My 3d doesn't pop out at me
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the placement of the stereoscopic projections depends on 3 (err, 4) things:
1.) you distance from the screen
2.) the field of view setting (usually 75-90 degrees in games)
3.) "convergence" setting.
4.) "depth" setting.

i use the blue/red vs. of 3d, and i've discovered that even after adjusting convergence, i still get blue and red no lining up when looking through binoculars or sights at things far away. i figure it's 'cause i have depth higher than default and/or i set my field of view at 90 when the default is 75.

in any case this means i have to choose a fixed frame of reference to set my convergence by. i use the far end of my gun for this as it's close to me but not too close. i figure things that are far away are going to have proportionally less stereographic separation anyways. (i.e. the blue and the red (left and right) channels are going to be closer together.)

HOW I SET CONVERGENCE:

i hold down the increase convergence key (combination) one way until the separation is utterly obvious (my gun splits in two and goes to opposite sides of the screen). then i note the red gun and the blue gun, and move convergence back in the other direction until the gun end becomes one solid black end with no red edge on one side or blue edge on the other.

the depth, as i said, i put a little above normal to make things pop out more. too high though and the aforementioned problem of convergence changing with depth becomes an issue, not to mention my gun is noticeably too long.

anyways, yeah, do that, and then save it, using the advanced keyboard shortcuts.

i don't see why they're called "advanced" -- they're really quite necessary.
the placement of the stereoscopic projections depends on 3 (err, 4) things:

1.) you distance from the screen

2.) the field of view setting (usually 75-90 degrees in games)

3.) "convergence" setting.

4.) "depth" setting.



i use the blue/red vs. of 3d, and i've discovered that even after adjusting convergence, i still get blue and red no lining up when looking through binoculars or sights at things far away. i figure it's 'cause i have depth higher than default and/or i set my field of view at 90 when the default is 75.



in any case this means i have to choose a fixed frame of reference to set my convergence by. i use the far end of my gun for this as it's close to me but not too close. i figure things that are far away are going to have proportionally less stereographic separation anyways. (i.e. the blue and the red (left and right) channels are going to be closer together.)



HOW I SET CONVERGENCE:



i hold down the increase convergence key (combination) one way until the separation is utterly obvious (my gun splits in two and goes to opposite sides of the screen). then i note the red gun and the blue gun, and move convergence back in the other direction until the gun end becomes one solid black end with no red edge on one side or blue edge on the other.



the depth, as i said, i put a little above normal to make things pop out more. too high though and the aforementioned problem of convergence changing with depth becomes an issue, not to mention my gun is noticeably too long.



anyways, yeah, do that, and then save it, using the advanced keyboard shortcuts.



i don't see why they're called "advanced" -- they're really quite necessary.

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#16
Posted 11/10/2010 09:01 PM   
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