[quote="Helifax"]
==================================================
II. Step 1 - How to export current Nvidia Profiles
==================================================
(Believe it or not Nvidia inspector doesn't export properly the profiles)
1. First go to "C:\ProgramData\NVIDIA Corporation\Drs" Folder.
2. We are interested in these 3 files:
[.][color="orange"]nvdrsdb0.bin[/color] - DataBase0 binary file[/.]
[.][color="orange"]nvdrsdb1.bin[/color] - DataBase0 binary file[/.]
[.][color="orange"]nvdrssel.bin[/color] - DataBase Selector file between 0 and 1[/.]
3. Delete the [color="orange"]nvdrssel.bin[/color] file. (It will get automatically generated on profile import)
4. Start [color="green"]Geforce 3D Profile Manger[/color] and hit [Export SLI Profiles]. Save the file.
5. Open the file and search for your DX11 Game entry.
6. Once found APPEND or REPLACE in the settings section this entry: [code]Setting ID_0x709adada = 0x07f58257 InternalSettingFlag=V0[/code] so it looks like this:
[code]Profile "Dragon Age: Inquisition"
ShowOn GeForce
ProfileType Application
Executable "dragonageinquisition.exe"
Executable "da3.main_win64_final.exe"
Setting ID_0x005f5a32 = 0x00000003
Setting ID_0x00666665 = 0x00000001
Setting ID_0x00a06946 = 0x080116f5
Setting ID_0x00f713bc = 0x00000700
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x106d5cff = 0x00000000
Setting ID_0x10f9dc81 = 0x00000011
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
SettingString ID_0x7049c7ec = "????" InternalSettingFlag=V0
SettingString ID_0x704d456e = "?????ê????????a??????????????????" InternalSettingFlag=V0
SettingString ID_0x7051e5f5 = "??" InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x2384c0df InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
SettingString ID_0x70b5603f = "????" InternalSettingFlag=V0
Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
Setting ID_0x709adada = 0x07f58257 InternalSettingFlag=V0
EndProfile[/code]
7. Save the file.
8. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the [color="orange"]nvdrssel.bin[/color] file. (if it got generated).
9. In [color="green"]Geforce 3D Profile Manger[/color] hit [Import SLI Profiles].
10. Start the game. [color="green"]3D Compatibility Mode [/color] should now be enabled.
[/quote]
Helifax said:
==================================================
II. Step 1 - How to export current Nvidia Profiles
==================================================
(Believe it or not Nvidia inspector doesn't export properly the profiles)
1. First go to "C:\ProgramData\NVIDIA Corporation\Drs" Folder.
2. We are interested in these 3 files:
nvdrsdb0.bin - DataBase0 binary file
nvdrsdb1.bin - DataBase0 binary file
nvdrssel.bin - DataBase Selector file between 0 and 1
3. Delete the nvdrssel.bin file. (It will get automatically generated on profile import)
4. Start Geforce 3D Profile Manger and hit [Export SLI Profiles]. Save the file.
5. Open the file and search for your DX11 Game entry.
6. Once found APPEND or REPLACE in the settings section this entry:
I believe I have now taken the correct steps, however I get the error message when importing the file after adding the setting: ERROR:
There was a problem importing the settings from disk.
I believe I have now taken the correct steps, however I get the error message when importing the file after adding the setting: ERROR:
There was a problem importing the settings from disk.
Did you do this?
[quote="D-Man11"]You can confirm that you followed Helifax's directions correctly, by immediately importing the exported profiles, before they are altered. If there's no error, then that part is ok.[/quote]
To confirm that you followed his directions properly?
D-Man11 said:You can confirm that you followed Helifax's directions correctly, by immediately importing the exported profiles, before they are altered. If there's no error, then that part is ok.
To confirm that you followed his directions properly?
to clarify: I did not fully read all instructions and failed to delete the nvdrssel.bin file. I ahev now corrected that action. I was able to export - add the line - an import the .txt file with success. But now, when I press CTR + F12, the sight does not display. The screen says "LASER SIGHT = ENABLED", but nothing displays
to clarify: I did not fully read all instructions and failed to delete the nvdrssel.bin file. I ahev now corrected that action. I was able to export - add the line - an import the .txt file with success. But now, when I press CTR + F12, the sight does not display. The screen says "LASER SIGHT = ENABLED", but nothing displays
You can now use Nvidia Inspector to confirm that the setting is added.
Note: once profiles are imported, if Nvidia inspector is running, you need to close it, then re-open it.
Or else it will not pick up the new changes.
Do you have keyboard shortcuts/advanced in-game settings enabled in the NvCP?
I do not have this game, or I would check.
A quick look, shows that this flag is missing in the Halo 2 profile, you'll need to add it also
Setting ID_0x7058b6e1 = 0x6e0326f8 InternalSettingFlag=V0
You can look this setting up here if you want
http://wiki.bo3b.net/index.php?title=Driver_Profile_Settings
and/or read this thread
https://forums.geforce.com/default/topic/813241/3d-vision/game-profile-settings-wiki-page/1/
Nvidia Inspector messes up sometimes when importing, I always use GeForce 3D Profile Manager
You have been very helpful. thank you very much. I get the laser now, but I think there is still one problem. The laser sight registers above where the projectiles are firing from. See illustration: (+) = laser, PEW = prjectile
(+)
PEW!
You have been very helpful. thank you very much. I get the laser now, but I think there is still one problem. The laser sight registers above where the projectiles are firing from. See illustration: (+) = laser, PEW = prjectile
Also there is a "change 3D Laser Sight" option in NvCP.
Make sure that it is not set to transparent, you can also choose different crosshairs.
Where the weapon shoots can be dependent on the convergenge and depth that you are using. In some games, this is not a problem.
In games where it is a problem and you are using Nvidia's laser sight
https://forums.geforce.com/default/topic/813727/3d-vision/guide-how-to-correct-off-center-the-3d-lasersight/
Maybe I am not cut out for this - but it was my original understanding that this mod remove the games (+) bulls eye so that the laser can replace it and that the line of code (the setting) added to the profile moves the laser down to match the projectiles. REgarless, thank you once again for helping me today - It is greatly appreciated
Maybe I am not cut out for this - but it was my original understanding that this mod remove the games (+) bulls eye so that the laser can replace it and that the line of code (the setting) added to the profile moves the laser down to match the projectiles. REgarless, thank you once again for helping me today - It is greatly appreciated
If you are using mouse and keyboard, you can try this
http://helixmod.blogspot.com/2013/04/guide-how-to-bind-custom.html
GUIDE: How to bind a custom convergence/depth setting to Right mouse click [Gun sights/Sniper]
If you do not use the above ^^^
You can instead use the right mouse button to turn the laser sight on and off
[url=https://s3.amazonaws.com/Mana84/3dcrosshairfix.zip]right click nvidia lasersight[/url]
He said that he is tweaking the convergence to where the weapon is off screen. If it is tweaked this far, it will definitely shoot off to the side. Thus it seems he compensated for that.
I've no idea about your height issue.
Are you using a modified FOV?
DSR?
Dunno
He said that he is tweaking the convergence to where the weapon is off screen. If it is tweaked this far, it will definitely shoot off to the side. Thus it seems he compensated for that.
Looks like I have a bit more reading to do! I am not using a KB/M, but the first resource you provided seems to be what I need. I learned very much today about tweaking the profiles and adding lines/settings, for this I thank you very much (I wish I had known some of this sooner, but never reached out to the message boards). Cheers and thank you once again - Jesse
Looks like I have a bit more reading to do! I am not using a KB/M, but the first resource you provided seems to be what I need. I learned very much today about tweaking the profiles and adding lines/settings, for this I thank you very much (I wish I had known some of this sooner, but never reached out to the message boards). Cheers and thank you once again - Jesse
A lot of guys simply play without a site, it can become somewhat second nature, especially in games where the bullet impacts dead center of the screen. But if ammo is an issue, a sight is almost a must have.
You might try removing his LaserY adjustment and try this
Lower the depth very low, like maybe 5% or 10% or 15%.
Now adjust the convergence as desired using the weapon for reference and not things in the distance.
Sometimes this is a better alternative in FPS games, which I'm assuming this is. I can't remember, I played it a little on a friends XBox when it first came out. I was a Playstation user, so I never played some of these games. Metal Gear Solid FTW
A lot of guys simply play without a site, it can become somewhat second nature, especially in games where the bullet impacts dead center of the screen. But if ammo is an issue, a sight is almost a must have.
You might try removing his LaserY adjustment and try this
Lower the depth very low, like maybe 5% or 10% or 15%.
Now adjust the convergence as desired using the weapon for reference and not things in the distance.
Sometimes this is a better alternative in FPS games, which I'm assuming this is. I can't remember, I played it a little on a friends XBox when it first came out. I was a Playstation user, so I never played some of these games. Metal Gear Solid FTW
[quote="jessesomogyi"]Looks like I have a bit more reading to do! I am not using a KB/M, but the first resource you provided seems to be what I need. I learned very much today about tweaking the profiles and adding lines/settings, for this I thank you very much (I wish I had known some of this sooner, but never reached out to the message boards). Cheers and thank you once again - Jesse[/quote]
Yah, importing with Nvidia's profile manager can be a huge asset to have in your repertoire. It's super useful for SLI users testing different cool bits(settings). But it's a godsend to 3D users, testing different profile settings.
Lots of useful info in these forums, but it can be hard to search.
This helps
https://forums.geforce.com/default/topic/824274/
jessesomogyi said:Looks like I have a bit more reading to do! I am not using a KB/M, but the first resource you provided seems to be what I need. I learned very much today about tweaking the profiles and adding lines/settings, for this I thank you very much (I wish I had known some of this sooner, but never reached out to the message boards). Cheers and thank you once again - Jesse
Yah, importing with Nvidia's profile manager can be a huge asset to have in your repertoire. It's super useful for SLI users testing different cool bits(settings). But it's a godsend to 3D users, testing different profile settings.
Lots of useful info in these forums, but it can be hard to search.
There was a problem importing the settings from disk.
To confirm that you followed his directions properly?
Note: once profiles are imported, if Nvidia inspector is running, you need to close it, then re-open it.
Or else it will not pick up the new changes.
Do you have keyboard shortcuts/advanced in-game settings enabled in the NvCP?
I do not have this game, or I would check.
Setting ID_0x7058b6e1 = 0x6e0326f8 InternalSettingFlag=V0
You can look this setting up here if you want
http://wiki.bo3b.net/index.php?title=Driver_Profile_Settings
and/or read this thread
https://forums.geforce.com/default/topic/813241/3d-vision/game-profile-settings-wiki-page/1/
Nvidia Inspector messes up sometimes when importing, I always use GeForce 3D Profile Manager
(+)
PEW!
Make sure that it is not set to transparent, you can also choose different crosshairs.
Where the weapon shoots can be dependent on the convergenge and depth that you are using. In some games, this is not a problem.
In games where it is a problem and you are using Nvidia's laser sight
https://forums.geforce.com/default/topic/813727/3d-vision/guide-how-to-correct-off-center-the-3d-lasersight/
http://helixmod.blogspot.com/2013/04/guide-how-to-bind-custom.html
GUIDE: How to bind a custom convergence/depth setting to Right mouse click [Gun sights/Sniper]
If you do not use the above ^^^
You can instead use the right mouse button to turn the laser sight on and off
right click nvidia lasersight
I've no idea about your height issue.
Are you using a modified FOV?
DSR?
Dunno
You might try removing his LaserY adjustment and try this
Lower the depth very low, like maybe 5% or 10% or 15%.
Now adjust the convergence as desired using the weapon for reference and not things in the distance.
Sometimes this is a better alternative in FPS games, which I'm assuming this is. I can't remember, I played it a little on a friends XBox when it first came out. I was a Playstation user, so I never played some of these games. Metal Gear Solid FTW
Yah, importing with Nvidia's profile manager can be a huge asset to have in your repertoire. It's super useful for SLI users testing different cool bits(settings). But it's a godsend to 3D users, testing different profile settings.
Lots of useful info in these forums, but it can be hard to search.
This helps
https://forums.geforce.com/default/topic/824274/