New Nvidia Demo uses Turing Mesh Shaders
https://devblogs.nvidia.com/using-turing-mesh-shaders-nvidia-asteroids-demo/ "Turing introduces a new programmable geometric shading pipeline built on task and mesh shaders. These new shader types bring the advantages of the compute programming model to the graphics pipeline. Instead of processing a vertex or patch in each thread in the middle of fixed function pipeline, the new pipeline uses cooperative thread groups to generate compact meshes (meshlets) on the chip using application-defined rules. This approach greatly improves the programmability of the geometry processing pipeline, enabling the implementation of advanced culling techniques, level-of-detail, or even completely procedural topology generation. You can find more information on mesh shading in the detailed technical introduction to [url=https://devblogs.nvidia.com/introduction-turing-mesh-shaders/] Turing mesh shaders. [/url]" https://www.youtube.com/watch?v=CRfZYJ_sk5E
https://devblogs.nvidia.com/using-turing-mesh-shaders-nvidia-asteroids-demo/


"Turing introduces a new programmable geometric shading pipeline built on task and mesh shaders. These new shader types bring the advantages of the compute programming model to the graphics pipeline. Instead of processing a vertex or patch in each thread in the middle of fixed function pipeline, the new pipeline uses cooperative thread groups to generate compact meshes (meshlets) on the chip using application-defined rules. This approach greatly improves the programmability of the geometry processing pipeline, enabling the implementation of advanced culling techniques, level-of-detail, or even completely procedural topology generation. You can find more information on mesh shading in the detailed technical introduction to Turing mesh shaders. "


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Posted 12/23/2018 03:00 PM   
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