It's still a work in progress but I've kept it mostly up to date with my dx11 wrapper.
I've only tried it on Crysis and I had trouble hunting shaders there.
The framework is there what is lacking is a fix.
Given a fix it should load shaderfixes and apply stereotexture etc.
It might be slightly out of date with recent changes to my dx11 wrapper like key bindings but such things can fairly quickly be moved across.
My main problem remains shader hunting as dumping all shaders works fine.
The wrapper obviously already exists as I started it many months ago.
Anyway just wanted awareness of it's existence in case it can become useful.
I've only tried it on Crysis and I had trouble hunting shaders there.
The framework is there what is lacking is a fix.
Given a fix it should load shaderfixes and apply stereotexture etc.
It might be slightly out of date with recent changes to my dx11 wrapper like key bindings but such things can fairly quickly be moved across.
My main problem remains shader hunting as dumping all shaders works fine.
The wrapper obviously already exists as I started it many months ago.
Anyway just wanted awareness of it's existence in case it can become useful.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com