Dead Island 3D Vision
  2 / 4    
[quote name='Mike Z' date='06 September 2011 - 03:04 PM' timestamp='1315346695' post='1289494']
In the settings file u can turn off the shadows by adding " off" instead of "low".
Looks pretty good that way and u can use the normal depth settings - no need for the low depth/ high convergence.
[/quote]

This didn't work for me. Seems to default to the 'low' setting. I stand by my recommendation.
[quote name='Mike Z' date='06 September 2011 - 03:04 PM' timestamp='1315346695' post='1289494']

In the settings file u can turn off the shadows by adding " off" instead of "low".

Looks pretty good that way and u can use the normal depth settings - no need for the low depth/ high convergence.





This didn't work for me. Seems to default to the 'low' setting. I stand by my recommendation.

#16
Posted 09/06/2011 11:51 PM   
Ive just uploaded a 3D gallery of Dead Island, it looks amazing imo, ill add more screenshots within this week.


[url="http://widescreengamingforum.com/node/16949"]http://widescreengamingforum.com/node/16949[/url]
Ive just uploaded a 3D gallery of Dead Island, it looks amazing imo, ill add more screenshots within this week.





http://widescreengamingforum.com/node/16949

#17
Posted 09/07/2011 02:26 AM   
low depth, super high convergence looks GREAT on my projector, will try again the shadows off setting /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
low depth, super high convergence looks GREAT on my projector, will try again the shadows off setting /thanks.gif' class='bbc_emoticon' alt=':thanks:' />

#18
Posted 09/07/2011 03:34 AM   
[quote name='RABID666' date='06 September 2011 - 10:34 PM' timestamp='1315366476' post='1289623']
low depth, super high convergence looks GREAT on my projector, will try again the shadows off setting /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
[/quote]


I have to agree. I LOVE THIS GAME! Yeah, it has some issues but if you love Zombie games, you owe it to yourself to get the game. Almost all the issues I had with the "dev build" are gone once I deleted the cache, and reinstalled the game with the retail version via steam. Really looks Great in 3D. I'd give it a solid 9 out of 10.
[quote name='RABID666' date='06 September 2011 - 10:34 PM' timestamp='1315366476' post='1289623']

low depth, super high convergence looks GREAT on my projector, will try again the shadows off setting /thanks.gif' class='bbc_emoticon' alt=':thanks:' />







I have to agree. I LOVE THIS GAME! Yeah, it has some issues but if you love Zombie games, you owe it to yourself to get the game. Almost all the issues I had with the "dev build" are gone once I deleted the cache, and reinstalled the game with the retail version via steam. Really looks Great in 3D. I'd give it a solid 9 out of 10.

#19
Posted 09/07/2011 05:27 AM   
[quote name='FuchiBOT' date='07 September 2011 - 12:51 AM' timestamp='1315353086' post='1289544']
This didn't work for me. Seems to default to the 'low' setting. I stand by my recommendation.
[/quote]

Did you set the Video.scr to read only after making the changes because if not, the game automatically overwrites certain settings back to their default values. Anyway, I noticed the shadow issue as well and had to restort to low depth and somewhat hight convergence. It's not nearly as immersive as it used to be (with high depth), but still ok I guess. A game like this would really shine with proper S3D support. Anyway, heres my tweaked Video.scr to make it look much better (note: do not copy every value straight to your Video.scr, instead use the values that suit your system, such as resolution, etc):


!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!BPP(i)
!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s) // VeryLow, Low, High
!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default

Resolution(1920,1080)
Monitor(-1)
BPP(32)
FSAA(16)
TexBPP(32)
Fullscreen()
TextureQuality("High")
Filtering("AnisotropicTrilinear")
Shadows("High")
ShadowMapSize(4096)
SpotShadowMapSize(4096)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(120)
MaterialQuality(0)
FXQuality(16)
FXFadeLevel(0)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(5)
Postprocess("Normal")
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.0 00000)

Systems with less memory might want to use lower Shadowmap values (such as 2048), and it'll still look good. And remember after making your changes to set the Video.scr to read only!
[quote name='FuchiBOT' date='07 September 2011 - 12:51 AM' timestamp='1315353086' post='1289544']

This didn't work for me. Seems to default to the 'low' setting. I stand by my recommendation.





Did you set the Video.scr to read only after making the changes because if not, the game automatically overwrites certain settings back to their default values. Anyway, I noticed the shadow issue as well and had to restort to low depth and somewhat hight convergence. It's not nearly as immersive as it used to be (with high depth), but still ok I guess. A game like this would really shine with proper S3D support. Anyway, heres my tweaked Video.scr to make it look much better (note: do not copy every value straight to your Video.scr, instead use the values that suit your system, such as resolution, etc):





!Resolution(i,i)

!WindowOffset(i,i)

!Monitor(i) // -1 primary monitor

!BPP(i)

!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better

!TexBPP(i)

!TextureQuality(s) // VeryLow, Low, High

!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear

!GammaFloat(f)

!MaxRefresh(i)

!Shadows(s) // Low, High

!ShadowMapSize(i)

!Lightmaps()

!Fullscreen()

!VSync() // enable vertical sync

!MaterialQuality(i) // lower is better

!WaterQuality(i) // lower is better

!GrassQuality(i) // lower is better

!FXQuality(i) // higher is better

!FXFadeLevel(i) // 0-4 (lower is better)

!EnvQuality(s) // FullDynamic, RareDynamic, Static

!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3

!PostProcess(s) // Simple, Normal

!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default



Resolution(1920,1080)

Monitor(-1)

BPP(32)

FSAA(16)

TexBPP(32)

Fullscreen()

TextureQuality("High")

Filtering("AnisotropicTrilinear")

Shadows("High")

ShadowMapSize(4096)

SpotShadowMapSize(4096)

Lightmaps()

GammaFloat(1.00)

MaxRefresh(120)

MaterialQuality(0)

FXQuality(16)

FXFadeLevel(0)

WaterQuality(0)

GrassQuality(0)

EnvQuality("FullDynamic")

ShaderPath(5)

Postprocess("Normal")

DisplayDeviceType(0,0.000000,1.000000,1.000000,1.0 00000)



Systems with less memory might want to use lower Shadowmap values (such as 2048), and it'll still look good. And remember after making your changes to set the Video.scr to read only!

Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case


HELIX MOD - A must for any 3D Vision gamer

#20
Posted 09/07/2011 07:06 AM   
In Chrome Engine games You can turn off shadows by setting [b]ShadowMapSize(1)[/b] (see http://forums.nvidia.com/index.php?showtopic=187617&st=0&gopid=1289726&#entry1289726 )
I don't have Dead Island so I can't test it myself. But this tweak also worked with Call of Juarez The Cartel. This game also uses Chrome Engine 5 and seemed almost unplayable in S3D because of several serious issues (see http://forums.nvidia.com/index.php?showtopic=187617&st=0&gopid=1289726&#entry1289726 ).
Obviously the Video.scr of Dead Island offers much more settings than the Video.scr of CoJ Cartel:
[size="1"]!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!DX11() // game will use DirectX 11
!TextureQuality(s) // VeryLow, Low, High
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!SpotShadowMapSize(i)
!Fullscreen()
!VSync() // enable vertical sync
!GrassQuality(i) // lower is better[/size]
That are all options for CoJ Cartel. Looks like a poor concole port...

Update: Found a solution for the weird motion blur effect in CoJ Cartel that was also mentioned above for Dead Island.
In CoJ Cartel the max refresh rate You could choose in the game options was 100 Hz. This resulted in so much motion blur that driving a car was impossible in S3D. Now after setting MaxRefresh(120) in Video.scr the blur is at least reduced so far that driving a car is possible now. Maybe this tweak helps in Dead Island, too.
In Chrome Engine games You can turn off shadows by setting ShadowMapSize(1) (see http://forums.nvidia.com/index.php?showtopic=187617&st=0&gopid=1289726&#entry1289726 )

I don't have Dead Island so I can't test it myself. But this tweak also worked with Call of Juarez The Cartel. This game also uses Chrome Engine 5 and seemed almost unplayable in S3D because of several serious issues (see http://forums.nvidia.com/index.php?showtopic=187617&st=0&gopid=1289726&#entry1289726 ).

Obviously the Video.scr of Dead Island offers much more settings than the Video.scr of CoJ Cartel:

!Resolution(i,i)

!WindowOffset(i,i)

!Monitor(i) // -1 primary monitor

!DX11() // game will use DirectX 11

!TextureQuality(s) // VeryLow, Low, High

!GammaFloat(f)

!MaxRefresh(i)

!Shadows(s) // Low, High

!ShadowMapSize(i)

!SpotShadowMapSize(i)

!Fullscreen()

!VSync() // enable vertical sync

!GrassQuality(i) // lower is better

That are all options for CoJ Cartel. Looks like a poor concole port...



Update: Found a solution for the weird motion blur effect in CoJ Cartel that was also mentioned above for Dead Island.

In CoJ Cartel the max refresh rate You could choose in the game options was 100 Hz. This resulted in so much motion blur that driving a car was impossible in S3D. Now after setting MaxRefresh(120) in Video.scr the blur is at least reduced so far that driving a car is possible now. Maybe this tweak helps in Dead Island, too.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#21
Posted 09/07/2011 09:21 AM   
Thanks everyone, for posting those screenshots...
Will download and watch everyone of them..

Looks good !
Thanks everyone, for posting those screenshots...

Will download and watch everyone of them..



Looks good !

Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.

#22
Posted 09/07/2011 06:45 PM   
[media]http://www.youtube.com/watch?v=FmAbMw6v2JM[/media]
[media][/media]

Ed

Creator

www.3Dizzy.com

Home of 3D Videos

#23
Posted 09/08/2011 01:02 AM   
[quote name='Joohan' date='07 September 2011 - 04:36 PM' timestamp='1315379217' post='1289689']
Did you set the Video.scr to read only after making the changes because if not, the game automatically overwrites certain settings back to their default values. Anyway, I noticed the shadow issue as well and had to restort to low depth and somewhat hight convergence. It's not nearly as immersive as it used to be (with high depth), but still ok I guess. A game like this would really shine with proper S3D support. Anyway, heres my tweaked Video.scr to make it look much better (note: do not copy every value straight to your Video.scr, instead use the values that suit your system, such as resolution, etc):


Systems with less memory might want to use lower Shadowmap values (such as 2048), and it'll still look good. And remember after making your changes to set the Video.scr to read only!
[/quote]

Thanks mate

Since I will be running this at max detail, is that config using just that? Your resolution is the same as mine you see, so when the game unlocks on 9th Sept for Australia I might just grab all that code.
[quote name='Joohan' date='07 September 2011 - 04:36 PM' timestamp='1315379217' post='1289689']

Did you set the Video.scr to read only after making the changes because if not, the game automatically overwrites certain settings back to their default values. Anyway, I noticed the shadow issue as well and had to restort to low depth and somewhat hight convergence. It's not nearly as immersive as it used to be (with high depth), but still ok I guess. A game like this would really shine with proper S3D support. Anyway, heres my tweaked Video.scr to make it look much better (note: do not copy every value straight to your Video.scr, instead use the values that suit your system, such as resolution, etc):





Systems with less memory might want to use lower Shadowmap values (such as 2048), and it'll still look good. And remember after making your changes to set the Video.scr to read only!





Thanks mate



Since I will be running this at max detail, is that config using just that? Your resolution is the same as mine you see, so when the game unlocks on 9th Sept for Australia I might just grab all that code.

#24
Posted 09/08/2011 04:40 AM   
not good at all. Nvidia needs to issue quickly a set of new drivers. Visual quality is far far far way from games like Fallout 3 or Mafia 2.
not good at all. Nvidia needs to issue quickly a set of new drivers. Visual quality is far far far way from games like Fallout 3 or Mafia 2.

#25
Posted 09/08/2011 06:05 AM   
Super high convergence doesn't work for me, it just splits the shadows. Shame really, that's how I prefer to play normally.
Super high convergence doesn't work for me, it just splits the shadows. Shame really, that's how I prefer to play normally.

#26
Posted 09/09/2011 09:29 AM   
Anyone know how to change the FOV ?

Can seem to edit video.scr only 2kb big and there's no option to open the file here...?!
Anyone know how to change the FOV ?



Can seem to edit video.scr only 2kb big and there's no option to open the file here...?!

Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.

#27
Posted 09/09/2011 06:51 PM   
[quote name='Ferry' date='09 September 2011 - 07:51 PM' timestamp='1315594309' post='1290763']
Anyone know how to change the FOV ?

Can seem to edit video.scr only 2kb big and there's no option to open the file here...?!
[/quote]

http://forums.steampowered.com/forums/showpost.php?p=24959291&postcount=89
[quote name='Ferry' date='09 September 2011 - 07:51 PM' timestamp='1315594309' post='1290763']

Anyone know how to change the FOV ?



Can seem to edit video.scr only 2kb big and there's no option to open the file here...?!





http://forums.steampowered.com/forums/showpost.php?p=24959291&postcount=89

#28
Posted 09/09/2011 07:27 PM   
Thanks...!
Thanks...!

Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.

#29
Posted 09/09/2011 10:28 PM   
I want a perfect 3D game darn it! Dead Island would be superb if it worked flawlessly in 3D. It's disappointing most of the good big name games released this year don't seem to like 3D vision /confused.gif' class='bbc_emoticon' alt=':confused:' />

And also I think the game was dropped down to "Not Recommended" as a rating if I'm not mistaken.
I want a perfect 3D game darn it! Dead Island would be superb if it worked flawlessly in 3D. It's disappointing most of the good big name games released this year don't seem to like 3D vision /confused.gif' class='bbc_emoticon' alt=':confused:' />



And also I think the game was dropped down to "Not Recommended" as a rating if I'm not mistaken.

Motherboard ~ Gigabyte GA-Z77X-UD5H Rev1.1 (BIOS F16mod11)
Graphics Card ~ Gigabyte Aorus GTX 1080 Ti (2053 MHz Core | 12120 MHz)
Processor ~ Intel i7-3770K @ 4.5GHz (1.225 V)
Memory ~ G.Skill RipjawZ 16GB 2400MHz CAS10
Sound Card ~ HT Omega Claro Halo
Power Supply ~ Corsair AX760i
Monitor ~ ASUS PG279Q - GSync
Operating System ~ Win10 Enterprise x64

~ Rob ~

#30
Posted 09/09/2011 10:51 PM   
  2 / 4    
Scroll To Top