Thanks to him we all have 3D Vision hardware now and enjoy playing in 3D. If it wasn't for Avatar that pushed 3D that much, not sure we would be enjoying 3D now. Sure there is VR now that also make use of stereoscopic media but don't you think VR arrived because 3D was there? Whatever...
Article [url=http://www.ew.com/article/2016/10/31/james-cameron-avatar-sequels-3d-tech-enhancements]here[/url]. I hope this will also be good for us 3D lovers.
Thanks to him we all have 3D Vision hardware now and enjoy playing in 3D. If it wasn't for Avatar that pushed 3D that much, not sure we would be enjoying 3D now. Sure there is VR now that also make use of stereoscopic media but don't you think VR arrived because 3D was there? Whatever...
Article here. I hope this will also be good for us 3D lovers.
Stereo 3D gaming was around long before James Cameron's Avatar. I'm not sure of the history because I got into Stereoscopic gaming much later, but in the late 90s, 3DFX offered it with their GPUs and maybe others.
If anything, I think 3D Movies ruined the gaming side because of the unrealistic expectations of these people thinking that everything should pop out of the screen. Not to mention the "hate bandwagon" that they all jumped on attacking games using 3D. If it wasn't for this hate from them, 3D might have progressed better, instead of being stymied.
Stereo 3D gaming was around long before James Cameron's Avatar. I'm not sure of the history because I got into Stereoscopic gaming much later, but in the late 90s, 3DFX offered it with their GPUs and maybe others.
If anything, I think 3D Movies ruined the gaming side because of the unrealistic expectations of these people thinking that everything should pop out of the screen. Not to mention the "hate bandwagon" that they all jumped on attacking games using 3D. If it wasn't for this hate from them, 3D might have progressed better, instead of being stymied.
3D Movie fix to give us all high depth 3D in movies:
Have an automated IPD finding machine at each movie theater that quickly give the people handing out the glasses your IPD value. Then they give you a pair of glasses with have thin lens in them to separate the picture further apart so that the maximum separation matches your IPD more closely. I do this with existing movies on my TV and it makes the world look life like.
These fixed version of movies would ideally come with a fixed value of separation so that glasses could be made for children as well so that their eyes weren't trying to go outward. I think you'd only need 2 or 3 different lens types.
If they follow my advice like they have in the past about 3D, we'll have this all fixed sometime in the year 3471, can't wait.
3D Movie fix to give us all high depth 3D in movies:
Have an automated IPD finding machine at each movie theater that quickly give the people handing out the glasses your IPD value. Then they give you a pair of glasses with have thin lens in them to separate the picture further apart so that the maximum separation matches your IPD more closely. I do this with existing movies on my TV and it makes the world look life like.
These fixed version of movies would ideally come with a fixed value of separation so that glasses could be made for children as well so that their eyes weren't trying to go outward. I think you'd only need 2 or 3 different lens types.
If they follow my advice like they have in the past about 3D, we'll have this all fixed sometime in the year 3471, can't wait.
Where can one get this kind of ipd changing glasses and how to make use of them with the dlp glasses ? I need to have more depth to my 3d movies. Thanks.
Where can one get this kind of ipd changing glasses and how to make use of them with the dlp glasses ? I need to have more depth to my 3d movies. Thanks.
I just use the settings on my TV to change the separation between the images further apart.
The glasses don't exist yet that I know of. But I think all it would take is very thin prisms which I would guess might even be cheap to make.
yeah... what?
3d movies were detrimental to 3D gaming, most naysayers use 3d movies as a reason why 3d sucks..
I have had people tell me this and then leave with their foot in their mouths after they saw a properly supported and fixed 3d title...
and they got this terrible opinion of 3d because of the movie industry.
3d movies were detrimental to 3D gaming, most naysayers use 3d movies as a reason why 3d sucks..
I have had people tell me this and then leave with their foot in their mouths after they saw a properly supported and fixed 3d title...
and they got this terrible opinion of 3d because of the movie industry.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Interesting idea, but your timelines are off.
Elsa Revelator 3D glasses were around for a looong time before latest 3D movies. I tried them, but they were pretty marginal. Even as an enthusiast, it was hard to get very interested.
Most of the 3D tech was created around 2001 after the people who made the Wick3d driver moved to Nvidia. (Looks like they got sued for copyright/trade by their original company, MetaByte, but were acquitted.) Nvidia bought Elsa Revelator after they went bankrupt.
Web is not super clear, but best guess is that they used the Elsa hardware designs, and the Metabyte software designs to make the first generation of shutter glasses. I cannot tell if these were the same as the Elsa glasses or something different.
Vista came around and hammered the driver model. People always complain about Nvidia abandoning the old driver, but they had to rewrite it from scratch anyway. This lead directly to 3D Vision driver.
3D Vision itself was demoed in mid-2008, and released on January 2009.
Avatar was released in December 2009.
So... it cannot possibly be that Avatar influenced 3D Vision. The product was years, and years in the making.
Elsa Revelator 3D glasses were around for a looong time before latest 3D movies. I tried them, but they were pretty marginal. Even as an enthusiast, it was hard to get very interested.
Most of the 3D tech was created around 2001 after the people who made the Wick3d driver moved to Nvidia. (Looks like they got sued for copyright/trade by their original company, MetaByte, but were acquitted.) Nvidia bought Elsa Revelator after they went bankrupt.
Web is not super clear, but best guess is that they used the Elsa hardware designs, and the Metabyte software designs to make the first generation of shutter glasses. I cannot tell if these were the same as the Elsa glasses or something different.
Vista came around and hammered the driver model. People always complain about Nvidia abandoning the old driver, but they had to rewrite it from scratch anyway. This lead directly to 3D Vision driver.
3D Vision itself was demoed in mid-2008, and released on January 2009.
Avatar was released in December 2009.
So... it cannot possibly be that Avatar influenced 3D Vision. The product was years, and years in the making.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I was looking for something else earlier and happened to see a post somewhat like this. But this was in 2007 and the guy was crediting Star Wars in 3D that he had watched at Disneyland.
Here's his first paragraph.
[quote="Aksels"]Having been in Disney World as a kid and watched the 3D Stereoscopic Star Wars Movie, I could not help myself always waiting for 3D Stereo for Computer games for years.
It never came, so I forgot about it. When I remembered again, I was able to buy a used gaming HUD with Motion Tracking for a few bucks. The effect was awesome! I played Mechwarrior for days using the Headtracker to turn the Mechs Head and aiming the targets much more accurate than with Mouse and/or/Joystick.
The bad thing was: the resolution was at about 300x200 Pixel (didn't even the C64 have that resolution?) so you could not play new games, because you couldn't read the writing on the screen beeing too small most of the time. Actual games already produced a resolution of 800x600 or even 1024x768. So when I told friends about it, they shook their heads: "I did not buy a gaming Computer for 5000DM to play at such stoneaged resolutions." was the answer.
Well, I had to agree. I sold that piece of hardware and waitet for higher resolutions. They didn't come. I mailed to some companies asking if the would release new versions of their HUDs. But they said there where no market.
No market? Are you kidding? I would have spent 2000 DM if the resolution was 1024x768 like that of my monitor (would have kicked that one out).
So again, there was no marketing research on what should be produced, and afterwards, what went wrong.
So I bought a Elsa revelator. The effect was poor compared with the HUD, where you could turn your head and had no ghosting. But it was fun. And since I tasted 3D I don't play any game without stereoscopic view (damn extremistic fool!).
Aksels[/quote]
full post https://forums.geforce.com/default/topic/380359/
I was looking for something else earlier and happened to see a post somewhat like this. But this was in 2007 and the guy was crediting Star Wars in 3D that he had watched at Disneyland.
Here's his first paragraph.
Aksels said:Having been in Disney World as a kid and watched the 3D Stereoscopic Star Wars Movie, I could not help myself always waiting for 3D Stereo for Computer games for years.
It never came, so I forgot about it. When I remembered again, I was able to buy a used gaming HUD with Motion Tracking for a few bucks. The effect was awesome! I played Mechwarrior for days using the Headtracker to turn the Mechs Head and aiming the targets much more accurate than with Mouse and/or/Joystick.
The bad thing was: the resolution was at about 300x200 Pixel (didn't even the C64 have that resolution?) so you could not play new games, because you couldn't read the writing on the screen beeing too small most of the time. Actual games already produced a resolution of 800x600 or even 1024x768. So when I told friends about it, they shook their heads: "I did not buy a gaming Computer for 5000DM to play at such stoneaged resolutions." was the answer.
Well, I had to agree. I sold that piece of hardware and waitet for higher resolutions. They didn't come. I mailed to some companies asking if the would release new versions of their HUDs. But they said there where no market.
No market? Are you kidding? I would have spent 2000 DM if the resolution was 1024x768 like that of my monitor (would have kicked that one out).
So again, there was no marketing research on what should be produced, and afterwards, what went wrong.
So I bought a Elsa revelator. The effect was poor compared with the HUD, where you could turn your head and had no ghosting. But it was fun. And since I tasted 3D I don't play any game without stereoscopic view (damn extremistic fool!).
It looks like James Cameron and Ubisoft are teaming up for a new game reportedly using the Snowdrop Engine.
https://www.ubisoft-press.com/
https://www.youtube.com/watch?v=RIH9CAco_F8
Hmm, 3D Vision Ready maybe?
If indeed he somehow got 3d working with better brightness and no glasses, 3d will be back in full force by 2018 since those are the main reasons for 3d criticism.
If indeed he somehow got 3d working with better brightness and no glasses, 3d will be back in full force by 2018 since those are the main reasons for 3d criticism.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
One thing that would suck, is there would only be one type of riding mount and flying mount. But I'm happy with that, as long as there is flying.
One of the reasons I quit WoW, was because of them gating flying and dis-allowing it at max level until patched in later. I'm happy as hell, that this is not in Blizzards hands. They took a great game and ruined it with shitty decisions imo.
One thing that would suck, is there would only be one type of riding mount and flying mount. But I'm happy with that, as long as there is flying.
One of the reasons I quit WoW, was because of them gating flying and dis-allowing it at max level until patched in later. I'm happy as hell, that this is not in Blizzards hands. They took a great game and ruined it with shitty decisions imo.
Article here. I hope this will also be good for us 3D lovers.
3D Vision must live! NVIDIA, don't let us down!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
If anything, I think 3D Movies ruined the gaming side because of the unrealistic expectations of these people thinking that everything should pop out of the screen. Not to mention the "hate bandwagon" that they all jumped on attacking games using 3D. If it wasn't for this hate from them, 3D might have progressed better, instead of being stymied.
Have an automated IPD finding machine at each movie theater that quickly give the people handing out the glasses your IPD value. Then they give you a pair of glasses with have thin lens in them to separate the picture further apart so that the maximum separation matches your IPD more closely. I do this with existing movies on my TV and it makes the world look life like.
These fixed version of movies would ideally come with a fixed value of separation so that glasses could be made for children as well so that their eyes weren't trying to go outward. I think you'd only need 2 or 3 different lens types.
If they follow my advice like they have in the past about 3D, we'll have this all fixed sometime in the year 3471, can't wait.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
The glasses don't exist yet that I know of. But I think all it would take is very thin prisms which I would guess might even be cheap to make.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
3d movies were detrimental to 3D gaming, most naysayers use 3d movies as a reason why 3d sucks..
I have had people tell me this and then leave with their foot in their mouths after they saw a properly supported and fixed 3d title...
and they got this terrible opinion of 3d because of the movie industry.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Elsa Revelator 3D glasses were around for a looong time before latest 3D movies. I tried them, but they were pretty marginal. Even as an enthusiast, it was hard to get very interested.
Most of the 3D tech was created around 2001 after the people who made the Wick3d driver moved to Nvidia. (Looks like they got sued for copyright/trade by their original company, MetaByte, but were acquitted.) Nvidia bought Elsa Revelator after they went bankrupt.
Web is not super clear, but best guess is that they used the Elsa hardware designs, and the Metabyte software designs to make the first generation of shutter glasses. I cannot tell if these were the same as the Elsa glasses or something different.
Vista came around and hammered the driver model. People always complain about Nvidia abandoning the old driver, but they had to rewrite it from scratch anyway. This lead directly to 3D Vision driver.
3D Vision itself was demoed in mid-2008, and released on January 2009.
Avatar was released in December 2009.
So... it cannot possibly be that Avatar influenced 3D Vision. The product was years, and years in the making.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Here's his first paragraph.
full post https://forums.geforce.com/default/topic/380359/
https://www.ubisoft-press.com/
Hmm, 3D Vision Ready maybe?
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
One of the reasons I quit WoW, was because of them gating flying and dis-allowing it at max level until patched in later. I'm happy as hell, that this is not in Blizzards hands. They took a great game and ruined it with shitty decisions imo.