DOOM (2016) - 3D Vision Fix
  16 / 40    
Helifax, could you please help me with adjusting crosshair depth? I have changed 5.5 value to 15.5, as per PDF readme (just to test), but crosshair won't push any deeper into the screen. Am I doing it wrong? :) Thanks! [b]UPDATE:[/b] Could you please also look at attached screenshots and tell me if this amount of texture clipping is expected? I do remember you saying there are clipping issues with some textures. Just want to be sure this is exactly that issue and I just need to bear with it :) Thanks!!! [b]P.S.[/b] Dis game iz OSOM!!!
Helifax, could you please help me with adjusting crosshair depth? I have changed 5.5 value to 15.5, as per PDF readme (just to test), but crosshair won't push any deeper into the screen. Am I doing it wrong? :)
Thanks!

UPDATE: Could you please also look at attached screenshots and tell me if this amount of texture clipping is expected? I do remember you saying there are clipping issues with some textures. Just want to be sure this is exactly that issue and I just need to bear with it :)

Thanks!!!

P.S. Dis game iz OSOM!!!

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 05/28/2016 12:05 PM   
[quote="helifax"][quote="3D_Mike"][quote="3D_Mike"]Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!). I have never had such a bad performance in any 3D-game so far. Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR... Any help would be appreciated! Thank you![/quote] EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?[/quote] Yupp, something is wrong. Try disable SLI. Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1. If it doesn't work for you (which is very strange) either stick with 2D or return the game :( Also, try and read the previous posts. Maybe you find some useful info in them... I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames. Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix! [/quote] Tried a view things but didn't help so I returned the game on Steam :-( Perhaps I will buy it again when I get a new PC-system some day... Okay, so no first-person-shooter for me now, instead I'll go back to Assetto Corsa in all it's fluid 60 FPS 3D-vision-surround-glory... ;-)
helifax said:
3D_Mike said:
3D_Mike said:Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).

I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you!

EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?


Yupp, something is wrong.
Try disable SLI.
Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1.

If it doesn't work for you (which is very strange) either stick with 2D or return the game :(
Also, try and read the previous posts. Maybe you find some useful info in them...

I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames.

Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix!

Tried a view things but didn't help so I returned the game on Steam :-(
Perhaps I will buy it again when I get a new PC-system some day...
Okay, so no first-person-shooter for me now, instead I'll go back to Assetto Corsa in all it's fluid 60 FPS 3D-vision-surround-glory... ;-)

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

Posted 05/28/2016 12:47 PM   
[quote="Seregin"]Helifax, could you please help me with adjusting crosshair depth? I have changed 5.5 value to 15.5, as per PDF readme (just to test), but crosshair won't push any deeper into the screen. Am I doing it wrong? :) Thanks! [b]UPDATE:[/b] Could you please also look at attached screenshots and tell me if this amount of texture clipping is expected? I do remember you saying there are clipping issues with some textures. Just want to be sure this is exactly that issue and I just need to bear with it :) Thanks!!! [b]P.S.[/b] Dis game iz OSOM!!![/quote] Instead of 15.5 (OMG) try 6.5, 7.5 values.... not insane values like 15.5 (OMG again)... Play with it until you get the hang of it. Also set it to 0 and see if the crosshair is 2D. Yes, that is the clipping that appears and is documented in the Readme. Nothing I can do about it.
Seregin said:Helifax, could you please help me with adjusting crosshair depth? I have changed 5.5 value to 15.5, as per PDF readme (just to test), but crosshair won't push any deeper into the screen. Am I doing it wrong? :)
Thanks!

UPDATE: Could you please also look at attached screenshots and tell me if this amount of texture clipping is expected? I do remember you saying there are clipping issues with some textures. Just want to be sure this is exactly that issue and I just need to bear with it :)

Thanks!!!

P.S. Dis game iz OSOM!!!


Instead of 15.5 (OMG) try 6.5, 7.5 values.... not insane values like 15.5 (OMG again)... Play with it until you get the hang of it. Also set it to 0 and see if the crosshair is 2D.

Yes, that is the clipping that appears and is documented in the Readme. Nothing I can do about it.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/28/2016 02:16 PM   
[quote="3D_Mike"][quote="helifax"][quote="3D_Mike"][quote="3D_Mike"]Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!). I have never had such a bad performance in any 3D-game so far. Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR... Any help would be appreciated! Thank you![/quote] EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?[/quote] Yupp, something is wrong. Try disable SLI. Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1. If it doesn't work for you (which is very strange) either stick with 2D or return the game :( Also, try and read the previous posts. Maybe you find some useful info in them... I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames. Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix! [/quote] Tried a view things but didn't help so I returned the game on Steam :-( Perhaps I will buy it again when I get a new PC-system some day... Okay, so no first-person-shooter for me now, instead I'll go back to Assetto Corsa in all it's fluid 60 FPS 3D-vision-surround-glory... ;-)[/quote] Cool. Good stuff, enjoy Assetto Corsa then:) Like I said, your system is able to push 120FPS, but you need to figure it out why is not working for you. Don't know what you want me to do about it? What drivers were you using by the way? What OS?
3D_Mike said:
helifax said:
3D_Mike said:
3D_Mike said:Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).

I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you!

EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?


Yupp, something is wrong.
Try disable SLI.
Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1.

If it doesn't work for you (which is very strange) either stick with 2D or return the game :(
Also, try and read the previous posts. Maybe you find some useful info in them...

I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames.

Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix!

Tried a view things but didn't help so I returned the game on Steam :-(
Perhaps I will buy it again when I get a new PC-system some day...
Okay, so no first-person-shooter for me now, instead I'll go back to Assetto Corsa in all it's fluid 60 FPS 3D-vision-surround-glory... ;-)


Cool. Good stuff, enjoy Assetto Corsa then:)

Like I said, your system is able to push 120FPS, but you need to figure it out why is not working for you. Don't know what you want me to do about it?
What drivers were you using by the way? What OS?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/28/2016 02:19 PM   
[quote="EvilBlizz"]yes, negative scaling is gone, no more framedrops with AFR2, but max fps i can get now in 2D mode is 100fps at 1080p, at higher res framerate is similar to single gpu, and bad flickering only at 1080p 2D mode, maybe this flickering issue is only on my end cuz i dont have 3D emiter hooked up to my pc anymore,i think this game needs more fixing for SLI to work properly but Helifax u are very close i download this fix to check if SLI will work better in 2D mode than now, and there is progress [/quote][quote="EvilBlizz"]@Helifax, did u notice that there is lots of strange vertical and horizontal straight faint grey lines on some surfaces in the game world ?[/quote]Are you just using the fix for non-3D/SLI scaling, playing 2D? If so, the shaders were fixed for 3D use... there may be shader corruption in 2D/non-3D Vision setups. I'm not sure with OpenGL fixes but I have seen it before with D3D fixes. You'd probably just need to add the SLI bits to a Profile... [quote="Seregin"][b]P.S.[/b] Dis game iz OSOM!!![/quote]Not sure what's going on there but when I tried viewing the screenshots you posted above I noticed there wasn't much Depth in them... The scene's pushed in about 100 pixels, it takes a shift of 100 pixels to align the edges of the buildings in the distance. That's relatively what 100% is on a 27" Monitor but after aligning the background, the gun only has about a 3 pixel shift and the world has a 1 pixel shift at best, aka there's no Depth 'in' the scene. Setting Convergence to the point that the gun is at screen Depth/aligned would pack the most Depth into the scene that you can get, without things popping out... that would equal a 100 pixel shift on the gun. I know it's all personal taste but the difference between 3 and 100 is pretty significant, helifax's screenshots were roughly 65/60 which is close enough to be equal.
EvilBlizz said:yes, negative scaling is gone, no more framedrops with AFR2, but max fps i can get now in 2D mode is 100fps at 1080p, at higher res framerate is similar to single gpu, and bad flickering only at 1080p 2D mode, maybe this flickering issue is only on my end cuz i dont have 3D emiter hooked up to my pc anymore,i think this game needs more fixing for SLI to work properly but Helifax u are very close

i download this fix to check if SLI will work better in 2D mode than now, and there is progress
EvilBlizz said:@Helifax, did u notice that there is lots of strange vertical and horizontal straight faint grey lines on some surfaces in the game world ?
Are you just using the fix for non-3D/SLI scaling, playing 2D? If so, the shaders were fixed for 3D use... there may be shader corruption in 2D/non-3D Vision setups. I'm not sure with OpenGL fixes but I have seen it before with D3D fixes. You'd probably just need to add the SLI bits to a Profile...

Seregin said:P.S. Dis game iz OSOM!!!
Not sure what's going on there but when I tried viewing the screenshots you posted above I noticed there wasn't much Depth in them...

The scene's pushed in about 100 pixels, it takes a shift of 100 pixels to align the edges of the buildings in the distance. That's relatively what 100% is on a 27" Monitor but after aligning the background, the gun only has about a 3 pixel shift and the world has a 1 pixel shift at best, aka there's no Depth 'in' the scene.

Setting Convergence to the point that the gun is at screen Depth/aligned would pack the most Depth into the scene that you can get, without things popping out... that would equal a 100 pixel shift on the gun. I know it's all personal taste but the difference between 3 and 100 is pretty significant, helifax's screenshots were roughly 65/60 which is close enough to be equal.
Posted 05/28/2016 03:10 PM   
[quote="helifax"][quote="3D_Mike"][quote="helifax"][quote="3D_Mike"][quote="3D_Mike"]Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!). I have never had such a bad performance in any 3D-game so far. Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR... Any help would be appreciated! Thank you![/quote] EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?[/quote] Yupp, something is wrong. Try disable SLI. Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1. If it doesn't work for you (which is very strange) either stick with 2D or return the game :( Also, try and read the previous posts. Maybe you find some useful info in them... I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames. Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix! [/quote] Tried a view things but didn't help so I returned the game on Steam :-( Perhaps I will buy it again when I get a new PC-system some day... Okay, so no first-person-shooter for me now, instead I'll go back to Assetto Corsa in all it's fluid 60 FPS 3D-vision-surround-glory... ;-)[/quote] Cool. Good stuff, enjoy Assetto Corsa then:) Like I said, your system is able to push 120FPS, but you need to figure it out why is not working for you. Don't know what you want me to do about it? What drivers were you using by the way? What OS? [/quote] I don't want you to do anything about it. It's not your fault and it has nothing to do with your wrapper. It's definitely something with my system (although Win10 64 bit and latest drivers). It's not a tragedy for me that I can't play Doom, there are so many other great titles I can enjoy in 3D vision thanks to you and all the other experts from the 3D-vision-community!
helifax said:
3D_Mike said:
helifax said:
3D_Mike said:
3D_Mike said:Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).

I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you!

EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?


Yupp, something is wrong.
Try disable SLI.
Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1.

If it doesn't work for you (which is very strange) either stick with 2D or return the game :(
Also, try and read the previous posts. Maybe you find some useful info in them...

I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames.

Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix!

Tried a view things but didn't help so I returned the game on Steam :-(
Perhaps I will buy it again when I get a new PC-system some day...
Okay, so no first-person-shooter for me now, instead I'll go back to Assetto Corsa in all it's fluid 60 FPS 3D-vision-surround-glory... ;-)


Cool. Good stuff, enjoy Assetto Corsa then:)

Like I said, your system is able to push 120FPS, but you need to figure it out why is not working for you. Don't know what you want me to do about it?
What drivers were you using by the way? What OS?

I don't want you to do anything about it. It's not your fault and it has nothing to do with your wrapper. It's definitely something with my system (although Win10 64 bit and latest drivers).
It's not a tragedy for me that I can't play Doom, there are so many other great titles I can enjoy in 3D vision thanks to you and all the other experts from the 3D-vision-community!

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

Posted 05/28/2016 03:48 PM   
[quote="Helifax"]Instead of 15.5 (OMG) try 6.5, 7.5 values.... not insane values like 15.5 (OMG again)... Play with it until you get the hang of it. Also set it to 0 and see if the crosshair is 2D.[/quote] As I said before, that was just to test that changing these values do anything :) And I see no difference between 5.5 and 15.5... :] [quote="TsaebehT"]Not sure what's going on there but when I tried viewing the screenshots you posted above I noticed there wasn't much Depth in them... The scene's pushed in about 100 pixels, it takes a shift of 100 pixels to align the edges of the buildings in the distance. That's relatively what 100% is on a 27" Monitor but after aligning the background, the gun only has about a 3 pixel shift and the world has a 1 pixel shift at best, aka there's no Depth 'in' the scene. Setting Convergence to the point that the gun is at screen Depth/aligned would pack the most Depth into the scene that you can get, without things popping out... that would equal a 100 pixel shift on the gun. I know it's all personal taste but the difference between 3 and 100 is pretty significant, helifax's screenshots were roughly 65/60 which is close enough to be equal.[/quote] Yes, indeed. The depth is, probably, the only thing I'm missing currently :( I've tried to set different convergence levels via INI and via CTRL+F6, but once I'm getting enjoyable depth - lights goes amok (see screenshots). Anything I can do about that? :/ At first I've tried to ignore this lights issues, but they are too intrusive and all around the place... The convergence settings I've tried: [code]NewKeyShortcut(0x73, -1.0, 20, true) NewKeyShortcut(0x74, -1.0, 40, true) NewKeyShortcut(0x75, -1.0, 60, true)[/code]
Helifax said:Instead of 15.5 (OMG) try 6.5, 7.5 values.... not insane values like 15.5 (OMG again)... Play with it until you get the hang of it. Also set it to 0 and see if the crosshair is 2D.


As I said before, that was just to test that changing these values do anything :) And I see no difference between 5.5 and 15.5... :]

TsaebehT said:Not sure what's going on there but when I tried viewing the screenshots you posted above I noticed there wasn't much Depth in them...

The scene's pushed in about 100 pixels, it takes a shift of 100 pixels to align the edges of the buildings in the distance. That's relatively what 100% is on a 27" Monitor but after aligning the background, the gun only has about a 3 pixel shift and the world has a 1 pixel shift at best, aka there's no Depth 'in' the scene.

Setting Convergence to the point that the gun is at screen Depth/aligned would pack the most Depth into the scene that you can get, without things popping out... that would equal a 100 pixel shift on the gun. I know it's all personal taste but the difference between 3 and 100 is pretty significant, helifax's screenshots were roughly 65/60 which is close enough to be equal.


Yes, indeed. The depth is, probably, the only thing I'm missing currently :( I've tried to set different convergence levels via INI and via CTRL+F6, but once I'm getting enjoyable depth - lights goes amok (see screenshots). Anything I can do about that? :/ At first I've tried to ignore this lights issues, but they are too intrusive and all around the place...

The convergence settings I've tried:
NewKeyShortcut(0x73, -1.0, 20, true)
NewKeyShortcut(0x74, -1.0, 40, true)
NewKeyShortcut(0x75, -1.0, 60, true)

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 05/28/2016 04:36 PM   
The fix with the default profile (as it comes) has a good convergence value. If you want to increase the Depth try setting the DepthMultiplication factor to 2.0 or other value. For 1.0 you get 100% depth as coming from the driver. For 2.0 you basically get 200% of what the driver tells you (in NVPANEL equivalent). The depth looks OK for me in all screenshots. It exactly how it should be. What you are showing there is ALREADY STATED IN THE README!!! You asked me before (above if is a known issue and normal and I replied that it is. Yet you keep bringing it up over and over:) ) THIS IS WILL DEFINITELY BE LAST FIX I EVER RELEASE GUYS. (Both OpenGL and DirectX). MAKE YOUR OWN since everyone is SO DAMN FREAKING PICKY lately. OR BETTER YET, ask NVIDIA TO DO ITS JOB ON ITS TECH and add support for games in 3D Vision. ADIOS!
The fix with the default profile (as it comes) has a good convergence value.
If you want to increase the Depth try setting the DepthMultiplication factor to 2.0 or other value. For 1.0 you get 100% depth as coming from the driver. For 2.0 you basically get 200% of what the driver tells you (in NVPANEL equivalent).

The depth looks OK for me in all screenshots. It exactly how it should be.

What you are showing there is ALREADY STATED IN THE README!!! You asked me before (above if is a known issue and normal and I replied that it is. Yet you keep bringing it up over and over:) )

THIS IS WILL DEFINITELY BE LAST FIX I EVER RELEASE GUYS. (Both OpenGL and DirectX).
MAKE YOUR OWN since everyone is SO DAMN FREAKING PICKY lately. OR BETTER YET, ask NVIDIA TO DO ITS JOB ON ITS TECH and add support for games in 3D Vision.

ADIOS!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/28/2016 05:35 PM   
OMG... :((( I wasn't "picky" in any way, Helifax... (if you address that to me). I was OK with my depth and with fix in general... :((( I beg your pardon if I have offended you in any way...
OMG... :((( I wasn't "picky" in any way, Helifax... (if you address that to me).
I was OK with my depth and with fix in general... :(((
I beg your pardon if I have offended you in any way...

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 05/28/2016 05:48 PM   
@helifax ...sorry if I stirred something up, it really wasn't my intention. I just noticed the pics Seregin posted were extremely flat in comparison to yours and when I analyzed them there was barely any Convergence, like 2D but into Depth, therefore the lack of Depth. @Seregin ...sorry if I somehow got you involved in something. I don't think I've ever had to lower Convergence in one of helifax's fixes, they're usually spot on or I may bump them up a tiny bit. The only thing I can think of is that maybe you didn't uninstall a prior fix, I'd try uninstalling it, double-check everything's gone and maybe even delete the Profile and then install it from scratch.
@helifax
...sorry if I stirred something up, it really wasn't my intention. I just noticed the pics Seregin posted were extremely flat in comparison to yours and when I analyzed them there was barely any Convergence, like 2D but into Depth, therefore the lack of Depth.

@Seregin
...sorry if I somehow got you involved in something. I don't think I've ever had to lower Convergence in one of helifax's fixes, they're usually spot on or I may bump them up a tiny bit. The only thing I can think of is that maybe you didn't uninstall a prior fix, I'd try uninstalling it, double-check everything's gone and maybe even delete the Profile and then install it from scratch.
Posted 05/28/2016 06:34 PM   
The lack of depth could be easily bound to the preset which is bound to F1 key, since I've done these screenshots with ALT+F1. Probably wrong preset got activated... :/ DOOM actually looks and plays very nice for me with Helifax fix, and all "inconvenience" I'm having is my setup or my particular settings, and have nothing to do with quality/usability of fix itself...
The lack of depth could be easily bound to the preset which is bound to F1 key, since I've done these screenshots with ALT+F1. Probably wrong preset got activated... :/ DOOM actually looks and plays very nice for me with Helifax fix, and all "inconvenience" I'm having is my setup or my particular settings, and have nothing to do with quality/usability of fix itself...

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 05/28/2016 06:48 PM   
Sorry guys, I am not mad on anyone in particular here:) And the previous post isn't targeted at someone in particular. Don't get me wrong;) All your points are valid. Some are known, others are not. I just got up a bit more "stressed up" that I should have. This has nothing to do with anyone here in particular. It's just that lately I accumulated quite a bit of "negative energy" from work and every-day life, I guess. Definitely need a break :) The problem lies with me: I think I focused to much time in the last few months on making fixes for some games (ROTTR, DS3, DOOM now) and I didn't basically had time to relax a bit. Of course every fix is not 100% perfect, but as close to "3D Vision Ready" as it can be, yet people always came back talking about the 1-5% that is not perfect;) It can become a bit frustrating after some time that all you hear is how 1-5% is not working and mostly never hearing about how the 95% is working;) While working on 3D Vision fixes is awesome and sometimes refreshing, it can also be problematic. What I find acceptable, other might not find so. This was the reason I didn't wanted to release a fix for this game in the first place:( For me, it works and I like it as it currently is. Sure, there are some issues with it, some that I cannot fix from the wrapper without having access to the code of the game, others that can be improved from the wrapper. But trying to make it "work" for everyone is hard, as we can see. For the time being I will probably not release any other fix. If I will do so later, it will probably just be the fix without any support for it. (But ignoring people who ask for help is hard and I always wanted to help them out). Still I think it needs to be like this, otherwise it gets very frustrating and time consuming:) While I want everyone to get the best of any fix and "feel" it, I am limited by time and other constraints. Games also tend to get more and more complicated, with multiple and new effects and so on (Just look at a DX9 game from 2010 when 3D Vision was released and look at a game from 2015-16). So, I apologize if anyone feels that I let them down or something... Cheers!
Sorry guys,
I am not mad on anyone in particular here:) And the previous post isn't targeted at someone in particular.
Don't get me wrong;) All your points are valid. Some are known, others are not. I just got up a bit more "stressed up" that I should have.
This has nothing to do with anyone here in particular. It's just that lately I accumulated quite a bit of "negative energy" from work and every-day life, I guess.
Definitely need a break :)
The problem lies with me: I think I focused to much time in the last few months on making fixes for some games (ROTTR, DS3, DOOM now) and I didn't basically had time to relax a bit. Of course every fix is not 100% perfect, but as close to "3D Vision Ready" as it can be, yet people always came back talking about the 1-5% that is not perfect;) It can become a bit frustrating after some time that all you hear is how 1-5% is not working and mostly never hearing about how the 95% is working;)

While working on 3D Vision fixes is awesome and sometimes refreshing, it can also be problematic. What I find acceptable, other might not find so.
This was the reason I didn't wanted to release a fix for this game in the first place:( For me, it works and I like it as it currently is. Sure, there are some issues with it, some that I cannot fix from the wrapper without having access to the code of the game, others that can be improved from the wrapper.
But trying to make it "work" for everyone is hard, as we can see.

For the time being I will probably not release any other fix. If I will do so later, it will probably just be the fix without any support for it. (But ignoring people who ask for help is hard and I always wanted to help them out). Still I think it needs to be like this, otherwise it gets very frustrating and time consuming:)
While I want everyone to get the best of any fix and "feel" it, I am limited by time and other constraints.
Games also tend to get more and more complicated, with multiple and new effects and so on (Just look at a DX9 game from 2010 when 3D Vision was released and look at a game from 2015-16).

So, I apologize if anyone feels that I let them down or something...

Cheers!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/28/2016 10:33 PM   
Thanks for the response, Helifax! Such a relief! :) Can't say for everyone, but personally, I've always appreciated [b]INCREDIBLY HARD WORK[/b] you (and other modders) are doing for 3D Vision community. I never thought that creating a 3D fix is a "piece of cake". Never. It's beyond me how you managed to find SO MUCH time and dedication to create outstanding [b]Rise of The Tomb Raider[/b] fix. It was like "OMFG!!!" when I read through forum page about the road you had to go to release the fix... You definitely need to take a break. I really hope you will recover from all the tension life threw at you and feel the joy again. And thanks. [b]THANKS[/b] again for everything you've done to 3D Vision community!!!!! [color="orange"][b]DEEP BOW TO YOU, Helifax.[/b][/color]
Thanks for the response, Helifax! Such a relief! :)

Can't say for everyone, but personally, I've always appreciated INCREDIBLY HARD WORK you (and other modders) are doing for 3D Vision community. I never thought that creating a 3D fix is a "piece of cake". Never. It's beyond me how you managed to find SO MUCH time and dedication to create outstanding Rise of The Tomb Raider fix. It was like "OMFG!!!" when I read through forum page about the road you had to go to release the fix...

You definitely need to take a break. I really hope you will recover from all the tension life threw at you and feel the joy again. And thanks. THANKS again for everything you've done to 3D Vision community!!!!!

DEEP BOW TO YOU, Helifax.

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 05/29/2016 05:16 AM   
I think it's not so much that the work isn't appreciated than what work it takes to actually make a fix like this isn't or at least understood by most people. Some times something that can seem like a small issue to resolve end's up being something pretty major stressful and time consuming. My standard in 3d gaming is pretty high but I have learnt to temper my expectations after dabbling in what goes into this a bit. Although sometimes I admittedly get confused between an actual configuration problem that a problem with the fix. Best rule of thumb I try to follow now if it was fixable it would have been.... Also thanks a lot for your work over the years Helifax, you are one of heroes around here and I hope things start looking up a bit more for you and you can get some time out to relax. =)
I think it's not so much that the work isn't appreciated than what work it takes to actually make a fix like this isn't or at least understood by most people.

Some times something that can seem like a small issue to resolve end's up being something pretty major stressful and time consuming.

My standard in 3d gaming is pretty high but I have learnt to temper my expectations after dabbling in what goes into this a bit.

Although sometimes I admittedly get confused between an actual configuration problem that a problem with the fix.

Best rule of thumb I try to follow now if it was fixable it would have been....

Also thanks a lot for your work over the years Helifax, you are one of heroes around here and I hope things start looking up a bit more for you and you can get some time out to relax. =)

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 05/29/2016 08:48 AM   
[quote="helifax"]The problem lies with me: I think I focused to much time in the last few months on making fixes for some games (ROTTR, DS3, DOOM now) and I didn't basically had time to relax a bit. Of course every fix is not 100% perfect, but as close to "3D Vision Ready" as it can be, yet people always came back talking about the 1-5% that is not perfect;) It can become a bit frustrating after some time that all you hear is how 1-5% is not working and mostly never hearing about how the 95% is working;) [/quote]Tell me about it - I'm a bit of a perfectionist and really try to get things as close to perfect as I can (within reason), and it's always a bit of a sting when someone mentions that one thing that I already know isn't ideal, usually a HUD or some minor rendering issue. Most people in the community are pretty good, and I always try to keep in mind that for every thanks I do get, there was probably a hundred more satisfied users who didn't speak up, but if I'm already under some stress from my day job (which has been pretty bad for a couple of months now), or am currently going through a relapse into depression it can be a bit hard to keep cool. I've sometimes had to just step away for a few days until I'm in a better state of mind. I just played Ethan Carter in VR and they charge $10 (on top of the base game) for it and can't even get everything right - subtitle placement is just... wtf?. 95% good, 5% bad - and they charged $10 for it, while we do what we do for free.
helifax said:The problem lies with me: I think I focused to much time in the last few months on making fixes for some games (ROTTR, DS3, DOOM now) and I didn't basically had time to relax a bit. Of course every fix is not 100% perfect, but as close to "3D Vision Ready" as it can be, yet people always came back talking about the 1-5% that is not perfect;) It can become a bit frustrating after some time that all you hear is how 1-5% is not working and mostly never hearing about how the 95% is working;)
Tell me about it - I'm a bit of a perfectionist and really try to get things as close to perfect as I can (within reason), and it's always a bit of a sting when someone mentions that one thing that I already know isn't ideal, usually a HUD or some minor rendering issue. Most people in the community are pretty good, and I always try to keep in mind that for every thanks I do get, there was probably a hundred more satisfied users who didn't speak up, but if I'm already under some stress from my day job (which has been pretty bad for a couple of months now), or am currently going through a relapse into depression it can be a bit hard to keep cool. I've sometimes had to just step away for a few days until I'm in a better state of mind.

I just played Ethan Carter in VR and they charge $10 (on top of the base game) for it and can't even get everything right - subtitle placement is just... wtf?. 95% good, 5% bad - and they charged $10 for it, while we do what we do for free.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 05/29/2016 11:07 PM   
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