OK I found a fix for exploration of the planets.. just copy the txt file into the shader fixes folder and overwrite..
I will have to have a look at those thrusters.. I will bring my ship over from Maia.. so far so good and we got one more solved again ;)
The thruster thingy is worse than I thought. Just spent some time in a RES and noticed that now every ship has those flare thingys, even limpets. :(
EDIT: Oh, and thx for the surface scanner fix ofc. :)
EDIT2: The volumetric fog also has some issues.
EDIT3: Oh dear, it is worse than when I thought that it was worse. Added some more random screenshots from a RES doing combat, and well, it looks like the shield shader is completely broken when taking damage. Beware, this is REALLY ugly.
Regards,
zy.
The thruster thingy is worse than I thought. Just spent some time in a RES and noticed that now every ship has those flare thingys, even limpets. :(
EDIT: Oh, and thx for the surface scanner fix ofc. :)
EDIT2: The volumetric fog also has some issues.
EDIT3: Oh dear, it is worse than when I thought that it was worse. Added some more random screenshots from a RES doing combat, and well, it looks like the shield shader is completely broken when taking damage. Beware, this is REALLY ugly.
Seperate post for this ...
Just tried out your surface scanner fix. Sadly the planets scan overlay is still broken just like before, but additionally it breaks station interior and exterior all over the place.
Regards,
zy.
Just tried out your surface scanner fix. Sadly the planets scan overlay is still broken just like before, but additionally it breaks station interior and exterior all over the place.
Hey Zytrel, I really appreciate the notes on things broke.. I was wondering if you knoew how to hunt for bad shaders??
If you do could you possibly hunt for these bad shaders and I can try and fix them.. I saw that the shields where broken last night but been so busy with trying to fix the exploration scanner I am short on time as this takes some time to fix..
I could use some additional help and if you could give me the shaders that you see are broke it will help immensely..
Hey Zytrel, I really appreciate the notes on things broke.. I was wondering if you knoew how to hunt for bad shaders??
If you do could you possibly hunt for these bad shaders and I can try and fix them.. I saw that the shields where broken last night but been so busy with trying to fix the exploration scanner I am short on time as this takes some time to fix..
I could use some additional help and if you could give me the shaders that you see are broke it will help immensely..
Hey N3ph,
also quite short on time atm. But I will try to give it a go. I take it you already have the station lights and thrusters shaders? Tracking down the shield one will be fun, as you'll have to do it mid combat. =)
Regards,
zy.
also quite short on time atm. But I will try to give it a go. I take it you already have the station lights and thrusters shaders? Tracking down the shield one will be fun, as you'll have to do it mid combat. =)
OK this time I do believe I have the correct fix for exploration .. try this and let me know.. maybe I posted the other fix that did not fix it properly.. either way this looks to be fixed..
I am going to try and check the thrusters on the conda..
OK this time I do believe I have the correct fix for exploration .. try this and let me know.. maybe I posted the other fix that did not fix it properly.. either way this looks to be fixed..
I am going to try and check the thrusters on the conda..
Alright,
These overrides seem to get rid of the issues with shields, the green/red station lights and thrusters (they indeed are linked).
[code];engine halo/red-green station lights
[shaderoverride20]
hash=ff3eb8a7bfff02b3
handling=skip
;ship shields
[shaderoverride21]
hash=b64a3e0079b5dae4
handling=skip[/code]
Checking your latest fix now ...
EDIT: Well, sorry to disappoint, but this was a quick one, completely messes up stations. Check attached Screeny.
EDIT2: Surface scanner overlay also still broken.
Regards,
zy.
EDIT: Well, sorry to disappoint, but this was a quick one, completely messes up stations. Check attached Screeny.
EDIT2: Surface scanner overlay also still broken.
oh if you want to disable a shader it is best to use the Pixel shader not the Vertex shader..
I appreciate the help ;)
I was checking on the station not sure what happened there but so far no luck.. Going into have a look as we speak ..
well here is what the planet scan looks like on my end.
I am unsure but maybe the file did not overwrite correct or something.,. I will put the new fix here along with a screenshot of the planetary scanner..
well here is what the planet scan looks like on my end.
I am unsure but maybe the file did not overwrite correct or something.,. I will put the new fix here along with a screenshot of the planetary scanner..
[quote="Th3_N3philim"]oh if you want to disable a shader it is best to use the Pixel shader not the Vertex shader..[/quote]
Well, I have no idea what I was doing. Just pushed some buttons and the problem was gone. :)
Regards,
zy.
well to Hunt Vertex shader you use the numpad 4,5 & 6 keys to hunt Pixel shaders you use the 1,2&3 keys.. 6and 3 will save the shader to respective shaders..
I looked through the fix and I could of swore I fixed the shields before but was unable to locate the thread or shader that it was fixed on.. I can try and hunt for that shader to fix it or we can just disable it..
Did you look at my screenshot,, does your planet scan look like mine now with the new fix??
well to Hunt Vertex shader you use the numpad 4,5 & 6 keys to hunt Pixel shaders you use the 1,2&3 keys.. 6and 3 will save the shader to respective shaders..
I looked through the fix and I could of swore I fixed the shields before but was unable to locate the thread or shader that it was fixed on.. I can try and hunt for that shader to fix it or we can just disable it..
Did you look at my screenshot,, does your planet scan look like mine now with the new fix??
BIG thx from Austria!
Great fix! Thought the latest Update from Frontier was the final kick to 3D Vision, really.
But: Christmas Wonder ;-)
So far i can`t find any problems, just one question:
Am i the only user with problems inside the new VSS Window?
If opened (inside), i have the two stereo pictures not combined.
It`s nearly impossible to push a button right over the unidentified objects.
Any tips at all?
Satch_Gm
BIG thx from Austria!
Great fix! Thought the latest Update from Frontier was the final kick to 3D Vision, really.
But: Christmas Wonder ;-)
So far i can`t find any problems, just one question:
Am i the only user with problems inside the new VSS Window?
If opened (inside), i have the two stereo pictures not combined.
It`s nearly impossible to push a button right over the unidentified objects.
I will have to have a look at those thrusters.. I will bring my ship over from Maia.. so far so good and we got one more solved again ;)
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
EDIT: Oh, and thx for the surface scanner fix ofc. :)
EDIT2: The volumetric fog also has some issues.
EDIT3: Oh dear, it is worse than when I thought that it was worse. Added some more random screenshots from a RES doing combat, and well, it looks like the shield shader is completely broken when taking damage. Beware, this is REALLY ugly.
Regards,
zy.
Just tried out your surface scanner fix. Sadly the planets scan overlay is still broken just like before, but additionally it breaks station interior and exterior all over the place.
Regards,
zy.
If you do could you possibly hunt for these bad shaders and I can try and fix them.. I saw that the shields where broken last night but been so busy with trying to fix the exploration scanner I am short on time as this takes some time to fix..
I could use some additional help and if you could give me the shaders that you see are broke it will help immensely..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
also quite short on time atm. But I will try to give it a go. I take it you already have the station lights and thrusters shaders? Tracking down the shield one will be fun, as you'll have to do it mid combat. =)
Regards,
zy.
I am going to try and check the thrusters on the conda..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
These overrides seem to get rid of the issues with shields, the green/red station lights and thrusters (they indeed are linked).
Checking your latest fix now ...
EDIT: Well, sorry to disappoint, but this was a quick one, completely messes up stations. Check attached Screeny.
EDIT2: Surface scanner overlay also still broken.
Regards,
zy.
I appreciate the help ;)
I was checking on the station not sure what happened there but so far no luck.. Going into have a look as we speak ..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I am unsure but maybe the file did not overwrite correct or something.,. I will put the new fix here along with a screenshot of the planetary scanner..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Well, I have no idea what I was doing. Just pushed some buttons and the problem was gone. :)
Regards,
zy.
I looked through the fix and I could of swore I fixed the shields before but was unable to locate the thread or shader that it was fixed on.. I can try and hunt for that shader to fix it or we can just disable it..
Did you look at my screenshot,, does your planet scan look like mine now with the new fix??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
http://helixmod.blogspot.com/2016/09/elite-dangerous-sept-6-2016-update-by.html
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Great fix! Thought the latest Update from Frontier was the final kick to 3D Vision, really.
But: Christmas Wonder ;-)
So far i can`t find any problems, just one question:
Am i the only user with problems inside the new VSS Window?
If opened (inside), i have the two stereo pictures not combined.
It`s nearly impossible to push a button right over the unidentified objects.
Any tips at all?
Satch_Gm
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit