World of Warcraft: 3d rating and settings for best results
Hi fellows,

I recently returned to WoW and experiemented a little with 3d Vision and WoW.

At first, it's best to use 3d vision driver version 1.13 (and corresponding main graphics driver, i.e. full cd 1.13 for 3d vision). This prevents many bugs with the newer versions of the driver (displaced cool downs, messed up map, etc). For those of you with newer monitors like the acer or the alienware it's not possible to use this old driver - good results can be achieved nonetheless with the newer drivers if you take the time and effort to finetune things (search my older posts here in the forum and instructuions on that, if you're interested). Please note that quite a few people gave up on that - well, it works, but i am too tired to go through this again and again.

Now, with 1.13 convergence can be much more freely adjusted than with newer versions. That's the main advanatage of using the old driver. With that old driver WoW works like a charm and truely desveres its excellent rating for 3d vision compability. In detail - ordered by the typical pitfalls of 3d vision:

[b]1. Shadows[/b]: Excellent. All shadows work correctly and WoW's complex shadow model really shines here. No double shadows or shadows at incorect depth.
[b]2. 3d Mouse cursor[/b]: Excellent with one small bug. You have to disbale hardware cursor under stereo settings [b]and [/b] general settings within WoW to have 3d cursor permanently. It allows to perfectly click and target far away objects. When clciking on hud elements at the corner of the screens it can be difficult to target these, though (like the quest list toggle).
[b]3. Water[/b]: Flawless. No double images of reflections.
[b]4. On screen text[/b]: Good. Damage is displayed at monster depth, so it doesn't pop in your eye annoyingly all the time. On rare ocassions it is still displaced, but that almost never happens. Even chat bubbles are displayed at screen depth.
[b]5. Sky Box[/b]: WoW has a 3d sky box by now which only can be applauded. Still it's not perfect. It's much better than 2d but should be further away still.
[b]6. Further Post effects[/b]: There are no post effects you have to disable. I would advise though to deactivate the full image glow effect in order to get a more crisp picture.
[b]7. Performance[/b]: Performs very good. The 3d vision loss is well below the expected 50% of FPS, most times around 40% for me.
[b]8. Pop Out[/b]: Driver 1.13 allows convergence adjustments without messing things up, so you're free to go as "miniature model world" as you like. As always a compromise must be found between how close you want to be to the action and how much pop out and 3d effect in the world you want (besides depth, of course).
[b]9. Ghosting[/b]: This depends on the area you're in in. The more plain the textures and the more black-white difference between objects and backgrounds, the more ghosting you have. In most locations I came to it was not a great problem. But there is ghosting, so you have to get used to it a little. Letting your screen warm up for 15 minutes in 3d helps a lot. In addition there is some top and bottom area of screen ghosting (as always with the Samsung 2232rz at least - well, with anything it seems apart from beamer/DLP solutions). You will forget about this ghosting though as most of your attention is focused at the center of the screen.
[b]10. Loss of brightness[/b]: Things get inevitably darker. Still I like it and don't even raise gamma at all (which you can in WoW's settings).
[b]10. Alt+TAB[/b]: With 1.13 Alt+TAB breaks the interface (puts it into the screen at some depth). Relog and it's cured.

[b]Settings:[/b]
Almost everything max, with a few key exceptions:
[b]a) Draw Distance[/b]: at 50%, more than enough and heavy impact on FPS.
[b]B) Shadows[/b]: 2nd best quality. Gives a good chunk of FPS with almost no quality loss I noticed.
[b]c) Full image glow off[/b]:It blurs things for me (only a little). Like it better off (was vice versa when playing in 2d for me).
[b]d) Stereo depth [/b](thats my lower bar in the wow stereo menu): 80%.
[b]e) Convergence [/b](that's the top bar in the wow stereo menu): Now that's hard to describe. Please note that a minimal change here, like some milimeters, has a tremendous effect. In my german version of WoW the bar starts with the word: "Niedrig" - I set convergence to the second "i" of "Niedrig", that's about 0,9 cm on my screen (22").

Convergence is like spice for me. It makes the picture more stimulating - but if you use too much you spoil your dinner ;).

WoW looks unbelievably good in 3d and it's truely a joy to immerse in this vast fantasy world. If you haven't tried it in 3d, you missed out on something really inspiring and wonderful. In 3d everything in WoW has a lot more weight, detail and impact. It's looking more serious and less comic. What was plain before, now opens up and becomes complex. See for yourself and try.

System: Intel Core 2 920@ 3,5 Ghz, Nvidia 280 GtX, 6 GB Ram, Visat 64bit, samsung 2232rz
Hi fellows,



I recently returned to WoW and experiemented a little with 3d Vision and WoW.



At first, it's best to use 3d vision driver version 1.13 (and corresponding main graphics driver, i.e. full cd 1.13 for 3d vision). This prevents many bugs with the newer versions of the driver (displaced cool downs, messed up map, etc). For those of you with newer monitors like the acer or the alienware it's not possible to use this old driver - good results can be achieved nonetheless with the newer drivers if you take the time and effort to finetune things (search my older posts here in the forum and instructuions on that, if you're interested). Please note that quite a few people gave up on that - well, it works, but i am too tired to go through this again and again.



Now, with 1.13 convergence can be much more freely adjusted than with newer versions. That's the main advanatage of using the old driver. With that old driver WoW works like a charm and truely desveres its excellent rating for 3d vision compability. In detail - ordered by the typical pitfalls of 3d vision:



1. Shadows: Excellent. All shadows work correctly and WoW's complex shadow model really shines here. No double shadows or shadows at incorect depth.

2. 3d Mouse cursor: Excellent with one small bug. You have to disbale hardware cursor under stereo settings and general settings within WoW to have 3d cursor permanently. It allows to perfectly click and target far away objects. When clciking on hud elements at the corner of the screens it can be difficult to target these, though (like the quest list toggle).

3. Water: Flawless. No double images of reflections.

4. On screen text: Good. Damage is displayed at monster depth, so it doesn't pop in your eye annoyingly all the time. On rare ocassions it is still displaced, but that almost never happens. Even chat bubbles are displayed at screen depth.

5. Sky Box: WoW has a 3d sky box by now which only can be applauded. Still it's not perfect. It's much better than 2d but should be further away still.

6. Further Post effects: There are no post effects you have to disable. I would advise though to deactivate the full image glow effect in order to get a more crisp picture.

7. Performance: Performs very good. The 3d vision loss is well below the expected 50% of FPS, most times around 40% for me.

8. Pop Out: Driver 1.13 allows convergence adjustments without messing things up, so you're free to go as "miniature model world" as you like. As always a compromise must be found between how close you want to be to the action and how much pop out and 3d effect in the world you want (besides depth, of course).

9. Ghosting: This depends on the area you're in in. The more plain the textures and the more black-white difference between objects and backgrounds, the more ghosting you have. In most locations I came to it was not a great problem. But there is ghosting, so you have to get used to it a little. Letting your screen warm up for 15 minutes in 3d helps a lot. In addition there is some top and bottom area of screen ghosting (as always with the Samsung 2232rz at least - well, with anything it seems apart from beamer/DLP solutions). You will forget about this ghosting though as most of your attention is focused at the center of the screen.

10. Loss of brightness: Things get inevitably darker. Still I like it and don't even raise gamma at all (which you can in WoW's settings).

10. Alt+TAB: With 1.13 Alt+TAB breaks the interface (puts it into the screen at some depth). Relog and it's cured.



Settings:

Almost everything max, with a few key exceptions:

a) Draw Distance: at 50%, more than enough and heavy impact on FPS.

B) Shadows: 2nd best quality. Gives a good chunk of FPS with almost no quality loss I noticed.

c) Full image glow off:It blurs things for me (only a little). Like it better off (was vice versa when playing in 2d for me).

d) Stereo depth (thats my lower bar in the wow stereo menu): 80%.

e) Convergence (that's the top bar in the wow stereo menu): Now that's hard to describe. Please note that a minimal change here, like some milimeters, has a tremendous effect. In my german version of WoW the bar starts with the word: "Niedrig" - I set convergence to the second "i" of "Niedrig", that's about 0,9 cm on my screen (22").



Convergence is like spice for me. It makes the picture more stimulating - but if you use too much you spoil your dinner ;).



WoW looks unbelievably good in 3d and it's truely a joy to immerse in this vast fantasy world. If you haven't tried it in 3d, you missed out on something really inspiring and wonderful. In 3d everything in WoW has a lot more weight, detail and impact. It's looking more serious and less comic. What was plain before, now opens up and becomes complex. See for yourself and try.



System: Intel Core 2 920@ 3,5 Ghz, Nvidia 280 GtX, 6 GB Ram, Visat 64bit, samsung 2232rz

#1
Posted 05/16/2010 04:27 PM   
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