Skyrim I know it's doubtful but?
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[quote name='afflicted' date='05 December 2011 - 11:29 AM' timestamp='1323102595' post='1337902']
what depth and convergence should i use ingame?
[/quote]

Well I usually keep my depth set around 30% or else the eye strain gets a bit much. Also, by setting a slightly lower depth, the parts of the UI that aren't 3D (i.e. the sneak crosshairs, waypoint markers, and compass) don't make you go crosseyed QUITE as much. As for convergence, there's no visible setting anywhere you just have to eyeball it in-game. I used a previous user's suggestion and adjusted the image with the glasses off so that the two images that make up the hilt of the sword (in 1st person view) line up, and I found that that made a WORLD of difference, and I would definitely recommend that others try it.
[quote name='afflicted' date='05 December 2011 - 11:29 AM' timestamp='1323102595' post='1337902']

what depth and convergence should i use ingame?





Well I usually keep my depth set around 30% or else the eye strain gets a bit much. Also, by setting a slightly lower depth, the parts of the UI that aren't 3D (i.e. the sneak crosshairs, waypoint markers, and compass) don't make you go crosseyed QUITE as much. As for convergence, there's no visible setting anywhere you just have to eyeball it in-game. I used a previous user's suggestion and adjusted the image with the glasses off so that the two images that make up the hilt of the sword (in 1st person view) line up, and I found that that made a WORLD of difference, and I would definitely recommend that others try it.

Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
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16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit

Posted 12/05/2011 04:49 PM   
[quote name='bikeracer4487' date='05 December 2011 - 04:49 PM' timestamp='1323103782' post='1337910']
Well I usually keep my depth set around 30% or else the eye strain gets a bit much. Also, by setting a slightly lower depth, the parts of the UI that aren't 3D (i.e. the sneak crosshairs, waypoint markers, and compass) don't make you go crosseyed QUITE as much. As for convergence, there's no visible setting anywhere you just have to eyeball it in-game. I used a previous user's suggestion and adjusted the image with the glasses off so that the two images that make up the hilt of the sword (in 1st person view) line up, and I found that that made a WORLD of difference, and I would definitely recommend that others try it.
[/quote]

thx gonna test it :) (new to 3d)
[quote name='bikeracer4487' date='05 December 2011 - 04:49 PM' timestamp='1323103782' post='1337910']

Well I usually keep my depth set around 30% or else the eye strain gets a bit much. Also, by setting a slightly lower depth, the parts of the UI that aren't 3D (i.e. the sneak crosshairs, waypoint markers, and compass) don't make you go crosseyed QUITE as much. As for convergence, there's no visible setting anywhere you just have to eyeball it in-game. I used a previous user's suggestion and adjusted the image with the glasses off so that the two images that make up the hilt of the sword (in 1st person view) line up, and I found that that made a WORLD of difference, and I would definitely recommend that others try it.





thx gonna test it :) (new to 3d)

Posted 12/05/2011 05:01 PM   
[quote name='afflicted' date='05 December 2011 - 12:01 PM' timestamp='1323104475' post='1337917']
thx gonna test it :) (new to 3d)
[/quote]

In case you're REALLY new to 3D, make sure you enable the convergence keyboard shortcuts in the control panel (although, since you know what it is, I'm assuming you already know this). Also, each key press changes convergence only a little bit, so you'll need to press it several times in a row to see an appreciable difference...first time I fiddled with convergence I actually mistakenly thought that some games just didn't support changing the convergence because I couldn't see the difference right away (I was also doing it with the glasses ON, which makes it even harder to detect the difference).
[quote name='afflicted' date='05 December 2011 - 12:01 PM' timestamp='1323104475' post='1337917']

thx gonna test it :) (new to 3d)





In case you're REALLY new to 3D, make sure you enable the convergence keyboard shortcuts in the control panel (although, since you know what it is, I'm assuming you already know this). Also, each key press changes convergence only a little bit, so you'll need to press it several times in a row to see an appreciable difference...first time I fiddled with convergence I actually mistakenly thought that some games just didn't support changing the convergence because I couldn't see the difference right away (I was also doing it with the glasses ON, which makes it even harder to detect the difference).

Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit

Posted 12/05/2011 05:07 PM   
If you have the external emitter installed you can hold down the Nvidia logo button and scroll the depth wheel to adjust convergence without using the keyboard. I know this was broken on a previous beta driver but I think it might be working again on the latest set. Someone else might be able to confirm this since I no longer have an external emitter installed.
If you have the external emitter installed you can hold down the Nvidia logo button and scroll the depth wheel to adjust convergence without using the keyboard. I know this was broken on a previous beta driver but I think it might be working again on the latest set. Someone else might be able to confirm this since I no longer have an external emitter installed.

Posted 12/05/2011 05:13 PM   
[quote name='Artox' date='05 December 2011 - 04:22 AM' timestamp='1323076927' post='1337785']
Chiz, don't you get terrible tearing with vsync off, I do take advantage of disabling it in 3rd person games, but 1st person ones seem to tear a lot.
Also what mod are you using for Ugrids, I just edit the Skyrim.ini? Is there any mod that enables on the fly switching without affecting ones saves?
[/quote]
3D Vision still forces its own Vsync when it frame locks stereo images for each eye, so you shouldn't get any tearing. The big difference, and this even goes for games that aren't in stereo 3D, is the driver is deciding which frames to render instead of having the game engine control that limitation. The main difference for me is it sometimes feels like there is less input lag and smoother scrolling in-game when I force Vsync off in the game and let the drivers handle it instead. When 3D Vision is off, I get some tearing in 1st person games but it is FAR less due to 120Hz refresh rate to the point I rarely notice it and always disable Vsync in 2D. That's the other main advantage of the true 120Hz input 3D options besides the true 1080p@60Hz resolution in 3D.

I'm just using the Skyrim.ini mod manually, I'm not sure there is a mod that automatically takes care of this for you. From everything I've read though, there is no point to go higher than 7 for ugridstoload without impacting stability, so just set to 7 and increase the cell buffer setting and see if your performance is OK there. If you need to revert your settings, GeForce.com has a step-by-step walkthrough on how to revert the changes without breaking your savegames.

http://www.geforce.com/Optimize/Guides/five-fast-elder-scrolls-v-skyrim-tweaks-guaranteed-to-make-your-game-look-even-better
[quote name='Artox' date='05 December 2011 - 04:22 AM' timestamp='1323076927' post='1337785']

Chiz, don't you get terrible tearing with vsync off, I do take advantage of disabling it in 3rd person games, but 1st person ones seem to tear a lot.

Also what mod are you using for Ugrids, I just edit the Skyrim.ini? Is there any mod that enables on the fly switching without affecting ones saves?



3D Vision still forces its own Vsync when it frame locks stereo images for each eye, so you shouldn't get any tearing. The big difference, and this even goes for games that aren't in stereo 3D, is the driver is deciding which frames to render instead of having the game engine control that limitation. The main difference for me is it sometimes feels like there is less input lag and smoother scrolling in-game when I force Vsync off in the game and let the drivers handle it instead. When 3D Vision is off, I get some tearing in 1st person games but it is FAR less due to 120Hz refresh rate to the point I rarely notice it and always disable Vsync in 2D. That's the other main advantage of the true 120Hz input 3D options besides the true 1080p@60Hz resolution in 3D.



I'm just using the Skyrim.ini mod manually, I'm not sure there is a mod that automatically takes care of this for you. From everything I've read though, there is no point to go higher than 7 for ugridstoload without impacting stability, so just set to 7 and increase the cell buffer setting and see if your performance is OK there. If you need to revert your settings, GeForce.com has a step-by-step walkthrough on how to revert the changes without breaking your savegames.



http://www.geforce.com/Optimize/Guides/five-fast-elder-scrolls-v-skyrim-tweaks-guaranteed-to-make-your-game-look-even-better

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 12/05/2011 05:19 PM   
[quote name='bikeracer4487' date='05 December 2011 - 05:07 PM' timestamp='1323104859' post='1337920']
In case you're REALLY new to 3D, make sure you enable the convergence keyboard shortcuts in the control panel (although, since you know what it is, I'm assuming you already know this). Also, each key press changes convergence only a little bit, so you'll need to press it several times in a row to see an appreciable difference...first time I fiddled with convergence I actually mistakenly thought that some games just didn't support changing the convergence because I couldn't see the difference right away (I was also doing it with the glasses ON, which makes it even harder to detect the difference).
[/quote]

yep i figured :) enabled the hotkeys, and adjusted with glasses off.

I have no idea how things are suppose to look, but i feel like i wanna touch the screen cuz it looks so cool lol.
[quote name='bikeracer4487' date='05 December 2011 - 05:07 PM' timestamp='1323104859' post='1337920']

In case you're REALLY new to 3D, make sure you enable the convergence keyboard shortcuts in the control panel (although, since you know what it is, I'm assuming you already know this). Also, each key press changes convergence only a little bit, so you'll need to press it several times in a row to see an appreciable difference...first time I fiddled with convergence I actually mistakenly thought that some games just didn't support changing the convergence because I couldn't see the difference right away (I was also doing it with the glasses ON, which makes it even harder to detect the difference).





yep i figured :) enabled the hotkeys, and adjusted with glasses off.



I have no idea how things are suppose to look, but i feel like i wanna touch the screen cuz it looks so cool lol.

Posted 12/05/2011 05:28 PM   
[quote name='Arioch' date='05 December 2011 - 05:13 PM' timestamp='1323105224' post='1337923']
If you have the external emitter installed you can hold down the Nvidia logo button and scroll the depth wheel to adjust convergence without using the keyboard. I know this was broken on a previous beta driver but I think it might be working again on the latest set. Someone else might be able to confirm this since I no longer have an external emitter installed.
[/quote]

cool, nice to know.
[quote name='Arioch' date='05 December 2011 - 05:13 PM' timestamp='1323105224' post='1337923']

If you have the external emitter installed you can hold down the Nvidia logo button and scroll the depth wheel to adjust convergence without using the keyboard. I know this was broken on a previous beta driver but I think it might be working again on the latest set. Someone else might be able to confirm this since I no longer have an external emitter installed.





cool, nice to know.

Posted 12/05/2011 05:32 PM   
[quote name='afflicted' date='05 December 2011 - 11:29 AM' timestamp='1323102595' post='1337902']
what depth and convergence should i use ingame?
[/quote]
This is a question that REALLY differs based on personal preference, as nearly everyone is going to have a different preference and comfort-level when it comes to 3D settings.

I posted something with some screenshots that can show the impact of Convergence at a given Depth. You can read through it and take a look at the pics. To view the pics in 3D, just click on them and select "Open", they should open with Nvidia's Photo Viewer, if they don't, choose Photo Viewer as default program for .JPS files. You may need to go into fullscreen view for the 3D to kick in, so just hit Ctrl-V.
http://forums.nvidia.com/index.php?showtopic=213426&view=findpost&p=1336047

As mentioned, high depth settings can increase immersion but can cause eye-strain if you aren't acclimated to it. It also allows for less wiggle-room on Convergence before things start to break and also makes it harder to switch focus between 2D or screen depth text and UI elements. Generally high Depth settings make you feel like everything is inside your monitor/display. The bigger the display and how much of your FOV it covers, the greater the sense of immersion. Games in first person generally do the best with high depth.

Convergence on the other hand controls which parts of the scene actually "pop-out" and feel like they are coming out of the screen at you. 3rd person action games tend to do really well with a mix of depth and convergence as you can get both good pop-out and depth. RTS or top-down isometric games, especially ones with 2D icons or text, do really well with low depth settings and high convergence. The result in these games with high convergence is almost a synthetic holographic or toy/doll effect for objects that pop-out of the screen.

Since you are new to 3D Vision, I would personally recommend spending 10-15 minutes messing with the controls to see what you like. Don't worry about breaking anything, you can always undo it and ultimately your eyes and brain will tell you what is right for you on your set-up. Just go through these steps (make sure Convergence is enabled as bikerracer noted):

[list=1]

[*]Set wheel to 25% Depth.
[*]Hold ctrl-F6 and wait 4-5 seconds, the 3D image should start changing. Hold until the near-field images start to split slightly.
[*]Then hold ctrl-F5 to bring the images back together in 3D while you are focusing on objects that are beyond the near-field images (in this case, arms with weapons drawn).
[*]HIt ctrl-F7 if you find a setting you like to save the Convergence settings. Depth is still controlled globally however with the wheel settings.
[/list]

Repeat the steps for 50% Depth, 75% Depth, 100% Depth. You can go lower than 25% Depth but I usually don't recommend it unless the game needs really low Depth due to 2D icons or post-process halos. You can still get a decent 3D effect in these games with high convergence, but its still suboptimal imo.

I personally prefer a mix of depth and as much Convergence as I can afford without breaking things in the near-field. In Skyrim, I use ~50% Depth and tweak Convergence so everything is aligned comfortably, including my arms in 1st person. If you play in 3rd person you can get even higher Convergence. Skyrim already has a ton of depth built-in already, but again, its really a personal decision on what you prefer.
[quote name='afflicted' date='05 December 2011 - 11:29 AM' timestamp='1323102595' post='1337902']

what depth and convergence should i use ingame?



This is a question that REALLY differs based on personal preference, as nearly everyone is going to have a different preference and comfort-level when it comes to 3D settings.



I posted something with some screenshots that can show the impact of Convergence at a given Depth. You can read through it and take a look at the pics. To view the pics in 3D, just click on them and select "Open", they should open with Nvidia's Photo Viewer, if they don't, choose Photo Viewer as default program for .JPS files. You may need to go into fullscreen view for the 3D to kick in, so just hit Ctrl-V.

http://forums.nvidia.com/index.php?showtopic=213426&view=findpost&p=1336047



As mentioned, high depth settings can increase immersion but can cause eye-strain if you aren't acclimated to it. It also allows for less wiggle-room on Convergence before things start to break and also makes it harder to switch focus between 2D or screen depth text and UI elements. Generally high Depth settings make you feel like everything is inside your monitor/display. The bigger the display and how much of your FOV it covers, the greater the sense of immersion. Games in first person generally do the best with high depth.



Convergence on the other hand controls which parts of the scene actually "pop-out" and feel like they are coming out of the screen at you. 3rd person action games tend to do really well with a mix of depth and convergence as you can get both good pop-out and depth. RTS or top-down isometric games, especially ones with 2D icons or text, do really well with low depth settings and high convergence. The result in these games with high convergence is almost a synthetic holographic or toy/doll effect for objects that pop-out of the screen.



Since you are new to 3D Vision, I would personally recommend spending 10-15 minutes messing with the controls to see what you like. Don't worry about breaking anything, you can always undo it and ultimately your eyes and brain will tell you what is right for you on your set-up. Just go through these steps (make sure Convergence is enabled as bikerracer noted):



[list=1]



  • Set wheel to 25% Depth.
  • Hold ctrl-F6 and wait 4-5 seconds, the 3D image should start changing. Hold until the near-field images start to split slightly.
  • Then hold ctrl-F5 to bring the images back together in 3D while you are focusing on objects that are beyond the near-field images (in this case, arms with weapons drawn).
  • HIt ctrl-F7 if you find a setting you like to save the Convergence settings. Depth is still controlled globally however with the wheel settings.
  • [/list]



    Repeat the steps for 50% Depth, 75% Depth, 100% Depth. You can go lower than 25% Depth but I usually don't recommend it unless the game needs really low Depth due to 2D icons or post-process halos. You can still get a decent 3D effect in these games with high convergence, but its still suboptimal imo.



    I personally prefer a mix of depth and as much Convergence as I can afford without breaking things in the near-field. In Skyrim, I use ~50% Depth and tweak Convergence so everything is aligned comfortably, including my arms in 1st person. If you play in 3rd person you can get even higher Convergence. Skyrim already has a ton of depth built-in already, but again, its really a personal decision on what you prefer.

    -=HeliX=- Mod 3DV Game Fixes
    My 3D Vision Games List Ratings

    Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
    Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
    Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
    Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
    Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

    Posted 12/05/2011 05:47 PM   
    This is what I love about 3D Vision, the fact that we can tweak the depth and convergence to our personal tastes. I just wish developers would stop locking convergence on some of their games.
    This is what I love about 3D Vision, the fact that we can tweak the depth and convergence to our personal tastes. I just wish developers would stop locking convergence on some of their games.

    Posted 12/05/2011 05:53 PM   
    I agree. Nvidia 3D Vision let us making experiments and using the depth and convergence we prefer, and it hasn't why to be like happend in the real life. I use always 50% deph (more or less), and leave all the importance to the convergence calibration (I don't know why convergence is locked by default in the driver), so I can't understand when a game is released with convergence locked. I usually prefer playing 3rd person view, just becuase it let me to use more convergence, and this mean more depth feeling. I use as much convergence as possible until I became to see unnatural depth, it is very easy and quick. When playing in 1st person view obviously the convergence point must be closer, otherwise we see too much separation between hands. That is a heavy reason to ask Nvidia for include in the driver different convergence presets for each game profile.
    I agree. Nvidia 3D Vision let us making experiments and using the depth and convergence we prefer, and it hasn't why to be like happend in the real life. I use always 50% deph (more or less), and leave all the importance to the convergence calibration (I don't know why convergence is locked by default in the driver), so I can't understand when a game is released with convergence locked. I usually prefer playing 3rd person view, just becuase it let me to use more convergence, and this mean more depth feeling. I use as much convergence as possible until I became to see unnatural depth, it is very easy and quick. When playing in 1st person view obviously the convergence point must be closer, otherwise we see too much separation between hands. That is a heavy reason to ask Nvidia for include in the driver different convergence presets for each game profile.

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    Posted 12/05/2011 08:49 PM   
    what is unnatural depth? How do I spot these things? And which games have locked convergence?
    what is unnatural depth? How do I spot these things? And which games have locked convergence?

    Posted 12/05/2011 09:20 PM   
    Well, I tested with the performance mod and it does squat,na-da, no additional frames. I've also disabled the vsync through the ini, and there isn't any tearing as expected, but there is also no improvement whatsoever.
    As for setting convergence and separation. Personally I have a 50" display and if I leave the separation at 100% I like to set the convergence point slightly negative on the weapon's tip (this at fov=90). However, when I set the separation to 150% I go to the nearest wall and set the convergence point on a block.
    Setting the perfect convergence depends on the game type, desired effect (depth vs. pop-out), display size and sitting distance, as well as tolerance for ghosting.
    Well, I tested with the performance mod and it does squat,na-da, no additional frames. I've also disabled the vsync through the ini, and there isn't any tearing as expected, but there is also no improvement whatsoever.

    As for setting convergence and separation. Personally I have a 50" display and if I leave the separation at 100% I like to set the convergence point slightly negative on the weapon's tip (this at fov=90). However, when I set the separation to 150% I go to the nearest wall and set the convergence point on a block.

    Setting the perfect convergence depends on the game type, desired effect (depth vs. pop-out), display size and sitting distance, as well as tolerance for ghosting.
    Posted 12/06/2011 08:28 AM   
    [quote name='afflicted' date='06 December 2011 - 01:20 AM' timestamp='1323120006' post='1338046']
    what is unnatural depth? How do I spot these things? And which games have locked convergence?
    [/quote]
    Unnatural depth is when you have the left and right eye reversed (meaning that the background sticks out, while the characters sink in), which can be fixed through the driver/display, but cannot be corrected so easily when it retains to a specific in-game element (think the original sky in Skyrim/Oblivion, etc.). There is also unnatural convergence (or negative convergence), which is often a desired effect, but should be not be abused as it could lead to eye strain. Negative convergence can be achieved when you go past the point of converging (think ctrl+f6) and continue increasing, so that some objects pop out of the screen. Some 3dvision ready games have locked convergence, in my opinion this is done do prevent negative convergence in scenes with close-ups, where the player cannot converge on the whole scene properly and sees some object as being split into two images. Other reasons include dealing with shadows (think Mafia2).
    [quote name='afflicted' date='06 December 2011 - 01:20 AM' timestamp='1323120006' post='1338046']

    what is unnatural depth? How do I spot these things? And which games have locked convergence?



    Unnatural depth is when you have the left and right eye reversed (meaning that the background sticks out, while the characters sink in), which can be fixed through the driver/display, but cannot be corrected so easily when it retains to a specific in-game element (think the original sky in Skyrim/Oblivion, etc.). There is also unnatural convergence (or negative convergence), which is often a desired effect, but should be not be abused as it could lead to eye strain. Negative convergence can be achieved when you go past the point of converging (think ctrl+f6) and continue increasing, so that some objects pop out of the screen. Some 3dvision ready games have locked convergence, in my opinion this is done do prevent negative convergence in scenes with close-ups, where the player cannot converge on the whole scene properly and sees some object as being split into two images. Other reasons include dealing with shadows (think Mafia2).
    Posted 12/06/2011 08:35 AM   
    [quote name='b4thman' date='06 December 2011 - 12:49 AM' timestamp='1323118167' post='1338026']
    I agree. Nvidia 3D Vision let us making experiments and using the depth and convergence we prefer, and it hasn't why to be like happend in the real life. I use always 50% deph (more or less), and leave all the importance to the convergence calibration (I don't know why convergence is locked by default in the driver), so I can't understand when a game is released with convergence locked. I usually prefer playing 3rd person view, just becuase it let me to use more convergence, and this mean more depth feeling. I use as much convergence as possible until I became to see unnatural depth, it is very easy and quick. When playing in 1st person view obviously the convergence point must be closer, otherwise we see too much separation between hands. That is a heavy reason to ask Nvidia for include in the driver different convergence presets for each game profile.
    [/quote]

    I disagree with your statement about Nvidia being liberal toward the users. You should check out iz3d's driver, be it only for testing as it kind of a dead project at the moment. With it you can not only change separation and convergence absolutely unrestricted but you can save up to 3 profiles with information for convergence and separation (yes both) for each game and switch them with the press of a button during gameplay. I can not start describing how much flexibility this allow not only for testing, but during actual playing. Imagine that you have awesome pop-out during gameplay, but the convergence is unbearably high during cutscenes. You press a button and switch to the other setting. You also have auto-convergence, but the tech has a long way to go before being actually useful, provided that you use high separation settings. For low separation it is pretty good.
    [quote name='b4thman' date='06 December 2011 - 12:49 AM' timestamp='1323118167' post='1338026']

    I agree. Nvidia 3D Vision let us making experiments and using the depth and convergence we prefer, and it hasn't why to be like happend in the real life. I use always 50% deph (more or less), and leave all the importance to the convergence calibration (I don't know why convergence is locked by default in the driver), so I can't understand when a game is released with convergence locked. I usually prefer playing 3rd person view, just becuase it let me to use more convergence, and this mean more depth feeling. I use as much convergence as possible until I became to see unnatural depth, it is very easy and quick. When playing in 1st person view obviously the convergence point must be closer, otherwise we see too much separation between hands. That is a heavy reason to ask Nvidia for include in the driver different convergence presets for each game profile.





    I disagree with your statement about Nvidia being liberal toward the users. You should check out iz3d's driver, be it only for testing as it kind of a dead project at the moment. With it you can not only change separation and convergence absolutely unrestricted but you can save up to 3 profiles with information for convergence and separation (yes both) for each game and switch them with the press of a button during gameplay. I can not start describing how much flexibility this allow not only for testing, but during actual playing. Imagine that you have awesome pop-out during gameplay, but the convergence is unbearably high during cutscenes. You press a button and switch to the other setting. You also have auto-convergence, but the tech has a long way to go before being actually useful, provided that you use high separation settings. For low separation it is pretty good.
    Posted 12/06/2011 08:47 AM   
    Anyone found/made a fix for the water yet?
    Anyone found/made a fix for the water yet?

    Posted 12/06/2011 09:16 AM   
      31 / 71    
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