I haven't tried, but AFAIK it's the exact same engine as Euro Truck Simulator 2 and there's a pretty good chance that my fix for that will work with this.
I haven't tried, but AFAIK it's the exact same engine as Euro Truck Simulator 2 and there's a pretty good chance that my fix for that will work with this.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]I haven't tried, but AFAIK it's the exact same engine as Euro Truck Simulator 2 and there's a pretty good chance that my fix for that will work with this.[/quote]
Just in case, I have confirmed that the Euro Truck 2 3D Fix by DarkStarSword does work and as far as I can tell, literally no fix will be required. Plug n Play...lol
I only checked this out since SCS (developer) decided to release a demo and I was not planning to purchase the full game since I suspected (now confirmed) that is more or less a new skin for Euro Truck 2. There are differences but they are very subtle. I would of preferred them to make a DLC for Euro 2 and have you open up a shop in the USA and then have the option to flip back and forth.
Launching a separate game for essentially the same thing with a new skin does not warrant the price for a new title. This is not necessary a bad thing since it is well, more of the same. I was hoping they would of innovated game mechanics or ideas, stuff like rival companies, rogue drivers for hiring and firing etc....
Anyway, just download the Euro Truck 2 fix from the helixmod blog and don't forget to unlock the convergence in the ini file!
Open the config file in My Documents/American Truck Simulator
Find: uset r_nv_stereo_mode "2"
Set To: uset r_nv_stereo_mode "1"
http://helixmod.blogspot.ca/2015/05/euro-truck-simulator-2.html
DarkStarSword said:I haven't tried, but AFAIK it's the exact same engine as Euro Truck Simulator 2 and there's a pretty good chance that my fix for that will work with this.
Just in case, I have confirmed that the Euro Truck 2 3D Fix by DarkStarSword does work and as far as I can tell, literally no fix will be required. Plug n Play...lol
I only checked this out since SCS (developer) decided to release a demo and I was not planning to purchase the full game since I suspected (now confirmed) that is more or less a new skin for Euro Truck 2. There are differences but they are very subtle. I would of preferred them to make a DLC for Euro 2 and have you open up a shop in the USA and then have the option to flip back and forth.
Launching a separate game for essentially the same thing with a new skin does not warrant the price for a new title. This is not necessary a bad thing since it is well, more of the same. I was hoping they would of innovated game mechanics or ideas, stuff like rival companies, rogue drivers for hiring and firing etc....
Anyway, just download the Euro Truck 2 fix from the helixmod blog and don't forget to unlock the convergence in the ini file!
Open the config file in My Documents/American Truck Simulator
In ETS2 there was evidence that the devs had attempted to support 3D Vision themselves (they locked the convergence to a reasonable value for the cabin, implemented a 3D mouse cursor in the shop, plus I *think* I recall noticing some stereo corrections in some of the shaders), so the result was that it looked pretty good with no fix, and I would expect ATS to be the same.
The biggest problem in ETS2 by far was the clouds, sun & moon were closer to the camera than much of the scenery, and that was a deal breaker for that game before I fixed it and pushed them to infinity.
Water reflections were also broken - the devs had managed to position them correctly and were using a stereo reflection buffer, but they neglected to use a stereo depth buffer making them clip strangely. The mirrors on the trucks relied on driver heuristics, so rectangular ones were stereo and square ones were mono. Light shafts were also broken.
In ETS2 there was evidence that the devs had attempted to support 3D Vision themselves (they locked the convergence to a reasonable value for the cabin, implemented a 3D mouse cursor in the shop, plus I *think* I recall noticing some stereo corrections in some of the shaders), so the result was that it looked pretty good with no fix, and I would expect ATS to be the same.
The biggest problem in ETS2 by far was the clouds, sun & moon were closer to the camera than much of the scenery, and that was a deal breaker for that game before I fixed it and pushed them to infinity.
Water reflections were also broken - the devs had managed to position them correctly and were using a stereo reflection buffer, but they neglected to use a stereo depth buffer making them clip strangely. The mirrors on the trucks relied on driver heuristics, so rectangular ones were stereo and square ones were mono. Light shafts were also broken.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]The biggest problem in ETS2 by far was the clouds, sun & moon were closer to the camera than much of the scenery, and that was a deal breaker for that game before I fixed it and pushed them to infinity.[/quote]It looks like the sky box for EuroTruck Simulator 2 is once again broken due to the latest patch 1.24. I did take a look at the skybox shader and I am going to attempt a fix but I don't know where to begin...lol....A couple of questions that I am hoping the shaderhackers or anyone can answer.
1.) Would I need to find a new shader or can I edit the one that DarkStarSword already fixed?
2.) Any tutorial that can help with skybox specific shaders?
The code block for the skybox here. Any suggestions or tips would be appreciated!
[code]// skybox - some clouds
// Shader has changed at least twice as the game has been updated.
vs_3_0
dcl_position v0
dcl_normal v1
dcl_color v2
dcl_texcoord v3
dcl_texcoord1 v4
dcl_position o0
dcl_color o1
dcl_texcoord o2.xyz
dcl_texcoord1 o3.xyz
dcl_texcoord2 o4
def c220, 0, 1, 0.0625, 3
dcl_2d s3
dp4 r10.x, v0, c0
dp4 r10.y, v0, c1
dp4 r10.z, v0, c2
dp4 r10.w, v0, c3
dp4 o3.x, v0, c4
dp4 o3.y, v0, c5
dp4 o3.z, v0, c6
dp3 o2.x, v1, c4
dp3 o2.y, v1, c5
dp3 o2.z, v1, c6
mad o4.xy, v3, c7.x, c7.y
mad o4.zw, v4.xyxy, c7.z, c7.w
mov o1, v2
// Move skybox to infinity. This shader also adjusts the tarmac and other parts
// of the ground, as well as the "xxx" floating over roads that cannot be
// driven down in the sim.
// Pixel shader filtering can't distinguish between the "xxx" and the clouds,
// so we have to use texture filtering. So far this seems to be working
// matching the FFFFFFFF (ie dynamically rendered) texture, but it is
// regrettable that AFAIK the two filtering methods cannot be combined in Helix
// mod.
mov r25.x, c251
if_eq r25.x, c220.w
texldl r31, c220.z, s3
mad r10.x, r31.x, r31.y, r10.x
endif
mov o0, r10[/code]
DarkStarSword said:The biggest problem in ETS2 by far was the clouds, sun & moon were closer to the camera than much of the scenery, and that was a deal breaker for that game before I fixed it and pushed them to infinity.
It looks like the sky box for EuroTruck Simulator 2 is once again broken due to the latest patch 1.24. I did take a look at the skybox shader and I am going to attempt a fix but I don't know where to begin...lol....A couple of questions that I am hoping the shaderhackers or anyone can answer.
1.) Would I need to find a new shader or can I edit the one that DarkStarSword already fixed?
2.) Any tutorial that can help with skybox specific shaders?
The code block for the skybox here. Any suggestions or tips would be appreciated!
// skybox - some clouds
// Shader has changed at least twice as the game has been updated.
// Move skybox to infinity. This shader also adjusts the tarmac and other parts
// of the ground, as well as the "xxx" floating over roads that cannot be
// driven down in the sim.
// Pixel shader filtering can't distinguish between the "xxx" and the clouds,
// so we have to use texture filtering. So far this seems to be working
// matching the FFFFFFFF (ie dynamically rendered) texture, but it is
// regrettable that AFAIK the two filtering methods cannot be combined in Helix
// mod.
That skybox has been broken by numerous updates to ETS2 so far, and every time it's just been a case of finding the new shader and moving that fix into it. If you're keen to use this to learn a bit about shaderhacking I'll wait for you to see how you go :)
I've been pretty busy lately with my day job and haven't been keeping as close an eye on the forums as I usually do - if I don't respond send me a private message.
That skybox has been broken by numerous updates to ETS2 so far, and every time it's just been a case of finding the new shader and moving that fix into it. If you're keen to use this to learn a bit about shaderhacking I'll wait for you to see how you go :)
I've been pretty busy lately with my day job and haven't been keeping as close an eye on the forums as I usually do - if I don't respond send me a private message.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Excellent, thank you DarkStarSword!
I will look after this since you've answered my question. Your timing is impeccable because I was literally thinking of trying what you mentioned here. I know how to find shaders and disable but not how to fix. Since the fix is already in the above I'll post back once I have copied over. I'll compare the two to see where the fix is made as well since skyboxes are often a problem in many games. I think I should be ok without kids gloves...lol
I will look after this since you've answered my question. Your timing is impeccable because I was literally thinking of trying what you mentioned here. I know how to find shaders and disable but not how to fix. Since the fix is already in the above I'll post back once I have copied over. I'll compare the two to see where the fix is made as well since skyboxes are often a problem in many games. I think I should be ok without kids gloves...lol
Intel i7 3770k @ 4.5Ghz, 16GB DDR3 Corsair XMS3 1600Mhz, ModXtreme Pro 500W 80+, Geforce GTX970 Gigabyte G1 OC, 3D Vision, LG W2363D 23" 120Hz @ 1920 x 1080, Win7 x64
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Just in case, I have confirmed that the Euro Truck 2 3D Fix by DarkStarSword does work and as far as I can tell, literally no fix will be required. Plug n Play...lol
I only checked this out since SCS (developer) decided to release a demo and I was not planning to purchase the full game since I suspected (now confirmed) that is more or less a new skin for Euro Truck 2. There are differences but they are very subtle. I would of preferred them to make a DLC for Euro 2 and have you open up a shop in the USA and then have the option to flip back and forth.
Launching a separate game for essentially the same thing with a new skin does not warrant the price for a new title. This is not necessary a bad thing since it is well, more of the same. I was hoping they would of innovated game mechanics or ideas, stuff like rival companies, rogue drivers for hiring and firing etc....
Anyway, just download the Euro Truck 2 fix from the helixmod blog and don't forget to unlock the convergence in the ini file!
Open the config file in My Documents/American Truck Simulator
Find: uset r_nv_stereo_mode "2"
Set To: uset r_nv_stereo_mode "1"
http://helixmod.blogspot.ca/2015/05/euro-truck-simulator-2.html
I've updated the title of that fix to indicate it works here as well.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
3D Vision must live! NVIDIA, don't let us down!
The biggest problem in ETS2 by far was the clouds, sun & moon were closer to the camera than much of the scenery, and that was a deal breaker for that game before I fixed it and pushed them to infinity.
Water reflections were also broken - the devs had managed to position them correctly and were using a stereo reflection buffer, but they neglected to use a stereo depth buffer making them clip strangely. The mirrors on the trucks relied on driver heuristics, so rectangular ones were stereo and square ones were mono. Light shafts were also broken.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
1.) Would I need to find a new shader or can I edit the one that DarkStarSword already fixed?
2.) Any tutorial that can help with skybox specific shaders?
The code block for the skybox here. Any suggestions or tips would be appreciated!
I've been pretty busy lately with my day job and haven't been keeping as close an eye on the forums as I usually do - if I don't respond send me a private message.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I will look after this since you've answered my question. Your timing is impeccable because I was literally thinking of trying what you mentioned here. I know how to find shaders and disable but not how to fix. Since the fix is already in the above I'll post back once I have copied over. I'll compare the two to see where the fix is made as well since skyboxes are often a problem in many games. I think I should be ok without kids gloves...lol