Deus Ex Human Revolution
  27 / 34    
[quote name='Flugan' date='06 January 2012 - 06:10 PM' timestamp='1325891434' post='1352590']
When 3D Vision support was added I instantly bought the game. I was quickly disappointed by the result when I talked with Rajko and realized the amount of depth was minimal.

Now after a considerable break I decided to check if there was any depth at all in the environment and I found depth to be present but everything beyond about 0.7m hit the cieling in the depth scale and apears with the same apparent depth. By changing the 3D settings in the registry I've got som initial results so far.

Still in the early stages but it is indeed progress.
[/quote]



Much better depth.
What registry settings have you changed?
[quote name='Flugan' date='06 January 2012 - 06:10 PM' timestamp='1325891434' post='1352590']

When 3D Vision support was added I instantly bought the game. I was quickly disappointed by the result when I talked with Rajko and realized the amount of depth was minimal.



Now after a considerable break I decided to check if there was any depth at all in the environment and I found depth to be present but everything beyond about 0.7m hit the cieling in the depth scale and apears with the same apparent depth. By changing the 3D settings in the registry I've got som initial results so far.



Still in the early stages but it is indeed progress.









Much better depth.

What registry settings have you changed?

Posted 01/07/2012 03:26 AM   
BTW, is that DX9 or DX11?
BTW, is that DX9 or DX11?

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 01/07/2012 08:43 AM   
They are Directx 11 screenshots as 3D Vision is only supported natively in DX11.

When starting the game it would automatically load in 3D mode but recently it stopped and I couldn't figure out why.

Completely backwards the game will go into 3d mode directly when 3D vision is enabled but
hide stereoscopic 3d effects when game starts is checked in nvidia control panel.

After changing the successfully changing the registry earlier I wrote a simple tool to handle binary conversions to and from float.

At 100% 3D Strength (21) the maximum eye distance on my monitor is 12mm which is slightly higher than the default 15% 3D Vision setting which has 10mm separation in Duke Nukem Forever.

Increasing to the recommended maximum 3D Vision strenght for this setup of 40% gives a separation of 27mm.

Setting the DXHR 3D Strenght to 47,4 should give a similar separation.

I have been experimenting with higher 3D plane values which will move the convergence plane inside the world. At around 150 all of the gun is pop-out and also nearby environment. I have currently settled for the standard maximum of 100 where any wall you walk up to rests on the convergence plane.

My current settings are 47,4 and 100 but I am still tweaking.

Registry entries are float stored as binary little endian.
HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HR\g_stereoPlane & g_stereoWidth

My tweaking tool written today in C# is attached.

Edit: File removed
They are Directx 11 screenshots as 3D Vision is only supported natively in DX11.



When starting the game it would automatically load in 3D mode but recently it stopped and I couldn't figure out why.



Completely backwards the game will go into 3d mode directly when 3D vision is enabled but

hide stereoscopic 3d effects when game starts is checked in nvidia control panel.



After changing the successfully changing the registry earlier I wrote a simple tool to handle binary conversions to and from float.



At 100% 3D Strength (21) the maximum eye distance on my monitor is 12mm which is slightly higher than the default 15% 3D Vision setting which has 10mm separation in Duke Nukem Forever.



Increasing to the recommended maximum 3D Vision strenght for this setup of 40% gives a separation of 27mm.



Setting the DXHR 3D Strenght to 47,4 should give a similar separation.



I have been experimenting with higher 3D plane values which will move the convergence plane inside the world. At around 150 all of the gun is pop-out and also nearby environment. I have currently settled for the standard maximum of 100 where any wall you walk up to rests on the convergence plane.



My current settings are 47,4 and 100 but I am still tweaking.



Registry entries are float stored as binary little endian.

HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HR\g_stereoPlane & g_stereoWidth



My tweaking tool written today in C# is attached.



Edit: File removed

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/07/2012 11:03 PM   
wow, that's a great find! I will try that immediately! Thanks a lot!
wow, that's a great find! I will try that immediately! Thanks a lot!

Posted 01/08/2012 09:46 AM   
Yep nice find indeed! Especially excited about this bit:

[quote name='Flugan' date='07 January 2012 - 06:03 PM' timestamp='1325977418' post='1353068']

I have been experimenting with higher 3D plane values which will move the convergence plane inside the world. [/quote]

Do you need to change these settings each time though? I remember when the 3D Vision patch first came out I tried increasing the max allowed separation and stereo plane settings using rajkoderp's tool, but they kept getting overridden once inside the game.

In any case I will definitely have to revisit the game now if we can play with convergence to get more depth, haven't touched it in its current state hoping for a fix from the devs but they've obviously moved on to other projects.
Yep nice find indeed! Especially excited about this bit:



[quote name='Flugan' date='07 January 2012 - 06:03 PM' timestamp='1325977418' post='1353068']



I have been experimenting with higher 3D plane values which will move the convergence plane inside the world.



Do you need to change these settings each time though? I remember when the 3D Vision patch first came out I tried increasing the max allowed separation and stereo plane settings using rajkoderp's tool, but they kept getting overridden once inside the game.



In any case I will definitely have to revisit the game now if we can play with convergence to get more depth, haven't touched it in its current state hoping for a fix from the devs but they've obviously moved on to other projects.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 01/08/2012 12:50 PM   
DXHR needs different 3D Vision configuration as it is a native game.

For help or feedback you contact me on

www.steamcommunity.com/id/Flugan

Edit: Files removed
DXHR needs different 3D Vision configuration as it is a native game.



For help or feedback you contact me on



www.steamcommunity.com/id/Flugan



Edit: Files removed

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/08/2012 04:30 PM   
Flugan, those screen shots look great! might be time to actually play this one /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
Flugan, those screen shots look great! might be time to actually play this one /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

Posted 01/08/2012 07:30 PM   
[quote name='Flugan' date='08 January 2012 - 11:30 AM' timestamp='1326040228' post='1353302']
DXHR needs different 3D Vision configuration as it is a native game.

For help or feedback you contact me on

www.steamcommunity.com/id/Flugan
[/quote]
Yeah another user had published a tool that offered similar control over depth/stereo plane settings, but the values didn't seem to apply and the max in-game settings always seemed to override them. In any case, I did try your tool and while it certainly works by directly changing the registry values, I still wasn't able to come to satisfactory results with Deus Ex.

Basically, I think the devs need to totally re-calibrate the gun and ironsight alignment values as I can't get the kind of depth and convergence I'm used to for 1st person shooters. You can get some decent results in just 1st person with the gun and laser sight lining up, but once you go into ADS its totally broken again. Then if you go extreme depth and try to converge on objects in the near field, the weapon and ironsights are totally broken. Maybe if they included a 3rd setting for 1st person/hands/gun convergence similar to BF3 that might fix this....

Also, is there any way to increase depth even more? That may be the best current solution while keeping convergence plane low, I will try again tomorrow.
[quote name='Flugan' date='08 January 2012 - 11:30 AM' timestamp='1326040228' post='1353302']

DXHR needs different 3D Vision configuration as it is a native game.



For help or feedback you contact me on



www.steamcommunity.com/id/Flugan



Yeah another user had published a tool that offered similar control over depth/stereo plane settings, but the values didn't seem to apply and the max in-game settings always seemed to override them. In any case, I did try your tool and while it certainly works by directly changing the registry values, I still wasn't able to come to satisfactory results with Deus Ex.



Basically, I think the devs need to totally re-calibrate the gun and ironsight alignment values as I can't get the kind of depth and convergence I'm used to for 1st person shooters. You can get some decent results in just 1st person with the gun and laser sight lining up, but once you go into ADS its totally broken again. Then if you go extreme depth and try to converge on objects in the near field, the weapon and ironsights are totally broken. Maybe if they included a 3rd setting for 1st person/hands/gun convergence similar to BF3 that might fix this....



Also, is there any way to increase depth even more? That may be the best current solution while keeping convergence plane low, I will try again tomorrow.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 01/09/2012 05:12 AM   
Those screenshots look incredible, especially the middle one. They look absolutely perfect to me, gun and all.

@Flugan, what setting did you end up using to make those shots? Still 47,4 / 100?

EDIT: For some reason i cant get the separation hes getting, even at maximum settings using his tool.
Those screenshots look incredible, especially the middle one. They look absolutely perfect to me, gun and all.



@Flugan, what setting did you end up using to make those shots? Still 47,4 / 100?



EDIT: For some reason i cant get the separation hes getting, even at maximum settings using his tool.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 01/09/2012 10:55 AM   
I was also getting major input lag in 3D, but solved it by using Dxtool's framerate limiter function. Maybe Fraps can do the same, but i don't have it installed right now.

Its just one thing after another with this stuff. How they expect aging gamers to keep signing up for this S makes me wonder if they've got there heads screwed on tight.
I was also getting major input lag in 3D, but solved it by using Dxtool's framerate limiter function. Maybe Fraps can do the same, but i don't have it installed right now.



Its just one thing after another with this stuff. How they expect aging gamers to keep signing up for this S makes me wonder if they've got there heads screwed on tight.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 01/09/2012 11:41 AM   
Make sure your settings match mine both outside the game and inside as well as the menu being rendered in 3D.

Notice how the game shows that the 3D strength is larger than max.

There are probably many ways for it to fail and if you want additional help troubleshooting my steam profile is in an earlier post.

Edit: Files removed
Make sure your settings match mine both outside the game and inside as well as the menu being rendered in 3D.



Notice how the game shows that the 3D strength is larger than max.



There are probably many ways for it to fail and if you want additional help troubleshooting my steam profile is in an earlier post.



Edit: Files removed

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/09/2012 12:16 PM   
Ah, ok it worked. I went from 47,4 to 101, just see see if there was any difference and there was none. Perhaps 101 is out of range or something and doesn't register with the game. Setting it to 80 is yields a huge difference and is TOO separated. I just have to dial it in. SWEET! Thanks Flugan.
Ah, ok it worked. I went from 47,4 to 101, just see see if there was any difference and there was none. Perhaps 101 is out of range or something and doesn't register with the game. Setting it to 80 is yields a huge difference and is TOO separated. I just have to dial it in. SWEET! Thanks Flugan.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 01/09/2012 12:52 PM   
I just tested and there does not appear to be any upper limit to 3D Strength.
I am attaching screenshots with 3D plane 100 and 3D strength 25, 50, 100, 200.

I recommend: http://www.binaryconvert.com/result_float.html
to convert between hex and float if you want to make any manual registry changes.

Using the tables from suggested viewing distance on
http://www.nvidia.co.uk/object/3d-vision-faq-uk.html

For 120Hz LCD
Viewing Distance: 1,5-2 feet
Depth: 15-40%
3D Strenght: 18,6-47,4

DLP HDTV
Viewing Distance: 6-15 feet
57 inch
Depth: 45-83%
3D Strenght: 53-98,6
73 inch
Depth: 35-65%
3D Stength: 41,8-77

DepthQ HD 3D Projector
Viewing Distance: 8-25 feet
80 inch
Depth: 60-90%
3D Stength: 71,4-106,6
120 inch
Depth: 40-60%
3D Stength: 47,4-71,4
130 inch
Depth: 37-55%
3D Stength: 44,2-65

Edit: Files removed
I just tested and there does not appear to be any upper limit to 3D Strength.

I am attaching screenshots with 3D plane 100 and 3D strength 25, 50, 100, 200.



I recommend: http://www.binaryconvert.com/result_float.html

to convert between hex and float if you want to make any manual registry changes.



Using the tables from suggested viewing distance on

http://www.nvidia.co.uk/object/3d-vision-faq-uk.html



For 120Hz LCD

Viewing Distance: 1,5-2 feet

Depth: 15-40%

3D Strenght: 18,6-47,4



DLP HDTV

Viewing Distance: 6-15 feet

57 inch

Depth: 45-83%

3D Strenght: 53-98,6

73 inch

Depth: 35-65%

3D Stength: 41,8-77



DepthQ HD 3D Projector

Viewing Distance: 8-25 feet

80 inch

Depth: 60-90%

3D Stength: 71,4-106,6

120 inch

Depth: 40-60%

3D Stength: 47,4-71,4

130 inch

Depth: 37-55%

3D Stength: 44,2-65



Edit: Files removed

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/09/2012 03:36 PM   
Well I settled on ~120 Stereo Strength (Depth) and only 4 Stereo 3D Plane (Convergence). I much prefer a higher stereo 3D Plane (convergence) value but anything higher than 8-10 breaks the ADS crosshairs and ironsight to the point of unusability. This game really needs a 3rd slider to adjust ADS convergence or something, similar to BF3, but at least its somewhat playable with some perceived depth, so thanks for these registry tweaks. Still not sure if I will play through it like this, but its doubtful Eidos/Nixxes will patch or fix this game further at this point.
Well I settled on ~120 Stereo Strength (Depth) and only 4 Stereo 3D Plane (Convergence). I much prefer a higher stereo 3D Plane (convergence) value but anything higher than 8-10 breaks the ADS crosshairs and ironsight to the point of unusability. This game really needs a 3rd slider to adjust ADS convergence or something, similar to BF3, but at least its somewhat playable with some perceived depth, so thanks for these registry tweaks. Still not sure if I will play through it like this, but its doubtful Eidos/Nixxes will patch or fix this game further at this point.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 01/11/2012 12:23 AM   
I hadn't conssidered the ironsights before:
3D Strenght: 21 and 3D Plane: 24
3D Strength: 47,4 and 3D Plane 20

I don't recommend using superhigh 3D Strength as you will have to reduce the 3D Plane to make ironsights work
which will essentially make the whole world almost flat because beyond a certain point the percieved distance
approaches the distance at infinity. By moving the convergence point forward you get a longer range of good depth perception.
You obviously need to keep the infinity depth smaller than the distance between your eyes and with close range monitors
you generally don't exceed 50% of the occular distance.

As mentioned if the ironsight convergence could be separate you could use higher convergence elsewhere.

To see a graphical relationship between depth and convergence see:
http://www.nvidia.com/content/PDF/GDC2011/Stereoscopy.pdf
Page 42

I did a comparison graph of these two and the extreme setting of 120 3D Strenght and 4 3D Plane

This graph is probably exact but shows the clear tradeoffs between high 3D Strenght and the required reduced convergence plane.

Edit: File removed
I hadn't conssidered the ironsights before:

3D Strenght: 21 and 3D Plane: 24

3D Strength: 47,4 and 3D Plane 20



I don't recommend using superhigh 3D Strength as you will have to reduce the 3D Plane to make ironsights work

which will essentially make the whole world almost flat because beyond a certain point the percieved distance

approaches the distance at infinity. By moving the convergence point forward you get a longer range of good depth perception.

You obviously need to keep the infinity depth smaller than the distance between your eyes and with close range monitors

you generally don't exceed 50% of the occular distance.



As mentioned if the ironsight convergence could be separate you could use higher convergence elsewhere.



To see a graphical relationship between depth and convergence see:

http://www.nvidia.com/content/PDF/GDC2011/Stereoscopy.pdf

Page 42



I did a comparison graph of these two and the extreme setting of 120 3D Strenght and 4 3D Plane



This graph is probably exact but shows the clear tradeoffs between high 3D Strenght and the required reduced convergence plane.



Edit: File removed

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/11/2012 12:00 PM   
  27 / 34    
Scroll To Top