Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
[quote name='Cragproductions' date='04 November 2010 - 12:56 PM' timestamp='1288875366' post='1141560']
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
[/quote]
I totaly agree, I posted something similar requesting a toggle button for the exact same reason, cut scenes, action replays and different camera angles would all work well with this feature
[quote name='Cragproductions' date='04 November 2010 - 12:56 PM' timestamp='1288875366' post='1141560']
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
I totaly agree, I posted something similar requesting a toggle button for the exact same reason, cut scenes, action replays and different camera angles would all work well with this feature
[quote name='Cragproductions' date='04 November 2010 - 12:56 PM' timestamp='1288875366' post='1141560']
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
[/quote]
I totaly agree, I posted something similar requesting a toggle button for the exact same reason, cut scenes, action replays and different camera angles would all work well with this feature
[quote name='Cragproductions' date='04 November 2010 - 12:56 PM' timestamp='1288875366' post='1141560']
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
I totaly agree, I posted something similar requesting a toggle button for the exact same reason, cut scenes, action replays and different camera angles would all work well with this feature
This is already implemented.
Developers can program their games to have a precise convergence at any time.
The first problem is that it takes someone to go through the entire game to set up convergence in every cinematic and to program the in-game camera to have a convergence that varies dynamically according to the situation, most "3D vision ready" games don't do that, they just fix (some) graphics bugs, give a default convergence and then let you tweak at will.
The second problem is that once developers set their convergence for every moment in the game, it always overrides your personal setting (convergence is locked to the programmer setting). So if you want to tune your convergence in such a game, the programmers have to allow it and implement the controls inside their game.
If you want such a feature, asking Nvidia is pretty much useless, you should ask it directly to the game developers since it's their responsibility.
Developers can program their games to have a precise convergence at any time.
The first problem is that it takes someone to go through the entire game to set up convergence in every cinematic and to program the in-game camera to have a convergence that varies dynamically according to the situation, most "3D vision ready" games don't do that, they just fix (some) graphics bugs, give a default convergence and then let you tweak at will.
The second problem is that once developers set their convergence for every moment in the game, it always overrides your personal setting (convergence is locked to the programmer setting). So if you want to tune your convergence in such a game, the programmers have to allow it and implement the controls inside their game.
If you want such a feature, asking Nvidia is pretty much useless, you should ask it directly to the game developers since it's their responsibility.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
This is already implemented.
Developers can program their games to have a precise convergence at any time.
The first problem is that it takes someone to go through the entire game to set up convergence in every cinematic and to program the in-game camera to have a convergence that varies dynamically according to the situation, most "3D vision ready" games don't do that, they just fix (some) graphics bugs, give a default convergence and then let you tweak at will.
The second problem is that once developers set their convergence for every moment in the game, it always overrides your personal setting (convergence is locked to the programmer setting). So if you want to tune your convergence in such a game, the programmers have to allow it and implement the controls inside their game.
If you want such a feature, asking Nvidia is pretty much useless, you should ask it directly to the game developers since it's their responsibility.
Developers can program their games to have a precise convergence at any time.
The first problem is that it takes someone to go through the entire game to set up convergence in every cinematic and to program the in-game camera to have a convergence that varies dynamically according to the situation, most "3D vision ready" games don't do that, they just fix (some) graphics bugs, give a default convergence and then let you tweak at will.
The second problem is that once developers set their convergence for every moment in the game, it always overrides your personal setting (convergence is locked to the programmer setting). So if you want to tune your convergence in such a game, the programmers have to allow it and implement the controls inside their game.
If you want such a feature, asking Nvidia is pretty much useless, you should ask it directly to the game developers since it's their responsibility.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Avatar the game has the best auto convergence I've seen. I've noticed that when theres a cutscene/mission scene convergence pulls back automatically, then pushes out again when running around. To me it doesn't look like the programmers had to set a convergence level for every scene. It seems that they set a max convergence and let the game dynamically adjust to any given situation. And it works perfectly. But Blacksharkfr is right, it's all up to the develpers.
Avatar the game has the best auto convergence I've seen. I've noticed that when theres a cutscene/mission scene convergence pulls back automatically, then pushes out again when running around. To me it doesn't look like the programmers had to set a convergence level for every scene. It seems that they set a max convergence and let the game dynamically adjust to any given situation. And it works perfectly. But Blacksharkfr is right, it's all up to the develpers.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
Avatar the game has the best auto convergence I've seen. I've noticed that when theres a cutscene/mission scene convergence pulls back automatically, then pushes out again when running around. To me it doesn't look like the programmers had to set a convergence level for every scene. It seems that they set a max convergence and let the game dynamically adjust to any given situation. And it works perfectly. But Blacksharkfr is right, it's all up to the develpers.
Avatar the game has the best auto convergence I've seen. I've noticed that when theres a cutscene/mission scene convergence pulls back automatically, then pushes out again when running around. To me it doesn't look like the programmers had to set a convergence level for every scene. It seems that they set a max convergence and let the game dynamically adjust to any given situation. And it works perfectly. But Blacksharkfr is right, it's all up to the develpers.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
[/quote]
I totaly agree, I posted something similar requesting a toggle button for the exact same reason, cut scenes, action replays and different camera angles would all work well with this feature
[url="http://forums.nvidia.com/index.php?showtopic=180711&st=0&p=1119156&fromsearch=1&#entry1119156"]http://forums.nvidia.com/index.php?showtopic=180711&st=0&p=1119156&fromsearch=1&#entry1119156[/url]
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
I totaly agree, I posted something similar requesting a toggle button for the exact same reason, cut scenes, action replays and different camera angles would all work well with this feature
http://forums.nvidia.com/index.php?showtopic=180711&st=0&p=1119156&fromsearch=1&#entry1119156
Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8
3D website dedicated soley for nvidia 3D Vision
Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.
Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming
Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
[/quote]
I totaly agree, I posted something similar requesting a toggle button for the exact same reason, cut scenes, action replays and different camera angles would all work well with this feature
[url="http://forums.nvidia.com/index.php?showtopic=180711&st=0&p=1119156&fromsearch=1&#entry1119156"]http://forums.nvidia.com/index.php?showtopic=180711&st=0&p=1119156&fromsearch=1&#entry1119156[/url]
Altering convergence can drastically improve a game tenfold. the effect acheivable can be truly astonishing.
However, we have all altered the convergence to a point that looks amazing in game but caused bad eye strain in a cut scene or something.
What I suggest is NVIDIA should look at implementing a number of switchable convergence 'sets' so that programmers can make games truly 3D ready.
there would be the main setting which should always be user definable
then there should 'sets' of other convergence settings that can be applied to cut scenes or alternative views. That way cut scenes will always look good no matter what the player has altered convergence too.
In the likes of batman AA there are a number of different types of cut scene that would all benefit from being at slightly different covergence settings so allowing programmers a number of different ones would be ace.
programmers should be able to set the default settings but they should they should also be definable as a user, and then savable on the profile.
Another application of this would be for driving games with several different view options. each view could have a different convergence setting so that when switching views you dont end up with 1 that looks great and the rest giving you a headache.
I totaly agree, I posted something similar requesting a toggle button for the exact same reason, cut scenes, action replays and different camera angles would all work well with this feature
http://forums.nvidia.com/index.php?showtopic=180711&st=0&p=1119156&fromsearch=1&#entry1119156
Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8
3D website dedicated soley for nvidia 3D Vision
Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.
Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming
Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/
Rig: i7 950 @ 4.0 w/H70 | Gigabyte X58A-UD3R | Corsair HX850 | 6G Kingston HyperX 7-7-7-21 | OCZ Vertex 2 60G + Samsung Spinpoint F3 1TB | Creative X-Fi Titanium |
Cooler Master ATCS 840 Black | Sparkle Calibre GTX480's in SLI
Display: Dell Ultrasharp U2711 and Alienware OptX AW2310 w/ 3D Vision shades
Peripherals: Logitech G27, Steelseries 6Gv2 & XAI, Buttkicker Gamer 2, Beyer Dynamic DT880s 600Ω with FiiO E9 Amp
Rig: i7 950 @ 4.0 w/H70 | Gigabyte X58A-UD3R | Corsair HX850 | 6G Kingston HyperX 7-7-7-21 | OCZ Vertex 2 60G + Samsung Spinpoint F3 1TB | Creative X-Fi Titanium |
Cooler Master ATCS 840 Black | Sparkle Calibre GTX480's in SLI
Display: Dell Ultrasharp U2711 and Alienware OptX AW2310 w/ 3D Vision shades
Peripherals: Logitech G27, Steelseries 6Gv2 & XAI, Buttkicker Gamer 2, Beyer Dynamic DT880s 600Ω with FiiO E9 Amp
Developers can program their games to have a precise convergence at any time.
The first problem is that it takes someone to go through the entire game to set up convergence in every cinematic and to program the in-game camera to have a convergence that varies dynamically according to the situation, most "3D vision ready" games don't do that, they just fix (some) graphics bugs, give a default convergence and then let you tweak at will.
The second problem is that once developers set their convergence for every moment in the game, it always overrides your personal setting (convergence is locked to the programmer setting). So if you want to tune your convergence in such a game, the programmers have to allow it and implement the controls inside their game.
If you want such a feature, asking Nvidia is pretty much useless, you should ask it directly to the game developers since it's their responsibility.
Developers can program their games to have a precise convergence at any time.
The first problem is that it takes someone to go through the entire game to set up convergence in every cinematic and to program the in-game camera to have a convergence that varies dynamically according to the situation, most "3D vision ready" games don't do that, they just fix (some) graphics bugs, give a default convergence and then let you tweak at will.
The second problem is that once developers set their convergence for every moment in the game, it always overrides your personal setting (convergence is locked to the programmer setting). So if you want to tune your convergence in such a game, the programmers have to allow it and implement the controls inside their game.
If you want such a feature, asking Nvidia is pretty much useless, you should ask it directly to the game developers since it's their responsibility.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Developers can program their games to have a precise convergence at any time.
The first problem is that it takes someone to go through the entire game to set up convergence in every cinematic and to program the in-game camera to have a convergence that varies dynamically according to the situation, most "3D vision ready" games don't do that, they just fix (some) graphics bugs, give a default convergence and then let you tweak at will.
The second problem is that once developers set their convergence for every moment in the game, it always overrides your personal setting (convergence is locked to the programmer setting). So if you want to tune your convergence in such a game, the programmers have to allow it and implement the controls inside their game.
If you want such a feature, asking Nvidia is pretty much useless, you should ask it directly to the game developers since it's their responsibility.
Developers can program their games to have a precise convergence at any time.
The first problem is that it takes someone to go through the entire game to set up convergence in every cinematic and to program the in-game camera to have a convergence that varies dynamically according to the situation, most "3D vision ready" games don't do that, they just fix (some) graphics bugs, give a default convergence and then let you tweak at will.
The second problem is that once developers set their convergence for every moment in the game, it always overrides your personal setting (convergence is locked to the programmer setting). So if you want to tune your convergence in such a game, the programmers have to allow it and implement the controls inside their game.
If you want such a feature, asking Nvidia is pretty much useless, you should ask it directly to the game developers since it's their responsibility.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor