The Witcher 3: Wild Hunt
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I think it's just a matter of money. CDprjct are not payed for 3D support anymore. 3D uses small panch of PC gamers (PC platform is not prior as well). So basicly i strongly doubt devs do anything for 3D supporting in their game. Only comunity fix we may hope for.
I think it's just a matter of money. CDprjct are not payed for 3D support anymore. 3D uses small panch of PC gamers (PC platform is not prior as well). So basicly i strongly doubt devs do anything for 3D supporting in their game. Only comunity fix we may hope for.

Posted 05/19/2015 07:49 AM   
[quote="DarkStarSword"] I'll take a look at this when I get home tonight (but but but... Life is Strange Episode 3 just came out!)[/quote] Oh yes, this is also on my play priority. :)
DarkStarSword said:

I'll take a look at this when I get home tonight (but but but... Life is Strange Episode 3 just came out!)


Oh yes, this is also on my play priority. :)

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 05/19/2015 07:50 AM   
Nice, 2 pages and 250 views, bomb the topic lads, I know there are A LOT of 3D games here among us, let everyone of our voice be heard. Im not installing TW3 completely before I hear good news about 3D support! :)
Nice, 2 pages and 250 views, bomb the topic lads, I know there are A LOT of 3D games here among us, let everyone of our voice be heard. Im not installing TW3 completely before I hear good news about 3D support! :)

Win 7 64bit ; i7 4790K ; GTX 980 ASUS OC ;10 gb ram ; 353.06 ; 42" edid 3Dvision passive interleaved screen

Posted 05/19/2015 08:03 AM   
Yeah, there's some momentum building up. I doubt it'll be successful, but we've got the best chance if we all post together, and keep bumping the thread.
Yeah, there's some momentum building up. I doubt it'll be successful, but we've got the best chance if we all post together, and keep bumping the thread.

Posted 05/19/2015 08:21 AM   
Sent a PM to the staff, This is a grand game, and im not installing it before its 3D ready...ffs :D
Sent a PM to the staff, This is a grand game, and im not installing it before its 3D ready...ffs :D

Win 7 64bit ; i7 4790K ; GTX 980 ASUS OC ;10 gb ram ; 353.06 ; 42" edid 3Dvision passive interleaved screen

Posted 05/19/2015 08:54 AM   
Game Crashes to desktop unplayable another NVidia Game Ready that's a work in progress reminds me of AC Unity.
Game Crashes to desktop unplayable another NVidia Game Ready that's a work in progress reminds me of AC Unity.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 05/19/2015 09:13 AM   
does it works with cmode compability fix activated ?
does it works with cmode compability fix activated ?

Posted 05/19/2015 09:36 AM   
[quote="mike_ar69"]I just had a look at some of the shaders. In one of the shadow pixel shaders, here is what you get work with: [code] cbuffer cb13 : register(b13) { float4 cb13[49]; } cbuffer cb12 : register(b12) { float4 cb12[214]; } [/code] Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...[/quote] Now this is sh@t.... really big sh@t... But come on Mike, I know you can do it! After all it's just an array of 214 elements :)))) (/sarcasm off - intended at the situation and not at you^_^) I think Dying Light had the same problem with Missing headers....:(
mike_ar69 said:I just had a look at some of the shaders. In one of the shadow pixel shaders, here is what you get work with:

cbuffer cb13 : register(b13)
{
float4 cb13[49];
}

cbuffer cb12 : register(b12)
{
float4 cb12[214];
}


Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...


Now this is sh@t.... really big sh@t...
But come on Mike, I know you can do it! After all it's just an array of 214 elements :)))) (/sarcasm off - intended at the situation and not at you^_^)

I think Dying Light had the same problem with Missing headers....:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/19/2015 09:52 AM   
The crashes I've seen appear to happen only very early in the game... like prologue area. There was something to do with the inventory screen going unresponsive (I think it may be related to tutorials), and one to desktop in one of the cutscenes. After that, I played for about 9 hours straight no problems, and am considering calling out of work :P Anyhow, I did kinda get miffed since I decided to buy a new monitor and 3DVision kit to prep for this game, only to find an array of distracting and visually confusing graphical glitches. I'm still enjoying it without, though the nagging "IT COULD BE EVEN BETTER" is pacing around in the back of my head, wearing a hole in the floor.
The crashes I've seen appear to happen only very early in the game... like prologue area. There was something to do with the inventory screen going unresponsive (I think it may be related to tutorials), and one to desktop in one of the cutscenes. After that, I played for about 9 hours straight no problems, and am considering calling out of work :P

Anyhow, I did kinda get miffed since I decided to buy a new monitor and 3DVision kit to prep for this game, only to find an array of distracting and visually confusing graphical glitches. I'm still enjoying it without, though the nagging "IT COULD BE EVEN BETTER" is pacing around in the back of my head, wearing a hole in the floor.

Posted 05/19/2015 10:06 AM   
[quote="monkey2000"] Anyhow, I did kinda get miffed since I decided to buy a new monitor and 3DVision kit to prep for this game, only to find an array of distracting and visually confusing graphical glitches. I'm still enjoying it without, though the nagging "IT COULD BE EVEN BETTER" is pacing around in the back of my head, wearing a hole in the floor.[/quote] I am afraid to start this game without 3d, because probably I wont be able to stop playing... and in 3d it would be much more awesome :(
monkey2000 said:
Anyhow, I did kinda get miffed since I decided to buy a new monitor and 3DVision kit to prep for this game, only to find an array of distracting and visually confusing graphical glitches. I'm still enjoying it without, though the nagging "IT COULD BE EVEN BETTER" is pacing around in the back of my head, wearing a hole in the floor.


I am afraid to start this game without 3d, because probably I wont be able to stop playing... and in 3d it would be much more awesome :(

MSI Z97 GAMING 5
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Posted 05/19/2015 11:58 AM   
Won't buy it without 3D =)
Won't buy it without 3D =)

Posted 05/19/2015 12:07 PM   
Crashes stopped after some hours in. With FPS locked at 40 game runs flawelessly and is georgeous. Took me 11 hours to fully clear tutorial area.
Crashes stopped after some hours in. With FPS locked at 40 game runs flawelessly and is georgeous.
Took me 11 hours to fully clear tutorial area.

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

Posted 05/19/2015 12:27 PM   
[quote="tushaar"]Nice, 2 pages and 250 views, bomb the topic lads, I know there are A LOT of 3D games here among us, let everyone of our voice be heard.[/quote] I'd like to. But I can't log in at their site (while I can at gog.com) Just wrote to support that i can't (and btw. that i'd like to have 3D Vision). Lets see how fast mail support is.
tushaar said:Nice, 2 pages and 250 views, bomb the topic lads, I know there are A LOT of 3D games here among us, let everyone of our voice be heard.
I'd like to. But I can't log in at their site (while I can at gog.com) Just wrote to support that i can't (and btw. that i'd like to have 3D Vision). Lets see how fast mail support is.

Posted 05/19/2015 12:44 PM   
Did anyone had any success with Compatibility Mode at all ? The other think that I am thinking is to strip/disable all the shaders that render bad (since we can't actually fix them currently :( ). It will look less impressive but at least it will be in 3D lewl.... But I am not sure if we would play it in 3D in this state...
Did anyone had any success with Compatibility Mode at all ?
The other think that I am thinking is to strip/disable all the shaders that render bad (since we can't actually fix them currently :( ). It will look less impressive but at least it will be in 3D lewl.... But I am not sure if we would play it in 3D in this state...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/19/2015 01:05 PM   
[quote="helifax"][quote="mike_ar69"]I just had a look at some of the shaders. In one of the shadow pixel shaders, here is what you get work with: [code] cbuffer cb13 : register(b13) { float4 cb13[49]; } cbuffer cb12 : register(b12) { float4 cb12[214]; } [/code] Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...[/quote] Now this is sh@t.... really big sh@t... But come on Mike, I know you can do it! After all it's just an array of 214 elements :)))) (/sarcasm off - intended at the situation and not at you^_^) I think Dying Light had the same problem with Missing headers....:([/quote] I found 2 vertex shaders with full header information in. There may be a sliver of a chance...
helifax said:
mike_ar69 said:I just had a look at some of the shaders. In one of the shadow pixel shaders, here is what you get work with:

cbuffer cb13 : register(b13)
{
float4 cb13[49];
}

cbuffer cb12 : register(b12)
{
float4 cb12[214];
}


Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...


Now this is sh@t.... really big sh@t...
But come on Mike, I know you can do it! After all it's just an array of 214 elements :)))) (/sarcasm off - intended at the situation and not at you^_^)

I think Dying Light had the same problem with Missing headers....:(

I found 2 vertex shaders with full header information in. There may be a sliver of a chance...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/19/2015 01:25 PM   
  12 / 152    
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