[quote name='tritosine' post='1065054' date='May 31 2010, 03:35 PM']why in hell you want doom3 when you have Alien Breed in 4days from now and Metro DLC incoming??
Guys lets ask for novint falcon support for metro and wait for doom4 ...
Guys check out alien breed... Its perfect in s3d for me...[/quote]
haha cool, just like "time soldiers" :P That will be fun coop
[quote name='tritosine' post='1065054' date='May 31 2010, 03:35 PM']why in hell you want doom3 when you have Alien Breed in 4days from now and Metro DLC incoming??
Guys lets ask for novint falcon support for metro and wait for doom4 ...
Guys check out alien breed... Its perfect in s3d for me...
haha cool, just like "time soldiers" :P That will be fun coop
[quote name='Likay' post='529688' date='Apr 13 2009, 07:01 PM']Save your old computer alt. find one with dual cores, winxp and 7900GT card for oldie alt opengl gameplay! Mine isn't for sale though. :P
Even jurassicage games like tomb raider 2 is awesome in 3d and gives quite good replay value![/quote]
It seems I now have a use for my old 7900GT and Athlon 7750 x2
hehheh, does it work with nvidia's glasses or do I need to get some seperate ones?
[quote name='Likay' post='529688' date='Apr 13 2009, 07:01 PM']Save your old computer alt. find one with dual cores, winxp and 7900GT card for oldie alt opengl gameplay! Mine isn't for sale though. :P
Even jurassicage games like tomb raider 2 is awesome in 3d and gives quite good replay value!
It seems I now have a use for my old 7900GT and Athlon 7750 x2
hehheh, does it work with nvidia's glasses or do I need to get some seperate ones?
There's no support for nvidias new solution when using "old-school" drivers. They did support numerous of displaytypes though: When i used e-dimensional glasses+crt i used the "ddc glasses" option. Other options are stereomirror (planar) rigs, anaglyph, dual vga and even the former iz3d display (Neurok-3d). Maybe some more but i can't remember. Since i now runs win7 oldschool stereo has passed on me as well (the 7900 died recently, big grief. :'( )
Opengl refused to run with the NeurOk-3D for some reason but went fine on the dual projector rig. Expect quite a few anomalies in opengl but it's very much playable. I've successfully played doom3 and prey in stereo but for some reason quake 4 crashed on start. So every opengl might not magically work.
There's no support for nvidias new solution when using "old-school" drivers. They did support numerous of displaytypes though: When i used e-dimensional glasses+crt i used the "ddc glasses" option. Other options are stereomirror (planar) rigs, anaglyph, dual vga and even the former iz3d display (Neurok-3d). Maybe some more but i can't remember. Since i now runs win7 oldschool stereo has passed on me as well (the 7900 died recently, big grief. :'( )
Opengl refused to run with the NeurOk-3D for some reason but went fine on the dual projector rig. Expect quite a few anomalies in opengl but it's very much playable. I've successfully played doom3 and prey in stereo but for some reason quake 4 crashed on start. So every opengl might not magically work.
[quote name='Likay' post='1065465' date='May 31 2010, 08:43 PM']There's no support for nvidias new solution when using "old-school" drivers. They did support numerous of displaytypes though: When i used e-dimensional glasses+crt i used the "ddc glasses" option. Other options are stereomirror (planar) rigs, anaglyph, dual vga and even the former iz3d display (Neurok-3d). Maybe some more but i can't remember. Since i now runs win7 oldschool stereo has passed on me as well (the 7900 died recently, big grief. :'( )
Opengl refused to run with the NeurOk-3D for some reason but went fine on the dual projector rig. Expect quite a few anomalies in opengl but it's very much playable. I've successfully played doom3 and prey in stereo but for some reason quake 4 crashed on start. So every opengl might not magically work.[/quote]
I see, thanks.
[quote name='Arioch' post='1065489' date='May 31 2010, 09:34 PM']Yes, it sucks that we can't play Doom 3 with 3D Vision but I am not going to trash my glasses because of one game.[/quote]
Yea, especially as it's not even a very good game and certainly shouldn't be called Doom ;)
[quote name='Likay' post='1065465' date='May 31 2010, 08:43 PM']There's no support for nvidias new solution when using "old-school" drivers. They did support numerous of displaytypes though: When i used e-dimensional glasses+crt i used the "ddc glasses" option. Other options are stereomirror (planar) rigs, anaglyph, dual vga and even the former iz3d display (Neurok-3d). Maybe some more but i can't remember. Since i now runs win7 oldschool stereo has passed on me as well (the 7900 died recently, big grief. :'( )
Opengl refused to run with the NeurOk-3D for some reason but went fine on the dual projector rig. Expect quite a few anomalies in opengl but it's very much playable. I've successfully played doom3 and prey in stereo but for some reason quake 4 crashed on start. So every opengl might not magically work.
I see, thanks.
[quote name='Arioch' post='1065489' date='May 31 2010, 09:34 PM']Yes, it sucks that we can't play Doom 3 with 3D Vision but I am not going to trash my glasses because of one game.
Yea, especially as it's not even a very good game and certainly shouldn't be called Doom ;)
[quote name='NicWilson89' post='1065500' date='May 31 2010, 09:51 PM']I see, thanks.
Yea, especially as it's not even a very good game and certainly shouldn't be called Doom ;)[/quote]
The point for me is being able to play Prey, which uses the same engine.
[quote name='STOPchris' post='1065527' date='May 31 2010, 04:38 PM']The point for me is being able to play Prey, which uses the same engine.[/quote]
Yeah, Prey was a fun game. I really enjoyed it. I just think about it in 3d with all the weird gravity effects and stuff. *sigh* ..... want opengl support.
[quote name='STOPchris' post='1065527' date='May 31 2010, 04:38 PM']The point for me is being able to play Prey, which uses the same engine.
Yeah, Prey was a fun game. I really enjoyed it. I just think about it in 3d with all the weird gravity effects and stuff. *sigh* ..... want opengl support.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
[quote name='AcidBong' post='1065678' date='Jun 1 2010, 01:57 AM']Yeah, Prey was a fun game. I really enjoyed it. I just think about it in 3d with all the weird gravity effects and stuff. *sigh* ..... want opengl support.[/quote]
I do not believe that the lack of opengl support is a technical limitation at all. We used to have it with sutterglass support - from nvidia. Likewise if you've checked out Heaven 2.1, you will notice the option of rendering with opengl. With 3d vision. That leads me to think that perhaps they are more than capable of adding opengl support, but have chosen not to at this point.
[quote name='AcidBong' post='1065678' date='Jun 1 2010, 01:57 AM']Yeah, Prey was a fun game. I really enjoyed it. I just think about it in 3d with all the weird gravity effects and stuff. *sigh* ..... want opengl support.
I do not believe that the lack of opengl support is a technical limitation at all. We used to have it with sutterglass support - from nvidia. Likewise if you've checked out Heaven 2.1, you will notice the option of rendering with opengl. With 3d vision. That leads me to think that perhaps they are more than capable of adding opengl support, but have chosen not to at this point.
I think nvidia faces the same obstacle for opengl support as iz3d. Opengl is opensource and each opengl game/application uses nonstandardized commands for 3d which more or less forces the stereodriver developers to run through and convert every single command from an opengl game to make it 3d. And then only that game will work. To make another one they need to go through everything again. I'm just guessing here though.
But: Some people obviosly had the spark to do it once. Since nvidia already done it: Shouldn't some of this code (slightly modified for 3d-vision and newer op-systems of course) work for 3d-vision?
I think nvidia faces the same obstacle for opengl support as iz3d. Opengl is opensource and each opengl game/application uses nonstandardized commands for 3d which more or less forces the stereodriver developers to run through and convert every single command from an opengl game to make it 3d. And then only that game will work. To make another one they need to go through everything again. I'm just guessing here though.
But: Some people obviosly had the spark to do it once. Since nvidia already done it: Shouldn't some of this code (slightly modified for 3d-vision and newer op-systems of course) work for 3d-vision?
[quote name='Likay' post='1066755' date='Jun 2 2010, 02:40 PM']I think nvidia faces the same obstacle for opengl support as iz3d. Opengl is opensource and each opengl game/application uses nonstandardized commands for 3d which more or less forces the stereodriver developers to run through and convert every single command from an opengl game to make it 3d. And then only that game will work. To make another one they need to go through everything again. I'm just guessing here though.
But: Some people obviosly had the spark to do it once. Since nvidia already done it: Shouldn't some of this code (slightly modified for 3d-vision and newer op-systems of course) work for 3d-vision?[/quote]
Yes and no. Nvidia never did any end tweaking for each game. That was up to the end user - and it worked just fine - the same way we have to do now for directx. As in we had to adjust the separation and convergence. The difference is that Nvidia now has some default profiles for different games.
[quote name='Likay' post='1066755' date='Jun 2 2010, 02:40 PM']I think nvidia faces the same obstacle for opengl support as iz3d. Opengl is opensource and each opengl game/application uses nonstandardized commands for 3d which more or less forces the stereodriver developers to run through and convert every single command from an opengl game to make it 3d. And then only that game will work. To make another one they need to go through everything again. I'm just guessing here though.
But: Some people obviosly had the spark to do it once. Since nvidia already done it: Shouldn't some of this code (slightly modified for 3d-vision and newer op-systems of course) work for 3d-vision?
Yes and no. Nvidia never did any end tweaking for each game. That was up to the end user - and it worked just fine - the same way we have to do now for directx. As in we had to adjust the separation and convergence. The difference is that Nvidia now has some default profiles for different games.
The problem is that there isn't any opengl support in the new nvidia stereodrivers.
I had [url="http://forum.iz3d.com/viewtopic.php?t=891&postdays=0&postorder=asc&start=15"]This[/url] and similar threads in mind: directxcalls is very easy to manipulate while opengl is not. Profiling is only for correction of rendering errors. Of course the final user adjusts separation and convergence to their like.
I was just wondering if the nvidiadevs actually were able to use the opengl part of their old drivers.
The problem is that there isn't any opengl support in the new nvidia stereodrivers.
I had This and similar threads in mind: directxcalls is very easy to manipulate while opengl is not. Profiling is only for correction of rendering errors. Of course the final user adjusts separation and convergence to their like.
I was just wondering if the nvidiadevs actually were able to use the opengl part of their old drivers.
Guys lets ask for novint falcon support for metro and wait for doom4 ...
Guys check out alien breed... Its perfect in s3d for me...[/quote]
haha cool, just like "time soldiers" :P That will be fun coop
Guys lets ask for novint falcon support for metro and wait for doom4 ...
Guys check out alien breed... Its perfect in s3d for me...
haha cool, just like "time soldiers" :P That will be fun coop
Even jurassicage games like tomb raider 2 is awesome in 3d and gives quite good replay value![/quote]
It seems I now have a use for my old 7900GT and Athlon 7750 x2
hehheh, does it work with nvidia's glasses or do I need to get some seperate ones?
Even jurassicage games like tomb raider 2 is awesome in 3d and gives quite good replay value!
It seems I now have a use for my old 7900GT and Athlon 7750 x2
hehheh, does it work with nvidia's glasses or do I need to get some seperate ones?
Opengl refused to run with the NeurOk-3D for some reason but went fine on the dual projector rig. Expect quite a few anomalies in opengl but it's very much playable. I've successfully played doom3 and prey in stereo but for some reason quake 4 crashed on start. So every opengl might not magically work.
Opengl refused to run with the NeurOk-3D for some reason but went fine on the dual projector rig. Expect quite a few anomalies in opengl but it's very much playable. I've successfully played doom3 and prey in stereo but for some reason quake 4 crashed on start. So every opengl might not magically work.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Opengl refused to run with the NeurOk-3D for some reason but went fine on the dual projector rig. Expect quite a few anomalies in opengl but it's very much playable. I've successfully played doom3 and prey in stereo but for some reason quake 4 crashed on start. So every opengl might not magically work.[/quote]
I see, thanks.
[quote name='Arioch' post='1065489' date='May 31 2010, 09:34 PM']Yes, it sucks that we can't play Doom 3 with 3D Vision but I am not going to trash my glasses because of one game.[/quote]
Yea, especially as it's not even a very good game and certainly shouldn't be called Doom ;)
Opengl refused to run with the NeurOk-3D for some reason but went fine on the dual projector rig. Expect quite a few anomalies in opengl but it's very much playable. I've successfully played doom3 and prey in stereo but for some reason quake 4 crashed on start. So every opengl might not magically work.
I see, thanks.
[quote name='Arioch' post='1065489' date='May 31 2010, 09:34 PM']Yes, it sucks that we can't play Doom 3 with 3D Vision but I am not going to trash my glasses because of one game.
Yea, especially as it's not even a very good game and certainly shouldn't be called Doom ;)
Yea, especially as it's not even a very good game and certainly shouldn't be called Doom ;)[/quote]
The point for me is being able to play Prey, which uses the same engine.
Yea, especially as it's not even a very good game and certainly shouldn't be called Doom ;)
The point for me is being able to play Prey, which uses the same engine.
Yeah, Prey was a fun game. I really enjoyed it. I just think about it in 3d with all the weird gravity effects and stuff. *sigh* ..... want opengl support.
Yeah, Prey was a fun game. I really enjoyed it. I just think about it in 3d with all the weird gravity effects and stuff. *sigh* ..... want opengl support.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
I do not believe that the lack of opengl support is a technical limitation at all. We used to have it with sutterglass support - from nvidia. Likewise if you've checked out Heaven 2.1, you will notice the option of rendering with opengl. With 3d vision. That leads me to think that perhaps they are more than capable of adding opengl support, but have chosen not to at this point.
Please add opengl support Nvidia.
I do not believe that the lack of opengl support is a technical limitation at all. We used to have it with sutterglass support - from nvidia. Likewise if you've checked out Heaven 2.1, you will notice the option of rendering with opengl. With 3d vision. That leads me to think that perhaps they are more than capable of adding opengl support, but have chosen not to at this point.
Please add opengl support Nvidia.
But: Some people obviosly had the spark to do it once. Since nvidia already done it: Shouldn't some of this code (slightly modified for 3d-vision and newer op-systems of course) work for 3d-vision?
But: Some people obviosly had the spark to do it once. Since nvidia already done it: Shouldn't some of this code (slightly modified for 3d-vision and newer op-systems of course) work for 3d-vision?
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
But: Some people obviosly had the spark to do it once. Since nvidia already done it: Shouldn't some of this code (slightly modified for 3d-vision and newer op-systems of course) work for 3d-vision?[/quote]
Yes and no. Nvidia never did any end tweaking for each game. That was up to the end user - and it worked just fine - the same way we have to do now for directx. As in we had to adjust the separation and convergence. The difference is that Nvidia now has some default profiles for different games.
But: Some people obviosly had the spark to do it once. Since nvidia already done it: Shouldn't some of this code (slightly modified for 3d-vision and newer op-systems of course) work for 3d-vision?
Yes and no. Nvidia never did any end tweaking for each game. That was up to the end user - and it worked just fine - the same way we have to do now for directx. As in we had to adjust the separation and convergence. The difference is that Nvidia now has some default profiles for different games.
I had [url="http://forum.iz3d.com/viewtopic.php?t=891&postdays=0&postorder=asc&start=15"]This[/url] and similar threads in mind: directxcalls is very easy to manipulate while opengl is not. Profiling is only for correction of rendering errors. Of course the final user adjusts separation and convergence to their like.
I was just wondering if the nvidiadevs actually were able to use the opengl part of their old drivers.
I had This and similar threads in mind: directxcalls is very easy to manipulate while opengl is not. Profiling is only for correction of rendering errors. Of course the final user adjusts separation and convergence to their like.
I was just wondering if the nvidiadevs actually were able to use the opengl part of their old drivers.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.