OpenGL3DVision Wrapper v.3.19 Public Release (Beta)
  6 / 10    
Hello all, Public Release of the OpenGL3DVision Wrapper version 1.50 is now added. You can grab it : [url=http://http://3dsurroundgaming.com/OGL3DVision.html]3D Surround Gaming => OpenGL-3D Vision Wrapper[/url]. =========================================================================================== NEW IN VERSION 1.50 [New Features]: - Automatic Hooking Mode. - Alternative Buffer Flipping Mode. - Partial implementation of loading ARB Object Shaders (required by Minecraft). ShaderSource, Compile & Link to be done. [Updates]: - Updated the Shader Source Hooking algorithm as sometimes the shader source code was incomplete. - Fixed some crashes when using the Debug Info option (for intercepting draw calls). - Implemented Window Resize (still prototype phase as it crashes in multiple games). How to use the new features should be easy to understand from the ini file. However, if you have any problems let me know :) Regards, Helifax
Hello all,

Public Release of the OpenGL3DVision Wrapper version 1.50 is now added.
You can grab it : 3D Surround Gaming => OpenGL-3D Vision Wrapper.

===========================================================================================

NEW IN VERSION 1.50

[New Features]:

- Automatic Hooking Mode.
- Alternative Buffer Flipping Mode.
- Partial implementation of loading ARB Object Shaders (required by Minecraft). ShaderSource, Compile & Link to be done.

[Updates]:

- Updated the Shader Source Hooking algorithm as sometimes the shader source code was incomplete.
- Fixed some crashes when using the Debug Info option (for intercepting draw calls).
- Implemented Window Resize (still prototype phase as it crashes in multiple games).


How to use the new features should be easy to understand from the ini file.
However, if you have any problems let me know :)

Regards,
Helifax

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#76
Posted 08/14/2014 02:05 PM   
Hello all, Public Release of the OpenGL3DVision Wrapper version 2.00 (Beta) is now added. You can grab it : [url=http://3dsurroundgaming.com/OGL3DVision.html]3D Surround Gaming => OpenGL-3D Vision Wrapper[/url] =========================================================================================== For a complete list of fixes/updates/new fetures see: [url=http://3dsurroundgaming.com/OpenGL3DVisionWrapper.html]OGL3DVision Wrapper Features[/url] It is mainly target at older OpenGL Engines that uses a fixed Pipeline. If someone wants to try it out, please post back the results;)) Is marked as a Beta since there are chances it will not work correctly from the 1st attempt;))
Hello all,

Public Release of the OpenGL3DVision Wrapper version 2.00 (Beta) is now added.
You can grab it : 3D Surround Gaming => OpenGL-3D Vision Wrapper

===========================================================================================

For a complete list of fixes/updates/new fetures see:
OGL3DVision Wrapper Features

It is mainly target at older OpenGL Engines that uses a fixed Pipeline. If someone wants to try it out, please post back the results;)) Is marked as a Beta since there are chances it will not work correctly from the 1st attempt;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#77
Posted 04/24/2015 02:41 PM   
Helifax, How do you import the profile.nip the games doesn't work in 3D without the profile being imported
Helifax,



How do you import the profile.nip the games doesn't work in 3D without the profile being imported

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#78
Posted 04/24/2015 04:23 PM   
[quote="zig11727"]Helifax, How do you import the profile.nip the games doesn't work in 3D without the profile being imported [/quote] The wrapper automatically does this for you. It uses NVAPI (the same API nvidia drivers is using) to alter profiles in real-time. You can find the whole source code of the wrapper on GitHub:)
zig11727 said:Helifax,

How do you import the profile.nip the games doesn't work in 3D without the profile being imported



The wrapper automatically does this for you. It uses NVAPI (the same API nvidia drivers is using) to alter profiles in real-time. You can find the whole source code of the wrapper on GitHub:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#79
Posted 04/24/2015 05:18 PM   
[quote="helifax"]Hello all, Public Release of the OpenGL3DVision Wrapper version 2.00 (Beta) is now added. You can grab it : [url=http://http://3dsurroundgaming.com/OGL3DVision.html]3D Surround Gaming => OpenGL-3D Vision Wrapper[/url] =========================================================================================== For a complete list of fixes/updates/new fetures see: [url=http://3dsurroundgaming.com/OpenGL3DVisionWrapper.html]OGL3DVision Wrapper Features[/url] It is mainly target at older OpenGL Engines that uses a fixed Pipeline. If someone wants to try it out, please post back the results;)) Is marked as a Beta since there are chances it will not work correctly from the 1st attempt;))[/quote] Awesome, definitely checking this out over the weekend! Thanks for the update Helifax, I'll report back with feedback. Cheers.
helifax said:Hello all,

Public Release of the OpenGL3DVision Wrapper version 2.00 (Beta) is now added.
You can grab it : 3D Surround Gaming => OpenGL-3D Vision Wrapper

===========================================================================================

For a complete list of fixes/updates/new fetures see:
OGL3DVision Wrapper Features

It is mainly target at older OpenGL Engines that uses a fixed Pipeline. If someone wants to try it out, please post back the results;)) Is marked as a Beta since there are chances it will not work correctly from the 1st attempt;))


Awesome, definitely checking this out over the weekend! Thanks for the update Helifax, I'll report back with feedback.

Cheers.

#80
Posted 04/24/2015 07:01 PM   
Nice, definitely have to give it a try when I get a chance ... never enough time anymore. Lol ... just so you know, the 'you can grab it' link is broken in your post Helifax it winds up making double https. :) http://http//3dsurroundgaming.com/OGL3DVision.html
Nice, definitely have to give it a try when I get a chance ... never enough time anymore. Lol ... just so you know, the 'you can grab it' link is broken in your post Helifax it winds up making double https. :)

http://http//3dsurroundgaming.com/OGL3DVision.html
#81
Posted 04/24/2015 07:14 PM   
[quote="zig11727"]Helifax, How do you import the profile.nip the games doesn't work in 3D without the profile being imported [/quote] To import a profile, launch Nvidia Inspector and then click on the "Import User Defined Profiles" option. Navigate to wherever the profile is saved/located and add it. I also click "Apply Changes" for good measure, but I don't think it's necessary.
zig11727 said:Helifax,



How do you import the profile.nip the games doesn't work in 3D without the profile being imported





To import a profile, launch Nvidia Inspector and then click on the "Import User Defined Profiles" option. Navigate to wherever the profile is saved/located and add it. I also click "Apply Changes" for good measure, but I don't think it's necessary.

#82
Posted 04/24/2015 08:05 PM   
[quote="D-Man11"][quote="zig11727"]Helifax, How do you import the profile.nip the games doesn't work in 3D without the profile being imported [/quote] To import a profile, launch Nvidia Inspector and then click on the "Import User Defined Profiles" option. Navigate to wherever the profile is saved/located and add it. I also click "Apply Changes" for good measure, but I don't think it's necessary.[/quote] I am not sure if he asks in general, or how my wrapper handles that (for which I gave the explanation a few comments above;)) ) In any case, now both versions of the answer have been posted. Only problem is that the .nip files that come with my wrapper ARE NOT MEANT to be imported with nvidia inspector as they are "incomplete" profiles:)
D-Man11 said:
zig11727 said:Helifax,



How do you import the profile.nip the games doesn't work in 3D without the profile being imported





To import a profile, launch Nvidia Inspector and then click on the "Import User Defined Profiles" option. Navigate to wherever the profile is saved/located and add it. I also click "Apply Changes" for good measure, but I don't think it's necessary.


I am not sure if he asks in general, or how my wrapper handles that (for which I gave the explanation a few comments above;)) )
In any case, now both versions of the answer have been posted. Only problem is that the .nip files that come with my wrapper ARE NOT MEANT to be imported with nvidia inspector as they are "incomplete" profiles:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#83
Posted 04/24/2015 08:12 PM   
[quote="helifax"] [color="orange"]Only problem is that the .nip files that come with my wrapper ARE NOT MEANT to be imported with nvidia inspector as they are "incomplete" profiles:) [/quote][/color] If this has been mentioned before, I may have overlooked it.Perhaps this is why I've never been able to get it to work. I was waiting until I reinstalled Windows, to give it another go. But will try version 2.0 To comfirm, this will work with my GOG version of Riddick? I've never been able to activate my Steam version, unfortunately the 3rd party drm never accepts the license key.
helifax said: Only problem is that the .nip files that come with my wrapper ARE NOT MEANT to be imported with nvidia inspector as they are "incomplete" profiles:)



If this has been mentioned before, I may have overlooked it.Perhaps this is why I've never been able to get it to work.

I was waiting until I reinstalled Windows, to give it another go. But will try version 2.0

To comfirm, this will work with my GOG version of Riddick? I've never been able to activate my Steam version, unfortunately the 3rd party drm never accepts the license key.

#84
Posted 04/24/2015 08:38 PM   
[quote="D-Man11"][quote="helifax"] [color="orange"]Only problem is that the .nip files that come with my wrapper ARE NOT MEANT to be imported with nvidia inspector as they are "incomplete" profiles:) [/quote][/color] If this has been mentioned before, I may have overlooked it.Perhaps this is why I've never been able to get it to work. I was waiting until I reinstalled Windows, to give it another go. But will try version 2.0 To comfirm, this will work with my GOG version of Riddick? I've never been able to activate my Steam version, unfortunately the 3rd party drm never accepts the license key.[/quote] Wait... you misunderstand me:)) Some of the current released fixes have a nip file called Profile.nip. (which are NOT complete versions of the nvidia profile). All the PREVIOUS Profiles (version 1.50 and before) were COMPLETE nvidia profiles... So you should be able to import them! In regards to Riddick, that fix has not been updated from initial release as is a special case. Re-making the fix with the current wrapper is possible, just takes a lot of time to hunt all the shaders back and so on (which are hardcoded in the wrapper as it was early in development ^_^). It comes with a profile that must be imported (although the installer does that for you).... BE SURE TO RUN THE INSTALLER AS ADMIN ^_^ Shouldn't really matter what version of the game you are using.
D-Man11 said:
helifax said: Only problem is that the .nip files that come with my wrapper ARE NOT MEANT to be imported with nvidia inspector as they are "incomplete" profiles:)



If this has been mentioned before, I may have overlooked it.Perhaps this is why I've never been able to get it to work.

I was waiting until I reinstalled Windows, to give it another go. But will try version 2.0

To comfirm, this will work with my GOG version of Riddick? I've never been able to activate my Steam version, unfortunately the 3rd party drm never accepts the license key.


Wait... you misunderstand me:)) Some of the current released fixes have a nip file called Profile.nip. (which are NOT complete versions of the nvidia profile).


All the PREVIOUS Profiles (version 1.50 and before) were COMPLETE nvidia profiles... So you should be able to import them!
In regards to Riddick, that fix has not been updated from initial release as is a special case. Re-making the fix with the current wrapper is possible, just takes a lot of time to hunt all the shaders back and so on (which are hardcoded in the wrapper as it was early in development ^_^). It comes with a profile that must be imported (although the installer does that for you).... BE SURE TO RUN THE INSTALLER AS ADMIN ^_^

Shouldn't really matter what version of the game you are using.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#85
Posted 04/24/2015 08:43 PM   
[quote="helifax"]Hello all, Public Release of the OpenGL3DVision Wrapper version 2.00 (Beta) is now added. You can grab it : [url=http://http://3dsurroundgaming.com/OGL3DVision.html]3D Surround Gaming => OpenGL-3D Vision Wrapper[/url][/quote] Hey Helifax, couldn't find the Version 2.00 wrapper on your site. As TsaebehT mentioned the above link isn't working. I did got to the site and could only find a download of version 1.50, am I missing something.... Cheers
helifax said:Hello all,

Public Release of the OpenGL3DVision Wrapper version 2.00 (Beta) is now added.
You can grab it : 3D Surround Gaming => OpenGL-3D Vision Wrapper


Hey Helifax, couldn't find the Version 2.00 wrapper on your site. As TsaebehT mentioned the above link isn't working. I did got to the site and could only find a download of version 1.50, am I missing something....

Cheers

#86
Posted 04/25/2015 12:25 AM   
[quote="Stryker_66"][quote="helifax"]Hello all, Public Release of the OpenGL3DVision Wrapper version 2.00 (Beta) is now added. You can grab it : [url=http://http://3dsurroundgaming.com/OGL3DVision.html]3D Surround Gaming => OpenGL-3D Vision Wrapper[/url][/quote] Hey Helifax, couldn't find the Version 2.00 wrapper on your site. As TsaebehT mentioned the above link isn't working. I did got to the site and could only find a download of version 1.50, am I missing something.... Cheers [/quote] http://3dsurroundgaming.com/OGL3DVision.html If you are on chrome just refresh the page like 5 times... (Google caches pages and is freaking annoying)... If you want to try it on new engines then make sure you put the right dll file and modify the ini file accordingly:) There are multiple ways to initialise 3D Vision in the ini file. The goal is to get the app to render the same image in both eyes while 3D Vision is ON. Once you get that, you need to figure out how to do the stereo injection like I explained in the docs/video. If you do try it out and have trouble let me know on what game/engine you are trying;)) Unfortunately is not as easy as HelixMod wrapper or 3DMigoto as there isn't 3D Vision Automatic in OpenGL so you need to figure out how to emulate/enable it in the first place;))
Stryker_66 said:
helifax said:Hello all,

Public Release of the OpenGL3DVision Wrapper version 2.00 (Beta) is now added.
You can grab it : 3D Surround Gaming => OpenGL-3D Vision Wrapper


Hey Helifax, couldn't find the Version 2.00 wrapper on your site. As TsaebehT mentioned the above link isn't working. I did got to the site and could only find a download of version 1.50, am I missing something....

Cheers



http://3dsurroundgaming.com/OGL3DVision.html

If you are on chrome just refresh the page like 5 times... (Google caches pages and is freaking annoying)...
If you want to try it on new engines then make sure you put the right dll file and modify the ini file accordingly:) There are multiple ways to initialise 3D Vision in the ini file. The goal is to get the app to render the same image in both eyes while 3D Vision is ON.
Once you get that, you need to figure out how to do the stereo injection like I explained in the docs/video.

If you do try it out and have trouble let me know on what game/engine you are trying;))

Unfortunately is not as easy as HelixMod wrapper or 3DMigoto as there isn't 3D Vision Automatic in OpenGL so you need to figure out how to emulate/enable it in the first place;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#87
Posted 04/25/2015 12:41 AM   
[quote="helifax"]Some of the current released fixes have a nip file called Profile.nip. (which are NOT complete versions of the nvidia profile).[/quote] So the non-complete profile nips are targeted at the Default Nvidia Profile for that particular game?
helifax said:Some of the current released fixes have a nip file called Profile.nip. (which are NOT complete versions of the nvidia profile).


So the non-complete profile nips are targeted at the Default Nvidia Profile for that particular game?

#88
Posted 04/25/2015 01:12 AM   
[quote="helifax] http://3dsurroundgaming.com/OGL3DVision.html If you are on chrome just refresh the page like 5 times... (Google caches pages and is freaking annoying)... If you want to try it on new engines then make sure you put the right dll file and modify the ini file accordingly:) There are multiple ways to initialise 3D Vision in the ini file. The goal is to get the app to render the same image in both eyes while 3D Vision is ON. Once you get that, you need to figure out how to do the stereo injection like I explained in the docs/video. If you do try it out and have trouble let me know on what game/engine you are trying;)) Unfortunately is not as easy as HelixMod wrapper or 3DMigoto as there isn't 3D Vision Automatic in OpenGL so you need to figure out how to emulate/enable it in the first place;))[/quote] Thanks Helifax, so I managed to get Prey working using your wrapper and I do get the menu and game in side by side mode. I switched my projector to 3D side by side and voila, I have 3D and from preliminary results, it is definitely playable. I need to play with depth and convergence since it is a little flat, but definitely in 3D. I watched a chunk of your videos which helped me immensely to get the wrapper working. I'll definitely watch some more of your later videos and play around with convergence and depth. I'll also want to get some screenshots out once I get some more depth etc.... Anyway, thought I'd share some preliminary results with your Beta 2.0 Oh, I also got SWKOTOR 1 working but for some reason I have black interior backgrounds but cutscenes are ok. Curious, what did you do to get those awesome screenies you posted earlier...Do I need to do anything inside of the profile with Nvidia Inspector swk-3D Vision Wrapper profile that is created by your wrapper?
helifax said:
http://3dsurroundgaming.com/OGL3DVision.html

If you are on chrome just refresh the page like 5 times... (Google caches pages and is freaking annoying)...
If you want to try it on new engines then make sure you put the right dll file and modify the ini file accordingly:) There are multiple ways to initialise 3D Vision in the ini file. The goal is to get the app to render the same image in both eyes while 3D Vision is ON.
Once you get that, you need to figure out how to do the stereo injection like I explained in the docs/video.

If you do try it out and have trouble let me know on what game/engine you are trying;))

Unfortunately is not as easy as HelixMod wrapper or 3DMigoto as there isn't 3D Vision Automatic in OpenGL so you need to figure out how to emulate/enable it in the first place;))


Thanks Helifax, so I managed to get Prey working using your wrapper and I do get the menu and game in side by side mode. I switched my projector to 3D side by side and voila, I have 3D and from preliminary results, it is definitely playable. I need to play with depth and convergence since it is a little flat, but definitely in 3D. I watched a chunk of your videos which helped me immensely to get the wrapper working.

I'll definitely watch some more of your later videos and play around with convergence and depth. I'll also want to get some screenshots out once I get some more depth etc....

Anyway, thought I'd share some preliminary results with your Beta 2.0

Oh, I also got SWKOTOR 1 working but for some reason I have black interior backgrounds but cutscenes are ok. Curious, what did you do to get those awesome screenies you posted earlier...Do I need to do anything inside of the profile with Nvidia Inspector swk-3D Vision Wrapper profile that is created by your wrapper?

#89
Posted 04/25/2015 05:04 AM   
He mentions black textures in his read me. - Set all the Video Settings in the game before installing the wrapper: (Modify the existing values if they don't exist add them !) a. Disable "Soft Shadows" as it makes certain textures black. b. In SwKotor.ini file under set Disable Movies = 1 under [GameOptions] c. Set RefreshRate=120 [Game Options] Disable Movies=1 [Graphics Options] RefreshRate=120
He mentions black textures in his read me.

- Set all the Video Settings in the game before installing the wrapper:
(Modify the existing values if they don't exist add them !)
a. Disable "Soft Shadows" as it makes certain textures black.
b. In SwKotor.ini file under set Disable Movies = 1 under [GameOptions]
c. Set RefreshRate=120

[Game Options]
Disable Movies=1

[Graphics Options]
RefreshRate=120

#90
Posted 04/25/2015 06:17 AM   
  6 / 10    
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