Same here mate i really dont know how to adjust depth/convergence to get the best 3d effect but all i can say is just spend a good 10 minutes on adjusting it and see what comes.
What i often do is start low with depth adjust convergence to what you like it and then fiddle around with the depth but im not sure if thats the right way or not haha but goodluck on how it turns out. :)
Same here mate i really dont know how to adjust depth/convergence to get the best 3d effect but all i can say is just spend a good 10 minutes on adjusting it and see what comes.
What i often do is start low with depth adjust convergence to what you like it and then fiddle around with the depth but im not sure if thats the right way or not haha but goodluck on how it turns out. :)
Just think of how Your eyes look in real life.
They point allmost parallel straight ahead when looking at distant objects and go crosseyed when looking at close objects.
So distant gameobjects should be separated to make Your eyes go parallel and close gameobjects should be aligned to make Your eyes go crosseyed.
Very close gameobjects will then separate the other way giving Your popout.
Sometimes convergence mess up the gunsights/shadows though.
[quote name='Ryangamer123' post='541881' date='May 16 2009, 09:05 AM']Same here mate i really dont know how to adjust depth/convergence to get the best 3d effect but all i can say is just spend a good 10 minutes on adjusting it and see what comes.
What i often do is start low with depth adjust convergence to what you like it and then fiddle around with the depth but im not sure if thats the right way or not haha but goodluck on how it turns out. :)[/quote]
You're on the right track ryan. You can try this though,
remove glasses
increase sep some
converge on something near (adjust conv so that something a few feet in front of you is not doubled)
reduce sep to zero
put on glasses
increase sep until it looks good to you.
Save settings (Ctl-F7) and tweak sep/conv from there.
remember that decreasing conv pushes the entire scene away from you. (it also flattens it out some but don't think about that)
Generally what you wind up doing is using opposite controls for sep and conv. (decrease conv makes you want to increase sep)
I'm sure others will disagree with me but that's my experience.
I think you get better results in 3rd-person view because you can converge on your guy. In 1st person mode, your weapon is often too close for the 3d settings you would like to use. Shut off the weapon view if you want/can.
[quote name='Ryangamer123' post='541881' date='May 16 2009, 09:05 AM']Same here mate i really dont know how to adjust depth/convergence to get the best 3d effect but all i can say is just spend a good 10 minutes on adjusting it and see what comes.
What i often do is start low with depth adjust convergence to what you like it and then fiddle around with the depth but im not sure if thats the right way or not haha but goodluck on how it turns out. :)
You're on the right track ryan. You can try this though,
remove glasses
increase sep some
converge on something near (adjust conv so that something a few feet in front of you is not doubled)
reduce sep to zero
put on glasses
increase sep until it looks good to you.
Save settings (Ctl-F7) and tweak sep/conv from there.
remember that decreasing conv pushes the entire scene away from you. (it also flattens it out some but don't think about that)
Generally what you wind up doing is using opposite controls for sep and conv. (decrease conv makes you want to increase sep)
I'm sure others will disagree with me but that's my experience.
I think you get better results in 3rd-person view because you can converge on your guy. In 1st person mode, your weapon is often too close for the 3d settings you would like to use. Shut off the weapon view if you want/can.
can anyone assist me on how to do this?
I feel soo lost when it comes to this new 3D technology, lol.
can anyone assist me on how to do this?
I feel soo lost when it comes to this new 3D technology, lol.
What i often do is start low with depth adjust convergence to what you like it and then fiddle around with the depth but im not sure if thats the right way or not haha but goodluck on how it turns out. :)
What i often do is start low with depth adjust convergence to what you like it and then fiddle around with the depth but im not sure if thats the right way or not haha but goodluck on how it turns out. :)
Just think of how Your eyes look in real life.
They point allmost parallel straight ahead when looking at distant objects and go crosseyed when looking at close objects.
So distant gameobjects should be separated to make Your eyes go parallel and close gameobjects should be aligned to make Your eyes go crosseyed.
Very close gameobjects will then separate the other way giving Your popout.
Sometimes convergence mess up the gunsights/shadows though.
Just think of how Your eyes look in real life.
They point allmost parallel straight ahead when looking at distant objects and go crosseyed when looking at close objects.
So distant gameobjects should be separated to make Your eyes go parallel and close gameobjects should be aligned to make Your eyes go crosseyed.
Very close gameobjects will then separate the other way giving Your popout.
Sometimes convergence mess up the gunsights/shadows though.
[url="http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/"]http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/[/url]
It explains how to adjust settings complete with examples. It is non-proprietary.
Regards,
Chopper
http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/
It explains how to adjust settings complete with examples. It is non-proprietary.
Regards,
Chopper
What i often do is start low with depth adjust convergence to what you like it and then fiddle around with the depth but im not sure if thats the right way or not haha but goodluck on how it turns out. :)[/quote]
You're on the right track ryan. You can try this though,
remove glasses
increase sep some
converge on something near (adjust conv so that something a few feet in front of you is not doubled)
reduce sep to zero
put on glasses
increase sep until it looks good to you.
Save settings (Ctl-F7) and tweak sep/conv from there.
remember that decreasing conv pushes the entire scene away from you. (it also flattens it out some but don't think about that)
Generally what you wind up doing is using opposite controls for sep and conv. (decrease conv makes you want to increase sep)
I'm sure others will disagree with me but that's my experience.
I think you get better results in 3rd-person view because you can converge on your guy. In 1st person mode, your weapon is often too close for the 3d settings you would like to use. Shut off the weapon view if you want/can.
What i often do is start low with depth adjust convergence to what you like it and then fiddle around with the depth but im not sure if thats the right way or not haha but goodluck on how it turns out. :)
You're on the right track ryan. You can try this though,
remove glasses
increase sep some
converge on something near (adjust conv so that something a few feet in front of you is not doubled)
reduce sep to zero
put on glasses
increase sep until it looks good to you.
Save settings (Ctl-F7) and tweak sep/conv from there.
remember that decreasing conv pushes the entire scene away from you. (it also flattens it out some but don't think about that)
Generally what you wind up doing is using opposite controls for sep and conv. (decrease conv makes you want to increase sep)
I'm sure others will disagree with me but that's my experience.
I think you get better results in 3rd-person view because you can converge on your guy. In 1st person mode, your weapon is often too close for the 3d settings you would like to use. Shut off the weapon view if you want/can.