Sorry guys, I have to announce this one as "abandoned" on my part. Was having marginal success until I walked into my first exterior, and had 2D lights, but when I tried to edit the compute shader for it, the game crashed.
Considering the major lack of time on my hands now, I just don't have it in me to keep on pushing against an immovable object.
Sorry guys, I have to announce this one as "abandoned" on my part. Was having marginal success until I walked into my first exterior, and had 2D lights, but when I tried to edit the compute shader for it, the game crashed.
Considering the major lack of time on my hands now, I just don't have it in me to keep on pushing against an immovable object.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Do you think this will ever get a working fix with a good number of people with the gift now of doing this?.
At least I have my fingers crossed we get a CM mode from Nvidia someday.
I'm not in a hurry but I refuse to play any game in 2D since 2011. :)
Do you think this will ever get a working fix with a good number of people with the gift now of doing this?.
At least I have my fingers crossed we get a CM mode from Nvidia someday.
I'm not in a hurry but I refuse to play any game in 2D since 2011. :)
No, I did not happen to Ps4 or drunk. With Ps4 you can not enjoy any 3D game of the quality that has Trine1, 2, 3, Tomb Raider 2013, Mafia 2, Metro's, etc.
And also when finally appear games for PC for RV is going to give a review to the Ps4 with the RV of much more quality. No consoles, thank you.
No, I did not happen to Ps4 or drunk. With Ps4 you can not enjoy any 3D game of the quality that has Trine1, 2, 3, Tomb Raider 2013, Mafia 2, Metro's, etc.
And also when finally appear games for PC for RV is going to give a review to the Ps4 with the RV of much more quality. No consoles, thank you.
[quote="chtiblue"][quote="unix"]
At least I have my fingers crossed we get a CM mode from Nvidia someday.
[/quote]
Helifax already post a CM profile a while ago
[/quote]
Can't find the link, could you please re-post?
[quote="NickFuria"][quote="chtiblue"][quote="unix"]At least I have my fingers crossed we get a CM mode from Nvidia someday.
[/quote]Helifax already post a CM profile a while ago[/quote]Can't find the link, could you please re-post?[/quote]It's on page 7, you need to use GeForce 3D Profile Manager to replace/import it...
[url]https://forums.geforce.com/default/topic/980906/3d-vision/resident-evil-7/post/5076999/#5076999[/url]
[quote="TsaebehT"][quote="NickFuria"][quote="chtiblue"][quote="unix"]At least I have my fingers crossed we get a CM mode from Nvidia someday.
[/quote]Helifax already post a CM profile a while ago[/quote]Can't find the link, could you please re-post?[/quote]It's on page 7, you need to use GeForce 3D Profile Manager to replace/import it...
[url]https://forums.geforce.com/default/topic/980906/3d-vision/resident-evil-7/post/5076999/#5076999[/url][/quote]
Ok, thanks a lot.
[quote="TsaebehT"][quote="NickFuria"][quote="chtiblue"][quote="unix"]At least I have my fingers crossed we get a CM mode from Nvidia someday.
[/quote]Helifax already post a CM profile a while ago[/quote]Can't find the link, could you please re-post?[/quote]It's on page 7, you need to use GeForce 3D Profile Manager to replace/import it...
[url]https://forums.geforce.com/default/topic/980906/3d-vision/resident-evil-7/post/5076999/#5076999[/url][/quote]
Ok, thanks a lot.
Has anyone else noticed that a memory leak or memory allocation problem is happening when you try to stereoize compute shaders with StereoFlagsDX10? You can check this by loading the first checkpoint inside the mansion. FPS is at a stable 60 but once you move the camera you can see it dropping slowly until the game reaches 10 FPS maybe even zero if you idle just looking at a wall.
StereoFlagsDX10 values from 0x0000C000 to 0x0000F000 actually make the game look quite good for a while but only if you trigger 3D after loading a map and not in the Main Menu, otherwise the geometry is missing or gets corrupted. Even so it's all the same since every StereoFlagsDX10 value that affects compute shaders will eventually result in this memory leak which is maybe related to compute caching (?) since VRAM, RAM and pagefile are not even maxed and don't seem to change at all. Turning off shader caching in nVidia CP or shadow caching in the game options has no effect either.
Has anyone else noticed that a memory leak or memory allocation problem is happening when you try to stereoize compute shaders with StereoFlagsDX10? You can check this by loading the first checkpoint inside the mansion. FPS is at a stable 60 but once you move the camera you can see it dropping slowly until the game reaches 10 FPS maybe even zero if you idle just looking at a wall.
StereoFlagsDX10 values from 0x0000C000 to 0x0000F000 actually make the game look quite good for a while but only if you trigger 3D after loading a map and not in the Main Menu, otherwise the geometry is missing or gets corrupted. Even so it's all the same since every StereoFlagsDX10 value that affects compute shaders will eventually result in this memory leak which is maybe related to compute caching (?) since VRAM, RAM and pagefile are not even maxed and don't seem to change at all. Turning off shader caching in nVidia CP or shadow caching in the game options has no effect either.
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Sry for asking but can't wait to play in 3D.
i9-7900X @ 4,5GHz
Gigabyte X299 UD4-Pro
G.Skill 32Gb DDR4
2 x GTX 1070 FE
bequiet! Straight Power 11 1000W
Acer GN276HL DVI
Win 10 x64
Considering the major lack of time on my hands now, I just don't have it in me to keep on pushing against an immovable object.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
+1
i9-7900X @ 4,5GHz
Gigabyte X299 UD4-Pro
G.Skill 32Gb DDR4
2 x GTX 1070 FE
bequiet! Straight Power 11 1000W
Acer GN276HL DVI
Win 10 x64
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
At least I have my fingers crossed we get a CM mode from Nvidia someday.
I'm not in a hurry but I refuse to play any game in 2D since 2011. :)
Helifax already post a CM profile a while ago
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
And also when finally appear games for PC for RV is going to give a review to the Ps4 with the RV of much more quality. No consoles, thank you.
Can't find the link, could you please re-post?
https://forums.geforce.com/default/topic/980906/3d-vision/resident-evil-7/post/5076999/#5076999
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Ok, thanks a lot.
Ok, thanks a lot.
StereoFlagsDX10 values from 0x0000C000 to 0x0000F000 actually make the game look quite good for a while but only if you trigger 3D after loading a map and not in the Main Menu, otherwise the geometry is missing or gets corrupted. Even so it's all the same since every StereoFlagsDX10 value that affects compute shaders will eventually result in this memory leak which is maybe related to compute caching (?) since VRAM, RAM and pagefile are not even maxed and don't seem to change at all. Turning off shader caching in nVidia CP or shadow caching in the game options has no effect either.