The Wolf Among Us
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Can I please throw in a pre-emptive request for this? It's running on the Telltale Tool (Walking Dead), which I believe only needed some minor tweaks (thanks eqzitara!). As an aside, if anyone hits me up on Steam I can hook you up with a copy for $17 (offer good for the next 24 hours. If eqzitara (or another known "fixer") wants a copy to test/fix, it's on me.
Can I please throw in a pre-emptive request for this? It's running on the Telltale Tool (Walking Dead), which I believe only needed some minor tweaks (thanks eqzitara!).

As an aside, if anyone hits me up on Steam I can hook you up with a copy for $17 (offer good for the next 24 hours.

If eqzitara (or another known "fixer") wants a copy to test/fix, it's on me.

#1
Posted 10/10/2013 03:32 PM   
I wonder if the Surround support is the same as in the Walking Dead:)) That would be awesome if this would be the case;)) Any testers?
I wonder if the Surround support is the same as in the Walking Dead:)) That would be awesome if this would be the case;)) Any testers?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#2
Posted 10/10/2013 03:50 PM   
It releases in 24 hours, but whatever surround support it has will likely be in line with walking dead, poker night, and their other titles.
It releases in 24 hours, but whatever surround support it has will likely be in line with walking dead, poker night, and their other titles.

#3
Posted 10/10/2013 05:36 PM   
SOo? any news about 3D Vision or surround? ^_^
SOo? any news about 3D Vision or surround? ^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#4
Posted 10/11/2013 07:49 PM   
Need to fix shadows ! The overall looks great :)
Need to fix shadows ! The overall looks great :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#5
Posted 10/11/2013 09:16 PM   
Same engine as walking dead. By far greatest issue is Hud, I actually properly fixed one episode off walking dead[different then released one]. It takes probably X/XX hour per episode just to fix hud. Won't be today/tomorrow regardless till I know if its worth doing.
Same engine as walking dead. By far greatest issue is Hud, I actually properly fixed one episode off walking dead[different then released one]. It takes probably X/XX hour per episode just to fix hud.
Won't be today/tomorrow regardless till I know if its worth doing.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#6
Posted 10/12/2013 12:33 AM   
Try this and let me know, I guess. I am mainly posting it in case someone wants to fix the casted shadows [I cant fix them]. The vast majority of shadows in game are still there [ones on character models/"prebaked"], its just dynamic shadows on ground. Anywho.. This is [u]not complete[/u]. Will only get you to till after the Huntsman encounter [the opening credits following will mark the end]. I dont recommend playing past that since I am sure it still needs massive hud changes. [url]https://s3.amazonaws.com/eqznew/fable/shaderoverride.zip[/url]
Try this and let me know, I guess. I am mainly posting it in case someone wants to fix the casted shadows [I cant fix them]. The vast majority of shadows in game are still there [ones on character models/"prebaked"], its just dynamic shadows on ground. Anywho..

This is not complete. Will only get you to till after the Huntsman encounter [the opening credits following will mark the end]. I dont recommend playing past that since I am sure it still needs massive hud changes.
https://s3.amazonaws.com/eqznew/fable/shaderoverride.zip

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#7
Posted 10/12/2013 06:11 AM   
If you were to fix the first episode, what are the chances of subsequent episodes being fixed without extra work?
If you were to fix the first episode, what are the chances of subsequent episodes being fixed without extra work?

#8
Posted 10/12/2013 08:50 AM   
10%. Each chapter doesnt reuse any of the same crcs. Only the "loading screen" will be fixed and each chapter will need to be done from scratch. Unless its different then walking dead. Ill prob still do it though.
10%. Each chapter doesnt reuse any of the same crcs. Only the "loading screen" will be fixed and each chapter will need to be done from scratch. Unless its different then walking dead.
Ill prob still do it though.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#9
Posted 10/12/2013 04:47 PM   
Glad to hear it :). I've not looked at it yet, are the casted shadows a big deal?
Glad to hear it :). I've not looked at it yet, are the casted shadows a big deal?

#10
Posted 10/12/2013 06:34 PM   
Not really, it doesnt make much use of those dynamic shadows. The character shadows which are much more important are still there.
Not really, it doesnt make much use of those dynamic shadows. The character shadows which are much more important are still there.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#11
Posted 10/12/2013 06:52 PM   
Ah right. Well I'll hold off in the hopes you find time to fix it. :)
Ah right. Well I'll hold off in the hopes you find time to fix it. :)

#12
Posted 10/12/2013 07:26 PM   
As another side note;)) The game has the same problems in Surround like the Walking Dead. Fixing the rendering wasn't a big deal also;)) (If anyone is interested)
As another side note;)) The game has the same problems in Surround like the Walking Dead. Fixing the rendering wasn't a big deal also;)) (If anyone is interested)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#13
Posted 10/12/2013 07:40 PM   
Okay its done however.... I ran into a lot of issues with using debugger [It could be that I was dealing with like 100 textures]. I am posting it here to see if anyone will test it, "should" work well. Id appreciate any feedback so I can post it on helixblog. Theres a bigger language barrier there then here and would like it if some people can test it.... game was probably the BIGGEST pain in the ass to work on[Was great though]. Especially since it only uses AUTOSAVING[so I replayed through same scene XX times in some cases.] So I really dont have it in me to play it again. Convergence/depth will automatically adjust when looking on books, end credits, and talking to magic mirror[Long story]. Shaderoverride->[url]https://s3.amazonaws.com/eqznew/fable/shaderoverride.zip[/url]
Okay its done however.... I ran into a lot of issues with using debugger [It could be that I was dealing with like 100 textures]. I am posting it here to see if anyone will test it, "should" work well. Id appreciate any feedback so I can post it on helixblog. Theres a bigger language barrier there then here and would like it if some people can test it.... game was probably the BIGGEST pain in the ass to work on[Was great though]. Especially since it only uses AUTOSAVING[so I replayed through same scene XX times in some cases.] So I really dont have it in me to play it again.

Convergence/depth will automatically adjust when looking on books, end credits, and talking to magic mirror[Long story].

Shaderoverride->https://s3.amazonaws.com/eqznew/fable/shaderoverride.zip

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#14
Posted 10/13/2013 06:39 AM   
Thanks for your hard work on this title eqzitara, I am a lingerer of this forum and I just had to thank you and wanted to say that on the main screen when the character is walking around looks absolutely amazing with him walking in and out of my monitor I just sat here for 5 minutes watching that. I am going to actually start playing the game now, I will keep you updated. Thanks again I have used multiple Helix 3D fixes and love them. You're a genius. EDIT: I don't mean to be a jerk but I found some issues. When looking at the fable books in Ichabod's area with Snow the auto convergence is really high (at least for my eyes) also the mirror kept shifting left and right when the scene would end, and I would lose focus. The conversation boxes are in 2D which is fine just takes some getting used to.
Thanks for your hard work on this title eqzitara, I am a lingerer of this forum and I just had to thank you and wanted to say that on the main screen when the character is walking around looks absolutely amazing with him walking in and out of my monitor I just sat here for 5 minutes watching that.

I am going to actually start playing the game now, I will keep you updated.

Thanks again I have used multiple Helix 3D fixes and love them. You're a genius.


EDIT: I don't mean to be a jerk but I found some issues. When looking at the fable books in Ichabod's area with Snow the auto convergence is really high (at least for my eyes) also the mirror kept shifting left and right when the scene would end, and I would lose focus. The conversation boxes are in 2D which is fine just takes some getting used to.

#15
Posted 10/13/2013 09:46 AM   
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