I am completely new to the 3D vision area. I have been trying to get a small openGL app working that displays in stereo mode. But, it isn't working: I don't see stereo effect! :-(
Positive facts:
* the directX stereo works fine. So the drivers are working fine.
* I have enabled the openGL stereo from nvidia control panel, and I think I have done it correctly since the openGL stereo app does not given any error on using stereo mode.
* When the small OGL stereo app starts, the IR emitter's green light glows bright.
* Without the goggle, I see the app rendering 2 images ( for left and right eye), so the app *is doing* stereo.
Problem : With goggles put on, I still see the same two images. That is, the goggle is making no difference at all!! I don't know what the issue is as the same goggles work perfectly with directX stereo.
The code I am using is pulsar C code given here : http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/pulsar.c
I am completely new to the 3D vision area. I have been trying to get a small openGL app working that displays in stereo mode. But, it isn't working: I don't see stereo effect! :-(
Positive facts:
* the directX stereo works fine. So the drivers are working fine.
* I have enabled the openGL stereo from nvidia control panel, and I think I have done it correctly since the openGL stereo app does not given any error on using stereo mode.
* When the small OGL stereo app starts, the IR emitter's green light glows bright.
* Without the goggle, I see the app rendering 2 images ( for left and right eye), so the app *is doing* stereo.
Problem : With goggles put on, I still see the same two images. That is, the goggle is making no difference at all!! I don't know what the issue is as the same goggles work perfectly with directX stereo.
The code I am using is pulsar C code given here : http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/pulsar.c
I am completely new to the 3D vision area. I have been trying to get a small openGL app working that displays in stereo mode. But, it isn't working: I don't see stereo effect! :-(
Positive facts:
* the directX stereo works fine. So the drivers are working fine.
* I have enabled the openGL stereo from nvidia control panel, and I think I have done it correctly since the openGL stereo app does not given any error on using stereo mode.
* When the small OGL stereo app starts, the IR emitter's green light glows bright.
* Without the goggle, I see the app rendering 2 images ( for left and right eye), so the app *is doing* stereo.
Problem : With goggles put on, I still see the same two images. That is, the goggle is making no difference at all!! I don't know what the issue is as the same goggles work perfectly with directX stereo.
The code I am using is pulsar C code given here : http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/pulsar.c
I am using nvidia Quadro FX 580 card.
Please help if you can ! :(
Thanks a lot!!
-Neeraj
I am completely new to the 3D vision area. I have been trying to get a small openGL app working that displays in stereo mode. But, it isn't working: I don't see stereo effect! :-(
Positive facts:
* the directX stereo works fine. So the drivers are working fine.
* I have enabled the openGL stereo from nvidia control panel, and I think I have done it correctly since the openGL stereo app does not given any error on using stereo mode.
* When the small OGL stereo app starts, the IR emitter's green light glows bright.
* Without the goggle, I see the app rendering 2 images ( for left and right eye), so the app *is doing* stereo.
Problem : With goggles put on, I still see the same two images. That is, the goggle is making no difference at all!! I don't know what the issue is as the same goggles work perfectly with directX stereo.
The code I am using is pulsar C code given here : http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/stereographics/stereorender/pulsar.c
I am using nvidia Quadro FX 580 card.
Please help if you can ! :(
Thanks a lot!!
-Neeraj