Is it even possible to obtain 3D poppout with a Samsung 2233RZ?
First of all sorry for bad english.
I got the 3D vision bundle and im enjoying it a lot but i dont seem to have as much 3D poppout as the ppl on this forum. The best poppout i ever got is with the pip-boy from Fallout 3 where you can almost touch it whitout touching the screen. But that's about it.
I imagine it can for 3 different reason:
1-My monitor isnt the best for 3D poppout
2-I dont play enough with the convergence. But i always tried from the lower to the highest convergence and thing never poppout. To me it's just that you get less eyestrain.
3-Ppl on this forum tend to exagerate about there experience
So Is it possible to obtain 3D poppout with a Samsung 2233RZ?
Here's a screen from Dragon age origin. Awesome game BTW [attachment=14628:DAOrigins01_50.jps] Do you consider the hand and weapon of the character a poppout?
I got the 3D vision bundle and im enjoying it a lot but i dont seem to have as much 3D poppout as the ppl on this forum. The best poppout i ever got is with the pip-boy from Fallout 3 where you can almost touch it whitout touching the screen. But that's about it.
I imagine it can for 3 different reason:
1-My monitor isnt the best for 3D poppout
2-I dont play enough with the convergence. But i always tried from the lower to the highest convergence and thing never poppout. To me it's just that you get less eyestrain.
3-Ppl on this forum tend to exagerate about there experience
So Is it possible to obtain 3D poppout with a Samsung 2233RZ?
Here's a screen from Dragon age origin. Awesome game BTW [attachment=14628:DAOrigins01_50.jps] Do you consider the hand and weapon of the character a poppout?
[quote name='MajorgamerQc' post='947701' date='Nov 8 2009, 04:41 PM']First of all sorry for bad english.
I got the 3D vision bundle and im enjoying it a lot but i dont seem to have as much 3D poppout as the ppl on this forum. The best poppout i ever got is with the pip-boy from Fallout 3 where you can almost touch it whitout touching the screen. But that's about it.
I imagine it can for 3 different reason:
1-My monitor isnt the best for 3D poppout
2-I dont play enough with the convergence. I always tried from the lower to the highest convergence and thing never poppout. To me it's just that you get less eyestrain.
3-Ppl on this forum tend to exagerate about there experience
So Is it possible to obtain 3D poppout with a Samsung 2233RZ?[/quote]
try the test in the nvidia control panel. Best pop out IMO, too bad its the only best one i can find....so far
[quote name='MajorgamerQc' post='947701' date='Nov 8 2009, 04:41 PM']First of all sorry for bad english.
I got the 3D vision bundle and im enjoying it a lot but i dont seem to have as much 3D poppout as the ppl on this forum. The best poppout i ever got is with the pip-boy from Fallout 3 where you can almost touch it whitout touching the screen. But that's about it.
I imagine it can for 3 different reason:
1-My monitor isnt the best for 3D poppout
2-I dont play enough with the convergence. I always tried from the lower to the highest convergence and thing never poppout. To me it's just that you get less eyestrain.
3-Ppl on this forum tend to exagerate about there experience
So Is it possible to obtain 3D poppout with a Samsung 2233RZ?
try the test in the nvidia control panel. Best pop out IMO, too bad its the only best one i can find....so far
I use a CRT and I get great 3D effects, but it's more like looking through a window than stuff popping out at me. The nvidia 3D Test is pretty impressive though as far as "popping out" effect.
I use a CRT and I get great 3D effects, but it's more like looking through a window than stuff popping out at me. The nvidia 3D Test is pretty impressive though as far as "popping out" effect.
[quote name='cravinmild' post='947705' date='Nov 8 2009, 07:45 PM']try the test in the nvidia control panel. Best pop out IMO, too bad its the only best one i can find....so far[/quote]
Oh nice, that gave me a good idea. I wish poppout would be as good in all games
[quote name='cravinmild' post='947705' date='Nov 8 2009, 07:45 PM']try the test in the nvidia control panel. Best pop out IMO, too bad its the only best one i can find....so far
Oh nice, that gave me a good idea. I wish poppout would be as good in all games
Learn to love convergence settings. I have pop-out constantly... gaming in 3d is awesome and I am not exaggerating when I say almost every game I play has some sort of pop-out due to my convergence and depth adjustments.
Learn to love convergence settings. I have pop-out constantly... gaming in 3d is awesome and I am not exaggerating when I say almost every game I play has some sort of pop-out due to my convergence and depth adjustments.
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='pahncrd' post='947713' date='Nov 8 2009, 05:16 PM']Learn to love convergence settings. I have pop-out constantly... gaming in 3d is awesome and I am not exaggerating when I say almost every game I play has some sort of pop-out due to my convergence and depth adjustments.[/quote]
Yeah, convergence is defitnely a game changer. If you don't know what it is, enable it in th nvidia control panel under advanced settings. Every game has popout with the right settings, but don't expect everything to be right in your face all the time. I would download the Batman AA picturepack nvidia has provided in their download section if you don't have the game already; it really gives a good feeling for what 3d vision can do.
[quote name='pahncrd' post='947713' date='Nov 8 2009, 05:16 PM']Learn to love convergence settings. I have pop-out constantly... gaming in 3d is awesome and I am not exaggerating when I say almost every game I play has some sort of pop-out due to my convergence and depth adjustments.
Yeah, convergence is defitnely a game changer. If you don't know what it is, enable it in th nvidia control panel under advanced settings. Every game has popout with the right settings, but don't expect everything to be right in your face all the time. I would download the Batman AA picturepack nvidia has provided in their download section if you don't have the game already; it really gives a good feeling for what 3d vision can do.
enable advanced shortcuts or something like that in the 3d stereo part of the nvidia control panel.
Then ingame, use CTRL+F5 and CTRL+F6 to change convergence depth, and CTRL+F7 to save settings for the game.
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
EDIT: SORRY POST WAS MENT FOR ANOTHER THREAD /blarg.gif' class='bbc_emoticon' alt=':/' />
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
EDIT: SORRY POST WAS MENT FOR ANOTHER THREAD /blarg.gif' class='bbc_emoticon' alt=':/' />
Looks like a great game.
His left elbow doesn't move when You alternate between left and right eye so it is (allmost) at monitor glass level. Things closer will then popout (like his hand and the weapon).
His left elbow doesn't move when You alternate between left and right eye so it is (allmost) at monitor glass level. Things closer will then popout (like his hand and the weapon).
[quote name='benny92' post='947824' date='Nov 9 2009, 01:39 AM']enable advanced shortcuts or something like that in the 3d stereo part of the nvidia control panel.
Then ingame, use CTRL+F5 and CTRL+F6 to change convergence depth, and CTRL+F7 to save settings for the game.[/quote]
Thanks. I did find it after I asked. But it's under key bindings, which makes no sense whatsoever.
[quote name='benny92' post='947824' date='Nov 9 2009, 01:39 AM']enable advanced shortcuts or something like that in the 3d stereo part of the nvidia control panel.
Then ingame, use CTRL+F5 and CTRL+F6 to change convergence depth, and CTRL+F7 to save settings for the game.
Thanks. I did find it after I asked. But it's under key bindings, which makes no sense whatsoever.
If you want more of a depth perception high quality feel reduce the convergence and increase the depth
If you want extreme pop out effect you decrease depth and increase convergence to a point where the object on screen you want to pop out separates as you are extremely close to it , then if you back up a bit the object should meet at one point perfectly and then again separate
or you can find a mix
use this site to help better understand
[url="http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/"]http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/[/url]
If you want more of a depth perception high quality feel reduce the convergence and increase the depth
If you want extreme pop out effect you decrease depth and increase convergence to a point where the object on screen you want to pop out separates as you are extremely close to it , then if you back up a bit the object should meet at one point perfectly and then again separate
You mentioned you had Dragon Age Origins, I have this as well and some of the video sequences in that are amazing, the best game for popup I've seen so far. As mentioned try fiddling with the depth and eventually you will hit the sweet spot for that game
You mentioned you had Dragon Age Origins, I have this as well and some of the video sequences in that are amazing, the best game for popup I've seen so far. As mentioned try fiddling with the depth and eventually you will hit the sweet spot for that game
[quote name='nhoj333' post='948007' date='Nov 9 2009, 10:38 AM']The way to adjust your 3d vision is simple
If you want more of a depth perception high quality feel reduce the convergence and increase the depth
If you want extreme pop out effect you decrease depth and increase convergence to a point where the object on screen you want to pop out separates as you are extremely close to it , then if you back up a bit the object should meet at one point perfectly and then again separate
or you can find a mix
use this site to help better understand
[url="http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/"]http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/[/url][/quote]
Wow im enjoying my 3d vision games a lot more now. Nvidia should instruct their buyer's with a link like that. It's like if they let their customers in the dark.
[quote name='nhoj333' post='948007' date='Nov 9 2009, 10:38 AM']The way to adjust your 3d vision is simple
If you want more of a depth perception high quality feel reduce the convergence and increase the depth
If you want extreme pop out effect you decrease depth and increase convergence to a point where the object on screen you want to pop out separates as you are extremely close to it , then if you back up a bit the object should meet at one point perfectly and then again separate
Wow im enjoying my 3d vision games a lot more now. Nvidia should instruct their buyer's with a link like that. It's like if they let their customers in the dark.
I got the 3D vision bundle and im enjoying it a lot but i dont seem to have as much 3D poppout as the ppl on this forum. The best poppout i ever got is with the pip-boy from Fallout 3 where you can almost touch it whitout touching the screen. But that's about it.
I imagine it can for 3 different reason:
1-My monitor isnt the best for 3D poppout
2-I dont play enough with the convergence. But i always tried from the lower to the highest convergence and thing never poppout. To me it's just that you get less eyestrain.
3-Ppl on this forum tend to exagerate about there experience
So Is it possible to obtain 3D poppout with a Samsung 2233RZ?
Here's a screen from Dragon age origin. Awesome game BTW [attachment=14628:DAOrigins01_50.jps] Do you consider the hand and weapon of the character a poppout?
I got the 3D vision bundle and im enjoying it a lot but i dont seem to have as much 3D poppout as the ppl on this forum. The best poppout i ever got is with the pip-boy from Fallout 3 where you can almost touch it whitout touching the screen. But that's about it.
I imagine it can for 3 different reason:
1-My monitor isnt the best for 3D poppout
2-I dont play enough with the convergence. But i always tried from the lower to the highest convergence and thing never poppout. To me it's just that you get less eyestrain.
3-Ppl on this forum tend to exagerate about there experience
So Is it possible to obtain 3D poppout with a Samsung 2233RZ?
Here's a screen from Dragon age origin. Awesome game BTW [attachment=14628:DAOrigins01_50.jps] Do you consider the hand and weapon of the character a poppout?
English is my 2nd language...
Vista 64
ASUS P8P67Pro
I-7 2600k @ 3.4Ghz
Msi GTX 580
Msi GTX 460 PhysX
4G ram HyperX DDR3
3D vision user
Panasonic 3DHDTV VT25
I got the 3D vision bundle and im enjoying it a lot but i dont seem to have as much 3D poppout as the ppl on this forum. The best poppout i ever got is with the pip-boy from Fallout 3 where you can almost touch it whitout touching the screen. But that's about it.
I imagine it can for 3 different reason:
1-My monitor isnt the best for 3D poppout
2-I dont play enough with the convergence. I always tried from the lower to the highest convergence and thing never poppout. To me it's just that you get less eyestrain.
3-Ppl on this forum tend to exagerate about there experience
So Is it possible to obtain 3D poppout with a Samsung 2233RZ?[/quote]
try the test in the nvidia control panel. Best pop out IMO, too bad its the only best one i can find....so far
I got the 3D vision bundle and im enjoying it a lot but i dont seem to have as much 3D poppout as the ppl on this forum. The best poppout i ever got is with the pip-boy from Fallout 3 where you can almost touch it whitout touching the screen. But that's about it.
I imagine it can for 3 different reason:
1-My monitor isnt the best for 3D poppout
2-I dont play enough with the convergence. I always tried from the lower to the highest convergence and thing never poppout. To me it's just that you get less eyestrain.
3-Ppl on this forum tend to exagerate about there experience
So Is it possible to obtain 3D poppout with a Samsung 2233RZ?
try the test in the nvidia control panel. Best pop out IMO, too bad its the only best one i can find....so far
Watercool any gpu cheap, AKA- "The Mod"
Oh nice, that gave me a good idea. I wish poppout would be as good in all games
Oh nice, that gave me a good idea. I wish poppout would be as good in all games
English is my 2nd language...
Vista 64
ASUS P8P67Pro
I-7 2600k @ 3.4Ghz
Msi GTX 580
Msi GTX 460 PhysX
4G ram HyperX DDR3
3D vision user
Panasonic 3DHDTV VT25
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
Sometimes a foot or even more into the room, no kidding.
I'll see if I can find some screen shots on my other machines..
Sometimes a foot or even more into the room, no kidding.
I'll see if I can find some screen shots on my other machines..
Yeah, convergence is defitnely a game changer. If you don't know what it is, enable it in th nvidia control panel under advanced settings. Every game has popout with the right settings, but don't expect everything to be right in your face all the time. I would download the Batman AA picturepack nvidia has provided in their download section if you don't have the game already; it really gives a good feeling for what 3d vision can do.
Yeah, convergence is defitnely a game changer. If you don't know what it is, enable it in th nvidia control panel under advanced settings. Every game has popout with the right settings, but don't expect everything to be right in your face all the time. I would download the Batman AA picturepack nvidia has provided in their download section if you don't have the game already; it really gives a good feeling for what 3d vision can do.
I'm looking under the advanced settings, but.... I must be a moron. :-)
I'm looking under the advanced settings, but.... I must be a moron. :-)
Samsung 2233RZ, GeForce GTX 295, Intel Core i7
Then ingame, use CTRL+F5 and CTRL+F6 to change convergence depth, and CTRL+F7 to save settings for the game.
Then ingame, use CTRL+F5 and CTRL+F6 to change convergence depth, and CTRL+F7 to save settings for the game.
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
EDIT: SORRY POST WAS MENT FOR ANOTHER THREAD
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
EDIT: SORRY POST WAS MENT FOR ANOTHER THREAD
His left elbow doesn't move when You alternate between left and right eye so it is (allmost) at monitor glass level. Things closer will then popout (like his hand and the weapon).
His left elbow doesn't move when You alternate between left and right eye so it is (allmost) at monitor glass level. Things closer will then popout (like his hand and the weapon).
Then ingame, use CTRL+F5 and CTRL+F6 to change convergence depth, and CTRL+F7 to save settings for the game.[/quote]
Thanks. I did find it after I asked. But it's under key bindings, which makes no sense whatsoever.
Then ingame, use CTRL+F5 and CTRL+F6 to change convergence depth, and CTRL+F7 to save settings for the game.
Thanks. I did find it after I asked. But it's under key bindings, which makes no sense whatsoever.
Samsung 2233RZ, GeForce GTX 295, Intel Core i7
If you want more of a depth perception high quality feel reduce the convergence and increase the depth
If you want extreme pop out effect you decrease depth and increase convergence to a point where the object on screen you want to pop out separates as you are extremely close to it , then if you back up a bit the object should meet at one point perfectly and then again separate
or you can find a mix
use this site to help better understand
[url="http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/"]http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/[/url]
If you want more of a depth perception high quality feel reduce the convergence and increase the depth
If you want extreme pop out effect you decrease depth and increase convergence to a point where the object on screen you want to pop out separates as you are extremely close to it , then if you back up a bit the object should meet at one point perfectly and then again separate
or you can find a mix
use this site to help better understand
http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/
intel i5 2500k @ 4.6 30C Stable
EVGA gtx 470 SLI
windows vista 64 bit
8 gig Corsair Vengeance RAM
If you want more of a depth perception high quality feel reduce the convergence and increase the depth
If you want extreme pop out effect you decrease depth and increase convergence to a point where the object on screen you want to pop out separates as you are extremely close to it , then if you back up a bit the object should meet at one point perfectly and then again separate
or you can find a mix
use this site to help better understand
[url="http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/"]http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/[/url][/quote]
Wow im enjoying my 3d vision games a lot more now. Nvidia should instruct their buyer's with a link like that. It's like if they let their customers in the dark.
If you want more of a depth perception high quality feel reduce the convergence and increase the depth
If you want extreme pop out effect you decrease depth and increase convergence to a point where the object on screen you want to pop out separates as you are extremely close to it , then if you back up a bit the object should meet at one point perfectly and then again separate
or you can find a mix
use this site to help better understand
http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/
Wow im enjoying my 3d vision games a lot more now. Nvidia should instruct their buyer's with a link like that. It's like if they let their customers in the dark.
English is my 2nd language...
Vista 64
ASUS P8P67Pro
I-7 2600k @ 3.4Ghz
Msi GTX 580
Msi GTX 460 PhysX
4G ram HyperX DDR3
3D vision user
Panasonic 3DHDTV VT25