NVIDIA Freestyle
  1 / 2    
https://blogs.nvidia.com/blog/2018/01/07/geforce-experience-freestyle-ansel-ces-2018/ GeForce Experience Gets New Freestyle Feature and More at CES 2018 "NVIDIA Freestyle, a new feature that allows you to customize your gameplay, and an updated user interface for NVIDIA Ansel, our powerful photo mode for games, are among the enhancements to GeForce Experience we are announcing at CES in Las Vegas this week." https://www.nvidia.com/en-us/geforce/geforce-experience/ 15 filters with 38 different settings Black and White Color Colorblind Contrast Details Exposure Half Tone Mood Night Mode Retro Sepia Vignette Depth of Field Special FX Adjustments https://www.youtube.com/watch?v=27vR71sqBaE
https://blogs.nvidia.com/blog/2018/01/07/geforce-experience-freestyle-ansel-ces-2018/

GeForce Experience Gets New Freestyle Feature and More at CES 2018

"NVIDIA Freestyle, a new feature that allows you to customize your gameplay, and an updated user interface for NVIDIA Ansel, our powerful photo mode for games, are among the enhancements to GeForce Experience we are announcing at CES in Las Vegas this week."

https://www.nvidia.com/en-us/geforce/geforce-experience/







15 filters with 38 different settings


Black and White
Color
Colorblind
Contrast
Details
Exposure
Half Tone
Mood
Night Mode
Retro
Sepia
Vignette
Depth of Field
Special FX
Adjustments






#1
Posted 01/18/2018 01:06 PM   
So no one has tried or used this? Note: there were issues in the last few drivers where it was not working and then they released a hotfix, but the driver recently released is supposed to work.
So no one has tried or used this?

Note: there were issues in the last few drivers where it was not working and then they released a hotfix, but the driver recently released is supposed to work.

#2
Posted 03/28/2018 07:32 PM   
I tried it briefly with FFXIV the first day the beta drivers were available with Freestyle. Unfortunately did not play nice with 3DVision, think it made one eye glitch out. Got called into doing something with my guild so wasn't able to troubleshoot past that and never tried again.
I tried it briefly with FFXIV the first day the beta drivers were available with Freestyle. Unfortunately did not play nice with 3DVision, think it made one eye glitch out. Got called into doing something with my guild so wasn't able to troubleshoot past that and never tried again.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#3
Posted 03/28/2018 10:29 PM   
https://www.nvidia.com/en-us/geforce/news/geforce-experience-update-ansel-rtx-freestyle-out-now/ GeForce Experience Adds New Creative Tools With NVIDIA Freestyle and Ansel RTX, Bringing Ansel Support To Over 200 Games To apply Freestyle filters in any of the 200+ games currently supported, simply press Alt+F3 during gameplay. Ansel RTX – Even More Tools and Features For In-Game Photos Ansel RTX expands select Ansel Photo Mode features to hundreds of games, allowing you to add stackable filters, save in HDR format, and capture photos at up to 8K resolution using AI Up-Res on GeForce RTX graphics cards.
https://www.nvidia.com/en-us/geforce/news/geforce-experience-update-ansel-rtx-freestyle-out-now/

GeForce Experience Adds New Creative Tools With NVIDIA Freestyle and Ansel RTX, Bringing Ansel Support To Over 200 Games



To apply Freestyle filters in any of the 200+ games currently supported, simply press Alt+F3 during gameplay.
Ansel RTX – Even More Tools and Features For In-Game Photos

Ansel RTX expands select Ansel Photo Mode features to hundreds of games, allowing you to add stackable filters, save in HDR format, and capture photos at up to 8K resolution using AI Up-Res on GeForce RTX graphics cards.

#4
Posted 03/20/2019 06:55 PM   
no thanks. Ill stick with reshade. I dont like drm xD
no thanks. Ill stick with reshade. I dont like drm xD

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#5
Posted 03/21/2019 02:46 AM   
Can confirm one eye glitches...
Can confirm one eye glitches...

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#6
Posted 03/21/2019 03:35 AM   
That's unfortunate, I don't suppose that the stereodx10 flag would help. I'd like to see this added [quote="RAGEdemon"] Regarding DarbeeVision: It seems like all it's doing is using an Unsharp Mask filter: [img]https://support.apple.com/library/APPLE/APPLECARE_ALLGEOS/Product_Help/en_US/PUBLIC_USERS/133281/S0460_UnsharpMask.png[/img][/quote]
That's unfortunate, I don't suppose that the stereodx10 flag would help.

I'd like to see this added

RAGEdemon said:

Regarding DarbeeVision: It seems like all it's doing is using an Unsharp Mask filter:

Image

#7
Posted 03/21/2019 10:29 AM   
I haven't tried the stereodx10 flag, but indeed it was for the sharpening that I installed GF experience and Freestyle, as ReShade didn't work. It would have been brilliant if it had worked - it absolutely would have worked if nVidia had spend even just a little bit of time making it compatible with 3DV. But they didn't, and here we are with the "announcement". Personally, I'm more interested in Optoma's new projectors featuring UltraDetail, or whatever they call it nowadays. It's a blanket sharpening filter applied to everything - no more reshade, freestyle, or other strange compatibility issues. [img]https://www.optoma.co.uk/ContentStorage/Generic/FeatureImages/Default/72.jpg[/img] I don't know if anyone cares, but using such filters to oversharpen textures of old games comes with brilliant results - basically, the oversharpening of old, blurred textures produces many artefacts, which intrinsically acts like an HD texture. On reshade, I usually use maxed AdaptiveSharpen + maxed LumaSharpen filters. Of course, this has to be combined with 4x DSR, otherwise the aliasing is unacceptable. Compatibility is a bit of a nightmare... when I booted up Dead Space 2 for the first time this morning -it works well with our community fixes, but with Reshade, the 2 images are no longer on the same horizontal plane... ¯\_(ツ)_/¯
I haven't tried the stereodx10 flag, but indeed it was for the sharpening that I installed GF experience and Freestyle, as ReShade didn't work.

It would have been brilliant if it had worked - it absolutely would have worked if nVidia had spend even just a little bit of time making it compatible with 3DV. But they didn't, and here we are with the "announcement".

Personally, I'm more interested in Optoma's new projectors featuring UltraDetail, or whatever they call it nowadays. It's a blanket sharpening filter applied to everything - no more reshade, freestyle, or other strange compatibility issues.

Image


I don't know if anyone cares, but using such filters to oversharpen textures of old games comes with brilliant results - basically, the oversharpening of old, blurred textures produces many artefacts, which intrinsically acts like an HD texture. On reshade, I usually use maxed AdaptiveSharpen + maxed LumaSharpen filters.

Of course, this has to be combined with 4x DSR, otherwise the aliasing is unacceptable.

Compatibility is a bit of a nightmare... when I booted up Dead Space 2 for the first time this morning -it works well with our community fixes, but with Reshade, the 2 images are no longer on the same horizontal plane... ¯\_(ツ)_/¯

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#8
Posted 03/21/2019 04:30 PM   
Isn't Dead Space 2 dx9? If so, did you proxy the DLL for ReShade?
Isn't Dead Space 2 dx9? If so, did you proxy the DLL for ReShade?

#9
Posted 03/21/2019 04:35 PM   
I renamed the reshade dll to dxgi.dll; it seemed to hook fine enough to work alongside the d3d9.dll 3DV fix. With or without the 3DV fix present, the double image is off axis. I do not believe reshade 3 works with proxy libs, though I could try older sweetfx etc.
I renamed the reshade dll to dxgi.dll; it seemed to hook fine enough to work alongside the d3d9.dll 3DV fix.

With or without the 3DV fix present, the double image is off axis.

I do not believe reshade 3 works with proxy libs, though I could try older sweetfx etc.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#10
Posted 03/21/2019 05:19 PM   
I'm pretty certain Dead Space 2 is dx9 [quote="RAGEdemon"]I renamed the reshade dll to dxgi.dll; it seemed to hook fine enough to work alongside the d3d9.dll 3DV fix.[/quote] So your renaming scheme could very well be your problem. I wasn't sure, so I double checked and dxgi isn't part of the dx9 API. https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/dx-graphics-dxgi "DXGI is used by Direct3D 10, Direct3D 11 and Direct3D 12." __________________________________________________________________________________________________ It seems to me, that you might be confusing your OS by doing that I recall this in the Alien Isolation thread, that's what made me think to check the dx9 API ___________________________________________________________________________________________________ Hopefully this gets it working, if not, you might also look at what ENBseries offers
I'm pretty certain Dead Space 2 is dx9

RAGEdemon said:I renamed the reshade dll to dxgi.dll; it seemed to hook fine enough to work alongside the d3d9.dll 3DV fix.


So your renaming scheme could very well be your problem. I wasn't sure, so I double checked and dxgi isn't part of the dx9 API.

https://docs.microsoft.com/en-us/windows/desktop/direct3ddxgi/dx-graphics-dxgi

"DXGI is used by Direct3D 10, Direct3D 11 and Direct3D 12."

__________________________________________________________________________________________________

It seems to me, that you might be confusing your OS by doing that

I recall this in the Alien Isolation thread, that's what made me think to check the dx9 API


___________________________________________________________________________________________________

Hopefully this gets it working, if not, you might also look at what ENBseries offers

#11
Posted 03/21/2019 09:59 PM   
Thanks for the reply D-Man11. Indeed, I have even tried not using the 3DV fix, but only the d3d9.dll for reshade, and that too was an off-axis image. It seems to be a problem specifically with reshade. ENBseries is a good call. After looking into it, it only has a single sharpening option - I might try that later. I'll just play with 3DV without reshade, and perhaps thank reshade for not working as I don't /want/ extra detail on the monsters in the middle of the night ;-)
Thanks for the reply D-Man11.

Indeed, I have even tried not using the 3DV fix, but only the d3d9.dll for reshade, and that too was an off-axis image. It seems to be a problem specifically with reshade.

ENBseries is a good call. After looking into it, it only has a single sharpening option - I might try that later.

I'll just play with 3DV without reshade, and perhaps thank reshade for not working as I don't /want/ extra detail on the monsters in the middle of the night ;-)

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#12
Posted 03/21/2019 10:32 PM   
I don't suppose you are using DSR in both NVCP and reshade?
I don't suppose you are using DSR in both NVCP and reshade?

#13
Posted 03/22/2019 12:43 AM   
Reshade has DSR? I did not know this... unless we're talking about GeDoSaTo? I was only using 2 sharpening filters, as far a I can tell - the procedure has been replicated from many other games. Don't worry about it mate, don't want to take up any more of your valuable time :)
Reshade has DSR? I did not know this... unless we're talking about GeDoSaTo?

I was only using 2 sharpening filters, as far a I can tell - the procedure has been replicated from many other games.

Don't worry about it mate, don't want to take up any more of your valuable time :)

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#14
Posted 03/22/2019 12:47 AM   
I've only used reshade in one game. Mostly I've used SweetFX or ENB. But I recall that the reshade guy was going to add down sampling at one point because GeDoSaTo was no longer being updated. I know he tested it. I'll look, I kind of think it was on the TriDef forums, back when TriDef disabled Down Sampling support.
I've only used reshade in one game. Mostly I've used SweetFX or ENB. But I recall that the reshade guy was going to add down sampling at one point because GeDoSaTo was no longer being updated. I know he tested it. I'll look, I kind of think it was on the TriDef forums, back when TriDef disabled Down Sampling support.

#15
Posted 03/22/2019 09:41 AM   
  1 / 2    
Scroll To Top