That does look like it would be great in 3D, unfortunately it's another Unity game ...
[quote]Fract OSC is an independent first person adventure/puzzle game from ... the Ubisoft Campus of University of Montreal using the Unity Engine.[/quote] ... it doesn't mean it won't work, I've seen plenty of Unity games play perfectly fine with 3D Vision ... but it does mean that if it doesn't work there's an even lesser chance for a fix.
3D aside, I've been having 'deadzone' issues with lots of Unity-based games, apparently they thought/think it's a good idea to not use Direct/XInput like the rest of the PC gaming world and instead they use RawInput, which kind of throws any calibration settings right out the window ... not to mention there's no way to use a wrapper like Durazno to handle the deadzones. Then there's the games that the Axises are all 'off' but that's another story ... Lol. :)
That does look like it would be great in 3D, unfortunately it's another Unity game ...
Fract OSC is an independent first person adventure/puzzle game from ... the Ubisoft Campus of University of Montreal using the Unity Engine.
... it doesn't mean it won't work, I've seen plenty of Unity games play perfectly fine with 3D Vision ... but it does mean that if it doesn't work there's an even lesser chance for a fix.
3D aside, I've been having 'deadzone' issues with lots of Unity-based games, apparently they thought/think it's a good idea to not use Direct/XInput like the rest of the PC gaming world and instead they use RawInput, which kind of throws any calibration settings right out the window ... not to mention there's no way to use a wrapper like Durazno to handle the deadzones. Then there's the games that the Axises are all 'off' but that's another story ... Lol. :)
3d fix: https://www.dropbox.com/sh/ccm2wob7g5xex9i/AAB-nOTDbyuc4SL38kPHbgrpa/3d%20fix-%20FRACT%20OSC%20v1.0.zip
Fixed: lights, halos, crosshair & mouse cursor depth
Installation (edited): Use Nvidia Inspector to add FRACT OSC to the "Harry Potter - Deathly Hollows Part1" profile. Extract Zip file contents into the "..\FRACT OSC\" directory.
The menu has very high convergence. Cycle the convergence using the "X" key. I think I got everything else. But I have to finish the game to be sure (I've only explored 50% of the areas).
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/61172/[/img]
more pics:
http://photos.3dvisionlive.com/4everAwake/image/53966e77d475fe427c000038/
http://photos.3dvisionlive.com/4everAwake/image/53966f5cd475feae2500017f/
http://photos.3dvisionlive.com/4everAwake/image/53966effd475fe697c00017f/
Installation (edited): Use Nvidia Inspector to add FRACT OSC to the "Harry Potter - Deathly Hollows Part1" profile. Extract Zip file contents into the "..\FRACT OSC\" directory.
The menu has very high convergence. Cycle the convergence using the "X" key. I think I got everything else. But I have to finish the game to be sure (I've only explored 50% of the areas).
[quote="4everAwake"]3d fix (WIP): https://www.dropbox.com/sh/dkqyiroht2fjhpp/AADa-1uPdOW9InAad5Imd7z1a
Fixed: lights, halos, crosshair & mouse cursor depth
Installation: Use Nvidia Inspector to add FRACT OSC to the "Fuel" profile. Extract Zip file contents into the "..\FRACT OSC\" directory.
The menu has very high convergence. Cycle the convergence using the "X" key. I think I got everything else. But I have to finish the game to be sure (I've only explored 50% of the areas).
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/61172/[/img]
more pics:
http://photos.3dvisionlive.com/4everAwake/image/53966e77d475fe427c000038/
http://photos.3dvisionlive.com/4everAwake/image/53966f5cd475feae2500017f/
http://photos.3dvisionlive.com/4everAwake/image/53966effd475fe697c00017f/[/quote]
You beautiful, beautiful being!! You're the best, thanks so much for this bud!
Installation: Use Nvidia Inspector to add FRACT OSC to the "Fuel" profile. Extract Zip file contents into the "..\FRACT OSC\" directory.
The menu has very high convergence. Cycle the convergence using the "X" key. I think I got everything else. But I have to finish the game to be sure (I've only explored 50% of the areas).
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
I tried to relax with this over the weekend.
Unfortunately, As soon as I install to .exe folder, the game mouse stops responding. The buttons still work but no mouse looking.
The first time I have ever encountered such a strange problem. Any ideas?
Hello RAGEdemon. I'm not sure what the issue could be. Everything's currently working on my computer. I should note that I'm running the GOG version (non-DRM) on Windows 7 x64. Maybe try a different dxd9.DLL. (I think the DLL I included isn't the most recent one). Let me know if you're still having issues.
Hello RAGEdemon. I'm not sure what the issue could be. Everything's currently working on my computer. I should note that I'm running the GOG version (non-DRM) on Windows 7 x64. Maybe try a different dxd9.DLL. (I think the DLL I included isn't the most recent one). Let me know if you're still having issues.
That is indeed a strange effect, never heard of it before.
Only likely candidate is a conflict with Helix d3d9.dll. Does the mouse software have some sort of injector, or overlay, or some other advanced feature that might impact DirectX or DirectInput?
That is indeed a strange effect, never heard of it before.
Only likely candidate is a conflict with Helix d3d9.dll. Does the mouse software have some sort of injector, or overlay, or some other advanced feature that might impact DirectX or DirectInput?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Apparently I'm not the only one. Pirateguybrush is having a similar issue with another game. both of us have tried older DLLs but then the overrides don't work. Strange indeed...
[url]https://forums.geforce.com/default/topic/660560/?comment=4059155[/url]
XBox controller emulators use a similar hook too for direct input. I think this latest dll messes with some direct input settings?
Apparently I'm not the only one. Pirateguybrush is having a similar issue with another game. both of us have tried older DLLs but then the overrides don't work. Strange indeed...
Ok, I was able to duplicate the exact problem in another game (Not The Robots). With the new DLL, mouse look doesn't work. But with the old dll, the mouse works fine. I'm puzzled as to why this issue varies from person to person. I'll do more experimenting once I get home from work.
Ok, I was able to duplicate the exact problem in another game (Not The Robots). With the new DLL, mouse look doesn't work. But with the old dll, the mouse works fine. I'm puzzled as to why this issue varies from person to person. I'll do more experimenting once I get home from work.
... it doesn't mean it won't work, I've seen plenty of Unity games play perfectly fine with 3D Vision ... but it does mean that if it doesn't work there's an even lesser chance for a fix.
3D aside, I've been having 'deadzone' issues with lots of Unity-based games, apparently they thought/think it's a good idea to not use Direct/XInput like the rest of the PC gaming world and instead they use RawInput, which kind of throws any calibration settings right out the window ... not to mention there's no way to use a wrapper like Durazno to handle the deadzones. Then there's the games that the Axises are all 'off' but that's another story ... Lol. :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Fixed: lights, halos, crosshair & mouse cursor depth
Installation (edited): Use Nvidia Inspector to add FRACT OSC to the "Harry Potter - Deathly Hollows Part1" profile. Extract Zip file contents into the "..\FRACT OSC\" directory.
The menu has very high convergence. Cycle the convergence using the "X" key. I think I got everything else. But I have to finish the game to be sure (I've only explored 50% of the areas).
more pics:
http://photos.3dvisionlive.com/4everAwake/image/53966e77d475fe427c000038/
http://photos.3dvisionlive.com/4everAwake/image/53966f5cd475feae2500017f/
http://photos.3dvisionlive.com/4everAwake/image/53966effd475fe697c00017f/
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
You beautiful, beautiful being!! You're the best, thanks so much for this bud!
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Unfortunately, As soon as I install to .exe folder, the game mouse stops responding. The buttons still work but no mouse looking.
The first time I have ever encountered such a strange problem. Any ideas?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Only likely candidate is a conflict with Helix d3d9.dll. Does the mouse software have some sort of injector, or overlay, or some other advanced feature that might impact DirectX or DirectInput?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
https://forums.geforce.com/default/topic/660560/?comment=4059155
XBox controller emulators use a similar hook too for direct input. I think this latest dll messes with some direct input settings?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35