The gameplay on most games is good, with the following problems:
Ghosting on top and a little on bottom of the monitor, i think this is probably because of refresh rates;
Ghosting on some games (Assassin's Creed 1 on DX10 is a good example, DX9 version is way better);
And what i want to talk about here, one kind of ghosting i call contrast ghosting, it happens everywhere at the screenwhen when there is a high contrast. Example: light source with dark enviroment around. I think it happens because the glasses doesnt fully block the light from the oposite eye, so it leaks and leaves this ghosting.
Is it just me or everyone has the same problem?
Games i've been playing and seen this problem:
Batman Arkham Asylum (light sources, mainly electrical lights);
Left 4 Dead 2 (light sources and weapons/equipment borders when they are targeted before pickup);
L4D1 (same think as the sequel).
Hey people, i have been using 3D Vision for 3 months now. This is my system:
GTX 260
i7-930
P6TD-Deluxe
6GB DDR3
2233rz Samsung monitor
The gameplay on most games is good, with the following problems:
Ghosting on top and a little on bottom of the monitor, i think this is probably because of refresh rates;
Ghosting on some games (Assassin's Creed 1 on DX10 is a good example, DX9 version is way better);
And what i want to talk about here, one kind of ghosting i call contrast ghosting, it happens everywhere at the screenwhen when there is a high contrast. Example: light source with dark enviroment around. I think it happens because the glasses doesnt fully block the light from the oposite eye, so it leaks and leaves this ghosting.
Is it just me or everyone has the same problem?
Games i've been playing and seen this problem:
Batman Arkham Asylum (light sources, mainly electrical lights);
Left 4 Dead 2 (light sources and weapons/equipment borders when they are targeted before pickup);
The gameplay on most games is good, with the following problems:
Ghosting on top and a little on bottom of the monitor, i think this is probably because of refresh rates;
Ghosting on some games (Assassin's Creed 1 on DX10 is a good example, DX9 version is way better);
And what i want to talk about here, one kind of ghosting i call contrast ghosting, it happens everywhere at the screenwhen when there is a high contrast. Example: light source with dark enviroment around. I think it happens because the glasses doesnt fully block the light from the oposite eye, so it leaks and leaves this ghosting.
Is it just me or everyone has the same problem?
Games i've been playing and seen this problem:
Batman Arkham Asylum (light sources, mainly electrical lights);
Left 4 Dead 2 (light sources and weapons/equipment borders when they are targeted before pickup);
L4D1 (same think as the sequel).
Hey people, i have been using 3D Vision for 3 months now. This is my system:
GTX 260
i7-930
P6TD-Deluxe
6GB DDR3
2233rz Samsung monitor
The gameplay on most games is good, with the following problems:
Ghosting on top and a little on bottom of the monitor, i think this is probably because of refresh rates;
Ghosting on some games (Assassin's Creed 1 on DX10 is a good example, DX9 version is way better);
And what i want to talk about here, one kind of ghosting i call contrast ghosting, it happens everywhere at the screenwhen when there is a high contrast. Example: light source with dark enviroment around. I think it happens because the glasses doesnt fully block the light from the oposite eye, so it leaks and leaves this ghosting.
Is it just me or everyone has the same problem?
Games i've been playing and seen this problem:
Batman Arkham Asylum (light sources, mainly electrical lights);
Left 4 Dead 2 (light sources and weapons/equipment borders when they are targeted before pickup);
Yes its a problem with the currently available 120Hz LCD monitors because the individual pixels are not able to transition quickly enough between the two high contrast colors its asked to switch between 120Hz times per second (60Hz per eye). So the same pixel needs to switch between light/dark 60x, resulting in some residual color, cross-talk, or "burnt" off-colors very similar to the ghosting you would see on older LCDs with slower response times with fast motion, except this ghosting in 3D is happening in-place. Overdrive has often been used to force pixels to switch faster, but this can also result in some problems like the burnt color issue, or overly sharp text.
The newer 1080p panels are reportedly better with this kind of ghosting than the 1680x1050 1st gen you're using. The only really effective solution is to drop brightness/contrast settings on your panel which will not eliminate the problem, but will greatly mitigate it. On my panel, reducing Contrast completely eliminates the Overdrive burnt color ghosting, but there is still some problems with light/dark combos where it seems the liquid crystals themselves are holding onto residual colors.
Yes its a problem with the currently available 120Hz LCD monitors because the individual pixels are not able to transition quickly enough between the two high contrast colors its asked to switch between 120Hz times per second (60Hz per eye). So the same pixel needs to switch between light/dark 60x, resulting in some residual color, cross-talk, or "burnt" off-colors very similar to the ghosting you would see on older LCDs with slower response times with fast motion, except this ghosting in 3D is happening in-place. Overdrive has often been used to force pixels to switch faster, but this can also result in some problems like the burnt color issue, or overly sharp text.
The newer 1080p panels are reportedly better with this kind of ghosting than the 1680x1050 1st gen you're using. The only really effective solution is to drop brightness/contrast settings on your panel which will not eliminate the problem, but will greatly mitigate it. On my panel, reducing Contrast completely eliminates the Overdrive burnt color ghosting, but there is still some problems with light/dark combos where it seems the liquid crystals themselves are holding onto residual colors.
Yes its a problem with the currently available 120Hz LCD monitors because the individual pixels are not able to transition quickly enough between the two high contrast colors its asked to switch between 120Hz times per second (60Hz per eye). So the same pixel needs to switch between light/dark 60x, resulting in some residual color, cross-talk, or "burnt" off-colors very similar to the ghosting you would see on older LCDs with slower response times with fast motion, except this ghosting in 3D is happening in-place. Overdrive has often been used to force pixels to switch faster, but this can also result in some problems like the burnt color issue, or overly sharp text.
The newer 1080p panels are reportedly better with this kind of ghosting than the 1680x1050 1st gen you're using. The only really effective solution is to drop brightness/contrast settings on your panel which will not eliminate the problem, but will greatly mitigate it. On my panel, reducing Contrast completely eliminates the Overdrive burnt color ghosting, but there is still some problems with light/dark combos where it seems the liquid crystals themselves are holding onto residual colors.
Yes its a problem with the currently available 120Hz LCD monitors because the individual pixels are not able to transition quickly enough between the two high contrast colors its asked to switch between 120Hz times per second (60Hz per eye). So the same pixel needs to switch between light/dark 60x, resulting in some residual color, cross-talk, or "burnt" off-colors very similar to the ghosting you would see on older LCDs with slower response times with fast motion, except this ghosting in 3D is happening in-place. Overdrive has often been used to force pixels to switch faster, but this can also result in some problems like the burnt color issue, or overly sharp text.
The newer 1080p panels are reportedly better with this kind of ghosting than the 1680x1050 1st gen you're using. The only really effective solution is to drop brightness/contrast settings on your panel which will not eliminate the problem, but will greatly mitigate it. On my panel, reducing Contrast completely eliminates the Overdrive burnt color ghosting, but there is still some problems with light/dark combos where it seems the liquid crystals themselves are holding onto residual colors.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Hmm, maybe i shoud try that, got alot of ghosting on mass effect and sometimes it is exelent in 3d maybe its when the glasses is fully charged or im able to ignore it
Hmm, maybe i shoud try that, got alot of ghosting on mass effect and sometimes it is exelent in 3d maybe its when the glasses is fully charged or im able to ignore it
Hmm, maybe i shoud try that, got alot of ghosting on mass effect and sometimes it is exelent in 3d maybe its when the glasses is fully charged or im able to ignore it
Hmm, maybe i shoud try that, got alot of ghosting on mass effect and sometimes it is exelent in 3d maybe its when the glasses is fully charged or im able to ignore it
[quote name='tritosine' post='1118390' date='Sep 16 2010, 03:29 PM']You saw no thing until you saw DLP projectors, anyway. 0 ghosting, then the other advantages, whole other dimension.[/quote]
Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
[quote name='tritosine' post='1118390' date='Sep 16 2010, 03:29 PM']You saw no thing until you saw DLP projectors, anyway. 0 ghosting, then the other advantages, whole other dimension.
Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
[quote name='tritosine' post='1118390' date='Sep 16 2010, 03:29 PM']You saw no thing until you saw DLP projectors, anyway. 0 ghosting, then the other advantages, whole other dimension.[/quote]
Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
[quote name='tritosine' post='1118390' date='Sep 16 2010, 03:29 PM']You saw no thing until you saw DLP projectors, anyway. 0 ghosting, then the other advantages, whole other dimension.
Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
[quote name='AmnesiaBR' post='1117756' date='Sep 15 2010, 11:24 AM']Thanks for the answer Chiz.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.[/quote]
Some of the cross-talk could probably be improved by the technology of the glasses improving, as the shutter glasses being out-of-sync with the refresh pattern on the LCD is part of the cause for stereo cross-talk, as I believe some people have messed with the glass timings to help and try to improve this. Also, the shutter glasses do not block all light when shuttered closed, similar to TN panels where this can result in poor black levels or backlight bleed, you will see a similar phenomena with very bright objects mean to be blocked for the other eye, you may still see some ghost/cross-talk because the shutter glasses can't block all the light.
Still, the problem is mainly attributed to the panel tech itself as DLP HDTVs and projectors do not have this ghosting problem because they basically refresh pixels at the speed of light.
[quote name='AmnesiaBR' post='1118399' date='Sep 16 2010, 02:49 PM']Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.[/quote]
It won't solve the brightness problem, if you think about it, the shutter glasses are going to be blocking about 50% of the light going to your eyes, so that's obviously going to make things darker. Not really a problem in most games since some of these LCDs can be overly bright at higher settings to begin with. Also, DLP projectors aren't a complete panacea as they can be worst in terms of brightness and contrast depending on your room set-up and whether you have ambient light. They also run at much lower resolution on a larger screen-space in 3D, 720p, so that's also something to consider.
[quote name='AmnesiaBR' post='1117756' date='Sep 15 2010, 11:24 AM']Thanks for the answer Chiz.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Some of the cross-talk could probably be improved by the technology of the glasses improving, as the shutter glasses being out-of-sync with the refresh pattern on the LCD is part of the cause for stereo cross-talk, as I believe some people have messed with the glass timings to help and try to improve this. Also, the shutter glasses do not block all light when shuttered closed, similar to TN panels where this can result in poor black levels or backlight bleed, you will see a similar phenomena with very bright objects mean to be blocked for the other eye, you may still see some ghost/cross-talk because the shutter glasses can't block all the light.
Still, the problem is mainly attributed to the panel tech itself as DLP HDTVs and projectors do not have this ghosting problem because they basically refresh pixels at the speed of light.
[quote name='AmnesiaBR' post='1118399' date='Sep 16 2010, 02:49 PM']Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
It won't solve the brightness problem, if you think about it, the shutter glasses are going to be blocking about 50% of the light going to your eyes, so that's obviously going to make things darker. Not really a problem in most games since some of these LCDs can be overly bright at higher settings to begin with. Also, DLP projectors aren't a complete panacea as they can be worst in terms of brightness and contrast depending on your room set-up and whether you have ambient light. They also run at much lower resolution on a larger screen-space in 3D, 720p, so that's also something to consider.
[quote name='AmnesiaBR' post='1117756' date='Sep 15 2010, 11:24 AM']Thanks for the answer Chiz.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.[/quote]
Some of the cross-talk could probably be improved by the technology of the glasses improving, as the shutter glasses being out-of-sync with the refresh pattern on the LCD is part of the cause for stereo cross-talk, as I believe some people have messed with the glass timings to help and try to improve this. Also, the shutter glasses do not block all light when shuttered closed, similar to TN panels where this can result in poor black levels or backlight bleed, you will see a similar phenomena with very bright objects mean to be blocked for the other eye, you may still see some ghost/cross-talk because the shutter glasses can't block all the light.
Still, the problem is mainly attributed to the panel tech itself as DLP HDTVs and projectors do not have this ghosting problem because they basically refresh pixels at the speed of light.
[quote name='AmnesiaBR' post='1118399' date='Sep 16 2010, 02:49 PM']Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.[/quote]
It won't solve the brightness problem, if you think about it, the shutter glasses are going to be blocking about 50% of the light going to your eyes, so that's obviously going to make things darker. Not really a problem in most games since some of these LCDs can be overly bright at higher settings to begin with. Also, DLP projectors aren't a complete panacea as they can be worst in terms of brightness and contrast depending on your room set-up and whether you have ambient light. They also run at much lower resolution on a larger screen-space in 3D, 720p, so that's also something to consider.
[quote name='AmnesiaBR' post='1117756' date='Sep 15 2010, 11:24 AM']Thanks for the answer Chiz.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Some of the cross-talk could probably be improved by the technology of the glasses improving, as the shutter glasses being out-of-sync with the refresh pattern on the LCD is part of the cause for stereo cross-talk, as I believe some people have messed with the glass timings to help and try to improve this. Also, the shutter glasses do not block all light when shuttered closed, similar to TN panels where this can result in poor black levels or backlight bleed, you will see a similar phenomena with very bright objects mean to be blocked for the other eye, you may still see some ghost/cross-talk because the shutter glasses can't block all the light.
Still, the problem is mainly attributed to the panel tech itself as DLP HDTVs and projectors do not have this ghosting problem because they basically refresh pixels at the speed of light.
[quote name='AmnesiaBR' post='1118399' date='Sep 16 2010, 02:49 PM']Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
It won't solve the brightness problem, if you think about it, the shutter glasses are going to be blocking about 50% of the light going to your eyes, so that's obviously going to make things darker. Not really a problem in most games since some of these LCDs can be overly bright at higher settings to begin with. Also, DLP projectors aren't a complete panacea as they can be worst in terms of brightness and contrast depending on your room set-up and whether you have ambient light. They also run at much lower resolution on a larger screen-space in 3D, 720p, so that's also something to consider.
...yeah better consider resolution in the last sentence ( ...afterwards!!! :D ), and with projector, and silverscreen, you can backup the lost brightness entirely. Unlike fake LCD software contrast.
...yeah better consider resolution in the last sentence ( ...afterwards!!! :D ), and with projector, and silverscreen, you can backup the lost brightness entirely. Unlike fake LCD software contrast.
GTX 260
i7-930
P6TD-Deluxe
6GB DDR3
2233rz Samsung monitor
The gameplay on most games is good, with the following problems:
Ghosting on top and a little on bottom of the monitor, i think this is probably because of refresh rates;
Ghosting on some games (Assassin's Creed 1 on DX10 is a good example, DX9 version is way better);
And what i want to talk about here, one kind of ghosting i call contrast ghosting, it happens everywhere at the screenwhen when there is a high contrast. Example: light source with dark enviroment around. I think it happens because the glasses doesnt fully block the light from the oposite eye, so it leaks and leaves this ghosting.
Is it just me or everyone has the same problem?
Games i've been playing and seen this problem:
Batman Arkham Asylum (light sources, mainly electrical lights);
Left 4 Dead 2 (light sources and weapons/equipment borders when they are targeted before pickup);
L4D1 (same think as the sequel).
Any tips?
Thx
GTX 260
i7-930
P6TD-Deluxe
6GB DDR3
2233rz Samsung monitor
The gameplay on most games is good, with the following problems:
Ghosting on top and a little on bottom of the monitor, i think this is probably because of refresh rates;
Ghosting on some games (Assassin's Creed 1 on DX10 is a good example, DX9 version is way better);
And what i want to talk about here, one kind of ghosting i call contrast ghosting, it happens everywhere at the screenwhen when there is a high contrast. Example: light source with dark enviroment around. I think it happens because the glasses doesnt fully block the light from the oposite eye, so it leaks and leaves this ghosting.
Is it just me or everyone has the same problem?
Games i've been playing and seen this problem:
Batman Arkham Asylum (light sources, mainly electrical lights);
Left 4 Dead 2 (light sources and weapons/equipment borders when they are targeted before pickup);
L4D1 (same think as the sequel).
Any tips?
Thx
GTX 260
i7-930
P6TD-Deluxe
6GB DDR3
2233rz Samsung monitor
The gameplay on most games is good, with the following problems:
Ghosting on top and a little on bottom of the monitor, i think this is probably because of refresh rates;
Ghosting on some games (Assassin's Creed 1 on DX10 is a good example, DX9 version is way better);
And what i want to talk about here, one kind of ghosting i call contrast ghosting, it happens everywhere at the screenwhen when there is a high contrast. Example: light source with dark enviroment around. I think it happens because the glasses doesnt fully block the light from the oposite eye, so it leaks and leaves this ghosting.
Is it just me or everyone has the same problem?
Games i've been playing and seen this problem:
Batman Arkham Asylum (light sources, mainly electrical lights);
Left 4 Dead 2 (light sources and weapons/equipment borders when they are targeted before pickup);
L4D1 (same think as the sequel).
Any tips?
Thx
GTX 260
i7-930
P6TD-Deluxe
6GB DDR3
2233rz Samsung monitor
The gameplay on most games is good, with the following problems:
Ghosting on top and a little on bottom of the monitor, i think this is probably because of refresh rates;
Ghosting on some games (Assassin's Creed 1 on DX10 is a good example, DX9 version is way better);
And what i want to talk about here, one kind of ghosting i call contrast ghosting, it happens everywhere at the screenwhen when there is a high contrast. Example: light source with dark enviroment around. I think it happens because the glasses doesnt fully block the light from the oposite eye, so it leaks and leaves this ghosting.
Is it just me or everyone has the same problem?
Games i've been playing and seen this problem:
Batman Arkham Asylum (light sources, mainly electrical lights);
Left 4 Dead 2 (light sources and weapons/equipment borders when they are targeted before pickup);
L4D1 (same think as the sequel).
Any tips?
Thx
The newer 1080p panels are reportedly better with this kind of ghosting than the 1680x1050 1st gen you're using. The only really effective solution is to drop brightness/contrast settings on your panel which will not eliminate the problem, but will greatly mitigate it. On my panel, reducing Contrast completely eliminates the Overdrive burnt color ghosting, but there is still some problems with light/dark combos where it seems the liquid crystals themselves are holding onto residual colors.
The newer 1080p panels are reportedly better with this kind of ghosting than the 1680x1050 1st gen you're using. The only really effective solution is to drop brightness/contrast settings on your panel which will not eliminate the problem, but will greatly mitigate it. On my panel, reducing Contrast completely eliminates the Overdrive burnt color ghosting, but there is still some problems with light/dark combos where it seems the liquid crystals themselves are holding onto residual colors.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
The newer 1080p panels are reportedly better with this kind of ghosting than the 1680x1050 1st gen you're using. The only really effective solution is to drop brightness/contrast settings on your panel which will not eliminate the problem, but will greatly mitigate it. On my panel, reducing Contrast completely eliminates the Overdrive burnt color ghosting, but there is still some problems with light/dark combos where it seems the liquid crystals themselves are holding onto residual colors.
The newer 1080p panels are reportedly better with this kind of ghosting than the 1680x1050 1st gen you're using. The only really effective solution is to drop brightness/contrast settings on your panel which will not eliminate the problem, but will greatly mitigate it. On my panel, reducing Contrast completely eliminates the Overdrive burnt color ghosting, but there is still some problems with light/dark combos where it seems the liquid crystals themselves are holding onto residual colors.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Mass Effect - unplayable in s3d.
Mass Effect2, default config 20% compatibility, modded ini file 60% compatibility, 60% s3d > 95 % 2d gameplay ;)
Mass Effect - unplayable in s3d.
Mass Effect2, default config 20% compatibility, modded ini file 60% compatibility, 60% s3d > 95 % 2d gameplay ;)
Mass Effect - unplayable in s3d.
Mass Effect2, default config 20% compatibility, modded ini file 60% compatibility, 60% s3d > 95 % 2d gameplay ;)
Mass Effect - unplayable in s3d.
Mass Effect2, default config 20% compatibility, modded ini file 60% compatibility, 60% s3d > 95 % 2d gameplay ;)
Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.[/quote]
Some of the cross-talk could probably be improved by the technology of the glasses improving, as the shutter glasses being out-of-sync with the refresh pattern on the LCD is part of the cause for stereo cross-talk, as I believe some people have messed with the glass timings to help and try to improve this. Also, the shutter glasses do not block all light when shuttered closed, similar to TN panels where this can result in poor black levels or backlight bleed, you will see a similar phenomena with very bright objects mean to be blocked for the other eye, you may still see some ghost/cross-talk because the shutter glasses can't block all the light.
Still, the problem is mainly attributed to the panel tech itself as DLP HDTVs and projectors do not have this ghosting problem because they basically refresh pixels at the speed of light.
[quote name='AmnesiaBR' post='1118399' date='Sep 16 2010, 02:49 PM']Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.[/quote]
It won't solve the brightness problem, if you think about it, the shutter glasses are going to be blocking about 50% of the light going to your eyes, so that's obviously going to make things darker. Not really a problem in most games since some of these LCDs can be overly bright at higher settings to begin with. Also, DLP projectors aren't a complete panacea as they can be worst in terms of brightness and contrast depending on your room set-up and whether you have ambient light. They also run at much lower resolution on a larger screen-space in 3D, 720p, so that's also something to consider.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Some of the cross-talk could probably be improved by the technology of the glasses improving, as the shutter glasses being out-of-sync with the refresh pattern on the LCD is part of the cause for stereo cross-talk, as I believe some people have messed with the glass timings to help and try to improve this. Also, the shutter glasses do not block all light when shuttered closed, similar to TN panels where this can result in poor black levels or backlight bleed, you will see a similar phenomena with very bright objects mean to be blocked for the other eye, you may still see some ghost/cross-talk because the shutter glasses can't block all the light.
Still, the problem is mainly attributed to the panel tech itself as DLP HDTVs and projectors do not have this ghosting problem because they basically refresh pixels at the speed of light.
[quote name='AmnesiaBR' post='1118399' date='Sep 16 2010, 02:49 PM']Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
It won't solve the brightness problem, if you think about it, the shutter glasses are going to be blocking about 50% of the light going to your eyes, so that's obviously going to make things darker. Not really a problem in most games since some of these LCDs can be overly bright at higher settings to begin with. Also, DLP projectors aren't a complete panacea as they can be worst in terms of brightness and contrast depending on your room set-up and whether you have ambient light. They also run at much lower resolution on a larger screen-space in 3D, 720p, so that's also something to consider.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.[/quote]
Some of the cross-talk could probably be improved by the technology of the glasses improving, as the shutter glasses being out-of-sync with the refresh pattern on the LCD is part of the cause for stereo cross-talk, as I believe some people have messed with the glass timings to help and try to improve this. Also, the shutter glasses do not block all light when shuttered closed, similar to TN panels where this can result in poor black levels or backlight bleed, you will see a similar phenomena with very bright objects mean to be blocked for the other eye, you may still see some ghost/cross-talk because the shutter glasses can't block all the light.
Still, the problem is mainly attributed to the panel tech itself as DLP HDTVs and projectors do not have this ghosting problem because they basically refresh pixels at the speed of light.
[quote name='AmnesiaBR' post='1118399' date='Sep 16 2010, 02:49 PM']Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.[/quote]
It won't solve the brightness problem, if you think about it, the shutter glasses are going to be blocking about 50% of the light going to your eyes, so that's obviously going to make things darker. Not really a problem in most games since some of these LCDs can be overly bright at higher settings to begin with. Also, DLP projectors aren't a complete panacea as they can be worst in terms of brightness and contrast depending on your room set-up and whether you have ambient light. They also run at much lower resolution on a larger screen-space in 3D, 720p, so that's also something to consider.
Though there is nothing i can do atm it is good to know that the problem is caused by the monitor and not the glasses. Unfortunately for me, here in Brazil i cant find the 2nd (or newer) gen 3D Vision compatible monitors. But when they become avaiable im going for one for sure.
I did what u suggested (reduced brightness) and it helped a lot, also i charged the glasses and things also got better.
Some of the cross-talk could probably be improved by the technology of the glasses improving, as the shutter glasses being out-of-sync with the refresh pattern on the LCD is part of the cause for stereo cross-talk, as I believe some people have messed with the glass timings to help and try to improve this. Also, the shutter glasses do not block all light when shuttered closed, similar to TN panels where this can result in poor black levels or backlight bleed, you will see a similar phenomena with very bright objects mean to be blocked for the other eye, you may still see some ghost/cross-talk because the shutter glasses can't block all the light.
Still, the problem is mainly attributed to the panel tech itself as DLP HDTVs and projectors do not have this ghosting problem because they basically refresh pixels at the speed of light.
[quote name='AmnesiaBR' post='1118399' date='Sep 16 2010, 02:49 PM']Does it also solves the loss of brightness? Even with increased brightness in 3D mode i can notice that i loose brightness when playing. I think the problem is caused by the technology, same thing as polarized glasses cinema's x Dolby 3D, being the 2nd waaay better.
I hope someday i get to buy a DLP projector, but here in Brazil i don't think i will find one for sale soon.
It won't solve the brightness problem, if you think about it, the shutter glasses are going to be blocking about 50% of the light going to your eyes, so that's obviously going to make things darker. Not really a problem in most games since some of these LCDs can be overly bright at higher settings to begin with. Also, DLP projectors aren't a complete panacea as they can be worst in terms of brightness and contrast depending on your room set-up and whether you have ambient light. They also run at much lower resolution on a larger screen-space in 3D, 720p, so that's also something to consider.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
And who said pj's can't work in daylight?
[url="http://www.youtube.com/watch?v=Bh2DyTTYt0g"]http://www.youtube.com/watch?v=Bh2DyTTYt0g[/url]
And who said pj's can't work in daylight?
" rel="nofollow" target = "_blank">