[quote="Balubish"]So I got a question for you guys that I really wanna know. Why is GTX 780 Ti in the list of functional cards for Oculus CV1 but my GTX 780 isnt? Even the latest drivers say it doesnt support Oculus VR CV1. Funny enough I get VR ready on 3D mark. What to do?[/quote]
Maxwell architecture, I'd assume.
Balubish said:So I got a question for you guys that I really wanna know. Why is GTX 780 Ti in the list of functional cards for Oculus CV1 but my GTX 780 isnt? Even the latest drivers say it doesnt support Oculus VR CV1. Funny enough I get VR ready on 3D mark. What to do?
[quote="helifax"]I will just use the MEME Phrase that was used ALL over the internet (and is still used today) when 3D Vision launched:
[color="orange"]GIMMICK![/color]
^_^ HAHAHAHA:))) Never thought I am going to use that word, but it felt funny and stupid just saying/writing it.
Now comparing: 600 USD for a helmet...with How many games available? I honestly don't know! + NVIDIA GPU.
Compared with 3D Vision (150 USD for glasses + 300 USD Monitor) and 200+ games and more to come. + NVIDIA GPU.
= So one is 600 USD vs 450/500 USD but the difference is the amount of available games NOW and more importantly YOUR Favourite games might be already fixed in 3D Vision!
So, from the investment point of view currently I find it totally non-go! In half a year/ one year time, things will probably be better but even then I would still consider and will probably be against it /not buying one.
I simply hate the idea of LOW resolution and wearing a damn heavy helmet + the exaggerated PC specs and PRICE!!!
Just my 2 pennies:)
[/quote]
And the ghosting from hight contrast games are better? No thanks i tell you, never shutter glasses again for me. HMD all the way :D
helifax said:I will just use the MEME Phrase that was used ALL over the internet (and is still used today) when 3D Vision launched: GIMMICK!
^_^ HAHAHAHA:))) Never thought I am going to use that word, but it felt funny and stupid just saying/writing it.
Now comparing: 600 USD for a helmet...with How many games available? I honestly don't know! + NVIDIA GPU.
Compared with 3D Vision (150 USD for glasses + 300 USD Monitor) and 200+ games and more to come. + NVIDIA GPU.
= So one is 600 USD vs 450/500 USD but the difference is the amount of available games NOW and more importantly YOUR Favourite games might be already fixed in 3D Vision!
So, from the investment point of view currently I find it totally non-go! In half a year/ one year time, things will probably be better but even then I would still consider and will probably be against it /not buying one.
I simply hate the idea of LOW resolution and wearing a damn heavy helmet + the exaggerated PC specs and PRICE!!!
Just my 2 pennies:)
And the ghosting from hight contrast games are better? No thanks i tell you, never shutter glasses again for me. HMD all the way :D
[quote="CyberVillain"][quote="helifax"]I will just use the MEME Phrase that was used ALL over the internet (and is still used today) when 3D Vision launched:
[color="orange"]GIMMICK![/color]
^_^ HAHAHAHA:))) Never thought I am going to use that word, but it felt funny and stupid just saying/writing it.
Now comparing: 600 USD for a helmet...with How many games available? I honestly don't know! + NVIDIA GPU.
Compared with 3D Vision (150 USD for glasses + 300 USD Monitor) and 200+ games and more to come. + NVIDIA GPU.
= So one is 600 USD vs 450/500 USD but the difference is the amount of available games NOW and more importantly YOUR Favourite games might be already fixed in 3D Vision!
So, from the investment point of view currently I find it totally non-go! In half a year/ one year time, things will probably be better but even then I would still consider and will probably be against it /not buying one.
I simply hate the idea of LOW resolution and wearing a damn heavy helmet + the exaggerated PC specs and PRICE!!!
Just my 2 pennies:)
[/quote]
And the ghosting in high contrast games are better? No thanks i tell you, never shutter glasses again for me. HMD all the way :D[/quote]
helifax said:I will just use the MEME Phrase that was used ALL over the internet (and is still used today) when 3D Vision launched: GIMMICK!
^_^ HAHAHAHA:))) Never thought I am going to use that word, but it felt funny and stupid just saying/writing it.
Now comparing: 600 USD for a helmet...with How many games available? I honestly don't know! + NVIDIA GPU.
Compared with 3D Vision (150 USD for glasses + 300 USD Monitor) and 200+ games and more to come. + NVIDIA GPU.
= So one is 600 USD vs 450/500 USD but the difference is the amount of available games NOW and more importantly YOUR Favourite games might be already fixed in 3D Vision!
So, from the investment point of view currently I find it totally non-go! In half a year/ one year time, things will probably be better but even then I would still consider and will probably be against it /not buying one.
I simply hate the idea of LOW resolution and wearing a damn heavy helmet + the exaggerated PC specs and PRICE!!!
Just my 2 pennies:)
And the ghosting in high contrast games are better? No thanks i tell you, never shutter glasses again for me. HMD all the way :D
[quote="D-Man11"][quote="Balubish"]So I got a question for you guys that I really wanna know. Why is GTX 780 Ti in the list of functional cards for Oculus CV1 but my GTX 780 isnt? Even the latest drivers say it doesnt support Oculus VR CV1. Funny enough I get VR ready on 3D mark. What to do?[/quote]
Maxwell architecture, I'd assume.[/quote]
Can't be it, cause Oculus themself says GTX 780Ti works, and its kepler just like my regular 780.
Balubish said:So I got a question for you guys that I really wanna know. Why is GTX 780 Ti in the list of functional cards for Oculus CV1 but my GTX 780 isnt? Even the latest drivers say it doesnt support Oculus VR CV1. Funny enough I get VR ready on 3D mark. What to do?
Maxwell architecture, I'd assume.
Can't be it, cause Oculus themself says GTX 780Ti works, and its kepler just like my regular 780.
They have to draw the line somewhere...
The truth is that their utility is crude and quite prone to this kind of thing - not recognising USB3, graphics cards, CPUs etc.
You'll be fine. Might have to OC the card a little though.
Oculus will not lock cards out. Their recommendations are just that: recommendations.
@Balbudush
Real talk
I don't think so. Unless it can be heavily overclocked to 780ti standards.
2160 x 1200 @ 90FPS is pretty insane even for a non graphical game by todays standards. I think they are being pretty liberal even listed a 970.
780<970<780TI<980<980TI
970 is the minimum. When talking about PC that's lowest settings. Could you get every game to work? Most likely. But its pretty much universally agreed on -
[u]FPS drops can ruin your experience potentially leading to disorientation/sickness that lot of people experience. They still had a lot of complaints about nausea when DK2's 75hz wasn't enough for a lot of people[/u]
@Balbudush
Real talk
I don't think so. Unless it can be heavily overclocked to 780ti standards.
2160 x 1200 @ 90FPS is pretty insane even for a non graphical game by todays standards. I think they are being pretty liberal even listed a 970.
780<970<780TI<980<980TI
970 is the minimum. When talking about PC that's lowest settings. Could you get every game to work? Most likely. But its pretty much universally agreed on - FPS drops can ruin your experience potentially leading to disorientation/sickness that lot of people experience. They still had a lot of complaints about nausea when DK2's 75hz wasn't enough for a lot of people
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="eqzitara"]@Balbudush
Real talk
I don't think so. Unless it can be heavily overclocked to 780ti standards.
2160 x 1200 @ 90FPS is pretty insane even for a non graphical game by todays standards. I think they are being pretty liberal even listed a 970.
780<970<780TI<980<980TI
970 is the minimum. When talking about PC that's lowest settings. Could you get every game to work? Most likely. But its pretty much universally agreed on -
[u]FPS drops can ruin your experience potentially leading to disorientation/sickness that lot of people experience. They still had a lot of complaints about nausea when DK2's 75hz wasn't enough for a lot of people[/u][/quote]
Yupp! 75Hz was fine for me though... Even 60FPS was OK on DK2... The real problem was the resolution... But OFC with higher resolution those refresh rates/FPS might not hold true;))
[quote="CyberVillain"][quote="helifax"]I will just use the MEME Phrase that was used ALL over the internet (and is still used today) when 3D Vision launched:
[color="orange"]GIMMICK![/color]
^_^ HAHAHAHA:))) Never thought I am going to use that word, but it felt funny and stupid just saying/writing it.
Now comparing: 600 USD for a helmet...with How many games available? I honestly don't know! + NVIDIA GPU.
Compared with 3D Vision (150 USD for glasses + 300 USD Monitor) and 200+ games and more to come. + NVIDIA GPU.
= So one is 600 USD vs 450/500 USD but the difference is the amount of available games NOW and more importantly YOUR Favourite games might be already fixed in 3D Vision!
So, from the investment point of view currently I find it totally non-go! In half a year/ one year time, things will probably be better but even then I would still consider and will probably be against it /not buying one.
I simply hate the idea of LOW resolution and wearing a damn heavy helmet + the exaggerated PC specs and PRICE!!!
Just my 2 pennies:)
[/quote]
And the ghosting from hight contrast games are better? No thanks i tell you, never shutter glasses again for me. HMD all the way :D[/quote]
Ghosting ? What Ghosting ? ^_^ I don't see Ghosts in my 3D Monitors :)) Well basically that is a limitation of the TN panel. An IPS panel would (theoretically) behave better if you could only clock it to 120Hz ;)
I agree that the way the VR and HMD are done is the way to go! (hardware wise)...
Problem is... you will not be able to play most of the games on VR like on a monitor! And before anyone jumps at my jugular, I know that there is the Virtual Screen thingy in VR which mimics a monitor/screen and is OKish... (I tested it myself)...but I don't know why I still like to see where the hell I left my "beer can" next to my monitor.... Now proper VR experience...I forget about my "can" ^_^
eqzitara said:@Balbudush
Real talk
I don't think so. Unless it can be heavily overclocked to 780ti standards.
2160 x 1200 @ 90FPS is pretty insane even for a non graphical game by todays standards. I think they are being pretty liberal even listed a 970.
780<970<780TI<980<980TI
970 is the minimum. When talking about PC that's lowest settings. Could you get every game to work? Most likely. But its pretty much universally agreed on - FPS drops can ruin your experience potentially leading to disorientation/sickness that lot of people experience. They still had a lot of complaints about nausea when DK2's 75hz wasn't enough for a lot of people
Yupp! 75Hz was fine for me though... Even 60FPS was OK on DK2... The real problem was the resolution... But OFC with higher resolution those refresh rates/FPS might not hold true;))
CyberVillain said:
helifax said:I will just use the MEME Phrase that was used ALL over the internet (and is still used today) when 3D Vision launched: GIMMICK!
^_^ HAHAHAHA:))) Never thought I am going to use that word, but it felt funny and stupid just saying/writing it.
Now comparing: 600 USD for a helmet...with How many games available? I honestly don't know! + NVIDIA GPU.
Compared with 3D Vision (150 USD for glasses + 300 USD Monitor) and 200+ games and more to come. + NVIDIA GPU.
= So one is 600 USD vs 450/500 USD but the difference is the amount of available games NOW and more importantly YOUR Favourite games might be already fixed in 3D Vision!
So, from the investment point of view currently I find it totally non-go! In half a year/ one year time, things will probably be better but even then I would still consider and will probably be against it /not buying one.
I simply hate the idea of LOW resolution and wearing a damn heavy helmet + the exaggerated PC specs and PRICE!!!
Just my 2 pennies:)
And the ghosting from hight contrast games are better? No thanks i tell you, never shutter glasses again for me. HMD all the way :D
Ghosting ? What Ghosting ? ^_^ I don't see Ghosts in my 3D Monitors :)) Well basically that is a limitation of the TN panel. An IPS panel would (theoretically) behave better if you could only clock it to 120Hz ;)
I agree that the way the VR and HMD are done is the way to go! (hardware wise)...
Problem is... you will not be able to play most of the games on VR like on a monitor! And before anyone jumps at my jugular, I know that there is the Virtual Screen thingy in VR which mimics a monitor/screen and is OKish... (I tested it myself)...but I don't know why I still like to see where the hell I left my "beer can" next to my monitor.... Now proper VR experience...I forget about my "can" ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
If we do the math on the number of pixels/second:
2160*1200 (pixels/frame) * 90 (frame/second) = 233,280,000
1920*1080 (pixels/frame) * 120(frame/second)= 248,832,000
So, the CV1 case is roughly comparable to a full 3D Vision 1080p setup. Your 780 is possibly OK here, but it's definitely on the low edge. I think that in general most people would prefer more performance even at 1080p. And we can often accept slower than 120 for 3D Vision, but as eqzitara notes, that isn't going to cut it for VR.
Palmer has stated that any 3DMark FireStrike of 9000 or above is probably going to work. 780 appears to be above that bar in general.
With them targeting 970 to start with, it seems very likely that some of the expensive effects we have come to know like mirror/reflection/water effects are going to have to go in order to keep it playable on the targeted 970.
So, the CV1 case is roughly comparable to a full 3D Vision 1080p setup. Your 780 is possibly OK here, but it's definitely on the low edge. I think that in general most people would prefer more performance even at 1080p. And we can often accept slower than 120 for 3D Vision, but as eqzitara notes, that isn't going to cut it for VR.
Palmer has stated that any 3DMark FireStrike of 9000 or above is probably going to work. 780 appears to be above that bar in general.
With them targeting 970 to start with, it seems very likely that some of the expensive effects we have come to know like mirror/reflection/water effects are going to have to go in order to keep it playable on the targeted 970.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="helifax"]
Ghosting ? What Ghosting ? ^_^ I don't see Ghosts in my 3D Monitors :)) Well basically that is a limitation of the TN panel. An IPS panel would (theoretically) behave better if you could only clock it to 120Hz ;)
I agree that the way the VR and HMD are done is the way to go! (hardware wise)...
Problem is... you will not be able to play most of the games on VR like on a monitor! And before anyone jumps at my jugular, I know that there is the Virtual Screen thingy in VR which mimics a monitor/screen and is OKish... (I tested it myself)...but I don't know why I still like to see where the hell I left my "beer can" next to my monitor.... Now proper VR experience...I forget about my "can" ^_^[/quote]
Maybe ghosting is the wrong term then, I mean when info from one eye bleeds over to the other because the shutters cant block all the light out. Most notibale in games with high contrast like space games with lots of blacks and portion of white.
You cant call a normal game experience for a VR experience, you will not have headtracking or body tracking, you can emulate it but in reality who want to aim the gun in a FPS with your head? But I have played normal games with my Sony HMD for years, even though that HMD only has a diagonal FOV of 51 degrees the experience is out of this world for normal games, mostly because of the large screen, perfect blacks thanks to the OLED and perfect 3D thanks to the dedicated display per eye. The larger FOV on the Rift and Vive will make it harder for normal games to be played on these HMDs but I think the experience could still be matched with and surpass what I have with experienced my Sony. But you can not call it a VR experience. Thats my two cents.
The real cool thing starts when games takes the full power of Oculus Touch, STEM or the Vive controllers. That will be epic. Just think about having a pistol in your hand with a red dot sight, bring up the red dot and line up the target, the other eye will look beside the gun just like in real life. (All 3D games up to this point have gotten this wrong, they show the red dot sight in 3D through both eyes).
edit: One thing that is a bit alarming is that none besides STEM has talked about torso tracking. In 360 VR that is important. If you look one way and your torso points another way you want to walk along the point the torso is looking not the head.
edit: More thoughts :D With a standard FPS and some clever gamepad / keyboard / mouse- emulation for example using my FreePIE program you could use the hand controller to stear the mouse control and by knowing the torso position releative to head you can emulate WASD keypresses to mimick that, even better if you use a gamepad because with WASD you need to pulse modulate. Ie the head is not used to control the mouse at all only the way you walk.
helifax said:
Ghosting ? What Ghosting ? ^_^ I don't see Ghosts in my 3D Monitors :)) Well basically that is a limitation of the TN panel. An IPS panel would (theoretically) behave better if you could only clock it to 120Hz ;)
I agree that the way the VR and HMD are done is the way to go! (hardware wise)...
Problem is... you will not be able to play most of the games on VR like on a monitor! And before anyone jumps at my jugular, I know that there is the Virtual Screen thingy in VR which mimics a monitor/screen and is OKish... (I tested it myself)...but I don't know why I still like to see where the hell I left my "beer can" next to my monitor.... Now proper VR experience...I forget about my "can" ^_^
Maybe ghosting is the wrong term then, I mean when info from one eye bleeds over to the other because the shutters cant block all the light out. Most notibale in games with high contrast like space games with lots of blacks and portion of white.
You cant call a normal game experience for a VR experience, you will not have headtracking or body tracking, you can emulate it but in reality who want to aim the gun in a FPS with your head? But I have played normal games with my Sony HMD for years, even though that HMD only has a diagonal FOV of 51 degrees the experience is out of this world for normal games, mostly because of the large screen, perfect blacks thanks to the OLED and perfect 3D thanks to the dedicated display per eye. The larger FOV on the Rift and Vive will make it harder for normal games to be played on these HMDs but I think the experience could still be matched with and surpass what I have with experienced my Sony. But you can not call it a VR experience. Thats my two cents.
The real cool thing starts when games takes the full power of Oculus Touch, STEM or the Vive controllers. That will be epic. Just think about having a pistol in your hand with a red dot sight, bring up the red dot and line up the target, the other eye will look beside the gun just like in real life. (All 3D games up to this point have gotten this wrong, they show the red dot sight in 3D through both eyes).
edit: One thing that is a bit alarming is that none besides STEM has talked about torso tracking. In 360 VR that is important. If you look one way and your torso points another way you want to walk along the point the torso is looking not the head.
edit: More thoughts :D With a standard FPS and some clever gamepad / keyboard / mouse- emulation for example using my FreePIE program you could use the hand controller to stear the mouse control and by knowing the torso position releative to head you can emulate WASD keypresses to mimick that, even better if you use a gamepad because with WASD you need to pulse modulate. Ie the head is not used to control the mouse at all only the way you walk.
[quote="eqzitara"]@Balbudush
Real talk
I don't think so. Unless it can be heavily overclocked to 780ti standards.
2160 x 1200 @ 90FPS is pretty insane even for a non graphical game by todays standards. I think they are being pretty liberal even listed a 970.
780<970<780TI<980<980TI
970 is the minimum. When talking about PC that's lowest settings. Could you get every game to work? Most likely. But its pretty much universally agreed on -
[u]FPS drops can ruin your experience potentially leading to disorientation/sickness that lot of people experience. They still had a lot of complaints about nausea when DK2's 75hz wasn't enough for a lot of people[/u][/quote]
Well thanks all of you guys for answering. Well yeah I can understand that part having the lowest GPU, I was just curious why 780Ti would work but not my 780.
Yes I have a EVGA Hydro Copper GTX 780 A.K.A Watercooled and score around GTX 970 in Firestrike. Around 9300points
CPU is a i7 3770K running at 4.8GHz. I can understand I will not be able to play games like Star Citizen but I can still play older games or with similar graphics like TF2 on max settings I get 150fps at 4K.
And most of the experience of VR isnt the newest best looking games out there. And that res isnt that high like bo3b showed, thanks on that.
So I guess I could buy it and still run some lower tier games with it until I buy a better card then, am I right? So no HDMI, issue or so? So basicly its the FPS they are thinking off and not the GPU itself?
Cause im pretty sure they mean all stock clock PC's when they advertise that.
eqzitara said:@Balbudush
Real talk
I don't think so. Unless it can be heavily overclocked to 780ti standards.
2160 x 1200 @ 90FPS is pretty insane even for a non graphical game by todays standards. I think they are being pretty liberal even listed a 970.
780<970<780TI<980<980TI
970 is the minimum. When talking about PC that's lowest settings. Could you get every game to work? Most likely. But its pretty much universally agreed on - FPS drops can ruin your experience potentially leading to disorientation/sickness that lot of people experience. They still had a lot of complaints about nausea when DK2's 75hz wasn't enough for a lot of people
Well thanks all of you guys for answering. Well yeah I can understand that part having the lowest GPU, I was just curious why 780Ti would work but not my 780.
Yes I have a EVGA Hydro Copper GTX 780 A.K.A Watercooled and score around GTX 970 in Firestrike. Around 9300points
CPU is a i7 3770K running at 4.8GHz. I can understand I will not be able to play games like Star Citizen but I can still play older games or with similar graphics like TF2 on max settings I get 150fps at 4K.
And most of the experience of VR isnt the newest best looking games out there. And that res isnt that high like bo3b showed, thanks on that.
So I guess I could buy it and still run some lower tier games with it until I buy a better card then, am I right? So no HDMI, issue or so? So basicly its the FPS they are thinking off and not the GPU itself?
Cause im pretty sure they mean all stock clock PC's when they advertise that.
A 3770k at 4.8 is at better then a stock i5 which is their minimal requirement. Have you checked eBay for used 780s? A SLI config should be fine with those cards
A 3770k at 4.8 is at better then a stock i5 which is their minimal requirement. Have you checked eBay for used 780s? A SLI config should be fine with those cards
[quote="CyberVillain"]A 3770k at 4.8 is at better then a stock i5 which is their minimal requirement. Have you checked eBay for used 780s? A SLI config should be fine with those cards [/quote]
No I havent checked for other 780's in a while, but im probably not gonna do that now and save up for the next gen Nvidia GPU's, as I figure they should be the bomb and will run the rift after that for a looong time I would guess and will be 4K solid after that.
CyberVillain said:A 3770k at 4.8 is at better then a stock i5 which is their minimal requirement. Have you checked eBay for used 780s? A SLI config should be fine with those cards
No I havent checked for other 780's in a while, but im probably not gonna do that now and save up for the next gen Nvidia GPU's, as I figure they should be the bomb and will run the rift after that for a looong time I would guess and will be 4K solid after that.
Maxwell architecture, I'd assume.
And the ghosting from hight contrast games are better? No thanks i tell you, never shutter glasses again for me. HMD all the way :D
Can't be it, cause Oculus themself says GTX 780Ti works, and its kepler just like my regular 780.
The truth is that their utility is crude and quite prone to this kind of thing - not recognising USB3, graphics cards, CPUs etc.
You'll be fine. Might have to OC the card a little though.
Oculus will not lock cards out. Their recommendations are just that: recommendations.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Real talk
I don't think so. Unless it can be heavily overclocked to 780ti standards.
2160 x 1200 @ 90FPS is pretty insane even for a non graphical game by todays standards. I think they are being pretty liberal even listed a 970.
780<970<780TI<980<980TI
970 is the minimum. When talking about PC that's lowest settings. Could you get every game to work? Most likely. But its pretty much universally agreed on -
FPS drops can ruin your experience potentially leading to disorientation/sickness that lot of people experience. They still had a lot of complaints about nausea when DK2's 75hz wasn't enough for a lot of people
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Yupp! 75Hz was fine for me though... Even 60FPS was OK on DK2... The real problem was the resolution... But OFC with higher resolution those refresh rates/FPS might not hold true;))
Ghosting ? What Ghosting ? ^_^ I don't see Ghosts in my 3D Monitors :)) Well basically that is a limitation of the TN panel. An IPS panel would (theoretically) behave better if you could only clock it to 120Hz ;)
I agree that the way the VR and HMD are done is the way to go! (hardware wise)...
Problem is... you will not be able to play most of the games on VR like on a monitor! And before anyone jumps at my jugular, I know that there is the Virtual Screen thingy in VR which mimics a monitor/screen and is OKish... (I tested it myself)...but I don't know why I still like to see where the hell I left my "beer can" next to my monitor.... Now proper VR experience...I forget about my "can" ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
2160*1200 (pixels/frame) * 90 (frame/second) = 233,280,000
1920*1080 (pixels/frame) * 120(frame/second)= 248,832,000
So, the CV1 case is roughly comparable to a full 3D Vision 1080p setup. Your 780 is possibly OK here, but it's definitely on the low edge. I think that in general most people would prefer more performance even at 1080p. And we can often accept slower than 120 for 3D Vision, but as eqzitara notes, that isn't going to cut it for VR.
Palmer has stated that any 3DMark FireStrike of 9000 or above is probably going to work. 780 appears to be above that bar in general.
With them targeting 970 to start with, it seems very likely that some of the expensive effects we have come to know like mirror/reflection/water effects are going to have to go in order to keep it playable on the targeted 970.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Maybe ghosting is the wrong term then, I mean when info from one eye bleeds over to the other because the shutters cant block all the light out. Most notibale in games with high contrast like space games with lots of blacks and portion of white.
You cant call a normal game experience for a VR experience, you will not have headtracking or body tracking, you can emulate it but in reality who want to aim the gun in a FPS with your head? But I have played normal games with my Sony HMD for years, even though that HMD only has a diagonal FOV of 51 degrees the experience is out of this world for normal games, mostly because of the large screen, perfect blacks thanks to the OLED and perfect 3D thanks to the dedicated display per eye. The larger FOV on the Rift and Vive will make it harder for normal games to be played on these HMDs but I think the experience could still be matched with and surpass what I have with experienced my Sony. But you can not call it a VR experience. Thats my two cents.
The real cool thing starts when games takes the full power of Oculus Touch, STEM or the Vive controllers. That will be epic. Just think about having a pistol in your hand with a red dot sight, bring up the red dot and line up the target, the other eye will look beside the gun just like in real life. (All 3D games up to this point have gotten this wrong, they show the red dot sight in 3D through both eyes).
edit: One thing that is a bit alarming is that none besides STEM has talked about torso tracking. In 360 VR that is important. If you look one way and your torso points another way you want to walk along the point the torso is looking not the head.
edit: More thoughts :D With a standard FPS and some clever gamepad / keyboard / mouse- emulation for example using my FreePIE program you could use the hand controller to stear the mouse control and by knowing the torso position releative to head you can emulate WASD keypresses to mimick that, even better if you use a gamepad because with WASD you need to pulse modulate. Ie the head is not used to control the mouse at all only the way you walk.
Well thanks all of you guys for answering. Well yeah I can understand that part having the lowest GPU, I was just curious why 780Ti would work but not my 780.
Yes I have a EVGA Hydro Copper GTX 780 A.K.A Watercooled and score around GTX 970 in Firestrike. Around 9300points
CPU is a i7 3770K running at 4.8GHz. I can understand I will not be able to play games like Star Citizen but I can still play older games or with similar graphics like TF2 on max settings I get 150fps at 4K.
And most of the experience of VR isnt the newest best looking games out there. And that res isnt that high like bo3b showed, thanks on that.
So I guess I could buy it and still run some lower tier games with it until I buy a better card then, am I right? So no HDMI, issue or so? So basicly its the FPS they are thinking off and not the GPU itself?
Cause im pretty sure they mean all stock clock PC's when they advertise that.
No I havent checked for other 780's in a while, but im probably not gonna do that now and save up for the next gen Nvidia GPU's, as I figure they should be the bomb and will run the rift after that for a looong time I would guess and will be 4K solid after that.