Fallout 4
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omg omg omg omg omg omg omg omg omg.... Amazing! Will report back with any issues! :) :) THANK YOU
omg omg omg omg omg omg omg omg omg....

Amazing! Will report back with any issues! :) :) THANK YOU

i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard

Posted 11/17/2015 04:01 AM   
[quote="DarkStarSword"][quote]Do you know how to change convergence/separation when a particular texture is active with 3DMigoto? I don't know if 3DMigoto has that feature, the helix wrapper does and it helps in particular cases like cut scenes etc. This would be good for VATS. Otherwise I can provide a toggle key.[/quote]It's been on my TODO list for a while, but it's a little tricky as I want it to use the same override code that the key bindings do (e.g. so that if both are overriding the convergence simultaneously they work with each other), but it's a little more complicated due to the way the end trigger needs to work and that it needs to also fit in with the shaderoverride/textureoverride code, which works a little differently. I'll bump it up on my priority list, but it might take a while to get working.[/quote] I've opened up a feature request for this. This is mostly just to collect my own thoughts on the matter since it's a bit complex and I don't want to forget anything, but if you have any input feel free to comment: https://github.com/bo3b/3Dmigoto/issues/33
DarkStarSword said:
Do you know how to change convergence/separation when a particular texture is active with 3DMigoto? I don't know if 3DMigoto has that feature, the helix wrapper does and it helps in particular cases like cut scenes etc. This would be good for VATS. Otherwise I can provide a toggle key.
It's been on my TODO list for a while, but it's a little tricky as I want it to use the same override code that the key bindings do (e.g. so that if both are overriding the convergence simultaneously they work with each other), but it's a little more complicated due to the way the end trigger needs to work and that it needs to also fit in with the shaderoverride/textureoverride code, which works a little differently.

I'll bump it up on my priority list, but it might take a while to get working.

I've opened up a feature request for this. This is mostly just to collect my own thoughts on the matter since it's a bit complex and I don't want to forget anything, but if you have any input feel free to comment:

https://github.com/bo3b/3Dmigoto/issues/33

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 11/17/2015 05:02 AM   
Flawless work on the world so far. Thank you VERY much! Are the god rays fixed, or disabled? Tried looking at the sun through some trees and just saw bloom, no rays... I didn't play for all that long (being late, and all) to try other areas. Just wondering if it's worth it to keep rays on at all (currently on medium) or lower them further. Also, am I crazy, or is there like no performance reduction at all with 3D on? If anything, it feels smoother and I think my FPS has gone up! (Maybe from those ini changes) Again, this is just from walking around in the initial area coming out of the vault, only put in a couple hours in the game pre-fix, so I don't have tons of experience with the game so far, but it definitely felt really jerky before, and really smooth now. Anyway, this is what I've been waiting for to really play this game, so thanks again so much for your hard work!
Flawless work on the world so far. Thank you VERY much!

Are the god rays fixed, or disabled? Tried looking at the sun through some trees and just saw bloom, no rays... I didn't play for all that long (being late, and all) to try other areas. Just wondering if it's worth it to keep rays on at all (currently on medium) or lower them further.

Also, am I crazy, or is there like no performance reduction at all with 3D on? If anything, it feels smoother and I think my FPS has gone up! (Maybe from those ini changes) Again, this is just from walking around in the initial area coming out of the vault, only put in a couple hours in the game pre-fix, so I don't have tons of experience with the game so far, but it definitely felt really jerky before, and really smooth now.

Anyway, this is what I've been waiting for to really play this game, so thanks again so much for your hard work!

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

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Posted 11/17/2015 06:35 AM   
The world looks great. The performance hit was greater than I was expecting, especially stuttering when rotating outdoors. (GTX 970, 120fps -> 14fps in some scenes). I can't tell if GodRays are running or not, tried to check at the vault exit but think it was just bloom. I thought the Power Armor UI was okay, sometimes your arms can come ahead of the hud in first person mode but the hud is transparent so I thought it was fine. The Workshop UI is really wonky. If you get to Sanctuary, use the workbench there and try it out. I'll try to get more detailed feedback later. :)
The world looks great. The performance hit was greater than I was expecting, especially stuttering when rotating outdoors. (GTX 970, 120fps -> 14fps in some scenes). I can't tell if GodRays are running or not, tried to check at the vault exit but think it was just bloom.

I thought the Power Armor UI was okay, sometimes your arms can come ahead of the hud in first person mode but the hud is transparent so I thought it was fine.

The Workshop UI is really wonky. If you get to Sanctuary, use the workbench there and try it out.

I'll try to get more detailed feedback later. :)

Posted 11/17/2015 09:49 AM   
Fix is great working so far, thanks so much. Godrays working for me, looked at sun behind some trees at vault and at base.
Fix is great working so far, thanks so much. Godrays working for me, looked at sun behind some trees at vault and at base.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z

Posted 11/17/2015 11:06 AM   
[quote="mike_ar69"][color="green"][b]FALLOUT 4 ALPHA 0.1[/b][/color] [color="orange"][b]Details[/b][/color] Attached is an alpha release of the Fallout 4 fix which addresses: - 2 presets (on the "p" key) for HUD depth (0, 0.15) - adds presets for now to make using the HUD a bit easier when in the Bench, or in VATS - Middle Mouse button makes separation 50% - Right Mouse button makes convergence 5 - convergence override on Right Mouse click aiming (5) - convergence toggle (on the "[" key) for first and third person views (28 and 40 respectively) [/quote] Marvelous job! Could somebody show me how to make those preset working with xbox controller, especially the left trigger instead of the right mouse button? Thanks
mike_ar69 said:FALLOUT 4 ALPHA 0.1
Details
Attached is an alpha release of the Fallout 4 fix which addresses:

- 2 presets (on the "p" key) for HUD depth (0, 0.15)
- adds presets for now to make using the HUD a bit easier when in the Bench, or in VATS
- Middle Mouse button makes separation 50%
- Right Mouse button makes convergence 5
- convergence override on Right Mouse click aiming (5)
- convergence toggle (on the "[" key) for first and third person views (28 and 40 respectively)


Marvelous job!
Could somebody show me how to make those preset working with xbox controller, especially the left trigger instead of the right mouse button? Thanks

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 11/17/2015 11:13 AM   
In d3dx.ini change [code][Key1] Key = RBUTTON convergence = 5 type = hold[/code] to [code][Key1] Key = XB_LEFT_TRIGGER convergence = 5 type = hold[/code]
In d3dx.ini change

[Key1]
Key = RBUTTON
convergence = 5
type = hold


to

[Key1]
Key = XB_LEFT_TRIGGER
convergence = 5
type = hold

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Helix Mod - Making 3D Better

My 3D Screenshot Gallery

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Posted 11/17/2015 12:04 PM   
wow, thank you so much !!! the fix is great, looks awesome ! it seems for me performance is even better. Great job, guys, as always !
wow, thank you so much !!! the fix is great, looks awesome ! it seems for me performance is even better. Great job, guys, as always !

Posted 11/17/2015 12:07 PM   
[quote="mike_ar69"][color="green"][b]FALLOUT 4 ALPHA 0.1[/b][/color] [color="orange"][b]Details[/b][/color] Attached is an alpha release of the Fallout 4 fix which addresses: - shadows - lights - most reflections - water rendering - moon/stars/clouds etc - 2 presets (on the "p" key) for HUD depth (0, 0.15) - adds presets for now to make using the HUD a bit easier when in the Bench, or in VATS - Middle Mouse button makes separation 50% - Right Mouse button makes convergence 5 - convergence override on Right Mouse click aiming (5) - convergence toggle (on the "[" key) for first and third person views (28 and 40 respectively) [color="orange"][b]Known issues[/b][/color] - HUD is still not properly fixed - HUD often leaves artifacts on the screen - cycle the "p" key to get rid of this [color="orange"][b]Installation[/b][/color] 0. Start the game and setup your graphical preferences (low, medium, high etc), then close the game down 1. Download this version of 3DMigoto: https://github.com/bo3b/3Dmigoto/releases/tag/1.2.9 2. Extract the files into the Fallout4.exe directory 3. Extract the attached zip file in the Fallout4.exe directory 4. Open up the Fallout4Prefs.ini file found in "C:\Users\<username>\Documents\My Games\Fallout4" 5. Set the following - bComputeShaderDeferredTiledLighting=0 - bForceIgnoreSmoothness=0 - iPresentInterval=0 6. [i][b]Save the file and then set it to Readonly[/b][/i] 7. Open NVidia Control Panel and in the 3D Settings part, find Fallout 4 in the dropdown and set Vsync = ON 8. Play the game. It might take a minute to load first time. 9. REPORT BACK HERE ANY RENDERING ISSUES, WITH SCREENSHOTS AND SAVEGAMES 10. Have fun.[/quote] GG Mike and DHR! Awesome work guys! I'll check it out this evening;) Cheers!
mike_ar69 said:FALLOUT 4 ALPHA 0.1
Details
Attached is an alpha release of the Fallout 4 fix which addresses:
- shadows
- lights
- most reflections
- water rendering
- moon/stars/clouds etc
- 2 presets (on the "p" key) for HUD depth (0, 0.15)
- adds presets for now to make using the HUD a bit easier when in the Bench, or in VATS
- Middle Mouse button makes separation 50%
- Right Mouse button makes convergence 5
- convergence override on Right Mouse click aiming (5)
- convergence toggle (on the "[" key) for first and third person views (28 and 40 respectively)

Known issues
- HUD is still not properly fixed
- HUD often leaves artifacts on the screen - cycle the "p" key to get rid of this

Installation
0. Start the game and setup your graphical preferences (low, medium, high etc), then close the game down
1. Download this version of 3DMigoto:

https://github.com/bo3b/3Dmigoto/releases/tag/1.2.9

2. Extract the files into the Fallout4.exe directory
3. Extract the attached zip file in the Fallout4.exe directory
4. Open up the Fallout4Prefs.ini file found in "C:\Users\<username>\Documents\My Games\Fallout4"
5. Set the following
- bComputeShaderDeferredTiledLighting=0
- bForceIgnoreSmoothness=0
- iPresentInterval=0
6. Save the file and then set it to Readonly
7. Open NVidia Control Panel and in the 3D Settings part, find Fallout 4 in the dropdown and set Vsync = ON
8. Play the game. It might take a minute to load first time.
9. REPORT BACK HERE ANY RENDERING ISSUES, WITH SCREENSHOTS AND SAVEGAMES
10. Have fun.


GG Mike and DHR! Awesome work guys! I'll check it out this evening;)
Cheers!

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etc


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http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/17/2015 12:23 PM   
[quote="DHR"]In d3dx.ini change [code][Key1] Key = RBUTTON convergence = 5 type = hold[/code] to [code][Key1] Key = XB_LEFT_TRIGGER convergence = 5 type = hold[/code][/quote] Thanks dude :)
DHR said:In d3dx.ini change

[Key1]
Key = RBUTTON
convergence = 5
type = hold


to

[Key1]
Key = XB_LEFT_TRIGGER
convergence = 5
type = hold


Thanks dude :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 11/17/2015 12:26 PM   
[quote="sverreerik"]The world looks great. The performance hit was greater than I was expecting, especially stuttering when rotating outdoors. (GTX 970, 120fps -> 14fps in some scenes). I can't tell if GodRays are running or not, tried to check at the vault exit but think it was just bloom. I thought the Power Armor UI was okay, sometimes your arms can come ahead of the hud in first person mode but the hud is transparent so I thought it was fine. The Workshop UI is really wonky. If you get to Sanctuary, use the workbench there and try it out. I'll try to get more detailed feedback later. :) [/quote] Hi I did not do anything with GodRays so they should be working fine. When in the bench, press middle mouse button which reduces separation and makes things a bit easier to see.
sverreerik said:The world looks great. The performance hit was greater than I was expecting, especially stuttering when rotating outdoors. (GTX 970, 120fps -> 14fps in some scenes). I can't tell if GodRays are running or not, tried to check at the vault exit but think it was just bloom.

I thought the Power Armor UI was okay, sometimes your arms can come ahead of the hud in first person mode but the hud is transparent so I thought it was fine.

The Workshop UI is really wonky. If you get to Sanctuary, use the workbench there and try it out.

I'll try to get more detailed feedback later. :)

Hi I did not do anything with GodRays so they should be working fine. When in the bench, press middle mouse button which reduces separation and makes things a bit easier to see.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/17/2015 12:27 PM   
[quote="mike_ar69"]Hi I did not do anything with GodRays so they should be working fine. When in the bench, press middle mouse button which reduces separation and makes things a bit easier to see.[/quote] Oops I missed that! I'll remap it to something on my xbox controller. Glad to know GodRays are working. I'll try to dial in my graphics settings.
mike_ar69 said:Hi I did not do anything with GodRays so they should be working fine. When in the bench, press middle mouse button which reduces separation and makes things a bit easier to see.


Oops I missed that! I'll remap it to something on my xbox controller.

Glad to know GodRays are working. I'll try to dial in my graphics settings.

Posted 11/17/2015 12:44 PM   
Respect. I will try it and hope to find my late love for this game that was so disappointing yet.
Respect. I will try it and hope to find my late love for this game that was so disappointing yet.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 11/17/2015 12:47 PM   
Wait, god rays actually working out of the box? Are they accurate? I've fixed 8 different patterns of God rays now and the only other game that have had accurate rays out of the box was DoA5LR, but they were barely used in that game.
Wait, god rays actually working out of the box? Are they accurate? I've fixed 8 different patterns of God rays now and the only other game that have had accurate rays out of the box was DoA5LR, but they were barely used in that game.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 11/17/2015 01:13 PM   
Awesome work! The game looks stunning and being able to change convergence and seperation without everything screwing up is brilliant. Being able to adjust presets at the touch of a button ... I'm starting to gush now ... Thank you!
Awesome work!

The game looks stunning and being able to change convergence and seperation without everything screwing up is brilliant.

Being able to adjust presets at the touch of a button ... I'm starting to gush now ...

Thank you!

Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2

Posted 11/17/2015 01:44 PM   
  13 / 44    
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