Hi,
After a long time using 3D vision in various games without much incident, I've started to run into a multitude of problems with it in the last few weeks.
The latest issue I'm having started after I updated my GeForce driver to 332.21 earlier this afternoon. After the update, the NVIDIA control panel shows 3D vision activated. If I go to the 3D test, the images show up in 3D fine, but when I start any game, the game doesn't seem to recognize that 3D vision is activated. I don't get the compatibility notice, and my glasses don't start flickering. Nothng.
This all worked fine until I updated the drivers. Any ideas?
I have Windows 8.1 Ultimate X64, my graphics card is an EVGA Geforce GTX770 OC, and I'm using 3DTV Play with a Panasonic 3D plasma. I also have a non-3D HP monitor attached, but this has never been an issue before.
After a long time using 3D vision in various games without much incident, I've started to run into a multitude of problems with it in the last few weeks.
The latest issue I'm having started after I updated my GeForce driver to 332.21 earlier this afternoon. After the update, the NVIDIA control panel shows 3D vision activated. If I go to the 3D test, the images show up in 3D fine, but when I start any game, the game doesn't seem to recognize that 3D vision is activated. I don't get the compatibility notice, and my glasses don't start flickering. Nothng.
This all worked fine until I updated the drivers. Any ideas?
I have Windows 8.1 Ultimate X64, my graphics card is an EVGA Geforce GTX770 OC, and I'm using 3DTV Play with a Panasonic 3D plasma. I also have a non-3D HP monitor attached, but this has never been an issue before.
Ok, so Ctrl+T changes the camera perspective and effects slightly, but doesn't properly turn on 3D.
It seems like maybe what's happening when I hit Ctrl+T is that it begins rendering only the right eye image, but not the left, and it still doesn't activate the glasses.
I tried re-installing the driver. Now I get the compatibility overlays when I first start a game, but otherwise the behavior seems unchanged.
Ok, so Ctrl+T changes the camera perspective and effects slightly, but doesn't properly turn on 3D.
It seems like maybe what's happening when I hit Ctrl+T is that it begins rendering only the right eye image, but not the left, and it still doesn't activate the glasses.
I tried re-installing the driver. Now I get the compatibility overlays when I first start a game, but otherwise the behavior seems unchanged.
After a long time using 3D vision in various games without much incident, I've started to run into a multitude of problems with it in the last few weeks.
The latest issue I'm having started after I updated my GeForce driver to 332.21 earlier this afternoon. After the update, the NVIDIA control panel shows 3D vision activated. If I go to the 3D test, the images show up in 3D fine, but when I start any game, the game doesn't seem to recognize that 3D vision is activated. I don't get the compatibility notice, and my glasses don't start flickering. Nothng.
This all worked fine until I updated the drivers. Any ideas?
I have Windows 8.1 Ultimate X64, my graphics card is an EVGA Geforce GTX770 OC, and I'm using 3DTV Play with a Panasonic 3D plasma. I also have a non-3D HP monitor attached, but this has never been an issue before.
It seems like maybe what's happening when I hit Ctrl+T is that it begins rendering only the right eye image, but not the left, and it still doesn't activate the glasses.
I tried re-installing the driver. Now I get the compatibility overlays when I first start a game, but otherwise the behavior seems unchanged.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55