How to fix/disable shaders in games(DLL,guide and fixes).
  88 / 167    
If anyone is interested

[b]Pro Evolution Soccer 2012[/b]

[u]Fixes:[/u]
- Shadows
- Player Indicator now 3D

[u]Instructions:[/u]
- Extract the content (dll, ini and folder) of the zip where the pes2012.exe is located
- Disable "Player names" in Edit Personal Data and Disable "COM controlled player names" in System Settings. Why? because every single player of the world as a different Texture for his name, so converting this to 3D is to much job.

Now the game is excellent in 3D..... sadly the # time match share the same texture of the player indicator (not that bad and can be disable from system settings).

[url="https://s3.amazonaws.com/dhr/Pro_Evolution_Soccer_2012_Fix.zip"]Download Fix[/url]

http://photos.3dvisionlive.com/DHR/album/4fc82530378501716f000001/
If anyone is interested



Pro Evolution Soccer 2012



Fixes:

- Shadows

- Player Indicator now 3D



Instructions:

- Extract the content (dll, ini and folder) of the zip where the pes2012.exe is located

- Disable "Player names" in Edit Personal Data and Disable "COM controlled player names" in System Settings. Why? because every single player of the world as a different Texture for his name, so converting this to 3D is to much job.



Now the game is excellent in 3D..... sadly the # time match share the same texture of the player indicator (not that bad and can be disable from system settings).



Download Fix



http://photos.3dvisionlive.com/DHR/album/4fc82530378501716f000001/

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 06/01/2012 02:28 AM   
Gratz, Yea its awesome when shadows work out like that.
The picture you put on site looks off though(Before picture?)

EDIT: I am so confused. Not sure if its supposed to look like that or not.
Gratz, Yea its awesome when shadows work out like that.

The picture you put on site looks off though(Before picture?)



EDIT: I am so confused. Not sure if its supposed to look like that or not.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 06/01/2012 02:38 AM   
That's the picture...

the only thing that look bad is the # time match...is impossible to insolate because share the same Texture that the indicator player, so is 2D indicator and # time look good or indicator 3D and # time look bad.
That's the picture...



the only thing that look bad is the # time match...is impossible to insolate because share the same Texture that the indicator player, so is 2D indicator and # time look good or indicator 3D and # time look bad.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 06/01/2012 02:54 AM   
Sorry the shadows in the game confuse the hell out of me. I just googled it though http://onlivefans.com/reviews/wp-content/uploads/2012/01/pes-2012.jpg and yea shadows are right. I dont play sports games but 4 shadows confused me.
I ment no offense.
Sorry the shadows in the game confuse the hell out of me. I just googled it though http://onlivefans.com/reviews/wp-content/uploads/2012/01/pes-2012.jpg and yea shadows are right. I dont play sports games but 4 shadows confused me.

I ment no offense.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 06/01/2012 02:59 AM   
Stadiums/Soccer have 5 origins of lights (4 big light from the lights corner of the stadium and the Sun) in daylight and 4 in night.

[quote]I ment no offense. [/quote]
/thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> don't worry...
Stadiums/Soccer have 5 origins of lights (4 big light from the lights corner of the stadium and the Sun) in daylight and 4 in night.



I ment no offense.


/thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> don't worry...

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 06/01/2012 03:03 AM   
I got stickied at dungeon defenders http://forums.trendyent.com/showthread.php?64197-Dungeon-defenders-3d-vision-patch . If enough people show 3d support their is a chance they may fix the health bar/interace issue(renders in 2d). Worth a shot.
I got stickied at dungeon defenders http://forums.trendyent.com/showthread.php?64197-Dungeon-defenders-3d-vision-patch . If enough people show 3d support their is a chance they may fix the health bar/interace issue(renders in 2d). Worth a shot.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 06/01/2012 04:53 AM   
I am going to be looking at x-men origins: Wolverine/Republic Commando(I doubt anyone is working on either).
Maybe unreal developers will take the hint that its simple...probably not.
I am going to be looking at x-men origins: Wolverine/Republic Commando(I doubt anyone is working on either).

Maybe unreal developers will take the hint that its simple...probably not.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 06/01/2012 05:05 AM   
[quote name='eqzitara' date='31 May 2012 - 05:05 PM' timestamp='1338498322' post='1416055']
Hmmm.... I dunno tbh, too many presets and it can wind up cluttered. I can make a page for it then people can reply in comments with game name/ file / explanation. Then use initial post as an index.
Let me know what you think but I think the best idea is one post dedicated to presets/scripts.(I also made one for skyrim)


If anyone can figure out how to get autohotkey to activate nvidia laser sight that would be awesome. I dont think it registers simulated keystrokes. I wanted to write a script where when you activate archer mode/mage mode in skyrim that hud disappears and laser sight shows up when left mouse button is pressed down but nvidia laser sight does not register the key stroke.
[/quote]
Yeah makes sense to me. I can update my FNV script to make it more of a generic "howto" template for remapping keys to presets as well.

Regarding Nvidia laser sight - I had the same problem and none of the nvidia hotkeys seem to work. It must be because nvidia is, itself, intercepting the keystrokes rather than being an 'application' or 'window' that autohotkey can send keystrokes to (although that does not explain why Helix DLL hotkeys can be triggered...). In this specific case the best solution would be to ask Helix if he could add a hotkey capability into his DLL allowing the laser sight to be toggled through the nvapi - this would be consistent with the way he has provided hotkey presets for convergence and separation.
[quote name='eqzitara' date='31 May 2012 - 05:05 PM' timestamp='1338498322' post='1416055']

Hmmm.... I dunno tbh, too many presets and it can wind up cluttered. I can make a page for it then people can reply in comments with game name/ file / explanation. Then use initial post as an index.

Let me know what you think but I think the best idea is one post dedicated to presets/scripts.(I also made one for skyrim)





If anyone can figure out how to get autohotkey to activate nvidia laser sight that would be awesome. I dont think it registers simulated keystrokes. I wanted to write a script where when you activate archer mode/mage mode in skyrim that hud disappears and laser sight shows up when left mouse button is pressed down but nvidia laser sight does not register the key stroke.



Yeah makes sense to me. I can update my FNV script to make it more of a generic "howto" template for remapping keys to presets as well.



Regarding Nvidia laser sight - I had the same problem and none of the nvidia hotkeys seem to work. It must be because nvidia is, itself, intercepting the keystrokes rather than being an 'application' or 'window' that autohotkey can send keystrokes to (although that does not explain why Helix DLL hotkeys can be triggered...). In this specific case the best solution would be to ask Helix if he could add a hotkey capability into his DLL allowing the laser sight to be toggled through the nvapi - this would be consistent with the way he has provided hotkey presets for convergence and separation.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/01/2012 03:07 PM   
In the right-click laser sight mod (on mass effect 1's page). It registers it not sure what the difference is.
In the right-click laser sight mod (on mass effect 1's page). It registers it not sure what the difference is.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 06/01/2012 03:16 PM   
[quote name='eqzitara' date='01 June 2012 - 11:16 AM' timestamp='1338563799' post='1416353']
In the right-click laser sight mod (on mass effect 1's page). It registers it not sure what the difference is.
[/quote]
Interesting. The person who provided that fix does not provide the autohotkey script but a compiled exe so I can't see what he did. This tells me that it really should work for a key press as well, since even the right click event just sends a "send" command to the appropriate key (I tried "send", "sendinput", "sendevent" and "sendraw" and none of them worked). I also used the #UseHook directive which was necessary for autohotkey to work with FNV. So there must be something else in the ME1 script that uses a different approach - just need to track it down...
[quote name='eqzitara' date='01 June 2012 - 11:16 AM' timestamp='1338563799' post='1416353']

In the right-click laser sight mod (on mass effect 1's page). It registers it not sure what the difference is.



Interesting. The person who provided that fix does not provide the autohotkey script but a compiled exe so I can't see what he did. This tells me that it really should work for a key press as well, since even the right click event just sends a "send" command to the appropriate key (I tried "send", "sendinput", "sendevent" and "sendraw" and none of them worked). I also used the #UseHook directive which was necessary for autohotkey to work with FNV. So there must be something else in the ME1 script that uses a different approach - just need to track it down...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/01/2012 03:29 PM   
Jenson wrote it.
It works with all games including skyrim.
I believe the "key" is the duration (160ms). Being that it holds the PERIOD key(3d vision key) for 160MS. I try less miliseconds and it starts having trouble registering the click.
Jenson wrote it.

It works with all games including skyrim.

I believe the "key" is the duration (160ms). Being that it holds the PERIOD key(3d vision key) for 160MS. I try less miliseconds and it starts having trouble registering the click.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 06/01/2012 03:59 PM   
[quote name='eqzitara' date='01 June 2012 - 11:59 AM' timestamp='1338566386' post='1416371']
Jenson wrote it.
It works with all games including skyrim.
I believe the "key" is the duration (160ms). Being that it holds the PERIOD key(3d vision key) for 160MS. I try less miliseconds and it starts having trouble registering the click.
[/quote]
Just reached the same conclusion actually - "SetKeyDelay 200,200" was working well for me.
[quote name='eqzitara' date='01 June 2012 - 11:59 AM' timestamp='1338566386' post='1416371']

Jenson wrote it.

It works with all games including skyrim.

I believe the "key" is the duration (160ms). Being that it holds the PERIOD key(3d vision key) for 160MS. I try less miliseconds and it starts having trouble registering the click.



Just reached the same conclusion actually - "SetKeyDelay 200,200" was working well for me.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/01/2012 04:28 PM   
Yea, works nice for skyrim. Writing post now, thanks.
When I go into "archer/mage mode"(middle click). When I hold left trigger, hud disapears including crosshair which is replaced by nvidia laser sight.
http://forums.nvidia.com/index.php?showtopic=215250&view=findpost&p=1416397

I wanted to roll archer in skyrim but manually switching between huds and setting hud at ridiculous depth was not that worth it. Now I can play as archer and have aim as accurate as in 2d.
Yea, works nice for skyrim. Writing post now, thanks.

When I go into "archer/mage mode"(middle click). When I hold left trigger, hud disapears including crosshair which is replaced by nvidia laser sight.

http://forums.nvidia.com/index.php?showtopic=215250&view=findpost&p=1416397



I wanted to roll archer in skyrim but manually switching between huds and setting hud at ridiculous depth was not that worth it. Now I can play as archer and have aim as accurate as in 2d.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 06/01/2012 06:08 PM   
[quote name='eqzitara' date='01 June 2012 - 06:08 PM' timestamp='1338574117' post='1416395']
Yea, works nice for skyrim. Writing post now, thanks.
When I go into "archer/mage mode"(middle click). When I hold left trigger, hud disapears including crosshair which is replaced by nvidia laser sight.
http://forums.nvidia.com/index.php?showtopic=215250&view=findpost&p=1416397

I wanted to roll archer in skyrim but manually switching between huds and setting hud at ridiculous depth was not that worth it. Now I can play as archer and have aim as accurate as in 2d.
[/quote]
Way to go...Will this will work for Hunted ect. also? Seems that this is the best option for 3rd person shooters where you have a zoom in when you "scope".

Nice work!
[quote name='eqzitara' date='01 June 2012 - 06:08 PM' timestamp='1338574117' post='1416395']

Yea, works nice for skyrim. Writing post now, thanks.

When I go into "archer/mage mode"(middle click). When I hold left trigger, hud disapears including crosshair which is replaced by nvidia laser sight.

http://forums.nvidia.com/index.php?showtopic=215250&view=findpost&p=1416397



I wanted to roll archer in skyrim but manually switching between huds and setting hud at ridiculous depth was not that worth it. Now I can play as archer and have aim as accurate as in 2d.



Way to go...Will this will work for Hunted ect. also? Seems that this is the best option for 3rd person shooters where you have a zoom in when you "scope".



Nice work!

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

Posted 06/01/2012 07:15 PM   
[quote name='DHR' date='01 June 2012 - 04:28 AM' timestamp='1338517722' post='1416155']
If anyone is interested

[b]Pro Evolution Soccer 2012[/b]

[u]Fixes:[/u]
- Shadows
- Player Indicator now 3D

[u]Instructions:[/u]
- Extract the content (dll, ini and folder) of the zip where the pes2012.exe is located
- Disable "Player names" in Edit Personal Data and Disable "COM controlled player names" in System Settings. Why? because every single player of the world as a different Texture for his name, so converting this to 3D is to much job.

Now the game is excellent in 3D..... sadly the # time match share the same texture of the player indicator (not that bad and can be disable from system settings).

[url="https://s3.amazonaws.com/dhr/Pro_Evolution_Soccer_2012_Fix.zip"]Download Fix[/url]

http://photos.3dvisionlive.com/DHR/album/4fc82530378501716f000001/
[/quote]

It does not work very well here. The shadows reder closer/better than before, but still doubled. As soon as I increase the convergence I see two shadows. I play with PES 2012 v1.03 and the last Nvidia whql drivers.

Another little problem (offtopic problem) with this game is that it seem to need to be played @120hz (I prefer 110hz), otherwhise it doesn't run smooth.
[quote name='DHR' date='01 June 2012 - 04:28 AM' timestamp='1338517722' post='1416155']

If anyone is interested



Pro Evolution Soccer 2012



Fixes:

- Shadows

- Player Indicator now 3D



Instructions:

- Extract the content (dll, ini and folder) of the zip where the pes2012.exe is located

- Disable "Player names" in Edit Personal Data and Disable "COM controlled player names" in System Settings. Why? because every single player of the world as a different Texture for his name, so converting this to 3D is to much job.



Now the game is excellent in 3D..... sadly the # time match share the same texture of the player indicator (not that bad and can be disable from system settings).



Download Fix



http://photos.3dvisionlive.com/DHR/album/4fc82530378501716f000001/





It does not work very well here. The shadows reder closer/better than before, but still doubled. As soon as I increase the convergence I see two shadows. I play with PES 2012 v1.03 and the last Nvidia whql drivers.



Another little problem (offtopic problem) with this game is that it seem to need to be played @120hz (I prefer 110hz), otherwhise it doesn't run smooth.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 06/01/2012 08:01 PM   
  88 / 167    
Scroll To Top