Future of 3D Vision Support (Official announcement from NVIDIA)
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@whyme466
As one of our posters that will be using new drivers, could you do those of us that are not moving to a newer driver and post the new profile list each time you do?
Refer to this thread, where DJ-RK is looking for newer profiles
[url]https://forums.geforce.com/default/topic/1107467/3d-vision/most-efficient-way-to-get-new-driver-profile-settings-to-import-via-3dmigoto/post/6035321/#6035321[/url]
As one of our posters that will be using new drivers, could you do those of us that are not moving to a newer driver and post the new profile list each time you do?
Refer to this thread, where DJ-RK is looking for newer profiles
Sure, after I complete the installation (just ordered parts/additional OS license). Not completely sure that I understand the complete process and tools used to extract profile list, though.
Sure, after I complete the installation (just ordered parts/additional OS license). Not completely sure that I understand the complete process and tools used to extract profile list, though.
[quote="whyme466"]Sure, after I complete the installation (just ordered parts/additional OS license). Not completely sure that I understand the complete process and tools used to extract profile list, though.[/quote]
Let us know!
For the moment I have a dual boot Win7/Win10, but I'd like to have two version of Win10 like you!
whyme466 said:Sure, after I complete the installation (just ordered parts/additional OS license). Not completely sure that I understand the complete process and tools used to extract profile list, though.
Let us know!
For the moment I have a dual boot Win7/Win10, but I'd like to have two version of Win10 like you!
@whyme466
[quote="Helifax"]
==============================
I. Tools Needed:
==============================
- [url=http://nvidia.custhelp.com/app/answers/detail/a_id/2625/kw/Profile]Geforce 3D Profile Manager[/url] (I personally use this one since is simpler in this case)
==================================================
II. Step 1 - How to export current Nvidia Profiles
==================================================
(Believe it or not Nvidia inspector doesn't export properly the profiles)
1. First go to "C:\ProgramData\NVIDIA Corporation\Drs" Folder.
2. We are interested in these 3 files:
[.][color="orange"]nvdrsdb0.bin[/color] - DataBase0 binary file[/.]
[.][color="orange"]nvdrsdb1.bin[/color] - DataBase0 binary file[/.]
[.][color="orange"]nvdrssel.bin[/color] - DataBase Selector file between 0 and 1[/.]
3. Delete the [color="orange"]nvdrssel.bin[/color] file. (It will get automatically generated on profile import)
4. Start [color="green"]Geforce 3D Profile Manger[/color] and hit [Export SLI Profiles]. Save the file.
[/quote]
You must delete nvdrssel.bin or the exported profile is corrupted and can not be imported. To confirm that the export was done correctly, simply import the profiles as soon as you export them. GeFore Profile Manager will the either say Success or it will say ERROR: There was a problem importing the settings from disk.
[quote="Helifax"]1. First go to "C:\ProgramData\NVIDIA Corporation\Drs" Folder.[/quote]
Make sure you are in the ProgramData folder, this is where some mess up
TY
Helifax said:
==============================
I. Tools Needed:
==============================
- Geforce 3D Profile Manager (I personally use this one since is simpler in this case)
==================================================
II. Step 1 - How to export current Nvidia Profiles
==================================================
(Believe it or not Nvidia inspector doesn't export properly the profiles)
1. First go to "C:\ProgramData\NVIDIA Corporation\Drs" Folder.
2. We are interested in these 3 files:
nvdrsdb0.bin - DataBase0 binary file
nvdrsdb1.bin - DataBase0 binary file
nvdrssel.bin - DataBase Selector file between 0 and 1
3. Delete the nvdrssel.bin file. (It will get automatically generated on profile import)
4. Start Geforce 3D Profile Manger and hit [Export SLI Profiles]. Save the file.
You must delete nvdrssel.bin or the exported profile is corrupted and can not be imported. To confirm that the export was done correctly, simply import the profiles as soon as you export them. GeFore Profile Manager will the either say Success or it will say ERROR: There was a problem importing the settings from disk.
Helifax said:1. First go to "C:\ProgramData\NVIDIA Corporation\Drs" Folder.
Make sure you are in the ProgramData folder, this is where some mess up
No problem (I have done this profile export/mod/import before - thanks for clarification). Where should these export files be shared, when my new SSD is set up?
No problem (I have done this profile export/mod/import before - thanks for clarification). Where should these export files be shared, when my new SSD is set up?
Just start a new thread and title it something like Nvidia Profiles from new drivers.
I'm pretty certain this would be acceptable for the needs of DJ-RK and others.
EDIT: Nevemind, [url=https://forums.geforce.com/default/topic/1107467/3d-vision/most-efficient-way-to-get-new-driver-profile-settings-to-import-via-3dmigoto/post/6036649/#6036649]Schwing. discovered that they can be extracted from the drivers install folders.[/url]
[quote="Nodens"][quote="Kitessencial"]
The error I was getting was that the driver version and 3D vision version didn't match each other. The same error that happened initially when I tried installing 3D Vision on a different version.
About the interfaces not existing anymore on the newer release, I agree that this is most likely the situation, I'm just testing to make sure. Wouldn't make sense for them to still be there, but doesn't hurt to try I guess.[/quote]
For clarification, you got the version mismatch error although you had edited the dll libraries' version number to 430.39? If yes, then can you tell me how you changed the dll version number?
I think I need to find some time this week to do some reverse engineering on these libraries and see what's actually going on. If it's the version mismatch error indeed it's possibly still doable.
[/quote]
Yes, I tried the same process on 430.39 drivers but had no luck.
For getting 419.67 to work on 425.31 I edit the mentioned .dll files with a software called Resource Hacker. Changing the FileVersion from 7,17,14,1967 to 7,17,14,2531 on the 4 places it appear did the trick. I got this version number from the 425.31 dlls, but also realized that other .dlls in the drivers match the last 6 numbers, which is where I got the version number I tried using for the 430.39 drivers. The version for 430.39 should be 7,17,14,3039, if my logic is correct.
Good luck if you try doing that, maybe I missed something.
Kitessencial said:
The error I was getting was that the driver version and 3D vision version didn't match each other. The same error that happened initially when I tried installing 3D Vision on a different version.
About the interfaces not existing anymore on the newer release, I agree that this is most likely the situation, I'm just testing to make sure. Wouldn't make sense for them to still be there, but doesn't hurt to try I guess.
For clarification, you got the version mismatch error although you had edited the dll libraries' version number to 430.39? If yes, then can you tell me how you changed the dll version number?
I think I need to find some time this week to do some reverse engineering on these libraries and see what's actually going on. If it's the version mismatch error indeed it's possibly still doable.
Yes, I tried the same process on 430.39 drivers but had no luck.
For getting 419.67 to work on 425.31 I edit the mentioned .dll files with a software called Resource Hacker. Changing the FileVersion from 7,17,14,1967 to 7,17,14,2531 on the 4 places it appear did the trick. I got this version number from the 425.31 dlls, but also realized that other .dlls in the drivers match the last 6 numbers, which is where I got the version number I tried using for the 430.39 drivers. The version for 430.39 should be 7,17,14,3039, if my logic is correct.
Good luck if you try doing that, maybe I missed something.
I'm just going to copy and paste what I wrote in another thread. Standard disclaimer, it's only my opinion, albeit fairly educated (I'd like to think!)
I don't understand the inner workings of the driver, but they're not setting a precedent. There have been examples in the past where they have removed/changed functionality and it's not been possible to work around the issues by mixing and matching the various component versions.
Unfortunately that's the way it is so we need to seriously consider the future options. I'd love it if someone finds some kind of workaround and am happy to be proven wrong if that happens, but I think we need to find an alternative (i.e. custom developed) solution now.
I'm just going to copy and paste what I wrote in another thread. Standard disclaimer, it's only my opinion, albeit fairly educated (I'd like to think!)
I don't understand the inner workings of the driver, but they're not setting a precedent. There have been examples in the past where they have removed/changed functionality and it's not been possible to work around the issues by mixing and matching the various component versions.
Unfortunately that's the way it is so we need to seriously consider the future options. I'd love it if someone finds some kind of workaround and am happy to be proven wrong if that happens, but I think we need to find an alternative (i.e. custom developed) solution now.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
As I wondered previously, could NVidia’s new (fully supported) multi-view rendering be used as an alternative foundation for 3D Vision stereo functions - see [url]https://devblogs.nvidia.com/turing-multi-view-rendering-vrworks/[/url]? Stereoscopic viewing is a simpler subset of this multi-view technology, and NVidia appears to be focusing upon performance as well as quality...
As I wondered previously, could NVidia’s new (fully supported) multi-view rendering be used as an alternative foundation for 3D Vision stereo functions - see https://devblogs.nvidia.com/turing-multi-view-rendering-vrworks/? Stereoscopic viewing is a simpler subset of this multi-view technology, and NVidia appears to be focusing upon performance as well as quality...
425.xx: https://images.sshnuke.net/2019-04-27_05-17-43_jKWKBvFeS.png (even if you remove all 3d vision parts of the driver)
430.xx: https://images.sshnuke.net/2019-04-27_05-15-04_seXMUwf7R.png
this means that, not only did they just remove the "3d vision stereoscopy hook" and "3d vision pyramid usb driver" components of the driver (which operated relatively independently, as evidenced by the fact that they didnt need to be updated every driver version, the last one we got was 390.xx and it worked fine with 425.xx), they also went OUT OF THEIR WAY to RIP OUT any Windows-supported stereoscopy functions (which came with DXGI 1.2 in Windows 8) from the MAIN DRIVER just so that nobody else could provide alternate implementations for the auto-stereo hook and/or usb driver (or hack the old ones to still interoperate with new drivers). No DXGI stereoscopy support means no stable quad buffer support meaning any alternate implementations of 3d vision after 430.xx would have to do user-mode scheduling of eye rendering and flips, which leads to frequent eye-sync issues and juddering/flickering, while nvidia STILL HAS THE HARDWARE QUAD BUFFER CAPABILITY IN THEIR GPUs, they just removed it from any application's ability to use it.
i hoped that this wouldnt be the case, and that 430.xx driver would still keep quad buffer and DXGI stereoscopy support intact, so that hooks like 3dmigoto would be able to step-in instead of the nvidia 3d vision auto-stereoscopy API hook components, but it seems they just wanted to kill 3d vision COMPLETELY DEAD for no real reason (maintenance ? the components were already independent enough, and especially if you removed auto-stereo support there would be no more profile hacks to maintain)
big f u to nvidia for this (arbitrary and asinine) choice, whats next, just drop g-sync monitor support next year since everyone will have freesync by then ? maybe SLI since not a lot of people use that either ? destroys the concept of vendor-lock-in that they have used to keep me on a nvidia gpu since 2009 and earlier (would lose 3d vision if i switched to radeons, but now i lose it anyway, even if i get an overpriced 2018 g-sync 3d vision capable display)
this means that, not only did they just remove the "3d vision stereoscopy hook" and "3d vision pyramid usb driver" components of the driver (which operated relatively independently, as evidenced by the fact that they didnt need to be updated every driver version, the last one we got was 390.xx and it worked fine with 425.xx), they also went OUT OF THEIR WAY to RIP OUT any Windows-supported stereoscopy functions (which came with DXGI 1.2 in Windows 8) from the MAIN DRIVER just so that nobody else could provide alternate implementations for the auto-stereo hook and/or usb driver (or hack the old ones to still interoperate with new drivers). No DXGI stereoscopy support means no stable quad buffer support meaning any alternate implementations of 3d vision after 430.xx would have to do user-mode scheduling of eye rendering and flips, which leads to frequent eye-sync issues and juddering/flickering, while nvidia STILL HAS THE HARDWARE QUAD BUFFER CAPABILITY IN THEIR GPUs, they just removed it from any application's ability to use it.
i hoped that this wouldnt be the case, and that 430.xx driver would still keep quad buffer and DXGI stereoscopy support intact, so that hooks like 3dmigoto would be able to step-in instead of the nvidia 3d vision auto-stereoscopy API hook components, but it seems they just wanted to kill 3d vision COMPLETELY DEAD for no real reason (maintenance ? the components were already independent enough, and especially if you removed auto-stereo support there would be no more profile hacks to maintain)
big f u to nvidia for this (arbitrary and asinine) choice, whats next, just drop g-sync monitor support next year since everyone will have freesync by then ? maybe SLI since not a lot of people use that either ? destroys the concept of vendor-lock-in that they have used to keep me on a nvidia gpu since 2009 and earlier (would lose 3d vision if i switched to radeons, but now i lose it anyway, even if i get an overpriced 2018 g-sync 3d vision capable display)
Jon Peddie Research Predicts that 20 million PC gamer will move towards console gaming by 2022
https://www.guru3d.com/news-story/jon-peddie-research-predicts-that-20-million-pc-gamer-will-move-towards-console-gaming-by-2022.html
Hmmm, could it be a direct result of Nvidia's rising GPU prices :P
PC gaming is way too convenient. I prefer having all the games in one place and then get whatever's console-exclusive. Just turn down the settings if the performance is that bad.
PC gaming is way too convenient. I prefer having all the games in one place and then get whatever's console-exclusive. Just turn down the settings if the performance is that bad.
---
Windows 10 x64 / 1x 980Ti GPU (no SLI, 418.81 driver) / 1920x1080
[quote="rajkosto"]425.xx: https://images.sshnuke.net/2019-04-27_05-17-43_jKWKBvFeS.png (even if you remove all 3d vision parts of the driver)
430.xx: https://images.sshnuke.net/2019-04-27_05-15-04_seXMUwf7R.png
this means that, not only did they just remove the "3d vision stereoscopy hook" and "3d vision pyramid usb driver" components of the driver (which operated relatively independently, as evidenced by the fact that they didnt need to be updated every driver version, the last one we got was 390.xx and it worked fine with 425.xx), they also went OUT OF THEIR WAY to RIP OUT any Windows-supported stereoscopy functions (which came with DXGI 1.2 in Windows 8) from the MAIN DRIVER just so that nobody else could provide alternate implementations for the auto-stereo hook and/or usb driver (or hack the old ones to still interoperate with new drivers). No DXGI stereoscopy support means no stable quad buffer support meaning any alternate implementations of 3d vision after 430.xx would have to do user-mode scheduling of eye rendering and flips, which leads to frequent eye-sync issues and juddering/flickering, while nvidia STILL HAS THE HARDWARE QUAD BUFFER CAPABILITY IN THEIR GPUs, they just removed it from any application's ability to use it.
i hoped that this wouldnt be the case, and that 430.xx driver would still keep quad buffer and DXGI stereoscopy support intact, so that hooks like 3dmigoto would be able to step-in instead of the nvidia 3d vision auto-stereoscopy API hook components, but it seems they just wanted to kill 3d vision COMPLETELY DEAD for no real reason (maintenance ? the components were already independent enough, and especially if you removed auto-stereo support there would be no more profile hacks to maintain)
big f u to nvidia for this (arbitrary and asinine) choice, whats next, just drop g-sync monitor support next year since everyone will have freesync by then ? maybe SLI since not a lot of people use that either ? destroys the concept of vendor-lock-in that they have used to keep me on a nvidia gpu since 2009 and earlier (would lose 3d vision if i switched to radeons, but now i lose it anyway, even if i get an overpriced 2018 g-sync 3d vision capable display)[/quote]
Well no shit after seeing a big ass thread like this..why wouldn't they?
[img]https://static1.fjcdn.com/thumbnails/comments/Burn+it+burn+everything+_cc9b276fddeb5cf3040f2207626565be.gif[/img]
[img]https://media1.tenor.com/images/be1192aa9e556d659bc1326d159cb4eb/tenor.gif?itemid=10506929[/img]
[img]https://itsnothouitsme.files.wordpress.com/2016/09/burn.gif?w=610[/img]
this means that, not only did they just remove the "3d vision stereoscopy hook" and "3d vision pyramid usb driver" components of the driver (which operated relatively independently, as evidenced by the fact that they didnt need to be updated every driver version, the last one we got was 390.xx and it worked fine with 425.xx), they also went OUT OF THEIR WAY to RIP OUT any Windows-supported stereoscopy functions (which came with DXGI 1.2 in Windows 8) from the MAIN DRIVER just so that nobody else could provide alternate implementations for the auto-stereo hook and/or usb driver (or hack the old ones to still interoperate with new drivers). No DXGI stereoscopy support means no stable quad buffer support meaning any alternate implementations of 3d vision after 430.xx would have to do user-mode scheduling of eye rendering and flips, which leads to frequent eye-sync issues and juddering/flickering, while nvidia STILL HAS THE HARDWARE QUAD BUFFER CAPABILITY IN THEIR GPUs, they just removed it from any application's ability to use it.
i hoped that this wouldnt be the case, and that 430.xx driver would still keep quad buffer and DXGI stereoscopy support intact, so that hooks like 3dmigoto would be able to step-in instead of the nvidia 3d vision auto-stereoscopy API hook components, but it seems they just wanted to kill 3d vision COMPLETELY DEAD for no real reason (maintenance ? the components were already independent enough, and especially if you removed auto-stereo support there would be no more profile hacks to maintain)
big f u to nvidia for this (arbitrary and asinine) choice, whats next, just drop g-sync monitor support next year since everyone will have freesync by then ? maybe SLI since not a lot of people use that either ? destroys the concept of vendor-lock-in that they have used to keep me on a nvidia gpu since 2009 and earlier (would lose 3d vision if i switched to radeons, but now i lose it anyway, even if i get an overpriced 2018 g-sync 3d vision capable display)
Well no shit after seeing a big ass thread like this..why wouldn't they?
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
I just downloaded a backup copy of Windows 10 1809 using the Windows Media Creation Tool. The new version 1903 will be out soon and the Media Creation Tool will be updated with it. You won't be able to download official copy of previous versions. I recommend everyone downloading a backup copy of 1809 coz if 1903 breaks 3D Vision in any way then you got a backup. I have 1709 and 1809 so far.
1809 has the DXR and ray tracking support, and it has 3D Vision support, the best of both. Anytime things start going wrong with Windows and 3D Vision, then we can install last working version on a dual boot system, disable updates, and enjoy 3D Vision on separate dedicated OS. Desperate times :(
I just downloaded a backup copy of Windows 10 1809 using the Windows Media Creation Tool. The new version 1903 will be out soon and the Media Creation Tool will be updated with it. You won't be able to download official copy of previous versions. I recommend everyone downloading a backup copy of 1809 coz if 1903 breaks 3D Vision in any way then you got a backup. I have 1709 and 1809 so far.
1809 has the DXR and ray tracking support, and it has 3D Vision support, the best of both. Anytime things start going wrong with Windows and 3D Vision, then we can install last working version on a dual boot system, disable updates, and enjoy 3D Vision on separate dedicated OS. Desperate times :(
As one of our posters that will be using new drivers, could you do those of us that are not moving to a newer driver and post the new profile list each time you do?
Refer to this thread, where DJ-RK is looking for newer profiles
https://forums.geforce.com/default/topic/1107467/3d-vision/most-efficient-way-to-get-new-driver-profile-settings-to-import-via-3dmigoto/post/6035321/#6035321
Let us know!
For the moment I have a dual boot Win7/Win10, but I'd like to have two version of Win10 like you!
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
You must delete nvdrssel.bin or the exported profile is corrupted and can not be imported. To confirm that the export was done correctly, simply import the profiles as soon as you export them. GeFore Profile Manager will the either say Success or it will say ERROR: There was a problem importing the settings from disk.
Make sure you are in the ProgramData folder, this is where some mess up
TY
I'm pretty certain this would be acceptable for the needs of DJ-RK and others.
EDIT: Nevemind, Schwing. discovered that they can be extracted from the drivers install folders.
Yes, I tried the same process on 430.39 drivers but had no luck.
For getting 419.67 to work on 425.31 I edit the mentioned .dll files with a software called Resource Hacker. Changing the FileVersion from 7,17,14,1967 to 7,17,14,2531 on the 4 places it appear did the trick. I got this version number from the 425.31 dlls, but also realized that other .dlls in the drivers match the last 6 numbers, which is where I got the version number I tried using for the 430.39 drivers. The version for 430.39 should be 7,17,14,3039, if my logic is correct.
Good luck if you try doing that, maybe I missed something.
I don't understand the inner workings of the driver, but they're not setting a precedent. There have been examples in the past where they have removed/changed functionality and it's not been possible to work around the issues by mixing and matching the various component versions.
Unfortunately that's the way it is so we need to seriously consider the future options. I'd love it if someone finds some kind of workaround and am happy to be proven wrong if that happens, but I think we need to find an alternative (i.e. custom developed) solution now.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
430.xx: https://images.sshnuke.net/2019-04-27_05-15-04_seXMUwf7R.png
this means that, not only did they just remove the "3d vision stereoscopy hook" and "3d vision pyramid usb driver" components of the driver (which operated relatively independently, as evidenced by the fact that they didnt need to be updated every driver version, the last one we got was 390.xx and it worked fine with 425.xx), they also went OUT OF THEIR WAY to RIP OUT any Windows-supported stereoscopy functions (which came with DXGI 1.2 in Windows 8) from the MAIN DRIVER just so that nobody else could provide alternate implementations for the auto-stereo hook and/or usb driver (or hack the old ones to still interoperate with new drivers). No DXGI stereoscopy support means no stable quad buffer support meaning any alternate implementations of 3d vision after 430.xx would have to do user-mode scheduling of eye rendering and flips, which leads to frequent eye-sync issues and juddering/flickering, while nvidia STILL HAS THE HARDWARE QUAD BUFFER CAPABILITY IN THEIR GPUs, they just removed it from any application's ability to use it.
i hoped that this wouldnt be the case, and that 430.xx driver would still keep quad buffer and DXGI stereoscopy support intact, so that hooks like 3dmigoto would be able to step-in instead of the nvidia 3d vision auto-stereoscopy API hook components, but it seems they just wanted to kill 3d vision COMPLETELY DEAD for no real reason (maintenance ? the components were already independent enough, and especially if you removed auto-stereo support there would be no more profile hacks to maintain)
big f u to nvidia for this (arbitrary and asinine) choice, whats next, just drop g-sync monitor support next year since everyone will have freesync by then ? maybe SLI since not a lot of people use that either ? destroys the concept of vendor-lock-in that they have used to keep me on a nvidia gpu since 2009 and earlier (would lose 3d vision if i switched to radeons, but now i lose it anyway, even if i get an overpriced 2018 g-sync 3d vision capable display)
https://www.guru3d.com/news-story/jon-peddie-research-predicts-that-20-million-pc-gamer-will-move-towards-console-gaming-by-2022.html
Hmmm, could it be a direct result of Nvidia's rising GPU prices :P
---
Windows 10 x64 / 1x 980Ti GPU (no SLI, 418.81 driver) / 1920x1080
Well no shit after seeing a big ass thread like this..why wouldn't they?
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
1809 has the DXR and ray tracking support, and it has 3D Vision support, the best of both. Anytime things start going wrong with Windows and 3D Vision, then we can install last working version on a dual boot system, disable updates, and enjoy 3D Vision on separate dedicated OS. Desperate times :(