Middle-Earth: Shadow of Mordor {3D Screenshots}
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[quote="chtiblue"][quote="helifax"]Yes, I noticed this today as well and started re-fixing the whole UI using the latest 3D Migoto. So In short fixed how UI + crosshair and some menus (more or less). I've added 2 presets on keys: Z - puts a low convergence (usable in Army menu) X - puts low depth and low convergence (usable in all other menus) (bindgins are configurable ofc from the ini file). [/quote] Nice, could you add Xbox button for this please?[/quote] I am also playing with a controller and I am using the keyboard shortcuts... DOn't know if the latest 3DMigoto supports xbox controller keys (a bit out of the loop these days). But if it supports you can change the bindings yourself in the ini file:)
chtiblue said:
helifax said:Yes,
I noticed this today as well and started re-fixing the whole UI using the latest 3D Migoto.
So In short fixed how UI + crosshair and some menus (more or less).

I've added 2 presets on keys:
Z - puts a low convergence (usable in Army menu)
X - puts low depth and low convergence (usable in all other menus)
(bindgins are configurable ofc from the ini file).


Nice, could you add Xbox button for this please?


I am also playing with a controller and I am using the keyboard shortcuts...
DOn't know if the latest 3DMigoto supports xbox controller keys (a bit out of the loop these days). But if it supports you can change the bindings yourself in the ini file:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/02/2015 11:19 PM   
Controller support is in the latest version of 3Dmigoto that Helifax used here. You can edit the d3dx.ini file to add any keys that you want, and it's OK to have two keys that do the same thing. Second controller is supported as well, using the XB2_LEFT_TRIGGER syntax. Read the comments in the d3dx.ini file and experiment, and it should be possible to get anything you prefer.
Controller support is in the latest version of 3Dmigoto that Helifax used here. You can edit the d3dx.ini file to add any keys that you want, and it's OK to have two keys that do the same thing.

Second controller is supported as well, using the XB2_LEFT_TRIGGER syntax. Read the comments in the d3dx.ini file and experiment, and it should be possible to get anything you prefer.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 03/03/2015 01:59 AM   
[quote="helifax"]DOn't know if the latest 3DMigoto supports xbox controller keys (a bit out of the loop these days). But if it supports you can change the bindings yourself in the ini file:) [/quote]The latest 3Dmigoto supports xbox controllers. Syntax is the same as key bindings, except with key = XB_<button> (supported buttons listed in the template d3dx.ini). For instance, you might use this to activate your menu presets when the left/right thumb sticks are pressed inwards: [code] [Key3] Key = XB_LEFT_THUMB ;separation = 100.0 convergence = 10.0 ;x = 0.98 type = toggle [Key4] Key = XB_RIGHT_THUMB separation = 20.0 convergence = 20.0 ;x = 0.98 type = toggle [/code] Since the xbox controller has less buttons than the keyboard you might want to use the new type=cycle support to use a single button to cycle between several presets, something like this (change the 3rd preset back to whatever the default settings should be): [code] [Key3] Key = XB_LEFT_THUMB type = cycle separation = 100.0, 20.0, 100.0 convergence = 10.0, 20.0, 4.0 [/code] [quote="Pirateguybrush"]I'd appreciate this if it's possible, but I'd suspect this might be a game that uses the whole controller (I've only played a few hours and not since release, do I can't recall for sure).[/quote]I've been meaning to add support for the xbox guide button for exactly this situation (that, and taking 3D screenshots with the controller). I need to use an undocumented API to do it, but it should be fairly easy to add. [quote]However if it's possible to map those commands to a second controller, that would be pretty handy (for me at least).[/quote] The prefix specifies which controller the binding is associated with - XB_ is any controller (intended for aiming overrides), XB1_ through XB4_ are for specific controllers, so to use the X button on the second controller you would use Key=XB2_X Edit: ninja'd. I should probably refresh these pages before replying ;-)
helifax said:DOn't know if the latest 3DMigoto supports xbox controller keys (a bit out of the loop these days). But if it supports you can change the bindings yourself in the ini file:)
The latest 3Dmigoto supports xbox controllers. Syntax is the same as key bindings, except with key = XB_<button> (supported buttons listed in the template d3dx.ini). For instance, you might use this to activate your menu presets when the left/right thumb sticks are pressed inwards:

[Key3]
Key = XB_LEFT_THUMB
;separation = 100.0
convergence = 10.0
;x = 0.98
type = toggle

[Key4]
Key = XB_RIGHT_THUMB
separation = 20.0
convergence = 20.0
;x = 0.98
type = toggle

Since the xbox controller has less buttons than the keyboard you might want to use the new type=cycle support to use a single button to cycle between several presets, something like this (change the 3rd preset back to whatever the default settings should be):

[Key3]
Key = XB_LEFT_THUMB
type = cycle
separation = 100.0, 20.0, 100.0
convergence = 10.0, 20.0, 4.0


Pirateguybrush said:I'd appreciate this if it's possible, but I'd suspect this might be a game that uses the whole controller (I've only played a few hours and not since release, do I can't recall for sure).
I've been meaning to add support for the xbox guide button for exactly this situation (that, and taking 3D screenshots with the controller). I need to use an undocumented API to do it, but it should be fairly easy to add.

However if it's possible to map those commands to a second controller, that would be pretty handy (for me at least).

The prefix specifies which controller the binding is associated with - XB_ is any controller (intended for aiming overrides), XB1_ through XB4_ are for specific controllers, so to use the X button on the second controller you would use Key=XB2_X

Edit: ninja'd. I should probably refresh these pages before replying ;-)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

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Posted 03/03/2015 02:21 AM   
Keep in mind that when you see 50FPS, that's 50 frames per eye. So if you're getting 50FPS in 3D, that's the equivalent of 100FPS in 2D. So really, that seems about right. The maximum you could possibly achieve is 60 per eye anyway. On SLI 780TI, that's probably what I'd expect to see. This can be a pretty demanding game on ultra, particularly when it comes to vram usage. With the 3gb on your cards, that's likely your bottleneck. As an aside, max framerates aren't particularly useful information. Average is what's important.
Keep in mind that when you see 50FPS, that's 50 frames per eye. So if you're getting 50FPS in 3D, that's the equivalent of 100FPS in 2D. So really, that seems about right. The maximum you could possibly achieve is 60 per eye anyway. On SLI 780TI, that's probably what I'd expect to see. This can be a pretty demanding game on ultra, particularly when it comes to vram usage. With the 3gb on your cards, that's likely your bottleneck.

As an aside, max framerates aren't particularly useful information. Average is what's important.

Posted 03/16/2015 11:05 AM   
I am playing the game in 3D Surround at 5040x1050 on 2x780Tis. Average framerate is 35-38 fps. There are some settings that need to be disabled though... Like the transparency option and the textures set on High/Medium (can't remember from the top of my head). If not the VRAM will be instantly flooded at you will get crappy performance with dips in GPU/CPU usage down to 20% usage... In accordance frames will drop as well to ground... Not really seeing what your problem is....You seem to get from 3D Vision exactly what is normal... You want sky high numbers (FPS) disable 3D then:) But what you see is normal.
I am playing the game in 3D Surround at 5040x1050 on 2x780Tis.
Average framerate is 35-38 fps. There are some settings that need to be disabled though... Like the transparency option and the textures set on High/Medium (can't remember from the top of my head). If not the VRAM will be instantly flooded at you will get crappy performance with dips in GPU/CPU usage down to 20% usage... In accordance frames will drop as well to ground...

Not really seeing what your problem is....You seem to get from 3D Vision exactly what is normal... You want sky high numbers (FPS) disable 3D then:) But what you see is normal.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/16/2015 11:51 AM   
Do a clean uninstall.bat of the fix before adding anything new. If you used Flugan's fix, remove it too. All the different variants will definitely fight with each other. With no fix installed, run the game in 3D and run the benchmark. If you get the same results, then clearly it's 3D/Driver not the fix. If it's the fix, I'll be very surprised, but will want to take a look. When it's working smoothly with no fix, add the fix. Only use one. For the slowdown, that would usually suggest a CPU bottleneck, but your CPU is pretty much as good as it gets today. Doesn't mean it's not still the bottleneck. Running at 1440p is extremely demanding, and could be causing this extra slowdown, as the 3D Driver is burning a fair amount of CPU as well. Play with settings and resolution in particular. Look at your GPU usage. If they aren't both maxed out, you have a CPU bottleneck. Lower the vegetation range, turn off order independent transparency. Tesselation I found to make an unnoticeable difference, and lowering texture quality to medium dramatically improved my frame rates. Loss of quality is small. Mostly what I care about is MIN framerate. Especially with a good benchmark like this. If you can improve the minimum, it'll improve the feel a lot more than average.
Do a clean uninstall.bat of the fix before adding anything new. If you used Flugan's fix, remove it too. All the different variants will definitely fight with each other.

With no fix installed, run the game in 3D and run the benchmark. If you get the same results, then clearly it's 3D/Driver not the fix. If it's the fix, I'll be very surprised, but will want to take a look.

When it's working smoothly with no fix, add the fix. Only use one.


For the slowdown, that would usually suggest a CPU bottleneck, but your CPU is pretty much as good as it gets today. Doesn't mean it's not still the bottleneck. Running at 1440p is extremely demanding, and could be causing this extra slowdown, as the 3D Driver is burning a fair amount of CPU as well.

Play with settings and resolution in particular. Look at your GPU usage. If they aren't both maxed out, you have a CPU bottleneck.

Lower the vegetation range, turn off order independent transparency. Tesselation I found to make an unnoticeable difference, and lowering texture quality to medium dramatically improved my frame rates. Loss of quality is small.


Mostly what I care about is MIN framerate. Especially with a good benchmark like this. If you can improve the minimum, it'll improve the feel a lot more than average.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 03/17/2015 02:19 AM   
Assuming you only used 3d migoto, uninstall.bat will definitely remove everything. If you used project Flugan at some point, you can just download the fix again, look at the files provided, and make sure they don't exist in the shadow of mordor folder. No need to redownload. If you can't activate CM, it's possible something has gone funny in your drivers. Reinstalling should fix that. I can't find any reports confirming Arkham Knight will support 3D, do you have any proof? Or are you recalling the announcement for Origins? As for performance, I think you're aiming a little too high if you want to get 60FPS in 3D. I'd suggest the following: 1080p Preset high Order independent transparency off Shadow quality medium Texture quality high (or medium) SSAO low Vegetation range medium I'd imagine performance would be pretty good with those settings, and the reduction in visual fidelity should be fairly small.
Assuming you only used 3d migoto, uninstall.bat will definitely remove everything. If you used project Flugan at some point, you can just download the fix again, look at the files provided, and make sure they don't exist in the shadow of mordor folder. No need to redownload.

If you can't activate CM, it's possible something has gone funny in your drivers. Reinstalling should fix that.

I can't find any reports confirming Arkham Knight will support 3D, do you have any proof? Or are you recalling the announcement for Origins?

As for performance, I think you're aiming a little too high if you want to get 60FPS in 3D. I'd suggest the following:

1080p
Preset high
Order independent transparency off
Shadow quality medium
Texture quality high (or medium)
SSAO low
Vegetation range medium

I'd imagine performance would be pretty good with those settings, and the reduction in visual fidelity should be fairly small.

Posted 03/17/2015 08:50 AM   
I'm finding some recent games play really badly in SLI. I played Watch_Dogs in single-GPU mode, for example, because it was such a stuttering mess in SLI. Switching to single-GPU won't help your ~40FPS framerate of course, but it might greatly reduce microstuttering (which is worse than a low fps IMO), so it's often worth a try.
I'm finding some recent games play really badly in SLI. I played Watch_Dogs in single-GPU mode, for example, because it was such a stuttering mess in SLI.

Switching to single-GPU won't help your ~40FPS framerate of course, but it might greatly reduce microstuttering (which is worse than a low fps IMO), so it's often worth a try.

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

Posted 03/17/2015 09:15 AM   
Not being able to change convergence suggests something is wrong with your system or your game install. I can adjust convergence in this game without any problems. You also said you can't use Ctrl-Alt-F11. That suggests your 'advanced settings' are disabled. SLI 760, 1080p, both cards maxed out as shown by NVidia Inspector. 3D Turned off in control panel: Avg: 78 Max: 156 Min: 46 3D On, CM disabled, 0.99.4 fix installed: Avg: 52 Max: 100 Min: 30 3D On, CM disabled, fix uninstalled: Avg: 53 Max: 102 Min: 32 Definitely a hit to performance with 3D on, but completely playable.
Not being able to change convergence suggests something is wrong with your system or your game install.

I can adjust convergence in this game without any problems. You also said you can't use Ctrl-Alt-F11. That suggests your 'advanced settings' are disabled.


SLI 760, 1080p, both cards maxed out as shown by NVidia Inspector.

3D Turned off in control panel:
Avg: 78
Max: 156
Min: 46

3D On, CM disabled, 0.99.4 fix installed:
Avg: 52
Max: 100
Min: 30

3D On, CM disabled, fix uninstalled:
Avg: 53
Max: 102
Min: 32

Definitely a hit to performance with 3D on, but completely playable.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 03/17/2015 08:50 PM   
@vulcan78: I'm not understanding the problem with convergence. When I play it here, it's all working normally. I have depth set to 50% for my monitor, and turn the convergence up high enough to bring Talion out of the screen a bit. Everything looks perfect, and the game is a true joy in 3D. I'm using 347.52 at the moment, but I feel like the SLI scaling and performance is a lot worse with this driver than it was when we released the fix. Might be worth rolling back to the driver we suggest on the page. For SLI in general in most recent drivers- I'm not even sure that SLI is engaged. I see both GPUs running at full, but that could be bad data. If it was live, but not doing anything useful, it would show as in use. Based on some recent reports people have seen with negative scaling, this looks like it might be happening.
@vulcan78: I'm not understanding the problem with convergence. When I play it here, it's all working normally. I have depth set to 50% for my monitor, and turn the convergence up high enough to bring Talion out of the screen a bit. Everything looks perfect, and the game is a true joy in 3D.

I'm using 347.52 at the moment, but I feel like the SLI scaling and performance is a lot worse with this driver than it was when we released the fix. Might be worth rolling back to the driver we suggest on the page.


For SLI in general in most recent drivers- I'm not even sure that SLI is engaged. I see both GPUs running at full, but that could be bad data. If it was live, but not doing anything useful, it would show as in use. Based on some recent reports people have seen with negative scaling, this looks like it might be happening.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 03/18/2015 02:12 AM   
@vulcan78: Yes, I'd expect the 344.75 to work, but you know the drivers have been sketchy recently. Since it's broken on your system, I would suggest reinstalling the driver, but go back one to 344.65. That will be the same as the one we tested heavily to get the fix working, and we know performance is good there. According to my driver update list, 344.75 was where 3D started to perform poorly, not even withstanding SLI problems, so that's a second reason to try it. [url]https://forums.geforce.com/default/topic/777954/suggested-driver-to-use-/[/url] Since it's a pain, do the clean install version, including DDU to be certain it's cleanly installed. No point in going through a reinstall without trying the best known way. Edit: BTW, it would be worth seeing what you are seeing. Post a snapshot of the convergence problem if you can.
@vulcan78: Yes, I'd expect the 344.75 to work, but you know the drivers have been sketchy recently.

Since it's broken on your system, I would suggest reinstalling the driver, but go back one to 344.65. That will be the same as the one we tested heavily to get the fix working, and we know performance is good there.

According to my driver update list, 344.75 was where 3D started to perform poorly, not even withstanding SLI problems, so that's a second reason to try it.

https://forums.geforce.com/default/topic/777954/suggested-driver-to-use-/


Since it's a pain, do the clean install version, including DDU to be certain it's cleanly installed. No point in going through a reinstall without trying the best known way.


Edit: BTW, it would be worth seeing what you are seeing. Post a snapshot of the convergence problem if you can.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 03/18/2015 02:47 AM   
For the convergence problem, it will help a lot if you can post a screen shot from Alt-F1. The missing CM is the biggest indication of something seriously wrong. Ctrl-Alt-F11, right? Emphasis on Ctrl-Alt. In 344.65 I'm not sure if they show you the key sequence in the control panel. Later versions for sure show the key specified. In general, when I hit Ctrl-Alt-F11, then with the green info text up it will switch. Text will say Compatibility Mode and change the rating. Again, not positive that is in 344.65, might have come in later. Regardless, with no fix installed, you should be able to see it change on screen. Especially in Mordor, it will go from totally borked to not-terrible. If you don't see this switch, something is broken. If this doesn't work you really should do a clean install. I [i]always[/i] do a clean install because it otherwise tends to leave things broken. You do lose settings in other games, but only for things you've tweaked with NVidia Inspector.
For the convergence problem, it will help a lot if you can post a screen shot from Alt-F1.


The missing CM is the biggest indication of something seriously wrong.

Ctrl-Alt-F11, right? Emphasis on Ctrl-Alt. In 344.65 I'm not sure if they show you the key sequence in the control panel. Later versions for sure show the key specified.

In general, when I hit Ctrl-Alt-F11, then with the green info text up it will switch. Text will say Compatibility Mode and change the rating. Again, not positive that is in 344.65, might have come in later.


Regardless, with no fix installed, you should be able to see it change on screen. Especially in Mordor, it will go from totally borked to not-terrible. If you don't see this switch, something is broken.

If this doesn't work you really should do a clean install. I always do a clean install because it otherwise tends to leave things broken. You do lose settings in other games, but only for things you've tweaked with NVidia Inspector.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 03/20/2015 11:38 AM   
We've seen several reports of newer drivers breaking SLI support. There are driver recommendations in this thread (I think), as well as the one linked below. https://forums.geforce.com/default/topic/777954/suggested-driver-to-use-/ This game used to have great scaling, but I just tried it and I'm getting no improvement from SLI either. It's either a game update or a driver issue (I'm on 347.88). I haven't tested older drivers yet, because I'm not actively playing this right now.
We've seen several reports of newer drivers breaking SLI support. There are driver recommendations in this thread (I think), as well as the one linked below.

https://forums.geforce.com/default/topic/777954/suggested-driver-to-use-/

This game used to have great scaling, but I just tried it and I'm getting no improvement from SLI either. It's either a game update or a driver issue (I'm on 347.88). I haven't tested older drivers yet, because I'm not actively playing this right now.

Posted 03/21/2015 09:30 AM   
@vulcan78: Hey great! Even if it's a facepalm moment, I'm always happy when we resolve a problem. For the SLI scaling, I've seen some similar problems, but it seems to be profile related. NVidia has seemingly lost the ability to create proper profiles anymore. If you are on 344.65 still, I'd expect that to still work. That's the one we used, and I know for sure SLI scaling was effective on Mordor when we developed the fix. You might try deleting or stowing their profile, I seem to remember that I played with a null profile.
@vulcan78: Hey great! Even if it's a facepalm moment, I'm always happy when we resolve a problem.

For the SLI scaling, I've seen some similar problems, but it seems to be profile related. NVidia has seemingly lost the ability to create proper profiles anymore.

If you are on 344.65 still, I'd expect that to still work. That's the one we used, and I know for sure SLI scaling was effective on Mordor when we developed the fix. You might try deleting or stowing their profile, I seem to remember that I played with a null profile.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 03/21/2015 10:14 AM   
I am unsure what you are experiencing there... but SLI is working properly-ish for me. (at least I see a gain... around 70%) Single Mon, SLI, 2x780Ti, 3D Vision (CM Disabled): [url=http://www.iforce.co.nz/View.aspx?i=a2fyy31e.4zv.jpg][img]http://iforce.co.nz/i/a2fyy31e.4zv.jpg[/img][/url] Single Mon, SLI DISABLED (1x78oTi, 3D Vision (CM Disabled): [url=http://www.iforce.co.nz/View.aspx?i=siqofbt5.ags.jpg][img]http://iforce.co.nz/i/siqofbt5.ags.jpg[/img][/url] This is using the latest drivers 347.88. I am not sure what is going on with your system there though...
I am unsure what you are experiencing there... but SLI is working properly-ish for me. (at least I see a gain... around 70%)

Single Mon, SLI, 2x780Ti, 3D Vision (CM Disabled):

Image


Single Mon, SLI DISABLED (1x78oTi, 3D Vision (CM Disabled):

Image

This is using the latest drivers 347.88.
I am not sure what is going on with your system there though...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/21/2015 11:08 AM   
  22 / 30    
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