[b]Is the 3D Vision works better on 240Hz Monitor ? or the same on 120Hz ? or worst ?!
and what will hapened if I run it on 60Hz ?!
sorry it's a silly question :D but I'm curious !![/b]
[b]Is the 3D Vision works better on 240Hz Monitor ? or the same on 120Hz ? or worst ?!
and what will hapened if I run it on 60Hz ?!
sorry it's a silly question :D but I'm curious !![/b]
NONE of those take in true 120hz input. the 240HZ they refer to is what they display to the screen. Generally they use something called True Motion where they take a 60HZ input and manufactures the additional frames to pop it up to 240HZ for the output. Most times they use some form of Interpolation to create these additional frames. With Nvidia 3D Vision you would need a true 120HZ LCD monitor that can take in 120 Frames in a second, 60 for each eye. these tvs all use HDMI and non use the Dual DVI standard for input (this is required for 1920X1080 at 120Hz)
NONE of those take in true 120hz input. the 240HZ they refer to is what they display to the screen. Generally they use something called True Motion where they take a 60HZ input and manufactures the additional frames to pop it up to 240HZ for the output. Most times they use some form of Interpolation to create these additional frames. With Nvidia 3D Vision you would need a true 120HZ LCD monitor that can take in 120 Frames in a second, 60 for each eye. these tvs all use HDMI and non use the Dual DVI standard for input (this is required for 1920X1080 at 120Hz)
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
NONE of those take in true 120hz input. the 240HZ they refer to is what they display to the screen. Generally they use something called True Motion where they take a 60HZ input and manufactures the additional frames to pop it up to 240HZ for the output. Most times they use some form of Interpolation to create these additional frames. With Nvidia 3D Vision you would need a true 120HZ LCD monitor that can take in 120 Frames in a second, 60 for each eye. these tvs all use HDMI and non use the Dual DVI standard for input (this is required for 1920X1080 at 120Hz)
NONE of those take in true 120hz input. the 240HZ they refer to is what they display to the screen. Generally they use something called True Motion where they take a 60HZ input and manufactures the additional frames to pop it up to 240HZ for the output. Most times they use some form of Interpolation to create these additional frames. With Nvidia 3D Vision you would need a true 120HZ LCD monitor that can take in 120 Frames in a second, 60 for each eye. these tvs all use HDMI and non use the Dual DVI standard for input (this is required for 1920X1080 at 120Hz)
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[quote name='tritosine' post='1081560' date='Jul 2 2010, 06:09 AM']another marketing victim... Jeez, when you ppl realise LCD's are a hoax when it comes to spec.
Interesting. They say that you cant have flicker free 3d with 120hz panels but I don't have any flicker with my 120hz monitor in 3d ... am I missing something?
[quote name='tritosine' post='1081560' date='Jul 2 2010, 06:09 AM']another marketing victim... Jeez, when you ppl realise LCD's are a hoax when it comes to spec.
Interesting. They say that you cant have flicker free 3d with 120hz panels but I don't have any flicker with my 120hz monitor in 3d ... am I missing something?
[quote name='MistaP' post='1082305' date='Jul 3 2010, 09:55 PM']Interesting. They say that you cant have flicker free 3d with 120hz panels but I don't have any flicker with my 120hz monitor in 3d ... am I missing something?[/quote]
Its important to seperate LCD from other displays like DLP or plasma.
-with LCD's the glasses are turned opaque for longer cycles than with DLP or plasma. So you only get the picture for a flash, whereas DLP & plasma runs fully 50/50 cycle, at least so I think and others confirmed this.
240hz is a whole another tale as you see, a marketing tale.
Guy preferred 50/50 plasma at 120hz, technically this is the same as DLP's.
LCD monitors on the other hand arent 50/50 , but something like 25% transmittance 75% block ( I made up these numbers cause I dont remember). So they block more light, but the LCD display emits polarised light already, so that makes up somewhat for the brightness loss . Still, I found it unbearable, the 2233rz is such a disgusting thing imho I wont adress it at all.
[quote name='MistaP' post='1082305' date='Jul 3 2010, 09:55 PM']Interesting. They say that you cant have flicker free 3d with 120hz panels but I don't have any flicker with my 120hz monitor in 3d ... am I missing something?
Its important to seperate LCD from other displays like DLP or plasma.
-with LCD's the glasses are turned opaque for longer cycles than with DLP or plasma. So you only get the picture for a flash, whereas DLP & plasma runs fully 50/50 cycle, at least so I think and others confirmed this.
240hz is a whole another tale as you see, a marketing tale.
Guy preferred 50/50 plasma at 120hz, technically this is the same as DLP's.
LCD monitors on the other hand arent 50/50 , but something like 25% transmittance 75% block ( I made up these numbers cause I dont remember). So they block more light, but the LCD display emits polarised light already, so that makes up somewhat for the brightness loss . Still, I found it unbearable, the 2233rz is such a disgusting thing imho I wont adress it at all.
[quote name='tritosine' post='1082307' date='Jul 3 2010, 04:00 PM']with LCD's the glasses are turned opaque for longer cycles than with DLP or plasma. So you only get the picture for a flash, whereas DLP & plasma runs fully 50/50 cycle, at least so I think and others confirmed this.
240hz is a whole another tale as you see.[/quote]
I understand what they are saying, but I don't have any visible flicker. Maybe its just my eyes. No denying that 240hz would be better. Imagine a plasma, as they said, that doesnt need to have the opaque lense after the image is let in, running at 240hz and the glasses at 120hz each eye. I know that would be superbly smooth. But to me I am only think the advantage would be like comparing a 60 hz lcd in 2d to 120hz lcd in 2d. Heck thats the main reason I got this monitor was for 120hz in 2d for buttery smooth animation. Whereas playing with it in 3d, while not a gripe, is comparable to 60hz in 2d as far as how smooth the animation is. Although, as I said, flicker SEEMS nonexistant to me.
[quote name='tritosine' post='1082307' date='Jul 3 2010, 04:00 PM']with LCD's the glasses are turned opaque for longer cycles than with DLP or plasma. So you only get the picture for a flash, whereas DLP & plasma runs fully 50/50 cycle, at least so I think and others confirmed this.
240hz is a whole another tale as you see.
I understand what they are saying, but I don't have any visible flicker. Maybe its just my eyes. No denying that 240hz would be better. Imagine a plasma, as they said, that doesnt need to have the opaque lense after the image is let in, running at 240hz and the glasses at 120hz each eye. I know that would be superbly smooth. But to me I am only think the advantage would be like comparing a 60 hz lcd in 2d to 120hz lcd in 2d. Heck thats the main reason I got this monitor was for 120hz in 2d for buttery smooth animation. Whereas playing with it in 3d, while not a gripe, is comparable to 60hz in 2d as far as how smooth the animation is. Although, as I said, flicker SEEMS nonexistant to me.
[quote name='MistaP' post='1082308' date='Jul 3 2010, 10:04 PM']I understand what they are saying, but I don't have any visible flicker. Maybe its just my eyes. No denying that 240hz would be better. Imagine a plasma, as they said, that doesnt need to have the opaque lense after the image is let in, running at 240hz and the glasses at 120hz each eye. I know that would be superbly smooth. But to me I am only think the advantage would be like comparing a 60 hz lcd in 2d to 120hz lcd in 2d. Heck thats the main reason I got this monitor was for 120hz in 2d for buttery smooth animation. Whereas playing with it in 3d, while not a gripe, is comparable to 60hz in 2d as far as how smooth the animation is. Although, as I said, flicker SEEMS nonexistant to me.[/quote]
The problem is brightness loss, cause the glasses arent doing 50/50, and they do this to mask LCD faults.
Inserting 1 black frame ( 50/50 cycle) , is ok in my book.
Inserting 1.5 black frame ( 25/75 cycle) , is GROSS.
[quote name='MistaP' post='1082308' date='Jul 3 2010, 10:04 PM']I understand what they are saying, but I don't have any visible flicker. Maybe its just my eyes. No denying that 240hz would be better. Imagine a plasma, as they said, that doesnt need to have the opaque lense after the image is let in, running at 240hz and the glasses at 120hz each eye. I know that would be superbly smooth. But to me I am only think the advantage would be like comparing a 60 hz lcd in 2d to 120hz lcd in 2d. Heck thats the main reason I got this monitor was for 120hz in 2d for buttery smooth animation. Whereas playing with it in 3d, while not a gripe, is comparable to 60hz in 2d as far as how smooth the animation is. Although, as I said, flicker SEEMS nonexistant to me.
The problem is brightness loss, cause the glasses arent doing 50/50, and they do this to mask LCD faults.
Inserting 1 black frame ( 50/50 cycle) , is ok in my book.
Inserting 1.5 black frame ( 25/75 cycle) , is GROSS.
[quote name='tritosine' post='1082311' date='Jul 3 2010, 04:10 PM']The problem is brightness loss, cause the glasses arent doing 50/50, and they do this to mask LCD faults.
Inserting 1 black frame ( 50/50 cycle) , is ok in my book.
Inserting 1.5 black frame ( 25/75 cycle) , is GROSS.[/quote]
Yeah the brightness loss is an issue, but for me it is minor. Obviously I would like to not have brightness loss, but I compensate by cranking it up in game.
[quote name='tritosine' post='1082311' date='Jul 3 2010, 04:10 PM']The problem is brightness loss, cause the glasses arent doing 50/50, and they do this to mask LCD faults.
Inserting 1 black frame ( 50/50 cycle) , is ok in my book.
Inserting 1.5 black frame ( 25/75 cycle) , is GROSS.
Yeah the brightness loss is an issue, but for me it is minor. Obviously I would like to not have brightness loss, but I compensate by cranking it up in game.
and what will hapened if I run it on 60Hz ?!
sorry it's a silly question :D but I'm curious !![/b]
and what will hapened if I run it on 60Hz ?!
sorry it's a silly question :D but I'm curious !!
and what will hapened if I run it on 60Hz ?!
sorry it's a silly question :D but I'm curious !![/b]
and what will hapened if I run it on 60Hz ?!
sorry it's a silly question :D but I'm curious !!
- [url="http://www.amazon.com/LG-37LH55-37-Inch-1080p-240Hz/dp/B001VKYAO0/ref=sr_1_3?ie=UTF8&s=electronics&qid=1278052304&sr=8-3"]http://www.amazon.com/LG-37LH55-37-Inch-10...2304&sr=8-3[/url]
- [url="http://www.amazon.com/Toshiba-REGZA-42ZV650U-42-Inch-ClearScan/dp/B001TOD3J6/ref=sr_1_6?ie=UTF8&s=electronics&qid=1278052304&sr=8-6"]http://www.amazon.com/Toshiba-REGZA-42ZV65...2304&sr=8-6[/url]
- [url="http://www.amazon.com/Sony-BRAVIA-KDL-46XBR9-46-Inch-1080p/dp/B0021LT066/ref=sr_1_8?ie=UTF8&s=electronics&qid=1278052304&sr=8-8"]http://www.amazon.com/Sony-BRAVIA-KDL-46XB...2304&sr=8-8[/url]
So? :D
- http://www.amazon.com/LG-37LH55-37-Inch-10...2304&sr=8-3
- http://www.amazon.com/Toshiba-REGZA-42ZV65...2304&sr=8-6
- http://www.amazon.com/Sony-BRAVIA-KDL-46XB...2304&sr=8-8
So? :D
- [url="http://www.amazon.com/LG-37LH55-37-Inch-1080p-240Hz/dp/B001VKYAO0/ref=sr_1_3?ie=UTF8&s=electronics&qid=1278052304&sr=8-3"]http://www.amazon.com/LG-37LH55-37-Inch-10...2304&sr=8-3[/url]
- [url="http://www.amazon.com/Toshiba-REGZA-42ZV650U-42-Inch-ClearScan/dp/B001TOD3J6/ref=sr_1_6?ie=UTF8&s=electronics&qid=1278052304&sr=8-6"]http://www.amazon.com/Toshiba-REGZA-42ZV65...2304&sr=8-6[/url]
- [url="http://www.amazon.com/Sony-BRAVIA-KDL-46XBR9-46-Inch-1080p/dp/B0021LT066/ref=sr_1_8?ie=UTF8&s=electronics&qid=1278052304&sr=8-8"]http://www.amazon.com/Sony-BRAVIA-KDL-46XB...2304&sr=8-8[/url]
So? :D
- http://www.amazon.com/LG-37LH55-37-Inch-10...2304&sr=8-3
- http://www.amazon.com/Toshiba-REGZA-42ZV65...2304&sr=8-6
- http://www.amazon.com/Sony-BRAVIA-KDL-46XB...2304&sr=8-8
So? :D
- [url="http://www.amazon.com/LG-37LH55-37-Inch-1080p-240Hz/dp/B001VKYAO0/ref=sr_1_3?ie=UTF8&s=electronics&qid=1278052304&sr=8-3"]http://www.amazon.com/LG-37LH55-37-Inch-10...2304&sr=8-3[/url]
- [url="http://www.amazon.com/Toshiba-REGZA-42ZV650U-42-Inch-ClearScan/dp/B001TOD3J6/ref=sr_1_6?ie=UTF8&s=electronics&qid=1278052304&sr=8-6"]http://www.amazon.com/Toshiba-REGZA-42ZV65...2304&sr=8-6[/url]
- [url="http://www.amazon.com/Sony-BRAVIA-KDL-46XBR9-46-Inch-1080p/dp/B0021LT066/ref=sr_1_8?ie=UTF8&s=electronics&qid=1278052304&sr=8-8"]http://www.amazon.com/Sony-BRAVIA-KDL-46XB...2304&sr=8-8[/url]
So? :D[/quote]
NONE of those take in true 120hz input. the 240HZ they refer to is what they display to the screen. Generally they use something called True Motion where they take a 60HZ input and manufactures the additional frames to pop it up to 240HZ for the output. Most times they use some form of Interpolation to create these additional frames. With Nvidia 3D Vision you would need a true 120HZ LCD monitor that can take in 120 Frames in a second, 60 for each eye. these tvs all use HDMI and non use the Dual DVI standard for input (this is required for 1920X1080 at 120Hz)
- http://www.amazon.com/LG-37LH55-37-Inch-10...2304&sr=8-3
- http://www.amazon.com/Toshiba-REGZA-42ZV65...2304&sr=8-6
- http://www.amazon.com/Sony-BRAVIA-KDL-46XB...2304&sr=8-8
So? :D
NONE of those take in true 120hz input. the 240HZ they refer to is what they display to the screen. Generally they use something called True Motion where they take a 60HZ input and manufactures the additional frames to pop it up to 240HZ for the output. Most times they use some form of Interpolation to create these additional frames. With Nvidia 3D Vision you would need a true 120HZ LCD monitor that can take in 120 Frames in a second, 60 for each eye. these tvs all use HDMI and non use the Dual DVI standard for input (this is required for 1920X1080 at 120Hz)
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
- [url="http://www.amazon.com/LG-37LH55-37-Inch-1080p-240Hz/dp/B001VKYAO0/ref=sr_1_3?ie=UTF8&s=electronics&qid=1278052304&sr=8-3"]http://www.amazon.com/LG-37LH55-37-Inch-10...2304&sr=8-3[/url]
- [url="http://www.amazon.com/Toshiba-REGZA-42ZV650U-42-Inch-ClearScan/dp/B001TOD3J6/ref=sr_1_6?ie=UTF8&s=electronics&qid=1278052304&sr=8-6"]http://www.amazon.com/Toshiba-REGZA-42ZV65...2304&sr=8-6[/url]
- [url="http://www.amazon.com/Sony-BRAVIA-KDL-46XBR9-46-Inch-1080p/dp/B0021LT066/ref=sr_1_8?ie=UTF8&s=electronics&qid=1278052304&sr=8-8"]http://www.amazon.com/Sony-BRAVIA-KDL-46XB...2304&sr=8-8[/url]
So? :D[/quote]
NONE of those take in true 120hz input. the 240HZ they refer to is what they display to the screen. Generally they use something called True Motion where they take a 60HZ input and manufactures the additional frames to pop it up to 240HZ for the output. Most times they use some form of Interpolation to create these additional frames. With Nvidia 3D Vision you would need a true 120HZ LCD monitor that can take in 120 Frames in a second, 60 for each eye. these tvs all use HDMI and non use the Dual DVI standard for input (this is required for 1920X1080 at 120Hz)
- http://www.amazon.com/LG-37LH55-37-Inch-10...2304&sr=8-3
- http://www.amazon.com/Toshiba-REGZA-42ZV65...2304&sr=8-6
- http://www.amazon.com/Sony-BRAVIA-KDL-46XB...2304&sr=8-8
So? :D
NONE of those take in true 120hz input. the 240HZ they refer to is what they display to the screen. Generally they use something called True Motion where they take a 60HZ input and manufactures the additional frames to pop it up to 240HZ for the output. Most times they use some form of Interpolation to create these additional frames. With Nvidia 3D Vision you would need a true 120HZ LCD monitor that can take in 120 Frames in a second, 60 for each eye. these tvs all use HDMI and non use the Dual DVI standard for input (this is required for 1920X1080 at 120Hz)
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[url="http://www.youtube.com/watch?v=B9kHiJ2kvDQ"]...also sony's 240hz bs...[/url]
" rel="nofollow" target = "_blank">...also sony's 240hz bs...
[url="http://www.youtube.com/watch?v=B9kHiJ2kvDQ"]...also sony's 240hz bs...[/url]
" rel="nofollow" target = "_blank">...also sony's 240hz bs...
[url="http://www.youtube.com/watch?v=B9kHiJ2kvDQ"]...also sony's 240hz bs...[/url][/quote]
Interesting. They say that you cant have flicker free 3d with 120hz panels but I don't have any flicker with my 120hz monitor in 3d ... am I missing something?
" rel="nofollow" target = "_blank">...also sony's 240hz bs...
Interesting. They say that you cant have flicker free 3d with 120hz panels but I don't have any flicker with my 120hz monitor in 3d ... am I missing something?
Its important to seperate LCD from other displays like DLP or plasma.
-with LCD's the glasses are turned opaque for longer cycles than with DLP or plasma. So you only get the picture for a flash, whereas DLP & plasma runs fully 50/50 cycle, at least so I think and others confirmed this.
240hz is a whole another tale as you see, a marketing tale.
Guy preferred 50/50 plasma at 120hz, technically this is the same as DLP's.
LCD monitors on the other hand arent 50/50 , but something like 25% transmittance 75% block ( I made up these numbers cause I dont remember). So they block more light, but the LCD display emits polarised light already, so that makes up somewhat for the brightness loss . Still, I found it unbearable, the 2233rz is such a disgusting thing imho I wont adress it at all.
Its important to seperate LCD from other displays like DLP or plasma.
-with LCD's the glasses are turned opaque for longer cycles than with DLP or plasma. So you only get the picture for a flash, whereas DLP & plasma runs fully 50/50 cycle, at least so I think and others confirmed this.
240hz is a whole another tale as you see, a marketing tale.
Guy preferred 50/50 plasma at 120hz, technically this is the same as DLP's.
LCD monitors on the other hand arent 50/50 , but something like 25% transmittance 75% block ( I made up these numbers cause I dont remember). So they block more light, but the LCD display emits polarised light already, so that makes up somewhat for the brightness loss . Still, I found it unbearable, the 2233rz is such a disgusting thing imho I wont adress it at all.
240hz is a whole another tale as you see.[/quote]
I understand what they are saying, but I don't have any visible flicker. Maybe its just my eyes. No denying that 240hz would be better. Imagine a plasma, as they said, that doesnt need to have the opaque lense after the image is let in, running at 240hz and the glasses at 120hz each eye. I know that would be superbly smooth. But to me I am only think the advantage would be like comparing a 60 hz lcd in 2d to 120hz lcd in 2d. Heck thats the main reason I got this monitor was for 120hz in 2d for buttery smooth animation. Whereas playing with it in 3d, while not a gripe, is comparable to 60hz in 2d as far as how smooth the animation is. Although, as I said, flicker SEEMS nonexistant to me.
240hz is a whole another tale as you see.
I understand what they are saying, but I don't have any visible flicker. Maybe its just my eyes. No denying that 240hz would be better. Imagine a plasma, as they said, that doesnt need to have the opaque lense after the image is let in, running at 240hz and the glasses at 120hz each eye. I know that would be superbly smooth. But to me I am only think the advantage would be like comparing a 60 hz lcd in 2d to 120hz lcd in 2d. Heck thats the main reason I got this monitor was for 120hz in 2d for buttery smooth animation. Whereas playing with it in 3d, while not a gripe, is comparable to 60hz in 2d as far as how smooth the animation is. Although, as I said, flicker SEEMS nonexistant to me.
The problem is brightness loss, cause the glasses arent doing 50/50, and they do this to mask LCD faults.
Inserting 1 black frame ( 50/50 cycle) , is ok in my book.
Inserting 1.5 black frame ( 25/75 cycle) , is GROSS.
The problem is brightness loss, cause the glasses arent doing 50/50, and they do this to mask LCD faults.
Inserting 1 black frame ( 50/50 cycle) , is ok in my book.
Inserting 1.5 black frame ( 25/75 cycle) , is GROSS.
Inserting 1 black frame ( 50/50 cycle) , is ok in my book.
Inserting 1.5 black frame ( 25/75 cycle) , is GROSS.[/quote]
Yeah the brightness loss is an issue, but for me it is minor. Obviously I would like to not have brightness loss, but I compensate by cranking it up in game.
Inserting 1 black frame ( 50/50 cycle) , is ok in my book.
Inserting 1.5 black frame ( 25/75 cycle) , is GROSS.
Yeah the brightness loss is an issue, but for me it is minor. Obviously I would like to not have brightness loss, but I compensate by cranking it up in game.