I was wondering with the delta thing. You've gotten hold of the camera position somehow. What if you force the camera to the same position (+/- stereo offset) every even frame and only allow it to update every odd frame? (Roughly speaking, you get the idea.) Or maybe you already do that and I'm just imagining the problem with turning.
[Edit: In case last post was missed, any chance of access to the source code?]
I was wondering with the delta thing. You've gotten hold of the camera position somehow. What if you force the camera to the same position (+/- stereo offset) every even frame and only allow it to update every odd frame? (Roughly speaking, you get the idea.) Or maybe you already do that and I'm just imagining the problem with turning.
[Edit: In case last post was missed, any chance of access to the source code?]
https://forums.geforce.com/default/topic/809612/
He has a link in this thread, but it looks like it hasn't been updated in 7 months. It's still at 3.25, currently 4.19
Yes, the wrapper is open Source (not the latest version though) as it contains some things I need to clean up before pushing them to Open Source. :)
There isn't a MAJOR difference between 3.25 and 4.19 though;) Just tweaks, fixes and improvements in different areas.
You can find the latest public version here:
https://github.com/helifax/OGL-3DVision-Wrapper
I understand exactly what you say related to the camera position and so on. Unfortunately is not that simple.
I have a couple of fixes that rely on "stopping the time in the world" for 2 frames before progressing:) where there isn;t a lag between 2 frames: Amnesia the Dark Descent and Broken Age.
Problem is, this requires ASM injection and finding the instructions in ASM that "progress" the time and is game specific. Unfortunately is not a general way of doing it.
The general way is to:
- Duplicate render-buffers.
- Duplicate draw-calls.
Duplicating the render-buffers is the biggest problem since not everything is rendered in the Main FBO but some things are rendered in other buffers and then copied to main FBO (Deferred Shading uses this).
If a game uses JUST the main FBO this is not a problem. I already have all the code written and is working perfectly fine. Problem is 99% of Games use more than one frame-buffer. Duplicating all the other framebuffers is where the main issue exists as I can't make a direct copy of a FBO (due to how OGL works).
Trust me I tried, and I would be the first one to make it work the exact same way 3D Vision Automatic does, but so far all my efforts failed...
Yes, the wrapper is open Source (not the latest version though) as it contains some things I need to clean up before pushing them to Open Source. :)
There isn't a MAJOR difference between 3.25 and 4.19 though;) Just tweaks, fixes and improvements in different areas.
You can find the latest public version here:
https://github.com/helifax/OGL-3DVision-Wrapper
I understand exactly what you say related to the camera position and so on. Unfortunately is not that simple.
I have a couple of fixes that rely on "stopping the time in the world" for 2 frames before progressing:) where there isn;t a lag between 2 frames: Amnesia the Dark Descent and Broken Age.
Problem is, this requires ASM injection and finding the instructions in ASM that "progress" the time and is game specific. Unfortunately is not a general way of doing it.
The general way is to:
- Duplicate render-buffers.
- Duplicate draw-calls.
Duplicating the render-buffers is the biggest problem since not everything is rendered in the Main FBO but some things are rendered in other buffers and then copied to main FBO (Deferred Shading uses this).
If a game uses JUST the main FBO this is not a problem. I already have all the code written and is working perfectly fine. Problem is 99% of Games use more than one frame-buffer. Duplicating all the other framebuffers is where the main issue exists as I can't make a direct copy of a FBO (due to how OGL works).
Trust me I tried, and I would be the first one to make it work the exact same way 3D Vision Automatic does, but so far all my efforts failed...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
How about the game 'Don't Starve' which is SDL (Simple DirectMedia Layer).
As it is just plain 2D just like 'Broken Age'.
Is there a way to get SDL based games working with 3DVision?
[quote="ProgNoizes"]How about the game 'Don't Starve' which is SDL (Simple DirectMedia Layer).
As it is just plain 2D just like 'Broken Age'.
Is there a way to get SDL based games working with 3DVision?
[/quote]
Seems that this forum/topic is dead aswell like many other 3D forums about 3dVision so i assume the 3DVision glasses are not working and are useless and never will work in future.
Again, i say it again, i soooo regret that i bought it.
For al;l you people that don't have 3dVision Glasses and read this, probably not but i suggest NOT to buy the glasses. I did and i spent also money on 3d monitor and VGA card, and found out it was all for nothing.
I know people going to quote my post and say that i am complaining everytime, but what they expect xD
That people that buy this are happy? nah
JUST DON'T BUY ANY 3D STUFF. IT DOESN'T WORK.
NO GAMES ARE MADE FOR IT.
IT'S USELESS
ProgNoizes said:How about the game 'Don't Starve' which is SDL (Simple DirectMedia Layer).
As it is just plain 2D just like 'Broken Age'.
Is there a way to get SDL based games working with 3DVision?
Seems that this forum/topic is dead aswell like many other 3D forums about 3dVision so i assume the 3DVision glasses are not working and are useless and never will work in future.
Again, i say it again, i soooo regret that i bought it.
For al;l you people that don't have 3dVision Glasses and read this, probably not but i suggest NOT to buy the glasses. I did and i spent also money on 3d monitor and VGA card, and found out it was all for nothing.
I know people going to quote my post and say that i am complaining everytime, but what they expect xD
That people that buy this are happy? nah
JUST DON'T BUY ANY 3D STUFF. IT DOESN'T WORK.
NO GAMES ARE MADE FOR IT.
IT'S USELESS
Hey lads. I'm trying to get wolfenstein new order to work, it's my first time with an opengl title. So, I see a side-by-side double image in the menu and in the game, but no 3D vision, and my emittor doesn't turn on. What does that mean? I made sure it runs as administrator, I ran the game before installing the fix, and steam overlay is off. I'm on driver 355.82, windows 7, single gtx 770, vg278h. Could that be the non-sli issue described in the readme?
Hey lads. I'm trying to get wolfenstein new order to work, it's my first time with an opengl title. So, I see a side-by-side double image in the menu and in the game, but no 3D vision, and my emittor doesn't turn on. What does that mean? I made sure it runs as administrator, I ran the game before installing the fix, and steam overlay is off. I'm on driver 355.82, windows 7, single gtx 770, vg278h. Could that be the non-sli issue described in the readme?
[quote="Anisotonic"]Hey lads. I'm trying to get wolfenstein new order to work, it's my first time with an opengl title. So, I see a side-by-side double image in the menu and in the game, but no 3D vision, and my emittor doesn't turn on. What does that mean? I made sure it runs as administrator, I ran the game before installing the fix, and steam overlay is off. I'm on driver 355.82, windows 7, single gtx 770, vg278h. Could that be the non-sli issue described in the readme?[/quote]
Did you enable "Always Run As Administrator" in the Properties->Compatibility Tab of the game's exe?
The only reason this might happen is if the wrapper cannot write to the nvidia game profile in order to enable 3D Vision.
Anisotonic said:Hey lads. I'm trying to get wolfenstein new order to work, it's my first time with an opengl title. So, I see a side-by-side double image in the menu and in the game, but no 3D vision, and my emittor doesn't turn on. What does that mean? I made sure it runs as administrator, I ran the game before installing the fix, and steam overlay is off. I'm on driver 355.82, windows 7, single gtx 770, vg278h. Could that be the non-sli issue described in the readme?
Did you enable "Always Run As Administrator" in the Properties->Compatibility Tab of the game's exe?
The only reason this might happen is if the wrapper cannot write to the nvidia game profile in order to enable 3D Vision.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Yes, it's enabled and the UAC popup shows up when I start the game, then your custom logo, then straight into side by side mode. I ran a Take Ownership on the game directory just in case, didn't help. Hmm.
So maybe something is blocking communication on the driver profile side then?
Yes, it's enabled and the UAC popup shows up when I start the game, then your custom logo, then straight into side by side mode. I ran a Take Ownership on the game directory just in case, didn't help. Hmm.
So maybe something is blocking communication on the driver profile side then?
[quote="Anisotonic"]Yes, it's enabled and the UAC popup shows up when I start the game, then your custom logo, then straight into side by side mode. I ran a Take Ownership on the game directory just in case, didn't help. Hmm.
So maybe something is blocking communication on the driver profile side then?[/quote]
Have you tried using DDU and reinstalling the drivers? Maybe the driver settings archive is corrupt or incomplete... I don't know what else to recommend.
Anisotonic said:Yes, it's enabled and the UAC popup shows up when I start the game, then your custom logo, then straight into side by side mode. I ran a Take Ownership on the game directory just in case, didn't help. Hmm.
So maybe something is blocking communication on the driver profile side then?
Have you tried using DDU and reinstalling the drivers? Maybe the driver settings archive is corrupt or incomplete... I don't know what else to recommend.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It would well be that, I used to have issues with my nvidia inspector because of geforce experience, I may not have thought to use DDU when I removed it. I'll check that out, thanks.
It would well be that, I used to have issues with my nvidia inspector because of geforce experience, I may not have thought to use DDU when I removed it. I'll check that out, thanks.
[quote="CyberVillain"]I have a question, in theory, cant your excellent work here be used to create a wrapper to the Rift and also Vive etc? [/quote]
In theory yes it can be done to work with any Stereo 3D display/hardware;) But, unless we try it in practice we can;t really say for certain;)
CyberVillain said:I have a question, in theory, cant your excellent work here be used to create a wrapper to the Rift and also Vive etc?
In theory yes it can be done to work with any Stereo 3D display/hardware;) But, unless we try it in practice we can;t really say for certain;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[Edit: In case last post was missed, any chance of access to the source code?]
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
He has a link in this thread, but it looks like it hasn't been updated in 7 months. It's still at 3.25, currently 4.19
There isn't a MAJOR difference between 3.25 and 4.19 though;) Just tweaks, fixes and improvements in different areas.
You can find the latest public version here:
https://github.com/helifax/OGL-3DVision-Wrapper
I understand exactly what you say related to the camera position and so on. Unfortunately is not that simple.
I have a couple of fixes that rely on "stopping the time in the world" for 2 frames before progressing:) where there isn;t a lag between 2 frames: Amnesia the Dark Descent and Broken Age.
Problem is, this requires ASM injection and finding the instructions in ASM that "progress" the time and is game specific. Unfortunately is not a general way of doing it.
The general way is to:
- Duplicate render-buffers.
- Duplicate draw-calls.
Duplicating the render-buffers is the biggest problem since not everything is rendered in the Main FBO but some things are rendered in other buffers and then copied to main FBO (Deferred Shading uses this).
If a game uses JUST the main FBO this is not a problem. I already have all the code written and is working perfectly fine. Problem is 99% of Games use more than one frame-buffer. Duplicating all the other framebuffers is where the main issue exists as I can't make a direct copy of a FBO (due to how OGL works).
Trust me I tried, and I would be the first one to make it work the exact same way 3D Vision Automatic does, but so far all my efforts failed...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
As it is just plain 2D just like 'Broken Age'.
Is there a way to get SDL based games working with 3DVision?
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
Seems that this forum/topic is dead aswell like many other 3D forums about 3dVision so i assume the 3DVision glasses are not working and are useless and never will work in future.
Again, i say it again, i soooo regret that i bought it.
For al;l you people that don't have 3dVision Glasses and read this, probably not but i suggest NOT to buy the glasses. I did and i spent also money on 3d monitor and VGA card, and found out it was all for nothing.
I know people going to quote my post and say that i am complaining everytime, but what they expect xD
That people that buy this are happy? nah
JUST DON'T BUY ANY 3D STUFF. IT DOESN'T WORK.
NO GAMES ARE MADE FOR IT.
IT'S USELESS
Did you enable "Always Run As Administrator" in the Properties->Compatibility Tab of the game's exe?
The only reason this might happen is if the wrapper cannot write to the nvidia game profile in order to enable 3D Vision.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
So maybe something is blocking communication on the driver profile side then?
Have you tried using DDU and reinstalling the drivers? Maybe the driver settings archive is corrupt or incomplete... I don't know what else to recommend.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
In theory yes it can be done to work with any Stereo 3D display/hardware;) But, unless we try it in practice we can;t really say for certain;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
It's a SDL based game and i heard that Trine 2 is also SDL based.