On the NVIDIA developer page, [url="http://developer.nvidia.com/object/3d_stereo_dev.html"]there are links to resources about 3D Vsion[/url].. but nothing really more detailed than slides from a 2008 talk.
I'm curious to start experimenting with developing with 3D vision for different applications, including [url="http://gizmodo.com/5323671/3d-projection-gives-building-fantastical-undulating-skin"]real time projection effects[/url] (think of those cool 3D relighting projections, now imagine them inside your house..)
I can imagine some weird experiments like using 3D Vision not to control 3D but to hide [url="http://www.engr.uky.edu/~lgh/ecetechnicalreports/csp06010CalibrateDisplay.pdf"]continuous structured image calibration frames[/url] from a viewer, allowing for arbitrary dynamic projectors with self-calibrating depth measurement.
So, is there an SDK for controlling 3D vision glasses and the emitter? Can each eye be controlled independently? Is it possible to have multiple glasses but each following a different flicker plan? (Perhaps two people wear glasses, one person sees even frames, one person sees only odd ones..)
I'm curious to start experimenting with developing with 3D vision for different applications, including real time projection effects (think of those cool 3D relighting projections, now imagine them inside your house..)
I can imagine some weird experiments like using 3D Vision not to control 3D but to hide continuous structured image calibration frames from a viewer, allowing for arbitrary dynamic projectors with self-calibrating depth measurement.
So, is there an SDK for controlling 3D vision glasses and the emitter? Can each eye be controlled independently? Is it possible to have multiple glasses but each following a different flicker plan? (Perhaps two people wear glasses, one person sees even frames, one person sees only odd ones..)
[quote name='SPWorley' post='1002792' date='Feb 16 2010, 10:48 PM']On the NVIDIA developer page, [url="http://developer.nvidia.com/object/3d_stereo_dev.html"]there are links to resources about 3D Vsion[/url].. but nothing really more detailed than slides from a 2008 talk.
I'm curious to start experimenting with developing with 3D vision for different applications, including [url="http://gizmodo.com/5323671/3d-projection-gives-building-fantastical-undulating-skin"]real time projection effects[/url] (think of those cool 3D relighting projections, now imagine them inside your house..)
I can imagine some weird experiments like using 3D Vision not to control 3D but to hide [url="http://www.engr.uky.edu/~lgh/ecetechnicalreports/csp06010CalibrateDisplay.pdf"]continuous structured image calibration frames[/url] from a viewer, allowing for arbitrary dynamic projectors with self-calibrating depth measurement.
So, is there an SDK for controlling 3D vision glasses and the emitter? Can each eye be controlled independently? Is it possible to have multiple glasses but each following a different flicker plan? (Perhaps two people wear glasses, one person sees even frames, one person sees only odd ones..)[/quote]
nV is extremely draconian about their hardware and user settings (to the point of keeping me from enjoying it in the ways I wish). I'm 99.9999% sure that not even AAA devs can directly affect the hardware itself.
[quote name='SPWorley' post='1002792' date='Feb 16 2010, 10:48 PM']On the NVIDIA developer page, there are links to resources about 3D Vsion.. but nothing really more detailed than slides from a 2008 talk.
I'm curious to start experimenting with developing with 3D vision for different applications, including real time projection effects (think of those cool 3D relighting projections, now imagine them inside your house..)
I can imagine some weird experiments like using 3D Vision not to control 3D but to hide continuous structured image calibration frames from a viewer, allowing for arbitrary dynamic projectors with self-calibrating depth measurement.
So, is there an SDK for controlling 3D vision glasses and the emitter? Can each eye be controlled independently? Is it possible to have multiple glasses but each following a different flicker plan? (Perhaps two people wear glasses, one person sees even frames, one person sees only odd ones..)
nV is extremely draconian about their hardware and user settings (to the point of keeping me from enjoying it in the ways I wish). I'm 99.9999% sure that not even AAA devs can directly affect the hardware itself.
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='pahncrd' post='1002800' date='Feb 17 2010, 07:02 AM']nV is extremely draconian about their hardware and user settings (to the point of keeping me from enjoying it in the ways I wish). I'm 99.9999% sure that not even AAA devs can directly affect the hardware itself.[/quote]
It's hard to believe that after 10 years of S3D experience Nvidia is screwing up big time. Every driver release we get two fixes and four new bugs or crapped up profiles. Look what they did to the ARMA2 Profile. It's unplayable in S3d now.
So i wouldn't bet on waiting for a SDK. It will probably take another 10 years ;)
[quote name='pahncrd' post='1002800' date='Feb 17 2010, 07:02 AM']nV is extremely draconian about their hardware and user settings (to the point of keeping me from enjoying it in the ways I wish). I'm 99.9999% sure that not even AAA devs can directly affect the hardware itself.
It's hard to believe that after 10 years of S3D experience Nvidia is screwing up big time. Every driver release we get two fixes and four new bugs or crapped up profiles. Look what they did to the ARMA2 Profile. It's unplayable in S3d now.
So i wouldn't bet on waiting for a SDK. It will probably take another 10 years ;)
I'm curious to start experimenting with developing with 3D vision for different applications, including [url="http://gizmodo.com/5323671/3d-projection-gives-building-fantastical-undulating-skin"]real time projection effects[/url] (think of those cool 3D relighting projections, now imagine them inside your house..)
I can imagine some weird experiments like using 3D Vision not to control 3D but to hide [url="http://www.engr.uky.edu/~lgh/ecetechnicalreports/csp06010CalibrateDisplay.pdf"]continuous structured image calibration frames[/url] from a viewer, allowing for arbitrary dynamic projectors with self-calibrating depth measurement.
So, is there an SDK for controlling 3D vision glasses and the emitter? Can each eye be controlled independently? Is it possible to have multiple glasses but each following a different flicker plan? (Perhaps two people wear glasses, one person sees even frames, one person sees only odd ones..)
I'm curious to start experimenting with developing with 3D vision for different applications, including real time projection effects (think of those cool 3D relighting projections, now imagine them inside your house..)
I can imagine some weird experiments like using 3D Vision not to control 3D but to hide continuous structured image calibration frames from a viewer, allowing for arbitrary dynamic projectors with self-calibrating depth measurement.
So, is there an SDK for controlling 3D vision glasses and the emitter? Can each eye be controlled independently? Is it possible to have multiple glasses but each following a different flicker plan? (Perhaps two people wear glasses, one person sees even frames, one person sees only odd ones..)
I'm curious to start experimenting with developing with 3D vision for different applications, including [url="http://gizmodo.com/5323671/3d-projection-gives-building-fantastical-undulating-skin"]real time projection effects[/url] (think of those cool 3D relighting projections, now imagine them inside your house..)
I can imagine some weird experiments like using 3D Vision not to control 3D but to hide [url="http://www.engr.uky.edu/~lgh/ecetechnicalreports/csp06010CalibrateDisplay.pdf"]continuous structured image calibration frames[/url] from a viewer, allowing for arbitrary dynamic projectors with self-calibrating depth measurement.
So, is there an SDK for controlling 3D vision glasses and the emitter? Can each eye be controlled independently? Is it possible to have multiple glasses but each following a different flicker plan? (Perhaps two people wear glasses, one person sees even frames, one person sees only odd ones..)[/quote]
nV is extremely draconian about their hardware and user settings (to the point of keeping me from enjoying it in the ways I wish). I'm 99.9999% sure that not even AAA devs can directly affect the hardware itself.
I'm curious to start experimenting with developing with 3D vision for different applications, including real time projection effects (think of those cool 3D relighting projections, now imagine them inside your house..)
I can imagine some weird experiments like using 3D Vision not to control 3D but to hide continuous structured image calibration frames from a viewer, allowing for arbitrary dynamic projectors with self-calibrating depth measurement.
So, is there an SDK for controlling 3D vision glasses and the emitter? Can each eye be controlled independently? Is it possible to have multiple glasses but each following a different flicker plan? (Perhaps two people wear glasses, one person sees even frames, one person sees only odd ones..)
nV is extremely draconian about their hardware and user settings (to the point of keeping me from enjoying it in the ways I wish). I'm 99.9999% sure that not even AAA devs can directly affect the hardware itself.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
It's hard to believe that after 10 years of S3D experience Nvidia is screwing up big time. Every driver release we get two fixes and four new bugs or crapped up profiles. Look what they did to the ARMA2 Profile. It's unplayable in S3d now.
So i wouldn't bet on waiting for a SDK. It will probably take another 10 years ;)
It's hard to believe that after 10 years of S3D experience Nvidia is screwing up big time. Every driver release we get two fixes and four new bugs or crapped up profiles. Look what they did to the ARMA2 Profile. It's unplayable in S3d now.
So i wouldn't bet on waiting for a SDK. It will probably take another 10 years ;)