Has anyone tried Trackmania Turbo?
Big disappointment here.
They seem to have removed all stereoscopic options...
What a shame.
Did anyone else try it?
Has anyone tried Trackmania Turbo?
Big disappointment here.
They seem to have removed all stereoscopic options...
What a shame.
Did anyone else try it?
[quote="KlausFly"]OK, I don't know what happened, but after restarting, changing some settings etc, 3D eventually kicked in.
And it is awesome!
3D Vision Ready.
[/quote]
Can you post some screenshots ?
KlausFly said:OK, I don't know what happened, but after restarting, changing some settings etc, 3D eventually kicked in.
And it is awesome!
3D Vision Ready.
No official 3dvision profile yet, but so far I would say it is flawless.
Only annoying thing is the loss of depth, when you get forced into first person view, doing a looping.
Interestingly this has been the same with Trackmania 2.
No official 3dvision profile yet, but so far I would say it is flawless.
Only annoying thing is the loss of depth, when you get forced into first person view, doing a looping.
Interestingly this has been the same with Trackmania 2.
[quote="mistersvin"]so it's not 3D Vision ready...[/quote]
I don't see the difference for me?
Who cares if nvidia declares it 3dvision-ready, as long as it behaves like a 3d vision ready experience?
The game is using an in-game 3D renderer (real 3D, not fake). Water reflections are screen depth. Also, it's convergence locked and the convergence is set really high when you begin the race. Higher than 15% depth is uncomfortable.
15% depth:
When you change the camera mode, the convergence suddenly changes and becomes too low. I used 3Dmigoto to quickly cycle depth values.
100% depth:
If I disable the in-game renderer using 3Dmigoto, shadows are screen depth & water reflections are incorrect. I experimented a bit, but I'm unable to fix the shadows.
Edit: BTW, here's the pixel shader, if anyone's interested:
//shadows
// ---- Created with 3Dmigoto v1.2.35 on Sat Mar 26 12:24:48 2016
I think, this 3Dmigoto thing is a bit misleading.
I am used to and I love high convergence settings.
The default convergence in Turbo is perfect for me.
Never tried to fiddle with the convergence, so I didn't notice that it is fixed.
And probably for a lot of people here, the convergence will be fine, too.
And without 3Dmigoto there doesn't seem to be any shadow or water depth problems.
The only annoyance is the convergence change after you are being forced into fpv.
Does 3Dmigito help with this?
So, if you are into high convergence, Turbo is a fantastic real (no fake) stereoscopic 3D game for you. :-)
I think, this 3Dmigoto thing is a bit misleading.
I am used to and I love high convergence settings.
The default convergence in Turbo is perfect for me.
Never tried to fiddle with the convergence, so I didn't notice that it is fixed.
And probably for a lot of people here, the convergence will be fine, too.
And without 3Dmigoto there doesn't seem to be any shadow or water depth problems.
The only annoyance is the convergence change after you are being forced into fpv.
Does 3Dmigito help with this?
So, if you are into high convergence, Turbo is a fantastic real (no fake) stereoscopic 3D game for you. :-)
Thanks for the pics. I am fine with high convergence. Looks good.
Btw, the game has a demo in the Playstation Store. Sad that there is none on Steam to check out the 3D myself.
I found out that the 3D-depth of the water (lakes...) is completely wrong when you choose "very fast" shader-settings in the graphics menu of the game. With all other (higher) settings the depth is fine (except from some sky reflections on the water surface). I wanted to set shaders to "very fast" for performance reasons but the water problem completely destroyed immersion for me. So I have to use "fast" instead of "very fast" and have to live with stuttering and fps-drops in some demanding levels (level 14 for example) in 3D surround.
Would be cool if someone could fix this "water problem" which appears on "very fast/low"-settings only.
I found out that the 3D-depth of the water (lakes...) is completely wrong when you choose "very fast" shader-settings in the graphics menu of the game. With all other (higher) settings the depth is fine (except from some sky reflections on the water surface). I wanted to set shaders to "very fast" for performance reasons but the water problem completely destroyed immersion for me. So I have to use "fast" instead of "very fast" and have to live with stuttering and fps-drops in some demanding levels (level 14 for example) in 3D surround.
Would be cool if someone could fix this "water problem" which appears on "very fast/low"-settings only.
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
Big disappointment here.
They seem to have removed all stereoscopic options...
What a shame.
Did anyone else try it?
And it is awesome!
3D Vision Ready.
Can you post some screenshots ?
https://steamcommunity.com/profiles/76561198014296177/
Only annoying thing is the loss of depth, when you get forced into first person view, doing a looping.
Interestingly this has been the same with Trackmania 2.
I don't see the difference for me?
Who cares if nvidia declares it 3dvision-ready, as long as it behaves like a 3d vision ready experience?
btw could you post some screenshots ?
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
15% depth:
When you change the camera mode, the convergence suddenly changes and becomes too low. I used 3Dmigoto to quickly cycle depth values.
100% depth:
If I disable the in-game renderer using 3Dmigoto, shadows are screen depth & water reflections are incorrect. I experimented a bit, but I'm unable to fix the shadows.
Edit: BTW, here's the pixel shader, if anyone's interested:
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
I am used to and I love high convergence settings.
The default convergence in Turbo is perfect for me.
Never tried to fiddle with the convergence, so I didn't notice that it is fixed.
And probably for a lot of people here, the convergence will be fine, too.
And without 3Dmigoto there doesn't seem to be any shadow or water depth problems.
The only annoyance is the convergence change after you are being forced into fpv.
Does 3Dmigito help with this?
So, if you are into high convergence, Turbo is a fantastic real (no fake) stereoscopic 3D game for you. :-)
Btw, the game has a demo in the Playstation Store. Sad that there is none on Steam to check out the 3D myself.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Would be cool if someone could fix this "water problem" which appears on "very fast/low"-settings only.
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors