Hey Helix, if i write 'd3d9.dll' on my xbox disc with a permanant marker will it make 3d on my xbox???..Seriously fella, you got the paitence of a saint!!! and thanks so much for all the great work you've put into this, much appreciated!!
Hey Helix, if i write 'd3d9.dll' on my xbox disc with a permanant marker will it make 3d on my xbox???..Seriously fella, you got the paitence of a saint!!! and thanks so much for all the great work you've put into this, much appreciated!!
[quote name='Scanlan' date='30 March 2012 - 02:27 AM' timestamp='1333092466' post='1389828']
Hey Helix, if i write 'd3d9.dll' on my xbox disc with a permanant marker will it make 3d on my xbox???..Seriously fella, you got the paitence of a saint!!! and thanks so much for all the great work you've put into this, much appreciated!!
[/quote]
I tried that. It is only compatable with the PS3. /tongue.gif' class='bbc_emoticon' alt=':tongue:' />
[quote name='Scanlan' date='30 March 2012 - 02:27 AM' timestamp='1333092466' post='1389828']
Hey Helix, if i write 'd3d9.dll' on my xbox disc with a permanant marker will it make 3d on my xbox???..Seriously fella, you got the paitence of a saint!!! and thanks so much for all the great work you've put into this, much appreciated!!
I tried that. It is only compatable with the PS3. /tongue.gif' class='bbc_emoticon' alt=':tongue:' />
I don't see any problems with the moon either. I have also checked a lot of indoor locations to see if there were any shadows problems and I could not find any.
I don't see any problems with the moon either. I have also checked a lot of indoor locations to see if there were any shadows problems and I could not find any.
What occured to me is a probelm in some shadowy areas where left and right eye picture are different: One of them has more shadow/surface detail than the other in special situations. I thought it's SSAO related, but that one is turned off in my drivers control panel. Perhaps it's also related to bump maps? Hard to say as it only happens under certain conditions (inside, low light sections, like in the tutorial dungeon where you flee into after the dragon attack). It happens regardless of the the level the shadows are set to it seems (at least on high and very high). I am using the newest nvidia driver and fully updated Skyrim as well as the new verion of this fix.. It's no biggy, but jsut a little irritating. Anyhow, again this project is so cool that I am without words, thumbs up!
What occured to me is a probelm in some shadowy areas where left and right eye picture are different: One of them has more shadow/surface detail than the other in special situations. I thought it's SSAO related, but that one is turned off in my drivers control panel. Perhaps it's also related to bump maps? Hard to say as it only happens under certain conditions (inside, low light sections, like in the tutorial dungeon where you flee into after the dragon attack). It happens regardless of the the level the shadows are set to it seems (at least on high and very high). I am using the newest nvidia driver and fully updated Skyrim as well as the new verion of this fix.. It's no biggy, but jsut a little irritating. Anyhow, again this project is so cool that I am without words, thumbs up!
Here's a link to savegame that has a the aforemenioned slight shadow problem for me - the left eye picture has less shadow detail than the right eye picture. You can see it when looking at the wall in that small, quite dark chamber. It's rather subtle, but still mildly irritating. Thanks a lot for checking out on this one:
Here's a link to savegame that has a the aforemenioned slight shadow problem for me - the left eye picture has less shadow detail than the right eye picture. You can see it when looking at the wall in that small, quite dark chamber. It's rather subtle, but still mildly irritating. Thanks a lot for checking out on this one:
Maybe I'm blind, but I didn't see anything.
You can see chamber wall on TESV01_75.jps.
Due optimization reasons the game uses dynamic lights sources not everywhere.
And this part of location doesn't have any dynamic lights sources, so dynamic shadows also doesn't work/active here(TESV02_75.jps - static light source).
Nearest dynamic light source is near the fire(TESV03_75.jps) and only there shadow shader is active, but even there i didn't see any issues.
Are you using some graphics mods or non standard driver profiles ?
Due optimization reasons the game uses dynamic lights sources not everywhere.
And this part of location doesn't have any dynamic lights sources, so dynamic shadows also doesn't work/active here(TESV02_75.jps - static light source).
Nearest dynamic light source is near the fire(TESV03_75.jps) and only there shadow shader is active, but even there i didn't see any issues.
Are you using some graphics mods or non standard driver profiles ?
It says: *Sorry all it seems ENB series is not currently compatible with this mod either as primary library or as proxy library. Will update if situation changes.
I really need enb otherwise the lighting looks horrid with SLI & 3D, I think HDR does not work with this combo... need enb!!
It says: *Sorry all it seems ENB series is not currently compatible with this mod either as primary library or as proxy library. Will update if situation changes.
I really need enb otherwise the lighting looks horrid with SLI & 3D, I think HDR does not work with this combo... need enb!!
I skimmed this thread a bit but couldn't find what I needed. Is there anyway to use SSAO with 3D Vision? It seems everytime I play in 3D, SSAO gets disabled, but not when I disable 3D.
I skimmed this thread a bit but couldn't find what I needed. Is there anyway to use SSAO with 3D Vision? It seems everytime I play in 3D, SSAO gets disabled, but not when I disable 3D.
Just a little observation I made on my system: FRAPS was interfering with the HeliX Mod. When I activate FRAPS, the mod did not work at all. I remember using it in conjunction with FRAPS in the past, so perhaps this is just some odd constellation. Nonetheless, if you run into trouble, deactvivating FRAPS might be a good idea.
Just a little observation I made on my system: FRAPS was interfering with the HeliX Mod. When I activate FRAPS, the mod did not work at all. I remember using it in conjunction with FRAPS in the past, so perhaps this is just some odd constellation. Nonetheless, if you run into trouble, deactvivating FRAPS might be a good idea.
Hey Helix, if i write 'd3d9.dll' on my xbox disc with a permanant marker will it make 3d on my xbox???..Seriously fella, you got the paitence of a saint!!! and thanks so much for all the great work you've put into this, much appreciated!!
[/quote]
I tried that. It is only compatable with the PS3.
Hey Helix, if i write 'd3d9.dll' on my xbox disc with a permanant marker will it make 3d on my xbox???..Seriously fella, you got the paitence of a saint!!! and thanks so much for all the great work you've put into this, much appreciated!!
I tried that. It is only compatable with the PS3.
- The moon is at a different depth than the stars, when both should be on the infinite focus plane.
[/quote]
Don't see any problems with the moon(see attached screenshot).
Do you have any mods installed ?
Is anyone else has the same problem ?
- The moon is at a different depth than the stars, when both should be on the infinite focus plane.
Don't see any problems with the moon(see attached screenshot).
Do you have any mods installed ?
Is anyone else has the same problem ?
http://www.mediafire.com/file/b8zc68b55yscy70/Speichern_79_-_Capsulath__Helgen_Keep__01.28.17.ess
Greetz
youngneil1/Bobarr
P.S: Same link as in the HeliX Blog.
http://www.mediafire.com/file/b8zc68b55yscy70/Speichern_79_-_Capsulath__Helgen_Keep__01.28.17.ess
Greetz
youngneil1/Bobarr
P.S: Same link as in the HeliX Blog.
You can see chamber wall on TESV01_75.jps.
Due optimization reasons the game uses dynamic lights sources not everywhere.
And this part of location doesn't have any dynamic lights sources, so dynamic shadows also doesn't work/active here(TESV02_75.jps - static light source).
Nearest dynamic light source is near the fire(TESV03_75.jps) and only there shadow shader is active, but even there i didn't see any issues.
Are you using some graphics mods or non standard driver profiles ?
You can see chamber wall on TESV01_75.jps.
Due optimization reasons the game uses dynamic lights sources not everywhere.
And this part of location doesn't have any dynamic lights sources, so dynamic shadows also doesn't work/active here(TESV02_75.jps - static light source).
Nearest dynamic light source is near the fire(TESV03_75.jps) and only there shadow shader is active, but even there i didn't see any issues.
Are you using some graphics mods or non standard driver profiles ?
Takes a little work to make it work with an ENB mod but it can certainly be done.
Takes a little work to make it work with an ENB mod but it can certainly be done.
It says: *Sorry all it seems ENB series is not currently compatible with this mod either as primary library or as proxy library. Will update if situation changes.
I really need enb otherwise the lighting looks horrid with SLI & 3D, I think HDR does not work with this combo... need enb!!
It says: *Sorry all it seems ENB series is not currently compatible with this mod either as primary library or as proxy library. Will update if situation changes.
I really need enb otherwise the lighting looks horrid with SLI & 3D, I think HDR does not work with this combo... need enb!!
Edit: NM, i guess this forum doesn't have a search thread function.
It might be faster to search for "enb" using the search thread function.Edit: NM, i guess this forum doesn't have a search thread function.
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What would SLI have to do with the lighting? Have you tried using this mod without ENB?
What would SLI have to do with the lighting? Have you tried using this mod without ENB?