[quote="didierh"]Thanks again so much DarkStarSword. The fixe is (was) working fine with the Uplay version of the game, and the 364.47 driver, but I get problem with the latest one 364.51.
I could only look with right eye :-(
Of course, I'm using the "Far Cry 4" profile ...
Thanks in advance for your help ...[/quote]
I'm afraid the latest driver 364.51 broke DSS' fix. (at least on Win 10) :(
Switching viewing mods with F11 will result first in an horizontal stretching of the image to infinity then, on second tap, the SBS is multiplied vertically a few times...
Confirmed on FC Primal, TW3, ROTTR.
didierh said:Thanks again so much DarkStarSword. The fixe is (was) working fine with the Uplay version of the game, and the 364.47 driver, but I get problem with the latest one 364.51.
I could only look with right eye :-(
Of course, I'm using the "Far Cry 4" profile ...
Thanks in advance for your help ...
I'm afraid the latest driver 364.51 broke DSS' fix. (at least on Win 10) :(
Switching viewing mods with F11 will result first in an horizontal stretching of the image to infinity then, on second tap, the SBS is multiplied vertically a few times...
Confirmed on FC Primal, TW3, ROTTR.
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
[quote="costiq"][quote="didierh"]Thanks again so much DarkStarSword. The fixe is (was) working fine with the Uplay version of the game, and the 364.47 driver, but I get problem with the latest one 364.51.
I could only look with right eye :-(
Of course, I'm using the "Far Cry 4" profile ...
Thanks in advance for your help ...[/quote]
I'm afraid the latest driver 364.51 broke DSS' fix. (at least on Win 10) :(
Switching viewing mods with F11 will result first in an horizontal stretching of the image to infinity then, on second tap, the SBS is multiplied vertically a few times...
Confirmed on FC Primal, TW3, ROTTR.[/quote]
The latest drivers (364.51) and 3DMigoto and SBS, TB are working JUST FINE, like before...
As a matter of fact I just tested it:
[url=http://www.iforce.co.nz/View.aspx?i=e4nhyzau.ofk.png][img]http://iforce.co.nz/i/e4nhyzau.ofk.png[/img][/url]
didierh said:Thanks again so much DarkStarSword. The fixe is (was) working fine with the Uplay version of the game, and the 364.47 driver, but I get problem with the latest one 364.51.
I could only look with right eye :-(
Of course, I'm using the "Far Cry 4" profile ...
Thanks in advance for your help ...
I'm afraid the latest driver 364.51 broke DSS' fix. (at least on Win 10) :(
Switching viewing mods with F11 will result first in an horizontal stretching of the image to infinity then, on second tap, the SBS is multiplied vertically a few times...
Confirmed on FC Primal, TW3, ROTTR.
The latest drivers (364.51) and 3DMigoto and SBS, TB are working JUST FINE, like before...
As a matter of fact I just tested it:
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DarkStarSword"]The profiles get reset every time the driver is updated/reinstalled, so you will need to assign it again.[/quote]
Sorry for the unpleasantness DSS, I forgot to re-assigned the profile, it was so obvious ...
After a few minutes it seems to be good :)
[quote="helifax"] The latest drivers (364.51) and 3DMigoto and SBS, TB are working JUST FINE, like before...
As a matter of fact I just tested it: [/quote]
Sorry helifax, what do you mean by "3DMigoto and SBS", I just apply FC4 profile and the fix. Is there anything eslse ?
[quote="helifax"]
The latest drivers (364.51) and 3DMigoto and SBS, TB are working JUST FINE, like before...
As a matter of fact I just tested it:[/quote]
Well, then it might be that, this latest driver just decided to unfriend my Samy?... :(
After installing it on my machine (DDU etc...), beside the weird things I mentioned before, I had also the unasked opportunity to experience Lara and Trevor (GTAV) as Na'vi people (blue faced creatures).
Or, it might be that I am just one of those other "chosen ones" who reported unhealthy "properties" of this latest driver. See [url]https://forums.geforce.com/default/topic/921332/official-364-51-game-ready-whql-display-driver-feedback-thread-released-3-10-16-updated/[/url]
I'm now back on 362.00 and the fix works fine.
helifax said:
The latest drivers (364.51) and 3DMigoto and SBS, TB are working JUST FINE, like before...
As a matter of fact I just tested it:
Well, then it might be that, this latest driver just decided to unfriend my Samy?... :(
After installing it on my machine (DDU etc...), beside the weird things I mentioned before, I had also the unasked opportunity to experience Lara and Trevor (GTAV) as Na'vi people (blue faced creatures).
[quote="costiq"][quote="helifax"]
The latest drivers (364.51) and 3DMigoto and SBS, TB are working JUST FINE, like before...
As a matter of fact I just tested it:[/quote]
Well, then it might be that, this latest driver just decided to unfriend my Samy?... :(
After installing it on my machine (DDU etc...), beside the weird things I mentioned before, I had also the unasked opportunity to experience Lara and Trevor (GTAV) as Na'vi people (blue faced creatures).
Or, it might be that I am just one of those other "chosen ones" who reported unhealthy "properties" of this latest driver. See [url]https://forums.geforce.com/default/topic/921332/official-364-51-game-ready-whql-display-driver-feedback-thread-released-3-10-16-updated/[/url]
I'm now back on 362.00 and the fix works fine.[/quote]
Stay on what works;) I am running the latest drivers on 3 machines but one is Fermi based and 2 Kepler based...So... hmm:) For some reason I happen to not see a lot of bugs people are reporting lately... Which is weird...but I think is because internally the driver uses different & optimized code paths for older Generation GPUS. THANK GOD! If they break there I don't think we'll get a fix any time soon;))
helifax said:
The latest drivers (364.51) and 3DMigoto and SBS, TB are working JUST FINE, like before...
As a matter of fact I just tested it:
Well, then it might be that, this latest driver just decided to unfriend my Samy?... :(
After installing it on my machine (DDU etc...), beside the weird things I mentioned before, I had also the unasked opportunity to experience Lara and Trevor (GTAV) as Na'vi people (blue faced creatures).
Stay on what works;) I am running the latest drivers on 3 machines but one is Fermi based and 2 Kepler based...So... hmm:) For some reason I happen to not see a lot of bugs people are reporting lately... Which is weird...but I think is because internally the driver uses different & optimized code paths for older Generation GPUS. THANK GOD! If they break there I don't think we'll get a fix any time soon;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Stay on what works;)[/quote]
Cheers helifax! Sounds legit. ;)
I suppose, sometimes you have to refrain your hunger for progress. ;)
I should have learned by now that, in this age, advertisement is very seldom a tool for truthfulness.
I suppose, sometimes you have to refrain your hunger for progress. ;)
I should have learned by now that, in this age, advertisement is very seldom a tool for truthfulness.
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Final release is up:
http://helixmod.blogspot.com.au/2016/03/far-cry-primal.html
Changes since 0.2:
- Fixed crosshair on steam version (if it still isn't working, let me know)
- Fixed some more issues with volumetric fog, particularly the density near cliffs and some issues with fog shaders that were rendering two different types of light volumes simultaneously in some caves. As far as I know that is all the fog completely fixed - nothing should be broken and fog density should be even between both eyes everywhere.
- Fixed mask of Krati
- Add an alternative HUD adjustment to try to keep the HUD in front of everything on the screen, intended for subtitles in cutscenes. Toggle the two modes with ~
There's still potentially some improvements that could be made to the HUD, but I found this quite playable as is so decided to leave it for now.
Changes since 0.2:
- Fixed crosshair on steam version (if it still isn't working, let me know)
- Fixed some more issues with volumetric fog, particularly the density near cliffs and some issues with fog shaders that were rendering two different types of light volumes simultaneously in some caves. As far as I know that is all the fog completely fixed - nothing should be broken and fog density should be even between both eyes everywhere.
- Fixed mask of Krati
- Add an alternative HUD adjustment to try to keep the HUD in front of everything on the screen, intended for subtitles in cutscenes. Toggle the two modes with ~
There's still potentially some improvements that could be made to the HUD, but I found this quite playable as is so decided to leave it for now.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I'm afraid the latest driver 364.51 broke DSS' fix. (at least on Win 10) :(
Switching viewing mods with F11 will result first in an horizontal stretching of the image to infinity then, on second tap, the SBS is multiplied vertically a few times...
Confirmed on FC Primal, TW3, ROTTR.
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
The latest drivers (364.51) and 3DMigoto and SBS, TB are working JUST FINE, like before...
As a matter of fact I just tested it:
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Sorry for the unpleasantness DSS, I forgot to re-assigned the profile, it was so obvious ...
After a few minutes it seems to be good :)
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
Sorry helifax, what do you mean by "3DMigoto and SBS", I just apply FC4 profile and the fix. Is there anything eslse ?
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
Well, then it might be that, this latest driver just decided to unfriend my Samy?... :(
After installing it on my machine (DDU etc...), beside the weird things I mentioned before, I had also the unasked opportunity to experience Lara and Trevor (GTAV) as Na'vi people (blue faced creatures).
Or, it might be that I am just one of those other "chosen ones" who reported unhealthy "properties" of this latest driver. See https://forums.geforce.com/default/topic/921332/official-364-51-game-ready-whql-display-driver-feedback-thread-released-3-10-16-updated/
I'm now back on 362.00 and the fix works fine.
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
Stay on what works;) I am running the latest drivers on 3 machines but one is Fermi based and 2 Kepler based...So... hmm:) For some reason I happen to not see a lot of bugs people are reporting lately... Which is weird...but I think is because internally the driver uses different & optimized code paths for older Generation GPUS. THANK GOD! If they break there I don't think we'll get a fix any time soon;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Cheers helifax! Sounds legit. ;)
I suppose, sometimes you have to refrain your hunger for progress. ;)
I should have learned by now that, in this age, advertisement is very seldom a tool for truthfulness.
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://helixmod.blogspot.com.au/2016/03/far-cry-primal.html
Changes since 0.2:
- Fixed crosshair on steam version (if it still isn't working, let me know)
- Fixed some more issues with volumetric fog, particularly the density near cliffs and some issues with fog shaders that were rendering two different types of light volumes simultaneously in some caves. As far as I know that is all the fog completely fixed - nothing should be broken and fog density should be even between both eyes everywhere.
- Fixed mask of Krati
- Add an alternative HUD adjustment to try to keep the HUD in front of everything on the screen, intended for subtitles in cutscenes. Toggle the two modes with ~
There's still potentially some improvements that could be made to the HUD, but I found this quite playable as is so decided to leave it for now.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword