Holy cow does the new one improve on framerate! On the old one, it can dip into the 20 fps range for me sometimes in 3d. The warmastered edition is locked at a solid 60 fps in 3d. If someone were to fix this one that would be great. But it's playable as is, and I won't complain. :)
Holy cow does the new one improve on framerate! On the old one, it can dip into the 20 fps range for me sometimes in 3d. The warmastered edition is locked at a solid 60 fps in 3d. If someone were to fix this one that would be great. But it's playable as is, and I won't complain. :)
AsRock X58 Extreme6 mobo
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3d Vision 1 w/ Samsung 2233rz Monitor
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[quote="helifax"]@laozi:
And people ALWAYS FALL for that crap... "Not the same game"... my arse. Is the EXACT SAME GAME with a new "coat"...
"Re-masters" just like "micro-transactions" SHOULD DIE in the crib !!!
But because people just swallow all the CRAP [s]developers[/s] PUBLISHERS do, they keep on doing it.. WHERE IS DARKSIDERS 3???
Instead OF REMASTERING 1 & 2 they should MAKE 3!!!
But, I guess is easy money... to re-sell the same thing WITH A DIFFERENT COAT AND SOME PR WORDS, so the [s]fools[/s] gamers/consumers (people who don't know how big "coding" companies work) fall for it...
Nothing against you mate, but I hope you change your view about remasters!
I actually LOVE EA for NOT REMASTERING THEIR OLDER GAMES. In fact, when asked about it, they said they prefer to FOCUS on NEW GAMES! But hey, everyone hates EA for delivering GOOD games (a bit overpriced that is true) but SOLID games nevertheless..
And this is from A DIE-HARD DARKSIDERS FAN! I played both Darksiders 1 & 2 for 100% achievements like 10 times... But, enough is enough!
Also, a lot of people here come ask for 3D Fixes, say "Thank you" if it works for them or "No working for me" and then they F@ck off, never to hear from them ever again...
We are less and less active fixers around and all of us are getting a bit tired... And very few new fixers came on-board... You don't need to be a programmer to make a fix, just to understand some things and apply them, as well as time and the DESIRE TO DO IT.
Sure, being one (knowing about programming) helps, but is not like 100% mandatory;) I just wish more people from this community would be involved in making fixes instead of just asking for them... Sure, we do it for passion, but at some point it gets a bit tiresome and frustrating, especially with all the FREAKING RE-MASTERS ^_^
Hope you understand my point of view;)
@masterotaku:
Didn't look exactly to see what is broken. Is DX11. Seemed more broken than the DX9 version. I just checked it for Surround options - which is missing / or I didn't manage to make it work. After 5 minutes -> delete.
;) The idea of playing a re-master just rubs me the wrong way...[/quote]
Yes it is easy money, but today it is expensive to make games. Do not you think this allows the studio to finance other projects? I have the naivety to think that a remaster finances a game ...
If it is a way to maximize an old game, to finance other projects. I do not see any problem.
We shall see if afterwards they announce in a few months a third episode.
But I understand your point of view, it is not false, I will think about it. But I still find it extreme. ;-)
On what you say about the fact that it is not essential to know how to program to make a fix. Yes apparently, but the main difficulty is language. Impossible to understand if one does not have a thorough English.
You say you are tired, and indeed, I found that the number of shadershakers had fallen.
Maybe the solution to have more shadershaker, would be those of the community who are bilingual, translate the tutorial, so that everyone can fix even those who have a basic English.
It would take a lot of bilingual work, but it would greatly expand the number of shadershakers.
At least to understand the principles. I personally tried, but I did not understand.
Understanding English, and understanding how to make a fixed. Both at once is too difficult (for me and I think for others too ...). While if there existed a translation in my language, I'm sure I could do simple fix.
But I realize it's a lot of work. But I'm sure too, that many people who do not speak English well enough, can not fix, just because of the language barrier.
Learning to do fix is already complicated when you are not a computer scientist, so if in addition you have to learn a language it's too much I think.
And google translate is too rough to get there. I tried with google translate, to translate "Bo3b's School for ShaderHackers". But the translation did not mean anything and I found myself stuck.
It is a great frustration, because I have a library of 1300 games on steam, 200 on GOG 20 on uplay ect ect. Many of these games have no fix, and if I could understand how we do, I will fix a lot.
And perhaps other people would do the same.
But maybe, it's impossible to translate everything. Too much time and work. I don't no, it is just a suggestion ;-). maybe a stupid or impossible suggestion :-D.
And people ALWAYS FALL for that crap... "Not the same game"... my arse. Is the EXACT SAME GAME with a new "coat"...
"Re-masters" just like "micro-transactions" SHOULD DIE in the crib !!!
But because people just swallow all the CRAP developers PUBLISHERS do, they keep on doing it.. WHERE IS DARKSIDERS 3???
Instead OF REMASTERING 1 & 2 they should MAKE 3!!!
But, I guess is easy money... to re-sell the same thing WITH A DIFFERENT COAT AND SOME PR WORDS, so the fools gamers/consumers (people who don't know how big "coding" companies work) fall for it...
Nothing against you mate, but I hope you change your view about remasters!
I actually LOVE EA for NOT REMASTERING THEIR OLDER GAMES. In fact, when asked about it, they said they prefer to FOCUS on NEW GAMES! But hey, everyone hates EA for delivering GOOD games (a bit overpriced that is true) but SOLID games nevertheless..
And this is from A DIE-HARD DARKSIDERS FAN! I played both Darksiders 1 & 2 for 100% achievements like 10 times... But, enough is enough!
Also, a lot of people here come ask for 3D Fixes, say "Thank you" if it works for them or "No working for me" and then they F@ck off, never to hear from them ever again...
We are less and less active fixers around and all of us are getting a bit tired... And very few new fixers came on-board... You don't need to be a programmer to make a fix, just to understand some things and apply them, as well as time and the DESIRE TO DO IT.
Sure, being one (knowing about programming) helps, but is not like 100% mandatory;) I just wish more people from this community would be involved in making fixes instead of just asking for them... Sure, we do it for passion, but at some point it gets a bit tiresome and frustrating, especially with all the FREAKING RE-MASTERS ^_^
Hope you understand my point of view;)
@masterotaku:
Didn't look exactly to see what is broken. Is DX11. Seemed more broken than the DX9 version. I just checked it for Surround options - which is missing / or I didn't manage to make it work. After 5 minutes -> delete.
;) The idea of playing a re-master just rubs me the wrong way...
Yes it is easy money, but today it is expensive to make games. Do not you think this allows the studio to finance other projects? I have the naivety to think that a remaster finances a game ...
If it is a way to maximize an old game, to finance other projects. I do not see any problem.
We shall see if afterwards they announce in a few months a third episode.
But I understand your point of view, it is not false, I will think about it. But I still find it extreme. ;-)
On what you say about the fact that it is not essential to know how to program to make a fix. Yes apparently, but the main difficulty is language. Impossible to understand if one does not have a thorough English.
You say you are tired, and indeed, I found that the number of shadershakers had fallen.
Maybe the solution to have more shadershaker, would be those of the community who are bilingual, translate the tutorial, so that everyone can fix even those who have a basic English.
It would take a lot of bilingual work, but it would greatly expand the number of shadershakers.
At least to understand the principles. I personally tried, but I did not understand.
Understanding English, and understanding how to make a fixed. Both at once is too difficult (for me and I think for others too ...). While if there existed a translation in my language, I'm sure I could do simple fix.
But I realize it's a lot of work. But I'm sure too, that many people who do not speak English well enough, can not fix, just because of the language barrier.
Learning to do fix is already complicated when you are not a computer scientist, so if in addition you have to learn a language it's too much I think.
And google translate is too rough to get there. I tried with google translate, to translate "Bo3b's School for ShaderHackers". But the translation did not mean anything and I found myself stuck.
It is a great frustration, because I have a library of 1300 games on steam, 200 on GOG 20 on uplay ect ect. Many of these games have no fix, and if I could understand how we do, I will fix a lot.
And perhaps other people would do the same.
But maybe, it's impossible to translate everything. Too much time and work. I don't no, it is just a suggestion ;-). maybe a stupid or impossible suggestion :-D.
[quote="mindw0rk"][quote="helifax"]Hate? What hate? Remasters are bad man! No matter WHO and WHEN they make them...[/quote]
I disagree. There are plenty of examples where remaster gave a new life to the game. Like recent Resident Evil remaster which allowed us to play the game in 3D. Or Grim Fandango. And yeah, there are crappy ones too.[/quote]
Grim Fandango is a pretty old game though - remastering it is more like reviving it :D
As a general rule, I agree with Helifax - remasters are a waste of time, especially remasters of fairly recent games that are just providing higher res and texture detail. I hate the pursuit of resolution, it seems totally meaningless to me. 4K is a sales pitch that adds far less to visual fidelity than things like motion, colour and contrast can.
This said, certain remasters do seem worth it, when they fully overhaul the game. The Oddworld remake, for instance, or Gianna Sisters, when the devs took old 2d games and turned them into something more. But something like Skyrim - seriously too soon. Just like this Darksiders - as noted they haven't even finished the first run of the 4 games in the series yet, stick to the plan people.
helifax said:Hate? What hate? Remasters are bad man! No matter WHO and WHEN they make them...
I disagree. There are plenty of examples where remaster gave a new life to the game. Like recent Resident Evil remaster which allowed us to play the game in 3D. Or Grim Fandango. And yeah, there are crappy ones too.
Grim Fandango is a pretty old game though - remastering it is more like reviving it :D
As a general rule, I agree with Helifax - remasters are a waste of time, especially remasters of fairly recent games that are just providing higher res and texture detail. I hate the pursuit of resolution, it seems totally meaningless to me. 4K is a sales pitch that adds far less to visual fidelity than things like motion, colour and contrast can.
This said, certain remasters do seem worth it, when they fully overhaul the game. The Oddworld remake, for instance, or Gianna Sisters, when the devs took old 2d games and turned them into something more. But something like Skyrim - seriously too soon. Just like this Darksiders - as noted they haven't even finished the first run of the 4 games in the series yet, stick to the plan people.
[quote="laozi"][quote="helifax"]@laozi:
And people ALWAYS FALL for that crap... "Not the same game"... my arse. Is the EXACT SAME GAME with a new "coat"...
"Re-masters" just like "micro-transactions" SHOULD DIE in the crib !!!
But because people just swallow all the CRAP [s]developers[/s] PUBLISHERS do, they keep on doing it.. WHERE IS DARKSIDERS 3???
Instead OF REMASTERING 1 & 2 they should MAKE 3!!!
But, I guess is easy money... to re-sell the same thing WITH A DIFFERENT COAT AND SOME PR WORDS, so the [s]fools[/s] gamers/consumers (people who don't know how big "coding" companies work) fall for it...
Nothing against you mate, but I hope you change your view about remasters!
I actually LOVE EA for NOT REMASTERING THEIR OLDER GAMES. In fact, when asked about it, they said they prefer to FOCUS on NEW GAMES! But hey, everyone hates EA for delivering GOOD games (a bit overpriced that is true) but SOLID games nevertheless..
And this is from A DIE-HARD DARKSIDERS FAN! I played both Darksiders 1 & 2 for 100% achievements like 10 times... But, enough is enough!
Also, a lot of people here come ask for 3D Fixes, say "Thank you" if it works for them or "No working for me" and then they F@ck off, never to hear from them ever again...
We are less and less active fixers around and all of us are getting a bit tired... And very few new fixers came on-board... You don't need to be a programmer to make a fix, just to understand some things and apply them, as well as time and the DESIRE TO DO IT.
Sure, being one (knowing about programming) helps, but is not like 100% mandatory;) I just wish more people from this community would be involved in making fixes instead of just asking for them... Sure, we do it for passion, but at some point it gets a bit tiresome and frustrating, especially with all the FREAKING RE-MASTERS ^_^
Hope you understand my point of view;)
@masterotaku:
Didn't look exactly to see what is broken. Is DX11. Seemed more broken than the DX9 version. I just checked it for Surround options - which is missing / or I didn't manage to make it work. After 5 minutes -> delete.
;) The idea of playing a re-master just rubs me the wrong way...[/quote]
Yes it is easy money, but today it is expensive to make games. Do not you think this allows the studio to finance other projects? I have the naivety to think that a remaster finances a game ...
If it is a way to maximize an old game, to finance other projects. I do not see any problem.
We shall see if afterwards they announce in a few months a third episode.
But I understand your point of view, it is not false, I will think about it. But I still find it extreme. ;-)
On what you say about the fact that it is not essential to know how to program to make a fix. Yes apparently, but the main difficulty is language. Impossible to understand if one does not have a thorough English.
You say you are tired, and indeed, I found that the number of shadershakers had fallen.
Maybe the solution to have more shadershaker, would be those of the community who are bilingual, translate the tutorial, so that everyone can fix even those who have a basic English.
It would take a lot of bilingual work, but it would greatly expand the number of shadershakers.
At least to understand the principles. I personally tried, but I did not understand.
Understanding English, and understanding how to make a fixed. Both at once is too difficult (for me and I think for others too ...). While if there existed a translation in my language, I'm sure I could do simple fix.
But I realize it's a lot of work. But I'm sure too, that many people who do not speak English well enough, can not fix, just because of the language barrier.
Learning to do fix is already complicated when you are not a computer scientist, so if in addition you have to learn a language it's too much I think.
And google translate is too rough to get there. I tried with google translate, to translate "Bo3b's School for ShaderHackers". But the translation did not mean anything and I found myself stuck.
It is a great frustration, because I have a library of 1300 games on steam, 200 on GOG 20 on uplay ect ect. Many of these games have no fix, and if I could understand how we do, I will fix a lot.
And perhaps other people would do the same.
But maybe, it's impossible to translate everything. Too much time and work. I don't no, it is just a suggestion ;-). maybe a stupid or impossible suggestion :-D.
[/quote]
I dont have a problem to understand English, but I think there is a lack of tutorials and a place to put the documentation on how to fix. The only game I managed to fix was Mario Sunshine using 3Dmigoto to disable some shaders, which is something so simple but did took me at least an hour to figure out how 3Dmigoto works coz of the bad explanations in the documentation. Some more documentation, youtube videos etc would be nice, more people might be able to get into it.
BTW. I've just bought Darksiders Warmastered.
I have the second but haven't played it yet. So one day I might play both as you guys got me excited saying that the game is good :D
And people ALWAYS FALL for that crap... "Not the same game"... my arse. Is the EXACT SAME GAME with a new "coat"...
"Re-masters" just like "micro-transactions" SHOULD DIE in the crib !!!
But because people just swallow all the CRAP developers PUBLISHERS do, they keep on doing it.. WHERE IS DARKSIDERS 3???
Instead OF REMASTERING 1 & 2 they should MAKE 3!!!
But, I guess is easy money... to re-sell the same thing WITH A DIFFERENT COAT AND SOME PR WORDS, so the fools gamers/consumers (people who don't know how big "coding" companies work) fall for it...
Nothing against you mate, but I hope you change your view about remasters!
I actually LOVE EA for NOT REMASTERING THEIR OLDER GAMES. In fact, when asked about it, they said they prefer to FOCUS on NEW GAMES! But hey, everyone hates EA for delivering GOOD games (a bit overpriced that is true) but SOLID games nevertheless..
And this is from A DIE-HARD DARKSIDERS FAN! I played both Darksiders 1 & 2 for 100% achievements like 10 times... But, enough is enough!
Also, a lot of people here come ask for 3D Fixes, say "Thank you" if it works for them or "No working for me" and then they F@ck off, never to hear from them ever again...
We are less and less active fixers around and all of us are getting a bit tired... And very few new fixers came on-board... You don't need to be a programmer to make a fix, just to understand some things and apply them, as well as time and the DESIRE TO DO IT.
Sure, being one (knowing about programming) helps, but is not like 100% mandatory;) I just wish more people from this community would be involved in making fixes instead of just asking for them... Sure, we do it for passion, but at some point it gets a bit tiresome and frustrating, especially with all the FREAKING RE-MASTERS ^_^
Hope you understand my point of view;)
@masterotaku:
Didn't look exactly to see what is broken. Is DX11. Seemed more broken than the DX9 version. I just checked it for Surround options - which is missing / or I didn't manage to make it work. After 5 minutes -> delete.
;) The idea of playing a re-master just rubs me the wrong way...
Yes it is easy money, but today it is expensive to make games. Do not you think this allows the studio to finance other projects? I have the naivety to think that a remaster finances a game ...
If it is a way to maximize an old game, to finance other projects. I do not see any problem.
We shall see if afterwards they announce in a few months a third episode.
But I understand your point of view, it is not false, I will think about it. But I still find it extreme. ;-)
On what you say about the fact that it is not essential to know how to program to make a fix. Yes apparently, but the main difficulty is language. Impossible to understand if one does not have a thorough English.
You say you are tired, and indeed, I found that the number of shadershakers had fallen.
Maybe the solution to have more shadershaker, would be those of the community who are bilingual, translate the tutorial, so that everyone can fix even those who have a basic English.
It would take a lot of bilingual work, but it would greatly expand the number of shadershakers.
At least to understand the principles. I personally tried, but I did not understand.
Understanding English, and understanding how to make a fixed. Both at once is too difficult (for me and I think for others too ...). While if there existed a translation in my language, I'm sure I could do simple fix.
But I realize it's a lot of work. But I'm sure too, that many people who do not speak English well enough, can not fix, just because of the language barrier.
Learning to do fix is already complicated when you are not a computer scientist, so if in addition you have to learn a language it's too much I think.
And google translate is too rough to get there. I tried with google translate, to translate "Bo3b's School for ShaderHackers". But the translation did not mean anything and I found myself stuck.
It is a great frustration, because I have a library of 1300 games on steam, 200 on GOG 20 on uplay ect ect. Many of these games have no fix, and if I could understand how we do, I will fix a lot.
And perhaps other people would do the same.
But maybe, it's impossible to translate everything. Too much time and work. I don't no, it is just a suggestion ;-). maybe a stupid or impossible suggestion :-D.
I dont have a problem to understand English, but I think there is a lack of tutorials and a place to put the documentation on how to fix. The only game I managed to fix was Mario Sunshine using 3Dmigoto to disable some shaders, which is something so simple but did took me at least an hour to figure out how 3Dmigoto works coz of the bad explanations in the documentation. Some more documentation, youtube videos etc would be nice, more people might be able to get into it.
BTW. I've just bought Darksiders Warmastered.
I have the second but haven't played it yet. So one day I might play both as you guys got me excited saying that the game is good :D
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[quote="J0hnnieW4lker"]Is it recommended to play Darksiders 1 before 2?[/quote]
Both are great games. I would play DS1 first.
Warmastered version has a much better performance. No frame drops, solid 60 fps
gah. I was finally getting near darksiders in my 3d backlog (many other such old ass games in there haha), it's only 2 or 3 games away. but now, I won't want to play it cause I'll feel like I'm missing out on the better version, like I were some console peasant or something. really hope there will be a fix, especially if it's really just the interface, though it must definitely suck when you fixed a game only to find out it's all to be redone again...
gah. I was finally getting near darksiders in my 3d backlog (many other such old ass games in there haha), it's only 2 or 3 games away. but now, I won't want to play it cause I'll feel like I'm missing out on the better version, like I were some console peasant or something. really hope there will be a fix, especially if it's really just the interface, though it must definitely suck when you fixed a game only to find out it's all to be redone again...
[quote="Anisotonic"]...though it must definitely suck when you fixed a game only to find out it's all to be redone again...[/quote]
Yupp! :)
But except you, no one else seems to care about it... Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...
But, of course is always easier to BITCH about it how a the freaking game "remastered" is better than the original and have the NERVE TO ASK for a 3D Fix for THE SAME GAME AGAIN!
I understand that though... "Ignorance is bliss" as they say... and 90% of the people here think that "clap clap" = "magic" fix done... I just WISH it was true.... :(
Anisotonic said:...though it must definitely suck when you fixed a game only to find out it's all to be redone again...
Yupp! :)
But except you, no one else seems to care about it... Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...
But, of course is always easier to BITCH about it how a the freaking game "remastered" is better than the original and have the NERVE TO ASK for a 3D Fix for THE SAME GAME AGAIN!
I understand that though... "Ignorance is bliss" as they say... and 90% of the people here think that "clap clap" = "magic" fix done... I just WISH it was true.... :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
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Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...[/quote]
I would like it if your work was tied in with the devs/distributors somehow - I would only buy games that came with the Helix mod seal of approval then.
helifax said:Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...
I would like it if your work was tied in with the devs/distributors somehow - I would only buy games that came with the Helix mod seal of approval then.
[quote="helifax"][quote="Anisotonic"]...though it must definitely suck when you fixed a game only to find out it's all to be redone again...[/quote]
Yupp! :)
But except you, no one else seems to care about it... Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...
But, of course is always easier to BITCH about it how a the freaking game "remastered" is better than the original and have the NERVE TO ASK for a 3D Fix for THE SAME GAME AGAIN!
I understand that though... "Ignorance is bliss" as they say... and 90% of the people here think that "clap clap" = "magic" fix done... I just WISH it was true.... :([/quote]
My english is too bad to explain how I think you wrong. we ave lot of respect for your work and the work of all fixers. how you see we thinking it's magic? we know it's a big work. But right, for this game for example, for me, I don't now if it's easy or no to transfer the fix. It is just my question.
If it's too much difficult, no problem, I think it is normal if the fixer not make another fix for the same game. if the fixer don't want make a new fix even if it's easy. No problem either.
It is just a question. it's possible or no! nothing else.
If to ask the question is too much, I would ask no more ;-).
I am volunteer in animal welfare, and it takes a lot of work too. Also, people give the impression that things are easy. it's the same
They see the good side of things, they think we spend our days making the hound to the animals. While we spend our time in their shit, pisses, ect ect. So that it is clean when they come to adopt a dog.
But people have nothing to do with them if they do not know our constraints.
All requests are legitimate according to the side of the barrier where we are.
It is easy to reproach the ignorant for their ignorance without taking into account the ignorance of others. (difficult to translate this :-p)
What you say, you'll find it in every volunteer activity, and that's normal. No one becomes aware of things without doing them, and not everyone can do the things they ask for.
When you do a volunteer activity, you have to live with the frustration of being misunderstood by those who do not, and you can not blame them, if not it is not worth doing.
If you came to adopt a dog in my refuge, I am sure that in my eyes you will have requests that do not take my constraints into account. And in your eyes, my constraints will be abstract. And that would be normal.
Adopting a dog is another activity than proposing an adoption. Even if it is interdependent.
Using a fix is another activity than make a fix. even if it is interdependent.
:-)
But maybe I have very badly translated what you said and that my answer is completely absurd :-D.(This is the problem of the language barrier) :-p
Anisotonic said:...though it must definitely suck when you fixed a game only to find out it's all to be redone again...
Yupp! :)
But except you, no one else seems to care about it... Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...
But, of course is always easier to BITCH about it how a the freaking game "remastered" is better than the original and have the NERVE TO ASK for a 3D Fix for THE SAME GAME AGAIN!
I understand that though... "Ignorance is bliss" as they say... and 90% of the people here think that "clap clap" = "magic" fix done... I just WISH it was true.... :(
My english is too bad to explain how I think you wrong. we ave lot of respect for your work and the work of all fixers. how you see we thinking it's magic? we know it's a big work. But right, for this game for example, for me, I don't now if it's easy or no to transfer the fix. It is just my question.
If it's too much difficult, no problem, I think it is normal if the fixer not make another fix for the same game. if the fixer don't want make a new fix even if it's easy. No problem either.
It is just a question. it's possible or no! nothing else.
If to ask the question is too much, I would ask no more ;-).
I am volunteer in animal welfare, and it takes a lot of work too. Also, people give the impression that things are easy. it's the same
They see the good side of things, they think we spend our days making the hound to the animals. While we spend our time in their shit, pisses, ect ect. So that it is clean when they come to adopt a dog.
But people have nothing to do with them if they do not know our constraints.
All requests are legitimate according to the side of the barrier where we are.
It is easy to reproach the ignorant for their ignorance without taking into account the ignorance of others. (difficult to translate this :-p)
What you say, you'll find it in every volunteer activity, and that's normal. No one becomes aware of things without doing them, and not everyone can do the things they ask for.
When you do a volunteer activity, you have to live with the frustration of being misunderstood by those who do not, and you can not blame them, if not it is not worth doing.
If you came to adopt a dog in my refuge, I am sure that in my eyes you will have requests that do not take my constraints into account. And in your eyes, my constraints will be abstract. And that would be normal.
Adopting a dog is another activity than proposing an adoption. Even if it is interdependent.
Using a fix is another activity than make a fix. even if it is interdependent.
:-)
But maybe I have very badly translated what you said and that my answer is completely absurd :-D.(This is the problem of the language barrier) :-p
Added to wishlist, will buy if somebody decide to fix it. Never played any of the darksiders so this remaster is a completely new game to me. I suppose people wrongly assume that if the game gets a 'remastered' version everybody have already played it.
Added to wishlist, will buy if somebody decide to fix it. Never played any of the darksiders so this remaster is a completely new game to me. I suppose people wrongly assume that if the game gets a 'remastered' version everybody have already played it.
[quote="helifax"][quote="Anisotonic"]...though it must definitely suck when you fixed a game only to find out it's all to be redone again...[/quote]
Yupp! :)
But except you, no one else seems to care about it... Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...
But, of course is always easier to BITCH about it how a the freaking game "remastered" is better than the original and have the NERVE TO ASK for a 3D Fix for THE SAME GAME AGAIN!
I understand that though... "Ignorance is bliss" as they say... and 90% of the people here think that "clap clap" = "magic" fix done... I just WISH it was true.... :([/quote]
I totally understand. I dont like the idea of remasters at all! Unless it is a very very old game completelly recreated. But the same thing with better textures no way! Please devs just invest the time in a blood new game, expansions, DLCs, VR or whatever...
I havent played any of the darksiders games and i dont know when i will have the time, coz of too many games on my list fixed by these guys, anyway I would rather play the old version in 3D than the remaster in 2D.
For me, the 3D effect adds so much more to the graphics and enjoyment when playing in 3D than better textures in 2D.
Anisotonic said:...though it must definitely suck when you fixed a game only to find out it's all to be redone again...
Yupp! :)
But except you, no one else seems to care about it... Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...
But, of course is always easier to BITCH about it how a the freaking game "remastered" is better than the original and have the NERVE TO ASK for a 3D Fix for THE SAME GAME AGAIN!
I understand that though... "Ignorance is bliss" as they say... and 90% of the people here think that "clap clap" = "magic" fix done... I just WISH it was true.... :(
I totally understand. I dont like the idea of remasters at all! Unless it is a very very old game completelly recreated. But the same thing with better textures no way! Please devs just invest the time in a blood new game, expansions, DLCs, VR or whatever...
I havent played any of the darksiders games and i dont know when i will have the time, coz of too many games on my list fixed by these guys, anyway I would rather play the old version in 3D than the remaster in 2D.
For me, the 3D effect adds so much more to the graphics and enjoyment when playing in 3D than better textures in 2D.
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker Screenshots: http://phereo.com/583b3a2f8884282d5d000007
Yah, let's all keep our fingers crossed that every game in the future that gets ported from older console versions to newer ones, doesn't get offered to PC users.
Piss on PC users
Yah, let's all keep our fingers crossed that every game in the future that gets ported from older console versions to newer ones, doesn't get offered to PC users.
[quote="D-Man11"]Yah, let's all keep our fingers crossed that every game in the future that gets ported from older console versions to newer ones, doesn't get offered to PC users.
Piss on PC users[/quote]
Lol....
Xbox One got it right this time, with their Backwards compatibility program.
There is no need to re-release the same game for newer hardware as a remaster. Worst case it should be a PATCH to the original game that allows running on the new hardware.
But, this is just how I see things.
D-Man11 said:Yah, let's all keep our fingers crossed that every game in the future that gets ported from older console versions to newer ones, doesn't get offered to PC users.
Piss on PC users
Lol....
Xbox One got it right this time, with their Backwards compatibility program.
There is no need to re-release the same game for newer hardware as a remaster. Worst case it should be a PATCH to the original game that allows running on the new hardware.
But, this is just how I see things.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="laozi"]Arf! the old fix don't match? or you just tested out of the box?
maybe if it is the same engine, it is possible to make a new fix?[/quote]
A new fix?? for what? The same game again??? Stick with the original game on the PC. This a remaster for newer consoles... so they can sell it again... (a new money grab. At least Nordic gives it away for free for PC. And NO THEY DIDN'T FIX SURROUND so for me is worthless.)
If anyone wants to make a new fix for a a game that we already have fixed, is their business, just don't expect it.[/quote]
You probably know this by now, but since you said you deleted the game instantly I'll just put it out there anyway. They fixed the calculation of surround and ultrawide AR's less than 10 hours after release with nothing more than a single email. I thought that was rather outstanding. Especially since it was free for us on PC. Also they have appeared to be pretty good with customer support for most people which is as nice as it is unexpected. The only lingering issue is centering the HUD. Which I didn't even bring up, since I could personally care less in most instances if the HUD is centered. Only for certain competitive games do I prefer it to be so. Most of the time I find modern gaudy 2D flash interfaces an eyesore. Getting back to the point; All of the 3D, 2D, Post, and imagespace effects appear to be scaled and rendered properly, and the Menus are centered. So, while I share your sentiment about greedy publishers overstepping more and more; I find it hard to criticize them giving free copies of a superior version to owners of the original.
Note: for 48:9/48:10 one must turn off Auto FOV and everything is HOR+. Then just set it to your personal preference.
(Here's links to a couple of screenshots. Nvidia won't let me post img links since this acount hadn't been used in years.)
http://i1368.photobucket.com/albums/ag197/Peer_Review/darksiders1%202016-12-14%2001-29-40_zpsi3jeplo0.png
http://i1368.photobucket.com/albums/ag197/Peer_Review/darksiders1%202016-12-14%2001-29-16_zpsgwux3dwe.png
Just thought I'd let you know, not because I wan't a fix. I actually got rid of my 3D panels months ago (Eyes too far gone). Rather instead because I owe you a great deal for everything you've done these many years. Matter of fact. I'll even send some Christmas cash your way via the link in your WSGF signature next week when I get paid.
Above all else, thanks again for all you have done and still do to support the Multi-monitor and 3D communities all this time. This group never has had many friends, and has so very few left these days.
laozi said:Arf! the old fix don't match? or you just tested out of the box?
maybe if it is the same engine, it is possible to make a new fix?
A new fix?? for what? The same game again??? Stick with the original game on the PC. This a remaster for newer consoles... so they can sell it again... (a new money grab. At least Nordic gives it away for free for PC. And NO THEY DIDN'T FIX SURROUND so for me is worthless.)
If anyone wants to make a new fix for a a game that we already have fixed, is their business, just don't expect it.
You probably know this by now, but since you said you deleted the game instantly I'll just put it out there anyway. They fixed the calculation of surround and ultrawide AR's less than 10 hours after release with nothing more than a single email. I thought that was rather outstanding. Especially since it was free for us on PC. Also they have appeared to be pretty good with customer support for most people which is as nice as it is unexpected. The only lingering issue is centering the HUD. Which I didn't even bring up, since I could personally care less in most instances if the HUD is centered. Only for certain competitive games do I prefer it to be so. Most of the time I find modern gaudy 2D flash interfaces an eyesore. Getting back to the point; All of the 3D, 2D, Post, and imagespace effects appear to be scaled and rendered properly, and the Menus are centered. So, while I share your sentiment about greedy publishers overstepping more and more; I find it hard to criticize them giving free copies of a superior version to owners of the original.
Note: for 48:9/48:10 one must turn off Auto FOV and everything is HOR+. Then just set it to your personal preference.
Just thought I'd let you know, not because I wan't a fix. I actually got rid of my 3D panels months ago (Eyes too far gone). Rather instead because I owe you a great deal for everything you've done these many years. Matter of fact. I'll even send some Christmas cash your way via the link in your WSGF signature next week when I get paid.
Above all else, thanks again for all you have done and still do to support the Multi-monitor and 3D communities all this time. This group never has had many friends, and has so very few left these days.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
Yes it is easy money, but today it is expensive to make games. Do not you think this allows the studio to finance other projects? I have the naivety to think that a remaster finances a game ...
If it is a way to maximize an old game, to finance other projects. I do not see any problem.
We shall see if afterwards they announce in a few months a third episode.
But I understand your point of view, it is not false, I will think about it. But I still find it extreme. ;-)
On what you say about the fact that it is not essential to know how to program to make a fix. Yes apparently, but the main difficulty is language. Impossible to understand if one does not have a thorough English.
You say you are tired, and indeed, I found that the number of shadershakers had fallen.
Maybe the solution to have more shadershaker, would be those of the community who are bilingual, translate the tutorial, so that everyone can fix even those who have a basic English.
It would take a lot of bilingual work, but it would greatly expand the number of shadershakers.
At least to understand the principles. I personally tried, but I did not understand.
Understanding English, and understanding how to make a fixed. Both at once is too difficult (for me and I think for others too ...). While if there existed a translation in my language, I'm sure I could do simple fix.
But I realize it's a lot of work. But I'm sure too, that many people who do not speak English well enough, can not fix, just because of the language barrier.
Learning to do fix is already complicated when you are not a computer scientist, so if in addition you have to learn a language it's too much I think.
And google translate is too rough to get there. I tried with google translate, to translate "Bo3b's School for ShaderHackers". But the translation did not mean anything and I found myself stuck.
It is a great frustration, because I have a library of 1300 games on steam, 200 on GOG 20 on uplay ect ect. Many of these games have no fix, and if I could understand how we do, I will fix a lot.
And perhaps other people would do the same.
But maybe, it's impossible to translate everything. Too much time and work. I don't no, it is just a suggestion ;-). maybe a stupid or impossible suggestion :-D.
Grim Fandango is a pretty old game though - remastering it is more like reviving it :D
As a general rule, I agree with Helifax - remasters are a waste of time, especially remasters of fairly recent games that are just providing higher res and texture detail. I hate the pursuit of resolution, it seems totally meaningless to me. 4K is a sales pitch that adds far less to visual fidelity than things like motion, colour and contrast can.
This said, certain remasters do seem worth it, when they fully overhaul the game. The Oddworld remake, for instance, or Gianna Sisters, when the devs took old 2d games and turned them into something more. But something like Skyrim - seriously too soon. Just like this Darksiders - as noted they haven't even finished the first run of the 4 games in the series yet, stick to the plan people.
I dont have a problem to understand English, but I think there is a lack of tutorials and a place to put the documentation on how to fix. The only game I managed to fix was Mario Sunshine using 3Dmigoto to disable some shaders, which is something so simple but did took me at least an hour to figure out how 3Dmigoto works coz of the bad explanations in the documentation. Some more documentation, youtube videos etc would be nice, more people might be able to get into it.
BTW. I've just bought Darksiders Warmastered.
I have the second but haven't played it yet. So one day I might play both as you guys got me excited saying that the game is good :D
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker
Screenshots: http://phereo.com/583b3a2f8884282d5d000007
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker
Screenshots: http://phereo.com/583b3a2f8884282d5d000007
Both are great games. I would play DS1 first.
Warmastered version has a much better performance. No frame drops, solid 60 fps
i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
Yupp! :)
But except you, no one else seems to care about it... Probably because our fixes are free... Maybe we should start charging money for them..by the hour and based on how many hours we invested in each fix...
But, of course is always easier to BITCH about it how a the freaking game "remastered" is better than the original and have the NERVE TO ASK for a 3D Fix for THE SAME GAME AGAIN!
I understand that though... "Ignorance is bliss" as they say... and 90% of the people here think that "clap clap" = "magic" fix done... I just WISH it was true.... :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I would like it if your work was tied in with the devs/distributors somehow - I would only buy games that came with the Helix mod seal of approval then.
My english is too bad to explain how I think you wrong. we ave lot of respect for your work and the work of all fixers. how you see we thinking it's magic? we know it's a big work. But right, for this game for example, for me, I don't now if it's easy or no to transfer the fix. It is just my question.
If it's too much difficult, no problem, I think it is normal if the fixer not make another fix for the same game. if the fixer don't want make a new fix even if it's easy. No problem either.
It is just a question. it's possible or no! nothing else.
If to ask the question is too much, I would ask no more ;-).
I am volunteer in animal welfare, and it takes a lot of work too. Also, people give the impression that things are easy. it's the same
They see the good side of things, they think we spend our days making the hound to the animals. While we spend our time in their shit, pisses, ect ect. So that it is clean when they come to adopt a dog.
But people have nothing to do with them if they do not know our constraints.
All requests are legitimate according to the side of the barrier where we are.
It is easy to reproach the ignorant for their ignorance without taking into account the ignorance of others. (difficult to translate this :-p)
What you say, you'll find it in every volunteer activity, and that's normal. No one becomes aware of things without doing them, and not everyone can do the things they ask for.
When you do a volunteer activity, you have to live with the frustration of being misunderstood by those who do not, and you can not blame them, if not it is not worth doing.
If you came to adopt a dog in my refuge, I am sure that in my eyes you will have requests that do not take my constraints into account. And in your eyes, my constraints will be abstract. And that would be normal.
Adopting a dog is another activity than proposing an adoption. Even if it is interdependent.
Using a fix is another activity than make a fix. even if it is interdependent.
:-)
But maybe I have very badly translated what you said and that my answer is completely absurd :-D.(This is the problem of the language barrier) :-p
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
I totally understand. I dont like the idea of remasters at all! Unless it is a very very old game completelly recreated. But the same thing with better textures no way! Please devs just invest the time in a blood new game, expansions, DLCs, VR or whatever...
I havent played any of the darksiders games and i dont know when i will have the time, coz of too many games on my list fixed by these guys, anyway I would rather play the old version in 3D than the remaster in 2D.
For me, the 3D effect adds so much more to the graphics and enjoyment when playing in 3D than better textures in 2D.
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker
Screenshots: http://phereo.com/583b3a2f8884282d5d000007
Piss on PC users
Lol....
Xbox One got it right this time, with their Backwards compatibility program.
There is no need to re-release the same game for newer hardware as a remaster. Worst case it should be a PATCH to the original game that allows running on the new hardware.
But, this is just how I see things.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
You probably know this by now, but since you said you deleted the game instantly I'll just put it out there anyway. They fixed the calculation of surround and ultrawide AR's less than 10 hours after release with nothing more than a single email. I thought that was rather outstanding. Especially since it was free for us on PC. Also they have appeared to be pretty good with customer support for most people which is as nice as it is unexpected. The only lingering issue is centering the HUD. Which I didn't even bring up, since I could personally care less in most instances if the HUD is centered. Only for certain competitive games do I prefer it to be so. Most of the time I find modern gaudy 2D flash interfaces an eyesore. Getting back to the point; All of the 3D, 2D, Post, and imagespace effects appear to be scaled and rendered properly, and the Menus are centered. So, while I share your sentiment about greedy publishers overstepping more and more; I find it hard to criticize them giving free copies of a superior version to owners of the original.
Note: for 48:9/48:10 one must turn off Auto FOV and everything is HOR+. Then just set it to your personal preference.
(Here's links to a couple of screenshots. Nvidia won't let me post img links since this acount hadn't been used in years.)
http://i1368.photobucket.com/albums/ag197/Peer_Review/darksiders1%202016-12-14%2001-29-40_zpsi3jeplo0.png
http://i1368.photobucket.com/albums/ag197/Peer_Review/darksiders1%202016-12-14%2001-29-16_zpsgwux3dwe.png
Just thought I'd let you know, not because I wan't a fix. I actually got rid of my 3D panels months ago (Eyes too far gone). Rather instead because I owe you a great deal for everything you've done these many years. Matter of fact. I'll even send some Christmas cash your way via the link in your WSGF signature next week when I get paid.
Above all else, thanks again for all you have done and still do to support the Multi-monitor and 3D communities all this time. This group never has had many friends, and has so very few left these days.