Would Andrew, if you see this, or anyone who can acurately estimate, say how much time it would take for a developer to build in 3d and make a directx wrapper like gldirect. Would the Prey 2 devs have to pay to use directx? How many man hours are we talking? Are we talking days weeks months or hours?
Would Andrew, if you see this, or anyone who can acurately estimate, say how much time it would take for a developer to build in 3d and make a directx wrapper like gldirect. Would the Prey 2 devs have to pay to use directx? How many man hours are we talking? Are we talking days weeks months or hours?
[quote name='Likay' date='30 November 2011 - 11:10 AM' timestamp='1322680235' post='1335446']
Stereogaming with opengl games will not be possible on quadrocards unless the game itself supports quadbuffered opengl. Most if not all opengl games don't.
Prey1 is really good in 3d though. Not without flaws but certainly playable!
[/quote]
[quote name='Likay' date='30 November 2011 - 11:10 AM' timestamp='1322680235' post='1335446']
Stereogaming with opengl games will not be possible on quadrocards unless the game itself supports quadbuffered opengl. Most if not all opengl games don't.
Prey1 is really good in 3d though. Not without flaws but certainly playable!
No. Winxp, 7900gtx and legacy stereodrivers.
And to correct myself a little: It's maybe possible to use a quadrocard with legacydrivers and opengl games but it's really of no use since standard cards supported it. With vista and upwards, opengl games are no go unless you find a good gl to dx wrapper.
And to correct myself a little: It's maybe possible to use a quadrocard with legacydrivers and opengl games but it's really of no use since standard cards supported it. With vista and upwards, opengl games are no go unless you find a good gl to dx wrapper.
So you can't uninstall the normal GTX drivers and install the developer drivers, for the 4 and 5 series of GTX cards to play Open GL games?
Could the two drivers, even be used together?
OpenGL 4.2 Driver Release Notes
You will need any one of the following Fermi based GPU to get access to the OpenGL 4.2 and GLSL 4.20 functionality:
If it's not possible to use the developer driver to play Open GL games (I've no idea if it is), my conclusion is that a good choice would be a second rig built around HD3D, which supports Open GL and Quad Buffering?
•GeForce 400 series (GTX 480, GTX 470, GTX 465, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405)
If it's not possible to use the developer driver to play Open GL games (I've no idea if it is), my conclusion is that a good choice would be a second rig built around HD3D, which supports Open GL and Quad Buffering?
Developer drivers?
Opengl (3d-programming protocol but not necessary stereoscopic) and quadbuffering (applications take use use of quadbuffering which will enable all the stereoscopic options that a quadrocard offers) is not the same thing. An opengl game will not enable stereo-3d even if you have a quadrocard. The game must use and support quadbuffering in the first place to make this possible.
I believe the same applies for ati/hd3d as well. The games must use and support quadbuffering to enable stereo-3d. The old legacydrivers i'm talking about do support stereo and opengl with a few games. It's a riddle why nvidia choose to not support it now since all the rewrapping work already is done.
Opengl (3d-programming protocol but not necessary stereoscopic) and quadbuffering (applications take use use of quadbuffering which will enable all the stereoscopic options that a quadrocard offers) is not the same thing. An opengl game will not enable stereo-3d even if you have a quadrocard. The game must use and support quadbuffering in the first place to make this possible.
I believe the same applies for ati/hd3d as well. The games must use and support quadbuffering to enable stereo-3d. The old legacydrivers i'm talking about do support stereo and opengl with a few games. It's a riddle why nvidia choose to not support it now since all the rewrapping work already is done.
Maybe the wrapper that rajkoderp made for Deus Ex could be readilly modified for use with this game, or maybe he could be coaxed into making a wrapper? I've no idea what it entails, just a suggestion. Never used this, just remember reading the thread.
http://forums.nvidia.com/index.php?showtopic=209622 http://rajko.info/hd3d/
Maybe the wrapper that rajkoderp made for Deus Ex could be readilly modified for use with this game, or maybe he could be coaxed into making a wrapper? I've no idea what it entails, just a suggestion. Never used this, just remember reading the thread.
http://forums.nvidia.com/index.php?showtopic=209622 http://rajko.info/hd3d/
I remember we discussed this a bit ago and came to the conclusion that the newer post-Vista OpenGL stereo drivers that support 3D Vision lack the auto-stereo feature of the legacy pre-G80/XP OpenGL 3D drivers. There's a number of tidbits that support this conclusion, accurate to the best of my knowledge:
[list]
[*]1) Legacy 3D stereo equipment and drivers (XP only, pre-G80 hardware, R160 Forceware and prior) supported stereo 3D in OpenGL games that did not natively support quad buffer stereo mode. Conclusion here is that the OpenGL driver itself was issuing the stereo draw calls like the DirectX version does now for 3D Vision.
[*]2) G80, Vista and x64 kind of created a perfect storm of driver problems for Nvidia. If we go back in time, we can remember Nvidia had all sorts of problems unifying their drivers and at one point had as many as 6 driver releases for all the different hardware and OS permutations. The fact that legacy 3D stereo support is limited to pre-G80 hardware and XP tells me the old stereo 3D code was cut or disabled as a cost-saving measure for newer cards and operating systems. We can still see some of the remnants of this legacy support though as there are some games rated Excellent for 3D Vision that don't work in 3D Vision at all.
[*]3) Current Quadro hardware at least kicks on 3D Vision with OpenGL runtimes, but still requires the game/app itself to support quad buffer stereo mode and won't play older OpenGL titles that don't support quad buffer stereo, meaning there is no auto-stereo function in the newer drivers even with the hardware that officially supports OpenGL with 3D Vision. This tells me the stereo code for OpenGL has been cut or disabled in newer drivers.
[*]4) OpenGL support for legacy games does work but only via wrapper (GLDirect) for games prior to Doom 3's OpenGL version. AFAIK, the wrapper translates OpenGL calls to DirectX, which then hands off the draw calls to Nvidia's stereo driver which results in working stereo 3D. Games using whatever OpenGL version Doom 3 uses and newer (like Rage) do not work because the author of the wrapper has not had the time to support all the new extensions in his wrapper.
[/list]
I guess the conclusion many of us drew from lack of OpenGL support for 3D Vision is that Nvidia wants to protect their lucrative professional products like Quadro, which is probably true to a degree. I don't think they would be able to limit GeForce users to games only if they suddenly supported OpenGL games with an auto-stereo OpenGL driver. But its just as feasible its a matter of cost and implementation vs. demand and necessity. They probably cut OpenGL stereo when they were scrambling to get decent Vista/G80/x64 drivers out and just never bothered to go back and get them up and running again. OpenGL's lack of interest and declining influence with shipped titles in the consumer-space made that decision easy for them, as I can probably count on a single-hand the number of OpenGL titles I've seen since DX9 became the clear API of choice on the PC.
We may never know why OpenGL stereo support was cut by Nvidia, but in the end it may not matter as OpenGL has just fallen by the wayside and become irrelevant as a shipping runtime for PC games. Rage's lackluster sales and Doom 4's indefinite postponement certainly won't help matters there either.
I remember we discussed this a bit ago and came to the conclusion that the newer post-Vista OpenGL stereo drivers that support 3D Vision lack the auto-stereo feature of the legacy pre-G80/XP OpenGL 3D drivers. There's a number of tidbits that support this conclusion, accurate to the best of my knowledge:
1) Legacy 3D stereo equipment and drivers (XP only, pre-G80 hardware, R160 Forceware and prior) supported stereo 3D in OpenGL games that did not natively support quad buffer stereo mode. Conclusion here is that the OpenGL driver itself was issuing the stereo draw calls like the DirectX version does now for 3D Vision.
2) G80, Vista and x64 kind of created a perfect storm of driver problems for Nvidia. If we go back in time, we can remember Nvidia had all sorts of problems unifying their drivers and at one point had as many as 6 driver releases for all the different hardware and OS permutations. The fact that legacy 3D stereo support is limited to pre-G80 hardware and XP tells me the old stereo 3D code was cut or disabled as a cost-saving measure for newer cards and operating systems. We can still see some of the remnants of this legacy support though as there are some games rated Excellent for 3D Vision that don't work in 3D Vision at all.
3) Current Quadro hardware at least kicks on 3D Vision with OpenGL runtimes, but still requires the game/app itself to support quad buffer stereo mode and won't play older OpenGL titles that don't support quad buffer stereo, meaning there is no auto-stereo function in the newer drivers even with the hardware that officially supports OpenGL with 3D Vision. This tells me the stereo code for OpenGL has been cut or disabled in newer drivers.
4) OpenGL support for legacy games does work but only via wrapper (GLDirect) for games prior to Doom 3's OpenGL version. AFAIK, the wrapper translates OpenGL calls to DirectX, which then hands off the draw calls to Nvidia's stereo driver which results in working stereo 3D. Games using whatever OpenGL version Doom 3 uses and newer (like Rage) do not work because the author of the wrapper has not had the time to support all the new extensions in his wrapper.
I guess the conclusion many of us drew from lack of OpenGL support for 3D Vision is that Nvidia wants to protect their lucrative professional products like Quadro, which is probably true to a degree. I don't think they would be able to limit GeForce users to games only if they suddenly supported OpenGL games with an auto-stereo OpenGL driver. But its just as feasible its a matter of cost and implementation vs. demand and necessity. They probably cut OpenGL stereo when they were scrambling to get decent Vista/G80/x64 drivers out and just never bothered to go back and get them up and running again. OpenGL's lack of interest and declining influence with shipped titles in the consumer-space made that decision easy for them, as I can probably count on a single-hand the number of OpenGL titles I've seen since DX9 became the clear API of choice on the PC.
We may never know why OpenGL stereo support was cut by Nvidia, but in the end it may not matter as OpenGL has just fallen by the wayside and become irrelevant as a shipping runtime for PC games. Rage's lackluster sales and Doom 4's indefinite postponement certainly won't help matters there either.
Unfortunately, Prey 2 was canceled back in October 2014, with Bethesda Softworks vice president Pete Hines stating......
“It was a game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it. It wasn’t up to our quality standard, and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on it. It’s a franchise we still believe we can do something with — we just need to see what that something is.”
_____________________________________________________________________________________________________________
It seems, that they have found just what "that something is"
This Sunday at E3 2016, it is expected that Bethesda will announce what they intend to do with what was formerly known as Prey 2. Along with the name change, it seems that the premise might change from space bounty hunter to something more similar to System Shock.
Unfortunately, Prey 2 was canceled back in October 2014, with Bethesda Softworks vice president Pete Hines stating......
“It was a game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it. It wasn’t up to our quality standard, and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on it. It’s a franchise we still believe we can do something with — we just need to see what that something is.”
It seems, that they have found just what "that something is"
This Sunday at E3 2016, it is expected that Bethesda will announce what they intend to do with what was formerly known as Prey 2. Along with the name change, it seems that the premise might change from space bounty hunter to something more similar to System Shock.
Sunday we'll know a little more.
I can't help but wonder if they are standing by their words and this is indeed improved or if they are re-hashing it for a cash grab.
Hopefully, it's moved to id Tech 5 and looks at least as good as the previous trailers.
Also rumored The Evil Within 2, Wolfenstein 2
I say this because i know i will not be able to own a 3D Vision Pro card and i imagine most others won't either...
I say this because i know i will not be able to own a 3D Vision Pro card and i imagine most others won't either...
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Stereogaming with opengl games will not be possible on quadrocards unless the game itself supports quadbuffered opengl. Most if not all opengl games don't.
Prey1 is really good in 3d though. Not without flaws but certainly playable!
[/quote]
Are you using a quadro card to get Prey 1 in 3D?
Stereogaming with opengl games will not be possible on quadrocards unless the game itself supports quadbuffered opengl. Most if not all opengl games don't.
Prey1 is really good in 3d though. Not without flaws but certainly playable!
Are you using a quadro card to get Prey 1 in 3D?
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
And to correct myself a little: It's maybe possible to use a quadrocard with legacydrivers and opengl games but it's really of no use since standard cards supported it. With vista and upwards, opengl games are no go unless you find a good gl to dx wrapper.
And to correct myself a little: It's maybe possible to use a quadrocard with legacydrivers and opengl games but it's really of no use since standard cards supported it. With vista and upwards, opengl games are no go unless you find a good gl to dx wrapper.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Could the two drivers, even be used together?
OpenGL 4.2 Driver Release Notes
You will need any one of the following Fermi based GPU to get access to the OpenGL 4.2 and GLSL 4.20 functionality:
•Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000, Quadro 600
•GeForce 500 series (GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560, GTX 550 Ti, GT 545, GT 530, GT 520)
•GeForce 400 series (GTX 480, GTX 470, GTX 465, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405)
If it's not possible to use the developer driver to play Open GL games (I've no idea if it is), my conclusion is that a good choice would be a second rig built around HD3D, which supports Open GL and Quad Buffering?
Could the two drivers, even be used together?
OpenGL 4.2 Driver Release Notes
You will need any one of the following Fermi based GPU to get access to the OpenGL 4.2 and GLSL 4.20 functionality:
•Quadro Plex 7000, Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000, Quadro 600
•GeForce 500 series (GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560, GTX 550 Ti, GT 545, GT 530, GT 520)
•GeForce 400 series (GTX 480, GTX 470, GTX 465, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405)
If it's not possible to use the developer driver to play Open GL games (I've no idea if it is), my conclusion is that a good choice would be a second rig built around HD3D, which supports Open GL and Quad Buffering?
Opengl (3d-programming protocol but not necessary stereoscopic) and quadbuffering (applications take use use of quadbuffering which will enable all the stereoscopic options that a quadrocard offers) is not the same thing. An opengl game will not enable stereo-3d even if you have a quadrocard. The game must use and support quadbuffering in the first place to make this possible.
I believe the same applies for ati/hd3d as well. The games must use and support quadbuffering to enable stereo-3d. The old legacydrivers i'm talking about do support stereo and opengl with a few games. It's a riddle why nvidia choose to not support it now since all the rewrapping work already is done.
Opengl (3d-programming protocol but not necessary stereoscopic) and quadbuffering (applications take use use of quadbuffering which will enable all the stereoscopic options that a quadrocard offers) is not the same thing. An opengl game will not enable stereo-3d even if you have a quadrocard. The game must use and support quadbuffering in the first place to make this possible.
I believe the same applies for ati/hd3d as well. The games must use and support quadbuffering to enable stereo-3d. The old legacydrivers i'm talking about do support stereo and opengl with a few games. It's a riddle why nvidia choose to not support it now since all the rewrapping work already is done.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
http://forums.nvidia.com/index.php?showtopic=209622 http://rajko.info/hd3d/
http://forums.nvidia.com/index.php?showtopic=209622 http://rajko.info/hd3d/
[list]
[*]1) Legacy 3D stereo equipment and drivers (XP only, pre-G80 hardware, R160 Forceware and prior) supported stereo 3D in OpenGL games that did not natively support quad buffer stereo mode. Conclusion here is that the OpenGL driver itself was issuing the stereo draw calls like the DirectX version does now for 3D Vision.
[*]2) G80, Vista and x64 kind of created a perfect storm of driver problems for Nvidia. If we go back in time, we can remember Nvidia had all sorts of problems unifying their drivers and at one point had as many as 6 driver releases for all the different hardware and OS permutations. The fact that legacy 3D stereo support is limited to pre-G80 hardware and XP tells me the old stereo 3D code was cut or disabled as a cost-saving measure for newer cards and operating systems. We can still see some of the remnants of this legacy support though as there are some games rated Excellent for 3D Vision that don't work in 3D Vision at all.
[*]3) Current Quadro hardware at least kicks on 3D Vision with OpenGL runtimes, but still requires the game/app itself to support quad buffer stereo mode and won't play older OpenGL titles that don't support quad buffer stereo, meaning there is no auto-stereo function in the newer drivers even with the hardware that officially supports OpenGL with 3D Vision. This tells me the stereo code for OpenGL has been cut or disabled in newer drivers.
[*]4) OpenGL support for legacy games does work but only via wrapper (GLDirect) for games prior to Doom 3's OpenGL version. AFAIK, the wrapper translates OpenGL calls to DirectX, which then hands off the draw calls to Nvidia's stereo driver which results in working stereo 3D. Games using whatever OpenGL version Doom 3 uses and newer (like Rage) do not work because the author of the wrapper has not had the time to support all the new extensions in his wrapper.
[/list]
I guess the conclusion many of us drew from lack of OpenGL support for 3D Vision is that Nvidia wants to protect their lucrative professional products like Quadro, which is probably true to a degree. I don't think they would be able to limit GeForce users to games only if they suddenly supported OpenGL games with an auto-stereo OpenGL driver. But its just as feasible its a matter of cost and implementation vs. demand and necessity. They probably cut OpenGL stereo when they were scrambling to get decent Vista/G80/x64 drivers out and just never bothered to go back and get them up and running again. OpenGL's lack of interest and declining influence with shipped titles in the consumer-space made that decision easy for them, as I can probably count on a single-hand the number of OpenGL titles I've seen since DX9 became the clear API of choice on the PC.
We may never know why OpenGL stereo support was cut by Nvidia, but in the end it may not matter as OpenGL has just fallen by the wayside and become irrelevant as a shipping runtime for PC games. Rage's lackluster sales and Doom 4's indefinite postponement certainly won't help matters there either.
I guess the conclusion many of us drew from lack of OpenGL support for 3D Vision is that Nvidia wants to protect their lucrative professional products like Quadro, which is probably true to a degree. I don't think they would be able to limit GeForce users to games only if they suddenly supported OpenGL games with an auto-stereo OpenGL driver. But its just as feasible its a matter of cost and implementation vs. demand and necessity. They probably cut OpenGL stereo when they were scrambling to get decent Vista/G80/x64 drivers out and just never bothered to go back and get them up and running again. OpenGL's lack of interest and declining influence with shipped titles in the consumer-space made that decision easy for them, as I can probably count on a single-hand the number of OpenGL titles I've seen since DX9 became the clear API of choice on the PC.
We may never know why OpenGL stereo support was cut by Nvidia, but in the end it may not matter as OpenGL has just fallen by the wayside and become irrelevant as a shipping runtime for PC games. Rage's lackluster sales and Doom 4's indefinite postponement certainly won't help matters there either.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Pardon ME!
Pardon ME!
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
“It was a game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it. It wasn’t up to our quality standard, and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it. Human Head Studios is no longer working on it. It’s a franchise we still believe we can do something with — we just need to see what that something is.”
_____________________________________________________________________________________________________________
It seems, that they have found just what "that something is"
This Sunday at E3 2016, it is expected that Bethesda will announce what they intend to do with what was formerly known as Prey 2. Along with the name change, it seems that the premise might change from space bounty hunter to something more similar to System Shock.
wtf?
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
That`s what we`ve been asking :)
https://steamcommunity.com/profiles/76561198014296177/
I can't help but wonder if they are standing by their words and this is indeed improved or if they are re-hashing it for a cash grab.
Hopefully, it's moved to id Tech 5 and looks at least as good as the previous trailers.
Also rumored The Evil Within 2, Wolfenstein 2