How does the kit cope with variable framerate?
With pretty much every 3d game the framerate will vary throughout play. It will drop when a lot of action is happening on screen, even if it's not noticible.

Do the drivers compensate for this and and still alternate between left and right view-points at a smooth rate? Or does it screw up the 3d illusion?

Thanks in advance.
With pretty much every 3d game the framerate will vary throughout play. It will drop when a lot of action is happening on screen, even if it's not noticible.



Do the drivers compensate for this and and still alternate between left and right view-points at a smooth rate? Or does it screw up the 3d illusion?



Thanks in advance.

#1
Posted 08/12/2009 02:32 PM   
[quote name='Coldscooter' post='577377' date='Aug 12 2009, 09:32 AM']With pretty much every 3d game the framerate will vary throughout play. It will drop when a lot of action is happening on screen, even if it's not noticible.

Do the drivers compensate for this and and still alternate between left and right view-points at a smooth rate? Or does it screw up the 3d illusion?

Thanks in advance.[/quote]

I've never had any issue with 3D if I get 60 FPS or 6 FPS.
[quote name='Coldscooter' post='577377' date='Aug 12 2009, 09:32 AM']With pretty much every 3d game the framerate will vary throughout play. It will drop when a lot of action is happening on screen, even if it's not noticible.



Do the drivers compensate for this and and still alternate between left and right view-points at a smooth rate? Or does it screw up the 3d illusion?



Thanks in advance.



I've never had any issue with 3D if I get 60 FPS or 6 FPS.

#2
Posted 08/12/2009 03:16 PM   
The rate at which the glasses flicker is determined by the refresh rate of your monitor, not the frame rate of your game. So if, for example, your monitor runs at 120Hz then you'll see 60 alternating images for each eye. (If your frame rate is over 60 then all the images will be unique, if it drops below that then some of them will be duplicates, but either way you'll still see a total of 60 images per eye and they'll always be in LRLRLRLRLR order).
Cheers,
DD
The rate at which the glasses flicker is determined by the refresh rate of your monitor, not the frame rate of your game. So if, for example, your monitor runs at 120Hz then you'll see 60 alternating images for each eye. (If your frame rate is over 60 then all the images will be unique, if it drops below that then some of them will be duplicates, but either way you'll still see a total of 60 images per eye and they'll always be in LRLRLRLRLR order).

Cheers,

DD

#3
Posted 08/12/2009 07:49 PM   
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