I would like to know more or less the impact of playing 3D concerning to bottleneck between CPU and GPU, i.e... playing a game in 2D may require certain GPU power, but playing the same game in identical conditions but in 3D I guess it requires much more GPU, and practically no difference about CPU????
I believe so, but I am not sure, and I suppose the increasing demand of GPU vs CPU depends also on what game we are playing, but in general terms I believe so..., so a lof of GPU vs only a few (or maybe nothing) of CPU?
I ask for curiosity, and because I am planing these days the possibility to upgrade from my current:
i7 930 Mhz (not overclocked) + GTX 660 TI + 6Gb DDR3 @1600 Mhz
to a new GPU, without changing anything else of my rig, or maybe only overclocking my CPU to 4000 Mhz (I testd time ago and it works). Asking in a "2D" forum some people says that my current i7 930 is well balanced with my current GTX 660 TI, but always talking about 2D. But if that is true that 3D demands much more power from GPU, maybe the bottleneck balance with my current i7 is something like 970..., or maybe even 980. My intention is to play 3D, so I am thinking all the time on bottleneck for 3D gaming.
I would like to know more or less the impact of playing 3D concerning to bottleneck between CPU and GPU, i.e... playing a game in 2D may require certain GPU power, but playing the same game in identical conditions but in 3D I guess it requires much more GPU, and practically no difference about CPU????
I believe so, but I am not sure, and I suppose the increasing demand of GPU vs CPU depends also on what game we are playing, but in general terms I believe so..., so a lof of GPU vs only a few (or maybe nothing) of CPU?
I ask for curiosity, and because I am planing these days the possibility to upgrade from my current:
i7 930 Mhz (not overclocked) + GTX 660 TI + 6Gb DDR3 @1600 Mhz
to a new GPU, without changing anything else of my rig, or maybe only overclocking my CPU to 4000 Mhz (I testd time ago and it works). Asking in a "2D" forum some people says that my current i7 930 is well balanced with my current GTX 660 TI, but always talking about 2D. But if that is true that 3D demands much more power from GPU, maybe the bottleneck balance with my current i7 is something like 970..., or maybe even 980. My intention is to play 3D, so I am thinking all the time on bottleneck for 3D gaming.
[quote="b4thman"]... no difference about CPU????
I believe so, but I am not sure ...[/quote]
That is correct the CPU will work the same as in 2D. The CPU will transmit the "data" to the GPU just one time. Is the driver (which also on the CPU side) that will make the 2 views. Basically you sent the geometry + textures + data to the GPU one time. From this data the left and view sides are made (on the GPU).
The GPU will be taxed 200% in 3D vs 100% in 2D. Thus, the FPS /2 cut that we see in 3D vs 2D.
There is an overhead on the CPU side as well, that comes from the driver, which means that when 3D Vision is activate but 3D Disabled you will lose around 5% from the performance of 2D (with 3D Vision disabled in NVPANEL).
But so far having an I5/I7 4th-7th generation CPU will ensure you get no CPU bottleneck;) (If someone has proof that the CPU is bottlenecking in a game please show me:) as I wasn't able to see it and I am running 3D Surround :) )
That is correct the CPU will work the same as in 2D. The CPU will transmit the "data" to the GPU just one time. Is the driver (which also on the CPU side) that will make the 2 views. Basically you sent the geometry + textures + data to the GPU one time. From this data the left and view sides are made (on the GPU).
The GPU will be taxed 200% in 3D vs 100% in 2D. Thus, the FPS /2 cut that we see in 3D vs 2D.
There is an overhead on the CPU side as well, that comes from the driver, which means that when 3D Vision is activate but 3D Disabled you will lose around 5% from the performance of 2D (with 3D Vision disabled in NVPANEL).
But so far having an I5/I7 4th-7th generation CPU will ensure you get no CPU bottleneck;) (If someone has proof that the CPU is bottlenecking in a game please show me:) as I wasn't able to see it and I am running 3D Surround :) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks very much for the information.
[quote="Partol"]Which games will you be playing in 3D Vision?[/quote]
I play, as many other people, lots of different games, but I think that I have to focus more on one game to enjoy the experience. If the game is good enough for my taste I continue playing, otherwise I move to another one. I have just finished (I can not believe it) "Hunted the demon's forge", using the Helix mod (not enough thanks for all the people who make all this possible), and now I am with "Lords of the Fallen" (in this case using "fake 3D"), and it seems that I am going to finish this game too, because it is IMPRESIVE.
There are other games that I have not installed on my computer because the hardware requeriments, but they are only waiting for the right moment...
Partol said:Which games will you be playing in 3D Vision?
I play, as many other people, lots of different games, but I think that I have to focus more on one game to enjoy the experience. If the game is good enough for my taste I continue playing, otherwise I move to another one. I have just finished (I can not believe it) "Hunted the demon's forge", using the Helix mod (not enough thanks for all the people who make all this possible), and now I am with "Lords of the Fallen" (in this case using "fake 3D"), and it seems that I am going to finish this game too, because it is IMPRESIVE.
There are other games that I have not installed on my computer because the hardware requeriments, but they are only waiting for the right moment...
Are you already playing games in 3D Vision? Is there a problem?
Why do you care about bottlenecking?
If you want to know in-game framerate, install MSI Afterburner or EVGA precision to see what gpu is doing. It can display framerate and gpu usage and gpu temp and vram usage and other info.
Are you already playing games in 3D Vision? Is there a problem?
Why do you care about bottlenecking?
If you want to know in-game framerate, install MSI Afterburner or EVGA precision to see what gpu is doing. It can display framerate and gpu usage and gpu temp and vram usage and other info.
I930 at 4ghz(hyper threading off) was my first 3Dvison cpu and i believe it is enough even today.
I upgraded to 6core xeon, just because it cost me $70 and runs cooler, but i still keep my i930 as a spare.
With 780 SLI i see no bottlenecks, so go ahead and overclock it just use an appropriate cooler.
I930 at 4ghz(hyper threading off) was my first 3Dvison cpu and i believe it is enough even today.
I upgraded to 6core xeon, just because it cost me $70 and runs cooler, but i still keep my i930 as a spare.
With 780 SLI i see no bottlenecks, so go ahead and overclock it just use an appropriate cooler.
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
I would say that in most cases, 60fps per eye in 3D is a lot less demanding on the CPU than 120fps in 2D.
Examples in my experience:
- Guild Wars 2: there were some places where I got 80fps in 2D (CPU bottleneck) but 60fps per eye in 3D.
- Castlevania Lords of Shadow 2: constant 60fps per eye in 3D at all times, but in 2D I usually got between 90 and 110 fps in the city (CPU limited).
Counter examples:
- The Witcher 2 with grass mod to render it at a lot further distance: I don't remember the numbers, but the fps I got in 3D were extremely lower than in 2D.
- Dead Rising 2: around 120fps in 2D, drops to more or less 40fps in 3D (CPU limited). I was saddened by this one.
I would say that in most cases, 60fps per eye in 3D is a lot less demanding on the CPU than 120fps in 2D.
Examples in my experience:
- Guild Wars 2: there were some places where I got 80fps in 2D (CPU bottleneck) but 60fps per eye in 3D.
- Castlevania Lords of Shadow 2: constant 60fps per eye in 3D at all times, but in 2D I usually got between 90 and 110 fps in the city (CPU limited).
Counter examples:
- The Witcher 2 with grass mod to render it at a lot further distance: I don't remember the numbers, but the fps I got in 3D were extremely lower than in 2D.
- Dead Rising 2: around 120fps in 2D, drops to more or less 40fps in 3D (CPU limited). I was saddened by this one.
GTIV seems to be to be severly limited, I think due to it being a CPU heavy game, I'm getting worse performance in this title in 3d than practically anything.
GTIV seems to be to be severly limited, I think due to it being a CPU heavy game, I'm getting worse performance in this title in 3d than practically anything.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I believe so, but I am not sure, and I suppose the increasing demand of GPU vs CPU depends also on what game we are playing, but in general terms I believe so..., so a lof of GPU vs only a few (or maybe nothing) of CPU?
I ask for curiosity, and because I am planing these days the possibility to upgrade from my current:
i7 930 Mhz (not overclocked) + GTX 660 TI + 6Gb DDR3 @1600 Mhz
to a new GPU, without changing anything else of my rig, or maybe only overclocking my CPU to 4000 Mhz (I testd time ago and it works). Asking in a "2D" forum some people says that my current i7 930 is well balanced with my current GTX 660 TI, but always talking about 2D. But if that is true that 3D demands much more power from GPU, maybe the bottleneck balance with my current i7 is something like 970..., or maybe even 980. My intention is to play 3D, so I am thinking all the time on bottleneck for 3D gaming.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Thief 1/2/gold in 3D
https://forums.geforce.com/default/topic/523535/3d-vision/thief-1-2-and-system-shock-2-perfect-3d-with-unofficial-patch-1-19
http://photos.3dvisionlive.com/Partol/album/509eb580a3e067153c000020/
[Acer GD245HQ - 1920x1080 120Hz] [Nvidia 3D Vision]
[MSI H81M-P33 with Pentium G3258 @ 4.4GHz and Zalman CNPS5X}[Transcend 2x2GB DDR3]
[Asus GTX 750 Ti @ 1350MHz] [Intel SSD 330 - 240GB]
[Creative Titanium HD + Beyerdynamic DT 880 (250ohm) headphones] [Windows 7 64bit]
That is correct the CPU will work the same as in 2D. The CPU will transmit the "data" to the GPU just one time. Is the driver (which also on the CPU side) that will make the 2 views. Basically you sent the geometry + textures + data to the GPU one time. From this data the left and view sides are made (on the GPU).
The GPU will be taxed 200% in 3D vs 100% in 2D. Thus, the FPS /2 cut that we see in 3D vs 2D.
There is an overhead on the CPU side as well, that comes from the driver, which means that when 3D Vision is activate but 3D Disabled you will lose around 5% from the performance of 2D (with 3D Vision disabled in NVPANEL).
But so far having an I5/I7 4th-7th generation CPU will ensure you get no CPU bottleneck;) (If someone has proof that the CPU is bottlenecking in a game please show me:) as I wasn't able to see it and I am running 3D Surround :) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I play, as many other people, lots of different games, but I think that I have to focus more on one game to enjoy the experience. If the game is good enough for my taste I continue playing, otherwise I move to another one. I have just finished (I can not believe it) "Hunted the demon's forge", using the Helix mod (not enough thanks for all the people who make all this possible), and now I am with "Lords of the Fallen" (in this case using "fake 3D"), and it seems that I am going to finish this game too, because it is IMPRESIVE.
There are other games that I have not installed on my computer because the hardware requeriments, but they are only waiting for the right moment...
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Why do you care about bottlenecking?
If you want to know in-game framerate, install MSI Afterburner or EVGA precision to see what gpu is doing. It can display framerate and gpu usage and gpu temp and vram usage and other info.
Thief 1/2/gold in 3D
https://forums.geforce.com/default/topic/523535/3d-vision/thief-1-2-and-system-shock-2-perfect-3d-with-unofficial-patch-1-19
http://photos.3dvisionlive.com/Partol/album/509eb580a3e067153c000020/
[Acer GD245HQ - 1920x1080 120Hz] [Nvidia 3D Vision]
[MSI H81M-P33 with Pentium G3258 @ 4.4GHz and Zalman CNPS5X}[Transcend 2x2GB DDR3]
[Asus GTX 750 Ti @ 1350MHz] [Intel SSD 330 - 240GB]
[Creative Titanium HD + Beyerdynamic DT 880 (250ohm) headphones] [Windows 7 64bit]
I upgraded to 6core xeon, just because it cost me $70 and runs cooler, but i still keep my i930 as a spare.
With 780 SLI i see no bottlenecks, so go ahead and overclock it just use an appropriate cooler.
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
Examples in my experience:
- Guild Wars 2: there were some places where I got 80fps in 2D (CPU bottleneck) but 60fps per eye in 3D.
- Castlevania Lords of Shadow 2: constant 60fps per eye in 3D at all times, but in 2D I usually got between 90 and 110 fps in the city (CPU limited).
Counter examples:
- The Witcher 2 with grass mod to render it at a lot further distance: I don't remember the numbers, but the fps I got in 3D were extremely lower than in 2D.
- Dead Rising 2: around 120fps in 2D, drops to more or less 40fps in 3D (CPU limited). I was saddened by this one.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)