I am developing a stereo application (C++) and I would like to buy the kit to make some tests.
However, I use libraries, which are OpenGL-based and I read in the GeForce kit documentation about the compatibilty with some games that are based on DirectX :(
Please, could anyone tell me if it is possible to work with the kit and OpenGL-based applications which aren't games, i. e. scientific visualization, etc.
I am developing a stereo application (C++) and I would like to buy the kit to make some tests.
However, I use libraries, which are OpenGL-based and I read in the GeForce kit documentation about the compatibilty with some games that are based on DirectX :(
Please, could anyone tell me if it is possible to work with the kit and OpenGL-based applications which aren't games, i. e. scientific visualization, etc.
I am developing a stereo application (C++) and I would like to buy the kit to make some tests.
However, I use libraries, which are OpenGL-based and I read in the GeForce kit documentation about the compatibilty with some games that are based on DirectX :(
Please, could anyone tell me if it is possible to work with the kit and OpenGL-based applications which aren't games, i. e. scientific visualization, etc.
Thanks in advance.[/quote]
Hi There,
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i]
I am developing a stereo application (C++) and I would like to buy the kit to make some tests.
However, I use libraries, which are OpenGL-based and I read in the GeForce kit documentation about the compatibilty with some games that are based on DirectX :(
Please, could anyone tell me if it is possible to work with the kit and OpenGL-based applications which aren't games, i. e. scientific visualization, etc.
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
Does this mean the quadro driver will be updated to support the 3D Vision glasses?
Or will the geforce drivers be updated to support opengl?
I would like to see the geforce drivers support opengl as I do not need the full capabilities of the quadro cards but I do require stereoscopic 3D in opengl.
Does this mean the quadro driver will be updated to support the 3D Vision glasses?
Or will the geforce drivers be updated to support opengl?
I would like to see the geforce drivers support opengl as I do not need the full capabilities of the quadro cards but I do require stereoscopic 3D in opengl.
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
Do you have any better estimate on the release of this driver? Can I be a beta tester for the driver?
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
Do you have any better estimate on the release of this driver? Can I be a beta tester for the driver?
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
Does this mean I'll finally be able to play Dawn of War 2 and Empire: Total War in 3D?
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
Does this mean I'll finally be able to play Dawn of War 2 and Empire: Total War in 3D?
[quote name='Dean478' post='522439' date='Mar 24 2009, 10:54 PM']Does this mean I'll finally be able to play Dawn of War 2 and Empire: Total War in 3D?[/quote]
Dawn of war 2 already works in 3d with 3d vision(with the new drivers), though empire total war does not atm.
[quote name='Dean478' post='522439' date='Mar 24 2009, 10:54 PM']Does this mean I'll finally be able to play Dawn of War 2 and Empire: Total War in 3D?
Dawn of war 2 already works in 3d with 3d vision(with the new drivers), though empire total war does not atm.
[quote][i]
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
This is VERY good news!
Where I live it is already spring 2009... where does Andrewf@Nvidia live? /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
This is VERY good news!
Where I live it is already spring 2009... where does Andrewf@Nvidia live? /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
[quote name='StereoUser' post='522528' date='Mar 25 2009, 03:23 AM']This is VERY good news!
Where I live it is already spring 2009... where does Andrewf@Nvidia live? /shifty.gif' class='bbc_emoticon' alt=':shifty:' />[/quote]
You're joking right, "Spring 2009" is not the beginning of spring, its more like a month or two into Summer. At least in the computer hardware world.
[quote name='turls' post='522619' date='Mar 25 2009, 02:50 PM']You're joking right, "Spring 2009" is not the beginning of spring, its more like a month or two into Summer. At least in the computer hardware world.[/quote]
[quote name='turls' post='522619' date='Mar 25 2009, 02:50 PM']You're joking right, "Spring 2009" is not the beginning of spring, its more like a month or two into Summer. At least in the computer hardware world.
I update the driver to Release 190.62 but when i try to run my openGL application i get this error:
Warning: Stereo pixel format not supported by your graphics card. Quad buffered
stereo cannot be used. Using "MONO" instead.
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
So, OpenGL Quad buffer support only for quadro ?
Or can we use it with Geforce series ?
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
So, OpenGL Quad buffer support only for quadro ?
Or can we use it with Geforce series ?
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[quote name='rgcg' post='1039802' date='Apr 14 2010, 06:52 PM']So, OpenGL Quad buffer support only for quadro ?
Or can we use it with Geforce series ?[/quote]
It only works for Quadro cards.
I am developing a stereo application (C++) and I would like to buy the kit to make some tests.
However, I use libraries, which are OpenGL-based and I read in the GeForce kit documentation about the compatibilty with some games that are based on DirectX :(
Please, could anyone tell me if it is possible to work with the kit and OpenGL-based applications which aren't games, i. e. scientific visualization, etc.
Thanks in advance.
I am developing a stereo application (C++) and I would like to buy the kit to make some tests.
However, I use libraries, which are OpenGL-based and I read in the GeForce kit documentation about the compatibilty with some games that are based on DirectX :(
Please, could anyone tell me if it is possible to work with the kit and OpenGL-based applications which aren't games, i. e. scientific visualization, etc.
Thanks in advance.
I am developing a stereo application (C++) and I would like to buy the kit to make some tests.
However, I use libraries, which are OpenGL-based and I read in the GeForce kit documentation about the compatibilty with some games that are based on DirectX :(
Please, could anyone tell me if it is possible to work with the kit and OpenGL-based applications which aren't games, i. e. scientific visualization, etc.
Thanks in advance.[/quote]
Hi There,
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i]
I am developing a stereo application (C++) and I would like to buy the kit to make some tests.
However, I use libraries, which are OpenGL-based and I read in the GeForce kit documentation about the compatibilty with some games that are based on DirectX :(
Please, could anyone tell me if it is possible to work with the kit and OpenGL-based applications which aren't games, i. e. scientific visualization, etc.
Thanks in advance.
Hi There,
We have knowledge base article on this right now:
Question
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
Or will the geforce drivers be updated to support opengl?
I would like to see the geforce drivers support opengl as I do not need the full capabilities of the quadro cards but I do require stereoscopic 3D in opengl.
Or will the geforce drivers be updated to support opengl?
I would like to see the geforce drivers support opengl as I do not need the full capabilities of the quadro cards but I do require stereoscopic 3D in opengl.
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
Do you have any better estimate on the release of this driver? Can I be a beta tester for the driver?
We have knowledge base article on this right now:
Question
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
Do you have any better estimate on the release of this driver? Can I be a beta tester for the driver?
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
Does this mean I'll finally be able to play Dawn of War 2 and Empire: Total War in 3D?
We have knowledge base article on this right now:
Question
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
Does this mean I'll finally be able to play Dawn of War 2 and Empire: Total War in 3D?
Dawn of war 2 already works in 3d with 3d vision(with the new drivers), though empire total war does not atm.
Dawn of war 2 already works in 3d with 3d vision(with the new drivers), though empire total war does not atm.
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
This is VERY good news!
Where I live it is already spring 2009... where does Andrewf@Nvidia live?
This is VERY good news!
Where I live it is already spring 2009... where does Andrewf@Nvidia live?
Where I live it is already spring 2009... where does Andrewf@Nvidia live?
You're joking right, "Spring 2009" is not the beginning of spring, its more like a month or two into Summer. At least in the computer hardware world.
Where I live it is already spring 2009... where does Andrewf@Nvidia live?
You're joking right, "Spring 2009" is not the beginning of spring, its more like a month or two into Summer. At least in the computer hardware world.
software world is even worse or...? :-) ;-)
software world is even worse or...? :-) ;-)
Does anybody know if the driver is released/ready ?
I've looking for more information, but I haven't find anything about it.
Again, thanks in advance.
Does anybody know if the driver is released/ready ?
I've looking for more information, but I haven't find anything about it.
Again, thanks in advance.
I update the driver to Release 190.62 but when i try to run my openGL application i get this error:
Warning: Stereo pixel format not supported by your graphics card. Quad buffered
stereo cannot be used. Using "MONO" instead.
Thanks for any help.
Mauricio.
[quote name='andrewf@nvidia' post='498536' date='Jan 29 2009, 03:56 PM']Hi There,
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
I update the driver to Release 190.62 but when i try to run my openGL application i get this error:
Warning: Stereo pixel format not supported by your graphics card. Quad buffered
stereo cannot be used. Using "MONO" instead.
Thanks for any help.
Mauricio.
[quote name='andrewf@nvidia' post='498536' date='Jan 29 2009, 03:56 PM']Hi There,
We have knowledge base article on this right now:
Question
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[url="http://forums.nvidia.com/index.php?showtopic=95729"]http://forums.nvidia.com/index.php?showtopic=95729[/url]
[url="http://forums.nvidia.com/index.php?showtopic=100228"]http://forums.nvidia.com/index.php?showtopic=100228[/url]
http://forums.nvidia.com/index.php?showtopic=95729
http://forums.nvidia.com/index.php?showtopic=100228
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
So, OpenGL Quad buffer support only for quadro ?
Or can we use it with Geforce series ?
We have knowledge base article on this right now:
Question
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
So, OpenGL Quad buffer support only for quadro ?
Or can we use it with Geforce series ?
We have knowledge base article on this [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2356&p_created=1232824755&p_sid=jKODm9pj&p_accessibility=0&p_redirect=&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MTMyJnBfY2F0cz0wJnBfcHY9MS4xMzImcF9jdj0mcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PW9wZW5nbA**&p_li=&p_topview=1"]right now[/url]:
[i][b]Question[/b]
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
[b]Answer[/b]
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
[/i][/quote]
So, OpenGL Quad buffer support only for quadro ?
Or can we use it with Geforce series ?
We have knowledge base article on this right now:
Question
I currently have an application that uses OpenGL Quad buffered professional stereo. Will this application work with the NVIDIA GeForce 3D Vision glasses?
Answer
A driver will be released in spring 2009 which will enable support for OpenGL Quad Buffered professional 3d stereo using the NVIDIA Geforce 3D Vision glasses.
So, OpenGL Quad buffer support only for quadro ?
Or can we use it with Geforce series ?
Or can we use it with Geforce series ?[/quote]
It only works for Quadro cards.
Or can we use it with Geforce series ?
It only works for Quadro cards.