...Guess what LightBoost is more popular for, than for its original 3D Vision purpose?
Even Amazon customer reviews mention LightBoost for its motion blur elimination abilities more often than for 3D Vision. ASUS also acknowledged that it has become unexpectedly popular recently in the last few weeks.
[url=https://www.google.com/#hl=en&q=lightboost]Google Search of "LightBoost"[/url]
...Guess what LightBoost is more popular for, than for its original 3D Vision purpose?
Even Amazon customer reviews mention LightBoost for its motion blur elimination abilities more often than for 3D Vision. ASUS also acknowledged that it has become unexpectedly popular recently in the last few weeks.
[quote="teardropmina"]I wouldn't buy another 3D related teach from Nvidia unless it actually supports 3D vision development.[/quote]It's not 3D related anymore.
It produces CRT quality motion for 2D gaming, 92% less motion blur than 60Hz LCD.
It is a stroboscopic backlight that successfully bypasses pixel persistence.
Measurements were made by several sources:
[b]baseline[/b] - 60 Hz mode (16.7ms continuously-shining frame)
[b]50% less motion blur[/b] (2x clearer) - 120 Hz mode (8.33ms continuously-shining frame)
[b]60% less motion blur[/b] (2.4x clearer) - 144 Hz mode (6.94ms continuously-shining frame)
[b]85% less motion blur[/b] (7x clearer) - 120 Hz LightBoost, set to 100% (2.4ms frame strobe flashes)
[b]92% less motion blur[/b] (12x clearer) - 120 Hz LightBoost, set to 10% (1.4ms frame strobe flashes)
LightBoost also helps 2D.
You can enable the LightBoost stroboscopic backlight without needing to use 3D glasses. LightBoost 144 Hz looks much sharper during fast motion than non-LightBoost 120 Hz (for the same reason why CRT 60fps@60Hz has clearer motion than LCD 120fps@120Hz).
The ASUS VG248QE LightBoost monitor can be had for less than $300.
You don't need to buy the 3D glasses to make LightBoost work for 2D gaming.
[url=https://www.google.com/#hl=en&q=lightboost]Google Search of "LightBoost"[/url]
teardropmina said:I wouldn't buy another 3D related teach from Nvidia unless it actually supports 3D vision development.
It's not 3D related anymore.
It produces CRT quality motion for 2D gaming, 92% less motion blur than 60Hz LCD.
It is a stroboscopic backlight that successfully bypasses pixel persistence.
Measurements were made by several sources:
baseline - 60 Hz mode (16.7ms continuously-shining frame) 50% less motion blur (2x clearer) - 120 Hz mode (8.33ms continuously-shining frame) 60% less motion blur (2.4x clearer) - 144 Hz mode (6.94ms continuously-shining frame) 85% less motion blur (7x clearer) - 120 Hz LightBoost, set to 100% (2.4ms frame strobe flashes) 92% less motion blur (12x clearer) - 120 Hz LightBoost, set to 10% (1.4ms frame strobe flashes)
LightBoost also helps 2D.
You can enable the LightBoost stroboscopic backlight without needing to use 3D glasses. LightBoost 144 Hz looks much sharper during fast motion than non-LightBoost 120 Hz (for the same reason why CRT 60fps@60Hz has clearer motion than LCD 120fps@120Hz).
The ASUS VG248QE LightBoost monitor can be had for less than $300.
You don't need to buy the 3D glasses to make LightBoost work for 2D gaming.
[quote="Drayth"]I thought Lightboost only works at 120hz, even on 144hz monitors..[/quote]Correct. nVidia limited LightBoost to function from 100Hz through 120Hz.
(LightBoost also works at 100 Hz)
However, LightBoost 120 Hz has less motion blur than 144 Hz in terms of motion blur, due to its stroboscopic nature. Unike 144 Hz which is sample-and-hold (LCD frames are continuously shining) so a frame shines for a full 1/144sec (6.94ms), LightBoost is stroboscopic which means the backlight flashes for 1.4ms to 2.4ms; as measured by several sources such as [url=http://www.blurbusters.com/zero-motion-blur]Blur Busters (high speed 1000fps video)[/url] and [url=http://www.tftcentral.co.uk/articles/motion_blur.htm]TFTCentral's oscilloscope measurements[/url].
You have faster reaction time in Quake Live, Team Fortress 2, and other competitive games, by the lack of motion blur. You can get a competitive advantage with the faster human reaction time of being able to identify enemies more quickly during fast motion (e.g. circle strafe, fast flick 180 degree turns, and other advanced moves where the difference between CRT and LCD becomes maximized). As a result, there are people who prefer LightBoost 120 Hz over non-LightBoost 144Hz.
Not everyone benefits from LightBoost, but if you are a long-time CRT gamer, the motion blur elimination can be quite noticeable during fast movements (you do need high framerates, fps=Hz)
Drayth said:I thought Lightboost only works at 120hz, even on 144hz monitors..
Correct. nVidia limited LightBoost to function from 100Hz through 120Hz.
(LightBoost also works at 100 Hz)
However, LightBoost 120 Hz has less motion blur than 144 Hz in terms of motion blur, due to its stroboscopic nature. Unike 144 Hz which is sample-and-hold (LCD frames are continuously shining) so a frame shines for a full 1/144sec (6.94ms), LightBoost is stroboscopic which means the backlight flashes for 1.4ms to 2.4ms; as measured by several sources such as Blur Busters (high speed 1000fps video) and TFTCentral's oscilloscope measurements.
You have faster reaction time in Quake Live, Team Fortress 2, and other competitive games, by the lack of motion blur. You can get a competitive advantage with the faster human reaction time of being able to identify enemies more quickly during fast motion (e.g. circle strafe, fast flick 180 degree turns, and other advanced moves where the difference between CRT and LCD becomes maximized). As a result, there are people who prefer LightBoost 120 Hz over non-LightBoost 144Hz.
Not everyone benefits from LightBoost, but if you are a long-time CRT gamer, the motion blur elimination can be quite noticeable during fast movements (you do need high framerates, fps=Hz)
[s]I honestly don't see the difference in Lightboost mode.[/s]
Ehh actually after trying it again I do, takes away some of the blur. Still don't feel its that big a deal to use it all the time like that, especially considering the colour degradation.
I honestly don't see the difference in Lightboost mode.
Ehh actually after trying it again I do, takes away some of the blur. Still don't feel its that big a deal to use it all the time like that, especially considering the colour degradation.
Not everyone needs the blur reduction, but some of us are really, really very sensitive to motion blur. Especially since I'm a former CRT user. It chiefly benefits very fast motion.
It depends on if colors are more important, or motion blur is more important to you. To me, the lack of motion blur is more important. The colors are mostly fixable via calibrating though, requires nVidia Control Panel -- TFTCentral was able to recover most of the colors and contrast.
Not everyone needs the blur reduction, but some of us are really, really very sensitive to motion blur. Especially since I'm a former CRT user. It chiefly benefits very fast motion.
It depends on if colors are more important, or motion blur is more important to you. To me, the lack of motion blur is more important. The colors are mostly fixable via calibrating though, requires nVidia Control Panel -- TFTCentral was able to recover most of the colors and contrast.
Ok, well then you got something mixed up in your post before mine..
"LightBoost 144 Hz looks much sharper during fast motion than non-LightBoost 120 Hz (for the same reason why CRT 60fps@60Hz has clearer motion than LCD 120fps@120Hz)."
Now I see you got the 120 and 144 mixed up in your sentence.
Also, I agree with another poster.. this is really a 2D gaming discussion, and off-topic for this forum so I'm out of this discussion.
Ok, well then you got something mixed up in your post before mine..
"LightBoost 144 Hz looks much sharper during fast motion than non-LightBoost 120 Hz (for the same reason why CRT 60fps@60Hz has clearer motion than LCD 120fps@120Hz)."
Now I see you got the 120 and 144 mixed up in your sentence.
Also, I agree with another poster.. this is really a 2D gaming discussion, and off-topic for this forum so I'm out of this discussion.
[quote="Drayth"]"Now I see you got the 120 and 144 mixed up in your sentence."[/quote]
It's true: I did not mix the two of those up.
Remember that Hz does not always equal motion blur;
You can reduce motion blur via the stroboscopic flicker effect (eliminates the LCD sample and hold issue).
LightBoost is not supported at 144Hz so the highest refresh rate that is supported for LightBoost is 120 Hz. The lower refresh rate has far less motion blur because LightBoost bypasses pixel persistence as the motion blur limiting factor. There is a 1000fps high-speed video here that shows how the stroboscopic backlight works:
http://www.youtube.com/watch?v=hD5gjAs1A2s
That is another reason why CRT was clearer than LCD. (not just pixel persistence).
TFTCentral explains the science of reducing motion blur without raising refresh rate:
[url=http://www.tftcentral.co.uk/articles/motion_blur.htm]TFTCentral: Motion Blur Reduction Backlights[/url]
You may heard of "scanning backlights" for HDTV's. LightBoost behaves very similarly to that.
[quote="Drayth"]Also, I agree with another poster.. this is really a 2D gaming discussion, and off-topic for this forum so I'm out of this discussion.[/quote]nVidia keeps moving LightBoost posts to this forum, so until nVidia gives a solution to where non-3D LightBoost posts belong, I'll be continuing to post here in this forum.
Suggestion to nVidia: Creation of a LightBoost-for-2D forum; also making it easier to enable the feature in Geforce drivers without needing 3D glasses.
Drayth said:"Now I see you got the 120 and 144 mixed up in your sentence."
It's true: I did not mix the two of those up.
Remember that Hz does not always equal motion blur;
You can reduce motion blur via the stroboscopic flicker effect (eliminates the LCD sample and hold issue).
LightBoost is not supported at 144Hz so the highest refresh rate that is supported for LightBoost is 120 Hz. The lower refresh rate has far less motion blur because LightBoost bypasses pixel persistence as the motion blur limiting factor. There is a 1000fps high-speed video here that shows how the stroboscopic backlight works:
That is another reason why CRT was clearer than LCD. (not just pixel persistence).
TFTCentral explains the science of reducing motion blur without raising refresh rate: TFTCentral: Motion Blur Reduction Backlights
You may heard of "scanning backlights" for HDTV's. LightBoost behaves very similarly to that.
Drayth said:Also, I agree with another poster.. this is really a 2D gaming discussion, and off-topic for this forum so I'm out of this discussion.
nVidia keeps moving LightBoost posts to this forum, so until nVidia gives a solution to where non-3D LightBoost posts belong, I'll be continuing to post here in this forum.
Suggestion to nVidia: Creation of a LightBoost-for-2D forum; also making it easier to enable the feature in Geforce drivers without needing 3D glasses.
Dude, you meant to say "LightBoost 120 Hz looks much sharper during fast motion than non-LightBoost 144 Hz"
But you wrote the [b]opposite[/b]... That's. What. I. Mean.
All you have to do is go into 3D Mode in the given game and then back out (ctrl-t, basically). Lightboost continues to work until you exit the game even if stereoscopic is turned off.
Unfortunately with my monitor this means Id have to play with brightness stuck at 100, which I hate enough in 3D mode.. but it's way more noticeable in 2D (bleaches out colors).
All you have to do is go into 3D Mode in the given game and then back out (ctrl-t, basically). Lightboost continues to work until you exit the game even if stereoscopic is turned off.
Unfortunately with my monitor this means Id have to play with brightness stuck at 100, which I hate enough in 3D mode.. but it's way more noticeable in 2D (bleaches out colors).
[quote="Drayth"]All you have to do is go into 3D Mode in the given game and then back out (ctrl-t, basically). Lightboost continues to work until you exit the game even if stereoscopic is turned off.
Unfortunately with my monitor this means Id have to play with brightness stuck at 100, which I hate enough in 3D mode.. but it's way more noticeable in 2D (bleaches out colors).
[/quote]
Ok yeah I tried that. it works! Thanks! But to get the colors right, u really gotta go into the color control in the NVidia cp, and make a 2d lightboost color profile. now all is perfect for 2d, motion blur free, black ops 2 multiplayer! :D
Drayth said:All you have to do is go into 3D Mode in the given game and then back out (ctrl-t, basically). Lightboost continues to work until you exit the game even if stereoscopic is turned off.
Unfortunately with my monitor this means Id have to play with brightness stuck at 100, which I hate enough in 3D mode.. but it's way more noticeable in 2D (bleaches out colors).
Ok yeah I tried that. it works! Thanks! But to get the colors right, u really gotta go into the color control in the NVidia cp, and make a 2d lightboost color profile. now all is perfect for 2d, motion blur free, black ops 2 multiplayer! :D
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
[quote="Drayth"]Dude, you meant to say "LightBoost 120 Hz looks much sharper during fast motion than non-LightBoost 144 Hz"
But you wrote the [b]opposite[/b]... That's. What. I. Mean.
[/quote]Read again. Although your sentence is clearer worded, that's essentially the same meaning as what I wrote. Upon re-reading the key phrase, you'll see I never wrote the opposite:
"However, LightBoost 120 Hz [b][u][i]has less motion blur[/i][/u][/b] than 144 Hz in terms of motion blur"
[i]...Although I should have said "non-LightBoost 144Hz", even though there's only one kind of 144Hz (non-LightBoost 144Hz). Apologies if the sentence was easy to misinterpret because I didn't add "non-LightBoost" before "144Hz".[/i]
Drayth said:Dude, you meant to say "LightBoost 120 Hz looks much sharper during fast motion than non-LightBoost 144 Hz"
But you wrote the opposite... That's. What. I. Mean.
Read again. Although your sentence is clearer worded, that's essentially the same meaning as what I wrote. Upon re-reading the key phrase, you'll see I never wrote the opposite:
"However, LightBoost 120 Hz has less motion blur than 144 Hz in terms of motion blur"
...Although I should have said "non-LightBoost 144Hz", even though there's only one kind of 144Hz (non-LightBoost 144Hz). Apologies if the sentence was easy to misinterpret because I didn't add "non-LightBoost" before "144Hz".
[quote="Drayth"]All you have to do is go into 3D Mode in the given game and then back out (ctrl-t, basically). Lightboost continues to work until you exit the game even if stereoscopic is turned off.[/quote]That's what the most popular LightBoost HOWTO says too, but there are additional steps available that makes it possible to enable LightBoost through alternative means:
-- Not everybody has 3D glasses. Control+T isn't always possible.
-- Sometimes VSYNC remains stuck on, and the performance is not good;
-- Some people want it at their Windows desktop too (while maximizing compatibility with non-3D apps)
-- The full hack method works more stable with some games such as Battlefield 3 which some people said was unstable with 3D Vision.
-- Some people want to enable LightBoost without buying 3D glasses. It's impossible to use the Control+T method if you don't have the emitter. For people who really need the zero motion blur benefit, but don't want to use stereoscopic 3D. Yes, nVidia originally designed LightBoost for 3D ([b][i]and that's why nVidia moved my previous LightBoost thread to this forum[/i][/b]), but there are people who bought a LightBoost monitor only for 2D and want to enable LightBoost ([url=http://www.blurbusters.com/zero-motion-blur/media]media coverage[/url]).
Various other instructions on the Net generally solve all the problems for 2D-only users (especially the tips that allow keeping LightBoost enabled while disabling Stereoscopic mode; allowing games to immediately launch in 2D without sterescopic mode)
Full (more complex) instruction, that works even if you don't have 3D glasses emitter:
[url]http://www.blurbusters.com/zero-motion-blur/lightboost[/url]
Regardless, nVidia should make it easy to turn on/off LightBoost on LightBoost monitors, regardless of whether they have 3D glasses or not.
[quote="Drayth"]Unfortunately with my monitor this means Id have to play with brightness stuck at 100, which I hate enough in 3D mode.. but it's way more noticeable in 2D (bleaches out colors).[/quote]The good news is you can adjust the brightness of LightBoost by adjusting the LightBoost setting. That changes the brightness during LightBoost mode.
A bonus is you also get even clearer motion if you dim your LightBoost towards 10% (but not "OFF"). TFTCentral has measured the stroboscopic flash length of LightBoost=100% as being 2.4 milliseconds, and LightBoost=10% as being 1.5 milliseconds. It is measured that shorter flashes yields reduces motion blur even further. This is very noticeable in [url=http://www.blurbusters.com/motion-tests]motion tests such as PixPerAn[/url].
Drayth said:All you have to do is go into 3D Mode in the given game and then back out (ctrl-t, basically). Lightboost continues to work until you exit the game even if stereoscopic is turned off.
That's what the most popular LightBoost HOWTO says too, but there are additional steps available that makes it possible to enable LightBoost through alternative means:
-- Not everybody has 3D glasses. Control+T isn't always possible.
-- Sometimes VSYNC remains stuck on, and the performance is not good;
-- Some people want it at their Windows desktop too (while maximizing compatibility with non-3D apps)
-- The full hack method works more stable with some games such as Battlefield 3 which some people said was unstable with 3D Vision.
-- Some people want to enable LightBoost without buying 3D glasses. It's impossible to use the Control+T method if you don't have the emitter. For people who really need the zero motion blur benefit, but don't want to use stereoscopic 3D. Yes, nVidia originally designed LightBoost for 3D (and that's why nVidia moved my previous LightBoost thread to this forum), but there are people who bought a LightBoost monitor only for 2D and want to enable LightBoost (media coverage).
Various other instructions on the Net generally solve all the problems for 2D-only users (especially the tips that allow keeping LightBoost enabled while disabling Stereoscopic mode; allowing games to immediately launch in 2D without sterescopic mode)
Regardless, nVidia should make it easy to turn on/off LightBoost on LightBoost monitors, regardless of whether they have 3D glasses or not.
Drayth said:Unfortunately with my monitor this means Id have to play with brightness stuck at 100, which I hate enough in 3D mode.. but it's way more noticeable in 2D (bleaches out colors).
The good news is you can adjust the brightness of LightBoost by adjusting the LightBoost setting. That changes the brightness during LightBoost mode.
A bonus is you also get even clearer motion if you dim your LightBoost towards 10% (but not "OFF"). TFTCentral has measured the stroboscopic flash length of LightBoost=100% as being 2.4 milliseconds, and LightBoost=10% as being 1.5 milliseconds. It is measured that shorter flashes yields reduces motion blur even further. This is very noticeable in motion tests such as PixPerAn.
Even Amazon customer reviews mention LightBoost for its motion blur elimination abilities more often than for 3D Vision. ASUS also acknowledged that it has become unexpectedly popular recently in the last few weeks.
Google Search of "LightBoost"
epenny size =/= nerdiness
It produces CRT quality motion for 2D gaming, 92% less motion blur than 60Hz LCD.
It is a stroboscopic backlight that successfully bypasses pixel persistence.
Measurements were made by several sources:
baseline - 60 Hz mode (16.7ms continuously-shining frame)
50% less motion blur (2x clearer) - 120 Hz mode (8.33ms continuously-shining frame)
60% less motion blur (2.4x clearer) - 144 Hz mode (6.94ms continuously-shining frame)
85% less motion blur (7x clearer) - 120 Hz LightBoost, set to 100% (2.4ms frame strobe flashes)
92% less motion blur (12x clearer) - 120 Hz LightBoost, set to 10% (1.4ms frame strobe flashes)
LightBoost also helps 2D.
You can enable the LightBoost stroboscopic backlight without needing to use 3D glasses. LightBoost 144 Hz looks much sharper during fast motion than non-LightBoost 120 Hz (for the same reason why CRT 60fps@60Hz has clearer motion than LCD 120fps@120Hz).
The ASUS VG248QE LightBoost monitor can be had for less than $300.
You don't need to buy the 3D glasses to make LightBoost work for 2D gaming.
Google Search of "LightBoost"
(LightBoost also works at 100 Hz)
However, LightBoost 120 Hz has less motion blur than 144 Hz in terms of motion blur, due to its stroboscopic nature. Unike 144 Hz which is sample-and-hold (LCD frames are continuously shining) so a frame shines for a full 1/144sec (6.94ms), LightBoost is stroboscopic which means the backlight flashes for 1.4ms to 2.4ms; as measured by several sources such as Blur Busters (high speed 1000fps video) and TFTCentral's oscilloscope measurements.
You have faster reaction time in Quake Live, Team Fortress 2, and other competitive games, by the lack of motion blur. You can get a competitive advantage with the faster human reaction time of being able to identify enemies more quickly during fast motion (e.g. circle strafe, fast flick 180 degree turns, and other advanced moves where the difference between CRT and LCD becomes maximized). As a result, there are people who prefer LightBoost 120 Hz over non-LightBoost 144Hz.
Not everyone benefits from LightBoost, but if you are a long-time CRT gamer, the motion blur elimination can be quite noticeable during fast movements (you do need high framerates, fps=Hz)
I honestly don't see the difference in Lightboost mode.Ehh actually after trying it again I do, takes away some of the blur. Still don't feel its that big a deal to use it all the time like that, especially considering the colour degradation.
It depends on if colors are more important, or motion blur is more important to you. To me, the lack of motion blur is more important. The colors are mostly fixable via calibrating though, requires nVidia Control Panel -- TFTCentral was able to recover most of the colors and contrast.
"LightBoost 144 Hz looks much sharper during fast motion than non-LightBoost 120 Hz (for the same reason why CRT 60fps@60Hz has clearer motion than LCD 120fps@120Hz)."
Now I see you got the 120 and 144 mixed up in your sentence.
Also, I agree with another poster.. this is really a 2D gaming discussion, and off-topic for this forum so I'm out of this discussion.
It's true: I did not mix the two of those up.
Remember that Hz does not always equal motion blur;
You can reduce motion blur via the stroboscopic flicker effect (eliminates the LCD sample and hold issue).
LightBoost is not supported at 144Hz so the highest refresh rate that is supported for LightBoost is 120 Hz. The lower refresh rate has far less motion blur because LightBoost bypasses pixel persistence as the motion blur limiting factor. There is a 1000fps high-speed video here that shows how the stroboscopic backlight works:
That is another reason why CRT was clearer than LCD. (not just pixel persistence).
TFTCentral explains the science of reducing motion blur without raising refresh rate:
TFTCentral: Motion Blur Reduction Backlights
You may heard of "scanning backlights" for HDTV's. LightBoost behaves very similarly to that.
nVidia keeps moving LightBoost posts to this forum, so until nVidia gives a solution to where non-3D LightBoost posts belong, I'll be continuing to post here in this forum.
Suggestion to nVidia: Creation of a LightBoost-for-2D forum; also making it easier to enable the feature in Geforce drivers without needing 3D glasses.
But you wrote the opposite... That's. What. I. Mean.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
Unfortunately with my monitor this means Id have to play with brightness stuck at 100, which I hate enough in 3D mode.. but it's way more noticeable in 2D (bleaches out colors).
Ok yeah I tried that. it works! Thanks! But to get the colors right, u really gotta go into the color control in the NVidia cp, and make a 2d lightboost color profile. now all is perfect for 2d, motion blur free, black ops 2 multiplayer! :D
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
"However, LightBoost 120 Hz has less motion blur than 144 Hz in terms of motion blur"
...Although I should have said "non-LightBoost 144Hz", even though there's only one kind of 144Hz (non-LightBoost 144Hz). Apologies if the sentence was easy to misinterpret because I didn't add "non-LightBoost" before "144Hz".
-- Not everybody has 3D glasses. Control+T isn't always possible.
-- Sometimes VSYNC remains stuck on, and the performance is not good;
-- Some people want it at their Windows desktop too (while maximizing compatibility with non-3D apps)
-- The full hack method works more stable with some games such as Battlefield 3 which some people said was unstable with 3D Vision.
-- Some people want to enable LightBoost without buying 3D glasses. It's impossible to use the Control+T method if you don't have the emitter. For people who really need the zero motion blur benefit, but don't want to use stereoscopic 3D. Yes, nVidia originally designed LightBoost for 3D (and that's why nVidia moved my previous LightBoost thread to this forum), but there are people who bought a LightBoost monitor only for 2D and want to enable LightBoost (media coverage).
Various other instructions on the Net generally solve all the problems for 2D-only users (especially the tips that allow keeping LightBoost enabled while disabling Stereoscopic mode; allowing games to immediately launch in 2D without sterescopic mode)
Full (more complex) instruction, that works even if you don't have 3D glasses emitter:
http://www.blurbusters.com/zero-motion-blur/lightboost
Regardless, nVidia should make it easy to turn on/off LightBoost on LightBoost monitors, regardless of whether they have 3D glasses or not.
The good news is you can adjust the brightness of LightBoost by adjusting the LightBoost setting. That changes the brightness during LightBoost mode.
A bonus is you also get even clearer motion if you dim your LightBoost towards 10% (but not "OFF"). TFTCentral has measured the stroboscopic flash length of LightBoost=100% as being 2.4 milliseconds, and LightBoost=10% as being 1.5 milliseconds. It is measured that shorter flashes yields reduces motion blur even further. This is very noticeable in motion tests such as PixPerAn.