When I put my 3x 30" LCD's in portrait mode spanned surround, there seem's to be some sort of frames-per-second cap (non-Vsync) in some games. The cap is usually in the ~40 FPS range. When this happens, my two 480's in SLI aren't fully utilized. Some sort of mouse/input lag is also introduced.
Is nVidia aware of this problem and has anyone else seen such an issue?
When I put my 3x 30" LCD's in portrait mode spanned surround, there seem's to be some sort of frames-per-second cap (non-Vsync) in some games. The cap is usually in the ~40 FPS range. When this happens, my two 480's in SLI aren't fully utilized. Some sort of mouse/input lag is also introduced.
Is nVidia aware of this problem and has anyone else seen such an issue?
When I put my 3x 30" LCD's in portrait mode spanned surround, there seem's to be some sort of frames-per-second cap (non-Vsync) in some games. The cap is usually in the ~40 FPS range. When this happens, my two 480's in SLI aren't fully utilized. Some sort of mouse/input lag is also introduced.
Is nVidia aware of this problem and has anyone else seen such an issue?
When I put my 3x 30" LCD's in portrait mode spanned surround, there seem's to be some sort of frames-per-second cap (non-Vsync) in some games. The cap is usually in the ~40 FPS range. When this happens, my two 480's in SLI aren't fully utilized. Some sort of mouse/input lag is also introduced.
Is nVidia aware of this problem and has anyone else seen such an issue?
Is nVidia aware of this problem and has anyone else seen such an issue?
Is nVidia aware of this problem and has anyone else seen such an issue?
Is nVidia aware of this problem and has anyone else seen such an issue?
Is nVidia aware of this problem and has anyone else seen such an issue?