[quote="Pirateguybrush"]Set pre-rendered frames to 1 - fixes that issue on most games.[/quote]The 'objects whiting out at the edges' issue?
Unfortunately, I already have maximum pre-rendered frames set to 1 in my global settings, so it doesn't seem to be that.
Someone said it only happened to him in Bioshock Infinite with SLI. You could try it, your rigged out enough to get away with it. Not sure why it would happen in SLI though *shrug*. It was mentioned somewhere earlier in this thread though.
Someone said it only happened to him in Bioshock Infinite with SLI. You could try it, your rigged out enough to get away with it. Not sure why it would happen in SLI though *shrug*. It was mentioned somewhere earlier in this thread though.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I've uploaded a [url="http://pbrd.co/1bVR4V4"]screenshot of the shadow bug[/url] I was talking about. In each case, the shadow is abruptly cut as shown, but only in one eye (the shadow is fine in the other eye). Once you start noticing it, it occurs quite a lot. I'm assuming it's been happening on your systems too, but that you don't have my keen graphic designer's eyes so you missed it :P
As for the other issue (objects disappearing on the edge of the frame as you pan the camera), I can confirm that disabling SLI *partly* alleviates it, but the problem is still there. It still occurs, but even further to the edge of the screen (you'll only ever notice it if you're looking there). I tested in Bioshock Infinite helix mod and Metro Last Light. Same story in both (problem exists in both SLI and single GPU, but worse in SLI). The reason it's particularly noticeable at the baptism is because it tends to glitch out the water reflections there when it happens, so you see large light areas popping out as you pan.
I can also confirm that (apart from the abovementioned bug), the water at the beginning of Bioshock Infinite looks great in single GPU mode. As others have said, it's broken only in SLI.
I've uploaded a screenshot of the shadow bug I was talking about. In each case, the shadow is abruptly cut as shown, but only in one eye (the shadow is fine in the other eye). Once you start noticing it, it occurs quite a lot. I'm assuming it's been happening on your systems too, but that you don't have my keen graphic designer's eyes so you missed it :P
As for the other issue (objects disappearing on the edge of the frame as you pan the camera), I can confirm that disabling SLI *partly* alleviates it, but the problem is still there. It still occurs, but even further to the edge of the screen (you'll only ever notice it if you're looking there). I tested in Bioshock Infinite helix mod and Metro Last Light. Same story in both (problem exists in both SLI and single GPU, but worse in SLI). The reason it's particularly noticeable at the baptism is because it tends to glitch out the water reflections there when it happens, so you see large light areas popping out as you pan.
I can also confirm that (apart from the abovementioned bug), the water at the beginning of Bioshock Infinite looks great in single GPU mode. As others have said, it's broken only in SLI.
Some of these issues are listed on the post he made where that has the link to the fix:
Know issues:
1. SSAO (ambient occlusion) should be on NORMAL or below.
2. distant lights cutoff.
3. some reflections can be 2D.
4. water reflections cuts at right corner.
https://forums.geforce.com/default/topic/570351/confused-is-there-a-helix-dx11-wrapper-/?offset=165#3886860
I know the distant light cutoff is what it looked liked in Far Cry 3 running in DX9. I think he stated that he can't fix that problem. I know dropping SSAO to Normal fixed the shadow issues I was noticing.
Some of these issues are listed on the post he made where that has the link to the fix:
Know issues:
1. SSAO (ambient occlusion) should be on NORMAL or below.
2. distant lights cutoff.
3. some reflections can be 2D.
4. water reflections cuts at right corner.
I know the distant light cutoff is what it looked liked in Far Cry 3 running in DX9. I think he stated that he can't fix that problem. I know dropping SSAO to Normal fixed the shadow issues I was noticing.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
oh, ok. Perhaps I misunderstood his post. He wrote "All minor issues should be fixed by now." at the bottom of that post, so I took it to mean that I could use whatever SSAO I wanted.
At any rate, I'm sure he'll fix what he can, when he can. I'm happy to wait till all the DLC is out anyway before I replay the main game.
oh, ok. Perhaps I misunderstood his post. He wrote "All minor issues should be fixed by now." at the bottom of that post, so I took it to mean that I could use whatever SSAO I wanted.
At any rate, I'm sure he'll fix what he can, when he can. I'm happy to wait till all the DLC is out anyway before I replay the main game.
Just to clarify, is there gonna be a DX11 debugger that works just like this:
http://helixmod.blogspot.se/2012/04/how-to-guide-remove-effects-from-game.html
I mean will you be able to remove effects/shaders in DX11 games?
I'm not even a 3D gamer but this tool is brilliant for removing HUDs and unwanted effects in games
[quote="Volnaiskra"]As for the other issue (objects disappearing on the edge of the frame as you pan the camera), I can confirm that disabling SLI *partly* alleviates it, but the problem is still there. It still occurs, but even further to the edge of the screen (you'll only ever notice it if you're looking there). I tested in Bioshock Infinite helix mod and Metro Last Light. Same story in both (problem exists in both SLI and single GPU, but worse in SLI). The reason it's particularly noticeable at the baptism is because it tends to glitch out the water reflections there when it happens, so you see large light areas popping out as you pan.[/quote]Not sure if it's related, but does changing the frustrum help with the edge clipping? Ctrl-F11 by default.
Volnaiskra said:As for the other issue (objects disappearing on the edge of the frame as you pan the camera), I can confirm that disabling SLI *partly* alleviates it, but the problem is still there. It still occurs, but even further to the edge of the screen (you'll only ever notice it if you're looking there). I tested in Bioshock Infinite helix mod and Metro Last Light. Same story in both (problem exists in both SLI and single GPU, but worse in SLI). The reason it's particularly noticeable at the baptism is because it tends to glitch out the water reflections there when it happens, so you see large light areas popping out as you pan.
Not sure if it's related, but does changing the frustrum help with the edge clipping? Ctrl-F11 by default.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
The biggest issue i have noticed is in Hall of Heroes - Asian boxers display. The snow or other particles looks like huge triangles and fly all over this place. Hard to see anything. It is pretty similar to that effect when you overclock your GPU and it overheats. Also i got all the wrong shadows and light effects mentioned before. Not a big deal tho - i know WIP.
The biggest issue i have noticed is in Hall of Heroes - Asian boxers display. The snow or other particles looks like huge triangles and fly all over this place. Hard to see anything. It is pretty similar to that effect when you overclock your GPU and it overheats. Also i got all the wrong shadows and light effects mentioned before. Not a big deal tho - i know WIP.
[quote="bo3b"][quote="Volnaiskra"]As for the other issue (objects disappearing on the edge of the frame as you pan the camera), I can confirm that disabling SLI *partly* alleviates it, but the problem is still there. It still occurs, but even further to the edge of the screen (you'll only ever notice it if you're looking there). I tested in Bioshock Infinite helix mod and Metro Last Light. Same story in both (problem exists in both SLI and single GPU, but worse in SLI). The reason it's particularly noticeable at the baptism is because it tends to glitch out the water reflections there when it happens, so you see large light areas popping out as you pan.[/quote]Not sure if it's related, but does changing the frustrum help with the edge clipping? Ctrl-F11 by default.[/quote]
There is also the 'old favourite' of toggling the nvidia lasersight (usually to off) to get rid of the edge triangle stuff. That works in lots of games in DX9. The only downside is that for some games the framerate drops as well (Far Cry 3 for example), but it's worth a try just in case. I will also say that for some games the framerate improves, so it's a pot luck all round...
Volnaiskra said:As for the other issue (objects disappearing on the edge of the frame as you pan the camera), I can confirm that disabling SLI *partly* alleviates it, but the problem is still there. It still occurs, but even further to the edge of the screen (you'll only ever notice it if you're looking there). I tested in Bioshock Infinite helix mod and Metro Last Light. Same story in both (problem exists in both SLI and single GPU, but worse in SLI). The reason it's particularly noticeable at the baptism is because it tends to glitch out the water reflections there when it happens, so you see large light areas popping out as you pan.
Not sure if it's related, but does changing the frustrum help with the edge clipping? Ctrl-F11 by default.
There is also the 'old favourite' of toggling the nvidia lasersight (usually to off) to get rid of the edge triangle stuff. That works in lots of games in DX9. The only downside is that for some games the framerate drops as well (Far Cry 3 for example), but it's worth a try just in case. I will also say that for some games the framerate improves, so it's a pot luck all round...
Thanks guys. Changing frustrum does help a bit, though it breaks the aspect ratio and makes everything fatter. Togging laser sight didn't seem to change anything.
Anyway, it's a minor thing. Like I said, it happens throughout Metro Last Light, but I played through that whole game and only noticed it a few times.
Bioshock Infinite is so special that I'd recommend those who haven't played it to wait until Helix says his mod is ready. But it's certainly playable in its current state - especially if you don't have SLI that breaks the water at the beginning.
Thanks guys. Changing frustrum does help a bit, though it breaks the aspect ratio and makes everything fatter. Togging laser sight didn't seem to change anything.
Anyway, it's a minor thing. Like I said, it happens throughout Metro Last Light, but I played through that whole game and only noticed it a few times.
Bioshock Infinite is so special that I'd recommend those who haven't played it to wait until Helix says his mod is ready. But it's certainly playable in its current state - especially if you don't have SLI that breaks the water at the beginning.
$10 on amazon.
[url]http://www.amazon.com/2K-Games-BioShock-Infinite-Download/dp/B009SPZ11Q/ref=sr_1_3?ie=UTF8&qid=1382318269&sr=8-3&keywords=bioshock+infinite[/url]
I hate to bump this thread but has there been any word at all about this wrapper?
I really just love 3D, but I was just watching some youtube videos earlier and getting excited about some new games coming out. Then i thought about how most of them wont be working in 3D and it kind of got me down.
I hate to sound impatient, because i know these things take time. But i just hate the thought of not being able to play some great games in 3D. Im playing throught the bf4 campaign now and it just doesnt feel the same in 2D. I keep switching back and forth between 2D and 3D and just feel like im missing part of the game. I really wish 3D vision was the standard.
I hate to bump this thread but has there been any word at all about this wrapper?
I really just love 3D, but I was just watching some youtube videos earlier and getting excited about some new games coming out. Then i thought about how most of them wont be working in 3D and it kind of got me down.
I hate to sound impatient, because i know these things take time. But i just hate the thought of not being able to play some great games in 3D. Im playing throught the bf4 campaign now and it just doesnt feel the same in 2D. I keep switching back and forth between 2D and 3D and just feel like im missing part of the game. I really wish 3D vision was the standard.
Sorry Neal but doing the wrapper thing with DX10/11 just... isn't.... 22 pages of posts?? [I]Zloth goes back to the topic start)[/I]
OMG!!! This can happen!? Sheeesh, I've been napping too long.
Sorry Neal but doing the wrapper thing with DX10/11 just... isn't.... 22 pages of posts?? Zloth goes back to the topic start)
OMG!!! This can happen!? Sheeesh, I've been napping too long.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
Unfortunately, I already have maximum pre-rendered frames set to 1 in my global settings, so it doesn't seem to be that.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
As for the other issue (objects disappearing on the edge of the frame as you pan the camera), I can confirm that disabling SLI *partly* alleviates it, but the problem is still there. It still occurs, but even further to the edge of the screen (you'll only ever notice it if you're looking there). I tested in Bioshock Infinite helix mod and Metro Last Light. Same story in both (problem exists in both SLI and single GPU, but worse in SLI). The reason it's particularly noticeable at the baptism is because it tends to glitch out the water reflections there when it happens, so you see large light areas popping out as you pan.
I can also confirm that (apart from the abovementioned bug), the water at the beginning of Bioshock Infinite looks great in single GPU mode. As others have said, it's broken only in SLI.
Know issues:
1. SSAO (ambient occlusion) should be on NORMAL or below.
2. distant lights cutoff.
3. some reflections can be 2D.
4. water reflections cuts at right corner.
https://forums.geforce.com/default/topic/570351/confused-is-there-a-helix-dx11-wrapper-/?offset=165#3886860
I know the distant light cutoff is what it looked liked in Far Cry 3 running in DX9. I think he stated that he can't fix that problem. I know dropping SSAO to Normal fixed the shadow issues I was noticing.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
At any rate, I'm sure he'll fix what he can, when he can. I'm happy to wait till all the DLC is out anyway before I replay the main game.
http://helixmod.blogspot.se/2012/04/how-to-guide-remove-effects-from-game.html
I mean will you be able to remove effects/shaders in DX11 games?
I'm not even a 3D gamer but this tool is brilliant for removing HUDs and unwanted effects in games
1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
https://steamcommunity.com/profiles/76561198014296177/
There is also the 'old favourite' of toggling the nvidia lasersight (usually to off) to get rid of the edge triangle stuff. That works in lots of games in DX9. The only downside is that for some games the framerate drops as well (Far Cry 3 for example), but it's worth a try just in case. I will also say that for some games the framerate improves, so it's a pot luck all round...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Anyway, it's a minor thing. Like I said, it happens throughout Metro Last Light, but I played through that whole game and only noticed it a few times.
Bioshock Infinite is so special that I'd recommend those who haven't played it to wait until Helix says his mod is ready. But it's certainly playable in its current state - especially if you don't have SLI that breaks the water at the beginning.
http://www.amazon.com/2K-Games-BioShock-Infinite-Download/dp/B009SPZ11Q/ref=sr_1_3?ie=UTF8&qid=1382318269&sr=8-3&keywords=bioshock+infinite
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I really just love 3D, but I was just watching some youtube videos earlier and getting excited about some new games coming out. Then i thought about how most of them wont be working in 3D and it kind of got me down.
I hate to sound impatient, because i know these things take time. But i just hate the thought of not being able to play some great games in 3D. Im playing throught the bf4 campaign now and it just doesnt feel the same in 2D. I keep switching back and forth between 2D and 3D and just feel like im missing part of the game. I really wish 3D vision was the standard.
OMG!!! This can happen!? Sheeesh, I've been napping too long.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
-- Doctor Who, "Face of Evil"