Lost Planet 3
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WIP (i'm still fighting with some HUD stuff) [url]https://s3.amazonaws.com/dhr/Lost.Planet.3.WIP.zip[/url]
WIP (i'm still fighting with some HUD stuff)

https://s3.amazonaws.com/dhr/Lost.Planet.3.WIP.zip

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#16
Posted 08/29/2013 02:49 AM   
Thanks alot, works great now
Thanks alot, works great now

#17
Posted 08/29/2013 03:02 AM   
[quote="DHR"]WIP (i'm still fighting with some HUD stuff) [url]https://s3.amazonaws.com/dhr/Lost.Planet.3.WIP.zip[/url][/quote] I have problem with your WIPfix, when I put it in binaries folder, it's not working. So I take xcom fix like Eqzitara told me and it works! I just keep your shaderoverride folder, but is it considered with xcom "DLL + Lua file + Dx9settings.ini" or I need to change something? I have some halo/shaders/light bugs in cavern.
DHR said:WIP (i'm still fighting with some HUD stuff)

https://s3.amazonaws.com/dhr/Lost.Planet.3.WIP.zip


I have problem with your WIPfix, when I put it in binaries folder, it's not working. So I take xcom fix like Eqzitara told me and it works!
I just keep your shaderoverride folder, but is it considered with xcom "DLL + Lua file + Dx9settings.ini" or I need to change something? I have some halo/shaders/light bugs in cavern.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#18
Posted 08/29/2013 12:37 PM   
@chtiblue What a extrange issue....Lua file is the same than Xcom fix. If you use the dx9settings.ini from Xcom you will loose the 3D crosshair and some HUD stuff. Try to use my fix, but with the DLL from Xcom file...is the only thing i can think......Also, for other users the fix is working. Today i will improve the HUD and Crosshair, yesterday i was very tired, so i do a quick look to that and play like 40 minutes (don't found issues).
@chtiblue
What a extrange issue....Lua file is the same than Xcom fix. If you use the dx9settings.ini from Xcom you will loose the 3D crosshair and some HUD stuff. Try to use my fix, but with the DLL from Xcom file...is the only thing i can think......Also, for other users the fix is working.


Today i will improve the HUD and Crosshair, yesterday i was very tired, so i do a quick look to that and play like 40 minutes (don't found issues).

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#19
Posted 08/29/2013 12:51 PM   
Thanks DHR. Heard the game was OK, but has really good story, and should have great visuals in 3D. Have you looked at Castlevania Lords of Shadow? That game looks awesome.
Thanks DHR.

Heard the game was OK, but has really good story, and should have great visuals in 3D.

Have you looked at Castlevania Lords of Shadow? That game looks awesome.

#20
Posted 08/29/2013 01:00 PM   
[quote="DHR"]@chtiblue What a extrange issue....Lua file is the same than Xcom fix. If you use the dx9settings.ini from Xcom you will loose the 3D crosshair and some HUD stuff. Try to use my fix, but with the DLL from Xcom file...is the only thing i can think......Also, for other users the fix is working. [/quote] no success with dll from xcom, neither with lua from xcom but success with dx9settings.ini from Xcom... strange and boring... I compared your 2dx9settings and will try a mix up...
DHR said:@chtiblue
What a extrange issue....Lua file is the same than Xcom fix. If you use the dx9settings.ini from Xcom you will loose the 3D crosshair and some HUD stuff. Try to use my fix, but with the DLL from Xcom file...is the only thing i can think......Also, for other users the fix is working.

no success with dll from xcom, neither with lua from xcom but success with dx9settings.ini from Xcom... strange and boring...
I compared your 2dx9settings and will try a mix up...

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#21
Posted 08/29/2013 07:05 PM   
@chtiblue, try replacing the [General] data from Xcom .ini in to my .ini file.... it's the same (except for one command, that i don't use in my fix), but you can try anyways.
@chtiblue, try replacing the [General] data from Xcom .ini in to my .ini file.... it's the same (except for one command, that i don't use in my fix), but you can try anyways.

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Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#22
Posted 08/29/2013 08:52 PM   
update: [url]https://s3.amazonaws.com/dhr/Lost.Planet.3.WIP.zip[/url]

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#23
Posted 08/30/2013 02:13 AM   
Wow thanks again, nice job!
Wow thanks again, nice job!

#24
Posted 08/30/2013 03:54 AM   
@dhr swap this [code] texldl r11, c220.z, s0 //New add r11.y, r3.w, -r11.y //New mul r11.x, r11.x, r11.y //New mul r11.x, r11.x, c220.x //New mul r3, r3, c220.y //New [/code] with [code] texldl r12, c220.z, s0 add r12.y, r15.x, -r12.y // r15.x can be whatever. You want 0 as the value mul r12.x, r12.x, r12.y add r3.x, r3.x, -r12.x // this will correct lensflare position. [/code] I stopped using that code above for lensflares. The above makes it max depth. Second will make it depth accurate.
@dhr
swap this
texldl r11, c220.z, s0     //New 
add r11.y, r3.w, -r11.y //New
mul r11.x, r11.x, r11.y //New
mul r11.x, r11.x, c220.x //New
mul r3, r3, c220.y //New


with
texldl r12, c220.z, s0
add r12.y, r15.x, -r12.y // r15.x can be whatever. You want 0 as the value
mul r12.x, r12.x, r12.y
add r3.x, r3.x, -r12.x // this will correct lensflare position.


I stopped using that code above for lensflares. The above makes it max depth. Second will make it depth accurate.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#25
Posted 08/30/2013 05:20 AM   
[quote="DHR"]update: [url]https://s3.amazonaws.com/dhr/Lost.Planet.3.WIP.zip[/url] [/quote] Yes Dude, your last WIP works now for me! I'm so glad,thx, let's fight some titan Akrids :)
DHR said:update:
https://s3.amazonaws.com/dhr/Lost.Planet.3.WIP.zip

Yes Dude, your last WIP works now for me! I'm so glad,thx, let's fight some titan Akrids :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#26
Posted 08/30/2013 10:45 AM   
@eqzitara, i will try today night. thanks! @chtiblue, great that now is working. Suppose was the Crosshair shader, is a little different and also textures separation don't work properly. Yesterday i play a little more and found 1 light issue, is render only in one eye (the extrange thing is doing ALT+TAB randomly fix it..LOL)... Too late to start fixing, so today i will look....maybe surface creation mode is the solution.
@eqzitara, i will try today night. thanks!

@chtiblue, great that now is working. Suppose was the Crosshair shader, is a little different and also textures separation don't work properly.


Yesterday i play a little more and found 1 light issue, is render only in one eye (the extrange thing is doing ALT+TAB randomly fix it..LOL)... Too late to start fixing, so today i will look....maybe surface creation mode is the solution.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#27
Posted 08/30/2013 12:45 PM   
I played a while today. Everything was nice till the mission where we have to reach the top on the mountain with the 1st big arachnoAkrid. Shaders were wrong.
I played a while today. Everything was nice till the mission where we have to reach the top on the mountain with the 1st big arachnoAkrid. Shaders were wrong.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#28
Posted 08/30/2013 01:55 PM   
[quote="chtiblue"]I played a while today. Everything was nice till the mission where we have to reach the top on the mountain with the 1st big arachnoAkrid. Shaders came wrong.[/quote]
chtiblue said:I played a while today. Everything was nice till the mission where we have to reach the top on the mountain with the 1st big arachnoAkrid. Shaders came wrong.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#29
Posted 08/30/2013 02:00 PM   
[quote="chtiblue"]I played a while today. Everything was nice till the mission where we have to reach the top on the mountain with the 1st big arachnoAkrid. Shaders were wrong.[/quote] That's the part i mention (light in one eye). The part that light hit the big akrid looks extrange..... i will look today. This: [img]http://cdn.gamerant.com/wp-content/uploads/Lost-Planet-3-Akrid-Melee-Weak-Point.jpg[/img]
chtiblue said:I played a while today. Everything was nice till the mission where we have to reach the top on the mountain with the 1st big arachnoAkrid. Shaders were wrong.

That's the part i mention (light in one eye). The part that light hit the big akrid looks extrange..... i will look today.

This:
Image

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Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#30
Posted 08/30/2013 02:38 PM   
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