Indigomod - DX11 wrapper by Chiri and elbarterino - Bioshock Infinite
11 / 28
So this fund is going to need more than $100 a day donated for the last 16 days to get funded. I'm going to donate another $25 tomorrow, but I'm tapped out after that :( I really want this to happen! Chiri, if the goal is not reached, I pledge to re-donate everything I've contributed to a new fund at a lower value to ensure you get some compensation for all your work. I hope it doesn't come to that...
We need some big spenders! Nvidia I'm looking at you!! Make it happen :)
So this fund is going to need more than $100 a day donated for the last 16 days to get funded. I'm going to donate another $25 tomorrow, but I'm tapped out after that :( I really want this to happen! Chiri, if the goal is not reached, I pledge to re-donate everything I've contributed to a new fund at a lower value to ensure you get some compensation for all your work. I hope it doesn't come to that...
We need some big spenders! Nvidia I'm looking at you!! Make it happen :)
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
I will also re-donate. But I must say that I'm VERY disappointed with the donating thing so far. The total amount of donaters is 88. But I've donated 4 times, so did many others. Perhaps there are 50 unique donaters at most. People come here a lot to complain about Nvidia, but they can't be bothered to donate a lousy 10 bucks for the future of 3D gaming...., cheap a*holes.
I will also re-donate. But I must say that I'm VERY disappointed with the donating thing so far. The total amount of donaters is 88. But I've donated 4 times, so did many others. Perhaps there are 50 unique donaters at most. People come here a lot to complain about Nvidia, but they can't be bothered to donate a lousy 10 bucks for the future of 3D gaming...., cheap a*holes.
I have given more than $200.
I agree that all users of 3DVision could greatly benefit from this effort and encourage everyone to contribute!
Otherwise don't complain when the latest games cant be played using S3D.
I hope you guys don't give up even if goal is not met.
Use the membership/subscription model of Cheathappens (game trainers) which seems to work well for them.
A working injector that is maintained by your team and adapted quickly to new games could be a popular product that both promotes S3D gaming in a viral way, and becomes a successful business model.
-Thanks again
I hope you guys don't give up even if goal is not met.
Use the membership/subscription model of Cheathappens (game trainers) which seems to work well for them.
A working injector that is maintained by your team and adapted quickly to new games could be a popular product that both promotes S3D gaming in a viral way, and becomes a successful business model.
[quote="Schmeltzer"] I will also re-donate. But I must say that I'm VERY disappointed with the donating thing so far. The total amount of donaters is 88. But I've donated 4 times, so did many others. Perhaps there are 50 unique donaters at most. People come here a lot to complain about Nvidia, but they can't be bothered to donate a lousy 10 bucks for the future of 3D gaming...., cheap a*holes.[/quote]
The problem is that we shouldn't [u]have[/u] to pay for this stuff, and if someone offers an alternative solution that people don't want to pay for, its bad luck.
I said right at the start I'm not confident that this will get fully funded. There just aren't that many people here, a lot of them probably don't care enough about Bioshock Infinite, and maybe they don't understand fully that this is for more than just 1 title.
I personally think the bar was set too high at $5k, and there was probably not the right amount of publicity in the right places.
Although I did donate, I think NVidia should be spending money on this, not us.
Schmeltzer said: I will also re-donate. But I must say that I'm VERY disappointed with the donating thing so far. The total amount of donaters is 88. But I've donated 4 times, so did many others. Perhaps there are 50 unique donaters at most. People come here a lot to complain about Nvidia, but they can't be bothered to donate a lousy 10 bucks for the future of 3D gaming...., cheap a*holes.
The problem is that we shouldn't have to pay for this stuff, and if someone offers an alternative solution that people don't want to pay for, its bad luck.
I said right at the start I'm not confident that this will get fully funded. There just aren't that many people here, a lot of them probably don't care enough about Bioshock Infinite, and maybe they don't understand fully that this is for more than just 1 title.
I personally think the bar was set too high at $5k, and there was probably not the right amount of publicity in the right places.
Although I did donate, I think NVidia should be spending money on this, not us.
One can surely think that it would be in nvidias interest but to bad for all of us they just dont give a fu.. about 3d any more.
If they would have selled more 3d vision kit im sure they would be head over heels for something like this.
[quote="Foulplay99"]
The problem is that we shouldn't [u]have[/u] to pay for this stuff, and if someone offers an alternative solution that people don't want to pay for, its bad luck.
I said right at the start I'm not confident that this will get fully funded. There just aren't that many people here, a lot of them probably don't care enough about Bioshock Infinite, and maybe they don't understand fully that this is for more than just 1 title.
I personally think the bar was set too high at $5k, and there was probably not the right amount of publicity in the right places.
Although I did donate, I think NVidia should be spending money on this, not us. [/quote]
Your stament makes alot of sense, I get what yuo are saying. My frustration is the following:
1. My brother (passionate 3d gamer) didn't want to donate. I explained to him that 3D gaming will die for sure (I think) if an DX11 wrapper isn't created. Still, I had to REALLY push him to donate 20 bucks. Appearently he doesn't realize how important this funding/wrapper is.
2. I know a few 3D gamers, but they don't want to fund because Helix's fixes are for free. But they hate it and complain when a dX11 game doesn't support 3D. Ok, I don't want to rant to much, but serioulsy: F*CK them.
On nvida: It would be great if they could give us a tool that gave us the ablity to fix games ourselves.
The problem is that we shouldn't have to pay for this stuff, and if someone offers an alternative solution that people don't want to pay for, its bad luck.
I said right at the start I'm not confident that this will get fully funded. There just aren't that many people here, a lot of them probably don't care enough about Bioshock Infinite, and maybe they don't understand fully that this is for more than just 1 title.
I personally think the bar was set too high at $5k, and there was probably not the right amount of publicity in the right places.
Although I did donate, I think NVidia should be spending money on this, not us.
Your stament makes alot of sense, I get what yuo are saying. My frustration is the following:
1. My brother (passionate 3d gamer) didn't want to donate. I explained to him that 3D gaming will die for sure (I think) if an DX11 wrapper isn't created. Still, I had to REALLY push him to donate 20 bucks. Appearently he doesn't realize how important this funding/wrapper is.
2. I know a few 3D gamers, but they don't want to fund because Helix's fixes are for free. But they hate it and complain when a dX11 game doesn't support 3D. Ok, I don't want to rant to much, but serioulsy: F*CK them.
On nvida: It would be great if they could give us a tool that gave us the ablity to fix games ourselves.
My conclusion is there is very few of us.
People who care about the success of this wrapper and know the consequences if there is no dx11 wrapper in coming years with the new consoles. We also need to consider the people skilled enouogh to actually fix a game.
I am personally unable to write a dx11 wrapper.
I am yet unable to get even close to begin fixing defered shadows in an obscure engine with about 50 shaders total.
We don't have the numbers where lots of small donations makes a huge sum of money.
If the campaign is a success I'm clearly wrong.
I consider the $250 level to be pretty far out of reach.
I wonder if in a different structure enough people would put $100 (the only level) to take this of the air and give it some longlevity. A much higher starting price which only works if there is intention to fix more than one game.
In conclusion it is not very clear what is the plan if the Campaign fails.
My conclusion is there is very few of us.
People who care about the success of this wrapper and know the consequences if there is no dx11 wrapper in coming years with the new consoles. We also need to consider the people skilled enouogh to actually fix a game.
I am personally unable to write a dx11 wrapper.
I am yet unable to get even close to begin fixing defered shadows in an obscure engine with about 50 shaders total.
We don't have the numbers where lots of small donations makes a huge sum of money.
If the campaign is a success I'm clearly wrong.
I consider the $250 level to be pretty far out of reach.
I wonder if in a different structure enough people would put $100 (the only level) to take this of the air and give it some longlevity. A much higher starting price which only works if there is intention to fix more than one game.
In conclusion it is not very clear what is the plan if the Campaign fails.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
"In conclusion it is not very clear what is the plan if the Campaign fails."
As a matter of fact, it's not clear to me, what if the plan succeeds.
Will the dx11 fixes cost money, and if so how much?
If you compare the Helix Wrapper to this wrapper, which one is easier to fix games for?
Will there be guides how to fix games? etc.
I really agree that complainers don't have the right to kick off if they didn't support this wrapper, but the confusion here is probably an indicator as to why its looking kinda doubtful.
Earlier on in the thread we heard there is more or less 1 final hurdle before either Bioshock is fixed or the wrapper is feature complete. If we don't know how would a total novice know, and feel comfortable pledging?
I'm not sure what happens if the funding level isn't met either...
I really agree that complainers don't have the right to kick off if they didn't support this wrapper, but the confusion here is probably an indicator as to why its looking kinda doubtful.
Earlier on in the thread we heard there is more or less 1 final hurdle before either Bioshock is fixed or the wrapper is feature complete. If we don't know how would a total novice know, and feel comfortable pledging?
I'm not sure what happens if the funding level isn't met either...
Interesting insight from some people who have 3D vision friends that are unwilling to spend.
It seems to me that the campaign was more of a flyer than anything else, it wasn't well structured to begin with, and as noted, it's confusing on what you get. If it's [i]only [/i]Infinite, then it's harder.
I still believe the number of 3D Vision users is much, much larger, on the order of 500K people. You simply cannot use a forum like this for any measure of that group, people who come to forums are a very small subset, always. Most people simply don't have the time or interest to spend on forums.
The hard part is reaching those users. I'm out of ideas on how to reach that larger group of users.
Anyway, this conversation of death seems premature. Why don't we wait and see what the final days are like?
Interesting insight from some people who have 3D vision friends that are unwilling to spend.
It seems to me that the campaign was more of a flyer than anything else, it wasn't well structured to begin with, and as noted, it's confusing on what you get. If it's only Infinite, then it's harder.
I still believe the number of 3D Vision users is much, much larger, on the order of 500K people. You simply cannot use a forum like this for any measure of that group, people who come to forums are a very small subset, always. Most people simply don't have the time or interest to spend on forums.
The hard part is reaching those users. I'm out of ideas on how to reach that larger group of users.
Anyway, this conversation of death seems premature. Why don't we wait and see what the final days are like?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
You can look at the tables on the wikipedia High-level shader language page and see the complexity increase from one version to the next. You can easily see why eqzitara will say he only had to fix a dozen shaders on one game and then on another game it was 9000.
[url]http://en.wikipedia.org/wiki/Shader_model_4.0[/url]
Plus now with the XBox One and PS4 many game engines are being revamped, we will not be seeing the old shader versions in new games. Currently new games are released on old engines using old less complex shader versions, so we get lucky that they can be fixed by the community.
Now our luck is running out.
The only thing that I see that might help us is nvFX because it is multi-platform/opensurce. But it's still in it's infancy and there's no guarantee that it will be used.
Link to PDF
[url]https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/nvFX%20A%20New%20Shader-Effect%20Framework.pdf[/url]
Link to Audio recording at GDC 2013
[url]http://nvidia.fullviewmedia.com/gtc2013/0321-210E-S3341.html[/url]
GitHub source code page with brief description
[url]https://github.com/tlorach/nvFX[/url]
But I do not know anything about this stuff and nvFX may not even pertain to sterescopic gameplay.
If it doesn't please ignore all prior links and references to nvFX.
You can look at the tables on the wikipedia High-level shader language page and see the complexity increase from one version to the next. You can easily see why eqzitara will say he only had to fix a dozen shaders on one game and then on another game it was 9000. http://en.wikipedia.org/wiki/Shader_model_4.0
Plus now with the XBox One and PS4 many game engines are being revamped, we will not be seeing the old shader versions in new games. Currently new games are released on old engines using old less complex shader versions, so we get lucky that they can be fixed by the community.
Now our luck is running out.
The only thing that I see that might help us is nvFX because it is multi-platform/opensurce. But it's still in it's infancy and there's no guarantee that it will be used.
We need some big spenders! Nvidia I'm looking at you!! Make it happen :)
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
HELIX MOD - A must for any 3D Vision gamer
I agree that all users of 3DVision could greatly benefit from this effort and encourage everyone to contribute!
Otherwise don't complain when the latest games cant be played using S3D.
Use the membership/subscription model of Cheathappens (game trainers) which seems to work well for them.
A working injector that is maintained by your team and adapted quickly to new games could be a popular product that both promotes S3D gaming in a viral way, and becomes a successful business model.
-Thanks again
The problem is that we shouldn't have to pay for this stuff, and if someone offers an alternative solution that people don't want to pay for, its bad luck.
I said right at the start I'm not confident that this will get fully funded. There just aren't that many people here, a lot of them probably don't care enough about Bioshock Infinite, and maybe they don't understand fully that this is for more than just 1 title.
I personally think the bar was set too high at $5k, and there was probably not the right amount of publicity in the right places.
Although I did donate, I think NVidia should be spending money on this, not us.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
If they would have selled more 3d vision kit im sure they would be head over heels for something like this.
Your stament makes alot of sense, I get what yuo are saying. My frustration is the following:
1. My brother (passionate 3d gamer) didn't want to donate. I explained to him that 3D gaming will die for sure (I think) if an DX11 wrapper isn't created. Still, I had to REALLY push him to donate 20 bucks. Appearently he doesn't realize how important this funding/wrapper is.
2. I know a few 3D gamers, but they don't want to fund because Helix's fixes are for free. But they hate it and complain when a dX11 game doesn't support 3D. Ok, I don't want to rant to much, but serioulsy: F*CK them.
On nvida: It would be great if they could give us a tool that gave us the ablity to fix games ourselves.
People who care about the success of this wrapper and know the consequences if there is no dx11 wrapper in coming years with the new consoles. We also need to consider the people skilled enouogh to actually fix a game.
I am personally unable to write a dx11 wrapper.
I am yet unable to get even close to begin fixing defered shadows in an obscure engine with about 50 shaders total.
We don't have the numbers where lots of small donations makes a huge sum of money.
If the campaign is a success I'm clearly wrong.
I consider the $250 level to be pretty far out of reach.
I wonder if in a different structure enough people would put $100 (the only level) to take this of the air and give it some longlevity. A much higher starting price which only works if there is intention to fix more than one game.
In conclusion it is not very clear what is the plan if the Campaign fails.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
As a matter of fact, it's not clear to me, what if the plan succeeds.
Will the dx11 fixes cost money, and if so how much?
If you compare the Helix Wrapper to this wrapper, which one is easier to fix games for?
Will there be guides how to fix games? etc.
Earlier on in the thread we heard there is more or less 1 final hurdle before either Bioshock is fixed or the wrapper is feature complete. If we don't know how would a total novice know, and feel comfortable pledging?
I'm not sure what happens if the funding level isn't met either...
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
It seems to me that the campaign was more of a flyer than anything else, it wasn't well structured to begin with, and as noted, it's confusing on what you get. If it's only Infinite, then it's harder.
I still believe the number of 3D Vision users is much, much larger, on the order of 500K people. You simply cannot use a forum like this for any measure of that group, people who come to forums are a very small subset, always. Most people simply don't have the time or interest to spend on forums.
The hard part is reaching those users. I'm out of ideas on how to reach that larger group of users.
Anyway, this conversation of death seems premature. Why don't we wait and see what the final days are like?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
http://en.wikipedia.org/wiki/Shader_model_4.0
Plus now with the XBox One and PS4 many game engines are being revamped, we will not be seeing the old shader versions in new games. Currently new games are released on old engines using old less complex shader versions, so we get lucky that they can be fixed by the community.
Now our luck is running out.
The only thing that I see that might help us is nvFX because it is multi-platform/opensurce. But it's still in it's infancy and there's no guarantee that it will be used.
Link to PDF
https://developer.nvidia.com/sites/default/files/akamai/gamedev/docs/nvFX%20A%20New%20Shader-Effect%20Framework.pdf
Link to Audio recording at GDC 2013
http://nvidia.fullviewmedia.com/gtc2013/0321-210E-S3341.html
GitHub source code page with brief description
https://github.com/tlorach/nvFX
But I do not know anything about this stuff and nvFX may not even pertain to sterescopic gameplay.
If it doesn't please ignore all prior links and references to nvFX.