Jurrassic Park Leggos
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[quote=""]You know times are bad when a lego game doesn't work .[/quote] Indeed...
said:You know times are bad when a lego game doesn't work .

Indeed...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#16
Posted 06/13/2015 07:04 PM   
Well, it seems for now we are SOL. I am using both a gamepad and SLI, The gamepad is certainly something they (TT) have done right since the beginning, xbox pad's work out the box, and very easy to setup any other PNP pad. No SLI for a couple of you, so that eliminates that, and someone said both gamepad and keyboard, same issue. The only reason I mentioned the gamepad is I remember 'The walking dead' had an issue early on where just having the gamepad plugged in caused a black screen on startup - I went through all the other time-consuming diagnostics, imagine my surprise and frustration when I connected the dots, I simply pulled that plug and whammo! I was in a cop car about to crash close to Clementine's house. It's like 'Christmas Vacation' - Clark goes through all those bulbs (25,000 imported, Italian twinkle lights), the cables, etc.. all the while he just needed to flip that switch, of course Ellen figured it out within 2 min (or less) of deciding to help him. But I digress, I WANT MY FLCIKER FREE 3D (And my chicks for free) LEGO 'JW'! Ah well, patience and a little time will get it sorted. In the meantime, GTA V, here I come! I got a date with the 'Knight Rider' MOD, and I am 5 min late! ~Nutz
Well, it seems for now we are SOL.

I am using both a gamepad and SLI,

The gamepad is certainly something they (TT) have done right since the beginning, xbox pad's work out the box, and very easy to setup any other PNP pad.

No SLI for a couple of you, so that eliminates that, and someone said both gamepad and keyboard, same issue.

The only reason I mentioned the gamepad is I remember 'The walking dead' had an issue early on where just having the gamepad plugged in caused a black screen on startup - I went through all the other time-consuming diagnostics, imagine my surprise and frustration when I connected the dots, I simply pulled that plug and whammo! I was in a cop car about to crash close to Clementine's house.

It's like 'Christmas Vacation' - Clark goes through all those bulbs (25,000 imported, Italian twinkle lights), the cables, etc.. all the while he just needed to flip that switch, of course Ellen figured it out within 2 min (or less) of deciding to help him.

But I digress, I WANT MY FLCIKER FREE 3D (And my chicks for free) LEGO 'JW'!

Ah well, patience and a little time will get it sorted.

In the meantime, GTA V, here I come! I got a date with the 'Knight Rider' MOD, and I am 5 min late!

~Nutz

---- Core System Components ----

(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)

---- (3D) Graphics Sub'Sys ----

(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™

(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™

---- Audio & System Control ----

(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote

---- Storage (HDD's) & Media (ODD's) PB & REC ----

(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'

---- Nvidia® (WHQL) Drivers (x64) In Use ----

(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles

#17
Posted 06/13/2015 08:01 PM   
I will try to do a fix for dx9 with helix mod wrapper, and find if a shader cause the black screen. edit : not working, and i try with different nvidia profile same black screen bug dx9 and 11. I just don't know
I will try to do a fix for dx9 with helix mod wrapper, and find if a shader cause the black screen.

edit : not working, and i try with different nvidia profile same black screen bug dx9 and 11.

I just don't know

#18
Posted 06/13/2015 08:17 PM   
Did anyone try this with the newer drivers yet? Or better yet, anyone have any idea WHY this title flickers that way? Between this and Batman Arkham Knight, my 3D Heart is heavy, my son and I can't play our favorite LEGO game, and the Batman series is my personal favorite. Arrggghhh:( @Mods, Can you fix the title or should a new topic be created? it should read 'LEGO - Jurassic World' ~Nutz
Did anyone try this with the newer drivers yet?


Or better yet, anyone have any idea WHY this title flickers that way?


Between this and Batman Arkham Knight, my 3D Heart is heavy, my son and I can't play our favorite LEGO game, and the Batman series is my personal favorite.


Arrggghhh:(


@Mods, Can you fix the title or should a new topic be created?

it should read

'LEGO - Jurassic World'

~Nutz

---- Core System Components ----

(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)

---- (3D) Graphics Sub'Sys ----

(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™

(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™

---- Audio & System Control ----

(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote

---- Storage (HDD's) & Media (ODD's) PB & REC ----

(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'

---- Nvidia® (WHQL) Drivers (x64) In Use ----

(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles

#19
Posted 06/22/2015 07:31 PM   
@Nutz The black screen flicker is not related to shaders....it's some kind of engine issue in 3D. I cycle throw all shaders with 3Dmigoto...nothing we can do atm. This should be fixed with a game patch.
@Nutz

The black screen flicker is not related to shaders....it's some kind of engine issue in 3D. I cycle throw all shaders with 3Dmigoto...nothing we can do atm. This should be fixed with a game patch.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#20
Posted 06/22/2015 07:36 PM   
[quote=""]@Nutz The black screen flicker is not related to shaders....it's some kind of engine issue in 3D. I cycle throw all shaders with 3Dmigoto...nothing we can do atm. This should be fixed with a game patch.[/quote] Ok, thank you for the info, it's much appreciated! ~Nutz
said:@Nutz

The black screen flicker is not related to shaders....it's some kind of engine issue in 3D. I cycle throw all shaders with 3Dmigoto...nothing we can do atm. This should be fixed with a game patch.



Ok, thank you for the info, it's much appreciated!

~Nutz

---- Core System Components ----

(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)

---- (3D) Graphics Sub'Sys ----

(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™

(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™

---- Audio & System Control ----

(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote

---- Storage (HDD's) & Media (ODD's) PB & REC ----

(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'

---- Nvidia® (WHQL) Drivers (x64) In Use ----

(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles

#21
Posted 06/22/2015 07:44 PM   
[quote=""][quote=""]@Nutz The black screen flicker is not related to shaders....it's some kind of engine issue in 3D. I cycle throw all shaders with 3Dmigoto...nothing we can do atm. This should be fixed with a game patch.[/quote] Ok, thank you for the info, it's much appreciated! ~Nutz[/quote] In other words, we will never play this game in 3d
said:
said:@Nutz

The black screen flicker is not related to shaders....it's some kind of engine issue in 3D. I cycle throw all shaders with 3Dmigoto...nothing we can do atm. This should be fixed with a game patch.



Ok, thank you for the info, it's much appreciated!

~Nutz




In other words, we will never play this game in 3d

#22
Posted 06/23/2015 09:10 PM   
Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?
Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?

Monitor: ASUS VG248 :: CPU: i7 4770 3.5Ghz :: Mobo: MSI Z87-G45 :: RAM: 16GB 1600Mhz :: GPU: Gigabyte GeForce GTX 770 4GB :: OS: Windows 10 64-bit :: Storage: 256GB SSD :: Wheel: Logitech G27

#23
Posted 06/27/2015 08:42 PM   
[quote=""]Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?[/quote] Nope, already thought of that, unless anyone here knows of a demo version, i'm thinking the issue is going to reside in the executable. I did this with LEGO Marvel, it worked, then they patched the game, just the exe switch fixed it after that. ~Nutz
said:Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?


Nope, already thought of that, unless anyone here knows of a demo version, i'm thinking the issue is going to reside in the executable.

I did this with LEGO Marvel, it worked, then they patched the game, just the exe switch fixed it after that.

~Nutz

---- Core System Components ----

(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)

---- (3D) Graphics Sub'Sys ----

(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™

(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™

---- Audio & System Control ----

(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote

---- Storage (HDD's) & Media (ODD's) PB & REC ----

(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'

---- Nvidia® (WHQL) Drivers (x64) In Use ----

(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles

#24
Posted 06/27/2015 09:36 PM   
I'm having the same issues here. When it's split screen half of the screen is completely black.
I'm having the same issues here. When it's split screen half of the screen is completely black.

#25
Posted 06/29/2015 02:47 AM   
[quote=""][quote=""]Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?[/quote] Nope, already thought of that, unless anyone here knows of a demo version, i'm thinking the issue is going to reside in the executable. I did this with LEGO Marvel, it worked, then they patched the game, just the exe switch fixed it after that. ~Nutz[/quote] You had the same issue in LEGO Marvel, and editing the EXE fixed it? What did you edit? Will it work in this game?
said:
said:Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?


Nope, already thought of that, unless anyone here knows of a demo version, i'm thinking the issue is going to reside in the executable.

I did this with LEGO Marvel, it worked, then they patched the game, just the exe switch fixed it after that.

~Nutz


You had the same issue in LEGO Marvel, and editing the EXE fixed it? What did you edit? Will it work in this game?

Monitor: ASUS VG248 :: CPU: i7 4770 3.5Ghz :: Mobo: MSI Z87-G45 :: RAM: 16GB 1600Mhz :: GPU: Gigabyte GeForce GTX 770 4GB :: OS: Windows 10 64-bit :: Storage: 256GB SSD :: Wheel: Logitech G27

#26
Posted 06/29/2015 09:10 PM   
[quote=""][quote=""][quote=""]Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?[/quote] Nope, already thought of that, unless anyone here knows of a demo version, i'm thinking the issue is going to reside in the executable. I did this with LEGO Marvel, it worked, then they patched the game, just the exe switch fixed it after that. ~Nutz[/quote] You had the same issue in LEGO Marvel, and editing the EXE fixed it? What did you edit? Will it work in this game?[/quote] Sorry, I was kinda cryptic - No, I didn't edit the .exe, There was a demo of the game, I played the Demo and the 3D was near perfect. So, upon release of the full version, I bought the game, fired it u and to my dismay 3D was totally borked. So, I grabbed the .exe from the Demo and swapped it with the .exe from the full version, and voila, 3D was as good as new, err.. old (<--DEMO). Not long after that they patched the game and 3D was fine from there on out. So, sorry about not explaining that better, hope this clears up the confusion a bit. ~Nutz
said:
said:
said:Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?


Nope, already thought of that, unless anyone here knows of a demo version, i'm thinking the issue is going to reside in the executable.

I did this with LEGO Marvel, it worked, then they patched the game, just the exe switch fixed it after that.

~Nutz


You had the same issue in LEGO Marvel, and editing the EXE fixed it? What did you edit? Will it work in this game?


Sorry, I was kinda cryptic -

No, I didn't edit the .exe, There was a demo of the game, I played the Demo and the 3D was near perfect.

So, upon release of the full version, I bought the game, fired it u and to my dismay 3D was totally borked.

So, I grabbed the .exe from the Demo and swapped it with the .exe from the full version, and voila, 3D was as good as new, err.. old (<--DEMO).

Not long after that they patched the game and 3D was fine from there on out.

So, sorry about not explaining that better, hope this clears up the confusion a bit.

~Nutz

---- Core System Components ----

(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)

---- (3D) Graphics Sub'Sys ----

(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™

(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™

---- Audio & System Control ----

(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote

---- Storage (HDD's) & Media (ODD's) PB & REC ----

(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'

---- Nvidia® (WHQL) Drivers (x64) In Use ----

(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles

#27
Posted 06/29/2015 11:57 PM   
[quote=""][quote=""][quote=""][quote=""]Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?[/quote] Nope, already thought of that, unless anyone here knows of a demo version, i'm thinking the issue is going to reside in the executable. I did this with LEGO Marvel, it worked, then they patched the game, just the exe switch fixed it after that. ~Nutz[/quote] You had the same issue in LEGO Marvel, and editing the EXE fixed it? What did you edit? Will it work in this game?[/quote] Sorry, I was kinda cryptic - No, I didn't edit the .exe, There was a demo of the game, I played the Demo and the 3D was near perfect. So, upon release of the full version, I bought the game, fired it u and to my dismay 3D was totally borked. So, I grabbed the .exe from the Demo and swapped it with the .exe from the full version, and voila, 3D was as good as new, err.. old (<--DEMO). Not long after that they patched the game and 3D was fine from there on out. So, sorry about not explaining that better, hope this clears up the confusion a bit. ~Nutz [/quote] Thank you for clarifying. I don't think this game has a demo. I know TT does not have a good track record of patching. But the fact that they patched it in Lego Batman 3 gives me confidence. About how long after launch was the patch made?
said:
said:
said:
said:Is the game really unplayable in 3D with this issues? Do you think they will fix it? Maybe we could try swaping files between Lego Batman 3 and this game, since the engines are very similer?


Nope, already thought of that, unless anyone here knows of a demo version, i'm thinking the issue is going to reside in the executable.

I did this with LEGO Marvel, it worked, then they patched the game, just the exe switch fixed it after that.

~Nutz


You had the same issue in LEGO Marvel, and editing the EXE fixed it? What did you edit? Will it work in this game?


Sorry, I was kinda cryptic -

No, I didn't edit the .exe, There was a demo of the game, I played the Demo and the 3D was near perfect.

So, upon release of the full version, I bought the game, fired it u and to my dismay 3D was totally borked.

So, I grabbed the .exe from the Demo and swapped it with the .exe from the full version, and voila, 3D was as good as new, err.. old (<--DEMO).

Not long after that they patched the game and 3D was fine from there on out.

So, sorry about not explaining that better, hope this clears up the confusion a bit.

~Nutz



Thank you for clarifying. I don't think this game has a demo. I know TT does not have a good track record of patching. But the fact that they patched it in Lego Batman 3 gives me confidence. About how long after launch was the patch made?

Monitor: ASUS VG248 :: CPU: i7 4770 3.5Ghz :: Mobo: MSI Z87-G45 :: RAM: 16GB 1600Mhz :: GPU: Gigabyte GeForce GTX 770 4GB :: OS: Windows 10 64-bit :: Storage: 256GB SSD :: Wheel: Logitech G27

#28
Posted 06/30/2015 05:29 PM   
I emailed WB and linked them to this thread, and they put in a bug report for this issue.
I emailed WB and linked them to this thread, and they put in a bug report for this issue.

Monitor: ASUS VG248 :: CPU: i7 4770 3.5Ghz :: Mobo: MSI Z87-G45 :: RAM: 16GB 1600Mhz :: GPU: Gigabyte GeForce GTX 770 4GB :: OS: Windows 10 64-bit :: Storage: 256GB SSD :: Wheel: Logitech G27

#29
Posted 07/11/2015 05:09 PM   
Just got a 175MB patch, issue is still not fixed. Have any of you made any progress?
Just got a 175MB patch, issue is still not fixed. Have any of you made any progress?

Monitor: ASUS VG248 :: CPU: i7 4770 3.5Ghz :: Mobo: MSI Z87-G45 :: RAM: 16GB 1600Mhz :: GPU: Gigabyte GeForce GTX 770 4GB :: OS: Windows 10 64-bit :: Storage: 256GB SSD :: Wheel: Logitech G27

#30
Posted 07/23/2015 07:30 PM   
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