GeForce stereo and OpenGL Please help for fullscreen stereo
I am desperate!

I am trying to create an OpenGL window using WIN32 code that will be correctly recognized by the Forceware 82.12 stereo drivers on WindowsXP.

I did get the DirectX examples from the 9.5.0923 SDK to correctly render in my HMD in stereo, however all OpenGL code I write ends up in different stages of "messy", sometimes with the left view OK, but the right view black. When leaving the program, it crashes inside the nVidia drivers and the screen remains flashing badly. The SDK OpenGL samples also do not work correctly.

I assume it is a problem with the flags I set in CreateWindowEx or in the OpenGL pixel format descriptor. Is there *ANY* working OpenGL sample code that I could have a look into?

Please help!

Matthias


My card is a dual screen setup XFX 6800XT with a TFT as the main screen and the HMD at 800x600 as the secondary. I'll be happy to post my test code if needed.
I am desperate!



I am trying to create an OpenGL window using WIN32 code that will be correctly recognized by the Forceware 82.12 stereo drivers on WindowsXP.



I did get the DirectX examples from the 9.5.0923 SDK to correctly render in my HMD in stereo, however all OpenGL code I write ends up in different stages of "messy", sometimes with the left view OK, but the right view black. When leaving the program, it crashes inside the nVidia drivers and the screen remains flashing badly. The SDK OpenGL samples also do not work correctly.



I assume it is a problem with the flags I set in CreateWindowEx or in the OpenGL pixel format descriptor. Is there *ANY* working OpenGL sample code that I could have a look into?



Please help!



Matthias





My card is a dual screen setup XFX 6800XT with a TFT as the main screen and the HMD at 800x600 as the secondary. I'll be happy to post my test code if needed.

#1
Posted 05/26/2006 02:53 PM   
maybe that can help you, its an MFC-Sample but all kind of initialization is done in WinAPI:

[url="http://www.c-plusplus.de/forum/viewtopic-var-t-is-148266-and-start-is-10-and-sid-is-5349a71558b8fd9f64c50d26d3e4b4b4.html"]Look at post from connan[/url];)

Thats the implementation of the abstract class i use for any OpenGL requirements.
maybe that can help you, its an MFC-Sample but all kind of initialization is done in WinAPI:



Look at post from connan;)



Thats the implementation of the abstract class i use for any OpenGL requirements.

#2
Posted 05/26/2006 02:58 PM   
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