Pinball Arcade lacks a profile but requires lot's of convergence tweaking which can't be saved due to lack of profile. What is the best approach. Clone an existing profile?
Pinball Arcade lacks a profile but requires lot's of convergence tweaking which can't be saved due to lack of profile. What is the best approach. Clone an existing profile?
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AFAIK you simply pick a profile and assign it using Nvidia Inspector, then see how well it works.
If it doesn't work well, try another. Typically I assume you try to pick one using the same game engine?
http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html
https://s3.amazonaws.com/dhr/ADD+EXE+TO+CURRENT+PROFILE.pdf
helifax made his own profile for his OpenGL wrapper.
If you only need the profile to save convergence I'd suggest creating a new blank profile in nvidia inspector and adding the exe to that.
Assigning it to an existing profile or cloning an existing profile is a quick method to use settings for another game, but I'm not keen on doing that unless I have a pretty good idea of what those settings will actually do.
If you only need the profile to save convergence I'd suggest creating a new blank profile in nvidia inspector and adding the exe to that.
Assigning it to an existing profile or cloning an existing profile is a quick method to use settings for another game, but I'm not keen on doing that unless I have a pretty good idea of what those settings will actually do.
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Creating a new profile still uses the default 3D Vision profile which means not saving convergence.
Assigning to a different game creates a conflict if going in-between the two games often.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
If it doesn't work well, try another. Typically I assume you try to pick one using the same game engine?
http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html
https://s3.amazonaws.com/dhr/ADD+EXE+TO+CURRENT+PROFILE.pdf
helifax made his own profile for his OpenGL wrapper.
Assigning it to an existing profile or cloning an existing profile is a quick method to use settings for another game, but I'm not keen on doing that unless I have a pretty good idea of what those settings will actually do.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
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Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
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Assigning to a different game creates a conflict if going in-between the two games often.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com