hi, guys. i know there is much info about it, and it worked in for me in the past. But now something happened and i cannot make it work no matter what i do - I can't save convergence separately (gunsights). I tried to uncomment the line "//Convergence = 0x3a83126f" like this and somehow i could save it but only once, then it didnt work any longer. Mb u could give a quick help about this line "Convergence = 0x3a83126f", how to increase convergence here intially ? or mb there is some trick i dont know about
hi, guys. i know there is much info about it, and it worked in for me in the past. But now something happened and i cannot make it work no matter what i do - I can't save convergence separately (gunsights). I tried to uncomment the line "//Convergence = 0x3a83126f" like this and somehow i could save it but only once, then it didnt work any longer. Mb u could give a quick help about this line "Convergence = 0x3a83126f", how to increase convergence here intially ? or mb there is some trick i dont know about
I think the point that you got it working is good.
It should mean that there is a gunsight convergence enabled.
This is probably not the same convergence that you want and I don't know helixmod well enough right now to figure out saving convergence but usually I've seen it done with a simple F7 compared to 3D Vision's default ALT-F7
Modifying the line:
Convergence = 0x3a83126f
could be your safest bet. There are lots of websites that help you convert between hex and float. Obviously finding the desired float value could take time and a lot of testing.
Sorry I can't be of further help.
I think the point that you got it working is good.
It should mean that there is a gunsight convergence enabled.
This is probably not the same convergence that you want and I don't know helixmod well enough right now to figure out saving convergence but usually I've seen it done with a simple F7 compared to 3D Vision's default ALT-F7
Modifying the line:
Convergence = 0x3a83126f
could be your safest bet. There are lots of websites that help you convert between hex and float. Obviously finding the desired float value could take time and a lot of testing.
Sorry I can't be of further help.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
[quote="mistersvin21"] i know there is much info about it[/quote]
I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights.
I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters.
It's because of this game that I made this post
[url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5277412/#5277412[/url]
I wanted to tweak the weapon and hud, but try as I might, I can not figure out shader hacking with my pea brain
and then later, made this post
[url]https://forums.geforce.com/default/topic/1004765/3d-vision/native-3d-vision-support-in-unity-games-via-injector/post/5314545/#5314545[/url]
BlackSmith said that DHR used this approach in Prey, so I'm waiting for a good sale to try it
mistersvin21 said: i know there is much info about it
I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights.
I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters.
[quote="D-Man11"][quote="mistersvin21"] i know there is much info about it[/quote]
I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights.
I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters.
It's because of this game that I made this post
[url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5277412/#5277412[/url]
I wanted to tweak the weapon and hud, but try as I might, I can not figure out shader hacking with my pea brain
and then later, made this post
[url]https://forums.geforce.com/default/topic/1004765/3d-vision/native-3d-vision-support-in-unity-games-via-injector/post/5314545/#5314545[/url]
BlackSmith said that DHR used this approach in Prey, so I'm waiting for a good sale to try it[/quote]
There is a 3rd person camera mod that I installed and it helped with this. I did like the 3D even before playing in FPS, the 3rd Person mod made even better.
mistersvin21 said: i know there is much info about it
I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights.
I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters.
BlackSmith said that DHR used this approach in Prey, so I'm waiting for a good sale to try it
There is a 3rd person camera mod that I installed and it helped with this. I did like the 3D even before playing in FPS, the 3rd Person mod made even better.
Awesome, I've never used Cheat Engine, but it seems that the mod requires it.
But that could be a good thing, free money to buy upgrades
https://www.nexusmods.com/borderlands2/mods/4
It should mean that there is a gunsight convergence enabled.
This is probably not the same convergence that you want and I don't know helixmod well enough right now to figure out saving convergence but usually I've seen it done with a simple F7 compared to 3D Vision's default ALT-F7
Modifying the line:
Convergence = 0x3a83126f
could be your safest bet. There are lots of websites that help you convert between hex and float. Obviously finding the desired float value could take time and a lot of testing.
Sorry I can't be of further help.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights.
I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters.
It's because of this game that I made this post
https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5277412/#5277412
I wanted to tweak the weapon and hud, but try as I might, I can not figure out shader hacking with my pea brain
and then later, made this post
https://forums.geforce.com/default/topic/1004765/3d-vision/native-3d-vision-support-in-unity-games-via-injector/post/5314545/#5314545
BlackSmith said that DHR used this approach in Prey, so I'm waiting for a good sale to try it
There is a 3rd person camera mod that I installed and it helped with this. I did like the 3D even before playing in FPS, the 3rd Person mod made even better.
But that could be a good thing, free money to buy upgrades
https://www.nexusmods.com/borderlands2/mods/4