Assassin's Creed Brotherhood 3d vision All about it.
I have just tried Assassin's Creed Brotherhood. After having read all sorts of things about it being supported, and looking really good. Now that I have played it, I notice there is no profile for it, and while it looks 'okay', it still has the same issues as the old games. ie, blob shadows, close sky...

Anyone tried this game? Hopefully part with some good advice...? My eyes have grown more fussy with what is comfortable recently.

Cheers,
I have just tried Assassin's Creed Brotherhood. After having read all sorts of things about it being supported, and looking really good. Now that I have played it, I notice there is no profile for it, and while it looks 'okay', it still has the same issues as the old games. ie, blob shadows, close sky...



Anyone tried this game? Hopefully part with some good advice...? My eyes have grown more fussy with what is comfortable recently.



Cheers,

#1
Posted 04/08/2011 08:04 AM   
Brotherhood should look something like this, I didn't tweak any settings to achieve this 3D.

[size="4"][url="http://www.3dizzy.com/3DASSASSINB.html"]See Here[/url][/size]
Brotherhood should look something like this, I didn't tweak any settings to achieve this 3D.



See Here

Ed

Creator

www.3Dizzy.com

Home of 3D Videos

#2
Posted 04/08/2011 09:51 AM   
That makes my screen flicker black...?
That makes my screen flicker black...?

#3
Posted 04/08/2011 01:59 PM   
Haha, no, brotherhood shouldnt make ur screen flicker! What are you using to view? Monitor / 3DTV? Try enabling 3D when starting the view.. (Usually Ctrl + T)
Haha, no, brotherhood shouldnt make ur screen flicker! What are you using to view? Monitor / 3DTV? Try enabling 3D when starting the view.. (Usually Ctrl + T)

Ed

Creator

www.3Dizzy.com

Home of 3D Videos

#4
Posted 04/08/2011 03:11 PM   
Haha, no, brotherhood shouldnt make ur screen flicker! What are you using to view? Monitor / 3DTV? Try enabling 3D when starting the view.. (Usually Ctrl + T)
Haha, no, brotherhood shouldnt make ur screen flicker! What are you using to view? Monitor / 3DTV? Try enabling 3D when starting the view.. (Usually Ctrl + T)

Ed

Creator

www.3Dizzy.com

Home of 3D Videos

#5
Posted 04/08/2011 03:11 PM   
[quote name='CamRaiD' date='08 April 2011 - 09:04 AM' timestamp='1302249887' post='1221287']
I have just tried Assassin's Creed Brotherhood. After having read all sorts of things about it being supported, and looking really good. Now that I have played it, I notice there is no profile for it, and while it looks 'okay', it still has the same issues as the old games. ie, blob shadows, close sky...

Anyone tried this game? Hopefully part with some good advice...? My eyes have grown more fussy with what is comfortable recently.

Cheers,
[/quote]

Indeed the game does look good but there are issues. The sky is to close (extremely noticable with the moon). Also with lighting in one eye lighting can be present that isn't present in the other eye. Overall I think the positives far outweight the negatives. Though if it could be improved I would be very happy.
[quote name='CamRaiD' date='08 April 2011 - 09:04 AM' timestamp='1302249887' post='1221287']

I have just tried Assassin's Creed Brotherhood. After having read all sorts of things about it being supported, and looking really good. Now that I have played it, I notice there is no profile for it, and while it looks 'okay', it still has the same issues as the old games. ie, blob shadows, close sky...



Anyone tried this game? Hopefully part with some good advice...? My eyes have grown more fussy with what is comfortable recently.



Cheers,





Indeed the game does look good but there are issues. The sky is to close (extremely noticable with the moon). Also with lighting in one eye lighting can be present that isn't present in the other eye. Overall I think the positives far outweight the negatives. Though if it could be improved I would be very happy.
#6
Posted 04/10/2011 04:03 AM   
[quote name='3Dizzy.com' date='09 April 2011 - 04:11 AM' timestamp='1302275466' post='1221440']
Haha, no, brotherhood shouldnt make ur screen flicker! What are you using to view? Monitor / 3DTV? Try enabling 3D when starting the view.. (Usually Ctrl + T)
[/quote]

The link you provided made my screen flicker black
[quote name='3Dizzy.com' date='09 April 2011 - 04:11 AM' timestamp='1302275466' post='1221440']

Haha, no, brotherhood shouldnt make ur screen flicker! What are you using to view? Monitor / 3DTV? Try enabling 3D when starting the view.. (Usually Ctrl + T)





The link you provided made my screen flicker black

#7
Posted 04/10/2011 04:47 AM   
By request from others people I've made fix for Brotherhood.
It's almost the same as my previous fix for Revelations.


[quote]What does this fix do ?
Basically it's a wrapper under original d3d9.dll which wraps some DirectX interfaces.
It hooks shaders creation and replace some of them to fixed/changes shaders from "ShadersOverride" folder.
It does replace only once when creating shaders(game loading), so it shouldn't cause crashes(but can do!) or FPS penalty during gameplay.

What exactly does it fix:
- SkyBox moved to far plane
- Sun/Moon moved to far plane
- removes shadow blobs under NPC and main character(it's hard to fix them correctly, because pixel shader doesn't have some necessary information for correct calculation. So it's disabled for now)
[b]- doesn't fix shadows in cut scenes, Just reduce them in some cut scenes. This can also cause other shadows issues in cut scenes.[/b]
if you don't want to use it just rename or remove "CutSceneShadowsFix" folder in "ShadersOverride" folder.
- moves HUD deeper in plane, useful for large convergence value. There are 3 variants of the fix: 1. HI_DEPTH_HUD - used by default; 2. LOW_DEPTH_HUD - lower deep value; 3. ORIGINAL_2D_HUD - original 2D HUD.
for example if you want to use original 2D hud just copy all files from ORIGINAL_2D_HUD to ShadersOverride folder with replace. for 3D hud copy and replace files from HI_DEPTH_HUD of LOW_DEPTH_HUD folders.

Installation:
Copy d3d9.dll and "ShadersOverride" folder to the game directory.

[url="http://photos.3dvisionlive.com/HeliX666/album/4f22d6ae3785018f65000043/"]Screenshots with fixed shaders[/url]

[/quote]
highlighted sentence in this text very important, I checked it only in few cut scenes.
So if you have serious troubles with shadows - you can disable this part of the fix.

Also I didn't fix start screen (with Assasin's Creed text at game start), I know where to fix it, but don't know maybe this shader used in other cases.
But it's not a big deal, just skip this screen /wink.gif' class='bbc_emoticon' alt=';)' />

Tested on latest patch(game version from DVD), let me know if it doesn't work for your game version.

Updated.
By request from others people I've made fix for Brotherhood.

It's almost the same as my previous fix for Revelations.





What does this fix do ?

Basically it's a wrapper under original d3d9.dll which wraps some DirectX interfaces.

It hooks shaders creation and replace some of them to fixed/changes shaders from "ShadersOverride" folder.

It does replace only once when creating shaders(game loading), so it shouldn't cause crashes(but can do!) or FPS penalty during gameplay.



What exactly does it fix:

- SkyBox moved to far plane

- Sun/Moon moved to far plane

- removes shadow blobs under NPC and main character(it's hard to fix them correctly, because pixel shader doesn't have some necessary information for correct calculation. So it's disabled for now)

- doesn't fix shadows in cut scenes, Just reduce them in some cut scenes. This can also cause other shadows issues in cut scenes.

if you don't want to use it just rename or remove "CutSceneShadowsFix" folder in "ShadersOverride" folder.

- moves HUD deeper in plane, useful for large convergence value. There are 3 variants of the fix: 1. HI_DEPTH_HUD - used by default; 2. LOW_DEPTH_HUD - lower deep value; 3. ORIGINAL_2D_HUD - original 2D HUD.

for example if you want to use original 2D hud just copy all files from ORIGINAL_2D_HUD to ShadersOverride folder with replace. for 3D hud copy and replace files from HI_DEPTH_HUD of LOW_DEPTH_HUD folders.



Installation:

Copy d3d9.dll and "ShadersOverride" folder to the game directory.



Screenshots with fixed shaders





highlighted sentence in this text very important, I checked it only in few cut scenes.

So if you have serious troubles with shadows - you can disable this part of the fix.



Also I didn't fix start screen (with Assasin's Creed text at game start), I know where to fix it, but don't know maybe this shader used in other cases.

But it's not a big deal, just skip this screen /wink.gif' class='bbc_emoticon' alt=';)' />



Tested on latest patch(game version from DVD), let me know if it doesn't work for your game version.



Updated.

#8
Posted 01/27/2012 05:50 PM   
Awesome! Thanks so much. Wish I held off playing Brotherhood about a week lol, but I still have some unfinished quests to complete so this fix will be welcome. Thanks again. :)
Awesome! Thanks so much. Wish I held off playing Brotherhood about a week lol, but I still have some unfinished quests to complete so this fix will be welcome. Thanks again. :)

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#9
Posted 01/27/2012 06:03 PM   
Thanks from me too! The game is looking fantastic now!

HeliX, Youre the MAN!

Bye Sam
Thanks from me too! The game is looking fantastic now!



HeliX, Youre the MAN!



Bye Sam

#10
Posted 01/27/2012 08:57 PM   
Great work, Helix!!!
The fix also works with my game version (hi depth HUD, etc.). Sun and moon still look a little too close to me but I guess this can't be changed as they use the same shader as some HUD elements? The stars also are too close (seem to be in front of the clouds). I think they are affected by VertexShader_2C8_CRC32_18F03929...? Is this shader part of Your fix?
Great work, Helix!!!

The fix also works with my game version (hi depth HUD, etc.). Sun and moon still look a little too close to me but I guess this can't be changed as they use the same shader as some HUD elements? The stars also are too close (seem to be in front of the clouds). I think they are affected by VertexShader_2C8_CRC32_18F03929...? Is this shader part of Your fix?

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#11
Posted 01/27/2012 11:19 PM   
Thanks for the feedback !

@3d4dd:
You're right I missed it.
Thanks for the shader, I 've added it.
You can play with depth parameters in shaders:
433C96B2.txt - HUD/Sun/Moon/Lights search for "def c200, -0.05, 1.2, 0.0625, 1.0"
the first value "-0.05" is responsible for moon/sun depth. Lower value = farthest depth, but for me value lower than -0.2 bifurcates the moon.
"def c210, 0.15, 0, 0, 0" first value in this string is responsible for HUD depth also can be found 9C22FB0A and D9CD4202(MAP and text depth).


The fix updated in my previous post.
Added stars fix and moon moved a bit farther.
Thanks for the feedback !



@3d4dd:

You're right I missed it.

Thanks for the shader, I 've added it.

You can play with depth parameters in shaders:

433C96B2.txt - HUD/Sun/Moon/Lights search for "def c200, -0.05, 1.2, 0.0625, 1.0"

the first value "-0.05" is responsible for moon/sun depth. Lower value = farthest depth, but for me value lower than -0.2 bifurcates the moon.

"def c210, 0.15, 0, 0, 0" first value in this string is responsible for HUD depth also can be found 9C22FB0A and D9CD4202(MAP and text depth).





The fix updated in my previous post.

Added stars fix and moon moved a bit farther.

#12
Posted 01/28/2012 08:55 AM   
Thank You for the update, Helix! Now ACB looks perfekt in S3D /clap.gif' class='bbc_emoticon' alt=':clap:' /> It's awesome…
I'm glad that I only rushed through the AC parts to make my texture mods and kept the "real gameplay" for the future. So will be able to enjoy ACB and ACR in all of it's beauty.
It would be nice if I could do this with AC 2, too /blush.gif' class='bbc_emoticon' alt=':blush:' />
I don't want to cause you any stress - it's only my enthusiasm that there is a way not only to hide but to solve the issues with S3D. I've tried Your fix for ACB with AC 2. As they are quite similar the fix for the HUD worked already. Unfortunately not the fix for the skybox as it's shader has another CRC32. Do You plan to also fix AC 2? Tell me if I can help by searching the shaders, etc.
Thank You for the update, Helix! Now ACB looks perfekt in S3D /clap.gif' class='bbc_emoticon' alt=':clap:' /> It's awesome…

I'm glad that I only rushed through the AC parts to make my texture mods and kept the "real gameplay" for the future. So will be able to enjoy ACB and ACR in all of it's beauty.

It would be nice if I could do this with AC 2, too /blush.gif' class='bbc_emoticon' alt=':blush:' />

I don't want to cause you any stress - it's only my enthusiasm that there is a way not only to hide but to solve the issues with S3D. I've tried Your fix for ACB with AC 2. As they are quite similar the fix for the HUD worked already. Unfortunately not the fix for the skybox as it's shader has another CRC32. Do You plan to also fix AC 2? Tell me if I can help by searching the shaders, etc.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#13
Posted 01/28/2012 11:06 AM   
You're awsome, Helix!!!! Thanks tons!
You're awsome, Helix!!!! Thanks tons!

#14
Posted 01/30/2012 04:14 PM   
Here's some pics I uploaded using this incredible mod: http://photos.3dvisionlive.com/chizow/image/4f2731d03785017d3c000004/#fullscreen

The two daytime pics overlooking the city are still using 0.30 depth for HUD, but the rest from the ground are using 0.40 depth with the HUD pushed to around Ezio's depth in the scene. All pics are taken at 100% depth, previously I only played with ~50% depth because refocusing on the 2D HUD caused too much eyestrain over extended periods. I played last night for ~3 hours and the experience was incredible, a fantastic series of game in 3D are now 3D masterpieces.
Here's some pics I uploaded using this incredible mod: http://photos.3dvisionlive.com/chizow/image/4f2731d03785017d3c000004/#fullscreen



The two daytime pics overlooking the city are still using 0.30 depth for HUD, but the rest from the ground are using 0.40 depth with the HUD pushed to around Ezio's depth in the scene. All pics are taken at 100% depth, previously I only played with ~50% depth because refocusing on the 2D HUD caused too much eyestrain over extended periods. I played last night for ~3 hours and the experience was incredible, a fantastic series of game in 3D are now 3D masterpieces.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#15
Posted 01/31/2012 12:34 AM   
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