Microsoft relents, dx12 is no longer exclusive to W10
"At Microsoft, we make every effort to respond to customer feedback, so when we received this feedback from Blizzard and other developers, we decided to act on it. Microsoft is pleased to announce that we have ported the user mode D3D12 runtime to Windows 7. This unblocks developers who want to take full advantage of the latest improvements in D3D12 while still supporting customers on older operating systems." Read the full post at Microsoft's Devblogs https://devblogs.microsoft.com/directx/world-of-warcraft-uses-directx-12-running-on-windows-7/ Another interesting article on their blog https://devblogs.microsoft.com/directx/direct3d-11-on-12-updates/
"At Microsoft, we make every effort to respond to customer feedback, so when we received this feedback from Blizzard and other developers, we decided to act on it. Microsoft is pleased to announce that we have ported the user mode D3D12 runtime to Windows 7. This unblocks developers who want to take full advantage of the latest improvements in D3D12 while still supporting customers on older operating systems."

Read the full post at Microsoft's Devblogs
https://devblogs.microsoft.com/directx/world-of-warcraft-uses-directx-12-running-on-windows-7/

Another interesting article on their blog
https://devblogs.microsoft.com/directx/direct3d-11-on-12-updates/

#1
Posted 03/18/2019 12:26 AM   
Hmmm, that might bump up the eventual DX12 port of 3DMigoto a little on the priority list
Hmmm, that might bump up the eventual DX12 port of 3DMigoto a little on the priority list

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#2
Posted 03/18/2019 02:28 AM   
Great news, MS you lost this one!
Great news, MS you lost this one!

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#3
Posted 03/18/2019 08:01 AM   
For all that dx12 promised, it sure has been slow for game developers to adopt. Of course the same could be said for Vulkan. Both promised to be revolutionary alternatives to AMDs Mantle and reduce driver overhead significantly. Demos for both were promising, but here we are years later and little to show for these advancements offered. I wonder if Nvidia even fully supports dx12 yet https://www.youtube.com/watch?v=Dnn0rgDaSro
For all that dx12 promised, it sure has been slow for game developers to adopt. Of course the same could be said for Vulkan. Both promised to be revolutionary alternatives to AMDs Mantle and reduce driver overhead significantly.

Demos for both were promising, but here we are years later and little to show for these advancements offered.

I wonder if Nvidia even fully supports dx12 yet


#4
Posted 03/18/2019 08:57 AM   
The problem is that all that promise of increased performance comes at the cost of increased complexity for the game developer, a million new bugs and the eventual realisation that their game engine kills almost all the performance benefits that they might have stood to gain in the first place. 99% of game devs can't really justify that. DX12 has obviously had the Windows 10 lock in until now putting it out of the question for most devs, but even Vulkan is not a good choice for many devs, and those that are adopting it seem to be doing so more out of principle than anything else (however, I have been told that Vulkan's debug layer is infinitely better than DX' at telling them what they did wrong, so there are some devs liking it for that). Eventually the situation will change, but that will largely be because of engines like Unity or UE switching their default rendering backend to it.
The problem is that all that promise of increased performance comes at the cost of increased complexity for the game developer, a million new bugs and the eventual realisation that their game engine kills almost all the performance benefits that they might have stood to gain in the first place.

99% of game devs can't really justify that. DX12 has obviously had the Windows 10 lock in until now putting it out of the question for most devs, but even Vulkan is not a good choice for many devs, and those that are adopting it seem to be doing so more out of principle than anything else (however, I have been told that Vulkan's debug layer is infinitely better than DX' at telling them what they did wrong, so there are some devs liking it for that).

Eventually the situation will change, but that will largely be because of engines like Unity or UE switching their default rendering backend to it.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#5
Posted 03/18/2019 03:09 PM   
[quote="DarkStarSword"] Eventually the situation will change, but that will largely be because of engines like Unity or UE switching their default rendering backend to it.[/quote] Man I hope thats a long way off, indies are the one source of new games I think we will be playing in 3D for a while after Nvidia drops support. They won't require new drivers like some AAA titles might, and the universal fixes either are a great starting point for a fix or fix them outright. If the major indie development engines switch to DX12 earlier, I can only pray you wizards can cook up a DX12 compatible 3DMigoto (I can only imagine the complexity of this endeavor, as even the reshade guy wants no part of porting his tool to dx12)
DarkStarSword said:

Eventually the situation will change, but that will largely be because of engines like Unity or UE switching their default rendering backend to it.


Man I hope thats a long way off, indies are the one source of new games I think we will be playing in 3D for a while after Nvidia drops support. They won't require new drivers like some AAA titles might, and the universal fixes either are a great starting point for a fix or fix them outright. If the major indie development engines switch to DX12 earlier, I can only pray you wizards can cook up a DX12 compatible 3DMigoto (I can only imagine the complexity of this endeavor, as even the reshade guy wants no part of porting his tool to dx12)

#6
Posted 03/18/2019 04:29 PM   
I can just imagine that all of those studios that Microsoft bought up will be releasing exclusively dx12 titles only available on the Windows Store or XBox Platforms. The Sony Playstation will never see another HitMan game. Studios Microsoft recently bought up IO Interactive (Hitman series) Ninja Theory (HellBlade: Seauna's Sacrifice) Playground Games (Forza racing series) Undead Labs (State of Decay) Compulsion Games (We Happy Few) Obsidian Entertainment (Fallout New Vegas) InXile Entertainment (Wasteland 2)
I can just imagine that all of those studios that Microsoft bought up will be releasing exclusively dx12 titles only available on the Windows Store or XBox Platforms.

The Sony Playstation will never see another HitMan game.

Studios Microsoft recently bought up

IO Interactive (Hitman series)
Ninja Theory (HellBlade: Seauna's Sacrifice)
Playground Games (Forza racing series)
Undead Labs (State of Decay)
Compulsion Games (We Happy Few)
Obsidian Entertainment (Fallout New Vegas)
InXile Entertainment (Wasteland 2)

#7
Posted 03/18/2019 07:01 PM   
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