Quantum Break
  16 / 22    
Honestly, there's no point in me trying to discuss anything with you. You're simply incapable of understanding the implications and meaning behind the interactions you have with others (kinda part of the definition of autism), so it's useless to try to explain these to you. It's like trying to explain what the color red looks like to a blind person. But just because you can't understand or don't know better doesn't mean I have to tolerate it, and if it takes me offending you for you to finally either STFU or do something worthwhile to actually earn further credit, then so be it. Either way, I really wish you'd not talk to me. Ever. Kthnxbye.
Honestly, there's no point in me trying to discuss anything with you. You're simply incapable of understanding the implications and meaning behind the interactions you have with others (kinda part of the definition of autism), so it's useless to try to explain these to you. It's like trying to explain what the color red looks like to a blind person. But just because you can't understand or don't know better doesn't mean I have to tolerate it, and if it takes me offending you for you to finally either STFU or do something worthwhile to actually earn further credit, then so be it. Either way, I really wish you'd not talk to me. Ever. Kthnxbye.

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Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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Posted 10/21/2016 02:10 AM   
[quote="rustyk"] Don't be offended but I would recommend you start a new topic if you want to talk about this. The way you phrased the question it sounded like you have no understanding, and now Helifax has tried to help and you're saying he's answered the wrong question as you knew that already. Not being funny, just saying that it's the kind of thing that puts people off helping. Also, this thread is not about upscaling/downscaling/dsr/superscaling/interpolation etc. etc. [/quote] Yes, I agree, not the place to discuss this. Didnt think would take more than a reply, so had no reason to open another topic, anyway it is fine now... Not my intention to look bad, I admire and like that guys here are aways willing to help (as I am if/when I can). Helifax has always helped me answering my questions on various occasions, sometimes words might have different meanings for different people. This is a forum, we are trying to help each other and share information so no reason to be too dramatic.
rustyk said:
Don't be offended but I would recommend you start a new topic if you want to talk about this. The way you phrased the question it sounded like you have no understanding, and now Helifax has tried to help and you're saying he's answered the wrong question as you knew that already. Not being funny, just saying that it's the kind of thing that puts people off helping. Also, this thread is not about upscaling/downscaling/dsr/superscaling/interpolation etc. etc.


Yes, I agree, not the place to discuss this. Didnt think would take more than a reply, so had no reason to open another topic, anyway it is fine now...
Not my intention to look bad, I admire and like that guys here are aways willing to help (as I am if/when I can).
Helifax has always helped me answering my questions on various occasions, sometimes words might have different meanings for different people. This is a forum, we are trying to help each other and share information so no reason to be too dramatic.

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Posted 10/21/2016 02:32 AM   
There are loads of games that can't be fixed without my wrapper or need a lot of work to do a workaround. Do you think I have any reason to have my code not being used when is convenient. It has been inside 3DMigoto for a long time for a reason to be able to work with assembler shaders when the standard workflow of 3DMigoto is not enough.
There are loads of games that can't be fixed without my wrapper or need a lot of work to do a workaround. Do you think I have any reason to have my code not being used when is convenient.

It has been inside 3DMigoto for a long time for a reason to be able to work with assembler shaders when the standard workflow of 3DMigoto is not enough.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

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Posted 10/21/2016 02:58 AM   
Glad we can come to an understanding. Now would you kindly piss off? Oh, but first, on behalf of everyone allow me to thank you for taking up an entire f***ing screen now with your signature list for your pathetic need for attention. If people didn't like you before, we're all going to LOVE you now (which is sarcasm, btw) having to scroll through all that every time you post. Get rid of that sh*t, FFS.
Glad we can come to an understanding. Now would you kindly piss off?

Oh, but first, on behalf of everyone allow me to thank you for taking up an entire f***ing screen now with your signature list for your pathetic need for attention. If people didn't like you before, we're all going to LOVE you now (which is sarcasm, btw) having to scroll through all that every time you post. Get rid of that sh*t, FFS.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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Posted 10/21/2016 04:13 AM   
Everybody here should know that without the extreme effort of Chiri there would be no 3DMigoto. It was his passion project. Problem for him was that you can't make a living giving everything away for free. Chiri tried and failed at making an assembler while me and HeliX both made assemblers each on our own. Mine is the only open source assembler of the two.
Everybody here should know that without the extreme effort of Chiri there would be no 3DMigoto. It was his passion project. Problem for him was that you can't make a living giving everything away for free. Chiri tried and failed at making an assembler while me and HeliX both made assemblers each on our own.
Mine is the only open source assembler of the two.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 10/21/2016 06:26 AM   
Ironically I was going to say before, "You don't see me going and thanking Chiri specifically on each one of my fixes, so why would I thank you?" And you're wrong, I do respect all the time and effort put into making 3DMigoto... except for you and yours. You get and deserve no respect from me. So again, would you kindly piss off? That's me trying to use not so ugly words, but I'll be glad to be more colorful next time if you feel the need to test your luck further.
Ironically I was going to say before, "You don't see me going and thanking Chiri specifically on each one of my fixes, so why would I thank you?"

And you're wrong, I do respect all the time and effort put into making 3DMigoto... except for you and yours. You get and deserve no respect from me. So again, would you kindly piss off? That's me trying to use not so ugly words, but I'll be glad to be more colorful next time if you feel the need to test your luck further.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 10/21/2016 06:55 AM   
Flugan, you've said you are autistic. I suspect it may help for me to say this clearly. There is no point in continuing this conversation. You will not achieve a satisfactory outcome, and it will get worse from this point on. Continuing to post in this thread will be unpleasant and unproductive for you.
Flugan, you've said you are autistic. I suspect it may help for me to say this clearly.

There is no point in continuing this conversation.

You will not achieve a satisfactory outcome, and it will get worse from this point on.

Continuing to post in this thread will be unpleasant and unproductive for you.

Posted 10/21/2016 07:34 AM   
Can you please stop arguing;) I would rather like if this thread will be focused on the actual game fix instead of people arguing :( Is a bit of a depressing view:( Thank you in advance guys!
Can you please stop arguing;) I would rather like if this thread will be focused on the actual game fix instead of people arguing :( Is a bit of a depressing view:(

Thank you in advance guys!

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Posted 10/21/2016 09:41 AM   
Don't want to get into this, but geezzz, would it be so hard to give some credit to the guy. If it is important for him?
Don't want to get into this, but geezzz, would it be so hard to give some credit to the guy. If it is important for him?

EVGA GTX 1070 FTW
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Posted 10/21/2016 10:43 AM   
Thanks for the recommendation, helifax. I am really enjoying this game... Thanks for the great fix, DJ-RK! I would have otherwise ignored this very interesting game (since it lacked 3D Vision - or VR - support, and had generally bland reviews). With my setup, I noticed a dependency order for the Reshade mod. When I updated to version 1.1, I had to reload the Reshade mod for it to activate again. The game is very demanding. My Pascal Titan X supports only 21-25 average fps, when using all High Settings (Textures Ultra), Upscaling and AA off, on interleaved 3840x2160 display. 373.06 driver.
Thanks for the recommendation, helifax. I am really enjoying this game...

Thanks for the great fix, DJ-RK! I would have otherwise ignored this very interesting game (since it lacked 3D Vision - or VR - support, and had generally bland reviews). With my setup, I noticed a dependency order for the Reshade mod. When I updated to version 1.1, I had to reload the Reshade mod for it to activate again.


The game is very demanding. My Pascal Titan X supports only 21-25 average fps, when using all High Settings (Textures Ultra), Upscaling and AA off, on interleaved 3840x2160 display. 373.06 driver.

Posted 10/21/2016 01:09 PM   
Thank you Flugan for all the hard work you've put into the assembler, without it we would be completely lost. We bow before your greatness. There, can we please move on now? What driver version is everyone running? I've been using 368.81 since it's given me the best performance for my Vive, but the 3d vision fix for Quantum break was completely broken using it. I upgraded to 372.90 since that's what a few people on this thread mentioned using. The 3d Vision fix works perfectly, but the games is somewhat unstable and crashes often. Maybe it's a driver issue. A lot of people like Seregin are reporting constant crashing but fail to mention the driver they're using, which is more relevant then most of the sys info in their signatures. 375.57 was just released yesterday so I'm going to give it a shot. If i'm still having issues i'll try 373.03 and report back. Cheers!
Thank you Flugan for all the hard work you've put into the assembler, without it we would be completely lost. We bow before your greatness.

There, can we please move on now?

What driver version is everyone running? I've been using 368.81 since it's given me the best performance for my Vive, but the 3d vision fix for Quantum break was completely broken using it. I upgraded to 372.90 since that's what a few people on this thread mentioned using. The 3d Vision fix works perfectly, but the games is somewhat unstable and crashes often. Maybe it's a driver issue. A lot of people like Seregin are reporting constant crashing but fail to mention the driver they're using, which is more relevant then most of the sys info in their signatures. 375.57 was just released yesterday so I'm going to give it a shot. If i'm still having issues i'll try 373.03 and report back.

Cheers!

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Posted 10/21/2016 01:24 PM   
@DJ-RK I just do the test 1) Using fix 1.1 i have the slowmotion, using all in HIGH and autocrosshair don't work. 2) I change in the 1.1 the original "ResourceDepthBuffer" from SSR and i have the same issue and autocrosshair don't work 3) Go back to the fix using the ini and shader from the add-on....game is fluid and autocrosshair is working for me. I use the settings in the NVCP you suggest, except Vsync = adaptative....this always cause screen tearing in my rig. There must be something additional that is causing this.
@DJ-RK
I just do the test

1) Using fix 1.1 i have the slowmotion, using all in HIGH and autocrosshair don't work.
2) I change in the 1.1 the original "ResourceDepthBuffer" from SSR and i have the same issue and autocrosshair don't work
3) Go back to the fix using the ini and shader from the add-on....game is fluid and autocrosshair is working for me.

I use the settings in the NVCP you suggest, except Vsync = adaptative....this always cause screen tearing in my rig.

There must be something additional that is causing this.

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Posted 10/21/2016 03:55 PM   
[quote="DHR"]@DJ-RK I just do the test 1) Using fix 1.1 i have the slowmotion, using all in HIGH and autocrosshair don't work. 2) I change in the 1.1 the original "ResourceDepthBuffer" from SSR and i have the same issue and autocrosshair don't work 3) Go back to the fix using the ini and shader from the add-on....game is fluid and autocrosshair is working for me. I use the settings in the NVCP you suggest, except Vsync = adaptative....this always cause screen tearing in my rig. There must be something additional that is causing this.[/quote] Someone on the blog page just mentioned that they were running in 720P, which caused the auto-depth crosshair to not work. Once they switched to 1080P it worked. That's a test case I didn't look into, I've always run at 1080P, wouldn't have thought that different shaders would be used for different resolutions but I believe that to be the case. Not sure if that's related to your performance issue, but there literally isn't anything else different about my v1.1 fix and the v1.0 fix with your patch (other than what I already suggested). I'll take one last look at it this weekend to see if there's anything else I can track down, otherwise I'll just leave it as is, and people that are affected could continue to use your patch.
DHR said:@DJ-RK
I just do the test

1) Using fix 1.1 i have the slowmotion, using all in HIGH and autocrosshair don't work.
2) I change in the 1.1 the original "ResourceDepthBuffer" from SSR and i have the same issue and autocrosshair don't work
3) Go back to the fix using the ini and shader from the add-on....game is fluid and autocrosshair is working for me.

I use the settings in the NVCP you suggest, except Vsync = adaptative....this always cause screen tearing in my rig.

There must be something additional that is causing this.


Someone on the blog page just mentioned that they were running in 720P, which caused the auto-depth crosshair to not work. Once they switched to 1080P it worked. That's a test case I didn't look into, I've always run at 1080P, wouldn't have thought that different shaders would be used for different resolutions but I believe that to be the case. Not sure if that's related to your performance issue, but there literally isn't anything else different about my v1.1 fix and the v1.0 fix with your patch (other than what I already suggested). I'll take one last look at it this weekend to see if there's anything else I can track down, otherwise I'll just leave it as is, and people that are affected could continue to use your patch.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 10/21/2016 05:23 PM   
The fix doesn't seem to work with 375.90, has the same issues as 368.81, almost everything renders in mono except for a few glitches in lighting. I installed 373.03 and the fix works with it but the game still crashes as often as it did with 372.90, about every 30 minutes.
The fix doesn't seem to work with 375.90, has the same issues as 368.81, almost everything renders in mono except for a few glitches in lighting. I installed 373.03 and the fix works with it but the game still crashes as often as it did with 372.90, about every 30 minutes.

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Posted 10/21/2016 06:07 PM   
Thanks for the driver report. I'll test and confirm this weekend. Also I've been on 372.90 the whole time, to answer your previous question.
Thanks for the driver report. I'll test and confirm this weekend.

Also I've been on 372.90 the whole time, to answer your previous question.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 10/21/2016 06:16 PM   
  16 / 22    
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