[quote=""]I found one broken shader which wasn`t mention yet. Its Keira Metz Lamp light. You getting this lamp after finishing sub-quest but it is quite important item later on in the game so i think fixing it will be helpful. The light itself is ok even when applies on objects but the edge of it seems to be the problem.[/quote]
I bet that everybody will get this lamp at some point in game and i`ve noticed that even ghosts you tracking down cast that broken shadow. Look at this new screen shot i`ve made recently.
I hope that this savegame file is from right place. You can find the broken water reflection in this cave and you can activate the lamp from quick menu on the bottom and wear it with middle mouse button. I hope savegames gives you all i got as well (or location only ?).
said:I found one broken shader which wasn`t mention yet. Its Keira Metz Lamp light. You getting this lamp after finishing sub-quest but it is quite important item later on in the game so i think fixing it will be helpful. The light itself is ok even when applies on objects but the edge of it seems to be the problem.
I bet that everybody will get this lamp at some point in game and i`ve noticed that even ghosts you tracking down cast that broken shadow. Look at this new screen shot i`ve made recently.
I hope that this savegame file is from right place. You can find the broken water reflection in this cave and you can activate the lamp from quick menu on the bottom and wear it with middle mouse button. I hope savegames gives you all i got as well (or location only ?).
[quote=""]new driver 353.30 ... anyone has tried?[/quote]
Damn it... was so excited to see official Win 10 drivers for my 980 Ti's but these are lousy. No performance over my hacked 347.88 in any 3D benchmarks, still no SLI for Witcher (2D or 3D) and they've utterly borked the 3D for me. Left eye image just won't render anything (permanently either dark shadow or white cloud effect - apart from people's heads oddly).
Might hold off for a hot fix until tomorrow otherwise I'm downgrading again. Anyone else in the same boat as me though then stick with what you have - avoid these like the plague!!
Damn it... was so excited to see official Win 10 drivers for my 980 Ti's but these are lousy. No performance over my hacked 347.88 in any 3D benchmarks, still no SLI for Witcher (2D or 3D) and they've utterly borked the 3D for me. Left eye image just won't render anything (permanently either dark shadow or white cloud effect - apart from people's heads oddly).
Might hold off for a hot fix until tomorrow otherwise I'm downgrading again. Anyone else in the same boat as me though then stick with what you have - avoid these like the plague!!
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
16GB Kingston Predator 3GHz
256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
@DarkStarSword, Aplha 0.09 causes memory leak when in inventory. RAM usage gone crazy in seconds (tried three times). Returned to 0.08 and everything seems normal again. I don't know if it's specific to my system, but hope the information helps for a better fix.
@DarkStarSword, Aplha 0.09 causes memory leak when in inventory. RAM usage gone crazy in seconds (tried three times). Returned to 0.08 and everything seems normal again. I don't know if it's specific to my system, but hope the information helps for a better fix.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
I have no problems at all - work exactly the same as previous one. Been playing for 1h without issues.
Had problem before with memory when my MB Bios didn`t read correct RAM amount and i end up using only 2GB
I have no problems at all - work exactly the same as previous one. Been playing for 1h without issues.
Had problem before with memory when my MB Bios didn`t read correct RAM amount and i end up using only 2GB
[quote="lacuna"]@DarkStarSword, Aplha 0.09 causes memory leak when in inventory. RAM usage gone crazy in seconds (tried three times). Returned to 0.08 and everything seems normal again. I don't know if it's specific to my system, but hope the information helps for a better fix.[/quote]Interesting. I can't spot a leak off-hand (I did spot a double free bug though if the resolution is changed)... Can you try 0.09 and find this section in the ini file:
[code]
[ShaderOverrideUI1]
; Just one random UI element to avoid unecessary depth buffer copies (for now).
Hash = 22d0cc9ef81dc3b2
analyse_options = dump_rt_dds
depth_input = 110
[/code]
And just remove that last line (depth_input = 110) and see if the leak is gone? That should just help confirm that I am focusing on the right part of the code.
lacuna said:@DarkStarSword, Aplha 0.09 causes memory leak when in inventory. RAM usage gone crazy in seconds (tried three times). Returned to 0.08 and everything seems normal again. I don't know if it's specific to my system, but hope the information helps for a better fix.
Interesting. I can't spot a leak off-hand (I did spot a double free bug though if the resolution is changed)... Can you try 0.09 and find this section in the ini file:
[ShaderOverrideUI1]
; Just one random UI element to avoid unecessary depth buffer copies (for now).
Hash = 22d0cc9ef81dc3b2
analyse_options = dump_rt_dds
depth_input = 110
And just remove that last line (depth_input = 110) and see if the leak is gone? That should just help confirm that I am focusing on the right part of the code.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote=""][quote=""]I found one broken shader which wasn`t mention yet. Its Keira Metz Lamp light. You getting this lamp after finishing sub-quest but it is quite important item later on in the game so i think fixing it will be helpful. The light itself is ok even when applies on objects but the edge of it seems to be the problem.[/quote]
I bet that everybody will get this lamp at some point in game and i`ve noticed that even ghosts you tracking down cast that broken shadow. Look at this new screen shot i`ve made recently.
I hope that this savegame file is from right place. You can find the broken water reflection in this cave and you can activate the lamp from quick menu on the bottom and wear it with middle mouse button. I hope savegames gives you all i got as well (or location only ?). [/quote]
I fixed the green lamp and that big light reflection thing in the cave, though the latter is not perfect as it makes other reflections seem to deep, but it still looks miles better.
I will point out that the reflections in that cave are fundamentally messed up, nothing to do with 3D. I disabled 3Dmigoto and 3DVision so the game ran in 2D with no interference and the reflections are physically nonsense - I think it *must* be a game bug. There's all these blue sky-like reflections, which is bollocks because we are in a cave; they all move about and distort as you turn around, some of them "follow" you around, which is wrong; and there is absolutely no light source for that big yellow patch that makes any sense. I am looking to see if I can't remove these effects, because otherwise the reflections look great, and realistic.
Not got round to water drops on the screen yet, I need to wait for it to rain first...
said:I found one broken shader which wasn`t mention yet. Its Keira Metz Lamp light. You getting this lamp after finishing sub-quest but it is quite important item later on in the game so i think fixing it will be helpful. The light itself is ok even when applies on objects but the edge of it seems to be the problem.
I bet that everybody will get this lamp at some point in game and i`ve noticed that even ghosts you tracking down cast that broken shadow. Look at this new screen shot i`ve made recently.
I hope that this savegame file is from right place. You can find the broken water reflection in this cave and you can activate the lamp from quick menu on the bottom and wear it with middle mouse button. I hope savegames gives you all i got as well (or location only ?).
I fixed the green lamp and that big light reflection thing in the cave, though the latter is not perfect as it makes other reflections seem to deep, but it still looks miles better.
I will point out that the reflections in that cave are fundamentally messed up, nothing to do with 3D. I disabled 3Dmigoto and 3DVision so the game ran in 2D with no interference and the reflections are physically nonsense - I think it *must* be a game bug. There's all these blue sky-like reflections, which is bollocks because we are in a cave; they all move about and distort as you turn around, some of them "follow" you around, which is wrong; and there is absolutely no light source for that big yellow patch that makes any sense. I am looking to see if I can't remove these effects, because otherwise the reflections look great, and realistic.
Not got round to water drops on the screen yet, I need to wait for it to rain first...
[quote=""]Interesting. I can't spot a leak off-hand (I did spot a double free bug though if the resolution is changed)... Can you try 0.09 and find this section in the ini file:
[code]
[ShaderOverrideUI1]
; Just one random UI element to avoid unecessary depth buffer copies (for now).
Hash = 22d0cc9ef81dc3b2
analyse_options = dump_rt_dds
depth_input = 110
[/code]
And just remove that last line (depth_input = 110) and see if the leak is gone? That should just help confirm that I am focusing on the right part of the code.[/quote]
Tried 0.09 again and you're focusing the right part [b]DarkStarSword[/b], no more memory leak. Thanks for the quick fix.
said:Interesting. I can't spot a leak off-hand (I did spot a double free bug though if the resolution is changed)... Can you try 0.09 and find this section in the ini file:
[ShaderOverrideUI1]
; Just one random UI element to avoid unecessary depth buffer copies (for now).
Hash = 22d0cc9ef81dc3b2
analyse_options = dump_rt_dds
depth_input = 110
And just remove that last line (depth_input = 110) and see if the leak is gone? That should just help confirm that I am focusing on the right part of the code.
Tried 0.09 again and you're focusing the right part DarkStarSword, no more memory leak. Thanks for the quick fix.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
[quote=""][quote=""]I've read on page 39 that update KB2670838 was required on windows 8.1 to get the fixes work right?[/quote]Waaaaaayyyy outdated information! Not required anymore (seriously, no one should read more than a few pages back).
Edit: Or is it? Now I'm second guessing myself. I'm sure I saw bo3b mention he had resolved this, but I can't find the reference... Bo3b?[/quote]Yes, just to clarify, there should no longer be any need for concern about the KB2670838 update. That update basically provides Win7 with Win8.1 parity in terms of DXGI calls.
Recently I've been fixing bugs for 8.1 use as it seems that most people on this board prefer new stuff over stability.
All the bugs I've fixed for the 1.1 branch that help 8.1, also help with the KB2670838, and so in general there should be no problem with running either with or without the update on Win7, or running on Win8.1, or hopefully Win10.
Not flawless yet, there are some remaining sticky problems like WatchDogs that I've yet to solve.
said:I've read on page 39 that update KB2670838 was required on windows 8.1 to get the fixes work right?
Waaaaaayyyy outdated information! Not required anymore (seriously, no one should read more than a few pages back).
Edit: Or is it? Now I'm second guessing myself. I'm sure I saw bo3b mention he had resolved this, but I can't find the reference... Bo3b?
Yes, just to clarify, there should no longer be any need for concern about the KB2670838 update. That update basically provides Win7 with Win8.1 parity in terms of DXGI calls.
Recently I've been fixing bugs for 8.1 use as it seems that most people on this board prefer new stuff over stability.
All the bugs I've fixed for the 1.1 branch that help 8.1, also help with the KB2670838, and so in general there should be no problem with running either with or without the update on Win7, or running on Win8.1, or hopefully Win10.
Not flawless yet, there are some remaining sticky problems like WatchDogs that I've yet to solve.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Hello guys, I want to thank you for your great work, it's very amazing!
I follow this thread since the begining and I've just managed to make a fix work , the [b]3Dfix-Witcher3-Alpha_0.08.zip.[/b] I have played for 1 hour or more and the game is simply stunning, no major glitch at 100% and low convergence.
The only issue i've encountered is some broken UHD on PNJ, when you move it appered twice ( the sign "Talk to X" press "E")
I'm sorry if its not clear but i can't manage how to post my screenshot.
I play with 1.06, 353.06.
I have 970 strix, i7 4790k, 8GB Ram, windows 7
Hello guys, I want to thank you for your great work, it's very amazing!
I follow this thread since the begining and I've just managed to make a fix work , the 3Dfix-Witcher3-Alpha_0.08.zip. I have played for 1 hour or more and the game is simply stunning, no major glitch at 100% and low convergence.
The only issue i've encountered is some broken UHD on PNJ, when you move it appered twice ( the sign "Talk to X" press "E")
I'm sorry if its not clear but i can't manage how to post my screenshot.
I play with 1.06, 353.06.
I have 970 strix, i7 4790k, 8GB Ram, windows 7
[quote="mike_ar69"]
I fixed .... that big light reflection thing in the cave, though the latter is not perfect as it makes other reflections seem to deep, but it still looks miles better.
I will point out that the reflections in that cave are fundamentally messed up, nothing to do with 3D. I disabled 3Dmigoto and 3DVision so the game ran in 2D with no interference and the reflections are physically nonsense - [/quote]
Thats what i also noticed that there is even is something wrong even in 2D. THX for adressing that issue as good as you could!!
mike_ar69 said:
I fixed .... that big light reflection thing in the cave, though the latter is not perfect as it makes other reflections seem to deep, but it still looks miles better.
I will point out that the reflections in that cave are fundamentally messed up, nothing to do with 3D. I disabled 3Dmigoto and 3DVision so the game ran in 2D with no interference and the reflections are physically nonsense -
Thats what i also noticed that there is even is something wrong even in 2D. THX for adressing that issue as good as you could!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="DarkStarSword"]
The UI depth can now be cycled between three modes with ~ (tilde/grave)
1. Existing fixed depth configurable with [Constants] x=... (default)
2. Adjust each UI element using the depth buffer and their position matrix
3. Adjust each UI element's individual vertices using the depth buffer
[/quote]
I have tried it and pressing it once ill get a very very deep UI, hitting it twice, nothing happens, if i hit it a third time, ill get my standard depth, 4th will brings up a verry verry deep UI again. But i cant see any other things/differences ??
//EDIT 1: Something is wrong with the water reflection in that cave, that is normal in 2D so if you want, have a look:
[img]http://web396.inetseite.de/witcher318_50.jps[/img]
[b]Savegame:[/b] [url]http://web396.inetseite.de/TWWH-106_3DVF-009a_CaveWaterReflect.zip[/url]
The UI depth can now be cycled between three modes with ~ (tilde/grave)
1. Existing fixed depth configurable with [Constants] x=... (default)
2. Adjust each UI element using the depth buffer and their position matrix
3. Adjust each UI element's individual vertices using the depth buffer
I have tried it and pressing it once ill get a very very deep UI, hitting it twice, nothing happens, if i hit it a third time, ill get my standard depth, 4th will brings up a verry verry deep UI again. But i cant see any other things/differences ??
//EDIT 1: Something is wrong with the water reflection in that cave, that is normal in 2D so if you want, have a look:
Alpha 0.09 gives almost total immersion! It makes leaving the world of Geralt painful. ;) Thank you again!
However, I found a rebel shadow...
It would be really fantastically appreciated if, you magicians, could have a look into.
I found it in the attached save and also in the interiors of Novigrad.
It is appearing only within a certain distance to the wall/s and is camera movement dependent.
[img]http://constantin.me.uk/Stereoscopy/witcher366_50.jps[/img]
[url]http://constantin.me.uk/Stereoscopy/ManualSave_52586_7df2d800_4d24715.sav[/url]
[quote=""][quote="DarkStarSword"]
The UI depth can now be cycled between three modes with ~ (tilde/grave)
1. Existing fixed depth configurable with [Constants] x=... (default)
2. Adjust each UI element using the depth buffer and their position matrix
3. Adjust each UI element's individual vertices using the depth buffer
[/quote]
I have tried it and pressing it once ill get a very very deep UI, hitting it twice, nothing happens, if i hit it a third time, ill get my standard depth, 4th will brings up a verry verry deep UI again. But i cant see any other things/differences ??
//EDIT 1: Something is wrong with the water reflection in that cave, that is normal in 2D so if you want, have a look:
[img]http://web396.inetseite.de/witcher318_50.jps[/img]
[b]Savegame:[/b] [url]http://web396.inetseite.de/TWWH-106_3DVF-009a_CaveWaterReflect.zip[/url][/quote]
We`ve been talking about this a few posts earlier. Mike fixed that but not completely. Looks like they will have to stay a little bit off to preserve other shaders in good condition.
The UI depth can now be cycled between three modes with ~ (tilde/grave)
1. Existing fixed depth configurable with [Constants] x=... (default)
2. Adjust each UI element using the depth buffer and their position matrix
3. Adjust each UI element's individual vertices using the depth buffer
I have tried it and pressing it once ill get a very very deep UI, hitting it twice, nothing happens, if i hit it a third time, ill get my standard depth, 4th will brings up a verry verry deep UI again. But i cant see any other things/differences ??
//EDIT 1: Something is wrong with the water reflection in that cave, that is normal in 2D so if you want, have a look:
We`ve been talking about this a few posts earlier. Mike fixed that but not completely. Looks like they will have to stay a little bit off to preserve other shaders in good condition.
I have broken HBAO+ effect after each and every savegame load... Even if game itself won't crash (which happens quite seldom), 3D got completely broken... :| Is it a known issue? I've posted broken HBAO imgae few posts ago, but without any reaction from guru's side, unfortunately. If I disable HBAO, broken shadings disappears, however, few other broken effects remain.
[b]UPDATE #1:[/b] Also I noticed, that Witcher Sense marks on the ground are messed-up. This is happening when wrapper dll is in bin folder (3Dmigoto, haven't tried Flugan), no matter if 3D Vision is ON or OFF (happens even when it is disabled in nVidia Control Panel). Red shapes are misplaced and have wrong geometry.
[b]UPDATE #2[/b]: Happens with Flugan as well...
I have broken HBAO+ effect after each and every savegame load... Even if game itself won't crash (which happens quite seldom), 3D got completely broken... :| Is it a known issue? I've posted broken HBAO imgae few posts ago, but without any reaction from guru's side, unfortunately. If I disable HBAO, broken shadings disappears, however, few other broken effects remain.
UPDATE #1: Also I noticed, that Witcher Sense marks on the ground are messed-up. This is happening when wrapper dll is in bin folder (3Dmigoto, haven't tried Flugan), no matter if 3D Vision is ON or OFF (happens even when it is disabled in nVidia Control Panel). Red shapes are misplaced and have wrong geometry.
UPDATE #2: Happens with Flugan as well...
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
[quote=""]I have broken HBAO+ effect after each and every savegame load... Even if game itself won't crash (which happens quite seldom), 3D got completely broken... :| Is it a known issue? I've posted broken HBAO imgae few posts ago, but without any reaction from guru's side, unfortunately. If I disable HBAO, broken shadings disappears, however, few other broken effects remain.
[b]UPDATE #1:[/b] Also I noticed, that Witcher Sense marks on the ground are messed-up. This is happening when wrapper dll is in bin folder (3Dmigoto, haven't tried Flugan), no matter if 3D Vision is ON or OFF (happens even when it is disabled in nVidia Control Panel). Red shapes are misplaced and have wrong geometry.
[b]UPDATE #2[/b]: Happens with Flugan as well...[/quote]
Yes HBAO+ breaking is a known issue - no idea if it's to do with 3DMigoto though, but I doubt it if it happens with Flugan wrapper as well.
I fixed the red glowy stuff, it was a decompiler error, so I fixed it using asm shaders.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65080/[/img]
said:I have broken HBAO+ effect after each and every savegame load... Even if game itself won't crash (which happens quite seldom), 3D got completely broken... :| Is it a known issue? I've posted broken HBAO imgae few posts ago, but without any reaction from guru's side, unfortunately. If I disable HBAO, broken shadings disappears, however, few other broken effects remain.
UPDATE #1: Also I noticed, that Witcher Sense marks on the ground are messed-up. This is happening when wrapper dll is in bin folder (3Dmigoto, haven't tried Flugan), no matter if 3D Vision is ON or OFF (happens even when it is disabled in nVidia Control Panel). Red shapes are misplaced and have wrong geometry.
UPDATE #2: Happens with Flugan as well...
Yes HBAO+ breaking is a known issue - no idea if it's to do with 3DMigoto though, but I doubt it if it happens with Flugan wrapper as well.
I fixed the red glowy stuff, it was a decompiler error, so I fixed it using asm shaders.
I bet that everybody will get this lamp at some point in game and i`ve noticed that even ghosts you tracking down cast that broken shadow. Look at this new screen shot i`ve made recently.
I hope that this savegame file is from right place. You can find the broken water reflection in this cave and you can activate the lamp from quick menu on the bottom and wear it with middle mouse button. I hope savegames gives you all i got as well (or location only ?).
https://steamcommunity.com/profiles/76561198014296177/
Damn it... was so excited to see official Win 10 drivers for my 980 Ti's but these are lousy. No performance over my hacked 347.88 in any 3D benchmarks, still no SLI for Witcher (2D or 3D) and they've utterly borked the 3D for me. Left eye image just won't render anything (permanently either dark shadow or white cloud effect - apart from people's heads oddly).
Might hold off for a hot fix until tomorrow otherwise I'm downgrading again. Anyone else in the same boat as me though then stick with what you have - avoid these like the plague!!
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
16GB Kingston Predator 3GHz
256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
Dual Boot OS Windows 8.1/Windows 10
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
Had problem before with memory when my MB Bios didn`t read correct RAM amount and i end up using only 2GB
https://steamcommunity.com/profiles/76561198014296177/
And just remove that last line (depth_input = 110) and see if the leak is gone? That should just help confirm that I am focusing on the right part of the code.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I fixed the green lamp and that big light reflection thing in the cave, though the latter is not perfect as it makes other reflections seem to deep, but it still looks miles better.
I will point out that the reflections in that cave are fundamentally messed up, nothing to do with 3D. I disabled 3Dmigoto and 3DVision so the game ran in 2D with no interference and the reflections are physically nonsense - I think it *must* be a game bug. There's all these blue sky-like reflections, which is bollocks because we are in a cave; they all move about and distort as you turn around, some of them "follow" you around, which is wrong; and there is absolutely no light source for that big yellow patch that makes any sense. I am looking to see if I can't remove these effects, because otherwise the reflections look great, and realistic.
Not got round to water drops on the screen yet, I need to wait for it to rain first...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Tried 0.09 again and you're focusing the right part DarkStarSword, no more memory leak. Thanks for the quick fix.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
Recently I've been fixing bugs for 8.1 use as it seems that most people on this board prefer new stuff over stability.
All the bugs I've fixed for the 1.1 branch that help 8.1, also help with the KB2670838, and so in general there should be no problem with running either with or without the update on Win7, or running on Win8.1, or hopefully Win10.
Not flawless yet, there are some remaining sticky problems like WatchDogs that I've yet to solve.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I follow this thread since the begining and I've just managed to make a fix work , the 3Dfix-Witcher3-Alpha_0.08.zip. I have played for 1 hour or more and the game is simply stunning, no major glitch at 100% and low convergence.
The only issue i've encountered is some broken UHD on PNJ, when you move it appered twice ( the sign "Talk to X" press "E")
I'm sorry if its not clear but i can't manage how to post my screenshot.
I play with 1.06, 353.06.
I have 970 strix, i7 4790k, 8GB Ram, windows 7
Thats what i also noticed that there is even is something wrong even in 2D. THX for adressing that issue as good as you could!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I have tried it and pressing it once ill get a very very deep UI, hitting it twice, nothing happens, if i hit it a third time, ill get my standard depth, 4th will brings up a verry verry deep UI again. But i cant see any other things/differences ??
//EDIT 1: Something is wrong with the water reflection in that cave, that is normal in 2D so if you want, have a look:
Savegame: http://web396.inetseite.de/TWWH-106_3DVF-009a_CaveWaterReflect.zip
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
However, I found a rebel shadow...
It would be really fantastically appreciated if, you magicians, could have a look into.
I found it in the attached save and also in the interiors of Novigrad.
It is appearing only within a certain distance to the wall/s and is camera movement dependent.
http://constantin.me.uk/Stereoscopy/ManualSave_52586_7df2d800_4d24715.sav
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32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
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NVidia driver 419.17
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We`ve been talking about this a few posts earlier. Mike fixed that but not completely. Looks like they will have to stay a little bit off to preserve other shaders in good condition.
https://steamcommunity.com/profiles/76561198014296177/
UPDATE #1: Also I noticed, that Witcher Sense marks on the ground are messed-up. This is happening when wrapper dll is in bin folder (3Dmigoto, haven't tried Flugan), no matter if 3D Vision is ON or OFF (happens even when it is disabled in nVidia Control Panel). Red shapes are misplaced and have wrong geometry.
UPDATE #2: Happens with Flugan as well...
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Yes HBAO+ breaking is a known issue - no idea if it's to do with 3DMigoto though, but I doubt it if it happens with Flugan wrapper as well.
I fixed the red glowy stuff, it was a decompiler error, so I fixed it using asm shaders.
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