Prey 2017
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@Kaimasta Using this now works!!!!! [code]Separation=0 Convergence=0[/code] I'm testing.....this introduce a minor issue...like a little clipping on the shadows at certain distance, maybe with a profile flag we fix this?
@Kaimasta
Using this now works!!!!!

Separation=0
Convergence=0


I'm testing.....this introduce a minor issue...like a little clipping on the shadows at certain distance, maybe with a profile flag we fix this?

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#91
Posted 12/08/2017 09:50 AM   
I'll be honest I didn't want to play the game in 2D or CM so I haven't even left the apartment :D I only tested those shadows with very low separation and convergence so it makes sense that setting convergence to 0 was needed as well. Make sure you find all those shadows because I noticed there was another shadow PS or VS that had the same issue. I don't remember if there's any flag that could possibly fix clipping at certain distances except maybe StereoFlagsDX10 - 0x00005000. You can try this but be aware that if it works this flag might make a double stereo correction for certain types of shaders and you'll have to make them mono afterwards.
I'll be honest I didn't want to play the game in 2D or CM so I haven't even left the apartment :D

I only tested those shadows with very low separation and convergence so it makes sense that setting convergence to 0 was needed as well. Make sure you find all those shadows because I noticed there was another shadow PS or VS that had the same issue.

I don't remember if there's any flag that could possibly fix clipping at certain distances except maybe StereoFlagsDX10 - 0x00005000. You can try this but be aware that if it works this flag might make a double stereo correction for certain types of shaders and you'll have to make them mono afterwards.

#92
Posted 12/08/2017 10:08 AM   
That flag (StereoFlagsDX10 - 0x00005000) break the CS fix. The issue is really minor...is a little clip and not always present. I press CTRL+T time to time if i see something else in 2D, but i don't noticed any extra VS. That main VS is the one that controls all the shadows. Thanks Kaimasta for all the suggestions and testing!! S3D is the only way to play!! I'm playing right now and the game is looking fantastic...
That flag (StereoFlagsDX10 - 0x00005000) break the CS fix.
The issue is really minor...is a little clip and not always present.

I press CTRL+T time to time if i see something else in 2D, but i don't noticed any extra VS. That main VS is the one that controls all the shadows.

Thanks Kaimasta for all the suggestions and testing!!
S3D is the only way to play!!
I'm playing right now and the game is looking fantastic...

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#93
Posted 12/08/2017 10:37 AM   
I'm glad the shadows clipping is not a big issue. StereoFlagsDX10 - 0x00005000 indeed always affects CS but sometimes it also affects VS or PS. Also you were right that was the main VS that controls all shadows. Good luck with the rest of the fix and many thanks for taking the time.
I'm glad the shadows clipping is not a big issue. StereoFlagsDX10 - 0x00005000 indeed always affects CS but sometimes it also affects VS or PS. Also you were right that was the main VS that controls all shadows.
Good luck with the rest of the fix and many thanks for taking the time.

#94
Posted 12/08/2017 10:59 AM   
So far the game is looking AMAZING! i only found 1 additional VS Halo that don't match the ShaderRegex pattern. [img]http://i.cubeupload.com/xTenXo.jpg[/img] [img]http://i.cubeupload.com/HByVfx.jpg[/img] I also make the fix compatible with the "Real Lights MOD". The bad is that the sets of CS that controls shadows, lights and SSR with that MOD are double the size (double the lines of code) of the vanilla ones, and i don't noticed any graphics improvement....impact performance and no *real* graphics improvements LOL. I personally only using the mod for enabling shadows in the vanilla flashlights...only that. [u]Note:[/u] Only Very High and High presets are fixed! and we need to use FXAA. SMAA is broken.
So far the game is looking AMAZING! i only found 1 additional VS Halo that don't match the ShaderRegex pattern.

Image

Image


I also make the fix compatible with the "Real Lights MOD". The bad is that the sets of CS that controls shadows, lights and SSR with that MOD are double the size (double the lines of code) of the vanilla ones, and i don't noticed any graphics improvement....impact performance and no *real* graphics improvements LOL.
I personally only using the mod for enabling shadows in the vanilla flashlights...only that.

Note:
Only Very High and High presets are fixed! and we need to use FXAA. SMAA is broken.

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#95
Posted 12/08/2017 12:09 PM   
[quote="DHR"]That flag (StereoFlagsDX10 - 0x00005000) break the CS fix. The issue is really minor...is a little clip and not always present. I press CTRL+T time to time if i see something else in 2D, but i don't noticed any extra VS. That main VS is the one that controls all the shadows. Thanks Kaimasta for all the suggestions and testing!! S3D is the only way to play!! I'm playing right now and the game is looking fantastic...[/quote] If that one breaks the CS fix, see if this fixes it: Put hunting mode as "mono" and start hunting the VertexShaders and see which one will fix the issue. That flag will stereorise more shaders and I expect a double correction is in place;) See if this works.
DHR said:That flag (StereoFlagsDX10 - 0x00005000) break the CS fix.
The issue is really minor...is a little clip and not always present.

I press CTRL+T time to time if i see something else in 2D, but i don't noticed any extra VS. That main VS is the one that controls all the shadows.

Thanks Kaimasta for all the suggestions and testing!!
S3D is the only way to play!!
I'm playing right now and the game is looking fantastic...


If that one breaks the CS fix, see if this fixes it:
Put hunting mode as "mono" and start hunting the VertexShaders and see which one will fix the issue.
That flag will stereorise more shaders and I expect a double correction is in place;)
See if this works.

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#96
Posted 12/08/2017 12:42 PM   
Thanks Helifax for the suggestion...but that flag dont fix the clipping. But i use a couple of texture override with the deny_cpu and seems to fix it and also some shadows flickering. The game is really great and fun!! remember me a little Alien Isolation. I will go further in game if i see more issues...so i can release the fix.
Thanks Helifax for the suggestion...but that flag dont fix the clipping. But i use a couple of texture override with the deny_cpu and seems to fix it and also some shadows flickering.


The game is really great and fun!! remember me a little Alien Isolation.
I will go further in game if i see more issues...so i can release the fix.

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#97
Posted 12/08/2017 02:12 PM   
Awesome DHR!
Awesome DHR!

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#98
Posted 12/08/2017 04:12 PM   
Wow great DHR.. Thanks for all your hard work Donation on the way
Wow great DHR..
Thanks for all your hard work
Donation on the way

#99
Posted 12/08/2017 05:40 PM   
[quote="DHR"]Thanks Helifax for the suggestion...but that flag dont fix the clipping. But i use a couple of texture override with the deny_cpu and seems to fix it and also some shadows flickering. The game is really great and fun!! remember me a little Alien Isolation. I will go further in game if i see more issues...so i can release the fix.[/quote] Also in case it helps, you can disable scissor clipping on individual Shaders using [i]disable_scissor[/i]=1. Totally awesome stuff. Also thanks Kaimastu for suggestions on StereoCutoff and Convergence, DHR and I were out of ideas.
DHR said:Thanks Helifax for the suggestion...but that flag dont fix the clipping. But i use a couple of texture override with the deny_cpu and seems to fix it and also some shadows flickering.


The game is really great and fun!! remember me a little Alien Isolation.
I will go further in game if i see more issues...so i can release the fix.

Also in case it helps, you can disable scissor clipping on individual Shaders using disable_scissor=1.

Totally awesome stuff.

Also thanks Kaimastu for suggestions on StereoCutoff and Convergence, DHR and I were out of ideas.

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Posted 12/09/2017 12:20 AM   
Yesterday night i play more and fix a few more stuff, mainly HUD stuff, like icons and the Helmet (for outer space **Dead Space flashback**). Those ShaderRegex for Halos and Decals save A LOT of time fixing, this game have a lot of both. Thanks bo3b for making the dll loader for 3Dmigoto...fixing it with 1.0.1 would have been a pain in the ass, specially without all the great features 3Dmigoto have now. For example: SBS/TaB that is 100% compatible with this game :)
Yesterday night i play more and fix a few more stuff, mainly HUD stuff, like icons and the Helmet (for outer space **Dead Space flashback**). Those ShaderRegex for Halos and Decals save A LOT of time fixing, this game have a lot of both.

Thanks bo3b for making the dll loader for 3Dmigoto...fixing it with 1.0.1 would have been a pain in the ass, specially without all the great features 3Dmigoto have now. For example: SBS/TaB that is 100% compatible with this game :)

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 12/09/2017 11:03 AM   
Thanks DHR and bo3b for fix this game :) One question: bo3b this new *.dll (or something similar) could be work in new frosbite 3 engine (battelfront 2)?
Thanks DHR and bo3b for fix this game :)

One question:

bo3b this new *.dll (or something similar) could be work in new frosbite 3 engine (battelfront 2)?

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Posted 12/09/2017 08:08 PM   
@murdavs I think Battelfront 2 is a different story. If you want to try you can follow bo3b instructions and see if works.
@murdavs
I think Battelfront 2 is a different story. If you want to try you can follow bo3b instructions and see if works.

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Posted 12/10/2017 10:58 AM   
The fix is up: [url]http://helixmod.blogspot.com/2017/12/prey-2017-dx11.html[/url] ENJOY!!! this is an amazing game!!!
The fix is up:

http://helixmod.blogspot.com/2017/12/prey-2017-dx11.html


ENJOY!!! this is an amazing game!!!

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Helix Mod - Making 3D Better

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 12/14/2017 12:25 AM   
Many thx! i guess a replay is in order.
Many thx! i guess a replay is in order.

Posted 12/14/2017 12:47 AM   
  7 / 17    
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