[quote name='Amblix' post='948821' date='Nov 10 2009, 10:57 PM']Real D uses a digital processor that calculates left and right eye images predicts crosstalk and subtracts predicted ghost image[/quote]
I think it needs too many resources to be used in games, but at least this could be used for movies and photos. The main audience of Nvidia are gamers, so I doubt they will use this technology in a future.
[quote name='Amblix' post='948821' date='Nov 10 2009, 10:57 PM']Real D uses a digital processor that calculates left and right eye images predicts crosstalk and subtracts predicted ghost image
I think it needs too many resources to be used in games, but at least this could be used for movies and photos. The main audience of Nvidia are gamers, so I doubt they will use this technology in a future.
I think if you experience ghosting only on the top of the screen, you have a bad driver or hardware. There is no good reason that should be the case. My ghosting only occurs when bright pixels in one eye are on dark pixels in the other, regardless of where. Its no worse in the top or bottom.
[quote name='ch1t0' post='579962' date='Aug 18 2009, 01:09 PM']Yes, I do experience ghosting, both with the Samsung 2233RZ only top of the screen and an 22" CRT (mitsubishi SB 2070 pro 1024x768x150hz), in objects of greater depth.[/quote]
I think if you experience ghosting only on the top of the screen, you have a bad driver or hardware. There is no good reason that should be the case. My ghosting only occurs when bright pixels in one eye are on dark pixels in the other, regardless of where. Its no worse in the top or bottom.
[quote name='ch1t0' post='579962' date='Aug 18 2009, 01:09 PM']Yes, I do experience ghosting, both with the Samsung 2233RZ only top of the screen and an 22" CRT (mitsubishi SB 2070 pro 1024x768x150hz), in objects of greater depth.
I didn't want to start a new thread for this, so I'm borrowing this one.
I, like many others, am having ghosting problems. I'm using the 3D Vision glasses with the ViewSonic FuHzion. Ghosting seems especially bad at the top and bottom of the screen, but I was able to bring this to a more reasonable level by lowering my refresh rate to 110hz. 100hz is even better, but at that rate I can see the flickering of the glasses.
However, I still have ghosting everywhere on the screen. As I've played around with it, I'm convinced that in addition to the LCD issues, I'm having issues with the glasses too. I've noticed that if I view an image through certain parts of the glasses, the ghosting becomes less of an issue or even sometimes a non-issue for my left eye when looking at the center of the screen. Images from my right eye seem significantly worse, always. Running a ghosting image test I found in another thread, my right eye always gets significantly worse ghosting than my left.
My question is, are my glasses worse than everybody else's? Is it a waste of time to try to return them and exchange them for another pair, or are most people not seeing this issue?
I didn't want to start a new thread for this, so I'm borrowing this one.
I, like many others, am having ghosting problems. I'm using the 3D Vision glasses with the ViewSonic FuHzion. Ghosting seems especially bad at the top and bottom of the screen, but I was able to bring this to a more reasonable level by lowering my refresh rate to 110hz. 100hz is even better, but at that rate I can see the flickering of the glasses.
However, I still have ghosting everywhere on the screen. As I've played around with it, I'm convinced that in addition to the LCD issues, I'm having issues with the glasses too. I've noticed that if I view an image through certain parts of the glasses, the ghosting becomes less of an issue or even sometimes a non-issue for my left eye when looking at the center of the screen. Images from my right eye seem significantly worse, always. Running a ghosting image test I found in another thread, my right eye always gets significantly worse ghosting than my left.
My question is, are my glasses worse than everybody else's? Is it a waste of time to try to return them and exchange them for another pair, or are most people not seeing this issue?
[quote name='DarkWraith' post='963458' date='Dec 12 2009, 06:22 AM']I didn't want to start a new thread for this, so I'm borrowing this one.
I, like many others, am having ghosting problems. I'm using the 3D Vision glasses with the ViewSonic FuHzion. Ghosting seems especially bad at the top and bottom of the screen, but I was able to bring this to a more reasonable level by lowering my refresh rate to 110hz. 100hz is even better, but at that rate I can see the flickering of the glasses.
However, I still have ghosting everywhere on the screen. As I've played around with it, I'm convinced that in addition to the LCD issues, I'm having issues with the glasses too. I've noticed that if I view an image through certain parts of the glasses, the ghosting becomes less of an issue or even sometimes a non-issue for my left eye when looking at the center of the screen. Images from my right eye seem significantly worse, always. Running a ghosting image test I found in another thread, my right eye always gets significantly worse ghosting than my left.
My question is, are my glasses worse than everybody else's? Is it a waste of time to try to return them and exchange them for another pair, or are most people not seeing this issue?[/quote]
Have you tried to install the last driver version? I get less ghosting with them...also no flickering
[quote name='DarkWraith' post='963458' date='Dec 12 2009, 06:22 AM']I didn't want to start a new thread for this, so I'm borrowing this one.
I, like many others, am having ghosting problems. I'm using the 3D Vision glasses with the ViewSonic FuHzion. Ghosting seems especially bad at the top and bottom of the screen, but I was able to bring this to a more reasonable level by lowering my refresh rate to 110hz. 100hz is even better, but at that rate I can see the flickering of the glasses.
However, I still have ghosting everywhere on the screen. As I've played around with it, I'm convinced that in addition to the LCD issues, I'm having issues with the glasses too. I've noticed that if I view an image through certain parts of the glasses, the ghosting becomes less of an issue or even sometimes a non-issue for my left eye when looking at the center of the screen. Images from my right eye seem significantly worse, always. Running a ghosting image test I found in another thread, my right eye always gets significantly worse ghosting than my left.
My question is, are my glasses worse than everybody else's? Is it a waste of time to try to return them and exchange them for another pair, or are most people not seeing this issue?
Have you tried to install the last driver version? I get less ghosting with them...also no flickering
CASE: ThermalTake Armor+
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DISPLAY: Samsung 2233RZ + Geforce 3D Vision
CRT user here and I would describe the level of ghosting I get as significant and noticeable. If the point of stereoscopic vision is to deliver seperate images to each eye then CRT + 3D Vision fails at this IMO. FWIW I asked Anton of 3D Vision Blog to compare the level of ghosting on a 120Hz LCD and a CRT and he said he does get much more ghosting on a CRT and a much worse experience overall.
I'm waiting to hear how the new Acer screen performs, but the high resolution is going to be an issue.
I would get the iZ3D screen, but they have no UK distributer so it costs a fortune to get one here.
CRT user here and I would describe the level of ghosting I get as significant and noticeable. If the point of stereoscopic vision is to deliver seperate images to each eye then CRT + 3D Vision fails at this IMO. FWIW I asked Anton of 3D Vision Blog to compare the level of ghosting on a 120Hz LCD and a CRT and he said he does get much more ghosting on a CRT and a much worse experience overall.
I'm waiting to hear how the new Acer screen performs, but the high resolution is going to be an issue.
I would get the iZ3D screen, but they have no UK distributer so it costs a fortune to get one here.
[quote name='fish99' post='972114' date='Dec 29 2009, 03:40 PM']CRT user here and I would describe the level of ghosting I get as significant and noticeable. If the point of stereoscopic vision is to deliver seperate images to each eye then CRT + 3D Vision fails at this IMO. FWIW I asked Anton of 3D Vision Blog to compare the level of ghosting on a 120Hz LCD and a CRT and he said he does get much more ghosting on a CRT and a much worse experience overall.
I'm waiting to hear how the new Acer screen performs, but the high resolution is going to be an issue.
I would get the iZ3D screen, but they have no UK distributer so it costs a fortune to get one here.[/quote]
Main problem with today's polarized monitor is that when you use 3d they do 2 images at 840*1050, so basically when you are in 3d you use half pixels compared to a samsung.
Also they have their own driver, so no SLI for example.
I'm still waiting for a good polarized monitor and i wish to have direct support from Nvidia for that kind of panels.
Nvidia has just failed with his glasses, hope they will go to the right boat now.
Fortunately the samsung is very nice at 120hz, so i feel like i've wasted only money for the glasses, while the samsung is usable.
[quote name='fish99' post='972114' date='Dec 29 2009, 03:40 PM']CRT user here and I would describe the level of ghosting I get as significant and noticeable. If the point of stereoscopic vision is to deliver seperate images to each eye then CRT + 3D Vision fails at this IMO. FWIW I asked Anton of 3D Vision Blog to compare the level of ghosting on a 120Hz LCD and a CRT and he said he does get much more ghosting on a CRT and a much worse experience overall.
I'm waiting to hear how the new Acer screen performs, but the high resolution is going to be an issue.
I would get the iZ3D screen, but they have no UK distributer so it costs a fortune to get one here.
Main problem with today's polarized monitor is that when you use 3d they do 2 images at 840*1050, so basically when you are in 3d you use half pixels compared to a samsung.
Also they have their own driver, so no SLI for example.
I'm still waiting for a good polarized monitor and i wish to have direct support from Nvidia for that kind of panels.
Nvidia has just failed with his glasses, hope they will go to the right boat now.
Fortunately the samsung is very nice at 120hz, so i feel like i've wasted only money for the glasses, while the samsung is usable.
I have a 2233rz and have been using 3d vision for a couple of months, I now think I can post about my experience of this "Ghosting".
I get two types of ghosting, the first is the same as everyone else with ghosting at the top 2" of the screen. The second, which I am surprised I haven't seen mentioned yet, is peripheral ghosting. This is when I look into the corner of the glasses and can see way more ghosting than looking through the centre of the lens. This is most apparent when looking through the left side of both lenses. For me, this type of ghosting is worse than the top of screen ghosting because I notice it in way more games.
Overall the Ghosting seems to depend a lot on what game I am playing.
[i]Avatar[/i], for example dose not seem to suffer from any ghosting, which makes me think its not a hardware problem. But it could just be that they have cleverly chosen a colour scheme that does not highlight the ghosting as much.
[i]RFactor[/i], this gives me bad peripheral ghosting.
[i]Live for Speed[/i], same as Rfactor.
[i]Rise of Flight[/i], I get bad peripheral Ghosting here too. Also, this is the first game I have noticed bad ghosting at the top of the screen.
Some faint ghosting I can put with, but in some games like simulators it is very distracting and starts to get the point where you would rather play without S3D. I really hope it is some thing that they can fix, or at least open up the drivers more so we can tweak more options ourselves for various games.
I am interested in others thoughts on the peripheral ghosting of the glasses. To me this looks like a hardware problem.
I am worried that if nVidia/Samsung discovers any of these faults are hardware and releases 2.0 versions of the glasses etc they wont let us know and it will be done in secret so that we wont all demand replacement versions. I for one would rather know where the problem lies, even if it meant that I had to buy a new set of glasses etc.
I have a 2233rz and have been using 3d vision for a couple of months, I now think I can post about my experience of this "Ghosting".
I get two types of ghosting, the first is the same as everyone else with ghosting at the top 2" of the screen. The second, which I am surprised I haven't seen mentioned yet, is peripheral ghosting. This is when I look into the corner of the glasses and can see way more ghosting than looking through the centre of the lens. This is most apparent when looking through the left side of both lenses. For me, this type of ghosting is worse than the top of screen ghosting because I notice it in way more games.
Overall the Ghosting seems to depend a lot on what game I am playing.
Avatar, for example dose not seem to suffer from any ghosting, which makes me think its not a hardware problem. But it could just be that they have cleverly chosen a colour scheme that does not highlight the ghosting as much.
RFactor, this gives me bad peripheral ghosting.
Live for Speed, same as Rfactor.
Rise of Flight, I get bad peripheral Ghosting here too. Also, this is the first game I have noticed bad ghosting at the top of the screen.
Some faint ghosting I can put with, but in some games like simulators it is very distracting and starts to get the point where you would rather play without S3D. I really hope it is some thing that they can fix, or at least open up the drivers more so we can tweak more options ourselves for various games.
I am interested in others thoughts on the peripheral ghosting of the glasses. To me this looks like a hardware problem.
I am worried that if nVidia/Samsung discovers any of these faults are hardware and releases 2.0 versions of the glasses etc they wont let us know and it will be done in secret so that we wont all demand replacement versions. I for one would rather know where the problem lies, even if it meant that I had to buy a new set of glasses etc.
I have the top of the screen ghosting problem as well, but it actually doesn't bother me all that much. It's an area of the screen I hardly ever look at. I'm way more annoyed by the ghosting effects that occur in high contrast scenarios. Those are generally all over the screen because the glasses apparently don't block as much light as they ought to.
I have the top of the screen ghosting problem as well, but it actually doesn't bother me all that much. It's an area of the screen I hardly ever look at. I'm way more annoyed by the ghosting effects that occur in high contrast scenarios. Those are generally all over the screen because the glasses apparently don't block as much light as they ought to.
I think part of the problem nVidia is having with this is people are calling this issue "ghosting". Which may be the case, but its actually a bi-product of the monitor not displaying full stereo. You end up with images splitting.
We're building several stereo extraction workstations that use 3d vision and the samsung syncmaster monitors. Several of our users are experiencing a strange mono band on the top vertical quarter of the monitor from edge to edge. Below this, stereo is fine. Nothing else seems to be effected, only the stereo display.
We're using the 191.78 Quadro drivers
Using the 191 USB drivers for the emitter
XP professional SP3
I think part of the problem nVidia is having with this is people are calling this issue "ghosting". Which may be the case, but its actually a bi-product of the monitor not displaying full stereo. You end up with images splitting.
We're building several stereo extraction workstations that use 3d vision and the samsung syncmaster monitors. Several of our users are experiencing a strange mono band on the top vertical quarter of the monitor from edge to edge. Below this, stereo is fine. Nothing else seems to be effected, only the stereo display.
Here some photos of my ghost issue. My config: ViewSonic VX2268wm + nvidia 3d vision + GeForce 8800GTS 512Mb. Gaming on 110Hz, because glasses flickering issue on 120Hz.
The lot of ghosting in GTA4:
[url="http://img.picsa.ru/pictures/0/000/028/610/28610.JPG"][img]http://img.picsa.ru/pictures/0/000/028/610/28610_640xg.JPG[/img][/url]
(All photos through one of the glasses. Clickable.)
Another one:
[url="http://img.picsa.ru/pictures/0/000/028/619/28619.JPG"][img]http://img.picsa.ru/pictures/0/000/028/619/28619_640xg.JPG[/img][/url]
Sometimes, ghosting can be seen in top of the screen, only:
[url="http://img.picsa.ru/pictures/0/000/028/618/28618.JPG"][img]http://img.picsa.ru/pictures/0/000/028/618/28618_640xg.JPG[/img][/url]
Fallout3 looks great, i cant find ghosting at all:
[url="http://img.picsa.ru/pictures/0/000/028/615/28615.JPG"][img]http://img.picsa.ru/pictures/0/000/028/615/28615_640xg.JPG[/img][/url]
(All "dark" games looks great)
Another game w/o ghosting (almost of scenes) - Mount & Blade:
[url="http://img.picsa.ru/pictures/0/000/028/612/28612.JPG"][img]http://img.picsa.ru/pictures/0/000/028/612/28612_640xg.JPG[/img][/url]
But most of games have a ghosting issue. Sometimes it very noticeable ("bright" games), sometimes almost can't see it.
Here some photos of my ghost issue. My config: ViewSonic VX2268wm + nvidia 3d vision + GeForce 8800GTS 512Mb. Gaming on 110Hz, because glasses flickering issue on 120Hz.
The lot of ghosting in GTA4:
(All photos through one of the glasses. Clickable.)
Another one:
Sometimes, ghosting can be seen in top of the screen, only:
Fallout3 looks great, i cant find ghosting at all:
(All "dark" games looks great)
Another game w/o ghosting (almost of scenes) - Mount & Blade:
But most of games have a ghosting issue. Sometimes it very noticeable ("bright" games), sometimes almost can't see it.
I decided to register because of this thread, and I can bring some additional insight maybe into this topic.
My 3d setup is 8800gtx card, Sony CRT FW900 (playing 1280x800x140hz),
I have 3d vision kit, but also have my old Elsa glasses (wired, use the same shutter technology as Nvidia's 3d vision).
I use the Elsa glasses in Windows XP32 with the last 3d drivers from NVIDIA that supported 3D shutter method (StereoE_162.50).
On Vista x64 I use the latest available drivers for card and the glasses (196.21, 1.20).
All I can say is Nvidia's product produces more ghosting than my 10x cheaper, 10 year old Elsa glasses.
I have almost no ghosting whatsoever in XP playing Mirror's Edge, but using exactly the same setup I the game has significantly stronger ghosting with 3D vision.
This seems a synchro related issue here, which should be fixed at all cost by Nvidia. They have to implement some kind of sychronization delay method, so everyone could fiddle and ajust it to their display needs. At this point, I'm really disapointed with a product costing $200...
Sadly NVIDIA discontinued their driver support for other shutter glasses. And since many new games have issues with artifacts (due to old drivers) I had to switch to 3d vision. Else I would go back to playing on my Elsas in no time....
I decided to register because of this thread, and I can bring some additional insight maybe into this topic.
My 3d setup is 8800gtx card, Sony CRT FW900 (playing 1280x800x140hz),
I have 3d vision kit, but also have my old Elsa glasses (wired, use the same shutter technology as Nvidia's 3d vision).
I use the Elsa glasses in Windows XP32 with the last 3d drivers from NVIDIA that supported 3D shutter method (StereoE_162.50).
On Vista x64 I use the latest available drivers for card and the glasses (196.21, 1.20).
All I can say is Nvidia's product produces more ghosting than my 10x cheaper, 10 year old Elsa glasses.
I have almost no ghosting whatsoever in XP playing Mirror's Edge, but using exactly the same setup I the game has significantly stronger ghosting with 3D vision.
This seems a synchro related issue here, which should be fixed at all cost by Nvidia. They have to implement some kind of sychronization delay method, so everyone could fiddle and ajust it to their display needs. At this point, I'm really disapointed with a product costing $200...
Sadly NVIDIA discontinued their driver support for other shutter glasses. And since many new games have issues with artifacts (due to old drivers) I had to switch to 3d vision. Else I would go back to playing on my Elsas in no time....
I decided to register because of this thread, and I can bring some additional insight maybe into this topic.
My 3d setup is 8800gtx card, Sony CRT FW900 (playing 1280x800x140hz),
I have 3d vision kit, but also have my old Elsa glasses (wired, use the same shutter technology as Nvidia's 3d vision).
I use the Elsa glasses in Windows XP32 with the last 3d drivers from NVIDIA that supported 3D shutter method (StereoE_162.50).
On Vista x64 I use the latest available drivers for card and the glasses (196.21, 1.20).
All I can say is Nvidia's product produces more ghosting than my 10x cheaper, 10 year old Elsa glasses.
I have almost no ghosting whatsoever in XP playing Mirror's Edge, but using exactly the same setup I the game has significantly stronger ghosting with 3D vision.
This seems a synchro related issue here, which should be fixed at all cost by Nvidia. They have to implement some kind of sychronization delay method, so everyone could fiddle and ajust it to their display needs. At this point, I'm really disapointed with a product costing $200...
Sadly NVIDIA discontinued their driver support for other shutter glasses. And since many new games have issues with artifacts (due to old drivers) I had to switch to 3d vision. Else I would go back to playing on my Elsas in no time....[/quote]
Good input :) ...without the possibility to modify the shutter sync there is no way this will work...anyway I had enough of 3D Vision I'm waiting for other vendors to release 3D products...This year is gonna be a 3D home revolution :D
I decided to register because of this thread, and I can bring some additional insight maybe into this topic.
My 3d setup is 8800gtx card, Sony CRT FW900 (playing 1280x800x140hz),
I have 3d vision kit, but also have my old Elsa glasses (wired, use the same shutter technology as Nvidia's 3d vision).
I use the Elsa glasses in Windows XP32 with the last 3d drivers from NVIDIA that supported 3D shutter method (StereoE_162.50).
On Vista x64 I use the latest available drivers for card and the glasses (196.21, 1.20).
All I can say is Nvidia's product produces more ghosting than my 10x cheaper, 10 year old Elsa glasses.
I have almost no ghosting whatsoever in XP playing Mirror's Edge, but using exactly the same setup I the game has significantly stronger ghosting with 3D vision.
This seems a synchro related issue here, which should be fixed at all cost by Nvidia. They have to implement some kind of sychronization delay method, so everyone could fiddle and ajust it to their display needs. At this point, I'm really disapointed with a product costing $200...
Sadly NVIDIA discontinued their driver support for other shutter glasses. And since many new games have issues with artifacts (due to old drivers) I had to switch to 3d vision. Else I would go back to playing on my Elsas in no time....
Good input :) ...without the possibility to modify the shutter sync there is no way this will work...anyway I had enough of 3D Vision I'm waiting for other vendors to release 3D products...This year is gonna be a 3D home revolution :D
CASE: ThermalTake Armor+
CPU: Phenom II 720 X3
GPU: BFG Geforce GTX 295 REV B
RAM: 2 GB Corsair DDR3-1333 CL9
MB: ASUS Crosshair III Formula
PSU: Tagan Piperock 600 W
HDD: Seagate Baracuda 7200.12 1TB
SOUND: Creative X-Fi
DISPLAY: Samsung 2233RZ + Geforce 3D Vision
It's USA pack, instead of one for Europe, as I understand the situation. It's interesting, do you have ghosting with LCD and CRT monitors?
Guys, who have 3D Vision with this vesa DLP cable, you may reply too.
It's USA pack, instead of one for Europe, as I understand the situation. It's interesting, do you have ghosting with LCD and CRT monitors?
Guys, who have 3D Vision with this vesa DLP cable, you may reply too.
I think it needs too many resources to be used in games, but at least this could be used for movies and photos. The main audience of Nvidia are gamers, so I doubt they will use this technology in a future.
I think it needs too many resources to be used in games, but at least this could be used for movies and photos. The main audience of Nvidia are gamers, so I doubt they will use this technology in a future.
[quote name='ch1t0' post='579962' date='Aug 18 2009, 01:09 PM']Yes, I do experience ghosting, both with the Samsung 2233RZ only top of the screen and an 22" CRT (mitsubishi SB 2070 pro 1024x768x150hz), in objects of greater depth.[/quote]
[quote name='ch1t0' post='579962' date='Aug 18 2009, 01:09 PM']Yes, I do experience ghosting, both with the Samsung 2233RZ only top of the screen and an 22" CRT (mitsubishi SB 2070 pro 1024x768x150hz), in objects of greater depth.
I, like many others, am having ghosting problems. I'm using the 3D Vision glasses with the ViewSonic FuHzion. Ghosting seems especially bad at the top and bottom of the screen, but I was able to bring this to a more reasonable level by lowering my refresh rate to 110hz. 100hz is even better, but at that rate I can see the flickering of the glasses.
However, I still have ghosting everywhere on the screen. As I've played around with it, I'm convinced that in addition to the LCD issues, I'm having issues with the glasses too. I've noticed that if I view an image through certain parts of the glasses, the ghosting becomes less of an issue or even sometimes a non-issue for my left eye when looking at the center of the screen. Images from my right eye seem significantly worse, always. Running a ghosting image test I found in another thread, my right eye always gets significantly worse ghosting than my left.
My question is, are my glasses worse than everybody else's? Is it a waste of time to try to return them and exchange them for another pair, or are most people not seeing this issue?
I, like many others, am having ghosting problems. I'm using the 3D Vision glasses with the ViewSonic FuHzion. Ghosting seems especially bad at the top and bottom of the screen, but I was able to bring this to a more reasonable level by lowering my refresh rate to 110hz. 100hz is even better, but at that rate I can see the flickering of the glasses.
However, I still have ghosting everywhere on the screen. As I've played around with it, I'm convinced that in addition to the LCD issues, I'm having issues with the glasses too. I've noticed that if I view an image through certain parts of the glasses, the ghosting becomes less of an issue or even sometimes a non-issue for my left eye when looking at the center of the screen. Images from my right eye seem significantly worse, always. Running a ghosting image test I found in another thread, my right eye always gets significantly worse ghosting than my left.
My question is, are my glasses worse than everybody else's? Is it a waste of time to try to return them and exchange them for another pair, or are most people not seeing this issue?
I, like many others, am having ghosting problems. I'm using the 3D Vision glasses with the ViewSonic FuHzion. Ghosting seems especially bad at the top and bottom of the screen, but I was able to bring this to a more reasonable level by lowering my refresh rate to 110hz. 100hz is even better, but at that rate I can see the flickering of the glasses.
However, I still have ghosting everywhere on the screen. As I've played around with it, I'm convinced that in addition to the LCD issues, I'm having issues with the glasses too. I've noticed that if I view an image through certain parts of the glasses, the ghosting becomes less of an issue or even sometimes a non-issue for my left eye when looking at the center of the screen. Images from my right eye seem significantly worse, always. Running a ghosting image test I found in another thread, my right eye always gets significantly worse ghosting than my left.
My question is, are my glasses worse than everybody else's? Is it a waste of time to try to return them and exchange them for another pair, or are most people not seeing this issue?[/quote]
Have you tried to install the last driver version? I get less ghosting with them...also no flickering
I, like many others, am having ghosting problems. I'm using the 3D Vision glasses with the ViewSonic FuHzion. Ghosting seems especially bad at the top and bottom of the screen, but I was able to bring this to a more reasonable level by lowering my refresh rate to 110hz. 100hz is even better, but at that rate I can see the flickering of the glasses.
However, I still have ghosting everywhere on the screen. As I've played around with it, I'm convinced that in addition to the LCD issues, I'm having issues with the glasses too. I've noticed that if I view an image through certain parts of the glasses, the ghosting becomes less of an issue or even sometimes a non-issue for my left eye when looking at the center of the screen. Images from my right eye seem significantly worse, always. Running a ghosting image test I found in another thread, my right eye always gets significantly worse ghosting than my left.
My question is, are my glasses worse than everybody else's? Is it a waste of time to try to return them and exchange them for another pair, or are most people not seeing this issue?
Have you tried to install the last driver version? I get less ghosting with them...also no flickering
CASE: ThermalTake Armor+
CPU: Phenom II 720 X3
GPU: BFG Geforce GTX 295 REV B
RAM: 2 GB Corsair DDR3-1333 CL9
MB: ASUS Crosshair III Formula
PSU: Tagan Piperock 600 W
HDD: Seagate Baracuda 7200.12 1TB
SOUND: Creative X-Fi
DISPLAY: Samsung 2233RZ + Geforce 3D Vision
I'm waiting to hear how the new Acer screen performs, but the high resolution is going to be an issue.
I would get the iZ3D screen, but they have no UK distributer so it costs a fortune to get one here.
I'm waiting to hear how the new Acer screen performs, but the high resolution is going to be an issue.
I would get the iZ3D screen, but they have no UK distributer so it costs a fortune to get one here.
I'm waiting to hear how the new Acer screen performs, but the high resolution is going to be an issue.
I would get the iZ3D screen, but they have no UK distributer so it costs a fortune to get one here.[/quote]
Main problem with today's polarized monitor is that when you use 3d they do 2 images at 840*1050, so basically when you are in 3d you use half pixels compared to a samsung.
Also they have their own driver, so no SLI for example.
I'm still waiting for a good polarized monitor and i wish to have direct support from Nvidia for that kind of panels.
Nvidia has just failed with his glasses, hope they will go to the right boat now.
Fortunately the samsung is very nice at 120hz, so i feel like i've wasted only money for the glasses, while the samsung is usable.
I'm waiting to hear how the new Acer screen performs, but the high resolution is going to be an issue.
I would get the iZ3D screen, but they have no UK distributer so it costs a fortune to get one here.
Main problem with today's polarized monitor is that when you use 3d they do 2 images at 840*1050, so basically when you are in 3d you use half pixels compared to a samsung.
Also they have their own driver, so no SLI for example.
I'm still waiting for a good polarized monitor and i wish to have direct support from Nvidia for that kind of panels.
Nvidia has just failed with his glasses, hope they will go to the right boat now.
Fortunately the samsung is very nice at 120hz, so i feel like i've wasted only money for the glasses, while the samsung is usable.
I get two types of ghosting, the first is the same as everyone else with ghosting at the top 2" of the screen. The second, which I am surprised I haven't seen mentioned yet, is peripheral ghosting. This is when I look into the corner of the glasses and can see way more ghosting than looking through the centre of the lens. This is most apparent when looking through the left side of both lenses. For me, this type of ghosting is worse than the top of screen ghosting because I notice it in way more games.
Overall the Ghosting seems to depend a lot on what game I am playing.
[i]Avatar[/i], for example dose not seem to suffer from any ghosting, which makes me think its not a hardware problem. But it could just be that they have cleverly chosen a colour scheme that does not highlight the ghosting as much.
[i]RFactor[/i], this gives me bad peripheral ghosting.
[i]Live for Speed[/i], same as Rfactor.
[i]Rise of Flight[/i], I get bad peripheral Ghosting here too. Also, this is the first game I have noticed bad ghosting at the top of the screen.
Some faint ghosting I can put with, but in some games like simulators it is very distracting and starts to get the point where you would rather play without S3D. I really hope it is some thing that they can fix, or at least open up the drivers more so we can tweak more options ourselves for various games.
I am interested in others thoughts on the peripheral ghosting of the glasses. To me this looks like a hardware problem.
I am worried that if nVidia/Samsung discovers any of these faults are hardware and releases 2.0 versions of the glasses etc they wont let us know and it will be done in secret so that we wont all demand replacement versions. I for one would rather know where the problem lies, even if it meant that I had to buy a new set of glasses etc.
I get two types of ghosting, the first is the same as everyone else with ghosting at the top 2" of the screen. The second, which I am surprised I haven't seen mentioned yet, is peripheral ghosting. This is when I look into the corner of the glasses and can see way more ghosting than looking through the centre of the lens. This is most apparent when looking through the left side of both lenses. For me, this type of ghosting is worse than the top of screen ghosting because I notice it in way more games.
Overall the Ghosting seems to depend a lot on what game I am playing.
Avatar, for example dose not seem to suffer from any ghosting, which makes me think its not a hardware problem. But it could just be that they have cleverly chosen a colour scheme that does not highlight the ghosting as much.
RFactor, this gives me bad peripheral ghosting.
Live for Speed, same as Rfactor.
Rise of Flight, I get bad peripheral Ghosting here too. Also, this is the first game I have noticed bad ghosting at the top of the screen.
Some faint ghosting I can put with, but in some games like simulators it is very distracting and starts to get the point where you would rather play without S3D. I really hope it is some thing that they can fix, or at least open up the drivers more so we can tweak more options ourselves for various games.
I am interested in others thoughts on the peripheral ghosting of the glasses. To me this looks like a hardware problem.
I am worried that if nVidia/Samsung discovers any of these faults are hardware and releases 2.0 versions of the glasses etc they wont let us know and it will be done in secret so that we wont all demand replacement versions. I for one would rather know where the problem lies, even if it meant that I had to buy a new set of glasses etc.
this is a clip from a thread I posted yesterday.
-------------------------------------------------------
We're building several stereo extraction workstations that use 3d vision and the samsung syncmaster monitors. Several of our users are experiencing a strange mono band on the top vertical quarter of the monitor from edge to edge. Below this, stereo is fine. Nothing else seems to be effected, only the stereo display.
We're using the 191.78 Quadro drivers
Using the 191 USB drivers for the emitter
XP professional SP3
this is a clip from a thread I posted yesterday.
-------------------------------------------------------
We're building several stereo extraction workstations that use 3d vision and the samsung syncmaster monitors. Several of our users are experiencing a strange mono band on the top vertical quarter of the monitor from edge to edge. Below this, stereo is fine. Nothing else seems to be effected, only the stereo display.
We're using the 191.78 Quadro drivers
Using the 191 USB drivers for the emitter
XP professional SP3
The lot of ghosting in GTA4:
[url="http://img.picsa.ru/pictures/0/000/028/610/28610.JPG"][img]http://img.picsa.ru/pictures/0/000/028/610/28610_640xg.JPG[/img][/url]
(All photos through one of the glasses. Clickable.)
Another one:
[url="http://img.picsa.ru/pictures/0/000/028/619/28619.JPG"][img]http://img.picsa.ru/pictures/0/000/028/619/28619_640xg.JPG[/img][/url]
Sometimes, ghosting can be seen in top of the screen, only:
[url="http://img.picsa.ru/pictures/0/000/028/618/28618.JPG"][img]http://img.picsa.ru/pictures/0/000/028/618/28618_640xg.JPG[/img][/url]
Fallout3 looks great, i cant find ghosting at all:
[url="http://img.picsa.ru/pictures/0/000/028/615/28615.JPG"][img]http://img.picsa.ru/pictures/0/000/028/615/28615_640xg.JPG[/img][/url]
(All "dark" games looks great)
Another game w/o ghosting (almost of scenes) - Mount & Blade:
[url="http://img.picsa.ru/pictures/0/000/028/612/28612.JPG"][img]http://img.picsa.ru/pictures/0/000/028/612/28612_640xg.JPG[/img][/url]
But most of games have a ghosting issue. Sometimes it very noticeable ("bright" games), sometimes almost can't see it.
The lot of ghosting in GTA4:
(All photos through one of the glasses. Clickable.)
Another one:
Sometimes, ghosting can be seen in top of the screen, only:
Fallout3 looks great, i cant find ghosting at all:
(All "dark" games looks great)
Another game w/o ghosting (almost of scenes) - Mount & Blade:
But most of games have a ghosting issue. Sometimes it very noticeable ("bright" games), sometimes almost can't see it.
too bad!!
too bad!!
I decided to register because of this thread, and I can bring some additional insight maybe into this topic.
My 3d setup is 8800gtx card, Sony CRT FW900 (playing 1280x800x140hz),
I have 3d vision kit, but also have my old Elsa glasses (wired, use the same shutter technology as Nvidia's 3d vision).
I use the Elsa glasses in Windows XP32 with the last 3d drivers from NVIDIA that supported 3D shutter method (StereoE_162.50).
On Vista x64 I use the latest available drivers for card and the glasses (196.21, 1.20).
All I can say is Nvidia's product produces more ghosting than my 10x cheaper, 10 year old Elsa glasses.
I have almost no ghosting whatsoever in XP playing Mirror's Edge, but using exactly the same setup I the game has significantly stronger ghosting with 3D vision.
This seems a synchro related issue here, which should be fixed at all cost by Nvidia. They have to implement some kind of sychronization delay method, so everyone could fiddle and ajust it to their display needs. At this point, I'm really disapointed with a product costing $200...
Sadly NVIDIA discontinued their driver support for other shutter glasses. And since many new games have issues with artifacts (due to old drivers) I had to switch to 3d vision. Else I would go back to playing on my Elsas in no time....
I decided to register because of this thread, and I can bring some additional insight maybe into this topic.
My 3d setup is 8800gtx card, Sony CRT FW900 (playing 1280x800x140hz),
I have 3d vision kit, but also have my old Elsa glasses (wired, use the same shutter technology as Nvidia's 3d vision).
I use the Elsa glasses in Windows XP32 with the last 3d drivers from NVIDIA that supported 3D shutter method (StereoE_162.50).
On Vista x64 I use the latest available drivers for card and the glasses (196.21, 1.20).
All I can say is Nvidia's product produces more ghosting than my 10x cheaper, 10 year old Elsa glasses.
I have almost no ghosting whatsoever in XP playing Mirror's Edge, but using exactly the same setup I the game has significantly stronger ghosting with 3D vision.
This seems a synchro related issue here, which should be fixed at all cost by Nvidia. They have to implement some kind of sychronization delay method, so everyone could fiddle and ajust it to their display needs. At this point, I'm really disapointed with a product costing $200...
Sadly NVIDIA discontinued their driver support for other shutter glasses. And since many new games have issues with artifacts (due to old drivers) I had to switch to 3d vision. Else I would go back to playing on my Elsas in no time....
I decided to register because of this thread, and I can bring some additional insight maybe into this topic.
My 3d setup is 8800gtx card, Sony CRT FW900 (playing 1280x800x140hz),
I have 3d vision kit, but also have my old Elsa glasses (wired, use the same shutter technology as Nvidia's 3d vision).
I use the Elsa glasses in Windows XP32 with the last 3d drivers from NVIDIA that supported 3D shutter method (StereoE_162.50).
On Vista x64 I use the latest available drivers for card and the glasses (196.21, 1.20).
All I can say is Nvidia's product produces more ghosting than my 10x cheaper, 10 year old Elsa glasses.
I have almost no ghosting whatsoever in XP playing Mirror's Edge, but using exactly the same setup I the game has significantly stronger ghosting with 3D vision.
This seems a synchro related issue here, which should be fixed at all cost by Nvidia. They have to implement some kind of sychronization delay method, so everyone could fiddle and ajust it to their display needs. At this point, I'm really disapointed with a product costing $200...
Sadly NVIDIA discontinued their driver support for other shutter glasses. And since many new games have issues with artifacts (due to old drivers) I had to switch to 3d vision. Else I would go back to playing on my Elsas in no time....[/quote]
Good input :) ...without the possibility to modify the shutter sync there is no way this will work...anyway I had enough of 3D Vision I'm waiting for other vendors to release 3D products...This year is gonna be a 3D home revolution :D
I decided to register because of this thread, and I can bring some additional insight maybe into this topic.
My 3d setup is 8800gtx card, Sony CRT FW900 (playing 1280x800x140hz),
I have 3d vision kit, but also have my old Elsa glasses (wired, use the same shutter technology as Nvidia's 3d vision).
I use the Elsa glasses in Windows XP32 with the last 3d drivers from NVIDIA that supported 3D shutter method (StereoE_162.50).
On Vista x64 I use the latest available drivers for card and the glasses (196.21, 1.20).
All I can say is Nvidia's product produces more ghosting than my 10x cheaper, 10 year old Elsa glasses.
I have almost no ghosting whatsoever in XP playing Mirror's Edge, but using exactly the same setup I the game has significantly stronger ghosting with 3D vision.
This seems a synchro related issue here, which should be fixed at all cost by Nvidia. They have to implement some kind of sychronization delay method, so everyone could fiddle and ajust it to their display needs. At this point, I'm really disapointed with a product costing $200...
Sadly NVIDIA discontinued their driver support for other shutter glasses. And since many new games have issues with artifacts (due to old drivers) I had to switch to 3d vision. Else I would go back to playing on my Elsas in no time....
Good input :) ...without the possibility to modify the shutter sync there is no way this will work...anyway I had enough of 3D Vision I'm waiting for other vendors to release 3D products...This year is gonna be a 3D home revolution :D
CASE: ThermalTake Armor+
CPU: Phenom II 720 X3
GPU: BFG Geforce GTX 295 REV B
RAM: 2 GB Corsair DDR3-1333 CL9
MB: ASUS Crosshair III Formula
PSU: Tagan Piperock 600 W
HDD: Seagate Baracuda 7200.12 1TB
SOUND: Creative X-Fi
DISPLAY: Samsung 2233RZ + Geforce 3D Vision