Battlefield 4 - 3D looks amazing, but crashes frequently
2 / 2
[quote="KoelerMeester"][quote="KoelerMeester"]
[Key2]
Key = RBUTTON
[u][b]convergence = 0.1[/b][/u]
[b][u]separation = 60.0[/u][/b]
type = hold
transition = 100
transition_type = linear
release_transition = 100
release_transition_type = cosine
[/quote]
This has to to with the aiming's depth and convergence...
My personal preference..[/quote]
Just try this one
[Key2]
Key = RBUTTON
convergence = 0
separation = 100
type = hold
transition = 0
;transition_type = liner
release_transition = 0
;release_transition_type = cosine
change optical scope visibility to 0 and use laser sights instead (it does not affect sniper rifle scopes)
Where is optical scope visibility? Without it the depth seems to go too far past my ipd...
I play at about 115% depth (56% monitor halved[13"] on 27"). I actually use nVidia lazer sight too. It perfects aiming.
[quote="KoelerMeester"]Where is optical scope visibility? Without it the depth seems to go too far past my ipd...
I play at about 115% depth (56% monitor halved[13"] on 27"). I actually use nVidia lazer sight too. It perfects aiming.[/quote]
advanced gameplay options, soldier optics reticle invisibility
Thanks. Will have a look at it when I get home.
There seems to be a BIG difference between the Campaign and Multiplayer depth. The campaign seems to have a depth and convergence setup for a projector. (I have to sit as close to the monitor as possible to fully benefit from the 3d experience. The characters and world are also much more realistically scaled. Whereas online it seems to have the normal separation and convergence. Online the depth is much deeper and actually a bit unrealistic. Only played a short while before I went to bed when it crashed after about 5 minutes. Dont really care about competitive online stereoscopic gaming)
There seems to be a BIG difference between the Campaign and Multiplayer depth. The campaign seems to have a depth and convergence setup for a projector. (I have to sit as close to the monitor as possible to fully benefit from the 3d experience. The characters and world are also much more realistically scaled. Whereas online it seems to have the normal separation and convergence. Online the depth is much deeper and actually a bit unrealistic. Only played a short while before I went to bed when it crashed after about 5 minutes. Dont really care about competitive online stereoscopic gaming)
Couldn't find this setting you're talking about mrsvin... But I did however play two full matches online without any crashes. I have to admit, it is amazing! Changes game tactics for me a lot. Not sure whether I did better than usual or if the servers are filled with noobs now that BF1 is out... XD
Thank you mike_ar69, Halifax, DHR & bo3b once again for the awesome fix!!!
Looking forward to play BF1
...when I can afford it XD
Couldn't find this setting you're talking about mrsvin... But I did however play two full matches online without any crashes. I have to admit, it is amazing! Changes game tactics for me a lot. Not sure whether I did better than usual or if the servers are filled with noobs now that BF1 is out... XD
Thank you mike_ar69, Halifax, DHR & bo3b once again for the awesome fix!!!
Looking forward to play BF1
Just try this one
[Key2]
Key = RBUTTON
convergence = 0
separation = 100
type = hold
transition = 0
;transition_type = liner
release_transition = 0
;release_transition_type = cosine
change optical scope visibility to 0 and use laser sights instead (it does not affect sniper rifle scopes)
I play at about 115% depth (56% monitor halved[13"] on 27"). I actually use nVidia lazer sight too. It perfects aiming.
advanced gameplay options, soldier optics reticle invisibility
There seems to be a BIG difference between the Campaign and Multiplayer depth. The campaign seems to have a depth and convergence setup for a projector. (I have to sit as close to the monitor as possible to fully benefit from the 3d experience. The characters and world are also much more realistically scaled. Whereas online it seems to have the normal separation and convergence. Online the depth is much deeper and actually a bit unrealistic. Only played a short while before I went to bed when it crashed after about 5 minutes. Dont really care about competitive online stereoscopic gaming)
Thank you mike_ar69, Halifax, DHR & bo3b once again for the awesome fix!!!
Looking forward to play BF1
...when I can afford it XD