LEGO The Incredibles
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The fix is up: [url]http://helixmod.blogspot.com/2018/07/lego-incredibles-dx11.html[/url] I'm still don't finish the game, so if i found more issues i will update. Also this fix include a LEGO Engine Universal fix, this should work for future LEGO games.
The fix is up: http://helixmod.blogspot.com/2018/07/lego-incredibles-dx11.html

I'm still don't finish the game, so if i found more issues i will update.


Also this fix include a LEGO Engine Universal fix, this should work for future LEGO games.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#16
Posted 07/01/2018 11:10 PM   
Incredible work again DHR, these universal fixes, can i a degree compensate, for the lack of active shaderhackers. THANK YOU so much :)
Incredible work again DHR, these universal fixes, can i a degree compensate, for the lack of active shaderhackers.

THANK YOU so much :)

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#17
Posted 07/02/2018 06:58 PM   
Awesome! Thanks as always!
Awesome! Thanks as always!

#18
Posted 07/02/2018 10:25 PM   
Thanks DHR. I tried this universal fix of yours with LEGO The Hobbit and it is a big improvement on Mike's fix. There are some minor unique problems where you have to solve puzzles outside the usual game interface. Similar to a menu interface. I think the DX11 executable is run and tries to activate Mike's original fix which causes severe ghosting. His fix was for DX9. I also didn't need to edit the EXE. Thought its worth noting your universal fix to The Hobbit fix in Helix Mod. Only played 1h last night and there weren't many other problems. Just a few small broken shaders that weren't distracting at all. Totally playable =)
Thanks DHR. I tried this universal fix of yours with LEGO The Hobbit and it is a big improvement on Mike's fix. There are some minor unique problems where you have to solve puzzles outside the usual game interface. Similar to a menu interface. I think the DX11 executable is run and tries to activate Mike's original fix which causes severe ghosting. His fix was for DX9. I also didn't need to edit the EXE. Thought its worth noting your universal fix to The Hobbit fix in Helix Mod. Only played 1h last night and there weren't many other problems. Just a few small broken shaders that weren't distracting at all. Totally playable =)

#19
Posted 07/04/2018 05:07 AM   
Great that work in others LEGO games....the LEGO Engine Universal Fix cover: shadows, lights, reflections, blob shadows, objects outlines lights, Halos, Light shafts....but DON'T cover sun/moon position, lensflares and HUD...those need to track the individual shader to do a manual fix.
Great that work in others LEGO games....the LEGO Engine Universal Fix cover: shadows, lights, reflections, blob shadows, objects outlines lights, Halos, Light shafts....but DON'T cover sun/moon position, lensflares and HUD...those need to track the individual shader to do a manual fix.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#20
Posted 07/04/2018 01:50 PM   
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