Papo & Yo - Almost perfect 3d
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UPDATE: Screens here. [url]http://photos.3dvisionlive.com/Pirateguybrush/album/517135385ec346260d0000a8/[/url] So first, a brief review of the game. I played this on PS3 a few months ago. It's essentially a puzzle-platformer, but to distil it down to its base gameplay elements is to do it a disservice. It's a really affecting story, about a real person's experiences dealing with an abusive parent. That's not something you see very often, and it's a really special experience. The gameplay doesn't always hold up as well as the story - most of the puzzles are reasonably easy, and don't always do as much as they could to establish the characters. But for the most part, it's very well done. An experience well worth having. In terms of 3d, this game works really well with only a few minor problems. Probably less than 10 broken shaders in the whole game, anyone who knows even a little about this should be able to fix it up in no time. You get great toyification effect with the depth and convergence tweaked, and while there are a few issues, they are all pretty minor and easily fixed. Convergence may seem locked at first, but you just need to hold the button down for 20s or so. Hopefully we can see some developer support on the couple of minor issues left. The problems are as follows: Shadows must be set to low or very low. They do not render correctly on higher settings. Low setting gives "blob" shadows, very low turns them off. There is a brief cutscene fairly early on where you first become aware of Monster by seeing his shadow as he walks above you. Having shadows off kinda ruins that, but it's not a big issue anywhere else. Interface elements (prompts and speech bubbles) render at screen-depth. This isn't much of a problem, as there is no hud, speech is rare, and so are prompts. World detail must be set to medium. Anything higher and the depth-of field or fog effects cause serious halos. Not sure which effect is causing it, but medium and below disable it with no other noticeable quality loss. When Monster is in "angry" mode, his flames render differently for each eye, causing a flickering effect. Barely noticeable. Water shader has massive halos. Fortunately this game doesn't have much water.
UPDATE: Screens here.

http://photos.3dvisionlive.com/Pirateguybrush/album/517135385ec346260d0000a8/

So first, a brief review of the game.

I played this on PS3 a few months ago.

It's essentially a puzzle-platformer, but to distil it down to its base gameplay elements is to do it a disservice. It's a really affecting story, about a real person's experiences dealing with an abusive parent. That's not something you see very often, and it's a really special experience. The gameplay doesn't always hold up as well as the story - most of the puzzles are reasonably easy, and don't always do as much as they could to establish the characters. But for the most part, it's very well done. An experience well worth having.

In terms of 3d, this game works really well with only a few minor problems. Probably less than 10 broken shaders in the whole game, anyone who knows even a little about this should be able to fix it up in no time. You get great toyification effect with the depth and convergence tweaked, and while there are a few issues, they are all pretty minor and easily fixed. Convergence may seem locked at first, but you just need to hold the button down for 20s or so. Hopefully we can see some developer support on the couple of minor issues left. The problems are as follows:

Shadows must be set to low or very low. They do not render correctly on higher settings. Low setting gives "blob" shadows, very low turns them off. There is a brief cutscene fairly early on where you first become aware of Monster by seeing his shadow as he walks above you. Having shadows off kinda ruins that, but it's not a big issue anywhere else.

Interface elements (prompts and speech bubbles) render at screen-depth. This isn't much of a problem, as there is no hud, speech is rare, and so are prompts.

World detail must be set to medium. Anything higher and the depth-of field or fog effects cause serious halos. Not sure which effect is causing it, but medium and below disable it with no other noticeable quality loss.

When Monster is in "angry" mode, his flames render differently for each eye, causing a flickering effect. Barely noticeable.

Water shader has massive halos. Fortunately this game doesn't have much water.

#1
Posted 04/18/2013 10:29 PM   
Try to rename to prototype/aion Or use nvidia inspector.
Try to rename to prototype/aion

Or use nvidia inspector.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#2
Posted 04/18/2013 10:58 PM   
Thanks for the tip, but that made it much worse.
Thanks for the tip, but that made it much worse.

#3
Posted 04/18/2013 11:19 PM   
always worth a shot
always worth a shot

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#4
Posted 04/18/2013 11:21 PM   
Any chance something like that could fix/improve games as broken as AC3 and Bioshock Infinite? If you were to go through and change every setting there, could that have an effect?
Any chance something like that could fix/improve games as broken as AC3 and Bioshock Infinite? If you were to go through and change every setting there, could that have an effect?

#5
Posted 04/18/2013 11:26 PM   
I already messed around with ini's. Nothing.
I already messed around with ini's. Nothing.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#6
Posted 04/18/2013 11:50 PM   
i read great reviews about this game (never played), especially story. Can you upload some screenshots.
i read great reviews about this game (never played), especially story. Can you upload some screenshots.

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My 3D Screenshot Gallery

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#7
Posted 04/19/2013 11:36 AM   
Okay, give me a few minutes.
Okay, give me a few minutes.

#8
Posted 04/19/2013 12:00 PM   
Screens here. [url]http://photos.3dvisionlive.com/Pirateguybrush/album/517135385ec346260d0000a8/[/url]

#9
Posted 04/19/2013 12:34 PM   
Thanks! now i'm not home, but later i will check.
Thanks! now i'm not home, but later i will check.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#10
Posted 04/19/2013 01:42 PM   
Early indications suggest the developers may fix the very few issues I found. http://steamcommunity.com/app/227080/discussions/0/828936718691890833/?tscn=1366378087
Early indications suggest the developers may fix the very few issues I found.


http://steamcommunity.com/app/227080/discussions/0/828936718691890833/?tscn=1366378087

#11
Posted 04/19/2013 02:52 PM   
It would be really cool if they fixed it. I've been eyeing this game ever since I first heard about it and was really hoping for stereoscopic 3D support considering it was on the PS3 and Sony 'pushing 3D' was the only reason I even bought one of those to begin with, but it like others that would have been great in 3D, Journey, Flower, etc., didn't end up being 3D compatible. So I had to pass, at least there's hope for this one in 3D.
It would be really cool if they fixed it. I've been eyeing this game ever since I first heard about it and was really hoping for stereoscopic 3D support considering it was on the PS3 and Sony 'pushing 3D' was the only reason I even bought one of those to begin with, but it like others that would have been great in 3D, Journey, Flower, etc., didn't end up being 3D compatible. So I had to pass, at least there's hope for this one in 3D.
#12
Posted 04/19/2013 03:27 PM   
i try this game and have same issues than X-men Origins, another Unreal Engine game (i fix x-men shaders one by one...long way). With this game i decided to make batch fixes for many effects (water, lights, vapor, dust, smoke, fog, others), the results its more than 120 shaders modified. I'm in the very beginning of the game so maybe not all effects are 100% fixed...Anyone that already have the game, PLEASE TEST further in game. Thanks! Set [u]shadows to LOW[/u], others settings you can put highest. [u]Issue remaining:[/u] Some graffitis in the wall have some problems, i dont know what devs do with those images, first time i see that issue. "P" key set convergence for Cut-scenes "O" key set convergence for Help Boxes [url]https://s3.amazonaws.com/dhr/PapoandYo.zip[/url]
i try this game and have same issues than X-men Origins, another Unreal Engine game (i fix x-men shaders one by one...long way). With this game i decided to make batch fixes for many effects (water, lights, vapor, dust, smoke, fog, others), the results its more than 120 shaders modified.

I'm in the very beginning of the game so maybe not all effects are 100% fixed...Anyone that already have the game, PLEASE TEST further in game. Thanks!

Set shadows to LOW, others settings you can put highest.
Issue remaining: Some graffitis in the wall have some problems, i dont know what devs do with those images, first time i see that issue.
"P" key set convergence for Cut-scenes
"O" key set convergence for Help Boxes

https://s3.amazonaws.com/dhr/PapoandYo.zip

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#13
Posted 04/21/2013 05:32 PM   
I saw occasional issues with graffiti, but it was only when looking from a sharp angle - I didn't think it was a serious issue. I'm surprised you found 120 broken shaders, did you set world detail to medium? That cleared up most of them for me, except dust and water.
I saw occasional issues with graffiti, but it was only when looking from a sharp angle - I didn't think it was a serious issue.

I'm surprised you found 120 broken shaders, did you set world detail to medium? That cleared up most of them for me, except dust and water.

#14
Posted 04/21/2013 06:45 PM   
Thanks for the fix though! Maybe we could get it up on Helix's site?
Thanks for the fix though! Maybe we could get it up on Helix's site?

#15
Posted 04/21/2013 06:45 PM   
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