[quote="Alo81"]Yikes, that implementation sounds ludicrous. Why would they do it that way? [/quote]No way for us to know, but my guess would be that they started development years ago, and decided on OpenGL/ID engine at the time. Then XBone and PS4 come out, but as far as I know, no OpenGL layer for either box, only DX11.
So, to ship on new consoles, they needed to glue the layers together. Then, since PC is a 'who cares', they ship their awful port as is.
Worth noting for future ID engine games that are console focused. Don't be in a rush.
Alo81 said:Yikes, that implementation sounds ludicrous. Why would they do it that way?
No way for us to know, but my guess would be that they started development years ago, and decided on OpenGL/ID engine at the time. Then XBone and PS4 come out, but as far as I know, no OpenGL layer for either box, only DX11.
So, to ship on new consoles, they needed to glue the layers together. Then, since PC is a 'who cares', they ship their awful port as is.
Worth noting for future ID engine games that are console focused. Don't be in a rush.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="murilladas"]@Helifax
It's possible fix the surround?[/quote]
I haven't tried the game in surround yet. What are the problems with running the game in surround?
I haven't tried the game in surround yet. What are the problems with running the game in surround?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="murilladas"]@Helifax
It's possible fix the surround?[/quote]
I haven't tried the game in surround yet. What are the problems with running the game in surround?[/quote]
that's horribe it could almost have been done on purpose.... (like 3D)
Letterbox, FOV, etc...
[quote="bo3b"][quote="Alo81"]Yikes, that implementation sounds ludicrous. Why would they do it that way? [/quote]No way for us to know, but my guess would be that they started development years ago, and decided on OpenGL/ID engine at the time. Then XBone and PS4 come out, but as far as I know, no OpenGL layer for either box, only DX11.
So, to ship on new consoles, they needed to glue the layers together. Then, since PC is a 'who cares', they ship their awful port as is.
Worth noting for future ID engine games that are console focused. Don't be in a rush.[/quote]
DX is exclusive to MS. Sony uses OpenGL at heart. Maybe with Carmack gone, they just decided "Meh, let's just port it from console base to DX with this nifty program."
I'm kind of glad I've bbegun to really hate the new AAA titles, because it seems like porting is going to a new low with these new systems.
Alo81 said:Yikes, that implementation sounds ludicrous. Why would they do it that way?
No way for us to know, but my guess would be that they started development years ago, and decided on OpenGL/ID engine at the time. Then XBone and PS4 come out, but as far as I know, no OpenGL layer for either box, only DX11.
So, to ship on new consoles, they needed to glue the layers together. Then, since PC is a 'who cares', they ship their awful port as is.
Worth noting for future ID engine games that are console focused. Don't be in a rush.
DX is exclusive to MS. Sony uses OpenGL at heart. Maybe with Carmack gone, they just decided "Meh, let's just port it from console base to DX with this nifty program."
I'm kind of glad I've bbegun to really hate the new AAA titles, because it seems like porting is going to a new low with these new systems.
[quote="Paul33993"]porting is going to a new low with these new systems.[/quote]
Not sure I agree with that. Alien Isolation and Shadow of Mordor were both excellent PC releases, to name two recent ones. Things are pretty good, for the most part. There are very few games that don't come to PC, and most of them seem to be decent ports.
Paul33993 said:porting is going to a new low with these new systems.
Not sure I agree with that. Alien Isolation and Shadow of Mordor were both excellent PC releases, to name two recent ones. Things are pretty good, for the most part. There are very few games that don't come to PC, and most of them seem to be decent ports.
[quote="murilladas"][quote="helifax"][quote="murilladas"]@Helifax
It's possible fix the surround?[/quote]
I haven't tried the game in surround yet. What are the problems with running the game in surround?[/quote]
that's horribe it could almost have been done on purpose.... (like 3D)
Letterbox, FOV, etc...[/quote]
Hayden over on WSGF is making a fix for multimonitor/FoV for TEW. Head over there to keep an eye on progress.
This sound crazy:, but can some1 else try this:,
i switched steroscopic 3d on and knocked the refresh rate down to 24hrz(1920x1080), booted the game up, and the loading screens/the Hallway titlescreen / ingame cutsceans defo seem 3D (with depth at least) playing the game does seem to have some 3d about it, its just ive never played anything 3rd person before, so i cant compare it, and for some reason Alt+f1 doesnt want to take any screenshots to show.
*also on tridef page* some1 managed to get power 3d profile SbS working, there is a bit of distoration outside main view. but still some progress
*also the devs of the game released commands that u can turn off letterboxing etc* commands are @
http://forums.bethsoft.com/topic/1508646-debug-console-commands/
This sound crazy:, but can some1 else try this:,
i switched steroscopic 3d on and knocked the refresh rate down to 24hrz(1920x1080), booted the game up, and the loading screens/the Hallway titlescreen / ingame cutsceans defo seem 3D (with depth at least) playing the game does seem to have some 3d about it, its just ive never played anything 3rd person before, so i cant compare it, and for some reason Alt+f1 doesnt want to take any screenshots to show.
*also on tridef page* some1 managed to get power 3d profile SbS working, there is a bit of distoration outside main view. but still some progress
[quote="benji_gtx9800"]This sound crazy:, but can some1 else try this:,
I switched steroscopic 3d on and knocked the refresh rate down to 24hrz(1920x1080), booted the game up, and the loading screens/the Hallway titlescreen / ingame cutsceans defo seem 3D (with depth at least) playing the game does seem to have some 3d about it, its just ive never played anything 3rd person before, so I can't compare it, and for some reason Alt+f1 doesnt want to take any screenshots to show.
*also on tridef page* some1 managed to get power 3d profile SbS working, there is a bit of distoration outside main view. but still some progress
*also the devs of the game released commands that u can turn off letterboxing etc* commands are @
http://forums.bethsoft.com/topic/1508646-debug-console-commands/[/quote]
If it's really in 3d then take a picture with your phone/camera and you should clearly see 2 images at the same time (assuming it's using active/passive method of 3d).
benji_gtx9800 said:This sound crazy:, but can some1 else try this:,
I switched steroscopic 3d on and knocked the refresh rate down to 24hrz(1920x1080), booted the game up, and the loading screens/the Hallway titlescreen / ingame cutsceans defo seem 3D (with depth at least) playing the game does seem to have some 3d about it, its just ive never played anything 3rd person before, so I can't compare it, and for some reason Alt+f1 doesnt want to take any screenshots to show.
*also on tridef page* some1 managed to get power 3d profile SbS working, there is a bit of distoration outside main view. but still some progress
If it's really in 3d then take a picture with your phone/camera and you should clearly see 2 images at the same time (assuming it's using active/passive method of 3d).
That's pretty interesting that 3Dmigoto engages and dumps shaders. That means that at least at some level it's DX11, not OpenGL. Not sure how this is working because it's also theoretically only windowed mode as well.
The logs look pretty normal to me.
The lack of depth is some other problem I think. Try different profiles to see. I don't know if there is one that bypasses their heuristic to make cut-scenes be 2D. That's what that looks like to me, where 3D engages, you can take snapshots, but it's all 2D. (The Null-Z buffer target override.) It's possible I can work out something to make that happen in 3Dmigoto.
Also, the devs are not anti-3D, they are waiting for feedback:
[url]http://forums.bethsoft.com/topic/1508803-nv3d/[/url]
That's pretty interesting that 3Dmigoto engages and dumps shaders. That means that at least at some level it's DX11, not OpenGL. Not sure how this is working because it's also theoretically only windowed mode as well.
The logs look pretty normal to me.
The lack of depth is some other problem I think. Try different profiles to see. I don't know if there is one that bypasses their heuristic to make cut-scenes be 2D. That's what that looks like to me, where 3D engages, you can take snapshots, but it's all 2D. (The Null-Z buffer target override.) It's possible I can work out something to make that happen in 3Dmigoto.
Also, the devs are not anti-3D, they are waiting for feedback:
[quote="bo3b"]That's pretty interesting that 3Dmigoto engages and dumps shaders. That means that at least at some level it's DX11, not OpenGL. Not sure how this is working because it's also theoretically only windowed mode as well.
....
[/quote]
That is very interesting indeed...Maybe only the fontend(renderer) is done in DX11 and the rest is in OGL. If I put my wrapper against the game it gets loaded...so that means that the game at least looks up for instructions from OGL...
That would explain why we get side by side images completely flat...since you also need to inject the shaders with the magic formula....
bo3b said:That's pretty interesting that 3Dmigoto engages and dumps shaders. That means that at least at some level it's DX11, not OpenGL. Not sure how this is working because it's also theoretically only windowed mode as well.
....
That is very interesting indeed...Maybe only the fontend(renderer) is done in DX11 and the rest is in OGL. If I put my wrapper against the game it gets loaded...so that means that the game at least looks up for instructions from OGL...
That would explain why we get side by side images completely flat...since you also need to inject the shaders with the magic formula....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The game have 3 parts:
1) Intro --> this part don't render in DX11....maybe OGL, i dont know.
2) Screen logos --> this part don't render in DX11....maybe OGL, i dont know.
3) Game (Menus and game) --> render in DX11 (Even the console says "D3D")
Recommended add this commands: +com_allowconsole 1 +com_SkipIntroVideo 1
The skip intro only remove the part 1.
Also if you have a image crash in the Part 1 and Part 2 (but the sound goes), wait a minute...the game (Part 3) will start (you have to wait a few seconds).
Also i don't see any green text from Nvidia....but i can take screenshots with ALT-F1....the name of the screenshot files are Dwmxx_xx.jps....that is not the name of the .exe of course.
@Helifax....when you change the profiles for OGL games like WOLF....what did you change in the profile? maybe trying to import a profile (the one you modified) in this game can make the 3D kick in....later we will have to see whats happens with 3Dmigoto.....it's an idea.
1) Intro --> this part don't render in DX11....maybe OGL, i dont know.
2) Screen logos --> this part don't render in DX11....maybe OGL, i dont know.
3) Game (Menus and game) --> render in DX11 (Even the console says "D3D")
Recommended add this commands: +com_allowconsole 1 +com_SkipIntroVideo 1
The skip intro only remove the part 1.
Also if you have a image crash in the Part 1 and Part 2 (but the sound goes), wait a minute...the game (Part 3) will start (you have to wait a few seconds).
Also i don't see any green text from Nvidia....but i can take screenshots with ALT-F1....the name of the screenshot files are Dwmxx_xx.jps....that is not the name of the .exe of course.
@Helifax....when you change the profiles for OGL games like WOLF....what did you change in the profile? maybe trying to import a profile (the one you modified) in this game can make the 3D kick in....later we will have to see whats happens with 3Dmigoto.....it's an idea.
So, to ship on new consoles, they needed to glue the layers together. Then, since PC is a 'who cares', they ship their awful port as is.
Worth noting for future ID engine games that are console focused. Don't be in a rush.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
It's possible fix the surround?
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
I haven't tried the game in surround yet. What are the problems with running the game in surround?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
that's horribe it could almost have been done on purpose.... (like 3D)
Letterbox, FOV, etc...
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
DX is exclusive to MS. Sony uses OpenGL at heart. Maybe with Carmack gone, they just decided "Meh, let's just port it from console base to DX with this nifty program."
I'm kind of glad I've bbegun to really hate the new AAA titles, because it seems like porting is going to a new low with these new systems.
Not sure I agree with that. Alien Isolation and Shadow of Mordor were both excellent PC releases, to name two recent ones. Things are pretty good, for the most part. There are very few games that don't come to PC, and most of them seem to be decent ports.
Hayden over on WSGF is making a fix for multimonitor/FoV for TEW. Head over there to keep an eye on progress.
i switched steroscopic 3d on and knocked the refresh rate down to 24hrz(1920x1080), booted the game up, and the loading screens/the Hallway titlescreen / ingame cutsceans defo seem 3D (with depth at least) playing the game does seem to have some 3d about it, its just ive never played anything 3rd person before, so i cant compare it, and for some reason Alt+f1 doesnt want to take any screenshots to show.
*also on tridef page* some1 managed to get power 3d profile SbS working, there is a bit of distoration outside main view. but still some progress
*also the devs of the game released commands that u can turn off letterboxing etc* commands are @
http://forums.bethsoft.com/topic/1508646-debug-console-commands/
*** ASUS TUF X299 MARK 2 Intel ATX Motherboard ***
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If it's really in 3d then take a picture with your phone/camera and you should clearly see 2 images at the same time (assuming it's using active/passive method of 3d).
Intro are rare....but the game is DX11....even the console says "The Evil Within - Nextgen - D3D"
Here some screenshots....first one is normal and second one i remove some VS (that produce that effect).
Also i can dump shaders...i dump the fog one:
@Bob....i just send you a PM with the d3d11 and nvapi log.....maybe is possible to bypass that stupid 3D blocking shit.
edit1: Also i try "automatic_mode=1"...same results
"full_screen=1" crash the game.....i look the log and is running in a fake full screen.
if anyone want to give a try..i'm using 3Dmigot 0.92 - x64
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
The logs look pretty normal to me.
The lack of depth is some other problem I think. Try different profiles to see. I don't know if there is one that bypasses their heuristic to make cut-scenes be 2D. That's what that looks like to me, where 3D engages, you can take snapshots, but it's all 2D. (The Null-Z buffer target override.) It's possible I can work out something to make that happen in 3Dmigoto.
Also, the devs are not anti-3D, they are waiting for feedback:
http://forums.bethsoft.com/topic/1508803-nv3d/
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
That is very interesting indeed...Maybe only the fontend(renderer) is done in DX11 and the rest is in OGL. If I put my wrapper against the game it gets loaded...so that means that the game at least looks up for instructions from OGL...
That would explain why we get side by side images completely flat...since you also need to inject the shaders with the magic formula....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
1) Intro --> this part don't render in DX11....maybe OGL, i dont know.
2) Screen logos --> this part don't render in DX11....maybe OGL, i dont know.
3) Game (Menus and game) --> render in DX11 (Even the console says "D3D")
Recommended add this commands: +com_allowconsole 1 +com_SkipIntroVideo 1
The skip intro only remove the part 1.
Also if you have a image crash in the Part 1 and Part 2 (but the sound goes), wait a minute...the game (Part 3) will start (you have to wait a few seconds).
Also i don't see any green text from Nvidia....but i can take screenshots with ALT-F1....the name of the screenshot files are Dwmxx_xx.jps....that is not the name of the .exe of course.
@Helifax....when you change the profiles for OGL games like WOLF....what did you change in the profile? maybe trying to import a profile (the one you modified) in this game can make the 3D kick in....later we will have to see whats happens with 3Dmigoto.....it's an idea.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com