I'll throw in an alternate thought that is worth considering. What about going with a projector? I know, but hear me out. :->
If you go with a projector, you'll get roughly the same resolution perception you have now. Slightly better actually, once you properly take into account distance.
You would get vastly improved ghosting performance, as DLP has no ghosting. You get a gigantic screen, which makes the game experience dramatically better as well, and allows you use pop-out much more often, which really helps the 3D experience. Characters are life-size.
But for purposes of this discussion- you get a [i]dramatic [/i]boost in available performance. Rendering at 720p@120Hz is easier than 1080p@120Hz, and your single 780+i5 would be good enough for this job.
I run SLI 760 specifically for this reason, because I'm not that interested in paying $2000 for Titan X to be able to run slower than I run presently. SLI 760 is maybe roughly on par with an overclocked 780. For some games like Alien Isolation, I'm able to do DSR style AA by running at 1080p and scaling down. This fixes the jaggies.
Maybe projector doesn't work for your gaming setup- but don't get sucked into the resolution race without understanding how your eye perceives resolution. People can in fact need higher resolution up close, and it makes sense there. Lower resolution at distance is still comparable however, and brings a number of advantages. Performance/money requirements being one.
For your purposes though- you really need to determine first if it's CPU bound or GPU bound. Play with rendering at different resolutions and see if you can narrow it down.
Some games can conceivably be VRAM bound as well, I assume you have the 3GB card. 720p helps this scenario as well.
Once you are sure what the bottleneck is, you can make a more informed decision.
I'll throw in an alternate thought that is worth considering. What about going with a projector? I know, but hear me out. :->
If you go with a projector, you'll get roughly the same resolution perception you have now. Slightly better actually, once you properly take into account distance.
You would get vastly improved ghosting performance, as DLP has no ghosting. You get a gigantic screen, which makes the game experience dramatically better as well, and allows you use pop-out much more often, which really helps the 3D experience. Characters are life-size.
But for purposes of this discussion- you get a dramatic boost in available performance. Rendering at 720p@120Hz is easier than 1080p@120Hz, and your single 780+i5 would be good enough for this job.
I run SLI 760 specifically for this reason, because I'm not that interested in paying $2000 for Titan X to be able to run slower than I run presently. SLI 760 is maybe roughly on par with an overclocked 780. For some games like Alien Isolation, I'm able to do DSR style AA by running at 1080p and scaling down. This fixes the jaggies.
Maybe projector doesn't work for your gaming setup- but don't get sucked into the resolution race without understanding how your eye perceives resolution. People can in fact need higher resolution up close, and it makes sense there. Lower resolution at distance is still comparable however, and brings a number of advantages. Performance/money requirements being one.
For your purposes though- you really need to determine first if it's CPU bound or GPU bound. Play with rendering at different resolutions and see if you can narrow it down.
Some games can conceivably be VRAM bound as well, I assume you have the 3GB card. 720p helps this scenario as well.
Once you are sure what the bottleneck is, you can make a more informed decision.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
+1 on 3D Projector.
This graph is especially valuable here:
[img]http://i.i.cbsi.com/cnwk.1d/i/tim/2013/01/27/resolution_chart.jpg[/img]
However, I personally fit in the section where I would get benefit from viewing on 4K. I use DSR to 2560x1600 permanently in every game as it gives me far better results than any kind of FSAA. I find 970SLi copes with it decently. My 670SLI couldn't really.
It ultimately depends on how big a screen you can make, and how far you will be sitting from the screen.
However, I personally fit in the section where I would get benefit from viewing on 4K. I use DSR to 2560x1600 permanently in every game as it gives me far better results than any kind of FSAA. I find 970SLi copes with it decently. My 670SLI couldn't really.
It ultimately depends on how big a screen you can make, and how far you will be sitting from the screen.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
The projector idea is very interesting, I have the space for it so will do a bit of research. I think what put me off that previously was the possible input lag and lacking sharpness of picture, I'd seen a few and thought they looked fuzzy but I don't remember the set up. But to be honest the idea of no ghosting and not having to go nuts on the upgrade makes this idea quite appealing. I'm not one to be too fussy about resolution, I prefer smooth frame rates as long as the pic quality isn't terrible.
The projector idea is very interesting, I have the space for it so will do a bit of research. I think what put me off that previously was the possible input lag and lacking sharpness of picture, I'd seen a few and thought they looked fuzzy but I don't remember the set up. But to be honest the idea of no ghosting and not having to go nuts on the upgrade makes this idea quite appealing. I'm not one to be too fussy about resolution, I prefer smooth frame rates as long as the pic quality isn't terrible.
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
[quote="Ritchski"]The projector idea is very interesting, I have the space for it so will do a bit of research. I think what put me off that previously was the possible input lag and lacking sharpness of picture, I'd seen a few and thought they looked fuzzy but I don't remember the set up. But to be honest the idea of no ghosting and not having to go nuts on the upgrade makes this idea quite appealing. I'm not one to be too fussy about resolution, I prefer smooth frame rates as long as the pic quality isn't terrible.[/quote]
Glad that was worth suggesting. Sometimes I feel like a drug-dealer pushing projectors all the time. But it is a truly incredible 3D experience.
One thing to note when you are looking at them, the 2D image (as seen by that graph above also) is not fully representative of what you see. In 2D, at 10 feet, I can make out the pixels. It's not 'fuzzy', or lacking sharpness, because the pixels are sharp, it's just that I can see them. In 3D however, we get twice as many pixels, from slightly different eye positions. For a single 60Hz frame, we get 2x the data, and that makes it no longer possible for me to see individual pixels.
As you note, you are not fussy about resolution, so I'm nearly certain that you will find projector to be a terrific experience.
Ritchski said:The projector idea is very interesting, I have the space for it so will do a bit of research. I think what put me off that previously was the possible input lag and lacking sharpness of picture, I'd seen a few and thought they looked fuzzy but I don't remember the set up. But to be honest the idea of no ghosting and not having to go nuts on the upgrade makes this idea quite appealing. I'm not one to be too fussy about resolution, I prefer smooth frame rates as long as the pic quality isn't terrible.
Glad that was worth suggesting. Sometimes I feel like a drug-dealer pushing projectors all the time. But it is a truly incredible 3D experience.
One thing to note when you are looking at them, the 2D image (as seen by that graph above also) is not fully representative of what you see. In 2D, at 10 feet, I can make out the pixels. It's not 'fuzzy', or lacking sharpness, because the pixels are sharp, it's just that I can see them. In 3D however, we get twice as many pixels, from slightly different eye positions. For a single 60Hz frame, we get 2x the data, and that makes it no longer possible for me to see individual pixels.
As you note, you are not fussy about resolution, so I'm nearly certain that you will find projector to be a terrific experience.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
If you go with a projector, you'll get roughly the same resolution perception you have now. Slightly better actually, once you properly take into account distance.
You would get vastly improved ghosting performance, as DLP has no ghosting. You get a gigantic screen, which makes the game experience dramatically better as well, and allows you use pop-out much more often, which really helps the 3D experience. Characters are life-size.
But for purposes of this discussion- you get a dramatic boost in available performance. Rendering at 720p@120Hz is easier than 1080p@120Hz, and your single 780+i5 would be good enough for this job.
I run SLI 760 specifically for this reason, because I'm not that interested in paying $2000 for Titan X to be able to run slower than I run presently. SLI 760 is maybe roughly on par with an overclocked 780. For some games like Alien Isolation, I'm able to do DSR style AA by running at 1080p and scaling down. This fixes the jaggies.
Maybe projector doesn't work for your gaming setup- but don't get sucked into the resolution race without understanding how your eye perceives resolution. People can in fact need higher resolution up close, and it makes sense there. Lower resolution at distance is still comparable however, and brings a number of advantages. Performance/money requirements being one.
For your purposes though- you really need to determine first if it's CPU bound or GPU bound. Play with rendering at different resolutions and see if you can narrow it down.
Some games can conceivably be VRAM bound as well, I assume you have the 3GB card. 720p helps this scenario as well.
Once you are sure what the bottleneck is, you can make a more informed decision.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
This graph is especially valuable here:
However, I personally fit in the section where I would get benefit from viewing on 4K. I use DSR to 2560x1600 permanently in every game as it gives me far better results than any kind of FSAA. I find 970SLi copes with it decently. My 670SLI couldn't really.
It ultimately depends on how big a screen you can make, and how far you will be sitting from the screen.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
Glad that was worth suggesting. Sometimes I feel like a drug-dealer pushing projectors all the time. But it is a truly incredible 3D experience.
One thing to note when you are looking at them, the 2D image (as seen by that graph above also) is not fully representative of what you see. In 2D, at 10 feet, I can make out the pixels. It's not 'fuzzy', or lacking sharpness, because the pixels are sharp, it's just that I can see them. In 3D however, we get twice as many pixels, from slightly different eye positions. For a single 60Hz frame, we get 2x the data, and that makes it no longer possible for me to see individual pixels.
As you note, you are not fussy about resolution, so I'm nearly certain that you will find projector to be a terrific experience.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers