BfBC2 3D Vision depth/convergence setting?
I need help with my BfBC2 depth/convergence setting. I seem to be doing okay in most part but this annoying split images/faint shadow of the object (gun, window frames, buildings, trees, lampposts, boxes) is really annoying the heck out of me sometimes I just turn the 3D off. I was wondering if someone could perhaps help me in the right direction on how to not get this effect amplified.

My setup is currently 40% depth. I played around with the convergence setting but cant seem to get a good balance. In most bright maps (snowy and desert maps with bright backdrops), I ALWAYS have problem where either the gun becomes doublevision (like there's a faint shadow to the left and right of the gun) or same thing happened on objects too and it is extremely annoying.

Anyone here play BfBC2 and can share the tips to get the most balanced convergence setting so this effect can be a bit tolerable? Thanks! :)
I need help with my BfBC2 depth/convergence setting. I seem to be doing okay in most part but this annoying split images/faint shadow of the object (gun, window frames, buildings, trees, lampposts, boxes) is really annoying the heck out of me sometimes I just turn the 3D off. I was wondering if someone could perhaps help me in the right direction on how to not get this effect amplified.



My setup is currently 40% depth. I played around with the convergence setting but cant seem to get a good balance. In most bright maps (snowy and desert maps with bright backdrops), I ALWAYS have problem where either the gun becomes doublevision (like there's a faint shadow to the left and right of the gun) or same thing happened on objects too and it is extremely annoying.



Anyone here play BfBC2 and can share the tips to get the most balanced convergence setting so this effect can be a bit tolerable? Thanks! :)

#1
Posted 05/21/2010 04:11 PM   
[quote name='P34nk' post='1059403' date='May 21 2010, 05:11 PM']I need help with my BfBC2 depth/convergence setting. I seem to be doing okay in most part but this annoying split images/faint shadow of the object (gun, window frames, buildings, trees, lampposts, boxes) is really annoying the heck out of me sometimes I just turn the 3D off. I was wondering if someone could perhaps help me in the right direction on how to not get this effect amplified.

My setup is currently 40% depth. I played around with the convergence setting but cant seem to get a good balance. In most bright maps (snowy and desert maps with bright backdrops), I ALWAYS have problem where either the gun becomes doublevision (like there's a faint shadow to the left and right of the gun) or same thing happened on objects too and it is extremely annoying.

Anyone here play BfBC2 and can share the tips to get the most balanced convergence setting so this effect can be a bit tolerable? Thanks! :)[/quote]
What display? Monitor? The alienware should be set to game auto mode with no dynamic contrast. Takes care of ghosting for me.... for the most part.
[quote name='P34nk' post='1059403' date='May 21 2010, 05:11 PM']I need help with my BfBC2 depth/convergence setting. I seem to be doing okay in most part but this annoying split images/faint shadow of the object (gun, window frames, buildings, trees, lampposts, boxes) is really annoying the heck out of me sometimes I just turn the 3D off. I was wondering if someone could perhaps help me in the right direction on how to not get this effect amplified.



My setup is currently 40% depth. I played around with the convergence setting but cant seem to get a good balance. In most bright maps (snowy and desert maps with bright backdrops), I ALWAYS have problem where either the gun becomes doublevision (like there's a faint shadow to the left and right of the gun) or same thing happened on objects too and it is extremely annoying.



Anyone here play BfBC2 and can share the tips to get the most balanced convergence setting so this effect can be a bit tolerable? Thanks! :)

What display? Monitor? The alienware should be set to game auto mode with no dynamic contrast. Takes care of ghosting for me.... for the most part.

#2
Posted 05/22/2010 11:50 PM   
[quote name='P34nk' post='1059403' date='May 21 2010, 05:11 PM']I need help with my BfBC2 depth/convergence setting. I seem to be doing okay in most part but this annoying split images/faint shadow of the object (gun, window frames, buildings, trees, lampposts, boxes) is really annoying the heck out of me sometimes I just turn the 3D off. I was wondering if someone could perhaps help me in the right direction on how to not get this effect amplified.

My setup is currently 40% depth. I played around with the convergence setting but cant seem to get a good balance. In most bright maps (snowy and desert maps with bright backdrops), I ALWAYS have problem where either the gun becomes doublevision (like there's a faint shadow to the left and right of the gun) or same thing happened on objects too and it is extremely annoying.

Anyone here play BfBC2 and can share the tips to get the most balanced convergence setting so this effect can be a bit tolerable? Thanks! :)[/quote]
What display? Monitor? The alienware should be set to game auto mode with no dynamic contrast. Takes care of ghosting for me.... for the most part.
[quote name='P34nk' post='1059403' date='May 21 2010, 05:11 PM']I need help with my BfBC2 depth/convergence setting. I seem to be doing okay in most part but this annoying split images/faint shadow of the object (gun, window frames, buildings, trees, lampposts, boxes) is really annoying the heck out of me sometimes I just turn the 3D off. I was wondering if someone could perhaps help me in the right direction on how to not get this effect amplified.



My setup is currently 40% depth. I played around with the convergence setting but cant seem to get a good balance. In most bright maps (snowy and desert maps with bright backdrops), I ALWAYS have problem where either the gun becomes doublevision (like there's a faint shadow to the left and right of the gun) or same thing happened on objects too and it is extremely annoying.



Anyone here play BfBC2 and can share the tips to get the most balanced convergence setting so this effect can be a bit tolerable? Thanks! :)

What display? Monitor? The alienware should be set to game auto mode with no dynamic contrast. Takes care of ghosting for me.... for the most part.

#3
Posted 05/22/2010 11:50 PM   
[quote name='STOPchris' post='1060095' date='May 23 2010, 12:50 AM']What display? Monitor? The alienware should be set to game auto mode with no dynamic contrast. Takes care of ghosting for me.... for the most part.[/quote]

Cripes im about 5% depth on BC2, gaming mode gets rids of the cross hair isues on snipers I found on acer (same panel as alienware 1080p).

If you have adjusted FOV from default this can affect some objects in BC2, you need to experiment with FOV setting in settings.ini in BC docs folder.
[quote name='STOPchris' post='1060095' date='May 23 2010, 12:50 AM']What display? Monitor? The alienware should be set to game auto mode with no dynamic contrast. Takes care of ghosting for me.... for the most part.



Cripes im about 5% depth on BC2, gaming mode gets rids of the cross hair isues on snipers I found on acer (same panel as alienware 1080p).



If you have adjusted FOV from default this can affect some objects in BC2, you need to experiment with FOV setting in settings.ini in BC docs folder.

Image


3D RIG:I7 2600k 4.9 Ghz, P8P67 PRO, Fort02 SE, MSi GTX 680 2GB, 4GB DDR3, 60GB Vertex 2E SSD (W7 64 Boot) OCZ Revo 2 x2 PCIE SSD 240 GB, G930 7.1.

2D: MSi 6970 2GB-QX9650-160GB SSD-TJ109. DISPLAYS:2D 120" 21:9 100HZ DLP 0.1MS, 3D 50" 400HZ Passive 0.5 MS 3D LED - 24" 120HZ 2MS Active N3D LCD, all 1080p

#4
Posted 05/23/2010 01:02 PM   
[quote name='STOPchris' post='1060095' date='May 23 2010, 12:50 AM']What display? Monitor? The alienware should be set to game auto mode with no dynamic contrast. Takes care of ghosting for me.... for the most part.[/quote]

Cripes im about 5% depth on BC2, gaming mode gets rids of the cross hair isues on snipers I found on acer (same panel as alienware 1080p).

If you have adjusted FOV from default this can affect some objects in BC2, you need to experiment with FOV setting in settings.ini in BC docs folder.
[quote name='STOPchris' post='1060095' date='May 23 2010, 12:50 AM']What display? Monitor? The alienware should be set to game auto mode with no dynamic contrast. Takes care of ghosting for me.... for the most part.



Cripes im about 5% depth on BC2, gaming mode gets rids of the cross hair isues on snipers I found on acer (same panel as alienware 1080p).



If you have adjusted FOV from default this can affect some objects in BC2, you need to experiment with FOV setting in settings.ini in BC docs folder.

Image


3D RIG:I7 2600k 4.9 Ghz, P8P67 PRO, Fort02 SE, MSi GTX 680 2GB, 4GB DDR3, 60GB Vertex 2E SSD (W7 64 Boot) OCZ Revo 2 x2 PCIE SSD 240 GB, G930 7.1.

2D: MSi 6970 2GB-QX9650-160GB SSD-TJ109. DISPLAYS:2D 120" 21:9 100HZ DLP 0.1MS, 3D 50" 400HZ Passive 0.5 MS 3D LED - 24" 120HZ 2MS Active N3D LCD, all 1080p

#5
Posted 05/23/2010 01:02 PM   
I'm using the Alienware screen. I dont know if that is ghosting, but its like faint image/shadow of the object at certain area (most of the time dark object in front of a bright background, like a box/lamppost in front of a afternoon sky or snow). You can even see it while you are standing still, not just moving. The FOV is set to match with the display native resolution, which is 16:9 (sorry I forgot the FOV is, but I was using the calculator).

I'll try set the game mode to ON and dynamic contrast OFF later on after work. Hopefully that will fix a few things. If anyone would be so kind to tell me where these settings are? Any other suggestions? Thanks! :)

Edit: Also, does someone have any solution/workaround for when the game finishes loading a map and already in the game, 3-5 seconds later, it switched to windowed mode (or blacking out for a while), and so I have to press Alt-Enter a few times to put it back to full screen mode?
I'm using the Alienware screen. I dont know if that is ghosting, but its like faint image/shadow of the object at certain area (most of the time dark object in front of a bright background, like a box/lamppost in front of a afternoon sky or snow). You can even see it while you are standing still, not just moving. The FOV is set to match with the display native resolution, which is 16:9 (sorry I forgot the FOV is, but I was using the calculator).



I'll try set the game mode to ON and dynamic contrast OFF later on after work. Hopefully that will fix a few things. If anyone would be so kind to tell me where these settings are? Any other suggestions? Thanks! :)



Edit: Also, does someone have any solution/workaround for when the game finishes loading a map and already in the game, 3-5 seconds later, it switched to windowed mode (or blacking out for a while), and so I have to press Alt-Enter a few times to put it back to full screen mode?

#6
Posted 05/24/2010 01:58 PM   
I'm using the Alienware screen. I dont know if that is ghosting, but its like faint image/shadow of the object at certain area (most of the time dark object in front of a bright background, like a box/lamppost in front of a afternoon sky or snow). You can even see it while you are standing still, not just moving. The FOV is set to match with the display native resolution, which is 16:9 (sorry I forgot the FOV is, but I was using the calculator).

I'll try set the game mode to ON and dynamic contrast OFF later on after work. Hopefully that will fix a few things. If anyone would be so kind to tell me where these settings are? Any other suggestions? Thanks! :)

Edit: Also, does someone have any solution/workaround for when the game finishes loading a map and already in the game, 3-5 seconds later, it switched to windowed mode (or blacking out for a while), and so I have to press Alt-Enter a few times to put it back to full screen mode?
I'm using the Alienware screen. I dont know if that is ghosting, but its like faint image/shadow of the object at certain area (most of the time dark object in front of a bright background, like a box/lamppost in front of a afternoon sky or snow). You can even see it while you are standing still, not just moving. The FOV is set to match with the display native resolution, which is 16:9 (sorry I forgot the FOV is, but I was using the calculator).



I'll try set the game mode to ON and dynamic contrast OFF later on after work. Hopefully that will fix a few things. If anyone would be so kind to tell me where these settings are? Any other suggestions? Thanks! :)



Edit: Also, does someone have any solution/workaround for when the game finishes loading a map and already in the game, 3-5 seconds later, it switched to windowed mode (or blacking out for a while), and so I have to press Alt-Enter a few times to put it back to full screen mode?

#7
Posted 05/24/2010 01:58 PM   
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