Fallout 4
  36 / 44    
I can run Starwars Battle front in supremacy mode in 3d surround and get a constant 60fps at 1080p yet I can't even hit 30 in fallout 4. Sad panda is sad, back to single screen I guess for this game.
I can run Starwars Battle front in supremacy mode in 3d surround and get a constant 60fps at 1080p yet I can't even hit 30 in fallout 4.

Sad panda is sad, back to single screen I guess for this game.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/08/2015 05:55 AM   
It's just me or with the last game update the loading times are bigger....and also now i have stutter in the game (before was minimal)
It's just me or with the last game update the loading times are bigger....and also now i have stutter in the game (before was minimal)

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Helix Mod - Making 3D Better

My 3D Screenshot Gallery

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Posted 12/08/2015 10:05 AM   
I actually think the loading times are shorter now, but I was reading some similar remark on Steam fora. The stuttering has been there massively for me before the update. It is now a bit better and I only get complete framerate drop everytime I enter a new region (loading drops I guess), so in general every 20 seconds. I doubt that they will every fix this, so I decided to play through the game with and them.
I actually think the loading times are shorter now, but I was reading some similar remark on Steam fora. The stuttering has been there massively for me before the update. It is now a bit better and I only get complete framerate drop everytime I enter a new region (loading drops I guess), so in general every 20 seconds. I doubt that they will every fix this, so I decided to play through the game with and them.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 12/08/2015 01:28 PM   
[quote="DHR"]It's just me or with the last game update the loading times are bigger....and also now i have stutter in the game (before was minimal)[/quote] Exactly the same here. I had very smooth gameplay before but now with everything on absolute low setting, at the top of the tower where you search for the radio broadcast I am getting sub 20 FPS. I had to turn the game difficulty on very easy because I couldn't aim properly at the super mutants and I kept getting killed. WTF. Grrr.
DHR said:It's just me or with the last game update the loading times are bigger....and also now i have stutter in the game (before was minimal)

Exactly the same here. I had very smooth gameplay before but now with everything on absolute low setting, at the top of the tower where you search for the radio broadcast I am getting sub 20 FPS. I had to turn the game difficulty on very easy because I couldn't aim properly at the super mutants and I kept getting killed. WTF. Grrr.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/08/2015 11:47 PM   
Definitely longer load times, and big frame rate drops in this latest patch. That didn't exist before. Beth-soft coding monkeys hard at work again I see.
Definitely longer load times, and big frame rate drops in this latest patch. That didn't exist before.

Beth-soft coding monkeys hard at work again I see.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/09/2015 01:50 AM   
For users using HUD in DEPTH via my prior mentioned Fix-Version, this is a new minmialistic UI that will help not notice the UI-artifacts that much: http://www.nexusmods.com/fallout4/mods/3975/? NOTE: The UI Elements will repair if the UI is put to screendepth and back!! So bind it to a key like: (0.4 = UI @ screen depth with my shader files added the OLD values from mike with some if cases, ignoring all y values than 0.3 0.7 0.2 ;<<<<< Standard HUD Convergence/Depth >>>>> [Key4] Key = XB_A separation = 46 convergence = 133 y = 0.3 delay = 300 [Key30] Key = XB_A separation = 46 convergence = 133 y = 0.4 delay = 270
For users using HUD in DEPTH via my prior mentioned Fix-Version, this is a new minmialistic UI that will help not notice the UI-artifacts that much:

http://www.nexusmods.com/fallout4/mods/3975/?

NOTE: The UI Elements will repair if the UI is put to screendepth and back!!

So bind it to a key like:

(0.4 = UI @ screen depth with my shader files added the OLD values from mike with some if cases, ignoring all y values than

0.3
0.7
0.2

;<<<<< Standard HUD Convergence/Depth >>>>>

[Key4]
Key = XB_A
separation = 46
convergence = 133
y = 0.3
delay = 300

[Key30]
Key = XB_A
separation = 46
convergence = 133
y = 0.4
delay = 270

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 12/09/2015 07:09 PM   
[quote="Losti"]For users using HUD in DEPTH via my prior mentioned Fix-Version, this is a new minmialistic UI that will help not notice the UI-artifacts that much: http://www.nexusmods.com/fallout4/mods/3975/? NOTE: The UI Elements will repair if the UI is put to screendepth and back!! So bind it to a key like: (0.4 = UI @ screen depth with my shader files added the OLD values from mike with some if cases, ignoring all y values than 0.3 0.7 0.2 ;<<<<< Standard HUD Convergence/Depth >>>>> [Key4] Key = XB_A separation = 46 convergence = 133 y = 0.3 delay = 300 [Key30] Key = XB_A separation = 46 convergence = 133 y = 0.4 delay = 270[/quote] how can i use the final fix and have HUD in depth ?
Losti said:For users using HUD in DEPTH via my prior mentioned Fix-Version, this is a new minmialistic UI that will help not notice the UI-artifacts that much:


http://www.nexusmods.com/fallout4/mods/3975/?


NOTE: The UI Elements will repair if the UI is put to screendepth and back!!

So bind it to a key like:

(0.4 = UI @ screen depth with my shader files added the OLD values from mike with some if cases, ignoring all y values than

0.3
0.7
0.2

;<<<<< Standard HUD Convergence/Depth >>>>>

[Key4]
Key = XB_A
separation = 46
convergence = 133
y = 0.3
delay = 300

[Key30]
Key = XB_A
separation = 46
convergence = 133
y = 0.4
delay = 270


how can i use the final fix and have HUD in depth ?

Posted 12/10/2015 08:33 AM   
[quote="mistersvin"]how can i use the final fix and have HUD in depth ?[/quote] You can but there will be clipping artifacts, but it can be removed put the HUD shortly into screen depth and back and use a smaller UI and no crosshair or my crosshair mod. If some familiarisation with some "key-press-actions" is ok for you, follow this: 1. Read This: [url]https://forums.geforce.com/default/topic/839133/3d-vision/fallout-4/post/4741176/#4741176[/url] 1.1. try to understand this and you will be able to modify it to your choice (note: changing shaderfile.txts needs to remove the .bin file before you start a game again to have an effect) -- but noot needed if you think the UI depth is OK. 2. apply the offical 3D-Fix from helixmod 3. copy these files over: (see atachement and rename it to .rar) 4. i have removed useless buttons, my actual keysettings in the d3dx.ini are: [code];<<<<< Aiming Convergence/Depth >>>>> [key1] Key = XB_LEFT_TRIGGER type = hold convergence = 220 separation = 18 y = 0.7 w = 1 delay = 80 [Key2] Key = XB_LEFT_TRIGGER type = hold convergence = 220 separation = 18 delay = 50 y = 0.4 w = 1 ;--------------------------------- ;<<<<< Standard HUD Convergence/Depth >>>>> [Key3] Key = XB_A separation = 46 convergence = 133 y = 0.3 delay = 300 [Key4] Key = XB_A separation = 46 convergence = 133 y = 0.4 delay = 270 ;--------------------------------- ;<<<<< PowerArmor HUD Convergence/Depth >>>>> [Key5] Key = XB_Y y = 0.2 convergence = 263 separation = 20 delay = 470 [Key6] Key = XB_Y y = 0 convergence = 263 separation = 30 delay = 500 ;--------------------------------- ;<<<<< Powerarmor HUD Depth >>>>> [Key7] Key = p type = cycle x = 1, 0 ;--------------------------------- ;<<<<< Pip-Boy Convergence/Depth >>>>> [Key8] Key = XB_BACK y = 0.5, 0.3 convergence = 263, 133 separation = 3, 46 delay = 50 type = cycle ;--------------------------------- ;<<<<< Workshop Convergence/Depth >>>>> [Key9] Key = XB_BACK separation = 20 convergence = 263 y = 0.2 delay = 200 ;--------------------------------- ;<<<<< Run HUD Repair >>>>> [Key10] Key = XB_LEFT_THUMB y = 0.3 type = hold [Key11] Key = XB_LEFT_THUMB y = 0.4 type = hold delay = 30 ;--------------------------------- ;<<<<< V.A.T.S HUD Repair >>>>> [Key12] Key = XB_LEFT_SHOULDER y = 0.4 type = hold[/code] Short description: - pressing the toggle-run-key shortly or hold will repair artifacts - pressing the interact-key longer will repair artifacts and give you standard UI depth/convergence (press it whenever something is wrong with the UI convergence/depth, playing WITHOUT Power-Armour) - pressing the key that change 1st and 3rd person shortly will cycle between standard UI depth/convergence and the convergence for terminals and pip-boy (not needed in power armor, in PA pip-boy is OK) ==> open pip-boy, press this key, do your "work" with adapted view and press it again to retoggle the standard UI depth/convergence, leave the pip-boy - pressing aming-key will repair artifacts and as long as holded give you UI depth/convergence for aiming - pressing V.A.T.S-toggle-key will repair UI artifacts - pressing jump-key longer will remove artifacts and toggle UI depth/convergence while using power armour with correct PA-UI (except the compass but this is minor problem i think) (press it whenever something is wrong with the UI convergence/depth, playing USING Power-Armour) ==> My config settings are ONLY for 3rd person and for X-Box-Controller usage. You have to change it for 1st person if you prefere, for keyboard/mouse control and or for your best viewing (convergence = XXX separation = YYY ==> XXX and YYY is of your choice if you do not want to use my settings) ==> If the UI is too much in depth for you: you have to change IF CASES in the 3 shader files attached -------------------------------------------------------------------------------------------------- ==> This is NOT just copy paste, this needs some changes IF YOU CAN NOT LIVE with my settings in depth/convergence, if you have/need other keys. ==> The Depth-Settings in the .ini and in the shader files for UI and game are "optimized" for not destroing the UI that much but have enough depth, this needs using my mod: http://www.nexusmods.com/fallout4/download/17307 .... otherwhise you have to adapt the depth (separation = ....)
mistersvin said:how can i use the final fix and have HUD in depth ?


You can but there will be clipping artifacts, but it can be removed put the HUD shortly into screen depth and back and use a smaller UI and no crosshair or my crosshair mod. If some familiarisation with some "key-press-actions" is ok for you, follow this:

1. Read This: https://forums.geforce.com/default/topic/839133/3d-vision/fallout-4/post/4741176/#4741176
1.1. try to understand this and you will be able to modify it to your choice
(note: changing shaderfile.txts needs to remove the .bin file before you start a game again to have an effect) -- but noot needed if you think the UI depth is OK.

2. apply the offical 3D-Fix from helixmod
3. copy these files over: (see atachement and rename it to .rar)
4. i have removed useless buttons, my actual keysettings in the d3dx.ini are:

;<<<<< Aiming Convergence/Depth >>>>>

[key1]
Key = XB_LEFT_TRIGGER
type = hold
convergence = 220
separation = 18
y = 0.7
w = 1
delay = 80

[Key2]
Key = XB_LEFT_TRIGGER
type = hold
convergence = 220
separation = 18
delay = 50
y = 0.4
w = 1

;---------------------------------

;<<<<< Standard HUD Convergence/Depth >>>>>

[Key3]
Key = XB_A
separation = 46
convergence = 133
y = 0.3
delay = 300

[Key4]
Key = XB_A
separation = 46
convergence = 133
y = 0.4
delay = 270

;---------------------------------

;<<<<< PowerArmor HUD Convergence/Depth >>>>>

[Key5]
Key = XB_Y
y = 0.2
convergence = 263
separation = 20
delay = 470

[Key6]
Key = XB_Y
y = 0
convergence = 263
separation = 30
delay = 500

;---------------------------------

;<<<<< Powerarmor HUD Depth >>>>>
[Key7]
Key = p
type = cycle
x = 1, 0

;---------------------------------

;<<<<< Pip-Boy Convergence/Depth >>>>>

[Key8]
Key = XB_BACK
y = 0.5, 0.3
convergence = 263, 133
separation = 3, 46
delay = 50
type = cycle

;---------------------------------

;<<<<< Workshop Convergence/Depth >>>>>

[Key9]
Key = XB_BACK
separation = 20
convergence = 263
y = 0.2
delay = 200

;---------------------------------

;<<<<< Run HUD Repair >>>>>

[Key10]
Key = XB_LEFT_THUMB
y = 0.3
type = hold

[Key11]
Key = XB_LEFT_THUMB
y = 0.4
type = hold
delay = 30

;---------------------------------

;<<<<< V.A.T.S HUD Repair >>>>>

[Key12]
Key = XB_LEFT_SHOULDER
y = 0.4
type = hold


Short description:
- pressing the toggle-run-key shortly or hold will repair artifacts
- pressing the interact-key longer will repair artifacts and give you standard UI depth/convergence
(press it whenever something is wrong with the UI convergence/depth, playing WITHOUT Power-Armour)
- pressing the key that change 1st and 3rd person shortly will cycle between standard UI depth/convergence and the convergence for terminals and pip-boy (not needed in power armor, in PA pip-boy is OK) ==> open pip-boy, press this key, do your "work" with adapted view and press it again to retoggle the standard UI depth/convergence, leave the pip-boy
- pressing aming-key will repair artifacts and as long as holded give you UI depth/convergence for aiming
- pressing V.A.T.S-toggle-key will repair UI artifacts
- pressing jump-key longer will remove artifacts and toggle UI depth/convergence while using power armour with correct PA-UI (except the compass but this is minor problem i think)
(press it whenever something is wrong with the UI convergence/depth, playing USING Power-Armour)

==> My config settings are ONLY for 3rd person and for X-Box-Controller usage. You have to change it for 1st person if you prefere, for keyboard/mouse control and or for your best viewing (convergence = XXX separation = YYY ==> XXX and YYY is of your choice if you do not want to use my settings)

==> If the UI is too much in depth for you: you have to change IF CASES in the 3 shader files attached

--------------------------------------------------------------------------------------------------

==> This is NOT just copy paste, this needs some changes IF YOU CAN NOT LIVE with my settings in depth/convergence, if you have/need other keys.

==> The Depth-Settings in the .ini and in the shader files for UI and game are "optimized" for not destroing the UI that much but have enough depth, this needs using my mod: http://www.nexusmods.com/fallout4/download/17307 .... otherwhise you have to adapt the depth (separation = ....)

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 12/10/2015 05:57 PM   
In Addition: if you can live with a verry short flickering of the UI, you can bind ALL keys you use in a manner like this: [Key31] Key = XB_A y = 0.4 delay = 0 type = hold [Key32] Key = XB_A delay = 1 y = 0.3 type = hold ==> This will instantly change UI to screen-depth (with my edited shader files) and back, barely noticable and will correct UI artifacts. But this will result in a short flicker effect of the UI. But you can try it. //EDIT1: a "complete" solution can look like this: [code];---------------------------------------------------------------------------------------------- ;<<<<< Aiming Convergence/Depth >>>>> [key1] Key = XB_LEFT_TRIGGER type = hold convergence = 220 separation = 18 y = 0.7 w = 1 delay = 80 [Key2] Key = XB_LEFT_TRIGGER type = hold convergence = 220 separation = 18 delay = 0 y = 0.4 w = 1 [Key3] Key = XB_LEFT_TRIGGER type = hold convergence = 220 separation = 18 delay = 1 y = 0.3 w = 1 ;--------------------------------- ;<<<<< Standard HUD Convergence/Depth >>>>> [Key4] Key = XB_A separation = 46 convergence = 133 y = 0.3 delay = 300 [Key5] Key = XB_A type = hold y = 0.4 delay = 0 [Key6] Key = XB_A type = hold y = 0.3 delay = 1 ;--------------------------------- ;<<<<< PowerArmor HUD Convergence/Depth >>>>> [Key7] Key = XB_Y y = 0 convergence = 263 separation = 30 delay = 500 [Key8] Key = XB_Y y = 0.4 delay = 0 type = hold [Key9] Key = XB_Y delay = 1 y = 0.3 type = hold ;--------------------------------- ;<<<<< Powerarmor HUD Depth >>>>> [Key10] Key = p type = cycle x = 1, 0 ;--------------------------------- ;<<<<< Pip-Boy Convergence/Depth >>>>> [Key11] Key = XB_BACK y = 0.5, 0.3 convergence = 263, 133 separation = 3, 46 delay = 10 type = cycle [Key12] Key = XB_BACK y = 0.4 delay = 0 type = hold [Key13] Key = XB_BACK delay = 1 y = 0.3 type = hold ;--------------------------------- ;<<<<< Workshop Convergence/Depth >>>>> [Key14] Key = XB_BACK separation = 20 convergence = 263 y = 0.2 delay = 300 ;--------------------------------- ;<<<<< JUST HUD Repair other Keys>>>>> [Key15] Key = XB_LEFT_THUMB y = 0.4 delay = 0 type = hold [Key16] Key = XB_LEFT_THUMB delay = 1 y = 0.3 type = hold [Key17] Key = XB_LEFT_SHOULDER y = 0.4 delay = 0 type = hold [Key18] Key = XB_LEFT_SHOULDER delay = 1 y = 0.3 type = hold [Key19] Key = XB_RIGHT_SHOULDER y = 0.4 delay = 0 type = hold [Key20] Key = XB_RIGHT_SHOULDER delay = 1 y = 0.3 type = hold [Key21] Key = XB_B y = 0.4 delay = 0 type = hold [Key22] Key = XB_B delay = 1 y = 0.3 type = hold [Key23] Key = XB_X y = 0.4 delay = 0 type = hold [Key24] Key = XB_X delay = 1 y = 0.3 type = hold [Key25] Key = XB_Start y = 0.4 delay = 0 type = hold [Key26] Key = XB_Start delay = 1 y = 0.3 type = hold [Key27] Key = XB_RIGHT_THUMB y = 0.4 delay = 0 type = hold [Key28] Key = XB_RIGHT_THUMB delay = 1 y = 0.3 type = hold ;----------------------------------------------------------------------------------------------[/code]
In Addition: if you can live with a verry short flickering of the UI, you can bind ALL keys you use in a manner like this:

[Key31]
Key = XB_A
y = 0.4
delay = 0
type = hold

[Key32]
Key = XB_A
delay = 1
y = 0.3
type = hold

==> This will instantly change UI to screen-depth (with my edited shader files) and back, barely noticable and will correct UI artifacts. But this will result in a short flicker effect of the UI. But you can try it.

//EDIT1:

a "complete" solution can look like this:

;----------------------------------------------------------------------------------------------

;<<<<< Aiming Convergence/Depth >>>>>

[key1]
Key = XB_LEFT_TRIGGER
type = hold
convergence = 220
separation = 18
y = 0.7
w = 1
delay = 80

[Key2]
Key = XB_LEFT_TRIGGER
type = hold
convergence = 220
separation = 18
delay = 0
y = 0.4
w = 1

[Key3]
Key = XB_LEFT_TRIGGER
type = hold
convergence = 220
separation = 18
delay = 1
y = 0.3
w = 1

;---------------------------------

;<<<<< Standard HUD Convergence/Depth >>>>>

[Key4]
Key = XB_A
separation = 46
convergence = 133
y = 0.3
delay = 300

[Key5]
Key = XB_A
type = hold
y = 0.4
delay = 0

[Key6]
Key = XB_A
type = hold
y = 0.3
delay = 1



;---------------------------------

;<<<<< PowerArmor HUD Convergence/Depth >>>>>

[Key7]
Key = XB_Y
y = 0
convergence = 263
separation = 30
delay = 500

[Key8]
Key = XB_Y
y = 0.4
delay = 0
type = hold

[Key9]
Key = XB_Y
delay = 1
y = 0.3
type = hold

;---------------------------------

;<<<<< Powerarmor HUD Depth >>>>>
[Key10]
Key = p
type = cycle
x = 1, 0

;---------------------------------

;<<<<< Pip-Boy Convergence/Depth >>>>>

[Key11]
Key = XB_BACK
y = 0.5, 0.3
convergence = 263, 133
separation = 3, 46
delay = 10
type = cycle

[Key12]
Key = XB_BACK
y = 0.4
delay = 0
type = hold

[Key13]
Key = XB_BACK
delay = 1
y = 0.3
type = hold

;---------------------------------

;<<<<< Workshop Convergence/Depth >>>>>

[Key14]
Key = XB_BACK
separation = 20
convergence = 263
y = 0.2
delay = 300

;---------------------------------

;<<<<< JUST HUD Repair other Keys>>>>>

[Key15]
Key = XB_LEFT_THUMB
y = 0.4
delay = 0
type = hold

[Key16]
Key = XB_LEFT_THUMB
delay = 1
y = 0.3
type = hold

[Key17]
Key = XB_LEFT_SHOULDER
y = 0.4
delay = 0
type = hold

[Key18]
Key = XB_LEFT_SHOULDER
delay = 1
y = 0.3
type = hold

[Key19]
Key = XB_RIGHT_SHOULDER
y = 0.4
delay = 0
type = hold

[Key20]
Key = XB_RIGHT_SHOULDER
delay = 1
y = 0.3
type = hold

[Key21]
Key = XB_B
y = 0.4
delay = 0
type = hold

[Key22]
Key = XB_B
delay = 1
y = 0.3
type = hold

[Key23]
Key = XB_X
y = 0.4
delay = 0
type = hold

[Key24]
Key = XB_X
delay = 1
y = 0.3
type = hold

[Key25]
Key = XB_Start
y = 0.4
delay = 0
type = hold

[Key26]
Key = XB_Start
delay = 1
y = 0.3
type = hold

[Key27]
Key = XB_RIGHT_THUMB
y = 0.4
delay = 0
type = hold

[Key28]
Key = XB_RIGHT_THUMB
delay = 1
y = 0.3
type = hold

;----------------------------------------------------------------------------------------------

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 12/10/2015 06:52 PM   
I'm not sure if I did something wrong but I cant change the Convergence. I tried Ctrl F6 and made sure Advanced in game settings is enabled. The game looks good now in 3d but just seems flat since I normally crank the Convergence up on most games I've played in 3d.
I'm not sure if I did something wrong but I cant change the Convergence. I tried Ctrl F6 and made sure Advanced in game settings is enabled. The game looks good now in 3d but just seems flat since I normally crank the Convergence up on most games I've played in 3d.

Posted 12/16/2015 10:44 PM   
[quote="MindzEdge"]I'm not sure if I did something wrong but I cant change the Convergence. I tried Ctrl F6 and made sure Advanced in game settings is enabled. The game looks good now in 3d but just seems flat since I normally crank the Convergence up on most games I've played in 3d. [/quote Nevermind, I had to reboot my computer and now I can change the Convergence.
MindzEdge said:I'm not sure if I did something wrong but I cant change the Convergence. I tried Ctrl F6 and made sure Advanced in game settings is enabled. The game looks good now in 3d but just seems flat since I normally crank the Convergence up on most games I've played in 3d. [/quote

Nevermind, I had to reboot my computer and now I can change the Convergence.

Posted 12/17/2015 01:01 AM   
is anyone having this ? some lights appear in one eye
is anyone having this ? some lights appear in one eye

Posted 12/17/2015 08:27 PM   
[quote="mistersvin"]is anyone having this ? some lights appear in one eye[/quote] That's interesting, I don't see that. Can you post your exact game settings (or attach your Fallout4Prefs.ini file)? And also a save game for each of these?
mistersvin said:is anyone having this ? some lights appear in one eye

That's interesting, I don't see that. Can you post your exact game settings (or attach your Fallout4Prefs.ini file)? And also a save game for each of these?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/17/2015 09:29 PM   
[quote="mistersvin"]is anyone having this ? some lights appear in one eye[/quote] Did you set "bComputeShaderDeferredTiledLighting=0" ? I believe I had that when forgot to change this line. Remember to make config file "Read Only".
mistersvin said:is anyone having this ? some lights appear in one eye

Did you set "bComputeShaderDeferredTiledLighting=0" ?
I believe I had that when forgot to change this line. Remember to make config file "Read Only".
This game is so incredible in 3D, with all the functional iron sights. Literally a game-changer for me.
This game is so incredible in 3D, with all the functional iron sights. Literally a game-changer for me.

Posted 12/17/2015 11:37 PM   
  36 / 44    
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