Two worlds 2 now with 3d support.
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Havent tried it out yet but newest patch give 3d support.
http://3dvision-blog.com/patch-1-3-adds-official-stereo-3d-support-in-the-game-two-worlds-ii/
Havent tried it out yet but newest patch give 3d support.

http://3dvision-blog.com/patch-1-3-adds-official-stereo-3d-support-in-the-game-two-worlds-ii/

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#1
Posted 09/07/2011 06:45 PM   
OMFG !!!!!!


I actually am not believing this until I see it.

If so.... WOOOHOOO !!! This game is very, very pretty !! Yuss !!
OMFG !!!!!!





I actually am not believing this until I see it.



If so.... WOOOHOOO !!! This game is very, very pretty !! Yuss !!

#2
Posted 09/07/2011 07:51 PM   
amazing news, this game has really good graphics, I can't wait to check it out in 3d, downloading from Steam right now.
amazing news, this game has really good graphics, I can't wait to check it out in 3d, downloading from Steam right now.

#3
Posted 09/07/2011 07:54 PM   
Tried it - looks exactly the same as before with 3D Vision. I don't have 3dtv play so I can't test that way.
Tried it - looks exactly the same as before with 3D Vision. I don't have 3dtv play so I can't test that way.

#4
Posted 09/07/2011 07:57 PM   
[quote name='Arioch' date='08 September 2011 - 08:57 AM' timestamp='1315425423' post='1289917']
Tried it - looks exactly the same as before with 3D Vision. I don't have 3dtv play so I can't test that way.
[/quote]

Make sure you havent renaimed your EXE to ofdr or whatever used to be recommended!! Just reinstalling mine now, because I forgot what the original exe was once called lol.

Edit... wtf, playtv ??? What the hell is that?

I remain hopefull !
[quote name='Arioch' date='08 September 2011 - 08:57 AM' timestamp='1315425423' post='1289917']

Tried it - looks exactly the same as before with 3D Vision. I don't have 3dtv play so I can't test that way.





Make sure you havent renaimed your EXE to ofdr or whatever used to be recommended!! Just reinstalling mine now, because I forgot what the original exe was once called lol.



Edit... wtf, playtv ??? What the hell is that?



I remain hopefull !

#5
Posted 09/07/2011 07:58 PM   
[quote name='oblivioner' date='07 September 2011 - 09:54 PM' timestamp='1315425260' post='1289915']
amazing news, this game has really good graphics, I can't wait to check it out in 3d, downloading from Steam right now.
[/quote]

It has not much depth , just tried it out . Its like DeusEx with AMD HD3D ....very low separation - nearly no depth at all and still some lighting issues.

Dont forget to start it with the new startmenu entry -> Two Worlds 3D .

Very disappointing ...

regards
steps
[quote name='oblivioner' date='07 September 2011 - 09:54 PM' timestamp='1315425260' post='1289915']

amazing news, this game has really good graphics, I can't wait to check it out in 3d, downloading from Steam right now.





It has not much depth , just tried it out . Its like DeusEx with AMD HD3D ....very low separation - nearly no depth at all and still some lighting issues.



Dont forget to start it with the new startmenu entry -> Two Worlds 3D .



Very disappointing ...



regards

steps

Windows 10 64bit, AMD Ryzen 5 1600X, Nvidia GTX 780
Acer HN274H and Acer H5360

http://phereo.com/stepsbarto

#6
Posted 09/07/2011 08:01 PM   
Ok, I didn't even see that new 3D exe since it is not in the file folder. Using that you will see 2 options for 3D in the game that you can adjust - stereo separation and GUI separation. With them both maximized the 3D looks better but its more of a cardboard cutout look than true dual rendering. It does appear to have correct shadows at least.

Popout isn't that bad close and I noticed the 3D renderer runs in DX10. It's better than Crysis 2 IMHO and I will definitely play through the game now this way.

I have to go to bed now but hopefully you guys can test it more. See if there is a file somewhere that stores this information and maybe we can increase the convergence and depth more. These settings appear to be locked out when running the 3D renderer.
Ok, I didn't even see that new 3D exe since it is not in the file folder. Using that you will see 2 options for 3D in the game that you can adjust - stereo separation and GUI separation. With them both maximized the 3D looks better but its more of a cardboard cutout look than true dual rendering. It does appear to have correct shadows at least.



Popout isn't that bad close and I noticed the 3D renderer runs in DX10. It's better than Crysis 2 IMHO and I will definitely play through the game now this way.



I have to go to bed now but hopefully you guys can test it more. See if there is a file somewhere that stores this information and maybe we can increase the convergence and depth more. These settings appear to be locked out when running the 3D renderer.

#7
Posted 09/07/2011 08:08 PM   
Okay, fresh install, patch update;

Run from the new 'start menu 3D option' under Reality Pump.

3D now works, BUT...... there is always a but. The retarded developers have somehow capped either the depth or the convergence, or both, so that whilst it is 3D, it appears like your character is flat.

Why do the retard developers do that...? They should make their defaults, as 'avatar' as they like, then let the curios or experienced people use it how they are most comfortable! Capping the parameters make it tame. It is not nearly as spectacular as it could be.

Noobs. /verymad.gif' class='bbc_emoticon' alt=':verymad:' />

Made a comment under the 3d Vision Blog. here;
[color="#FF0000"]http://3dvision-blog.com/patch-1-3-adds-official-stereo-3d-support-in-the-game-two-worlds-ii/comment-page-1/#comment-14788
[/color]
And if you please, go to the Zuxxez 3D thread I made, and chime in.
[color="#FF0000"]http://board.zuxxez.com/showthread.php?p=500991#post500991[/color]


Cheers!
Okay, fresh install, patch update;



Run from the new 'start menu 3D option' under Reality Pump.



3D now works, BUT...... there is always a but. The retarded developers have somehow capped either the depth or the convergence, or both, so that whilst it is 3D, it appears like your character is flat.



Why do the retard developers do that...? They should make their defaults, as 'avatar' as they like, then let the curios or experienced people use it how they are most comfortable! Capping the parameters make it tame. It is not nearly as spectacular as it could be.



Noobs. /verymad.gif' class='bbc_emoticon' alt=':verymad:' />



Made a comment under the 3d Vision Blog. here;

http://3dvision-blog.com/patch-1-3-adds-official-stereo-3d-support-in-the-game-two-worlds-ii/comment-page-1/#comment-14788



And if you please, go to the Zuxxez 3D thread I made, and chime in.

http://board.zuxxez.com/showthread.php?p=500991#post500991





Cheers!

#8
Posted 09/07/2011 08:55 PM   
Hi everybody,

Olorum from Reality Pump just gave very helpful advice on adjusting 3d depth (separation) and convergence (popout sweetspot) beyond the limits avaiable from the options menu. Many thanks to Olorum again!

You can find his advcie here:

[url="http://www.insidetwoworlds.com/showthread.php?t=33698"]http://www.insidetwoworlds.com/showthread.php?t=33698[/url]

Have fun :) - I will test it later tonight.

Greetz

youngneil1 (alias Bobarr)
Hi everybody,



Olorum from Reality Pump just gave very helpful advice on adjusting 3d depth (separation) and convergence (popout sweetspot) beyond the limits avaiable from the options menu. Many thanks to Olorum again!



You can find his advcie here:



http://www.insidetwoworlds.com/showthread.php?t=33698



Have fun :) - I will test it later tonight.



Greetz



youngneil1 (alias Bobarr)

#9
Posted 09/08/2011 02:12 PM   
Where do I find the 3d option with a steam install? There's nothing ingame that I can see mentioning 3d, and it's already patched to 1.3
Where do I find the 3d option with a steam install? There's nothing ingame that I can see mentioning 3d, and it's already patched to 1.3

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#10
Posted 09/08/2011 03:26 PM   
@birthright

There actually is no special 3d exe, but the the tw2 directx 10 exe is started with a parameter ("-adpater", if I remeber correctly). You will find a shortcut with this parameter already in place when when clicking on your windows button/start programms menu (vista that is at least) in the list of the installed programms (I think under reality pump/tw2/tw2 exe 3d). Note that it is named tw2 3d exe, but it is actually a link to the normal dx 10 exe with the -adapter parameter.
@birthright



There actually is no special 3d exe, but the the tw2 directx 10 exe is started with a parameter ("-adpater", if I remeber correctly). You will find a shortcut with this parameter already in place when when clicking on your windows button/start programms menu (vista that is at least) in the list of the installed programms (I think under reality pump/tw2/tw2 exe 3d). Note that it is named tw2 3d exe, but it is actually a link to the normal dx 10 exe with the -adapter parameter.

#11
Posted 09/08/2011 05:46 PM   
I have the steam version too, and havent find the 3d option or 3d executable. Any solution for us?

Edit:

@Bobarr

Thx for the info! using the -adapter parameter works for me in steam!
I have the steam version too, and havent find the 3d option or 3d executable. Any solution for us?



Edit:



@Bobarr



Thx for the info! using the -adapter parameter works for me in steam!

#12
Posted 09/08/2011 05:46 PM   
I have been fiddling around for over an hour trying to find the best settings for my own personal taste using the file the developer posted in the thread posted above: http://www.insidetwoworlds.com/showthread.php?t=33698

So far I have this inside that file:
[b]
//3D settings ranges (current values)
//min - settings=0, max - settings=50 def=default settings value

settings.StereoSeparationDef 0.25
settings.StereoSeparationMin 0.0
settings.StereoSeparationMax 50

settings.GUIStereoSeparationDef -0.015
settings.GUIStereoSeparationMin -0.08
settings.GUIStereoSeparationMax 0.0


engine.StereoFocal 10000[/b]

I have the engine separation slider at only 3 as with the high maximum range every number makes a big change. You can obviously lower that number to fine tune it more. I really want more depth but I think we are limited with how much we can do with their 3D rendering technique. Here are some screenshot to show what I got so far. I am thinking of actually turning DOF back on to mitigate the lack of depth in the game. Things close up look ok I suppose.

[attachment=28870:TwoWorlds2_DX1001_50.jps]

[attachment=28871:TwoWorlds2_DX1002_50.jps]

[attachment=28872:TwoWorlds2_DX1003_50.jps]

[attachment=28873:TwoWorlds2_DX1004_50.jps]

[attachment=28874:TwoWorlds2_DX1005_50.jps]
I have been fiddling around for over an hour trying to find the best settings for my own personal taste using the file the developer posted in the thread posted above: http://www.insidetwoworlds.com/showthread.php?t=33698



So far I have this inside that file:



//3D settings ranges (current values)

//min - settings=0, max - settings=50 def=default settings value



settings.StereoSeparationDef 0.25

settings.StereoSeparationMin 0.0

settings.StereoSeparationMax 50



settings.GUIStereoSeparationDef -0.015

settings.GUIStereoSeparationMin -0.08

settings.GUIStereoSeparationMax 0.0





engine.StereoFocal 10000




I have the engine separation slider at only 3 as with the high maximum range every number makes a big change. You can obviously lower that number to fine tune it more. I really want more depth but I think we are limited with how much we can do with their 3D rendering technique. Here are some screenshot to show what I got so far. I am thinking of actually turning DOF back on to mitigate the lack of depth in the game. Things close up look ok I suppose.



[attachment=28870:TwoWorlds2_DX1001_50.jps]



[attachment=28871:TwoWorlds2_DX1002_50.jps]



[attachment=28872:TwoWorlds2_DX1003_50.jps]



[attachment=28873:TwoWorlds2_DX1004_50.jps]



[attachment=28874:TwoWorlds2_DX1005_50.jps]

#13
Posted 09/08/2011 06:12 PM   
Hmmm, when I use the -adapter setting it lets me use 3D. However, all the videos become a scrambled mess. It gives me the option to use or not use ffdshow but, either way, I get a mess. (The mess does appear to be the right color, there's just no image.) If I don't use the -adapter setting then the videos look fine.

Edit: Hmmm, I don't have the 280 drivers yet, that could be it.
Hmmm, when I use the -adapter setting it lets me use 3D. However, all the videos become a scrambled mess. It gives me the option to use or not use ffdshow but, either way, I get a mess. (The mess does appear to be the right color, there's just no image.) If I don't use the -adapter setting then the videos look fine.



Edit: Hmmm, I don't have the 280 drivers yet, that could be it.

#14
Posted 09/09/2011 12:57 AM   
Just for info and discussion, something I posted on insidetwoworlds.com:

"So, I had the opportunity to play with the stereo 3d settigns a little - very nice!

First thing to notice is that this is a reversed approach, very interesting. Most games go for deep in screen depth, with some popout beyond the convergence point. In TW2 actually everything is popout, with the zero level (convergence point) being the element the farthest away from you (like skybox, which actually migth be 2d with no z coordinates anyway).

This is made possibel by moving the nomral hud elements towards the user, too, i.e. increasing their popout.

This works very fine - skybox appears now to be perfectly far away, shadows work fine, crosshairs for targets and bow aiming appear very nicely at target level/between the archer and the target...

The popout is less noticebale though as right now there is no turn around and orientation point (convergence point usually around hud level, aka windshield). I guess it's helpful for the 3d illusion to have elements before and after the convergence point.

There are some interface related bugs/drawbacks right now:
1) the transparent action bar at the bottom of the screen is rendered incorrectly - its see through effect (breaking the light like glass) appears only for one eye, leading to a distorted picture. Or perhaps it's a reflection of the left eye picture of e.g. the hero within the transparent bar, where it should reflect not the left eye picture of the hero, but the combined left+right eye picture of the hero, i.e. the middle position. Paraphrased: I see the reflection of the left double image of the hero in the action bar and other transparent hud elements.
2) the HUD is not perfectly centered - the minimap reaches the edge of the screen faster than the life orb when increasing interface popout, i.e. moving it towards the user; this has the drawback that less depth is possible as you can't move the hud as far as you should be able without breaking it; with the hud closer you also can't give the game screen more popout as the hero and other elements would otherwise collide with the hud
3) the mouse pointer appears displaced because it's rendered at convergence point while the whole world is rendered before it (mouse is between convergence point and user, for every object, leading to double image of the mouse cursor)

Tinkering with the values did - perhaps - show some other oddity:

Depending on your settings, shadows tend to break. I think there is some necessary relation between "settings.StereoSeparationMax" and "engine.StereoFocal":

"engine.StereoFocal" should be at least 213.33 times larger than "settings.StereoSeparationMax".

Too late here for further tests - I wonder if negative values could reverse it all to "normal" model, with some convergence point near the user and most of the scene behind it. Problems would be shadows and most certainly skybox, I fear. Advantage might be more overall depth expression while at the same time no collision with the hud.

Feel free to chime in."

Actual settings, work in progress:

settings.StereoSeparationDef 0.75
settings.StereoSeparationMin 0.0
settings.StereoSeparationMax 4.5

settings.GUIStereoSeparationDef -0.015
settings.GUIStereoSeparationMin -0.16
settings.GUIStereoSeparationMax 0.0

engine.StereoFocal 960

Sliders ingame options:

3d separation 12/50
GUI 3d separation 21/50
Just for info and discussion, something I posted on insidetwoworlds.com:



"So, I had the opportunity to play with the stereo 3d settigns a little - very nice!



First thing to notice is that this is a reversed approach, very interesting. Most games go for deep in screen depth, with some popout beyond the convergence point. In TW2 actually everything is popout, with the zero level (convergence point) being the element the farthest away from you (like skybox, which actually migth be 2d with no z coordinates anyway).



This is made possibel by moving the nomral hud elements towards the user, too, i.e. increasing their popout.



This works very fine - skybox appears now to be perfectly far away, shadows work fine, crosshairs for targets and bow aiming appear very nicely at target level/between the archer and the target...



The popout is less noticebale though as right now there is no turn around and orientation point (convergence point usually around hud level, aka windshield). I guess it's helpful for the 3d illusion to have elements before and after the convergence point.



There are some interface related bugs/drawbacks right now:

1) the transparent action bar at the bottom of the screen is rendered incorrectly - its see through effect (breaking the light like glass) appears only for one eye, leading to a distorted picture. Or perhaps it's a reflection of the left eye picture of e.g. the hero within the transparent bar, where it should reflect not the left eye picture of the hero, but the combined left+right eye picture of the hero, i.e. the middle position. Paraphrased: I see the reflection of the left double image of the hero in the action bar and other transparent hud elements.

2) the HUD is not perfectly centered - the minimap reaches the edge of the screen faster than the life orb when increasing interface popout, i.e. moving it towards the user; this has the drawback that less depth is possible as you can't move the hud as far as you should be able without breaking it; with the hud closer you also can't give the game screen more popout as the hero and other elements would otherwise collide with the hud

3) the mouse pointer appears displaced because it's rendered at convergence point while the whole world is rendered before it (mouse is between convergence point and user, for every object, leading to double image of the mouse cursor)



Tinkering with the values did - perhaps - show some other oddity:



Depending on your settings, shadows tend to break. I think there is some necessary relation between "settings.StereoSeparationMax" and "engine.StereoFocal":



"engine.StereoFocal" should be at least 213.33 times larger than "settings.StereoSeparationMax".



Too late here for further tests - I wonder if negative values could reverse it all to "normal" model, with some convergence point near the user and most of the scene behind it. Problems would be shadows and most certainly skybox, I fear. Advantage might be more overall depth expression while at the same time no collision with the hud.



Feel free to chime in."



Actual settings, work in progress:



settings.StereoSeparationDef 0.75

settings.StereoSeparationMin 0.0

settings.StereoSeparationMax 4.5



settings.GUIStereoSeparationDef -0.015

settings.GUIStereoSeparationMin -0.16

settings.GUIStereoSeparationMax 0.0



engine.StereoFocal 960



Sliders ingame options:



3d separation 12/50

GUI 3d separation 21/50

#15
Posted 09/09/2011 06:52 AM   
  1 / 7    
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