Dragons Dogma: Dark Arisen.
  9 / 18    
Win7 64 + evil update + 361.43 + GTX 980TI = No problems !
Win7 64 + evil update + 361.43 + GTX 980TI = No problems !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 01/24/2016 10:13 AM   
Just a heads-up that this game looks epic using Tridef. [img]http://i.picpar.com/9XFb.jpg[/img] [img]http://i.picpar.com/AXFb.jpg[/img] The only real issues being with the shadows cast by lantern lights. [img]http://i.picpar.com/CXFb.jpg[/img]
Just a heads-up that this game looks epic using Tridef.

Image
Image

The only real issues being with the shadows cast by lantern lights.

Image

Posted 01/24/2016 01:39 PM   
Edit: Sorry about the triple post
Edit: Sorry about the triple post

Posted 01/24/2016 01:39 PM   
Edit: Sorry about the triple post
Edit: Sorry about the triple post

Posted 01/24/2016 01:41 PM   
Why on earth are tridef screenshots TAB like that? It's impossible to view without opening them in a stereo image viewer or first changing them to SBS (so it's really quite pointless inlining them)
Why on earth are tridef screenshots TAB like that? It's impossible to view without opening them in a stereo image viewer or first changing them to SBS (so it's really quite pointless inlining them)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/24/2016 06:47 PM   
Because Tridef renders in SBS or Top/Bottom mode, and the monitor has to be set to automatically combine the image. If I run a Tridef title, it appears like that on my screen, then I manually set the monitor to SBS 3D mode (only works on HDMI, and usually crashes though so I never bother).
Because Tridef renders in SBS or Top/Bottom mode, and the monitor has to be set to automatically combine the image. If I run a Tridef title, it appears like that on my screen, then I manually set the monitor to SBS 3D mode (only works on HDMI, and usually crashes though so I never bother).

Posted 01/25/2016 12:12 AM   
With StereoPhoto Maker you can convert to JPS (TsaebehT time ago recommended that software and is the best!) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67960/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67961/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67962/[/img]
With StereoPhoto Maker you can convert to JPS (TsaebehT time ago recommended that software and is the best!)

Image

Image

Image

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Posted 01/25/2016 12:36 AM   
[quote="Fasty"]Just a heads-up that this game looks epic using Tridef. [img]http://i.picpar.com/9XFb.jpg[/img] [img]http://i.picpar.com/AXFb.jpg[/img] The only real issues being with the shadows cast by lantern lights. [img]http://i.picpar.com/CXFb.jpg[/img] [/quote] Can you give us some information on what settings or tridef profile you are using please?
Fasty said:Just a heads-up that this game looks epic using Tridef.

Image
Image

The only real issues being with the shadows cast by lantern lights.

Image



Can you give us some information on what settings or tridef profile you are using please?

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 01/25/2016 01:38 AM   
[quote="necropants"]Can you give us some information on what settings or tridef profile you are using please?[/quote] I'd hold off on that if I were you. *hint hint*
necropants said:Can you give us some information on what settings or tridef profile you are using please?


I'd hold off on that if I were you. *hint hint*

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 01/25/2016 02:36 AM   
[quote="DJ-RK"][quote="necropants"]Can you give us some information on what settings or tridef profile you are using please?[/quote] I'd hold off on that if I were you. *hint hint*[/quote] Oh my :) Anyway, for those interested, here's what I posted over at the Tridef forums: [quote]Using Nvidia Inspector I set Dragon's Dogma to use Resident Evil 6's profile (don't know if this makes any difference), then I use the Resident Evil 6 Tridef profile and the result seems to be excellent, except for shadows cast by lanterns and the usual overlay elements (like names/stats/healthbars) being at screen depth. I've attached the profile I've created. A minor tweak involved removing the small shadow around the Arisen's feet which rendered at the wrong depth.[/quote] Link to Tridef forum post with profile attached https://www.tridef.com/forum/viewtopic.php?f=9&t=6458&p=27645#p27645
DJ-RK said:
necropants said:Can you give us some information on what settings or tridef profile you are using please?


I'd hold off on that if I were you. *hint hint*

Oh my :)

Anyway, for those interested, here's what I posted over at the Tridef forums:

Using Nvidia Inspector I set Dragon's Dogma to use Resident Evil 6's profile (don't know if this makes any difference), then I use the Resident Evil 6 Tridef profile and the result seems to be excellent, except for shadows cast by lanterns and the usual overlay elements (like names/stats/healthbars) being at screen depth.

I've attached the profile I've created. A minor tweak involved removing the small shadow around the Arisen's feet which rendered at the wrong depth.

Link to Tridef forum post with profile attached https://www.tridef.com/forum/viewtopic.php?f=9&t=6458&p=27645#p27645

Posted 01/25/2016 03:21 AM   
[quote="Pirateguybrush"]Because Tridef renders in SBS or Top/Bottom mode, and the monitor has to be set to automatically combine the image. If I run a Tridef title, it appears like that on my screen, then I manually set the monitor to SBS 3D mode (only works on HDMI, and usually crashes though so I never bother).[/quote]Ok, so I guess the screenshots aren't taken through tridef either so they don't have the opportunity to recompose them to SBS if the display is TAB? [quote="DHR"]With StereoPhoto Maker you can convert to JPS (TsaebehT time ago recommended that software and is the best!)[/quote]Thanks for inlining them SBS so lazy people like me can view them :) [quote][img]https://forums.geforce.com/cmd/default/download-comment-attachment/67962/[/img][/quote]Looks like broken shadows on point lights to me, and if I'm not mistaken these are the ones that DJ-RK has already fixed for 3D Vision :)
Pirateguybrush said:Because Tridef renders in SBS or Top/Bottom mode, and the monitor has to be set to automatically combine the image. If I run a Tridef title, it appears like that on my screen, then I manually set the monitor to SBS 3D mode (only works on HDMI, and usually crashes though so I never bother).
Ok, so I guess the screenshots aren't taken through tridef either so they don't have the opportunity to recompose them to SBS if the display is TAB?

DHR said:With StereoPhoto Maker you can convert to JPS (TsaebehT time ago recommended that software and is the best!)
Thanks for inlining them SBS so lazy people like me can view them :)

Image
Looks like broken shadows on point lights to me, and if I'm not mistaken these are the ones that DJ-RK has already fixed for 3D Vision :)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/25/2016 03:31 AM   
[quote="DJ-RK"][quote="necropants"]Can you give us some information on what settings or tridef profile you are using please?[/quote] I'd hold off on that if I were you. *hint hint*[/quote] Was just curious all the same. But I think I can wait =)
DJ-RK said:
necropants said:Can you give us some information on what settings or tridef profile you are using please?


I'd hold off on that if I were you. *hint hint*


Was just curious all the same. But I think I can wait =)

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 01/25/2016 03:49 AM   
Of course we can wait :) Personally I haven't consideret Tridef as an option, for the reason that it seems that it has EXACTLY the same issues as 3DV, and with DJ-RK on the right track - what's the point anyway !
Of course we can wait :)

Personally I haven't consideret Tridef as an option, for the reason that it seems that it has EXACTLY the same issues as 3DV, and with DJ-RK on the right track - what's the point anyway !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 01/25/2016 08:36 AM   
[quote="Blacksmith56"]Of course we can wait :) Personally I haven't consideret Tridef as an option, for the reason that it seems that it has EXACTLY the same issues as 3DV, and with DJ-RK on the right track - what's the point anyway ! [/quote] Were point lights the only issue in 3Dvision? When I tried it, all the shadows in the game were extremely broken regardless of the light source. Tridef is quite playable with shadows on using my above setup/profile. Still, my ideal situation would to have a working 3Dvision patch :) I wish there was some way I could help, but I know nothing about programming.
Blacksmith56 said:Of course we can wait :)

Personally I haven't consideret Tridef as an option, for the reason that it seems that it has EXACTLY the same issues as 3DV, and with DJ-RK on the right track - what's the point anyway !


Were point lights the only issue in 3Dvision? When I tried it, all the shadows in the game were extremely broken regardless of the light source. Tridef is quite playable with shadows on using my above setup/profile.

Still, my ideal situation would to have a working 3Dvision patch :) I wish there was some way I could help, but I know nothing about programming.

Posted 01/25/2016 10:35 AM   
Ok, so the good news is that from studying Mike's RE6 fix I was able to recognize patterns in the broken shaders, which allowed me to locate all matching shaders from the DDDA shader dumps, and I worked out a few macros to apply the fixes automatically to all 128 of them! Annnnnnnd it's a darn good thing that I was able to do that because I'm currently unable to get past the prologue of the game to dump/fix any shaders past it manually, due to it crashing every time the video plays after I defeat the Chimera :(. From what I gathered, it seems to be a fairly common Win10 related issue, since other people in Steam forums are having the same issue... So I'm currently unable to test the fix fully. Also, unfortunately it's not quite perfect yet. Shadows created from the players lamp are all perfect, though, and the game looks very nice as is with that, however I haven't been able to sort out lighting/shadows created by the environment (ie. light from fires), and currently those are disabled, so the world does lose a little bit of depth. I've spent a great deal of time trying to figure that one out, and have essentially hit a wall, so I'm going to need to get a little bit of help from the experts on here with these. So, for now, I'm going to put out a beta release of the fix on here, and once I get the environmental lights fixed and hopefully get to test on more of the game I'll put up the full release on the blog. If anyone could report back how the fix looks out in the real world of the game, that would be great. Download: [url]http://www.mediafire.com/download/r8bajaappj4yi9e/DDDA_Fix_DJ-RK_v0_5.zip[/url] Oh, and I just combined the 2 HUD items, so it's just the letter P to cycle them together. If anyone preferred it the old way to cycle them separately and be able to have different depths, let me know.
Ok, so the good news is that from studying Mike's RE6 fix I was able to recognize patterns in the broken shaders, which allowed me to locate all matching shaders from the DDDA shader dumps, and I worked out a few macros to apply the fixes automatically to all 128 of them! Annnnnnnd it's a darn good thing that I was able to do that because I'm currently unable to get past the prologue of the game to dump/fix any shaders past it manually, due to it crashing every time the video plays after I defeat the Chimera :(. From what I gathered, it seems to be a fairly common Win10 related issue, since other people in Steam forums are having the same issue... So I'm currently unable to test the fix fully.

Also, unfortunately it's not quite perfect yet. Shadows created from the players lamp are all perfect, though, and the game looks very nice as is with that, however I haven't been able to sort out lighting/shadows created by the environment (ie. light from fires), and currently those are disabled, so the world does lose a little bit of depth. I've spent a great deal of time trying to figure that one out, and have essentially hit a wall, so I'm going to need to get a little bit of help from the experts on here with these.

So, for now, I'm going to put out a beta release of the fix on here, and once I get the environmental lights fixed and hopefully get to test on more of the game I'll put up the full release on the blog. If anyone could report back how the fix looks out in the real world of the game, that would be great.

Download: http://www.mediafire.com/download/r8bajaappj4yi9e/DDDA_Fix_DJ-RK_v0_5.zip

Oh, and I just combined the 2 HUD items, so it's just the letter P to cycle them together. If anyone preferred it the old way to cycle them separately and be able to have different depths, let me know.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 01/25/2016 11:44 AM   
  9 / 18    
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