Life is strange - 3D Vision (Surround) support
  5 / 5    
Thank you DarkStarSword ! :) The game looks great in S3D. :D But I had a few problems. I could not get the UI out of the screen with your config. Also convergence was a bit low in my opinion. And I had some problems with a few keys, as I'm not using a US-keyboard. I changed the config a bit. Now I toggle UI with "9" (and there is really popout now) and reset it to default with "0". I prefer convergence @ 80% and UI @ 30% popout. I have set 50% separation on a 23inch screen so it looks really good now. [code][KEY0] ; Number row plus key sets default convergence preset (could use a dummy key 0, ; but this allows the user to customise it) Key = 187 Presets = 0; [PRES0] ; Set convergence = 50 by default UseSepSettings = true SaveSepSettings = true ;Convergence = 0x42480000 Convergence = 0x42a00000 UseByDef = true ; 9 on the number row toggles UI screen depth ; Note that the KEY%X on these sections is in hexadecimal, hence we use KEYA ; for the tenth key entry and so on. [KEY1] Key = 57 Presets = 1;2;3;4;5;6;7; Type = 1 [PRES1] Const1 = 0x3f800000 Const3 = 0x00000000 [PRES2] ; 10% depth Const1 = 0x3f800000 Const3 = 0x3dcccccd [PRES3] ; 20% depth Const1 = 0x3f800000 Const3 = 0x3e4ccccd [PRES4] ; 30% depth Const1 = 0x3f800000 Const3 = 0x3e99999a [PRES5] ; 30% Popout Const1 = 0x3f800000 Const3 = 0xbe99999a UseByDef = true [PRES6] ; 20% Popout Const1 = 0x3f800000 Const3 = 0xbe4ccccd [PRES7] ; 10% Popout Const1 = 0x3f800000 Const3 = 0xbdcccccd ; Press 0 on the number row to disable UI depth adjustment [KEY2] Key = 48 Presets = 8; Type = 1 [PRES8] Const1 = 0x00000000 [/code]
Thank you DarkStarSword ! :) The game looks great in S3D. :D

But I had a few problems. I could not get the UI out of the screen with your config. Also convergence was a bit low in my opinion. And I had some problems with a few keys, as I'm not using a US-keyboard.

I changed the config a bit. Now I toggle UI with "9" (and there is really popout now) and reset it to default with "0".
I prefer convergence @ 80% and UI @ 30% popout. I have set 50% separation on a 23inch screen so it looks really good now.
[KEY0]

; Number row plus key sets default convergence preset (could use a dummy key 0,
; but this allows the user to customise it)
Key = 187
Presets = 0;


[PRES0]

; Set convergence = 50 by default
UseSepSettings = true
SaveSepSettings = true
;Convergence = 0x42480000
Convergence = 0x42a00000
UseByDef = true


; 9 on the number row toggles UI screen depth
; Note that the KEY%X on these sections is in hexadecimal, hence we use KEYA
; for the tenth key entry and so on.

[KEY1]
Key = 57
Presets = 1;2;3;4;5;6;7;
Type = 1

[PRES1]
Const1 = 0x3f800000
Const3 = 0x00000000

[PRES2]
; 10% depth
Const1 = 0x3f800000
Const3 = 0x3dcccccd

[PRES3]
; 20% depth
Const1 = 0x3f800000
Const3 = 0x3e4ccccd

[PRES4]
; 30% depth
Const1 = 0x3f800000
Const3 = 0x3e99999a

[PRES5]
; 30% Popout
Const1 = 0x3f800000
Const3 = 0xbe99999a
UseByDef = true

[PRES6]
; 20% Popout
Const1 = 0x3f800000
Const3 = 0xbe4ccccd

[PRES7]
; 10% Popout
Const1 = 0x3f800000
Const3 = 0xbdcccccd

; Press 0 on the number row to disable UI depth adjustment
[KEY2]
Key = 48
Presets = 8;
Type = 1


[PRES8]
Const1 = 0x00000000

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

#61
Posted 01/03/2016 08:43 PM   
This game always stutters during new cutscene transistions on new maps. Is anyone having this problem. I can hear the hard drive churn up during the new level loads and once it stops, the game runs smoothly. The problem is it comes back after a new map load when I enter a new area.
This game always stutters during new cutscene transistions on new maps. Is anyone having this problem. I can hear the hard drive churn up during the new level loads and once it stops, the game runs smoothly. The problem is it comes back after a new map load when I enter a new area.

3D Vision/TRIDEF User
SHIELD portable/tablet/tv

#62
Posted 01/26/2017 05:49 AM   
[quote="SkySolstice"]This game always stutters during new cutscene transistions on new maps. Is anyone having this problem. I can hear the hard drive churn up during the new level loads and once it stops, the game runs smoothly. The problem is it comes back after a new map load when I enter a new area.[/quote] Strange, i use 3DSurround and i don't have that problem. i'm going to play again to be sure
SkySolstice said:This game always stutters during new cutscene transistions on new maps. Is anyone having this problem. I can hear the hard drive churn up during the new level loads and once it stops, the game runs smoothly. The problem is it comes back after a new map load when I enter a new area.


Strange, i use 3DSurround and i don't have that problem. i'm going to play again to be sure

Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D

My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/

#63
Posted 01/27/2017 09:13 PM   
Might be worth checking if there is a general UE3 config option for this (I don't know of any off hand, but there are a lot of options) - I've noticed that engine loves to start a level before it has finished loading everything it needs (textures tend to be the most obvious since they visibly start out at a lower resolution), and it sounds like you've hit a pathalogical case of that.
Might be worth checking if there is a general UE3 config option for this (I don't know of any off hand, but there are a lot of options) - I've noticed that engine loves to start a level before it has finished loading everything it needs (textures tend to be the most obvious since they visibly start out at a lower resolution), and it sounds like you've hit a pathalogical case of that.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#64
Posted 01/28/2017 03:42 AM   
hello ! damned, i set my display on SURROUND but i don't succeed anymore to make the game using it with Widescreen Fixer. i enable the fix mod ( * ) after the game starts, but the game keeps desesperaly in the middle monitor only. :(
hello !

damned, i set my display on SURROUND but i don't succeed anymore to make the game using it with Widescreen Fixer.

i enable the fix mod ( * ) after the game starts, but the game keeps desesperaly in the middle monitor only.

:(

Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D

My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/

#65
Posted 03/25/2017 04:11 PM   
  5 / 5    
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