I love Dragon Age in 3D. The immersion grows about 100% /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
If you own DA go 3D and if you're already 3D-Ready, go and get DA (!)
Here're some shots:
[url="http://www.megafileupload.com/en/file/227323/NVStereoscopic3D-IMG-rar.html"]Screenies[/url]
yeah DA was one of my first and most fav 3D titles. I usually just tried to get the camera zoomed in on my character so that its' pretty close and then adjust convergence that way, depth at around 75%. The 2D elements are annoying of course, as they are in any game, but what can ya do?
The only thing that i really DIDNT like about DA in 3D is that it got my hopes up that ME2 would be just as great in 3D. Wrong.
yeah DA was one of my first and most fav 3D titles. I usually just tried to get the camera zoomed in on my character so that its' pretty close and then adjust convergence that way, depth at around 75%. The 2D elements are annoying of course, as they are in any game, but what can ya do?
The only thing that i really DIDNT like about DA in 3D is that it got my hopes up that ME2 would be just as great in 3D. Wrong.
[quote name='Cafuddled' date='09 November 2009 - 12:04 PM' timestamp='1257768298' post='947919']
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
[/quote]
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
[quote name='Cafuddled' date='09 November 2009 - 12:04 PM' timestamp='1257768298' post='947919']
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
[quote name='Cafuddled' date='09 November 2009 - 12:04 PM' timestamp='1257768298' post='947919']
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
[/quote]
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
[quote name='Cafuddled' date='09 November 2009 - 12:04 PM' timestamp='1257768298' post='947919']
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
[quote name='jenson' date='12 November 2010 - 02:40 PM' timestamp='1289598002' post='1145720']
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
[/quote]
YES YES YES! I love this idea. As you scroll to zoom in and out, it would dynamically change the depth and conv ... this would be extremely useful in so many games.
Or at the very least a way to toggle a couple of different settings per game. Cmon Nvidia hook us up!
[quote name='jenson' date='12 November 2010 - 02:40 PM' timestamp='1289598002' post='1145720']
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
YES YES YES! I love this idea. As you scroll to zoom in and out, it would dynamically change the depth and conv ... this would be extremely useful in so many games.
Or at the very least a way to toggle a couple of different settings per game. Cmon Nvidia hook us up!
[quote name='jenson' date='12 November 2010 - 02:40 PM' timestamp='1289598002' post='1145720']
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
[/quote]
YES YES YES! I love this idea. As you scroll to zoom in and out, it would dynamically change the depth and conv ... this would be extremely useful in so many games.
Or at the very least a way to toggle a couple of different settings per game. Cmon Nvidia hook us up!
[quote name='jenson' date='12 November 2010 - 02:40 PM' timestamp='1289598002' post='1145720']
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
YES YES YES! I love this idea. As you scroll to zoom in and out, it would dynamically change the depth and conv ... this would be extremely useful in so many games.
Or at the very least a way to toggle a couple of different settings per game. Cmon Nvidia hook us up!
If some short scene in games hurts your eyes just close one of them for a moment and it's ok. If scenes are a little longer (load screens e.g) press the green button on your emitter to make it 2d for few seconds, it's really 1 second thing to do. I dont change any depth settings for a short time anomalies.. I play 100% depth at TR-Underworld atm. I never change any other settings. This game is awesome to play in 3d really.. I like it best after the Avatar..
If some short scene in games hurts your eyes just close one of them for a moment and it's ok. If scenes are a little longer (load screens e.g) press the green button on your emitter to make it 2d for few seconds, it's really 1 second thing to do. I dont change any depth settings for a short time anomalies.. I play 100% depth at TR-Underworld atm. I never change any other settings. This game is awesome to play in 3d really.. I like it best after the Avatar..
If some short scene in games hurts your eyes just close one of them for a moment and it's ok. If scenes are a little longer (load screens e.g) press the green button on your emitter to make it 2d for few seconds, it's really 1 second thing to do. I dont change any depth settings for a short time anomalies.. I play 100% depth at TR-Underworld atm. I never change any other settings. This game is awesome to play in 3d really.. I like it best after the Avatar..
If some short scene in games hurts your eyes just close one of them for a moment and it's ok. If scenes are a little longer (load screens e.g) press the green button on your emitter to make it 2d for few seconds, it's really 1 second thing to do. I dont change any depth settings for a short time anomalies.. I play 100% depth at TR-Underworld atm. I never change any other settings. This game is awesome to play in 3d really.. I like it best after the Avatar..
If you own DA go 3D and if you're already 3D-Ready, go and get DA (!)
Here're some shots:
[url="http://www.megafileupload.com/en/file/227323/NVStereoscopic3D-IMG-rar.html"]Screenies[/url]
If you own DA go 3D and if you're already 3D-Ready, go and get DA (!)
Here're some shots:
Screenies
The only thing that i really DIDNT like about DA in 3D is that it got my hopes up that ME2 would be just as great in 3D. Wrong.
The only thing that i really DIDNT like about DA in 3D is that it got my hopes up that ME2 would be just as great in 3D. Wrong.
Ubelsteiner Rig
Intel Q9550 @ 3.9Ghz
Asus P5E-VM HDMI
4x2GB DDR2-1000
Nvidia GTX 570 (900/1800/2000)
Creative X-Fi
In-Win BR-665
Mitsubishi 60" DLP
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
[/quote]
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
[/quote]
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
I found this game to be extremely good in 3D vision, because of the dark colours ghosting is at a real minimum and after playing round with the convergence and depth I have got the game looking extremely good in 3D, so much so that going back to 2D in this game is almost impossible (it just looks so lifeless) :O
When playing the game, I normally play in the over the shoulder view as zoomed in as you can get to see all the nice texture detail. And when in heavy battle I sometimes zoom to the top down view. I have found that if you take the glasses off and zoom the view in the 3rd person view as zoomed in as you can get it, then set your convergence so that the face of your player character overlaps in both frames to make the face look one picture (just on your player characters face). With these views I get extremely good depth perception and can crank the depth up to 80% with the game looking great in both zoomed and top down views.
But the problem with convergence is defiantly there when it comes to the dialogue scenes. The problem that comes from these settings is that when a cut scene plays instead of setting the scene a certain distance from the camera the scene is set right in front of the camera. So when you have your convergence focused on your player characters face that is about 3 metres (in game terms) away from the camera view then switch to the scene being set to about 30cm’s away from the camera you will get extreme pop-out that will make you feel like your squinting (well you actually are).
I could solve this if I set the convergence crossover to the point at which they close into the scene (30cm’s). But when the game goes back to the 3rd person view the depth of the world has all gone and everything now looks flat, even at 100% depth.
So it’s really a problem with the game not being designed to work with 3D depth of scene and the Nvidia drivers not having multiple game settings for depth and convergence depending on the scene used... You see if Nvidia talked to game developers with 3D in mind when setting the convergence levels and such I am sure they could make a much better driver set for us that would work with multiple camera scene depths. It really is a simple fix if Nvidia talk with the game developers (if Cut Scene = Depth: / Convergence: or if Action Scene = Depth: / Convergence: ), even if we could press an F key to change between two settings, but it seems that Nvidia don’t really put much thought in to 3D Vision or these things would have been realised by now. So as we are the drivers are just not good enough and the recognition of 3D Vision in games is just not there yet...
Will it ever be?
P.s. When are we ever going to get a cursor that reacts to depth? It’s annoying having to click things in the distance between the two cursers that you are straining to focus on? Could it not work in the same way the 3D Vision Crosshair works?
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
A 3D cursor would be great not just for this game, but for many games.
A 3D cursor would be great not just for this game, but for many games.
A 3D cursor would be great not just for this game, but for many games.
A 3D cursor would be great not just for this game, but for many games.
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
[/quote]
YES YES YES! I love this idea. As you scroll to zoom in and out, it would dynamically change the depth and conv ... this would be extremely useful in so many games.
Or at the very least a way to toggle a couple of different settings per game. Cmon Nvidia hook us up!
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
YES YES YES! I love this idea. As you scroll to zoom in and out, it would dynamically change the depth and conv ... this would be extremely useful in so many games.
Or at the very least a way to toggle a couple of different settings per game. Cmon Nvidia hook us up!
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
[/quote]
YES YES YES! I love this idea. As you scroll to zoom in and out, it would dynamically change the depth and conv ... this would be extremely useful in so many games.
Or at the very least a way to toggle a couple of different settings per game. Cmon Nvidia hook us up!
NVIDIA needs to release an SDK so we can program our own interface. There are like 20-30 different things that need to be done and NVIDIA is barely catching up.
I wonder if the FOV changes in Dragon Age, then based upon that value you could set depth & conv accordingly.
freak i really wish there was an SDK for 3d vision. That would be a HUGE boost for the community.
YES YES YES! I love this idea. As you scroll to zoom in and out, it would dynamically change the depth and conv ... this would be extremely useful in so many games.
Or at the very least a way to toggle a couple of different settings per game. Cmon Nvidia hook us up!