Does this not seem like a fantastic idea for Nvidia and the future of 3D Vision?
Err, title should read: Does this not seem like a fantastic idea for Nvidia and the future of 3D Vision?
This seems like a great idea to me.
Make 3D Vision *mainly* a product that comes with a 40" 1440p display, from now on. Of course, continue whatever amount of support for small displays we have now, but concentrate on bigger displays, hopefully long enough to actually get some competitive pricing going between companies. Do you see anyone using a good quality 40" display, --with low latency for competitive play, 1440p, possibly curved, with minimal ghosting, high brightness and vivid, with Helixmod and the great 3D community having your back for now and in the future-- and saying nah, this isn't for me? I can't see people using this and saying that, not like i can with a 17" - 27" display. Or a big TV with high input lag, or a big TV with super dim 3D brightness or heavy crosstalk, or a big projector limited to 720p for which they have to have an additional display to use a computer otherwise for.
Sorry to repeat myself, but it seems to me that 3D Vision is a "build it and they will come" product. And also "stay awhile", we want that part too. It occurred to me Nvidia hasn't really built it yet. What people have tried so far just isn't "it" enough, so loaded with compromises that it just isn't "it". But i believe "it", a proper, amazing 3D gaming setup does exist and that the key is a *big*, decent quality display that isn't full of compromises like crosstalk, SDE, brightness issues, ghosting, humming noises, 2D compromises. An above average, solid screen and user OS experience, that people would be willing to save up for if they were able to try it.
Perhaps most importantly, as throngs of new VR users who describe VR as "holy crap, this is incredible, how is this not real?" will tell you, having the large 2D scale of scenery of a size that fits with normal reality, allowed by the large field of view, results in the injection of 3D thus making the world look almost like reality. The 2D size is important, especially for first impressions. While i do believe the mind can adapt so long as the desire for immersive style of gaming is high enough, i don't think many will give it that time.
Maybe with foveated rendering... Maybe curved slightly for immersion....Maybe fix the rendering so it doesn't stretch increasingly near the sides....
Maybe a built in camera to auto-detect IPD to 1.) make setting the 3D correctly a bit easier and 2.) make demo'ing the unit a bit easier.
Some additional ideas for 3D Vision 3.
Maybe rename "depth" in your settings to "far point" and "convergence" to "near point" so people can understand more easily what they are doing. Having a tutorial on how 3D works and how the settings effect whats going on isn't a crazy idea either, especially when it is important for calibrating your settings so we can get this "it" experience, at least with the current functionality we have now (convergence hotkey hidden, no calibration process, no accounting for differences in viewing distances or developer set 3D settings that don't work for you, 3D settings not staying when updating drivers, etc).
Its like a lot of people feel about 3D movies, if Avatar and other high quality 3D movies were all that we ever experienced, perhaps everyone would still be massive 3D fans, just wondering when more amazing 3D content was coming. Even the recent Rogue One film in IMAX had crappy 3D. Like 3D movies, crappy or fake, perhaps Nvidia has cried wolf too much.
Nvidia, consider this recent comment by a Playstation head:
[quote]That’s in response to Warwick Light, the top of PlayStation UK. Talking in an interview with GamesIndustry.biz, Light spoke about how VR represented the innovation coming from the company. “VR has huge potential,” he stated. “That ought to assist us handle that lifecycle. It’s believable sooner or later that the console turns into the peripheral for VR, relatively than the opposite method round.” [/quote]
source: http://www.totalpsvr.com/future-sony-playstation-consoles-peripheral-psvr/
3D Vision can be a lot like a sitting VR experience when using a large screen. I've been telling new VR users, who have finally seen what 3D is actually capable of, that on my 46" 3DTV i use for a computer monitor, that i use from about 2.5ft away, that i must move my head around to navigate the screen and i love that aspect of it, the FOV itself is a big part of the immersion. Like a little bit of head tracking without any gizmos or headcrabs on your face. (doesn't ever hurt my neck like i thought it might either, even after 2,500 hours of gaming thank god).
Bottom line: Nvidia, you never "built it". So they aren't coming. Build it?
Err, title should read: Does this not seem like a fantastic idea for Nvidia and the future of 3D Vision?
This seems like a great idea to me.
Make 3D Vision *mainly* a product that comes with a 40" 1440p display, from now on. Of course, continue whatever amount of support for small displays we have now, but concentrate on bigger displays, hopefully long enough to actually get some competitive pricing going between companies. Do you see anyone using a good quality 40" display, --with low latency for competitive play, 1440p, possibly curved, with minimal ghosting, high brightness and vivid, with Helixmod and the great 3D community having your back for now and in the future-- and saying nah, this isn't for me? I can't see people using this and saying that, not like i can with a 17" - 27" display. Or a big TV with high input lag, or a big TV with super dim 3D brightness or heavy crosstalk, or a big projector limited to 720p for which they have to have an additional display to use a computer otherwise for.
Sorry to repeat myself, but it seems to me that 3D Vision is a "build it and they will come" product. And also "stay awhile", we want that part too. It occurred to me Nvidia hasn't really built it yet. What people have tried so far just isn't "it" enough, so loaded with compromises that it just isn't "it". But i believe "it", a proper, amazing 3D gaming setup does exist and that the key is a *big*, decent quality display that isn't full of compromises like crosstalk, SDE, brightness issues, ghosting, humming noises, 2D compromises. An above average, solid screen and user OS experience, that people would be willing to save up for if they were able to try it.
Perhaps most importantly, as throngs of new VR users who describe VR as "holy crap, this is incredible, how is this not real?" will tell you, having the large 2D scale of scenery of a size that fits with normal reality, allowed by the large field of view, results in the injection of 3D thus making the world look almost like reality. The 2D size is important, especially for first impressions. While i do believe the mind can adapt so long as the desire for immersive style of gaming is high enough, i don't think many will give it that time.
Maybe with foveated rendering... Maybe curved slightly for immersion....Maybe fix the rendering so it doesn't stretch increasingly near the sides....
Maybe a built in camera to auto-detect IPD to 1.) make setting the 3D correctly a bit easier and 2.) make demo'ing the unit a bit easier.
Some additional ideas for 3D Vision 3.
Maybe rename "depth" in your settings to "far point" and "convergence" to "near point" so people can understand more easily what they are doing. Having a tutorial on how 3D works and how the settings effect whats going on isn't a crazy idea either, especially when it is important for calibrating your settings so we can get this "it" experience, at least with the current functionality we have now (convergence hotkey hidden, no calibration process, no accounting for differences in viewing distances or developer set 3D settings that don't work for you, 3D settings not staying when updating drivers, etc).
Its like a lot of people feel about 3D movies, if Avatar and other high quality 3D movies were all that we ever experienced, perhaps everyone would still be massive 3D fans, just wondering when more amazing 3D content was coming. Even the recent Rogue One film in IMAX had crappy 3D. Like 3D movies, crappy or fake, perhaps Nvidia has cried wolf too much.
Nvidia, consider this recent comment by a Playstation head:
That’s in response to Warwick Light, the top of PlayStation UK. Talking in an interview with GamesIndustry.biz, Light spoke about how VR represented the innovation coming from the company. “VR has huge potential,” he stated. “That ought to assist us handle that lifecycle. It’s believable sooner or later that the console turns into the peripheral for VR, relatively than the opposite method round.”
3D Vision can be a lot like a sitting VR experience when using a large screen. I've been telling new VR users, who have finally seen what 3D is actually capable of, that on my 46" 3DTV i use for a computer monitor, that i use from about 2.5ft away, that i must move my head around to navigate the screen and i love that aspect of it, the FOV itself is a big part of the immersion. Like a little bit of head tracking without any gizmos or headcrabs on your face. (doesn't ever hurt my neck like i thought it might either, even after 2,500 hours of gaming thank god).
Bottom line: Nvidia, you never "built it". So they aren't coming. Build it?
I think mostly these procuts all failed because good enough passive device was not available from the start and
Games have not been 3D ready out of the box.
I think mostly these procuts all failed because good enough passive device was not available from the start and
Games have not been 3D ready out of the box.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Also, I'm running a 27 inch monitor, and it's plenty big enough for me. 40 is overkill for most people who don't have their computer hooked up to the TV, but rather on a desk.
Also, I'm running a 27 inch monitor, and it's plenty big enough for me. 40 is overkill for most people who don't have their computer hooked up to the TV, but rather on a desk.
If I'm further than 50-60cm from the screen, my myopia and astigmatism come into effect and I need glasses (I won't use contact lenses). 27" is more or less my limit to not have to be too far to see the whole picture.
It would be cool to use a 4K projector to play in a 150" screen in 3D or something like that, but I would have to get my eyes fixed first to be comfortable :(.
If I'm further than 50-60cm from the screen, my myopia and astigmatism come into effect and I need glasses (I won't use contact lenses). 27" is more or less my limit to not have to be too far to see the whole picture.
It would be cool to use a 4K projector to play in a 150" screen in 3D or something like that, but I would have to get my eyes fixed first to be comfortable :(.
I can't use any screensize without using my perscription glasses, this is how I did it !
Bought a cheap pair of glasses with plastic linses, and grinded them till they fit in the 3D glasses, put on a couple of small pieces of dual sided tape.
This is perfect for me :)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71741/[/img]
I can't use any screensize without using my perscription glasses, this is how I did it !
Bought a cheap pair of glasses with plastic linses, and grinded them till they fit in the 3D glasses, put on a couple of small pieces of dual sided tape.
This is perfect for me :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Have any of you guys tried a bigger 40" and up display, viewed pretty close to you such that 2D size of objects is much larger than normal?
27" may seem large, but what 46", the size i use, does for normal computer use is quite impressive as well. It turns youtube video viewing into something more like a theater experience. Images feel like viewing large paintings at a museum, i distinctly remember it making my stock Windows 7 wallpaper actually usable (for my preferences) because of the grandeur they added and more of a sense of presence. The addition of interpolation for youtube vids is pretty handy to smooth them out.
@Metaloholic I checked out the passive 3DTVs and the lines were just far too big to use it for gaming at close distance, monitor viewing distance is even closer to me. When 4k came out, i demo'd passive 4k TV and with the 3D movie i playing at least, i still determined the passive lines to still too big at those distances.
@zingfharn On a desk is where my 3DTV is, further back than where my 27" sits, making it more comfortable to me eyes. I used to have problems with blurriness at distances after long computer session. That all went away when using my 46". Makes sense that the eye's lenses are squeezed more the closer you focus. Some desks don't support 40" sizes though.
@masterotaku, can't you just wear glasses? Maybe glue/tape some corrective lenes to your 3D glasses?
@Blacksmith56 Right, what blacksmith56 said. :)
Have any of you guys tried a bigger 40" and up display, viewed pretty close to you such that 2D size of objects is much larger than normal?
27" may seem large, but what 46", the size i use, does for normal computer use is quite impressive as well. It turns youtube video viewing into something more like a theater experience. Images feel like viewing large paintings at a museum, i distinctly remember it making my stock Windows 7 wallpaper actually usable (for my preferences) because of the grandeur they added and more of a sense of presence. The addition of interpolation for youtube vids is pretty handy to smooth them out.
@Metaloholic I checked out the passive 3DTVs and the lines were just far too big to use it for gaming at close distance, monitor viewing distance is even closer to me. When 4k came out, i demo'd passive 4k TV and with the 3D movie i playing at least, i still determined the passive lines to still too big at those distances.
@zingfharn On a desk is where my 3DTV is, further back than where my 27" sits, making it more comfortable to me eyes. I used to have problems with blurriness at distances after long computer session. That all went away when using my 46". Makes sense that the eye's lenses are squeezed more the closer you focus. Some desks don't support 40" sizes though.
@masterotaku, can't you just wear glasses? Maybe glue/tape some corrective lenes to your 3D glasses?
[quote="Blacksmith56"]I can't use any screensize without using my perscription glasses, this is how I did it !
Bought a cheap pair of glasses with plastic linses, and grinded them till they fit in the 3D glasses, put on a couple of small pieces of dual sided tape.
This is perfect for me :)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71741/[/img][/quote]
lol aaah man, good stuff! xD
Blacksmith56 said:I can't use any screensize without using my perscription glasses, this is how I did it !
Bought a cheap pair of glasses with plastic linses, and grinded them till they fit in the 3D glasses, put on a couple of small pieces of dual sided tape.
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
This seems like a great idea to me.
Make 3D Vision *mainly* a product that comes with a 40" 1440p display, from now on. Of course, continue whatever amount of support for small displays we have now, but concentrate on bigger displays, hopefully long enough to actually get some competitive pricing going between companies. Do you see anyone using a good quality 40" display, --with low latency for competitive play, 1440p, possibly curved, with minimal ghosting, high brightness and vivid, with Helixmod and the great 3D community having your back for now and in the future-- and saying nah, this isn't for me? I can't see people using this and saying that, not like i can with a 17" - 27" display. Or a big TV with high input lag, or a big TV with super dim 3D brightness or heavy crosstalk, or a big projector limited to 720p for which they have to have an additional display to use a computer otherwise for.
Sorry to repeat myself, but it seems to me that 3D Vision is a "build it and they will come" product. And also "stay awhile", we want that part too. It occurred to me Nvidia hasn't really built it yet. What people have tried so far just isn't "it" enough, so loaded with compromises that it just isn't "it". But i believe "it", a proper, amazing 3D gaming setup does exist and that the key is a *big*, decent quality display that isn't full of compromises like crosstalk, SDE, brightness issues, ghosting, humming noises, 2D compromises. An above average, solid screen and user OS experience, that people would be willing to save up for if they were able to try it.
Perhaps most importantly, as throngs of new VR users who describe VR as "holy crap, this is incredible, how is this not real?" will tell you, having the large 2D scale of scenery of a size that fits with normal reality, allowed by the large field of view, results in the injection of 3D thus making the world look almost like reality. The 2D size is important, especially for first impressions. While i do believe the mind can adapt so long as the desire for immersive style of gaming is high enough, i don't think many will give it that time.
Maybe with foveated rendering... Maybe curved slightly for immersion....Maybe fix the rendering so it doesn't stretch increasingly near the sides....
Maybe a built in camera to auto-detect IPD to 1.) make setting the 3D correctly a bit easier and 2.) make demo'ing the unit a bit easier.
Some additional ideas for 3D Vision 3.
Maybe rename "depth" in your settings to "far point" and "convergence" to "near point" so people can understand more easily what they are doing. Having a tutorial on how 3D works and how the settings effect whats going on isn't a crazy idea either, especially when it is important for calibrating your settings so we can get this "it" experience, at least with the current functionality we have now (convergence hotkey hidden, no calibration process, no accounting for differences in viewing distances or developer set 3D settings that don't work for you, 3D settings not staying when updating drivers, etc).
Its like a lot of people feel about 3D movies, if Avatar and other high quality 3D movies were all that we ever experienced, perhaps everyone would still be massive 3D fans, just wondering when more amazing 3D content was coming. Even the recent Rogue One film in IMAX had crappy 3D. Like 3D movies, crappy or fake, perhaps Nvidia has cried wolf too much.
Nvidia, consider this recent comment by a Playstation head:
source: http://www.totalpsvr.com/future-sony-playstation-consoles-peripheral-psvr/
3D Vision can be a lot like a sitting VR experience when using a large screen. I've been telling new VR users, who have finally seen what 3D is actually capable of, that on my 46" 3DTV i use for a computer monitor, that i use from about 2.5ft away, that i must move my head around to navigate the screen and i love that aspect of it, the FOV itself is a big part of the immersion. Like a little bit of head tracking without any gizmos or headcrabs on your face. (doesn't ever hurt my neck like i thought it might either, even after 2,500 hours of gaming thank god).
Bottom line: Nvidia, you never "built it". So they aren't coming. Build it?
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Games have not been 3D ready out of the box.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
It would be cool to use a 4K projector to play in a 150" screen in 3D or something like that, but I would have to get my eyes fixed first to be comfortable :(.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Bought a cheap pair of glasses with plastic linses, and grinded them till they fit in the 3D glasses, put on a couple of small pieces of dual sided tape.
This is perfect for me :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
27" may seem large, but what 46", the size i use, does for normal computer use is quite impressive as well. It turns youtube video viewing into something more like a theater experience. Images feel like viewing large paintings at a museum, i distinctly remember it making my stock Windows 7 wallpaper actually usable (for my preferences) because of the grandeur they added and more of a sense of presence. The addition of interpolation for youtube vids is pretty handy to smooth them out.
@Metaloholic I checked out the passive 3DTVs and the lines were just far too big to use it for gaming at close distance, monitor viewing distance is even closer to me. When 4k came out, i demo'd passive 4k TV and with the 3D movie i playing at least, i still determined the passive lines to still too big at those distances.
@zingfharn On a desk is where my 3DTV is, further back than where my 27" sits, making it more comfortable to me eyes. I used to have problems with blurriness at distances after long computer session. That all went away when using my 46". Makes sense that the eye's lenses are squeezed more the closer you focus. Some desks don't support 40" sizes though.
@masterotaku, can't you just wear glasses? Maybe glue/tape some corrective lenes to your 3D glasses?
@Blacksmith56 Right, what blacksmith56 said. :)
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
lol aaah man, good stuff! xD
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530