Could NVIDIA make the mouse cursor in 3D as well please?
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[quote name='tritosine' date='20 November 2010 - 12:39 PM' timestamp='1290256771' post='1149274']
Jenson, first things first, lets do the registry preset thing. /wink.gif' class='bbc_emoticon' alt=';)' />
[/quote]

I finally tried it. I set the StereoSeparation value in the registry to 90 from 5 and it DID NOT appear in real time during gameplay. I had to alt-tab out of the game and then alt-tab back in for the change to take place.

*sigh*
[quote name='tritosine' date='20 November 2010 - 12:39 PM' timestamp='1290256771' post='1149274']

Jenson, first things first, lets do the registry preset thing. /wink.gif' class='bbc_emoticon' alt=';)' />





I finally tried it. I set the StereoSeparation value in the registry to 90 from 5 and it DID NOT appear in real time during gameplay. I had to alt-tab out of the game and then alt-tab back in for the change to take place.



*sigh*

#16
Posted 11/22/2010 06:29 AM   
[quote name='ERP' date='20 November 2010 - 03:09 AM' timestamp='1290222593' post='1149155']
It's a lot harder to build a 3d mouse cursor than a crosshairs.
Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.
[/quote]

If we can change the X,Y of the 3D crosshair then we can align it with the x,y of the mouse cursor.

This should be easy I would think. They already have a routine in place that checks for depth.

I wish NVIDIA would FINISH what they started.

I would love to help them but I don't know C++, i only know vb.net & C#
[quote name='ERP' date='20 November 2010 - 03:09 AM' timestamp='1290222593' post='1149155']

It's a lot harder to build a 3d mouse cursor than a crosshairs.

Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.





If we can change the X,Y of the 3D crosshair then we can align it with the x,y of the mouse cursor.



This should be easy I would think. They already have a routine in place that checks for depth.



I wish NVIDIA would FINISH what they started.



I would love to help them but I don't know C++, i only know vb.net & C#

#17
Posted 11/22/2010 06:30 AM   
[quote name='ERP' date='20 November 2010 - 03:09 AM' timestamp='1290222593' post='1149155']
It's a lot harder to build a 3d mouse cursor than a crosshairs.
Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.
[/quote]

If we can change the X,Y of the 3D crosshair then we can align it with the x,y of the mouse cursor.

This should be easy I would think. They already have a routine in place that checks for depth.

I wish NVIDIA would FINISH what they started.

I would love to help them but I don't know C++, i only know vb.net & C#
[quote name='ERP' date='20 November 2010 - 03:09 AM' timestamp='1290222593' post='1149155']

It's a lot harder to build a 3d mouse cursor than a crosshairs.

Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.





If we can change the X,Y of the 3D crosshair then we can align it with the x,y of the mouse cursor.



This should be easy I would think. They already have a routine in place that checks for depth.



I wish NVIDIA would FINISH what they started.



I would love to help them but I don't know C++, i only know vb.net & C#

#18
Posted 11/22/2010 06:30 AM   
Like ERP said, most games do their own pointers and hide the Windows pointer. That means the game itself has to do the 3D drawing of the cursor. You're right in saying that it can be done, it just can't be done by NVIDIA.
Like ERP said, most games do their own pointers and hide the Windows pointer. That means the game itself has to do the 3D drawing of the cursor. You're right in saying that it can be done, it just can't be done by NVIDIA.

#19
Posted 11/23/2010 03:43 AM   
Like ERP said, most games do their own pointers and hide the Windows pointer. That means the game itself has to do the 3D drawing of the cursor. You're right in saying that it can be done, it just can't be done by NVIDIA.
Like ERP said, most games do their own pointers and hide the Windows pointer. That means the game itself has to do the 3D drawing of the cursor. You're right in saying that it can be done, it just can't be done by NVIDIA.

#20
Posted 11/23/2010 03:43 AM   
[quote name='Zloth' date='23 November 2010 - 03:43 AM' timestamp='1290483801' post='1150283']
Like ERP said, most games do their own pointers and hide the Windows pointer. That means the game itself has to do the 3D drawing of the cursor. You're right in saying that it can be done, it just can't be done by NVIDIA.
[/quote]

Yes NVIDIA wouldn't be responsible for removing the image that is rendered as a cursor in the game.

But it's possible to find the .CUR files for a lot of games and delete or replace it, then in game you won't see a mouse cursor at all which makes room for the 3D mouse cursor NVIDIA could make. In Dragon age for example it's possible. I found the .CUR files and replaced them with my own which were 1 pixel red dot images.

On a side note I think it was possible to set the X,Y coords of the current 3d crosshair. Technically you could feed it the X,Y coords of the mouse in realtime and it should act like a 3d mouse cursor with depth and everything. At one time these X,Y coords were in the registry in earlier builds.
[quote name='Zloth' date='23 November 2010 - 03:43 AM' timestamp='1290483801' post='1150283']

Like ERP said, most games do their own pointers and hide the Windows pointer. That means the game itself has to do the 3D drawing of the cursor. You're right in saying that it can be done, it just can't be done by NVIDIA.





Yes NVIDIA wouldn't be responsible for removing the image that is rendered as a cursor in the game.



But it's possible to find the .CUR files for a lot of games and delete or replace it, then in game you won't see a mouse cursor at all which makes room for the 3D mouse cursor NVIDIA could make. In Dragon age for example it's possible. I found the .CUR files and replaced them with my own which were 1 pixel red dot images.



On a side note I think it was possible to set the X,Y coords of the current 3d crosshair. Technically you could feed it the X,Y coords of the mouse in realtime and it should act like a 3d mouse cursor with depth and everything. At one time these X,Y coords were in the registry in earlier builds.

#21
Posted 11/23/2010 06:47 AM   
[quote name='Zloth' date='23 November 2010 - 03:43 AM' timestamp='1290483801' post='1150283']
Like ERP said, most games do their own pointers and hide the Windows pointer. That means the game itself has to do the 3D drawing of the cursor. You're right in saying that it can be done, it just can't be done by NVIDIA.
[/quote]

Yes NVIDIA wouldn't be responsible for removing the image that is rendered as a cursor in the game.

But it's possible to find the .CUR files for a lot of games and delete or replace it, then in game you won't see a mouse cursor at all which makes room for the 3D mouse cursor NVIDIA could make. In Dragon age for example it's possible. I found the .CUR files and replaced them with my own which were 1 pixel red dot images.

On a side note I think it was possible to set the X,Y coords of the current 3d crosshair. Technically you could feed it the X,Y coords of the mouse in realtime and it should act like a 3d mouse cursor with depth and everything. At one time these X,Y coords were in the registry in earlier builds.
[quote name='Zloth' date='23 November 2010 - 03:43 AM' timestamp='1290483801' post='1150283']

Like ERP said, most games do their own pointers and hide the Windows pointer. That means the game itself has to do the 3D drawing of the cursor. You're right in saying that it can be done, it just can't be done by NVIDIA.





Yes NVIDIA wouldn't be responsible for removing the image that is rendered as a cursor in the game.



But it's possible to find the .CUR files for a lot of games and delete or replace it, then in game you won't see a mouse cursor at all which makes room for the 3D mouse cursor NVIDIA could make. In Dragon age for example it's possible. I found the .CUR files and replaced them with my own which were 1 pixel red dot images.



On a side note I think it was possible to set the X,Y coords of the current 3d crosshair. Technically you could feed it the X,Y coords of the mouse in realtime and it should act like a 3d mouse cursor with depth and everything. At one time these X,Y coords were in the registry in earlier builds.

#22
Posted 11/23/2010 06:47 AM   
[quote name='jenson' date='22 November 2010 - 10:47 PM' timestamp='1290494828' post='1150326']
Yes NVIDIA wouldn't be responsible for removing the image that is rendered as a cursor in the game.

But it's possible to find the .CUR files for a lot of games and delete or replace it, then in game you won't see a mouse cursor at all which makes room for the 3D mouse cursor NVIDIA could make. In Dragon age for example it's possible. I found the .CUR files and replaced them with my own which were 1 pixel red dot images.

On a side note I think it was possible to set the X,Y coords of the current 3d crosshair. Technically you could feed it the X,Y coords of the mouse in realtime and it should act like a 3d mouse cursor with depth and everything. At one time these X,Y coords were in the registry in earlier builds.
[/quote]

Replacing the graphic the game is using for the mouse cursor is very different than replacing the mouse cursor with your own rendering.
[quote name='jenson' date='22 November 2010 - 10:47 PM' timestamp='1290494828' post='1150326']

Yes NVIDIA wouldn't be responsible for removing the image that is rendered as a cursor in the game.



But it's possible to find the .CUR files for a lot of games and delete or replace it, then in game you won't see a mouse cursor at all which makes room for the 3D mouse cursor NVIDIA could make. In Dragon age for example it's possible. I found the .CUR files and replaced them with my own which were 1 pixel red dot images.



On a side note I think it was possible to set the X,Y coords of the current 3d crosshair. Technically you could feed it the X,Y coords of the mouse in realtime and it should act like a 3d mouse cursor with depth and everything. At one time these X,Y coords were in the registry in earlier builds.





Replacing the graphic the game is using for the mouse cursor is very different than replacing the mouse cursor with your own rendering.
#23
Posted 11/23/2010 05:34 PM   
[quote name='jenson' date='22 November 2010 - 10:47 PM' timestamp='1290494828' post='1150326']
Yes NVIDIA wouldn't be responsible for removing the image that is rendered as a cursor in the game.

But it's possible to find the .CUR files for a lot of games and delete or replace it, then in game you won't see a mouse cursor at all which makes room for the 3D mouse cursor NVIDIA could make. In Dragon age for example it's possible. I found the .CUR files and replaced them with my own which were 1 pixel red dot images.

On a side note I think it was possible to set the X,Y coords of the current 3d crosshair. Technically you could feed it the X,Y coords of the mouse in realtime and it should act like a 3d mouse cursor with depth and everything. At one time these X,Y coords were in the registry in earlier builds.
[/quote]

Replacing the graphic the game is using for the mouse cursor is very different than replacing the mouse cursor with your own rendering.
[quote name='jenson' date='22 November 2010 - 10:47 PM' timestamp='1290494828' post='1150326']

Yes NVIDIA wouldn't be responsible for removing the image that is rendered as a cursor in the game.



But it's possible to find the .CUR files for a lot of games and delete or replace it, then in game you won't see a mouse cursor at all which makes room for the 3D mouse cursor NVIDIA could make. In Dragon age for example it's possible. I found the .CUR files and replaced them with my own which were 1 pixel red dot images.



On a side note I think it was possible to set the X,Y coords of the current 3d crosshair. Technically you could feed it the X,Y coords of the mouse in realtime and it should act like a 3d mouse cursor with depth and everything. At one time these X,Y coords were in the registry in earlier builds.





Replacing the graphic the game is using for the mouse cursor is very different than replacing the mouse cursor with your own rendering.
#24
Posted 11/23/2010 05:34 PM   
[quote name='ERP' date='23 November 2010 - 05:34 PM' timestamp='1290533680' post='1150524']
Replacing the graphic the game is using for the mouse cursor is very different than replacing the mouse cursor with your own rendering.
[/quote]

Yes exactly.

Like I said you would have to adjust the X,Y of the current 3D crosshair to the X,Y of the mouse cursor. This is possible.

Simply said, instead of a static 3D crosshair just tie it to the movement of the mouse cursor.

NVIDIA could do this and I would love them for it.
[quote name='ERP' date='23 November 2010 - 05:34 PM' timestamp='1290533680' post='1150524']

Replacing the graphic the game is using for the mouse cursor is very different than replacing the mouse cursor with your own rendering.





Yes exactly.



Like I said you would have to adjust the X,Y of the current 3D crosshair to the X,Y of the mouse cursor. This is possible.



Simply said, instead of a static 3D crosshair just tie it to the movement of the mouse cursor.



NVIDIA could do this and I would love them for it.

#25
Posted 11/23/2010 06:31 PM   
[quote name='ERP' date='23 November 2010 - 05:34 PM' timestamp='1290533680' post='1150524']
Replacing the graphic the game is using for the mouse cursor is very different than replacing the mouse cursor with your own rendering.
[/quote]

Yes exactly.

Like I said you would have to adjust the X,Y of the current 3D crosshair to the X,Y of the mouse cursor. This is possible.

Simply said, instead of a static 3D crosshair just tie it to the movement of the mouse cursor.

NVIDIA could do this and I would love them for it.
[quote name='ERP' date='23 November 2010 - 05:34 PM' timestamp='1290533680' post='1150524']

Replacing the graphic the game is using for the mouse cursor is very different than replacing the mouse cursor with your own rendering.





Yes exactly.



Like I said you would have to adjust the X,Y of the current 3D crosshair to the X,Y of the mouse cursor. This is possible.



Simply said, instead of a static 3D crosshair just tie it to the movement of the mouse cursor.



NVIDIA could do this and I would love them for it.

#26
Posted 11/23/2010 06:31 PM   
[quote name='jenson' date='23 November 2010 - 10:31 AM' timestamp='1290537105' post='1150550']
Yes exactly.

Like I said you would have to adjust the X,Y of the current 3D crosshair to the X,Y of the mouse cursor. This is possible.

Simply said, instead of a static 3D crosshair just tie it to the movement of the mouse cursor.

NVIDIA could do this and I would love them for it.
[/quote]

And like I said there is no game independant way to know the X/Y of the mouse cursor.
I guess NVidia could try and identify the mouse cursor during rendering, but I'd be surprised if it could be done reliably.
[quote name='jenson' date='23 November 2010 - 10:31 AM' timestamp='1290537105' post='1150550']

Yes exactly.



Like I said you would have to adjust the X,Y of the current 3D crosshair to the X,Y of the mouse cursor. This is possible.



Simply said, instead of a static 3D crosshair just tie it to the movement of the mouse cursor.



NVIDIA could do this and I would love them for it.





And like I said there is no game independant way to know the X/Y of the mouse cursor.

I guess NVidia could try and identify the mouse cursor during rendering, but I'd be surprised if it could be done reliably.
#27
Posted 11/23/2010 07:01 PM   
[quote name='jenson' date='23 November 2010 - 10:31 AM' timestamp='1290537105' post='1150550']
Yes exactly.

Like I said you would have to adjust the X,Y of the current 3D crosshair to the X,Y of the mouse cursor. This is possible.

Simply said, instead of a static 3D crosshair just tie it to the movement of the mouse cursor.

NVIDIA could do this and I would love them for it.
[/quote]

And like I said there is no game independant way to know the X/Y of the mouse cursor.
I guess NVidia could try and identify the mouse cursor during rendering, but I'd be surprised if it could be done reliably.
[quote name='jenson' date='23 November 2010 - 10:31 AM' timestamp='1290537105' post='1150550']

Yes exactly.



Like I said you would have to adjust the X,Y of the current 3D crosshair to the X,Y of the mouse cursor. This is possible.



Simply said, instead of a static 3D crosshair just tie it to the movement of the mouse cursor.



NVIDIA could do this and I would love them for it.





And like I said there is no game independant way to know the X/Y of the mouse cursor.

I guess NVidia could try and identify the mouse cursor during rendering, but I'd be surprised if it could be done reliably.
#28
Posted 11/23/2010 07:01 PM   
[quote name='ERP' date='23 November 2010 - 07:01 PM' timestamp='1290538889' post='1150572']
And like I said there is no game independant way to know the X/Y of the mouse cursor.
I guess NVidia could try and identify the mouse cursor during rendering, but I'd be surprised if it could be done reliably.
[/quote]

Hmmm this is assuming the X,Y of the windows mouse cursor is different from the location of the in game mouse cursor. In that case saving an offset would be in order.

I wouldn't mind doing all the work if NVIDIA would provide an NVAPI COM DLL for VB.nET or C# .. Of course the NVAPI would have to give me control over basic functions of the 3d crosshair.
[quote name='ERP' date='23 November 2010 - 07:01 PM' timestamp='1290538889' post='1150572']

And like I said there is no game independant way to know the X/Y of the mouse cursor.

I guess NVidia could try and identify the mouse cursor during rendering, but I'd be surprised if it could be done reliably.





Hmmm this is assuming the X,Y of the windows mouse cursor is different from the location of the in game mouse cursor. In that case saving an offset would be in order.



I wouldn't mind doing all the work if NVIDIA would provide an NVAPI COM DLL for VB.nET or C# .. Of course the NVAPI would have to give me control over basic functions of the 3d crosshair.

#29
Posted 11/23/2010 11:24 PM   
[quote name='ERP' date='23 November 2010 - 07:01 PM' timestamp='1290538889' post='1150572']
And like I said there is no game independant way to know the X/Y of the mouse cursor.
I guess NVidia could try and identify the mouse cursor during rendering, but I'd be surprised if it could be done reliably.
[/quote]

Hmmm this is assuming the X,Y of the windows mouse cursor is different from the location of the in game mouse cursor. In that case saving an offset would be in order.

I wouldn't mind doing all the work if NVIDIA would provide an NVAPI COM DLL for VB.nET or C# .. Of course the NVAPI would have to give me control over basic functions of the 3d crosshair.
[quote name='ERP' date='23 November 2010 - 07:01 PM' timestamp='1290538889' post='1150572']

And like I said there is no game independant way to know the X/Y of the mouse cursor.

I guess NVidia could try and identify the mouse cursor during rendering, but I'd be surprised if it could be done reliably.





Hmmm this is assuming the X,Y of the windows mouse cursor is different from the location of the in game mouse cursor. In that case saving an offset would be in order.



I wouldn't mind doing all the work if NVIDIA would provide an NVAPI COM DLL for VB.nET or C# .. Of course the NVAPI would have to give me control over basic functions of the 3d crosshair.

#30
Posted 11/23/2010 11:24 PM   
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