Onimusha Warlords
http://www.capcom-unity.com/strumslinger/blog/2018/08/28/onimusha-warlords-arrives-on-playstation-4-xbox-one-nintendo-switch-and-steam-on-january-15-2019 Onimusha: Warlords arrives on PS4, Xbox One, Nintendo Switch and Steam on January 15, 2019 with a high-definition visual upgrade and features that will improve your sword-fighting adventure! First released on PS2 in 2001, Onimusha: Warlords is set in feudal Japan and tells the story of the samurai Samanosuke and ninja Kaede as they race to rescue Princess Yuki. https://www.youtube.com/watch?v=tTScT8UucHw https://www.youtube.com/watch?v=PQmFL4DSSSk
http://www.capcom-unity.com/strumslinger/blog/2018/08/28/onimusha-warlords-arrives-on-playstation-4-xbox-one-nintendo-switch-and-steam-on-january-15-2019

Onimusha: Warlords arrives on PS4, Xbox One, Nintendo Switch and Steam on January 15, 2019 with a high-definition visual upgrade and features that will improve your sword-fighting adventure! First released on PS2 in 2001, Onimusha: Warlords is set in feudal Japan and tells the story of the samurai Samanosuke and ninja Kaede as they race to rescue Princess Yuki.



#1
Posted 08/30/2018 02:35 AM   
Prerendered backgrounds, mate. Same for the second game if they release it later. I want it in any case. If it's DX11 (I hope) it would be a fun experiment to check if invisible walls behind the backgrounds are polygons detected by a depth buffer. Imagine the background texture sticking to simple polygonal geometry in 3D :p.
Prerendered backgrounds, mate. Same for the second game if they release it later. I want it in any case. If it's DX11 (I hope) it would be a fun experiment to check if invisible walls behind the backgrounds are polygons detected by a depth buffer. Imagine the background texture sticking to simple polygonal geometry in 3D :p.

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#2
Posted 08/30/2018 06:18 AM   
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