How to fix/disable shaders in games(DLL,guide and fixes).
41 / 167
@chiz: ops I forgot about the 8 chars' rule! :D Now it works, thank you!
Unfortunately it cannot catch me1 sight's texture... maybe because there's not an input texture in that vertex shader, but there's only an output that passes texture coordinates to a pixelshader.. I'll try to check that texture in the related pixel shader. Thanks again :)
@chiz: ops I forgot about the 8 chars' rule! :D Now it works, thank you!
Unfortunately it cannot catch me1 sight's texture... maybe because there's not an input texture in that vertex shader, but there's only an output that passes texture coordinates to a pixelshader.. I'll try to check that texture in the related pixel shader. Thanks again :)
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Hi all!
I'm pretty new to 3D Vision but I have played a few games with it and I like it so far.
I tried Helix' fix for ME1 and I was quite impressed! Good work!
Now I want to play ME2 before playing, yes you guessed it, ME3.
On your blog there is an entry for ME2 written by "eqzitara", but all it really does it to make the crosshair 3D.
This is great but there are tons of other problems. The dialogue wheel is messed up, Combat HUD also.
Also, there are two zip files containing shaders: "ShaderoverideGhostingLesslighting.zip" and "ShaderOverrideNOGHOSTINGLESSLIGHTING.zip"
I have checked and there is no difference in the contents. Has someone made a mistake?
It would be great if someone would look into this. Perhaos using the new improved version of the dll?
Lots of people are gonna want to play ME2 before ME3 I think.
Here's the link to the ME2 blog post:
http://helixmod.blogspot.com/2012/02/mass-effect-2.html
I'm an experienced coder. (+15 years of professional C++ coding, including game development)
Not much 3D, shader or assembly experience though, but who knows, I might take a stab at trying this myself in the future.
Once again, thanks to all of you smart guys who work hard to help out your fellow gamers!
[quote name='Stan The Man' date='07 March 2012 - 09:32 PM' timestamp='1331155961' post='1379924']
Hi all!
I'm pretty new to 3D Vision but I have played a few games with it and I like it so far.
I tried Helix' fix for ME1 and I was quite impressed! Good work!
Now I want to play ME2 before playing, yes you guessed it, ME3.
On your blog there is an entry for ME2 written by "eqzitara", but all it really does it to make the crosshair 3D.
This is great but there are tons of other problems. The dialogue wheel is messed up, Combat HUD also.
Also, there are two zip files containing shaders: "ShaderoverideGhostingLesslighting.zip" and "ShaderOverrideNOGHOSTINGLESSLIGHTING.zip"
I have checked and there is no difference in the contents. Has someone made a mistake?
It would be great if someone would look into this. Perhaos using the new improved version of the dll?
Lots of people are gonna want to play ME2 before ME3 I think.
Here's the link to the ME2 blog post:
http://helixmod.blogspot.com/2012/02/mass-effect-2.html
I'm an experienced coder. (+15 years of professional C++ coding, including game development)
Not much 3D, shader or assembly experience though, but who knows, I might take a stab at trying this myself in the future.
Once again, thanks to all of you smart guys who work hard to help out your fellow gamers!
Peace out.
// StanTheMan
[/quote]
@stantheman
I probably did screw up was trying to multi task a whole bunch of stuff at the same time. It was also I believe my first fix and I didn't really get to test it out. Removes out fog/lighting/selection boxes/lightflares. Try it without it and you will see a difference(effects literally fly around the screen). No it doesnt fix anything, just removes it. I will make a quick little fix. So instead of using my crosshair that breaks other stuff in game, I will include the right click laser sight method I modified up for Mana's Mass Effect 1 fix. Guide is included. Someone else will probably give it attention it deserves because alot of changes from me3 can be made to me2. I didn't know back then if you make one part of a hud 3d compatible it will often break a different part so basically you have to rewrite all shaders in a hud to the same depth. (I would look into it but I uninstalled me2)
Go here for learning more to about coding though.
http://helixmod.wikispot.org/How_To_Make_Your_Own_Fixes
Start with the guides. If you want to try something out people here will help if you have questions just post on this thread.
Updated: http://helixmod.blogspot.com/2012/02/mass-effect-2.html
Its no where near as good as it could be but maybe someone else will give it attention after me3 since they can transfer some changes over. Sorry.
@helix
Thank you so much for your hard work! I really wish I could help you out more.
I'm an experienced coder. (+15 years of professional C++ coding, including game development)
Not much 3D, shader or assembly experience though, but who knows, I might take a stab at trying this myself in the future.
Once again, thanks to all of you smart guys who work hard to help out your fellow gamers!
Peace out.
// StanTheMan
@stantheman
I probably did screw up was trying to multi task a whole bunch of stuff at the same time. It was also I believe my first fix and I didn't really get to test it out. Removes out fog/lighting/selection boxes/lightflares. Try it without it and you will see a difference(effects literally fly around the screen). No it doesnt fix anything, just removes it. I will make a quick little fix. So instead of using my crosshair that breaks other stuff in game, I will include the right click laser sight method I modified up for Mana's Mass Effect 1 fix. Guide is included. Someone else will probably give it attention it deserves because alot of changes from me3 can be made to me2. I didn't know back then if you make one part of a hud 3d compatible it will often break a different part so basically you have to rewrite all shaders in a hud to the same depth. (I would look into it but I uninstalled me2)
No rabid. Here is the list http://helixmod.wikispot.org/gamelist
If you are interested in a game being fixed. Here are some guides to how you can do it = ) http://helixmod.wikispot.org/How_To_Make_Your_Own_Fixes
I've been trying to get the DLL working with the Steam version of Magicka, as I want to experiment with it and see if I can resolve the shadow issues, but unfortunately the DLL file just refuses to load. I've tried disabling the steam community setting, but it didn't help.
I've been trying to get the DLL working with the Steam version of Magicka, as I want to experiment with it and see if I can resolve the shadow issues, but unfortunately the DLL file just refuses to load. I've tried disabling the steam community setting, but it didn't help.
The fix for ME3 updated.
- More water shaders fixed;
- frosted glass reflection fixed;
- glass reflection fixed;
- more scopes moved in 3D;
- some markers moved to 3d;
[quote name='-=HeliX=-' date='08 March 2012 - 07:53 PM' timestamp='1331204022' post='1380139']
@flinxy:
Magicka uses XNA framework if I remember right, so there is no way to make it work with d3d9.dll
[/quote]
Doh! Does it even use that file at all? Worst case scenario I could probably replace the system32 version I suppose, but that's a tad overkill and not really a plug and play shareable solution.
[quote name='-=HeliX=-' date='08 March 2012 - 07:53 PM' timestamp='1331204022' post='1380139']
@flinxy:
Magicka uses XNA framework if I remember right, so there is no way to make it work with d3d9.dll
Doh! Does it even use that file at all? Worst case scenario I could probably replace the system32 version I suppose, but that's a tad overkill and not really a plug and play shareable solution.
Unfortunately it cannot catch me1 sight's texture... maybe because there's not an input texture in that vertex shader, but there's only an output that passes texture coordinates to a pixelshader.. I'll try to check that texture in the related pixel shader. Thanks again :)
Unfortunately it cannot catch me1 sight's texture... maybe because there's not an input texture in that vertex shader, but there's only an output that passes texture coordinates to a pixelshader.. I'll try to check that texture in the related pixel shader. Thanks again :)
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
Sorry for my bad English, from Germany here
Thank you very much Helix and all others for you really great work
I have a Problem when I use the mod and activate the Skill "adrenaline rush" ingame, i have really strange graphic issues.
I have attached an Image where you can sea what i mean.Any Idea??
Greetings from Germany and THX again.
Sorry for my bad English, from Germany here
Thank you very much Helix and all others for you really great work
I have a Problem when I use the mod and activate the Skill "adrenaline rush" ingame, i have really strange graphic issues.
I have attached an Image where you can sea what i mean.Any Idea??
Greetings from Germany and THX again.
Yup, I see it.
Don't remember what those fixed shader did, but I disabled it for now.
You can re-download fixed files by [url="https://s3.amazonaws.com/-HeliX-/MassEffect3.zip"]the same link[/url], I reploaded it.
It should work now.
Yup, I see it.
Don't remember what those fixed shader did, but I disabled it for now.
You can re-download fixed files by the same link, I reploaded it.
It should work now.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Love this game especially in 3D.
Thank you Helix & eqzitara
Love this game especially in 3D.
Thank you Helix & eqzitara
-fixed another water shader;
-fixed glasses on one of the companions
-fixed biotic barrier shader
Use the same link.
-fixed another water shader;
-fixed glasses on one of the companions
-fixed biotic barrier shader
Use the same link.
I'm pretty new to 3D Vision but I have played a few games with it and I like it so far.
I tried Helix' fix for ME1 and I was quite impressed! Good work!
Now I want to play ME2 before playing, yes you guessed it, ME3.
On your blog there is an entry for ME2 written by "eqzitara", but all it really does it to make the crosshair 3D.
This is great but there are tons of other problems. The dialogue wheel is messed up, Combat HUD also.
Also, there are two zip files containing shaders: "ShaderoverideGhostingLesslighting.zip" and "ShaderOverrideNOGHOSTINGLESSLIGHTING.zip"
I have checked and there is no difference in the contents. Has someone made a mistake?
It would be great if someone would look into this. Perhaos using the new improved version of the dll?
Lots of people are gonna want to play ME2 before ME3 I think.
Here's the link to the ME2 blog post:
http://helixmod.blogspot.com/2012/02/mass-effect-2.html
I'm an experienced coder. (+15 years of professional C++ coding, including game development)
Not much 3D, shader or assembly experience though, but who knows, I might take a stab at trying this myself in the future.
Once again, thanks to all of you smart guys who work hard to help out your fellow gamers!
Peace out.
// StanTheMan
I'm pretty new to 3D Vision but I have played a few games with it and I like it so far.
I tried Helix' fix for ME1 and I was quite impressed! Good work!
Now I want to play ME2 before playing, yes you guessed it, ME3.
On your blog there is an entry for ME2 written by "eqzitara", but all it really does it to make the crosshair 3D.
This is great but there are tons of other problems. The dialogue wheel is messed up, Combat HUD also.
Also, there are two zip files containing shaders: "ShaderoverideGhostingLesslighting.zip" and "ShaderOverrideNOGHOSTINGLESSLIGHTING.zip"
I have checked and there is no difference in the contents. Has someone made a mistake?
It would be great if someone would look into this. Perhaos using the new improved version of the dll?
Lots of people are gonna want to play ME2 before ME3 I think.
Here's the link to the ME2 blog post:
http://helixmod.blogspot.com/2012/02/mass-effect-2.html
I'm an experienced coder. (+15 years of professional C++ coding, including game development)
Not much 3D, shader or assembly experience though, but who knows, I might take a stab at trying this myself in the future.
Once again, thanks to all of you smart guys who work hard to help out your fellow gamers!
Peace out.
// StanTheMan
Hi all!
I'm pretty new to 3D Vision but I have played a few games with it and I like it so far.
I tried Helix' fix for ME1 and I was quite impressed! Good work!
Now I want to play ME2 before playing, yes you guessed it, ME3.
On your blog there is an entry for ME2 written by "eqzitara", but all it really does it to make the crosshair 3D.
This is great but there are tons of other problems. The dialogue wheel is messed up, Combat HUD also.
Also, there are two zip files containing shaders: "ShaderoverideGhostingLesslighting.zip" and "ShaderOverrideNOGHOSTINGLESSLIGHTING.zip"
I have checked and there is no difference in the contents. Has someone made a mistake?
It would be great if someone would look into this. Perhaos using the new improved version of the dll?
Lots of people are gonna want to play ME2 before ME3 I think.
Here's the link to the ME2 blog post:
http://helixmod.blogspot.com/2012/02/mass-effect-2.html
I'm an experienced coder. (+15 years of professional C++ coding, including game development)
Not much 3D, shader or assembly experience though, but who knows, I might take a stab at trying this myself in the future.
Once again, thanks to all of you smart guys who work hard to help out your fellow gamers!
Peace out.
// StanTheMan
[/quote]
@stantheman
I probably did screw up was trying to multi task a whole bunch of stuff at the same time. It was also I believe my first fix and I didn't really get to test it out. Removes out fog/lighting/selection boxes/lightflares. Try it without it and you will see a difference(effects literally fly around the screen). No it doesnt fix anything, just removes it. I will make a quick little fix. So instead of using my crosshair that breaks other stuff in game, I will include the right click laser sight method I modified up for Mana's Mass Effect 1 fix. Guide is included. Someone else will probably give it attention it deserves because alot of changes from me3 can be made to me2. I didn't know back then if you make one part of a hud 3d compatible it will often break a different part so basically you have to rewrite all shaders in a hud to the same depth. (I would look into it but I uninstalled me2)
Go here for learning more to about coding though.
http://helixmod.wikispot.org/How_To_Make_Your_Own_Fixes
Start with the guides. If you want to try something out people here will help if you have questions just post on this thread.
Updated: http://helixmod.blogspot.com/2012/02/mass-effect-2.html
Its no where near as good as it could be but maybe someone else will give it attention after me3 since they can transfer some changes over. Sorry.
@helix
Thank you so much for your hard work! I really wish I could help you out more.
Hi all!
I'm pretty new to 3D Vision but I have played a few games with it and I like it so far.
I tried Helix' fix for ME1 and I was quite impressed! Good work!
Now I want to play ME2 before playing, yes you guessed it, ME3.
On your blog there is an entry for ME2 written by "eqzitara", but all it really does it to make the crosshair 3D.
This is great but there are tons of other problems. The dialogue wheel is messed up, Combat HUD also.
Also, there are two zip files containing shaders: "ShaderoverideGhostingLesslighting.zip" and "ShaderOverrideNOGHOSTINGLESSLIGHTING.zip"
I have checked and there is no difference in the contents. Has someone made a mistake?
It would be great if someone would look into this. Perhaos using the new improved version of the dll?
Lots of people are gonna want to play ME2 before ME3 I think.
Here's the link to the ME2 blog post:
http://helixmod.blogspot.com/2012/02/mass-effect-2.html
I'm an experienced coder. (+15 years of professional C++ coding, including game development)
Not much 3D, shader or assembly experience though, but who knows, I might take a stab at trying this myself in the future.
Once again, thanks to all of you smart guys who work hard to help out your fellow gamers!
Peace out.
// StanTheMan
@stantheman
I probably did screw up was trying to multi task a whole bunch of stuff at the same time. It was also I believe my first fix and I didn't really get to test it out. Removes out fog/lighting/selection boxes/lightflares. Try it without it and you will see a difference(effects literally fly around the screen). No it doesnt fix anything, just removes it. I will make a quick little fix. So instead of using my crosshair that breaks other stuff in game, I will include the right click laser sight method I modified up for Mana's Mass Effect 1 fix. Guide is included. Someone else will probably give it attention it deserves because alot of changes from me3 can be made to me2. I didn't know back then if you make one part of a hud 3d compatible it will often break a different part so basically you have to rewrite all shaders in a hud to the same depth. (I would look into it but I uninstalled me2)
Go here for learning more to about coding though.
http://helixmod.wikispot.org/How_To_Make_Your_Own_Fixes
Start with the guides. If you want to try something out people here will help if you have questions just post on this thread.
Updated: http://helixmod.blogspot.com/2012/02/mass-effect-2.html
Its no where near as good as it could be but maybe someone else will give it attention after me3 since they can transfer some changes over. Sorry.
@helix
Thank you so much for your hard work! I really wish I could help you out more.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
If you are interested in a game being fixed. Here are some guides to how you can do it = ) http://helixmod.wikispot.org/How_To_Make_Your_Own_Fixes
If you are interested in a game being fixed. Here are some guides to how you can do it = ) http://helixmod.wikispot.org/How_To_Make_Your_Own_Fixes
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Anyone got any ideas?
Anyone got any ideas?
Magicka uses XNA framework if I remember right, so there is no way to make it work with d3d9.dll
Magicka uses XNA framework if I remember right, so there is no way to make it work with d3d9.dll
- More water shaders fixed;
- frosted glass reflection fixed;
- glass reflection fixed;
- more scopes moved in 3D;
- some markers moved to 3d;
- More water shaders fixed;
- frosted glass reflection fixed;
- glass reflection fixed;
- more scopes moved in 3D;
- some markers moved to 3d;
@flinxy:
Magicka uses XNA framework if I remember right, so there is no way to make it work with d3d9.dll
[/quote]
Doh! Does it even use that file at all? Worst case scenario I could probably replace the system32 version I suppose, but that's a tad overkill and not really a plug and play shareable solution.
@flinxy:
Magicka uses XNA framework if I remember right, so there is no way to make it work with d3d9.dll
Doh! Does it even use that file at all? Worst case scenario I could probably replace the system32 version I suppose, but that's a tad overkill and not really a plug and play shareable solution.
I doubt that this work.
But you can try to rename original d3d9.dll and add link to it as proxy lib in the config file.
The fix for ME3 updated again.
Fixed more environment shadows.
I doubt that this work.
But you can try to rename original d3d9.dll and add link to it as proxy lib in the config file.
The fix for ME3 updated again.
Fixed more environment shadows.