Shroud of the Avatar released on March 27th, requesting someone fix 3d vision issues with lights.
-Hoping someone can look at "Shroud of the Avatar" and fix some lighting shaders to improve 3d vision play-
SotA was built with the Unity 3d engine. The game looks really good in 3d vision as long as you stay away from light sources. In open world areas outside during daytime or night time the 3d really looks amazing, Sky box and all sky elements render in the correct distance.
The problem is when you get next to light sources such as candles, lanterns, fireplaces, torches, etc. Then the game renders everything in triplicate per light source. If you are in an interior space with multiple light sources the game is unplayable in 3d.
The game is old school but deceptively addictive. I have been having a lot of fun with the various mechanics and would love to be able to play the game in 3d vision without all the lighting problems.
I would love to be able to fix these 3d lighting issues myself but my skills in that area are seriously lacking (they suck). I am currently going through various tutorials and reading all recommended articles but it is all very intimidating.
Would someone please take a look at the game with the intent of fixing the various lighting issues?
Thanks for considering this, and thanks in advance for any help.
-Hoping someone can look at "Shroud of the Avatar" and fix some lighting shaders to improve 3d vision play-
SotA was built with the Unity 3d engine. The game looks really good in 3d vision as long as you stay away from light sources. In open world areas outside during daytime or night time the 3d really looks amazing, Sky box and all sky elements render in the correct distance.
The problem is when you get next to light sources such as candles, lanterns, fireplaces, torches, etc. Then the game renders everything in triplicate per light source. If you are in an interior space with multiple light sources the game is unplayable in 3d.
The game is old school but deceptively addictive. I have been having a lot of fun with the various mechanics and would love to be able to play the game in 3d vision without all the lighting problems.
I would love to be able to fix these 3d lighting issues myself but my skills in that area are seriously lacking (they suck). I am currently going through various tutorials and reading all recommended articles but it is all very intimidating.
Would someone please take a look at the game with the intent of fixing the various lighting issues?
Thanks for considering this, and thanks in advance for any help.
Mmo's typically don't get a lot of support around here for obvious reasons, and eventually almost all of them get broken after updates. Also this game has been getting a bad rap, as well as being a bit on the niche side, but good luck.
I might suggest you have a go at looking at it yourself. At the very least the process of disabling an effect is not that difficult and it sounds like there is not too many issues.
Mmo's typically don't get a lot of support around here for obvious reasons, and eventually almost all of them get broken after updates. Also this game has been getting a bad rap, as well as being a bit on the niche side, but good luck.
I might suggest you have a go at looking at it yourself. At the very least the process of disabling an effect is not that difficult and it sounds like there is not too many issues.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
SotA was built with the Unity 3d engine. The game looks really good in 3d vision as long as you stay away from light sources. In open world areas outside during daytime or night time the 3d really looks amazing, Sky box and all sky elements render in the correct distance.
The problem is when you get next to light sources such as candles, lanterns, fireplaces, torches, etc. Then the game renders everything in triplicate per light source. If you are in an interior space with multiple light sources the game is unplayable in 3d.
The game is old school but deceptively addictive. I have been having a lot of fun with the various mechanics and would love to be able to play the game in 3d vision without all the lighting problems.
I would love to be able to fix these 3d lighting issues myself but my skills in that area are seriously lacking (they suck). I am currently going through various tutorials and reading all recommended articles but it is all very intimidating.
Would someone please take a look at the game with the intent of fixing the various lighting issues?
Thanks for considering this, and thanks in advance for any help.
I might suggest you have a go at looking at it yourself. At the very least the process of disabling an effect is not that difficult and it sounds like there is not too many issues.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)