[quote="Pirateguybrush"]There's a FOV hack around that might help put Talion a little further from the camera[/quote]
If this is used I will need to parameterize the correction for particle effects, because there is an issue with the game where the FOV information is 0 in those shaders and I had to hard code it in.
Pirateguybrush said:There's a FOV hack around that might help put Talion a little further from the camera
If this is used I will need to parameterize the correction for particle effects, because there is an issue with the game where the FOV information is 0 in those shaders and I had to hard code it in.
I found out what that funky business with the flickering textures was.
Believe it or not, it was [u]screen tearing[/u].
I've never seen this type of screen tearing in my life. Usually it's large portions of the screen being out of sync, but in this case it was minuscule "ribbons", one on top of the other, doing the tearing. So many and little the torn sections were, that it looked like flickering.
I had to check the settings one by one, and only Vsync solved it.
I hope it helps other players, but since I've never seen it before it may be related to the SLI GTX980s, so initially it will not be a very common issue. And later drivers may solve it.
I found out what that funky business with the flickering textures was.
Believe it or not, it was screen tearing.
I've never seen this type of screen tearing in my life. Usually it's large portions of the screen being out of sync, but in this case it was minuscule "ribbons", one on top of the other, doing the tearing. So many and little the torn sections were, that it looked like flickering.
I had to check the settings one by one, and only Vsync solved it.
I hope it helps other players, but since I've never seen it before it may be related to the SLI GTX980s, so initially it will not be a very common issue. And later drivers may solve it.
[quote="Losti"]Will the icons above the the enemys or quest locations will be fixxable ?[/quote]
They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.
Losti said:Will the icons above the the enemys or quest locations will be fixxable ?
They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.
[quote="Gryzor"]Asking for money is nothing to be ashamed for, when your work is appreciated so much.[/quote]
Cannot agree more!!!
[b]EDIT:[/b] Probably this thread is not the place to ask, but I don't know better one... With Far Cry 3 fixed for 3D Vision, and Far Cry 4, released today, being almost the same game, technically (both utilizes Dunia Engine 2), is there ANY chance you fixing it soon for 3D Vision? (Don't know really how bad it is, since not finished downloading yet) I'd pay another $10 for Far Cry 4 with 3D Vision, since I missed that feature in Far Cry 3, unfortunatelly...
Thanks and sorry for asking ;)
Gryzor said:Asking for money is nothing to be ashamed for, when your work is appreciated so much.
Cannot agree more!!!
EDIT: Probably this thread is not the place to ask, but I don't know better one... With Far Cry 3 fixed for 3D Vision, and Far Cry 4, released today, being almost the same game, technically (both utilizes Dunia Engine 2), is there ANY chance you fixing it soon for 3D Vision? (Don't know really how bad it is, since not finished downloading yet) I'd pay another $10 for Far Cry 4 with 3D Vision, since I missed that feature in Far Cry 3, unfortunatelly...
Thanks and sorry for asking ;)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Everything looks pretty amazing on my system i must say..thanks for the effort..
I'm assuming the reason the cut scenes arent in 3D is due to issues right?
The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.
Everything looks pretty amazing on my system i must say..thanks for the effort..
I'm assuming the reason the cut scenes arent in 3D is due to issues right?
The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.
[quote="markm75c"]Everything looks pretty amazing on my system i must say..thanks for the effort..
I'm assuming the reason the cut scenes arent in 3D is due to issues right?
[/quote]
Cutscenes are pre-rendered (aka movie/video). There is no way of making those render in 3D...........
markm75c said:Everything looks pretty amazing on my system i must say..thanks for the effort..
I'm assuming the reason the cut scenes arent in 3D is due to issues right?
Cutscenes are pre-rendered (aka movie/video). There is no way of making those render in 3D...........
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="markm75c"]Everything looks pretty amazing on my system i must say..thanks for the effort..
I'm assuming the reason the cut scenes arent in 3D is due to issues right?
The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.[/quote]
Not much we can do about that, you just have to lower convergence.
markm75c said:Everything looks pretty amazing on my system i must say..thanks for the effort..
I'm assuming the reason the cut scenes arent in 3D is due to issues right?
The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.
Not much we can do about that, you just have to lower convergence.
Adjusting the field of view should put Talion further from the camera. This can be done with cheatengine or widescreenfixer, apparently. You can google for details, I've not looked into it too much yet. Just search "shadow of mordor fov" (no quotes).
Adjusting the field of view should put Talion further from the camera. This can be done with cheatengine or widescreenfixer, apparently. You can google for details, I've not looked into it too much yet. Just search "shadow of mordor fov" (no quotes).
[quote="mike_ar69"][quote="Losti"]Will the icons above the the enemys or quest locations will be fixxable ?[/quote]
They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.[/quote]
The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.
Losti said:Will the icons above the the enemys or quest locations will be fixxable ?
They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.
The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"][quote="mike_ar69"][quote="Losti"]Will the icons above the the enemys or quest locations will be fixxable ?[/quote]
They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.[/quote]
The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.[/quote]
I hear you. Perhaps we can put out a different version. DHR provided a hud version at depth, but I could not handle the menus or the map. Will do this weekend.
Losti said:Will the icons above the the enemys or quest locations will be fixxable ?
They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.
The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.
I hear you. Perhaps we can put out a different version. DHR provided a hud version at depth, but I could not handle the menus or the map. Will do this weekend.
[quote="mike_ar69"]I've put the fix up on helixblog:
[url]http://helixmod.blogspot.com/2014/11/middle-earth-shadow-of-mordor-dx11-3d.html[/url][/quote]
Oooh, this is such good news! I've been holding out on playing the game until there was a workable fix for 3d Vision, thank you so much (as always!) for your hard work! :)
I'm still getting pretty severe ghosting or "double-image" with depth set to anything above minimum, which I can't correct with covergence. Am I missing something?
Oooh, this is such good news! I've been holding out on playing the game until there was a workable fix for 3d Vision, thank you so much (as always!) for your hard work! :)
I'm still getting pretty severe ghosting or "double-image" with depth set to anything above minimum, which I can't correct with covergence. Am I missing something?
If this is used I will need to parameterize the correction for particle effects, because there is an issue with the game where the FOV information is 0 in those shaders and I had to hard code it in.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Believe it or not, it was screen tearing.
I've never seen this type of screen tearing in my life. Usually it's large portions of the screen being out of sync, but in this case it was minuscule "ribbons", one on top of the other, doing the tearing. So many and little the torn sections were, that it looked like flickering.
I had to check the settings one by one, and only Vsync solved it.
I hope it helps other players, but since I've never seen it before it may be related to the SLI GTX980s, so initially it will not be a very common issue. And later drivers may solve it.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Cannot agree more!!!
EDIT: Probably this thread is not the place to ask, but I don't know better one... With Far Cry 3 fixed for 3D Vision, and Far Cry 4, released today, being almost the same game, technically (both utilizes Dunia Engine 2), is there ANY chance you fixing it soon for 3D Vision? (Don't know really how bad it is, since not finished downloading yet) I'd pay another $10 for Far Cry 4 with 3D Vision, since I missed that feature in Far Cry 3, unfortunatelly...
Thanks and sorry for asking ;)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
I'm assuming the reason the cut scenes arent in 3D is due to issues right?
The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.
Cutscenes are pre-rendered (aka movie/video). There is no way of making those render in 3D...........
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Not much we can do about that, you just have to lower convergence.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I hear you. Perhaps we can put out a different version. DHR provided a hud version at depth, but I could not handle the menus or the map. Will do this weekend.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Oooh, this is such good news! I've been holding out on playing the game until there was a workable fix for 3d Vision, thank you so much (as always!) for your hard work! :)
I'm still getting pretty severe ghosting or "double-image" with depth set to anything above minimum, which I can't correct with covergence. Am I missing something?
Asus RIVBE • i7 4930K @ 4.7ghz • 8gb Corsair Dominator Platinum 2133 C8
2xSLI EVGA GTX 770 SC • Creative X-Fi Titanium • 2x 840 SSD + 1TB Seagate Hybrid
EVGA Supernova 1300W• Asus VG278H & nVidia 3d Vision
Phanteks Enthoo Primo w/ custom watercooling:
XSPC Raystorm (cpu & gpu), XSPC Photon 170, Swiftech D5 vario
Alphacool Monsta 360mm +6x NB e-loop, XT45 360mm +6x Corsair SP120