DarkStarSword has just done great work enabling SBS in an upcoming version of 3DMigoto.
This is not enough to support VR as the picture at least has to be warped to account for the lenses.
This would allow a basic solution for VR use but does not take into account things like head tracking.
It is not at this point clear how to handle head tracking with 3D Vision.
I'll leave the problem open for now as I don't seem to figure out the simplest solution to problems right now. I tend to overthink things and has been attacking problems from a hardware perspective,
As I never got any of the dev kits I don't really know how head tracking is handled in practice,
I really need a VR headset to even comprehend the problem.
DarkStarSword has just done great work enabling SBS in an upcoming version of 3DMigoto.
This is not enough to support VR as the picture at least has to be warped to account for the lenses.
This would allow a basic solution for VR use but does not take into account things like head tracking.
It is not at this point clear how to handle head tracking with 3D Vision.
I'll leave the problem open for now as I don't seem to figure out the simplest solution to problems right now. I tend to overthink things and has been attacking problems from a hardware perspective,
As I never got any of the dev kits I don't really know how head tracking is handled in practice,
I really need a VR headset to even comprehend the problem.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
This is not enough to support VR as the picture at least has to be warped to account for the lenses.
This would allow a basic solution for VR use but does not take into account things like head tracking.
It is not at this point clear how to handle head tracking with 3D Vision.
I'll leave the problem open for now as I don't seem to figure out the simplest solution to problems right now. I tend to overthink things and has been attacking problems from a hardware perspective,
As I never got any of the dev kits I don't really know how head tracking is handled in practice,
I really need a VR headset to even comprehend the problem.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com