Metro 2033 will support 3d vision, Physx, Directx11
"THQ Inc. and NVIDIA today announced that Metro 2033, the upcoming first person shooter from 4A Games, will support a number of advanced DX11 features with the latest generation of DX11 graphics cards, as well as NVIDIA 3D Vision support. Metro 2033 will also feature advanced, hardware accelerated physical effects using NVIDIA PhysX.
Gamers with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models.
"Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "The 4A Engine is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."
Metro is scheduled for release in North America and Germany on the 16th March, Australia on the 18th March, and in the UK and the rest of Europe on the 19th March, on Xbox 360 and PC."
[size=2]
This could be very interesting with the ship date right around the corner. Hope we don't have to wait months after the release for full support from Nvidia.[/size]
"THQ Inc. and NVIDIA today announced that Metro 2033, the upcoming first person shooter from 4A Games, will support a number of advanced DX11 features with the latest generation of DX11 graphics cards, as well as NVIDIA 3D Vision support. Metro 2033 will also feature advanced, hardware accelerated physical effects using NVIDIA PhysX.
Gamers with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models.
"Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "The 4A Engine is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."
Metro is scheduled for release in North America and Germany on the 16th March, Australia on the 18th March, and in the UK and the rest of Europe on the 19th March, on Xbox 360 and PC."
This could be very interesting with the ship date right around the corner. Hope we don't have to wait months after the release for full support from Nvidia.
[quote name='pahncrd' post='1003181' date='Feb 17 2010, 02:05 PM']Excellent. I need to get me one of those new fangled fermis... you know, if they ever come out.[/quote]
I really hope sooner than later. Last I heard was March 2010
[quote name='pahncrd' post='1003181' date='Feb 17 2010, 02:05 PM']Excellent. I need to get me one of those new fangled fermis... you know, if they ever come out.
I really hope sooner than later. Last I heard was March 2010
(Internet)-friend of mine had the pleasure of testing the game with 3d vision and he was very impressed. Doesn't seem like we're in for another Bioshock debacle. The best thing: it was demonstrated on a 3d ready laptop and supposedly it looked and ran great. Good news for poor single card users like myself.
(Internet)-friend of mine had the pleasure of testing the game with 3d vision and he was very impressed. Doesn't seem like we're in for another Bioshock debacle. The best thing: it was demonstrated on a 3d ready laptop and supposedly it looked and ran great. Good news for poor single card users like myself.
This game reminds me so much of Stalker. And i'm a huge fan of that. So i really do hope that Fermi launches before this game. Got to get me some DX11 lov'in.
This game reminds me so much of Stalker. And i'm a huge fan of that. So i really do hope that Fermi launches before this game. Got to get me some DX11 lov'in.
I7 2600k @5Ghz | Asus P8Z68-V Pro | SS Phase Change | Corsair AX1200 watt PSU | G-Skill 1600CL7 | Asus GTX680 x2 SLI | Lian-Li PC8N-WX | Intel 520 120GB SSD | HP ZR24w 24" S-IPS x3 Nvidia Surround | Samsung S27A950D 27" 120Hz LCD
[quote name='Muppet' post='1004170' date='Feb 19 2010, 09:23 AM']This game reminds me so much of Stalker. And i'm a huge fan of that. So i really do hope that Fermi launches before this game. Got to get me some DX11 lov'in.[/quote]
One of the guys from the original Stalker team is working on this, but it's not an open world sandbox game like Stalker, it's linear.
[quote name='Muppet' post='1004170' date='Feb 19 2010, 09:23 AM']This game reminds me so much of Stalker. And i'm a huge fan of that. So i really do hope that Fermi launches before this game. Got to get me some DX11 lov'in.
One of the guys from the original Stalker team is working on this, but it's not an open world sandbox game like Stalker, it's linear.
Gamers with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models.
"Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "The 4A Engine is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."
Metro is scheduled for release in North America and Germany on the 16th March, Australia on the 18th March, and in the UK and the rest of Europe on the 19th March, on Xbox 360 and PC."
[size=2]
This could be very interesting with the ship date right around the corner. Hope we don't have to wait months after the release for full support from Nvidia.[/size]
Gamers with DX11 cards will experience advanced Depth of Field effects as well as Full Tessellation on character models.
"Our engineers have been working closely with 4A Games to ensure that Metro 2033 takes full advantage of some of the spectacular effects made possible with the next generation of DX11 hardware," said Tony Tamasi, Senior Vice President of Content and Technology at NVIDIA. "The 4A Engine is one of the most advanced game engines we’ve ever worked with, and with DX11 enabled, Metro 2033 is undoubtedly one of the best looking PC games of 2010. Combine this with NVIDIA 3D Vision and PhysX and you will experience mind-blowing visuals."
Metro is scheduled for release in North America and Germany on the 16th March, Australia on the 18th March, and in the UK and the rest of Europe on the 19th March, on Xbox 360 and PC."
This could be very interesting with the ship date right around the corner. Hope we don't have to wait months after the release for full support from Nvidia.
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Only the new graphics cards have the hardware on them for it to run properly, well so i belive anyway.
Glad to hear there is another game on the way with 3d support!
Only the new graphics cards have the hardware on them for it to run properly, well so i belive anyway.
Glad to hear there is another game on the way with 3d support!
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
I really hope sooner than later. Last I heard was March 2010
I really hope sooner than later. Last I heard was March 2010
I7 2600k @5Ghz | Asus P8Z68-V Pro | SS Phase Change | Corsair AX1200 watt PSU | G-Skill 1600CL7 | Asus GTX680 x2 SLI | Lian-Li PC8N-WX | Intel 520 120GB SSD | HP ZR24w 24" S-IPS x3 Nvidia Surround | Samsung S27A950D 27" 120Hz LCD
Define "support"?
Define "support"?
Define "support"?
Define "support"?
One of the guys from the original Stalker team is working on this, but it's not an open world sandbox game like Stalker, it's linear.
One of the guys from the original Stalker team is working on this, but it's not an open world sandbox game like Stalker, it's linear.