Modifying 3D Vision to support SBS
  17 / 25    
[quote="DarkStarSword"]return -EWRONGFORUM;[/quote] ^_^ This made my day!
DarkStarSword said:return -EWRONGFORUM;

^_^ This made my day!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 04/01/2016 05:55 PM   
Thanks for the explanation helifax. Hope everyone enjoys their headsets. So about that SBS 3d vision 3dtv play thing..........
Thanks for the explanation helifax.
Hope everyone enjoys their headsets.
So about that SBS 3d vision 3dtv play thing..........

Posted 04/03/2016 11:54 PM   
Trying to get things back on topic! As far as I can tell DarkStarSword has gotten SBS and TAB working in DX11 with 3DMigoto. The question is if it's possible to port this solution to DX9 or if there are limitations that make this impossible. 3DMigoto is for DX11 and HeliX wrapper is closed source so basically impossible to change in this fashion. This leaves my DX9 wrapper. It is currently bare bones and would at this Point not work correctly with many game fixes. It could even be considered having less features than the first release of HeliX wrapper. There is very little insentive as I already have 1080p60 in my monitor. I've done a lot of work out of passion but in this scenario I have no passion. SBS and TAB is both worthless to me as they are not even full hd and I have no device that supports SBS. Finally it's not obvious if it's possible or how much work needs to be done to make more advanced fixes work with my wrapper. Being the only developer on a feature I don't care about is bound to result in valve time where a timeframe of a month turns into infinity just like how HL3 is probably not even in development. TF2 started development 1999 and is the main inspiration for the CS map de_dust. Don't take anything I just wrote the wrong way... I recently woke up from an extremely bad dream. It culminated in me being locked up in an insane asylum for life. Not a good way to start your day except for the realization that it was just a Dream.
Trying to get things back on topic!

As far as I can tell DarkStarSword has gotten SBS and TAB working in DX11 with 3DMigoto.

The question is if it's possible to port this solution to DX9 or if there are limitations that make this impossible. 3DMigoto is for DX11 and HeliX wrapper is closed source so basically impossible to change in this fashion. This leaves my DX9 wrapper. It is currently bare bones and would at this Point not work correctly with many game fixes. It could even be considered having less features than the first release of HeliX wrapper.

There is very little insentive as I already have 1080p60 in my monitor.

I've done a lot of work out of passion but in this scenario I have no passion. SBS and TAB is both worthless to me as they are not even full hd and I have no device that supports SBS.

Finally it's not obvious if it's possible or how much work needs to be done to make more advanced fixes work with my wrapper.

Being the only developer on a feature I don't care about is bound to result in valve time where a timeframe of a month turns into infinity just like how HL3 is probably not even in development.
TF2 started development 1999 and is the main inspiration for the CS map de_dust.

Don't take anything I just wrote the wrong way...

I recently woke up from an extremely bad dream. It culminated in me being locked up in an insane asylum for life.
Not a good way to start your day except for the realization that it was just a Dream.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 04/05/2016 10:22 AM   
[quote="Flugan"]Trying to get things back on topic! As far as I can tell DarkStarSword has gotten SBS and TAB working in DX11 with 3DMigoto. The question is if it's possible to port this solution to DX9 or if there are limitations that make this impossible. 3DMigoto is for DX11 and HeliX wrapper is closed source so basically impossible to change in this fashion. This leaves my DX9 wrapper. It is currently bare bones and would at this Point not work correctly with many game fixes. It could even be considered having less features than the first release of HeliX wrapper. There is very little insentive as I already have 1080p60 in my monitor. I've done a lot of work out of passion but in this scenario I have no passion. SBS and TAB is both worthless to me as they are not even full hd and I have no device that supports SBS. Finally it's not obvious if it's possible or how much work needs to be done to make more advanced fixes work with my wrapper. Being the only developer on a feature I don't care about is bound to result in valve time where a timeframe of a month turns into infinity just like how HL3 is probably not even in development. TF2 started development 1999 and is the main inspiration for the CS map de_dust. Don't take anything I just wrote the wrong way... I recently woke up from an extremely bad dream. It culminated in me being locked up in an insane asylum for life. Not a good way to start your day except for the realization that it was just a Dream.[/quote] I am very much looking forward to you dx9 wrapper,i use 55 sony 3d polarization tv ,in TB the colour and contras are much better than monitor,please don't give it up.:)
Flugan said:Trying to get things back on topic!

As far as I can tell DarkStarSword has gotten SBS and TAB working in DX11 with 3DMigoto.

The question is if it's possible to port this solution to DX9 or if there are limitations that make this impossible. 3DMigoto is for DX11 and HeliX wrapper is closed source so basically impossible to change in this fashion. This leaves my DX9 wrapper. It is currently bare bones and would at this Point not work correctly with many game fixes. It could even be considered having less features than the first release of HeliX wrapper.

There is very little insentive as I already have 1080p60 in my monitor.

I've done a lot of work out of passion but in this scenario I have no passion. SBS and TAB is both worthless to me as they are not even full hd and I have no device that supports SBS.

Finally it's not obvious if it's possible or how much work needs to be done to make more advanced fixes work with my wrapper.

Being the only developer on a feature I don't care about is bound to result in valve time where a timeframe of a month turns into infinity just like how HL3 is probably not even in development.
TF2 started development 1999 and is the main inspiration for the CS map de_dust.

Don't take anything I just wrote the wrong way...

I recently woke up from an extremely bad dream. It culminated in me being locked up in an insane asylum for life.
Not a good way to start your day except for the realization that it was just a Dream.



I am very much looking forward to you dx9 wrapper,i use 55 sony 3d polarization tv ,in TB the colour and contras are much better than monitor,please don't give it up.:)

Posted 04/06/2016 06:55 AM   
If you're desiring a game in particular that might otherwise get overlooked you should consider gifting me the game on steam. I can't properly test a game I don't own. If you check my steam profile: http://www.steamcommunity.com/id/Flugan You can see that I already have quite a few games. The trade is a fair one. You give me a game and I will spend time looking at it. If it is fixable is another question. I also accept pure paypal donations for instance if I already have the game and you want me to look at that particular game. The DirectX 9 wraapper needs serious work and is currently as simple as is actually possible. To get many existing HeliXmod fixes to work correctly using a completely different wrapper sharing no code at all is a serious task in itself. I currently don't know how far I will get but without support the task is stillborn and never takes of the ground. As it stands I will begin work when and if I recieve the first donation and if the demand is not high enough I will probably stop development. Finally I have finished a feasability study to check if it is at all possible to do at all. DirectX 9 might be too primitive in itself. I might work on SBS etc for DirectX if I get some donations. Elsewhere I'm looking at making it possible to fix Windows Store games but here donations leads nowhere at this Point as I'm stuck at the start as I'm unable to trigger 3D Vision at all in Killer Instinct. If you can't get 3D Visioin to run you can't fix anything.
If you're desiring a game in particular that might otherwise get overlooked you should consider gifting me the game on steam. I can't properly test a game I don't own.

If you check my steam profile:

http://www.steamcommunity.com/id/Flugan

You can see that I already have quite a few games.

The trade is a fair one. You give me a game and I will spend time looking at it.
If it is fixable is another question.

I also accept pure paypal donations for instance if I already have the game and you want me to look at that particular game.

The DirectX 9 wraapper needs serious work and is currently as simple as is actually possible. To get many existing HeliXmod fixes to work correctly using a completely different wrapper sharing no code at all is a serious task in itself.

I currently don't know how far I will get but without support the task is stillborn and never takes of the ground.

As it stands I will begin work when and if I recieve the first donation and if the demand is not high enough I will probably stop development. Finally I have finished a feasability study to check if it is at all possible to do at all. DirectX 9 might be too primitive in itself.

I might work on SBS etc for DirectX if I get some donations.

Elsewhere I'm looking at making it possible to fix Windows Store games but here donations leads nowhere at this Point as I'm stuck at the start as I'm unable to trigger 3D Vision at all in Killer Instinct. If you can't get 3D Visioin to run you can't fix anything.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 04/07/2016 02:07 PM   
First off, a huge [b][u]Thank You[/u][/b] for getting SBS working! I don't own a 3D monitor/TV, but I was able to override the PnP ID for my monitor to a passive Zalman, which unlocked the "Optimized for Geforce" Line-Interleaved 3D mode. 3Dmigoto does the SBS conversion, which I then stream to my GearVR with Stream Theater (which uses Moonlight = gamestream). I can finally take advantage of all of these technologies that Nvidia offers, which wouldn't work without community driven fixes like yours! I've read the entire thread twice now, and I think I understand [i]most[/i] of it, but please forgive my ignorance if I'm simply wrong in my assumptions. I'm trying to get full-SBS at 720p packed into a custom resolution of 2160x720 on the monitor. I'm able to get the game (Dark Souls III) to render at 1280x720 in 3D within the larger frame, but when I enable SBS I'm only getting the compressed half-frames (each 640x720), but they are centered properly on the larger frame (at 640 and 1920 pixels). I've tried experimenting with some of the options in d3dx.ini, but I haven't had much luck. Is there a way to expand the half-frames back to 1280x720 each, or is that information already lost by the time SBS is applied? I was also curious if there were any plans to support Compatability Mode in SBS. I'd like to try the above at higher resolutions, but my hardware just won't cut it. Edit: [s]Got this working... was a problem with the game. Set in-game res to 1280x720, set override res to 2160x720 under [Device] in d3dx, then set scaling to aspect ratio performed on display with override checked in nvidia control panel.[/s] Didn't check the logs close enough. Initially switches over, but fails and falls back to 1280x720.
First off, a huge Thank You for getting SBS working! I don't own a 3D monitor/TV, but I was able to override the PnP ID for my monitor to a passive Zalman, which unlocked the "Optimized for Geforce" Line-Interleaved 3D mode. 3Dmigoto does the SBS conversion, which I then stream to my GearVR with Stream Theater (which uses Moonlight = gamestream). I can finally take advantage of all of these technologies that Nvidia offers, which wouldn't work without community driven fixes like yours!

I've read the entire thread twice now, and I think I understand most of it, but please forgive my ignorance if I'm simply wrong in my assumptions.

I'm trying to get full-SBS at 720p packed into a custom resolution of 2160x720 on the monitor. I'm able to get the game (Dark Souls III) to render at 1280x720 in 3D within the larger frame, but when I enable SBS I'm only getting the compressed half-frames (each 640x720), but they are centered properly on the larger frame (at 640 and 1920 pixels). I've tried experimenting with some of the options in d3dx.ini, but I haven't had much luck. Is there a way to expand the half-frames back to 1280x720 each, or is that information already lost by the time SBS is applied?

I was also curious if there were any plans to support Compatability Mode in SBS. I'd like to try the above at higher resolutions, but my hardware just won't cut it.

Edit: Got this working... was a problem with the game. Set in-game res to 1280x720, set override res to 2160x720 under [Device] in d3dx, then set scaling to aspect ratio performed on display with override checked in nvidia control panel. Didn't check the logs close enough. Initially switches over, but fails and falls back to 1280x720.

Posted 05/13/2016 10:21 PM   
How did you get 3dvision to work on Stream Theater or Moonlight? I cannot toggle 3D when the game launches via StreamTheater or Moonlight. I am pressing Ctrl-T on the server computer, but it won't toggle 3D. None of the other 3D hotkeys work either. I am using passive zalman EDID spoof for a non3d monitor. I am able to get 3D and SBS to work with bioshock infinite when game is launched on its own. The game starts with 3d off and I have to press Ctrl-T at the start to turn on 3D. I couldn't get SBS to work (F11 did nothing) until I added helixmod files, proxied d3d11 from helixmod, and uncommented hook=recommended. Am using the latest 3DMigoto. Thanks for the help! [quote="Torzii"]First off, a huge [b][u]Thank You[/u][/b] for getting SBS working! I don't own a 3D monitor/TV, but I was able to override the PnP ID for my monitor to a passive Zalman, which unlocked the "Optimized for Geforce" Line-Interleaved 3D mode. 3Dmigoto does the SBS conversion, which I then stream to my GearVR with Stream Theater (which uses Moonlight = gamestream). I can finally take advantage of all of these technologies that Nvidia offers, which wouldn't work without community driven fixes like yours! I've read the entire thread twice now, and I think I understand [i]most[/i] of it, but please forgive my ignorance if I'm simply wrong in my assumptions. I'm trying to get full-SBS at 720p packed into a custom resolution of 2160x720 on the monitor. I'm able to get the game (Dark Souls III) to render at 1280x720 in 3D within the larger frame, but when I enable SBS I'm only getting the compressed half-frames (each 640x720), but they are centered properly on the larger frame (at 640 and 1920 pixels). I've tried experimenting with some of the options in d3dx.ini, but I haven't had much luck. Is there a way to expand the half-frames back to 1280x720 each, or is that information already lost by the time SBS is applied? I was also curious if there were any plans to support Compatability Mode in SBS. I'd like to try the above at higher resolutions, but my hardware just won't cut it. Edit: Got this working... was a problem with the game. Set in-game res to 1280x720, set override res to 2160x720 under [Device] in d3dx, then set scaling to aspect ratio performed on display with override checked in nvidia control panel. [/quote]
How did you get 3dvision to work on Stream Theater or Moonlight? I cannot toggle 3D when the game launches via StreamTheater or Moonlight. I am pressing Ctrl-T on the server computer, but it won't toggle 3D. None of the other 3D hotkeys work either.

I am using passive zalman EDID spoof for a non3d monitor. I am able to get 3D and SBS to work with bioshock infinite when game is launched on its own. The game starts with 3d off and I have to press Ctrl-T at the start to turn on 3D. I couldn't get SBS to work (F11 did nothing) until I added helixmod files, proxied d3d11 from helixmod, and uncommented hook=recommended. Am using the latest 3DMigoto.

Thanks for the help!

Torzii said:First off, a huge Thank You for getting SBS working! I don't own a 3D monitor/TV, but I was able to override the PnP ID for my monitor to a passive Zalman, which unlocked the "Optimized for Geforce" Line-Interleaved 3D mode. 3Dmigoto does the SBS conversion, which I then stream to my GearVR with Stream Theater (which uses Moonlight = gamestream). I can finally take advantage of all of these technologies that Nvidia offers, which wouldn't work without community driven fixes like yours!

I've read the entire thread twice now, and I think I understand most of it, but please forgive my ignorance if I'm simply wrong in my assumptions.

I'm trying to get full-SBS at 720p packed into a custom resolution of 2160x720 on the monitor. I'm able to get the game (Dark Souls III) to render at 1280x720 in 3D within the larger frame, but when I enable SBS I'm only getting the compressed half-frames (each 640x720), but they are centered properly on the larger frame (at 640 and 1920 pixels). I've tried experimenting with some of the options in d3dx.ini, but I haven't had much luck. Is there a way to expand the half-frames back to 1280x720 each, or is that information already lost by the time SBS is applied?

I was also curious if there were any plans to support Compatability Mode in SBS. I'd like to try the above at higher resolutions, but my hardware just won't cut it.

Edit: Got this working... was a problem with the game. Set in-game res to 1280x720, set override res to 2160x720 under [Device] in d3dx, then set scaling to aspect ratio performed on display with override checked in nvidia control panel.

Posted 05/15/2016 12:16 PM   
Just stream the desktop (minimize everything first)... Windows\System32\mstsc.exe, then launch from there. Gets rid of most problems with gamestream, and much easier to reconnect. If you can't get the title screen to switch to 3D, close the game and try again. 2nd try usually works fine. Or get it running first, alt-tab & minimize, then connect the stream. Alt-tab while in a game [u]will[/u] break the stream though. I'll start a thread in the VR section... don't wanna spam this one up. Good stuff here!
Just stream the desktop (minimize everything first)... Windows\System32\mstsc.exe, then launch from there. Gets rid of most problems with gamestream, and much easier to reconnect. If you can't get the title screen to switch to 3D, close the game and try again. 2nd try usually works fine. Or get it running first, alt-tab & minimize, then connect the stream. Alt-tab while in a game will break the stream though.

I'll start a thread in the VR section... don't wanna spam this one up. Good stuff here!

Posted 05/15/2016 11:21 PM   
Excuse me, i'm curious about one thing about 1080p 3D. Is it possible to add DSR x2 with this trick of checkerboard? (Half 1080p x2 = Half 4k) Can someone test that please and tell me if the image quality improve? I hope someone kind will reply. @Torzii, still planning to make a tutorial in VR section?
Excuse me, i'm curious about one thing about 1080p 3D.

Is it possible to add DSR x2 with this trick of checkerboard? (Half 1080p x2 = Half 4k)

Can someone test that please and tell me if the image quality improve?

I hope someone kind will reply.


@Torzii, still planning to make a tutorial in VR section?

Posted 05/22/2016 11:12 AM   
Thank you very much DSS for this possibilty, i used it in Arkham Origins. I tried it with Dragon Age Inquisition and it works but the cursor is not 3D in this game and with TopandBottom or SBS it is not located where u see it(so u cannot click where u point it). The Cursor is also stretched in SBS or TAB. In 3D i can also move the cursor out of the window to the other Image(it arrives from the opposite side) like when opening a SBS Video in VLC and setting projector to SBS manually. I think it is because the cursor is not inside one of the 2 Images(or on both Images) but on the whole Image like u see if 3D is not enabled on the projector. In regular 3D Vision the 2D Cursor is not a big problem because u can click where u point it. Is there a way to render the cursor only in one of the 2 Images maybe that would be enough to be playable?
Thank you very much DSS for this possibilty, i used it in Arkham Origins.
I tried it with Dragon Age Inquisition and it works but the cursor is not 3D in this game and with TopandBottom or SBS it is not located where u see it(so u cannot click where u point it).
The Cursor is also stretched in SBS or TAB.
In 3D i can also move the cursor out of the window to the other Image(it arrives from the opposite side) like when opening a SBS Video in VLC and setting projector to SBS manually.
I think it is because the cursor is not inside one of the 2 Images(or on both Images) but on the whole Image like u see if 3D is not enabled on the projector.
In regular 3D Vision the 2D Cursor is not a big problem because u can click where u point it.

Is there a way to render the cursor only in one of the 2 Images maybe that would be enough to be playable?

GTX 1080, i7 7700k, 16GB RAM @3200MHz, Win7
3DTVPlay @ ACER Predator Z650

Posted 06/21/2016 07:57 PM   
I've started work on a feature in 3DMigoto that can force a software cursor to fix this, but some of the pieces are still missing.
I've started work on a feature in 3DMigoto that can force a software cursor to fix this, but some of the pieces are still missing.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/22/2016 03:05 AM   
[quote="DarkStarSword"]I've started work on a feature in 3DMigoto that can force a software cursor to fix this, but some of the pieces are still missing.[/quote] Hype! Will that disable the hardware cursor somehow? I plan to use this feature for the Van Helsing DX11 fix.
DarkStarSword said:I've started work on a feature in 3DMigoto that can force a software cursor to fix this, but some of the pieces are still missing.


Hype! Will that disable the hardware cursor somehow? I plan to use this feature for the Van Helsing DX11 fix.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 06/22/2016 11:21 AM   
Disabling the hardware cursor is one of the pieces that is still missing, but it shouldn't be too hard to add (when I get some time...). The other is automatically converting custom mouse cursors to DirectX textures, but that's a lower priority.
Disabling the hardware cursor is one of the pieces that is still missing, but it shouldn't be too hard to add (when I get some time...). The other is automatically converting custom mouse cursors to DirectX textures, but that's a lower priority.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/22/2016 12:23 PM   
I've been reading through this and am hopeful that you guys are making 3D Vision worth it. Years back I went through doing EDID hacks for a Samsung 3d monitor to spending money on a certified 3D vision monitor. Now I have an Oculus rift and am trying to get Civilization 5 to work in SBS in order to play it in VR Desktop with the tabletop mode on. This would make a very cool rift experience and a hell of a way to play civ. I'm a bit stuck though and hoping you can help. So far I have put the 32bit version of 1.2.40 into the Civ 5 folder and modified the d3dx file as per instructions but have had no luck. The 3D vision green text is different but I'm not getting SBS. - does this work with non-3D TVPLAY? IE. 3D vision usb with 3D vision monitor? - Is there anything else I need to do? I also tried on my TV with 3DTV play however this is in my lounge room and a 20 metre HDMI cable running through the hall isn't ideal. I also need to run back and forth to try and get it going although had same result as using standard 3DPLAY. Any help is extremely appreciated.
I've been reading through this and am hopeful that you guys are making 3D Vision worth it. Years back I went through doing EDID hacks for a Samsung 3d monitor to spending money on a certified 3D vision monitor.

Now I have an Oculus rift and am trying to get Civilization 5 to work in SBS in order to play it in VR Desktop with the tabletop mode on. This would make a very cool rift experience and a hell of a way to play civ.

I'm a bit stuck though and hoping you can help. So far I have put the 32bit version of 1.2.40 into the Civ 5 folder and modified the d3dx file as per instructions but have had no luck. The 3D vision green text is different but I'm not getting SBS.

- does this work with non-3D TVPLAY? IE. 3D vision usb with 3D vision monitor?

- Is there anything else I need to do?

I also tried on my TV with 3DTV play however this is in my lounge room and a 20 metre HDMI cable running through the hall isn't ideal. I also need to run back and forth to try and get it going although had same result as using standard 3DPLAY.


Any help is extremely appreciated.

Posted 06/23/2016 02:03 PM   
It seems that HDMI Checkerboard isn't compatible with DSR(red warning message at the bottom of the screen), is there maybe a workaround to use DSR? Most new games only have crappy FXAA :(
It seems that HDMI Checkerboard isn't compatible with DSR(red warning message at the bottom of the screen), is there maybe a workaround to use DSR?

Most new games only have crappy FXAA :(

GTX 1080, i7 7700k, 16GB RAM @3200MHz, Win7
3DTVPlay @ ACER Predator Z650

Posted 07/22/2016 03:30 PM   
  17 / 25    
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