I'm using V2 from your link, as presumably better.
Questions:
Two versions, x64, x86. If I'm running an x86 game on x64 Windows, which is right choice?
How do I test? Just drop it in and play?
What info are you looking for, specifically?
I'm basically looking for if the games can run 5 min without crashing.
As most games ar x86 use those files.
For titanfall the dlls go into bin/x64_retail while the ini goes into the root folder of the game next to titanfall.exe
If the games run stable I'm looking for "Frame Function" entries in the log. They should appear fairly frequently otherwise my the code is a lot less useful.
For instance I managed to get Bioshock Infinite to run after minor Changes but it does not produce frame function in the log.
I'm basically looking for if the games can run 5 min without crashing.
As most games ar x86 use those files.
For titanfall the dlls go into bin/x64_retail while the ini goes into the root folder of the game next to titanfall.exe
If the games run stable I'm looking for "Frame Function" entries in the log. They should appear fairly frequently otherwise my the code is a lot less useful.
For instance I managed to get Bioshock Infinite to run after minor Changes but it does not produce frame function in the log.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Sounds good. I ran your V2 against AC3. Ran fine, no errors or crashes, loaded a couple of save games and that worked. Files generated, logs generated. Frame Function in log was fairly common. Ran a second time on the chance it reloads shaders, and it also worked.
Sounds good. I ran your V2 against AC3. Ran fine, no errors or crashes, loaded a couple of save games and that worked. Files generated, logs generated. Frame Function in log was fairly common. Ran a second time on the chance it reloads shaders, and it also worked.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Shall do, I will also pass on this info to my friend, grabbing beta 2 now.
EDIT: Placed the following files:
D3D11.dll
D3D_flugan.ini
d3dcompiler_47.dll
In \Titanfall\bin\x64
Is this correct?
Titanfall\D3D_Flugan.ini
Titanfall\bin\x64_retail\d3dcompiler_47.dll
Titanfall\bin\x64_retail\d3d11.dll
A bit special compared to other games where all three go into the game exe folder.
Flugan
I have created an album detailed BETA 2 status, this demonstrates several scenarios for you to see.
1. Distant rendering
2. Multiple name identifiers on friendly players and A.I
3. Explosions
4. Decals when firing weapon
5. Shimmers in the background from animations
3dVision screenshot using BETA 2: http://photos.3dvisionlive.com/Milamber/album/534129a1cb8577a0600000e6/
If you have any questions, hit me up, I will also be testing on all maps tomorrow when I have time and creating several albums to highlight any defects.
Cheers
Mil
I have created an album detailed BETA 2 status, this demonstrates several scenarios for you to see.
1. Distant rendering
2. Multiple name identifiers on friendly players and A.I
3. Explosions
4. Decals when firing weapon
5. Shimmers in the background from animations
If you have any questions, hit me up, I will also be testing on all maps tomorrow when I have time and creating several albums to highlight any defects.
Thank you,
I'm not suprised that there were many issues.
I've been testing at low depth settings where the faults are less visible.
My logical next step is doing somethingg with the crosshair if possible.
As far as I can tell from your pictures the game doesn't crash which really nice to hear.
Yep, game was solid so far as stability which is great news.
There was a 183mb D3D_flugan.log file generated that was 183mb located in the root of the game folder where the D3D_flugan.ini was, I noticed when the game was due to launch from the lobby it remained on the lobby screen for around 20 seconds with the 0 seconds left, I assume it was generating this file.
No biggie though :)
Yep, game was solid so far as stability which is great news.
There was a 183mb D3D_flugan.log file generated that was 183mb located in the root of the game folder where the D3D_flugan.ini was, I noticed when the game was due to launch from the lobby it remained on the lobby screen for around 20 seconds with the 0 seconds left, I assume it was generating this file.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
It was never used in practice.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Questions:
Two versions, x64, x86. If I'm running an x86 game on x64 Windows, which is right choice?
How do I test? Just drop it in and play?
What info are you looking for, specifically?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
x64 bit is 64 bit game = Titanfall
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
As most games ar x86 use those files.
For titanfall the dlls go into bin/x64_retail while the ini goes into the root folder of the game next to titanfall.exe
If the games run stable I'm looking for "Frame Function" entries in the log. They should appear fairly frequently otherwise my the code is a lot less useful.
For instance I managed to get Bioshock Infinite to run after minor Changes but it does not produce frame function in the log.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I can test Titanfall if need be, also have contacts in DEV team.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
EDIT: Placed the following files:
D3D11.dll
D3D_flugan.ini
d3dcompiler_47.dll
In \Titanfall\bin\x64
Is this correct?
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Titanfall\bin\x64_retail\d3dcompiler_47.dll
Titanfall\bin\x64_retail\d3d11.dll
A bit special compared to other games where all three go into the game exe folder.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
I have created an album detailed BETA 2 status, this demonstrates several scenarios for you to see.
1. Distant rendering
2. Multiple name identifiers on friendly players and A.I
3. Explosions
4. Decals when firing weapon
5. Shimmers in the background from animations
3dVision screenshot using BETA 2: http://photos.3dvisionlive.com/Milamber/album/534129a1cb8577a0600000e6/
If you have any questions, hit me up, I will also be testing on all maps tomorrow when I have time and creating several albums to highlight any defects.
Cheers
Mil
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
I'm not suprised that there were many issues.
I've been testing at low depth settings where the faults are less visible.
My logical next step is doing somethingg with the crosshair if possible.
As far as I can tell from your pictures the game doesn't crash which really nice to hear.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
There was a 183mb D3D_flugan.log file generated that was 183mb located in the root of the game folder where the D3D_flugan.ini was, I noticed when the game was due to launch from the lobby it remained on the lobby screen for around 20 seconds with the 0 seconds left, I assume it was generating this file.
No biggie though :)
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w