im some 3d vision games there are some elements that are not duplicated for both eyes, so you just have one image of these.. the problem with this is that when this content exists on the screen at the same time as 3d vision content, focusing your eyes on one causes the other to appear as double.. the 3d vision merged images separate in the background when your eyes focus on the non-s3d material, like a 2D HUD, then when your eyes focus on the s3d material, the HUD which isn't even two images to begin with, appears as two separate images, this is quite irritating and clearly out of sync...
is there any quick fix for this problem or does it have to be specifically applied per game depending on availability?
im some 3d vision games there are some elements that are not duplicated for both eyes, so you just have one image of these.. the problem with this is that when this content exists on the screen at the same time as 3d vision content, focusing your eyes on one causes the other to appear as double.. the 3d vision merged images separate in the background when your eyes focus on the non-s3d material, like a 2D HUD, then when your eyes focus on the s3d material, the HUD which isn't even two images to begin with, appears as two separate images, this is quite irritating and clearly out of sync...
is there any quick fix for this problem or does it have to be specifically applied per game depending on availability?
Any object, whether a HUD or your character in the foreground, would appear as 2 images. Every image on screen should appear as 2 separated images if your eyes are focused at a different depth. HUDS are generally at screen depth but there are some fixes on the Helixmod page that can push back the HUD to 2 or 3 different depths. This happens in 3D vision and in real life so, no, there isn't a quick fix because it isn't out of sync.
Any object, whether a HUD or your character in the foreground, would appear as 2 images. Every image on screen should appear as 2 separated images if your eyes are focused at a different depth. HUDS are generally at screen depth but there are some fixes on the Helixmod page that can push back the HUD to 2 or 3 different depths. This happens in 3D vision and in real life so, no, there isn't a quick fix because it isn't out of sync.
is there any quick fix for this problem or does it have to be specifically applied per game depending on availability?