[quote="DHR"]@LordK77
You have some serious issues with the game... i see big black spot, like some texture missing. Without the patch the game works fine for you? And for the screenshots, the patch is not kicking in (remeber to use FOV+3)
Yep, almost 10 hours of game without the fix.
i haven't forget +3 fov.
i've already reinstalled nvidia driver, no changes.
black spot since last fix update, i'm lost.
DHR said:@LordK77
You have some serious issues with the game... i see big black spot, like some texture missing. Without the patch the game works fine for you? And for the screenshots, the patch is not kicking in (remeber to use FOV+3)
Yep, almost 10 hours of game without the fix.
i haven't forget +3 fov.
i've already reinstalled nvidia driver, no changes.
black spot since last fix update, i'm lost.
[quote="DHR"]@LordK77
You have some serious issues with the game... i see big black spot, like some texture missing. Without the patch the game works fine for you? And for the screenshots, the patch is not kicking in (remeber to use FOV+3)
@Helifax
With this version i don't use a constant....i made an equation for correction (y = ax^2 + bx + c). This is the fixing code.
[code]r1.x -= stereo.x * (-r1.z - stereo.y)/2 * stereo.y * (4.205771608615685*stereo.y*stereo.y -10.73440389112468*stereo.y + 8.051876280370202);[/code]
For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.
I can't test 3D Surround, because i don't have that setup. Sorry!.
[/quote]
Yes I noticed that formula which is by far the weirdest thing I've seen:)) Can you explain what those numbers mean? One of those values I bet needs to be multiplied by 3;)) thats why I ask;))
Edit: NVM!!!! I figured it out... Problem I was having was the fix was already pre-caching the shaders into bin.
Any modification wasn't reflected (because the origin BINs were still used).
I'll try to fix all the shaders for Surround as well;)) and send them your way;))
DHR said:@LordK77
You have some serious issues with the game... i see big black spot, like some texture missing. Without the patch the game works fine for you? And for the screenshots, the patch is not kicking in (remeber to use FOV+3)
@Helifax
With this version i don't use a constant....i made an equation for correction (y = ax^2 + bx + c). This is the fixing code.
For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.
I can't test 3D Surround, because i don't have that setup. Sorry!.
Yes I noticed that formula which is by far the weirdest thing I've seen:)) Can you explain what those numbers mean? One of those values I bet needs to be multiplied by 3;)) thats why I ask;))
Edit: NVM!!!! I figured it out... Problem I was having was the fix was already pre-caching the shaders into bin.
Any modification wasn't reflected (because the origin BINs were still used).
I'll try to fix all the shaders for Surround as well;)) and send them your way;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@helifax
The last part is for correction, taking the convergence as an input.
[code]r1.x -= stereo.x * (-r1.z - stereo.y)/2 * stereo.y * CORRECTION[/code]
Try to multiply all thing by 3..
[code]r1.x -= stereo.x * (-r1.z - stereo.y)/2 * stereo.y * CORRECTION * 3[/code]
@LordK77
Try uninstall the fix with the uninstall.bat file.....re-install the fix.
@walther14
Yes, but is still WIP...i need to fix reflections
[quote="DHR"]@helifax
The last part is for correction, taking the convergence as an input.
[code]r1.x -= stereo.x * (-r1.z - stereo.y)/2 * stereo.y * CORRECTION[/code]
Try to multiply all thing by 3..
[code]r1.x -= stereo.x * (-r1.z - stereo.y)/2 * stereo.y * CORRECTION * 3[/code]
@LordK77
Try uninstall the fix with the uninstall.bat file.....re-install the fix.
@walther14
Yes, but is still WIP...i need to fix reflections
[/quote]
Yupp,
The problem I was having was related to the .bin files;))
@LordK77
Try uninstall the fix with the uninstall.bat file.....re-install the fix.
@walther14
Yes, but is still WIP...i need to fix reflections
Yupp,
The problem I was having was related to the .bin files;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DHR"]For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.[/quote]
Yes, at present the iniParams and Key overrides are only read once at game launch.
I'll add that to my list, as a nice enhancement to reload those on F10 as well.
DHR said:For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.
Yes, at present the iniParams and Key overrides are only read once at game launch.
I'll add that to my list, as a nice enhancement to reload those on F10 as well.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
@DHR:
I see some shadows are fixed while others are still wrong ? I this normal?
See attached picture. I am talking about the shadows on the wall in the back...
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63367/[/img]
Are these shadows fixed and not working for me or they aren't fixed yet ?
Thx;))
I see some shadows are fixed while others are still wrong ? I this normal?
See attached picture. I am talking about the shadows on the wall in the back...
Are these shadows fixed and not working for me or they aren't fixed yet ?
Thx;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DHR"]For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.[/quote]
Noted that other people want that feature and not just me - I've been planning to add support to 3Dmigoto to reload the ini file live for a while ;-) Not everything will be reloadable, but key bindings and constant parameters will be.
DHR said:For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.
Noted that other people want that feature and not just me - I've been planning to add support to 3Dmigoto to reload the ini file live for a while ;-) Not everything will be reloadable, but key bindings and constant parameters will be.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DHR"]In that screenshot all shadows are wrong.....you're using FOV+3?
Also you have to use the presets i put (7,8,9 Key)[/quote]
Yes.
- FOV+3
- Changing 7,8,9 changes the convergence and the shadows on the floor there but those on the walls are always broken.....
- Using default profile
- SLI enabled on 2x780Ti.
- Using your latest fix.
Any idea?
EDIT:
Apparently the 7,8,9 profiles don't work for me....using the 9 profile is what you see in the screenshot. However!!!! I was able to fix the "shadow alignment" by decreasing a very little BIT the convergence.
DHR said:In that screenshot all shadows are wrong.....you're using FOV+3?
Also you have to use the presets i put (7,8,9 Key)
Yes.
- FOV+3
- Changing 7,8,9 changes the convergence and the shadows on the floor there but those on the walls are always broken.....
- Using default profile
- SLI enabled on 2x780Ti.
- Using your latest fix.
Any idea?
EDIT:
Apparently the 7,8,9 profiles don't work for me....using the 9 profile is what you see in the screenshot. However!!!! I was able to fix the "shadow alignment" by decreasing a very little BIT the convergence.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@Helifax
Great that works....
I noticed in the screenshoots that you have black borders in the left and right.....what resolution are you using? maybe is that.... i will add some comments later that if preset don't work, manually adjust convergence a bit (up or down)
@chtiblue
I still don't have any gun, so probably i have to fix a new shader for that.
You can disable crosshair in the option menu.
I noticed in the screenshoots that you have black borders in the left and right.....what resolution are you using? maybe is that.... i will add some comments later that if preset don't work, manually adjust convergence a bit (up or down)
@chtiblue
I still don't have any gun, so probably i have to fix a new shader for that.
You can disable crosshair in the option menu.
[quote="DHR"]@Helifax
Great that works....
I noticed in the screenshoots that you have black borders in the left and right.....what resolution are you using? maybe is that.... i will add some comments later that if preset don't work, manually adjust convergence a bit (up or down)
[/quote]
I am using 1680x1050 there 16:10 aspect ratio...I only installed it on my Surround Rig and I am pleased to say that it works actually very well ! I can set everything on max (drawing distance 50%) and I get around 40 fps in Surround...however I need to set the textures to MEDIUM from High or else it floods my 3 gigs of VRAM instantly and stutters like 10 seconds in a row....
I noticed in the screenshoots that you have black borders in the left and right.....what resolution are you using? maybe is that.... i will add some comments later that if preset don't work, manually adjust convergence a bit (up or down)
I am using 1680x1050 there 16:10 aspect ratio...I only installed it on my Surround Rig and I am pleased to say that it works actually very well ! I can set everything on max (drawing distance 50%) and I get around 40 fps in Surround...however I need to set the textures to MEDIUM from High or else it floods my 3 gigs of VRAM instantly and stutters like 10 seconds in a row....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Update for wip4:(1280x720)
Overall very good. I'm using preset 9,depth 50 to 70.100 splits the weapon for me.
1) I still need to adjust convergence a few taps to align shadows. But it changes a bit as the day goes on I think. Need to verify.
2) interiors/porch at a distance have different internal shadows per eye.
3) Distortion to mid/far foliage
4) shift key doesn't properly shift convergence and many walls go dark.
It's very playable so far! Looking great so far.
Are these expected results or am I possibly doing something a little wrong?
Update for wip4:(1280x720)
Overall very good. I'm using preset 9,depth 50 to 70.100 splits the weapon for me.
1) I still need to adjust convergence a few taps to align shadows. But it changes a bit as the day goes on I think. Need to verify.
2) interiors/porch at a distance have different internal shadows per eye.
3) Distortion to mid/far foliage
4) shift key doesn't properly shift convergence and many walls go dark.
It's very playable so far! Looking great so far.
Are these expected results or am I possibly doing something a little wrong?
@batrynx
try using 100% depth (i'm playing 100% depth)...i will test that in my rig. This can explain point 1) 2) and 3)
Shadows have to look perfect.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63375/[/img]
If the gun split, you can use 7 or 8 preset and/or adjust the "Hand and Weapon" parameter in the d3dx.ini file.
Shift key is no longer works....in the WIP4 i forget to disable from the d3dx.ini file so when you press shift shadows go all wrong.
Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2
Yes I noticed that formula which is by far the weirdest thing I've seen:)) Can you explain what those numbers mean? One of those values I bet needs to be multiplied by 3;)) thats why I ask;))
Edit: NVM!!!! I figured it out... Problem I was having was the fix was already pre-caching the shaders into bin.
Any modification wasn't reflected (because the origin BINs were still used).
I'll try to fix all the shaders for Surround as well;)) and send them your way;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
The last part is for correction, taking the convergence as an input.
Try to multiply all thing by 3..
@LordK77
Try uninstall the fix with the uninstall.bat file.....re-install the fix.
@walther14
Yes, but is still WIP...i need to fix reflections
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Yupp,
The problem I was having was related to the .bin files;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Yes, at present the iniParams and Key overrides are only read once at game launch.
I'll add that to my list, as a nice enhancement to reload those on F10 as well.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I see some shadows are fixed while others are still wrong ? I this normal?
See attached picture. I am talking about the shadows on the wall in the back...
Are these shadows fixed and not working for me or they aren't fixed yet ?
Thx;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Also you have to use the presets i put (7,8,9 Key)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Noted that other people want that feature and not just me - I've been planning to add support to 3Dmigoto to reload the ini file live for a while ;-) Not everything will be reloadable, but key bindings and constant parameters will be.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Is there anyway to disable the big white crosshair with guns because it's not at depth?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Yes.
- FOV+3
- Changing 7,8,9 changes the convergence and the shadows on the floor there but those on the walls are always broken.....
- Using default profile
- SLI enabled on 2x780Ti.
- Using your latest fix.
Any idea?
EDIT:
Apparently the 7,8,9 profiles don't work for me....using the 9 profile is what you see in the screenshot. However!!!! I was able to fix the "shadow alignment" by decreasing a very little BIT the convergence.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Great that works....
I noticed in the screenshoots that you have black borders in the left and right.....what resolution are you using? maybe is that.... i will add some comments later that if preset don't work, manually adjust convergence a bit (up or down)
@chtiblue
I still don't have any gun, so probably i have to fix a new shader for that.
You can disable crosshair in the option menu.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I am using 1680x1050 there 16:10 aspect ratio...I only installed it on my Surround Rig and I am pleased to say that it works actually very well ! I can set everything on max (drawing distance 50%) and I get around 40 fps in Surround...however I need to set the textures to MEDIUM from High or else it floods my 3 gigs of VRAM instantly and stutters like 10 seconds in a row....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Overall very good. I'm using preset 9,depth 50 to 70.100 splits the weapon for me.
1) I still need to adjust convergence a few taps to align shadows. But it changes a bit as the day goes on I think. Need to verify.
2) interiors/porch at a distance have different internal shadows per eye.
3) Distortion to mid/far foliage
4) shift key doesn't properly shift convergence and many walls go dark.
It's very playable so far! Looking great so far.
Are these expected results or am I possibly doing something a little wrong?
try using 100% depth (i'm playing 100% depth)...i will test that in my rig. This can explain point 1) 2) and 3)
Shadows have to look perfect.
If the gun split, you can use 7 or 8 preset and/or adjust the "Hand and Weapon" parameter in the d3dx.ini file.
Shift key is no longer works....in the WIP4 i forget to disable from the d3dx.ini file so when you press shift shadows go all wrong.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com