Middle-Earth: Shadow of Mordor {3D Screenshots}
  19 / 30    
I just did some testing (with vsync off, so framerates weren't capped) - I think I've isolated the problem. The below benchmarks are all done in 3D with most settings on high or ultra, and 3DMigoto was removed with uninstall.bat between tests. With no 3DMigoto: SLI: 93 Non-SLI: 56 With the 3DMigoto patch from the blog, I'm getting: SLI: 90 Non-SLI: Not tested With the new 3dMigoto patch posted in this thread, I'm getting: SLI: 55 Non-SLI: 48 Note: I get the same results with the new 3DMigoto patch if I remove the shaderfixes folder, so I can be fairly confident in saying that it's a change in 3DMigoto that's caused this, rather than a shader fix.
I just did some testing (with vsync off, so framerates weren't capped) - I think I've isolated the problem. The below benchmarks are all done in 3D with most settings on high or ultra, and 3DMigoto was removed with uninstall.bat between tests.

With no 3DMigoto:
SLI: 93
Non-SLI: 56

With the 3DMigoto patch from the blog, I'm getting:
SLI: 90
Non-SLI: Not tested

With the new 3dMigoto patch posted in this thread, I'm getting:
SLI: 55
Non-SLI: 48

Note: I get the same results with the new 3DMigoto patch if I remove the shaderfixes folder, so I can be fairly confident in saying that it's a change in 3DMigoto that's caused this, rather than a shader fix.

Posted 12/26/2014 05:24 AM   
[quote="Pirateguybrush"]I just did some testing (with vsync off, so framerates weren't capped) - I think I've isolated the problem. The below benchmarks are all done in 3D with most settings on high or ultra, and 3DMigoto was removed with uninstall.bat between tests. With no 3DMigoto: SLI: 93 Non-SLI: 56 With the 3DMigoto patch from the blog, I'm getting: SLI: 90 Non-SLI: Not tested With the new 3dMigoto patch posted in this thread, I'm getting: SLI: 55 Non-SLI: 48 Note: I get the same results with the new 3DMigoto patch if I remove the shaderfixes folder, so I can be fairly confident in saying that it's a change in 3DMigoto that's caused this, rather than a shader fix.[/quote] I went back to version from blog site and also got back all my lost SLI performance. Thanks for the tip. Looks like you are correct. Something has changed with the later versions of 3Dmigoto that killed performance for some reason.
Pirateguybrush said:I just did some testing (with vsync off, so framerates weren't capped) - I think I've isolated the problem. The below benchmarks are all done in 3D with most settings on high or ultra, and 3DMigoto was removed with uninstall.bat between tests.

With no 3DMigoto:
SLI: 93
Non-SLI: 56

With the 3DMigoto patch from the blog, I'm getting:
SLI: 90
Non-SLI: Not tested

With the new 3dMigoto patch posted in this thread, I'm getting:
SLI: 55
Non-SLI: 48

Note: I get the same results with the new 3DMigoto patch if I remove the shaderfixes folder, so I can be fairly confident in saying that it's a change in 3DMigoto that's caused this, rather than a shader fix.


I went back to version from blog site and also got back all my lost SLI performance. Thanks for the tip. Looks like you are correct. Something has changed with the later versions of 3Dmigoto that killed performance for some reason.

Posted 12/26/2014 05:42 AM   
Wierd, I was about to try this and now find in the latest beta driver the game crashes on startup if 3d is enabled in the NVpanel. Fix or not
Wierd, I was about to try this and now find in the latest beta driver the game crashes on startup if 3d is enabled in the NVpanel. Fix or not

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/26/2014 08:44 AM   
[quote="necropants"]Wierd, I was about to try this and now find in the latest beta driver the game crashes on startup if 3d is enabled in the NVpanel. Fix or not[/quote] Latest beta driver is known to be incompatible with Mordor. Crashes, text goes missing in the UI. [quote="Pirateguybrush"]I just did some testing (with vsync off, so framerates weren't capped) - I think I've isolated the problem. The below benchmarks are all done in 3D with most settings on high or ultra, and 3DMigoto was removed with uninstall.bat between tests. With no 3DMigoto: SLI: 93 Non-SLI: 56 With the 3DMigoto patch from the blog, I'm getting: SLI: 90 Non-SLI: Not tested With the new 3dMigoto patch posted in this thread, I'm getting: SLI: 55 Non-SLI: 48 Note: I get the same results with the new 3DMigoto patch if I remove the shaderfixes folder, so I can be fairly confident in saying that it's a change in 3DMigoto that's caused this, rather than a shader fix.[/quote] Nice find. I can't explain why it would impact only SLI performance, and not performance overall. There isn't anything SLI specific to 3Dmigoto. The only change of significance there is adding the [OverrideSettings] section. Please try commenting out that section with the F2 key. This disables the screen depth toggle, but worth a try.
necropants said:Wierd, I was about to try this and now find in the latest beta driver the game crashes on startup if 3d is enabled in the NVpanel. Fix or not

Latest beta driver is known to be incompatible with Mordor. Crashes, text goes missing in the UI.


Pirateguybrush said:I just did some testing (with vsync off, so framerates weren't capped) - I think I've isolated the problem. The below benchmarks are all done in 3D with most settings on high or ultra, and 3DMigoto was removed with uninstall.bat between tests.

With no 3DMigoto:
SLI: 93
Non-SLI: 56

With the 3DMigoto patch from the blog, I'm getting:
SLI: 90
Non-SLI: Not tested

With the new 3dMigoto patch posted in this thread, I'm getting:
SLI: 55
Non-SLI: 48

Note: I get the same results with the new 3DMigoto patch if I remove the shaderfixes folder, so I can be fairly confident in saying that it's a change in 3DMigoto that's caused this, rather than a shader fix.

Nice find. I can't explain why it would impact only SLI performance, and not performance overall. There isn't anything SLI specific to 3Dmigoto.

The only change of significance there is adding the [OverrideSettings] section. Please try commenting out that section with the F2 key. This disables the screen depth toggle, but worth a try.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/26/2014 08:51 AM   
ahh, thanks for the info, back to DA for now I guess.
ahh, thanks for the info, back to DA for now I guess.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/26/2014 09:03 AM   
Ran the benchmark twice in each scenario, results are: With Overridesettings: 54 Without Overridesettings: 61 So it looks like there's something else going on. And it is affecting non-SLI performance too, just to a much lesser extent.
Ran the benchmark twice in each scenario, results are:

With Overridesettings: 54
Without Overridesettings: 61

So it looks like there's something else going on.

And it is affecting non-SLI performance too, just to a much lesser extent.

Posted 12/26/2014 02:25 PM   
I have finally disabled the incorrect shaders that become active when you hit things and select objects. Woot! :)
I have finally disabled the incorrect shaders that become active when you hit things and select objects.
Woot! :)

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

Posted 12/26/2014 08:36 PM   
[quote="Pirateguybrush"]Ran the benchmark twice in each scenario, results are: With Overridesettings: 54 Without Overridesettings: 61 So it looks like there's something else going on. And it is affecting non-SLI performance too, just to a much lesser extent.[/quote] Thanks for checking. I'll take a look at this slowdown soon, hopefully today.
Pirateguybrush said:Ran the benchmark twice in each scenario, results are:

With Overridesettings: 54
Without Overridesettings: 61

So it looks like there's something else going on.

And it is affecting non-SLI performance too, just to a much lesser extent.

Thanks for checking. I'll take a look at this slowdown soon, hopefully today.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/27/2014 03:39 AM   
I am unable to reproduce this slowdown. Using Steam version, which is auto-updated now by force, cache verified. Running with no fix installed, I get 55 fps. Running with the 99.20 fix installed, I get 55 fps. SLI is working, and showing full scaling, both GPUs at 98%. Driver version 344.75. F2 key was working. Edit: running benchmark, I also see no difference between uninstalled, and 0.99.20: Avg FPS: 29.53 vs. 29.42 Min FPS: 18.63 vs. 18.56 Not sure what's up here.
I am unable to reproduce this slowdown. Using Steam version, which is auto-updated now by force, cache verified.

Running with no fix installed, I get 55 fps. Running with the 99.20 fix installed, I get 55 fps. SLI is working, and showing full scaling, both GPUs at 98%.

Driver version 344.75. F2 key was working.


Edit: running benchmark, I also see no difference between uninstalled, and 0.99.20:
Avg FPS: 29.53 vs. 29.42
Min FPS: 18.63 vs. 18.56


Not sure what's up here.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/27/2014 08:09 AM   
I just verified my cache and tried again, at 720p low settings. I'm getting 56fps with the patch, 104 without. SLI is definitely working and I'm seeing usage on both GPUs. Seems like there's something CPU-related going on. This is on 344.65.
I just verified my cache and tried again, at 720p low settings. I'm getting 56fps with the patch, 104 without. SLI is definitely working and I'm seeing usage on both GPUs.

Seems like there's something CPU-related going on. This is on 344.65.

Posted 12/27/2014 10:09 AM   
Just tried SLI off, and I get the same numbers. Slightly faster in fact: Running benchmark, I also see no difference between uninstalled, and 0.99.20: SLI Off: Avg FPS: 29.86 vs. 29.76 Min FPS: 20.83 vs. 21.23 SLI On: Avg FPS: 29.53 vs. 29.42 Min FPS: 18.63 vs. 18.56 So, even though both cards show as maxed out in the Inspector, no scaling is happening. SLI is broken here with either fix installed or uninstalled.
Just tried SLI off, and I get the same numbers. Slightly faster in fact:

Running benchmark, I also see no difference between uninstalled, and 0.99.20:
SLI Off:
Avg FPS: 29.86 vs. 29.76
Min FPS: 20.83 vs. 21.23
SLI On:
Avg FPS: 29.53 vs. 29.42
Min FPS: 18.63 vs. 18.56

So, even though both cards show as maxed out in the Inspector, no scaling is happening.
SLI is broken here with either fix installed or uninstalled.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/27/2014 10:30 AM   
Weird. I'm definitely seeing SLI scaling in both situations, and I'm definitely on the latest game version.
Weird. I'm definitely seeing SLI scaling in both situations, and I'm definitely on the latest game version.

Posted 12/27/2014 11:18 AM   
[quote="bo3b"]Just tried SLI off, and I get the same numbers.[/quote]what are your results if you simply remove shadowofmordor.exe from the profile?
bo3b said:Just tried SLI off, and I get the same numbers.
what are your results if you simply remove shadowofmordor.exe from the profile?

NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST

Posted 12/27/2014 11:26 AM   
It's Ambient Occlusion in my case. Setting AO to Low brings back SLI scaling. Apparently the Mordor patch broke both AO and Order Independent Transparency. We need OIT off anyway for 3D. Uninstalled vs. 0.99.20: SLI Off: [list] [.]Avg FPS: 29.86 vs. 29.76 Min FPS: 20.83 vs. 21.23 [/.] [/list] SLI On: [list] [.]Avg FPS: 29.53 vs. 29.42 Min FPS: 18.63 vs. 18.56 [/.] [/list] SLI On, AO-Low: [list] [.]Avg: 54.50 vs. 51.58 Min: 33.69 vs. 33.46 [/.] [/list]
It's Ambient Occlusion in my case. Setting AO to Low brings back SLI scaling.
Apparently the Mordor patch broke both AO and Order Independent Transparency. We need OIT off anyway for 3D.

Uninstalled vs. 0.99.20:

SLI Off:
  • Avg FPS: 29.86 vs. 29.76
    Min FPS: 20.83 vs. 21.23

SLI On:
  • Avg FPS: 29.53 vs. 29.42
    Min FPS: 18.63 vs. 18.56

SLI On, AO-Low:
  • Avg: 54.50 vs. 51.58
    Min: 33.69 vs. 33.46

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/27/2014 11:47 AM   
Switching it from ultra to off took me from 100fps to 87, (720p, everything else minimum). But with the patch, low/off didn't seem to make a difference. The old version still works though.
Switching it from ultra to off took me from 100fps to 87, (720p, everything else minimum). But with the patch, low/off didn't seem to make a difference. The old version still works though.

Posted 12/27/2014 12:09 PM   
  19 / 30    
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