[quote="DarkStarSword"]Look at the top of the main function for the input and output parameters, and find the output SV_Position0:
[code]void main(
int4 v0 : position0,
float4 v1 : normal0,
float4 v2 : color0,
out float4 o0 : SV_Position0,
out float o1 : SV_ClipDistance0,
out float4 o2 : TEXCOORD0)
[/code]
In this case it's o0, so add a line immediately above the "return;" (not "ret") at the end of the function like "o0 = 0;"[/quote]
Ok I get it now, thanks!
So after I've disabled the shaders and I want to play the game is there anything I should do to make it run better? Like disable some stuff in d3dx.ini?
DarkStarSword said:Look at the top of the main function for the input and output parameters, and find the output SV_Position0:
void main(
int4 v0 : position0,
float4 v1 : normal0,
float4 v2 : color0,
out float4 o0 : SV_Position0,
out float o1 : SV_ClipDistance0,
out float4 o2 : TEXCOORD0)
In this case it's o0, so add a line immediately above the "return;" (not "ret") at the end of the function like "o0 = 0;"
Ok I get it now, thanks!
So after I've disabled the shaders and I want to play the game is there anything I should do to make it run better? Like disable some stuff in d3dx.ini?
1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)
So I was able to find and disable some shaders in Ryse, but playing is pretty much impossible because of constant crashing when trying to load a save game. It eventually works if I try loading a different level, but it crashes to often. I'm not even trying to play it in 3D just with the shader fix. Any ideas?
So I was able to find and disable some shaders in Ryse, but playing is pretty much impossible because of constant crashing when trying to load a save game. It eventually works if I try loading a different level, but it crashes to often. I'm not even trying to play it in 3D just with the shader fix. Any ideas?
1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)
[quote="Jan-Itor"]So I was able to find and disable some shaders in Ryse, but playing is pretty much impossible because of constant crashing when trying to load a save game. It eventually works if I try loading a different level, but it crashes to often. I'm not even trying to play it in 3D just with the shader fix. Any ideas?[/quote]
3D is required by 3Dmigoto. If it's not enabled, it will crash. Doesn't have to be on. (I made a recent change to give you a beep alert instead of crashing, but it's not out yet.)
Not sure that's the problem though, if you are crashing on loading. Does it work in 2D without 3Dmigoto?
Are you on 8.1? 8.1 has known problems in 3D.
Jan-Itor said:So I was able to find and disable some shaders in Ryse, but playing is pretty much impossible because of constant crashing when trying to load a save game. It eventually works if I try loading a different level, but it crashes to often. I'm not even trying to play it in 3D just with the shader fix. Any ideas?
3D is required by 3Dmigoto. If it's not enabled, it will crash. Doesn't have to be on. (I made a recent change to give you a beep alert instead of crashing, but it's not out yet.)
Not sure that's the problem though, if you are crashing on loading. Does it work in 2D without 3Dmigoto?
Are you on 8.1? 8.1 has known problems in 3D.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="Jan-Itor"]So I was able to find and disable some shaders in Ryse, but playing is pretty much impossible because of constant crashing when trying to load a save game. It eventually works if I try loading a different level, but it crashes to often. I'm not even trying to play it in 3D just with the shader fix. Any ideas?[/quote]
3D is required by 3Dmigoto. If it's not enabled, it will crash. Doesn't have to be on. (I made a recent change to give you a beep alert instead of crashing, but it's not out yet.)
Not sure that's the problem though, if you are crashing on loading. Does it work in 2D without 3Dmigoto?
Are you on 8.1? 8.1 has known problems in 3D.[/quote]
Yeah it stops crashing if I remove all 3Dmigoto files. But if I manage to get past the loading, the game runs just fine with 3Dmigoto. so I guess something happens during the loading process.
I am indeed on win 8.1, but is Ryse just crashing for me or does it happen for anyone else?
Jan-Itor said:So I was able to find and disable some shaders in Ryse, but playing is pretty much impossible because of constant crashing when trying to load a save game. It eventually works if I try loading a different level, but it crashes to often. I'm not even trying to play it in 3D just with the shader fix. Any ideas?
3D is required by 3Dmigoto. If it's not enabled, it will crash. Doesn't have to be on. (I made a recent change to give you a beep alert instead of crashing, but it's not out yet.)
Not sure that's the problem though, if you are crashing on loading. Does it work in 2D without 3Dmigoto?
Are you on 8.1? 8.1 has known problems in 3D.
Yeah it stops crashing if I remove all 3Dmigoto files. But if I manage to get past the loading, the game runs just fine with 3Dmigoto. so I guess something happens during the loading process.
I am indeed on win 8.1, but is Ryse just crashing for me or does it happen for anyone else?
1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)
First time I've heard of it crashing on Ryse, but we know that 3Dmigoto crashes on 8.1 for people playing Dragon Age Inquisition. Suggestion there is to use Flugan's wrapper instead.
Would be worth a try to see if Flugan's wrapper/loader works for you here on Ryse. Remove all the stuff except for the ShaderFixes folder for changing install.
First time I've heard of it crashing on Ryse, but we know that 3Dmigoto crashes on 8.1 for people playing Dragon Age Inquisition. Suggestion there is to use Flugan's wrapper instead.
Would be worth a try to see if Flugan's wrapper/loader works for you here on Ryse. Remove all the stuff except for the ShaderFixes folder for changing install.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Ryse is pretty unstable on any version of Windows - make sure you have completely turned off CryEngine 3D as that almost guarantees a crash on load:
[quote="DarkStarSword"]If anyone else is getting a crash when starting a new game or loading a game while 3D is enabled in the control panel, try adding these lines to the system.cfg file in the Ryse Son of Rome directory:
r_StereoDevice=0
r_StereoMode=0
r_StereoOutput=0[/quote][url]https://forums.geforce.com/default/topic/774164/3d-vision/ryse-son-of-rome/post/4452988/#4452988[/url]
Ryse is pretty unstable on any version of Windows - make sure you have completely turned off CryEngine 3D as that almost guarantees a crash on load:
DarkStarSword said:If anyone else is getting a crash when starting a new game or loading a game while 3D is enabled in the control panel, try adding these lines to the system.cfg file in the Ryse Son of Rome directory:
What about?
[img]http://sg.bo3b.net/mordor/ShadowOfMordor28_85.jps[/img]
The significant part there is the text Overlay.
It turned out to be quite a challenge to get the overlay to work with all the variants of games. Took around a full month of development effort to get that to work.
Worth the learning, and required a full restructring of the code base, so it's in better shape now, but a ton of work to get to that point.
Not ready for release, it's just proof of concept and proper code structure, but had to share.
It turned out to be quite a challenge to get the overlay to work with all the variants of games. Took around a full month of development effort to get that to work.
Worth the learning, and required a full restructring of the code base, so it's in better shape now, but a ton of work to get to that point.
Not ready for release, it's just proof of concept and proper code structure, but had to share.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
OK, nobody seemed too excited about that, probably because Hello World is only a start.
How about something more interesting:
[img]http://bo3b.net/alien/AI59_85_2.jps[/img]
[quote="bo3b"]OK, nobody seemed too excited about that, probably because Hello World is only a start.
How about something more interesting:
[img]http://bo3b.net/alien/AI59_85_2.jps[/img][/quote]
I'm excited by this. Good work bo3b.
[quote="bo3b"]OK, nobody seemed too excited about that, probably because Hello World is only a start.
How about something more interesting:
[img]http://bo3b.net/alien/AI59_85_2.jps[/img][/quote]
Nice, nice, nice!!! :D
bo3b said:OK, nobody seemed too excited about that, probably because Hello World is only a start.
How about something more interesting:
Nice, nice, nice!!! :D
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DarkStarSword"]Looking good (though tbh it's all the underlying improvements that have gone into this that excite me the most :-p[/quote]
Me also. The underlying improvements were necessary to get this overlay working, and should make working on the code a lot easier. Of note, DXGI is fully alive again, and fully wrapped. We get access to the SwapChain now, including that bizarre back-door method through QueryInterface I didn't know about, but needed for Mordor.
It's always a drag though, spent a good month coding with nothing visible. ;->
Now with this new architecture though, we can finally see an actual usable Overlay, this is hunting vertex shaders, with the doors selected and thus blanked out. Suggestions welcome.
[img]http://bo3b.net/alien/AI62_85-1.jps[/img]
Checked-in, but no release yet. Also includes a new hunting on/off toggle key to allow you to play at full speed, then enable the hunting+overlay when you like.
DarkStarSword said:Looking good (though tbh it's all the underlying improvements that have gone into this that excite me the most :-p
Me also. The underlying improvements were necessary to get this overlay working, and should make working on the code a lot easier. Of note, DXGI is fully alive again, and fully wrapped. We get access to the SwapChain now, including that bizarre back-door method through QueryInterface I didn't know about, but needed for Mordor.
It's always a drag though, spent a good month coding with nothing visible. ;->
Now with this new architecture though, we can finally see an actual usable Overlay, this is hunting vertex shaders, with the doors selected and thus blanked out. Suggestions welcome.
Checked-in, but no release yet. Also includes a new hunting on/off toggle key to allow you to play at full speed, then enable the hunting+overlay when you like.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]Of note, DXGI is fully alive again, and fully wrapped.[/quote]Sweet :) No Win 8 / evil update stability issues this time?
[quote]Also includes a new hunting on/off toggle key to allow you to play at full speed, then enable the hunting+overlay when you like.[/quote]I'd been thinking about adding the same thing :) Are there any problems with shaders created during play mode not being dumpable/replaceable after switching to hunting mode?
bo3b said:Of note, DXGI is fully alive again, and fully wrapped.
Sweet :) No Win 8 / evil update stability issues this time?
Also includes a new hunting on/off toggle key to allow you to play at full speed, then enable the hunting+overlay when you like.
I'd been thinking about adding the same thing :) Are there any problems with shaders created during play mode not being dumpable/replaceable after switching to hunting mode?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Ok I get it now, thanks!
So after I've disabled the shaders and I want to play the game is there anything I should do to make it run better? Like disable some stuff in d3dx.ini?
1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)
3D is required by 3Dmigoto. If it's not enabled, it will crash. Doesn't have to be on. (I made a recent change to give you a beep alert instead of crashing, but it's not out yet.)
Not sure that's the problem though, if you are crashing on loading. Does it work in 2D without 3Dmigoto?
Are you on 8.1? 8.1 has known problems in 3D.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Yeah it stops crashing if I remove all 3Dmigoto files. But if I manage to get past the loading, the game runs just fine with 3Dmigoto. so I guess something happens during the loading process.
I am indeed on win 8.1, but is Ryse just crashing for me or does it happen for anyone else?
1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)
Would be worth a try to see if Flugan's wrapper/loader works for you here on Ryse. Remove all the stuff except for the ShaderFixes folder for changing install.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
https://forums.geforce.com/default/topic/774164/3d-vision/ryse-son-of-rome/post/4452988/#4452988
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)
The significant part there is the text Overlay.
It turned out to be quite a challenge to get the overlay to work with all the variants of games. Took around a full month of development effort to get that to work.
Worth the learning, and required a full restructring of the code base, so it's in better shape now, but a ton of work to get to that point.
Not ready for release, it's just proof of concept and proper code structure, but had to share.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
How about something more interesting:
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I'm excited by this. Good work bo3b.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Nice, nice, nice!!! :D
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Me also. The underlying improvements were necessary to get this overlay working, and should make working on the code a lot easier. Of note, DXGI is fully alive again, and fully wrapped. We get access to the SwapChain now, including that bizarre back-door method through QueryInterface I didn't know about, but needed for Mordor.
It's always a drag though, spent a good month coding with nothing visible. ;->
Now with this new architecture though, we can finally see an actual usable Overlay, this is hunting vertex shaders, with the doors selected and thus blanked out. Suggestions welcome.
Checked-in, but no release yet. Also includes a new hunting on/off toggle key to allow you to play at full speed, then enable the hunting+overlay when you like.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I'd been thinking about adding the same thing :) Are there any problems with shaders created during play mode not being dumpable/replaceable after switching to hunting mode?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword