i notice the new update fix had the SBS-TAB support,but it's still non-response to cycle key
in my System environment,i think that maybe relate to Drive version?
because the gamma will turn max if i enable 3D in this version
i notice the new update fix had the SBS-TAB support,but it's still non-response to cycle key
in my System environment,i think that maybe relate to Drive version?
because the gamma will turn max if i enable 3D in this version
Right... I am trying to make the crosshair work in Surround... and I see you have some hardcoded values there.. which I am not going to ask why...cause the whole point of being dynamic is not to hard-code stuff;))
But in any case can you explain what 1260 stands for @1920x1080 and 860 @1280x720 ?
What if I use 1600x900? or 5760x1080? can you please tell me how to obtain the values for these resolutions?
Right... I am trying to make the crosshair work in Surround... and I see you have some hardcoded values there.. which I am not going to ask why...cause the whole point of being dynamic is not to hard-code stuff;))
But in any case can you explain what 1260 stands for @1920x1080 and 860 @1280x720 ?
What if I use 1600x900? or 5760x1080? can you please tell me how to obtain the values for these resolutions?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@daspwan
Remove the ";" from the run = ... line
[code][Present]
;run = CustomShader3DVision2SBS[/code]
like this:
[code]run = CustomShader3DVision2SBS[/code]
@helifax
The crosshair is already scaled with the depth buffer and is dynamic, that factor is because in the fixing formula i need to scale to the resolution...i know is there in the constants, but i need to use the frame analysis and i'm too lazy..jejeje.....but now that i look again i think i have the value right there.....i will try later night.
I don't have a formula, but the biggest the resolution the bigger the number....1440p is "1500" for example. I put in the ini to quick change if you are in the 5% of the people that use some strange resolutions (no 1080 or 720).... (it's a joke btw.....the real fact i was too lazy and it's work perfect for 1080 and 720)
@helifax
The crosshair is already scaled with the depth buffer and is dynamic, that factor is because in the fixing formula i need to scale to the resolution...i know is there in the constants, but i need to use the frame analysis and i'm too lazy..jejeje.....but now that i look again i think i have the value right there.....i will try later night.
I don't have a formula, but the biggest the resolution the bigger the number....1440p is "1500" for example. I put in the ini to quick change if you are in the 5% of the people that use some strange resolutions (no 1080 or 720).... (it's a joke btw.....the real fact i was too lazy and it's work perfect for 1080 and 720)
@DHR:
Cool thanks;) I'll try some values then to see what I can get there;)) hehehe;)
I noticed a couple of reflections being off during night;) I don't know if you are aware of them;) Should I search the shaders and send them your way? (Don't know what formula you used;)) )
@DHR:
Cool thanks;) I'll try some values then to see what I can get there;)) hehehe;)
I noticed a couple of reflections being off during night;) I don't know if you are aware of them;) Should I search the shaders and send them your way? (Don't know what formula you used;)) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@helifax
Now is working without the factor in any resolution....i don't know 3D surround, but on single screen works
Download again: [url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix_v2.5.zip[/url]
Reflections on water, water puddles or where is water are wrong.....at night is worst. With the update to The Following they change the reflections to some multi-layer effects on reflections, some are working in 3D and some others are wrong....i still don't catch the formula to fix one layer without break the other layer.
Reflections on water, water puddles or where is water are wrong.....at night is worst. With the update to The Following they change the reflections to some multi-layer effects on reflections, some are working in 3D and some others are wrong....i still don't catch the formula to fix one layer without break the other layer.
[quote="DHR"]@helifax
Now is working without the factor in any resolution....i don't know 3D surround, but one single screen works
Download again: [url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix_v2.5.zip[/url]
Reflections on water, water puddles or where is water are wrong.....at night is worst. With the update to The Following they change the reflections to some multi-layer effects on reflections, some are working in 3D and some others are wrong....i still don't catch the formula to fix one layer without break the other layer.[/quote]
Big big thanks;) I will check it out;) hopefully it will work in 3D Surround as well;) If not the correction is simple;) You need to multiply whatever you are adding to the position by "3" ;) I think I can find the shader for that and do it manually if needed;))
Big thanks for the fix and for the reflection explanation;)
Reflections on water, water puddles or where is water are wrong.....at night is worst. With the update to The Following they change the reflections to some multi-layer effects on reflections, some are working in 3D and some others are wrong....i still don't catch the formula to fix one layer without break the other layer.
Big big thanks;) I will check it out;) hopefully it will work in 3D Surround as well;) If not the correction is simple;) You need to multiply whatever you are adding to the position by "3" ;) I think I can find the shader for that and do it manually if needed;))
Big thanks for the fix and for the reflection explanation;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
if you only need to * 3......change the x = 1 for x = 3.....that iniparams is already multiplying the correction formula. I'm using x = 0 when you press for selecting guns and others stuff, so the HUD looks OK.
if you only need to * 3......change the x = 1 for x = 3.....that iniparams is already multiplying the correction formula. I'm using x = 0 when you press for selecting guns and others stuff, so the HUD looks OK.
Big thanks DHR!!! Will test it presently;) I started with Far Cry Primal :))
EDIT:
AWESOME BIG THANKS!! Working perfectly fine on it's own;) I don't need to add the 3 factor;) AWESOME!
Big thanks DHR!!! Will test it presently;) I started with Far Cry Primal :))
EDIT:
AWESOME BIG THANKS!! Working perfectly fine on it's own;) I don't need to add the 3 factor;) AWESOME!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DHR"]@daspwan
Remove the ";" from the run = ... line
[code][Present]
;run = CustomShader3DVision2SBS[/code]
like this:c
[code]run = CustomShader3DVision2SBS[/code]
already do that in 10 dx11 games ,8 games works ,i am using you new fix ini and carefully checked ,it's still not working,so i think it maybe relate to Drive version
already do that in 10 dx11 games ,8 games works ,i am using you new fix ini and carefully checked ,it's still not working,so i think it maybe relate to Drive version
@helifax
Great that works without changing anything.
@daspwan
I don't think is related to driver version....i've tested in the 361.91, 362.00 and the last driver (not the beta is now available). If you want add the ini file here to take a look and tell me what mode do you want to use to set that mode on start. Also remember to disable Nvidia Fake3D (when you disable you press F11, so will go to normal 3Dvision, press again a couple of times F11 again to cycle).
@helifax
Great that works without changing anything.
@daspwan
I don't think is related to driver version....i've tested in the 361.91, 362.00 and the last driver (not the beta is now available). If you want add the ini file here to take a look and tell me what mode do you want to use to set that mode on start. Also remember to disable Nvidia Fake3D (when you disable you press F11, so will go to normal 3Dvision, press again a couple of times F11 again to cycle).
[Constants]
x = 1 // Dont' Change
y = 1 //Enable Disable Chromatic Aberration
z = 1260 //Dynamic Croshair Correction
;w = 0.6
x7 = 5
[KeyChangeMode]
key = F11
; 0 = Regular 3D Vision
; 1 = Reversed 3D Vision
; 2 = Side by Side
; 3 = Reversed Side by Side
; 4 = Top and Bottom
; 5 = Reversed Top and Bottom (i want set this mode on start)
x7 = 2, 3, 4, 5, 0
;x7 = 5
type = cycle
[Present]
run = CustomShader3DVision2SBS
carefully checked ,not CM mode, TAB is sitll not working,already worked on other dx11 game with Exactly the same ini code,
[Constants]
x = 1 // Dont' Change
y = 1 //Enable Disable Chromatic Aberration
z = 1260 //Dynamic Croshair Correction
;w = 0.6
x7 = 5
[KeyChangeMode]
key = F11
; 0 = Regular 3D Vision
; 1 = Reversed 3D Vision
; 2 = Side by Side
; 3 = Reversed Side by Side
; 4 = Top and Bottom
; 5 = Reversed Top and Bottom (i want set this mode on start)
x7 = 2, 3, 4, 5, 0
;x7 = 5
type = cycle
[Present]
run = CustomShader3DVision2SBS
carefully checked ,not CM mode, TAB is sitll not working,already worked on other dx11 game with Exactly the same ini code,
@daspwan
Very strange..if you are using the files shipped in the v2.5 of the fix and remove the ";" from that line, should work. I finish the game in TB mode.
Try uninstall the fix using uninstall.bat, re-install the fix and check again the ini removing the ";".
in my System environment,i think that maybe relate to Drive version?
because the gamma will turn max if i enable 3D in this version
But in any case can you explain what 1260 stands for @1920x1080 and 860 @1280x720 ?
What if I use 1600x900? or 5760x1080? can you please tell me how to obtain the values for these resolutions?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Remove the ";" from the run = ... line
like this:
@helifax
The crosshair is already scaled with the depth buffer and is dynamic, that factor is because in the fixing formula i need to scale to the resolution...i know is there in the constants, but i need to use the frame analysis and i'm too lazy..jejeje.....but now that i look again i think i have the value right there.....i will try later night.
I don't have a formula, but the biggest the resolution the bigger the number....1440p is "1500" for example. I put in the ini to quick change if you are in the 5% of the people that use some strange resolutions (no 1080 or 720).... (it's a joke btw.....the real fact i was too lazy and it's work perfect for 1080 and 720)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Cool thanks;) I'll try some values then to see what I can get there;)) hehehe;)
I noticed a couple of reflections being off during night;) I don't know if you are aware of them;) Should I search the shaders and send them your way? (Don't know what formula you used;)) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Now is working without the factor in any resolution....i don't know 3D surround, but on single screen works
Download again: https://s3.amazonaws.com/dhr/Dying.Light.3Dfix_v2.5.zip
Reflections on water, water puddles or where is water are wrong.....at night is worst. With the update to The Following they change the reflections to some multi-layer effects on reflections, some are working in 3D and some others are wrong....i still don't catch the formula to fix one layer without break the other layer.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Big big thanks;) I will check it out;) hopefully it will work in 3D Surround as well;) If not the correction is simple;) You need to multiply whatever you are adding to the position by "3" ;) I think I can find the shader for that and do it manually if needed;))
Big thanks for the fix and for the reflection explanation;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
EDIT:
AWESOME BIG THANKS!! Working perfectly fine on it's own;) I don't need to add the 3 factor;) AWESOME!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Great that works without changing anything.
@daspwan
I don't think is related to driver version....i've tested in the 361.91, 362.00 and the last driver (not the beta is now available). If you want add the ini file here to take a look and tell me what mode do you want to use to set that mode on start. Also remember to disable Nvidia Fake3D (when you disable you press F11, so will go to normal 3Dvision, press again a couple of times F11 again to cycle).
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
x = 1 // Dont' Change
y = 1 //Enable Disable Chromatic Aberration
z = 1260 //Dynamic Croshair Correction
;w = 0.6
x7 = 5
[KeyChangeMode]
key = F11
; 0 = Regular 3D Vision
; 1 = Reversed 3D Vision
; 2 = Side by Side
; 3 = Reversed Side by Side
; 4 = Top and Bottom
; 5 = Reversed Top and Bottom (i want set this mode on start)
x7 = 2, 3, 4, 5, 0
;x7 = 5
type = cycle
[Present]
run = CustomShader3DVision2SBS
carefully checked ,not CM mode, TAB is sitll not working,already worked on other dx11 game with Exactly the same ini code,
Very strange..if you are using the files shipped in the v2.5 of the fix and remove the ";" from that line, should work. I finish the game in TB mode.
Try uninstall the fix using uninstall.bat, re-install the fix and check again the ini removing the ";".
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Maybe trying to install the driver using DDU....i don't know what else to try.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com