Thanks guys;) Much appreciated;)
Now, 3D Vision has the "CTRL+ALT+F11" key combination to switch between Geometry 3D and Depth 3D. I am wondering if something like this wouldn't be helpful here as well? For fixes that have both a Geometry 3D and a Depth3D shader;)
Currently you need to quit the game, make a couple of changes in the ini file and restart the game. But it would be possible to make it on-the-fly like 3D Vision does it;)
What do you guys think?
Now, 3D Vision has the "CTRL+ALT+F11" key combination to switch between Geometry 3D and Depth 3D. I am wondering if something like this wouldn't be helpful here as well? For fixes that have both a Geometry 3D and a Depth3D shader;)
Currently you need to quit the game, make a couple of changes in the ini file and restart the game. But it would be possible to make it on-the-fly like 3D Vision does it;)
What do you guys think?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I would actually prefer to have them both separated from each other. I know that I won`t be using geometry one for Wolfenstine and Rage because it didn`t work very well for me - so having this loaded in my PC memory will only be a waste of space.
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.
I would actually prefer to have them both separated from each other. I know that I won`t be using geometry one for Wolfenstine and Rage because it didn`t work very well for me - so having this loaded in my PC memory will only be a waste of space.
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.
[quote="SKAUT"]
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.[/quote]
Aaa... What? You need to set the game to whatever resolution you use and then you can use WSF to correct the Aspect Ratio.
I don't understand what the problem is? Can you elaborate?
SKAUT said:
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.
Aaa... What? You need to set the game to whatever resolution you use and then you can use WSF to correct the Aspect Ratio.
I don't understand what the problem is? Can you elaborate?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="SKAUT"]
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.[/quote]
Aaa... What? You need to set the game to whatever resolution you use and then you can use WSF to correct the Aspect Ratio.
I don't understand what the problem is? Can you elaborate?[/quote]
If you remember we had some problems with 32 bit version when textures were missing and now if I get everything right and textures are present I`m having issues with "field of view", sort of. It`s like I got everything zoomed and look at one quarter of the overall screen.
I just mentioned that as example. I don`t care about that issue anymore. Just mentioned that to make a point that situations like this might happen again if there is more code within the fix itself.
I might be completely wrong that`s why I`m only suggesting and not trying to improve something I have no idea about :)
SKAUT said:
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.
Aaa... What? You need to set the game to whatever resolution you use and then you can use WSF to correct the Aspect Ratio.
I don't understand what the problem is? Can you elaborate?
If you remember we had some problems with 32 bit version when textures were missing and now if I get everything right and textures are present I`m having issues with "field of view", sort of. It`s like I got everything zoomed and look at one quarter of the overall screen.
I just mentioned that as example. I don`t care about that issue anymore. Just mentioned that to make a point that situations like this might happen again if there is more code within the fix itself.
I might be completely wrong that`s why I`m only suggesting and not trying to improve something I have no idea about :)
[quote="SKAUT"][quote="helifax"][quote="SKAUT"]
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.[/quote]
Aaa... What? You need to set the game to whatever resolution you use and then you can use WSF to correct the Aspect Ratio.
I don't understand what the problem is? Can you elaborate?[/quote]
If you remember we had some problems with 32 bit version when textures were missing and now if I get everything right and textures are present I`m having issues with "field of view", sort of. It`s like I got everything zoomed and look at one quarter of the overall screen.
I just mentioned that as example. I don`t care about that issue anymore. Just mentioned that to make a point that situations like this might happen again if there is more code within the fix itself.
I might be completely wrong that`s why I`m only suggesting and not trying to improve something I have no idea about :)[/quote]
Wooow... that was in an ANCIENT version... I bet you didn't try any of the later ones;) Or the one that is current available;)
In any case:) Is already implemented switching between Geometry 3D and Depth3D Mode.
Nothing extra is loaded in any case, I assure you;) Actually Reshade is loaded when you switch from Geometry 3D Mode to Depth3D Mode.
I am sorry that you have so many issue with my wrapper though:( and I am sorry that I cannot do better for Geometry 3D :(
SKAUT said:
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.
Aaa... What? You need to set the game to whatever resolution you use and then you can use WSF to correct the Aspect Ratio.
I don't understand what the problem is? Can you elaborate?
If you remember we had some problems with 32 bit version when textures were missing and now if I get everything right and textures are present I`m having issues with "field of view", sort of. It`s like I got everything zoomed and look at one quarter of the overall screen.
I just mentioned that as example. I don`t care about that issue anymore. Just mentioned that to make a point that situations like this might happen again if there is more code within the fix itself.
I might be completely wrong that`s why I`m only suggesting and not trying to improve something I have no idea about :)
Wooow... that was in an ANCIENT version... I bet you didn't try any of the later ones;) Or the one that is current available;)
In any case:) Is already implemented switching between Geometry 3D and Depth3D Mode.
Nothing extra is loaded in any case, I assure you;) Actually Reshade is loaded when you switch from Geometry 3D Mode to Depth3D Mode.
I am sorry that you have so many issue with my wrapper though:( and I am sorry that I cannot do better for Geometry 3D :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
So Bluehost decided to fuck up my SVN repository... So, I can't connect to it anymore... Which means all my code is STUCK on a machine somewhere and I can't access it...
Technical Support was "awesome as usual".... "Not our fault, we didn't changed anything..." Yeah Right... tell that to grandma you little useless Indian support guy... (How come all the support guys in all companies are Indians? ... Weird... (No racism or the likes intended)).
Some of you might think, well, no major stuff is lost. I beg to differ... If I lose all that code: 1. I am not going to write that stuff again. 2. Is the only OpenGL to 3D Vision wrapper available (for better or for worse... remember is a hobby and I don't/can't rely on any of the 3D Vision Automatic "magic", so it had to be done from zero... for better or for worse...).
But of course, people have different opinions;)
I'll give them until tomorrow to fix it, or I'll look for a new host as this is beyond stupid....
Guess is time to move the boat... -_-
That GitHub membership starts to look very interesting now....
So Bluehost decided to fuck up my SVN repository... So, I can't connect to it anymore... Which means all my code is STUCK on a machine somewhere and I can't access it...
Technical Support was "awesome as usual".... "Not our fault, we didn't changed anything..." Yeah Right... tell that to grandma you little useless Indian support guy... (How come all the support guys in all companies are Indians? ... Weird... (No racism or the likes intended)).
Some of you might think, well, no major stuff is lost. I beg to differ... If I lose all that code: 1. I am not going to write that stuff again. 2. Is the only OpenGL to 3D Vision wrapper available (for better or for worse... remember is a hobby and I don't/can't rely on any of the 3D Vision Automatic "magic", so it had to be done from zero... for better or for worse...).
But of course, people have different opinions;)
I'll give them until tomorrow to fix it, or I'll look for a new host as this is beyond stupid....
Guess is time to move the boat... -_-
That GitHub membership starts to look very interesting now....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]So Bluehost decided to fuck up my SVN repository... So, I can't connect to it anymore... Which means all my code is STUCK on a machine somewhere and I can't access it...
Technical Support was "awesome as usual".... "Not our fault, we didn't changed anything..." Yeah Right... tell that to grandma you little useless Indian support guy... (How come all the support guys in all companies are Indians? ... Weird... (No racism or the likes intended)).
Some of you might think, well, no major stuff is lost. I beg to differ... If I lose all that code: 1. I am not going to write that stuff again. 2. Is the only OpenGL to 3D Vision wrapper available (for better or for worse... remember is a hobby and I don't/can't rely on any of the 3D Vision Automatic "magic", so it had to be done from zero... for better or for worse...).
But of course, people have different opinions;)
I'll give them until tomorrow to fix it, or I'll look for a new host as this is beyond stupid....
Guess is time to move the boat... -_-
That GitHub membership starts to look very interesting now....[/quote]
Bah! Lame hosting people.
I'm sure you have a copy of all of your code on a local dev machine or two, so you didn't lose anything just yet. In the worst case, you might lose the code history, but you'll have the current version.
You might want to update your GitHub version with a new branch that is what you have, even without history.
It's also worth noting that you can use SVN to work with a GitHub repository, so you could host there, and still use SVN.
BTW, if you can SSH to your SVN server, and can get a copy of the SVN repot, even if damaged, I can probably help recover it. I've done a bunch of source control stuff recently, including SVN exports and admin. The history can be worth some extra work.
helifax said:So Bluehost decided to fuck up my SVN repository... So, I can't connect to it anymore... Which means all my code is STUCK on a machine somewhere and I can't access it...
Technical Support was "awesome as usual".... "Not our fault, we didn't changed anything..." Yeah Right... tell that to grandma you little useless Indian support guy... (How come all the support guys in all companies are Indians? ... Weird... (No racism or the likes intended)).
Some of you might think, well, no major stuff is lost. I beg to differ... If I lose all that code: 1. I am not going to write that stuff again. 2. Is the only OpenGL to 3D Vision wrapper available (for better or for worse... remember is a hobby and I don't/can't rely on any of the 3D Vision Automatic "magic", so it had to be done from zero... for better or for worse...).
But of course, people have different opinions;)
I'll give them until tomorrow to fix it, or I'll look for a new host as this is beyond stupid....
Guess is time to move the boat... -_-
That GitHub membership starts to look very interesting now....
Bah! Lame hosting people.
I'm sure you have a copy of all of your code on a local dev machine or two, so you didn't lose anything just yet. In the worst case, you might lose the code history, but you'll have the current version.
You might want to update your GitHub version with a new branch that is what you have, even without history.
It's also worth noting that you can use SVN to work with a GitHub repository, so you could host there, and still use SVN.
BTW, if you can SSH to your SVN server, and can get a copy of the SVN repot, even if damaged, I can probably help recover it. I've done a bunch of source control stuff recently, including SVN exports and admin. The history can be worth some extra work.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Yeah.. Pretty annoying :(
I managed to migrate everything I wanted to GitHub;) Got all the revisions and such;)
I also did a clean-up on the branches and so on..
Big thank you for the help though;) Much appreciated!
In the end it was just an inconvenience. I planned to move the dev-trunk to Github for quite a while now... This only accelerated it;)
Yeah.. Pretty annoying :(
I managed to migrate everything I wanted to GitHub;) Got all the revisions and such;)
I also did a clean-up on the branches and so on..
Big thank you for the help though;) Much appreciated!
In the end it was just an inconvenience. I planned to move the dev-trunk to Github for quite a while now... This only accelerated it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
So... Just when I was like ready to release, a new bug managed to "infiltrate" bah......
Slowly, we are getting there;) (I honestly wish I would have a lot more time for this...but sadly my time is limited to couple of hours... If I am lucky)....
So... Just when I was like ready to release, a new bug managed to "infiltrate" bah......
Slowly, we are getting there;) (I honestly wish I would have a lot more time for this...but sadly my time is limited to couple of hours... If I am lucky)....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Yeah.. Pretty annoying :(
I managed to migrate everything I wanted to GitHub;) Got all the revisions and such;)
I also did a clean-up on the branches and so on..
Big thank you for the help though;) Much appreciated!
In the end it was just an inconvenience. I planned to move the dev-trunk to Github for quite a while now... This only accelerated it;)[/quote]
OK, awesome that you don't lose anything. I know I'd be super bummed if we lose your tool.
helifax said:Yeah.. Pretty annoying :(
I managed to migrate everything I wanted to GitHub;) Got all the revisions and such;)
I also did a clean-up on the branches and so on..
Big thank you for the help though;) Much appreciated!
In the end it was just an inconvenience. I planned to move the dev-trunk to Github for quite a while now... This only accelerated it;)
OK, awesome that you don't lose anything. I know I'd be super bummed if we lose your tool.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="helifax"]Yeah.. Pretty annoying :(
I managed to migrate everything I wanted to GitHub;) Got all the revisions and such;)
I also did a clean-up on the branches and so on..
Big thank you for the help though;) Much appreciated!
In the end it was just an inconvenience. I planned to move the dev-trunk to Github for quite a while now... This only accelerated it;)[/quote]
OK, awesome that you don't lose anything. I know I'd be super bummed if we lose your tool.[/quote]
Sincerely, thank you!
I know it doesn;t solve one of the major issue (rendering the exact - duplicate - frame for the other eye/perspective) but is the best I could get:) If I could find/knew a way to make that happen, I would be the first to do it!!! Still... it is what it is;)
The good thing is, the new Depth3D (Reshade shader) fixes that thing (the eye sync problem). Is not as as good as proper Geometry 3D is, but is very good and powerful (if tweaked right). Some halos, here and there might exist but is a very very good alternative! Still working on the method to switch between Geometry3D and Depth3D " on the fly".
Like Blacksmith56 said, I think is awesome that you can switch and compare it real time! (This way you can clearly see the difference! Which exists, but is not that big honestly! Again, depending how you tweak the shader;) )
So far, the only game that doesn't "work" with Reshade 2.03 is Doom(2016)... :( I would really want to see it in Depth3D though;)
Then again, if you have the hardware to push those 120FPS, you would most likely stick with Geometry3D for obvious reasons;)
But, I am rambling again... :))
Thank you again, bo3b, for the encouraging words and for the fact that, even is this is a hobby - and free time spent on it, instead of doing something else - it is appreciated).
I hope I get everything sorted soon with the next release;)
helifax said:Yeah.. Pretty annoying :(
I managed to migrate everything I wanted to GitHub;) Got all the revisions and such;)
I also did a clean-up on the branches and so on..
Big thank you for the help though;) Much appreciated!
In the end it was just an inconvenience. I planned to move the dev-trunk to Github for quite a while now... This only accelerated it;)
OK, awesome that you don't lose anything. I know I'd be super bummed if we lose your tool.
Sincerely, thank you!
I know it doesn;t solve one of the major issue (rendering the exact - duplicate - frame for the other eye/perspective) but is the best I could get:) If I could find/knew a way to make that happen, I would be the first to do it!!! Still... it is what it is;)
The good thing is, the new Depth3D (Reshade shader) fixes that thing (the eye sync problem). Is not as as good as proper Geometry 3D is, but is very good and powerful (if tweaked right). Some halos, here and there might exist but is a very very good alternative! Still working on the method to switch between Geometry3D and Depth3D " on the fly".
Like Blacksmith56 said, I think is awesome that you can switch and compare it real time! (This way you can clearly see the difference! Which exists, but is not that big honestly! Again, depending how you tweak the shader;) )
So far, the only game that doesn't "work" with Reshade 2.03 is Doom(2016)... :( I would really want to see it in Depth3D though;)
Then again, if you have the hardware to push those 120FPS, you would most likely stick with Geometry3D for obvious reasons;)
But, I am rambling again... :))
Thank you again, bo3b, for the encouraging words and for the fact that, even is this is a hobby - and free time spent on it, instead of doing something else - it is appreciated).
I hope I get everything sorted soon with the next release;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I was wondering, can any of you guys with these 3D mods with reshade allow to block the reshade effects on huds with an nvapi mod so that the post processing effects won't show over the huds therefore making more of the effects more useful? Is that even possible?
I was wondering, can any of you guys with these 3D mods with reshade allow to block the reshade effects on huds with an nvapi mod so that the post processing effects won't show over the huds therefore making more of the effects more useful? Is that even possible?
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
[quote="Shinra358"]I was wondering, can any of you guys with these 3D mods with reshade allow to block the reshade effects on huds with an nvapi mod so that the post processing effects won't show over the huds therefore making more of the effects more useful? Is that even possible?[/quote]
No. That needs to be done from reshade. But even then I don't know how possible it is.
And of course this is not 3D Related... so I don't think anyone is even remotely interesting in this;)
Shinra358 said:I was wondering, can any of you guys with these 3D mods with reshade allow to block the reshade effects on huds with an nvapi mod so that the post processing effects won't show over the huds therefore making more of the effects more useful? Is that even possible?
No. That needs to be done from reshade. But even then I don't know how possible it is.
And of course this is not 3D Related... so I don't think anyone is even remotely interesting in this;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
i'm sure ppl viewing 3D dont like effects on their huds either, so it pretty much is related :P I mean I see an effect in BSD repack of reshade that has a skip hud/hud mask option regarding effects, but if that hud disappears, I dunno if the effects will still dodge the area that the hud was in. And since you guy's 3D mods can detect textures to be manipulated, the hud texture can be identified and dynamically be posted to a txt file and I could make an autohotkey script to read that txt file telling me that the texture is readily active which would then turn on/off the effect in reshade depending on if the hud texture is indicated in the txt file or not at the time.
;)
i'm sure ppl viewing 3D dont like effects on their huds either, so it pretty much is related :P I mean I see an effect in BSD repack of reshade that has a skip hud/hud mask option regarding effects, but if that hud disappears, I dunno if the effects will still dodge the area that the hud was in. And since you guy's 3D mods can detect textures to be manipulated, the hud texture can be identified and dynamically be posted to a txt file and I could make an autohotkey script to read that txt file telling me that the texture is readily active which would then turn on/off the effect in reshade depending on if the hud texture is indicated in the txt file or not at the time.
;)
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Now, 3D Vision has the "CTRL+ALT+F11" key combination to switch between Geometry 3D and Depth 3D. I am wondering if something like this wouldn't be helpful here as well? For fixes that have both a Geometry 3D and a Depth3D shader;)
Currently you need to quit the game, make a couple of changes in the ini file and restart the game. But it would be possible to make it on-the-fly like 3D Vision does it;)
What do you guys think?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Also I`m thinking about all those conflicts it all gonna make. For example I can`t start properly Rage when your fix is loaded and can`t get correct resolution with proper aspect ratio on 1440p. I`m guessing that it will be pain to sot it out if fix will contain both versions and one of them won`t exactly cooperate with the system.
I would suggest to test it all out before making any further progress.
https://steamcommunity.com/profiles/76561198014296177/
Aaa... What? You need to set the game to whatever resolution you use and then you can use WSF to correct the Aspect Ratio.
I don't understand what the problem is? Can you elaborate?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
If you remember we had some problems with 32 bit version when textures were missing and now if I get everything right and textures are present I`m having issues with "field of view", sort of. It`s like I got everything zoomed and look at one quarter of the overall screen.
I just mentioned that as example. I don`t care about that issue anymore. Just mentioned that to make a point that situations like this might happen again if there is more code within the fix itself.
I might be completely wrong that`s why I`m only suggesting and not trying to improve something I have no idea about :)
https://steamcommunity.com/profiles/76561198014296177/
Wooow... that was in an ANCIENT version... I bet you didn't try any of the later ones;) Or the one that is current available;)
In any case:) Is already implemented switching between Geometry 3D and Depth3D Mode.
Nothing extra is loaded in any case, I assure you;) Actually Reshade is loaded when you switch from Geometry 3D Mode to Depth3D Mode.
I am sorry that you have so many issue with my wrapper though:( and I am sorry that I cannot do better for Geometry 3D :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Technical Support was "awesome as usual".... "Not our fault, we didn't changed anything..." Yeah Right... tell that to grandma you little useless Indian support guy... (How come all the support guys in all companies are Indians? ... Weird... (No racism or the likes intended)).
Some of you might think, well, no major stuff is lost. I beg to differ... If I lose all that code: 1. I am not going to write that stuff again. 2. Is the only OpenGL to 3D Vision wrapper available (for better or for worse... remember is a hobby and I don't/can't rely on any of the 3D Vision Automatic "magic", so it had to be done from zero... for better or for worse...).
But of course, people have different opinions;)
I'll give them until tomorrow to fix it, or I'll look for a new host as this is beyond stupid....
Guess is time to move the boat... -_-
That GitHub membership starts to look very interesting now....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Bah! Lame hosting people.
I'm sure you have a copy of all of your code on a local dev machine or two, so you didn't lose anything just yet. In the worst case, you might lose the code history, but you'll have the current version.
You might want to update your GitHub version with a new branch that is what you have, even without history.
It's also worth noting that you can use SVN to work with a GitHub repository, so you could host there, and still use SVN.
BTW, if you can SSH to your SVN server, and can get a copy of the SVN repot, even if damaged, I can probably help recover it. I've done a bunch of source control stuff recently, including SVN exports and admin. The history can be worth some extra work.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I managed to migrate everything I wanted to GitHub;) Got all the revisions and such;)
I also did a clean-up on the branches and so on..
Big thank you for the help though;) Much appreciated!
In the end it was just an inconvenience. I planned to move the dev-trunk to Github for quite a while now... This only accelerated it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Slowly, we are getting there;) (I honestly wish I would have a lot more time for this...but sadly my time is limited to couple of hours... If I am lucky)....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
OK, awesome that you don't lose anything. I know I'd be super bummed if we lose your tool.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Sincerely, thank you!
I know it doesn;t solve one of the major issue (rendering the exact - duplicate - frame for the other eye/perspective) but is the best I could get:) If I could find/knew a way to make that happen, I would be the first to do it!!! Still... it is what it is;)
The good thing is, the new Depth3D (Reshade shader) fixes that thing (the eye sync problem). Is not as as good as proper Geometry 3D is, but is very good and powerful (if tweaked right). Some halos, here and there might exist but is a very very good alternative! Still working on the method to switch between Geometry3D and Depth3D " on the fly".
Like Blacksmith56 said, I think is awesome that you can switch and compare it real time! (This way you can clearly see the difference! Which exists, but is not that big honestly! Again, depending how you tweak the shader;) )
So far, the only game that doesn't "work" with Reshade 2.03 is Doom(2016)... :( I would really want to see it in Depth3D though;)
Then again, if you have the hardware to push those 120FPS, you would most likely stick with Geometry3D for obvious reasons;)
But, I am rambling again... :))
Thank you again, bo3b, for the encouraging words and for the fact that, even is this is a hobby - and free time spent on it, instead of doing something else - it is appreciated).
I hope I get everything sorted soon with the next release;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
No. That needs to be done from reshade. But even then I don't know how possible it is.
And of course this is not 3D Related... so I don't think anyone is even remotely interesting in this;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
;)
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate