The Witcher 3: Wild Hunt
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Thx SomeGamer, I'll try this tomorrow. Thumbs up!
Thx SomeGamer, I'll try this tomorrow.
Thumbs up!
Posted 05/27/2015 07:27 PM   
[quote="mike_ar69"][quote="DarkStarSword"]Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto: https://github.com/bo3b/3Dmigoto/commit/e265c68599b2ac8724441b6e89ce48d668a8c000[/quote] Good stuff! I had already fixed that shader in HLSL, did it not work?[/quote] There was some kind of decompiler issue I couldn't spot that caused the shadows to disappear. Redoing it in assembly side stepped the issue :)
mike_ar69 said:
DarkStarSword said:Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D

So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto:


https://github.com/bo3b/3Dmigoto/commit/e265c68599b2ac8724441b6e89ce48d668a8c000


Good stuff! I had already fixed that shader in HLSL, did it not work?

There was some kind of decompiler issue I couldn't spot that caused the shadows to disappear. Redoing it in assembly side stepped the issue :)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 05/27/2015 07:28 PM   
Great work!
Great work!

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 05/27/2015 07:35 PM   
Here's an alpha 0.04 release. Edit: be sure to use the uninstall.bat before installing this one. - Fixed several rendering issues caused by decompiler bugs - Fixed shadows on fireplace at start - Re-enabled some physical lighting shaders and added a toggle on F1 to disable them - Includes 3Dmigoto 1.1.10 with Flugan's assembler hooked up :) Mike had marked the two shaders I re-enabled as one eye issues, but at least as far as I've played so far they seem to be rendering in both eyes (though the position is not quite right). If these are causing a one-eye issue for you press F1 to disable them. I'm interested to hear if these are one-eye issues for other people, and if there is any pattern (like SLI=one eye). I know that they aren't positioned correctly in 3D (but not a game breaker either) - once we get the assembler hooked up to F10 reload and copy on mark it will be a lot faster to experiment with these to try to fix properly.
Here's an alpha 0.04 release.

Edit: be sure to use the uninstall.bat before installing this one.

- Fixed several rendering issues caused by decompiler bugs
- Fixed shadows on fireplace at start
- Re-enabled some physical lighting shaders and added a toggle on F1 to disable them
- Includes 3Dmigoto 1.1.10 with Flugan's assembler hooked up :)

Mike had marked the two shaders I re-enabled as one eye issues, but at least as far as I've played so far they seem to be rendering in both eyes (though the position is not quite right). If these are causing a one-eye issue for you press F1 to disable them. I'm interested to hear if these are one-eye issues for other people, and if there is any pattern (like SLI=one eye).

I know that they aren't positioned correctly in 3D (but not a game breaker either) - once we get the assembler hooked up to F10 reload and copy on mark it will be a lot faster to experiment with these to try to fix properly.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 05/27/2015 08:04 PM   
[quote="DarkStarSword"][quote="mike_ar69"][quote="DarkStarSword"]Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto: https://github.com/bo3b/3Dmigoto/commit/e265c68599b2ac8724441b6e89ce48d668a8c000[/quote] Good stuff! I had already fixed that shader in HLSL, did it not work?[ /quote] There was some kind of decompiler issue I couldn't spot that caused the shadows to disappear. Redoing it in assembly side stepped the issue :)[/quote] Cool :-)
DarkStarSword said:
mike_ar69 said:
DarkStarSword said:Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D

So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto:

https://github.com/bo3b/3Dmigoto/commit/e265c68599b2ac8724441b6e89ce48d668a8c000

Good stuff! I had already fixed that shader in HLSL, did it not work?[
/quote]
There was some kind of decompiler issue I couldn't spot that caused the shadows to disappear. Redoing it in assembly side stepped the issue :)


Cool :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/27/2015 08:04 PM   
[quote="DarkStarSword"]Here's an alpha 0.04 release. - Fixed several rendering issues caused by decompiler bugs - Fixed shadows on fireplace at start - Re-enabled some physical lighting shaders and added a toggle on F1 to disable them - Includes 3Dmigoto 1.1.10 with Flugan's assembler hooked up :) Mike had marked the two shaders I re-enabled as one eye issues, but at least as far as I've played so far they seem to be rendering in both eyes (though the position is not quite right). If these are causing a one-eye issue for you press F1 to disable them. I'm interested to hear if these are one-eye issues for other people, and if there is any pattern (like SLI=one eye). I know that they aren't positioned correctly in 3D (but not a game breaker either) - once we get the assembler hooked up to F10 reload and copy on mark it will be a lot faster to experiment with these to try to fix properly.[/quote] great - looking forward to getting back to this :-)
DarkStarSword said:Here's an alpha 0.04 release.

- Fixed several rendering issues caused by decompiler bugs
- Fixed shadows on fireplace at start
- Re-enabled some physical lighting shaders and added a toggle on F1 to disable them
- Includes 3Dmigoto 1.1.10 with Flugan's assembler hooked up :)

Mike had marked the two shaders I re-enabled as one eye issues, but at least as far as I've played so far they seem to be rendering in both eyes (though the position is not quite right). If these are causing a one-eye issue for you press F1 to disable them. I'm interested to hear if these are one-eye issues for other people, and if there is any pattern (like SLI=one eye).

I know that they aren't positioned correctly in 3D (but not a game breaker either) - once we get the assembler hooked up to F10 reload and copy on mark it will be a lot faster to experiment with these to try to fix properly.

great - looking forward to getting back to this :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/27/2015 08:07 PM   
Feel free to try my wrapper with F10 hooked up for both HLSL and ASM. Should improve the workflow at the moment. Tested with removing and adding shaders to ShaderFixes while running the game. Could disable all fixes then F10 and later restore all fixes and F10. Changing shaders have not been tested much but the code looks solid. Could still contain bugs as it has not been tested much.
Feel free to try my wrapper with F10 hooked up for both HLSL and ASM. Should improve the workflow at the moment. Tested with removing and adding shaders to ShaderFixes while running the game. Could disable all fixes then F10 and later restore all fixes and F10. Changing shaders have not been tested much but the code looks solid. Could still contain bugs as it has not been tested much.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 05/27/2015 08:13 PM   
[quote="Flugan"]Feel free to try my wrapper with F10 hooked up for both HLSL and ASM. Should improve the workflow at the moment. Tested with removing and adding shaders to ShaderFixes while running the game. Could disable all fixes then F10 and later restore all fixes and F10. Changing shaders have not been tested much but the code looks solid. Could still contain bugs as it has not been tested much.[/quote] Cool, I'll take a look :)
Flugan said:Feel free to try my wrapper with F10 hooked up for both HLSL and ASM. Should improve the workflow at the moment. Tested with removing and adding shaders to ShaderFixes while running the game. Could disable all fixes then F10 and later restore all fixes and F10. Changing shaders have not been tested much but the code looks solid. Could still contain bugs as it has not been tested much.

Cool, I'll take a look :)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 05/27/2015 08:16 PM   
Latest version is in 64-bit folder on OneDrive the one in whicher alpha 0.03 is pretty old.
Latest version is in 64-bit folder on OneDrive the one in whicher alpha 0.03 is pretty old.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 05/27/2015 08:18 PM   
cool, game just crashed. perfect time for a new version, thanks a lot. you're quick Edit: ah, you're not talking about witcher 0.04 alpha, my fault
cool, game just crashed. perfect time for a new version, thanks a lot. you're quick

Edit: ah, you're not talking about witcher 0.04 alpha, my fault

ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

Posted 05/27/2015 08:23 PM   
Latest alpha 0.04 is now available on my OneDrive using Flugan wrapper.
Latest alpha 0.04 is now available on my OneDrive using Flugan wrapper.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 05/27/2015 08:49 PM   
[quote="DarkStarSword"]Here's an alpha 0.04 release. - Fixed several rendering issues caused by decompiler bugs - Fixed shadows on fireplace at start - Re-enabled some physical lighting shaders and added a toggle on F1 to disable them - Includes 3Dmigoto 1.1.10 with Flugan's assembler hooked up :) Mike had marked the two shaders I re-enabled as one eye issues, but at least as far as I've played so far they seem to be rendering in both eyes (though the position is not quite right). If these are causing a one-eye issue for you press F1 to disable them. I'm interested to hear if these are one-eye issues for other people, and if there is any pattern (like SLI=one eye). I know that they aren't positioned correctly in 3D (but not a game breaker either) - once we get the assembler hooked up to F10 reload and copy on mark it will be a lot faster to experiment with these to try to fix properly.[/quote] There's something very wrong here... Out of 20 attempts I manged 2 times to actually get the shaders to load... rest (18 times) was the original game with the fix not kicking....Any clues? EDIT: Apparently if you don't rush loading a game the shaders and wrapper does work;)) It is possible I am loading a game before the shaders are swapped ?
DarkStarSword said:Here's an alpha 0.04 release.

- Fixed several rendering issues caused by decompiler bugs
- Fixed shadows on fireplace at start
- Re-enabled some physical lighting shaders and added a toggle on F1 to disable them
- Includes 3Dmigoto 1.1.10 with Flugan's assembler hooked up :)

Mike had marked the two shaders I re-enabled as one eye issues, but at least as far as I've played so far they seem to be rendering in both eyes (though the position is not quite right). If these are causing a one-eye issue for you press F1 to disable them. I'm interested to hear if these are one-eye issues for other people, and if there is any pattern (like SLI=one eye).

I know that they aren't positioned correctly in 3D (but not a game breaker either) - once we get the assembler hooked up to F10 reload and copy on mark it will be a lot faster to experiment with these to try to fix properly.


There's something very wrong here...
Out of 20 attempts I manged 2 times to actually get the shaders to load... rest (18 times) was the original game with the fix not kicking....Any clues?

EDIT: Apparently if you don't rush loading a game the shaders and wrapper does work;)) It is possible I am loading a game before the shaders are swapped ?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/27/2015 09:32 PM   
[quote="murilladas"]@3D SLI Surround users: if use native resolution (1 monitor) in desktop (1680x1050 or 1920x1080) and then launch the game (previously configured to surround resolution) the cards go to 95-100% use and get more perfomance just tested and works ;)) , i use last drivers... [/quote] This doesn't work... Even if you get 99% GPU usage you still get the same FPS (at least in my case). Same of what I get running just one card....:(
murilladas said:@3D SLI Surround users:

if use native resolution (1 monitor) in desktop (1680x1050 or 1920x1080) and then launch the game (previously configured to surround resolution) the cards go to 95-100% use and get more perfomance just tested and works ;)) , i use last drivers...


This doesn't work...
Even if you get 99% GPU usage you still get the same FPS (at least in my case). Same of what I get running just one card....:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/27/2015 09:47 PM   
With the 0.04 Alpha the game doesn't starts anymore. Alpha 0.03 worked fine so fare. No I Changed the files back to Alpha 0.03, but i still won't start.
With the 0.04 Alpha the game doesn't starts anymore. Alpha 0.03 worked fine so fare. No I Changed the files back to Alpha 0.03, but i still won't start.

Posted 05/27/2015 09:48 PM   
Alpha 0.04 : 3D is not kicking in and my keyboard is not recognized. Weird... EDIT: - installed 0.03 again and recognized that the game was set back to windowed fullscreen - try to reinstall 0.04 and check if the game will be able to recognize my keyboard
Alpha 0.04 : 3D is not kicking in and my keyboard is not recognized. Weird...

EDIT:

- installed 0.03 again and recognized that the game was set back to windowed fullscreen
- try to reinstall 0.04 and check if the game will be able to recognize my keyboard

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 05/27/2015 10:01 PM   
  42 / 152    
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