[url]http://store.steampowered.com/app/318600/[/url]
[youtube]https://www.youtube.com/watch?v=0lbfsYzC044[/youtube]
Genre: Action, Adventure (surviving), Indie, Early Access
Developer: The Molasses Flood
Publisher: The Molasses Flood
Release Date: 24 Sep, 2015
Engine: Unreal Engine 4
Early Access price: 19,99 euros
The song is nice right? I heard it 3 times in a row!
I feel that this game will be a beautiful experience in 3D (real 3D).
Any thoughts?
I added it to my WishList, thanks for posting this.
507 Very Positive Steam User reviews.
A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. (Staem page description)
Looking at the developer's site for "The Molasses Flood" http://www.themolassesflood.com/
"We are a company of AAA refugees, with veterans of places like Irrational, Harmonix, and Bungie. We’ve contributed to massive critical and commercial successes such as the BioShock Series, Rock Band, Guitar Hero, and the Halo series. Our first title is The Flame in the Flood."
Edit: interestingly enough, there was a flood of molasses that killed 21 people.
https://en.wikipedia.org/wiki/Great_Molasses_Flood
"We are a company of AAA refugees, with veterans of places like Irrational, Harmonix, and Bungie. We’ve contributed to massive critical and commercial successes such as the BioShock Series, Rock Band, Guitar Hero, and the Halo series. Our first title is The Flame in the Flood."
I will take a look to this game...BUT like the others UE4 games i've looked: Tile Lights and one type of reflections is not fixed yet...i need DSS help.
If the game don't use those type of shaders, will look good!
I will take a look to this game...BUT like the others UE4 games i've looked: Tile Lights and one type of reflections is not fixed yet...i need DSS help.
If the game don't use those type of shaders, will look good!
Fortunately, the game don't use the Tile lights and the unfixed reflection type....so the game looks very nice!
Very nice indie game....i'm still suck to survive, but i'm learning.
I want to make the HUD pop-up a little more (it's more confortable), but the left/right sides disappear....so i will try to shrink the HUD....if works.
[img]https://s3.amazonaws.com/dhr/Images/RiverGame-Win64-Shipping001.jps[/img]
[img]https://s3.amazonaws.com/dhr/Images/RiverGame-Win64-Shipping002.jps[/img]
[img]https://s3.amazonaws.com/dhr/Images/RiverGame-Win64-Shipping003.jps[/img]
Fortunately, the game don't use the Tile lights and the unfixed reflection type....so the game looks very nice!
Very nice indie game....i'm still suck to survive, but i'm learning.
I want to make the HUD pop-up a little more (it's more confortable), but the left/right sides disappear....so i will try to shrink the HUD....if works.
[u][b]WIP:[/b][/u]
[url]https://s3.amazonaws.com/dhr/The.Flame.in.the.Flood.3DFix.zip[/url]
[u]Fix:[/u]
- Shadows
- Lights
- Objects markers in the ground
- Halos
- Pop up HUD (-20%), more pop-up is not recommended
[u]Presets:[/u]
- "P" key cycle through main menu/cinematics and gameplay convergence. The one in the screenshots.
I have the steam version...if anyone have the GOG version and try if works to add in the instructions in the blog when release. Thanks!
Heyho DHR, thx for fixing this game!
Fix doesnt seem to work for me.
Screenies: https://www.dropbox.com/s/xu0j0jug6kxfc69/the%20Flame%20in%20the%20Flood.zip?dl=0
System: Win 7-64, GTX 980 Ti, 3770K, steam version, tested driver 364.51 and 364.72
Also p-cycle doesnt change anything.
I installed your fix to steam-steamapps-common-flameintheflood (where the RiverGame.exe is located)
Did I do anything wrong?
Greetings Ron
You dont have to extract in the root of the game folder (that exe is the launcher)....you have to extract where Rivergame-shipping-win64.exe is located (...\RiverGame\Binaries\Win64)
sorry for not mentioned in the instructions...
You dont have to extract in the root of the game folder (that exe is the launcher)....you have to extract where Rivergame-shipping-win64.exe is located (...\RiverGame\Binaries\Win64)
[youtube][/youtube]
Genre: Action, Adventure (surviving), Indie, Early Access
Developer: The Molasses Flood
Publisher: The Molasses Flood
Release Date: 24 Sep, 2015
Engine: Unreal Engine 4
Early Access price: 19,99 euros
The song is nice right? I heard it 3 times in a row!
I feel that this game will be a beautiful experience in 3D (real 3D).
Any thoughts?
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
507 Very Positive Steam User reviews.
A rogue-lite river journey through the backwaters of a forgotten post-societal America. Forage, craft, evade predators. (Staem page description)
Looking at the developer's site for "The Molasses Flood" http://www.themolassesflood.com/
"We are a company of AAA refugees, with veterans of places like Irrational, Harmonix, and Bungie. We’ve contributed to massive critical and commercial successes such as the BioShock Series, Rock Band, Guitar Hero, and the Halo series. Our first title is The Flame in the Flood."
Edit: interestingly enough, there was a flood of molasses that killed 21 people.
https://en.wikipedia.org/wiki/Great_Molasses_Flood
If the game don't use those type of shaders, will look good!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Very nice indie game....i'm still suck to survive, but i'm learning.
I want to make the HUD pop-up a little more (it's more confortable), but the left/right sides disappear....so i will try to shrink the HUD....if works.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://s3.amazonaws.com/dhr/The.Flame.in.the.Flood.3DFix.zip
Fix:
- Shadows
- Lights
- Objects markers in the ground
- Halos
- Pop up HUD (-20%), more pop-up is not recommended
Presets:
- "P" key cycle through main menu/cinematics and gameplay convergence. The one in the screenshots.
I have the steam version...if anyone have the GOG version and try if works to add in the instructions in the blog when release. Thanks!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Fix doesnt seem to work for me.
Screenies: https://www.dropbox.com/s/xu0j0jug6kxfc69/the%20Flame%20in%20the%20Flood.zip?dl=0
System: Win 7-64, GTX 980 Ti, 3770K, steam version, tested driver 364.51 and 364.72
Also p-cycle doesnt change anything.
I installed your fix to steam-steamapps-common-flameintheflood (where the RiverGame.exe is located)
Did I do anything wrong?
Greetings Ron
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
sorry for not mentioned in the instructions...
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
also i forgot something...Use post processing = low. All other options you can use epic.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0