As far as angling to screens to have a wrap around effect I have read somewhere that this isn't a good idea and that if you use surround in 3d you will want them side by side.
Infact I havnt found a picture of someone using surround in 3d where they werent side by side.
As far as angling to screens to have a wrap around effect I have read somewhere that this isn't a good idea and that if you use surround in 3d you will want them side by side.
Infact I havnt found a picture of someone using surround in 3d where they werent side by side.
Is it possible to use 2 monitors or 2 projectors, instead of 3? I know this would probably be pointless for 2 LCDs, but could be nice for a beamer setup. My motherboard doesn't support SLI, so 2 is my limit unless you can use a physx card...
Is it possible to use 2 monitors or 2 projectors, instead of 3? I know this would probably be pointless for 2 LCDs, but could be nice for a beamer setup. My motherboard doesn't support SLI, so 2 is my limit unless you can use a physx card...
[quote name='maxbennett' post='1007574' date='Feb 24 2010, 06:43 PM']Is it possible to use 2 monitors or 2 projectors, instead of 3? I know this would probably be pointless for 2 LCDs, but could be nice for a beamer setup. My motherboard doesn't support SLI, so 2 is my limit unless you can use a physx card...[/quote]
it may be possible but not a good idea for any shooters because the "seam" between displays will split your crosshair. Any other game with no crosshair this may not be an issue.
[quote name='maxbennett' post='1007574' date='Feb 24 2010, 06:43 PM']Is it possible to use 2 monitors or 2 projectors, instead of 3? I know this would probably be pointless for 2 LCDs, but could be nice for a beamer setup. My motherboard doesn't support SLI, so 2 is my limit unless you can use a physx card...
it may be possible but not a good idea for any shooters because the "seam" between displays will split your crosshair. Any other game with no crosshair this may not be an issue.
I've been thinking about what you guys have said about the x 3 monitors or better still x 3 beamers, and it got me thinking that this really is the start of a holo-deck type solution. It would be so immersive with x 3 beamers , one in front and x 2 either side.
It realy is the embryoinic start of something very very big !
I've been thinking about what you guys have said about the x 3 monitors or better still x 3 beamers, and it got me thinking that this really is the start of a holo-deck type solution. It would be so immersive with x 3 beamers , one in front and x 2 either side.
It realy is the embryoinic start of something very very big !
I've found that 3 monitors for gaming (first person shooters mainly) is much better than 3 beamers, but for simulations (flight simulators or racing games) the beamers are more immersive. You lose a lot of clarity when using projectors with limited resolution, but the size of the image compensates for it somewhat and adds much more "realism". I tried playing Counterstrike Source on a 3 beamer setup on a curved screen (using Sol7 for the warping) and it was much more difficult to see the "fine details" than with 3 high resolution monitors. It's also harder to play in that you're moving your head around all over the place to see your world vs moving mainly your eyes in a 3 monitor setup. Yes, it looks cool at first, but after playing it a while you'll want your monitors back for the games. For 3-wide 3D, the only example images I've found are of the displays being completely in front of the user (no wrap-around). Not that it won't work in a wrap-around setup, but it's just a matter of time before we get some results from someone who trys it. Here's a couple of pics of my 3 beamer setup for MS Flight Simulator X.
I've found that 3 monitors for gaming (first person shooters mainly) is much better than 3 beamers, but for simulations (flight simulators or racing games) the beamers are more immersive. You lose a lot of clarity when using projectors with limited resolution, but the size of the image compensates for it somewhat and adds much more "realism". I tried playing Counterstrike Source on a 3 beamer setup on a curved screen (using Sol7 for the warping) and it was much more difficult to see the "fine details" than with 3 high resolution monitors. It's also harder to play in that you're moving your head around all over the place to see your world vs moving mainly your eyes in a 3 monitor setup. Yes, it looks cool at first, but after playing it a while you'll want your monitors back for the games. For 3-wide 3D, the only example images I've found are of the displays being completely in front of the user (no wrap-around). Not that it won't work in a wrap-around setup, but it's just a matter of time before we get some results from someone who trys it. Here's a couple of pics of my 3 beamer setup for MS Flight Simulator X.
[quote name='Airhogg' post='1011648' date='Mar 4 2010, 07:14 AM']I've found that 3 monitors for gaming (first person shooters mainly) is much better than 3 beamers, but for simulations (flight simulators or racing games) the beamers are more immersive. You lose a lot of clarity when using projectors with limited resolution, but the size of the image compensates for it somewhat and adds much more "realism". I tried playing Counterstrike Source on a 3 beamer setup on a curved screen (using Sol7 for the warping) and it was much more difficult to see the "fine details" than with 3 high resolution monitors. It's also harder to play in that you're moving your head around all over the place to see your world vs moving mainly your eyes in a 3 monitor setup. Yes, it looks cool at first, but after playing it a while you'll want your monitors back for the games. For 3-wide 3D, the only example images I've found are of the displays being completely in front of the user (no wrap-around). Not that it won't work in a wrap-around setup, but it's just a matter of time before we get some results from someone who trys it. Here's a couple of pics of my 3 beamer setup for MS Flight Simulator X.
[attachment=20820:in_bumpit_002.JPG]
[attachment=20821:in_bumpit_007.JPG][/quote]
Your setup has me fascinated, /shock.gif' class='bbc_emoticon' alt=':shock:' /> I can't work out whats going on in your photos!! Is your flight-stick, and chair in it own cabinet, and you look out of the window into 3 wrap around white screens ????
[quote name='Airhogg' post='1011648' date='Mar 4 2010, 07:14 AM']I've found that 3 monitors for gaming (first person shooters mainly) is much better than 3 beamers, but for simulations (flight simulators or racing games) the beamers are more immersive. You lose a lot of clarity when using projectors with limited resolution, but the size of the image compensates for it somewhat and adds much more "realism". I tried playing Counterstrike Source on a 3 beamer setup on a curved screen (using Sol7 for the warping) and it was much more difficult to see the "fine details" than with 3 high resolution monitors. It's also harder to play in that you're moving your head around all over the place to see your world vs moving mainly your eyes in a 3 monitor setup. Yes, it looks cool at first, but after playing it a while you'll want your monitors back for the games. For 3-wide 3D, the only example images I've found are of the displays being completely in front of the user (no wrap-around). Not that it won't work in a wrap-around setup, but it's just a matter of time before we get some results from someone who trys it. Here's a couple of pics of my 3 beamer setup for MS Flight Simulator X.
[attachment=20820:in_bumpit_002.JPG]
[attachment=20821:in_bumpit_007.JPG]
Your setup has me fascinated, /shock.gif' class='bbc_emoticon' alt=':shock:' /> I can't work out whats going on in your photos!! Is your flight-stick, and chair in it own cabinet, and you look out of the window into 3 wrap around white screens ????
How about 3 beamers in surround!
[url="http://www.tomshardware.com/news/Nvidia-3D-Surround,9394.html"]http://www.tomshardware.com/news/Nvidia-3D...round,9394.html[/url]
As far as angling to screens to have a wrap around effect I have read somewhere that this isn't a good idea and that if you use surround in 3d you will want them side by side.
Infact I havnt found a picture of someone using surround in 3d where they werent side by side.
[url="http://www.flickr.com/photos/nvidia/4258214144/"]http://www.flickr.com/photos/nvidia/4258214144/[/url]
I found some pages talking of 3d vision surround and showing the monitors setup to wrap around but then they werent actually displaying 3d content.
How about 3 beamers in surround!
http://www.tomshardware.com/news/Nvidia-3D...round,9394.html
As far as angling to screens to have a wrap around effect I have read somewhere that this isn't a good idea and that if you use surround in 3d you will want them side by side.
Infact I havnt found a picture of someone using surround in 3d where they werent side by side.
http://www.flickr.com/photos/nvidia/4258214144/
I found some pages talking of 3d vision surround and showing the monitors setup to wrap around but then they werent actually displaying 3d content.
it may be possible but not a good idea for any shooters because the "seam" between displays will split your crosshair. Any other game with no crosshair this may not be an issue.
it may be possible but not a good idea for any shooters because the "seam" between displays will split your crosshair. Any other game with no crosshair this may not be an issue.
It realy is the embryoinic start of something very very big !
It realy is the embryoinic start of something very very big !
[attachment=16203:in_bumpit_002.JPG]
[attachment=16204:in_bumpit_007.JPG]
[attachment=16203:in_bumpit_002.JPG]
[attachment=16204:in_bumpit_007.JPG]
[attachment=20820:in_bumpit_002.JPG]
[attachment=20821:in_bumpit_007.JPG][/quote]
Your setup has me fascinated,
[attachment=20820:in_bumpit_002.JPG]
[attachment=20821:in_bumpit_007.JPG]
Your setup has me fascinated,