first off a little introduction: I have Eye3D 4in1 stereo shutter glasses for quite a few years now, that were running on Matrox G400 (2000) and Parhelia (2002) back then, using Wicked3D and VRCaddy stereo drivers.
In between, I had a Radeon 9600pro, but the eDimensional drivers were simply not working on my system, either I had no stereo effect at all or the performance dropped through the bottom, ie. maybe 1-3 fps
Now that I upgraded my aging system with an XFX7800GS Extreme, I dusted off my goggles again, eagerly anticipating a new set of Stereo3D drivers from NV that support my new card.
Preliminary tests with that leaked 82.12 pre-beta stereo driver introduced too many problems (image corruption, system lockups, BSODs etc.) to make it an interesting test field, so I kicked it off my system again.
But during those brief test runs, I noticed something very unusual for me that I'd like to clarify with you ...
By default, close objects seem to be rendered quite apart from each other and distant objects seem to be merged in their virtual space.
In my years long experience, it should be just the other way round, because in real life, when human eyes focus any given close object, you have a cross-eyed view and when you focus the horizon, both eyes are oriented almost in parallel.
Consequently, in Stereo3D I expect distant objects to be put apart by the exact measure as my eye are apart from each other, resulting in an "eye-relaxed" view into infinity and vice versa, all close objects and the HUD should have matching positions for both views, so that their respective focal point is settled directly on my monitor's screen.
The only scenario that I can think of for explaning this kind of default setup would be that close objects are supposed to "stick out" of your monitor, but I'd really dislike that concept and would prefer to rather have it like "looking into a deep aquarium".
So here come my questions:
Did my point come across ?
What are your experiences on this topic ?
Is the default config supposed to let things "stick out" of your monitor ?
Is there a way to configure the Stereo driver to match my expected behaviour ?
Thanx for your time, any feedback will be highly apreciated !
first off a little introduction: I have Eye3D 4in1 stereo shutter glasses for quite a few years now, that were running on Matrox G400 (2000) and Parhelia (2002) back then, using Wicked3D and VRCaddy stereo drivers.
In between, I had a Radeon 9600pro, but the eDimensional drivers were simply not working on my system, either I had no stereo effect at all or the performance dropped through the bottom, ie. maybe 1-3 fps
Now that I upgraded my aging system with an XFX7800GS Extreme, I dusted off my goggles again, eagerly anticipating a new set of Stereo3D drivers from NV that support my new card.
Preliminary tests with that leaked 82.12 pre-beta stereo driver introduced too many problems (image corruption, system lockups, BSODs etc.) to make it an interesting test field, so I kicked it off my system again.
But during those brief test runs, I noticed something very unusual for me that I'd like to clarify with you ...
By default, close objects seem to be rendered quite apart from each other and distant objects seem to be merged in their virtual space.
In my years long experience, it should be just the other way round, because in real life, when human eyes focus any given close object, you have a cross-eyed view and when you focus the horizon, both eyes are oriented almost in parallel.
Consequently, in Stereo3D I expect distant objects to be put apart by the exact measure as my eye are apart from each other, resulting in an "eye-relaxed" view into infinity and vice versa, all close objects and the HUD should have matching positions for both views, so that their respective focal point is settled directly on my monitor's screen.
The only scenario that I can think of for explaning this kind of default setup would be that close objects are supposed to "stick out" of your monitor, but I'd really dislike that concept and would prefer to rather have it like "looking into a deep aquarium".
So here come my questions:
Did my point come across ?
What are your experiences on this topic ?
Is the default config supposed to let things "stick out" of your monitor ?
Is there a way to configure the Stereo driver to match my expected behaviour ?
Thanx for your time, any feedback will be highly apreciated !
The nvidia driver and the setups deliverd with the driver are usually configured to have some out-of-screen effects. Many users do want out-of-screen effects.
There are hotkeys in the nvidia drivers which allow to manipulate this parameter.
Please see the full instruction manual by nvidia for the stereo driver at
[url="http://download.nvidia.com/Windows/77.77/77.77_3D_Stereo_User_Guide.pdf"]http://download.nvidia.com/Windows/77.77/7..._User_Guide.pdf[/url]
The nvidia driver and the setups deliverd with the driver are usually configured to have some out-of-screen effects. Many users do want out-of-screen effects.
There are hotkeys in the nvidia drivers which allow to manipulate this parameter.
Please see the full instruction manual by nvidia for the stereo driver at
You will not be disappointed when you get a good driver to support your card. I started with VRCaddy and the ED driver and the Page flip method NVIDIA uses is so much better you just can't compare them. You are aware that you should be running at 85 Hz or better for the NVIDIA driver unlike the ed or vr caddy driver that you had to set the lowest refresh rate for interleaved? You will not only get great out of screen effects, the depth is also much better then with the other wrappers. IMO if there is no out of screen effect, it's not 3D.
You will not be disappointed when you get a good driver to support your card. I started with VRCaddy and the ED driver and the Page flip method NVIDIA uses is so much better you just can't compare them. You are aware that you should be running at 85 Hz or better for the NVIDIA driver unlike the ed or vr caddy driver that you had to set the lowest refresh rate for interleaved? You will not only get great out of screen effects, the depth is also much better then with the other wrappers. IMO if there is no out of screen effect, it's not 3D.
[quote name='InCytE' date='Feb 28 2006, 08:32 PM']I hope this makes sence and answers your question.
In real life you are essentially right. But remember that your eyes and your monitor are fixed, giving you a fixed focal length. Think about the triangle that is formed with the three points of the triangle being the object, your right eye and your left eye. At infinity the distance between your eyes becomes meaningless and your two eyes can be considered a single point. Your eyes are basically both looking strait out. The angle between the plane of your eyes and lines to the object is 90 degrees. When the brain receives information from the left and right eyes that is the same it registers the object as being far away. Therefore the computer renders the two images together. When you view a close object, then the angle between the plane of your eyes and the line to the object is less than 90 degrees and opposite to each other. So the brain is getting different information from both eyes. To simulate the different information for each eye the computer renders the two images far apart (remember you have a fixed focal length). Hence your brain registers the object as being close.
[right][post="73551"]<{POST_SNAPBACK}>[/post][/right][/quote]
Thanx a lot for your feedback, makes perfect sense to me and matches my observations that the eyes need to be trained in aiming objects without actually refocussing the lenses ... :)
[quote name='ohgrant' date='Mar 1 2006, 06:17 AM']You will not be disappointed when you get a good driver to support your card. I started with VRCaddy and the ED driver and the Page flip method NVIDIA uses is so much better you just can't compare them. You are aware that you should be running at 85 Hz or better for the NVIDIA driver unlike the ed or vr caddy driver that you had to set the lowest refresh rate for interleaved? You will not only get great out of screen effects, the depth is also much better then with the other wrappers. IMO if there is no out of screen effect, it's not 3D.
[right][post="73649"]<{POST_SNAPBACK}>[/post][/right][/quote]
Excellent, with VRCaddy I used that odd splitframe format which effectively double the refresh rate once I activated the transmitter and since I had no real choice to use my glasses anmore just until recently, I had lend it to a friend, running a 6800GT ... that was the main reason why I went the NV route.
[quote name='InCytE' date='Feb 28 2006, 08:32 PM']I hope this makes sence and answers your question.
In real life you are essentially right. But remember that your eyes and your monitor are fixed, giving you a fixed focal length. Think about the triangle that is formed with the three points of the triangle being the object, your right eye and your left eye. At infinity the distance between your eyes becomes meaningless and your two eyes can be considered a single point. Your eyes are basically both looking strait out. The angle between the plane of your eyes and lines to the object is 90 degrees. When the brain receives information from the left and right eyes that is the same it registers the object as being far away. Therefore the computer renders the two images together. When you view a close object, then the angle between the plane of your eyes and the line to the object is less than 90 degrees and opposite to each other. So the brain is getting different information from both eyes. To simulate the different information for each eye the computer renders the two images far apart (remember you have a fixed focal length). Hence your brain registers the object as being close.
[post="73551"]<{POST_SNAPBACK}>[/post]
Thanx a lot for your feedback, makes perfect sense to me and matches my observations that the eyes need to be trained in aiming objects without actually refocussing the lenses ... :)
[quote name='ohgrant' date='Mar 1 2006, 06:17 AM']You will not be disappointed when you get a good driver to support your card. I started with VRCaddy and the ED driver and the Page flip method NVIDIA uses is so much better you just can't compare them. You are aware that you should be running at 85 Hz or better for the NVIDIA driver unlike the ed or vr caddy driver that you had to set the lowest refresh rate for interleaved? You will not only get great out of screen effects, the depth is also much better then with the other wrappers. IMO if there is no out of screen effect, it's not 3D.
[post="73649"]<{POST_SNAPBACK}>[/post]
Excellent, with VRCaddy I used that odd splitframe format which effectively double the refresh rate once I activated the transmitter and since I had no real choice to use my glasses anmore just until recently, I had lend it to a friend, running a 6800GT ... that was the main reason why I went the NV route.
[quote]Excellent, with VRCaddy I used that odd splitframe format which effectively double the refresh rate once I activated the transmitter[/quote]
Exactly, VRCaddy used interlaced and ED uses sync double, if your monitor can only do 120HZ you had to set the refresh to 60HZ to avoid out of frequency error from your monitor. The lower refresh also makes the glasses shutter at a much slower and more noticeable speed. With the Page Flip method you can set the refresh at your maximum setting for your monitor so refresh and resolution can be turned up much higher then with the wrappers. If you loved 3D in the past, you are in for a real treat. Also the NVIDIA driver supports just about every directX 6-9 and OGL game ever made so now instead of having to play the few games the wrappers worked on if you want to play in 3D, just about every game you own will work.
Excellent, with VRCaddy I used that odd splitframe format which effectively double the refresh rate once I activated the transmitter
Exactly, VRCaddy used interlaced and ED uses sync double, if your monitor can only do 120HZ you had to set the refresh to 60HZ to avoid out of frequency error from your monitor. The lower refresh also makes the glasses shutter at a much slower and more noticeable speed. With the Page Flip method you can set the refresh at your maximum setting for your monitor so refresh and resolution can be turned up much higher then with the wrappers. If you loved 3D in the past, you are in for a real treat. Also the NVIDIA driver supports just about every directX 6-9 and OGL game ever made so now instead of having to play the few games the wrappers worked on if you want to play in 3D, just about every game you own will work.
[quote name='ohgrant' date='Mar 2 2006, 01:27 AM']Exactly, VRCaddy used interlaced and ED uses sync double, if your monitor can only do 120HZ you had to set the refresh to 60HZ to avoid out of frequency error from your monitor. The lower refresh also makes the glasses shutter at a much slower and more noticeable speed. With the Page Flip method you can set the refresh at your maximum setting for your monitor so refresh and resolution can be turned up much higher then with the wrappers. If you loved 3D in the past, you are in for a real treat. Also the NVIDIA driver supports just about every directX 6-9 and OGL game ever made so now instead of having to play the few games the wrappers worked on if you want to play in 3D, just about every game you own will work.
[right][post="73800"]<{POST_SNAPBACK}>[/post][/right][/quote]
w000t !
Now where's that goddamn driver ?
:D
What are your experiences with the 78.0x set of drivers ?
As far as I understood, the Stereo driver must match the main version of the display driver, so is it save to use the 78.01 Stereo driver with the 78.05 gfx driver ?
I'm thinking about modifying the INF file by adding my card's according identifier string NVIDIA_BR02.DEV_00F5.1 = "NVIDIA GeForce 7800 GS" until NV finalizes the new drivers ...
[quote name='ohgrant' date='Mar 2 2006, 01:27 AM']Exactly, VRCaddy used interlaced and ED uses sync double, if your monitor can only do 120HZ you had to set the refresh to 60HZ to avoid out of frequency error from your monitor. The lower refresh also makes the glasses shutter at a much slower and more noticeable speed. With the Page Flip method you can set the refresh at your maximum setting for your monitor so refresh and resolution can be turned up much higher then with the wrappers. If you loved 3D in the past, you are in for a real treat. Also the NVIDIA driver supports just about every directX 6-9 and OGL game ever made so now instead of having to play the few games the wrappers worked on if you want to play in 3D, just about every game you own will work.
[post="73800"]<{POST_SNAPBACK}>[/post]
w000t !
Now where's that goddamn driver ?
:D
What are your experiences with the 78.0x set of drivers ?
As far as I understood, the Stereo driver must match the main version of the display driver, so is it save to use the 78.01 Stereo driver with the 78.05 gfx driver ?
I'm thinking about modifying the INF file by adding my card's according identifier string NVIDIA_BR02.DEV_00F5.1 = "NVIDIA GeForce 7800 GS" until NV finalizes the new drivers ...
You are correct the driver version must match, when they don't you might find a few OGL games that work but no DX.
[quote]I'm thinking about modifying the INF file by adding my card's according identifier string NVIDIA_BR02.DEV_00F5.1 = "NVIDIA GeForce 7800 GS" until NV finalizes the new drivers ...
Any thoughts to that ?[/quote]
sounds great let me know if it works, I'm waiting to get the 7800GS for myself because of no stereo driver.
You are correct the driver version must match, when they don't you might find a few OGL games that work but no DX.
I'm thinking about modifying the INF file by adding my card's according identifier string NVIDIA_BR02.DEV_00F5.1 = "NVIDIA GeForce 7800 GS" until NV finalizes the new drivers ...
Any thoughts to that ?
sounds great let me know if it works, I'm waiting to get the 7800GS for myself because of no stereo driver.
[quote name='ohgrant' date='Mar 2 2006, 02:22 PM']You are correct the driver version must match, when they don't you might find a few OGL games that work but no DX.
sounds great let me know if it works, I'm waiting to get the 7800GS for myself because of no stereo driver.
[right][post="73878"]<{POST_SNAPBACK}>[/post][/right][/quote]
Ok then, I'll go for it over the weekend and report back ... /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
But before I'll end up in pointlessly un- and re-installing drivers, do the 78.05 drivers support Stereo3D or will I have to go with the 78.03 or 78.01 instead ?
[quote name='ohgrant' date='Mar 2 2006, 02:22 PM']You are correct the driver version must match, when they don't you might find a few OGL games that work but no DX.
sounds great let me know if it works, I'm waiting to get the 7800GS for myself because of no stereo driver.
[post="73878"]<{POST_SNAPBACK}>[/post]
Ok then, I'll go for it over the weekend and report back ... /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
But before I'll end up in pointlessly un- and re-installing drivers, do the 78.05 drivers support Stereo3D or will I have to go with the 78.03 or 78.01 instead ?
If by support you mean do they have a stereo driver for those, they do not 78.01 was the last official driver with matching stereo driver. [url="http://ftp%3a%2f/download.nvidia.com/Windows/"]ftp://download.nvidia.com/Windows/[/url]
If by support you mean do they have a stereo driver for those, they do not 78.01 was the last official driver with matching stereo driver. ftp://download.nvidia.com/Windows/
Is there any way of finding out which cards are supported by 78.01? I need to set up a system using a stable stereo driver and don't want to have to experiment endlessly.
FWIW, the cards (ok, GPUs, really) I have and could use include:
6800 Ultra
6600 GT
6600
FX 5500
Is there any way of finding out which cards are supported by 78.01? I need to set up a system using a stable stereo driver and don't want to have to experiment endlessly.
FWIW, the cards (ok, GPUs, really) I have and could use include:
[quote name='ohgrant' date='Mar 3 2006, 12:10 AM']If by support you mean do they have a stereo driver for those, they do not 78.01 was the last official driver with matching stereo driver. [url="http://ftp%3a%2f/download.nvidia.com/Windows/"]ftp://download.nvidia.com/Windows/[/url]
[right][post="73963"]<{POST_SNAPBACK}>[/post][/right][/quote]
I was hoping, I could benefit from 78.03's & 78.05's bug fixes and updates, but any driver other than 78.01 is not working in Stereo3D at all.
Anyways, I managed to install the 78.01 and according stereo drivers on my 7800GS and aside from a couple of bugs, it works just great ... :)
In case anybody else is interested, I attached the modified INF files and here's a little how-to:
DO IT AT YOUR OWN RISK !
- manually extract the 78.01 driver
- extract the modifed INF files over top
- launch setup.exe
- reboot
- install 78.01_3Dstereo.exe
- reboot
- enable Stereo3D
[quote name='ohgrant' date='Mar 3 2006, 12:10 AM']If by support you mean do they have a stereo driver for those, they do not 78.01 was the last official driver with matching stereo driver. ftp://download.nvidia.com/Windows/
[post="73963"]<{POST_SNAPBACK}>[/post]
I was hoping, I could benefit from 78.03's & 78.05's bug fixes and updates, but any driver other than 78.01 is not working in Stereo3D at all.
Anyways, I managed to install the 78.01 and according stereo drivers on my 7800GS and aside from a couple of bugs, it works just great ... :)
In case anybody else is interested, I attached the modified INF files and here's a little how-to:
first off a little introduction: I have Eye3D 4in1 stereo shutter glasses for quite a few years now, that were running on Matrox G400 (2000) and Parhelia (2002) back then, using Wicked3D and VRCaddy stereo drivers.
In between, I had a Radeon 9600pro, but the eDimensional drivers were simply not working on my system, either I had no stereo effect at all or the performance dropped through the bottom, ie. maybe 1-3 fps
Now that I upgraded my aging system with an XFX7800GS Extreme, I dusted off my goggles again, eagerly anticipating a new set of Stereo3D drivers from NV that support my new card.
Preliminary tests with that leaked 82.12 pre-beta stereo driver introduced too many problems (image corruption, system lockups, BSODs etc.) to make it an interesting test field, so I kicked it off my system again.
But during those brief test runs, I noticed something very unusual for me that I'd like to clarify with you ...
By default, close objects seem to be rendered quite apart from each other and distant objects seem to be merged in their virtual space.
In my years long experience, it should be just the other way round, because in real life, when human eyes focus any given close object, you have a cross-eyed view and when you focus the horizon, both eyes are oriented almost in parallel.
Consequently, in Stereo3D I expect distant objects to be put apart by the exact measure as my eye are apart from each other, resulting in an "eye-relaxed" view into infinity and vice versa, all close objects and the HUD should have matching positions for both views, so that their respective focal point is settled directly on my monitor's screen.
The only scenario that I can think of for explaning this kind of default setup would be that close objects are supposed to "stick out" of your monitor, but I'd really dislike that concept and would prefer to rather have it like "looking into a deep aquarium".
So here come my questions:
Did my point come across ?
What are your experiences on this topic ?
Is the default config supposed to let things "stick out" of your monitor ?
Is there a way to configure the Stereo driver to match my expected behaviour ?
Thanx for your time, any feedback will be highly apreciated !
Cheers,
Maggi
first off a little introduction: I have Eye3D 4in1 stereo shutter glasses for quite a few years now, that were running on Matrox G400 (2000) and Parhelia (2002) back then, using Wicked3D and VRCaddy stereo drivers.
In between, I had a Radeon 9600pro, but the eDimensional drivers were simply not working on my system, either I had no stereo effect at all or the performance dropped through the bottom, ie. maybe 1-3 fps
Now that I upgraded my aging system with an XFX7800GS Extreme, I dusted off my goggles again, eagerly anticipating a new set of Stereo3D drivers from NV that support my new card.
Preliminary tests with that leaked 82.12 pre-beta stereo driver introduced too many problems (image corruption, system lockups, BSODs etc.) to make it an interesting test field, so I kicked it off my system again.
But during those brief test runs, I noticed something very unusual for me that I'd like to clarify with you ...
By default, close objects seem to be rendered quite apart from each other and distant objects seem to be merged in their virtual space.
In my years long experience, it should be just the other way round, because in real life, when human eyes focus any given close object, you have a cross-eyed view and when you focus the horizon, both eyes are oriented almost in parallel.
Consequently, in Stereo3D I expect distant objects to be put apart by the exact measure as my eye are apart from each other, resulting in an "eye-relaxed" view into infinity and vice versa, all close objects and the HUD should have matching positions for both views, so that their respective focal point is settled directly on my monitor's screen.
The only scenario that I can think of for explaning this kind of default setup would be that close objects are supposed to "stick out" of your monitor, but I'd really dislike that concept and would prefer to rather have it like "looking into a deep aquarium".
So here come my questions:
Did my point come across ?
What are your experiences on this topic ?
Is the default config supposed to let things "stick out" of your monitor ?
Is there a way to configure the Stereo driver to match my expected behaviour ?
Thanx for your time, any feedback will be highly apreciated !
Cheers,
Maggi
There are hotkeys in the nvidia drivers which allow to manipulate this parameter.
Please see the full instruction manual by nvidia for the stereo driver at
[url="http://download.nvidia.com/Windows/77.77/77.77_3D_Stereo_User_Guide.pdf"]http://download.nvidia.com/Windows/77.77/7..._User_Guide.pdf[/url]
Christoph
There are hotkeys in the nvidia drivers which allow to manipulate this parameter.
Please see the full instruction manual by nvidia for the stereo driver at
http://download.nvidia.com/Windows/77.77/7..._User_Guide.pdf
Christoph
I take it, it's only a matter of fine tuning convergence and separation, right ?
So now all I'd havfe to do is wait for NV to release a new set of drivers that supports my card ... :)
Cheers,
Maggi
I take it, it's only a matter of fine tuning convergence and separation, right ?
So now all I'd havfe to do is wait for NV to release a new set of drivers that supports my card ... :)
Cheers,
Maggi
In real life you are essentially right. But remember that your eyes and your monitor are fixed, giving you a fixed focal length. Think about the triangle that is formed with the three points of the triangle being the object, your right eye and your left eye. At infinity the distance between your eyes becomes meaningless and your two eyes can be considered a single point. Your eyes are basically both looking strait out. The angle between the plane of your eyes and lines to the object is 90 degrees. When the brain receives information from the left and right eyes that is the same it registers the object as being far away. Therefore the computer renders the two images together. When you view a close object, then the angle between the plane of your eyes and the line to the object is less than 90 degrees and opposite to each other. So the brain is getting different information from both eyes. To simulate the different information for each eye the computer renders the two images far apart (remember you have a fixed focal length). Hence your brain registers the object as being close.
[right][post="73551"]<{POST_SNAPBACK}>[/post][/right][/quote]
Thanx a lot for your feedback, makes perfect sense to me and matches my observations that the eyes need to be trained in aiming objects without actually refocussing the lenses ... :)
[quote name='ohgrant' date='Mar 1 2006, 06:17 AM']You will not be disappointed when you get a good driver to support your card. I started with VRCaddy and the ED driver and the Page flip method NVIDIA uses is so much better you just can't compare them. You are aware that you should be running at 85 Hz or better for the NVIDIA driver unlike the ed or vr caddy driver that you had to set the lowest refresh rate for interleaved? You will not only get great out of screen effects, the depth is also much better then with the other wrappers. IMO if there is no out of screen effect, it's not 3D.
[right][post="73649"]<{POST_SNAPBACK}>[/post][/right][/quote]
Excellent, with VRCaddy I used that odd splitframe format which effectively double the refresh rate once I activated the transmitter and since I had no real choice to use my glasses anmore just until recently, I had lend it to a friend, running a 6800GT ... that was the main reason why I went the NV route.
Thanx,
Maggi
In real life you are essentially right. But remember that your eyes and your monitor are fixed, giving you a fixed focal length. Think about the triangle that is formed with the three points of the triangle being the object, your right eye and your left eye. At infinity the distance between your eyes becomes meaningless and your two eyes can be considered a single point. Your eyes are basically both looking strait out. The angle between the plane of your eyes and lines to the object is 90 degrees. When the brain receives information from the left and right eyes that is the same it registers the object as being far away. Therefore the computer renders the two images together. When you view a close object, then the angle between the plane of your eyes and the line to the object is less than 90 degrees and opposite to each other. So the brain is getting different information from both eyes. To simulate the different information for each eye the computer renders the two images far apart (remember you have a fixed focal length). Hence your brain registers the object as being close.
Thanx a lot for your feedback, makes perfect sense to me and matches my observations that the eyes need to be trained in aiming objects without actually refocussing the lenses ... :)
[quote name='ohgrant' date='Mar 1 2006, 06:17 AM']You will not be disappointed when you get a good driver to support your card. I started with VRCaddy and the ED driver and the Page flip method NVIDIA uses is so much better you just can't compare them. You are aware that you should be running at 85 Hz or better for the NVIDIA driver unlike the ed or vr caddy driver that you had to set the lowest refresh rate for interleaved? You will not only get great out of screen effects, the depth is also much better then with the other wrappers. IMO if there is no out of screen effect, it's not 3D.
Excellent, with VRCaddy I used that odd splitframe format which effectively double the refresh rate once I activated the transmitter and since I had no real choice to use my glasses anmore just until recently, I had lend it to a friend, running a 6800GT ... that was the main reason why I went the NV route.
Thanx,
Maggi
Exactly, VRCaddy used interlaced and ED uses sync double, if your monitor can only do 120HZ you had to set the refresh to 60HZ to avoid out of frequency error from your monitor. The lower refresh also makes the glasses shutter at a much slower and more noticeable speed. With the Page Flip method you can set the refresh at your maximum setting for your monitor so refresh and resolution can be turned up much higher then with the wrappers. If you loved 3D in the past, you are in for a real treat. Also the NVIDIA driver supports just about every directX 6-9 and OGL game ever made so now instead of having to play the few games the wrappers worked on if you want to play in 3D, just about every game you own will work.
Exactly, VRCaddy used interlaced and ED uses sync double, if your monitor can only do 120HZ you had to set the refresh to 60HZ to avoid out of frequency error from your monitor. The lower refresh also makes the glasses shutter at a much slower and more noticeable speed. With the Page Flip method you can set the refresh at your maximum setting for your monitor so refresh and resolution can be turned up much higher then with the wrappers. If you loved 3D in the past, you are in for a real treat. Also the NVIDIA driver supports just about every directX 6-9 and OGL game ever made so now instead of having to play the few games the wrappers worked on if you want to play in 3D, just about every game you own will work.
[right][post="73800"]<{POST_SNAPBACK}>[/post][/right][/quote]
w000t !
Now where's that goddamn driver ?
:D
What are your experiences with the 78.0x set of drivers ?
As far as I understood, the Stereo driver must match the main version of the display driver, so is it save to use the 78.01 Stereo driver with the 78.05 gfx driver ?
I'm thinking about modifying the INF file by adding my card's according identifier string NVIDIA_BR02.DEV_00F5.1 = "NVIDIA GeForce 7800 GS" until NV finalizes the new drivers ...
Any thoughts to that ?
Cheers,
Maggi
w000t !
Now where's that goddamn driver ?
:D
What are your experiences with the 78.0x set of drivers ?
As far as I understood, the Stereo driver must match the main version of the display driver, so is it save to use the 78.01 Stereo driver with the 78.05 gfx driver ?
I'm thinking about modifying the INF file by adding my card's according identifier string NVIDIA_BR02.DEV_00F5.1 = "NVIDIA GeForce 7800 GS" until NV finalizes the new drivers ...
Any thoughts to that ?
Cheers,
Maggi
[quote]I'm thinking about modifying the INF file by adding my card's according identifier string NVIDIA_BR02.DEV_00F5.1 = "NVIDIA GeForce 7800 GS" until NV finalizes the new drivers ...
Any thoughts to that ?[/quote]
sounds great let me know if it works, I'm waiting to get the 7800GS for myself because of no stereo driver.
sounds great let me know if it works, I'm waiting to get the 7800GS for myself because of no stereo driver.
sounds great let me know if it works, I'm waiting to get the 7800GS for myself because of no stereo driver.
[right][post="73878"]<{POST_SNAPBACK}>[/post][/right][/quote]
Ok then, I'll go for it over the weekend and report back ...
But before I'll end up in pointlessly un- and re-installing drivers, do the 78.05 drivers support Stereo3D or will I have to go with the 78.03 or 78.01 instead ?
Thanx,
Maggi
sounds great let me know if it works, I'm waiting to get the 7800GS for myself because of no stereo driver.
Ok then, I'll go for it over the weekend and report back ...
But before I'll end up in pointlessly un- and re-installing drivers, do the 78.05 drivers support Stereo3D or will I have to go with the 78.03 or 78.01 instead ?
Thanx,
Maggi
FWIW, the cards (ok, GPUs, really) I have and could use include:
6800 Ultra
6600 GT
6600
FX 5500
and several other low end ones.
FWIW, the cards (ok, GPUs, really) I have and could use include:
6800 Ultra
6600 GT
6600
FX 5500
and several other low end ones.
[url="http://www.nvidia.com/object/78.01_winxp_32_supported.html"]http://www.nvidia.com/object/78.01_winxp_32_supported.html[/url]
http://www.nvidia.com/object/78.01_winxp_32_supported.html
Thank you very much :)
Thank you very much :)
[right][post="73963"]<{POST_SNAPBACK}>[/post][/right][/quote]
I was hoping, I could benefit from 78.03's & 78.05's bug fixes and updates, but any driver other than 78.01 is not working in Stereo3D at all.
Anyways, I managed to install the 78.01 and according stereo drivers on my 7800GS and aside from a couple of bugs, it works just great ... :)
In case anybody else is interested, I attached the modified INF files and here's a little how-to:
DO IT AT YOUR OWN RISK !
- manually extract the 78.01 driver
- extract the modifed INF files over top
- launch setup.exe
- reboot
- install 78.01_3Dstereo.exe
- reboot
- enable Stereo3D
B)
Enjoy !
Maggi
I was hoping, I could benefit from 78.03's & 78.05's bug fixes and updates, but any driver other than 78.01 is not working in Stereo3D at all.
Anyways, I managed to install the 78.01 and according stereo drivers on my 7800GS and aside from a couple of bugs, it works just great ... :)
In case anybody else is interested, I attached the modified INF files and here's a little how-to:
DO IT AT YOUR OWN RISK !
- manually extract the 78.01 driver
- extract the modifed INF files over top
- launch setup.exe
- reboot
- install 78.01_3Dstereo.exe
- reboot
- enable Stereo3D
B)
Enjoy !
Maggi