@DHR
I am deeply thank you have created such a wonderful fix.
I enjoy playing games very much these days.
But I found one problem.
When I go around the red circle area, the broken texture of the rectangle always follows me.
So I modified it in d3dx.ini and it disappeared.
But
Now, // Translate to world \ n is no longer working.
Is there a solution?
I tested like below
in d3dx.ini
;OBJECTS1
[ShaderRegex_Objects_1]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1 tmp2
I deleted tmp2
;OBJECTS1
[ShaderRegex_Objects_1]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1
Then square issiue gone
But transworld does not work anymore
Sample broken texture
https://i.imgur.com/klwk4Wt.jpg
Issiue area
https://i.imgur.com/xFjbkWq.jpg
I am deeply thank you have created such a wonderful fix.
I enjoy playing games very much these days.
But I found one problem.
When I go around the red circle area, the broken texture of the rectangle always follows me.
So I modified it in d3dx.ini and it disappeared.
But
Now, // Translate to world \ n is no longer working.
@dlrjajdlfo
I don't understand the issue...what do you modified in the ini?
Don't change anything in the Regex, because will probably broke something.
Those red circle area probably can be fixed manually. Some screenshot will be usefull.
Probably is a shader that don't need a fix and is catched by the Regex.
Hunt the PS that make disappear that grey texture (need to be the one that is fixed by Regex) and dump, then press F10...this will whitelist that shader to avoid fixing it.
Probably is a shader that don't need a fix and is catched by the Regex.
Hunt the PS that make disappear that grey texture (need to be the one that is fixed by Regex) and dump, then press F10...this will whitelist that shader to avoid fixing it.
Yes
This is an issue in the Jungle area only. I had it too but was not sure what to ddo to fix it..
I hope this can be fixed I dis not know how to whitelist it hopefully you can do that and put the new file here and I will reupload the new fix
@DHR
I just found a PS that caused the problem.
I attacted it as below link
https://drive.google.com/open?id=11dSKdjwvID7lva9TpXrXHMZ7FIvcFKQk
It is considered to be a texture associated with water.
could you help me?
@dlrjajdlfo
First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11).
Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.
@dlrjajdlfo
First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11).
Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.
[quote="DHR"]@dlrjajdlfo
First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11).
Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.[/quote]
I can not understand exactly how can i dump and make whitelist
I did it In the following way
start game
and serch broken ps
if find it then press numberlock key 3
exit game
edit 3a566034ed1cef7-ps_replace.txt
remove all text from line 1 to 403
and save it as 3a566034ed1cef7-ps.txt
and restart game
and press F10
In the same way as above
The problem no longer appears.
but water is not stereo but mono
So it makes my eyes dizzy.
What process was wrong?
If I did
could you explain
about what is dump
and what is whitelist?
DHR said:@dlrjajdlfo
First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11).
Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.
I can not understand exactly how can i dump and make whitelist
I did it In the following way
start game
and serch broken ps
if find it then press numberlock key 3
exit game
edit 3a566034ed1cef7-ps_replace.txt
remove all text from line 1 to 403
and save it as 3a566034ed1cef7-ps.txt
and restart game
and press F10
In the same way as above
The problem no longer appears.
but water is not stereo but mono
So it makes my eyes dizzy.
What process was wrong?
If I did
could you explain
about what is dump
and what is whitelist?
The step below are Ok.....you see it mono because the fix is not applied (you whitelist that shader).
Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader.
Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown.
Can you try first with the attached shader:
The step below are Ok.....you see it mono because the fix is not applied (you whitelist that shader).
Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader.
Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown.
[quote="DHR"]The step below are Ok.....you see it mono because the fix is not applied (you whitelist that shader).
Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader.
Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown.
Can you try first with the attached shader:[/quote]
I tried with the file you attached. The texture of the water is shown as stereo.
But some purple squares appear on the surface of some water at the same time
sample image link
https://drive.google.com/open?id=12iCX5XHlaRXgF4hWbnj7Q8UnXaVH4kEX
And the REGEX part associated with 3a566034ed1ce2f7-ps_replace.txt is
[ShaderRegex_Objects_1].
DHR said:The step below are Ok.....you see it mono because the fix is not applied (you whitelist that shader).
Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader.
Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown.
Can you try first with the attached shader:
I tried with the file you attached. The texture of the water is shown as stereo.
But some purple squares appear on the surface of some water at the same time
I don't know what happens with the shader... there is a chance that the shader is busted (decompiler issue) in both ASM and HLSL....at least in HLSL is render stereo witout this issue you posted earlier: [url]https://i.imgur.com/klwk4Wt.jpg[/url]
don't touch the REGEX...if you remove part of it, you will broke more stuff
I don't know what happens with the shader... there is a chance that the shader is busted (decompiler issue) in both ASM and HLSL....at least in HLSL is render stereo witout this issue you posted earlier: https://i.imgur.com/klwk4Wt.jpg
don't touch the REGEX...if you remove part of it, you will broke more stuff
[quote="DHR"]I don't know what happens with the shader... there is a chance that the shader is busted (decompiler issue) in both ASM and HLSL....at least in HLSL is render stereo witout this issue you posted earlier: [url]https://i.imgur.com/klwk4Wt.jpg[/url]
don't touch the REGEX...if you remove part of it, you will broke more stuff[/quote]
The exact symptoms are as follows.
The linked image above already is a place without water.
as you can see a gray rectangle appears on the right side
But when I go to the near water or swamp, then the entire screen is almost obscured by a gray square.
But if I skip PS a3556603... in d3dx.ini
No water can be seen at all.
and issue does not happen wherever i go , ofcourse
It's because I skiped ps a3556603....
That is, when ps a3556603... is activated
When I go to the water, issue gets worse.
Not necessarily around the water
Anywhere in the jungle affect.
I am sorry for my short english
And thx again for your help
DHR said:I don't know what happens with the shader... there is a chance that the shader is busted (decompiler issue) in both ASM and HLSL....at least in HLSL is render stereo witout this issue you posted earlier: https://i.imgur.com/klwk4Wt.jpg
don't touch the REGEX...if you remove part of it, you will broke more stuff
The exact symptoms are as follows.
The linked image above already is a place without water.
as you can see a gray rectangle appears on the right side
But when I go to the near water or swamp, then the entire screen is almost obscured by a gray square.
But if I skip PS a3556603... in d3dx.ini
No water can be seen at all.
and issue does not happen wherever i go , ofcourse
It's because I skiped ps a3556603....
That is, when ps a3556603... is activated
When I go to the water, issue gets worse.
Not necessarily around the water
Anywhere in the jungle affect.
I am sorry for my short english
And thx again for your help
Well the way I see it is that it is a problem withing the game itself and Migoto will probally not be able to fix it..
I tried posting in the Conan Tech support forums but nobody knew and the posts get closed 7 days after last post so my thread is long closed and no solution just typical BS questions asked..
Well the way I see it is that it is a problem withing the game itself and Migoto will probally not be able to fix it..
I tried posting in the Conan Tech support forums but nobody knew and the posts get closed 7 days after last post so my thread is long closed and no solution just typical BS questions asked..
I am deeply thank you have created such a wonderful fix.
I enjoy playing games very much these days.
But I found one problem.
When I go around the red circle area, the broken texture of the rectangle always follows me.
So I modified it in d3dx.ini and it disappeared.
But
Now, // Translate to world \ n is no longer working.
Is there a solution?
I tested like below
in d3dx.ini
;OBJECTS1
[ShaderRegex_Objects_1]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1 tmp2
I deleted tmp2
;OBJECTS1
[ShaderRegex_Objects_1]
shader_model = ps_4_0 ps_5_0
temps = stereo tmp1
Then square issiue gone
But transworld does not work anymore
Sample broken texture
https://i.imgur.com/klwk4Wt.jpg
Issiue area
https://i.imgur.com/xFjbkWq.jpg
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
I don't understand the issue...what do you modified in the ini?
Don't change anything in the Regex, because will probably broke something.
Those red circle area probably can be fixed manually. Some screenshot will be usefull.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
A grey color square shaped texture appears.
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
Hunt the PS that make disappear that grey texture (need to be the one that is fixed by Regex) and dump, then press F10...this will whitelist that shader to avoid fixing it.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
This is an issue in the Jungle area only. I had it too but was not sure what to ddo to fix it..
I hope this can be fixed I dis not know how to whitelist it hopefully you can do that and put the new file here and I will reupload the new fix
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I just found a PS that caused the problem.
I attacted it as below link
https://drive.google.com/open?id=11dSKdjwvID7lva9TpXrXHMZ7FIvcFKQk
It is considered to be a texture associated with water.
could you help me?
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
First you are using and old version of the universal fix (3Dmigoto 1.3.8)..the last one is on the blog (3Dmigoto 1.3.11).
Second, that shader should be fixed on the fly, if the fix broke it, you need to only dump in the ShaderFixes folder to whitelist, BUT that HLSL shader have some decompiler issues, so will not loaded by 3Dmigoto. So, remove the HLSL part (from lines 1 to line 403 - included) and rename the file to 3a566034ed1ce2f7-ps.txt..press F10 to refresh.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I can not understand exactly how can i dump and make whitelist
I did it In the following way
start game
and serch broken ps
if find it then press numberlock key 3
exit game
edit 3a566034ed1cef7-ps_replace.txt
remove all text from line 1 to 403
and save it as 3a566034ed1cef7-ps.txt
and restart game
and press F10
In the same way as above
The problem no longer appears.
but water is not stereo but mono
So it makes my eyes dizzy.
What process was wrong?
If I did
could you explain
about what is dump
and what is whitelist?
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
Very strange that the fix is not correcting properly by the regex (maybe the asm is busted)...when you cycle with NUM1 or NUM2 and the effect disappear you see in the 3Dmigoto green overlay that some REGEX is used? maybe there are 2 REGEX used in the same shader.
Can you take a screenshot when the shader disappear (when hunting) and the 3Dmigoto green overlay is shown.
Can you try first with the attached shader:
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I tried with the file you attached. The texture of the water is shown as stereo.
But some purple squares appear on the surface of some water at the same time
sample image link
https://drive.google.com/open?id=12iCX5XHlaRXgF4hWbnj7Q8UnXaVH4kEX
And the REGEX part associated with 3a566034ed1ce2f7-ps_replace.txt is
[ShaderRegex_Objects_1].
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
don't touch the REGEX...if you remove part of it, you will broke more stuff
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
The exact symptoms are as follows.
The linked image above already is a place without water.
as you can see a gray rectangle appears on the right side
But when I go to the near water or swamp, then the entire screen is almost obscured by a gray square.
But if I skip PS a3556603... in d3dx.ini
No water can be seen at all.
and issue does not happen wherever i go , ofcourse
It's because I skiped ps a3556603....
That is, when ps a3556603... is activated
When I go to the water, issue gets worse.
Not necessarily around the water
Anywhere in the jungle affect.
I am sorry for my short english
And thx again for your help
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
I tried posting in the Conan Tech support forums but nobody knew and the posts get closed 7 days after last post so my thread is long closed and no solution just typical BS questions asked..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit