Very nice that work!
Edit: @Losti: I put a more detail explanation, beacause you are very open to learn. Hope this help to understand more.
[quote]damn....sepend so much time in it and you came here ans fix it in 5 minutes[/quote]
i just replicate the same thing i do in Sniper3....and in Sniper3 i spend some hours fixing it and a few more to create/test the Regex....will be very nice if we can fix stuff in 5 minutes :)
for the 7c9794852e9729ae-cs you can also replicate the fix from the Sniper3 "volumetric lights" fix.
[quote]//there are some shadow problems in day sceenes i have to track down.......it appears left/right from the source with the fixed cs 82c shader ... HM....[/quote]
Be sure to undo any other tweak or change you do in the ini or by shader to trying to solve any of the issues that are now fixed, this will lead in a double correction that may broke something else.
Edit: @Losti: I put a more detail explanation, beacause you are very open to learn. Hope this help to understand more.
damn....sepend so much time in it and you came here ans fix it in 5 minutes
i just replicate the same thing i do in Sniper3....and in Sniper3 i spend some hours fixing it and a few more to create/test the Regex....will be very nice if we can fix stuff in 5 minutes :)
for the 7c9794852e9729ae-cs you can also replicate the fix from the Sniper3 "volumetric lights" fix.
//there are some shadow problems in day sceenes i have to track down.......it appears left/right from the source with the fixed cs 82c shader ... HM....
Be sure to undo any other tweak or change you do in the ini or by shader to trying to solve any of the issues that are now fixed, this will lead in a double correction that may broke something else.
Hm, the problem is that one
[code]
[ShaderOverride_Volunetric_Lighting2]
Hash = 6a8a4ce1dd7bc2bc
cs-cb13 = Resource_NearFarClipDist
[/code]
if i delete this, i will hav a near full black screen. If if i will leave it, it will be ok in main menue and in the night but will give me left and right shadows next to the object in the day...but i cant find this shader in the chace folder... hm... any idea?? will restart and try some ingame settings for shaders....
if i delete this, i will hav a near full black screen. If if i will leave it, it will be ok in main menue and in the night but will give me left and right shadows next to the object in the day...but i cant find this shader in the chace folder... hm... any idea?? will restart and try some ingame settings for shaders....
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Be sure you are not declaring twice the [Resource_NearFarClipDist], this one:
(Need to be one time in the ini)
[code][Resource_NearFarClipDist]
max_copies_per_frame = 1[/code]
And you can delete that...is not used in any part. Very strange you have a full black screen if you remove it.
[code][ShaderOverride_Volunetric_Lighting2]
Hash = 6a8a4ce1dd7bc2bc
cs-cb13 = Resource_NearFarClipDist[/code]
I have to get some sleep .... i am off for today....have to get up 5:30 (AM) every day .... strange thing this shader hacking ^^ will check back here tomorrow.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
OK I am not able to track this problem down on my own.... its some like a random issue withthe black screen...
The light will be correct with xour regec but the shadows are borken. This are some what like ambient shadows on houses etc....something like AO, THIS is left and right next to the object occuring. This needs to be fixed but is not fixedwith yoour regex.
Hence i cant update...
But your regex fixes all other isses wo WHATS THE PROBLEM HERE ^^
what shader needs the
[code]
ResourceVSBuff=vs-cb2
Resource_NearFarClipDist = vs-cb2
[/code]
a cs? a vs? a PS?
What do you mean with " have the g_VS_NearFarClipDist" ?? PS in this game has this but not a singel VS.
So i think i we clearify the override wwe can make it ^^
PS: The shadwo is alco created by the lightening CS 82c08ee7da67f710
OK I am not able to track this problem down on my own.... its some like a random issue withthe black screen...
The light will be correct with xour regec but the shadows are borken. This are some what like ambient shadows on houses etc....something like AO, THIS is left and right next to the object occuring. This needs to be fixed but is not fixedwith yoour regex.
Hence i cant update...
But your regex fixes all other isses wo WHATS THE PROBLEM HERE ^^
Hi Losti
If you can upload a screenshot to see the issue...If is some kind of Ambient Oclussion issue, i remember in Sniper3 i use a command (r_SSDO = 0), because that ulgy AO blur some objects...was an additional AO to the normal AO. The 82c08ee7da67f710-cs have declared this: "float4 SSDOParams" (cb0[9]), so the fix may be also affecting that ugly AO, and if is working ok without the fix, the fix may break it....but you need the fix for the lights and reflections.
Also double check to undo any other tweak or change you do in the ini or by shader to trying to solve any of the issues that are now fixed, this will lead in a double correction that may broke something else.
Sadly, right now i don't have space in my HDD to install any more games, yesterday i install 2 games (that use a lot of GB), and run out of space. Maybe DSS can take a look if he already install the game.
If you can upload a screenshot to see the issue...If is some kind of Ambient Oclussion issue, i remember in Sniper3 i use a command (r_SSDO = 0), because that ulgy AO blur some objects...was an additional AO to the normal AO. The 82c08ee7da67f710-cs have declared this: "float4 SSDOParams" (cb0[9]), so the fix may be also affecting that ugly AO, and if is working ok without the fix, the fix may break it....but you need the fix for the lights and reflections.
Also double check to undo any other tweak or change you do in the ini or by shader to trying to solve any of the issues that are now fixed, this will lead in a double correction that may broke something else.
Sadly, right now i don't have space in my HDD to install any more games, yesterday i install 2 games (that use a lot of GB), and run out of space. Maybe DSS can take a look if he already install the game.
[img]http://fs1.directupload.net/images/180315/e977nqyq.jpg[/img]
I have checked all things today there is no way to get it working, the light is OK but the shadow is broken that is renderes with this shader
even i i onle declare this, it woll not be fixed
[code]
[Resource_NearFarClipDist]
max_copies_per_frame = 1
[ShaderOverrideCS_LIGHTS-DHR]
hash=82c08ee7da67f710
ResourceVSBuff=vs-cb2
Resource_NearFarClipDist = vs-cb2
;Misc
[ShaderOverrideRainSplatter]
hash=d69673ba75d8bf19
ps-cb13=vs-cb2
[/code]
This is not realy AO but it seems to be, but this problem is a shadow from the 82c08ee7da67f710-cs
The problem is connected with a VS 15946622d52b9a8c-vs_replace.txt
This is the same shader loke // Snow VS 1 in your SGW fix
That's not the same issue i saw in Sniper3 with the SSDO.
[quote]This is the same shader loke // Snow VS 1 in your SGW fix[/quote]
Same hash number...LOL...So, grab the "Snow PS 1" pattern i use to fix that, to fix the PS related...if i remember correctly the snow in Sniper3 have a shadows/reflections on it...maybe is that.
You need to declare this in the ini.
Even if in the VS there is not declared the cb2 in the headers, is used anyways. i use Frame Analysis with that shader in Sniper3 and the constant buffer is used, have data...but not declared in the headers.
[code][ShaderOverride_Snow_VS]
Hash = 15946622d52b9a8c
;analyse_options = dump_cb_txt
ps-cb13 = vs-cb2[/code]
Hope this solve the issue!!
That's not the same issue i saw in Sniper3 with the SSDO.
This is the same shader loke // Snow VS 1 in your SGW fix
Same hash number...LOL...So, grab the "Snow PS 1" pattern i use to fix that, to fix the PS related...if i remember correctly the snow in Sniper3 have a shadows/reflections on it...maybe is that.
You need to declare this in the ini.
Even if in the VS there is not declared the cb2 in the headers, is used anyways. i use Frame Analysis with that shader in Sniper3 and the constant buffer is used, have data...but not declared in the headers.
Pretty sure that image above is what I fixed via shader bfacf6866f9e3d1c-ps_replace.txt. Have you removed that when you tried merging your stuff with mine?
Pretty sure that image above is what I fixed via shader bfacf6866f9e3d1c-ps_replace.txt. Have you removed that when you tried merging your stuff with mine?
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[quote="DJ-RK"]Pretty sure that image above is what I fixed via shader bfacf6866f9e3d1c-ps_replace.txt. Have you removed that when you tried merging your stuff with mine?[/quote]
Nope, (this is // Global/sun lighting - DJ-RK) and its present allready
this is related to VS: 15946622d52b9a8c and/or CS: 9bb2844afdaaf217 AND it is occuring since the regex fix of the CS 8XXXXXXX. The Fix will cure the light but cause this problem and i have tryed the whole evening to get behind the scene but no way actually. everything I have tryed was without success.
With the semi fixed 82c08ee7da67f710-cs every thing is OK but replacing it with the regex fixed one the shadow problem is an issue....
There is something completely wrong ... i think a pro shader hacker have to sort this out ^^ May be this is only one simple issue but i am overwhelmed. Nothing will fix this and i even cant disable this shader because the texture will stay and move over the screen.
I think having a short look @this for a pro will solve this issue within a minute ^^ If not, the acutual version is likely playable ^^ The 7c9794852e9729ae-cs.txt is also not fixed (dynamic light) AND some shadow fare away .... often seen in the wood....
//I am off for today ... i hate my daylie routine .... dam fucking lack of time ^^ only 3 h a day for the computer :-(
DJ-RK said:Pretty sure that image above is what I fixed via shader bfacf6866f9e3d1c-ps_replace.txt. Have you removed that when you tried merging your stuff with mine?
Nope, (this is // Global/sun lighting - DJ-RK) and its present allready
this is related to VS: 15946622d52b9a8c and/or CS: 9bb2844afdaaf217 AND it is occuring since the regex fix of the CS 8XXXXXXX. The Fix will cure the light but cause this problem and i have tryed the whole evening to get behind the scene but no way actually. everything I have tryed was without success.
With the semi fixed 82c08ee7da67f710-cs every thing is OK but replacing it with the regex fixed one the shadow problem is an issue....
There is something completely wrong ... i think a pro shader hacker have to sort this out ^^ May be this is only one simple issue but i am overwhelmed. Nothing will fix this and i even cant disable this shader because the texture will stay and move over the screen.
I think having a short look @this for a pro will solve this issue within a minute ^^ If not, the acutual version is likely playable ^^ The 7c9794852e9729ae-cs.txt is also not fixed (dynamic light) AND some shadow fare away .... often seen in the wood....
//I am off for today ... i hate my daylie routine .... dam fucking lack of time ^^ only 3 h a day for the computer :-(
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Well sir, you have what we call a regression on your hands, because that is the exact backdrop I used to fix the above mentioned shader and last I touched it was fixed. If you load up the WIP I sent you (without anything you've introduced since) you'll find that lighting should be correct.
Well sir, you have what we call a regression on your hands, because that is the exact backdrop I used to fix the above mentioned shader and last I touched it was fixed. If you load up the WIP I sent you (without anything you've introduced since) you'll find that lighting should be correct.
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Since DJ-RK already fix that...please double check all the shaders and the d3dx.ini. Sadly this is the ShaderHackers routine for every game :(
[quote="DHR"]The 82c08ee7da67f710-cs have declared this: "float4 SSDOParams" (cb0[9]), so the fix may be also affecting that ugly AO, and if is working ok without the fix, the fix may break it....but you need the fix for the lights and reflections.[/quote]
I want to test something, that i thing is the cause of the initial issue....that SSDOparams was not present in the sniper3 shader, so the unfixed CS-shader works fine for that SSDO effect, but not the lights and the rest of the broken stuff... and looking the CS-shader that r8 fix is also affecting that SSDOparams...so with a little tweak this may work.
@Losti: Can you please attach here a clean/vanilla 82c08ee7da67f710-cs shader....the one shipped in the fix have A LOT of modified lines....so if i tweak that one i will probably delete or modified some original lines.
Since DJ-RK already fix that...please double check all the shaders and the d3dx.ini. Sadly this is the ShaderHackers routine for every game :(
DHR said:The 82c08ee7da67f710-cs have declared this: "float4 SSDOParams" (cb0[9]), so the fix may be also affecting that ugly AO, and if is working ok without the fix, the fix may break it....but you need the fix for the lights and reflections.
I want to test something, that i thing is the cause of the initial issue....that SSDOparams was not present in the sniper3 shader, so the unfixed CS-shader works fine for that SSDO effect, but not the lights and the rest of the broken stuff... and looking the CS-shader that r8 fix is also affecting that SSDOparams...so with a little tweak this may work.
@Losti: Can you please attach here a clean/vanilla 82c08ee7da67f710-cs shader....the one shipped in the fix have A LOT of modified lines....so if i tweak that one i will probably delete or modified some original lines.
(please ignore the wrong capital latters .... Auto correction in this damn brwoser @ work ^^)
@DJ_RK
You mean the 7c9794852e9729ae-cs.txt ? I will doublecheck this ^^ But i have not found that any regex was applyed to this shader even with your fix but i will have a look. But may be it was a ini Setting that i have missed? Ill check this!
@DHR
YES you are completely right!! Thats what i want to tell you. The r8 fix will cure all shadows that are drawed from this shader, all lights and all reflections except this "i called it strange AO shadow on objects and houses" thing.
For more understanding: This "Problem shadow" is cast on near every oject. This makes the texture some what i think realistic....so i called it AO. If you see a npc for example, there are the same NPC drawed left of it and right of it as a semi transparent darken Version of it ^^. The DEPTH is OK but the "shadow" will not stay in ist position. It will spread moving away from the object and move to the objet will move the shadow also to it. The involved shaders are VS: 15946622d52b9a8c and/or PS: 9bb2844afdaaf217 ... but as i wrote above the PS can not be fixed with the SGW templates. I think ist because the PS 9bb is somewaht different and will not have a "g_WorldViewPos.xyz"
Hence i guessed yesterday that the r8 modifying will be OK with your Fixing Routine for everything except this AO shadow. But the shadow is OK with the Routine DJ-RK applyed. Hence i was thinking in the night about this and the idea was to find the Position for this shadow and use the r8 modified with the DJ-Setup and re rest is made with your Setup. Not sure if this will work or may cause other Problems but if there is no solution until this evening i will Focus on that idea.
I will give you the original shader, i just have to uncomment DJs an my modifications, just give me some time. BUT: There are modifications that are needed to fix some stil remaining shadwo glitch @ campfires and so on... but no Problem i can implement it later on if needed.
(please ignore the wrong capital latters .... Auto correction in this damn brwoser @ work ^^)
@DJ_RK
You mean the 7c9794852e9729ae-cs.txt ? I will doublecheck this ^^ But i have not found that any regex was applyed to this shader even with your fix but i will have a look. But may be it was a ini Setting that i have missed? Ill check this!
@DHR
YES you are completely right!! Thats what i want to tell you. The r8 fix will cure all shadows that are drawed from this shader, all lights and all reflections except this "i called it strange AO shadow on objects and houses" thing.
For more understanding: This "Problem shadow" is cast on near every oject. This makes the texture some what i think realistic....so i called it AO. If you see a npc for example, there are the same NPC drawed left of it and right of it as a semi transparent darken Version of it ^^. The DEPTH is OK but the "shadow" will not stay in ist position. It will spread moving away from the object and move to the objet will move the shadow also to it. The involved shaders are VS: 15946622d52b9a8c and/or PS: 9bb2844afdaaf217 ... but as i wrote above the PS can not be fixed with the SGW templates. I think ist because the PS 9bb is somewaht different and will not have a "g_WorldViewPos.xyz"
Hence i guessed yesterday that the r8 modifying will be OK with your Fixing Routine for everything except this AO shadow. But the shadow is OK with the Routine DJ-RK applyed. Hence i was thinking in the night about this and the idea was to find the Position for this shadow and use the r8 modified with the DJ-Setup and re rest is made with your Setup. Not sure if this will work or may cause other Problems but if there is no solution until this evening i will Focus on that idea.
I will give you the original shader, i just have to uncomment DJs an my modifications, just give me some time. BUT: There are modifications that are needed to fix some stil remaining shadwo glitch @ campfires and so on... but no Problem i can implement it later on if needed.
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Ah and btw i will try to study the 9bb2844afdaaf217-ps to finf the richt Position to apply a fix and may modify the liney i apply ... if the other things will not work ^^
Ah and btw i will try to study the 9bb2844afdaaf217-ps to finf the richt Position to apply a fix and may modify the liney i apply ... if the other things will not work ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Edit: @Losti: I put a more detail explanation, beacause you are very open to learn. Hope this help to understand more.
i just replicate the same thing i do in Sniper3....and in Sniper3 i spend some hours fixing it and a few more to create/test the Regex....will be very nice if we can fix stuff in 5 minutes :)
for the 7c9794852e9729ae-cs you can also replicate the fix from the Sniper3 "volumetric lights" fix.
Be sure to undo any other tweak or change you do in the ini or by shader to trying to solve any of the issues that are now fixed, this will lead in a double correction that may broke something else.
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if i delete this, i will hav a near full black screen. If if i will leave it, it will be ok in main menue and in the night but will give me left and right shadows next to the object in the day...but i cant find this shader in the chace folder... hm... any idea?? will restart and try some ingame settings for shaders....
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(Need to be one time in the ini)
And you can delete that...is not used in any part. Very strange you have a full black screen if you remove it.
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Strange, but if i delete this:
will result in black screen, and leave it will result in the problem i have written above...6a8a4ce1dd7bc2bc is a CS
if i only have
as override in the ini i have black sceen. if i add
its OK but the left/right shadow glitches/haloes/ghost-shadows from the object occures
6a8a4ce1dd7bc2bc
I have to get some sleep .... i am off for today....have to get up 5:30 (AM) every day .... strange thing this shader hacking ^^ will check back here tomorrow.
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The light will be correct with xour regec but the shadows are borken. This are some what like ambient shadows on houses etc....something like AO, THIS is left and right next to the object occuring. This needs to be fixed but is not fixedwith yoour regex.
Hence i cant update...
But your regex fixes all other isses wo WHATS THE PROBLEM HERE ^^
what shader needs the
a cs? a vs? a PS?
What do you mean with " have the g_VS_NearFarClipDist" ?? PS in this game has this but not a singel VS.
So i think i we clearify the override wwe can make it ^^
PS: The shadwo is alco created by the lightening CS 82c08ee7da67f710
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If you can upload a screenshot to see the issue...If is some kind of Ambient Oclussion issue, i remember in Sniper3 i use a command (r_SSDO = 0), because that ulgy AO blur some objects...was an additional AO to the normal AO. The 82c08ee7da67f710-cs have declared this: "float4 SSDOParams" (cb0[9]), so the fix may be also affecting that ugly AO, and if is working ok without the fix, the fix may break it....but you need the fix for the lights and reflections.
Also double check to undo any other tweak or change you do in the ini or by shader to trying to solve any of the issues that are now fixed, this will lead in a double correction that may broke something else.
Sadly, right now i don't have space in my HDD to install any more games, yesterday i install 2 games (that use a lot of GB), and run out of space. Maybe DSS can take a look if he already install the game.
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I have checked all things today there is no way to get it working, the light is OK but the shadow is broken that is renderes with this shader
even i i onle declare this, it woll not be fixed
This is not realy AO but it seems to be, but this problem is a shadow from the 82c08ee7da67f710-cs
The problem is connected with a VS 15946622d52b9a8c-vs_replace.txt
This is the same shader loke // Snow VS 1 in your SGW fix
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Same hash number...LOL...So, grab the "Snow PS 1" pattern i use to fix that, to fix the PS related...if i remember correctly the snow in Sniper3 have a shadows/reflections on it...maybe is that.
You need to declare this in the ini.
Even if in the VS there is not declared the cb2 in the headers, is used anyways. i use Frame Analysis with that shader in Sniper3 and the constant buffer is used, have data...but not declared in the headers.
Hope this solve the issue!!
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Nope, (this is // Global/sun lighting - DJ-RK) and its present allready
this is related to VS: 15946622d52b9a8c and/or CS: 9bb2844afdaaf217 AND it is occuring since the regex fix of the CS 8XXXXXXX. The Fix will cure the light but cause this problem and i have tryed the whole evening to get behind the scene but no way actually. everything I have tryed was without success.
With the semi fixed 82c08ee7da67f710-cs every thing is OK but replacing it with the regex fixed one the shadow problem is an issue....
There is something completely wrong ... i think a pro shader hacker have to sort this out ^^ May be this is only one simple issue but i am overwhelmed. Nothing will fix this and i even cant disable this shader because the texture will stay and move over the screen.
I think having a short look @this for a pro will solve this issue within a minute ^^ If not, the acutual version is likely playable ^^ The 7c9794852e9729ae-cs.txt is also not fixed (dynamic light) AND some shadow fare away .... often seen in the wood....
//I am off for today ... i hate my daylie routine .... dam fucking lack of time ^^ only 3 h a day for the computer :-(
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I want to test something, that i thing is the cause of the initial issue....that SSDOparams was not present in the sniper3 shader, so the unfixed CS-shader works fine for that SSDO effect, but not the lights and the rest of the broken stuff... and looking the CS-shader that r8 fix is also affecting that SSDOparams...so with a little tweak this may work.
@Losti: Can you please attach here a clean/vanilla 82c08ee7da67f710-cs shader....the one shipped in the fix have A LOT of modified lines....so if i tweak that one i will probably delete or modified some original lines.
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@DJ_RK
You mean the 7c9794852e9729ae-cs.txt ? I will doublecheck this ^^ But i have not found that any regex was applyed to this shader even with your fix but i will have a look. But may be it was a ini Setting that i have missed? Ill check this!
@DHR
YES you are completely right!! Thats what i want to tell you. The r8 fix will cure all shadows that are drawed from this shader, all lights and all reflections except this "i called it strange AO shadow on objects and houses" thing.
For more understanding: This "Problem shadow" is cast on near every oject. This makes the texture some what i think realistic....so i called it AO. If you see a npc for example, there are the same NPC drawed left of it and right of it as a semi transparent darken Version of it ^^. The DEPTH is OK but the "shadow" will not stay in ist position. It will spread moving away from the object and move to the objet will move the shadow also to it. The involved shaders are VS: 15946622d52b9a8c and/or PS: 9bb2844afdaaf217 ... but as i wrote above the PS can not be fixed with the SGW templates. I think ist because the PS 9bb is somewaht different and will not have a "g_WorldViewPos.xyz"
Hence i guessed yesterday that the r8 modifying will be OK with your Fixing Routine for everything except this AO shadow. But the shadow is OK with the Routine DJ-RK applyed. Hence i was thinking in the night about this and the idea was to find the Position for this shadow and use the r8 modified with the DJ-Setup and re rest is made with your Setup. Not sure if this will work or may cause other Problems but if there is no solution until this evening i will Focus on that idea.
I will give you the original shader, i just have to uncomment DJs an my modifications, just give me some time. BUT: There are modifications that are needed to fix some stil remaining shadwo glitch @ campfires and so on... but no Problem i can implement it later on if needed.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de