New display technolgy 3D + 2D
So now it will be possible to game in 3D while others watch you in 2D. Not enough glasses for everyone? No problem! Researchers at the University of California, Santa Cruz, have developed a prototype for 3D+2D television that allows viewers with stereo glasses to see three-dimensional images, while viewers without the glasses see a normal two-dimensional image. Read more at: http://phys.org/news/2013-07-d-ghosting-viewers-glasses.html#jCp
So now it will be possible to game in 3D while others watch you in 2D. Not enough glasses for everyone? No problem!



Researchers at the University of California, Santa Cruz, have developed a prototype for 3D+2D television that allows viewers with stereo glasses to see three-dimensional images, while viewers without the glasses see a normal two-dimensional image.

Read more at: http://phys.org/news/2013-07-d-ghosting-viewers-glasses.html#jCp

#1
Posted 08/11/2013 03:32 AM   
This could be more important than people think. Imagine there's someone in the family that doesn't tolerate 3d, then everyone in the family must see the movie in 2d since that someone doesn't like 3d, this would help a lot for everyone to see a movie the way they like it.
This could be more important than people think. Imagine there's someone in the family that doesn't tolerate 3d, then everyone in the family must see the movie in 2d since that someone doesn't like 3d, this would help a lot for everyone to see a movie the way they like it.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#2
Posted 08/11/2013 08:51 AM   
No way for this tech to produce more than a fake 3d effect, imho. Kind of "Crysis3 reversed". Real 3d perception needs always 2 different images.
No way for this tech to produce more than a fake 3d effect, imho. Kind of "Crysis3 reversed".
Real 3d perception needs always 2 different images.

#3
Posted 08/11/2013 09:10 AM   
I think until we see the tech working or even understand how the made it work, we can't dismiss it out of hand. Crysis 3 looks bad because of the way it produces it's second image and unless you know something we don't, we can't assume this tech is doing the same thing.
I think until we see the tech working or even understand how the made it work, we can't dismiss it out of hand.

Crysis 3 looks bad because of the way it produces it's second image and unless you know something we don't, we can't assume this tech is doing the same thing.

i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide

Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2

#4
Posted 08/11/2013 09:50 AM   
Well, it does support real 3D (dual view rendering) for that matter. However i'm uncertain if the drawbacks (sacrifice of blacklevels and uneven brightness above all) will make it successful.
Well, it does support real 3D (dual view rendering) for that matter. However i'm uncertain if the drawbacks (sacrifice of blacklevels and uneven brightness above all) will make it successful.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#5
Posted 08/11/2013 11:04 AM   
I don't see a way to make one image(for 2d perception) from two different( real stereo) ones. Only with very low stereo separation it could be possible.
I don't see a way to make one image(for 2d perception) from two different( real stereo) ones.
Only with very low stereo separation it could be possible.

#6
Posted 08/11/2013 11:20 AM   
If you read the article thorughly you will see that such display must use 3 times the necessary pixels as one 2d-display. One set of pixels (including subpixels, no magic is done with subpixels) forms the left eye image. Let's say these are CW polarized. The second set of pixels forms the right eye image and are CCW-polarized. The third set of pixels forms an inverse image of the second set and this set is CW-polarized (same as left view pixelset). The display is fed with two different eyeviews like any other true 3d-display and the final result is a (tad fuzzy) 2d-image without glasses and a 3d-image with circular polarized glasses. (sort of, not sure if my description of the tech is entirely precise but this is the principle). They might have included two sets of polarization (both circular and linear) to minimize ghosting but the article doesn't tell that. I think you might have this technology mixed up with lightfield, wowvx, zecotek and similar multiview technologies which indeed uses a similar algorithm as crysis fake-3d.
If you read the article thorughly you will see that such display must use 3 times the necessary pixels as one 2d-display. One set of pixels (including subpixels, no magic is done with subpixels) forms the left eye image. Let's say these are CW polarized. The second set of pixels forms the right eye image and are CCW-polarized. The third set of pixels forms an inverse image of the second set and this set is CW-polarized (same as left view pixelset). The display is fed with two different eyeviews like any other true 3d-display and the final result is a (tad fuzzy) 2d-image without glasses and a 3d-image with circular polarized glasses. (sort of, not sure if my description of the tech is entirely precise but this is the principle). They might have included two sets of polarization (both circular and linear) to minimize ghosting but the article doesn't tell that.
I think you might have this technology mixed up with lightfield, wowvx, zecotek and similar multiview technologies which indeed uses a similar algorithm as crysis fake-3d.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#7
Posted 08/11/2013 11:41 AM   
While it'd be interesting to see if they could come up with an actual display that can do this, it could be a real boon to theaters. Imagine instead of showing a feature in 2D and 3D on different screens they could show them on the same screen. Maybe just maybe they could crank up the 3D effect for those that enjoy+like it and those that don't can just take off the glasses. Win-Win. Could be useful.
While it'd be interesting to see if they could come up with an actual display that can do this, it could be a real boon to theaters. Imagine instead of showing a feature in 2D and 3D on different screens they could show them on the same screen.

Maybe just maybe they could crank up the 3D effect for those that enjoy+like it and those that don't can just take off the glasses. Win-Win.

Could be useful.

i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"

#8
Posted 08/11/2013 12:26 PM   
[quote="D-Man11"]So now it will be possible to game in 3D while others watch you in 2D. Not enough glasses for everyone? No problem! Researchers at the University of California, Santa Cruz, have developed a prototype for 3D+2D television that allows viewers with stereo glasses to see three-dimensional images, while viewers without the glasses see a normal two-dimensional image. Read more at: http://phys.org/news/2013-07-d-ghosting-viewers-glasses.html#jCp [/quote] This is "old" news... I saw a TV prototype last year when I worked at Philips. Unfortunately I cannot provide any docs since I don't work there anymore (and even so I couldn't as is "top secret" stuff) However, I remember at the time that a LCD screen like that was preety expensive to make since you need to add a polarized filter for the non glasses wearers (to basically block on of the images without glasses) Still I loved the idea very much as I loved the idea of the Curved TV with a bigger than 21:9 aspect ratio (around 49/9) and the auto-stereo TV (no glasses required at all):)) I would really love if they start mass-produce them already:)))
D-Man11 said:So now it will be possible to game in 3D while others watch you in 2D. Not enough glasses for everyone? No problem!



Researchers at the University of California, Santa Cruz, have developed a prototype for 3D+2D television that allows viewers with stereo glasses to see three-dimensional images, while viewers without the glasses see a normal two-dimensional image.

Read more at: http://phys.org/news/2013-07-d-ghosting-viewers-glasses.html#jCp



This is "old" news... I saw a TV prototype last year when I worked at Philips. Unfortunately I cannot provide any docs since I don't work there anymore (and even so I couldn't as is "top secret" stuff)

However, I remember at the time that a LCD screen like that was preety expensive to make since you need to add a polarized filter for the non glasses wearers (to basically block on of the images without glasses)
Still I loved the idea very much as I loved the idea of the Curved TV with a bigger than 21:9 aspect ratio (around 49/9) and the auto-stereo TV (no glasses required at all):))

I would really love if they start mass-produce them already:)))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#9
Posted 08/11/2013 03:24 PM   
Speaking of expensive...have you seen the new curved screen TVs fron LG and Samsung using a special glass and OLED? http://www.huffingtonpost.com/2013/06/27/samsung-tv-oled_n_3507436.html they're not curved all that much either.
Speaking of expensive...have you seen the new curved screen TVs fron LG and Samsung using a special glass and OLED?


http://www.huffingtonpost.com/2013/06/27/samsung-tv-oled_n_3507436.html


they're not curved all that much either.

#10
Posted 08/11/2013 04:14 PM   
[quote="D-Man11"]Speaking of expensive...have you seen the new curved screen TVs fron LG and Samsung using a special glass and OLED? http://www.huffingtonpost.com/2013/06/27/samsung-tv-oled_n_3507436.html they're not curved all that much either.[/quote] Yupp;)) I played with one of those last year:)) Making some interesting tests on it regarding picture quality. Very nice very nice;)) Still I wouldn't buy one even if I would be a millionaire:))
D-Man11 said:Speaking of expensive...have you seen the new curved screen TVs fron LG and Samsung using a special glass and OLED?


http://www.huffingtonpost.com/2013/06/27/samsung-tv-oled_n_3507436.html


they're not curved all that much either.


Yupp;)) I played with one of those last year:)) Making some interesting tests on it regarding picture quality. Very nice very nice;)) Still I wouldn't buy one even if I would be a millionaire:))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#11
Posted 08/11/2013 04:27 PM   
I want an OLED screen. :)
I want an OLED screen. :)

i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"

#12
Posted 08/11/2013 04:30 PM   
Can't see why you couldn't just combine passive and active tech to get get this effect, without the need to dim one eye in relation to the other for 3D viewers. Have shutter and polarised glasses for people that want to view in 3D, and no glasses for 2D. Have the shutters work in standard way of one eye open at a time. Have CW polarisation on both eyes of glasses. When left-eye shutter is open, display 3D left eye image in CW and CCW polarisation When right-eye shutter is open, display 3D right eye image in CW and display the combination of left eye image and negative right eye image in CCW polarisation. Overall the people with glasses on watching in 3D will experience the image darker than the people without glasses on watching in 2D, but at least for both people the brightness to both their eyes will be the same. When shutters are open, display a frame of polarised 3D. When shutters are closed, display the reverse frame of either right eye or left eye image.
Can't see why you couldn't just combine passive and active tech to get get this effect, without the need to dim one eye in relation to the other for 3D viewers.

Have shutter and polarised glasses for people that want to view in 3D, and no glasses for 2D.

Have the shutters work in standard way of one eye open at a time.
Have CW polarisation on both eyes of glasses.

When left-eye shutter is open, display 3D left eye image in CW and CCW polarisation

When right-eye shutter is open, display 3D right eye image in CW and display the combination of left eye image and negative right eye image in CCW polarisation.

Overall the people with glasses on watching in 3D will experience the image darker than the people without glasses on watching in 2D, but at least for both people the brightness to both their eyes will be the same.

When shutters are open, display a frame of polarised 3D.
When shutters are closed, display the reverse frame of either right eye or left eye image.

#13
Posted 09/08/2013 05:39 PM   
Scroll To Top