Minecraft in 3D Vision updated to 1.10.x
  8 / 21    
I got a very weird bug The game launches correctly, the splash screen appears, and.. the 3D is displaying into the Minecraft Launcher and the game windows stays white Here is a screenshot : http://puu.sh/iL3f2/5c2c0f3f83.png And the log : http://puu.sh/iL3j8/09090c8b68.log Nvidia driver 353.30 Java 1.8.0_45 Minecraft 1.8 Forge Windows 8.1
I got a very weird bug
The game launches correctly, the splash screen appears, and.. the 3D is displaying into the Minecraft Launcher and the game windows stays white
Here is a screenshot :
http://puu.sh/iL3f2/5c2c0f3f83.png
And the log :
http://puu.sh/iL3j8/09090c8b68.log
Nvidia driver 353.30
Java 1.8.0_45
Minecraft 1.8 Forge
Windows 8.1

Windows 8.1 U1 64bit,
Msi GTX770 2Gb,
Intel i5-3570k @4.2GHz,
16Gb Ram Corsair Vengeance,
250Gb SSD, 2Tb HDD,
BenQ XL2720T 120Hz / 3D vision 2

Posted 07/02/2015 08:38 PM   
[quote=""]Try installing the profile linked in this post with nvidia inspector as an admin user. https://forums.geforce.com/default/topic/769009/3d-vision/minecraft-in-3d-vision-updated-to-1-8-x/post/4573307/#4573307 [/quote]Thanks a bunch. Everything is working, AND it works on 1.8.7 and I can play online!
said:Try installing the profile linked in this post with nvidia inspector as an admin user.

https://forums.geforce.com/default/topic/769009/3d-vision/minecraft-in-3d-vision-updated-to-1-8-x/post/4573307/#4573307

Thanks a bunch. Everything is working, AND it works on 1.8.7 and I can play online!

Posted 07/03/2015 04:27 AM   
Already did it and the result is what I got in my previous post
Already did it and the result is what I got in my previous post

Windows 8.1 U1 64bit,
Msi GTX770 2Gb,
Intel i5-3570k @4.2GHz,
16Gb Ram Corsair Vengeance,
250Gb SSD, 2Tb HDD,
BenQ XL2720T 120Hz / 3D vision 2

Posted 07/03/2015 11:57 AM   
Something is taking the focus away from the game window... You need to figure out what other app is doing that on your PC. (could be an overlay program) Try to set the game in window mode... and after apply the fix...
Something is taking the focus away from the game window... You need to figure out what other app is doing that on your PC. (could be an overlay program)
Try to set the game in window mode...
and after apply the fix...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/03/2015 12:06 PM   
I restarted my PC, did all the installation again, lauched Minecraft vanilla without any other apps running and still the same problem..
I restarted my PC, did all the installation again, lauched Minecraft vanilla without any other apps running and still the same problem..

Windows 8.1 U1 64bit,
Msi GTX770 2Gb,
Intel i5-3570k @4.2GHz,
16Gb Ram Corsair Vengeance,
250Gb SSD, 2Tb HDD,
BenQ XL2720T 120Hz / 3D vision 2

Posted 07/04/2015 12:01 PM   
I'm actually having the same problem as Thib1404 except I don't use the default launcher, I use ATLauncher. The problem seems to come from the function GetPidFromExeName. By the time this function gets called there are two javaw.exe processes (ATLauncher & Minecraft) and it seems to always pick the first one for m_pid. I've tested this a little further: manually killing the launcher during the wrapper info dialog and then continuing allows the correct PID to be selected. I don't have time right now to make a patch (@ work), but I'm going to try and find the time this week if Helifax doesn't get to it. BTW, thanks Helifax for this wrapper. From the little I saw in the console window, it's top notch!
I'm actually having the same problem as Thib1404 except I don't use the default launcher, I use ATLauncher. The problem seems to come from the function GetPidFromExeName. By the time this function gets called there are two javaw.exe processes (ATLauncher & Minecraft) and it seems to always pick the first one for m_pid. I've tested this a little further: manually killing the launcher during the wrapper info dialog and then continuing allows the correct PID to be selected.

I don't have time right now to make a patch (@ work), but I'm going to try and find the time this week if Helifax doesn't get to it.

BTW, thanks Helifax for this wrapper. From the little I saw in the console window, it's top notch!

Posted 07/06/2015 03:56 PM   
I've made a patch which works for me on ATLauncher. Please see if it works for you Thib1404. https://github.com/caellach/OGL-3DVision-Wrapper/releases/ I haven't actually gone too deep into the code, but to me and a friend it seems like the frames per eye aren't synchronized/created during the same moment. This causes any movement (even minor motion) to blur and makes it a strain to focus. We haven't seen this in my setup until now (2x gtx970 sli, 3dtv play, benq w1070). Has anyone else experienced this?
I've made a patch which works for me on ATLauncher. Please see if it works for you Thib1404.


https://github.com/caellach/OGL-3DVision-Wrapper/releases/


I haven't actually gone too deep into the code, but to me and a friend it seems like the frames per eye aren't synchronized/created during the same moment. This causes any movement (even minor motion) to blur and makes it a strain to focus. We haven't seen this in my setup until now (2x gtx970 sli, 3dtv play, benq w1070). Has anyone else experienced this?

Posted 07/11/2015 06:05 PM   
Thank you, it works with the Minecraft Launcher as well But I am experiencing some problems : - I can't change the size of the window, the 3D isn't following - For the right eye it first seems there is no issue. But for the left eye there is an annoying diagonal line which breaks 3D - I noticed artefacts on left and right sides of screen - Water / Ice / Colored glass / Slime block are moved to right and left for the two eyes and thus appear at the wrong depth [quote="Caellach"]I haven't actually gone too deep into the code, but to me and a friend it seems like the frames per eye aren't synchronized/created during the same moment. This causes any movement (even minor motion) to blur and makes it a strain to focus. We haven't seen this in my setup until now (2x gtx970 sli, 3dtv play, benq w1070). Has anyone else experienced this?[/quote]- As you said, without shaders pack at 100 fps, it is indeed present and it is very annoying. And with a shader pack it is just unplayable. With just a slight movement, each eye got "desynchronized" and it is very unpleasant. I have also noticed that in the previous version [quote="Thib1404"]I don't know if it is linked but when I'm using my other shaders (Seus preview 2 modified for example) there is a marked blur effect annoying (don't caused by the shaders itself, blur is deactivated)[/quote]
Thank you, it works with the Minecraft Launcher as well
But I am experiencing some problems :
- I can't change the size of the window, the 3D isn't following
- For the right eye it first seems there is no issue. But for the left eye there is an annoying diagonal line which breaks 3D
- I noticed artefacts on left and right sides of screen
- Water / Ice / Colored glass / Slime block are moved to right and left for the two eyes and thus appear at the wrong depth

Caellach said:I haven't actually gone too deep into the code, but to me and a friend it seems like the frames per eye aren't synchronized/created during the same moment. This causes any movement (even minor motion) to blur and makes it a strain to focus. We haven't seen this in my setup until now (2x gtx970 sli, 3dtv play, benq w1070). Has anyone else experienced this?
- As you said, without shaders pack at 100 fps, it is indeed present and it is very annoying. And with a shader pack it is just unplayable. With just a slight movement, each eye got "desynchronized" and it is very unpleasant.
I have also noticed that in the previous version

Thib1404 said:I don't know if it is linked but when I'm using my other shaders (Seus preview 2 modified for example) there is a marked blur effect annoying (don't caused by the shaders itself, blur is deactivated)

Windows 8.1 U1 64bit,
Msi GTX770 2Gb,
Intel i5-3570k @4.2GHz,
16Gb Ram Corsair Vengeance,
250Gb SSD, 2Tb HDD,
BenQ XL2720T 120Hz / 3D vision 2

Posted 07/12/2015 12:39 PM   
The eye synchronization is explained in the other thread and also in the Readme.txt file. For all the other issues you are experiencing is something related to your machine... I have it running on 4 computers here without any issue or broken shaders as you describe:) More than this I cannot do, you are on your own to experiment and see what works best for you... There are also settings in the ini file that might help you with different things related to your setup...
The eye synchronization is explained in the other thread and also in the Readme.txt file.
For all the other issues you are experiencing is something related to your machine...

I have it running on 4 computers here without any issue or broken shaders as you describe:)
More than this I cannot do, you are on your own to experiment and see what works best for you...
There are also settings in the ini file that might help you with different things related to your setup...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/12/2015 05:21 PM   
Since i do not have my 3D setup available right now, i am watching Gopher (youtube guy who did the great Skyrim mod reviews) play through Minecraft and he has become addicted, as have i, to watching him play. He had no experience with it before he started and it was fun to watch him learn. For anyone trying to decide whether or not to jump into Minecraft, check out this video series. It looks like a lot of fun. I'd love to get my Dad into this, who spend hours and hours sometimes playing solitaire! ugh. https://www.youtube.com/playlist?list=PL_W8pH7dkRURRblROaLaTsA4gJeyHZI26
Since i do not have my 3D setup available right now, i am watching Gopher (youtube guy who did the great Skyrim mod reviews) play through Minecraft and he has become addicted, as have i, to watching him play. He had no experience with it before he started and it was fun to watch him learn. For anyone trying to decide whether or not to jump into Minecraft, check out this video series. It looks like a lot of fun. I'd love to get my Dad into this, who spend hours and hours sometimes playing solitaire! ugh.


https://www.youtube.com/playlist?list=PL_W8pH7dkRURRblROaLaTsA4gJeyHZI26

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 07/12/2015 06:02 PM   
Unfortunately, I had to reboot my computer and now I'm back to square one. i downloaded the shadersmod, got mike's shaders, put the 3d vision wrapper in my minecraft, downloaded helifax's nvidia inspector profile, yet I'm getting nothing changed to my minecraft. Did I miss a step? 1. Downlaoad Minecraft 2. get forge, install that 3. Get GLSL shaders, install that by clicking on the java thing and installing it 4. get the vision wrapper, put mike's shaders into shaderspack, put the other files in with minecraft's java.exe 5. installed nvidia inspector, and imported the profile in this thread what am I missing?
Unfortunately, I had to reboot my computer and now I'm back to square one. i downloaded the shadersmod, got mike's shaders, put the 3d vision wrapper in my minecraft, downloaded helifax's nvidia inspector profile, yet I'm getting nothing changed to my minecraft. Did I miss a step?

1. Downlaoad Minecraft
2. get forge, install that
3. Get GLSL shaders, install that by clicking on the java thing and installing it
4. get the vision wrapper, put mike's shaders into shaderspack, put the other files in with minecraft's java.exe
5. installed nvidia inspector, and imported the profile in this thread

what am I missing?

Posted 07/15/2015 02:53 AM   
Does the wrapper splash screen come up after you have started the game from the launcher?
Does the wrapper splash screen come up after you have started the game from the launcher?

Posted 07/15/2015 06:54 AM   
[quote=""]Does the wrapper splash screen come up after you have started the game from the launcher?[/quote]Yes
said:Does the wrapper splash screen come up after you have started the game from the launcher?
Yes

Posted 07/18/2015 12:27 PM   
Hello, I've had a similar problem to Thib1404, and attempted to use the patch by Caellach here: https://forums.geforce.com/default/topic/769009/3d-vision/minecraft-in-3d-vision-updated-to-1-8-x/post/4601155/#4601155 I've got an issue where both eyes are rendered side by side, and nvidia 3d doesn't enable. It works for all other games, and I've tried many things but I'm stumped. http://puu.sh/jzUbC/9e970120a3.log http://puu.sh/jzUd8/f5848af1e8.png I'm running Windows 10 Pro, GeForce GTX 960, latest update nvidia drivers. Minecraft 1.8
Hello, I've had a similar problem to Thib1404, and attempted to use the patch by Caellach here: https://forums.geforce.com/default/topic/769009/3d-vision/minecraft-in-3d-vision-updated-to-1-8-x/post/4601155/#4601155

I've got an issue where both eyes are rendered side by side, and nvidia 3d doesn't enable. It works for all other games, and I've tried many things but I'm stumped.

http://puu.sh/jzUbC/9e970120a3.log

http://puu.sh/jzUd8/f5848af1e8.png

I'm running Windows 10 Pro, GeForce GTX 960, latest update nvidia drivers. Minecraft 1.8

Posted 08/13/2015 09:57 AM   
Hey, never tried it on Win10 as for me the OpenGL drivers crash instantly... But if you got this far: - Using nvidia inspector import the profile from this post https://forums.geforce.com/default/topic/769009/3d-vision/minecraft-in-3d-vision-updated-to-1-8-x/post/4573307/#4573307 (Download the "image file". Remove the ".jps" extension so you get profile.nip and import it with NVInspector). Good luck! ;)
Hey, never tried it on Win10 as for me the OpenGL drivers crash instantly...
But if you got this far:

- Using nvidia inspector import the profile from this post
https://forums.geforce.com/default/topic/769009/3d-vision/minecraft-in-3d-vision-updated-to-1-8-x/post/4573307/#4573307

(Download the "image file". Remove the ".jps" extension so you get profile.nip and import it with NVInspector).
Good luck! ;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 08/13/2015 11:02 AM   
  8 / 21    
Scroll To Top