Should we post Universal fixes to Helixmod ? (Unreal Engine 4 / Frosebyte 3 / Telltale Tool)
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For exemple Dragon Ball Fighter Z is working perfecty with the Universal fix, but it is not in the Helixmod page.
UE4 and FB3 Ufix:
[url]https://forums.geforce.com/default/topic/1035614/3d-vision/universal-fixes/post/5281884/#5281884[/url]
Could we managed that without adding all games one by one ?
[url=http://postimg.cc/image/838uazywb/][img]https://s25.postimg.cc/838uazywb/RED-_Win64-_Shipping004_050.jpg[/img][/url]
[url=http://postimg.cc/image/qitb8esgb/][img]https://s25.postimg.cc/qitb8esgb/RED-_Win64-_Shipping005_050.jpg[/img][/url]
[url=http://postimg.cc/image/xysku78fv/][img]https://s25.postimg.cc/xysku78fv/RED-_Win64-_Shipping007_050.jpg[/img][/url]
[url=https://postimg.cc/image/7qhg516ej/][img]https://s25.postimg.cc/7qhg516ej/RED-_Win64-_Shipping004_050.jpg[/img][/url]
To activate the 3DVision in Fighter Z, don't forget to press the A button after having selected Full screen, on the resolution option.
.
Maybe add this into the HelixMod Universal fixes post:
UE4:
[url]https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4[/url]
FB3:
[url]https://en.wikipedia.org/wiki/Frostbite_(game_engine)#List_of_games[/url]
TTT:
[url]https://en.wikipedia.org/wiki/Telltale_Games#Games_developed[/url]
I think the best is to upload the fix in the helixmod blog, so if someone is looking the game, should found the fix. I think only the ones that enter the geforce forum know about this Universal Fixes.
When i update the Universal Fixes i will start adding in the name the 3Dmigoto version, so the link will change...also maybe the one it uses add some additional shader ot tweak something else...so better upload in the blog has a new file.
I think the best is to upload the fix in the helixmod blog, so if someone is looking the game, should found the fix. I think only the ones that enter the geforce forum know about this Universal Fixes.
When i update the Universal Fixes i will start adding in the name the 3Dmigoto version, so the link will change...also maybe the one it uses add some additional shader ot tweak something else...so better upload in the blog has a new file.
The three Universal fixes should be at the top of the game list.
And be extremly visible, they need to be firstly seen, absolutly before game research.
Plus the engine game list link must be in the description. Normal people do not know about game engine and probably completly dont care about it. But they need to easily get the info to know if the fix is for the game they want.
.
The three Universal fixes should be at the top of the game list.
And be extremly visible, they need to be firstly seen, absolutly before game research.
Plus the engine game list link must be in the description. Normal people do not know about game engine and probably completly dont care about it. But they need to easily get the info to know if the fix is for the game they want.
There should be a blog post for each engine universal fix, or at least one in total. It's a lot easier to find than a buried forums thread.
Btw, Dragon Ball Fighter Z looks great in those screenshots. I'm glad that it doesn't need a specific fix.
Probably a post in the blog is a good idea for the Universal Fix, so don't get lost in this forum (search feature in this forum also sometimes don't work properly), so more people can use it. BUT i still think is better to put 1 post for each game that use the universal fix....people search for the game, not for the tool.
Also i will update the links for the Universal Fixes. I already add a couple of regex and improve others for the UE4 fix and upgrade to 1.3.7 version of 3Dmigoto.
@masterotaku: I also have a Regex for those "Effects" in Tekken7, but i need someone to test in a game...i still don't found a UE4 game that use those...so when i update the link with the UE4 fix i will send you that regex so you can test with Tekken7 :) (if you want of course)
Probably a post in the blog is a good idea for the Universal Fix, so don't get lost in this forum (search feature in this forum also sometimes don't work properly), so more people can use it. BUT i still think is better to put 1 post for each game that use the universal fix....people search for the game, not for the tool.
Also i will update the links for the Universal Fixes. I already add a couple of regex and improve others for the UE4 fix and upgrade to 1.3.7 version of 3Dmigoto.
@masterotaku: I also have a Regex for those "Effects" in Tekken7, but i need someone to test in a game...i still don't found a UE4 game that use those...so when i update the link with the UE4 fix i will send you that regex so you can test with Tekken7 :) (if you want of course)
[quote="DHR"]
@masterotaku: I also have a Regex for those "Effects" in Tekken7, but i need someone to test in a game...i still don't found a UE4 game that use those...so when i update the link with the UE4 fix i will send you that regex so you can test with Tekken7 :)[/quote]
OK. You must mean the thousands of shaders I have that use the "matrix.hlsl" file. I wonder how fast 3Dmigoto will fix them in real time, because there can be a lot in a battle.
There are some fire effects that I fixed in a way that I don't know if you cover with regex, like "1b9f2af7c60f905e-ps_replace.txt".
DHR said:
@masterotaku: I also have a Regex for those "Effects" in Tekken7, but i need someone to test in a game...i still don't found a UE4 game that use those...so when i update the link with the UE4 fix i will send you that regex so you can test with Tekken7 :)
OK. You must mean the thousands of shaders I have that use the "matrix.hlsl" file. I wonder how fast 3Dmigoto will fix them in real time, because there can be a lot in a battle.
There are some fire effects that I fixed in a way that I don't know if you cover with regex, like "1b9f2af7c60f905e-ps_replace.txt".
Yep, those shader...BUT for that particular shader will only apply the second fix, not the first one (with the *0.5)...very strage you have to use that, because the first fix will modified (eventually break it) the second fix that we know is a good fix.
We will have to see the performance, but i already use multiples regex in others games with a lot of fixed shaders on the fly and i don't have any performance problems, i don't think you see the 2.000+ shaders fixed on the fly in the same stage. ...Also i think all is fixed when shaders are loaded, normally in the loading screen, so when you start playing all is patched already.
Yep, those shader...BUT for that particular shader will only apply the second fix, not the first one (with the *0.5)...very strage you have to use that, because the first fix will modified (eventually break it) the second fix that we know is a good fix.
We will have to see the performance, but i already use multiples regex in others games with a lot of fixed shaders on the fly and i don't have any performance problems, i don't think you see the 2.000+ shaders fixed on the fly in the same stage. ...Also i think all is fixed when shaders are loaded, normally in the loading screen, so when you start playing all is patched already.
I think we need individual game pages. That's what people are used to searching for. There are also plenty of people out there who don't understand what a "game engine" or "universal fix" means. They won't know how to find out what engine a game is using. Plus there are those who might be relying on google translate to know if a fix works, which is made more difficult if it's not extremely obvious what game a fix is for.
I think we need individual game pages. That's what people are used to searching for. There are also plenty of people out there who don't understand what a "game engine" or "universal fix" means. They won't know how to find out what engine a game is using. Plus there are those who might be relying on google translate to know if a fix works, which is made more difficult if it's not extremely obvious what game a fix is for.
If you want a user friendly Helixmod, then there must be a page per game. As Pirateguy said, people don't want to know how a game is fixed, they just want to be sure that their game is fixed and how to install the fix.
If you want a user friendly Helixmod, then there must be a page per game. As Pirateguy said, people don't want to know how a game is fixed, they just want to be sure that their game is fixed and how to install the fix.
It will be a bigger job for us through... Plus each game will not be tested by us so what will we note into the post? We will not know what is the issues, each game may have different 3D glitches.
We can't post each UE4, FB3 et TTT games... Universal fix may let the game unplayable.
.
It will be a bigger job for us through... Plus each game will not be tested by us so what will we note into the post? We will not know what is the issues, each game may have different 3D glitches.
We can't post each UE4, FB3 et TTT games... Universal fix may let the game unplayable.
@Dugom
For example, you already says you try the UE4 Universal fix with Dragon Ball Fighter Z and is working perfecty. You can grab the fix, add 1 screenshots (that you already have) and post in the blog...in the README.TXT there is a list of the stuff fixed....also if you see something broke, you can mention (know issues).
I also think the best is a page per game fix.
I will probably put a post in the blog for the Universal Fixes (copy-paste of the thread), so we can centralize where to look and download the updated universal fix.
for example, Blacksmith56 do it with "Seven - The Days Long Gone", no need to put a fancy post. The idea is that the game names are listed in the Gamelist page.
[url]http://helixmod.blogspot.com/2018/01/seven-days-long-gone.html[/url]
@Dugom
For example, you already says you try the UE4 Universal fix with Dragon Ball Fighter Z and is working perfecty. You can grab the fix, add 1 screenshots (that you already have) and post in the blog...in the README.TXT there is a list of the stuff fixed....also if you see something broke, you can mention (know issues).
I also think the best is a page per game fix.
I will probably put a post in the blog for the Universal Fixes (copy-paste of the thread), so we can centralize where to look and download the updated universal fix.
Ok so you will add only tested games or all games from UE4 FB3 and TTT ?
Because it will be sad knowing that a lot of not tested games could be working perfectly and be not listed.
.
[quote="Dugom"]Ok so you will add only tested games or all games from UE4 FB3 and TTT ?
Because it will be sad knowing that a lot of not tested games could be working perfectly and be not listed.
.[/quote]
[color="green"]Dugom@[/color]
We all have to contribute in the process, with whatever games we find working with one of the Universal fixes.
We can't post untested games, that doesn't make any sense at all!
[color="green"]DHR@[/color]
It'll be alot easier to find the latest Universal fixes, if they have just a single combined (sticky)post on the blog.
I'll continue to post any future games I "fix" on the blog, and I don't mind if I have to aid others in doing so :)
These Universal fixes is extremely valuable for our 3D future, THANKS to all our shaderhackers for providing it !!!
Dugom said:Ok so you will add only tested games or all games from UE4 FB3 and TTT ?
Because it will be sad knowing that a lot of not tested games could be working perfectly and be not listed.
.
Dugom@
We all have to contribute in the process, with whatever games we find working with one of the Universal fixes.
We can't post untested games, that doesn't make any sense at all!
DHR@
It'll be alot easier to find the latest Universal fixes, if they have just a single combined (sticky)post on the blog.
I'll continue to post any future games I "fix" on the blog, and I don't mind if I have to aid others in doing so :)
These Universal fixes is extremely valuable for our 3D future, THANKS to all our shaderhackers for providing it !!!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
They could be posted as a wip or tweak guide, with a link to the forum thread. That's if there are broken things in the game, like reflections, lights or the hud or something. If it was 100% fixed, there would be no reason to link it as a tweak guide or wip.
Also, people that use the universal fix and post it to the blog shouldn't take credit for the fix, if they did nothing other than dropping the files into the game and crating the blog page.
Credit should be given to everyone that contributed in anyway shape or form to universal fix for that particular engine. People like bo3b, DSS should be credited, as well as Flugan, if his assembler is used.
Also, our shaderhackers graciously help people that post problems with the game fix in the comments on Helixblog.
If someone posts there, are you going to monitor the fix page comments and help with troubleshooting?
I think the best thing, would be to inform the shaderhacker(s) about the fix working with any particular game and then allowing them to create the page and solicit donations, if they so desire.
They could be posted as a wip or tweak guide, with a link to the forum thread. That's if there are broken things in the game, like reflections, lights or the hud or something. If it was 100% fixed, there would be no reason to link it as a tweak guide or wip.
Also, people that use the universal fix and post it to the blog shouldn't take credit for the fix, if they did nothing other than dropping the files into the game and crating the blog page.
Credit should be given to everyone that contributed in anyway shape or form to universal fix for that particular engine. People like bo3b, DSS should be credited, as well as Flugan, if his assembler is used.
Also, our shaderhackers graciously help people that post problems with the game fix in the comments on Helixblog.
If someone posts there, are you going to monitor the fix page comments and help with troubleshooting?
I think the best thing, would be to inform the shaderhacker(s) about the fix working with any particular game and then allowing them to create the page and solicit donations, if they so desire.
UE4 and FB3 Ufix:
https://forums.geforce.com/default/topic/1035614/3d-vision/universal-fixes/post/5281884/#5281884
Could we managed that without adding all games one by one ?
To activate the 3DVision in Fighter Z, don't forget to press the A button after having selected Full screen, on the resolution option.
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
UE4:
https://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_4
FB3:
https://en.wikipedia.org/wiki/Frostbite_(game_engine)#List_of_games
TTT:
https://en.wikipedia.org/wiki/Telltale_Games#Games_developed
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
When i update the Universal Fixes i will start adding in the name the 3Dmigoto version, so the link will change...also maybe the one it uses add some additional shader ot tweak something else...so better upload in the blog has a new file.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
And be extremly visible, they need to be firstly seen, absolutly before game research.
Plus the engine game list link must be in the description. Normal people do not know about game engine and probably completly dont care about it. But they need to easily get the info to know if the fix is for the game they want.
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
Btw, Dragon Ball Fighter Z looks great in those screenshots. I'm glad that it doesn't need a specific fix.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Also i will update the links for the Universal Fixes. I already add a couple of regex and improve others for the UE4 fix and upgrade to 1.3.7 version of 3Dmigoto.
@masterotaku: I also have a Regex for those "Effects" in Tekken7, but i need someone to test in a game...i still don't found a UE4 game that use those...so when i update the link with the UE4 fix i will send you that regex so you can test with Tekken7 :) (if you want of course)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
OK. You must mean the thousands of shaders I have that use the "matrix.hlsl" file. I wonder how fast 3Dmigoto will fix them in real time, because there can be a lot in a battle.
There are some fire effects that I fixed in a way that I don't know if you cover with regex, like "1b9f2af7c60f905e-ps_replace.txt".
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
We will have to see the performance, but i already use multiples regex in others games with a lot of fixed shaders on the fly and i don't have any performance problems, i don't think you see the 2.000+ shaders fixed on the fly in the same stage. ...Also i think all is fixed when shaders are loaded, normally in the loading screen, so when you start playing all is patched already.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
We can't post each UE4, FB3 et TTT games... Universal fix may let the game unplayable.
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
For example, you already says you try the UE4 Universal fix with Dragon Ball Fighter Z and is working perfecty. You can grab the fix, add 1 screenshots (that you already have) and post in the blog...in the README.TXT there is a list of the stuff fixed....also if you see something broke, you can mention (know issues).
I also think the best is a page per game fix.
I will probably put a post in the blog for the Universal Fixes (copy-paste of the thread), so we can centralize where to look and download the updated universal fix.
for example, Blacksmith56 do it with "Seven - The Days Long Gone", no need to put a fancy post. The idea is that the game names are listed in the Gamelist page.
http://helixmod.blogspot.com/2018/01/seven-days-long-gone.html
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Because it will be sad knowing that a lot of not tested games could be working perfectly and be not listed.
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
Dugom@
We all have to contribute in the process, with whatever games we find working with one of the Universal fixes.
We can't post untested games, that doesn't make any sense at all!
DHR@
It'll be alot easier to find the latest Universal fixes, if they have just a single combined (sticky)post on the blog.
I'll continue to post any future games I "fix" on the blog, and I don't mind if I have to aid others in doing so :)
These Universal fixes is extremely valuable for our 3D future, THANKS to all our shaderhackers for providing it !!!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Also, people that use the universal fix and post it to the blog shouldn't take credit for the fix, if they did nothing other than dropping the files into the game and crating the blog page.
Credit should be given to everyone that contributed in anyway shape or form to universal fix for that particular engine. People like bo3b, DSS should be credited, as well as Flugan, if his assembler is used.
Also, our shaderhackers graciously help people that post problems with the game fix in the comments on Helixblog.
If someone posts there, are you going to monitor the fix page comments and help with troubleshooting?
I think the best thing, would be to inform the shaderhacker(s) about the fix working with any particular game and then allowing them to create the page and solicit donations, if they so desire.