3D Vision and the GTX Titan X
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Just installed a single GTX Titan X and replaced my GTX 980s. After installing 347.88 drivers, I've been running into problems with 3D Vision that I haven't before when I was running GTX 980s. I'm also running in Surround with 3 Asus VG248QEs using display port. The rest of my machine is running on Core i7 5960x, 16GB of DDR4 RAM, Asus X99 Deluxe mobo, 1250W SeaSonic PSU, and Samsung 850 Evo 1TB SSD, and running on Windows 8.1. I tried out 3D Vision Ready games like Batman Arkham Origins, and saw that the convergence was off, it seemed that objects were way too close. With Metro Redux, it was having the same problem as Origins and also with geometry appearing and disappearing. With Resident Evil - Revelations 2, which worked great on the GTX 980s, the shadows are completely broken and depth broken as well after installing the Titan X. I've also experienced blue screens relating directly to nvstusb which is the 3D Vision USB controller driver that I've never had before with the GTX 980s. I have tried reinstalling the drivers and cleaning up with DDU, but still running into the same problems. Nothing else in my machine has changed hardware or software-wise besides the GTX 980 to Titan X. So it seems that the Titan X has problems with 3D Vision.
Just installed a single GTX Titan X and replaced my GTX 980s. After installing 347.88 drivers, I've been running into problems with 3D Vision that I haven't before when I was running GTX 980s. I'm also running in Surround with 3 Asus VG248QEs using display port. The rest of my machine is running on Core i7 5960x, 16GB of DDR4 RAM, Asus X99 Deluxe mobo, 1250W SeaSonic PSU, and Samsung 850 Evo 1TB SSD, and running on Windows 8.1.

I tried out 3D Vision Ready games like Batman Arkham Origins, and saw that the convergence was off, it seemed that objects were way too close. With Metro Redux, it was having the same problem as Origins and also with geometry appearing and disappearing. With Resident Evil - Revelations 2, which worked great on the GTX 980s, the shadows are completely broken and depth broken as well after installing the Titan X. I've also experienced blue screens relating directly to nvstusb which is the 3D Vision USB controller driver that I've never had before with the GTX 980s.

I have tried reinstalling the drivers and cleaning up with DDU, but still running into the same problems. Nothing else in my machine has changed hardware or software-wise besides the GTX 980 to Titan X. So it seems that the Titan X has problems with 3D Vision.

#1
Posted 03/26/2015 05:11 AM   
The quickest way to know if it's the hardware or something in your drivers/os is to do an os reinstall (preferably a temporary one onto a spare hard drive). Also, I'm not sure why you'd replace SLI 980s with a single Titan X. Two 980s will outperform a Titan X, particularly in 3D.
The quickest way to know if it's the hardware or something in your drivers/os is to do an os reinstall (preferably a temporary one onto a spare hard drive).

Also, I'm not sure why you'd replace SLI 980s with a single Titan X. Two 980s will outperform a Titan X, particularly in 3D.

#2
Posted 03/26/2015 06:37 AM   
I would rather say 980sli outperform a titan x DRAMATICALLY
I would rather say 980sli outperform a titan x DRAMATICALLY

#3
Posted 03/26/2015 07:05 AM   
I'm running games in surround at 5760x1080 resolution, so I am running into VRAM issues in many games. And I also prefer having the single card grunt, as there are plenty of games out right now that have SLI issues. Plus I am planning on adding another Titan X as soon as the EVGA SCs come back in stock, of which my first Titan X is one. OS reinstall is not particularly an option for me right now, as this is also my productivity workstation. I believe its purely a driver issue with the Titan X as the 347.88 is the first driver for the Titan X, and it still has the 347.09 3D Vision Controller driver with it. The quickest way I figured this out is that I popped one of my GTX 980s back into my machine, reinstalled the 347.88s, and 3D Vision works perfectly fine. I've also noticed that with the Titan X in, my 3D Vision emitter will just turn off, as in the green NVIDIA logo in the front will turn off. This has never happened before. Before, the logo will either be a dim green when 3D is not activated, and a bright green when 3D is activated, but never off, except for when I also turn my computer off. But now it will turn off when my computer is still on. Put the GTX 980 back in, and the green light in the emitter stays on.
I'm running games in surround at 5760x1080 resolution, so I am running into VRAM issues in many games. And I also prefer having the single card grunt, as there are plenty of games out right now that have SLI issues. Plus I am planning on adding another Titan X as soon as the EVGA SCs come back in stock, of which my first Titan X is one.

OS reinstall is not particularly an option for me right now, as this is also my productivity workstation. I believe its purely a driver issue with the Titan X as the 347.88 is the first driver for the Titan X, and it still has the 347.09 3D Vision Controller driver with it. The quickest way I figured this out is that I popped one of my GTX 980s back into my machine, reinstalled the 347.88s, and 3D Vision works perfectly fine.

I've also noticed that with the Titan X in, my 3D Vision emitter will just turn off, as in the green NVIDIA logo in the front will turn off. This has never happened before. Before, the logo will either be a dim green when 3D is not activated, and a bright green when 3D is activated, but never off, except for when I also turn my computer off. But now it will turn off when my computer is still on. Put the GTX 980 back in, and the green light in the emitter stays on.

#4
Posted 03/26/2015 07:06 AM   
This doesn't sound very good, and I am sorry to hear that you're actually having this issue at all. One can only hope that a newer driver will come along to resolve this problem at some point, hopefully in the very near future. It certainly gives me pause for thought about getting a new rig, unless and until this is sorted out. My 3 standard issue Titans have been great servants at 1080p. All but a couple of titles run higher than 60fps in S3D with all other settings maxed out. The Titan X appears to scale fairly well in 3-way SLI, let alone 2-way, hence the reason custom rig builders are happy to sell them in that configuration. Since I still use an old driver, I'm completely in the dark about what the true state of play is with SLI at present. I've had no SLI scaling issues, at least not that I'm aware of, and haven't even considered the possibility of using "3D compatibility mode" as my current driver doesn't even have it, thankfully. Is running stereoscopic 3D on a 4K monitor, using Windows 10 and DirectX 12, in SLI, really so much to ask for? Apparently so. I'm wondering that if SLI is indeed being quietly abandoned, as some are suggesting, how does that square with Nvidia's grand announcement of optimising 2-way SLI for VR? Just as a reminder, we still have it in writing, for what that's worth. Just a thought. "However, to ensure the ultimate experience with rock solid framerates, which is crucial for avoiding eye strain and jarring frame drops, a fast SLI configuration is recommended." http://www.geforce.co.uk/whats-new/articles/maxwell-architecture-gpus-the-only-choice-for-virtual-reality-gaming
This doesn't sound very good, and I am sorry to hear that you're actually having this issue at all. One can only hope that a newer driver will come along to resolve this problem at some point, hopefully in the very near future. It certainly gives me pause for thought about getting a new rig, unless and until this is sorted out. My 3 standard issue Titans have been great servants at 1080p. All but a couple of titles run higher than 60fps in S3D with all other settings maxed out.

The Titan X appears to scale fairly well in 3-way SLI, let alone 2-way, hence the reason custom rig builders are happy to sell them in that configuration. Since I still use an old driver, I'm completely in the dark about what the true state of play is with SLI at present. I've had no SLI scaling issues, at least not that I'm aware of, and haven't even considered the possibility of using "3D compatibility mode" as my current driver doesn't even have it, thankfully.

Is running stereoscopic 3D on a 4K monitor, using Windows 10 and DirectX 12, in SLI, really so much to ask for? Apparently so.

I'm wondering that if SLI is indeed being quietly abandoned, as some are suggesting, how does that square with Nvidia's grand announcement of optimising 2-way SLI for VR? Just as a reminder, we still have it in writing, for what that's worth. Just a thought.

"However, to ensure the ultimate experience with rock solid framerates, which is crucial for avoiding eye strain and jarring frame drops, a fast SLI configuration is recommended."

http://www.geforce.co.uk/whats-new/articles/maxwell-architecture-gpus-the-only-choice-for-virtual-reality-gaming

Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82, DX11.0

#5
Posted 03/26/2015 10:41 AM   
Sounds like a driver issue.... - I would wait for the next driver release and re-test - I would contact nvidia and let them know via their e-mail ticket system - I would post this information on the driver sections of the forums to let nvidia know as well... You can even PM the admins (from the driver section) with this info so nvidia is aware and maybe they have a temporary workaround.
Sounds like a driver issue....

- I would wait for the next driver release and re-test
- I would contact nvidia and let them know via their e-mail ticket system
- I would post this information on the driver sections of the forums to let nvidia know as well... You can even PM the admins (from the driver section) with this info so nvidia is aware and maybe they have a temporary workaround.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#6
Posted 03/26/2015 11:16 AM   
Did you also use DP-ports running with GTX980 SLI ... or DVI?
Did you also use DP-ports running with GTX980 SLI ... or DVI?
#7
Posted 03/26/2015 05:01 PM   
How is the fan noise (and cooling performance) with the Titan X? Does any type of third party cooling solution exist yet, like closed loop liquid cooling? Fan noise can degrade the sound of any PC 5.1 surround sound speaker system. Because of limited CrossFire support for many games with Ignition (and inefficient scaling), I have tried to stay with single high-end overclocked GPU setups. Because of the excessive noise of stock coolers (including dual fan cooling like EVGA's 980 ACX 2.0), I have generally modded my GPU cards' cooling with after market cooling like those Arctic provides. These solutions generally require more than 2 PCIe slots, so adding more cards in CF (or SLi) also becomes an issue. Note that EVGA now makes a Hybrid 980, with closed loop cooling. A portrait Surround setup using ASUS ROG SWIFT would be great, but it would probably need more than Titan X for many games.
How is the fan noise (and cooling performance) with the Titan X? Does any type of third party cooling solution exist yet, like closed loop liquid cooling? Fan noise can degrade the sound of any PC 5.1 surround sound speaker system.

Because of limited CrossFire support for many games with Ignition (and inefficient scaling), I have tried to stay with single high-end overclocked GPU setups. Because of the excessive noise of stock coolers (including dual fan cooling like EVGA's 980 ACX 2.0), I have generally modded my GPU cards' cooling with after market cooling like those Arctic provides. These solutions generally require more than 2 PCIe slots, so adding more cards in CF (or SLi) also becomes an issue. Note that EVGA now makes a Hybrid 980, with closed loop cooling.

A portrait Surround setup using ASUS ROG SWIFT would be great, but it would probably need more than Titan X for many games.

#8
Posted 03/26/2015 05:18 PM   
[quote="ronrebell"]Did you also use DP-ports running with GTX980 SLI ... or DVI?[/quote] I also used DP ports, but I had them split across the cards. Now all the monitors are connected to a single card.
ronrebell said:Did you also use DP-ports running with GTX980 SLI ... or DVI?


I also used DP ports, but I had them split across the cards. Now all the monitors are connected to a single card.

#9
Posted 03/26/2015 05:40 PM   
I cannot help you but I hope this problem will be sorted out as I also wanted to get a Titan X in the near future.
I cannot help you but I hope this problem will be sorted out as I also wanted to get a Titan X in the near future.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#10
Posted 03/26/2015 06:53 PM   
[quote="vulcan78"]Oh god, I hope I never have to do an OS re-install because of new hardware.[/quote] I'm suggesting he installs Windows onto a spare HDD (if he has one). That way he can quickly do it to test (doesn't take long at all these days). If it works, he knows it's something at the OS level. If it fails, it's most likely hardware or drivers. And either way, he can just return to booting into his main Windows install afterwards.
vulcan78 said:Oh god, I hope I never have to do an OS re-install because of new hardware.

I'm suggesting he installs Windows onto a spare HDD (if he has one). That way he can quickly do it to test (doesn't take long at all these days). If it works, he knows it's something at the OS level. If it fails, it's most likely hardware or drivers. And either way, he can just return to booting into his main Windows install afterwards.

#11
Posted 03/27/2015 04:55 AM   
For those who didn`t buy it yet and also didn`t see the news which multiple sources are throwing around - Gtx 980ti will be released soon and ones again will outperform Titan (the X). I`ve cancelled my order after reading what new_parad1gm went through and looking forward to get "Ti" version.
For those who didn`t buy it yet and also didn`t see the news which multiple sources are throwing around - Gtx 980ti will be released soon and ones again will outperform Titan (the X).

I`ve cancelled my order after reading what new_parad1gm went through and looking forward to get "Ti" version.
But there are no news if 3D vision now works with the Titan X or not? I don't know if I can wait any longer. My GTX680 is just not doing well with new 3D games... I can wait maybe one or two month longer, it is fine. But I doubt that the 980TI will arrive within this given time. So let's hope it was and is only a driver problem with the Titan X.
But there are no news if 3D vision now works with the Titan X or not?

I don't know if I can wait any longer. My GTX680 is just not doing well with new 3D games... I can wait maybe one or two month longer, it is fine. But I doubt that the 980TI will arrive within this given time. So let's hope it was and is only a driver problem with the Titan X.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#13
Posted 03/27/2015 08:34 PM   
I'm currently in contact with NVIDIA support right now over this issue. Hopefully we can come to a solution. I will also update this thread if new drivers come out that resolve the problem.
I'm currently in contact with NVIDIA support right now over this issue. Hopefully we can come to a solution. I will also update this thread if new drivers come out that resolve the problem.

#14
Posted 03/28/2015 01:38 AM   
Apologies for veering off topic somewhat, with regard to the Titan X, but here's how I view the situation at present. I must confess that I'm in no particular hurry to game in 4K, and frankly am quite content viewing 3D in 1080p for a good while yet so long as everything's working. If something is working I try not to mess with it. I think the oldest game that I've got working in stereoscopic 3D on my present rig, dates back to early 2005. If I can get the Witcher 3 working reasonably well albeit with a few settings dialled down a bit, that's about as much as I could have asked for considering the initial outlay. That's of course based on the huge assumption that the developers have also optimised the Witcher 3 for stereoscopic 3D in the same fashion as they have done with the Witcher 2, which incidentally pushes my system more than most of my other installed titles as it is. I therefore view my rig, in effect, as a 3D archive of sorts. I don't have any '2D only' games installed at all, such is the intolerance that I've developed. In the absence of a 3D capable 4K monitor on the market that also operates, rather crucially, at a sufficiently high refresh rate in whatever 3D mode it would have available, I don't see the point in upgrading from my current setup. Incidentally, great credit goes to those who've been able to somehow improvise a solution using a passive 3D capable UHD TV. My HD TV operates with active 3D, which completely blocked that off as any sort of escape option. It would certainly be nice knowing that 3D at 4K was available in monitor form, but will manufactures be in any hurry to produce a 3D capable variant? Although the best available, in terms of resolution, the ROG Swift doesn't personally inspire a purchase. With any luck the current problem highlighted with regard to the Titan X, is simply a minor hiccup in the scheme of things, as Nvidia has included 3D Vision capability in it's very own Titan X specifications and will have to honour that commitment. I do agree that it is very expensive for what you get, but if money was not a consideration, it appears to get the job done in SLI at least in standard 4K. This is all entirely academic, as there's no 3D capable 4K monitor currently on the horizon, at least as far as I am aware. There's always 3D Surround of course, as some prefer. Asus, as many here probably already know, displayed a 28" prototype glasses-free 4K monitor early last year, and perhaps they are still waiting for hardware to catch up, or more worryingly, don't think that there's a sufficiently large enough market for it. I made such a fuss about backing Dimension Technologies' Mission Critical monitor, because they are real 3D enthusiasts, and am saddened for them that they didn't make it. Just to repeat, I am grateful for the input and the support given here at the time. They had the ambition to create a 4K variant in due course if things had worked out, but as it stands right now, the hopes of those who game solely via 3D monitor are still at the whim of the likes of Asus and Acer. Belatedly getting back to the subject at hand, I also agree that waiting for the TI variant would be the best choice, assuming waiting was an option, whether it be late this year or early next. The only reason I'd even think about getting a new rig would be the release of the commercial version of the Oculus Rift, but without any 3D 4K monitor option available by then I'd probably hold off that decision indefinitely.
Apologies for veering off topic somewhat, with regard to the Titan X, but here's how I view the situation at present. I must confess that I'm in no particular hurry to game in 4K, and frankly am quite content viewing 3D in 1080p for a good while yet so long as everything's working. If something is working I try not to mess with it. I think the oldest game that I've got working in stereoscopic 3D on my present rig, dates back to early 2005. If I can get the Witcher 3 working reasonably well albeit with a few settings dialled down a bit, that's about as much as I could have asked for considering the initial outlay. That's of course based on the huge assumption that the developers have also optimised the Witcher 3 for stereoscopic 3D in the same fashion as they have done with the Witcher 2, which incidentally pushes my system more than most of my other installed titles as it is. I therefore view my rig, in effect, as a 3D archive of sorts. I don't have any '2D only' games installed at all, such is the intolerance that I've developed.

In the absence of a 3D capable 4K monitor on the market that also operates, rather crucially, at a sufficiently high refresh rate in whatever 3D mode it would have available, I don't see the point in upgrading from my current setup. Incidentally, great credit goes to those who've been able to somehow improvise a solution using a passive 3D capable UHD TV. My HD TV operates with active 3D, which completely blocked that off as any sort of escape option.

It would certainly be nice knowing that 3D at 4K was available in monitor form, but will manufactures be in any hurry to produce a 3D capable variant? Although the best available, in terms of resolution, the ROG Swift doesn't personally inspire a purchase.

With any luck the current problem highlighted with regard to the Titan X, is simply a minor hiccup in the scheme of things, as Nvidia has included 3D Vision capability in it's very own Titan X specifications and will have to honour that commitment. I do agree that it is very expensive for what you get, but if money was not a consideration, it appears to get the job done in SLI at least in standard 4K. This is all entirely academic, as there's no 3D capable 4K monitor currently on the horizon, at least as far as I am aware. There's always 3D Surround of course, as some prefer. Asus, as many here probably already know, displayed a 28" prototype glasses-free 4K monitor early last year, and perhaps they are still waiting for hardware to catch up, or more worryingly, don't think that there's a sufficiently large enough market for it. I made such a fuss about backing Dimension Technologies' Mission Critical monitor, because they are real 3D enthusiasts, and am saddened for them that they didn't make it. Just to repeat, I am grateful for the input and the support given here at the time. They had the ambition to create a 4K variant in due course if things had worked out, but as it stands right now, the hopes of those who game solely via 3D monitor are still at the whim of the likes of Asus and Acer.

Belatedly getting back to the subject at hand, I also agree that waiting for the TI variant would be the best choice, assuming waiting was an option, whether it be late this year or early next. The only reason I'd even think about getting a new rig would be the release of the commercial version of the Oculus Rift, but without any 3D 4K monitor option available by then I'd probably hold off that decision indefinitely.

Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82, DX11.0

#15
Posted 03/28/2015 02:03 AM   
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