Splinter Cell: Blacklist - any word on 3D Vision?
  7 / 11    
Ok I've worked it out. Looking good, though a fair ways to go with lots of specific lighting effects - I have no idea how many shaders I might need to fix, I am hoping it's not like Bioshock 1/2... Pic attached.
Ok I've worked it out. Looking good, though a fair ways to go with lots of specific lighting effects - I have no idea how many shaders I might need to fix, I am hoping it's not like Bioshock 1/2... Pic attached.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#91
Posted 01/17/2014 01:02 AM   
[quote="mike_ar69"]Ok I've worked it out. Looking good, though a fair ways to go with lots of specific lighting effects - I have no idea how many shaders I might need to fix, I am hoping it's not like Bioshock 1/2... Pic attached. [/quote] Thanks man! I know nothing about fixing games, but tridef staff couldnt fix lighting, so supposedly its its going to be really painful to fix.
mike_ar69 said:Ok I've worked it out. Looking good, though a fair ways to go with lots of specific lighting effects - I have no idea how many shaders I might need to fix, I am hoping it's not like Bioshock 1/2... Pic attached.



Thanks man!

I know nothing about fixing games, but tridef staff couldnt fix lighting, so supposedly its its going to be really painful to fix.

#92
Posted 01/17/2014 02:57 AM   
It is a bit tricky. Mostly specular lights remaining, and there is some 'snapping' in and out of focus issues, like I had with RE6.
It is a bit tricky. Mostly specular lights remaining, and there is some 'snapping' in and out of focus issues, like I had with RE6.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#93
Posted 01/17/2014 03:37 AM   
Hi Mike, Just wondering if you made any progress on this game or is it a lost cause? Take your time and thanks again for your hard work.
Hi Mike,

Just wondering if you made any progress on this game or is it a lost cause? Take your time and thanks again for your hard work.

#94
Posted 01/21/2014 05:31 PM   
Hi - I don't think it's a lost cause, though I am stuck on some investigative work to work out the issues with some lighting effects that come in and out of stereo focus at certain distances and viewing angles. I have seen this before in a couple of games now (RE6, Lego, PayDay) and fixed it for them, I just need to hunt down the cause for this game. I made some progress last night actually identifying where the problem might arise, but I need to invest more into sorting it out. Some shaders need to selectively correct certain effects but not others and its hard to filter through it all. Definitely still my priority game at the moment (though the Divinity game was a nice diversion).
Hi - I don't think it's a lost cause, though I am stuck on some investigative work to work out the issues with some lighting effects that come in and out of stereo focus at certain distances and viewing angles. I have seen this before in a couple of games now (RE6, Lego, PayDay) and fixed it for them, I just need to hunt down the cause for this game. I made some progress last night actually identifying where the problem might arise, but I need to invest more into sorting it out. Some shaders need to selectively correct certain effects but not others and its hard to filter through it all. Definitely still my priority game at the moment (though the Divinity game was a nice diversion).

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#95
Posted 01/21/2014 06:56 PM   
thanks for the update Mike. If you ever need donations for your website or anything you should post a paypal link in your signature. Thanks.
thanks for the update Mike. If you ever need donations for your website or anything you should post a paypal link in your signature. Thanks.

#96
Posted 01/21/2014 09:59 PM   
this project is canceled by the new nvidia drivers? hope not...:(
this project is canceled by the new nvidia drivers? hope not...:(

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

#97
Posted 02/04/2014 05:51 PM   
He posted elsewhere the other day, it's still on the way.
He posted elsewhere the other day, it's still on the way.

#98
Posted 02/04/2014 06:36 PM   
Hi - no not cancelled! I was stuck on a problem (I described above), but I have worked that one out. In it's place is a new problem with diffuse lights I have not had chance to look at yet. This is how fixes go sometimes - you get 90% there but to fix the last 10% you have to unravel something else and screw it up and you end up back at 70%, with a different solution path ahead of you. I have 3 things on the go which is proving to be a bit of hard work on top of my actual job (Splinter Cell Blacklist, Might and Magic X Legacy and fixing Rome 2 after the Beta 9 patch screwed up all the shader CRCs). I also have Lego Harry Potter and Lego Pirates of the Caribbean 90% done but never completed... After this backlog, I am going back to one game at a time lol. Actually I think I have worked out how to fix the one remaining lighting issue in RE6 (spotlights) so add that to my list as well...
Hi - no not cancelled! I was stuck on a problem (I described above), but I have worked that one out. In it's place is a new problem with diffuse lights I have not had chance to look at yet. This is how fixes go sometimes - you get 90% there but to fix the last 10% you have to unravel something else and screw it up and you end up back at 70%, with a different solution path ahead of you. I have 3 things on the go which is proving to be a bit of hard work on top of my actual job (Splinter Cell Blacklist, Might and Magic X Legacy and fixing Rome 2 after the Beta 9 patch screwed up all the shader CRCs). I also have Lego Harry Potter and Lego Pirates of the Caribbean 90% done but never completed... After this backlog, I am going back to one game at a time lol. Actually I think I have worked out how to fix the one remaining lighting issue in RE6 (spotlights) so add that to my list as well...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#99
Posted 02/04/2014 10:51 PM   
Good stuff Mike, mine is downloaded and I'll hit that play button as soon as the fix is ready :) Thanks again!
Good stuff Mike, mine is downloaded and I'll hit that play button as soon as the fix is ready :)

Thanks again!

My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w

Posted 02/05/2014 06:40 AM   
Any news Mike?
Any news Mike?

My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w

Posted 02/11/2014 12:26 PM   
I swear, guys, if you don't stop bothering Mike, I'll find out who you are, I'll come to your house, and I'll ... hold your hand through your Splinter Cell addiction, till the withdrawal symptoms pass. Let him be, he has work to do! :-)
I swear, guys, if you don't stop bothering Mike, I'll find out who you are, I'll come to your house, and I'll ... hold your hand through your Splinter Cell addiction, till the withdrawal symptoms pass.

Let him be, he has work to do!

:-)

Posted 02/11/2014 01:18 PM   
LOl Roget that Zappologist
LOl Roget that Zappologist

My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w

Posted 02/11/2014 09:49 PM   
Heh, nicely put Zappologist.
Heh, nicely put Zappologist.

Posted 02/12/2014 04:04 AM   
Mike posted his fix for Splinter Cell: Blacklist on helix-blog two days ago. Tridef also has a Blacklist-profile available since the last Beta which came out a couple of weeks ago. Anyone here who has already tested both solutions (Mike's fix for 3d Vision AND the new profile for Tridef) and can give us advice which solution should be preferred for Splinter Cell Blacklist? Thanks in advance!
Mike posted his fix for Splinter Cell: Blacklist on helix-blog two days ago. Tridef also has a Blacklist-profile available since the last Beta which came out a couple of weeks ago.

Anyone here who has already tested both solutions (Mike's fix for 3d Vision AND the new profile for Tridef) and can give us advice which solution should be preferred for Splinter Cell Blacklist?

Thanks in advance!

Posted 04/30/2014 01:00 PM   
  7 / 11    
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