Dragon Age Inquisition
  21 / 83    
[quote="Kilo9"][quote="helifax"]That's exactly what I said;) Dunno about win 8.1[/quote] Thx for great job, but tell us truth, you hate windows 8 for some reason? ;) [/quote] (Win8 != Win8.1) Win8 is working pretty much the same as Win7. I [i]do [/i]hate Win8.1 because it generated a LOT of extra work for me in the wrapper because of changes they made in the graphics subsystems to support mobile devices and low-power modes. While bringing absolutely zero to the table in terms of improvements for desktop users. More to the point, 8.1 has serious problems with all flavors of 3D. Some people can use it with success, but everyone will run into a glitch at some point that they'll need to solve. For me, I already have more glitches than I know what to do with, so I'm not keen on adding to the list. This crash in DA + wrapper is yet another perfect example of a giant time-waster. Let me turn that around though- why are you running 8.1? What is the motivation?
Kilo9 said:
helifax said:That's exactly what I said;)
Dunno about win 8.1
Thx for great job, but tell us truth, you hate windows 8 for some reason? ;)

(Win8 != Win8.1) Win8 is working pretty much the same as Win7. I do hate Win8.1 because it generated a LOT of extra work for me in the wrapper because of changes they made in the graphics subsystems to support mobile devices and low-power modes. While bringing absolutely zero to the table in terms of improvements for desktop users.

More to the point, 8.1 has serious problems with all flavors of 3D. Some people can use it with success, but everyone will run into a glitch at some point that they'll need to solve. For me, I already have more glitches than I know what to do with, so I'm not keen on adding to the list.

This crash in DA + wrapper is yet another perfect example of a giant time-waster.


Let me turn that around though- why are you running 8.1? What is the motivation?

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/19/2014 01:11 PM   
Perhaps it's worth finding a way to contact people inside DICE/Bioware?
Perhaps it's worth finding a way to contact people inside DICE/Bioware?

Posted 12/19/2014 01:17 PM   
[quote="bo3b"]why are you running 8.1? What is the motivation?[/quote] No exact reason/motivation, except fast booting on ssd (and maybe adding dx12 in future). I have installed win 8 in last year and then upgraded it to 8.1 (was using tridef). If i just knew that 8.1 has so many problems with 3d vision tweaking..)
bo3b said:why are you running 8.1? What is the motivation?

No exact reason/motivation, except fast booting on ssd (and maybe adding dx12 in future).
I have installed win 8 in last year and then upgraded it to 8.1 (was using tridef).
If i just knew that 8.1 has so many problems with 3d vision tweaking..)

i7-8700, 16Gb DDR4, GTX1060 6Gb, SSD 256Gb, Win 10 x64, LG TV / EDID Override

Posted 12/19/2014 01:32 PM   
[quote="Pirateguybrush"]Perhaps it's worth finding a way to contact people inside DICE/Bioware?[/quote] That is the plan. Although I do not know yet how I can address them. I think I will post something on EA forums and ask a moderator to forward the info. Once they know what to investigate (and since they actually have the source code) it shouldn't be that hard to fix (for them).
Pirateguybrush said:Perhaps it's worth finding a way to contact people inside DICE/Bioware?


That is the plan. Although I do not know yet how I can address them. I think I will post something on EA forums and ask a moderator to forward the info. Once they know what to investigate (and since they actually have the source code) it shouldn't be that hard to fix (for them).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/19/2014 01:38 PM   
[quote="helifax"][quote="Pirateguybrush"]Perhaps it's worth finding a way to contact people inside DICE/Bioware?[/quote] That is the plan. Although I do not know yet how I can address them. I think I will post something on EA forums and ask a moderator to forward the info. Once they know what to investigate (and since they actually have the source code) it shouldn't be that hard to fix (for them).[/quote] I wish you the best of luck. Corporations have strong immune systems nowadays, it might be tough. Another avenue that is sometimes effective is to file a bug report for the specific crash, and include details and contact info there. They tend to pass bug reports on to the people who can use it.
helifax said:
Pirateguybrush said:Perhaps it's worth finding a way to contact people inside DICE/Bioware?


That is the plan. Although I do not know yet how I can address them. I think I will post something on EA forums and ask a moderator to forward the info. Once they know what to investigate (and since they actually have the source code) it shouldn't be that hard to fix (for them).

I wish you the best of luck. Corporations have strong immune systems nowadays, it might be tough.

Another avenue that is sometimes effective is to file a bug report for the specific crash, and include details and contact info there. They tend to pass bug reports on to the people who can use it.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/19/2014 01:42 PM   
There are a number of ways I've used in the past: -Tweet at the company -Find employee names, attempt to track them down on twitter or Facebook -Find the email address of anyone who works at the company, work out the standard format for company email addresses (firstname.lastname@company.com), and try and contact employees that way -Send emails to staff while guessing about the email format(j.smith@, johnsmith@, john.smith@...) -Try for other likely emails (press@, media@, admin@) I'm often successful at getting in contact with companies using these methods.
There are a number of ways I've used in the past:

-Tweet at the company
-Find employee names, attempt to track them down on twitter or Facebook
-Find the email address of anyone who works at the company, work out the standard format for company email addresses (firstname.lastname@company.com), and try and contact employees that way
-Send emails to staff while guessing about the email format(j.smith@, johnsmith@, john.smith@...)
-Try for other likely emails (press@, media@, admin@)

I'm often successful at getting in contact with companies using these methods.

Posted 12/19/2014 01:54 PM   
Bioware's actually been pretty responsive to stuff since the game's launch. That may actually fade more over time as they feel they have the full laundry list of game concerns from the public, but I know at first they tweeted frequent responses to concerns that were brought up in the forums, and stated that they're actively reading everything (even if they don't always respond). Bioware *seems* a little more down to earth than the average company. In fact, come to think of it, there was a reddit thread with a very active Bioware employee right after Patch 2 was released (there was apparently a day 1 patch).
Bioware's actually been pretty responsive to stuff since the game's launch. That may actually fade more over time as they feel they have the full laundry list of game concerns from the public, but I know at first they tweeted frequent responses to concerns that were brought up in the forums, and stated that they're actively reading everything (even if they don't always respond).

Bioware *seems* a little more down to earth than the average company. In fact, come to think of it, there was a reddit thread with a very active Bioware employee right after Patch 2 was released (there was apparently a day 1 patch).

Posted 12/19/2014 03:23 PM   
[quote="bo3b"] If someone using 8.1 can send me a log file I'll take a look to see if something weird is happening. Set 'calls=1', 'debug=1', 'unbuffered=1'. Thanks.[/quote] hello, windows 8.1 (in 3d surround), game won't start with the fix. here is the log: -------------- NVapi DLL starting init - Fri Dec 19 23:27:28 2014 unbuffered=1 return: 0 [Stereo] Fri Dec 19 23:27:28 2014 - Stereo_CreateHandleFromIUnknown called with device = 000000000040AB50. Result = 0 Fri Dec 19 23:27:28 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0 Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:33 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0 Fri Dec 19 23:27:33 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
bo3b said:

If someone using 8.1 can send me a log file I'll take a look to see if something weird is happening.

Set 'calls=1', 'debug=1', 'unbuffered=1'. Thanks.


hello, windows 8.1 (in 3d surround), game won't start with the fix.

here is the log:
--------------
NVapi DLL starting init - Fri Dec 19 23:27:28 2014

unbuffered=1 return: 0
[Stereo]
Fri Dec 19 23:27:28 2014 - Stereo_CreateHandleFromIUnknown called with device = 000000000040AB50. Result = 0
Fri Dec 19 23:27:28 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:32 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0
Fri Dec 19 23:27:32 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:33 2014 - NvAPI_D3D_GetCurrentSLIState called with device = 000000003455D810. Result = 0
Fri Dec 19 23:27:33 2014 - Stereo_IsActivated called. Result = 0, IsStereoOn = 0

Posted 12/19/2014 03:39 PM   
[quote="helifax"] Dunno about win 8.1 though... I am using Win7 and like many know already. [/quote] game won't start with the fix for windows 8.1, but the profile option tweak makes the game stable. thanks.
helifax said:
Dunno about win 8.1 though... I am using Win7 and like many know already.



game won't start with the fix for windows 8.1, but the profile option tweak makes the game stable. thanks.

Posted 12/19/2014 03:44 PM   
[quote="Foulplay99"]That's a shame, I'm on the fence about this one and 3D would probably have swung it for me. I played the Mass Effect trilogy at least twice each, but I couldn't get into DA: Origins and I completely ignored DA:2.[/quote] I hated Dragon Age 2 while i played it on the Xbox 360, then i tried it in 3D Vision with the HelixMod 3D fix, OMG it is the coolest 3D game i have played yet! Well, i have several mods and the Ultimate HD pack. Dragon Age Inquisition looks magnificent in 4K spanned across multiple monitors, so even if not in 3D i guarantee you will love it! Unless u have a GPU less than a GTX 660 ti... :'\ check out my 2D 3K posts & screenshots: http://www.wsgf.org/forums/viewtopic.php?f=95&t=27716&start=10
Foulplay99 said:That's a shame, I'm on the fence about this one and 3D would probably have swung it for me.

I played the Mass Effect trilogy at least twice each, but I couldn't get into DA: Origins and I completely ignored DA:2.


I hated Dragon Age 2 while i played it on the Xbox 360, then i tried it in 3D Vision with the HelixMod 3D fix, OMG it is the coolest 3D game i have played yet! Well, i have several mods and the Ultimate HD pack.
Dragon Age Inquisition looks magnificent in 4K spanned across multiple monitors, so even if not in 3D i guarantee you will love it! Unless u have a GPU less than a GTX 660 ti... :'\
check out my 2D 3K posts & screenshots:
http://www.wsgf.org/forums/viewtopic.php?f=95&t=27716&start=10

ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset

Posted 12/19/2014 04:04 PM   
[quote="helifax"][quote="badhomaks1"]Ok, on windows 7 it works~ish. I had to restart it so the shadows worked but a lot of things were broken in 3d with a lot of artifacting going on in the snow. But I'm just assuming that's because it's in alpha state. At least it works now. [/quote] - The wrapper is working properly. The artifacting you are seeing is due to SLI. A bug in the game's code. - For the second problem... I BET you didn't read the description and I bet you didn't set those settings like there:) Once you do that you will get 100% constant & persistent results. - Also the game has e memory leak somewhere and you will see memory allocation increasing over time. Also it is possible sometimes the 3d Driver to stop rendering correctly.(due to the memory bug). Only thing you can do is to reset the game. (Like what you saw when some things render correctly while others not)[/quote] The problem is that I don't have sli. However you're right, I forgot about the in-game settings. I'm gonna see if that makes a difference. The only thing I didn't set is the 120hz refresh rate but that's because 3dtv play won't work with it. edit: ok so I updated my drivers and set all the settings (except 120 hz) and it kicked in in 3D. Now the problem is everything is beyond broken, some shadows and a LOT of objects that render straight up in 2D. Almost seems like the shaderfixes didn't register at all. I tried hunting them down but I got the signature "boop" from migoto indicating that they already exist in the shaderfixes folder.
helifax said:
badhomaks1 said:Ok, on windows 7 it works~ish. I had to restart it so the shadows worked but a lot of things were broken in 3d with a lot of artifacting going on in the snow. But I'm just assuming that's because it's in alpha state. At least it works now.


- The wrapper is working properly. The artifacting you are seeing is due to SLI. A bug in the game's code.
- For the second problem... I BET you didn't read the description and I bet you didn't set those settings like there:) Once you do that you will get 100% constant & persistent results.
- Also the game has e memory leak somewhere and you will see memory allocation increasing over time. Also it is possible sometimes the 3d Driver to stop rendering correctly.(due to the memory bug). Only thing you can do is to reset the game. (Like what you saw when some things render correctly while others not)

The problem is that I don't have sli. However you're right, I forgot about the in-game settings. I'm gonna see if that makes a difference. The only thing I didn't set is the 120hz refresh rate but that's because 3dtv play won't work with it.

edit: ok so I updated my drivers and set all the settings (except 120 hz) and it kicked in in 3D. Now the problem is everything is beyond broken, some shadows and a LOT of objects that render straight up in 2D. Almost seems like the shaderfixes didn't register at all. I tried hunting them down but I got the signature "boop" from migoto indicating that they already exist in the shaderfixes folder.

Posted 12/19/2014 05:28 PM   
Just confirming that 3dtvplay is broken in here too. Not that big of a deal for me since i have 120hz projector too and the fix looks so awesome on it. Thank you so much! This is how the game look on 3dtvplay. 720p@60hz.
Just confirming that 3dtvplay is broken in here too. Not that big of a deal for me since i have 120hz projector too and the fix looks so awesome on it. Thank you so much!

This is how the game look on 3dtvplay. 720p@60hz.

Posted 12/19/2014 09:40 PM   
[quote="badhomaks1"][quote="helifax"][quote="badhomaks1"]Ok, on windows 7 it works~ish. I had to restart it so the shadows worked but a lot of things were broken in 3d with a lot of artifacting going on in the snow. But I'm just assuming that's because it's in alpha state. At least it works now. [/quote] - The wrapper is working properly. The artifacting you are seeing is due to SLI. A bug in the game's code. - For the second problem... I BET you didn't read the description and I bet you didn't set those settings like there:) Once you do that you will get 100% constant & persistent results. - Also the game has e memory leak somewhere and you will see memory allocation increasing over time. Also it is possible sometimes the 3d Driver to stop rendering correctly.(due to the memory bug). Only thing you can do is to reset the game. (Like what you saw when some things render correctly while others not)[/quote] The problem is that I don't have sli. However you're right, I forgot about the in-game settings. I'm gonna see if that makes a difference. The only thing I didn't set is the 120hz refresh rate but that's because 3dtv play won't work with it. edit: ok so I updated my drivers and set all the settings (except 120 hz) and it kicked in in 3D. Now the problem is everything is beyond broken, some shadows and a LOT of objects that render straight up in 2D. Almost seems like the shaderfixes didn't register at all. I tried hunting them down but I got the signature "boop" from migoto indicating that they already exist in the shaderfixes folder.[/quote] Actually, if you get the boop that means something is wrong with the wrapper loading - if the shader is in the shader folder there is a new sound bo3b put in which is a double hi beep. How many times did you try and start the game? Does it consistently not load the shaders (because that is what is going wrong in this case, I've had it myself)?
badhomaks1 said:
helifax said:
badhomaks1 said:Ok, on windows 7 it works~ish. I had to restart it so the shadows worked but a lot of things were broken in 3d with a lot of artifacting going on in the snow. But I'm just assuming that's because it's in alpha state. At least it works now.


- The wrapper is working properly. The artifacting you are seeing is due to SLI. A bug in the game's code.
- For the second problem... I BET you didn't read the description and I bet you didn't set those settings like there:) Once you do that you will get 100% constant & persistent results.
- Also the game has e memory leak somewhere and you will see memory allocation increasing over time. Also it is possible sometimes the 3d Driver to stop rendering correctly.(due to the memory bug). Only thing you can do is to reset the game. (Like what you saw when some things render correctly while others not)

The problem is that I don't have sli. However you're right, I forgot about the in-game settings. I'm gonna see if that makes a difference. The only thing I didn't set is the 120hz refresh rate but that's because 3dtv play won't work with it.

edit: ok so I updated my drivers and set all the settings (except 120 hz) and it kicked in in 3D. Now the problem is everything is beyond broken, some shadows and a LOT of objects that render straight up in 2D. Almost seems like the shaderfixes didn't register at all. I tried hunting them down but I got the signature "boop" from migoto indicating that they already exist in the shaderfixes folder.

Actually, if you get the boop that means something is wrong with the wrapper loading - if the shader is in the shader folder there is a new sound bo3b put in which is a double hi beep. How many times did you try and start the game? Does it consistently not load the shaders (because that is what is going wrong in this case, I've had it myself)?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/19/2014 10:16 PM   
[quote="sammy123"]Just confirming that 3dtvplay is broken in here too. Not that big of a deal for me since i have 120hz projector too and the fix looks so awesome on it. Thank you so much! This is how the game look on 3dtvplay. 720p@60hz. [/quote] This is the same issue as badhomaks1 - something is wrong with the wrapper loading the shaders. Try it a few times to verify that it happens consistently. BTW if it does I am not sure anyone can do about it until the game is fixed (unless Helifax's fix works for 3DTVPlay).
sammy123 said:Just confirming that 3dtvplay is broken in here too. Not that big of a deal for me since i have 120hz projector too and the fix looks so awesome on it. Thank you so much!

This is how the game look on 3dtvplay. 720p@60hz.

This is the same issue as badhomaks1 - something is wrong with the wrapper loading the shaders. Try it a few times to verify that it happens consistently. BTW if it does I am not sure anyone can do about it until the game is fixed (unless Helifax's fix works for 3DTVPlay).

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/19/2014 10:25 PM   
I tried 5-6 times and every time the game looked that broken. Only variable here is that i had to use crack because origin for some reason didnt recognize existing files on my win7 install, originally installed on win8. I just put origin to download it again but slow ass connection so gonna take time to download. Though that version worked fine with projector so i dont think its the reason game was not working on 3dtplay.
I tried 5-6 times and every time the game looked that broken. Only variable here is that i had to use crack because origin for some reason didnt recognize existing files on my win7 install, originally installed on win8. I just put origin to download it again but slow ass connection so gonna take time to download. Though that version worked fine with projector so i dont think its the reason game was not working on 3dtplay.

Posted 12/19/2014 10:33 PM   
  21 / 83    
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