The Witcher 3: Wild Hunt
  16 / 152    
Helifax -- thank you for all the support and for keeping this community alive. Can you please write that tiny app? how long will it take? I have GTX 770 x2 (in sli) and I am enjoying the game and would love to try compatibility mode. Is it worth it? everything working fine? any fixes necessary?
Helifax -- thank you for all the support and for keeping this community alive.

Can you please write that tiny app? how long will it take?

I have GTX 770 x2 (in sli) and I am enjoying the game and would love to try compatibility mode. Is it worth it? everything working fine? any fixes necessary?

Posted 05/20/2015 12:42 AM   
[quote="DarkStarSword"]To get The Witcher 3 working with 3Dmigoto 1.1.6, drop the courierbold.spritefont in a directory above the rest: The Witcher 3 Wild Hunt\bin\x64\ <-- Main 3Dmigoto files go here The Witcher 3 Wild Hunt\bin\ <-- drop courierbold.spritefont here (log file also appears here) @Bo3b looks like we need to fix the crash if the font is missing and some inconsistent directory usage if the game changes it's current working directory Edit: Nevermind, it just crashes again a moment later.[/quote] Yes, this is my experience too. It crashes the game right after we draw maybe 5 frames. Nothing in log or debugger suggests anything at moment. I'm going to take a closer look at the debug info the GPU spits out. Mike says that 1.0.1 is working OK, so we might have to use that branch. The font being up a level is annoying. I really want that embedded in the tool itself, but I haven't yet found a way. Can probably fix this sort of problem by saving the directory where the d3d11 resides instead of just using the working directory which the game can jack with.
DarkStarSword said:To get The Witcher 3 working with 3Dmigoto 1.1.6, drop the courierbold.spritefont in a directory above the rest:

The Witcher 3 Wild Hunt\bin\x64\ <-- Main 3Dmigoto files go here
The Witcher 3 Wild Hunt\bin\ <-- drop courierbold.spritefont here (log file also appears here)

@Bo3b looks like we need to fix the crash if the font is missing and some inconsistent directory usage if the game changes it's current working directory


Edit: Nevermind, it just crashes again a moment later.

Yes, this is my experience too. It crashes the game right after we draw maybe 5 frames. Nothing in log or debugger suggests anything at moment. I'm going to take a closer look at the debug info the GPU spits out.

Mike says that 1.0.1 is working OK, so we might have to use that branch.

The font being up a level is annoying. I really want that embedded in the tool itself, but I haven't yet found a way. Can probably fix this sort of problem by saving the directory where the d3d11 resides instead of just using the working directory which the game can jack with.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/20/2015 12:47 AM   
[quote="ibnlanizi"]Helifax -- thank you for all the support and for keeping this community alive. Can you please write that tiny app? how long will it take? I have GTX 770 x2 (in sli) and I am enjoying the game and would love to try compatibility mode. Is it worth it? everything working fine? any fixes necessary?[/quote] Well, the CM is really a matter of taste... Some like others don;t... I prefer CM over plain 2D, but CM doesn't compare with real geometry stereoscopy (which all the fixes are about :) ). It's basically a workaround to get some 3D working;)) The results are pretty good though;)) Just some haloing around is the problem. Oh, and no "pop-out" from the screen stuff... So, It's stereo 3D with a bit of salt+pepper:) I think it should take me around a couple of days to make something for this game;) A fully fledged app would take around a week I imagine (more or less..depends on the time I have free)... Make no mistake, if/when Mike_ar69 + Bo3b (and who else wants to get involved) fixes the game (and If can help I will) proper 3D Vision will not compare with CM mode;)) but like I said, is way better than regular 2D:)
ibnlanizi said:Helifax -- thank you for all the support and for keeping this community alive.

Can you please write that tiny app? how long will it take?

I have GTX 770 x2 (in sli) and I am enjoying the game and would love to try compatibility mode. Is it worth it? everything working fine? any fixes necessary?


Well, the CM is really a matter of taste... Some like others don;t... I prefer CM over plain 2D, but CM doesn't compare with real geometry stereoscopy (which all the fixes are about :) ). It's basically a workaround to get some 3D working;)) The results are pretty good though;)) Just some haloing around is the problem. Oh, and no "pop-out" from the screen stuff... So, It's stereo 3D with a bit of salt+pepper:)

I think it should take me around a couple of days to make something for this game;) A fully fledged app would take around a week I imagine (more or less..depends on the time I have free)...

Make no mistake, if/when Mike_ar69 + Bo3b (and who else wants to get involved) fixes the game (and If can help I will) proper 3D Vision will not compare with CM mode;)) but like I said, is way better than regular 2D:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/20/2015 01:07 AM   
[quote="helifax"][quote="ibnlanizi"]Helifax -- thank you for all the support and for keeping this community alive. Can you please write that tiny app? how long will it take? I have GTX 770 x2 (in sli) and I am enjoying the game and would love to try compatibility mode. Is it worth it? everything working fine? any fixes necessary?[/quote] Well, the CM is really a matter of taste... Some like others don;t... I prefer CM over plain 2D, but CM doesn't compare with real geometry stereoscopy (which all the fixes are about :) ). It's basically a workaround to get some 3D working;)) The results are pretty good though;)) Just some haloing around is the problem. Oh, and no "pop-out" from the screen stuff... So, It's stereo 3D with a bit of salt+pepper:) I think it should take me around a couple of days to make something for this game;) A fully fledged app would take around a week I imagine (more or less..depends on the time I have free)... Make no mistake, if/when Mike_ar69 + Bo3b (and who else wants to get involved) fixes the game (and If can help I will) proper 3D Vision will not compare with CM mode;)) but like I said, is way better than regular 2D:)[/quote] Thank you very much for your work on this! I will wait a bit before I try CM out with your updated fixes. Yes I would rather have a true fix, but I will happily play in CM mode over 2d as well!
helifax said:
ibnlanizi said:Helifax -- thank you for all the support and for keeping this community alive.

Can you please write that tiny app? how long will it take?

I have GTX 770 x2 (in sli) and I am enjoying the game and would love to try compatibility mode. Is it worth it? everything working fine? any fixes necessary?


Well, the CM is really a matter of taste... Some like others don;t... I prefer CM over plain 2D, but CM doesn't compare with real geometry stereoscopy (which all the fixes are about :) ). It's basically a workaround to get some 3D working;)) The results are pretty good though;)) Just some haloing around is the problem. Oh, and no "pop-out" from the screen stuff... So, It's stereo 3D with a bit of salt+pepper:)

I think it should take me around a couple of days to make something for this game;) A fully fledged app would take around a week I imagine (more or less..depends on the time I have free)...

Make no mistake, if/when Mike_ar69 + Bo3b (and who else wants to get involved) fixes the game (and If can help I will) proper 3D Vision will not compare with CM mode;)) but like I said, is way better than regular 2D:)


Thank you very much for your work on this! I will wait a bit before I try CM out with your updated fixes. Yes I would rather have a true fix, but I will happily play in CM mode over 2d as well!

NZXT Noctis 450. Asus ROG Formula VIII, 6700k, NZXT Kracken x61. Avexir Core DDR4 (Red) 16g. Windows 10. Samsung Evo 1T & 2T SSD. Asus Strix 2080 ti. EVGA 1300w Modular Gold PSU.
Asus ROG Swift PG278Q Monitor: 1440p 3D Vision

Posted 05/20/2015 02:54 AM   
Helifax - thanks for your help. I installed the updated driver you recommended and everything renders correctly now. The CM is working and looks very good. All in all the game looks great and plays well in 3D, all because of your help. Your continued support on these forums for the 3D games we all love to play is very much appreciated.
Helifax - thanks for your help.

I installed the updated driver you recommended and everything renders correctly now. The CM is working and looks very good. All in all the game looks great and plays well in 3D, all because of your help.

Your continued support on these forums for the 3D games we all love to play is very much appreciated.

Posted 05/20/2015 03:18 AM   
Wow helifax!, you make me dream in Sci-Fi ... I read this about the tiny App, and suddenly i can see a future in this tiny App turns in a powerfull tool, (many genius in this fórum): It´s the beginning, but can grow up, in a "3dmodforce experience", i can see a future in this tool Reading helixmod database, pc dirs, inserts the most properly fix to each game ... I´ve seen something like this in skyrimnexus. To the question about to make a tiny tool... i beg you, yes please!! I can fell a begining of something in this.
Wow helifax!, you make me dream in Sci-Fi ...
I read this about the tiny App, and suddenly i can see a future in this tiny App turns in a powerfull tool, (many genius in this fórum):
It´s the beginning, but can grow up, in a "3dmodforce experience", i can see a future in this tool Reading helixmod database, pc dirs, inserts the most properly fix to each game ...
I´ve seen something like this in skyrimnexus.
To the question about to make a tiny tool... i beg you, yes please!!
I can fell a begining of something in this.

Posted 05/20/2015 03:32 AM   
Helifax, I just wanted to say thanks for the CM mode fix as well - maybe it's not perfect, but it's night and day from 2D. Plus lightshafts etc work. The game looks actually surprizingly good this way, the only issue I see is text (subtitles) getting messed up so care needs to be taken on how much convergence one uses. Really really glad to be playing in 3D on day 2, this is far more than I expected, so thanks very much for this. I took a week off to play this game and you've made my week.
Helifax, I just wanted to say thanks for the CM mode fix as well - maybe it's not perfect, but it's night and day from 2D. Plus lightshafts etc work. The game looks actually surprizingly good this way, the only issue I see is text (subtitles) getting messed up so care needs to be taken on how much convergence one uses. Really really glad to be playing in 3D on day 2, this is far more than I expected, so thanks very much for this. I took a week off to play this game and you've made my week.

Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD

Posted 05/20/2015 04:12 AM   
Are Mike_ar69 + Bo3b working on a fix or we waiting for developers assistance?
Are Mike_ar69 + Bo3b working on a fix or we waiting for developers assistance?

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

Posted 05/20/2015 04:23 AM   
Unfortunately, no 720p support for us 3DTVPlay users. Checked out CM mode @1920x1080@24hz (obviously not playable) and it looked pretty good tbh. Couldn't change convergence though.
Unfortunately, no 720p support for us 3DTVPlay users. Checked out CM mode @1920x1080@24hz (obviously not playable) and it looked pretty good tbh. Couldn't change convergence though.

Posted 05/20/2015 04:40 AM   
[quote="dekgol"]Are Mike_ar69 + Bo3b working on a fix or we waiting for developers assistance?[/quote] Check the last few pages at least...
dekgol said:Are Mike_ar69 + Bo3b working on a fix or we waiting for developers assistance?


Check the last few pages at least...

Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD

Posted 05/20/2015 04:56 AM   
[quote="Gadrael"][quote="Bara69"] but in my Drs Folder only a dbInstaller.exe and a nvdrsdb.bin exist. What did i wrong please help and excuse me because english is not my native language. [/quote] You are probably looking for it in "Program Files", but it is in "ProgramData", which is not visible when you browse C:. Click at location bar in explorator, and paste there "C:\ProgramData\NVIDIA Corporation\Drs", it should open it.[/quote] Thats it, thanks :)
Gadrael said:
Bara69 said:

but in my Drs Folder only a dbInstaller.exe and a nvdrsdb.bin exist.
What did i wrong please help and excuse me because english is not my native language.


You are probably looking for it in "Program Files", but it is in "ProgramData", which is not visible when you browse C:. Click at location bar in explorator, and paste there "C:\ProgramData\NVIDIA Corporation\Drs", it should open it.


Thats it, thanks :)

Posted 05/20/2015 05:43 AM   
[quote="SKAUT"][quote="Bara69"]At first I like to thank You guys for the great jobs you did! I have a problem to do it right because the guide says i have to find: nvdrsdb0.bin - DataBase0 binary file nvdrsdb1.bin - DataBase0 binary file nvdrssel.bin - DataBase Selector file between 0 and 1 Delete the nvdrssel.bin file. (It will get automatically generated on profile import) but in my Drs Folder only a dbInstaller.exe and a nvdrsdb.bin exist. What did i wrong please help and excuse me because english is not my native language. Greetings Bara[/quote] I`ll give you quick and simple version. Go to C:\ProgramData\NVIDIA Corporation\Drs and erase this file: nvdrssel.bin Download the file i`ve added - i`ve changed all in there. Then use the software from linked page and import this profile (after erasing .jpg part). http://nvidia.custhelp.com/ci/fattach/get/138717/0/filename/Geforce+3D+Profile+Manager.exe Start the game and if you got flickering just Alt+Tab and go back. Everything should be fine. Thanks Helifax - that will keep Us happy for a while :)[/quote] It worked thanks so much guys! You made my day (or 100-200 hours ;-))
SKAUT said:
Bara69 said:At first I like to thank You guys for the great jobs you did!
I have a problem to do it right because the guide says i have to find:

nvdrsdb0.bin - DataBase0 binary file
nvdrsdb1.bin - DataBase0 binary file
nvdrssel.bin - DataBase Selector file between 0 and 1

Delete the nvdrssel.bin file. (It will get automatically generated on profile import)

but in my Drs Folder only a dbInstaller.exe and a nvdrsdb.bin exist.
What did i wrong please help and excuse me because english is not my native language.

Greetings Bara

I`ll give you quick and simple version.
Go to C:\ProgramData\NVIDIA Corporation\Drs and erase this file: nvdrssel.bin
Download the file i`ve added - i`ve changed all in there. Then use the software from linked page and import this profile (after erasing .jpg part).

http://nvidia.custhelp.com/ci/fattach/get/138717/0/filename/Geforce+3D+Profile+Manager.exe


Start the game and if you got flickering just Alt+Tab and go back. Everything should be fine.

Thanks Helifax - that will keep Us happy for a while :)


It worked thanks so much guys! You made my day (or 100-200 hours ;-))

Posted 05/20/2015 05:45 AM   
I think I'll give CM a go. It's going to be hard to get good framerates in proper 3D. SLI scaling is near-perfect, yet I'm only getting ~50fps with highish settings with my two Titans, and I've yet to be involved in a big fight with a Hairworks-enabled monster. I guess that means I'd get ~25 in 3D, unless I basically turned most things to "low", since the FPS difference between most settings isn't very great. Once you turn foliage distance down to "high" instead of "ultra", there aren't many more easy wins. To get a real FPS benefit, you have to basically forgo Hairworks and ambient occlusion, both of which are a notable sacrifice. And the aliasing is pretty bad all over the place, making DSR very tempting, which of course slashes the framerate too. Hairworks looks fantastic, but I wish it utilised PhysX cards :(
I think I'll give CM a go. It's going to be hard to get good framerates in proper 3D.

SLI scaling is near-perfect, yet I'm only getting ~50fps with highish settings with my two Titans, and I've yet to be involved in a big fight with a Hairworks-enabled monster.

I guess that means I'd get ~25 in 3D, unless I basically turned most things to "low", since the FPS difference between most settings isn't very great.

Once you turn foliage distance down to "high" instead of "ultra", there aren't many more easy wins. To get a real FPS benefit, you have to basically forgo Hairworks and ambient occlusion, both of which are a notable sacrifice. And the aliasing is pretty bad all over the place, making DSR very tempting, which of course slashes the framerate too.

Hairworks looks fantastic, but I wish it utilised PhysX cards :(

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

Posted 05/20/2015 05:52 AM   
Thanks for the CM advice! While it's no where as good as true stereo 3D it does work pretty well in this game.
Thanks for the CM advice! While it's no where as good as true stereo 3D it does work pretty well in this game.

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 05/20/2015 05:53 AM   
Hello, I just saw that with new Nvidia Drivers GeForce R352 (.86), it allows to activate 3D Vision (Ctrl+T) when I launch Witcher 3 PC and the Nvidia rating appears. BUT I don't inderstand why in the graphic options of the game, I can't find 1280x720, which is official native resolution for all 720p 3D system. I must choose it with my 3D projector to activate and run 3D compatibility. The 2 others resolutions available in game menu (1280x768 and (1280x800) are useless for 3D. I tried to force 1280x720 in the user.settings file (I put it after in only read option), but it doesn't work. It is a the first PC game I own that doesn't propose the 1280x720 resolution. I tried too the tips for compatibility mode activation, and even if it seems to work, it doesn't solve my problem ;) Where is this 1280x720 resolution ? I can put you ini.file below : do I need to add a letterbox var about 16/9 or 16/10 to allow it ? MANY THANKS.... [Hidden] HasSetup=true uiVerticalFrameScale=1 uiHorizontalFrameScale=1 [Localization] SpeechLanguage=FR TextLanguage=FR [Viewport] VSync=false Resolution="1280x720" FullScreenMode=2 VSyncThreshold=0 OutputMonitor=-1 [Budget] cvMaxAllowedLightsShadowTime=1 cvMaxAllowedApexDestroTickedTime=0.2 cvMaxAllowedGrass=30000 cvMaxAllowedDecalsDynamic=10 cvMaxAllowedDynMeshes=104857600 cvMaxAllowedChunksSkinnedTime=2.5 cvMaxAllowedTrianglesSkinned=100000 cvMaxAllowedDecalsSSTime=0.1 cvMaxAllowedLightsShadow=3 TerrainTileMipDataBudget=100 cvMaxAllowedApexTicked=60 cvMaxAllowedActiveEnvProbesTime=0.1 cvMaxAllowedStatTextures=314572800 cvMaxAllowedSpeedTree=5000 cvMaxAllowedLightsNonShadowsTime=0.2 cvMaxAllowedSpeedTreeTime=2.2 cvMaxAllowedChunksStatic=1500 cvMaxAllowedTrianglesStatic=500000 cvMaxAllowedHiresChunks=25 cvMaxAllowedDecalsDynamicTime=0.5 cvMaxAllowedLightsNonShadows=40 cvMaxAllowedChunksStaticTime=1.5 cvMaxAllowedChunksSkinned=400 cvMaxAllowedApexDestroTicked=20 cvMaxAllowedStatMeshes=209715200 TerrainTileMinTimeout=2 cvMaxAllowedHiresChunksTime=0.2 cvMaxAllowedApexTickedTime=0.5 cvMaxAllowedCharTextures=209715200 cvMaxAllowedParticlesCountTime=0.2 cvMaxAllowedParticlesCount=1000 cvMaxAllowedGrassTime=1.5 TerrainTileTimeout=10 OcclusionQueryAdditionalMemory=5 TerrainTileLoadingTimeout=5 cvMaxAllowedDecalsSS=160 [Audio] Subtitles=true [LoadingScreen/TCR] ShowProgress=true [Game] DoNotPauseWhileStopped=false [PostProcess] AllowChromaticAberration=false MotionBlurPositionTreshold=0.05 MotionBlurRotationTreshold=1 AllowShafts=false AllowAntialias=false AllowDOF=false SSAOSolution=0 [Input] PadVibrationEnabled=true KeyboardCooldownSpeed=0.1 InvertCameraXOnMouse=false InvertCameraYOnMouse=false CameraAutoRotX=true InvertCameraX=false UIMouseSensitivity=1 CameraAutoRotY=true RightStickCameraSensitivity=1 InvertCameraY=false RightStickAimSensitivity=1 MouseSensitivity=1 [Gameplay] Difficulty=1 [LevelOfDetail] SwarmHideDistance=200 DecalsHideDistance=40 DimmerHideDistance=60 DynamicDecalsHideDistance=20 StripeHideDistance=60 [General] ConfigVersion=1 [LoadingScreen/Editor] Disabled=false [LoadingOverlay/TCR] FadeOutCooldownExtraTime=1 FadeInSpinnerTime=1 NoninteractiveSpinnerTime=3 FadeOutSpinnerTime=1 NoninteractiveEndCooldown=1 [Visuals] InventoryBgColorScaleB=0.036 InventoryFixedLuminance=0.25 InventoryBgColorScaleG=0.034 MovieFramerate=30 GammaValue=1 InventoryBgColorScaleR=0.02 [Rendering] GrassDensity=1600 DecalsSpawnDistanceCutoff=10 TextureStreamingHeadsDistanceLimit=10 TextureStreamingCharacterDistanceLimit=50 CascadeShadowDistanceScale2=1 TextureStreamingDistanceLimit=40000 CascadeShadowDistanceScale3=1 MeshLODDistanceScale=1 ScaleformTextureUnstreamDelay=2.5 DecalsChance=1 TerrainReadAheadDistance=200 HairWorksLevel=0 TerrainScreenSpaceErrorThreshold=2 TextureInFlightCountBudget=12 CascadeShadowDistanceScale0=1 MeshRenderingDistanceScale=1 CascadeShadowDistanceScale1=1 [Input/Gestures] EnableSwipe=true EnablePan=true EnableGestures=true EnablePinch=true [LoadingScreen] FadeInTime=3 SkipShowWithAnyKey=true GameRevealTime=3 SkipHideDelay=3 SkipInputDelay=0.25 FadeOutTime=1.5 SkipAutoshow=false [Engine] LimitFPS=60 [Rendering/SpeedTree] GrassGenerationEfficiency=0.075 GrassDistanceScale=1 FoliageDistanceScale=1 FoliageShadowDistanceScale=10 GrassRingSize=4194304 [Save] ShowCompatWarning=true [Kinect] Kinect=true [Foliage] MaxVisibilityDepth=12
Hello,

I just saw that with new Nvidia Drivers GeForce R352 (.86), it allows to activate 3D Vision (Ctrl+T) when I launch Witcher 3 PC and the Nvidia rating appears. BUT I don't inderstand why in the graphic options of the game, I can't find 1280x720, which is official native resolution for all 720p 3D system. I must choose it with my 3D projector to activate and run 3D compatibility. The 2 others resolutions available in game menu (1280x768 and (1280x800) are useless for 3D. I tried to force 1280x720 in the user.settings file (I put it after in only read option), but it doesn't work. It is a the first PC game I own that doesn't propose the 1280x720 resolution.

I tried too the tips for compatibility mode activation, and even if it seems to work, it doesn't solve my problem ;) Where is this 1280x720 resolution ?

I can put you ini.file below : do I need to add a letterbox var about 16/9 or 16/10 to allow it ?

MANY THANKS....


[Hidden]
HasSetup=true
uiVerticalFrameScale=1
uiHorizontalFrameScale=1
[Localization]
SpeechLanguage=FR
TextLanguage=FR
[Viewport]
VSync=false
Resolution="1280x720"
FullScreenMode=2
VSyncThreshold=0
OutputMonitor=-1
[Budget]
cvMaxAllowedLightsShadowTime=1
cvMaxAllowedApexDestroTickedTime=0.2
cvMaxAllowedGrass=30000
cvMaxAllowedDecalsDynamic=10
cvMaxAllowedDynMeshes=104857600
cvMaxAllowedChunksSkinnedTime=2.5
cvMaxAllowedTrianglesSkinned=100000
cvMaxAllowedDecalsSSTime=0.1
cvMaxAllowedLightsShadow=3
TerrainTileMipDataBudget=100
cvMaxAllowedApexTicked=60
cvMaxAllowedActiveEnvProbesTime=0.1
cvMaxAllowedStatTextures=314572800
cvMaxAllowedSpeedTree=5000
cvMaxAllowedLightsNonShadowsTime=0.2
cvMaxAllowedSpeedTreeTime=2.2
cvMaxAllowedChunksStatic=1500
cvMaxAllowedTrianglesStatic=500000
cvMaxAllowedHiresChunks=25
cvMaxAllowedDecalsDynamicTime=0.5
cvMaxAllowedLightsNonShadows=40
cvMaxAllowedChunksStaticTime=1.5
cvMaxAllowedChunksSkinned=400
cvMaxAllowedApexDestroTicked=20
cvMaxAllowedStatMeshes=209715200
TerrainTileMinTimeout=2
cvMaxAllowedHiresChunksTime=0.2
cvMaxAllowedApexTickedTime=0.5
cvMaxAllowedCharTextures=209715200
cvMaxAllowedParticlesCountTime=0.2
cvMaxAllowedParticlesCount=1000
cvMaxAllowedGrassTime=1.5
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5
cvMaxAllowedDecalsSS=160
[Audio]
Subtitles=true
[LoadingScreen/TCR]
ShowProgress=true
[Game]
DoNotPauseWhileStopped=false
[PostProcess]
AllowChromaticAberration=false
MotionBlurPositionTreshold=0.05
MotionBlurRotationTreshold=1
AllowShafts=false
AllowAntialias=false
AllowDOF=false
SSAOSolution=0
[Input]
PadVibrationEnabled=true
KeyboardCooldownSpeed=0.1
InvertCameraXOnMouse=false
InvertCameraYOnMouse=false
CameraAutoRotX=true
InvertCameraX=false
UIMouseSensitivity=1
CameraAutoRotY=true
RightStickCameraSensitivity=1
InvertCameraY=false
RightStickAimSensitivity=1
MouseSensitivity=1
[Gameplay]
Difficulty=1
[LevelOfDetail]
SwarmHideDistance=200
DecalsHideDistance=40
DimmerHideDistance=60
DynamicDecalsHideDistance=20
StripeHideDistance=60
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=30
GammaValue=1
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=1600
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimit=10
TextureStreamingCharacterDistanceLimit=50
CascadeShadowDistanceScale2=1
TextureStreamingDistanceLimit=40000
CascadeShadowDistanceScale3=1
MeshLODDistanceScale=1
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=200
HairWorksLevel=0
TerrainScreenSpaceErrorThreshold=2
TextureInFlightCountBudget=12
CascadeShadowDistanceScale0=1
MeshRenderingDistanceScale=1
CascadeShadowDistanceScale1=1
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=60
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.075
GrassDistanceScale=1
FoliageDistanceScale=1
FoliageShadowDistanceScale=10
GrassRingSize=4194304
[Save]
ShowCompatWarning=true
[Kinect]
Kinect=true
[Foliage]
MaxVisibilityDepth=12

Posted 05/20/2015 07:36 AM   
  16 / 152    
Scroll To Top