[quote="SKAUT"][quote="chtiblue"][quote="birthright"] Those pics look great!
One question though, I see that there's also a fix for BF4, is there one also for BF3 or did I miss it?[/quote]
BF3 is 3d ready ;)
just look at this to improvence convergence:
http://3dvision-blog.com/6569-console-commands-for-3d-convergence-adjustment-in-battlefield-3/[/quote]
Nop - it wasn`t. This is theirs Fake 3D (Can`t really call it 3D Ready at all). Something like ours CM or Crytek`s 3D. Really plain 3D effect - brutal to your eyes.[/quote]
Skaut - you're wrong on this one..
Allmost just finished BF 3, and I can tell you the 3D is perfect. It's NOT FAKE !
But you have to use the console and type... renderdevice.stereoconvergencescale 12 + renderdevice.stereosoldierzoomconvergencescale 1 or what figures you like. The first one is normal convergence and the second is adjusting weapon sight.
Nop - it wasn`t. This is theirs Fake 3D (Can`t really call it 3D Ready at all). Something like ours CM or Crytek`s 3D. Really plain 3D effect - brutal to your eyes.
Skaut - you're wrong on this one..
Allmost just finished BF 3, and I can tell you the 3D is perfect. It's NOT FAKE !
But you have to use the console and type... renderdevice.stereoconvergencescale 12 + renderdevice.stereosoldierzoomconvergencescale 1 or what figures you like. The first one is normal convergence and the second is adjusting weapon sight.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
[quote="DHR"]Try disabling all the overlay stuff (steam and origin), maybe you did that, but always is better to double check. Also disable MSI afterburn, fraps or something else.[/quote]
I have already thougt about that...That was done :-)
[quote="DHR"]If you alredy did that....maybe is some win10 issue. In that case try using the flugan wrapper (DLL) + Shaderfixes folder and ini from the fix.[/quote]
Flugan.net is no more available (as "one drive") ? I have a "zip.file" (wrapper 64 bits) saved form before, but you mean, with Windows 64 bits, copy the *.dll files from that "flugan-zip" and add the other files from the helix mod fix ? Is that correct ?
Thank you again DHR to be so patient ;-)
DHR said:Try disabling all the overlay stuff (steam and origin), maybe you did that, but always is better to double check. Also disable MSI afterburn, fraps or something else.
I have already thougt about that...That was done :-)
DHR said:If you alredy did that....maybe is some win10 issue. In that case try using the flugan wrapper (DLL) + Shaderfixes folder and ini from the fix.
Flugan.net is no more available (as "one drive") ? I have a "zip.file" (wrapper 64 bits) saved form before, but you mean, with Windows 64 bits, copy the *.dll files from that "flugan-zip" and add the other files from the helix mod fix ? Is that correct ?
Thank you again DHR to be so patient ;-)
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
[quote="Blacksmith56"][quote="SKAUT"][quote="chtiblue"][quote="birthright"] Those pics look great!
One question though, I see that there's also a fix for BF4, is there one also for BF3 or did I miss it?[/quote]
BF3 is 3d ready ;)
just look at this to improvence convergence:
http://3dvision-blog.com/6569-console-commands-for-3d-convergence-adjustment-in-battlefield-3/[/quote]
Nop - it wasn`t. This is theirs Fake 3D (Can`t really call it 3D Ready at all). Something like ours CM or Crytek`s 3D. Really plain 3D effect - brutal to your eyes.[/quote]
Skaut - you're wrong on this one..
Allmost just finished BF 3, and I can tell you the 3D is perfect. It's NOT FAKE !
But you have to use the console and type... renderdevice.stereoconvergencescale 12 + renderdevice.stereosoldierzoomconvergencescale 1 or what figures you like. The first one is normal convergence and the second is adjusting weapon sight.[/quote]
did this console command sloved in high convergences ,Weapon separation too much problem?
Nop - it wasn`t. This is theirs Fake 3D (Can`t really call it 3D Ready at all). Something like ours CM or Crytek`s 3D. Really plain 3D effect - brutal to your eyes.
Skaut - you're wrong on this one..
Allmost just finished BF 3, and I can tell you the 3D is perfect. It's NOT FAKE !
But you have to use the console and type... renderdevice.stereoconvergencescale 12 + renderdevice.stereosoldierzoomconvergencescale 1 or what figures you like. The first one is normal convergence and the second is adjusting weapon sight.
did this console command sloved in high convergences ,Weapon separation too much problem?
[quote="daspwan"][quote="Blacksmith56"][quote="SKAUT"][quote="chtiblue"][quote="birthright"] Those pics look great!
One question though, I see that there's also a fix for BF4, is there one also for BF3 or did I miss it?[/quote]
BF3 is 3d ready ;)
just look at this to improvence convergence:
http://3dvision-blog.com/6569-console-commands-for-3d-convergence-adjustment-in-battlefield-3/[/quote]
Nop - it wasn`t. This is theirs Fake 3D (Can`t really call it 3D Ready at all). Something like ours CM or Crytek`s 3D. Really plain 3D effect - brutal to your eyes.[/quote]
Skaut - you're wrong on this one..
Allmost just finished BF 3, and I can tell you the 3D is perfect. It's NOT FAKE !
But you have to use the console and type... renderdevice.stereoconvergencescale 12 + renderdevice.stereosoldierzoomconvergencescale 1 or what figures you like. The first one is normal convergence and the second is adjusting weapon sight.[/quote]
did this console command sloved in high convergences ,Weapon separation too much problem?[/quote]
I would like to answer - but I don't understand your question :)
Nop - it wasn`t. This is theirs Fake 3D (Can`t really call it 3D Ready at all). Something like ours CM or Crytek`s 3D. Really plain 3D effect - brutal to your eyes.
Skaut - you're wrong on this one..
Allmost just finished BF 3, and I can tell you the 3D is perfect. It's NOT FAKE !
But you have to use the console and type... renderdevice.stereoconvergencescale 12 + renderdevice.stereosoldierzoomconvergencescale 1 or what figures you like. The first one is normal convergence and the second is adjusting weapon sight.
did this console command sloved in high convergences ,Weapon separation too much problem?
I would like to answer - but I don't understand your question :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
https://forums.geforce.com/default/topic/887944/can-we-force-gun-model-rendering-in-2d-to-play-all-fps-game-/#4716493
sorry for my bad english, i need disable gun model
[quote="daspwan"]https://forums.geforce.com/default/topic/887944/can-we-force-gun-model-rendering-in-2d-to-play-all-fps-game-/#4716493
sorry for my bad english, i need disable gun model[/quote]
Thats ok :)
There actually is no need for that - You can adjust weapon convergence seperately !
Just open console and type: renderdevice.stereosoldierzoomconvergencescale 1
And for the rest of the World type: renderdevice.stereoconvergencescale 12
Or what ever you like..
sorry for my bad english, i need disable gun model
Thats ok :)
There actually is no need for that - You can adjust weapon convergence seperately !
Just open console and type: renderdevice.stereosoldierzoomconvergencescale 1
And for the rest of the World type: renderdevice.stereoconvergencescale 12
Or what ever you like..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
renderdevice.stereoconvergencescale 12,this does not seperately change the gun convergence in normal camera.(it's shows win32 result 12)
i need high convergence only effect sence in normal camera.(and gun remain low convergence in normal camera)
aiming camera is not Important,The distance between you and the enemy is much better then a stereo gun block in front of you
renderdevice.stereoconvergencescale 12,this does not seperately change the gun convergence in normal camera.(it's shows win32 result 12)
i need high convergence only effect sence in normal camera.(and gun remain low convergence in normal camera)
aiming camera is not Important,The distance between you and the enemy is much better then a stereo gun block in front of you
[quote="daspwan"]renderdevice.stereoconvergencescale 12,this does not seperately change the gun convergence in normal camera.(it's shows win32 result 12)
i need high convergence only effect sence in normal camera.(and gun remain low convergence in normal camera)
aiming camera is not Important,The distance between you and the enemy is much better then a stereo gun block in front of you[/quote]
As I said earlier: renderdevice.stereoconvergencescale 12 that is for normal convergence adj. and NOT for the gun ! (cant you see any difference when typing this ?)
However for the gun you write: renderdevice.stereosoldierzoomconvergencescale 1 (where 0 is the lowest setting possible)
you wrote: i need high convergence only effect sence in normal camera.(and gun remain low convergence in normal camera
AND THAT IS EXACTLY WHAT YOU CAN ACCOMPLISH WITH THIS !
EDIT: Just one thing - this is a BF Hardline thread - and I Refer to BF 3 Right ?
daspwan said:renderdevice.stereoconvergencescale 12,this does not seperately change the gun convergence in normal camera.(it's shows win32 result 12)
i need high convergence only effect sence in normal camera.(and gun remain low convergence in normal camera)
aiming camera is not Important,The distance between you and the enemy is much better then a stereo gun block in front of you
As I said earlier: renderdevice.stereoconvergencescale 12 that is for normal convergence adj. and NOT for the gun ! (cant you see any difference when typing this ?)
However for the gun you write: renderdevice.stereosoldierzoomconvergencescale 1 (where 0 is the lowest setting possible)
you wrote: i need high convergence only effect sence in normal camera.(and gun remain low convergence in normal camera
AND THAT IS EXACTLY WHAT YOU CAN ACCOMPLISH WITH THIS !
EDIT: Just one thing - this is a BF Hardline thread - and I Refer to BF 3 Right ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
sorry i didn't see the BF 3........I was blind
my installed bf3 , the game don't have this console command----renderdevice.stereosoldierzoomconvergencescale
so i will update it and give a try
so this console command can't use in BH4 ab BFH?
sorry i didn't see the BF 3........I was blind
my installed bf3 , the game don't have this console command----renderdevice.stereosoldierzoomconvergencescale
so i will update it and give a try
so this console command can't use in BH4 ab BFH?
[quote="daspwan"]sorry i didn't see the BF 3........I was blind
my installed bf3 , the game don't have this console command----renderdevice.stereosoldierzoomconvergencescale
so i will update it and give a try
so this console command can't use in BH4 ab BFH?[/quote]
I doubt it - BF 3 is 3D Ready - but you should try the commands in BF 3 they really make a HUGE difference :)
daspwan said:sorry i didn't see the BF 3........I was blind
my installed bf3 , the game don't have this console command----renderdevice.stereosoldierzoomconvergencescale
so i will update it and give a try
so this console command can't use in BH4 ab BFH?
I doubt it - BF 3 is 3D Ready - but you should try the commands in BF 3 they really make a HUGE difference :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
i need diffent convergence parameter setup in one view, not one for normal & one for aiming .
renderdevice.stereoconvergencescale 12 is very low convergence,
i need renderdevice.stereoconvergencescale 40-50 in normal view(in this convergence ,gun separation too much, i need lower gun oconvergence in this normal view ,and scene remain high convergence .(Scene experience is best)
for aiming view,renderdevice.stereosoldierzoomconvergencescale 40 is good
i need diffent convergence parameter setup in one view, not one for normal & one for aiming .
renderdevice.stereoconvergencescale 12 is very low convergence,
i need renderdevice.stereoconvergencescale 40-50 in normal view(in this convergence ,gun separation too much, i need lower gun oconvergence in this normal view ,and scene remain high convergence .(Scene experience is best)
for aiming view,renderdevice.stereosoldierzoomconvergencescale 40 is good
in all 3dvision CM mode ,you can set hjgh convergence,and it doesn't separation gun in the same view,that all i want.
tridef 3d can do this in real 3d mode ,but only CODgames and some unreal3 game
[quote="daspwan"]i need diffent convergence parameter setup in one view, not one for normal & one for aiming .
renderdevice.stereoconvergencescale 12 is very low convergence,
i need renderdevice.stereoconvergencescale 40-50 in normal view(in this convergence ,gun separation too much, i need lower gun oconvergence in this normal view ,and scene remain high convergence .(Scene experience is best)
for aiming view,renderdevice.stereosoldierzoomconvergencescale 40 is good[/quote]
I don't think I'm able help any further - It's obvious that you have a different setup than I do - thats the only explanation why your figures is so HIGH.
I have a VG248 Monitor - and renderdevice.stereoconvergencescale 12 is pretty much - allmost toyification....
daspwan said:i need diffent convergence parameter setup in one view, not one for normal & one for aiming .
renderdevice.stereoconvergencescale 12 is very low convergence,
i need renderdevice.stereoconvergencescale 40-50 in normal view(in this convergence ,gun separation too much, i need lower gun oconvergence in this normal view ,and scene remain high convergence .(Scene experience is best)
for aiming view,renderdevice.stereosoldierzoomconvergencescale 40 is good
I don't think I'm able help any further - It's obvious that you have a different setup than I do - thats the only explanation why your figures is so HIGH.
I have a VG248 Monitor - and renderdevice.stereoconvergencescale 12 is pretty much - allmost toyification....
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Skaut - you're wrong on this one..
Allmost just finished BF 3, and I can tell you the 3D is perfect. It's NOT FAKE !
But you have to use the console and type... renderdevice.stereoconvergencescale 12 + renderdevice.stereosoldierzoomconvergencescale 1 or what figures you like. The first one is normal convergence and the second is adjusting weapon sight.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I have already thougt about that...That was done :-)
Flugan.net is no more available (as "one drive") ? I have a "zip.file" (wrapper 64 bits) saved form before, but you mean, with Windows 64 bits, copy the *.dll files from that "flugan-zip" and add the other files from the helix mod fix ? Is that correct ?
Thank you again DHR to be so patient ;-)
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
Yep....flugan.net is down as "one drive" :(
Upload the zip file here (if is recent is better)...and i will merge all and upload to test.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
did this console command sloved in high convergences ,Weapon separation too much problem?
I would like to answer - but I don't understand your question :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
sorry for my bad english, i need disable gun model
Thats ok :)
There actually is no need for that - You can adjust weapon convergence seperately !
Just open console and type: renderdevice.stereosoldierzoomconvergencescale 1
And for the rest of the World type: renderdevice.stereoconvergencescale 12
Or what ever you like..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
i need high convergence only effect sence in normal camera.(and gun remain low convergence in normal camera)
aiming camera is not Important,The distance between you and the enemy is much better then a stereo gun block in front of you
As I said earlier: renderdevice.stereoconvergencescale 12 that is for normal convergence adj. and NOT for the gun ! (cant you see any difference when typing this ?)
However for the gun you write: renderdevice.stereosoldierzoomconvergencescale 1 (where 0 is the lowest setting possible)
you wrote: i need high convergence only effect sence in normal camera.(and gun remain low convergence in normal camera
AND THAT IS EXACTLY WHAT YOU CAN ACCOMPLISH WITH THIS !
EDIT: Just one thing - this is a BF Hardline thread - and I Refer to BF 3 Right ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
my installed bf3 , the game don't have this console command----renderdevice.stereosoldierzoomconvergencescale
so i will update it and give a try
so this console command can't use in BH4 ab BFH?
I doubt it - BF 3 is 3D Ready - but you should try the commands in BF 3 they really make a HUGE difference :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
renderdevice.stereoconvergencescale 12 is very low convergence,
i need renderdevice.stereoconvergencescale 40-50 in normal view(in this convergence ,gun separation too much, i need lower gun oconvergence in this normal view ,and scene remain high convergence .(Scene experience is best)
for aiming view,renderdevice.stereosoldierzoomconvergencescale 40 is good
tridef 3d can do this in real 3d mode ,but only CODgames and some unreal3 game
I don't think I'm able help any further - It's obvious that you have a different setup than I do - thats the only explanation why your figures is so HIGH.
I have a VG248 Monitor - and renderdevice.stereoconvergencescale 12 is pretty much - allmost toyification....
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)