vga glasses and dvi monitor forced output
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I am using the 91.31 video driver and the 91.31 stereo driver to try and use my 3d glasses.
I would like to use these with my widescreen monitor, but I have 2 issues. My glasses are inline vga and my widescreen is dvi. When I tried to plug in the headset alone the glasses connection was not able to be detected alone, so I connected a monitor to it, but also left my dvi WS on. I tried many variations of dual screen setups and could only get the glasses to activate when using the VGA monitor.
What I would like to know is if there is a way I can force it to believe there is a VGA connection so I do not need the VGA monitor (which I don't wanna play on) and if there's a way to get it to output the 3d signal to BOTH monitors at the same time.
The closest I came was with clone, I can see the image if i make my VGA the primary, but my secondary monitor (the DVI WS) shows a normal image, not the fuzzy blinking one the VGA shows, but if I change the DVI WS to primary then it shows the blurry 3d image, but the VGA does not and therefore does not activate the glasses.
Is the only way to fix this to buy a VGA M/M cable for my DVI WS monitor?


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I am using the 91.31 video driver and the 91.31 stereo driver to try and use my 3d glasses.

I would like to use these with my widescreen monitor, but I have 2 issues. My glasses are inline vga and my widescreen is dvi. When I tried to plug in the headset alone the glasses connection was not able to be detected alone, so I connected a monitor to it, but also left my dvi WS on. I tried many variations of dual screen setups and could only get the glasses to activate when using the VGA monitor.

What I would like to know is if there is a way I can force it to believe there is a VGA connection so I do not need the VGA monitor (which I don't wanna play on) and if there's a way to get it to output the 3d signal to BOTH monitors at the same time.

The closest I came was with clone, I can see the image if i make my VGA the primary, but my secondary monitor (the DVI WS) shows a normal image, not the fuzzy blinking one the VGA shows, but if I change the DVI WS to primary then it shows the blurry 3d image, but the VGA does not and therefore does not activate the glasses.

Is the only way to fix this to buy a VGA M/M cable for my DVI WS monitor?





/blarg.gif' class='bbc_emoticon' alt=':/' />

#1
Posted 10/07/2007 06:35 AM   
Hm... could you give some more specs of the computer you have?. Graphic card, multi or single-core. Outputs of the graphic card. Maybe most important: Is your new monitor an lcd? Shutterglasses and lcd's don't work yet as far as i know and i've tried both with my ordinary lcd-monitor and with my lcd-beamers.
If the only problem is that the glasses are not activated maybe you could try the E-dimensional E-D-activator on their site. It's no stereodriver but simple a small program that turns on your glasses.


cheers
Hm... could you give some more specs of the computer you have?. Graphic card, multi or single-core. Outputs of the graphic card. Maybe most important: Is your new monitor an lcd? Shutterglasses and lcd's don't work yet as far as i know and i've tried both with my ordinary lcd-monitor and with my lcd-beamers.

If the only problem is that the glasses are not activated maybe you could try the E-dimensional E-D-activator on their site. It's no stereodriver but simple a small program that turns on your glasses.





cheers

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#2
Posted 10/07/2007 08:14 AM   
eMachine/AMD 2800 (2.08)/1G ram(2x512)/nForce2 Chipset/BFG GeForce 7800 GS OC on AGP/333 FSB

It's a 17" flat-panel widescreen from Westinghouse. I see signs that it would work on here, but I can't intercept the signal because of the 3d's inline being VGA. I would like to continue using the DVI connection, but I think with a max of 1280x768 that I wouldn't see any real difference with the VGA cable. Would it be much difference?
eMachine/AMD 2800 (2.08)/1G ram(2x512)/nForce2 Chipset/BFG GeForce 7800 GS OC on AGP/333 FSB



It's a 17" flat-panel widescreen from Westinghouse. I see signs that it would work on here, but I can't intercept the signal because of the 3d's inline being VGA. I would like to continue using the DVI connection, but I think with a max of 1280x768 that I wouldn't see any real difference with the VGA cable. Would it be much difference?

#3
Posted 10/07/2007 02:26 PM   
yeah... There might be a small chance that you could get the signal from the one of the dvi contacts but it's not sure there will be any sync signal there since the monitor itself uses dvi (and probably dvi-d). Therefore the graphiccard might switch off the sync signal since it's not needed and in that case dvi-vga-adapter might be your only option.. Not 100% sure but i think the glasses uses the vertical sync for their syncing.

one of the sites showing pinconfig of the dvi: [url="http://developer.apple.com/documentation/Hardware/Developer_Notes/Macintosh_CPUs-G5/PowerMacG5/3Input-Output/chapter_4_section_12.html"]http://developer.apple.com/documentation/H...section_12.html[/url]

Hope you do well with your monitor though.

cheers
yeah... There might be a small chance that you could get the signal from the one of the dvi contacts but it's not sure there will be any sync signal there since the monitor itself uses dvi (and probably dvi-d). Therefore the graphiccard might switch off the sync signal since it's not needed and in that case dvi-vga-adapter might be your only option.. Not 100% sure but i think the glasses uses the vertical sync for their syncing.



one of the sites showing pinconfig of the dvi: http://developer.apple.com/documentation/H...section_12.html



Hope you do well with your monitor though.



cheers

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#4
Posted 10/07/2007 08:53 PM   
Getting stereo signal on DVI isnt a big problem:

[url="http://mtbs3d.com/phpBB/viewtopic.php?t=493"]http://mtbs3d.com/phpBB/viewtopic.php?t=493[/url]

Though I doubt you will get anywhere near satisfactory results with shutter glasses and LCD.
Getting stereo signal on DVI isnt a big problem:



http://mtbs3d.com/phpBB/viewtopic.php?t=493



Though I doubt you will get anywhere near satisfactory results with shutter glasses and LCD.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#5
Posted 10/07/2007 09:19 PM   
okay, so i got a d-sub (what i've been calling vga) cable and i CAN use it and just switch inputs to the one i want. here's the issues:
a) every resolution and frequency i used sucked and my monitor had that slight blur to all of them, and the cable i bought was a belkin so it's not a cheap parts issue
B) the glasses and monitor can't seem to sync up and i don't see a way to manually adjust the sync timing.
okay, so i got a d-sub (what i've been calling vga) cable and i CAN use it and just switch inputs to the one i want. here's the issues:

a) every resolution and frequency i used sucked and my monitor had that slight blur to all of them, and the cable i bought was a belkin so it's not a cheap parts issue

B) the glasses and monitor can't seem to sync up and i don't see a way to manually adjust the sync timing.

#6
Posted 10/07/2007 09:20 PM   
As Likay and I have been telling you, this is the problem with LCD monitors and shutter glasses. There is no way around the issue with your current setup.
As Likay and I have been telling you, this is the problem with LCD monitors and shutter glasses. There is no way around the issue with your current setup.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#7
Posted 10/07/2007 11:05 PM   
[quote name='RAGEdemon' date='Oct 7 2007, 05:05 PM']As Likay and I have been telling you, this is the problem with LCD monitors and shutter glasses. There is no way around the issue with your current setup.
[right][snapback]261819[/snapback][/right]
[/quote]


yes, but i'm trying to figure out why.
Is it because of the 15 ms response time of the lcd?
Is it because it somehow doesn't show the picture the same way?
I'm not gonna just give up cuz 1 or 2 people said so, I have seen it done by others with different monitors, glasses and vid cards, but that doesn't change the fact that it worked.
I still think if I could get more control over the speed/timing it would work as currently I [i]can[/i] see an effect. The 3d is notable, but there is a lot of ghosted edges, so unless the image is staying onscreen too long for the shutter then it has to be mistimed.
[quote name='RAGEdemon' date='Oct 7 2007, 05:05 PM']As Likay and I have been telling you, this is the problem with LCD monitors and shutter glasses. There is no way around the issue with your current setup.

[snapback]261819[/snapback]








yes, but i'm trying to figure out why.

Is it because of the 15 ms response time of the lcd?

Is it because it somehow doesn't show the picture the same way?

I'm not gonna just give up cuz 1 or 2 people said so, I have seen it done by others with different monitors, glasses and vid cards, but that doesn't change the fact that it worked.

I still think if I could get more control over the speed/timing it would work as currently I can see an effect. The 3d is notable, but there is a lot of ghosted edges, so unless the image is staying onscreen too long for the shutter then it has to be mistimed.

#8
Posted 10/08/2007 12:35 AM   
I cant help but be impressed by your commitment :P

>> Is it because of the 15 ms response time of the lcd?
>> Is it because it somehow doesn't show the picture the same way?

Correct on both accounts. 15ms just isn't fast enough for an LCD - 15ms is only the time to change a white pixel to completely black from what I recall. Its not the "refresh rate" as LCD monitors don't have such things. Shutter glasses rely on the refresh rate of CRT monitor displaying frames and the shutters on the glasses block out light from every other frame to give you a dual perspective.
LCD monitors on the other hand only change one colour to another if it needs changing, not refreshing the entire screen so I’m afraid the technologies are pretty much incompatible.
LCD monitors also emit polarised light which is incompatible with shutter glasses which have polarised filters, but I believe the orientation problem was corrected in later version of eDimensional's glasses so most of the light would get through.

>> I'm not gonna just give up cuz 1 or 2 people said so, I have seen it done by >>others with different monitors, glasses and vid cards, but that doesn't change the >>fact that it worked.

I am afraid that you are mistaken. LCD and shutter glasses have never "worked". I don't mean to sound patronising but I think you might be confusing either CRT monitors, or LCD monitors using polarised glasses, which are passive unlike shutter glasses. eDimensional once released an LCD driver but many people tested it and found it to be ultimately useless.

All it seemed to do was insert a black frame every other frame to emulate a complete refresh, which made the picture look dark. It produced a horrible frame rate, and the driver supported virtually no games, and those it did were in horrible interlaced format.

Likay and I are not just "1 or 2 people". We have both been on the scene for almost a decade. We both own a variety of stereo hardware/software. Not to blow my own horn but I have 4 pairs of shutters with CRT/2 projectors in stereo, have had 2 VR Headsets, and now 2 LCD 3D monitors. I have personally designed a timing delayer for the sync signal and work as a professional electronics engineer, so I am quite aware of the problems associated between LCDs and shutter glasses. You would be hard pressed to find anyone more... experienced than Likay and I.

If you want stereo then on the cheap it will have to be through CRT, or maybe invest in a 3D LCD monitor which also has a much better driver than nVidia's.

Maybe a compromise... get another LCD monitor of the same size and use the mirror technique (google) which nVidia drivers do support. It yields excellent results.
I cant help but be impressed by your commitment :P



>> Is it because of the 15 ms response time of the lcd?

>> Is it because it somehow doesn't show the picture the same way?



Correct on both accounts. 15ms just isn't fast enough for an LCD - 15ms is only the time to change a white pixel to completely black from what I recall. Its not the "refresh rate" as LCD monitors don't have such things. Shutter glasses rely on the refresh rate of CRT monitor displaying frames and the shutters on the glasses block out light from every other frame to give you a dual perspective.

LCD monitors on the other hand only change one colour to another if it needs changing, not refreshing the entire screen so I’m afraid the technologies are pretty much incompatible.

LCD monitors also emit polarised light which is incompatible with shutter glasses which have polarised filters, but I believe the orientation problem was corrected in later version of eDimensional's glasses so most of the light would get through.



>> I'm not gonna just give up cuz 1 or 2 people said so, I have seen it done by >>others with different monitors, glasses and vid cards, but that doesn't change the >>fact that it worked.



I am afraid that you are mistaken. LCD and shutter glasses have never "worked". I don't mean to sound patronising but I think you might be confusing either CRT monitors, or LCD monitors using polarised glasses, which are passive unlike shutter glasses. eDimensional once released an LCD driver but many people tested it and found it to be ultimately useless.



All it seemed to do was insert a black frame every other frame to emulate a complete refresh, which made the picture look dark. It produced a horrible frame rate, and the driver supported virtually no games, and those it did were in horrible interlaced format.



Likay and I are not just "1 or 2 people". We have both been on the scene for almost a decade. We both own a variety of stereo hardware/software. Not to blow my own horn but I have 4 pairs of shutters with CRT/2 projectors in stereo, have had 2 VR Headsets, and now 2 LCD 3D monitors. I have personally designed a timing delayer for the sync signal and work as a professional electronics engineer, so I am quite aware of the problems associated between LCDs and shutter glasses. You would be hard pressed to find anyone more... experienced than Likay and I.



If you want stereo then on the cheap it will have to be through CRT, or maybe invest in a 3D LCD monitor which also has a much better driver than nVidia's.



Maybe a compromise... get another LCD monitor of the same size and use the mirror technique (google) which nVidia drivers do support. It yields excellent results.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#9
Posted 10/08/2007 02:09 AM   
Just a theory: Crt monitors draws the signal "as is". A small dot is writing horisontal lines one after the other until the whole screen is written. Then you get a v-sync and the thing starts over.
When it comes to lcd-monitors they work completely different. When you use them either the analogue way or the digital way a microprocessor reads the signal and store the picture into a memory. When the picture is drawn, the memory is read and only those pixels that need to be changed is changed. There's probably a certain bandwidth that prohibits the lcd to update THE WHOLE screen more than just a few times a second though, thus making 3d with shutterglasses a bad combo. As Ragedemon said: those 2ms or whatever is probably only the switching time of the pixelelements of the screen. Can not be compared with a total redrawing of the screen.

I can't absolutely swear it is this way but it might be close... hehe. More or less what Ragedemon said too.

Anyway: I tried 3d with shutterglasses on both my lcd-monitor and lcd-projectors with the same results: Only senseless flicker with a very minor or no experienced 3D. It's not the glasses not syncing. It's more likely the screen itself. However you did wrote somebody had success with the monitor you have so i gave the best tips i had. Anyway i still wish you the best of luck but i unfortunately didn't have... hehe

Heres links if you want to try the E-D way: Also strawgripping since i never made that working either: E-dimensional claims that their stereodriver works on lcd's too. [url="https://edimensional.com/kbase.php?artid=86"]https://edimensional.com/kbase.php?artid=86[/url]
However i had absolutely no success with those either. :( Anyway: Here's the link to their driver: [url="http://www.edimensionalfiles.com/solo11/downloads/E-Dupdate.exe"]http://www.edimensionalfiles.com/solo11/do...s/E-Dupdate.exe[/url]
According to the site you have to remove the nvidia stereodriver but it might be enough just to disable it.

Ragedemon: I've only known that it was possible to play games in 3D for the last maybe 5 years. I wish all people knew that 3d is as simple as it is. Then we would have thousands of competiting hardware solutions and stereodrivers would be of no issue. Well: Maybe, but hopefully in a soon future. :D

ps: My experience with 3d hardware solutions are CRT-shutterglasses, a little anaglyph viewing, now a passive polarized dual projector rig which with good driver is about the best hardware solution anybody can get and a newly purchased iz3d-monitor. The latest might be a very good choice if you don't have too high demands on ghosting rejection. (still it's better than crt-shutterglasses but not close to the beamer rig). Iz3d also develop their own stereodriver which for now works with a lot of the newer games where the nvidia one is nogo. For the moment i've shut down my beamer rig and is running the iz3d on dual core with an 8800GTX with great results.

cheers
Just a theory: Crt monitors draws the signal "as is". A small dot is writing horisontal lines one after the other until the whole screen is written. Then you get a v-sync and the thing starts over.

When it comes to lcd-monitors they work completely different. When you use them either the analogue way or the digital way a microprocessor reads the signal and store the picture into a memory. When the picture is drawn, the memory is read and only those pixels that need to be changed is changed. There's probably a certain bandwidth that prohibits the lcd to update THE WHOLE screen more than just a few times a second though, thus making 3d with shutterglasses a bad combo. As Ragedemon said: those 2ms or whatever is probably only the switching time of the pixelelements of the screen. Can not be compared with a total redrawing of the screen.



I can't absolutely swear it is this way but it might be close... hehe. More or less what Ragedemon said too.



Anyway: I tried 3d with shutterglasses on both my lcd-monitor and lcd-projectors with the same results: Only senseless flicker with a very minor or no experienced 3D. It's not the glasses not syncing. It's more likely the screen itself. However you did wrote somebody had success with the monitor you have so i gave the best tips i had. Anyway i still wish you the best of luck but i unfortunately didn't have... hehe



Heres links if you want to try the E-D way: Also strawgripping since i never made that working either: E-dimensional claims that their stereodriver works on lcd's too. https://edimensional.com/kbase.php?artid=86

However i had absolutely no success with those either. :( Anyway: Here's the link to their driver: http://www.edimensionalfiles.com/solo11/do...s/E-Dupdate.exe

According to the site you have to remove the nvidia stereodriver but it might be enough just to disable it.



Ragedemon: I've only known that it was possible to play games in 3D for the last maybe 5 years. I wish all people knew that 3d is as simple as it is. Then we would have thousands of competiting hardware solutions and stereodrivers would be of no issue. Well: Maybe, but hopefully in a soon future. :D



ps: My experience with 3d hardware solutions are CRT-shutterglasses, a little anaglyph viewing, now a passive polarized dual projector rig which with good driver is about the best hardware solution anybody can get and a newly purchased iz3d-monitor. The latest might be a very good choice if you don't have too high demands on ghosting rejection. (still it's better than crt-shutterglasses but not close to the beamer rig). Iz3d also develop their own stereodriver which for now works with a lot of the newer games where the nvidia one is nogo. For the moment i've shut down my beamer rig and is running the iz3d on dual core with an 8800GTX with great results.



cheers

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#10
Posted 10/08/2007 02:11 AM   
Hi Likay,

sharky said you are really enjoying the iZ3D.

I know what you mean about projector setup. No ghosting, 200" screen, and in FPS shooters, everything was life-size. Simply unbeatable. But what use is it without a stereo driver to make it work? Thats why I too have gone with the iZ3D. Its a shame though... iZ3D driver with projector would be amazing.

I am still holding out hope... maybe a couple of years down the line nVidia will come to its senses, or iZ3D will start selling its driver for other hardware... DDD thing looks promising too.

For the moment though, I hope iZ3D are making a proffit and will be around for a while to keep on updating their driver with useful updates... I don't need another piece of expensive stereo hardware collecting dust :D
Hi Likay,



sharky said you are really enjoying the iZ3D.



I know what you mean about projector setup. No ghosting, 200" screen, and in FPS shooters, everything was life-size. Simply unbeatable. But what use is it without a stereo driver to make it work? Thats why I too have gone with the iZ3D. Its a shame though... iZ3D driver with projector would be amazing.



I am still holding out hope... maybe a couple of years down the line nVidia will come to its senses, or iZ3D will start selling its driver for other hardware... DDD thing looks promising too.



For the moment though, I hope iZ3D are making a proffit and will be around for a while to keep on updating their driver with useful updates... I don't need another piece of expensive stereo hardware collecting dust :D

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#11
Posted 10/08/2007 04:11 AM   
this is perfect, exactly the info i wanted. i wasn't trying to patronzie with the '1 or 2 people' comment, but i've been in a lot of forums where it becomes quickly apparent that there are a few people pretending to know everything and always go for early posts, making their point seem more valid.

I'm gonna change my setup then. i'm gonna just stick my 17" CRT behind my 17" WS LCD and just shove the one outta the way.

I was unaware of the way the LCD was different, i assumed it was all in the fact that it read a signal as opposed to firing electrons at your head. that explains how lcd avoids so much flicker.
this is perfect, exactly the info i wanted. i wasn't trying to patronzie with the '1 or 2 people' comment, but i've been in a lot of forums where it becomes quickly apparent that there are a few people pretending to know everything and always go for early posts, making their point seem more valid.



I'm gonna change my setup then. i'm gonna just stick my 17" CRT behind my 17" WS LCD and just shove the one outta the way.



I was unaware of the way the LCD was different, i assumed it was all in the fact that it read a signal as opposed to firing electrons at your head. that explains how lcd avoids so much flicker.

#12
Posted 10/10/2007 06:54 AM   
[quote name='RAGEdemon' date='Oct 8 2007, 03:09 AM']I have personally designed a timing delayer for the sync signal and work as a professional electronics engineer, so I am quite aware of the problems associated between LCDs and shutter glasses.
[right][snapback]261852[/snapback][/right]
[/quote]

Hi,
how have you designed your timing delayer? I've made mine of two monostable circuits. It works fine, but I have to readjust everytime I want to change the refreshrate.
[quote name='RAGEdemon' date='Oct 8 2007, 03:09 AM']I have personally designed a timing delayer for the sync signal and work as a professional electronics engineer, so I am quite aware of the problems associated between LCDs and shutter glasses.

[snapback]261852[/snapback]






Hi,

how have you designed your timing delayer? I've made mine of two monostable circuits. It works fine, but I have to readjust everytime I want to change the refreshrate.

#13
Posted 10/13/2007 01:32 PM   
Probably exactly the same as yourself, 2x 555 timers. Probably best to have a couple of switches to switch between resistors easily so you dont have to readjust pots for refresh everytime.

Here is the very simple design from a long while back, posted again on MTBS as the original stereovision forums have been down for a while now:

[url="http://mtbs3d.com/phpBB/viewtopic.php?t=25"]http://mtbs3d.com/phpBB/viewtopic.php?t=25[/url]
Probably exactly the same as yourself, 2x 555 timers. Probably best to have a couple of switches to switch between resistors easily so you dont have to readjust pots for refresh everytime.



Here is the very simple design from a long while back, posted again on MTBS as the original stereovision forums have been down for a while now:



http://mtbs3d.com/phpBB/viewtopic.php?t=25

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#14
Posted 10/14/2007 11:21 PM   
[quote name='RAGEdemon' date='Oct 7 2007, 01:19 PM']Getting stereo signal on DVI isnt a big problem:

[url="http://mtbs3d.com/phpBB/viewtopic.php?t=493"]http://mtbs3d.com/phpBB/viewtopic.php?t=493[/url]

Though I doubt you will get anywhere near satisfactory results with shutter glasses and LCD.
[right][snapback]261789[/snapback][/right]
[/quote]

RAGEdemon, if you're still out there, thanks for all the info on 3d Stereo you've posted and I have a question. It's in regards to getting VGA shutter glasses to work with a DVI only projector. In my case e-Dimensional glasses with an Optoma HD72 projector. My Nvidia GeForce 7900gt has two DVI outputs. Everything is working when I use my VGA CRT monitor but...

I'm having a bit of a hard time conceptualizing your instructions. How, exactly, should the order of cables be set up so that the vga signal from my shutter glasses dongle can be plugged into the DVI input on my projector? I've removed the pin 7 like you instructed, and the projector can show the image ok.

I'm stumped about the rest! With more DVI only projectors out there perhaps others will benefit from your help and clarification here as well. I've spent days researching and trying different configurations with no luck. Thanks again!
[quote name='RAGEdemon' date='Oct 7 2007, 01:19 PM']Getting stereo signal on DVI isnt a big problem:



http://mtbs3d.com/phpBB/viewtopic.php?t=493



Though I doubt you will get anywhere near satisfactory results with shutter glasses and LCD.

[snapback]261789[/snapback]






RAGEdemon, if you're still out there, thanks for all the info on 3d Stereo you've posted and I have a question. It's in regards to getting VGA shutter glasses to work with a DVI only projector. In my case e-Dimensional glasses with an Optoma HD72 projector. My Nvidia GeForce 7900gt has two DVI outputs. Everything is working when I use my VGA CRT monitor but...



I'm having a bit of a hard time conceptualizing your instructions. How, exactly, should the order of cables be set up so that the vga signal from my shutter glasses dongle can be plugged into the DVI input on my projector? I've removed the pin 7 like you instructed, and the projector can show the image ok.



I'm stumped about the rest! With more DVI only projectors out there perhaps others will benefit from your help and clarification here as well. I've spent days researching and trying different configurations with no luck. Thanks again!

#15
Posted 02/29/2008 01:43 AM   
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