[quote="necropants"]I think I am about to give up on 3dvision for this game. But I will hunt down the FF ones for you still.
Straw that broke the camels back was when I attempted to go underground and it seems maybe the lantern lights are disabled because everything was pitch black. =) Actually seems like an issue in any indoor areas, removed your fix and it went back to normal.
Good luck if you continue to work on this, I'll look at the FF stuff in the morning.
[/quote]
Do you still happen to have the older versions?
necropants said:I think I am about to give up on 3dvision for this game. But I will hunt down the FF ones for you still.
Straw that broke the camels back was when I attempted to go underground and it seems maybe the lantern lights are disabled because everything was pitch black. =) Actually seems like an issue in any indoor areas, removed your fix and it went back to normal.
Good luck if you continue to work on this, I'll look at the FF stuff in the morning.
yes there is a PS that uses both the indoor lights and Puddles.. I thought I only removed the Puddles but it was the Lights in the caves as well.. I am trying to get that resolved but I am having issues putting JPS Pics up on here??
yes there is a PS that uses both the indoor lights and Puddles.. I thought I only removed the Puddles but it was the Lights in the caves as well.. I am trying to get that resolved but I am having issues putting JPS Pics up on here??
[quote="The_Nephilim"]yes there is a PS that uses both the indoor lights and Puddles.. I thought I only removed the Puddles but it was the Lights in the caves as well.. I am trying to get that resolved but I am having issues putting JPS Pics up on here??[/quote]
Awesome, thanks man!
For jps, I had to add it after the post through edit.
The_Nephilim said:yes there is a PS that uses both the indoor lights and Puddles.. I thought I only removed the Puddles but it was the Lights in the caves as well.. I am trying to get that resolved but I am having issues putting JPS Pics up on here??
Awesome, thanks man!
For jps, I had to add it after the post through edit.
yes I add it after but when I do this website tells me it is an infected file and deletes it?? I am confused..
I just ran a Full scan of Kaspersky Anti-Virus and Full scan of Malewarebytes
[quote="The_Nephilim"]OK I found out what was going on.. I am not infected not where the file it was a false positive by my addon I deleted from Kaspersky..[/quote]
Oh good, I'm glad you figured it out.
The_Nephilim said:OK I found out what was going on.. I am not infected not where the file it was a false positive by my addon I deleted from Kaspersky..
yes bit I need now figure out how to remove the puddle effect whilst leaving the lights on in the caves..
I found the PS but it controls both well actually a few things so for me it is going to involve some testing..
I hope I can get it. I also found out the CRS should not be different from SLI to Non SLI so I am still unsure why you guys see the player soft shadows still when I did not..
Also I am starting the fix from scratch and so far I need to crack the puddles/Lights shader
yes bit I need now figure out how to remove the puddle effect whilst leaving the lights on in the caves..
I found the PS but it controls both well actually a few things so for me it is going to involve some testing..
I hope I can get it. I also found out the CRS should not be different from SLI to Non SLI so I am still unsure why you guys see the player soft shadows still when I did not..
Also I am starting the fix from scratch and so far I need to crack the puddles/Lights shader
[quote="The_Nephilim"]yes bit I need now figure out how to remove the puddle effect whilst leaving the lights on in the caves..
I found the PS but it controls both well actually a few things so for me it is going to involve some testing..
I hope I can get it. I also found out the CRS should not be different from SLI to Non SLI so I am still unsure why you guys see the player soft shadows still when I did not..
Also I am starting the fix from scratch and so far I need to crack the puddles/Lights shader[/quote]
Awesome! I'm looking forward for the fix! Thanks again Nephilim! Do you have any page where we can make some donations?
The_Nephilim said:yes bit I need now figure out how to remove the puddle effect whilst leaving the lights on in the caves..
I found the PS but it controls both well actually a few things so for me it is going to involve some testing..
I hope I can get it. I also found out the CRS should not be different from SLI to Non SLI so I am still unsure why you guys see the player soft shadows still when I did not..
Also I am starting the fix from scratch and so far I need to crack the puddles/Lights shader
Awesome! I'm looking forward for the fix! Thanks again Nephilim! Do you have any page where we can make some donations?
It seems to me that the fix disables the lantern and that's the main issue in dark places, I could be wrong though. I'm currently resorting to CM and switching 3d off when I need to use the ai.
It seems to me that the fix disables the lantern and that's the main issue in dark places, I could be wrong though. I'm currently resorting to CM and switching 3d off when I need to use the ai.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]It seems to me that the fix disables the lantern and that's the main issue in dark places, I could be wrong though. I'm currently resorting to CM and switching 3d off when I need to use the ai.[/quote]
How do you enable CM?
necropants said:It seems to me that the fix disables the lantern and that's the main issue in dark places, I could be wrong though. I'm currently resorting to CM and switching 3d off when I need to use the ai.
man that is wierd I could of sworn I put the new fix up here for you guys to test.. I could still do that as I am almost finished but the pproblms that remain are only in the dark areas..
The PS that I disabled also controls Puddles on the roads and shadows in the caves Plus the lights in the dark areas..
Now I was able to disable the puddle but getting the remaining shadows disabled in the cave where the stone weapon or whatever was is proving harder then I thought..
The lights also blink out when walking but I noticed it doing that when I did nnot disable the puddles in that PS but it seems more noticable when I disabled the puddles maybe some how there linked?
well here is the new version as it is so far it is not finished but thought you guys could test as there are 2 shaders I disabled before but can not find them now so maybe someoe elsde will notice what they where:
http://helixmod.blogspot.com/2017/04/black-desert-online-3d-fix_6.html
new beta version 1.0.9 Please give me some feedback.. If you guys are still seeing shadows or puddles let me know.. Also can someone check the dark areas like caves and lanters.. they should work now..
man that is wierd I could of sworn I put the new fix up here for you guys to test.. I could still do that as I am almost finished but the pproblms that remain are only in the dark areas..
The PS that I disabled also controls Puddles on the roads and shadows in the caves Plus the lights in the dark areas..
Now I was able to disable the puddle but getting the remaining shadows disabled in the cave where the stone weapon or whatever was is proving harder then I thought..
The lights also blink out when walking but I noticed it doing that when I did nnot disable the puddles in that PS but it seems more noticable when I disabled the puddles maybe some how there linked?
well here is the new version as it is so far it is not finished but thought you guys could test as there are 2 shaders I disabled before but can not find them now so maybe someoe elsde will notice what they where:
new beta version 1.0.9 Please give me some feedback.. If you guys are still seeing shadows or puddles let me know.. Also can someone check the dark areas like caves and lanters.. they should work now..
Do you still happen to have the older versions?
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Awesome, thanks man!
For jps, I had to add it after the post through edit.
I just ran a Full scan of Kaspersky Anti-Virus and Full scan of Malewarebytes
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Oh good, I'm glad you figured it out.
I found the PS but it controls both well actually a few things so for me it is going to involve some testing..
I hope I can get it. I also found out the CRS should not be different from SLI to Non SLI so I am still unsure why you guys see the player soft shadows still when I did not..
Also I am starting the fix from scratch and so far I need to crack the puddles/Lights shader
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Awesome! I'm looking forward for the fix! Thanks again Nephilim! Do you have any page where we can make some donations?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
How do you enable CM?
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
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Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
The PS that I disabled also controls Puddles on the roads and shadows in the caves Plus the lights in the dark areas..
Now I was able to disable the puddle but getting the remaining shadows disabled in the cave where the stone weapon or whatever was is proving harder then I thought..
The lights also blink out when walking but I noticed it doing that when I did nnot disable the puddles in that PS but it seems more noticable when I disabled the puddles maybe some how there linked?
well here is the new version as it is so far it is not finished but thought you guys could test as there are 2 shaders I disabled before but can not find them now so maybe someoe elsde will notice what they where:
http://helixmod.blogspot.com/2017/04/black-desert-online-3d-fix_6.html
new beta version 1.0.9 Please give me some feedback.. If you guys are still seeing shadows or puddles let me know.. Also can someone check the dark areas like caves and lanters.. they should work now..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit