[quote="Dazzle233"]Is there a list of games that work well in compatibility mode to begin with? [/quote]
There is no list, but there are two stickies on using/selecting profiles
[quote="Dazzle233"]What is the general rule for them working?[/quote]
The game must be using either dx10 or dx11.
[quote="Dazzle233"]What is the general rule[/quote]
If there is a new release that you want to play in 3D badly and not wait for a fix, then CM is a good choice vs 2D in most cases.
If you want to play a new release and it has a fix but you can't run it on your PC, CM can be used sometimes to gain the needed performance to play it in 3D.
Some games are so broken, that CM does not work well. Batman Arkham Knight was one of them, it was OK overall, but not all that good, too much halo and weird stuff. The same with Hitman. I played Arkham Knight 1/4 of the way through in CM and put it aside and hoped for a real fix.
Another option similar to CM is Superdepth3D, but it does not work with 3D Vision monitors because there is no way to activate Nvidia's emitter.
[quote="bo3b"]One thought- what about BlueSkyDefender's Depth3D? [url]https://github.com/BlueSkyDefender/Depth3D[/url]
Similar to CM, but open source so more amenable to hacking and getting it to work even where CM may not. Unless I miss the point, you might be able to perform the same magic on it, and not have the CheatEngine liability, or the ongoing maintenance problem.[/quote]
Dazzle233 said:Is there a list of games that work well in compatibility mode to begin with?
There is no list, but there are two stickies on using/selecting profiles
Dazzle233 said:What is the general rule for them working?
The game must be using either dx10 or dx11.
Dazzle233 said:What is the general rule
If there is a new release that you want to play in 3D badly and not wait for a fix, then CM is a good choice vs 2D in most cases.
If you want to play a new release and it has a fix but you can't run it on your PC, CM can be used sometimes to gain the needed performance to play it in 3D.
Some games are so broken, that CM does not work well. Batman Arkham Knight was one of them, it was OK overall, but not all that good, too much halo and weird stuff. The same with Hitman. I played Arkham Knight 1/4 of the way through in CM and put it aside and hoped for a real fix.
Another option similar to CM is Superdepth3D, but it does not work with 3D Vision monitors because there is no way to activate Nvidia's emitter.
Similar to CM, but open source so more amenable to hacking and getting it to work even where CM may not. Unless I miss the point, you might be able to perform the same magic on it, and not have the CheatEngine liability, or the ongoing maintenance problem.
[quote="Helifax"][color="orange"]v.1.0.19 Update:[/color]
- Fixed interaction bug between keyboard and xbox controller keys.
- Fixes for interaction between once, hold, toggle keys.
Updated the OP with the new info. You can download the new version from my website: [url=http://3dsurroundgaming.com/CMUnleashed.html]3D Surround Gaming - CM Unleashed[/url]
In the following days, I'll put a list of Profiles for different games.
If anyone wants to share their profiles here, please do so :)
Many thanks![/quote]
Thanks Helifax!
I didn't test it yet but is it possible to use the "XB_GUIDE" key?
Here is my profile for Metro Exodus / FPS game
I keep the F keys because too many Xbox keys are used in game.
Depth is at 2.8
F1 is very high convergence to admire very nice landscapes
F2 is high convergence for exterior gameplay
F3 is for interior close up gameplay
F4 is for cinematics
F5 is < f4
TAB is very low conv for menu etc
Left Trigger is for aiming with depth to 1 and F3 convergence
use ant renamer to convert to".ini"
Helifax said:v.1.0.19 Update:
- Fixed interaction bug between keyboard and xbox controller keys.
- Fixes for interaction between once, hold, toggle keys.
In the following days, I'll put a list of Profiles for different games.
If anyone wants to share their profiles here, please do so :)
Many thanks!
Thanks Helifax!
I didn't test it yet but is it possible to use the "XB_GUIDE" key?
Here is my profile for Metro Exodus / FPS game
I keep the F keys because too many Xbox keys are used in game.
Depth is at 2.8
F1 is very high convergence to admire very nice landscapes
F2 is high convergence for exterior gameplay
F3 is for interior close up gameplay
F4 is for cinematics
F5 is < f4
TAB is very low conv for menu etc
Left Trigger is for aiming with depth to 1 and F3 convergence
Currently there isn't a list of profiles.
I will collect the ones that people posted and I also have a few ones, and I will post them in a list :)
[quote="Dazzle233"]Is there a list of games that work well in compatibility mode to begin with? What is the general rule for them working?[/quote]
Like D-Man11 said, it works with DX10 and DX11 games. Using my tool, you can enable CM in any game (as long as it's DX11) and customize the separation + convergence.
Currently there isn't a list of profiles.
I will collect the ones that people posted and I also have a few ones, and I will post them in a list :)
Dazzle233 said:Is there a list of games that work well in compatibility mode to begin with? What is the general rule for them working?
Like D-Man11 said, it works with DX10 and DX11 games. Using my tool, you can enable CM in any game (as long as it's DX11) and customize the separation + convergence.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Regarding the haloes in CM: when I learned that they are technically inevitable (see my explanation above) it was easier for me to tolerate them. I wonder if in the future (or even present?) technologies like AI, deep learning, etc. could help to get better results when reconstructing the missing informations in the 2D material about the background behind objects. Or by partially rendering a second perspective (instead of two complete perspectives in real 3D). Too bad that Nvidia doesn't seem to support the development of S3D any more. I guess that there could be some improvements achieved...
Regarding better performance in CM and difficulties to make a real 3D fix:
Is anyone planing to test Anthem with CM unleashed? I have played the demo in CM and it offered good results. Would be great if CM could be unleashed and a for me a reason to buy the game ;)
Regarding the haloes in CM: when I learned that they are technically inevitable (see my explanation above) it was easier for me to tolerate them. I wonder if in the future (or even present?) technologies like AI, deep learning, etc. could help to get better results when reconstructing the missing informations in the 2D material about the background behind objects. Or by partially rendering a second perspective (instead of two complete perspectives in real 3D). Too bad that Nvidia doesn't seem to support the development of S3D any more. I guess that there could be some improvements achieved...
Regarding better performance in CM and difficulties to make a real 3D fix:
Is anyone planing to test Anthem with CM unleashed? I have played the demo in CM and it offered good results. Would be great if CM could be unleashed and a for me a reason to buy the game ;)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[quote="D-Man11"]
There is no list, but there are two stickies on using/selecting profiles[/quote]
Thanks for the thorough reply D-Man11! I apologize for the lack of clarity in my question. [color="orange"]I'm now clear that there is not an established list of games that work well in CM.[/color]
[color="orange"]When I asked about the rules, I wanted to know what the 'formula' was for games that tend to work well in CM (if there was one).[/color] For instance do racing games or 3D side scrollers or FPS games work better? Do games with fixed perspective or limited depth work better than others?
I am just looking for some clarity on the options I have for 3D in any given game. Since my projector does not support frame sequential mode, my basic options are:
[list]
[.]3DTVPlay (Real 3D, DX9)[/.]
[.]3DTVPlay+3DMigoto (Real 3D, DX11)[/.]
[.]3DTVPlay CM (Fake 3D, DX11)[/.]
[.]TriDef (Real 3D, DX9/DX11)[/.]
[.]TriDef Power3D (Fake 3D, DX9/DX11)[/.]
[.]SuperDepth3D (Fake 3D)[/.]
[.]Native 3D Games (w/ SBS Support)[/.]
[.]Others (Vorpx, Viero, etc)[/.]
[/list]
I've tried SuperDepth3D and I just can't live with the curved/warped ground plane combined with the lack of depth. I'm not into VR yet and based on the limited depth I've seen from Vorpx, Viero, etc...they don't seem like a good fit for my preferences either.
I'm new to compatibility mode in 3DTVPlay (3DVision) and trying to see if it's worth trying to make use of. This unleashed thing has gotten my attention, but I'm not typically playing brand new releases that don't have fixes. I'm really interested in this for some older DX11 games that either TriDef or 3DVision/Helixmod don't have profiles or fixes for.
For my preferences, 3D beats 2D in almost every instance, so as long as the implementation is not outright distracting to me (SuperDepth3D) I'll settle for 3D experiences that have some issues.
The order of quality in my experience has been:
[olist]
[.]Native 3D (ease of use, high quality 3D, ie Trine 2)[/.]
[.]TriDef w/ a quality profile (no resolution limit)[/.]
[.]3DMigoto w/ a quality fix (no resolution limit, but limited to DX11)[/.]
[.]3DTVPlay w/ a quality fix (720p60 w/ downsampling)[/.]
[.]TriDef Power3D mode (no resolution limit)[/.]
[.]3DVision CM (haven't tried it much, seemed too flat, limited to 720p60?)[/.]
[.]SuperDepth3D (appreciate the option, but doesn't compare to others[/.]
[/olist]
[color="orange"]I'm curious to see where a great CM/CM Unleashed experience fits into the stack. If CM works with 3Dmigoto (SBS/TaB) and 3DTVPlay, then I think there's a good fit for it for use with higher resolutions in compatible DX11 games. If I'm limited to 720p and the artifacts it brings with it, then TriDef's Power3D would probably still be the superior solution for me since there isn't a resolution limit.[/color]
D-Man11 said:
There is no list, but there are two stickies on using/selecting profiles
Thanks for the thorough reply D-Man11! I apologize for the lack of clarity in my question. I'm now clear that there is not an established list of games that work well in CM.
When I asked about the rules, I wanted to know what the 'formula' was for games that tend to work well in CM (if there was one). For instance do racing games or 3D side scrollers or FPS games work better? Do games with fixed perspective or limited depth work better than others?
I am just looking for some clarity on the options I have for 3D in any given game. Since my projector does not support frame sequential mode, my basic options are:
3DTVPlay (Real 3D, DX9)
3DTVPlay+3DMigoto (Real 3D, DX11)
3DTVPlay CM (Fake 3D, DX11)
TriDef (Real 3D, DX9/DX11)
TriDef Power3D (Fake 3D, DX9/DX11)
SuperDepth3D (Fake 3D)
Native 3D Games (w/ SBS Support)
Others (Vorpx, Viero, etc)
I've tried SuperDepth3D and I just can't live with the curved/warped ground plane combined with the lack of depth. I'm not into VR yet and based on the limited depth I've seen from Vorpx, Viero, etc...they don't seem like a good fit for my preferences either.
I'm new to compatibility mode in 3DTVPlay (3DVision) and trying to see if it's worth trying to make use of. This unleashed thing has gotten my attention, but I'm not typically playing brand new releases that don't have fixes. I'm really interested in this for some older DX11 games that either TriDef or 3DVision/Helixmod don't have profiles or fixes for.
For my preferences, 3D beats 2D in almost every instance, so as long as the implementation is not outright distracting to me (SuperDepth3D) I'll settle for 3D experiences that have some issues.
The order of quality in my experience has been:
Native 3D (ease of use, high quality 3D, ie Trine 2)
TriDef w/ a quality profile (no resolution limit)
3DMigoto w/ a quality fix (no resolution limit, but limited to DX11)
3DTVPlay w/ a quality fix (720p60 w/ downsampling)
TriDef Power3D mode (no resolution limit)
3DVision CM (haven't tried it much, seemed too flat, limited to 720p60?)
SuperDepth3D (appreciate the option, but doesn't compare to others
I'm curious to see where a great CM/CM Unleashed experience fits into the stack. If CM works with 3Dmigoto (SBS/TaB) and 3DTVPlay, then I think there's a good fit for it for use with higher resolutions in compatible DX11 games. If I'm limited to 720p and the artifacts it brings with it, then TriDef's Power3D would probably still be the superior solution for me since there isn't a resolution limit.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
Hi Dazzle,
I've used CM not much but in my experience it works best for third person games because you can crank up the convergence without issues. Ghost Recon Wildlands matches this criterium and looks very good in CM. AC Origin and Odyssey also look good.
However when increasing convergence in first person games where you mostly have a weapon near to the camera the weapon starts to render completely in 2D while the rest of the world is 3D. This looks a bit "weird". Currently I'm playing Metro Exodus like this but after some time you get used to it. Without increasing convergence the game looks a bit flat. The problem of CM is that objects cannot pop out of the screen like in real 3D mode. Instead of popping out they are rendered completely flat then.
I've used CM not much but in my experience it works best for third person games because you can crank up the convergence without issues. Ghost Recon Wildlands matches this criterium and looks very good in CM. AC Origin and Odyssey also look good.
However when increasing convergence in first person games where you mostly have a weapon near to the camera the weapon starts to render completely in 2D while the rest of the world is 3D. This looks a bit "weird". Currently I'm playing Metro Exodus like this but after some time you get used to it. Without increasing convergence the game looks a bit flat. The problem of CM is that objects cannot pop out of the screen like in real 3D mode. Instead of popping out they are rendered completely flat then.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
[quote="Pauldusler"]Hi Dazzle,
I've used CM not much but in my experience it works best for third person games because you can crank up the convergence without issues. Ghost Recon Wildlands matches this criterium and looks very good in CM. AC Origin and Odyssey also look good.
However when increasing convergence in first person games where you mostly have a weapon near to the camera the weapon starts to render completely in 2D while the rest of the world is 3D. This looks a bit "weird". Currently I'm playing Metro Exodus like this but after some time you get used to it. Without increasing convergence the game looks a bit flat. The problem of CM is that objects cannot pop out of the screen like in real 3D mode. Instead of popping out they are rendered completely flat then.[/quote]
Thanks, Paul!
Very interesting. I'll reach out to you directly to ask more about your Wildlands config. Hopefully, I can use this game to learn more about CM and CM unleashed.
I've used CM not much but in my experience it works best for third person games because you can crank up the convergence without issues. Ghost Recon Wildlands matches this criterium and looks very good in CM. AC Origin and Odyssey also look good.
However when increasing convergence in first person games where you mostly have a weapon near to the camera the weapon starts to render completely in 2D while the rest of the world is 3D. This looks a bit "weird". Currently I'm playing Metro Exodus like this but after some time you get used to it. Without increasing convergence the game looks a bit flat. The problem of CM is that objects cannot pop out of the screen like in real 3D mode. Instead of popping out they are rendered completely flat then.
Thanks, Paul!
Very interesting. I'll reach out to you directly to ask more about your Wildlands config. Hopefully, I can use this game to learn more about CM and CM unleashed.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
Helifax's tool not only unleashed separation but also indirectly convergence. So the missing pop out effect is not an issue any more. Just increase separation and the available range for convergence settings will increase, too. Best example is Lara Croft and the Temple of Osiris. With the original CM the floor of this isometric game was so close to the monitor level that You could barely increase convergence without turning the complete game into 2D. With CM unleashed we could push the floor level to much more distance and could also increase convergence without issues.
Higher convergence increases the halo around objects (in contrary to separation). So with CM unleashed I would generally recommend to use as much separation as acceptable and as less convergence as necessary. Separation not only pushes objects to more distance from the viewer but also increases the distance between the depth layers and so the general depth perception.
BTW: For Dx 9 games in real 3D we could overcome the 100% depth restrictions with the registry hack for the monitor size. I always thought that this doesn't work with Dx 11 games any more, not only in CM mode but also for real 3D. Is there already a new way to get more than 100% for Dx 11 games in real 3d? Or could real 3D also be unleashed in a similar way as CM?
Helifax's tool not only unleashed separation but also indirectly convergence. So the missing pop out effect is not an issue any more. Just increase separation and the available range for convergence settings will increase, too. Best example is Lara Croft and the Temple of Osiris. With the original CM the floor of this isometric game was so close to the monitor level that You could barely increase convergence without turning the complete game into 2D. With CM unleashed we could push the floor level to much more distance and could also increase convergence without issues.
Higher convergence increases the halo around objects (in contrary to separation). So with CM unleashed I would generally recommend to use as much separation as acceptable and as less convergence as necessary. Separation not only pushes objects to more distance from the viewer but also increases the distance between the depth layers and so the general depth perception.
BTW: For Dx 9 games in real 3D we could overcome the 100% depth restrictions with the registry hack for the monitor size. I always thought that this doesn't work with Dx 11 games any more, not only in CM mode but also for real 3D. Is there already a new way to get more than 100% for Dx 11 games in real 3d? Or could real 3D also be unleashed in a similar way as CM?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Man, so this is pretty close to being on par with 3d vision but without the crippling performance penalty brought on by the cpu core/bottleneck bug? I haven't fired up 3d vison in a long time, but it looks like it'a time.
Man, so this is pretty close to being on par with 3d vision but without the crippling performance penalty brought on by the cpu core/bottleneck bug? I haven't fired up 3d vison in a long time, but it looks like it'a time.
Good job Helifax. It's always good to have more control over things to fit user preference.
CM Mode seems to have similar results to my 2nd Shader SuperDepth3D Next.
[quote="Dazzle233"]
I've tried SuperDepth3D and I just can't live with the curved/warped ground plane combined with the lack of depth. I'm not into VR yet and based on the limited depth I've seen from Vorpx, Viero, etc...they don't seem like a good fit for my preferences either.
[/quote]
Would have liked that you report this issue on the reshade forums in the superdepth tread or our Depth3D discord with your Game Setting / SuperDepth settings
It's good to know what game this happens in. That and if it's user error or something else.
Keep in mind there is also more than one SuperDepth3D Shader now.
SuperDepth3D is really customizable if you have the knowledge you can even change the code. But, I also left a lot of options for users to adjust/correct most issue in game.
Good job Helifax. It's always good to have more control over things to fit user preference.
CM Mode seems to have similar results to my 2nd Shader SuperDepth3D Next.
Dazzle233 said:
I've tried SuperDepth3D and I just can't live with the curved/warped ground plane combined with the lack of depth. I'm not into VR yet and based on the limited depth I've seen from Vorpx, Viero, etc...they don't seem like a good fit for my preferences either.
Would have liked that you report this issue on the reshade forums in the superdepth tread or our Depth3D discord with your Game Setting / SuperDepth settings
It's good to know what game this happens in. That and if it's user error or something else.
Keep in mind there is also more than one SuperDepth3D Shader now.
SuperDepth3D is really customizable if you have the knowledge you can even change the code. But, I also left a lot of options for users to adjust/correct most issue in game.
I tried it for sure in Batman Arkham Knight with the recommended depth map. It worked, but the ground had a noticeable curve to it in the lower portion of the screen. It was early in development (this was 2-3 years ago I think) and that didn't seem out of the norm from the videos and forum chatter I saw at the time, so I figured I'd just give it another shot sometime in the future when it was further developed. I watched your videos on creating custom depth maps (I think in Doom), but didn't want to play with it enough to work through those issues.
I think I also tried an FPS and it was even more pronounced there, as the gun seemed to rest right on the ground on the bottom of the screen where the curving was most pronounced. Since I had other alternatives that were full 3D for most of the games I was playing, I didn't mess with it any more than that.
My opinion was based on limited usage. I was admittedly looking for something plug and play for games that TriDef didn't support. The fact that I was able to get some level of 3D experience in Arkham Knight was very cool, but it was in its infancy. Much like my renewed interest in CM and Power3D now, I'm also interested in SuperDepth3D if I've underestimated it. Based on the mentions about it mixed in the CM threads, along with what you've described above, that's probably the case.
[color="orange"]Thank you for your continued contributions to the 3D community BlueSkyDefender![/color] The dev work you guys put in on these tools only to turn around and provide to the rest of us at no cost is insane. Not to mention the willingness to support what you put out. I know people in this profession getting paid a lot of money to do a whole lot less.
Now I have to look further into this tool again....it never ends. :)
I tried it for sure in Batman Arkham Knight with the recommended depth map. It worked, but the ground had a noticeable curve to it in the lower portion of the screen. It was early in development (this was 2-3 years ago I think) and that didn't seem out of the norm from the videos and forum chatter I saw at the time, so I figured I'd just give it another shot sometime in the future when it was further developed. I watched your videos on creating custom depth maps (I think in Doom), but didn't want to play with it enough to work through those issues.
I think I also tried an FPS and it was even more pronounced there, as the gun seemed to rest right on the ground on the bottom of the screen where the curving was most pronounced. Since I had other alternatives that were full 3D for most of the games I was playing, I didn't mess with it any more than that.
My opinion was based on limited usage. I was admittedly looking for something plug and play for games that TriDef didn't support. The fact that I was able to get some level of 3D experience in Arkham Knight was very cool, but it was in its infancy. Much like my renewed interest in CM and Power3D now, I'm also interested in SuperDepth3D if I've underestimated it. Based on the mentions about it mixed in the CM threads, along with what you've described above, that's probably the case.
Thank you for your continued contributions to the 3D community BlueSkyDefender! The dev work you guys put in on these tools only to turn around and provide to the rest of us at no cost is insane. Not to mention the willingness to support what you put out. I know people in this profession getting paid a lot of money to do a whole lot less.
Now I have to look further into this tool again....it never ends. :)
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
I cant find out what you write under "awaiting commands" in your video on the first page :)
I thinks, Iam the only one here who is to stupid to activate this tool hehe
I cant find out what you write under "awaiting commands" in your video on the first page :)
I thinks, Iam the only one here who is to stupid to activate this tool hehe
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
There is no list, but there are two stickies on using/selecting profiles
The game must be using either dx10 or dx11.
If there is a new release that you want to play in 3D badly and not wait for a fix, then CM is a good choice vs 2D in most cases.
If you want to play a new release and it has a fix but you can't run it on your PC, CM can be used sometimes to gain the needed performance to play it in 3D.
Some games are so broken, that CM does not work well. Batman Arkham Knight was one of them, it was OK overall, but not all that good, too much halo and weird stuff. The same with Hitman. I played Arkham Knight 1/4 of the way through in CM and put it aside and hoped for a real fix.
Another option similar to CM is Superdepth3D, but it does not work with 3D Vision monitors because there is no way to activate Nvidia's emitter.
Thanks Helifax!
I didn't test it yet but is it possible to use the "XB_GUIDE" key?
Here is my profile for Metro Exodus / FPS game
I keep the F keys because too many Xbox keys are used in game.
Depth is at 2.8
F1 is very high convergence to admire very nice landscapes
F2 is high convergence for exterior gameplay
F3 is for interior close up gameplay
F4 is for cinematics
F5 is < f4
TAB is very low conv for menu etc
Left Trigger is for aiming with depth to 1 and F3 convergence
use ant renamer to convert to".ini"
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I will collect the ones that people posted and I also have a few ones, and I will post them in a list :)
Like D-Man11 said, it works with DX10 and DX11 games. Using my tool, you can enable CM in any game (as long as it's DX11) and customize the separation + convergence.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Yep, I put it there because maurizioclaudio21 asked for my Metro Exodus profile ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Regarding better performance in CM and difficulties to make a real 3D fix:
Is anyone planing to test Anthem with CM unleashed? I have played the demo in CM and it offered good results. Would be great if CM could be unleashed and a for me a reason to buy the game ;)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Thanks for the thorough reply D-Man11! I apologize for the lack of clarity in my question. I'm now clear that there is not an established list of games that work well in CM.
When I asked about the rules, I wanted to know what the 'formula' was for games that tend to work well in CM (if there was one). For instance do racing games or 3D side scrollers or FPS games work better? Do games with fixed perspective or limited depth work better than others?
I am just looking for some clarity on the options I have for 3D in any given game. Since my projector does not support frame sequential mode, my basic options are:
I've tried SuperDepth3D and I just can't live with the curved/warped ground plane combined with the lack of depth. I'm not into VR yet and based on the limited depth I've seen from Vorpx, Viero, etc...they don't seem like a good fit for my preferences either.
I'm new to compatibility mode in 3DTVPlay (3DVision) and trying to see if it's worth trying to make use of. This unleashed thing has gotten my attention, but I'm not typically playing brand new releases that don't have fixes. I'm really interested in this for some older DX11 games that either TriDef or 3DVision/Helixmod don't have profiles or fixes for.
For my preferences, 3D beats 2D in almost every instance, so as long as the implementation is not outright distracting to me (SuperDepth3D) I'll settle for 3D experiences that have some issues.
The order of quality in my experience has been:
I'm curious to see where a great CM/CM Unleashed experience fits into the stack. If CM works with 3Dmigoto (SBS/TaB) and 3DTVPlay, then I think there's a good fit for it for use with higher resolutions in compatible DX11 games. If I'm limited to 720p and the artifacts it brings with it, then TriDef's Power3D would probably still be the superior solution for me since there isn't a resolution limit.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
I've used CM not much but in my experience it works best for third person games because you can crank up the convergence without issues. Ghost Recon Wildlands matches this criterium and looks very good in CM. AC Origin and Odyssey also look good.
However when increasing convergence in first person games where you mostly have a weapon near to the camera the weapon starts to render completely in 2D while the rest of the world is 3D. This looks a bit "weird". Currently I'm playing Metro Exodus like this but after some time you get used to it. Without increasing convergence the game looks a bit flat. The problem of CM is that objects cannot pop out of the screen like in real 3D mode. Instead of popping out they are rendered completely flat then.
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Thanks, Paul!
Very interesting. I'll reach out to you directly to ask more about your Wildlands config. Hopefully, I can use this game to learn more about CM and CM unleashed.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
Higher convergence increases the halo around objects (in contrary to separation). So with CM unleashed I would generally recommend to use as much separation as acceptable and as less convergence as necessary. Separation not only pushes objects to more distance from the viewer but also increases the distance between the depth layers and so the general depth perception.
BTW: For Dx 9 games in real 3D we could overcome the 100% depth restrictions with the registry hack for the monitor size. I always thought that this doesn't work with Dx 11 games any more, not only in CM mode but also for real 3D. Is there already a new way to get more than 100% for Dx 11 games in real 3d? Or could real 3D also be unleashed in a similar way as CM?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
CM Mode seems to have similar results to my 2nd Shader SuperDepth3D Next.
Would have liked that you report this issue on the reshade forums in the superdepth tread or our Depth3D discord with your Game Setting / SuperDepth settings
It's good to know what game this happens in. That and if it's user error or something else.
Keep in mind there is also more than one SuperDepth3D Shader now.
SuperDepth3D is really customizable if you have the knowledge you can even change the code. But, I also left a lot of options for users to adjust/correct most issue in game.
I think I also tried an FPS and it was even more pronounced there, as the gun seemed to rest right on the ground on the bottom of the screen where the curving was most pronounced. Since I had other alternatives that were full 3D for most of the games I was playing, I didn't mess with it any more than that.
My opinion was based on limited usage. I was admittedly looking for something plug and play for games that TriDef didn't support. The fact that I was able to get some level of 3D experience in Arkham Knight was very cool, but it was in its infancy. Much like my renewed interest in CM and Power3D now, I'm also interested in SuperDepth3D if I've underestimated it. Based on the mentions about it mixed in the CM threads, along with what you've described above, that's probably the case.
Thank you for your continued contributions to the 3D community BlueSkyDefender! The dev work you guys put in on these tools only to turn around and provide to the rest of us at no cost is insane. Not to mention the willingness to support what you put out. I know people in this profession getting paid a lot of money to do a whole lot less.
Now I have to look further into this tool again....it never ends. :)
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
I thinks, Iam the only one here who is to stupid to activate this tool hehe
Is there a way like in your CT table with "shift Home" to show what convergence we are?
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