[quote="D-Man11"]@Seregin
Look in the config file and see if there anything that contains the word SwapInterval and try changing the value for it. like False to true or 1 to 2, etc[/quote]
Thanks, gonna try.
[b]OMG[/b], guys... This game is gonna be SOMETHING! Just a ~30 minutes into it, and I absolutely LOVE it! I have forgotten already how interactive and awesome [i]Frictional Games[/i] creations are...
Look in the config file and see if there anything that contains the word SwapInterval and try changing the value for it. like False to true or 1 to 2, etc
Thanks, gonna try.
OMG, guys... This game is gonna be SOMETHING! Just a ~30 minutes into it, and I absolutely LOVE it! I have forgotten already how interactive and awesome Frictional Games creations are...
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Well good news is that I was able to make it work in 3D...yey!
Bad news is that shadows and other effects are broken.... I am having difficulty trying to correct the shadows which for some reason doesn't want to work.... Shadows look correct from one angle but the moment you rotate it breaks:(
The vertex shader is just a simple pass-through one.
The pixel shaders looks like this:
in vec4 px_vPosition;
in vec4 px_vLightPosScale;
in float px_fFalloff;
in vec4 px_vLightColor;
in float px_fTranslucenyMul;
in vec2 px_vShadowOffsetMul;
in mat4x4 px_mtxLightViewProj;
in float px_fSpotFalloffPow;
layout(location = 0) out vec4 out_vColor;
// Stereo correction ? This is the place it should be since we are altering the Projection for the lights
vProjectedUv.x -= g_eye * g_eye_separation * (-vProjectedUv.z - g_convergence) * a_mtxInvProjection[0].x;
Any idea on what I am doing wrong? I can't see what can be wrong here...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
You will probably want that correction applied a little further up where vPos is calculated, like:
[code]
/////////////////////////////////
// Get postion
float fDepth = vNormalDepthVal.w;
vec3 vPos = GetPos(px_vPosition.xy, fDepth);
// View-space stereo correction:
vPos.x -= g_eye * g_eye_separation * (fDepth - g_convergence) * a_mtxInvProjection[0].x;
[/code]
[quote="DarkStarSword"]You will probably want that correction applied a little further up where vPos is calculated, like:
[code]
/////////////////////////////////
// Get postion
float fDepth = vNormalDepthVal.w;
vec3 vPos = GetPos(px_vPosition.xy, fDepth);
// View-space stereo correction:
vPos.x -= g_eye * g_eye_separation * (fDepth - g_convergence) * a_mtxInvProjection[0].x;
[/code][/quote]
Thx for that info;))
I also noticed that if I apply it directly in the function I get better results;) Didn't actually notice the function before now:))
[code]
vec3 GetPos(in vec2 avUV, float afDepth)
{
// Helifax
stereoScreenPos = avScreenToFarPlane;
stereoScreenPos.x += g_eye * g_eye_separation * (stereoScreenPos.w - g_convergence) * 0.0003 * a_mtxInvProjection[0].x;
return vec3(avUV.xy * stereoScreenPos.xy + stereoScreenPos.zw, -afFarPlane) * afDepth;
}
[/code]
(Still hacking around a bit;)))
Thx for the reply:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Just q quick update:
I managed to get some of the shadows to work correctly last night. More shadow shaders still need correcting though, as long as reflection/refraction and other shaders.
Still, a lot of work is still required in other areas as a lot of other things are broken :)
I managed to get some of the shadows to work correctly last night. More shadow shaders still need correcting though, as long as reflection/refraction and other shaders.
Still, a lot of work is still required in other areas as a lot of other things are broken :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
How's the game? I've been a fan of Frictional for a long time, especially since they released their Penumbra games for Linux many years before Humble made it popular, but I lost some confidence in them after Machine for Pigs - of course I realise that was The Chinese Room, but Frictional still signed off on it...
How's the game? I've been a fan of Frictional for a long time, especially since they released their Penumbra games for Linux many years before Humble made it popular, but I lost some confidence in them after Machine for Pigs - of course I realise that was The Chinese Room, but Frictional still signed off on it...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]How's the game? I've been a fan of Frictional for a long time, especially since they released their Penumbra games for Linux many years before Humble made it popular, but I lost some confidence in them after Machine for Pigs - of course I realise that was The Chinese Room, but Frictional still signed off on it...[/quote]
I can't really say. I am still stuck in the 1st room:) where I want to clean& fix up everything.
From what I understand so far it's an awesome game. Is pretty close to penumbra. Some say the story is awesome, other say the gameplay is not scary enough. So, I don't really know as I haven't actually played it...yet.
[quote="joker18"]Will it have eye-sync issue like other OpenGl titles?[/quote]
What other titles? Last I checked both Amnesia games didn't had a problem with eye-sync:)
DarkStarSword said:How's the game? I've been a fan of Frictional for a long time, especially since they released their Penumbra games for Linux many years before Humble made it popular, but I lost some confidence in them after Machine for Pigs - of course I realise that was The Chinese Room, but Frictional still signed off on it...
I can't really say. I am still stuck in the 1st room:) where I want to clean& fix up everything.
From what I understand so far it's an awesome game. Is pretty close to penumbra. Some say the story is awesome, other say the gameplay is not scary enough. So, I don't really know as I haven't actually played it...yet.
joker18 said:Will it have eye-sync issue like other OpenGl titles?
What other titles? Last I checked both Amnesia games didn't had a problem with eye-sync:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]
What other titles? Last I checked both Amnesia games didn't had a problem with eye-sync:)[/quote]
I was thinking of Wolfenstein. So the problem with eye-sync comes from ID engine and is not related to OpenGL.
[quote="joker18"][quote="helifax"]
What other titles? Last I checked both Amnesia games didn't had a problem with eye-sync:)[/quote]
I was thinking of Wolfenstein. So the problem with eye-sync comes from ID engine and is not related to OpenGL.[/quote]
The problem in ID engine is that is capped at 60fps. 60fps/2 = 30 fps per eye => some sync issues
Amnesia games have the ability to say unlimited FPS:) If your GPu is powerful enough to render constantly 120fps you get 60fps per eye => no eye-sync issue (or better said not perceivable)
helifax said:
What other titles? Last I checked both Amnesia games didn't had a problem with eye-sync:)
I was thinking of Wolfenstein. So the problem with eye-sync comes from ID engine and is not related to OpenGL.
The problem in ID engine is that is capped at 60fps. 60fps/2 = 30 fps per eye => some sync issues
Amnesia games have the ability to say unlimited FPS:) If your GPu is powerful enough to render constantly 120fps you get 60fps per eye => no eye-sync issue (or better said not perceivable)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks, gonna try.
OMG, guys... This game is gonna be SOMETHING! Just a ~30 minutes into it, and I absolutely LOVE it! I have forgotten already how interactive and awesome Frictional Games creations are...
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Thanks, Helifax, games like that benefits much from 3d, so much!
Bad news is that shadows and other effects are broken.... I am having difficulty trying to correct the shadows which for some reason doesn't want to work.... Shadows look correct from one angle but the moment you rotate it breaks:(
The vertex shader is just a simple pass-through one.
The pixel shaders looks like this:
Any idea on what I am doing wrong? I can't see what can be wrong here...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Thx for that info;))
I also noticed that if I apply it directly in the function I get better results;) Didn't actually notice the function before now:))
(Still hacking around a bit;)))
Thx for the reply:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I managed to get some of the shadows to work correctly last night. More shadow shaders still need correcting though, as long as reflection/refraction and other shaders.
Still, a lot of work is still required in other areas as a lot of other things are broken :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I can't really say. I am still stuck in the 1st room:) where I want to clean& fix up everything.
From what I understand so far it's an awesome game. Is pretty close to penumbra. Some say the story is awesome, other say the gameplay is not scary enough. So, I don't really know as I haven't actually played it...yet.
What other titles? Last I checked both Amnesia games didn't had a problem with eye-sync:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Asus VG248QE 24-Inch LED-Lit Monitor X3
WASABI MANGO UHD400 REAL 4K X1
Titan X X2
Corsair RM Series 850 Watt
Asus Sabertooth Z87 LGA 1150 Motherboard
Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
Noctua 6 Dual Heatpipe
Windows 10 Home
Intel Core i7-4770K Quad-Core Desktop Processor 3.5 GHZ 8 MB
I was thinking of Wolfenstein. So the problem with eye-sync comes from ID engine and is not related to OpenGL.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
The problem in ID engine is that is capped at 60fps. 60fps/2 = 30 fps per eye => some sync issues
Amnesia games have the ability to say unlimited FPS:) If your GPu is powerful enough to render constantly 120fps you get 60fps per eye => no eye-sync issue (or better said not perceivable)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
cant wait!
.
.
.
is it done yet? :D
Who comes too late, was too slow!