Resident Evil 7
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Because RE7 is crashing with 3D Fix currently
Because RE7 is crashing with 3D Fix currently

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

Posted 12/09/2018 09:20 PM   
ha ok sorry to hear that, I didn't have any problem when I played it a few months ago
ha ok sorry to hear that, I didn't have any problem when I played it a few months ago

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 12/09/2018 10:02 PM   
Let me set the facts: - For barrel distortion, you only need "53a941e1b1079bd4-ps_replace.txt" and "989badf70598d3c4-ps_replace.txt". The second one is for the Chris Redfield DLC. - If you want to use that with CM mode, take my latest fix, [s]disable all "TextureOverride" blocks in "d3dx.ini"[/s] (edit: just disabling "[TextureOverride_StereoFlagsDX10_0x4008_Fix]" should be enough) and most importantly, set "StereoFlagsDX10 = 0x00000000". Which is what the old "dark" fix used, alongside a disabled compute shader in charge of lighting. - The reason for that setting is that if compute shaders are stereoized ("StereoFlagsDX10 = 0x00004008"), performance tanks horribly. Until now the performance fix I was using caused very frequent crashes. - Recently I started replacing that faulty fix for the proper thing: a lot of individual TextureOverride that fix performance. The problem? There are specific overrides for each problematic spot. And catching them is hard. This is what I'm currently working on.
Let me set the facts:

- For barrel distortion, you only need "53a941e1b1079bd4-ps_replace.txt" and "989badf70598d3c4-ps_replace.txt". The second one is for the Chris Redfield DLC.

- If you want to use that with CM mode, take my latest fix, disable all "TextureOverride" blocks in "d3dx.ini" (edit: just disabling "[TextureOverride_StereoFlagsDX10_0x4008_Fix]" should be enough) and most importantly, set "StereoFlagsDX10 = 0x00000000". Which is what the old "dark" fix used, alongside a disabled compute shader in charge of lighting.

- The reason for that setting is that if compute shaders are stereoized ("StereoFlagsDX10 = 0x00004008"), performance tanks horribly. Until now the performance fix I was using caused very frequent crashes.

- Recently I started replacing that faulty fix for the proper thing: a lot of individual TextureOverride that fix performance. The problem? There are specific overrides for each problematic spot. And catching them is hard. This is what I'm currently working on.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/09/2018 10:28 PM   
If you want to check stability now, delete the TextureOverride I mentioned ("[TextureOverride_StereoFlagsDX10_0x4008_Fix]" block) and add these: [code] ;<UAV orig_hash=8842cfa1 type=Buffer byte_width=1310720 usage="DEFAULT" bind_flags=0x80 cpu_access_flags=0x0 misc_flags=0x30 stride=20></UAV> [TextureOverrideGeometry1] Hash = 8842cfa1 StereoMode = 2 ;<UAV orig_hash=fa5ccb7a type=Buffer byte_width=20 usage="DEFAULT" bind_flags=0x80 cpu_access_flags=0x0 misc_flags=0x30 stride=4></UAV> [TextureOverridePerformance1] Hash = fa5ccb7a StereoMode = 2 ;<UAV orig_hash=26504b86 type=Buffer byte_width=36 usage="DEFAULT" bind_flags=0x88 cpu_access_flags=0x0 misc_flags=0x20 stride=4></UAV> [TextureOverridePerformance2] Hash = 26504b86 StereoMode = 2 ;<UAV orig_hash=a8b6b0d1 type=Buffer byte_width=262144 usage="DEFAULT" bind_flags=0x88 cpu_access_flags=0x0 misc_flags=0x40 stride=4></UAV> [TextureOverridePerformance3] Hash = a8b6b0d1 StereoMode = 2 ;<UAV orig_hash=b6f104b4 type=Buffer byte_width=220440 usage="DEFAULT" bind_flags=0x89 cpu_access_flags=0x0 misc_flags=0x20 stride=0></UAV> [TextureOverridePerformance4] Hash = b6f104b4 StereoMode = 2 ;<UAV orig_hash=c204b46c type=Buffer byte_width=15672 usage="DEFAULT" bind_flags=0x89 cpu_access_flags=0x0 misc_flags=0x20 stride=0></UAV> [TextureOverridePerformance5] Hash = c204b46c StereoMode = 2 [/code] I can't say how many places have fixed performance. But I can tell you stability is OK now.
If you want to check stability now, delete the TextureOverride I mentioned ("[TextureOverride_StereoFlagsDX10_0x4008_Fix]" block) and add these:

;<UAV orig_hash=8842cfa1 type=Buffer byte_width=1310720 usage="DEFAULT" bind_flags=0x80 cpu_access_flags=0x0 misc_flags=0x30 stride=20></UAV>
[TextureOverrideGeometry1]
Hash = 8842cfa1
StereoMode = 2
;<UAV orig_hash=fa5ccb7a type=Buffer byte_width=20 usage="DEFAULT" bind_flags=0x80 cpu_access_flags=0x0 misc_flags=0x30 stride=4></UAV>
[TextureOverridePerformance1]
Hash = fa5ccb7a
StereoMode = 2
;<UAV orig_hash=26504b86 type=Buffer byte_width=36 usage="DEFAULT" bind_flags=0x88 cpu_access_flags=0x0 misc_flags=0x20 stride=4></UAV>
[TextureOverridePerformance2]
Hash = 26504b86
StereoMode = 2
;<UAV orig_hash=a8b6b0d1 type=Buffer byte_width=262144 usage="DEFAULT" bind_flags=0x88 cpu_access_flags=0x0 misc_flags=0x40 stride=4></UAV>
[TextureOverridePerformance3]
Hash = a8b6b0d1
StereoMode = 2
;<UAV orig_hash=b6f104b4 type=Buffer byte_width=220440 usage="DEFAULT" bind_flags=0x89 cpu_access_flags=0x0 misc_flags=0x20 stride=0></UAV>
[TextureOverridePerformance4]
Hash = b6f104b4
StereoMode = 2
;<UAV orig_hash=c204b46c type=Buffer byte_width=15672 usage="DEFAULT" bind_flags=0x89 cpu_access_flags=0x0 misc_flags=0x20 stride=0></UAV>
[TextureOverridePerformance5]
Hash = c204b46c
StereoMode = 2


I can't say how many places have fixed performance. But I can tell you stability is OK now.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/09/2018 10:35 PM   
In the main house, the performance is excellent! The problems start when I'm near Zoe's trailer. Further, passing through the bridge to the house in the swamp, the frame rate drops to 1-2. It becomes impossible to play.
In the main house, the performance is excellent! The problems start when I'm near Zoe's trailer. Further, passing through the bridge to the house in the swamp, the frame rate drops to 1-2. It becomes impossible to play.

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

Posted 12/10/2018 09:17 PM   
Thanks. Knowing where all those fps tanking spots are is what I need :).
Thanks. Knowing where all those fps tanking spots are is what I need :).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/10/2018 10:00 PM   
I also found problems with low FPS in Lukas"s house. In additions: "The End of Zoe" low FPS at the beginning and in the final. "Not a Hero" performance is fine. You only need to add low convergence when aiming. "Bedroom" is also a low FPS 1-3 ... I used my old save game to check.
I also found problems with low FPS in Lukas"s house.

In additions: "The End of Zoe" low FPS at the beginning and in the final.
"Not a Hero" performance is fine. You only need to add low convergence when aiming.
"Bedroom" is also a low FPS 1-3 ...
I used my old save game to check.

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

Posted 12/11/2018 10:31 PM   
Thanks again, added to my list of places to check. Remind me: do Chris' weapons use a crosshair, or laser dot, or what? I didn't need low convergence at all... I think. I should check again in the following days.
Thanks again, added to my list of places to check. Remind me: do Chris' weapons use a crosshair, or laser dot, or what? I didn't need low convergence at all... I think. I should check again in the following days.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/11/2018 11:16 PM   
Chris uses weapon like in Call of Duty! When you press LT, you look in the sight. This applies to all types of weapons. The automatic shotgun has a red dot. Therefore, low convergence when you press the sight button is necessary. But this is optional. You can shoot straight from the hip. Shooting from the hip, you aim at the crosshair on the screen. There is no laser sight. I also found performance issues in additions: "Daughters" "Ethan must die"
Chris uses weapon like in Call of Duty!
When you press LT, you look in the sight. This applies to all types of weapons. The automatic shotgun has a red dot. Therefore, low convergence when you press the sight button is necessary. But this is optional. You can shoot straight from the hip.
Shooting from the hip, you aim at the crosshair on the screen. There is no laser sight.
I also found performance issues in additions:
"Daughters"
"Ethan must die"

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

Posted 12/12/2018 10:40 PM   
Definitely need to play this in Geometry 3D! I remember I played it in Compat Mode. It was pretty OK (better than flat 2D that is for sure). I somehow missed all the dlc and addons on it as well :))
Definitely need to play this in Geometry 3D! I remember I played it in Compat Mode. It was pretty OK (better than flat 2D that is for sure).
I somehow missed all the dlc and addons on it as well :))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/13/2018 12:35 AM   
There was another TextureOverride that seemingly has fixed all reported problems + another ones I found. [code] ;<UAV orig_hash=eae0e203 type=Buffer byte_width=20 usage="DEFAULT" bind_flags=0x80 cpu_access_flags=0x0 misc_flags=0x30 stride=0></UAV> [TextureOverridePerformance6] Hash = eae0e203 StereoMode = 2 [/code] I have reuploaded the fix with it (https://s3.amazonaws.com/masterotaku/Resident+Evil+7/Resident_Evil_7_3D_Vision_fix.7z), but... But there's a big problem. It's the texture override that causes random crashes too. Apparently I can't have good performance and perfect stability at the same time. I have been trying to avoid this hash, but there isn't another hash that can fix performance in the remaining places. Arni1984VR, try testing the low performance spots with the new fix to see if this solves performance. Remember to delete/comment that block of code I mentioned in this comment to restore stability if you need it. I'm not sure about what other options I have yet. Maybe using a different flag for compute shaders in a way that it doesn't stereoize that problematic hash, but still lets me fix everything else?
There was another TextureOverride that seemingly has fixed all reported problems + another ones I found.

;<UAV orig_hash=eae0e203 type=Buffer byte_width=20 usage="DEFAULT" bind_flags=0x80 cpu_access_flags=0x0 misc_flags=0x30 stride=0></UAV>
[TextureOverridePerformance6]
Hash = eae0e203
StereoMode = 2



I have reuploaded the fix with it (https://s3.amazonaws.com/masterotaku/Resident+Evil+7/Resident_Evil_7_3D_Vision_fix.7z), but...

But there's a big problem. It's the texture override that causes random crashes too. Apparently I can't have good performance and perfect stability at the same time. I have been trying to avoid this hash, but there isn't another hash that can fix performance in the remaining places.

Arni1984VR, try testing the low performance spots with the new fix to see if this solves performance. Remember to delete/comment that block of code I mentioned in this comment to restore stability if you need it.


I'm not sure about what other options I have yet. Maybe using a different flag for compute shaders in a way that it doesn't stereoize that problematic hash, but still lets me fix everything else?

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/22/2018 10:56 PM   
Hi, Masterotaku! I will check it...
Hi, Masterotaku! I will check it...

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

Posted 12/23/2018 07:38 PM   
I checked the fix. I did not find places with low FPS. For 10 hours of play, the game was broken only once. (In the courtyard of the main house) But I want to note a few moments. - When viewing the first three VHS tapes appear strong artifacts in the left image - On the ship in the room where Ivy finds Ethan, there is no floor underfoot - It is impossible to increase supersampling above 1.0 The same artifacts appear as in the case of VHS
I checked the fix. I did not find places with low FPS. For 10 hours of play, the game was broken only once. (In the courtyard of the main house)
But I want to note a few moments.
- When viewing the first three VHS tapes appear strong artifacts in the left image
- On the ship in the room where Ivy finds Ethan, there is no floor underfoot
- It is impossible to increase supersampling above 1.0 The same artifacts appear as in the case of VHS

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

Posted 12/29/2018 04:19 PM   
Give me savegames for the first two things you said (VHS tape and missing floor). I know how to fix the floor at the least. About supersampling, yeah, the fix only works right if you use normal internal resolution. [quote]the game was broken only once. (In the courtyard of the main house)[/quote] Do you mean that it crashed? It's the perfect crashing spot for my tests :p.
Give me savegames for the first two things you said (VHS tape and missing floor). I know how to fix the floor at the least.

About supersampling, yeah, the fix only works right if you use normal internal resolution.

the game was broken only once. (In the courtyard of the main house)


Do you mean that it crashed? It's the perfect crashing spot for my tests :p.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/29/2018 06:47 PM   
Yes. The game crashed! Saves... 4 - There are you can to play first VHS casette . 2 - Zoe"s trailer. There are you can to play second and third VHS. 5- You need to go down the elevator to the basement and go into the room with Ethan. ...How do I send you a compressed folder? I do not have an account on AWS. E-Mail?
Yes. The game crashed!
Saves...
4 - There are you can to play first VHS casette .
2 - Zoe"s trailer. There are you can to play second and third VHS.
5- You need to go down the elevator to the basement and go into the room with Ethan.

...How do I send you a compressed folder? I do not have an account on AWS. E-Mail?

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

Posted 12/29/2018 08:46 PM   
  21 / 23    
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