[quote="DHR"]
@helifax
With flugans wrapper the game runs faster? or the same?
[/quote]
I haven't tested it tbh:)) I just thought about it and asked people with the BEX error to try the fix with that wrapper and see if it works for them;))
Personally I don't see any performance issues nor do I have any stability issues with the 3dmigoto wrapper, so never tried it:)
DHR said:
@helifax
With flugans wrapper the game runs faster? or the same?
I haven't tested it tbh:)) I just thought about it and asked people with the BEX error to try the fix with that wrapper and see if it works for them;))
Personally I don't see any performance issues nor do I have any stability issues with the 3dmigoto wrapper, so never tried it:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@helifax
OK, thanks!
Goods news!!! fix the reflections in puddles (small ones and big ones). Now i have to do the same for walls, roof and try with the Ocean.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63434/[/img]
[quote="DHR"]@helifax
OK, thanks!
Goods news!!! fix the reflections in puddles (small ones and big ones). Now i have to do the same for walls, roof and try with the Ocean.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63434/[/img][/quote]
Supra great :)
This should be the release version. I will be add more shaders of the same type of fix (shadows, lights, weapon, reflections) if i found some during my play-time.
[url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.zip[/url]
- The shader i fix for reflections seems to fix all reflections in floor, walls and roof (lucky me!!)...maybe there are more shadows of this type to fix.
- I remove an anoying effects on rivers (now looks grey) related to reflection.
- I grab a lot of weapons and starting to hit zombis like crazy...i add like 15 shaders more.
This should be the release version. I will be add more shaders of the same type of fix (shadows, lights, weapon, reflections) if i found some during my play-time.
- The shader i fix for reflections seems to fix all reflections in floor, walls and roof (lucky me!!)...maybe there are more shadows of this type to fix.
- I remove an anoying effects on rivers (now looks grey) related to reflection.
- I grab a lot of weapons and starting to hit zombis like crazy...i add like 15 shaders more.
@chtiblue
The only issue i found in the Library is the floor reflection in the kitchen (really minor). Like the other shader i don't found nothing, no VS and no PS...:(
I just use your weapons to add more shaders. redownload.
@chtiblue
The only issue i found in the Library is the floor reflection in the kitchen (really minor). Like the other shader i don't found nothing, no VS and no PS...:(
I just use your weapons to add more shaders. redownload.
what kind of fps you guys getting cause with 3d enabled iam getting 30 fps outside that with everyything on medium and low distance
am running 2 970's sli with an 5280k over clocked to 4.4 seems strange cause i can run it in 2d at 2k with 70-120fps outside that with everything maxed out apart the distance at half way
what kind of fps you guys getting cause with 3d enabled iam getting 30 fps outside that with everyything on medium and low distance
am running 2 970's sli with an 5280k over clocked to 4.4 seems strange cause i can run it in 2d at 2k with 70-120fps outside that with everything maxed out apart the distance at half way
I'm between 35 and 60fps with single 970 OC (1.5Ghz +Vram 7600)
All at max except shadows at High, [b]distance at 0[/b] (you should try this), DOF and Blur OFF
I'm between 35 and 60fps with single 970 OC (1.5Ghz +Vram 7600)
All at max except shadows at High, distance at 0 (you should try this), DOF and Blur OFF
Very nice job DHR
Did you change something with weapons convergence, because the convergence seems to hold good even after a few broken heads ;)
I found some glitchs indoors mostly, see pictures below
[quote="DarkStarSword"][quote="mrorange55"]- how to change the shift key to alt key to adapt the convergence tweak? I tried it in the dx3x ini myself, saved the ini but it did not work. What might I do wrong?[/quote]
I just looked up the virtual key name for alt, and surprisingly it's actually "VK_MENU" (and VK_LMENU/VK_RMENU), so you should be able to use that. I'll add an alias to the next version so "VK_ALT" will work as well since a lot of people would expect that.
You can look up other key names here:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx[/quote]
Thank you DarkStarSword. I didn't know this.
mrorange55 said:- how to change the shift key to alt key to adapt the convergence tweak? I tried it in the dx3x ini myself, saved the ini but it did not work. What might I do wrong?
I just looked up the virtual key name for alt, and surprisingly it's actually "VK_MENU" (and VK_LMENU/VK_RMENU), so you should be able to use that. I'll add an alias to the next version so "VK_ALT" will work as well since a lot of people would expect that.
[quote="DHR"]Is inside the library?
I think is one shadow shader missing (outside) and reflections shader (interior)
[/quote]
No it was a random interior in Old City, I just return in the library where I think the lights from windows make the mess.
[quote="DHR"]
I think is one shadow shader missing (outside) and reflections shader (interior)
[/quote]
I think your right
[quote="DHR"]
with weapons i just add a lot of shaders...[/quote]
That's a really really great feature you put in this patch,very important for convergence in FPS and 3Dvision !!!
I haven't tested it tbh:)) I just thought about it and asked people with the BEX error to try the fix with that wrapper and see if it works for them;))
Personally I don't see any performance issues nor do I have any stability issues with the 3dmigoto wrapper, so never tried it:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
OK, thanks!
Goods news!!! fix the reflections in puddles (small ones and big ones). Now i have to do the same for walls, roof and try with the Ocean.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Supra great :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://we.tl/fdqiEb9abQ
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.zip
- The shader i fix for reflections seems to fix all reflections in floor, walls and roof (lucky me!!)...maybe there are more shadows of this type to fix.
- I remove an anoying effects on rivers (now looks grey) related to reflection.
- I grab a lot of weapons and starting to hit zombis like crazy...i add like 15 shaders more.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
The only issue i found in the Library is the floor reflection in the kitchen (really minor). Like the other shader i don't found nothing, no VS and no PS...:(
I just use your weapons to add more shaders. redownload.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I''m going to check it now ;)
Give me some Zombiiiiiies to crack some boooones :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
am running 2 970's sli with an 5280k over clocked to 4.4 seems strange cause i can run it in 2d at 2k with 70-120fps outside that with everything maxed out apart the distance at half way
All at max except shadows at High, distance at 0 (you should try this), DOF and Blur OFF
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Try use Dead Island Profile (with Nvidia Inspector)... i think the default profile is not SLI friendly.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Did you change something with weapons convergence, because the convergence seems to hold good even after a few broken heads ;)
I found some glitchs indoors mostly, see pictures below
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I think is one shadow shader missing (outside) and reflections shader (interior)
with weapons i just add a lot of shaders...
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Thank you DarkStarSword. I didn't know this.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
No it was a random interior in Old City, I just return in the library where I think the lights from windows make the mess.
I think your right
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
That's a really really great feature you put in this patch,very important for convergence in FPS and 3Dvision !!!
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR