Arma 3
  3 / 3    
For what it's worth, I took a brief look at it with 3Dmigoto using controllers. I found the shader 9dd0e38efacac520-ps_replace.txt as being the pixel shader for the round white bushes. Along with the vertex shader of bb7859fd0d031ca8-vs_replace.txt. I could not work out why they go white, but didn't spend a lot of time on it. I know that o2 of that vertex shader is the texture in question. However, I think this game has a lot of potential for a quick-fix style like I describe in my class, where stuff is disabled, but not actually fixed. I'd strongly suggest going that route first, to get something playable, then come back to fixing them later. For example, disabling that pixel shader removes all of those broken plants, and almost immediately helps. It's not awesome that they are all gone, but the scenery doesn't change all that much, and there are still other plants that work. Two more things need tweaking to be playable. 1) Skybox is too close and needs to move back, which I think will also help the horizon problem. 2) Trees in distance are drawn at screen depth and can be disabled. Shadows can be disabled in the game UI to start. So, with those small tweaks, I really think this game would be viable. Please keep up the good work.
For what it's worth, I took a brief look at it with 3Dmigoto using controllers. I found the shader 9dd0e38efacac520-ps_replace.txt as being the pixel shader for the round white bushes. Along with the vertex shader of bb7859fd0d031ca8-vs_replace.txt. I could not work out why they go white, but didn't spend a lot of time on it. I know that o2 of that vertex shader is the texture in question.


However, I think this game has a lot of potential for a quick-fix style like I describe in my class, where stuff is disabled, but not actually fixed. I'd strongly suggest going that route first, to get something playable, then come back to fixing them later.

For example, disabling that pixel shader removes all of those broken plants, and almost immediately helps. It's not awesome that they are all gone, but the scenery doesn't change all that much, and there are still other plants that work.

Two more things need tweaking to be playable.

1) Skybox is too close and needs to move back, which I think will also help the horizon problem.
2) Trees in distance are drawn at screen depth and can be disabled.


Shadows can be disabled in the game UI to start. So, with those small tweaks, I really think this game would be viable. Please keep up the good work.

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#31
Posted 10/26/2014 09:57 PM   
Hello Made some experiments with drivers, and with this flag from Metro 2033 you get 3d (and white bushes) Setting ID_0x70f8e408 = 0x80b671fc InternalSettingFlag=V0 Change it to 0x80B671E8 and you get colored vegetation and everything working, except, the terrain appaers to move along 3d vision depth differently from the rest of the meshes, Hard to explain. (or use Assassins Creed I profile to see it) Tried with different values and they appear to be fixed. Any other than those two will crash the game in 3d vision. Maybe it helps ! :)
Hello

Made some experiments with drivers, and with this flag from Metro 2033 you get 3d (and white bushes)

Setting ID_0x70f8e408 = 0x80b671fc InternalSettingFlag=V0

Change it to 0x80B671E8 and you get colored vegetation and everything working, except, the terrain appaers to move along 3d vision depth differently from the rest of the meshes, Hard to explain. (or use Assassins Creed I profile to see it)

Tried with different values and they appear to be fixed. Any other than those two will crash the game in 3d vision.

Maybe it helps ! :)

#32
Posted 11/30/2014 05:19 PM   
  3 / 3    
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