3d-Vision SLI broken in 260.xx due to screen tearing
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Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
Had an issue myself with SLI and 3d vision with these newer drivers. Make sure you haven't disabled the 3d crosshair in the nvidia control panel, and make sure its enabled in-game.
Had an issue myself with SLI and 3d vision with these newer drivers. Make sure you haven't disabled the 3d crosshair in the nvidia control panel, and make sure its enabled in-game.
Had an issue myself with SLI and 3d vision with these newer drivers. Make sure you haven't disabled the 3d crosshair in the nvidia control panel, and make sure its enabled in-game.
Had an issue myself with SLI and 3d vision with these newer drivers. Make sure you haven't disabled the 3d crosshair in the nvidia control panel, and make sure its enabled in-game.
[quote name='rowan_u' date='16 November 2010 - 05:28 AM' timestamp='1289849318' post='1147007']
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
[/quote]
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[quote name='rowan_u' date='16 November 2010 - 05:28 AM' timestamp='1289849318' post='1147007']
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[quote name='rowan_u' date='16 November 2010 - 05:28 AM' timestamp='1289849318' post='1147007']
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
[/quote]
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[quote name='rowan_u' date='16 November 2010 - 05:28 AM' timestamp='1289849318' post='1147007']
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[quote name='Ingmar' date='15 November 2010 - 10:43 PM' timestamp='1289889794' post='1147251']
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[/quote]
[quote name='Ingmar' date='15 November 2010 - 10:43 PM' timestamp='1289889794' post='1147251']
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Are you also running a secondary monitor?
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[quote name='Ingmar' date='15 November 2010 - 10:43 PM' timestamp='1289889794' post='1147251']
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[/quote]
[quote name='Ingmar' date='15 November 2010 - 10:43 PM' timestamp='1289889794' post='1147251']
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Are you also running a secondary monitor?
We can't fix your bug if we can't reproduce it. Please provide as much details as possible including specs, steps to reproduce, graphics settings used, etc..
For GeForce driver issues, please leave feedback in driver feedback form: Driver Feedback
For GeForce Now PC issues, please fill out feedback form below: GFN PC Feedback
For SHIELD Android TV issues/requests, please leave feedback in the SHIELD feedback form: SHIELD Feedback
I have what sounds like a similar issue with the 258.96 drivers in WOW. It only occurs at high framerates (70+fps) and without AA.
In my case the torn portion of the screen appears corrupt, it looks to me like the screen is being displayed before the data is transfered over the SLI link.
Enabling any level of AA seems to "fix" the issue, my guess is the reslove step is causing some sort of synchronization.
I'm also not sure how I'm supposed to be getting 70fps in Stereo mode with VSync enabled....
I have what sounds like a similar issue with the 258.96 drivers in WOW. It only occurs at high framerates (70+fps) and without AA.
In my case the torn portion of the screen appears corrupt, it looks to me like the screen is being displayed before the data is transfered over the SLI link.
Enabling any level of AA seems to "fix" the issue, my guess is the reslove step is causing some sort of synchronization.
I'm also not sure how I'm supposed to be getting 70fps in Stereo mode with VSync enabled....
I have what sounds like a similar issue with the 258.96 drivers in WOW. It only occurs at high framerates (70+fps) and without AA.
In my case the torn portion of the screen appears corrupt, it looks to me like the screen is being displayed before the data is transfered over the SLI link.
Enabling any level of AA seems to "fix" the issue, my guess is the reslove step is causing some sort of synchronization.
I'm also not sure how I'm supposed to be getting 70fps in Stereo mode with VSync enabled....
I have what sounds like a similar issue with the 258.96 drivers in WOW. It only occurs at high framerates (70+fps) and without AA.
In my case the torn portion of the screen appears corrupt, it looks to me like the screen is being displayed before the data is transfered over the SLI link.
Enabling any level of AA seems to "fix" the issue, my guess is the reslove step is causing some sort of synchronization.
I'm also not sure how I'm supposed to be getting 70fps in Stereo mode with VSync enabled....
[quote name='ManuelG' date='16 November 2010 - 07:09 PM' timestamp='1289898559' post='1147278']
Are you also running a secondary monitor?
[/quote]
Yep, I used to run 1 extra but now I actually have 2 plugged in. 2 x DVI screens and one HDMI to my TV. I switch it over to the TV for 3D play (disabling the others) and games have tearing - in 3D only.
[quote name='ManuelG' date='16 November 2010 - 07:09 PM' timestamp='1289898559' post='1147278']
Are you also running a secondary monitor?
Yep, I used to run 1 extra but now I actually have 2 plugged in. 2 x DVI screens and one HDMI to my TV. I switch it over to the TV for 3D play (disabling the others) and games have tearing - in 3D only.
[quote name='ManuelG' date='16 November 2010 - 07:09 PM' timestamp='1289898559' post='1147278']
Are you also running a secondary monitor?
[/quote]
Yep, I used to run 1 extra but now I actually have 2 plugged in. 2 x DVI screens and one HDMI to my TV. I switch it over to the TV for 3D play (disabling the others) and games have tearing - in 3D only.
[quote name='ManuelG' date='16 November 2010 - 07:09 PM' timestamp='1289898559' post='1147278']
Are you also running a secondary monitor?
Yep, I used to run 1 extra but now I actually have 2 plugged in. 2 x DVI screens and one HDMI to my TV. I switch it over to the TV for 3D play (disabling the others) and games have tearing - in 3D only.
[quote name='Ingmar' date='16 November 2010 - 06:43 AM' timestamp='1289889794' post='1147251']
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[/quote]
Unfortunately I no longer have the DVI option as I'm using a Mitsubish TV as my 3d display, and my DVI to HDMI cable also mysteriously stopped working with his update. You might have something there with the 3dplay idea. I'm just hoping they don't forget about us Mitsubish owners entirely now that the newer 3d tv's are out. What are you using for a display that has both HDMI and DVI dual link on it btw?
[quote name='Ingmar' date='16 November 2010 - 06:43 AM' timestamp='1289889794' post='1147251']
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Unfortunately I no longer have the DVI option as I'm using a Mitsubish TV as my 3d display, and my DVI to HDMI cable also mysteriously stopped working with his update. You might have something there with the 3dplay idea. I'm just hoping they don't forget about us Mitsubish owners entirely now that the newer 3d tv's are out. What are you using for a display that has both HDMI and DVI dual link on it btw?
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool.
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool.
[/quote]
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool.
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool.
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I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Info about my setup. I'm using a Mitsubishi WD-60735 with additional sync cable for emitter. I have sli-GTX480's with factory clocks. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. I play most games with depth maxed, and convergence set for a little pop-out.
The issue is frame tearing with 3d and SLI enabled. This makes all games unplayable because frame tearing in 3d causes depth to jump all over the place. Fraps shows a steady 60fps while issue is occuring. I've found that easiest way to reproduce the tearing is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. The tearing can be worked around ONLY by disabling SLI completly. Forcing single card in a profile does not help.
I have attempted a whole bunch of workarounds. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, forcing single card on nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm flexable. I don't mind installing a few workarounds or troubleshooting a bit everynow and then. But to be completly broken for three driver revisions? Not cool.
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
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Are you also running a secondary monitor?
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Are you also running a secondary monitor?
We can't fix your bug if we can't reproduce it. Please provide as much details as possible including specs, steps to reproduce, graphics settings used, etc..
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I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[/quote]
Are you also running a secondary monitor?
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Are you also running a secondary monitor?
We can't fix your bug if we can't reproduce it. Please provide as much details as possible including specs, steps to reproduce, graphics settings used, etc..
For GeForce driver issues, please leave feedback in driver feedback form: Driver Feedback
For GeForce Now PC issues, please fill out feedback form below:
GFN PC Feedback
For SHIELD Android TV issues/requests, please leave feedback in the SHIELD feedback form: SHIELD Feedback
I am also available on Twitter:
www.twitter.com/manuelguzman
Very noticable on "Mount & Blade Warband" - stereo image are Wrong!
Very noticable on "Mount & Blade Warband" - stereo image are Wrong!
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder
Very noticable on "Mount & Blade Warband" - stereo image are Wrong!
Very noticable on "Mount & Blade Warband" - stereo image are Wrong!
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder
In my case the torn portion of the screen appears corrupt, it looks to me like the screen is being displayed before the data is transfered over the SLI link.
Enabling any level of AA seems to "fix" the issue, my guess is the reslove step is causing some sort of synchronization.
I'm also not sure how I'm supposed to be getting 70fps in Stereo mode with VSync enabled....
In my case the torn portion of the screen appears corrupt, it looks to me like the screen is being displayed before the data is transfered over the SLI link.
Enabling any level of AA seems to "fix" the issue, my guess is the reslove step is causing some sort of synchronization.
I'm also not sure how I'm supposed to be getting 70fps in Stereo mode with VSync enabled....
My Blog
In my case the torn portion of the screen appears corrupt, it looks to me like the screen is being displayed before the data is transfered over the SLI link.
Enabling any level of AA seems to "fix" the issue, my guess is the reslove step is causing some sort of synchronization.
I'm also not sure how I'm supposed to be getting 70fps in Stereo mode with VSync enabled....
In my case the torn portion of the screen appears corrupt, it looks to me like the screen is being displayed before the data is transfered over the SLI link.
Enabling any level of AA seems to "fix" the issue, my guess is the reslove step is causing some sort of synchronization.
I'm also not sure how I'm supposed to be getting 70fps in Stereo mode with VSync enabled....
My Blog
Are you also running a secondary monitor?
[/quote]
Yep, I used to run 1 extra but now I actually have 2 plugged in. 2 x DVI screens and one HDMI to my TV. I switch it over to the TV for 3D play (disabling the others) and games have tearing - in 3D only.
Are you also running a secondary monitor?
Yep, I used to run 1 extra but now I actually have 2 plugged in. 2 x DVI screens and one HDMI to my TV. I switch it over to the TV for 3D play (disabling the others) and games have tearing - in 3D only.
Are you also running a secondary monitor?
[/quote]
Yep, I used to run 1 extra but now I actually have 2 plugged in. 2 x DVI screens and one HDMI to my TV. I switch it over to the TV for 3D play (disabling the others) and games have tearing - in 3D only.
Are you also running a secondary monitor?
Yep, I used to run 1 extra but now I actually have 2 plugged in. 2 x DVI screens and one HDMI to my TV. I switch it over to the TV for 3D play (disabling the others) and games have tearing - in 3D only.
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
[/quote]
Unfortunately I no longer have the DVI option as I'm using a Mitsubish TV as my 3d display, and my DVI to HDMI cable also mysteriously stopped working with his update. You might have something there with the 3dplay idea. I'm just hoping they don't forget about us Mitsubish owners entirely now that the newer 3d tv's are out. What are you using for a display that has both HDMI and DVI dual link on it btw?
I'm pretty sure this is just a bug in the 3DTV Play component of the driver - I've had tearing since the very first leaked 3DTV Play beta driver and it's yet to be fixed. I get no tearing at all when plugged in via DVI. For the record I was running SLI 480's, and am now running SLI 580's with the same tearing results. I'm sure they fix it for the actual 3DTV Play release...
Unfortunately I no longer have the DVI option as I'm using a Mitsubish TV as my 3d display, and my DVI to HDMI cable also mysteriously stopped working with his update. You might have something there with the 3dplay idea. I'm just hoping they don't forget about us Mitsubish owners entirely now that the newer 3d tv's are out. What are you using for a display that has both HDMI and DVI dual link on it btw?