[quote name='3d4dd' date='13 November 2011 - 12:47 PM' timestamp='1321188452' post='1325622']
I managed to change the dds texture files so that there will be no more irritating clouds and celestial bodies. The clouds around the top of the mountains will remain as they are placed at correct depth. I only use one of YoZJ's meshes to prevent disturbin clouds when it snows.
The sky is clear but it still changes it's color depending on daytime and it get's grey when it snows.
Here some pictures:
http://photos.3dvisionlive.com/3d4dd/album/4ebfb5563785018b6700009f/
This is only a hotfix! I hope that we will manage to get a real solution as good as YoZJ's mod for Oblivion...
Download (sorry, couldn't attach the file as my upload quota is reached, but You are welcome to attach it to Your own post!)
http://uploaded.to/file/epen5hlj
Installation:
If You have allready installed YoZJ's files remove them.
Extract the attached files to main install folder \The Elder Scrolls V Skyrim\Data
As the wrong placed sun and sunglares are not as irritating as clouds, stars and moons You can try to remove sun.dds and sunglare.dds in the folder \The Elder Scrolls V Skyrim\Data\Textures\sky to see the sun again.
Regarding the crosshair in sneak mode I dind't look for a texture solution yet...
[/quote]
Thanks so much for this, it works great. Tested in both day & night time.
[quote name='3d4dd' date='13 November 2011 - 12:47 PM' timestamp='1321188452' post='1325622']
I managed to change the dds texture files so that there will be no more irritating clouds and celestial bodies. The clouds around the top of the mountains will remain as they are placed at correct depth. I only use one of YoZJ's meshes to prevent disturbin clouds when it snows.
The sky is clear but it still changes it's color depending on daytime and it get's grey when it snows.
This is only a hotfix! I hope that we will manage to get a real solution as good as YoZJ's mod for Oblivion...
Download (sorry, couldn't attach the file as my upload quota is reached, but You are welcome to attach it to Your own post!)
http://uploaded.to/file/epen5hlj
Installation:
If You have allready installed YoZJ's files remove them.
Extract the attached files to main install folder \The Elder Scrolls V Skyrim\Data
As the wrong placed sun and sunglares are not as irritating as clouds, stars and moons You can try to remove sun.dds and sunglare.dds in the folder \The Elder Scrolls V Skyrim\Data\Textures\sky to see the sun again.
Regarding the crosshair in sneak mode I dind't look for a texture solution yet...
Thanks so much for this, it works great. Tested in both day & night time.
No, often the easiest way to adjust convergence is with the glasses off, pick what you'd like to be at screen depth and adjust the convergence until it's two images converge.
No, often the easiest way to adjust convergence is with the glasses off, pick what you'd like to be at screen depth and adjust the convergence until it's two images converge.
[quote name='dx3ra' date='14 November 2011 - 05:45 PM' timestamp='1321285504' post='1326243']
With the Witcher 2 only depth is adjustable.
[/quote]
You cannot change convergence with the hotkeys in The Witcher 2, no, but you CAN change it in the config files. If i lower it then it's awesome because default convergence is much too high to use a high depth with. Both The Witcher 2 and Skyrim are working great here btw. Except for the sky and water issues in Skyrim that is.
[quote name='dx3ra' date='14 November 2011 - 05:45 PM' timestamp='1321285504' post='1326243']
With the Witcher 2 only depth is adjustable.
You cannot change convergence with the hotkeys in The Witcher 2, no, but you CAN change it in the config files. If i lower it then it's awesome because default convergence is much too high to use a high depth with. Both The Witcher 2 and Skyrim are working great here btw. Except for the sky and water issues in Skyrim that is.
[quote name='Cragproductions' date='14 November 2011 - 03:05 AM' timestamp='1321268712' post='1326143']
The default Field of View is fairly narrow — between 60 and 75 — which works well for TVs, since you’re sitting further away from the screen, but PC gamers are more accustomed to higher FOVs. Compare the default FOV to a FOV of 90.
[/quote]
PC games are accustomed to higher FOVs as long as you're talking about competitive online shooters, where it's beneficial to see all around you. For a single player game whose basis is immersion, such a high FOV is incredibly unrealistic and looks absurd. And if you're aiming for realism, you're also wrong in that the field of view should be far more narrow the further your sit way from your screen. Think about your TV/monitor as a window - you can see far more through the window if you are right up against it than if you are several feet away.
FOV is highly dependent on how much of your view is taken up by your screen. I sit several feet away from an 85" projector screen, which is fairly comparable in terms of filling your view with sitting close to a 27-30" monitor. After some math, I found than an accurate FOV is about ~55-60, which is just a few steps lower than the default.
When you finally hit the sweet spot of FOV, 3D convergence and depth - this game truly comes alive. It turns the experience from passively viewing into being an active participant.
If your goal isn't realism, you easily get motion sickness (why are you in the 3d forum?), or your monitor isn't large enough and lower FOVs narrow your vision way too much, then that's another matter.
[quote name='Cragproductions' date='14 November 2011 - 03:05 AM' timestamp='1321268712' post='1326143']
The default Field of View is fairly narrow — between 60 and 75 — which works well for TVs, since you’re sitting further away from the screen, but PC gamers are more accustomed to higher FOVs. Compare the default FOV to a FOV of 90.
PC games are accustomed to higher FOVs as long as you're talking about competitive online shooters, where it's beneficial to see all around you. For a single player game whose basis is immersion, such a high FOV is incredibly unrealistic and looks absurd. And if you're aiming for realism, you're also wrong in that the field of view should be far more narrow the further your sit way from your screen. Think about your TV/monitor as a window - you can see far more through the window if you are right up against it than if you are several feet away.
FOV is highly dependent on how much of your view is taken up by your screen. I sit several feet away from an 85" projector screen, which is fairly comparable in terms of filling your view with sitting close to a 27-30" monitor. After some math, I found than an accurate FOV is about ~55-60, which is just a few steps lower than the default.
When you finally hit the sweet spot of FOV, 3D convergence and depth - this game truly comes alive. It turns the experience from passively viewing into being an active participant.
If your goal isn't realism, you easily get motion sickness (why are you in the 3d forum?), or your monitor isn't large enough and lower FOVs narrow your vision way too much, then that's another matter.
Some of the interior locations look really neat, especially in 3D. Despite the 3D glitches, this game really shine with 3D Vision. Oh, before I forget - high depth warning!
Some of the interior locations look really neat, especially in 3D. Despite the 3D glitches, this game really shine with 3D Vision. Oh, before I forget - high depth warning!
[quote name='ERP' date='14 November 2011 - 08:02 PM' timestamp='1321293764' post='1326313']
No, often the easiest way to adjust convergence is with the glasses off, pick what you'd like to be at screen depth and adjust the convergence until it's two images converge.
[/quote]
I always try to move somewhere in game so the closest possible thing is on screen and then adjust convergence so it pops out just as much as my eyes can handle :)
[quote name='ERP' date='14 November 2011 - 08:02 PM' timestamp='1321293764' post='1326313']
No, often the easiest way to adjust convergence is with the glasses off, pick what you'd like to be at screen depth and adjust the convergence until it's two images converge.
I always try to move somewhere in game so the closest possible thing is on screen and then adjust convergence so it pops out just as much as my eyes can handle :)
[quote name='Xerion404' date='14 November 2011 - 07:24 PM' timestamp='1321295072' post='1326331']
I always try to move somewhere in game so the closest possible thing is on screen and then adjust convergence so it pops out just as much as my eyes can handle :)
[/quote]
[quote name='Xerion404' date='14 November 2011 - 07:24 PM' timestamp='1321295072' post='1326331']
I always try to move somewhere in game so the closest possible thing is on screen and then adjust convergence so it pops out just as much as my eyes can handle :)
[quote name='alex1g' date='14 November 2011 - 10:37 AM' timestamp='1321295874' post='1326341']
Yeah, that's how I configure all my games.
[/quote]
I used to do that, until I realized my convergence was wayyy too high and I was playing all my games way too "toyified" with this method. Think about it - your eyes can focus on something only a couple inches from your face. If you're walking up to a scenery object, the game will stop your character from getting this close, so you're using an incorrect basis for your adjustments. I suppose this method would work if you found a tree branch or something that you could walk through, and adjusted convergence based on the closest you could be to it without walking through.
For Skyrim, I stand 10-15 feet away from a person, put depth at 100%, and adjust convergence until the person looks like a human being and not a doll. Obviously this is a way more subjective method, but I get a better experience. The scenery looks more huge and impressive, and everything has a more "weighty" and large scale feel. Try it!
[quote name='alex1g' date='14 November 2011 - 10:37 AM' timestamp='1321295874' post='1326341']
Yeah, that's how I configure all my games.
I used to do that, until I realized my convergence was wayyy too high and I was playing all my games way too "toyified" with this method. Think about it - your eyes can focus on something only a couple inches from your face. If you're walking up to a scenery object, the game will stop your character from getting this close, so you're using an incorrect basis for your adjustments. I suppose this method would work if you found a tree branch or something that you could walk through, and adjusted convergence based on the closest you could be to it without walking through.
For Skyrim, I stand 10-15 feet away from a person, put depth at 100%, and adjust convergence until the person looks like a human being and not a doll. Obviously this is a way more subjective method, but I get a better experience. The scenery looks more huge and impressive, and everything has a more "weighty" and large scale feel. Try it!
I can move right up against a pole or something in game without it disappearing. Likewise I can only walk up with my nose against a pole in real life :p
I can move right up against a pole or something in game without it disappearing. Likewise I can only walk up with my nose against a pole in real life :p
[quote name='supcaj' date='14 November 2011 - 11:46 AM' timestamp='1321296386' post='1326349']
I used to do that, until I realized my convergence was wayyy too high and I was playing all my games way too "toyified" with this method. Think about it - your eyes can focus on something only a couple inches from your face. If you're walking up to a scenery object, the game will stop your character from getting this close, so you're using an incorrect basis for your adjustments. I suppose this method would work if you found a tree branch or something that you could walk through, and adjusted convergence based on the closest you could be to it without walking through.
For Skyrim, I stand 10-15 feet away from a person, put depth at 100%, and adjust convergence until the person looks like a human being and not a doll. Obviously this is a way more subjective method, but I get a better experience. The scenery looks more huge and impressive, and everything has a more "weighty" and large scale feel. Try it!
[/quote]
I thought [b]depth[/b] and [b]convergence[/b] were the same thing?
[quote name='supcaj' date='14 November 2011 - 11:46 AM' timestamp='1321296386' post='1326349']
I used to do that, until I realized my convergence was wayyy too high and I was playing all my games way too "toyified" with this method. Think about it - your eyes can focus on something only a couple inches from your face. If you're walking up to a scenery object, the game will stop your character from getting this close, so you're using an incorrect basis for your adjustments. I suppose this method would work if you found a tree branch or something that you could walk through, and adjusted convergence based on the closest you could be to it without walking through.
For Skyrim, I stand 10-15 feet away from a person, put depth at 100%, and adjust convergence until the person looks like a human being and not a doll. Obviously this is a way more subjective method, but I get a better experience. The scenery looks more huge and impressive, and everything has a more "weighty" and large scale feel. Try it!
I thought depth and convergence were the same thing?
I managed to change the dds texture files so that there will be no more irritating clouds and celestial bodies. The clouds around the top of the mountains will remain as they are placed at correct depth. I only use one of YoZJ's meshes to prevent disturbin clouds when it snows.
The sky is clear but it still changes it's color depending on daytime and it get's grey when it snows.
Here some pictures:
http://photos.3dvisionlive.com/3d4dd/album/4ebfb5563785018b6700009f/
This is only a hotfix! I hope that we will manage to get a real solution as good as YoZJ's mod for Oblivion...
Download (sorry, couldn't attach the file as my upload quota is reached, but You are welcome to attach it to Your own post!)
http://uploaded.to/file/epen5hlj
Installation:
If You have allready installed YoZJ's files remove them.
Extract the attached files to main install folder \The Elder Scrolls V Skyrim\Data
As the wrong placed sun and sunglares are not as irritating as clouds, stars and moons You can try to remove sun.dds and sunglare.dds in the folder \The Elder Scrolls V Skyrim\Data\Textures\sky to see the sun again.
Regarding the crosshair in sneak mode I dind't look for a texture solution yet...
[/quote]
Thanks so much for this, it works great. Tested in both day & night time.
I managed to change the dds texture files so that there will be no more irritating clouds and celestial bodies. The clouds around the top of the mountains will remain as they are placed at correct depth. I only use one of YoZJ's meshes to prevent disturbin clouds when it snows.
The sky is clear but it still changes it's color depending on daytime and it get's grey when it snows.
Here some pictures:
http://photos.3dvisionlive.com/3d4dd/album/4ebfb5563785018b6700009f/
This is only a hotfix! I hope that we will manage to get a real solution as good as YoZJ's mod for Oblivion...
Download (sorry, couldn't attach the file as my upload quota is reached, but You are welcome to attach it to Your own post!)
http://uploaded.to/file/epen5hlj
Installation:
If You have allready installed YoZJ's files remove them.
Extract the attached files to main install folder \The Elder Scrolls V Skyrim\Data
As the wrong placed sun and sunglares are not as irritating as clouds, stars and moons You can try to remove sun.dds and sunglare.dds in the folder \The Elder Scrolls V Skyrim\Data\Textures\sky to see the sun again.
Regarding the crosshair in sneak mode I dind't look for a texture solution yet...
Thanks so much for this, it works great. Tested in both day & night time.
Have you set the option to adjust the convergence as shown in the attached file.
I can achieve the toyification effect using really high convergence.
With the Witcher 2 only depth is adjustable.
Hope this helps
Have you set the option to adjust the convergence as shown in the attached file.
I can achieve the toyification effect using really high convergence.
With the Witcher 2 only depth is adjustable.
Hope this helps
"adjusting the convergence"
Have you set the option to adjust the convergence as shown in the attached file.
I can achieve the toyification effect using really high convergence.
With the Witcher 2 only depth is adjustable.
Hope this helps
[/quote]
Yeah. My keyboard shortcuts are different (ctrl-F5 and F6), but that shouldn't make a difference, should it?
I have the Planar 3D monitor which is supposed to be great. Hopefully that's not the problem...
"adjusting the convergence"
Have you set the option to adjust the convergence as shown in the attached file.
I can achieve the toyification effect using really high convergence.
With the Witcher 2 only depth is adjustable.
Hope this helps
Yeah. My keyboard shortcuts are different (ctrl-F5 and F6), but that shouldn't make a difference, should it?
I have the Planar 3D monitor which is supposed to be great. Hopefully that's not the problem...
You need to press the key for a couple of seconds for the convergence to kick in. Then save changes.
Make sure the depth is around 80% or so.
You need to press the key for a couple of seconds for the convergence to kick in. Then save changes.
Make sure the depth is around 80% or so.
I use a different key to make it easier to control.
You need to press the key for a couple of seconds for the convergence to kick in. Then save changes.
Make sure the depth is around 80% or so.
[/quote]
Is there a way to see where your convergence setting is, ala the depth meter?
I use a different key to make it easier to control.
You need to press the key for a couple of seconds for the convergence to kick in. Then save changes.
Make sure the depth is around 80% or so.
Is there a way to see where your convergence setting is, ala the depth meter?
My Blog
With the Witcher 2 only depth is adjustable.
[/quote]
You cannot change convergence with the hotkeys in The Witcher 2, no, but you CAN change it in the config files. If i lower it then it's awesome because default convergence is much too high to use a high depth with. Both The Witcher 2 and Skyrim are working great here btw. Except for the sky and water issues in Skyrim that is.
With the Witcher 2 only depth is adjustable.
You cannot change convergence with the hotkeys in The Witcher 2, no, but you CAN change it in the config files. If i lower it then it's awesome because default convergence is much too high to use a high depth with. Both The Witcher 2 and Skyrim are working great here btw. Except for the sky and water issues in Skyrim that is.
Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|
The default Field of View is fairly narrow — between 60 and 75 — which works well for TVs, since you’re sitting further away from the screen, but PC gamers are more accustomed to higher FOVs. Compare the default FOV to a FOV of 90.
[/quote]
PC games are accustomed to higher FOVs as long as you're talking about competitive online shooters, where it's beneficial to see all around you. For a single player game whose basis is immersion, such a high FOV is incredibly unrealistic and looks absurd. And if you're aiming for realism, you're also wrong in that the field of view should be far more narrow the further your sit way from your screen. Think about your TV/monitor as a window - you can see far more through the window if you are right up against it than if you are several feet away.
FOV is highly dependent on how much of your view is taken up by your screen. I sit several feet away from an 85" projector screen, which is fairly comparable in terms of filling your view with sitting close to a 27-30" monitor. After some math, I found than an accurate FOV is about ~55-60, which is just a few steps lower than the default.
When you finally hit the sweet spot of FOV, 3D convergence and depth - this game truly comes alive. It turns the experience from passively viewing into being an active participant.
If your goal isn't realism, you easily get motion sickness (why are you in the 3d forum?), or your monitor isn't large enough and lower FOVs narrow your vision way too much, then that's another matter.
The default Field of View is fairly narrow — between 60 and 75 — which works well for TVs, since you’re sitting further away from the screen, but PC gamers are more accustomed to higher FOVs. Compare the default FOV to a FOV of 90.
PC games are accustomed to higher FOVs as long as you're talking about competitive online shooters, where it's beneficial to see all around you. For a single player game whose basis is immersion, such a high FOV is incredibly unrealistic and looks absurd. And if you're aiming for realism, you're also wrong in that the field of view should be far more narrow the further your sit way from your screen. Think about your TV/monitor as a window - you can see far more through the window if you are right up against it than if you are several feet away.
FOV is highly dependent on how much of your view is taken up by your screen. I sit several feet away from an 85" projector screen, which is fairly comparable in terms of filling your view with sitting close to a 27-30" monitor. After some math, I found than an accurate FOV is about ~55-60, which is just a few steps lower than the default.
When you finally hit the sweet spot of FOV, 3D convergence and depth - this game truly comes alive. It turns the experience from passively viewing into being an active participant.
If your goal isn't realism, you easily get motion sickness (why are you in the 3d forum?), or your monitor isn't large enough and lower FOVs narrow your vision way too much, then that's another matter.
[attachment=29901:TESV01_50.jps]
[attachment=29902:TESV02_50.jps]
[attachment=29901:TESV01_50.jps]
[attachment=29902:TESV02_50.jps]
No, often the easiest way to adjust convergence is with the glasses off, pick what you'd like to be at screen depth and adjust the convergence until it's two images converge.
[/quote]
I always try to move somewhere in game so the closest possible thing is on screen and then adjust convergence so it pops out just as much as my eyes can handle :)
No, often the easiest way to adjust convergence is with the glasses off, pick what you'd like to be at screen depth and adjust the convergence until it's two images converge.
I always try to move somewhere in game so the closest possible thing is on screen and then adjust convergence so it pops out just as much as my eyes can handle :)
Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|
I always try to move somewhere in game so the closest possible thing is on screen and then adjust convergence so it pops out just as much as my eyes can handle :)
[/quote]
Yeah, that's how I configure all my games.
I always try to move somewhere in game so the closest possible thing is on screen and then adjust convergence so it pops out just as much as my eyes can handle :)
Yeah, that's how I configure all my games.
Yeah, that's how I configure all my games.
[/quote]
I used to do that, until I realized my convergence was wayyy too high and I was playing all my games way too "toyified" with this method. Think about it - your eyes can focus on something only a couple inches from your face. If you're walking up to a scenery object, the game will stop your character from getting this close, so you're using an incorrect basis for your adjustments. I suppose this method would work if you found a tree branch or something that you could walk through, and adjusted convergence based on the closest you could be to it without walking through.
For Skyrim, I stand 10-15 feet away from a person, put depth at 100%, and adjust convergence until the person looks like a human being and not a doll. Obviously this is a way more subjective method, but I get a better experience. The scenery looks more huge and impressive, and everything has a more "weighty" and large scale feel. Try it!
Yeah, that's how I configure all my games.
I used to do that, until I realized my convergence was wayyy too high and I was playing all my games way too "toyified" with this method. Think about it - your eyes can focus on something only a couple inches from your face. If you're walking up to a scenery object, the game will stop your character from getting this close, so you're using an incorrect basis for your adjustments. I suppose this method would work if you found a tree branch or something that you could walk through, and adjusted convergence based on the closest you could be to it without walking through.
For Skyrim, I stand 10-15 feet away from a person, put depth at 100%, and adjust convergence until the person looks like a human being and not a doll. Obviously this is a way more subjective method, but I get a better experience. The scenery looks more huge and impressive, and everything has a more "weighty" and large scale feel. Try it!
Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|
I used to do that, until I realized my convergence was wayyy too high and I was playing all my games way too "toyified" with this method. Think about it - your eyes can focus on something only a couple inches from your face. If you're walking up to a scenery object, the game will stop your character from getting this close, so you're using an incorrect basis for your adjustments. I suppose this method would work if you found a tree branch or something that you could walk through, and adjusted convergence based on the closest you could be to it without walking through.
For Skyrim, I stand 10-15 feet away from a person, put depth at 100%, and adjust convergence until the person looks like a human being and not a doll. Obviously this is a way more subjective method, but I get a better experience. The scenery looks more huge and impressive, and everything has a more "weighty" and large scale feel. Try it!
[/quote]
I thought [b]depth[/b] and [b]convergence[/b] were the same thing?
I used to do that, until I realized my convergence was wayyy too high and I was playing all my games way too "toyified" with this method. Think about it - your eyes can focus on something only a couple inches from your face. If you're walking up to a scenery object, the game will stop your character from getting this close, so you're using an incorrect basis for your adjustments. I suppose this method would work if you found a tree branch or something that you could walk through, and adjusted convergence based on the closest you could be to it without walking through.
For Skyrim, I stand 10-15 feet away from a person, put depth at 100%, and adjust convergence until the person looks like a human being and not a doll. Obviously this is a way more subjective method, but I get a better experience. The scenery looks more huge and impressive, and everything has a more "weighty" and large scale feel. Try it!
I thought depth and convergence were the same thing?
CASE: Alienwareâ„¢ Area-51 ALX
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GPU: Dual 1.5GB NVIDIA Geforce GTX 480 SLI
RAM: 12GB Triple Channel 1333Mhz DDR3
MB: Alienware™ Approved Intel® X58 ATX Motherboard
PSU: Alienwareâ„¢ 1200 Watt Multi-GPU Approved Power Supply
HDD: Samsung 512GB RAID 0 (2x 256GB SSD)
SOUND: Creative Sound Blaster X-Fi Xtreme
DISPLAY: 4x Alienware OptXâ„¢ AW2310 23" 3D Full HD Widescreen
3D: NVIDIA® 3D Vision Surround™