We've actually got a screenshot thread [url=http://forums.nvidia.com/index.php?showtopic=150581&st=80]over yonder[/url] that could use some new posts.
The low depth shots barely look 3D at all to me. I would suggest playing at higher depth. Then, when your eyes start to hurt at all, stop playing and post more screenshots here for about half an hour.
We've actually got a screenshot thread over yonder that could use some new posts.
The low depth shots barely look 3D at all to me. I would suggest playing at higher depth. Then, when your eyes start to hurt at all, stop playing and post more screenshots here for about half an hour.
We've actually got a screenshot thread [url=http://forums.nvidia.com/index.php?showtopic=150581&st=80]over yonder[/url] that could use some new posts.
The low depth shots barely look 3D at all to me. I would suggest playing at higher depth. Then, when your eyes start to hurt at all, stop playing and post more screenshots here for about half an hour.
We've actually got a screenshot thread over yonder that could use some new posts.
The low depth shots barely look 3D at all to me. I would suggest playing at higher depth. Then, when your eyes start to hurt at all, stop playing and post more screenshots here for about half an hour.
3,4,5,6,9 have low depth and high convergence. This is very comfortable for my eyes.
The last one has high depth and low convergence which hurts my eyes after a while.
3,4,5,6,9 have low depth and high convergence. This is very comfortable for my eyes.
The last one has high depth and low convergence which hurts my eyes after a while.
3,4,5,6,9 have low depth and high convergence. This is very comfortable for my eyes.
The last one has high depth and low convergence which hurts my eyes after a while.
3,4,5,6,9 have low depth and high convergence. This is very comfortable for my eyes.
The last one has high depth and low convergence which hurts my eyes after a while.
Also the concept of dynamic depth exists. I have some nice screenshots illustrating this , ill dig up a bit later.
Also the concept of dynamic depth exists. I have some nice screenshots illustrating this , ill dig up a bit later.
Also the concept of dynamic depth exists. I have some nice screenshots illustrating this , ill dig up a bit later.
Also the concept of dynamic depth exists. I have some nice screenshots illustrating this , ill dig up a bit later.
The low depth shots barely look 3D at all to me. I would suggest playing at higher depth. Then, when your eyes start to hurt at all, stop playing and post more screenshots here for about half an hour.
The low depth shots barely look 3D at all to me. I would suggest playing at higher depth. Then, when your eyes start to hurt at all, stop playing and post more screenshots here for about half an hour.
The low depth shots barely look 3D at all to me. I would suggest playing at higher depth. Then, when your eyes start to hurt at all, stop playing and post more screenshots here for about half an hour.
The low depth shots barely look 3D at all to me. I would suggest playing at higher depth. Then, when your eyes start to hurt at all, stop playing and post more screenshots here for about half an hour.