Posting this here in case someone wants it. Since game seems to work surprisingly well.
Effects are fixed.
Hud depth changes for gameplay/combat/story
Convergence changes for gameplay/combat/story
Shadows disabled
Removed minor hud elements to make it better for 3D [Enemy targetting icon. Speech bubble connector]
[url]https://s3.amazonaws.com/3drequest/shaderoverride1.zip[/url]
If any fixer wants to finish this.
Thats without shadows removed
[url]https://s3.amazonaws.com/3drequest/shaderoverride.zip[/url]
Posting this here in case someone wants it. Since game seems to work surprisingly well.
Effects are fixed.
Hud depth changes for gameplay/combat/story
Convergence changes for gameplay/combat/story
Shadows disabled
Removed minor hud elements to make it better for 3D [Enemy targetting icon. Speech bubble connector] https://s3.amazonaws.com/3drequest/shaderoverride1.zip
Should probably check out Last Remnant.
I personally though combat was blah but my interest in JRPGs have dwindled over past decade.
[I like Strategy JRPG's though].
[quote="eqzitara"]Should probably check out Last Remnant.
I personally though combat was blah but my interest in JRPGs have dwindled over past decade.
[I like Strategy JRPG's though].
[/quote]
The last Remnant is allready in my ever growing backlog :)
And you're right about the combat, I play JRPG's mainly because of the atmosphere and artstyle though.
I'm still playing Valkyra Chronicles with your nice fix, it's a great game, wich other Strategy JRPG's do you have in mind ?
eqzitara said:Should probably check out Last Remnant.
I personally though combat was blah but my interest in JRPGs have dwindled over past decade.
[I like Strategy JRPG's though].
The last Remnant is allready in my ever growing backlog :)
And you're right about the combat, I play JRPG's mainly because of the atmosphere and artstyle though.
I'm still playing Valkyra Chronicles with your nice fix, it's a great game, wich other Strategy JRPG's do you have in mind ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I was going to start a new thread, but I'm glad that I found this one :). I was already trying to make a fix.
I talked to Kaldaien, the Tales of Zestiria Fix maker (http://steamcommunity.com/app/351970/discussions/0/490123938441506815/), and now the helixmod dll is compatible with it. That means 60fps, mipmaps, custom opening video, increased shadow resolution, etc.
Rename the helixmod dll to something else, like "visiond3d9.dll", and then open "d3d9.ini" and paste this:
[code]
[Import.visiond3d9]
Architecture=Win32
Filename=visiond3d9.dll
When=Proxy
Role=d3d9
[/code]
eqzitara, I was having problems with the "9C69D59B.txt" and alternatively its vertex shader, but you fixed it correctly (in a way I wouldn't have thought). It seemed a typical haloing problem, but the stereo correction in the texcoord broke the effect totally.
Shadows were at a weird depth and there was haloing in the main character. I fixed that haloing in the vertex shader ("C9220046.txt") and that put shadows at screen depth. So I think it was a step in the good direction.
I thought about doing something different about the HUD and interface. I made an HUD depth hotkey for all elements, including the hard to catch title animation. I don't use "SkipSetScissorRect = true" because that causes text clipping in menus. The only side effect of not using it is clipping in the minimap at high HUD depths. I have also not disabled any HUD element.
Here is the fix I have for now (shadows at screen depth. I have only used two pixel shaders from eqzitara, which fix a pair of effects): https://www.dropbox.com/s/gawoh95lggy1w4a/zestiria_3d_pre_fix1.7z?dl=0
F1: high convergence.
F2: low convergence (for cutscenes).
F3: HUD depth hotkey. Screen depth by default.
F1 and F2 presets are configurable with ctrl+F7, as usual.
The "d3d9.dll" is already called "visiond3d9.dll" there, prepared to use with the fps fix when you paste the code above.
eqzitara, I was having problems with the "9C69D59B.txt" and alternatively its vertex shader, but you fixed it correctly (in a way I wouldn't have thought). It seemed a typical haloing problem, but the stereo correction in the texcoord broke the effect totally.
Shadows were at a weird depth and there was haloing in the main character. I fixed that haloing in the vertex shader ("C9220046.txt") and that put shadows at screen depth. So I think it was a step in the good direction.
I thought about doing something different about the HUD and interface. I made an HUD depth hotkey for all elements, including the hard to catch title animation. I don't use "SkipSetScissorRect = true" because that causes text clipping in menus. The only side effect of not using it is clipping in the minimap at high HUD depths. I have also not disabled any HUD element.
The character haloing isn't there anymore, now that I notice. It must be one of the shaders eqzitara fixed.
Here is the fix again, with shadows in a state that isn't perfect (it doesn't look too bad, and it may be better than no shadows), but at least it isn't at screen depth:
https://www.dropbox.com/s/6fonq26xuuqkyh1/zestiria_3d_pre_fix2.7z?dl=0
That's until I figure out how to fix them for real. I have also disabled cloud shadows for now, because they are distracting (screen depth).
Edit: I've seen extra effects that need fixing just as I continued playing. I'll upload a new version later today.
[quote="ishiki"]Thanks masterotaku! I'm going to buy this soon!
Have you played this compared to other tales? What do you think of it?[/quote]
You are welcome!
I have completed Tales of Symphonia on the Gamecube 11 years ago, and partially played Tales of the Abyss. Other than playing those two games, I have read the manga of Symphonia and Xillia.
For now I'm liking Zestiria and its combat system. I usually get easily distracted, but I have been playing it today non stop.
By the way, the game is very CPU demanding with draw distance and LOD at max settings. My fps can be as slow as 38fps in 3D at the first big city of the game (usually ranging from 40 to 50 fps, and sometimes at 60fps). Reducing those settings bring performance back to a minimum of 50fps in my case.
In other normal areas, I get 60fps all the time. That city is not the norm.
And here is the third version of the fix: https://www.dropbox.com/s/00jhtpkueg6j43a/zestiria_3d_pre_fix3.7z?dl=0
Fixed:
- Water reflections (I don't know if there will be more shaders like this one later on).
- A wave effect that had haloing.
ishiki said:Thanks masterotaku! I'm going to buy this soon!
Have you played this compared to other tales? What do you think of it?
You are welcome!
I have completed Tales of Symphonia on the Gamecube 11 years ago, and partially played Tales of the Abyss. Other than playing those two games, I have read the manga of Symphonia and Xillia.
For now I'm liking Zestiria and its combat system. I usually get easily distracted, but I have been playing it today non stop.
By the way, the game is very CPU demanding with draw distance and LOD at max settings. My fps can be as slow as 38fps in 3D at the first big city of the game (usually ranging from 40 to 50 fps, and sometimes at 60fps). Reducing those settings bring performance back to a minimum of 50fps in my case.
In other normal areas, I get 60fps all the time. That city is not the norm.
Thanks masterotaku, much appreciated :)
The game has been in my backlog for a looong time, this might be a good time to start it uo again...
But if you think there could be a chance for you to fix the shadows properly I'll wait a little longer though...
The game has been in my backlog for a looong time, this might be a good time to start it uo again...
But if you think there could be a chance for you to fix the shadows properly I'll wait a little longer though...
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
[quote="Blacksmith56"]
But if you think there could be a chance for you to fix the shadows properly I'll wait a little longer though...[/quote]
The biggest problem is that by default, characters shadows are very low resolution, so if the fix is a bit inaccurate, it's hard to tell. I can use the debug dll alongside the fix that increases shadow resolution, but alt+tabbing crashes the game with that combination.
I could use a laptop to avoid that (which isn't mine and is noisy), but for now I'm progressing though the game and fixing other effects (I have fixed another one a few minutes ago). I'm 6 or 7 hours of played time into the game, so there is a lot to see.
Blacksmith56 said:
But if you think there could be a chance for you to fix the shadows properly I'll wait a little longer though...
The biggest problem is that by default, characters shadows are very low resolution, so if the fix is a bit inaccurate, it's hard to tell. I can use the debug dll alongside the fix that increases shadow resolution, but alt+tabbing crashes the game with that combination.
I could use a laptop to avoid that (which isn't mine and is noisy), but for now I'm progressing though the game and fixing other effects (I have fixed another one a few minutes ago). I'm 6 or 7 hours of played time into the game, so there is a lot to see.
Thanks for the fix masterotaku!. waite for this loooong time. Too bad i can't get the last versions of the Kaldaien fix to work together with 3d migoto.
What version are you using?
Thanks for the fix masterotaku!. waite for this loooong time. Too bad i can't get the last versions of the Kaldaien fix to work together with 3d migoto.
[quote="Dorkirt"]with 3d migoto.[/quote]
This game is DX9. It doesn't use 3Dmigoto. It uses the Helixmod "d3d9.dll", which in this case I have renamed to "visiond3d9.dll". Remember adding the
[code]
[Import.visiond3d9]
Architecture=Win32
Filename=visiond3d9.dll
When=Proxy
Role=d3d9
[/code]
code in the "d3d9.ini" file. If you update Kaldaien's fix, remember that you have to paste that code again.
It's also a good idea to use "TZT.exe" to configure the mod. Remember to give RTSS a delay of a few seconds there, or else some games will crash at boot (I learned it the hard way).
[quote="Dorkirt"]What version are you using?[/quote]
1.4.9 and 1.5.0 (I have just updated it) work for me.
Here is a new version, by the way: https://www.dropbox.com/s/cib22w2fyiq5epx/zestiria_3d_pre_fix4.7z?dl=0
It fixes one more effect that I've seen just once and for two seconds.
code in the "d3d9.ini" file. If you update Kaldaien's fix, remember that you have to paste that code again.
It's also a good idea to use "TZT.exe" to configure the mod. Remember to give RTSS a delay of a few seconds there, or else some games will crash at boot (I learned it the hard way).
Dorkirt said:What version are you using?
1.4.9 and 1.5.0 (I have just updated it) work for me.
Sorry, i mean Helixmod. Yep, well tried 1.4.9 and 1.5.0 and the game is not launching, logs in log folder says everything it's ok... last version working for me it's 1.4.6 .... damn.
Will play only with helix dll as it works, but at 30 fps cap T_T
Gracias compañero !
Sorry, i mean Helixmod. Yep, well tried 1.4.9 and 1.5.0 and the game is not launching, logs in log folder says everything it's ok... last version working for me it's 1.4.6 .... damn.
Will play only with helix dll as it works, but at 30 fps cap T_T
[quote="Dorkirt"]Sorry, i mean Helixmod. Yep, well tried 1.4.9 and 1.5.0 and the game is not launching, logs in log folder says everything it's ok... last version working for me it's 1.4.6 .... damn.[/quote]
Does the 1.5.0 version work for you without my fix?
It does a lot more than making the game work at 60fps. Mipmaps and shadow resolution are important too for graphics quality.
If it keeps not working, you could post the logs and contact Kaldaien in the Steam thread.
Dorkirt said:Sorry, i mean Helixmod. Yep, well tried 1.4.9 and 1.5.0 and the game is not launching, logs in log folder says everything it's ok... last version working for me it's 1.4.6 .... damn.
Does the 1.5.0 version work for you without my fix?
It does a lot more than making the game work at 60fps. Mipmaps and shadow resolution are important too for graphics quality.
If it keeps not working, you could post the logs and contact Kaldaien in the Steam thread.
New version: https://www.dropbox.com/s/mqlumzzl402vzar/zestiria_3d_pre_fix5.7z?dl=0
- F4 hotkey to toggle cel shading on characters, NPCs, monsters, etc. Not disabled by default.
Whenever I fix the shadows, I'm afraid that it won't be soon. I don't have almost any clue about how to fix them. It's the C9220046.txt vertex shader, if anyone is interested. The pixel shader is either too short and useless, or I didn't catch the right one.
At least they aren't too bad (what I did, fixed clipping).
- F4 hotkey to toggle cel shading on characters, NPCs, monsters, etc. Not disabled by default.
Whenever I fix the shadows, I'm afraid that it won't be soon. I don't have almost any clue about how to fix them. It's the C9220046.txt vertex shader, if anyone is interested. The pixel shader is either too short and useless, or I didn't catch the right one.
At least they aren't too bad (what I did, fixed clipping).
Effects are fixed.
Hud depth changes for gameplay/combat/story
Convergence changes for gameplay/combat/story
Shadows disabled
Removed minor hud elements to make it better for 3D [Enemy targetting icon. Speech bubble connector]
https://s3.amazonaws.com/3drequest/shaderoverride1.zip
If any fixer wants to finish this.
Thats without shadows removed
https://s3.amazonaws.com/3drequest/shaderoverride.zip
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Thanks a lot eqzitara !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I personally though combat was blah but my interest in JRPGs have dwindled over past decade.
[I like Strategy JRPG's though].
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
The last Remnant is allready in my ever growing backlog :)
And you're right about the combat, I play JRPG's mainly because of the atmosphere and artstyle though.
I'm still playing Valkyra Chronicles with your nice fix, it's a great game, wich other Strategy JRPG's do you have in mind ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I talked to Kaldaien, the Tales of Zestiria Fix maker (http://steamcommunity.com/app/351970/discussions/0/490123938441506815/), and now the helixmod dll is compatible with it. That means 60fps, mipmaps, custom opening video, increased shadow resolution, etc.
Rename the helixmod dll to something else, like "visiond3d9.dll", and then open "d3d9.ini" and paste this:
eqzitara, I was having problems with the "9C69D59B.txt" and alternatively its vertex shader, but you fixed it correctly (in a way I wouldn't have thought). It seemed a typical haloing problem, but the stereo correction in the texcoord broke the effect totally.
Shadows were at a weird depth and there was haloing in the main character. I fixed that haloing in the vertex shader ("C9220046.txt") and that put shadows at screen depth. So I think it was a step in the good direction.
I thought about doing something different about the HUD and interface. I made an HUD depth hotkey for all elements, including the hard to catch title animation. I don't use "SkipSetScissorRect = true" because that causes text clipping in menus. The only side effect of not using it is clipping in the minimap at high HUD depths. I have also not disabled any HUD element.
Here is the fix I have for now (shadows at screen depth. I have only used two pixel shaders from eqzitara, which fix a pair of effects): https://www.dropbox.com/s/gawoh95lggy1w4a/zestiria_3d_pre_fix1.7z?dl=0
F1: high convergence.
F2: low convergence (for cutscenes).
F3: HUD depth hotkey. Screen depth by default.
F1 and F2 presets are configurable with ctrl+F7, as usual.
The "d3d9.dll" is already called "visiond3d9.dll" there, prepared to use with the fps fix when you paste the code above.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Here is the fix again, with shadows in a state that isn't perfect (it doesn't look too bad, and it may be better than no shadows), but at least it isn't at screen depth:
https://www.dropbox.com/s/6fonq26xuuqkyh1/zestiria_3d_pre_fix2.7z?dl=0
That's until I figure out how to fix them for real. I have also disabled cloud shadows for now, because they are distracting (screen depth).
Edit: I've seen extra effects that need fixing just as I continued playing. I'll upload a new version later today.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Have you played this compared to other tales? What do you think of it?
I'm ishiki, forum screwed up my name.
7700k @4.7 GHZ, 16GBDDR4@3466MHZ, 2080 Ti
You are welcome!
I have completed Tales of Symphonia on the Gamecube 11 years ago, and partially played Tales of the Abyss. Other than playing those two games, I have read the manga of Symphonia and Xillia.
For now I'm liking Zestiria and its combat system. I usually get easily distracted, but I have been playing it today non stop.
By the way, the game is very CPU demanding with draw distance and LOD at max settings. My fps can be as slow as 38fps in 3D at the first big city of the game (usually ranging from 40 to 50 fps, and sometimes at 60fps). Reducing those settings bring performance back to a minimum of 50fps in my case.
In other normal areas, I get 60fps all the time. That city is not the norm.
And here is the third version of the fix: https://www.dropbox.com/s/00jhtpkueg6j43a/zestiria_3d_pre_fix3.7z?dl=0
Fixed:
- Water reflections (I don't know if there will be more shaders like this one later on).
- A wave effect that had haloing.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
The game has been in my backlog for a looong time, this might be a good time to start it uo again...
But if you think there could be a chance for you to fix the shadows properly I'll wait a little longer though...
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
The biggest problem is that by default, characters shadows are very low resolution, so if the fix is a bit inaccurate, it's hard to tell. I can use the debug dll alongside the fix that increases shadow resolution, but alt+tabbing crashes the game with that combination.
I could use a laptop to avoid that (which isn't mine and is noisy), but for now I'm progressing though the game and fixing other effects (I have fixed another one a few minutes ago). I'm 6 or 7 hours of played time into the game, so there is a lot to see.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
What version are you using?
This game is DX9. It doesn't use 3Dmigoto. It uses the Helixmod "d3d9.dll", which in this case I have renamed to "visiond3d9.dll". Remember adding the
code in the "d3d9.ini" file. If you update Kaldaien's fix, remember that you have to paste that code again.
It's also a good idea to use "TZT.exe" to configure the mod. Remember to give RTSS a delay of a few seconds there, or else some games will crash at boot (I learned it the hard way).
1.4.9 and 1.5.0 (I have just updated it) work for me.
Here is a new version, by the way: https://www.dropbox.com/s/cib22w2fyiq5epx/zestiria_3d_pre_fix4.7z?dl=0
It fixes one more effect that I've seen just once and for two seconds.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Will play only with helix dll as it works, but at 30 fps cap T_T
Gracias compañero !
Does the 1.5.0 version work for you without my fix?
It does a lot more than making the game work at 60fps. Mipmaps and shadow resolution are important too for graphics quality.
If it keeps not working, you could post the logs and contact Kaldaien in the Steam thread.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
- F4 hotkey to toggle cel shading on characters, NPCs, monsters, etc. Not disabled by default.
Whenever I fix the shadows, I'm afraid that it won't be soon. I don't have almost any clue about how to fix them. It's the C9220046.txt vertex shader, if anyone is interested. The pixel shader is either too short and useless, or I didn't catch the right one.
At least they aren't too bad (what I did, fixed clipping).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com