What a masterpiece !!!
Wonderfull watercolored graphichs blended with Steven Wilsons (Porcupine Tree) fabulous music !!!!!
But there is a downside... it's Unity 5.6 and beyound my abilities :)
I really hope that someone in here grab the ball....
Edit: Forgot to mention that Brothers is thrown in for free on Steam :)
[url]https://www.youtube.com/watch?v=bTB9nXHzbKE[/url]
The game based on / inspired of the video to Stevens Drive Home - wonderfull music IMO
[url]https://www.youtube.com/watch?v=ycYewhiaVBk[/url]
Maybe try using the Unity Injector approach used in the INSIDE fix by sgsrules.
But i suppose this need to tweak the matrices in the injector....in INSIDE never found where he edit that :(
This game looks interesting!
Maybe try using the Unity Injector approach used in the INSIDE fix by sgsrules.
But i suppose this need to tweak the matrices in the injector....in INSIDE never found where he edit that :(
[quote="DHR"]Maybe try using the Unity Injector approach used in the INSIDE fix by sgsrules.
But i suppose this need to tweak the matrices in the injector....in INSIDE never found where he edit that :(
This game looks interesting![/quote]
Yeah - I still hope that sgsrules manage to make the injector more or less universal, with some kind of user friendly interface :)
It works so well in the Inside game...
The list of great Unity games grows fast !!
DHR said:Maybe try using the Unity Injector approach used in the INSIDE fix by sgsrules.
But i suppose this need to tweak the matrices in the injector....in INSIDE never found where he edit that :(
This game looks interesting!
Yeah - I still hope that sgsrules manage to make the injector more or less universal, with some kind of user friendly interface :)
It works so well in the Inside game...
The list of great Unity games grows fast !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
This game will look amazing in S3D....this engine don't have any headers and i don't know how to use the DSS unity tool and if works with this version of the engine.
But manage to fix a few stuff (shadows, halos in effects, some lights):
[img]http://i.cubeupload.com/6RtSPX.jpg[/img]
[img]http://i.cubeupload.com/dxi8jM.jpg[/img]
[img]http://i.cubeupload.com/fPn3YH.jpg[/img]
This game will look amazing in S3D....this engine don't have any headers and i don't know how to use the DSS unity tool and if works with this version of the engine.
But manage to fix a few stuff (shadows, halos in effects, some lights):
WOOOW Thanks !!!
That is great DHR, it allready looks playable !
DSS' Unity tool only covers up to version 5.4, I sure hope it will be updated at some point..
I'll donate when you say so :)
Just put the post in the blog:
[url]http://helixmod.blogspot.com/2017/09/last-day-of-june-dx11.html[/url]
This game with those watercolored graphics looks very amazing in S3D...great game also...a little short...but very nice game.
There is an know issue with light clipping, is not big deal...happens in 1 shader, and can be removed playing with a lower separation (i normally play at 100%).
Also take a look at some of the fixes using DSS Unity Script, and noticed that all (the ones i see) use the FOV correction from the VS, BUT the FOV correction is actually in every PS....so is not necessary to add more lines of code in the shader and ini....Maybe they change a bit the engine in the recent version.
This game with those watercolored graphics looks very amazing in S3D...great game also...a little short...but very nice game.
There is an know issue with light clipping, is not big deal...happens in 1 shader, and can be removed playing with a lower separation (i normally play at 100%).
Also take a look at some of the fixes using DSS Unity Script, and noticed that all (the ones i see) use the FOV correction from the VS, BUT the FOV correction is actually in every PS....so is not necessary to add more lines of code in the shader and ini....Maybe they change a bit the engine in the recent version.
I try to lower a bit the DOF intensity....but seems attached to the yellow/red ambient light...so if a lower or remove the effect, the yellow/red ambient light also disappear, looks very strange
Also removing the DOF, when you panning the camera sometimes all screen goes black.
I try to lower a bit the DOF intensity....but seems attached to the yellow/red ambient light...so if a lower or remove the effect, the yellow/red ambient light also disappear, looks very strange
Also removing the DOF, when you panning the camera sometimes all screen goes black.
hi, I bought this game today..looks beautiful but I have a serious problem.
although I have a powerful system with two 1080 ti in sli configuration - I'm getting 20 fps [u]without[/u] 3d kicked in.. with 3d I'm getting 10 fps!!!!
I tried running the game in both sli and single gpu but to no avail.
does someone experience the same thing? I'm clueless!
hi, I bought this game today..looks beautiful but I have a serious problem.
although I have a powerful system with two 1080 ti in sli configuration - I'm getting 20 fps without 3d kicked in.. with 3d I'm getting 10 fps!!!!
I tried running the game in both sli and single gpu but to no avail.
does someone experience the same thing? I'm clueless!
Wonderfull watercolored graphichs blended with Steven Wilsons (Porcupine Tree) fabulous music !!!!!
But there is a downside... it's Unity 5.6 and beyound my abilities :)
I really hope that someone in here grab the ball....
Edit: Forgot to mention that Brothers is thrown in for free on Steam :)
" rel="nofollow" target = "_blank">
The game based on / inspired of the video to Stevens Drive Home - wonderfull music IMO
" rel="nofollow" target = "_blank">
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
But i suppose this need to tweak the matrices in the injector....in INSIDE never found where he edit that :(
This game looks interesting!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Yeah - I still hope that sgsrules manage to make the injector more or less universal, with some kind of user friendly interface :)
It works so well in the Inside game...
The list of great Unity games grows fast !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
But manage to fix a few stuff (shadows, halos in effects, some lights):
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
That is great DHR, it allready looks playable !
DSS' Unity tool only covers up to version 5.4, I sure hope it will be updated at some point..
I'll donate when you say so :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
http://helixmod.blogspot.com/2017/09/last-day-of-june-dx11.html
This game with those watercolored graphics looks very amazing in S3D...great game also...a little short...but very nice game.
There is an know issue with light clipping, is not big deal...happens in 1 shader, and can be removed playing with a lower separation (i normally play at 100%).
Also take a look at some of the fixes using DSS Unity Script, and noticed that all (the ones i see) use the FOV correction from the VS, BUT the FOV correction is actually in every PS....so is not necessary to add more lines of code in the shader and ini....Maybe they change a bit the engine in the recent version.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I put some coins in your paypal
thank you!!!
I'm in too ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Donated :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
the zip/fix is up.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Also removing the DOF, when you panning the camera sometimes all screen goes black.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
although I have a powerful system with two 1080 ti in sli configuration - I'm getting 20 fps without 3d kicked in.. with 3d I'm getting 10 fps!!!!
I tried running the game in both sli and single gpu but to no avail.
does someone experience the same thing? I'm clueless!