I'm just curious. The 3D profiles Nvidia delivers with their drivers, what do they actually do?
I can see that they contain a game rating and tips that is shown when you enable 3D in a game, and I can see that they contain a default convergence, depth and other 3D settings that one can customize using CTRL-F-keys.
But besides that, what more do they do to a game?
What are you missing when you run a game without profile besides having to customize depth/convergence etc yourself?
I'm just curious. The 3D profiles Nvidia delivers with their drivers, what do they actually do?
I can see that they contain a game rating and tips that is shown when you enable 3D in a game, and I can see that they contain a default convergence, depth and other 3D settings that one can customize using CTRL-F-keys.
But besides that, what more do they do to a game?
What are you missing when you run a game without profile besides having to customize depth/convergence etc yourself?
[quote name='whodamanxbox' post='1005981' date='Feb 22 2010, 09:17 AM']What do you mean beyond a certain depth? (ex. like more than 50%)[/quote]
I think he means something other than the depth setting. Like games lose their 3D effect after so far out in front of your FOV.
Flat at certain depth can usually be adjusted with convergence settings. Its mentioned in choppers 3D guide at mtbs3d.
I was just curious about what the profiles do, as I read in many threads that people demand Nvidia to come up with profiles for games that are missing profiles. If the profiles do nothing more that give you suggestions what graphics features to switch off and a nice default depth and convergence setting, then its not much a profile can offer for us and not much to look forward to.
If however they do some clever stuff that you cannot achieve yourself with game and 3d tweaking, then its a whole different story.
Flat at certain depth can usually be adjusted with convergence settings. Its mentioned in choppers 3D guide at mtbs3d.
I was just curious about what the profiles do, as I read in many threads that people demand Nvidia to come up with profiles for games that are missing profiles. If the profiles do nothing more that give you suggestions what graphics features to switch off and a nice default depth and convergence setting, then its not much a profile can offer for us and not much to look forward to.
If however they do some clever stuff that you cannot achieve yourself with game and 3d tweaking, then its a whole different story.
[quote name='linus' post='1006503' date='Feb 23 2010, 01:27 AM']I was just curious about what the profiles do, as I read in many threads that people demand Nvidia to come up with profiles for games that are missing profiles. If the profiles do nothing more that give you suggestions what graphics features to switch off and a nice default depth and convergence setting, then its not much a profile can offer for us and not much to look forward to.
If however they do some clever stuff that you cannot achieve yourself with game and 3d tweaking, then its a whole different story.
/Linus[/quote]
I was under the same assumption that the profiles were simply a recommendation from Nvidia for an optimal 3d experience. They're not game patches or anything after all.
[quote name='linus' post='1006503' date='Feb 23 2010, 01:27 AM']I was just curious about what the profiles do, as I read in many threads that people demand Nvidia to come up with profiles for games that are missing profiles. If the profiles do nothing more that give you suggestions what graphics features to switch off and a nice default depth and convergence setting, then its not much a profile can offer for us and not much to look forward to.
If however they do some clever stuff that you cannot achieve yourself with game and 3d tweaking, then its a whole different story.
/Linus
I was under the same assumption that the profiles were simply a recommendation from Nvidia for an optimal 3d experience. They're not game patches or anything after all.
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
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Corsair HX1000i
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Although now that I think about it, I remeber someone saying in a post that renaming Mass Effect 2's .exe to Mass Effect actually improved the quality of the 3d because the first game has a profile. So maybe there is a bit more to it...
Although now that I think about it, I remeber someone saying in a post that renaming Mass Effect 2's .exe to Mass Effect actually improved the quality of the 3d because the first game has a profile. So maybe there is a bit more to it...
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
[quote name='redcubelilj' post='1006609' date='Feb 23 2010, 07:00 AM']Although now that I think about it, I remeber someone saying in a post that renaming Mass Effect 2's .exe to Mass Effect actually improved the quality of the 3d because the first game has a profile. So maybe there is a bit more to it...[/quote]
I been playing around with ME2 in 3D … I can’t get it to run anywhere near as good in 3d as I could with the first one. On the first one with low depth and some extra convergence I didn’t even need to use the laser sight.
The second one I couldn’t really do the same, but I tricked the laser sight into working by renaming the .exe. The problem with the second one was even with pahncrd’s fix for removing the crosshair the icons that highlighted stuff would double up. I fixed this by taking the convergence way way way down and making the game really deep but had no popout. Unfortunately I play on LCD and on some areas the colors of things contrast in a way the ghosting is impossible for me to not notice (second game so far to be this way for me … ME2 and Mirrors Edge) I was limited on time I may be able to reduce ghosting even more by playing with the contrast maybe wash the image out some or something. If I could reduce this ghosting I would say with pahncrd’s fix its really close to perfect just a few unimportant things at the wrong depth no popout … but still real good depth effect.
[quote name='redcubelilj' post='1006609' date='Feb 23 2010, 07:00 AM']Although now that I think about it, I remeber someone saying in a post that renaming Mass Effect 2's .exe to Mass Effect actually improved the quality of the 3d because the first game has a profile. So maybe there is a bit more to it...
I been playing around with ME2 in 3D … I can’t get it to run anywhere near as good in 3d as I could with the first one. On the first one with low depth and some extra convergence I didn’t even need to use the laser sight.
The second one I couldn’t really do the same, but I tricked the laser sight into working by renaming the .exe. The problem with the second one was even with pahncrd’s fix for removing the crosshair the icons that highlighted stuff would double up. I fixed this by taking the convergence way way way down and making the game really deep but had no popout. Unfortunately I play on LCD and on some areas the colors of things contrast in a way the ghosting is impossible for me to not notice (second game so far to be this way for me … ME2 and Mirrors Edge) I was limited on time I may be able to reduce ghosting even more by playing with the contrast maybe wash the image out some or something. If I could reduce this ghosting I would say with pahncrd’s fix its really close to perfect just a few unimportant things at the wrong depth no popout … but still real good depth effect.
I can see that they contain a game rating and tips that is shown when you enable 3D in a game, and I can see that they contain a default convergence, depth and other 3D settings that one can customize using CTRL-F-keys.
But besides that, what more do they do to a game?
What are you missing when you run a game without profile besides having to customize depth/convergence etc yourself?
/Linus
I can see that they contain a game rating and tips that is shown when you enable 3D in a game, and I can see that they contain a default convergence, depth and other 3D settings that one can customize using CTRL-F-keys.
But besides that, what more do they do to a game?
What are you missing when you run a game without profile besides having to customize depth/convergence etc yourself?
/Linus
What do you mean beyond a certain depth? (ex. like more than 50%)
What do you mean beyond a certain depth? (ex. like more than 50%)
I think he means something other than the depth setting. Like games lose their 3D effect after so far out in front of your FOV.
I think he means something other than the depth setting. Like games lose their 3D effect after so far out in front of your FOV.
I was just curious about what the profiles do, as I read in many threads that people demand Nvidia to come up with profiles for games that are missing profiles. If the profiles do nothing more that give you suggestions what graphics features to switch off and a nice default depth and convergence setting, then its not much a profile can offer for us and not much to look forward to.
If however they do some clever stuff that you cannot achieve yourself with game and 3d tweaking, then its a whole different story.
/Linus
I was just curious about what the profiles do, as I read in many threads that people demand Nvidia to come up with profiles for games that are missing profiles. If the profiles do nothing more that give you suggestions what graphics features to switch off and a nice default depth and convergence setting, then its not much a profile can offer for us and not much to look forward to.
If however they do some clever stuff that you cannot achieve yourself with game and 3d tweaking, then its a whole different story.
/Linus
If however they do some clever stuff that you cannot achieve yourself with game and 3d tweaking, then its a whole different story.
/Linus[/quote]
I was under the same assumption that the profiles were simply a recommendation from Nvidia for an optimal 3d experience. They're not game patches or anything after all.
If however they do some clever stuff that you cannot achieve yourself with game and 3d tweaking, then its a whole different story.
/Linus
I was under the same assumption that the profiles were simply a recommendation from Nvidia for an optimal 3d experience. They're not game patches or anything after all.
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
I been playing around with ME2 in 3D … I can’t get it to run anywhere near as good in 3d as I could with the first one. On the first one with low depth and some extra convergence I didn’t even need to use the laser sight.
The second one I couldn’t really do the same, but I tricked the laser sight into working by renaming the .exe. The problem with the second one was even with pahncrd’s fix for removing the crosshair the icons that highlighted stuff would double up. I fixed this by taking the convergence way way way down and making the game really deep but had no popout. Unfortunately I play on LCD and on some areas the colors of things contrast in a way the ghosting is impossible for me to not notice (second game so far to be this way for me … ME2 and Mirrors Edge) I was limited on time I may be able to reduce ghosting even more by playing with the contrast maybe wash the image out some or something. If I could reduce this ghosting I would say with pahncrd’s fix its really close to perfect just a few unimportant things at the wrong depth no popout … but still real good depth effect.
I been playing around with ME2 in 3D … I can’t get it to run anywhere near as good in 3d as I could with the first one. On the first one with low depth and some extra convergence I didn’t even need to use the laser sight.
The second one I couldn’t really do the same, but I tricked the laser sight into working by renaming the .exe. The problem with the second one was even with pahncrd’s fix for removing the crosshair the icons that highlighted stuff would double up. I fixed this by taking the convergence way way way down and making the game really deep but had no popout. Unfortunately I play on LCD and on some areas the colors of things contrast in a way the ghosting is impossible for me to not notice (second game so far to be this way for me … ME2 and Mirrors Edge) I was limited on time I may be able to reduce ghosting even more by playing with the contrast maybe wash the image out some or something. If I could reduce this ghosting I would say with pahncrd’s fix its really close to perfect just a few unimportant things at the wrong depth no popout … but still real good depth effect.