120fps VIDEO: [120Hz users only] World's First 120fps Game Play Video !!!
  1 / 2    
World's First Browser Embedded 120fps Video!!! With my help, Hypermatrix of 120hz.net has successfully created full screen video game play recordings at 120 frames per second! Via an SSD RAID and Geforce Titan's, the system managed to record 120 frames per second uncompressed, and then converted into an MP4 afterwards. Via [i][url=http://120hz.net/showthread.php?3115-SUCCESS-Web-based-120fps-video-in-REAL-TIME!]this forum thread collaboration[/url][/i] between myself and Hypermatrix, we have successfully created the [b][color=blue]world's first publicly released 120 frame per second game play recording![/color][/b] ... Live, high-frame-rate video. Not slomo, not 30fps, not 60fps, but a true high frame rate 120fps video in real time. Looks live, real time, as if a Titan is installed in your system; it doesn't even look like video but looks like you're actually playing the video game on your computer on a Geforce Titan! (It also even preserves the LightBoost effect, too)! Battlefield 3 video game recording, 28 seconds, 1920x1080p at 120fps, H.264 video: -- [b][url=http://www.blurbusters.com/hfr-120fps-video-game-recording/][u]www.blurbusters.com/hfr-120fps-video-game-recording/[/u][/url][/b] 8 Mbps version at 30MB download 25 Mbps version at 100MB download *** You must be using a 120hz monitor *** Tested Players on Geforce GTX 680 in Windows 8 on a 120Hz monitor: -- SUCCESS: Media Player Classic Home Cinema; perfect playback -- SUCCESS: Internet Explorer 10; perfect playback (but let it buffer first) -- SUCCESS: FireFox 24+ Beta; usually smooth playback -- SUCCESS: Windows Media Player; usually smooth playback -- SUCCESS: (partial) Google Chrome; sometimes pauses, sometimes perfect. Wait for buffering. -- UNTESTED: Safari -- FAIL: Opera -- FAIL: VLC Media Player
World's First Browser Embedded 120fps Video!!!

With my help, Hypermatrix of 120hz.net has successfully created full screen video game play recordings at 120 frames per second! Via an SSD RAID and Geforce Titan's, the system managed to record 120 frames per second uncompressed, and then converted into an MP4 afterwards. Via this forum thread collaboration between myself and Hypermatrix, we have successfully created the world's first publicly released 120 frame per second game play recording! ...

Live, high-frame-rate video. Not slomo, not 30fps, not 60fps, but a true high frame rate 120fps video in real time. Looks live, real time, as if a Titan is installed in your system; it doesn't even look like video but looks like you're actually playing the video game on your computer on a Geforce Titan! (It also even preserves the LightBoost effect, too)!

Battlefield 3 video game recording, 28 seconds, 1920x1080p at 120fps, H.264 video:
-- www.blurbusters.com/hfr-120fps-video-game-recording/
8 Mbps version at 30MB download
25 Mbps version at 100MB download

*** You must be using a 120hz monitor ***
Tested Players on Geforce GTX 680 in Windows 8 on a 120Hz monitor:

-- SUCCESS: Media Player Classic Home Cinema; perfect playback
-- SUCCESS: Internet Explorer 10; perfect playback (but let it buffer first)
-- SUCCESS: FireFox 24+ Beta; usually smooth playback
-- SUCCESS: Windows Media Player; usually smooth playback
-- SUCCESS: (partial) Google Chrome; sometimes pauses, sometimes perfect. Wait for buffering.
-- UNTESTED: Safari
-- FAIL: Opera
-- FAIL: VLC Media Player

#1
Posted 08/24/2013 03:47 AM   
REMEMBER, this video only looks good on 120Hz MONITORS! If it does not play properly, download the video. You may need Geforce GTX 680 or better for the high quality version. Here are amazed testimonials: [quote=y2kcamaross]I just watched it, and it was amazing, I've never seen such fluid motion in video form on a browser![/quote][quote=Arc0s]Looks amazing, excellent fluidity and smoothness; good job md! :thumb:[/quote][quote=alextheawesome]Sweet Jeebus, this looks incredible.[/quote][quote=Vega]Great work as always Mark. That video looks wonderfully smooth! Death to 60 Hz![/quote] [i]P.S. I, of Blur Busters, was the person responsible for convincing Mozilla FireFox to allow 120fps in their web browser (see BugZilla #856427 on Mozilla company's website, for my discussions with them).[/i]
REMEMBER, this video only looks good on 120Hz MONITORS!
If it does not play properly, download the video.
You may need Geforce GTX 680 or better for the high quality version.

Here are amazed testimonials:

y2kcamaross said:I just watched it, and it was amazing, I've never seen such fluid motion in video form on a browser!
Arc0s said:Looks amazing, excellent fluidity and smoothness; good job md! :thumb:
alextheawesome said:Sweet Jeebus, this looks incredible.
Vega said:Great work as always Mark. That video looks wonderfully smooth! Death to 60 Hz!


P.S. I, of Blur Busters, was the person responsible for convincing Mozilla FireFox to allow 120fps in their web browser (see BugZilla #856427 on Mozilla company's website, for my discussions with them).

#2
Posted 08/24/2013 03:48 AM   
So glad there is a push starting for higher refresh rates.
So glad there is a push starting for higher refresh rates.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#3
Posted 08/24/2013 04:26 AM   
Probably should have just used a game that supports console commands to slow down game time 50% then sped the video up 2x.
Probably should have just used a game that supports console commands to slow down game time 50% then sped the video up 2x.

#4
Posted 08/24/2013 04:33 PM   
I remember when years ago someone said that human eye can`t see anything more than 30fps (based on waving hand before his eyes). PC players been sarcastically confused - like:\
I remember when years ago someone said that human eye can`t see anything more than 30fps (based on waving hand before his eyes). PC players been sarcastically confused - like:\
We all tend to bash on NVidia a bit, mostly justified. (Forum software?!) Let's take a moment to give them kudos for creating the 120Hz monitor market from scratch. Remember that before NVidia made 3D Vision, there was no such thing as 120Hz monitors, and no plans to do so from the notoriously short sighted consumer electronics giants. (HDMI lameness for example.) CRTs would do higher frequencies, but that was an accident of design because of them trying to get higher frequencies for higher resolutions.
We all tend to bash on NVidia a bit, mostly justified. (Forum software?!)


Let's take a moment to give them kudos for creating the 120Hz monitor market from scratch.

Remember that before NVidia made 3D Vision, there was no such thing as 120Hz monitors, and no plans to do so from the notoriously short sighted consumer electronics giants. (HDMI lameness for example.)

CRTs would do higher frequencies, but that was an accident of design because of them trying to get higher frequencies for higher resolutions.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#6
Posted 08/24/2013 11:53 PM   
[quote="SKAUT"]I remember when years ago someone said that human eye can`t see anything more than 30fps (based on waving hand before his eyes). PC players been sarcastically confused - like:\[/quote] I personally think i can see up to about 85fps, anything over that i cant notice a difference. But i can tell a big difference from 60 to 85. The second i fired up my 120hz monitor for the first time it was night and day.
SKAUT said:I remember when years ago someone said that human eye can`t see anything more than 30fps (based on waving hand before his eyes). PC players been sarcastically confused - like:\


I personally think i can see up to about 85fps, anything over that i cant notice a difference. But i can tell a big difference from 60 to 85. The second i fired up my 120hz monitor for the first time it was night and day.

#7
Posted 08/25/2013 12:21 AM   
Back there people been trying to teach me some lesson about biology (figure why they been using this as an argument) to prove me wrong since i claimed that i can easy see the difference between 30 and 60 fps (VooDoo accelerator) and also that leap to 120. Everybody this days can tell how different feels new 48fps Movie format (aka Hobbit). I agree with you that probably it is really hard to see the difference in smoothness when it is 85 or 120. I got 144 in 2D (Rage) and i cant tell.
Back there people been trying to teach me some lesson about biology (figure why they been using this as an argument) to prove me wrong since i claimed that i can easy see the difference between 30 and 60 fps (VooDoo accelerator) and also that leap to 120.
Everybody this days can tell how different feels new 48fps Movie format (aka Hobbit).
I agree with you that probably it is really hard to see the difference in smoothness when it is 85 or 120. I got 144 in 2D (Rage) and i cant tell.
I also don't notice much difference above 60. It's there, I just don't really feel its enough for me to care about it, in some games I just cap FPS to 60 to save on heat and noise from extra rendering. Though, FPS games are alot better at 120FPS, only time I feel the difference.
I also don't notice much difference above 60. It's there, I just don't really feel its enough for me to care about it, in some games I just cap FPS to 60 to save on heat and noise from extra rendering.

Though, FPS games are alot better at 120FPS, only time I feel the difference.

#9
Posted 08/25/2013 01:45 AM   
Personally above 60fps I can't really tell the difference...oh and I have tried...but I simply can't "feel" it unless I look at a monitor tool. For me 60 is the sweet spot, I do see a diff going from 30 to 60 (in fluidity) but at 30fps I can also say is "normal" movement ( meaning it doesnt bother me)
Personally above 60fps I can't really tell the difference...oh and I have tried...but I simply can't "feel" it unless I look at a monitor tool. For me 60 is the sweet spot, I do see a diff going from 30 to 60 (in fluidity) but at 30fps I can also say is "normal" movement ( meaning it doesnt bother me)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#10
Posted 08/25/2013 02:56 AM   
What monitors are you all using? 8ms is 1/125th of a second. Are your monitors even capable of showing 120hz? Many "1ms monitors" are 1ms gray to gray, but not for black to white and/or some other color changes.
What monitors are you all using? 8ms is 1/125th of a second. Are your monitors even capable of showing 120hz? Many "1ms monitors" are 1ms gray to gray, but not for black to white and/or some other color changes.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#11
Posted 08/25/2013 05:07 AM   
A particularly good set of comments on frame rate and what it means. [url]http://www.100fps.com/how_many_frames_can_humans_see.htm[/url] Fighter pilots have been tested to be able to see images as short as 1/200th of a second (single frame at 200 fps) and be able to [i]identify [/i]what they saw. This happens because of persistence of vision. It's not the same as seeing 200 different images in a second and being able to identify them all. Movies seem fluid at a paltry 24 fps, but that's because they cheat with blurring whenever something moves fast. It's their go-to technique. This is one of those questions where you have to be really careful of what you are trying to accomplish.
A particularly good set of comments on frame rate and what it means.

http://www.100fps.com/how_many_frames_can_humans_see.htm


Fighter pilots have been tested to be able to see images as short as 1/200th of a second (single frame at 200 fps) and be able to identify what they saw.

This happens because of persistence of vision. It's not the same as seeing 200 different images in a second and being able to identify them all.

Movies seem fluid at a paltry 24 fps, but that's because they cheat with blurring whenever something moves fast. It's their go-to technique.


This is one of those questions where you have to be really careful of what you are trying to accomplish.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#12
Posted 08/25/2013 09:20 AM   
[quote="helifax"]Personally above 60fps I can't really tell the difference...oh and I have tried...but I simply can't "feel" it unless I look at a monitor tool. For me 60 is the sweet spot, I do see a diff going from 30 to 60 (in fluidity) but at 30fps I can also say is "normal" movement ( meaning it doesnt bother me)[/quote] The best that I can explain it is that 120fps looks like how soap operas use to look compared to other things that are shown on tv. lol.
helifax said:Personally above 60fps I can't really tell the difference...oh and I have tried...but I simply can't "feel" it unless I look at a monitor tool. For me 60 is the sweet spot, I do see a diff going from 30 to 60 (in fluidity) but at 30fps I can also say is "normal" movement ( meaning it doesnt bother me)


The best that I can explain it is that 120fps looks like how soap operas use to look compared to other things that are shown on tv. lol.

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#13
Posted 08/25/2013 07:25 PM   
[quote="Neal0790"]I personally think i can see up to about 85fps, anything over that i cant notice a difference.[/quote]Try temporarily turning VSYNC ON and running a game at during locking. This eliminates the microstutters the eliminates the difference between framerates above 85Hz. This brings the "PixPerAn"/"TestUFO" CRT effect into your games. Test fast panning/strafing such as www.testufo.com/#test=photo (view in 120Hz-capable browser such as Chrome). [quote]But i can tell a big difference from 60 to 85. The second i fired up my 120hz monitor for the first time it was night and day. [/quote]Have you ever tried [url=http://www.blurbusters.com/lightboost/howto]LightBoost[/url] to reduce motion blur even further? It is a strobe backlight that allows a 120Hz monitor to have less motion blur than a Sony W900 CRT ([url=http://www.blurbusters.com/lightboost/testimonials]confirmed[/url]). The easiest way to turn it on is to use the easy [url=http://www.blurbusters.com/easy-lightboost-toastyx-strobelight/]ToastyX Strobelight[/url] utility. Once Strobelight is installed, hit Ctrl+Alt+Plus to turn ON LightBoost, and Ctrl+Alt+Minus to turn OFF LightBoost. Do it while viewing constant framerate locked panning motion such the several tests found at www.testufo.com (motion test website). Good for reducing blur in panning/strafing/turning. A good test for testing different refresh rates, and LightBoost ON/OFF. ANIMATION of fast panning -- [url=http://www.testufo.com/#test=photo]www.testufo.com/#test=photo[/url] (view in 120Hz-capable browser such as Chrome) To get the same fluidity in games, you need framerate locked motion such as Adaptive VSYNC (low lag) or VSYNC ON (more lag). It's amazing how much more sensitive the human eye becomes to higher framerates if you can do framerate locked motion.
Neal0790 said:I personally think i can see up to about 85fps, anything over that i cant notice a difference.
Try temporarily turning VSYNC ON and running a game at during locking. This eliminates the microstutters the eliminates the difference between framerates above 85Hz. This brings the "PixPerAn"/"TestUFO" CRT effect into your games. Test fast panning/strafing such as www.testufo.com/#test=photo (view in 120Hz-capable browser such as Chrome).

But i can tell a big difference from 60 to 85. The second i fired up my 120hz monitor for the first time it was night and day.
Have you ever tried LightBoost to reduce motion blur even further? It is a strobe backlight that allows a 120Hz monitor to have less motion blur than a Sony W900 CRT (confirmed). The easiest way to turn it on is to use the easy ToastyX Strobelight utility. Once Strobelight is installed, hit Ctrl+Alt+Plus to turn ON LightBoost, and Ctrl+Alt+Minus to turn OFF LightBoost. Do it while viewing constant framerate locked panning motion such the several tests found at www.testufo.com (motion test website). Good for reducing blur in panning/strafing/turning.

A good test for testing different refresh rates, and LightBoost ON/OFF.
ANIMATION of fast panning -- www.testufo.com/#test=photo (view in 120Hz-capable browser such as Chrome)

To get the same fluidity in games, you need framerate locked motion such as Adaptive VSYNC (low lag) or VSYNC ON (more lag). It's amazing how much more sensitive the human eye becomes to higher framerates if you can do framerate locked motion.

#14
Posted 08/25/2013 11:21 PM   
[quote="Libertine"]What monitors are you all using? 8ms is 1/125th of a second.[/quote] Most 3D Vision monitors are 120Hz capable monitors. There is a good [url=http://www.blurbusters.com/faq/120hz-monitors][b]listing of 120Hz monitors[/b][/url] including LightBoost models, overclockable models, and older models. [quote="Libertine"]Are your monitors even capable of showing 120hz? Many "1ms monitors" are 1ms gray to gray, but not for black to white and/or some other color changes.[/quote]Gray-to-Gray is independently per subpixel, so colors of the same intensity is included (e.g. same greyscale level). Also, I have captured a [url=http://www.blurbusters.com/high-speed-video-of-lightboost/][b]high speed video showing a 120Hz monitor refreshing[/b][/url], both with LightBoost disabled and with LightBoost enabled. The transitions are apparently fast enough. As long as most transitions are finished in less than half a refresh cycle (e.g. 4ms) it makes very little difference. And when used with the LightBoost strobe backlight, the pixel transitions are kept in complete darkness between refreshes. The strobe backlight is flashed only on fully refreshed frames. This gives you the zero motion blur effect (CRT effect). [img]http://www.blurbusters.com/wp-content/uploads/2013/06/motion-blur-graph.png[/img] NOTE: For best LightBoost effect, make sure you use framerate locked motion (120fps@120Hz). This makes the CRT effect the strongest (zero motion blur; fast panning as perfectly sharp as stationary motion). LightBoost is like owning a CRT that only runs at 100-120Hz, as nVidia has made LightBoost strobe only between 100Hz-120Hz.
Libertine said:What monitors are you all using? 8ms is 1/125th of a second.

Most 3D Vision monitors are 120Hz capable monitors. There is a good listing of 120Hz monitors including LightBoost models, overclockable models, and older models.

Libertine said:Are your monitors even capable of showing 120hz? Many "1ms monitors" are 1ms gray to gray, but not for black to white and/or some other color changes.
Gray-to-Gray is independently per subpixel, so colors of the same intensity is included (e.g. same greyscale level).

Also, I have captured a high speed video showing a 120Hz monitor refreshing, both with LightBoost disabled and with LightBoost enabled.

The transitions are apparently fast enough. As long as most transitions are finished in less than half a refresh cycle (e.g. 4ms) it makes very little difference. And when used with the LightBoost strobe backlight, the pixel transitions are kept in complete darkness between refreshes. The strobe backlight is flashed only on fully refreshed frames. This gives you the zero motion blur effect (CRT effect).

Image

NOTE: For best LightBoost effect, make sure you use framerate locked motion (120fps@120Hz). This makes the CRT effect the strongest (zero motion blur; fast panning as perfectly sharp as stationary motion). LightBoost is like owning a CRT that only runs at 100-120Hz, as nVidia has made LightBoost strobe only between 100Hz-120Hz.

#15
Posted 08/25/2013 11:29 PM   
  1 / 2    
Scroll To Top