[quote="tonka"]Avenging Angel - Action adventure in Steampunk setting, Unity 5, 3D Vision possible with 3dmitogo but broken. CM mode usable but also broken.[/quote]
Thanks for the tip. I would buy it, but the full release date is far away-- Winter 2016 =(
tonka said:Avenging Angel - Action adventure in Steampunk setting, Unity 5, 3D Vision possible with 3dmitogo but broken. CM mode usable but also broken.
Thanks for the tip. I would buy it, but the full release date is far away-- Winter 2016 =(
[u][b]Niko: Through The Dream[/b][/u] - http://www.gog.com/game/niko_through_the_dream
[.]Fixed sun shafts, crosshair, shadows, water refraction & fog[/.]
[.]Added 2 convergence presets on the [color="orange"]Tab[/color] key. Use the High preset when you are controlling the white orb (later in the game)[/.]
[.]Ambient Occlusion looks wrong when in motion. If you want, you can press the [color="orange"]Caps Lock[/color] key to toggle AO off.[/.]
Installation:
1) Download the fix: https://s3.amazonaws.com/4everAwake/3d_fix_Niko_Through_The_Dream.zip
2) Extract the ZIP file into the directory [i]"..\Niko - Through the Dream\Binaries\Win32"[/i]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65340/[/img]
The BundleStars FPS Heroes Bundle($2.49) has a few gems in it.
[url]http://www.bundlestars.com/all-bundles/fps-heroes-bundle/[/url]
Betrayer: DarkStarSword fixed.
System Shock 2: Unofficial patch > https://forums.geforce.com/default/topic/523535/
Fancy Skulls: Add to 3D Profile, tiny 2D Crosshair. [Found the Crosshair VS, it's also menu and HUD elements ... then found the Texture CRC and it's all those same elements also. Couldn't find a PS either.]
Dead Effect: 4everAwake fixed.
Zeno Clash: ???
Xotic: ???
Iron Grip: ???/OpenGL
Dino D-Day: ???
Fancy Skulls: Add to 3D Profile, tiny 2D Crosshair. [Found the Crosshair VS, it's also menu and HUD elements ... then found the Texture CRC and it's all those same elements also. Couldn't find a PS either.]
[b][u]The Swindle[/u][/b] - https://www.gog.com/game/the_swindle
- Fixed sky & various textures that were at the wrong depth.
- The depth of some items still look a little incorrect. (Since some items share the same texture, I did my best to estimate the depth. I'm happy with how it turned out, though.)
Installation:
1) Download the fix: https://s3.amazonaws.com/4everAwake/3d_fix_The_Swindle.zip
2) Extract the contents of the ZIP file into the directory "..\The Swindle\"
3) Use Nvidia Inspector to assign "TheSwindle.exe" to the profile "3D-Hub Player".
4) During a heist (not in the airship), press Tab & adjust the convergence to your liking. Press F7 to save.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65593/[/img]
- Fixed sky & various textures that were at the wrong depth.
- The depth of some items still look a little incorrect. (Since some items share the same texture, I did my best to estimate the depth. I'm happy with how it turned out, though.)
Installation:
1) Download the fix: https://s3.amazonaws.com/4everAwake/3d_fix_The_Swindle.zip 2) Extract the contents of the ZIP file into the directory "..\The Swindle\"
3) Use Nvidia Inspector to assign "TheSwindle.exe" to the profile "3D-Hub Player".
4) During a heist (not in the airship), press Tab & adjust the convergence to your liking. Press F7 to save.
BTW, thanks TsaebehT for the heads up on the Bundlestars FPS bundle. Bought it for Fancy Skulls. Here's a quick fix for the crosshair: https://s3.amazonaws.com/4everAwake/3d_fix_Fancy_Skulls.zip
Some other games:
[b][u]Beyond Eyes[/u][/b] - http://store.steampowered.com/app/356050/
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65677/[/img]
Perfect 3D. Just needs 3Dmigoto to enable true fullscreen.
fix: https://s3.amazonaws.com/4everAwake/3Dmigoto_--fullscreen--.zip
- Download the above ZIP file and extract the contents into the game directory
[b][u]Absolute Drift[/u][/b] - http://store.steampowered.com/app/320140/
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65678/[/img]
EDIT-- Fix now posted on HelixMod: http://helixmod.blogspot.com/2015/08/absolute-drift.html
[b][u]Shadow Blade: Reload[/u][/b] - http://store.steampowered.com/app/272330/
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65679/[/img]
EDIT 4/21/16-- Fix now posted on HelixMod: http://helixmod.blogspot.com/2016/04/shadow-blade-reload.html
[quote="4everAwake"]BTW, thanks TsaebehT for the heads up on the Bundlestars FPS bundle. Bought it for Fancy Skulls. Here's a quick fix for the crosshair: [url]https://s3.amazonaws.com/4everAwake/3d_fix_Fancy_Skulls.zip[/url][/quote]Anytime, I always wonder if I'm just wasting time when I mention stuff like that here ... it's not like on fb where you get likes on posts/comments. You probably feel the same way at times when you post fixes here and on the blog. They're greatly appreciated even if they may not get responses. :)
That's a whole lot of if/endifs ... really curious what you did there with the crosshair. heh.
Beyond Eyes looks amazing, another one for the wishlist.
Anytime, I always wonder if I'm just wasting time when I mention stuff like that here ... it's not like on fb where you get likes on posts/comments. You probably feel the same way at times when you post fixes here and on the blog. They're greatly appreciated even if they may not get responses. :)
That's a whole lot of if/endifs ... really curious what you did there with the crosshair. heh.
Beyond Eyes looks amazing, another one for the wishlist.
[quote="TsaebehT"]That's a whole lot of if/endifs ... really curious what you did there with the crosshair. heh.[/quote]Want to see even more if/endifs? ;-)
https://github.com/DarkStarSword/3d-fixes/blob/91a25a19430a4f9feb9b257da51104a59c1a794d/Stranded%20Deep/ShaderOverride/VertexShaders/8C1F5C8F.txt
[quote="DarkStarSword"]Want to see even more if/endifs? ;-)
[url]https://github.com/DarkStarSword/3d-fixes/blob/91a25a19430a4f9feb9b257da51104a59c1a794d/Stranded%20Deep/ShaderOverride/VertexShaders/8C1F5C8F.txt[/url][/quote]Ohh sure show off those if/endifs and even toss a few elses in there while you're at it. ;)
[quote="TsaebehT"]That's a whole lot of if/endifs ... really curious what you did there with the crosshair. heh.[/quote]
Basically, I isolated the crosshair by making a box around it and specifying that only the part of the texture within the box will be placed into depth.
Also, DarkStarSword developed an ingenious way to make a stereo crosshair (the shader he just posted). I'm yet to fully understand it, however.
TsaebehT said:That's a whole lot of if/endifs ... really curious what you did there with the crosshair. heh.
Basically, I isolated the crosshair by making a box around it and specifying that only the part of the texture within the box will be placed into depth.
Also, DarkStarSword developed an ingenious way to make a stereo crosshair (the shader he just posted). I'm yet to fully understand it, however.
If you're applying it to another Unity game with a suitable HUD it's largely copy+paste now - everything from the texld onwards doesn't really need to change. Above that is the logic to detect what kind of UI element is being drawn and set a flag that the below code uses to decide whether to automatically adjust it, move it to a fixed depth, or kill it. You also need to copy _CameraDepthTexture and _ZBufferParams from another shader (the lighting pixel shaders will usually work - Stranded Deep is a bit special since it has it's own physical lighting model so I used the Ocean shaders instead. The example in The Long Dark is probably a bit more typical).
If you're applying it to a different engine it will be a bit harder as the Z buffer scaling will be different. e.g. in Miasmata it just needed to be multiplied by 64 (in retrospect that's rather simple, but it took me FOREVER to work that out at the time):
https://github.com/DarkStarSword/3d-fixes/blob/master/Miasmata/ShaderOverride/VertexShaders/6B0F82ED.txt
I've also added a HLSL implementation to The Witcher 3 which might be a bit simpler to understand, and can be applied to coordinates other than the center of the screen (but this is an example of a game where the approach didn't work very well, and I ended up disabling it due to a reported memory leak, but it can be re-enabled with the Z parameter in the ini and uncommenting the depth_input lines):
https://github.com/bo3b/3Dmigoto/blob/master/Witcher3/ShaderFixes/07e0f4c1eb997ee1-vs_replace.txt
If you're applying it to another Unity game with a suitable HUD it's largely copy+paste now - everything from the texld onwards doesn't really need to change. Above that is the logic to detect what kind of UI element is being drawn and set a flag that the below code uses to decide whether to automatically adjust it, move it to a fixed depth, or kill it. You also need to copy _CameraDepthTexture and _ZBufferParams from another shader (the lighting pixel shaders will usually work - Stranded Deep is a bit special since it has it's own physical lighting model so I used the Ocean shaders instead. The example in The Long Dark is probably a bit more typical).
I've also added a HLSL implementation to The Witcher 3 which might be a bit simpler to understand, and can be applied to coordinates other than the center of the screen (but this is an example of a game where the approach didn't work very well, and I ended up disabling it due to a reported memory leak, but it can be re-enabled with the Z parameter in the ini and uncommenting the depth_input lines):
https://github.com/bo3b/3Dmigoto/blob/master/Witcher3/ShaderFixes/07e0f4c1eb997ee1-vs_replace.txt
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[url=http://store.steampowered.com/app/290060/]Glitchspace[/url] is still in Early Access but in it's current state it looks really good in 3D, menus are overly Separated and the puzzles/cursor could use a nudge into Depth ... the puzzles start out really easy but pay attention because they're teaching how to 'rewrite' the code to correct the glitches in the world so you can progress and they'll get progressively harder and before you know it you're using the x/y/z planes to 'recode' the platform you're on to the correct spot in space.
Glitchspace is still in Early Access but in it's current state it looks really good in 3D, menus are overly Separated and the puzzles/cursor could use a nudge into Depth ... the puzzles start out really easy but pay attention because they're teaching how to 'rewrite' the code to correct the glitches in the world so you can progress and they'll get progressively harder and before you know it you're using the x/y/z planes to 'recode' the platform you're on to the correct spot in space.
Thanks for the tip. I would buy it, but the full release date is far away-- Winter 2016 =(
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Installation:
1) Download the fix: https://s3.amazonaws.com/4everAwake/3d_fix_Niko_Through_The_Dream.zip
2) Extract the ZIP file into the directory "..\Niko - Through the Dream\Binaries\Win32"
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
EDIT 4/21/16:
Fix now posted on HelixMod-- http://helixmod.blogspot.com/2016/04/kraven-manor.html
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
http://www.bundlestars.com/all-bundles/fps-heroes-bundle/
Betrayer: DarkStarSword fixed.
System Shock 2: Unofficial patch > https://forums.geforce.com/default/topic/523535/
Fancy Skulls: Add to 3D Profile, tiny 2D Crosshair. [Found the Crosshair VS, it's also menu and HUD elements ... then found the Texture CRC and it's all those same elements also. Couldn't find a PS either.]
Dead Effect: 4everAwake fixed.
Zeno Clash: ???
Xotic: ???
Iron Grip: ???/OpenGL
Dino D-Day: ???
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
- Fixed sky & various textures that were at the wrong depth.
- The depth of some items still look a little incorrect. (Since some items share the same texture, I did my best to estimate the depth. I'm happy with how it turned out, though.)
Installation:
1) Download the fix: https://s3.amazonaws.com/4everAwake/3d_fix_The_Swindle.zip
2) Extract the contents of the ZIP file into the directory "..\The Swindle\"
3) Use Nvidia Inspector to assign "TheSwindle.exe" to the profile "3D-Hub Player".
4) During a heist (not in the airship), press Tab & adjust the convergence to your liking. Press F7 to save.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Some other games:
Beyond Eyes - http://store.steampowered.com/app/356050/
Perfect 3D. Just needs 3Dmigoto to enable true fullscreen.
fix: https://s3.amazonaws.com/4everAwake/3Dmigoto_--fullscreen--.zip
- Download the above ZIP file and extract the contents into the game directory
Absolute Drift - http://store.steampowered.com/app/320140/
EDIT-- Fix now posted on HelixMod: http://helixmod.blogspot.com/2015/08/absolute-drift.html
Shadow Blade: Reload - http://store.steampowered.com/app/272330/
EDIT 4/21/16-- Fix now posted on HelixMod: http://helixmod.blogspot.com/2016/04/shadow-blade-reload.html
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
That's a whole lot of if/endifs ... really curious what you did there with the crosshair. heh.
Beyond Eyes looks amazing, another one for the wishlist.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
https://github.com/DarkStarSword/3d-fixes/blob/91a25a19430a4f9feb9b257da51104a59c1a794d/Stranded%20Deep/ShaderOverride/VertexShaders/8C1F5C8F.txt
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Basically, I isolated the crosshair by making a box around it and specifying that only the part of the texture within the box will be placed into depth.
Also, DarkStarSword developed an ingenious way to make a stereo crosshair (the shader he just posted). I'm yet to fully understand it, however.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
If you're applying it to a different engine it will be a bit harder as the Z buffer scaling will be different. e.g. in Miasmata it just needed to be multiplied by 64 (in retrospect that's rather simple, but it took me FOREVER to work that out at the time):
https://github.com/DarkStarSword/3d-fixes/blob/master/Miasmata/ShaderOverride/VertexShaders/6B0F82ED.txt
I've also added a HLSL implementation to The Witcher 3 which might be a bit simpler to understand, and can be applied to coordinates other than the center of the screen (but this is an example of a game where the approach didn't work very well, and I ended up disabling it due to a reported memory leak, but it can be re-enabled with the Z parameter in the ini and uncommenting the depth_input lines):
https://github.com/bo3b/3Dmigoto/blob/master/Witcher3/ShaderFixes/07e0f4c1eb997ee1-vs_replace.txt
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]