Battlefield 3 3DVision Benchmarks
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Anyone ever figure out how to enable motion blur with 3D vision enabled?
Anyone ever figure out how to enable motion blur with 3D vision enabled?

Posted 06/07/2012 03:56 PM   
[quote name='Cheezeman' date='07 June 2012 - 09:31 AM' timestamp='1339079483' post='1418779']
:facepalm:
[/quote]


lol seconded

The problem is that ppl are getting FPS in the triple digits in 2D with beastly, often multi-GPU rigs, but in 3D the framerates are sometimes barely playable. Rather than 3D cutting FPS in half, as is what happens in almost every game, it's cut more like 1/4 or 1/3 the FPS, at best. Yes, the game has some pretty awesome graphics, physics and large 64 player matches, but its nothing these powerful rigs shouldnt be able to handle, 3D or not. The game doesnt utilize the hardware properly, therefore there is MUCh reason to complain.
[quote name='Cheezeman' date='07 June 2012 - 09:31 AM' timestamp='1339079483' post='1418779']

:facepalm:







lol seconded



The problem is that ppl are getting FPS in the triple digits in 2D with beastly, often multi-GPU rigs, but in 3D the framerates are sometimes barely playable. Rather than 3D cutting FPS in half, as is what happens in almost every game, it's cut more like 1/4 or 1/3 the FPS, at best. Yes, the game has some pretty awesome graphics, physics and large 64 player matches, but its nothing these powerful rigs shouldnt be able to handle, 3D or not. The game doesnt utilize the hardware properly, therefore there is MUCh reason to complain.

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Posted 06/13/2012 07:14 PM   
I'm not sure if this has already been mentioned, but if you go into the registry and disable "StereoVisionConfirmed", which let's the Nvidia driver do the rendering, the FPS increase is fairly drastic. Though there are alot of things rendered at the wrong depth. I'm just curious as to why moving a few rays and pixels to different depths would take such a hit on performance with the Frostbite renderings.
I'm not sure if this has already been mentioned, but if you go into the registry and disable "StereoVisionConfirmed", which let's the Nvidia driver do the rendering, the FPS increase is fairly drastic. Though there are alot of things rendered at the wrong depth. I'm just curious as to why moving a few rays and pixels to different depths would take such a hit on performance with the Frostbite renderings.

Posted 06/15/2012 01:56 AM   
To me this game is almost unplayable in 3D. The overall performance is too low in 3D and the texture flickering in SLI on some maps, which will probably never get fixed, drives me crazy.

Perhaps a custom technical approach like in Crysis 2 would have been better for this game, rather than native dual rendering.
To me this game is almost unplayable in 3D. The overall performance is too low in 3D and the texture flickering in SLI on some maps, which will probably never get fixed, drives me crazy.



Perhaps a custom technical approach like in Crysis 2 would have been better for this game, rather than native dual rendering.

GTX 1080ti - Rampage III Extreme - XEON i7 920 @ 4.0 GHz - 24 GB Ram - Windows 7 64 - ASUS PG278QR

Posted 06/17/2012 02:49 PM   
for some reason this game doesn't run in 3d anymore!? i am using the steam version, the ingame setting is 1920x1080 @ [i][b]119.98[/b][/i]... wtf?
i tried setting 3d always on but when i go ingame the 3d is off.
for some reason this game doesn't run in 3d anymore!? i am using the steam version, the ingame setting is 1920x1080 @ 119.98... wtf?

i tried setting 3d always on but when i go ingame the 3d is off.

Posted 06/24/2012 03:10 PM   
Yes, you guys are correct. The GPU utilization is very lackluster (to my surprise). I'm now running a GTX 690 (which should absolutely handle this game) and it is running no faster than my older GTX 590 in 3D mode (with ULTRA set).

Some maps drop significantly (20fps) like Gulf of Oman (after all buildings have been broken down) or even the new CQ map Operation 925 with so many papers and furniture bits flying everywhere.

-M
Yes, you guys are correct. The GPU utilization is very lackluster (to my surprise). I'm now running a GTX 690 (which should absolutely handle this game) and it is running no faster than my older GTX 590 in 3D mode (with ULTRA set).



Some maps drop significantly (20fps) like Gulf of Oman (after all buildings have been broken down) or even the new CQ map Operation 925 with so many papers and furniture bits flying everywhere.



-M

Posted 06/25/2012 05:08 PM   
[quote name='Shaderhacker' date='25 June 2012 - 07:08 PM' timestamp='1340644087' post='1426387']
Yes, you guys are correct. The GPU utilization is very lackluster (to my surprise). I'm now running a GTX 690 (which should absolutely handle this game) and it is running no faster than my older GTX 590 in 3D mode (with ULTRA set).

Some maps drop significantly (20fps) like Gulf of Oman (after all buildings have been broken down) or even the new CQ map Operation 925 with so many papers and furniture bits flying everywhere.

-M
[/quote]



Have you tried the Beta drivers.. ?
[quote name='Shaderhacker' date='25 June 2012 - 07:08 PM' timestamp='1340644087' post='1426387']

Yes, you guys are correct. The GPU utilization is very lackluster (to my surprise). I'm now running a GTX 690 (which should absolutely handle this game) and it is running no faster than my older GTX 590 in 3D mode (with ULTRA set).



Some maps drop significantly (20fps) like Gulf of Oman (after all buildings have been broken down) or even the new CQ map Operation 925 with so many papers and furniture bits flying everywhere.



-M









Have you tried the Beta drivers.. ?

Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.

Posted 06/25/2012 05:35 PM   
Hi there,

i am new to BF3 and like to try changing convergence. I created a user.cfg as suggested. What you think, are goot settings for

renderdevice.stereoseparationscale
renderdevice.stereoconvergencescale
renderdevice.stereosoldierzoomconvergencescale

How did you do it, what are you figures?

Thanks Sam
Hi there,



i am new to BF3 and like to try changing convergence. I created a user.cfg as suggested. What you think, are goot settings for



renderdevice.stereoseparationscale

renderdevice.stereoconvergencescale

renderdevice.stereosoldierzoomconvergencescale



How did you do it, what are you figures?



Thanks Sam

Posted 06/25/2012 06:53 PM   
[quote name='Ferry' date='25 June 2012 - 10:35 AM' timestamp='1340645715' post='1426394']
Have you tried the Beta drivers.. ?
[/quote]

Yes. I'm using the Beta drivers. Still no difference.
[quote name='Ferry' date='25 June 2012 - 10:35 AM' timestamp='1340645715' post='1426394']

Have you tried the Beta drivers.. ?





Yes. I'm using the Beta drivers. Still no difference.

Posted 06/25/2012 07:03 PM   
[quote name='SamLombardo' date='25 June 2012 - 06:53 PM' timestamp='1340650393' post='1426429']
Hi there,

i am new to BF3 and like to try changing convergence. I created a user.cfg as suggested. What you think, are goot settings for

renderdevice.stereoseparationscale
renderdevice.stereoconvergencescale
renderdevice.stereosoldierzoomconvergencescale

How did you do it, what are you figures?

Thanks Sam
[/quote]

Mine are:

renderdevice.stereoseparationscale 1.38
renderdevice.stereoconvergencescale 2.2
renderdevice.stereosoldierzoomconvergencescale 0
render.drawfps 1

The last one is so that I can always see the frames per second. But you should know that everyone has different settings because what is confortable for me may not be for you and I think it also depends on your setup. I play 2 meters away from a big 80 inch projection screen, for instance, but if I had a monitor I suppose my setings would be different.
[quote name='SamLombardo' date='25 June 2012 - 06:53 PM' timestamp='1340650393' post='1426429']

Hi there,



i am new to BF3 and like to try changing convergence. I created a user.cfg as suggested. What you think, are goot settings for



renderdevice.stereoseparationscale

renderdevice.stereoconvergencescale

renderdevice.stereosoldierzoomconvergencescale



How did you do it, what are you figures?



Thanks Sam





Mine are:



renderdevice.stereoseparationscale 1.38

renderdevice.stereoconvergencescale 2.2

renderdevice.stereosoldierzoomconvergencescale 0

render.drawfps 1



The last one is so that I can always see the frames per second. But you should know that everyone has different settings because what is confortable for me may not be for you and I think it also depends on your setup. I play 2 meters away from a big 80 inch projection screen, for instance, but if I had a monitor I suppose my setings would be different.

Asus P8Z68-V Pro; i5 2500k@4.3Ghz; Inno3d iChill X3 gtx 1070 ; 8GB DDR3 1600Mhz; Asus Xonar DX; Vertex 3 120Gb SSD + 1TB HDD; Corsair Tx750w; CoolerMaster Storm Scout Case ; Benq W700 720p 3D Vision Projector & 88 inch Screen, Sony 5.1 Home Cinema. HTC Vive

Posted 06/25/2012 08:44 PM   
Thank you very much. I will try it that way /smile.gif' class='bbc_emoticon' alt=':smile:' /> I know, i have to find my own settings, but thanks to your posting I have a foundation for trying...

Thanks again.

Bye Sam




[quote name='Badelhas' date='25 June 2012 - 10:44 PM' timestamp='1340657084' post='1426475']
Mine are:

renderdevice.stereoseparationscale 1.38
renderdevice.stereoconvergencescale 2.2
renderdevice.stereosoldierzoomconvergencescale 0
render.drawfps 1

The last one is so that I can always see the frames per second. But you should know that everyone has different settings because what is confortable for me may not be for you and I think it also depends on your setup. I play 2 meters away from a big 80 inch projection screen, for instance, but if I had a monitor I suppose my setings would be different.
[/quote]
Thank you very much. I will try it that way /smile.gif' class='bbc_emoticon' alt=':smile:' /> I know, i have to find my own settings, but thanks to your posting I have a foundation for trying...



Thanks again.



Bye Sam









[quote name='Badelhas' date='25 June 2012 - 10:44 PM' timestamp='1340657084' post='1426475']

Mine are:



renderdevice.stereoseparationscale 1.38

renderdevice.stereoconvergencescale 2.2

renderdevice.stereosoldierzoomconvergencescale 0

render.drawfps 1



The last one is so that I can always see the frames per second. But you should know that everyone has different settings because what is confortable for me may not be for you and I think it also depends on your setup. I play 2 meters away from a big 80 inch projection screen, for instance, but if I had a monitor I suppose my setings would be different.

Posted 06/26/2012 06:29 AM   
I've been switching between my 46" 3DTV using Tridef software and my 27" Asus using 3DTV Play and i noticed that Tridef has full depth when using the helicopter, the jet, in the menu and end-of-game [obnoxiously long were you can't chat /down.gif' class='bbc_emoticon' alt=':down:' />] stats screen with all the smoke in the background and the death screens [with your hand reaching up]. Not sure about the tanks, since i only blow them up and don't drive them. I read that for tanks it was intentional for it to be flat, or mostly flat, to represent how the real thing operates. I felt that having true 3D in these additional was a pretty huge benefit and i wanted to make sure you all know about it since i didn't catch on to the missing depth, even while riding in choppers, until i switched over to Tridef. Flying jets especially benefits from the added depth. The dimensionality of the 3d effect in terms of how life-like it looks is better in general on the 46" using Tridef, but I think thats just due to the larger screen and possibly due to just only having switched to it, in this game. This isnt a Tridef vs Nvidia post, as if it were, i'd mention that with Tridef, icons are all rendered at screen depth making for a large number of accidental tk's......./confused.gif' class='bbc_emoticon' alt=':confused:' />......and sights are in 2D and the laser sight doesn't even work. I did however want to let you know what your missing, since we could all submit support tickets, which i think is the only avenue for change with Nvidia.

This all assumes anyone is playing the game still, the server population seems very very low for a BF game.
I've been switching between my 46" 3DTV using Tridef software and my 27" Asus using 3DTV Play and i noticed that Tridef has full depth when using the helicopter, the jet, in the menu and end-of-game [obnoxiously long were you can't chat /down.gif' class='bbc_emoticon' alt=':down:' />] stats screen with all the smoke in the background and the death screens [with your hand reaching up]. Not sure about the tanks, since i only blow them up and don't drive them. I read that for tanks it was intentional for it to be flat, or mostly flat, to represent how the real thing operates. I felt that having true 3D in these additional was a pretty huge benefit and i wanted to make sure you all know about it since i didn't catch on to the missing depth, even while riding in choppers, until i switched over to Tridef. Flying jets especially benefits from the added depth. The dimensionality of the 3d effect in terms of how life-like it looks is better in general on the 46" using Tridef, but I think thats just due to the larger screen and possibly due to just only having switched to it, in this game. This isnt a Tridef vs Nvidia post, as if it were, i'd mention that with Tridef, icons are all rendered at screen depth making for a large number of accidental tk's......./confused.gif' class='bbc_emoticon' alt=':confused:' />......and sights are in 2D and the laser sight doesn't even work. I did however want to let you know what your missing, since we could all submit support tickets, which i think is the only avenue for change with Nvidia.



This all assumes anyone is playing the game still, the server population seems very very low for a BF game.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 06/30/2012 05:50 PM   
[quote name='Libertine' date='30 June 2012 - 05:50 PM' timestamp='1341078655' post='1428409']
I've been switching between my 46" 3DTV using Tridef software and my 27" Asus using 3DTV Play and i noticed that Tridef has full depth when using the helicopter, the jet, in the menu and end-of-game [obnoxiously long were you can't chat /down.gif' class='bbc_emoticon' alt=':down:' />] stats screen with all the smoke in the background and the death screens [with your hand reaching up]. Not sure about the tanks, since i only blow them up and don't drive them. I read that for tanks it was intentional for it to be flat, or mostly flat, to represent how the real thing operates. I felt that having true 3D in these additional was a pretty huge benefit and i wanted to make sure you all know about it since i didn't catch on to the missing depth, even while riding in choppers, until i switched over to Tridef. Flying jets especially benefits from the added depth. The dimensionality of the 3d effect in terms of how life-like it looks is better in general on the 46" using Tridef, but I think thats just due to the larger screen and possibly due to just only having switched to it, in this game. This isnt a Tridef vs Nvidia post, as if it were, i'd mention that with Tridef, icons are all rendered at screen depth making for a large number of accidental tk's......./confused.gif' class='bbc_emoticon' alt=':confused:' />......and sights are in 2D and the laser sight doesn't even work. I did however want to let you know what your missing, since we could all submit support tickets, which i think is the only avenue for change with Nvidia.

This all assumes anyone is playing the game still, the server population seems very very low for a BF game.
[/quote]

Did you tried the 3D Vision when changing the 3d command settings in the .cfg file? I only used 3d Vision and nothing seems flat to me, but I had to change the 3D settings in the game...
[quote name='Libertine' date='30 June 2012 - 05:50 PM' timestamp='1341078655' post='1428409']

I've been switching between my 46" 3DTV using Tridef software and my 27" Asus using 3DTV Play and i noticed that Tridef has full depth when using the helicopter, the jet, in the menu and end-of-game [obnoxiously long were you can't chat /down.gif' class='bbc_emoticon' alt=':down:' />] stats screen with all the smoke in the background and the death screens [with your hand reaching up]. Not sure about the tanks, since i only blow them up and don't drive them. I read that for tanks it was intentional for it to be flat, or mostly flat, to represent how the real thing operates. I felt that having true 3D in these additional was a pretty huge benefit and i wanted to make sure you all know about it since i didn't catch on to the missing depth, even while riding in choppers, until i switched over to Tridef. Flying jets especially benefits from the added depth. The dimensionality of the 3d effect in terms of how life-like it looks is better in general on the 46" using Tridef, but I think thats just due to the larger screen and possibly due to just only having switched to it, in this game. This isnt a Tridef vs Nvidia post, as if it were, i'd mention that with Tridef, icons are all rendered at screen depth making for a large number of accidental tk's......./confused.gif' class='bbc_emoticon' alt=':confused:' />......and sights are in 2D and the laser sight doesn't even work. I did however want to let you know what your missing, since we could all submit support tickets, which i think is the only avenue for change with Nvidia.



This all assumes anyone is playing the game still, the server population seems very very low for a BF game.





Did you tried the 3D Vision when changing the 3d command settings in the .cfg file? I only used 3d Vision and nothing seems flat to me, but I had to change the 3D settings in the game...

Asus P8Z68-V Pro; i5 2500k@4.3Ghz; Inno3d iChill X3 gtx 1070 ; 8GB DDR3 1600Mhz; Asus Xonar DX; Vertex 3 120Gb SSD + 1TB HDD; Corsair Tx750w; CoolerMaster Storm Scout Case ; Benq W700 720p 3D Vision Projector & 88 inch Screen, Sony 5.1 Home Cinema. HTC Vive

Posted 07/01/2012 10:54 PM   
Yep, i created a user.cfg file and messed with those settings, which you can do in game to. Again, just those mode which i mentioned lacked depth. When running around on foot, the 3D was normal.

Are you saying you have full depth when in the air? It may be hard to tell, i didn't even notice until i switched over to my 46" using Tridef.
Yep, i created a user.cfg file and messed with those settings, which you can do in game to. Again, just those mode which i mentioned lacked depth. When running around on foot, the 3D was normal.



Are you saying you have full depth when in the air? It may be hard to tell, i didn't even notice until i switched over to my 46" using Tridef.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 07/01/2012 11:19 PM   
I'm late to the party on this, but the lack of 3D support on BF4 (wtf, same engine) made me take a look at the single player BF3 with unlocked convergence WOW - this is worth the price of the whole 3D Vision kit I'm so entertained but at the same time, I have to take breaks 'cause it's a little TOO intense. I think we've reached the level of realism where games could start to give us PTSD
I'm late to the party on this, but the lack of 3D support on BF4 (wtf, same engine) made me take a look at the single player BF3 with unlocked convergence

WOW - this is worth the price of the whole 3D Vision kit

I'm so entertained but at the same time, I have to take breaks 'cause it's a little TOO intense. I think we've reached the level of realism where games could start to give us PTSD

Posted 02/24/2014 02:32 AM   
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