Well I tried looking for the correct VS and this time I tried any one that made the shadows dissappear. none that I found fixed the shadows..
I am begining to think they did something and the VS I need to find simply does not exist..
I will just try and keep the fix working without shadows as this is just wierd..
@Th3_N3philim
Remove all the files in the shadercache and also in the shaderfixes (backup them), change this settings in the ini:
[code]export_shaders=1
export_hlsl=2[/code]
Start the game, try to visit all the stages if you can so the game dumps all the shaders and quit the game.
And then ZIP the shadercache and upload here.
I can do a batch to fix the shadows and others stuff.
Remove all the files in the shadercache and also in the shaderfixes (backup them), change this settings in the ini:
export_shaders=1
export_hlsl=2
Start the game, try to visit all the stages if you can so the game dumps all the shaders and quit the game.
And then ZIP the shadercache and upload here.
I can do a batch to fix the shadows and others stuff.
[EDIT]
@DHR
here is new one
https://drive.google.com/open?id=0B81fgHLRTSegQmh2ZDB2OTU2MWc
thanks in advance for your efforts
Funcom has updated this just before
A lot has changed and graphics quality has improved significantly.
If the shadow problem is corrected, this game will show a really fantastic 3d image
A new map has been added, the texture of the object has been refined, and the AA has also been improved, making the objects more beautiful.
Funcom has updated this just before
A lot has changed and graphics quality has improved significantly.
If the shadow problem is corrected, this game will show a really fantastic 3d image
A new map has been added, the texture of the object has been refined, and the AA has also been improved, making the objects more beautiful.
Thanks!
I attach the files as a screenshot....remove the .jpg and extract the file in the ShaderFixes folder.
**Edit: If the game implement a [b]Temporal AA[/b]....try to disable or use another one, this will make the game all blurry and unplayable.
Cheers!!
[quote="DHR"]Thanks!
I attach the files as a screenshot....remove the .jpg and extract the file in the ShaderFixes folder.
**Edit: If the game implement a [b]Temporal AA[/b]....try to disable or use another one, this will make the game all blurry and unplayable.
Cheers!!
[/quote]
wow! good job!
shadows works perfect now
thanks again
and in my case
When I set the AA to 2x in the game options, the temporal issue disappeared.
Hey Thank You DHR ;)
Is there a way you can share how you do this with your Batch file so I don't need to rely on others to fix this. I would appreciate it immensely..
@DHR
Thanks to the things you have modified I am playing game very enjoyable
But one thing I noticed
that is some unusual rendering.
It is related to your modified Shadows VS Halo.(d00fd828baf51fac-vs_replace.txt)
The halo phenomenon is gone, but the reflected light seems to be rendered in mono its not stereo.
I hope you can take a look at it if you have time.
Thanks to the things you have modified I am playing game very enjoyable
But one thing I noticed
that is some unusual rendering.
It is related to your modified Shadows VS Halo.(d00fd828baf51fac-vs_replace.txt)
The halo phenomenon is gone, but the reflected light seems to be rendered in mono its not stereo.
I hope you can take a look at it if you have time.
@Th3_N3philim
I use a program called "TextCrawler" to search for the matrices and later replace. Since UE4 don't have headers in the shaders i can't look for the headers (name matrices) to locate the shaders, instead i search for the entire multiplication matrix that i want to locate.
For example, for the VS Halo shader, i search for:
[code]r0.xyzw = cb1[1].xyzw * r2.yyyy;
r0.xyzw = r2.xxxx * cb1[0].xyzw + r0.xyzw;
r0.xyzw = r2.zzzz * cb1[2].xyzw + r0.xyzw;
r0.xyzw = cb1[3].xyzw + r0.xyzw;[/code]
and replace the same code + the fixing code that goes below that.
Shadows, Decals, Reflections, etc....have different search pattern.
All those search and replace you can program in a batch file and execute one time. I want to make a universal batch file for any UE4 game, but i noticed that depending on the game they change the constant buffer #...and also they change some swizzle (xyzw) in the multiplication or divide, so the "replace" part change depending on the game.
@ndlrjajdlfo
That sound like the enverimental reflecions used in UE4...is a compute shader...Using the "shadercache" you upload seems that "d13b42213af385ec-cs" is the correct one. Also there is a PS that produce a similar effect and also is mono. I will upload the fixed CS later....you need to test if works.
**EDIT: I UPLOAD THE FILE, extract in the ShaderFixes folder
@Th3_N3philim
I use a program called "TextCrawler" to search for the matrices and later replace. Since UE4 don't have headers in the shaders i can't look for the headers (name matrices) to locate the shaders, instead i search for the entire multiplication matrix that i want to locate.
For example, for the VS Halo shader, i search for:
and replace the same code + the fixing code that goes below that.
Shadows, Decals, Reflections, etc....have different search pattern.
All those search and replace you can program in a batch file and execute one time. I want to make a universal batch file for any UE4 game, but i noticed that depending on the game they change the constant buffer #...and also they change some swizzle (xyzw) in the multiplication or divide, so the "replace" part change depending on the game.
@ndlrjajdlfo
That sound like the enverimental reflecions used in UE4...is a compute shader...Using the "shadercache" you upload seems that "d13b42213af385ec-cs" is the correct one. Also there is a PS that produce a similar effect and also is mono. I will upload the fixed CS later....you need to test if works.
**EDIT: I UPLOAD THE FILE, extract in the ShaderFixes folder
@DHR
I just tested it with the cs file you uploaded.
It has not been fixed yet.
I do not know if this will help,
The ps file I created when I hunted was 384f5d8dd780ce8e to get rid of the phenomenon itself
Does it have anything to do with this?
I just tested it with the cs file you uploaded.
It has not been fixed yet.
I do not know if this will help,
The ps file I created when I hunted was 384f5d8dd780ce8e to get rid of the phenomenon itself
Does it have anything to do with this?
@DHR
after off work I tested it
works correctly now
really thanks!
btw i have a question
I found like below in your fixed txt
//dcl_temps 20
dcl_temps 25
Why did you change it to 25?
Can not numbering like 21 or 22 or 23 or 24?
Why do you always change that number to another number?
That declares the number of temporary registers the shader uses - if it's too low you can get a GPU crash (or if not you personally, someone who tries the mod might). It should be set to one more than the highest number temporary register used in the shader, so DHR will be adjusting it based on the new temporary registers he used.
That declares the number of temporary registers the shader uses - if it's too low you can get a GPU crash (or if not you personally, someone who tries the mod might). It should be set to one more than the highest number temporary register used in the shader, so DHR will be adjusting it based on the new temporary registers he used.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
thanks to DSS
and
@DHR
You have solved the shadow problem and also solved the halo phenomenon around the various flames that disturbed the eyes
These two were the biggest obstacles in 3D.
Now if fix one more thing perhaps this game will accept excellent ratings of the 3d grade
if you have time please look at this file
4b795722c0f798b1-vs
ec4def24062fcc33-ps
The phenomenon is that the texture looks dizzy from a distance
It's normal when I get close and look sideways.
But it is dizzy from the front.
Textures that exhibit this phenomenon are commonplace on the map.
It is most commonly found on rock walls.
below is capured jps after hunting ec4def24062fcc33-ps
all rock wall has disappeared
https://drive.google.com/open?id=0B81fgHLRTSegMjNQZXl2NlRkaGM
You have solved the shadow problem and also solved the halo phenomenon around the various flames that disturbed the eyes
These two were the biggest obstacles in 3D.
Now if fix one more thing perhaps this game will accept excellent ratings of the 3d grade
if you have time please look at this file
4b795722c0f798b1-vs
ec4def24062fcc33-ps
The phenomenon is that the texture looks dizzy from a distance
It's normal when I get close and look sideways.
But it is dizzy from the front.
Textures that exhibit this phenomenon are commonplace on the map.
It is most commonly found on rock walls.
below is capured jps after hunting ec4def24062fcc33-ps
I am begining to think they did something and the VS I need to find simply does not exist..
I will just try and keep the fix working without shadows as this is just wierd..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
It's a game with a lot of realism depending on whether or not there is a shadow.
I hope someday someone will solve this problem.
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
Remove all the files in the shadercache and also in the shaderfixes (backup them), change this settings in the ini:
Start the game, try to visit all the stages if you can so the game dumps all the shaders and quit the game.
And then ZIP the shadercache and upload here.
I can do a batch to fix the shadows and others stuff.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
@DHR
here is new one
https://drive.google.com/open?id=0B81fgHLRTSegQmh2ZDB2OTU2MWc
thanks in advance for your efforts
Funcom has updated this just before
A lot has changed and graphics quality has improved significantly.
If the shadow problem is corrected, this game will show a really fantastic 3d image
A new map has been added, the texture of the object has been refined, and the AA has also been improved, making the objects more beautiful.
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
I attach the files as a screenshot....remove the .jpg and extract the file in the ShaderFixes folder.
**Edit: If the game implement a Temporal AA....try to disable or use another one, this will make the game all blurry and unplayable.
Cheers!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
wow! good job!
shadows works perfect now
thanks again
and in my case
When I set the AA to 2x in the game options, the temporal issue disappeared.
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
Is there a way you can share how you do this with your Batch file so I don't need to rely on others to fix this. I would appreciate it immensely..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Thanks to the things you have modified I am playing game very enjoyable
But one thing I noticed
that is some unusual rendering.
It is related to your modified Shadows VS Halo.(d00fd828baf51fac-vs_replace.txt)
The halo phenomenon is gone, but the reflected light seems to be rendered in mono its not stereo.
I hope you can take a look at it if you have time.
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
I use a program called "TextCrawler" to search for the matrices and later replace. Since UE4 don't have headers in the shaders i can't look for the headers (name matrices) to locate the shaders, instead i search for the entire multiplication matrix that i want to locate.
For example, for the VS Halo shader, i search for:
and replace the same code + the fixing code that goes below that.
Shadows, Decals, Reflections, etc....have different search pattern.
All those search and replace you can program in a batch file and execute one time. I want to make a universal batch file for any UE4 game, but i noticed that depending on the game they change the constant buffer #...and also they change some swizzle (xyzw) in the multiplication or divide, so the "replace" part change depending on the game.
@ndlrjajdlfo
That sound like the enverimental reflecions used in UE4...is a compute shader...Using the "shadercache" you upload seems that "d13b42213af385ec-cs" is the correct one. Also there is a PS that produce a similar effect and also is mono. I will upload the fixed CS later....you need to test if works.
**EDIT: I UPLOAD THE FILE, extract in the ShaderFixes folder
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I just tested it with the cs file you uploaded.
It has not been fixed yet.
I do not know if this will help,
The ps file I created when I hunted was 384f5d8dd780ce8e to get rid of the phenomenon itself
Does it have anything to do with this?
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
Also don't remove the CS shader....it probably fix some reflections.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
after off work I tested it
works correctly now
really thanks!
btw i have a question
I found like below in your fixed txt
//dcl_temps 20
dcl_temps 25
Why did you change it to 25?
Can not numbering like 21 or 22 or 23 or 24?
Why do you always change that number to another number?
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Great that works ok.
About the question, is exactly what DSS says.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
and
@DHR
You have solved the shadow problem and also solved the halo phenomenon around the various flames that disturbed the eyes
These two were the biggest obstacles in 3D.
Now if fix one more thing perhaps this game will accept excellent ratings of the 3d grade
if you have time please look at this file
4b795722c0f798b1-vs
ec4def24062fcc33-ps
The phenomenon is that the texture looks dizzy from a distance
It's normal when I get close and look sideways.
But it is dizzy from the front.
Textures that exhibit this phenomenon are commonplace on the map.
It is most commonly found on rock walls.
below is capured jps after hunting ec4def24062fcc33-ps
all rock wall has disappeared
https://drive.google.com/open?id=0B81fgHLRTSegMjNQZXl2NlRkaGM
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K