Quadro 4000 stereo quadbuffer 3pin connector Windows 7 Can't get to work
Hi you all,
I developed a glut application that shows a stereo image on a 120 Hz professional CRT display, with a quadro card, cambridge research shutter glasses connected directly to the gpu via the 3 pin connector.
The application works correctly in windows XP 32 bit.
I then moved the executable on a newer system:
Win 7 32 bit
Nvidia Quadro 4000
Samsung 232 3D vision ready 120Hz monitor
The nVidia provided examples work correctly with the nvidia glasses.
For my experiment, I selected from the display device properties, the option "Use OpenGL stereo" and I enabled the 3D stereo.
1) When the application starts in glutGameMode, the Nvidia 3D glasses don't shutter (nor connecting them via the IR, via USB or via IR+3pin connector)
2) Conversely the cambridge research shutter glasses shutter but the frequency isn't correct, so I see two images.
What can be the problem? Drivers?
The same executable on the older system gives me no problems at all and the stereo effect is wonderful...
I developed a glut application that shows a stereo image on a 120 Hz professional CRT display, with a quadro card, cambridge research shutter glasses connected directly to the gpu via the 3 pin connector.
The application works correctly in windows XP 32 bit.
I then moved the executable on a newer system:
Win 7 32 bit
Nvidia Quadro 4000
Samsung 232 3D vision ready 120Hz monitor
The nVidia provided examples work correctly with the nvidia glasses.
For my experiment, I selected from the display device properties, the option "Use OpenGL stereo" and I enabled the 3D stereo.
1) When the application starts in glutGameMode, the Nvidia 3D glasses don't shutter (nor connecting them via the IR, via USB or via IR+3pin connector)
2) Conversely the cambridge research shutter glasses shutter but the frequency isn't correct, so I see two images.
What can be the problem? Drivers?
The same executable on the older system gives me no problems at all and the stereo effect is wonderful...
[quote name='Linello' date='23 June 2011 - 10:59 AM' timestamp='1308841170' post='1255618']
Hi you all,
I developed a glut application that shows a stereo image on a 120 Hz professional CRT display, with a quadro card, cambridge research shutter glasses connected directly to the gpu via the 3 pin connector.
The application works correctly in windows XP 32 bit.
I then moved the executable on a newer system:
Win 7 32 bit
Nvidia Quadro 4000
Samsung 232 3D vision ready 120Hz monitor
The nVidia provided examples work correctly with the nvidia glasses.
For my experiment, I selected from the display device properties, the option "Use OpenGL stereo" and I enabled the 3D stereo.
1) When the application starts in glutGameMode, the Nvidia 3D glasses don't shutter (nor connecting them via the IR, via USB or via IR+3pin connector)
2) Conversely the cambridge research shutter glasses shutter but the frequency isn't correct, so I see two images.
What can be the problem? Drivers?
The same executable on the older system gives me no problems at all and the stereo effect is wonderful...
[/quote]
I would try changing the Stereo display mode to: On-board DIN connector (with Nvidia 3D Vision)....
This option may have been removed from the most recent quadro card driver (unknown as to why), but it will be included if you roll back to a slightly older Quadro driver i.e.:266.45
Try that.
G.
[quote name='Linello' date='23 June 2011 - 10:59 AM' timestamp='1308841170' post='1255618']
Hi you all,
I developed a glut application that shows a stereo image on a 120 Hz professional CRT display, with a quadro card, cambridge research shutter glasses connected directly to the gpu via the 3 pin connector.
The application works correctly in windows XP 32 bit.
I then moved the executable on a newer system:
Win 7 32 bit
Nvidia Quadro 4000
Samsung 232 3D vision ready 120Hz monitor
The nVidia provided examples work correctly with the nvidia glasses.
For my experiment, I selected from the display device properties, the option "Use OpenGL stereo" and I enabled the 3D stereo.
1) When the application starts in glutGameMode, the Nvidia 3D glasses don't shutter (nor connecting them via the IR, via USB or via IR+3pin connector)
2) Conversely the cambridge research shutter glasses shutter but the frequency isn't correct, so I see two images.
What can be the problem? Drivers?
The same executable on the older system gives me no problems at all and the stereo effect is wonderful...
I would try changing the Stereo display mode to: On-board DIN connector (with Nvidia 3D Vision)....
This option may have been removed from the most recent quadro card driver (unknown as to why), but it will be included if you roll back to a slightly older Quadro driver i.e.:266.45
[quote name='GPLavoie' date='23 June 2011 - 06:00 PM' timestamp='1308848408' post='1255664']
I would try changing the Stereo display mode to: On-board DIN connector (with Nvidia 3D Vision)....
This option may have been removed from the most recent quadro card driver (unknown as to why), but it will be included if you roll back to a slightly older Quadro driver i.e.:266.45
Try that.
G.
[/quote]
Just tried that option, but I can't get it to work...the Nvidia shutter glasses simply don't shutter
[quote name='GPLavoie' date='23 June 2011 - 06:00 PM' timestamp='1308848408' post='1255664']
I would try changing the Stereo display mode to: On-board DIN connector (with Nvidia 3D Vision)....
This option may have been removed from the most recent quadro card driver (unknown as to why), but it will be included if you roll back to a slightly older Quadro driver i.e.:266.45
Try that.
G.
Just tried that option, but I can't get it to work...the Nvidia shutter glasses simply don't shutter
[quote name='Linello' date='24 June 2011 - 08:00 AM' timestamp='1308898802' post='1255949']
Just tried that option, but I can't get it to work...the Nvidia shutter glasses simply don't shutter
[/quote]
With the option 3D OpenGL Stereo and On-board DIN connector (with Nvidia 3D Vision) the IR emitter light is green and only at the end of the program (when I close it) the glasses get dark for a while (some milliseconds more or less)...
It seems like the quadbuffer gets enabled but the device isn't able to handle it...
[quote name='Linello' date='24 June 2011 - 08:00 AM' timestamp='1308898802' post='1255949']
Just tried that option, but I can't get it to work...the Nvidia shutter glasses simply don't shutter
With the option 3D OpenGL Stereo and On-board DIN connector (with Nvidia 3D Vision) the IR emitter light is green and only at the end of the program (when I close it) the glasses get dark for a while (some milliseconds more or less)...
It seems like the quadbuffer gets enabled but the device isn't able to handle it...
[quote name='Linello' date='24 June 2011 - 11:13 AM' timestamp='1308910382' post='1255992']
With the option 3D OpenGL Stereo and On-board DIN connector (with Nvidia 3D Vision) the IR emitter light is green and only at the end of the program (when I close it) the glasses get dark for a while (some milliseconds more or less)...
It seems like the quadbuffer gets enabled but the device isn't able to handle it...
Some user with my same experience out there?
[/quote]
Solved:
While on a older CRT monitor the glutGameMode must be set to
1024x768:32@60
on this newer LCD screens with this configuration, the frequency must be set to 120Hz
1024x768:32@120
[quote name='Linello' date='24 June 2011 - 11:13 AM' timestamp='1308910382' post='1255992']
With the option 3D OpenGL Stereo and On-board DIN connector (with Nvidia 3D Vision) the IR emitter light is green and only at the end of the program (when I close it) the glasses get dark for a while (some milliseconds more or less)...
It seems like the quadbuffer gets enabled but the device isn't able to handle it...
Some user with my same experience out there?
Solved:
While on a older CRT monitor the glutGameMode must be set to
1024x768:32@60
on this newer LCD screens with this configuration, the frequency must be set to 120Hz
I developed a glut application that shows a stereo image on a 120 Hz professional CRT display, with a quadro card, cambridge research shutter glasses connected directly to the gpu via the 3 pin connector.
The application works correctly in windows XP 32 bit.
I then moved the executable on a newer system:
Win 7 32 bit
Nvidia Quadro 4000
Samsung 232 3D vision ready 120Hz monitor
The nVidia provided examples work correctly with the nvidia glasses.
For my experiment, I selected from the display device properties, the option "Use OpenGL stereo" and I enabled the 3D stereo.
1) When the application starts in glutGameMode, the Nvidia 3D glasses don't shutter (nor connecting them via the IR, via USB or via IR+3pin connector)
2) Conversely the cambridge research shutter glasses shutter but the frequency isn't correct, so I see two images.
What can be the problem? Drivers?
The same executable on the older system gives me no problems at all and the stereo effect is wonderful...
I developed a glut application that shows a stereo image on a 120 Hz professional CRT display, with a quadro card, cambridge research shutter glasses connected directly to the gpu via the 3 pin connector.
The application works correctly in windows XP 32 bit.
I then moved the executable on a newer system:
Win 7 32 bit
Nvidia Quadro 4000
Samsung 232 3D vision ready 120Hz monitor
The nVidia provided examples work correctly with the nvidia glasses.
For my experiment, I selected from the display device properties, the option "Use OpenGL stereo" and I enabled the 3D stereo.
1) When the application starts in glutGameMode, the Nvidia 3D glasses don't shutter (nor connecting them via the IR, via USB or via IR+3pin connector)
2) Conversely the cambridge research shutter glasses shutter but the frequency isn't correct, so I see two images.
What can be the problem? Drivers?
The same executable on the older system gives me no problems at all and the stereo effect is wonderful...
Hi you all,
I developed a glut application that shows a stereo image on a 120 Hz professional CRT display, with a quadro card, cambridge research shutter glasses connected directly to the gpu via the 3 pin connector.
The application works correctly in windows XP 32 bit.
I then moved the executable on a newer system:
Win 7 32 bit
Nvidia Quadro 4000
Samsung 232 3D vision ready 120Hz monitor
The nVidia provided examples work correctly with the nvidia glasses.
For my experiment, I selected from the display device properties, the option "Use OpenGL stereo" and I enabled the 3D stereo.
1) When the application starts in glutGameMode, the Nvidia 3D glasses don't shutter (nor connecting them via the IR, via USB or via IR+3pin connector)
2) Conversely the cambridge research shutter glasses shutter but the frequency isn't correct, so I see two images.
What can be the problem? Drivers?
The same executable on the older system gives me no problems at all and the stereo effect is wonderful...
[/quote]
I would try changing the Stereo display mode to: On-board DIN connector (with Nvidia 3D Vision)....
This option may have been removed from the most recent quadro card driver (unknown as to why), but it will be included if you roll back to a slightly older Quadro driver i.e.:266.45
Try that.
G.
Hi you all,
I developed a glut application that shows a stereo image on a 120 Hz professional CRT display, with a quadro card, cambridge research shutter glasses connected directly to the gpu via the 3 pin connector.
The application works correctly in windows XP 32 bit.
I then moved the executable on a newer system:
Win 7 32 bit
Nvidia Quadro 4000
Samsung 232 3D vision ready 120Hz monitor
The nVidia provided examples work correctly with the nvidia glasses.
For my experiment, I selected from the display device properties, the option "Use OpenGL stereo" and I enabled the 3D stereo.
1) When the application starts in glutGameMode, the Nvidia 3D glasses don't shutter (nor connecting them via the IR, via USB or via IR+3pin connector)
2) Conversely the cambridge research shutter glasses shutter but the frequency isn't correct, so I see two images.
What can be the problem? Drivers?
The same executable on the older system gives me no problems at all and the stereo effect is wonderful...
I would try changing the Stereo display mode to: On-board DIN connector (with Nvidia 3D Vision)....
This option may have been removed from the most recent quadro card driver (unknown as to why), but it will be included if you roll back to a slightly older Quadro driver i.e.:266.45
Try that.
G.
I would try changing the Stereo display mode to: On-board DIN connector (with Nvidia 3D Vision)....
This option may have been removed from the most recent quadro card driver (unknown as to why), but it will be included if you roll back to a slightly older Quadro driver i.e.:266.45
Try that.
G.
[/quote]
Just tried that option, but I can't get it to work...the Nvidia shutter glasses simply don't shutter
I would try changing the Stereo display mode to: On-board DIN connector (with Nvidia 3D Vision)....
This option may have been removed from the most recent quadro card driver (unknown as to why), but it will be included if you roll back to a slightly older Quadro driver i.e.:266.45
Try that.
G.
Just tried that option, but I can't get it to work...the Nvidia shutter glasses simply don't shutter
Just tried that option, but I can't get it to work...the Nvidia shutter glasses simply don't shutter
[/quote]
With the option 3D OpenGL Stereo and On-board DIN connector (with Nvidia 3D Vision) the IR emitter light is green and only at the end of the program (when I close it) the glasses get dark for a while (some milliseconds more or less)...
It seems like the quadbuffer gets enabled but the device isn't able to handle it...
Some user with my same experience out there?
Just tried that option, but I can't get it to work...the Nvidia shutter glasses simply don't shutter
With the option 3D OpenGL Stereo and On-board DIN connector (with Nvidia 3D Vision) the IR emitter light is green and only at the end of the program (when I close it) the glasses get dark for a while (some milliseconds more or less)...
It seems like the quadbuffer gets enabled but the device isn't able to handle it...
Some user with my same experience out there?
With the option 3D OpenGL Stereo and On-board DIN connector (with Nvidia 3D Vision) the IR emitter light is green and only at the end of the program (when I close it) the glasses get dark for a while (some milliseconds more or less)...
It seems like the quadbuffer gets enabled but the device isn't able to handle it...
Some user with my same experience out there?
[/quote]
Solved:
While on a older CRT monitor the glutGameMode must be set to
1024x768:32@60
on this newer LCD screens with this configuration, the frequency must be set to 120Hz
1024x768:32@120
Yuppi!
With the option 3D OpenGL Stereo and On-board DIN connector (with Nvidia 3D Vision) the IR emitter light is green and only at the end of the program (when I close it) the glasses get dark for a while (some milliseconds more or less)...
It seems like the quadbuffer gets enabled but the device isn't able to handle it...
Some user with my same experience out there?
Solved:
While on a older CRT monitor the glutGameMode must be set to
1024x768:32@60
on this newer LCD screens with this configuration, the frequency must be set to 120Hz
1024x768:32@120
Yuppi!