If you have the time, please look into this.
Here is what the HUD and inventory look like on my system with the x86 wrapper. This also affects all icons in the game (such as the grenade proximity icons).
[img]http://cloud-3.steampowered.com/ugc/3280058230340882580/920C99CBF58DDC0942AA4E29AE1D0BB113246296/[/img]
[img]http://cloud-2.steampowered.com/ugc/3280058230341401406/3EF92F0E308B56E9A0FC58301799D9F48D44A3A3/[/img]
Otherwise, the 3D itself works very well, with the exception of the lens flare (the "sun texture moves around on the sky" when moving the mouse) and certain lights in the Wasteland Garage, for instance, as well as other lights/fires, shine through walls.
Again, this is on a single GTX 780Ti, Win7 Ultimate SP1 x64, 337.88 NVIDIA driver, 3D TV PLAY, latest everything (updates, MB bios, drivers etc.)
I hope this helps a bit.
Here is what the HUD and inventory look like on my system with the x86 wrapper. This also affects all icons in the game (such as the grenade proximity icons).
Otherwise, the 3D itself works very well, with the exception of the lens flare (the "sun texture moves around on the sky" when moving the mouse) and certain lights in the Wasteland Garage, for instance, as well as other lights/fires, shine through walls.
Again, this is on a single GTX 780Ti, Win7 Ultimate SP1 x64, 337.88 NVIDIA driver, 3D TV PLAY, latest everything (updates, MB bios, drivers etc.)
[quote="mstegaru"]If you have the time, please look into this.
Here is what the HUD and inventory look like on my system with the x86 wrapper. This also affects all icons in the game (such as the grenade proximity icons).
--- IMAGES HERE ---
Otherwise, the 3D itself works very well, with the exception of the lens flare (the "sun texture moves around on the sky" when moving the mouse) and certain lights in the Wasteland Garage, for instance, as well as other lights/fires, shine through walls.
Again, this is on a single GTX 780Ti, Win7 Ultimate SP1 x64, 337.88 NVIDIA driver, 3D TV PLAY, latest everything (updates, MB bios, drivers etc.)
I hope this helps a bit.[/quote]
A yes... I think I put that part in the README.TXT file... (if I somehow missed this info it will be corrected presently ^_^)
You are using the "disable intro movies" command and that is why you are getting that corruption. Just let the game RUN normally (without that flag and WITH the intro movies) and everything SHOULD work correctly.
Let me know if that solved it for you;))
As for the rest, yes I know not all 100% shaders are fixed as some of them problematic to find as they appear only in certain places and didn't had the time to hunt them all properly;))
mstegaru said:If you have the time, please look into this.
Here is what the HUD and inventory look like on my system with the x86 wrapper. This also affects all icons in the game (such as the grenade proximity icons).
--- IMAGES HERE ---
Otherwise, the 3D itself works very well, with the exception of the lens flare (the "sun texture moves around on the sky" when moving the mouse) and certain lights in the Wasteland Garage, for instance, as well as other lights/fires, shine through walls.
Again, this is on a single GTX 780Ti, Win7 Ultimate SP1 x64, 337.88 NVIDIA driver, 3D TV PLAY, latest everything (updates, MB bios, drivers etc.)
I hope this helps a bit.
A yes... I think I put that part in the README.TXT file... (if I somehow missed this info it will be corrected presently ^_^)
You are using the "disable intro movies" command and that is why you are getting that corruption. Just let the game RUN normally (without that flag and WITH the intro movies) and everything SHOULD work correctly.
Let me know if that solved it for you;))
As for the rest, yes I know not all 100% shaders are fixed as some of them problematic to find as they appear only in certain places and didn't had the time to hunt them all properly;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hello again, helifax.
Once I re-enabled the intro movies, the HUD problem went away and now everything is fine. I find it strange the two are related, but I have no idea about the processes involved, so, again, I should just take the gift and thank you. However, there is no mention of this in the README, so please update the file when possible.
Regarding the "problem" shaders, it seems some react to convergence. The particular light bothering me in the garage is no longer displayed over solid objects (actually, as two different images of the same light, one for each eye) if I mess with Ctrl+F5/F6 until they overlap. The same goes for the sun/lens flare. In any case, it does not really matter, as the 3D experience is excellent (even without character/vehicle shadows, the game looks great!). :)
I can also confirm that it works on 3DTVPlay 720p @ 60hz without any problems. :)
Please let me know if I can provide any useful information for solving the Rage x64 crash, although the real advantages of x64 over x86 elude me. Is there any significant improvement?
Once I re-enabled the intro movies, the HUD problem went away and now everything is fine. I find it strange the two are related, but I have no idea about the processes involved, so, again, I should just take the gift and thank you. However, there is no mention of this in the README, so please update the file when possible.
Regarding the "problem" shaders, it seems some react to convergence. The particular light bothering me in the garage is no longer displayed over solid objects (actually, as two different images of the same light, one for each eye) if I mess with Ctrl+F5/F6 until they overlap. The same goes for the sun/lens flare. In any case, it does not really matter, as the 3D experience is excellent (even without character/vehicle shadows, the game looks great!). :)
I can also confirm that it works on 3DTVPlay 720p @ 60hz without any problems. :)
Please let me know if I can provide any useful information for solving the Rage x64 crash, although the real advantages of x64 over x86 elude me. Is there any significant improvement?
[quote="mstegaru"]Hello again, helifax.
Once I re-enabled the intro movies, the HUD problem went away and now everything is fine. I find it strange the two are related, but I have no idea about the processes involved, so, again, I should just take the gift and thank you. However, there is no mention of this in the README, so please update the file when possible.
Regarding the "problem" shaders, it seems some react to convergence. The particular light bothering me in the garage is no longer displayed over solid objects (actually, as two different images of the same light, one for each eye) if I mess with Ctrl+F5/F6 until they overlap. The same goes for the sun/lens flare. In any case, it does not really matter, as the 3D experience is excellent (even without character/vehicle shadows, the game looks great!). :)
I can also confirm that it works on 3DTVPlay 720p @ 60hz without any problems. :)
Please let me know if I can provide any useful information for solving the Rage x64 crash, although the real advantages of x64 over x86 elude me. Is there any significant improvement?
[/quote]
I know is strange and have no real explanation for it (except that the movie shader is not created if the "no intro" movie command is used which make the shaders load in a different order... I expect)
I will update the README.TXT file. I somehow forgot to put this inside. Currently, there are no real benefits of the X64 over the x86 version as the game tends to run the same (at least from my testing).
I will give another look and see exactly why the x64 version doesn't work in the following days;))
Big thx for the feedback;))
Once I re-enabled the intro movies, the HUD problem went away and now everything is fine. I find it strange the two are related, but I have no idea about the processes involved, so, again, I should just take the gift and thank you. However, there is no mention of this in the README, so please update the file when possible.
Regarding the "problem" shaders, it seems some react to convergence. The particular light bothering me in the garage is no longer displayed over solid objects (actually, as two different images of the same light, one for each eye) if I mess with Ctrl+F5/F6 until they overlap. The same goes for the sun/lens flare. In any case, it does not really matter, as the 3D experience is excellent (even without character/vehicle shadows, the game looks great!). :)
I can also confirm that it works on 3DTVPlay 720p @ 60hz without any problems. :)
Please let me know if I can provide any useful information for solving the Rage x64 crash, although the real advantages of x64 over x86 elude me. Is there any significant improvement?
I know is strange and have no real explanation for it (except that the movie shader is not created if the "no intro" movie command is used which make the shaders load in a different order... I expect)
I will update the README.TXT file. I somehow forgot to put this inside. Currently, there are no real benefits of the X64 over the x86 version as the game tends to run the same (at least from my testing).
I will give another look and see exactly why the x64 version doesn't work in the following days;))
Big thx for the feedback;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Big thx for everything! :) In the meantime, since all is so nice now and I still feel the need to mess things up, I am trying to bind keys to remove HUD and hands/weapons. No success yet, but I must be close. I can feel it! :D
I also look forward to trying the Wolfenstein and Riddick wrappers soon, but as you very well know, time is a rather limited commodity.
Here are some results (and as a token of my appreciation):
http://photos.3dvisionlive.com/mstegaru/album/5397a704d475fe614500002c/
Have an excellent evening!
Big thx for everything! :) In the meantime, since all is so nice now and I still feel the need to mess things up, I am trying to bind keys to remove HUD and hands/weapons. No success yet, but I must be close. I can feel it! :D
I also look forward to trying the Wolfenstein and Riddick wrappers soon, but as you very well know, time is a rather limited commodity.
Hello helifax, I would be very grateful if you could please tell me what the side-by-side screens that I get with the Wolfenstein wrapper signify and how I can possibly get the 3D to work - thanks.
Hello helifax, I would be very grateful if you could please tell me what the side-by-side screens that I get with the Wolfenstein wrapper signify and how I can possibly get the 3D to work - thanks.
[quote="tonka"]Hello, I can't get any of the wrappers to work.
Amnesia the Dark Descent just gives 2 times the wrapper window but doesn't start the program.
Broken Age crashes just before the title screen and puts a memory dump in the program folder.
Wolfenstein does start but displays 2 screens side by side and doesn't activate 3D vision. This is really the only one that I am interested in. Also if I view the screenshots on the 3D Surround web-site they are always side by side - is that normal? Do you have any idea why nothing works?[/quote]
By the looks of things you either don't have 3D Vision or is not configured correctly... (hence the crashes and 2 side by side screenshots etc)
I would suggest looking in your configuration and see exactly what is going on there...
tonka said:Hello, I can't get any of the wrappers to work.
Amnesia the Dark Descent just gives 2 times the wrapper window but doesn't start the program.
Broken Age crashes just before the title screen and puts a memory dump in the program folder.
Wolfenstein does start but displays 2 screens side by side and doesn't activate 3D vision. This is really the only one that I am interested in. Also if I view the screenshots on the 3D Surround web-site they are always side by side - is that normal? Do you have any idea why nothing works?
By the looks of things you either don't have 3D Vision or is not configured correctly... (hence the crashes and 2 side by side screenshots etc)
I would suggest looking in your configuration and see exactly what is going on there...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hi Helifax! I did not understand what the reason for the low fps in WOLFENSTEIN ... Several times, the game is normally loaded with stable 30 fps! It was three times! In all other cases, the game is at the very low value fps ... No configuration is not touched!
Any ideas?
Thank you for your work!
Hi Helifax! I did not understand what the reason for the low fps in WOLFENSTEIN ... Several times, the game is normally loaded with stable 30 fps! It was three times! In all other cases, the game is at the very low value fps ... No configuration is not touched!
Any ideas?
Thank you for your work!
Is there any way to bind a different convergence value to the right mouse button? Aiming down the iron sights in Rage is painful at the convergence necessary to keep the crosshairs/cursor at a confortable level (i.e. not double) when simply walking around. Thanks!
Is there any way to bind a different convergence value to the right mouse button? Aiming down the iron sights in Rage is painful at the convergence necessary to keep the crosshairs/cursor at a confortable level (i.e. not double) when simply walking around. Thanks!
[quote="mstegaru"]Is there any way to bind a different convergence value to the right mouse button? Aiming down the iron sights in Rage is painful at the convergence necessary to keep the crosshairs/cursor at a confortable level (i.e. not double) when simply walking around. Thanks![/quote]
There is a different convergence setting (in Wolf at least) bound on F3. In Rage I haven't added a convergence swap yet... but yes it is doable. I will add one hopefully tomorrow;) Totally forgot.
mstegaru said:Is there any way to bind a different convergence value to the right mouse button? Aiming down the iron sights in Rage is painful at the convergence necessary to keep the crosshairs/cursor at a confortable level (i.e. not double) when simply walking around. Thanks!
There is a different convergence setting (in Wolf at least) bound on F3. In Rage I haven't added a convergence swap yet... but yes it is doable. I will add one hopefully tomorrow;) Totally forgot.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Arni1984"]Hi Helifax! I did not understand what the reason for the low fps in WOLFENSTEIN ... Several times, the game is normally loaded with stable 30 fps! It was three times! In all other cases, the game is at the very low value fps ... No configuration is not touched!
Any ideas?
Thank you for your work![/quote]
Probably the driver doesnt kick in Active 3D mode or the engine behaves different. No idea. So far I haven't seen this happening to me on my PC. However on my Laptop I did saw occasional stutter due to the CPU throttling (dipping to like 5fps for 3-5 seconds) which I "fixed" with cooling the CPU more and preventing the throttling.
More than this I honestly don't know.
There is also a DX11 layer in NVAPI (OGL-DX Interoop) but so far I haven't managed to make it work as the documentation is pretty scarce...but I doubt that will fix some things...
Arni1984 said:Hi Helifax! I did not understand what the reason for the low fps in WOLFENSTEIN ... Several times, the game is normally loaded with stable 30 fps! It was three times! In all other cases, the game is at the very low value fps ... No configuration is not touched!
Any ideas?
Thank you for your work!
Probably the driver doesnt kick in Active 3D mode or the engine behaves different. No idea. So far I haven't seen this happening to me on my PC. However on my Laptop I did saw occasional stutter due to the CPU throttling (dipping to like 5fps for 3-5 seconds) which I "fixed" with cooling the CPU more and preventing the throttling.
More than this I honestly don't know.
There is also a DX11 layer in NVAPI (OGL-DX Interoop) but so far I haven't managed to make it work as the documentation is pretty scarce...but I doubt that will fix some things...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hello again Helifax, I have 3D Vision 2 with a monitor with built-in emitter and can play all DirectX games without any problem using a DVI cable. I have Windows 7 Ultimate 64 and a gtx 780 ti with the latest drivers. What do you mean by check my configuration and what configuration is necessary for the OpenGL wrapper to work. Thanks for the info.
Hello again Helifax, I have 3D Vision 2 with a monitor with built-in emitter and can play all DirectX games without any problem using a DVI cable. I have Windows 7 Ultimate 64 and a gtx 780 ti with the latest drivers. What do you mean by check my configuration and what configuration is necessary for the OpenGL wrapper to work. Thanks for the info.
[quote="tonka"]Hello again Helifax, I have 3D Vision 2 with a monitor with built-in emitter and can play all DirectX games without any problem using a DVI cable. I have Windows 7 Ultimate 64 and a gtx 780 ti with the latest drivers. What do you mean by check my configuration and what configuration is necessary for the OpenGL wrapper to work. Thanks for the info.[/quote]
Like I said before... check your system. Check that you are installing everything? the Redistributables (the installer has them) the profile is being added during installation, etc...
If you are not running the installer + game as admin it will most likely fail to install properly...
tonka said:Hello again Helifax, I have 3D Vision 2 with a monitor with built-in emitter and can play all DirectX games without any problem using a DVI cable. I have Windows 7 Ultimate 64 and a gtx 780 ti with the latest drivers. What do you mean by check my configuration and what configuration is necessary for the OpenGL wrapper to work. Thanks for the info.
Like I said before... check your system. Check that you are installing everything? the Redistributables (the installer has them) the profile is being added during installation, etc...
If you are not running the installer + game as admin it will most likely fail to install properly...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Helifax, have you changed anything relating out of synch problem? Because i gave wolfenstein another shot with your wrapper and it looks so much better now. I get mild discomfort only when i turn fast. Not a problem as im planning to use controller. Before it was much worse and i got discomfort if i moved my mouse or character even slightly. i suppose it could be 3dtv play or my display related problem, this time i used 120hz 3d vision projector while the first time i only tested on a 60hz sony hmz using 3dtv play.
Gonna test sony hmd and 3dtv play projector later to see if its indeed 3dtv play issue.
Helifax, have you changed anything relating out of synch problem? Because i gave wolfenstein another shot with your wrapper and it looks so much better now. I get mild discomfort only when i turn fast. Not a problem as im planning to use controller. Before it was much worse and i got discomfort if i moved my mouse or character even slightly. i suppose it could be 3dtv play or my display related problem, this time i used 120hz 3d vision projector while the first time i only tested on a 60hz sony hmz using 3dtv play.
Gonna test sony hmd and 3dtv play projector later to see if its indeed 3dtv play issue.
I finally bought Wolfenstein: New order and gave the wrapper a try using 3DTV Play. I wasn't quite sure if disabling the frame rate cap using SLI made the animation in game accelerated or not. I understood that it was accelerated for non-SLI but got the impression that for unknown reasons it worked fine with SLI.
The game worked fine in terms of 3D and full 60 fps, but the animations were accelerated, so SLI did not help that issue.
Vsync was constantly being automatically disabled in game. When I went into options mid-game to try and enable vsync, my frame rate suddenly went to 10 fps (from full 60 fps). I disabled vsync again, but had to restart game to get full frame rate back. Its not really playable without frame rate cap despite running very fluid. Everything is sped up.
Very nice job on the wrapper though. Brilliant work.
I finally bought Wolfenstein: New order and gave the wrapper a try using 3DTV Play. I wasn't quite sure if disabling the frame rate cap using SLI made the animation in game accelerated or not. I understood that it was accelerated for non-SLI but got the impression that for unknown reasons it worked fine with SLI.
The game worked fine in terms of 3D and full 60 fps, but the animations were accelerated, so SLI did not help that issue.
Vsync was constantly being automatically disabled in game. When I went into options mid-game to try and enable vsync, my frame rate suddenly went to 10 fps (from full 60 fps). I disabled vsync again, but had to restart game to get full frame rate back. Its not really playable without frame rate cap despite running very fluid. Everything is sped up.
Very nice job on the wrapper though. Brilliant work.
Here is what the HUD and inventory look like on my system with the x86 wrapper. This also affects all icons in the game (such as the grenade proximity icons).
Otherwise, the 3D itself works very well, with the exception of the lens flare (the "sun texture moves around on the sky" when moving the mouse) and certain lights in the Wasteland Garage, for instance, as well as other lights/fires, shine through walls.
Again, this is on a single GTX 780Ti, Win7 Ultimate SP1 x64, 337.88 NVIDIA driver, 3D TV PLAY, latest everything (updates, MB bios, drivers etc.)
I hope this helps a bit.
A yes... I think I put that part in the README.TXT file... (if I somehow missed this info it will be corrected presently ^_^)
You are using the "disable intro movies" command and that is why you are getting that corruption. Just let the game RUN normally (without that flag and WITH the intro movies) and everything SHOULD work correctly.
Let me know if that solved it for you;))
As for the rest, yes I know not all 100% shaders are fixed as some of them problematic to find as they appear only in certain places and didn't had the time to hunt them all properly;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Once I re-enabled the intro movies, the HUD problem went away and now everything is fine. I find it strange the two are related, but I have no idea about the processes involved, so, again, I should just take the gift and thank you. However, there is no mention of this in the README, so please update the file when possible.
Regarding the "problem" shaders, it seems some react to convergence. The particular light bothering me in the garage is no longer displayed over solid objects (actually, as two different images of the same light, one for each eye) if I mess with Ctrl+F5/F6 until they overlap. The same goes for the sun/lens flare. In any case, it does not really matter, as the 3D experience is excellent (even without character/vehicle shadows, the game looks great!). :)
I can also confirm that it works on 3DTVPlay 720p @ 60hz without any problems. :)
Please let me know if I can provide any useful information for solving the Rage x64 crash, although the real advantages of x64 over x86 elude me. Is there any significant improvement?
I know is strange and have no real explanation for it (except that the movie shader is not created if the "no intro" movie command is used which make the shaders load in a different order... I expect)
I will update the README.TXT file. I somehow forgot to put this inside. Currently, there are no real benefits of the X64 over the x86 version as the game tends to run the same (at least from my testing).
I will give another look and see exactly why the x64 version doesn't work in the following days;))
Big thx for the feedback;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I also look forward to trying the Wolfenstein and Riddick wrappers soon, but as you very well know, time is a rather limited commodity.
Here are some results (and as a token of my appreciation):
http://photos.3dvisionlive.com/mstegaru/album/5397a704d475fe614500002c/
Have an excellent evening!
By the looks of things you either don't have 3D Vision or is not configured correctly... (hence the crashes and 2 side by side screenshots etc)
I would suggest looking in your configuration and see exactly what is going on there...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Any ideas?
Thank you for your work!
GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE
There is a different convergence setting (in Wolf at least) bound on F3. In Rage I haven't added a convergence swap yet... but yes it is doable. I will add one hopefully tomorrow;) Totally forgot.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Probably the driver doesnt kick in Active 3D mode or the engine behaves different. No idea. So far I haven't seen this happening to me on my PC. However on my Laptop I did saw occasional stutter due to the CPU throttling (dipping to like 5fps for 3-5 seconds) which I "fixed" with cooling the CPU more and preventing the throttling.
More than this I honestly don't know.
There is also a DX11 layer in NVAPI (OGL-DX Interoop) but so far I haven't managed to make it work as the documentation is pretty scarce...but I doubt that will fix some things...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Like I said before... check your system. Check that you are installing everything? the Redistributables (the installer has them) the profile is being added during installation, etc...
If you are not running the installer + game as admin it will most likely fail to install properly...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Gonna test sony hmd and 3dtv play projector later to see if its indeed 3dtv play issue.
The game worked fine in terms of 3D and full 60 fps, but the animations were accelerated, so SLI did not help that issue.
Vsync was constantly being automatically disabled in game. When I went into options mid-game to try and enable vsync, my frame rate suddenly went to 10 fps (from full 60 fps). I disabled vsync again, but had to restart game to get full frame rate back. Its not really playable without frame rate cap despite running very fluid. Everything is sped up.
Very nice job on the wrapper though. Brilliant work.