Metro Last light - Intro issue, can't see anything just hear sound????
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[quote="francomg"]So, after I copy and paste these info t my ini file inside MLL directory, I just need to press the Right mouse button a few times and if it doesn't change the convergence, than I exit the game and look for the .log file inside the game's directory and post the info here, is that right? Thks... [/quote]Yep, that's right. You set up the ini file with those settings, which are read at game launch. It will continue logging while you play. When the game is running, you just try to aim a few times, and note whether it works or fails. Then quit, and look into the generated logs.
francomg said:So, after I copy and paste these info t my ini file inside MLL directory, I just need to press the Right mouse button a few times and if it doesn't change the convergence, than I exit the game and look for the .log file inside the game's directory and post the info here, is that right? Thks...
Yep, that's right.

You set up the ini file with those settings, which are read at game launch. It will continue logging while you play. When the game is running, you just try to aim a few times, and note whether it works or fails. Then quit, and look into the generated logs.

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#46
Posted 06/06/2013 01:47 AM   
[quote="francomg"]I don't undertand why when you post the ini settings, these numbers also show up if they're not supposed to be in the ini file?[/quote]That's just because of the code tags, they just represent the number of each line of code. I personally stopped using them because sometimes I've had them add spaces before the lines of code when copying and pasting. Now I usually just wrap stuff in url tags and manually change url to quote. [code]blah blah blah[/code] vs [quote]blah blah blah[/quote]
francomg said:I don't undertand why when you post the ini settings, these numbers also show up if they're not supposed to be in the ini file?
That's just because of the code tags, they just represent the number of each line of code. I personally stopped using them because sometimes I've had them add spaces before the lines of code when copying and pasting. Now I usually just wrap stuff in url tags and manually change url to quote.

blah
blah
blah

vs

blah
blah
blah
#47
Posted 06/06/2013 04:49 PM   
TsaebehT, thanks for the explanation...
TsaebehT, thanks for the explanation...

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#48
Posted 06/06/2013 07:28 PM   
Ah yeah, sorry about that. I never actually copy and pasted from a <code> section. I just assumed that it would not be a moron and copy the useless 1. 2. 3. Not real stoked with this forum software, all kinds of silly mistakes like that. @TsaebehT, thanks for that tip, I'll do it that way now for anything copy/paste.
Ah yeah, sorry about that. I never actually copy and pasted from a <code> section. I just assumed that it would not be a moron and copy the useless 1. 2. 3. Not real stoked with this forum software, all kinds of silly mistakes like that.

@TsaebehT, thanks for that tip, I'll do it that way now for anything copy/paste.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Latest 3Dmigoto Release
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#49
Posted 06/07/2013 01:47 AM   
I've never had it really copy the numbers before just the spaces where the numbers are, in firefox it doesn't even select them but in chrome I think it does. I just had an idea, how about using AutoHotKey to remap the RMB to O? [quote=nvapi.ini];Example of keyboard config [OverrideSettings] Input=Keyboard Action=O Convergence=.01 ;Separation=10[/quote] [quote=MLL_RbtoO.ahk]#IfWinActive, ahk_class _uengine_ Rbutton::o[/quote]Tested in Metro: Last Light works like a charm, o isn't mapped to anything else as far as I could tell. Attached a compiled script if you don't want to download AutoHotKey., just remove the .bmp at the end.
I've never had it really copy the numbers before just the spaces where the numbers are, in firefox it doesn't even select them but in chrome I think it does.

I just had an idea, how about using AutoHotKey to remap the RMB to O?

nvapi.ini said:;Example of keyboard config
[OverrideSettings]
Input=Keyboard
Action=O
Convergence=.01
;Separation=10

MLL_RbtoO.ahk said:#IfWinActive, ahk_class _uengine_
Rbutton::o
Tested in Metro: Last Light works like a charm, o isn't mapped to anything else as far as I could tell. Attached a compiled script if you don't want to download AutoHotKey., just remove the .bmp at the end.
#50
Posted 06/07/2013 03:19 AM   
[quote="TsaebehT"]I've never had it really copy the numbers before just the spaces where the numbers are, in firefox it doesn't even select them but in chrome I think it does. I just had an idea, how about using AutoHotKey to remap the RMB to O? [quote=nvapi.ini];Example of keyboard config [OverrideSettings] Input=Keyboard Action=O Convergence=.01 ;Separation=10[/quote] [quote=MLL_RbtoO.ahk]#IfWinActive, ahk_class _uengine_ Rbutton::o[/quote]Tested in Metro: Last Light works like a charm, o isn't mapped to anything else as far as I could tell. Attached a compiled script if you don't want to download AutoHotKey., just remove the .bmp at the end.[/quote] I'll try that when I get home. But I don't understand why remaping to O instead of RMB. I want the right mouse button to work, not the keyboard. I can't imagine myself having to press O in my keyboard to use iron sights instead of RMB? I think I may not have understood this well, it's quite confusing? Or do you mean that I am still going to use the RMB for ironsights but using different nvapi.ini settings? I understand the nvapi.ini settings for keyboard that I need to change according to your information, but I have no idea where or how to use the MLL_RbtoO.ahk? Where should I place these commands below????? #IfWinActive, ahk_class _uengine_ Rbutton::o Ok, so I download the MLL_RbtoO.exe and just click on it and run it, is there anything else I should do, or just click on the .exe?
TsaebehT said:I've never had it really copy the numbers before just the spaces where the numbers are, in firefox it doesn't even select them but in chrome I think it does.

I just had an idea, how about using AutoHotKey to remap the RMB to O?

nvapi.ini said:;Example of keyboard config
[OverrideSettings]
Input=Keyboard
Action=O
Convergence=.01
;Separation=10

MLL_RbtoO.ahk said:#IfWinActive, ahk_class _uengine_
Rbutton::o
Tested in Metro: Last Light works like a charm, o isn't mapped to anything else as far as I could tell. Attached a compiled script if you don't want to download AutoHotKey., just remove the .bmp at the end.


I'll try that when I get home. But I don't understand why remaping to O instead of RMB. I want the right mouse button to work, not the keyboard. I can't imagine myself having to press O in my keyboard to use iron sights instead of RMB? I think I may not have understood this well, it's quite confusing? Or do you mean that I am still going to use the RMB for ironsights but using different nvapi.ini settings?

I understand the nvapi.ini settings for keyboard that I need to change according to your information, but I have no idea where or how to use the MLL_RbtoO.ahk?

Where should I place these commands below?????

#IfWinActive, ahk_class _uengine_
Rbutton::o

Ok, so I download the MLL_RbtoO.exe and just click on it and run it, is there anything else I should do, or just click on the .exe?

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#51
Posted 06/19/2013 03:21 PM   
Yes, all you really have to do is just change the nvapi.ini settings like above and run the attached exe (after removing the .bmp) when it's running there'll be a little green H on your taskbar, just right-click and chose exit when you want to close it. If this method works for you, you won't actually be using the keyboard to activate it, that's what the script/exe is for. The script binds O to your RMB and in-game it acts as both, RMB+O. This is just the AutoHotKey script, if you already had AHK installed and wanted to just save it as a scipt. [quote]#IfWinActive, ahk_class _uengine_ Rbutton::o[/quote]The first line "#IfWinActive, ahk_class _uengine_" makes it only work in M:LL The second line "Rbutton::o" makes RMB = O
Yes, all you really have to do is just change the nvapi.ini settings like above and run the attached exe (after removing the .bmp) when it's running there'll be a little green H on your taskbar, just right-click and chose exit when you want to close it.

If this method works for you, you won't actually be using the keyboard to activate it, that's what the script/exe is for. The script binds O to your RMB and in-game it acts as both, RMB+O.

This is just the AutoHotKey script, if you already had AHK installed and wanted to just save it as a scipt.

#IfWinActive, ahk_class _uengine_
Rbutton::o
The first line "#IfWinActive, ahk_class _uengine_" makes it only work in M:LL
The second line "Rbutton::o" makes RMB = O
#52
Posted 06/20/2013 12:59 PM   
Ok, Thanks for the explanation, but I still don't understand where should I place these commands below? I know it's not in the nvapi.ini file, so which one? #IfWinActive, ahk_class _uengine_ Rbutton::o
Ok, Thanks for the explanation, but I still don't understand where should I place these commands below? I know it's not in the nvapi.ini file, so which one?

#IfWinActive, ahk_class _uengine_
Rbutton::o

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#53
Posted 06/21/2013 07:12 PM   
No problem. That only pertains to AutoHotKey, if you had it installed you could save that as a ahk script. The attached exe above is just a comipiled version of that script. So it's a case of either or, either use the exe or install AutoHotKey and save that as a scipt.
No problem. That only pertains to AutoHotKey, if you had it installed you could save that as a ahk script. The attached exe above is just a comipiled version of that script. So it's a case of either or, either use the exe or install AutoHotKey and save that as a scipt.
#54
Posted 06/21/2013 08:56 PM   
Dude! Concentrate! Where's my log file? :->
Dude! Concentrate! Where's my log file? :->

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#55
Posted 06/22/2013 01:53 AM   
I have this same issue with multiple computers and I am convinced that the game needs a patch; if you look at system specs for all who have this problem you will notice that all have a cpu with in- tegrated graphics like I7-2600k or I7-3770, etc. even if you are not using them and have a discrete graphics card. The only system I have [I have 6 working computers] which runs Metro last light properly without this issue is my Sandy Bridge E 3820 system which has no graphics integrated in the cpu core. I think the game can't decide which gpu to use for rendering so you end up with squat. Usually the game will run in safe mode if you have this issue.
I have this same issue with multiple computers and I am convinced that the game needs a patch; if
you look at system specs for all who have this problem you will notice that all have a cpu with in-
tegrated graphics like I7-2600k or I7-3770, etc. even if you are not using them and have a discrete
graphics card. The only system I have [I have 6 working computers] which runs Metro last light
properly without this issue is my Sandy Bridge E 3820 system which has no graphics integrated
in the cpu core. I think the game can't decide which gpu to use for rendering so you end up with
squat. Usually the game will run in safe mode if you have this issue.

#56
Posted 07/04/2013 02:13 PM   
I have an i7 3770K and the game works fine for me in 3D (GTX680 sli). I do have to unplug my logitech wheel and unload Logitech gaming driver though or else it freezes (no sound, complete game lockup) on startup with latest 320.49 WHQL Driver.
I have an i7 3770K and the game works fine for me in 3D (GTX680 sli). I do have to unplug my logitech wheel and unload Logitech gaming driver though or else it freezes (no sound, complete game lockup) on startup with latest 320.49 WHQL Driver.

#57
Posted 07/04/2013 02:27 PM   
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