Does opengl quad buffer supported by "Optimized for NVIDIA GeForce"?
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Some old post say opengl quad buffer is supported by Vision3D. http://www.mtbs3d.com/phpbb/viewtopic.php?f=105&t=16849
How about "Optimized for NVIDIA GeForce"? Any one have good luck on it using opengl quad buffer?
My poor LG passive Monitor(after apply edid override) can only get "Optimized for NVIDIA GeForce".
No idea my friend:(
You can try this app for example:
https://forums.geforce.com/default/topic/572432/3d-vision/-test-request-stereo-3d-opengl-application/2/
I wrote the App and is using Quad Buffering method on OpenGL
The App was coded using Qt 4.8 and I can get it to work on 3D Vision on Windows.
Do let us know what you find out:)
I wrote the App and is using Quad Buffering method on OpenGL
The App was coded using Qt 4.8 and I can get it to work on 3D Vision on Windows.
Do let us know what you find out:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I play the Doom games with gz3doom (http://rotatingpenguin.com/gz3doom/#download). It uses OpenGL and it has many 3D modes, including 3D Vision. It's quad buffered, I remember reading. Weird thing is that with vsync it caps at 120fps in 3D, but I limited it to half refreah rate in the drivers. I get 60fps per eye.
Edit: Well, it says that exactly there: "Quad-buffered (3D Vision)".
I play the Doom games with gz3doom (http://rotatingpenguin.com/gz3doom/#download). It uses OpenGL and it has many 3D modes, including 3D Vision. It's quad buffered, I remember reading. Weird thing is that with vsync it caps at 120fps in 3D, but I limited it to half refreah rate in the drivers. I get 60fps per eye.
Edit: Well, it says that exactly there: "Quad-buffered (3D Vision)".
Helifax app do not work on my setup. :(
I don't sure if it is driver version issue as I can not test old driver. GTX960 is very new. >||<
[quote="helifax"]No idea my friend:(
You can try this app for example:
https://forums.geforce.com/default/topic/572432/3d-vision/-test-request-stereo-3d-opengl-application/2/
I wrote the App and is using Quad Buffering method on OpenGL
The App was coded using Qt 4.8 and I can get it to work on 3D Vision on Windows.
Do let us know what you find out:)[/quote]
[quote="CHANKingYin_hk"]Helifax app do not work on my setup. :(
I don't sure if it is driver version issue as I can not test old driver. GTX960 is very new. >||<
[quote="helifax"]No idea my friend:(
You can try this app for example:
https://forums.geforce.com/default/topic/572432/3d-vision/-test-request-stereo-3d-opengl-application/2/
I wrote the App and is using Quad Buffering method on OpenGL
The App was coded using Qt 4.8 and I can get it to work on 3D Vision on Windows.
Do let us know what you find out:)[/quote][/quote]
What do you mean the App doesn't work? It doesn't work in 3D or ???
If you want answers to your question at least provide detailed information... No "not working" type of response...
Now back to the topic the 960 doesn't matter... OpenGL quad buffering is supported in latest drivers as well so I don't understand your statement of "GTX960 is very new"...
If you are using the latest drivers then it should work...
CHANKingYin_hk said:Helifax app do not work on my setup. :(
I don't sure if it is driver version issue as I can not test old driver. GTX960 is very new. >||<
I wrote the App and is using Quad Buffering method on OpenGL
The App was coded using Qt 4.8 and I can get it to work on 3D Vision on Windows.
Do let us know what you find out:)
What do you mean the App doesn't work? It doesn't work in 3D or ???
If you want answers to your question at least provide detailed information... No "not working" type of response...
Now back to the topic the 960 doesn't matter... OpenGL quad buffering is supported in latest drivers as well so I don't understand your statement of "GTX960 is very new"...
If you are using the latest drivers then it should work...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Is your app working for you?
When I click CDLODTerrain.exe, it doesn't run, it just closes out.
My desktop is at 120Hz VG278HE W7 64 361.43
How to Run the APP:
1. in nVpanel set your monitor to 120hz BEFORE starting the app - the driver kicks in only if 120hz is used...
2. Disable, Surround if you have it enabled.
3. Lunch the app it will start in stereo 3D fullscreen
4. You can toggle between fullscreen and window by using (f)ullscreen and n(ormal) keys
When I click CDLODTerrain.exe, it doesn't run, it just closes out.
My desktop is at 120Hz VG278HE W7 64 361.43
How to Run the APP:
1. in nVpanel set your monitor to 120hz BEFORE starting the app - the driver kicks in only if 120hz is used...
2. Disable, Surround if you have it enabled.
3. Lunch the app it will start in stereo 3D fullscreen
4. You can toggle between fullscreen and window by using (f)ullscreen and n(ormal) keys
When I run Helifax app, it start in full screen. But when I click '/' (or '\'?), no 3D effect...
I am trying DDU and install latest driver now.......
[quote="D-Man11"]Is your app working for you?
When I click CDLODTerrain.exe, it doesn't run, it just closes out.
My desktop is at 120Hz VG278HE W7 64 361.43
How to Run the APP:
1. in nVpanel set your monitor to 120hz BEFORE starting the app - the driver kicks in only if 120hz is used...
2. Disable, Surround if you have it enabled.
3. Lunch the app it will start in stereo 3D fullscreen
4. You can toggle between fullscreen and window by using (f)ullscreen and n(ormal) keys
[/quote]
When I run Helifax app, it start in full screen. But when I click '/' (or '\'?), no 3D effect...
I am trying DDU and install latest driver now.......
D-Man11 said:Is your app working for you?
When I click CDLODTerrain.exe, it doesn't run, it just closes out.
My desktop is at 120Hz VG278HE W7 64 361.43
How to Run the APP:
1. in nVpanel set your monitor to 120hz BEFORE starting the app - the driver kicks in only if 120hz is used...
2. Disable, Surround if you have it enabled.
3. Lunch the app it will start in stereo 3D fullscreen
4. You can toggle between fullscreen and window by using (f)ullscreen and n(ormal) keys
[quote="CHANKingYin_hk"]When I run Helifax app, it start in full screen. But when I click '/' (or '\'?), no 3D effect...
I am trying DDU and install latest driver now.......
[quote="D-Man11"]Is your app working for you?
When I click CDLODTerrain.exe, it doesn't run, it just closes out.
My desktop is at 120Hz VG278HE W7 64 361.43
How to Run the APP:
1. in nVpanel set your monitor to 120hz BEFORE starting the app - the driver kicks in only if 120hz is used...
2. Disable, Surround if you have it enabled.
3. Lunch the app it will start in stereo 3D fullscreen
4. You can toggle between fullscreen and window by using (f)ullscreen and n(ormal) keys
[/quote][/quote]
That means a big NO !
Quad buffer is NOT supported by "Optimized for NVIDIA GeForce" :)
CHANKingYin_hk said:When I run Helifax app, it start in full screen. But when I click '/' (or '\'?), no 3D effect...
I am trying DDU and install latest driver now.......
D-Man11 said:Is your app working for you?
When I click CDLODTerrain.exe, it doesn't run, it just closes out.
My desktop is at 120Hz VG278HE W7 64 361.43
How to Run the APP:
1. in nVpanel set your monitor to 120hz BEFORE starting the app - the driver kicks in only if 120hz is used...
2. Disable, Surround if you have it enabled.
3. Lunch the app it will start in stereo 3D fullscreen
4. You can toggle between fullscreen and window by using (f)ullscreen and n(ormal) keys
That means a big NO !
Quad buffer is NOT supported by "Optimized for NVIDIA GeForce" :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It is lucky I don't go for GTX980 and just buy a cheap GTX960 to try.
Hope ATI really have a new GOOD card coming out in 2006 summer.
=========================================================
It is all ATI fault not have new product for a year. >_<
[quote]
That means a big NO !
Quad buffer is NOT supported by "Optimized for NVIDIA GeForce" :)[/quote]
[quote="CHANKingYin_hk"]It is lucky I don't go for GTX980 and just buy a cheap GTX960 to try.
Hope ATI really have a new GOOD card coming out in 2006 summer.
=========================================================
It is all ATI fault not have new product for a year.[/quote]
Quad Buffered requires a display that can run at 120Hz and show full frames, not a 1080i line interleaved panel like your LG monitor. OpenGL can support Line Interleaved if it's written into the game/app. So um yah..Radeon would not have made a difference
A perfect example is Doom 3 BFG Edition, it's OpenGL and can support any 3D Format. But as pointed out QUAD BUFFERED requires a full framed 120hz display.
[quote="Flugan"]2006 was a long time ago just buy a used card on ebay.[/quote]
?? obviously a typo 2006=2016
CHANKingYin_hk said:It is lucky I don't go for GTX980 and just buy a cheap GTX960 to try.
Hope ATI really have a new GOOD card coming out in 2006 summer.
=========================================================
It is all ATI fault not have new product for a year.
Quad Buffered requires a display that can run at 120Hz and show full frames, not a 1080i line interleaved panel like your LG monitor. OpenGL can support Line Interleaved if it's written into the game/app. So um yah..Radeon would not have made a difference
A perfect example is Doom 3 BFG Edition, it's OpenGL and can support any 3D Format. But as pointed out QUAD BUFFERED requires a full framed 120hz display.
Flugan said:2006 was a long time ago just buy a used card on ebay.
I guess no one have issue running DirectX Quad Buffered program?
It is just a little bit waste that hardware support it but NVIDIA choose not to support it.
But I can understand that if low price GTX card can support OpenGL well, no one will buy NVIDIA USD$2000 card.....GTX9XX card is just too good.
[quote="D-Man11"][quote="CHANKingYin_hk"]It is lucky I don't go for GTX980 and just buy a cheap GTX960 to try.
Hope ATI really have a new GOOD card coming out in 2006 summer.
=========================================================
It is all ATI fault not have new product for a year.[/quote]
Quad Buffered requires a display that can run at 120Hz and show full frames, not a 1080i line interleaved panel like your LG monitor. OpenGL can support Line Interleaved if it's written into the game/app. So um yah..Radeon would not have made a difference
A perfect example is Doom 3 BFG Edition, it's OpenGL and can support any 3D Format. But as pointed out QUAD BUFFERED requires a full framed 120hz display.
[quote="Flugan"]2006 was a long time ago just buy a used card on ebay.[/quote]
?? obviously a typo 2006=2016[/quote]
I guess no one have issue running DirectX Quad Buffered program?
It is just a little bit waste that hardware support it but NVIDIA choose not to support it.
But I can understand that if low price GTX card can support OpenGL well, no one will buy NVIDIA USD$2000 card.....GTX9XX card is just too good.
D-Man11 said:
CHANKingYin_hk said:It is lucky I don't go for GTX980 and just buy a cheap GTX960 to try.
Hope ATI really have a new GOOD card coming out in 2006 summer.
=========================================================
It is all ATI fault not have new product for a year.
Quad Buffered requires a display that can run at 120Hz and show full frames, not a 1080i line interleaved panel like your LG monitor. OpenGL can support Line Interleaved if it's written into the game/app. So um yah..Radeon would not have made a difference
A perfect example is Doom 3 BFG Edition, it's OpenGL and can support any 3D Format. But as pointed out QUAD BUFFERED requires a full framed 120hz display.
Flugan said:2006 was a long time ago just buy a used card on ebay.
To clarify further...
Your display only has a 60Hz input, quad buffered requires 120Hz.
Your monitor can only show a 1920x540 image per eye in 3D, Quad buffered requires each image to be 1920x1080.
NVidia does not change the output format when OpenGL is used.
How about "Optimized for NVIDIA GeForce"? Any one have good luck on it using opengl quad buffer?
My poor LG passive Monitor(after apply edid override) can only get "Optimized for NVIDIA GeForce".
You can try this app for example:
https://forums.geforce.com/default/topic/572432/3d-vision/-test-request-stereo-3d-opengl-application/2/
I wrote the App and is using Quad Buffering method on OpenGL
The App was coded using Qt 4.8 and I can get it to work on 3D Vision on Windows.
Do let us know what you find out:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Edit: Well, it says that exactly there: "Quad-buffered (3D Vision)".
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I don't sure if it is driver version issue as I can not test old driver. GTX960 is very new. >||<
Or are you trying to run some apps/software?
If games, which OpenGL ones are you trying?
What do you mean the App doesn't work? It doesn't work in 3D or ???
If you want answers to your question at least provide detailed information... No "not working" type of response...
Now back to the topic the 960 doesn't matter... OpenGL quad buffering is supported in latest drivers as well so I don't understand your statement of "GTX960 is very new"...
If you are using the latest drivers then it should work...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
When I click CDLODTerrain.exe, it doesn't run, it just closes out.
My desktop is at 120Hz VG278HE W7 64 361.43
How to Run the APP:
1. in nVpanel set your monitor to 120hz BEFORE starting the app - the driver kicks in only if 120hz is used...
2. Disable, Surround if you have it enabled.
3. Lunch the app it will start in stereo 3D fullscreen
4. You can toggle between fullscreen and window by using (f)ullscreen and n(ormal) keys
I am trying DDU and install latest driver now.......
That means a big NO !
Quad buffer is NOT supported by "Optimized for NVIDIA GeForce" :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Hope ATI really have a new GOOD card coming out in 2006 summer.
=========================================================
It is all ATI fault not have new product for a year. >_<
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Quad Buffered requires a display that can run at 120Hz and show full frames, not a 1080i line interleaved panel like your LG monitor. OpenGL can support Line Interleaved if it's written into the game/app. So um yah..Radeon would not have made a difference
A perfect example is Doom 3 BFG Edition, it's OpenGL and can support any 3D Format. But as pointed out QUAD BUFFERED requires a full framed 120hz display.
?? obviously a typo 2006=2016
It is just a little bit waste that hardware support it but NVIDIA choose not to support it.
But I can understand that if low price GTX card can support OpenGL well, no one will buy NVIDIA USD$2000 card.....GTX9XX card is just too good.
Nvidia supports it
Your display does not support it
Your display only has a 60Hz input, quad buffered requires 120Hz.
Your monitor can only show a 1920x540 image per eye in 3D, Quad buffered requires each image to be 1920x1080.
NVidia does not change the output format when OpenGL is used.