Nvidia Lightboost
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Hello!

I am really happy about this (if it is true). Not the monitor, just the glasses (bottom photo)

http://3dvision-blog.com/forum/viewtopic.php?f=14&t=1643

Any official word about this new glasses with Lightboost Technology?

And btw, any word about Stereo SBS able drivers ? I hate how 3DTV users trought other drivers can play games like DeusEX and From Dust with 0 problems.....

Thanks !
Hello!



I am really happy about this (if it is true). Not the monitor, just the glasses (bottom photo)



http://3dvision-blog.com/forum/viewtopic.php?f=14&t=1643



Any official word about this new glasses with Lightboost Technology?



And btw, any word about Stereo SBS able drivers ? I hate how 3DTV users trought other drivers can play games like DeusEX and From Dust with 0 problems.....



Thanks !

#1
Posted 09/05/2011 02:04 PM   
Looking forward to new glasses as well.
Looking forward to new glasses as well.

#2
Posted 09/05/2011 03:59 PM   
cool. I like the monitor
cool. I like the monitor
#3
Posted 09/05/2011 04:03 PM   
The "light boost" technology isn't a new technology of the glasses. A lightboostcompatible monitor probably means it gives at least twice as much light as nowadays monitors.
The "light boost" technology isn't a new technology of the glasses. A lightboostcompatible monitor probably means it gives at least twice as much light as nowadays monitors.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#4
Posted 09/05/2011 05:46 PM   
I'm hoping these are indeed new glasses, because the current 3D Vision glasses are dark as hell.
I'm hoping these are indeed new glasses, because the current 3D Vision glasses are dark as hell.
#5
Posted 09/05/2011 06:14 PM   
With that sort of change I'd imagine they are going with the Sony approach, I.e. Use the LCD's polarization.
In which case there are issues with tilting your head.
Interested to see a review.
I just hope they improve the glasses form factor at the same time.
With that sort of change I'd imagine they are going with the Sony approach, I.e. Use the LCD's polarization.

In which case there are issues with tilting your head.

Interested to see a review.

I just hope they improve the glasses form factor at the same time.
#6
Posted 09/05/2011 06:18 PM   
Is just a marketing trick ( the photo with clear crystal glasses ) if you read it is just a monitor with much more brightness... i hope im wrong tho.
Is just a marketing trick ( the photo with clear crystal glasses ) if you read it is just a monitor with much more brightness... i hope im wrong tho.

#7
Posted 09/05/2011 06:32 PM   
Are they? Are they trying to pull a bit cauldron?...
[quote]Get the picture, clearer and brighter than ever: Bit Cauldron glasses incorporate fast, neutral density lenses for a clearer, brighter picture than[/quote]
well,
nano or bust
Are they? Are they trying to pull a bit cauldron?...

Get the picture, clearer and brighter than ever: Bit Cauldron glasses incorporate fast, neutral density lenses for a clearer, brighter picture than


well,

nano or bust

#8
Posted 09/05/2011 06:39 PM   
[quote name='Jude' date='05 September 2011 - 08:32 PM' timestamp='1315247572' post='1288980']
Is just a marketing trick ( the photo with clear crystal glasses ) if you read it is just a monitor with much more brightness... i hope im wrong tho.
[/quote] I don't think you're wrong and the article doesn't really say that either. I'm pretty sure this is about monitors with more light output than standard monitors. The nvidiadriver runs full brightness in 3d while only a small part of the total light is used in 2d.
With shutters there will always be a lot of lightlosses:
55% minimum polarizationloss (unless the monitor already is polarized)
Duty cycle decrease due to bad response time of monitors.

Example dlp+shutters: 0.45(pol-loss) x 0.50(duty cycle each eye which can be kept very close to full with dlp's) = 22.5% of total light/eye compared to 2d.

Example lcd+shutters: 0.9(pol-loss) x 0.25(duty cycle each eye which has to be way lower with lcd's in order to decrease ghosting due to bad response times) = 22.5% of total light/eye compared to 2d.

Faster lcd's would be optimal for 3d, at least for now.
[quote name='Jude' date='05 September 2011 - 08:32 PM' timestamp='1315247572' post='1288980']

Is just a marketing trick ( the photo with clear crystal glasses ) if you read it is just a monitor with much more brightness... i hope im wrong tho.

I don't think you're wrong and the article doesn't really say that either. I'm pretty sure this is about monitors with more light output than standard monitors. The nvidiadriver runs full brightness in 3d while only a small part of the total light is used in 2d.

With shutters there will always be a lot of lightlosses:

55% minimum polarizationloss (unless the monitor already is polarized)

Duty cycle decrease due to bad response time of monitors.



Example dlp+shutters: 0.45(pol-loss) x 0.50(duty cycle each eye which can be kept very close to full with dlp's) = 22.5% of total light/eye compared to 2d.



Example lcd+shutters: 0.9(pol-loss) x 0.25(duty cycle each eye which has to be way lower with lcd's in order to decrease ghosting due to bad response times) = 22.5% of total light/eye compared to 2d.



Faster lcd's would be optimal for 3d, at least for now.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#9
Posted 09/05/2011 07:00 PM   
Look closely at the picture of the glasses. They are a different design. In the picture on the bottom left you can see a light square area on the glasses arm that is not on the normal Nvidia glasses. If you look at the picture on the bottom right (with the 2 glasses side-by-side) you will notice that the LightBoost one has a thinner nose-piece and a more angular look of the lenses. Clearly they are not the same glasses.
Look closely at the picture of the glasses. They are a different design. In the picture on the bottom left you can see a light square area on the glasses arm that is not on the normal Nvidia glasses. If you look at the picture on the bottom right (with the 2 glasses side-by-side) you will notice that the LightBoost one has a thinner nose-piece and a more angular look of the lenses. Clearly they are not the same glasses.
#10
Posted 09/05/2011 10:05 PM   
I've never had a problem with the darkness of the glasses, as my pupils dilate and adjust in moments. However, it would be a nice upgrade. And that 3rd gen (or is it 4th?) 3d monitor looks to be just the upgrade I've been waiting for to replace, or compliment my 2233rz.
I've never had a problem with the darkness of the glasses, as my pupils dilate and adjust in moments. However, it would be a nice upgrade. And that 3rd gen (or is it 4th?) 3d monitor looks to be just the upgrade I've been waiting for to replace, or compliment my 2233rz.

AsRock X58 Extreme6 mobo
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12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
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3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#11
Posted 09/05/2011 10:17 PM   
[quote name='cybereality' date='05 September 2011 - 10:14 AM' timestamp='1315246444' post='1288971']
I'm hoping these are indeed new glasses, because the current 3D Vision glasses are dark as hell.
[/quote]

They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
[quote name='cybereality' date='05 September 2011 - 10:14 AM' timestamp='1315246444' post='1288971']

I'm hoping these are indeed new glasses, because the current 3D Vision glasses are dark as hell.





They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#12
Posted 09/06/2011 03:40 AM   
3D: Nano or bust (ghost-bust, light-boost etc.)
3D: Nano or bust (ghost-bust, light-boost etc.)

#13
Posted 09/06/2011 05:36 AM   
[quote name='Libertine' date='06 September 2011 - 04:40 AM' timestamp='1315280455' post='1289151']
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
[/quote]


Oh I see. You are right.

"Active Matrix 3D glasses" says the marketing stuff of Sharp glasses. This is interesting. Sounds like the black frame alternation is patterned somehow.
[quote name='Libertine' date='06 September 2011 - 04:40 AM' timestamp='1315280455' post='1289151']

They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).







Oh I see. You are right.



"Active Matrix 3D glasses" says the marketing stuff of Sharp glasses. This is interesting. Sounds like the black frame alternation is patterned somehow.

#14
Posted 09/06/2011 06:07 AM   
The new glasses simply have bigger lenses. Lightboost is a monitor backlight technology and you'll only need a new monitor. The glasses' shutter duration will also be altered but I guess that can be done on the old glasses as well.
The new glasses simply have bigger lenses. Lightboost is a monitor backlight technology and you'll only need a new monitor. The glasses' shutter duration will also be altered but I guess that can be done on the old glasses as well.

#15
Posted 10/18/2011 08:02 AM   
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