Ghosting is inherent in the 3d tech and is here to stay for a long time. I have yet to see any monitor, or cinema presentation etc that had no ghosting.
Ghosting is inherent in the 3d tech and is here to stay for a long time. I have yet to see any monitor, or cinema presentation etc that had no ghosting.
[quote name='gobow' date='06 March 2009 - 02:12 AM' timestamp='1236269554' post='514066']
It seems that ghosting is present not only at CRT, but also LCD and DLP.
Many people in this forum say that they're suffering from ghosting,
but no proper answer is given from NVidia.
Is Nvidia not aware of this problem when they developed this product?
Or just ignoring it?
[/quote]
DLP does not ghost. It is 100% ghost free. If you ever experience cross-talk on a DLP display, then you'll want to look into a hardware/sync fault on your 3D equipment. Otherwise, all those of you out there playing on LCD/Plasma etc. you're getting ghosting due to your display - get used to it, because it's there to stay. The issue is that these screens can't switch from total luminance to black fast enough in the cycle of the glass's shutter (in the most extreme example), so the 'ghosting' people see is residual light on the display from the previous frame's content (not light leaking through the other lens on the glasses). This is why you see ghosting most apparent when you have hi/low contrast objects next to each other. As newer screens come out, they're getting much better with this (the latest batch of LCD 3D screens are much better again, although still not ghost free).
In summary, when it comes to ghosting, 95% of people need to look to their display, not the Nvidia hardware (unless they're actually experiencing a technical fault which is rare, but many from what I've read here at not).
Want no ghosting today? Go buy a DLP display/projector or wait a few more years till other display technologies can work around the problem.
[quote name='gobow' date='06 March 2009 - 02:12 AM' timestamp='1236269554' post='514066']
It seems that ghosting is present not only at CRT, but also LCD and DLP.
Many people in this forum say that they're suffering from ghosting,
but no proper answer is given from NVidia.
Is Nvidia not aware of this problem when they developed this product?
Or just ignoring it?
DLP does not ghost. It is 100% ghost free. If you ever experience cross-talk on a DLP display, then you'll want to look into a hardware/sync fault on your 3D equipment. Otherwise, all those of you out there playing on LCD/Plasma etc. you're getting ghosting due to your display - get used to it, because it's there to stay. The issue is that these screens can't switch from total luminance to black fast enough in the cycle of the glass's shutter (in the most extreme example), so the 'ghosting' people see is residual light on the display from the previous frame's content (not light leaking through the other lens on the glasses). This is why you see ghosting most apparent when you have hi/low contrast objects next to each other. As newer screens come out, they're getting much better with this (the latest batch of LCD 3D screens are much better again, although still not ghost free).
In summary, when it comes to ghosting, 95% of people need to look to their display, not the Nvidia hardware (unless they're actually experiencing a technical fault which is rare, but many from what I've read here at not).
Want no ghosting today? Go buy a DLP display/projector or wait a few more years till other display technologies can work around the problem.
Steam: https://steamcommunity.com/id/suntorytimes
System:
Intel I7 920 overclocked to 4ghz
Asus Rampage Extreme II
2 Ge-force 480 in SLI
GTX 295 PhysX Card
12gb ddr3 2000mhz ram
Intel SSD in RAID 0
BR RW
1000w Sony surround sound
NVIDIA 3D Vision
3d displays tested:
Mitsubishi 65" DLP 3d HDTV (good old 1080p checkerboard since 2007!!!)
Panasonic VT25 (nice 2d but I returned it due to cross talk)
Acer H5360 720p on 130" screen (the best 3d)
23" Acer LCD monitor (horrible cross talk- sold it)
Samsung 65D8000
It seems that ghosting is present not only at CRT, but also LCD and DLP.
Many people in this forum say that they're suffering from ghosting,
but no proper answer is given from NVidia.
Is Nvidia not aware of this problem when they developed this product?
Or just ignoring it?
[/quote]
DLP does not ghost. It is 100% ghost free. If you ever experience cross-talk on a DLP display, then you'll want to look into a hardware/sync fault on your 3D equipment. Otherwise, all those of you out there playing on LCD/Plasma etc. you're getting ghosting due to your display - get used to it, because it's there to stay. The issue is that these screens can't switch from total luminance to black fast enough in the cycle of the glass's shutter (in the most extreme example), so the 'ghosting' people see is residual light on the display from the previous frame's content (not light leaking through the other lens on the glasses). This is why you see ghosting most apparent when you have hi/low contrast objects next to each other. As newer screens come out, they're getting much better with this (the latest batch of LCD 3D screens are much better again, although still not ghost free).
In summary, when it comes to ghosting, 95% of people need to look to their display, not the Nvidia hardware (unless they're actually experiencing a technical fault which is rare, but many from what I've read here at not).
Want no ghosting today? Go buy a DLP display/projector or wait a few more years till other display technologies can work around the problem.
It seems that ghosting is present not only at CRT, but also LCD and DLP.
Many people in this forum say that they're suffering from ghosting,
but no proper answer is given from NVidia.
Is Nvidia not aware of this problem when they developed this product?
Or just ignoring it?
DLP does not ghost. It is 100% ghost free. If you ever experience cross-talk on a DLP display, then you'll want to look into a hardware/sync fault on your 3D equipment. Otherwise, all those of you out there playing on LCD/Plasma etc. you're getting ghosting due to your display - get used to it, because it's there to stay. The issue is that these screens can't switch from total luminance to black fast enough in the cycle of the glass's shutter (in the most extreme example), so the 'ghosting' people see is residual light on the display from the previous frame's content (not light leaking through the other lens on the glasses). This is why you see ghosting most apparent when you have hi/low contrast objects next to each other. As newer screens come out, they're getting much better with this (the latest batch of LCD 3D screens are much better again, although still not ghost free).
In summary, when it comes to ghosting, 95% of people need to look to their display, not the Nvidia hardware (unless they're actually experiencing a technical fault which is rare, but many from what I've read here at not).
Want no ghosting today? Go buy a DLP display/projector or wait a few more years till other display technologies can work around the problem.