3-pin DIN Connector
Hey, first off let me say the GPU I'll be using is a Quadro 4000 and I'll probably just get the regular 3d vision as opposed to the PRO for ~$700 with one pair of glasses /argh.gif' class='bbc_emoticon' alt=':argh:' />. So on the specs for 3d vision, it says that the 3-pin DIN connector is only for DLP tv's and Quadro GPU's. What I want to know is what exactly is it for? and what makes it better? Also what is the setup for both the geforce and the quadro cards. Does the IR transmitter hook up to your computer and monitor or just computer. Is the 3-pin DIN connector used in place of, or in addition to the usb cable?

If anyone can answer these questions for me, I'd appreciate it, thanks.
Hey, first off let me say the GPU I'll be using is a Quadro 4000 and I'll probably just get the regular 3d vision as opposed to the PRO for ~$700 with one pair of glasses /argh.gif' class='bbc_emoticon' alt=':argh:' />. So on the specs for 3d vision, it says that the 3-pin DIN connector is only for DLP tv's and Quadro GPU's. What I want to know is what exactly is it for? and what makes it better? Also what is the setup for both the geforce and the quadro cards. Does the IR transmitter hook up to your computer and monitor or just computer. Is the 3-pin DIN connector used in place of, or in addition to the usb cable?



If anyone can answer these questions for me, I'd appreciate it, thanks.

#1
Posted 11/18/2011 06:06 PM   
bump..... anyone?
bump..... anyone?

#2
Posted 11/20/2011 07:22 AM   
"Does the IR transmitter hook up to your computer and monitor or just computer" just computer. "Is the 3-pin DIN connector used in place of, or in addition to the usb cable?" I don't know, try it and you will answer your own question. I have a feeling the emitter won't have power without usb.
"Does the IR transmitter hook up to your computer and monitor or just computer" just computer. "Is the 3-pin DIN connector used in place of, or in addition to the usb cable?" I don't know, try it and you will answer your own question. I have a feeling the emitter won't have power without usb.

#3
Posted 11/20/2011 12:41 PM   
The VESA 3-pin DIN is used to provide sync to the glasses (tell it when to switch lenses in sequence with the monitor). This was the older standard (and still is in some ways) but it is not used as much as it was. The old shutter glasses (e-dimensional, ELSA, etc.) use this. Aside from legacy support for DLP TVs (Mitshubishi mostly) the Nvidia 3D Vision glasses do not use this standard. They sync via USB with an IR emitter.

I'm not sure if 3D Vision is supported on Quadros, as those cards are not listed on the Nvidia requirements page:
http://www.nvidia.com/object/3d-vision-system-requirements.html

They may, in fact, work. I don't know. Certainly worth a shot first.
The VESA 3-pin DIN is used to provide sync to the glasses (tell it when to switch lenses in sequence with the monitor). This was the older standard (and still is in some ways) but it is not used as much as it was. The old shutter glasses (e-dimensional, ELSA, etc.) use this. Aside from legacy support for DLP TVs (Mitshubishi mostly) the Nvidia 3D Vision glasses do not use this standard. They sync via USB with an IR emitter.



I'm not sure if 3D Vision is supported on Quadros, as those cards are not listed on the Nvidia requirements page:

http://www.nvidia.com/object/3d-vision-system-requirements.html



They may, in fact, work. I don't know. Certainly worth a shot first.
#4
Posted 11/20/2011 07:46 PM   
3D Vision Pro FAQ http://www.nvidia.com/object/3dvision-pro-faq.html#q5
3D Vision Pro User Guide PDF http://www.nvidia.com/docs/IO/103334/3DVISION_PRO_User_Guide.pdf

3D Vision FAQ http://nvidia.custhelp.com/app/answers/list/p/132/c/0/search/1
3D Vision User Guide PDF http://www.nvidia.com/content/3dvision/docs/3dvision-universal-install-guide-may11.pdf

Do you currently have a display? Or which model are you thinking of getting? In some cases, 3rd party glasses provide a clearer/brighter image.
3D Vision Pro FAQ http://www.nvidia.com/object/3dvision-pro-faq.html#q5

3D Vision Pro User Guide PDF http://www.nvidia.com/docs/IO/103334/3DVISION_PRO_User_Guide.pdf



3D Vision FAQ http://nvidia.custhelp.com/app/answers/list/p/132/c/0/search/1

3D Vision User Guide PDF http://www.nvidia.com/content/3dvision/docs/3dvision-universal-install-guide-may11.pdf



Do you currently have a display? Or which model are you thinking of getting? In some cases, 3rd party glasses provide a clearer/brighter image.

#5
Posted 11/20/2011 11:15 PM   
[quote name='cybereality' date='20 November 2011 - 11:46 AM' timestamp='1321818372' post='1329849']
The VESA 3-pin DIN is used to provide sync to the glasses (tell it when to switch lenses in sequence with the monitor). This was the older standard (and still is in some ways) but it is not used as much as it was. The old shutter glasses (e-dimensional, ELSA, etc.) use this. Aside from legacy support for DLP TVs (Mitshubishi mostly) the Nvidia 3D Vision glasses do not use this standard. They sync via USB with an IR emitter.

[b]I'm not sure if 3D Vision is supported on Quadros[/b], as those cards are not listed on the Nvidia requirements page:
http://www.nvidia.com/object/3d-vision-system-requirements.html

They may, in fact, work. I don't know. Certainly worth a shot first.
[/quote]

3D vision [b]IS[/b] supported on the higher end, Fermi Quadros (4000,5000,6000) and i think, but not sure, some of the lower ones too. Which is exactly why I'm curious. Quadro's are for professional solutions, which typically equates to "high end", and the 3-pin is [b]optional[/b] meaning the Qaudro cards (that have it) don't have to use it. If it's an extra option on a higher end professional card, there must be a reason for it.

and BTW... both the 3D vision PRO [b]AND[/b] the regular 3D vision (for Geforce) have the input on the back of the emitter for 3-pin and include a 3-pin cable.
[quote name='cybereality' date='20 November 2011 - 11:46 AM' timestamp='1321818372' post='1329849']

The VESA 3-pin DIN is used to provide sync to the glasses (tell it when to switch lenses in sequence with the monitor). This was the older standard (and still is in some ways) but it is not used as much as it was. The old shutter glasses (e-dimensional, ELSA, etc.) use this. Aside from legacy support for DLP TVs (Mitshubishi mostly) the Nvidia 3D Vision glasses do not use this standard. They sync via USB with an IR emitter.



I'm not sure if 3D Vision is supported on Quadros, as those cards are not listed on the Nvidia requirements page:

http://www.nvidia.com/object/3d-vision-system-requirements.html



They may, in fact, work. I don't know. Certainly worth a shot first.





3D vision IS supported on the higher end, Fermi Quadros (4000,5000,6000) and i think, but not sure, some of the lower ones too. Which is exactly why I'm curious. Quadro's are for professional solutions, which typically equates to "high end", and the 3-pin is optional meaning the Qaudro cards (that have it) don't have to use it. If it's an extra option on a higher end professional card, there must be a reason for it.



and BTW... both the 3D vision PRO AND the regular 3D vision (for Geforce) have the input on the back of the emitter for 3-pin and include a 3-pin cable.

#6
Posted 11/21/2011 08:54 AM   
[quote name='D-Man11' date='20 November 2011 - 03:15 PM' timestamp='1321830957' post='1329981']
3D Vision Pro FAQ http://www.nvidia.com/object/3dvision-pro-faq.html#q5
3D Vision Pro User Guide PDF http://www.nvidia.com/docs/IO/103334/3DVISION_PRO_User_Guide.pdf

3D Vision FAQ http://nvidia.custhelp.com/app/answers/list/p/132/c/0/search/1
3D Vision User Guide PDF http://www.nvidia.com/content/3dvision/docs/3dvision-universal-install-guide-may11.pdf

Do you currently have a display? Or which model are you thinking of getting? In some cases, 3rd party glasses provide a clearer/brighter image.
[/quote]

I have downloaded and looked at both user guides already. They are sort of vague and do not answer the questions I have. The 3D vision guide does not even mention being able to hook up the 3-pin to quadros (just says dlp's) in the pictogram thing, while the 3d vision pro guide does (says dlp's or quadro cards). Quadro's however can use both the regular 3d vision or the pro. I would just get the regular cuz I couldn't afford to spend $700 just for 3D, especially when basically the only difference is the way the glasses communicate with the HUB (RF instead of IR)

Here's the thing.... I would love to have good 3d capability, but seeing that this is going to be a workstation mainly for professional apps (CAD, Revit, 3D modeling, Rendering, maybe video editing) I can't let 3D be my deciding factor. Sure I will play the occasional game or 2, but this is not going to be a "gaming rig" That being Said I do NOT have a monitor and I am primarily looking at the new Samsung (series 9, its asymmetrical) S27A950D. Many reviewers simply call it the best 2D monitor ever with nearly perfect color accuracy, not to mention it will look bad ass sitting on your desk /yes.gif' class='bbc_emoticon' alt=':yes:' />. However it is [b]NOT[/b] Nvidia 3D ready. Not sure how informed you are about that monitor, but it is an active 3D monitor (just not nvidia) and comes with its own glasses and built in transmitter. Plus I have Owned Samsung diplays before and I personally find them to be second to none in terms on picture quality, and overall quality. Which is why I can't understand why Nvidia would want to limit their customers to using Second rate "bargain brand" displays for 3D vision.

The 3-pin connector is suppose to control the sync right? well what confuses me more is how come when hooking up to a DLP the 3-pin (and therefore sync) is plugged into the monitor itself, and when hooking up to any other type of display it is hooked up to the Quadro graphics card. What if hooked a PC with Quadro up to a DLP....would I attach the 3-pin to the DLP or the 3-pin connector on the GPU?

Also, considering that even when using the Quadro the 3-pin is OPTIONAL, what would the difference be between say.... hooking 3d vision up like normal with USB only VS. hooking it up with the optional 3-pin.... these are all questions that I can not seem to get an answer too.
[quote name='D-Man11' date='20 November 2011 - 03:15 PM' timestamp='1321830957' post='1329981']

3D Vision Pro FAQ http://www.nvidia.com/object/3dvision-pro-faq.html#q5

3D Vision Pro User Guide PDF http://www.nvidia.com/docs/IO/103334/3DVISION_PRO_User_Guide.pdf



3D Vision FAQ http://nvidia.custhelp.com/app/answers/list/p/132/c/0/search/1

3D Vision User Guide PDF http://www.nvidia.com/content/3dvision/docs/3dvision-universal-install-guide-may11.pdf



Do you currently have a display? Or which model are you thinking of getting? In some cases, 3rd party glasses provide a clearer/brighter image.





I have downloaded and looked at both user guides already. They are sort of vague and do not answer the questions I have. The 3D vision guide does not even mention being able to hook up the 3-pin to quadros (just says dlp's) in the pictogram thing, while the 3d vision pro guide does (says dlp's or quadro cards). Quadro's however can use both the regular 3d vision or the pro. I would just get the regular cuz I couldn't afford to spend $700 just for 3D, especially when basically the only difference is the way the glasses communicate with the HUB (RF instead of IR)



Here's the thing.... I would love to have good 3d capability, but seeing that this is going to be a workstation mainly for professional apps (CAD, Revit, 3D modeling, Rendering, maybe video editing) I can't let 3D be my deciding factor. Sure I will play the occasional game or 2, but this is not going to be a "gaming rig" That being Said I do NOT have a monitor and I am primarily looking at the new Samsung (series 9, its asymmetrical) S27A950D. Many reviewers simply call it the best 2D monitor ever with nearly perfect color accuracy, not to mention it will look bad ass sitting on your desk /yes.gif' class='bbc_emoticon' alt=':yes:' />. However it is NOT Nvidia 3D ready. Not sure how informed you are about that monitor, but it is an active 3D monitor (just not nvidia) and comes with its own glasses and built in transmitter. Plus I have Owned Samsung diplays before and I personally find them to be second to none in terms on picture quality, and overall quality. Which is why I can't understand why Nvidia would want to limit their customers to using Second rate "bargain brand" displays for 3D vision.



The 3-pin connector is suppose to control the sync right? well what confuses me more is how come when hooking up to a DLP the 3-pin (and therefore sync) is plugged into the monitor itself, and when hooking up to any other type of display it is hooked up to the Quadro graphics card. What if hooked a PC with Quadro up to a DLP....would I attach the 3-pin to the DLP or the 3-pin connector on the GPU?



Also, considering that even when using the Quadro the 3-pin is OPTIONAL, what would the difference be between say.... hooking 3d vision up like normal with USB only VS. hooking it up with the optional 3-pin.... these are all questions that I can not seem to get an answer too.

#7
Posted 11/21/2011 09:27 AM   
List of supported Quadro boards http://www.nvidia.com/object/quadro_pro_graphics_boards.html

Open GL driver support is extended to the GeForce 400 and 500 series http://developer.nvidia.com/opengl-driver

The 3 pin cable was not available in Europe purposely until about the middle of this year and then it was only made available due to complaints. The only option for Europeans was to try to get a cable from PNY. So maybe it's not that important.

Although it does state on the Quadro page

For Quadro boards with a stereo connector, use the 3-pin mini-din to 1/8” stereo cable that comes with the 3D Vision kit to connect the graphics board to the emitter. This cable provides a direct connection from the GPU to the glasses to make sure they are switching at the correct time.

Note: 3D Vision glasses kits sold in Europe and Asia do not currently contain this cable. For Europe, an upgrade kit from PNY is available (P/N: QSP-3DV-KIT) thru the Quadro channel. Please contact your Quadro distributor or contact NVIDIA support if you need more information.


Makes me wonder by that statement if it is superior to the USB connection for signal sync. Perhaps the ommision of what might be a superior 3-pin mini-din connection on GTX cards, is simply for control over compliance activation for marketing leverage.
List of supported Quadro boards http://www.nvidia.com/object/quadro_pro_graphics_boards.html



Open GL driver support is extended to the GeForce 400 and 500 series http://developer.nvidia.com/opengl-driver



The 3 pin cable was not available in Europe purposely until about the middle of this year and then it was only made available due to complaints. The only option for Europeans was to try to get a cable from PNY. So maybe it's not that important.



Although it does state on the Quadro page



For Quadro boards with a stereo connector, use the 3-pin mini-din to 1/8” stereo cable that comes with the 3D Vision kit to connect the graphics board to the emitter. This cable provides a direct connection from the GPU to the glasses to make sure they are switching at the correct time.



Note: 3D Vision glasses kits sold in Europe and Asia do not currently contain this cable. For Europe, an upgrade kit from PNY is available (P/N: QSP-3DV-KIT) thru the Quadro channel. Please contact your Quadro distributor or contact NVIDIA support if you need more information.





Makes me wonder by that statement if it is superior to the USB connection for signal sync. Perhaps the ommision of what might be a superior 3-pin mini-din connection on GTX cards, is simply for control over compliance activation for marketing leverage.

#8
Posted 11/21/2011 09:43 AM   
Syncmasters FTW

The S27A950D is the Samsung of choice for 3D due to it being the only one of the current line-up that has a DVI-D cable input. Unfortuneately, it officially unsupported by Nvidia.

The new Asus monitor looks promising, it will use the new gen of Nvidia brand glasses.

Maybe since the Quadro boards have an 3-pin mini-din connection, you could use the Monster Vision glasses that allow the user to adjust the timing and delay in the sync signal to further reduce ghosting. Though, I imagine they have a way of disabling it with for use with anything other than their glasses.
Syncmasters FTW



The S27A950D is the Samsung of choice for 3D due to it being the only one of the current line-up that has a DVI-D cable input. Unfortuneately, it officially unsupported by Nvidia.



The new Asus monitor looks promising, it will use the new gen of Nvidia brand glasses.



Maybe since the Quadro boards have an 3-pin mini-din connection, you could use the Monster Vision glasses that allow the user to adjust the timing and delay in the sync signal to further reduce ghosting. Though, I imagine they have a way of disabling it with for use with anything other than their glasses.

#9
Posted 11/21/2011 10:04 AM   
[quote name='D-Man11' date='21 November 2011 - 01:43 AM' timestamp='1321868600' post='1330200']
Makes me wonder by that statement if it is superior to the USB connection for signal sync. Perhaps the ommision of what might be a superior 3-pin mini-din connection on GTX cards, is simply for control over compliance activation for marketing leverage.
[/quote]

Yes, it makes me wonder as well. And that's not the only confusion Nvidia has caused me. They say Some other things that contradict one another and are really confusing as well such as..

From the compatible components page:
"NVIDIA Quadro Graphics Boards and 3D Vision Pro support a wide range of stereoscopic projectors and display devices that are not 3D Vision Ready as well. "

From the Quadro FAQ page:
"Q: With NVIDIA creating 3D Vision Pro, are you going to disable support for other stereoscopic 3D displays?
A: No, NVIDIA Quadro delivers the complete solution to our customers. 3D Vision Pro is just one of many stereoscopic 3D solutions. We will continue to support
other stereoscopic 3D display and glasses options."

On one hand they say you have to have an Nvidia ready 3D display, however from those 2 statements it makes it sound like (with the quadro's at least) you could use any 3D display.
[quote name='D-Man11' date='21 November 2011 - 01:43 AM' timestamp='1321868600' post='1330200']

Makes me wonder by that statement if it is superior to the USB connection for signal sync. Perhaps the ommision of what might be a superior 3-pin mini-din connection on GTX cards, is simply for control over compliance activation for marketing leverage.





Yes, it makes me wonder as well. And that's not the only confusion Nvidia has caused me. They say Some other things that contradict one another and are really confusing as well such as..



From the compatible components page:

"NVIDIA Quadro Graphics Boards and 3D Vision Pro support a wide range of stereoscopic projectors and display devices that are not 3D Vision Ready as well. "



From the Quadro FAQ page:

"Q: With NVIDIA creating 3D Vision Pro, are you going to disable support for other stereoscopic 3D displays?

A: No, NVIDIA Quadro delivers the complete solution to our customers. 3D Vision Pro is just one of many stereoscopic 3D solutions. We will continue to support

other stereoscopic 3D display and glasses options."



On one hand they say you have to have an Nvidia ready 3D display, however from those 2 statements it makes it sound like (with the quadro's at least) you could use any 3D display.

#10
Posted 11/21/2011 10:23 AM   
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