¿GTX 780 or SLI GTX 760? (For 3D-Vision 1080P)
  3 / 4    
Nvidia no longer supports x1 cards for PhysX. But a person could use an old card and mohawkdude's workaround Edit: Mohawkade http://www.youtube.com/watch?v=ZNQUJJVurO8 Edit 2: the video link was the wrong one but is a great watch about the history of PhysX Here's his how to [url]http://www.youtube.com/watch?v=kBdUToGiqIw&list=TLR0gII08ru7w[/url]
Nvidia no longer supports x1 cards for PhysX.

But a person could use an old card and mohawkdude's workaround

Edit: Mohawkade



Edit 2: the video link was the wrong one but is a great watch about the history of PhysX

Here's his how to ;list=TLR0gII08ru7w" rel="nofollow" target = "_blank">;list=TLR0gII08ru7w

#31
Posted 08/07/2013 01:47 AM   
[quote="bo3b"] I wouldn't discount the difference in your test. Looking at your graphs, not just the min/max numbers, you can see a truly astonishing gap between Max and average frame rates with PhysX on. The background black lines are min/max, the orange line is average. I can't explain that, but it definitely shows that in your test case, the average during the tail of the benchmark is awful, like 20fps. The overall average is 38, but that is masking a period of pretty bad play. In the first graph, looking at the orange average, it's playable. In the second, I do not think that would be playable.[/quote] Well I also monitored with Evga Precission and indeed I had a constant 25-30fps in the last period. I truly have no idea why that difference appears there... I will also do another test: Disable SLI, put on GPU on PhysX as dedicated;))
bo3b said:
I wouldn't discount the difference in your test. Looking at your graphs, not just the min/max numbers, you can see a truly astonishing gap between Max and average frame rates with PhysX on. The background black lines are min/max, the orange line is average.

I can't explain that, but it definitely shows that in your test case, the average during the tail of the benchmark is awful, like 20fps. The overall average is 38, but that is masking a period of pretty bad play.

In the first graph, looking at the orange average, it's playable. In the second, I do not think that would be playable.


Well I also monitored with Evga Precission and indeed I had a constant 25-30fps in the last period. I truly have no idea why that difference appears there...

I will also do another test:
Disable SLI, put on GPU on PhysX as dedicated;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#32
Posted 08/07/2013 01:55 AM   
Well I am curious also curious about 590. I've always wondered about the 2 GPUS on one slot. I am admittedly ignorant. Personally I think anyone is ignorant unless they've tested/researched. It just seems like a lot on one 3.0 PCI Express Slot. SLI / Physx. I'm not saying it effects your results. Just something about it always nags at me. They upgraded PCI express because new gpus need more bandwidth but all of a sudden 2 GPU video card comes out. Which would mean that cards are no where near its capacity since it has to be at least equal to two cards in sli *shrug* Again, ignorant. Its more of a mental road block that I cant think around. I suppose I need to find a reliable benchmark where I can see SLI 580 vs 590
Well I am curious also curious about 590. I've always wondered about the 2 GPUS on one slot. I am admittedly ignorant. Personally I think anyone is ignorant unless they've tested/researched.

It just seems like a lot on one 3.0 PCI Express Slot. SLI / Physx.

I'm not saying it effects your results. Just something about it always nags at me. They upgraded PCI express because new gpus need more bandwidth but all of a sudden 2 GPU video card comes out. Which would mean that cards are no where near its capacity since it has to be at least equal to two cards in sli *shrug*

Again, ignorant. Its more of a mental road block that I cant think around.
I suppose I need to find a reliable benchmark where I can see SLI 580 vs 590

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#33
Posted 08/07/2013 01:59 AM   
Updated the post here: [url=https://forums.geforce.com/default/topic/571270/3d-vision/-iquest-gtx-780-or-sli-gtx-760-for-3d-vision-1080p-/post/3885445/#3885445]https://forums.geforce.com/default/topic/571270/3d-vision/-iquest-gtx-780-or-sli-gtx-760-for-3d-vision-1080p-/post/3885445/#3885445[/url] It now reflects: SLI ON, PhysX off SLI ON, PhysX on SLI OFF, PhysX off SLI OFF, PhyxS ON and 2nd GPU as dedicated PhysX processor. Hmm, now that I think about it... I think I am not running the latest PhysX version.. Let me see.. Updated to the latest PhysX version. No change: [url=http://www.iforce.co.nz/View.aspx?i=beo1b0fm.1gu.png][img]http://iforce.co.nz/i/beo1b0fm.1gu.png[/img][/url] one thing I noticed: - The official fps indicator during those scenes was going from 20 to 80-90 fps in under a second. - The Evga Precision indicator showed a constant 38-40 fps. Logical conclusion? Maybe this is how PhysX should work in combination with SLI as this is the only logic explanation. Visually, with the naked eye, you get a constant framerate. Even Evga precision reports a constant framerate yet I get this graph... Hmm could this be it? I think I need to change the game benchmark and see if I get the same things
Updated the post here: https://forums.geforce.com/default/topic/571270/3d-vision/-iquest-gtx-780-or-sli-gtx-760-for-3d-vision-1080p-/post/3885445/#3885445
It now reflects:

SLI ON, PhysX off
SLI ON, PhysX on
SLI OFF, PhysX off
SLI OFF, PhyxS ON and 2nd GPU as dedicated PhysX processor.

Hmm, now that I think about it... I think I am not running the latest PhysX version.. Let me see..

Updated to the latest PhysX version. No change:
Image

one thing I noticed:

- The official fps indicator during those scenes was going from 20 to 80-90 fps in under a second.
- The Evga Precision indicator showed a constant 38-40 fps.

Logical conclusion? Maybe this is how PhysX should work in combination with SLI as this is the only logic explanation. Visually, with the naked eye, you get a constant framerate. Even Evga precision reports a constant framerate yet I get this graph...
Hmm could this be it?

I think I need to change the game benchmark and see if I get the same things

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#34
Posted 08/07/2013 02:05 AM   
What do think of the Bokeh Depth Of Field Effects used in Passion Leads Army?
What do think of the Bokeh Depth Of Field Effects used in Passion Leads Army?

#35
Posted 08/07/2013 02:10 AM   
[quote="D-Man11"]What do think of the Bokeh Depth Of Field Effects used in Passion Leads Army?[/quote] Meh... I found it "interesting". Don't get me wrong. In one project I created a bokeh dof in glsl and it really depends on the values you pump in and more important on the scene. Like any DOF technique using too much takes away all the crisp and vivid details. In the end I scrapped the DOF since I really didn't like it. In the Passion Leads Army demo I found it used with taste in a subtle way. It is there you can see it, but I guess is something based on taste;)) I for one think DOF goes hand in hand with a Blur shader/effect. Then you get something almost like in real photography.
D-Man11 said:What do think of the Bokeh Depth Of Field Effects used in Passion Leads Army?


Meh... I found it "interesting". Don't get me wrong. In one project I created a bokeh dof in glsl and it really depends on the values you pump in and more important on the scene.
Like any DOF technique using too much takes away all the crisp and vivid details. In the end I scrapped the DOF since I really didn't like it.

In the Passion Leads Army demo I found it used with taste in a subtle way. It is there you can see it, but I guess is something based on taste;))
I for one think DOF goes hand in hand with a Blur shader/effect. Then you get something almost like in real photography.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#36
Posted 08/07/2013 02:26 AM   
It's almost scary that this was developed by a Chineese Game Company in cooperation with the Chineese Military. Better than the NSA cooperating with them, I suppose...?
It's almost scary that this was developed by a Chineese Game Company in cooperation with the Chineese Military. Better than the NSA cooperating with them, I suppose...?

#37
Posted 08/07/2013 02:40 AM   
Chinese Military running anything with physx is EXTREMELY SCARY. Sounds like simulations.... hell china banned videogame consoles.... Thats scary if no one considered this.
Chinese Military running anything with physx is EXTREMELY SCARY.

Sounds like simulations.... hell china banned videogame consoles....

Thats scary if no one considered this.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#38
Posted 08/07/2013 02:43 AM   
http://www.youtube.com/watch?v=nGWq49vFkzY

#39
Posted 08/07/2013 02:47 AM   
[quote="D-Man11"]What do think of the Bokeh Depth Of Field Effects used in Passion Leads Army?[/quote]Bokeh is the new Lens Flare. Soon to be abused until I've gone mad.
D-Man11 said:What do think of the Bokeh Depth Of Field Effects used in Passion Leads Army?
Bokeh is the new Lens Flare. Soon to be abused until I've gone mad.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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#40
Posted 08/07/2013 03:44 AM   
Here are some alternate test runs with SLI GTX 580. Not directly comparable to Helixfax results, because of the settings. I set these up with 3D turned on, and using the game settings I actually played at. Graphics, High, instead of Very High for performance and to avoid those broken glow effects. Motion Blur, low, as recommended by NVidia for 3D. Tesselation, normal, as needed to avoid recent glitches, and also for performance. Driver 320.49 [u]PhysX ON:[/u] [img]http://bo3b.net/MetroLL/High,%20PhysX,%20T-normal.png[/img] [u]PhysX OFF:[/u] [img]http://bo3b.net/MetroLL/High%20PhysX%20off,%20T-normal.png[/img] Two more in case it's interesting, where I disabled Tesselation also. [u]Tesslation OFF, PhysX ON:[/u] [img]http://bo3b.net/MetroLL/High,%20PhysX.png[/img] [u]Tesslation OFF, PhysX OFF:[/u] [img]http://bo3b.net/MetroLL/High%20PhysX%20off.png[/img]
Here are some alternate test runs with SLI GTX 580. Not directly comparable to Helixfax results, because of the settings. I set these up with 3D turned on, and using the game settings I actually played at.

Graphics, High, instead of Very High for performance and to avoid those broken glow effects.
Motion Blur, low, as recommended by NVidia for 3D.
Tesselation, normal, as needed to avoid recent glitches, and also for performance.
Driver 320.49

PhysX ON:

Image

PhysX OFF:

Image


Two more in case it's interesting, where I disabled Tesselation also.

Tesslation OFF, PhysX ON:

Image

Tesslation OFF, PhysX OFF:

Image

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#41
Posted 08/07/2013 03:50 AM   
[quote="bo3b"]Bokeh is the new Lens Flare. Soon to be abused until I've gone mad.[/quote] Mmm UE3 lensflare~ MOAR! I was playing/patching that new game Rise of the Triad and I'm just like... seriously why? The marketing for game is old school shooter in kind of urban/castle environment and its got lensflares everywhere. Not to mention competitive multiplayer. So I made an option to turn it off. Deadpool also had some but it didnt do it often so I left it. Mass Effect series is only series that "fits" as far as UE3 but I still think its abused. I suppose it could be worse... [img]http://inanage.files.wordpress.com/2011/10/knl2.jpg[/img]
bo3b said:Bokeh is the new Lens Flare. Soon to be abused until I've gone mad.

Mmm UE3 lensflare~ MOAR!

I was playing/patching that new game Rise of the Triad and I'm just like... seriously why? The marketing for game is old school shooter in kind of urban/castle environment and its got lensflares everywhere. Not to mention competitive multiplayer. So I made an option to turn it off.
Deadpool also had some but it didnt do it often so I left it.
Mass Effect series is only series that "fits" as far as UE3 but I still think its abused.


I suppose it could be worse...
Image

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#42
Posted 08/07/2013 03:50 AM   
Holy bejesus, that is truly awful. I think J.J. Abrams paid them off.
Holy bejesus, that is truly awful. I think J.J. Abrams paid them off.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#43
Posted 08/07/2013 04:13 AM   
OK, well, the difference between theory and practice is that in practice, theory doesn't work. I tried the experiment of using my old GTX 285 as a dedicated PhysX card. The experiment was a failure, but I also like to report on failures since they are important too. I can now firmly say, that there is no way this combo is worth doing for SLI users. It's a giant pain in the ass. First off, any card worth using takes up two slots. So, with two GTX 580 in SLI, that's 6 slots. All of em, except that stupid x1 slot before the video card. Tight fit. Temperatures are bad, because two cards are blocked by the other cards, and those blower designs are pretty feeble when packed in. Had to use every single connector on my PSU. Now that's kind of cool in a weird way, but it's quite a hassle to get it setup. 750W PC Power and Cooling. Not a problem to run all three cards. Checked my motherboard to be sure, and the cards run at x8, x4, x8 with both x8 slots being SLI. Hard to set up, and seemed a bit finicky. It seems to function, but has no change in my results. Not worse, but I did not get back the performance that PhysX showed earlier. I can't explain that, but it's likely to be some driver problem. Interesting, but not worth it for SLI. For a single card like a Titan, or 780, or 590 I would do it with a spare card. This is Tesselation off, PhysX on, but using dedicated GTX 285. [img]http://bo3b.net/MetroLL/Phys%20X%20285.PNG[/img] Also had terrible results initially, as seen below. PhysX card absolutely hammered the ending. After a reboot, I got the results above. [img]http://bo3b.net/MetroLL/Phys%20x%20285%20bad.PNG[/img]
OK, well, the difference between theory and practice is that in practice, theory doesn't work.

I tried the experiment of using my old GTX 285 as a dedicated PhysX card. The experiment was a failure, but I also like to report on failures since they are important too.


I can now firmly say, that there is no way this combo is worth doing for SLI users. It's a giant pain in the ass.

First off, any card worth using takes up two slots. So, with two GTX 580 in SLI, that's 6 slots. All of em, except that stupid x1 slot before the video card. Tight fit.

Temperatures are bad, because two cards are blocked by the other cards, and those blower designs are pretty feeble when packed in.

Had to use every single connector on my PSU. Now that's kind of cool in a weird way, but it's quite a hassle to get it setup. 750W PC Power and Cooling. Not a problem to run all three cards.

Checked my motherboard to be sure, and the cards run at x8, x4, x8 with both x8 slots being SLI.

Hard to set up, and seemed a bit finicky.


It seems to function, but has no change in my results. Not worse, but I did not get back the performance that PhysX showed earlier. I can't explain that, but it's likely to be some driver problem.

Interesting, but not worth it for SLI. For a single card like a Titan, or 780, or 590 I would do it with a spare card.


This is Tesselation off, PhysX on, but using dedicated GTX 285.

Image


Also had terrible results initially, as seen below. PhysX card absolutely hammered the ending. After a reboot, I got the results above.

Image

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#44
Posted 08/07/2013 09:23 AM   
You could always use a cooling solution like the one linked in cravinmild's sig. http://www.overclock.net/t/1203528/official-nvidia-gpu-mod-club-aka-the-mod the zip ties look sketchy though
You could always use a cooling solution like the one linked in cravinmild's sig.


http://www.overclock.net/t/1203528/official-nvidia-gpu-mod-club-aka-the-mod


the zip ties look sketchy though

#45
Posted 08/07/2013 09:54 AM   
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