I do have 1 request where can I find I think it was the original Helix Mod for dx9?? I have a game I want to try and fix but it is dx9 and I need that to fix it.. thnakyou..
I do have 1 request where can I find I think it was the original Helix Mod for dx9?? I have a game I want to try and fix but it is dx9 and I need that to fix it.. thnakyou..
[quote="The_Nephilim"]I do have 1 request where can I find I think it was the original Helix Mod for dx9?? I have a game I want to try and fix but it is dx9 and I need that to fix it.. thnakyou..[/quote]
This can be found in the Guides section: http://helixmod.blogspot.com/2010/12/how-to-guides.html
Which actually points to the wiki now.
[url]http://wiki.bo3b.net/index.php?title=HelixMod_Feature_List#List_of_features_supported_by_HelixMod.2C_and_all_versions_available.[/url]
The_Nephilim said:I do have 1 request where can I find I think it was the original Helix Mod for dx9?? I have a game I want to try and fix but it is dx9 and I need that to fix it.. thnakyou..
[quote="The_Nephilim"]OK does it basically work like 3D Migoto?? thnx for the link did not realize that was it on the mod site.. [/quote]
If you haven't already done it, it would be worth going through the [url=http://wiki.bo3b.net/index.php?title=Bo3b%27s_School_for_Shaderhackers]School for ShaderHackers[/url].
All that material is based on HelixMod.
Well I just wanted to see if I could force Stereo on in F4 BMS 4.33i1 but it did not work..
On the Arma 3 Fron I did a small update and fixed the retcile in the scope with the aiming fix I used ALT as the key and set it too toggle.. so the convergance on the rifle is off when aiming..
It was pretty accurate with the convergance to off.. I am getting closer now I need to figure the shadows out and the ingame gun pointer, I was thinking of maybe using nVidias laser pointer ingame??
Well I just wanted to see if I could force Stereo on in F4 BMS 4.33i1 but it did not work..
On the Arma 3 Fron I did a small update and fixed the retcile in the scope with the aiming fix I used ALT as the key and set it too toggle.. so the convergance on the rifle is off when aiming..
It was pretty accurate with the convergance to off.. I am getting closer now I need to figure the shadows out and the ingame gun pointer, I was thinking of maybe using nVidias laser pointer ingame??
[TextureOverrideCrosshair1]
Hash=21b1c05360569bed-ps_replace
filter_index=2
Well I am now trying to get the Crosshair to work.. I looked at other games and this is the code they used but it does not seem to be working for me.. and yes That is the correct hash for the crosshair shader.. Would I need to find the Vertex shader for the crosshair..
Also does it matter where in the dx.ini I put that code line above?? I also tried a variable debth but that did not seem to do anything so I took a step back and wanted to at least get the above line code working..
I did find out how to remove the crosshair but I think it could still be usefull when not aiming down the scope.. I also tried the NVidia crosshair but it seemed OFF too even thos it is supposed to set the crosshair at depth with CTRL + F12??
Well I am now trying to get the Crosshair to work.. I looked at other games and this is the code they used but it does not seem to be working for me.. and yes That is the correct hash for the crosshair shader.. Would I need to find the Vertex shader for the crosshair..
Also does it matter where in the dx.ini I put that code line above?? I also tried a variable debth but that did not seem to do anything so I took a step back and wanted to at least get the above line code working..
I did find out how to remove the crosshair but I think it could still be usefull when not aiming down the scope.. I also tried the NVidia crosshair but it seemed OFF too even thos it is supposed to set the crosshair at depth with CTRL + F12??
I just omitted the ingame crosshair for now and NVidias one does not work right either..
I have moved on to getting the shadows fixed and it is proving to be difficult.. I had a look at 2 other games and how they handled the shadow problem but neither of those methods worked for me at least I don't thimnk they did??
Looking at the fix for Far Cry 4 and Just cause 3.. I was able to manupilate the stero for the shadow image but the shader I picked it set the Seperation for the entire screen and not just the particular hash I selected..
What is going on with the Shadows is it appears there is too much separation in the shadow and they appear different in each eye.. I think the left eye looks better, so I tried looking to see if I could put that shader to mono but I was not able too. but maybe because I did not turn off Hunting it did not enable the fix properly??
I will try again in a bit but was wondering what would be the best methos to fix Shadows ingame??
I just omitted the ingame crosshair for now and NVidias one does not work right either..
I have moved on to getting the shadows fixed and it is proving to be difficult.. I had a look at 2 other games and how they handled the shadow problem but neither of those methods worked for me at least I don't thimnk they did??
Looking at the fix for Far Cry 4 and Just cause 3.. I was able to manupilate the stero for the shadow image but the shader I picked it set the Seperation for the entire screen and not just the particular hash I selected..
What is going on with the Shadows is it appears there is too much separation in the shadow and they appear different in each eye.. I think the left eye looks better, so I tried looking to see if I could put that shader to mono but I was not able too. but maybe because I did not turn off Hunting it did not enable the fix properly??
I will try again in a bit but was wondering what would be the best methos to fix Shadows ingame??
Fixing shadows is extremely hard. Only three people have successfully created fixes for shadows on an unknown game engine. Helix, Mike_ar69, and DarkStarSword. (probably also Helifax on OpenGL game).
Not trying to discourage you, but you should know this is absolutely the hardest thing to do as a ShaderHacker.
Best bet would be to post the shaders in the ShaderHackers thread, and ask for suggestions.
Some of the best background on shadow fixing is in comments from DarkStarSword: [url]https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553[/url]
Fixing shadows is extremely hard. Only three people have successfully created fixes for shadows on an unknown game engine. Helix, Mike_ar69, and DarkStarSword. (probably also Helifax on OpenGL game).
Not trying to discourage you, but you should know this is absolutely the hardest thing to do as a ShaderHacker.
Best bet would be to post the shaders in the ShaderHackers thread, and ask for suggestions.
[quote="bo3b"]Fixing shadows is extremely hard. Only three people have successfully created fixes for shadows on an unknown game engine. Helix, Mike_ar69, and DarkStarSword. (probably also Helifax on OpenGL game).[/quote]
Not too popular engines... but fixed.
;)
[code]Chrome Engine --> Dying Light
Glacier 2 Engine --> Hitman Absolution
ID Tech 5 Engine (Hybrid DX11) --> The Evil Wthitin
LEGO Engine in DX11 --> LEGO STAR WARS The Force Awakens
ZEN Engine --> Marlow Briggs[/code]
bo3b said:Fixing shadows is extremely hard. Only three people have successfully created fixes for shadows on an unknown game engine. Helix, Mike_ar69, and DarkStarSword. (probably also Helifax on OpenGL game).
Not too popular engines... but fixed.
;)
Chrome Engine --> Dying Light
Glacier 2 Engine --> Hitman Absolution
ID Tech 5 Engine (Hybrid DX11) --> The Evil Wthitin
LEGO Engine in DX11 --> LEGO STAR WARS The Force Awakens
ZEN Engine --> Marlow Briggs
[quote="DHR"][quote="bo3b"]Fixing shadows is extremely hard. Only three people have successfully created fixes for shadows on an unknown game engine. Helix, Mike_ar69, and DarkStarSword. (probably also Helifax on OpenGL game).[/quote]
Not too popular engines... but fixed.
;)
[code]Chrome Engine --> Dying Light
Glacier 2 Engine --> Hitman Absolution
ID Tech 5 Engine (Hybrid DX11) --> The Evil Wthitin
LEGO Engine in DX11 --> LEGO STAR WARS The Force Awakens
ZEN Engine --> Marlow Briggs[/code][/quote]
Heh! Awesome! I didn't realize those were de-novo fixes for shadows. I'll add you to my list. :-> I'm jealous of you guys, because I've been unable to do one of these. Spent all my time on the tools, not on the fixing.
bo3b said:Fixing shadows is extremely hard. Only three people have successfully created fixes for shadows on an unknown game engine. Helix, Mike_ar69, and DarkStarSword. (probably also Helifax on OpenGL game).
Not too popular engines... but fixed.
;)
Chrome Engine --> Dying Light
Glacier 2 Engine --> Hitman Absolution
ID Tech 5 Engine (Hybrid DX11) --> The Evil Wthitin
LEGO Engine in DX11 --> LEGO STAR WARS The Force Awakens
ZEN Engine --> Marlow Briggs
Heh! Awesome! I didn't realize those were de-novo fixes for shadows. I'll add you to my list. :-> I'm jealous of you guys, because I've been unable to do one of these. Spent all my time on the tools, not on the fixing.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
OK small bump to 4Everawakes fix.. I found a few items mainly a troublesome Halo that I disabled and some Auto fixes.. here is the new fix for Arma 3 April 18-2019:
OK small bump to 4Everawakes fix.. I found a few items mainly a troublesome Halo that I disabled and some Auto fixes.. here is the new fix for Arma 3 April 18-2019:
thanks for the updated fix!! just in time for the Germany DLC. I love Arma3 but haven't played much in 3D, hopefully this pretty large sized Creator DLC ("expansion") will get me back into it. hope it has snow weather on the snowy terrain versions...
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/
thanks for the updated fix!! just in time for the Germany DLC. I love Arma3 but haven't played much in 3D, hopefully this pretty large sized Creator DLC ("expansion") will get me back into it. hope it has snow weather on the snowy terrain versions...
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
This can be found in the Guides section: http://helixmod.blogspot.com/2010/12/how-to-guides.html
Which actually points to the wiki now.
http://wiki.bo3b.net/index.php?title=HelixMod_Feature_List#List_of_features_supported_by_HelixMod.2C_and_all_versions_available.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
If you haven't already done it, it would be worth going through the School for ShaderHackers.
All that material is based on HelixMod.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
On the Arma 3 Fron I did a small update and fixed the retcile in the scope with the aiming fix I used ALT as the key and set it too toggle.. so the convergance on the rifle is off when aiming..
It was pretty accurate with the convergance to off.. I am getting closer now I need to figure the shadows out and the ingame gun pointer, I was thinking of maybe using nVidias laser pointer ingame??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Hash=21b1c05360569bed-ps_replace
filter_index=2
Well I am now trying to get the Crosshair to work.. I looked at other games and this is the code they used but it does not seem to be working for me.. and yes That is the correct hash for the crosshair shader.. Would I need to find the Vertex shader for the crosshair..
Also does it matter where in the dx.ini I put that code line above?? I also tried a variable debth but that did not seem to do anything so I took a step back and wanted to at least get the above line code working..
I did find out how to remove the crosshair but I think it could still be usefull when not aiming down the scope.. I also tried the NVidia crosshair but it seemed OFF too even thos it is supposed to set the crosshair at depth with CTRL + F12??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I have moved on to getting the shadows fixed and it is proving to be difficult.. I had a look at 2 other games and how they handled the shadow problem but neither of those methods worked for me at least I don't thimnk they did??
Looking at the fix for Far Cry 4 and Just cause 3.. I was able to manupilate the stero for the shadow image but the shader I picked it set the Seperation for the entire screen and not just the particular hash I selected..
What is going on with the Shadows is it appears there is too much separation in the shadow and they appear different in each eye.. I think the left eye looks better, so I tried looking to see if I could put that shader to mono but I was not able too. but maybe because I did not turn off Hunting it did not enable the fix properly??
I will try again in a bit but was wondering what would be the best methos to fix Shadows ingame??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Not trying to discourage you, but you should know this is absolutely the hardest thing to do as a ShaderHacker.
Best bet would be to post the shaders in the ShaderHackers thread, and ask for suggestions.
Some of the best background on shadow fixing is in comments from DarkStarSword: https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thank you again.. ;)
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Not too popular engines... but fixed.
;)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Heh! Awesome! I didn't realize those were de-novo fixes for shadows. I'll add you to my list. :-> I'm jealous of you guys, because I've been unable to do one of these. Spent all my time on the tools, not on the fixing.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/