I'm not sure if any of you have seen this, so I figured I'd post it. It's still in development, but looks very promising and has been out a month.
[quote="Fu-Bama"]Hello, I would like to present to you unfinished VR shader that can change any game into VR[/quote]
https://reshade.me/forum/shader-presentation/5104-vr-universal-shader
In fact, in the new announcement for SuperDepth 3D Next 2.0.0
"Also, the new shader is using Fu-Bama's parallax code modified & adjusted to work with SuperDepth3D Next. Since I that code shows a lot of promise. I also added convergence and made it easier to use in SuperDepth3D next."
Quoted from [url=https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader?start=1340#32610]here[/url]
There is also a "virtual nose" added in that is supposed to reduce motion sickness.
In fact, in the new announcement for SuperDepth 3D Next 2.0.0
"Also, the new shader is using Fu-Bama's parallax code modified & adjusted to work with SuperDepth3D Next. Since I that code shows a lot of promise. I also added convergence and made it easier to use in SuperDepth3D next."
Interesting, BlueSkyKnight mentions he is working on a 2D to 3D movie converter based on LGs work. I hope this pans out, it would most likely be a step above all others. I would think that it would allow individual profiles for each movie, like SuperDepth3D for games.
"By the way, what is your goal with 'Dimension_Plus'?"
"It is a 2D to 3D Conversion shader that I need to rewrite It's not a shader people should use right now. It's mainly for 2D Video. It's based on LGs paper on real-time 2D conversion. Real Hit and miss."
Quoted from [url=https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader?start=1340#32626]here[/url]
Interesting, BlueSkyKnight mentions he is working on a 2D to 3D movie converter based on LGs work. I hope this pans out, it would most likely be a step above all others. I would think that it would allow individual profiles for each movie, like SuperDepth3D for games.
"By the way, what is your goal with 'Dimension_Plus'?"
"It is a 2D to 3D Conversion shader that I need to rewrite It's not a shader people should use right now. It's mainly for 2D Video. It's based on LGs paper on real-time 2D conversion. Real Hit and miss."
https://reshade.me/forum/shader-presentation/5104-vr-universal-shader
In fact, in the new announcement for SuperDepth 3D Next 2.0.0
"Also, the new shader is using Fu-Bama's parallax code modified & adjusted to work with SuperDepth3D Next. Since I that code shows a lot of promise. I also added convergence and made it easier to use in SuperDepth3D next."
Quoted from here
There is also a "virtual nose" added in that is supposed to reduce motion sickness.
"By the way, what is your goal with 'Dimension_Plus'?"
"It is a 2D to 3D Conversion shader that I need to rewrite It's not a shader people should use right now. It's mainly for 2D Video. It's based on LGs paper on real-time 2D conversion. Real Hit and miss."
Quoted from here