Current state of 3D & VR?
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[i]Hey friends, here my opinion on VR so far:[/i] http://steamcommunity.com/app/358040/discussions/0/343786746000151140/ [u][b][color="green"]Half-time note on the HTC VIVE - from honeymoon to substantial relationship[/color][/b][/u] On the software side of this amazing piece of hardware there has been a lot done recently. Besides of a dozen of must-have games (RAW DATA, ONWARD for example), which will define a whole new genre in video gaming, there are hundreds of free demos, free early access games, tech presentations, etc. The quality of the indie software goes from I can't stand a second to wow this guy gets VR right. And in comparison to the Rift, Steam provides for all those indie developers the better way to market their product. On a side note, Oculus did a lot wrong with the exclusive store, with exclusive deals with developers and I expect them to only survive in VR market because of the Gear VR, the little sister of the Rift made especially for adult movies. After I was myself a bit disappointed in the beginning because of the unexpected low resolution I am now so happy that I own a Vive, that I kept it, resisted the temptation to sell my Head Mounted Display during the first two month. I even think about to create my own easy shooter game for the Vive with Unity. I already downloaded the personal version of Unity and try to learn in small steps how it works. My first game would be something between Adventure, Horror, Porn and with a lot of Guns. When it comes to gaming I am old-school. It is true that people do not completely substitute their gaming habits with the Vive. Even if I still buy plenty of 2D indie pixel titles, or play my new AAA games like Deus Ex with my 3D Vision set up, I always go back to some VR gaming. The Vive is therefore a complement, a true enrichment and will stay in video gaming for decades to come. Even if at the moment less than 1% of Steam Users owns a Vive – we know most Steam users actually play only f2p or CSGO – the community is slowly growing. Let’s take for example the first multiplayer titles like ONWARD or RAW DATA that were successful in the market. The first days there were around 400 people online from all over the world. Mostly from the US, Europe, especially Germany. I would say that’s lot. Overall the community of “Vivers” is great. Most of them are male and between 25 and 55. It does not make me wonder since the price of the hardware and especially the software requires rather an income than pocket money or rich parents. When it comes to the price of the software, some titles really are exaggerated. The developers know that 20 dollars for an early access about 10 minutes is excessive, but mostly Vivers justify it because of the young age of the hardware. I agree and disagree. On the one hand I know if I want to drive a 10 liter car, I have to pay a lot for fuel, but on the other hand I see a lot developers offering there tech and normal demos for free. If the quality is not nearly to an ONWARD, RAW DATA, 20 to 30 dollars are too much. If I would create some demo game, I also would offer it for free first. Concluding from my short note on the state of the Vive I can just say I am happy with the product. First a bit disappointed, but now I have over and over again those wow moments, those where I am just shouting out loud like a child “&ç%&%ç that’s freaking awesome”. And let’s not forget, we are in the beginning of an era and I can’t wait for the second generation, for the adult movie industry pushing further, for competition on the market and especially for plenty more amazing VR experiences.
Hey friends, here my opinion on VR so far:


http://steamcommunity.com/app/358040/discussions/0/343786746000151140/


Half-time note on the HTC VIVE - from honeymoon to substantial relationship


On the software side of this amazing piece of hardware there has been a lot done recently. Besides of a dozen of must-have games (RAW DATA, ONWARD for example), which will define a whole new genre in video gaming, there are hundreds of free demos, free early access games, tech presentations, etc. The quality of the indie software goes from I can't stand a second to wow this guy gets VR right. And in comparison to the Rift, Steam provides for all those indie developers the better way to market their product. On a side note, Oculus did a lot wrong with the exclusive store, with exclusive deals with developers and I expect them to only survive in VR market because of the Gear VR, the little sister of the Rift made especially for adult movies.

After I was myself a bit disappointed in the beginning because of the unexpected low resolution I am now so happy that I own a Vive, that I kept it, resisted the temptation to sell my Head Mounted Display during the first two month. I even think about to create my own easy shooter game for the Vive with Unity. I already downloaded the personal version of Unity and try to learn in small steps how it works. My first game would be something between Adventure, Horror, Porn and with a lot of Guns. When it comes to gaming I am old-school.

It is true that people do not completely substitute their gaming habits with the Vive. Even if I still buy plenty of 2D indie pixel titles, or play my new AAA games like Deus Ex with my 3D Vision set up, I always go back to some VR gaming. The Vive is therefore a complement, a true enrichment and will stay in video gaming for decades to come. Even if at the moment less than 1% of Steam Users owns a Vive – we know most Steam users actually play only f2p or CSGO – the community is slowly growing. Let’s take for example the first multiplayer titles like ONWARD or RAW DATA that were successful in the market. The first days there were around 400 people online from all over the world. Mostly from the US, Europe, especially Germany. I would say that’s lot.

Overall the community of “Vivers” is great. Most of them are male and between 25 and 55. It does not make me wonder since the price of the hardware and especially the software requires rather an income than pocket money or rich parents.

When it comes to the price of the software, some titles really are exaggerated. The developers know that 20 dollars for an early access about 10 minutes is excessive, but mostly Vivers justify it because of the young age of the hardware. I agree and disagree. On the one hand I know if I want to drive a 10 liter car, I have to pay a lot for fuel, but on the other hand I see a lot developers offering there tech and normal demos for free. If the quality is not nearly to an ONWARD, RAW DATA, 20 to 30 dollars are too much. If I would create some demo game, I also would offer it for free first.

Concluding from my short note on the state of the Vive I can just say I am happy with the product. First a bit disappointed, but now I have over and over again those wow moments, those where I am just shouting out loud like a child “&ç%&%ç that’s freaking awesome”. And let’s not forget, we are in the beginning of an era and I can’t wait for the second generation, for the adult movie industry pushing further, for competition on the market and especially for plenty more amazing VR experiences.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#76
Posted 09/16/2016 12:12 PM   
  6 / 6    
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