I think he meant to rename the System32 dlls so that we could do override using our d3d11.dll and an original_d3d11.dll, but only during gameplay, not during other use.
This would be OK as a last resort, but there is also the problem of d3d11.dll is a protected system file, which would mean anybody using a fix would have to go through the process of taking ownership of the file from TrustedInstaller and setting the file to modifiable. This is above and beyond what an Admin or elevated permissions allows and I think is asking a lot of someone who just wants to play the game.
But like I say, worst case, at least we have a workaround.
I think he meant to rename the System32 dlls so that we could do override using our d3d11.dll and an original_d3d11.dll, but only during gameplay, not during other use.
This would be OK as a last resort, but there is also the problem of d3d11.dll is a protected system file, which would mean anybody using a fix would have to go through the process of taking ownership of the file from TrustedInstaller and setting the file to modifiable. This is above and beyond what an Admin or elevated permissions allows and I think is asking a lot of someone who just wants to play the game.
But like I say, worst case, at least we have a workaround.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
If it helps while trying to develop your wrappers, Give Me Power will give you System Level Privileges.
https://forums.geforce.com/default/topic/550192/geforce-drivers/wagnard-tools-ddu-gmp-tdr-manupulator-updated-08-04-14-/post/3846181/#3846181
http://www.howtogeek.com/howto/windows-vista/add-take-ownership-to-explorer-right-click-menu-in-vista/
This simplifies that process, and is always one of the first things I install on a new setup.
As the files are protected and in use by dwm.exe and Explorer.exe on my systeem I ended up dual booting to Win7. A more long term solution moves the files during a reboot.
Need to export more functions from dx11 dll managed to crash netflix app.
If I would go this far I would prefer if it is fast and stable for all other apps.
As the files are protected and in use by dwm.exe and Explorer.exe on my systeem I ended up dual booting to Win7. A more long term solution moves the files during a reboot.
Need to export more functions from dx11 dll managed to crash netflix app.
If I would go this far I would prefer if it is fast and stable for all other apps.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
I return and it might not sound impressive but I've been pounding repeatetdly at my code.
I want broad compability and have been testing Bioshock Infinite and Titanfall and whenever I fix one of them I break the other. I can now finally run both up until the menu without problem. Baby steps :) ...
Handling the existance of multiple IDevice3D11 objects and hooking the right one for stereoscopic texture handling.
I have prepared excel sheet for further testing with all the dx11 games there is and which I have. I am ready to broaden the spectrum and test more games with the wrapper. I prepared a list of dx10 games as well just to be prepared. If dx11 works out well I should be able to get the last pieces for the dx10 wrapper.
Until I start testing more games my spirits are high but will plummet a bit if too many games break.
The code have been unstable since birth so here is for hoping for a positive outcome.
I return and it might not sound impressive but I've been pounding repeatetdly at my code.
I want broad compability and have been testing Bioshock Infinite and Titanfall and whenever I fix one of them I break the other. I can now finally run both up until the menu without problem. Baby steps :) ...
Handling the existance of multiple IDevice3D11 objects and hooking the right one for stereoscopic texture handling.
I have prepared excel sheet for further testing with all the dx11 games there is and which I have. I am ready to broaden the spectrum and test more games with the wrapper. I prepared a list of dx10 games as well just to be prepared. If dx11 works out well I should be able to get the last pieces for the dx10 wrapper.
Until I start testing more games my spirits are high but will plummet a bit if too many games break.
The code have been unstable since birth so here is for hoping for a positive outcome.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Looks like I found a workaround, I will change how I deal with shader patches.
Don't know what the bug was but looks like timing related. Removed patch handling and was no longer able to replicate.
Time for a new release. I have separated the compiler dll from microsoft. You need to install it unless you are running Windows 8.1 as it is included by default.
http://1drv.ms/1yBxX8B
Time for a new release. I have separated the compiler dll from microsoft. You need to install it unless you are running Windows 8.1 as it is included by default.
[quote="Flugan"]Looks like I found a workaround, I will change how I deal with shader patches.
Don't know what the bug was but looks like timing related. Removed patch handling and was no longer able to replicate.[/quote]For bugs that are timing related, this is most likely a multi-threading problem. Make sure to wrap your critical sections like places where you install or remove hooks. Every game I've looked at in DX11 does multi-threaded rendering, which is one of the biggest changes for DX11.
Flugan said:Looks like I found a workaround, I will change how I deal with shader patches.
Don't know what the bug was but looks like timing related. Removed patch handling and was no longer able to replicate.
For bugs that are timing related, this is most likely a multi-threading problem. Make sure to wrap your critical sections like places where you install or remove hooks. Every game I've looked at in DX11 does multi-threaded rendering, which is one of the biggest changes for DX11.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
This would be OK as a last resort, but there is also the problem of d3d11.dll is a protected system file, which would mean anybody using a fix would have to go through the process of taking ownership of the file from TrustedInstaller and setting the file to modifiable. This is above and beyond what an Admin or elevated permissions allows and I think is asking a lot of someone who just wants to play the game.
But like I say, worst case, at least we have a workaround.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
https://forums.geforce.com/default/topic/550192/geforce-drivers/wagnard-tools-ddu-gmp-tdr-manupulator-updated-08-04-14-/post/3846181/#3846181
This simplifies that process, and is always one of the first things I install on a new setup.
Need to export more functions from dx11 dll managed to crash netflix app.
If I would go this far I would prefer if it is fast and stable for all other apps.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I want broad compability and have been testing Bioshock Infinite and Titanfall and whenever I fix one of them I break the other. I can now finally run both up until the menu without problem. Baby steps :) ...
Handling the existance of multiple IDevice3D11 objects and hooking the right one for stereoscopic texture handling.
I have prepared excel sheet for further testing with all the dx11 games there is and which I have. I am ready to broaden the spectrum and test more games with the wrapper. I prepared a list of dx10 games as well just to be prepared. If dx11 works out well I should be able to get the last pieces for the dx10 wrapper.
Until I start testing more games my spirits are high but will plummet a bit if too many games break.
The code have been unstable since birth so here is for hoping for a positive outcome.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Don't know what the bug was but looks like timing related. Removed patch handling and was no longer able to replicate.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
http://1drv.ms/1yBxX8B
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com