Conan Exiles 3D fix Maybe
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@DHR I am deeply thank you have created such a wonderful fix. I enjoy playing games very much these days. But I found one problem. When I go around the red circle area, the broken texture of the rectangle always follows me. So I modified it in d3dx.ini and it disappeared. But Now, // Translate to world \ n is no longer working. Is there a solution? I tested like below in d3dx.ini ;OBJECTS1 [ShaderRegex_Objects_1] shader_model = ps_4_0 ps_5_0 temps = stereo tmp1 tmp2 I deleted tmp2 ;OBJECTS1 [ShaderRegex_Objects_1] shader_model = ps_4_0 ps_5_0 temps = stereo tmp1 Then square issiue gone But transworld does not work anymore Sample broken texture https://i.imgur.com/klwk4Wt.jpg Issiue area https://i.imgur.com/xFjbkWq.jpg
@DHR

I am deeply thank you have created such a wonderful fix.
I enjoy playing games very much these days.
But I found one problem.
When I go around the red circle area, the broken texture of the rectangle always follows me.

So I modified it in d3dx.ini and it disappeared.
But
Now, // Translate to world \ n is no longer working.

Is there a solution?


I tested like below

in d3dx.ini


;OBJECTS1
[ShaderRegex_Objects_1]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1 tmp2

I deleted tmp2

;OBJECTS1
[ShaderRegex_Objects_1]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1

Then square issiue gone
But transworld does not work anymore



Sample broken texture
https://i.imgur.com/klwk4Wt.jpg


Issiue area

https://i.imgur.com/xFjbkWq.jpg

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Posted 05/29/2018 10:40 PM   
@dlrjajdlfo I don't understand the issue...what do you modified in the ini? Don't change anything in the Regex, because will probably broke something. Those red circle area probably can be fixed manually. Some screenshot will be usefull.
@dlrjajdlfo
I don't understand the issue...what do you modified in the ini?

Don't change anything in the Regex, because will probably broke something.

Those red circle area probably can be fixed manually. Some screenshot will be usefull.

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Posted 05/29/2018 11:46 PM   
I linked sample image A grey color square shaped texture appears.
I linked sample image
A grey color square shaped texture appears.

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Posted 05/29/2018 11:59 PM   
Probably is a shader that don't need a fix and is catched by the Regex. Hunt the PS that make disappear that grey texture (need to be the one that is fixed by Regex) and dump, then press F10...this will whitelist that shader to avoid fixing it.
Probably is a shader that don't need a fix and is catched by the Regex.
Hunt the PS that make disappear that grey texture (need to be the one that is fixed by Regex) and dump, then press F10...this will whitelist that shader to avoid fixing it.

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Posted 05/30/2018 12:05 AM   
Yes This is an issue in the Jungle area only. I had it too but was not sure what to ddo to fix it.. I hope this can be fixed I dis not know how to whitelist it hopefully you can do that and put the new file here and I will reupload the new fix
Yes
This is an issue in the Jungle area only. I had it too but was not sure what to ddo to fix it..

I hope this can be fixed I dis not know how to whitelist it hopefully you can do that and put the new file here and I will reupload the new fix

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Posted 05/30/2018 12:11 AM   
@DHR I just found a PS that caused the problem. I attacted it as below link https://drive.google.com/open?id=11dSKdjwvID7lva9TpXrXHMZ7FIvcFKQk It is considered to be a texture associated with water. could you help me?
@DHR

I just found a PS that caused the problem.

I attacted it as below link

https://drive.google.com/open?id=11dSKdjwvID7lva9TpXrXHMZ7FIvcFKQk


It is considered to be a texture associated with water.

could you help me?

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Posted 06/04/2018 11:55 AM   
@dlrjajdlfo First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11). Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.
@dlrjajdlfo
First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11).

Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.

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Posted 06/04/2018 01:02 PM   
[quote="DHR"]@dlrjajdlfo First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11). Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.[/quote] I can not understand exactly how can i dump and make whitelist I did it In the following way start game and serch broken ps if find it then press numberlock key 3 exit game edit 3a566034ed1cef7-ps_replace.txt remove all text from line 1 to 403 and save it as 3a566034ed1cef7-ps.txt and restart game and press F10 In the same way as above The problem no longer appears. but water is not stereo but mono So it makes my eyes dizzy. What process was wrong? If I did could you explain about what is dump and what is whitelist?
DHR said:@dlrjajdlfo
First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11).

Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.


I can not understand exactly how can i dump and make whitelist

I did it In the following way

start game
and serch broken ps
if find it then press numberlock key 3
exit game
edit 3a566034ed1cef7-ps_replace.txt
remove all text from line 1 to 403
and save it as 3a566034ed1cef7-ps.txt
and restart game


and press F10




In the same way as above
The problem no longer appears.
but water is not stereo but mono
So it makes my eyes dizzy.



What process was wrong?


If I did

could you explain
about what is dump
and what is whitelist?

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Posted 06/04/2018 01:47 PM   
The step below are Ok.....you see it mono because the fix is not applied (you whitelist that shader). Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader. Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown. Can you try first with the attached shader:
The step below are Ok.....you see it mono because the fix is not applied (you whitelist that shader).
Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader.

Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown.


Can you try first with the attached shader:

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Posted 06/04/2018 02:12 PM   
[quote="DHR"]The step below are Ok.....you see it mono because the fix is not applied (you whitelist that shader). Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader. Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown. Can you try first with the attached shader:[/quote] I tried with the file you attached. The texture of the water is shown as stereo. But some purple squares appear on the surface of some water at the same time sample image link https://drive.google.com/open?id=12iCX5XHlaRXgF4hWbnj7Q8UnXaVH4kEX And the REGEX part associated with 3a566034ed1ce2f7-ps_replace.txt is [ShaderRegex_Objects_1].
DHR said:The step below are Ok.....you see it mono because the fix is not applied (you whitelist that shader).
Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader.

Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown.


Can you try first with the attached shader:




I tried with the file you attached. The texture of the water is shown as stereo.
But some purple squares appear on the surface of some water at the same time

sample image link
https://drive.google.com/open?id=12iCX5XHlaRXgF4hWbnj7Q8UnXaVH4kEX


And the REGEX part associated with 3a566034ed1ce2f7-ps_replace.txt is
[ShaderRegex_Objects_1].

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Posted 06/04/2018 08:56 PM   
I don't know what happens with the shader... there is a chance that the shader is busted (decompiler issue) in both ASM and HLSL....at least in HLSL is render stereo witout this issue you posted earlier: [url]https://i.imgur.com/klwk4Wt.jpg[/url] don't touch the REGEX...if you remove part of it, you will broke more stuff
I don't know what happens with the shader... there is a chance that the shader is busted (decompiler issue) in both ASM and HLSL....at least in HLSL is render stereo witout this issue you posted earlier: https://i.imgur.com/klwk4Wt.jpg

don't touch the REGEX...if you remove part of it, you will broke more stuff

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Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 06/04/2018 09:59 PM   
[quote="DHR"]I don't know what happens with the shader... there is a chance that the shader is busted (decompiler issue) in both ASM and HLSL....at least in HLSL is render stereo witout this issue you posted earlier: [url]https://i.imgur.com/klwk4Wt.jpg[/url] don't touch the REGEX...if you remove part of it, you will broke more stuff[/quote] The exact symptoms are as follows. The linked image above already is a place without water. as you can see a gray rectangle appears on the right side But when I go to the near water or swamp, then the entire screen is almost obscured by a gray square. But if I skip PS a3556603... in d3dx.ini No water can be seen at all. and issue does not happen wherever i go , ofcourse It's because I skiped ps a3556603.... That is, when ps a3556603... is activated When I go to the water, issue gets worse. Not necessarily around the water Anywhere in the jungle affect. I am sorry for my short english And thx again for your help
DHR said:I don't know what happens with the shader... there is a chance that the shader is busted (decompiler issue) in both ASM and HLSL....at least in HLSL is render stereo witout this issue you posted earlier: https://i.imgur.com/klwk4Wt.jpg

don't touch the REGEX...if you remove part of it, you will broke more stuff



The exact symptoms are as follows.
The linked image above already is a place without water.
as you can see a gray rectangle appears on the right side
But when I go to the near water or swamp, then the entire screen is almost obscured by a gray square.

But if I skip PS a3556603... in d3dx.ini
No water can be seen at all.
and issue does not happen wherever i go , ofcourse
It's because I skiped ps a3556603....




That is, when ps a3556603... is activated
When I go to the water, issue gets worse.
Not necessarily around the water
Anywhere in the jungle affect.


I am sorry for my short english
And thx again for your help

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Posted 06/04/2018 11:07 PM   
Well the way I see it is that it is a problem withing the game itself and Migoto will probally not be able to fix it.. I tried posting in the Conan Tech support forums but nobody knew and the posts get closed 7 days after last post so my thread is long closed and no solution just typical BS questions asked..
Well the way I see it is that it is a problem withing the game itself and Migoto will probally not be able to fix it..

I tried posting in the Conan Tech support forums but nobody knew and the posts get closed 7 days after last post so my thread is long closed and no solution just typical BS questions asked..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 06/05/2018 12:05 AM   
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