Any idea about removing the HDR effect (I think...) Screen darkens when I look at any bright objects which is annoying. I understand the effect but it is too strong.
[/quote]
There's some console commands you can try here:
[quote name='fish99' date='03 January 2012 - 12:13 PM' timestamp='1325610797' post='1351035']
Those are both Unreal engine 3 so don't hold your breath. Pretty much every UE3 game has 3D issues with shadows and light halos.
[/quote]
I would agree with that statement for older UE3 titles, but games released in the past year or so using UE3 have actually been excellent with 3D Vision; at some point Epic integrated 3D Vision support natively into UE3 so that everything is forward rendered or uses Nvidia's stereo texture method for deferred rendering. Some recent examples would be Arkham City, Alice Madness Returns, and Bulletstorm for example.
Here's the presser, really hope Bioware supports 3D Vision natively for Mass Effect 3, would really be a great way to finish off the trilogy in style:
http://www.nvidia.com/object/io_1268372940133.html
Nice guys, it definitely sounds like Boris appreciates any donations to help justify the time spent working on his mods.
[quote name='andysonofbob' date='02 January 2012 - 05:04 AM' timestamp='1325498684' post='1350377']
Thanks mate!
Any idea about removing the HDR effect (I think...) Screen darkens when I look at any bright objects which is annoying. I understand the effect but it is too strong.
[quote name='fish99' date='03 January 2012 - 12:13 PM' timestamp='1325610797' post='1351035']
Those are both Unreal engine 3 so don't hold your breath. Pretty much every UE3 game has 3D issues with shadows and light halos.
I would agree with that statement for older UE3 titles, but games released in the past year or so using UE3 have actually been excellent with 3D Vision; at some point Epic integrated 3D Vision support natively into UE3 so that everything is forward rendered or uses Nvidia's stereo texture method for deferred rendering. Some recent examples would be Arkham City, Alice Madness Returns, and Bulletstorm for example.
[quote name='chiz' date='03 January 2012 - 08:38 PM' timestamp='1325612283' post='1351045']
I would agree with that statement for older UE3 titles, but games released in the past year or so using UE3 have actually been excellent with 3D Vision; at some point Epic integrated 3D Vision support natively into UE3 so that everything is forward rendered or uses Nvidia's stereo texture method for deferred rendering. Some recent examples would be Arkham City, Alice Madness Returns, and Bulletstorm for example.
[/quote]
Yes, UT3 engine supports 3dvision natively, but let's face it, no other engines do (and I'm not talking 2d+depth, ala Crysis2). The only hope I have is that the Red engine will also support it, as well as the new Frostbyte engine, but if the developers don't integrate it into their kits it is doubtful. Personally I cannot imagine how Nvidia could allow a big game, one of the biggest of last year, such as Skyrim to go without a 3dvision ready stamp, not only that, but for the developer to clearly state it's lack of support for the feature. Nvidia clearly has some problems in it's marketing dept., I mean honestly - give these guys a few kits, show em' the ropes, get them excited for s-3d. Look at what Frozenbyte has done with Trine 2 and this with the support of fans, I have personally given them suggestions after Trine 1. Now imagine what a company as powerful as Nvidia could do if they manage to rally all the big studios behind them. Imagine the next TES or Fallout game with s-3d support out of the box (not never or a couple of months later, and I am referring to TW2). Imagine the hype s-3d users will generate...
[quote name='chiz' date='03 January 2012 - 08:38 PM' timestamp='1325612283' post='1351045']
I would agree with that statement for older UE3 titles, but games released in the past year or so using UE3 have actually been excellent with 3D Vision; at some point Epic integrated 3D Vision support natively into UE3 so that everything is forward rendered or uses Nvidia's stereo texture method for deferred rendering. Some recent examples would be Arkham City, Alice Madness Returns, and Bulletstorm for example.
Yes, UT3 engine supports 3dvision natively, but let's face it, no other engines do (and I'm not talking 2d+depth, ala Crysis2). The only hope I have is that the Red engine will also support it, as well as the new Frostbyte engine, but if the developers don't integrate it into their kits it is doubtful. Personally I cannot imagine how Nvidia could allow a big game, one of the biggest of last year, such as Skyrim to go without a 3dvision ready stamp, not only that, but for the developer to clearly state it's lack of support for the feature. Nvidia clearly has some problems in it's marketing dept., I mean honestly - give these guys a few kits, show em' the ropes, get them excited for s-3d. Look at what Frozenbyte has done with Trine 2 and this with the support of fans, I have personally given them suggestions after Trine 1. Now imagine what a company as powerful as Nvidia could do if they manage to rally all the big studios behind them. Imagine the next TES or Fallout game with s-3d support out of the box (not never or a couple of months later, and I am referring to TW2). Imagine the hype s-3d users will generate...
[quote name='Artox' date='04 January 2012 - 04:35 AM' timestamp='1325669753' post='1351331']
Yes, UT3 engine supports 3dvision natively, but let's face it, no other engines do (and I'm not talking 2d+depth, ala Crysis2). The only hope I have is that the Red engine will also support it, as well as the new Frostbyte engine, but if the developers don't integrate it into their kits it is doubtful. Personally I cannot imagine how Nvidia could allow a big game, one of the biggest of last year, such as Skyrim to go without a 3dvision ready stamp, not only that, but for the developer to clearly state it's lack of support for the feature. Nvidia clearly has some problems in it's marketing dept., I mean honestly - give these guys a few kits, show em' the ropes, get them excited for s-3d. Look at what Frozenbyte has done with Trine 2 and this with the support of fans, I have personally given them suggestions after Trine 1. Now imagine what a company as powerful as Nvidia could do if they manage to rally all the big studios behind them. Imagine the next TES or Fallout game with s-3d support out of the box (not never or a couple of months later, and I am referring to TW2). Imagine the hype s-3d users will generate...
[/quote]
Frostbite 2 does natively support 3D actually and EA is heavily leveraging the engine in all of their next-gen games across all of their IPs. I don't know if Red Engine is being licensed or not, but regardless, the results with Witcher 2 speak for themselves. There are a number of other major studios/publishers that make their games 3D-friendly by default (Ubisoft, Square) or have at least 1 major recent title with excellent stereo 3D support (Blizzard, Rockstar). Support isn't perfect by any means but its surely a good start.
Ultimately, its up to the dev studio to take the initiative to implement 3D in their games or to retrofit their engines so that 3D implementation is seamless. Its obvious from some of Bethesda's past comments about S3D that they do not value it as a high priority, or optimizing for the PC platform at all for that matter given the recent embarassing revelations about Skyrim's aging console port underpinnings. They didn't even bother to make the .exe LAA, flag instruction set optimizations that any modern x86 desktop CPU would benefit from or utilize more than 2 cores, so why would you think they would have the technical capability or desire to ensure their game played well in stereo 3D? Maybe once Gamebryo retrofits 3D support and licenses the new engine to Bethesda for 'Creation Engine 2' we'll see better support, but I have no doubt TES VI will be a flawless experience in 3D (more for the consoles sake imo).
Also I find it funny you chastise Nvidia and their marketing efforts for 3D Vision. What do you think they do? Who else is getting the results they've been getting as a result of their 3D Vision logo program? Name 1 game that the solutions you love to champion around here, DDD and iZ3D, have worked with the developers to make the game more friendly in 3D? Not one. Why? Because if devs start supporting 3D better out-of-the-box on the engine side, all those middlewares will cease to be necessary or relevant. Its against their best interest to have devs support 3D better. We've already seen what happened to iZ3D as apparently the middleware driver market can't even support more than 1 player.....
You want to throw Trine as an example...Trine 1's 3D was specifically implemented for 3D Vision long after it released with Nvidia's help and from what they learned, Trine 2 built in native support. If you look over the list of games that play best in 3D over the last few years, Nvidia has a hand in every single one of them, even the ones that have native 3D support built into the engine. 2011 was a great year for 3D Vision gaming and I expect 2012 to be even better, not really sure what all the doom and gloom is about.
[quote name='Artox' date='04 January 2012 - 04:35 AM' timestamp='1325669753' post='1351331']
Yes, UT3 engine supports 3dvision natively, but let's face it, no other engines do (and I'm not talking 2d+depth, ala Crysis2). The only hope I have is that the Red engine will also support it, as well as the new Frostbyte engine, but if the developers don't integrate it into their kits it is doubtful. Personally I cannot imagine how Nvidia could allow a big game, one of the biggest of last year, such as Skyrim to go without a 3dvision ready stamp, not only that, but for the developer to clearly state it's lack of support for the feature. Nvidia clearly has some problems in it's marketing dept., I mean honestly - give these guys a few kits, show em' the ropes, get them excited for s-3d. Look at what Frozenbyte has done with Trine 2 and this with the support of fans, I have personally given them suggestions after Trine 1. Now imagine what a company as powerful as Nvidia could do if they manage to rally all the big studios behind them. Imagine the next TES or Fallout game with s-3d support out of the box (not never or a couple of months later, and I am referring to TW2). Imagine the hype s-3d users will generate...
Frostbite 2 does natively support 3D actually and EA is heavily leveraging the engine in all of their next-gen games across all of their IPs. I don't know if Red Engine is being licensed or not, but regardless, the results with Witcher 2 speak for themselves. There are a number of other major studios/publishers that make their games 3D-friendly by default (Ubisoft, Square) or have at least 1 major recent title with excellent stereo 3D support (Blizzard, Rockstar). Support isn't perfect by any means but its surely a good start.
Ultimately, its up to the dev studio to take the initiative to implement 3D in their games or to retrofit their engines so that 3D implementation is seamless. Its obvious from some of Bethesda's past comments about S3D that they do not value it as a high priority, or optimizing for the PC platform at all for that matter given the recent embarassing revelations about Skyrim's aging console port underpinnings. They didn't even bother to make the .exe LAA, flag instruction set optimizations that any modern x86 desktop CPU would benefit from or utilize more than 2 cores, so why would you think they would have the technical capability or desire to ensure their game played well in stereo 3D? Maybe once Gamebryo retrofits 3D support and licenses the new engine to Bethesda for 'Creation Engine 2' we'll see better support, but I have no doubt TES VI will be a flawless experience in 3D (more for the consoles sake imo).
Also I find it funny you chastise Nvidia and their marketing efforts for 3D Vision. What do you think they do? Who else is getting the results they've been getting as a result of their 3D Vision logo program? Name 1 game that the solutions you love to champion around here, DDD and iZ3D, have worked with the developers to make the game more friendly in 3D? Not one. Why? Because if devs start supporting 3D better out-of-the-box on the engine side, all those middlewares will cease to be necessary or relevant. Its against their best interest to have devs support 3D better. We've already seen what happened to iZ3D as apparently the middleware driver market can't even support more than 1 player.....
You want to throw Trine as an example...Trine 1's 3D was specifically implemented for 3D Vision long after it released with Nvidia's help and from what they learned, Trine 2 built in native support. If you look over the list of games that play best in 3D over the last few years, Nvidia has a hand in every single one of them, even the ones that have native 3D support built into the engine. 2011 was a great year for 3D Vision gaming and I expect 2012 to be even better, not really sure what all the doom and gloom is about.
Chiz, I have to agree with pretty much every word you said.
Also, 3D has had a bad press and I think the general public isn't convinced at all. Manufacturers seem to be concentrating on mobile computing (smartphones/tablets) etc. so 3D is a hard sell.
I do believe that a decent foundation is being built though and developers are getting on side so things will get better, especially once the display tech improves and the next gen consoles are available.
Chiz, I have to agree with pretty much every word you said.
Also, 3D has had a bad press and I think the general public isn't convinced at all. Manufacturers seem to be concentrating on mobile computing (smartphones/tablets) etc. so 3D is a hard sell.
I do believe that a decent foundation is being built though and developers are getting on side so things will get better, especially once the display tech improves and the next gen consoles are available.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
[quote name='chiz' date='04 January 2012 - 08:39 PM' timestamp='1325698754' post='1351463']
Also I find it funny you chastise Nvidia and their marketing efforts for 3D Vision. What do you think they do? Who else is getting the results they've been getting as a result of their 3D Vision logo program? Name 1 game that the solutions you love to champion around here, DDD and iZ3D, have worked with the developers to make the game more friendly in 3D? Not one. Why? Because if devs start supporting 3D better out-of-the-box on the engine side, all those middlewares will cease to be necessary or relevant. Its against their best interest to have devs support 3D better. We've already seen what happened to iZ3D as apparently the middleware driver market can't even support more than 1 player.....
[/quote]
I agree with almost everything you mentioned, Nvidia does indeed push the 3d market on pc the most, but do they push hard enough?
3rd party solutions will die at some point and this is more than obvious, but this will happen mostly when HD3D gets implemented in more titles, since 3rd party solutions don't fall entirely in the same consumer base as say 3dvision or 3dtvplay, but are being used primarily by AMD GPU owners. I am not basing this on any research, just a simple deduction from observing the forums. You suggest that DDD or IZ3d could work with developers the same way Nvidia does, of course not. Nvidia works at a driver level, while middleware developers cannot go that deep and this is what I find funny - DDD has near perfect support for Skyrim almost upon release and 3dvision users rely on mods to get proper stereo. Yes we could blame Bethesda, but let's face it they consider the PC market an afterthought, but could Nvidia have fixed the stereo for Skyrim and not just made useless suggestions about disabling reflections, probably if they dedicated the resource. As for Trine 1, yes support for 3dvision and iz3d was implemented later and this is why the game was not 3dvision-ready stamped on release, but Trine 2 was an entirely different beast. Trine 2 has not only proper stereo readiness, but all around proper support to the smallest details, just name one game on PC where you can separately change the depth of the hud. I am not trying to undermine Nvidia's role in the development process, this is one developer that they clearly managed to get excited for s-3d, but we are talking about an indie studio here and you can't ignore the fact that Frozen Byte listens to the fans. Imagine what would happen if Nvidia got to Ubisoft (the publisher, not the developer) and not only specific in-house titles (than again let's face it the latest AC was a bust in s-3d), but titles of other studios under their hat would get the s-3d treatment.
To conclude I am not saying Nvidia is sleeping and not supporting 3dvision properly, what I'm saying is that it is up to them to open the developer's eyes for s-3d, to force it down their throats if you will, since 3dvision is much simpler for implementation than Physx and effects the game in a bigger way, be it for a smaller audience.
[quote name='chiz' date='04 January 2012 - 08:39 PM' timestamp='1325698754' post='1351463']
Also I find it funny you chastise Nvidia and their marketing efforts for 3D Vision. What do you think they do? Who else is getting the results they've been getting as a result of their 3D Vision logo program? Name 1 game that the solutions you love to champion around here, DDD and iZ3D, have worked with the developers to make the game more friendly in 3D? Not one. Why? Because if devs start supporting 3D better out-of-the-box on the engine side, all those middlewares will cease to be necessary or relevant. Its against their best interest to have devs support 3D better. We've already seen what happened to iZ3D as apparently the middleware driver market can't even support more than 1 player.....
I agree with almost everything you mentioned, Nvidia does indeed push the 3d market on pc the most, but do they push hard enough?
3rd party solutions will die at some point and this is more than obvious, but this will happen mostly when HD3D gets implemented in more titles, since 3rd party solutions don't fall entirely in the same consumer base as say 3dvision or 3dtvplay, but are being used primarily by AMD GPU owners. I am not basing this on any research, just a simple deduction from observing the forums. You suggest that DDD or IZ3d could work with developers the same way Nvidia does, of course not. Nvidia works at a driver level, while middleware developers cannot go that deep and this is what I find funny - DDD has near perfect support for Skyrim almost upon release and 3dvision users rely on mods to get proper stereo. Yes we could blame Bethesda, but let's face it they consider the PC market an afterthought, but could Nvidia have fixed the stereo for Skyrim and not just made useless suggestions about disabling reflections, probably if they dedicated the resource. As for Trine 1, yes support for 3dvision and iz3d was implemented later and this is why the game was not 3dvision-ready stamped on release, but Trine 2 was an entirely different beast. Trine 2 has not only proper stereo readiness, but all around proper support to the smallest details, just name one game on PC where you can separately change the depth of the hud. I am not trying to undermine Nvidia's role in the development process, this is one developer that they clearly managed to get excited for s-3d, but we are talking about an indie studio here and you can't ignore the fact that Frozen Byte listens to the fans. Imagine what would happen if Nvidia got to Ubisoft (the publisher, not the developer) and not only specific in-house titles (than again let's face it the latest AC was a bust in s-3d), but titles of other studios under their hat would get the s-3d treatment.
To conclude I am not saying Nvidia is sleeping and not supporting 3dvision properly, what I'm saying is that it is up to them to open the developer's eyes for s-3d, to force it down their throats if you will, since 3dvision is much simpler for implementation than Physx and effects the game in a bigger way, be it for a smaller audience.
[quote name='andysonofbob' date='02 January 2012 - 05:04 AM' timestamp='1325498684' post='1350377']
Thanks mate!
Any idea about removing the HDR effect (I think...) Screen darkens when I look at any bright objects which is annoying. I understand the effect but it is too strong.
[/quote]
There's some console commands you can try here:
http://forums.steamgames.com/forums/showthread.php?t=2263292
[quote name='fish99' date='03 January 2012 - 12:13 PM' timestamp='1325610797' post='1351035']
Those are both Unreal engine 3 so don't hold your breath. Pretty much every UE3 game has 3D issues with shadows and light halos.
[/quote]
I would agree with that statement for older UE3 titles, but games released in the past year or so using UE3 have actually been excellent with 3D Vision; at some point Epic integrated 3D Vision support natively into UE3 so that everything is forward rendered or uses Nvidia's stereo texture method for deferred rendering. Some recent examples would be Arkham City, Alice Madness Returns, and Bulletstorm for example.
Here's the presser, really hope Bioware supports 3D Vision natively for Mass Effect 3, would really be a great way to finish off the trilogy in style:
http://www.nvidia.com/object/io_1268372940133.html
[quote name='andysonofbob' date='02 January 2012 - 05:04 AM' timestamp='1325498684' post='1350377']
Thanks mate!
Any idea about removing the HDR effect (I think...) Screen darkens when I look at any bright objects which is annoying. I understand the effect but it is too strong.
There's some console commands you can try here:
http://forums.steamgames.com/forums/showthread.php?t=2263292
[quote name='fish99' date='03 January 2012 - 12:13 PM' timestamp='1325610797' post='1351035']
Those are both Unreal engine 3 so don't hold your breath. Pretty much every UE3 game has 3D issues with shadows and light halos.
I would agree with that statement for older UE3 titles, but games released in the past year or so using UE3 have actually been excellent with 3D Vision; at some point Epic integrated 3D Vision support natively into UE3 so that everything is forward rendered or uses Nvidia's stereo texture method for deferred rendering. Some recent examples would be Arkham City, Alice Madness Returns, and Bulletstorm for example.
Here's the presser, really hope Bioware supports 3D Vision natively for Mass Effect 3, would really be a great way to finish off the trilogy in style:
http://www.nvidia.com/object/io_1268372940133.html
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I would agree with that statement for older UE3 titles, but games released in the past year or so using UE3 have actually been excellent with 3D Vision; at some point Epic integrated 3D Vision support natively into UE3 so that everything is forward rendered or uses Nvidia's stereo texture method for deferred rendering. Some recent examples would be Arkham City, Alice Madness Returns, and Bulletstorm for example.
[/quote]
Yes, UT3 engine supports 3dvision natively, but let's face it, no other engines do (and I'm not talking 2d+depth, ala Crysis2). The only hope I have is that the Red engine will also support it, as well as the new Frostbyte engine, but if the developers don't integrate it into their kits it is doubtful. Personally I cannot imagine how Nvidia could allow a big game, one of the biggest of last year, such as Skyrim to go without a 3dvision ready stamp, not only that, but for the developer to clearly state it's lack of support for the feature. Nvidia clearly has some problems in it's marketing dept., I mean honestly - give these guys a few kits, show em' the ropes, get them excited for s-3d. Look at what Frozenbyte has done with Trine 2 and this with the support of fans, I have personally given them suggestions after Trine 1. Now imagine what a company as powerful as Nvidia could do if they manage to rally all the big studios behind them. Imagine the next TES or Fallout game with s-3d support out of the box (not never or a couple of months later, and I am referring to TW2). Imagine the hype s-3d users will generate...
I would agree with that statement for older UE3 titles, but games released in the past year or so using UE3 have actually been excellent with 3D Vision; at some point Epic integrated 3D Vision support natively into UE3 so that everything is forward rendered or uses Nvidia's stereo texture method for deferred rendering. Some recent examples would be Arkham City, Alice Madness Returns, and Bulletstorm for example.
Yes, UT3 engine supports 3dvision natively, but let's face it, no other engines do (and I'm not talking 2d+depth, ala Crysis2). The only hope I have is that the Red engine will also support it, as well as the new Frostbyte engine, but if the developers don't integrate it into their kits it is doubtful. Personally I cannot imagine how Nvidia could allow a big game, one of the biggest of last year, such as Skyrim to go without a 3dvision ready stamp, not only that, but for the developer to clearly state it's lack of support for the feature. Nvidia clearly has some problems in it's marketing dept., I mean honestly - give these guys a few kits, show em' the ropes, get them excited for s-3d. Look at what Frozenbyte has done with Trine 2 and this with the support of fans, I have personally given them suggestions after Trine 1. Now imagine what a company as powerful as Nvidia could do if they manage to rally all the big studios behind them. Imagine the next TES or Fallout game with s-3d support out of the box (not never or a couple of months later, and I am referring to TW2). Imagine the hype s-3d users will generate...
http://helixmod.blogspot.com/
Yes, UT3 engine supports 3dvision natively, but let's face it, no other engines do (and I'm not talking 2d+depth, ala Crysis2). The only hope I have is that the Red engine will also support it, as well as the new Frostbyte engine, but if the developers don't integrate it into their kits it is doubtful. Personally I cannot imagine how Nvidia could allow a big game, one of the biggest of last year, such as Skyrim to go without a 3dvision ready stamp, not only that, but for the developer to clearly state it's lack of support for the feature. Nvidia clearly has some problems in it's marketing dept., I mean honestly - give these guys a few kits, show em' the ropes, get them excited for s-3d. Look at what Frozenbyte has done with Trine 2 and this with the support of fans, I have personally given them suggestions after Trine 1. Now imagine what a company as powerful as Nvidia could do if they manage to rally all the big studios behind them. Imagine the next TES or Fallout game with s-3d support out of the box (not never or a couple of months later, and I am referring to TW2). Imagine the hype s-3d users will generate...
[/quote]
Frostbite 2 does natively support 3D actually and EA is heavily leveraging the engine in all of their next-gen games across all of their IPs. I don't know if Red Engine is being licensed or not, but regardless, the results with Witcher 2 speak for themselves. There are a number of other major studios/publishers that make their games 3D-friendly by default (Ubisoft, Square) or have at least 1 major recent title with excellent stereo 3D support (Blizzard, Rockstar). Support isn't perfect by any means but its surely a good start.
Ultimately, its up to the dev studio to take the initiative to implement 3D in their games or to retrofit their engines so that 3D implementation is seamless. Its obvious from some of Bethesda's past comments about S3D that they do not value it as a high priority, or optimizing for the PC platform at all for that matter given the recent embarassing revelations about Skyrim's aging console port underpinnings. They didn't even bother to make the .exe LAA, flag instruction set optimizations that any modern x86 desktop CPU would benefit from or utilize more than 2 cores, so why would you think they would have the technical capability or desire to ensure their game played well in stereo 3D? Maybe once Gamebryo retrofits 3D support and licenses the new engine to Bethesda for 'Creation Engine 2' we'll see better support, but I have no doubt TES VI will be a flawless experience in 3D (more for the consoles sake imo).
Also I find it funny you chastise Nvidia and their marketing efforts for 3D Vision. What do you think they do? Who else is getting the results they've been getting as a result of their 3D Vision logo program? Name 1 game that the solutions you love to champion around here, DDD and iZ3D, have worked with the developers to make the game more friendly in 3D? Not one. Why? Because if devs start supporting 3D better out-of-the-box on the engine side, all those middlewares will cease to be necessary or relevant. Its against their best interest to have devs support 3D better. We've already seen what happened to iZ3D as apparently the middleware driver market can't even support more than 1 player.....
You want to throw Trine as an example...Trine 1's 3D was specifically implemented for 3D Vision long after it released with Nvidia's help and from what they learned, Trine 2 built in native support. If you look over the list of games that play best in 3D over the last few years, Nvidia has a hand in every single one of them, even the ones that have native 3D support built into the engine. 2011 was a great year for 3D Vision gaming and I expect 2012 to be even better, not really sure what all the doom and gloom is about.
Yes, UT3 engine supports 3dvision natively, but let's face it, no other engines do (and I'm not talking 2d+depth, ala Crysis2). The only hope I have is that the Red engine will also support it, as well as the new Frostbyte engine, but if the developers don't integrate it into their kits it is doubtful. Personally I cannot imagine how Nvidia could allow a big game, one of the biggest of last year, such as Skyrim to go without a 3dvision ready stamp, not only that, but for the developer to clearly state it's lack of support for the feature. Nvidia clearly has some problems in it's marketing dept., I mean honestly - give these guys a few kits, show em' the ropes, get them excited for s-3d. Look at what Frozenbyte has done with Trine 2 and this with the support of fans, I have personally given them suggestions after Trine 1. Now imagine what a company as powerful as Nvidia could do if they manage to rally all the big studios behind them. Imagine the next TES or Fallout game with s-3d support out of the box (not never or a couple of months later, and I am referring to TW2). Imagine the hype s-3d users will generate...
Frostbite 2 does natively support 3D actually and EA is heavily leveraging the engine in all of their next-gen games across all of their IPs. I don't know if Red Engine is being licensed or not, but regardless, the results with Witcher 2 speak for themselves. There are a number of other major studios/publishers that make their games 3D-friendly by default (Ubisoft, Square) or have at least 1 major recent title with excellent stereo 3D support (Blizzard, Rockstar). Support isn't perfect by any means but its surely a good start.
Ultimately, its up to the dev studio to take the initiative to implement 3D in their games or to retrofit their engines so that 3D implementation is seamless. Its obvious from some of Bethesda's past comments about S3D that they do not value it as a high priority, or optimizing for the PC platform at all for that matter given the recent embarassing revelations about Skyrim's aging console port underpinnings. They didn't even bother to make the .exe LAA, flag instruction set optimizations that any modern x86 desktop CPU would benefit from or utilize more than 2 cores, so why would you think they would have the technical capability or desire to ensure their game played well in stereo 3D? Maybe once Gamebryo retrofits 3D support and licenses the new engine to Bethesda for 'Creation Engine 2' we'll see better support, but I have no doubt TES VI will be a flawless experience in 3D (more for the consoles sake imo).
Also I find it funny you chastise Nvidia and their marketing efforts for 3D Vision. What do you think they do? Who else is getting the results they've been getting as a result of their 3D Vision logo program? Name 1 game that the solutions you love to champion around here, DDD and iZ3D, have worked with the developers to make the game more friendly in 3D? Not one. Why? Because if devs start supporting 3D better out-of-the-box on the engine side, all those middlewares will cease to be necessary or relevant. Its against their best interest to have devs support 3D better. We've already seen what happened to iZ3D as apparently the middleware driver market can't even support more than 1 player.....
You want to throw Trine as an example...Trine 1's 3D was specifically implemented for 3D Vision long after it released with Nvidia's help and from what they learned, Trine 2 built in native support. If you look over the list of games that play best in 3D over the last few years, Nvidia has a hand in every single one of them, even the ones that have native 3D support built into the engine. 2011 was a great year for 3D Vision gaming and I expect 2012 to be even better, not really sure what all the doom and gloom is about.
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Also, 3D has had a bad press and I think the general public isn't convinced at all. Manufacturers seem to be concentrating on mobile computing (smartphones/tablets) etc. so 3D is a hard sell.
I do believe that a decent foundation is being built though and developers are getting on side so things will get better, especially once the display tech improves and the next gen consoles are available.
Also, 3D has had a bad press and I think the general public isn't convinced at all. Manufacturers seem to be concentrating on mobile computing (smartphones/tablets) etc. so 3D is a hard sell.
I do believe that a decent foundation is being built though and developers are getting on side so things will get better, especially once the display tech improves and the next gen consoles are available.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
Also I find it funny you chastise Nvidia and their marketing efforts for 3D Vision. What do you think they do? Who else is getting the results they've been getting as a result of their 3D Vision logo program? Name 1 game that the solutions you love to champion around here, DDD and iZ3D, have worked with the developers to make the game more friendly in 3D? Not one. Why? Because if devs start supporting 3D better out-of-the-box on the engine side, all those middlewares will cease to be necessary or relevant. Its against their best interest to have devs support 3D better. We've already seen what happened to iZ3D as apparently the middleware driver market can't even support more than 1 player.....
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I agree with almost everything you mentioned, Nvidia does indeed push the 3d market on pc the most, but do they push hard enough?
3rd party solutions will die at some point and this is more than obvious, but this will happen mostly when HD3D gets implemented in more titles, since 3rd party solutions don't fall entirely in the same consumer base as say 3dvision or 3dtvplay, but are being used primarily by AMD GPU owners. I am not basing this on any research, just a simple deduction from observing the forums. You suggest that DDD or IZ3d could work with developers the same way Nvidia does, of course not. Nvidia works at a driver level, while middleware developers cannot go that deep and this is what I find funny - DDD has near perfect support for Skyrim almost upon release and 3dvision users rely on mods to get proper stereo. Yes we could blame Bethesda, but let's face it they consider the PC market an afterthought, but could Nvidia have fixed the stereo for Skyrim and not just made useless suggestions about disabling reflections, probably if they dedicated the resource. As for Trine 1, yes support for 3dvision and iz3d was implemented later and this is why the game was not 3dvision-ready stamped on release, but Trine 2 was an entirely different beast. Trine 2 has not only proper stereo readiness, but all around proper support to the smallest details, just name one game on PC where you can separately change the depth of the hud. I am not trying to undermine Nvidia's role in the development process, this is one developer that they clearly managed to get excited for s-3d, but we are talking about an indie studio here and you can't ignore the fact that Frozen Byte listens to the fans. Imagine what would happen if Nvidia got to Ubisoft (the publisher, not the developer) and not only specific in-house titles (than again let's face it the latest AC was a bust in s-3d), but titles of other studios under their hat would get the s-3d treatment.
To conclude I am not saying Nvidia is sleeping and not supporting 3dvision properly, what I'm saying is that it is up to them to open the developer's eyes for s-3d, to force it down their throats if you will, since 3dvision is much simpler for implementation than Physx and effects the game in a bigger way, be it for a smaller audience.
Also I find it funny you chastise Nvidia and their marketing efforts for 3D Vision. What do you think they do? Who else is getting the results they've been getting as a result of their 3D Vision logo program? Name 1 game that the solutions you love to champion around here, DDD and iZ3D, have worked with the developers to make the game more friendly in 3D? Not one. Why? Because if devs start supporting 3D better out-of-the-box on the engine side, all those middlewares will cease to be necessary or relevant. Its against their best interest to have devs support 3D better. We've already seen what happened to iZ3D as apparently the middleware driver market can't even support more than 1 player.....
I agree with almost everything you mentioned, Nvidia does indeed push the 3d market on pc the most, but do they push hard enough?
3rd party solutions will die at some point and this is more than obvious, but this will happen mostly when HD3D gets implemented in more titles, since 3rd party solutions don't fall entirely in the same consumer base as say 3dvision or 3dtvplay, but are being used primarily by AMD GPU owners. I am not basing this on any research, just a simple deduction from observing the forums. You suggest that DDD or IZ3d could work with developers the same way Nvidia does, of course not. Nvidia works at a driver level, while middleware developers cannot go that deep and this is what I find funny - DDD has near perfect support for Skyrim almost upon release and 3dvision users rely on mods to get proper stereo. Yes we could blame Bethesda, but let's face it they consider the PC market an afterthought, but could Nvidia have fixed the stereo for Skyrim and not just made useless suggestions about disabling reflections, probably if they dedicated the resource. As for Trine 1, yes support for 3dvision and iz3d was implemented later and this is why the game was not 3dvision-ready stamped on release, but Trine 2 was an entirely different beast. Trine 2 has not only proper stereo readiness, but all around proper support to the smallest details, just name one game on PC where you can separately change the depth of the hud. I am not trying to undermine Nvidia's role in the development process, this is one developer that they clearly managed to get excited for s-3d, but we are talking about an indie studio here and you can't ignore the fact that Frozen Byte listens to the fans. Imagine what would happen if Nvidia got to Ubisoft (the publisher, not the developer) and not only specific in-house titles (than again let's face it the latest AC was a bust in s-3d), but titles of other studios under their hat would get the s-3d treatment.
To conclude I am not saying Nvidia is sleeping and not supporting 3dvision properly, what I'm saying is that it is up to them to open the developer's eyes for s-3d, to force it down their throats if you will, since 3dvision is much simpler for implementation than Physx and effects the game in a bigger way, be it for a smaller audience.
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