Is a 1080ti/RTX 2080 enough for atleast 45-50 fps 3D max settings in new/demanding games like Mass Effect Andromeda, Arkham Knight,Shadow of the Tomb Raider,...?
Is a 1080ti/RTX 2080 enough for atleast 45-50 fps 3D max settings in new/demanding games like Mass Effect Andromeda, Arkham Knight,Shadow of the Tomb Raider,...?
[quote="whyme466"]It appears that this generation of GPUs (at least 2080 Ti) may have some type of power limit that makes water block and hybrid cooling less important, beyond noise reduction. See [url]https://m.youtube.com/watch?v=ORJfhlTAgfU[/url].[/quote]
With the loss of Arctic's after-market hybrid cooling, I had to wait for EVGA to finally release their hybrid version of the 2080Ti (personal preference for liquid cooling). My testing over the past several weeks has shown the referenced video to be true. I cannot offset GPU clock by more than about 100 MHz (130% Power Target) before I start experiencing game crashing, while the GPU never rises above 60-65 C. The GPU is very quiet, though.
I should note that MSI Afterburner does not support custom fan control for this EVGA card, so I must use EVGA PrecisionX instead - but only for GPU settings bootup. PrecisionX does not work well with some games like The Turing Test and Call of Cthulhu, so I must disable it after starting OS.
whyme466 said:It appears that this generation of GPUs (at least 2080 Ti) may have some type of power limit that makes water block and hybrid cooling less important, beyond noise reduction. See " rel="nofollow" target = "_blank">https://m..
With the loss of Arctic's after-market hybrid cooling, I had to wait for EVGA to finally release their hybrid version of the 2080Ti (personal preference for liquid cooling). My testing over the past several weeks has shown the referenced video to be true. I cannot offset GPU clock by more than about 100 MHz (130% Power Target) before I start experiencing game crashing, while the GPU never rises above 60-65 C. The GPU is very quiet, though.
I should note that MSI Afterburner does not support custom fan control for this EVGA card, so I must use EVGA PrecisionX instead - but only for GPU settings bootup. PrecisionX does not work well with some games like The Turing Test and Call of Cthulhu, so I must disable it after starting OS.
[quote="streamerone"]Is a 1080ti/RTX 2080 enough for atleast 45-50 fps 3D max settings in new/demanding games like Mass Effect Andromeda, Arkham Knight,Shadow of the Tomb Raider,...?[/quote]
Yes
streamerone said:Is a 1080ti/RTX 2080 enough for atleast 45-50 fps 3D max settings in new/demanding games like Mass Effect Andromeda, Arkham Knight,Shadow of the Tomb Raider,...?
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
[quote="whyme466"]NVidia’s multi-view rendering for wide-view VR headsets sounds interesting - wonder if this technology will be incorporated into 3D Vision? See https://www.roadtovr.com/nvidias-geforce-rtx-cards-bring-new-vr-rendering-features-and-enhancements/, for example. [/quote]
Hmm, very interesting stuff.
Multi-View Rendering (MVR) is a feature in Turing GPUs that expands upon Single Pass Stereo, increasing the number of projection centers or views for a single rendering pass from two to four. All four of the views available in a single pass are now position-independent and can shift along any axis in the projective space. This unique rendering capability enables new display configurations for Virtual Reality. By rendering four projection centers, Multi-View Rendering can power canted HMDs (non-coplanar displays) enabling extremely wide fields of view and novel display configurations.
This Nvidia GameWorks presentation for MVR at Siggraph 2018 is a good watch
https://youtu.be/aq26DAkCvvA
Multi-View Rendering (MVR) is a feature in Turing GPUs that expands upon Single Pass Stereo, increasing the number of projection centers or views for a single rendering pass from two to four. All four of the views available in a single pass are now position-independent and can shift along any axis in the projective space. This unique rendering capability enables new display configurations for Virtual Reality. By rendering four projection centers, Multi-View Rendering can power canted HMDs (non-coplanar displays) enabling extremely wide fields of view and novel display configurations.
This Nvidia GameWorks presentation for MVR at Siggraph 2018 is a good watch
OverclockersUK has dropped prices on the RTX GPUs that they have, let's hope more follow with even bigger discounts :P
https://wccftech.com/nvidia-geforce-rtx-20-series-price-drop-rtx-2080-ti-rtx-2070-rtx-2060/
GTX 1080, i7 7700k, 16GB RAM @3200MHz, Win7
3DTVPlay @ ACER Predator Z650
With the loss of Arctic's after-market hybrid cooling, I had to wait for EVGA to finally release their hybrid version of the 2080Ti (personal preference for liquid cooling). My testing over the past several weeks has shown the referenced video to be true. I cannot offset GPU clock by more than about 100 MHz (130% Power Target) before I start experiencing game crashing, while the GPU never rises above 60-65 C. The GPU is very quiet, though.
I should note that MSI Afterburner does not support custom fan control for this EVGA card, so I must use EVGA PrecisionX instead - but only for GPU settings bootup. PrecisionX does not work well with some games like The Turing Test and Call of Cthulhu, so I must disable it after starting OS.
Yes
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Hmm, very interesting stuff.
Multi-View Rendering (MVR) is a feature in Turing GPUs that expands upon Single Pass Stereo, increasing the number of projection centers or views for a single rendering pass from two to four. All four of the views available in a single pass are now position-independent and can shift along any axis in the projective space. This unique rendering capability enables new display configurations for Virtual Reality. By rendering four projection centers, Multi-View Rendering can power canted HMDs (non-coplanar displays) enabling extremely wide fields of view and novel display configurations.
This Nvidia GameWorks presentation for MVR at Siggraph 2018 is a good watch
https://youtu.be/aq26DAkCvvA
https://wccftech.com/nvidia-geforce-rtx-20-series-price-drop-rtx-2080-ti-rtx-2070-rtx-2060/