Hi helifax, here is the feedback, only in 2D for the moment, sorry :/
[s]I started by installing the 1.21 version by replacing the files. Buggy water is back and I also got some buggy reflections in game, on water and outside water. No gree reflection bug though:
https://www.dropbox.com/s/hgqxzqousozgcrz/w3-121-non-water-bug.mov?dl=0
https://www.dropbox.com/s/j2912y20rc1f60e/w3-121-water-bug.mov?dl=0
Then instelled 1.32 again, by replacing the files again. For my surprise the water reflection bug is back (maybe a little less buggy, but I'm not sure) and the green reflection at night bug is gone. Also no reflection bug outside water:
https://www.dropbox.com/s/9a795u1pnz59qq5/w3-132-water-bug-back.mov?dl=0
https://www.dropbox.com/s/aubhqpj8mqjud6y/w3-132-water-bug-night.mov?dl=0
I thought that this could be related to my instalation procedure (replacing files) and repeated the tests by uninstalling (with the .BAT) and then extracting the files with the same results.
Regards,[/s]
I thought that this could be related to my instalation procedure (replacing files) and repeated the tests by uninstalling (with the .BAT) and then extracting the files with the same results.
By the way, have done some digging and would like to inform that I'm using ReShade Mod, have been using Realistic preset and just installed the new Ultimate one (came out last 13th). The thing about ReShade is that it instructs us to delete d3d11.dll before installing. I just install the 3D fix after ReShade and everything seems to work fine.
[s]So, after installing new version of ReShade and 3D fix 1.32 I'm not getting the green reflections but the bug stated in my last post persists.
[/s]
Regards
By the way, have done some digging and would like to inform that I'm using ReShade Mod, have been using Realistic preset and just installed the new Ultimate one (came out last 13th). The thing about ReShade is that it instructs us to delete d3d11.dll before installing. I just install the 3D fix after ReShade and everything seems to work fine.
So, after installing new version of ReShade and 3D fix 1.32 I'm not getting the green reflections but the bug stated in my last post persists.
So... Sorry for the 3 posts spam, but I tried once more manually deleting the contents of the ShaderFixes folder before extracting 1.32 3D Fix and the water buggy reflection is fixed but the green reflection is there.
https://www.dropbox.com/s/121fb90orcp21hh/w3-132-green-bug.png?dl=0
So, rolled back to 1.21 as asked, now correctly cleaning the ShaderFixes folder before installing, and the reflection bug is there. I managed to capture it in 2 screenshots taken a fraction of second apart:
https://www.dropbox.com/s/ul3xqccqnvak7t4/w3-121-waterbugA.png?dl=0
https://www.dropbox.com/s/vg6edjgjgyh6f1a/w3-121-waterbugB.png?dl=0
Sorry for the wrong info above, but now we know that maintaining 1.21 files in the ShaderFixes folder and only replacing and adding new ones from 1.32 there the green reflection is fixed but the water reflection bug persists :p
So... Sorry for the 3 posts spam, but I tried once more manually deleting the contents of the ShaderFixes folder before extracting 1.32 3D Fix and the water buggy reflection is fixed but the green reflection is there.
So, rolled back to 1.21 as asked, now correctly cleaning the ShaderFixes folder before installing, and the reflection bug is there. I managed to capture it in 2 screenshots taken a fraction of second apart:
Sorry for the wrong info above, but now we know that maintaining 1.21 files in the ShaderFixes folder and only replacing and adding new ones from 1.32 there the green reflection is fixed but the water reflection bug persists :p
Which problem do you see? The original one or the secondary one where the water looks wrong during night?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The secondary one after correctly installing 1.32 (green water reflections during night).
When I rolled back to 1.21, as asked, I had the original/previous problem (odd water reflection) and no green problem at night.
Also, one thing I just noticed, very minor but I would like to report anyway.
At 1.32, only where the left and top side of the screen touches the water I'm getting odd reflections (like the bug of 1.21, not the green reflection one):
https://www.dropbox.com/s/cqkwx6dxzn4hb3w/w3-132-top-left-reflection-water-bug.MOV?dl=0
Regards
[quote="AmnesiaBR"]Also, one thing I just noticed, very minor but I would like to report anyway.
At 1.32, only where the left and top side of the screen touches the water I'm getting odd reflections (like the bug of 1.21, not the green reflection one):
https://www.dropbox.com/s/cqkwx6dxzn4hb3w/w3-132-top-left-reflection-water-bug.MOV?dl=0
Regards[/quote]
That is not a bug. As a matter of fact that is "working as it should" :)
The refelections are at screen depth by default - most of them. As a result when you put them in the proper depth you get that result as they are "missing" for one eye.
That is not a bug. As a matter of fact that is "working as it should" :)
The refelections are at screen depth by default - most of them. As a result when you put them in the proper depth you get that result as they are "missing" for one eye.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
New fix update:
[url=http://3dsurroundgaming.com/3DVision/Witcher_3_1.33.rar]Witcher_3_1.33.rar[/url]
- Fixed the water bug during the day and the "green effect" during the night.
(This wasn't a shader that I fixed - I think DarkStarSword fixed it. It took me some time to figure out what is what;) Beyond this point I don't know what else "to do" in that shader. But it seems to work perfectly fine now from my testing :) )
- Fixed the water bug during the day and the "green effect" during the night.
(This wasn't a shader that I fixed - I think DarkStarSword fixed it. It took me some time to figure out what is what;) Beyond this point I don't know what else "to do" in that shader. But it seems to work perfectly fine now from my testing :) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Since i live on the worlds ass in New zealand, have been asleep sorry =)
I have only had a chance to test this update for a few minutes but it seems to have completely corrected the water problem now. Fingers crossed that that is the last of it.
Thanks!
Since i live on the worlds ass in New zealand, have been asleep sorry =)
I have only had a chance to test this update for a few minutes but it seems to have completely corrected the water problem now. Fingers crossed that that is the last of it.
Thanks!
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]Since i live on the worlds ass in New zealand, have been asleep sorry =)[/quote]I should make some comment here about how Pavlova was invented in Australia :-p
[quote="helifax"](This wasn't a shader that I fixed - I think DarkStarSword fixed it. It took me some time to figure out what is what;) Beyond this point I don't know what else "to do" in that shader. But it seems to work perfectly fine now from my testing :) )[/quote]Is that the dreaded screen space reflection shader? Man that thing is horrible, but I do have a theory that might lead to a better way to fix those. I've been putting off trying it just because of how much time I've already spent on those across various games already, but maybe it's time I gave it a shot...
helifax said:(This wasn't a shader that I fixed - I think DarkStarSword fixed it. It took me some time to figure out what is what;) Beyond this point I don't know what else "to do" in that shader. But it seems to work perfectly fine now from my testing :) )
Is that the dreaded screen space reflection shader? Man that thing is horrible, but I do have a theory that might lead to a better way to fix those. I've been putting off trying it just because of how much time I've already spent on those across various games already, but maybe it's time I gave it a shot...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"][quote="helifax"](This wasn't a shader that I fixed - I think DarkStarSword fixed it. It took me some time to figure out what is what;) Beyond this point I don't know what else "to do" in that shader. But it seems to work perfectly fine now from my testing :) )[/quote]Is that the dreaded screen space reflection shader? Man that thing is horrible, but I do have a theory that might lead to a better way to fix those. I've been putting off trying it just because of how much time I've already spent on those across various games already, but maybe it's time I gave it a shot...[/quote]
I am not entirely sure if this one controls the Screen Space Reflections.
From what I saw it corrects how different light are casted on the water surface (light from the sun, torches, etc)
Shader is : 9b3f0e0c4128bc5d-ps
Problem was at the end of the shader:
[code]
// from frame analysis, t3 = low quality reflections? Maybe from previous frame?
// We use original r1 here otherwise the reflection becomes smeared
[/code]
But the code was like:
[code]
sample_l_indexable(texture2d)(float,float,float,float) r0.xyzw, r201.xyxx, t3.xyzw, s1, l(0.000000)
[/code]
At some point, it was changed to r201 instead of r1 generating all those glitches.
I just put it back to r1:
[code]
sample_l_indexable(texture2d)(float,float,float,float) r0.xyzw, r1.xyxx, t3.xyzw, s1, l(0.000000)
[/code]
I also pushed this shader to Git:)
Initially I didn't see the comment there and I just disabled the sampler. It worked during the day but at night it generated those weird green thingies;)
helifax said:(This wasn't a shader that I fixed - I think DarkStarSword fixed it. It took me some time to figure out what is what;) Beyond this point I don't know what else "to do" in that shader. But it seems to work perfectly fine now from my testing :) )
Is that the dreaded screen space reflection shader? Man that thing is horrible, but I do have a theory that might lead to a better way to fix those. I've been putting off trying it just because of how much time I've already spent on those across various games already, but maybe it's time I gave it a shot...
I am not entirely sure if this one controls the Screen Space Reflections.
From what I saw it corrects how different light are casted on the water surface (light from the sun, torches, etc)
Shader is : 9b3f0e0c4128bc5d-ps
Problem was at the end of the shader:
// from frame analysis, t3 = low quality reflections? Maybe from previous frame?
// We use original r1 here otherwise the reflection becomes smeared
Initially I didn't see the comment there and I just disabled the sampler. It worked during the day but at night it generated those weird green thingies;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Arioch1"]Is the 1.33 fix posted on the previous page the latest one to use?
Thanks again for the continued support with this amazing game in 3D. :)[/quote]
Yes, 1.33 is the latest version that you can use;)
If you don't like the "pushed" to depth UI when Witcher Sensing/Blocking/ pressing R Mouse button/Xbox Right trigger:
- In the d3dx.ini file look for "z = 2" (in all key shortcuts) and either remove it or set it to "z = 0"
- You can also add it to a different key if you want to UI to be pushed to depth on that key press;)
Cheers!
Arioch1 said:Is the 1.33 fix posted on the previous page the latest one to use?
Thanks again for the continued support with this amazing game in 3D. :)
Yes, 1.33 is the latest version that you can use;)
If you don't like the "pushed" to depth UI when Witcher Sensing/Blocking/ pressing R Mouse button/Xbox Right trigger:
- In the d3dx.ini file look for "z = 2" (in all key shortcuts) and either remove it or set it to "z = 0"
- You can also add it to a different key if you want to UI to be pushed to depth on that key press;)
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I started by installing the 1.21 version by replacing the files. Buggy water is back and I also got some buggy reflections in game, on water and outside water. No gree reflection bug though:
https://www.dropbox.com/s/hgqxzqousozgcrz/w3-121-non-water-bug.mov?dl=0
https://www.dropbox.com/s/j2912y20rc1f60e/w3-121-water-bug.mov?dl=0
Then instelled 1.32 again, by replacing the files again. For my surprise the water reflection bug is back (maybe a little less buggy, but I'm not sure) and the green reflection at night bug is gone. Also no reflection bug outside water:
https://www.dropbox.com/s/9a795u1pnz59qq5/w3-132-water-bug-back.mov?dl=0
https://www.dropbox.com/s/aubhqpj8mqjud6y/w3-132-water-bug-night.mov?dl=0
I thought that this could be related to my instalation procedure (replacing files) and repeated the tests by uninstalling (with the .BAT) and then extracting the files with the same results.
Regards,
So, after installing new version of ReShade and 3D fix 1.32 I'm not getting the green reflections but the bug stated in my last post persists.
Regards
https://www.dropbox.com/s/121fb90orcp21hh/w3-132-green-bug.png?dl=0
So, rolled back to 1.21 as asked, now correctly cleaning the ShaderFixes folder before installing, and the reflection bug is there. I managed to capture it in 2 screenshots taken a fraction of second apart:
https://www.dropbox.com/s/ul3xqccqnvak7t4/w3-121-waterbugA.png?dl=0
https://www.dropbox.com/s/vg6edjgjgyh6f1a/w3-121-waterbugB.png?dl=0
Sorry for the wrong info above, but now we know that maintaining 1.21 files in the ShaderFixes folder and only replacing and adding new ones from 1.32 there the green reflection is fixed but the water reflection bug persists :p
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
When I rolled back to 1.21, as asked, I had the original/previous problem (odd water reflection) and no green problem at night.
At 1.32, only where the left and top side of the screen touches the water I'm getting odd reflections (like the bug of 1.21, not the green reflection one):
https://www.dropbox.com/s/cqkwx6dxzn4hb3w/w3-132-top-left-reflection-water-bug.MOV?dl=0
Regards
That is not a bug. As a matter of fact that is "working as it should" :)
The refelections are at screen depth by default - most of them. As a result when you put them in the proper depth you get that result as they are "missing" for one eye.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Witcher_3_1.33.rar
- Fixed the water bug during the day and the "green effect" during the night.
(This wasn't a shader that I fixed - I think DarkStarSword fixed it. It took me some time to figure out what is what;) Beyond this point I don't know what else "to do" in that shader. But it seems to work perfectly fine now from my testing :) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I have only had a chance to test this update for a few minutes but it seems to have completely corrected the water problem now. Fingers crossed that that is the last of it.
Thanks!
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I am not entirely sure if this one controls the Screen Space Reflections.
From what I saw it corrects how different light are casted on the water surface (light from the sun, torches, etc)
Shader is : 9b3f0e0c4128bc5d-ps
Problem was at the end of the shader:
But the code was like:
At some point, it was changed to r201 instead of r1 generating all those glitches.
I just put it back to r1:
I also pushed this shader to Git:)
Initially I didn't see the comment there and I just disabled the sampler. It worked during the day but at night it generated those weird green thingies;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks again for the continued support with this amazing game in 3D. :)
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
everything is working just fine here now.
Big THX for your time!
Greetings Psykitt
Yes, 1.33 is the latest version that you can use;)
If you don't like the "pushed" to depth UI when Witcher Sensing/Blocking/ pressing R Mouse button/Xbox Right trigger:
- In the d3dx.ini file look for "z = 2" (in all key shortcuts) and either remove it or set it to "z = 0"
- You can also add it to a different key if you want to UI to be pushed to depth on that key press;)
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)