397.31 released includes VR Works 2.6 / 397.55 hotfix
This is the driver that drops support for Fermi GPUs and 32bit operating systems.
New in Version 397.31 WHQL
.
Discontinued Support
32-bit Operating Systems
Beginning with Release 396, NVIDIA is no
longer releasing Game Ready drivers for
32-bit operating systems for any GPU architecture.
NVIDIA Fermi GPUs
Beginning with Release 396, the NVIDIA
Game Ready driver no longer supports
NVIDIA GPUs based on
the Fermi architecture.
https://www.geforce.com/whats-new/articles/battletech-game-ready-driver
Driver Feedback
https://forums.geforce.com/default/topic/1046849/geforce-drivers/official-397-31-game-ready-whql-display-driver-feedback-thread-released-4-25-18-/
[quote="ManuelGuzmanNV"][b]
Please note: Effective April 2018, Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available only on Kepler, Maxwell, and Pascal series GPUs. Critical security updates will be available on Fermi series GPUs through January 2019. A complete list of Fermi series GeForce GPUs can be found [url="http://nvidia.custhelp.com/app/answers/detail/a_id/4656"]here[/url].[/b]
[u][b]Issues and updates:[/b][/u]
-Gears of War 4 may randomly crash
-Custom color settings reset on reboot in Windows 10 FCU -> Working with Microsoft on issue
-Starcraft 2 shows black screen on exit on Kepler GPUs
-In Surround, center display renders videos black
-Netflix playback may occasionally stutter
-Godrays less intense when MSAA is forced in the NVIDIA Control Panel in GTAV
-[Microsoft Edge][HDR] With HDR turned ON, video playback in full-screen mode on an HDR display may cause corruption of the video and desktop.
To recover, manually turn the monitor OFF and then back ON.
-[Far Cry 5]: Green flickering occurs in the game when using HDR with non-native resolution.
To work around, either quit and then restart the game while in the desired resolution, or press [Alt+tab] away from and then back to the game, or press [Alt+Enter] to switch to windowed mode and then back to full-screen mode.
-[NVIDIA TITAN V][G-Sync]: G-Sync displays may go blank when switching between different overclocked memory clocks multiple times.
-[SLI][GeForce GTX 780 Ti]: There is no display output when connecting the DisplayPort and two DVI monitors.
-After driver installation, Device Manager may report Code 43 error on some GTX 1060 cards
-Destiny 2 fails to switch to fullscreen mode and reverts back to windowed mode. Working with Bungie to address issue.
-Signature checks in driver 397.31 preventing LED Visualizer tool from installing. Will require update to app.
[b]Release Notes:[/b]
https://us.download.nvidia.com/Windows/397.31/397.31-win10-win8-win7-desktop-release-notes.pdf[/quote]
Added or updated the following SLI profiles:
•
Descenders
•
Frostpunk
•
Warhammer: Vermintide 2
•
Far Cry 5
3D Vision Profiles
Added or updated the following 3D Vision profiles:
•
Descenders - Good
•
EVE Valkyrie - Warzone - Good
This is the driver that drops support for Fermi GPUs and 32bit operating systems.
New in Version 397.31 WHQL
.
Discontinued Support
32-bit Operating Systems
Beginning with Release 396, NVIDIA is no
longer releasing Game Ready drivers for
32-bit operating systems for any GPU architecture.
NVIDIA Fermi GPUs
Beginning with Release 396, the NVIDIA
Game Ready driver no longer supports
NVIDIA GPUs based on
the Fermi architecture.
ManuelGuzmanNV said:
Please note: Effective April 2018, Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available only on Kepler, Maxwell, and Pascal series GPUs. Critical security updates will be available on Fermi series GPUs through January 2019. A complete list of Fermi series GeForce GPUs can be found here.
Issues and updates:
-Gears of War 4 may randomly crash
-Custom color settings reset on reboot in Windows 10 FCU -> Working with Microsoft on issue
-Starcraft 2 shows black screen on exit on Kepler GPUs
-In Surround, center display renders videos black
-Netflix playback may occasionally stutter
-Godrays less intense when MSAA is forced in the NVIDIA Control Panel in GTAV
-[Microsoft Edge][HDR] With HDR turned ON, video playback in full-screen mode on an HDR display may cause corruption of the video and desktop.
To recover, manually turn the monitor OFF and then back ON.
-[Far Cry 5]: Green flickering occurs in the game when using HDR with non-native resolution.
To work around, either quit and then restart the game while in the desired resolution, or press [Alt+tab] away from and then back to the game, or press [Alt+Enter] to switch to windowed mode and then back to full-screen mode.
-[NVIDIA TITAN V][G-Sync]: G-Sync displays may go blank when switching between different overclocked memory clocks multiple times.
-[SLI][GeForce GTX 780 Ti]: There is no display output when connecting the DisplayPort and two DVI monitors.
-After driver installation, Device Manager may report Code 43 error on some GTX 1060 cards
-Destiny 2 fails to switch to fullscreen mode and reverts back to windowed mode. Working with Bungie to address issue.
-Signature checks in driver 397.31 preventing LED Visualizer tool from installing. Will require update to app.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
NVIDIA GeForce 397.31 WHQL Drivers Put GTX 1060-Powered Systems Into Endless Restart Loop.
https://www.techpowerup.com/243684/nvidia-geforce-397-31-whql-drivers-put-gtx-1060-powered-systems-into-endless-restart-loop
VRWorks 2.6 Graphics SDK Release
By Anthony Cascio, posted Apr 25 2018 at 10:01AM
Tags:
VRWorks
GameWorks
NVIDIA has released the new VRWorks SDK V2.6 for application and headset developers along with the NVIDIA display drivers 397.31(Windows) & 396.18(Linux).
The drivers are available for download at: https://www.nvidia.com/download/index.aspx and the SDK has been posted at https://developer.nvidia.com/vrworks.
Release Highlights
Added sample application ‘dx11_smp_assist’ to demonstrate the new feature SMP Assist. SMP Assist driver extension provides an easier alternative for integrating MRS and LMS into an application by offloading much of application side integration into NVIDIA graphics driver. This results in much simpler application integration for MRS & LMS. NVIDIA SMP Assist APIs are supported for DirectX 11 applications and require Release 396 family of drivers or later. Please refer to NVIDIA SMP Assist Programming guide for details.
Updated Vulkan Multi-projection and VR SLI samples to use the ratified VK_KHR_multiview and VK_KHR_device_group extensions replacing the deprecated extensions VK_KHX_*. Updated samples now require Vulkan 1.1 runtime included with Release 396 family of drivers or later.
Important bug fixes and documentation updates.
Get details about SMP Assist in our DevBlog.
Please reach out to us at vrsupport@nvidia.com for any questions or feedback.
Copied and pasted from https://developer.nvidia.com/vrworks-26-graphics-sdk-release
SMP Assist link https://devblogs.nvidia.com/nvidia-smp-assist-api-vr-programming/
https://news.developer.nvidia.com/announcing-major-updates-to-designworks-and-vrworks-developer-tools/
By Anthony Cascio, posted Apr 25 2018 at 10:01AM
Tags:
VRWorks
GameWorks
NVIDIA has released the new VRWorks SDK V2.6 for application and headset developers along with the NVIDIA display drivers 397.31(Windows) & 396.18(Linux).
Added sample application ‘dx11_smp_assist’ to demonstrate the new feature SMP Assist. SMP Assist driver extension provides an easier alternative for integrating MRS and LMS into an application by offloading much of application side integration into NVIDIA graphics driver. This results in much simpler application integration for MRS & LMS. NVIDIA SMP Assist APIs are supported for DirectX 11 applications and require Release 396 family of drivers or later. Please refer to NVIDIA SMP Assist Programming guide for details.
Updated Vulkan Multi-projection and VR SLI samples to use the ratified VK_KHR_multiview and VK_KHR_device_group extensions replacing the deprecated extensions VK_KHX_*. Updated samples now require Vulkan 1.1 runtime included with Release 396 family of drivers or later.
Important bug fixes and documentation updates.
Get details about SMP Assist in our DevBlog.
Please reach out to us at vrsupport@nvidia.com for any questions or feedback.
Also new Nsight Graphics 1.1 released, requires 397.31 or newer for some features
https://developer.nvidia.com/nsight-graphics-11
[url]https://docs.nvidia.com/gameworks/index.html#developertools/desktop/nsight_graphics/nvidia_nsight_graphics.htm[/url]
Also new to this driver, Cuda has been upgraded to 9.2
https://developer.nvidia.com/cuda-toolkit/whatsnew
https://news.developer.nvidia.com/nvidia-announces-new-software-and-updates-to-cuda-deep-learning-sdk-and-more/
For those interested, these Cuda improvements are aimed at the scientific community. If interested, check out the introductory article for Cuda 9.0
https://devblogs.nvidia.com/cuda-9-features-revealed/
[quote="ManuelGuzmanNV"]This is GeForce Hot Fix driver version 397.55 that addresses the following
[.]After driver installation, Device Manager may report Code 43 error on a few GTX 1060 cards models.[/.]
[.]Netflix playback may occasionally stutter.[/.]
[.]Added support for Microsoft Surface Book notebooks.[/.]
[.]Windows 10: Driver may get removed after PC has been left idle for extended period of time. [/.]
It can be accessed here:
http://nvidia.custhelp.com/app/answers/detail/a_id/4661
More information about Hot fix drivers:
A GeForce driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released.
Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases. This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.
The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.
To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out.
These HotFix drivers represent a lot of additional work by our engineering teams, I hope they provide value for you. We’ll try it out and see if people like the idea and want us to continue.
[/quote]
A GeForce driver is an incredibly complex piece of software, We have an army of software engineers constantly adding features and fixing bugs. These changes are checked into the main driver branches, which are eventually run through a massive QA process and released.
Since we have so many changes being checked in, we usually try to align driver releases with significant game or product releases. This process has served us pretty well over the years but it has one significant weakness. Sometimes a change that is important to many users might end up sitting and waiting until we are able to release the driver.
The GeForce Hotfix driver is our way to trying to get some of these fixes out to you more quickly. These drivers are basically the same as the previous released version, with a small number of additional targeted fixes. The fixes that make it in are based in part on your feedback in the Driver Feedback threads and partly on how realistic it is for us to quickly address them. These fixes (and many more) will be incorporated into the next official driver release, at which time the Hotfix driver will be taken down.
To be sure, these Hotfix drivers are beta, optional and provided as-is. They are run through a much abbreviated QA process. The sole reason they exist is to get fixes out to you more quickly. The safest option is to wait for the next WHQL certified driver. But we know that many of you are willing to try these out.
These HotFix drivers represent a lot of additional work by our engineering teams, I hope they provide value for you. We’ll try it out and see if people like the idea and want us to continue.
Thanks for the information, D-Man11! Interesting that this version of the driver can possibly “remove” itself during long idle periods - I have not had any unusual problems with this version, so far...
Thanks for the information, D-Man11! Interesting that this version of the driver can possibly “remove” itself during long idle periods - I have not had any unusual problems with this version, so far...
You know, about that "removal" thing... I don't have this latest driver set, however for the past two drivers I've had this weird thing where on one occasion NV Control Panel disappeared entirely, and on another occasion 3D Vision disappeared completely from the Control Panel. I don't game that often, and rarely in 3D these days. Reinstalling the drivers fixed both issues, but I'm thinking that the "Windows 10 disappearing drivers" issue isn't brand new to this set.
You know, about that "removal" thing... I don't have this latest driver set, however for the past two drivers I've had this weird thing where on one occasion NV Control Panel disappeared entirely, and on another occasion 3D Vision disappeared completely from the Control Panel. I don't game that often, and rarely in 3D these days. Reinstalling the drivers fixed both issues, but I'm thinking that the "Windows 10 disappearing drivers" issue isn't brand new to this set.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
New in Version 397.31 WHQL
.
Discontinued Support
32-bit Operating Systems
Beginning with Release 396, NVIDIA is no
longer releasing Game Ready drivers for
32-bit operating systems for any GPU architecture.
NVIDIA Fermi GPUs
Beginning with Release 396, the NVIDIA
Game Ready driver no longer supports
NVIDIA GPUs based on
the Fermi architecture.
https://www.geforce.com/whats-new/articles/battletech-game-ready-driver
Driver Feedback
https://forums.geforce.com/default/topic/1046849/geforce-drivers/official-397-31-game-ready-whql-display-driver-feedback-thread-released-4-25-18-/
Added or updated the following SLI profiles:
•
Descenders
•
Frostpunk
•
Warhammer: Vermintide 2
•
Far Cry 5
3D Vision Profiles
Added or updated the following 3D Vision profiles:
•
Descenders - Good
•
EVE Valkyrie - Warzone - Good
3D Vision must live! NVIDIA, don't let us down!
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
https://www.techpowerup.com/243684/nvidia-geforce-397-31-whql-drivers-put-gtx-1060-powered-systems-into-endless-restart-loop
By Anthony Cascio, posted Apr 25 2018 at 10:01AM
Tags:
VRWorks
GameWorks
NVIDIA has released the new VRWorks SDK V2.6 for application and headset developers along with the NVIDIA display drivers 397.31(Windows) & 396.18(Linux).
The drivers are available for download at: https://www.nvidia.com/download/index.aspx and the SDK has been posted at https://developer.nvidia.com/vrworks.
Release Highlights
Added sample application ‘dx11_smp_assist’ to demonstrate the new feature SMP Assist. SMP Assist driver extension provides an easier alternative for integrating MRS and LMS into an application by offloading much of application side integration into NVIDIA graphics driver. This results in much simpler application integration for MRS & LMS. NVIDIA SMP Assist APIs are supported for DirectX 11 applications and require Release 396 family of drivers or later. Please refer to NVIDIA SMP Assist Programming guide for details.
Updated Vulkan Multi-projection and VR SLI samples to use the ratified VK_KHR_multiview and VK_KHR_device_group extensions replacing the deprecated extensions VK_KHX_*. Updated samples now require Vulkan 1.1 runtime included with Release 396 family of drivers or later.
Important bug fixes and documentation updates.
Get details about SMP Assist in our DevBlog.
Please reach out to us at vrsupport@nvidia.com for any questions or feedback.
Copied and pasted from https://developer.nvidia.com/vrworks-26-graphics-sdk-release
SMP Assist link https://devblogs.nvidia.com/nvidia-smp-assist-api-vr-programming/
https://news.developer.nvidia.com/announcing-major-updates-to-designworks-and-vrworks-developer-tools/
https://developer.nvidia.com/nsight-graphics-11
https://docs.nvidia.com/gameworks/index.html#developertools/desktop/nsight_graphics/nvidia_nsight_graphics.htm
https://developer.nvidia.com/cuda-toolkit/whatsnew
https://news.developer.nvidia.com/nvidia-announces-new-software-and-updates-to-cuda-deep-learning-sdk-and-more/
For those interested, these Cuda improvements are aimed at the scientific community. If interested, check out the introductory article for Cuda 9.0
https://devblogs.nvidia.com/cuda-9-features-revealed/
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64