Morrowind MGE 3.0 almost working completely in 3D Vision.
Must use a card with SHADER 3.0 support.
In the MGSO options screen.
Disabled SSAO. This causes severe ghosting.
Disable all reflections except distant land. Reflections do not work in 3D, especially sky reflections.
Only huge issue is that dynamic reflections cannot be turned off.
Dynamic reflections are all miscalculated resulting in double images.
If anyone knows how to turn off dynamic reflections in the config files, please share it.
I haven't found a way in any of the config files.
Here are my settings for MGSO that relate to 3D.
[MGE Custom Options]
SH SSAO HQ=0
SH SSAO Interiors=0
SH SSAO LQ=0
DL Shader Model=3.0
DL Water Reflects Sky=0
DL Water Reflects Land=1
DL Water Reflects NStatics=0
DL Water Reflects DStatics=0
DL Water Reflections Blurred=1
In the MGSO options screen.
Disabled SSAO. This causes severe ghosting.
Disable all reflections except distant land. Reflections do not work in 3D, especially sky reflections.
Only huge issue is that dynamic reflections cannot be turned off.
Dynamic reflections are all miscalculated resulting in double images.
If anyone knows how to turn off dynamic reflections in the config files, please share it.
I haven't found a way in any of the config files.
Here are my settings for MGSO that relate to 3D.
[MGE Custom Options]
SH SSAO HQ=0
SH SSAO Interiors=0
SH SSAO LQ=0
DL Shader Model=3.0
DL Water Reflects Sky=0
DL Water Reflects Land=1
DL Water Reflects NStatics=0
DL Water Reflects DStatics=0
DL Water Reflections Blurred=1
I can confirm that this looks pretty amazing. However, I play on a large projector screen with high depth and low convergence, and I can't lower the convergence quite enough to realistic levels before it messes up the stereo effect (the image starts to split at the sides of the screen). However, I can lower it enough to be enjoyable.
Otherwise, version 3.0 finally made MGE feel like a cohesive mod. It looks great, and I haven't had any bugs yet. Highly recommended.
I can confirm that this looks pretty amazing. However, I play on a large projector screen with high depth and low convergence, and I can't lower the convergence quite enough to realistic levels before it messes up the stereo effect (the image starts to split at the sides of the screen). However, I can lower it enough to be enjoyable.
Otherwise, version 3.0 finally made MGE feel like a cohesive mod. It looks great, and I haven't had any bugs yet. Highly recommended.
In the MGSO options screen.
Disabled SSAO. This causes severe ghosting.
Disable all reflections except distant land. Reflections do not work in 3D, especially sky reflections.
Only huge issue is that dynamic reflections cannot be turned off.
Dynamic reflections are all miscalculated resulting in double images.
If anyone knows how to turn off dynamic reflections in the config files, please share it.
I haven't found a way in any of the config files.
Here are my settings for MGSO that relate to 3D.
[MGE Custom Options]
SH SSAO HQ=0
SH SSAO Interiors=0
SH SSAO LQ=0
DL Shader Model=3.0
DL Water Reflects Sky=0
DL Water Reflects Land=1
DL Water Reflects NStatics=0
DL Water Reflects DStatics=0
DL Water Reflections Blurred=1
SH Sunshafts LQ=0
Also note that the sky is not at the correct depth at certain times such as right at sunset and sunrise.
Otherwise, version 3.0 finally made MGE feel like a cohesive mod. It looks great, and I haven't had any bugs yet. Highly recommended.
Not
DL Water Reflects Land=1
Seems distance land reflections are also wrong.