World of Warcraft Constant flickering in warcraft. how do i fix this ?
This is terrible. I keep getting a flickering in my glasses when running around in Warcraft. Even when i turn off all shadows it still flickers. Can anyone tell me how to fix this pls?
This is terrible. I keep getting a flickering in my glasses when running around in Warcraft. Even when i turn off all shadows it still flickers. Can anyone tell me how to fix this pls?
Hey man, I have the exact same problem but mine is severe. Ive narrowed it down to a high DPC latency on my machine (topping at 8000ms with world of warcraft). All other apps run at 20-50ms on average. So far the only game I've encountered this issue is with game World of Warcraft. Ive tested it with crysis, crysis warhead, CoD5, Farcry2, Mass Effect, Grand Theft Auto IV, max settings etc, no DPC issues detected and 3D vision's timing runs flawlessly. The 3D emitter is a time-cruitial device and the high DPC latency causing my emitter to lose sync. The only game effected by this anomaly is WoW. Ive been trouble shooting this problem since I first plugged my 3D vision in. Gone as far as 2 reformates during my trouble shooting efforts. Everything I've checked says I have the latest drivers. When disabling SLI, the DPC drops to an average 4000ms, half of the rate compared to SLI mode.
My system specs;
EVGA 790i Ultra
Q9560 @ 4.05Ghz
Patriot 2x4GB 2000Mhz EPP 2.0
2xXFX 285GTX
VelociRaptor 10,000 RPM HD
750W Corsair
Just to make sure we clear on the same thing as far as the flickering. You mean that during the game the shutter glasses look like as if 1 of the lens turns off for a millisecond causing a seizure inducing flicker? That this type of flicker has nothing to do with screen refresh rates or room lighting.
Hey man, I have the exact same problem but mine is severe. Ive narrowed it down to a high DPC latency on my machine (topping at 8000ms with world of warcraft). All other apps run at 20-50ms on average. So far the only game I've encountered this issue is with game World of Warcraft. Ive tested it with crysis, crysis warhead, CoD5, Farcry2, Mass Effect, Grand Theft Auto IV, max settings etc, no DPC issues detected and 3D vision's timing runs flawlessly. The 3D emitter is a time-cruitial device and the high DPC latency causing my emitter to lose sync. The only game effected by this anomaly is WoW. Ive been trouble shooting this problem since I first plugged my 3D vision in. Gone as far as 2 reformates during my trouble shooting efforts. Everything I've checked says I have the latest drivers. When disabling SLI, the DPC drops to an average 4000ms, half of the rate compared to SLI mode.
My system specs;
EVGA 790i Ultra
Q9560 @ 4.05Ghz
Patriot 2x4GB 2000Mhz EPP 2.0
2xXFX 285GTX
VelociRaptor 10,000 RPM HD
750W Corsair
Just to make sure we clear on the same thing as far as the flickering. You mean that during the game the shutter glasses look like as if 1 of the lens turns off for a millisecond causing a seizure inducing flicker? That this type of flicker has nothing to do with screen refresh rates or room lighting.
I've tried setting it to multiple IR transmitters and still i get the flickering.
I've tried setting it to multiple IR transmitters and still i get the flickering.
My system specs;
EVGA 790i Ultra
Q9560 @ 4.05Ghz
Patriot 2x4GB 2000Mhz EPP 2.0
2xXFX 285GTX
VelociRaptor 10,000 RPM HD
750W Corsair
Just to make sure we clear on the same thing as far as the flickering. You mean that during the game the shutter glasses look like as if 1 of the lens turns off for a millisecond causing a seizure inducing flicker? That this type of flicker has nothing to do with screen refresh rates or room lighting.
My system specs;
EVGA 790i Ultra
Q9560 @ 4.05Ghz
Patriot 2x4GB 2000Mhz EPP 2.0
2xXFX 285GTX
VelociRaptor 10,000 RPM HD
750W Corsair
Just to make sure we clear on the same thing as far as the flickering. You mean that during the game the shutter glasses look like as if 1 of the lens turns off for a millisecond causing a seizure inducing flicker? That this type of flicker has nothing to do with screen refresh rates or room lighting.