Hello.
I am looking to find out if anyone knows a way to make it work properly "the last tinker" 3d vision?
the game is beautiful in 3D, but tempered by 3d bug.
I tested diferent profile that improves the thing, but the shadow blink bug tremendously.
Mind testing this for me?
https://s3.amazonaws.com/DarkStarSword/3Dfix-The+Last+Tinker+City+of+Colors-2015-05-08.zip
That should fix the halo & shadow issues (be sure to remove the game from any profile you have assigned it to). I've only played a little of the first level, so there may still be issues further in.
This uses a brand new technique for fixing shadows - the usual technique for fixing Unity games didn't work so well here as most of the time no shaders were available with the matrices we need, and the game does have variable FOV so hardcoding it wasn't an option. It uses the camera frustrum and far clipping plane to calculate the FOV instead.
That should fix the halo & shadow issues (be sure to remove the game from any profile you have assigned it to). I've only played a little of the first level, so there may still be issues further in.
This uses a brand new technique for fixing shadows - the usual technique for fixing Unity games didn't work so well here as most of the time no shaders were available with the matrices we need, and the game does have variable FOV so hardcoding it wasn't an option. It uses the camera frustrum and far clipping plane to calculate the FOV instead.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
fantastic! The patch works well. it remains just a ghost around the duplication character and landscape. I played 2 hours, and apart from that, I did not notice any shadow bug.
There's just these ghost images set and it's perfect
A big thank you :-)
fantastic! The patch works well. it remains just a ghost around the duplication character and landscape. I played 2 hours, and apart from that, I did not notice any shadow bug.
There's just these ghost images set and it's perfect
Ouch! My English is bad, difficult to be specific in my comments to explain. I'll try not to say anything stupid :-p.
For the ghost effect around the character and landscape. It's early in the game. To mitigate, I increase convergence. Heaven and decorates being light color I think it's that.
By cons, in the level "picture tower" (I'm not sure of translation) right after "dream world." The torch guards causes large image splitting bugs with bad investment shadows around the guards.
I hope you will understand me. I'm not sure of the translation of certain expressions from French to English. :-)
Ouch! My English is bad, difficult to be specific in my comments to explain. I'll try not to say anything stupid :-p.
For the ghost effect around the character and landscape. It's early in the game. To mitigate, I increase convergence. Heaven and decorates being light color I think it's that.
By cons, in the level "picture tower" (I'm not sure of translation) right after "dream world." The torch guards causes large image splitting bugs with bad investment shadows around the guards.
I hope you will understand me. I'm not sure of the translation of certain expressions from French to English. :-)
If you can add 3D screen shots, that usually can go a very long way to helping understand problems.
Alt-F1 in the game will make a screen shot. Stored in the folder Documents\NVStereoscopic3D.IMG.
You can attach the .jps files to the forum here by clicking the paperclip icon in top right, AFTER you have made a post.
Looks like I made a small error in the point light shader - this should fix it:
https://s3.amazonaws.com/DarkStarSword/3Dfix-The+Last+Tinker+City+of+Colors-2015-05-10.zip
That also makes the UI depth adjustable with the keys on the number row. The only other issue I know of is that the fog is slightly out in some places, but it looks good enough and it's kind of weird even in 2D so I probably won't spend much time on it.
That also makes the UI depth adjustable with the keys on the number row. The only other issue I know of is that the fog is slightly out in some places, but it looks good enough and it's kind of weird even in 2D so I probably won't spend much time on it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
great, I continued to play but I have not seen a bug.
In terms of the smoked. I find it pretty and well made.
the result is more than enough. :-)
thank you very much for this patch. If I see another bug ending the game I noted here. ;-)
I'm close to finishing and haven't seen any further issues.
But my eyes aren't very discerning and tend to overlook smaller anomalies.
While the gameplay is simplistic, it's very enjoyable and a welcome respite from some of the button mashers I've played recently.
Thnx again
I am looking to find out if anyone knows a way to make it work properly "the last tinker" 3d vision?
the game is beautiful in 3D, but tempered by 3d bug.
I tested diferent profile that improves the thing, but the shadow blink bug tremendously.
https://s3.amazonaws.com/DarkStarSword/3Dfix-The+Last+Tinker+City+of+Colors-2015-05-08.zip
That should fix the halo & shadow issues (be sure to remove the game from any profile you have assigned it to). I've only played a little of the first level, so there may still be issues further in.
This uses a brand new technique for fixing shadows - the usual technique for fixing Unity games didn't work so well here as most of the time no shaders were available with the matrices we need, and the game does have variable FOV so hardcoding it wasn't an option. It uses the camera frustrum and far clipping plane to calculate the FOV instead.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
'Twas such a mess before, thanks.
There's just these ghost images set and it's perfect
A big thank you :-)
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
For the ghost effect around the character and landscape. It's early in the game. To mitigate, I increase convergence. Heaven and decorates being light color I think it's that.
By cons, in the level "picture tower" (I'm not sure of translation) right after "dream world." The torch guards causes large image splitting bugs with bad investment shadows around the guards.
I hope you will understand me. I'm not sure of the translation of certain expressions from French to English. :-)
Alt-F1 in the game will make a screen shot. Stored in the folder Documents\NVStereoscopic3D.IMG.
You can attach the .jps files to the forum here by clicking the paperclip icon in top right, AFTER you have made a post.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Voilà ;-)
https://s3.amazonaws.com/DarkStarSword/3Dfix-The+Last+Tinker+City+of+Colors-2015-05-10.zip
That also makes the UI depth adjustable with the keys on the number row. The only other issue I know of is that the fog is slightly out in some places, but it looks good enough and it's kind of weird even in 2D so I probably won't spend much time on it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
In terms of the smoked. I find it pretty and well made.
the result is more than enough. :-)
thank you very much for this patch. If I see another bug ending the game I noted here. ;-)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
But my eyes aren't very discerning and tend to overlook smaller anomalies.
While the gameplay is simplistic, it's very enjoyable and a welcome respite from some of the button mashers I've played recently.
Thnx again
thanks again for your work ;-).
Thanks for testing!
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword