Batman Telltale Series
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Did someone try it in 3D yet?
Did someone try it in 3D yet?
Most Telltale games are somewhat broken in 3D (shadows particularly), I believe there's a profile fix to improve them. I think they've changed their engine for this one though, so it's likely to be even more broken than the previous ones.
Most Telltale games are somewhat broken in 3D (shadows particularly), I believe there's a profile fix to improve them. I think they've changed their engine for this one though, so it's likely to be even more broken than the previous ones.

#2
Posted 08/22/2016 02:14 PM   
This is on sale again at 15% off. Chapter 3 has just been released. Episode 1 is free as a Demo It's dx11 and uses borderless window
This is on sale again at 15% off.

Chapter 3 has just been released.

Episode 1 is free as a Demo

It's dx11 and uses borderless window

#3
Posted 10/26/2016 12:28 PM   
Just downloaded the demo because I'm definitely interested in this game, but can't even get the damn thing to load. Get a DirectX error. Happens on Win 10 and 7. Only solution seems to be for Win 7 users to install SP1 and evil update, which I already have both. Will revisit this when the final episode has been released.
Just downloaded the demo because I'm definitely interested in this game, but can't even get the damn thing to load. Get a DirectX error. Happens on Win 10 and 7. Only solution seems to be for Win 7 users to install SP1 and evil update, which I already have both. Will revisit this when the final episode has been released.

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#4
Posted 10/26/2016 08:33 PM   
Episode 1 got so so reviews, people liked episode 2 much better. Some people are saying episode 3 is even better yet... "I am literally BLOWN AWAY. This episode (3) is one of the most amazing things Telltale EVER made. Wow...Just, wow. It's got everything, humour, tragedy, tension and romance. Good job, Telltale. I really am happy with the fact I bought this." Posted by Lovecraft over in Steam Discussions Note: Some posts in this thread contain spoilers http://steamcommunity.com/app/498240/discussions/0/340412734660621950/
Episode 1 got so so reviews, people liked episode 2 much better.

Some people are saying episode 3 is even better yet...

"I am literally BLOWN AWAY.
This episode (3) is one of the most amazing things Telltale EVER made.

Wow...Just, wow. It's got everything, humour, tragedy, tension and romance.
Good job, Telltale. I really am happy with the fact I bought this."

Posted by Lovecraft over in Steam Discussions

Note: Some posts in this thread contain spoilers

http://steamcommunity.com/app/498240/discussions/0/340412734660621950/

#5
Posted 10/27/2016 07:10 AM   
Episode 4 is set to release Nov 22 "‘Batman: The Telltale Series, Episode 4’ trailer introduces The Joker" Spoiler Alert https://www.youtube.com/watch?v=O9p1RUWOROQ
Episode 4 is set to release Nov 22

"‘Batman: The Telltale Series, Episode 4’ trailer introduces The Joker"

Spoiler Alert

#6
Posted 11/18/2016 06:51 AM   
This is 50% off now, on the weekend sale. $12.49 US All of the episodes have been completed since December. @DJ-RK, were you ever able to get it to run?
This is 50% off now, on the weekend sale. $12.49 US

All of the episodes have been completed since December.

@DJ-RK, were you ever able to get it to run?

#7
Posted 02/11/2017 05:48 PM   
Sadly no. I actually found the DirectX error I was getting was because of 3DMigoto installed. Once I removed it the demo/game loads fine. I reported the issue in the 3DMigoto thread, but didn't get any response back there. Can't get 3D to kick in at all, no matter what I try with the Nvidia profile, so I assume game is running in borderless fullscreen. Here's a link to the post in the 3DM thread in case one of the devs reads this and wants to look: [url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5042153/#5042153[/url]
Sadly no. I actually found the DirectX error I was getting was because of 3DMigoto installed. Once I removed it the demo/game loads fine. I reported the issue in the 3DMigoto thread, but didn't get any response back there. Can't get 3D to kick in at all, no matter what I try with the Nvidia profile, so I assume game is running in borderless fullscreen.

Here's a link to the post in the 3DM thread in case one of the devs reads this and wants to look: https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5042153/#5042153

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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#8
Posted 02/11/2017 06:24 PM   
I tried using 3dmigoto and setting the ini to full_screen=1, but I couldn't get it to work. I've no idea if I even did it right, so do not rely on my results. It's using the same engine as their prior games AFAIK.
I tried using 3dmigoto and setting the ini to full_screen=1, but I couldn't get it to work. I've no idea if I even did it right, so do not rely on my results. It's using the same engine as their prior games AFAIK.

#9
Posted 02/12/2017 11:57 PM   
I took a look at this one awhile back, and added some baseline support to 3Dmigoto to handle this game and others like it, but it's not functional at present. This game engine is different than the prior TellTale games like Walking Dead. This one requires that you have the evil update installed on Win7, and uses some objects from the 11.1 DX11 category. We don't support that well in 3Dmigoto because it's very complicated, and as a general rule we've been able to get away with 11.0 support. They don't actually need anything in the evil update, it's just the software developers being retarded like usual, making their job easier at the expense of trouble for people who buy the game. Look on the forum for the surprise that people are required to install an optional update. I've looked at in fair depth, and have it past the first 5 levels of weirdness, but it's crashing still, and I don't presently have any info as to why. None of my logging works for a hint, and of course they also added immediate exit if a debugger is installed. You know, for a single player game. You can try the allow_platform_update=1 with full debugging. But I don't think this is just a problem on my machine. It would be interesting to know if that helps the Win10 case. At the moment, we don't have an answer for games that actually require platform_update, including Dishonored 2.
I took a look at this one awhile back, and added some baseline support to 3Dmigoto to handle this game and others like it, but it's not functional at present.

This game engine is different than the prior TellTale games like Walking Dead. This one requires that you have the evil update installed on Win7, and uses some objects from the 11.1 DX11 category. We don't support that well in 3Dmigoto because it's very complicated, and as a general rule we've been able to get away with 11.0 support.

They don't actually need anything in the evil update, it's just the software developers being retarded like usual, making their job easier at the expense of trouble for people who buy the game. Look on the forum for the surprise that people are required to install an optional update.


I've looked at in fair depth, and have it past the first 5 levels of weirdness, but it's crashing still, and I don't presently have any info as to why. None of my logging works for a hint, and of course they also added immediate exit if a debugger is installed. You know, for a single player game.

You can try the allow_platform_update=1 with full debugging. But I don't think this is just a problem on my machine. It would be interesting to know if that helps the Win10 case.

At the moment, we don't have an answer for games that actually require platform_update, including Dishonored 2.

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Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#10
Posted 02/13/2017 02:27 AM   
Thanks for the reply and explanation. https://www.youtube.com/watch?v=Koy_e_ipwng
Thanks for the reply and explanation.



#11
Posted 02/13/2017 02:43 AM   
Interesting video from the CEO of Telltale Games https://www.youtube.com/watch?v=RpjbfHu3UuA Edit: lol, it turns out that the above video is a parody. I thought the guy seemed different. Here's the real Kevin Bruner https://www.youtube.com/watch?v=pcykNiiRJrk
Interesting video from the CEO of Telltale Games



Edit: lol, it turns out that the above video is a parody. I thought the guy seemed different.

Here's the real Kevin Bruner

#12
Posted 02/13/2017 02:48 AM   
@bo3b: Ahhh, good info to know. Thanks for sharing. I tried using that option you mentioned (same DirectX error as usual), and I'm on Win10, so here's the debug log: [code] D3D11 DLL starting init - v 1.2.53 - Mon Feb 13 22:40:58 2017 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=1 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] allow_platform_update=1 [Device] get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderFixes cache_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=1 marking_mode=0 mark_snapshot=2 reload_config=VK_F10 toggle_hunting=VK_NUMPAD0 next_pixelshader=VK_NUMPAD2 previous_pixelshader=VK_NUMPAD1 mark_pixelshader=VK_NUMPAD3 take_screenshot=VK_SNAPSHOT next_indexbuffer=VK_NUMPAD8 previous_indexbuffer=VK_NUMPAD7 mark_indexbuffer=VK_NUMPAD9 next_vertexshader=VK_NUMPAD5 previous_vertexshader=VK_NUMPAD4 mark_vertexshader=VK_NUMPAD6 next_rendertarget=VK_MULTIPLY previous_rendertarget=VK_DIVIDE mark_rendertarget=VK_SUBTRACT done_hunting=VK_ADD reload_fixes=VK_F10 show_original=VK_F9 analyse_options=log dump_rt_jps clear_rt repeat_rate=6 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb vs-t125=stereoparams ps-t125=stereoparams vs-t120=iniparams ps-t120=iniparams draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 [Profile] Hooked_LoadLibraryExW load: nvapi64.dll. Hooked_LoadLibraryExW load: d3d11.dll. Hooked_LoadLibraryExW load: original_nvapi64.dll. Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\Windows\system32\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll. NVIDIA driver version 378.49 (branch r378_48) nvapi_QueryInterfacePtr @ 0x00007FFDDDB757D0 NvAPI_DRS_SaveSettingsToFileEx @ 0x00007FFDE9051E00 Looking up profiles related to X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe ----------- Driver profile settings ----------- BaseProfile "Base Profile" SelectedGlobalProfile "Base Profile" Profile "Base Profile" ShowOn All Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control Setting ID_0x00a879cf = 0x60925292 UserSpecified=true // Vertical Sync Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally Setting ID_0x701eb457 = 0x00000001 UserSpecified=true // StereoProfile Setting ID_0x80303a19 = 0x00000001 Setting ID_0x80857a28 = 0x00000001 Setting ID_0x809d5f60 = 0x00000001 EndProfile Profile "Batman - The Telltale Series" ShowOn GeForce Executable "batman_win8.exe" UserSpecified=true Executable "telltalegames.batmanthetelltaleseries_4p9dzwrngadje" Executable "batman_win7.exe" Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus Setting ID_0x70edb381 = 0x00000000 UserSpecified=true // StereoTextureEnable EndProfile ----------- End driver profile settings ----------- No profile update required *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. *** D3D11CreateDevice called with pAdapter = 0000000000000000 Flags = 0x20 pFeatureLevels = 0xb100 FeatureLevels = 2 ppDevice = 000000B88BDFE7D0 pFeatureLevel = 0 ppImmediateContext = 000000B88BDFE7D8 ->Feature level != 11.0: 0xb100, returning E_INVALIDARG Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\MSCTF.dll. [/code]
@bo3b: Ahhh, good info to know. Thanks for sharing. I tried using that option you mentioned (same DirectX error as usual), and I'm on Win10, so here's the debug log:

D3D11 DLL starting init - v 1.2.53 - Mon Feb 13 22:40:58 2017


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=1
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
allow_platform_update=1
[Device]
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderFixes
cache_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=1
marking_mode=0
mark_snapshot=2
reload_config=VK_F10
toggle_hunting=VK_NUMPAD0
next_pixelshader=VK_NUMPAD2
previous_pixelshader=VK_NUMPAD1
mark_pixelshader=VK_NUMPAD3
take_screenshot=VK_SNAPSHOT
next_indexbuffer=VK_NUMPAD8
previous_indexbuffer=VK_NUMPAD7
mark_indexbuffer=VK_NUMPAD9
next_vertexshader=VK_NUMPAD5
previous_vertexshader=VK_NUMPAD4
mark_vertexshader=VK_NUMPAD6
next_rendertarget=VK_MULTIPLY
previous_rendertarget=VK_DIVIDE
mark_rendertarget=VK_SUBTRACT
done_hunting=VK_ADD
reload_fixes=VK_F10
show_original=VK_F9
analyse_options=log dump_rt_jps clear_rt
repeat_rate=6
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
vs-t125=stereoparams
ps-t125=stereoparams
vs-t120=iniparams
ps-t120=iniparams
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00
[Profile]

Hooked_LoadLibraryExW load: nvapi64.dll.
Hooked_LoadLibraryExW load: d3d11.dll.
Hooked_LoadLibraryExW load: original_nvapi64.dll.
Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\Windows\system32\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll.
NVIDIA driver version 378.49 (branch r378_48)
nvapi_QueryInterfacePtr @ 0x00007FFDDDB757D0
NvAPI_DRS_SaveSettingsToFileEx @ 0x00007FFDE9051E00

Looking up profiles related to X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe
----------- Driver profile settings -----------
BaseProfile "Base Profile"
SelectedGlobalProfile "Base Profile"

Profile "Base Profile"
ShowOn All
Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control
Setting ID_0x00a879cf = 0x60925292 UserSpecified=true // Vertical Sync
Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior
Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC
Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally
Setting ID_0x701eb457 = 0x00000001 UserSpecified=true // StereoProfile
Setting ID_0x80303a19 = 0x00000001
Setting ID_0x80857a28 = 0x00000001
Setting ID_0x809d5f60 = 0x00000001
EndProfile

Profile "Batman - The Telltale Series"
ShowOn GeForce
Executable "batman_win8.exe" UserSpecified=true
Executable "telltalegames.batmanthetelltaleseries_4p9dzwrngadje"
Executable "batman_win7.exe"
Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel
Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus
Setting ID_0x70edb381 = 0x00000000 UserSpecified=true // StereoTextureEnable
EndProfile

----------- End driver profile settings -----------
No profile update required

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.


*** D3D11CreateDevice called with
pAdapter = 0000000000000000
Flags = 0x20
pFeatureLevels = 0xb100
FeatureLevels = 2
ppDevice = 000000B88BDFE7D0
pFeatureLevel = 0
ppImmediateContext = 000000B88BDFE7D8
->Feature level != 11.0: 0xb100, returning E_INVALIDARG
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\MSCTF.dll.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#13
Posted 02/14/2017 03:44 AM   
[quote="DJ-RK"]@bo3b: Ahhh, good info to know. Thanks for sharing. I tried using that option you mentioned (same DirectX error as usual), and I'm on Win10, so here's the debug log: [code] D3D11 DLL starting init - v 1.2.53 - Mon Feb 13 22:40:58 2017 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=1 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] allow_platform_update=1 [Device] get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderFixes cache_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=1 marking_mode=0 mark_snapshot=2 reload_config=VK_F10 toggle_hunting=VK_NUMPAD0 next_pixelshader=VK_NUMPAD2 previous_pixelshader=VK_NUMPAD1 mark_pixelshader=VK_NUMPAD3 take_screenshot=VK_SNAPSHOT next_indexbuffer=VK_NUMPAD8 previous_indexbuffer=VK_NUMPAD7 mark_indexbuffer=VK_NUMPAD9 next_vertexshader=VK_NUMPAD5 previous_vertexshader=VK_NUMPAD4 mark_vertexshader=VK_NUMPAD6 next_rendertarget=VK_MULTIPLY previous_rendertarget=VK_DIVIDE mark_rendertarget=VK_SUBTRACT done_hunting=VK_ADD reload_fixes=VK_F10 show_original=VK_F9 analyse_options=log dump_rt_jps clear_rt repeat_rate=6 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb vs-t125=stereoparams ps-t125=stereoparams vs-t120=iniparams ps-t120=iniparams draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 [Profile] Hooked_LoadLibraryExW load: nvapi64.dll. Hooked_LoadLibraryExW load: d3d11.dll. Hooked_LoadLibraryExW load: original_nvapi64.dll. Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\Windows\system32\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll. NVIDIA driver version 378.49 (branch r378_48) nvapi_QueryInterfacePtr @ 0x00007FFDDDB757D0 NvAPI_DRS_SaveSettingsToFileEx @ 0x00007FFDE9051E00 Looking up profiles related to X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe ----------- Driver profile settings ----------- BaseProfile "Base Profile" SelectedGlobalProfile "Base Profile" Profile "Base Profile" ShowOn All Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control Setting ID_0x00a879cf = 0x60925292 UserSpecified=true // Vertical Sync Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally Setting ID_0x701eb457 = 0x00000001 UserSpecified=true // StereoProfile Setting ID_0x80303a19 = 0x00000001 Setting ID_0x80857a28 = 0x00000001 Setting ID_0x809d5f60 = 0x00000001 EndProfile Profile "Batman - The Telltale Series" ShowOn GeForce Executable "batman_win8.exe" UserSpecified=true Executable "telltalegames.batmanthetelltaleseries_4p9dzwrngadje" Executable "batman_win7.exe" Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus Setting ID_0x70edb381 = 0x00000000 UserSpecified=true // StereoTextureEnable EndProfile ----------- End driver profile settings ----------- No profile update required *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. *** D3D11CreateDevice called with pAdapter = 0000000000000000 Flags = 0x20 pFeatureLevels = 0xb100 FeatureLevels = 2 ppDevice = 000000B88BDFE7D0 pFeatureLevel = 0 ppImmediateContext = 000000B88BDFE7D8 ->Feature level != 11.0: 0xb100, returning E_INVALIDARG Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\MSCTF.dll. [/code] [/quote] Thanks for this. It also seems to require the allow_create_device=2 (or maybe =1). That will let it get past the error in that log. I'll expect it to fail much later after almost starting.
DJ-RK said:@bo3b: Ahhh, good info to know. Thanks for sharing. I tried using that option you mentioned (same DirectX error as usual), and I'm on Win10, so here's the debug log:

D3D11 DLL starting init - v 1.2.53 - Mon Feb 13 22:40:58 2017


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=1
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
allow_platform_update=1
[Device]
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderFixes
cache_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=1
marking_mode=0
mark_snapshot=2
reload_config=VK_F10
toggle_hunting=VK_NUMPAD0
next_pixelshader=VK_NUMPAD2
previous_pixelshader=VK_NUMPAD1
mark_pixelshader=VK_NUMPAD3
take_screenshot=VK_SNAPSHOT
next_indexbuffer=VK_NUMPAD8
previous_indexbuffer=VK_NUMPAD7
mark_indexbuffer=VK_NUMPAD9
next_vertexshader=VK_NUMPAD5
previous_vertexshader=VK_NUMPAD4
mark_vertexshader=VK_NUMPAD6
next_rendertarget=VK_MULTIPLY
previous_rendertarget=VK_DIVIDE
mark_rendertarget=VK_SUBTRACT
done_hunting=VK_ADD
reload_fixes=VK_F10
show_original=VK_F9
analyse_options=log dump_rt_jps clear_rt
repeat_rate=6
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
vs-t125=stereoparams
ps-t125=stereoparams
vs-t120=iniparams
ps-t120=iniparams
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00
[Profile]

Hooked_LoadLibraryExW load: nvapi64.dll.
Hooked_LoadLibraryExW load: d3d11.dll.
Hooked_LoadLibraryExW load: original_nvapi64.dll.
Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\Windows\system32\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll.
NVIDIA driver version 378.49 (branch r378_48)
nvapi_QueryInterfacePtr @ 0x00007FFDDDB757D0
NvAPI_DRS_SaveSettingsToFileEx @ 0x00007FFDE9051E00

Looking up profiles related to X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe
----------- Driver profile settings -----------
BaseProfile "Base Profile"
SelectedGlobalProfile "Base Profile"

Profile "Base Profile"
ShowOn All
Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control
Setting ID_0x00a879cf = 0x60925292 UserSpecified=true // Vertical Sync
Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior
Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC
Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally
Setting ID_0x701eb457 = 0x00000001 UserSpecified=true // StereoProfile
Setting ID_0x80303a19 = 0x00000001
Setting ID_0x80857a28 = 0x00000001
Setting ID_0x809d5f60 = 0x00000001
EndProfile

Profile "Batman - The Telltale Series"
ShowOn GeForce
Executable "batman_win8.exe" UserSpecified=true
Executable "telltalegames.batmanthetelltaleseries_4p9dzwrngadje"
Executable "batman_win7.exe"
Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel
Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus
Setting ID_0x70edb381 = 0x00000000 UserSpecified=true // StereoTextureEnable
EndProfile

----------- End driver profile settings -----------
No profile update required

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.


*** D3D11CreateDevice called with
pAdapter = 0000000000000000
Flags = 0x20
pFeatureLevels = 0xb100
FeatureLevels = 2
ppDevice = 000000B88BDFE7D0
pFeatureLevel = 0
ppImmediateContext = 000000B88BDFE7D8
->Feature level != 11.0: 0xb100, returning E_INVALIDARG
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\MSCTF.dll.


Thanks for this. It also seems to require the allow_create_device=2 (or maybe =1). That will let it get past the error in that log. I'll expect it to fail much later after almost starting.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#14
Posted 02/14/2017 05:10 AM   
Yep, I don't get a DirectX error, but it pretty much does absolutely nothing at all, and just generates a dump file. Doubt it'll help, but here's the debug log with the =1 setting [code] D3D11 DLL starting init - v 1.2.53 - Tue Feb 14 01:02:53 2017 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=1 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] allow_create_device=1 allow_platform_update=1 [Device] get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderFixes cache_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=1 marking_mode=0 mark_snapshot=2 reload_config=VK_F10 toggle_hunting=VK_NUMPAD0 next_pixelshader=VK_NUMPAD2 previous_pixelshader=VK_NUMPAD1 mark_pixelshader=VK_NUMPAD3 take_screenshot=VK_SNAPSHOT next_indexbuffer=VK_NUMPAD8 previous_indexbuffer=VK_NUMPAD7 mark_indexbuffer=VK_NUMPAD9 next_vertexshader=VK_NUMPAD5 previous_vertexshader=VK_NUMPAD4 mark_vertexshader=VK_NUMPAD6 next_rendertarget=VK_MULTIPLY previous_rendertarget=VK_DIVIDE mark_rendertarget=VK_SUBTRACT done_hunting=VK_ADD reload_fixes=VK_F10 show_original=VK_F9 analyse_options=log dump_rt_jps clear_rt repeat_rate=6 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb vs-t125=stereoparams ps-t125=stereoparams vs-t120=iniparams ps-t120=iniparams draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 [Profile] Hooked_LoadLibraryExW load: nvapi64.dll. Hooked_LoadLibraryExW load: d3d11.dll. Hooked_LoadLibraryExW load: original_nvapi64.dll. Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\Windows\system32\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll. NVIDIA driver version 378.49 (branch r378_48) nvapi_QueryInterfacePtr @ 0x00007FFDE42557D0 NvAPI_DRS_SaveSettingsToFileEx @ 0x00007FFDE9051E00 Looking up profiles related to X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe ----------- Driver profile settings ----------- BaseProfile "Base Profile" SelectedGlobalProfile "Base Profile" Profile "Base Profile" ShowOn All Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control Setting ID_0x00a879cf = 0x60925292 UserSpecified=true // Vertical Sync Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally Setting ID_0x701eb457 = 0x00000001 UserSpecified=true // StereoProfile Setting ID_0x80303a19 = 0x00000001 Setting ID_0x80857a28 = 0x00000001 Setting ID_0x809d5f60 = 0x00000001 EndProfile Profile "Batman - The Telltale Series" ShowOn GeForce Executable "batman_win8.exe" UserSpecified=true Executable "telltalegames.batmanthetelltaleseries_4p9dzwrngadje" Executable "batman_win7.exe" Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus Setting ID_0x70edb381 = 0x00000000 UserSpecified=true // StereoTextureEnable EndProfile ----------- End driver profile settings ----------- No profile update required *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. *** D3D11CreateDevice called with pAdapter = 0000000000000000 Flags = 0x20 pFeatureLevels = 0xb100 FeatureLevels = 2 ppDevice = 0000005D9A9FEB50 pFeatureLevel = 0 ppImmediateContext = 0000005D9A9FEB58 ->Feature level allowed through unchanged: 0xb100 Hooked_LoadLibraryExW load: ext-ms-win-core-resourcepolicy-l1-1-0.dll. Hooked_LoadLibraryExW load: rpcrt4.dll. Hooked_LoadLibraryExW load: gdi32.dll. Hooked_LoadLibraryExW load: gdi32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll. Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0. Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1. Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0. Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1. Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Setupapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API Hooked_LoadLibraryExW load: gdi32.dll. CreateDXGIFactory returned factory = 000001CD559977E0, result = 0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@000001CD54EA2960) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@000001CD54EA2960) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. HackerUnknown::Release(class HackerDXGIFactory@000001CD54EA2960), counter=2, this=000001CD54EA2960 Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll. Hooked_LoadLibraryExW load: api-ms-win-appmodel-runtime-l1-1-1. Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll. D3D11CreateDevice returned device handle = 000001CD55D09930, context handle = 000001CD54D7DEC8 HackerDevice 000001CD4F429DA0 created to wrap 000001CD55D09930 HackerContext 000001CD54CC0590 created to wrap 000001CD54D7DEC8 HackerDevice::Create3DMigotoResources(class HackerDevice@000001CD4F429DA0) called. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Setupapi.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 000001CD54DD3A40 creating stereo parameter texture. stereo texture created, handle = 000001CD54DDEF90 creating stereo parameter resource view. stereo texture resource view created, handle = 000001CD4C74CDE8. creating .ini constant parameter texture. IniParam texture created, handle = 000001CD54DE0810 creating IniParam resource view. Iniparams resource view created, handle = 000001CD4C74CFE8. Created pink mode pixel shader: 0 ->D3D11CreateDevice result = 0, device handle = 000001CD55D09930, device wrapper = 000001CD4F429DA0, context handle = 000001CD54D7DEC8, context wrapper = 000001CD54CC0590 HackerDevice::QueryInterface(class HackerDevice@000001CD4F429DA0) called with IID: ID3D11Device1 created HackerContext1(class HackerContext1@000001CD4C753760) wrapper of 000001CD54D7DEC8 created HackerDevice1(class HackerDevice1@000001CD4C754980) wrapper of 000001CD55D09930 returns result = 0 for 000001CD4C754980 HackerContext::QueryInterface(class HackerContext@000001CD54CC0590) called with IID: ID3D11DeviceContext1 returns result = 0 for 00007FF7F0D79200 HackerDevice::QueryInterface(class HackerDevice@000001CD4F429DA0) called with IID: {9B7E4E00-342C-4106-A19F-4F2704F689F0} returns result = 0 for 000001CD55D09960 HackerDevice::QueryInterface(class HackerDevice@000001CD4F429DA0) called with IID: IDXGIDevice1 created HackerDXGIDevice1(class HackerDXGIDevice1@000001CD56182B60) wrapper of 000001CD55D09258 returns result = 0 for 000001CD56182B60 HackerDXGIObject::GetParent(class HackerDXGIDevice1@000001CD56182B60) called with IID: IDXGIAdapter1 created HackerDXGIAdapter1 wrapper = 000001CD54EA3650 of 000001CD54EEE9A0 returns result = 0 HackerUnknown::Release(class HackerDXGIDevice1@000001CD56182B60), counter=10, this=000001CD56182B60 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@000001CD54EA3650) called returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=6400180224, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@000001CD54EA3650), counter=2, this=000001CD54EA3650 HackerContext::Release counter=2, this=000001CD54CC0590 HackerDevice::Release counter=8, this=000001CD4F429DA0 HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: IDXGIDevice1 created HackerDXGIDevice1(class HackerDXGIDevice1@000001CD56184660) wrapper of 000001CD55D09258 returns result = 0 for 000001CD56184660 HackerDXGIDevice::GetAdapter(class HackerDXGIDevice1@000001CD56184660) called with: 0000005D9A9FEBA0 created HackerDXGIAdapter wrapper = 000001CD54EA3680 of 000001CD54EEE9A0 returns result = 0 HackerDXGIObject::GetParent(class HackerDXGIAdapter@000001CD54EA3680) called with IID: IDXGIFactory2 returns result = 0 HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@000001CD54EA3890) wrapper of 000001CD55D09258 returns result = 0 for 000001CD54EA3890 HackerUnknown::Release(class HackerDXGIDevice@000001CD54EA3890), counter=9, this=000001CD54EA3890 HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: IDXGIDevice created HackerDXGIDevice(class HackerDXGIDevice@000001CD54EA3A10) wrapper of 000001CD55D09258 returns result = 0 for 000001CD54EA3A10 HackerDXGIObject::GetParent(class HackerDXGIDevice@000001CD54EA3A10) called with IID: IDXGIAdapter created HackerDXGIAdapter wrapper = 000001CD54EA38F0 of 000001CD54EEE9A0 returns result = 0 HackerDXGIObject::GetParent(class HackerDXGIAdapter@000001CD54EA38F0) called with IID: IDXGIFactory created HackerDXGIFactory wrapper = 000001CD54EA3920 of 000001CD559979C0 returns result = 0 HackerUnknown::Release(class HackerDXGIFactory@000001CD54EA3920), counter=2, this=000001CD54EA3920 HackerUnknown::Release(class HackerDXGIAdapter@000001CD54EA38F0), counter=3, this=000001CD54EA38F0 HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: {189819F1-1DB6-4B57-BE54-1821339B85F7} failed result = 80004002 for 0000005D9A9FE498 HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: {F74EE86F-7270-48E8-9D63-38AF75F22D57} returns result = 0 for 000001CD55D09268 HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: {9B7E4A00-342C-4106-A19F-4F2704F689F0} returns result = 0 for 000001CD55D09200 HackerUnknown::AddRef(class HackerDXGIFactory@000001CD54EA3920), counter=3, this=000001CD54EA3920 Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: advapi32.dll. Hooked_LoadLibraryExW load: dbghelp.dll. Hooked_LoadLibraryExW load: psapi.dll. Hooked_LoadLibraryExW load: version.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\KERNEL32.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\KERNEL32.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\win32u.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\win32u.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\gdi32full.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\gdi32full.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\cfgmgr32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\cfgmgr32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\windows.storage.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\windows.storage.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\combase.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\combase.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\ucrtbase.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\ucrtbase.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\bcryptPrimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\bcryptPrimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\powrprof.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\powrprof.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WININET.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WININET.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\shlwapi.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\shlwapi.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\kernel.appcore.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\kernel.appcore.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\shcore.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\shcore.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\profapi.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\profapi.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\msvcp_win.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\msvcp_win.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\MFPlat.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\MFPlat.DLL. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\d3d11.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\d3d11.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\oo2core_4_win64.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\fmod64.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\fmod64.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\fmodstudio64.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\fmodstudio64.dll. Hooked_LoadLibraryExW load: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_0d5aa7fbb6d35646\COMCTL32.dll. Hooked_LoadLibraryExW load: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_0d5aa7fbb6d35646\COMCTL32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINMMBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINMMBASE.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\nvapi64.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\MSACM32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\MSACM32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\CRYPTBASE.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\CRYPTBASE.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\RTWorkQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\RTWorkQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\steamclient64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\steamclient64.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\imagehlp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\imagehlp.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\tier0_s64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\tier0_s64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\vstdlib_s64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\vstdlib_s64.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\Secur32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\Secur32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\SSPICLI.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\SSPICLI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\d3d9.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\d3d9.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbgcore.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbgcore.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\atlthunk.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\atlthunk.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WTSAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WTSAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINHTTP.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINHTTP.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: api-ms-win-core-version-l1-1-0.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbgcore.DLL. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbgcore.DLL. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: kernel32.dll. [/code]
Yep, I don't get a DirectX error, but it pretty much does absolutely nothing at all, and just generates a dump file.

Doubt it'll help, but here's the debug log with the =1 setting

D3D11 DLL starting init - v 1.2.53 - Tue Feb 14 01:02:53 2017


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=1
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
allow_create_device=1
allow_platform_update=1
[Device]
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderFixes
cache_directory=X:\SteamLibrary\steamapps\common\Batman The Telltale Series\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=1
marking_mode=0
mark_snapshot=2
reload_config=VK_F10
toggle_hunting=VK_NUMPAD0
next_pixelshader=VK_NUMPAD2
previous_pixelshader=VK_NUMPAD1
mark_pixelshader=VK_NUMPAD3
take_screenshot=VK_SNAPSHOT
next_indexbuffer=VK_NUMPAD8
previous_indexbuffer=VK_NUMPAD7
mark_indexbuffer=VK_NUMPAD9
next_vertexshader=VK_NUMPAD5
previous_vertexshader=VK_NUMPAD4
mark_vertexshader=VK_NUMPAD6
next_rendertarget=VK_MULTIPLY
previous_rendertarget=VK_DIVIDE
mark_rendertarget=VK_SUBTRACT
done_hunting=VK_ADD
reload_fixes=VK_F10
show_original=VK_F9
analyse_options=log dump_rt_jps clear_rt
repeat_rate=6
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
vs-t125=stereoparams
ps-t125=stereoparams
vs-t120=iniparams
ps-t120=iniparams
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00
[Profile]

Hooked_LoadLibraryExW load: nvapi64.dll.
Hooked_LoadLibraryExW load: d3d11.dll.
Hooked_LoadLibraryExW load: original_nvapi64.dll.
Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\Windows\system32\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll.
NVIDIA driver version 378.49 (branch r378_48)
nvapi_QueryInterfacePtr @ 0x00007FFDE42557D0
NvAPI_DRS_SaveSettingsToFileEx @ 0x00007FFDE9051E00

Looking up profiles related to X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe
----------- Driver profile settings -----------
BaseProfile "Base Profile"
SelectedGlobalProfile "Base Profile"

Profile "Base Profile"
ShowOn All
Setting ID_0x005a375c = 0x96861077 UserSpecified=true // Vertical Sync Tear Control
Setting ID_0x00a879cf = 0x60925292 UserSpecified=true // Vertical Sync
Setting ID_0x101ae763 = 0x00000000 UserSpecified=true // Flag to control smooth AFR behavior
Setting ID_0x10a879cf = 0x00000004 UserSpecified=true // G-SYNC
Setting ID_0x1194f158 = 0x00000000 UserSpecified=true // Enable G-SYNC globally
Setting ID_0x701eb457 = 0x00000001 UserSpecified=true // StereoProfile
Setting ID_0x80303a19 = 0x00000001
Setting ID_0x80857a28 = 0x00000001
Setting ID_0x809d5f60 = 0x00000001
EndProfile

Profile "Batman - The Telltale Series"
ShowOn GeForce
Executable "batman_win8.exe" UserSpecified=true
Executable "telltalegames.batmanthetelltaleseries_4p9dzwrngadje"
Executable "batman_win7.exe"
Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel
Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus
Setting ID_0x70edb381 = 0x00000000 UserSpecified=true // StereoTextureEnable
EndProfile

----------- End driver profile settings -----------
No profile update required

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.


*** D3D11CreateDevice called with
pAdapter = 0000000000000000
Flags = 0x20
pFeatureLevels = 0xb100
FeatureLevels = 2
ppDevice = 0000005D9A9FEB50
pFeatureLevel = 0
ppImmediateContext = 0000005D9A9FEB58
->Feature level allowed through unchanged: 0xb100
Hooked_LoadLibraryExW load: ext-ms-win-core-resourcepolicy-l1-1-0.dll.
Hooked_LoadLibraryExW load: rpcrt4.dll.
Hooked_LoadLibraryExW load: gdi32.dll.
Hooked_LoadLibraryExW load: gdi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
Hooked_LoadLibraryExW load: api-ms-win-core-synch-l1-2-0.
Hooked_LoadLibraryExW load: api-ms-win-core-fibers-l1-1-1.
Hooked_LoadLibraryExW load: api-ms-win-core-localization-l1-2-1.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Setupapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
Hooked_LoadLibraryExW load: gdi32.dll.
CreateDXGIFactory returned factory = 000001CD559977E0, result = 0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@000001CD54EA2960) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@000001CD54EA2960) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerUnknown::Release(class HackerDXGIFactory@000001CD54EA2960), counter=2, this=000001CD54EA2960
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll.
Hooked_LoadLibraryExW load: api-ms-win-appmodel-runtime-l1-1-1.
Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll.
D3D11CreateDevice returned device handle = 000001CD55D09930, context handle = 000001CD54D7DEC8
HackerDevice 000001CD4F429DA0 created to wrap 000001CD55D09930
HackerContext 000001CD54CC0590 created to wrap 000001CD54D7DEC8
HackerDevice::Create3DMigotoResources(class HackerDevice@000001CD4F429DA0) called.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Setupapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 000001CD54DD3A40
creating stereo parameter texture.
stereo texture created, handle = 000001CD54DDEF90
creating stereo parameter resource view.
stereo texture resource view created, handle = 000001CD4C74CDE8.
creating .ini constant parameter texture.
IniParam texture created, handle = 000001CD54DE0810
creating IniParam resource view.
Iniparams resource view created, handle = 000001CD4C74CFE8.
Created pink mode pixel shader: 0
->D3D11CreateDevice result = 0, device handle = 000001CD55D09930, device wrapper = 000001CD4F429DA0, context handle = 000001CD54D7DEC8, context wrapper = 000001CD54CC0590

HackerDevice::QueryInterface(class HackerDevice@000001CD4F429DA0) called with IID: ID3D11Device1
created HackerContext1(class HackerContext1@000001CD4C753760) wrapper of 000001CD54D7DEC8
created HackerDevice1(class HackerDevice1@000001CD4C754980) wrapper of 000001CD55D09930
returns result = 0 for 000001CD4C754980
HackerContext::QueryInterface(class HackerContext@000001CD54CC0590) called with IID: ID3D11DeviceContext1
returns result = 0 for 00007FF7F0D79200
HackerDevice::QueryInterface(class HackerDevice@000001CD4F429DA0) called with IID: {9B7E4E00-342C-4106-A19F-4F2704F689F0}
returns result = 0 for 000001CD55D09960
HackerDevice::QueryInterface(class HackerDevice@000001CD4F429DA0) called with IID: IDXGIDevice1
created HackerDXGIDevice1(class HackerDXGIDevice1@000001CD56182B60) wrapper of 000001CD55D09258
returns result = 0 for 000001CD56182B60
HackerDXGIObject::GetParent(class HackerDXGIDevice1@000001CD56182B60) called with IID: IDXGIAdapter1
created HackerDXGIAdapter1 wrapper = 000001CD54EA3650 of 000001CD54EEE9A0
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@000001CD56182B60), counter=10, this=000001CD56182B60
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@000001CD54EA3650) called
returns adapter: NVIDIA GeForce GTX 980 Ti, sysmem=0, vidmem=6400180224, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@000001CD54EA3650), counter=2, this=000001CD54EA3650
HackerContext::Release counter=2, this=000001CD54CC0590
HackerDevice::Release counter=8, this=000001CD4F429DA0
HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: IDXGIDevice1
created HackerDXGIDevice1(class HackerDXGIDevice1@000001CD56184660) wrapper of 000001CD55D09258
returns result = 0 for 000001CD56184660
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice1@000001CD56184660) called with: 0000005D9A9FEBA0
created HackerDXGIAdapter wrapper = 000001CD54EA3680 of 000001CD54EEE9A0
returns result = 0
HackerDXGIObject::GetParent(class HackerDXGIAdapter@000001CD54EA3680) called with IID: IDXGIFactory2
returns result = 0
HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@000001CD54EA3890) wrapper of 000001CD55D09258
returns result = 0 for 000001CD54EA3890
HackerUnknown::Release(class HackerDXGIDevice@000001CD54EA3890), counter=9, this=000001CD54EA3890
HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: IDXGIDevice
created HackerDXGIDevice(class HackerDXGIDevice@000001CD54EA3A10) wrapper of 000001CD55D09258
returns result = 0 for 000001CD54EA3A10
HackerDXGIObject::GetParent(class HackerDXGIDevice@000001CD54EA3A10) called with IID: IDXGIAdapter
created HackerDXGIAdapter wrapper = 000001CD54EA38F0 of 000001CD54EEE9A0
returns result = 0
HackerDXGIObject::GetParent(class HackerDXGIAdapter@000001CD54EA38F0) called with IID: IDXGIFactory
created HackerDXGIFactory wrapper = 000001CD54EA3920 of 000001CD559979C0
returns result = 0
HackerUnknown::Release(class HackerDXGIFactory@000001CD54EA3920), counter=2, this=000001CD54EA3920
HackerUnknown::Release(class HackerDXGIAdapter@000001CD54EA38F0), counter=3, this=000001CD54EA38F0
HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: {189819F1-1DB6-4B57-BE54-1821339B85F7}
failed result = 80004002 for 0000005D9A9FE498
HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: {F74EE86F-7270-48E8-9D63-38AF75F22D57}
returns result = 0 for 000001CD55D09268
HackerDevice::QueryInterface(class HackerDevice1@000001CD4C754980) called with IID: {9B7E4A00-342C-4106-A19F-4F2704F689F0}
returns result = 0 for 000001CD55D09200
HackerUnknown::AddRef(class HackerDXGIFactory@000001CD54EA3920), counter=3, this=000001CD54EA3920
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: advapi32.dll.
Hooked_LoadLibraryExW load: dbghelp.dll.
Hooked_LoadLibraryExW load: psapi.dll.
Hooked_LoadLibraryExW load: version.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\Batman_win8.exe.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\KERNEL32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\KERNEL32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\win32u.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\win32u.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\gdi32full.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\gdi32full.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\cfgmgr32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\cfgmgr32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\windows.storage.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\windows.storage.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\combase.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\combase.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\ucrtbase.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\ucrtbase.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\bcryptPrimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\bcryptPrimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\powrprof.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\powrprof.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WININET.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WININET.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\shlwapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\shlwapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\kernel.appcore.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\kernel.appcore.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\shcore.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\shcore.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\msvcp_win.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\msvcp_win.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\MFPlat.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\MFPlat.DLL.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\d3d11.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\d3d11.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\oo2core_4_win64.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\fmod64.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\fmod64.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\fmodstudio64.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\fmodstudio64.dll.
Hooked_LoadLibraryExW load: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_0d5aa7fbb6d35646\COMCTL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_0d5aa7fbb6d35646\COMCTL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINMMBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINMMBASE.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\nvapi64.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: X:\SteamLibrary\steamapps\common\Batman The Telltale Series\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\MSACM32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\MSACM32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\CRYPTBASE.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\CRYPTBASE.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\RTWorkQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\RTWorkQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\steamclient64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\steamclient64.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\imagehlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\imagehlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\tier0_s64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\tier0_s64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\vstdlib_s64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Steam\vstdlib_s64.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\Secur32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\Secur32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\SSPICLI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\SSPICLI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\d3d9.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\d3d9.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbgcore.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbgcore.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\atlthunk.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\atlthunk.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_02838dee03d82b94\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WTSAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WTSAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINHTTP.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\WINHTTP.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: api-ms-win-core-version-l1-1-0.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbgcore.DLL.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\dbgcore.DLL.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: kernel32.dll.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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#15
Posted 02/14/2017 06:07 AM   
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