GTX 1070 (singe GPU) 8 GB @ 376.33
First Test results, will update this post if I am more into it:
V 0.4:
[s]- something is wrong with the light on the fog in the first scene? -- minor issue but may be fixable ^^[/s]
- "Temporal filtering" option will not work with the 0.6 aplha release. This will break screen space reflections
[s]- using pixle density more than 1.0 will disable 3D, use down sampling in the driver instead[/s]
[s][b]- flickering UI issues after tutorial [/b][/s]
- falling leaves [s]one eye only[/s] wrong depth/conv - desync, also plants/gras/bushes
[s]- there are problems with the car window reflection[/s]
.
.
to be continued...
First Test results, will update this post if I am more into it:
V 0.4:
- something is wrong with the light on the fog in the first scene? -- minor issue but may be fixable ^^
- "Temporal filtering" option will not work with the 0.6 aplha release. This will break screen space reflections - using pixle density more than 1.0 will disable 3D, use down sampling in the driver instead - flickering UI issues after tutorial
- falling leaves one eye only wrong depth/conv - desync, also plants/gras/bushes - there are problems with the car window reflection
.
.
to be continued...
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hello again,
here are my settings:
Display Driver updated to 376.33
3DTVplay at 1280x720 with 60 Hz
Everything on Ultra/High
Motion Blur off
Additional Details = 30 %
Antialiasing = TXAA 4x
FOV = 84 °
Pixeldensity = 1.2
The flickering in the HUD only seems to be in the left eye.
In addition to that I found out the following:
There is a major problem with all swimmingpools.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71243/[/img]
Some leaves only render in the left eye and others only in the right eye.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71244/[/img]
The carglass only shows refections in the right eye.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71245/[/img]
THX chtiblue - you helped me out!
Greetings Psykitt
Hello again,
here are my settings:
Display Driver updated to 376.33
3DTVplay at 1280x720 with 60 Hz
Everything on Ultra/High
Motion Blur off
Additional Details = 30 %
Antialiasing = TXAA 4x
FOV = 84 °
Pixeldensity = 1.2
The flickering in the HUD only seems to be in the left eye.
In addition to that I found out the following:
There is a major problem with all swimmingpools.
Some leaves only render in the left eye and others only in the right eye.
The carglass only shows refections in the right eye.
THX chtiblue - you helped me out!
Greetings Psykitt
376.33
Try to start with standard configs, no FOV change, no pixle density > 1.0, no Temporal filtering. Start using ULTRA or lower settings given by game. If this is OK, check out what option will make broken effects. Try disable UPLAY in game.
Support us with save games to check on diferent systems or to fix, lokated @
...\0Ubisoft Game Launcher\savegames\......\2688
Try to start with standard configs, no FOV change, no pixle density > 1.0, no Temporal filtering. Start using ULTRA or lower settings given by game. If this is OK, check out what option will make broken effects. Try disable UPLAY in game.
Support us with save games to check on diferent systems or to fix, lokated @
...\0Ubisoft Game Launcher\savegames\......\2688
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[center][size="XL"][color="orange"][b]Alpha release 0.2:[/b][/color][/size]
[url]https://s3.amazonaws.com/DarkStarSword/3Dfix-WATCH_DOGS2-0.2.zip[/url]
[size="L"][color="orange"]It is VITAL that you use uninstall.bat when upgrading to this version![/color][/size]
[/center]
I spent far too long staring at leaves trying different ways to convince the driver that the physics should be computed once, but the driver refused to listen.
Changes since v0.1:
- Synchonised particle physics in another 50 compute shaders and removed an incorrect fix that was causing occasional leaves to only spawn in one eye. This should fix all the major issues with the leaves (they still won't settle on the ground, but there's not much I can do about that and keep them synchronised).
- Fixed flares in cinema + fixed the light visibility shader + refixed sun flares
- Fixed a number of glass shaders creating 2D reflections intermixed in the 3D reflections (these are reflections of the glass on other surfaces, not reflections on the glass)
- Fixed halo issues on more water shaders
- Fixed cut off reflection on the right hand side of pools, fountains, etc
- Fixed the blue light glitch universally (hopefully)
- Added camera HUD to the crosshair fix (auto mode will disable these, on will move them to depth)
Probably best to keep this note here:
[quote]Note about anti-cheat software
------------------------------
This game uses anti-cheat software that is running even while in single player.
As far as we know our 3D fixes have never triggered a ban with these type of
services, but if you play with it enabled you do so at your own risk.
If you want to be on the safe side you can disable it by launching the game
with the -eac_launcher option. If you are launching through UPlay you can go
into the properties page for the game and use "Add launch arguments" to add
this. If done correctly you will get a message when the game launches that the
anti cheat software is not installed and multiplayer will be unavailable.
[/quote]
It is VITAL that you use uninstall.bat when upgrading to this version!
I spent far too long staring at leaves trying different ways to convince the driver that the physics should be computed once, but the driver refused to listen.
Changes since v0.1:
- Synchonised particle physics in another 50 compute shaders and removed an incorrect fix that was causing occasional leaves to only spawn in one eye. This should fix all the major issues with the leaves (they still won't settle on the ground, but there's not much I can do about that and keep them synchronised).
- Fixed flares in cinema + fixed the light visibility shader + refixed sun flares
- Fixed a number of glass shaders creating 2D reflections intermixed in the 3D reflections (these are reflections of the glass on other surfaces, not reflections on the glass)
- Fixed halo issues on more water shaders
- Fixed cut off reflection on the right hand side of pools, fountains, etc
- Fixed the blue light glitch universally (hopefully)
- Added camera HUD to the crosshair fix (auto mode will disable these, on will move them to depth)
Probably best to keep this note here:
Note about anti-cheat software
------------------------------
This game uses anti-cheat software that is running even while in single player.
As far as we know our 3D fixes have never triggered a ban with these type of
services, but if you play with it enabled you do so at your own risk.
If you want to be on the safe side you can disable it by launching the game
with the -eac_launcher option. If you are launching through UPlay you can go
into the properties page for the game and use "Add launch arguments" to add
this. If done correctly you will get a message when the game launches that the
anti cheat software is not installed and multiplayer will be unavailable.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Hello DSS,
THX again - this seems to solve the problems discussed.
What remains for me is the flickering of the HUDs and the other messages.
Here is my .spool file.
I will go inside now and test the original FOV.
Greetings Psykitt
Hello DSS,
THX again - this seems to solve the problems discussed.
What remains for me is the flickering of the HUDs and the other messages.
Here is my .spool file.
I will go inside now and test the original FOV.
Greetings Psykitt
Update for the HUD-flickering:
It starts after a while (maybe 10 Mins) and is not related to FOV, VSYNC, Shadows, HBAO+, Reflections.
I managed to take a screenshot - the UI switches completely off for one eye:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71250/[/img]
...and here is how it should be:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71251/[/img]
I know this i a hard one - hope you can do anything about it.
Greetings Psykitt
Ok Dynamic crosshair was indeed related to temporal filtering! We need to disable it. It works perfect now :)
HUD flickering stills here, I didn't figure why.
Quick update before I hit the sack (because I know you will report these if I don't):
[url]https://s3.amazonaws.com/DarkStarSword/3Dfix-WATCH_DOGS2-0.3.zip[/url]
Changes since 0.2:
- Fixed glow around sun/moon in more weather conditions (foggy morning)
- Fixed Ocean reflections in more weather conditions (foggy morning)
- Added F1 key to disable falling leaves if they are only showing in one eye (still not sure why this is still happening for you if you are using 0.2 - they render fine in both eyes for me and are perfectly synchronised. Maybe because I'm using SLI, but I tested earlier without...)
- A few other tweaks to fog (still a work in progress) + applied unprojection fix to a few more shaders with a slightly different pattern (might change something, might not)
Changes since 0.2:
- Fixed glow around sun/moon in more weather conditions (foggy morning)
- Fixed Ocean reflections in more weather conditions (foggy morning)
- Added F1 key to disable falling leaves if they are only showing in one eye (still not sure why this is still happening for you if you are using 0.2 - they render fine in both eyes for me and are perfectly synchronised. Maybe because I'm using SLI, but I tested earlier without...)
- A few other tweaks to fog (still a work in progress) + applied unprojection fix to a few more shaders with a slightly different pattern (might change something, might not)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Hello DarkStarSword,
0.3 is the most advanced version of the patch.
After a few more hours of testing I found out these things:
1.) Flickering of the UI only and most often appears at night or with dark backgrounds.
It is not better than before but in case you will not find out what causes it,
I can play the game without the MiniMap.
2.) Leaves in one eye can appear and when you start the game again it could be alright.
3.) For me a few times the weather behaved strange but I am quite sure it is not related to the fix.
I think it was caused by the reason that I started over and over again from the same point.
(I heard rain but it did not rain and bushes vanished completely from one eye
or the streets were wet but it hadn't rained before)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71255/[/img]
4.) In extreme angles the reflections on carglasses can still appear in one eye.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71256/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71257/[/img]
Greetings Psykitt
Hello DarkStarSword,
0.3 is the most advanced version of the patch.
After a few more hours of testing I found out these things:
1.) Flickering of the UI only and most often appears at night or with dark backgrounds.
It is not better than before but in case you will not find out what causes it,
I can play the game without the MiniMap.
2.) Leaves in one eye can appear and when you start the game again it could be alright.
3.) For me a few times the weather behaved strange but I am quite sure it is not related to the fix.
I think it was caused by the reason that I started over and over again from the same point.
(I heard rain but it did not rain and bushes vanished completely from one eye
or the streets were wet but it hadn't rained before)
4.) In extreme angles the reflections on carglasses can still appear in one eye.
One word to EasyAntiCheat:
as soon as you replace the "d3dcompiler_46.dll" EAC refuses to connect you to the internet - no command line parameters are needed!
With the original "d3dcompiler_46.dll" you will be connected to the internet again.
It seems that EAC does not "ban" it just states that it is not installed correctly and you failed the
EAC-verification. No online activities are functioning until you resolve the error.
Unfortunately this does not solve the UI-flickering as I hoped it would.
Just my 2 cents...
Psykitt
One word to EasyAntiCheat:
as soon as you replace the "d3dcompiler_46.dll" EAC refuses to connect you to the internet - no command line parameters are needed!
With the original "d3dcompiler_46.dll" you will be connected to the internet again.
It seems that EAC does not "ban" it just states that it is not installed correctly and you failed the
EAC-verification. No online activities are functioning until you resolve the error.
Unfortunately this does not solve the UI-flickering as I hoped it would.
First Test results, will update this post if I am more into it:
V 0.4:
- something is wrong with the light on the fog in the first scene? -- minor issue but may be fixable ^^- "Temporal filtering" option will not work with the 0.6 aplha release. This will break screen space reflections
- using pixle density more than 1.0 will disable 3D, use down sampling in the driver instead- flickering UI issues after tutorial- falling leaves
one eye onlywrong depth/conv - desync, also plants/gras/bushes- there are problems with the car window reflection.
.
to be continued...
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
here are my settings:
Display Driver updated to 376.33
3DTVplay at 1280x720 with 60 Hz
Everything on Ultra/High
Motion Blur off
Additional Details = 30 %
Antialiasing = TXAA 4x
FOV = 84 °
Pixeldensity = 1.2
The flickering in the HUD only seems to be in the left eye.
In addition to that I found out the following:
There is a major problem with all swimmingpools.
Some leaves only render in the left eye and others only in the right eye.
The carglass only shows refections in the right eye.
THX chtiblue - you helped me out!
Greetings Psykitt
in img add
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Try to start with standard configs, no FOV change, no pixle density > 1.0, no Temporal filtering. Start using ULTRA or lower settings given by game. If this is OK, check out what option will make broken effects. Try disable UPLAY in game.
Support us with save games to check on diferent systems or to fix, lokated @
...\0Ubisoft Game Launcher\savegames\......\2688
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
https://s3.amazonaws.com/DarkStarSword/3Dfix-WATCH_DOGS2-0.2.zip
It is VITAL that you use uninstall.bat when upgrading to this version!
I spent far too long staring at leaves trying different ways to convince the driver that the physics should be computed once, but the driver refused to listen.
Changes since v0.1:
- Synchonised particle physics in another 50 compute shaders and removed an incorrect fix that was causing occasional leaves to only spawn in one eye. This should fix all the major issues with the leaves (they still won't settle on the ground, but there's not much I can do about that and keep them synchronised).
- Fixed flares in cinema + fixed the light visibility shader + refixed sun flares
- Fixed a number of glass shaders creating 2D reflections intermixed in the 3D reflections (these are reflections of the glass on other surfaces, not reflections on the glass)
- Fixed halo issues on more water shaders
- Fixed cut off reflection on the right hand side of pools, fountains, etc
- Fixed the blue light glitch universally (hopefully)
- Added camera HUD to the crosshair fix (auto mode will disable these, on will move them to depth)
Probably best to keep this note here:
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
THX again - this seems to solve the problems discussed.
What remains for me is the flickering of the HUDs and the other messages.
Here is my .spool file.
I will go inside now and test the original FOV.
Greetings Psykitt
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
- falling leaves one eye only
- there are problems with the car window reflection
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
It starts after a while (maybe 10 Mins) and is not related to FOV, VSYNC, Shadows, HBAO+, Reflections.
I managed to take a screenshot - the UI switches completely off for one eye:
...and here is how it should be:
I know this i a hard one - hope you can do anything about it.
Greetings Psykitt
HUD flickering stills here, I didn't figure why.
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
https://s3.amazonaws.com/DarkStarSword/3Dfix-WATCH_DOGS2-0.3.zip
Changes since 0.2:
- Fixed glow around sun/moon in more weather conditions (foggy morning)
- Fixed Ocean reflections in more weather conditions (foggy morning)
- Added F1 key to disable falling leaves if they are only showing in one eye (still not sure why this is still happening for you if you are using 0.2 - they render fine in both eyes for me and are perfectly synchronised. Maybe because I'm using SLI, but I tested earlier without...)
- A few other tweaks to fog (still a work in progress) + applied unprojection fix to a few more shaders with a slightly different pattern (might change something, might not)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
0.3 is the most advanced version of the patch.
After a few more hours of testing I found out these things:
1.) Flickering of the UI only and most often appears at night or with dark backgrounds.
It is not better than before but in case you will not find out what causes it,
I can play the game without the MiniMap.
2.) Leaves in one eye can appear and when you start the game again it could be alright.
3.) For me a few times the weather behaved strange but I am quite sure it is not related to the fix.
I think it was caused by the reason that I started over and over again from the same point.
(I heard rain but it did not rain and bushes vanished completely from one eye
or the streets were wet but it hadn't rained before)
4.) In extreme angles the reflections on carglasses can still appear in one eye.
Greetings Psykitt
as soon as you replace the "d3dcompiler_46.dll" EAC refuses to connect you to the internet - no command line parameters are needed!
With the original "d3dcompiler_46.dll" you will be connected to the internet again.
It seems that EAC does not "ban" it just states that it is not installed correctly and you failed the
EAC-verification. No online activities are functioning until you resolve the error.
Unfortunately this does not solve the UI-flickering as I hoped it would.
Just my 2 cents...
Psykitt