Future of 3D Vision Support (Official announcement from NVIDIA)
2 / 42
According to article below 3D Vision is legacy
https://www.anandtech.com/show/14067/nvidia-to-move-mobile-kepler-gpus-to-legacy-status-in-april-2019
I just downloaded drivers 421.65 and 3D vision isn't included in the driver package
[quote="zig11727"]I just downloaded drivers 421.65 and 3D vision isn't included in the driver package[/quote]
https://www.youtube.com/watch?v=NwvTh8OCew8
Urgh, that's bad news. Without official support, I question how viable this is going to be going forward. I don't want to be a downer about this, but I've got a lot of doubts.
-If you can write a working driver, what are the odds you'll be able to support DX12, Vulkan, and onwards?
-With modern games being increasingly resource-hungry, are playable framerates at decent settings likely to be viable on anything less than top-tier hardware? Especially as tech like RTX starts becoming more mainstream.
-If we're restricted to TVs/PJs in terms of new hardware (as no more monitors will be produced), is that how most of the community tend to play?
-I don't keep up with the latest in TV news, but I believe I've heard overall 3D support is going away, as the format loses popularity for movies. If this is true, are we likely to have a hard time locating any new 3D compatible displays in a few years?
-Considering games and the hardware to play them are constant evolving I'm sure there will be a lot of work to keep up with the constant changes. You and bo3b would be well within your rights to want a good salary for doing what you do, as I understand it's fairly complex and skilled work. I'm sure there's quite a few of us who would be prepared to help out to some extent, but I doubt it's financially viable long term.
Urgh, that's bad news. Without official support, I question how viable this is going to be going forward. I don't want to be a downer about this, but I've got a lot of doubts.
-If you can write a working driver, what are the odds you'll be able to support DX12, Vulkan, and onwards?
-With modern games being increasingly resource-hungry, are playable framerates at decent settings likely to be viable on anything less than top-tier hardware? Especially as tech like RTX starts becoming more mainstream.
-If we're restricted to TVs/PJs in terms of new hardware (as no more monitors will be produced), is that how most of the community tend to play?
-I don't keep up with the latest in TV news, but I believe I've heard overall 3D support is going away, as the format loses popularity for movies. If this is true, are we likely to have a hard time locating any new 3D compatible displays in a few years?
-Considering games and the hardware to play them are constant evolving I'm sure there will be a lot of work to keep up with the constant changes. You and bo3b would be well within your rights to want a good salary for doing what you do, as I understand it's fairly complex and skilled work. I'm sure there's quite a few of us who would be prepared to help out to some extent, but I doubt it's financially viable long term.
Another thing is whether we'll have this forum around. If not, we should have some notice so we can download the text from it in some way in time. There is a wealth of information that is buried in threads that probably isn't anywhere else. An example would be the 3Dmigoto releases thread where some information explaining how each new feature works might not be documented elsewhere on the net.
Another thing is whether we'll have this forum around. If not, we should have some notice so we can download the text from it in some way in time. There is a wealth of information that is buried in threads that probably isn't anywhere else. An example would be the 3Dmigoto releases thread where some information explaining how each new feature works might not be documented elsewhere on the net.
---
Windows 10 x64 / 1x 980Ti GPU (no SLI, 418.81 driver) / 1920x1080
It was about time anyway, however I have no fear as DarkStarSword and Bo3b are here.
Now, we have to determine the budget required so our 3D gurus can afford to work on whatever the best solution is, then determine if we as community will be able to support.
It was about time anyway, however I have no fear as DarkStarSword and Bo3b are here.
Now, we have to determine the budget required so our 3D gurus can afford to work on whatever the best solution is, then determine if we as community will be able to support.
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
And thus ends to full 10 years cycle! :)
It would be good if they would provide the 3D Vision Driver + controller as separate modules so we can install them on future versions of the driver rather then being stuck with one driver version.
(I'll have to see about this in the future).
What I find interesting is that they said driver 418 was the last one, yet 419 branch still has 3D Vision included.
As for the future, I got running 3D Vision on Linux (the emitter and the monitors + glasses to sync). And there aren't any drivers on Linux. The firmware for the emitter can be stripped out and uploaded to the pyramid manually and the sync signal can also be send manually.
The biggest problem would be making 3DMigoto do the Automatic part (or some part of it) like I had to do it in my OpenGL wrapper.
It will not be impossible, but definitely not that easy as it currently is.
And thus ends to full 10 years cycle! :)
It would be good if they would provide the 3D Vision Driver + controller as separate modules so we can install them on future versions of the driver rather then being stuck with one driver version.
(I'll have to see about this in the future).
What I find interesting is that they said driver 418 was the last one, yet 419 branch still has 3D Vision included.
As for the future, I got running 3D Vision on Linux (the emitter and the monitors + glasses to sync). And there aren't any drivers on Linux. The firmware for the emitter can be stripped out and uploaded to the pyramid manually and the sync signal can also be send manually.
The biggest problem would be making 3DMigoto do the Automatic part (or some part of it) like I had to do it in my OpenGL wrapper.
It will not be impossible, but definitely not that easy as it currently is.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
This is devastating news. Can the 3d vision driver not be downloaded and installed separately so that it continues to work with future geforce drivers?
I just cannot go back to 2d gaming. I have not played a 2d game since I first got 3d vision in 2010. I just tried running a few of my current games in 2d and I just cannot stomach the experience.
This is devastating news. Can the 3d vision driver not be downloaded and installed separately so that it continues to work with future geforce drivers?
I just cannot go back to 2d gaming. I have not played a 2d game since I first got 3d vision in 2010. I just tried running a few of my current games in 2d and I just cannot stomach the experience.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
I understand Nvidia not wanting to keep throwing resources at 3dVision and maintaining the code in the drivers for free, but couldn't they separate 3dvision and put a few guys on task to maintain it while selling it as a separate module, or even a subscription service? I guess the answer is the community is too small for even that to be worth their time.
I understand Nvidia not wanting to keep throwing resources at 3dVision and maintaining the code in the drivers for free, but couldn't they separate 3dvision and put a few guys on task to maintain it while selling it as a separate module, or even a subscription service? I guess the answer is the community is too small for even that to be worth their time.
From a Technical Law standpoint, this is fine as long as driver 418 continues to work without problems for future titles.
A judge isn't going to care one way or the other if we are using driver 418 or 4 billion and 18, as long as the products we were sold continue to work as advertised.
Basically they need to ensure that driver 418 continues to work without issue, regardless of 3D Vision's "cycle of life/support" coming to an end.
It would have had to been made crystal clear, when they were trying to sell us 9XX series cards, 10XX series cards, 20XX series cards, that "Hey... just to let you know... shortly in the future, you may have to choose between these products functioning correctly with products we previously sold you *or* new products that are coming out (i.e. if you want these products that we're trying to sell you to work as advertised with new games that come out, you may have to update to a driver that doesn't support the product we sold you last year)
Otherwise a judge would call this breaking good faith. As long as driver 418 continues to work, there won't be an issue. It would boil down to Nvidia trying to use its 'product cycle of life' argument vs what is known as 'good faith' in the legal world.
If I were a judge and the case came before me, I would say the middle ground is that Nvidia must at least continue to maintain driver 418 and ensure that it continues to work as stated with future Windows 10 updates etc and offer at least satisfactory functionality with new titles that are released, even if it doesn't include new features coming out (i.e. this months' "Game Ready Driver" for title _______).
I would say it would probably be easier, as others have said, to just offer the 3D Vision driver as an optional add on for future drivers... but if they feel that is too resource intensive, then from a legal stand point they are at least obligated to guarantee continued functionality of the 418 drivers even if it doesn't include new advertised features such as 'ray tracing' or what not.
Cataloging driver 418 away somewhere and pointing customers who purchased their prior "3D Vision" product to use said driver at their own risk would be considered a no-no.
From a Technical Law standpoint, this is fine as long as driver 418 continues to work without problems for future titles.
A judge isn't going to care one way or the other if we are using driver 418 or 4 billion and 18, as long as the products we were sold continue to work as advertised.
Basically they need to ensure that driver 418 continues to work without issue, regardless of 3D Vision's "cycle of life/support" coming to an end.
It would have had to been made crystal clear, when they were trying to sell us 9XX series cards, 10XX series cards, 20XX series cards, that "Hey... just to let you know... shortly in the future, you may have to choose between these products functioning correctly with products we previously sold you *or* new products that are coming out (i.e. if you want these products that we're trying to sell you to work as advertised with new games that come out, you may have to update to a driver that doesn't support the product we sold you last year)
Otherwise a judge would call this breaking good faith. As long as driver 418 continues to work, there won't be an issue. It would boil down to Nvidia trying to use its 'product cycle of life' argument vs what is known as 'good faith' in the legal world.
If I were a judge and the case came before me, I would say the middle ground is that Nvidia must at least continue to maintain driver 418 and ensure that it continues to work as stated with future Windows 10 updates etc and offer at least satisfactory functionality with new titles that are released, even if it doesn't include new features coming out (i.e. this months' "Game Ready Driver" for title _______).
I would say it would probably be easier, as others have said, to just offer the 3D Vision driver as an optional add on for future drivers... but if they feel that is too resource intensive, then from a legal stand point they are at least obligated to guarantee continued functionality of the 418 drivers even if it doesn't include new advertised features such as 'ray tracing' or what not.
Cataloging driver 418 away somewhere and pointing customers who purchased their prior "3D Vision" product to use said driver at their own risk would be considered a no-no.
the only reason i buy Nvidia is because of 3dvision, once you have played true 3d you cant go back to 2d,
In my opinion S3d was the biggest leap in gaming since we went from 2d sprites to 3d polygons. how could they do this!!!
I just wish the public had better understood why gaming in 3d was so awesome, 3dtvs were a flop because movies are not 3d friendly with all their cuts and different camera angles and close ups which make viewing uncomfortable for the average user, but videogames where the camera is relatively fixed and distances are vast it was absolutely superb.
Everyone who sees my setup is amazed and thinks its some future technology yet its 10 years old :(
the only reason i buy Nvidia is because of 3dvision, once you have played true 3d you cant go back to 2d,
In my opinion S3d was the biggest leap in gaming since we went from 2d sprites to 3d polygons. how could they do this!!!
I just wish the public had better understood why gaming in 3d was so awesome, 3dtvs were a flop because movies are not 3d friendly with all their cuts and different camera angles and close ups which make viewing uncomfortable for the average user, but videogames where the camera is relatively fixed and distances are vast it was absolutely superb.
Everyone who sees my setup is amazed and thinks its some future technology yet its 10 years old :(
This is TERRIBLE news!
Unfortunately, even 3D blu-ray movies have become harder to get, with many not available for sale in the US (some international markets have more interest - like China). Bumblebee, which had an IMAX 3D version, is not even being offered in 3D blu-ray. This is hard trend to fight, with SO much undeserved disinterest in 3D technology. It has been languishing (fatally?) in the Trough of Disillusionment for far too long, with too few seeing how far 3D had come with displays like LG’s E6, with sunglasses-like 3D glasses.
For any future 3D effort to be successful, it really should be some type of modular extension/expansion of the new NVIDIA drivers, to support NEW GPU hardware and games (focus on future, not legacy). Could it be tied to NVIDIA’s single-pass multi-view camera capability (see [url]https://developer.nvidia.com/vrworks/graphics/multiview[/url])? Perhaps NVIDIA could support some/most of the effort, if we could show relevance for future VR HMDs by providing high quality fixed screen 3D gaming in virtual space, as well as with some legacy 3D hardware? Higher resolution VR HMDs (like Pimax 8K and VR-1) are continuing to be developed and offered for sale to business and consumers, unlike 3D hardware, and these new HMDs need lots of GPU support ($ for NVIDIA)...
Unfortunately, even 3D blu-ray movies have become harder to get, with many not available for sale in the US (some international markets have more interest - like China). Bumblebee, which had an IMAX 3D version, is not even being offered in 3D blu-ray. This is hard trend to fight, with SO much undeserved disinterest in 3D technology. It has been languishing (fatally?) in the Trough of Disillusionment for far too long, with too few seeing how far 3D had come with displays like LG’s E6, with sunglasses-like 3D glasses.
For any future 3D effort to be successful, it really should be some type of modular extension/expansion of the new NVIDIA drivers, to support NEW GPU hardware and games (focus on future, not legacy). Could it be tied to NVIDIA’s single-pass multi-view camera capability (see https://developer.nvidia.com/vrworks/graphics/multiview)? Perhaps NVIDIA could support some/most of the effort, if we could show relevance for future VR HMDs by providing high quality fixed screen 3D gaming in virtual space, as well as with some legacy 3D hardware? Higher resolution VR HMDs (like Pimax 8K and VR-1) are continuing to be developed and offered for sale to business and consumers, unlike 3D hardware, and these new HMDs need lots of GPU support ($ for NVIDIA)...
I am on the same boat as many have noted here. The only reason I've have remained loyal to NVIDIA for over a decade is due to 3D Vision.
I would be willing to support a 3rd party software implementation and pay for it. In fact, I purchased VorpX just to try it out. My concern, if even if many of us are willing to pay $100 or more, there might not be enough of us to make this sufficient revenue for a team to build and maintain. But at the same time this might become a nice supplemental income.
My suggestion would be to make an OS and VGA agnostic utility, that also works on AMD cards, since this way you can also appeal to all those Tridef users that have also been left out in the cold.
Beyond the initial software purchase that come loaded with all the existing fixes, you could then charge a small fee per new game that is released and you guys manually fine tune, this way we can download and pay for the games each individual wants, and you guys get a constant revenue stream. If you release fixes regularly (whether for legacy games or new games), a subscription could also work.
I am on the same boat as many have noted here. The only reason I've have remained loyal to NVIDIA for over a decade is due to 3D Vision.
I would be willing to support a 3rd party software implementation and pay for it. In fact, I purchased VorpX just to try it out. My concern, if even if many of us are willing to pay $100 or more, there might not be enough of us to make this sufficient revenue for a team to build and maintain. But at the same time this might become a nice supplemental income.
My suggestion would be to make an OS and VGA agnostic utility, that also works on AMD cards, since this way you can also appeal to all those Tridef users that have also been left out in the cold.
Beyond the initial software purchase that come loaded with all the existing fixes, you could then charge a small fee per new game that is released and you guys manually fine tune, this way we can download and pay for the games each individual wants, and you guys get a constant revenue stream. If you release fixes regularly (whether for legacy games or new games), a subscription could also work.
CPU: Intel Core i7 3770K @ 3.50GHz
MB: Asus P8Z77-V DELUXE
RAM: 32.0GB Dual-Channel DDR3 @ 799MHz (10-10-10-27)
VGA: Asus Strix GTX 1070 2x SLI
DISPLAY: Asus ROG PG278QR
OS: Windows 10 Home 64-bit
I am contacting nvidia support and asking if they will return my money for the 2 2080ti's i purchased about 2 months ago. The only reason I bought these cards is for 3d vision gaming. I no longer require them if nvidia are discontinuing support.
Do you think a petition might help nvidia to reconsider it's options. I for one would pay a subscription to maintain driver support. I am sure it is not too difficult baking in 3d vision into new geforce drivers because nvidia is clearing not releasing new game support or even compatible 3d mode support.
I am contacting nvidia support and asking if they will return my money for the 2 2080ti's i purchased about 2 months ago. The only reason I bought these cards is for 3d vision gaming. I no longer require them if nvidia are discontinuing support.
Do you think a petition might help nvidia to reconsider it's options. I for one would pay a subscription to maintain driver support. I am sure it is not too difficult baking in 3d vision into new geforce drivers because nvidia is clearing not releasing new game support or even compatible 3d mode support.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
https://www.anandtech.com/show/14067/nvidia-to-move-mobile-kepler-gpus-to-legacy-status-in-april-2019
I just downloaded drivers 421.65 and 3D vision isn't included in the driver package
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
-If you can write a working driver, what are the odds you'll be able to support DX12, Vulkan, and onwards?
-With modern games being increasingly resource-hungry, are playable framerates at decent settings likely to be viable on anything less than top-tier hardware? Especially as tech like RTX starts becoming more mainstream.
-If we're restricted to TVs/PJs in terms of new hardware (as no more monitors will be produced), is that how most of the community tend to play?
-I don't keep up with the latest in TV news, but I believe I've heard overall 3D support is going away, as the format loses popularity for movies. If this is true, are we likely to have a hard time locating any new 3D compatible displays in a few years?
-Considering games and the hardware to play them are constant evolving I'm sure there will be a lot of work to keep up with the constant changes. You and bo3b would be well within your rights to want a good salary for doing what you do, as I understand it's fairly complex and skilled work. I'm sure there's quite a few of us who would be prepared to help out to some extent, but I doubt it's financially viable long term.
---
Windows 10 x64 / 1x 980Ti GPU (no SLI, 418.81 driver) / 1920x1080
Now, we have to determine the budget required so our 3D gurus can afford to work on whatever the best solution is, then determine if we as community will be able to support.
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
It would be good if they would provide the 3D Vision Driver + controller as separate modules so we can install them on future versions of the driver rather then being stuck with one driver version.
(I'll have to see about this in the future).
What I find interesting is that they said driver 418 was the last one, yet 419 branch still has 3D Vision included.
As for the future, I got running 3D Vision on Linux (the emitter and the monitors + glasses to sync). And there aren't any drivers on Linux. The firmware for the emitter can be stripped out and uploaded to the pyramid manually and the sync signal can also be send manually.
The biggest problem would be making 3DMigoto do the Automatic part (or some part of it) like I had to do it in my OpenGL wrapper.
It will not be impossible, but definitely not that easy as it currently is.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I just cannot go back to 2d gaming. I have not played a 2d game since I first got 3d vision in 2010. I just tried running a few of my current games in 2d and I just cannot stomach the experience.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709
A judge isn't going to care one way or the other if we are using driver 418 or 4 billion and 18, as long as the products we were sold continue to work as advertised.
Basically they need to ensure that driver 418 continues to work without issue, regardless of 3D Vision's "cycle of life/support" coming to an end.
It would have had to been made crystal clear, when they were trying to sell us 9XX series cards, 10XX series cards, 20XX series cards, that "Hey... just to let you know... shortly in the future, you may have to choose between these products functioning correctly with products we previously sold you *or* new products that are coming out (i.e. if you want these products that we're trying to sell you to work as advertised with new games that come out, you may have to update to a driver that doesn't support the product we sold you last year)
Otherwise a judge would call this breaking good faith. As long as driver 418 continues to work, there won't be an issue. It would boil down to Nvidia trying to use its 'product cycle of life' argument vs what is known as 'good faith' in the legal world.
If I were a judge and the case came before me, I would say the middle ground is that Nvidia must at least continue to maintain driver 418 and ensure that it continues to work as stated with future Windows 10 updates etc and offer at least satisfactory functionality with new titles that are released, even if it doesn't include new features coming out (i.e. this months' "Game Ready Driver" for title _______).
I would say it would probably be easier, as others have said, to just offer the 3D Vision driver as an optional add on for future drivers... but if they feel that is too resource intensive, then from a legal stand point they are at least obligated to guarantee continued functionality of the 418 drivers even if it doesn't include new advertised features such as 'ray tracing' or what not.
Cataloging driver 418 away somewhere and pointing customers who purchased their prior "3D Vision" product to use said driver at their own risk would be considered a no-no.
MSI MPG Z390 Gaming Edge AC
Intel i9-9900K @ 5.0 Ghz
32 GB Patriot Viper RAM @ 2666Mhz
ASUS 1080GTX Turbo
In my opinion S3d was the biggest leap in gaming since we went from 2d sprites to 3d polygons. how could they do this!!!
I just wish the public had better understood why gaming in 3d was so awesome, 3dtvs were a flop because movies are not 3d friendly with all their cuts and different camera angles and close ups which make viewing uncomfortable for the average user, but videogames where the camera is relatively fixed and distances are vast it was absolutely superb.
Everyone who sees my setup is amazed and thinks its some future technology yet its 10 years old :(
Unfortunately, even 3D blu-ray movies have become harder to get, with many not available for sale in the US (some international markets have more interest - like China). Bumblebee, which had an IMAX 3D version, is not even being offered in 3D blu-ray. This is hard trend to fight, with SO much undeserved disinterest in 3D technology. It has been languishing (fatally?) in the Trough of Disillusionment for far too long, with too few seeing how far 3D had come with displays like LG’s E6, with sunglasses-like 3D glasses.
For any future 3D effort to be successful, it really should be some type of modular extension/expansion of the new NVIDIA drivers, to support NEW GPU hardware and games (focus on future, not legacy). Could it be tied to NVIDIA’s single-pass multi-view camera capability (see https://developer.nvidia.com/vrworks/graphics/multiview)? Perhaps NVIDIA could support some/most of the effort, if we could show relevance for future VR HMDs by providing high quality fixed screen 3D gaming in virtual space, as well as with some legacy 3D hardware? Higher resolution VR HMDs (like Pimax 8K and VR-1) are continuing to be developed and offered for sale to business and consumers, unlike 3D hardware, and these new HMDs need lots of GPU support ($ for NVIDIA)...
So no reason for me to not buy AMD or whatever...
i9-7900X @ 4,5GHz
Gigabyte X299 UD4-Pro
G.Skill 32Gb DDR4
2 x GTX 1070 FE
bequiet! Straight Power 11 1000W
Acer GN276HL DVI
Win 10 x64
I would be willing to support a 3rd party software implementation and pay for it. In fact, I purchased VorpX just to try it out. My concern, if even if many of us are willing to pay $100 or more, there might not be enough of us to make this sufficient revenue for a team to build and maintain. But at the same time this might become a nice supplemental income.
My suggestion would be to make an OS and VGA agnostic utility, that also works on AMD cards, since this way you can also appeal to all those Tridef users that have also been left out in the cold.
Beyond the initial software purchase that come loaded with all the existing fixes, you could then charge a small fee per new game that is released and you guys manually fine tune, this way we can download and pay for the games each individual wants, and you guys get a constant revenue stream. If you release fixes regularly (whether for legacy games or new games), a subscription could also work.
CPU: Intel Core i7 3770K @ 3.50GHz
MB: Asus P8Z77-V DELUXE
RAM: 32.0GB Dual-Channel DDR3 @ 799MHz (10-10-10-27)
VGA: Asus Strix GTX 1070 2x SLI
DISPLAY: Asus ROG PG278QR
OS: Windows 10 Home 64-bit
Do you think a petition might help nvidia to reconsider it's options. I for one would pay a subscription to maintain driver support. I am sure it is not too difficult baking in 3d vision into new geforce drivers because nvidia is clearing not releasing new game support or even compatible 3d mode support.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod