Was just checking to make sure it wasnt a .dll conflict. It happens.(like evga/steam/etc). Something tells me windows live will crash it though.(All overlays crash debugger). Its similiar to steam overlay/origin.
Will download and see what I can find out. I never had it just crash on me without loading all the way and it not be a dll conflict.(im pretty sure its windows live)
Was just checking to make sure it wasnt a .dll conflict. It happens.(like evga/steam/etc). Something tells me windows live will crash it though.(All overlays crash debugger). Its similiar to steam overlay/origin.
Will download and see what I can find out. I never had it just crash on me without loading all the way and it not be a dll conflict.(im pretty sure its windows live)
I have managed to find and disable 3 vertex shaders in FIFA12 that were making the game unplayable, however I would like to change their depth instead of disabling them, how do I do that?
I have the 3 vertex.txt's in shader override folder, so now how do I set their depth?
I have managed to find and disable 3 vertex shaders in FIFA12 that were making the game unplayable, however I would like to change their depth instead of disabling them, how do I do that?
I have the 3 vertex.txt's in shader override folder, so now how do I set their depth?
Just thought I'd be a little more specific and add, that I want to make the HUD display at screen depth, or even inside the screen an inch or two, the problem is atm the HUD is displaying a good foot outside the monitor by default, making it very hard to view. I know how to adjust HUD depth in say the Skyrim 3D fix, so if its possible to just "set it up" then I can manually adjust HUD/icon depths.
Just thought I'd be a little more specific and add, that I want to make the HUD display at screen depth, or even inside the screen an inch or two, the problem is atm the HUD is displaying a good foot outside the monitor by default, making it very hard to view. I know how to adjust HUD depth in say the Skyrim 3D fix, so if its possible to just "set it up" then I can manually adjust HUD/icon depths.
You have to know some coding basics. We NEED to modify the original files. Its EASY to adjust the depth of hud ONCE we add recode it. However the code to adjust depth is not there till we add it along with more code.
Like here is the original code for a 2d hud
[quote]//
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
// float4x4 mvp;
// float4 texgen[2];
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// mvp c0 4
// texgen c4 2
//
You have to know some coding basics. We NEED to modify the original files. Its EASY to adjust the depth of hud ONCE we add recode it. However the code to adjust depth is not there till we add it along with more code.
Like here is the original code for a 2d hud
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
// float4x4 mvp;
// float4 texgen[2];
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// mvp c0 4
// texgen c4 2
//
vs_2_0
dcl_position v0 // pos<0,1,2,3>
#line 7 "D:\Games\Star Wars-The Old Republic\swtor\RetailClient\memory"
dp4 oPos.x, v0, c0 // opos<0>
dp4 oPos.y, v0, c1 // opos<1>
dp4 oPos.z, v0, c2 // opos<2>
dp4 oPos.w, v0, c3 // opos<3>
dp4 oT0.x, v0, c4 // otc0<0>
dp4 oT0.y, v0, c5 // otc0<1>
// approximately 6 instruction slots used
Here is the same code in 3D DEPTH
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
// float4x4 mvp;
// float4 texgen[2];
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// mvp c0 4
// texgen c4 2
//
vs_3_0
def c220, 0.25, 0, 0.0625, 0
dcl_position v0 // pos<0,1,2,3>
dcl_2d s0
dcl_position o0
dcl_texcoord o1.xy
#line 7 "D:\Games\Star Wars-The Old Republic\swtor\RetailClient\memory"
Well this should work. If it does if you can take a before and after shot and let me know what you'd rate the game I will add it to site and credit you for it.
Well this should work. If it does if you can take a before and after shot and let me know what you'd rate the game I will add it to site and credit you for it.
[quote name='eqzitara' date='08 April 2012 - 05:07 PM' timestamp='1333901238' post='1393364']
Well this should work. If it does if you can take a before and after shot and let me know what you'd rate the game I will add it to site and credit you for it.
[/quote]
I ve tried the fix, cursors over players are still in 2D. Everything is fine except 2D cursors.
[quote name='eqzitara' date='08 April 2012 - 05:07 PM' timestamp='1333901238' post='1393364']
Well this should work. If it does if you can take a before and after shot and let me know what you'd rate the game I will add it to site and credit you for it.
I ve tried the fix, cursors over players are still in 2D. Everything is fine except 2D cursors.
The HUD changes when you adjust convergence, which is the issue, if you use default convergence its fine.. as you raise convergence the HUD projects further out of the display. I have started playing with everything disabled, looks much cleaner that way. The player icon would be good if it was a couple inches into the screen though, but I'm happy to play with everything disabled.
The HUD changes when you adjust convergence, which is the issue, if you use default convergence its fine.. as you raise convergence the HUD projects further out of the display. I have started playing with everything disabled, looks much cleaner that way. The player icon would be good if it was a couple inches into the screen though, but I'm happy to play with everything disabled.
Demo write up a quick little summary, take a picture(optional), and zip up what you use. I will add it in the removed shaders section. Might help out someone who has game.
http://helixmod.wikispot.org/gamelist
Demo write up a quick little summary, take a picture(optional), and zip up what you use. I will add it in the removed shaders section. Might help out someone who has game.
http://helixmod.wikispot.org/gamelist
bad news about need for speed shift2... latest dlls caused bad gfx and oldest ones although works good, but the real problem is that shift2 shaders contains "preshader" instructions that are probably unrecognized by dlls, in fact in the log.txt presents errors like: "(30,5): error X2001: shader version expected" that make me think that you must have a "vs_x_x" (where x is a number) as the first instruction in shaders txts. In shift2 some shaders begins with "preshader" instruction and if I insert "vs_3_0" in the head of the file it doesn't work either becouse the log shows another error saying "error X2000: syntax error : unexpected token 'preshader'".. I'll try later on this evening to remove preshader instructions to see if they works the same even in this way.
bad news about need for speed shift2... latest dlls caused bad gfx and oldest ones although works good, but the real problem is that shift2 shaders contains "preshader" instructions that are probably unrecognized by dlls, in fact in the log.txt presents errors like: "(30,5): error X2001: shader version expected" that make me think that you must have a "vs_x_x" (where x is a number) as the first instruction in shaders txts. In shift2 some shaders begins with "preshader" instruction and if I insert "vs_3_0" in the head of the file it doesn't work either becouse the log shows another error saying "error X2000: syntax error : unexpected token 'preshader'".. I'll try later on this evening to remove preshader instructions to see if they works the same even in this way.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Did you look at log?
[/quote]
Here is the log...
Did you look at log?
Here is the log...
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
Will download and see what I can find out. I never had it just crash on me without loading all the way and it not be a dll conflict.(im pretty sure its windows live)
Will download and see what I can find out. I never had it just crash on me without loading all the way and it not be a dll conflict.(im pretty sure its windows live)
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I have the 3 vertex.txt's in shader override folder, so now how do I set their depth?
First line of code is:
vs_3_0
Now what do I add?
I have the 3 vertex.txt's in shader override folder, so now how do I set their depth?
First line of code is:
vs_3_0
Now what do I add?
A lot. Ill write it and show you if you give me originals. (from your dump folder). We need to MODIFY the existing code. Not replace.
A lot. Ill write it and show you if you give me originals. (from your dump folder). We need to MODIFY the existing code. Not replace.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
http://www.mediafire.com/?ud6lyzgfsa0thel
http://www.mediafire.com/?ud6lyzgfsa0thel
Like here is the original code for a 2d hud
[quote]//
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
// float4x4 mvp;
// float4 texgen[2];
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// mvp c0 4
// texgen c4 2
//
vs_2_0
dcl_position v0 // pos<0,1,2,3>
#line 7 "D:\Games\Star Wars-The Old Republic\swtor\RetailClient\memory"
dp4 oPos.x, v0, c0 // opos<0>
dp4 oPos.y, v0, c1 // opos<1>
dp4 oPos.z, v0, c2 // opos<2>
dp4 oPos.w, v0, c3 // opos<3>
dp4 oT0.x, v0, c4 // otc0<0>
dp4 oT0.y, v0, c5 // otc0<1>
// approximately 6 instruction slots used
[/quote]
Here is the same code in 3D DEPTH
[quote]//
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
// float4x4 mvp;
// float4 texgen[2];
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// mvp c0 4
// texgen c4 2
//
vs_3_0
def c220, 0.25, 0, 0.0625, 0
dcl_position v0 // pos<0,1,2,3>
dcl_2d s0
dcl_position o0
dcl_texcoord o1.xy
#line 7 "D:\Games\Star Wars-The Old Republic\swtor\RetailClient\memory"
dp4 r3.x, v0, c0 // opos<0>
dp4 r3.y, v0, c1 // opos<1>
dp4 r3.z, v0, c2 // opos<2>
dp4 r3.w, v0, c3 // opos<3>
texldl r1, c220.z, s0
mul r1.x, r1.x, -c220.x
add r3.x, r3.x, -r1.x
mov o0, r3
dp4 o1.x, v0, c4 // otc0<0>
dp4 o1.y, v0, c5 // otc0<1>
// approximately 6 instruction slots used[/quote]
Like here is the original code for a 2d hud
Here is the same code in 3D DEPTH
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Well this should work. If it does if you can take a before and after shot and let me know what you'd rate the game I will add it to site and credit you for it.
[/quote]
I ve tried the fix, cursors over players are still in 2D. Everything is fine except 2D cursors.
Well this should work. If it does if you can take a before and after shot and let me know what you'd rate the game I will add it to site and credit you for it.
I ve tried the fix, cursors over players are still in 2D. Everything is fine except 2D cursors.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
http://helixmod.wikispot.org/gamelist
http://helixmod.wikispot.org/gamelist
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes