I'm using SLI and subjectively think I get a higher fps than I do in single GPU, but I haven't actually compared the numbers to see what kind of scaling I'm getting.
I'm using SLI and subjectively think I get a higher fps than I do in single GPU, but I haven't actually compared the numbers to see what kind of scaling I'm getting.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Yesterday, I was playing in multi coop with some guy, it was very nice :)
while he was driving the car, I was passenger and when Iwas shooting, I didn't see any crosshair with my gun... I'll have to check it today.
YEAH no real issue with 1.1 anymore °_°
BUT: Crosshair for sniper guns are @ screen depth...so i will have a lock to fix it.
//EDIT1:
Hm, strange, moving the textures into depth was not that problem with adapting DSS other hanges for the HUD files but the two textures for the crosshair will behave seperately using this....ähm no idea...think DSS should have a look @ it.
Do you need a SaveGame?
//EDIT2:
WorkAround for the sniper:
add a 0 convergence to the conv. switch setting in the ini file:
[KeyConvergence]
Key = ~
Convergence = 3.0, 1.5, 0
transition = 300
transition_type = cosine
type = cycle
btw: you can set your prefered convergence here. just turn on hunting (hunting=1), set your preferec convergence and than change it in in the [KeyConvergence] section.
For me, playing @ 100 % Depth, this is Convergence = 1.5, 0.5, 0 <-- 0 for sniper.
BUT: Crosshair for sniper guns are @ screen depth...so i will have a lock to fix it.
//EDIT1:
Hm, strange, moving the textures into depth was not that problem with adapting DSS other hanges for the HUD files but the two textures for the crosshair will behave seperately using this....ähm no idea...think DSS should have a look @ it.
Do you need a SaveGame?
//EDIT2:
WorkAround for the sniper:
add a 0 convergence to the conv. switch setting in the ini file:
btw: you can set your prefered convergence here. just turn on hunting (hunting=1), set your preferec convergence and than change it in in the [KeyConvergence] section.
For me, playing @ 100 % Depth, this is Convergence = 1.5, 0.5, 0 <-- 0 for sniper.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Same with crosshair while driving. I only used in a couple of times, and it was v0.3, will try the latest fix now.
Not a big deal, after all these years of poor development support basically my eyes aim between the split crosshairs, by defaut :-)
I'm always very impressed whenever our shader hackers implement correct dynamic cursors/crosshairs.
Same with crosshair while driving. I only used in a couple of times, and it was v0.3, will try the latest fix now.
Not a big deal, after all these years of poor development support basically my eyes aim between the split crosshairs, by defaut :-)
I'm always very impressed whenever our shader hackers implement correct dynamic cursors/crosshairs.
[center][size="XL"][color="orange"][b]Release v1.2 is up on the blog:[/b][/color][/size]
[url]http://helixmod.blogspot.com.au/2017/01/watchdogs2.html[/url][/center]
Changes since v1.1:
- Fixed several crossairs: Sniper scope, Grenade launcher, X hit indicator, red versions of several crosshairs
- Moved bullets and Police sniper laser back to 3D (was caught by a HUD adjustment)
- Fixed a few minor issues on the horizon & around sun
I've now been playing for a couple of days since fixing those last few issues on the horizon and haven't seen a single broken effect - the volumetric fog is just fantastic now :)
There might still be some more crosshairs yet to find - I bought a few guns then ran out of money ;-p Let me know if you find any more
Changes since v1.1:
- Fixed several crossairs: Sniper scope, Grenade launcher, X hit indicator, red versions of several crosshairs
- Moved bullets and Police sniper laser back to 3D (was caught by a HUD adjustment)
- Fixed a few minor issues on the horizon & around sun
I've now been playing for a couple of days since fixing those last few issues on the horizon and haven't seen a single broken effect - the volumetric fog is just fantastic now :)
There might still be some more crosshairs yet to find - I bought a few guns then ran out of money ;-p Let me know if you find any more
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Thank you very much DarkStarSword
I used the alpha 0.6 and its fantastic. I hope i have this weekend time to try the v1.2.
It is 3D Ready, like GTA 5. Incredible what 3dmigoto can do :)
As in GTA 5 i use Xbox Elite controller with rewasd [url]http://www.rewasd.com/[/url] ( thanks Helifax)
Thats great. I have diffrent convergence settings on the paddels with a short delay in 3Dmigoto. For every scene the best setting ( indoor, outdoor, shooting, driving).
Very recommendable if you have an elite Controller.
Thank you very much DarkStarSword
I used the alpha 0.6 and its fantastic. I hope i have this weekend time to try the v1.2.
It is 3D Ready, like GTA 5. Incredible what 3dmigoto can do :)
As in GTA 5 i use Xbox Elite controller with rewasd http://www.rewasd.com/ ( thanks Helifax)
Thats great. I have diffrent convergence settings on the paddels with a short delay in 3Dmigoto. For every scene the best setting ( indoor, outdoor, shooting, driving).
Very recommendable if you have an elite Controller.
Win 10, SSD
i7-6700k@4,5Ghz, 16GBRam, Gigabyte G1 GTX1080 oc
Asus ROG Swift PG278QR
Oculus Rift
Thank you very much DSS !!
Can you ceck the item select menue (weapon and tool selection)?? (on controller it is D-PAD up^^) there is something wrong with 1.2
[quote="Psykitt"]Textures = High (even on closer look no difference to Ultra)[/quote]Do you have the high res texture pack DLC installed? I just compared some of my screenshots from high vs ultra, and Ultra is noticeably better for close ups (especially using Ansel to get closer than otherwise possible). However, using Ultra exceeds my VRAM meaning more stuttering, so I'm mostly playing with textures = high.
Psykitt said:Textures = High (even on closer look no difference to Ultra)
Do you have the high res texture pack DLC installed? I just compared some of my screenshots from high vs ultra, and Ultra is noticeably better for close ups (especially using Ansel to get closer than otherwise possible). However, using Ultra exceeds my VRAM meaning more stuttering, so I'm mostly playing with textures = high.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Anybody knows if SLI is working properly on this game? Can I hope to have same perf as in GTAV?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
while he was driving the car, I was passenger and when Iwas shooting, I didn't see any crosshair with my gun... I'll have to check it today.
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
BUT: Crosshair for sniper guns are @ screen depth...so i will have a lock to fix it.
//EDIT1:
Hm, strange, moving the textures into depth was not that problem with adapting DSS other hanges for the HUD files but the two textures for the crosshair will behave seperately using this....ähm no idea...think DSS should have a look @ it.
Do you need a SaveGame?
//EDIT2:
WorkAround for the sniper:
add a 0 convergence to the conv. switch setting in the ini file:
[KeyConvergence]
Key = ~
Convergence = 3.0, 1.5, 0
transition = 300
transition_type = cosine
type = cycle
btw: you can set your prefered convergence here. just turn on hunting (hunting=1), set your preferec convergence and than change it in in the [KeyConvergence] section.
For me, playing @ 100 % Depth, this is Convergence = 1.5, 0.5, 0 <-- 0 for sniper.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Not a big deal, after all these years of poor development support basically my eyes aim between the split crosshairs, by defaut :-)
I'm always very impressed whenever our shader hackers implement correct dynamic cursors/crosshairs.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://helixmod.blogspot.com.au/2017/01/watchdogs2.html
Changes since v1.1:
- Fixed several crossairs: Sniper scope, Grenade launcher, X hit indicator, red versions of several crosshairs
- Moved bullets and Police sniper laser back to 3D (was caught by a HUD adjustment)
- Fixed a few minor issues on the horizon & around sun
I've now been playing for a couple of days since fixing those last few issues on the horizon and haven't seen a single broken effect - the volumetric fog is just fantastic now :)
There might still be some more crosshairs yet to find - I bought a few guns then ran out of money ;-p Let me know if you find any more
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I used the alpha 0.6 and its fantastic. I hope i have this weekend time to try the v1.2.
It is 3D Ready, like GTA 5. Incredible what 3dmigoto can do :)
As in GTA 5 i use Xbox Elite controller with rewasd http://www.rewasd.com/ ( thanks Helifax)
Thats great. I have diffrent convergence settings on the paddels with a short delay in 3Dmigoto. For every scene the best setting ( indoor, outdoor, shooting, driving).
Very recommendable if you have an elite Controller.
Win 10, SSD
i7-6700k@4,5Ghz, 16GBRam, Gigabyte G1 GTX1080 oc
Asus ROG Swift PG278QR
Oculus Rift
Can you ceck the item select menue (weapon and tool selection)?? (on controller it is D-PAD up^^) there is something wrong with 1.2
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
(DSS, can you tell me how to raise my actual patreon.com "support" for you ?? (PM)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/