Project Cars 3D Vision
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Thanks for the reminder Bo3b. :))
Thanks for the reminder Bo3b. :))

Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

Posted 05/17/2015 06:36 AM   
[quote="mike_ar69"][quote="majnu"]Is there anything I can do to stop the slow loading times after I run the pCars.exe again? First time loading is fine, but when I change a setting, restart the game it just hangs. Whether I use Mike's d3dx.ini or Flugan's makes no difference. Do any other Win 8.1 users experience the same issue?[/quote] Does this only happen when using the fix? Uninstall the fix and play in 3D with low separation (so its effectively 2d) and see. It's odd since it happens with both 3Dmigoto and Flugan wrapper, which are very different things. I think I mentioned in a previous post that you could try using the d3dll.dll from DAI (I think that was 64 bit) since the 3DMigoto wrapper has effectively been re-written since then and has a lot of differences.[/quote] I did try the DAI 3Dmigoto and unfortunately to get rid of the excessive black shadows I had to turn convergence all the way down to 2 bars using (ctrl+f4) which is just like playing in 2D. What fix are you referring to? 1. Using Flugan's wrapper or 2. Using the HUD hack? Anyway I assume it's (2) because I can't even launch the game unless I use Flugan's wrapper. I will test (2) out.
mike_ar69 said:
majnu said:Is there anything I can do to stop the slow loading times after I run the pCars.exe again? First time loading is fine, but when I change a setting, restart the game it just hangs.

Whether I use Mike's d3dx.ini or Flugan's makes no difference. Do any other Win 8.1 users experience the same issue?

Does this only happen when using the fix? Uninstall the fix and play in 3D with low separation (so its effectively 2d) and see. It's odd since it happens with both 3Dmigoto and Flugan wrapper, which are very different things. I think I mentioned in a previous post that you could try using the d3dll.dll from DAI (I think that was 64 bit) since the 3DMigoto wrapper has effectively been re-written since then and has a lot of differences.


I did try the DAI 3Dmigoto and unfortunately to get rid of the excessive black shadows I had to turn convergence all the way down to 2 bars using (ctrl+f4) which is just like playing in 2D.

What fix are you referring to?

1. Using Flugan's wrapper or
2. Using the HUD hack?

Anyway I assume it's (2) because I can't even launch the game unless I use Flugan's wrapper. I will test (2) out.

De-lidded 3770K 4.7Ghz| Cryorig R1 Ultimate | SLI GTX 670 1280Ghz | 8Gb Samsung Green 180Mhz | 256Gb Samsung 830; 2TB Hitatchi Deskstar | Asus Sabertooth Z77 | Corsair 650D; Noppoo Choc Mini/G502; AKG 7xx; Asus STX; Sinus Live Bass Shakers; Sony DA2400ES | Monitor- Asus VG278HE | Wheel - TH500RS; TH8RS | Windows 8.1 X64 | Nvidia 350.12 WHQL

Posted 05/17/2015 12:05 PM   
[quote="bo3b"][quote="mike_ar69"][quote="DAT-13"]Alpha 3 works beautifully on my end. It looks 3D Vision Ready. :)) The HUD exe hack didn't work for me though. I got the error: The Application was unable to start correctly (0xc00000142). Click OK to close the application. I can live without the HUD for now. Thanks again guys for this awesome fix. :))[/quote]Bo3b has prototyped an enhancement to 3DMigoto that will make the exe hack unnecessary. We will release this soon.[/quote] Speaking of which, it would actually help me out to get a wider experience with this version of the tool. It's also alpha state, and we know that it crashes on Mike's system, and of course runs like a champ on mine. Getting some more system info and different users will help me narrow down where the problems might lie. If you want to really live on the edge, you can try this version: https://github.com/bo3b/3Dmigoto/releases/download/0.99.50-alpha/3Dmigoto-1.1.4.zip 1) Keep the ShaderFixes folder by renaming it out the way, 2) then run uninstall.bat to remove the prior tool. 3) Rename ShaderFixes back to you get all of Mike's fixed shaders. 4) Then drop in all the files from the new version from that zip file, x64 is probably your choice. Then, let us know if it works or not for you. If it doesn't crash for you, you can set the flag automatic_mode=1 in the d3dx.ini, and you will get the HUD back without having to edit the .exe.[/quote] I ran the game with Mike's shader fixes and your files minus the bits I only needed from Flugan's wrapper and the game ran at 10fps, not playable under Win 8.1.
bo3b said:
mike_ar69 said:
DAT-13 said:Alpha 3 works beautifully on my end. It looks 3D Vision Ready. :))

The HUD exe hack didn't work for me though. I got the error: The Application was unable to start correctly (0xc00000142). Click OK to close the application.

I can live without the HUD for now.

Thanks again guys for this awesome fix. :))
Bo3b has prototyped an enhancement to 3DMigoto that will make the exe hack unnecessary. We will release this soon.

Speaking of which, it would actually help me out to get a wider experience with this version of the tool.

It's also alpha state, and we know that it crashes on Mike's system, and of course runs like a champ on mine. Getting some more system info and different users will help me narrow down where the problems might lie.

If you want to really live on the edge, you can try this version:


https://github.com/bo3b/3Dmigoto/releases/download/0.99.50-alpha/3Dmigoto-1.1.4.zip



1) Keep the ShaderFixes folder by renaming it out the way,
2) then run uninstall.bat to remove the prior tool.
3) Rename ShaderFixes back to you get all of Mike's fixed shaders.
4) Then drop in all the files from the new version from that zip file, x64 is probably your choice.

Then, let us know if it works or not for you.

If it doesn't crash for you, you can set the flag automatic_mode=1 in the d3dx.ini, and you will get the HUD back without having to edit the .exe.


I ran the game with Mike's shader fixes and your files minus the bits I only needed from Flugan's wrapper and the game ran at 10fps, not playable under Win 8.1.

De-lidded 3770K 4.7Ghz| Cryorig R1 Ultimate | SLI GTX 670 1280Ghz | 8Gb Samsung Green 180Mhz | 256Gb Samsung 830; 2TB Hitatchi Deskstar | Asus Sabertooth Z77 | Corsair 650D; Noppoo Choc Mini/G502; AKG 7xx; Asus STX; Sinus Live Bass Shakers; Sony DA2400ES | Monitor- Asus VG278HE | Wheel - TH500RS; TH8RS | Windows 8.1 X64 | Nvidia 350.12 WHQL

Posted 05/17/2015 12:16 PM   
Does anyone know if there is a way to save the convergence setting? The Ctrl+F7 doesn't seem to work and I have to lower the convergence every time starting the game. Otherwise the patch is working almost perfect except some occasional geometry and shadow glitches.
Does anyone know if there is a way to save the convergence setting? The Ctrl+F7 doesn't seem to work and I have to lower the convergence every time starting the game. Otherwise the patch is working almost perfect except some occasional geometry and shadow glitches.

win7x64/3770k/gtx680/352.86

Posted 05/17/2015 03:14 PM   
[quote="maomao"]Does anyone know if there is a way to save the convergence setting? The Ctrl+F7 doesn't seem to work and I have to lower the convergence every time starting the game. Otherwise the patch is working almost perfect except some occasional geometry and shadow glitches.[/quote] Hi - thanks for the feedback. Saving settings works for me, are you on 35.12 driver? I don't think there is a 3D game profile in earlier drivers, which is need to save these settings.
maomao said:Does anyone know if there is a way to save the convergence setting? The Ctrl+F7 doesn't seem to work and I have to lower the convergence every time starting the game. Otherwise the patch is working almost perfect except some occasional geometry and shadow glitches.

Hi - thanks for the feedback. Saving settings works for me, are you on 35.12 driver? I don't think there is a 3D game profile in earlier drivers, which is need to save these settings.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/17/2015 03:23 PM   
[quote="mike_ar69"][quote="maomao"]Does anyone know if there is a way to save the convergence setting? The Ctrl+F7 doesn't seem to work and I have to lower the convergence every time starting the game. Otherwise the patch is working almost perfect except some occasional geometry and shadow glitches.[/quote] Hi - thanks for the feedback. Saving settings works for me, are you on 35.12 driver? I don't think there is a 3D game profile in earlier drivers, which is need to save these settings.[/quote] I'm using 344.75 and there is indeed a pCars profile. Let me try update the driver and see again.
mike_ar69 said:
maomao said:Does anyone know if there is a way to save the convergence setting? The Ctrl+F7 doesn't seem to work and I have to lower the convergence every time starting the game. Otherwise the patch is working almost perfect except some occasional geometry and shadow glitches.

Hi - thanks for the feedback. Saving settings works for me, are you on 35.12 driver? I don't think there is a 3D game profile in earlier drivers, which is need to save these settings.

I'm using 344.75 and there is indeed a pCars profile. Let me try update the driver and see again.

win7x64/3770k/gtx680/352.86

Posted 05/17/2015 03:30 PM   
I was going to post here last week, but could not get into my account. I have never followed a thread this closely before. I spent hours reading through every page in the thread and I catch up on it everyday after school. This is the most exited I have ever been for a thread. Thank you very much. I just bought the game, and would not have considered it without your patch. I really hate going to the main game menu to change Graphics settings and controller mappings. It is going to take me hours to get everything right. Anyway, I have Windows 8.1 and used your Shader Fix folder with everything else form Flugan. The patch looks very good, but not perfect. The first thing I noticed were the shadows from the starting lights at the beginning of the race. The other big issue I noticed is the HUD. I edited the EXE to fix it (made 6 replacements with "nvbpi"). The HUD piece that is in the bottom left corner by default is the issue. In one eye, is is very light, almost transparent. In the other eye, it is darker, but I see two misaligned copies of the numbers. This gives me a headache. If you can't fix 3D in the game menus, could you make it automatically turn off at least? If you get these issues fixed, that will be awesome. Thank you so much!
I was going to post here last week, but could not get into my account. I have never followed a thread this closely before. I spent hours reading through every page in the thread and I catch up on it everyday after school. This is the most exited I have ever been for a thread.

Thank you very much. I just bought the game, and would not have considered it without your patch.

I really hate going to the main game menu to change Graphics settings and controller mappings. It is going to take me hours to get everything right.

Anyway, I have Windows 8.1 and used your Shader Fix folder with everything else form Flugan. The patch looks very good, but not perfect. The first thing I noticed were the shadows from the starting lights at the beginning of the race. The other big issue I noticed is the HUD. I edited the EXE to fix it (made 6 replacements with "nvbpi"). The HUD piece that is in the bottom left corner by default is the issue. In one eye, is is very light, almost transparent. In the other eye, it is darker, but I see two misaligned copies of the numbers. This gives me a headache.

If you can't fix 3D in the game menus, could you make it automatically turn off at least?

If you get these issues fixed, that will be awesome. Thank you so much!

Monitor: ASUS VG248 :: CPU: i7 4770 3.5Ghz :: Mobo: MSI Z87-G45 :: RAM: 16GB 1600Mhz :: GPU: Gigabyte GeForce GTX 770 4GB :: OS: Windows 10 64-bit :: Storage: 256GB SSD :: Wheel: Logitech G27

Posted 05/17/2015 04:22 PM   
[quote="majnu"] I did try the DAI 3Dmigoto and unfortunately to get rid of the excessive black shadows I had to turn convergence all the way down to 2 bars using (ctrl+f4) which is just like playing in 2D. What fix are you referring to? 1. Using Flugan's wrapper or 2. Using the HUD hack? Anyway I assume it's (2) because I can't even launch the game unless I use Flugan's wrapper. I will test (2) out. [/quote] Tested with - d3dll.dll from DAI inc ShaderFixes from Alpha 3 - Flugan's wrapper inc ShaderFixes from Alpha 3 Both unfortunately cause my system to become unresponsive when launching the game for a second/third time
majnu said:

I did try the DAI 3Dmigoto and unfortunately to get rid of the excessive black shadows I had to turn convergence all the way down to 2 bars using (ctrl+f4) which is just like playing in 2D.

What fix are you referring to?

1. Using Flugan's wrapper or
2. Using the HUD hack?

Anyway I assume it's (2) because I can't even launch the game unless I use Flugan's wrapper. I will test (2) out.


Tested with
- d3dll.dll from DAI inc ShaderFixes from Alpha 3
- Flugan's wrapper inc ShaderFixes from Alpha 3

Both unfortunately cause my system to become unresponsive when launching the game for a second/third time

De-lidded 3770K 4.7Ghz| Cryorig R1 Ultimate | SLI GTX 670 1280Ghz | 8Gb Samsung Green 180Mhz | 256Gb Samsung 830; 2TB Hitatchi Deskstar | Asus Sabertooth Z77 | Corsair 650D; Noppoo Choc Mini/G502; AKG 7xx; Asus STX; Sinus Live Bass Shakers; Sony DA2400ES | Monitor- Asus VG278HE | Wheel - TH500RS; TH8RS | Windows 8.1 X64 | Nvidia 350.12 WHQL

Posted 05/17/2015 06:14 PM   
Not sure if this is a known bug, the patch is causing some weird car model deformation. See attached screenshots. As seen here, the problem is present as long as the patch is used, even if 3D vision is turned off. The screenshot is a M3 GT4 on Nurburgring.
Not sure if this is a known bug, the patch is causing some weird car model deformation. See attached screenshots. As seen here, the problem is present as long as the patch is used, even if 3D vision is turned off. The screenshot is a M3 GT4 on Nurburgring.

win7x64/3770k/gtx680/352.86

Posted 05/17/2015 06:45 PM   
[quote="maomao"]Not sure if this is a known bug, the patch is causing some weird car model deformation. See attached screenshots. As seen here, the problem is present as long as the patch is used, even if 3D vision is turned off. The screenshot is a M3 GT4 on Nurburgring. [/quote] Hi - that looks familiar, I think its a decompiler error I must have missed. To be clear, the car that is visible that has the bits sticking out the side is the M3 GT4?
maomao said:Not sure if this is a known bug, the patch is causing some weird car model deformation. See attached screenshots. As seen here, the problem is present as long as the patch is used, even if 3D vision is turned off. The screenshot is a M3 GT4 on Nurburgring.

Hi - that looks familiar, I think its a decompiler error I must have missed. To be clear, the car that is visible that has the bits sticking out the side is the M3 GT4?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/17/2015 09:12 PM   
[quote="mike_ar69"][quote="maomao"]Not sure if this is a known bug, the patch is causing some weird car model deformation. See attached screenshots. As seen here, the problem is present as long as the patch is used, even if 3D vision is turned off. The screenshot is a M3 GT4 on Nurburgring. [/quote] Hi - that looks familiar, I think its a decompiler error I must have missed. To be clear, the car that is visible that has the bits sticking out the side is the M3 GT4?[/quote] Yes, all cars are M3 GT4. Also it's not sticking out 100% of the time. But if you drive just one lap you will definitely see it many times.
mike_ar69 said:
maomao said:Not sure if this is a known bug, the patch is causing some weird car model deformation. See attached screenshots. As seen here, the problem is present as long as the patch is used, even if 3D vision is turned off. The screenshot is a M3 GT4 on Nurburgring.

Hi - that looks familiar, I think its a decompiler error I must have missed. To be clear, the car that is visible that has the bits sticking out the side is the M3 GT4?

Yes, all cars are M3 GT4. Also it's not sticking out 100% of the time. But if you drive just one lap you will definitely see it many times.

win7x64/3770k/gtx680/352.86

Posted 05/17/2015 09:49 PM   
Similar things happen with caterham superlight R500. Cars have bits of geometry distorted resulting in spikes sticking out of cars from time to time.
Similar things happen with caterham superlight R500. Cars have bits of geometry distorted resulting in spikes sticking out of cars from time to time.

Posted 05/17/2015 10:02 PM   
I just tried the M3 GT4 and the caterham superlight R500 and did not see the issue. What quality settings were used?
I just tried the M3 GT4 and the caterham superlight R500 and did not see the issue. What quality settings were used?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/18/2015 01:48 AM   
[quote="mike_ar69"]I just tried the M3 GT4 and the caterham superlight R500 and did not see the issue. What quality settings were used?[/quote] see attached. resolution is 1080p/60
mike_ar69 said:I just tried the M3 GT4 and the caterham superlight R500 and did not see the issue. What quality settings were used?

see attached. resolution is 1080p/60

win7x64/3770k/gtx680/352.86

Posted 05/18/2015 02:04 AM   
[quote="flyoffacliff"]Anyway, I have Windows 8.1 and used your Shader Fix folder with everything else form Flugan. The patch looks very good, but not perfect. The first thing I noticed were the shadows from the starting lights at the beginning of the race. The other big issue I noticed is the HUD. I edited the EXE to fix it (made 6 replacements with "nvbpi"). The HUD piece that is in the bottom left corner by default is the issue. In one eye, is is very light, almost transparent. In the other eye, it is darker, but I see two misaligned copies of the numbers. This gives me a headache. If you can't fix 3D in the game menus, could you make it automatically turn off at least? If you get these issues fixed, that will be awesome. Thank you so much![/quote] Please keep in mind this is not finished. When it's complete, we'll fix things like the menus. This is just work in progress for people who don't mind some extra trouble. For the HUD, are you setting the convergence properly? We aren't seeing any problem with that. Unlock advanced settings in the nvidia control panel, and then use Ctrl-F5 to lower the convergence. [quote="majnu"]I did try the DAI 3Dmigoto and unfortunately to get rid of the excessive black shadows I had to turn convergence all the way down to 2 bars using (ctrl+f4) which is just like playing in 2D. [/quote] Just a note that you are using the wrong terminology here, so it's confusing. Ctrl-F3 and F4 affect the Separation/Depth of the image, and you see the on-screen meter change. Ctrl-F5 and F6 affect the Convergence, and there is no on-screen display. [quote="BazzaLB"]Similar things happen with caterham superlight R500. Cars have bits of geometry distorted resulting in spikes sticking out of cars from time to time.[/quote] I've seen this effect in Sonoma with the Renault Clio cars as well. Definitely a Decompiler issue. Mike, if you already know the bug, I can track that down and fix it since it seems to affect a wide set of cars.
flyoffacliff said:Anyway, I have Windows 8.1 and used your Shader Fix folder with everything else form Flugan. The patch looks very good, but not perfect. The first thing I noticed were the shadows from the starting lights at the beginning of the race. The other big issue I noticed is the HUD. I edited the EXE to fix it (made 6 replacements with "nvbpi"). The HUD piece that is in the bottom left corner by default is the issue. In one eye, is is very light, almost transparent. In the other eye, it is darker, but I see two misaligned copies of the numbers. This gives me a headache.

If you can't fix 3D in the game menus, could you make it automatically turn off at least?

If you get these issues fixed, that will be awesome. Thank you so much!

Please keep in mind this is not finished. When it's complete, we'll fix things like the menus. This is just work in progress for people who don't mind some extra trouble.

For the HUD, are you setting the convergence properly? We aren't seeing any problem with that. Unlock advanced settings in the nvidia control panel, and then use Ctrl-F5 to lower the convergence.


majnu said:I did try the DAI 3Dmigoto and unfortunately to get rid of the excessive black shadows I had to turn convergence all the way down to 2 bars using (ctrl+f4) which is just like playing in 2D.

Just a note that you are using the wrong terminology here, so it's confusing. Ctrl-F3 and F4 affect the Separation/Depth of the image, and you see the on-screen meter change. Ctrl-F5 and F6 affect the Convergence, and there is no on-screen display.

BazzaLB said:Similar things happen with caterham superlight R500. Cars have bits of geometry distorted resulting in spikes sticking out of cars from time to time.

I've seen this effect in Sonoma with the Renault Clio cars as well. Definitely a Decompiler issue. Mike, if you already know the bug, I can track that down and fix it since it seems to affect a wide set of cars.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/18/2015 02:08 AM   
  14 / 30    
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