I have a x64 system and I'm really hoping for the drivers which zalman has told me will be here in the end on januari. I was wondering if the stereoscopic drivers will transform the openGL or directX (to be selected) powered viewports of design programs like 3ds max, maya, realflow, zbrush and the such.
Since I have a 8000 series card the current drivers wont allow me even if i was to load xp32 to test it.
I'd love to hear your experience with S3D modelling/animating. Most of all I want to know if its possible!! (without having to buy a Quadro card which is a bit over my budget)
I have a x64 system and I'm really hoping for the drivers which zalman has told me will be here in the end on januari. I was wondering if the stereoscopic drivers will transform the openGL or directX (to be selected) powered viewports of design programs like 3ds max, maya, realflow, zbrush and the such.
Since I have a 8000 series card the current drivers wont allow me even if i was to load xp32 to test it.
I'd love to hear your experience with S3D modelling/animating. Most of all I want to know if its possible!! (without having to buy a Quadro card which is a bit over my budget)
It is possible to RENDER in 3d with 2 separate cameras. As for viewing stuff in 3D as you are working on it, I'm guessing no as 3ds Max as with any piece of software operates on a 2D coordinate system based on your POV in relation to your model that you are working on.
My guess is that it would be best to make a spline (plain straight line) and attach 2 cameras to it with locked coordinates so you can free cam around. For animating the camera over a spline, make a spline the way you want and attach a camera to it. Duplicate the camera and spline then move it on 1 axis to make the stereo separation.
As for rendering, render to uncompressed targas (tga extention) as it has a higher quality then rendering to say, and avi or a mpeg (NOT recommended as if your computer crashes during the render, your fragged and you will have to start all over again in your render). Always render frames individually, less headaches. If your render crashes, just look for the last frame that you rendered and just start from that and move on.
Now, you have 2 cameras in your scene. Render each camera separately and name the beginning of the frames right/left for the eyes.
Once rendered, you will have separate frame sequences layed out for each eye. Import the frame sequences (targa sequence import, one more reason to use targas!) into After Effects. There is a preinstalled plugin called "3D Glasses" which pretty much takes to video layers and converts them to anaglyph. If you want to make side-by-side, have fun with that!
Well, that sould get you started. I'm a Maya user primarily now, but I started with 3ds Max some many years ago and the concepts for the most part are the same.
It is possible to RENDER in 3d with 2 separate cameras. As for viewing stuff in 3D as you are working on it, I'm guessing no as 3ds Max as with any piece of software operates on a 2D coordinate system based on your POV in relation to your model that you are working on.
My guess is that it would be best to make a spline (plain straight line) and attach 2 cameras to it with locked coordinates so you can free cam around. For animating the camera over a spline, make a spline the way you want and attach a camera to it. Duplicate the camera and spline then move it on 1 axis to make the stereo separation.
As for rendering, render to uncompressed targas (tga extention) as it has a higher quality then rendering to say, and avi or a mpeg (NOT recommended as if your computer crashes during the render, your fragged and you will have to start all over again in your render). Always render frames individually, less headaches. If your render crashes, just look for the last frame that you rendered and just start from that and move on.
Now, you have 2 cameras in your scene. Render each camera separately and name the beginning of the frames right/left for the eyes.
Once rendered, you will have separate frame sequences layed out for each eye. Import the frame sequences (targa sequence import, one more reason to use targas!) into After Effects. There is a preinstalled plugin called "3D Glasses" which pretty much takes to video layers and converts them to anaglyph. If you want to make side-by-side, have fun with that!
Well, that sould get you started. I'm a Maya user primarily now, but I started with 3ds Max some many years ago and the concepts for the most part are the same.
Enjoy!
Intel Quad Core Extreme QX6700
ASUS Striker Extreme motherboard
EVGA GeForce 8800 GTS + ATi Sapphire Radeon X850 XT (yes, in the same computer; nVidia TV out stinks, but ATi rocks with it!!!)
4 GB GSkill DDR800
5x HDDs (three 320GB (RAID5); two 1TB; one IDE 320GB; total 3TB)
2x Cooler Master 6 HDD coolers (primary usage drives)
2x PSU's (primary 600W psu, secondary 350W psu modded solely to power the ATi card)
32-in Samsung HDTV
agreed with all NITRO1250 said except you should [b]aviod[/b] TGA (targa) files.
They are outdated and you should use TIF (tiff) sequence instead (does 8/16/32 bit)
The reason I said targa is because you can import a targa (not a tiff) sequence for composite in After Effects. I know about tiffs, but aside from this minor technicality, stick with targas if you are rendering an animation.
The reason I said targa is because you can import a targa (not a tiff) sequence for composite in After Effects. I know about tiffs, but aside from this minor technicality, stick with targas if you are rendering an animation.
Intel Quad Core Extreme QX6700
ASUS Striker Extreme motherboard
EVGA GeForce 8800 GTS + ATi Sapphire Radeon X850 XT (yes, in the same computer; nVidia TV out stinks, but ATi rocks with it!!!)
4 GB GSkill DDR800
5x HDDs (three 320GB (RAID5); two 1TB; one IDE 320GB; total 3TB)
2x Cooler Master 6 HDD coolers (primary usage drives)
2x PSU's (primary 600W psu, secondary 350W psu modded solely to power the ATi card)
32-in Samsung HDTV
I have a x64 system and I'm really hoping for the drivers which zalman has told me will be here in the end on januari. I was wondering if the stereoscopic drivers will transform the openGL or directX (to be selected) powered viewports of design programs like 3ds max, maya, realflow, zbrush and the such.
Since I have a 8000 series card the current drivers wont allow me even if i was to load xp32 to test it.
I'd love to hear your experience with S3D modelling/animating. Most of all I want to know if its possible!! (without having to buy a Quadro card which is a bit over my budget)
Cheers
I have a x64 system and I'm really hoping for the drivers which zalman has told me will be here in the end on januari. I was wondering if the stereoscopic drivers will transform the openGL or directX (to be selected) powered viewports of design programs like 3ds max, maya, realflow, zbrush and the such.
Since I have a 8000 series card the current drivers wont allow me even if i was to load xp32 to test it.
I'd love to hear your experience with S3D modelling/animating. Most of all I want to know if its possible!! (without having to buy a Quadro card which is a bit over my budget)
Cheers
My guess is that it would be best to make a spline (plain straight line) and attach 2 cameras to it with locked coordinates so you can free cam around. For animating the camera over a spline, make a spline the way you want and attach a camera to it. Duplicate the camera and spline then move it on 1 axis to make the stereo separation.
As for rendering, render to uncompressed targas (tga extention) as it has a higher quality then rendering to say, and avi or a mpeg (NOT recommended as if your computer crashes during the render, your fragged and you will have to start all over again in your render). Always render frames individually, less headaches. If your render crashes, just look for the last frame that you rendered and just start from that and move on.
Now, you have 2 cameras in your scene. Render each camera separately and name the beginning of the frames right/left for the eyes.
Once rendered, you will have separate frame sequences layed out for each eye. Import the frame sequences (targa sequence import, one more reason to use targas!) into After Effects. There is a preinstalled plugin called "3D Glasses" which pretty much takes to video layers and converts them to anaglyph. If you want to make side-by-side, have fun with that!
Well, that sould get you started. I'm a Maya user primarily now, but I started with 3ds Max some many years ago and the concepts for the most part are the same.
Enjoy!
My guess is that it would be best to make a spline (plain straight line) and attach 2 cameras to it with locked coordinates so you can free cam around. For animating the camera over a spline, make a spline the way you want and attach a camera to it. Duplicate the camera and spline then move it on 1 axis to make the stereo separation.
As for rendering, render to uncompressed targas (tga extention) as it has a higher quality then rendering to say, and avi or a mpeg (NOT recommended as if your computer crashes during the render, your fragged and you will have to start all over again in your render). Always render frames individually, less headaches. If your render crashes, just look for the last frame that you rendered and just start from that and move on.
Now, you have 2 cameras in your scene. Render each camera separately and name the beginning of the frames right/left for the eyes.
Once rendered, you will have separate frame sequences layed out for each eye. Import the frame sequences (targa sequence import, one more reason to use targas!) into After Effects. There is a preinstalled plugin called "3D Glasses" which pretty much takes to video layers and converts them to anaglyph. If you want to make side-by-side, have fun with that!
Well, that sould get you started. I'm a Maya user primarily now, but I started with 3ds Max some many years ago and the concepts for the most part are the same.
Enjoy!
Intel Quad Core Extreme QX6700
ASUS Striker Extreme motherboard
EVGA GeForce 8800 GTS + ATi Sapphire Radeon X850 XT (yes, in the same computer; nVidia TV out stinks, but ATi rocks with it!!!)
4 GB GSkill DDR800
5x HDDs (three 320GB (RAID5); two 1TB; one IDE 320GB; total 3TB)
2x Cooler Master 6 HDD coolers (primary usage drives)
2x PSU's (primary 600W psu, secondary 350W psu modded solely to power the ATi card)
32-in Samsung HDTV
They are outdated and you should use TIF (tiff) sequence instead (does 8/16/32 bit)
Cheers,
Shono
They are outdated and you should use TIF (tiff) sequence instead (does 8/16/32 bit)
Cheers,
Shono
Intel Quad Core Extreme QX6700
ASUS Striker Extreme motherboard
EVGA GeForce 8800 GTS + ATi Sapphire Radeon X850 XT (yes, in the same computer; nVidia TV out stinks, but ATi rocks with it!!!)
4 GB GSkill DDR800
5x HDDs (three 320GB (RAID5); two 1TB; one IDE 320GB; total 3TB)
2x Cooler Master 6 HDD coolers (primary usage drives)
2x PSU's (primary 600W psu, secondary 350W psu modded solely to power the ATi card)
32-in Samsung HDTV