[quote="mike_ar69"][quote="vaelo"]Fantastic work!!
I had the edge issue on the ship as well, glad to hear that's already found.
No issues in playing at day, but I was playing a mission last night (where you must sneak in to find James) and in the night scene following, where you rescue prisoners (trying not to spoil anything) all the light sources / lit torches etc caused two different shadows that didn't line up so it was very difficult to play through / hard on the eyes. After that sequence, back in the day time, everything look fine again. Solving the stone puzzle / inside the temple was fine though. I hope this helps somehow. And many thanks for the fix! Fantastic![/quote]
Thanks for the feedback. Can you get a screenshot of the incorrect lighting shadows? That will help me understand what the issue might be.[/quote]
Here's a Dropbox link to some screenshots
Some light sources only appear in one eye (easy to see without even looking in 3D), or geometrically backwards in one eye (like the torch in the middle of one shot)
Thanks again and I hope this helps; can't really play outside at night time just yet ;)
https://dl.dropboxusercontent.com/u/106394989/AC4BFSP21_50.zip
vaelo said:Fantastic work!!
I had the edge issue on the ship as well, glad to hear that's already found.
No issues in playing at day, but I was playing a mission last night (where you must sneak in to find James) and in the night scene following, where you rescue prisoners (trying not to spoil anything) all the light sources / lit torches etc caused two different shadows that didn't line up so it was very difficult to play through / hard on the eyes. After that sequence, back in the day time, everything look fine again. Solving the stone puzzle / inside the temple was fine though. I hope this helps somehow. And many thanks for the fix! Fantastic!
Thanks for the feedback. Can you get a screenshot of the incorrect lighting shadows? That will help me understand what the issue might be.
Here's a Dropbox link to some screenshots
Some light sources only appear in one eye (easy to see without even looking in 3D), or geometrically backwards in one eye (like the torch in the middle of one shot)
Thanks again and I hope this helps; can't really play outside at night time just yet ;)
[quote="vaelo"][quote="mike_ar69"]Thanks for the feedback. Can you get a screenshot of the incorrect lighting shadows? That will help me understand what the issue might be.[/quote]
Here's a Dropbox link to some screenshots
Some light sources only appear in one eye (easy to see without even looking in 3D), or geometrically backwards in one eye (like the torch in the middle of one shot)
Thanks again and I hope this helps; can't really play outside at night time just yet ;)
https://dl.dropboxusercontent.com/u/106394989/AC4BFSP21_50.zip
[/quote]Probably another invaluable help here would be a save file at the location you are seeing the problem. Or, you can use shader hunting yourself, and let us know what shader is failing.
For shader hunting, enable hunting=1 in the d3dx.ini file, and go to the spot in question, and cycle the shaders with Numpad 2. When you see it blink out, Numpad 3 marks it in the log. Give it a try, it's fun!
(If that doesn't seem possible a save game is a good secondary approach, but more work for Mike. Save location:
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\46cca3ce-78e7-4138-93c3-8c5accfb03ac\54)
mike_ar69 said:Thanks for the feedback. Can you get a screenshot of the incorrect lighting shadows? That will help me understand what the issue might be.
Here's a Dropbox link to some screenshots
Some light sources only appear in one eye (easy to see without even looking in 3D), or geometrically backwards in one eye (like the torch in the middle of one shot)
Probably another invaluable help here would be a save file at the location you are seeing the problem. Or, you can use shader hunting yourself, and let us know what shader is failing.
For shader hunting, enable hunting=1 in the d3dx.ini file, and go to the spot in question, and cycle the shaders with Numpad 2. When you see it blink out, Numpad 3 marks it in the log. Give it a try, it's fun!
(If that doesn't seem possible a save game is a good secondary approach, but more work for Mike. Save location:
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\46cca3ce-78e7-4138-93c3-8c5accfb03ac\54)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I will attempt the shader hunt and see what I get.
Cycling with 2 - does it just go on/off and then next shader off/on then next shader off/on and so on?
The location in these screenshots is Nassau BTW
edit: nights are too short in this game :P
Also side note, can confirm the stars are too close.
[quote="vaelo"]I will attempt the shader hunt and see what I get.
Cycling with 2 - does it just go on/off and then next shader off/on then next shader off/on and so on?
The location in these screenshots is Nassau BTW
edit: nights are too short in this game :P
Also side note, can confirm the stars are too close.[/quote]OK, terrific! Thanks for helping. I neglected to mention you will also need logging enabled with calls=1 in the d3dx.ini file.
Yes, you cycle up with Numpad 2, and down with Numpad 1 if you go past it. Different pieces of the scene will blink out as you hit their shaders. This is for Pixel Shaders only at the moment, but it's most likely to be valuable.
After you find it and hit Numpad 3 to mark, you can find it in the d3d11_log.txt file by searching for 'marked'.
If you can hit the stars shader too, that will be also helpful.
vaelo said:I will attempt the shader hunt and see what I get.
Cycling with 2 - does it just go on/off and then next shader off/on then next shader off/on and so on?
The location in these screenshots is Nassau BTW
edit: nights are too short in this game :P
Also side note, can confirm the stars are too close.
OK, terrific! Thanks for helping. I neglected to mention you will also need logging enabled with calls=1 in the d3dx.ini file.
Yes, you cycle up with Numpad 2, and down with Numpad 1 if you go past it. Different pieces of the scene will blink out as you hit their shaders. This is for Pixel Shaders only at the moment, but it's most likely to be valuable.
After you find it and hit Numpad 3 to mark, you can find it in the d3d11_log.txt file by searching for 'marked'.
If you can hit the stars shader too, that will be also helpful.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="vaelo"]I will attempt the shader hunt and see what I get.
Cycling with 2 - does it just go on/off and then next shader off/on then next shader off/on and so on?
The location in these screenshots is Nassau BTW
edit: nights are too short in this game :P
Also side note, can confirm the stars are too close.[/quote]OK, terrific! Thanks for helping. I neglected to mention you will also need logging enabled with calls=1 in the d3dx.ini file.
Yes, you cycle up with Numpad 2, and down with Numpad 1 if you go past it. Different pieces of the scene will blink out as you hit their shaders. This is for Pixel Shaders only at the moment, but it's most likely to be valuable.
After you find it and hit Numpad 3 to mark, you can find it in the d3d11_log.txt file by searching for 'marked'.
If you can hit the stars shader too, that will be also helpful.[/quote]
@vaelo - could you quickly try disabling anti-aliasing in game? AC3 had different shaders for shadows/lights for different AA levels, and AC4 might be the same (and I might have missed some).
vaelo said:I will attempt the shader hunt and see what I get.
Cycling with 2 - does it just go on/off and then next shader off/on then next shader off/on and so on?
The location in these screenshots is Nassau BTW
edit: nights are too short in this game :P
Also side note, can confirm the stars are too close.
OK, terrific! Thanks for helping. I neglected to mention you will also need logging enabled with calls=1 in the d3dx.ini file.
Yes, you cycle up with Numpad 2, and down with Numpad 1 if you go past it. Different pieces of the scene will blink out as you hit their shaders. This is for Pixel Shaders only at the moment, but it's most likely to be valuable.
After you find it and hit Numpad 3 to mark, you can find it in the d3d11_log.txt file by searching for 'marked'.
If you can hit the stars shader too, that will be also helpful.
@vaelo - could you quickly try disabling anti-aliasing in game? AC3 had different shaders for shadows/lights for different AA levels, and AC4 might be the same (and I might have missed some).
great job mike:)
as someone mentioned earlier, game won't start with dxgi.dll in windows 8.1.
disable AA would lessen the shadow issue, when enabled, shadows don't seem to in correct position for me.
still tweaking the graphic option for this to run smoothly in 3D surround (@6050x1080)
[quote="teardropmina"]great job mike:)
as someone mentioned earlier, game won't start with dxgi.dll in windows 8.1.
disable AA would lessen the shadow issue, when enabled, shadows don't seem to in correct position for me.
still tweaking the graphic option for this to run smoothly in 3D surround (@6050x1080)
[/quote]
I just checked all levels of AA (during the day) and shadows are fine. So there are some different shaders I must have missed for night-time lights.
@teardropmina If shadows are wrong for you, that's a concern. Can you provide your settings and perhaps a screenshot? HBAO+(high) is not working for sure, and neither is SSA), but all shadows types up to "very high" should be working (I have not tackled 'soft shadows' yet).
as someone mentioned earlier, game won't start with dxgi.dll in windows 8.1.
disable AA would lessen the shadow issue, when enabled, shadows don't seem to in correct position for me.
still tweaking the graphic option for this to run smoothly in 3D surround (@6050x1080)
I just checked all levels of AA (during the day) and shadows are fine. So there are some different shaders I must have missed for night-time lights.
@teardropmina If shadows are wrong for you, that's a concern. Can you provide your settings and perhaps a screenshot? HBAO+(high) is not working for sure, and neither is SSA), but all shadows types up to "very high" should be working (I have not tackled 'soft shadows' yet).
[quote="mike_ar69"][
but all shadows types up to "very high" should be working (I have not tackled 'soft shadows' yet).[/quote]
Yes I can confirm, soft shadows don'twork so beware to put shadows types up to "very high" instead
Sorry for not getting back to you guys yet, last night got busy (I do have 4 kids!)
I will try to make sure I test these things for you later this evening
Thanks again for working on this
Sorry for not getting back to you guys yet, last night got busy (I do have 4 kids!)
I will try to make sure I test these things for you later this evening
Thanks again for working on this
I just couldn't wait for for the Steam sale for this, I wanted me to play at pirates and see a fellow Bristolian, BlackBeard. Thank you bo3b and Mike another awesome job.
[quote="teardropmina"]great job mike:)
as someone mentioned earlier, game won't start with dxgi.dll in windows 8.1.
disable AA would lessen the shadow issue, when enabled, shadows don't seem to in correct position for me.
[/quote]
A reminder, if shadows are out of place change convergence for the correct view to kick in as mentioned in the first post. I was stuck for 20 minutes before seeing that that fixes it.
I just couldn't wait for for the Steam sale for this, I wanted me to play at pirates and see a fellow Bristolian, BlackBeard. Thank you bo3b and Mike another awesome job.
teardropmina said:great job mike:)
as someone mentioned earlier, game won't start with dxgi.dll in windows 8.1.
disable AA would lessen the shadow issue, when enabled, shadows don't seem to in correct position for me.
A reminder, if shadows are out of place change convergence for the correct view to kick in as mentioned in the first post. I was stuck for 20 minutes before seeing that that fixes it.
[quote="Richie72"]
A reminder, if shadows are out of place change convergence for the correct view to kick in as mentioned in the first post. I was stuck for 20 minutes before seeing that that fixes it. [/quote]
Thanks for mentioning that, I had forgotten to suggest it. It's a real pain, and I don't know why it has to be done. I have removed the AC4 profile because it has a few problems, one of which is the mess it makes of reflections, but it also solves this problem with having to change sep/con when you start the game up. When we put the next update out (shortly) it will require the removal of the AC4 profile anyway for the reflections fix.
Richie72 said:
A reminder, if shadows are out of place change convergence for the correct view to kick in as mentioned in the first post. I was stuck for 20 minutes before seeing that that fixes it.
Thanks for mentioning that, I had forgotten to suggest it. It's a real pain, and I don't know why it has to be done. I have removed the AC4 profile because it has a few problems, one of which is the mess it makes of reflections, but it also solves this problem with having to change sep/con when you start the game up. When we put the next update out (shortly) it will require the removal of the AC4 profile anyway for the reflections fix.
Will we need to completely remove all the prior existing files before applying the new update?
Putting the current SLI bits for AC4 here for future reference:
0x0A0040F5
Here's a Dropbox link to some screenshots
Some light sources only appear in one eye (easy to see without even looking in 3D), or geometrically backwards in one eye (like the torch in the middle of one shot)
Thanks again and I hope this helps; can't really play outside at night time just yet ;)
https://dl.dropboxusercontent.com/u/106394989/AC4BFSP21_50.zip
Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD
For shader hunting, enable hunting=1 in the d3dx.ini file, and go to the spot in question, and cycle the shaders with Numpad 2. When you see it blink out, Numpad 3 marks it in the log. Give it a try, it's fun!
(If that doesn't seem possible a save game is a good secondary approach, but more work for Mike. Save location:
C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\savegames\46cca3ce-78e7-4138-93c3-8c5accfb03ac\54)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Cycling with 2 - does it just go on/off and then next shader off/on then next shader off/on and so on?
The location in these screenshots is Nassau BTW
edit: nights are too short in this game :P
Also side note, can confirm the stars are too close.
Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD
Yes, you cycle up with Numpad 2, and down with Numpad 1 if you go past it. Different pieces of the scene will blink out as you hit their shaders. This is for Pixel Shaders only at the moment, but it's most likely to be valuable.
After you find it and hit Numpad 3 to mark, you can find it in the d3d11_log.txt file by searching for 'marked'.
If you can hit the stars shader too, that will be also helpful.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
@vaelo - could you quickly try disabling anti-aliasing in game? AC3 had different shaders for shadows/lights for different AA levels, and AC4 might be the same (and I might have missed some).
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
as someone mentioned earlier, game won't start with dxgi.dll in windows 8.1.
disable AA would lessen the shadow issue, when enabled, shadows don't seem to in correct position for me.
still tweaking the graphic option for this to run smoothly in 3D surround (@6050x1080)
epenny size =/= nerdiness
I just checked all levels of AA (during the day) and shadows are fine. So there are some different shaders I must have missed for night-time lights.
@teardropmina If shadows are wrong for you, that's a concern. Can you provide your settings and perhaps a screenshot? HBAO+(high) is not working for sure, and neither is SSA), but all shadows types up to "very high" should be working (I have not tackled 'soft shadows' yet).
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
VG278HR + GTX 780 TI x2 SLI OC. i7 4770k @4.8 ghz
Yes I can confirm, soft shadows don'twork so beware to put shadows types up to "very high" instead
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I will try to make sure I test these things for you later this evening
Thanks again for working on this
Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD
A reminder, if shadows are out of place change convergence for the correct view to kick in as mentioned in the first post. I was stuck for 20 minutes before seeing that that fixes it.
Thanks for mentioning that, I had forgotten to suggest it. It's a real pain, and I don't know why it has to be done. I have removed the AC4 profile because it has a few problems, one of which is the mess it makes of reflections, but it also solves this problem with having to change sep/con when you start the game up. When we put the next update out (shortly) it will require the removal of the AC4 profile anyway for the reflections fix.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Putting the current SLI bits for AC4 here for future reference:
0x0A0040F5
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2