@DarkStarSword
The problem with dx9 is twofold.
One is that we have no source code for helix wrapper so a lot of features are missing.
The second is that it's doing hooking instead of wrapping so you will probably want to access functions and hook code not being hooked at the moment.
You are free to work on my code but you will probably see that doing changes are more annoying than with a wrapper. The hook wrapper only contains code for the few functions being modified.
In some sense it's like walking around blind as there is no logging available for the most part.
I want to mention:
http://www.mikoweb.eu/index.php?node=28
He has a complete wrapper pretty much but without our 3D Vision code.
I used the splash screen code from there with the latest fixes I produced.
My homepage is now dead and I've lost all the HTML pages etc. I couldn't wrap my head around hosting solutions so I kept my own computer on and hosted it myself. I seem to remember my uplink being faster but for now it's stuck at arund 6mbit/s and less important downlink of 60mbit/s. Just standard ADSL.
Even if it doesn't load all the fixes a modified mikoweb.eu would enable me to add the functionality to my currently bare bones hook wrapper.
Unless I'm mistaken you can work quicker with mikoweb wrapper as it could be some trial and error and your dx11 fix would be easier to adapt if possible. You know more about this than me.
Some game fixes are probably simple enough to work with my wrapper but many are not which means adding a lot of features.
Depending on how it looks I might have to move to a mikoweb fork to add needed features.
I will start working on Killer Instinict as soon as I get it to load in 3D Vision at all.
I've already spent like 60€ on the game. So I have a pretty good reason.
One is that we have no source code for helix wrapper so a lot of features are missing.
The second is that it's doing hooking instead of wrapping so you will probably want to access functions and hook code not being hooked at the moment.
You are free to work on my code but you will probably see that doing changes are more annoying than with a wrapper. The hook wrapper only contains code for the few functions being modified.
In some sense it's like walking around blind as there is no logging available for the most part.
He has a complete wrapper pretty much but without our 3D Vision code.
I used the splash screen code from there with the latest fixes I produced.
My homepage is now dead and I've lost all the HTML pages etc. I couldn't wrap my head around hosting solutions so I kept my own computer on and hosted it myself. I seem to remember my uplink being faster but for now it's stuck at arund 6mbit/s and less important downlink of 60mbit/s. Just standard ADSL.
Even if it doesn't load all the fixes a modified mikoweb.eu would enable me to add the functionality to my currently bare bones hook wrapper.
Unless I'm mistaken you can work quicker with mikoweb wrapper as it could be some trial and error and your dx11 fix would be easier to adapt if possible. You know more about this than me.
Some game fixes are probably simple enough to work with my wrapper but many are not which means adding a lot of features.
Depending on how it looks I might have to move to a mikoweb fork to add needed features.
I will start working on Killer Instinict as soon as I get it to load in 3D Vision at all.
I've already spent like 60€ on the game. So I have a pretty good reason.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Klller instinct is free to play. In terms of you can install it and start playing without any cost. You only get one character that's on a weekly rotation to play as. So for the full experience, yes you have to lay down some cash. So it's a bit of a demo in this regard but in terms of getting it running and to fix in 3d I don't think it's necessary. The core experience is there without paying.
Sorry to hear my recommendations didn't fix it for you, pretty weird might be a display issue.
If you have any hacks to turn off 3d on game start I would disable those since the 3dvision hotkeys simply wont work and you can't enable it manually. Otherwise I guess it may be related to that particular display. =(
Klller instinct is free to play. In terms of you can install it and start playing without any cost. You only get one character that's on a weekly rotation to play as. So for the full experience, yes you have to lay down some cash. So it's a bit of a demo in this regard but in terms of getting it running and to fix in 3d I don't think it's necessary. The core experience is there without paying.
Sorry to hear my recommendations didn't fix it for you, pretty weird might be a display issue.
If you have any hacks to turn off 3d on game start I would disable those since the 3dvision hotkeys simply wont work and you can't enable it manually. Otherwise I guess it may be related to that particular display. =(
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I hope to get down to the source with Killer Instinct.
The reason I laid down quite a sum of cash for the game is because I like fighting games and the only other option would be getting an Xbox one and play it there. My solid mad catz controllers work well on PC but Xbox 360 and perhaps a Little less stellar on PS3 after usb converter is in Place.
My PS3 games is only 3 so most of them are either PC or X360. I've seen equivalent tournament edition controllers sell for $300 each for the new consoles and getting two of them like I already have would be pretty damn expensive. Especially if fighting games keep coming to PC.
Tekken 7 is a bit unclear and also soulcalibur 6 if it is in development. The Guilty Gear Xrd is a bit iffy as the latest update will arrive this summer and it's not certain that it will come to PC as well. It could be console exlusive.
I hope to get down to the source with Killer Instinct.
The reason I laid down quite a sum of cash for the game is because I like fighting games and the only other option would be getting an Xbox one and play it there. My solid mad catz controllers work well on PC but Xbox 360 and perhaps a Little less stellar on PS3 after usb converter is in Place.
My PS3 games is only 3 so most of them are either PC or X360. I've seen equivalent tournament edition controllers sell for $300 each for the new consoles and getting two of them like I already have would be pretty damn expensive. Especially if fighting games keep coming to PC.
Tekken 7 is a bit unclear and also soulcalibur 6 if it is in development. The Guilty Gear Xrd is a bit iffy as the latest update will arrive this summer and it's not certain that it will come to PC as well. It could be console exlusive.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
The problem with dx9 is twofold.
One is that we have no source code for helix wrapper so a lot of features are missing.
The second is that it's doing hooking instead of wrapping so you will probably want to access functions and hook code not being hooked at the moment.
You are free to work on my code but you will probably see that doing changes are more annoying than with a wrapper. The hook wrapper only contains code for the few functions being modified.
In some sense it's like walking around blind as there is no logging available for the most part.
I want to mention:
http://www.mikoweb.eu/index.php?node=28
He has a complete wrapper pretty much but without our 3D Vision code.
I used the splash screen code from there with the latest fixes I produced.
My homepage is now dead and I've lost all the HTML pages etc. I couldn't wrap my head around hosting solutions so I kept my own computer on and hosted it myself. I seem to remember my uplink being faster but for now it's stuck at arund 6mbit/s and less important downlink of 60mbit/s. Just standard ADSL.
Even if it doesn't load all the fixes a modified mikoweb.eu would enable me to add the functionality to my currently bare bones hook wrapper.
Unless I'm mistaken you can work quicker with mikoweb wrapper as it could be some trial and error and your dx11 fix would be easier to adapt if possible. You know more about this than me.
Some game fixes are probably simple enough to work with my wrapper but many are not which means adding a lot of features.
Depending on how it looks I might have to move to a mikoweb fork to add needed features.
I will start working on Killer Instinict as soon as I get it to load in 3D Vision at all.
I've already spent like 60€ on the game. So I have a pretty good reason.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Sorry to hear my recommendations didn't fix it for you, pretty weird might be a display issue.
If you have any hacks to turn off 3d on game start I would disable those since the 3dvision hotkeys simply wont work and you can't enable it manually. Otherwise I guess it may be related to that particular display. =(
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
The reason I laid down quite a sum of cash for the game is because I like fighting games and the only other option would be getting an Xbox one and play it there. My solid mad catz controllers work well on PC but Xbox 360 and perhaps a Little less stellar on PS3 after usb converter is in Place.
My PS3 games is only 3 so most of them are either PC or X360. I've seen equivalent tournament edition controllers sell for $300 each for the new consoles and getting two of them like I already have would be pretty damn expensive. Especially if fighting games keep coming to PC.
Tekken 7 is a bit unclear and also soulcalibur 6 if it is in development. The Guilty Gear Xrd is a bit iffy as the latest update will arrive this summer and it's not certain that it will come to PC as well. It could be console exlusive.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com