I wasn't able to get the latest experimental 3D stereo beta drivers working on Windows XP with my 8600 GTS. When turning the driver on, all I got was a black screen. I had to get a 7xxx card to use the latest stereo drivers from nVidia. So, I'd say (at least for now) there are no 3D stereo drivers for the 8xxx cards.
As far as 2D image quality goes, the monitor seems to be better than my 19" Hansol (white is more "white" and the image has more contrast), but that doesn't mean it's worth $600 USD as a 2D monitor.
For playing 3D games, as much as I would like to, I can NOT recommend the 19" Zalman, mostly because of the interlace mode it uses. Interlace mode makes all the text very hard to read, because the driver doesn't care much about text, it simply draws it without any considerations taken into account for the fact that left eye sees only odd lines while the right eye sees only even lines and that lines are duplicated. It's hard to explain what the result of this is without seing it, but here is an example of the letter E:
If in 2D the letter E would look like this ...
xxxxxx
xx
xx
xxxxxx
xx
xx
xxxxxx
The same letter "E" seen through the left eye in 3D stereo on Zalman:
xxxxxx
xxxxxx
xx
xx
xx
xx
xxxxxx
xxxxxx
Letter "E" seen through the right eye in 3D stereo on Zalman:
xx
xx
xxxxxx
xxxxxx
xx
xx
xx
Maybe someone can make something out of this, but for me, text which would be normally readable if it wasn't for the interlace mode, was completely unreadable the way it's drawin in 3D stereo with nVidia drivers.
The interlace mode also makes it hard to find and keep a good position for gaming, since you need to look at the monitor at the exact 90 degree angle and keep your head directly in the middle of the monitor. Watching at the image from any top-down or bottom-up position results in seing the image double or tripple instead of in stereo 3D (1 or 2 ghost images). The fact that there is no way to pull the monitor higher or lower makes it even worse (you can only tilt it).
On the other hand, if you are looking for something to watch movies in 3D and have a chair in which you can get confortable while sitting near the monitor, so you can keep still without moving your head, the monitor from Zalman might be a good choice, as there is no tinting effect (left and right eye see the same colors), there is usually no small text you need to read so that interlace mode won't bother you so much, and ghosting is less obvious (after you find the right spot for your head, it should be able to have less than 20% of ghosting effects, and that only on areas where light and dark "spots" are near). Then again ... how many movies do you want to watch to make it worth the price?
I wasn't able to get the latest experimental 3D stereo beta drivers working on Windows XP with my 8600 GTS. When turning the driver on, all I got was a black screen. I had to get a 7xxx card to use the latest stereo drivers from nVidia. So, I'd say (at least for now) there are no 3D stereo drivers for the 8xxx cards.
As far as 2D image quality goes, the monitor seems to be better than my 19" Hansol (white is more "white" and the image has more contrast), but that doesn't mean it's worth $600 USD as a 2D monitor.
For playing 3D games, as much as I would like to, I can NOT recommend the 19" Zalman, mostly because of the interlace mode it uses. Interlace mode makes all the text very hard to read, because the driver doesn't care much about text, it simply draws it without any considerations taken into account for the fact that left eye sees only odd lines while the right eye sees only even lines and that lines are duplicated. It's hard to explain what the result of this is without seing it, but here is an example of the letter E:
If in 2D the letter E would look like this ...
xxxxxx
xx
xx
xxxxxx
xx
xx
xxxxxx
The same letter "E" seen through the left eye in 3D stereo on Zalman:
xxxxxx
xxxxxx
xx
xx
xx
xx
xxxxxx
xxxxxx
Letter "E" seen through the right eye in 3D stereo on Zalman:
xx
xx
xxxxxx
xxxxxx
xx
xx
xx
Maybe someone can make something out of this, but for me, text which would be normally readable if it wasn't for the interlace mode, was completely unreadable the way it's drawin in 3D stereo with nVidia drivers.
The interlace mode also makes it hard to find and keep a good position for gaming, since you need to look at the monitor at the exact 90 degree angle and keep your head directly in the middle of the monitor. Watching at the image from any top-down or bottom-up position results in seing the image double or tripple instead of in stereo 3D (1 or 2 ghost images). The fact that there is no way to pull the monitor higher or lower makes it even worse (you can only tilt it).
On the other hand, if you are looking for something to watch movies in 3D and have a chair in which you can get confortable while sitting near the monitor, so you can keep still without moving your head, the monitor from Zalman might be a good choice, as there is no tinting effect (left and right eye see the same colors), there is usually no small text you need to read so that interlace mode won't bother you so much, and ghosting is less obvious (after you find the right spot for your head, it should be able to have less than 20% of ghosting effects, and that only on areas where light and dark "spots" are near). Then again ... how many movies do you want to watch to make it worth the price?
As i recall from the old days when i used to have shutter glasses, the in game text was not the sharpest. Oldly enough in some games the text was fine but in others unreadable.
Just a quick idea, is is possible to take a screen print from the game in question in normal mode then convert it into a stereo image to see if you get the same effect. this should then give you an idea if it's a gme issue or general text in 3d issue.
I'm guessing it's maybe game specific.
With regards to movie play back on the Zalman i love the fact that you can move the height of the screen up and down, twist it left to right and rotate it from horizontal to verticle, and i've yet to see any ghosting at all even on close inspection.
I'm willing to wait another few weeks for the stereo drivers as so far 3d imax movie playback has been very good and shows a lot of promise for the screen.
As i recall from the old days when i used to have shutter glasses, the in game text was not the sharpest. Oldly enough in some games the text was fine but in others unreadable.
Just a quick idea, is is possible to take a screen print from the game in question in normal mode then convert it into a stereo image to see if you get the same effect. this should then give you an idea if it's a gme issue or general text in 3d issue.
I'm guessing it's maybe game specific.
With regards to movie play back on the Zalman i love the fact that you can move the height of the screen up and down, twist it left to right and rotate it from horizontal to verticle, and i've yet to see any ghosting at all even on close inspection.
I'm willing to wait another few weeks for the stereo drivers as so far 3d imax movie playback has been very good and shows a lot of promise for the screen.
I can look at the screen through the left eye and then through the right eye and I see 2 different images for the same text. This is something that should not happen. The issue is not with the game, since I can read the text just fine when I turn 3D stereo off. The problem is that one eye sees only odd lines, while the other sees only even lines. The effect is the same in-game using 3D stereo as you see on the screen in 2D.
This is quite a problem in every in-game menu, or anywhere you see text. I think the problem is related to the fact that they had to keep the aspect ration in-tact, but didn't take special precautions for 2D text, so ... they've simply kept the 2D screen as it is, which (at the end) causes the results I'm experiencing. The only way this might be avoided is by stretching all font vertically in order to have all pixels displayed, but that would distort the whole display, so I doubt it will ever become part of the stereo driver.
About ghosting issues ...
To see what I mean with the ghosting issue, look at the left attackment (white lines on black background). What you should see is a white "box" when looking with one eye, or completely black image when looking with the other. But, when I look at it with the other eye, I see a "shadow" of the image. If you do the opposite (black lines on white background), the effect is not that visible, but it is still there. Changing brightness and Gama in eny direction (from 50% to 0% or to 100%) made no difference to the ghost image.
I've also attacked a orange-on-white sample of the same image (right attachment), which results in next-to-zero ghosting for me, as the contract between images is low.
At least on the 19" Zalman and my glasses, ghosting becomes a real problem when light areas are near dark areas (high contrast).
What I'd like to know is ... do you also see the "ghost image" on your 22" monitor when looking at the white-on-black image, or is the 2nd image completely black for you?
As for the monitor options ...
The 19" Zalman monitor doesn't have the option to move the screen up/down, nor to tilt it left/right. You can only tilt it up/down. Lef/right tilt isn't so important, as I can move it with it's podest, but I'd love to be able to move the screen higher or lover. Now, I had to lower my chair to reduce ghosting as much as possible, which is OK for watching movies, but not so OK if you also need to use the keyboard.
I can look at the screen through the left eye and then through the right eye and I see 2 different images for the same text. This is something that should not happen. The issue is not with the game, since I can read the text just fine when I turn 3D stereo off. The problem is that one eye sees only odd lines, while the other sees only even lines. The effect is the same in-game using 3D stereo as you see on the screen in 2D.
This is quite a problem in every in-game menu, or anywhere you see text. I think the problem is related to the fact that they had to keep the aspect ration in-tact, but didn't take special precautions for 2D text, so ... they've simply kept the 2D screen as it is, which (at the end) causes the results I'm experiencing. The only way this might be avoided is by stretching all font vertically in order to have all pixels displayed, but that would distort the whole display, so I doubt it will ever become part of the stereo driver.
About ghosting issues ...
To see what I mean with the ghosting issue, look at the left attackment (white lines on black background). What you should see is a white "box" when looking with one eye, or completely black image when looking with the other. But, when I look at it with the other eye, I see a "shadow" of the image. If you do the opposite (black lines on white background), the effect is not that visible, but it is still there. Changing brightness and Gama in eny direction (from 50% to 0% or to 100%) made no difference to the ghost image.
I've also attacked a orange-on-white sample of the same image (right attachment), which results in next-to-zero ghosting for me, as the contract between images is low.
At least on the 19" Zalman and my glasses, ghosting becomes a real problem when light areas are near dark areas (high contrast).
What I'd like to know is ... do you also see the "ghost image" on your 22" monitor when looking at the white-on-black image, or is the 2nd image completely black for you?
As for the monitor options ...
The 19" Zalman monitor doesn't have the option to move the screen up/down, nor to tilt it left/right. You can only tilt it up/down. Lef/right tilt isn't so important, as I can move it with it's podest, but I'd love to be able to move the screen higher or lover. Now, I had to lower my chair to reduce ghosting as much as possible, which is OK for watching movies, but not so OK if you also need to use the keyboard.
The "UPS guy" bringing the iZ3D monitor and glasses was just here and he left the glasses, but told me that I had to pay an additional 160 EUR for the monitor. As I didn't expect there would be any additional costs (I've paid the full monitor price + 300 USD shipping), I didn't have any cash on me, so he took the monitor with him. Now I ran off to the Bank to pick up the cash and am waiting for him to get back - once he completes his tour arround the village.
One thing I can say for sure now is that the iZ3D uses linear polarization, while the Zalman monitor uses circular polarization.
I think circular polarization is better than linear, since you can then turn the glasses anyway you want while the left image will still be sent to the left eye and the right image will be sent to the right eye. Even though this is not a big problem, linear polarized glasses force you to keep your head straight if you want to see the image which you are supposed to.
I hope the UPS dude doesn't take too long to make that trip, as I'm itching to see the iZ3D monitor in action ;)
The "UPS guy" bringing the iZ3D monitor and glasses was just here and he left the glasses, but told me that I had to pay an additional 160 EUR for the monitor. As I didn't expect there would be any additional costs (I've paid the full monitor price + 300 USD shipping), I didn't have any cash on me, so he took the monitor with him. Now I ran off to the Bank to pick up the cash and am waiting for him to get back - once he completes his tour arround the village.
One thing I can say for sure now is that the iZ3D uses linear polarization, while the Zalman monitor uses circular polarization.
I think circular polarization is better than linear, since you can then turn the glasses anyway you want while the left image will still be sent to the left eye and the right image will be sent to the right eye. Even though this is not a big problem, linear polarized glasses force you to keep your head straight if you want to see the image which you are supposed to.
I hope the UPS dude doesn't take too long to make that trip, as I'm itching to see the iZ3D monitor in action ;)
Ok, I've tried a couple of games with iZ3D now, so I can give my personal comparison between the Zalman 19" and iZ3D 22" monitors ...
First, the things that IMHO go in favor of the Zalman monitor:
1) A LOT less ghosting issues on Zalman than on iZ3D.
2) No tinting problems on Zalman, bad tinting issues on iZ3D.
These two things will make you head hurt in one game (like Half Life 2 at night), slightly reduce visibility on others (like Portal), or be not much more than a minor unconfortability on others (like The Witcher). It all depends on the background and how much contrast the objects have in relation to the background.
While you will see correct colors in both eyes on the Zalman monitor, your left eye will see images more yellow-ish and your right eye will see images more blue-ish when using the iZ3D monitor. This tinting issue on the iZ3D was most obvious in areas with high contract like in Half-Life at night, where I was often seing things double instead of seing them in 3D stereo because colors were in some cases so far apart that my brain would perceive the same object as 2 different objects.
Ghosting on iZ3D seems to be a result of the way 2 images (left- and right-eye image) are being sent to the monitor and then split again for the left- and right-eye by "deflecting" light using polarization on the front panel.
The problems with this technology is mostly obvious when a bright character is on a dark background. Left eye would then see the image in normal color with a light silhouette to the right, while the right eye would see a very dark silhouette of the left-eye image to the left, which passed through the middle of the character. I haven't seen such bad ghosting problems on Zalman.
Ghosting is also visible on Zalman, but it is a lot less. Zalman also has a different kind of ghosting. While on the iZ3D you would see the ghost image in a different color, Zalman would have the ghost image in the correct color, but a lot darker than the original image.
And that's where the positive things about Zalman end.
Here are things which IMHO go in favor of iZ3D:
1) No interlacing, with all text clearly readable and all 2D images as they should be seen. All menues are clear on the iZ3D when viewing them in stereo 3D, so there was never the need for me to remove the glasses and turn off 3D during gameplay. On the Zalman, menues were completely unusable in 3D stereo and text was completely unreadable (for example, chat).
2) HUD and all other 2D elements are perfectly positioned on the screen with the iZ3D, even when you are watching it in stereo 3D. All Windows looked as if they were floating on top of the screen in iZ3D, with the rest of the action happening inside the monitor. On Zalman, 2D elements are pushed "out of the screen" by default, splitting the image between the left and the right eeye, making them very obstrusive and increasinh the need to re-focus when you need to use the HUD.
3) iZ3D has their own stereo drivers and they have no problems with Vista, they also work with the latest 8-series nVidia cards (I guess older cards too), and they work with dual-core and quad-core CPUs (and single-core). Zalman, on the other side, is depending on nVidia, and there are currently no stereo drivers for nVidia on Vista, nor for GeForce 8xxx cards, nor drivers that would work on dual-core or quad-core CPUs.
4) iZ3D can give you stereo 3D in any resolution. On Zalman, you need to use monitors native (highest) resolution. This makes it easier to use the iZ3D with games having higher requirements, since you can reduce the resolution to get better performance. With Zalman, you have no other choice but to run the game in the highest resolution if you want to see it in 3D stereo.
As for normal 2D usage, Zalman seems to have slightly better contrast than iZ3D, but both monitors are OK for non-professional use.
Now ... if someone could make a monitor which would combine the good things from Zalman and iZ3D, we would have a perfect solution for stereo 3D ;)
Ok, I've tried a couple of games with iZ3D now, so I can give my personal comparison between the Zalman 19" and iZ3D 22" monitors ...
First, the things that IMHO go in favor of the Zalman monitor:
1) A LOT less ghosting issues on Zalman than on iZ3D.
2) No tinting problems on Zalman, bad tinting issues on iZ3D.
These two things will make you head hurt in one game (like Half Life 2 at night), slightly reduce visibility on others (like Portal), or be not much more than a minor unconfortability on others (like The Witcher). It all depends on the background and how much contrast the objects have in relation to the background.
While you will see correct colors in both eyes on the Zalman monitor, your left eye will see images more yellow-ish and your right eye will see images more blue-ish when using the iZ3D monitor. This tinting issue on the iZ3D was most obvious in areas with high contract like in Half-Life at night, where I was often seing things double instead of seing them in 3D stereo because colors were in some cases so far apart that my brain would perceive the same object as 2 different objects.
Ghosting on iZ3D seems to be a result of the way 2 images (left- and right-eye image) are being sent to the monitor and then split again for the left- and right-eye by "deflecting" light using polarization on the front panel.
The problems with this technology is mostly obvious when a bright character is on a dark background. Left eye would then see the image in normal color with a light silhouette to the right, while the right eye would see a very dark silhouette of the left-eye image to the left, which passed through the middle of the character. I haven't seen such bad ghosting problems on Zalman.
Ghosting is also visible on Zalman, but it is a lot less. Zalman also has a different kind of ghosting. While on the iZ3D you would see the ghost image in a different color, Zalman would have the ghost image in the correct color, but a lot darker than the original image.
And that's where the positive things about Zalman end.
Here are things which IMHO go in favor of iZ3D:
1) No interlacing, with all text clearly readable and all 2D images as they should be seen. All menues are clear on the iZ3D when viewing them in stereo 3D, so there was never the need for me to remove the glasses and turn off 3D during gameplay. On the Zalman, menues were completely unusable in 3D stereo and text was completely unreadable (for example, chat).
2) HUD and all other 2D elements are perfectly positioned on the screen with the iZ3D, even when you are watching it in stereo 3D. All Windows looked as if they were floating on top of the screen in iZ3D, with the rest of the action happening inside the monitor. On Zalman, 2D elements are pushed "out of the screen" by default, splitting the image between the left and the right eeye, making them very obstrusive and increasinh the need to re-focus when you need to use the HUD.
3) iZ3D has their own stereo drivers and they have no problems with Vista, they also work with the latest 8-series nVidia cards (I guess older cards too), and they work with dual-core and quad-core CPUs (and single-core). Zalman, on the other side, is depending on nVidia, and there are currently no stereo drivers for nVidia on Vista, nor for GeForce 8xxx cards, nor drivers that would work on dual-core or quad-core CPUs.
4) iZ3D can give you stereo 3D in any resolution. On Zalman, you need to use monitors native (highest) resolution. This makes it easier to use the iZ3D with games having higher requirements, since you can reduce the resolution to get better performance. With Zalman, you have no other choice but to run the game in the highest resolution if you want to see it in 3D stereo.
As for normal 2D usage, Zalman seems to have slightly better contrast than iZ3D, but both monitors are OK for non-professional use.
Now ... if someone could make a monitor which would combine the good things from Zalman and iZ3D, we would have a perfect solution for stereo 3D ;)
For the Zalman unit, keep in mind that new drivers are around the corner from NVIDIA. I know the text issue you are describing has more to do with the nature of interlacing than anything else, but let's see how the new drivers perform when they are out.
For iZ3D, remember to tilt the monitor back as far as it can go, and then tilt it forward in-game for the best result. A lot of members find that helps with the ghosting.
For the Zalman unit, keep in mind that new drivers are around the corner from NVIDIA. I know the text issue you are describing has more to do with the nature of interlacing than anything else, but let's see how the new drivers perform when they are out.
For iZ3D, remember to tilt the monitor back as far as it can go, and then tilt it forward in-game for the best result. A lot of members find that helps with the ghosting.
I have already read sugestions about tilting the iZ3D backwards when playing, and that's what I did before doing my tests. Even though it did reduce ghosting a bit, the issue was always there and it was always worse than on the Zalman.
One other thing I found out just now is that increasing contrast and brightness to 100% and reducing Gama to 0% on the FRONT screen will results in least ghosting on iZ3D, making the resulting image *almost* comparable to that on a Zalman monitor, but it is a different kind of ghosting, with ghost images being more "colorful" on the iZ3D.
The problem with ghosting on the iZ3D is related to the fact that each pixel on the screen can either be deflected to the left eye, to the right eye, or to both eyes. This means that you do not actually have 2 full images which can be sent to the left and the right eye, but have to break a single image in 2.
Looking at the image which is being produced for the FRONT screen (light polarizer) by the latest iZ3D beta stereo drivers, I see that they are always deflecting whole pixels and not working with sub-pixels. As I was curious to see what would happen if you'd try working with sub-pixels, I have opened Paint and drew a few large horizontal color blocks: black, gray, white, red, green, blue, cyan, magenta, yellow. The result was dissapointing, but quite interesting.
While gray-scale colors on the FRONT panel did result in deflecting the pixel to either left or right eye (black to the left, white to the right, 50% gray to both but somewhat darker), all colored blocks have produced rainbow colors in both eyes, with colors changing as I moved my head. This tells me that working with sub-pixels on this display doesn't make any sense, unless you want to show people nice rainbox colors by painting a single-color block :)
I think the idea behind iZ3D has potential, but I don't believe it is possible to completely eliminate ghosting using that technology, no matter how good the algorithm for the FRONT panel is. Maybe it could be posible to further reduce ghosting if they would change the way their FRONT panel works and allow the software to control the image on a sub-pixel level, but even then, I doubt this monitor will have less ghosting issues than Zalman.
What I've also noticed with the iZ3D is that it a lot more sensitive to head movement than Zalman, which is a result of using linear polarization on the iZ3D compared to circular polarization on Zalman.
As for the Zalman and it's interlaced mode, there is really nothing much they can do in a driver, without having some intelligence about what is being drawn on the screen. They could make things better if they would create a completely new screen were pixels would not be 1x1 but 1x0.5 and articifially setting the default arpect ration to 1:2, but I highly doubt that will ever happen.
I have already read sugestions about tilting the iZ3D backwards when playing, and that's what I did before doing my tests. Even though it did reduce ghosting a bit, the issue was always there and it was always worse than on the Zalman.
One other thing I found out just now is that increasing contrast and brightness to 100% and reducing Gama to 0% on the FRONT screen will results in least ghosting on iZ3D, making the resulting image *almost* comparable to that on a Zalman monitor, but it is a different kind of ghosting, with ghost images being more "colorful" on the iZ3D.
The problem with ghosting on the iZ3D is related to the fact that each pixel on the screen can either be deflected to the left eye, to the right eye, or to both eyes. This means that you do not actually have 2 full images which can be sent to the left and the right eye, but have to break a single image in 2.
Looking at the image which is being produced for the FRONT screen (light polarizer) by the latest iZ3D beta stereo drivers, I see that they are always deflecting whole pixels and not working with sub-pixels. As I was curious to see what would happen if you'd try working with sub-pixels, I have opened Paint and drew a few large horizontal color blocks: black, gray, white, red, green, blue, cyan, magenta, yellow. The result was dissapointing, but quite interesting.
While gray-scale colors on the FRONT panel did result in deflecting the pixel to either left or right eye (black to the left, white to the right, 50% gray to both but somewhat darker), all colored blocks have produced rainbow colors in both eyes, with colors changing as I moved my head. This tells me that working with sub-pixels on this display doesn't make any sense, unless you want to show people nice rainbox colors by painting a single-color block :)
I think the idea behind iZ3D has potential, but I don't believe it is possible to completely eliminate ghosting using that technology, no matter how good the algorithm for the FRONT panel is. Maybe it could be posible to further reduce ghosting if they would change the way their FRONT panel works and allow the software to control the image on a sub-pixel level, but even then, I doubt this monitor will have less ghosting issues than Zalman.
What I've also noticed with the iZ3D is that it a lot more sensitive to head movement than Zalman, which is a result of using linear polarization on the iZ3D compared to circular polarization on Zalman.
As for the Zalman and it's interlaced mode, there is really nothing much they can do in a driver, without having some intelligence about what is being drawn on the screen. They could make things better if they would create a completely new screen were pixels would not be 1x1 but 1x0.5 and articifially setting the default arpect ration to 1:2, but I highly doubt that will ever happen.
Ok, I've found out how to best tilt the monitor to reduce ghosting, how to turn my head to get the lest ghosting effect and how to set the best convergence and separation parameters for EVE Online, which is basically about bright objects placed on lot dark background (horror for ghosting), and now I have to say ... WOW! This thing really WORKS!
I still see some light ghost images on objects which are further away, but now it's playable and I do have a real feeling of depth. When you look at the image longer, you forget it's real 3D, so I've tried turning 3D stereo off to compare the effect. Maaaan, I can't believe I have been playing games without stereo for so long.
Looking at my ship in REAL 3D STEREO, after finding the right separation (0%) and convergence (100%) for this space simulation, blue light started shooting out of the screen from my engines, rotating and zooming the screen would place it right in the center of the monitor, with one end shooting out half way to my nose, while the other end was going into the monitor. Seing this has restored my hopes in this monitor.
I guess this whole 3D sreteo thing needs a bit more tweaking than I had anticipated, but seing that this horror-scenario was quite playable in stereo, with only a bit of ghosting, I'm a lot more positive about the iZ3D and can only recommend it to anyone who's into 3D gaming.
Now ... I'm off to see if I can't get better results with the rest of the games on the iZ3D in stereo :)
Ok, I've found out how to best tilt the monitor to reduce ghosting, how to turn my head to get the lest ghosting effect and how to set the best convergence and separation parameters for EVE Online, which is basically about bright objects placed on lot dark background (horror for ghosting), and now I have to say ... WOW! This thing really WORKS!
I still see some light ghost images on objects which are further away, but now it's playable and I do have a real feeling of depth. When you look at the image longer, you forget it's real 3D, so I've tried turning 3D stereo off to compare the effect. Maaaan, I can't believe I have been playing games without stereo for so long.
Looking at my ship in REAL 3D STEREO, after finding the right separation (0%) and convergence (100%) for this space simulation, blue light started shooting out of the screen from my engines, rotating and zooming the screen would place it right in the center of the monitor, with one end shooting out half way to my nose, while the other end was going into the monitor. Seing this has restored my hopes in this monitor.
I guess this whole 3D sreteo thing needs a bit more tweaking than I had anticipated, but seing that this horror-scenario was quite playable in stereo, with only a bit of ghosting, I'm a lot more positive about the iZ3D and can only recommend it to anyone who's into 3D gaming.
Now ... I'm off to see if I can't get better results with the rest of the games on the iZ3D in stereo :)
This is what have to be made at first reducing ghosting on the iz3d. I believe that the "factory" settings in the nvidia driver has to be adjusted a little to suit the monitor. It probably even differ depending on which graphcard you're using and even between different iz3d-monitors even if the type is the same.
The ghosting you have left when you have the settings clear simply more or less "disappears" after some gaming time. The brain seems to get so used to it so you won't notice. Same with the color difference. :D
This is what have to be made at first reducing ghosting on the iz3d. I believe that the "factory" settings in the nvidia driver has to be adjusted a little to suit the monitor. It probably even differ depending on which graphcard you're using and even between different iz3d-monitors even if the type is the same.
The ghosting you have left when you have the settings clear simply more or less "disappears" after some gaming time. The brain seems to get so used to it so you won't notice. Same with the color difference. :D
Well ... at least for me, the ghosting never dissapeared. It was aparent even after several hours of playtime, but now I found out that I don't need a lot of convergence and separation to get a 3D stereo feeling.
When convergence and separation are set just above minimal, so I notice there is some depth and can "feel" the structure of objects, there is next-to-no ghosting. But when I want to experience real depth, as it is in real life, I can never get rid of ghosting on the iZ3D.
Another thing I can't quite get used to are the colors on the monitor. I can't seem to find the right settings for contrast/brightness/gama to see all colors I'm used to on my other monitor (warm color setting). They always seem to be either too bright or too dark and are always a bit too hazy. The difference between iZ3D contract ratio of 600:1 compared to Zalmans contract ratio of 1000:1 is quite noticable.
It also seems like wite text on black background has a very thin red/blue border arround it, as if sub-pixels aren't alligned right. I don't have that on my Hansol 19" monitor, even though the size of the screen and resolution are comparable (1280x1024 on 19" Hansol in 4:3 vs. 1680x1050 on 22" iZ3D in 16:10). This is what causes quite a bit of eyestrain for me when working in 2D and makes things worse in 3D stereo.
The iZ3D is also *very* low on the desk and I couldn't find a way to raise it. I couldn't raise the Zalman either, but it wasn't sit as low as iZ3D, so it wasn't that much of a problem. With iZ3D, when I lower my chair to the lowest position and look straight at the monitor, I am looking straight at it's top border, almost above it. So, when I want to work "normally" on the monitor, I have to tilt it back and virtually lie in my chair. Only then, I can look at the center of the monitor. I tired pulling the monitor up, but it doesn't seem to have that possibility build-in.
The iZ3D monitor is also *very* sensitive to tilting. On my Handol, colors don't change when I move it higher or lower, or tilt it at any direction, but on the iZ3D, even moving my head left-right changes colors a bit. And ... there is quite a bit of background reflection on the screen - which is very much comparable to the Zalman.
When I look at the iZ3D monitor close-up, and there is a large pure white block on the screen, I see the *pixels* surrounded in a thin black matrix. On other monitors, I can see thin vertical lines, but not pixels. This is so obvious on the iZ3D monitor that I can even count the pixels without a problem. The same goes for any other color on that monitor, but it's most evident on white. It looks as if they had to increase pixel separation to make the 3D stereo effect possible using the pixel-by-pixel polarization technique, so the monitor doesn't have evenly spaced R G B sub-pixels. Instead, they R G B are grouped together to form pixels and then pixels are evenly spread across the monitor. My guess is that this method makes it impossible to use sub-pixel antialiasing, which is most likely the reason why I see red and blue borders arround white text on black background on Vista.
So far, I can say that the iZ3D is usable for 3D stereo when convergence and separatio are kept low, because that reduces the ghosting effect, but I can't really recommend it as a standard monitor for everyday work. On the other hand, I think iZ3D is a better choice than Zalman for gaming, because it comes with its own stereo drivers and has a much better solution for displaying text and other 2D elements on the screen (HUD), but it does have more ghosting issues and the overall monitor quality seems to be lower. What I mean to say is that I did not have any eyestrain watching the Zalman monitor for hours, but I do have problems working with the iZ3D (eyes burning).
For watching movies in 3D and working in 2D, Zalman is definitely a better choice, as there are less ghosting issues and there is no tinting. For gaming, iZ3D is better because it doesn't have the interlace problem (you can read all text normally) and the iZ3D stereo drivers are (in my opinion) much better than the old nVidia stereo drivers. Maybe Zalman will make better stereo drivers than the old ones from nVidia were, but I still don't see how they could solve the problem with their interlace technology for displaying small font text in stereo. As for iZ3D, I really don't see how they could eliminate ghosting. Reduce it, maybe. Eliminate it, hardly.
In any case, both monitors are only a compromise and IMHO, only advisable for hard-core 3D stereo fans, or for occasional use. I think only a planar setup could eliminate problems which both monitors have, but I doubt many people are ready to pay a few thousand USD just to play games in hi-quality stereo 3D (me including).
Well ... at least for me, the ghosting never dissapeared. It was aparent even after several hours of playtime, but now I found out that I don't need a lot of convergence and separation to get a 3D stereo feeling.
When convergence and separation are set just above minimal, so I notice there is some depth and can "feel" the structure of objects, there is next-to-no ghosting. But when I want to experience real depth, as it is in real life, I can never get rid of ghosting on the iZ3D.
Another thing I can't quite get used to are the colors on the monitor. I can't seem to find the right settings for contrast/brightness/gama to see all colors I'm used to on my other monitor (warm color setting). They always seem to be either too bright or too dark and are always a bit too hazy. The difference between iZ3D contract ratio of 600:1 compared to Zalmans contract ratio of 1000:1 is quite noticable.
It also seems like wite text on black background has a very thin red/blue border arround it, as if sub-pixels aren't alligned right. I don't have that on my Hansol 19" monitor, even though the size of the screen and resolution are comparable (1280x1024 on 19" Hansol in 4:3 vs. 1680x1050 on 22" iZ3D in 16:10). This is what causes quite a bit of eyestrain for me when working in 2D and makes things worse in 3D stereo.
The iZ3D is also *very* low on the desk and I couldn't find a way to raise it. I couldn't raise the Zalman either, but it wasn't sit as low as iZ3D, so it wasn't that much of a problem. With iZ3D, when I lower my chair to the lowest position and look straight at the monitor, I am looking straight at it's top border, almost above it. So, when I want to work "normally" on the monitor, I have to tilt it back and virtually lie in my chair. Only then, I can look at the center of the monitor. I tired pulling the monitor up, but it doesn't seem to have that possibility build-in.
The iZ3D monitor is also *very* sensitive to tilting. On my Handol, colors don't change when I move it higher or lower, or tilt it at any direction, but on the iZ3D, even moving my head left-right changes colors a bit. And ... there is quite a bit of background reflection on the screen - which is very much comparable to the Zalman.
When I look at the iZ3D monitor close-up, and there is a large pure white block on the screen, I see the *pixels* surrounded in a thin black matrix. On other monitors, I can see thin vertical lines, but not pixels. This is so obvious on the iZ3D monitor that I can even count the pixels without a problem. The same goes for any other color on that monitor, but it's most evident on white. It looks as if they had to increase pixel separation to make the 3D stereo effect possible using the pixel-by-pixel polarization technique, so the monitor doesn't have evenly spaced R G B sub-pixels. Instead, they R G B are grouped together to form pixels and then pixels are evenly spread across the monitor. My guess is that this method makes it impossible to use sub-pixel antialiasing, which is most likely the reason why I see red and blue borders arround white text on black background on Vista.
So far, I can say that the iZ3D is usable for 3D stereo when convergence and separatio are kept low, because that reduces the ghosting effect, but I can't really recommend it as a standard monitor for everyday work. On the other hand, I think iZ3D is a better choice than Zalman for gaming, because it comes with its own stereo drivers and has a much better solution for displaying text and other 2D elements on the screen (HUD), but it does have more ghosting issues and the overall monitor quality seems to be lower. What I mean to say is that I did not have any eyestrain watching the Zalman monitor for hours, but I do have problems working with the iZ3D (eyes burning).
For watching movies in 3D and working in 2D, Zalman is definitely a better choice, as there are less ghosting issues and there is no tinting. For gaming, iZ3D is better because it doesn't have the interlace problem (you can read all text normally) and the iZ3D stereo drivers are (in my opinion) much better than the old nVidia stereo drivers. Maybe Zalman will make better stereo drivers than the old ones from nVidia were, but I still don't see how they could solve the problem with their interlace technology for displaying small font text in stereo. As for iZ3D, I really don't see how they could eliminate ghosting. Reduce it, maybe. Eliminate it, hardly.
In any case, both monitors are only a compromise and IMHO, only advisable for hard-core 3D stereo fans, or for occasional use. I think only a planar setup could eliminate problems which both monitors have, but I doubt many people are ready to pay a few thousand USD just to play games in hi-quality stereo 3D (me including).
following this thread and many more on MTBS3D just has lead to the insight that stereo on LCD has still miles to go ... Reverting back to interlaced mode like on the Zalman ... man I had the same resolution with my Metabytes and VoodooII card, wait, when was that...I think I even was still young then :lol: ghosting on the ohter hand as it appears to be on the IZ3Ds can be a nuissance also on hold type displays and with a little more tint I can use anaglyph with every LCD... sigh, I was hoping the Zalman could do better... I wonder what they (nvidia) showcased on that giant DLP. If that was interlaced it just leaves 540 lines at best ...not that the NTSC sods would ever notice, but, hey! I am afraid we have to wait untill the LCDs really can display 120 or 180 fps and then start all over with plain good old page flip or panels drop so much in price that we have interlace on 2560x1600 screnn or twin panel setups or WUXGA virtual glasses.... For my part I am outta this for the next 5 years or so it seems...
following this thread and many more on MTBS3D just has lead to the insight that stereo on LCD has still miles to go ... Reverting back to interlaced mode like on the Zalman ... man I had the same resolution with my Metabytes and VoodooII card, wait, when was that...I think I even was still young then :lol: ghosting on the ohter hand as it appears to be on the IZ3Ds can be a nuissance also on hold type displays and with a little more tint I can use anaglyph with every LCD... sigh, I was hoping the Zalman could do better... I wonder what they (nvidia) showcased on that giant DLP. If that was interlaced it just leaves 540 lines at best ...not that the NTSC sods would ever notice, but, hey! I am afraid we have to wait untill the LCDs really can display 120 or 180 fps and then start all over with plain good old page flip or panels drop so much in price that we have interlace on 2560x1600 screnn or twin panel setups or WUXGA virtual glasses.... For my part I am outta this for the next 5 years or so it seems...
There is always an active projected solution. There is no noticeable ghosting (unless you concentrate hard) but there is heavy flicker, which at least I can get used to easily. Decent projectors run at 85Hz and a good 2500+ lumens won't cost over $1000. But these still rely on the nVidia driver.
IMHO, the projector produces the best results overall if the driver isn't taken into account... but what good is it without a driver to make it work?
No good what so ever. I have abandoned my projector for stereo gaming for the time being and use iZ3D only for stereo3D.
Maybe when nVidia support the later cards and have support post processing (without which most modern games look like crud) then I might go back. But if you got an old card and only play old games which mostly work with nvidia driver, (and have money to spare :P) then why not give it a try?
There is always an active projected solution. There is no noticeable ghosting (unless you concentrate hard) but there is heavy flicker, which at least I can get used to easily. Decent projectors run at 85Hz and a good 2500+ lumens won't cost over $1000. But these still rely on the nVidia driver.
IMHO, the projector produces the best results overall if the driver isn't taken into account... but what good is it without a driver to make it work?
No good what so ever. I have abandoned my projector for stereo gaming for the time being and use iZ3D only for stereo3D.
Maybe when nVidia support the later cards and have support post processing (without which most modern games look like crud) then I might go back. But if you got an old card and only play old games which mostly work with nvidia driver, (and have money to spare :P) then why not give it a try?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Yeah, I know..
I really was digging the times with my 19 incher CRT and my metabytes and relevators...VoodooII, riva128 up to GeForce3...but that time has gone...well, i am using a 30 inchDell now and after nights lurking on forums I believe thats simply second best imersion to stereo on a crt at least what falls into my budget. Even given constant driver development, I would have no room for a projector setup I recall sitting in a spherical projection dish on one NAB show and I immediately wanted one - with 2 projectors, of course. But just that one was 25.000USD (and the Dollar was still strong then)... I still need to fiddle araound with headtrackink like trackIR or seen at JohnnyChungLee's site (http://www.cs.cmu.edu/~johnny/projects/wii/) even though that would need the game to support headtracking... As said I wait til the next big invention in stereo3D (even if that might be a 20cm thin 28 inch CRT with VGA input)
I really was digging the times with my 19 incher CRT and my metabytes and relevators...VoodooII, riva128 up to GeForce3...but that time has gone...well, i am using a 30 inchDell now and after nights lurking on forums I believe thats simply second best imersion to stereo on a crt at least what falls into my budget. Even given constant driver development, I would have no room for a projector setup I recall sitting in a spherical projection dish on one NAB show and I immediately wanted one - with 2 projectors, of course. But just that one was 25.000USD (and the Dollar was still strong then)... I still need to fiddle araound with headtrackink like trackIR or seen at JohnnyChungLee's site (http://www.cs.cmu.edu/~johnny/projects/wii/) even though that would need the game to support headtracking... As said I wait til the next big invention in stereo3D (even if that might be a 20cm thin 28 inch CRT with VGA input)
Yeah, I know..
I really was digging the times with my 19 incher CRT and my metabytes and relevators...VoodooII, riva128 up to GeForce3...but that time has gone...well, i am using a 30 inchDell now and after nights lurking on forums I believe thats simply second best imersion to stereo on a crt at least what falls into my budget. Even given constant driver development, I would have no room for a projector setup I recall sitting in a spherical projection dish on one NAB show and I immediately wanted one - with 2 projectors, of course. But just that one was 25.000USD (and the Dollar was still strong then)... I still need to fiddle araound with headtrackink like trackIR or seen at JohnnyChungLee's site (http://www.cs.cmu.edu/~johnny/projects/wii/) even though that would need the game to support headtracking... As said I wait til the next big invention in stereo3D (even if that might be a 20cm thin 28 inch CRT with VGA input)
Scuse the dang double post due to connection problems
I really was digging the times with my 19 incher CRT and my metabytes and relevators...VoodooII, riva128 up to GeForce3...but that time has gone...well, i am using a 30 inchDell now and after nights lurking on forums I believe thats simply second best imersion to stereo on a crt at least what falls into my budget. Even given constant driver development, I would have no room for a projector setup I recall sitting in a spherical projection dish on one NAB show and I immediately wanted one - with 2 projectors, of course. But just that one was 25.000USD (and the Dollar was still strong then)... I still need to fiddle araound with headtrackink like trackIR or seen at JohnnyChungLee's site (http://www.cs.cmu.edu/~johnny/projects/wii/) even though that would need the game to support headtracking... As said I wait til the next big invention in stereo3D (even if that might be a 20cm thin 28 inch CRT with VGA input)
Scuse the dang double post due to connection problems
I wasn't able to get the latest experimental 3D stereo beta drivers working on Windows XP with my 8600 GTS. When turning the driver on, all I got was a black screen. I had to get a 7xxx card to use the latest stereo drivers from nVidia. So, I'd say (at least for now) there are no 3D stereo drivers for the 8xxx cards.
As far as 2D image quality goes, the monitor seems to be better than my 19" Hansol (white is more "white" and the image has more contrast), but that doesn't mean it's worth $600 USD as a 2D monitor.
For playing 3D games, as much as I would like to, I can NOT recommend the 19" Zalman, mostly because of the interlace mode it uses. Interlace mode makes all the text very hard to read, because the driver doesn't care much about text, it simply draws it without any considerations taken into account for the fact that left eye sees only odd lines while the right eye sees only even lines and that lines are duplicated. It's hard to explain what the result of this is without seing it, but here is an example of the letter E:
If in 2D the letter E would look like this ...
xxxxxx
xx
xx
xxxxxx
xx
xx
xxxxxx
The same letter "E" seen through the left eye in 3D stereo on Zalman:
xxxxxx
xxxxxx
xx
xx
xx
xx
xxxxxx
xxxxxx
Letter "E" seen through the right eye in 3D stereo on Zalman:
xx
xx
xxxxxx
xxxxxx
xx
xx
xx
Maybe someone can make something out of this, but for me, text which would be normally readable if it wasn't for the interlace mode, was completely unreadable the way it's drawin in 3D stereo with nVidia drivers.
The interlace mode also makes it hard to find and keep a good position for gaming, since you need to look at the monitor at the exact 90 degree angle and keep your head directly in the middle of the monitor. Watching at the image from any top-down or bottom-up position results in seing the image double or tripple instead of in stereo 3D (1 or 2 ghost images). The fact that there is no way to pull the monitor higher or lower makes it even worse (you can only tilt it).
On the other hand, if you are looking for something to watch movies in 3D and have a chair in which you can get confortable while sitting near the monitor, so you can keep still without moving your head, the monitor from Zalman might be a good choice, as there is no tinting effect (left and right eye see the same colors), there is usually no small text you need to read so that interlace mode won't bother you so much, and ghosting is less obvious (after you find the right spot for your head, it should be able to have less than 20% of ghosting effects, and that only on areas where light and dark "spots" are near). Then again ... how many movies do you want to watch to make it worth the price?
Regards,
Oruq
I wasn't able to get the latest experimental 3D stereo beta drivers working on Windows XP with my 8600 GTS. When turning the driver on, all I got was a black screen. I had to get a 7xxx card to use the latest stereo drivers from nVidia. So, I'd say (at least for now) there are no 3D stereo drivers for the 8xxx cards.
As far as 2D image quality goes, the monitor seems to be better than my 19" Hansol (white is more "white" and the image has more contrast), but that doesn't mean it's worth $600 USD as a 2D monitor.
For playing 3D games, as much as I would like to, I can NOT recommend the 19" Zalman, mostly because of the interlace mode it uses. Interlace mode makes all the text very hard to read, because the driver doesn't care much about text, it simply draws it without any considerations taken into account for the fact that left eye sees only odd lines while the right eye sees only even lines and that lines are duplicated. It's hard to explain what the result of this is without seing it, but here is an example of the letter E:
If in 2D the letter E would look like this ...
xxxxxx
xx
xx
xxxxxx
xx
xx
xxxxxx
The same letter "E" seen through the left eye in 3D stereo on Zalman:
xxxxxx
xxxxxx
xx
xx
xx
xx
xxxxxx
xxxxxx
Letter "E" seen through the right eye in 3D stereo on Zalman:
xx
xx
xxxxxx
xxxxxx
xx
xx
xx
Maybe someone can make something out of this, but for me, text which would be normally readable if it wasn't for the interlace mode, was completely unreadable the way it's drawin in 3D stereo with nVidia drivers.
The interlace mode also makes it hard to find and keep a good position for gaming, since you need to look at the monitor at the exact 90 degree angle and keep your head directly in the middle of the monitor. Watching at the image from any top-down or bottom-up position results in seing the image double or tripple instead of in stereo 3D (1 or 2 ghost images). The fact that there is no way to pull the monitor higher or lower makes it even worse (you can only tilt it).
On the other hand, if you are looking for something to watch movies in 3D and have a chair in which you can get confortable while sitting near the monitor, so you can keep still without moving your head, the monitor from Zalman might be a good choice, as there is no tinting effect (left and right eye see the same colors), there is usually no small text you need to read so that interlace mode won't bother you so much, and ghosting is less obvious (after you find the right spot for your head, it should be able to have less than 20% of ghosting effects, and that only on areas where light and dark "spots" are near). Then again ... how many movies do you want to watch to make it worth the price?
Regards,
Oruq
As i recall from the old days when i used to have shutter glasses, the in game text was not the sharpest. Oldly enough in some games the text was fine but in others unreadable.
Just a quick idea, is is possible to take a screen print from the game in question in normal mode then convert it into a stereo image to see if you get the same effect. this should then give you an idea if it's a gme issue or general text in 3d issue.
I'm guessing it's maybe game specific.
With regards to movie play back on the Zalman i love the fact that you can move the height of the screen up and down, twist it left to right and rotate it from horizontal to verticle, and i've yet to see any ghosting at all even on close inspection.
I'm willing to wait another few weeks for the stereo drivers as so far 3d imax movie playback has been very good and shows a lot of promise for the screen.
As i recall from the old days when i used to have shutter glasses, the in game text was not the sharpest. Oldly enough in some games the text was fine but in others unreadable.
Just a quick idea, is is possible to take a screen print from the game in question in normal mode then convert it into a stereo image to see if you get the same effect. this should then give you an idea if it's a gme issue or general text in 3d issue.
I'm guessing it's maybe game specific.
With regards to movie play back on the Zalman i love the fact that you can move the height of the screen up and down, twist it left to right and rotate it from horizontal to verticle, and i've yet to see any ghosting at all even on close inspection.
I'm willing to wait another few weeks for the stereo drivers as so far 3d imax movie playback has been very good and shows a lot of promise for the screen.
About interlaced text issue ...
I can look at the screen through the left eye and then through the right eye and I see 2 different images for the same text. This is something that should not happen. The issue is not with the game, since I can read the text just fine when I turn 3D stereo off. The problem is that one eye sees only odd lines, while the other sees only even lines. The effect is the same in-game using 3D stereo as you see on the screen in 2D.
This is quite a problem in every in-game menu, or anywhere you see text. I think the problem is related to the fact that they had to keep the aspect ration in-tact, but didn't take special precautions for 2D text, so ... they've simply kept the 2D screen as it is, which (at the end) causes the results I'm experiencing. The only way this might be avoided is by stretching all font vertically in order to have all pixels displayed, but that would distort the whole display, so I doubt it will ever become part of the stereo driver.
About ghosting issues ...
To see what I mean with the ghosting issue, look at the left attackment (white lines on black background). What you should see is a white "box" when looking with one eye, or completely black image when looking with the other. But, when I look at it with the other eye, I see a "shadow" of the image. If you do the opposite (black lines on white background), the effect is not that visible, but it is still there. Changing brightness and Gama in eny direction (from 50% to 0% or to 100%) made no difference to the ghost image.
I've also attacked a orange-on-white sample of the same image (right attachment), which results in next-to-zero ghosting for me, as the contract between images is low.
At least on the 19" Zalman and my glasses, ghosting becomes a real problem when light areas are near dark areas (high contrast).
What I'd like to know is ... do you also see the "ghost image" on your 22" monitor when looking at the white-on-black image, or is the 2nd image completely black for you?
As for the monitor options ...
The 19" Zalman monitor doesn't have the option to move the screen up/down, nor to tilt it left/right. You can only tilt it up/down. Lef/right tilt isn't so important, as I can move it with it's podest, but I'd love to be able to move the screen higher or lover. Now, I had to lower my chair to reduce ghosting as much as possible, which is OK for watching movies, but not so OK if you also need to use the keyboard.
Regards,
Oruq
About interlaced text issue ...
I can look at the screen through the left eye and then through the right eye and I see 2 different images for the same text. This is something that should not happen. The issue is not with the game, since I can read the text just fine when I turn 3D stereo off. The problem is that one eye sees only odd lines, while the other sees only even lines. The effect is the same in-game using 3D stereo as you see on the screen in 2D.
This is quite a problem in every in-game menu, or anywhere you see text. I think the problem is related to the fact that they had to keep the aspect ration in-tact, but didn't take special precautions for 2D text, so ... they've simply kept the 2D screen as it is, which (at the end) causes the results I'm experiencing. The only way this might be avoided is by stretching all font vertically in order to have all pixels displayed, but that would distort the whole display, so I doubt it will ever become part of the stereo driver.
About ghosting issues ...
To see what I mean with the ghosting issue, look at the left attackment (white lines on black background). What you should see is a white "box" when looking with one eye, or completely black image when looking with the other. But, when I look at it with the other eye, I see a "shadow" of the image. If you do the opposite (black lines on white background), the effect is not that visible, but it is still there. Changing brightness and Gama in eny direction (from 50% to 0% or to 100%) made no difference to the ghost image.
I've also attacked a orange-on-white sample of the same image (right attachment), which results in next-to-zero ghosting for me, as the contract between images is low.
At least on the 19" Zalman and my glasses, ghosting becomes a real problem when light areas are near dark areas (high contrast).
What I'd like to know is ... do you also see the "ghost image" on your 22" monitor when looking at the white-on-black image, or is the 2nd image completely black for you?
As for the monitor options ...
The 19" Zalman monitor doesn't have the option to move the screen up/down, nor to tilt it left/right. You can only tilt it up/down. Lef/right tilt isn't so important, as I can move it with it's podest, but I'd love to be able to move the screen higher or lover. Now, I had to lower my chair to reduce ghosting as much as possible, which is OK for watching movies, but not so OK if you also need to use the keyboard.
Regards,
Oruq
One thing I can say for sure now is that the iZ3D uses linear polarization, while the Zalman monitor uses circular polarization.
I think circular polarization is better than linear, since you can then turn the glasses anyway you want while the left image will still be sent to the left eye and the right image will be sent to the right eye. Even though this is not a big problem, linear polarized glasses force you to keep your head straight if you want to see the image which you are supposed to.
I hope the UPS dude doesn't take too long to make that trip, as I'm itching to see the iZ3D monitor in action ;)
Regards,
Oruq
One thing I can say for sure now is that the iZ3D uses linear polarization, while the Zalman monitor uses circular polarization.
I think circular polarization is better than linear, since you can then turn the glasses anyway you want while the left image will still be sent to the left eye and the right image will be sent to the right eye. Even though this is not a big problem, linear polarized glasses force you to keep your head straight if you want to see the image which you are supposed to.
I hope the UPS dude doesn't take too long to make that trip, as I'm itching to see the iZ3D monitor in action ;)
Regards,
Oruq
First, the things that IMHO go in favor of the Zalman monitor:
1) A LOT less ghosting issues on Zalman than on iZ3D.
2) No tinting problems on Zalman, bad tinting issues on iZ3D.
These two things will make you head hurt in one game (like Half Life 2 at night), slightly reduce visibility on others (like Portal), or be not much more than a minor unconfortability on others (like The Witcher). It all depends on the background and how much contrast the objects have in relation to the background.
While you will see correct colors in both eyes on the Zalman monitor, your left eye will see images more yellow-ish and your right eye will see images more blue-ish when using the iZ3D monitor. This tinting issue on the iZ3D was most obvious in areas with high contract like in Half-Life at night, where I was often seing things double instead of seing them in 3D stereo because colors were in some cases so far apart that my brain would perceive the same object as 2 different objects.
Ghosting on iZ3D seems to be a result of the way 2 images (left- and right-eye image) are being sent to the monitor and then split again for the left- and right-eye by "deflecting" light using polarization on the front panel.
The problems with this technology is mostly obvious when a bright character is on a dark background. Left eye would then see the image in normal color with a light silhouette to the right, while the right eye would see a very dark silhouette of the left-eye image to the left, which passed through the middle of the character. I haven't seen such bad ghosting problems on Zalman.
Ghosting is also visible on Zalman, but it is a lot less. Zalman also has a different kind of ghosting. While on the iZ3D you would see the ghost image in a different color, Zalman would have the ghost image in the correct color, but a lot darker than the original image.
And that's where the positive things about Zalman end.
Here are things which IMHO go in favor of iZ3D:
1) No interlacing, with all text clearly readable and all 2D images as they should be seen. All menues are clear on the iZ3D when viewing them in stereo 3D, so there was never the need for me to remove the glasses and turn off 3D during gameplay. On the Zalman, menues were completely unusable in 3D stereo and text was completely unreadable (for example, chat).
2) HUD and all other 2D elements are perfectly positioned on the screen with the iZ3D, even when you are watching it in stereo 3D. All Windows looked as if they were floating on top of the screen in iZ3D, with the rest of the action happening inside the monitor. On Zalman, 2D elements are pushed "out of the screen" by default, splitting the image between the left and the right eeye, making them very obstrusive and increasinh the need to re-focus when you need to use the HUD.
3) iZ3D has their own stereo drivers and they have no problems with Vista, they also work with the latest 8-series nVidia cards (I guess older cards too), and they work with dual-core and quad-core CPUs (and single-core). Zalman, on the other side, is depending on nVidia, and there are currently no stereo drivers for nVidia on Vista, nor for GeForce 8xxx cards, nor drivers that would work on dual-core or quad-core CPUs.
4) iZ3D can give you stereo 3D in any resolution. On Zalman, you need to use monitors native (highest) resolution. This makes it easier to use the iZ3D with games having higher requirements, since you can reduce the resolution to get better performance. With Zalman, you have no other choice but to run the game in the highest resolution if you want to see it in 3D stereo.
As for normal 2D usage, Zalman seems to have slightly better contrast than iZ3D, but both monitors are OK for non-professional use.
Now ... if someone could make a monitor which would combine the good things from Zalman and iZ3D, we would have a perfect solution for stereo 3D ;)
Regards,
Oruq
First, the things that IMHO go in favor of the Zalman monitor:
1) A LOT less ghosting issues on Zalman than on iZ3D.
2) No tinting problems on Zalman, bad tinting issues on iZ3D.
These two things will make you head hurt in one game (like Half Life 2 at night), slightly reduce visibility on others (like Portal), or be not much more than a minor unconfortability on others (like The Witcher). It all depends on the background and how much contrast the objects have in relation to the background.
While you will see correct colors in both eyes on the Zalman monitor, your left eye will see images more yellow-ish and your right eye will see images more blue-ish when using the iZ3D monitor. This tinting issue on the iZ3D was most obvious in areas with high contract like in Half-Life at night, where I was often seing things double instead of seing them in 3D stereo because colors were in some cases so far apart that my brain would perceive the same object as 2 different objects.
Ghosting on iZ3D seems to be a result of the way 2 images (left- and right-eye image) are being sent to the monitor and then split again for the left- and right-eye by "deflecting" light using polarization on the front panel.
The problems with this technology is mostly obvious when a bright character is on a dark background. Left eye would then see the image in normal color with a light silhouette to the right, while the right eye would see a very dark silhouette of the left-eye image to the left, which passed through the middle of the character. I haven't seen such bad ghosting problems on Zalman.
Ghosting is also visible on Zalman, but it is a lot less. Zalman also has a different kind of ghosting. While on the iZ3D you would see the ghost image in a different color, Zalman would have the ghost image in the correct color, but a lot darker than the original image.
And that's where the positive things about Zalman end.
Here are things which IMHO go in favor of iZ3D:
1) No interlacing, with all text clearly readable and all 2D images as they should be seen. All menues are clear on the iZ3D when viewing them in stereo 3D, so there was never the need for me to remove the glasses and turn off 3D during gameplay. On the Zalman, menues were completely unusable in 3D stereo and text was completely unreadable (for example, chat).
2) HUD and all other 2D elements are perfectly positioned on the screen with the iZ3D, even when you are watching it in stereo 3D. All Windows looked as if they were floating on top of the screen in iZ3D, with the rest of the action happening inside the monitor. On Zalman, 2D elements are pushed "out of the screen" by default, splitting the image between the left and the right eeye, making them very obstrusive and increasinh the need to re-focus when you need to use the HUD.
3) iZ3D has their own stereo drivers and they have no problems with Vista, they also work with the latest 8-series nVidia cards (I guess older cards too), and they work with dual-core and quad-core CPUs (and single-core). Zalman, on the other side, is depending on nVidia, and there are currently no stereo drivers for nVidia on Vista, nor for GeForce 8xxx cards, nor drivers that would work on dual-core or quad-core CPUs.
4) iZ3D can give you stereo 3D in any resolution. On Zalman, you need to use monitors native (highest) resolution. This makes it easier to use the iZ3D with games having higher requirements, since you can reduce the resolution to get better performance. With Zalman, you have no other choice but to run the game in the highest resolution if you want to see it in 3D stereo.
As for normal 2D usage, Zalman seems to have slightly better contrast than iZ3D, but both monitors are OK for non-professional use.
Now ... if someone could make a monitor which would combine the good things from Zalman and iZ3D, we would have a perfect solution for stereo 3D ;)
Regards,
Oruq
For the Zalman unit, keep in mind that new drivers are around the corner from NVIDIA. I know the text issue you are describing has more to do with the nature of interlacing than anything else, but let's see how the new drivers perform when they are out.
For iZ3D, remember to tilt the monitor back as far as it can go, and then tilt it forward in-game for the best result. A lot of members find that helps with the ghosting.
Regards,
Chopper
For the Zalman unit, keep in mind that new drivers are around the corner from NVIDIA. I know the text issue you are describing has more to do with the nature of interlacing than anything else, but let's see how the new drivers perform when they are out.
For iZ3D, remember to tilt the monitor back as far as it can go, and then tilt it forward in-game for the best result. A lot of members find that helps with the ghosting.
Regards,
Chopper
I have already read sugestions about tilting the iZ3D backwards when playing, and that's what I did before doing my tests. Even though it did reduce ghosting a bit, the issue was always there and it was always worse than on the Zalman.
One other thing I found out just now is that increasing contrast and brightness to 100% and reducing Gama to 0% on the FRONT screen will results in least ghosting on iZ3D, making the resulting image *almost* comparable to that on a Zalman monitor, but it is a different kind of ghosting, with ghost images being more "colorful" on the iZ3D.
The problem with ghosting on the iZ3D is related to the fact that each pixel on the screen can either be deflected to the left eye, to the right eye, or to both eyes. This means that you do not actually have 2 full images which can be sent to the left and the right eye, but have to break a single image in 2.
Looking at the image which is being produced for the FRONT screen (light polarizer) by the latest iZ3D beta stereo drivers, I see that they are always deflecting whole pixels and not working with sub-pixels. As I was curious to see what would happen if you'd try working with sub-pixels, I have opened Paint and drew a few large horizontal color blocks: black, gray, white, red, green, blue, cyan, magenta, yellow. The result was dissapointing, but quite interesting.
While gray-scale colors on the FRONT panel did result in deflecting the pixel to either left or right eye (black to the left, white to the right, 50% gray to both but somewhat darker), all colored blocks have produced rainbow colors in both eyes, with colors changing as I moved my head. This tells me that working with sub-pixels on this display doesn't make any sense, unless you want to show people nice rainbox colors by painting a single-color block :)
I think the idea behind iZ3D has potential, but I don't believe it is possible to completely eliminate ghosting using that technology, no matter how good the algorithm for the FRONT panel is. Maybe it could be posible to further reduce ghosting if they would change the way their FRONT panel works and allow the software to control the image on a sub-pixel level, but even then, I doubt this monitor will have less ghosting issues than Zalman.
What I've also noticed with the iZ3D is that it a lot more sensitive to head movement than Zalman, which is a result of using linear polarization on the iZ3D compared to circular polarization on Zalman.
As for the Zalman and it's interlaced mode, there is really nothing much they can do in a driver, without having some intelligence about what is being drawn on the screen. They could make things better if they would create a completely new screen were pixels would not be 1x1 but 1x0.5 and articifially setting the default arpect ration to 1:2, but I highly doubt that will ever happen.
Regards,
Oruq
I have already read sugestions about tilting the iZ3D backwards when playing, and that's what I did before doing my tests. Even though it did reduce ghosting a bit, the issue was always there and it was always worse than on the Zalman.
One other thing I found out just now is that increasing contrast and brightness to 100% and reducing Gama to 0% on the FRONT screen will results in least ghosting on iZ3D, making the resulting image *almost* comparable to that on a Zalman monitor, but it is a different kind of ghosting, with ghost images being more "colorful" on the iZ3D.
The problem with ghosting on the iZ3D is related to the fact that each pixel on the screen can either be deflected to the left eye, to the right eye, or to both eyes. This means that you do not actually have 2 full images which can be sent to the left and the right eye, but have to break a single image in 2.
Looking at the image which is being produced for the FRONT screen (light polarizer) by the latest iZ3D beta stereo drivers, I see that they are always deflecting whole pixels and not working with sub-pixels. As I was curious to see what would happen if you'd try working with sub-pixels, I have opened Paint and drew a few large horizontal color blocks: black, gray, white, red, green, blue, cyan, magenta, yellow. The result was dissapointing, but quite interesting.
While gray-scale colors on the FRONT panel did result in deflecting the pixel to either left or right eye (black to the left, white to the right, 50% gray to both but somewhat darker), all colored blocks have produced rainbow colors in both eyes, with colors changing as I moved my head. This tells me that working with sub-pixels on this display doesn't make any sense, unless you want to show people nice rainbox colors by painting a single-color block :)
I think the idea behind iZ3D has potential, but I don't believe it is possible to completely eliminate ghosting using that technology, no matter how good the algorithm for the FRONT panel is. Maybe it could be posible to further reduce ghosting if they would change the way their FRONT panel works and allow the software to control the image on a sub-pixel level, but even then, I doubt this monitor will have less ghosting issues than Zalman.
What I've also noticed with the iZ3D is that it a lot more sensitive to head movement than Zalman, which is a result of using linear polarization on the iZ3D compared to circular polarization on Zalman.
As for the Zalman and it's interlaced mode, there is really nothing much they can do in a driver, without having some intelligence about what is being drawn on the screen. They could make things better if they would create a completely new screen were pixels would not be 1x1 but 1x0.5 and articifially setting the default arpect ration to 1:2, but I highly doubt that will ever happen.
Regards,
Oruq
I still see some light ghost images on objects which are further away, but now it's playable and I do have a real feeling of depth. When you look at the image longer, you forget it's real 3D, so I've tried turning 3D stereo off to compare the effect. Maaaan, I can't believe I have been playing games without stereo for so long.
Looking at my ship in REAL 3D STEREO, after finding the right separation (0%) and convergence (100%) for this space simulation, blue light started shooting out of the screen from my engines, rotating and zooming the screen would place it right in the center of the monitor, with one end shooting out half way to my nose, while the other end was going into the monitor. Seing this has restored my hopes in this monitor.
I guess this whole 3D sreteo thing needs a bit more tweaking than I had anticipated, but seing that this horror-scenario was quite playable in stereo, with only a bit of ghosting, I'm a lot more positive about the iZ3D and can only recommend it to anyone who's into 3D gaming.
Now ... I'm off to see if I can't get better results with the rest of the games on the iZ3D in stereo :)
Regards,
Oruq
I still see some light ghost images on objects which are further away, but now it's playable and I do have a real feeling of depth. When you look at the image longer, you forget it's real 3D, so I've tried turning 3D stereo off to compare the effect. Maaaan, I can't believe I have been playing games without stereo for so long.
Looking at my ship in REAL 3D STEREO, after finding the right separation (0%) and convergence (100%) for this space simulation, blue light started shooting out of the screen from my engines, rotating and zooming the screen would place it right in the center of the monitor, with one end shooting out half way to my nose, while the other end was going into the monitor. Seing this has restored my hopes in this monitor.
I guess this whole 3D sreteo thing needs a bit more tweaking than I had anticipated, but seing that this horror-scenario was quite playable in stereo, with only a bit of ghosting, I'm a lot more positive about the iZ3D and can only recommend it to anyone who's into 3D gaming.
Now ... I'm off to see if I can't get better results with the rest of the games on the iZ3D in stereo :)
Regards,
Oruq
Regards,
Chopper
Regards,
Chopper
The ghosting you have left when you have the settings clear simply more or less "disappears" after some gaming time. The brain seems to get so used to it so you won't notice. Same with the color difference. :D
cheers
The ghosting you have left when you have the settings clear simply more or less "disappears" after some gaming time. The brain seems to get so used to it so you won't notice. Same with the color difference. :D
cheers
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
When convergence and separation are set just above minimal, so I notice there is some depth and can "feel" the structure of objects, there is next-to-no ghosting. But when I want to experience real depth, as it is in real life, I can never get rid of ghosting on the iZ3D.
Another thing I can't quite get used to are the colors on the monitor. I can't seem to find the right settings for contrast/brightness/gama to see all colors I'm used to on my other monitor (warm color setting). They always seem to be either too bright or too dark and are always a bit too hazy. The difference between iZ3D contract ratio of 600:1 compared to Zalmans contract ratio of 1000:1 is quite noticable.
It also seems like wite text on black background has a very thin red/blue border arround it, as if sub-pixels aren't alligned right. I don't have that on my Hansol 19" monitor, even though the size of the screen and resolution are comparable (1280x1024 on 19" Hansol in 4:3 vs. 1680x1050 on 22" iZ3D in 16:10). This is what causes quite a bit of eyestrain for me when working in 2D and makes things worse in 3D stereo.
The iZ3D is also *very* low on the desk and I couldn't find a way to raise it. I couldn't raise the Zalman either, but it wasn't sit as low as iZ3D, so it wasn't that much of a problem. With iZ3D, when I lower my chair to the lowest position and look straight at the monitor, I am looking straight at it's top border, almost above it. So, when I want to work "normally" on the monitor, I have to tilt it back and virtually lie in my chair. Only then, I can look at the center of the monitor. I tired pulling the monitor up, but it doesn't seem to have that possibility build-in.
The iZ3D monitor is also *very* sensitive to tilting. On my Handol, colors don't change when I move it higher or lower, or tilt it at any direction, but on the iZ3D, even moving my head left-right changes colors a bit. And ... there is quite a bit of background reflection on the screen - which is very much comparable to the Zalman.
When I look at the iZ3D monitor close-up, and there is a large pure white block on the screen, I see the *pixels* surrounded in a thin black matrix. On other monitors, I can see thin vertical lines, but not pixels. This is so obvious on the iZ3D monitor that I can even count the pixels without a problem. The same goes for any other color on that monitor, but it's most evident on white. It looks as if they had to increase pixel separation to make the 3D stereo effect possible using the pixel-by-pixel polarization technique, so the monitor doesn't have evenly spaced R G B sub-pixels. Instead, they R G B are grouped together to form pixels and then pixels are evenly spread across the monitor. My guess is that this method makes it impossible to use sub-pixel antialiasing, which is most likely the reason why I see red and blue borders arround white text on black background on Vista.
So far, I can say that the iZ3D is usable for 3D stereo when convergence and separatio are kept low, because that reduces the ghosting effect, but I can't really recommend it as a standard monitor for everyday work. On the other hand, I think iZ3D is a better choice than Zalman for gaming, because it comes with its own stereo drivers and has a much better solution for displaying text and other 2D elements on the screen (HUD), but it does have more ghosting issues and the overall monitor quality seems to be lower. What I mean to say is that I did not have any eyestrain watching the Zalman monitor for hours, but I do have problems working with the iZ3D (eyes burning).
For watching movies in 3D and working in 2D, Zalman is definitely a better choice, as there are less ghosting issues and there is no tinting. For gaming, iZ3D is better because it doesn't have the interlace problem (you can read all text normally) and the iZ3D stereo drivers are (in my opinion) much better than the old nVidia stereo drivers. Maybe Zalman will make better stereo drivers than the old ones from nVidia were, but I still don't see how they could solve the problem with their interlace technology for displaying small font text in stereo. As for iZ3D, I really don't see how they could eliminate ghosting. Reduce it, maybe. Eliminate it, hardly.
In any case, both monitors are only a compromise and IMHO, only advisable for hard-core 3D stereo fans, or for occasional use. I think only a planar setup could eliminate problems which both monitors have, but I doubt many people are ready to pay a few thousand USD just to play games in hi-quality stereo 3D (me including).
Regards,
Oruq
When convergence and separation are set just above minimal, so I notice there is some depth and can "feel" the structure of objects, there is next-to-no ghosting. But when I want to experience real depth, as it is in real life, I can never get rid of ghosting on the iZ3D.
Another thing I can't quite get used to are the colors on the monitor. I can't seem to find the right settings for contrast/brightness/gama to see all colors I'm used to on my other monitor (warm color setting). They always seem to be either too bright or too dark and are always a bit too hazy. The difference between iZ3D contract ratio of 600:1 compared to Zalmans contract ratio of 1000:1 is quite noticable.
It also seems like wite text on black background has a very thin red/blue border arround it, as if sub-pixels aren't alligned right. I don't have that on my Hansol 19" monitor, even though the size of the screen and resolution are comparable (1280x1024 on 19" Hansol in 4:3 vs. 1680x1050 on 22" iZ3D in 16:10). This is what causes quite a bit of eyestrain for me when working in 2D and makes things worse in 3D stereo.
The iZ3D is also *very* low on the desk and I couldn't find a way to raise it. I couldn't raise the Zalman either, but it wasn't sit as low as iZ3D, so it wasn't that much of a problem. With iZ3D, when I lower my chair to the lowest position and look straight at the monitor, I am looking straight at it's top border, almost above it. So, when I want to work "normally" on the monitor, I have to tilt it back and virtually lie in my chair. Only then, I can look at the center of the monitor. I tired pulling the monitor up, but it doesn't seem to have that possibility build-in.
The iZ3D monitor is also *very* sensitive to tilting. On my Handol, colors don't change when I move it higher or lower, or tilt it at any direction, but on the iZ3D, even moving my head left-right changes colors a bit. And ... there is quite a bit of background reflection on the screen - which is very much comparable to the Zalman.
When I look at the iZ3D monitor close-up, and there is a large pure white block on the screen, I see the *pixels* surrounded in a thin black matrix. On other monitors, I can see thin vertical lines, but not pixels. This is so obvious on the iZ3D monitor that I can even count the pixels without a problem. The same goes for any other color on that monitor, but it's most evident on white. It looks as if they had to increase pixel separation to make the 3D stereo effect possible using the pixel-by-pixel polarization technique, so the monitor doesn't have evenly spaced R G B sub-pixels. Instead, they R G B are grouped together to form pixels and then pixels are evenly spread across the monitor. My guess is that this method makes it impossible to use sub-pixel antialiasing, which is most likely the reason why I see red and blue borders arround white text on black background on Vista.
So far, I can say that the iZ3D is usable for 3D stereo when convergence and separatio are kept low, because that reduces the ghosting effect, but I can't really recommend it as a standard monitor for everyday work. On the other hand, I think iZ3D is a better choice than Zalman for gaming, because it comes with its own stereo drivers and has a much better solution for displaying text and other 2D elements on the screen (HUD), but it does have more ghosting issues and the overall monitor quality seems to be lower. What I mean to say is that I did not have any eyestrain watching the Zalman monitor for hours, but I do have problems working with the iZ3D (eyes burning).
For watching movies in 3D and working in 2D, Zalman is definitely a better choice, as there are less ghosting issues and there is no tinting. For gaming, iZ3D is better because it doesn't have the interlace problem (you can read all text normally) and the iZ3D stereo drivers are (in my opinion) much better than the old nVidia stereo drivers. Maybe Zalman will make better stereo drivers than the old ones from nVidia were, but I still don't see how they could solve the problem with their interlace technology for displaying small font text in stereo. As for iZ3D, I really don't see how they could eliminate ghosting. Reduce it, maybe. Eliminate it, hardly.
In any case, both monitors are only a compromise and IMHO, only advisable for hard-core 3D stereo fans, or for occasional use. I think only a planar setup could eliminate problems which both monitors have, but I doubt many people are ready to pay a few thousand USD just to play games in hi-quality stereo 3D (me including).
Regards,
Oruq
There is always an active projected solution. There is no noticeable ghosting (unless you concentrate hard) but there is heavy flicker, which at least I can get used to easily. Decent projectors run at 85Hz and a good 2500+ lumens won't cost over $1000. But these still rely on the nVidia driver.
IMHO, the projector produces the best results overall if the driver isn't taken into account... but what good is it without a driver to make it work?
No good what so ever. I have abandoned my projector for stereo gaming for the time being and use iZ3D only for stereo3D.
Maybe when nVidia support the later cards and have support post processing (without which most modern games look like crud) then I might go back. But if you got an old card and only play old games which mostly work with nvidia driver, (and have money to spare :P) then why not give it a try?
There is always an active projected solution. There is no noticeable ghosting (unless you concentrate hard) but there is heavy flicker, which at least I can get used to easily. Decent projectors run at 85Hz and a good 2500+ lumens won't cost over $1000. But these still rely on the nVidia driver.
IMHO, the projector produces the best results overall if the driver isn't taken into account... but what good is it without a driver to make it work?
No good what so ever. I have abandoned my projector for stereo gaming for the time being and use iZ3D only for stereo3D.
Maybe when nVidia support the later cards and have support post processing (without which most modern games look like crud) then I might go back. But if you got an old card and only play old games which mostly work with nvidia driver, (and have money to spare :P) then why not give it a try?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I really was digging the times with my 19 incher CRT and my metabytes and relevators...VoodooII, riva128 up to GeForce3...but that time has gone...well, i am using a 30 inchDell now and after nights lurking on forums I believe thats simply second best imersion to stereo on a crt at least what falls into my budget. Even given constant driver development, I would have no room for a projector setup I recall sitting in a spherical projection dish on one NAB show and I immediately wanted one - with 2 projectors, of course. But just that one was 25.000USD (and the Dollar was still strong then)... I still need to fiddle araound with headtrackink like trackIR or seen at JohnnyChungLee's site (http://www.cs.cmu.edu/~johnny/projects/wii/) even though that would need the game to support headtracking... As said I wait til the next big invention in stereo3D (even if that might be a 20cm thin 28 inch CRT with VGA input)
I really was digging the times with my 19 incher CRT and my metabytes and relevators...VoodooII, riva128 up to GeForce3...but that time has gone...well, i am using a 30 inchDell now and after nights lurking on forums I believe thats simply second best imersion to stereo on a crt at least what falls into my budget. Even given constant driver development, I would have no room for a projector setup I recall sitting in a spherical projection dish on one NAB show and I immediately wanted one - with 2 projectors, of course. But just that one was 25.000USD (and the Dollar was still strong then)... I still need to fiddle araound with headtrackink like trackIR or seen at JohnnyChungLee's site (http://www.cs.cmu.edu/~johnny/projects/wii/) even though that would need the game to support headtracking... As said I wait til the next big invention in stereo3D (even if that might be a 20cm thin 28 inch CRT with VGA input)
I really was digging the times with my 19 incher CRT and my metabytes and relevators...VoodooII, riva128 up to GeForce3...but that time has gone...well, i am using a 30 inchDell now and after nights lurking on forums I believe thats simply second best imersion to stereo on a crt at least what falls into my budget. Even given constant driver development, I would have no room for a projector setup I recall sitting in a spherical projection dish on one NAB show and I immediately wanted one - with 2 projectors, of course. But just that one was 25.000USD (and the Dollar was still strong then)... I still need to fiddle araound with headtrackink like trackIR or seen at JohnnyChungLee's site (http://www.cs.cmu.edu/~johnny/projects/wii/) even though that would need the game to support headtracking... As said I wait til the next big invention in stereo3D (even if that might be a 20cm thin 28 inch CRT with VGA input)
Scuse the dang double post due to connection problems
I really was digging the times with my 19 incher CRT and my metabytes and relevators...VoodooII, riva128 up to GeForce3...but that time has gone...well, i am using a 30 inchDell now and after nights lurking on forums I believe thats simply second best imersion to stereo on a crt at least what falls into my budget. Even given constant driver development, I would have no room for a projector setup I recall sitting in a spherical projection dish on one NAB show and I immediately wanted one - with 2 projectors, of course. But just that one was 25.000USD (and the Dollar was still strong then)... I still need to fiddle araound with headtrackink like trackIR or seen at JohnnyChungLee's site (http://www.cs.cmu.edu/~johnny/projects/wii/) even though that would need the game to support headtracking... As said I wait til the next big invention in stereo3D (even if that might be a 20cm thin 28 inch CRT with VGA input)
Scuse the dang double post due to connection problems