NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
[quote="TsaebehT"][quote="Kingping1"]BioShockInfinite 3D Vision Automatic vs Reprojection[/quote]Whose 'reprojection'? TriDef's or NVIDIA's? I haven't had a chance to try BI with the new beta drivers, nor with TriDef's Power 3D ... and is that 'vs' just plain 3D Vision Automatic without Helix's fix?[/quote]Your back to back experiment there is seriously cool. Really interesting result. The black line version is really interesting in that the entire tree section is considered to be at the same plane.
Would you do me the favor of doing something similar with a shot from BI? I made back to back shots from the same location, looking at same spot. One from Helix Mod, one from new NVidia 2.5.
[url]http://photos.3dvisionlive.com/bo3bber/album/52e7572bcb85771868000025/[/url]
Kingping1 said:BioShockInfinite 3D Vision Automatic vs Reprojection
Whose 'reprojection'? TriDef's or NVIDIA's? I haven't had a chance to try BI with the new beta drivers, nor with TriDef's Power 3D ... and is that 'vs' just plain 3D Vision Automatic without Helix's fix?
Your back to back experiment there is seriously cool. Really interesting result. The black line version is really interesting in that the entire tree section is considered to be at the same plane.
Would you do me the favor of doing something similar with a shot from BI? I made back to back shots from the same location, looking at same spot. One from Helix Mod, one from new NVidia 2.5.
edit:
These were the 'best looking' ones I could get. :)
3D Vision:
[url]https://dl.dropboxusercontent.com/s/f3qtw89f6atdnza/5A.gif[/url]
2D Vision:
[url]https://dl.dropboxusercontent.com/s/g0dw7fsug4b4vtt/5B.gif[/url]
bo3b ... I'm sorry man ... I really am, but I think it's time for an '3D' intervention ... this isn't easy for me ... but someone has to say it ... you really need to lay off this 'unconverged' stuff it isn't good for you, or for the 3D for that matter either ... if you're not going to do it for yourself at the very least you should do it for the 3D, man! Think of the 3D!!! Stop being so stubborn about it ... just put your fingers on the keys, and hold them down ... just 2 little keys ... Ctrl and F6 ... just hold them both down together ... sometimes it takes a bit ... no really sometimes it fakes forever ... just don't give up now, so close ... YOU CAN DO IT! ... Huh? ... Don't even tell me the 'Advanced In-Game Settings' are disabled ... Noooooooooooooooooooooooooo!!! Lol :)
Seriously, though I really couldn't do much with the screenshots, there's about a 34 pixel shift in them at infinity but then when I align infinity there is only about a 1(to 2 max) pixel shift on the closest objects, excluding the gun. Seems really low to me, even for a bigger screen, but I'm not sure maybe it's not ... in my Far Cry 3 screenshot I have about a 79 pixel shift at infinity and about a 7 pixel shift on the plant when infinity's aligned ... either way it's crazy that such a small shift between views can look so damn good. :D
Here's one I did, like I said there isn't much difference, there's only 3 frames of 'depth' including infinity so it's a 2 pixel shift ...
[url]https://dl.dropboxusercontent.com/s/rga15fztx9k0x6i/2A.gif[/url]
... the gun alone has an 8 pixel shift(9 frames).
[url]https://dl.dropboxusercontent.com/s/7oracm0cqyac924/2Agun.gif[/url]
... one of the other ones, a 1 pixel shift.
[img]https://dl.dropboxusercontent.com/s/haraonvanfy6mwx/1A.gif[/img]
See how it looks like 'infinity' is shifting that's due to compression, there was no real way to align it as it wasn't sharp and both views were different, here's a close up of the sign in one of the other ones, one view looks better than the other, sharper with less artifacting.
[img]https://dl.dropboxusercontent.com/s/8ylnpz2j0o10jmx/2A.png[/img]
bo3b ... I'm sorry man ... I really am, but I think it's time for an '3D' intervention ... this isn't easy for me ... but someone has to say it ... you really need to lay off this 'unconverged' stuff it isn't good for you, or for the 3D for that matter either ... if you're not going to do it for yourself at the very least you should do it for the 3D, man! Think of the 3D!!! Stop being so stubborn about it ... just put your fingers on the keys, and hold them down ... just 2 little keys ... Ctrl and F6 ... just hold them both down together ... sometimes it takes a bit ... no really sometimes it fakes forever ... just don't give up now, so close ... YOU CAN DO IT! ... Huh? ... Don't even tell me the 'Advanced In-Game Settings' are disabled ... Noooooooooooooooooooooooooo!!! Lol :)
Seriously, though I really couldn't do much with the screenshots, there's about a 34 pixel shift in them at infinity but then when I align infinity there is only about a 1(to 2 max) pixel shift on the closest objects, excluding the gun. Seems really low to me, even for a bigger screen, but I'm not sure maybe it's not ... in my Far Cry 3 screenshot I have about a 79 pixel shift at infinity and about a 7 pixel shift on the plant when infinity's aligned ... either way it's crazy that such a small shift between views can look so damn good. :D
Here's one I did, like I said there isn't much difference, there's only 3 frames of 'depth' including infinity so it's a 2 pixel shift ...
See how it looks like 'infinity' is shifting that's due to compression, there was no real way to align it as it wasn't sharp and both views were different, here's a close up of the sign in one of the other ones, one view looks better than the other, sharper with less artifacting.
sorry guys is it me or the AC4 on the new drivers with so called 'fake3d' looks like rayman when you adjust convergence to the level when character almost allign when you view the screen without the glasses (sorry I dont know how to describe it differently lol).
sorry guys is it me or the AC4 on the new drivers with so called 'fake3d' looks like rayman when you adjust convergence to the level when character almost allign when you view the screen without the glasses (sorry I dont know how to describe it differently lol).
[quote="TsaebehT"]edit:
These were the 'best looking' ones I could get. :)
3D Vision:
[url]https://dl.dropboxusercontent.com/s/f3qtw89f6atdnza/5A.gif[/url]
2D Vision:
[url]https://dl.dropboxusercontent.com/s/g0dw7fsug4b4vtt/5B.gif[/url]
bo3b ... I'm sorry man ... I really am, but I think it's time for an '3D' intervention ... this isn't easy for me ... but someone has to say it ... you really need to lay off this 'unconverged' stuff it isn't good for you, or for the 3D for that matter either ... if you're not going to do it for yourself at the very least you should do it for the 3D, man! Think of the 3D!!! Stop being so stubborn about it ... just put your fingers on the keys, and hold them down ... just 2 little keys ... Ctrl and F6 ... just hold them both down together ... sometimes it takes a bit ... no really sometimes it fakes forever ... just don't give up now, so close ... YOU CAN DO IT! ... Huh? ... Don't even tell me the 'Advanced In-Game Settings' are disabled ... Noooooooooooooooooooooooooo!!! Lol :)[/quote]Hah! Awesome stuff.
That low convergence comes about from using projector versus monitor. On projector these shots look really great. There's not a good way to manage the difference between monitor and projector. AndySonOfBob and I had a very long conversation about this that made it clear.
In the 2.5D case, you can't turn convergence up much at all because it will flatten whatever would normally be pop-out, and looks really terrible. See the first AC shot in this thread for the main character being carboard.
[i]Really[/i] interesting results in any case. From the projector perspective there is not a huge difference between 3D and 2.5D, the plots are very similar. They look pretty good too. It seems like a viable solution for some situations like busted game+projector.
Thanks for doing these gifs!
bo3b ... I'm sorry man ... I really am, but I think it's time for an '3D' intervention ... this isn't easy for me ... but someone has to say it ... you really need to lay off this 'unconverged' stuff it isn't good for you, or for the 3D for that matter either ... if you're not going to do it for yourself at the very least you should do it for the 3D, man! Think of the 3D!!! Stop being so stubborn about it ... just put your fingers on the keys, and hold them down ... just 2 little keys ... Ctrl and F6 ... just hold them both down together ... sometimes it takes a bit ... no really sometimes it fakes forever ... just don't give up now, so close ... YOU CAN DO IT! ... Huh? ... Don't even tell me the 'Advanced In-Game Settings' are disabled ... Noooooooooooooooooooooooooo!!! Lol :)
Hah! Awesome stuff.
That low convergence comes about from using projector versus monitor. On projector these shots look really great. There's not a good way to manage the difference between monitor and projector. AndySonOfBob and I had a very long conversation about this that made it clear.
In the 2.5D case, you can't turn convergence up much at all because it will flatten whatever would normally be pop-out, and looks really terrible. See the first AC shot in this thread for the main character being carboard.
Really interesting results in any case. From the projector perspective there is not a huge difference between 3D and 2.5D, the plots are very similar. They look pretty good too. It seems like a viable solution for some situations like busted game+projector.
Thanks for doing these gifs!
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
Would you do me the favor of doing something similar with a shot from BI? I made back to back shots from the same location, looking at same spot. One from Helix Mod, one from new NVidia 2.5.
http://photos.3dvisionlive.com/bo3bber/album/52e7572bcb85771868000025/
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
These were the 'best looking' ones I could get. :)
3D Vision:
https://dl.dropboxusercontent.com/s/f3qtw89f6atdnza/5A.gif
2D Vision:
https://dl.dropboxusercontent.com/s/g0dw7fsug4b4vtt/5B.gif
bo3b ... I'm sorry man ... I really am, but I think it's time for an '3D' intervention ... this isn't easy for me ... but someone has to say it ... you really need to lay off this 'unconverged' stuff it isn't good for you, or for the 3D for that matter either ... if you're not going to do it for yourself at the very least you should do it for the 3D, man! Think of the 3D!!! Stop being so stubborn about it ... just put your fingers on the keys, and hold them down ... just 2 little keys ... Ctrl and F6 ... just hold them both down together ... sometimes it takes a bit ... no really sometimes it fakes forever ... just don't give up now, so close ... YOU CAN DO IT! ... Huh? ... Don't even tell me the 'Advanced In-Game Settings' are disabled ... Noooooooooooooooooooooooooo!!! Lol :)
Seriously, though I really couldn't do much with the screenshots, there's about a 34 pixel shift in them at infinity but then when I align infinity there is only about a 1(to 2 max) pixel shift on the closest objects, excluding the gun. Seems really low to me, even for a bigger screen, but I'm not sure maybe it's not ... in my Far Cry 3 screenshot I have about a 79 pixel shift at infinity and about a 7 pixel shift on the plant when infinity's aligned ... either way it's crazy that such a small shift between views can look so damn good. :D
Here's one I did, like I said there isn't much difference, there's only 3 frames of 'depth' including infinity so it's a 2 pixel shift ...
https://dl.dropboxusercontent.com/s/rga15fztx9k0x6i/2A.gif
... the gun alone has an 8 pixel shift(9 frames).
https://dl.dropboxusercontent.com/s/7oracm0cqyac924/2Agun.gif
... one of the other ones, a 1 pixel shift.
See how it looks like 'infinity' is shifting that's due to compression, there was no real way to align it as it wasn't sharp and both views were different, here's a close up of the sign in one of the other ones, one view looks better than the other, sharper with less artifacting.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
That low convergence comes about from using projector versus monitor. On projector these shots look really great. There's not a good way to manage the difference between monitor and projector. AndySonOfBob and I had a very long conversation about this that made it clear.
In the 2.5D case, you can't turn convergence up much at all because it will flatten whatever would normally be pop-out, and looks really terrible. See the first AC shot in this thread for the main character being carboard.
Really interesting results in any case. From the projector perspective there is not a huge difference between 3D and 2.5D, the plots are very similar. They look pretty good too. It seems like a viable solution for some situations like busted game+projector.
Thanks for doing these gifs!
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers