OK, i want to tell you my personal workaround to deal with the crashes. As i mentioned before the game nearly crashes (for me) every time traveling to areas via the world map or 3D is broken. Without "shader cache"=on the loading time is much increased and if traveling and saving did not work i have to wait for: travel, loading savegame bevore travel because of crash, travel again and if i have bad luck this can happens up to 3 times until i successfully reach the targeted location on the world map. So the fastest way to deal with it is:
[color="orange"][size="L"][u][b]Fastest way to travel via world map:[/b][/u][/size][/color]
- Save the game bevore traveling
- ALT+F4
- disable 3D and enable shader cache in the 3D settings from the Nvidia-driver (this makes loading much faster)
- start the game, load saved game
- travel via world map
--- in case of selling items, or just want to set new tasks via the mapdesk, do this without 3D
- walk some steps and save the game @ the new location where you will stay for a long time
- ALT+F4
- enable 3D and set shader cache = off
- start the game, load saved game
==> This seems to be complicated and time-intensive but over all you will save a lot of time beause you definitely reach the new area without a crash and have 1 long - (load the game with 3D and shader cache=off in the new area) and 2 short (load the game in the old area and for traveling) - "save-loading-times" (+ some clicks in windows).
OK, i want to tell you my personal workaround to deal with the crashes. As i mentioned before the game nearly crashes (for me) every time traveling to areas via the world map or 3D is broken. Without "shader cache"=on the loading time is much increased and if traveling and saving did not work i have to wait for: travel, loading savegame bevore travel because of crash, travel again and if i have bad luck this can happens up to 3 times until i successfully reach the targeted location on the world map. So the fastest way to deal with it is:
Fastest way to travel via world map:
- Save the game bevore traveling
- ALT+F4
- disable 3D and enable shader cache in the 3D settings from the Nvidia-driver (this makes loading much faster)
- start the game, load saved game
- travel via world map
--- in case of selling items, or just want to set new tasks via the mapdesk, do this without 3D
- walk some steps and save the game @ the new location where you will stay for a long time
- ALT+F4
- enable 3D and set shader cache = off
- start the game, load saved game
==> This seems to be complicated and time-intensive but over all you will save a lot of time beause you definitely reach the new area without a crash and have 1 long - (load the game with 3D and shader cache=off in the new area) and 2 short (load the game in the old area and for traveling) - "save-loading-times" (+ some clicks in windows).
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Since Shader Cache makes such a big difference here, it might be worth experimenting a bit to see if you can run with it on and still have 3D work properly.
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.
Since Shader Cache makes such a big difference here, it might be worth experimenting a bit to see if you can run with it on and still have 3D work properly.
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]Since Shader Cache makes such a big difference here, it might be worth experimenting a bit to see if you can run with it on and still have 3D work properly.
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.[/quote]
I've tried this initially... Generating the Nvidia Shader Cache from the Modified shaders and it doesn't work properly:( Most of the time I just get 2D shadows and 2D Hud.
Sometimes Like 1/10 it does work however.
I looked at the nv_bin files (shader cached) and apparently it constantly updates the cache for some reason.
If it would have worked (like it works for other games) we wouldn't have recommended it :(
bo3b said:Since Shader Cache makes such a big difference here, it might be worth experimenting a bit to see if you can run with it on and still have 3D work properly.
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.
I've tried this initially... Generating the Nvidia Shader Cache from the Modified shaders and it doesn't work properly:( Most of the time I just get 2D shadows and 2D Hud.
Sometimes Like 1/10 it does work however.
I looked at the nv_bin files (shader cached) and apparently it constantly updates the cache for some reason.
If it would have worked (like it works for other games) we wouldn't have recommended it :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Losti"]
[color="orange"][size="L"][u][b]Fastest way to travel via world map:[/b][/u][/size][/color]
- Save the game bevore traveling
- ALT+F4
- disable 3D and enable shader cache in the 3D settings from the Nvidia-driver (this makes loading much faster)
- start the game, load saved game
- travel via world map
--- in case of selling items, or just want to set new tasks via the mapdesk, do this without 3D
- walk some steps and save the game @ the new location where you will stay for a long time
- ALT+F4
- enable 3D and set shader cache = off
- start the game, load saved game
[/quote]
Wow... just wow;))
I will post here what is working for me (both Desktop + Laptop).
Prerequisites:
Set these registries:
[code]
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\StereoDefaultOn = 0
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\StereoDefaultONSet = 1
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\EnableWindowedMode = 1
[/code]
!!! Don't FORGET if you play other games to revert these to DEFAULT !!!
1. Have the game running PER THE INSTRUCTIONS FROM THE BLOG (including the 60fps cap in ini file + 59.94Hz refresh rate).
2. Before ANY loading screen make a SAVE (where applicable).
3. Press CTRL+T to disable 3D.
4. Start the Load -> Loading screen.
(Loading screen is made of 3 screens actually:
- Initial black loading screen
- Cards loading screen
- Black loading screen
)
5. Let the game load until it reaches the Cards Loading screen.
6. PAY ATTENTION on the TINY icon flashing (on the right-bottom part of the screen).
7. At some point (around 10 seconds after the Cards Screen Poped) it will STUTTER for like 2-3-4 seconds. If you have the DrawFPS enabled in the CFG file you will notice a DROP to 3-4 FPS.
8. So after the "Stutter" happens, ALT+TAB. (*game is running in tiny window) and ALT+TAB back in the game.
9. Wait for the game to load the area.
10. Once is loaded make a save just in case and CTRL+T to enable 3D Vision back.
=> Game should render PROPERLY in 3D without artefacting and GAME should NOT crash during the loading screen.
This is what is working for me and I was able to travel forwards and backwards between different zone, main quests, quick travel to Skyhold and back and so on and so on. Please note, that eventually the game WILL CRASH during loading, but NOT on the 1st load.
PS: This is also applicable when loading the game 1st time from the Main menu.
Give it a try and let me know if is working for you:)
- Save the game bevore traveling
- ALT+F4
- disable 3D and enable shader cache in the 3D settings from the Nvidia-driver (this makes loading much faster)
- start the game, load saved game
- travel via world map
--- in case of selling items, or just want to set new tasks via the mapdesk, do this without 3D
- walk some steps and save the game @ the new location where you will stay for a long time
- ALT+F4
- enable 3D and set shader cache = off
- start the game, load saved game
Wow... just wow;))
I will post here what is working for me (both Desktop + Laptop).
!!! Don't FORGET if you play other games to revert these to DEFAULT !!!
1. Have the game running PER THE INSTRUCTIONS FROM THE BLOG (including the 60fps cap in ini file + 59.94Hz refresh rate).
2. Before ANY loading screen make a SAVE (where applicable).
3. Press CTRL+T to disable 3D.
4. Start the Load -> Loading screen.
(Loading screen is made of 3 screens actually:
- Initial black loading screen
- Cards loading screen
- Black loading screen
)
5. Let the game load until it reaches the Cards Loading screen.
6. PAY ATTENTION on the TINY icon flashing (on the right-bottom part of the screen).
7. At some point (around 10 seconds after the Cards Screen Poped) it will STUTTER for like 2-3-4 seconds. If you have the DrawFPS enabled in the CFG file you will notice a DROP to 3-4 FPS.
8. So after the "Stutter" happens, ALT+TAB. (*game is running in tiny window) and ALT+TAB back in the game.
9. Wait for the game to load the area.
10. Once is loaded make a save just in case and CTRL+T to enable 3D Vision back.
=> Game should render PROPERLY in 3D without artefacting and GAME should NOT crash during the loading screen.
This is what is working for me and I was able to travel forwards and backwards between different zone, main quests, quick travel to Skyhold and back and so on and so on. Please note, that eventually the game WILL CRASH during loading, but NOT on the 1st load.
PS: This is also applicable when loading the game 1st time from the Main menu.
Give it a try and let me know if is working for you:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Losti said:...hm...any one able to run DA:I @ the moment? It tells me that i cant connect to the EA-Server
Game works perfectly here.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]
I will post here what is working for me (both Desktop + Laptop).
Prerequisites:
Set these registries:
[code]
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\StereoDefaultOn = 0
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\StereoDefaultONSet = 1
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D\EnableWindowedMode = 1
[/code]
!!! Don't FORGET if you play other games to revert these to DEFAULT !!!
1. Have the game running PER THE INSTRUCTIONS FROM THE BLOG (including the 60fps cap in ini file + 59.94Hz refresh rate).
2. Before ANY loading screen make a SAVE (where applicable).
3. Press CTRL+T to disable 3D.
4. Start the Load -> Loading screen.
(Loading screen is made of 3 screens actually:
- Initial black loading screen
- Cards loading screen
- Black loading screen
)
5. Let the game load until it reaches the Cards Loading screen.
6. PAY ATTENTION on the TINY icon flashing (on the right-bottom part of the screen).
7. At some point (around 10 seconds after the Cards Screen Poped) it will STUTTER for like 2-3-4 seconds. If you have the DrawFPS enabled in the CFG file you will notice a DROP to 3-4 FPS.
8. So after the "Stutter" happens, ALT+TAB. (*game is running in tiny window) and ALT+TAB back in the game.
9. Wait for the game to load the area.
10. Once is loaded make a save just in case and CTRL+T to enable 3D Vision back.
=> Game should render PROPERLY in 3D without artefacting and GAME should NOT crash during the loading screen.
This is what is working for me and I was able to travel forwards and backwards between different zone, main quests, quick travel to Skyhold and back and so on and so on. Please note, that eventually the game WILL CRASH during loading, but NOT on the 1st load.
PS: This is also applicable when loading the game 1st time from the Main menu.
Give it a try and let me know if is working for you:)[/quote]
After reinstall Windows 7 and only the necessary things for DAI the EA-Server Error was gone and i have tryed it and:
Confirmed !!! This is working for me!! I was able to travel without any crash! Game saved and only 2 times of 10 the game crashed while or after enabeling 3D again.
The game is working stable for me now, this is due to reinstaling Windows 7, or using 344.65 or your changes....If this stability continues i will switch to the lastest driver to test it again because i got frame lost with 344.65.
THX for your workaround !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!! Don't FORGET if you play other games to revert these to DEFAULT !!!
1. Have the game running PER THE INSTRUCTIONS FROM THE BLOG (including the 60fps cap in ini file + 59.94Hz refresh rate).
2. Before ANY loading screen make a SAVE (where applicable).
3. Press CTRL+T to disable 3D.
4. Start the Load -> Loading screen.
(Loading screen is made of 3 screens actually:
- Initial black loading screen
- Cards loading screen
- Black loading screen
)
5. Let the game load until it reaches the Cards Loading screen.
6. PAY ATTENTION on the TINY icon flashing (on the right-bottom part of the screen).
7. At some point (around 10 seconds after the Cards Screen Poped) it will STUTTER for like 2-3-4 seconds. If you have the DrawFPS enabled in the CFG file you will notice a DROP to 3-4 FPS.
8. So after the "Stutter" happens, ALT+TAB. (*game is running in tiny window) and ALT+TAB back in the game.
9. Wait for the game to load the area.
10. Once is loaded make a save just in case and CTRL+T to enable 3D Vision back.
=> Game should render PROPERLY in 3D without artefacting and GAME should NOT crash during the loading screen.
This is what is working for me and I was able to travel forwards and backwards between different zone, main quests, quick travel to Skyhold and back and so on and so on. Please note, that eventually the game WILL CRASH during loading, but NOT on the 1st load.
PS: This is also applicable when loading the game 1st time from the Main menu.
Give it a try and let me know if is working for you:)
After reinstall Windows 7 and only the necessary things for DAI the EA-Server Error was gone and i have tryed it and:
Confirmed !!! This is working for me!! I was able to travel without any crash! Game saved and only 2 times of 10 the game crashed while or after enabeling 3D again.
The game is working stable for me now, this is due to reinstaling Windows 7, or using 344.65 or your changes....If this stability continues i will switch to the lastest driver to test it again because i got frame lost with 344.65.
THX for your workaround !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="bo3b"]Since Shader Cache makes such a big difference here, it might be worth experimenting a bit to see if you can run with it on and still have 3D work properly.
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.[/quote]
In Combination with the crash workaround from Helifax this is working for me as well !!
Just do what Helifax suggests on EVERY loading screen, even the first one while loading a game.
And: You have to delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you start the game.
This is working for me, tested several times. Sometimes the shaders are broken or some shaders are broken but reload is faster then ever before so thats no problem ^^
- deleting "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files
- Shader-Cache = on
- start the game, do Helifax's advices (listet under the EVIL-POST-NUMBER #666 ([url]https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4413007/#4413007[/url])
- do Helifax's advices every time on a loading screen
- delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you will start the game
bo3b said:Since Shader Cache makes such a big difference here, it might be worth experimenting a bit to see if you can run with it on and still have 3D work properly.
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.
In Combination with the crash workaround from Helifax this is working for me as well !!
Just do what Helifax suggests on EVERY loading screen, even the first one while loading a game.
And: You have to delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you start the game.
This is working for me, tested several times. Sometimes the shaders are broken or some shaders are broken but reload is faster then ever before so thats no problem ^^
- deleting "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files
- Shader-Cache = on
- start the game, do Helifax's advices (listet under the EVIL-POST-NUMBER #666 (https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4413007/#4413007)
- do Helifax's advices every time on a loading screen
- delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you will start the game
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hehehe "EVIL-POST-NUMBER #666" !
Like that:))
Glad that is working for you as well and not only me;)) I am also using the latest drivers 347.09 for this game;)) which seems to improve the framerate quite good for me;))
Glad that is working for you as well and not only me;)) I am also using the latest drivers 347.09 for this game;)) which seems to improve the framerate quite good for me;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]
I am also using the latest drivers 347.09 for this game;)) which seems to improve the framerate quite good for me;))[/quote]
I think so thats what i have noticed. I will give it a try if the actual configuration will be stable the next days. Because the game crashed for me every 10 minutes the last time until i have installed new Windows 7. No idea what was wrong, so if it is stable, ill install 347.09 and compare it to 344.65 in all cases.
helifax said:
I am also using the latest drivers 347.09 for this game;)) which seems to improve the framerate quite good for me;))
I think so thats what i have noticed. I will give it a try if the actual configuration will be stable the next days. Because the game crashed for me every 10 minutes the last time until i have installed new Windows 7. No idea what was wrong, so if it is stable, ill install 347.09 and compare it to 344.65 in all cases.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
This stuff sounds interesting and promising. I'll give this a shot when I am home from work so hopefully I can cast aside all the voodoo I am having to do at the moment which is so time consuming.
I am really enjoying this game which is surprising to me since I found the first one mediocre and the second absolutely terrible. Its amazing in 3d. I really hope someone in nvidia or bioware or Dice land are working on fixing the crashes with an update
This stuff sounds interesting and promising. I'll give this a shot when I am home from work so hopefully I can cast aside all the voodoo I am having to do at the moment which is so time consuming.
I am really enjoying this game which is surprising to me since I found the first one mediocre and the second absolutely terrible. Its amazing in 3d. I really hope someone in nvidia or bioware or Dice land are working on fixing the crashes with an update
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Losti"][quote="bo3b"]Since Shader Cache makes such a big difference here, it might be worth experimenting a bit to see if you can run with it on and still have 3D work properly.
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.[/quote]
In Combination with the crash workaround from Helifax this is working for me as well !!
Just do what Helifax suggests on EVERY loading screen, even the first one while loading a game.
And: You have to delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you start the game.
This is working for me, tested several times. Sometimes the shaders are broken or some shaders are broken but reload is faster then ever before so thats no problem ^^
- deleting "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files
- Shader-Cache = on
- start the game, do Helifax's advices (listet under the EVIL-POST-NUMBER #666 ([url]https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4413007/#4413007[/url])
- do Helifax's advices every time on a loading screen
- delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you will start the game[/quote]
Frustratingly this workaround does not work for me. If I have Shader cache off I always just get the 2d hud and shadow problem.
At least the workaround to stop the game crashing that helifax put up works for me though, which allows me to zone and save but then the game is broken in 3d again with the 2d hud and shadows, and I have to restart anyway =( (I've actually noticed sometimes disabling 3d and turning it back on again with ctrl T often does this as well)
bo3b said:Since Shader Cache makes such a big difference here, it might be worth experimenting a bit to see if you can run with it on and still have 3D work properly.
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.
In Combination with the crash workaround from Helifax this is working for me as well !!
Just do what Helifax suggests on EVERY loading screen, even the first one while loading a game.
And: You have to delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you start the game.
This is working for me, tested several times. Sometimes the shaders are broken or some shaders are broken but reload is faster then ever before so thats no problem ^^
- deleting "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files
- Shader-Cache = on
- start the game, do Helifax's advices (listet under the EVIL-POST-NUMBER #666 (https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4413007/#4413007)
- do Helifax's advices every time on a loading screen
- delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you will start the game
Frustratingly this workaround does not work for me. If I have Shader cache off I always just get the 2d hud and shadow problem.
At least the workaround to stop the game crashing that helifax put up works for me though, which allows me to zone and save but then the game is broken in 3d again with the 2d hud and shadows, and I have to restart anyway =( (I've actually noticed sometimes disabling 3d and turning it back on again with ctrl T often does this as well)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]
Frustratingly this workaround does not work for me. If I have Shader cache off I always just get the 2d hud and shadow problem.
At least the workaround to stop the game crashing that helifax put up works for me though, which allows me to zone and save but then the game is broken in 3d again with the 2d hud and shadows, and I have to restart anyway =( (I've actually noticed sometimes disabling 3d and turning it back on again with ctrl T often does this as well)[/quote]
And you have done the Registry changes and pessing alt+tab after flickering symbol? (for me its round about 5-10 sec aufter card-loading-screen.
I have recognized that you have some strange problems, so this was gone for me after a clean windows 7 ultimate reinstallation. Only installed the redists from the __install folder in DAI installation, Clean 344.65 driver, audio driver for my onbard sound ans thats it.
Anyway, traveling without crash, saving and restarting is better than other ways but i suggest, if you have the possibility, install a Windows 7 only for DAI without anything else than the necessary drivers (and Origin ^^)
Furthermore i am curious what behavior the game has up to now, because as i started playing the crashes where gone for about 1h or so but this raises the longer i have played the game with the fix, even with restarting everything so....there is something strange and i hope that this will not return. So i will test it for a while and will give a feedback. May be it is changing, even if i dont know the point of it ^^
Frustratingly this workaround does not work for me. If I have Shader cache off I always just get the 2d hud and shadow problem.
At least the workaround to stop the game crashing that helifax put up works for me though, which allows me to zone and save but then the game is broken in 3d again with the 2d hud and shadows, and I have to restart anyway =( (I've actually noticed sometimes disabling 3d and turning it back on again with ctrl T often does this as well)
And you have done the Registry changes and pessing alt+tab after flickering symbol? (for me its round about 5-10 sec aufter card-loading-screen.
I have recognized that you have some strange problems, so this was gone for me after a clean windows 7 ultimate reinstallation. Only installed the redists from the __install folder in DAI installation, Clean 344.65 driver, audio driver for my onbard sound ans thats it.
Anyway, traveling without crash, saving and restarting is better than other ways but i suggest, if you have the possibility, install a Windows 7 only for DAI without anything else than the necessary drivers (and Origin ^^)
Furthermore i am curious what behavior the game has up to now, because as i started playing the crashes where gone for about 1h or so but this raises the longer i have played the game with the fix, even with restarting everything so....there is something strange and i hope that this will not return. So i will test it for a while and will give a feedback. May be it is changing, even if i dont know the point of it ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Did some quik testing and the game kicks in correct 3D even if i only wait 2 seconds (Shader-cache=on and deleted all files bevore starting the game. Created a batch file wich delets the shader-cache and starts the game:
DA-Inquisition - SC-on.bat
(DA-Inquisition = name of the link fo DAI on my desktop)
[code]
del "C:\Users\Losti\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\"* /Q /S /F
DA-Inquisition
[/code]
I will wait for ALL cards are loaded on the card-loading-screen, than i will count for my selve: twenty-one, twenty-two, than i press ALT+Tab, count again for my selve twenty-one, twenty-two, than alt Tab back. 3D is enabled correctly. If i wait until flickering of the symbol (with SC=on) the shader is sometimes (not ever) broken. AND: i walk a view steps in 2D, dont know if this will do anything but i do ^^
//Edit: For me it is not necesary to disable 3D bevore traveling. Just travel, waiting 2 seconds when the last card on card-loading-screen is loaded, alt+tab, wait 2 seconds, alt+tab, enable 3D (it disables it selve pressing alt tab because of the registry changes...and all is fine and beautifull and loading an area is done in 5 seconds ^^
LOSTI = HAPPY
Did some quik testing and the game kicks in correct 3D even if i only wait 2 seconds (Shader-cache=on and deleted all files bevore starting the game. Created a batch file wich delets the shader-cache and starts the game:
DA-Inquisition - SC-on.bat
(DA-Inquisition = name of the link fo DAI on my desktop)
del "C:\Users\Losti\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\"* /Q /S /F
DA-Inquisition
I will wait for ALL cards are loaded on the card-loading-screen, than i will count for my selve: twenty-one, twenty-two, than i press ALT+Tab, count again for my selve twenty-one, twenty-two, than alt Tab back. 3D is enabled correctly. If i wait until flickering of the symbol (with SC=on) the shader is sometimes (not ever) broken. AND: i walk a view steps in 2D, dont know if this will do anything but i do ^^
//Edit: For me it is not necesary to disable 3D bevore traveling. Just travel, waiting 2 seconds when the last card on card-loading-screen is loaded, alt+tab, wait 2 seconds, alt+tab, enable 3D (it disables it selve pressing alt tab because of the registry changes...and all is fine and beautifull and loading an area is done in 5 seconds ^^
LOSTI = HAPPY
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"]Did some quik testing and the game kicks in correct 3D even if i only wait 2 seconds (Shader-cache=on and deleted all files bevore starting the game. Created a batch file wich delets the shader-cache and starts the game:
DA-Inquisition - SC-on.bat
(DA-Inquisition = name of the link fo DAI on my desktop)
[code]
del "C:\Users\Losti\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\"* /Q /S /F
DA-Inquisition
[/code]
I will wait for ALL cards are loaded on the card-loading-screen, than i will count for my selve: twenty-one, twenty-two, than i press ALT+Tab, count again for my selve twenty-one, twenty-two, than alt Tab back. 3D is enabled correctly. If i wait until flickering of the symbol (with SC=on) the shader is sometimes (not ever) broken. AND: i walk a view steps in 2D, dont know if this will do anything but i do ^^
//Edit: For me it is not necesary to disable 3D bevore traveling. Just travel, waiting 2 seconds when the last card on card-loading-screen is loaded, alt+tab, wait 2 seconds, alt+tab, enable 3D (it disables it selve pressing alt tab because of the registry changes...and all is fine and beautifull and loading an area is done in 5 seconds ^^
LOSTI = HAPPY[/quote]
Hehe;)) Nice!
While for me the shader cache doesn't really work for some reasons (also I cannot delete all the pre-cached shaders as some are used by Windows Desktop Compositor..Damn Aero I expect), the rest is working.
I disable 3D Vision before just NOT to STRESS the driver anymore...if that makes sense;))
Like I said it in the very begging of this thread... The game constantly changes render modes when a loading screen is present;)) and thus f@cks up the 3D Vision driver for some reasons...
I am glad that this workaround is working though;)) I will give it another try with the shader cache ON and your refined method;))
Losti said:Did some quik testing and the game kicks in correct 3D even if i only wait 2 seconds (Shader-cache=on and deleted all files bevore starting the game. Created a batch file wich delets the shader-cache and starts the game:
DA-Inquisition - SC-on.bat
(DA-Inquisition = name of the link fo DAI on my desktop)
del "C:\Users\Losti\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\"* /Q /S /F
DA-Inquisition
I will wait for ALL cards are loaded on the card-loading-screen, than i will count for my selve: twenty-one, twenty-two, than i press ALT+Tab, count again for my selve twenty-one, twenty-two, than alt Tab back. 3D is enabled correctly. If i wait until flickering of the symbol (with SC=on) the shader is sometimes (not ever) broken. AND: i walk a view steps in 2D, dont know if this will do anything but i do ^^
//Edit: For me it is not necesary to disable 3D bevore traveling. Just travel, waiting 2 seconds when the last card on card-loading-screen is loaded, alt+tab, wait 2 seconds, alt+tab, enable 3D (it disables it selve pressing alt tab because of the registry changes...and all is fine and beautifull and loading an area is done in 5 seconds ^^
LOSTI = HAPPY
Hehe;)) Nice!
While for me the shader cache doesn't really work for some reasons (also I cannot delete all the pre-cached shaders as some are used by Windows Desktop Compositor..Damn Aero I expect), the rest is working.
I disable 3D Vision before just NOT to STRESS the driver anymore...if that makes sense;))
Like I said it in the very begging of this thread... The game constantly changes render modes when a loading screen is present;)) and thus f@cks up the 3D Vision driver for some reasons...
I am glad that this workaround is working though;)) I will give it another try with the shader cache ON and your refined method;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Fastest way to travel via world map:
- Save the game bevore traveling
- ALT+F4
- disable 3D and enable shader cache in the 3D settings from the Nvidia-driver (this makes loading much faster)
- start the game, load saved game
- travel via world map
--- in case of selling items, or just want to set new tasks via the mapdesk, do this without 3D
- walk some steps and save the game @ the new location where you will stay for a long time
- ALT+F4
- enable 3D and set shader cache = off
- start the game, load saved game
==> This seems to be complicated and time-intensive but over all you will save a lot of time beause you definitely reach the new area without a crash and have 1 long - (load the game with 3D and shader cache=off in the new area) and 2 short (load the game in the old area and for traveling) - "save-loading-times" (+ some clicks in windows).
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
The experiment would be to see if you can get it to cache the shaders AFTER they have patched by us.
So, something like: Disable NVIdia Shader Cache for the game. Go to "%USERPROFILE%\AppData\Local\Temp\NVIDIA Corporation\NV_Cache" and delete all the cached shaders so it's known clean. Run the game with fix installed so that it loads up the fix and make sure it's working OK.
Then after that is working correctly, re-enable the NVidia cache without changing other settings. No change in AA, or AO or anything that would use different shaders. Then run again, which might cache the .bin cached shaders that we make.
Not sure, could be that it's dropping out 3D on ones that we don't patch and is just buggy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I've tried this initially... Generating the Nvidia Shader Cache from the Modified shaders and it doesn't work properly:( Most of the time I just get 2D shadows and 2D Hud.
Sometimes Like 1/10 it does work however.
I looked at the nv_bin files (shader cached) and apparently it constantly updates the cache for some reason.
If it would have worked (like it works for other games) we wouldn't have recommended it :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Wow... just wow;))
I will post here what is working for me (both Desktop + Laptop).
Prerequisites:
Set these registries:
!!! Don't FORGET if you play other games to revert these to DEFAULT !!!
1. Have the game running PER THE INSTRUCTIONS FROM THE BLOG (including the 60fps cap in ini file + 59.94Hz refresh rate).
2. Before ANY loading screen make a SAVE (where applicable).
3. Press CTRL+T to disable 3D.
4. Start the Load -> Loading screen.
(Loading screen is made of 3 screens actually:
- Initial black loading screen
- Cards loading screen
- Black loading screen
)
5. Let the game load until it reaches the Cards Loading screen.
6. PAY ATTENTION on the TINY icon flashing (on the right-bottom part of the screen).
7. At some point (around 10 seconds after the Cards Screen Poped) it will STUTTER for like 2-3-4 seconds. If you have the DrawFPS enabled in the CFG file you will notice a DROP to 3-4 FPS.
8. So after the "Stutter" happens, ALT+TAB. (*game is running in tiny window) and ALT+TAB back in the game.
9. Wait for the game to load the area.
10. Once is loaded make a save just in case and CTRL+T to enable 3D Vision back.
=> Game should render PROPERLY in 3D without artefacting and GAME should NOT crash during the loading screen.
This is what is working for me and I was able to travel forwards and backwards between different zone, main quests, quick travel to Skyhold and back and so on and so on. Please note, that eventually the game WILL CRASH during loading, but NOT on the 1st load.
PS: This is also applicable when loading the game 1st time from the Main menu.
Give it a try and let me know if is working for you:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Game works perfectly here.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
After reinstall Windows 7 and only the necessary things for DAI the EA-Server Error was gone and i have tryed it and:
Confirmed !!! This is working for me!! I was able to travel without any crash! Game saved and only 2 times of 10 the game crashed while or after enabeling 3D again.
The game is working stable for me now, this is due to reinstaling Windows 7, or using 344.65 or your changes....If this stability continues i will switch to the lastest driver to test it again because i got frame lost with 344.65.
THX for your workaround !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
In Combination with the crash workaround from Helifax this is working for me as well !!
Just do what Helifax suggests on EVERY loading screen, even the first one while loading a game.
And: You have to delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you start the game.
This is working for me, tested several times. Sometimes the shaders are broken or some shaders are broken but reload is faster then ever before so thats no problem ^^
- deleting "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files
- Shader-Cache = on
- start the game, do Helifax's advices (listet under the EVIL-POST-NUMBER #666 (https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4413007/#4413007)
- do Helifax's advices every time on a loading screen
- delete "C:\Users\*USERNAME*\AppData\Local\Temp\NVIDIA Corporation\NV_Cache\" files every time you will start the game
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like that:))
Glad that is working for you as well and not only me;)) I am also using the latest drivers 347.09 for this game;)) which seems to improve the framerate quite good for me;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I think so thats what i have noticed. I will give it a try if the actual configuration will be stable the next days. Because the game crashed for me every 10 minutes the last time until i have installed new Windows 7. No idea what was wrong, so if it is stable, ill install 347.09 and compare it to 344.65 in all cases.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I am really enjoying this game which is surprising to me since I found the first one mediocre and the second absolutely terrible. Its amazing in 3d. I really hope someone in nvidia or bioware or Dice land are working on fixing the crashes with an update
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Frustratingly this workaround does not work for me. If I have Shader cache off I always just get the 2d hud and shadow problem.
At least the workaround to stop the game crashing that helifax put up works for me though, which allows me to zone and save but then the game is broken in 3d again with the 2d hud and shadows, and I have to restart anyway =( (I've actually noticed sometimes disabling 3d and turning it back on again with ctrl T often does this as well)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
And you have done the Registry changes and pessing alt+tab after flickering symbol? (for me its round about 5-10 sec aufter card-loading-screen.
I have recognized that you have some strange problems, so this was gone for me after a clean windows 7 ultimate reinstallation. Only installed the redists from the __install folder in DAI installation, Clean 344.65 driver, audio driver for my onbard sound ans thats it.
Anyway, traveling without crash, saving and restarting is better than other ways but i suggest, if you have the possibility, install a Windows 7 only for DAI without anything else than the necessary drivers (and Origin ^^)
Furthermore i am curious what behavior the game has up to now, because as i started playing the crashes where gone for about 1h or so but this raises the longer i have played the game with the fix, even with restarting everything so....there is something strange and i hope that this will not return. So i will test it for a while and will give a feedback. May be it is changing, even if i dont know the point of it ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
DA-Inquisition - SC-on.bat
(DA-Inquisition = name of the link fo DAI on my desktop)
I will wait for ALL cards are loaded on the card-loading-screen, than i will count for my selve: twenty-one, twenty-two, than i press ALT+Tab, count again for my selve twenty-one, twenty-two, than alt Tab back. 3D is enabled correctly. If i wait until flickering of the symbol (with SC=on) the shader is sometimes (not ever) broken. AND: i walk a view steps in 2D, dont know if this will do anything but i do ^^
//Edit: For me it is not necesary to disable 3D bevore traveling. Just travel, waiting 2 seconds when the last card on card-loading-screen is loaded, alt+tab, wait 2 seconds, alt+tab, enable 3D (it disables it selve pressing alt tab because of the registry changes...and all is fine and beautifull and loading an area is done in 5 seconds ^^
LOSTI = HAPPY
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hehe;)) Nice!
While for me the shader cache doesn't really work for some reasons (also I cannot delete all the pre-cached shaders as some are used by Windows Desktop Compositor..Damn Aero I expect), the rest is working.
I disable 3D Vision before just NOT to STRESS the driver anymore...if that makes sense;))
Like I said it in the very begging of this thread... The game constantly changes render modes when a loading screen is present;)) and thus f@cks up the 3D Vision driver for some reasons...
I am glad that this workaround is working though;)) I will give it another try with the shader cache ON and your refined method;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)