Could NVIDIA make the mouse cursor in 3D as well please?
1 / 3
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
[quote name='jenson' date='17 November 2010 - 10:13 PM' timestamp='1290032022' post='1148041']
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
[/quote]
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
[quote name='jenson' date='17 November 2010 - 10:13 PM' timestamp='1290032022' post='1148041']
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
[quote name='jenson' date='17 November 2010 - 10:13 PM' timestamp='1290032022' post='1148041']
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
[/quote]
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
[quote name='jenson' date='17 November 2010 - 10:13 PM' timestamp='1290032022' post='1148041']
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
[quote name='Richie72' date='18 November 2010 - 12:47 AM' timestamp='1290041253' post='1148110']
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
[/quote]
You don't seem to understand. Games have always had two ways of selecting or aiming at an object.
1. Crosshair
2. Cursor
Those two things cover EVERY single game ever made. See where I'm going with this? NVIDIA has already done a 3D crosshair, [b]they are 50% done.[/b] Just add the 3D Mouse cursor and NVIDIA 3D Vision becomes a [b]COMPLETE solution[/b]. It's [b]the only "major" aspect that is missing[/b] from the NVIDIA 3d vision package.
They already did a 3d crosshair, just [b]finish it now with a 3d cursor.[/b]
[quote name='Richie72' date='18 November 2010 - 12:47 AM' timestamp='1290041253' post='1148110']
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
You don't seem to understand. Games have always had two ways of selecting or aiming at an object.
1. Crosshair
2. Cursor
Those two things cover EVERY single game ever made. See where I'm going with this? NVIDIA has already done a 3D crosshair, they are 50% done. Just add the 3D Mouse cursor and NVIDIA 3D Vision becomes a COMPLETE solution. It's the only "major" aspect that is missing from the NVIDIA 3d vision package.
They already did a 3d crosshair, just finish it now with a 3d cursor.
[quote name='Richie72' date='18 November 2010 - 12:47 AM' timestamp='1290041253' post='1148110']
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
[/quote]
You don't seem to understand. Games have always had two ways of selecting or aiming at an object.
1. Crosshair
2. Cursor
Those two things cover EVERY single game ever made. See where I'm going with this? NVIDIA has already done a 3D crosshair, [b]they are 50% done.[/b] Just add the 3D Mouse cursor and NVIDIA 3D Vision becomes a [b]COMPLETE solution[/b]. It's [b]the only "major" aspect that is missing[/b] from the NVIDIA 3d vision package.
They already did a 3d crosshair, just [b]finish it now with a 3d cursor.[/b]
[quote name='Richie72' date='18 November 2010 - 12:47 AM' timestamp='1290041253' post='1148110']
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
You don't seem to understand. Games have always had two ways of selecting or aiming at an object.
1. Crosshair
2. Cursor
Those two things cover EVERY single game ever made. See where I'm going with this? NVIDIA has already done a 3D crosshair, they are 50% done. Just add the 3D Mouse cursor and NVIDIA 3D Vision becomes a COMPLETE solution. It's the only "major" aspect that is missing from the NVIDIA 3d vision package.
They already did a 3d crosshair, just finish it now with a 3d cursor.
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
[quote name='Draygonn' date='20 November 2010 - 12:46 AM' timestamp='1290213992' post='1149101']
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
[/quote]
Yes the cursor always appears at the screens level.
Two options I can think:
a. If the cursor has an image attached to it (which almost every game does) redraw that image x distance to the left or right so when you cross your eyes it will appear correctly. You may need to take depth & convergence into account and do a calculation.
or
b. Attach the existing 3D crosshair to the cursor so whatever the cursor is over the proper depth will be rendered. This is very similar to how you just explained the functionality of the 3D crosshair. Imagine a mobile 3D crosshair. They obviously already have the routine in place which checks for depth at the center, now they just have to make it mobile.
I KNOW it can be done. I'm almost 100% sure of it.
In Dragon Age for example I know how to disable the image attached to the cursor which leaves room for NVIDIA 3D mouse cursor.
[quote name='Draygonn' date='20 November 2010 - 12:46 AM' timestamp='1290213992' post='1149101']
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
Yes the cursor always appears at the screens level.
Two options I can think:
a. If the cursor has an image attached to it (which almost every game does) redraw that image x distance to the left or right so when you cross your eyes it will appear correctly. You may need to take depth & convergence into account and do a calculation.
or
b. Attach the existing 3D crosshair to the cursor so whatever the cursor is over the proper depth will be rendered. This is very similar to how you just explained the functionality of the 3D crosshair. Imagine a mobile 3D crosshair. They obviously already have the routine in place which checks for depth at the center, now they just have to make it mobile.
I KNOW it can be done. I'm almost 100% sure of it.
In Dragon Age for example I know how to disable the image attached to the cursor which leaves room for NVIDIA 3D mouse cursor.
[quote name='Draygonn' date='20 November 2010 - 12:46 AM' timestamp='1290213992' post='1149101']
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
[/quote]
Yes the cursor always appears at the screens level.
Two options I can think:
a. If the cursor has an image attached to it (which almost every game does) redraw that image x distance to the left or right so when you cross your eyes it will appear correctly. You may need to take depth & convergence into account and do a calculation.
or
b. Attach the existing 3D crosshair to the cursor so whatever the cursor is over the proper depth will be rendered. This is very similar to how you just explained the functionality of the 3D crosshair. Imagine a mobile 3D crosshair. They obviously already have the routine in place which checks for depth at the center, now they just have to make it mobile.
I KNOW it can be done. I'm almost 100% sure of it.
In Dragon Age for example I know how to disable the image attached to the cursor which leaves room for NVIDIA 3D mouse cursor.
[quote name='Draygonn' date='20 November 2010 - 12:46 AM' timestamp='1290213992' post='1149101']
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
Yes the cursor always appears at the screens level.
Two options I can think:
a. If the cursor has an image attached to it (which almost every game does) redraw that image x distance to the left or right so when you cross your eyes it will appear correctly. You may need to take depth & convergence into account and do a calculation.
or
b. Attach the existing 3D crosshair to the cursor so whatever the cursor is over the proper depth will be rendered. This is very similar to how you just explained the functionality of the 3D crosshair. Imagine a mobile 3D crosshair. They obviously already have the routine in place which checks for depth at the center, now they just have to make it mobile.
I KNOW it can be done. I'm almost 100% sure of it.
In Dragon Age for example I know how to disable the image attached to the cursor which leaves room for NVIDIA 3D mouse cursor.
It's a lot harder to build a 3d mouse cursor than a crosshairs.
Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.
It's a lot harder to build a 3d mouse cursor than a crosshairs.
Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.
[quote name='tritosine' date='20 November 2010 - 12:39 PM' timestamp='1290256771' post='1149274']
Jenson, first things first, lets do the registry preset thing. /wink.gif' class='bbc_emoticon' alt=';)' />
[/quote]
I finally tried it. I set the StereoSeparation value in the registry to 90 from 5 and it DID NOT appear in real time during gameplay. I had to alt-tab out of the game and then alt-tab back in for the change to take place.
[quote name='tritosine' date='20 November 2010 - 12:39 PM' timestamp='1290256771' post='1149274']
Jenson, first things first, lets do the registry preset thing. /wink.gif' class='bbc_emoticon' alt=';)' />
I finally tried it. I set the StereoSeparation value in the registry to 90 from 5 and it DID NOT appear in real time during gameplay. I had to alt-tab out of the game and then alt-tab back in for the change to take place.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
[/quote]
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
[/quote]
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
The 3D Crosshair is very useful, however the only thing missing is making the mouse cursor 3D as well.
I would love to play Dragon Age and a multitude of other RPG titles with high depth, but the mouse cursor goes double when depth is turned up too high.
It's a shame that something as trivial as a mouse cursor hampers what could of been a magnificent 3D experience.
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
[/quote]
You don't seem to understand. Games have always had two ways of selecting or aiming at an object.
1. Crosshair
2. Cursor
Those two things cover EVERY single game ever made. See where I'm going with this? NVIDIA has already done a 3D crosshair, [b]they are 50% done.[/b] Just add the 3D Mouse cursor and NVIDIA 3D Vision becomes a [b]COMPLETE solution[/b]. It's [b]the only "major" aspect that is missing[/b] from the NVIDIA 3d vision package.
They already did a 3d crosshair, just [b]finish it now with a 3d cursor.[/b]
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
You don't seem to understand. Games have always had two ways of selecting or aiming at an object.
1. Crosshair
2. Cursor
Those two things cover EVERY single game ever made. See where I'm going with this? NVIDIA has already done a 3D crosshair, they are 50% done. Just add the 3D Mouse cursor and NVIDIA 3D Vision becomes a COMPLETE solution. It's the only "major" aspect that is missing from the NVIDIA 3d vision package.
They already did a 3d crosshair, just finish it now with a 3d cursor.
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
[/quote]
You don't seem to understand. Games have always had two ways of selecting or aiming at an object.
1. Crosshair
2. Cursor
Those two things cover EVERY single game ever made. See where I'm going with this? NVIDIA has already done a 3D crosshair, [b]they are 50% done.[/b] Just add the 3D Mouse cursor and NVIDIA 3D Vision becomes a [b]COMPLETE solution[/b]. It's [b]the only "major" aspect that is missing[/b] from the NVIDIA 3d vision package.
They already did a 3d crosshair, just [b]finish it now with a 3d cursor.[/b]
That is surely down to the developers of the games. Nvidia couldn't possibly add every little thing for each game that doesn't look right in 3D, nor is it their responsibility.
You don't seem to understand. Games have always had two ways of selecting or aiming at an object.
1. Crosshair
2. Cursor
Those two things cover EVERY single game ever made. See where I'm going with this? NVIDIA has already done a 3D crosshair, they are 50% done. Just add the 3D Mouse cursor and NVIDIA 3D Vision becomes a COMPLETE solution. It's the only "major" aspect that is missing from the NVIDIA 3d vision package.
They already did a 3d crosshair, just finish it now with a 3d cursor.
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Rig: i7 950 @ 4.0 w/H70 | Gigabyte X58A-UD3R | Corsair HX850 | 6G Kingston HyperX 7-7-7-21 | OCZ Vertex 2 60G + Samsung Spinpoint F3 1TB | Creative X-Fi Titanium |
Cooler Master ATCS 840 Black | Sparkle Calibre GTX480's in SLI
Display: Dell Ultrasharp U2711 and Alienware OptX AW2310 w/ 3D Vision shades
Peripherals: Logitech G27, Steelseries 6Gv2 & XAI, Buttkicker Gamer 2, Beyer Dynamic DT880s 600Ω with FiiO E9 Amp
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
[/quote]
Yes the cursor always appears at the screens level.
Two options I can think:
a. If the cursor has an image attached to it (which almost every game does) redraw that image x distance to the left or right so when you cross your eyes it will appear correctly. You may need to take depth & convergence into account and do a calculation.
or
b. Attach the existing 3D crosshair to the cursor so whatever the cursor is over the proper depth will be rendered. This is very similar to how you just explained the functionality of the 3D crosshair. Imagine a mobile 3D crosshair. They obviously already have the routine in place which checks for depth at the center, now they just have to make it mobile.
I KNOW it can be done. I'm almost 100% sure of it.
In Dragon Age for example I know how to disable the image attached to the cursor which leaves room for NVIDIA 3D mouse cursor.
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
Yes the cursor always appears at the screens level.
Two options I can think:
a. If the cursor has an image attached to it (which almost every game does) redraw that image x distance to the left or right so when you cross your eyes it will appear correctly. You may need to take depth & convergence into account and do a calculation.
or
b. Attach the existing 3D crosshair to the cursor so whatever the cursor is over the proper depth will be rendered. This is very similar to how you just explained the functionality of the 3D crosshair. Imagine a mobile 3D crosshair. They obviously already have the routine in place which checks for depth at the center, now they just have to make it mobile.
I KNOW it can be done. I'm almost 100% sure of it.
In Dragon Age for example I know how to disable the image attached to the cursor which leaves room for NVIDIA 3D mouse cursor.
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
[/quote]
Yes the cursor always appears at the screens level.
Two options I can think:
a. If the cursor has an image attached to it (which almost every game does) redraw that image x distance to the left or right so when you cross your eyes it will appear correctly. You may need to take depth & convergence into account and do a calculation.
or
b. Attach the existing 3D crosshair to the cursor so whatever the cursor is over the proper depth will be rendered. This is very similar to how you just explained the functionality of the 3D crosshair. Imagine a mobile 3D crosshair. They obviously already have the routine in place which checks for depth at the center, now they just have to make it mobile.
I KNOW it can be done. I'm almost 100% sure of it.
In Dragon Age for example I know how to disable the image attached to the cursor which leaves room for NVIDIA 3D mouse cursor.
Maybe I'm missing the point. Doesn't the cursor always appear at the screens level? Are you talking about making the cursor itself have a 3D shape? Cuz if you are talking about moving it around in 3D I don't know how Nvidia could do that. Only the game developers could. The 3D crosshairs simply render at the depth of whatever is in the middle of the screen.
Yes the cursor always appears at the screens level.
Two options I can think:
a. If the cursor has an image attached to it (which almost every game does) redraw that image x distance to the left or right so when you cross your eyes it will appear correctly. You may need to take depth & convergence into account and do a calculation.
or
b. Attach the existing 3D crosshair to the cursor so whatever the cursor is over the proper depth will be rendered. This is very similar to how you just explained the functionality of the 3D crosshair. Imagine a mobile 3D crosshair. They obviously already have the routine in place which checks for depth at the center, now they just have to make it mobile.
I KNOW it can be done. I'm almost 100% sure of it.
In Dragon Age for example I know how to disable the image attached to the cursor which leaves room for NVIDIA 3D mouse cursor.
Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.
Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.
My Blog
Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.
Most games don't use the hardware cursor and use relative mouse events so just getting the mouse position would minimally require game specific code.
My Blog
Jenson, first things first, lets do the registry preset thing.
[/quote]
I finally tried it. I set the StereoSeparation value in the registry to 90 from 5 and it DID NOT appear in real time during gameplay. I had to alt-tab out of the game and then alt-tab back in for the change to take place.
*sigh*
Jenson, first things first, lets do the registry preset thing.
I finally tried it. I set the StereoSeparation value in the registry to 90 from 5 and it DID NOT appear in real time during gameplay. I had to alt-tab out of the game and then alt-tab back in for the change to take place.
*sigh*