Title says it all. The game comes out next week and judging from all the information and the numerous trailers we already got it seems that this one will not disappoint. What do you think? Any hope for 3D vision compatibility?
Title says it all. The game comes out next week and judging from all the information and the numerous trailers we already got it seems that this one will not disappoint. What do you think? Any hope for 3D vision compatibility?
It's running on the Lithtech engine, which has produced fixable games in the past (Fear 1+2), but I don't believe any games on it have been 3d vision ready out of the box.
I've preordered this one, but stored it in my inventory as a gift. If the reviews say it's good, I'll give it a look. If they don't, I'll try and sell it off.
It's running on the Lithtech engine, which has produced fixable games in the past (Fear 1+2), but I don't believe any games on it have been 3d vision ready out of the box.
I've preordered this one, but stored it in my inventory as a gift. If the reviews say it's good, I'll give it a look. If they don't, I'll try and sell it off.
[quote="Pirateguybrush"]It's running on the Lithtech engine, which has produced fixable games in the past (Fear 1+2), but I don't believe any games on it have been 3d vision ready out of the box.
I've preordered this one, but stored it in my inventory as a gift. If the reviews say it's good, I'll give it a look. If they don't, I'll try and sell it off.[/quote]
The reviews :
Joystiq: 5/5
Polygon: 9.5
IGN: 9.3
Gaming Age: A-
Playstation Lifestyle: 9
Shacknews: 9
Gamefront: 9
The Escapist 4.5/5
Gamesradar: 4.5/5
EGM: 8.5
Game Informer: 8.25
Cheat Code Central: 88/100
Gamesbeat: 80/100
Gamespot: 8
Eurogamer: 8
GamesTM: 8
Destructoid: 6/10
Kotaku: YES
So , it seems you will give it a look...
Pirateguybrush said:It's running on the Lithtech engine, which has produced fixable games in the past (Fear 1+2), but I don't believe any games on it have been 3d vision ready out of the box.
I've preordered this one, but stored it in my inventory as a gift. If the reviews say it's good, I'll give it a look. If they don't, I'll try and sell it off.
To clarify, when I say take a look I mean to see how broken it is. I'm not qualified to fix a game like this.
One thing that's concerning me is that apparently it requires 6gb of vram for ultra textures. This could perform like a dog on PC. I'm still going to keep it in my inventory until after release, so I can wait to hear performance impressions.
http://www.kitguru.net/gaming/matthew-wilson/shadow-of-mordor-wants-6gb-of-vram-for-1080p-ultra-settings/
To clarify, when I say take a look I mean to see how broken it is. I'm not qualified to fix a game like this.
One thing that's concerning me is that apparently it requires 6gb of vram for ultra textures. This could perform like a dog on PC. I'm still going to keep it in my inventory until after release, so I can wait to hear performance impressions.
Oh, I'm done with low detail. That's why I upgraded to a 4GB VRAM GTX 970. Top of the line! (biased!)
Seriously though, I suspect the difference between high and ultra textures in the game will be shown to be negligible. I'm eager to see an analysis one way or the other though.
Oh, I'm done with low detail. That's why I upgraded to a 4GB VRAM GTX 970. Top of the line! (biased!)
Seriously though, I suspect the difference between high and ultra textures in the game will be shown to be negligible. I'm eager to see an analysis one way or the other though.
We'll wait and see but the 6gb VRAM is totally un-realistic IMO. I can't see any game/engine that would require that much amount of VRAM. A whole game (containing all the textures used in rendering...possibly).
If it does require 6GB VRAM that just lazy developing.... (since you can load /unload textures in VRAM on "the fly")...
2 More days and we will see I guess;))
We'll wait and see but the 6gb VRAM is totally un-realistic IMO. I can't see any game/engine that would require that much amount of VRAM. A whole game (containing all the textures used in rendering...possibly).
If it does require 6GB VRAM that just lazy developing.... (since you can load /unload textures in VRAM on "the fly")...
2 More days and we will see I guess;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Well my 970 SLI are already outdated...
The funny thing is that it says -The recommendations are only valid at 1080P resolution.
Like if your playing at 1440P / 4k. VRAM requirement is higher... to the point where the video cards literally don't exist.
I have no problem if game was "future-proofing" by building a setting almost no can afford now so you can replay later like Witcher 2's uber setting.... but something tells me its just optimization issues and trying to enforce users to get extremely powerful cards to run these high settings.
-------------------
Its kind of funny that developers think there is no money in optimizing for PC. Like these graphical powerhouses[or at least comparatively to most] are paid by nvidia/amd for these features. They put them on and say go nuts. To the point where people who should be able to run it often times can't. People bitch about performance and they go well just reduce settings.
While games like Metro / Crysis became staples in PC gaming because of stability across PC systems. Went from small studios->much larger. In virtually every benchmark. Sold across the span of release-> now.
The funny thing is that it says -The recommendations are only valid at 1080P resolution.
Like if your playing at 1440P / 4k. VRAM requirement is higher... to the point where the video cards literally don't exist.
I have no problem if game was "future-proofing" by building a setting almost no can afford now so you can replay later like Witcher 2's uber setting.... but something tells me its just optimization issues and trying to enforce users to get extremely powerful cards to run these high settings.
-------------------
Its kind of funny that developers think there is no money in optimizing for PC. Like these graphical powerhouses[or at least comparatively to most] are paid by nvidia/amd for these features. They put them on and say go nuts. To the point where people who should be able to run it often times can't. People bitch about performance and they go well just reduce settings.
While games like Metro / Crysis became staples in PC gaming because of stability across PC systems. Went from small studios->much larger. In virtually every benchmark. Sold across the span of release-> now.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I've preordered this one, but stored it in my inventory as a gift. If the reviews say it's good, I'll give it a look. If they don't, I'll try and sell it off.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
The reviews :
Joystiq: 5/5
Polygon: 9.5
IGN: 9.3
Gaming Age: A-
Playstation Lifestyle: 9
Shacknews: 9
Gamefront: 9
The Escapist 4.5/5
Gamesradar: 4.5/5
EGM: 8.5
Game Informer: 8.25
Cheat Code Central: 88/100
Gamesbeat: 80/100
Gamespot: 8
Eurogamer: 8
GamesTM: 8
Destructoid: 6/10
Kotaku: YES
So , it seems you will give it a look...
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
One thing that's concerning me is that apparently it requires 6gb of vram for ultra textures. This could perform like a dog on PC. I'm still going to keep it in my inventory until after release, so I can wait to hear performance impressions.
http://www.kitguru.net/gaming/matthew-wilson/shadow-of-mordor-wants-6gb-of-vram-for-1080p-ultra-settings/
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
The same goes for low detail right? The point is, 6GB of VRAM is a lot.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Seriously though, I suspect the difference between high and ultra textures in the game will be shown to be negligible. I'm eager to see an analysis one way or the other though.
If it does require 6GB VRAM that just lazy developing.... (since you can load /unload textures in VRAM on "the fly")...
2 More days and we will see I guess;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
The funny thing is that it says -The recommendations are only valid at 1080P resolution.
Like if your playing at 1440P / 4k. VRAM requirement is higher... to the point where the video cards literally don't exist.
I have no problem if game was "future-proofing" by building a setting almost no can afford now so you can replay later like Witcher 2's uber setting.... but something tells me its just optimization issues and trying to enforce users to get extremely powerful cards to run these high settings.
-------------------
Its kind of funny that developers think there is no money in optimizing for PC. Like these graphical powerhouses[or at least comparatively to most] are paid by nvidia/amd for these features. They put them on and say go nuts. To the point where people who should be able to run it often times can't. People bitch about performance and they go well just reduce settings.
While games like Metro / Crysis became staples in PC gaming because of stability across PC systems. Went from small studios->much larger. In virtually every benchmark. Sold across the span of release-> now.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com