Can't adjust convergence in Avatar game? any solutions?
I'm playing on a 70 inch screen about 4 ft and the pop-out of my character in Avatar is just too extreme. Otherwise the game is beautiful. I want to adjust convergence unit my character is at screen depth, but can't find anything in the options and Nvidia convergence adjustment doesn't seem to work either... it just moves part of the map in the lower right.

Anyone know a solution to this? I want to play this game.

Thanks,
Ryan

Acer H5360/570 gtx/3D Vision
I'm playing on a 70 inch screen about 4 ft and the pop-out of my character in Avatar is just too extreme. Otherwise the game is beautiful. I want to adjust convergence unit my character is at screen depth, but can't find anything in the options and Nvidia convergence adjustment doesn't seem to work either... it just moves part of the map in the lower right.



Anyone know a solution to this? I want to play this game.



Thanks,

Ryan



Acer H5360/570 gtx/3D Vision

#1
Posted 12/30/2010 04:50 PM   
I tried to play it on a 23" and I found the pop-out too extreme to continue playing so I can imagine your pain. I hate how some games lock convergence controls. I understand how they want to make sure cut-scenes remain sound but it's simply not worth it IMHO.
I tried to play it on a 23" and I found the pop-out too extreme to continue playing so I can imagine your pain. I hate how some games lock convergence controls. I understand how they want to make sure cut-scenes remain sound but it's simply not worth it IMHO.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#2
Posted 12/30/2010 06:35 PM   
I'm gaming on a 100" screen dual projection with both parameters (screensize=100"+distance to screen=3,5 metres) entered as is and the experience needs no extra tuning. These are in the graphiccontrols for the avatargame. There's not really a good way of translating these into separation/convergence though.
I'm gaming on a 100" screen dual projection with both parameters (screensize=100"+distance to screen=3,5 metres) entered as is and the experience needs no extra tuning. These are in the graphiccontrols for the avatargame. There's not really a good way of translating these into separation/convergence though.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#3
Posted 12/30/2010 06:48 PM   
Just try messing with the 3D options (ie screen size and distance). They need not be physically accurate. Just toy with them until you get something that looks good. In my case, I am using a 22" screen from about 0.5 meters. However in the options I said my screen size was 8" and distance from the screen 12 meters. You just have to work it.
Just try messing with the 3D options (ie screen size and distance). They need not be physically accurate. Just toy with them until you get something that looks good. In my case, I am using a 22" screen from about 0.5 meters. However in the options I said my screen size was 8" and distance from the screen 12 meters. You just have to work it.
#4
Posted 12/30/2010 06:54 PM   
I was just messin around with it and the higher you set the distance from the screen the lesser the convergence is. I'm only using a 22" monitor but I would think it works for any screen. /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
I was just messin around with it and the higher you set the distance from the screen the lesser the convergence is. I'm only using a 22" monitor but I would think it works for any screen. /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#5
Posted 12/30/2010 09:43 PM   
The depth setting seems very low compared to other games. The vergence is roughly two thirds of what I am used to when viewing distant objects etc and consequently the game looks unrealistic. When I can control depth and convergence I can get it to a point at 100% depth on my 22" monitor where it looks... real! I can't seem to do that with this game. :(
The depth setting seems very low compared to other games. The vergence is roughly two thirds of what I am used to when viewing distant objects etc and consequently the game looks unrealistic. When I can control depth and convergence I can get it to a point at 100% depth on my 22" monitor where it looks... real! I can't seem to do that with this game. :(

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#6
Posted 12/30/2010 10:50 PM   
Adjusting the screen size and distance from the screen only seems to effect the depth/max depth, not the convergence.

A tried to get used to it by playing through for a while. If you chose to play as a Na'vi (and why wouldn't you?) it helps. The Na'vi character seems to be right at screen depth. I just got to the part where you start flying. Beautiful game... the are is spectacular (probably largely reused from movie material).

Enjoy,
Ryan
Adjusting the screen size and distance from the screen only seems to effect the depth/max depth, not the convergence.



A tried to get used to it by playing through for a while. If you chose to play as a Na'vi (and why wouldn't you?) it helps. The Na'vi character seems to be right at screen depth. I just got to the part where you start flying. Beautiful game... the are is spectacular (probably largely reused from movie material).



Enjoy,

Ryan

#7
Posted 01/02/2011 02:53 AM   
Maybe that's why. Lol! I just don't have the heart to play as rda. /laugh.gif' class='bbc_emoticon' alt=':laugh:' />
Maybe that's why. Lol! I just don't have the heart to play as rda. /laugh.gif' class='bbc_emoticon' alt=':laugh:' />

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#8
Posted 01/02/2011 11:03 AM   
Avatar the game does not allow to tune convergence. I confirm that the screen size and distance are only used to tune the scale of the depth-meter.
The huge pop-out of the character also surprised me a lot the first time I played it, I had to start with very low separation and only progressively upped it until I got a comfortable picture that I found looks gorgeous.
It's this game that convinced me that reproducing real conditions (horizon at 6.5cm separation and convergence plane at screen depth) was not the best way to play games.
At first it looks weird, and a little flat, but I found that simply having a balanced picture between depth and pop-out with little separation provided me with a better sense of depth, quicker and easier picture reading and less eye strain.
Avatar the game does not allow to tune convergence. I confirm that the screen size and distance are only used to tune the scale of the depth-meter.

The huge pop-out of the character also surprised me a lot the first time I played it, I had to start with very low separation and only progressively upped it until I got a comfortable picture that I found looks gorgeous.

It's this game that convinced me that reproducing real conditions (horizon at 6.5cm separation and convergence plane at screen depth) was not the best way to play games.

At first it looks weird, and a little flat, but I found that simply having a balanced picture between depth and pop-out with little separation provided me with a better sense of depth, quicker and easier picture reading and less eye strain.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#9
Posted 01/03/2011 01:16 AM   
Scroll To Top