Hellblade: Senua's Sacrifice
  12 / 18    
[quote="eitan8385"]thanks helifax.. I did exactly what being said in the instructions. the problem still persist and is very prominent. BUT the intersting thing is that when allowing TB in 1440k its 100% perfect! this problem happens only in 4k resolution. im using edid for my LG oled c6.. any idea? [/quote] Same problem here in 4k, but works fine in any custom resolution in TB mode (1880x1620 here) :) EXCEPT a very strange thing when in focus mode (right trigger button) the picture switches back into interleaved/normal 3dvision mode!!! see pictures attached It works ok when I remove your special right trigger function key, it seems switch back just after the transition time with your special function. Anyway awesome job DSS and Helifax, it looks stellar, thanks to you :))) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/74241/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/74240/ [/img]
eitan8385 said:thanks helifax..
I did exactly what being said in the instructions.
the problem still persist and is very prominent.
BUT the intersting thing is that when allowing TB in 1440k its 100% perfect!
this problem happens only in 4k resolution.
im using edid for my LG oled c6.. any idea?


Same problem here in 4k, but works fine in any custom resolution in TB mode (1880x1620 here) :)

EXCEPT a very strange thing when in focus mode (right trigger button) the picture switches back into interleaved/normal 3dvision mode!!!
see pictures attached
It works ok when I remove your special right trigger function key, it seems switch back just after the transition time with your special function.

Anyway awesome job DSS and Helifax, it looks stellar, thanks to you :)))

Image

Image

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 12/22/2017 12:01 PM   
Well if that is the case, add the missing constant param to that function;) So, it doesn't switch modes;)
Well if that is the case, add the missing constant param to that function;) So, it doesn't switch modes;)

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My website with my fixes and OpenGL to 3D Vision wrapper:
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(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/22/2017 02:23 PM   
Thank you so much for making this game work in 3D. I have been waiting for your patch to buy it. I just noticed the game was on sale for the same price at steam and gog stores. Any recommendations on the game version ?
Thank you so much for making this game work in 3D. I have been waiting for your patch to buy it.
I just noticed the game was on sale for the same price at steam and gog stores.
Any recommendations on the game version ?

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Posted 12/22/2017 03:23 PM   
Allways DRM free GOG, where you can control the game updates !
Allways DRM free GOG, where you can control the game updates !

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Posted 12/22/2017 04:20 PM   
I used the Steam version of the game, but I bet it will work with GoG as well;)
I used the Steam version of the game, but I bet it will work with GoG as well;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/22/2017 04:20 PM   
chtiblue - I am having no problem with focus/right trigger changing display mode, as a point of comparison. Using 4K EDID override, default 4K resolution (no custom settings) and Regular 3D Vision setting for x7 (=0) in d3dx.ini - I rarely use TB setting, to avoid having to use TV's 3D button. Pascal Titan X averaging around 25 fps (max graphics settings), in opening area.
chtiblue - I am having no problem with focus/right trigger changing display mode, as a point of comparison. Using 4K EDID override, default 4K resolution (no custom settings) and Regular 3D Vision setting for x7 (=0) in d3dx.ini - I rarely use TB setting, to avoid having to use TV's 3D button. Pascal Titan X averaging around 25 fps (max graphics settings), in opening area.

Posted 12/22/2017 06:49 PM   
[quote="whyme466"]chtiblue - I am having no problem with focus/right trigger changing display mode, as a point of comparison. Using 4K EDID override, default 4K resolution (no custom settings) and Regular 3D Vision setting for x7 (=0) in d3dx.ini - I never use TB setting, to avoid having to use TV's 3D button. Pascal Titan X averaging around 25 fps (max graphics settings), in opening area.[/quote] Hi Whyme, Same for me in 4k regular, I have no problem with focus/right trigger changing display mode. I think it's changing display mode only if you are in SBS ot TB first and ofc use the Xbox right trigger function in the 3dx ini. in interlieved 4k, don't you have the same issue as eitan8385 and me "some black color for some shaders in left eye"?
whyme466 said:chtiblue - I am having no problem with focus/right trigger changing display mode, as a point of comparison. Using 4K EDID override, default 4K resolution (no custom settings) and Regular 3D Vision setting for x7 (=0) in d3dx.ini - I never use TB setting, to avoid having to use TV's 3D button. Pascal Titan X averaging around 25 fps (max graphics settings), in opening area.


Hi Whyme,
Same for me in 4k regular, I have no problem with focus/right trigger changing display mode. I think it's changing display mode only if you are in SBS ot TB first and ofc use the Xbox right trigger function in the 3dx ini.

in interlieved 4k, don't you have the same issue as eitan8385 and me "some black color for some shaders in left eye"?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 12/22/2017 06:57 PM   
Yes, I have that same issue. Does it only occur in interleaved mode? I thought it might be an ambient occlusion or post processing artifact, but I could not find any setting that changed this shading problem.
Yes, I have that same issue. Does it only occur in interleaved mode? I thought it might be an ambient occlusion or post processing artifact, but I could not find any setting that changed this shading problem.

Posted 12/22/2017 08:07 PM   
No it only occurs in 4k. SBS or TB in 4k have the same issue. So I play in 1880x1620 (FHDx1.5) which is better for framerate. But I'm almost sure that if you make a custom resolution like 3800x2100 for example, it should work (in SBS ot TB because interlieved downscale doesn't seem to work on this game).
No it only occurs in 4k. SBS or TB in 4k have the same issue. So I play in 1880x1620 (FHDx1.5) which is better for framerate. But I'm almost sure that if you make a custom resolution like 3800x2100 for example, it should work (in SBS ot TB because interlieved downscale doesn't seem to work on this game).

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 12/22/2017 08:34 PM   
The problem changing display mode using TaB or SBS is an bug in the version of the dll...happens when you add a presets, when you use, it resets stereoparams for the custom SBS shader. If you are using TaB or SBS avoid using presets. I don't know if safe to change to 1.2.67.
The problem changing display mode using TaB or SBS is an bug in the version of the dll...happens when you add a presets, when you use, it resets stereoparams for the custom SBS shader. If you are using TaB or SBS avoid using presets.

I don't know if safe to change to 1.2.67.

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Posted 12/23/2017 10:32 AM   
[quote] I don't know if safe to change to 1.2.67. [/quote]No, this one is using a special 3DMigoto build and switching to vanilla 3DMigoto would break it. I could have sworn I gave Helifax a release with that particular bug fixed, but I may be misremembering. Regardless, once the final version of this is released on the blog this will be fixed.
I don't know if safe to change to 1.2.67.
No, this one is using a special 3DMigoto build and switching to vanilla 3DMigoto would break it. I could have sworn I gave Helifax a release with that particular bug fixed, but I may be misremembering. Regardless, once the final version of this is released on the blog this will be fixed.

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Posted 12/23/2017 11:12 AM   
OK, thanks DSS One thing that i noticed is the fix was shipped with the "steam_api64.dll" instead "nvapi64.dll"....maybe is that??
OK, thanks DSS
One thing that i noticed is the fix was shipped with the "steam_api64.dll" instead "nvapi64.dll"....maybe is that??

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Posted 12/23/2017 12:00 PM   
[quote="DHR"]OK, thanks DSS One thing that i noticed is the fix was shipped with the "steam_api64.dll" instead "nvapi64.dll"....maybe is that??[/quote] That shouldn't matter, but the archive is now fixed to have the nvapi dll. In any case, I never ever try SBS or TB or any other configs, except 3D Vision. Hence, I didn't see it. @DSS: This is the latest dll I have:) and tested.
DHR said:OK, thanks DSS
One thing that i noticed is the fix was shipped with the "steam_api64.dll" instead "nvapi64.dll"....maybe is that??


That shouldn't matter, but the archive is now fixed to have the nvapi dll. In any case, I never ever try SBS or TB or any other configs, except 3D Vision. Hence, I didn't see it.


@DSS:
This is the latest dll I have:) and tested.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/23/2017 12:36 PM   
I thank DSS and Helifax very much for this fix - it makes the game outstanding. However, I get much more frequent crashes and fatal errors when 3d is enabled and I'm not sure why? The only possible thing I can think of is that my PSU isn't cutting the mustard - my GPU gets to around 70% in 3d and CPU around 55% (so not overheating) but I wonder if an extra 10% on each from 2d performance and the fans on the GPU spinning up and the case/CPU fans spinning faster are stressing my wattage and causing the game to crash? I have a 550W PSU (but only Aerocool, not a particularly good brand). Has anyone else every experienced this and is the PSU a possible culprit?
I thank DSS and Helifax very much for this fix - it makes the game outstanding. However, I get much more frequent crashes and fatal errors when 3d is enabled and I'm not sure why?

The only possible thing I can think of is that my PSU isn't cutting the mustard - my GPU gets to around 70% in 3d and CPU around 55% (so not overheating) but I wonder if an extra 10% on each from 2d performance and the fans on the GPU spinning up and the case/CPU fans spinning faster are stressing my wattage and causing the game to crash? I have a 550W PSU (but only Aerocool, not a particularly good brand). Has anyone else every experienced this and is the PSU a possible culprit?

Posted 12/23/2017 12:41 PM   
No problem Helifax!...the fix is working...but maybe there is something related to the nvapi64.dll that produce that issue with the SBS Custom shader if the file is missing...i will test with the nvapi64.dll and see if works now.
No problem Helifax!...the fix is working...but maybe there is something related to the nvapi64.dll that produce that issue with the SBS Custom shader if the file is missing...i will test with the nvapi64.dll and see if works now.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 12/23/2017 12:52 PM   
  12 / 18    
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