Metal Gear Solid Ground Zero
  6 / 7    
Works fine for me in surround:)). I've noticed that only use 40-70% of my VGAS and have low fps (someone else???), but is playable
Works fine for me in surround:)). I've noticed that only use 40-70% of my VGAS and have low fps (someone else???), but is playable

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

#76
Posted 01/24/2016 12:47 PM   
I'm noticing the performance seems to change between runs - one launch I'll get 30fps and the next I'll get under 20. Not sure if there's a pattern, but if your fps seems unusually low it might be worth just restarting the game.
I'm noticing the performance seems to change between runs - one launch I'll get 30fps and the next I'll get under 20. Not sure if there's a pattern, but if your fps seems unusually low it might be worth just restarting the game.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#77
Posted 01/24/2016 01:22 PM   
Many times when I launch the game it runs ridiculous low fps, so low that I can see the Snake animation stutters on the Menu screen, anybody noticed that ? I solve it simply by going in graphic options and select borderless fullscreen + aply, and after that just select fullscreen Again + aply. After that it doesn't appear Again in that session ! Hmmm..
Many times when I launch the game it runs ridiculous low fps, so low that I can see the Snake animation stutters on the Menu screen, anybody noticed that ?

I solve it simply by going in graphic options and select borderless fullscreen + aply, and after that just select fullscreen Again + aply.
After that it doesn't appear Again in that session !

Hmmm..

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#78
Posted 01/24/2016 01:52 PM   
[u][b]Update:[/b][/u] Thanks to DarkStarSword!!! - Lensflares accurate fix - Fix ocean clipping - Add dynamic crosshair - AO = High is working out of the box - If you want to use AO = Extra High use Max Payne 3 profile
Update:
Thanks to DarkStarSword!!!

- Lensflares accurate fix
- Fix ocean clipping
- Add dynamic crosshair

- AO = High is working out of the box
- If you want to use AO = Extra High use Max Payne 3 profile

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#79
Posted 01/24/2016 03:06 PM   
[quote="mrorange55"]So actually, what I mean is the first-person view you get, when you press down the right mouse button for aiming and then change to first person view with the weapon. I think it is by default hold "F". I changed it now for me on a special key on my mouse ("I" in my case) in order to avoid mixing it up with the binoculars. I guess to change the convergence for this, we need an ini-element in the sense of "press right mouse button + "variable button". I hope it is a bit more clear now. It's kind of confusing console button mapping. ;) I thought about sth like this. I don't now if you can simply write a "+"... [/quote] Now I've played the game I understand what is needed, and it can be done but it's not so straight forward: https://github.com/DarkStarSword/3d-fixes/commit/6791c5308f032cda472890b0529f32cd41a0d56b I'm using the condition feature to only enable each of the key=F overrides when other conditions are met - the 1st person override is only enabled while x != 0 (which is set when aiming), and the binoculars override is only enabled when w != 0, and I set w to the opposite of x. It's also necessary to add a convergence value to the aiming override so that releasing aim will restore the original convergence.
mrorange55 said:So actually, what I mean is the first-person view you get, when you press down the right mouse button for aiming and then change to first person view with the weapon. I think it is by default hold "F". I changed it now for me on a special key on my mouse ("I" in my case) in order to avoid mixing it up with the binoculars. I guess to change the convergence for this, we need an ini-element in the sense of "press right mouse button + "variable button". I hope it is a bit more clear now. It's kind of confusing console button mapping. ;)

I thought about sth like this. I don't now if you can simply write a "+"...

Now I've played the game I understand what is needed, and it can be done but it's not so straight forward:


https://github.com/DarkStarSword/3d-fixes/commit/6791c5308f032cda472890b0529f32cd41a0d56b


I'm using the condition feature to only enable each of the key=F overrides when other conditions are met - the 1st person override is only enabled while x != 0 (which is set when aiming), and the binoculars override is only enabled when w != 0, and I set w to the opposite of x. It's also necessary to add a convergence value to the aiming override so that releasing aim will restore the original convergence.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#80
Posted 01/24/2016 06:26 PM   
It's simply amazing what you Guys has achieved with this game ! With the new fix the game is 3D Ready ! I love the new dynamic crosshair, it's very precise in depht, much better than Nvidia's !! Thanks once more DSS and DHR !
It's simply amazing what you Guys has achieved with this game !

With the new fix the game is 3D Ready !
I love the new dynamic crosshair, it's very precise in depht, much better than Nvidia's !!

Thanks once more DSS and DHR !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#81
Posted 01/24/2016 10:19 PM   
..it's working now ... ! ... thanks a lot for your efforts guys !!
..it's working now ... !

... thanks a lot for your efforts guys !!

Windows 10 64bit, AMD Ryzen 5 1600X, Nvidia GTX 780
Acer HN274H and Acer H5360

http://phereo.com/stepsbarto

#82
Posted 01/25/2016 12:02 PM   
Yeah! works perfect in windows 10 and I'm actually get a good frame rate playing in 4K 3D! One of the best looking 3D games I've played now. Thanks
Yeah! works perfect in windows 10 and I'm actually get a good frame rate playing in 4K 3D! One of the best looking 3D games I've played now. Thanks

#83
Posted 01/25/2016 09:07 PM   
The hud in the bottom right is too split and not responding to convergence adjustment, it was perfect before as I recall. Anyone else having a problem with it? I also tried the Max Payne 3 profile. W7 64 361.75 980ti VG278VHE
The hud in the bottom right is too split and not responding to convergence adjustment, it was perfect before as I recall. Anyone else having a problem with it? I also tried the Max Payne 3 profile.

W7 64 361.75 980ti VG278VHE

#84
Posted 01/27/2016 06:12 PM   
The fix works great with win 10 and the steam version of the game...except a little disturbance : once I begin the mission, the little blue circle appears in the center of the screen and keep turning and impossible to make it disappear ...(it doesn't appear on a print screen) ?!? ... Strange. Is that linked with the use of xbox 360 pad ?
The fix works great with win 10 and the steam version of the game...except a little disturbance : once I begin the mission, the little blue circle appears in the center of the screen and keep turning and impossible to make it disappear ...(it doesn't appear on a print screen) ?!? ... Strange. Is that linked with the use of xbox 360 pad ?

Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.

#85
Posted 02/26/2016 12:16 AM   
Is that perhaps your mouse? Can you move it out of the way?
Is that perhaps your mouse? Can you move it out of the way?

#86
Posted 02/26/2016 02:11 AM   
[quote="Pirateguybrush"]Is that perhaps your mouse? Can you move it out of the way?[/quote] Ok, I've to play with the mouse (the blue circle disappears) otherwise, if I 'm using the xbox paddle, the blue circle reappears !!! I don't know what is your preference about this game : Tomb Raider or Mad Max will be better with a pad, but for this game, mouse and keyboard are comfortable ;-)
Pirateguybrush said:Is that perhaps your mouse? Can you move it out of the way?


Ok, I've to play with the mouse (the blue circle disappears) otherwise, if I 'm using the xbox paddle, the blue circle reappears !!!
I don't know what is your preference about this game : Tomb Raider or Mad Max will be better with a pad, but for this game, mouse and keyboard are comfortable ;-)

Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.

#87
Posted 02/26/2016 02:12 PM   
If you want to play with the pad, just move the mouse to a corner of the screen to hide it.
If you want to play with the pad, just move the mouse to a corner of the screen to hide it.

#88
Posted 02/26/2016 03:57 PM   
Try this program to disable the mouse cursor http://www.softwareok.com/?seite=Microsoft/AutoHideMouseCursor
Try this program to disable the mouse cursor


http://www.softwareok.com/?seite=Microsoft/AutoHideMouseCursor

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#89
Posted 02/26/2016 05:21 PM   
I get stupidly low fps in 3D, as gatorkea in the MGSV thread. 60fps in 2D without problems, but between 23 and 26 fps in 3D when I look at the main area (if I look at the sea or the sky, I get 60fps in 3D). In those low fps moments, CPU usage is high and GPU usage is between 30 and 35%. My CPU is an Intel Core i5 4670K at 4.3GHz. The GPU is a GTX 1080. Edit: I see that it happens to everyone. Without 3Dmigoto, between 30 and 33fps. That's still unacceptable for me :p. I may not even buy MGSV if I'm not going to get 60fps per eye. I'd have to wait until new CPUs are 3x more powerful per core than my CPU.
I get stupidly low fps in 3D, as gatorkea in the MGSV thread. 60fps in 2D without problems, but between 23 and 26 fps in 3D when I look at the main area (if I look at the sea or the sky, I get 60fps in 3D). In those low fps moments, CPU usage is high and GPU usage is between 30 and 35%.

My CPU is an Intel Core i5 4670K at 4.3GHz. The GPU is a GTX 1080.

Edit: I see that it happens to everyone. Without 3Dmigoto, between 30 and 33fps. That's still unacceptable for me :p. I may not even buy MGSV if I'm not going to get 60fps per eye. I'd have to wait until new CPUs are 3x more powerful per core than my CPU.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#90
Posted 07/17/2016 09:40 AM   
  6 / 7    
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