GTA V - Problems & Solutions List (Please keep GTA discussion here)
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sli or single gpu?
sli or single gpu?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 05/07/2015 07:45 PM   
Sli 780, but the grass still broken.
Sli 780, but the grass still broken.

Posted 05/07/2015 07:48 PM   
grass is ok in single but checkpoints are broken ;)
grass is ok in single but checkpoints are broken ;)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 05/07/2015 08:40 PM   
[quote="chtiblue"]grass is ok in single but checkpoints are broken ;)[/quote] Checkpoints (and yellow objective markers) were fixed for me using SLI with last week R* patch on 350.12, using MP3 profile. I did have my first crash in a long time last night though. 3 hours in. 3D never glitched out, but CTD. OC of the CPU. For people getting crashes- it would be worth trying to run with no OC temporarily. Go to stock clocks for both GPU (even if factory OC), and CPU. There are occasional games that tickle OC crashes, it's worth testing.
chtiblue said:grass is ok in single but checkpoints are broken ;)

Checkpoints (and yellow objective markers) were fixed for me using SLI with last week R* patch on 350.12, using MP3 profile.


I did have my first crash in a long time last night though. 3 hours in. 3D never glitched out, but CTD.

OC of the CPU. For people getting crashes- it would be worth trying to run with no OC temporarily. Go to stock clocks for both GPU (even if factory OC), and CPU. There are occasional games that tickle OC crashes, it's worth testing.

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Posted 05/08/2015 08:23 PM   
First time poster here. Here is what I've learned so far: [size="L"][b]Definitions:[/b][/size] [.][u]1) 3D Breaking:[/u][/.] Result of 3D stereo losing its depth regardless of driver depth and convergence setting. Outcome: [i]Rendering looks 2D[/i] [.][u]2) Desynchronization:[/u][/.] Result of 3D Vision's loss of timing control of the left/right buffer updates with respect to Vertical Synchronization. Outcome:[i]Double images, especially for tail lights.[/i] [.][u]3) Shader breaking:[/u][/.] Result of desynchronization of 3D shaders PVM (Projection.View.Model) matrices. Outcome:[i]Shadows rendered at incorrect depths.[/i] [size="L"][b]Notes:[/b][/size] [.][b]DX10[/b], [b]DX10.1[/b], [b]DX11[/b] will all break on my configurations (GTX670 SLI, GTX670 Single, GTX 970)[/.] [.]Game-specific profiles (MaxPayne3, GTA V default, GTA V with all the tweaks from this forum) will result in 3D shader breaking categorically[/.] [.]If the RAGE engine is not busy shuffling textures (when you drive fast and turn quick corners), chances of 3D breaking are reduced. This looks like a texture streaming issue from the user's perspecfive, but I'm not sure how they are handling it internally (i.e texture arrays, texture atlases, or FBO updates). If the player sits still for a long period of time, the shaders don't usually break.[/.] [size="L"][b]Remedies:[/b][/size] [.]If you get [b]3D Breaking[/b], just switch resolutions and you should be back in 3D Vision. Chances are shadows don't render at the right depth after that, but this can fix itself with time (see below)[/.] [.]If you get [b]Desynchronization[/b], time to restart the game[/.] [.]If you get [b]Shader Breaking[/b], keep playing either in 3D or 2D and test your luck. There is a high chance they will synch again on their own.[/.] [.]TL;DR: The problem is systemic across all DX versions, game profiles, and different hardware configurations including single GPU and SLI. [size="XL"][b]Unless it's a [u]Desynchronization[/u], shaders will break again and [i]fix[/i] themselves - 3D shadow maps will render at the right depth again if you keep playing.[/b][/size] They will go between breaking/fixing themselves if you keep driving fast and going in and out of buildings.[/.]
First time poster here.

Here is what I've learned so far:

Definitions:

  • 1) 3D Breaking:
  • Result of 3D stereo losing its depth regardless of driver depth and convergence setting. Outcome: Rendering looks 2D

  • 2) Desynchronization:
  • Result of 3D Vision's loss of timing control of the left/right buffer updates with respect to Vertical Synchronization. Outcome:Double images, especially for tail lights.

  • 3) Shader breaking:
  • Result of desynchronization of 3D shaders PVM (Projection.View.Model) matrices. Outcome:Shadows rendered at incorrect depths.

    Notes:

  • DX10, DX10.1, DX11 will all break on my configurations (GTX670 SLI, GTX670 Single, GTX 970)

  • Game-specific profiles (MaxPayne3, GTA V default, GTA V with all the tweaks from this forum) will result in 3D shader breaking categorically

  • If the RAGE engine is not busy shuffling textures (when you drive fast and turn quick corners), chances of 3D breaking are reduced. This looks like a texture streaming issue from the user's perspecfive, but I'm not sure how they are handling it internally (i.e texture arrays, texture atlases, or FBO updates). If the player sits still for a long period of time, the shaders don't usually break.

  • Remedies:

  • If you get 3D Breaking, just switch resolutions and you should be back in 3D Vision. Chances are shadows don't render at the right depth after that, but this can fix itself with time (see below)

  • If you get Desynchronization, time to restart the game

  • If you get Shader Breaking, keep playing either in 3D or 2D and test your luck. There is a high chance they will synch again on their own.


  • TL;DR: The problem is systemic across all DX versions, game profiles, and different hardware configurations including single GPU and SLI. Unless it's a Desynchronization, shaders will break again and fix themselves - 3D shadow maps will render at the right depth again if you keep playing. They will go between breaking/fixing themselves if you keep driving fast and going in and out of buildings.
  • Posted 05/08/2015 09:38 PM   
    Hello CoffinDodger! Welcome to this forum! Please will you put your PC's specs in your forum? It helps when problem solving etc. :) If mine goes out which it does now and again, it sounds like what you have described. Something different: when I click on a stockmarket link it takes me to completely the wrong page. Is anyone else noticing that? Is this a 3D only thing?
    Hello CoffinDodger! Welcome to this forum! Please will you put your PC's specs in your forum? It helps when problem solving etc. :)

    If mine goes out which it does now and again, it sounds like what you have described.


    Something different: when I click on a stockmarket link it takes me to completely the wrong page. Is anyone else noticing that? Is this a 3D only thing?

    Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
    Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes

    Posted 05/09/2015 06:41 AM   
    Does it happened for you to get color problems if you change resolution or alt+tab? For me red becomes blue, character faces are also blue
    Does it happened for you to get color problems if you change resolution or alt+tab?
    For me red becomes blue, character faces are also blue

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    Posted 05/09/2015 03:01 PM   
    [quote="joker18"]Does it happened for you to get color problems if you change resolution or alt+tab? For me red becomes blue, character faces are also blue [/quote] I have this problem also
    joker18 said:Does it happened for you to get color problems if you change resolution or alt+tab?
    For me red becomes blue, character faces are also blue



    I have this problem also

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    Posted 05/09/2015 03:14 PM   
    [quote="bo3b"][quote="chtiblue"]grass is ok in single but checkpoints are broken ;)[/quote] Checkpoints (and yellow objective markers) were fixed for me using SLI with last week R* patch on 350.12, using MP3 profile. [/quote] I can't play with MP3 profile anymore, I always have flickering grass on left eye... single GPU
    bo3b said:
    chtiblue said:grass is ok in single but checkpoints are broken ;)

    Checkpoints (and yellow objective markers) were fixed for me using SLI with last week R* patch on 350.12, using MP3 profile.


    I can't play with MP3 profile anymore, I always have flickering grass on left eye... single GPU

    http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

    Posted 05/09/2015 03:45 PM   
    Any suggested setting for a GTX 970 and a i5 2500k at 4.3ghz? It seems to be crushing my performance more in the CPU department, definitely getting less than half my fps. Cars in particular look ridiculously amazing though, I really want to play it like this as the depth works very well with this game. I find it's the reflections particular that look so much more realistic. I'm totally fine with 30fps but I'm definitely getting drops below 30fps that seem very hard to eliminate with adjusting my graphics.
    Any suggested setting for a GTX 970 and a i5 2500k at 4.3ghz? It seems to be crushing my performance more in the CPU department, definitely getting less than half my fps.

    Cars in particular look ridiculously amazing though, I really want to play it like this as the depth works very well with this game. I find it's the reflections particular that look so much more realistic.

    I'm totally fine with 30fps but I'm definitely getting drops below 30fps that seem very hard to eliminate with adjusting my graphics.

    Posted 05/09/2015 04:13 PM   
    Same here, bad 3d performance still even after the patches. got my settings at about medium high, and hit 100 to 120 fps in 2d. in 3d... less than 30, sometimes so low it's unplayable. I just don't even try to play gtav in 3d anymore. It's a shame. looks brilliant in 3d, runs like garbage.
    Same here, bad 3d performance still even after the patches. got my settings at about medium high, and hit 100 to 120 fps in 2d. in 3d... less than 30, sometimes so low it's unplayable. I just don't even try to play gtav in 3d anymore. It's a shame. looks brilliant in 3d, runs like garbage.

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    Posted 05/09/2015 05:22 PM   
    My game turns skin tones blue as well when I try and change any settings. I'm glad I'm not the only one. Otherwise, I'm still getting great perfomance with the default gtav profile. The only thing now, is that the game loves to crash on me mid-mission. I'm going to scale my cpu over-clock from 4.8ghz to 4.6 or 4.4 to see if that makes a difference.
    My game turns skin tones blue as well when I try and change any settings. I'm glad I'm not the only one. Otherwise, I'm still getting great perfomance with the default gtav profile. The only thing now, is that the game loves to crash on me mid-mission. I'm going to scale my cpu over-clock from 4.8ghz to 4.6 or 4.4 to see if that makes a difference.

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    Posted 05/10/2015 04:02 AM   
    For me the blue tone fixed itself when I either 1) reverted to 347.88 drivers or 2) applied Max Payne 3 profile for GTAV.exe you can try either one of them, but those have actually stabilized my game quite a bit. Runnin Win 7 on a OC GTX 980 and i7 4790k. By the way, im having almost zero crashes, but you have to go to task manager before every game session, and close unnecessary processes. I have about 70 of the running at default, and i close them to about 47, and my game is stable as f*** :D I think the main thing is to close MSI stuff, that I have, those things resemble stuff that fraps and other crap do. Close all those useless tasks, and I bet you get your game 90% more stable. cheers.
    For me the blue tone fixed itself when I either
    1) reverted to 347.88 drivers
    or
    2) applied Max Payne 3 profile for GTAV.exe

    you can try either one of them, but those have actually stabilized my game quite a bit.

    Runnin Win 7 on a OC GTX 980 and i7 4790k.

    By the way, im having almost zero crashes, but you have to go to task manager before every game session, and close unnecessary processes. I have about 70 of the running at default, and i close them to about 47, and my game is stable as f*** :D

    I think the main thing is to close MSI stuff, that I have, those things resemble stuff that fraps and other crap do. Close all those useless tasks, and I bet you get your game 90% more stable.

    cheers.

    Win 7 64bit ; i7 4790K ; GTX 980 ASUS OC ;10 gb ram ; 353.06 ; 42" edid 3Dvision passive interleaved screen

    Posted 05/10/2015 06:48 AM   
    I did not read all theese threads for finding the solution if there is one: I am on the lastest driver and i have problems in SLI with the text will disapear on the left eye, having 3D Vision and SLI enabled. Can anyone help me out or link the lolution pot or isnt there a solution ?
    I did not read all theese threads for finding the solution if there is one:

    I am on the lastest driver and i have problems in SLI with the text will disapear on the left eye, having 3D Vision and SLI enabled. Can anyone help me out or link the lolution pot or isnt there a solution ?

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    Posted 05/10/2015 09:22 AM   
    Losti, the answer to your question is in the very first post.
    Losti, the answer to your question is in the very first post.

    Posted 05/10/2015 09:26 AM   
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