[quote="terintamel"][quote="ksyon"][quote="terintamel"]Are you replying to the 2d crosshairs as in Metro Redux has 2d crosshairs for you to, or yes Metro Redux has 3d crosshairs for you?[/quote]
Nope i replyed to another post.
Yes, crosshair is 2D here, it's better use Nvidia crosshair[/quote]
I would except I don't like having the crosshair up when my weapons are away, and I would prefer to not to have to keep turning them on and off.
Anyway, besides the 2d crosshair (older Metro games had 3d) I notice a lot of popin and object flickering in 3d mode that is not present in 2d. Couple that with the fact Physx is not running on dedicated Physx cards and it seems 4A has put out a much buggier product than their previous efforts.[/quote]
I noticed that sometimes the 3D starts rendering artifacts. My solution is CTRL+T to disable 3D Vision. ALT+TAB to desktop and ALT+TAB to game. 3D VIsion kicks automatically and everything is rendered properly in 3D Vision. I thought that you guys might know;))
terintamel said:Are you replying to the 2d crosshairs as in Metro Redux has 2d crosshairs for you to, or yes Metro Redux has 3d crosshairs for you?
Nope i replyed to another post.
Yes, crosshair is 2D here, it's better use Nvidia crosshair
I would except I don't like having the crosshair up when my weapons are away, and I would prefer to not to have to keep turning them on and off.
Anyway, besides the 2d crosshair (older Metro games had 3d) I notice a lot of popin and object flickering in 3d mode that is not present in 2d. Couple that with the fact Physx is not running on dedicated Physx cards and it seems 4A has put out a much buggier product than their previous efforts.
I noticed that sometimes the 3D starts rendering artifacts. My solution is CTRL+T to disable 3D Vision. ALT+TAB to desktop and ALT+TAB to game. 3D VIsion kicks automatically and everything is rendered properly in 3D Vision. I thought that you guys might know;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
unlock convergence:
C:\Users\xxx\AppData\Local\4A Games\Metro 2033\...\user.cfg
C:\Users\xxx\AppData\Local\4A Games\Metro Last Light\...\user.cfg
1. add: r_dbg_stereo_auto_separation 0
2. make user.cfg read only
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
[quote="Kingping1"]unlock convergence:
C:\Users\xxx\AppData\Local\4A Games\Metro 2033\...\user.cfg
C:\Users\xxx\AppData\Local\4A Games\Metro Last Light\...\user.cfg
1. add: r_dbg_stereo_auto_separation 0
2. make user.cfg read only
fix crosshair, reflections etc
1. nvidia inspector > profiles > Metro Redux > remove app > metro.exe
2. nvidia inspector > profiles > Metro: Last Light > add app > metro.exe[/quote]
When I added metro.exe to the Metro Last Light profile it fixed the crosshairs, but broke the shadows and other affects.
[quote="helifax"]I did some prototyping around;)) And found some interesting results:
These are in 3D Surround. In 2D Surround expect TWICE what you see here (probably even a bit higher than 2x).
...
As you can see from above the lag spikes are due to the profiles. Not using a profile gives a slight lesser FPS but constant across the board without any lag spikes. Also, is very interesting since I see also a HUGE usage on the CPU using a profile.
Interesting find don't you think?:)[/quote]Really interesting results.
Just a guess, but I suspect that what you are seeing there is that SLI winds up disabled because of the Null-profile, and thus the PhysX is free to use the other card. In SLI mode, the CPU uses PhysX instead, making its usage spike, and adding that frame variance. Volnaiskra saw pretty similar effects when disabling PhysX.
If this is true, you could disable PhysX in SLI mode, and it should smooth out the spikes, while not overloading the CPU.
helifax said:I did some prototyping around;)) And found some interesting results:
These are in 3D Surround. In 2D Surround expect TWICE what you see here (probably even a bit higher than 2x).
...
As you can see from above the lag spikes are due to the profiles. Not using a profile gives a slight lesser FPS but constant across the board without any lag spikes. Also, is very interesting since I see also a HUGE usage on the CPU using a profile.
Interesting find don't you think?:)
Really interesting results.
Just a guess, but I suspect that what you are seeing there is that SLI winds up disabled because of the Null-profile, and thus the PhysX is free to use the other card. In SLI mode, the CPU uses PhysX instead, making its usage spike, and adding that frame variance. Volnaiskra saw pretty similar effects when disabling PhysX.
If this is true, you could disable PhysX in SLI mode, and it should smooth out the spikes, while not overloading the CPU.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="DHR"]I test Metro 2033 Redux, but for some reason the 3D don't kick in with 3DTV Play for me....normally i have to set games to 59hz to 3DTV Play kicks in. (Metro 2033 works perfect)
I try Rivatuner and others software to override to 59hz (normally this works)....also try with Chiri's unlocker and 3Dmigoto, but nothing..... also i saw the user.cfg file, but don't have any refresh rate command to use..... any help is welcome :)
If 3D migoto works with this game, i can take a look at Crosshair/HUD and try to do somethings with the lights.[/quote]I think the 0.82 version should work here.
I'm less sure that the other features like forcing to 59Hz are going to be working. (I'm pretty sure those nvapi features are broken in 33x drivers.)
DHR said:I test Metro 2033 Redux, but for some reason the 3D don't kick in with 3DTV Play for me....normally i have to set games to 59hz to 3DTV Play kicks in. (Metro 2033 works perfect)
I try Rivatuner and others software to override to 59hz (normally this works)....also try with Chiri's unlocker and 3Dmigoto, but nothing..... also i saw the user.cfg file, but don't have any refresh rate command to use..... any help is welcome :)
If 3D migoto works with this game, i can take a look at Crosshair/HUD and try to do somethings with the lights.
I think the 0.82 version should work here.
I'm less sure that the other features like forcing to 59Hz are going to be working. (I'm pretty sure those nvapi features are broken in 33x drivers.)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="terintamel"][quote="Kingping1"]unlock convergence:
C:\Users\xxx\AppData\Local\4A Games\Metro 2033\...\user.cfg
C:\Users\xxx\AppData\Local\4A Games\Metro Last Light\...\user.cfg
1. add: r_dbg_stereo_auto_separation 0
2. make user.cfg read only
fix crosshair, reflections etc
1. nvidia inspector > profiles > Metro Redux > remove app > metro.exe
2. nvidia inspector > profiles > Metro: Last Light > add app > metro.exe[/quote]
When I added metro.exe to the Metro Last Light profile it fixed the crosshairs, but broke the shadows and other affects.[/quote]
Hmm while I haven't noticed any other broken effects when adding the game to Metro LL profile the .cfg modification did allow me to unlock the convergence which is very very good;))
What shadows are you talking about? I noticed shadows are always rendering bad if I set Tessellation above normal. (Running in SLI 3D Surround).
When I added metro.exe to the Metro Last Light profile it fixed the crosshairs, but broke the shadows and other affects.
Hmm while I haven't noticed any other broken effects when adding the game to Metro LL profile the .cfg modification did allow me to unlock the convergence which is very very good;))
What shadows are you talking about? I noticed shadows are always rendering bad if I set Tessellation above normal. (Running in SLI 3D Surround).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="bo3b"][quote="helifax"]I did some prototyping around;)) And found some interesting results:
These are in 3D Surround. In 2D Surround expect TWICE what you see here (probably even a bit higher than 2x).
...
As you can see from above the lag spikes are due to the profiles. Not using a profile gives a slight lesser FPS but constant across the board without any lag spikes. Also, is very interesting since I see also a HUGE usage on the CPU using a profile.
Interesting find don't you think?:)[/quote]Really interesting results.
Just a guess, but I suspect that what you are seeing there is that SLI winds up disabled because of the Null-profile, and thus the PhysX is free to use the other card. In SLI mode, the CPU uses PhysX instead, making its usage spike, and adding that frame variance. Volnaiskra saw pretty similar effects when disabling PhysX.
If this is true, you could disable PhysX in SLI mode, and it should smooth out the spikes, while not overloading the CPU.[/quote]
That is exactly what I believe also;)) That the physX is off-hooked to the other GPU since there are no SLI compatibility bits. What is more interesting (and I didn't post it there) is the framerate difference I get between 3D Surround (25fps avg) and 2D Surround (58fps). I guess since the CPU is running at 99% is a bottleneck on the CPU when running on advanced PhysX. Although moving from Very High -> High gives me a 45-50 fps in 3D Surround and 100-110 fps in 2D Surround (and I see the same LOAD on GPUs and CPU cores) thus again saying the CPU is the bottleneck in this mode;)).
helifax said:I did some prototyping around;)) And found some interesting results:
These are in 3D Surround. In 2D Surround expect TWICE what you see here (probably even a bit higher than 2x).
...
As you can see from above the lag spikes are due to the profiles. Not using a profile gives a slight lesser FPS but constant across the board without any lag spikes. Also, is very interesting since I see also a HUGE usage on the CPU using a profile.
Interesting find don't you think?:)
Really interesting results.
Just a guess, but I suspect that what you are seeing there is that SLI winds up disabled because of the Null-profile, and thus the PhysX is free to use the other card. In SLI mode, the CPU uses PhysX instead, making its usage spike, and adding that frame variance. Volnaiskra saw pretty similar effects when disabling PhysX.
If this is true, you could disable PhysX in SLI mode, and it should smooth out the spikes, while not overloading the CPU.
That is exactly what I believe also;)) That the physX is off-hooked to the other GPU since there are no SLI compatibility bits. What is more interesting (and I didn't post it there) is the framerate difference I get between 3D Surround (25fps avg) and 2D Surround (58fps). I guess since the CPU is running at 99% is a bottleneck on the CPU when running on advanced PhysX. Although moving from Very High -> High gives me a 45-50 fps in 3D Surround and 100-110 fps in 2D Surround (and I see the same LOAD on GPUs and CPU cores) thus again saying the CPU is the bottleneck in this mode;)).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I can't seem to disable PhysX.. if i use the PhysX Visual Indicator it keeps saying PhysX CPU no matter if I have advanced PhysX on or off in game. I am playing in 3D surround with 2 GTX 690s but I have one GPU set as a PhysX card (so only 3 SLI).
I can't seem to disable PhysX.. if i use the PhysX Visual Indicator it keeps saying PhysX CPU no matter if I have advanced PhysX on or off in game. I am playing in 3D surround with 2 GTX 690s but I have one GPU set as a PhysX card (so only 3 SLI).
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[quote="helifax"][quote="terintamel"][quote="Kingping1"]unlock convergence:
C:\Users\xxx\AppData\Local\4A Games\Metro 2033\...\user.cfg
C:\Users\xxx\AppData\Local\4A Games\Metro Last Light\...\user.cfg
1. add: r_dbg_stereo_auto_separation 0
2. make user.cfg read only
fix crosshair, reflections etc
1. nvidia inspector > profiles > Metro Redux > remove app > metro.exe
2. nvidia inspector > profiles > Metro: Last Light > add app > metro.exe[/quote]
When I added metro.exe to the Metro Last Light profile it fixed the crosshairs, but broke the shadows and other affects.[/quote]
Hmm while I haven't noticed any other broken effects when adding the game to Metro LL profile the .cfg modification did allow me to unlock the convergence which is very very good;))
What shadows are you talking about? I noticed shadows are always rendering bad if I set Tessellation above normal. (Running in SLI 3D Surround).[/quote]
I am just running a non-sli or surround setup and the shadows render fine on high tessellation for me under the original profile. However all shadows render wrong in 3d when using LL profile.
When I added metro.exe to the Metro Last Light profile it fixed the crosshairs, but broke the shadows and other affects.
Hmm while I haven't noticed any other broken effects when adding the game to Metro LL profile the .cfg modification did allow me to unlock the convergence which is very very good;))
What shadows are you talking about? I noticed shadows are always rendering bad if I set Tessellation above normal. (Running in SLI 3D Surround).
I am just running a non-sli or surround setup and the shadows render fine on high tessellation for me under the original profile. However all shadows render wrong in 3d when using LL profile.
[quote="terintamel"]I am just running a non-sli or surround setup and the shadows render fine on high tessellation for me under the original profile. However all shadows render wrong in 3d when using LL profile.[/quote]
Same here
terintamel said:I am just running a non-sli or surround setup and the shadows render fine on high tessellation for me under the original profile. However all shadows render wrong in 3d when using LL profile.
Same here
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
If i switch die 3D Vision a lot objekt appear only in a close rage. Some textures, letters on the walls appear not in all viewangle. tried different driver and profiles.
someone else got this problem?
and is there a chance with latest driver and the unlocked seperation to get a different seperation while targeting?
Helix Guide wont work.
Tried to change r_dbg_stereo_separation_zoom 0, but nothing...
If i switch die 3D Vision a lot objekt appear only in a close rage. Some textures, letters on the walls appear not in all viewangle. tried different driver and profiles.
someone else got this problem?
and is there a chance with latest driver and the unlocked seperation to get a different seperation while targeting?
Helix Guide wont work.
Tried to change r_dbg_stereo_separation_zoom 0, but nothing...
I noticed that sometimes the 3D starts rendering artifacts. My solution is CTRL+T to disable 3D Vision. ALT+TAB to desktop and ALT+TAB to game. 3D VIsion kicks automatically and everything is rendered properly in 3D Vision. I thought that you guys might know;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
C:\Users\xxx\AppData\Local\4A Games\Metro 2033\...\user.cfg
C:\Users\xxx\AppData\Local\4A Games\Metro Last Light\...\user.cfg
1. add: r_dbg_stereo_auto_separation 0
2. make user.cfg read only
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
When I added metro.exe to the Metro Last Light profile it fixed the crosshairs, but broke the shadows and other affects.
AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709
did u try it urself ?? omg it completely broke shadows, thanx a lot
Just a guess, but I suspect that what you are seeing there is that SLI winds up disabled because of the Null-profile, and thus the PhysX is free to use the other card. In SLI mode, the CPU uses PhysX instead, making its usage spike, and adding that frame variance. Volnaiskra saw pretty similar effects when disabling PhysX.
If this is true, you could disable PhysX in SLI mode, and it should smooth out the spikes, while not overloading the CPU.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I'm less sure that the other features like forcing to 59Hz are going to be working. (I'm pretty sure those nvapi features are broken in 33x drivers.)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Hmm while I haven't noticed any other broken effects when adding the game to Metro LL profile the .cfg modification did allow me to unlock the convergence which is very very good;))
What shadows are you talking about? I noticed shadows are always rendering bad if I set Tessellation above normal. (Running in SLI 3D Surround).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
That is exactly what I believe also;)) That the physX is off-hooked to the other GPU since there are no SLI compatibility bits. What is more interesting (and I didn't post it there) is the framerate difference I get between 3D Surround (25fps avg) and 2D Surround (58fps). I guess since the CPU is running at 99% is a bottleneck on the CPU when running on advanced PhysX. Although moving from Very High -> High gives me a 45-50 fps in 3D Surround and 100-110 fps in 2D Surround (and I see the same LOAD on GPUs and CPU cores) thus again saying the CPU is the bottleneck in this mode;)).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
I am just running a non-sli or surround setup and the shadows render fine on high tessellation for me under the original profile. However all shadows render wrong in 3d when using LL profile.
AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709
Same here
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
someone else got this problem?
and is there a chance with latest driver and the unlocked seperation to get a different seperation while targeting?
Helix Guide wont work.
Tried to change r_dbg_stereo_separation_zoom 0, but nothing...