Crysis in 3D who said Crysis have excellent support?
i wait for year already for the moment i can play Crysis with 3d Vision but i still can't
this game have excellent support lvl in 3d Vision rating list, but is it excellent support? i played many games with the goggles already and i can say this game and Stalker: Clear Sky have the worst 3d Vision support i ever saw. Crysis HAVE NO excellent support becouse to play this game normally with 3D Vision you need switch off TOO many grafic features include lightning, shadows and some other options and this acts make Crysis ugly enough. i did many experiments with video settings to force game play with goggle but resukts are sad - game with maximum video settings looks MUCH more beautifull and realistic then in 3D Vision mode with all neccessary video options turned off. really, to make this game give normal picture in 3D without ugly artifacts and other bad visual things you need set to low too many and too important effects. sky at wrong depth, moon, sun, some another objects and other sh1t.
i have 2 major questions:
1) Have Nvidia any plan top make REALLY excellent support for this game?
2) why Crysis have excellent support mark in fact game have really BAD 3D support?
thank you!
i wait for year already for the moment i can play Crysis with 3d Vision but i still can't
this game have excellent support lvl in 3d Vision rating list, but is it excellent support? i played many games with the goggles already and i can say this game and Stalker: Clear Sky have the worst 3d Vision support i ever saw. Crysis HAVE NO excellent support becouse to play this game normally with 3D Vision you need switch off TOO many grafic features include lightning, shadows and some other options and this acts make Crysis ugly enough. i did many experiments with video settings to force game play with goggle but resukts are sad - game with maximum video settings looks MUCH more beautifull and realistic then in 3D Vision mode with all neccessary video options turned off. really, to make this game give normal picture in 3D without ugly artifacts and other bad visual things you need set to low too many and too important effects. sky at wrong depth, moon, sun, some another objects and other sh1t.
i have 2 major questions:
1) Have Nvidia any plan top make REALLY excellent support for this game?
2) why Crysis have excellent support mark in fact game have really BAD 3D support?
[quote name='MarkcusD' post='1027132' date='Mar 25 2010, 07:26 PM']Forget Crysis. Plenty of newer, better games that have great support --see Just Cause 2.[/quote]
Can't Play Just Cause 2 with the 1.23 driver package and SLI turned on. Not going to disabuse le SLI just to play the game with low frame rates.
Crysis works pretty good if you run it under DX9 compared to DX10
[quote name='MarkcusD' post='1027132' date='Mar 25 2010, 07:26 PM']Forget Crysis. Plenty of newer, better games that have great support --see Just Cause 2.
Can't Play Just Cause 2 with the 1.23 driver package and SLI turned on. Not going to disabuse le SLI just to play the game with low frame rates.
Crysis works pretty good if you run it under DX9 compared to DX10
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Yeah, Crysis is a lost cause with 3D Vision. Even if you had the rig to run it in 3D at a decent speed you have to sacrifice so many effects that even Far Cry 1 looks better. What is sad is I played this game on the VR920 headset using the Vuzix stereo driver and it had great support. Even on very high I could still have all the shaders, post-processing, shadows, etc. on and it looked great. So I think if Nvidia really tried they could make this work. Its only one game though, there are tons of others that work great.
Yeah, Crysis is a lost cause with 3D Vision. Even if you had the rig to run it in 3D at a decent speed you have to sacrifice so many effects that even Far Cry 1 looks better. What is sad is I played this game on the VR920 headset using the Vuzix stereo driver and it had great support. Even on very high I could still have all the shaders, post-processing, shadows, etc. on and it looked great. So I think if Nvidia really tried they could make this work. Its only one game though, there are tons of others that work great.
When I fire it up it has a 'good' rating but even that is a little OTT. As soon as there is water in view I get horrid ghost like anomalies around objects and as water is a key feature on many maps it makes the game look horrible. I didnt realise how many effects were 2D in that game...
When I fire it up it has a 'good' rating but even that is a little OTT. As soon as there is water in view I get horrid ghost like anomalies around objects and as water is a key feature on many maps it makes the game look horrible. I didnt realise how many effects were 2D in that game...
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
yeah my bad - official support quality annonced as GOOD not excellent. anyway it is not GOOD support for real. the main things killing gaming are shadows appear only for 1 eye where it shouldn't appear and water that gives huge visial artifacts. 2d objects have no any counts...
yeah my bad - official support quality annonced as GOOD not excellent. anyway it is not GOOD support for real. the main things killing gaming are shadows appear only for 1 eye where it shouldn't appear and water that gives huge visial artifacts. 2d objects have no any counts...
Let me start with a question: has anybody seen nvidia fixing inferior S3D with a driver update? I at least don't recall so, all they have done (and can do) is add support for more games.?What allways seems to be overlooked here is that nvidias capabilities to improve S3D experienced via profile are somewhat limited. A LOT depends on the game engine,how post processing effects are rendered e.g. Bump maps are bump maps, no way to make them "real" 3D, same goes for sprites, and if post processing or transparenciess are placed on a layer somewhere there is nothing in this world to correct this by a driver. This is actually the meaning of the "3D vision ready" program, it states that the developers have taken S3D into consideration when designing the engine on how to apply post-processing. Now with Cry-engine being designed before 3D vision I don't see a way to imrove S3D without major engine overhaul which seems economicalöly doubtful. However, Crytec has announced proper S3D support for their next gen engine, so that's all one can hoipe for: better experience in Crisys II...
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.
Let me start with a question: has anybody seen nvidia fixing inferior S3D with a driver update? I at least don't recall so, all they have done (and can do) is add support for more games.?What allways seems to be overlooked here is that nvidias capabilities to improve S3D experienced via profile are somewhat limited. A LOT depends on the game engine,how post processing effects are rendered e.g. Bump maps are bump maps, no way to make them "real" 3D, same goes for sprites, and if post processing or transparenciess are placed on a layer somewhere there is nothing in this world to correct this by a driver. This is actually the meaning of the "3D vision ready" program, it states that the developers have taken S3D into consideration when designing the engine on how to apply post-processing. Now with Cry-engine being designed before 3D vision I don't see a way to imrove S3D without major engine overhaul which seems economicalöly doubtful. However, Crytec has announced proper S3D support for their next gen engine, so that's all one can hoipe for: better experience in Crisys II...
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.
[quote name='quadrophoeniX' post='1027374' date='Mar 26 2010, 06:23 AM']Let me start with a question: has anybody seen nvidia fixing inferior S3D with a driver update? I at least don't recall so, all they have done (and can do) is add support for more games.?What allways seems to be overlooked here is that nvidias capabilities to improve S3D experienced via profile are somewhat limited. A LOT depends on the game engine,how post processing effects are rendered e.g. Bump maps are bump maps, no way to make them "real" 3D, same goes for sprites, and if post processing or transparenciess are placed on a layer somewhere there is nothing in this world to correct this by a driver. This is actually the meaning of the "3D vision ready" program, it states that the developers have taken S3D into consideration when designing the engine on how to apply post-processing. Now with Cry-engine being designed before 3D vision I don't see a way to imrove S3D without major engine overhaul which seems economicalöly doubtful. However, Crytec has announced proper S3D support for their next gen engine, so that's all one can hoipe for: better experience in Crisys II...
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.[/quote]
I agree many devs take shortcuts or "cheat" with neat tricks that look good on 2d but are not really 3d and when you try that with 3d vision it shows badly.
[quote name='quadrophoeniX' post='1027374' date='Mar 26 2010, 06:23 AM']Let me start with a question: has anybody seen nvidia fixing inferior S3D with a driver update? I at least don't recall so, all they have done (and can do) is add support for more games.?What allways seems to be overlooked here is that nvidias capabilities to improve S3D experienced via profile are somewhat limited. A LOT depends on the game engine,how post processing effects are rendered e.g. Bump maps are bump maps, no way to make them "real" 3D, same goes for sprites, and if post processing or transparenciess are placed on a layer somewhere there is nothing in this world to correct this by a driver. This is actually the meaning of the "3D vision ready" program, it states that the developers have taken S3D into consideration when designing the engine on how to apply post-processing. Now with Cry-engine being designed before 3D vision I don't see a way to imrove S3D without major engine overhaul which seems economicalöly doubtful. However, Crytec has announced proper S3D support for their next gen engine, so that's all one can hoipe for: better experience in Crisys II...
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.
I agree many devs take shortcuts or "cheat" with neat tricks that look good on 2d but are not really 3d and when you try that with 3d vision it shows badly.
[quote name='ksyon' post='1028210' date='Mar 27 2010, 03:37 PM']so this means we shouldn't wait any improoves in this hgame?.. /confused.gif' class='bbc_emoticon' alt=':confused:' />[/quote]
I wouldnt hold your breath.
3D Vision does reveal many secrets. I didnt realise the higher level shaders were 2D until playing crysis on high. The 3D objects like the grasses are coated with 2D gloss which only become aparent when you activate 3D mode...
[quote name='ksyon' post='1028210' date='Mar 27 2010, 03:37 PM']so this means we shouldn't wait any improoves in this hgame?.. /confused.gif' class='bbc_emoticon' alt=':confused:' />
I wouldnt hold your breath.
3D Vision does reveal many secrets. I didnt realise the higher level shaders were 2D until playing crysis on high. The 3D objects like the grasses are coated with 2D gloss which only become aparent when you activate 3D mode...
Its a whole new world out there :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[quote name='andysonofbob' post='1028238' date='Mar 27 2010, 07:15 PM']I wouldnt hold your breath.
3D Vision does reveal many secrets. I didnt realise the higher level shaders were 2D until playing crysis on high. The 3D objects like the grasses are coated with 2D gloss which only become aparent when you activate 3D mode...
Its a whole new world out there :)[/quote]
i tryed Crysis with 3D. but as i said above we need switch off TOO important graphic settings to make game playable with 3D Vision...
[quote name='andysonofbob' post='1028238' date='Mar 27 2010, 07:15 PM']I wouldnt hold your breath.
3D Vision does reveal many secrets. I didnt realise the higher level shaders were 2D until playing crysis on high. The 3D objects like the grasses are coated with 2D gloss which only become aparent when you activate 3D mode...
Its a whole new world out there :)
i tryed Crysis with 3D. but as i said above we need switch off TOO important graphic settings to make game playable with 3D Vision...
I completely agree. If the shaders are set below high, Crysis looses its special touch.
I dont play this game in stereo.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[quote name='quadrophoeniX' post='1027374' date='Mar 26 2010, 12:23 PM']Let me start with a question: has anybody seen nvidia fixing inferior S3D with a driver update? I at least don't recall so, all they have done (and can do) is add support for more games.?What allways seems to be overlooked here is that nvidias capabilities to improve S3D experienced via profile are somewhat limited. A LOT depends on the game engine,how post processing effects are rendered e.g. Bump maps are bump maps, no way to make them "real" 3D, same goes for sprites, and if post processing or transparenciess are placed on a layer somewhere there is nothing in this world to correct this by a driver. This is actually the meaning of the "3D vision ready" program, it states that the developers have taken S3D into consideration when designing the engine on how to apply post-processing. Now with Cry-engine being designed before 3D vision I don't see a way to imrove S3D without major engine overhaul which seems economicalöly doubtful. However, Crytec has announced proper S3D support for their next gen engine, so that's all one can hoipe for: better experience in Crisys II...
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.[/quote]
Agree 100%, I think people don't understand how 3D Vision works. If there's items rendered without depth info on the z-buffer, or at the wrong depth, there's not much nVidia can do about this. They don't have access to the game code. What they do have access to is the vertex stream data D3D is sending to their driver, but it would be a huge amount of effort to attempt to analyze that data, identify the problem areas and then start intercepting and adjusting data, plus that would kill performance. About the best they can do is attempt to find and fix the crosshair, but even that kills performance in some engines. It really needs the developers to go fix the problem in the engine, and nvidia aren't going to pay the developers to do that (95% of them wouldn't bother even if nVidia would pay them to).
[quote name='quadrophoeniX' post='1027374' date='Mar 26 2010, 12:23 PM']Let me start with a question: has anybody seen nvidia fixing inferior S3D with a driver update? I at least don't recall so, all they have done (and can do) is add support for more games.?What allways seems to be overlooked here is that nvidias capabilities to improve S3D experienced via profile are somewhat limited. A LOT depends on the game engine,how post processing effects are rendered e.g. Bump maps are bump maps, no way to make them "real" 3D, same goes for sprites, and if post processing or transparenciess are placed on a layer somewhere there is nothing in this world to correct this by a driver. This is actually the meaning of the "3D vision ready" program, it states that the developers have taken S3D into consideration when designing the engine on how to apply post-processing. Now with Cry-engine being designed before 3D vision I don't see a way to imrove S3D without major engine overhaul which seems economicalöly doubtful. However, Crytec has announced proper S3D support for their next gen engine, so that's all one can hoipe for: better experience in Crisys II...
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.
Agree 100%, I think people don't understand how 3D Vision works. If there's items rendered without depth info on the z-buffer, or at the wrong depth, there's not much nVidia can do about this. They don't have access to the game code. What they do have access to is the vertex stream data D3D is sending to their driver, but it would be a huge amount of effort to attempt to analyze that data, identify the problem areas and then start intercepting and adjusting data, plus that would kill performance. About the best they can do is attempt to find and fix the crosshair, but even that kills performance in some engines. It really needs the developers to go fix the problem in the engine, and nvidia aren't going to pay the developers to do that (95% of them wouldn't bother even if nVidia would pay them to).
this game have excellent support lvl in 3d Vision rating list, but is it excellent support? i played many games with the goggles already and i can say this game and Stalker: Clear Sky have the worst 3d Vision support i ever saw. Crysis HAVE NO excellent support becouse to play this game normally with 3D Vision you need switch off TOO many grafic features include lightning, shadows and some other options and this acts make Crysis ugly enough. i did many experiments with video settings to force game play with goggle but resukts are sad - game with maximum video settings looks MUCH more beautifull and realistic then in 3D Vision mode with all neccessary video options turned off. really, to make this game give normal picture in 3D without ugly artifacts and other bad visual things you need set to low too many and too important effects. sky at wrong depth, moon, sun, some another objects and other sh1t.
i have 2 major questions:
1) Have Nvidia any plan top make REALLY excellent support for this game?
2) why Crysis have excellent support mark in fact game have really BAD 3D support?
thank you!
this game have excellent support lvl in 3d Vision rating list, but is it excellent support? i played many games with the goggles already and i can say this game and Stalker: Clear Sky have the worst 3d Vision support i ever saw. Crysis HAVE NO excellent support becouse to play this game normally with 3D Vision you need switch off TOO many grafic features include lightning, shadows and some other options and this acts make Crysis ugly enough. i did many experiments with video settings to force game play with goggle but resukts are sad - game with maximum video settings looks MUCH more beautifull and realistic then in 3D Vision mode with all neccessary video options turned off. really, to make this game give normal picture in 3D without ugly artifacts and other bad visual things you need set to low too many and too important effects. sky at wrong depth, moon, sun, some another objects and other sh1t.
i have 2 major questions:
1) Have Nvidia any plan top make REALLY excellent support for this game?
2) why Crysis have excellent support mark in fact game have really BAD 3D support?
thank you!
Can't Play Just Cause 2 with the 1.23 driver package and SLI turned on. Not going to disabuse le SLI just to play the game with low frame rates.
Crysis works pretty good if you run it under DX9 compared to DX10
Can't Play Just Cause 2 with the 1.23 driver package and SLI turned on. Not going to disabuse le SLI just to play the game with low frame rates.
Crysis works pretty good if you run it under DX9 compared to DX10
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
check my blog - cybereality.com
When I fire it up it has a 'good' rating but even that is a little OTT. As soon as there is water in view I get horrid ghost like anomalies around objects and as water is a key feature on many maps it makes the game look horrible. I didnt realise how many effects were 2D in that game...
When I fire it up it has a 'good' rating but even that is a little OTT. As soon as there is water in view I get horrid ghost like anomalies around objects and as water is a key feature on many maps it makes the game look horrible. I didnt realise how many effects were 2D in that game...
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.[/quote]
I agree many devs take shortcuts or "cheat" with neat tricks that look good on 2d but are not really 3d and when you try that with 3d vision it shows badly.
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.
I agree many devs take shortcuts or "cheat" with neat tricks that look good on 2d but are not really 3d and when you try that with 3d vision it shows badly.
*CPU: i7 920 DO @ 4.1Ghz 1.35v HT On*CPU Cooler: Thermaltake Water 2.0 Extreme*Mobo: Evga X58 SLI / RAM: 12GB Crucial Ballistix Tactical Tracer DDR3 1600 7-7-7-21 1.5v*Video Cards:Tri Sli Evga GTX 660 ti x 2 & MSI GTX 660 ti *Speakers:CBM-170 SE*PSU: Corsair HX1000W*Display: Mitusbishi 60" DLP (3D Vision ) Qnix QX2710 27" 1440P*Case: CoolerMaster HAF X (932 side) *Windows 7 64Bit on Samsung 840 256GB*Others: Roccat Kone XTD | Roccat Alumic | Logitech G15 | *Mobile: Galaxy Note 2
I wouldnt hold your breath.
3D Vision does reveal many secrets. I didnt realise the higher level shaders were 2D until playing crysis on high. The 3D objects like the grasses are coated with 2D gloss which only become aparent when you activate 3D mode...
Its a whole new world out there :)
I wouldnt hold your breath.
3D Vision does reveal many secrets. I didnt realise the higher level shaders were 2D until playing crysis on high. The 3D objects like the grasses are coated with 2D gloss which only become aparent when you activate 3D mode...
Its a whole new world out there :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
3D Vision does reveal many secrets. I didnt realise the higher level shaders were 2D until playing crysis on high. The 3D objects like the grasses are coated with 2D gloss which only become aparent when you activate 3D mode...
Its a whole new world out there :)[/quote]
i tryed Crysis with 3D. but as i said above we need switch off TOO important graphic settings to make game playable with 3D Vision...
3D Vision does reveal many secrets. I didnt realise the higher level shaders were 2D until playing crysis on high. The 3D objects like the grasses are coated with 2D gloss which only become aparent when you activate 3D mode...
Its a whole new world out there :)
i tryed Crysis with 3D. but as i said above we need switch off TOO important graphic settings to make game playable with 3D Vision...
I completely agree. If the shaders are set below high, Crysis looses its special touch.
I dont play this game in stereo.
I completely agree. If the shaders are set below high, Crysis looses its special touch.
I dont play this game in stereo.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.[/quote]
Agree 100%, I think people don't understand how 3D Vision works. If there's items rendered without depth info on the z-buffer, or at the wrong depth, there's not much nVidia can do about this. They don't have access to the game code. What they do have access to is the vertex stream data D3D is sending to their driver, but it would be a huge amount of effort to attempt to analyze that data, identify the problem areas and then start intercepting and adjusting data, plus that would kill performance. About the best they can do is attempt to find and fix the crosshair, but even that kills performance in some engines. It really needs the developers to go fix the problem in the engine, and nvidia aren't going to pay the developers to do that (95% of them wouldn't bother even if nVidia would pay them to).
Now, while nvidia may be completely rightful to blame by a misleading rating, it can't do miracles on actually improve the rating. I feel this is very important to bear in mind because everytime someone bumps into a problem they place their hopes her nvidia could fix this.
Agree 100%, I think people don't understand how 3D Vision works. If there's items rendered without depth info on the z-buffer, or at the wrong depth, there's not much nVidia can do about this. They don't have access to the game code. What they do have access to is the vertex stream data D3D is sending to their driver, but it would be a huge amount of effort to attempt to analyze that data, identify the problem areas and then start intercepting and adjusting data, plus that would kill performance. About the best they can do is attempt to find and fix the crosshair, but even that kills performance in some engines. It really needs the developers to go fix the problem in the engine, and nvidia aren't going to pay the developers to do that (95% of them wouldn't bother even if nVidia would pay them to).