[quote name='Zloth' date='04 April 2012 - 11:10 AM' timestamp='1333559413' post='1391971']
A free floating camera mode would be even better. You can do that in Skyrim (or most any Bethesda game) with TFC in the console. If you're in first person mode when you do it, your character will vanish. Do a "tfc 1" instead and the game will also pause while you're out of body.[/quote]
Actually I think free floating camera is possible in TW2. - There's a website called "Dead End Thrills" I stumbled on that showcases PC games screenshots as works of art (They make for some great desktop backgrounds). The guy uses some special rendering methods and post-processing to acheive some breathtaking results. Anyways, one of his comments suggested that he obtained some source code from CD Projekt to enable the free floating camera mode. According to the blogger, there was a problem though with the FOV that makes it impossible to get up close to anything without serious distortion. So for purposes of capturing awesome screenshots, the free camera mode is not that great evidentally.
[quote name='Zloth' date='04 April 2012 - 11:10 AM' timestamp='1333559413' post='1391971']
A free floating camera mode would be even better. You can do that in Skyrim (or most any Bethesda game) with TFC in the console. If you're in first person mode when you do it, your character will vanish. Do a "tfc 1" instead and the game will also pause while you're out of body.
Actually I think free floating camera is possible in TW2. - There's a website called "Dead End Thrills" I stumbled on that showcases PC games screenshots as works of art (They make for some great desktop backgrounds). The guy uses some special rendering methods and post-processing to acheive some breathtaking results. Anyways, one of his comments suggested that he obtained some source code from CD Projekt to enable the free floating camera mode. According to the blogger, there was a problem though with the FOV that makes it impossible to get up close to anything without serious distortion. So for purposes of capturing awesome screenshots, the free camera mode is not that great evidentally.
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The first scene to blow me away was Zombie Panic Source because it was my first 3D game. I couldn't believe my eyes when I saw someone being chased in the distance and they had actual tangible real life depth, not cheap depth like Hollywood movies had been doing up to that point (Avatar wasn't out yet).
The first scene to blow me away was Zombie Panic Source because it was my first 3D game. I couldn't believe my eyes when I saw someone being chased in the distance and they had actual tangible real life depth, not cheap depth like Hollywood movies had been doing up to that point (Avatar wasn't out yet).
I found Darkreach in Skyrim and got completely blown away. I wasn't expecting that at all! I think I spent 15 hours down there, most of it in TFC 1 mode.
I found Darkreach in Skyrim and got completely blown away. I wasn't expecting that at all! I think I spent 15 hours down there, most of it in TFC 1 mode.
My all time fav is L4D, first lvl, on the roof and coming down the stairs. BLOWN AWAY, a real "this is it" moment [img]http://forums.nvidia.com/public/style_emoticons/default/biggrin.gif[/img]
I thought about this thread when I was doing second playthrough of mass effect 3. Decided to take pictures of the car chase scene that I really enjoyed. http://photos.3dvisionlive.com/eqzitara/album/4f87c50d378501c541000001/
[quote name='Zloth' date='02 April 2012 - 03:17 PM' timestamp='1333408641' post='1391204']
I'm still figuring out all the 'rules' but there are things that work best...
1. Gradual distance markers. If you've got something right in front of you then nothing at all for 100 yards it isn't as cool in 3D. Having various objects at various distances helps a lot. Getting the camera down near the ground can help a lot there. (That's probably helping that Bulletstorm scene your're talking about quite a bit.)
2. Popout is cool but touchy. If the popout doesn't pop out at the edge of the screen or where there is some HUD sitting at screen depth, popout looks neat. If either of those two things are happening, though, the whole scene is pretty much ruined. That makes games with minimal HUD more desirable in S3D.
3. We've got to wear sunglasses to see so brighter is better. I recently used Imaginator to pump the colors up in Skyrim and it helped the images out quite a bit.
[/quote]
Very helpful post as I'm looking to make some indie (horror?) games specifically for 3d when I get my 3d setup. Maybe I'll make a new thread for more input on what makes games great in 3d.
[quote name='Zloth' date='02 April 2012 - 03:17 PM' timestamp='1333408641' post='1391204']
I'm still figuring out all the 'rules' but there are things that work best...
1. Gradual distance markers. If you've got something right in front of you then nothing at all for 100 yards it isn't as cool in 3D. Having various objects at various distances helps a lot. Getting the camera down near the ground can help a lot there. (That's probably helping that Bulletstorm scene your're talking about quite a bit.)
2. Popout is cool but touchy. If the popout doesn't pop out at the edge of the screen or where there is some HUD sitting at screen depth, popout looks neat. If either of those two things are happening, though, the whole scene is pretty much ruined. That makes games with minimal HUD more desirable in S3D.
3. We've got to wear sunglasses to see so brighter is better. I recently used Imaginator to pump the colors up in Skyrim and it helped the images out quite a bit.
Very helpful post as I'm looking to make some indie (horror?) games specifically for 3d when I get my 3d setup. Maybe I'll make a new thread for more input on what makes games great in 3d.
When you are climbing up the communications mast. Fantastic camera action by the devs.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Dishonored, Kaldwin's Bridge, and pretty much any rooftop, side of building, when kegs line the sides of walls, scaling broken buildings, etc. I just finished extracting Sokolov, this games continues to impress me throughout. I don't usually play FPP games much, get bored with 'realistic' shooters and that sums up most of them, so this is a bit new to me with a high FOV on my DLP it's pretty damn close to being there. :D
Dishonored, Kaldwin's Bridge, and pretty much any rooftop, side of building, when kegs line the sides of walls, scaling broken buildings, etc. I just finished extracting Sokolov, this games continues to impress me throughout. I don't usually play FPP games much, get bored with 'realistic' shooters and that sums up most of them, so this is a bit new to me with a high FOV on my DLP it's pretty damn close to being there. :D
[quote="andysonofbob"]Tomb Raider
When you are climbing up the communications mast. Fantastic camera action by the devs.[/quote]
This was the first time a 3D game made me feel slightly dizzy, and the escape on the outside of the valley temple (just after you first get the shotgun I think) where the wind is blowing the sand and debris past your face and the wooden floor is getting blown away was amazing.
When you are climbing up the communications mast. Fantastic camera action by the devs.
This was the first time a 3D game made me feel slightly dizzy, and the escape on the outside of the valley temple (just after you first get the shotgun I think) where the wind is blowing the sand and debris past your face and the wooden floor is getting blown away was amazing.
The beginning of Batman AA in 3d blew my mind when you walk along the joker. Also the dragon showing on Witcher 2, Mass Effect 3 attack on Earth on the very beginning, and recently Bioshock Infinite first time that you use the air rails is amazing.
The beginning of Batman AA in 3d blew my mind when you walk along the joker. Also the dragon showing on Witcher 2, Mass Effect 3 attack on Earth on the very beginning, and recently Bioshock Infinite first time that you use the air rails is amazing.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Trine 2: Trine 1 alone was kind of a shocker but the changes combined with the dynamic environments really made it stunning.
Batman AA: It may be that we don't get too many 3D vision ready games especially up to that point. But I was mesmerized during intro with walking with the bound joker deeper into the prison. Though in all fairness I should of probably been more amazed with the scarecrow battle then that.
Trine 2: Trine 1 alone was kind of a shocker but the changes combined with the dynamic environments really made it stunning.
Batman AA: It may be that we don't get too many 3D vision ready games especially up to that point. But I was mesmerized during intro with walking with the bound joker deeper into the prison. Though in all fairness I should of probably been more amazed with the scarecrow battle then that.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Mass Effect 1, near the end...
*VERY MILD SPOILER*
You climb a building (in zero-gravity) from the outside that's contained within the Citadel. There's a part where there's a very long open stretch of the building (turrets all over the place) with all these lens flairs everywhere. I was zoomed in on my sniper scope and a Geth walked into view with the blurry lights in the background filling up 90% of my field of view and blurring the Geth itself. It looked like the movie poster to some sort of epic sci-fi flick.
*END SPOILER*
Way back in the 90's with the old NVIDIA stereo drivers, I shot an Osprey in Half-Life that was directly over Gordon's head. I was staring straight up at it as it exploded and debris came raining down directly onto me.
I sat there slack-jawed for like a minute (wasn't terribly sober at that moment either >.> )
Mass Effect 1, near the end...
*VERY MILD SPOILER*
You climb a building (in zero-gravity) from the outside that's contained within the Citadel. There's a part where there's a very long open stretch of the building (turrets all over the place) with all these lens flairs everywhere. I was zoomed in on my sniper scope and a Geth walked into view with the blurry lights in the background filling up 90% of my field of view and blurring the Geth itself. It looked like the movie poster to some sort of epic sci-fi flick.
*END SPOILER*
Way back in the 90's with the old NVIDIA stereo drivers, I shot an Osprey in Half-Life that was directly over Gordon's head. I was staring straight up at it as it exploded and debris came raining down directly onto me.
I sat there slack-jawed for like a minute (wasn't terribly sober at that moment either >.> )
A free floating camera mode would be even better. You can do that in Skyrim (or most any Bethesda game) with TFC in the console. If you're in first person mode when you do it, your character will vanish. Do a "tfc 1" instead and the game will also pause while you're out of body.[/quote]
Actually I think free floating camera is possible in TW2. - There's a website called "Dead End Thrills" I stumbled on that showcases PC games screenshots as works of art (They make for some great desktop backgrounds). The guy uses some special rendering methods and post-processing to acheive some breathtaking results. Anyways, one of his comments suggested that he obtained some source code from CD Projekt to enable the free floating camera mode. According to the blogger, there was a problem though with the FOV that makes it impossible to get up close to anything without serious distortion. So for purposes of capturing awesome screenshots, the free camera mode is not that great evidentally.
A free floating camera mode would be even better. You can do that in Skyrim (or most any Bethesda game) with TFC in the console. If you're in first person mode when you do it, your character will vanish. Do a "tfc 1" instead and the game will also pause while you're out of body.
Actually I think free floating camera is possible in TW2. - There's a website called "Dead End Thrills" I stumbled on that showcases PC games screenshots as works of art (They make for some great desktop backgrounds). The guy uses some special rendering methods and post-processing to acheive some breathtaking results. Anyways, one of his comments suggested that he obtained some source code from CD Projekt to enable the free floating camera mode. According to the blogger, there was a problem though with the FOV that makes it impossible to get up close to anything without serious distortion. So for purposes of capturing awesome screenshots, the free camera mode is not that great evidentally.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
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W7
Watercool any gpu cheap, AKA- "The Mod"
You can watch so much detail happening all the time. All of the micro animations are very entertaining.
You can watch so much detail happening all the time. All of the micro animations are very entertaining.
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I'm still figuring out all the 'rules' but there are things that work best...
1. Gradual distance markers. If you've got something right in front of you then nothing at all for 100 yards it isn't as cool in 3D. Having various objects at various distances helps a lot. Getting the camera down near the ground can help a lot there. (That's probably helping that Bulletstorm scene your're talking about quite a bit.)
2. Popout is cool but touchy. If the popout doesn't pop out at the edge of the screen or where there is some HUD sitting at screen depth, popout looks neat. If either of those two things are happening, though, the whole scene is pretty much ruined. That makes games with minimal HUD more desirable in S3D.
3. We've got to wear sunglasses to see so brighter is better. I recently used Imaginator to pump the colors up in Skyrim and it helped the images out quite a bit.
[/quote]
Very helpful post as I'm looking to make some indie (horror?) games specifically for 3d when I get my 3d setup. Maybe I'll make a new thread for more input on what makes games great in 3d.
I'm still figuring out all the 'rules' but there are things that work best...
1. Gradual distance markers. If you've got something right in front of you then nothing at all for 100 yards it isn't as cool in 3D. Having various objects at various distances helps a lot. Getting the camera down near the ground can help a lot there. (That's probably helping that Bulletstorm scene your're talking about quite a bit.)
2. Popout is cool but touchy. If the popout doesn't pop out at the edge of the screen or where there is some HUD sitting at screen depth, popout looks neat. If either of those two things are happening, though, the whole scene is pretty much ruined. That makes games with minimal HUD more desirable in S3D.
3. We've got to wear sunglasses to see so brighter is better. I recently used Imaginator to pump the colors up in Skyrim and it helped the images out quite a bit.
Very helpful post as I'm looking to make some indie (horror?) games specifically for 3d when I get my 3d setup. Maybe I'll make a new thread for more input on what makes games great in 3d.
When you are climbing up the communications mast. Fantastic camera action by the devs.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
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This was the first time a 3D game made me feel slightly dizzy, and the escape on the outside of the valley temple (just after you first get the shotgun I think) where the wind is blowing the sand and debris past your face and the wooden floor is getting blown away was amazing.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
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Old kit:
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All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Batman AA: It may be that we don't get too many 3D vision ready games especially up to that point. But I was mesmerized during intro with walking with the bound joker deeper into the prison. Though in all fairness I should of probably been more amazed with the scarecrow battle then that.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
*VERY MILD SPOILER*
You climb a building (in zero-gravity) from the outside that's contained within the Citadel. There's a part where there's a very long open stretch of the building (turrets all over the place) with all these lens flairs everywhere. I was zoomed in on my sniper scope and a Geth walked into view with the blurry lights in the background filling up 90% of my field of view and blurring the Geth itself. It looked like the movie poster to some sort of epic sci-fi flick.
*END SPOILER*
Way back in the 90's with the old NVIDIA stereo drivers, I shot an Osprey in Half-Life that was directly over Gordon's head. I was staring straight up at it as it exploded and debris came raining down directly onto me.
I sat there slack-jawed for like a minute (wasn't terribly sober at that moment either >.> )