Star Wars: Battlefront(2015) - 3D Vision Fix
  19 / 20    
Thanks for the patch, it worked near perfectly for me except that it seems to create a strong light cone when I am standing in sunlight in the game. [url]http://imgur.com/a/CaIVr[/url] . I wondered if anyone new of a fix for this; I have tried messing around with the in game options to no avail. Specs: windows 10 pro 64 bit, i7 6700k, 16Gb 3200MHZ corsair RAM, evga 1080 ti, asus rog swift ...
Thanks for the patch, it worked near perfectly for me except that it seems to create a strong light cone when I am standing in sunlight in the game. http://imgur.com/a/CaIVr . I wondered if anyone new of a fix for this; I have tried messing around with the in game options to no avail. Specs: windows 10 pro 64 bit, i7 6700k, 16Gb 3200MHZ corsair RAM, evga 1080 ti, asus rog swift ...

Posted 09/08/2017 10:08 PM   
Thanks for the patch, it worked near perfectly for me except that it seems to create a strong light cone when I am standing in sunlight in the game. [url]http://imgur.com/a/CaIVr[/url] . I wondered if anyone new of a fix for this; I have tried messing around with the in game options to no avail. Specs: windows 10 pro 64 bit, i7 6700k, 16Gb 3200MHZ corsair RAM, evga 1080 ti, asus rog swift ...
Thanks for the patch, it worked near perfectly for me except that it seems to create a strong light cone when I am standing in sunlight in the game. http://imgur.com/a/CaIVr . I wondered if anyone new of a fix for this; I have tried messing around with the in game options to no avail. Specs: windows 10 pro 64 bit, i7 6700k, 16Gb 3200MHZ corsair RAM, evga 1080 ti, asus rog swift ...

Posted 09/08/2017 10:10 PM   
This game just came out for $5 dollars on Origin and the deal comes with all of the DLC. I downloaded it because i suspected that parts of the game were actually pretty high quality despite the controversies( (which were extremely valid IMO). But i've been playing it on all high quality and i have to say, this game plays pretty great, almost like any other battlefield. I don't like the 1st/3rd person switching ability within the same server because i don't use 3rd person usually and it seems unfair but, but feel of the 1st person movement is pretty solid, the SFX from Dice are great and I definitely think its worth it for those who were on the fence. I can't play in 3D yet because just got my main computer up and running again, but i don't think my 570 SLI will run it well anyway. So i can't vouch for 3D quality, but the end of this thread seems to suggest it works pretty well.
This game just came out for $5 dollars on Origin and the deal comes with all of the DLC. I downloaded it because i suspected that parts of the game were actually pretty high quality despite the controversies( (which were extremely valid IMO). But i've been playing it on all high quality and i have to say, this game plays pretty great, almost like any other battlefield. I don't like the 1st/3rd person switching ability within the same server because i don't use 3rd person usually and it seems unfair but, but feel of the 1st person movement is pretty solid, the SFX from Dice are great and I definitely think its worth it for those who were on the fence. I can't play in 3D yet because just got my main computer up and running again, but i don't think my 570 SLI will run it well anyway. So i can't vouch for 3D quality, but the end of this thread seems to suggest it works pretty well.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 09/19/2017 04:49 PM   
Good you are enjoying it, personally I thought it was pretty bad after a couple of weeks, most fun I had with it was probably the open beta weekend. The random pickup nature of the good power ups and the very samey weapons killed it for me. Sound design was epic though. Surprised you are able to find a game at this point as it died off really fast in my region. As for 3d, it works well thanks to helifax but it is frostbyte and it has that horrible issue where on map change some elements will go 2d for no reason.
Good you are enjoying it, personally I thought it was pretty bad after a couple of weeks, most fun I had with it was probably the open beta weekend. The random pickup nature of the good power ups and the very samey weapons killed it for me. Sound design was epic though.

Surprised you are able to find a game at this point as it died off really fast in my region.

As for 3d, it works well thanks to helifax but it is frostbyte and it has that horrible issue where on map change some elements will go 2d for no reason.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 09/22/2017 03:33 AM   
Battlefront 3DFix Geek Version.[color="orange"] I developed it for my personal use. Maybe it helps you.[/color] Helifax and DHR's work has been developed using. Some troubled 3D images look better now. [b] [color="green"]Necessary hardware and software. Absolutely all settings must be applied.[/color] installation file is on the last line. [color="green"]SW_Battlefront_Geek.jpg[/color] Change the file extension to .rar to access the file. [/b] Logitech G410 Keyboard Logitech G602 Mouse [list] [.] Logitech gaming software 8.91 (or above)[/.] [.] install G410 & G602 Profiles[/.] [.] Profile HotKEY must change (as in the picture)[/.] [.] Autohotkey software install or start "Battlefront 3D-Hotkeys.exe"[/.] [.] installation of BattleFront settings[/.] [.] Toggle 3D Hotkey must change with PAUSE button http://helixmod.blogspot.com.tr/2015/10/advanced-3d-vision-configuration.html ( as in the picture Advanced3D.JPG )[/.] [/list] [b][u] Note: 3D must be always off during map loading. Otherwise the game graphics may be in trouble. 3D must be turned off when multiplayer match ends.3D can be opened after the other map is loaded.[/u][/b] https://www.youtube.com/watch?v=AFswci_dYoY Even if you do all this, this system may not work properly. Because of the timing error. The processing speed of your computer may not be enough. Because I developed it for my personal use. My test config : Windows 10 Pro x64 (1703) Intel i7 6700K 4.5GHz 32GB DDR4 3000MHz GTX 1080 SLI Samsung 950 Pro NVMe Asus Rog Swift PG278Q [img]http://iforce.co.nz/i/ul3uzdjg.rh2.jpg[/img] [img]http://iforce.co.nz/i/15ddjjw3.ujn.png[/img] [img]http://iforce.co.nz/i/wb05stnp.ywf.png[/img] These two systems need to work together. Autohotkey and Logitec Gaming Software. [color="green"]--------------- MAIN MACRO BUTTONS -------------------------------[/color] After the symbols (heroes, airship, atst) you will collect from the playing field the corresponding F button (F1,F2 ,F3, F4, F5 ) is pressed. [color="orange"]F1:[/color] X-WING & HERO SHIPS [color="orange"]F2:[/color] OTHER AIRSHIPS [color="orange"]F3:[/color] ATST [color="orange"]F4:[/color] JEDI & SITH [color="orange"]F5:[/color] OTHER HEROES ( + B: BOBA FETT ) Press the 3 key on the keyboard after you die or Press same key again, It resets the 3D settings and then auto respawn again. [color="green"]------------- GENERAL MACRO BUTTONS -------------------------[/color] [color="orange"]PAUSE :[/color] [list] [.] Reset settings to full[/.] [.] 3D ON/OFF [/.] [/list] [color="orange"]3 :[/color] [list] [.] CANCEL SETTINGS [/.] [.] DEFAULT 3D (You may need to press the key until the 3D image is corrected.) [/.] [.] EJECT ATST [/.] [.] Airships(F1-F2) - Heroes (F3-F4) If used, After the death screen. Press 3, It resets the 3D settings and then auto respawn again. (In a location where partner)[/.] [/list] [color="orange"] 4:[/color] Compute Shader 3D MOD on/off ( It provides better lighting in some dark cave or tunnel. ) https://www.youtube.com/watch?v=30qruj2vSQE [color="orange"] 5:[/color] 3D FPS <- > TPS toggle ([color="orange"]Mouse G7[/color] - Logitech G602) [color="orange"] 7:[/color] 3D Cursor Position Adjustment (including zoom) ([color="orange"]Mouse G10[/color] - Logitech G602) [color="orange"] G:[/color] to get in the speeder. [color="orange"] 0:[/color] No hud + Compute Shader Mod for 3D Cinematic Scenes. [color="orange"] -:[/color] No hud for Singleplayer 3D cinematic [color="orange"] +:[/color] No hud for Multiplayer 3D cinematic (for plains from Hoth, Jakku etc..) https://www.youtube.com/watch?v=4zznGlicpVk [color="orange"] F9:[/color] No Hud https://www.youtube.com/watch?v=w3wUZkrcARQ [color="orange"] F8:[/color] The console opens and this is written: "Worldrender.lighttileCSpathenable 1" or 0 [color="orange"] F6:[/color] Cockpit 3D ([color="orange"]Mouse G7[/color] - Logitech G602) [color="orange"] F7:[/color] Eject Pilot and Return 3D TPS settings. ([color="orange"]Mouse G9[/color] - Logitech G602) [color="orange"] F11:[/color] Return Windows (reset 3D settings) [color="orange"] BACKSLASH:[/color] Game profile change ([color="green"]Airship settings and keyboard colours.[/color]) [color="orange"] CTRL BACKSLASH:[/color] Autohotkey ON/OFF ([color="green"]for ingame chatting[/color]) [color="green"]----------------- MANUAL BUTTONS - NO MACRO ---------------------------------------[/color] For optional use. [color="orange"] B:[/color] BOBA FETT [color="orange"] 6:[/color] ATST & ATAT alternative 3D (for Endor etc..) [color="orange"] INSERT :[/color] TPS 3D ALTERNATIVE [color="orange"] DELETE :[/color] TPS 3D DEFAULT [color="orange"] HOME :[/color] FPS 3D LONG WEAPONS [color="orange"] END :[/color] FPS 3D SHORT WEAPONS [color="orange"] PAGE UP :[/color] AIRSHIPS 3D [color="orange"] PAGE DOWN :[/color] AIRSHIPS 3D ALTERNATIVE [color="green"]--------------- SPECIAL BUTTONS ------------------------------------------[/color] Do not press these keys manually. These keys are important for Macro to work. (Logitec Gaming Software LUA macro script.) [color="gray"]CAPS LOCK SCROLL LOCK NUM LOCK LEFT CTRL LEFT ALT NUM - NUM *[/color] Autohotkey my script These two system need to work together .Autohotkey and Logitec gaming software. [code]#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. ; #Warn ; Enable warnings to assist with detecting common errors. SendMode Input ; Recommended for new scripts due to its superior speed and reliability. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. ;------------------ STAR WARS BATTLEFRONT 3D ---------------------------------------------------------------------------- ^SC02B::Suspend ; CTRL BACKSLASH (Logitech G410) - AUTOHOTKEY ON/OFF #IfWinActive ahk_class STAR WARS Battlefront #MaxThreadsPerHotkey 2 ; for Toggle buttons. needs to be set to 2 to allow the script to run the hotkey while it's already running. Global XWING_FNKEY := false Global TIE_FNKEY := false Global HERO_FNKEY := false Global ATST_FNKEY := false Global JEDI_FNKEY := false Global CS4_FNKEY := false Global SP_CINEMATIC_FNKEY := false Global MP_CINEMATIC_FNKEY := false Global MPII_CINEMATIC_FNKEY := false Global CS7_FNKEY := false Global ATAT_FNKEY := false Global COCKPIT_FNKEY := false Global FIRST_PERSON := false Global SPEEDER_FPS := false Global SPEEDER_TPS := false Global NOSCOPE_WEAPONS := false ALT & TAB:: ; disable TAB (Do not change it.) Return F11:: ; RETURN WINDOWS LOCK_CLEAR() send, {LWin down}d{LWin up} Return Pause:: ; Reset Keys and 3D ON/OFF F8CS_FNKEY := false ; CS F8 reset. CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0 Sleep, 200 send, {Pause down} Sleep, 200 send, {Pause up} LOCK_CLEAR() Sleep, 250 send, {delete down} TPS açı Sleep, 200 send, {delete up} Return nothing: ; Right mouse function for disable/enable Return LOCK_CLEAR() { SetNumLockState, off ; NumLock'u kapat SetCapsLockState, off ; CAPSLOCK'u kapat SetScrollLockState, off ; ScrollLock kapat XWING_FNKEY := false TIE_FNKEY := false HERO_FNKEY := false ATST_FNKEY := false JEDI_FNKEY := false CS4_FNKEY := false SP_CINEMATIC_FNKEY := false MP_CINEMATIC_FNKEY := false MPII_CINEMATIC_FNKEY := false CS7_FNKEY := false ATAT_FNKEY := false COCKPIT_FNKEY := false FIRST_PERSON := false SPEEDER_FPS := false SPEEDER_TPS := false NOSCOPE_WEAPONS := false Hotkey, RButton, nothing, Off ;Right mouse Enable ( It affects mouse settings in d3dx.ini file. It has no effect on the in-game mouse settings..) } ; The console opens and this is written: Worldrender.lighttileCSpathenable COMPUTE_SHADER() { Send, {SC029 down} Sleep, 75 Send, {SC029 up} send, {Enter down} Sleep, 55 send, {Enter up} send, {w down} Sleep, 55 send, {w up} send, {o down} Sleep, 55 send, {o up} send, {TAB down} Sleep, 55 send, {TAB up} send, {l down} Sleep, 55 send, {l up} send, {TAB down} Sleep, 55 send, {TAB up} send, {s down} Sleep, 55 send, {s up} send, {TAB down} Sleep, 55 send, {TAB up} } ENTER_AND_CLOSE_CONSOLE() ; console command is executed { send, {Enter down} Sleep, 55 send, {Enter up} Send, {SC029 down} Sleep, 75 Send, {SC029 up} } HUD_REMOVE() { Send, {SC029 down} Sleep, 55 Send, {SC029 up} send, {Enter down} Sleep, 55 send, {Enter up} send, {u down} Sleep, 55 send, {u up} send, {Tab down} Sleep, 55 send, {Tab up} } ;The console opens and this is written: Worldrender.lighttileCSpathenable 0 enter CS_SHADER_REMOVE() { COMPUTE_SHADER() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0 send, {0 down} ; value Sleep, 55 send, {0 up} ENTER_AND_CLOSE_CONSOLE() ; console command is executed Sleep, 200 } ;The console opens and this is written: Worldrender.lighttileCSpathenable 1 enter CS_SHADER_ADD() { COMPUTE_SHADER() ; The console opens and this is written: Worldrender.lighttileCSpathenable 1 send, {1 down} ; value Sleep, 55 send, {1 up} ENTER_AND_CLOSE_CONSOLE() ; console command is executed Sleep, 200 } PREVIOUS_3D_ANGLE() { If ( FIRST_PERSON != 1) { send, {Delete down} ; 3D TPS Sleep, 200 send, {Delete up} SetNumLockState, off SetCapsLockState, off SetScrollLockState, off FIRST_PERSON := false } else { send, {End down} ; 3D FPS Sleep, 200 send, {End up} SetNumLockState, off SetCapsLockState, on ; CAPSLOCK' ON for ZOOM SetScrollLockState, off FIRST_PERSON := True if( NOSCOPE_WEAPONS == true ) ; Dürbünsüz silah için SCROLLLOCK AÇILIYOR. { SetScrollLockState, on ; SCROLLLOCK ON SetCapsLockState, off ; CAPSLOCK OFF } } } COMPUTE_SHADER_REMOVER() { If ( F8CS_FNKEY or CS7_FNKEY or CS4_FNKEY == true ) { SetCapsLockState, off ;CS4_FNKEY den capslock 'lu geliyor. CS4_FNKEY := false ; CS4 tuş basımını resetliyor. F8CS_FNKEY := false ; CS F8 tuş basımını resetliyor. CS7_FNKEY := false ; CS7 tuş basımını resetliyor. CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0 } } NOSCOPE_REMEMBER() { if ( FIRST_PERSON == True ) and GetKeyState("ScrollLock", "T") = 1 { NOSCOPE_WEAPONS := True ; sonraki FPS ye dönüşte hatırlamısı için. } } ; Multiplayer cinematic (for plains from Hoth, Jakku etc..) ;KEY (+) SC00D:: If (XWING_FNKEY or TIE_FNKEY or JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or CS4_FNKEY or CS7_FNKEY or COCKPIT_FNKEY or HUD_FNKEY == true ) return If ( SP_CINEMATIC_FNKEY or F8CS_FNKEY == true ) { SP_CINEMATIC_FNKEY := false ; diğerinede basılmış ise iptal et. F8CS_FNKEY := false ; önceden F8 basılmış ise iptal ediyor. CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0 } MPII_CINEMATIC_FNKEY := false SP_CINEMATIC_FNKEY := false ; diğerinede basılmış ise iptal et. MP_CINEMATIC_FNKEY := !MP_CINEMATIC_FNKEY If MP_CINEMATIC_FNKEY { send, {Pgup Down} Sleep, 200 send, {Pgup Up} HUD_REMOVE() send, {0 down} Sleep, 75 send, {0 up} ENTER_AND_CLOSE_CONSOLE() } Else { HUD_REMOVE() send, {1 down} Sleep, 75 send, {1 up} ENTER_AND_CLOSE_CONSOLE() send, {del down} Sleep, 200 send, {del up} LOCK_CLEAR() ; NumLock veya CapsLock açıksa KAPAT, bazı tuşları resetle. HUD_FNKEY := false ; F9 HUD ON/OFF 'a daha önce basılmış ise onu resetliyor. } Return ; Multiplayer cinematic ;KEY (-) SC00C:: If (XWING_FNKEY or TIE_FNKEY or JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or CS4_FNKEY or CS7_FNKEY or COCKPIT_FNKEY or HUD_FNKEY == true ) return If ( SP_CINEMATIC_FNKEY or F8CS_FNKEY == true ) { SP_CINEMATIC_FNKEY := false ; diğerinede basılmış ise iptal et. F8CS_FNKEY := false ; önceden F8 basılmış ise iptal ediyor. CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0 } SP_CINEMATIC_FNKEY := false ; diğerinede basılmış ise iptal et. MP_CINEMATIC_FNKEY := false MPII_CINEMATIC_FNKEY := !MPII_CINEMATIC_FNKEY If MPII_CINEMATIC_FNKEY { send, {9 Down} Sleep, 200 send, {9 Up} HUD_REMOVE() send, {0 down} Sleep, 75 send, {0 up} ENTER_AND_CLOSE_CONSOLE() } Else { HUD_REMOVE() send, {1 down} Sleep, 75 send, {1 up} ENTER_AND_CLOSE_CONSOLE() send, {del down} Sleep, 200 send, {del up} LOCK_CLEAR() ; NumLock veya CapsLock açıksa KAPAT, bazı tuşları resetle. HUD_FNKEY := false ; F9 HUD ON/OFF 'a daha önce basılmış ise onu resetliyor. } Return ; Singleplayer cinematic CS SHADER ;KEY (0) SC00B:: If (XWING_FNKEY or TIE_FNKEY or JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or CS4_FNKEY or CS7_FNKEY or COCKPIT_FNKEY == true ) return MP_CINEMATIC_FNKEY := false ;diğerinede basılmış ise iptal et. MPII_CINEMATIC_FNKEY := false SP_CINEMATIC_FNKEY := !SP_CINEMATIC_FNKEY If SP_CINEMATIC_FNKEY { send,{SHIFT Down} {8 Down} Sleep, 200 send,{SHIFT Up} {8 Up} CS_SHADER_ADD() HUD_REMOVE() send, {0 down} Sleep, 75 send, {0 up} ENTER_AND_CLOSE_CONSOLE() } Else { CS_SHADER_REMOVE() HUD_REMOVE() send, {1 down} Sleep, 75 send, {1 up} ENTER_AND_CLOSE_CONSOLE() send, {del down} Sleep, 200 send, {del up} LOCK_CLEAR() ; NumLock veya CapsLock açıksa KAPAT, bazı tuşları resetle. HUD_FNKEY := false ; F9 HUD ON/OFF 'a daha önce basılmış ise onu resetliyor. } Return 3:: ; DEFAULT SETTINGS ;Bu kısım F tuşlarına ikinci kez basılmış etkisi yaratıyor.(öldükten sonra tekrar F tuşuna basmana gerek olmuyor.) If ( XWING_FNKEY == true ) { Gosub, XWING_EXIT return } If ( TIE_FNKEY == true ) { Gosub, TIE_EXIT return } If ( ATST_FNKEY == true ) { send, {e down} Sleep, 75 send, {e up} PREVIOUS_3D_ANGLE() ATAT_FNKEY := false ATST_FNKEY := false ; Gosub, ATST_EXIT return } If ( JEDI_FNKEY == true ) { Gosub, JEDI_EXIT return } If ( HERO_FNKEY == true ) { Gosub, HERO_EXIT return } If ( CS4_FNKEY == true ) { Gosub, CS4_EXIT return } If ( SPEEDER_TPS or SPEEDER_FPS == true) ;Speeder basılmış ise SPEEDER 'dan ÇIK. { If ( FIRST_PERSON == true) { send, {e down} ; Sleep, 75 send, {e up} send, {End down} Sleep, 200 send, {End up} if ( NOSCOPE_WEAPONS == true ) ; Dürbünsüz silah için SCROLLLOCK AÇILIYOR. { LOCK_CLEAR() Sleep, 75 SetScrollLockState, on ; SCROLLLOCK ON SetCapsLockState, off ; CAPSLOCK OFF } else { LOCK_CLEAR() Sleep, 75 SetCapsLockState, on ; CAPSLOCK ON } FIRST_PERSON := true } else { send, {e down} ; Sleep, 75 send, {e up} LOCK_CLEAR() send, {Delete down} Sleep, 200 send, {Delete up} FIRST_PERSON := false } Hotkey, RButton, nothing, Off ;Right mouse enable ( for key 5 speeder) Return } COMPUTE_SHADER_REMOVER() LOCK_CLEAR() send, {Delete down} ; TPS 3D Sleep, 200 send, {Delete up} Send, {x down} Sleep, 300 Send, {x up} send, {E down} ; GET FIRST WEAPON Sleep, 75 send, {E up} Return F1:: ; REBEL SIDE AIRCRAFT ON / OFF If (JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or TIE_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true ) return NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için. COMPUTE_SHADER_REMOVER() SetCapsLockState, off SetNumLockState, off SetScrollLockState, off XWING_EXIT: XWING_FNKEY := !XWING_FNKEY If XWING_FNKEY { sleep, 500 Send, {c down} Sleep, 4000 Send, {c up} send, {Pgup down} Sleep, 250 send, {Pgup up} send, { , down} Sleep, 250 send, { , up} } else { sleep, 1000 ; menünün ekrana gelmesi için gerekli süre COCKPIT_FNKEY := false ; ölünce cockpit tuş basımını resetliyor. send, {1 down} ; önce patner üzerinden oyuna girmeyi dene. sleep, 75 send, {1 up} send, {2 down} ; oyuna gir Sleep, 75 send, {2 up} send, { , down} ; KLAVYE PROFİL DEĞİŞ - Sleep, 250 send, { , up} PREVIOUS_3D_ANGLE() } Return F2:: ; IMPERIAL AIRCRAFT ON / OFF If (JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or XWING_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true ) return NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için. COMPUTE_SHADER_REMOVER() SetCapsLockState, off SetNumLockState, off SetScrollLockState, off TIE_EXIT: TIE_FNKEY := !TIE_FNKEY If TIE_FNKEY { sleep, 500 Send, {c down} Sleep, 4000 Send, {c up} send, {PgDn down} Sleep, 250 send, {PgDn up} send, { , down} Sleep, 250 send, { , up} } else { sleep, 1000 ; menünün ekrana gelmesi için gerekli süre COCKPIT_FNKEY := false ; ölünce cockpit tuş basımını resetliyor. send, {1 down} ; önce patner üzerinden oyuna girmeyi dene. sleep, 75 send, {1 up} send, {2 down} ; oyuna gir Sleep, 75 send, {2 up} send, { , down} ; KLAVYE PROFİL DEĞİŞ - Sleep, 250 send, { , up} PREVIOUS_3D_ANGLE() } Return F4:: ; JEDI & SITH ON / OFF If (XWING_FNKEY or TIE_FNKEY or ATST_FNKEY or COCKPIT_FNKEY or SPEEDER_TPS or SPEEDER_FPS or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY or F8CS_FNKEY == true ) return NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için. SetNumLockState, on ; NumLock'u AC JEDI ICIN SetScrollLockState, off JEDI_EXIT: JEDI_FNKEY := !JEDI_FNKEY If JEDI_FNKEY { sleep, 500 If ( CS4_FNKEY = True ) ; 4 basılmışsa { SetCapsLockState, on ; CS LIGHT VAR SAG TUŞ düzeltme için -> CAPSLOCK NUMLOCK açik olmali (TPS VE JEDI) send,{SHIFT Down} {7 Down} sleep, 200 send,{SHIFT Up} {7 Up} } else { SetCapsLockState, off ; CAPSLOCK'u kapat send, {8 Down} Sleep, 200 send, {8 Up} } Send, {c down} Sleep, 5000 Send, {c up} } Else { sleep, 1000 ; menünün ekrana gelmesi için gerekli süre send, {1 down} ; önce patner üzerinden oyuna girmeyi dene. sleep, 75 send, {1 up} send, {2 down} ; oyuna gir Sleep, 75 send, {2 up} If ( CS4_FNKEY != 1) ; 4 basılmamışsa CS LIGHT yoksa { PREVIOUS_3D_ANGLE() } else { If ( FIRST_PERSON == True ) { Sleep, 400 Send, {x down} ; FPS -> TPS Sleep, 300 Send, {x up} FIRST_PERSON := False } SetCapsLockState, on ; Compute Shader TPS weapon Zoom Fix SetNumLockState, on ; Compute Shader TPS weapon Zoom Fix Sleep, 75 send,{SHIFT Down} {7 Down} Sleep, 200 send,{SHIFT Up} {7 Up} } } Return F5:: ; HEROES ON / OFF If (XWING_FNKEY or TIE_FNKEY or ATST_FNKEY or COCKPIT_FNKEY or SPEEDER_TPS or SPEEDER_FPS or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY or F8CS_FNKEY == true ) return NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için. SetScrollLockState, off HERO_EXIT: HERO_FNKEY := !HERO_FNKEY If HERO_FNKEY { sleep, 500 If ( CS4_FNKEY = True ) ; 4 basılmışsa { send,{SHIFT Down} {7 Down} ; CS LIGHT TPS sleep, 200 send,{SHIFT Up} {7 Up} SetNumLockState, on ; CS LIGHT VAR SAG TUŞ düzeltme için -> CAPSLOCK NUMLOCK açik olmali (TPS) SetCapsLockState, on } else { send, {insert down} ; TPS Sleep, 200 send, {insert up} SetCapsLockState, off ; CAPSLOCK'u kapat SetNumLockState, on } Send, {c down} Sleep, 5000 Send, {c up} } Else { sleep, 1000 ; menünün ekrana gelmesi için gerekli süre send, {1 down} ; önce patner üzerinden oyuna girmeyi dene. sleep, 75 send, {1 up} send, {2 down} ; oyuna gir Sleep, 75 send, {2 up} If ( CS4_FNKEY != 1) ; 4 basılmamışsa CS LIGHT yoksa { PREVIOUS_3D_ANGLE() } else { If ( FIRST_PERSON == True ) { Sleep, 400 Send, {x down} ; FPS -> TPS Sleep, 300 Send, {x up} FIRST_PERSON := False } SetCapsLockState, on ; Compute Shader TPS weapon Zoom Fix SetNumLockState, on ; Compute Shader TPS weapon Zoom Fix Sleep, 75 send,{SHIFT Down} {7 Down} Sleep, 200 send,{SHIFT Up} {7 Up} } } Return F3:: ; ATST ON / OFF If (JEDI_FNKEY or HERO_FNKEY or TIE_FNKEY or SPEEDER_TPS or SPEEDER_FPS or XWING_FNKEY or COCKPIT_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true ) Return COMPUTE_SHADER_REMOVER() SetCapsLockState, off SetNumLockState, off SetScrollLockState, off ATST_EXIT: ATST_FNKEY := !ATST_FNKEY If ATST_FNKEY { NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için. sleep, 1000 ; ATST geç yükleniyor bekliyoruz. Send, {c down} Sleep, 4000 Send, {c up} send, {6 down} Sleep, 200 send, {6 up} } else { sleep, 1000 ; menünün ekrana gelmesi için gerekli süre send, {1 down} ; önce patner üzerinden oyuna girmeyi dene. sleep, 75 send, {1 up} send, {2 down} ; oyuna gir Sleep, 75 send, {2 up} PREVIOUS_3D_ANGLE() ATAT_FNKEY := false } Return 6:: ; ATST Alternative 3D (from Endor) If (ATST_FNKEY != 1 ) return ATAT_FNKEY := !ATAT_FNKEY If ATAT_FNKEY { send, {del down} ; Sleep, 200 send, {del up} } ELSE { Send, {6 down} ; This 6 from d3dx.ini (not from Autohotkey 6) Sleep, 200 Send, {6 up} } Return F6:: ; kokpit If (JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or CS4_FNKEY or CS7_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true ) return COCKPIT_FNKEY := !COCKPIT_FNKEY If COCKPIT_FNKEY { send, {end down} ; Sleep, 200 send, {end up} Send, {x down} Sleep, 300 Send, {x up} } else { Send, {x down} Sleep, 300 Send, {x up} If ( XWING_FNKEY == true ) { send, {Pgup down} Sleep, 250 send, {Pgup up} } else { send, {PgDn down} Sleep, 250 send, {PgDn up} } } Return F7:: ; Uçağı terk etmek için. If ( XWING_FNKEY or TIE_FNKEY == True ) ;bunlardan biri açıksa çalış { XWING_FNKEY := false TIE_FNKEY := false COCKPIT_FNKEY := false ; ölünce cockpit tuş basımını resetliyor. send, { , down} ; KLAVYE PROFİL DEĞİŞ - Sleep, 250 send, { , up} send,{SHIFT Down} {E Down} Sleep, 5000 send,{SHIFT Up} {E Up} PREVIOUS_3D_ANGLE() } return 5:: ; TPS -> <- FPS If ( XWING_FNKEY or TIE_FNKEY or JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or COCKPIT_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY = true ) return If ( SPEEDER_FPS != 1 ) and ( SPEEDER_TPS != 1 ) and ( CS4_FNKEY == True ) ; CS'den FPS açısına geçiş için. { FIRST_PERSON := False } COMPUTE_SHADER_REMOVER() SetNumLockState, off ; NumLock'u kapat If ( SPEEDER_FPS == true ) { SPEEDER_FPS := false SPEEDER_TPS := true NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için. SetNumLockState, on SetCapsLockState, off SetScrollLockState, off send, {ins down} ; Sleep, 200 send, {ins up} Send, {x down} Sleep, 75 Send, {x up} Hotkey, RButton, nothing, Off ;Right mouse enable Return } If ( SPEEDER_TPS == true) { SetCapsLockState, off ; CAPSLOCK OFF SetNumLockState, off ; NUMLOCK OFF SetScrollLockState, off ; SCROLLLOCK OFF Send, {home down} Sleep, 200 Send, {home up} Send, {x down} Sleep, 75 Send, {x up} SPEEDER_FPS := True SPEEDER_TPS := false Hotkey, RButton, nothing, On ;Right mouse DISABLE Return } If ( FIRST_PERSON != 1 ) ; ( TPS açısında oynuyorsun demek, FPS ye geç ) { SetScrollLockState, off ; SCROLLLOCK OFF SetCapsLockState, on ; CAPSLOCK ON if( NOSCOPE_WEAPONS == true ) ; Dürbünsüz silah için SCROLLLOCK AÇILIYOR. { SetScrollLockState, on ; SCROLLLOCK ON SetCapsLockState, off ; CAPSLOCK OFF } Send, {x down} Sleep, 300 Send, {x up} send, {End down} Sleep, 200 send, {End up} FIRST_PERSON := True } else ; ( FPS açısında oynuyorsAN TPS ye geç) { if GetKeyState("ScrollLock", "T") = 1 { NOSCOPE_WEAPONS := True ; sonraki FPS ye dönüşte hatırlamısı için. } SetCapsLockState, off ; CAPSLOCK OFF SetScrollLockState, off ; SCROLLLOCK OFF send, {E down} ; birinci silaha geç Sleep, 75 send, {E up} Send, {x down} Sleep, 300 Send, {x up} send, {Delete down} ; 3. KİŞİ 3D si Sleep, 200 send, {Delete up} FIRST_PERSON := False } Return ; IT PROVIDES BETTER LIGHTING IN SOME DARK CAVE OR TUNNEL. ; Worldrender.lighttileCSpathenable=1 4:: ; Eğer 4 'e basamadan hemen önce bu tuşlardan birine basılmış ise 4 iptal. If ( XWING_FNKEY or ATST_FNKEY or TIE_FNKEY or COCKPIT_FNKEY or SPEEDER_TPS or SPEEDER_FPS or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY or SP_CINEMATIC_FNKEY == true ) return SetScrollLockState, off CS4_EXIT: CS4_FNKEY:= !CS4_FNKEY If CS4_FNKEY { If ( HERO_FNKEY != 1 ) and ( JEDI_FNKEY != 1 ) and ( FIRST_PERSON == True ) ; FPS açısında 4 e basarsan olucak. { Send, {x down} ; FPS -> TPS Sleep, 300 Send, {x up} FIRST_PERSON := False } SetCapsLockState, on ; Compute Shader TPS weapon Zoom Fix SetNumLockState, on ; Compute Shader TPS weapon Zoom Fix Sleep, 75 send,{SHIFT Down} {7 Down} Sleep, 200 send,{SHIFT Up} {7 Up} CS_SHADER_ADD() ; The console opens and this is written: Worldrender.lighttileCSpathenable 1 } Else { Hotkey, RButton, nothing, Off ;Right mouse Enable (jedi'da kitli olabilir.) SetCapsLockState, off SetNumLockState, off CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0 Sleep, 200 If ( JEDI_FNKEY == true ) ; F4 veya basılmışsa { SetNumLockState, on send, {8 down} ; TPS JEDI 3D Sleep, 200 send, {8 up} Return } If ( HERO_FNKEY == true ) ; F5 basılmışsa { SetNumLockState, on send, {insert down} ; TPS HEROES Sleep, 200 send, {insert up} Return } PREVIOUS_3D_ANGLE() F8CS_FNKEY := false ; F8 Cancelled } Return ; ( 7 ) ; Worldrender.lighttileCSpathenable=1 ; Alternative crosshair (Long range) SC008:: ;(Key: 7 ) (NumLock açıken 7 Home demek. Bu yüzden 7 tuşunu SCANCODE olarak tanımladım.) If ( SPEEDER_TPS or SPEEDER_FPS or XWING_FNKEY or TIE_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY or COCKPIT_FNKEY == true) Return if ( CS4_FNKEY != 1 and HERO_FNKEY == True ) ; (Long range target for Heroes) { if GetKeyState("ScrollLock", "T") = 1 { SetCapsLockState, off SetScrollLockState, off } else { SetCapsLockState, off SetScrollLockState, on } Return } ; (Long range target for Jedi) 4 'e basılmış ve TPS ise if ( CS4_FNKEY and JEDI_FNKEY == True ) or ( CS4_FNKEY and HERO_FNKEY == True ) or (CS4_FNKEY == true and FIRST_PERSON != 1 ) { CS7_FNKEY := !CS7_FNKEY If CS7_FNKEY { SetNumLockState, off SetCapsLockState, on send, {p Down} Sleep, 200 send, {p Up} if (JEDI_FNKEY == True) ;Jedi veya sith ise sağ mouse iptal { Hotkey, RButton, nothing, On ;Right mouse DISABLE ( It affects mouse settings in d3dx.ini file. It has no effect on the in-game mouse settings..) } } else { SetCapsLockState, on ; Compute Shader TPS weapon Zoom Fix SetNumLockState, on ; Compute Shader TPS weapon Zoom Fix Sleep, 55 send,{SHIFT Down} {7 Down} Sleep, 200 send,{SHIFT Up} {7 Up} Hotkey, RButton, nothing, Off ;Right mouse Enable } Return } Else { if ( CS4_FNKEY != 1 ) ;CS DEĞİLSE { ; ScrollLock merceği olmayan silahların zoom yaparken FPS açısında düzgün görüntülenmesi için. if ( JEDI_FNKEY != 1) and ( FIRST_PERSON == True ) { if GetKeyState("ScrollLock", "T") = 1 ; Mouse 10.buton { SetCapsLockState, on SetScrollLockState, off NOSCOPE_WEAPONS := False } else ; kısaca sadece FPS açısında ScrollLock ile CapsLock arasında geçiş olucak. { SetCapsLockState, off SetScrollLockState, on NOSCOPE_WEAPONS := True } Return } ; Normal Jedi dahil. ; CS DEGİL VE TPS ise Yerleşik silahlarda uzak nişan alma ve TPS deki Dürbünlü silahların dürbünü düzgün görünür. if GetKeyState("CapsLock", "T") = 1 ; Mouse 10.buton CS aktif değilken CapsLock açma kapama yapsın. { SetScrollLockState, off SetCapsLockState, off ; NOSCOPE_WEAPONS := False } else { SetScrollLockState, off SetCapsLockState, on ; NOSCOPE_WEAPONS := False } Return } } Return ; Speeder'a binmek için basıyoruz. Ardından Speeder modu için klvayeden 5 tuşu yada Mousedan 7 Tuşuna basılıyoruz. G:: If ( SPEEDER_FPS or SPEEDER_TPS or TIE_FNKEY or XWING_FNKEY or ATST_FNKEY or HERO_FNKEY or JEDI_FNKEY or COCKPIT_FNKEY or CS4_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true ) Return Send, {e down} Sleep, 75 Send, {e up} SPEEDER_FPS := false SPEEDER_TPS := true NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için. SetNumLockState, on SetCapsLockState, off SetScrollLockState, off send, {ins down} ; Sleep, 200 send, {ins up} Send, {x down} Sleep, 75 Send, {x up} Hotkey, RButton, nothing, Off return ; It provides better lighting in some dark cave or tunnel. ; In space wars, stars look better. ;Media_Prev:: F11 (Logitech G410 FN key) WorldRender.LightTileCsPathEnable ON/OFF F8:: F8CS_FNKEY := !F8CS_FNKEY If F8CS_FNKEY { CS_SHADER_ADD() ; The console opens and this is written: Worldrender.lighttileCSpathenable 1 } Else { CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0 } Return F9:: ;HUD ON/OFF ;Media_Next:: (Logitech G410 FN key) HUD_FNKEY := !HUD_FNKEY If HUD_FNKEY { HUD_REMOVE() send, {0 down} Sleep, 75 send, {0 up} ENTER_AND_CLOSE_CONSOLE() } Else { HUD_REMOVE() send, {1 down} Sleep, 75 send, {1 up} ENTER_AND_CLOSE_CONSOLE() } Return [/code] [b]Change the file extension to .rar to access the file. (.jpg) [/b]
Battlefront 3DFix Geek Version. I developed it for my personal use. Maybe it helps you.
Helifax and DHR's work has been developed using. Some troubled 3D images look better now.

Necessary hardware and software.
Absolutely all settings must be applied.

installation file is on the last line. SW_Battlefront_Geek.jpg Change the file extension to .rar to access the file.

Logitech G410 Keyboard
Logitech G602 Mouse



Note: 3D must be always off during map loading. Otherwise the game graphics may be in trouble.
3D must be turned off when multiplayer match ends.3D can be opened after the other map is loaded.




Even if you do all this, this system may not work properly. Because of the timing error. The processing speed of your computer may not be enough. Because I developed it for my personal use.

My test config :
Windows 10 Pro x64 (1703)
Intel i7 6700K 4.5GHz
32GB DDR4 3000MHz
GTX 1080 SLI
Samsung 950 Pro NVMe
Asus Rog Swift PG278Q

Image

Image

Image

These two systems need to work together. Autohotkey and Logitec Gaming Software.

--------------- MAIN MACRO BUTTONS -------------------------------

After the symbols (heroes, airship, atst) you will collect from the playing field the corresponding F button (F1,F2 ,F3, F4, F5 ) is pressed.

F1: X-WING & HERO SHIPS

F2: OTHER AIRSHIPS

F3: ATST

F4: JEDI & SITH

F5: OTHER HEROES ( + B: BOBA FETT )

Press the 3 key on the keyboard after you die or Press same key again, It resets the 3D settings and then auto respawn again.


------------- GENERAL MACRO BUTTONS -------------------------

PAUSE :
  • Reset settings to full
  • 3D ON/OFF

3 :
  • CANCEL SETTINGS
  • DEFAULT 3D (You may need to press the key until the 3D image is corrected.)
  • EJECT ATST
  • Airships(F1-F2) - Heroes (F3-F4) If used, After the death screen. Press 3, It resets the 3D settings and then auto respawn again. (In a location where partner)


4: Compute Shader 3D MOD on/off ( It provides better lighting in some dark cave or tunnel. )


5: 3D FPS <- > TPS toggle (Mouse G7 - Logitech G602)

7: 3D Cursor Position Adjustment (including zoom) (Mouse G10 - Logitech G602)

G: to get in the speeder.


0: No hud + Compute Shader Mod for 3D Cinematic Scenes.

-: No hud for Singleplayer 3D cinematic

+: No hud for Multiplayer 3D cinematic (for plains from Hoth, Jakku etc..)


F9: No Hud


F8: The console opens and this is written: "Worldrender.lighttileCSpathenable 1" or 0

F6: Cockpit 3D (Mouse G7 - Logitech G602)

F7: Eject Pilot and Return 3D TPS settings. (Mouse G9 - Logitech G602)

F11: Return Windows (reset 3D settings)

BACKSLASH: Game profile change (Airship settings and keyboard colours.)

CTRL BACKSLASH: Autohotkey ON/OFF (for ingame chatting)


----------------- MANUAL BUTTONS - NO MACRO ---------------------------------------
For optional use.

B: BOBA FETT

6: ATST & ATAT alternative 3D (for Endor etc..)

INSERT : TPS 3D ALTERNATIVE
DELETE : TPS 3D DEFAULT

HOME : FPS 3D LONG WEAPONS
END : FPS 3D SHORT WEAPONS

PAGE UP : AIRSHIPS 3D
PAGE DOWN : AIRSHIPS 3D ALTERNATIVE


--------------- SPECIAL BUTTONS ------------------------------------------

Do not press these keys manually. These keys are important for Macro to work. (Logitec Gaming Software LUA macro script.)

CAPS LOCK
SCROLL LOCK
NUM LOCK
LEFT CTRL
LEFT ALT
NUM -
NUM *




Autohotkey my script
These two system need to work together .Autohotkey and Logitec gaming software.
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn ; Enable warnings to assist with detecting common errors.
SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.

;------------------ STAR WARS BATTLEFRONT 3D ----------------------------------------------------------------------------

^SC02B::Suspend ; CTRL BACKSLASH (Logitech G410) - AUTOHOTKEY ON/OFF


#IfWinActive ahk_class STAR WARS Battlefront

#MaxThreadsPerHotkey 2 ; for Toggle buttons. needs to be set to 2 to allow the script to run the hotkey while it's already running.

Global XWING_FNKEY := false
Global TIE_FNKEY := false
Global HERO_FNKEY := false
Global ATST_FNKEY := false
Global JEDI_FNKEY := false
Global CS4_FNKEY := false
Global SP_CINEMATIC_FNKEY := false
Global MP_CINEMATIC_FNKEY := false
Global MPII_CINEMATIC_FNKEY := false
Global CS7_FNKEY := false
Global ATAT_FNKEY := false
Global COCKPIT_FNKEY := false
Global FIRST_PERSON := false
Global SPEEDER_FPS := false
Global SPEEDER_TPS := false
Global NOSCOPE_WEAPONS := false


ALT & TAB:: ; disable TAB (Do not change it.)
Return


F11:: ; RETURN WINDOWS
LOCK_CLEAR()
send, {LWin down}d{LWin up}
Return


Pause:: ; Reset Keys and 3D ON/OFF

F8CS_FNKEY := false ; CS F8 reset.
CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0

Sleep, 200
send, {Pause down}
Sleep, 200
send, {Pause up}

LOCK_CLEAR()

Sleep, 250
send, {delete down} TPS açı
Sleep, 200
send, {delete up}
Return

nothing: ; Right mouse function for disable/enable
Return

LOCK_CLEAR()
{
SetNumLockState, off ; NumLock'u kapat
SetCapsLockState, off ; CAPSLOCK'u kapat
SetScrollLockState, off ; ScrollLock kapat
XWING_FNKEY := false
TIE_FNKEY := false
HERO_FNKEY := false
ATST_FNKEY := false
JEDI_FNKEY := false
CS4_FNKEY := false
SP_CINEMATIC_FNKEY := false
MP_CINEMATIC_FNKEY := false
MPII_CINEMATIC_FNKEY := false
CS7_FNKEY := false
ATAT_FNKEY := false
COCKPIT_FNKEY := false
FIRST_PERSON := false
SPEEDER_FPS := false
SPEEDER_TPS := false
NOSCOPE_WEAPONS := false
Hotkey, RButton, nothing, Off ;Right mouse Enable ( It affects mouse settings in d3dx.ini file. It has no effect on the in-game mouse settings..)
}

; The console opens and this is written: Worldrender.lighttileCSpathenable
COMPUTE_SHADER()
{
Send, {SC029 down}
Sleep, 75
Send, {SC029 up}

send, {Enter down}
Sleep, 55
send, {Enter up}

send, {w down}
Sleep, 55
send, {w up}

send, {o down}
Sleep, 55
send, {o up}

send, {TAB down}
Sleep, 55
send, {TAB up}

send, {l down}
Sleep, 55
send, {l up}

send, {TAB down}
Sleep, 55
send, {TAB up}

send, {s down}
Sleep, 55
send, {s up}

send, {TAB down}
Sleep, 55
send, {TAB up}
}

ENTER_AND_CLOSE_CONSOLE() ; console command is executed
{
send, {Enter down}
Sleep, 55
send, {Enter up}

Send, {SC029 down}
Sleep, 75
Send, {SC029 up}
}

HUD_REMOVE()
{
Send, {SC029 down}
Sleep, 55
Send, {SC029 up}

send, {Enter down}
Sleep, 55
send, {Enter up}

send, {u down}
Sleep, 55
send, {u up}

send, {Tab down}
Sleep, 55
send, {Tab up}
}
;The console opens and this is written: Worldrender.lighttileCSpathenable 0 enter
CS_SHADER_REMOVE()
{
COMPUTE_SHADER() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0
send, {0 down} ; value
Sleep, 55
send, {0 up}
ENTER_AND_CLOSE_CONSOLE() ; console command is executed
Sleep, 200
}
;The console opens and this is written: Worldrender.lighttileCSpathenable 1 enter
CS_SHADER_ADD()
{
COMPUTE_SHADER() ; The console opens and this is written: Worldrender.lighttileCSpathenable 1
send, {1 down} ; value
Sleep, 55
send, {1 up}
ENTER_AND_CLOSE_CONSOLE() ; console command is executed
Sleep, 200
}

PREVIOUS_3D_ANGLE()
{
If ( FIRST_PERSON != 1)
{
send, {Delete down} ; 3D TPS
Sleep, 200
send, {Delete up}

SetNumLockState, off
SetCapsLockState, off
SetScrollLockState, off

FIRST_PERSON := false
}
else
{
send, {End down} ; 3D FPS
Sleep, 200
send, {End up}

SetNumLockState, off
SetCapsLockState, on ; CAPSLOCK' ON for ZOOM
SetScrollLockState, off

FIRST_PERSON := True

if( NOSCOPE_WEAPONS == true ) ; Dürbünsüz silah için SCROLLLOCK AÇILIYOR.
{
SetScrollLockState, on ; SCROLLLOCK ON
SetCapsLockState, off ; CAPSLOCK OFF
}

}
}

COMPUTE_SHADER_REMOVER()
{
If ( F8CS_FNKEY or CS7_FNKEY or CS4_FNKEY == true )
{
SetCapsLockState, off ;CS4_FNKEY den capslock 'lu geliyor.
CS4_FNKEY := false ; CS4 tuş basımını resetliyor.
F8CS_FNKEY := false ; CS F8 tuş basımını resetliyor.
CS7_FNKEY := false ; CS7 tuş basımını resetliyor.
CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0
}
}


NOSCOPE_REMEMBER()
{
if ( FIRST_PERSON == True ) and GetKeyState("ScrollLock", "T") = 1
{
NOSCOPE_WEAPONS := True ; sonraki FPS ye dönüşte hatırlamısı için.
}
}



; Multiplayer cinematic (for plains from Hoth, Jakku etc..)
;KEY (+)
SC00D::

If (XWING_FNKEY or TIE_FNKEY or JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or CS4_FNKEY or CS7_FNKEY or COCKPIT_FNKEY or HUD_FNKEY == true )
return

If ( SP_CINEMATIC_FNKEY or F8CS_FNKEY == true )
{
SP_CINEMATIC_FNKEY := false ; diğerinede basılmış ise iptal et.
F8CS_FNKEY := false ; önceden F8 basılmış ise iptal ediyor.
CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0
}

MPII_CINEMATIC_FNKEY := false
SP_CINEMATIC_FNKEY := false ; diğerinede basılmış ise iptal et.

MP_CINEMATIC_FNKEY := !MP_CINEMATIC_FNKEY
If MP_CINEMATIC_FNKEY
{
send, {Pgup Down}
Sleep, 200
send, {Pgup Up}

HUD_REMOVE()
send, {0 down}
Sleep, 75
send, {0 up}
ENTER_AND_CLOSE_CONSOLE()
}
Else
{
HUD_REMOVE()
send, {1 down}
Sleep, 75
send, {1 up}
ENTER_AND_CLOSE_CONSOLE()

send, {del down}
Sleep, 200
send, {del up}

LOCK_CLEAR() ; NumLock veya CapsLock açıksa KAPAT, bazı tuşları resetle.
HUD_FNKEY := false ; F9 HUD ON/OFF 'a daha önce basılmış ise onu resetliyor.
}
Return

; Multiplayer cinematic
;KEY (-)
SC00C::

If (XWING_FNKEY or TIE_FNKEY or JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or CS4_FNKEY or CS7_FNKEY or COCKPIT_FNKEY or HUD_FNKEY == true )
return

If ( SP_CINEMATIC_FNKEY or F8CS_FNKEY == true )
{
SP_CINEMATIC_FNKEY := false ; diğerinede basılmış ise iptal et.
F8CS_FNKEY := false ; önceden F8 basılmış ise iptal ediyor.
CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0
}

SP_CINEMATIC_FNKEY := false ; diğerinede basılmış ise iptal et.
MP_CINEMATIC_FNKEY := false

MPII_CINEMATIC_FNKEY := !MPII_CINEMATIC_FNKEY
If MPII_CINEMATIC_FNKEY
{
send, {9 Down}
Sleep, 200
send, {9 Up}

HUD_REMOVE()
send, {0 down}
Sleep, 75
send, {0 up}
ENTER_AND_CLOSE_CONSOLE()
}
Else
{
HUD_REMOVE()
send, {1 down}
Sleep, 75
send, {1 up}
ENTER_AND_CLOSE_CONSOLE()

send, {del down}
Sleep, 200
send, {del up}

LOCK_CLEAR() ; NumLock veya CapsLock açıksa KAPAT, bazı tuşları resetle.
HUD_FNKEY := false ; F9 HUD ON/OFF 'a daha önce basılmış ise onu resetliyor.
}
Return

; Singleplayer cinematic CS SHADER
;KEY (0)
SC00B::

If (XWING_FNKEY or TIE_FNKEY or JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or CS4_FNKEY or CS7_FNKEY or COCKPIT_FNKEY == true )
return

MP_CINEMATIC_FNKEY := false ;diğerinede basılmış ise iptal et.
MPII_CINEMATIC_FNKEY := false

SP_CINEMATIC_FNKEY := !SP_CINEMATIC_FNKEY
If SP_CINEMATIC_FNKEY
{
send,{SHIFT Down} {8 Down}
Sleep, 200
send,{SHIFT Up} {8 Up}

CS_SHADER_ADD()

HUD_REMOVE()
send, {0 down}
Sleep, 75
send, {0 up}
ENTER_AND_CLOSE_CONSOLE()
}
Else
{
CS_SHADER_REMOVE()

HUD_REMOVE()
send, {1 down}
Sleep, 75
send, {1 up}
ENTER_AND_CLOSE_CONSOLE()

send, {del down}
Sleep, 200
send, {del up}

LOCK_CLEAR() ; NumLock veya CapsLock açıksa KAPAT, bazı tuşları resetle.
HUD_FNKEY := false ; F9 HUD ON/OFF 'a daha önce basılmış ise onu resetliyor.
}
Return


3:: ; DEFAULT SETTINGS

;Bu kısım F tuşlarına ikinci kez basılmış etkisi yaratıyor.(öldükten sonra tekrar F tuşuna basmana gerek olmuyor.)
If ( XWING_FNKEY == true )
{
Gosub, XWING_EXIT
return
}

If ( TIE_FNKEY == true )
{
Gosub, TIE_EXIT
return
}

If ( ATST_FNKEY == true )
{
send, {e down}
Sleep, 75
send, {e up}

PREVIOUS_3D_ANGLE()

ATAT_FNKEY := false
ATST_FNKEY := false

; Gosub, ATST_EXIT
return
}

If ( JEDI_FNKEY == true )
{
Gosub, JEDI_EXIT
return
}

If ( HERO_FNKEY == true )
{
Gosub, HERO_EXIT
return
}

If ( CS4_FNKEY == true )
{
Gosub, CS4_EXIT
return
}


If ( SPEEDER_TPS or SPEEDER_FPS == true) ;Speeder basılmış ise SPEEDER 'dan ÇIK.
{
If ( FIRST_PERSON == true)
{
send, {e down} ;
Sleep, 75
send, {e up}

send, {End down}
Sleep, 200
send, {End up}

if ( NOSCOPE_WEAPONS == true ) ; Dürbünsüz silah için SCROLLLOCK AÇILIYOR.
{
LOCK_CLEAR()
Sleep, 75
SetScrollLockState, on ; SCROLLLOCK ON
SetCapsLockState, off ; CAPSLOCK OFF
}
else
{
LOCK_CLEAR()
Sleep, 75
SetCapsLockState, on ; CAPSLOCK ON
}

FIRST_PERSON := true
}
else
{
send, {e down} ;
Sleep, 75
send, {e up}

LOCK_CLEAR()

send, {Delete down}
Sleep, 200
send, {Delete up}
FIRST_PERSON := false
}

Hotkey, RButton, nothing, Off ;Right mouse enable ( for key 5 speeder)

Return
}

COMPUTE_SHADER_REMOVER()

LOCK_CLEAR()

send, {Delete down} ; TPS 3D
Sleep, 200
send, {Delete up}

Send, {x down}
Sleep, 300
Send, {x up}

send, {E down} ; GET FIRST WEAPON
Sleep, 75
send, {E up}
Return



F1:: ; REBEL SIDE AIRCRAFT ON / OFF

If (JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or TIE_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true )
return

NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için.
COMPUTE_SHADER_REMOVER()

SetCapsLockState, off
SetNumLockState, off
SetScrollLockState, off

XWING_EXIT:
XWING_FNKEY := !XWING_FNKEY
If XWING_FNKEY
{
sleep, 500

Send, {c down}
Sleep, 4000
Send, {c up}

send, {Pgup down}
Sleep, 250
send, {Pgup up}

send, { , down}
Sleep, 250
send, { , up}
}
else
{
sleep, 1000 ; menünün ekrana gelmesi için gerekli süre

COCKPIT_FNKEY := false ; ölünce cockpit tuş basımını resetliyor.

send, {1 down} ; önce patner üzerinden oyuna girmeyi dene.
sleep, 75
send, {1 up}

send, {2 down} ; oyuna gir
Sleep, 75
send, {2 up}

send, { , down} ; KLAVYE PROFİL DEĞİŞ -
Sleep, 250
send, { , up}

PREVIOUS_3D_ANGLE()
}
Return


F2:: ; IMPERIAL AIRCRAFT ON / OFF

If (JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or XWING_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true )
return

NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için.
COMPUTE_SHADER_REMOVER()

SetCapsLockState, off
SetNumLockState, off
SetScrollLockState, off

TIE_EXIT:
TIE_FNKEY := !TIE_FNKEY
If TIE_FNKEY
{
sleep, 500

Send, {c down}
Sleep, 4000
Send, {c up}

send, {PgDn down}
Sleep, 250
send, {PgDn up}

send, { , down}
Sleep, 250
send, { , up}
}
else
{
sleep, 1000 ; menünün ekrana gelmesi için gerekli süre

COCKPIT_FNKEY := false ; ölünce cockpit tuş basımını resetliyor.

send, {1 down} ; önce patner üzerinden oyuna girmeyi dene.
sleep, 75
send, {1 up}

send, {2 down} ; oyuna gir
Sleep, 75
send, {2 up}

send, { , down} ; KLAVYE PROFİL DEĞİŞ -
Sleep, 250
send, { , up}

PREVIOUS_3D_ANGLE()
}
Return

F4:: ; JEDI & SITH ON / OFF

If (XWING_FNKEY or TIE_FNKEY or ATST_FNKEY or COCKPIT_FNKEY or SPEEDER_TPS or SPEEDER_FPS or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY or F8CS_FNKEY == true )
return

NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için.

SetNumLockState, on ; NumLock'u AC JEDI ICIN
SetScrollLockState, off

JEDI_EXIT:
JEDI_FNKEY := !JEDI_FNKEY
If JEDI_FNKEY
{
sleep, 500

If ( CS4_FNKEY = True ) ; 4 basılmışsa
{
SetCapsLockState, on ; CS LIGHT VAR SAG TUŞ düzeltme için -> CAPSLOCK NUMLOCK açik olmali (TPS VE JEDI)
send,{SHIFT Down} {7 Down}
sleep, 200
send,{SHIFT Up} {7 Up}
}
else
{
SetCapsLockState, off ; CAPSLOCK'u kapat
send, {8 Down}
Sleep, 200
send, {8 Up}
}

Send, {c down}
Sleep, 5000
Send, {c up}
}
Else
{
sleep, 1000 ; menünün ekrana gelmesi için gerekli süre

send, {1 down} ; önce patner üzerinden oyuna girmeyi dene.
sleep, 75
send, {1 up}

send, {2 down} ; oyuna gir
Sleep, 75
send, {2 up}

If ( CS4_FNKEY != 1) ; 4 basılmamışsa CS LIGHT yoksa
{
PREVIOUS_3D_ANGLE()
}
else
{

If ( FIRST_PERSON == True )
{
Sleep, 400
Send, {x down} ; FPS -> TPS
Sleep, 300
Send, {x up}

FIRST_PERSON := False
}


SetCapsLockState, on ; Compute Shader TPS weapon Zoom Fix
SetNumLockState, on ; Compute Shader TPS weapon Zoom Fix
Sleep, 75

send,{SHIFT Down} {7 Down}
Sleep, 200
send,{SHIFT Up} {7 Up}

}
}
Return

F5:: ; HEROES ON / OFF

If (XWING_FNKEY or TIE_FNKEY or ATST_FNKEY or COCKPIT_FNKEY or SPEEDER_TPS or SPEEDER_FPS or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY or F8CS_FNKEY == true )
return

NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için.

SetScrollLockState, off

HERO_EXIT:
HERO_FNKEY := !HERO_FNKEY
If HERO_FNKEY
{
sleep, 500

If ( CS4_FNKEY = True ) ; 4 basılmışsa
{
send,{SHIFT Down} {7 Down} ; CS LIGHT TPS
sleep, 200
send,{SHIFT Up} {7 Up}

SetNumLockState, on ; CS LIGHT VAR SAG TUŞ düzeltme için -> CAPSLOCK NUMLOCK açik olmali (TPS)
SetCapsLockState, on
}
else
{
send, {insert down} ; TPS
Sleep, 200
send, {insert up}

SetCapsLockState, off ; CAPSLOCK'u kapat
SetNumLockState, on
}

Send, {c down}
Sleep, 5000
Send, {c up}
}
Else
{
sleep, 1000 ; menünün ekrana gelmesi için gerekli süre

send, {1 down} ; önce patner üzerinden oyuna girmeyi dene.
sleep, 75
send, {1 up}

send, {2 down} ; oyuna gir
Sleep, 75
send, {2 up}

If ( CS4_FNKEY != 1) ; 4 basılmamışsa CS LIGHT yoksa
{
PREVIOUS_3D_ANGLE()
}
else
{

If ( FIRST_PERSON == True )
{
Sleep, 400
Send, {x down} ; FPS -> TPS
Sleep, 300
Send, {x up}

FIRST_PERSON := False
}


SetCapsLockState, on ; Compute Shader TPS weapon Zoom Fix
SetNumLockState, on ; Compute Shader TPS weapon Zoom Fix
Sleep, 75

send,{SHIFT Down} {7 Down}
Sleep, 200
send,{SHIFT Up} {7 Up}

}

}
Return


F3:: ; ATST ON / OFF
If (JEDI_FNKEY or HERO_FNKEY or TIE_FNKEY or SPEEDER_TPS or SPEEDER_FPS or XWING_FNKEY or COCKPIT_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true )
Return

COMPUTE_SHADER_REMOVER()

SetCapsLockState, off
SetNumLockState, off
SetScrollLockState, off

ATST_EXIT:
ATST_FNKEY := !ATST_FNKEY
If ATST_FNKEY
{
NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için.

sleep, 1000 ; ATST geç yükleniyor bekliyoruz.

Send, {c down}
Sleep, 4000
Send, {c up}

send, {6 down}
Sleep, 200
send, {6 up}

}
else
{
sleep, 1000 ; menünün ekrana gelmesi için gerekli süre

send, {1 down} ; önce patner üzerinden oyuna girmeyi dene.
sleep, 75
send, {1 up}

send, {2 down} ; oyuna gir
Sleep, 75
send, {2 up}

PREVIOUS_3D_ANGLE()

ATAT_FNKEY := false
}
Return



6:: ; ATST Alternative 3D (from Endor)
If (ATST_FNKEY != 1 )
return

ATAT_FNKEY := !ATAT_FNKEY
If ATAT_FNKEY
{
send, {del down} ;
Sleep, 200
send, {del up}

}
ELSE
{
Send, {6 down} ; This 6 from d3dx.ini (not from Autohotkey 6)
Sleep, 200
Send, {6 up}
}
Return


F6:: ; kokpit

If (JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or SPEEDER_TPS or SPEEDER_FPS or CS4_FNKEY or CS7_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true )
return

COCKPIT_FNKEY := !COCKPIT_FNKEY
If COCKPIT_FNKEY
{
send, {end down} ;
Sleep, 200
send, {end up}

Send, {x down}
Sleep, 300
Send, {x up}
}
else
{
Send, {x down}
Sleep, 300
Send, {x up}

If ( XWING_FNKEY == true )
{
send, {Pgup down}
Sleep, 250
send, {Pgup up}
}
else
{

send, {PgDn down}
Sleep, 250
send, {PgDn up}
}
}
Return


F7:: ; Uçağı terk etmek için.
If ( XWING_FNKEY or TIE_FNKEY == True ) ;bunlardan biri açıksa çalış
{
XWING_FNKEY := false
TIE_FNKEY := false
COCKPIT_FNKEY := false ; ölünce cockpit tuş basımını resetliyor.

send, { , down} ; KLAVYE PROFİL DEĞİŞ -
Sleep, 250
send, { , up}

send,{SHIFT Down} {E Down}
Sleep, 5000
send,{SHIFT Up} {E Up}

PREVIOUS_3D_ANGLE()
}
return



5:: ; TPS -> <- FPS
If ( XWING_FNKEY or TIE_FNKEY or JEDI_FNKEY or HERO_FNKEY or ATST_FNKEY or COCKPIT_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY = true )
return

If ( SPEEDER_FPS != 1 ) and ( SPEEDER_TPS != 1 ) and ( CS4_FNKEY == True ) ; CS'den FPS açısına geçiş için.
{
FIRST_PERSON := False
}

COMPUTE_SHADER_REMOVER()
SetNumLockState, off ; NumLock'u kapat


If ( SPEEDER_FPS == true )
{
SPEEDER_FPS := false
SPEEDER_TPS := true

NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için.

SetNumLockState, on
SetCapsLockState, off
SetScrollLockState, off

send, {ins down} ;
Sleep, 200
send, {ins up}

Send, {x down}
Sleep, 75
Send, {x up}

Hotkey, RButton, nothing, Off ;Right mouse enable
Return
}

If ( SPEEDER_TPS == true)
{
SetCapsLockState, off ; CAPSLOCK OFF
SetNumLockState, off ; NUMLOCK OFF
SetScrollLockState, off ; SCROLLLOCK OFF

Send, {home down}
Sleep, 200
Send, {home up}

Send, {x down}
Sleep, 75
Send, {x up}

SPEEDER_FPS := True
SPEEDER_TPS := false

Hotkey, RButton, nothing, On ;Right mouse DISABLE
Return
}

If ( FIRST_PERSON != 1 ) ; ( TPS açısında oynuyorsun demek, FPS ye geç )
{

SetScrollLockState, off ; SCROLLLOCK OFF
SetCapsLockState, on ; CAPSLOCK ON

if( NOSCOPE_WEAPONS == true ) ; Dürbünsüz silah için SCROLLLOCK AÇILIYOR.
{
SetScrollLockState, on ; SCROLLLOCK ON
SetCapsLockState, off ; CAPSLOCK OFF
}

Send, {x down}
Sleep, 300
Send, {x up}

send, {End down}
Sleep, 200
send, {End up}

FIRST_PERSON := True
}
else ; ( FPS açısında oynuyorsAN TPS ye geç)
{
if GetKeyState("ScrollLock", "T") = 1
{
NOSCOPE_WEAPONS := True ; sonraki FPS ye dönüşte hatırlamısı için.
}

SetCapsLockState, off ; CAPSLOCK OFF
SetScrollLockState, off ; SCROLLLOCK OFF

send, {E down} ; birinci silaha geç
Sleep, 75
send, {E up}

Send, {x down}
Sleep, 300
Send, {x up}

send, {Delete down} ; 3. KİŞİ 3D si
Sleep, 200
send, {Delete up}

FIRST_PERSON := False
}
Return


; IT PROVIDES BETTER LIGHTING IN SOME DARK CAVE OR TUNNEL.
; Worldrender.lighttileCSpathenable=1
4::
; Eğer 4 'e basamadan hemen önce bu tuşlardan birine basılmış ise 4 iptal.
If ( XWING_FNKEY or ATST_FNKEY or TIE_FNKEY or COCKPIT_FNKEY or SPEEDER_TPS or SPEEDER_FPS or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY or SP_CINEMATIC_FNKEY == true )
return

SetScrollLockState, off

CS4_EXIT:
CS4_FNKEY:= !CS4_FNKEY
If CS4_FNKEY
{
If ( HERO_FNKEY != 1 ) and ( JEDI_FNKEY != 1 ) and ( FIRST_PERSON == True ) ; FPS açısında 4 e basarsan olucak.
{
Send, {x down} ; FPS -> TPS
Sleep, 300
Send, {x up}

FIRST_PERSON := False
}

SetCapsLockState, on ; Compute Shader TPS weapon Zoom Fix
SetNumLockState, on ; Compute Shader TPS weapon Zoom Fix
Sleep, 75

send,{SHIFT Down} {7 Down}
Sleep, 200
send,{SHIFT Up} {7 Up}

CS_SHADER_ADD() ; The console opens and this is written: Worldrender.lighttileCSpathenable 1
}
Else
{
Hotkey, RButton, nothing, Off ;Right mouse Enable (jedi'da kitli olabilir.)

SetCapsLockState, off
SetNumLockState, off


CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0

Sleep, 200

If ( JEDI_FNKEY == true ) ; F4 veya basılmışsa
{
SetNumLockState, on
send, {8 down} ; TPS JEDI 3D
Sleep, 200
send, {8 up}
Return
}
If ( HERO_FNKEY == true ) ; F5 basılmışsa
{
SetNumLockState, on
send, {insert down} ; TPS HEROES
Sleep, 200
send, {insert up}
Return
}

PREVIOUS_3D_ANGLE()

F8CS_FNKEY := false ; F8 Cancelled
}
Return


; ( 7 )
; Worldrender.lighttileCSpathenable=1
; Alternative crosshair (Long range)
SC008:: ;(Key: 7 ) (NumLock açıken 7 Home demek. Bu yüzden 7 tuşunu SCANCODE olarak tanımladım.)
If ( SPEEDER_TPS or SPEEDER_FPS or XWING_FNKEY or TIE_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY or COCKPIT_FNKEY == true)
Return

if ( CS4_FNKEY != 1 and HERO_FNKEY == True ) ; (Long range target for Heroes)
{
if GetKeyState("ScrollLock", "T") = 1
{
SetCapsLockState, off
SetScrollLockState, off
}
else
{
SetCapsLockState, off
SetScrollLockState, on
}
Return
}


; (Long range target for Jedi) 4 'e basılmış ve TPS ise
if ( CS4_FNKEY and JEDI_FNKEY == True ) or ( CS4_FNKEY and HERO_FNKEY == True ) or (CS4_FNKEY == true and FIRST_PERSON != 1 )
{

CS7_FNKEY := !CS7_FNKEY
If CS7_FNKEY
{
SetNumLockState, off
SetCapsLockState, on
send, {p Down}
Sleep, 200
send, {p Up}

if (JEDI_FNKEY == True) ;Jedi veya sith ise sağ mouse iptal
{
Hotkey, RButton, nothing, On ;Right mouse DISABLE ( It affects mouse settings in d3dx.ini file. It has no effect on the in-game mouse settings..)
}
}
else
{
SetCapsLockState, on ; Compute Shader TPS weapon Zoom Fix
SetNumLockState, on ; Compute Shader TPS weapon Zoom Fix
Sleep, 55

send,{SHIFT Down} {7 Down}
Sleep, 200
send,{SHIFT Up} {7 Up}

Hotkey, RButton, nothing, Off ;Right mouse Enable
}
Return
}
Else
{
if ( CS4_FNKEY != 1 ) ;CS DEĞİLSE
{

; ScrollLock merceği olmayan silahların zoom yaparken FPS açısında düzgün görüntülenmesi için.
if ( JEDI_FNKEY != 1) and ( FIRST_PERSON == True )
{
if GetKeyState("ScrollLock", "T") = 1 ; Mouse 10.buton
{
SetCapsLockState, on
SetScrollLockState, off
NOSCOPE_WEAPONS := False
}
else ; kısaca sadece FPS açısında ScrollLock ile CapsLock arasında geçiş olucak.
{
SetCapsLockState, off
SetScrollLockState, on
NOSCOPE_WEAPONS := True
}
Return
}

; Normal Jedi dahil.
; CS DEGİL VE TPS ise Yerleşik silahlarda uzak nişan alma ve TPS deki Dürbünlü silahların dürbünü düzgün görünür.
if GetKeyState("CapsLock", "T") = 1 ; Mouse 10.buton CS aktif değilken CapsLock açma kapama yapsın.
{
SetScrollLockState, off
SetCapsLockState, off
; NOSCOPE_WEAPONS := False

}
else
{
SetScrollLockState, off
SetCapsLockState, on
; NOSCOPE_WEAPONS := False
}
Return

}
}
Return


; Speeder'a binmek için basıyoruz. Ardından Speeder modu için klvayeden 5 tuşu yada Mousedan 7 Tuşuna basılıyoruz.
G::
If ( SPEEDER_FPS or SPEEDER_TPS or TIE_FNKEY or XWING_FNKEY or ATST_FNKEY or HERO_FNKEY or JEDI_FNKEY or COCKPIT_FNKEY or CS4_FNKEY or SP_CINEMATIC_FNKEY or MP_CINEMATIC_FNKEY or MPII_CINEMATIC_FNKEY == true )
Return

Send, {e down}
Sleep, 75
Send, {e up}

SPEEDER_FPS := false
SPEEDER_TPS := true

NOSCOPE_REMEMBER() ;merceksiz silah varsa sonraki FPS ye dönüşte hatırlamısı için.

SetNumLockState, on
SetCapsLockState, off
SetScrollLockState, off

send, {ins down} ;
Sleep, 200
send, {ins up}

Send, {x down}
Sleep, 75
Send, {x up}

Hotkey, RButton, nothing, Off

return




; It provides better lighting in some dark cave or tunnel.
; In space wars, stars look better.
;Media_Prev:: F11 (Logitech G410 FN key) WorldRender.LightTileCsPathEnable ON/OFF
F8::
F8CS_FNKEY := !F8CS_FNKEY
If F8CS_FNKEY
{
CS_SHADER_ADD() ; The console opens and this is written: Worldrender.lighttileCSpathenable 1
}
Else
{
CS_SHADER_REMOVE() ; The console opens and this is written: Worldrender.lighttileCSpathenable 0
}
Return

F9:: ;HUD ON/OFF
;Media_Next:: (Logitech G410 FN key)

HUD_FNKEY := !HUD_FNKEY
If HUD_FNKEY
{
HUD_REMOVE()
send, {0 down}
Sleep, 75
send, {0 up}
ENTER_AND_CLOSE_CONSOLE()
}
Else
{
HUD_REMOVE()
send, {1 down}
Sleep, 75
send, {1 up}
ENTER_AND_CLOSE_CONSOLE()
}
Return





Change the file extension to .rar to access the file. (.jpg)

Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )

Posted 09/22/2017 06:35 AM   
Sorry but I dont see where this game is $5. Looks like it was removed.
Sorry but I dont see where this game is $5. Looks like it was removed.

Posted 09/23/2017 04:28 PM   
It looks like it is over, sorry. That one might have been worth creating a new thread for. I got a little bored of it within just a day or two since 99.587% of the time i was thinking about shooting something or ducking, dodging, not about Star Wars. The brief training missions were were more immersive than the multiplayer gameplay for me. They auto spawn you right in the action a lot of the and time if I stop and look at the scenery even for a second, i feel like im not helping my team. I don't know, i will go back to it though, its can be a fun mindless shooter, but for my tastes i might also try out a shooter like Survivarium (from Stalker devs) instead. Nice write-up TimFx7 :) My 570SLI setup is just too dang slow for this game i think.
It looks like it is over, sorry. That one might have been worth creating a new thread for. I got a little bored of it within just a day or two since 99.587% of the time i was thinking about shooting something or ducking, dodging, not about Star Wars. The brief training missions were were more immersive than the multiplayer gameplay for me. They auto spawn you right in the action a lot of the and time if I stop and look at the scenery even for a second, i feel like im not helping my team. I don't know, i will go back to it though, its can be a fun mindless shooter, but for my tastes i might also try out a shooter like Survivarium (from Stalker devs) instead.

Nice write-up TimFx7 :) My 570SLI setup is just too dang slow for this game i think.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 09/24/2017 04:42 PM   
Hi . There is a problem with the profile. Copy/paste but can´t import it. Must be a bad key or somrthing, the program doesnt accept it.
Hi .
There is a problem with the profile.
Copy/paste but can´t import it.
Must be a bad key or somrthing, the program doesnt accept it.

An old man with an old 24" 3D gamer Pc, Helixmod Disciples fan

Posted 10/29/2017 12:34 PM   
yep, importing this profile won't go (no problem with other profiles)
yep, importing this profile won't go (no problem with other profiles)

Posted 11/07/2017 06:52 PM   
Then figure out what the problem is and let us all know. It worked when it was posted.
Then figure out what the problem is and let us all know.
It worked when it was posted.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/07/2017 10:55 PM   
Nope, profile works just fine as before;)
Nope, profile works just fine as before;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/10/2017 06:53 PM   
Not to me... i tried again hoping a change, but .. still no accepted by Geforce 3D Profile Manager...
Not to me...
i tried again hoping a change, but ..
still no accepted by Geforce 3D Profile Manager...

An old man with an old 24" 3D gamer Pc, Helixmod Disciples fan

Posted 11/10/2017 07:21 PM   
You are swapping the profiles right? (Remove the existing one and adding the new one) ?
You are swapping the profiles right? (Remove the existing one and adding the new one) ?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/10/2017 07:27 PM   
Yes, also deleting drssel.bin twice other profiles works nice, (witcher3, re7,...) but this ,( i try copying/pasting this header one)
Yes, also deleting drssel.bin twice
other profiles works nice, (witcher3, re7,...)
but this ,( i try copying/pasting this header one)

An old man with an old 24" 3D gamer Pc, Helixmod Disciples fan

Posted 11/10/2017 07:58 PM   
Do you have any of the exe(s) added to any other profile? What happens is you try to re-import without this profile? (Delete the original profile but don't add this one) Does that work?
Do you have any of the exe(s) added to any other profile?
What happens is you try to re-import without this profile? (Delete the original profile but don't add this one)
Does that work?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/10/2017 08:04 PM   
  19 / 20    
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