[quote="RTdigital"]Been playing in 3d regardless of issues. Thanks for all your efforts thus far. Great game worthy of it. [/quote]
I am also still playing this game in 3d as it is out of the box. With shadows disabled (I have never tried them on) for me it is definitely playable. Sometimes the convergence on my character is perfect, sometimes its off. I don't know why.
There are definitely some elements not working correctly, and I appreciate those who can not play with them broken, because they are the ones who often fix them for us!
I hope those who are able will not give up on a fix for this game, as I feel this game with a proper (or almost proper) fix has potential to be the best game of the year after Fallout.
RTdigital said:Been playing in 3d regardless of issues. Thanks for all your efforts thus far. Great game worthy of it.
I am also still playing this game in 3d as it is out of the box. With shadows disabled (I have never tried them on) for me it is definitely playable. Sometimes the convergence on my character is perfect, sometimes its off. I don't know why.
There are definitely some elements not working correctly, and I appreciate those who can not play with them broken, because they are the ones who often fix them for us!
I hope those who are able will not give up on a fix for this game, as I feel this game with a proper (or almost proper) fix has potential to be the best game of the year after Fallout.
NZXT Noctis 450. Asus ROG Formula VIII, 6700k, NZXT Kracken x61. Avexir Core DDR4 (Red) 16g. Windows 10. Samsung Evo 1T & 2T SSD. Asus Strix 2080 ti. EVGA 1300w Modular Gold PSU.
Asus ROG Swift PG278Q Monitor: 1440p 3D Vision
As Helifax mentioned this game have hard times to deal with 3Dmigoto. I`ve managed to find a few shaders anyway - including that green glow on the ground around you hero that Helifax been raging about. Found fog and some lightning but I couldn`t track the shadows anywhere because there is not much of them and glow in disturbing me. Found that weird shade around character as well.
I bet that Helifax got more shaders already dumped but I will post mine if anyone want to take a look at them.
Download link:
http://ul.to/shlqv0vq
As Helifax mentioned this game have hard times to deal with 3Dmigoto. I`ve managed to find a few shaders anyway - including that green glow on the ground around you hero that Helifax been raging about. Found fog and some lightning but I couldn`t track the shadows anywhere because there is not much of them and glow in disturbing me. Found that weird shade around character as well.
I bet that Helifax got more shaders already dumped but I will post mine if anyone want to take a look at them.
The Dark Souls 3 profile that I use and has CM:
[code]
Profile "Dark Souls III"
ShowOn GeForce
ProfileType Application
Executable "darksoulsiii.exe"
Setting ID_0x00a06746 = 0x00400000
Setting ID_0x00a06946 = 0x080020f5
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x70092d4a = 0xb19c3534 InternalSettingFlag=V0
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
SettingString ID_0x7049c7ec = "웪ꑌ" InternalSettingFlag=V0
SettingString ID_0x704d456e = "쪳⃟쀰�㒺僪娟簹鹼瀣딅ᤶ厘�빁뼝褧籝譯⑉贼㱅矻粁ꗪ熟胕㖩뫨뚄ᮈ쐹" InternalSettingFlag=V0
SettingString ID_0x7051e5f5 = "籪鸙" InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x5c0bc3fb InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
SettingString ID_0x70b5603f = "榛鳈⏙ꢗ" InternalSettingFlag=V0
Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
Setting ID_0x70f8e408 = 0x80b671f4 InternalSettingFlag=V0
Setting ID_0x709adada = 0x37f58257 InternalSettingFlag=V0
Setting ID_0x709adadb = 0x3F6C5C19 InternalSettingFlag=V0
Setting ID_0x709adadb = 0x3F79E06A UserSpecified=true
EndProfile
[/code]
Take it with a grain of Salt as the UI is also in-depth.
IT IS IMPORTANT YOU DISABLE MOTION BLUR in-game or it corrupts the depth-buffer in a weird way and makes CM glitch... Rest can be ON MAX!
Take it with a grain of Salt as the UI is also in-depth.
IT IS IMPORTANT YOU DISABLE MOTION BLUR in-game or it corrupts the depth-buffer in a weird way and makes CM glitch... Rest can be ON MAX!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Mournz"]
I hope those who are able will not give up on a fix for this game, as I feel this game with a proper (or almost proper) fix has potential to be the best game of the year after Fallout.[/quote]
Fallout 4 - game of the Year... Please.... that is the most OVER-Hyped game from last year.... Is WORSE than even it's predecessors... definitely NOT GOTY... and Dark Souls while is awesome will never be GOTY as well... (DS1, DS2 never was and DS3 will not be...) NOW, THIS DOESN'T MEAN THE GAMES AREN'T AWESOME! They are !!!
But for a GOTY title it requires a bit more....
A 3D Vision Fix is UNLIKELY to happen soon! due to weirdness that we have when 3DMigoto is running....
On a different note:
Did anyone try to run DS3 with Flugan's wrapper? I wonder if we get the same GREEN stuff... If not, there is a possibility to Dump the shaders with 3DMigoto and fix them and then use Flugan's Wrapper for the actual fix;)
I know is a hassle to change the wrappers around but... it can be done in theory if the wrapper works;)
Anyone knows where I can get his wrapper from? I see www.flugan.net is down:(
Mournz said:
I hope those who are able will not give up on a fix for this game, as I feel this game with a proper (or almost proper) fix has potential to be the best game of the year after Fallout.
Fallout 4 - game of the Year... Please.... that is the most OVER-Hyped game from last year.... Is WORSE than even it's predecessors... definitely NOT GOTY... and Dark Souls while is awesome will never be GOTY as well... (DS1, DS2 never was and DS3 will not be...) NOW, THIS DOESN'T MEAN THE GAMES AREN'T AWESOME! They are !!!
But for a GOTY title it requires a bit more....
A 3D Vision Fix is UNLIKELY to happen soon! due to weirdness that we have when 3DMigoto is running....
On a different note:
Did anyone try to run DS3 with Flugan's wrapper? I wonder if we get the same GREEN stuff... If not, there is a possibility to Dump the shaders with 3DMigoto and fix them and then use Flugan's Wrapper for the actual fix;)
I know is a hassle to change the wrappers around but... it can be done in theory if the wrapper works;)
Anyone knows where I can get his wrapper from? I see www.flugan.net is down:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
However, I didn't touch that "// Known bad code for instruction (needs manual fix):" part, because I don't know what to do with it. I intercepted the texcoords before anything else happens, to do the same as I would do in the vertex shader (however, if more pixel shaders depend from that vertex shader, they won't be fixed).
I`ve tried Flugan`s wrapper and it blocks the game - didn`t even go to menu.
Masterotaku - I have no idea about fixing shaders. Been looking into it but that is magic to me. I`ve managed understand everything up to shaders dumping process and I try my best if anyone need someone to do that.
I was just wondering if disabling those effects would help. Just to get rid of the annoying ones.
When 3Dmigoto is running the frame rate is killing me - 2fps at top.
I`ve tried Flugan`s wrapper and it blocks the game - didn`t even go to menu.
Masterotaku - I have no idea about fixing shaders. Been looking into it but that is magic to me. I`ve managed understand everything up to shaders dumping process and I try my best if anyone need someone to do that.
I was just wondering if disabling those effects would help. Just to get rid of the annoying ones.
When 3Dmigoto is running the frame rate is killing me - 2fps at top.
[quote="helifax"]Anyone knows where I can get his wrapper from? I see www.flugan.net is down:([/quote]
[quote="Flugan"]My homepage is now dead and I've lost all the HTML pages etc. I couldn't wrap my head around hosting solutions so I kept my own computer on and hosted it myself. I seem to remember my uplink being faster but for now it's stuck at arund 6mbit/s and less important downlink of 60mbit/s. Just standard ADSL.[/quote]
[url]https://forums.geforce.com/default/topic/929666/3d-vision/flugan-megathread/post/4854248/#4854248[/url]
Perhaps try github
https://github.com/Flugan
helifax said:Anyone knows where I can get his wrapper from? I see www.flugan.net is down:(
Flugan said:My homepage is now dead and I've lost all the HTML pages etc. I couldn't wrap my head around hosting solutions so I kept my own computer on and hosted it myself. I seem to remember my uplink being faster but for now it's stuck at arund 6mbit/s and less important downlink of 60mbit/s. Just standard ADSL.
CRAP :( I hoped it worked... I still have a few version around my Cloud need to dig it up and give it a try as well. Maybe I am more lucky...;) In any case I think the best bet is to make 3DMigoto work around this thing, but that is not up to me, but bo3b and DarkStarSword :(
For the shaders, since we get that decompile issue which can be fixed in HLSL but is a bit hard, we definitely need to stick with the ASM variant:(
If you just want to disable the shaders you can mark their CRC in the ini file and handle=skip ;)
CRAP :( I hoped it worked... I still have a few version around my Cloud need to dig it up and give it a try as well. Maybe I am more lucky...;) In any case I think the best bet is to make 3DMigoto work around this thing, but that is not up to me, but bo3b and DarkStarSword :(
For the shaders, since we get that decompile issue which can be fixed in HLSL but is a bit hard, we definitely need to stick with the ASM variant:(
If you just want to disable the shaders you can mark their CRC in the ini file and handle=skip ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]In any case I think the best bet is to make 3DMigoto work around this thing, but that is not up to me, but bo3b and DarkStarSword :([/quote]
It's possible that they didn't see this thread. I think you should post the problems you have found in the 3Dmigoto thread.
[quote="masterotaku"][quote="helifax"]In any case I think the best bet is to make 3DMigoto work around this thing, but that is not up to me, but bo3b and DarkStarSword :([/quote]
It's possible that they didn't see this thread. I think you should post the problems you have found in the 3Dmigoto thread.[/quote]
I've sent bo3b a PM letting him know what we see here. If he is willing and has the time/feels like it:) at least he will tell us we/he can do something about it or not:) This way we will know at least if is worth trying to fix any shaders or not;)
Also, one thing to add; FU GAME, FU OVER AND OVER AGAIN ^_^ (It seems the Devs not only made the game being frustrating playing it, but also fixing it ^_^ Dark Souls all the way INDEED ^_^)
helifax said:In any case I think the best bet is to make 3DMigoto work around this thing, but that is not up to me, but bo3b and DarkStarSword :(
It's possible that they didn't see this thread. I think you should post the problems you have found in the 3Dmigoto thread.
I've sent bo3b a PM letting him know what we see here. If he is willing and has the time/feels like it:) at least he will tell us we/he can do something about it or not:) This way we will know at least if is worth trying to fix any shaders or not;)
Also, one thing to add; FU GAME, FU OVER AND OVER AGAIN ^_^ (It seems the Devs not only made the game being frustrating playing it, but also fixing it ^_^ Dark Souls all the way INDEED ^_^)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I raged quit... not because of the lightning broken shaders - it seems I am fine by playing a 3d broken game -, but because I lost 6000 souls... arghhh...
I raged quit... not because of the lightning broken shaders - it seems I am fine by playing a 3d broken game -, but because I lost 6000 souls... arghhh...
Well, I know that you guys always like to jump into these games as soon as they come out, but the reality is that games barely run on the first days. I don't like to spend time looking at stuff that is likely to be fixed if we have a little patience.
In this case, we don't have a first patch for the game yet, and we don't have a game-ready driver, which you know has got to be coming.
We've never seen the green plus blown out view before, but earlier in this thread people are getting blue/red conversions from changing something with alt-f11. That all seems really sketchy.
With just loading 3Dmigoto, there aren't any shaders changed, so somehow it changes the game. Most likely candidate is a conflict on the stereo register of 125 or the constants at 120. Worth trying changing those, especially if you correlate those registers as being in use by a shader. Maybe try -1 to disable them as a test.
Edit: Took a quick look at the log, and it all looks normal, no serious errors that I see. The stereo texture returns an error of -144 because stereo is disabled at launch, but I doubt that had an impact here.
I'd also remove the SBS activation as unnecessary complexity while trying to debug problems. The more features, the more complexity, the more likely there can be conflicts. With it enabled, it could be damaging the pipeline for example with a missing shader, changing some values the game needs.
Well, I know that you guys always like to jump into these games as soon as they come out, but the reality is that games barely run on the first days. I don't like to spend time looking at stuff that is likely to be fixed if we have a little patience.
In this case, we don't have a first patch for the game yet, and we don't have a game-ready driver, which you know has got to be coming.
We've never seen the green plus blown out view before, but earlier in this thread people are getting blue/red conversions from changing something with alt-f11. That all seems really sketchy.
With just loading 3Dmigoto, there aren't any shaders changed, so somehow it changes the game. Most likely candidate is a conflict on the stereo register of 125 or the constants at 120. Worth trying changing those, especially if you correlate those registers as being in use by a shader. Maybe try -1 to disable them as a test.
Edit: Took a quick look at the log, and it all looks normal, no serious errors that I see. The stereo texture returns an error of -144 because stereo is disabled at launch, but I doubt that had an impact here.
I'd also remove the SBS activation as unnecessary complexity while trying to debug problems. The more features, the more complexity, the more likely there can be conflicts. With it enabled, it could be damaging the pipeline for example with a missing shader, changing some values the game needs.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Big thanks bo3b!
Your help is always greatly appreciated!
I will give it a try this evening and change the stereo and constant register to something else like 253 and 254 for example and see if this helps with anything;)
That exactly my feeling as well, that something not related to 3DMigoto is changing the pipeline in some weird way that makes the game act up weird...
I'll do some more testing;)
Thank you again!
I tried setting StereoParams on register 225 and ConstantParams on 210 => Same result...sadly:((
So... currently no go...will dig some more....
Big thanks bo3b!
Your help is always greatly appreciated!
I will give it a try this evening and change the stereo and constant register to something else like 253 and 254 for example and see if this helps with anything;)
That exactly my feeling as well, that something not related to 3DMigoto is changing the pipeline in some weird way that makes the game act up weird...
I'll do some more testing;)
Thank you again!
I tried setting StereoParams on register 225 and ConstantParams on 210 => Same result...sadly:((
So... currently no go...will dig some more....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
https://steamcommunity.com/profiles/76561198014296177/
I am also still playing this game in 3d as it is out of the box. With shadows disabled (I have never tried them on) for me it is definitely playable. Sometimes the convergence on my character is perfect, sometimes its off. I don't know why.
There are definitely some elements not working correctly, and I appreciate those who can not play with them broken, because they are the ones who often fix them for us!
I hope those who are able will not give up on a fix for this game, as I feel this game with a proper (or almost proper) fix has potential to be the best game of the year after Fallout.
NZXT Noctis 450. Asus ROG Formula VIII, 6700k, NZXT Kracken x61. Avexir Core DDR4 (Red) 16g. Windows 10. Samsung Evo 1T & 2T SSD. Asus Strix 2080 ti. EVGA 1300w Modular Gold PSU.
Asus ROG Swift PG278Q Monitor: 1440p 3D Vision
I bet that Helifax got more shaders already dumped but I will post mine if anyone want to take a look at them.
Download link:
http://ul.to/shlqv0vq
https://steamcommunity.com/profiles/76561198014296177/
Take it with a grain of Salt as the UI is also in-depth.
IT IS IMPORTANT YOU DISABLE MOTION BLUR in-game or it corrupts the depth-buffer in a weird way and makes CM glitch... Rest can be ON MAX!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Fallout 4 - game of the Year... Please.... that is the most OVER-Hyped game from last year.... Is WORSE than even it's predecessors... definitely NOT GOTY... and Dark Souls while is awesome will never be GOTY as well... (DS1, DS2 never was and DS3 will not be...) NOW, THIS DOESN'T MEAN THE GAMES AREN'T AWESOME! They are !!!
But for a GOTY title it requires a bit more....
A 3D Vision Fix is UNLIKELY to happen soon! due to weirdness that we have when 3DMigoto is running....
On a different note:
Did anyone try to run DS3 with Flugan's wrapper? I wonder if we get the same GREEN stuff... If not, there is a possibility to Dump the shaders with 3DMigoto and fix them and then use Flugan's Wrapper for the actual fix;)
I know is a hassle to change the wrappers around but... it can be done in theory if the wrapper works;)
Anyone knows where I can get his wrapper from? I see www.flugan.net is down:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I've downloaded your dumped shaders. What is the disabled effect of each one?
Is a048d2fae9b16f67-ps_replace.txt the fog pixel shader? If it's possible, I prefer fixing haloing in the vertex shader.
Since I'm doing this blindly, I'll give you to possible solutions for that pixel shader.
If TEXCOORD0 needs the fix:
If TEXCOORD1 needs the fix:
However, I didn't touch that "// Known bad code for instruction (needs manual fix):" part, because I don't know what to do with it. I intercepted the texcoords before anything else happens, to do the same as I would do in the vertex shader (however, if more pixel shaders depend from that vertex shader, they won't be fixed).
Edit: corrected a variable in option 2.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Masterotaku - I have no idea about fixing shaders. Been looking into it but that is magic to me. I`ve managed understand everything up to shaders dumping process and I try my best if anyone need someone to do that.
I was just wondering if disabling those effects would help. Just to get rid of the annoying ones.
When 3Dmigoto is running the frame rate is killing me - 2fps at top.
https://steamcommunity.com/profiles/76561198014296177/
https://forums.geforce.com/default/topic/929666/3d-vision/flugan-megathread/post/4854248/#4854248
Perhaps try github
https://github.com/Flugan
For the shaders, since we get that decompile issue which can be fixed in HLSL but is a bit hard, we definitely need to stick with the ASM variant:(
If you just want to disable the shaders you can mark their CRC in the ini file and handle=skip ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
It's possible that they didn't see this thread. I think you should post the problems you have found in the 3Dmigoto thread.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I've sent bo3b a PM letting him know what we see here. If he is willing and has the time/feels like it:) at least he will tell us we/he can do something about it or not:) This way we will know at least if is worth trying to fix any shaders or not;)
Also, one thing to add; FU GAME, FU OVER AND OVER AGAIN ^_^ (It seems the Devs not only made the game being frustrating playing it, but also fixing it ^_^ Dark Souls all the way INDEED ^_^)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
In this case, we don't have a first patch for the game yet, and we don't have a game-ready driver, which you know has got to be coming.
We've never seen the green plus blown out view before, but earlier in this thread people are getting blue/red conversions from changing something with alt-f11. That all seems really sketchy.
With just loading 3Dmigoto, there aren't any shaders changed, so somehow it changes the game. Most likely candidate is a conflict on the stereo register of 125 or the constants at 120. Worth trying changing those, especially if you correlate those registers as being in use by a shader. Maybe try -1 to disable them as a test.
Edit: Took a quick look at the log, and it all looks normal, no serious errors that I see. The stereo texture returns an error of -144 because stereo is disabled at launch, but I doubt that had an impact here.
I'd also remove the SBS activation as unnecessary complexity while trying to debug problems. The more features, the more complexity, the more likely there can be conflicts. With it enabled, it could be damaging the pipeline for example with a missing shader, changing some values the game needs.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Your help is always greatly appreciated!
I will give it a try this evening and change the stereo and constant register to something else like 253 and 254 for example and see if this helps with anything;)
That exactly my feeling as well, that something not related to 3DMigoto is changing the pipeline in some weird way that makes the game act up weird...
I'll do some more testing;)
Thank you again!
I tried setting StereoParams on register 225 and ConstantParams on 210 => Same result...sadly:((
So... currently no go...will dig some more....
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etc
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