I just saw this new listing over at VNS. No idea on the price though.
http://www.vnstw.com/en/products_view.asp?ID=140&BKID=68
Features for Oculus Rift application:
•Auto-decode HDMI 1.4 standard 3D contents for virtual reality display in Oculus Rift.
•Support 3D formats: 1080p @24Hz frame packed, line interleave, frame sequential, side by side, top-bottom.
•Connect directly with Blue Ray Player, Gaming console, Media Player and PC. No eye tracking function.
•Support conventional 3D contents from PC playback. No special software is required.
•Auto image flip, split, resizing and warp to meet Oculus Rift requirements.
•Lateral Chromatic aberration correction to get crisp image.
•When the input signal is Oculus Rift compliance 3D content, user can bypass the signal without processing for directly display.
•Loop out port for easy connection with conventional 3D display devices to share the same 3D content with other audience.
Features for Oculus Rift application:
•Auto-decode HDMI 1.4 standard 3D contents for virtual reality display in Oculus Rift.
•Support 3D formats: 1080p @24Hz frame packed, line interleave, frame sequential, side by side, top-bottom.
•Connect directly with Blue Ray Player, Gaming console, Media Player and PC. No eye tracking function.
•Support conventional 3D contents from PC playback. No special software is required.
•Auto image flip, split, resizing and warp to meet Oculus Rift requirements.
•Lateral Chromatic aberration correction to get crisp image.
•When the input signal is Oculus Rift compliance 3D content, user can bypass the signal without processing for directly display.
•Loop out port for easy connection with conventional 3D display devices to share the same 3D content with other audience.
Yeah the 24hz is a killer, but I doubt its used for anything that involves head tracking as there is no way for the headset to report head tracking data back to the original device. The blurb says no eye tracking, but what I think they really mean is no head tracking.
To me this is basically turning the Oculus into a general-purpose HMD like the Sony models HMZ so you can use it for DVD and Blu-ray playback, and maybe play some console games on it, although playing games at 24hz will be a really poor experience.
Yeah the 24hz is a killer, but I doubt its used for anything that involves head tracking as there is no way for the headset to report head tracking data back to the original device. The blurb says no eye tracking, but what I think they really mean is no head tracking.
To me this is basically turning the Oculus into a general-purpose HMD like the Sony models HMZ so you can use it for DVD and Blu-ray playback, and maybe play some console games on it, although playing games at 24hz will be a really poor experience.
[quote="Paul33993"]If it's truly only outputting at 24hz, I can't imagine how moving your head wouldn't be agony.[/quote]
1080p @24Hz frame packed is a 3D format used in 3D Bluray. This only means that the device can handle this special format without having to upscale or alter the signal (which is better).
I don't think this adapter limits ANY 3D signal to 24fps. Limits are defined by the input (DVI here) and the display (75hz for DK2, which is bad for 3D vision games anyway).
Paul33993 said:If it's truly only outputting at 24hz, I can't imagine how moving your head wouldn't be agony.
1080p @24Hz frame packed is a 3D format used in 3D Bluray. This only means that the device can handle this special format without having to upscale or alter the signal (which is better).
I don't think this adapter limits ANY 3D signal to 24fps. Limits are defined by the input (DVI here) and the display (75hz for DK2, which is bad for 3D vision games anyway).
On the Products page it also says:
[quote]Auto decode PC 1080p/120Hz, Blue Ray, PlayStation & HDMI 1.4 3D contents for virtual reality display in Oculus Rift. No PC software needed. Directly connect with conventional PC, game console & Blue Ray. Auto image flip, split, resizing and warp to meet Oculus Rift requirements. Auto Lateral Chromatic aberration correction to get crisp image.[/quote]A lot of their products specifically say they work with NVIDIA 3D Vision, which is interesting.
Auto decode PC 1080p/120Hz, Blue Ray, PlayStation & HDMI 1.4 3D contents for virtual reality display in Oculus Rift. No PC software needed. Directly connect with conventional PC, game console & Blue Ray. Auto image flip, split, resizing and warp to meet Oculus Rift requirements. Auto Lateral Chromatic aberration correction to get crisp image.
A lot of their products specifically say they work with NVIDIA 3D Vision, which is interesting.
There are several people over at the AV Science forums that use the "GeoBox 501" for a Dual Passive Home Theatre setups since it works with stand alone Blu-ray players. They use either linear polarized, circular polarized or spectrum band filters. (Omega 3D, Real D, Dolby, etc...)
http://www.drt3d.com/W05-Polarization.pdf
VNS pushes out updates that can be installed via the end user. So the support is there.
It's one of the few setups for a somewhat hassle free 1920x1080@120Hz dual passive projector gaming experience, since it will demux the stereoscopic video signal and accept a dual link DVI input. (as claimed by AVS forum posters, I'm not 100% sure if it's true) If a person where to buy one, try contacting the manufacturer. The markup I've seen by some vendors is crazy.
http://www.vnstw.com/en/Upload/News3/News-20146121041246.pdf
Of course another option would be to game using a Nvidia Quadro card which does all of the above as far as I know.
There are several people over at the AV Science forums that use the "GeoBox 501" for a Dual Passive Home Theatre setups since it works with stand alone Blu-ray players. They use either linear polarized, circular polarized or spectrum band filters. (Omega 3D, Real D, Dolby, etc...)
http://www.drt3d.com/W05-Polarization.pdf
VNS pushes out updates that can be installed via the end user. So the support is there.
It's one of the few setups for a somewhat hassle free 1920x1080@120Hz dual passive projector gaming experience, since it will demux the stereoscopic video signal and accept a dual link DVI input. (as claimed by AVS forum posters, I'm not 100% sure if it's true) If a person where to buy one, try contacting the manufacturer. The markup I've seen by some vendors is crazy.
http://www.vnstw.com/en/Upload/News3/News-20146121041246.pdf
Of course another option would be to game using a Nvidia Quadro card which does all of the above as far as I know.
http://www.vnstw.com/en/products_view.asp?ID=140&BKID=68
Features for Oculus Rift application:
•Auto-decode HDMI 1.4 standard 3D contents for virtual reality display in Oculus Rift.
•Support 3D formats: 1080p @24Hz frame packed, line interleave, frame sequential, side by side, top-bottom.
•Connect directly with Blue Ray Player, Gaming console, Media Player and PC. No eye tracking function.
•Support conventional 3D contents from PC playback. No special software is required.
•Auto image flip, split, resizing and warp to meet Oculus Rift requirements.
•Lateral Chromatic aberration correction to get crisp image.
•When the input signal is Oculus Rift compliance 3D content, user can bypass the signal without processing for directly display.
•Loop out port for easy connection with conventional 3D display devices to share the same 3D content with other audience.
To me this is basically turning the Oculus into a general-purpose HMD like the Sony models HMZ so you can use it for DVD and Blu-ray playback, and maybe play some console games on it, although playing games at 24hz will be a really poor experience.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
1080p @24Hz frame packed is a 3D format used in 3D Bluray. This only means that the device can handle this special format without having to upscale or alter the signal (which is better).
I don't think this adapter limits ANY 3D signal to 24fps. Limits are defined by the input (DVI here) and the display (75hz for DK2, which is bad for 3D vision games anyway).
A lot of their products specifically say they work with NVIDIA 3D Vision, which is interesting.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
http://www.drt3d.com/W05-Polarization.pdf
VNS pushes out updates that can be installed via the end user. So the support is there.
It's one of the few setups for a somewhat hassle free 1920x1080@120Hz dual passive projector gaming experience, since it will demux the stereoscopic video signal and accept a dual link DVI input. (as claimed by AVS forum posters, I'm not 100% sure if it's true) If a person where to buy one, try contacting the manufacturer. The markup I've seen by some vendors is crazy.
http://www.vnstw.com/en/Upload/News3/News-20146121041246.pdf
Of course another option would be to game using a Nvidia Quadro card which does all of the above as far as I know.