Can anyone please confirm whether superdepth 3D works with any 3D vision monitor or only on monitors that support sbs and/or tab inputs?
Also, does superdepth 3D work on triple monitor or surround setups?
Thanks
[quote="g-coded"]First of all, thank you BlueSkyDefender for making this. I saw the Doom screenshots and decided to finally try this out(thought it would be more complicated to set up). I am now able to play Doom in 3d(not enough gpu power for Helifax's fix). I agree with Conan481's comment on the 'bottom half blow out', feels like I'm stuck crouching.
I then decided to try GTA V, and noticed something odd. When driving in 1st person mode, the windshield affects the 3d image. Looking forward (through the windshield), everything is in 2d, while in a convertible the sides show a 3d image. I decided to shoot out the windshield, and where the glass was gone it then rendered a 3d image. I don't know if this is even possible to fix, just wondering if anyone else had noticed it.[/quote]
This happens because GTAV treats car windows as a solid wall. If you go to Depth Map mode you can see Cars Dashboard in 3D but, Once you look at the window you will notice the window to not be transparent. If you destroy the cars windshield you are basically moving that object from the car.
IT really depends on how a game treats its glass primitive........
g-coded said:First of all, thank you BlueSkyDefender for making this. I saw the Doom screenshots and decided to finally try this out(thought it would be more complicated to set up). I am now able to play Doom in 3d(not enough gpu power for Helifax's fix). I agree with Conan481's comment on the 'bottom half blow out', feels like I'm stuck crouching.
I then decided to try GTA V, and noticed something odd. When driving in 1st person mode, the windshield affects the 3d image. Looking forward (through the windshield), everything is in 2d, while in a convertible the sides show a 3d image. I decided to shoot out the windshield, and where the glass was gone it then rendered a 3d image. I don't know if this is even possible to fix, just wondering if anyone else had noticed it.
This happens because GTAV treats car windows as a solid wall. If you go to Depth Map mode you can see Cars Dashboard in 3D but, Once you look at the window you will notice the window to not be transparent. If you destroy the cars windshield you are basically moving that object from the car.
IT really depends on how a game treats its glass primitive........
[quote="masterotaku"]A bit late, but...
[quote="helifax"]
I am also very happy, because now I can finally stop doing any Geometry 3D fixes since we have this awesome tool ;) [/quote]
You are probably joking, but just in case: nope nope nope nope nope!
In my opinion, fake 3D is useless (and ugly) and I'll always prefer higher Hz and fps in 2D over it.
Real 3D >>>>>>>>>>>>>>>>>>>>>> 2D >>>>>>> Fake 3D[/quote]
That's ok. Nothing wrong with your opinion. No one will force you to try it. Hell you don't even need to like it. But, when your in situation and you have no other options for 3D. You may be more flexible then.
I am planing on moving away from Nvidia GPUs because I hate the feeling of being tied to one system just for 3D. Now with DX 12 coming around and Nvidia relaying on CM mode more and more. IT looks like they too got tired of fixing games for 3D vision.
Fixing games for 3D vision is hard work. No company would want to invest in a system that brings them little in return.
With Nvidia Heavy reliance on Single Pass Stereo for VR I am stating to think the devs at nvidia are on the same page as I.
I am also very happy, because now I can finally stop doing any Geometry 3D fixes since we have this awesome tool ;)
You are probably joking, but just in case: nope nope nope nope nope!
In my opinion, fake 3D is useless (and ugly) and I'll always prefer higher Hz and fps in 2D over it.
Real 3D >>>>>>>>>>>>>>>>>>>>>> 2D >>>>>>> Fake 3D
That's ok. Nothing wrong with your opinion. No one will force you to try it. Hell you don't even need to like it. But, when your in situation and you have no other options for 3D. You may be more flexible then.
I am planing on moving away from Nvidia GPUs because I hate the feeling of being tied to one system just for 3D. Now with DX 12 coming around and Nvidia relaying on CM mode more and more. IT looks like they too got tired of fixing games for 3D vision.
Fixing games for 3D vision is hard work. No company would want to invest in a system that brings them little in return.
With Nvidia Heavy reliance on Single Pass Stereo for VR I am stating to think the devs at nvidia are on the same page as I.
[quote="BlueSkyDefender"]
That's ok. Nothing wrong with your opinion. No one will force you to try it. Hell you don't even need to like it. But, when your in situation and you have no other options for 3D. You may be more flexible then.
[/quote]
I have tried CM mode once or twice (no more than a few minutes, I confess), and it's jarring for me. However, I see how some things about it are good and can make people want to use it. I think it depends on the expectations and what people are used to.
For example, I have played 99.9999% of the time in real 3D, so I expect perfect geometry and use even more depth than the normal 100% of my monitor, but I can understand if a few shaders were impossible to fix perfectly or had to be disabled. However, with fake 3D it's the other way around. There aren't shader problems (IIRC), but there are geometry errors and haloing can appear (hey, I've seen SuperDepth 3D screenshots and it's really good about not having haloing).
I think I'll use SuperDepth 3D if I find a game that is capped at 60fps and there is no way to make it run in 3D or it's totally broken and I don't know how to fix it (I also want to see how it handles high separation). I wonder how it will run with PCSX2 or PS1 emulators, for example.
Late edit: realised that I can't use it because I use the normal 3D Vision.
BlueSkyDefender said:
That's ok. Nothing wrong with your opinion. No one will force you to try it. Hell you don't even need to like it. But, when your in situation and you have no other options for 3D. You may be more flexible then.
I have tried CM mode once or twice (no more than a few minutes, I confess), and it's jarring for me. However, I see how some things about it are good and can make people want to use it. I think it depends on the expectations and what people are used to.
For example, I have played 99.9999% of the time in real 3D, so I expect perfect geometry and use even more depth than the normal 100% of my monitor, but I can understand if a few shaders were impossible to fix perfectly or had to be disabled. However, with fake 3D it's the other way around. There aren't shader problems (IIRC), but there are geometry errors and haloing can appear (hey, I've seen SuperDepth 3D screenshots and it's really good about not having haloing).
I think I'll use SuperDepth 3D if I find a game that is capped at 60fps and there is no way to make it run in 3D or it's totally broken and I don't know how to fix it (I also want to see how it handles high separation). I wonder how it will run with PCSX2 or PS1 emulators, for example.
Late edit: realised that I can't use it because I use the normal 3D Vision.
[quote="masterotaku"][quote="BlueSkyDefender"]
That's ok. Nothing wrong with your opinion. No one will force you to try it. Hell you don't even need to like it. But, when your in situation and you have no other options for 3D. You may be more flexible then.
[/quote]
I have tried CM mode once or twice (no more than a few minutes, I confess), and it's jarring for me. However, I see how some things about it are good and can make people want to use it. I think it depends on the expectations and what people are used to.
For example, I have played 99.9999% of the time in real 3D, so I expect perfect geometry and use even more depth than the normal 100% of my monitor, but I can understand if a few shaders were impossible to fix perfectly or had to be disabled. However, with fake 3D it's the other way around. There aren't shader problems (IIRC), but there are geometry errors and haloing can appear (hey, I've seen SuperDepth 3D screenshots and it's really good about not having haloing).
I think I'll use SuperDepth 3D if I find a game that is capped at 60fps and there is no way to make it run in 3D or it's totally broken and I don't know how to fix it (I also want to see how it handles high separation). I wonder how it will run with PCSX2 or PS1 emulators, for example.
Late edit: realised that I can't use it because I use the normal 3D Vision.[/quote]
You can try it with my wrapper for OpenGL games. This way, it will give you an idea of what it can do;)
There are a few games that I have updated to use SuperDepth3D with as well;) - and is a full solution.
BlueSkyDefender said:
That's ok. Nothing wrong with your opinion. No one will force you to try it. Hell you don't even need to like it. But, when your in situation and you have no other options for 3D. You may be more flexible then.
I have tried CM mode once or twice (no more than a few minutes, I confess), and it's jarring for me. However, I see how some things about it are good and can make people want to use it. I think it depends on the expectations and what people are used to.
For example, I have played 99.9999% of the time in real 3D, so I expect perfect geometry and use even more depth than the normal 100% of my monitor, but I can understand if a few shaders were impossible to fix perfectly or had to be disabled. However, with fake 3D it's the other way around. There aren't shader problems (IIRC), but there are geometry errors and haloing can appear (hey, I've seen SuperDepth 3D screenshots and it's really good about not having haloing).
I think I'll use SuperDepth 3D if I find a game that is capped at 60fps and there is no way to make it run in 3D or it's totally broken and I don't know how to fix it (I also want to see how it handles high separation). I wonder how it will run with PCSX2 or PS1 emulators, for example.
Late edit: realised that I can't use it because I use the normal 3D Vision.
You can try it with my wrapper for OpenGL games. This way, it will give you an idea of what it can do;)
There are a few games that I have updated to use SuperDepth3D with as well;) - and is a full solution.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Yupp, I still believe we should add support for it in DX11 and DX9 for [color="green"] NORMAL 3D VISION READY[/color] displays.
I know what needs to be DONE in order for this to work in 3D Vision BUT, I don't know how 3DMigoto works inside in order to do it. Is not more than a few (possibly) hours of effort.
Actually, we don't even need 3DMigoto code to do it, but a "bare" DX9/D11 wrapper. It would be nice though, to integrate it inside as "an alternative path".
Again, if either bo3b or DSS (or anyone else) is interested in doing this, let me know. I can help with it;) (but lack all the DX11 API knowledge to do it. Sure, I could learn but that will take a lot more time.)
Yupp, I still believe we should add support for it in DX11 and DX9 for NORMAL 3D VISION READY displays.
I know what needs to be DONE in order for this to work in 3D Vision BUT, I don't know how 3DMigoto works inside in order to do it. Is not more than a few (possibly) hours of effort.
Actually, we don't even need 3DMigoto code to do it, but a "bare" DX9/D11 wrapper. It would be nice though, to integrate it inside as "an alternative path".
Again, if either bo3b or DSS (or anyone else) is interested in doing this, let me know. I can help with it;) (but lack all the DX11 API knowledge to do it. Sure, I could learn but that will take a lot more time.)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Yupp, I still believe we should add support for it in DX11 and DX9 for [color="green"] NORMAL 3D VISION READY[/color] displays.
I know what needs to be DONE in order for this to work in 3D Vision BUT, I don't know how 3DMigoto works inside in order to do it. Is not more than a few (possibly) hours of effort.
Actually, we don't even need 3DMigoto code to do it, but a "bare" DX9/D11 wrapper. It would be nice though, to integrate it inside as "an alternative path".
Again, if either bo3b or DSS (or anyone else) is interested in doing this, let me know. I can help with it;) (but lack all the DX11 API knowledge to do it. Sure, I could learn but that will take a lot more time.)[/quote]
Would that make the 3D Vision glasses shutter so we can use the shader on 3D Vision monitors without the performance hit of dual rendering?
helifax said:Yupp, I still believe we should add support for it in DX11 and DX9 for NORMAL 3D VISION READY displays.
I know what needs to be DONE in order for this to work in 3D Vision BUT, I don't know how 3DMigoto works inside in order to do it. Is not more than a few (possibly) hours of effort.
Actually, we don't even need 3DMigoto code to do it, but a "bare" DX9/D11 wrapper. It would be nice though, to integrate it inside as "an alternative path".
Again, if either bo3b or DSS (or anyone else) is interested in doing this, let me know. I can help with it;) (but lack all the DX11 API knowledge to do it. Sure, I could learn but that will take a lot more time.)
Would that make the 3D Vision glasses shutter so we can use the shader on 3D Vision monitors without the performance hit of dual rendering?
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
^^^ I would love to see this migrate to 3D Vision monitors. Would be fantastic new life to 3D Vision for those games that don't work properly in stereo and a fix is unlikely (here's looking at you Arkham Knight).
^^^ I would love to see this migrate to 3D Vision monitors. Would be fantastic new life to 3D Vision for those games that don't work properly in stereo and a fix is unlikely (here's looking at you Arkham Knight).
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
[quote="SnickerSnack"]^^^ I would love to see this migrate to 3D Vision monitors. Would be fantastic new life to 3D Vision for those games that don't work properly in stereo and a fix is unlikely (here's looking at you Arkham Knight). [/quote]
+ 1
SnickerSnack said:^^^ I would love to see this migrate to 3D Vision monitors. Would be fantastic new life to 3D Vision for those games that don't work properly in stereo and a fix is unlikely (here's looking at you Arkham Knight).
+ 1
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
[quote="SubjectBucko"]Does Superdepth 3D support surround triple screen setups with supported displays?[/quote]
You keep asking about it but if you just read a few posts around this page you will see that it currently doesn't work with DirectX!
IF you use my wrapper for OpenGL games where I already coded it to work. Then yes it will work in 3D Surround.
See here:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4973480/#4973480
SubjectBucko said:Does Superdepth 3D support surround triple screen setups with supported displays?
You keep asking about it but if you just read a few posts around this page you will see that it currently doesn't work with DirectX!
IF you use my wrapper for OpenGL games where I already coded it to work. Then yes it will work in 3D Surround.
See here:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4973480/#4973480
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="SubjectBucko"]Does Superdepth 3D support surround triple screen setups with supported displays?[/quote]
You keep asking about it but if you just read a few posts around this page you will see that it currently doesn't work with DirectX!
IF you use my wrapper for OpenGL games where I already coded it to work. Then yes it will work in 3D Surround.
See here:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4973480/#4973480[/quote]
Thank you for the reply. I have used your own Wolfenstein fix. You say it does not work with Direct X titles but I have read about Superdepth 3D use in many direct X titles such as Dx11 Quantum break and GTA 5.
I am still not sure what hardware is needed to use Superdepth, and have never used 3D vision on a TV before. All my experience is with using 120hz 3D vision pc monitors and I currently run a 3D vision surround setup.
I am thinking about buying a new monitor/s for using Superdepth or whatever hardware is needed, especially if surround was an option, is what I was wondering. I have read through the thread and am still unsure about this.
SubjectBucko said:Does Superdepth 3D support surround triple screen setups with supported displays?
You keep asking about it but if you just read a few posts around this page you will see that it currently doesn't work with DirectX!
IF you use my wrapper for OpenGL games where I already coded it to work. Then yes it will work in 3D Surround.
See here:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4973480/#4973480
Thank you for the reply. I have used your own Wolfenstein fix. You say it does not work with Direct X titles but I have read about Superdepth 3D use in many direct X titles such as Dx11 Quantum break and GTA 5.
I am still not sure what hardware is needed to use Superdepth, and have never used 3D vision on a TV before. All my experience is with using 120hz 3D vision pc monitors and I currently run a 3D vision surround setup.
I am thinking about buying a new monitor/s for using Superdepth or whatever hardware is needed, especially if surround was an option, is what I was wondering. I have read through the thread and am still unsure about this.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
[quote="SubjectBucko"][quote="helifax"][quote="SubjectBucko"]Does Superdepth 3D support surround triple screen setups with supported displays?[/quote]
You keep asking about it but if you just read a few posts around this page you will see that it currently doesn't work with DirectX!
IF you use my wrapper for OpenGL games where I already coded it to work. Then yes it will work in 3D Surround.
See here:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4973480/#4973480[/quote]
Thank you for the reply. I have used your own Wolfenstein fix. You say it does not work with Direct X titles but I have read about Superdepth 3D use in many direct X titles such as Dx11 Quantum break and GTA 5.
I am still not sure what hardware is needed to use Superdepth, and have never used 3D vision on a TV before. All my experience is with using 120hz 3D vision pc monitors and I currently run a 3D vision surround setup.
I am thinking about buying a new monitor/s for using Superdepth or whatever hardware is needed, especially if surround was an option, is what I was wondering. I have read through the thread and am still unsure about this.[/quote]
SuperDepth 3D does work with GTA 5 and direct x but it works with 3D TVs not 3D Vision.
SubjectBucko said:Does Superdepth 3D support surround triple screen setups with supported displays?
You keep asking about it but if you just read a few posts around this page you will see that it currently doesn't work with DirectX!
IF you use my wrapper for OpenGL games where I already coded it to work. Then yes it will work in 3D Surround.
See here:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4973480/#4973480
Thank you for the reply. I have used your own Wolfenstein fix. You say it does not work with Direct X titles but I have read about Superdepth 3D use in many direct X titles such as Dx11 Quantum break and GTA 5.
I am still not sure what hardware is needed to use Superdepth, and have never used 3D vision on a TV before. All my experience is with using 120hz 3D vision pc monitors and I currently run a 3D vision surround setup.
I am thinking about buying a new monitor/s for using Superdepth or whatever hardware is needed, especially if surround was an option, is what I was wondering. I have read through the thread and am still unsure about this.
SuperDepth 3D does work with GTA 5 and direct x but it works with 3D TVs not 3D Vision.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
+1
A another tool for 3D not as good a true fix but it works with everything.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Also, does superdepth 3D work on triple monitor or surround setups?
Thanks
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
This happens because GTAV treats car windows as a solid wall. If you go to Depth Map mode you can see Cars Dashboard in 3D but, Once you look at the window you will notice the window to not be transparent. If you destroy the cars windshield you are basically moving that object from the car.
IT really depends on how a game treats its glass primitive........
That's ok. Nothing wrong with your opinion. No one will force you to try it. Hell you don't even need to like it. But, when your in situation and you have no other options for 3D. You may be more flexible then.
I am planing on moving away from Nvidia GPUs because I hate the feeling of being tied to one system just for 3D. Now with DX 12 coming around and Nvidia relaying on CM mode more and more. IT looks like they too got tired of fixing games for 3D vision.
Fixing games for 3D vision is hard work. No company would want to invest in a system that brings them little in return.
With Nvidia Heavy reliance on Single Pass Stereo for VR I am stating to think the devs at nvidia are on the same page as I.
I have tried CM mode once or twice (no more than a few minutes, I confess), and it's jarring for me. However, I see how some things about it are good and can make people want to use it. I think it depends on the expectations and what people are used to.
For example, I have played 99.9999% of the time in real 3D, so I expect perfect geometry and use even more depth than the normal 100% of my monitor, but I can understand if a few shaders were impossible to fix perfectly or had to be disabled. However, with fake 3D it's the other way around. There aren't shader problems (IIRC), but there are geometry errors and haloing can appear (hey, I've seen SuperDepth 3D screenshots and it's really good about not having haloing).
I think I'll use SuperDepth 3D if I find a game that is capped at 60fps and there is no way to make it run in 3D or it's totally broken and I don't know how to fix it (I also want to see how it handles high separation). I wonder how it will run with PCSX2 or PS1 emulators, for example.
Late edit: realised that I can't use it because I use the normal 3D Vision.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
You can try it with my wrapper for OpenGL games. This way, it will give you an idea of what it can do;)
There are a few games that I have updated to use SuperDepth3D with as well;) - and is a full solution.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thank you so much BlueSkyDefender for this awesome SuperDepth 3d. :P
Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64
I know what needs to be DONE in order for this to work in 3D Vision BUT, I don't know how 3DMigoto works inside in order to do it. Is not more than a few (possibly) hours of effort.
Actually, we don't even need 3DMigoto code to do it, but a "bare" DX9/D11 wrapper. It would be nice though, to integrate it inside as "an alternative path".
Again, if either bo3b or DSS (or anyone else) is interested in doing this, let me know. I can help with it;) (but lack all the DX11 API knowledge to do it. Sure, I could learn but that will take a lot more time.)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Would that make the 3D Vision glasses shutter so we can use the shader on 3D Vision monitors without the performance hit of dual rendering?
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
+ 1
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
You keep asking about it but if you just read a few posts around this page you will see that it currently doesn't work with DirectX!
IF you use my wrapper for OpenGL games where I already coded it to work. Then yes it will work in 3D Surround.
See here:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4973480/#4973480
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thank you for the reply. I have used your own Wolfenstein fix. You say it does not work with Direct X titles but I have read about Superdepth 3D use in many direct X titles such as Dx11 Quantum break and GTA 5.
I am still not sure what hardware is needed to use Superdepth, and have never used 3D vision on a TV before. All my experience is with using 120hz 3D vision pc monitors and I currently run a 3D vision surround setup.
I am thinking about buying a new monitor/s for using Superdepth or whatever hardware is needed, especially if surround was an option, is what I was wondering. I have read through the thread and am still unsure about this.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
SuperDepth 3D does work with GTA 5 and direct x but it works with 3D TVs not 3D Vision.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55