Dead Rising 4 and Prey 2017 : Someone working on a fix? :)
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OK i throw out the first WIP here. //deleted [s][url]https://s3.amazonaws.com/losti/DR4_WIP_0.1_masterotaku_LOSTI.rar[/url][/s] Currently dont care about the UI. THANK YOU Masterotaku for guiding me !!! THANK YOU DSS for your support here !!! This release is to have a look for all those who cant wait until release ^^ except the UI i havnt touched, there is only some bood splatter issue left.....as far as i can see... ...and for me, some crashes....
OK i throw out the first WIP here.

//deleted
https://s3.amazonaws.com/losti/DR4_WIP_0.1_masterotaku_LOSTI.rar

Currently dont care about the UI.

THANK YOU Masterotaku for guiding me !!! THANK YOU DSS for your support here !!!

This release is to have a look for all those who cant wait until release ^^

except the UI i havnt touched, there is only some bood splatter issue left.....as far as i can see...

...and for me, some crashes....

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#16
Posted 11/18/2018 06:45 PM   
Thank you so much. You guys are amazing
Thank you so much. You guys are amazing

#17
Posted 11/19/2018 12:38 AM   
OK the HUD is realy realy time comsuming and i swared my "wife" not to waste time in those things if the fix is perfect except the HUD ... Ill relase the fix the next 4 days. There are some things you have to live with..LIKE ME.... i have to live with many things supress my perfectionism...this fix is the beginning of it ... i will not strive for perfectionism here....otherwhise ill get a problem with my real live and my selfe.....take it or leave it! If i follow this strategy and an live with it, i am able to spend more time in fixing games. Often the users out there will basically not need this perfect game....and make it perfect for me, that i am satisfied, but reaching a couple of peoples is not worth this huge ammount of time....hence ill need to live with the uncompleted things but those where more dooing nothing and leave it untuched... I am currently writing a tutorial what will save me much much work .... this will allow you to individually fix HUD issues in an game.....but this will of cause need your willingness AND: TIME ^^ --- NO ETA HERE, this will need some time ^^
OK the HUD is realy realy time comsuming and i swared my "wife" not to waste time in those things if the fix is perfect except the HUD ...

Ill relase the fix the next 4 days.

There are some things you have to live with..LIKE ME.... i have to live with many things supress my perfectionism...this fix is the beginning of it ... i will not strive for perfectionism here....otherwhise ill get a problem with my real live and my selfe.....take it or leave it!

If i follow this strategy and an live with it, i am able to spend more time in fixing games.

Often the users out there will basically not need this perfect game....and make it perfect for me, that i am satisfied, but reaching a couple of peoples is not worth this huge ammount of time....hence ill need to live with the uncompleted things but those where more dooing nothing and leave it untuched...

I am currently writing a tutorial what will save me much much work .... this will allow you to individually fix HUD issues in an game.....but this will of cause need your willingness AND: TIME ^^ --- NO ETA HERE, this will need some time ^^

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#18
Posted 11/20/2018 07:21 PM   
[quote="bo3b"][url=http://helixmod.blogspot.com/2015/02/dying-light-dx11.html?showComment=1428530438719#c7149029673373684113]    As a general rule, we aren't trying to achieve perfection on these game fixes, we are shooting for maybe a 90% level, simply because getting to perfection is impossibly time-consuming. We do try to hit anything that is immersion-breaking, but there is nearly certain to be some glitches. This may not be good enough for you, everyone is different.[/url][/quote]    I always think about this blog comment when something like this comes up. It's a good reminder to take a break; especially when working on the same game for so long.

---
Windows 10 x64 | 1x 980Ti GPU (no SLI, 418.81 driver) | 1920x1080

#19
Posted 11/20/2018 07:56 PM   
[quote="Schwing."][quote="bo3b"][url=http://helixmod.blogspot.com/2015/02/dying-light-dx11.html?showComment=1428530438719#c7149029673373684113]    As a general rule, we aren't trying to achieve perfection on these game fixes, we are shooting for maybe a 90% level, simply because getting to perfection is impossibly time-consuming. We do try to hit anything that is immersion-breaking, but there is nearly certain to be some glitches. This may not be good enough for you, everyone is different.[/url][/quote]    I always think about this blog comment when something like this comes up. It's a good reminder to take a break; especially when working on the same game for so long.[/quote] Cool statement ;-) But at first I need to learn this ^^ The problem here was i was not able to crate a near satisfieing HUD.... In chat with masterotaku i tryed a technique from DSS ... but no success, hence i tryed my own way the last 2 evenings....nearle OK but ..... damn playing the game more and more details covered that needs attention and i was near to give a shit on it!!!! but today i remembered DSS kind words here refering the definitions of the txture slots may be used by the game elsewhere and THAN i rememberd i doesnt have set it in the ini file ... OVER ALL i was now able to make the HUD screen depth @ all that enebles me to individualy "form" it. Auto DEpth Crosshair is working @ all. THANK YOU DSS and masterotaku !!!!!!!!! Some work to do here but NOW i have a basis that is worth to work on !!!! <-- LOSTI = HAPPY [url]https://s3.amazonaws.com/losti/DR4_WIP_0.2_masterotaku.rar[/url]
Schwing. said:
bo3b said:    As a general rule, we aren't trying to achieve perfection on these game fixes, we are shooting for maybe a 90% level, simply because getting to perfection is impossibly time-consuming. We do try to hit anything that is immersion-breaking, but there is nearly certain to be some glitches. This may not be good enough for you, everyone is different.
    I always think about this blog comment when something like this comes up. It's a good reminder to take a break; especially when working on the same game for so long.


Cool statement ;-)

But at first I need to learn this ^^

The problem here was i was not able to crate a near satisfieing HUD....

In chat with masterotaku i tryed a technique from DSS ... but no success, hence i tryed my own way the last 2 evenings....nearle OK but ..... damn playing the game more and more details covered that needs attention and i was near to give a shit on it!!!!

but today i remembered DSS kind words here refering the definitions of the txture slots may be used by the game elsewhere and THAN i rememberd i doesnt have set it in the ini file ...

OVER ALL i was now able to make the HUD screen depth @ all that enebles me to individualy "form" it. Auto DEpth Crosshair is working @ all.

THANK YOU DSS and masterotaku !!!!!!!!!

Some work to do here but NOW i have a basis that is worth to work on !!!!

<-- LOSTI = HAPPY


https://s3.amazonaws.com/losti/DR4_WIP_0.2_masterotaku.rar

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#20
Posted 11/22/2018 05:35 PM   
Release will be pushed out: NO ETA
Release will be pushed out: NO ETA

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#21
Posted 11/23/2018 08:15 PM   
The WIP for DR4 is looking great! Thank you! Just wondering how I can change the convergence and separation settings when aiming?
The WIP for DR4 is looking great! Thank you! Just wondering how I can change the convergence and separation settings when aiming?

#22
Posted 11/26/2018 09:26 AM   
[quote="iDavros"]The WIP for DR4 is looking great! Thank you! Just wondering how I can change the convergence and separation settings when aiming?[/quote] Please wait until the release. the WIP was only for having a look. Currently working on this. //some work to do here....Ill not provide a version anymore that is broken afer the first scene. Hene ill check the game some what more in detail... The HUD is realy realy challening and the RegEx fix was causing crossing and there is no more option do make this working this in any case than find out shaders that needs more specifix synthax. Many texture hashes seems do be individual but afflicts others .... hence in the final version we have to live with some HUD "problems" here Check this HUD picture.....damn hard to make it like it is ... (download and rename to JPS to view it in 3D) [url=https://ibb.co/0C3CRJD][img]https://i.ibb.co/0C3CRJD/deadrising4003-050.jpg[/img][/url]
iDavros said:The WIP for DR4 is looking great! Thank you! Just wondering how I can change the convergence and separation settings when aiming?


Please wait until the release. the WIP was only for having a look.

Currently working on this.

//some work to do here....Ill not provide a version anymore that is broken afer the first scene. Hene ill check the game some what more in detail...


The HUD is realy realy challening and the RegEx fix was causing crossing and there is no more option do make this working this in any case than find out shaders that needs more specifix synthax.

Many texture hashes seems do be individual but afflicts others .... hence in the final version we have to live with some HUD "problems" here

Check this HUD picture.....damn hard to make it like it is ...

(download and rename to JPS to view it in 3D)

Image

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#23
Posted 11/26/2018 04:37 PM   
//fixed !!!! [url=https://ibb.co/DLRqt9d][img]https://i.ibb.co/DLRqt9d/deadrising4001-050.jpg[/img][/url] RegEx crossing also fixed.... Need some time for check all the things but looking good right now.
//fixed !!!!
Image

RegEx crossing also fixed....

Need some time for check all the things but looking good right now.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#24
Posted 11/27/2018 06:11 PM   
Nice work Losti! Looking great and much appreciated!
Nice work Losti! Looking great and much appreciated!

#25
Posted 11/27/2018 07:00 PM   
Thanks for working on this and good luck with the rest Losti.
Thanks for working on this and good luck with the rest Losti.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z

#26
Posted 11/27/2018 11:03 PM   
Damn it seems i was able to kill the last wrong effects and the damn lightening clipping @ all: (save and rename to JPS to view 3D) [url=https://ibb.co/zxyggTY][img]https://i.ibb.co/zxyggTY/deadrising4001-050.jpg[/img][/url] i am very busy tomorrow and this weekend, hence i try to make the release on 30.11.2018 but no promise for that.... good things will need some time ^^
Damn it seems i was able to kill the last wrong effects and the damn lightening clipping @ all:

(save and rename to JPS to view 3D)
Image

i am very busy tomorrow and this weekend, hence i try to make the release on 30.11.2018 but no promise for that....

good things will need some time ^^

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#27
Posted 11/28/2018 07:26 PM   
FINALLY FUCKING DAMN RELEASED !!!!!!! [url]https://helixmod.blogspot.com/2018/12/dead-rising-4-3dv-ready-fix-losti-v-100.html[/url] <--- PROUD !!!!!!!!!!
FINALLY FUCKING DAMN RELEASED !!!!!!!

https://helixmod.blogspot.com/2018/12/dead-rising-4-3dv-ready-fix-losti-v-100.html

<--- PROUD !!!!!!!!!!

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#28
Posted 12/02/2018 09:15 PM   
Amazing work Losti Thank you so mutch for the hard work on all the fixes So awesome :)
Amazing work Losti
Thank you so mutch for the hard work on all the fixes
So awesome :)

#29
Posted 12/03/2018 09:18 PM   
Well done Losti !
Well done Losti !

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#30
Posted 12/03/2018 10:15 PM   
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