Max Payne not rendering water properly (3d pics inside) Geforce 304.48 Beta Drivers
Does anyone else have this problem with Max Payne 3 and water? I have attached 3D Screenshots to view...

http://db.tt/WH9CHheC
http://db.tt/yWRA5vt0
http://db.tt/yWRA5vt0

[b]Graphic Settings:[/b] http://db.tt/AJqNRoS6
Does anyone else have this problem with Max Payne 3 and water? I have attached 3D Screenshots to view...



http://db.tt/WH9CHheC

http://db.tt/yWRA5vt0

http://db.tt/yWRA5vt0



Graphic Settings: http://db.tt/AJqNRoS6

My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w

#1
Posted 06/19/2012 11:29 AM   
Your first 3d screenshot looks about the same as mine, which i think is ok, there is some slight crosstalk/ghosting around the characters in game, i'm not sure if much can be done about this?, probably keep tweaking till your satisfied?, i get this in some 3d games i play anyway. Some objects render at the wrong depth and some effects render incorrectly. Nvidia state Max Payne 3 is rated excellent for stereoscopic 3D in DirectX 11 only. Maybe Rockstar Studios had difficulties with some objects/effects rendering incorrectly during development for 3D?.



[b]EDIT:[/b] Forgot to mention that nvidia recommend to disable MSAA in DirectX 11 and stereoscopic 3D, although i have used 2xMSAA with FXAA very high and i think it was ok, hahaha!.
Your first 3d screenshot looks about the same as mine, which i think is ok, there is some slight crosstalk/ghosting around the characters in game, i'm not sure if much can be done about this?, probably keep tweaking till your satisfied?, i get this in some 3d games i play anyway. Some objects render at the wrong depth and some effects render incorrectly. Nvidia state Max Payne 3 is rated excellent for stereoscopic 3D in DirectX 11 only. Maybe Rockstar Studios had difficulties with some objects/effects rendering incorrectly during development for 3D?.







EDIT: Forgot to mention that nvidia recommend to disable MSAA in DirectX 11 and stereoscopic 3D, although i have used 2xMSAA with FXAA very high and i think it was ok, hahaha!.

Windows 10 home x64
P9X79
i7-3820 @ 3.6-3.8 GHz
GTX 970 SSC
16GB 4x4 DDR3 RAM
SSD 850 PRO 256GB
VG248QE 144Hz

#2
Posted 06/19/2012 03:13 PM   
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