Homefront in Nvidia 3D Vision It doesn't work
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When I run the game in 3d I get flashing as if the glasses aren't able to sync, this issues however is not on the menue's. Any ideas?
When I run the game in 3d I get flashing as if the glasses aren't able to sync, this issues however is not on the menue's. Any ideas?
#31
Posted 04/10/2011 04:05 AM   
No, all I can tell you is this doesn't happen to me.
No, all I can tell you is this doesn't happen to me.

#32
Posted 04/10/2011 04:32 AM   
[quote name='roller11' date='06 April 2011 - 04:39 PM' timestamp='1302104358' post='1220248']
There's no way to know because of the "Vsync stuck on" bug.[/quote]
That's not a bug, V Sync is always on by default in the drivers when in 3D Vision mode on 120Hz 3D Vision ready monitors. Andrew@nvidia mentioned this recentley.
[quote name='roller11' date='06 April 2011 - 04:39 PM' timestamp='1302104358' post='1220248']

There's no way to know because of the "Vsync stuck on" bug.

That's not a bug, V Sync is always on by default in the drivers when in 3D Vision mode on 120Hz 3D Vision ready monitors. Andrew@nvidia mentioned this recentley.

Windows 10 home x64
P9X79
i7-3820 @ 3.6-3.8 GHz
GTX 970 SSC
16GB 4x4 DDR3 RAM
SSD 850 PRO 256GB
VG248QE 144Hz

#33
Posted 04/10/2011 10:21 AM   
Well there is definitely something wrong with DX11 performance with 3D turned on. With the latest drivers and game patch the game runs great in 2D but once I activate 3D my frame rates drop to about 30%, or even worse at times. The DX9 renderer doesn't have this issue for me and I am pegged at 60 FPS almost all the time. I have all the settings maxed out, with the exception of depth of field and motion blur turned off, because I don't really like that in games. I also disable ambient occlusion because it causes weird shadow issues around characters in 3D.

I ended up finishing the game in DX9 because, quite frankly, I couldn't tell a big difference in image quality between the two render modes. I did enjoy the story of the game but I wish it was longer and I really got tired of "follow Connor" all the damn time. The last level pretty epic though and I wouldn't mind a sequel.
Well there is definitely something wrong with DX11 performance with 3D turned on. With the latest drivers and game patch the game runs great in 2D but once I activate 3D my frame rates drop to about 30%, or even worse at times. The DX9 renderer doesn't have this issue for me and I am pegged at 60 FPS almost all the time. I have all the settings maxed out, with the exception of depth of field and motion blur turned off, because I don't really like that in games. I also disable ambient occlusion because it causes weird shadow issues around characters in 3D.



I ended up finishing the game in DX9 because, quite frankly, I couldn't tell a big difference in image quality between the two render modes. I did enjoy the story of the game but I wish it was longer and I really got tired of "follow Connor" all the damn time. The last level pretty epic though and I wouldn't mind a sequel.

#34
Posted 04/10/2011 12:40 PM   
[quote name='IC3D' date='10 April 2011 - 04:21 AM' timestamp='1302430914' post='1222233']
That's not a bug, V Sync is always on by default in the drivers when in 3D Vision mode on 120Hz 3D Vision ready monitors. Andrew@nvidia mentioned this recentley.
[/quote]
I'm refering to Samsung HDTVs in checkerboard, not monitors, so it is a bug.
[quote name='IC3D' date='10 April 2011 - 04:21 AM' timestamp='1302430914' post='1222233']

That's not a bug, V Sync is always on by default in the drivers when in 3D Vision mode on 120Hz 3D Vision ready monitors. Andrew@nvidia mentioned this recentley.



I'm refering to Samsung HDTVs in checkerboard, not monitors, so it is a bug.

#35
Posted 04/10/2011 02:18 PM   
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