Half Life 1 in 3d
hi

is it possible to run the original half life in 3d as when it launches it wont run in 3d,ive changed settings in control panel in half life options to d3d from opengl but it still wont work

ive checked nvidia compatibility list and it says "half life day one" not sure if thats the same game but it mentions the half life addon blueshift

thanks
hi



is it possible to run the original half life in 3d as when it launches it wont run in 3d,ive changed settings in control panel in half life options to d3d from opengl but it still wont work



ive checked nvidia compatibility list and it says "half life day one" not sure if thats the same game but it mentions the half life addon blueshift



thanks

#1
Posted 04/10/2011 01:30 PM   
No, I don't think it works anymore. As far as I can tell, only DirectX8 and above is supported (although the compatibility list has a bunch of games left over from the XP driver that aren't actually supported).
No, I don't think it works anymore. As far as I can tell, only DirectX8 and above is supported (although the compatibility list has a bunch of games left over from the XP driver that aren't actually supported).
#2
Posted 04/10/2011 05:27 PM   
Use half life source, it works perfectly.
Use half life source, it works perfectly.

#3
Posted 04/10/2011 09:36 PM   
Check this link if HL Source won't work for you.

[url="http://forums.nvidia.com/index.php?showtopic=170960"]http://forums.nvidia.com/index.php?showtopic=170960[/url]
Check this link if HL Source won't work for you.



http://forums.nvidia.com/index.php?showtopic=170960

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#4
Posted 04/10/2011 09:59 PM   
I am not sure about the original but, I've been working on Half-Life 2 adding full head tracking and weapon tracking in preparation for the Oculus Rift dev kit launch. Once the official rift apis are available I'll integrate them, giving people ~70 hours of content (this also works for episode 1 & 2, the lost coast and tons of user generated maps, etc) that they can use to test out their Rift. I'm using two hillcrest trackers (the same ones that John Carmack used for the Doom 3 BFG demos of the early oculus rift prototype). I've been playing with my modified HMZ-T1 but others have played it on DIY rifts with the vireio stereo/warp drivers. I'm currently testing different controllers, in the video I'm using a "top shot elite" that is effectively a wireless xbox 360 controller, and used electrical tape to hold the hillcrest tracker on the top. Check out my video for more info and a download link if your interested: http://www.youtube.com/watch?v=5H2rL-lBxRs
I am not sure about the original but, I've been working on Half-Life 2 adding full head tracking and weapon tracking in preparation for the Oculus Rift dev kit launch. Once the official rift apis are available I'll integrate them, giving people ~70 hours of content (this also works for episode 1 & 2, the lost coast and tons of user generated maps, etc) that they can use to test out their Rift.

I'm using two hillcrest trackers (the same ones that John Carmack used for the Doom 3 BFG demos of the early oculus rift prototype). I've been playing with my modified HMZ-T1 but others have played it on DIY rifts with the vireio stereo/warp drivers.

I'm currently testing different controllers, in the video I'm using a "top shot elite" that is effectively a wireless xbox 360 controller, and used electrical tape to hold the hillcrest tracker on the top.

Check out my video for more info and a download link if your interested:

#5
Posted 02/04/2013 12:38 AM   
Have you considered Black Mesa? I know HL2 works.
Have you considered Black Mesa? I know HL2 works.

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#6
Posted 02/04/2013 01:14 AM   
@tron345 Follow the instructions as per GenericBeing's response. Also, you can change resolution and increase FOV in cfg file vid_config_x "1920" vid_config_y "1080" default_fov "106.270273206" This is my settings using GLDirect. You drop "opengl32.dll" into your Half Life folder, works like a charm. I can also attest that the add ons Blue Shift and Opposing Force work fine in 3D. You can also adjust Depth and Convergence, looks pretty good in 3D.
@tron345

Follow the instructions as per GenericBeing's response. Also, you can change resolution and increase FOV in cfg file

vid_config_x "1920"
vid_config_y "1080"
default_fov "106.270273206"

This is my settings using GLDirect. You drop "opengl32.dll" into your Half Life folder, works like a charm. I can also attest that the add ons Blue Shift and Opposing Force work fine in 3D. You can also adjust Depth and Convergence, looks pretty good in 3D.

#7
Posted 02/04/2013 01:16 AM   
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