[quote="helifax"][Others] saying that [they] want VR to fail... "cause they waited 2 years for VR"[/quote]FFS ... I've been waiting for VR ever since SEGA announced it for the Genesis in '93. Lol. ;)
[quote="Paul33993"]For myself, yeah. If my lens ever started "fogging", it was always because FPS locomotion discomfort made me hot and my forehead had started sweating (usually too involved to really pay much attention before it hit that point).[/quote]... well there goes the virtual porn industry.
helifax said:[Others] saying that [they] want VR to fail... "cause they waited 2 years for VR"
FFS ... I've been waiting for VR ever since SEGA announced it for the Genesis in '93. Lol. ;)
Paul33993 said:For myself, yeah. If my lens ever started "fogging", it was always because FPS locomotion discomfort made me hot and my forehead had started sweating (usually too involved to really pay much attention before it hit that point).
First person games can actually work very well (alien isolation and dying light both have unlockable native support in config settings for DK2) but in my experience they are best played seated as when your are standing in real life your body has to balance and if the vr world cues are off from the real world it gets disorientating pretty quickly. When seated I'd basically forget I was seated in real life and if you look down you can see your virtual legs and it seemed like I was standing but my internal leg balancing system wasn't trying to fight with the vr world. I'm a little skeptical about the vive's walk around the room idea for that reason and because you'd have to keep re-centering your actual position in the real room? Sounds like work and people are lazy, how many dedicated kinect games are out for xbone? I had no problem playing Skyrim (via vorpx) for hours at a time seated with the DK2 though. I think low-latency is also a key factor in avoiding motion sickness.
Anyway I'm optimistic if the screen door effect has been nearly eliminated as that was the biggest problem I have with the DK2. Resolution could be greatly enhanced with DSR but you could never get around the screen door for detail at a distance. If you like any cockpit view games/sims it's an easy call, I'd buy it if it only did those as it really transforms the experience. All the top car games have DK2 support (project cars, asseto, dirt rally, live for speed etc... (sli support is still an issue for several though) for flight/space, DCS world, war thunder, prepared, elite dangerous, eve Valkyrie (coming with it). I still fire some of those up on the DK2 as they are infinitely replayable and perfect when I only have half an hour or so and want something different.
I'm hopeful for dedicated support for more first person games though, alien isolation is probably the best proof of concept I tried, being able to crouch behind a desk and peek around the edges worked great even when seated the whole time IRL. Also tried games like mirror's edge and COD MW3 via vorpx, again no locomotion issues when seated even during some of the wild set pieces in COD when the character is jumping from a collapsing building onto a helicopter, repelling off a buildling then through a window etc... those ho-hum set pieces on a monitor became the highlights in VR. The potential is fantastic so I'm really hoping DICE in particular will make use of it. BF5, Battlefront, proper remake of Xwing vs. Tie-fighter in VR? yes, please take my money!
3rd person games I haven't experimented much with though with Skyrim I could switch views and it works ok as you just float around but 1st person was much better I thought. One thing I did just get around to checking out was if the virtual cinema mode of vorpx had a 3d stereo screen within it for supported games and indeed it does. So basically you feel like you are sitting in a room with a wall sized curved 3d flatscreen so that might be the best solution for some 3rd person view games like dead space or when the GUI is critical to play. For a moment I thought 'so this is what a 200" glasses-free 3d tv would be like' with a DK2 strapped to my head lol... through the looking glass we go. I think the added brightness was great anyway vs. 3d projector + shutter glasses. We'll likely have really good virtual 1080p 3d projectors at 75hz per eye before we have affordable real ones better than 24hz. If nvidia wanted to I'm sure they could do the same and create a virtual 3dvision game room with a huge virtual screen to play existing 3dvision games on. Could be a great selling point to go with a nvidia card for vr to have all that great 3d content available right away while true vr game support is sparse starting up. Just sayin' nvidia marketing dept. I wont be holding my breath but it sure would be nice.
First person games can actually work very well (alien isolation and dying light both have unlockable native support in config settings for DK2) but in my experience they are best played seated as when your are standing in real life your body has to balance and if the vr world cues are off from the real world it gets disorientating pretty quickly. When seated I'd basically forget I was seated in real life and if you look down you can see your virtual legs and it seemed like I was standing but my internal leg balancing system wasn't trying to fight with the vr world. I'm a little skeptical about the vive's walk around the room idea for that reason and because you'd have to keep re-centering your actual position in the real room? Sounds like work and people are lazy, how many dedicated kinect games are out for xbone? I had no problem playing Skyrim (via vorpx) for hours at a time seated with the DK2 though. I think low-latency is also a key factor in avoiding motion sickness.
Anyway I'm optimistic if the screen door effect has been nearly eliminated as that was the biggest problem I have with the DK2. Resolution could be greatly enhanced with DSR but you could never get around the screen door for detail at a distance. If you like any cockpit view games/sims it's an easy call, I'd buy it if it only did those as it really transforms the experience. All the top car games have DK2 support (project cars, asseto, dirt rally, live for speed etc... (sli support is still an issue for several though) for flight/space, DCS world, war thunder, prepared, elite dangerous, eve Valkyrie (coming with it). I still fire some of those up on the DK2 as they are infinitely replayable and perfect when I only have half an hour or so and want something different.
I'm hopeful for dedicated support for more first person games though, alien isolation is probably the best proof of concept I tried, being able to crouch behind a desk and peek around the edges worked great even when seated the whole time IRL. Also tried games like mirror's edge and COD MW3 via vorpx, again no locomotion issues when seated even during some of the wild set pieces in COD when the character is jumping from a collapsing building onto a helicopter, repelling off a buildling then through a window etc... those ho-hum set pieces on a monitor became the highlights in VR. The potential is fantastic so I'm really hoping DICE in particular will make use of it. BF5, Battlefront, proper remake of Xwing vs. Tie-fighter in VR? yes, please take my money!
3rd person games I haven't experimented much with though with Skyrim I could switch views and it works ok as you just float around but 1st person was much better I thought. One thing I did just get around to checking out was if the virtual cinema mode of vorpx had a 3d stereo screen within it for supported games and indeed it does. So basically you feel like you are sitting in a room with a wall sized curved 3d flatscreen so that might be the best solution for some 3rd person view games like dead space or when the GUI is critical to play. For a moment I thought 'so this is what a 200" glasses-free 3d tv would be like' with a DK2 strapped to my head lol... through the looking glass we go. I think the added brightness was great anyway vs. 3d projector + shutter glasses. We'll likely have really good virtual 1080p 3d projectors at 75hz per eye before we have affordable real ones better than 24hz. If nvidia wanted to I'm sure they could do the same and create a virtual 3dvision game room with a huge virtual screen to play existing 3dvision games on. Could be a great selling point to go with a nvidia card for vr to have all that great 3d content available right away while true vr game support is sparse starting up. Just sayin' nvidia marketing dept. I wont be holding my breath but it sure would be nice.
Core System Specs: CPU: i7 3960k @ 4.5, Rampage IV Extreme MB, PSU: Ultra X4 1200w, GPU: 2x GTX 980ti sli, 2x OCZ Vertex 3 240 SSD in raid 0 system drive, 2tb WD green storage, 16gb Ram, Win 7 64 & Win 10 dual boot. 3X Planar SA2311w monitors. 3x Acer 5360 projectors + immersive display pro blending, DK2
[quote="TsaebehT"][quote="helifax"][Others] saying that [they] want VR to fail... "cause they waited 2 years for VR"[/quote]FFS ... I've been waiting for VR ever since SEGA announced it for the Genesis in '93. Lol. ;)
[quote="Paul33993"]For myself, yeah. If my lens ever started "fogging", it was always because FPS locomotion discomfort made me hot and my forehead had started sweating (usually too involved to really pay much attention before it hit that point).[/quote]... well there goes the virtual porn industry.[/quote]
HAHAHAH!!! I bet they will make VR for Porn special edition headsets if they are in demand:)))
helifax said:[Others] saying that [they] want VR to fail... "cause they waited 2 years for VR"
FFS ... I've been waiting for VR ever since SEGA announced it for the Genesis in '93. Lol. ;)
Paul33993 said:For myself, yeah. If my lens ever started "fogging", it was always because FPS locomotion discomfort made me hot and my forehead had started sweating (usually too involved to really pay much attention before it hit that point).
... well there goes the virtual porn industry.
HAHAHAH!!! I bet they will make VR for Porn special edition headsets if they are in demand:)))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I know I'm late to the party but here's my two cents. I 'converted' to 3D a few years ago and it's been the best thing that's ever happened for gaming in the 20+ years I've been a hardcore gamer, by a significant margin. Although I haven't tried DK1/DK2, I'm fairly confident the Oculus will be as revolutionary as the initial jump from 2d to stereoscopic 3d was, if not more so. CV1 was an instant-buy for me regardless of the price (within 'reason', under $1k). Everyone's disposable income is different so it's completely pointless to discuss this on the merit of the price tag alone. If you want to do that then the question you should be asking is 'do you think there is $600 worth of hardware in there".
Instead it's about the value it brings to [i]you[/i] personally. If it's as immersive as I believe it will be, then the ability to truly escape to a different world, even for just a few games a year, is invaluable to [i]me[/i]. What's that worth to you?
Besides, just look at these reactions... LOL https://www.youtube.com/watch?v=INDKNA7kXoo
I know I'm late to the party but here's my two cents. I 'converted' to 3D a few years ago and it's been the best thing that's ever happened for gaming in the 20+ years I've been a hardcore gamer, by a significant margin. Although I haven't tried DK1/DK2, I'm fairly confident the Oculus will be as revolutionary as the initial jump from 2d to stereoscopic 3d was, if not more so. CV1 was an instant-buy for me regardless of the price (within 'reason', under $1k). Everyone's disposable income is different so it's completely pointless to discuss this on the merit of the price tag alone. If you want to do that then the question you should be asking is 'do you think there is $600 worth of hardware in there".
Instead it's about the value it brings to you personally. If it's as immersive as I believe it will be, then the ability to truly escape to a different world, even for just a few games a year, is invaluable to me. What's that worth to you?
I am really happy CV1 will be coming to the market soon! Yep the price is high, but I don't care.
For me it's totally worth it.
Unfortunately, I have given up on 3D gaming, mainly because my 3 x 27" Asus monitors were great when I bought them, but looking pretty crap compared to today's standard (imho).
I am really happy CV1 will be coming to the market soon! Yep the price is high, but I don't care.
For me it's totally worth it.
Unfortunately, I have given up on 3D gaming, mainly because my 3 x 27" Asus monitors were great when I bought them, but looking pretty crap compared to today's standard (imho).
[quote="someskunkfunk"] I'm really hoping DICE in particular will make use of it. BF5, Battlefront, proper remake of Xwing vs. Tie-fighter in VR? yes, please take my money!
[/quote]
Might be closer than you think! :D
https://twitter.com/repi/status/672903947833745408
As for 3D Vision and oculus rift working together I think you can see why Nvidia gave up on the idea by watching the video from 5 mins in.
He doesn't seem to be impressed at all!
https://forums.geforce.com/default/topic/777028/palmer-luckeys-view-on-3d-vision-and-vr/?offset=9
[quote="helifax"]
Very well said... Unlike others trying to BASH me (and others) saying that we want VR to fail... "cause they waited 2 years for VR"... (They know all to well who I am referring to...)
[/quote]
Grow up you Diva!
You misread my post, I called you out on it.
That’s your problem not mine. Deal with it.
Throwing insults and then deleting posts, pathetic!
Put your ego away.
someskunkfunk said: I'm really hoping DICE in particular will make use of it. BF5, Battlefront, proper remake of Xwing vs. Tie-fighter in VR? yes, please take my money!
As for 3D Vision and oculus rift working together I think you can see why Nvidia gave up on the idea by watching the video from 5 mins in.
He doesn't seem to be impressed at all!
helifax said:
Very well said... Unlike others trying to BASH me (and others) saying that we want VR to fail... "cause they waited 2 years for VR"... (They know all to well who I am referring to...)
Grow up you Diva!
You misread my post, I called you out on it.
That’s your problem not mine. Deal with it.
Throwing insults and then deleting posts, pathetic!
Put your ego away.
Sometimes I have the impression that, people displaying "cool" behaviour (vocabulary), are cool themselves... It doesn't last 2 nanoseconds!
The rest of the time, I am mostly impressed with people that actually are DOING something tangible.
Let's say, maybe they are giving, for free, stuff they have put work into, to people they never met or knew before.
I believe [b]this[/b] kind of people are the real cool guys.
Sometimes I have the impression that, people displaying "cool" behaviour (vocabulary), are cool themselves... It doesn't last 2 nanoseconds!
The rest of the time, I am mostly impressed with people that actually are DOING something tangible.
Let's say, maybe they are giving, for free, stuff they have put work into, to people they never met or knew before.
I believe this kind of people are the real cool guys.
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
I don't want to break anyone hopes but I see here people dreaming.
Hopping really hard doesn't make it true.
With current tech FPS games give you motion sickness no matter how much you wish you don't get it. Of course there might be a small amount of ppl. who don't get it but this are only exceptions. The majority of population will get nausea because this is a normal human brain/body reaction.
If, again, you hope that image quality wise, Oculus or Vive, will bring you better quality than FullHD 3D you might be disappointed.
I don't want to break anyone hopes but I see here people dreaming.
Hopping really hard doesn't make it true.
With current tech FPS games give you motion sickness no matter how much you wish you don't get it. Of course there might be a small amount of ppl. who don't get it but this are only exceptions. The majority of population will get nausea because this is a normal human brain/body reaction.
If, again, you hope that image quality wise, Oculus or Vive, will bring you better quality than FullHD 3D you might be disappointed.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
[quote="joker18"]With current tech FPS games give you motion sickness[/quote] This is no longer the case. Pretty much all writeups have mentioned that the technology is now at a point where those who used to get sick feel fine.
I have pre-ordered and I couldn't be more excited.
I've owned a DK2 for a year now, and it's been a truly amazing experience.
-I played Alien: Isolation from beginning to end (holy fucking shit)
-I played over 400 hours of Elite: Dangerous. ALL of it in VR
-put dozens of hours into Project Cars and Iracing
Nothing that has ever been announced officially by Oculus
the list goes on and on. Nothing that has been officially announced by Oculus excites me at all. What excites me is all the non-official devs adding all sorts of support to their games. Whichever headset you get, it will all be amazing. don't be worried. it's all amazing fun.
Motion sickness has NEVER been an issue for me, I've even tried to force it. If you are someone who gets motion sick easily to begin with (boats, car rides, etc..) then your fucked either way. don't expect software to save you.
I built this:
http://imgur.com/qVG5GYG
I have pre-ordered and I couldn't be more excited.
I've owned a DK2 for a year now, and it's been a truly amazing experience.
-I played Alien: Isolation from beginning to end (holy fucking shit)
-I played over 400 hours of Elite: Dangerous. ALL of it in VR
-put dozens of hours into Project Cars and Iracing
Nothing that has ever been announced officially by Oculus
the list goes on and on. Nothing that has been officially announced by Oculus excites me at all. What excites me is all the non-official devs adding all sorts of support to their games. Whichever headset you get, it will all be amazing. don't be worried. it's all amazing fun.
Motion sickness has NEVER been an issue for me, I've even tried to force it. If you are someone who gets motion sick easily to begin with (boats, car rides, etc..) then your fucked either way. don't expect software to save you.
[quote="GibsonRed"]
[quote="helifax"]
Very well said... Unlike others trying to BASH me (and others) saying that we want VR to fail... "cause they waited 2 years for VR"... (They know all to well who I am referring to...)
[/quote]
Grow up you Diva!
You misread my post, I called you out on it.
That’s your problem not mine. Deal with it.
Throwing insults and then deleting posts, pathetic!
Put your ego away.
[/quote]
I have an ego problem? Look who is talking...Shees.
I am terrible sorry if you feel like I am picking on you! Apparently you can't handle "constructive criticism" or criticism for that matter.
Yes, play "cool" after all your the "bro" type of a guy as I see it.
I am sorry I quoted you as clearly you have no idea how communication goes. Instead is easier to blame me for "misreading" you. Any person with an IQ = 2 can say that (which is clearly what you have).
Oh, BTW I really do enjoy insulting stupid Fcks as you... Now go back to your mama and tell her the mean-man on the internet doesn't let you in peace:)
Regarding to VR:
Keep on dreaming my friend... Sooner or later you will wake up to reality...
helifax said:
Very well said... Unlike others trying to BASH me (and others) saying that we want VR to fail... "cause they waited 2 years for VR"... (They know all to well who I am referring to...)
Grow up you Diva!
You misread my post, I called you out on it.
That’s your problem not mine. Deal with it.
Throwing insults and then deleting posts, pathetic!
Put your ego away.
I have an ego problem? Look who is talking...Shees.
I am terrible sorry if you feel like I am picking on you! Apparently you can't handle "constructive criticism" or criticism for that matter.
Yes, play "cool" after all your the "bro" type of a guy as I see it.
I am sorry I quoted you as clearly you have no idea how communication goes. Instead is easier to blame me for "misreading" you. Any person with an IQ = 2 can say that (which is clearly what you have).
Oh, BTW I really do enjoy insulting stupid Fcks as you... Now go back to your mama and tell her the mean-man on the internet doesn't let you in peace:)
Regarding to VR:
Keep on dreaming my friend... Sooner or later you will wake up to reality...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
https://www.youtube.com/watch?v=bM47bOeHSL4
Pretty awesome mixed reality video of Fantastic Contraption for the Vive. They're basically able to show what the user is interacting with inside VR.
[quote="TsaebehT"][quote="helifax"][Others] saying that [they] want VR to fail... "cause they waited 2 years for VR"[/quote]FFS ... I've been waiting for VR ever since SEGA announced it for the Genesis in '93. Lol. ;)[/quote]
I didn't realize Sega announced one for the Genesis. I remember Atari running ads that showed the Jaguar VR headset that was "coming soon".
I can only imagine how ####y those headsets had to have been. Between the postage stamp resolution and the horrible framerate, they probably could have mass manufactured those things as military grade torture devices.
[quote="Pirateguybrush"][quote="joker18"]With current tech FPS games give you motion sickness[/quote] This is no longer the case. Pretty much all writeups have mentioned that the technology is now at a point where those who used to get sick feel fine.[/quote]
That's not correct though. People were getting motion sick just from using VR. Period.
Locomotion in FPS has been abandoned by pretty much everyone. Valve is flatout against it. Oculus has preached heavily against it. A lot of FPS games that were kickstarted with VR promises had to abandon it. People have moved on to looking for solutions. The recent Epic demo had you pointing to where you wanted to teleport (with Touch). The Gallery has gained a ton of buzz lately for the blink teleportation system. Valve even references this a ton in their interviews. How they constantly tell developers to experiment for new solutions. Or at the very least, talk with Cloudhead (since it's the best current solution and they're happy to share their knowledge).
Pretty awesome mixed reality video of Fantastic Contraption for the Vive. They're basically able to show what the user is interacting with inside VR.
TsaebehT said:
helifax said:[Others] saying that [they] want VR to fail... "cause they waited 2 years for VR"
FFS ... I've been waiting for VR ever since SEGA announced it for the Genesis in '93. Lol. ;)
I didn't realize Sega announced one for the Genesis. I remember Atari running ads that showed the Jaguar VR headset that was "coming soon".
I can only imagine how ####y those headsets had to have been. Between the postage stamp resolution and the horrible framerate, they probably could have mass manufactured those things as military grade torture devices.
Pirateguybrush said:
joker18 said:With current tech FPS games give you motion sickness
This is no longer the case. Pretty much all writeups have mentioned that the technology is now at a point where those who used to get sick feel fine.
That's not correct though. People were getting motion sick just from using VR. Period.
Locomotion in FPS has been abandoned by pretty much everyone. Valve is flatout against it. Oculus has preached heavily against it. A lot of FPS games that were kickstarted with VR promises had to abandon it. People have moved on to looking for solutions. The recent Epic demo had you pointing to where you wanted to teleport (with Touch). The Gallery has gained a ton of buzz lately for the blink teleportation system. Valve even references this a ton in their interviews. How they constantly tell developers to experiment for new solutions. Or at the very least, talk with Cloudhead (since it's the best current solution and they're happy to share their knowledge).
This looks interesting. Especially with the Dbox motion.
http://vrfocus.com/archives/27693/preview-the-martian-vr-experience/
Has anyone got a home Dbox setup? I have the seat and controls but not got the actuators yet.
Helifax, all I'm going to say is read the questions I wrote from the first post you quoted me on. Then check your response.
I hope you read over your code better than you do my posts!
That's the last thing I'm going to say on the matter.
I want to talk about the rift not argue with people that can't see past their own deluded opinions. Enough with the insults already :D
Has anyone got a home Dbox setup? I have the seat and controls but not got the actuators yet.
Helifax, all I'm going to say is read the questions I wrote from the first post you quoted me on. Then check your response.
I hope you read over your code better than you do my posts!
That's the last thing I'm going to say on the matter.
I want to talk about the rift not argue with people that can't see past their own deluded opinions. Enough with the insults already :D
[quote="helifax"][quote="GibsonRed"]
Why seperate 3D vision and VR?
VR is the perfect 3D vision you've been asking for. All games should work out of the box, no crosstalk, no loss of brightness, head tracking, higher refresh screens,
Games optimised console style for various gfx cards.
People on here with 3 monitors moaning about the cost!
[/quote]
Nobody is moaning about price at least not from what I see and understand!
I for one am not complaining about the PRICE point. What we currently don't know is the software support it has. Will we be able to use it as a 3D Vision screen? or only certain application MADE for it work.
You believe that Oculus will JUST work out the box with 3D Vision?!?! In this case you have absolute no idea how software works... I can bet money it will be the other way unless NVIDIA made software that allows this!
Some time ago there was a mention that the nvidia drivers WILL support all existing 3D Vision games on the Oculus. Besides that ONE announcement nothing... Is it still the case?
What I say and other says, is to WAIT and make an Educated Decision. Don't just follow the hype and in 1 years time realise you picked the wrong thing and you need to buy a new headset just because you want to play game X or Y.
The big problem is that the VR market is too fragmented. It didn't even start and is already fragmented.[/quote]
Is this the post you are talking about?
1. You said that people with 3 monitors are complaining about the price:
- My response (as I am using 3D Surround was) that I, for one, I am not moaning about price but if the current price justifies the current Software + Hardware support and I advised people to wait and make an educated guess. This is my point of view.
2. For the rest of the idea, I agreed that VR is a better 3D Vision if implemented properly and if the software will allow it.
I haven't insulted you in this post with anything. If you feel insulted about what I said, I am sorry.
If this is not the post you are referring as I "misread" then please point me to the right one.
GibsonRed said:
Why seperate 3D vision and VR?
VR is the perfect 3D vision you've been asking for. All games should work out of the box, no crosstalk, no loss of brightness, head tracking, higher refresh screens,
Games optimised console style for various gfx cards.
People on here with 3 monitors moaning about the cost!
Nobody is moaning about price at least not from what I see and understand!
I for one am not complaining about the PRICE point. What we currently don't know is the software support it has. Will we be able to use it as a 3D Vision screen? or only certain application MADE for it work.
You believe that Oculus will JUST work out the box with 3D Vision?!?! In this case you have absolute no idea how software works... I can bet money it will be the other way unless NVIDIA made software that allows this!
Some time ago there was a mention that the nvidia drivers WILL support all existing 3D Vision games on the Oculus. Besides that ONE announcement nothing... Is it still the case?
What I say and other says, is to WAIT and make an Educated Decision. Don't just follow the hype and in 1 years time realise you picked the wrong thing and you need to buy a new headset just because you want to play game X or Y.
The big problem is that the VR market is too fragmented. It didn't even start and is already fragmented.
Is this the post you are talking about?
1. You said that people with 3 monitors are complaining about the price:
- My response (as I am using 3D Surround was) that I, for one, I am not moaning about price but if the current price justifies the current Software + Hardware support and I advised people to wait and make an educated guess. This is my point of view.
2. For the rest of the idea, I agreed that VR is a better 3D Vision if implemented properly and if the software will allow it.
I haven't insulted you in this post with anything. If you feel insulted about what I said, I am sorry.
If this is not the post you are referring as I "misread" then please point me to the right one.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
... well there goes the virtual porn industry.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Anyway I'm optimistic if the screen door effect has been nearly eliminated as that was the biggest problem I have with the DK2. Resolution could be greatly enhanced with DSR but you could never get around the screen door for detail at a distance. If you like any cockpit view games/sims it's an easy call, I'd buy it if it only did those as it really transforms the experience. All the top car games have DK2 support (project cars, asseto, dirt rally, live for speed etc... (sli support is still an issue for several though) for flight/space, DCS world, war thunder, prepared, elite dangerous, eve Valkyrie (coming with it). I still fire some of those up on the DK2 as they are infinitely replayable and perfect when I only have half an hour or so and want something different.
I'm hopeful for dedicated support for more first person games though, alien isolation is probably the best proof of concept I tried, being able to crouch behind a desk and peek around the edges worked great even when seated the whole time IRL. Also tried games like mirror's edge and COD MW3 via vorpx, again no locomotion issues when seated even during some of the wild set pieces in COD when the character is jumping from a collapsing building onto a helicopter, repelling off a buildling then through a window etc... those ho-hum set pieces on a monitor became the highlights in VR. The potential is fantastic so I'm really hoping DICE in particular will make use of it. BF5, Battlefront, proper remake of Xwing vs. Tie-fighter in VR? yes, please take my money!
3rd person games I haven't experimented much with though with Skyrim I could switch views and it works ok as you just float around but 1st person was much better I thought. One thing I did just get around to checking out was if the virtual cinema mode of vorpx had a 3d stereo screen within it for supported games and indeed it does. So basically you feel like you are sitting in a room with a wall sized curved 3d flatscreen so that might be the best solution for some 3rd person view games like dead space or when the GUI is critical to play. For a moment I thought 'so this is what a 200" glasses-free 3d tv would be like' with a DK2 strapped to my head lol... through the looking glass we go. I think the added brightness was great anyway vs. 3d projector + shutter glasses. We'll likely have really good virtual 1080p 3d projectors at 75hz per eye before we have affordable real ones better than 24hz. If nvidia wanted to I'm sure they could do the same and create a virtual 3dvision game room with a huge virtual screen to play existing 3dvision games on. Could be a great selling point to go with a nvidia card for vr to have all that great 3d content available right away while true vr game support is sparse starting up. Just sayin' nvidia marketing dept. I wont be holding my breath but it sure would be nice.
Core System Specs: CPU: i7 3960k @ 4.5, Rampage IV Extreme MB, PSU: Ultra X4 1200w, GPU: 2x GTX 980ti sli, 2x OCZ Vertex 3 240 SSD in raid 0 system drive, 2tb WD green storage, 16gb Ram, Win 7 64 & Win 10 dual boot. 3X Planar SA2311w monitors. 3x Acer 5360 projectors + immersive display pro blending, DK2
HAHAHAH!!! I bet they will make VR for Porn special edition headsets if they are in demand:)))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Instead it's about the value it brings to you personally. If it's as immersive as I believe it will be, then the ability to truly escape to a different world, even for just a few games a year, is invaluable to me. What's that worth to you?
Besides, just look at these reactions... LOL
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
For me it's totally worth it.
Unfortunately, I have given up on 3D gaming, mainly because my 3 x 27" Asus monitors were great when I bought them, but looking pretty crap compared to today's standard (imho).
Might be closer than you think! :D
https://twitter.com/repi/status/672903947833745408
As for 3D Vision and oculus rift working together I think you can see why Nvidia gave up on the idea by watching the video from 5 mins in.
He doesn't seem to be impressed at all!
https://forums.geforce.com/default/topic/777028/palmer-luckeys-view-on-3d-vision-and-vr/?offset=9
Grow up you Diva!
You misread my post, I called you out on it.
That’s your problem not mine. Deal with it.
Throwing insults and then deleting posts, pathetic!
Put your ego away.
The rest of the time, I am mostly impressed with people that actually are DOING something tangible.
Let's say, maybe they are giving, for free, stuff they have put work into, to people they never met or knew before.
I believe this kind of people are the real cool guys.
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
Hopping really hard doesn't make it true.
With current tech FPS games give you motion sickness no matter how much you wish you don't get it. Of course there might be a small amount of ppl. who don't get it but this are only exceptions. The majority of population will get nausea because this is a normal human brain/body reaction.
If, again, you hope that image quality wise, Oculus or Vive, will bring you better quality than FullHD 3D you might be disappointed.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
I've owned a DK2 for a year now, and it's been a truly amazing experience.
-I played Alien: Isolation from beginning to end (holy fucking shit)
-I played over 400 hours of Elite: Dangerous. ALL of it in VR
-put dozens of hours into Project Cars and Iracing
Nothing that has ever been announced officially by Oculus
the list goes on and on. Nothing that has been officially announced by Oculus excites me at all. What excites me is all the non-official devs adding all sorts of support to their games. Whichever headset you get, it will all be amazing. don't be worried. it's all amazing fun.
Motion sickness has NEVER been an issue for me, I've even tried to force it. If you are someone who gets motion sick easily to begin with (boats, car rides, etc..) then your fucked either way. don't expect software to save you.
I built this:
http://imgur.com/qVG5GYG
I have an ego problem? Look who is talking...Shees.
I am terrible sorry if you feel like I am picking on you! Apparently you can't handle "constructive criticism" or criticism for that matter.
Yes, play "cool" after all your the "bro" type of a guy as I see it.
I am sorry I quoted you as clearly you have no idea how communication goes. Instead is easier to blame me for "misreading" you. Any person with an IQ = 2 can say that (which is clearly what you have).
Oh, BTW I really do enjoy insulting stupid Fcks as you... Now go back to your mama and tell her the mean-man on the internet doesn't let you in peace:)
Regarding to VR:
Keep on dreaming my friend... Sooner or later you will wake up to reality...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Pretty awesome mixed reality video of Fantastic Contraption for the Vive. They're basically able to show what the user is interacting with inside VR.
I didn't realize Sega announced one for the Genesis. I remember Atari running ads that showed the Jaguar VR headset that was "coming soon".
I can only imagine how ####y those headsets had to have been. Between the postage stamp resolution and the horrible framerate, they probably could have mass manufactured those things as military grade torture devices.
That's not correct though. People were getting motion sick just from using VR. Period.
Locomotion in FPS has been abandoned by pretty much everyone. Valve is flatout against it. Oculus has preached heavily against it. A lot of FPS games that were kickstarted with VR promises had to abandon it. People have moved on to looking for solutions. The recent Epic demo had you pointing to where you wanted to teleport (with Touch). The Gallery has gained a ton of buzz lately for the blink teleportation system. Valve even references this a ton in their interviews. How they constantly tell developers to experiment for new solutions. Or at the very least, talk with Cloudhead (since it's the best current solution and they're happy to share their knowledge).
http://vrfocus.com/archives/27693/preview-the-martian-vr-experience/
Has anyone got a home Dbox setup? I have the seat and controls but not got the actuators yet.
Helifax, all I'm going to say is read the questions I wrote from the first post you quoted me on. Then check your response.
I hope you read over your code better than you do my posts!
That's the last thing I'm going to say on the matter.
I want to talk about the rift not argue with people that can't see past their own deluded opinions. Enough with the insults already :D
Is this the post you are talking about?
1. You said that people with 3 monitors are complaining about the price:
- My response (as I am using 3D Surround was) that I, for one, I am not moaning about price but if the current price justifies the current Software + Hardware support and I advised people to wait and make an educated guess. This is my point of view.
2. For the rest of the idea, I agreed that VR is a better 3D Vision if implemented properly and if the software will allow it.
I haven't insulted you in this post with anything. If you feel insulted about what I said, I am sorry.
If this is not the post you are referring as I "misread" then please point me to the right one.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)