[quote="badhomaks1"]Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop.[/quote]
I find that the game runs great when you are in an area and there is no loading to a new zone (region). As soon as you venture somewhere else on the world map - crash to desktop every time :(
Without any 3Dfix the game doesn't crash, which is how Ive been loading areas. Basically, I disable 3Dfixes, load the new area via world map, and then re-apply the 3d.
badhomaks1 said:Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop.
I find that the game runs great when you are in an area and there is no loading to a new zone (region). As soon as you venture somewhere else on the world map - crash to desktop every time :(
Without any 3Dfix the game doesn't crash, which is how Ive been loading areas. Basically, I disable 3Dfixes, load the new area via world map, and then re-apply the 3d.
[quote="badhomaks1"]Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop. I have yet to see how a perfect 3d version of this even looks like.[/quote]
You sure you don't have that "evil windows update" installed?
This was the primary factor in having the game render right for me (along with vsync to adaptive)
Although not sure if this is even removable in windows 8.1
badhomaks1 said:Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop. I have yet to see how a perfect 3d version of this even looks like.
You sure you don't have that "evil windows update" installed?
This was the primary factor in having the game render right for me (along with vsync to adaptive)
Although not sure if this is even removable in windows 8.1
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"][quote="badhomaks1"]Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop. I have yet to see how a perfect 3d version of this even looks like.[/quote]
You sure you don't have that "evil windows update" installed?
This was the primary factor in having the game render right for me (along with vsync to adaptive)
Although not sure if this is even removable in windows 8.1[/quote]
Which update, and is this also with Windows 8 x64?
badhomaks1 said:Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop. I have yet to see how a perfect 3d version of this even looks like.
You sure you don't have that "evil windows update" installed?
This was the primary factor in having the game render right for me (along with vsync to adaptive)
Although not sure if this is even removable in windows 8.1
Which update, and is this also with Windows 8 x64?
[quote="Black_Hat"][quote="badhomaks1"]Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop.[/quote]
I find that the game runs great when you are in an area and there is no loading to a new zone (region). As soon as you venture somewhere else on the world map - crash to desktop every time :(
Without any 3Dfix the game doesn't crash, which is how Ive been loading areas. Basically, I disable 3Dfixes, load the new area via world map, and then re-apply the 3d.[/quote]
People in general should learn to read the PREVIOUS POSTS rather than "is not working + ENTER" (Not referring to you or anyone in particular)
Have you followed the steps from this post? I bet it will solve your issues :P
[url=https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4432956/#4432956]https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4432956/#4432956[/url]
[quote="Black_Hat"]I am using Flugans wrapper on Win 8 x64 with v9 fix and the game works great, other than any attempt to travel to Skyhold will CTD without fail.
The rendering using the user.cfg file also creates this:
Rename file to JPS: http://anonpix.com/images/2015/01/26/JnFKe.jpg
The image shows overlapping to the right.[/quote]
Regarding that...all I can say is that is normal;)) Not going to get into detail right now why that happens... but if it annoys you try using CTRL+F11 to change the frustum until it goes away...
badhomaks1 said:Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop.
I find that the game runs great when you are in an area and there is no loading to a new zone (region). As soon as you venture somewhere else on the world map - crash to desktop every time :(
Without any 3Dfix the game doesn't crash, which is how Ive been loading areas. Basically, I disable 3Dfixes, load the new area via world map, and then re-apply the 3d.
People in general should learn to read the PREVIOUS POSTS rather than "is not working + ENTER" (Not referring to you or anyone in particular)
Have you followed the steps from this post? I bet it will solve your issues :P
Black_Hat said:I am using Flugans wrapper on Win 8 x64 with v9 fix and the game works great, other than any attempt to travel to Skyhold will CTD without fail.
The rendering using the user.cfg file also creates this:
Regarding that...all I can say is that is normal;)) Not going to get into detail right now why that happens... but if it annoys you try using CTRL+F11 to change the frustum until it goes away...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="necropants"][quote="badhomaks1"]Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop. I have yet to see how a perfect 3d version of this even looks like.[/quote]
You sure you don't have that "evil windows update" installed?
This was the primary factor in having the game render right for me (along with vsync to adaptive)
Although not sure if this is even removable in windows 8.1[/quote]
It's built into the os so I can't uninstall it.
@helifax
Tried all that too and some things still broken.
badhomaks1 said:Shadows and some things still broken for me. Followed all steps, latest drivers, no overlays, flugan v2 and v1 wrappers, 3dmigoto wrapper too, shader cache on and off. Windows 8.1. Stereo off until it loads in game. Resolution is same as desktop. Launching using .bat file tuned to my desktop. I have yet to see how a perfect 3d version of this even looks like.
You sure you don't have that "evil windows update" installed?
This was the primary factor in having the game render right for me (along with vsync to adaptive)
Although not sure if this is even removable in windows 8.1
It's built into the os so I can't uninstall it.
@helifax
Tried all that too and some things still broken.
[quote="helifax"]
People in general should learn to read the PREVIOUS POSTS rather than "is not working + ENTER" (Not referring to you or anyone in particular)
Have you followed the steps from this post? I bet it will solve your issues :P
[url=https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4432956/#4432956]https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4432956/#4432956[/url][/quote]
I already have those components installed, but thanks anyway.
Yes, I've been playing around a fair bit with Flugan's wrapper on my Win 8.1 installation and finally got it working to a level last night. Haven't tried v2 yet (will try that later) but whilst for the most part it looked and worked great for me, I did have the odd issue. Some lighting and shadow effects weren't rendering fully in both eyes, and I got the occasional item that didn't render at all in one eye (tree trunks along one side of the road for example). Didn;t play more than the first 20 minutes or so but the biggest issue I had though was with the companions. They get certain elements rendered in 2D (head/eyes etc) that makes them look like something that would go down a treat at Halloween!! Started with Cassandra's head in 2D and her shield wouldn't sit right (one eye was on her back, the other it was in the middle of her and whilst changing convergence would fix this it destroyed the rest of the screen), but as soon as I met Varric and Solas it was even worse. Solas' eyes were never in his head and Varric was just a poorly formed character that didn;t have one bit that fitted into another. Quite disturbing. Got no screen shots at present as ended up jumping back to Far Cry 4 for the night but will try it again later on and will get some screen shots if still present.
Big thank you to everyone involved with all the work though, it really is appreciated (both in terms of the development work done and all you guys who test and feedback in such detail which means that eventually even us Windows 8 idiots get to play in glorious 3D once more). :)
Yes, I've been playing around a fair bit with Flugan's wrapper on my Win 8.1 installation and finally got it working to a level last night. Haven't tried v2 yet (will try that later) but whilst for the most part it looked and worked great for me, I did have the odd issue. Some lighting and shadow effects weren't rendering fully in both eyes, and I got the occasional item that didn't render at all in one eye (tree trunks along one side of the road for example). Didn;t play more than the first 20 minutes or so but the biggest issue I had though was with the companions. They get certain elements rendered in 2D (head/eyes etc) that makes them look like something that would go down a treat at Halloween!! Started with Cassandra's head in 2D and her shield wouldn't sit right (one eye was on her back, the other it was in the middle of her and whilst changing convergence would fix this it destroyed the rest of the screen), but as soon as I met Varric and Solas it was even worse. Solas' eyes were never in his head and Varric was just a poorly formed character that didn;t have one bit that fitted into another. Quite disturbing. Got no screen shots at present as ended up jumping back to Far Cry 4 for the night but will try it again later on and will get some screen shots if still present.
Big thank you to everyone involved with all the work though, it really is appreciated (both in terms of the development work done and all you guys who test and feedback in such detail which means that eventually even us Windows 8 idiots get to play in glorious 3D once more). :)
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
16GB Kingston Predator 3GHz
256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
[quote="Black_Hat"][quote="helifax"]
People in general should learn to read the PREVIOUS POSTS rather than "is not working + ENTER" (Not referring to you or anyone in particular)
Have you followed the steps from this post? I bet it will solve your issues :P
[url=https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4432956/#4432956]https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4432956/#4432956[/url][/quote]
I already have those components installed, but thanks anyway.
[/quote]
If you followed those steps I am unsure why you still experience regular crashes on loading screen :(
Maybe something else installed on the system is doing it... I totally agree that it SUX having to install/remove other software to make one game work...but well we already knew this from Battlefield 4 ...so...
I already have those components installed, but thanks anyway.
If you followed those steps I am unsure why you still experience regular crashes on loading screen :(
Maybe something else installed on the system is doing it... I totally agree that it SUX having to install/remove other software to make one game work...but well we already knew this from Battlefield 4 ...so...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="mistersvin"]The game is finished (80hrs o_O). All steps done, the fix works fine. Thank You very much for ur work. [/quote]
Only 80 hours? I bet you missed quite a lot from the game then;))
mistersvin said:The game is finished (80hrs o_O). All steps done, the fix works fine. Thank You very much for ur work.
Only 80 hours? I bet you missed quite a lot from the game then;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="CarpeDiemPW"]Yes, I've been playing around a fair bit with Flugan's wrapper on my Win 8.1 installation and finally got it working to a level last night. Haven't tried v2 yet (will try that later) but whilst for the most part it looked and worked great for me, I did have the odd issue. Some lighting and shadow effects weren't rendering fully in both eyes, and I got the occasional item that didn't render at all in one eye (tree trunks along one side of the road for example). Didn;t play more than the first 20 minutes or so but the biggest issue I had though was with the companions. They get certain elements rendered in 2D (head/eyes etc) that makes them look like something that would go down a treat at Halloween!! Started with Cassandra's head in 2D and her shield wouldn't sit right (one eye was on her back, the other it was in the middle of her and whilst changing convergence would fix this it destroyed the rest of the screen), but as soon as I met Varric and Solas it was even worse. Solas' eyes were never in his head and Varric was just a poorly formed character that didn;t have one bit that fitted into another. Quite disturbing. Got no screen shots at present as ended up jumping back to Far Cry 4 for the night but will try it again later on and will get some screen shots if still present.
Big thank you to everyone involved with all the work though, it really is appreciated (both in terms of the development work done and all you guys who test and feedback in such detail which means that eventually even us Windows 8 idiots get to play in glorious 3D once more). :)[/quote]
I see this sometimes as well. A game restart usually sorts it out, or perhaps deleting the .bin files and letting them get recompiled (though I am not sure how that works with Flugan's wrapper). It's a consequence of the stereo driver not working properly - this is not even anything to do with the fix, or the wrappers. I see that you are in SLI, which suffers most from the driver problems.
CarpeDiemPW said:Yes, I've been playing around a fair bit with Flugan's wrapper on my Win 8.1 installation and finally got it working to a level last night. Haven't tried v2 yet (will try that later) but whilst for the most part it looked and worked great for me, I did have the odd issue. Some lighting and shadow effects weren't rendering fully in both eyes, and I got the occasional item that didn't render at all in one eye (tree trunks along one side of the road for example). Didn;t play more than the first 20 minutes or so but the biggest issue I had though was with the companions. They get certain elements rendered in 2D (head/eyes etc) that makes them look like something that would go down a treat at Halloween!! Started with Cassandra's head in 2D and her shield wouldn't sit right (one eye was on her back, the other it was in the middle of her and whilst changing convergence would fix this it destroyed the rest of the screen), but as soon as I met Varric and Solas it was even worse. Solas' eyes were never in his head and Varric was just a poorly formed character that didn;t have one bit that fitted into another. Quite disturbing. Got no screen shots at present as ended up jumping back to Far Cry 4 for the night but will try it again later on and will get some screen shots if still present.
Big thank you to everyone involved with all the work though, it really is appreciated (both in terms of the development work done and all you guys who test and feedback in such detail which means that eventually even us Windows 8 idiots get to play in glorious 3D once more). :)
I see this sometimes as well. A game restart usually sorts it out, or perhaps deleting the .bin files and letting them get recompiled (though I am not sure how that works with Flugan's wrapper). It's a consequence of the stereo driver not working properly - this is not even anything to do with the fix, or the wrappers. I see that you are in SLI, which suffers most from the driver problems.
[quote="helifax"][quote="mistersvin"]The game is finished (80hrs o_O). All steps done, the fix works fine. Thank You very much for ur work. [/quote]
Only 80 hours? I bet you missed quite a lot from the game then;))[/quote]
Yes i did, anyway i'm going to come back, there is still much to do
Thank You guys again, you are all very good people, i would rather say unique people )
But it is HIGH TIME to fix Dying Light ;-)
[quote="mistersvin"]But it is HIGH TIME to fix Dying Light ;-)[/quote]
The game has already been out for a few hours, and now it's "high time" to fix it? It's generally considered impolite to request fixes, but statements like that come across as really entitled and demanding. It's always great to get new fixes, but if someone chooses to take a look at Dying Light, they can do it in their own time, and because they want to. If anything, the last few fixes have shown that it's better to wait a little while for a game to get it's first few patches out before work even starts on a fix.
mistersvin said:But it is HIGH TIME to fix Dying Light ;-)
The game has already been out for a few hours, and now it's "high time" to fix it? It's generally considered impolite to request fixes, but statements like that come across as really entitled and demanding. It's always great to get new fixes, but if someone chooses to take a look at Dying Light, they can do it in their own time, and because they want to. If anything, the last few fixes have shown that it's better to wait a little while for a game to get it's first few patches out before work even starts on a fix.
[quote="Pirateguybrush"][quote="mistersvin"]But it is HIGH TIME to fix Dying Light ;-)[/quote]
The game has already been out for a few hours, and now it's "high time" to fix it? It's generally considered impolite to request fixes, but statements like that come across as really entitled and demanding. It's always great to get new fixes, but if someone chooses to take a look at Dying Light, they can do it in their own time, and because they want to. If anything, the last few fixes have shown that it's better to wait a little while for a game to get it's first few patches out before work even starts on a fix.[/quote]
ok, no more jokes for you
mistersvin said:But it is HIGH TIME to fix Dying Light ;-)
The game has already been out for a few hours, and now it's "high time" to fix it? It's generally considered impolite to request fixes, but statements like that come across as really entitled and demanding. It's always great to get new fixes, but if someone chooses to take a look at Dying Light, they can do it in their own time, and because they want to. If anything, the last few fixes have shown that it's better to wait a little while for a game to get it's first few patches out before work even starts on a fix.
I find that the game runs great when you are in an area and there is no loading to a new zone (region). As soon as you venture somewhere else on the world map - crash to desktop every time :(
Without any 3Dfix the game doesn't crash, which is how Ive been loading areas. Basically, I disable 3Dfixes, load the new area via world map, and then re-apply the 3d.
Intel 4770k
Gigabyte Z97X-Gaming GT
2x Gigabyte GTX 980 G1 Gaming
16GB RAM
You sure you don't have that "evil windows update" installed?
This was the primary factor in having the game render right for me (along with vsync to adaptive)
Although not sure if this is even removable in windows 8.1
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Which update, and is this also with Windows 8 x64?
Intel 4770k
Gigabyte Z97X-Gaming GT
2x Gigabyte GTX 980 G1 Gaming
16GB RAM
People in general should learn to read the PREVIOUS POSTS rather than "is not working + ENTER" (Not referring to you or anyone in particular)
Have you followed the steps from this post? I bet it will solve your issues :P
https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4432956/#4432956
Regarding that...all I can say is that is normal;)) Not going to get into detail right now why that happens... but if it annoys you try using CTRL+F11 to change the frustum until it goes away...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
It's built into the os so I can't uninstall it.
@helifax
Tried all that too and some things still broken.
I already have those components installed, but thanks anyway.
Intel 4770k
Gigabyte Z97X-Gaming GT
2x Gigabyte GTX 980 G1 Gaming
16GB RAM
Big thank you to everyone involved with all the work though, it really is appreciated (both in terms of the development work done and all you guys who test and feedback in such detail which means that eventually even us Windows 8 idiots get to play in glorious 3D once more). :)
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
16GB Kingston Predator 3GHz
256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
Dual Boot OS Windows 8.1/Windows 10
If you followed those steps I am unsure why you still experience regular crashes on loading screen :(
Maybe something else installed on the system is doing it... I totally agree that it SUX having to install/remove other software to make one game work...but well we already knew this from Battlefield 4 ...so...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Only 80 hours? I bet you missed quite a lot from the game then;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I see this sometimes as well. A game restart usually sorts it out, or perhaps deleting the .bin files and letting them get recompiled (though I am not sure how that works with Flugan's wrapper). It's a consequence of the stereo driver not working properly - this is not even anything to do with the fix, or the wrappers. I see that you are in SLI, which suffers most from the driver problems.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Yes i did, anyway i'm going to come back, there is still much to do
Thank You guys again, you are all very good people, i would rather say unique people )
But it is HIGH TIME to fix Dying Light ;-)
The game has already been out for a few hours, and now it's "high time" to fix it? It's generally considered impolite to request fixes, but statements like that come across as really entitled and demanding. It's always great to get new fixes, but if someone chooses to take a look at Dying Light, they can do it in their own time, and because they want to. If anything, the last few fixes have shown that it's better to wait a little while for a game to get it's first few patches out before work even starts on a fix.
ok, no more jokes for you