X REBIRTH, Holy Shhh!
  3 / 7    
I almost finished a basic fix for the 2d boxes and icons last night but now I can't upload it because all the power and Internet is out on my block :-(. So if someone wants to do it themselves for now 1. the shader file is F8E97DEE, 2. put this line in the declaration section just after the last def statement: def c220, 1, 0, 0.0625, 0. 3. Then put this line in just after that: dcl_2d s0. 4. In the block of 4 lines with o0 in change o0 to r10 5. Then put this text just after the line with c2 in it: texldl r24, c220.z, s0 mul r24.x, r24.x, c220.x add r10.x, r10.x, r24.x mov o0, r10 I am typing this on an iPad so there might be errors, hopefully someone could test and correct. My fix separates out textures so only the things that need correcting get corrected, as this shader affects lots of things, like menus etc. if you want less depth change the def c220, 1 part to def c220, <some number less than 1>
I almost finished a basic fix for the 2d boxes and icons last night but now I can't upload it because all the power and Internet is out on my block :-(. So if someone wants to do it themselves for now
1. the shader file is F8E97DEE,
2. put this line in the declaration section just after the last def statement: def c220, 1, 0, 0.0625, 0.
3. Then put this line in just after that: dcl_2d s0.
4. In the block of 4 lines with o0 in change o0 to r10
5. Then put this text just after the line with c2 in it:
texldl r24, c220.z, s0
mul r24.x, r24.x, c220.x
add r10.x, r10.x, r24.x
mov o0, r10

I am typing this on an iPad so there might be errors, hopefully someone could test and correct.

My fix separates out textures so only the things that need correcting get corrected, as this shader affects lots of things, like menus etc. if you want less depth change the def c220, 1 part to def c220, <some number less than 1>

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#31
Posted 11/16/2013 02:13 PM   
The cockpit looks magnificent in 3D. Wow! Best looking cockpit in any sim. Thank you kind sir! [quote="mindw0rk"][quote="distant"] 3D pics if possible pls. [/quote] Here you go [url]http://photos.3dvisionlive.com/mindw0rk/[/url][/quote]
The cockpit looks magnificent in 3D. Wow! Best looking cockpit in any sim.
Thank you kind sir!

mindw0rk said:
distant said:
3D pics if possible pls.


Here you go http://photos.3dvisionlive.com/mindw0rk/

Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+

#32
Posted 11/16/2013 06:51 PM   
I think im going to wait for mods/patches for this one. I hate the fact that game development is so challenging that they had to spend 7 years making this and there are still problems with it.
I think im going to wait for mods/patches for this one. I hate the fact that game development is so challenging that they had to spend 7 years making this and there are still problems with it.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#33
Posted 11/16/2013 10:20 PM   
[quote="mike_ar69"]I almost finished a basic fix for the 2d boxes and icons last night but now I can't upload it because all the power and Internet is out on my block :-(. So if someone wants to do it themselves for now 1. the shader file is F8E97DEE, 2. put this line in the declaration section just after the last def statement: def c220, 1, 0, 0.0625, 0. 3. Then put this line in just after that: dcl_2d s0. 4. In the block of 4 lines with o0 in change o0 to r10 5. Then put this text just after the line with c2 in it: texldl r24, c220.z, s0 mul r24.x, r24.x, c220.x add r10.x, r10.x, r24.x mov o0, r10 I am typing this on an iPad so there might be errors, hopefully someone could test and correct. My fix separates out textures so only the things that need correcting get corrected, as this shader affects lots of things, like menus etc. if you want less depth change the def c220, 1 part to def c220, <some number less than 1> [/quote] Hi Mike, I dumped VS shader F8E97DEE and made the changes as described (I think). I just get a white screen at the main menu now. Here's the code after my changes. Can you spot the error? vs_3_0 def c12, 1, 0, 0, 0 def c220, 1, 0, 0.0625, 0 dcl_2d s0 dcl_position v0 dcl_texcoord v1 dcl_color v2 dcl_position o0 dcl_texcoord o1 dcl_texcoord1 o2 if b0 mov o2, v2 else mov o2, c12.x endif mad r0, v0.xyzx, c12.xxxy, c12.yyyx dp4 r10.w, r0, c3 dp4 r10.x, r0, c0 dp4 r10.y, r0, c1 dp4 r10.z, r0, c2 texldl r24, c220.z, s0 mul r24.x, r24.x, c220.x add r10.x, r10.x, r24.x mov o0, r10 if b1 mad r0.xyz, v1.xyxw, c12.xxyw, c12.yyxw dp3 r0.w, r0, c7 dp3 r1.x, r0, c4 dp3 r1.y, r0, c5 dp3 r0.x, r0, c6 else mov r1.xy, v1 mov r0.xw, v1.xyzy endif mul o1.x, r1.x, c8.x mul o1.y, r1.y, c9.x mul o1.z, r0.x, c10.x mul o1.w, r0.w, c11.x Cheers
mike_ar69 said:I almost finished a basic fix for the 2d boxes and icons last night but now I can't upload it because all the power and Internet is out on my block :-(. So if someone wants to do it themselves for now
1. the shader file is F8E97DEE,
2. put this line in the declaration section just after the last def statement: def c220, 1, 0, 0.0625, 0.
3. Then put this line in just after that: dcl_2d s0.
4. In the block of 4 lines with o0 in change o0 to r10
5. Then put this text just after the line with c2 in it:
texldl r24, c220.z, s0
mul r24.x, r24.x, c220.x
add r10.x, r10.x, r24.x
mov o0, r10

I am typing this on an iPad so there might be errors, hopefully someone could test and correct.

My fix separates out textures so only the things that need correcting get corrected, as this shader affects lots of things, like menus etc. if you want less depth change the def c220, 1 part to def c220, <some number less than 1>


Hi Mike,

I dumped VS shader F8E97DEE and made the changes as described (I think). I just get a white screen at the main menu now.

Here's the code after my changes. Can you spot the error?

vs_3_0
def c12, 1, 0, 0, 0
def c220, 1, 0, 0.0625, 0
dcl_2d s0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1
dcl_texcoord1 o2
if b0
mov o2, v2
else
mov o2, c12.x
endif
mad r0, v0.xyzx, c12.xxxy, c12.yyyx
dp4 r10.w, r0, c3
dp4 r10.x, r0, c0
dp4 r10.y, r0, c1
dp4 r10.z, r0, c2
texldl r24, c220.z, s0
mul r24.x, r24.x, c220.x
add r10.x, r10.x, r24.x
mov o0, r10
if b1
mad r0.xyz, v1.xyxw, c12.xxyw, c12.yyxw
dp3 r0.w, r0, c7
dp3 r1.x, r0, c4
dp3 r1.y, r0, c5
dp3 r0.x, r0, c6
else
mov r1.xy, v1
mov r0.xw, v1.xyzy
endif
mul o1.x, r1.x, c8.x
mul o1.y, r1.y, c9.x
mul o1.z, r0.x, c10.x
mul o1.w, r0.w, c11.x


Cheers

#34
Posted 11/17/2013 12:50 AM   
[quote="mike_ar69"]I almost finished a basic fix for the 2d boxes and icons last night but now I can't upload it because all the power and Internet is out on my block :-(. So if someone wants to do it themselves for now 1. the shader file is F8E97DEE, 2. put this line in the declaration section just after the last def statement: def c220, 1, 0, 0.0625, 0. 3. Then put this line in just after that: dcl_2d s0. 4. In the block of 4 lines with o0 in change o0 to r10 5. Then put this text just after the line with c2 in it: texldl r24, c220.z, s0 mul r24.x, r24.x, c220.x add r10.x, r10.x, r24.x mov o0, r10 I am typing this on an iPad so there might be errors, hopefully someone could test and correct. My fix separates out textures so only the things that need correcting get corrected, as this shader affects lots of things, like menus etc. if you want less depth change the def c220, 1 part to def c220, <some number less than 1> [/quote] Cool, glad a fix is coming along. If you could also patch in an in game event log that'd be tops. :) *this is not a request for an event log but a cynical attempt at pointing out the devs did not put an event log in a game like this*
mike_ar69 said:I almost finished a basic fix for the 2d boxes and icons last night but now I can't upload it because all the power and Internet is out on my block :-(. So if someone wants to do it themselves for now
1. the shader file is F8E97DEE,
2. put this line in the declaration section just after the last def statement: def c220, 1, 0, 0.0625, 0.
3. Then put this line in just after that: dcl_2d s0.
4. In the block of 4 lines with o0 in change o0 to r10
5. Then put this text just after the line with c2 in it:
texldl r24, c220.z, s0
mul r24.x, r24.x, c220.x
add r10.x, r10.x, r24.x
mov o0, r10

I am typing this on an iPad so there might be errors, hopefully someone could test and correct.

My fix separates out textures so only the things that need correcting get corrected, as this shader affects lots of things, like menus etc. if you want less depth change the def c220, 1 part to def c220, <some number less than 1>


Cool, glad a fix is coming along. If you could also patch in an in game event log that'd be tops. :)

*this is not a request for an event log but a cynical attempt at pointing out the devs did not put an event log in a game like this*

#35
Posted 11/17/2013 12:54 AM   
...and theres a catch. For now... I feel the need say this since i posted this thread. BE SURE TO CHECK OUT GAME REVIEWS BEFORE YOU PURCHASE THIS GAME. There are many reports of crashing, severe bugs, underdeveloped content and the like. The good news is that they are working on a patch and players have said that previous games may have been released with many issues that were fixed in patches. Because the game is highly modable, there will likely be a huge amount of mods available in the future changing all aspects of the game.
...and theres a catch. For now...

I feel the need say this since i posted this thread.

BE SURE TO CHECK OUT GAME REVIEWS BEFORE YOU PURCHASE THIS GAME. There are many reports of crashing, severe bugs, underdeveloped content and the like. The good news is that they are working on a patch and players have said that previous games may have been released with many issues that were fixed in patches. Because the game is highly modable, there will likely be a huge amount of mods available in the future changing all aspects of the game.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#36
Posted 11/17/2013 03:35 AM   
Man, it does look real bad out there, the game is taking a beating on steam. Thanks for the headsup.
Man, it does look real bad out there, the game is taking a beating on steam. Thanks for the headsup.

Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+

#37
Posted 11/17/2013 03:51 AM   
OK my power is back on, and comp is back on line - I'll get my 2D marker patch up on blog shortly. This game is taking a beating I agree, but I pre-purchased so I am going to do what I can with it. It will get fixed, and it will get better, and it's important to remember that a game like this has potentially years of game play in it. And as Libertine noted, the game is designed to be mod friendly (indeed to encourage modding) so people will sort out textures, NPCs and so on. I don't entirely agree with *all* the criticism if I am honest - I have no issue with the graphics and textures or the controller or the combat, I could not care less about character animation and the voices are kinda exactly the same as they are in X3 so it feels familiar to me. I actually really like the XBOX360 controller setup, its simple and intuitive - I let my 5.5 year old son fly around a bit and within minutes he was blasting stuff and flying around the space stations and in the fast travel tunnels etc (of course he was immediately attacked and eliminated...). I do however have issues with the stability and buginess, but then I am using the Helixmod as well, so I may be introducing a new layer that is nothing to do with the game - working on the fix last night I found that running at 720p was almost entirely stable compared to working at 1080p, so I just did that - I plan on playing this game on my projector anyway, which is 720p. My other issue is performance, something is just not right with this game (see my earlier posts above) so I am hoping the devs put their effort into sorting this out as a priority. Finally, I think the 3D in this game - aside from the 2D marker - is really good, and the few lighting issues should be quite fixable by the devs. Indeed, setting shaders to 'low' fixes it already, but the game looks a bit crap that way. I am going to investigate if it's possible through the shaders to change the cockpit convergence from the rest of the outside world, since the game would be a bit less flat if convergence could be set a tad higher without pushing the cockpit off the screen. I am not holding my breath though, there are not that many shaders in this game and I have not found any yet that might allow this. This is feedback we need to give to the devs as well.
OK my power is back on, and comp is back on line - I'll get my 2D marker patch up on blog shortly.

This game is taking a beating I agree, but I pre-purchased so I am going to do what I can with it. It will get fixed, and it will get better, and it's important to remember that a game like this has potentially years of game play in it. And as Libertine noted, the game is designed to be mod friendly (indeed to encourage modding) so people will sort out textures, NPCs and so on.

I don't entirely agree with *all* the criticism if I am honest - I have no issue with the graphics and textures or the controller or the combat, I could not care less about character animation and the voices are kinda exactly the same as they are in X3 so it feels familiar to me. I actually really like the XBOX360 controller setup, its simple and intuitive - I let my 5.5 year old son fly around a bit and within minutes he was blasting stuff and flying around the space stations and in the fast travel tunnels etc (of course he was immediately attacked and eliminated...). I do however have issues with the stability and buginess, but then I am using the Helixmod as well, so I may be introducing a new layer that is nothing to do with the game - working on the fix last night I found that running at 720p was almost entirely stable compared to working at 1080p, so I just did that - I plan on playing this game on my projector anyway, which is 720p. My other issue is performance, something is just not right with this game (see my earlier posts above) so I am hoping the devs put their effort into sorting this out as a priority.

Finally, I think the 3D in this game - aside from the 2D marker - is really good, and the few lighting issues should be quite fixable by the devs. Indeed, setting shaders to 'low' fixes it already, but the game looks a bit crap that way. I am going to investigate if it's possible through the shaders to change the cockpit convergence from the rest of the outside world, since the game would be a bit less flat if convergence could be set a tad higher without pushing the cockpit off the screen. I am not holding my breath though, there are not that many shaders in this game and I have not found any yet that might allow this. This is feedback we need to give to the devs as well.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#38
Posted 11/17/2013 04:31 AM   
[quote="BazzaLB"][quote="mike_ar69"]I almost finished a basic fix for the 2d boxes and icons last night but now I can't upload it because all the power and Internet is out on my block :-(. So if someone wants to do it themselves for now 1. the shader file is F8E97DEE, 2. put this line in the declaration section just after the last def statement: def c220, 1, 0, 0.0625, 0. 3. Then put this line in just after that: dcl_2d s0. 4. In the block of 4 lines with o0 in change o0 to r10 5. Then put this text just after the line with c2 in it: texldl r24, c220.z, s0 mul r24.x, r24.x, c220.x add r10.x, r10.x, r24.x mov o0, r10 I am typing this on an iPad so there might be errors, hopefully someone could test and correct. My fix separates out textures so only the things that need correcting get corrected, as this shader affects lots of things, like menus etc. if you want less depth change the def c220, 1 part to def c220, <some number less than 1> [/quote] Hi Mike, I dumped VS shader F8E97DEE and made the changes as described (I think). I just get a white screen at the main menu now. Here's the code after my changes. Can you spot the error? vs_3_0 def c12, 1, 0, 0, 0 def c220, 1, 0, 0.0625, 0 dcl_2d s0 dcl_position v0 dcl_texcoord v1 dcl_color v2 dcl_position o0 dcl_texcoord o1 dcl_texcoord1 o2 if b0 mov o2, v2 else mov o2, c12.x endif mad r0, v0.xyzx, c12.xxxy, c12.yyyx dp4 r10.w, r0, c3 dp4 r10.x, r0, c0 dp4 r10.y, r0, c1 dp4 r10.z, r0, c2 texldl r24, c220.z, s0 mul r24.x, r24.x, c220.x add r10.x, r10.x, r24.x mov o0, r10 if b1 mad r0.xyz, v1.xyxw, c12.xxyw, c12.yyxw dp3 r0.w, r0, c7 dp3 r1.x, r0, c4 dp3 r1.y, r0, c5 dp3 r0.x, r0, c6 else mov r1.xy, v1 mov r0.xw, v1.xyzy endif mul o1.x, r1.x, c8.x mul o1.y, r1.y, c9.x mul o1.z, r0.x, c10.x mul o1.w, r0.w, c11.x Cheers[/quote] Hi - Kudos for giving this a shot! Your code is correct, so I suspect the issue is the dll version you used - I have already found that the game responds differently with different DLLs. It could also be something in the DX9Settings.ini - for example setting OverrideMethod value or something. Since I could not remember all these settings when I posted eralier I could not provide that information. I am going to post up my fix shortly, hopefully that will work for people as a temporary measure (makes the game 100% more playable for me).
BazzaLB said:
mike_ar69 said:I almost finished a basic fix for the 2d boxes and icons last night but now I can't upload it because all the power and Internet is out on my block :-(. So if someone wants to do it themselves for now
1. the shader file is F8E97DEE,
2. put this line in the declaration section just after the last def statement: def c220, 1, 0, 0.0625, 0.
3. Then put this line in just after that: dcl_2d s0.
4. In the block of 4 lines with o0 in change o0 to r10
5. Then put this text just after the line with c2 in it:
texldl r24, c220.z, s0
mul r24.x, r24.x, c220.x
add r10.x, r10.x, r24.x
mov o0, r10

I am typing this on an iPad so there might be errors, hopefully someone could test and correct.

My fix separates out textures so only the things that need correcting get corrected, as this shader affects lots of things, like menus etc. if you want less depth change the def c220, 1 part to def c220, <some number less than 1>


Hi Mike,

I dumped VS shader F8E97DEE and made the changes as described (I think). I just get a white screen at the main menu now.

Here's the code after my changes. Can you spot the error?

vs_3_0
def c12, 1, 0, 0, 0
def c220, 1, 0, 0.0625, 0
dcl_2d s0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1
dcl_texcoord1 o2
if b0
mov o2, v2
else
mov o2, c12.x
endif
mad r0, v0.xyzx, c12.xxxy, c12.yyyx
dp4 r10.w, r0, c3
dp4 r10.x, r0, c0
dp4 r10.y, r0, c1
dp4 r10.z, r0, c2
texldl r24, c220.z, s0
mul r24.x, r24.x, c220.x
add r10.x, r10.x, r24.x
mov o0, r10
if b1
mad r0.xyz, v1.xyxw, c12.xxyw, c12.yyxw
dp3 r0.w, r0, c7
dp3 r1.x, r0, c4
dp3 r1.y, r0, c5
dp3 r0.x, r0, c6
else
mov r1.xy, v1
mov r0.xw, v1.xyzy
endif
mul o1.x, r1.x, c8.x
mul o1.y, r1.y, c9.x
mul o1.z, r0.x, c10.x
mul o1.w, r0.w, c11.x


Cheers


Hi - Kudos for giving this a shot! Your code is correct, so I suspect the issue is the dll version you used - I have already found that the game responds differently with different DLLs. It could also be something in the DX9Settings.ini - for example setting OverrideMethod value or something. Since I could not remember all these settings when I posted eralier I could not provide that information. I am going to post up my fix shortly, hopefully that will work for people as a temporary measure (makes the game 100% more playable for me).

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#39
Posted 11/17/2013 04:36 AM   
Just checked out your fix on helix site Mike. Works great. Btw, I'm not noticing any lighting issues at all in my game and I've done lots of exploring. Maybe its because I am still on 320.49 driver. The menus look OK even at depth. Good job. Thanks again. Btw, I don't think mouse cursor is fixable as its an actual cursor and not drawn by a shader (Could be wrong though)
Just checked out your fix on helix site Mike. Works great. Btw, I'm not noticing any lighting issues at all in my game and I've done lots of exploring. Maybe its because I am still on 320.49 driver. The menus look OK even at depth. Good job. Thanks again.

Btw, I don't think mouse cursor is fixable as its an actual cursor and not drawn by a shader (Could be wrong though)

#40
Posted 11/17/2013 07:20 AM   
Despite the problems, im already a little exited to play the game because of the modding forum, which is already busy with activity. This game could be overhauled like Skyrim or Stalker, who knows. http://forum.egosoft.com/viewforum.php?f=129
Despite the problems, im already a little exited to play the game because of the modding forum, which is already busy with activity. This game could be overhauled like Skyrim or Stalker, who knows.

http://forum.egosoft.com/viewforum.php?f=129

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#41
Posted 11/17/2013 09:00 AM   
Well, this is wierd. As soon as I enable the helix fix, my mouse no longer works when running around on platforms. Works everywhere else, just not in furst person walk mode. I tested it 5 times and everytime mod is enabled, no mouse on platform. Disable it and mouse works fine. Ths game sure has some strange things going on :) Edit: Well, I just used an older version of the helix dll I had for psychonauts and it now seems fine. I know....it sounds like crap, but I verified 5 times. Still, if anyone else has issues, maybe older dll will help. Cheers
Well, this is wierd. As soon as I enable the helix fix, my mouse no longer works when running around on platforms. Works everywhere else, just not in furst person walk mode. I tested it 5 times and everytime mod is enabled, no mouse on platform. Disable it and mouse works fine. Ths game sure has some strange things going on :)

Edit: Well, I just used an older version of the helix dll I had for psychonauts and it now seems fine. I know....it sounds like crap, but I verified 5 times. Still, if anyone else has issues, maybe older dll will help.

Cheers

#42
Posted 11/17/2013 10:30 AM   
[quote="BazzaLB"]Well, this is wierd. As soon as I enable the helix fix, my mouse no longer works when running around on platforms. Works everywhere else, just not in furst person walk mode. I tested it 5 times and everytime mod is enabled, no mouse on platform. Disable it and mouse works fine. Ths game sure has some strange things going on :) Edit: Well, I just used an older version of the helix dll I had for psychonauts and it now seems fine. I know....it sounds like crap, but I verified 5 times. Still, if anyone else has issues, maybe older dll will help. Cheers[/quote] No you're not crazy, this is a common problem with the helix dll and some games, I'll dig out the dll you mentioned and put it on the blog. Thanks for reporting!
BazzaLB said:Well, this is wierd. As soon as I enable the helix fix, my mouse no longer works when running around on platforms. Works everywhere else, just not in furst person walk mode. I tested it 5 times and everytime mod is enabled, no mouse on platform. Disable it and mouse works fine. Ths game sure has some strange things going on :)

Edit: Well, I just used an older version of the helix dll I had for psychonauts and it now seems fine. I know....it sounds like crap, but I verified 5 times. Still, if anyone else has issues, maybe older dll will help.

Cheers

No you're not crazy, this is a common problem with the helix dll and some games, I'll dig out the dll you mentioned and put it on the blog. Thanks for reporting!

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#43
Posted 11/17/2013 02:44 PM   
[quote="BazzaLB"]Just checked out your fix on helix site Mike. Works great. Btw, I'm not noticing any lighting issues at all in my game and I've done lots of exploring. Maybe its because I am still on 320.49 driver. The menus look OK even at depth. Good job. Thanks again. Btw, I don't think mouse cursor is fixable as its an actual cursor and not drawn by a shader (Could be wrong though)[/quote] I'll put up some pics of the lighting later. It could be driver or sli issue perhaps, but it's very noticeable for me - I've found a couple of shaders that turn it off but I'm not sure what to do with them yet... I agree re the mouse but helix managed something with X3 so I'll look at what he did as well.
BazzaLB said:Just checked out your fix on helix site Mike. Works great. Btw, I'm not noticing any lighting issues at all in my game and I've done lots of exploring. Maybe its because I am still on 320.49 driver. The menus look OK even at depth. Good job. Thanks again.

Btw, I don't think mouse cursor is fixable as its an actual cursor and not drawn by a shader (Could be wrong though)

I'll put up some pics of the lighting later. It could be driver or sli issue perhaps, but it's very noticeable for me - I've found a couple of shaders that turn it off but I'm not sure what to do with them yet... I agree re the mouse but helix managed something with X3 so I'll look at what he did as well.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#44
Posted 11/17/2013 02:52 PM   
OK - I updated the patch on the Blog with the DLL that BazzaLB used. Please let me know if there are any additional isues. I have very limited time to sit down at my computer right now let alone play this game...
OK - I updated the patch on the Blog with the DLL that BazzaLB used. Please let me know if there are any additional isues. I have very limited time to sit down at my computer right now let alone play this game...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#45
Posted 11/17/2013 05:01 PM   
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