@BlueSkyDefender: Regarding to your txt-file I've changed the values in the file Shaders_by_BSD.cfg and the results are really great.
Alternate Depth Map 5
Depth Map Enhancement 0.8
But I haven't found a paramter to change "Weapon Depth" to "WDM ONE".
Nevertheless, the overall 3D is fantastic and the weapon depth looks much better now.
CoD IW is now a great and smooth VR 3D experience in 2.5K and 4K. Your 3Ddepth shader is really powerful.
@BlueSkyDefender: Regarding to your txt-file I've changed the values in the file Shaders_by_BSD.cfg and the results are really great.
Alternate Depth Map 5
Depth Map Enhancement 0.8
But I haven't found a paramter to change "Weapon Depth" to "WDM ONE".
Nevertheless, the overall 3D is fantastic and the weapon depth looks much better now.
CoD IW is now a great and smooth VR 3D experience in 2.5K and 4K. Your 3Ddepth shader is really powerful.
[quote="WarLordY"]@BlueSkyDefender: Regarding to your txt-file I've changed the values in the file Shaders_by_BSD.cfg and the results are really great.
Alternate Depth Map 5
Depth Map Enhancement 0.8
But I haven't found a paramter to change "Weapon Depth" to "WDM ONE".
Nevertheless, the overall 3D is fantastic and the weapon depth looks much better now.
CoD IW is now a great and smooth VR 3D experience in 2.5K and 4K. Your 3Ddepth shader is really powerful.[/quote]
It has a lot of settings. I also Just Posted a update.
Ya once you understand the settings and what they do you can Make your own Depth maps if you don't like what I did.
WarLordY said:@BlueSkyDefender: Regarding to your txt-file I've changed the values in the file Shaders_by_BSD.cfg and the results are really great.
Alternate Depth Map 5
Depth Map Enhancement 0.8
But I haven't found a paramter to change "Weapon Depth" to "WDM ONE".
Nevertheless, the overall 3D is fantastic and the weapon depth looks much better now.
CoD IW is now a great and smooth VR 3D experience in 2.5K and 4K. Your 3Ddepth shader is really powerful.
It has a lot of settings. I also Just Posted a update.
Ya once you understand the settings and what they do you can Make your own Depth maps if you don't like what I did.
@BlueSkyDefender: The ReShade version from your download site is not V3 but V2. That's why there was no config menu for ReShade in my CoD IW. Meanwhile, I have installed ReShade V3 from reshade.me and added your SuperDepth3D.fx shader. I've created my own depth map but the results are identical with your depth map 5. Weapon looks clear and the room depth is intense. I'm really satisfied with your shader (4K 3D 60fps).
I also tried to create a depth map for Planet Coaster 3 because the predefined depth maps are not compatible (no depth). Unfortunately, I was not able to create a compatible depth map. The depth map image is is either completely black or white. Other shaders like HDR are working. Could it be possible that your shader is not compatible with the game engine COBRA which is also used for Elite Dangerous?
@BlueSkyDefender: The ReShade version from your download site is not V3 but V2. That's why there was no config menu for ReShade in my CoD IW. Meanwhile, I have installed ReShade V3 from reshade.me and added your SuperDepth3D.fx shader. I've created my own depth map but the results are identical with your depth map 5. Weapon looks clear and the room depth is intense. I'm really satisfied with your shader (4K 3D 60fps).
I also tried to create a depth map for Planet Coaster 3 because the predefined depth maps are not compatible (no depth). Unfortunately, I was not able to create a compatible depth map. The depth map image is is either completely black or white. Other shaders like HDR are working. Could it be possible that your shader is not compatible with the game engine COBRA which is also used for Elite Dangerous?
The download at the bottom of the page is a back port. It was not made for everyone.
a youtube video I made to explain a bit on how to install it in a old game useing DG voodoo2. You can ignore dg voodoo.
https://www.youtube.com/watch?v=opVni9cRN7Q
This 2nd part. Showing how to make a depth map using my shader.
https://www.youtube.com/watch?v=O1pHTqHmJY4
Depth map is necessary To produce a 3D image. Since that what I use to warp the image to give to stereo.
In some games reshade can't get the Depth Map in this case I suggest using TriDef or 3DVision.
HDR shader should not need a depth map to work since that uses the back buffer.
I'm reliving this thread :)
Since i want to play an action type game and Nier Automata 3D don't kick in for me (waiting for the upscaling feature to give another try) and also waiting the CS lights shaders for Batman AK....i decide to try this game.
This game also have some stranges behavior, but at least i make the game playable:
1) Shadows type 1...i tweak the shadows shaders i remove one type of shadows, but left others working.
2) Shadows type 2, there is another type of shadows that i suppose can be 100% fixed, but i don't have headers..so i don't want to spend hours and hours to figure this out. So i tweak them and make some shadows work and others removed.
** You still see dynamics shadows and lights btw.
3) Lensflares type (include some sun glow and similars), for some reason only dump a shader for this (hlsl or asm) make the shader disappear.
4) Volumetric Lights, also for some reason any code i use don't work...even a simple push to infinite code. So i left that way.
I fix a lot of effects, like water, fire, burn/steam effect, vapor, etc...
Also fix the HUD, like crosshair and target icons.
Overall the game looks good.
Here are some screenshots:
[img]http://i.cubeupload.com/V4yW2G.jpg[/img]
[img]http://i.cubeupload.com/lOvvLo.jpg[/img]
[img]http://i.cubeupload.com/CIv9kr.jpg[/img]
I'm reliving this thread :)
Since i want to play an action type game and Nier Automata 3D don't kick in for me (waiting for the upscaling feature to give another try) and also waiting the CS lights shaders for Batman AK....i decide to try this game.
This game also have some stranges behavior, but at least i make the game playable:
1) Shadows type 1...i tweak the shadows shaders i remove one type of shadows, but left others working.
2) Shadows type 2, there is another type of shadows that i suppose can be 100% fixed, but i don't have headers..so i don't want to spend hours and hours to figure this out. So i tweak them and make some shadows work and others removed.
** You still see dynamics shadows and lights btw.
3) Lensflares type (include some sun glow and similars), for some reason only dump a shader for this (hlsl or asm) make the shader disappear.
4) Volumetric Lights, also for some reason any code i use don't work...even a simple push to infinite code. So i left that way.
I fix a lot of effects, like water, fire, burn/steam effect, vapor, etc...
Also fix the HUD, like crosshair and target icons.
Wow DHR nice to hear that this game will be playable in 3d :)
Thank You for all Your great fixes !
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Yesterday i play little more, but i have a problem....The character use a suit that have an helmet (for outer space i suppose), in 2D and very low convergence you can barely see the helmet edges in the screen....but with medium and high convergence those edges are all over the screen....i made a preset to disable, it's not that "elegant" because i can't separate (using texture or others stuff). There is a way to disable the helmet?, so we can't see it covering all the screen. I still don't dig in the web/google to look if there is an ini option or tweak.....if someone know a way, let me know :) Thanks!
Yesterday i play little more, but i have a problem....The character use a suit that have an helmet (for outer space i suppose), in 2D and very low convergence you can barely see the helmet edges in the screen....but with medium and high convergence those edges are all over the screen....i made a preset to disable, it's not that "elegant" because i can't separate (using texture or others stuff). There is a way to disable the helmet?, so we can't see it covering all the screen. I still don't dig in the web/google to look if there is an ini option or tweak.....if someone know a way, let me know :) Thanks!
I just upload the fix: [url]http://helixmod.blogspot.com/2017/08/call-of-duty-infinite-warfare-dx11.html[/url]
It's not a perfect fix, so i don't go with the "GOAL" way.
This game/engine have some very strange behavior....so i don't spend to much time fixing it.
The game is 100% playable and enjoyable...you can look the screenshots: [url]http://photos.3dvisionlive.com/DHR/album/5984e26be7e564d557000005/[/url]
It's not a perfect fix, so i don't go with the "GOAL" way.
This game/engine have some very strange behavior....so i don't spend to much time fixing it.
Alternate Depth Map 5
Depth Map Enhancement 0.8
But I haven't found a paramter to change "Weapon Depth" to "WDM ONE".
Nevertheless, the overall 3D is fantastic and the weapon depth looks much better now.
CoD IW is now a great and smooth VR 3D experience in 2.5K and 4K. Your 3Ddepth shader is really powerful.
It has a lot of settings. I also Just Posted a update.
Ya once you understand the settings and what they do you can Make your own Depth maps if you don't like what I did.
I also tried to create a depth map for Planet Coaster 3 because the predefined depth maps are not compatible (no depth). Unfortunately, I was not able to create a compatible depth map. The depth map image is is either completely black or white. Other shaders like HDR are working. Could it be possible that your shader is not compatible with the game engine COBRA which is also used for Elite Dangerous?
a youtube video I made to explain a bit on how to install it in a old game useing DG voodoo2. You can ignore dg voodoo.
This 2nd part. Showing how to make a depth map using my shader.
Depth map is necessary To produce a 3D image. Since that what I use to warp the image to give to stereo.
In some games reshade can't get the Depth Map in this case I suggest using TriDef or 3DVision.
HDR shader should not need a depth map to work since that uses the back buffer.
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
Since i want to play an action type game and Nier Automata 3D don't kick in for me (waiting for the upscaling feature to give another try) and also waiting the CS lights shaders for Batman AK....i decide to try this game.
This game also have some stranges behavior, but at least i make the game playable:
1) Shadows type 1...i tweak the shadows shaders i remove one type of shadows, but left others working.
2) Shadows type 2, there is another type of shadows that i suppose can be 100% fixed, but i don't have headers..so i don't want to spend hours and hours to figure this out. So i tweak them and make some shadows work and others removed.
** You still see dynamics shadows and lights btw.
3) Lensflares type (include some sun glow and similars), for some reason only dump a shader for this (hlsl or asm) make the shader disappear.
4) Volumetric Lights, also for some reason any code i use don't work...even a simple push to infinite code. So i left that way.
I fix a lot of effects, like water, fire, burn/steam effect, vapor, etc...
Also fix the HUD, like crosshair and target icons.
Overall the game looks good.
Here are some screenshots:
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Thank You for all Your great fixes !
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
It's not a perfect fix, so i don't go with the "GOAL" way.
This game/engine have some very strange behavior....so i don't spend to much time fixing it.
The game is 100% playable and enjoyable...you can look the screenshots: http://photos.3dvisionlive.com/DHR/album/5984e26be7e564d557000005/
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Greetings from Italy
Windows 7 64 bit, i5 6600k 4.6 Ghz , ASUS Z170-P D3, 16GB DDR3 2400Mhz CL 10 , 980 Ti , BenQ XL2411Z 3D Monitor, BenQ W1080ST+ DLP 3D Projector , 135 Elite Screens M135UWH2 1.1 gain, Darbee 5000s