3D Vision And Maya 2009 StereoScopic Does 3D vision Kit Support for Maya 2009
Does any one have any information about using 3D Vision Kit with Maya 2009 stereoscopic 3D.
I Bought a 3D Vision Kit and running with Geforce 9800 GT, Windows Vista. It works fine for viewing 3D movies. How to configure it for my Maya Application 2009
Does any one have any information about using 3D Vision Kit with Maya 2009 stereoscopic 3D.
I Bought a 3D Vision Kit and running with Geforce 9800 GT, Windows Vista. It works fine for viewing 3D movies. How to configure it for my Maya Application 2009
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D
[quote name='antiaspirant' post='565601' date='Jul 15 2009, 05:18 PM']Hi, it works only with Quadro cards in opengl quad-buffered stereo mode right now.[/quote]
Can u list some Ouadro cards for maya which support sterescopic, as per autodesk i came thru few cards Quadro 3700, 4500, 5500 & 5600. are there any other cards which support.....
And will it be enough if i get a Quadro Card, and can work with my preset Hardware (3D vision Kit (IR & Shutter glasses), Samsung 2233 22" 120Hz monitor)
[quote name='antiaspirant' post='565601' date='Jul 15 2009, 05:18 PM']Hi, it works only with Quadro cards in opengl quad-buffered stereo mode right now.
Can u list some Ouadro cards for maya which support sterescopic, as per autodesk i came thru few cards Quadro 3700, 4500, 5500 & 5600. are there any other cards which support.....
And will it be enough if i get a Quadro Card, and can work with my preset Hardware (3D vision Kit (IR & Shutter glasses), Samsung 2233 22" 120Hz monitor)
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D
[quote name='pblnrao' post='565880' date='Jul 16 2009, 08:05 AM']Can u list some Ouadro cards for maya which support sterescopic, as per autodesk i came thru few cards Quadro 3700, 4500, 5500 & 5600. are there any other cards which support.....
And will it be enough if i get a Quadro Card, and can work with my preset Hardware (3D vision Kit (IR & Shutter glasses), Samsung 2233 22" 120Hz monitor)[/quote]
[quote name='pblnrao' post='565880' date='Jul 16 2009, 08:05 AM']Can u list some Ouadro cards for maya which support sterescopic, as per autodesk i came thru few cards Quadro 3700, 4500, 5500 & 5600. are there any other cards which support.....
And will it be enough if i get a Quadro Card, and can work with my preset Hardware (3D vision Kit (IR & Shutter glasses), Samsung 2233 22" 120Hz monitor)
anyone to asnwer my query........?
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D
[quote name='pblnrao' post='567429' date='Jul 20 2009, 07:26 AM']anyone to asnwer my query........?[/quote]
[u][b]Stereoscopic 3D in Maya 2009 is working fine for me. Its tested with following Hardware & OS[/b][/u]
Quadro Fx 3700
nVidia 3D Vision Kit
Samsung 2233RZ 120 Hz LCD
Window Vista 34-Bit
[u][b]AutoDesk Qualified Cards for StereoScopic[/b][/u]
[url="http://download.autodesk.com/us/qualcharts/2009/Maya2009_qualifiedstereo_win.pdf"]http://download.autodesk.com/us/qualcharts...dstereo_win.pdf[/url]
[u][b]Regarding which Quadros support 3D Vision, Nvidia's Quadro page says:[/b][/u]
"How do I enable Quadro Quad Buffered Professional Stereo?
Quad buffered stereo is enabled with any quad buffered stereo application, 3D stereoscopic glasses and NVIDIA® Quadro® FX high-end and ultra-high end solutions. Quad Buffered Stereo will be supported with the NVIDIA 3D vision glasses in upcoming driver release by spring 2009."
Their Quadro pages linked below classifies these cards as either high-end or ultra high-end, and as such, should do the quad-buffering trick:
The current ultra high-end cards are:
FX 5800
FX 5600
FX 4800
FX 4800 for Mac
FX 4700 X2 (2 GPUs)
FX 4600
The current high-end cards are:
FX 3800
FX 3700
[u][b]Setting ur 3D application Maya 2009 in nVidia Control Panel with the following will work sterescopic in viewports........[/b][/u]
Open the nVidia Control Panel and on the Program Settings tab select "Maya.exe"
Multi-display/mixed GPU acceleration = Single display performance mode
Enable overlay = On
Stereo - Display mode = Generic active stereo (with NVIDIA IR Emitter)
Stereo Enable = On
Stereo - Swap eyes = Off
Triple buffering = On
Unified back/depth buffer = On
Vertical sync = On
[u][b]Setting in Maya 2009[/b][/u]
Create a Stereo Camera, u will observer the IR glows dark
Change to StereoCam
select Stereo--->"Active" from Stereo menu in the panel....
[u][b]Operating System[/b][/u]
Windows Vista/ 7
[u][b]Setting S3D for Windows XP[/b][/u]
Download the 64-bit Vista 3D Vision only driver and extract the contents to their own folder. (If you use the executable, you'll get an error message telling you your OS isn't supported and the installation will abort.)
Navigated to that folder, find the nvstereo.inf (3D stereo driver) and nvstusb.inf (stereo usb driver) files and install them by right-clicking them selecting 'Install' from the menu.
The emitter will be detected now.
Regarding which Quadros support 3D Vision, Nvidia's Quadro page says:
"How do I enable Quadro Quad Buffered Professional Stereo?
Quad buffered stereo is enabled with any quad buffered stereo application, 3D stereoscopic glasses and NVIDIA® Quadro® FX high-end and ultra-high end solutions. Quad Buffered Stereo will be supported with the NVIDIA 3D vision glasses in upcoming driver release by spring 2009."
Their Quadro pages linked below classifies these cards as either high-end or ultra high-end, and as such, should do the quad-buffering trick:
The current ultra high-end cards are:
FX 5800
FX 5600
FX 4800
FX 4800 for Mac
FX 4700 X2 (2 GPUs)
FX 4600
The current high-end cards are:
FX 3800
FX 3700
Setting ur 3D application Maya 2009 in nVidia Control Panel with the following will work sterescopic in viewports........
Open the nVidia Control Panel and on the Program Settings tab select "Maya.exe"
Multi-display/mixed GPU acceleration = Single display performance mode
Enable overlay = On
Stereo - Display mode = Generic active stereo (with NVIDIA IR Emitter)
Stereo Enable = On
Stereo - Swap eyes = Off
Triple buffering = On
Unified back/depth buffer = On
Vertical sync = On
Setting in Maya 2009
Create a Stereo Camera, u will observer the IR glows dark
Change to StereoCam
select Stereo--->"Active" from Stereo menu in the panel....
Operating System
Windows Vista/ 7
Setting S3D for Windows XP
Download the 64-bit Vista 3D Vision only driver and extract the contents to their own folder. (If you use the executable, you'll get an error message telling you your OS isn't supported and the installation will abort.)
Navigated to that folder, find the nvstereo.inf (3D stereo driver) and nvstusb.inf (stereo usb driver) files and install them by right-clicking them selecting 'Install' from the menu.
The emitter will be detected now.
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D
I Bought a 3D Vision Kit and running with Geforce 9800 GT, Windows Vista. It works fine for viewing 3D movies. How to configure it for my Maya Application 2009
I Bought a 3D Vision Kit and running with Geforce 9800 GT, Windows Vista. It works fine for viewing 3D movies. How to configure it for my Maya Application 2009
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D
Can u list some Ouadro cards for maya which support sterescopic, as per autodesk i came thru few cards Quadro 3700, 4500, 5500 & 5600. are there any other cards which support.....
And will it be enough if i get a Quadro Card, and can work with my preset Hardware (3D vision Kit (IR & Shutter glasses), Samsung 2233 22" 120Hz monitor)
Can u list some Ouadro cards for maya which support sterescopic, as per autodesk i came thru few cards Quadro 3700, 4500, 5500 & 5600. are there any other cards which support.....
And will it be enough if i get a Quadro Card, and can work with my preset Hardware (3D vision Kit (IR & Shutter glasses), Samsung 2233 22" 120Hz monitor)
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D
And will it be enough if i get a Quadro Card, and can work with my preset Hardware (3D vision Kit (IR & Shutter glasses), Samsung 2233 22" 120Hz monitor)[/quote]
anyone to asnwer my query........?
And will it be enough if i get a Quadro Card, and can work with my preset Hardware (3D vision Kit (IR & Shutter glasses), Samsung 2233 22" 120Hz monitor)
anyone to asnwer my query........?
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D
[u][b]Stereoscopic 3D in Maya 2009 is working fine for me. Its tested with following Hardware & OS[/b][/u]
Quadro Fx 3700
nVidia 3D Vision Kit
Samsung 2233RZ 120 Hz LCD
Window Vista 34-Bit
[u][b]AutoDesk Qualified Cards for StereoScopic[/b][/u]
[url="http://download.autodesk.com/us/qualcharts/2009/Maya2009_qualifiedstereo_win.pdf"]http://download.autodesk.com/us/qualcharts...dstereo_win.pdf[/url]
[u][b]Regarding which Quadros support 3D Vision, Nvidia's Quadro page says:[/b][/u]
"How do I enable Quadro Quad Buffered Professional Stereo?
Quad buffered stereo is enabled with any quad buffered stereo application, 3D stereoscopic glasses and NVIDIA® Quadro® FX high-end and ultra-high end solutions. Quad Buffered Stereo will be supported with the NVIDIA 3D vision glasses in upcoming driver release by spring 2009."
Their Quadro pages linked below classifies these cards as either high-end or ultra high-end, and as such, should do the quad-buffering trick:
The current ultra high-end cards are:
FX 5800
FX 5600
FX 4800
FX 4800 for Mac
FX 4700 X2 (2 GPUs)
FX 4600
The current high-end cards are:
FX 3800
FX 3700
[u][b]Setting ur 3D application Maya 2009 in nVidia Control Panel with the following will work sterescopic in viewports........[/b][/u]
Open the nVidia Control Panel and on the Program Settings tab select "Maya.exe"
Multi-display/mixed GPU acceleration = Single display performance mode
Enable overlay = On
Stereo - Display mode = Generic active stereo (with NVIDIA IR Emitter)
Stereo Enable = On
Stereo - Swap eyes = Off
Triple buffering = On
Unified back/depth buffer = On
Vertical sync = On
[u][b]Setting in Maya 2009[/b][/u]
Create a Stereo Camera, u will observer the IR glows dark
Change to StereoCam
select Stereo--->"Active" from Stereo menu in the panel....
[u][b]Operating System[/b][/u]
Windows Vista/ 7
[u][b]Setting S3D for Windows XP[/b][/u]
Download the 64-bit Vista 3D Vision only driver and extract the contents to their own folder. (If you use the executable, you'll get an error message telling you your OS isn't supported and the installation will abort.)
Navigated to that folder, find the nvstereo.inf (3D stereo driver) and nvstusb.inf (stereo usb driver) files and install them by right-clicking them selecting 'Install' from the menu.
The emitter will be detected now.
Stereoscopic 3D in Maya 2009 is working fine for me. Its tested with following Hardware & OS
Quadro Fx 3700
nVidia 3D Vision Kit
Samsung 2233RZ 120 Hz LCD
Window Vista 34-Bit
AutoDesk Qualified Cards for StereoScopic
http://download.autodesk.com/us/qualcharts...dstereo_win.pdf
Regarding which Quadros support 3D Vision, Nvidia's Quadro page says:
"How do I enable Quadro Quad Buffered Professional Stereo?
Quad buffered stereo is enabled with any quad buffered stereo application, 3D stereoscopic glasses and NVIDIA® Quadro® FX high-end and ultra-high end solutions. Quad Buffered Stereo will be supported with the NVIDIA 3D vision glasses in upcoming driver release by spring 2009."
Their Quadro pages linked below classifies these cards as either high-end or ultra high-end, and as such, should do the quad-buffering trick:
The current ultra high-end cards are:
FX 5800
FX 5600
FX 4800
FX 4800 for Mac
FX 4700 X2 (2 GPUs)
FX 4600
The current high-end cards are:
FX 3800
FX 3700
Setting ur 3D application Maya 2009 in nVidia Control Panel with the following will work sterescopic in viewports........
Open the nVidia Control Panel and on the Program Settings tab select "Maya.exe"
Multi-display/mixed GPU acceleration = Single display performance mode
Enable overlay = On
Stereo - Display mode = Generic active stereo (with NVIDIA IR Emitter)
Stereo Enable = On
Stereo - Swap eyes = Off
Triple buffering = On
Unified back/depth buffer = On
Vertical sync = On
Setting in Maya 2009
Create a Stereo Camera, u will observer the IR glows dark
Change to StereoCam
select Stereo--->"Active" from Stereo menu in the panel....
Operating System
Windows Vista/ 7
Setting S3D for Windows XP
Download the 64-bit Vista 3D Vision only driver and extract the contents to their own folder. (If you use the executable, you'll get an error message telling you your OS isn't supported and the installation will abort.)
Navigated to that folder, find the nvstereo.inf (3D stereo driver) and nvstusb.inf (stereo usb driver) files and install them by right-clicking them selecting 'Install' from the menu.
The emitter will be detected now.
Using nVidia 3D vision kit with Quadro FX 3700, Win Vista 64-bit, Intel PC
Working On Maya 2009 StereoScopic 3D