Something is weird and I can't understand what... but the whole UI is 2D for me... I saw this in the latest FIX of Far Cry 4 (but the 2015 one works there perfectly) and now I am seeing it here... and I can't understand why... Anyone has any idea?
Everything else works though;)
Something is weird and I can't understand what... but the whole UI is 2D for me... I saw this in the latest FIX of Far Cry 4 (but the 2015 one works there perfectly) and now I am seeing it here... and I can't understand why... Anyone has any idea?
Everything else works though;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="costiq"]I haven't played too much, but at this stage the fix looks almost perfect. All I've noticed is that the textures on moving creatures (people and animals) doesn't "stick" to the bodies. They also kind of slightly vibrate. It doesn't happen with creatures already dead.[/quote]This might be an issue with the broken velocity buffer - it was causing ambient occlusion to be smeared on hands, goats, etc (probably all living creatures) so I killed it's use there, but I was wondering if it might cause other issues (but couldn't see any). I have a pattern to fix it instead of killing it, which I can try scripting (about 400 pixel shaders need to be adjusted), but I'll need to be careful that doesn't break it on any of the objects it currently works on.
costiq said:I haven't played too much, but at this stage the fix looks almost perfect. All I've noticed is that the textures on moving creatures (people and animals) doesn't "stick" to the bodies. They also kind of slightly vibrate. It doesn't happen with creatures already dead.
This might be an issue with the broken velocity buffer - it was causing ambient occlusion to be smeared on hands, goats, etc (probably all living creatures) so I killed it's use there, but I was wondering if it might cause other issues (but couldn't see any). I have a pattern to fix it instead of killing it, which I can try scripting (about 400 pixel shaders need to be adjusted), but I'll need to be careful that doesn't break it on any of the objects it currently works on.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
@helifax are you on the Steam version by any chance? A recent report on FC4 suggests that Steam is using a different working directory, which breaks all the shaders that use #include (which is all the HUD shaders). Can you see if it works if you change them to #include <bin\ShaderFixes\hud.hlsl> (and same for crosshair.hlsl)?
I should be able to solve this universally by adding a custom include handler to 3DMigoto (and maybe I can add other benefits, like automatically reloading shaders that included an external file when it is updated).
@helifax are you on the Steam version by any chance? A recent report on FC4 suggests that Steam is using a different working directory, which breaks all the shaders that use #include (which is all the HUD shaders). Can you see if it works if you change them to #include <bin\ShaderFixes\hud.hlsl> (and same for crosshair.hlsl)?
I should be able to solve this universally by adding a custom include handler to 3DMigoto (and maybe I can add other benefits, like automatically reloading shaders that included an external file when it is updated).
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]@helifax are you on the Steam version by any chance? A recent report on FC4 suggests that Steam is using a different working directory, which breaks all the shaders that use #include (which is all the HUD shaders). Can you see if it works if you change them to #include <bin\ShaderFixes\hud.hlsl> (and same for crosshair.hlsl)?
I should be able to solve this universally by adding a custom include handler to 3DMigoto (and maybe I can add other benefits, like automatically reloading shaders that included an external file when it is updated).[/quote]
Yupp;) I am using the Steam version indeed;) I just tried it on both of my regular machines and on both it does the same thing:(
I will make a search and fix that include and see if that solves the issue;) Keep you posted;)
DarkStarSword said:@helifax are you on the Steam version by any chance? A recent report on FC4 suggests that Steam is using a different working directory, which breaks all the shaders that use #include (which is all the HUD shaders). Can you see if it works if you change them to #include <bin\ShaderFixes\hud.hlsl> (and same for crosshair.hlsl)?
I should be able to solve this universally by adding a custom include handler to 3DMigoto (and maybe I can add other benefits, like automatically reloading shaders that included an external file when it is updated).
Yupp;) I am using the Steam version indeed;) I just tried it on both of my regular machines and on both it does the same thing:(
I will make a search and fix that include and see if that solves the issue;) Keep you posted;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DarkStarSword"]@helifax are you on the Steam version by any chance? A recent report on FC4 suggests that Steam is using a different working directory, which breaks all the shaders that use #include (which is all the HUD shaders). Can you see if it works if you change them to #include <bin\ShaderFixes\hud.hlsl> (and same for crosshair.hlsl)?
[/quote]
YUPP THAT WAS IT!!! Change or rather adding the "bin\" to the include path solved the issue in both FC Primal and FC4 ;) AWESOME!!!
Besides that, the fix is looking A.W.E.S.O.M.E!!! Big thank for it DarkStarSword!!!
DarkStarSword said:@helifax are you on the Steam version by any chance? A recent report on FC4 suggests that Steam is using a different working directory, which breaks all the shaders that use #include (which is all the HUD shaders). Can you see if it works if you change them to #include <bin\ShaderFixes\hud.hlsl> (and same for crosshair.hlsl)?
YUPP THAT WAS IT!!! Change or rather adding the "bin\" to the include path solved the issue in both FC Primal and FC4 ;) AWESOME!!!
Besides that, the fix is looking A.W.E.S.O.M.E!!! Big thank for it DarkStarSword!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks DSS!!
in my wishlist....but first i want to finish Rise of the Tomb Raider and finish the fix for Just Cause 3, then i can go back in time to hunt Mammoths and Saber-toothed tigers!!! i like the pre-historic times idea.
in my wishlist....but first i want to finish Rise of the Tomb Raider and finish the fix for Just Cause 3, then i can go back in time to hunt Mammoths and Saber-toothed tigers!!! i like the pre-historic times idea.
[quote="DarkStarSword"]@helifax are you on the Steam version by any chance? A recent report on FC4 suggests that Steam is using a different working directory, which breaks all the shaders that use #include (which is all the HUD shaders). Can you see if it works if you change them to #include <bin\ShaderFixes\hud.hlsl> (and same for crosshair.hlsl)?
I should be able to solve this universally by adding a custom include handler to 3DMigoto (and maybe I can add other benefits, like automatically reloading shaders that included an external file when it is updated).[/quote]
The SBS shaders could just be included as part of the code itself, you can create an arbitrary text blob that is compiled at launch time. You can see an example for the pink PS. This is slightly better for those files, as it's less stuff/files to drag around. Can't be updated without a new release, but that seems unlikely to be a problem.
For the #include path, can these all just live in ShaderFixes? No working directory necessary or path management. I really think we should try to avoid complicating the release package for things that aren't universally used.
DarkStarSword said:@helifax are you on the Steam version by any chance? A recent report on FC4 suggests that Steam is using a different working directory, which breaks all the shaders that use #include (which is all the HUD shaders). Can you see if it works if you change them to #include <bin\ShaderFixes\hud.hlsl> (and same for crosshair.hlsl)?
I should be able to solve this universally by adding a custom include handler to 3DMigoto (and maybe I can add other benefits, like automatically reloading shaders that included an external file when it is updated).
The SBS shaders could just be included as part of the code itself, you can create an arbitrary text blob that is compiled at launch time. You can see an example for the pink PS. This is slightly better for those files, as it's less stuff/files to drag around. Can't be updated without a new release, but that seems unlikely to be a problem.
For the #include path, can these all just live in ShaderFixes? No working directory necessary or path management. I really think we should try to avoid complicating the release package for things that aren't universally used.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
The SBS shaders I'd like to hold off on integrating into 3DMigoto itself until a few remaining problems have been debugged (or at least investigated - I've added a list of problem games on my TODO list), but eventually it would be good to integrate it.
I have a fix for the include problem that I'm testing now and intend to push shortly.
The SBS shaders I'd like to hold off on integrating into 3DMigoto itself until a few remaining problems have been debugged (or at least investigated - I've added a list of problem games on my TODO list), but eventually it would be good to integrate it.
I have a fix for the include problem that I'm testing now and intend to push shortly.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Are you guys stealth nvidia employees or game developers doing this in your free time?
Are you all in the US? How did you learn about all this stuff?
Would be nice to have some info on the people behind all these amazing game fixes and game fixing tools.
Are you guys stealth nvidia employees or game developers doing this in your free time?
Are you all in the US? How did you learn about all this stuff?
Would be nice to have some info on the people behind all these amazing game fixes and game fixing tools.
GibsonRed, the shaderhackers are all motivated community members. If you want to learn some of this for yourself, bo3b has put together a great intro "course" for it.
http://wiki.bo3b.net/index.php?title=Bo3b%27s_School_for_Shaderhackers
It's for helixmod, but the principles apply to 3dmigoto as well.
GibsonRed, the shaderhackers are all motivated community members. If you want to learn some of this for yourself, bo3b has put together a great intro "course" for it.
Thanks again so much DarkStarSword. The fixe is (was) working fine with the Uplay version of the game, and the 364.47 driver, but I get problem with the latest one 364.51.
I could only look with right eye :-(
Of course, I'm using the "Far Cry 4" profile ...
Thanks in advance for your help ...
Thanks again so much DarkStarSword. The fixe is (was) working fine with the Uplay version of the game, and the 364.47 driver, but I get problem with the latest one 364.51.
I could only look with right eye :-(
Of course, I'm using the "Far Cry 4" profile ...
Thanks in advance for your help ...
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
Ok, Just to double check - you definitely assigned it to the FC4 profile after updating the driver? That's exactly what the game looked like before the profile switch for me :-/
Ok, Just to double check - you definitely assigned it to the FC4 profile after updating the driver? That's exactly what the game looked like before the profile switch for me :-/
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]Ok, Just to double check - you definitely assigned it to the FC4 profile after updating the driver? That's exactly what the game looked like before the profile switch for me :-/[/quote]
I assigned it to FC4 profile BEFORE updating nvidia driver to 364.51..(and after update to 364.47)...
DarkStarSword said:Ok, Just to double check - you definitely assigned it to the FC4 profile after updating the driver? That's exactly what the game looked like before the profile switch for me :-/
I assigned it to FC4 profile BEFORE updating nvidia driver to 364.51..(and after update to 364.47)...
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
Everything else works though;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I should be able to solve this universally by adding a custom include handler to 3DMigoto (and maybe I can add other benefits, like automatically reloading shaders that included an external file when it is updated).
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Yupp;) I am using the Steam version indeed;) I just tried it on both of my regular machines and on both it does the same thing:(
I will make a search and fix that include and see if that solves the issue;) Keep you posted;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
YUPP THAT WAS IT!!! Change or rather adding the "bin\" to the include path solved the issue in both FC Primal and FC4 ;) AWESOME!!!
Besides that, the fix is looking A.W.E.S.O.M.E!!! Big thank for it DarkStarSword!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
in my wishlist....but first i want to finish Rise of the Tomb Raider and finish the fix for Just Cause 3, then i can go back in time to hunt Mammoths and Saber-toothed tigers!!! i like the pre-historic times idea.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
The SBS shaders could just be included as part of the code itself, you can create an arbitrary text blob that is compiled at launch time. You can see an example for the pink PS. This is slightly better for those files, as it's less stuff/files to drag around. Can't be updated without a new release, but that seems unlikely to be a problem.
For the #include path, can these all just live in ShaderFixes? No working directory necessary or path management. I really think we should try to avoid complicating the release package for things that aren't universally used.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I have a fix for the include problem that I'm testing now and intend to push shortly.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Are you all in the US? How did you learn about all this stuff?
Would be nice to have some info on the people behind all these amazing game fixes and game fixing tools.
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://wiki.bo3b.net/index.php?title=Bo3b%27s_School_for_Shaderhackers
It's for helixmod, but the principles apply to 3dmigoto as well.
I could only look with right eye :-(
Of course, I'm using the "Far Cry 4" profile ...
Thanks in advance for your help ...
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I assigned it to FC4 profile BEFORE updating nvidia driver to 364.51..(and after update to 364.47)...
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.