Guys, anybody else having de-sync issue in left eye? Sometimes it goes away for a few minutes, and then out of nowhere - it is here again. Disabling 3D and re-enabling it fixes issue for short period. De-sync is especially well visible if I move head up/down. I have ADAPTIVE vsync in nVidia Control Panel and disabled vsync in-game. And I'm on SLI.
Thanks.
Guys, anybody else having de-sync issue in left eye? Sometimes it goes away for a few minutes, and then out of nowhere - it is here again. Disabling 3D and re-enabling it fixes issue for short period. De-sync is especially well visible if I move head up/down. I have ADAPTIVE vsync in nVidia Control Panel and disabled vsync in-game. And I'm on SLI.
Thanks.
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
[quote="Seregin"]Guys, anybody else having de-sync issue in left eye? Sometimes it goes away for a few minutes, and then out of nowhere - it is here again. Disabling 3D and re-enabling it fixes issue for short period. De-sync is especially well visible if I move head up/down. I have ADAPTIVE vsync in nVidia Control Panel and disabled vsync in-game. And I'm on SLI.
Thanks.[/quote]
I had that on DX9 version but everything is fine with DX11 version. Also set Vsync to adaptive in Nvidia menu and switch off vsync in game.
Remember to erase that code line from Steam launcher option (the DX9 one).
Seregin said:Guys, anybody else having de-sync issue in left eye? Sometimes it goes away for a few minutes, and then out of nowhere - it is here again. Disabling 3D and re-enabling it fixes issue for short period. De-sync is especially well visible if I move head up/down. I have ADAPTIVE vsync in nVidia Control Panel and disabled vsync in-game. And I'm on SLI.
Thanks.
I had that on DX9 version but everything is fine with DX11 version. Also set Vsync to adaptive in Nvidia menu and switch off vsync in game.
Remember to erase that code line from Steam launcher option (the DX9 one).
Hm... I think I'm running game in DX11, since I see God Rays, which supposedly only works on DX11 (regarding to DarkStarSword) (checked, I have no any launch arguments in Steam). Also, I've checked all possible vsync combinations and issue is still there. On both Win 7 and 10. The only way to get rid of it - disabling SLI :(((
Firewatch is a second game to have vsync issue on one eye in SLI :( Rise of the Tomb Raider being first. But RoTR has this issue only on Win 7, while Firewatch is broken on 10 as well...
[b]UPDATE:[/b] It's is quite possible I have found a solution... Not a solution really, but workaround. After dancing with tambourines for almost an hour, I've remembered that I once read about frame rate limit to be set to 59 in order to overcome some other issue, don't really remember which one. I've used [b]RivaStatisticServer[/b] to do so. And to my great joy, game plays MUCH, MUCH better! Occasionally I see tearing here and there, but it's NOWHERE near as bad as without this "fix". I've even tried setting limit back to 60 (and removing RivaStaticServer altogether) - and I see IMMENSE tearing at once. This solution works in both Windows 7 and 10 so far...
Hm... I think I'm running game in DX11, since I see God Rays, which supposedly only works on DX11 (regarding to DarkStarSword) (checked, I have no any launch arguments in Steam). Also, I've checked all possible vsync combinations and issue is still there. On both Win 7 and 10. The only way to get rid of it - disabling SLI :(((
Firewatch is a second game to have vsync issue on one eye in SLI :( Rise of the Tomb Raider being first. But RoTR has this issue only on Win 7, while Firewatch is broken on 10 as well...
UPDATE: It's is quite possible I have found a solution... Not a solution really, but workaround. After dancing with tambourines for almost an hour, I've remembered that I once read about frame rate limit to be set to 59 in order to overcome some other issue, don't really remember which one. I've used RivaStatisticServer to do so. And to my great joy, game plays MUCH, MUCH better! Occasionally I see tearing here and there, but it's NOWHERE near as bad as without this "fix". I've even tried setting limit back to 60 (and removing RivaStaticServer altogether) - and I see IMMENSE tearing at once. This solution works in both Windows 7 and 10 so far...
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
[quote="spanian77"]No issues locked on 60 fps for me ( V sync enabled) , but maybe your solution will help if anyone has sync problems.[/quote]
I've seen this v-sync problem in 3 recent games already, namely Rise of the Tomb Rider (Win7), Firewatch (Win7/10) and Unravel. I bet other games may be affected as well... Also, I remember having something similar in SOMA a while ago, but it wasn't THAT bad, so I just used to it. But Firewatch forced me to search for permanent solution. And so far game works VERY well. everything is smooth and no tearing at all!
spanian77 said:No issues locked on 60 fps for me ( V sync enabled) , but maybe your solution will help if anyone has sync problems.
I've seen this v-sync problem in 3 recent games already, namely Rise of the Tomb Rider (Win7), Firewatch (Win7/10) and Unravel. I bet other games may be affected as well... Also, I remember having something similar in SOMA a while ago, but it wasn't THAT bad, so I just used to it. But Firewatch forced me to search for permanent solution. And so far game works VERY well. everything is smooth and no tearing at all!
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
[quote="Seregin"][quote="spanian77"]No issues locked on 60 fps for me ( V sync enabled) , but maybe your solution will help if anyone has sync problems.[/quote]
I've seen this v-sync problem in 3 recent games already, namely Rise of the Tomb Rider (Win7), Firewatch (Win7/10) and Unravel. I bet other games may be affected as well... Also, I remember having something similar in SOMA a while ago, but it wasn't THAT bad, so I just used to it. But Firewatch forced me to search for permanent solution. And so far game works VERY well. everything is smooth and no tearing at all![/quote]
Are you using adaptive vsync for all of these games which you had problems with? Tried normal vsync? I also have desyncing problems with adaptive vsync but regular vsync fixes that. Adaptive is supposed to turn off vsync when fps drops below 60, which are the moments im having desyncing and tearing depending on a game and engine. As i understand, vsync is essential for 3d vision so i dont think adaptive vsync should be even used with 3d vision.
Ive been trying to get proper answer from nvidia if adaptive vsync is supported for 3d vision but its very hard to get definitive answer from them. Well its hard to get a hold on someone who actually knows this stuff which i havent been able to do. I had someone call me back from nvidia few months ago and the person told me adaptive vsync doesnt work correctly with 3d vision. Now some "customer care ticket guy" told me "i tried a game and seems to work fine".
spanian77 said:No issues locked on 60 fps for me ( V sync enabled) , but maybe your solution will help if anyone has sync problems.
I've seen this v-sync problem in 3 recent games already, namely Rise of the Tomb Rider (Win7), Firewatch (Win7/10) and Unravel. I bet other games may be affected as well... Also, I remember having something similar in SOMA a while ago, but it wasn't THAT bad, so I just used to it. But Firewatch forced me to search for permanent solution. And so far game works VERY well. everything is smooth and no tearing at all!
Are you using adaptive vsync for all of these games which you had problems with? Tried normal vsync? I also have desyncing problems with adaptive vsync but regular vsync fixes that. Adaptive is supposed to turn off vsync when fps drops below 60, which are the moments im having desyncing and tearing depending on a game and engine. As i understand, vsync is essential for 3d vision so i dont think adaptive vsync should be even used with 3d vision.
Ive been trying to get proper answer from nvidia if adaptive vsync is supported for 3d vision but its very hard to get definitive answer from them. Well its hard to get a hold on someone who actually knows this stuff which i havent been able to do. I had someone call me back from nvidia few months ago and the person told me adaptive vsync doesnt work correctly with 3d vision. Now some "customer care ticket guy" told me "i tried a game and seems to work fine".
Hey everybody!
I can't get rid of the circle crosshair that is in 2D (using a x360 controller).
When I press X do disable the crosshair (as per instructions) it doesn't work.
Is it a known issue?
Thanks.
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
I had that on DX9 version but everything is fine with DX11 version. Also set Vsync to adaptive in Nvidia menu and switch off vsync in game.
Remember to erase that code line from Steam launcher option (the DX9 one).
https://steamcommunity.com/profiles/76561198014296177/
Firewatch is a second game to have vsync issue on one eye in SLI :( Rise of the Tomb Raider being first. But RoTR has this issue only on Win 7, while Firewatch is broken on 10 as well...
UPDATE: It's is quite possible I have found a solution... Not a solution really, but workaround. After dancing with tambourines for almost an hour, I've remembered that I once read about frame rate limit to be set to 59 in order to overcome some other issue, don't really remember which one. I've used RivaStatisticServer to do so. And to my great joy, game plays MUCH, MUCH better! Occasionally I see tearing here and there, but it's NOWHERE near as bad as without this "fix". I've even tried setting limit back to 60 (and removing RivaStaticServer altogether) - and I see IMMENSE tearing at once. This solution works in both Windows 7 and 10 so far...
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
I've seen this v-sync problem in 3 recent games already, namely Rise of the Tomb Rider (Win7), Firewatch (Win7/10) and Unravel. I bet other games may be affected as well... Also, I remember having something similar in SOMA a while ago, but it wasn't THAT bad, so I just used to it. But Firewatch forced me to search for permanent solution. And so far game works VERY well. everything is smooth and no tearing at all!
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Are you using adaptive vsync for all of these games which you had problems with? Tried normal vsync? I also have desyncing problems with adaptive vsync but regular vsync fixes that. Adaptive is supposed to turn off vsync when fps drops below 60, which are the moments im having desyncing and tearing depending on a game and engine. As i understand, vsync is essential for 3d vision so i dont think adaptive vsync should be even used with 3d vision.
Ive been trying to get proper answer from nvidia if adaptive vsync is supported for 3d vision but its very hard to get definitive answer from them. Well its hard to get a hold on someone who actually knows this stuff which i havent been able to do. I had someone call me back from nvidia few months ago and the person told me adaptive vsync doesnt work correctly with 3d vision. Now some "customer care ticket guy" told me "i tried a game and seems to work fine".
I can't get rid of the circle crosshair that is in 2D (using a x360 controller).
When I press X do disable the crosshair (as per instructions) it doesn't work.
Is it a known issue?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Could anybody have a look?
Im on Win 10-64.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
https://steamcommunity.com/profiles/76561198014296177/
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
Heard that Firewatch should be a great game.
Greetins Ron
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633