Thanks a lot, man )) user interface has no depth now ?
mb i'm doing something wrong but hands and weapons convergence do not change, changing numbers doesnt make any difference.
@mistersvin
Now the HUD is at screen depth, crosshair and Target icons are in 3D (you can adjust the depth pressing "P" key). imo it's more confortable like that. Also there are some side effect in some little icons, because they share the same texture with the crosshair.
The weapons and Hans is disabled because all the shaders related to that have change the hash#....so i have to hunt again about 90+ shaders and apply the code. I don't know if i do it again...sorry.
@mistersvin
Now the HUD is at screen depth, crosshair and Target icons are in 3D (you can adjust the depth pressing "P" key). imo it's more confortable like that. Also there are some side effect in some little icons, because they share the same texture with the crosshair.
The weapons and Hans is disabled because all the shaders related to that have change the hash#....so i have to hunt again about 90+ shaders and apply the code. I don't know if i do it again...sorry.
I don't have it installed right now to check, but I'll take a look later.
So let me get this right
-Water is broken
-HUD is screen depth
-Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust?
-Weapons/hands are disabled - what does that mean? Invisible weapons?
I don't have it installed right now to check, but I'll take a look later.
So let me get this right
-Water is broken
-HUD is screen depth
-Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust?
-Weapons/hands are disabled - what does that mean? Invisible weapons?
[quote="Pirateguybrush"]So let me get this right
-Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust?
-Weapons/hands are disabled - what does that mean? Invisible weapons?[/quote]
[.]Crosshair has fixed depth - 6 presets.[/.]
[.]Hands/weapon are visible, but no separate convergence settings for them[/.]
Pirateguybrush said:So let me get this right
-Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust?
-Weapons/hands are disabled - what does that mean? Invisible weapons?
Crosshair has fixed depth - 6 presets.
Hands/weapon are visible, but no separate convergence settings for them
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
Its not really necessary to invest a lot of time fixing more things. Thanks a lot for nearly perfect DL 3D experience.
Tested about 3 hours yesterday and it works really great. A few water issues but dont care. Other games are much more important, which were mentioned on the Helixmod Wishlist like Tomb Raider, Just Cause 3 or COD for example.
Its not really necessary to invest a lot of time fixing more things. Thanks a lot for nearly perfect DL 3D experience.
Tested about 3 hours yesterday and it works really great. A few water issues but dont care. Other games are much more important, which were mentioned on the Helixmod Wishlist like Tomb Raider, Just Cause 3 or COD for example.
While I haven't tested the new fix, AWESOME JOB nevertheless!!!
I still have the game installed but didn't manage to actually test the fix...yet:) Will definitely do it at some point;)
Just wanted to add a few comments on the water shaders: Water reflections are pretty complicated in general. Much more than shadows or other aspects. Sometimes the game/engine just SENDS weird data in those shaders. I have the same problem in Tomb Raider. We fixed the water reflections and at some angles it looks perfect, when changing the angle from which you view the damn reflection things might break... A lot of games have this problem...
They might work and look perfectly fine in 2D but in 3D, since the engine is not sending physically accurate information, you basically see how they don't work and the devs cheated:)
While I haven't tested the new fix, AWESOME JOB nevertheless!!!
I still have the game installed but didn't manage to actually test the fix...yet:) Will definitely do it at some point;)
Just wanted to add a few comments on the water shaders: Water reflections are pretty complicated in general. Much more than shadows or other aspects. Sometimes the game/engine just SENDS weird data in those shaders. I have the same problem in Tomb Raider. We fixed the water reflections and at some angles it looks perfect, when changing the angle from which you view the damn reflection things might break... A lot of games have this problem...
They might work and look perfectly fine in 2D but in 3D, since the engine is not sending physically accurate information, you basically see how they don't work and the devs cheated:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
About the dynamics crosshair....i'm still try to add, need the correct scaling in the crosshair.hlsl file. I have the depth buffer but need the correct scaling.
Water is dificult in this game, there are several layers in the water effect, some broken and some ok. And fixing one stuf break the other. Water in dark places, like caves or similar are the worst. Also happens here that applying the fix the water looks ok in some angles, but you change the angle and start to look wrong again.
The Following is more difficult than the main game... i'm dying a lot...jajaja.....maybe just need some practice.
About the dynamics crosshair....i'm still try to add, need the correct scaling in the crosshair.hlsl file. I have the depth buffer but need the correct scaling.
Water is dificult in this game, there are several layers in the water effect, some broken and some ok. And fixing one stuf break the other. Water in dark places, like caves or similar are the worst. Also happens here that applying the fix the water looks ok in some angles, but you change the angle and start to look wrong again.
The Following is more difficult than the main game... i'm dying a lot...jajaja.....maybe just need some practice.
hi everyone, thank you very much for your hard work, but i still have problem to play DL in 3d :/
can you tell me if there is any chance to change ingame 120Hz to 60Hz in 720 resolution?
DyingLight is fantastic game, but since i have 3d projector i cant play games without 3d :)
hi everyone, thank you very much for your hard work, but i still have problem to play DL in 3d :/
can you tell me if there is any chance to change ingame 120Hz to 60Hz in 720 resolution?
DyingLight is fantastic game, but since i have 3d projector i cant play games without 3d :)
zwierzak, you need an EDID override for that problem. Google should be able to help with the specifics, and it's been discussed on these forums a fair bit if you search for it.
zwierzak, you need an EDID override for that problem. Google should be able to help with the specifics, and it's been discussed on these forums a fair bit if you search for it.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
mb i'm doing something wrong but hands and weapons convergence do not change, changing numbers doesnt make any difference.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Now the HUD is at screen depth, crosshair and Target icons are in 3D (you can adjust the depth pressing "P" key). imo it's more confortable like that. Also there are some side effect in some little icons, because they share the same texture with the crosshair.
The weapons and Hans is disabled because all the shaders related to that have change the hash#....so i have to hunt again about 90+ shaders and apply the code. I don't know if i do it again...sorry.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
So let me get this right
-Water is broken
-HUD is screen depth
-Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust?
-Weapons/hands are disabled - what does that mean? Invisible weapons?
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
Tested about 3 hours yesterday and it works really great. A few water issues but dont care. Other games are much more important, which were mentioned on the Helixmod Wishlist like Tomb Raider, Just Cause 3 or COD for example.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
I still have the game installed but didn't manage to actually test the fix...yet:) Will definitely do it at some point;)
Just wanted to add a few comments on the water shaders: Water reflections are pretty complicated in general. Much more than shadows or other aspects. Sometimes the game/engine just SENDS weird data in those shaders. I have the same problem in Tomb Raider. We fixed the water reflections and at some angles it looks perfect, when changing the angle from which you view the damn reflection things might break... A lot of games have this problem...
They might work and look perfectly fine in 2D but in 3D, since the engine is not sending physically accurate information, you basically see how they don't work and the devs cheated:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Water is dificult in this game, there are several layers in the water effect, some broken and some ok. And fixing one stuf break the other. Water in dark places, like caves or similar are the worst. Also happens here that applying the fix the water looks ok in some angles, but you change the angle and start to look wrong again.
The Following is more difficult than the main game... i'm dying a lot...jajaja.....maybe just need some practice.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
can you tell me if there is any chance to change ingame 120Hz to 60Hz in 720 resolution?
DyingLight is fantastic game, but since i have 3d projector i cant play games without 3d :)
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D