Anybody has any idea which registry key this guy changed to get convergence working:
I've managed to get 3D in latest version. I've used this kind of vertex transformation:
float CompressZ(float w)
{
float e,m;
m=frexp(w,e);
e=clamp(e-5,-127,0);
return ldexp(m,e);
}
...
vo.pos.z=CompressZ(vin.pos.z);
vo.pos.w=1.0/(0.001+vin.pos.z);
vo.pos.xy*=vo.pos.w;
return vo;
After renaming nulldc to "googleearth.exe", 3d started in windowed mode. And after modifying registry and hitting some keys (acutally, I didn't remember what) like CTRL+F8 or ALT+F2 (some hidden 3D Vision keys) I've unlocked convergence settings.
So 3D is wroking, but the depth of UI and game is very different. So there is need to modify "w" and "z" calculations.
From:
http://code.google.com/p/nulldc/issues/detail?id=212
After renaming nulldc to "googleearth.exe", 3d started in windowed mode. And after modifying registry and hitting some keys (acutally, I didn't remember what) like CTRL+F8 or ALT+F2 (some hidden 3D Vision keys) I've unlocked convergence settings.
So 3D is wroking, but the depth of UI and game is very different. So there is need to modify "w" and "z" calculations.
[quote="ricardokung"]Anybody has any idea which registry key this guy changed to get convergence working:
And after modifying registry and hitting some keys (acutally, I didn't remember what) like CTRL+F8 or ALT+F2 (some hidden 3D Vision keys) I've unlocked convergence settings.[/quote]
I see this quite a bit on here, they are not hidden, you just have to enable them in the NV control panel under 'set keyboard shortcuts' in the setup 3D section.
ricardokung said:Anybody has any idea which registry key this guy changed to get convergence working:
And after modifying registry and hitting some keys (acutally, I didn't remember what) like CTRL+F8 or ALT+F2 (some hidden 3D Vision keys) I've unlocked convergence settings.
I see this quite a bit on here, they are not hidden, you just have to enable them in the NV control panel under 'set keyboard shortcuts' in the setup 3D section.
There's a new thingy mcBob for nullDC that incorporates SuperDepth3D, for anyone interested
[url]https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader?start=1340#32799[/url]
I've managed to get 3D in latest version. I've used this kind of vertex transformation:
float CompressZ(float w)
{
float e,m;
m=frexp(w,e);
e=clamp(e-5,-127,0);
return ldexp(m,e);
}
...
vo.pos.z=CompressZ(vin.pos.z);
vo.pos.w=1.0/(0.001+vin.pos.z);
vo.pos.xy*=vo.pos.w;
return vo;
After renaming nulldc to "googleearth.exe", 3d started in windowed mode. And after modifying registry and hitting some keys (acutally, I didn't remember what) like CTRL+F8 or ALT+F2 (some hidden 3D Vision keys) I've unlocked convergence settings.
So 3D is wroking, but the depth of UI and game is very different. So there is need to modify "w" and "z" calculations.
From:
http://code.google.com/p/nulldc/issues/detail?id=212
I see this quite a bit on here, they are not hidden, you just have to enable them in the NV control panel under 'set keyboard shortcuts' in the setup 3D section.
https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader?start=1340#32799