GLDirect and NVIDIA 3D Vision
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Just get a CRT* and Novint Falcon with pistol grip.

Sony FW900 , or 4:3 Diamondtron
Just get a CRT* and Novint Falcon with pistol grip.



Sony FW900 , or 4:3 Diamondtron

#16
Posted 02/21/2011 12:26 PM   
SIO2 : if you make paypal account, make sure to mention it here, i will send you some dollars to help you get 3d vision kit :-)
SIO2 : if you make paypal account, make sure to mention it here, i will send you some dollars to help you get 3d vision kit :-)

GIGABYTE B360M DS3H v1.0 | Intel i5 8400 + Corsair Cooling HYDRO Series H60 | 16GB (2x8) DDR4 Samsung 2400@2666Mhz 15-15-15-28 CR 1T | Corsair RM650x 650W | EVGA GeForce GTX 1080 SC Gaming ACX 3.0 - 2070 / 10900 Mhz

#17
Posted 02/21/2011 01:51 PM   
[quote name='tritosine' date='21 February 2011 - 06:26 AM' timestamp='1298291217' post='1196675']
Just get a CRT* and Novint Falcon with pistol grip.

Sony FW900 , or 4:3 Diamondtron
[/quote]

Titosine,
I really don't understand your posts. As interesting as Novint Falcon may be, it's utterly irrelevant to the goal of getting modern opengl translated to directx to trigger the 3D driver. The issue here is functionality, and I think the thread should stay focused on that.

Again, as nice as a Sony FW900 is, it is irrelevant for the same reasons above. Furthermore, a very high quality USED and refurbished FW900 can be VERY costly, ranging from $500 - $1500. That is not money well spent for the owner of GLDirect and makes little sense when he can use a FREE solution now per 'cybereality' and then later opt for something like a $500 certified Asus 16:9 LCD that includes the Nvidia 3D vision kit that weighs about 1/16 of the FW900, if he so desires. But that is entirely up to his display tastes. [b]Running GLDirect with Anaglyph will tell him everything he needs to know about the way the software is behaving in game and that is sufficient for these purposes.[/b]

Seriously, try to stay focused and be constructive. The goal is to give him a path forward, not to bog him down with disinformation.

-photios
[quote name='tritosine' date='21 February 2011 - 06:26 AM' timestamp='1298291217' post='1196675']

Just get a CRT* and Novint Falcon with pistol grip.



Sony FW900 , or 4:3 Diamondtron





Titosine,

I really don't understand your posts. As interesting as Novint Falcon may be, it's utterly irrelevant to the goal of getting modern opengl translated to directx to trigger the 3D driver. The issue here is functionality, and I think the thread should stay focused on that.



Again, as nice as a Sony FW900 is, it is irrelevant for the same reasons above. Furthermore, a very high quality USED and refurbished FW900 can be VERY costly, ranging from $500 - $1500. That is not money well spent for the owner of GLDirect and makes little sense when he can use a FREE solution now per 'cybereality' and then later opt for something like a $500 certified Asus 16:9 LCD that includes the Nvidia 3D vision kit that weighs about 1/16 of the FW900, if he so desires. But that is entirely up to his display tastes. Running GLDirect with Anaglyph will tell him everything he needs to know about the way the software is behaving in game and that is sufficient for these purposes.



Seriously, try to stay focused and be constructive. The goal is to give him a path forward, not to bog him down with disinformation.



-photios

#18
Posted 02/21/2011 02:04 PM   
[quote name='SiO2' date='19 February 2011 - 11:10 PM' timestamp='1298149832' post='1196031']
Hi all.

I'm SiO2 - the developer of all versions of GLDirect 1.x to 5.x - and I'm very pleased that the utility is helping get at least some OpenGL games to work with nVidia 3D Vision.

The current version of GLDirect does not support programmable shaders which is probably the main reason why it doesn't run games such as Doom3. Certain OpenGL games may also require specific OpenGL extensions that GLDirect does not currently support.

I'm planning a version of GLDirect that has enhanced OpenGL support. I think I'll start with taking a look at "Amnesia: The Dark Descent" as I guess it would be very cool in 3D.

Alas, I am completely new to NVIDIA 3D Vision so I lack the 3D glasses and 120Hz monitor (though I have a GTX580, so the graphics card requirement is well covered). I'd imagine that, to begin with, if I could get an OpenGL app such as Amnesia to run through GLDirect under non-stereo conditions then it would automatically have a high chance of working with 3D vision, though that kind of development is far from ideal as I'd be unable to debug people's 3D problems. Perhaps I should ask Nvidia to supply me with some 3D glasses and monitor or ask for donations to my GLDirect SourceForge page. /wink.gif' class='bbc_emoticon' alt=';)' />

Thoughts/suggestions appreciated.

GLDirect: http://sourceforge.net/projects/gldirect
[/quote]

Hi,

reading your post, one could come to the conclusion, that you recently worked on your OpenGL wrapper.
So I downloaded your gldirect5_opensource.zip.
After unzipping it, I found out, that the most recent file is dated from 10th December 2007!

Did I get something wrong, or do you just reheat something rather old?

regards
Markus
[quote name='SiO2' date='19 February 2011 - 11:10 PM' timestamp='1298149832' post='1196031']

Hi all.



I'm SiO2 - the developer of all versions of GLDirect 1.x to 5.x - and I'm very pleased that the utility is helping get at least some OpenGL games to work with nVidia 3D Vision.



The current version of GLDirect does not support programmable shaders which is probably the main reason why it doesn't run games such as Doom3. Certain OpenGL games may also require specific OpenGL extensions that GLDirect does not currently support.



I'm planning a version of GLDirect that has enhanced OpenGL support. I think I'll start with taking a look at "Amnesia: The Dark Descent" as I guess it would be very cool in 3D.



Alas, I am completely new to NVIDIA 3D Vision so I lack the 3D glasses and 120Hz monitor (though I have a GTX580, so the graphics card requirement is well covered). I'd imagine that, to begin with, if I could get an OpenGL app such as Amnesia to run through GLDirect under non-stereo conditions then it would automatically have a high chance of working with 3D vision, though that kind of development is far from ideal as I'd be unable to debug people's 3D problems. Perhaps I should ask Nvidia to supply me with some 3D glasses and monitor or ask for donations to my GLDirect SourceForge page. /wink.gif' class='bbc_emoticon' alt=';)' />



Thoughts/suggestions appreciated.



GLDirect: http://sourceforge.net/projects/gldirect





Hi,



reading your post, one could come to the conclusion, that you recently worked on your OpenGL wrapper.

So I downloaded your gldirect5_opensource.zip.

After unzipping it, I found out, that the most recent file is dated from 10th December 2007!



Did I get something wrong, or do you just reheat something rather old?



regards

Markus

#19
Posted 02/21/2011 02:27 PM   
[quote name='markus' date='21 February 2011 - 08:27 AM' timestamp='1298298427' post='1196712']
Hi,

reading your post, one could come to the conclusion, that you recently worked on your OpenGL wrapper.
So I downloaded your gldirect5_opensource.zip.
After unzipping it, I found out, that the most recent file is dated from 10th December 2007!

Did I get something wrong, or do you just reheat something rather old?

regards
Markus
[/quote]

As far as I know, this project used to be owned by Scitech, and if I'm not mistaken version 5 existed back in 2004, but it's base has been pretty much the same since the late 90's (just tranlating to the next directx version). I remember using GLDirect on a couple of games with my Voodoo 2 and Riva TNT. If there has been any tweaks since then, they have been pretty small I think which is why it only emulates games from that time period of the late 90's and early 2000's: Quake 1-3 engine.
[quote name='markus' date='21 February 2011 - 08:27 AM' timestamp='1298298427' post='1196712']

Hi,



reading your post, one could come to the conclusion, that you recently worked on your OpenGL wrapper.

So I downloaded your gldirect5_opensource.zip.

After unzipping it, I found out, that the most recent file is dated from 10th December 2007!



Did I get something wrong, or do you just reheat something rather old?



regards

Markus





As far as I know, this project used to be owned by Scitech, and if I'm not mistaken version 5 existed back in 2004, but it's base has been pretty much the same since the late 90's (just tranlating to the next directx version). I remember using GLDirect on a couple of games with my Voodoo 2 and Riva TNT. If there has been any tweaks since then, they have been pretty small I think which is why it only emulates games from that time period of the late 90's and early 2000's: Quake 1-3 engine.

#20
Posted 02/21/2011 02:53 PM   
[quote name='photios' date='21 February 2011 - 02:04 PM' timestamp='1298297049' post='1196702']
Titosine,

tl;dr
[/quote]


He said he wants to play with AMNESIA , and that's a DARK game if I'm not mistaken, SO , that translates to CRT . Aiiiighty.

Moreover , Penumbra games are the ones that can be played in REAL 3D:
[quote]On the other hand, while the Penumbra games weren't big sellers (and indeed had serious problems; I got annoyed enough that I never even finished the first one) they were the only games I've tried with the falcon that I would actually class as having real 3d interaction with the environment (as opposed to what amounts to good force feedback).

Playing Crysis or HL2 or Portal with the falcon makes an existing game better, but doesn't really change it; it just adds forces to an existing 2d mouse interface, basically. That's the case for most games, because they are built with the idea of a 2d interface.

Playing Penumbra with the falcon and feeling the contours of the world with the cursor was a significant difference in immersion. It worked because Penumbra had the concept of a 3d interface in a way other games don't. As such, it's an interesting candidate for HD support just because it allows opportunities that don't exist in other games.[/quote]

look and scroll to 5:00 if you want to laugh:
http://www.youtube.com/watch?v=8YOIiAws2Tw&feature=player_detailpage#t=298s
[quote name='photios' date='21 February 2011 - 02:04 PM' timestamp='1298297049' post='1196702']

Titosine,



tl;dr







He said he wants to play with AMNESIA , and that's a DARK game if I'm not mistaken, SO , that translates to CRT . Aiiiighty.



Moreover , Penumbra games are the ones that can be played in REAL 3D:

On the other hand, while the Penumbra games weren't big sellers (and indeed had serious problems; I got annoyed enough that I never even finished the first one) they were the only games I've tried with the falcon that I would actually class as having real 3d interaction with the environment (as opposed to what amounts to good force feedback).



Playing Crysis or HL2 or Portal with the falcon makes an existing game better, but doesn't really change it; it just adds forces to an existing 2d mouse interface, basically. That's the case for most games, because they are built with the idea of a 2d interface.



Playing Penumbra with the falcon and feeling the contours of the world with the cursor was a significant difference in immersion. It worked because Penumbra had the concept of a 3d interface in a way other games don't. As such, it's an interesting candidate for HD support just because it allows opportunities that don't exist in other games.




look and scroll to 5:00 if you want to laugh:

;feature=player_detailpage#t=298s

#21
Posted 02/21/2011 03:46 PM   
[quote name='tritosine' date='21 February 2011 - 09:46 AM' timestamp='1298303208' post='1196743']
He said he wants to play with AMNESIA , and that's a DARK game if I'm not mistaken, SO , that translates to CRT . Aiiiighty.[/quote]

tristosine,
I'm going to be as dispassionate about this as possible. This is irrelevant. Amnesia works on any display. The issue here isn't what display might be the best, but the functionality of GLDirect as it interfaces with Directx and allowing the software packages to hook into it.

[quote]
Moreover , Penumbra games are the ones that can be played in REAL 3D:


look and scroll to 5:00 if you want to laugh:
http://www.youtube.com/watch?v=8YOIiAws2Tw&feature=player_detailpage#t=298s
[/quote]

Again, irrelevant. If you want to start a post detailing how the Novint Falcon supplements the total Penumbra experience, that would be a good thing, but it has nothing to do with how GLDirect interfaces with the Directx software.

Can you please stay on topic?


-photios
[quote name='tritosine' date='21 February 2011 - 09:46 AM' timestamp='1298303208' post='1196743']

He said he wants to play with AMNESIA , and that's a DARK game if I'm not mistaken, SO , that translates to CRT . Aiiiighty.



tristosine,

I'm going to be as dispassionate about this as possible. This is irrelevant. Amnesia works on any display. The issue here isn't what display might be the best, but the functionality of GLDirect as it interfaces with Directx and allowing the software packages to hook into it.





Moreover , Penumbra games are the ones that can be played in REAL 3D:





look and scroll to 5:00 if you want to laugh:

;feature=player_detailpage#t=298s





Again, irrelevant. If you want to start a post detailing how the Novint Falcon supplements the total Penumbra experience, that would be a good thing, but it has nothing to do with how GLDirect interfaces with the Directx software.



Can you please stay on topic?





-photios

#22
Posted 02/21/2011 04:04 PM   
& why are you moderating this thread? You should get that gross fugly avatar of yours gone.
& why are you moderating this thread? You should get that gross fugly avatar of yours gone.

#23
Posted 02/21/2011 06:33 PM   
[quote name='tritosine' date='21 February 2011 - 12:33 PM' timestamp='1298313191' post='1196806']
& why are you moderating this thread? You should get that gross fugly avatar of yours gone.
[/quote]

[i]Ad hominem[/i].
[quote name='tritosine' date='21 February 2011 - 12:33 PM' timestamp='1298313191' post='1196806']

& why are you moderating this thread? You should get that gross fugly avatar of yours gone.





Ad hominem.

#24
Posted 02/21/2011 06:54 PM   
OK, I'm off to do some investigation. I didn't realise that 3D Vision supported anaglyph so I'll dig out my red/cyan glasses and do some preliminary tests.

I start by taking a look at Amnesia. This has its glsl source in a "shaders" folder, which is very handy.

Back when I have more info...
OK, I'm off to do some investigation. I didn't realise that 3D Vision supported anaglyph so I'll dig out my red/cyan glasses and do some preliminary tests.



I start by taking a look at Amnesia. This has its glsl source in a "shaders" folder, which is very handy.



Back when I have more info...

#25
Posted 02/21/2011 07:24 PM   
[quote name='markus' date='21 February 2011 - 02:27 PM' timestamp='1298298427' post='1196712']
Hi,

reading your post, one could come to the conclusion, that you recently worked on your OpenGL wrapper.
So I downloaded your gldirect5_opensource.zip.
After unzipping it, I found out, that the most recent file is dated from 10th December 2007!

Did I get something wrong, or do you just reheat something rather old?

regards
Markus
[/quote]

I wrote the first version of GLDirect in 1997 and all subsequent versions. When SciTech was sold I was asked if I would volunteer to ready the source and upload it to SourceForge, which I did in 2007. Looking at the source four years later there's a lot that still looks OK and some which I'm itching to rewrite. It would probably be easy to convert the current code to DX10 or DX11, though there's no particular reason for that at the moment.

I'm not quite sure what you're getting at with "rehash". If a utility allows you to play game X in 3D do you care how it's done? I'm offering nothing at the moment - I'm merely doing a feasibility study for a GLDirect Version 6 that supports a wider range of OpenGL apps.
[quote name='markus' date='21 February 2011 - 02:27 PM' timestamp='1298298427' post='1196712']

Hi,



reading your post, one could come to the conclusion, that you recently worked on your OpenGL wrapper.

So I downloaded your gldirect5_opensource.zip.

After unzipping it, I found out, that the most recent file is dated from 10th December 2007!



Did I get something wrong, or do you just reheat something rather old?



regards

Markus





I wrote the first version of GLDirect in 1997 and all subsequent versions. When SciTech was sold I was asked if I would volunteer to ready the source and upload it to SourceForge, which I did in 2007. Looking at the source four years later there's a lot that still looks OK and some which I'm itching to rewrite. It would probably be easy to convert the current code to DX10 or DX11, though there's no particular reason for that at the moment.



I'm not quite sure what you're getting at with "rehash". If a utility allows you to play game X in 3D do you care how it's done? I'm offering nothing at the moment - I'm merely doing a feasibility study for a GLDirect Version 6 that supports a wider range of OpenGL apps.

#26
Posted 02/21/2011 08:59 PM   
[quote name='SiO2' date='21 February 2011 - 09:59 PM' timestamp='1298321945' post='1196870']
I'm not quite sure what you're getting at with "rehash". If a utility allows you to play game X in 3D do you care how it's done? I'm offering nothing at the moment - I'm merely doing a feasibility study for a GLDirect Version 6 that supports a wider range of OpenGL apps.
[/quote]

Hi SiO2,

no offense, but I tried your wrapper not so long ago and it didn't do what I expected.
It just didn't work with the application.

Your post was so promising.
So I was quite eager to give it another try.
All the more I was very disappointed, as I noticed, that nothing had happened with your software.

You are right, that it doesn't matter how a tool is done, when it works.
But if it doesn't work, this makes a big difference

regards
Markus
[quote name='SiO2' date='21 February 2011 - 09:59 PM' timestamp='1298321945' post='1196870']

I'm not quite sure what you're getting at with "rehash". If a utility allows you to play game X in 3D do you care how it's done? I'm offering nothing at the moment - I'm merely doing a feasibility study for a GLDirect Version 6 that supports a wider range of OpenGL apps.





Hi SiO2,



no offense, but I tried your wrapper not so long ago and it didn't do what I expected.

It just didn't work with the application.



Your post was so promising.

So I was quite eager to give it another try.

All the more I was very disappointed, as I noticed, that nothing had happened with your software.



You are right, that it doesn't matter how a tool is done, when it works.

But if it doesn't work, this makes a big difference



regards

Markus

#27
Posted 02/22/2011 08:02 AM   
God above, his wrapper works with some games using an older version of OpenGl, he never claimed otherwise. He's stated the updated GLDirect project is only in its planning phase, stop complaining and be thankful hes going to work on something that will hopefully offer a lot more compatibility with OpenGL games. These accusatory posts are what can lead a friendly developer to think "F*** it its not worth the hassle" and cancel the project entirely. Sorry if I'm coming across as being a total dick about this but I just hate the thought of programmers getting hassled about a spare-time project because you half-read a post, came to your own conclusion, got disappointed and felt they tricked you

All is forgiven if english isn't your first language /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
God above, his wrapper works with some games using an older version of OpenGl, he never claimed otherwise. He's stated the updated GLDirect project is only in its planning phase, stop complaining and be thankful hes going to work on something that will hopefully offer a lot more compatibility with OpenGL games. These accusatory posts are what can lead a friendly developer to think "F*** it its not worth the hassle" and cancel the project entirely. Sorry if I'm coming across as being a total dick about this but I just hate the thought of programmers getting hassled about a spare-time project because you half-read a post, came to your own conclusion, got disappointed and felt they tricked you



All is forgiven if english isn't your first language /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />

#28
Posted 02/22/2011 09:31 AM   
[quote name='markus' date='22 February 2011 - 02:02 AM' timestamp='1298361721' post='1197096']
Hi SiO2,

no offense, but I tried your wrapper not so long ago and it didn't do what I expected.
It just didn't work with the application.

Your post was so promising.
So I was quite eager to give it another try.
All the more I was very disappointed, as I noticed, that nothing had happened with your software.

You are right, that it doesn't matter how a tool is done, when it works.
But if it doesn't work, this makes a big difference

regards
Markus
[/quote]

Markus,
For a list of games that work and games that don't work try this thread: http://forums.nvidia.com/index.php?showtopic=170960

On another note, I don't understand the need to pettifog and nitpick around the edges of the inadequacies of GLDirect. The fact that there are inadequacies with it is well known by those that frequent and participate on this forum, but it also has a substantial library that it does translate the API from renderer to another is also equally profound, especially as it relates to 3D Vision. I've seen enough of GLDirect over the years to know that SiO2 is a competent coder. This is an important moment for 3D Vision and OpenGL since he has the interest to further the project along and give it greater compatibility (Nvidia has shown [u]no signs[/u] of implementing OpenGL games and 3D Vision). Wouldn't it be better to offer support instead of condescension?

If I seem intense about this project, well, it's because I am and those of you I have "offended" with that intensity will have to excuse me. I see the interest by the developer to be one of the most important projects that could be done to 3D Vision. From what I can tell, most of the "veteran" stereo users (not necessarily age here) are hungry to see a project like this, so what's it going to be? Are we going to pettifog or support?

-photios
[quote name='markus' date='22 February 2011 - 02:02 AM' timestamp='1298361721' post='1197096']

Hi SiO2,



no offense, but I tried your wrapper not so long ago and it didn't do what I expected.

It just didn't work with the application.



Your post was so promising.

So I was quite eager to give it another try.

All the more I was very disappointed, as I noticed, that nothing had happened with your software.



You are right, that it doesn't matter how a tool is done, when it works.

But if it doesn't work, this makes a big difference



regards

Markus





Markus,

For a list of games that work and games that don't work try this thread: http://forums.nvidia.com/index.php?showtopic=170960



On another note, I don't understand the need to pettifog and nitpick around the edges of the inadequacies of GLDirect. The fact that there are inadequacies with it is well known by those that frequent and participate on this forum, but it also has a substantial library that it does translate the API from renderer to another is also equally profound, especially as it relates to 3D Vision. I've seen enough of GLDirect over the years to know that SiO2 is a competent coder. This is an important moment for 3D Vision and OpenGL since he has the interest to further the project along and give it greater compatibility (Nvidia has shown no signs of implementing OpenGL games and 3D Vision). Wouldn't it be better to offer support instead of condescension?



If I seem intense about this project, well, it's because I am and those of you I have "offended" with that intensity will have to excuse me. I see the interest by the developer to be one of the most important projects that could be done to 3D Vision. From what I can tell, most of the "veteran" stereo users (not necessarily age here) are hungry to see a project like this, so what's it going to be? Are we going to pettifog or support?



-photios

#29
Posted 02/22/2011 02:32 PM   
@Markus: What did you expect? Did you think that SiO2 codes a new GLDirect-Version over night?

Just give him time. Don't expect any progress the next weeks or the next months.
Simply be glad and thankful that someone sacrifices his freetime on such a heavy project!!
@Markus: What did you expect? Did you think that SiO2 codes a new GLDirect-Version over night?



Just give him time. Don't expect any progress the next weeks or the next months.

Simply be glad and thankful that someone sacrifices his freetime on such a heavy project!!

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

#30
Posted 02/22/2011 04:39 PM   
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