A common trap for people to fall into is they do not have extensions enabled by default. So you can rename all you like but it wont change anything unless you actually go into folder options and apply "show extensions for known file types. (or something)
A common trap for people to fall into is they do not have extensions enabled by default. So you can rename all you like but it wont change anything unless you actually go into folder options and apply "show extensions for known file types. (or something)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="mike_ar69"]Regarding performance - I have SLI 980, and I set AFR2 in control panel, and I *think* SLI is working. Either way, with the game on Ultra for most things, and High for others I don't seem to go below 45 FPS, except for some loading stutters that seem to be part of the game engine and occur in 2D as well.[/quote]
What are your loading stutters like? I'm experiencing really big slowdowns when moving in the worldspace in directions I haven't been in recently[s], but I think they weren't there before / or are much worse now.[/s] I guess the slowdowns are there even without 3D vision. Perhaps something I changed in my INI file caused it?
[quote="spacing guild"]any ideas on how to create some sort of advanced caching to try to mitigate the stuttering in 3d/Sli?
I think it's the fading and pop-in that's causing it. If we could somehow load all the textures and eliminate the need to fade items... I dunno. anything in the background that's dynamic it seems. you can see system RAM swaping something in and out. Just a guess. I don't see it as much in 2D.
I've tried to lower textures and lower fade sliders and it helps; it's still kinda annoying[/quote]
I've been running into this also but I'm not using SLI so I don't think that's a factor.
I'm on a x58 chipset with a i7-980x, GTX 970, and lots of ram. Everything is SATA3 so if it's something swapping maybe that would account for worse performance.
mike_ar69 said:Regarding performance - I have SLI 980, and I set AFR2 in control panel, and I *think* SLI is working. Either way, with the game on Ultra for most things, and High for others I don't seem to go below 45 FPS, except for some loading stutters that seem to be part of the game engine and occur in 2D as well.
What are your loading stutters like? I'm experiencing really big slowdowns when moving in the worldspace in directions I haven't been in recently, but I think they weren't there before / or are much worse now. I guess the slowdowns are there even without 3D vision. Perhaps something I changed in my INI file caused it?
spacing guild said:any ideas on how to create some sort of advanced caching to try to mitigate the stuttering in 3d/Sli?
I think it's the fading and pop-in that's causing it. If we could somehow load all the textures and eliminate the need to fade items... I dunno. anything in the background that's dynamic it seems. you can see system RAM swaping something in and out. Just a guess. I don't see it as much in 2D.
I've tried to lower textures and lower fade sliders and it helps; it's still kinda annoying
I've been running into this also but I'm not using SLI so I don't think that's a factor.
I'm on a x58 chipset with a i7-980x, GTX 970, and lots of ram. Everything is SATA3 so if it's something swapping maybe that would account for worse performance.
[quote="Cheezeman"]Care to share your SLI secrets helifax?
[/quote]
I tried all the SLI bits in the list lol.
The ones that I am using are:
- SLI compat bit (DX1x): "0x280000F5 (Lord of the Rings Online: Shadow of Angmar, Lost Planet 2, Pollen Demo)"
- GPU count: 4
- SLI Mode on DirectX 10: AFR (NOT AFR2)
With this I get constant framerate with no massive dips and stuff. The movement stuttering is still there... Which also happens in 1 screen single GPU. (Sometimes the GPUs will drop to 40% and fps to 15 fps only to pick it up to 40fps the next second).
The game really lacks optimizations, like every other game released by Bethesda in their history:))
Hope they will patch it out eventually;)
Cheezeman said:Care to share your SLI secrets helifax?
I tried all the SLI bits in the list lol.
The ones that I am using are:
- SLI compat bit (DX1x): "0x280000F5 (Lord of the Rings Online: Shadow of Angmar, Lost Planet 2, Pollen Demo)"
- GPU count: 4
- SLI Mode on DirectX 10: AFR (NOT AFR2)
With this I get constant framerate with no massive dips and stuff. The movement stuttering is still there... Which also happens in 1 screen single GPU. (Sometimes the GPUs will drop to 40% and fps to 15 fps only to pick it up to 40fps the next second).
The game really lacks optimizations, like every other game released by Bethesda in their history:))
Hope they will patch it out eventually;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Nice how the fix is working out, but i do have a question
MICROSTUTTER
------------
That is: most of the time the game runs smooth as a charm and suddenly the screen stutters very fast and then goes smooth again... (when move mouse and walk at same time)
Well, it is exactly the same case in FO4.
I tried iFPSClamp=60, and iFPSClamp=120 and even iFPSClamp=144 and even without iFPSClamp= (so deleted the whole line)
But all 3 with iFPSClamp= used, in some cases (not always) it moves the character very slow. Also i set my screen hertz to the same as i set it in the fallout4.ini file, so if i use iFPSClamp=60, i also set my screen to 60 hertz.
Offcourse i know 3D uses 120 hertz so i tried iFPSClamp=120 and also set my screen to 120 hertz...
In some cases character moves slow or still have microstutter.
V-SYNC
------
I also turned on v-sync in the NVidia configuration for fallout4 if you want to know, i tried game with v-sync and without v-sync
Also i tried combo's of this like:
iPresentInterval=1 (for v-sync in-game) and in NVidia configuration OFF
OR
iPresentInterval=0 (for v-sync turned off in-game) and in NVidia configuration ON
Also i tried these combo's:
iPresentInterval=0 and in NVidia configuration OFF
OR
iPresentInterval=1 and in NVidia configuration ON
but last 2 were kinda weird, also could not get a clue what is happening.
WINDOWS AERO
------------
Also i tried to set my theme to a default one. I read that fallout3 sometimes fixes this for some people.
But unfortunatly didn't work out here.
BORDERLESS
----------
I also set it to borderless, in many ways, through the fallout4prefs.ini to set borderless to 1
and full screen to 0
and set the file to read only.
Also i tried other way around, turned off read only, and changed it in the game settings before starting the game. Different result everytime... Can't get a hold of it :(
bFull Screen=0
bBorderless=1
Also tried to lower graphics but that didn't do anything as i expected cause the pc specs are perfectly normal. LOW, MEDIUM, HIGH, ULTRA, custom settings, all same results....
So conslusion:
it's or the character moves slow while mouselook goes normal OR it's microstutter....
OR
well, both
What to do about this? i mean i know this is an 3D fix but it's very annoying on a high end pc to have the same microstutter as years ago in fallout 3 on a less better pc then i have now. And count that above the 3D, the FPS already cut in half because 3D and then also micro stutter......
So if i could just get rid of the microstutter.
Then 3D is playable....
Even in 3D compatibility Mode looks great except that the flat ground in front of you looks like a hill
But i don't know if that's good to use for this game anyway.
This happend with 3D enabled and the fix applied, and also happens without 3D enabled and the fix NOT installed.
Some more people have this issue and know how to solve this?
p.s.
Maybe also good to know, i see in my ASUS GPU TWEAK from my vga card (ASUS NVidia GTX 960 DCIIOC)
that there is an option for setting the Frame Rate Target (FPS)
Now this is set to it's default which is 0 (so i guess it's OFF then)
Could this maybe help a bit?
I guess this is the sixth game in a row i don't play anymore because of bugs and/or poor optimized game
I am so glad i didn't bought the game anywayz. So no complains whatsoever but must have been said.
Nice how the fix is working out, but i do have a question
MICROSTUTTER
------------
That is: most of the time the game runs smooth as a charm and suddenly the screen stutters very fast and then goes smooth again... (when move mouse and walk at same time)
Well, it is exactly the same case in FO4.
I tried iFPSClamp=60, and iFPSClamp=120 and even iFPSClamp=144 and even without iFPSClamp= (so deleted the whole line)
But all 3 with iFPSClamp= used, in some cases (not always) it moves the character very slow. Also i set my screen hertz to the same as i set it in the fallout4.ini file, so if i use iFPSClamp=60, i also set my screen to 60 hertz.
Offcourse i know 3D uses 120 hertz so i tried iFPSClamp=120 and also set my screen to 120 hertz...
In some cases character moves slow or still have microstutter.
V-SYNC
------
I also turned on v-sync in the NVidia configuration for fallout4 if you want to know, i tried game with v-sync and without v-sync
Also i tried combo's of this like:
iPresentInterval=1 (for v-sync in-game) and in NVidia configuration OFF
OR
iPresentInterval=0 (for v-sync turned off in-game) and in NVidia configuration ON
Also i tried these combo's:
iPresentInterval=0 and in NVidia configuration OFF
OR
iPresentInterval=1 and in NVidia configuration ON
but last 2 were kinda weird, also could not get a clue what is happening.
WINDOWS AERO
------------
Also i tried to set my theme to a default one. I read that fallout3 sometimes fixes this for some people.
But unfortunatly didn't work out here.
BORDERLESS
----------
I also set it to borderless, in many ways, through the fallout4prefs.ini to set borderless to 1
and full screen to 0
and set the file to read only.
Also i tried other way around, turned off read only, and changed it in the game settings before starting the game. Different result everytime... Can't get a hold of it :(
bFull Screen=0
bBorderless=1
Also tried to lower graphics but that didn't do anything as i expected cause the pc specs are perfectly normal. LOW, MEDIUM, HIGH, ULTRA, custom settings, all same results....
So conslusion:
it's or the character moves slow while mouselook goes normal OR it's microstutter....
OR
well, both
What to do about this? i mean i know this is an 3D fix but it's very annoying on a high end pc to have the same microstutter as years ago in fallout 3 on a less better pc then i have now. And count that above the 3D, the FPS already cut in half because 3D and then also micro stutter......
So if i could just get rid of the microstutter.
Then 3D is playable....
Even in 3D compatibility Mode looks great except that the flat ground in front of you looks like a hill
But i don't know if that's good to use for this game anyway.
This happend with 3D enabled and the fix applied, and also happens without 3D enabled and the fix NOT installed.
Some more people have this issue and know how to solve this?
p.s.
Maybe also good to know, i see in my ASUS GPU TWEAK from my vga card (ASUS NVidia GTX 960 DCIIOC)
that there is an option for setting the Frame Rate Target (FPS)
Now this is set to it's default which is 0 (so i guess it's OFF then)
Could this maybe help a bit?
I guess this is the sixth game in a row i don't play anymore because of bugs and/or poor optimized game
I am so glad i didn't bought the game anywayz. So no complains whatsoever but must have been said.
Thanx for all your effort!
Alpha fix is working great... including god rays...
Im going through shaderhackers school for some time now and try to understand the fixes made to some games.
Maybe i can give something back to the community soon.
One question- does disabling the deferred tiled lightnig ini thingy do something to image quality in any way?
CU
Jack
Thanx for all your effort!
Alpha fix is working great... including god rays...
Im going through shaderhackers school for some time now and try to understand the fixes made to some games.
Maybe i can give something back to the community soon.
One question- does disabling the deferred tiled lightnig ini thingy do something to image quality in any way?
Haven't try the fix yet.
About SLI with this game..
my suggestion for trying to help people with multi GPU systems (I have Maxwell cards,so may or may not be same for older Gen's):
[b]STOP [/b]messing with SLI flags,AFR rendering methods etc. Game runs [u]better[/u] on single gpu (until if DEVs+Nvidia provide us with a real,new,with a specific predefined profiles's set for this game), really .
You may not believe me because yes I know,in some areas you see even double fps with SLI and fps uncapped but that's not what you must aim for, stable AND decent performance is your target. Uncapping fps results to engine's glitches,we all know about it,so don't be so happy if you get more than 60s (even 72 would be OK but the difference boost is minimal so..)
Go to one of the most demanding areas and 've seen so far during your gameplay,then believe me. Also I've experience few random CTDs in very random times (one even on first minute playing) with SLI,[b]none with single[/b].
Example?
(Ultra settings,nothing disabled)
location:
[url]http://i.imgur.com/jkLzYe3.jpg[/url]
SLI:
[url]http://i.imgur.com/4wduPeD.jpg[/url]
single:
[url]http://i.imgur.com/AVRvsDg.jpg[/url]
I haven't try 0x280000F5 as you mention Helifax but all profiles I've tested they just "balance" gpu usage and just gives me stuttering (and/or microstuttering, G sync ON but seems something else bugs the game so I think it has to be SLI's fault because with single I experience the smoothest possible gameplay (almost always 60s and G sync make it stay smooth when fps drops happen)
Haven't try the fix yet.
About SLI with this game..
my suggestion for trying to help people with multi GPU systems (I have Maxwell cards,so may or may not be same for older Gen's):
STOP messing with SLI flags,AFR rendering methods etc. Game runs better on single gpu (until if DEVs+Nvidia provide us with a real,new,with a specific predefined profiles's set for this game), really .
You may not believe me because yes I know,in some areas you see even double fps with SLI and fps uncapped but that's not what you must aim for, stable AND decent performance is your target. Uncapping fps results to engine's glitches,we all know about it,so don't be so happy if you get more than 60s (even 72 would be OK but the difference boost is minimal so..)
Go to one of the most demanding areas and 've seen so far during your gameplay,then believe me. Also I've experience few random CTDs in very random times (one even on first minute playing) with SLI,none with single.
I haven't try 0x280000F5 as you mention Helifax but all profiles I've tested they just "balance" gpu usage and just gives me stuttering (and/or microstuttering, G sync ON but seems something else bugs the game so I think it has to be SLI's fault because with single I experience the smoothest possible gameplay (almost always 60s and G sync make it stay smooth when fps drops happen)
Good luck running Surround from one card:) I can't. SLI needs to be activated in order for Surround to WORK for me:) (unless I connect all displays on one GPU and disable SLI then), but the framerate is terrible...
I prefer Surround + a few glitches than 1 screen with no SLI;))
Good luck running Surround from one card:) I can't. SLI needs to be activated in order for Surround to WORK for me:) (unless I connect all displays on one GPU and disable SLI then), but the framerate is terrible...
I prefer Surround + a few glitches than 1 screen with no SLI;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Jacko2"]
One question- does disabling the deferred tiled lightnig ini thingy do something to image quality in any way?
[/quote]
I am not entirely sure since it never looks right in the first place in 3D in order to tell. I can't say that I see any difference personally, because what happens is that the shaders just "switch" at a certain point (angle, distance etc) and for visual continuity they must render exactly the same - so that would suggest that there is no difference. That being said there may be some other lights which don't glitch which end up disabled, but what I never saw I guess I won't miss. I guess you can check in 2D by taking a screenshot in the exact same place with and without it. Right now, it does not matter - the game is intolerable in 3D with them enabled unless you have separation <~ 30%, so you must disable them.
Jacko2 said:
One question- does disabling the deferred tiled lightnig ini thingy do something to image quality in any way?
I am not entirely sure since it never looks right in the first place in 3D in order to tell. I can't say that I see any difference personally, because what happens is that the shaders just "switch" at a certain point (angle, distance etc) and for visual continuity they must render exactly the same - so that would suggest that there is no difference. That being said there may be some other lights which don't glitch which end up disabled, but what I never saw I guess I won't miss. I guess you can check in 2D by taking a screenshot in the exact same place with and without it. Right now, it does not matter - the game is intolerable in 3D with them enabled unless you have separation <~ 30%, so you must disable them.
[quote="helifax"]Good luck running Surround from one card:) I can't. SLI needs to be activated in order for Surround to WORK for me:) (unless I connect all displays on one GPU and disable SLI then), but the framerate is terrible...
I prefer Surround + a few glitches than 1 screen with no SLI;))
[/quote]
heyyy, try a 3D interleaved screen, I have a 42" myself, with ambilight, is pretty awesome, but then again I play games from a comfy chair 2 m away :S
helifax said:Good luck running Surround from one card:) I can't. SLI needs to be activated in order for Surround to WORK for me:) (unless I connect all displays on one GPU and disable SLI then), but the framerate is terrible...
I prefer Surround + a few glitches than 1 screen with no SLI;))
heyyy, try a 3D interleaved screen, I have a 42" myself, with ambilight, is pretty awesome, but then again I play games from a comfy chair 2 m away :S
the fix looks amazing but I don't think my pc has the horse power to run it with a single 980, getting a lot of stuttering and freezing, even after the tweaks. the only way i can get this game to run smooth as butter is in 2D windowed/borderless. I have got to go with frame rate over 3D on this one unfortunately :-(
the fix looks amazing but I don't think my pc has the horse power to run it with a single 980, getting a lot of stuttering and freezing, even after the tweaks. the only way i can get this game to run smooth as butter is in 2D windowed/borderless. I have got to go with frame rate over 3D on this one unfortunately :-(
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
[quote="helifax"]Good luck running Surround from one card:) I can't. SLI needs to be activated in order for Surround to WORK for me:) (unless I connect all displays on one GPU and disable SLI then), but the framerate is terrible...
I prefer Surround + a few glitches than 1 screen with no SLI;))
[/quote]
I concur, in fact, My Thoughts and Experiences on the matter parallel yours exactly.
- It doesn't (as I am sure many of you will feel) mean that I HAVE to like it.
- It just so happens that the benefits of such a config SIGNIFICANTLY outweigh that of it's deficits.
- In other words, we ALL (to some varying degree) remember, understand and cherish that first real experience we had with 3D Vision. The veil dropped, so to say, and as a result there was NO Turning Back (to 2D) now! We had seen with BOTH eyes what we felt simply MUST'VE been the future of gaming, and we had it NOW!
Well that same feeling is felt again x2 when you play that first properly configured NV(3DV)Surround Triple Display setup with a res of at least 5760 x 1080.
So that adds a whole other layer to the 'tweaking' side of things.
When asked for advice regarding a (3D) Surround setup the first part of my reply is always some variation of the following:
'To truly enjoy this setup You need to enjoy troubleshooting, problem solving, researching, using apps & tools as well as the Windows Registry (in particular the 'USER/Software' branch) some light modding, and most importantly you need to find a group or community to ask and gain knowledge through trial and error, not only that but sharing what you have come to understand and before you know it, when a game comes out that isn't natively supported you'll have an established framework of websites, tools/apps and experience in general, etc.. at your disposal.'
'- oh and You MUST EMBRACE, UNDERSTAND & Finally UTILIZE SLI if you would like to see those beautifully 'surrounding' 3D Images MOVE in such a way as to give the illusion of fluid motion.'
~Nutz
helifax said:Good luck running Surround from one card:) I can't. SLI needs to be activated in order for Surround to WORK for me:) (unless I connect all displays on one GPU and disable SLI then), but the framerate is terrible...
I prefer Surround + a few glitches than 1 screen with no SLI;))
I concur, in fact, My Thoughts and Experiences on the matter parallel yours exactly.
- It doesn't (as I am sure many of you will feel) mean that I HAVE to like it.
- It just so happens that the benefits of such a config SIGNIFICANTLY outweigh that of it's deficits.
- In other words, we ALL (to some varying degree) remember, understand and cherish that first real experience we had with 3D Vision. The veil dropped, so to say, and as a result there was NO Turning Back (to 2D) now! We had seen with BOTH eyes what we felt simply MUST'VE been the future of gaming, and we had it NOW!
Well that same feeling is felt again x2 when you play that first properly configured NV(3DV)Surround Triple Display setup with a res of at least 5760 x 1080.
So that adds a whole other layer to the 'tweaking' side of things.
When asked for advice regarding a (3D) Surround setup the first part of my reply is always some variation of the following:
'To truly enjoy this setup You need to enjoy troubleshooting, problem solving, researching, using apps & tools as well as the Windows Registry (in particular the 'USER/Software' branch) some light modding, and most importantly you need to find a group or community to ask and gain knowledge through trial and error, not only that but sharing what you have come to understand and before you know it, when a game comes out that isn't natively supported you'll have an established framework of websites, tools/apps and experience in general, etc.. at your disposal.'
'- oh and You MUST EMBRACE, UNDERSTAND & Finally UTILIZE SLI if you would like to see those beautifully 'surrounding' 3D Images MOVE in such a way as to give the illusion of fluid motion.'
[quote="helifax"][quote="Cheezeman"]Care to share your SLI secrets helifax?
[/quote]
I tried all the SLI bits in the list lol.
The ones that I am using are:
- SLI compat bit (DX1x): "0x280000F5 (Lord of the Rings Online: Shadow of Angmar, Lost Planet 2, Pollen Demo)"
- GPU count: 4
- SLI Mode on DirectX 10: AFR (NOT AFR2)
With this I get constant framerate with no massive dips and stuff. The movement stuttering is still there... Which also happens in 1 screen single GPU. (Sometimes the GPUs will drop to 40% and fps to 15 fps only to pick it up to 40fps the next second).
The game really lacks optimizations, like every other game released by Bethesda in their history:))
Hope they will patch it out eventually;)[/quote]
Thanks, will try this out later!
[quote="Ritchski"]the fix looks amazing but I don't think my pc has the horse power to run it with a single 980, getting a lot of stuttering and freezing, even after the tweaks. the only way i can get this game to run smooth as butter is in 2D windowed/borderless. I have got to go with frame rate over 3D on this one unfortunately :-([/quote]
I get very playable framerates with a single 970 with just AA turned down to FXAA, and view distance lowered just a tad from max. 1920x1080. Not sure what the problem is for you but you should easily have enough horsepower.
Cheezeman said:Care to share your SLI secrets helifax?
I tried all the SLI bits in the list lol.
The ones that I am using are:
- SLI compat bit (DX1x): "0x280000F5 (Lord of the Rings Online: Shadow of Angmar, Lost Planet 2, Pollen Demo)"
- GPU count: 4
- SLI Mode on DirectX 10: AFR (NOT AFR2)
With this I get constant framerate with no massive dips and stuff. The movement stuttering is still there... Which also happens in 1 screen single GPU. (Sometimes the GPUs will drop to 40% and fps to 15 fps only to pick it up to 40fps the next second).
The game really lacks optimizations, like every other game released by Bethesda in their history:))
Hope they will patch it out eventually;)
Thanks, will try this out later!
Ritchski said:the fix looks amazing but I don't think my pc has the horse power to run it with a single 980, getting a lot of stuttering and freezing, even after the tweaks. the only way i can get this game to run smooth as butter is in 2D windowed/borderless. I have got to go with frame rate over 3D on this one unfortunately :-(
I get very playable framerates with a single 970 with just AA turned down to FXAA, and view distance lowered just a tad from max. 1920x1080. Not sure what the problem is for you but you should easily have enough horsepower.
[quote="Cheezeman"]
[quote="Ritchski"]the fix looks amazing but I don't think my pc has the horse power to run it with a single 980, getting a lot of stuttering and freezing, even after the tweaks. the only way i can get this game to run smooth as butter is in 2D windowed/borderless. I have got to go with frame rate over 3D on this one unfortunately :-([/quote]
I get very playable framerates with a single 970 with just AA turned down to FXAA, and view distance lowered just a tad from max. 1920x1080. Not sure what the problem is for you but you should easily have enough horsepower.[/quote]
thats odd. I also get very slow loading times with 3D enabled so I guess there could be other issues, i been pretty diligent about it and have all latest driver etc. now do I figure this out or just play the game lol.....
Ritchski said:the fix looks amazing but I don't think my pc has the horse power to run it with a single 980, getting a lot of stuttering and freezing, even after the tweaks. the only way i can get this game to run smooth as butter is in 2D windowed/borderless. I have got to go with frame rate over 3D on this one unfortunately :-(
I get very playable framerates with a single 970 with just AA turned down to FXAA, and view distance lowered just a tad from max. 1920x1080. Not sure what the problem is for you but you should easily have enough horsepower.
thats odd. I also get very slow loading times with 3D enabled so I guess there could be other issues, i been pretty diligent about it and have all latest driver etc. now do I figure this out or just play the game lol.....
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
[quote="Ritchski"]the fix looks amazing but I don't think my pc has the horse power to run it with a single 980, getting a lot of stuttering and freezing, even after the tweaks. the only way i can get this game to run smooth as butter is in 2D windowed/borderless. I have got to go with frame rate over 3D on this one unfortunately :-([/quote]
Actually I think you should not have any problems. In general your GPU is strong enough to calculate the image two times. The stuttering and frame drops are an engine problems and actually we can not expect Bethesda to fix it. I have framedrops or loading frame rate implications - whatever we want to call it - in 2D and precisely the same way in 3D.
Ritchski said:the fix looks amazing but I don't think my pc has the horse power to run it with a single 980, getting a lot of stuttering and freezing, even after the tweaks. the only way i can get this game to run smooth as butter is in 2D windowed/borderless. I have got to go with frame rate over 3D on this one unfortunately :-(
Actually I think you should not have any problems. In general your GPU is strong enough to calculate the image two times. The stuttering and frame drops are an engine problems and actually we can not expect Bethesda to fix it. I have framedrops or loading frame rate implications - whatever we want to call it - in 2D and precisely the same way in 3D.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
What are your loading stutters like? I'm experiencing really big slowdowns when moving in the worldspace in directions I haven't been in recently
, but I think they weren't there before / or are much worse now.I guess the slowdowns are there even without 3D vision. Perhaps something I changed in my INI file caused it?I've been running into this also but I'm not using SLI so I don't think that's a factor.
I'm on a x58 chipset with a i7-980x, GTX 970, and lots of ram. Everything is SATA3 so if it's something swapping maybe that would account for worse performance.
I tried all the SLI bits in the list lol.
The ones that I am using are:
- SLI compat bit (DX1x): "0x280000F5 (Lord of the Rings Online: Shadow of Angmar, Lost Planet 2, Pollen Demo)"
- GPU count: 4
- SLI Mode on DirectX 10: AFR (NOT AFR2)
With this I get constant framerate with no massive dips and stuff. The movement stuttering is still there... Which also happens in 1 screen single GPU. (Sometimes the GPUs will drop to 40% and fps to 15 fps only to pick it up to 40fps the next second).
The game really lacks optimizations, like every other game released by Bethesda in their history:))
Hope they will patch it out eventually;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
MICROSTUTTER
------------
That is: most of the time the game runs smooth as a charm and suddenly the screen stutters very fast and then goes smooth again... (when move mouse and walk at same time)
Well, it is exactly the same case in FO4.
I tried iFPSClamp=60, and iFPSClamp=120 and even iFPSClamp=144 and even without iFPSClamp= (so deleted the whole line)
But all 3 with iFPSClamp= used, in some cases (not always) it moves the character very slow. Also i set my screen hertz to the same as i set it in the fallout4.ini file, so if i use iFPSClamp=60, i also set my screen to 60 hertz.
Offcourse i know 3D uses 120 hertz so i tried iFPSClamp=120 and also set my screen to 120 hertz...
In some cases character moves slow or still have microstutter.
V-SYNC
------
I also turned on v-sync in the NVidia configuration for fallout4 if you want to know, i tried game with v-sync and without v-sync
Also i tried combo's of this like:
iPresentInterval=1 (for v-sync in-game) and in NVidia configuration OFF
OR
iPresentInterval=0 (for v-sync turned off in-game) and in NVidia configuration ON
Also i tried these combo's:
iPresentInterval=0 and in NVidia configuration OFF
OR
iPresentInterval=1 and in NVidia configuration ON
but last 2 were kinda weird, also could not get a clue what is happening.
WINDOWS AERO
------------
Also i tried to set my theme to a default one. I read that fallout3 sometimes fixes this for some people.
But unfortunatly didn't work out here.
BORDERLESS
----------
I also set it to borderless, in many ways, through the fallout4prefs.ini to set borderless to 1
and full screen to 0
and set the file to read only.
Also i tried other way around, turned off read only, and changed it in the game settings before starting the game. Different result everytime... Can't get a hold of it :(
bFull Screen=0
bBorderless=1
Also tried to lower graphics but that didn't do anything as i expected cause the pc specs are perfectly normal. LOW, MEDIUM, HIGH, ULTRA, custom settings, all same results....
So conslusion:
it's or the character moves slow while mouselook goes normal OR it's microstutter....
OR
well, both
What to do about this? i mean i know this is an 3D fix but it's very annoying on a high end pc to have the same microstutter as years ago in fallout 3 on a less better pc then i have now. And count that above the 3D, the FPS already cut in half because 3D and then also micro stutter......
So if i could just get rid of the microstutter.
Then 3D is playable....
Even in 3D compatibility Mode looks great except that the flat ground in front of you looks like a hill
But i don't know if that's good to use for this game anyway.
This happend with 3D enabled and the fix applied, and also happens without 3D enabled and the fix NOT installed.
Some more people have this issue and know how to solve this?
p.s.
Maybe also good to know, i see in my ASUS GPU TWEAK from my vga card (ASUS NVidia GTX 960 DCIIOC)
that there is an option for setting the Frame Rate Target (FPS)
Now this is set to it's default which is 0 (so i guess it's OFF then)
Could this maybe help a bit?
I guess this is the sixth game in a row i don't play anymore because of bugs and/or poor optimized game
I am so glad i didn't bought the game anywayz. So no complains whatsoever but must have been said.
Alpha fix is working great... including god rays...
Im going through shaderhackers school for some time now and try to understand the fixes made to some games.
Maybe i can give something back to the community soon.
One question- does disabling the deferred tiled lightnig ini thingy do something to image quality in any way?
CU
Jack
About SLI with this game..
my suggestion for trying to help people with multi GPU systems (I have Maxwell cards,so may or may not be same for older Gen's):
STOP messing with SLI flags,AFR rendering methods etc. Game runs better on single gpu (until if DEVs+Nvidia provide us with a real,new,with a specific predefined profiles's set for this game), really .
You may not believe me because yes I know,in some areas you see even double fps with SLI and fps uncapped but that's not what you must aim for, stable AND decent performance is your target. Uncapping fps results to engine's glitches,we all know about it,so don't be so happy if you get more than 60s (even 72 would be OK but the difference boost is minimal so..)
Go to one of the most demanding areas and 've seen so far during your gameplay,then believe me. Also I've experience few random CTDs in very random times (one even on first minute playing) with SLI,none with single.
Example?
(Ultra settings,nothing disabled)
location:
http://i.imgur.com/jkLzYe3.jpg
SLI:
http://i.imgur.com/4wduPeD.jpg
single:
http://i.imgur.com/AVRvsDg.jpg
I haven't try 0x280000F5 as you mention Helifax but all profiles I've tested they just "balance" gpu usage and just gives me stuttering (and/or microstuttering, G sync ON but seems something else bugs the game so I think it has to be SLI's fault because with single I experience the smoothest possible gameplay (almost always 60s and G sync make it stay smooth when fps drops happen)
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
I prefer Surround + a few glitches than 1 screen with no SLI;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I am not entirely sure since it never looks right in the first place in 3D in order to tell. I can't say that I see any difference personally, because what happens is that the shaders just "switch" at a certain point (angle, distance etc) and for visual continuity they must render exactly the same - so that would suggest that there is no difference. That being said there may be some other lights which don't glitch which end up disabled, but what I never saw I guess I won't miss. I guess you can check in 2D by taking a screenshot in the exact same place with and without it. Right now, it does not matter - the game is intolerable in 3D with them enabled unless you have separation <~ 30%, so you must disable them.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
heyyy, try a 3D interleaved screen, I have a 42" myself, with ambilight, is pretty awesome, but then again I play games from a comfy chair 2 m away :S
Win 7 64bit ; i7 4790K ; GTX 980 ASUS OC ;10 gb ram ; 353.06 ; 42" edid 3Dvision passive interleaved screen
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
I concur, in fact, My Thoughts and Experiences on the matter parallel yours exactly.
- It doesn't (as I am sure many of you will feel) mean that I HAVE to like it.
- It just so happens that the benefits of such a config SIGNIFICANTLY outweigh that of it's deficits.
- In other words, we ALL (to some varying degree) remember, understand and cherish that first real experience we had with 3D Vision. The veil dropped, so to say, and as a result there was NO Turning Back (to 2D) now! We had seen with BOTH eyes what we felt simply MUST'VE been the future of gaming, and we had it NOW!
Well that same feeling is felt again x2 when you play that first properly configured NV(3DV)Surround Triple Display setup with a res of at least 5760 x 1080.
So that adds a whole other layer to the 'tweaking' side of things.
When asked for advice regarding a (3D) Surround setup the first part of my reply is always some variation of the following:
'To truly enjoy this setup You need to enjoy troubleshooting, problem solving, researching, using apps & tools as well as the Windows Registry (in particular the 'USER/Software' branch) some light modding, and most importantly you need to find a group or community to ask and gain knowledge through trial and error, not only that but sharing what you have come to understand and before you know it, when a game comes out that isn't natively supported you'll have an established framework of websites, tools/apps and experience in general, etc.. at your disposal.'
'- oh and You MUST EMBRACE, UNDERSTAND & Finally UTILIZE SLI if you would like to see those beautifully 'surrounding' 3D Images MOVE in such a way as to give the illusion of fluid motion.'
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
Thanks, will try this out later!
I get very playable framerates with a single 970 with just AA turned down to FXAA, and view distance lowered just a tad from max. 1920x1080. Not sure what the problem is for you but you should easily have enough horsepower.
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
thats odd. I also get very slow loading times with 3D enabled so I guess there could be other issues, i been pretty diligent about it and have all latest driver etc. now do I figure this out or just play the game lol.....
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
Actually I think you should not have any problems. In general your GPU is strong enough to calculate the image two times. The stuttering and frame drops are an engine problems and actually we can not expect Bethesda to fix it. I have framedrops or loading frame rate implications - whatever we want to call it - in 2D and precisely the same way in 3D.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/