I just preordered this game. Hope it works good in 3D vision, the beta opens on the 9th. I will post an update after then. I coulden't find anyone that has tested it in the Alpha. Any fellow 3D enthusiasts getting this game?
I just preordered this game. Hope it works good in 3D vision, the beta opens on the 9th. I will post an update after then. I coulden't find anyone that has tested it in the Alpha. Any fellow 3D enthusiasts getting this game?
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
I'm buying it mainly for 2D gameplay.
It's a top view sim-builder so you should expect the mouse pointer to be in 2D and make stereoscopic building of the park very uncomfortable.
I'll give it a try in stereo 3D as soon as I can. Maybe riding the rides and visiting your own park may be the most stereo 3D usage I might use.
Early beta reports talk about a very hardware intensive game though. So expect to lower the graphics settings to enjoy 3D.
It's a top view sim-builder so you should expect the mouse pointer to be in 2D and make stereoscopic building of the park very uncomfortable.
I'll give it a try in stereo 3D as soon as I can. Maybe riding the rides and visiting your own park may be the most stereo 3D usage I might use.
Early beta reports talk about a very hardware intensive game though. So expect to lower the graphics settings to enjoy 3D.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
So I gave it a try with 3D Vision (discover, on my generic 2D monitor) : I obtain a 2D picture in both eyes.
On the gameplay side, the game brings me so many great memories of RCT.
The departure from the rigid world grid is the big feature over the old RCT games, but it's very painful.
Everything takes twice the time to build, set up , fine tune, etc...
The game is a big time eater (even more than Cities Skylines)
I also find the game seriously lacking in polish. Many UI glitches, bugs, and downright badly designed stuff (the camera system).
Nothing truly game breaking but I am very often frustrated when trying to build something stuff.
It isn't a worthy v1.0 release, I feel like the game is still in beta but released in a hurry.
Yet the game is still so addictive.
One more thing : the game is really bad at teaching it's inner workings.
Expect try try and fail many times to use features because you don't know how they work.
So I gave it a try with 3D Vision (discover, on my generic 2D monitor) : I obtain a 2D picture in both eyes.
On the gameplay side, the game brings me so many great memories of RCT.
The departure from the rigid world grid is the big feature over the old RCT games, but it's very painful.
Everything takes twice the time to build, set up , fine tune, etc...
The game is a big time eater (even more than Cities Skylines)
I also find the game seriously lacking in polish. Many UI glitches, bugs, and downright badly designed stuff (the camera system).
Nothing truly game breaking but I am very often frustrated when trying to build something stuff.
It isn't a worthy v1.0 release, I feel like the game is still in beta but released in a hurry.
Yet the game is still so addictive.
One more thing : the game is really bad at teaching it's inner workings.
Expect try try and fail many times to use features because you don't know how they work.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
[quote="Dorkirt"]In 3D a classical Shadows, skybox and water problems.[/quote]
Is it possible to disable shadows and would that make it "playable" in 3d?
I tried again to play the game with 3D Vision. I still get mono vision.
I do see the geometry moving when tweaking the settings, but I get the same eye view in both eyes.
I tried again to play the game with 3D Vision. I still get mono vision.
I do see the geometry moving when tweaking the settings, but I get the same eye view in both eyes.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
On my computer, I still get the same thing.
It renders only one eye.
I did manage to get it running with Tridef, but there are too many shadow issues for the game to be enjoyable.
Besides, the type of game has too much UI<->game interactions with the UI at screen depth and the world varying wildly in distance. Even if somehow the game were fixed by community patches, I wouldn't play it in 3D.
I'd only want to use 3D for visiting my own park once it's finished... with a crawling framerate.
On my computer, I still get the same thing.
It renders only one eye.
I did manage to get it running with Tridef, but there are too many shadow issues for the game to be enjoyable.
Besides, the type of game has too much UI<->game interactions with the UI at screen depth and the world varying wildly in distance. Even if somehow the game were fixed by community patches, I wouldn't play it in 3D.
I'd only want to use 3D for visiting my own park once it's finished... with a crawling framerate.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
So took a look yesterday with this game.
Enabled some stereo flags with Nvidia Inspector.
I get now the Green Nvidia screen at the right bottom.
Still renders one image.
so from this point i have no idea what steps to take next.
Want to fix game`s to give something back but it is all new to me :(
only some expierence with inserting shaders in Gta V for graphics
So took a look yesterday with this game.
Enabled some stereo flags with Nvidia Inspector.
I get now the Green Nvidia screen at the right bottom.
Still renders one image.
so from this point i have no idea what steps to take next.
Want to fix game`s to give something back but it is all new to me :(
only some expierence with inserting shaders in Gta V for graphics
Monitor: ASUS VG248 :: CPU: i7 4770 3.5Ghz :: Mobo: MSI Z87-G45 :: RAM: 16GB 1600Mhz :: GPU: Gigabyte GeForce GTX 770 4GB :: OS: Windows 10 64-bit :: Storage: 256GB SSD :: Wheel: Logitech G27
How is the 3d ? Can You post some screens ?
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
It's a top view sim-builder so you should expect the mouse pointer to be in 2D and make stereoscopic building of the park very uncomfortable.
I'll give it a try in stereo 3D as soon as I can. Maybe riding the rides and visiting your own park may be the most stereo 3D usage I might use.
Early beta reports talk about a very hardware intensive game though. So expect to lower the graphics settings to enjoy 3D.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
On the gameplay side, the game brings me so many great memories of RCT.
The departure from the rigid world grid is the big feature over the old RCT games, but it's very painful.
Everything takes twice the time to build, set up , fine tune, etc...
The game is a big time eater (even more than Cities Skylines)
I also find the game seriously lacking in polish. Many UI glitches, bugs, and downright badly designed stuff (the camera system).
Nothing truly game breaking but I am very often frustrated when trying to build something stuff.
It isn't a worthy v1.0 release, I feel like the game is still in beta but released in a hurry.
Yet the game is still so addictive.
One more thing : the game is really bad at teaching it's inner workings.
Expect try try and fail many times to use features because you don't know how they work.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Is it possible to disable shadows and would that make it "playable" in 3d?
NZXT Noctis 450. Asus ROG Formula VIII, 6700k, NZXT Kracken x61. Avexir Core DDR4 (Red) 16g. Windows 10. Samsung Evo 1T & 2T SSD. Asus Strix 2080 ti. EVGA 1300w Modular Gold PSU.
Asus ROG Swift PG278Q Monitor: 1440p 3D Vision
I do see the geometry moving when tweaking the settings, but I get the same eye view in both eyes.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
NZXT Noctis 450. Asus ROG Formula VIII, 6700k, NZXT Kracken x61. Avexir Core DDR4 (Red) 16g. Windows 10. Samsung Evo 1T & 2T SSD. Asus Strix 2080 ti. EVGA 1300w Modular Gold PSU.
Asus ROG Swift PG278Q Monitor: 1440p 3D Vision
It renders only one eye.
I did manage to get it running with Tridef, but there are too many shadow issues for the game to be enjoyable.
Besides, the type of game has too much UI<->game interactions with the UI at screen depth and the world varying wildly in distance. Even if somehow the game were fixed by community patches, I wouldn't play it in 3D.
I'd only want to use 3D for visiting my own park once it's finished... with a crawling framerate.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Enabled some stereo flags with Nvidia Inspector.
I get now the Green Nvidia screen at the right bottom.
Still renders one image.
so from this point i have no idea what steps to take next.
Want to fix game`s to give something back but it is all new to me :(
only some expierence with inserting shaders in Gta V for graphics