[quote="D-Man11"]Shouting?
More like dumbfoundedly shaking my head, that you are still griping about performance issues, a year later.
Anyone can feel free to go back through your posts and see that your performance complaints have been persistent for over a year now.
It detracts from the wonderful achievement of what helifax accomplished by coding his wrapper, allowing this game to be played in 3D.
[/quote][quote="D-Man11"]Shouting?
More like dumbfoundedly shaking my head, that you are still griping about performance issues, a year later.
Anyone can feel free to go back through your posts and see that your performance complaints have been persistent for over a year now.
It detracts from the wonderful achievement of what helifax accomplished by coding his wrapper, allowing this game to be played in 3D.
[/quote]
for the final time,I have not ever COMPLAINED about anything just merely expressed my experiences.
First of all One can't really complain about anything that is not purchased product and
I have many times said helifax and others fixers Are Wizards and only reason for me to go nvidia way as it equals 3D vision.
We finish never complaint. If some one takes it that way,that i can't help.
And kind of think its threads creators Job to Express critic of some one posts "complaints" like you say or starts to get annoying, not yours.
With all do respect.
Ps. I'm that much old a year is blink of an eye.
More like dumbfoundedly shaking my head, that you are still griping about performance issues, a year later.
Anyone can feel free to go back through your posts and see that your performance complaints have been persistent for over a year now.
It detracts from the wonderful achievement of what helifax accomplished by coding his wrapper, allowing this game to be played in 3D.
D-Man11 said:Shouting?
More like dumbfoundedly shaking my head, that you are still griping about performance issues, a year later.
Anyone can feel free to go back through your posts and see that your performance complaints have been persistent for over a year now.
It detracts from the wonderful achievement of what helifax accomplished by coding his wrapper, allowing this game to be played in 3D.
for the final time,I have not ever COMPLAINED about anything just merely expressed my experiences.
First of all One can't really complain about anything that is not purchased product and
I have many times said helifax and others fixers Are Wizards and only reason for me to go nvidia way as it equals 3D vision.
We finish never complaint. If some one takes it that way,that i can't help.
And kind of think its threads creators Job to Express critic of some one posts "complaints" like you say or starts to get annoying, not yours.
With all do respect.
Ps. I'm that much old a year is blink of an eye.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Is there a way to force version 6.12 of the patch to render in SBS? I've got a 4K screen and even with my 1080 I'm unable to keep the frame rate high enough to avoid sync issues. It works reasonably well at lower resolutions, and if I could get it running in full-screen SBS I could use the TV to do line-interleaving at lower resolutions. So far, any settings I toggle seem to eliminate the 3D rendering completely rather than rendering in SBS. I'm using Optimized for Nvidia Geforce with the edid hack.
Is there a way to force version 6.12 of the patch to render in SBS? I've got a 4K screen and even with my 1080 I'm unable to keep the frame rate high enough to avoid sync issues. It works reasonably well at lower resolutions, and if I could get it running in full-screen SBS I could use the TV to do line-interleaving at lower resolutions. So far, any settings I toggle seem to eliminate the 3D rendering completely rather than rendering in SBS. I'm using Optimized for Nvidia Geforce with the edid hack.
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
SoundBlstr - restarted SOMA, based upon your question, to examine current performance of game. I was very surprised to see how poorly the game currently renders, even with my OC Pascal Titan X. NVIDIA appears to have degraded OpenGL performance, through its various driver releases (and hardware upgrades). At the time when I finished the game (Oct 2015), I was using latest Helifax mod and my same 4K EDID (and CPU), but only an OC 980Ti - still getting 20-30 average fps. Now, below 10 fps???
SoundBlstr - restarted SOMA, based upon your question, to examine current performance of game. I was very surprised to see how poorly the game currently renders, even with my OC Pascal Titan X. NVIDIA appears to have degraded OpenGL performance, through its various driver releases (and hardware upgrades). At the time when I finished the game (Oct 2015), I was using latest Helifax mod and my same 4K EDID (and CPU), but only an OC 980Ti - still getting 20-30 average fps. Now, below 10 fps???
Thanks for the response! I'll probably wait until I upgrade my graphic card at the next generation to play this one, then. It really looks great! Thanks for all your work on getting these games working.
Thanks for the response! I'll probably wait until I upgrade my graphic card at the next generation to play this one, then. It really looks great! Thanks for all your work on getting these games working.
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
No - it should be playable with a 1080 and EDID. Something is wrong with this current performance. Note that I also played game under Windows 8.1, versus my current Windows 10. I need to reload the game under Windows 8.1, to make sure the issue is not OS-dependent.
Update: Game still works great under Windows 8.1, with 40-50 fps performance for newer Pascal hardware. So, this game/mod has Windows 10 Open GL performance issue. SoundBlstr, if you do not have access to Windows 7/8.1, you might try using Windows 7 compatibility mode for the game .exe.
No - it should be playable with a 1080 and EDID. Something is wrong with this current performance. Note that I also played game under Windows 8.1, versus my current Windows 10. I need to reload the game under Windows 8.1, to make sure the issue is not OS-dependent.
Update: Game still works great under Windows 8.1, with 40-50 fps performance for newer Pascal hardware. So, this game/mod has Windows 10 Open GL performance issue. SoundBlstr, if you do not have access to Windows 7/8.1, you might try using Windows 7 compatibility mode for the game .exe.
I gave compatibility mode a shot. Win7 compatibility wouldn't load 3D. Win8 compatibility does load 3D, but with similar performance as Win10. Generally, I'm OK playing games at 25-30 fps. However, with this game, there's a 3D eye syncing issue (especially when turning) that happens if I don't have a much higher frame rate. I've tried messing with the settings quite a bit and been able to minimize it, but mostly it's a matter of keeping a very high frame rate.
No biggie at this point. I'm still in the middle of Rise of the Tomb Raider (which I'm running in lower res SBS to keep the frame rate up). It's my success with Tomb Raider at a lower res that prompted me to originally ask this question. Thanks for the suggestions. I may come back to it at some point and see if I can figure anything else out.
I gave compatibility mode a shot. Win7 compatibility wouldn't load 3D. Win8 compatibility does load 3D, but with similar performance as Win10. Generally, I'm OK playing games at 25-30 fps. However, with this game, there's a 3D eye syncing issue (especially when turning) that happens if I don't have a much higher frame rate. I've tried messing with the settings quite a bit and been able to minimize it, but mostly it's a matter of keeping a very high frame rate.
No biggie at this point. I'm still in the middle of Rise of the Tomb Raider (which I'm running in lower res SBS to keep the frame rate up). It's my success with Tomb Raider at a lower res that prompted me to originally ask this question. Thanks for the suggestions. I may come back to it at some point and see if I can figure anything else out.
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
[quote="Helifax"]No Support for SBS currently... sorry.[/quote]
But if you disable 3Dvision the image should be SBS. Did this change?
The performance is much better with 3Dvision disabled and 3D is OK.
[quote="joker18"][quote="Helifax"]No Support for SBS currently... sorry.[/quote]
But if you disable 3Dvision the image should be SBS. Did this change?
The performance is much better with 3Dvision disabled and 3D is OK. [/quote]
http://www.3dsurroundgaming.com/OpenGL3DVisionGames.html#soma
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="joker18"][quote="Helifax"]No Support for SBS currently... sorry.[/quote]
But if you disable 3Dvision the image should be SBS. Did this change?
The performance is much better with 3Dvision disabled and 3D is OK. [/quote]
http://www.3dsurroundgaming.com/OpenGL3DVisionGames.html#soma
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="joker18"][quote="Helifax"]No Support for SBS currently... sorry.[/quote]
But if you disable 3Dvision the image should be SBS. Did this change?
The performance is much better with 3Dvision disabled and 3D is OK. [/quote]
http://www.3dsurroundgaming.com/OpenGL3DVisionGames.html#soma
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Note that I used the same driver version (385.41), but 2 different OS versions, in my recent testing. I suspect both OS library and driver version differences.
Note that I used the same driver version (385.41), but 2 different OS versions, in my recent testing. I suspect both OS library and driver version differences.
[quote="joker18"][quote="Helifax"]No Support for SBS currently... sorry.[/quote]
But if you disable 3Dvision the image should be SBS. Did this change?
The performance is much better with 3Dvision disabled and 3D is OK. [/quote]
Going back to the previous version of the fix DID allow for SBS. Thanks for the suggestion. That probably makes things playable for me...although the performance issue mentioned previously keeps me from maintaining a solid 60fps even at resolutions as low as 720p. Clearly, something's up with the Win10 driver or something. Early after loading the level, there are significant dips down to single digit FPS. However that mostly goes away after running around the level for a bit. I notice similar dips (down to 40 FPS or so) when turning. Once I decide to get back into the game, I might try an older driver, like you suggested, Helifax. Normally, 40FPS wouldn't be an issue, but the eye syncing becomes noticeable (when turning at lower fps), so the higher the better in this case.
Even with these issues, the SBS option gives me a lot more variables to play with. I appreciate the help!
Helifax said:No Support for SBS currently... sorry.
But if you disable 3Dvision the image should be SBS. Did this change?
The performance is much better with 3Dvision disabled and 3D is OK.
Going back to the previous version of the fix DID allow for SBS. Thanks for the suggestion. That probably makes things playable for me...although the performance issue mentioned previously keeps me from maintaining a solid 60fps even at resolutions as low as 720p. Clearly, something's up with the Win10 driver or something. Early after loading the level, there are significant dips down to single digit FPS. However that mostly goes away after running around the level for a bit. I notice similar dips (down to 40 FPS or so) when turning. Once I decide to get back into the game, I might try an older driver, like you suggested, Helifax. Normally, 40FPS wouldn't be an issue, but the eye syncing becomes noticeable (when turning at lower fps), so the higher the better in this case.
Even with these issues, the SBS option gives me a lot more variables to play with. I appreciate the help!
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
Tried to get this to work, and I went back and forth individually changing the all of the settings from true to false and vise versa recommended in the .pdf read-me and no matter what I can't really get rid of the eye straining sync issues.
Asus ROG Swift PG278Q.
Thanks for the effort though.
Tried to get this to work, and I went back and forth individually changing the all of the settings from true to false and vise versa recommended in the .pdf read-me and no matter what I can't really get rid of the eye straining sync issues.
Asus ROG Swift PG278Q.
Thanks for the effort though.
i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703
[quote="xXxStarManxXx"]Tried to get this to work, and I went back and forth individually changing the all of the settings from true to false and vise versa recommended in the .pdf read-me and no matter what I can't really get rid of the eye straining sync issues.
Asus ROG Swift PG278Q.
Thanks for the effort though. [/quote]
Weird.. I was playing this in 3D Surround (5760x1080) on 2x980Ti and got zero problems...
Have you tried both variants of the fix?
The only other thing I can say... is to try the very old driver that was released when the game appeared... Not sure if your GPU supports it:(
Nvidia, somehow managed to break "something" in the OpenGL render path with some of the latest drivers...
Can't really say what to try, except, try to replicate was then when the game and fix was released:) (For me it still works fine. Thus, I cannot offer any more help:( )
xXxStarManxXx said:Tried to get this to work, and I went back and forth individually changing the all of the settings from true to false and vise versa recommended in the .pdf read-me and no matter what I can't really get rid of the eye straining sync issues.
Asus ROG Swift PG278Q.
Thanks for the effort though.
Weird.. I was playing this in 3D Surround (5760x1080) on 2x980Ti and got zero problems...
Have you tried both variants of the fix?
The only other thing I can say... is to try the very old driver that was released when the game appeared... Not sure if your GPU supports it:(
Nvidia, somehow managed to break "something" in the OpenGL render path with some of the latest drivers...
Can't really say what to try, except, try to replicate was then when the game and fix was released:) (For me it still works fine. Thus, I cannot offer any more help:( )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
for the final time,I have not ever COMPLAINED about anything just merely expressed my experiences.
First of all One can't really complain about anything that is not purchased product and
I have many times said helifax and others fixers Are Wizards and only reason for me to go nvidia way as it equals 3D vision.
We finish never complaint. If some one takes it that way,that i can't help.
And kind of think its threads creators Job to Express critic of some one posts "complaints" like you say or starts to get annoying, not yours.
With all do respect.
Ps. I'm that much old a year is blink of an eye.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
Update: Game still works great under Windows 8.1, with 40-50 fps performance for newer Pascal hardware. So, this game/mod has Windows 10 Open GL performance issue. SoundBlstr, if you do not have access to Windows 7/8.1, you might try using Windows 7 compatibility mode for the game .exe.
No biggie at this point. I'm still in the middle of Rise of the Tomb Raider (which I'm running in lower res SBS to keep the frame rate up). It's my success with Tomb Raider at a lower res that prompted me to originally ask this question. Thanks for the suggestions. I may come back to it at some point and see if I can figure anything else out.
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
But if you disable 3Dvision the image should be SBS. Did this change?
The performance is much better with 3Dvision disabled and 3D is OK.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
http://www.3dsurroundgaming.com/OpenGL3DVisionGames.html#soma
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://www.3dsurroundgaming.com/OpenGL3DVisionGames.html#soma
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://www.3dsurroundgaming.com/OpenGL3DVisionGames.html#soma
The latest version has that fixed as that shouldn't have happen in the first place:) However, I did preserve an older version of the fix, where I believe that way of faking SBS still works;) I haven't tried it.
As for the performance, I think is related somehow to the drivers. I don't know if you can try with driver 359.00 or older to see if the performance is better:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Going back to the previous version of the fix DID allow for SBS. Thanks for the suggestion. That probably makes things playable for me...although the performance issue mentioned previously keeps me from maintaining a solid 60fps even at resolutions as low as 720p. Clearly, something's up with the Win10 driver or something. Early after loading the level, there are significant dips down to single digit FPS. However that mostly goes away after running around the level for a bit. I notice similar dips (down to 40 FPS or so) when turning. Once I decide to get back into the game, I might try an older driver, like you suggested, Helifax. Normally, 40FPS wouldn't be an issue, but the eye syncing becomes noticeable (when turning at lower fps), so the higher the better in this case.
Even with these issues, the SBS option gives me a lot more variables to play with. I appreciate the help!
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
Asus ROG Swift PG278Q.
Thanks for the effort though.
i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703
https://www.3dmark.com/compare/fs/14520125/fs/11807761#
Weird.. I was playing this in 3D Surround (5760x1080) on 2x980Ti and got zero problems...
Have you tried both variants of the fix?
The only other thing I can say... is to try the very old driver that was released when the game appeared... Not sure if your GPU supports it:(
Nvidia, somehow managed to break "something" in the OpenGL render path with some of the latest drivers...
Can't really say what to try, except, try to replicate was then when the game and fix was released:) (For me it still works fine. Thus, I cannot offer any more help:( )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)