I agree with Laast! Diablo 3 is looking good in 3d vision for me too! /blink.gif' class='bbc_emoticon' alt=':blink:' />
I've just tried the demo thanks to the key offered by a friend. Shadows are good with max depth and high convergence with my gtx570... although the game is really slow when I enable 3d vision.
I agree with Laast! Diablo 3 is looking good in 3d vision for me too! /blink.gif' class='bbc_emoticon' alt=':blink:' />
I've just tried the demo thanks to the key offered by a friend. Shadows are good with max depth and high convergence with my gtx570... although the game is really slow when I enable 3d vision.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Its in caves, that shadows go messed up. It seperates with convergence then. I couldnt make heads or tails of it, but it seems like a seperate lighting effect goes into play when you go into caves.
I could make something so people could press a key to deactivate shadows when they go into a cave I guess but I couldnt figure out how to fix it.
Its in caves, that shadows go messed up. It seperates with convergence then. I couldnt make heads or tails of it, but it seems like a seperate lighting effect goes into play when you go into caves.
I could make something so people could press a key to deactivate shadows when they go into a cave I guess but I couldnt figure out how to fix it.
uhm.. ok then it should be a light causing the issue, I believe shadow's shader is good. When In the game can I find one of that caves? I'll play the demo a little more tomorrow
uhm.. ok then it should be a light causing the issue, I believe shadow's shader is good. When In the game can I find one of that caves? I'll play the demo a little more tomorrow
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Adria's Cavern
I been in there for hours trying to figure it out. Then again I am [u]not[/u] a coder. Though people think I am = / . You'd have more luck then me at understanding it. The coding is so messy compared to unreal engine. They dont even write out the comments.
If your gonna try it in single player join general chat. Or you keep getting booted(no idea why). The vertexshader that needs to be fixed is [attachment=25636:VertexShader_19_CRC32_B5F7F28E.txt] I believe(could be wrong). Then whatever pixelshaders the info get passed to.
I been in there for hours trying to figure it out. Then again I am not a coder. Though people think I am = / . You'd have more luck then me at understanding it. The coding is so messy compared to unreal engine. They dont even write out the comments.
If your gonna try it in single player join general chat. Or you keep getting booted(no idea why). The vertexshader that needs to be fixed is [attachment=25636:VertexShader_19_CRC32_B5F7F28E.txt] I believe(could be wrong). Then whatever pixelshaders the info get passed to.
ok I'll try it later this evening and I'll write here when I'll start to look at..
I'm taking a degree in information tecnology (3 exams left) so I should be a coder, but it's the first time I see shaders, so I've still a lot to learn. I'm going to start my graduation thesis too, so I don't have necessary time to go ahed in learning shader at the moment. I'll continue to support the comunity as much as I can, but I think I'll be a little busier than usual.
ok I'll try it later this evening and I'll write here when I'll start to look at..
I'm taking a degree in information tecnology (3 exams left) so I should be a coder, but it's the first time I see shaders, so I've still a lot to learn. I'm going to start my graduation thesis too, so I don't have necessary time to go ahed in learning shader at the moment. I'll continue to support the comunity as much as I can, but I think I'll be a little busier than usual.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
[quote name='keklio' date='19 May 2012 - 10:34 AM' timestamp='1337420093' post='1410335']
Would it be possible to fix the background in Sonic the Hedgehog 4 Episode 2?
http://photos.3dvisionlive.com/Keklio/image/4fb76891378501ac33000000/
[/quote]
Have you changed your convergence?
For me the background messes up when i use convergence, i just restarted teh game and left everything alone, 3d works awsome here /wink.gif' class='bbc_emoticon' alt=';)' />
For me the background messes up when i use convergence, i just restarted teh game and left everything alone, 3d works awsome here /wink.gif' class='bbc_emoticon' alt=';)' />
Gigabyte x99 gaming 5p Intel 5930k 16gb Kingston Fury Sli Kfa Hof 980ti 500gb Samsung Evo Ssd Corsair hx v2 850w HafX Case + Full set of Demciflex filters Sony 8505 4k 3d
With the default convergence the picture is almost flat aside from the light shafts, you can still tell the background is going in front of Sonic though.
link
http://photos.3dvisionlive.com/Keklio/image/4fb7771f3785014c41000000/
If anyone cares, the background seems to be controlled by Vertex Shader 41, here is a picture with it disabled
http://photos.3dvisionlive.com/Keklio/image/4fb7778f378501a441000000/
With the default convergence the picture is almost flat aside from the light shafts, you can still tell the background is going in front of Sonic though.
[img]http://i.neoseeker.com/boxshots/R2FtZXMvUEMvUmFjaW5nL0Nhcg==/crash_time_4_the_syndicate_frontcover_small_amQAiMWTfX1sx6y.jpg[/img]
FIXED - Removed headlights and taillights glow (I disabled them, does not affect gameplay at all)
[url="http://www.wikiupload.com/Y008S01WM144J6M"]ShaderOverride[/url]
BEFORE
http://photos.3dvisionlive.com/sammaz/image/4fb3e7e4378501c013000002/
AFTER
http://photos.3dvisionlive.com/sammaz/image/4fb3fb64378501b326000000/
Here is the original Vertex Shader code if anyone wants to try to repair it rather than my disabling... :)
Thanx all!
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// float4 RangeFog;
// float4x4 ViewProjMtx;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// ViewProjMtx c16 4
// RangeFog c31 1
//
vs_3_0
def c0, -1.44269502, 0, 0, 0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dp4 o0.w, v0, c19
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mul r1.xyz, r0, c31.w
mov o0.xyz, r0
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w
// approximately 12 instruction slots used
FIXED - Removed headlights and taillights glow (I disabled them, does not affect gameplay at all)
ShaderOverride
BEFORE
http://photos.3dvisionlive.com/sammaz/image/4fb3e7e4378501c013000002/
AFTER
http://photos.3dvisionlive.com/sammaz/image/4fb3fb64378501b326000000/
Here is the original Vertex Shader code if anyone wants to try to repair it rather than my disabling... :)
Thanx all!
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// float4 RangeFog;
// float4x4 ViewProjMtx;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// ViewProjMtx c16 4
// RangeFog c31 1
//
vs_3_0
def c0, -1.44269502, 0, 0, 0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dp4 o0.w, v0, c19
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mul r1.xyz, r0, c31.w
mov o0.xyz, r0
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w
// approximately 12 instruction slots used
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
try this:
vs_3_0
def c0, -1.44269502, 0, 0, 0
def c220, 0, 0, 0.0625, 0
dcl_2d s0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dp4 r2.w, v0, c19
mov o0.w, r2.w
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mov r2.xyz, r0
texldl r11, c220.z, s0
add r11.y, r2.w, -r11.y
mul r11.x, r11.x, r11.y
mul r1.xyz, r0, c31.w
add r2.x, r2.x, -r11.x
mov o0.xyz, r2
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w
try this:
vs_3_0
def c0, -1.44269502, 0, 0, 0
def c220, 0, 0, 0.0625, 0
dcl_2d s0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dp4 r2.w, v0, c19
mov o0.w, r2.w
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mov r2.xyz, r0
texldl r11, c220.z, s0
add r11.y, r2.w, -r11.y
mul r11.x, r11.x, r11.y
mul r1.xyz, r0, c31.w
add r2.x, r2.x, -r11.x
mov o0.xyz, r2
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
@sammaz:
try this:
vs_3_0
def c0, -1.44269502, 0, 0, 0
def c220, 0, 0, 0.0625, 0
dcl_2d s0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dp4 r2.w, v0, c19
mov o0.w, r2.w
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mov r2.xyz, r0
texldl r11, c220.z, s0
add r11.y, r2.w, -r11.y
mul r11.x, r11.x, r11.y
mul r1.xyz, r0, c31.w
add r2.x, r2.x, -r11.x
mov o0.xyz, r2
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w
[/quote]
No change with that code...Thanx so much though :)
I am happy to leave this one as "Good" with 1 Vertex shader disabled. It is completely playable and fun with the car lights glow disabled.
@Eqzitara - if you feel like adding this to the blog I think it's a good addition to the "Disabled shader" "Good" categoy.
@sammaz:
try this:
vs_3_0
def c0, -1.44269502, 0, 0, 0
def c220, 0, 0, 0.0625, 0
dcl_2d s0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dp4 r2.w, v0, c19
mov o0.w, r2.w
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mov r2.xyz, r0
texldl r11, c220.z, s0
add r11.y, r2.w, -r11.y
mul r11.x, r11.x, r11.y
mul r1.xyz, r0, c31.w
add r2.x, r2.x, -r11.x
mov o0.xyz, r2
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w
No change with that code...Thanx so much though :)
I am happy to leave this one as "Good" with 1 Vertex shader disabled. It is completely playable and fun with the car lights glow disabled.
@Eqzitara - if you feel like adding this to the blog I think it's a good addition to the "Disabled shader" "Good" categoy.
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
In future put the shaderoverride.zip in your ftp folder. You dont have to use some upload service.
In future put the shaderoverride.zip in your ftp folder. You dont have to use some upload service.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Added.
In future put the shaderoverride.zip in your ftp folder. You dont have to use some upload service.
[/quote]
Thanx!...will do
Added.
In future put the shaderoverride.zip in your ftp folder. You dont have to use some upload service.
Thanx!...will do
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
I've just tried the demo thanks to the key offered by a friend. Shadows are good with max depth and high convergence with my gtx570... although the game is really slow when I enable 3d vision.
I've just tried the demo thanks to the key offered by a friend. Shadows are good with max depth and high convergence with my gtx570... although the game is really slow when I enable 3d vision.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
I could make something so people could press a key to deactivate shadows when they go into a cave I guess but I couldnt figure out how to fix it.
I could make something so people could press a key to deactivate shadows when they go into a cave I guess but I couldnt figure out how to fix it.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
I been in there for hours trying to figure it out. Then again I am [u]not[/u] a coder. Though people think I am = / . You'd have more luck then me at understanding it. The coding is so messy compared to unreal engine. They dont even write out the comments.
If your gonna try it in single player join general chat. Or you keep getting booted(no idea why). The vertexshader that needs to be fixed is [attachment=25636:VertexShader_19_CRC32_B5F7F28E.txt] I believe(could be wrong). Then whatever pixelshaders the info get passed to.
I been in there for hours trying to figure it out. Then again I am not a coder. Though people think I am = / . You'd have more luck then me at understanding it. The coding is so messy compared to unreal engine. They dont even write out the comments.
If your gonna try it in single player join general chat. Or you keep getting booted(no idea why). The vertexshader that needs to be fixed is [attachment=25636:VertexShader_19_CRC32_B5F7F28E.txt] I believe(could be wrong). Then whatever pixelshaders the info get passed to.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I'm taking a degree in information tecnology (3 exams left) so I should be a coder, but it's the first time I see shaders, so I've still a lot to learn. I'm going to start my graduation thesis too, so I don't have necessary time to go ahed in learning shader at the moment. I'll continue to support the comunity as much as I can, but I think I'll be a little busier than usual.
I'm taking a degree in information tecnology (3 exams left) so I should be a coder, but it's the first time I see shaders, so I've still a lot to learn. I'm going to start my graduation thesis too, so I don't have necessary time to go ahed in learning shader at the moment. I'll continue to support the comunity as much as I can, but I think I'll be a little busier than usual.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
http://photos.3dvisionlive.com/Keklio/image/4fb76891378501ac33000000/
http://photos.3dvisionlive.com/Keklio/image/4fb76891378501ac33000000/
Would it be possible to fix the background in Sonic the Hedgehog 4 Episode 2?
http://photos.3dvisionlive.com/Keklio/image/4fb76891378501ac33000000/
[/quote]
Have you changed your convergence?
For me the background messes up when i use convergence, i just restarted teh game and left everything alone, 3d works awsome here
Would it be possible to fix the background in Sonic the Hedgehog 4 Episode 2?
http://photos.3dvisionlive.com/Keklio/image/4fb76891378501ac33000000/
Have you changed your convergence?
For me the background messes up when i use convergence, i just restarted teh game and left everything alone, 3d works awsome here
Gigabyte x99 gaming 5p Intel 5930k 16gb Kingston Fury Sli Kfa Hof 980ti 500gb Samsung Evo Ssd Corsair hx v2 850w HafX Case + Full set of Demciflex filters Sony 8505 4k 3d
link
http://photos.3dvisionlive.com/Keklio/image/4fb7771f3785014c41000000/
If anyone cares, the background seems to be controlled by Vertex Shader 41, here is a picture with it disabled
http://photos.3dvisionlive.com/Keklio/image/4fb7778f378501a441000000/
link
http://photos.3dvisionlive.com/Keklio/image/4fb7771f3785014c41000000/
If anyone cares, the background seems to be controlled by Vertex Shader 41, here is a picture with it disabled
http://photos.3dvisionlive.com/Keklio/image/4fb7778f378501a441000000/
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com