Just because it's not the 3d we're used to doesn't mean it's not true 3d.
IMO the 3d looks great and is used excellently. There's no much pop out,
but there sure is alot of depth and it really adds to the immersion.
Loving it.
We will just have to agree to disagree I guess. Glad to see your liking it though. Think I will finish Dragon Age 2 up first then maybe Homefront before this one. I must be the only person that isn't keen on the 3D in the game I guess.
We will just have to agree to disagree I guess. Glad to see your liking it though. Think I will finish Dragon Age 2 up first then maybe Homefront before this one. I must be the only person that isn't keen on the 3D in the game I guess.
I tried adding some of those 3D variables to the command line when the MP demo was released and they didn't work there and don't work on the retail version. Either there is a specific way to force it in the game or they are no longer applicable.
I tried adding some of those 3D variables to the command line when the MP demo was released and they didn't work there and don't work on the retail version. Either there is a specific way to force it in the game or they are no longer applicable.
[quote name='Arioch' date='23 March 2011 - 02:41 PM' timestamp='1300905697' post='1212173']
We will just have to agree to disagree I guess. Glad to see your liking it though. Think I will finish Dragon Age 2 up first then maybe Homefront before this one. I must be the only person that isn't keen on the 3D in the game I guess.
[/quote]
I also think its inferior to true stereo rendering but the benefit ofc is much better performance and almost no FPS loss, which is pretty impressive and can be important for people with slower GPUs with an eye-candy title like this. But ya the objects in the demo looked very flat to me and made worst without the ability to adjust Convergence, but overall the 3D elements were flawless from crosshairs to ironsights to HUD and menu.
[quote name='tritosine' date='23 March 2011 - 02:57 PM' timestamp='1300906666' post='1212182']
r_StereoDevice
Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
r_StereoMode
1: Dual rendering
2: Post Stereo[/quote]
Are those working console cvars or .ini settings? Would be awesome if those worked for those wanting to use traditional dual rendering. Nice find if they work! :)
[quote name='Arioch' date='23 March 2011 - 02:41 PM' timestamp='1300905697' post='1212173']
We will just have to agree to disagree I guess. Glad to see your liking it though. Think I will finish Dragon Age 2 up first then maybe Homefront before this one. I must be the only person that isn't keen on the 3D in the game I guess.
I also think its inferior to true stereo rendering but the benefit ofc is much better performance and almost no FPS loss, which is pretty impressive and can be important for people with slower GPUs with an eye-candy title like this. But ya the objects in the demo looked very flat to me and made worst without the ability to adjust Convergence, but overall the 3D elements were flawless from crosshairs to ironsights to HUD and menu.
[quote name='tritosine' date='23 March 2011 - 02:57 PM' timestamp='1300906666' post='1212182']
r_StereoDevice
Sets stereo device (only possible before app start)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
r_StereoMode
1: Dual rendering
2: Post Stereo
Are those working console cvars or .ini settings? Would be awesome if those worked for those wanting to use traditional dual rendering. Nice find if they work! :)
I tried adding them as command line options and also inside the system.cfg files but they do nothing. I am not trying to completely dismiss the technique but since we are on a PC I don't see why we can't get the option to disable their version and let us try the usual way, even if it isn't ideal.
I also have the suspicion that people that aren't that much into depth are finding it more to their liking than those of us that prefer high amounts of depth, or me, who prefers even higher than normally allowed.
I tried adding them as command line options and also inside the system.cfg files but they do nothing. I am not trying to completely dismiss the technique but since we are on a PC I don't see why we can't get the option to disable their version and let us try the usual way, even if it isn't ideal.
I also have the suspicion that people that aren't that much into depth are finding it more to their liking than those of us that prefer high amounts of depth, or me, who prefers even higher than normally allowed.
The regular method to be honest while looks good hurts in multi player games like this. However I do enjoy getting FRAGGED in 3D.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Something I found that works is tweaking the system.cfg file by adding the following lines:
[b]
r_StereoDevice = 3[/b]
Supposedly forces the Nvidia driver
[b]r_StereoMode = 1[/b]
Supposedly enables dual rendering mode but doesn't seem to do anything extra
[b]r_StereoStrength = 1
[/b]
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
[b]r_StereoScreenDist = .25[/b]
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
[b]r_StereoEyeDist = .02[/b]
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
Something I found that works is tweaking the system.cfg file by adding the following lines:
r_StereoDevice = 3
Supposedly forces the Nvidia driver
r_StereoMode = 1
Supposedly enables dual rendering mode but doesn't seem to do anything extra
r_StereoStrength = 1
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
r_StereoScreenDist = .25
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
r_StereoEyeDist = .02
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
[quote name='Arioch' date='23 March 2011 - 04:06 PM' timestamp='1300910776' post='1212223']
Something I found that works is tweaking the system.cfg file by adding the following lines:
[b]
r_StereoDevice = 3[/b]
Supposedly forces the Nvidia driver
[b]r_StereoMode = 1[/b]
Supposedly enables dual rendering mode but doesn't seem to do anything extra
[b]r_StereoStrength = 1
[/b]
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
[b]r_StereoScreenDist = .25[/b]
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
[b]r_StereoEyeDist = .02[/b]
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
[/quote]
Nice! Does adjusting StereoScreenDist and StereoEyeDist have the same benefits if changed using CryEngine's native S3D implementation? Or only if you change to Nvidia/Dual Rendering mode? Either way nice find, I prob won't get this game til it drops to $30 or less as that's all I really felt I got out of the 1st two titles. Also, can you adjust these settings in the console dynamically? Or do you have to close the game and change the .cfg each time?
[quote name='Arioch' date='23 March 2011 - 04:06 PM' timestamp='1300910776' post='1212223']
Something I found that works is tweaking the system.cfg file by adding the following lines:
r_StereoDevice = 3
Supposedly forces the Nvidia driver
r_StereoMode = 1
Supposedly enables dual rendering mode but doesn't seem to do anything extra
r_StereoStrength = 1
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
r_StereoScreenDist = .25
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
r_StereoEyeDist = .02
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
Nice! Does adjusting StereoScreenDist and StereoEyeDist have the same benefits if changed using CryEngine's native S3D implementation? Or only if you change to Nvidia/Dual Rendering mode? Either way nice find, I prob won't get this game til it drops to $30 or less as that's all I really felt I got out of the 1st two titles. Also, can you adjust these settings in the console dynamically? Or do you have to close the game and change the .cfg each time?
[quote name='Arioch' date='23 March 2011 - 04:06 PM' timestamp='1300910776' post='1212223']
Something I found that works is tweaking the system.cfg file by adding the following lines:
[b]
r_StereoDevice = 3[/b]
Supposedly forces the Nvidia driver
[b]r_StereoMode = 1[/b]
Supposedly enables dual rendering mode but doesn't seem to do anything extra
[b]r_StereoStrength = 1
[/b]
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
[b]r_StereoScreenDist = .25[/b]
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
[b]r_StereoEyeDist = .02[/b]
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
[/quote]
Can you provide more info on the file you modified? I'm assuming it's a Crysis 2 file (and not an Nvidia one), can you please provide the full path to the file location? And, you just stuck those new lines on the end of the file? Nice work, I'm going to pick up the game after work after this information.
[quote name='Arioch' date='23 March 2011 - 04:06 PM' timestamp='1300910776' post='1212223']
Something I found that works is tweaking the system.cfg file by adding the following lines:
r_StereoDevice = 3
Supposedly forces the Nvidia driver
r_StereoMode = 1
Supposedly enables dual rendering mode but doesn't seem to do anything extra
r_StereoStrength = 1
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
r_StereoScreenDist = .25
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
r_StereoEyeDist = .02
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
Can you provide more info on the file you modified? I'm assuming it's a Crysis 2 file (and not an Nvidia one), can you please provide the full path to the file location? And, you just stuck those new lines on the end of the file? Nice work, I'm going to pick up the game after work after this information.
I work night shift and have to go to bed but I figured this is a start at least and I will tweak some more tomorrow.
[attachment=26408:Crysis202_50.jps]
Adjusting fustrum (CTRL + F11 by default) pushes the HUD elements out to the edge of the screen more but they don't get cut off and the trade off is worth it to me for the better 3D I am seeing IMHO. Also, the frustrum adjustment doesn't show in the screenshot but like I said, it fixes the edge distortion you see in the picture.
Here is what I have in my system.cfg file as seen by the attached screenshot:
r_StereoDevice = 3
r_StereoMode = 1
r_StereoStrength = 2
r_StereoScreenDist = .1
r_StereoEyeDist = .08
I work night shift and have to go to bed but I figured this is a start at least and I will tweak some more tomorrow.
[attachment=26408:Crysis202_50.jps]
Adjusting fustrum (CTRL + F11 by default) pushes the HUD elements out to the edge of the screen more but they don't get cut off and the trade off is worth it to me for the better 3D I am seeing IMHO. Also, the frustrum adjustment doesn't show in the screenshot but like I said, it fixes the edge distortion you see in the picture.
http://twitter.com/#!/Digital_Foundry
http://twitter.com/#!/Digital_Foundry
IMO the 3d looks great and is used excellently. There's no much pop out,
but there sure is alot of depth and it really adds to the immersion.
Loving it.
IMO the 3d looks great and is used excellently. There's no much pop out,
but there sure is alot of depth and it really adds to the immersion.
Loving it.
Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
r_StereoMode
1: Dual rendering
2: Post Stereo [/quote]
???
???
am not running sli. only 1 and other on physics
am not running sli. only 1 and other on physics
----------------------------------------------------------------------------------
Acer HN274H
30" IPS Pro Monitor WQXGA 2560x1600
Mitsubishi 60737 60" DLP HDTV
Core i7 3820 @4.8ghz
16GB DDR3 1600
ASRock Fatal1ty X79 Professional LGA 2011
SeaSonic X-SERIES X-1050 1050W
Windows 7 Ultimate x64
ASUS GTX titan SLI
Sennheiser pc 360 with Asus Xonar Essence STX
Bose Companion 3 Series II
----------------------------------------------------------------------------------
We will just have to agree to disagree I guess. Glad to see your liking it though. Think I will finish Dragon Age 2 up first then maybe Homefront before this one. I must be the only person that isn't keen on the 3D in the game I guess.
[/quote]
I also think its inferior to true stereo rendering but the benefit ofc is much better performance and almost no FPS loss, which is pretty impressive and can be important for people with slower GPUs with an eye-candy title like this. But ya the objects in the demo looked very flat to me and made worst without the ability to adjust Convergence, but overall the 3D elements were flawless from crosshairs to ironsights to HUD and menu.
[quote name='tritosine' date='23 March 2011 - 02:57 PM' timestamp='1300906666' post='1212182']
r_StereoDevice
Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
r_StereoMode
1: Dual rendering
2: Post Stereo[/quote]
Are those working console cvars or .ini settings? Would be awesome if those worked for those wanting to use traditional dual rendering. Nice find if they work! :)
We will just have to agree to disagree I guess. Glad to see your liking it though. Think I will finish Dragon Age 2 up first then maybe Homefront before this one. I must be the only person that isn't keen on the 3D in the game I guess.
I also think its inferior to true stereo rendering but the benefit ofc is much better performance and almost no FPS loss, which is pretty impressive and can be important for people with slower GPUs with an eye-candy title like this. But ya the objects in the demo looked very flat to me and made worst without the ability to adjust Convergence, but overall the 3D elements were flawless from crosshairs to ironsights to HUD and menu.
[quote name='tritosine' date='23 March 2011 - 02:57 PM' timestamp='1300906666' post='1212182']
r_StereoDevice
Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
r_StereoMode
1: Dual rendering
2: Post Stereo
Are those working console cvars or .ini settings? Would be awesome if those worked for those wanting to use traditional dual rendering. Nice find if they work! :)
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I also have the suspicion that people that aren't that much into depth are finding it more to their liking than those of us that prefer high amounts of depth, or me, who prefers even higher than normally allowed.
I also have the suspicion that people that aren't that much into depth are finding it more to their liking than those of us that prefer high amounts of depth, or me, who prefers even higher than normally allowed.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[b]
r_StereoDevice = 3[/b]
Supposedly forces the Nvidia driver
[b]r_StereoMode = 1[/b]
Supposedly enables dual rendering mode but doesn't seem to do anything extra
[b]r_StereoStrength = 1
[/b]
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
[b]r_StereoScreenDist = .25[/b]
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
[b]r_StereoEyeDist = .02[/b]
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
r_StereoDevice = 3
Supposedly forces the Nvidia driver
r_StereoMode = 1
Supposedly enables dual rendering mode but doesn't seem to do anything extra
r_StereoStrength = 1
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
r_StereoScreenDist = .25
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
r_StereoEyeDist = .02
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
Something I found that works is tweaking the system.cfg file by adding the following lines:
[b]
r_StereoDevice = 3[/b]
Supposedly forces the Nvidia driver
[b]r_StereoMode = 1[/b]
Supposedly enables dual rendering mode but doesn't seem to do anything extra
[b]r_StereoStrength = 1
[/b]
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
[b]r_StereoScreenDist = .25[/b]
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
[b]r_StereoEyeDist = .02[/b]
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
[/quote]
Nice! Does adjusting StereoScreenDist and StereoEyeDist have the same benefits if changed using CryEngine's native S3D implementation? Or only if you change to Nvidia/Dual Rendering mode? Either way nice find, I prob won't get this game til it drops to $30 or less as that's all I really felt I got out of the 1st two titles. Also, can you adjust these settings in the console dynamically? Or do you have to close the game and change the .cfg each time?
Something I found that works is tweaking the system.cfg file by adding the following lines:
r_StereoDevice = 3
Supposedly forces the Nvidia driver
r_StereoMode = 1
Supposedly enables dual rendering mode but doesn't seem to do anything extra
r_StereoStrength = 1
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
r_StereoScreenDist = .25
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
r_StereoEyeDist = .02
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
Nice! Does adjusting StereoScreenDist and StereoEyeDist have the same benefits if changed using CryEngine's native S3D implementation? Or only if you change to Nvidia/Dual Rendering mode? Either way nice find, I prob won't get this game til it drops to $30 or less as that's all I really felt I got out of the 1st two titles. Also, can you adjust these settings in the console dynamically? Or do you have to close the game and change the .cfg each time?
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Something I found that works is tweaking the system.cfg file by adding the following lines:
[b]
r_StereoDevice = 3[/b]
Supposedly forces the Nvidia driver
[b]r_StereoMode = 1[/b]
Supposedly enables dual rendering mode but doesn't seem to do anything extra
[b]r_StereoStrength = 1
[/b]
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
[b]r_StereoScreenDist = .25[/b]
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
[b]r_StereoEyeDist = .02[/b]
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
[/quote]
Can you provide more info on the file you modified? I'm assuming it's a Crysis 2 file (and not an Nvidia one), can you please provide the full path to the file location? And, you just stuck those new lines on the end of the file? Nice work, I'm going to pick up the game after work after this information.
Something I found that works is tweaking the system.cfg file by adding the following lines:
r_StereoDevice = 3
Supposedly forces the Nvidia driver
r_StereoMode = 1
Supposedly enables dual rendering mode but doesn't seem to do anything extra
r_StereoStrength = 1
This appears to control the amount of depth to a degree. If I set it to .5 I barely have any bars showing when I start messing with the depth wheel. If I set it to something like 2 the bar is maxed out already. Default is 1 (If you take off your glasses and scroll the depth wheel either way, you can see the separation change on your crosshair and some of the near objects but I can't see any change to actual game depth)
r_StereoScreenDist = .25
This is kind of their way of adjusting convergence, at least you will notice it with a weapon held. If I change it to .1 the weapon doesn't stick out so much. Setting it to something like .5 makes it a lot more pronounced. Default is .25
r_StereoEyeDist = .02
Wow, this appears to be a major 3D tweak. The default is .02. Changing it to .1 you can see a big increase in separation to me. The only problem is on either edge of the screen is a weird distortion effect but the 3D looks a whole lot more pronounced when I tweak this. The field range appears to be in a fairly tight range.
Can you provide more info on the file you modified? I'm assuming it's a Crysis 2 file (and not an Nvidia one), can you please provide the full path to the file location? And, you just stuck those new lines on the end of the file? Nice work, I'm going to pick up the game after work after this information.
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
[url="http://32bita.ws/b/crysis-2-all-console-commands/"]Crysis 2 Variables List[/url]
Here is what I have in my system.cfg file as seen by the attached screenshot:
r_StereoDevice = 3
r_StereoMode = 1
r_StereoStrength = 2
r_StereoScreenDist = .1
r_StereoEyeDist = .08
I work night shift and have to go to bed but I figured this is a start at least and I will tweak some more tomorrow.
[attachment=26408:Crysis202_50.jps]
Adjusting fustrum (CTRL + F11 by default) pushes the HUD elements out to the edge of the screen more but they don't get cut off and the trade off is worth it to me for the better 3D I am seeing IMHO. Also, the frustrum adjustment doesn't show in the screenshot but like I said, it fixes the edge distortion you see in the picture.
Crysis 2 Variables List
Here is what I have in my system.cfg file as seen by the attached screenshot:
r_StereoDevice = 3
r_StereoMode = 1
r_StereoStrength = 2
r_StereoScreenDist = .1
r_StereoEyeDist = .08
I work night shift and have to go to bed but I figured this is a start at least and I will tweak some more tomorrow.
[attachment=26408:Crysis202_50.jps]
Adjusting fustrum (CTRL + F11 by default) pushes the HUD elements out to the edge of the screen more but they don't get cut off and the trade off is worth it to me for the better 3D I am seeing IMHO. Also, the frustrum adjustment doesn't show in the screenshot but like I said, it fixes the edge distortion you see in the picture.