How to fix/disable shaders in games(DLL,guide and fixes).
85 / 167
I haven't had time to fool around with that stuff yet because of a fix I am working on but if someone makes a macro where when right mouse is pushed down one key is pressed and then when released a different key is pressed. You can make a lot of FPS shooters more playable. Like you play at your normal convergence setting and then when you use gun sight it goes to a lesser value. This could also be good for cinematics in a game. Like when you go into a cinematic you hold down right trigger.
I haven't had time to fool around with that stuff yet because of a fix I am working on but if someone makes a macro where when right mouse is pushed down one key is pressed and then when released a different key is pressed. You can make a lot of FPS shooters more playable. Like you play at your normal convergence setting and then when you use gun sight it goes to a lesser value. This could also be good for cinematics in a game. Like when you go into a cinematic you hold down right trigger.
[quote name='eqzitara' date='24 May 2012 - 02:13 PM' timestamp='1337883232' post='1413066']
I haven't had time to fool around with that stuff yet because of a fix I am working on but if someone makes a macro where when right mouse is pushed down one key is pressed and then when released a different key is pressed. You can make a lot of FPS shooters more playable. Like you play at your normal convergence setting and then when you use gun sight it goes to a lesser value. This could also be good for cinematics in a game. Like when you go into a cinematic you hold down right trigger.
[/quote]
Might be possible with AutoHotkeys. I use that for a few games (e.g. Dead Space to provide an 'always run' key that simulates keeping the shift-key pressed down). I won't have time to do it myself just yet because I am going on vacation), but I'll check the AutoHotkey documentation.
EDIT
Just checked documentation and a mouseclick can be remapped to a keypress, but I suspect the script will need to be done carefully to make sure the mouse-down and mouse-up operations are properly mapped to single (rather than repeated) key bindings. It does look promising though.
[quote name='eqzitara' date='24 May 2012 - 02:13 PM' timestamp='1337883232' post='1413066']
I haven't had time to fool around with that stuff yet because of a fix I am working on but if someone makes a macro where when right mouse is pushed down one key is pressed and then when released a different key is pressed. You can make a lot of FPS shooters more playable. Like you play at your normal convergence setting and then when you use gun sight it goes to a lesser value. This could also be good for cinematics in a game. Like when you go into a cinematic you hold down right trigger.
Might be possible with AutoHotkeys. I use that for a few games (e.g. Dead Space to provide an 'always run' key that simulates keeping the shift-key pressed down). I won't have time to do it myself just yet because I am going on vacation), but I'll check the AutoHotkey documentation.
EDIT
Just checked documentation and a mouseclick can be remapped to a keypress, but I suspect the script will need to be done carefully to make sure the mouse-down and mouse-up operations are properly mapped to single (rather than repeated) key bindings. It does look promising though.
Look at the right mouse click mod on mass effect 1's page. It uses autohotkey gui i believe.
It would be cool if someones good with auto hotkey and can do it. Game I am working on right now has trouble with gun sights functioning properly with high convergence setting. Would be bad ass for games like mass effect/dragon age as well/ where in cinematics you just hold right trigger and you got an awesome depth/convergence setting thats different then combat.
Look at the right mouse click mod on mass effect 1's page. It uses autohotkey gui i believe.
It would be cool if someones good with auto hotkey and can do it. Game I am working on right now has trouble with gun sights functioning properly with high convergence setting. Would be bad ass for games like mass effect/dragon age as well/ where in cinematics you just hold right trigger and you got an awesome depth/convergence setting thats different then combat.
Very nice - I just followed the example listed before and set two different convergence levels for Diablo 3. One is for actual gameplay and another for the character creation screen. I will figure out if I need more as I play the game over the weekend.
Very nice - I just followed the example listed before and set two different convergence levels for Diablo 3. One is for actual gameplay and another for the character creation screen. I will figure out if I need more as I play the game over the weekend.
[quote name='eqzitara' date='24 May 2012 - 02:38 PM' timestamp='1337884696' post='1413077']
Look at the right mouse click mod on mass effect 1's page. It uses autohotkey gui i believe.
It would be cool if someones good with auto hotkey and can do it. Game I am working on right now has trouble with gun sights functioning properly with high convergence setting. Would be bad ass for games like mass effect/dragon age as well/ where in cinematics you just hold right trigger and you got an awesome depth/convergence setting thats different then combat.
[/quote]
The attached Autohotkey file works. I just tested it with Dead Space to map right mouse down to key "0" (one conv setting) and right mouse up to "9" (a different conv setting) and it works smoothly. Very basic, no checks for anything, but the principle proved :-)
[quote name='eqzitara' date='24 May 2012 - 02:38 PM' timestamp='1337884696' post='1413077']
Look at the right mouse click mod on mass effect 1's page. It uses autohotkey gui i believe.
It would be cool if someones good with auto hotkey and can do it. Game I am working on right now has trouble with gun sights functioning properly with high convergence setting. Would be bad ass for games like mass effect/dragon age as well/ where in cinematics you just hold right trigger and you got an awesome depth/convergence setting thats different then combat.
The attached Autohotkey file works. I just tested it with Dead Space to map right mouse down to key "0" (one conv setting) and right mouse up to "9" (a different conv setting) and it works smoothly. Very basic, no checks for anything, but the principle proved :-)
If anyone use Xbox360 Controller this are the keys for autohotkey....
Joy1 = Green/Button A
Joy2 = Red/Button B
Joy3 = Blue/Button X
Joy4 = Yellow/Button Y
Joy5 = Button LB
Joy6 = Button RB
Joy7 = Button Back
Joy8 = Button Start
Joy9 = Button Left thumb stick
Joy10 = Button Right thumb stick
[quote name='DHR' date='24 May 2012 - 04:12 PM' timestamp='1337890323' post='1413110']
If anyone use Xbox360 Controller this are the keys for autohotkey....
Joy1 = Green/Button A
Joy2 = Red/Button B
Joy3 = Blue/Button X
Joy4 = Yellow/Button Y
Joy5 = Button LB
Joy6 = Button RB
Joy7 = Button Back
Joy8 = Button Start
Joy9 = Button Left thumb stick
Joy10 = Button Right thumb stick
[/quote]
In this case then I guess you would just put your preferred code in below as follows, where I assume Joy6=Button RB is the equivalent of RightMouse for the sake of example:
[quote name='DHR' date='24 May 2012 - 04:12 PM' timestamp='1337890323' post='1413110']
If anyone use Xbox360 Controller this are the keys for autohotkey....
Joy1 = Green/Button A
Joy2 = Red/Button B
Joy3 = Blue/Button X
Joy4 = Yellow/Button Y
Joy5 = Button LB
Joy6 = Button RB
Joy7 = Button Back
Joy8 = Button Start
Joy9 = Button Left thumb stick
Joy10 = Button Right thumb stick
In this case then I guess you would just put your preferred code in below as follows, where I assume Joy6=Button RB is the equivalent of RightMouse for the sake of example:
Keyboard:
RButton::
send "0"
return
RButton up::
send "9"
SendEvent {RButton up}
return
Controller:
Joy6::
send "0"
return
Joy6 up::
send "9"
SendEvent {Joy6 up}
return
I have never used a controller with AutoHotkeys, so don't know if {Joy6 up} is a valid command... If someone could confirm that would be great.
Note: "9" and "0" are the two keys I have defined as Helix presets for different convergence settings
I am struggling with removing the dodgy shaders from Dead Island. (Cheap on Steam ATM)
The debugger seems to work. I have gone through it and selected the shaders I wish to remove but when I do the do, the game bypasses it!
Could someone have a look at my files please and tell me what I am doing wrong?
Thanks!
[/quote]
Not sure if this is just how it zipped up, but there are two levels of "ShaderOverride", so they might not be getting picked up i.e. ShaderOverride/ShaderOverride/{PixelShaders|VertexShaders}.
[quote name='andysonofbob' date='24 May 2012 - 04:51 PM' timestamp='1337892700' post='1413133']
Hello
Dead Island
I am struggling with removing the dodgy shaders from Dead Island. (Cheap on Steam ATM)
The debugger seems to work. I have gone through it and selected the shaders I wish to remove but when I do the do, the game bypasses it!
Could someone have a look at my files please and tell me what I am doing wrong?
Thanks!
Not sure if this is just how it zipped up, but there are two levels of "ShaderOverride", so they might not be getting picked up i.e. ShaderOverride/ShaderOverride/{PixelShaders|VertexShaders}.
Being absent for a while fist of all I want to thank all the Helix modders for continuing this great project /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
If You use a controller to play games on Your PC I would recommend to buy Pinnacle Game Profiler. It provides many possibilities to adjust the behavior of the controller buttons and makes it for instance very easy to combine pressing/releasing the left trigger for aiming with sending different hotkeys for convergence presets. I'm already using this method in many games I play with the iZ3D driver (which offered different depth and convergence presets right from the start). Thanks to Helix I can use it now with 3DVision, too /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
Maybe it's a matter of common knowledge /blush.gif' class='bbc_emoticon' alt=':blush:' /> But after installing driver 301.42 I discovered that adding/removing exe files to profiles using Nivida inspector or Geforce SLI profile tool now also influences which 3DVision profile gets loaded when a game starts. I tried this several times with older versions of drivers and the Nivida inspector and had no success. Now it works and should prevent any problems with "official profiles" that ruin already working Helix mods in combination with games whose exe files can't be renamed.
Being absent for a while fist of all I want to thank all the Helix modders for continuing this great project /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
If You use a controller to play games on Your PC I would recommend to buy Pinnacle Game Profiler. It provides many possibilities to adjust the behavior of the controller buttons and makes it for instance very easy to combine pressing/releasing the left trigger for aiming with sending different hotkeys for convergence presets. I'm already using this method in many games I play with the iZ3D driver (which offered different depth and convergence presets right from the start). Thanks to Helix I can use it now with 3DVision, too /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
Maybe it's a matter of common knowledge /blush.gif' class='bbc_emoticon' alt=':blush:' /> But after installing driver 301.42 I discovered that adding/removing exe files to profiles using Nivida inspector or Geforce SLI profile tool now also influences which 3DVision profile gets loaded when a game starts. I tried this several times with older versions of drivers and the Nivida inspector and had no success. Now it works and should prevent any problems with "official profiles" that ruin already working Helix mods in combination with games whose exe files can't be renamed.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I haven't had time to fool around with that stuff yet because of a fix I am working on but if someone makes a macro where when right mouse is pushed down one key is pressed and then when released a different key is pressed. You can make a lot of FPS shooters more playable. Like you play at your normal convergence setting and then when you use gun sight it goes to a lesser value. This could also be good for cinematics in a game. Like when you go into a cinematic you hold down right trigger.
[/quote]
Might be possible with AutoHotkeys. I use that for a few games (e.g. Dead Space to provide an 'always run' key that simulates keeping the shift-key pressed down). I won't have time to do it myself just yet because I am going on vacation), but I'll check the AutoHotkey documentation.
EDIT
Just checked documentation and a mouseclick can be remapped to a keypress, but I suspect the script will need to be done carefully to make sure the mouse-down and mouse-up operations are properly mapped to single (rather than repeated) key bindings. It does look promising though.
I haven't had time to fool around with that stuff yet because of a fix I am working on but if someone makes a macro where when right mouse is pushed down one key is pressed and then when released a different key is pressed. You can make a lot of FPS shooters more playable. Like you play at your normal convergence setting and then when you use gun sight it goes to a lesser value. This could also be good for cinematics in a game. Like when you go into a cinematic you hold down right trigger.
Might be possible with AutoHotkeys. I use that for a few games (e.g. Dead Space to provide an 'always run' key that simulates keeping the shift-key pressed down). I won't have time to do it myself just yet because I am going on vacation), but I'll check the AutoHotkey documentation.
EDIT
Just checked documentation and a mouseclick can be remapped to a keypress, but I suspect the script will need to be done carefully to make sure the mouse-down and mouse-up operations are properly mapped to single (rather than repeated) key bindings. It does look promising though.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
It would be cool if someones good with auto hotkey and can do it. Game I am working on right now has trouble with gun sights functioning properly with high convergence setting. Would be bad ass for games like mass effect/dragon age as well/ where in cinematics you just hold right trigger and you got an awesome depth/convergence setting thats different then combat.
It would be cool if someones good with auto hotkey and can do it. Game I am working on right now has trouble with gun sights functioning properly with high convergence setting. Would be bad ass for games like mass effect/dragon age as well/ where in cinematics you just hold right trigger and you got an awesome depth/convergence setting thats different then combat.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Look at the right mouse click mod on mass effect 1's page. It uses autohotkey gui i believe.
It would be cool if someones good with auto hotkey and can do it. Game I am working on right now has trouble with gun sights functioning properly with high convergence setting. Would be bad ass for games like mass effect/dragon age as well/ where in cinematics you just hold right trigger and you got an awesome depth/convergence setting thats different then combat.
[/quote]
The attached Autohotkey file works. I just tested it with Dead Space to map right mouse down to key "0" (one conv setting) and right mouse up to "9" (a different conv setting) and it works smoothly. Very basic, no checks for anything, but the principle proved :-)
Look at the right mouse click mod on mass effect 1's page. It uses autohotkey gui i believe.
It would be cool if someones good with auto hotkey and can do it. Game I am working on right now has trouble with gun sights functioning properly with high convergence setting. Would be bad ass for games like mass effect/dragon age as well/ where in cinematics you just hold right trigger and you got an awesome depth/convergence setting thats different then combat.
The attached Autohotkey file works. I just tested it with Dead Space to map right mouse down to key "0" (one conv setting) and right mouse up to "9" (a different conv setting) and it works smoothly. Very basic, no checks for anything, but the principle proved :-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Joy1 = Green/Button A
Joy2 = Red/Button B
Joy3 = Blue/Button X
Joy4 = Yellow/Button Y
Joy5 = Button LB
Joy6 = Button RB
Joy7 = Button Back
Joy8 = Button Start
Joy9 = Button Left thumb stick
Joy10 = Button Right thumb stick
Joy1 = Green/Button A
Joy2 = Red/Button B
Joy3 = Blue/Button X
Joy4 = Yellow/Button Y
Joy5 = Button LB
Joy6 = Button RB
Joy7 = Button Back
Joy8 = Button Start
Joy9 = Button Left thumb stick
Joy10 = Button Right thumb stick
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Dead Island
I am struggling with removing the dodgy shaders from Dead Island. (Cheap on Steam ATM)
The debugger seems to work. I have gone through it and selected the shaders I wish to remove but when I do the do, the game bypasses it!
Could someone have a look at my files please and tell me what I am doing wrong?
Thanks!
Dead Island
I am struggling with removing the dodgy shaders from Dead Island. (Cheap on Steam ATM)
The debugger seems to work. I have gone through it and selected the shaders I wish to remove but when I do the do, the game bypasses it!
Could someone have a look at my files please and tell me what I am doing wrong?
Thanks!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
If anyone use Xbox360 Controller this are the keys for autohotkey....
Joy1 = Green/Button A
Joy2 = Red/Button B
Joy3 = Blue/Button X
Joy4 = Yellow/Button Y
Joy5 = Button LB
Joy6 = Button RB
Joy7 = Button Back
Joy8 = Button Start
Joy9 = Button Left thumb stick
Joy10 = Button Right thumb stick
[/quote]
In this case then I guess you would just put your preferred code in below as follows, where I assume Joy6=Button RB is the equivalent of RightMouse for the sake of example:
[color="#0000FF"]Keyboard:[/color]
[color="#2E8B57"]RButton::
send "0"
return
RButton up::
send "9"
SendEvent {RButton up}
return[/color]
[color="#FF0000"]Controller:[/color]
[color="#2E8B57"]Joy6::
send "0"
return
Joy6 up::
send "9"
SendEvent {Joy6 up}
return[/color]
I have never used a controller with AutoHotkeys, so don't know if {Joy6 up} is a valid command... If someone could confirm that would be great.
Note: "9" and "0" are the two keys I have defined as Helix presets for different convergence settings
If anyone use Xbox360 Controller this are the keys for autohotkey....
Joy1 = Green/Button A
Joy2 = Red/Button B
Joy3 = Blue/Button X
Joy4 = Yellow/Button Y
Joy5 = Button LB
Joy6 = Button RB
Joy7 = Button Back
Joy8 = Button Start
Joy9 = Button Left thumb stick
Joy10 = Button Right thumb stick
In this case then I guess you would just put your preferred code in below as follows, where I assume Joy6=Button RB is the equivalent of RightMouse for the sake of example:
Keyboard:
RButton::
send "0"
return
RButton up::
send "9"
SendEvent {RButton up}
return
Controller:
Joy6::
send "0"
return
Joy6 up::
send "9"
SendEvent {Joy6 up}
return
I have never used a controller with AutoHotkeys, so don't know if {Joy6 up} is a valid command... If someone could confirm that would be great.
Note: "9" and "0" are the two keys I have defined as Helix presets for different convergence settings
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Hello
Dead Island
I am struggling with removing the dodgy shaders from Dead Island. (Cheap on Steam ATM)
The debugger seems to work. I have gone through it and selected the shaders I wish to remove but when I do the do, the game bypasses it!
Could someone have a look at my files please and tell me what I am doing wrong?
Thanks!
[/quote]
Not sure if this is just how it zipped up, but there are two levels of "ShaderOverride", so they might not be getting picked up i.e. ShaderOverride/ShaderOverride/{PixelShaders|VertexShaders}.
Hello
Dead Island
I am struggling with removing the dodgy shaders from Dead Island. (Cheap on Steam ATM)
The debugger seems to work. I have gone through it and selected the shaders I wish to remove but when I do the do, the game bypasses it!
Could someone have a look at my files please and tell me what I am doing wrong?
Thanks!
Not sure if this is just how it zipped up, but there are two levels of "ShaderOverride", so they might not be getting picked up i.e. ShaderOverride/ShaderOverride/{PixelShaders|VertexShaders}.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
If You use a controller to play games on Your PC I would recommend to buy Pinnacle Game Profiler. It provides many possibilities to adjust the behavior of the controller buttons and makes it for instance very easy to combine pressing/releasing the left trigger for aiming with sending different hotkeys for convergence presets. I'm already using this method in many games I play with the iZ3D driver (which offered different depth and convergence presets right from the start). Thanks to Helix I can use it now with 3DVision, too
Maybe it's a matter of common knowledge
If You use a controller to play games on Your PC I would recommend to buy Pinnacle Game Profiler. It provides many possibilities to adjust the behavior of the controller buttons and makes it for instance very easy to combine pressing/releasing the left trigger for aiming with sending different hotkeys for convergence presets. I'm already using this method in many games I play with the iZ3D driver (which offered different depth and convergence presets right from the start). Thanks to Helix I can use it now with 3DVision, too
Maybe it's a matter of common knowledge
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918