The Witcher 2 with N3DVision Please give your opinion.
1 / 3
Almost all settings are maxed out except AA, SSAO, Motion Blur & Ubersampling, I'm getting an average framerate of 20 at outdoor & 30 in indoor with v275.50 Beta.
Almost all settings are maxed out except AA, SSAO, Motion Blur & Ubersampling, I'm getting an average framerate of 20 at outdoor & 30 in indoor with v275.50 Beta.
P6X58D-E_i7950_Kingmax 6GB,DDR3,1.6GHz_ASUS ENGTX460 DC TOP 1GB_CM SPG 800W_WD1002FAEX_WD10EARS_CM Elite370_Alienware OptX AW2310_Logitech Z506 5.1+2_Logitech K100_Logitech MX518_Nvidia 3D Vision Kit_Win7 Ult x64 SP1_Corsair Vengeance 1500_MS X360 Wireless Controller_SAMSUNG UA40D5000PR_Logitech Z906
[quote name='TKH258' date='11 July 2011 - 04:59 AM' timestamp='1310356749' post='1262724']
Almost all settings are maxed out except AA, SSAO, Motion Blur & Ubersampling, I'm getting an average framerate of 20 at outdoor & 30 in indoor with v275.50 Beta.
[/quote]
Urgh, The Witcher 2 is plagued by bugs when trying to run in 3d, or with 3d drivers installed.
[quote name='TKH258' date='11 July 2011 - 04:59 AM' timestamp='1310356749' post='1262724']
Almost all settings are maxed out except AA, SSAO, Motion Blur & Ubersampling, I'm getting an average framerate of 20 at outdoor & 30 in indoor with v275.50 Beta.
Urgh, The Witcher 2 is plagued by bugs when trying to run in 3d, or with 3d drivers installed.
So, you're waiting for a stable release of 3D vision drivers that can provide decent framerate right? Are you playing the game already? I've just started the game, still at prologue. A very nice game, can't wait any longer. Hopefully NVIDIA can release a stable 3D vision driver by this week.
So, you're waiting for a stable release of 3D vision drivers that can provide decent framerate right? Are you playing the game already? I've just started the game, still at prologue. A very nice game, can't wait any longer. Hopefully NVIDIA can release a stable 3D vision driver by this week.
P6X58D-E_i7950_Kingmax 6GB,DDR3,1.6GHz_ASUS ENGTX460 DC TOP 1GB_CM SPG 800W_WD1002FAEX_WD10EARS_CM Elite370_Alienware OptX AW2310_Logitech Z506 5.1+2_Logitech K100_Logitech MX518_Nvidia 3D Vision Kit_Win7 Ult x64 SP1_Corsair Vengeance 1500_MS X360 Wireless Controller_SAMSUNG UA40D5000PR_Logitech Z906
[quote name='TKH258' date='11 July 2011 - 01:56 PM' timestamp='1310388969' post='1262870']
So, you're waiting for a stable release of 3D vision drivers that can provide decent framerate right? Are you playing the game already? I've just started the game, still at prologue. A very nice game, can't wait any longer. Hopefully NVIDIA can release a stable 3D vision driver by this week.
[/quote]
lol, that's not going to happen. They don't care they have are money now and there l;aughing there way to the bank.
[quote name='TKH258' date='11 July 2011 - 01:56 PM' timestamp='1310388969' post='1262870']
So, you're waiting for a stable release of 3D vision drivers that can provide decent framerate right? Are you playing the game already? I've just started the game, still at prologue. A very nice game, can't wait any longer. Hopefully NVIDIA can release a stable 3D vision driver by this week.
lol, that's not going to happen. They don't care they have are money now and there l;aughing there way to the bank.
[quote name='Suntory_Times' date='12 July 2011 - 05:48 AM' timestamp='1310442523' post='1263319']
lol, that's not going to happen. They don't care they have are money now and there l;aughing there way to the bank.
[/quote]
[quote name='Grestorn' date='14 July 2011 - 06:48 AM' timestamp='1310622523' post='1264771']
I pitty you.
[/quote]
So do I, I was essentially lied to by both nvidia. BTW when is Dragon Age 2 going to run. Or is that also okay that it still does not run properly on nvidia cards?
[quote name='Grestorn' date='14 July 2011 - 06:48 AM' timestamp='1310622523' post='1264771']
I pitty you.
So do I, I was essentially lied to by both nvidia. BTW when is Dragon Age 2 going to run. Or is that also okay that it still does not run properly on nvidia cards?
So you would think it alright if Windows made itself uncompatible with all your programs, then blamed the developers of said programs for not being compatible with windows? See case: OpenGL.
So you would think it alright if Windows made itself uncompatible with all your programs, then blamed the developers of said programs for not being compatible with windows? See case: OpenGL.
[quote name='Grestorn' date='14 July 2011 - 03:04 PM' timestamp='1310652288' post='1264956']
Why would nVidia be responsible for making "anything" compatible with 3D Vision?
[/quote]
Fixed that for you. Why wouldn't they be? They made 3D Vision, they have a responsibility to support it, it costs more than the game, yet you blame the one that costs less money? It is just some plastic and wires much like any other device in your home, why does it cost £110? Because they are charging for the development costs of the product and not the materials used to make the product. So what are they developing? Who knows, they just seem to be taking away features (opengl). You blame the game dev for not making the game 3D compatible? To an extent, but surely Nvidia could also help this, after all, you paid them more money than the game dev, why shouldn't they be responsible for some compatibilty of their product? You would think for £110 + 3d monitor + Graphics Card (for me about £800) you would get a bit more 'compatibility'. Whatever game you play has nothing to do with it, the game does not require you have or buy a 3D capable computer, it does not even expect you to have it half the time. You bought the 3D kit from Nvidia, and Nvidia should be the ones making it work. They have a list of 3D Ready games, half of which suffer from a slew of bugs. Nvidia sold you this product under the assumption you would be playing their 'Ready' and 'Excellent' rated games, of which even these don't work right (Witcher 2).
So yeah, £800 to Nvidia and on 3D technology, and you try to blame the game that probably cost you under £30. I think you have your priorities wrong.
[quote name='Grestorn' date='14 July 2011 - 03:04 PM' timestamp='1310652288' post='1264956']
Why would nVidia be responsible for making "anything" compatible with 3D Vision?
Fixed that for you. Why wouldn't they be? They made 3D Vision, they have a responsibility to support it, it costs more than the game, yet you blame the one that costs less money? It is just some plastic and wires much like any other device in your home, why does it cost £110? Because they are charging for the development costs of the product and not the materials used to make the product. So what are they developing? Who knows, they just seem to be taking away features (opengl). You blame the game dev for not making the game 3D compatible? To an extent, but surely Nvidia could also help this, after all, you paid them more money than the game dev, why shouldn't they be responsible for some compatibilty of their product? You would think for £110 + 3d monitor + Graphics Card (for me about £800) you would get a bit more 'compatibility'. Whatever game you play has nothing to do with it, the game does not require you have or buy a 3D capable computer, it does not even expect you to have it half the time. You bought the 3D kit from Nvidia, and Nvidia should be the ones making it work. They have a list of 3D Ready games, half of which suffer from a slew of bugs. Nvidia sold you this product under the assumption you would be playing their 'Ready' and 'Excellent' rated games, of which even these don't work right (Witcher 2).
So yeah, £800 to Nvidia and on 3D technology, and you try to blame the game that probably cost you under £30. I think you have your priorities wrong.
It's technically impossible to make a game perfectly compatible with 3DVision if the game doesn't adhere to a set of rules. I thought this would be known in this form. I was wrong, it seems.
If certain items, effects or even the whole image is rendered with the wrong Z-coordinates (Z is the axis "into" the monitor, i.e. it defines how far away an object is from the viewer), there is nothing the driver can do about that.
When nVidia made and advertised 3DVision, they never promised that each game would be compatible with it. Quite the contrary: They provide a list of games and tell us, how well these are performing in 3DV.
By the way, a single game is much much more expensive regarding its development costs than 3DVision. Just look at how many copies of a A-title game are sold and how many 3DVision sets are sold.
It's technically impossible to make a game perfectly compatible with 3DVision if the game doesn't adhere to a set of rules. I thought this would be known in this form. I was wrong, it seems.
If certain items, effects or even the whole image is rendered with the wrong Z-coordinates (Z is the axis "into" the monitor, i.e. it defines how far away an object is from the viewer), there is nothing the driver can do about that.
When nVidia made and advertised 3DVision, they never promised that each game would be compatible with it. Quite the contrary: They provide a list of games and tell us, how well these are performing in 3DV.
By the way, a single game is much much more expensive regarding its development costs than 3DVision. Just look at how many copies of a A-title game are sold and how many 3DVision sets are sold.
[quote name='Grestorn' date='18 July 2011 - 05:50 PM' timestamp='1311007838' post='1266998']
It's technically impossible to make a game perfectly compatible with 3DVision if the game doesn't adhere to a set of rules. I thought this would be known in this form. I was wrong, it seems.
If certain items, effects or even the whole image is rendered with the wrong Z-coordinates (Z is the axis "into" the monitor, i.e. it defines how far away an object is from the viewer), there is nothing the driver can do about that.
When nVidia made and advertised 3DVision, they never promised that each game would be compatible with it. Quite the contrary: They provide a list of games and tell us, how well these are performing in 3DV.
By the way, a single game is much much more expensive regarding its development costs than 3DVision. Just look at how many copies of a A-title game are sold and how many 3DVision sets are sold.
[/quote]
I believe you missed the part where I said the game dev is to blame 'to an extent'. Nvidia should definately be doing a ton more than they are. Infact things from my view seem to be going backwards. OpenGL used to work from what I have read and that is entirely 100% Nvidia's fault. You are also missing the entire point that Nvidia is the one that sold you 3D, not the game company. When 3D doesn't work, its not the game company's fault, unless they have stated it should work fine as part of their sales pitch.
[quote name='Grestorn' date='18 July 2011 - 05:50 PM' timestamp='1311007838' post='1266998']
It's technically impossible to make a game perfectly compatible with 3DVision if the game doesn't adhere to a set of rules. I thought this would be known in this form. I was wrong, it seems.
If certain items, effects or even the whole image is rendered with the wrong Z-coordinates (Z is the axis "into" the monitor, i.e. it defines how far away an object is from the viewer), there is nothing the driver can do about that.
When nVidia made and advertised 3DVision, they never promised that each game would be compatible with it. Quite the contrary: They provide a list of games and tell us, how well these are performing in 3DV.
By the way, a single game is much much more expensive regarding its development costs than 3DVision. Just look at how many copies of a A-title game are sold and how many 3DVision sets are sold.
I believe you missed the part where I said the game dev is to blame 'to an extent'. Nvidia should definately be doing a ton more than they are. Infact things from my view seem to be going backwards. OpenGL used to work from what I have read and that is entirely 100% Nvidia's fault. You are also missing the entire point that Nvidia is the one that sold you 3D, not the game company. When 3D doesn't work, its not the game company's fault, unless they have stated it should work fine as part of their sales pitch.
nVidia dropped the OpenGL support for 3DV, that's true for sure. You can blame them and be angry at them for that, there is no denying that at all.
For the reason, well, someone probably decided that the costs to support it weren't rectified by the low number of affected games.
nVidia sold 3D and also gave you a list up front of the games it works with and how well it works with. Technically, you can't ask for more. Not that this would be good marketing for sure, but that's what they're required to deliver.
Of course they'll make some effort to make new games to work with 3DV, by adding some profile settings, workaround in the driver and even by talking with the developers of the games, if they're willing to cooperate (and the game is important enough). Is it possible to improve that supprt? Well, certainly (as I said a couple of postings before). So they a really bad job with the support? In my opinion they don't. Especially since they are the ONLY company who actually gives a DAMN about improving the PC gaming experience. AMD doesn't do crap, if you ask me, and there is no one else left anymore.
nVidia dropped the OpenGL support for 3DV, that's true for sure. You can blame them and be angry at them for that, there is no denying that at all.
For the reason, well, someone probably decided that the costs to support it weren't rectified by the low number of affected games.
nVidia sold 3D and also gave you a list up front of the games it works with and how well it works with. Technically, you can't ask for more. Not that this would be good marketing for sure, but that's what they're required to deliver.
Of course they'll make some effort to make new games to work with 3DV, by adding some profile settings, workaround in the driver and even by talking with the developers of the games, if they're willing to cooperate (and the game is important enough). Is it possible to improve that supprt? Well, certainly (as I said a couple of postings before). So they a really bad job with the support? In my opinion they don't. Especially since they are the ONLY company who actually gives a DAMN about improving the PC gaming experience. AMD doesn't do crap, if you ask me, and there is no one else left anymore.
[quote name='Grestorn' date='14 July 2011 - 03:04 PM' timestamp='1310652288' post='1264956']
Why would nVidia be responsible for making Dragon Age 2 compatible with 3D Vision?
[/quote]
I'm not talking about with 2d vision. I'm taling about with it in 2d.
[quote name='Grestorn' date='18 July 2011 - 08:17 PM' timestamp='1311016624' post='1267063']
nVidia dropped the OpenGL support for 3DV, that's true for sure. You can blame them and be angry at them for that, there is no denying that at all.
For the reason, well, someone probably decided that the costs to support it weren't rectified by the low number of affected games.
[b]nVidia sold 3D and also gave you a list up front of the games it works with and how well it works with. Technically, you can't ask for more. Not that this would be good marketing for sure, but that's what they're required to deliver. [/b]
Of course they'll make some effort to make new games to work with 3DV, by adding some profile settings, workaround in the driver and even by talking with the developers of the games, if they're willing to cooperate (and the game is important enough). Is it possible to improve that supprt? Well, certainly (as I said a couple of postings before). So they a really bad job with the support? In my opinion they don't. Especially since they are the ONLY company who actually gives a DAMN about improving the PC gaming experience. AMD doesn't do crap, if you ask me, and there is no one else left anymore.
[/quote]
Three of those so called 3d vidion ready games currently don't work. So yes I do ask that they back up there claims with some level of reality.
[quote name='Grestorn' date='18 July 2011 - 08:17 PM' timestamp='1311016624' post='1267063']
nVidia dropped the OpenGL support for 3DV, that's true for sure. You can blame them and be angry at them for that, there is no denying that at all.
For the reason, well, someone probably decided that the costs to support it weren't rectified by the low number of affected games.
nVidia sold 3D and also gave you a list up front of the games it works with and how well it works with. Technically, you can't ask for more. Not that this would be good marketing for sure, but that's what they're required to deliver.
Of course they'll make some effort to make new games to work with 3DV, by adding some profile settings, workaround in the driver and even by talking with the developers of the games, if they're willing to cooperate (and the game is important enough). Is it possible to improve that supprt? Well, certainly (as I said a couple of postings before). So they a really bad job with the support? In my opinion they don't. Especially since they are the ONLY company who actually gives a DAMN about improving the PC gaming experience. AMD doesn't do crap, if you ask me, and there is no one else left anymore.
Three of those so called 3d vidion ready games currently don't work. So yes I do ask that they back up there claims with some level of reality.
P6X58D-E_i7950_Kingmax 6GB,DDR3,1.6GHz_ASUS ENGTX460 DC TOP 1GB_CM SPG 800W_WD1002FAEX_WD10EARS_CM Elite370_Alienware OptX AW2310_Logitech Z506 5.1+2_Logitech K100_Logitech MX518_Nvidia 3D Vision Kit_Win7 Ult x64 SP1_Corsair Vengeance 1500_MS X360 Wireless Controller_SAMSUNG UA40D5000PR_Logitech Z906
Almost all settings are maxed out except AA, SSAO, Motion Blur & Ubersampling, I'm getting an average framerate of 20 at outdoor & 30 in indoor with v275.50 Beta.
[/quote]
Urgh, The Witcher 2 is plagued by bugs when trying to run in 3d, or with 3d drivers installed.
Almost all settings are maxed out except AA, SSAO, Motion Blur & Ubersampling, I'm getting an average framerate of 20 at outdoor & 30 in indoor with v275.50 Beta.
Urgh, The Witcher 2 is plagued by bugs when trying to run in 3d, or with 3d drivers installed.
Steam: https://steamcommunity.com/id/suntorytimes
P6X58D-E_i7950_Kingmax 6GB,DDR3,1.6GHz_ASUS ENGTX460 DC TOP 1GB_CM SPG 800W_WD1002FAEX_WD10EARS_CM Elite370_Alienware OptX AW2310_Logitech Z506 5.1+2_Logitech K100_Logitech MX518_Nvidia 3D Vision Kit_Win7 Ult x64 SP1_Corsair Vengeance 1500_MS X360 Wireless Controller_SAMSUNG UA40D5000PR_Logitech Z906
So, you're waiting for a stable release of 3D vision drivers that can provide decent framerate right? Are you playing the game already? I've just started the game, still at prologue. A very nice game, can't wait any longer. Hopefully NVIDIA can release a stable 3D vision driver by this week.
[/quote]
lol, that's not going to happen. They don't care they have are money now and there l;aughing there way to the bank.
So, you're waiting for a stable release of 3D vision drivers that can provide decent framerate right? Are you playing the game already? I've just started the game, still at prologue. A very nice game, can't wait any longer. Hopefully NVIDIA can release a stable 3D vision driver by this week.
lol, that's not going to happen. They don't care they have are money now and there l;aughing there way to the bank.
Steam: https://steamcommunity.com/id/suntorytimes
P6X58D-E_i7950_Kingmax 6GB,DDR3,1.6GHz_ASUS ENGTX460 DC TOP 1GB_CM SPG 800W_WD1002FAEX_WD10EARS_CM Elite370_Alienware OptX AW2310_Logitech Z506 5.1+2_Logitech K100_Logitech MX518_Nvidia 3D Vision Kit_Win7 Ult x64 SP1_Corsair Vengeance 1500_MS X360 Wireless Controller_SAMSUNG UA40D5000PR_Logitech Z906
lol, that's not going to happen. They don't care they have are money now and there l;aughing there way to the bank.
[/quote]
I pitty you.
lol, that's not going to happen. They don't care they have are money now and there l;aughing there way to the bank.
I pitty you.
I pitty you.
[/quote]
So do I, I was essentially lied to by both nvidia. BTW when is Dragon Age 2 going to run. Or is that also okay that it still does not run properly on nvidia cards?
I pitty you.
So do I, I was essentially lied to by both nvidia. BTW when is Dragon Age 2 going to run. Or is that also okay that it still does not run properly on nvidia cards?
Steam: https://steamcommunity.com/id/suntorytimes
Why would nVidia be responsible for making "anything" compatible with 3D Vision?
[/quote]
Fixed that for you. Why wouldn't they be? They made 3D Vision, they have a responsibility to support it, it costs more than the game, yet you blame the one that costs less money? It is just some plastic and wires much like any other device in your home, why does it cost £110? Because they are charging for the development costs of the product and not the materials used to make the product. So what are they developing? Who knows, they just seem to be taking away features (opengl). You blame the game dev for not making the game 3D compatible? To an extent, but surely Nvidia could also help this, after all, you paid them more money than the game dev, why shouldn't they be responsible for some compatibilty of their product? You would think for £110 + 3d monitor + Graphics Card (for me about £800) you would get a bit more 'compatibility'. Whatever game you play has nothing to do with it, the game does not require you have or buy a 3D capable computer, it does not even expect you to have it half the time. You bought the 3D kit from Nvidia, and Nvidia should be the ones making it work. They have a list of 3D Ready games, half of which suffer from a slew of bugs. Nvidia sold you this product under the assumption you would be playing their 'Ready' and 'Excellent' rated games, of which even these don't work right (Witcher 2).
So yeah, £800 to Nvidia and on 3D technology, and you try to blame the game that probably cost you under £30. I think you have your priorities wrong.
Why would nVidia be responsible for making "anything" compatible with 3D Vision?
Fixed that for you. Why wouldn't they be? They made 3D Vision, they have a responsibility to support it, it costs more than the game, yet you blame the one that costs less money? It is just some plastic and wires much like any other device in your home, why does it cost £110? Because they are charging for the development costs of the product and not the materials used to make the product. So what are they developing? Who knows, they just seem to be taking away features (opengl). You blame the game dev for not making the game 3D compatible? To an extent, but surely Nvidia could also help this, after all, you paid them more money than the game dev, why shouldn't they be responsible for some compatibilty of their product? You would think for £110 + 3d monitor + Graphics Card (for me about £800) you would get a bit more 'compatibility'. Whatever game you play has nothing to do with it, the game does not require you have or buy a 3D capable computer, it does not even expect you to have it half the time. You bought the 3D kit from Nvidia, and Nvidia should be the ones making it work. They have a list of 3D Ready games, half of which suffer from a slew of bugs. Nvidia sold you this product under the assumption you would be playing their 'Ready' and 'Excellent' rated games, of which even these don't work right (Witcher 2).
So yeah, £800 to Nvidia and on 3D technology, and you try to blame the game that probably cost you under £30. I think you have your priorities wrong.
If certain items, effects or even the whole image is rendered with the wrong Z-coordinates (Z is the axis "into" the monitor, i.e. it defines how far away an object is from the viewer), there is nothing the driver can do about that.
When nVidia made and advertised 3DVision, they never promised that each game would be compatible with it. Quite the contrary: They provide a list of games and tell us, how well these are performing in 3DV.
By the way, a single game is much much more expensive regarding its development costs than 3DVision. Just look at how many copies of a A-title game are sold and how many 3DVision sets are sold.
If certain items, effects or even the whole image is rendered with the wrong Z-coordinates (Z is the axis "into" the monitor, i.e. it defines how far away an object is from the viewer), there is nothing the driver can do about that.
When nVidia made and advertised 3DVision, they never promised that each game would be compatible with it. Quite the contrary: They provide a list of games and tell us, how well these are performing in 3DV.
By the way, a single game is much much more expensive regarding its development costs than 3DVision. Just look at how many copies of a A-title game are sold and how many 3DVision sets are sold.
It's technically impossible to make a game perfectly compatible with 3DVision if the game doesn't adhere to a set of rules. I thought this would be known in this form. I was wrong, it seems.
If certain items, effects or even the whole image is rendered with the wrong Z-coordinates (Z is the axis "into" the monitor, i.e. it defines how far away an object is from the viewer), there is nothing the driver can do about that.
When nVidia made and advertised 3DVision, they never promised that each game would be compatible with it. Quite the contrary: They provide a list of games and tell us, how well these are performing in 3DV.
By the way, a single game is much much more expensive regarding its development costs than 3DVision. Just look at how many copies of a A-title game are sold and how many 3DVision sets are sold.
[/quote]
I believe you missed the part where I said the game dev is to blame 'to an extent'. Nvidia should definately be doing a ton more than they are. Infact things from my view seem to be going backwards. OpenGL used to work from what I have read and that is entirely 100% Nvidia's fault. You are also missing the entire point that Nvidia is the one that sold you 3D, not the game company. When 3D doesn't work, its not the game company's fault, unless they have stated it should work fine as part of their sales pitch.
It's technically impossible to make a game perfectly compatible with 3DVision if the game doesn't adhere to a set of rules. I thought this would be known in this form. I was wrong, it seems.
If certain items, effects or even the whole image is rendered with the wrong Z-coordinates (Z is the axis "into" the monitor, i.e. it defines how far away an object is from the viewer), there is nothing the driver can do about that.
When nVidia made and advertised 3DVision, they never promised that each game would be compatible with it. Quite the contrary: They provide a list of games and tell us, how well these are performing in 3DV.
By the way, a single game is much much more expensive regarding its development costs than 3DVision. Just look at how many copies of a A-title game are sold and how many 3DVision sets are sold.
I believe you missed the part where I said the game dev is to blame 'to an extent'. Nvidia should definately be doing a ton more than they are. Infact things from my view seem to be going backwards. OpenGL used to work from what I have read and that is entirely 100% Nvidia's fault. You are also missing the entire point that Nvidia is the one that sold you 3D, not the game company. When 3D doesn't work, its not the game company's fault, unless they have stated it should work fine as part of their sales pitch.
For the reason, well, someone probably decided that the costs to support it weren't rectified by the low number of affected games.
nVidia sold 3D and also gave you a list up front of the games it works with and how well it works with. Technically, you can't ask for more. Not that this would be good marketing for sure, but that's what they're required to deliver.
Of course they'll make some effort to make new games to work with 3DV, by adding some profile settings, workaround in the driver and even by talking with the developers of the games, if they're willing to cooperate (and the game is important enough). Is it possible to improve that supprt? Well, certainly (as I said a couple of postings before). So they a really bad job with the support? In my opinion they don't. Especially since they are the ONLY company who actually gives a DAMN about improving the PC gaming experience. AMD doesn't do crap, if you ask me, and there is no one else left anymore.
For the reason, well, someone probably decided that the costs to support it weren't rectified by the low number of affected games.
nVidia sold 3D and also gave you a list up front of the games it works with and how well it works with. Technically, you can't ask for more. Not that this would be good marketing for sure, but that's what they're required to deliver.
Of course they'll make some effort to make new games to work with 3DV, by adding some profile settings, workaround in the driver and even by talking with the developers of the games, if they're willing to cooperate (and the game is important enough). Is it possible to improve that supprt? Well, certainly (as I said a couple of postings before). So they a really bad job with the support? In my opinion they don't. Especially since they are the ONLY company who actually gives a DAMN about improving the PC gaming experience. AMD doesn't do crap, if you ask me, and there is no one else left anymore.
Why would nVidia be responsible for making Dragon Age 2 compatible with 3D Vision?
[/quote]
I'm not talking about with 2d vision. I'm taling about with it in 2d.
Why would nVidia be responsible for making Dragon Age 2 compatible with 3D Vision?
I'm not talking about with 2d vision. I'm taling about with it in 2d.
Steam: https://steamcommunity.com/id/suntorytimes
nVidia dropped the OpenGL support for 3DV, that's true for sure. You can blame them and be angry at them for that, there is no denying that at all.
For the reason, well, someone probably decided that the costs to support it weren't rectified by the low number of affected games.
[b]nVidia sold 3D and also gave you a list up front of the games it works with and how well it works with. Technically, you can't ask for more. Not that this would be good marketing for sure, but that's what they're required to deliver. [/b]
Of course they'll make some effort to make new games to work with 3DV, by adding some profile settings, workaround in the driver and even by talking with the developers of the games, if they're willing to cooperate (and the game is important enough). Is it possible to improve that supprt? Well, certainly (as I said a couple of postings before). So they a really bad job with the support? In my opinion they don't. Especially since they are the ONLY company who actually gives a DAMN about improving the PC gaming experience. AMD doesn't do crap, if you ask me, and there is no one else left anymore.
[/quote]
Three of those so called 3d vidion ready games currently don't work. So yes I do ask that they back up there claims with some level of reality.
nVidia dropped the OpenGL support for 3DV, that's true for sure. You can blame them and be angry at them for that, there is no denying that at all.
For the reason, well, someone probably decided that the costs to support it weren't rectified by the low number of affected games.
nVidia sold 3D and also gave you a list up front of the games it works with and how well it works with. Technically, you can't ask for more. Not that this would be good marketing for sure, but that's what they're required to deliver.
Of course they'll make some effort to make new games to work with 3DV, by adding some profile settings, workaround in the driver and even by talking with the developers of the games, if they're willing to cooperate (and the game is important enough). Is it possible to improve that supprt? Well, certainly (as I said a couple of postings before). So they a really bad job with the support? In my opinion they don't. Especially since they are the ONLY company who actually gives a DAMN about improving the PC gaming experience. AMD doesn't do crap, if you ask me, and there is no one else left anymore.
Three of those so called 3d vidion ready games currently don't work. So yes I do ask that they back up there claims with some level of reality.
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