My road to a relaxed relationship to money starts now!
  2 / 3    
Some headlines: [quote]EA Didn't Force Things Onto BioWare Games, Says Co-Founder[/quote] [quote]EA Gave BioWare "Complete Creative Control" [/quote] [quote]Lucasfilm oversees EA Star Wars games with weekly meetings[/quote] Too bad I can't laugh the way I could at this late hour.
Some headlines:

EA Didn't Force Things Onto BioWare Games, Says Co-Founder


EA Gave BioWare "Complete Creative Control"


Lucasfilm oversees EA Star Wars games with weekly meetings


Too bad I can't laugh the way I could at this late hour.

#16
Posted 02/27/2018 09:56 PM   
@ Flugan I am confused as to why you need to go 'triple A publisher' quality for your project? Also why are you setting up constraints? Unless your comment about requiring full body and breast physics was a joke? The reason I KNOW setting up AAA constaints is nonsense, especially with regard to VR, is because of games like SuperHot. There is nothing in that game that can't be done using the vanilla UE. Nothing. You my friend have time. Take it from someone that goes from having zero, to having school holiday chunks of it. With time and will, you can do so many things! [url]https://youtu.be/vRBPUtPGJOg?t=1m24s[/url] I made the above last holiday as I learned UE4 - everything you see bar the hands - the shield is mine. Imagine what you could do with your eye and programming skills! :)
@ Flugan

I am confused as to why you need to go 'triple A publisher' quality for your project?
Also why are you setting up constraints? Unless your comment about requiring full body and breast physics was a joke?

The reason I KNOW setting up AAA constaints is nonsense, especially with regard to VR, is because of games like SuperHot.

There is nothing in that game that can't be done using the vanilla UE. Nothing.

You my friend have time. Take it from someone that goes from having zero, to having school holiday chunks of it. With time and will, you can do so many things!

https://youtu.be/vRBPUtPGJOg?t=1m24s
I made the above last holiday as I learned UE4 - everything you see bar the hands - the shield is mine. Imagine what you could do with your eye and programming skills! :)

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#17
Posted 02/28/2018 12:52 PM   
This thread is mostly about me reminding myself to enjoy life and what I have. Not worrying about what I don't have. Currently I'm targeting 3D Vision but might work with VR as well if I get a VR headset. That would take a lot of time. I'm not taking UE4 very seriously right now. I'm stuck with Gears of War 4, can't even load the game normally, reaches a black screen right after the splash screen.
This thread is mostly about me reminding myself to enjoy life and what I have. Not worrying about what I don't have.
Currently I'm targeting 3D Vision but might work with VR as well if I get a VR headset. That would take a lot of time.
I'm not taking UE4 very seriously right now.
I'm stuck with Gears of War 4, can't even load the game normally, reaches a black screen right after the splash screen.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#18
Posted 02/28/2018 03:24 PM   
I think the physics comment of Flugan was about finding a way to reinvigorate the Mirror's Edge concept of a game. I see tons of issues with that besides said physics implementation , for one you'd also need "orthostereo" , and that would result in low FOV on 99% of setups out there. On the other hand there is VR that's unacceptable for other reasons. I'd say it's more of a techdemo-ey title than true AAA , maybe that's why there is no follow up, even though the seemingly low replay value would warrant new episodes. There's only so much new software-tech you can cram into it without real advances on HW front.
I think the physics comment of Flugan was about finding a way to reinvigorate the Mirror's Edge concept of a game.

I see tons of issues with that besides said physics implementation , for one you'd also need "orthostereo" , and that would result in low FOV on 99% of setups out there. On the other hand there is VR that's unacceptable for other reasons.

I'd say it's more of a techdemo-ey title than true AAA , maybe that's why there is no follow up, even though the seemingly low replay value would warrant new episodes. There's only so much new software-tech you can cram into it without real advances on HW front.

#19
Posted 02/28/2018 10:11 PM   
Flugan, I would strongly advise against buying a VR headset now. Not only are they expensive pieces of hardware, your impulses would mean you would develop a long VR wishlist very quickly, and buy everything on it. It wouldn't surprise me if you even bought a second headset so you have the option to buy games on all VR platforms.
Flugan, I would strongly advise against buying a VR headset now. Not only are they expensive pieces of hardware, your impulses would mean you would develop a long VR wishlist very quickly, and buy everything on it. It wouldn't surprise me if you even bought a second headset so you have the option to buy games on all VR platforms.

#20
Posted 03/01/2018 04:08 AM   
Usually near-eye displays can do orthostereo, but for now , there is a choice to be made between non-tunnel vision OR visible body parts+ physics implementation. Because if you have a display that solves VAC, you get tunnel vision ( low FOV) if you have a current display with large FOV , you get VAC (and unacceptably low resolution ). AR displays supposedly solving VAC are in the limelight now , but there is also the issue of competing with ambient light (like projectors) and image persistence (color break up , motion blur, strange stray light effects), plus obviously, FOV that's of a HDTV's.
Usually near-eye displays can do orthostereo, but

for now , there is a choice to be made between non-tunnel vision OR visible body parts+ physics implementation.

Because if you have a display that solves VAC, you get tunnel vision ( low FOV)

if you have a current display with large FOV , you get VAC (and unacceptably low resolution ).

AR displays supposedly solving VAC are in the limelight now , but there is also the issue of competing with ambient light (like projectors) and image persistence (color break up , motion blur, strange stray light effects), plus obviously, FOV that's of a HDTV's.

#21
Posted 03/01/2018 09:00 PM   
[quote="ak4115"]Usually near-eye displays can do orthostereo, but for now , there is a choice to be made between non-tunnel vision OR visible body parts+ physics implementation. Because if you have a display that solves VAC, you get tunnel vision ( low FOV) if you have a current display with large FOV , you get VAC (and unacceptably low resolution ). AR displays supposedly solving VAC are in the limelight now , but there is also the issue of competing with ambient light (like projectors) and image persistence (color break up , motion blur, strange stray light effects), plus obviously, FOV that's of a HDTV's.[/quote] Actually, that Vergence-Accommodation problem is wildly exaggerated. If you have somehow been convinced that people cannot do this, you have been misinformed. Anyone here with extensive experience with 3D Vision can view images at any perceived depth, and focus on that image- even though their actual lens focus is at screen depth. This is a learned skill, not some mystical property of our optical system that is immutable. There is a small and very vocal subset of people who cannot train their eyes/brain to handle this disconnect, but the 90% case is that people can see artificial 3D, and have been able to do so since 1898 when we started with stereoscopes. It is absolutely false that people cannot focus upon an artificial 3D image that is different than their vergence. So stating that people cannot see their bodies clearly in VR is also absolutely false. Please do not continue to spread inaccurate information. Unless of course you are just trolling us here on the 3D Vision forums, in which case- carry on.
ak4115 said:Usually near-eye displays can do orthostereo, but

for now , there is a choice to be made between non-tunnel vision OR visible body parts+ physics implementation.

Because if you have a display that solves VAC, you get tunnel vision ( low FOV)

if you have a current display with large FOV , you get VAC (and unacceptably low resolution ).

AR displays supposedly solving VAC are in the limelight now , but there is also the issue of competing with ambient light (like projectors) and image persistence (color break up , motion blur, strange stray light effects), plus obviously, FOV that's of a HDTV's.

Actually, that Vergence-Accommodation problem is wildly exaggerated. If you have somehow been convinced that people cannot do this, you have been misinformed.

Anyone here with extensive experience with 3D Vision can view images at any perceived depth, and focus on that image- even though their actual lens focus is at screen depth. This is a learned skill, not some mystical property of our optical system that is immutable. There is a small and very vocal subset of people who cannot train their eyes/brain to handle this disconnect, but the 90% case is that people can see artificial 3D, and have been able to do so since 1898 when we started with stereoscopes.

It is absolutely false that people cannot focus upon an artificial 3D image that is different than their vergence. So stating that people cannot see their bodies clearly in VR is also absolutely false.

Please do not continue to spread inaccurate information. Unless of course you are just trolling us here on the 3D Vision forums, in which case- carry on.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#22
Posted 03/02/2018 12:33 AM   
[quote] Please do not continue to spread inaccurate information.[/quote] (Projecting much?) What part of this https://www.youtube.com/watch?v=fNzuzssl4eU you find inaccurate? Should I respond to your name-calling or your passive-agressive tone , since your "skill-based" "contradiction" is just not up to it ?

Please do not continue to spread inaccurate information.


(Projecting much?)

What part of this

you find inaccurate?

Should I respond to your name-calling or your passive-agressive tone , since your "skill-based" "contradiction" is just not up to it ?

#23
Posted 03/02/2018 01:23 AM   
ak4115, I too have a difficult time trying to grasp what you are saying in your posts. They seem disjointed and without context or any explanation. I am actually surprised bo3b can make sense of what you say, and now that he has, I can somewhat understand what you said from his reply to you. Unfortunately, you seem to be deeply misinformed, both about 3D vision and VR for most people, just as the youtube video creator is deeply exaggerating the vergence "problem", and the number of people it affects. Just because someone put a 10 minute clickbait video on youtube (trying to explain a concept that ought to only take 20 seconds to explain), doesn't make it true. From your reply, it's quite clear that you're some kind of troll. You will note that most people here have been ignoring you for the most part, and I think that trend shall continue. As a side note, i. I can tell you that I commonly use 3D vision set to 2x my standard pupillary distance - vergence has never been a problem for me even at this extreme. ii. Both the Rift and the Vive have their screen depth designed to be at infinity to minimise any such problem. iii. I do not see any "name-calling or your passive-agressive tone" in bo3b's post. Your posts, however, are a different matter. Just in the other thread discussing projectors, you state that what the very knowledgeable AVSforum guys, as well as the chief blur buster, have to say are "rambling". Your evidence? None - you simply label them "technophiles", and apparently that, according to you, is enough evidence. [url]https://forums.geforce.com/default/topic/1034853/3d-vision/benq-ht2550-w1700-/post/5289562/#5289562[/url] rustyk21 (OP) even tried to clarify what you are trying to say: [quote="rustyk21"] @ak4115 Sorry, I don't know what you're trying to say?[/quote] No response from you. [quote="ak4115"] Should I respond... [/quote] If it's along the same lines, then I don't think that would be a good idea...
ak4115, I too have a difficult time trying to grasp what you are saying in your posts. They seem disjointed and without context or any explanation. I am actually surprised bo3b can make sense of what you say, and now that he has, I can somewhat understand what you said from his reply to you.

Unfortunately, you seem to be deeply misinformed, both about 3D vision and VR for most people, just as the youtube video creator is deeply exaggerating the vergence "problem", and the number of people it affects.

Just because someone put a 10 minute clickbait video on youtube (trying to explain a concept that ought to only take 20 seconds to explain), doesn't make it true.

From your reply, it's quite clear that you're some kind of troll. You will note that most people here have been ignoring you for the most part, and I think that trend shall continue.

As a side note,

i. I can tell you that I commonly use 3D vision set to 2x my standard pupillary distance - vergence has never been a problem for me even at this extreme.

ii. Both the Rift and the Vive have their screen depth designed to be at infinity to minimise any such problem.

iii. I do not see any "name-calling or your passive-agressive tone" in bo3b's post. Your posts, however, are a different matter. Just in the other thread discussing projectors, you state that what the very knowledgeable AVSforum guys, as well as the chief blur buster, have to say are "rambling". Your evidence? None - you simply label them "technophiles", and apparently that, according to you, is enough evidence.

https://forums.geforce.com/default/topic/1034853/3d-vision/benq-ht2550-w1700-/post/5289562/#5289562

rustyk21 (OP) even tried to clarify what you are trying to say:

rustyk21 said:
@ak4115 Sorry, I don't know what you're trying to say?

No response from you.

ak4115 said:
Should I respond...

If it's along the same lines, then I don't think that would be a good idea...

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#24
Posted 03/02/2018 02:45 AM   
Wow now someone can't write a single sentence into Flugan's topic that's not obviously vindictive... Quickly escalated, now bo3b is a complete charmeur compared to YOU ... :)
Wow now someone can't write a single sentence into Flugan's topic that's not obviously vindictive...


Quickly escalated, now bo3b is a complete charmeur compared to YOU ...

:)

#25
Posted 03/02/2018 03:12 AM   
Yeah, i have never had any problem with the so-called vergence/accomodation conflict thing and i find it strange that there is a video on it or people bringing it up because its never even been something i've noticed on my 46" 3DTV that sits a meter away from me. I sort of thought the articles i saw on that subject during the 3DTV craze was due to people trying to find something to fill their news sites with. I also think all the eye strain issues were due to 3D separation going wider than IPD, which is the only time i get eye strain using 3D at home after trying to make things look bigger, but going too far on accident. @Flugan: With your talent and brain, i would think it easy to do freelance work and make money, but perhaps you are like me, capable of doing good 3D art, but only really desire to on subject matter that interests me. One thing im going to offer to clients is to live stream myself on a private stream to increase my chances of doing freelance work that doesn't require me moving to another location. I think that would give them more confidence with the ability to engage with me at any time and make sure im actively working just like being at a workplace. I just learned about the "gig" section of craigslist for small jobs literally today. Where very small jobs are offered, too small to be bothered with going through a hiring process. It free, maybe you could create an add about programming in the languages you know. Just ideas for thought. Also, something everyone should know: How to make restaurant quality pizza. Hint, the secret is the oven temps otherwise it will taste like frozen pizza, like the first one i made. They don't need to be round either, fit them to your pan. This amount of dough btw makes two thin crust pizzas for me. https://www.youtube.com/watch?v=HCAPjIVOdJw
Yeah, i have never had any problem with the so-called vergence/accomodation conflict thing and i find it strange that there is a video on it or people bringing it up because its never even been something i've noticed on my 46" 3DTV that sits a meter away from me. I sort of thought the articles i saw on that subject during the 3DTV craze was due to people trying to find something to fill their news sites with. I also think all the eye strain issues were due to 3D separation going wider than IPD, which is the only time i get eye strain using 3D at home after trying to make things look bigger, but going too far on accident.

@Flugan: With your talent and brain, i would think it easy to do freelance work and make money, but perhaps you are like me, capable of doing good 3D art, but only really desire to on subject matter that interests me. One thing im going to offer to clients is to live stream myself on a private stream to increase my chances of doing freelance work that doesn't require me moving to another location. I think that would give them more confidence with the ability to engage with me at any time and make sure im actively working just like being at a workplace. I just learned about the "gig" section of craigslist for small jobs literally today. Where very small jobs are offered, too small to be bothered with going through a hiring process. It free, maybe you could create an add about programming in the languages you know. Just ideas for thought.

Also, something everyone should know: How to make restaurant quality pizza. Hint, the secret is the oven temps otherwise it will taste like frozen pizza, like the first one i made. They don't need to be round either, fit them to your pan. This amount of dough btw makes two thin crust pizzas for me.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#26
Posted 03/02/2018 05:13 AM   
[quote="ak4115"][quote] Please do not continue to spread inaccurate information.[/quote] (Projecting much?) What part of this video you find inaccurate? Should I respond to your name-calling or your passive-agressive tone , since your "skill-based" "contradiction" is just not up to it ?[/quote] All of it. That video is 100% wrong. Nearly anyone can learn to focus on artificial 3D properly. Initially it will feel like eyestrain, but within a week it is vision as normal, everything in focus from popout to deep in screen. Read DarkStarSword's excellent comments below the video. Steve Mould even responds with an 'interesting', suggesting that he is perhaps not the final authority on the topic. Please don't propagate false information.
ak4115 said:

Please do not continue to spread inaccurate information.


(Projecting much?)

What part of this
video
you find inaccurate?

Should I respond to your name-calling or your passive-agressive tone , since your "skill-based" "contradiction" is just not up to it ?

All of it. That video is 100% wrong.

Nearly anyone can learn to focus on artificial 3D properly. Initially it will feel like eyestrain, but within a week it is vision as normal, everything in focus from popout to deep in screen.

Read DarkStarSword's excellent comments below the video. Steve Mould even responds with an 'interesting', suggesting that he is perhaps not the final authority on the topic.

Please don't propagate false information.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#27
Posted 03/02/2018 05:30 AM   
http://www.mikesflightdeck.com/scenery_display/mirror_collimation.html Wow! Misinformation, all of it. :) Guys...........
http://www.mikesflightdeck.com/scenery_display/mirror_collimation.html



Wow! Misinformation, all of it.

:)

Guys...........

#28
Posted 03/02/2018 05:38 AM   
First off, Flugan, sorry for hijacking your thread. At least for the 3D Vision corner of the internet, I feel compelled to set the record straight. [quote="ak4115"]http://www.mikesflightdeck.com/scenery_display/mirror_collimation.html Wow! Misinformation, all of it. :) Guys...........[/quote] I honestly cannot tell if you are simply trolling us, or you are interested in learning how it all works. You are new here, so let's give you the benefit of the doubt. BTW- no one is calling you names. On this forum, unlike the rest of the internet, we care about facts. You came here, to the 3D Vision forums, to tell us we have been doing it wrong all this time? I've been personally using 3D Vision for 10 years now, and I can tell you for an absolute fact that VAC does not affect me. We can argue about the percentage of people it does affect, but I wouldn't keep using it if it was terrible. It's the opposite of that- truly amazing. Memorable. Better than VR. I don't understand your link, why you posted it. Perhaps you can more clearly explain why you think we are wrong? I didn't see anything on Mike's Flight Deck that contradicts anything we know. The specific link you posted talks about why you can get away with a monoscopic scenery screen, and that doesn't have anything to do with Vergence-Accommodation, it's simply the parallax is too large for your brain to measure/sense. Since you are showing us flight sim information from 1999, maybe you have also seen the people using flight sims with VR headsets like Oculus Rift and HTC Vive? So, all those people are doing it wrong, and it cannot work? For example, they cannot simultaneously have a clear cockpit instrument section, and a clear outside view? Another example is the essence of 'presence' in VR. Feeling like you are actually there. Does it sound at all logical that people experience actual presence, while their hands are blurry and unfocusable? This is not at all what people report about their VR experiences. If you are actually interested, NVidia has made a number of white papers that talk about how they developed 3D Vision, and how it works. [url]http://developer.download.nvidia.com/presentations/2009/GDC/GDC09-3DVision-The_In_and_Out.pdf[/url]
First off, Flugan, sorry for hijacking your thread. At least for the 3D Vision corner of the internet, I feel compelled to set the record straight.


ak4115 said:http://www.mikesflightdeck.com/scenery_display/mirror_collimation.html


Wow! Misinformation, all of it.

:)

Guys...........

I honestly cannot tell if you are simply trolling us, or you are interested in learning how it all works.

You are new here, so let's give you the benefit of the doubt. BTW- no one is calling you names. On this forum, unlike the rest of the internet, we care about facts.

You came here, to the 3D Vision forums, to tell us we have been doing it wrong all this time? I've been personally using 3D Vision for 10 years now, and I can tell you for an absolute fact that VAC does not affect me. We can argue about the percentage of people it does affect, but I wouldn't keep using it if it was terrible. It's the opposite of that- truly amazing. Memorable. Better than VR.


I don't understand your link, why you posted it. Perhaps you can more clearly explain why you think we are wrong?

I didn't see anything on Mike's Flight Deck that contradicts anything we know. The specific link you posted talks about why you can get away with a monoscopic scenery screen, and that doesn't have anything to do with Vergence-Accommodation, it's simply the parallax is too large for your brain to measure/sense.


Since you are showing us flight sim information from 1999, maybe you have also seen the people using flight sims with VR headsets like Oculus Rift and HTC Vive? So, all those people are doing it wrong, and it cannot work? For example, they cannot simultaneously have a clear cockpit instrument section, and a clear outside view?

Another example is the essence of 'presence' in VR. Feeling like you are actually there. Does it sound at all logical that people experience actual presence, while their hands are blurry and unfocusable? This is not at all what people report about their VR experiences.


If you are actually interested, NVidia has made a number of white papers that talk about how they developed 3D Vision, and how it works.

http://developer.download.nvidia.com/presentations/2009/GDC/GDC09-3DVision-The_In_and_Out.pdf

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#29
Posted 03/02/2018 06:15 AM   
To some , VAC is an incentive for development of better displays, to others it's an incentive for sisyphean hand-waving ( eg. "setting the record straight" , YT commentary (MIA?) , "it's just for headlines" and so on) .
To some , VAC is an incentive for development of better displays,

to others it's an incentive for sisyphean hand-waving ( eg. "setting the record straight" , YT commentary (MIA?) , "it's just for headlines" and so on) .

#30
Posted 03/02/2018 07:59 AM   
  2 / 3    
Scroll To Top