Metro 2033 Redux - 3d issues
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Accidental double post, whoops
Accidental double post, whoops

#16
Posted 07/04/2016 06:24 AM   
[color="green"]anarcheril said: claiming "3D Ready out of the box"[/color] Nobody had claimed that, the Redux versions has been broken all the time.. Why don't you play the originals, they are in every visual aspect far superior and 3D Ready !! That makes it pointless to even talk about a fix for the Redux / Downgrade versions :P
anarcheril said: claiming "3D Ready out of the box"

Nobody had claimed that, the Redux versions has been broken all the time..

Why don't you play the originals, they are in every visual aspect far superior and 3D Ready !!
That makes it pointless to even talk about a fix for the Redux / Downgrade versions :P

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#17
Posted 07/04/2016 08:45 AM   
[quote="DHR"]This game is 3D Ready out of the box. I just add a Dynamic Crosshair and push a little deeper the HUD.[/quote] actually DHR said that, it was on the helixblog page of his fix http://helixmod.blogspot.com/2014/08/metro-2033-redux-dx11.html I do not have it installed, so I can't comment. If it worked well before and doesn't now, it could be a driver issue.
DHR said:This game is 3D Ready out of the box. I just add a Dynamic Crosshair and push a little deeper the HUD.


actually DHR said that, it was on the helixblog page of his fix

http://helixmod.blogspot.com/2014/08/metro-2033-redux-dx11.html

I do not have it installed, so I can't comment. If it worked well before and doesn't now, it could be a driver issue.

#18
Posted 07/04/2016 09:01 AM   
[quote="D-Man11"][quote="DHR"]This game is 3D Ready out of the box. I just add a Dynamic Crosshair and push a little deeper the HUD.[/quote] actually DHR said that it was on the helixblog page of his fix http://helixmod.blogspot.com/2014/08/metro-2033-redux-dx11.html I do not have it installed, so I can't comment. If it worked well before and doesn't now, it could be a driver issue.[/quote] Whoops... sorry.. That slipped under my radar :P But still the games is a DOWNGRADE from the original, so why play it...
D-Man11 said:
DHR said:This game is 3D Ready out of the box. I just add a Dynamic Crosshair and push a little deeper the HUD.


actually DHR said that it was on the helixblog page of his fix


http://helixmod.blogspot.com/2014/08/metro-2033-redux-dx11.html


I do not have it installed, so I can't comment. If it worked well before and doesn't now, it could be a driver issue.


Whoops... sorry..

That slipped under my radar :P

But still the games is a DOWNGRADE from the original, so why play it...

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#19
Posted 07/04/2016 09:45 AM   
When i made the fix for the dynamic crosshair, the only issues i found (playing with the unlocked convergence) was using Tesselation High or Very High....total mess in 3D. Using Tesselation = normal fix all the issues...only a few reflections have some issues (really minor). Maybe is the new drivers or win10. With tesselation off?? I will probably re-intall the game to test with the new driver....i'm still using Win7. In the meantime i will remove the "3D Ready" of the blog.
When i made the fix for the dynamic crosshair, the only issues i found (playing with the unlocked convergence) was using Tesselation High or Very High....total mess in 3D. Using Tesselation = normal fix all the issues...only a few reflections have some issues (really minor).

Maybe is the new drivers or win10.
With tesselation off??

I will probably re-intall the game to test with the new driver....i'm still using Win7.
In the meantime i will remove the "3D Ready" of the blog.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#20
Posted 07/04/2016 12:30 PM   
I just test the game. Perfect S3D for me using win7 64bits, 980 GTX Factory OC and 365.19 driver, unlocked convergence in the user.cfg. Settings i'm using (if i change Tesselation to high or very high i have a broken 3D): [img]http://i.cubeupload.com/c3DXpM.jpg[/img] Screenshots [img]http://i.cubeupload.com/iBzh6b.jpg[/img] [img]http://i.cubeupload.com/UochdQ.jpg[/img] [img]http://i.cubeupload.com/eAdNLU.jpg[/img] I update the 3Dmigoto wrapper and even the Top and Bottom Mode is working. Also maybe the game received some update, because the performance is better...now i have 60fps all the time. I don't know what else to do to help. Maybe the issue is win10?
I just test the game.
Perfect S3D for me using win7 64bits, 980 GTX Factory OC and 365.19 driver, unlocked convergence in the user.cfg.

Settings i'm using (if i change Tesselation to high or very high i have a broken 3D):
Image

Screenshots
Image

Image

Image


I update the 3Dmigoto wrapper and even the Top and Bottom Mode is working.
Also maybe the game received some update, because the performance is better...now i have 60fps all the time.

I don't know what else to do to help.

Maybe the issue is win10?

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#21
Posted 07/04/2016 11:05 PM   
Funny how the REDUX is smaller in size than the original Metro 2033 game;)) I have them both and for some reason I still believe the original looks better. The REDUX has the better mechanics though;) Will try it out on Windows 10 & 368.39 drivers;) If is not working at least I could give it a try under Windows 7 (same driver and see if is a driver issue;) ) @DHR: Is that Spanish I see in your menus?:) EDIT: Works just fine on Windows 10 with 368.19 drivers and using the fix from HelixBlog + instructions for convergence unlock (Wish they fixed the damn flashlight looking weird in some locations ^_^ but not I am extremely picky;)) ) I should replay these games again now since I can maintain 60FPS solid in 3D Surround;))
Funny how the REDUX is smaller in size than the original Metro 2033 game;))
I have them both and for some reason I still believe the original looks better. The REDUX has the better mechanics though;)

Will try it out on Windows 10 & 368.39 drivers;) If is not working at least I could give it a try under Windows 7 (same driver and see if is a driver issue;) )

@DHR: Is that Spanish I see in your menus?:)


EDIT:
Works just fine on Windows 10 with 368.19 drivers and using the fix from HelixBlog + instructions for convergence unlock (Wish they fixed the damn flashlight looking weird in some locations ^_^ but not I am extremely picky;)) )
I should replay these games again now since I can maintain 60FPS solid in 3D Surround;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#22
Posted 07/04/2016 11:57 PM   
Yes Helifax...is spanish If is working in win10....i'm out of ideas :( **edit: maybe doing a clean install of the driver using DDU? sometimes nvidia driver install goes wrong.
Yes Helifax...is spanish

If is working in win10....i'm out of ideas :(

**edit: maybe doing a clean install of the driver using DDU?
sometimes nvidia driver install goes wrong.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#23
Posted 07/05/2016 12:51 AM   
[quote="DHR"]Yes Helifax...is spanish If is working in win10....i'm out of ideas :( **edit: maybe doing a clean install of the driver using DDU? sometimes nvidia driver install goes wrong.[/quote] Holla amigo:D That's about the only thing I know in Spanish ^_^ (and "Mi corazon" ^_^). Awesome! Yeah, a DDU should solve the issue;)
DHR said:Yes Helifax...is spanish

If is working in win10....i'm out of ideas :(

**edit: maybe doing a clean install of the driver using DDU?
sometimes nvidia driver install goes wrong.


Holla amigo:D
That's about the only thing I know in Spanish ^_^ (and "Mi corazon" ^_^). Awesome!
Yeah, a DDU should solve the issue;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#24
Posted 07/05/2016 09:23 AM   
[quote="helifax"]Funny how the REDUX is smaller in size than the original Metro 2033 game;)) I have them both and for some reason I still believe the original looks better. The REDUX has the better mechanics though;) Will try it out on Windows 10 & 368.39 drivers;) If is not working at least I could give it a try under Windows 7 (same driver and see if is a driver issue;) ) @DHR: Is that Spanish I see in your menus?:) EDIT: Works just fine on Windows 10 with 368.19 drivers and using the fix from HelixBlog + instructions for convergence unlock (Wish they fixed the damn flashlight looking weird in some locations ^_^ but not I am extremely picky;)) ) I should replay these games again now since I can maintain 60FPS solid in 3D Surround;))[/quote] Tip: You may know this already, but to hear all the spooky NPC stories, walk slowly into areas, otherwise they all start talking at once.
helifax said:Funny how the REDUX is smaller in size than the original Metro 2033 game;))
I have them both and for some reason I still believe the original looks better. The REDUX has the better mechanics though;)

Will try it out on Windows 10 & 368.39 drivers;) If is not working at least I could give it a try under Windows 7 (same driver and see if is a driver issue;) )

@DHR: Is that Spanish I see in your menus?:)


EDIT:
Works just fine on Windows 10 with 368.19 drivers and using the fix from HelixBlog + instructions for convergence unlock (Wish they fixed the damn flashlight looking weird in some locations ^_^ but not I am extremely picky;)) )
I should replay these games again now since I can maintain 60FPS solid in 3D Surround;))


Tip: You may know this already, but to hear all the spooky NPC stories, walk slowly into areas, otherwise they all start talking at once.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#25
Posted 07/05/2016 06:12 PM   
Since no-body fixed this, I made a fix for this game that fixes: - The flashlight problem on Smoke, dust, spiderwebs. (thanks to DJ-ARK and Masterotaku for the Metro LL fixes, which kinda worked. I corrected this even more and now it should be 3D Vision Ready). - The lens flares being broken with higher convergence. - Unlocked the convergence and separation (using 3DMigoto) so no more read-only on the user.cfg (that breaks progression on collectables) - Added 2 Convergence presets on F1 (gunplay and exploration) - Added Menu convergence on TAB key - Crosshair is now dynamic in Surround as well (see the ini file [Constants]). I used DHR original crosshair fix for this! - Removed the shader from DHR fix that broke the watch rendering. This does not address the object pop-in which is part of the very restricted LOD the game uses. I recommend a lower separation for this game. [url]http://www.3dsurroundgaming.com/3DVision/Metro_2033_Redux.rar[/url] Feel free to add it to HelixMod, if anyone is interested!
Since no-body fixed this, I made a fix for this game that fixes:

- The flashlight problem on Smoke, dust, spiderwebs. (thanks to DJ-ARK and Masterotaku for the Metro LL fixes, which kinda worked. I corrected this even more and now it should be 3D Vision Ready).
- The lens flares being broken with higher convergence.
- Unlocked the convergence and separation (using 3DMigoto) so no more read-only on the user.cfg (that breaks progression on collectables)
- Added 2 Convergence presets on F1 (gunplay and exploration)
- Added Menu convergence on TAB key
- Crosshair is now dynamic in Surround as well (see the ini file [Constants]). I used DHR original crosshair fix for this!
- Removed the shader from DHR fix that broke the watch rendering.


This does not address the object pop-in which is part of the very restricted LOD the game uses.
I recommend a lower separation for this game.

http://www.3dsurroundgaming.com/3DVision/Metro_2033_Redux.rar

Feel free to add it to HelixMod, if anyone is interested!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#26
Posted 03/03/2019 09:26 PM   
Am i the only one who thinks redux has worse textures and lighting than the original versions ? The performance is though better on the redux
Am i the only one who thinks redux has worse textures and lighting than the original versions ?
The performance is though better on the redux

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#27
Posted 03/03/2019 09:51 PM   
[quote="Helifax"]Since no-body fixed this, I made a fix for this game that fixes: - The flashlight problem on Smoke, dust, spiderwebs. (thanks to DJ-ARK and Masterotaku for the Metro LL fixes, which kinda worked. I corrected this even more and now it should be 3D Vision Ready). - The lens flares being broken with higher convergence. - Unlocked the convergence and separation (using 3DMigoto) so no more read-only on the user.cfg (that breaks progression on collectables) - Added 2 Convergence presets on F1 (gunplay and exploration) - Added Menu convergence on TAB key - Crosshair is now dynamic in Surround as well (see the ini file [Constants]). I used DHR original crosshair fix for this! - Removed the shader from DHR fix that broke the watch rendering. This does not address the object pop-in which is part of the very restricted LOD the game uses. I recommend a lower separation for this game. [url]http://www.3dsurroundgaming.com/3DVision/Metro_2033_Redux.rar[/url] Feel free to add it to HelixMod, if anyone is interested! [/quote] I'll add id to 3DFM at least! Thx for your work Helifax!
Helifax said:Since no-body fixed this, I made a fix for this game that fixes:

- The flashlight problem on Smoke, dust, spiderwebs. (thanks to DJ-ARK and Masterotaku for the Metro LL fixes, which kinda worked. I corrected this even more and now it should be 3D Vision Ready).
- The lens flares being broken with higher convergence.
- Unlocked the convergence and separation (using 3DMigoto) so no more read-only on the user.cfg (that breaks progression on collectables)
- Added 2 Convergence presets on F1 (gunplay and exploration)
- Added Menu convergence on TAB key
- Crosshair is now dynamic in Surround as well (see the ini file [Constants]). I used DHR original crosshair fix for this!
- Removed the shader from DHR fix that broke the watch rendering.


This does not address the object pop-in which is part of the very restricted LOD the game uses.
I recommend a lower separation for this game.

http://www.3dsurroundgaming.com/3DVision/Metro_2033_Redux.rar

Feel free to add it to HelixMod, if anyone is interested!


I'll add id to 3DFM at least! Thx for your work Helifax!

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

#28
Posted 03/04/2019 09:17 AM   
I'm currently playing Metro Last Light Redux to make it properly "3D Vision Ready". Found some thing that I can improve on this fix as well! Expect an update on this one :)
I'm currently playing Metro Last Light Redux to make it properly "3D Vision Ready".
Found some thing that I can improve on this fix as well!
Expect an update on this one :)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#29
Posted 03/05/2019 12:02 AM   
Awesome! I was thinking of playing through the old ones properly before I bother with the new one.
Awesome! I was thinking of playing through the old ones properly before I bother with the new one.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#30
Posted 03/05/2019 05:15 AM   
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