Bioshock: Infinite to have native 3D support
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http://trendygamers.com/2012/02/07/playstation-destination-bioshock-infinite-include-move-support-3d/

Hopefully this means we'll be able to get good 3D results from the PC version as well.
http://trendygamers.com/2012/02/07/playstation-destination-bioshock-infinite-include-move-support-3d/



Hopefully this means we'll be able to get good 3D results from the PC version as well.

#1
Posted 02/07/2012 06:17 PM   
We should, as it appears they are using one of the latest builds of the Unreal engine that has full stereoscopic 3D support.
We should, as it appears they are using one of the latest builds of the Unreal engine that has full stereoscopic 3D support.

#2
Posted 02/07/2012 06:23 PM   
I'm still bitter from the lies from Bioshock 2..... /argh.gif' class='bbc_emoticon' alt=':argh:' />
I'm still bitter from the lies from Bioshock 2..... /argh.gif' class='bbc_emoticon' alt=':argh:' />

#3
Posted 02/07/2012 06:51 PM   
I am hugely sceptical about developer supported 3D in games and have many times stated I wish they wouldnt bother - just concentrate on making their games tweakable like Bethesda with their TES games

but

with some shining and much lauded examples of developer supported games we have seen recently, contrasted with the stink following the rubbish, I think (hope!) there has been enough noise that the devs are taking 3D seriously. Hopefully the devs will also be following ATIs approach by using MTBS3D's rating system as a frame of reference.
I am hugely sceptical about developer supported 3D in games and have many times stated I wish they wouldnt bother - just concentrate on making their games tweakable like Bethesda with their TES games



but



with some shining and much lauded examples of developer supported games we have seen recently, contrasted with the stink following the rubbish, I think (hope!) there has been enough noise that the devs are taking 3D seriously. Hopefully the devs will also be following ATIs approach by using MTBS3D's rating system as a frame of reference.

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#4
Posted 02/07/2012 08:18 PM   
[quote name='andysonofbob' date='07 February 2012 - 12:18 PM' timestamp='1328645922' post='1366551']
I am hugely sceptical about developer supported 3D in games and have many times stated I wish they wouldnt bother - just concentrate on making their games tweakable like Bethesda with their TES games
[/quote]

The logical place to standardize stereoscopic rendering is in the shared render layer - DirectX. Until Microsoft gets that done with Windows 8, we're stuck with ****ty driver solutions such as nvidia's and iz3d's, and ****ty game solutions such as BF3 and Deus Ex.
[quote name='andysonofbob' date='07 February 2012 - 12:18 PM' timestamp='1328645922' post='1366551']

I am hugely sceptical about developer supported 3D in games and have many times stated I wish they wouldnt bother - just concentrate on making their games tweakable like Bethesda with their TES games





The logical place to standardize stereoscopic rendering is in the shared render layer - DirectX. Until Microsoft gets that done with Windows 8, we're stuck with ****ty driver solutions such as nvidia's and iz3d's, and ****ty game solutions such as BF3 and Deus Ex.

#5
Posted 02/07/2012 08:38 PM   
Actually I agree, for instance, Battlefield 3, which I consider the best FPS to date, I never play in 3D... I am not happy with the locked convergence, and find the dirt/blood flick on the camera lens is horrible to view through after taking a hit.

Compared with Bad Company 2, I would play in 3D most of the time.

What is this developer support trend? Why? Is it some sort of protest against the Nvidia pc 3D monopoly?
Actually I agree, for instance, Battlefield 3, which I consider the best FPS to date, I never play in 3D... I am not happy with the locked convergence, and find the dirt/blood flick on the camera lens is horrible to view through after taking a hit.



Compared with Bad Company 2, I would play in 3D most of the time.



What is this developer support trend? Why? Is it some sort of protest against the Nvidia pc 3D monopoly?

#6
Posted 02/07/2012 08:40 PM   
[quote name='CamRaiD' date='07 February 2012 - 12:40 PM' timestamp='1328647251' post='1366556']
What is this developer support trend? Why? Is it some sort of protest against the Nvidia pc 3D monopoly?
[/quote]


Nvidia wants control over the 3D to sell hardware, game devs want control over the 3D for creative reasons and to be compatible with a wider variety of 3D vendors. Developers expressly supporting 3D is great, but the problem is they have no unified API to work with, so their solutions always fight with the drivers and end up sucking. Once DirectX supports standardized stereoscopy in Windows 8, we'll all be better off.
[quote name='CamRaiD' date='07 February 2012 - 12:40 PM' timestamp='1328647251' post='1366556']

What is this developer support trend? Why? Is it some sort of protest against the Nvidia pc 3D monopoly?







Nvidia wants control over the 3D to sell hardware, game devs want control over the 3D for creative reasons and to be compatible with a wider variety of 3D vendors. Developers expressly supporting 3D is great, but the problem is they have no unified API to work with, so their solutions always fight with the drivers and end up sucking. Once DirectX supports standardized stereoscopy in Windows 8, we'll all be better off.

#7
Posted 02/07/2012 08:53 PM   
DX11.1 is gonna be the greatest thing to happen to 3D gaming in a long time.
DX11.1 is gonna be the greatest thing to happen to 3D gaming in a long time.

#8
Posted 02/07/2012 09:01 PM   
[quote name='CamRaiD' date='07 February 2012 - 08:40 PM' timestamp='1328647251' post='1366556']
Actually I agree, for instance, Battlefield 3, which I consider the best FPS to date, I never play in 3D... I am not happy with the locked convergence, and find the dirt/blood flick on the camera lens is horrible to view through after taking a hit.

Compared with Bad Company 2, I would play in 3D most of the time.

What is this developer support trend? Why? Is it some sort of protest against the Nvidia pc 3D monopoly?
[/quote]


You can adjust convergence for 3d in battlefield 3 now.


Dave
[quote name='CamRaiD' date='07 February 2012 - 08:40 PM' timestamp='1328647251' post='1366556']

Actually I agree, for instance, Battlefield 3, which I consider the best FPS to date, I never play in 3D... I am not happy with the locked convergence, and find the dirt/blood flick on the camera lens is horrible to view through after taking a hit.



Compared with Bad Company 2, I would play in 3D most of the time.



What is this developer support trend? Why? Is it some sort of protest against the Nvidia pc 3D monopoly?







You can adjust convergence for 3d in battlefield 3 now.





Dave

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#9
Posted 02/08/2012 08:17 PM   
So much rubbish and nonsense in this thread.

Bottom line is this, only one company has consistently pushed developers to improve stereo 3D over the last 4-5 years: Nvidia.

No API or standard is going to magically change the quality of the actual 3D implementation, that's still on the developers and the situation won't change even with Windows 8.

As much flak as Nvidia takes with the few 3D Vision Ready games that have minor issues or locked Convergence, overall 3D Vision Ready games taken as a whole are far and away the best representations of 3D you will find anywhere today on any platform and far better than the non-3D Vision Ready games taken collectively.


Back on topic, I'm not a fan of the Bioshock series but seeing more games natively support 3D is always welcome.
So much rubbish and nonsense in this thread.



Bottom line is this, only one company has consistently pushed developers to improve stereo 3D over the last 4-5 years: Nvidia.



No API or standard is going to magically change the quality of the actual 3D implementation, that's still on the developers and the situation won't change even with Windows 8.



As much flak as Nvidia takes with the few 3D Vision Ready games that have minor issues or locked Convergence, overall 3D Vision Ready games taken as a whole are far and away the best representations of 3D you will find anywhere today on any platform and far better than the non-3D Vision Ready games taken collectively.





Back on topic, I'm not a fan of the Bioshock series but seeing more games natively support 3D is always welcome.

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#10
Posted 02/08/2012 09:03 PM   
[quote name='supcaj' date='07 February 2012 - 03:53 PM' timestamp='1328648022' post='1366559']
Nvidia wants control over the 3D to sell hardware, game devs want control over the 3D for creative reasons and to be compatible with a wider variety of 3D vendors. Developers expressly supporting 3D is great, but the problem is they have no unified API to work with, so their solutions always fight with the drivers and end up sucking. Once DirectX supports standardized stereoscopy in Windows 8, we'll all be better off.
[/quote]
This is just the usual anti-Nvidia rhetoric from you, unfortunately its nonsense. There's plenty of games that demonstrate devs have total control over stereo rendering and output method to bypass the Nvidia auto stereo driver and use Nvidia's quad buffer stereo mode to output to any non-Nvidia 3D display or format:

Trine 2
Crysis 2
Battlefield 3
Avatar the Game
Deus Ex HR

Probably missed a few in there, but you get the point, there's some great examples of 3D Vision that don't have any issues with API or drivers. If anything we've seen this creates a new problem as it shifts the rendering bottleneck to the game engine for dual camera views, which adversely impacts performance.
[quote name='supcaj' date='07 February 2012 - 03:53 PM' timestamp='1328648022' post='1366559']

Nvidia wants control over the 3D to sell hardware, game devs want control over the 3D for creative reasons and to be compatible with a wider variety of 3D vendors. Developers expressly supporting 3D is great, but the problem is they have no unified API to work with, so their solutions always fight with the drivers and end up sucking. Once DirectX supports standardized stereoscopy in Windows 8, we'll all be better off.



This is just the usual anti-Nvidia rhetoric from you, unfortunately its nonsense. There's plenty of games that demonstrate devs have total control over stereo rendering and output method to bypass the Nvidia auto stereo driver and use Nvidia's quad buffer stereo mode to output to any non-Nvidia 3D display or format:



Trine 2

Crysis 2

Battlefield 3

Avatar the Game

Deus Ex HR



Probably missed a few in there, but you get the point, there's some great examples of 3D Vision that don't have any issues with API or drivers. If anything we've seen this creates a new problem as it shifts the rendering bottleneck to the game engine for dual camera views, which adversely impacts performance.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#11
Posted 02/08/2012 09:09 PM   
[quote name='chiz' date='08 February 2012 - 09:09 PM' timestamp='1328735372' post='1367045']
This is just the usual anti-Nvidia rhetoric from you, unfortunately its nonsense. There's plenty of games that demonstrate devs have total control over stereo rendering and output method to bypass the Nvidia auto stereo driver and use Nvidia's quad buffer stereo mode to output to any non-Nvidia 3D display or format:

Trine 2
Crysis 2
Battlefield 3
Avatar the Game
Deus Ex HR

Probably missed a few in there, but you get the point, there's some great examples of 3D Vision that don't have any issues with API or drivers. If anything we've seen this creates a new problem as it shifts the rendering bottleneck to the game engine for dual camera views, which adversely impacts performance.
[/quote]

You probably don't wont to put Deus Ex HR in there, shocking '3d' (if you can even call it that).
[quote name='chiz' date='08 February 2012 - 09:09 PM' timestamp='1328735372' post='1367045']

This is just the usual anti-Nvidia rhetoric from you, unfortunately its nonsense. There's plenty of games that demonstrate devs have total control over stereo rendering and output method to bypass the Nvidia auto stereo driver and use Nvidia's quad buffer stereo mode to output to any non-Nvidia 3D display or format:



Trine 2

Crysis 2

Battlefield 3

Avatar the Game

Deus Ex HR



Probably missed a few in there, but you get the point, there's some great examples of 3D Vision that don't have any issues with API or drivers. If anything we've seen this creates a new problem as it shifts the rendering bottleneck to the game engine for dual camera views, which adversely impacts performance.





You probably don't wont to put Deus Ex HR in there, shocking '3d' (if you can even call it that).
#12
Posted 02/08/2012 09:13 PM   
[quote name='Suntory_Times' date='08 February 2012 - 04:13 PM' timestamp='1328735605' post='1367047']
You probably don't wont to put Deus Ex HR in there, shocking '3d' (if you can even call it that).
[/quote]
Its inclusion in that list is not meant to imply great 3D visuals, just the point you can have native 3D without any conflict with Nvidia API or drivers. Again, the quality of the 3D implementation is still the responsibility of the dev, this has always been the case and will not magically change with DX11.1 and a standard API with quad buffer stereo support.
[quote name='Suntory_Times' date='08 February 2012 - 04:13 PM' timestamp='1328735605' post='1367047']

You probably don't wont to put Deus Ex HR in there, shocking '3d' (if you can even call it that).



Its inclusion in that list is not meant to imply great 3D visuals, just the point you can have native 3D without any conflict with Nvidia API or drivers. Again, the quality of the 3D implementation is still the responsibility of the dev, this has always been the case and will not magically change with DX11.1 and a standard API with quad buffer stereo support.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#13
Posted 02/08/2012 09:27 PM   
I believe that Deus Ex HR suffered from interference of the nvidia heuristics. Rajko was attempting to get nvidia not to duplicate the non-square rendertarget for shadows.
In the end soft shadows don't work well in 3D and should be disabled in 3D Vision guide maybe because some driver interference or maybe because it just doesn't work.

It is very hard to mix ADS with normal first person ans well as third person with a single depth and convergence setting.

I found some decent 3D settnigs by changing depth and convergence in the registry as the limited range configurable in-game is not a lot of depth.
I believe that Deus Ex HR suffered from interference of the nvidia heuristics. Rajko was attempting to get nvidia not to duplicate the non-square rendertarget for shadows.

In the end soft shadows don't work well in 3D and should be disabled in 3D Vision guide maybe because some driver interference or maybe because it just doesn't work.



It is very hard to mix ADS with normal first person ans well as third person with a single depth and convergence setting.



I found some decent 3D settnigs by changing depth and convergence in the registry as the limited range configurable in-game is not a lot of depth.

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#14
Posted 02/08/2012 10:58 PM   
[quote name='Flugan' date='08 February 2012 - 05:58 PM' timestamp='1328741916' post='1367093']
I believe that Deus Ex HR suffered from interference of the nvidia heuristics. Rajko was attempting to get nvidia not to duplicate the non-square rendertarget for shadows.
In the end soft shadows don't work well in 3D and should be disabled in 3D Vision guide maybe because some driver interference or maybe because it just doesn't work.

It is very hard to mix ADS with normal first person ans well as third person with a single depth and convergence setting.

I found some decent 3D settnigs by changing depth and convergence in the registry as the limited range configurable in-game is not a lot of depth.
[/quote]
The problems he ran into were using Nvidia's auto-stereo driver using unofficial workarounds. That was before the official patch by Eidos/Nixxes, which just uses Nvidia's quad buffer stereo mode as output direct from the game engine. In this case the driver heuristics are bypassed so the dev would need to create the stereo textures themselves (which they don't for some things like point lights). The game has issues in 3D but by no fault of Nvidia's, as the same problems are there with AMD HD3D as well.
[quote name='Flugan' date='08 February 2012 - 05:58 PM' timestamp='1328741916' post='1367093']

I believe that Deus Ex HR suffered from interference of the nvidia heuristics. Rajko was attempting to get nvidia not to duplicate the non-square rendertarget for shadows.

In the end soft shadows don't work well in 3D and should be disabled in 3D Vision guide maybe because some driver interference or maybe because it just doesn't work.



It is very hard to mix ADS with normal first person ans well as third person with a single depth and convergence setting.



I found some decent 3D settnigs by changing depth and convergence in the registry as the limited range configurable in-game is not a lot of depth.



The problems he ran into were using Nvidia's auto-stereo driver using unofficial workarounds. That was before the official patch by Eidos/Nixxes, which just uses Nvidia's quad buffer stereo mode as output direct from the game engine. In this case the driver heuristics are bypassed so the dev would need to create the stereo textures themselves (which they don't for some things like point lights). The game has issues in 3D but by no fault of Nvidia's, as the same problems are there with AMD HD3D as well.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#15
Posted 02/08/2012 11:19 PM   
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