Project Flugan has left orbit going for the moon
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The wrapper is still in development, I don't believe we're expecting fixes soon - there still seems to be quite a lot to be done.
The wrapper is still in development, I don't believe we're expecting fixes soon - there still seems to be quite a lot to be done.

#16
Posted 03/17/2014 04:03 PM   
[quote="Volnaiskra"][quote="Stryker_66"]What is your first impressions on the Thief re-boot Volnaiskra? The temperature on this game seems to be mediocre and too many console game designs. Things like one key for multiple functions, developer control, linear etc...The steam forums are full of zealots and god forbid to mention any constructive criticisms. Their are Thief cops that follow forum members to ensure they don't say anything other than some form of adulation, quite scary actually...lol...anyway, The Thief games are still my favorite of all time and in spite of the flaws, the sum of the parts made them the most immersive games at the time. Of course, 3D Vision changed the nature of the beast and many newer titles are up there for immersion. I've decided to hold off until a better price since some of the feedback I've seen and read don't look to encouraging. But as you know, 3D Vision can help on the immersion factor... [/quote] Well, I haven't actually played anything other than the first 5 minutes (repeatedly, while testing the motion blur) yet. I've been busy, plus when I'm really eager to play a certain game I usually try and wait for all the patches, DLC, 3dfixes etc. to be out, so I can get the best possible experience. I decided to finally play it just 2 days ago, which is when I discovered the one-eyed blur. So I can't tell you what I think of the game, but I've read quite a few reviews, and they all seem to mention the same flaws. So for whatever it's worth, these are my thoughts on those: --poor writing-- This one shocked me. Most games have poor writing, and it often doesn't matter. But if ever there's a need to invest in a good writer, it's when you're making a Thief game, since it's so much about the sense of place. They had 6 years, and a good writer costs just one salary. They have no excuse. --small, blocked off areas-- Well, this one's annoying - I wanted a huge open world to burgle as much as the next guy, but it can't be as bad as the tiny areas in Deadly Shadows were, and yet that game was still magical. So, I can probably live with it. --linear level design-- Honestly, I'm going to go out on a limb and say that not only doesn't this worry me, but it might even be a good thing. One thing that everyone praised about Deus Ex:HR is the open level design that allowed multiple playstyles. I agreed with that in theory, but in practice it kind of bugged me. Almost every area had hidden ducts (for stealth playstyles), AND enemies (for aggressive playstyle), AND console overrides (for hacking playstyle), and so on. In the end, I felt that I was given so many options that none of them really mattered. There were always several ways to get into any room, so ultimately you could just mindlessly take whichever one was closest or easiest, and be done with it. I loved DE:HR, but I hated that lowest-common-denominator aspect of the design. I'm glad Thief doesn't have that. I don't like the idea of every house having 3-6 exploitable routes to get past its security system. It's not realistic, not challenging for a master thief, and it would really cripple the designer's ability to get creative and devious with their level design. --the game wants to be everything to everyone, and introduces too many non-stealth elements-- It sounds like the game only really manages to please those who want a pure stealth game. And it sounds like it actually does this pretty well if you take the time to disable a lot of stuff in the menus, like focus, minimap, etc. So I'm not worried there. --one key for multiple functions-- Sounds annoying. Though it also sounds like the result of a game that was specifically designed for gamepad, which is good, because stealth games always play better with a gamepad. Overall, I'm less worried about the game than I was a few months ago![/quote] Thanks for the informative feedback! It is a good idea to wait until the dust settles in terms of fixes and even ways to tweak the game to ones liking. It's great to hear the interest from 3D Vision users especially since I'd rather wait for the fixes or ways to deal with problems you mentioned. I just started playing Thief - Deadly Shadows in 3D and I was glad I kept my disc copy of the game. Although I've played it back in the day, I was less impressed as I was with first two due to the small levels etc....3D Vision has knocked up the immersion factor and interestingly enough I was one of those naysayers for the 3rd person option. I refused to play in 3RD person mode back in the day so I could live with the fact that it was an option. Ironically enough, I am glad the 3rd person mode is available because during my play through thus far, I like to pan out and observe the surroundings in 3D, makes for some interesting situations. I will pick up the new Thief eventually and it'll be great if those issues you mentioned will be resolved by that time. Thanks again for the feedback!
Volnaiskra said:
Stryker_66 said:What is your first impressions on the Thief re-boot Volnaiskra? The temperature on this game seems to be mediocre and too many console game designs. Things like one key for multiple functions, developer control, linear etc...The steam forums are full of zealots and god forbid to mention any constructive criticisms. Their are Thief cops that follow forum members to ensure they don't say anything other than some form of adulation, quite scary actually...lol...anyway, The Thief games are still my favorite of all time and in spite of the flaws, the sum of the parts made them the most immersive games at the time. Of course, 3D Vision changed the nature of the beast and many newer titles are up there for immersion. I've decided to hold off until a better price since some of the feedback I've seen and read don't look to encouraging. But as you know, 3D Vision can help on the immersion factor...


Well, I haven't actually played anything other than the first 5 minutes (repeatedly, while testing the motion blur) yet. I've been busy, plus when I'm really eager to play a certain game I usually try and wait for all the patches, DLC, 3dfixes etc. to be out, so I can get the best possible experience. I decided to finally play it just 2 days ago, which is when I discovered the one-eyed blur.

So I can't tell you what I think of the game, but I've read quite a few reviews, and they all seem to mention the same flaws. So for whatever it's worth, these are my thoughts on those:



--poor writing--
This one shocked me. Most games have poor writing, and it often doesn't matter. But if ever there's a need to invest in a good writer, it's when you're making a Thief game, since it's so much about the sense of place. They had 6 years, and a good writer costs just one salary. They have no excuse.


--small, blocked off areas--
Well, this one's annoying - I wanted a huge open world to burgle as much as the next guy, but it can't be as bad as the tiny areas in Deadly Shadows were, and yet that game was still magical. So, I can probably live with it.


--linear level design--
Honestly, I'm going to go out on a limb and say that not only doesn't this worry me, but it might even be a good thing. One thing that everyone praised about Deus Ex:HR is the open level design that allowed multiple playstyles. I agreed with that in theory, but in practice it kind of bugged me.

Almost every area had hidden ducts (for stealth playstyles), AND enemies (for aggressive playstyle), AND console overrides (for hacking playstyle), and so on. In the end, I felt that I was given so many options that none of them really mattered. There were always several ways to get into any room, so ultimately you could just mindlessly take whichever one was closest or easiest, and be done with it. I loved DE:HR, but I hated that lowest-common-denominator aspect of the design.

I'm glad Thief doesn't have that. I don't like the idea of every house having 3-6 exploitable routes to get past its security system. It's not realistic, not challenging for a master thief, and it would really cripple the designer's ability to get creative and devious with their level design.



--the game wants to be everything to everyone, and introduces too many non-stealth elements--
It sounds like the game only really manages to please those who want a pure stealth game. And it sounds like it actually does this pretty well if you take the time to disable a lot of stuff in the menus, like focus, minimap, etc. So I'm not worried there.


--one key for multiple functions--
Sounds annoying. Though it also sounds like the result of a game that was specifically designed for gamepad, which is good, because stealth games always play better with a gamepad.


Overall, I'm less worried about the game than I was a few months ago!


Thanks for the informative feedback! It is a good idea to wait until the dust settles in terms of fixes and even ways to tweak the game to ones liking. It's great to hear the interest from 3D Vision users especially since I'd rather wait for the fixes or ways to deal with problems you mentioned. I just started playing Thief - Deadly Shadows in 3D and I was glad I kept my disc copy of the game. Although I've played it back in the day, I was less impressed as I was with first two due to the small levels etc....3D Vision has knocked up the immersion factor and interestingly enough I was one of those naysayers for the 3rd person option. I refused to play in 3RD person mode back in the day so I could live with the fact that it was an option. Ironically enough, I am glad the 3rd person mode is available because during my play through thus far, I like to pan out and observe the surroundings in 3D, makes for some interesting situations. I will pick up the new Thief eventually and it'll be great if those issues you mentioned will be resolved by that time.

Thanks again for the feedback!

#17
Posted 03/17/2014 07:46 PM   
I should Point out that the replacement dll does Little except dump/patch shaders. Due to MS removing some of my hooks at runtime it will never be feature rich. If you have a problem with a game this dll will probably not solve the problem. One thing of note is it can remove effects like how shadows were removed from AC4 way back in the early Days of the replacement dll.
I should Point out that the replacement dll does Little except dump/patch shaders.

Due to MS removing some of my hooks at runtime it will never be feature rich.

If you have a problem with a game this dll will probably not solve the problem.

One thing of note is it can remove effects like how shadows were removed from AC4 way back in the early Days of the replacement dll.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#18
Posted 03/17/2014 08:14 PM   
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