3Dmigoto now open-source...
  93 / 143    
duplicate. delete please
duplicate. delete please

EVGA GeForce GTX 980 SC
Core i5 2500K
MSI Z77A-G45
8GB DDR3
Windows 10 x64

Posted 06/30/2017 07:24 PM   
I tried once again to load 3Dmigoto in PCSX2, without success. But this time I got a log file. Steps: 1- Used the "d3d9.dll" and "d3d9.ini" from my PCSX2 mod (https://s3.amazonaws.com/masterotaku/PCSX2/PCSX2_3D_Vision_2017-03-17.7z) and the latest 3Dmigoto release build. 2- Renamed "d3d11.dll" to "visiond3d11.dll". 3- Edited "d3d9.ini" and added: [code] [Import.visiond3d9] Architecture=Win32 Filename=visiond3d11.dll When=Proxy Role=d3d9 [/code] 4- Now I booted a game (after making sure GSdx is in DX11 mode), paused the emulator with the escape key and opened the GSdx config (necessary to load the "d3d9.dll"). This is when the emulator crashed, with the sound effect of Kaldaien's SpecialK crashing. I also tried the dxgi and hook options to no avail. Log file: [code] D3D11 DLL starting init - v 1.2.61 - Sun Jul 02 23:19:07 2017 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=0 unbuffered=0 force_cpu_affinity=0 [System] allow_dxgi1_2=0 allow_check_interface=0 allow_create_device=2 allow_platform_update=0 [Device] full_screen=0 force_stereo=0 get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\ShaderFixes cache_directory=C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=1 marking_mode=0 mark_snapshot=2 reload_config=no_modifiers VK_F10 toggle_hunting=no_modifiers VK_NUMPAD0 next_pixelshader=no_modifiers VK_NUMPAD2 previous_pixelshader=no_modifiers VK_NUMPAD1 mark_pixelshader=no_modifiers VK_NUMPAD3 take_screenshot=no_modifiers VK_SNAPSHOT next_indexbuffer=no_modifiers VK_NUMPAD8 previous_indexbuffer=no_modifiers VK_NUMPAD7 mark_indexbuffer=no_modifiers VK_NUMPAD9 next_vertexshader=no_modifiers VK_NUMPAD5 previous_vertexshader=no_modifiers VK_NUMPAD4 mark_vertexshader=no_modifiers VK_NUMPAD6 next_rendertarget=no_modifiers VK_MULTIPLY previous_rendertarget=no_modifiers VK_DIVIDE mark_rendertarget=no_modifiers VK_SUBTRACT done_hunting=no_modifiers VK_ADD reload_fixes=no_modifiers VK_F10 show_original=no_modifiers VK_F9 analyse_options=log dump_rt_jps clear_rt repeat_rate=6 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=no_modifiers F11 [Resource3DVision2SBSBackupTexture] [customshader3dvision2sbs] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 [Profile] overriding NVAPI wrapper failed. NVIDIA driver version 384.76 (branch r384_71) Looking up profiles related to C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\pcsx2.exe ----------- Driver profile settings ----------- BaseProfile "Base Profile" SelectedGlobalProfile "Base Profile" Profile "Base Profile" ShowOn All Setting ID_0x0019bb68 = 0x00000001 UserSpecified=true // Texture filtering - Negative LOD bias Setting ID_0x002ecaf2 = 0x00000000 UserSpecified=true // Texture filtering - Trilinear optimization Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control Setting ID_0x0064b541 = 0x00000000 UserSpecified=true // Preferred refresh rate Setting ID_0x007ba09e = 0x00000001 UserSpecified=true // Maximum pre-rendered frames Setting ID_0x0084cd70 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic filter optimization Setting ID_0x00a879cf = 0x47814940 UserSpecified=true // Vertical Sync Setting ID_0x00ce2691 = 0xfffffff6 UserSpecified=true // Texture filtering - Quality Setting ID_0x00e73211 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic sample optimization Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior Setting ID_0x101e61a9 = 0x00000010 UserSpecified=true // Anisotropic filtering setting Setting ID_0x1094f157 = 0x00000000 UserSpecified=true // Toggle the VRR global feature Setting ID_0x1094f1f7 = 0x00000000 UserSpecified=true // VRR requested state Setting ID_0x10a879ac = 0x00000004 UserSpecified=true // G-SYNC Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC Setting ID_0x10d2bb16 = 0x00000001 UserSpecified=true // Anisotropic filtering mode Setting ID_0x10f74257 = 0x10000010 UserSpecified=true Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally Setting ID_0x208e55e3 = 0x00000001 UserSpecified=true // Maximum frames allowed Setting ID_0x80303a19 = 0x00000001 Setting ID_0x80857a28 = 0x00000001 Setting ID_0x809d5f60 = 0x00000001 EndProfile Profile "PCSX2" ShowOn All Executable "pcsx2-legacy.exe" Executable "pcsx2.exe" UserSpecified=true Setting ID_0x1057eb71 = 0x00000001 UserSpecified=true // Power management mode Setting ID_0x10d2bb16 = 0x00000000 UserSpecified=true // Anisotropic filtering mode Setting ID_0x10f74257 = 0x00000000 UserSpecified=true EndProfile ----------- End driver profile settings ----------- No profile update required *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API CreateDXGIFactory1 returned factory = 07CC47A8, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@24B79AC0) wrapped 07CC47A8 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@24B79AC0) adapter 0 requested created HackerDXGIAdapter wrapper = 2294F5C0 of 1C94EA48 returns result = 0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24B79AC0) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A} returns result = 0 for 11F8F938 Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1 calling original CreateDXGIFactory1 API CreateDXGIFactory1 returned factory = 07CC4AF0, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@24B798A0) wrapped 07CC4AF0 HackerDXGIFactory1::EnumAdapters1(class HackerDXGIFactory1@24B798A0) adapter 0 requested created HackerDXGIAdapter1 wrapper = 24B79940 of 1C94F198 returns result = 0 HackerUnknown::Release(class HackerDXGIFactory1@24B798A0), counter=1, this=24B798A0 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24B79960) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@24B79960), counter=1, this=24B79960 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@2294F5C0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@2294F5C0), counter=2, this=2294F5C0 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@2294F5C0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@2294F5C0), counter=4, this=2294F5C0 Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API CreateDXGIFactory1 returned factory = 0CCDEE68, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@24E07168) wrapped 0CCDEE68 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@24E07168) adapter 0 requested created HackerDXGIAdapter wrapper = 2294F6B0 of 235C00A0 returns result = 0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24E07168) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A} returns result = 0 for 11F8F90C Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1 calling original CreateDXGIFactory1 API CreateDXGIFactory1 returned factory = 0CCDF2C8, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@24E07528) wrapped 0CCDF2C8 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24E07528) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A} returns result = 0 for 11F8F8A4 HackerDXGIFactory1::EnumAdapters1(class HackerDXGIFactory1@24E07528) adapter 0 requested created HackerDXGIAdapter1 wrapper = 24E071E8 of 235C12E8 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter1@24E071E8) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472 return HackerDXGIAdapter1 wrapper = 24E071E8 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24E071E8) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@24E071E8), counter=1, this=24E071E8 HackerUnknown::Release(class HackerDXGIFactory1@24E07528), counter=1, this=24E07528 return HackerDXGIAdapter1 wrapper = 24E071E8 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24E071E8) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@24E071E8), counter=1, this=24E071E8 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter1@24E071E8) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 failed result = 80004002 for 11F8F154 failed result = 80004002 for 11F8F154 failed result = 80004002 for 11F8F154 failed result = 80004002 for 11F8F154 failed result = 80004002 for 11F8F154 HackerUnknown::AddRef(class HackerDXGIAdapter1@24E071E8), counter=2, this=24E071E8 [/code] Here (http://forums.pcsx2.net/Thread-Microstutter-when-in-fullspeed?page=6) someone told me: "As for 3Dmigoto.. I dunno, perhaps it might be a problem with their being condemned to use SDK 8.0 (just *very* random guessing) Or perhaps.. did you try some newer version? I see a lot changed in this later year." Bonus: the Helixmod dll loads fine in DX9 mode. But it's useless to me because I need the SBS/TAB shaders that come with 3Dmigoto. I don't want to give up on this :(. On Windows 7 I didn't need to do anything special to load 3Dmigoto.
I tried once again to load 3Dmigoto in PCSX2, without success. But this time I got a log file. Steps:

1- Used the "d3d9.dll" and "d3d9.ini" from my PCSX2 mod (https://s3.amazonaws.com/masterotaku/PCSX2/PCSX2_3D_Vision_2017-03-17.7z) and the latest 3Dmigoto release build.
2- Renamed "d3d11.dll" to "visiond3d11.dll".
3- Edited "d3d9.ini" and added:

[Import.visiond3d9]
Architecture=Win32
Filename=visiond3d11.dll
When=Proxy
Role=d3d9


4- Now I booted a game (after making sure GSdx is in DX11 mode), paused the emulator with the escape key and opened the GSdx config (necessary to load the "d3d9.dll"). This is when the emulator crashed, with the sound effect of Kaldaien's SpecialK crashing.

I also tried the dxgi and hook options to no avail.

Log file:

D3D11 DLL starting init - v 1.2.61 - Sun Jul 02 23:19:07 2017


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
[System]
allow_dxgi1_2=0
allow_check_interface=0
allow_create_device=2
allow_platform_update=0
[Device]
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\ShaderFixes
cache_directory=C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=1
marking_mode=0
mark_snapshot=2
reload_config=no_modifiers VK_F10
toggle_hunting=no_modifiers VK_NUMPAD0
next_pixelshader=no_modifiers VK_NUMPAD2
previous_pixelshader=no_modifiers VK_NUMPAD1
mark_pixelshader=no_modifiers VK_NUMPAD3
take_screenshot=no_modifiers VK_SNAPSHOT
next_indexbuffer=no_modifiers VK_NUMPAD8
previous_indexbuffer=no_modifiers VK_NUMPAD7
mark_indexbuffer=no_modifiers VK_NUMPAD9
next_vertexshader=no_modifiers VK_NUMPAD5
previous_vertexshader=no_modifiers VK_NUMPAD4
mark_vertexshader=no_modifiers VK_NUMPAD6
next_rendertarget=no_modifiers VK_MULTIPLY
previous_rendertarget=no_modifiers VK_DIVIDE
mark_rendertarget=no_modifiers VK_SUBTRACT
done_hunting=no_modifiers VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_options=log dump_rt_jps clear_rt
repeat_rate=6
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=no_modifiers F11
[Resource3DVision2SBSBackupTexture]
[customshader3dvision2sbs]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00
[Profile]

overriding NVAPI wrapper failed.
NVIDIA driver version 384.76 (branch r384_71)

Looking up profiles related to C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\pcsx2.exe
----------- Driver profile settings -----------
BaseProfile "Base Profile"
SelectedGlobalProfile "Base Profile"

Profile "Base Profile"
ShowOn All
Setting ID_0x0019bb68 = 0x00000001 UserSpecified=true // Texture filtering - Negative LOD bias
Setting ID_0x002ecaf2 = 0x00000000 UserSpecified=true // Texture filtering - Trilinear optimization
Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control
Setting ID_0x0064b541 = 0x00000000 UserSpecified=true // Preferred refresh rate
Setting ID_0x007ba09e = 0x00000001 UserSpecified=true // Maximum pre-rendered frames
Setting ID_0x0084cd70 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic filter optimization
Setting ID_0x00a879cf = 0x47814940 UserSpecified=true // Vertical Sync
Setting ID_0x00ce2691 = 0xfffffff6 UserSpecified=true // Texture filtering - Quality
Setting ID_0x00e73211 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic sample optimization
Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior
Setting ID_0x101e61a9 = 0x00000010 UserSpecified=true // Anisotropic filtering setting
Setting ID_0x1094f157 = 0x00000000 UserSpecified=true // Toggle the VRR global feature
Setting ID_0x1094f1f7 = 0x00000000 UserSpecified=true // VRR requested state
Setting ID_0x10a879ac = 0x00000004 UserSpecified=true // G-SYNC
Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC
Setting ID_0x10d2bb16 = 0x00000001 UserSpecified=true // Anisotropic filtering mode
Setting ID_0x10f74257 = 0x10000010 UserSpecified=true
Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally
Setting ID_0x208e55e3 = 0x00000001 UserSpecified=true // Maximum frames allowed
Setting ID_0x80303a19 = 0x00000001
Setting ID_0x80857a28 = 0x00000001
Setting ID_0x809d5f60 = 0x00000001
EndProfile

Profile "PCSX2"
ShowOn All
Executable "pcsx2-legacy.exe"
Executable "pcsx2.exe" UserSpecified=true
Setting ID_0x1057eb71 = 0x00000001 UserSpecified=true // Power management mode
Setting ID_0x10d2bb16 = 0x00000000 UserSpecified=true // Anisotropic filtering mode
Setting ID_0x10f74257 = 0x00000000 UserSpecified=true
EndProfile

----------- End driver profile settings -----------
No profile update required

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
CreateDXGIFactory1 returned factory = 07CC47A8, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@24B79AC0) wrapped 07CC47A8
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@24B79AC0) adapter 0 requested
created HackerDXGIAdapter wrapper = 2294F5C0 of 1C94EA48
returns result = 0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24B79AC0) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}
returns result = 0 for 11F8F938
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 07CC4AF0, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@24B798A0) wrapped 07CC4AF0
HackerDXGIFactory1::EnumAdapters1(class HackerDXGIFactory1@24B798A0) adapter 0 requested
created HackerDXGIAdapter1 wrapper = 24B79940 of 1C94F198
returns result = 0
HackerUnknown::Release(class HackerDXGIFactory1@24B798A0), counter=1, this=24B798A0
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24B79960) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@24B79960), counter=1, this=24B79960
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@2294F5C0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@2294F5C0), counter=2, this=2294F5C0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@2294F5C0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@2294F5C0), counter=4, this=2294F5C0
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
CreateDXGIFactory1 returned factory = 0CCDEE68, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@24E07168) wrapped 0CCDEE68
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@24E07168) adapter 0 requested
created HackerDXGIAdapter wrapper = 2294F6B0 of 235C00A0
returns result = 0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24E07168) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}
returns result = 0 for 11F8F90C
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 0CCDF2C8, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@24E07528) wrapped 0CCDF2C8
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24E07528) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}
returns result = 0 for 11F8F8A4
HackerDXGIFactory1::EnumAdapters1(class HackerDXGIFactory1@24E07528) adapter 0 requested
created HackerDXGIAdapter1 wrapper = 24E071E8 of 235C12E8
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter1@24E071E8) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472
return HackerDXGIAdapter1 wrapper = 24E071E8
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24E071E8) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@24E071E8), counter=1, this=24E071E8
HackerUnknown::Release(class HackerDXGIFactory1@24E07528), counter=1, this=24E07528
return HackerDXGIAdapter1 wrapper = 24E071E8
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24E071E8) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@24E071E8), counter=1, this=24E071E8
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter1@24E071E8) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
failed result = 80004002 for 11F8F154
failed result = 80004002 for 11F8F154
failed result = 80004002 for 11F8F154
failed result = 80004002 for 11F8F154
failed result = 80004002 for 11F8F154
HackerUnknown::AddRef(class HackerDXGIAdapter1@24E071E8), counter=2, this=24E071E8


Here (http://forums.pcsx2.net/Thread-Microstutter-when-in-fullspeed?page=6) someone told me:

"As for 3Dmigoto.. I dunno, perhaps it might be a problem with their being condemned to use SDK 8.0 (just *very* random guessing)
Or perhaps.. did you try some newer version? I see a lot changed in this later year."



Bonus: the Helixmod dll loads fine in DX9 mode. But it's useless to me because I need the SBS/TAB shaders that come with 3Dmigoto.

I don't want to give up on this :(. On Windows 7 I didn't need to do anything special to load 3Dmigoto.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 07/02/2017 09:31 PM   
@masterotaku: Not enough detail there. No CreateSwapChain, no errors reported. Since you can get a log, add the unbuffered=1 and debug=1 so we get a complete log. The idea about it being SDK 8.0 being very random guessing, uh yeah. Could also be that weasels ate the power cord. I mean, it's possible. Just guessing.
@masterotaku: Not enough detail there. No CreateSwapChain, no errors reported.

Since you can get a log, add the unbuffered=1 and debug=1 so we get a complete log.


The idea about it being SDK 8.0 being very random guessing, uh yeah. Could also be that weasels ate the power cord. I mean, it's possible. Just guessing.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 07/03/2017 08:43 AM   
bo3b, would you answer to my question as well please?
bo3b, would you answer to my question as well please?

EVGA GeForce GTX 980 SC
Core i5 2500K
MSI Z77A-G45
8GB DDR3
Windows 10 x64

Posted 07/03/2017 09:04 AM   
[b][center][color="orange"][size="XL"]3Dmigoto 1.2.62[/size][/color] [size="M"][url]https://github.com/bo3b/3Dmigoto/releases[/url][/size] [/center][/b] - New feature for automatic Presets, based on ShaderOverrides [code][PresetMenu] separation = 5.0 convergence = 1.2 [ShaderOverridePresetMenu1] Hash = psxxxx Partner = vsxxxx Preset = Menu [/code] Please refer to the wiki for more details: https://github.com/bo3b/3Dmigoto/wiki/Auto-preset-and-scene-detection Thank bo3b for including and releasing the feature so quickly!


- New feature for automatic Presets, based on ShaderOverrides

[PresetMenu]
separation = 5.0
convergence = 1.2

[ShaderOverridePresetMenu1]
Hash = psxxxx
Partner = vsxxxx
Preset = Menu


Please refer to the wiki for more details: https://github.com/bo3b/3Dmigoto/wiki/Auto-preset-and-scene-detection


Thank bo3b for including and releasing the feature so quickly!

Posted 07/03/2017 03:20 PM   
[quote="bo3b"]@masterotaku: Not enough detail there. No CreateSwapChain, no errors reported. Since you can get a log, add the unbuffered=1 and debug=1 so we get a complete log. [/quote] Done: [code] D3D11 DLL starting init - v 1.2.61 - Mon Jul 03 17:22:41 2017 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=1 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] allow_dxgi1_2=0 allow_check_interface=0 allow_create_device=2 allow_platform_update=0 [Device] full_screen=0 force_stereo=0 get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\ShaderFixes cache_directory=C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=1 marking_mode=0 mark_snapshot=2 reload_config=no_modifiers VK_F10 toggle_hunting=no_modifiers VK_NUMPAD0 next_pixelshader=no_modifiers VK_NUMPAD2 previous_pixelshader=no_modifiers VK_NUMPAD1 mark_pixelshader=no_modifiers VK_NUMPAD3 take_screenshot=no_modifiers VK_SNAPSHOT next_indexbuffer=no_modifiers VK_NUMPAD8 previous_indexbuffer=no_modifiers VK_NUMPAD7 mark_indexbuffer=no_modifiers VK_NUMPAD9 next_vertexshader=no_modifiers VK_NUMPAD5 previous_vertexshader=no_modifiers VK_NUMPAD4 mark_vertexshader=no_modifiers VK_NUMPAD6 next_rendertarget=no_modifiers VK_MULTIPLY previous_rendertarget=no_modifiers VK_DIVIDE mark_rendertarget=no_modifiers VK_SUBTRACT done_hunting=no_modifiers VK_ADD reload_fixes=no_modifiers VK_F10 show_original=no_modifiers VK_F9 analyse_options=log dump_rt_jps clear_rt repeat_rate=6 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=no_modifiers F11 [Resource3DVision2SBSBackupTexture] [customshader3dvision2sbs] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 [Profile] overriding NVAPI wrapper failed. NVIDIA driver version 384.76 (branch r384_71) nvapi_QueryInterfacePtr @ 0x70EDFBA0 NvAPI_DRS_SaveSettingsToFileEx @ 0x7105CDC0 Looking up profiles related to C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\pcsx2.exe ----------- Driver profile settings ----------- BaseProfile "Base Profile" SelectedGlobalProfile "Base Profile" Profile "Base Profile" ShowOn All Setting ID_0x0019bb68 = 0x00000001 UserSpecified=true // Texture filtering - Negative LOD bias Setting ID_0x002ecaf2 = 0x00000000 UserSpecified=true // Texture filtering - Trilinear optimization Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control Setting ID_0x0064b541 = 0x00000000 UserSpecified=true // Preferred refresh rate Setting ID_0x007ba09e = 0x00000001 UserSpecified=true // Maximum pre-rendered frames Setting ID_0x0084cd70 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic filter optimization Setting ID_0x00a879cf = 0x47814940 UserSpecified=true // Vertical Sync Setting ID_0x00ce2691 = 0xfffffff6 UserSpecified=true // Texture filtering - Quality Setting ID_0x00e73211 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic sample optimization Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior Setting ID_0x101e61a9 = 0x00000010 UserSpecified=true // Anisotropic filtering setting Setting ID_0x1094f157 = 0x00000000 UserSpecified=true // Toggle the VRR global feature Setting ID_0x1094f1f7 = 0x00000000 UserSpecified=true // VRR requested state Setting ID_0x10a879ac = 0x00000004 UserSpecified=true // G-SYNC Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC Setting ID_0x10d2bb16 = 0x00000001 UserSpecified=true // Anisotropic filtering mode Setting ID_0x10f74257 = 0x10000010 UserSpecified=true Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally Setting ID_0x208e55e3 = 0x00000001 UserSpecified=true // Maximum frames allowed Setting ID_0x80303a19 = 0x00000001 Setting ID_0x80857a28 = 0x00000001 Setting ID_0x809d5f60 = 0x00000001 EndProfile Profile "PCSX2" ShowOn All Executable "pcsx2-legacy.exe" Executable "pcsx2.exe" UserSpecified=true Setting ID_0x1057eb71 = 0x00000001 UserSpecified=true // Power management mode Setting ID_0x10d2bb16 = 0x00000000 UserSpecified=true // Anisotropic filtering mode Setting ID_0x10f74257 = 0x00000000 UserSpecified=true EndProfile ----------- End driver profile settings ----------- No profile update required *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API CreateDXGIFactory1 returned factory = 0AB7BA90, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@24AF5E10) wrapped 0AB7BA90 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@24AF5E10) adapter 0 requested created HackerDXGIAdapter wrapper = 0D7A4D50 of 1D233DC0 returns result = 0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24AF5E10) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A} returns result = 0 for 1695F724 Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1 calling original CreateDXGIFactory1 API CreateDXGIFactory1 returned factory = 0AB7C698, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@24AF5E90) wrapped 0AB7C698 HackerDXGIFactory1::EnumAdapters1(class HackerDXGIFactory1@24AF5E90) adapter 0 requested created HackerDXGIAdapter1 wrapper = 24AF5FF0 of 1D233670 returns result = 0 HackerUnknown::Release(class HackerDXGIFactory1@24AF5E90), counter=1, this=24AF5E90 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0D7A4D50) called with IID: IDXGIAdapter1 created HackerDXGIAdapter1(class HackerDXGIAdapter1@24AF6010) wrapper of 1D233DC0 returns result = 0 for 24AF6010 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24AF6010) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@24AF6010), counter=1, this=24AF6010 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0D7A4D50) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0D7A4D50), counter=2, this=0D7A4D50 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0D7A4D50) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF} returns result = 0 for 1D233E08 Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0. Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1. Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0. Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1. Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0D7A4D50) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll. Hooked_LoadLibraryExW load: api-ms-win-appmodel-runtime-l1-1-1. HackerUnknown::Release(class HackerDXGIAdapter@0D7A4D50), counter=4, this=0D7A4D50 Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API CreateDXGIFactory1 returned factory = 0AB7A910, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@24AF5ED0) wrapped 0AB7A910 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@24AF5ED0) adapter 0 requested created HackerDXGIAdapter wrapper = 0D7A4F48 of 1D233A18 returns result = 0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24AF5ED0) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A} returns result = 0 for 1695F6F8 Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1 calling original CreateDXGIFactory1 API CreateDXGIFactory1 returned factory = 0AB7AA28, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@24AF6050) wrapped 0AB7AA28 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24AF6050) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A} returns result = 0 for 1695F68C HackerDXGIFactory1::EnumAdapters1(class HackerDXGIFactory1@24AF6050) adapter 0 requested created HackerDXGIAdapter1 wrapper = 24AF6090 of 1F8FA600 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter1@24AF6090) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: {645967A4-1392-4310-A798-8053CE3E93FD} returns result = 0 for 1F8FA600 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIAdapter1 return HackerDXGIAdapter1 wrapper = 24AF6090 returns result = 0 for 24AF6090 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24AF6090) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@24AF6090), counter=1, this=24AF6090 HackerUnknown::Release(class HackerDXGIFactory1@24AF6050), counter=1, this=24AF6050 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIAdapter1 return HackerDXGIAdapter1 wrapper = 24AF6090 returns result = 0 for 24AF6090 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24AF6090) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@24AF6090), counter=1, this=24AF6090 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter1@24AF6090) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A} failed result = 80004002 for 1695EF44 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: {25483823-CD46-4C7D-86CA-47AA95B837BD} failed result = 80004002 for 1695EF44 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIFactory2 failed result = 80004002 for 1695EF44 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIFactory1 failed result = 80004002 for 1695EF44 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIFactory failed result = 80004002 for 1695EF44 HackerUnknown::AddRef(class HackerDXGIAdapter1@24AF6090), counter=2, this=24AF6090 [/code] Although keep in mind that I'm trying to load the 3Dmigoto dll late, through Kaldaien's d3d9.dll and using it with "d3d9" role. Here is the crash.log from his DLL: [code] 07/03/2017 17:22:42.311: ----------------------------------------------------------- 07/03/2017 17:22:42.311: [! Except !] << EXCEPTION_ACCESS_VIOLATION >> 07/03/2017 17:22:42.311: ----------------------------------------------------------- 07/03/2017 17:22:42.311: [ FaultMod ] # File.....: 'C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\d3d9.dll' 07/03/2017 17:22:42.311: [ FaultMod ] * EIP Addr.: d3d9.dll+0002F5C2h 07/03/2017 17:22:42.311: [StackFrame] <-> Eip=0fa1f5c2h, Esp=1695ef50h, Ebp=1695efbch 07/03/2017 17:22:42.311: [StackFrame] >-< Esi=ffffffffh, Edi=00000002h 07/03/2017 17:22:42.311: [ GP Reg ] eax: 0x80000000 07/03/2017 17:22:42.311: [ GP Reg ] ebx: 0x1695f130 07/03/2017 17:22:42.311: [ GP Reg ] ecx: 0x1695f38c 07/03/2017 17:22:42.311: [ GP Reg ] edx: 0x1695ef70 07/03/2017 17:22:42.311: [ GP Flags ] EFlags: 0x00010246 07/03/2017 17:22:42.311: ----------------------------------------------------------- 07/03/2017 17:22:42.316: [--(Name)--] [!] { d3d9.dll} DXGIFactory_CreateSwapChain_Override 07/03/2017 17:22:42.317: [--(Name)--] [!] { d3d11.dll} D3D11CoreGetLayeredDeviceSize 07/03/2017 17:22:42.321: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice 07/03/2017 17:22:42.322: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice 07/03/2017 17:22:42.322: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice 07/03/2017 17:22:42.323: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice 07/03/2017 17:22:42.323: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice 07/03/2017 17:22:42.324: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice 07/03/2017 17:22:42.324: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice 07/03/2017 17:22:42.324: [--(Name)--] [!] { d3d9.dll} D3D11Dev_CreateTexture2D_Override 07/03/2017 17:22:42.329: [--(Name)--] [!] { d3d9.dll} DXGIReportAdapterConfiguration 07/03/2017 17:22:42.330: [--(Name)--] [!] { ucrtbase.dll} o__CIpow 07/03/2017 17:22:42.334: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk 07/03/2017 17:22:42.336: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification 07/03/2017 17:22:42.339: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification 07/03/2017 17:22:42.339: ----------------------------------------------------------- 07/03/2017 17:22:42.341: ----------------------------------------------------------- 07/03/2017 17:22:42.341: [! Except !] << EXCEPTION_ACCESS_VIOLATION >> 07/03/2017 17:22:42.341: ----------------------------------------------------------- 07/03/2017 17:22:42.341: [ FaultMod ] # File.....: 'C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\d3d9.dll' 07/03/2017 17:22:42.341: [ FaultMod ] * EIP Addr.: d3d9.dll+0002F5C2h 07/03/2017 17:22:42.341: [StackFrame] <-> Eip=0fa1f5c2h, Esp=1695ef50h, Ebp=1695efbch 07/03/2017 17:22:42.341: [StackFrame] >-< Esi=ffffffffh, Edi=00000002h 07/03/2017 17:22:42.341: [ GP Reg ] eax: 0x80000000 07/03/2017 17:22:42.341: [ GP Reg ] ebx: 0x1695f130 07/03/2017 17:22:42.341: [ GP Reg ] ecx: 0x1695f38c 07/03/2017 17:22:42.341: [ GP Reg ] edx: 0x1695ef70 07/03/2017 17:22:42.341: [ GP Flags ] EFlags: 0x00010246 07/03/2017 17:22:42.341: ----------------------------------------------------------- 07/03/2017 17:22:42.345: [--(Name)--] [!] { d3d9.dll} DXGIFactory_CreateSwapChain_Override 07/03/2017 17:22:42.346: [--(Name)--] [!] { d3d11.dll} D3D11CoreGetLayeredDeviceSize 07/03/2017 17:22:42.351: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice 07/03/2017 17:22:42.352: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice 07/03/2017 17:22:42.353: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice 07/03/2017 17:22:42.354: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice 07/03/2017 17:22:42.355: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice 07/03/2017 17:22:42.356: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice 07/03/2017 17:22:42.357: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice 07/03/2017 17:22:42.358: [--(Name)--] [!] { d3d9.dll} D3D11Dev_CreateTexture2D_Override 07/03/2017 17:22:42.364: [--(Name)--] [!] { d3d9.dll} DXGIReportAdapterConfiguration 07/03/2017 17:22:42.364: [--(Name)--] [!] { ucrtbase.dll} o__CIpow 07/03/2017 17:22:42.370: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk 07/03/2017 17:22:42.371: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification 07/03/2017 17:22:42.374: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification 07/03/2017 17:22:42.374: ----------------------------------------------------------- 07/03/2017 17:22:42.388: ----------------------------------------------------------- 07/03/2017 17:22:42.388: [! Except !] << EXCEPTION_ACCESS_VIOLATION >> 07/03/2017 17:22:42.388: ----------------------------------------------------------- 07/03/2017 17:22:42.388: [ FaultMod ] # File.....: '' 07/03/2017 17:22:42.388: [ FaultMod ] * EIP Addr.: +00000000h 07/03/2017 17:22:42.388: [StackFrame] <-> Eip=00000000h, Esp=16f7fd18h, Ebp=16f7fd8ch 07/03/2017 17:22:42.388: [StackFrame] >-< Esi=00000000h, Edi=23437238h 07/03/2017 17:22:42.388: [ GP Reg ] eax: 0x00000000 07/03/2017 17:22:42.388: [ GP Reg ] ebx: 0x23437238 07/03/2017 17:22:42.388: [ GP Reg ] ecx: 0x9e983f34 07/03/2017 17:22:42.388: [ GP Reg ] edx: 0x00000000 07/03/2017 17:22:42.388: [ GP Flags ] EFlags: 0x00010246 07/03/2017 17:22:42.388: ----------------------------------------------------------- 07/03/2017 17:22:42.389: [--(Name)--] [!] { d3d9.dll} Direct3DCreate9Ex 07/03/2017 17:22:42.389: [--(Name)--] [!] { ucrtbase.dll} o__CIpow 07/03/2017 17:22:42.394: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk 07/03/2017 17:22:42.396: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification 07/03/2017 17:22:42.399: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification 07/03/2017 17:22:42.399: ----------------------------------------------------------- 07/03/2017 17:22:42.401: ----------------------------------------------------------- 07/03/2017 17:22:42.401: [! Except !] << EXCEPTION_ACCESS_VIOLATION >> 07/03/2017 17:22:42.401: ----------------------------------------------------------- 07/03/2017 17:22:42.401: [ FaultMod ] # File.....: '' 07/03/2017 17:22:42.401: [ FaultMod ] * EIP Addr.: +00000000h 07/03/2017 17:22:42.401: [StackFrame] <-> Eip=00000000h, Esp=16f7fd18h, Ebp=16f7fd8ch 07/03/2017 17:22:42.401: [StackFrame] >-< Esi=00000000h, Edi=23437238h 07/03/2017 17:22:42.401: [ GP Reg ] eax: 0x00000000 07/03/2017 17:22:42.401: [ GP Reg ] ebx: 0x23437238 07/03/2017 17:22:42.401: [ GP Reg ] ecx: 0x9e983f34 07/03/2017 17:22:42.401: [ GP Reg ] edx: 0x00000000 07/03/2017 17:22:42.401: [ GP Flags ] EFlags: 0x00010246 07/03/2017 17:22:42.401: ----------------------------------------------------------- 07/03/2017 17:22:42.402: [--(Name)--] [!] { d3d9.dll} Direct3DCreate9Ex 07/03/2017 17:22:42.402: [--(Name)--] [!] { ucrtbase.dll} o__CIpow 07/03/2017 17:22:42.408: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk 07/03/2017 17:22:42.410: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification 07/03/2017 17:22:42.412: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification 07/03/2017 17:22:42.412: ----------------------------------------------------------- [/code] d3d9.log: [code] 07/03/2017 17:22:41.225: d3d9.log created ------------------------------------------------------------------------------------------- 07/03/2017 17:22:41.225: >> (pcsx2.exe) [d3d9.dll] << 07/03/2017 17:22:41.225: Loading user preferences from d3d9.ini... done! ------------------------------------------------------------------------------------------- 07/03/2017 17:22:41.226: Working Directory: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86 07/03/2017 17:22:41.226: System Directory: C:\Windows\SysWOW64 07/03/2017 17:22:41.226: Loading proxy d3d9.dll: (visiond3d11.dll) ------------------------------------------------------------------------------------------- 07/03/2017 17:22:41.514: [ Checksum ] Using Hardware (SSE 4.2) CRC32C Algorithm 07/03/2017 17:22:41.632: [ NvAPI ] Initializing NVIDIA API (NvAPI): Success 07/03/2017 17:22:41.633: [ NvAPI ] >> NVIDIA Driver Version: 384.76 07/03/2017 17:22:41.633: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 (0 are in SLI mode) 07/03/2017 17:22:41.633: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.) 07/03/2017 17:22:41.633: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.) 07/03/2017 17:22:41.635: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!> 07/03/2017 17:22:41.637: [DLL Loader] ( d3d9.dll ) loaded ' d3dx11_43.dll' <LoadLibraryW> 07/03/2017 17:22:41.637: [DLL Loader] ( d3d9.dll ) loaded ' d3d12.dll' <LoadLibraryW> 07/03/2017 17:22:41.637: [ DXGI ] Importing CreateDXGIFactory{1|2} 07/03/2017 17:22:41.637: [ DXGI ] ================================ 07/03/2017 17:22:41.637: [ DXGI 1.0 ] CreateDXGIFactory: 0C360D80h { Hooked } 07/03/2017 17:22:41.637: [ DXGI 1.1 ] CreateDXGIFactory1: 0C360D60h { Hooked } 07/03/2017 17:22:41.637: [ DXGI 1.3 ] CreateDXGIFactory2: 0C360D40h { Hooked } 07/03/2017 17:22:41.646: [ DXGI ] Installing DXGI Hooks 07/03/2017 17:22:42.292: [ D3D 11 ] Hooking D3D11 07/03/2017 17:22:42.293: [ DXGI ] [!] IDXGIFactory4::EnumAdapters1 (24AF6050h, 0, 1695F724h) -- [d3d9.dll, tid=0x4d64] 07/03/2017 17:22:42.293: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) > 07/03/2017 17:22:42.294: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 1080' (LUID: 00000000:0000711E) <Hardware> 07/03/2017 17:22:42.296: [ DXGI ] [!] {Invalid-Factory-UUID}::CreateSwapChainForCoreWindow (1695F38Ch, 1695F394h, 1695F130h) -- [d3d11.dll, tid=0x4d64] 07/03/2017 17:22:42.296: [ DXGI ] SwapChain: (0x1815883832 - Scaling: Centered) - {Windowed} [0 Buffers] :: Flags=0x0000, SwapEffect: Discard 07/03/2017 17:22:42.296: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms] 07/03/2017 17:22:42.296: *** Encountered unknown HRESULT: (0x00000002) 07/03/2017 17:22:42.296: [ DXGI ] [@] Return: UNKNOWN - < CreateSwapChainForCoreWindow_Original ( This, pDevice, pWindow, pDesc, pRestrictToOutput, ppSwapChain ) > 07/03/2017 17:22:42.385: [API Detect] <!> [ Bootstrapping Direct3D 9 (d3d9.dll) ] <!> 07/03/2017 17:22:42.385: [ D3D9 ] Importing Direct3DCreate9{Ex}... 07/03/2017 17:22:42.385: [ D3D9 ] ================================ 07/03/2017 17:22:42.385: [ D3D9 ] Direct3DCreate9: 00000000h 07/03/2017 17:22:42.385: [ D3D9 ] Direct3DCreate9Ex: 00000000h 07/03/2017 17:22:44.371: [ RTSS ] Closing RivaTuner Statistics Server connection... done! 07/03/2017 17:22:44.371: [ SpecialK ] Saving user preferences to d3d9.ini... done! 07/03/2017 17:22:44.375: [ SpecialK ] Custom d3d9.dll Detached (pid=0x4c64) [/code] preloads.log: [code] 07/03/2017 17:22:41.634: [ Module ] ( 00C00000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\pcsx2.exe 07/03/2017 17:22:41.634: [ Module ] ( 77330000h ) -:- * File: C:\Windows\SYSTEM32\ntdll.dll 07/03/2017 17:22:41.634: [ Module ] ( 745B0000h ) -:- * File: C:\Windows\System32\KERNEL32.DLL 07/03/2017 17:22:41.634: [ Module ] ( 75AE0000h ) -:- * File: C:\Windows\System32\KERNELBASE.dll 07/03/2017 17:22:41.634: [ Module ] ( 74A80000h ) -:- * File: C:\Windows\System32\USER32.dll 07/03/2017 17:22:41.634: [ Module ] ( 74C50000h ) -:- * File: C:\Windows\System32\win32u.dll 07/03/2017 17:22:41.634: [ Module ] ( 74A40000h ) -:- * File: C:\Windows\System32\GDI32.dll 07/03/2017 17:22:41.634: [ Module ] ( 75080000h ) -:- * File: C:\Windows\System32\gdi32full.dll 07/03/2017 17:22:41.634: [ Module ] ( 747A0000h ) -:- * File: C:\Windows\System32\ucrtbase.dll 07/03/2017 17:22:41.634: [ Module ] ( 73E10000h ) -:- * File: C:\Windows\System32\RPCRT4.dll 07/03/2017 17:22:41.634: [ Module ] ( 6D380000h ) -:- * File: C:\Windows\SYSTEM32\MSVCP140.dll 07/03/2017 17:22:41.634: [ Module ] ( 73DF0000h ) -:- * File: C:\Windows\System32\SspiCli.dll 07/03/2017 17:22:41.634: [ Module ] ( 6D360000h ) -:- * File: C:\Windows\SYSTEM32\VCRUNTIME140.dll 07/03/2017 17:22:41.634: [ Module ] ( 73DE0000h ) -:- * File: C:\Windows\System32\CRYPTBASE.dll 07/03/2017 17:22:41.634: [ Module ] ( 72D50000h ) -:- * File: C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.953_none_89c2555adb023171\COMCTL32.dll 07/03/2017 17:22:41.634: [ Module ] ( 77240000h ) -:- * File: C:\Windows\System32\bcryptPrimitives.dll 07/03/2017 17:22:41.634: [ Module ] ( 74690000h ) -:- * File: C:\Windows\System32\msvcrt.dll 07/03/2017 17:22:41.634: [ Module ] ( 73EE0000h ) -:- * File: C:\Windows\System32\sechost.dll 07/03/2017 17:22:41.634: [ Module ] ( 73630000h ) -:- * File: C:\Windows\SYSTEM32\WINMM.dll 07/03/2017 17:22:41.634: [ Module ] ( 751E0000h ) -:- * File: C:\Windows\System32\combase.dll 07/03/2017 17:22:41.634: [ Module ] ( 74F40000h ) -:- * File: C:\Windows\System32\COMDLG32.dll 07/03/2017 17:22:41.634: [ Module ] ( 73440000h ) -:- * File: C:\Windows\SYSTEM32\WINMMBASE.dll 07/03/2017 17:22:41.634: [ Module ] ( 772A0000h ) -:- * File: C:\Windows\System32\shcore.dll 07/03/2017 17:22:41.634: [ Module ] ( 75030000h ) -:- * File: C:\Windows\System32\SHLWAPI.dll 07/03/2017 17:22:41.634: [ Module ] ( 77070000h ) -:- * File: C:\Windows\System32\cfgmgr32.dll 07/03/2017 17:22:41.634: [ Module ] ( 6BCD0000h ) -:- * File: C:\Windows\SYSTEM32\WINSPOOL.DRV 07/03/2017 17:22:41.634: [ Module ] ( 75C90000h ) -:- * File: C:\Windows\System32\SHELL32.dll 07/03/2017 17:22:41.634: [ Module ] ( 75510000h ) -:- * File: C:\Windows\System32\windows.storage.dll 07/03/2017 17:22:41.635: [ Module ] ( 74750000h ) -:- * File: C:\Windows\System32\powrprof.dll 07/03/2017 17:22:41.635: [ Module ] ( 74CA0000h ) -:- * File: C:\Windows\System32\advapi32.dll 07/03/2017 17:22:41.635: [ Module ] ( 731D0000h ) -:- * File: C:\Windows\SYSTEM32\bcrypt.dll 07/03/2017 17:22:41.635: [ Module ] ( 74F10000h ) -:- * File: C:\Windows\System32\kernel.appcore.dll 07/03/2017 17:22:41.635: [ Module ] ( 75500000h ) -:- * File: C:\Windows\System32\profapi.dll 07/03/2017 17:22:41.635: [ Module ] ( 77150000h ) -:- * File: C:\Windows\System32\ole32.dll 07/03/2017 17:22:41.635: [ Module ] ( 74D20000h ) -:- * File: C:\Windows\System32\OLEAUT32.dll 07/03/2017 17:22:41.635: [ Module ] ( 73F90000h ) -:- * File: C:\Windows\System32\msvcp_win.dll 07/03/2017 17:22:41.635: [ Module ] ( 74C70000h ) -:- * File: C:\Windows\System32\IMM32.DLL 07/03/2017 17:22:41.635: [ Module ] ( 72A20000h ) -:- * File: C:\Windows\system32\uxtheme.dll 07/03/2017 17:22:41.635: [ Module ] ( 10000000h ) -:- * File: C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks.dll 07/03/2017 17:22:41.635: [ Module ] ( 72F90000h ) -:- * File: C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9247_none_5090cb78bcba4a35\MSVCR90.dll 07/03/2017 17:22:41.635: [ Module ] ( 73100000h ) -:- * File: C:\Windows\SYSTEM32\dwmapi.dll 07/03/2017 17:22:41.635: [ Module ] ( 74DC0000h ) -:- * File: C:\Windows\System32\MSCTF.dll 07/03/2017 17:22:41.635: [ Module ] ( 5CEF0000h ) -:- * File: C:\Windows\SYSTEM32\msftedit.DLL 07/03/2017 17:22:41.635: [ Module ] ( 75400000h ) -:- * File: C:\Windows\System32\clbcatq.dll 07/03/2017 17:22:41.635: [ Module ] ( 5D330000h ) -:- * File: C:\Windows\System32\Windows.Globalization.dll 07/03/2017 17:22:41.635: [ Module ] ( 5DEB0000h ) -:- * File: C:\Windows\System32\Bcp47Langs.dll 07/03/2017 17:22:41.635: [ Module ] ( 5D300000h ) -:- * File: C:\Windows\SYSTEM32\globinputhost.dll 07/03/2017 17:22:41.635: [ Module ] ( 6C3F0000h ) -:- * File: C:\Windows\system32\dataexchange.dll 07/03/2017 17:22:41.635: [ Module ] ( 6C1C0000h ) -:- * File: C:\Windows\system32\d3d11.dll 07/03/2017 17:22:41.635: [ Module ] ( 6C0A0000h ) -:- * File: C:\Windows\system32\dcomp.dll 07/03/2017 17:22:42.380: [ Module ] ( 71EE0000h ) -:- * File: C:\Windows\system32\dxgi.dll 07/03/2017 17:22:42.380: [ Module ] ( 6D980000h ) -:- * File: C:\Windows\system32\twinapi.appcore.dll 07/03/2017 17:22:42.380: [ Module ] ( 6BED0000h ) -:- * File: C:\Windows\SYSTEM32\WindowsCodecs.dll 07/03/2017 17:22:42.380: [ Module ] ( 0BA40000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\plugins\GSdx32-AVX2.dll 07/03/2017 17:22:42.380: [ Module ] ( 5CEC0000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\plugins\padPokopom.dll 07/03/2017 17:22:42.380: [ Module ] ( 5CE30000h ) -:- * File: C:\Windows\SYSTEM32\MSVCP110.dll 07/03/2017 17:22:42.380: [ Module ] ( 5CA90000h ) -:- * File: C:\Windows\SYSTEM32\MSVCR110.dll 07/03/2017 17:22:42.380: [ Module ] ( 00400000h ) -:- * File: C:\Windows\SYSTEM32\XINPUT1_3.dll 07/03/2017 17:22:42.380: [ Module ] ( 74010000h ) -:- * File: C:\Windows\System32\SETUPAPI.dll 07/03/2017 17:22:42.381: [ Module ] ( 5C440000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\plugins\Spu2-X.dll 07/03/2017 17:22:42.381: [ Module ] ( 5E810000h ) -:- * File: C:\Windows\SYSTEM32\DSOUND.dll 07/03/2017 17:22:42.381: [ Module ] ( 53110000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\plugins\cdvdGigaherz.dll 07/03/2017 17:22:42.381: [ Module ] ( 6D3F0000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\plugins\USBnull.dll 07/03/2017 17:22:42.381: [ Module ] ( 6CCF0000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\plugins\FWnull.dll 07/03/2017 17:22:42.381: [ Module ] ( 5CE10000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\plugins\DEV9null.dll 07/03/2017 17:22:42.381: [ Module ] ( 52D70000h ) -:- * File: C:\Windows\SYSTEM32\d3dcompiler_47.dll 07/03/2017 17:22:42.381: [ Module ] ( 731A0000h ) -:- * File: C:\Windows\SYSTEM32\CRYPTSP.dll 07/03/2017 17:22:42.381: [ Module ] ( 6CD50000h ) -:- * File: C:\Windows\SYSTEM32\MMDevAPI.DLL 07/03/2017 17:22:42.381: [ Module ] ( 6F880000h ) -:- * File: C:\Windows\SYSTEM32\DEVOBJ.dll 07/03/2017 17:22:42.381: [ Module ] ( 721F0000h ) -:- * File: C:\Windows\SYSTEM32\PROPSYS.dll 07/03/2017 17:22:42.381: [ Module ] ( 6CDB0000h ) -:- * File: C:\Windows\SYSTEM32\AUDIOSES.DLL 07/03/2017 17:22:42.381: [ Module ] ( 6DF30000h ) -:- * File: C:\Windows\SYSTEM32\wintypes.dll 07/03/2017 17:22:42.381: [ Module ] ( 73DD0000h ) -:- * File: C:\Windows\SYSTEM32\VERSION.dll 07/03/2017 17:22:42.381: [ Module ] ( 74420000h ) -:- * File: C:\Windows\System32\crypt32.dll 07/03/2017 17:22:42.381: [ Module ] ( 74A70000h ) -:- * File: C:\Windows\System32\MSASN1.dll 07/03/2017 17:22:42.381: [ Module ] ( 749F0000h ) -:- * File: C:\Windows\System32\WINTRUST.DLL 07/03/2017 17:22:42.381: [ Module ] ( 74F20000h ) -:- * File: C:\Windows\System32\imagehlp.dll 07/03/2017 17:22:42.381: [ Module ] ( 73170000h ) -:- * File: C:\Windows\system32\rsaenh.dll 07/03/2017 17:22:42.381: [ Module ] ( 6A150000h ) -:- * File: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 07/03/2017 17:22:42.381: [ Module ] ( 74BE0000h ) -:- * File: C:\Windows\System32\PSAPI.DLL 07/03/2017 17:22:42.382: [ Module ] ( 70E50000h ) -:- * File: C:\Windows\system32\nvapi.dll 07/03/2017 17:22:42.382: [ Module ] ( 0F9F0000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\d3d9.dll 07/03/2017 17:22:42.382: [ Module ] ( 6E540000h ) -:- * File: C:\Windows\SYSTEM32\dbghelp.dll 07/03/2017 17:22:42.382: [ Module ] ( 72F70000h ) -:- * File: C:\Windows\SYSTEM32\USERENV.dll 07/03/2017 17:22:42.382: [ Module ] ( 5CDE0000h ) -:- * File: C:\Windows\SYSTEM32\VCOMP140.DLL 07/03/2017 17:22:42.382: [ Module ] ( 72770000h ) -:- * File: C:\Windows\SYSTEM32\WININET.dll 07/03/2017 17:22:42.382: [ Module ] ( 52BE0000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\visiond3d11.dll 07/03/2017 17:22:42.382: [ Module ] ( 527B0000h ) -:- * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\D3DCOMPILER_46.dll 07/03/2017 17:22:42.382: [ Module ] ( 5D2F0000h ) -:- * File: C:\Windows\SYSTEM32\XINPUT9_1_0.dll [/code] [quote="llyzs"] - New feature for automatic Presets, based on ShaderOverrides [/quote] Yesss!!!! By the way, can it be used the opposite way? For example, to use low convergence in Tekken 7 cutscenes, when the battle HUD isn't present. I mean, I know I could force high convergence for battles this way, but I would prefer to have complete control of convergence in battle but automatic convergence in cutscenes (in-battle rage arts would be more difficult or impossible, I think). Anyway, I'll experiment with this :).
bo3b said:@masterotaku: Not enough detail there. No CreateSwapChain, no errors reported.

Since you can get a log, add the unbuffered=1 and debug=1 so we get a complete log.


Done:

D3D11 DLL starting init - v 1.2.61 - Mon Jul 03 17:22:41 2017


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=1
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
allow_dxgi1_2=0
allow_check_interface=0
allow_create_device=2
allow_platform_update=0
[Device]
full_screen=0
force_stereo=0
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\ShaderFixes
cache_directory=C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=1
marking_mode=0
mark_snapshot=2
reload_config=no_modifiers VK_F10
toggle_hunting=no_modifiers VK_NUMPAD0
next_pixelshader=no_modifiers VK_NUMPAD2
previous_pixelshader=no_modifiers VK_NUMPAD1
mark_pixelshader=no_modifiers VK_NUMPAD3
take_screenshot=no_modifiers VK_SNAPSHOT
next_indexbuffer=no_modifiers VK_NUMPAD8
previous_indexbuffer=no_modifiers VK_NUMPAD7
mark_indexbuffer=no_modifiers VK_NUMPAD9
next_vertexshader=no_modifiers VK_NUMPAD5
previous_vertexshader=no_modifiers VK_NUMPAD4
mark_vertexshader=no_modifiers VK_NUMPAD6
next_rendertarget=no_modifiers VK_MULTIPLY
previous_rendertarget=no_modifiers VK_DIVIDE
mark_rendertarget=no_modifiers VK_SUBTRACT
done_hunting=no_modifiers VK_ADD
reload_fixes=no_modifiers VK_F10
show_original=no_modifiers VK_F9
analyse_options=log dump_rt_jps clear_rt
repeat_rate=6
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=no_modifiers F11
[Resource3DVision2SBSBackupTexture]
[customshader3dvision2sbs]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00
[Profile]

overriding NVAPI wrapper failed.
NVIDIA driver version 384.76 (branch r384_71)
nvapi_QueryInterfacePtr @ 0x70EDFBA0
NvAPI_DRS_SaveSettingsToFileEx @ 0x7105CDC0

Looking up profiles related to C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\pcsx2.exe
----------- Driver profile settings -----------
BaseProfile "Base Profile"
SelectedGlobalProfile "Base Profile"

Profile "Base Profile"
ShowOn All
Setting ID_0x0019bb68 = 0x00000001 UserSpecified=true // Texture filtering - Negative LOD bias
Setting ID_0x002ecaf2 = 0x00000000 UserSpecified=true // Texture filtering - Trilinear optimization
Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control
Setting ID_0x0064b541 = 0x00000000 UserSpecified=true // Preferred refresh rate
Setting ID_0x007ba09e = 0x00000001 UserSpecified=true // Maximum pre-rendered frames
Setting ID_0x0084cd70 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic filter optimization
Setting ID_0x00a879cf = 0x47814940 UserSpecified=true // Vertical Sync
Setting ID_0x00ce2691 = 0xfffffff6 UserSpecified=true // Texture filtering - Quality
Setting ID_0x00e73211 = 0x00000000 UserSpecified=true // Texture filtering - Anisotropic sample optimization
Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior
Setting ID_0x101e61a9 = 0x00000010 UserSpecified=true // Anisotropic filtering setting
Setting ID_0x1094f157 = 0x00000000 UserSpecified=true // Toggle the VRR global feature
Setting ID_0x1094f1f7 = 0x00000000 UserSpecified=true // VRR requested state
Setting ID_0x10a879ac = 0x00000004 UserSpecified=true // G-SYNC
Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC
Setting ID_0x10d2bb16 = 0x00000001 UserSpecified=true // Anisotropic filtering mode
Setting ID_0x10f74257 = 0x10000010 UserSpecified=true
Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally
Setting ID_0x208e55e3 = 0x00000001 UserSpecified=true // Maximum frames allowed
Setting ID_0x80303a19 = 0x00000001
Setting ID_0x80857a28 = 0x00000001
Setting ID_0x809d5f60 = 0x00000001
EndProfile

Profile "PCSX2"
ShowOn All
Executable "pcsx2-legacy.exe"
Executable "pcsx2.exe" UserSpecified=true
Setting ID_0x1057eb71 = 0x00000001 UserSpecified=true // Power management mode
Setting ID_0x10d2bb16 = 0x00000000 UserSpecified=true // Anisotropic filtering mode
Setting ID_0x10f74257 = 0x00000000 UserSpecified=true
EndProfile

----------- End driver profile settings -----------
No profile update required

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
CreateDXGIFactory1 returned factory = 0AB7BA90, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@24AF5E10) wrapped 0AB7BA90
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@24AF5E10) adapter 0 requested
created HackerDXGIAdapter wrapper = 0D7A4D50 of 1D233DC0
returns result = 0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24AF5E10) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}
returns result = 0 for 1695F724
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 0AB7C698, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@24AF5E90) wrapped 0AB7C698
HackerDXGIFactory1::EnumAdapters1(class HackerDXGIFactory1@24AF5E90) adapter 0 requested
created HackerDXGIAdapter1 wrapper = 24AF5FF0 of 1D233670
returns result = 0
HackerUnknown::Release(class HackerDXGIFactory1@24AF5E90), counter=1, this=24AF5E90
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0D7A4D50) called with IID: IDXGIAdapter1
created HackerDXGIAdapter1(class HackerDXGIAdapter1@24AF6010) wrapper of 1D233DC0
returns result = 0 for 24AF6010
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24AF6010) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@24AF6010), counter=1, this=24AF6010
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0D7A4D50) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0D7A4D50), counter=2, this=0D7A4D50
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0D7A4D50) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}
returns result = 0 for 1D233E08
Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0D7A4D50) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll.
Hooked_LoadLibraryExW load: api-ms-win-appmodel-runtime-l1-1-1.
HackerUnknown::Release(class HackerDXGIAdapter@0D7A4D50), counter=4, this=0D7A4D50
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
CreateDXGIFactory1 returned factory = 0AB7A910, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@24AF5ED0) wrapped 0AB7A910
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@24AF5ED0) adapter 0 requested
created HackerDXGIAdapter wrapper = 0D7A4F48 of 1D233A18
returns result = 0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24AF5ED0) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}
returns result = 0 for 1695F6F8
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 0AB7AA28, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@24AF6050) wrapped 0AB7AA28
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@24AF6050) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}
returns result = 0 for 1695F68C
HackerDXGIFactory1::EnumAdapters1(class HackerDXGIFactory1@24AF6050) adapter 0 requested
created HackerDXGIAdapter1 wrapper = 24AF6090 of 1F8FA600
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter1@24AF6090) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: {645967A4-1392-4310-A798-8053CE3E93FD}
returns result = 0 for 1F8FA600
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIAdapter1
return HackerDXGIAdapter1 wrapper = 24AF6090
returns result = 0 for 24AF6090
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24AF6090) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@24AF6090), counter=1, this=24AF6090
HackerUnknown::Release(class HackerDXGIFactory1@24AF6050), counter=1, this=24AF6050
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIAdapter1
return HackerDXGIAdapter1 wrapper = 24AF6090
returns result = 0 for 24AF6090
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@24AF6090) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=3221225472, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@24AF6090), counter=1, this=24AF6090
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter1@24AF6090) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}
failed result = 80004002 for 1695EF44
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: {25483823-CD46-4C7D-86CA-47AA95B837BD}
failed result = 80004002 for 1695EF44
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIFactory2
failed result = 80004002 for 1695EF44
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIFactory1
failed result = 80004002 for 1695EF44
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter1@24AF6090) called with IID: IDXGIFactory
failed result = 80004002 for 1695EF44
HackerUnknown::AddRef(class HackerDXGIAdapter1@24AF6090), counter=2, this=24AF6090



Although keep in mind that I'm trying to load the 3Dmigoto dll late, through Kaldaien's d3d9.dll and using it with "d3d9" role. Here is the crash.log from his DLL:

07/03/2017 17:22:42.311: -----------------------------------------------------------
07/03/2017 17:22:42.311: [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
07/03/2017 17:22:42.311: -----------------------------------------------------------
07/03/2017 17:22:42.311: [ FaultMod ] # File.....: 'C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\d3d9.dll'
07/03/2017 17:22:42.311: [ FaultMod ] * EIP Addr.: d3d9.dll+0002F5C2h
07/03/2017 17:22:42.311: [StackFrame] <-> Eip=0fa1f5c2h, Esp=1695ef50h, Ebp=1695efbch
07/03/2017 17:22:42.311: [StackFrame] >-< Esi=ffffffffh, Edi=00000002h
07/03/2017 17:22:42.311: [ GP Reg ] eax: 0x80000000
07/03/2017 17:22:42.311: [ GP Reg ] ebx: 0x1695f130
07/03/2017 17:22:42.311: [ GP Reg ] ecx: 0x1695f38c
07/03/2017 17:22:42.311: [ GP Reg ] edx: 0x1695ef70
07/03/2017 17:22:42.311: [ GP Flags ] EFlags: 0x00010246
07/03/2017 17:22:42.311: -----------------------------------------------------------
07/03/2017 17:22:42.316: [--(Name)--] [!] { d3d9.dll} DXGIFactory_CreateSwapChain_Override
07/03/2017 17:22:42.317: [--(Name)--] [!] { d3d11.dll} D3D11CoreGetLayeredDeviceSize
07/03/2017 17:22:42.321: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice
07/03/2017 17:22:42.322: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice
07/03/2017 17:22:42.322: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice
07/03/2017 17:22:42.323: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice
07/03/2017 17:22:42.323: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice
07/03/2017 17:22:42.324: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice
07/03/2017 17:22:42.324: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice
07/03/2017 17:22:42.324: [--(Name)--] [!] { d3d9.dll} D3D11Dev_CreateTexture2D_Override
07/03/2017 17:22:42.329: [--(Name)--] [!] { d3d9.dll} DXGIReportAdapterConfiguration
07/03/2017 17:22:42.330: [--(Name)--] [!] { ucrtbase.dll} o__CIpow
07/03/2017 17:22:42.334: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk
07/03/2017 17:22:42.336: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification
07/03/2017 17:22:42.339: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification
07/03/2017 17:22:42.339: -----------------------------------------------------------
07/03/2017 17:22:42.341: -----------------------------------------------------------
07/03/2017 17:22:42.341: [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
07/03/2017 17:22:42.341: -----------------------------------------------------------
07/03/2017 17:22:42.341: [ FaultMod ] # File.....: 'C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\d3d9.dll'
07/03/2017 17:22:42.341: [ FaultMod ] * EIP Addr.: d3d9.dll+0002F5C2h
07/03/2017 17:22:42.341: [StackFrame] <-> Eip=0fa1f5c2h, Esp=1695ef50h, Ebp=1695efbch
07/03/2017 17:22:42.341: [StackFrame] >-< Esi=ffffffffh, Edi=00000002h
07/03/2017 17:22:42.341: [ GP Reg ] eax: 0x80000000
07/03/2017 17:22:42.341: [ GP Reg ] ebx: 0x1695f130
07/03/2017 17:22:42.341: [ GP Reg ] ecx: 0x1695f38c
07/03/2017 17:22:42.341: [ GP Reg ] edx: 0x1695ef70
07/03/2017 17:22:42.341: [ GP Flags ] EFlags: 0x00010246
07/03/2017 17:22:42.341: -----------------------------------------------------------
07/03/2017 17:22:42.345: [--(Name)--] [!] { d3d9.dll} DXGIFactory_CreateSwapChain_Override
07/03/2017 17:22:42.346: [--(Name)--] [!] { d3d11.dll} D3D11CoreGetLayeredDeviceSize
07/03/2017 17:22:42.351: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice
07/03/2017 17:22:42.352: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice
07/03/2017 17:22:42.353: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice
07/03/2017 17:22:42.354: [--(Name)--] [!] { d3d11.dll} D3D11CoreCreateDevice
07/03/2017 17:22:42.355: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice
07/03/2017 17:22:42.356: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice
07/03/2017 17:22:42.357: [--(Name)--] [!] { d3d11.dll} D3D11CreateDevice
07/03/2017 17:22:42.358: [--(Name)--] [!] { d3d9.dll} D3D11Dev_CreateTexture2D_Override
07/03/2017 17:22:42.364: [--(Name)--] [!] { d3d9.dll} DXGIReportAdapterConfiguration
07/03/2017 17:22:42.364: [--(Name)--] [!] { ucrtbase.dll} o__CIpow
07/03/2017 17:22:42.370: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk
07/03/2017 17:22:42.371: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification
07/03/2017 17:22:42.374: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification
07/03/2017 17:22:42.374: -----------------------------------------------------------
07/03/2017 17:22:42.388: -----------------------------------------------------------
07/03/2017 17:22:42.388: [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
07/03/2017 17:22:42.388: -----------------------------------------------------------
07/03/2017 17:22:42.388: [ FaultMod ] # File.....: ''
07/03/2017 17:22:42.388: [ FaultMod ] * EIP Addr.: +00000000h
07/03/2017 17:22:42.388: [StackFrame] <-> Eip=00000000h, Esp=16f7fd18h, Ebp=16f7fd8ch
07/03/2017 17:22:42.388: [StackFrame] >-< Esi=00000000h, Edi=23437238h
07/03/2017 17:22:42.388: [ GP Reg ] eax: 0x00000000
07/03/2017 17:22:42.388: [ GP Reg ] ebx: 0x23437238
07/03/2017 17:22:42.388: [ GP Reg ] ecx: 0x9e983f34
07/03/2017 17:22:42.388: [ GP Reg ] edx: 0x00000000
07/03/2017 17:22:42.388: [ GP Flags ] EFlags: 0x00010246
07/03/2017 17:22:42.388: -----------------------------------------------------------
07/03/2017 17:22:42.389: [--(Name)--] [!] { d3d9.dll} Direct3DCreate9Ex
07/03/2017 17:22:42.389: [--(Name)--] [!] { ucrtbase.dll} o__CIpow
07/03/2017 17:22:42.394: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk
07/03/2017 17:22:42.396: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification
07/03/2017 17:22:42.399: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification
07/03/2017 17:22:42.399: -----------------------------------------------------------
07/03/2017 17:22:42.401: -----------------------------------------------------------
07/03/2017 17:22:42.401: [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
07/03/2017 17:22:42.401: -----------------------------------------------------------
07/03/2017 17:22:42.401: [ FaultMod ] # File.....: ''
07/03/2017 17:22:42.401: [ FaultMod ] * EIP Addr.: +00000000h
07/03/2017 17:22:42.401: [StackFrame] <-> Eip=00000000h, Esp=16f7fd18h, Ebp=16f7fd8ch
07/03/2017 17:22:42.401: [StackFrame] >-< Esi=00000000h, Edi=23437238h
07/03/2017 17:22:42.401: [ GP Reg ] eax: 0x00000000
07/03/2017 17:22:42.401: [ GP Reg ] ebx: 0x23437238
07/03/2017 17:22:42.401: [ GP Reg ] ecx: 0x9e983f34
07/03/2017 17:22:42.401: [ GP Reg ] edx: 0x00000000
07/03/2017 17:22:42.401: [ GP Flags ] EFlags: 0x00010246
07/03/2017 17:22:42.401: -----------------------------------------------------------
07/03/2017 17:22:42.402: [--(Name)--] [!] { d3d9.dll} Direct3DCreate9Ex
07/03/2017 17:22:42.402: [--(Name)--] [!] { ucrtbase.dll} o__CIpow
07/03/2017 17:22:42.408: [--(Name)--] [!] { KERNEL32.DLL} BaseThreadInitThunk
07/03/2017 17:22:42.410: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification
07/03/2017 17:22:42.412: [--(Name)--] [!] { ntdll.dll} RtlSubscribeWnfStateChangeNotification
07/03/2017 17:22:42.412: -----------------------------------------------------------


d3d9.log:

07/03/2017 17:22:41.225: d3d9.log created
-------------------------------------------------------------------------------------------
07/03/2017 17:22:41.225: >> (pcsx2.exe) [d3d9.dll] <<
07/03/2017 17:22:41.225: Loading user preferences from d3d9.ini... done!
-------------------------------------------------------------------------------------------
07/03/2017 17:22:41.226: Working Directory: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86
07/03/2017 17:22:41.226: System Directory: C:\Windows\SysWOW64
07/03/2017 17:22:41.226: Loading proxy d3d9.dll: (visiond3d11.dll)
-------------------------------------------------------------------------------------------
07/03/2017 17:22:41.514: [ Checksum ] Using Hardware (SSE 4.2) CRC32C Algorithm
07/03/2017 17:22:41.632: [ NvAPI ] Initializing NVIDIA API (NvAPI): Success
07/03/2017 17:22:41.633: [ NvAPI ] >> NVIDIA Driver Version: 384.76
07/03/2017 17:22:41.633: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 (0 are in SLI mode)
07/03/2017 17:22:41.633: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
07/03/2017 17:22:41.633: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
07/03/2017 17:22:41.635: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
07/03/2017 17:22:41.637: [DLL Loader] ( d3d9.dll ) loaded ' d3dx11_43.dll' <LoadLibraryW>
07/03/2017 17:22:41.637: [DLL Loader] ( d3d9.dll ) loaded ' d3d12.dll' <LoadLibraryW>
07/03/2017 17:22:41.637: [ DXGI ] Importing CreateDXGIFactory{1|2}
07/03/2017 17:22:41.637: [ DXGI ] ================================
07/03/2017 17:22:41.637: [ DXGI 1.0 ] CreateDXGIFactory: 0C360D80h { Hooked }
07/03/2017 17:22:41.637: [ DXGI 1.1 ] CreateDXGIFactory1: 0C360D60h { Hooked }
07/03/2017 17:22:41.637: [ DXGI 1.3 ] CreateDXGIFactory2: 0C360D40h { Hooked }
07/03/2017 17:22:41.646: [ DXGI ] Installing DXGI Hooks
07/03/2017 17:22:42.292: [ D3D 11 ] Hooking D3D11
07/03/2017 17:22:42.293: [ DXGI ] [!] IDXGIFactory4::EnumAdapters1 (24AF6050h, 0, 1695F724h) -- [d3d9.dll, tid=0x4d64]
07/03/2017 17:22:42.293: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Original (This,Adapter,ppAdapter) >
07/03/2017 17:22:42.294: [ DXGI ] @ Returned Adapter 0: 'NVIDIA GeForce GTX 1080' (LUID: 00000000:0000711E) <Hardware>
07/03/2017 17:22:42.296: [ DXGI ] [!] {Invalid-Factory-UUID}::CreateSwapChainForCoreWindow (1695F38Ch, 1695F394h, 1695F130h) -- [d3d11.dll, tid=0x4d64]
07/03/2017 17:22:42.296: [ DXGI ] SwapChain: (0x1815883832 - Scaling: Centered) - {Windowed} [0 Buffers] :: Flags=0x0000, SwapEffect: Discard
07/03/2017 17:22:42.296: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
07/03/2017 17:22:42.296: *** Encountered unknown HRESULT: (0x00000002)
07/03/2017 17:22:42.296: [ DXGI ] [@] Return: UNKNOWN - < CreateSwapChainForCoreWindow_Original ( This, pDevice, pWindow, pDesc, pRestrictToOutput, ppSwapChain ) >
07/03/2017 17:22:42.385: [API Detect] <!> [ Bootstrapping Direct3D 9 (d3d9.dll) ] <!>
07/03/2017 17:22:42.385: [ D3D9 ] Importing Direct3DCreate9{Ex}...
07/03/2017 17:22:42.385: [ D3D9 ] ================================
07/03/2017 17:22:42.385: [ D3D9 ] Direct3DCreate9: 00000000h
07/03/2017 17:22:42.385: [ D3D9 ] Direct3DCreate9Ex: 00000000h
07/03/2017 17:22:44.371: [ RTSS ] Closing RivaTuner Statistics Server connection... done!
07/03/2017 17:22:44.371: [ SpecialK ] Saving user preferences to d3d9.ini... done!
07/03/2017 17:22:44.375: [ SpecialK ] Custom d3d9.dll Detached (pid=0x4c64)


preloads.log:

07/03/2017 17:22:41.634: [ Module ]  ( 00C00000h )   -:-   * File: C:\Users\Alejandro\Documents\pcsx2-v1.5.0-dev-2132-gb8f7e12-windows-x86\pcsx2.exe 
07/03/2017 17:22:41.634: [ Module ] ( 77330000h ) -:- * File: C:\Windows\SYSTEM32\ntdll.dll
07/03/2017 17:22:41.634: [ Module ] ( 745B0000h ) -:- * File: C:\Windows\System32\KERNEL32.DLL
07/03/2017 17:22:41.634: [ Module ] ( 75AE0000h ) -:- * File: C:\Windows\System32\KERNELBASE.dll
07/03/2017 17:22:41.634: [ Module ] ( 74A80000h ) -:- * File: C:\Windows\System32\USER32.dll
07/03/2017 17:22:41.634: [ Module ] ( 74C50000h ) -:- * File: C:\Windows\System32\win32u.dll
07/03/2017 17:22:41.634: [ Module ] ( 74A40000h ) -:- * File: C:\Windows\System32\GDI32.dll
07/03/2017 17:22:41.634: [ Module ] ( 75080000h ) -:- * File: C:\Windows\System32\gdi32full.dll
07/03/2017 17:22:41.634: [ Module ] ( 747A0000h ) -:- * File: C:\Windows\System32\ucrtbase.dll
07/03/2017 17:22:41.634: [ Module ] ( 73E10000h ) -:- * File: C:\Windows\System32\RPCRT4.dll
07/03/2017 17:22:41.634: [ Module ] ( 6D380000h ) -:- * File: C:\Windows\SYSTEM32\MSVCP140.dll
07/03/2017 17:22:41.634: [ Module ] ( 73DF0000h ) -:- * File: C:\Windows\System32\SspiCli.dll
07/03/2017 17:22:41.634: [ Module ] ( 6D360000h ) -:- * File: C:\Windows\SYSTEM32\VCRUNTIME140.dll
07/03/2017 17:22:41.634: [ Module ] ( 73DE0000h ) -:- * File: C:\Windows\System32\CRYPTBASE.dll
07/03/2017 17:22:41.634: [ Module ] ( 72D50000h ) -:- * File: C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.953_none_89c2555adb023171\COMCTL32.dll
07/03/2017 17:22:41.634: [ Module ] ( 77240000h ) -:- * File: C:\Windows\System32\bcryptPrimitives.dll
07/03/2017 17:22:41.634: [ Module ] ( 74690000h ) -:- * File: C:\Windows\System32\msvcrt.dll
07/03/2017 17:22:41.634: [ Module ] ( 73EE0000h ) -:- * File: C:\Windows\System32\sechost.dll
07/03/2017 17:22:41.634: [ Module ] ( 73630000h ) -:- * File: C:\Windows\SYSTEM32\WINMM.dll
07/03/2017 17:22:41.634: [ Module ] ( 751E0000h ) -:- * File: C:\Windows\System32\combase.dll
07/03/2017 17:22:41.634: [ Module ] ( 74F40000h ) -:- * File: C:\Windows\System32\COMDLG32.dll
07/03/2017 17:22:41.634: [ Module ] ( 73440000h ) -:- * File: C:\Windows\SYSTEM32\WINMMBASE.dll
07/03/2017 17:22:41.634: [ Module ] ( 772A0000h ) -:- * File: C:\Windows\System32\shcore.dll
07/03/2017 17:22:41.634: [ Module ] ( 75030000h ) -:- * File: C:\Windows\System32\SHLWAPI.dll
07/03/2017 17:22:41.634: [ Module ] ( 77070000h ) -:- * File: C:\Windows\System32\cfgmgr32.dll
07/03/2017 17:22:41.634: [ Module ] ( 6BCD0000h ) -:- * File: C:\Windows\SYSTEM32\WINSPOOL.DRV
07/03/2017 17:22:41.634: [ Module ] ( 75C90000h ) -:- * File: C:\Windows\System32\SHELL32.dll
07/03/2017 17:22:41.634: [ Module ] ( 75510000h ) -:- * File: C:\Windows\System32\windows.storage.dll
07/03/2017 17:22:41.635: [ Module ] ( 74750000h ) -:- * File: C:\Windows\System32\powrprof.dll
07/03/2017 17:22:41.635: [ Module ] ( 74CA0000h ) -:- * File: C:\Windows\System32\advapi32.dll
07/03/2017 17:22:41.635: [ Module ] ( 731D0000h ) -:- * File: C:\Windows\SYSTEM32\bcrypt.dll
07/03/2017 17:22:41.635: [ Module ] ( 74F10000h ) -:- * File: C:\Windows\System32\kernel.appcore.dll
07/03/2017 17:22:41.635: [ Module ] ( 75500000h ) -:- * File: C:\Windows\System32\profapi.dll
07/03/2017 17:22:41.635: [ Module ] ( 77150000h ) -:- * File: C:\Windows\System32\ole32.dll
07/03/2017 17:22:41.635: [ Module ] ( 74D20000h ) -:- * File: C:\Windows\System32\OLEAUT32.dll
07/03/2017 17:22:41.635: [ Module ] ( 73F90000h ) -:- * File: C:\Windows\System32\msvcp_win.dll
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llyzs said:
- New feature for automatic Presets, based on ShaderOverrides


Yesss!!!! By the way, can it be used the opposite way? For example, to use low convergence in Tekken 7 cutscenes, when the battle HUD isn't present. I mean, I know I could force high convergence for battles this way, but I would prefer to have complete control of convergence in battle but automatic convergence in cutscenes (in-battle rage arts would be more difficult or impossible, I think).

Anyway, I'll experiment with this :).

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Posted 07/03/2017 03:33 PM   
Really amazing and excellent new feature llyzs!!! :)) In Outlast 2 i miss this feature...when you select the camera.....probably add there and test this new feture. Questions: Can you use the feature without the partner? like this And if is also work only using a VS? [code][ShaderOverridePresetMenu1] Hash = psxxxx or vsxxxx Preset = Menu[/code]
Really amazing and excellent new feature llyzs!!! :))

In Outlast 2 i miss this feature...when you select the camera.....probably add there and test this new feture.

Questions: Can you use the feature without the partner? like this
And if is also work only using a VS?

[ShaderOverridePresetMenu1]
Hash = psxxxx or vsxxxx
Preset = Menu

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Posted 07/03/2017 03:34 PM   
Thanks for the new feature, looks promising. It resembles Tridef's autofocus option, does it work like that?
Thanks for the new feature, looks promising. It resembles Tridef's autofocus option, does it work like that?

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Posted 07/03/2017 03:37 PM   
Yes, working! :) I could enable a low convergence mode in Tekken 7 when the depth of field shader is present. DHR, I have tried with three options: - Only PS. - Only VS. - Hash for PS and Partner for VS. All of them worked (the VS wasn't even dumped). For example (with partner. I put the preset itself above the hotkeys section): [code] [PresetDoF] convergence = 70 transition = 300 transition_type = cosine release_transition = 300 release_transition_type = cosine [ShaderOverridePresetCutscene] Hash = 63fa2c0019a0bd72 Partner = 0a635aa5ad2162be Preset = DoF [/code]
Yes, working! :)

I could enable a low convergence mode in Tekken 7 when the depth of field shader is present.

DHR, I have tried with three options:

- Only PS.
- Only VS.
- Hash for PS and Partner for VS.

All of them worked (the VS wasn't even dumped).

For example (with partner. I put the preset itself above the hotkeys section):

[PresetDoF]
convergence = 70
transition = 300
transition_type = cosine
release_transition = 300
release_transition_type = cosine


[ShaderOverridePresetCutscene]
Hash = 63fa2c0019a0bd72
Partner = 0a635aa5ad2162be
Preset = DoF

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Monitor: Asus PG278QR
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Posted 07/03/2017 05:02 PM   
@masterotaku Thanks for trying so quickly and share your results. This is GREAT!!! thanks a lot [b]llyzs[/b]!!
@masterotaku
Thanks for trying so quickly and share your results.


This is GREAT!!! thanks a lot llyzs!!

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 07/03/2017 05:10 PM   
[quote="masterotaku"]Yesss!!!! By the way, can it be used the opposite way? For example, to use low convergence in Tekken 7 cutscenes, when the battle HUD isn't present. I mean, I know I could force high convergence for battles this way, but I would prefer to have complete control of convergence in battle but automatic convergence in cutscenes (in-battle rage arts would be more difficult or impossible, I think). Anyway, I'll experiment with this :).[/quote] Hmmm... It cannot be used the opposite way, but maybe you can achieve the same effect by setting more automatic preset sections. [quote="DHR"]Questions: Can you use the feature without the partner? like this And if is also work only using a VS?[/quote] Yes of course. The only thing you need to be sure is that that VS is not being used in other scenes where you don't want the preset to be automatically applied. [quote="lacuna"]Thanks for the new feature, looks promising. It resembles Tridef's autofocus option, does it work like that? [/quote] It does not quite the same. The Tridef's autofocus seems to be detecting the actual camera in game and adjust accordingly. In fact I am not a fan of this approach, it gives me some headaches. :) The 3Dmigoto's auto preset feature is not that "smart", but on the other hand shader hackers will have more control to what convergence should be applied in what scene.
masterotaku said:Yesss!!!! By the way, can it be used the opposite way? For example, to use low convergence in Tekken 7 cutscenes, when the battle HUD isn't present. I mean, I know I could force high convergence for battles this way, but I would prefer to have complete control of convergence in battle but automatic convergence in cutscenes (in-battle rage arts would be more difficult or impossible, I think).

Anyway, I'll experiment with this :).


Hmmm... It cannot be used the opposite way, but maybe you can achieve the same effect by setting more automatic preset sections.

DHR said:Questions: Can you use the feature without the partner? like this
And if is also work only using a VS?


Yes of course. The only thing you need to be sure is that that VS is not being used in other scenes where you don't want the preset to be automatically applied.

lacuna said:Thanks for the new feature, looks promising. It resembles Tridef's autofocus option, does it work like that?


It does not quite the same. The Tridef's autofocus seems to be detecting the actual camera in game and adjust accordingly. In fact I am not a fan of this approach, it gives me some headaches. :) The 3Dmigoto's auto preset feature is not that "smart", but on the other hand shader hackers will have more control to what convergence should be applied in what scene.

Posted 07/03/2017 05:21 PM   
[quote="llyzs"] Hmmm... It cannot be used the opposite way, but maybe you can achieve the same effect by setting more automatic preset sections.[/quote] No problem with that :). A condition for depth of field is just what I needed, so I updated the published fix with that.
llyzs said:
Hmmm... It cannot be used the opposite way, but maybe you can achieve the same effect by setting more automatic preset sections.


No problem with that :). A condition for depth of field is just what I needed, so I updated the published fix with that.

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Monitor: Asus PG278QR
Speakers: Logitech Z506
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Posted 07/03/2017 06:05 PM   
[quote="Oomek"]Is there any way to feed to a shader some iterative variable or time? I need it as a seed for my noise function.[/quote] Oomek, I'll be honest with you. Probably not the best approach, but I like to let people know where I stand. Earlier, you asked a number of very good questions, and made some good suggestions, which mostly DarkStarSword implemented. After you got your pieces running, both DarkStarSword and I strongly encouraged you to open-source your code for other people to learn from and use. You refused. The reasons are irrelevant, the fact is you didn't help the community, you only helped yourself. That means that your project is dead. Maybe not this week, but after you lose interest, or move on to something else, it will rust until it breaks. No one will be able to fix it, and it will be dead. That therefore means that all the time DarkStarSword spent implementing things that only you used, and any questions I answered before was all a waste of time. I mean no offense, but I'm not interested in spending my time helping people that don't help the community in return. If it's not directly related to something that helps 3D it's not something I'm going to put any effort into. DarkStarSword or others are of course free to make their own choices. To answer your direct question, we don't presently have any mechanism to provide a time stamp or other non-bounded iterator to the shaders. For doing a seed for a noise function however, does this matter? It seems like you should be able to use a well chosen hard coded seed value, because it doesn't need to be genuinely random.
Oomek said:Is there any way to feed to a shader some iterative variable or time? I need it as a seed for my noise function.

Oomek, I'll be honest with you. Probably not the best approach, but I like to let people know where I stand.

Earlier, you asked a number of very good questions, and made some good suggestions, which mostly DarkStarSword implemented. After you got your pieces running, both DarkStarSword and I strongly encouraged you to open-source your code for other people to learn from and use. You refused. The reasons are irrelevant, the fact is you didn't help the community, you only helped yourself.

That means that your project is dead. Maybe not this week, but after you lose interest, or move on to something else, it will rust until it breaks. No one will be able to fix it, and it will be dead.

That therefore means that all the time DarkStarSword spent implementing things that only you used, and any questions I answered before was all a waste of time.

I mean no offense, but I'm not interested in spending my time helping people that don't help the community in return. If it's not directly related to something that helps 3D it's not something I'm going to put any effort into. DarkStarSword or others are of course free to make their own choices.


To answer your direct question, we don't presently have any mechanism to provide a time stamp or other non-bounded iterator to the shaders.

For doing a seed for a noise function however, does this matter? It seems like you should be able to use a well chosen hard coded seed value, because it doesn't need to be genuinely random.

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SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 07/04/2017 09:00 AM   
@masterotaku: Regarding the crash with PCSX2. I don't see anything suspicious there, but also am not seeing it fire up normally either. That's probably not a surprise, the loading sequence is completely bizarre, definitely different than a normal DX11 startup. Since this is a very strange runtime environment, I also don't have an example of it working correctly to compare against. If possible, make a Win7 variant using the same settings, and I can see what it should look like, and what changed. Win7 as a dual boot would work on a 7700K, it just won't get any security updates. Outside of that, have you tried the assorted allow_* options, that allow more and more of a Win10 environment through? Might be worth trying platform_update=1, that will at least fix one error in the log. I would also disable the SBS feature to begin with, because we know it's problematic on Win10 anyway.
@masterotaku: Regarding the crash with PCSX2. I don't see anything suspicious there, but also am not seeing it fire up normally either.

That's probably not a surprise, the loading sequence is completely bizarre, definitely different than a normal DX11 startup.

Since this is a very strange runtime environment, I also don't have an example of it working correctly to compare against. If possible, make a Win7 variant using the same settings, and I can see what it should look like, and what changed. Win7 as a dual boot would work on a 7700K, it just won't get any security updates.

Outside of that, have you tried the assorted allow_* options, that allow more and more of a Win10 environment through? Might be worth trying platform_update=1, that will at least fix one error in the log. I would also disable the SBS feature to begin with, because we know it's problematic on Win10 anyway.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 07/04/2017 09:13 AM   
bo3b: It's not like that mate. I'm disabled person, I suffer from fibromyalgia and the cause of my inactivities are only caused by worsening of my symptoms. When I get better I try to catch up. If I promised to share my code I will do it, I just must have forgotten what it was about. A little reminder please :) If it was about our Dirt 3 mod I had to postpone it until I get the SS Reflections working which to this day I haven't figured out how to make it not drift when moving the camera. Regarding the noise. It is pseudo random code [code]float rndf(float2 x) { int n = int(x.x * 40.0 + x.y * 6400.0); n = (n << 13) ^ n; return 1.0 - float( (n * (n * n * 15731 + 789221) + \ 1376312589) & 0x7fffffff) / 1073741824.0; }[/code] which takes a v0 vector as an argument, It's random, but static. v0 needs some delta added to it which is different in each frame. A little counter would do.
bo3b: It's not like that mate. I'm disabled person, I suffer from fibromyalgia and the cause of my inactivities are only caused by worsening of my symptoms. When I get better I try to catch up. If I promised to share my code I will do it, I just must have forgotten what it was about. A little reminder please :) If it was about our Dirt 3 mod I had to postpone it until I get the SS Reflections working which to this day I haven't figured out how to make it not drift when moving the camera.

Regarding the noise. It is pseudo random code
float rndf(float2 x)
{
int n = int(x.x * 40.0 + x.y * 6400.0);
n = (n << 13) ^ n;
return 1.0 - float( (n * (n * n * 15731 + 789221) + \
1376312589) & 0x7fffffff) / 1073741824.0;
}


which takes a v0 vector as an argument, It's random, but static. v0 needs some delta added to it which is different in each frame. A little counter would do.

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Posted 07/04/2017 09:14 AM   
  93 / 143    
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