This isn't really 'Stereo' but I thought it best fit in with this category. I saw a Youtube video of someone using the Wii remote hooked up to a PC to do head tracking. The result was incredible and the rig was inexpensive to build. I think it would be awesome if nvidia were to support such rigs in their drivers...do you think they'd be open if we petitioned it?
(third one down)
[url="http://www.cs.cmu.edu/~johnny/projects/wii/"]http://www.cs.cmu.edu/~johnny/projects/wii/[/url]
This isn't really 'Stereo' but I thought it best fit in with this category. I saw a Youtube video of someone using the Wii remote hooked up to a PC to do head tracking. The result was incredible and the rig was inexpensive to build. I think it would be awesome if nvidia were to support such rigs in their drivers...do you think they'd be open if we petitioned it?
I made a program for doing this with an Essential Reality P5 Glove on my head for head tracking before. It was great fun.
I was using anaglyph glasses for the stereo. I was using my own code for stereo rendering and not using the nvidia driver.
I only had it working for Direct3D 8 games though.
It required a significant amount of tuning for each game though, and for the set up of the tracker and screen. Because with CAVE style virtual reality, everything is supposed to be rendered at the correct size. So a 2 inch beam in the game should look 2 inches wide. And you should be able to get out a real life ruler and measure the virtual object and see that it is 2 inches.
I had it working with Hitman 2, and with Lord of the Rings: Return Of The King.
It was very cool!
In Hitman 2, I even got it working properly with all the cutscenes and everything. The cutscenes are awesome and very immersive with headtracked stereo.
But the coolest part was looking through the keyhole. In Hitman 2 you can look through all these keyholes, but it is normally just a boring static image. With this you could actually look around through the keyhole by moving your head as though it was a real hole in a real door.
In Return Of The King I liked standing on the walls of Minas Tirith and looking around.
I also got it working with multiple monitors at right angles.
I'll have a go at updating this program later and actually releasing it (and supporting Wiimotes and TrackIR). But now I have to work on GlovePIE 0.30.
I made a program for doing this with an Essential Reality P5 Glove on my head for head tracking before. It was great fun.
I was using anaglyph glasses for the stereo. I was using my own code for stereo rendering and not using the nvidia driver.
I only had it working for Direct3D 8 games though.
It required a significant amount of tuning for each game though, and for the set up of the tracker and screen. Because with CAVE style virtual reality, everything is supposed to be rendered at the correct size. So a 2 inch beam in the game should look 2 inches wide. And you should be able to get out a real life ruler and measure the virtual object and see that it is 2 inches.
I had it working with Hitman 2, and with Lord of the Rings: Return Of The King.
It was very cool!
In Hitman 2, I even got it working properly with all the cutscenes and everything. The cutscenes are awesome and very immersive with headtracked stereo.
But the coolest part was looking through the keyhole. In Hitman 2 you can look through all these keyholes, but it is normally just a boring static image. With this you could actually look around through the keyhole by moving your head as though it was a real hole in a real door.
In Return Of The King I liked standing on the walls of Minas Tirith and looking around.
I also got it working with multiple monitors at right angles.
I'll have a go at updating this program later and actually releasing it (and supporting Wiimotes and TrackIR). But now I have to work on GlovePIE 0.30.
[quote name='CarlKenner' date='Dec 26 2007, 05:13 AM']
I'll have a go at updating this program later and actually releasing it (and supporting Wiimotes and TrackIR). But now I have to work on GlovePIE 0.30.
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If you could get head tracking with current games, that would be incredible.
I'll have a go at updating this program later and actually releasing it (and supporting Wiimotes and TrackIR). But now I have to work on GlovePIE 0.30.
[snapback]299951[/snapback]
If you could get head tracking with current games, that would be incredible.
(third one down)
[url="http://www.cs.cmu.edu/~johnny/projects/wii/"]http://www.cs.cmu.edu/~johnny/projects/wii/[/url]
(third one down)
http://www.cs.cmu.edu/~johnny/projects/wii/
I don't have a Wii though, but a TrackIR headtracking.
I don't have a Wii though, but a TrackIR headtracking.
I was using anaglyph glasses for the stereo. I was using my own code for stereo rendering and not using the nvidia driver.
I only had it working for Direct3D 8 games though.
It required a significant amount of tuning for each game though, and for the set up of the tracker and screen. Because with CAVE style virtual reality, everything is supposed to be rendered at the correct size. So a 2 inch beam in the game should look 2 inches wide. And you should be able to get out a real life ruler and measure the virtual object and see that it is 2 inches.
I had it working with Hitman 2, and with Lord of the Rings: Return Of The King.
It was very cool!
In Hitman 2, I even got it working properly with all the cutscenes and everything. The cutscenes are awesome and very immersive with headtracked stereo.
But the coolest part was looking through the keyhole. In Hitman 2 you can look through all these keyholes, but it is normally just a boring static image. With this you could actually look around through the keyhole by moving your head as though it was a real hole in a real door.
In Return Of The King I liked standing on the walls of Minas Tirith and looking around.
I also got it working with multiple monitors at right angles.
I'll have a go at updating this program later and actually releasing it (and supporting Wiimotes and TrackIR). But now I have to work on GlovePIE 0.30.
I was using anaglyph glasses for the stereo. I was using my own code for stereo rendering and not using the nvidia driver.
I only had it working for Direct3D 8 games though.
It required a significant amount of tuning for each game though, and for the set up of the tracker and screen. Because with CAVE style virtual reality, everything is supposed to be rendered at the correct size. So a 2 inch beam in the game should look 2 inches wide. And you should be able to get out a real life ruler and measure the virtual object and see that it is 2 inches.
I had it working with Hitman 2, and with Lord of the Rings: Return Of The King.
It was very cool!
In Hitman 2, I even got it working properly with all the cutscenes and everything. The cutscenes are awesome and very immersive with headtracked stereo.
But the coolest part was looking through the keyhole. In Hitman 2 you can look through all these keyholes, but it is normally just a boring static image. With this you could actually look around through the keyhole by moving your head as though it was a real hole in a real door.
In Return Of The King I liked standing on the walls of Minas Tirith and looking around.
I also got it working with multiple monitors at right angles.
I'll have a go at updating this program later and actually releasing it (and supporting Wiimotes and TrackIR). But now I have to work on GlovePIE 0.30.
I'll have a go at updating this program later and actually releasing it (and supporting Wiimotes and TrackIR). But now I have to work on GlovePIE 0.30.
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[/quote]
If you could get head tracking with current games, that would be incredible.
I'll have a go at updating this program later and actually releasing it (and supporting Wiimotes and TrackIR). But now I have to work on GlovePIE 0.30.
If you could get head tracking with current games, that would be incredible.