Since Mankind Divided is coming out next week, I thought I'd play this again, but I can't get this to work in 3D.
I've tried disabling the StereoDefaultOn key in registry and activating 3D with Ctrl+T or the button on the emitter, to no avail. Stereo setting is on in-game and the registry shows the value 4 for StereoMode.
Things are never easy with 3D, it would seem. Any help would be appreciated.
Since Mankind Divided is coming out next week, I thought I'd play this again, but I can't get this to work in 3D.
I've tried disabling the StereoDefaultOn key in registry and activating 3D with Ctrl+T or the button on the emitter, to no avail. Stereo setting is on in-game and the registry shows the value 4 for StereoMode.
Things are never easy with 3D, it would seem. Any help would be appreciated.
Are you trying not to use in-game 3d? You should just be able to turn it on and play it in dx11 mode.
However, there is not very much depth. Which is why I assume you're trying to do all that extra stuff? I never figured out how to get that to work. So if you figure that out it would be helpful.
You can use 3dmigoto to disable in-game 3d and use automatic mode which increases depth. However, the lighting and shadow shaders needs to be fixed. I haven't been able to figure that out yet since this is the first game I'm trying to fix :P.
Are you trying not to use in-game 3d? You should just be able to turn it on and play it in dx11 mode.
However, there is not very much depth. Which is why I assume you're trying to do all that extra stuff? I never figured out how to get that to work. So if you figure that out it would be helpful.
You can use 3dmigoto to disable in-game 3d and use automatic mode which increases depth. However, the lighting and shadow shaders needs to be fixed. I haven't been able to figure that out yet since this is the first game I'm trying to fix :P.
[quote="ishiki"]Are you trying not to use in-game 3d? You should just be able to turn it on and play it in dx11 mode.
However, there is not very much depth. Which is why I assume you're trying to do all that extra stuff? I never figured out how to get that to work. So if you figure that out it would be helpful.
You can use 3dmigoto to disable in-game 3d and use automatic mode which increases depth. However, the lighting and shadow shaders needs to be fixed. I haven't been able to figure that out yet since this is the first game I'm trying to fix :P.[/quote]
Thanks for the reply, ishiki. You're right, it actually started working fine in DX11 mode. I think I might've had the refresh rate wrong.
Good luck with learning to fix the shaders yourself. I had thought about doing some of that with Hitman: Absolution earlier, but never got around to it.
ishiki said:Are you trying not to use in-game 3d? You should just be able to turn it on and play it in dx11 mode.
However, there is not very much depth. Which is why I assume you're trying to do all that extra stuff? I never figured out how to get that to work. So if you figure that out it would be helpful.
You can use 3dmigoto to disable in-game 3d and use automatic mode which increases depth. However, the lighting and shadow shaders needs to be fixed. I haven't been able to figure that out yet since this is the first game I'm trying to fix :P.
Thanks for the reply, ishiki. You're right, it actually started working fine in DX11 mode. I think I might've had the refresh rate wrong.
Good luck with learning to fix the shaders yourself. I had thought about doing some of that with Hitman: Absolution earlier, but never got around to it.
[quote="ishiki"]Are you trying not to use in-game 3d? You should just be able to turn it on and play it in dx11 mode.
However, there is not very much depth. Which is why I assume you're trying to do all that extra stuff? I never figured out how to get that to work. So if you figure that out it would be helpful.
You can use 3dmigoto to disable in-game 3d and use automatic mode which increases depth. However, the lighting and shadow shaders needs to be fixed. I haven't been able to figure that out yet since this is the first game I'm trying to fix :P.[/quote]
Try starting with some easy fixes on the game. Assuming you've already done the ShaderHacker class, you can probably fix the skybox in this game. And there are some lights that double up in the distance that can be easily fixed.
Take just one effect, and keep working on it until you get it. And if you get stuck, post the shader and what you are trying in the ShaderHacker thread and I'm sure we can help.
ishiki said:Are you trying not to use in-game 3d? You should just be able to turn it on and play it in dx11 mode.
However, there is not very much depth. Which is why I assume you're trying to do all that extra stuff? I never figured out how to get that to work. So if you figure that out it would be helpful.
You can use 3dmigoto to disable in-game 3d and use automatic mode which increases depth. However, the lighting and shadow shaders needs to be fixed. I haven't been able to figure that out yet since this is the first game I'm trying to fix :P.
Try starting with some easy fixes on the game. Assuming you've already done the ShaderHacker class, you can probably fix the skybox in this game. And there are some lights that double up in the distance that can be easily fixed.
Take just one effect, and keep working on it until you get it. And if you get stuck, post the shader and what you are trying in the ShaderHacker thread and I'm sure we can help.
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SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
JA! masterotaku.....we have to talk more often :) .....yesterday i start fixing this game and already fix a lot of stuff, including the proper lights fixing. I want to play this game before Mankind Divided.
With the unlocked convergence this game looks very nice!
[img]http://api.photos.3dvisionlive.com/imagestore/57bf722de7e564b7050004e4/nvidia./480.294/[/img]
JA! masterotaku.....we have to talk more often :) .....yesterday i start fixing this game and already fix a lot of stuff, including the proper lights fixing. I want to play this game before Mankind Divided.
With the unlocked convergence this game looks very nice!
Nice coincidence. I've just posted in the shaderhackers thread saying that I would try fixing more things about this game.
I'll have to add you in Steam tomorrow (I have to sleep now).
We'll share files then.
Or you can post now the FOV fix for the lights. I'm curious and impatient :p.
I will upload a WIP soon.... i already fix:
- Soft Shadows (looks better than normal shadows / Btw normal shadows are working OK in this game, what a surprise!)
- Lights
- Reflections (there are some that don't work properly)
- Lensflares
- Of course depth and convergence is unlocked
I need to see the skyboxes, the VS related have a very strange behavior.
Also HUD need texture separation, because same HUD shaders affect some world models...like keyboards and stuff.
The soundtrack of this game is really nice.
I will upload a WIP soon.... i already fix:
- Soft Shadows (looks better than normal shadows / Btw normal shadows are working OK in this game, what a surprise!)
- Lights
- Reflections (there are some that don't work properly)
- Lensflares
- Of course depth and convergence is unlocked
I need to see the skyboxes, the VS related have a very strange behavior.
Also HUD need texture separation, because same HUD shaders affect some world models...like keyboards and stuff.
Great news guys, I've allready completed the game 3 times, but it's one of the best games EVER IMO :P
I asume the fix is only for the Directors Cut version ??
[quote="Blacksmith56"]Ok ! Sad there's no discounts for owners of the original game :/[/quote]
Are you sure there isn't any discount for you? It cost me 4€ (I think) on day 1 for having the original game and DLC.
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Where else can I get it?
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I've tried disabling the StereoDefaultOn key in registry and activating 3D with Ctrl+T or the button on the emitter, to no avail. Stereo setting is on in-game and the registry shows the value 4 for StereoMode.
Things are never easy with 3D, it would seem. Any help would be appreciated.
However, there is not very much depth. Which is why I assume you're trying to do all that extra stuff? I never figured out how to get that to work. So if you figure that out it would be helpful.
You can use 3dmigoto to disable in-game 3d and use automatic mode which increases depth. However, the lighting and shadow shaders needs to be fixed. I haven't been able to figure that out yet since this is the first game I'm trying to fix :P.
I'm ishiki, forum screwed up my name.
7700k @4.7 GHZ, 16GBDDR4@3466MHZ, 2080 Ti
Thanks for the reply, ishiki. You're right, it actually started working fine in DX11 mode. I think I might've had the refresh rate wrong.
Good luck with learning to fix the shaders yourself. I had thought about doing some of that with Hitman: Absolution earlier, but never got around to it.
Try starting with some easy fixes on the game. Assuming you've already done the ShaderHacker class, you can probably fix the skybox in this game. And there are some lights that double up in the distance that can be easily fixed.
Take just one effect, and keep working on it until you get it. And if you get stuck, post the shader and what you are trying in the ShaderHacker thread and I'm sure we can help.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I have fixed some lights in the zone I was in my last save (Sarif's Manufacturing Plant).
However, those fixes depend on the camera FOV, zoom, etc. So it changes a lot ingame.
Do you think that FOV is in some variable there? I've tried some things in "SceneBuffer", but they didn't work.
I have also changed HUD depth and that sort of things, for sniper rifles, etc. I have just started (and I can't promise I'll fix this until the end).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
With the unlocked convergence this game looks very nice!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I'll have to add you in Steam tomorrow (I have to sleep now).
We'll share files then.
Or you can post now the FOV fix for the lights. I'm curious and impatient :p.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
- Soft Shadows (looks better than normal shadows / Btw normal shadows are working OK in this game, what a surprise!)
- Lights
- Reflections (there are some that don't work properly)
- Lensflares
- Of course depth and convergence is unlocked
I need to see the skyboxes, the VS related have a very strange behavior.
Also HUD need texture separation, because same HUD shaders affect some world models...like keyboards and stuff.
The soundtrack of this game is really nice.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I asume the fix is only for the Directors Cut version ??
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
But thanks for your hard work guys - much appreciated :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Are you sure there isn't any discount for you? It cost me 4€ (I think) on day 1 for having the original game and DLC.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com