Wartile is an early access game that recently released on Steam, developed by Playwood Poject using the Unreal 4 engine with dx11.
Not my type of game, but it looks very interesting and would likely look great in 3D if and when it was fixed or compatibility mode or superdepth3D.
http://store.steampowered.com/app/404200
Steam description.....
In Wartile miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.
https://www.youtube.com/watch?v=QhcEtOhzHVc
https://www.youtube.com/watch?v=3IySI8G4Ycg
Wartile [developer] Mar 17 @ 5:13am
Hi guys, we know that defining the genre of Wartile can be difficult since we have made a real time strategy game with a turn based feel. The game is real time in the sense that the action keeps going and there is no turns. Each Figurine have a small cool-down mechanic every time you move it. In that short period, the Figurine can't be moved and this create a small window of opportunity for the enemy player to counter the move. You can however move some of you other figurines.
https://www.youtube.com/watch?v=YmZXcs6Ct2w
Wartile is an early access game that recently released on Steam, developed by Playwood Poject using the Unreal 4 engine with dx11.
Not my type of game, but it looks very interesting and would likely look great in 3D if and when it was fixed or compatibility mode or superdepth3D.
http://store.steampowered.com/app/404200
Steam description.....
In Wartile miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.
Wartile [developer] Mar 17 @ 5:13am
Hi guys, we know that defining the genre of Wartile can be difficult since we have made a real time strategy game with a turn based feel. The game is real time in the sense that the action keeps going and there is no turns. Each Figurine have a small cool-down mechanic every time you move it. In that short period, the Figurine can't be moved and this create a small window of opportunity for the enemy player to counter the move. You can however move some of you other figurines.
Hello
it's a miniatures game on a board
the 3d vision starts well but there is a problem of shadows shifted you have a profile or patch to advise us for this game?
thanks in advance
Hello
it's a miniatures game on a board
the 3d vision starts well but there is a problem of shadows shifted you have a profile or patch to advise us for this game?
thanks in advance
DHR made a wonderful UE4 universal patch, that you can simply drop in and it will fix a majority of the issues, if not all.
So try that to start with.
https://forums.geforce.com/default/topic/1035614/
So thanks DHR :)
and thanks to all the other contributors that made it possible.
Not my type of game, but it looks very interesting and would likely look great in 3D if and when it was fixed or compatibility mode or superdepth3D.
http://store.steampowered.com/app/404200
Steam description.....
In Wartile miniature figures battle it out in a real time strategy video game. Position your figurines, use their strengths and be mindful of their weaknesses, activate their special abilities and play your action cards to gain the upper hand on the playing field.
Wartile [developer] Mar 17 @ 5:13am
Hi guys, we know that defining the genre of Wartile can be difficult since we have made a real time strategy game with a turn based feel. The game is real time in the sense that the action keeps going and there is no turns. Each Figurine have a small cool-down mechanic every time you move it. In that short period, the Figurine can't be moved and this create a small window of opportunity for the enemy player to counter the move. You can however move some of you other figurines.
it's a miniatures game on a board
the 3d vision starts well but there is a problem of shadows shifted you have a profile or patch to advise us for this game?
thanks in advance
So try that to start with.
https://forums.geforce.com/default/topic/1035614/
So thanks DHR :)
and thanks to all the other contributors that made it possible.