How to fix/disable shaders in games(DLL,guide and fixes).
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[quote name='chiz' date='26 February 2012 - 06:05 AM' timestamp='1330236347' post='1375230']
[u][b]Darksiders WIP[/b][/u]

[u]Fixes:[/u]
[list]
[*]All Menu/HUD elements ID'd and converted 2D to 3D
[*]Skybox is fixed and pushed to proper depth
[*]Too close buildings are fixed and pushed to proper depth
[/list]

[u]Issues:[/u]
UI elements are rendered at different depths for elements drawn with the same vertex shader. For example, HP bar, Weapon selector, and crosshair are all at different depths with the crosshair having the least amount of separation. The game engine must be inputting different depth values to the shader for the HUD elements.

[b]@HeliX[/b]: maybe you can take a look at this and see if you can get better results with the crosshair. Perhaps forcing a clamp of some sort on only the depth portion of v0. I don't think we can force a constant or replace v0 because the crosshair moves dynamically so I think we need the x,y portions for sure? You may know a clever way to decouple the depths of the different UI elements. If we can at least get more depth on the crosshair, that would make this game even more amazing in 3D Vision.

The shader responsible for crosshair/main UI is [b]D70BA796.txt[/b], clean version you originally created for me here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1371139

[attachment=31851:darksidersWIP.zip]

If you can take a look when you get a chance, that'd be great! Thanks. /smile.gif' class='bbc_emoticon' alt=':smile:' />
[/quote]

hi,

i tried to install the fix but it just broke the shadows totaly. the sky seems right but everything else is broken.
i tried the dll from here:
http://helixmod.wikispot.org/How_To_Install
and the fix from your zip in the post above.

would be great if you could help me on how to install it corectly.
thx in advance!
[quote name='chiz' date='26 February 2012 - 06:05 AM' timestamp='1330236347' post='1375230']

Darksiders WIP



Fixes:


  • All Menu/HUD elements ID'd and converted 2D to 3D
  • Skybox is fixed and pushed to proper depth
  • Too close buildings are fixed and pushed to proper depth




Issues:

UI elements are rendered at different depths for elements drawn with the same vertex shader. For example, HP bar, Weapon selector, and crosshair are all at different depths with the crosshair having the least amount of separation. The game engine must be inputting different depth values to the shader for the HUD elements.



@HeliX: maybe you can take a look at this and see if you can get better results with the crosshair. Perhaps forcing a clamp of some sort on only the depth portion of v0. I don't think we can force a constant or replace v0 because the crosshair moves dynamically so I think we need the x,y portions for sure? You may know a clever way to decouple the depths of the different UI elements. If we can at least get more depth on the crosshair, that would make this game even more amazing in 3D Vision.



The shader responsible for crosshair/main UI is D70BA796.txt, clean version you originally created for me here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1371139



[attachment=31851:darksidersWIP.zip]



If you can take a look when you get a chance, that'd be great! Thanks. /smile.gif' class='bbc_emoticon' alt=':smile:' />





hi,



i tried to install the fix but it just broke the shadows totaly. the sky seems right but everything else is broken.

i tried the dll from here:

http://helixmod.wikispot.org/How_To_Install

and the fix from your zip in the post above.



would be great if you could help me on how to install it corectly.

thx in advance!

Posted 07/01/2012 01:02 PM   
@john1231
check with chiz otherwise open shaderoverride/vertexshaders and delete all of them besides the on thats marked at top SKYBOX. I believe thats all that is really needed.
@john1231

check with chiz otherwise open shaderoverride/vertexshaders and delete all of them besides the on thats marked at top SKYBOX. I believe thats all that is really needed.

Co-founder/Web host of helixmod.blog.com

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Posted 07/01/2012 10:26 PM   
[quote name='eqzitara' date='01 July 2012 - 10:26 PM' timestamp='1341181595' post='1428767']
@john1231
check with chiz otherwise open shaderoverride/vertexshaders and delete all of them besides the on thats marked at top SKYBOX. I believe thats all that is really needed.
[/quote]

thx for the help, sadly it didnt work.
i deleted all the files in the ..\common\darksiders\shaderoverride\vertexshaders folder but the first one which has "//skybox" in the first line when opend with notepad.
the effect is the same as when not deleting the files - game looks like one big graphic error /wink.gif' class='bbc_emoticon' alt=';)' />

do i need to delete the pixelshaders folder aswell?
edit: deleted it also, didnt change anything.

actually it doesnt matter which .txt i delete from ..\common\darksiders\shaderoverride\vertexshaders it always ends up in a graphical mess.
only when i delete the whole shaderoverride folder (not d3d9.dll) it looks fine again but of course has the same issues it has out of the box.

is there a working fix somewhere?
is the game dx10 or something? i wonder what im overlooking.
[quote name='eqzitara' date='01 July 2012 - 10:26 PM' timestamp='1341181595' post='1428767']

@john1231

check with chiz otherwise open shaderoverride/vertexshaders and delete all of them besides the on thats marked at top SKYBOX. I believe thats all that is really needed.





thx for the help, sadly it didnt work.

i deleted all the files in the ..\common\darksiders\shaderoverride\vertexshaders folder but the first one which has "//skybox" in the first line when opend with notepad.

the effect is the same as when not deleting the files - game looks like one big graphic error /wink.gif' class='bbc_emoticon' alt=';)' />



do i need to delete the pixelshaders folder aswell?

edit: deleted it also, didnt change anything.



actually it doesnt matter which .txt i delete from ..\common\darksiders\shaderoverride\vertexshaders it always ends up in a graphical mess.

only when i delete the whole shaderoverride folder (not d3d9.dll) it looks fine again but of course has the same issues it has out of the box.



is there a working fix somewhere?

is the game dx10 or something? i wonder what im overlooking.

Posted 07/02/2012 06:34 PM   
@JOHN
I just looked at the files. I am not 100% sure if anyone else tried it. Because I see some issues.

#line 10 "D:\Steam\steamapps\common\darksiders\memory"

You need to open each txt that has a line similiar to that and change destination in the files that mention a line like that. It may work, it may not. I ran into this issue with a game where I wrote a fix and no one else could get it to work and even after changing it did NOT work. It was an mmo however.
@JOHN

I just looked at the files. I am not 100% sure if anyone else tried it. Because I see some issues.



#line 10 "D:\Steam\steamapps\common\darksiders\memory"



You need to open each txt that has a line similiar to that and change destination in the files that mention a line like that. It may work, it may not. I ran into this issue with a game where I wrote a fix and no one else could get it to work and even after changing it did NOT work. It was an mmo however.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 07/03/2012 02:11 AM   
Hi again everyone! I'm just bumping this thread since it was by far the most interesting before forums went down ;)
Hi again everyone! I'm just bumping this thread since it was by far the most interesting before forums went down ;)

Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|

Posted 11/01/2012 09:39 PM   
@ The "Helixmod team": Will this thread/forum become again the place where I can ask questions or make suggestions (especially when they concern games that don't have their own entry in the Helixmod blog)? Or is there meanwhile another place for general discussions regarding Helixmod?
@ The "Helixmod team":
Will this thread/forum become again the place where I can ask questions or make suggestions (especially when they concern games that don't have their own entry in the Helixmod blog)? Or is there meanwhile another place for general discussions regarding Helixmod?

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 11/02/2012 10:16 AM   
Glad the forums are back, the HelixMod pages have been my gaming-saving grace since these forum went down. I'm so grateful for all their hard work! Still it's nice to have a forum to discuss all things 3D Vision. As the forums are back, hopefully we'll have some game specific threads concerning their issues and possible fixes for us 3D Vision users. The following is not a request by any means rather than more of a list of a couple of games that have recently come out and have varying issues in 3D. Hopefully we can find some fixes for at least a few of them: [b]Medal Of Honor Warfighter[/b]: Uses the Frostbyte engine (same engine used in Battlefield 3), 3D refuses to activate but can be activated by doing the hack used for BF3 before it got it's 3D patch. Still the 3D is broken. [b]Lucius[/b]: Shadows are broken in 3D. [b]Need For Speed Most Wanted[/b]: Various issues in 3D such as shadows and lighting, some of which can be disabled in the menu but even then there are still issues. As far as I know this is a DX11 only game so it might not be possible to fix with the current Helix tools. [b]Painkiller Hell And Damnation[/b]: Shadows and lighting is broken in 3D. [b]Deadlight[/b]: Shadows are broken in 3D. I don't know if we should create a separate thread for each of these games (I did for a couple) or if we should create a thread in which we can list the games that are having issues in 3D, so for now I just though to name a few here. Hope that's alright.
Glad the forums are back, the HelixMod pages have been my gaming-saving grace since these forum went down. I'm so grateful for all their hard work! Still it's nice to have a forum to discuss all things 3D Vision. As the forums are back, hopefully we'll have some game specific threads concerning their issues and possible fixes for us 3D Vision users. The following is not a request by any means rather than more of a list of a couple of games that have recently come out and have varying issues in 3D. Hopefully we can find some fixes for at least a few of them:

Medal Of Honor Warfighter: Uses the Frostbyte engine (same engine used in Battlefield 3), 3D refuses to activate but can be activated by doing the hack used for BF3 before it got it's 3D patch. Still the 3D is broken.

Lucius: Shadows are broken in 3D.

Need For Speed Most Wanted: Various issues in 3D such as shadows and lighting, some of which can be disabled in the menu but even then there are still issues. As far as I know this is a DX11 only game so it might not be possible to fix with the current Helix tools.

Painkiller Hell And Damnation: Shadows and lighting is broken in 3D.

Deadlight: Shadows are broken in 3D.

I don't know if we should create a separate thread for each of these games (I did for a couple) or if we should create a thread in which we can list the games that are having issues in 3D, so for now I just though to name a few here. Hope that's alright.

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HELIX MOD - A must for any 3D Vision gamer

Posted 11/02/2012 03:31 PM   
@3d4dd Depends, questions regarding fixing games/learning. Sure Requesting games. No @joohan Helix/I dont really do requests. Games cost time/money. Anywho.. painkiller/deadlight Have a lot more wrong then just that. Needforspeed/lucius Dont have profiles. Try to rename them. Aion.exe Prototype.exe Borderlands2.exe Havent messed around with dx11 games so not sure of the renames on them.
@3d4dd
Depends, questions regarding fixing games/learning. Sure
Requesting games. No

@joohan
Helix/I dont really do requests. Games cost time/money. Anywho..
painkiller/deadlight
Have a lot more wrong then just that.

Needforspeed/lucius
Dont have profiles. Try to rename them.
Aion.exe Prototype.exe Borderlands2.exe
Havent messed around with dx11 games so not sure of the renames on them.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 11/02/2012 03:39 PM   
@3d4dd Yup, we can continue discuss it here. @joohan I'm planning to take a look at these games: "Painkiller Hell And Damnation, Deadlight, Lucius" in near future. But I do not promise anything.
@3d4dd
Yup, we can continue discuss it here.


@joohan
I'm planning to take a look at these games: "Painkiller Hell And Damnation, Deadlight, Lucius" in near future.
But I do not promise anything.

Posted 11/02/2012 06:51 PM   
Yep great to see HeliX, eqzitara and others still going strong with their 3D Vision HeliX mods. I've been very busy of late with RL and mainly focused on Diablo 3 the last few months so I haven't had much time to play with modding, but I look forward to checking out some of the hard work put in by the guys over the last few months!
Yep great to see HeliX, eqzitara and others still going strong with their 3D Vision HeliX mods. I've been very busy of late with RL and mainly focused on Diablo 3 the last few months so I haven't had much time to play with modding, but I look forward to checking out some of the hard work put in by the guys over the last few months!

-=HeliX=- Mod 3DV Game Fixes
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Posted 11/02/2012 07:30 PM   
Wierd I just renamed HL2.EXE->aion.exe and it seems to fix all source engine games.(maybe not dota 2). The problem is crosshair reduces with convergence = / . Maybe someone who wants to play a game like dear esther will benefit.
Wierd
I just renamed HL2.EXE->aion.exe and it seems to fix all source engine games.(maybe not dota 2). The problem is crosshair reduces with convergence = / . Maybe someone who wants to play a game like dear esther will benefit.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
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Posted 11/02/2012 08:57 PM   
Hello, at first, thanks for your works. I use it to make a fix (label + cloud) for "war thunder" (have to check it more before posting it) and I am now working on "rise of flight". I succeeded in dumping the Vertex Shader for the labels for this game, but I do not know how to convert it to put the labels in 3D...the method I used for "war thunder" do not put labels in 3D. Here is the shader: vs_2_0 dcl_position v0 // pos dcl_texcoord v1 // tc0 dcl_color v2 // color #line 10 "D:\jeux\Rise of Flight\data\memory" dp4 oPos.x, v0, c0 // opos dp4 oPos.y, v0, c1 // opos mov oPos.zw, v0 // opos mov oT0.xy, v1 // otc0 mov oD0, v2.zyxw // ocolor If someone can help...
Hello,
at first, thanks for your works. I use it to make a fix (label + cloud) for "war thunder" (have to check it more before posting it) and I am now working on "rise of flight".
I succeeded in dumping the Vertex Shader for the labels for this game, but I do not know how to convert it to put the labels in 3D...the method I used for "war thunder" do not put labels in 3D.
Here is the shader:

vs_2_0
dcl_position v0 // pos
dcl_texcoord v1 // tc0
dcl_color v2 // color

#line 10 "D:\jeux\Rise of Flight\data\memory"
dp4 oPos.x, v0, c0 // opos
dp4 oPos.y, v0, c1 // opos
mov oPos.zw, v0 // opos
mov oT0.xy, v1 // otc0
mov oD0, v2.zyxw // ocolor

If someone can help...

Posted 11/02/2012 10:09 PM   
vs_3_0 def c220, 0.50, 0, 0.0625, 0 dcl_position v0 dcl_texcoord v1 dcl_color v2 dcl_2d s0 dcl_position o0 dcl_texcoord o1.xy dcl_color o2 #line 10 "D:jeuxRise of Flightdatamemory" dp4 r3.x, v0, c0 // opos dp4 r3.y, v0, c1 // opos mov r3.zw, v0 // opos texldl r1, c220.z, s0 mul r1.x, r1.x, -c220.x add r3.x, r3.x, -r1.x mov o0, r3 mov o1.xy, v1 // otc0 mov o2, v2.zyxw // ocolor def c220, 0.50, 0, 0.0625, 0 Change the .50 value to change the depth.
vs_3_0
def c220, 0.50, 0, 0.0625, 0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_2d s0
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2


#line 10 "D:jeuxRise of Flightdatamemory"

dp4 r3.x, v0, c0 // opos
dp4 r3.y, v0, c1 // opos
mov r3.zw, v0 // opos
texldl r1, c220.z, s0
mul r1.x, r1.x, -c220.x
add r3.x, r3.x, -r1.x
mov o0, r3
mov o1.xy, v1 // otc0
mov o2, v2.zyxw // ocolor






def c220, 0.50, 0, 0.0625, 0
Change the .50 value to change the depth.

Co-founder/Web host of helixmod.blog.com

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Posted 11/02/2012 10:20 PM   
It would be awesome to have Deadlight in 3D. I see that the beta drivers for Nvidia rate AC3 as Not Recommended. I'm glad I picked up the PS3 version.
It would be awesome to have Deadlight in 3D.

I see that the beta drivers for Nvidia rate AC3 as Not Recommended. I'm glad I picked up the PS3 version.

Posted 11/03/2012 05:20 PM   
Who knows with nvidia. The geforce games rating page is the most disturbing thing Ive seen. They were sponsored by nvidia so I am pretty sure they have to attempt to support it.
Who knows with nvidia. The geforce games rating page is the most disturbing thing Ive seen.
They were sponsored by nvidia so I am pretty sure they have to attempt to support it.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
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Posted 11/03/2012 06:12 PM   
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