Annoying shadow like double image around objects in games.
I've just recently gotten my DLP projector for 3d vision and in 80% of games there is no ghosting to speak of AT ALL, but in Bioshock 2, Borderlands, Dead Space and a handful of other games there is an extremely annoying graphical glitch in the form of two shadows around objects in game, which almost looks like ghosting. There is however one issue. You can see it even with the glasses off!
Does anyone know what this problem is, or have any solution?
I've just recently gotten my DLP projector for 3d vision and in 80% of games there is no ghosting to speak of AT ALL, but in Bioshock 2, Borderlands, Dead Space and a handful of other games there is an extremely annoying graphical glitch in the form of two shadows around objects in game, which almost looks like ghosting. There is however one issue. You can see it even with the glasses off!
Does anyone know what this problem is, or have any solution?
im not sure if i understand it correctly, but here is how i see it:
it means that the graphical engine of the game is not compatible with stereo - or at least some of its features.
im not sure if its dynamic shadows or its dynamic lightning thats cosing that effect or something else.
some games allow extensive customization of graphical settings. in that case you can try to disable and turn all settings to minimum.
you might be lucky and see that the undesirable effect is gone.
then start to turn on and increase the settings one at a time.
that way you can find which of the graphic features is causing "halo" and leave it disabled.
but in many cases its not possible even by turning all settings off/to minimum.
I have a couple games atm which has this problem and cant be fixed by playing with graphic settings (Dirt 2, Divinity 2).
you can minimize the annoying "halo" around objects by adjusting stereo settings: reducing depth to minimum and increasing convergence to gain at least some stereo effect.
but "the halo" still will be there and probably its more reasonable just to play the game in 2D, to avoid being annoyed by the unpleasant side-effect.
im not sure if i understand it correctly, but here is how i see it:
it means that the graphical engine of the game is not compatible with stereo - or at least some of its features.
im not sure if its dynamic shadows or its dynamic lightning thats cosing that effect or something else.
some games allow extensive customization of graphical settings. in that case you can try to disable and turn all settings to minimum.
you might be lucky and see that the undesirable effect is gone.
then start to turn on and increase the settings one at a time.
that way you can find which of the graphic features is causing "halo" and leave it disabled.
but in many cases its not possible even by turning all settings off/to minimum.
I have a couple games atm which has this problem and cant be fixed by playing with graphic settings (Dirt 2, Divinity 2).
you can minimize the annoying "halo" around objects by adjusting stereo settings: reducing depth to minimum and increasing convergence to gain at least some stereo effect.
but "the halo" still will be there and probably its more reasonable just to play the game in 2D, to avoid being annoyed by the unpleasant side-effect.
I do notice I can actually see the halo even without the glasses on, so it must be some effect of the drivers or something similar. Its strange that some people dont get it.
I do notice I can actually see the halo even without the glasses on, so it must be some effect of the drivers or something similar. Its strange that some people dont get it.
just to make sure that we are talking about the same issue I tried to take a screenie from Dirt 2.
I dont know why it turned out so washed out - on-screen image was clear and crisp.
but anyway - you should be able to see "the halo" around the wheels - most clearly around the back wheel.
It happend with some games, but it is only one more problem. It is very rare to see a game working perfectly in 3D, and in most of "excelent" clasified games by Nvidia usually we need to disable one or more important things (usually shadows, and also any lightning thing, or postprocessing effect). Sometimes it is not a good idea to play in 3D an "excelent" game because we lose a lot of the details and it is more beautifull to play in 2D with all of them; and other times is not a good idea because any "little" detail that break the inmersion or makes not confortable to play (text readings, Hud displacements, some important details not rendered in 3D, excesive ghosting, etc). Other times (recently games) is not a good idea to play because it is impossible to have smooth animations because the high hardaware requeriments of the game (playing in 3D eat a lot of power). Playing in 3D is a good thing when all is ok, but Nvidia has a hard work to do.
I suggest Nvidia to make a more comprensive "compatibility ranking" of the games using the usual 0 to 10 points, to prevent people to buy a game that really is not compatible or it has no sense to be played in 3D because any reason. I think that what Nvidia call "excelent" is something like "5 or 6" usually. In other way there are games that Nvidia do not include in the compatibility list and perfectly can score 5 points.
It happend with some games, but it is only one more problem. It is very rare to see a game working perfectly in 3D, and in most of "excelent" clasified games by Nvidia usually we need to disable one or more important things (usually shadows, and also any lightning thing, or postprocessing effect). Sometimes it is not a good idea to play in 3D an "excelent" game because we lose a lot of the details and it is more beautifull to play in 2D with all of them; and other times is not a good idea because any "little" detail that break the inmersion or makes not confortable to play (text readings, Hud displacements, some important details not rendered in 3D, excesive ghosting, etc). Other times (recently games) is not a good idea to play because it is impossible to have smooth animations because the high hardaware requeriments of the game (playing in 3D eat a lot of power). Playing in 3D is a good thing when all is ok, but Nvidia has a hard work to do.
I suggest Nvidia to make a more comprensive "compatibility ranking" of the games using the usual 0 to 10 points, to prevent people to buy a game that really is not compatible or it has no sense to be played in 3D because any reason. I think that what Nvidia call "excelent" is something like "5 or 6" usually. In other way there are games that Nvidia do not include in the compatibility list and perfectly can score 5 points.
Yeah, if the ghosting isn't caused by the screen then it means something is rendered at the wrong depth. All you can do is turn off that effect, if that's possible.
Yeah, if the ghosting isn't caused by the screen then it means something is rendered at the wrong depth. All you can do is turn off that effect, if that's possible.
Unfortunately this effect apparently can't be turned off. I've tried disabling every option I can, no luck.
I'm going to post some screenshots so people can see what I'm talking about when i get home. Those Dirt2 shots looked pretty similar to the issue in Bioshock2
Unfortunately this effect apparently can't be turned off. I've tried disabling every option I can, no luck.
I'm going to post some screenshots so people can see what I'm talking about when i get home. Those Dirt2 shots looked pretty similar to the issue in Bioshock2
Does anyone know what this problem is, or have any solution?
Thanks
Does anyone know what this problem is, or have any solution?
Thanks
it means that the graphical engine of the game is not compatible with stereo - or at least some of its features.
im not sure if its dynamic shadows or its dynamic lightning thats cosing that effect or something else.
some games allow extensive customization of graphical settings. in that case you can try to disable and turn all settings to minimum.
you might be lucky and see that the undesirable effect is gone.
then start to turn on and increase the settings one at a time.
that way you can find which of the graphic features is causing "halo" and leave it disabled.
but in many cases its not possible even by turning all settings off/to minimum.
I have a couple games atm which has this problem and cant be fixed by playing with graphic settings (Dirt 2, Divinity 2).
you can minimize the annoying "halo" around objects by adjusting stereo settings: reducing depth to minimum and increasing convergence to gain at least some stereo effect.
but "the halo" still will be there and probably its more reasonable just to play the game in 2D, to avoid being annoyed by the unpleasant side-effect.
it means that the graphical engine of the game is not compatible with stereo - or at least some of its features.
im not sure if its dynamic shadows or its dynamic lightning thats cosing that effect or something else.
some games allow extensive customization of graphical settings. in that case you can try to disable and turn all settings to minimum.
you might be lucky and see that the undesirable effect is gone.
then start to turn on and increase the settings one at a time.
that way you can find which of the graphic features is causing "halo" and leave it disabled.
but in many cases its not possible even by turning all settings off/to minimum.
I have a couple games atm which has this problem and cant be fixed by playing with graphic settings (Dirt 2, Divinity 2).
you can minimize the annoying "halo" around objects by adjusting stereo settings: reducing depth to minimum and increasing convergence to gain at least some stereo effect.
but "the halo" still will be there and probably its more reasonable just to play the game in 2D, to avoid being annoyed by the unpleasant side-effect.
3D Vision with Acer H274H
I do notice I can actually see the halo even without the glasses on, so it must be some effect of the drivers or something similar. Its strange that some people dont get it.
Something to be fixed nvidia?
I do notice I can actually see the halo even without the glasses on, so it must be some effect of the drivers or something similar. Its strange that some people dont get it.
Something to be fixed nvidia?
I dont know why it turned out so washed out - on-screen image was clear and crisp.
but anyway - you should be able to see "the halo" around the wheels - most clearly around the back wheel.
I dont know why it turned out so washed out - on-screen image was clear and crisp.
but anyway - you should be able to see "the halo" around the wheels - most clearly around the back wheel.
3D Vision with Acer H274H
I suggest Nvidia to make a more comprensive "compatibility ranking" of the games using the usual 0 to 10 points, to prevent people to buy a game that really is not compatible or it has no sense to be played in 3D because any reason. I think that what Nvidia call "excelent" is something like "5 or 6" usually. In other way there are games that Nvidia do not include in the compatibility list and perfectly can score 5 points.
I suggest Nvidia to make a more comprensive "compatibility ranking" of the games using the usual 0 to 10 points, to prevent people to buy a game that really is not compatible or it has no sense to be played in 3D because any reason. I think that what Nvidia call "excelent" is something like "5 or 6" usually. In other way there are games that Nvidia do not include in the compatibility list and perfectly can score 5 points.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
The shadows in Bioshock are one example.
The shadows in Bioshock are one example.
I'm going to post some screenshots so people can see what I'm talking about when i get home. Those Dirt2 shots looked pretty similar to the issue in Bioshock2
I'm going to post some screenshots so people can see what I'm talking about when i get home. Those Dirt2 shots looked pretty similar to the issue in Bioshock2