[quote="Payne-TK"]-conversations with NPC's have the HUD separated
-cutscenes are perfect but the subtitle are separated
-after a while, usually after passing trough a portal, the HUD completely separates and game need to be restarted in order to fix it back[/quote]
Thank you for letting me know, Payne-TK. I found a better profile.
Add the game's EXE to the profile: "UDK (Unreal Development Kit) based games". With this, there's no texture distortion & the fix should no longer break when you go through a portal. Also, the main menu is no longer convergence restricted. But still use the lower convergence preset when talking to NPCs. I'll look into the other HUD issues you're having later tonight.
[quote="3d4dd"]..found a minor issue. With the preset for higher convergence water splashes and dust clouds when running are at wrong depth while they are correct with the low convergence preset.[/quote]
Thank you for the heads-up, 3d4dd. I had a typo in one of the shader files but it should be fixed now. Re-download and let me know if you find any other issues. I plan to play more of this game this weekend.
Payne-TK said:-conversations with NPC's have the HUD separated
-cutscenes are perfect but the subtitle are separated
-after a while, usually after passing trough a portal, the HUD completely separates and game need to be restarted in order to fix it back
Thank you for letting me know, Payne-TK. I found a better profile.
Add the game's EXE to the profile: "UDK (Unreal Development Kit) based games". With this, there's no texture distortion & the fix should no longer break when you go through a portal. Also, the main menu is no longer convergence restricted. But still use the lower convergence preset when talking to NPCs. I'll look into the other HUD issues you're having later tonight.
3d4dd said:..found a minor issue. With the preset for higher convergence water splashes and dust clouds when running are at wrong depth while they are correct with the low convergence preset.
Thank you for the heads-up, 3d4dd. I had a typo in one of the shader files but it should be fixed now. Re-download and let me know if you find any other issues. I plan to play more of this game this weekend.
Thank You for the update! Looking forward to test it. But atm we get an access denied message. Could You plz change the permissions for everybody to download the file ;)
Thank You for the update! Looking forward to test it. But atm we get an access denied message. Could You plz change the permissions for everybody to download the file ;)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Tks 4everAwake for the fix ..can't w8 to try it ..but access to the link is denied :)
Whenever you can, give some access ..but get some sleep ..you deserve it ;)
for me there is something wrong after I adjust convergence... the mouse cursor ingame seems to be completely off to where it points so its hard to click on items (inventory/skills and stuff).
for me there is something wrong after I adjust convergence... the mouse cursor ingame seems to be completely off to where it points so its hard to click on items (inventory/skills and stuff).
@tehace, i get that too
Mouse cursor at big convergence has a huge separation when i:
- hover a button
- bring up the inventory or map or anything else
Really hard to play the game by constantly switching to a low convergence profile so i can use the inventory
Also there are some small details like:
-near a water you get a watermark around the character
-when talking to an NPC, the background shadow is broken
-quest achievements are separated
-and old stuff like big convergence cutting the experience bar and loading screens
@oblit i got the crash too after visiting a new map
I can get around most of this stuff, but the mouse cursor is the most game breaking
Mouse cursor at big convergence has a huge separation when i:
- hover a button
- bring up the inventory or map or anything else
Really hard to play the game by constantly switching to a low convergence profile so i can use the inventory
Also there are some small details like:
-near a water you get a watermark around the character
-when talking to an NPC, the background shadow is broken
-quest achievements are separated
-and old stuff like big convergence cutting the experience bar and loading screens
@oblit i got the crash too after visiting a new map
I can get around most of this stuff, but the mouse cursor is the most game breaking
I have also tested the new fix:
- with the udk profile some water reflections are broken and cause halos (e.g. in bamboo village)
- regarding the cursor: the cursor only is enabled when You press a certain hotkey (at least when You play with controller). An easy solution would be to bind the same hotkey in the game for the cursor to a Helixmod preset that switches to low convergence and makes the HUD 2D so the cursor and the HUD elements (inventory, etc.) are both 2D. So as soon as You activate the cursor Helixmod automatically switches to the correct preset.
- I didn't have crashes so far (only played 1h, but changed the map). There also had been game updates so maybe this is the reason for Your crashes. I'm quite sure that GameGuard doesn't recognize the dll. Because then the game would crash at start. As soon as I run CheatEngine (even without loading the process of BnS in CheatEngine) the game crashes immediately as it is detected by GameGuard (hope that I won't get banned because of this test!). As the dll is active from the beginning GameGuard would react by crashing BnS immediately at the start.
I have also tested the new fix:
- with the udk profile some water reflections are broken and cause halos (e.g. in bamboo village)
- regarding the cursor: the cursor only is enabled when You press a certain hotkey (at least when You play with controller). An easy solution would be to bind the same hotkey in the game for the cursor to a Helixmod preset that switches to low convergence and makes the HUD 2D so the cursor and the HUD elements (inventory, etc.) are both 2D. So as soon as You activate the cursor Helixmod automatically switches to the correct preset.
- I didn't have crashes so far (only played 1h, but changed the map). There also had been game updates so maybe this is the reason for Your crashes. I'm quite sure that GameGuard doesn't recognize the dll. Because then the game would crash at start. As soon as I run CheatEngine (even without loading the process of BnS in CheatEngine) the game crashes immediately as it is detected by GameGuard (hope that I won't get banned because of this test!). As the dll is active from the beginning GameGuard would react by crashing BnS immediately at the start.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
@3d4dd ..if you are using a controller i strongly recommend adding Xpadder to it so you can rebind:
-sprinting (put shift key on controller, you only tap it once and you sprint without holding it)
-double tap backwards (just remap down D-pad to a turbo S or Turbo Down Arrow Key)
@3d4dd ..if you are using a controller i strongly recommend adding Xpadder to it so you can rebind:
-sprinting (put shift key on controller, you only tap it once and you sprint without holding it)
-double tap backwards (just remap down D-pad to a turbo S or Turbo Down Arrow Key)
Updated WIP-
- Placed the mouse cursor at screen depth & fixed water reflections.
A couple of HUD effects are difficult to catch (sparkles when you complete a task, for example).
And I'm still looking into the clipping issue that's causing the blue experience bar at the bottom of the screen to disappear at high convergences.
Updated WIP-
- Placed the mouse cursor at screen depth & fixed water reflections.
A couple of HUD effects are difficult to catch (sparkles when you complete a task, for example).
And I'm still looking into the clipping issue that's causing the blue experience bar at the bottom of the screen to disappear at high convergences.
@4everAwake, is there a way to use constants in your fix to make the HUD at screen dept?
something like:
[Constants]
x = 0
y = 0
z = 0
w = 0
The reason why i wish screen dept is because all icons and words on the HUD have a little visible ghosting because of a little dept (screen dept would make them perfectly ghosting-free) + u can take glasses off and still be able to read stuff if u just want to chill
Also, OMG you fixed the mouse cursor and NPC background :D
Your fix is so close to perfect :D ..but now another problem arises: :(
-all skills icons when used have an active border which separates at big convergence
@4everAwake, is there a way to use constants in your fix to make the HUD at screen dept?
something like:
[Constants]
x = 0
y = 0
z = 0
w = 0
The reason why i wish screen dept is because all icons and words on the HUD have a little visible ghosting because of a little dept (screen dept would make them perfectly ghosting-free) + u can take glasses off and still be able to read stuff if u just want to chill
Also, OMG you fixed the mouse cursor and NPC background :D
Your fix is so close to perfect :D ..but now another problem arises: :(
-all skills icons when used have an active border which separates at big convergence
Thank you for letting me know, Payne-TK. I found a better profile.
Add the game's EXE to the profile: "UDK (Unreal Development Kit) based games". With this, there's no texture distortion & the fix should no longer break when you go through a portal. Also, the main menu is no longer convergence restricted. But still use the lower convergence preset when talking to NPCs. I'll look into the other HUD issues you're having later tonight.
Thank you for the heads-up, 3d4dd. I had a typo in one of the shader files but it should be fixed now. Re-download and let me know if you find any other issues. I plan to play more of this game this weekend.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Whenever you can, give some access ..but get some sleep ..you deserve it ;)
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Mouse cursor at big convergence has a huge separation when i:
- hover a button
- bring up the inventory or map or anything else
Really hard to play the game by constantly switching to a low convergence profile so i can use the inventory
Also there are some small details like:
-near a water you get a watermark around the character
-when talking to an NPC, the background shadow is broken
-quest achievements are separated
-and old stuff like big convergence cutting the experience bar and loading screens
@oblit i got the crash too after visiting a new map
I can get around most of this stuff, but the mouse cursor is the most game breaking
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
- with the udk profile some water reflections are broken and cause halos (e.g. in bamboo village)
- regarding the cursor: the cursor only is enabled when You press a certain hotkey (at least when You play with controller). An easy solution would be to bind the same hotkey in the game for the cursor to a Helixmod preset that switches to low convergence and makes the HUD 2D so the cursor and the HUD elements (inventory, etc.) are both 2D. So as soon as You activate the cursor Helixmod automatically switches to the correct preset.
- I didn't have crashes so far (only played 1h, but changed the map). There also had been game updates so maybe this is the reason for Your crashes. I'm quite sure that GameGuard doesn't recognize the dll. Because then the game would crash at start. As soon as I run CheatEngine (even without loading the process of BnS in CheatEngine) the game crashes immediately as it is detected by GameGuard (hope that I won't get banned because of this test!). As the dll is active from the beginning GameGuard would react by crashing BnS immediately at the start.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
-sprinting (put shift key on controller, you only tap it once and you sprint without holding it)
-double tap backwards (just remap down D-pad to a turbo S or Turbo Down Arrow Key)
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
My original display name is 3d4dd - for some reason Nvidia changed it..?!
- Placed the mouse cursor at screen depth & fixed water reflections.
A couple of HUD effects are difficult to catch (sparkles when you complete a task, for example).
And I'm still looking into the clipping issue that's causing the blue experience bar at the bottom of the screen to disappear at high convergences.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
something like:
[Constants]
x = 0
y = 0
z = 0
w = 0
The reason why i wish screen dept is because all icons and words on the HUD have a little visible ghosting because of a little dept (screen dept would make them perfectly ghosting-free) + u can take glasses off and still be able to read stuff if u just want to chill
Also, OMG you fixed the mouse cursor and NPC background :D
Your fix is so close to perfect :D ..but now another problem arises: :(
-all skills icons when used have an active border which separates at big convergence
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
@3d4dd, have you tried going to PVP areas like Scorching Sands?