The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P
Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)
You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.
Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.
The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P
Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)
You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.
Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P
Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)
You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.
Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.[/quote]
That is weird...
Basically the settings that I use are the ones from the CFG file that comes with the fix.
-I changed max variable FPS to 60 in CFG.
- I am NOT using the BF4 profile. I am using the default profile that comes with 347.09 drivers on which I set:
- Max Pre-render frames 3
- Shader cache OFF
- Prefer Max Power
- Vertical sync: Use the 3D Application setting.
In-game:
- Resolution is set to 59.9Hz
- Vsync is OFF.
- NO MSAA.
- NO FXAA.
The 3D Fix is applied on load without the need to change the resolutions and stuff.
- It works until I change the map or a (long) loading screen is triggered (in which case ALT+TAB sometimes works).
- 99% of the time the fix is loaded and working properly with these settings. Only problem is on loading screens.
I'm using these settings on 2 machines: 2x780Ti (Surround) and 880M (1080p). Both machines are using Windows 7.
I don't have ANY TYPE of overlay enabled. (not Origin In-game, not MSI afterburner).
Give it a try;))
necropants said:The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P
Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)
You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.
Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.
That is weird...
Basically the settings that I use are the ones from the CFG file that comes with the fix.
-I changed max variable FPS to 60 in CFG.
- I am NOT using the BF4 profile. I am using the default profile that comes with 347.09 drivers on which I set:
- Max Pre-render frames 3
- Shader cache OFF
- Prefer Max Power
- Vertical sync: Use the 3D Application setting.
In-game:
- Resolution is set to 59.9Hz
- Vsync is OFF.
- NO MSAA.
- NO FXAA.
The 3D Fix is applied on load without the need to change the resolutions and stuff.
- It works until I change the map or a (long) loading screen is triggered (in which case ALT+TAB sometimes works).
- 99% of the time the fix is loaded and working properly with these settings. Only problem is on loading screens.
I'm using these settings on 2 machines: 2x780Ti (Surround) and 880M (1080p). Both machines are using Windows 7.
I don't have ANY TYPE of overlay enabled. (not Origin In-game, not MSI afterburner).
Give it a try;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="badhomaks1"]Ok on windows 8.1 on 366.65 drivers I get a solid 60 fps in first town in proper broken 3d without the fix. In hitherlands it's also close to 60. That's with everything highest and no msaa (mesh quality is high) On windows 7 I get 40 fps in hitherlands with the fix on same drivers and everything on high/medium. It's almost like my 780ti is not being used properly on 7 for some reason. Maybe I should reinstall 7.[/quote]
Windows 8.1 has a more efficient, faster rendering pipeline than Windows 7. Other DX11 games run faster under Windows 8.1, like Battlefield 4 (GTX 780 is slower than 290 in Windows 7, faster in Windows 8.1 in this game).
Since Windows 7 is basically no longer supported, you can expect pretty much any driver and game optimizations to be under the Windows 8.1 code path.
badhomaks1 said:Ok on windows 8.1 on 366.65 drivers I get a solid 60 fps in first town in proper broken 3d without the fix. In hitherlands it's also close to 60. That's with everything highest and no msaa (mesh quality is high) On windows 7 I get 40 fps in hitherlands with the fix on same drivers and everything on high/medium. It's almost like my 780ti is not being used properly on 7 for some reason. Maybe I should reinstall 7.
Windows 8.1 has a more efficient, faster rendering pipeline than Windows 7. Other DX11 games run faster under Windows 8.1, like Battlefield 4 (GTX 780 is slower than 290 in Windows 7, faster in Windows 8.1 in this game).
Since Windows 7 is basically no longer supported, you can expect pretty much any driver and game optimizations to be under the Windows 8.1 code path.
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
[quote="necropants"]The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P
Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)
You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.
Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.[/quote]
I was able to get a consistant 3D effect by simply starting the game in NON 3D mode, and then switching to a 3D mode in game. How you do that depends on your setup.
I have 3DTVPlay, for me it was starting in 60hz 1920x1080 and then switching to 24hz. "Correct 3D" everytime, otherwise if the game started directly into a 3D mode/resolution it would often look really funky...like a mix mash of 2D and 3D.
necropants said:The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P
Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)
You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.
Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.
I was able to get a consistant 3D effect by simply starting the game in NON 3D mode, and then switching to a 3D mode in game. How you do that depends on your setup.
I have 3DTVPlay, for me it was starting in 60hz 1920x1080 and then switching to 24hz. "Correct 3D" everytime, otherwise if the game started directly into a 3D mode/resolution it would often look really funky...like a mix mash of 2D and 3D.
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
[quote="Exposed123"]
I was able to get a consistant 3D effect by simply starting the game in NON 3D mode, and then switching to a 3D mode in game. How you do that depends on your setup.
I have 3DTVPlay, for me it was starting in 60hz 1920x1080 and then switching to 24hz. "Correct 3D" everytime, otherwise if the game started directly into a 3D mode/resolution it would often look really funky...like a mix mash of 2D and 3D. [/quote]
Wait you're able to get it working on windows 8.1 with 3dtv play? Can you tell me how you did it? For me it just crashes straight up with the fix. Without the fix it's no problem but with the fix it keeps on crashing.
I was able to get a consistant 3D effect by simply starting the game in NON 3D mode, and then switching to a 3D mode in game. How you do that depends on your setup.
I have 3DTVPlay, for me it was starting in 60hz 1920x1080 and then switching to 24hz. "Correct 3D" everytime, otherwise if the game started directly into a 3D mode/resolution it would often look really funky...like a mix mash of 2D and 3D.
Wait you're able to get it working on windows 8.1 with 3dtv play? Can you tell me how you did it? For me it just crashes straight up with the fix. Without the fix it's no problem but with the fix it keeps on crashing.
[quote="Exposed123"]Windows 8.1 has a more efficient, faster rendering pipeline than Windows 7. Other DX11 games run faster under Windows 8.1, like Battlefield 4 (GTX 780 is slower than 290 in Windows 7, faster in Windows 8.1 in this game).
Since Windows 7 is basically no longer supported, you can expect pretty much any driver and game optimizations to be under the Windows 8.1 code path. [/quote]
This is not correct. BF4 is the only game I've seen with a benchmark showing decent gains of about 6% for Windows 8.1 over Windows 7. Please show me benchmarks regarding performance improvements in other games.
Windows 8.1 does not have a more efficient rendering pipeline- it's exactly the same pipeline as Windows 7. It's DX11. There is no difference between DX11 on Windows 8.1 and Windows 7. There can't be, otherwise the games would not run.
[i]DX11.2[/i] is more efficient: http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx
But there is not a single game developed under 11.2 today. The consoles support 11.2 but it's not their primary API. But if they use 11.2 it will become the primary choice. But not today.
The big differences in Windows 8.1 are mostly negative for 3D gamers. DXGI has serious flaws that broke all wrappers for DX11. Mouse input was nerfed for high DPI mice causing input latency. NVidia's 3D driver support is even sketchier for Win8.1 than it is for Win7.
The simple truth for 3D gamers is that Windows 8.1 is not a good choice. Look through this forum and see all of the extra problems faced. We already have tons of problems keeping stuff running, why add more? Maybe for 2D gaming, but for 3D it's not the best choice.
Lastly, Windows 7 is supported today, and is the primary target for game developers. No game developer can hope to ship a Windows 8.1 only game. Here is the Steam hardware survey: [url]http://store.steampowered.com/hwsurvey?platform=pc[/url]
Note that Windows 7 is 50% of the machines. No game developer is going to skip 50% of the market.
Full support does end this January, so it is questionable if stuff like 11.2 or DX12 will be provided for Win7. As another data point though, remember how long it took for DX11 to overtake DX9? It's all about the consoles. If they switch, it's time for 8.1 or 10, if they don't, Win7 will be a better choice.
Exposed123 said:Windows 8.1 has a more efficient, faster rendering pipeline than Windows 7. Other DX11 games run faster under Windows 8.1, like Battlefield 4 (GTX 780 is slower than 290 in Windows 7, faster in Windows 8.1 in this game).
Since Windows 7 is basically no longer supported, you can expect pretty much any driver and game optimizations to be under the Windows 8.1 code path.
This is not correct. BF4 is the only game I've seen with a benchmark showing decent gains of about 6% for Windows 8.1 over Windows 7. Please show me benchmarks regarding performance improvements in other games.
Windows 8.1 does not have a more efficient rendering pipeline- it's exactly the same pipeline as Windows 7. It's DX11. There is no difference between DX11 on Windows 8.1 and Windows 7. There can't be, otherwise the games would not run.
But there is not a single game developed under 11.2 today. The consoles support 11.2 but it's not their primary API. But if they use 11.2 it will become the primary choice. But not today.
The big differences in Windows 8.1 are mostly negative for 3D gamers. DXGI has serious flaws that broke all wrappers for DX11. Mouse input was nerfed for high DPI mice causing input latency. NVidia's 3D driver support is even sketchier for Win8.1 than it is for Win7.
The simple truth for 3D gamers is that Windows 8.1 is not a good choice. Look through this forum and see all of the extra problems faced. We already have tons of problems keeping stuff running, why add more? Maybe for 2D gaming, but for 3D it's not the best choice.
Lastly, Windows 7 is supported today, and is the primary target for game developers. No game developer can hope to ship a Windows 8.1 only game. Here is the Steam hardware survey: http://store.steampowered.com/hwsurvey?platform=pc
Note that Windows 7 is 50% of the machines. No game developer is going to skip 50% of the market.
Full support does end this January, so it is questionable if stuff like 11.2 or DX12 will be provided for Win7. As another data point though, remember how long it took for DX11 to overtake DX9? It's all about the consoles. If they switch, it's time for 8.1 or 10, if they don't, Win7 will be a better choice.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Sorry Mike, I don't know the explicit details of each operating system and their graphics subsystem, but I've learned this from various articles on the subject, which come up to the same conclusion. Like this one:
http://www.ocaholic.ch/modules/smartsection/item.php?itemid=1460&page=14
"Most of you guys might have already expected that, in the case of gaming performance, the three operating systems aren’t worlds apart. Nevertheless it is interesting to see that there are some actual differences. As you can see by the results gathered during our testing, Windows 8.1 is producing the highest frame rates. On second place there is Windows 7 and Windows 10 comes in third. If we were to come up with kind of a forecast, we’d be writing that maybe, at some point in the future Windows 10 could be the fastest operating system from Microsoft for gaming, but just now the crown belongs to Windows 8.1. "
January is only days away :) But all I meant was that Windows 7 is on its way to being phased out, much like Windows XP was. Of course it's not going to happen overnight.
Sorry Mike, I don't know the explicit details of each operating system and their graphics subsystem, but I've learned this from various articles on the subject, which come up to the same conclusion. Like this one:
"Most of you guys might have already expected that, in the case of gaming performance, the three operating systems aren’t worlds apart. Nevertheless it is interesting to see that there are some actual differences. As you can see by the results gathered during our testing, Windows 8.1 is producing the highest frame rates. On second place there is Windows 7 and Windows 10 comes in third. If we were to come up with kind of a forecast, we’d be writing that maybe, at some point in the future Windows 10 could be the fastest operating system from Microsoft for gaming, but just now the crown belongs to Windows 8.1. "
January is only days away :) But all I meant was that Windows 7 is on its way to being phased out, much like Windows XP was. Of course it's not going to happen overnight.
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
[quote="Exposed123"]Sorry Mike, I don't know the explicit details of each operating system and their graphics subsystem, but I've learned this from various articles on the subject, which come up to the same conclusion. Like this one:
http://www.ocaholic.ch/modules/smartsection/item.php?itemid=1460&page=14
"Most of you guys might have already expected that, in the case of gaming performance, the three operating systems aren’t worlds apart. Nevertheless it is interesting to see that there are some actual differences. As you can see by the results gathered during our testing, Windows 8.1 is producing the highest frame rates. On second place there is Windows 7 and Windows 10 comes in third. If we were to come up with kind of a forecast, we’d be writing that maybe, at some point in the future Windows 10 could be the fastest operating system from Microsoft for gaming, but just now the crown belongs to Windows 8.1. "
January is only days away :) But all I meant was that Windows 7 is on its way to being phased out, much like Windows XP was. Of course it's not going to happen overnight. [/quote]
Eventually this will happen.. TRUE! 2-3 years from now I expect!
It is also possible that in Windows 10 MS will fix their "shietty" DXGI and we will be back on track.
It is also possible that nvidia will update the 3D Vision drivers to properly work with Win8.1 / Win10. Which they should have done it by now, regarding win8.1...and they didn't. Not to mention they introduced and broken (more or less) the 3D Vision driver in the latest 2 driver releases....
Bottom line is Windows 7 currently behaves better than Win8.1 regarding the DirectX API and nvidia's 3D Vision driver. What future holds we will see:)
Exposed123 said:Sorry Mike, I don't know the explicit details of each operating system and their graphics subsystem, but I've learned this from various articles on the subject, which come up to the same conclusion. Like this one:
http://www.ocaholic.ch/modules/smartsection/item.php?itemid=1460&page=14
"Most of you guys might have already expected that, in the case of gaming performance, the three operating systems aren’t worlds apart. Nevertheless it is interesting to see that there are some actual differences. As you can see by the results gathered during our testing, Windows 8.1 is producing the highest frame rates. On second place there is Windows 7 and Windows 10 comes in third. If we were to come up with kind of a forecast, we’d be writing that maybe, at some point in the future Windows 10 could be the fastest operating system from Microsoft for gaming, but just now the crown belongs to Windows 8.1. "
January is only days away :) But all I meant was that Windows 7 is on its way to being phased out, much like Windows XP was. Of course it's not going to happen overnight.
Eventually this will happen.. TRUE! 2-3 years from now I expect!
It is also possible that in Windows 10 MS will fix their "shietty" DXGI and we will be back on track.
It is also possible that nvidia will update the 3D Vision drivers to properly work with Win8.1 / Win10. Which they should have done it by now, regarding win8.1...and they didn't. Not to mention they introduced and broken (more or less) the 3D Vision driver in the latest 2 driver releases....
Bottom line is Windows 7 currently behaves better than Win8.1 regarding the DirectX API and nvidia's 3D Vision driver. What future holds we will see:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
helo guys. i am about to give up.
tried everything but still can get the game to work well.
every time i start the game i get something else broken.
sometimes it's the floor. sometimes shadows sometimes mountains
fire' etc. tried about 10 profiles in inspector (including bf4) and delete bin files a few times.
must say i am trying the cracked version but people here report of cracked version working
properly with the fix,
what else should i do?
thank you guys very much
helo guys. i am about to give up.
tried everything but still can get the game to work well.
every time i start the game i get something else broken.
sometimes it's the floor. sometimes shadows sometimes mountains
fire' etc. tried about 10 profiles in inspector (including bf4) and delete bin files a few times.
must say i am trying the cracked version but people here report of cracked version working
properly with the fix,
Same issues as I had, some shaders aren't loading properly. I fixed it by going to windows 7 and going back to drivers 366.65 and disabling shader caching through nvidia control panel.
Same issues as I had, some shaders aren't loading properly. I fixed it by going to windows 7 and going back to drivers 366.65 and disabling shader caching through nvidia control panel.
[quote="Exposed123"]Sorry Mike... [/quote]
I think you meant bo3b :-)
Fact is though, that reviewer did *not* look at (a) 3D Vision, or (b) Surround, or (c) SLI - all technologies relevant to games we play and discuss in this forum. As bo3b states, *for 3D Vision* (and for our ability to mod) Win 8.1 is messed up - that's just a fact right now. If you want to play only in 2D on a single card, you will be fine I guess with Win 8.1, but not for 3D Vision.
Fact is though, that reviewer did *not* look at (a) 3D Vision, or (b) Surround, or (c) SLI - all technologies relevant to games we play and discuss in this forum. As bo3b states, *for 3D Vision* (and for our ability to mod) Win 8.1 is messed up - that's just a fact right now. If you want to play only in 2D on a single card, you will be fine I guess with Win 8.1, but not for 3D Vision.
[quote="HaNaNg"]helo guys. i am about to give up.
tried everything but still can get the game to work well.
every time i start the game i get something else broken.
sometimes it's the floor. sometimes shadows sometimes mountains
fire' etc. tried about 10 profiles in inspector (including bf4) and delete bin files a few times.
must say i am trying the cracked version but people here report of cracked version working
properly with the fix,
what else should i do?
thank you guys very much
[IMG]http://i59.tinypic.com/2pyp1dg.jpg[/IMG]
[IMG]http://i59.tinypic.com/zkhhxc.jpg[/IMG]
[IMG]http://i62.tinypic.com/34o82kn.jpg[/IMG]
[IMG]http://i62.tinypic.com/28s4w2t.jpg[/IMG][/quote]
We will be putting out an update to v5 shortly, and will make sure we ship with bin files that have properly compiled. But honestly, I am not sure what else we can do. The game engine does not like either 3D or SLI right now. Are you running SLI or non-SLI?
For what it's worth, my fix also works with BF4 and Plants vs Zombies (same Frostbite engine) and the same issues are present, though I have not investigated the extent to which they occur. It's just the way the game engine is.
HaNaNg said:helo guys. i am about to give up.
tried everything but still can get the game to work well.
every time i start the game i get something else broken.
sometimes it's the floor. sometimes shadows sometimes mountains
fire' etc. tried about 10 profiles in inspector (including bf4) and delete bin files a few times.
must say i am trying the cracked version but people here report of cracked version working
properly with the fix,
what else should i do?
thank you guys very much
We will be putting out an update to v5 shortly, and will make sure we ship with bin files that have properly compiled. But honestly, I am not sure what else we can do. The game engine does not like either 3D or SLI right now. Are you running SLI or non-SLI?
For what it's worth, my fix also works with BF4 and Plants vs Zombies (same Frostbite engine) and the same issues are present, though I have not investigated the extent to which they occur. It's just the way the game engine is.
[quote="badhomaks1"]Same issues as I had, some shaders aren't loading properly. I fixed it by going to windows 7 and going back to drivers 366.65 and disabling shader caching through nvidia control panel.[/quote]
thank you for your response.
how can i find 366.65 if the latest drivers is 347.09?
badhomaks1 said:Same issues as I had, some shaders aren't loading properly. I fixed it by going to windows 7 and going back to drivers 366.65 and disabling shader caching through nvidia control panel.
thank you for your response.
how can i find 366.65 if the latest drivers is 347.09?
[quote="HaNaNg"][quote="badhomaks1"]Same issues as I had, some shaders aren't loading properly. I fixed it by going to windows 7 and going back to drivers 366.65 and disabling shader caching through nvidia control panel.[/quote]
thank you for your response.
how can i find 366.65 if the latest drivers is 347.09?
[/quote]
I think he means 344.65?
badhomaks1 said:Same issues as I had, some shaders aren't loading properly. I fixed it by going to windows 7 and going back to drivers 366.65 and disabling shader caching through nvidia control panel.
thank you for your response.
how can i find 366.65 if the latest drivers is 347.09?
Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)
You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.
Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
That is weird...
Basically the settings that I use are the ones from the CFG file that comes with the fix.
-I changed max variable FPS to 60 in CFG.
- I am NOT using the BF4 profile. I am using the default profile that comes with 347.09 drivers on which I set:
- Max Pre-render frames 3
- Shader cache OFF
- Prefer Max Power
- Vertical sync: Use the 3D Application setting.
In-game:
- Resolution is set to 59.9Hz
- Vsync is OFF.
- NO MSAA.
- NO FXAA.
The 3D Fix is applied on load without the need to change the resolutions and stuff.
- It works until I change the map or a (long) loading screen is triggered (in which case ALT+TAB sometimes works).
- 99% of the time the fix is loaded and working properly with these settings. Only problem is on loading screens.
I'm using these settings on 2 machines: 2x780Ti (Surround) and 880M (1080p). Both machines are using Windows 7.
I don't have ANY TYPE of overlay enabled. (not Origin In-game, not MSI afterburner).
Give it a try;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Windows 8.1 has a more efficient, faster rendering pipeline than Windows 7. Other DX11 games run faster under Windows 8.1, like Battlefield 4 (GTX 780 is slower than 290 in Windows 7, faster in Windows 8.1 in this game).
Since Windows 7 is basically no longer supported, you can expect pretty much any driver and game optimizations to be under the Windows 8.1 code path.
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
I was able to get a consistant 3D effect by simply starting the game in NON 3D mode, and then switching to a 3D mode in game. How you do that depends on your setup.
I have 3DTVPlay, for me it was starting in 60hz 1920x1080 and then switching to 24hz. "Correct 3D" everytime, otherwise if the game started directly into a 3D mode/resolution it would often look really funky...like a mix mash of 2D and 3D.
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
Wait you're able to get it working on windows 8.1 with 3dtv play? Can you tell me how you did it? For me it just crashes straight up with the fix. Without the fix it's no problem but with the fix it keeps on crashing.
This is not correct. BF4 is the only game I've seen with a benchmark showing decent gains of about 6% for Windows 8.1 over Windows 7. Please show me benchmarks regarding performance improvements in other games.
Windows 8.1 does not have a more efficient rendering pipeline- it's exactly the same pipeline as Windows 7. It's DX11. There is no difference between DX11 on Windows 8.1 and Windows 7. There can't be, otherwise the games would not run.
DX11.2 is more efficient: http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx
But there is not a single game developed under 11.2 today. The consoles support 11.2 but it's not their primary API. But if they use 11.2 it will become the primary choice. But not today.
The big differences in Windows 8.1 are mostly negative for 3D gamers. DXGI has serious flaws that broke all wrappers for DX11. Mouse input was nerfed for high DPI mice causing input latency. NVidia's 3D driver support is even sketchier for Win8.1 than it is for Win7.
The simple truth for 3D gamers is that Windows 8.1 is not a good choice. Look through this forum and see all of the extra problems faced. We already have tons of problems keeping stuff running, why add more? Maybe for 2D gaming, but for 3D it's not the best choice.
Lastly, Windows 7 is supported today, and is the primary target for game developers. No game developer can hope to ship a Windows 8.1 only game. Here is the Steam hardware survey: http://store.steampowered.com/hwsurvey?platform=pc
Note that Windows 7 is 50% of the machines. No game developer is going to skip 50% of the market.
Full support does end this January, so it is questionable if stuff like 11.2 or DX12 will be provided for Win7. As another data point though, remember how long it took for DX11 to overtake DX9? It's all about the consoles. If they switch, it's time for 8.1 or 10, if they don't, Win7 will be a better choice.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
http://www.ocaholic.ch/modules/smartsection/item.php?itemid=1460&page=14
"Most of you guys might have already expected that, in the case of gaming performance, the three operating systems aren’t worlds apart. Nevertheless it is interesting to see that there are some actual differences. As you can see by the results gathered during our testing, Windows 8.1 is producing the highest frame rates. On second place there is Windows 7 and Windows 10 comes in third. If we were to come up with kind of a forecast, we’d be writing that maybe, at some point in the future Windows 10 could be the fastest operating system from Microsoft for gaming, but just now the crown belongs to Windows 8.1. "
January is only days away :) But all I meant was that Windows 7 is on its way to being phased out, much like Windows XP was. Of course it's not going to happen overnight.
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
Eventually this will happen.. TRUE! 2-3 years from now I expect!
It is also possible that in Windows 10 MS will fix their "shietty" DXGI and we will be back on track.
It is also possible that nvidia will update the 3D Vision drivers to properly work with Win8.1 / Win10. Which they should have done it by now, regarding win8.1...and they didn't. Not to mention they introduced and broken (more or less) the 3D Vision driver in the latest 2 driver releases....
Bottom line is Windows 7 currently behaves better than Win8.1 regarding the DirectX API and nvidia's 3D Vision driver. What future holds we will see:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
tried everything but still can get the game to work well.
every time i start the game i get something else broken.
sometimes it's the floor. sometimes shadows sometimes mountains
fire' etc. tried about 10 profiles in inspector (including bf4) and delete bin files a few times.
must say i am trying the cracked version but people here report of cracked version working
properly with the fix,
what else should i do?
thank you guys very much
I think you meant bo3b :-)
Fact is though, that reviewer did *not* look at (a) 3D Vision, or (b) Surround, or (c) SLI - all technologies relevant to games we play and discuss in this forum. As bo3b states, *for 3D Vision* (and for our ability to mod) Win 8.1 is messed up - that's just a fact right now. If you want to play only in 2D on a single card, you will be fine I guess with Win 8.1, but not for 3D Vision.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
We will be putting out an update to v5 shortly, and will make sure we ship with bin files that have properly compiled. But honestly, I am not sure what else we can do. The game engine does not like either 3D or SLI right now. Are you running SLI or non-SLI?
For what it's worth, my fix also works with BF4 and Plants vs Zombies (same Frostbite engine) and the same issues are present, though I have not investigated the extent to which they occur. It's just the way the game engine is.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
thank you for your response.
how can i find 366.65 if the latest drivers is 347.09?
I think he means 344.65?
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
what do you think about my issue Mike?