Dont forget it doesnt have a profile.
[url]http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html[/url]
I think odds are bad. It looks like alot of the hud looks like it has depth but alot of it doesnt [Watched a clip]
So i just tried this game, looks pretty and all but sadly 3d vision has a couple of problems. Tried aion and prototype profiles but it still had lightning issues. it's bearable at day but at night it looks terrible, also my frames tanked from 70 to 15 fps once i turned 3d vision on.
So i just tried this game, looks pretty and all but sadly 3d vision has a couple of problems. Tried aion and prototype profiles but it still had lightning issues. it's bearable at day but at night it looks terrible, also my frames tanked from 70 to 15 fps once i turned 3d vision on.
I've been playing for ages, and they fix 3D issues when reported. I've been sending them in, and R5 has piped in the thread I created when ppl started "NO 3D SUPPORT PIPE DOWN" responses with "We want it so keep reporting them", and that they have ppl with 3D setups in the office for proper testing. I have given them a break since they were sweating open beta, but I was gonna start posting the problems currently in the game soon.
For example before .6 they had the yellow ammo pickups, green health pickups, the neon signs around towns, the race start/finish lines were all rendering for one eye, fixed in a big heap with the .6 milestone.
I was gonna even going to see if I could give them a head start and use the helix debugger to list what shaders/vertexes are problematic. From what I recall the biggest issue is the flashlight/headlight rendering weirdly, each side of it renders for one eye only. There was a few broken god rays and shadows only look correct when the sun is directly behind you. There may be water halos but I haven't gone near the water in a while.
I've been playing for ages, and they fix 3D issues when reported. I've been sending them in, and R5 has piped in the thread I created when ppl started "NO 3D SUPPORT PIPE DOWN" responses with "We want it so keep reporting them", and that they have ppl with 3D setups in the office for proper testing. I have given them a break since they were sweating open beta, but I was gonna start posting the problems currently in the game soon.
For example before .6 they had the yellow ammo pickups, green health pickups, the neon signs around towns, the race start/finish lines were all rendering for one eye, fixed in a big heap with the .6 milestone.
I was gonna even going to see if I could give them a head start and use the helix debugger to list what shaders/vertexes are problematic. From what I recall the biggest issue is the flashlight/headlight rendering weirdly, each side of it renders for one eye only. There was a few broken god rays and shadows only look correct when the sun is directly behind you. There may be water halos but I haven't gone near the water in a while.
Kolreth - Ive seen your previous post about this title. Looks like you are kipping eye on this in case of 3D support. I noticed that there are a few active people on theirs forum asking and providing them with S3D issue details. Are you one of them by any chance ?
Developers are happy to add this feature since they mentioned that it is possible on theirs version of engine. Also they see demands so there is a hope.
Kolreth - Ive seen your previous post about this title. Looks like you are kipping eye on this in case of 3D support. I noticed that there are a few active people on theirs forum asking and providing them with S3D issue details. Are you one of them by any chance ?
Developers are happy to add this feature since they mentioned that it is possible on theirs version of engine. Also they see demands so there is a hope.
I installed it and its convergence locked. Why on earth would anyone pay no attention to 3d other than to lock convergence? I must be missing something. It's locked at low convergence as well, so I personally think that the 3D would look quite crappy even if it was all fixed up. I might try Chiri's convergence unlocker, see if that works (it took long enough to download and install I might as well try something...)
**EDIT
I used Chiri unlocker and helix dll: they both seemed to work 'once' but the game would not launch in that situation. After relaunching, I had to go through some email verification codes etc, the game does not now seem load these dlls anymore/properly i.e. convergence is locked and the helix dll does not work (no red text appears, though a LOG.txt does get written and vertex shaders (but not pixel shaders) get output to the dumps/allshaders directory). I don't have the patience for this bollocks, but if anyone can get it working, let me know and I'll have a look, I am otherwise quite interested in the game.
I installed it and its convergence locked. Why on earth would anyone pay no attention to 3d other than to lock convergence? I must be missing something. It's locked at low convergence as well, so I personally think that the 3D would look quite crappy even if it was all fixed up. I might try Chiri's convergence unlocker, see if that works (it took long enough to download and install I might as well try something...)
**EDIT
I used Chiri unlocker and helix dll: they both seemed to work 'once' but the game would not launch in that situation. After relaunching, I had to go through some email verification codes etc, the game does not now seem load these dlls anymore/properly i.e. convergence is locked and the helix dll does not work (no red text appears, though a LOG.txt does get written and vertex shaders (but not pixel shaders) get output to the dumps/allshaders directory). I don't have the patience for this bollocks, but if anyone can get it working, let me know and I'll have a look, I am otherwise quite interested in the game.
Not interested in game but I got a solution.
Weird, didnt expect hud to work out but it does. I am not really interested in MMO's but I downloaded it while working out just cause I was curious of why it would stop working.
Anywho, I found out because I went to go put in security code... this is weird. You need to alt-tab game once.
Can either use chiri's unlocker or manual remove nvapi lines btw [I did that].
Weird, didnt expect hud to work out but it does. I am not really interested in MMO's but I downloaded it while working out just cause I was curious of why it would stop working.
Anywho, I found out because I went to go put in security code... this is weird. You need to alt-tab game once.
Can either use chiri's unlocker or manual remove nvapi lines btw [I did that].
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I got the debugger to work, but it didn't start showing the red text up the top until I alt tabbed out and came back in. It crashes when you try and turn off vertex shaders when you have logged in, but you can turn them off/on at the login screen after it goes from piccie to rendered. Pixel shaders were able to be turned off/on within game.
Disclaimer : I used the PTS client, latest build.
*edit* I've never had locked convergence with it before either
*edit edit* Yeah I've been pretty noisy about 3D issues on their forum, post as Nerfbane. I've laid off them recently, I figured they are a bit busy atm.
*edit edit edit* They have multiple Rifts in their office too, and some 3D equipped setups for some of the senior peeps.
I got the debugger to work, but it didn't start showing the red text up the top until I alt tabbed out and came back in. It crashes when you try and turn off vertex shaders when you have logged in, but you can turn them off/on at the login screen after it goes from piccie to rendered. Pixel shaders were able to be turned off/on within game.
Disclaimer : I used the PTS client, latest build.
*edit* I've never had locked convergence with it before either
*edit edit* Yeah I've been pretty noisy about 3D issues on their forum, post as Nerfbane. I've laid off them recently, I figured they are a bit busy atm.
*edit edit edit* They have multiple Rifts in their office too, and some 3D equipped setups for some of the senior peeps.
They did a lot of work in 3D. Depth buffer, some other changes. More importantly all hud objects that should have depth, does. I am not sure why they went "half-in" though tbh I dont think they will get much publicity just from partial support but with a bit more work they could of got it easily 3d vision ready. Its just lighting/shadows remaining. Though it seems like they gave up because of convergence lock. *shrug* Its kind of strange but its got more potential as 3D title then any other MMO... a bit sad in a way.
I kind of doubt it will have Rift support just cause they did attempted stuff with 3d vision rather then make a renderer. Would kind of defeat purpose to now to use a renderer. Or at least it doesnt make sense to me. Like a render "could" have universal support once completed.
They did a lot of work in 3D. Depth buffer, some other changes. More importantly all hud objects that should have depth, does. I am not sure why they went "half-in" though tbh I dont think they will get much publicity just from partial support but with a bit more work they could of got it easily 3d vision ready. Its just lighting/shadows remaining. Though it seems like they gave up because of convergence lock. *shrug* Its kind of strange but its got more potential as 3D title then any other MMO... a bit sad in a way.
I kind of doubt it will have Rift support just cause they did attempted stuff with 3d vision rather then make a renderer. Would kind of defeat purpose to now to use a renderer. Or at least it doesnt make sense to me. Like a render "could" have universal support once completed.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
They have 3D in waaaaaaay before the rift was announced, as well as their 3d vision setups in the office. In fact I am pretty sure I had 3D on during the very first closed beta test, so it's always been an engine capability. But yeah it's a constant evolution of fix one shader break another.
Shadows are dumb, cause they work perfectly when the sun is directly behind you and you look at the ground on a specific angle.
They have 3D in waaaaaaay before the rift was announced, as well as their 3d vision setups in the office. In fact I am pretty sure I had 3D on during the very first closed beta test, so it's always been an engine capability. But yeah it's a constant evolution of fix one shader break another.
Shadows are dumb, cause they work perfectly when the sun is directly behind you and you look at the ground on a specific angle.
I'll check it in 3d as soon as i finish installing it.
http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html
I think odds are bad. It looks like alot of the hud looks like it has depth but alot of it doesnt [Watched a clip]
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
For example before .6 they had the yellow ammo pickups, green health pickups, the neon signs around towns, the race start/finish lines were all rendering for one eye, fixed in a big heap with the .6 milestone.
I was gonna even going to see if I could give them a head start and use the helix debugger to list what shaders/vertexes are problematic. From what I recall the biggest issue is the flashlight/headlight rendering weirdly, each side of it renders for one eye only. There was a few broken god rays and shadows only look correct when the sun is directly behind you. There may be water halos but I haven't gone near the water in a while.
Developers are happy to add this feature since they mentioned that it is possible on theirs version of engine. Also they see demands so there is a hope.
https://steamcommunity.com/profiles/76561198014296177/
**EDIT
I used Chiri unlocker and helix dll: they both seemed to work 'once' but the game would not launch in that situation. After relaunching, I had to go through some email verification codes etc, the game does not now seem load these dlls anymore/properly i.e. convergence is locked and the helix dll does not work (no red text appears, though a LOG.txt does get written and vertex shaders (but not pixel shaders) get output to the dumps/allshaders directory). I don't have the patience for this bollocks, but if anyone can get it working, let me know and I'll have a look, I am otherwise quite interested in the game.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Weird, didnt expect hud to work out but it does. I am not really interested in MMO's but I downloaded it while working out just cause I was curious of why it would stop working.
Anywho, I found out because I went to go put in security code... this is weird. You need to alt-tab game once.
Can either use chiri's unlocker or manual remove nvapi lines btw [I did that].
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Disclaimer : I used the PTS client, latest build.
*edit* I've never had locked convergence with it before either
*edit edit* Yeah I've been pretty noisy about 3D issues on their forum, post as Nerfbane. I've laid off them recently, I figured they are a bit busy atm.
*edit edit edit* They have multiple Rifts in their office too, and some 3D equipped setups for some of the senior peeps.
I kind of doubt it will have Rift support just cause they did attempted stuff with 3d vision rather then make a renderer. Would kind of defeat purpose to now to use a renderer. Or at least it doesnt make sense to me. Like a render "could" have universal support once completed.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Shadows are dumb, cause they work perfectly when the sun is directly behind you and you look at the ground on a specific angle.