F**k cyclops.
  2 / 3    
[quote="john3"][quote="Metaloholic"]Yes but flickerin proper 3d vision monitor and heavy active glasses are far from what could Be called enjoyable 3d tech. This is where the 3d industry would need to evolve. Im enjoying my setup but its far from what people wanna "invest" into 3d gaming or even i myself would have wanted to put it. Im merely sunked into this Deep pleasure quicksand called dual projection. [/quote] [quote="coffeeonteacup"]Thats not exactly provocative in my opinion and that is the "worst part". Its pretty neutral otherwise. I can relate to that actually. I did find glasses to be inconvenience. Payoff was worth it for the 3d gaming but not for the movies. [/quote] That's the most frequent complaint I hear about 3D. People don't like wearing 3D glasses. Personally I never understood it. I never wore regular glasses in my life and even use sunglasses very rarely, but I don't feel any discomfort wearing Nvidia 3D glasses, even a few times I did it for almost half of the day.[/quote] It's very minor inconvenience, but it adds up when i add couple other minor annoyances i have with 3d. The dimming of the image, more eyestrain and reflection on the glasses(i wear hoodie so i dont see reflection of the back wall on my glasses :D). I also exclusively use headphones with my gaming rig and they dont play well with 3d glasses. Ive tried few different models. While i do get rather good fit, those things i mentioned are why using 3d glasses is little inconvenient for me. Not something im willing to put up with 3d movies since i feel it doesnt add much to them. Mostly because how bad majority of the 3d movies are depth wise.
john3 said:
Metaloholic said:Yes but flickerin proper 3d vision monitor and heavy active glasses are far from what could
Be called enjoyable 3d tech. This is where the 3d industry would need to evolve. Im enjoying my setup but its far from what people wanna "invest" into 3d gaming or even i myself would have wanted to put it. Im merely sunked into this
Deep pleasure quicksand called dual projection.

coffeeonteacup said:Thats not exactly provocative in my opinion and that is the "worst part". Its pretty neutral otherwise. I can relate to that actually. I did find glasses to be inconvenience. Payoff was worth it for the 3d gaming but not for the movies.

That's the most frequent complaint I hear about 3D. People don't like wearing 3D glasses. Personally I never understood it. I never wore regular glasses in my life and even use sunglasses very rarely, but I don't feel any discomfort wearing Nvidia 3D glasses, even a few times I did it for almost half of the day.


It's very minor inconvenience, but it adds up when i add couple other minor annoyances i have with 3d. The dimming of the image, more eyestrain and reflection on the glasses(i wear hoodie so i dont see reflection of the back wall on my glasses :D). I also exclusively use headphones with my gaming rig and they dont play well with 3d glasses. Ive tried few different models. While i do get rather good fit, those things i mentioned are why using 3d glasses is little inconvenient for me. Not something im willing to put up with 3d movies since i feel it doesnt add much to them. Mostly because how bad majority of the 3d movies are depth wise.

#16
Posted 07/29/2017 02:16 PM   
Perhaps you just have a depth perception problem if you say that the majority are bad. 90% of the movies I've seen have at least reasonable depth, and you clearly tell the distance/difference between panes. Anything with depth is better than 2D.
Perhaps you just have a depth perception problem if you say that the majority are bad.

90% of the movies I've seen have at least reasonable depth, and you clearly tell the distance/difference between panes. Anything with depth is better than 2D.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

#17
Posted 07/29/2017 03:25 PM   
[quote="joker18"]Perhaps you just have a depth perception problem if you say that the majority are bad. 90% of the movies I've seen have at least reasonable depth, and you clearly tell the distance/difference between panes. Anything with depth is better than 2D. [/quote] I dont think so. I can clearly see the depth on the movies and different planes, as well as 3d vision depth from 1-100 slider and differentiate them. I also see proper scale and stereo in vr headset, its not my eyesight but my preference. Compared to 3d vision gaming, the depth is seriously lacking, you cant deny that. If all the 3d movies were doctor strange caliber, i would watch movies in 3d. Funny how it was actually "fake 3d".
joker18 said:Perhaps you just have a depth perception problem if you say that the majority are bad.

90% of the movies I've seen have at least reasonable depth, and you clearly tell the distance/difference between panes. Anything with depth is better than 2D.




I dont think so. I can clearly see the depth on the movies and different planes, as well as 3d vision depth from 1-100 slider and differentiate them. I also see proper scale and stereo in vr headset, its not my eyesight but my preference. Compared to 3d vision gaming, the depth is seriously lacking, you cant deny that. If all the 3d movies were doctor strange caliber, i would watch movies in 3d. Funny how it was actually "fake 3d".

#18
Posted 07/29/2017 03:31 PM   
The problem with 3D in movies is that it displaces the 'filmic' quality due to the nature of the technology. If they were able to double the perceived framerate it would look a lot better and more 'real' (even if the film effect went away). The recent Star Wars films were a good example of this. The CGI looked a lot worse in 3D than it did in 2D.
The problem with 3D in movies is that it displaces the 'filmic' quality due to the nature of the technology. If they were able to double the perceived framerate it would look a lot better and more 'real' (even if the film effect went away). The recent Star Wars films were a good example of this. The CGI looked a lot worse in 3D than it did in 2D.

#19
Posted 07/29/2017 04:11 PM   
Yeah, for anyone that doesn't know, if you use the TV's built in separation adjustment setting ( usually called depth" or something similar) to adjust separation, you can really make movies look much more real. I push it back into the screen, the 2D size then matches what the 3D position is making it look more like a window into the movie world. I look forward to watching more 3D movies that way. I think the eye-strain/headaches in movies comes from the movie makers changing the convergence angles frequently, sometimes in each shot angle, forcing the brain to re-establish the physical proportions/distances of everything in the scene over and over. The only time I got headaches from 2500+ hours of 3D Vision use was the first day (setup and adjusting stuff) and when adjusting convergence/depth due to problems or experimentation. I remember having this long drawn out argument with some MASSIVE CUNT on AVS forum who had watched a few 3D movies and INSISTED AS IF HIS LIFE DEPENDED ON IT that 3D movies should never increase separation, such as to IPD size because it CAUSES THE HEADACHES. Fastfoward to 2017 and I've only come across a couple meantions of eye-strain from all VR forum threads that I think were due to separation going beyond IPD causing their eyes to diverge outward.
Yeah, for anyone that doesn't know, if you use the TV's built in separation adjustment setting ( usually called depth" or something similar) to adjust separation, you can really make movies look much more real. I push it back into the screen, the 2D size then matches what the 3D position is making it look more like a window into the movie world. I look forward to watching more 3D movies that way.

I think the eye-strain/headaches in movies comes from the movie makers changing the convergence angles frequently, sometimes in each shot angle, forcing the brain to re-establish the physical proportions/distances of everything in the scene over and over. The only time I got headaches from 2500+ hours of 3D Vision use was the first day (setup and adjusting stuff) and when adjusting convergence/depth due to problems or experimentation. I remember having this long drawn out argument with some MASSIVE CUNT on AVS forum who had watched a few 3D movies and INSISTED AS IF HIS LIFE DEPENDED ON IT that 3D movies should never increase separation, such as to IPD size because it CAUSES THE HEADACHES. Fastfoward to 2017 and I've only come across a couple meantions of eye-strain from all VR forum threads that I think were due to separation going beyond IPD causing their eyes to diverge outward.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#20
Posted 07/29/2017 06:57 PM   
[quote="aeliusg"]The problem with 3D in movies is that it displaces the 'filmic' quality due to the nature of the technology. If they were able to double the perceived framerate it would look a lot better and more 'real' (even if the film effect went away). The recent Star Wars films were a good example of this. The CGI looked a lot worse in 3D than it did in 2D.[/quote] I don't understand what did you ment ? Displaces thefilmic quality ? When you say more real you mean that 3d should look like real life and not like films ?
aeliusg said:The problem with 3D in movies is that it displaces the 'filmic' quality due to the nature of the technology. If they were able to double the perceived framerate it would look a lot better and more 'real' (even if the film effect went away). The recent Star Wars films were a good example of this. The CGI looked a lot worse in 3D than it did in 2D.


I don't understand what did you ment ?
Displaces thefilmic quality ?

When you say more real you mean that 3d should look like real life and not like films ?

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#21
Posted 07/29/2017 10:43 PM   
[quote="aeliusg"]The problem with 3D in movies is that it displaces the 'filmic' quality due to the nature of the technology. If they were able to double the perceived framerate it would look a lot better and more 'real' (even if the film effect went away). The recent Star Wars films were a good example of this. The CGI looked a lot worse in 3D than it did in 2D.[/quote] I don't understand what did you ment ? Displaces thefilmic quality ? When you say more real you mean that 3d should look like real life and not like films ?[quote="Libertine"]Yeah, for anyone that doesn't know, if you use the TV's built in separation adjustment setting ( usually called depth" or something similar) to adjust separation, you can really make movies look much more real. I push it back into the screen, the 2D size then matches what the 3D position is making it look more like a window into the movie world. I look forward to watching more 3D movies that way. I think the eye-strain/headaches in movies comes from the movie makers changing the convergence angles frequently, sometimes in each shot angle, forcing the brain to re-establish the physical proportions/distances of everything in the scene over and over. The only time I got headaches from 2500+ hours of 3D Vision use was the first day (setup and adjusting stuff) and when adjusting convergence/depth due to problems or experimentation. I remember having this long drawn out argument with some MASSIVE CUNT on AVS forum who had watched a few 3D movies and INSISTED AS IF HIS LIFE DEPENDED ON IT that 3D movies should never increase separation, such as to IPD size because it CAUSES THE HEADACHES. Fastfoward to 2017 and I've only come across a couple meantions of eye-strain from all VR forum threads that I think were due to separation going beyond IPD causing their eyes to diverge outward. [/quote] I can tell you the eyestrain comes from the active flickering image buched together with black frames in the stream to reduce crosstalk. Well Atleast the dual projector setup has ZERO eyestrain so i am forced to come into that conclusion. Allthough "wrong settings" during movie can cause eyestrain thats propably 100% true, i just question the fact Professionals could fuck up a movie with inproper convergence ect
aeliusg said:The problem with 3D in movies is that it displaces the 'filmic' quality due to the nature of the technology. If they were able to double the perceived framerate it would look a lot better and more 'real' (even if the film effect went away). The recent Star Wars films were a good example of this. The CGI looked a lot worse in 3D than it did in 2D.


I don't understand what did you ment ?
Displaces thefilmic quality ?

When you say more real you mean that 3d should look like real life and not like films ?
Libertine said:Yeah, for anyone that doesn't know, if you use the TV's built in separation adjustment setting ( usually called depth" or something similar) to adjust separation, you can really make movies look much more real. I push it back into the screen, the 2D size then matches what the 3D position is making it look more like a window into the movie world. I look forward to watching more 3D movies that way.

I think the eye-strain/headaches in movies comes from the movie makers changing the convergence angles frequently, sometimes in each shot angle, forcing the brain to re-establish the physical proportions/distances of everything in the scene over and over. The only time I got headaches from 2500+ hours of 3D Vision use was the first day (setup and adjusting stuff) and when adjusting convergence/depth due to problems or experimentation. I remember having this long drawn out argument with some MASSIVE CUNT on AVS forum who had watched a few 3D movies and INSISTED AS IF HIS LIFE DEPENDED ON IT that 3D movies should never increase separation, such as to IPD size because it CAUSES THE HEADACHES. Fastfoward to 2017 and I've only come across a couple meantions of eye-strain from all VR forum threads that I think were due to separation going beyond IPD causing their eyes to diverge outward.


I can tell you the eyestrain comes from the active flickering image buched together with black frames in the stream to reduce crosstalk.
Well Atleast the dual projector setup has ZERO eyestrain so i am forced to come into that conclusion.
Allthough "wrong settings" during movie can cause eyestrain thats propably 100% true, i just question the fact
Professionals could fuck up a movie with inproper convergence ect

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#22
Posted 07/29/2017 10:47 PM   
[quote="Metaloholic"]I don't understand what did you ment ? Displaces thefilmic quality ? When you say more real you mean that 3d should look like real life and not like films ?[/quote] Yes, that's what I mean. 3D movies do not look like they are shot on film, they do not look like films but in three dimensions, they have a quality to the movement and picture that is sui generis. Because of this, I think they should up the framerate and make the picture more like video or real life instead of being restricted to a base amount of frames at 24 fps. There was a recent movie called Billy Lynn's Long Halftime Walk that did this well, but it seems like that will be the last of its kind.
Metaloholic said:I don't understand what did you ment ?
Displaces thefilmic quality ?

When you say more real you mean that 3d should look like real life and not like films ?

Yes, that's what I mean. 3D movies do not look like they are shot on film, they do not look like films but in three dimensions, they have a quality to the movement and picture that is sui generis. Because of this, I think they should up the framerate and make the picture more like video or real life instead of being restricted to a base amount of frames at 24 fps. There was a recent movie called Billy Lynn's Long Halftime Walk that did this well, but it seems like that will be the last of its kind.

#23
Posted 07/29/2017 11:02 PM   
"Have you ever gone to the cinema only to find the movie you want to see is only available in 3D? And, not wanting to wait around for the next non-3D showing, you succumb, pay the extra money it costs for a 3D ticket, and don the plastic frames? That inconvenience could soon be over." [center][img]https://forums.geforce.com/cmd/default/download-comment-attachment/73436/[/img][/center] ...Lol :)
"Have you ever gone to the cinema only to find the movie you want to see is only available in 3D? And, not wanting to wait around for the next non-3D showing, you succumb, pay the extra money it costs for a 3D ticket, and don the plastic frames? That inconvenience could soon be over."

Image


...Lol :)
Attachments

cyclops.jpg

#24
Posted 07/29/2017 11:19 PM   
[img]https://i.redd.it/7idk8yujtfbz.jpg[/img]
Image

#25
Posted 07/30/2017 12:23 AM   
[quote="aeliusg"][quote="Metaloholic"]I don't understand what did you ment ? Displaces thefilmic quality ? When you say more real you mean that 3d should look like real life and not like films ?[/quote] Yes, that's what I mean. 3D movies do not look like they are shot on film, they do not look like films but in three dimensions, they have a quality to the movement and picture that is sui generis. Because of this, I think they should up the framerate and make the picture more like video or real life instead of being restricted to a base amount of frames at 24 fps. There was a recent movie called Billy Lynn's Long Halftime Walk that did this well, but it seems like that will be the last of its kind.[/quote] I use mitsubishi hc5's on my setup they have unbelievable exellent frame interpolation. It does not break the illusion of film but still removes that nasty jerkynes of 24p image. After that i can't watch any content without it and the 3d image looks just like the 2D but its 3d Thats why the dual mitsubishi rig is so fucking awsome. Sadly mitsubishi seems to brake after decent use and Are not forever. I honestly Don't know what to get after they brake. Jvc is only interesting choise.
aeliusg said:
Metaloholic said:I don't understand what did you ment ?
Displaces thefilmic quality ?

When you say more real you mean that 3d should look like real life and not like films ?

Yes, that's what I mean. 3D movies do not look like they are shot on film, they do not look like films but in three dimensions, they have a quality to the movement and picture that is sui generis. Because of this, I think they should up the framerate and make the picture more like video or real life instead of being restricted to a base amount of frames at 24 fps. There was a recent movie called Billy Lynn's Long Halftime Walk that did this well, but it seems like that will be the last of its kind.


I use mitsubishi hc5's on my setup they have unbelievable exellent frame interpolation. It does not break the illusion of film but still removes that nasty jerkynes of 24p image. After that i can't watch any content without it and the 3d image looks just like the 2D but its 3d
Thats why the dual mitsubishi rig is so fucking awsome. Sadly mitsubishi seems to brake after decent use and Are not forever. I honestly
Don't know what to get after they brake. Jvc is only interesting choise.

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#26
Posted 07/30/2017 06:29 AM   
[quote="Metaloholic"] I can tell you the eyestrain comes from the active flickering image buched together with black frames in the stream to reduce crosstalk. Well Atleast the dual projector setup has ZERO eyestrain so i am forced to come into that conclusion. Allthough "wrong settings" during movie can cause eyestrain thats propably 100% true, i just question the fact Professionals could fuck up a movie with inproper convergence ect[/quote] What is proper convergence since film has fixed convergence but everybody has a slightly different IPD, everybody sits in different seats effecting their ultimate eye angle. The screen size also effect eye angle because as the screen size increases or decreases the angles at which the eyes must look at particular objects changes. Its not flicker, although flicker has been said to be super annoying by some people, I've personally not come across eye-strain complaints about it or I don't remember any. However eye-strain and headaches complaints were common for 3D movie customers and reportedly a major concern by the movie industry and said by some to be the main reason they kept 3D depth shallow, now something I think totally unnecessary. I myself get eye-strain and slight headaches in 3D movies, but not outside of movies unless I'm adjusting my convergence/depth around a ton, then I can instantly feel a little uncomfortable sometimes. Again, I don't think its "improper" convergence causing the headaches, but the constant changing of convergence causing the brain constantly re-evaluate world scale. 3D professionals, that's a laugh.
Metaloholic said:

I can tell you the eyestrain comes from the active flickering image buched together with black frames in the stream to reduce crosstalk.
Well Atleast the dual projector setup has ZERO eyestrain so i am forced to come into that conclusion.
Allthough "wrong settings" during movie can cause eyestrain thats propably 100% true, i just question the fact
Professionals could fuck up a movie with inproper convergence ect


What is proper convergence since film has fixed convergence but everybody has a slightly different IPD, everybody sits in different seats effecting their ultimate eye angle. The screen size also effect eye angle because as the screen size increases or decreases the angles at which the eyes must look at particular objects changes.

Its not flicker, although flicker has been said to be super annoying by some people, I've personally not come across eye-strain complaints about it or I don't remember any. However eye-strain and headaches complaints were common for 3D movie customers and reportedly a major concern by the movie industry and said by some to be the main reason they kept 3D depth shallow, now something I think totally unnecessary. I myself get eye-strain and slight headaches in 3D movies, but not outside of movies unless I'm adjusting my convergence/depth around a ton, then I can instantly feel a little uncomfortable sometimes. Again, I don't think its "improper" convergence causing the headaches, but the constant changing of convergence causing the brain constantly re-evaluate world scale.

3D professionals, that's a laugh.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#27
Posted 07/30/2017 05:51 PM   
i don´t buy that. but as i have no proof i can´t say you are wrong Libertine, it might be true or not. attleast noone has had eye strain with my setup and i don´t remember i have ever head anyone mentioning eyestraing when surffing the passive 3d sections of forums. but hey it could be also that the passive system has so much better image in terms of comfort the constant changing of convergence is no problem. i don´t know. i get eye strain everytime in the movies. never with my setup even when gaming 10 hours straigt, or watching couple 3d movies in a row. then the only downside is propably the heat caused by all the devices and dual projectors. "3D professionals, that's a laugh." well atleast i like to think the guys editing the films are paid because they know what they are doing. if you can do a better job you should start editing blockbuster films.
i don´t buy that. but as i have no proof i can´t say you are wrong Libertine, it might be true or not.
attleast noone has had eye strain with my setup and i don´t remember i have ever head anyone mentioning eyestraing when surffing the passive 3d sections of forums.
but hey it could be also that the passive system has so much better image in terms of comfort the constant changing of convergence is no problem. i don´t know. i get eye strain everytime in the movies. never with my setup even when gaming 10 hours straigt, or watching couple 3d movies in a row. then the only downside is propably the heat caused by all the devices and dual projectors.

"3D professionals, that's a laugh."
well atleast i like to think the guys editing the films are paid because they know what they are doing.
if you can do a better job you should start editing blockbuster films.

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#28
Posted 07/30/2017 06:49 PM   
[quote="Metaloholic"]I can tell you the eyestrain comes from the active flickering image buched together with black frames in the stream to reduce crosstalk.[/quote] [quote="Metaloholic"]i get eye strain everytime in the movies. never with my setup even when gaming 10 hours straigt, or watching couple 3d movies in a row.[/quote] I'm going to quote what is probably Windows 10 error message 5471: WTF dude?
Metaloholic said:I can tell you the eyestrain comes from the active flickering image buched together with black frames in the stream to reduce crosstalk.

Metaloholic said:i get eye strain everytime in the movies. never with my setup even when gaming 10 hours straigt, or watching couple 3d movies in a row.


I'm going to quote what is probably Windows 10 error message 5471: WTF dude?

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#29
Posted 07/30/2017 06:58 PM   
[quote="Libertine"][quote="Metaloholic"]I can tell you the eyestrain comes from the active flickering image buched together with black frames in the stream to reduce crosstalk.[/quote] [quote="Metaloholic"]i get eye strain everytime in the movies. never with my setup even when gaming 10 hours straigt, or watching couple 3d movies in a row.[/quote] I'm going to quote what is probably Windows 10 error message 5471: WTF dude?[/quote] I could say the same. WTFI don't understand At all what you don't understand. im not here to argue about anything just merely spoke my oppinnion. Lets leave it that. If you have a chance Just compare active 3d side by side onto a dual projector setup and you FEEL the difference.
Libertine said:
Metaloholic said:I can tell you the eyestrain comes from the active flickering image buched together with black frames in the stream to reduce crosstalk.

Metaloholic said:i get eye strain everytime in the movies. never with my setup even when gaming 10 hours straigt, or watching couple 3d movies in a row.


I'm going to quote what is probably Windows 10 error message 5471: WTF dude?


I could say the same. WTFI don't understand At all what you don't understand.
im not here to argue about anything just merely spoke my oppinnion. Lets leave it that.
If you have a chance Just compare active 3d side by side onto a dual projector setup and you
FEEL the difference.

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#30
Posted 07/30/2017 07:32 PM   
  2 / 3    
Scroll To Top