I don`t know if someone noticed that new option in newly released Drivers. It is in "Manage 3D settings" betweene Power Managment and SLI Rendering Mode. It is about Refresh Rate controled by Stero.
I`ve checked that with latest issue from ROG Swift but it does nothing to it.
I don`t know if someone noticed that new option in newly released Drivers. It is in "Manage 3D settings" betweene Power Managment and SLI Rendering Mode. It is about Refresh Rate controled by Stero.
I`ve checked that with latest issue from ROG Swift but it does nothing to it.
[quote="DJ-RK"]I'm getting the issue with some objects rendering in one eye only using DHR's fix. I've tried switching to both Dead Island and DI:R profiles in Nvidia Inspector. Running 2 780's SLI, driver 347.25. Am I currently out of luck until there's a better official SLI profile provided? Does the same issue occur with Flugan's wrapper? (not sure I want to do without the running FOV fix though, though, that sounds like it would be awful)[/quote]
Yes, this seems to be an SLI problem itself. I mostly see this with puddles of fuel-oil, rendering in one eye, not other.
Not sure which profile might fix this problem, if someone experiments, please let us know.
DJ-RK said:I'm getting the issue with some objects rendering in one eye only using DHR's fix. I've tried switching to both Dead Island and DI:R profiles in Nvidia Inspector. Running 2 780's SLI, driver 347.25. Am I currently out of luck until there's a better official SLI profile provided? Does the same issue occur with Flugan's wrapper? (not sure I want to do without the running FOV fix though, though, that sounds like it would be awful)
Yes, this seems to be an SLI problem itself. I mostly see this with puddles of fuel-oil, rendering in one eye, not other.
Not sure which profile might fix this problem, if someone experiments, please let us know.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I care about performance more than pretty much anything, so I wanted to be certain that SLI was working here, and also to see if Flugan's wrapper was running faster in this game than 3Dmigoto.
Here are the results of those tests. This is using the Driver:347.52, Dying Light profile, 'Performance' in-game preset. Hardware in signature.
Test was to reload the game after each change, run the same path each time, as much as possible. Using Fraps F11 to take a 60 second sample.
Single 760 card:
[img]http://sg.bo3b.net/dying/347.52%20single.JPG[/img]
SLI 760:
[img]http://sg.bo3b.net/dying/347.52%20SLI.JPG[/img]
Single 760 using Flugan's wrapper:
[img]http://sg.bo3b.net/dying/347.52%20single%20Flugan.JPG[/img]
SLI 760 using Flugan's wrapper:
[img]http://sg.bo3b.net/dying/347.52%20SLI%20Flugan.JPG[/img]
[i]Single 760:[/i]
2015-02-10 16:40:14 - DyingLightGame
Frames: 2448 - Time: 60000ms - Avg: 40.800 - Min: 28 - Max: 57
[i]SLI 760:[/i]
2015-02-10 16:34:07 - DyingLightGame
Frames: 3243 - Time: 60000ms - Avg: 54.050 - Min: 38 - Max: 97
[i]Single 760 w/ Flugan:[/i]
2015-02-10 16:47:33 - DyingLightGame
Frames: 2326 - Time: 60000ms - Avg: 38.767 - Min: 27 - Max: 59
[i]SLI 760 w/ Flugan:[/i]
2015-02-10 16:52:39 - DyingLightGame
Frames: 3596 - Time: 60000ms - Avg: 59.933 - Min: 41 - Max: 83
With a single 760 the game appears to be GPU bound. Then with SLI, the game appears to switch to being CPU bound. I think in general that people will find themselves CPU bound in this game.
[color="orange"][size="m"]Summary:
1) SLI scaling is definitely working, although only about 35% improvement.
2) There is no difference in performance between Flugan's wrapper and 3Dmigoto in this test.
[/size]
[/color]
I care about performance more than pretty much anything, so I wanted to be certain that SLI was working here, and also to see if Flugan's wrapper was running faster in this game than 3Dmigoto.
Here are the results of those tests. This is using the Driver:347.52, Dying Light profile, 'Performance' in-game preset. Hardware in signature.
Test was to reload the game after each change, run the same path each time, as much as possible. Using Fraps F11 to take a 60 second sample.
With a single 760 the game appears to be GPU bound. Then with SLI, the game appears to switch to being CPU bound. I think in general that people will find themselves CPU bound in this game.
Summary:
1) SLI scaling is definitely working, although only about 35% improvement.
2) There is no difference in performance between Flugan's wrapper and 3Dmigoto in this test.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Flugan"]@bo3b what version were you using?
anything fancy like v1.3.3?[/quote]
I don't think so. I used the patch files that DHR released on HelixModBlog, each back-to-back. Whichever version is included there.
If other people can test to see if there is a difference, that would be great. Can always be some OS/Driver/HW difference that matters.
Conv at "8" hotkey is amost perfect in how weapons and surroundings look but shadows arent right. If only you could tweak it so that shadows were in place with this conv setting, I would happily start my 3D walkthrough
Conv at "8" hotkey is amost perfect in how weapons and surroundings look but shadows arent right. If only you could tweak it so that shadows were in place with this conv setting, I would happily start my 3D walkthrough
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Thanks for the responses earlier, and to Bo3b for the testing/results. I went ahead and tried the game earlier with SLI disabled, and it definitely helped with the one-eyed rendering issue. Glad to know that if worse came to worse, and I do have to play without SLI I'm not losing as much performance as I expected (but still, 35% is significant).
What I would like to ask, though, is regarding the shadows during cutscenes. I read and understand about the dynamic FOV, which really sucks because cutscenes are where it's nice to sit back and take in the marvel of the visuals. So... and I certainly hope this question does not come across sounding ungrateful... is this, within feasibility, as good as we can expect the fix to get due to the complexity behind the dynamic FOV?
Thanks for the responses earlier, and to Bo3b for the testing/results. I went ahead and tried the game earlier with SLI disabled, and it definitely helped with the one-eyed rendering issue. Glad to know that if worse came to worse, and I do have to play without SLI I'm not losing as much performance as I expected (but still, 35% is significant).
What I would like to ask, though, is regarding the shadows during cutscenes. I read and understand about the dynamic FOV, which really sucks because cutscenes are where it's nice to sit back and take in the marvel of the visuals. So... and I certainly hope this question does not come across sounding ungrateful... is this, within feasibility, as good as we can expect the fix to get due to the complexity behind the dynamic FOV?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="DJ-RK"]Thanks for the responses earlier, and to Bo3b for the testing/results. I went ahead and tried the game earlier with SLI disabled, and it definitely helped with the one-eyed rendering issue. Glad to know that if worse came to worse, and I do have to play without SLI I'm not losing as much performance as I expected (but still, 35% is significant).
What I would like to ask, though, is regarding the shadows during cutscenes. I read and understand about the dynamic FOV, which really sucks because cutscenes are where it's nice to sit back and take in the marvel of the visuals. So... and I certainly hope this question does not come across sounding ungrateful... is this, within feasibility, as good as we can expect the fix to get due to the complexity behind the dynamic FOV? [/quote]
Yeah, the SLI problems are totally lame. Some games it works better on SLI, some better without. Freakin' annoying. In the worst case here, we can pretty easily disable the ones that are one-eyed to improve the experience. Lack of water puddles would be better than one-eyed. I think we should wait a few weeks though to see if this changes with patches.
For the dynamic FOV based on texture changes like for cutscenes, we don't presently have the ability to do that on DX11 games.
With the current fix though- you can hold down the 'p' key and it will fix the view during cutscenes. Not perfect, but better than nothing.
DJ-RK said:Thanks for the responses earlier, and to Bo3b for the testing/results. I went ahead and tried the game earlier with SLI disabled, and it definitely helped with the one-eyed rendering issue. Glad to know that if worse came to worse, and I do have to play without SLI I'm not losing as much performance as I expected (but still, 35% is significant).
What I would like to ask, though, is regarding the shadows during cutscenes. I read and understand about the dynamic FOV, which really sucks because cutscenes are where it's nice to sit back and take in the marvel of the visuals. So... and I certainly hope this question does not come across sounding ungrateful... is this, within feasibility, as good as we can expect the fix to get due to the complexity behind the dynamic FOV?
Yeah, the SLI problems are totally lame. Some games it works better on SLI, some better without. Freakin' annoying. In the worst case here, we can pretty easily disable the ones that are one-eyed to improve the experience. Lack of water puddles would be better than one-eyed. I think we should wait a few weeks though to see if this changes with patches.
For the dynamic FOV based on texture changes like for cutscenes, we don't presently have the ability to do that on DX11 games.
With the current fix though- you can hold down the 'p' key and it will fix the view during cutscenes. Not perfect, but better than nothing.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
@DJ-RK
The FOV probably can be fixed....the thing is shader don't have any header info, so i can spend a lot of hours and hours trying to find something (will be test and error) and don't found anything. With more info in headers in can focus. Also there is a chance that there is no variable, parameter or register that we can use.
The best thing is to have some tweak or mod, that make the dynamic FOV off or make FOV gameplay = cinematics = running. If anyone knows something about something like this, please post here.
@DJ-RK
The FOV probably can be fixed....the thing is shader don't have any header info, so i can spend a lot of hours and hours trying to find something (will be test and error) and don't found anything. With more info in headers in can focus. Also there is a chance that there is no variable, parameter or register that we can use.
The best thing is to have some tweak or mod, that make the dynamic FOV off or make FOV gameplay = cinematics = running. If anyone knows something about something like this, please post here.
Hey guys, just tested performance again.
I think I found the secret to bad performance, looking at bo3bs performance screens.
You got 760 SLi and me 780 SLI ... and I got bad performance. So, whats my problem? When watching your CPU graphs I remembered that you got an non HT processor. Often HT is a problem for performance, when its not optimized.
So I deactivated HT in my Bios (3770K) and got much better fps. I dont have time to test much more at the moment, maybe Ht Processor user can do testing and confirm that?
Dying Light doesnt have a SLI/GPU problem! It depends on CPU.
I think I found the secret to bad performance, looking at bo3bs performance screens.
You got 760 SLi and me 780 SLI ... and I got bad performance. So, whats my problem? When watching your CPU graphs I remembered that you got an non HT processor. Often HT is a problem for performance, when its not optimized.
So I deactivated HT in my Bios (3770K) and got much better fps. I dont have time to test much more at the moment, maybe Ht Processor user can do testing and confirm that?
Dying Light doesnt have a SLI/GPU problem! It depends on CPU.
[quote="ronrebell"]Hey guys, just tested performance again.
I think I found the secret to bad performance, looking at bo3bs performance screens.
You got 760 SLi and me 780 SLI ... and I got bad performance. So, whats my problem? When watching your CPU graphs I remembered that you got an non HT processor. Often HT is a problem for performance, when its not optimized.
So I deactivated HT in my Bios (3770K) and got much better fps. I dont have time to test much more at the moment, maybe Ht Processor user can do testing and confirm that?
Dying Light doesnt have a SLI/GPU problem! It depends on CPU.
[/quote]
Thanks for the tip, i have your same processor and HT actived, when I get home i test it.
ronrebell said:Hey guys, just tested performance again.
I think I found the secret to bad performance, looking at bo3bs performance screens.
You got 760 SLi and me 780 SLI ... and I got bad performance. So, whats my problem? When watching your CPU graphs I remembered that you got an non HT processor. Often HT is a problem for performance, when its not optimized.
So I deactivated HT in my Bios (3770K) and got much better fps. I dont have time to test much more at the moment, maybe Ht Processor user can do testing and confirm that?
Dying Light doesnt have a SLI/GPU problem! It depends on CPU.
Thanks for the tip, i have your same processor and HT actived, when I get home i test it.
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
Ok, did a short test againg.
HT is our performance problem.
Watch my screenshot.
https://www.dropbox.com/s/c9fg3gc5r4c0j4i/DyingLight.zip?dl=0
GTX 780 SLI usage up to 80% each GPU and more.
Before (with HT activated) max 50% usage, because CPU with HT on slows our gPUs down.
FPS boost HT on --> off with my 780 SLI approximately between 30-50 %
Also FC4 Cm Mod fps boost HT off.
@ronrebell. i have the same CPU and disable HT in my MB Bios. But at least on my system it's run exactly the same. People with SLI setup should try this, i'm running on single GPU.
@ronrebell. i have the same CPU and disable HT in my MB Bios. But at least on my system it's run exactly the same. People with SLI setup should try this, i'm running on single GPU.
Indeed It seems I have same performance with the 2 wrappers.
I had the feelings of more fluidity with Flugan wrapper...
Perhaps last driver increase FPS a little (60 fps indoor (Vsync) and 35-50fps outdoor)
Indeed It seems I have same performance with the 2 wrappers.
I had the feelings of more fluidity with Flugan wrapper...
Perhaps last driver increase FPS a little (60 fps indoor (Vsync) and 35-50fps outdoor)
I`ve checked that with latest issue from ROG Swift but it does nothing to it.
https://steamcommunity.com/profiles/76561198014296177/
Yes, this seems to be an SLI problem itself. I mostly see this with puddles of fuel-oil, rendering in one eye, not other.
Not sure which profile might fix this problem, if someone experiments, please let us know.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Here are the results of those tests. This is using the Driver:347.52, Dying Light profile, 'Performance' in-game preset. Hardware in signature.
Test was to reload the game after each change, run the same path each time, as much as possible. Using Fraps F11 to take a 60 second sample.
Single 760 card:
SLI 760:
Single 760 using Flugan's wrapper:
SLI 760 using Flugan's wrapper:
Single 760:
2015-02-10 16:40:14 - DyingLightGame
Frames: 2448 - Time: 60000ms - Avg: 40.800 - Min: 28 - Max: 57
SLI 760:
2015-02-10 16:34:07 - DyingLightGame
Frames: 3243 - Time: 60000ms - Avg: 54.050 - Min: 38 - Max: 97
Single 760 w/ Flugan:
2015-02-10 16:47:33 - DyingLightGame
Frames: 2326 - Time: 60000ms - Avg: 38.767 - Min: 27 - Max: 59
SLI 760 w/ Flugan:
2015-02-10 16:52:39 - DyingLightGame
Frames: 3596 - Time: 60000ms - Avg: 59.933 - Min: 41 - Max: 83
With a single 760 the game appears to be GPU bound. Then with SLI, the game appears to switch to being CPU bound. I think in general that people will find themselves CPU bound in this game.
Summary:
1) SLI scaling is definitely working, although only about 35% improvement.
2) There is no difference in performance between Flugan's wrapper and 3Dmigoto in this test.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
anything fancy like v1.3.3?
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I don't think so. I used the patch files that DHR released on HelixModBlog, each back-to-back. Whichever version is included there.
If other people can test to see if there is a difference, that would be great. Can always be some OS/Driver/HW difference that matters.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
What I would like to ask, though, is regarding the shadows during cutscenes. I read and understand about the dynamic FOV, which really sucks because cutscenes are where it's nice to sit back and take in the marvel of the visuals. So... and I certainly hope this question does not come across sounding ungrateful... is this, within feasibility, as good as we can expect the fix to get due to the complexity behind the dynamic FOV?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Yeah, the SLI problems are totally lame. Some games it works better on SLI, some better without. Freakin' annoying. In the worst case here, we can pretty easily disable the ones that are one-eyed to improve the experience. Lack of water puddles would be better than one-eyed. I think we should wait a few weeks though to see if this changes with patches.
For the dynamic FOV based on texture changes like for cutscenes, we don't presently have the ability to do that on DX11 games.
With the current fix though- you can hold down the 'p' key and it will fix the view during cutscenes. Not perfect, but better than nothing.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
The FOV probably can be fixed....the thing is shader don't have any header info, so i can spend a lot of hours and hours trying to find something (will be test and error) and don't found anything. With more info in headers in can focus. Also there is a chance that there is no variable, parameter or register that we can use.
The best thing is to have some tweak or mod, that make the dynamic FOV off or make FOV gameplay = cinematics = running. If anyone knows something about something like this, please post here.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I think I found the secret to bad performance, looking at bo3bs performance screens.
You got 760 SLi and me 780 SLI ... and I got bad performance. So, whats my problem? When watching your CPU graphs I remembered that you got an non HT processor. Often HT is a problem for performance, when its not optimized.
So I deactivated HT in my Bios (3770K) and got much better fps. I dont have time to test much more at the moment, maybe Ht Processor user can do testing and confirm that?
Dying Light doesnt have a SLI/GPU problem! It depends on CPU.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
Thanks for the tip, i have your same processor and HT actived, when I get home i test it.
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
HT is our performance problem.
Watch my screenshot.
https://www.dropbox.com/s/c9fg3gc5r4c0j4i/DyingLight.zip?dl=0
GTX 780 SLI usage up to 80% each GPU and more.
Before (with HT activated) max 50% usage, because CPU with HT on slows our gPUs down.
FPS boost HT on --> off with my 780 SLI approximately between 30-50 %
Also FC4 Cm Mod fps boost HT off.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I had the feelings of more fluidity with Flugan wrapper...
Perhaps last driver increase FPS a little (60 fps indoor (Vsync) and 35-50fps outdoor)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR