Hello,
I made some testings regarding my fix for DCS and discovered that changing the lines
[code]stereo_params = 125
ini_params = 120[/code]
to
[code]stereo_params = 78
ini_params = 77[/code]
make fps going from 34 to 30 ...
directory shaderfixes is empty, all texture and resource copying also The d3dx.ini is just containing variable definitons and key mapping.
Unfortunately I had to change the values because the register 125 and 120 are used for some effects in the game, but what could be the reason of such impact on fps ? It seems that others values are giving the same fps lost...
Resources copying and texture filtering seems to have nearly no impact of fps...
Hello,
I made some testings regarding my fix for DCS and discovered that changing the lines
stereo_params = 125
ini_params = 120
to
stereo_params = 78
ini_params = 77
make fps going from 34 to 30 ...
directory shaderfixes is empty, all texture and resource copying also The d3dx.ini is just containing variable definitons and key mapping.
Unfortunately I had to change the values because the register 125 and 120 are used for some effects in the game, but what could be the reason of such impact on fps ? It seems that others values are giving the same fps lost...
Resources copying and texture filtering seems to have nearly no impact of fps...
I made some testings regarding my fix for DCS and discovered that changing the lines
to
make fps going from 34 to 30 ...
directory shaderfixes is empty, all texture and resource copying also The d3dx.ini is just containing variable definitons and key mapping.
Unfortunately I had to change the values because the register 125 and 120 are used for some effects in the game, but what could be the reason of such impact on fps ? It seems that others values are giving the same fps lost...
Resources copying and texture filtering seems to have nearly no impact of fps...