3D Vision 266.35 vs 258.96 in Directx 9 and 3D Movies HUGE problem on GTX 295
I need to inform the folks at Nvidia that are writing drivers that the new 260+ drivers (I believe all of them, but for SURE the 260.99 and 266.35 or CD 1.44 and CD 1.38) have a huge bug in which they are creating 3D images both for Directx 9 games AND 3D movies with a GTX 295 QUAD SLI (though Quad SLI is neither active in 3D movies or directx 9 in 260+ drivers) and a DLP TV. What you have here is considerable eye strain and a kind of tunnel vision in static images that gets considerably WORSE when there is motion either moving the mouse around in first person shooters or watching movement in 3D Blu-Rays (e.g. Avatar 3D or Monsters vs. Aliens 3D). It is completely unacceptable. Now, if you run a game like Metro 2033 or Bioshock, which uses Directx 10, not only does Quad SLI kick in, but the 3D image looks NORMAL with CD 1.44. Gone is the massive eye strain and gone is the tunnel vision feeling. In fact, you have immediate RELIEF on your eyes. So noticing this huge problem, I remembered that back in the summer when I watched Monsters vs. Aliens in 3D on my setup using CD 1.33 (Geforce and 3D vision 258.96, CD 1.33), I never experienced this type of effect. So I went back to this older driver set from July 2010 and low and behold, 3D movies and Directx 9 games were fixed IN THE WAY THAT THEY ARE SUPPOSED TO LOOK IN 3D. Quad SLI for Directx 9 was of course screwed up, but I can LIVE with turning that off so I can at least SEE a proper 3D image without eye strain and tunnel vision and BLUR. I watched Avatar 3D last night perfectly under CD 1.33 and Cyberlink PowerDVD 10 Mark II w/latest patch (though 3D image looks perfect, there is the occassional stutter with my hardware and CD 1.33).
I don't know if you folks that are running GTX 400 or 500 series are experiencing this problem with the latest drivers, directx 9 games and 3D movies, please speak up if the 3D effect is different than directx 10 and 11. And those that have a single 200 series card, or one in SLI or 3-way SLI, with a DLP, what is your experience? I do not have a 120 Hz LCD 3D vision monitor, so I don't have a clue if this applies to that kind of display or not.
Nvidia I simply ask you to compare CD 1.33 to CD 1.44 with a GTX 295 and a DLP TV. Watch a 3D movie or play a directx 9 game (COD: Black Ops), You will notice the huge difference. Can you please get this fixed? I would like to be able to watch movies on my DLP with the hardware that I bought (without having to SWITCH to older drivers). And I would like to think that HALF my game library (directx 9) is not obsolete or unplayable with 3D vision with my current hardware and latest driver CD 1.44. Let's get some support here!
Here are my specs:
TV: Mitsubishi DLP WD-60C9
Motherboard: EVGA X58 Classified Hydro Copper 3 way SLI
CPU: Intel i7 920 @ 4.0 Ghz
Ram: 12 Gb OCZ Reaper 1866 Mhz
Video Card(s): EVGA GTX 295 x2, QUAD SLI
3D: Nvidia 3D Vision Kit, CD 1.44 and CD 1.33
OS: Windows 7 Ultimate 64 bit
Audio: Auzentech X-fi Hometheater HD
Cinema software: PowerDVD 10 Ultra Mark II 10.0.2113.51
[b][i][u][size="5"]Now, I've been complaining for a while about getting QUAD SLI implemented CORRECTLY for Directx 9, but NOW with the 3D image "feeling" wrong in Directx 9 AND 3D BLU-RAYS I can NO longer turn a blind eye. This is absolutely unacceptable.[/size][/u][/i][/b]
A very frustrated 3D Vision supporter and gamer,
photios
I need to inform the folks at Nvidia that are writing drivers that the new 260+ drivers (I believe all of them, but for SURE the 260.99 and 266.35 or CD 1.44 and CD 1.38) have a huge bug in which they are creating 3D images both for Directx 9 games AND 3D movies with a GTX 295 QUAD SLI (though Quad SLI is neither active in 3D movies or directx 9 in 260+ drivers) and a DLP TV. What you have here is considerable eye strain and a kind of tunnel vision in static images that gets considerably WORSE when there is motion either moving the mouse around in first person shooters or watching movement in 3D Blu-Rays (e.g. Avatar 3D or Monsters vs. Aliens 3D). It is completely unacceptable. Now, if you run a game like Metro 2033 or Bioshock, which uses Directx 10, not only does Quad SLI kick in, but the 3D image looks NORMAL with CD 1.44. Gone is the massive eye strain and gone is the tunnel vision feeling. In fact, you have immediate RELIEF on your eyes. So noticing this huge problem, I remembered that back in the summer when I watched Monsters vs. Aliens in 3D on my setup using CD 1.33 (Geforce and 3D vision 258.96, CD 1.33), I never experienced this type of effect. So I went back to this older driver set from July 2010 and low and behold, 3D movies and Directx 9 games were fixed IN THE WAY THAT THEY ARE SUPPOSED TO LOOK IN 3D. Quad SLI for Directx 9 was of course screwed up, but I can LIVE with turning that off so I can at least SEE a proper 3D image without eye strain and tunnel vision and BLUR. I watched Avatar 3D last night perfectly under CD 1.33 and Cyberlink PowerDVD 10 Mark II w/latest patch (though 3D image looks perfect, there is the occassional stutter with my hardware and CD 1.33).
I don't know if you folks that are running GTX 400 or 500 series are experiencing this problem with the latest drivers, directx 9 games and 3D movies, please speak up if the 3D effect is different than directx 10 and 11. And those that have a single 200 series card, or one in SLI or 3-way SLI, with a DLP, what is your experience? I do not have a 120 Hz LCD 3D vision monitor, so I don't have a clue if this applies to that kind of display or not.
Nvidia I simply ask you to compare CD 1.33 to CD 1.44 with a GTX 295 and a DLP TV. Watch a 3D movie or play a directx 9 game (COD: Black Ops), You will notice the huge difference. Can you please get this fixed? I would like to be able to watch movies on my DLP with the hardware that I bought (without having to SWITCH to older drivers). And I would like to think that HALF my game library (directx 9) is not obsolete or unplayable with 3D vision with my current hardware and latest driver CD 1.44. Let's get some support here!
Here are my specs:
TV: Mitsubishi DLP WD-60C9
Motherboard: EVGA X58 Classified Hydro Copper 3 way SLI
CPU: Intel i7 920 @ 4.0 Ghz
Ram: 12 Gb OCZ Reaper 1866 Mhz
Video Card(s): EVGA GTX 295 x2, QUAD SLI
3D: Nvidia 3D Vision Kit, CD 1.44 and CD 1.33
OS: Windows 7 Ultimate 64 bit
Audio: Auzentech X-fi Hometheater HD
Cinema software: PowerDVD 10 Ultra Mark II 10.0.2113.51
Now, I've been complaining for a while about getting QUAD SLI implemented CORRECTLY for Directx 9, but NOW with the 3D image "feeling" wrong in Directx 9 AND 3D BLU-RAYS I can NO longer turn a blind eye. This is absolutely unacceptable.
I don't know if you folks that are running GTX 400 or 500 series are experiencing this problem with the latest drivers, directx 9 games and 3D movies, please speak up if the 3D effect is different than directx 10 and 11. And those that have a single 200 series card, or one in SLI or 3-way SLI, with a DLP, what is your experience? I do not have a 120 Hz LCD 3D vision monitor, so I don't have a clue if this applies to that kind of display or not.
Nvidia I simply ask you to compare CD 1.33 to CD 1.44 with a GTX 295 and a DLP TV. Watch a 3D movie or play a directx 9 game (COD: Black Ops), You will notice the huge difference. Can you please get this fixed? I would like to be able to watch movies on my DLP with the hardware that I bought (without having to SWITCH to older drivers). And I would like to think that HALF my game library (directx 9) is not obsolete or unplayable with 3D vision with my current hardware and latest driver CD 1.44. Let's get some support here!
Here are my specs:
TV: Mitsubishi DLP WD-60C9
Motherboard: EVGA X58 Classified Hydro Copper 3 way SLI
CPU: Intel i7 920 @ 4.0 Ghz
Ram: 12 Gb OCZ Reaper 1866 Mhz
Video Card(s): EVGA GTX 295 x2, QUAD SLI
3D: Nvidia 3D Vision Kit, CD 1.44 and CD 1.33
OS: Windows 7 Ultimate 64 bit
Audio: Auzentech X-fi Hometheater HD
Cinema software: PowerDVD 10 Ultra Mark II 10.0.2113.51
[b][i][u][size="5"]Now, I've been complaining for a while about getting QUAD SLI implemented CORRECTLY for Directx 9, but NOW with the 3D image "feeling" wrong in Directx 9 AND 3D BLU-RAYS I can NO longer turn a blind eye. This is absolutely unacceptable.[/size][/u][/i][/b]
A very frustrated 3D Vision supporter and gamer,
photios
I don't know if you folks that are running GTX 400 or 500 series are experiencing this problem with the latest drivers, directx 9 games and 3D movies, please speak up if the 3D effect is different than directx 10 and 11. And those that have a single 200 series card, or one in SLI or 3-way SLI, with a DLP, what is your experience? I do not have a 120 Hz LCD 3D vision monitor, so I don't have a clue if this applies to that kind of display or not.
Nvidia I simply ask you to compare CD 1.33 to CD 1.44 with a GTX 295 and a DLP TV. Watch a 3D movie or play a directx 9 game (COD: Black Ops), You will notice the huge difference. Can you please get this fixed? I would like to be able to watch movies on my DLP with the hardware that I bought (without having to SWITCH to older drivers). And I would like to think that HALF my game library (directx 9) is not obsolete or unplayable with 3D vision with my current hardware and latest driver CD 1.44. Let's get some support here!
Here are my specs:
TV: Mitsubishi DLP WD-60C9
Motherboard: EVGA X58 Classified Hydro Copper 3 way SLI
CPU: Intel i7 920 @ 4.0 Ghz
Ram: 12 Gb OCZ Reaper 1866 Mhz
Video Card(s): EVGA GTX 295 x2, QUAD SLI
3D: Nvidia 3D Vision Kit, CD 1.44 and CD 1.33
OS: Windows 7 Ultimate 64 bit
Audio: Auzentech X-fi Hometheater HD
Cinema software: PowerDVD 10 Ultra Mark II 10.0.2113.51
Now, I've been complaining for a while about getting QUAD SLI implemented CORRECTLY for Directx 9, but NOW with the 3D image "feeling" wrong in Directx 9 AND 3D BLU-RAYS I can NO longer turn a blind eye. This is absolutely unacceptable.
A very frustrated 3D Vision supporter and gamer,
photios