Three New Ideas for 3D Vision See below
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I think I came up with another idea. What about wearing two pairs of 3d vision glasses at once? Twice the 3d, dawg! I'm way more creative than you.
I think I came up with another idea. What about wearing two pairs of 3d vision glasses at once? Twice the 3d, dawg! I'm way more creative than you.

#16
Posted 06/07/2011 11:16 PM   
[quote name='Amaroq Dircaldari' date='07 June 2011 - 10:49 PM' timestamp='1307486967' post='1248958']
How many times do I have to tell you? You don't have to make all of them Stereoscopic Images, just make a few. There are Stereoscopic Image Files, and Non-Stereoscopic Image Files. The Nvidia 3D Vision will only apply the 3D Effect to 3D Games and Stereoscopic Images (that includes Videos, as they consist of a series of images that display one after another). [i]Now[/i] do you understand? I am sick and tired of having to treat people like they are idiots. I explained the same thing at least 7 times in this thread, give or take anywhere from 1 to 3 posts.
[/quote]

Please drop the arrogant and condescending attitude.
The problem with your proposal is that currently no 2D PC games include stereo 2D images (as far as I know). Why should Nvidia support something which currently does not exist in any PC game (as far as I know)? Nvidia already supports viewing 2D stereo images and stereo video, but not in games (again, as far as I know). I suggest you mod a 2D game with a stereo 2D image, then come back here and ask for help and support. To me, that seems like a good way to get started.
[quote name='Amaroq Dircaldari' date='07 June 2011 - 10:49 PM' timestamp='1307486967' post='1248958']

How many times do I have to tell you? You don't have to make all of them Stereoscopic Images, just make a few. There are Stereoscopic Image Files, and Non-Stereoscopic Image Files. The Nvidia 3D Vision will only apply the 3D Effect to 3D Games and Stereoscopic Images (that includes Videos, as they consist of a series of images that display one after another). Now do you understand? I am sick and tired of having to treat people like they are idiots. I explained the same thing at least 7 times in this thread, give or take anywhere from 1 to 3 posts.





Please drop the arrogant and condescending attitude.

The problem with your proposal is that currently no 2D PC games include stereo 2D images (as far as I know). Why should Nvidia support something which currently does not exist in any PC game (as far as I know)? Nvidia already supports viewing 2D stereo images and stereo video, but not in games (again, as far as I know). I suggest you mod a 2D game with a stereo 2D image, then come back here and ask for help and support. To me, that seems like a good way to get started.

Thief 1/2/gold in 3D
https://forums.geforce.com/default/topic/523535/3d-vision/thief-1-2-and-system-shock-2-perfect-3d-with-unofficial-patch-1-19
http://photos.3dvisionlive.com/Partol/album/509eb580a3e067153c000020/

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#17
Posted 06/08/2011 12:02 AM   
[quote name='f3likx' date='07 June 2011 - 06:16 PM' timestamp='1307488585' post='1248965']
I think I came up with another idea. What about wearing two pairs of 3d vision glasses at once? Twice the 3d, dawg! I'm way more creative than you.
[/quote]
That would just give the user a headache, and probably cause the glasses to interfere with eachother.

[quote name='Partol' date='07 June 2011 - 07:02 PM' timestamp='1307491370' post='1248976']
Please drop the arrogant and condescending attitude.
The problem with your proposal is that currently no 2D PC games include stereo 2D images (as far as I know). Why should Nvidia support something which currently does not exist in any PC game (as far as I know)? Nvidia already supports viewing 2D stereo images and stereo video, but not in games (again, as far as I know). I suggest you mod a 2D game with a stereo 2D image, then come back here and ask for help and support. To me, that seems like a good way to get started.
[/quote]
Two Words:

Tech Demo
A 2D Game that took advantage of Nvidia Hardware would be great, especially if the game supported 3D Vision.

How to make a Stereoscopic 2D Sprite:

- Create a Model
- Create a Texture that looks like a sprite from a game
- Animate the Model
- Take a picture or record as a sprite, but use two cameras instead of one to simulate a Stereoscopic Camera

Shrink it to intended size and keep adding animation frames until you are satified
[quote name='f3likx' date='07 June 2011 - 06:16 PM' timestamp='1307488585' post='1248965']

I think I came up with another idea. What about wearing two pairs of 3d vision glasses at once? Twice the 3d, dawg! I'm way more creative than you.



That would just give the user a headache, and probably cause the glasses to interfere with eachother.



[quote name='Partol' date='07 June 2011 - 07:02 PM' timestamp='1307491370' post='1248976']

Please drop the arrogant and condescending attitude.

The problem with your proposal is that currently no 2D PC games include stereo 2D images (as far as I know). Why should Nvidia support something which currently does not exist in any PC game (as far as I know)? Nvidia already supports viewing 2D stereo images and stereo video, but not in games (again, as far as I know). I suggest you mod a 2D game with a stereo 2D image, then come back here and ask for help and support. To me, that seems like a good way to get started.



Two Words:



Tech Demo

A 2D Game that took advantage of Nvidia Hardware would be great, especially if the game supported 3D Vision.



How to make a Stereoscopic 2D Sprite:



- Create a Model

- Create a Texture that looks like a sprite from a game

- Animate the Model

- Take a picture or record as a sprite, but use two cameras instead of one to simulate a Stereoscopic Camera



Shrink it to intended size and keep adding animation frames until you are satified

Oh, it feels so right to dream under the stars
Where a part of me is free to roam where I belong!

#18
Posted 06/08/2011 02:27 AM   
[quote name='f3likx' date='08 June 2011 - 01:16 AM' timestamp='1307488585' post='1248965']
I think I came up with another idea. What about wearing two pairs of 3d vision glasses at once? Twice the 3d, dawg! I'm way more creative than you.
[/quote]

Hahaha [img]http://forums.nvidia.com/public/style_emoticons/default/stud.gif[/img] ,I really tried that ones,but just for fun..to see if I could get rid of some ghosting...
Didn't see anything tho....
[quote name='f3likx' date='08 June 2011 - 01:16 AM' timestamp='1307488585' post='1248965']

I think I came up with another idea. What about wearing two pairs of 3d vision glasses at once? Twice the 3d, dawg! I'm way more creative than you.





Hahaha Image ,I really tried that ones,but just for fun..to see if I could get rid of some ghosting...

Didn't see anything tho....

Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.

#19
Posted 06/08/2011 05:34 PM   
I seriously think this Amaroq guy has some problems. Dude this is your 2nd post on basically the same thing, putting Stereo image files onto models as textures. There is 1,000,000 reasons this is pointless and another 1000 reasons why it just won't work in the first place. At best you could get some really weird effect that makes no sense to the eye - if thats what you are even going for. You cannot have a stereo 2D image, the entire nature of Stereo is that it is 3D, if it is 2D, then it is not 3D, and it is not stereo.

I think you seriously misunderstand how 3D works. All games are ALREADY in 3D and always have been since PS1 days pretty much with the occasional 2D indie game. Stereo is accomplished by the graphics card, which renders these objects in 3D space already, to do it twice and send a slighty different picture to each eye.

So, a stereo 3D texture, would basically just be 2 pictures of the same thing on a model, in what way is this practical? Textures are NOT meant to be stereo, and they never will be, STEREO is when you get a 3D image of objects in a 3D space by having 2 different images sent to your eye. THIS IS EXACTLY THE SAME FOR A 3D PHOTO, IT IS 2 PHOTOS, 1 IS SENT TO EACH EYE. How putting that on a 3D model is going to do anything productive whatsoever is beyond me. And why would you ever put a stereo texture on a 2D game? Why not just make the models as 3D, it already works, and all you would do at best is accomplish what a 3D model is already doing for everyone else...try Trine like the other guy suggested.

You really need to understand how things work before you make pointless useless suggestions and then taking other peoples posts apart for pointing it out.

Also, try to keep it to 1 post, at least then I know where the nonsense is contained lol.
I seriously think this Amaroq guy has some problems. Dude this is your 2nd post on basically the same thing, putting Stereo image files onto models as textures. There is 1,000,000 reasons this is pointless and another 1000 reasons why it just won't work in the first place. At best you could get some really weird effect that makes no sense to the eye - if thats what you are even going for. You cannot have a stereo 2D image, the entire nature of Stereo is that it is 3D, if it is 2D, then it is not 3D, and it is not stereo.



I think you seriously misunderstand how 3D works. All games are ALREADY in 3D and always have been since PS1 days pretty much with the occasional 2D indie game. Stereo is accomplished by the graphics card, which renders these objects in 3D space already, to do it twice and send a slighty different picture to each eye.



So, a stereo 3D texture, would basically just be 2 pictures of the same thing on a model, in what way is this practical? Textures are NOT meant to be stereo, and they never will be, STEREO is when you get a 3D image of objects in a 3D space by having 2 different images sent to your eye. THIS IS EXACTLY THE SAME FOR A 3D PHOTO, IT IS 2 PHOTOS, 1 IS SENT TO EACH EYE. How putting that on a 3D model is going to do anything productive whatsoever is beyond me. And why would you ever put a stereo texture on a 2D game? Why not just make the models as 3D, it already works, and all you would do at best is accomplish what a 3D model is already doing for everyone else...try Trine like the other guy suggested.



You really need to understand how things work before you make pointless useless suggestions and then taking other peoples posts apart for pointing it out.



Also, try to keep it to 1 post, at least then I know where the nonsense is contained lol.

#20
Posted 06/08/2011 10:48 PM   
I think they should add 3D head tracking stuff to 3D vision. It would be so easy to implement too, with slight redesigns to the existing emitter/glasses. The emitter would be change slightly so that its designed to be placed on top of the display, and would contain an IR camera. Then it would just be a cheap and easy matter of hooking up an IR LED on either edge of the glasses frame. Similar to what the one guy, whos name i cant remmeber, did with wiimote hacks and stuff. so when you move around the screen it adjusts the image to replicate the correct perspective from the angle which youre looking at the screen.

Sure, it wouldnt be able to work with pre-existing games and such (i dont imagine so anyway) and i'm sure few developers woudl take the time to bother making use of this extra feature when they rarely support 3D in general, but i would be cool even if there were just a few apps/games that took advantage of it. Throw this in with kinect hardware for motion control and such and it would be a pretty interactive feeling experience.

other than that and wishing for better 3D support in more games in general, I just want games that use ironsights (all FPS games should!) to adjust for dominant eye aiming, so i dont have to choose between having satisfactory convergence when i'm running around or being able to use the ironsights without going boss eyed.
I think they should add 3D head tracking stuff to 3D vision. It would be so easy to implement too, with slight redesigns to the existing emitter/glasses. The emitter would be change slightly so that its designed to be placed on top of the display, and would contain an IR camera. Then it would just be a cheap and easy matter of hooking up an IR LED on either edge of the glasses frame. Similar to what the one guy, whos name i cant remmeber, did with wiimote hacks and stuff. so when you move around the screen it adjusts the image to replicate the correct perspective from the angle which youre looking at the screen.



Sure, it wouldnt be able to work with pre-existing games and such (i dont imagine so anyway) and i'm sure few developers woudl take the time to bother making use of this extra feature when they rarely support 3D in general, but i would be cool even if there were just a few apps/games that took advantage of it. Throw this in with kinect hardware for motion control and such and it would be a pretty interactive feeling experience.



other than that and wishing for better 3D support in more games in general, I just want games that use ironsights (all FPS games should!) to adjust for dominant eye aiming, so i dont have to choose between having satisfactory convergence when i'm running around or being able to use the ironsights without going boss eyed.

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#21
Posted 06/09/2011 03:17 AM   
[quote name='Partol' date='07 June 2011 - 03:25 PM' timestamp='1307474755' post='1248854']
1. There is a 3D desktop which can work in 3D vision. It does not run well. Crashes sometimes. During installation, it installs some undesirable extras. I wont link to it from here since I dont approve it. Search for it on this forum and use at your own risk.

2. I love this Nvidia train screensaver. Looks perfect in 3D. nice music too.
http://www.nvidia.com/object/cool_stuff.html#/screensavers/1051

3. 2D games are 2D. If the 2D game contains any 3D (or stereoscopic) information, then it's not actually a 2D game. If you think non-stereo 2D images can look good in 3D, then convert some regular, non-stereo 2D images to 3D and post them on this forum and show us how good they look in 3D vision.
[/quote]

i like those screensavers too... but one thing that sucks is that when i go to disable the stupid "unknown application" 3dvision pop-up, or adjust depth-convergence it stops the screensave, and i havent found a setting in them that prevents this. sucks cause i think that train one would be better with some more convergence.
[quote name='Partol' date='07 June 2011 - 03:25 PM' timestamp='1307474755' post='1248854']

1. There is a 3D desktop which can work in 3D vision. It does not run well. Crashes sometimes. During installation, it installs some undesirable extras. I wont link to it from here since I dont approve it. Search for it on this forum and use at your own risk.



2. I love this Nvidia train screensaver. Looks perfect in 3D. nice music too.

http://www.nvidia.com/object/cool_stuff.html#/screensavers/1051



3. 2D games are 2D. If the 2D game contains any 3D (or stereoscopic) information, then it's not actually a 2D game. If you think non-stereo 2D images can look good in 3D, then convert some regular, non-stereo 2D images to 3D and post them on this forum and show us how good they look in 3D vision.





i like those screensavers too... but one thing that sucks is that when i go to disable the stupid "unknown application" 3dvision pop-up, or adjust depth-convergence it stops the screensave, and i havent found a setting in them that prevents this. sucks cause i think that train one would be better with some more convergence.

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#22
Posted 06/09/2011 03:31 AM   
[quote name='Eightball' date='08 June 2011 - 05:48 PM' timestamp='1307573310' post='1249393']
I seriously think this Amaroq guy has some problems. Dude this is your 2nd post on basically the same thing, putting Stereo image files onto models as textures. There is 1,000,000 reasons this is pointless and another 1000 reasons why it just won't work in the first place. At best you could get some really weird effect that makes no sense to the eye - if thats what you are even going for. You cannot have a stereo 2D image, the entire nature of Stereo is that it is 3D, if it is 2D, then it is not 3D, and it is not stereo.
[/quote]
I think [i]you[/i] are the one with problems, as I did not mention 3D Textures even once on this thread.

But I did give instructions on how to easily make a Stereoscopic Sprite without too much work.

As for Stereoscopic Images, have you tried looking up image file types on [url="http://en.wikipedia.org/wiki/Image_file_formats"]Wikipedia[/url]?

[quote name='steiner666' date='08 June 2011 - 10:17 PM' timestamp='1307589442' post='1249473']
I think they should add 3D head tracking stuff to 3D vision. It would be so easy to implement too, with slight redesigns to the existing emitter/glasses. The emitter would be change slightly so that its designed to be placed on top of the display, and would contain an IR camera. Then it would just be a cheap and easy matter of hooking up an IR LED on either edge of the glasses frame. Similar to what Jhonny Lee did with wiimote hacks and stuff. so when you move around the screen it adjusts the image to replicate the correct perspective from the angle which youre looking at the screen.[/quote]
Using FaceAPI, you can get Headtracking with a normal WebCam and no specal headgear. Go look up Torbensko or FaceOff Paintball on Youtube
[quote name='Eightball' date='08 June 2011 - 05:48 PM' timestamp='1307573310' post='1249393']

I seriously think this Amaroq guy has some problems. Dude this is your 2nd post on basically the same thing, putting Stereo image files onto models as textures. There is 1,000,000 reasons this is pointless and another 1000 reasons why it just won't work in the first place. At best you could get some really weird effect that makes no sense to the eye - if thats what you are even going for. You cannot have a stereo 2D image, the entire nature of Stereo is that it is 3D, if it is 2D, then it is not 3D, and it is not stereo.



I think you are the one with problems, as I did not mention 3D Textures even once on this thread.



But I did give instructions on how to easily make a Stereoscopic Sprite without too much work.



As for Stereoscopic Images, have you tried looking up image file types on Wikipedia?



[quote name='steiner666' date='08 June 2011 - 10:17 PM' timestamp='1307589442' post='1249473']

I think they should add 3D head tracking stuff to 3D vision. It would be so easy to implement too, with slight redesigns to the existing emitter/glasses. The emitter would be change slightly so that its designed to be placed on top of the display, and would contain an IR camera. Then it would just be a cheap and easy matter of hooking up an IR LED on either edge of the glasses frame. Similar to what Jhonny Lee did with wiimote hacks and stuff. so when you move around the screen it adjusts the image to replicate the correct perspective from the angle which youre looking at the screen.

Using FaceAPI, you can get Headtracking with a normal WebCam and no specal headgear. Go look up Torbensko or FaceOff Paintball on Youtube

Oh, it feels so right to dream under the stars
Where a part of me is free to roam where I belong!

#23
Posted 06/09/2011 05:28 AM   
[quote name='Amaroq Dircaldari' date='08 June 2011 - 03:27 AM' timestamp='1307500040' post='1249025']

How to make a Stereoscopic 2D Sprite:

- Create a Model
- Create a Texture that looks like a sprite from a game
- Animate the Model
- Take a picture or record as a sprite, but use two cameras instead of one to simulate a Stereoscopic Camera

Shrink it to intended size and keep adding animation frames until you are satified
[/quote]

Ok, so replace the word Sprite in all these things. Because that makes no sense, so I deduce that what you are talking about must be a texture. Textures are 2D 'pictures' wrapped around a 3D model. You do realise that 3D pictures aren't anything special? They are just 2 pictures, one is sent to each eye. How wrapping that around a model makes any kind of sense whatsoever is beyond me and I really think you need to stop posting about it lol. 3D is all based on perspective and location, not texture, seriously. You say this is an idea, but what practical use could this possibly have? It would never work, it is pointless, and you would have to code all sorts of stuff so the graphics card knows WTF you are doing, cos it won't make sense to that either. Why would you do any of that when 3D works perfectly fine as it is with 3D models, which have been around since the dawn of computers almost.

Also, just an extra so anyone with some brains can laugh at it. You do realise that if you take a stereo photo of a 2D object, it is not going to magically turn 3D? If you take a stereo photo of a piece of paper, it is not suddenly going to be 6 inches thick, the 3D effect is gained by perceiving objects in relation to other objects. Taking a photo of some random 2D sprite with a stereo camera isn't going to magically make that sprite stereo. It can only be seen as a 3D object when it is placed as such that you can see it in relation to other objects around it. All of this is just common sense....

I'm all for ideas that actually make some sense tho - like the motion sensor rendering the 3D depending on the angle you are looking at, would give an almost virtual reality type effect and could be pretty immersive on a game designed for it, altho why not then just make a 3D VR helmet and go all the way?

Personally, rather than new features, i'd rather they just supported more games in 3D, with 3D icons, crosshairs etc all working as they should, rather than every 3rd game having horrible 3D glitches. Also less ghosting, although I don't get too bad ghosting atm it could be better. Those are waaaay higher up my priority tree than things like that.
[quote name='Amaroq Dircaldari' date='08 June 2011 - 03:27 AM' timestamp='1307500040' post='1249025']



How to make a Stereoscopic 2D Sprite:



- Create a Model

- Create a Texture that looks like a sprite from a game

- Animate the Model

- Take a picture or record as a sprite, but use two cameras instead of one to simulate a Stereoscopic Camera



Shrink it to intended size and keep adding animation frames until you are satified





Ok, so replace the word Sprite in all these things. Because that makes no sense, so I deduce that what you are talking about must be a texture. Textures are 2D 'pictures' wrapped around a 3D model. You do realise that 3D pictures aren't anything special? They are just 2 pictures, one is sent to each eye. How wrapping that around a model makes any kind of sense whatsoever is beyond me and I really think you need to stop posting about it lol. 3D is all based on perspective and location, not texture, seriously. You say this is an idea, but what practical use could this possibly have? It would never work, it is pointless, and you would have to code all sorts of stuff so the graphics card knows WTF you are doing, cos it won't make sense to that either. Why would you do any of that when 3D works perfectly fine as it is with 3D models, which have been around since the dawn of computers almost.



Also, just an extra so anyone with some brains can laugh at it. You do realise that if you take a stereo photo of a 2D object, it is not going to magically turn 3D? If you take a stereo photo of a piece of paper, it is not suddenly going to be 6 inches thick, the 3D effect is gained by perceiving objects in relation to other objects. Taking a photo of some random 2D sprite with a stereo camera isn't going to magically make that sprite stereo. It can only be seen as a 3D object when it is placed as such that you can see it in relation to other objects around it. All of this is just common sense....



I'm all for ideas that actually make some sense tho - like the motion sensor rendering the 3D depending on the angle you are looking at, would give an almost virtual reality type effect and could be pretty immersive on a game designed for it, altho why not then just make a 3D VR helmet and go all the way?



Personally, rather than new features, i'd rather they just supported more games in 3D, with 3D icons, crosshairs etc all working as they should, rather than every 3rd game having horrible 3D glitches. Also less ghosting, although I don't get too bad ghosting atm it could be better. Those are waaaay higher up my priority tree than things like that.

#24
Posted 06/09/2011 01:05 PM   
[quote name='Eightball' date='09 June 2011 - 08:05 AM' timestamp='1307624750' post='1249619']
Ok, so replace the word Sprite in all these things. Because that makes no sense, so I deduce that what you are talking about must be a texture. Textures are 2D 'pictures' wrapped around a 3D model. You do realise that 3D pictures aren't anything special? They are just 2 pictures, one is sent to each eye. How wrapping that around a model makes any kind of sense whatsoever is beyond me and I really think you need to stop posting about it lol. 3D is all based on perspective and location, not texture, seriously. You say this is an idea, but what practical use could this possibly have? It would never work, it is pointless, and you would have to code all sorts of stuff so the graphics card knows WTF you are doing, cos it won't make sense to that either. Why would you do any of that when 3D works perfectly fine as it is with 3D models, which have been around since the dawn of computers almost.

Also, just an extra so anyone with some brains can laugh at it. You do realise that if you take a stereo photo of a 2D object, it is not going to magically turn 3D? If you take a stereo photo of a piece of paper, it is not suddenly going to be 6 inches thick, the 3D effect is gained by perceiving objects in relation to other objects. Taking a photo of some random 2D sprite with a stereo camera isn't going to magically make that sprite stereo. It can only be seen as a 3D object when it is placed as such that you can see it in relation to other objects around it. All of this is just common sense....

I'm all for ideas that actually make some sense though - like the motion sensor rendering the 3D depending on the angle you are looking at, would give an almost virtual reality type effect and could be pretty immersive on a game designed for it, although why not then just make a 3D VR helmet and go all the way?

Personally, rather than new features, I'd rather they just supported more games in 3D, with 3D icons, crosshairs etc all working as they should, rather than every 3rd game having horrible 3D glitches. Also less ghosting, although I don't get too bad ghosting atm it could be better. Those are waaaay higher up my priority tree than things like that.
[/quote]

I never said that the image would become 6 inches thick, or that would magically become a 3D Object. I also never said that the sprite would be wrapped around something. And you do realize that in 2D Games, THE SPRITES ARE ALWAYS FACING THE GOD DAMN CAMERA! Am I not correct? Do you think the sprites wrap themselves around Cubes and what-not? Well, they don't, unless your game is screwed up. And alll Mode 7 does is Strech, Scew, Rotate, and Flip Sprites to fake a 3D Environment, but it doesn't attach the sprites to 3D Objects, because that would be pointless. And Parallax Backgrounds are multiple sprites on top of eachother that each move together but at different speeds. Have you ever seen a Stereoscopic Image? It is all about the image and not about a modeled environment or the image being wrapped around a model. Have you seen a movie? Same thing, because Stereoscopic Movies are just movies that use Stereoscopic Images as frames instead of normal ones. So just here me out, okay?

Now as for headtracking, once again, go look up FaceAPI, Torbensko, FaceOff Paintball, or SeeingMachines on Google or YouTube or Bing or Yahoo or whatever.
[quote name='Eightball' date='09 June 2011 - 08:05 AM' timestamp='1307624750' post='1249619']

Ok, so replace the word Sprite in all these things. Because that makes no sense, so I deduce that what you are talking about must be a texture. Textures are 2D 'pictures' wrapped around a 3D model. You do realise that 3D pictures aren't anything special? They are just 2 pictures, one is sent to each eye. How wrapping that around a model makes any kind of sense whatsoever is beyond me and I really think you need to stop posting about it lol. 3D is all based on perspective and location, not texture, seriously. You say this is an idea, but what practical use could this possibly have? It would never work, it is pointless, and you would have to code all sorts of stuff so the graphics card knows WTF you are doing, cos it won't make sense to that either. Why would you do any of that when 3D works perfectly fine as it is with 3D models, which have been around since the dawn of computers almost.



Also, just an extra so anyone with some brains can laugh at it. You do realise that if you take a stereo photo of a 2D object, it is not going to magically turn 3D? If you take a stereo photo of a piece of paper, it is not suddenly going to be 6 inches thick, the 3D effect is gained by perceiving objects in relation to other objects. Taking a photo of some random 2D sprite with a stereo camera isn't going to magically make that sprite stereo. It can only be seen as a 3D object when it is placed as such that you can see it in relation to other objects around it. All of this is just common sense....



I'm all for ideas that actually make some sense though - like the motion sensor rendering the 3D depending on the angle you are looking at, would give an almost virtual reality type effect and could be pretty immersive on a game designed for it, although why not then just make a 3D VR helmet and go all the way?



Personally, rather than new features, I'd rather they just supported more games in 3D, with 3D icons, crosshairs etc all working as they should, rather than every 3rd game having horrible 3D glitches. Also less ghosting, although I don't get too bad ghosting atm it could be better. Those are waaaay higher up my priority tree than things like that.





I never said that the image would become 6 inches thick, or that would magically become a 3D Object. I also never said that the sprite would be wrapped around something. And you do realize that in 2D Games, THE SPRITES ARE ALWAYS FACING THE GOD DAMN CAMERA! Am I not correct? Do you think the sprites wrap themselves around Cubes and what-not? Well, they don't, unless your game is screwed up. And alll Mode 7 does is Strech, Scew, Rotate, and Flip Sprites to fake a 3D Environment, but it doesn't attach the sprites to 3D Objects, because that would be pointless. And Parallax Backgrounds are multiple sprites on top of eachother that each move together but at different speeds. Have you ever seen a Stereoscopic Image? It is all about the image and not about a modeled environment or the image being wrapped around a model. Have you seen a movie? Same thing, because Stereoscopic Movies are just movies that use Stereoscopic Images as frames instead of normal ones. So just here me out, okay?



Now as for headtracking, once again, go look up FaceAPI, Torbensko, FaceOff Paintball, or SeeingMachines on Google or YouTube or Bing or Yahoo or whatever.

Oh, it feels so right to dream under the stars
Where a part of me is free to roam where I belong!

#25
Posted 06/09/2011 03:02 PM   
Oh my god, I seriously love this guy
Oh my god, I seriously love this guy

#26
Posted 06/09/2011 03:23 PM   
A sprite is a 2d-object which can be manipulated in both x and y axis. A sprite often contains several images to create an animated image. The sprite itself however is and will allways be 2d since it's drawn without a depthvalue, no exception. To make old 2d-games into "3d" you need to separate all the different sprites from each other, manually assign depthvalues for each and everyone you want to change depth from screendepth. The result will not look like true 3d either because each and every sprite will look like cardboard cutouts, even at different depths. To make them somewhat "volumetric" you also need to apply a shreddermade bumpmap to each and every sprite (or make a 3d-model for every sprite)... Then it would work using 3d-vision or other stereodrivers. But seriously, who would make such an effort?
To be totally honest i'm a little bit confused about what the thread actually is about...
A sprite is a 2d-object which can be manipulated in both x and y axis. A sprite often contains several images to create an animated image. The sprite itself however is and will allways be 2d since it's drawn without a depthvalue, no exception. To make old 2d-games into "3d" you need to separate all the different sprites from each other, manually assign depthvalues for each and everyone you want to change depth from screendepth. The result will not look like true 3d either because each and every sprite will look like cardboard cutouts, even at different depths. To make them somewhat "volumetric" you also need to apply a shreddermade bumpmap to each and every sprite (or make a 3d-model for every sprite)... Then it would work using 3d-vision or other stereodrivers. But seriously, who would make such an effort?

To be totally honest i'm a little bit confused about what the thread actually is about...

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

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3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#27
Posted 06/09/2011 03:36 PM   
Yes,what does he want...?
Will still don't know...

Al games at the moment are 3d,so can be easily converted to stereoscopic 3d...
If I'm correct he wants 2d games (maybe from the 70th's ?) be converted to 3d..,but what's the point ?
Making Pac-man 3d while there is already a 3d version ?

I'm also lost here,but it's kinda fun....



Yes,what does he want...?

Will still don't know...



Al games at the moment are 3d,so can be easily converted to stereoscopic 3d...

If I'm correct he wants 2d games (maybe from the 70th's ?) be converted to 3d..,but what's the point ?

Making Pac-man 3d while there is already a 3d version ?



I'm also lost here,but it's kinda fun....






Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.

#28
Posted 06/09/2011 06:06 PM   
[quote name='Ferry' date='09 June 2011 - 01:06 PM' timestamp='1307642812' post='1249742']
Yes,what does he want...?
Will still don't know...

Al games at the moment are 3d,so can be easily converted to stereoscopic 3d...
If I'm correct he wants 2d games (maybe from the 70th's ?) be converted to 3d..,but what's the point ?
Making Pac-man 3d while there is already a 3d version ?

I'm also lost here,but it's kinda fun....
[/quote]

It is the 70's not the 70th
Also, I am not talking about Pac-Man
I am talking about 2D Games in General
ANd there are still 2D Games these days
Have you ever seen PSP Games? Or Flash Games? Or any 2D Game on the Internet? 2D Games stil exist, they are still made, etc.
[quote name='Ferry' date='09 June 2011 - 01:06 PM' timestamp='1307642812' post='1249742']

Yes,what does he want...?

Will still don't know...



Al games at the moment are 3d,so can be easily converted to stereoscopic 3d...

If I'm correct he wants 2d games (maybe from the 70th's ?) be converted to 3d..,but what's the point ?

Making Pac-man 3d while there is already a 3d version ?



I'm also lost here,but it's kinda fun....





It is the 70's not the 70th

Also, I am not talking about Pac-Man

I am talking about 2D Games in General

ANd there are still 2D Games these days

Have you ever seen PSP Games? Or Flash Games? Or any 2D Game on the Internet? 2D Games stil exist, they are still made, etc.

Oh, it feels so right to dream under the stars
Where a part of me is free to roam where I belong!

#29
Posted 06/09/2011 06:17 PM   
70's..yes lol... I'm not English....


Pac-man was just an example...
Who plays psp,or flash games these days...?

I don't think anyone here on this forum...could be wrong tho


[img]http://forums.nvidia.com/public/style_emoticons/default/blink.gif[/img] [img]http://forums.nvidia.com/public/style_emoticons/default/blink.gif[/img] <<<<< ...haha just converted a 2d sprite to 3d stereoscopic !

This is what you get with your idea but then you see them behind each other

Or you get a stereoscopic image that doesn't change depth when you get close to it or further away...it always stays the same...

Please please EXPLANE if you don't agree...
Why do you want this and what do you expect from it...Im serious interested....!
Don't say go look-up at youtube or wikipedia..please
70's..yes lol... I'm not English....





Pac-man was just an example...

Who plays psp,or flash games these days...?



I don't think anyone here on this forum...could be wrong tho





Image Image <<<<< ...haha just converted a 2d sprite to 3d stereoscopic !



This is what you get with your idea but then you see them behind each other



Or you get a stereoscopic image that doesn't change depth when you get close to it or further away...it always stays the same...



Please please EXPLANE if you don't agree...

Why do you want this and what do you expect from it...Im serious interested....!

Don't say go look-up at youtube or wikipedia..please

Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.

#30
Posted 06/09/2011 06:27 PM   
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