How to fix/disable shaders in games(DLL,guide and fixes).
28 / 167
[quote name='Flugan' date='26 February 2012 - 03:25 PM' timestamp='1330287937' post='1375438']
I have been a member of the PC Gamer steam community which is one of the few groups with an active chat room.
It would be nice to have a chatroom in addition to this forum.
By being a 3D Vision user you are part of a minority which enjoys the ups and downs of playing games in 3D mostly not intended to be played in 3D.
I just created http://steamcommunity.com/groups/3DVisionForum with the primary focus on the chat room.
[/quote]
I think this is a good idea overall for getting help and timely feedback, the only downside I think if we move away from forums is that information passed is shared only by those present and lost to everyone else. I asked HeliX similar about contact via steam chat for help before and he felt it was still better to ask the questions via the forum as others would also benefit from the discussion and documentation. I've even referenced my own questions/fixes since that point so I do think a permanent forum or wiki-based solution may be the best way to go in the long run.
I think this is a good idea overall for getting help and timely feedback, the only downside I think if we move away from forums is that information passed is shared only by those present and lost to everyone else. I asked HeliX similar about contact via steam chat for help before and he felt it was still better to ask the questions via the forum as others would also benefit from the discussion and documentation. I've even referenced my own questions/fixes since that point so I do think a permanent forum or wiki-based solution may be the best way to go in the long run.
Well we will see about me maybe implementing bbs or something [u]down the line[/u] but even though I like to dream big about tons of people working on this. Right now its like maybe five people. I only made wiki as a one stop place for average user/a backup/hopefully attract new people interested in working on fixes/save helix time which is the main reason why I making a backlog of everytime he explains to us how we fix an issue http://helixmod.wikispot.org/Coding_Fixed_Issues so new people dont have to be re-explained. Its all about saving him and everyone else involved time. Not sure why he wouldn't support it, Im not taking credit away from him and my name is only mentioned on the games I fixed. If helix is interested in taking donations, Id definetly put up information for it.He doesnt need to run the wiki for that. Id definitely pay something every time I play a game I normally wouldn't of or was improved well enough. I am not certain he is interested however I offered to buy his copy me3 for him but he didn't want it.
Well we will see about me maybe implementing bbs or something down the line but even though I like to dream big about tons of people working on this. Right now its like maybe five people. I only made wiki as a one stop place for average user/a backup/hopefully attract new people interested in working on fixes/save helix time which is the main reason why I making a backlog of everytime he explains to us how we fix an issue http://helixmod.wikispot.org/Coding_Fixed_Issues so new people dont have to be re-explained. Its all about saving him and everyone else involved time. Not sure why he wouldn't support it, Im not taking credit away from him and my name is only mentioned on the games I fixed. If helix is interested in taking donations, Id definetly put up information for it.He doesnt need to run the wiki for that. Id definitely pay something every time I play a game I normally wouldn't of or was improved well enough. I am not certain he is interested however I offered to buy his copy me3 for him but he didn't want it.
@eqzitara
Dead Space 2 is really eye-straining... I actually spent a few hours messing with it lol
I loved it when I played it in 3D, the atmosphere is just too good, even with the many issues it has. Played it with 25% depth and tweaking convergence. I would love a re-play by the time Dead Space 3 is out, but with issues fixed, so we can enjoy it as it should be. Also able to use high depth.
@Arioch
Hey, you are always helping people on this forum anytime you can. Nothing wrong either on letting people know what games you would like to see fixed. I'd also like to see Risen fixed for a re-play :-) And of course the upcoming Risen 2.
Well, I was messing around with [b]Left 4 Dead 2[/b] this weekend.
I wasn't able to fix the issues on this great game /sad.gif' class='bbc_emoticon' alt=':sad:' /> , but at least I identified the "problematic" shaders.
The issues with Left 4 Dead 2 are:
1) Characters, objects, etc have an halo/double image when water is on the background.
2) HUD, nameplates, icons, way-points, and any other icon (like when you pick up ammo) are 2D. NOTE: Crosshair is 3D though.
The relevant shaders for each issue are:
1)Disabling the next shaders the double images/halos are gone:
[b]PixelShader_575_CRC32_4639FA7B[/b]
By disabling this shader all the water is gone when your flashlight is Off. If you turn on your flashlight, the water surface is back (and also the double images/halos).
[b]PixelShader_577_CRC32_CD57E90D[/b]
By disabling this shader all the water is gone when your flashlight is On. If you turn off your flashlight, the water surface is back (and also the double images/halos).
[b]VertexShader_628_CRC32_52EDD66E[/b]
By disabling this shader all the water is gone when your flashlight is Off. If you turn on your flashlight, water is back (and also the double images/halos).
[b]VertexShader_629_CRC32_58F25E33[/b]
By disabling this shader all the water is gone when your flashlight is On. If you turn off your flashlight, water is back (and also the double images/halos).
2) By disabling the next shader, HUD, nameplates, way-points, etc... all the 2D elements, including text on menu, are gone.
[b]VertexShader_43_CRC32_AB210035[/b]
NOTE: crosshair is gone too, but in-game crosshair is already 3D.
I'm sorry but fixing those shaders is beyond me. I'm attaching those shaders on a package in case someone want to have a look at them.
Dead Space 2 is really eye-straining... I actually spent a few hours messing with it lol
I loved it when I played it in 3D, the atmosphere is just too good, even with the many issues it has. Played it with 25% depth and tweaking convergence. I would love a re-play by the time Dead Space 3 is out, but with issues fixed, so we can enjoy it as it should be. Also able to use high depth.
@Arioch
Hey, you are always helping people on this forum anytime you can. Nothing wrong either on letting people know what games you would like to see fixed. I'd also like to see Risen fixed for a re-play :-) And of course the upcoming Risen 2.
Well, I was messing around with Left 4 Dead 2 this weekend.
I wasn't able to fix the issues on this great game /sad.gif' class='bbc_emoticon' alt=':sad:' /> , but at least I identified the "problematic" shaders.
The issues with Left 4 Dead 2 are:
1) Characters, objects, etc have an halo/double image when water is on the background.
2) HUD, nameplates, icons, way-points, and any other icon (like when you pick up ammo) are 2D. NOTE: Crosshair is 3D though.
The relevant shaders for each issue are:
1)Disabling the next shaders the double images/halos are gone:
PixelShader_575_CRC32_4639FA7B
By disabling this shader all the water is gone when your flashlight is Off. If you turn on your flashlight, the water surface is back (and also the double images/halos).
PixelShader_577_CRC32_CD57E90D
By disabling this shader all the water is gone when your flashlight is On. If you turn off your flashlight, the water surface is back (and also the double images/halos).
VertexShader_628_CRC32_52EDD66E
By disabling this shader all the water is gone when your flashlight is Off. If you turn on your flashlight, water is back (and also the double images/halos).
VertexShader_629_CRC32_58F25E33
By disabling this shader all the water is gone when your flashlight is On. If you turn off your flashlight, water is back (and also the double images/halos).
2) By disabling the next shader, HUD, nameplates, way-points, etc... all the 2D elements, including text on menu, are gone.
VertexShader_43_CRC32_AB210035
NOTE: crosshair is gone too, but in-game crosshair is already 3D.
I'm sorry but fixing those shaders is beyond me. I'm attaching those shaders on a package in case someone want to have a look at them.
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
@zarzon.
All text and crosshair are in the same shader but crosshair is 3d? Thats odd. Ill look through em.
Yea water seems to be a 2 part thing for the most part from what ive learned. Like the main water transparency. The other is reflection. Which is why when you disable the main you cant have reflection. Its beyond me to fix however. But it seems they tied water to Fog. Fog is the issue with double images/ halos. Like mass effect 2. They put it everywhere though.... like in your ship lol.
I never tried it but MAYBE its possible to remove the fog parameters registers from it without touching the water(It makes sense to me, but probably to no one else....the curse of being crazy). If you got a second I will write a zip and try it out for me. If it works I will laugh my ass off.
Try first then 2nd.
This has got me extremely curious...dling left for dead 2.
All text and crosshair are in the same shader but crosshair is 3d? Thats odd. Ill look through em.
Yea water seems to be a 2 part thing for the most part from what ive learned. Like the main water transparency. The other is reflection. Which is why when you disable the main you cant have reflection. Its beyond me to fix however. But it seems they tied water to Fog. Fog is the issue with double images/ halos. Like mass effect 2. They put it everywhere though.... like in your ship lol.
I never tried it but MAYBE its possible to remove the fog parameters registers from it without touching the water(It makes sense to me, but probably to no one else....the curse of being crazy). If you got a second I will write a zip and try it out for me. If it works I will laugh my ass off.
Try first then 2nd.
This has got me extremely curious...dling left for dead 2.
@eqzitara
Tried both zip but it didn't work. Did you change anything in the code of those shaders? Maybe I'm wrong but they look the same as original.
And yup, disabling that one vertex shader all HUD, nameplates, etc 2D elements are gone, including crosshair, but crosshair is 3D.
@eqzitara: You have right about mass effect shaders.. some of them are shaders 1.1 for mee too! The good news is that I've converted the ones you left and I've fixed some of them! Now the hud is entirely positionable, and I'm trying to fix dynamic shadows.. I hope to make a release tomorrow.
@eqzitara: You have right about mass effect shaders.. some of them are shaders 1.1 for mee too! The good news is that I've converted the ones you left and I've fixed some of them! Now the hud is entirely positionable, and I'm trying to fix dynamic shadows.. I hope to make a release tomorrow.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
grr.. Was so certain. Maybe I need to change something else.
Yea I removed the coord tied to fog parameters. I figured it couldnt draw fog without the parameters....
cFogParams for vertex
PixelFogParams for pixel
Ill play around some more. Dling it now. You got me extremely curious.
What is the easiest way to find this issue. Like map and where.
@mana84
Yea I had trouble thinking they were all 3_0 that game is super old. I am glad you made use of the code I rewrote...super pain in the ass for nothing.
Zarzon how can I get to this issue the fastest in game.
Got a ton of stuff I want to try. Like maybe its your reflection through fog or something.... Ill probably spend days trying to figure this out but now its stuck on my mind lol.
Zarzon how can I get to this issue the fastest in game.
Got a ton of stuff I want to try. Like maybe its your reflection through fog or something.... Ill probably spend days trying to figure this out but now its stuck on my mind lol.
@mana84
Be careful not certain if its same for me1 but helix said me3 that all object shadows have different shader files. Dont want you to start and the be like OH ****.
Be careful not certain if its same for me1 but helix said me3 that all object shadows have different shader files. Dont want you to start and the be like OH ****.
Left for dead 2.
Ah no wonder why nothing I try doesnt work. The debugger doesnt work with it lol. You can go through and deselect and save stuff but you cant inject shader changes. Apparently you put the d3d9.dll into the bin folder. But it outputs shader dumps in the main .exe left for dead 2 folder(one level up). Really strange. I tried disabling all the shaders vs_3_0 and ps_3_0 but and putting the shaderoverride folder into both those folders but didnt work. Took me like 30 mins to figure it out lol. I was like lets disable fog... why do I still see fog. Lets disable reflections....finally decided to turn the shaders off and nothing.
@Zarzon
Im guessing you just tried disabling the only with debug? Not via putting the shaders into
shaderoverride/vertexshaders/______.txt(then changing contents to vs_3_0 )
shaderoverride/pixelshaders/______.txt(then changing contents to ps_3_0 )
Ah no wonder why nothing I try doesnt work. The debugger doesnt work with it lol. You can go through and deselect and save stuff but you cant inject shader changes. Apparently you put the d3d9.dll into the bin folder. But it outputs shader dumps in the main .exe left for dead 2 folder(one level up). Really strange. I tried disabling all the shaders vs_3_0 and ps_3_0 but and putting the shaderoverride folder into both those folders but didnt work. Took me like 30 mins to figure it out lol. I was like lets disable fog... why do I still see fog. Lets disable reflections....finally decided to turn the shaders off and nothing.
@Zarzon
Im guessing you just tried disabling the only with debug? Not via putting the shaders into
shaderoverride/vertexshaders/______.txt(then changing contents to vs_3_0 )
shaderoverride/pixelshaders/______.txt(then changing contents to ps_3_0 )
[u]Fixes:[/u]
[list]
[*]All Menu/HUD elements ID'd and converted 2D to 3D
[*]Skybox is fixed and pushed to proper depth
[*]Too close buildings are fixed and pushed to proper depth
[/list]
[u]Issues:[/u]
UI elements are rendered at different depths for elements drawn with the same vertex shader. For example, HP bar, Weapon selector, and crosshair are all at different depths with the crosshair having the least amount of separation. The game engine must be inputting different depth values to the shader for the HUD elements.
[b]@HeliX[/b]: maybe you can take a look at this and see if you can get better results with the crosshair. Perhaps forcing a clamp of some sort on only the depth portion of v0. I don't think we can force a constant or replace v0 because the crosshair moves dynamically so I think we need the x,y portions for sure? You may know a clever way to decouple the depths of the different UI elements. If we can at least get more depth on the crosshair, that would make this game even more amazing in 3D Vision.
The shader responsible for crosshair/main UI is [b]D70BA796.txt[/b], clean version you originally created for me here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1371139
[attachment=31851:darksidersWIP.zip]
If you can take a look when you get a chance, that'd be great! Thanks. /smile.gif' class='bbc_emoticon' alt=':smile:' />
[/quote]
Thank you very much for this one, and btw. Helix for his great mod..
[quote name='chiz' date='26 February 2012 - 07:05 AM' timestamp='1330236347' post='1375230']
Darksiders WIP
Fixes:
All Menu/HUD elements ID'd and converted 2D to 3D
Skybox is fixed and pushed to proper depth
Too close buildings are fixed and pushed to proper depth
Issues:
UI elements are rendered at different depths for elements drawn with the same vertex shader. For example, HP bar, Weapon selector, and crosshair are all at different depths with the crosshair having the least amount of separation. The game engine must be inputting different depth values to the shader for the HUD elements.
@HeliX: maybe you can take a look at this and see if you can get better results with the crosshair. Perhaps forcing a clamp of some sort on only the depth portion of v0. I don't think we can force a constant or replace v0 because the crosshair moves dynamically so I think we need the x,y portions for sure? You may know a clever way to decouple the depths of the different UI elements. If we can at least get more depth on the crosshair, that would make this game even more amazing in 3D Vision.
The shader responsible for crosshair/main UI is D70BA796.txt, clean version you originally created for me here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1371139
[attachment=31851:darksidersWIP.zip]
If you can take a look when you get a chance, that'd be great! Thanks. /smile.gif' class='bbc_emoticon' alt=':smile:' />
Thank you very much for this one, and btw. Helix for his great mod..
@eqzitara
The debugger works fine to me. I can disable or modify shaders by putting them on ShaderOverride, but my left4dead2.exe file is on the main folder, not on the bin folder.
This is a curse or something lol
The debugger works fine to me. I can disable or modify shaders by putting them on ShaderOverride, but my left4dead2.exe file is on the main folder, not on the bin folder.
This is a curse or something lol
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
I have been a member of the PC Gamer steam community which is one of the few groups with an active chat room.
It would be nice to have a chatroom in addition to this forum.
By being a 3D Vision user you are part of a minority which enjoys the ups and downs of playing games in 3D mostly not intended to be played in 3D.
I just created http://steamcommunity.com/groups/3DVisionForum with the primary focus on the chat room.
[/quote]
I think this is a good idea overall for getting help and timely feedback, the only downside I think if we move away from forums is that information passed is shared only by those present and lost to everyone else. I asked HeliX similar about contact via steam chat for help before and he felt it was still better to ask the questions via the forum as others would also benefit from the discussion and documentation. I've even referenced my own questions/fixes since that point so I do think a permanent forum or wiki-based solution may be the best way to go in the long run.
I have been a member of the PC Gamer steam community which is one of the few groups with an active chat room.
It would be nice to have a chatroom in addition to this forum.
By being a 3D Vision user you are part of a minority which enjoys the ups and downs of playing games in 3D mostly not intended to be played in 3D.
I just created http://steamcommunity.com/groups/3DVisionForum with the primary focus on the chat room.
I think this is a good idea overall for getting help and timely feedback, the only downside I think if we move away from forums is that information passed is shared only by those present and lost to everyone else. I asked HeliX similar about contact via steam chat for help before and he felt it was still better to ask the questions via the forum as others would also benefit from the discussion and documentation. I've even referenced my own questions/fixes since that point so I do think a permanent forum or wiki-based solution may be the best way to go in the long run.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Chat enables interactive communication but requires both parties to be online and active at the same time.
I'm not sure if the active community would be large enough to support the chat channel.
Chat enables interactive communication but requires both parties to be online and active at the same time.
I'm not sure if the active community would be large enough to support the chat channel.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Dead Space 2 is really eye-straining... I actually spent a few hours messing with it lol
I loved it when I played it in 3D, the atmosphere is just too good, even with the many issues it has. Played it with 25% depth and tweaking convergence. I would love a re-play by the time Dead Space 3 is out, but with issues fixed, so we can enjoy it as it should be. Also able to use high depth.
@Arioch
Hey, you are always helping people on this forum anytime you can. Nothing wrong either on letting people know what games you would like to see fixed. I'd also like to see Risen fixed for a re-play :-) And of course the upcoming Risen 2.
Well, I was messing around with [b]Left 4 Dead 2[/b] this weekend.
I wasn't able to fix the issues on this great game
The issues with Left 4 Dead 2 are:
1) Characters, objects, etc have an halo/double image when water is on the background.
2) HUD, nameplates, icons, way-points, and any other icon (like when you pick up ammo) are 2D. NOTE: Crosshair is 3D though.
The relevant shaders for each issue are:
1)Disabling the next shaders the double images/halos are gone:
[b]PixelShader_575_CRC32_4639FA7B[/b]
By disabling this shader all the water is gone when your flashlight is Off. If you turn on your flashlight, the water surface is back (and also the double images/halos).
[b]PixelShader_577_CRC32_CD57E90D[/b]
By disabling this shader all the water is gone when your flashlight is On. If you turn off your flashlight, the water surface is back (and also the double images/halos).
[b]VertexShader_628_CRC32_52EDD66E[/b]
By disabling this shader all the water is gone when your flashlight is Off. If you turn on your flashlight, water is back (and also the double images/halos).
[b]VertexShader_629_CRC32_58F25E33[/b]
By disabling this shader all the water is gone when your flashlight is On. If you turn off your flashlight, water is back (and also the double images/halos).
2) By disabling the next shader, HUD, nameplates, way-points, etc... all the 2D elements, including text on menu, are gone.
[b]VertexShader_43_CRC32_AB210035[/b]
NOTE: crosshair is gone too, but in-game crosshair is already 3D.
I'm sorry but fixing those shaders is beyond me. I'm attaching those shaders on a package in case someone want to have a look at them.
Dead Space 2 is really eye-straining... I actually spent a few hours messing with it lol
I loved it when I played it in 3D, the atmosphere is just too good, even with the many issues it has. Played it with 25% depth and tweaking convergence. I would love a re-play by the time Dead Space 3 is out, but with issues fixed, so we can enjoy it as it should be. Also able to use high depth.
@Arioch
Hey, you are always helping people on this forum anytime you can. Nothing wrong either on letting people know what games you would like to see fixed. I'd also like to see Risen fixed for a re-play :-) And of course the upcoming Risen 2.
Well, I was messing around with Left 4 Dead 2 this weekend.
I wasn't able to fix the issues on this great game
The issues with Left 4 Dead 2 are:
1) Characters, objects, etc have an halo/double image when water is on the background.
2) HUD, nameplates, icons, way-points, and any other icon (like when you pick up ammo) are 2D. NOTE: Crosshair is 3D though.
The relevant shaders for each issue are:
1)Disabling the next shaders the double images/halos are gone:
PixelShader_575_CRC32_4639FA7B
By disabling this shader all the water is gone when your flashlight is Off. If you turn on your flashlight, the water surface is back (and also the double images/halos).
PixelShader_577_CRC32_CD57E90D
By disabling this shader all the water is gone when your flashlight is On. If you turn off your flashlight, the water surface is back (and also the double images/halos).
VertexShader_628_CRC32_52EDD66E
By disabling this shader all the water is gone when your flashlight is Off. If you turn on your flashlight, water is back (and also the double images/halos).
VertexShader_629_CRC32_58F25E33
By disabling this shader all the water is gone when your flashlight is On. If you turn off your flashlight, water is back (and also the double images/halos).
2) By disabling the next shader, HUD, nameplates, way-points, etc... all the 2D elements, including text on menu, are gone.
VertexShader_43_CRC32_AB210035
NOTE: crosshair is gone too, but in-game crosshair is already 3D.
I'm sorry but fixing those shaders is beyond me. I'm attaching those shaders on a package in case someone want to have a look at them.
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
All text and crosshair are in the same shader but crosshair is 3d? Thats odd. Ill look through em.
Yea water seems to be a 2 part thing for the most part from what ive learned. Like the main water transparency. The other is reflection. Which is why when you disable the main you cant have reflection. Its beyond me to fix however. But it seems they tied water to Fog. Fog is the issue with double images/ halos. Like mass effect 2. They put it everywhere though.... like in your ship lol.
I never tried it but MAYBE its possible to remove the fog parameters registers from it without touching the water(It makes sense to me, but probably to no one else....the curse of being crazy). If you got a second I will write a zip and try it out for me. If it works I will laugh my ass off.
Try first then 2nd.
This has got me extremely curious...dling left for dead 2.
All text and crosshair are in the same shader but crosshair is 3d? Thats odd. Ill look through em.
Yea water seems to be a 2 part thing for the most part from what ive learned. Like the main water transparency. The other is reflection. Which is why when you disable the main you cant have reflection. Its beyond me to fix however. But it seems they tied water to Fog. Fog is the issue with double images/ halos. Like mass effect 2. They put it everywhere though.... like in your ship lol.
I never tried it but MAYBE its possible to remove the fog parameters registers from it without touching the water(It makes sense to me, but probably to no one else....the curse of being crazy). If you got a second I will write a zip and try it out for me. If it works I will laugh my ass off.
Try first then 2nd.
This has got me extremely curious...dling left for dead 2.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Tried both zip but it didn't work. Did you change anything in the code of those shaders? Maybe I'm wrong but they look the same as original.
And yup, disabling that one vertex shader all HUD, nameplates, etc 2D elements are gone, including crosshair, but crosshair is 3D.
Tried both zip but it didn't work. Did you change anything in the code of those shaders? Maybe I'm wrong but they look the same as original.
And yup, disabling that one vertex shader all HUD, nameplates, etc 2D elements are gone, including crosshair, but crosshair is 3D.
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
Yea I removed the coord tied to fog parameters. I figured it couldnt draw fog without the parameters....
cFogParams for vertex
PixelFogParams for pixel
Ill play around some more. Dling it now. You got me extremely curious.
What is the easiest way to find this issue. Like map and where.
@mana84
Yea I had trouble thinking they were all 3_0 that game is super old. I am glad you made use of the code I rewrote...super pain in the ass for nothing.
Yea I removed the coord tied to fog parameters. I figured it couldnt draw fog without the parameters....
cFogParams for vertex
PixelFogParams for pixel
Ill play around some more. Dling it now. You got me extremely curious.
What is the easiest way to find this issue. Like map and where.
@mana84
Yea I had trouble thinking they were all 3_0 that game is super old. I am glad you made use of the code I rewrote...super pain in the ass for nothing.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Good luck playing around with it :-)
@mana84
That sounds very promising! ME games are some of my fav ever. Certainly I'd love to play them on the best 3D experience we can get.
Good luck playing around with it :-)
@mana84
That sounds very promising! ME games are some of my fav ever. Certainly I'd love to play them on the best 3D experience we can get.
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
Got a ton of stuff I want to try. Like maybe its your reflection through fog or something.... Ill probably spend days trying to figure this out but now its stuck on my mind lol.
Got a ton of stuff I want to try. Like maybe its your reflection through fog or something.... Ill probably spend days trying to figure this out but now its stuck on my mind lol.
Co-founder/Web host of helixmod.blog.com
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Sorry I didn't mention it before.
Best place is at the beginning of the 5th campaign.
Type on console menu [b]map c5m1_waterfront[/b]
Sorry I didn't mention it before.
Best place is at the beginning of the 5th campaign.
Type on console menu map c5m1_waterfront
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
Be careful not certain if its same for me1 but helix said me3 that all object shadows have different shader files. Dont want you to start and the be like OH ****.
Be careful not certain if its same for me1 but helix said me3 that all object shadows have different shader files. Dont want you to start and the be like OH ****.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
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Ah no wonder why nothing I try doesnt work. The debugger doesnt work with it lol. You can go through and deselect and save stuff but you cant inject shader changes. Apparently you put the d3d9.dll into the bin folder. But it outputs shader dumps in the main .exe left for dead 2 folder(one level up). Really strange. I tried disabling all the shaders vs_3_0 and ps_3_0 but and putting the shaderoverride folder into both those folders but didnt work. Took me like 30 mins to figure it out lol. I was like lets disable fog... why do I still see fog. Lets disable reflections....finally decided to turn the shaders off and nothing.
@Zarzon
Im guessing you just tried disabling the only with debug? Not via putting the shaders into
shaderoverride/vertexshaders/______.txt(then changing contents to vs_3_0 )
shaderoverride/pixelshaders/______.txt(then changing contents to ps_3_0 )
Ah no wonder why nothing I try doesnt work. The debugger doesnt work with it lol. You can go through and deselect and save stuff but you cant inject shader changes. Apparently you put the d3d9.dll into the bin folder. But it outputs shader dumps in the main .exe left for dead 2 folder(one level up). Really strange. I tried disabling all the shaders vs_3_0 and ps_3_0 but and putting the shaderoverride folder into both those folders but didnt work. Took me like 30 mins to figure it out lol. I was like lets disable fog... why do I still see fog. Lets disable reflections....finally decided to turn the shaders off and nothing.
@Zarzon
Im guessing you just tried disabling the only with debug? Not via putting the shaders into
shaderoverride/vertexshaders/______.txt(then changing contents to vs_3_0 )
shaderoverride/pixelshaders/______.txt(then changing contents to ps_3_0 )
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
[u][b]Darksiders WIP[/b][/u]
[u]Fixes:[/u]
[list]
[*]All Menu/HUD elements ID'd and converted 2D to 3D
[*]Skybox is fixed and pushed to proper depth
[*]Too close buildings are fixed and pushed to proper depth
[/list]
[u]Issues:[/u]
UI elements are rendered at different depths for elements drawn with the same vertex shader. For example, HP bar, Weapon selector, and crosshair are all at different depths with the crosshair having the least amount of separation. The game engine must be inputting different depth values to the shader for the HUD elements.
[b]@HeliX[/b]: maybe you can take a look at this and see if you can get better results with the crosshair. Perhaps forcing a clamp of some sort on only the depth portion of v0. I don't think we can force a constant or replace v0 because the crosshair moves dynamically so I think we need the x,y portions for sure? You may know a clever way to decouple the depths of the different UI elements. If we can at least get more depth on the crosshair, that would make this game even more amazing in 3D Vision.
The shader responsible for crosshair/main UI is [b]D70BA796.txt[/b], clean version you originally created for me here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1371139
[attachment=31851:darksidersWIP.zip]
If you can take a look when you get a chance, that'd be great! Thanks.
[/quote]
Thank you very much for this one, and btw. Helix for his great mod..
Darksiders WIP
Fixes:
Issues:
UI elements are rendered at different depths for elements drawn with the same vertex shader. For example, HP bar, Weapon selector, and crosshair are all at different depths with the crosshair having the least amount of separation. The game engine must be inputting different depth values to the shader for the HUD elements.
@HeliX: maybe you can take a look at this and see if you can get better results with the crosshair. Perhaps forcing a clamp of some sort on only the depth portion of v0. I don't think we can force a constant or replace v0 because the crosshair moves dynamically so I think we need the x,y portions for sure? You may know a clever way to decouple the depths of the different UI elements. If we can at least get more depth on the crosshair, that would make this game even more amazing in 3D Vision.
The shader responsible for crosshair/main UI is D70BA796.txt, clean version you originally created for me here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1371139
[attachment=31851:darksidersWIP.zip]
If you can take a look when you get a chance, that'd be great! Thanks.
Thank you very much for this one, and btw. Helix for his great mod..
The debugger works fine to me. I can disable or modify shaders by putting them on ShaderOverride, but my left4dead2.exe file is on the main folder, not on the bin folder.
This is a curse or something lol
The debugger works fine to me. I can disable or modify shaders by putting them on ShaderOverride, but my left4dead2.exe file is on the main folder, not on the bin folder.
This is a curse or something lol
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit