Deus Ex: Mankind Divided - Nixxes port
  4 / 14    
Hud will never get officially patched to be 3D. [s]Sad about the crosshair though.[/s] Well croshair is in 3D but is broken in 3D Surround :( It still uses the depth of one monitor instead of 3. The other thing that you see I bet is the Ambient Occlusion SSAO. Rottr still suffers from the lag. SSAO tends to lag behind one frame in one eye. In Rottr the solution was to set it to use HBAO+. Don't know if the option is present here though. I set AO to very high and had to disable soft shadows (due both to performance and because they also render weird in some angles). I did notice some broken specular reflections though (Most likely Screen Space Reflections that we never were able to fix just approximate them and it clearly looks exactly here;))
Hud will never get officially patched to be 3D. Sad about the crosshair though. Well croshair is in 3D but is broken in 3D Surround :( It still uses the depth of one monitor instead of 3.

The other thing that you see I bet is the Ambient Occlusion SSAO. Rottr still suffers from the lag. SSAO tends to lag behind one frame in one eye.
In Rottr the solution was to set it to use HBAO+. Don't know if the option is present here though.

I set AO to very high and had to disable soft shadows (due both to performance and because they also render weird in some angles). I did notice some broken specular reflections though (Most likely Screen Space Reflections that we never were able to fix just approximate them and it clearly looks exactly here;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#46
Posted 08/23/2016 06:14 PM   
Here are some more pictures with zero percent on the "pop out" option, how they call it... http://www.file-upload.net/download-11875812/Deusexpics2.rar.html I would say after an hour it is playable in 3D. I guess there is just too much on the HUD for 3D which seems to give me the feeling that something is in my eye. On the other hand the aiming through the is very much messed up in 3D and you shoot more approximative. Maybe I can learn this, not that hundreds of hours in CoD or VR shooting in Raw Date did improve my aiming skills. ;)
Here are some more pictures with zero percent on the "pop out" option, how they call it...


http://www.file-upload.net/download-11875812/Deusexpics2.rar.html


I would say after an hour it is playable in 3D. I guess there is just too much on the HUD for 3D which seems to give me the feeling that something is in my eye. On the other hand the aiming through the is very much messed up in 3D and you shoot more approximative. Maybe I can learn this, not that hundreds of hours in CoD or VR shooting in Raw Date did improve my aiming skills. ;)

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#47
Posted 08/23/2016 07:15 PM   
Definitely, 3D looks quite nice for day-zero out-of-the-box solution! :) P.S. Just got first CTD... :/
Definitely, 3D looks quite nice for day-zero out-of-the-box solution! :)
P.S. Just got first CTD... :/

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

#48
Posted 08/23/2016 07:15 PM   
Well I tried to run the latest 3DMigoto (1.2.43) on the game but it crashes at start-up:( I have a log right here: [code] D3D11 DLL starting init - v 1.2.43 - Tue Aug 23 20:14:27 2016 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=0 debug=0 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] [Device] get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=D:\Steam\steamapps\common\Deus Ex Mankind Divided\retail\ShaderFixes cache_directory=D:\Steam\steamapps\common\Deus Ex Mankind Divided\retail\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=0 marking_mode=0 reload_config=VK_F10 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll. Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API CreateDXGIFactory returned factory = 00000000036D2060, result = 0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@0000000000896320) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. HackerUnknown::Release(class HackerDXGIFactory@0000000000896320), counter=1, this=0000000000896320 *** D3D11CreateDevice called with pAdapter = 00000000262F5A80 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 0000000147E00CF0 pFeatureLevel = 0 ppImmediateContext = 0000000000000000 Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll. D3D11CreateDevice returned device handle = 00000000264E2248, context handle = 0000000000000000 HackerDevice 000000000388AA00 created to wrap 00000000264E2248 HackerDevice::Create3DMigotoResources(class HackerDevice@000000000388AA00) called. created NVAPI stereo handle. Handle = 000000002658F2D0 creating stereo parameter texture. stereo texture created, handle = 00000000265FDE60 creating stereo parameter resource view. stereo texture resource view created, handle = 00000000266550F8. creating .ini constant parameter texture. IniParam texture created, handle = 0000000026662060 creating IniParam resource view. Iniparams resource view created, handle = 0000000026654BF8. ->D3D11CreateDevice result = 0, device handle = 00000000264E2248, device wrapper = 000000000388AA00, context handle = 0000000000000000, context wrapper = 0000000000000000 failed result = 80004002 for 000000000014CA50 failed result = 80004002 for 000000000014CA58 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@00000000265004F0) called with: 000000000014C7B8 created HackerDXGIAdapter wrapper = 0000000026500610 of 00000000262F5A80 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000026500610) called returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336 HackerUnknown::Release(class HackerDXGIAdapter@0000000026500610), counter=4, this=0000000026500610 HackerUnknown::Release(class HackerDXGIDevice@00000000265004F0), counter=6, this=00000000265004F0 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026587A70 created to wrap 0000000026543108 deleting self HackerDevice::GetHackerContext returns 0000000026587A70 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026587960 created to wrap 0000000026543108 deleting self HackerDevice::GetHackerContext returns 0000000026587960 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026587A70 created to wrap 0000000026543108 deleting self HackerDevice::GetHackerContext returns 0000000026587A70 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026587410 created to wrap 0000000026543108 deleting self HackerDevice::GetHackerContext returns 0000000026587410 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026587410 created to wrap 0000000026543108 deleting self HackerDevice::GetHackerContext returns 0000000026587410 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 00000000036B5110 created to wrap 0000000026543108 deleting self HackerDevice::GetHackerContext returns 00000000036B5110 clearing mHackerDevice->mHackerContext *** D3D11CreateDevice called with pAdapter = 00000000262F5A80 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 0000000147E00CF0 pFeatureLevel = 0 ppImmediateContext = 0000000000000000 D3D11CreateDevice returned device handle = 0000000026657618, context handle = 0000000000000000 HackerDevice 0000000003889240 created to wrap 0000000026657618 HackerDevice::Create3DMigotoResources(class HackerDevice@0000000003889240) called. created NVAPI stereo handle. Handle = 000000002C078750 creating stereo parameter texture. stereo texture created, handle = 000000002C0F64E0 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000026654DB8. creating .ini constant parameter texture. IniParam texture created, handle = 000000002C0F5F60 creating IniParam resource view. Iniparams resource view created, handle = 0000000026654538. ->D3D11CreateDevice result = 0, device handle = 0000000026657618, device wrapper = 0000000003889240, context handle = 0000000000000000, context wrapper = 0000000000000000 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@000000002C066A30) called with: 000000000014BDF8 created HackerDXGIAdapter wrapper = 000000002C066DF0 of 00000000262F5A80 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@000000002C066DF0) called returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336 HackerUnknown::Release(class HackerDXGIAdapter@000000002C066DF0), counter=6, this=000000002C066DF0 HackerUnknown::Release(class HackerDXGIDevice@000000002C066A30), counter=6, this=000000002C066A30 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C0DF260 created to wrap 000000002C040178 deleting self HackerDevice::GetHackerContext returns 000000002C0DF260 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C0DEE20 created to wrap 000000002C040178 deleting self HackerDevice::GetHackerContext returns 000000002C0DEE20 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C0DD5B0 created to wrap 000000002C040178 deleting self HackerDevice::GetHackerContext returns 000000002C0DD5B0 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C0DDE30 created to wrap 000000002C040178 deleting self HackerDevice::GetHackerContext returns 000000002C0DDE30 clearing mHackerDevice->mHackerContext *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C0DDF40 created to wrap 000000002C040178 deleting self HackerDevice::GetHackerContext returns 000000002C0DDF40 clearing mHackerDevice->mHackerContext *** D3D11CreateDevice called with pAdapter = 0000000000000000 Flags = 0 pFeatureLevels = 0 FeatureLevels = 0 ppDevice = 0000000000000000 pFeatureLevel = 0x1 ppImmediateContext = 0000000000000000 ->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0. D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000 ->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 00000000262F5A80 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 2 ppDevice = 0000000008C00020 pFeatureLevel = 0x9100 ppImmediateContext = 0000000008C00028 D3D11CreateDevice returned device handle = 000000002C12B008, context handle = 000000002C144E48 HackerDevice 0000000003889740 created to wrap 000000002C12B008 HackerContext 000000002C140740 created to wrap 000000002C144E48 HackerDevice::Create3DMigotoResources(class HackerDevice@0000000003889740) called. created NVAPI stereo handle. Handle = 000000002C132240 creating stereo parameter texture. stereo texture created, handle = 000000002C21E420 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000026654378. creating .ini constant parameter texture. IniParam texture created, handle = 000000002C21EF20 creating IniParam resource view. Iniparams resource view created, handle = 0000000026654F38. ->D3D11CreateDevice result = 0, device handle = 000000002C12B008, device wrapper = 0000000003889740, context handle = 000000002C144E48, context wrapper = 000000002C140740 HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@000000002C1D38D0) called returns result = 0 HackerUnknown::Release(class HackerDXGIDevice1@000000002C1D38D0), counter=6, this=000000002C1D38D0 HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 0000000005E06A60, ClassLinkage = 0000000000000000 FNV hash = 40ceefb948b13039 returns result = 0, handle = 000000002C22BA08 HackerDevice::CreatePixelShader called with BytecodeLength = 604, handle = 0000000005E06F10, ClassLinkage = 0000000000000000 FNV hash = a2dbeeb179876468 returns result = 0, handle = 000000002C123608 HackerDevice::CreatePixelShader called with BytecodeLength = 808, handle = 0000000005E0B440, ClassLinkage = 0000000000000000 FNV hash = fb438dda7cde86d2 returns result = 0, handle = 0000000026666548 HackerDevice::CreatePixelShader called with BytecodeLength = 872, handle = 0000000005E0B770, ClassLinkage = 0000000000000000 FNV hash = e0ce3ad7dd07f8f2 returns result = 0, handle = 000000002C2A2588 HackerDevice::CreatePixelShader called with BytecodeLength = 600, handle = 0000000005E06800, ClassLinkage = 0000000000000000 FNV hash = dbb520821fa40a5f returns result = 0, handle = 000000002C342F08 failed result = 80004002 for 000000002D9EFD10 failed result = 80004002 for 000000002D9EFD18 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@000000002C1D7CA0) called with: 000000002D9EFA78 created HackerDXGIAdapter wrapper = 000000002C1D8000 of 00000000262F5A80 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@000000002C1D8000) called returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336 HackerUnknown::Release(class HackerDXGIAdapter@000000002C1D8000), counter=8, this=000000002C1D8000 HackerUnknown::Release(class HackerDXGIDevice@000000002C1D7CA0), counter=18, this=000000002C1D7CA0 HackerUnknown::Release(class HackerDXGIDevice@000000002C1D7C70), counter=17, this=000000002C1D7C70 HackerDXGIObject::GetParent(class HackerDXGIDevice@000000002C1D7F70) called with IID: IDXGIAdapter created HackerDXGIAdapter wrapper = 000000002C1D7DF0 of 00000000262F5A80 returns result = 0 HackerDXGIObject::GetParent(class HackerDXGIAdapter@000000002C1D7DF0) called with IID: IDXGIFactory created HackerDXGIFactory wrapper = 000000002C1D8150 of 00000000036D1A20 returns result = 0 HackerUnknown::Release(class HackerDXGIFactory@000000002C1D8150), counter=3, this=000000002C1D8150 HackerUnknown::Release(class HackerDXGIAdapter@000000002C1D7DF0), counter=8, this=000000002C1D7DF0 HackerUnknown::AddRef(class HackerDXGIFactory@000000002C1D8150), counter=4, this=000000002C1D8150 [/code] This is the normal log. And verbose output: [code] D3D11 DLL starting init - v 1.2.43 - Tue Aug 23 20:16:16 2016 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=0 debug=1 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] [Device] get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=D:\Steam\steamapps\common\Deus Ex Mankind Divided\retail\ShaderFixes cache_directory=D:\Steam\steamapps\common\Deus Ex Mankind Divided\retail\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=0 marking_mode=0 reload_config=VK_F10 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll. Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API CreateDXGIFactory returned factory = 000000000361CFC0, result = 0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@000000000364AE80) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. HackerUnknown::Release(class HackerDXGIFactory@000000000364AE80), counter=1, this=000000000364AE80 *** D3D11CreateDevice called with pAdapter = 0000000026B122C0 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 0000000147E00CF0 pFeatureLevel = 0 ppImmediateContext = 0000000000000000 Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll. D3D11CreateDevice returned device handle = 0000000026CB58F8, context handle = 0000000000000000 HackerDevice 00000000036434C0 created to wrap 0000000026CB58F8 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000036434C0) called. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 0000000026DDFC50 creating stereo parameter texture. stereo texture created, handle = 0000000026E504E0 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000026E59EB8. creating .ini constant parameter texture. IniParam texture created, handle = 0000000026EB88E0 creating IniParam resource view. Iniparams resource view created, handle = 0000000026E5A638. ->D3D11CreateDevice result = 0, device handle = 0000000026CB58F8, device wrapper = 00000000036434C0, context handle = 0000000000000000, context wrapper = 0000000000000000 HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: IDirect3DDevice9 failed result = 80004002 for 000000000014CA50 HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D10Device failed result = 80004002 for 000000000014CA58 HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D11Device return HackerDevice(class HackerDevice@00000000036434C0) wrapper of 0000000026CB58F8 returns result = 0 for 00000000036434C0 HackerDevice::Release counter=5, this=00000000036434C0 HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D11Device return HackerDevice(class HackerDevice@00000000036434C0) wrapper of 0000000026CB58F8 returns result = 0 for 00000000036434C0 HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@0000000026DC3170) wrapper of 0000000026CB52E8 returns result = 0 for 0000000026DC3170 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000026DC3170) called with: 000000000014C7B8 created HackerDXGIAdapter wrapper = 0000000026DC2FF0 of 0000000026B122C0 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000026DC2FF0) called returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336 HackerUnknown::Release(class HackerDXGIAdapter@0000000026DC2FF0), counter=4, this=0000000026DC2FF0 HackerUnknown::Release(class HackerDXGIDevice@0000000026DC3170), counter=6, this=0000000026DC3170 Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll. HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C7A0 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026DDA410 created to wrap 0000000026CB63A8 returns handle = 0000000026DDA410 HackerContext(class HackerContext@0000000026DDA410)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@0000000026DDA410)::End(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@0000000026DDA410)::GetData(pAsync:0x0000000026AD96F8, pData:0x0000000026CDAE08, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@0000000026DDA410)::GetData(pAsync:0x0000000026AD96F8, pData:0x0000000026CDAE08, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=0, this=0000000026DDA410 deleting self HackerDevice::GetHackerContext returns 0000000026DDA410 clearing mHackerDevice->mHackerContext HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C728 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026DD9750 created to wrap 0000000026CB63A8 returns handle = 0000000026DD9750 HackerContext(class HackerContext@0000000026DD9750)::Begin(pAsync:0x0000000026AD99B8)HackerContext(class HackerContext@0000000026DD9750)::End(pAsync:0x0000000026AD99B8)HackerContext::Release counter=0, this=0000000026DD9750 deleting self HackerDevice::GetHackerContext returns 0000000026DD9750 clearing mHackerDevice->mHackerContext HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C7E8 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026DDA850 created to wrap 0000000026CB63A8 returns handle = 0000000026DDA850 HackerContext(class HackerContext@0000000026DDA850)::Begin(pAsync:0x0000000026AD9EF8)HackerContext(class HackerContext@0000000026DDA850)::End(pAsync:0x0000000026AD9EF8)HackerContext::Release counter=0, this=0000000026DDA850 deleting self HackerDevice::GetHackerContext returns 0000000026DDA850 clearing mHackerDevice->mHackerContext HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C848 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026DDA850 created to wrap 0000000026CB63A8 returns handle = 0000000026DDA850 HackerContext(class HackerContext@0000000026DDA850)::Begin(pAsync:0x0000000026AD9EF8)HackerContext(class HackerContext@0000000026DDA850)::End(pAsync:0x0000000026AD9EF8)HackerContext::Release counter=0, this=0000000026DDA850 deleting self HackerDevice::GetHackerContext returns 0000000026DDA850 clearing mHackerDevice->mHackerContext HackerDevice::Release counter=5, this=00000000036434C0 HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D11Device return HackerDevice(class HackerDevice@00000000036434C0) wrapper of 0000000026CB58F8 returns result = 0 for 00000000036434C0 HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C928 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000026DDA850 created to wrap 0000000026CB63A8 returns handle = 0000000026DDA850 HackerContext(class HackerContext@0000000026DDA850)::Begin(pAsync:0x0000000026AD99B8)HackerContext(class HackerContext@0000000026DDA850)::End(pAsync:0x0000000026AD99B8)HackerContext::Release counter=0, this=0000000026DDA850 deleting self HackerDevice::GetHackerContext returns 0000000026DDA850 clearing mHackerDevice->mHackerContext HackerDevice::Release counter=5, this=00000000036434C0 HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D11Device return HackerDevice(class HackerDevice@00000000036434C0) wrapper of 0000000026CB58F8 returns result = 0 for 00000000036434C0 HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C078 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000000085AF00 created to wrap 0000000026CB63A8 returns handle = 000000000085AF00 HackerContext(class HackerContext@000000000085AF00)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000000085AF00)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=0, this=000000000085AF00 deleting self HackerDevice::GetHackerContext returns 000000000085AF00 clearing mHackerDevice->mHackerContext HackerDevice::Release counter=5, this=00000000036434C0 HackerDevice::Release counter=4, this=00000000036434C0 *** D3D11CreateDevice called with pAdapter = 0000000026B122C0 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 0000000147E00CF0 pFeatureLevel = 0 ppImmediateContext = 0000000000000000 Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll. D3D11CreateDevice returned device handle = 0000000026ECBC68, context handle = 0000000000000000 HackerDevice 00000000036443C0 created to wrap 0000000026ECBC68 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000036443C0) called. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 000000002C13EB90 creating stereo parameter texture. stereo texture created, handle = 000000002C1D54E0 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000026ECE0B8. creating .ini constant parameter texture. IniParam texture created, handle = 000000002C1D3C20 creating IniParam resource view. Iniparams resource view created, handle = 0000000026ECDF38. ->D3D11CreateDevice result = 0, device handle = 0000000026ECBC68, device wrapper = 00000000036443C0, context handle = 0000000000000000, context wrapper = 0000000000000000 HackerDevice::QueryInterface(class HackerDevice@00000000036443C0) called with IID: ID3D11Device return HackerDevice(class HackerDevice@00000000036443C0) wrapper of 0000000026ECBC68 returns result = 0 for 00000000036443C0 HackerDevice::QueryInterface(class HackerDevice@00000000036443C0) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@000000000085C4C0) wrapper of 0000000026ECB658 returns result = 0 for 000000000085C4C0 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@000000000085C4C0) called with: 000000000014BDF8 created HackerDXGIAdapter wrapper = 000000000085C1C0 of 0000000026B122C0 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@000000000085C1C0) called returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336 HackerUnknown::Release(class HackerDXGIAdapter@000000000085C1C0), counter=6, this=000000000085C1C0 HackerUnknown::Release(class HackerDXGIDevice@000000000085C4C0), counter=6, this=000000000085C4C0 Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll. HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BDE0 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C1B3FC0 created to wrap 000000002C0F3218 returns handle = 000000002C1B3FC0 HackerContext(class HackerContext@000000002C1B3FC0)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B3FC0)::End(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B3FC0)::GetData(pAsync:0x0000000026AD96F8, pData:0x000000002C1378E8, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@000000002C1B3FC0)::GetData(pAsync:0x0000000026AD96F8, pData:0x000000002C1378E8, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=0, this=000000002C1B3FC0 deleting self HackerDevice::GetHackerContext returns 000000002C1B3FC0 clearing mHackerDevice->mHackerContext HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BD68 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C1B41E0 created to wrap 000000002C0F3218 returns handle = 000000002C1B41E0 HackerContext(class HackerContext@000000002C1B41E0)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B41E0)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=0, this=000000002C1B41E0 deleting self HackerDevice::GetHackerContext returns 000000002C1B41E0 clearing mHackerDevice->mHackerContext HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BE28 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C1B4FB0 created to wrap 000000002C0F3218 returns handle = 000000002C1B4FB0 HackerContext(class HackerContext@000000002C1B4FB0)::Begin(pAsync:0x0000000026AD9EF8)HackerContext(class HackerContext@000000002C1B4FB0)::End(pAsync:0x0000000026AD9EF8)HackerContext::Release counter=0, this=000000002C1B4FB0 deleting self HackerDevice::GetHackerContext returns 000000002C1B4FB0 clearing mHackerDevice->mHackerContext HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BE48 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C1B4EA0 created to wrap 000000002C0F3218 returns handle = 000000002C1B4EA0 HackerContext(class HackerContext@000000002C1B4EA0)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B4EA0)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=0, this=000000002C1B4EA0 deleting self HackerDevice::GetHackerContext returns 000000002C1B4EA0 clearing mHackerDevice->mHackerContext HackerDevice::Release counter=5, this=00000000036443C0 HackerDevice::QueryInterface(class HackerDevice@00000000036443C0) called with IID: ID3D11Device return HackerDevice(class HackerDevice@00000000036443C0) wrapper of 0000000026ECBC68 returns result = 0 for 00000000036443C0 HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BE48 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 000000002C1B5B60 created to wrap 000000002C0F3218 returns handle = 000000002C1B5B60 HackerContext(class HackerContext@000000002C1B5B60)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B5B60)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=0, this=000000002C1B5B60 deleting self HackerDevice::GetHackerContext returns 000000002C1B5B60 clearing mHackerDevice->mHackerContext HackerDevice::Release counter=5, this=00000000036443C0 *** D3D11CreateDevice called with pAdapter = 0000000000000000 Flags = 0 pFeatureLevels = 0 FeatureLevels = 0 ppDevice = 0000000000000000 pFeatureLevel = 0x1 ppImmediateContext = 0000000000000000 ->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0. D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000 ->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 0000000026B122C0 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 2 ppDevice = 0000000008C00020 pFeatureLevel = 0x9100 ppImmediateContext = 0000000008C00028 Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll. D3D11CreateDevice returned device handle = 000000002C229528, context handle = 000000002C229FD8 HackerDevice 0000000003643740 created to wrap 000000002C229528 HackerContext 000000002C26D290 created to wrap 000000002C229FD8 HackerDevice::Create3DMigotoResources(class HackerDevice@0000000003643740) called. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 000000002C215B00 creating stereo parameter texture. stereo texture created, handle = 000000002C307720 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000026ECE5F8. creating .ini constant parameter texture. IniParam texture created, handle = 000000002C3058E0 creating IniParam resource view. Iniparams resource view created, handle = 0000000026ECD878. ->D3D11CreateDevice result = 0, device handle = 000000002C229528, device wrapper = 0000000003643740, context handle = 000000002C229FD8, context wrapper = 000000002C26D290 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDXGIDevice1 created HackerDXGIDevice1(class HackerDXGIDevice1@000000002C277970) wrapper of 000000002C228F18 returns result = 0 for 000000002C277970 HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@000000002C277970) called returns result = 0 HackerUnknown::Release(class HackerDXGIDevice1@000000002C277970), counter=6, this=000000002C277970 HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 0000000005E16A60, ClassLinkage = 0000000000000000 FNV hash = 40ceefb948b13039 vs: handle = 000000002C20D048, hash = 40ceefb948b13039 returns result = 0, handle = 000000002C20D048 HackerDevice::CreatePixelShader called with BytecodeLength = 604, handle = 0000000005E16F10, ClassLinkage = 0000000000000000 FNV hash = a2dbeeb179876468 ps: handle = 000000002C20D1C8, hash = a2dbeeb179876468 returns result = 0, handle = 000000002C20D1C8 HackerDevice::CreatePixelShader called with BytecodeLength = 808, handle = 0000000005E1B440, ClassLinkage = 0000000000000000 FNV hash = fb438dda7cde86d2 ps: handle = 000000002C3C9408, hash = fb438dda7cde86d2 returns result = 0, handle = 000000002C3C9408 HackerDevice::CreatePixelShader called with BytecodeLength = 872, handle = 0000000005E1B770, ClassLinkage = 0000000000000000 FNV hash = e0ce3ad7dd07f8f2 ps: handle = 000000002C46B588, hash = e0ce3ad7dd07f8f2 returns result = 0, handle = 000000002C46B588 HackerDevice::CreatePixelShader called with BytecodeLength = 600, handle = 0000000005E16800, ClassLinkage = 0000000000000000 FNV hash = dbb520821fa40a5f ps: handle = 000000002C46C708, hash = dbb520821fa40a5f returns result = 0, handle = 000000002C46C708 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 64 Usage = 0 BindFlags = 0x1 CPUAccessFlags = 0x0 MiscFlags = 0x0 StructureByteStride = 0 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 16 Usage = 0 BindFlags = 0x4 CPUAccessFlags = 0x0 MiscFlags = 0x0 StructureByteStride = 0 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 16 Usage = 0 BindFlags = 0x4 CPUAccessFlags = 0x0 MiscFlags = 0x0 StructureByteStride = 0 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDirect3DDevice9 failed result = 80004002 for 000000002D96FD10 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D10Device failed result = 80004002 for 000000002D96FD18 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D11Device return HackerDevice(class HackerDevice@0000000003643740) wrapper of 000000002C229528 returns result = 0 for 0000000003643740 HackerDevice::Release counter=17, this=0000000003643740 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D11Device return HackerDevice(class HackerDevice@0000000003643740) wrapper of 000000002C229528 returns result = 0 for 0000000003643740 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@000000002C27EFF0) wrapper of 000000002C228F18 returns result = 0 for 000000002C27EFF0 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@000000002C27EFF0) called with: 000000002D96FA78 created HackerDXGIAdapter wrapper = 000000002C27F230 of 0000000026B122C0 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@000000002C27F230) called returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336 HackerUnknown::Release(class HackerDXGIAdapter@000000002C27F230), counter=8, this=000000002C27F230 HackerUnknown::Release(class HackerDXGIDevice@000000002C27EFF0), counter=18, this=000000002C27EFF0 Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll. HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96FA60 returns handle = 000000002C26D290 HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C26D290)::GetData(pAsync:0x0000000026AD96F8, pData:0x000000002C302918, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@000000002C26D290)::GetData(pAsync:0x0000000026AD96F8, pData:0x000000002C302918, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=1, this=000000002C26D290 HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96F9E8 returns handle = 000000002C26D290 HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD9AF8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD9AF8)HackerContext::Release counter=1, this=000000002C26D290 HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96FAA8 returns handle = 000000002C26D290 HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=1, this=000000002C26D290 HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96FB08 returns handle = 000000002C26D290 HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD9AF8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD9AF8)HackerContext::Release counter=1, this=000000002C26D290 HackerDevice::Release counter=17, this=0000000003643740 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D11Device return HackerDevice(class HackerDevice@0000000003643740) wrapper of 000000002C229528 returns result = 0 for 0000000003643740 HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96FBE8 returns handle = 000000002C26D290 HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=1, this=000000002C26D290 HackerDevice::Release counter=17, this=0000000003643740 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D11Device return HackerDevice(class HackerDevice@0000000003643740) wrapper of 000000002C229528 returns result = 0 for 0000000003643740 HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96F998 returns handle = 000000002C26D290 HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD9EF8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD9EF8)HackerContext::Release counter=1, this=000000002C26D290 HackerDevice::Release counter=17, this=0000000003643740 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@000000002C27EC60) wrapper of 000000002C228F18 returns result = 0 for 000000002C27EC60 HackerUnknown::Release(class HackerDXGIDevice@000000002C27EC60), counter=17, this=000000002C27EC60 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@000000002C27F680) wrapper of 000000002C228F18 returns result = 0 for 000000002C27F680 HackerDXGIObject::GetParent(class HackerDXGIDevice@000000002C27F680) called with IID: IDXGIAdapter created HackerDXGIAdapter wrapper = 000000002C27F0E0 of 0000000026B122C0 returns result = 0 HackerDXGIObject::GetParent(class HackerDXGIAdapter@000000002C27F0E0) called with IID: IDXGIFactory created HackerDXGIFactory wrapper = 000000002C27EFC0 of 000000000361C660 returns result = 0 HackerUnknown::Release(class HackerDXGIFactory@000000002C27EFC0), counter=3, this=000000002C27EFC0 HackerUnknown::Release(class HackerDXGIAdapter@000000002C27F0E0), counter=8, this=000000002C27F0E0 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: {F74EE86F-7270-48E8-9D63-38AF75F22D57} returns result = 0 for 000000002C228F28 HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: {9B7E4A00-342C-4106-A19F-4F2704F689F0} returns result = 0 for 000000002C228EC0 HackerUnknown::AddRef(class HackerDXGIFactory@000000002C27EFC0), counter=4, this=000000002C27EFC0 [/code] bo3b, any idea what might be wrong?:)
Well I tried to run the latest 3DMigoto (1.2.43) on the game but it crashes at start-up:(
I have a log right here:
D3D11 DLL starting init - v 1.2.43 - Tue Aug 23 20:14:27 2016


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=0
debug=0
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
[Device]
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=D:\Steam\steamapps\common\Deus Ex Mankind Divided\retail\ShaderFixes
cache_directory=D:\Steam\steamapps\common\Deus Ex Mankind Divided\retail\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=0
marking_mode=0
reload_config=VK_F10
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll.
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
CreateDXGIFactory returned factory = 00000000036D2060, result = 0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@0000000000896320) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerUnknown::Release(class HackerDXGIFactory@0000000000896320), counter=1, this=0000000000896320


*** D3D11CreateDevice called with
pAdapter = 00000000262F5A80
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000147E00CF0
pFeatureLevel = 0
ppImmediateContext = 0000000000000000
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
D3D11CreateDevice returned device handle = 00000000264E2248, context handle = 0000000000000000
HackerDevice 000000000388AA00 created to wrap 00000000264E2248
HackerDevice::Create3DMigotoResources(class HackerDevice@000000000388AA00) called.
created NVAPI stereo handle. Handle = 000000002658F2D0
creating stereo parameter texture.
stereo texture created, handle = 00000000265FDE60
creating stereo parameter resource view.
stereo texture resource view created, handle = 00000000266550F8.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000026662060
creating IniParam resource view.
Iniparams resource view created, handle = 0000000026654BF8.
->D3D11CreateDevice result = 0, device handle = 00000000264E2248, device wrapper = 000000000388AA00, context handle = 0000000000000000, context wrapper = 0000000000000000

failed result = 80004002 for 000000000014CA50
failed result = 80004002 for 000000000014CA58
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@00000000265004F0) called with: 000000000014C7B8
created HackerDXGIAdapter wrapper = 0000000026500610 of 00000000262F5A80
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000026500610) called
returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336
HackerUnknown::Release(class HackerDXGIAdapter@0000000026500610), counter=4, this=0000000026500610
HackerUnknown::Release(class HackerDXGIDevice@00000000265004F0), counter=6, this=00000000265004F0
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026587A70 created to wrap 0000000026543108
deleting self
HackerDevice::GetHackerContext returns 0000000026587A70
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026587960 created to wrap 0000000026543108
deleting self
HackerDevice::GetHackerContext returns 0000000026587960
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026587A70 created to wrap 0000000026543108
deleting self
HackerDevice::GetHackerContext returns 0000000026587A70
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026587410 created to wrap 0000000026543108
deleting self
HackerDevice::GetHackerContext returns 0000000026587410
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026587410 created to wrap 0000000026543108
deleting self
HackerDevice::GetHackerContext returns 0000000026587410
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 00000000036B5110 created to wrap 0000000026543108
deleting self
HackerDevice::GetHackerContext returns 00000000036B5110
clearing mHackerDevice->mHackerContext


*** D3D11CreateDevice called with
pAdapter = 00000000262F5A80
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000147E00CF0
pFeatureLevel = 0
ppImmediateContext = 0000000000000000
D3D11CreateDevice returned device handle = 0000000026657618, context handle = 0000000000000000
HackerDevice 0000000003889240 created to wrap 0000000026657618
HackerDevice::Create3DMigotoResources(class HackerDevice@0000000003889240) called.
created NVAPI stereo handle. Handle = 000000002C078750
creating stereo parameter texture.
stereo texture created, handle = 000000002C0F64E0
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000026654DB8.
creating .ini constant parameter texture.
IniParam texture created, handle = 000000002C0F5F60
creating IniParam resource view.
Iniparams resource view created, handle = 0000000026654538.
->D3D11CreateDevice result = 0, device handle = 0000000026657618, device wrapper = 0000000003889240, context handle = 0000000000000000, context wrapper = 0000000000000000

HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@000000002C066A30) called with: 000000000014BDF8
created HackerDXGIAdapter wrapper = 000000002C066DF0 of 00000000262F5A80
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@000000002C066DF0) called
returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336
HackerUnknown::Release(class HackerDXGIAdapter@000000002C066DF0), counter=6, this=000000002C066DF0
HackerUnknown::Release(class HackerDXGIDevice@000000002C066A30), counter=6, this=000000002C066A30
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C0DF260 created to wrap 000000002C040178
deleting self
HackerDevice::GetHackerContext returns 000000002C0DF260
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C0DEE20 created to wrap 000000002C040178
deleting self
HackerDevice::GetHackerContext returns 000000002C0DEE20
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C0DD5B0 created to wrap 000000002C040178
deleting self
HackerDevice::GetHackerContext returns 000000002C0DD5B0
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C0DDE30 created to wrap 000000002C040178
deleting self
HackerDevice::GetHackerContext returns 000000002C0DDE30
clearing mHackerDevice->mHackerContext
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C0DDF40 created to wrap 000000002C040178
deleting self
HackerDevice::GetHackerContext returns 000000002C0DDF40
clearing mHackerDevice->mHackerContext


*** D3D11CreateDevice called with
pAdapter = 0000000000000000
Flags = 0
pFeatureLevels = 0
FeatureLevels = 0
ppDevice = 0000000000000000
pFeatureLevel = 0x1
ppImmediateContext = 0000000000000000
->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000
->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000



*** D3D11CreateDevice called with
pAdapter = 00000000262F5A80
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 2
ppDevice = 0000000008C00020
pFeatureLevel = 0x9100
ppImmediateContext = 0000000008C00028
D3D11CreateDevice returned device handle = 000000002C12B008, context handle = 000000002C144E48
HackerDevice 0000000003889740 created to wrap 000000002C12B008
HackerContext 000000002C140740 created to wrap 000000002C144E48
HackerDevice::Create3DMigotoResources(class HackerDevice@0000000003889740) called.
created NVAPI stereo handle. Handle = 000000002C132240
creating stereo parameter texture.
stereo texture created, handle = 000000002C21E420
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000026654378.
creating .ini constant parameter texture.
IniParam texture created, handle = 000000002C21EF20
creating IniParam resource view.
Iniparams resource view created, handle = 0000000026654F38.
->D3D11CreateDevice result = 0, device handle = 000000002C12B008, device wrapper = 0000000003889740, context handle = 000000002C144E48, context wrapper = 000000002C140740

HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@000000002C1D38D0) called
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@000000002C1D38D0), counter=6, this=000000002C1D38D0
HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 0000000005E06A60, ClassLinkage = 0000000000000000
FNV hash = 40ceefb948b13039
returns result = 0, handle = 000000002C22BA08
HackerDevice::CreatePixelShader called with BytecodeLength = 604, handle = 0000000005E06F10, ClassLinkage = 0000000000000000
FNV hash = a2dbeeb179876468
returns result = 0, handle = 000000002C123608
HackerDevice::CreatePixelShader called with BytecodeLength = 808, handle = 0000000005E0B440, ClassLinkage = 0000000000000000
FNV hash = fb438dda7cde86d2
returns result = 0, handle = 0000000026666548
HackerDevice::CreatePixelShader called with BytecodeLength = 872, handle = 0000000005E0B770, ClassLinkage = 0000000000000000
FNV hash = e0ce3ad7dd07f8f2
returns result = 0, handle = 000000002C2A2588
HackerDevice::CreatePixelShader called with BytecodeLength = 600, handle = 0000000005E06800, ClassLinkage = 0000000000000000
FNV hash = dbb520821fa40a5f
returns result = 0, handle = 000000002C342F08
failed result = 80004002 for 000000002D9EFD10
failed result = 80004002 for 000000002D9EFD18
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@000000002C1D7CA0) called with: 000000002D9EFA78
created HackerDXGIAdapter wrapper = 000000002C1D8000 of 00000000262F5A80
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@000000002C1D8000) called
returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336
HackerUnknown::Release(class HackerDXGIAdapter@000000002C1D8000), counter=8, this=000000002C1D8000
HackerUnknown::Release(class HackerDXGIDevice@000000002C1D7CA0), counter=18, this=000000002C1D7CA0
HackerUnknown::Release(class HackerDXGIDevice@000000002C1D7C70), counter=17, this=000000002C1D7C70
HackerDXGIObject::GetParent(class HackerDXGIDevice@000000002C1D7F70) called with IID: IDXGIAdapter
created HackerDXGIAdapter wrapper = 000000002C1D7DF0 of 00000000262F5A80
returns result = 0
HackerDXGIObject::GetParent(class HackerDXGIAdapter@000000002C1D7DF0) called with IID: IDXGIFactory
created HackerDXGIFactory wrapper = 000000002C1D8150 of 00000000036D1A20
returns result = 0
HackerUnknown::Release(class HackerDXGIFactory@000000002C1D8150), counter=3, this=000000002C1D8150
HackerUnknown::Release(class HackerDXGIAdapter@000000002C1D7DF0), counter=8, this=000000002C1D7DF0
HackerUnknown::AddRef(class HackerDXGIFactory@000000002C1D8150), counter=4, this=000000002C1D8150


This is the normal log.

And verbose output:
D3D11 DLL starting init - v 1.2.43 - Tue Aug 23 20:16:16 2016


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=0
debug=1
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
[Device]
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=D:\Steam\steamapps\common\Deus Ex Mankind Divided\retail\ShaderFixes
cache_directory=D:\Steam\steamapps\common\Deus Ex Mankind Divided\retail\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=0
marking_mode=0
reload_config=VK_F10
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll.
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
CreateDXGIFactory returned factory = 000000000361CFC0, result = 0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@000000000364AE80) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerUnknown::Release(class HackerDXGIFactory@000000000364AE80), counter=1, this=000000000364AE80


*** D3D11CreateDevice called with
pAdapter = 0000000026B122C0
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000147E00CF0
pFeatureLevel = 0
ppImmediateContext = 0000000000000000
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
D3D11CreateDevice returned device handle = 0000000026CB58F8, context handle = 0000000000000000
HackerDevice 00000000036434C0 created to wrap 0000000026CB58F8
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000036434C0) called.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 0000000026DDFC50
creating stereo parameter texture.
stereo texture created, handle = 0000000026E504E0
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000026E59EB8.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000026EB88E0
creating IniParam resource view.
Iniparams resource view created, handle = 0000000026E5A638.
->D3D11CreateDevice result = 0, device handle = 0000000026CB58F8, device wrapper = 00000000036434C0, context handle = 0000000000000000, context wrapper = 0000000000000000

HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: IDirect3DDevice9
failed result = 80004002 for 000000000014CA50
HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D10Device
failed result = 80004002 for 000000000014CA58
HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@00000000036434C0) wrapper of 0000000026CB58F8
returns result = 0 for 00000000036434C0
HackerDevice::Release counter=5, this=00000000036434C0
HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@00000000036434C0) wrapper of 0000000026CB58F8
returns result = 0 for 00000000036434C0
HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@0000000026DC3170) wrapper of 0000000026CB52E8
returns result = 0 for 0000000026DC3170
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000026DC3170) called with: 000000000014C7B8
created HackerDXGIAdapter wrapper = 0000000026DC2FF0 of 0000000026B122C0
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000026DC2FF0) called
returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336
HackerUnknown::Release(class HackerDXGIAdapter@0000000026DC2FF0), counter=4, this=0000000026DC2FF0
HackerUnknown::Release(class HackerDXGIDevice@0000000026DC3170), counter=6, this=0000000026DC3170
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll.
HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C7A0
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026DDA410 created to wrap 0000000026CB63A8
returns handle = 0000000026DDA410
HackerContext(class HackerContext@0000000026DDA410)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@0000000026DDA410)::End(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@0000000026DDA410)::GetData(pAsync:0x0000000026AD96F8, pData:0x0000000026CDAE08, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@0000000026DDA410)::GetData(pAsync:0x0000000026AD96F8, pData:0x0000000026CDAE08, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=0, this=0000000026DDA410
deleting self
HackerDevice::GetHackerContext returns 0000000026DDA410
clearing mHackerDevice->mHackerContext
HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C728
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026DD9750 created to wrap 0000000026CB63A8
returns handle = 0000000026DD9750
HackerContext(class HackerContext@0000000026DD9750)::Begin(pAsync:0x0000000026AD99B8)HackerContext(class HackerContext@0000000026DD9750)::End(pAsync:0x0000000026AD99B8)HackerContext::Release counter=0, this=0000000026DD9750
deleting self
HackerDevice::GetHackerContext returns 0000000026DD9750
clearing mHackerDevice->mHackerContext
HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C7E8
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026DDA850 created to wrap 0000000026CB63A8
returns handle = 0000000026DDA850
HackerContext(class HackerContext@0000000026DDA850)::Begin(pAsync:0x0000000026AD9EF8)HackerContext(class HackerContext@0000000026DDA850)::End(pAsync:0x0000000026AD9EF8)HackerContext::Release counter=0, this=0000000026DDA850
deleting self
HackerDevice::GetHackerContext returns 0000000026DDA850
clearing mHackerDevice->mHackerContext
HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C848
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026DDA850 created to wrap 0000000026CB63A8
returns handle = 0000000026DDA850
HackerContext(class HackerContext@0000000026DDA850)::Begin(pAsync:0x0000000026AD9EF8)HackerContext(class HackerContext@0000000026DDA850)::End(pAsync:0x0000000026AD9EF8)HackerContext::Release counter=0, this=0000000026DDA850
deleting self
HackerDevice::GetHackerContext returns 0000000026DDA850
clearing mHackerDevice->mHackerContext
HackerDevice::Release counter=5, this=00000000036434C0
HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@00000000036434C0) wrapper of 0000000026CB58F8
returns result = 0 for 00000000036434C0
HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C928
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000026DDA850 created to wrap 0000000026CB63A8
returns handle = 0000000026DDA850
HackerContext(class HackerContext@0000000026DDA850)::Begin(pAsync:0x0000000026AD99B8)HackerContext(class HackerContext@0000000026DDA850)::End(pAsync:0x0000000026AD99B8)HackerContext::Release counter=0, this=0000000026DDA850
deleting self
HackerDevice::GetHackerContext returns 0000000026DDA850
clearing mHackerDevice->mHackerContext
HackerDevice::Release counter=5, this=00000000036434C0
HackerDevice::QueryInterface(class HackerDevice@00000000036434C0) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@00000000036434C0) wrapper of 0000000026CB58F8
returns result = 0 for 00000000036434C0
HackerDevice::GetImmediateContext(class HackerDevice@00000000036434C0) called with:000000000014C078
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000000085AF00 created to wrap 0000000026CB63A8
returns handle = 000000000085AF00
HackerContext(class HackerContext@000000000085AF00)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000000085AF00)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=0, this=000000000085AF00
deleting self
HackerDevice::GetHackerContext returns 000000000085AF00
clearing mHackerDevice->mHackerContext
HackerDevice::Release counter=5, this=00000000036434C0
HackerDevice::Release counter=4, this=00000000036434C0


*** D3D11CreateDevice called with
pAdapter = 0000000026B122C0
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000147E00CF0
pFeatureLevel = 0
ppImmediateContext = 0000000000000000
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
D3D11CreateDevice returned device handle = 0000000026ECBC68, context handle = 0000000000000000
HackerDevice 00000000036443C0 created to wrap 0000000026ECBC68
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000036443C0) called.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 000000002C13EB90
creating stereo parameter texture.
stereo texture created, handle = 000000002C1D54E0
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000026ECE0B8.
creating .ini constant parameter texture.
IniParam texture created, handle = 000000002C1D3C20
creating IniParam resource view.
Iniparams resource view created, handle = 0000000026ECDF38.
->D3D11CreateDevice result = 0, device handle = 0000000026ECBC68, device wrapper = 00000000036443C0, context handle = 0000000000000000, context wrapper = 0000000000000000

HackerDevice::QueryInterface(class HackerDevice@00000000036443C0) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@00000000036443C0) wrapper of 0000000026ECBC68
returns result = 0 for 00000000036443C0
HackerDevice::QueryInterface(class HackerDevice@00000000036443C0) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@000000000085C4C0) wrapper of 0000000026ECB658
returns result = 0 for 000000000085C4C0
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@000000000085C4C0) called with: 000000000014BDF8
created HackerDXGIAdapter wrapper = 000000000085C1C0 of 0000000026B122C0
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@000000000085C1C0) called
returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336
HackerUnknown::Release(class HackerDXGIAdapter@000000000085C1C0), counter=6, this=000000000085C1C0
HackerUnknown::Release(class HackerDXGIDevice@000000000085C4C0), counter=6, this=000000000085C4C0
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll.
HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BDE0
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C1B3FC0 created to wrap 000000002C0F3218
returns handle = 000000002C1B3FC0
HackerContext(class HackerContext@000000002C1B3FC0)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B3FC0)::End(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B3FC0)::GetData(pAsync:0x0000000026AD96F8, pData:0x000000002C1378E8, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@000000002C1B3FC0)::GetData(pAsync:0x0000000026AD96F8, pData:0x000000002C1378E8, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=0, this=000000002C1B3FC0
deleting self
HackerDevice::GetHackerContext returns 000000002C1B3FC0
clearing mHackerDevice->mHackerContext
HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BD68
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C1B41E0 created to wrap 000000002C0F3218
returns handle = 000000002C1B41E0
HackerContext(class HackerContext@000000002C1B41E0)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B41E0)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=0, this=000000002C1B41E0
deleting self
HackerDevice::GetHackerContext returns 000000002C1B41E0
clearing mHackerDevice->mHackerContext
HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BE28
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C1B4FB0 created to wrap 000000002C0F3218
returns handle = 000000002C1B4FB0
HackerContext(class HackerContext@000000002C1B4FB0)::Begin(pAsync:0x0000000026AD9EF8)HackerContext(class HackerContext@000000002C1B4FB0)::End(pAsync:0x0000000026AD9EF8)HackerContext::Release counter=0, this=000000002C1B4FB0
deleting self
HackerDevice::GetHackerContext returns 000000002C1B4FB0
clearing mHackerDevice->mHackerContext
HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BE48
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C1B4EA0 created to wrap 000000002C0F3218
returns handle = 000000002C1B4EA0
HackerContext(class HackerContext@000000002C1B4EA0)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B4EA0)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=0, this=000000002C1B4EA0
deleting self
HackerDevice::GetHackerContext returns 000000002C1B4EA0
clearing mHackerDevice->mHackerContext
HackerDevice::Release counter=5, this=00000000036443C0
HackerDevice::QueryInterface(class HackerDevice@00000000036443C0) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@00000000036443C0) wrapper of 0000000026ECBC68
returns result = 0 for 00000000036443C0
HackerDevice::GetImmediateContext(class HackerDevice@00000000036443C0) called with:000000000014BE48
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000002C1B5B60 created to wrap 000000002C0F3218
returns handle = 000000002C1B5B60
HackerContext(class HackerContext@000000002C1B5B60)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C1B5B60)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=0, this=000000002C1B5B60
deleting self
HackerDevice::GetHackerContext returns 000000002C1B5B60
clearing mHackerDevice->mHackerContext
HackerDevice::Release counter=5, this=00000000036443C0


*** D3D11CreateDevice called with
pAdapter = 0000000000000000
Flags = 0
pFeatureLevels = 0
FeatureLevels = 0
ppDevice = 0000000000000000
pFeatureLevel = 0x1
ppImmediateContext = 0000000000000000
->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000
->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000



*** D3D11CreateDevice called with
pAdapter = 0000000026B122C0
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 2
ppDevice = 0000000008C00020
pFeatureLevel = 0x9100
ppImmediateContext = 0000000008C00028
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
D3D11CreateDevice returned device handle = 000000002C229528, context handle = 000000002C229FD8
HackerDevice 0000000003643740 created to wrap 000000002C229528
HackerContext 000000002C26D290 created to wrap 000000002C229FD8
HackerDevice::Create3DMigotoResources(class HackerDevice@0000000003643740) called.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 000000002C215B00
creating stereo parameter texture.
stereo texture created, handle = 000000002C307720
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000026ECE5F8.
creating .ini constant parameter texture.
IniParam texture created, handle = 000000002C3058E0
creating IniParam resource view.
Iniparams resource view created, handle = 0000000026ECD878.
->D3D11CreateDevice result = 0, device handle = 000000002C229528, device wrapper = 0000000003643740, context handle = 000000002C229FD8, context wrapper = 000000002C26D290

HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDXGIDevice1
created HackerDXGIDevice1(class HackerDXGIDevice1@000000002C277970) wrapper of 000000002C228F18
returns result = 0 for 000000002C277970
HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@000000002C277970) called
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@000000002C277970), counter=6, this=000000002C277970
HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 0000000005E16A60, ClassLinkage = 0000000000000000
FNV hash = 40ceefb948b13039
vs: handle = 000000002C20D048, hash = 40ceefb948b13039
returns result = 0, handle = 000000002C20D048
HackerDevice::CreatePixelShader called with BytecodeLength = 604, handle = 0000000005E16F10, ClassLinkage = 0000000000000000
FNV hash = a2dbeeb179876468
ps: handle = 000000002C20D1C8, hash = a2dbeeb179876468
returns result = 0, handle = 000000002C20D1C8
HackerDevice::CreatePixelShader called with BytecodeLength = 808, handle = 0000000005E1B440, ClassLinkage = 0000000000000000
FNV hash = fb438dda7cde86d2
ps: handle = 000000002C3C9408, hash = fb438dda7cde86d2
returns result = 0, handle = 000000002C3C9408
HackerDevice::CreatePixelShader called with BytecodeLength = 872, handle = 0000000005E1B770, ClassLinkage = 0000000000000000
FNV hash = e0ce3ad7dd07f8f2
ps: handle = 000000002C46B588, hash = e0ce3ad7dd07f8f2
returns result = 0, handle = 000000002C46B588
HackerDevice::CreatePixelShader called with BytecodeLength = 600, handle = 0000000005E16800, ClassLinkage = 0000000000000000
FNV hash = dbb520821fa40a5f
ps: handle = 000000002C46C708, hash = dbb520821fa40a5f
returns result = 0, handle = 000000002C46C708
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 64
Usage = 0
BindFlags = 0x1
CPUAccessFlags = 0x0
MiscFlags = 0x0
StructureByteStride = 0
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 16
Usage = 0
BindFlags = 0x4
CPUAccessFlags = 0x0
MiscFlags = 0x0
StructureByteStride = 0
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 16
Usage = 0
BindFlags = 0x4
CPUAccessFlags = 0x0
MiscFlags = 0x0
StructureByteStride = 0
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDirect3DDevice9
failed result = 80004002 for 000000002D96FD10
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D10Device
failed result = 80004002 for 000000002D96FD18
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@0000000003643740) wrapper of 000000002C229528
returns result = 0 for 0000000003643740
HackerDevice::Release counter=17, this=0000000003643740
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@0000000003643740) wrapper of 000000002C229528
returns result = 0 for 0000000003643740
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@000000002C27EFF0) wrapper of 000000002C228F18
returns result = 0 for 000000002C27EFF0
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@000000002C27EFF0) called with: 000000002D96FA78
created HackerDXGIAdapter wrapper = 000000002C27F230 of 0000000026B122C0
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@000000002C27F230) called
returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=12578062336
HackerUnknown::Release(class HackerDXGIAdapter@000000002C27F230), counter=8, this=000000002C27F230
HackerUnknown::Release(class HackerDXGIDevice@000000002C27EFF0), counter=18, this=000000002C27EFF0
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvwgf2umx.dll.
HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96FA60
returns handle = 000000002C26D290
HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C26D290)::GetData(pAsync:0x0000000026AD96F8, pData:0x000000002C302918, DataSize:8, GetDataFlags:0) = 1HackerContext(class HackerContext@000000002C26D290)::GetData(pAsync:0x0000000026AD96F8, pData:0x000000002C302918, DataSize:8, GetDataFlags:1) = 0HackerContext::Release counter=1, this=000000002C26D290
HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96F9E8
returns handle = 000000002C26D290
HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD9AF8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD9AF8)HackerContext::Release counter=1, this=000000002C26D290
HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96FAA8
returns handle = 000000002C26D290
HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=1, this=000000002C26D290
HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96FB08
returns handle = 000000002C26D290
HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD9AF8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD9AF8)HackerContext::Release counter=1, this=000000002C26D290
HackerDevice::Release counter=17, this=0000000003643740
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@0000000003643740) wrapper of 000000002C229528
returns result = 0 for 0000000003643740
HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96FBE8
returns handle = 000000002C26D290
HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD96F8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD96F8)HackerContext::Release counter=1, this=000000002C26D290
HackerDevice::Release counter=17, this=0000000003643740
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: ID3D11Device
return HackerDevice(class HackerDevice@0000000003643740) wrapper of 000000002C229528
returns result = 0 for 0000000003643740
HackerDevice::GetImmediateContext(class HackerDevice@0000000003643740) called with:000000002D96F998
returns handle = 000000002C26D290
HackerContext(class HackerContext@000000002C26D290)::Begin(pAsync:0x0000000026AD9EF8)HackerContext(class HackerContext@000000002C26D290)::End(pAsync:0x0000000026AD9EF8)HackerContext::Release counter=1, this=000000002C26D290
HackerDevice::Release counter=17, this=0000000003643740
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@000000002C27EC60) wrapper of 000000002C228F18
returns result = 0 for 000000002C27EC60
HackerUnknown::Release(class HackerDXGIDevice@000000002C27EC60), counter=17, this=000000002C27EC60
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@000000002C27F680) wrapper of 000000002C228F18
returns result = 0 for 000000002C27F680
HackerDXGIObject::GetParent(class HackerDXGIDevice@000000002C27F680) called with IID: IDXGIAdapter
created HackerDXGIAdapter wrapper = 000000002C27F0E0 of 0000000026B122C0
returns result = 0
HackerDXGIObject::GetParent(class HackerDXGIAdapter@000000002C27F0E0) called with IID: IDXGIFactory
created HackerDXGIFactory wrapper = 000000002C27EFC0 of 000000000361C660
returns result = 0
HackerUnknown::Release(class HackerDXGIFactory@000000002C27EFC0), counter=3, this=000000002C27EFC0
HackerUnknown::Release(class HackerDXGIAdapter@000000002C27F0E0), counter=8, this=000000002C27F0E0
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: {F74EE86F-7270-48E8-9D63-38AF75F22D57}
returns result = 0 for 000000002C228F28
HackerDevice::QueryInterface(class HackerDevice@0000000003643740) called with IID: {9B7E4A00-342C-4106-A19F-4F2704F689F0}
returns result = 0 for 000000002C228EC0
HackerUnknown::AddRef(class HackerDXGIFactory@000000002C27EFC0), counter=4, this=000000002C27EFC0


bo3b, any idea what might be wrong?:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#49
Posted 08/23/2016 07:17 PM   
First impressions here !! I'm shocked, an allmost perfect 3D ready release, THANK YOU Nixxes !!! I haven't played more than 10 min. but honestly I haven't seen a single serious issue yet. The outlining of objects made me uncomfortable so just turn them off.. The scope goes in 2D so thats acceptable too, all markers are in 3D, I haven't tried a gun yet, but the recticle can also be turned off, the hud is very flexible, well done again Nixxes.. @Mrorange: I don't understand your statement, personally I wouldn't dream about playing this game in FLAT mode :) I'll try to upload a couple of pics, if the gods and this site allows it.... [img]https://forums.geforce.com/cmd/default/download-comment-attachment/70020/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/70021/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/70022/[/img]
First impressions here !!

I'm shocked, an allmost perfect 3D ready release, THANK YOU Nixxes !!!

I haven't played more than 10 min. but honestly I haven't seen a single serious issue yet.
The outlining of objects made me uncomfortable so just turn them off..

The scope goes in 2D so thats acceptable too, all markers are in 3D, I haven't tried a gun yet, but the recticle can also be turned off, the hud is very flexible, well done again Nixxes..

@Mrorange: I don't understand your statement, personally I wouldn't dream about playing this game in FLAT mode :)

I'll try to upload a couple of pics, if the gods and this site allows it....

Image

Image

Image

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#50
Posted 08/23/2016 07:17 PM   
[quote="Blacksmith56"]First impressions here !! I'm shocked an allmost perfect 3D ready release, THANK YOU Nixxes !!! I haven't played more than 10 min. but honestly I haven't seen a single serious issue yet. The outlining of objects made me uncomfortable so just turn them off.. The scope goes in 2D so thats acceptable too, all markers are in 3D, I haven't tried a gun yet, but the recticle can also be turned off, the hud is very flexible, well done again Nixxes.. @Mrorange: I don't understand your statement, personally I wouldn't dream about playing this game in FLAT mode :) I'll try to upload a couple of pics, if the gods and this site allows it.... [/quote] Yupp, Reticle OFF first thing to do! :)) I am trying to make the HUD in 3D at least some part of it;) But I can't get 3DMigoto to hook the game no matter what:( Is definitely NOT A BAD IMPLEMENTATION. Is actually very good, but a bit incomplete;) We should all make a list of things that are broken and we can ask Nixxes to fix them;) But the ISSUES need to be documented properly: explained and a screenshot :) This way they will have an easier time to see it and understand it and hence fix it;)
Blacksmith56 said:First impressions here !!

I'm shocked an allmost perfect 3D ready release, THANK YOU Nixxes !!!

I haven't played more than 10 min. but honestly I haven't seen a single serious issue yet.
The outlining of objects made me uncomfortable so just turn them off..

The scope goes in 2D so thats acceptable too, all markers are in 3D, I haven't tried a gun yet, but the recticle can also be turned off, the hud is very flexible, well done again Nixxes..

@Mrorange: I don't understand your statement, personally I wouldn't dream about playing this game in FLAT mode :)

I'll try to upload a couple of pics, if the gods and this site allows it....



Yupp, Reticle OFF first thing to do! :))
I am trying to make the HUD in 3D at least some part of it;) But I can't get 3DMigoto to hook the game no matter what:(

Is definitely NOT A BAD IMPLEMENTATION. Is actually very good, but a bit incomplete;)
We should all make a list of things that are broken and we can ask Nixxes to fix them;)
But the ISSUES need to be documented properly: explained and a screenshot :) This way they will have an easier time to see it and understand it and hence fix it;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#51
Posted 08/23/2016 07:19 PM   
is the convergence really low on this game? i have 3d but there isnt much depth. usually i like it so that my characters gun is just starting to become blurry from high convergence. any way to increase it? when i try to use my 3d vision hotkeys it boots me out of 3d mode
is the convergence really low on this game? i have 3d but there isnt much depth. usually i like it so that my characters gun is just starting to become blurry from high convergence. any way to increase it? when i try to use my 3d vision hotkeys it boots me out of 3d mode

Gigabyte Gtx 1070
i5 4690k
16 gb ram

#52
Posted 08/23/2016 07:23 PM   
Are the ingame cinematics in 2d (like DEHR) or in 3D?
Are the ingame cinematics in 2d (like DEHR) or in 3D?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#53
Posted 08/23/2016 07:28 PM   
[quote="Blacksmith56"] @Mrorange: I don't understand your statement, personally I wouldn't dream about playing this game in FLAT mode :) [/quote] Yeah I played a bit more around with the options and decided also that it is a good 3D vision port and very playable in 3D. So I take back my first words that I would play it in 2D. God know never. ;D
Blacksmith56 said:

@Mrorange: I don't understand your statement, personally I wouldn't dream about playing this game in FLAT mode :)



Yeah I played a bit more around with the options and decided also that it is a good 3D vision port and very playable in 3D. So I take back my first words that I would play it in 2D. God know never. ;D

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#54
Posted 08/23/2016 07:31 PM   
[quote="chtiblue"]Are the ingame cinematics in 2d (like DEHR) or in 3D?[/quote] They are in 2D and actually not the best CGI films I have seen. I guess people that play in 2D would even think that it live rendered by ingame graphics. Good try. hehe
chtiblue said:Are the ingame cinematics in 2d (like DEHR) or in 3D?


They are in 2D and actually not the best CGI films I have seen. I guess people that play in 2D would even think that it live rendered by ingame graphics. Good try. hehe

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#55
Posted 08/23/2016 07:32 PM   
[quote="castlemadeofsand"]is the convergence really low on this game? i have 3d but there isnt much depth. usually i like it so that my characters gun is just starting to become blurry from high convergence. any way to increase it? when i try to use my 3d vision hotkeys it boots me out of 3d mode[/quote] Use the ingame options to chance the convergence. I would say if you put it on 100 % it is quite good. Check out my pictures and see if your convergence is different to mine.
castlemadeofsand said:is the convergence really low on this game? i have 3d but there isnt much depth. usually i like it so that my characters gun is just starting to become blurry from high convergence. any way to increase it? when i try to use my 3d vision hotkeys it boots me out of 3d mode


Use the ingame options to chance the convergence. I would say if you put it on 100 % it is quite good. Check out my pictures and see if your convergence is different to mine.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#56
Posted 08/23/2016 07:33 PM   
It's not bad in 3D, but not great either. It looks a bit like fake 3D or compatibility mode right now, even with max convergence there is not a whole lot of depth. Performance is pretty good though, on Ultra runs fine.
It's not bad in 3D, but not great either. It looks a bit like fake 3D or compatibility mode right now, even with max convergence there is not a whole lot of depth. Performance is pretty good though, on Ultra runs fine.

i7 - Nvidia 780ti - Nvidia 3DTV - Optoma HD33 - 100" screen + Panasonic Viera TX-P46GT30E

#57
Posted 08/23/2016 07:50 PM   
@helifax Try uncomment those lines in the d3dx.ini: (this one --> allow_dxgi1_2=1 may do the trick) [code];allow_check_interface=1 ;allow_dxgi1_2=1 ;allow_create_device=1[/code] For the screenshots looks like a good implementation....is not the depth and convergence i use, but seems real3D and working! some reflections are bad and the HUD is not perfect, but overall looks very nice!
@helifax
Try uncomment those lines in the d3dx.ini:
(this one --> allow_dxgi1_2=1 may do the trick)
;allow_check_interface=1
;allow_dxgi1_2=1
;allow_create_device=1



For the screenshots looks like a good implementation....is not the depth and convergence i use, but seems real3D and working! some reflections are bad and the HUD is not perfect, but overall looks very nice!

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#58
Posted 08/23/2016 07:56 PM   
[quote="mrorange55"][quote="castlemadeofsand"]is the convergence really low on this game? i have 3d but there isnt much depth. usually i like it so that my characters gun is just starting to become blurry from high convergence. any way to increase it? when i try to use my 3d vision hotkeys it boots me out of 3d mode[/quote] Use the ingame options to chance the convergence. I would say if you put it on 100 % it is quite good. Check out my pictures and see if your convergence is different to mine.[/quote] yeah i have it at 100 percent. are your pics (first link you posst) at 100% on both settings? one thing i noticed is off is that iff you close one of your eyes, certain objects in either the left or right eye view will have a transparency along the edges, where you see through part of the object in one eye only. it almost leooks like a ghosting effect but the objects themselves sometimes have transparent borders, ill try to take a pic of it but its easy to see in the beggining in the vents that have those fans in them
mrorange55 said:
castlemadeofsand said:is the convergence really low on this game? i have 3d but there isnt much depth. usually i like it so that my characters gun is just starting to become blurry from high convergence. any way to increase it? when i try to use my 3d vision hotkeys it boots me out of 3d mode


Use the ingame options to chance the convergence. I would say if you put it on 100 % it is quite good. Check out my pictures and see if your convergence is different to mine.


yeah i have it at 100 percent. are your pics (first link you posst) at 100% on both settings? one thing i noticed is off is that iff you close one of your eyes, certain objects in either the left or right eye view will have a transparency along the edges, where you see through part of the object in one eye only. it almost leooks like a ghosting effect but the objects themselves sometimes have transparent borders, ill try to take a pic of it but its easy to see in the beggining in the vents that have those fans in them

Gigabyte Gtx 1070
i5 4690k
16 gb ram

#59
Posted 08/23/2016 07:56 PM   
What about side by side options, does it have TaB mode?
What about side by side options, does it have TaB mode?

#60
Posted 08/23/2016 07:57 PM   
  4 / 14    
Scroll To Top