World of gamming is moving this month
Steam; shows Steamos, Steam machines and tomorow something more....
Amd; shows new grafic cards and new api mantle....
Nvidia; ......smoke......"something big"......smoke....... come on nvidia show your cards :)
World of gamming is moving this month
Steam; shows Steamos, Steam machines and tomorow something more....
Amd; shows new grafic cards and new api mantle....
Nvidia; ......smoke......"something big"......smoke....... come on nvidia show your cards :)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
So what do you guys think of this Steam partnership? (I haven't heard much about it yet)
Sounds promising, though I guess it's all moot if Nvidia decides to keep forgetting about 3D. Though Valve at least seem to be quite 3D-friendly
[quote="Pirateguybrush"]I'm pretty sure the "something big" was their Steam partnership.[/quote]
That's my guess too. We have to remember that everything tends to be oversold on twitter. Somebody makes an honest, but excited statement. And everyone reads a little too much into the excitement.
Pirateguybrush said:I'm pretty sure the "something big" was their Steam partnership.
That's my guess too. We have to remember that everything tends to be oversold on twitter. Somebody makes an honest, but excited statement. And everyone reads a little too much into the excitement.
Actually in the last few weeks we've gotten a few things: 4K support and the Steam partnership. While I'm holding out for the 4K 3D support I see Sony has just released a 'consumer' 4K 3D projector.
Introduced at a price even more out of reach then the 4K flat panel TV sets it may be 5+ years before the prices come down to <$5K levels. So the wait begins.
IMHO higher resolution displays/monitors/projectors will find their way into offices and then homes via displayed computer generated images/content long before entertainment media (outside of Sony) adopts the format for consumer consumption.
I do note that the 3DVision driver version keeps changing with most (if not all) HWQL releases. I suppose its to much to hope for that some of this newfangled 'high resolution' bandwagon might trickle down to us lowly S3D users in the forms of more display configuration options and 1080P/120Hz S3D on bigger screens.
Actually in the last few weeks we've gotten a few things: 4K support and the Steam partnership. While I'm holding out for the 4K 3D support I see Sony has just released a 'consumer' 4K 3D projector.
Introduced at a price even more out of reach then the 4K flat panel TV sets it may be 5+ years before the prices come down to <$5K levels. So the wait begins.
IMHO higher resolution displays/monitors/projectors will find their way into offices and then homes via displayed computer generated images/content long before entertainment media (outside of Sony) adopts the format for consumer consumption.
I do note that the 3DVision driver version keeps changing with most (if not all) HWQL releases. I suppose its to much to hope for that some of this newfangled 'high resolution' bandwagon might trickle down to us lowly S3D users in the forms of more display configuration options and 1080P/120Hz S3D on bigger screens.
OT but damn nice.
Alright the third Valve anouncement was pretty much expected a Steam controller whitch seems awesome if you ask me :D
http://store.steampowered.com/livingroom/SteamController/?l=english
[quote="JnLoader"]OT but damn nice.
Alright the third Valve anouncement was pretty much expected a Steam controller whitch seems awesome if you ask me :D
http://store.steampowered.com/livingroom/SteamController/?l=english[/quote]Definitely interested in that, although the exclusion of a physical dpad and the 'traditional' XYAB buttons does have me a bit weary using it for the complete catalog but anyway. Here's hoping it works great with great with games that don't actually support controllers, like they say it will, games like Mass Effect and The Witcher ... games I haven't had the chance to play yet in 3D from my couch/gaming chair with my 360 controller ... damn I want one now, sure hope it's affordable and it's actually precise, I've never been a fan of trackpads at all.
Definitely interested in that, although the exclusion of a physical dpad and the 'traditional' XYAB buttons does have me a bit weary using it for the complete catalog but anyway. Here's hoping it works great with great with games that don't actually support controllers, like they say it will, games like Mass Effect and The Witcher ... games I haven't had the chance to play yet in 3D from my couch/gaming chair with my 360 controller ... damn I want one now, sure hope it's affordable and it's actually precise, I've never been a fan of trackpads at all.
I'm really intrigued by that controller too. I refuse to play FPS games with sticks. So I'm open to a radical rethink of the controller. Gonna take them at their word that they believe they've developed a controller that's almost as precise as mouse and keyboard. Also going to assume the advanced haptics are more helpful than some are giving them credit for. That thing has me very excited.
I'm really intrigued by that controller too. I refuse to play FPS games with sticks. So I'm open to a radical rethink of the controller. Gonna take them at their word that they believe they've developed a controller that's almost as precise as mouse and keyboard. Also going to assume the advanced haptics are more helpful than some are giving them credit for. That thing has me very excited.
I have zero interest in the direction that Steam has taken with their box and controllers. Game design is going to suffer in the future for this and it will hurt those that don't like console games. I detest purely from the standpoint of games being stripped down. Steam is essentially driving the PC game market to the console platform. I want to be clear that I don't hate the console for what it is and trying to do in the market that it serves. Comparatively games of old, specifically on the PC platform has slowly been losing the depth and charms that it once held. I am sick of hearing the concept of streamlining to a wider audience. Console games are stripped down, dumbed down and lack all the features that used to make gaming on the PC special. I'm not here to incite anything, but many recent releases of anticipated game titles have fallen flat and Alien Colonial Marines and especially Rome Total War II are examples. These franchises have virtually gone backwards. I recogonize that the money is in the console space and while this may be fact we are going to lose the essence of what makes a great game. All production with QTE interactive movies are what games have become.
That is my rant for the day!
I have zero interest in the direction that Steam has taken with their box and controllers. Game design is going to suffer in the future for this and it will hurt those that don't like console games. I detest purely from the standpoint of games being stripped down. Steam is essentially driving the PC game market to the console platform. I want to be clear that I don't hate the console for what it is and trying to do in the market that it serves. Comparatively games of old, specifically on the PC platform has slowly been losing the depth and charms that it once held. I am sick of hearing the concept of streamlining to a wider audience. Console games are stripped down, dumbed down and lack all the features that used to make gaming on the PC special. I'm not here to incite anything, but many recent releases of anticipated game titles have fallen flat and Alien Colonial Marines and especially Rome Total War II are examples. These franchises have virtually gone backwards. I recogonize that the money is in the console space and while this may be fact we are going to lose the essence of what makes a great game. All production with QTE interactive movies are what games have become.
It's a valid fear. If this plays out as it could, I'm not sure I'm going to like the result either (although I do like that controller). There's something nice about the high barrier of entry (especially with regards to online play and kids) that the PC enjoys over the console communities. But MS making Windows 10 a cloud based OS really isn't leaving any choice here. There's an expiration date on open gaming on the PC and I'm glad Valve is acting proactively on it.
It's a valid fear. If this plays out as it could, I'm not sure I'm going to like the result either (although I do like that controller). There's something nice about the high barrier of entry (especially with regards to online play and kids) that the PC enjoys over the console communities. But MS making Windows 10 a cloud based OS really isn't leaving any choice here. There's an expiration date on open gaming on the PC and I'm glad Valve is acting proactively on it.
Its just fragmenting the pc market which already developers are questioning if its worth developing for.
Then again if windows 10 stuff happens it might be needed.
Like its bad right now imo, but in future(?) mayb.
Its just fragmenting the pc market which already developers are questioning if its worth developing for.
Then again if windows 10 stuff happens it might be needed.
Like its bad right now imo, but in future(?) mayb.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I was just lamenting yesterday how the ideal control scheme still hasn't been invented yet.
Gamepads are woeful for precise aiming. We know that.
But keyboards are woeful for intricate movement. 'Sneaking' in stealth-heavy shooters like the Metro series feels ridiculous, with its binary WALK-freeze-WALK-freeze-WALK style movement. Also, keyboards don't take proper advantage of our opposable digits, which makes them feel a few million years behind the times.
My Razer gaming keypad is better, because it supports my opposable thumb. But it still has the binary WALK-freeze-WALK-freeze problem. I was thinking yesterday that perhaps a better solution would be if a keyboard had an analogue input (tap lightly to walk slowly, press hard to run), that would be better.
This Steam controller doesn't quite seem to solve that problem, but dammit, at least they're trying. And fooling older games into thinking that you're using a keyboard? Genius. They also address my other gripe with traditional gamepads: they don't have enough buttons. Though I can't see that right trackpad being anywhere near as good as a mouse.
I am definitely interested in this though. (But I'm also a bit nervous about the consolification of PC gaming, like Stryker_66 is).
@eqzitara: I'm not sure if it's fragmentation. I think if Valve has their way, it'll be more like a consolidation and monopolisation, with all games running on one system, using predominantly one controller. No more xp/vista/7/8 compatibility problems. No more PC gamers getting indignant that the latest darksiders or DmC doesn't play well with a mouse & keyboard.
I think that's why Stryker_66 is worried: Valve is threatening to kill the diversity in PC gaming by making it like a console. Though I agree that there will certainly be more fragmentation at the beginning, as Valve tries to split gaming into two (windows vs linux)
I was just lamenting yesterday how the ideal control scheme still hasn't been invented yet.
Gamepads are woeful for precise aiming. We know that.
But keyboards are woeful for intricate movement. 'Sneaking' in stealth-heavy shooters like the Metro series feels ridiculous, with its binary WALK-freeze-WALK-freeze-WALK style movement. Also, keyboards don't take proper advantage of our opposable digits, which makes them feel a few million years behind the times.
My Razer gaming keypad is better, because it supports my opposable thumb. But it still has the binary WALK-freeze-WALK-freeze problem. I was thinking yesterday that perhaps a better solution would be if a keyboard had an analogue input (tap lightly to walk slowly, press hard to run), that would be better.
This Steam controller doesn't quite seem to solve that problem, but dammit, at least they're trying. And fooling older games into thinking that you're using a keyboard? Genius. They also address my other gripe with traditional gamepads: they don't have enough buttons. Though I can't see that right trackpad being anywhere near as good as a mouse.
I am definitely interested in this though. (But I'm also a bit nervous about the consolification of PC gaming, like Stryker_66 is).
@eqzitara: I'm not sure if it's fragmentation. I think if Valve has their way, it'll be more like a consolidation and monopolisation, with all games running on one system, using predominantly one controller. No more xp/vista/7/8 compatibility problems. No more PC gamers getting indignant that the latest darksiders or DmC doesn't play well with a mouse & keyboard.
I think that's why Stryker_66 is worried: Valve is threatening to kill the diversity in PC gaming by making it like a console. Though I agree that there will certainly be more fragmentation at the beginning, as Valve tries to split gaming into two (windows vs linux)
Well it's a damn good thing I have a 3D Vision backlog to last me well on through the PCpocalypse ... just have to get that damn controller first! :)
@the right thumbpad: it could work if the inner circle works like a trackpad and the outer works like a thumbstick, ie center aims and the closer to the edges you get the faster you turn ... i've always wanted a '360' controller with a trackball for the right stick.
Well it's a damn good thing I have a 3D Vision backlog to last me well on through the PCpocalypse ... just have to get that damn controller first! :)
@the right thumbpad: it could work if the inner circle works like a trackpad and the outer works like a thumbstick, ie center aims and the closer to the edges you get the faster you turn ... i've always wanted a '360' controller with a trackball for the right stick.
I can't quite imagine that, but I'll take your word for it. Sounds like you have more experience with controllers than I do. I really like my gamepad, but I was disappointed to see that neither of the new consoles will evolve the design in any significant way. Glad to see Valve is trying to innovate here (I'm also just glad to see Valve finally actually doing something rather than talking about it).
I probably won't 100% like the direction Valve wants to take us into. But if I think about it, I'm glad that they've taken the reigns of PC gaming the way they have, because someone needed to, and I can't actually think of a company I would trust more with this task than Valve.
At least now I realise why the Steam Library interface has remained so crap and archaic for so many years. I thought it was just Valve being complacent and distracted with making quick cash with hats and free to play and other nonsense. I realise now that their plan has been to migrate us all away from the desktop environment all along. It's still annoying, but at least I feel better knowing it was part of their bigger plans and not just pure neglect.
I can't quite imagine that, but I'll take your word for it. Sounds like you have more experience with controllers than I do. I really like my gamepad, but I was disappointed to see that neither of the new consoles will evolve the design in any significant way. Glad to see Valve is trying to innovate here (I'm also just glad to see Valve finally actually doing something rather than talking about it).
I probably won't 100% like the direction Valve wants to take us into. But if I think about it, I'm glad that they've taken the reigns of PC gaming the way they have, because someone needed to, and I can't actually think of a company I would trust more with this task than Valve.
At least now I realise why the Steam Library interface has remained so crap and archaic for so many years. I thought it was just Valve being complacent and distracted with making quick cash with hats and free to play and other nonsense. I realise now that their plan has been to migrate us all away from the desktop environment all along. It's still annoying, but at least I feel better knowing it was part of their bigger plans and not just pure neglect.
Steam; shows Steamos, Steam machines and tomorow something more....
Amd; shows new grafic cards and new api mantle....
Nvidia; ......smoke......"something big"......smoke....... come on nvidia show your cards :)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
Sounds promising, though I guess it's all moot if Nvidia decides to keep forgetting about 3D. Though Valve at least seem to be quite 3D-friendly
That's my guess too. We have to remember that everything tends to be oversold on twitter. Somebody makes an honest, but excited statement. And everyone reads a little too much into the excitement.
Introduced at a price even more out of reach then the 4K flat panel TV sets it may be 5+ years before the prices come down to <$5K levels. So the wait begins.
IMHO higher resolution displays/monitors/projectors will find their way into offices and then homes via displayed computer generated images/content long before entertainment media (outside of Sony) adopts the format for consumer consumption.
I do note that the 3DVision driver version keeps changing with most (if not all) HWQL releases. I suppose its to much to hope for that some of this newfangled 'high resolution' bandwagon might trickle down to us lowly S3D users in the forms of more display configuration options and 1080P/120Hz S3D on bigger screens.
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"
Alright the third Valve anouncement was pretty much expected a Steam controller whitch seems awesome if you ask me :D
http://store.steampowered.com/livingroom/SteamController/?l=english
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
That is my rant for the day!
Then again if windows 10 stuff happens it might be needed.
Like its bad right now imo, but in future(?) mayb.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Gamepads are woeful for precise aiming. We know that.
But keyboards are woeful for intricate movement. 'Sneaking' in stealth-heavy shooters like the Metro series feels ridiculous, with its binary WALK-freeze-WALK-freeze-WALK style movement. Also, keyboards don't take proper advantage of our opposable digits, which makes them feel a few million years behind the times.
My Razer gaming keypad is better, because it supports my opposable thumb. But it still has the binary WALK-freeze-WALK-freeze problem. I was thinking yesterday that perhaps a better solution would be if a keyboard had an analogue input (tap lightly to walk slowly, press hard to run), that would be better.
This Steam controller doesn't quite seem to solve that problem, but dammit, at least they're trying. And fooling older games into thinking that you're using a keyboard? Genius. They also address my other gripe with traditional gamepads: they don't have enough buttons. Though I can't see that right trackpad being anywhere near as good as a mouse.
I am definitely interested in this though. (But I'm also a bit nervous about the consolification of PC gaming, like Stryker_66 is).
@eqzitara: I'm not sure if it's fragmentation. I think if Valve has their way, it'll be more like a consolidation and monopolisation, with all games running on one system, using predominantly one controller. No more xp/vista/7/8 compatibility problems. No more PC gamers getting indignant that the latest darksiders or DmC doesn't play well with a mouse & keyboard.
I think that's why Stryker_66 is worried: Valve is threatening to kill the diversity in PC gaming by making it like a console. Though I agree that there will certainly be more fragmentation at the beginning, as Valve tries to split gaming into two (windows vs linux)
@the right thumbpad: it could work if the inner circle works like a trackpad and the outer works like a thumbstick, ie center aims and the closer to the edges you get the faster you turn ... i've always wanted a '360' controller with a trackball for the right stick.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I probably won't 100% like the direction Valve wants to take us into. But if I think about it, I'm glad that they've taken the reigns of PC gaming the way they have, because someone needed to, and I can't actually think of a company I would trust more with this task than Valve.
At least now I realise why the Steam Library interface has remained so crap and archaic for so many years. I thought it was just Valve being complacent and distracted with making quick cash with hats and free to play and other nonsense. I realise now that their plan has been to migrate us all away from the desktop environment all along. It's still annoying, but at least I feel better knowing it was part of their bigger plans and not just pure neglect.