Yes I do. Of course, otherwise we would not be here.
Just write your paypal email address in your signature for donations, ask people that use elements of your wrapper / your work to be included in the thank you list and then I guess you will receive money. I don't see any problem. And I am supportive to the idea to give donations for work done.
Yes I do. Of course, otherwise we would not be here.
Just write your paypal email address in your signature for donations, ask people that use elements of your wrapper / your work to be included in the thank you list and then I guess you will receive money. I don't see any problem. And I am supportive to the idea to give donations for work done.
[quote="Flugan"]For the first time I am taking credit for my work. I have been lurking in the background for far too long.[/quote]
Be confident about your work. Tell people that use elements you are responsable for and which are fundamental for a fix to be please named. That's how I see it. But now be clear again, I and I guess the whole community appreciates your work. And people would be happy to donate a bit. I am sure.
Flugan said:For the first time I am taking credit for my work. I have been lurking in the background for far too long.
Be confident about your work. Tell people that use elements you are responsable for and which are fundamental for a fix to be please named. That's how I see it. But now be clear again, I and I guess the whole community appreciates your work. And people would be happy to donate a bit. I am sure.
Fulgan ... this topic doesn't lead anywhere. You will just end up being disappointed.
You expect constant praise for your work but peoples are not like this. They thank you once, twice, they remember who did the work but they don't keep rewriting thank you messages.
Fulgan ... this topic doesn't lead anywhere. You will just end up being disappointed.
You expect constant praise for your work but peoples are not like this. They thank you once, twice, they remember who did the work but they don't keep rewriting thank you messages.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Ok you have to take things in context my feelings has been going up and down as the development really went crazy for a while a long time ago. I didn't seem to crack the code to bypass the microsoft DirectX builtin security system and I was going nowhere for a very long time. I got it semi-stable.
I had loads of discussions with bo3b and started working with 3DMigoto as well.
Bo3b had a problem when a game was bypassing the wrapper and he found a nice hooking library to solve the problem.
This development led to me becoming aware of the hooking library and i quickly applied all my hooks using that library and the stability problems where pretty much solved.
I did have a strange bug in AC4 which I couldn't wrap my head around it was solved by not hooking any defered context.
Gettting something to work for the first time is hard work. 3D Migoto had probably about a year or more of a headstart over my wrapper so the task of bridging that gap was very daunting. The fixers ended up liking 3DMigoto as Chiri had laid down a great foundation. 3DMigoto is extremely complex piece of code. Just ask Bo3b or any other developer like DarkStarSword.
As people was producing fixes in 3D Migoto I didn't really needed to provide such features in my wrapper although I did get some hunting and marking in. The workflow is different as it is two step. You dump the binary shader and then use an external tool to create ASM and HLSL using a standalone version of the HSLS decompiler in 3DMigoto.
That could have been good enough for simple hunting. It was DarkStarSword who worked his magic to take it far and beyond anything I could even imagine.
For a while it offered a super stable fix player for windows 8.1. I kept it up to date with 3DMigoto up until the Crysis 2 and 3 release. Far Cry 4 is currently far more advanced for my wrapper to run. Keeping a wrapper up to date that nobody seemed to use was not cost effective with the major new features introduced for the big Far Cry 4 Ultimate edition. My wrapper is currently retired. I'm actually a bit annoyed at it as there is a weird bug that occurs in my wrapper even when I use a version that has been proven to work at the time of manufacturing for the witcher 3 fix.
I'm maintaining the assembler which as you can see is very critical. In addition to this there is something I always wanted to try. Detecting models being drawn an draw each health bar at the right depth. It has been an idea I've had from the start.
Bo3b is continously working on 3DMigoto and DarkStarSword is acttive both creating fixes and integrating features that allows things to happen that would otherwise be impossible. Recently he solved a problem with handling ISNG and OSGN etc by parsing ASM comment lines. He could do this without touching the assembler by giving the assembler the altered fields instead of the originals.
I kind of considered it something I had to get done but as I've been depressed for a few month I didn't get around to it.
I kind of spend 2 month constantly fixing the assembler with a really intense schedule spending almost every hour awake and when I'm finally done the assembler becomes a lot more robust.
Afther that intensive period it was plugged into 3DMigoto and voila we finally have Crysis 3. A bit later Wither 3 arrives and yet again the assembler saves the day.
The development process has not been very transparent and my ammount of helpful contributions have varied over time. I did support my wrapper for a long time but I honestly have no indication on how many people enjoyed it.
Ok you have to take things in context my feelings has been going up and down as the development really went crazy for a while a long time ago. I didn't seem to crack the code to bypass the microsoft DirectX builtin security system and I was going nowhere for a very long time. I got it semi-stable.
I had loads of discussions with bo3b and started working with 3DMigoto as well.
Bo3b had a problem when a game was bypassing the wrapper and he found a nice hooking library to solve the problem.
This development led to me becoming aware of the hooking library and i quickly applied all my hooks using that library and the stability problems where pretty much solved.
I did have a strange bug in AC4 which I couldn't wrap my head around it was solved by not hooking any defered context.
Gettting something to work for the first time is hard work. 3D Migoto had probably about a year or more of a headstart over my wrapper so the task of bridging that gap was very daunting. The fixers ended up liking 3DMigoto as Chiri had laid down a great foundation. 3DMigoto is extremely complex piece of code. Just ask Bo3b or any other developer like DarkStarSword.
As people was producing fixes in 3D Migoto I didn't really needed to provide such features in my wrapper although I did get some hunting and marking in. The workflow is different as it is two step. You dump the binary shader and then use an external tool to create ASM and HLSL using a standalone version of the HSLS decompiler in 3DMigoto.
That could have been good enough for simple hunting. It was DarkStarSword who worked his magic to take it far and beyond anything I could even imagine.
For a while it offered a super stable fix player for windows 8.1. I kept it up to date with 3DMigoto up until the Crysis 2 and 3 release. Far Cry 4 is currently far more advanced for my wrapper to run. Keeping a wrapper up to date that nobody seemed to use was not cost effective with the major new features introduced for the big Far Cry 4 Ultimate edition. My wrapper is currently retired. I'm actually a bit annoyed at it as there is a weird bug that occurs in my wrapper even when I use a version that has been proven to work at the time of manufacturing for the witcher 3 fix.
I'm maintaining the assembler which as you can see is very critical. In addition to this there is something I always wanted to try. Detecting models being drawn an draw each health bar at the right depth. It has been an idea I've had from the start.
Bo3b is continously working on 3DMigoto and DarkStarSword is acttive both creating fixes and integrating features that allows things to happen that would otherwise be impossible. Recently he solved a problem with handling ISNG and OSGN etc by parsing ASM comment lines. He could do this without touching the assembler by giving the assembler the altered fields instead of the originals.
I kind of considered it something I had to get done but as I've been depressed for a few month I didn't get around to it.
I kind of spend 2 month constantly fixing the assembler with a really intense schedule spending almost every hour awake and when I'm finally done the assembler becomes a lot more robust.
Afther that intensive period it was plugged into 3DMigoto and voila we finally have Crysis 3. A bit later Wither 3 arrives and yet again the assembler saves the day.
The development process has not been very transparent and my ammount of helpful contributions have varied over time. I did support my wrapper for a long time but I honestly have no indication on how many people enjoyed it.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
I think you're mad at the wrong people, here look at nvidia market share http://cdn.wccftech.com/wp-content/uploads/2015/04/Nvidia-AMD.png I believe that they could have easily contract all the fixers currently working on keeping 3dvision alive and they would do far better job than what nvidia brought with CM...
I think you're mad at the wrong people, here look at nvidia market share http://cdn.wccftech.com/wp-content/uploads/2015/04/Nvidia-AMD.png I believe that they could have easily contract all the fixers currently working on keeping 3dvision alive and they would do far better job than what nvidia brought with CM...
This isn't personal Flugan, I have no issue with you personally, but I'm also not about to sit idly by while you are calling out the entire community, sans that one guy that made a big donation, for not 'appreciating' you enough... and eventually another person for stealing your thunder. I'm sorry stuff like this makes me want to say something...
You have more 'whole entire threads dedicated to the appreciation of you' than 'most of the people who are giving back just as much, if not more, of their time to this community' have even mere mentions of appreciation. Appreciation goes both ways...
This isn't about what you've done for 3D, we appreciate everything every one does, this is about what you did in this thread.
You started a thread about how you were bullied on another forum, we offered support even though it was clearly off-topic.
You took it as an opportunity to tell us that we aren't appreciating you enough, we tried to convince you yet again that we do.
Then it quickly digressed to backstabbing and money talk...
bo3b did what he did, not to steal the show... not for the thunder... or the praise, he did it for the community, he did it for us. He started the ShaderHacker School for us, not for himself... just like a TON of other individuals in this community, we give, we help, we are part of this community. Other individuals accept donations, which is perfectly fine, but they don't start threads or make comments in a thread that's supporting them lashing out at the community for not giving enough, seems like a lack of respect and in poor taste for everyone involved.
This isn't personal Flugan, I have no issue with you personally, but I'm also not about to sit idly by while you are calling out the entire community, sans that one guy that made a big donation, for not 'appreciating' you enough... and eventually another person for stealing your thunder. I'm sorry stuff like this makes me want to say something...
You have more 'whole entire threads dedicated to the appreciation of you' than 'most of the people who are giving back just as much, if not more, of their time to this community' have even mere mentions of appreciation. Appreciation goes both ways...
This isn't about what you've done for 3D, we appreciate everything every one does, this is about what you did in this thread.
You started a thread about how you were bullied on another forum, we offered support even though it was clearly off-topic.
You took it as an opportunity to tell us that we aren't appreciating you enough, we tried to convince you yet again that we do.
Then it quickly digressed to backstabbing and money talk...
bo3b did what he did, not to steal the show... not for the thunder... or the praise, he did it for the community, he did it for us. He started the ShaderHacker School for us, not for himself... just like a TON of other individuals in this community, we give, we help, we are part of this community. Other individuals accept donations, which is perfectly fine, but they don't start threads or make comments in a thread that's supporting them lashing out at the community for not giving enough, seems like a lack of respect and in poor taste for everyone involved.
I derail every topic I create. Why do you think there is one 3DMigoto threads and at least five threads about my wrapper. I have a very serious illness and when I look back on a thread that I have created the thread is no longer fit for the new topic of discussion. The topic of this thread has changed on an ongoing basis. The topic is completely misleading this thread is not abut harassment. It was in the beginning but after like 2 posts the topic changed. Nobody in this forum has ever harassed me. Some people have been posting mean post towards me. Implying I'm disgusting. This has never ever happened on this forum before. At least two people have attacked me personally. A few has said fuck of and leave. I've been insulted by strangers I thought this forum was better than this.
Some people don't like the fixes I have created which is suprising to me. They are very high end fixes for popular games that look absolutely stunning. I have fixed 10 high profile games not to mention the upcomming Batman fix.
Don't people like that these fixes exist?
Who would honestly prefer to not have these fixes?
I derail every topic I create. Why do you think there is one 3DMigoto threads and at least five threads about my wrapper. I have a very serious illness and when I look back on a thread that I have created the thread is no longer fit for the new topic of discussion. The topic of this thread has changed on an ongoing basis. The topic is completely misleading this thread is not abut harassment. It was in the beginning but after like 2 posts the topic changed. Nobody in this forum has ever harassed me. Some people have been posting mean post towards me. Implying I'm disgusting. This has never ever happened on this forum before. At least two people have attacked me personally. A few has said fuck of and leave. I've been insulted by strangers I thought this forum was better than this.
Some people don't like the fixes I have created which is suprising to me. They are very high end fixes for popular games that look absolutely stunning. I have fixed 10 high profile games not to mention the upcomming Batman fix.
Don't people like that these fixes exist?
Who would honestly prefer to not have these fixes?
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Completely agree, tehace. I suggest that we 3D Vision users unite and petition NVIDIA to provide a current PC test configuration (PCIe-3 backplane, fast CPU, 980 Ti SLI, for example) to the key members of the 3D Vision support community, at a minimum. This might also convince NVIDIA to consider marketing this outstanding capability again (linking 3D Vision to VR). The amount of intellectual effort that has gone into the game fixes over the past two years has been INCREDIBLE...
Completely agree, tehace. I suggest that we 3D Vision users unite and petition NVIDIA to provide a current PC test configuration (PCIe-3 backplane, fast CPU, 980 Ti SLI, for example) to the key members of the 3D Vision support community, at a minimum. This might also convince NVIDIA to consider marketing this outstanding capability again (linking 3D Vision to VR). The amount of intellectual effort that has gone into the game fixes over the past two years has been INCREDIBLE...
Also don't try to read between the lines I talk literally and not in codes. If I say something don't pretend it means something else. If I wanted to say something else I would have said it.
Also don't try to read between the lines I talk literally and not in codes. If I say something don't pretend it means something else. If I wanted to say something else I would have said it.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Joker, first of all learn to spell, you misspelled my name. Second of all I do expect praise when I fix a game who wouldn't. Don't forget I have created a significant number of fixes already.
Are you telling me that my fixes are bad and shouldn't exist.
Joker, first of all learn to spell, you misspelled my name. Second of all I do expect praise when I fix a game who wouldn't. Don't forget I have created a significant number of fixes already.
Are you telling me that my fixes are bad and shouldn't exist.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Just write your paypal email address in your signature for donations, ask people that use elements of your wrapper / your work to be included in the thank you list and then I guess you will receive money. I don't see any problem. And I am supportive to the idea to give donations for work done.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
https://forums.geforce.com/default/topic/794978/
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Be confident about your work. Tell people that use elements you are responsable for and which are fundamental for a fix to be please named. That's how I see it. But now be clear again, I and I guess the whole community appreciates your work. And people would be happy to donate a bit. I am sure.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
You expect constant praise for your work but peoples are not like this. They thank you once, twice, they remember who did the work but they don't keep rewriting thank you messages.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
I had loads of discussions with bo3b and started working with 3DMigoto as well.
Bo3b had a problem when a game was bypassing the wrapper and he found a nice hooking library to solve the problem.
This development led to me becoming aware of the hooking library and i quickly applied all my hooks using that library and the stability problems where pretty much solved.
I did have a strange bug in AC4 which I couldn't wrap my head around it was solved by not hooking any defered context.
Gettting something to work for the first time is hard work. 3D Migoto had probably about a year or more of a headstart over my wrapper so the task of bridging that gap was very daunting. The fixers ended up liking 3DMigoto as Chiri had laid down a great foundation. 3DMigoto is extremely complex piece of code. Just ask Bo3b or any other developer like DarkStarSword.
As people was producing fixes in 3D Migoto I didn't really needed to provide such features in my wrapper although I did get some hunting and marking in. The workflow is different as it is two step. You dump the binary shader and then use an external tool to create ASM and HLSL using a standalone version of the HSLS decompiler in 3DMigoto.
That could have been good enough for simple hunting. It was DarkStarSword who worked his magic to take it far and beyond anything I could even imagine.
For a while it offered a super stable fix player for windows 8.1. I kept it up to date with 3DMigoto up until the Crysis 2 and 3 release. Far Cry 4 is currently far more advanced for my wrapper to run. Keeping a wrapper up to date that nobody seemed to use was not cost effective with the major new features introduced for the big Far Cry 4 Ultimate edition. My wrapper is currently retired. I'm actually a bit annoyed at it as there is a weird bug that occurs in my wrapper even when I use a version that has been proven to work at the time of manufacturing for the witcher 3 fix.
I'm maintaining the assembler which as you can see is very critical. In addition to this there is something I always wanted to try. Detecting models being drawn an draw each health bar at the right depth. It has been an idea I've had from the start.
Bo3b is continously working on 3DMigoto and DarkStarSword is acttive both creating fixes and integrating features that allows things to happen that would otherwise be impossible. Recently he solved a problem with handling ISNG and OSGN etc by parsing ASM comment lines. He could do this without touching the assembler by giving the assembler the altered fields instead of the originals.
I kind of considered it something I had to get done but as I've been depressed for a few month I didn't get around to it.
I kind of spend 2 month constantly fixing the assembler with a really intense schedule spending almost every hour awake and when I'm finally done the assembler becomes a lot more robust.
Afther that intensive period it was plugged into 3DMigoto and voila we finally have Crysis 3. A bit later Wither 3 arrives and yet again the assembler saves the day.
The development process has not been very transparent and my ammount of helpful contributions have varied over time. I did support my wrapper for a long time but I honestly have no indication on how many people enjoyed it.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
You have more 'whole entire threads dedicated to the appreciation of you' than 'most of the people who are giving back just as much, if not more, of their time to this community' have even mere mentions of appreciation. Appreciation goes both ways...
This isn't about what you've done for 3D, we appreciate everything every one does, this is about what you did in this thread.
You started a thread about how you were bullied on another forum, we offered support even though it was clearly off-topic.
You took it as an opportunity to tell us that we aren't appreciating you enough, we tried to convince you yet again that we do.
Then it quickly digressed to backstabbing and money talk...
bo3b did what he did, not to steal the show... not for the thunder... or the praise, he did it for the community, he did it for us. He started the ShaderHacker School for us, not for himself... just like a TON of other individuals in this community, we give, we help, we are part of this community. Other individuals accept donations, which is perfectly fine, but they don't start threads or make comments in a thread that's supporting them lashing out at the community for not giving enough, seems like a lack of respect and in poor taste for everyone involved.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Some people don't like the fixes I have created which is suprising to me. They are very high end fixes for popular games that look absolutely stunning. I have fixed 10 high profile games not to mention the upcomming Batman fix.
Don't people like that these fixes exist?
Who would honestly prefer to not have these fixes?
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Are you telling me that my fixes are bad and shouldn't exist.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com