Can any of you reliably lock the monitor into Lightboost mode? Important purposes.
You see, I made a discovery the other day (video included): http://forums.blurbusters.com/viewtopic.php?f=4&t=2883
G-Sync + ULMB at the same time. But it requires making the monitor be stuck in Lightboost mode (not going back to ULMB when I disable the "always" 3D setting). I don't know if a need some game to crash or do anything "unexpected".
I don't know when the bug happened to me, but it allowed the monitor to go into ULMB mode when I enabled G-Sync, and then games that didn't force a resolution or refresh rate change at startup were working at variable frame rates with strobing!
The process is:
- Enable the "always" stereoscopic setting.
- Apply.
- Change it to only fullscreen applications.
- Apply (the monitor remains in Lightboost mode instead of going back to ULMB or non strobed).
- Uncheck the 3D checkbox.
- Apply.
- Enable G-Sync for fullscreen and windowed applications.
- Apply (the monitor will go into ULMB mode).
- Start a game.
It would be the best way to play in 2D. Skyrim and The Vanishing of Ethan Carter ran great, without tearing, stutter or motion blur.
Maybe I should report this to Nvidia, but I don't know if they would listen to me, or even more unlikely, put this as a selectable feature in the Nvidia Control Panel. And I can't replicate the bug until I make Lighboost stick. I lost the mode by purposefully trying to fix it in order to replicate it later (unplugged the monitor and restarted my PC, etc).
G-Sync + ULMB at the same time. But it requires making the monitor be stuck in Lightboost mode (not going back to ULMB when I disable the "always" 3D setting). I don't know if a need some game to crash or do anything "unexpected".
I don't know when the bug happened to me, but it allowed the monitor to go into ULMB mode when I enabled G-Sync, and then games that didn't force a resolution or refresh rate change at startup were working at variable frame rates with strobing!
The process is:
- Enable the "always" stereoscopic setting.
- Apply.
- Change it to only fullscreen applications.
- Apply (the monitor remains in Lightboost mode instead of going back to ULMB or non strobed).
- Uncheck the 3D checkbox.
- Apply.
- Enable G-Sync for fullscreen and windowed applications.
- Apply (the monitor will go into ULMB mode).
- Start a game.
It would be the best way to play in 2D. Skyrim and The Vanishing of Ethan Carter ran great, without tearing, stutter or motion blur.
Maybe I should report this to Nvidia, but I don't know if they would listen to me, or even more unlikely, put this as a selectable feature in the Nvidia Control Panel. And I can't replicate the bug until I make Lighboost stick. I lost the mode by purposefully trying to fix it in order to replicate it later (unplugged the monitor and restarted my PC, etc).
there's a program called strobelight that does this, but i'm not sure about the gsync/ulmb stuff. it might be for older 3d displays
the version i have is strobelight-beta4
not sure where i downloaded it from though, but you can probably find it
I've never tried ULMB, but it's supposed to only work at 85, 100 or 120Hz.
It's my understanding that for ULMB to work, the pulse width must remain at a "constant".
http://www.tftcentral.co.uk/articles/motion_blur.htm
[quote="biz"] it might be for older 3d displays[/quote]
Yeah. Not compatible with my monitor. I already tried that.
[quote="D-Man11"]I've never tried ULMB, but it's supposed to only work at 85, 100 or 120Hz.
It's my understanding that for ULMB to work, the pulse width must remain at a "constant".
http://www.tftcentral.co.uk/articles/motion_blur.htm[/quote]
Exactly, it's supposed to work at a fixed refresh rate. But I managed to make it work at variable refresh rates! And it was awesome.
Download the video I uploaded in the blurbusters forums and you'll see the variable strobing.
In loading screens the flicker was variable and at low refresh rates, but I didn't mind. Gameplay was smooth, synchronized and without blur. Bad frame pacing even at constant fps is noticeable, with variable brightness for brief moments (and slight stutter, of course). But that depends on the game.
Anyway, I play 99.99% of the time in 3D, so I'm not in a hurry. But I would like to replicate the bug and make people know. And Nvidia, and see if they can make a setting out of it. For games with very variable fps it would be awesome (if 3D gets too low fps).
Exactly, it's supposed to work at a fixed refresh rate. But I managed to make it work at variable refresh rates! And it was awesome.
Download the video I uploaded in the blurbusters forums and you'll see the variable strobing.
In loading screens the flicker was variable and at low refresh rates, but I didn't mind. Gameplay was smooth, synchronized and without blur. Bad frame pacing even at constant fps is noticeable, with variable brightness for brief moments (and slight stutter, of course). But that depends on the game.
Anyway, I play 99.99% of the time in 3D, so I'm not in a hurry. But I would like to replicate the bug and make people know. And Nvidia, and see if they can make a setting out of it. For games with very variable fps it would be awesome (if 3D gets too low fps).
G-Sync + ULMB at the same time. But it requires making the monitor be stuck in Lightboost mode (not going back to ULMB when I disable the "always" 3D setting). I don't know if a need some game to crash or do anything "unexpected".
I don't know when the bug happened to me, but it allowed the monitor to go into ULMB mode when I enabled G-Sync, and then games that didn't force a resolution or refresh rate change at startup were working at variable frame rates with strobing!
The process is:
- Enable the "always" stereoscopic setting.
- Apply.
- Change it to only fullscreen applications.
- Apply (the monitor remains in Lightboost mode instead of going back to ULMB or non strobed).
- Uncheck the 3D checkbox.
- Apply.
- Enable G-Sync for fullscreen and windowed applications.
- Apply (the monitor will go into ULMB mode).
- Start a game.
It would be the best way to play in 2D. Skyrim and The Vanishing of Ethan Carter ran great, without tearing, stutter or motion blur.
Maybe I should report this to Nvidia, but I don't know if they would listen to me, or even more unlikely, put this as a selectable feature in the Nvidia Control Panel. And I can't replicate the bug until I make Lighboost stick. I lost the mode by purposefully trying to fix it in order to replicate it later (unplugged the monitor and restarted my PC, etc).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
the version i have is strobelight-beta4
not sure where i downloaded it from though, but you can probably find it
It's my understanding that for ULMB to work, the pulse width must remain at a "constant".
http://www.tftcentral.co.uk/articles/motion_blur.htm
Yeah. Not compatible with my monitor. I already tried that.
Exactly, it's supposed to work at a fixed refresh rate. But I managed to make it work at variable refresh rates! And it was awesome.
Download the video I uploaded in the blurbusters forums and you'll see the variable strobing.
In loading screens the flicker was variable and at low refresh rates, but I didn't mind. Gameplay was smooth, synchronized and without blur. Bad frame pacing even at constant fps is noticeable, with variable brightness for brief moments (and slight stutter, of course). But that depends on the game.
Anyway, I play 99.99% of the time in 3D, so I'm not in a hurry. But I would like to replicate the bug and make people know. And Nvidia, and see if they can make a setting out of it. For games with very variable fps it would be awesome (if 3D gets too low fps).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com