The PC has a Quadro 4000 GPU, monitor is a Planar SA2311W connected with the Dual-link DVI cable and I have an nVIDIA 3D Vision kit. Possibly the issue is that my corporate IT department insists on running XP (the machine is 64bit). So the install discs with the Vision Kit were no use and I tracked down graphics driver and 3D Vision USB driver from here:
I installed the graphics driver (270.71) first, then USB driver. Had an issue with the IR emitter powering up then off, moving it to a different USB port seemed to fix that. My Quadro board does not seem to have the VESA 3 pin stereo output, so I should set Stereo Display Mode in the nVIDIA Control Panel to: "Generic Active Stereo (with NVIDIA IR Emitter". BUT this option does NOT appear in the list, just "Generic Active Stereo", which does not work. I have actually tried two versions of the graphics driver: 270.61 and 270.71, same story with both.
I have been through a few cycles of uninstall/install on the graphics and USB drivers, I'm out of ideas and I need help!
The PC has a Quadro 4000 GPU, monitor is a Planar SA2311W connected with the Dual-link DVI cable and I have an nVIDIA 3D Vision kit. Possibly the issue is that my corporate IT department insists on running XP (the machine is 64bit). So the install discs with the Vision Kit were no use and I tracked down graphics driver and 3D Vision USB driver from here:
I installed the graphics driver (270.71) first, then USB driver. Had an issue with the IR emitter powering up then off, moving it to a different USB port seemed to fix that. My Quadro board does not seem to have the VESA 3 pin stereo output, so I should set Stereo Display Mode in the nVIDIA Control Panel to: "Generic Active Stereo (with NVIDIA IR Emitter". BUT this option does NOT appear in the list, just "Generic Active Stereo", which does not work. I have actually tried two versions of the graphics driver: 270.61 and 270.71, same story with both.
I have been through a few cycles of uninstall/install on the graphics and USB drivers, I'm out of ideas and I need help!
Hello,
I would recommend trying out release 267.79 of the quadro driver.
All drivers 270.xx and past have had wonky 3d vision support and numerous 3d vision bugs (including the new beta version) I cant guarantee this will work as my experience is with the Geforce drivers, but still quadro drivers and geforce have been relatively synonymous for the most part
good luck
[url="http://www.nvidia.com/object/quadro-winxp-x64-267.79-whql-driver.html"]oh and heres a link[/url]
- edit -
woops put the link to the 32 bit version at first :p
I would recommend trying out release 267.79 of the quadro driver.
All drivers 270.xx and past have had wonky 3d vision support and numerous 3d vision bugs (including the new beta version) I cant guarantee this will work as my experience is with the Geforce drivers, but still quadro drivers and geforce have been relatively synonymous for the most part
At the time of my first post my USB IR emitter was not functioning, an IT support person here found an unknown USB device under Driver Manager. Pointing it at the 270.61 driver folder helped it find the driver it wanted and it started functioning correctly, green at idle, bright green in stereo mode etc. But stereo is still not working for me. I have tried a number of 3D movie trailers with the NVIDIA 3D player, as well as one of the apps I really want to run: Paraview, 3D is not happening yet.
Thanks for the link to the earlier driver, I am downloading my degrade as we speak! But I am having doubts, I just found this:
"You will need an Nvidia Quadro graphics card that includes a 3-pin stereo connector. (Cards that have stereo controlled through USB do not support OpenGL stereo.) A list of the cards with this capability can be found at http://en.wikipedia.org/wiki/Nvidia_Quadro. We have tested the Quadro FX 4800 and Quadro 5000 in our lab."
from here: http://cismm.cs.unc.edu/core-projects/visualization-and-analysis/setting-up-a-simple-stereo-system/#verify3dvision
This is the most coherent and comprehensive information I have found so far for my needs. I would like to have seen more clear tech info like this when I was wading through blurb for monitor, graphics card, and vision kit.
I will try the driver you have suggested. But my use is for data visualization, not games or movies, so OpenGL is what I need. If the info above is right I have the wrong video card - well, I need the Quadro 4000... WITH the "optional" stereo connector. GRRRRRRR. Now I may have to go back through the maze of manager sign-off, procurement, supplier, IT department, and hope I get back what I really need! But I will exhaust my options with drivers etc first.
Thanks for your help, and I will try to post any useful info as it comes to light. Meanwhile I'm still open to suggestions...
At the time of my first post my USB IR emitter was not functioning, an IT support person here found an unknown USB device under Driver Manager. Pointing it at the 270.61 driver folder helped it find the driver it wanted and it started functioning correctly, green at idle, bright green in stereo mode etc. But stereo is still not working for me. I have tried a number of 3D movie trailers with the NVIDIA 3D player, as well as one of the apps I really want to run: Paraview, 3D is not happening yet.
Thanks for the link to the earlier driver, I am downloading my degrade as we speak! But I am having doubts, I just found this:
"You will need an Nvidia Quadro graphics card that includes a 3-pin stereo connector. (Cards that have stereo controlled through USB do not support OpenGL stereo.) A list of the cards with this capability can be found at http://en.wikipedia.org/wiki/Nvidia_Quadro. We have tested the Quadro FX 4800 and Quadro 5000 in our lab."
from here: http://cismm.cs.unc.edu/core-projects/visualization-and-analysis/setting-up-a-simple-stereo-system/#verify3dvision
This is the most coherent and comprehensive information I have found so far for my needs. I would like to have seen more clear tech info like this when I was wading through blurb for monitor, graphics card, and vision kit.
I will try the driver you have suggested. But my use is for data visualization, not games or movies, so OpenGL is what I need. If the info above is right I have the wrong video card - well, I need the Quadro 4000... WITH the "optional" stereo connector. GRRRRRRR. Now I may have to go back through the maze of manager sign-off, procurement, supplier, IT department, and hope I get back what I really need! But I will exhaust my options with drivers etc first.
Thanks for your help, and I will try to post any useful info as it comes to light. Meanwhile I'm still open to suggestions...
[quote name='fudgefactor' date='22 May 2011 - 08:47 PM' timestamp='1306118875' post='1241093']
But I am having doubts, I just found this:
"You will need an Nvidia Quadro graphics card that includes a 3-pin stereo connector. (Cards that have stereo controlled through USB do not support OpenGL stereo.) A list of the cards with this capability can be found at http://en.wikipedia.org/wiki/Nvidia_Quadro.
[/quote]
Not true, the 3-pin stereo connector is not required for OpenGL stereo. I have used the Quadro FX 580, 570, 380, and 370 and OpenGL stereo works fine.
[quote name='fudgefactor' date='22 May 2011 - 08:47 PM' timestamp='1306118875' post='1241093']
But I am having doubts, I just found this:
"You will need an Nvidia Quadro graphics card that includes a 3-pin stereo connector. (Cards that have stereo controlled through USB do not support OpenGL stereo.) A list of the cards with this capability can be found at http://en.wikipedia.org/wiki/Nvidia_Quadro.
Not true, the 3-pin stereo connector is not required for OpenGL stereo. I have used the Quadro FX 580, 570, 380, and 370 and OpenGL stereo works fine.
[quote name='SimWright' date='24 May 2011 - 04:15 AM' timestamp='1306167349' post='1241344']
Not true, the 3-pin stereo connector is not required for OpenGL stereo. I have used the Quadro FX 580, 570, 380, and 370 and OpenGL stereo works fine.
[/quote]
Thanks SimWright - you were right, it can work without the cable. I have 3D working (finally). I have the older graphics driver 267.79 (linked to above), and the latest USB emitter driver, but it may have been some combination of factors that made it work. I sure had lots of hassles, installing and uninstalling graphics and USB emitter drivers. One day if I have nothing better to do I might try the later drivers again... but it is working so I am happy. Notes on the (re)install procedure, for what it is worth:
Disconnect USB emitter at PC
If necessary - Uninstall any old USB emitter driver.
Uninstall Graphics driver. Restart required.
Install NVIDIA Graphics driver. Restart required.
Install USB emitter driver. When completed connect USB emitter, it should light up green.
Set Screen Refresh Rate to 120 (or 110), can use the NVIDIA icon in the tray to do this.
Open NVIDIA Control Panel (can use the NVIDIA icon in the tray to do this).
- Stereo - Enable: On
- Stereo - Display Mode: Generic active stereo (with NVIDIA 3D Vision) <<< this is with the 267.79 graphics driver
OR
- Stereo - Display Mode: Generic active stereo (with NVIDIA IR Emitter) <<< this is with the newer (270.61 and 270.71) graphics driver
BUT I usually only saw the "Generic active stereo" option with those later drivers, which is not the right option. Once the right option did appear!, but it would not work...?
To test: get yourself the NVIDIA 3D Vision Video Player (on the glasses kit CD, or latest version off the NVIDIA site) and a sample movie here:
http://www.nvidia.com/object/3d-vision-3d-movies.html
As another very simple test a site linked to above has a small OpenGL test exe called oglplane.exe:
http://www.nvidia.com/object/3d-vision-3d-movies.html
The IR emitter light should go bright green when in 3D mode.
many thanks to SWAGLENUTS and SimWright for your help
Dave
[quote name='SimWright' date='24 May 2011 - 04:15 AM' timestamp='1306167349' post='1241344']
Not true, the 3-pin stereo connector is not required for OpenGL stereo. I have used the Quadro FX 580, 570, 380, and 370 and OpenGL stereo works fine.
Thanks SimWright - you were right, it can work without the cable. I have 3D working (finally). I have the older graphics driver 267.79 (linked to above), and the latest USB emitter driver, but it may have been some combination of factors that made it work. I sure had lots of hassles, installing and uninstalling graphics and USB emitter drivers. One day if I have nothing better to do I might try the later drivers again... but it is working so I am happy. Notes on the (re)install procedure, for what it is worth:
Disconnect USB emitter at PC
If necessary - Uninstall any old USB emitter driver.
Uninstall Graphics driver. Restart required.
Install NVIDIA Graphics driver. Restart required.
Install USB emitter driver. When completed connect USB emitter, it should light up green.
Set Screen Refresh Rate to 120 (or 110), can use the NVIDIA icon in the tray to do this.
Open NVIDIA Control Panel (can use the NVIDIA icon in the tray to do this).
- Stereo - Enable: On
- Stereo - Display Mode: Generic active stereo (with NVIDIA 3D Vision) <<< this is with the 267.79 graphics driver
OR
- Stereo - Display Mode: Generic active stereo (with NVIDIA IR Emitter) <<< this is with the newer (270.61 and 270.71) graphics driver
BUT I usually only saw the "Generic active stereo" option with those later drivers, which is not the right option. Once the right option did appear!, but it would not work...?
To test: get yourself the NVIDIA 3D Vision Video Player (on the glasses kit CD, or latest version off the NVIDIA site) and a sample movie here:
I can not get 3D Vision to work on my new PC.
The PC has a Quadro 4000 GPU, monitor is a Planar SA2311W connected with the Dual-link DVI cable and I have an nVIDIA 3D Vision kit. Possibly the issue is that my corporate IT department insists on running XP (the machine is 64bit). So the install discs with the Vision Kit were no use and I tracked down graphics driver and 3D Vision USB driver from here:
http://www.nvidia.com/object/quadro_pro_graphics_boards.html
I installed the graphics driver (270.71) first, then USB driver. Had an issue with the IR emitter powering up then off, moving it to a different USB port seemed to fix that. My Quadro board does not seem to have the VESA 3 pin stereo output, so I should set Stereo Display Mode in the nVIDIA Control Panel to: "Generic Active Stereo (with NVIDIA IR Emitter". BUT this option does NOT appear in the list, just "Generic Active Stereo", which does not work. I have actually tried two versions of the graphics driver: 270.61 and 270.71, same story with both.
I have been through a few cycles of uninstall/install on the graphics and USB drivers, I'm out of ideas and I need help!
regards Dave
I can not get 3D Vision to work on my new PC.
The PC has a Quadro 4000 GPU, monitor is a Planar SA2311W connected with the Dual-link DVI cable and I have an nVIDIA 3D Vision kit. Possibly the issue is that my corporate IT department insists on running XP (the machine is 64bit). So the install discs with the Vision Kit were no use and I tracked down graphics driver and 3D Vision USB driver from here:
http://www.nvidia.com/object/quadro_pro_graphics_boards.html
I installed the graphics driver (270.71) first, then USB driver. Had an issue with the IR emitter powering up then off, moving it to a different USB port seemed to fix that. My Quadro board does not seem to have the VESA 3 pin stereo output, so I should set Stereo Display Mode in the nVIDIA Control Panel to: "Generic Active Stereo (with NVIDIA IR Emitter". BUT this option does NOT appear in the list, just "Generic Active Stereo", which does not work. I have actually tried two versions of the graphics driver: 270.61 and 270.71, same story with both.
I have been through a few cycles of uninstall/install on the graphics and USB drivers, I'm out of ideas and I need help!
regards Dave
I would recommend trying out release 267.79 of the quadro driver.
All drivers 270.xx and past have had wonky 3d vision support and numerous 3d vision bugs (including the new beta version) I cant guarantee this will work as my experience is with the Geforce drivers, but still quadro drivers and geforce have been relatively synonymous for the most part
good luck
[url="http://www.nvidia.com/object/quadro-winxp-x64-267.79-whql-driver.html"]oh and heres a link[/url]
- edit -
woops put the link to the 32 bit version at first :p
I would recommend trying out release 267.79 of the quadro driver.
All drivers 270.xx and past have had wonky 3d vision support and numerous 3d vision bugs (including the new beta version) I cant guarantee this will work as my experience is with the Geforce drivers, but still quadro drivers and geforce have been relatively synonymous for the most part
good luck
oh and heres a link
- edit -
woops put the link to the 32 bit version at first :p
Thanks for the link to the earlier driver, I am downloading my degrade as we speak! But I am having doubts, I just found this:
"You will need an Nvidia Quadro graphics card that includes a 3-pin stereo connector. (Cards that have stereo controlled through USB do not support OpenGL stereo.) A list of the cards with this capability can be found at http://en.wikipedia.org/wiki/Nvidia_Quadro. We have tested the Quadro FX 4800 and Quadro 5000 in our lab."
from here: http://cismm.cs.unc.edu/core-projects/visualization-and-analysis/setting-up-a-simple-stereo-system/#verify3dvision
This is the most coherent and comprehensive information I have found so far for my needs. I would like to have seen more clear tech info like this when I was wading through blurb for monitor, graphics card, and vision kit.
I will try the driver you have suggested. But my use is for data visualization, not games or movies, so OpenGL is what I need. If the info above is right I have the wrong video card - well, I need the Quadro 4000... WITH the "optional" stereo connector. GRRRRRRR. Now I may have to go back through the maze of manager sign-off, procurement, supplier, IT department, and hope I get back what I really need! But I will exhaust my options with drivers etc first.
Thanks for your help, and I will try to post any useful info as it comes to light. Meanwhile I'm still open to suggestions...
regards, Dave
Thanks for the link to the earlier driver, I am downloading my degrade as we speak! But I am having doubts, I just found this:
"You will need an Nvidia Quadro graphics card that includes a 3-pin stereo connector. (Cards that have stereo controlled through USB do not support OpenGL stereo.) A list of the cards with this capability can be found at http://en.wikipedia.org/wiki/Nvidia_Quadro. We have tested the Quadro FX 4800 and Quadro 5000 in our lab."
from here: http://cismm.cs.unc.edu/core-projects/visualization-and-analysis/setting-up-a-simple-stereo-system/#verify3dvision
This is the most coherent and comprehensive information I have found so far for my needs. I would like to have seen more clear tech info like this when I was wading through blurb for monitor, graphics card, and vision kit.
I will try the driver you have suggested. But my use is for data visualization, not games or movies, so OpenGL is what I need. If the info above is right I have the wrong video card - well, I need the Quadro 4000... WITH the "optional" stereo connector. GRRRRRRR. Now I may have to go back through the maze of manager sign-off, procurement, supplier, IT department, and hope I get back what I really need! But I will exhaust my options with drivers etc first.
Thanks for your help, and I will try to post any useful info as it comes to light. Meanwhile I'm still open to suggestions...
regards, Dave
But I am having doubts, I just found this:
"You will need an Nvidia Quadro graphics card that includes a 3-pin stereo connector. (Cards that have stereo controlled through USB do not support OpenGL stereo.) A list of the cards with this capability can be found at http://en.wikipedia.org/wiki/Nvidia_Quadro.
[/quote]
Not true, the 3-pin stereo connector is not required for OpenGL stereo. I have used the Quadro FX 580, 570, 380, and 370 and OpenGL stereo works fine.
But I am having doubts, I just found this:
"You will need an Nvidia Quadro graphics card that includes a 3-pin stereo connector. (Cards that have stereo controlled through USB do not support OpenGL stereo.) A list of the cards with this capability can be found at http://en.wikipedia.org/wiki/Nvidia_Quadro.
Not true, the 3-pin stereo connector is not required for OpenGL stereo. I have used the Quadro FX 580, 570, 380, and 370 and OpenGL stereo works fine.
Not true, the 3-pin stereo connector is not required for OpenGL stereo. I have used the Quadro FX 580, 570, 380, and 370 and OpenGL stereo works fine.
[/quote]
Thanks SimWright - you were right, it can work without the cable. I have 3D working (finally). I have the older graphics driver 267.79 (linked to above), and the latest USB emitter driver, but it may have been some combination of factors that made it work. I sure had lots of hassles, installing and uninstalling graphics and USB emitter drivers. One day if I have nothing better to do I might try the later drivers again... but it is working so I am happy. Notes on the (re)install procedure, for what it is worth:
Disconnect USB emitter at PC
If necessary - Uninstall any old USB emitter driver.
Uninstall Graphics driver. Restart required.
Install NVIDIA Graphics driver. Restart required.
Install USB emitter driver. When completed connect USB emitter, it should light up green.
Set Screen Refresh Rate to 120 (or 110), can use the NVIDIA icon in the tray to do this.
Open NVIDIA Control Panel (can use the NVIDIA icon in the tray to do this).
- Stereo - Enable: On
- Stereo - Display Mode: Generic active stereo (with NVIDIA 3D Vision) <<< this is with the 267.79 graphics driver
OR
- Stereo - Display Mode: Generic active stereo (with NVIDIA IR Emitter) <<< this is with the newer (270.61 and 270.71) graphics driver
BUT I usually only saw the "Generic active stereo" option with those later drivers, which is not the right option. Once the right option did appear!, but it would not work...?
To test: get yourself the NVIDIA 3D Vision Video Player (on the glasses kit CD, or latest version off the NVIDIA site) and a sample movie here:
http://www.nvidia.com/object/3d-vision-3d-movies.html
As another very simple test a site linked to above has a small OpenGL test exe called oglplane.exe:
http://www.nvidia.com/object/3d-vision-3d-movies.html
The IR emitter light should go bright green when in 3D mode.
many thanks to SWAGLENUTS and SimWright for your help
Dave
Not true, the 3-pin stereo connector is not required for OpenGL stereo. I have used the Quadro FX 580, 570, 380, and 370 and OpenGL stereo works fine.
Thanks SimWright - you were right, it can work without the cable. I have 3D working (finally). I have the older graphics driver 267.79 (linked to above), and the latest USB emitter driver, but it may have been some combination of factors that made it work. I sure had lots of hassles, installing and uninstalling graphics and USB emitter drivers. One day if I have nothing better to do I might try the later drivers again... but it is working so I am happy. Notes on the (re)install procedure, for what it is worth:
Disconnect USB emitter at PC
If necessary - Uninstall any old USB emitter driver.
Uninstall Graphics driver. Restart required.
Install NVIDIA Graphics driver. Restart required.
Install USB emitter driver. When completed connect USB emitter, it should light up green.
Set Screen Refresh Rate to 120 (or 110), can use the NVIDIA icon in the tray to do this.
Open NVIDIA Control Panel (can use the NVIDIA icon in the tray to do this).
- Stereo - Enable: On
- Stereo - Display Mode: Generic active stereo (with NVIDIA 3D Vision) <<< this is with the 267.79 graphics driver
OR
- Stereo - Display Mode: Generic active stereo (with NVIDIA IR Emitter) <<< this is with the newer (270.61 and 270.71) graphics driver
BUT I usually only saw the "Generic active stereo" option with those later drivers, which is not the right option. Once the right option did appear!, but it would not work...?
To test: get yourself the NVIDIA 3D Vision Video Player (on the glasses kit CD, or latest version off the NVIDIA site) and a sample movie here:
http://www.nvidia.com/object/3d-vision-3d-movies.html
As another very simple test a site linked to above has a small OpenGL test exe called oglplane.exe:
http://www.nvidia.com/object/3d-vision-3d-movies.html
The IR emitter light should go bright green when in 3D mode.
many thanks to SWAGLENUTS and SimWright for your help
Dave