No, definitely not. I started working on another project, thinking it would be a quick diversion (maybe 1-2 days), and unfortunately that's gone WAY over budget (time wise) and been working on it for the past 2-3 weeks. Fortunately I believe I'm near completion of that, and quite looking forward to getting back to resuming my work here. Sorry for the delay and lack of communication.
No, definitely not. I started working on another project, thinking it would be a quick diversion (maybe 1-2 days), and unfortunately that's gone WAY over budget (time wise) and been working on it for the past 2-3 weeks. Fortunately I believe I'm near completion of that, and quite looking forward to getting back to resuming my work here. Sorry for the delay and lack of communication.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Unzip this file inside "ShaderFixes", using DJ-RK's latest fix: https://s3.amazonaws.com/masterotaku/FFXV/VXAO_ShadowLibs_HUD_masterotaku_fix.7z
I have properly fixed VXAO (DJ-RK's formula was incorrect and I see he tried other things, near the solution but not quite) thanks to it being the same pattern as Resident Evil 7 shaders, and also fixed ShadowLibs.
The formula for ShadowLibs was the same as for Dark Souls 2 shadows, so I don't know why I didn't fix them before...
I've also included a modification to "9feeb65ae1a9eee9-vs_replace.txt", which says "// HUD - Ascension Grid Cross". I don't know what that is, but what DJ-RK did put Noctis' sword at the wrong depth, so I added an extra condition so it's now "if(!params2.y && o0.z==0)". I don't know what the consequences will be for that HUD I haven't seen, but it fixed the sword for me at least.
I'll be taking a look at effects that look wrong to me, but I won't play the game properly yet. I get low fps at 1440p so I want to wait for Volta.
Edit: blue bonfire fire ("58ba4d0315fac846-vs_replace.txt") is affected by the same thing as that HUD shader. Replace line 128 with this if you want to fix it too (may break that HUD I didn't see yet):
[code]if(!params2.y && o0.z==0)[/code]
I have properly fixed VXAO (DJ-RK's formula was incorrect and I see he tried other things, near the solution but not quite) thanks to it being the same pattern as Resident Evil 7 shaders, and also fixed ShadowLibs.
The formula for ShadowLibs was the same as for Dark Souls 2 shadows, so I don't know why I didn't fix them before...
I've also included a modification to "9feeb65ae1a9eee9-vs_replace.txt", which says "// HUD - Ascension Grid Cross". I don't know what that is, but what DJ-RK did put Noctis' sword at the wrong depth, so I added an extra condition so it's now "if(!params2.y && o0.z==0)". I don't know what the consequences will be for that HUD I haven't seen, but it fixed the sword for me at least.
I'll be taking a look at effects that look wrong to me, but I won't play the game properly yet. I get low fps at 1440p so I want to wait for Volta.
Edit: blue bonfire fire ("58ba4d0315fac846-vs_replace.txt") is affected by the same thing as that HUD shader. Replace line 128 with this if you want to fix it too (may break that HUD I didn't see yet):
[quote="limextree"]By the way, for anyone it is 50% off at windows store now :).[/quote]
And on Steam. Don't suggest the Windows store, because the fix can't be used with it.
New update of my ShaderFixes folder: https://s3.amazonaws.com/masterotaku/FFXV/ShaderFixes_2018-06-23.7z
I have fixed one specular lighting pixel shader that had a wrong formula (7ed3287d99b4186d-ps_replace.txt. The old formula caused flickery shadows), and I also include the modification for that HUD shader that affected bonfires.
Btw, for image quality it's better to use VXAO and not any other form of ambient occlusion (they can be combined, be careful). The other ones show incorrect shadows under cars, while VXAO is perfect.
There's currently the problem of that tunnel I spotted a while ago, and also stores are affected when you are inside. It's something about the "[ShaderRegex_LightProbe]", maybe combined with another regex, that makes everything too bright in those areas instead of naturally dark.
I have fixed one specular lighting pixel shader that had a wrong formula (7ed3287d99b4186d-ps_replace.txt. The old formula caused flickery shadows), and I also include the modification for that HUD shader that affected bonfires.
Btw, for image quality it's better to use VXAO and not any other form of ambient occlusion (they can be combined, be careful). The other ones show incorrect shadows under cars, while VXAO is perfect.
There's currently the problem of that tunnel I spotted a while ago, and also stores are affected when you are inside. It's something about the "[ShaderRegex_LightProbe]", maybe combined with another regex, that makes everything too bright in those areas instead of naturally dark.
WIP 2018-06-24: https://s3.amazonaws.com/masterotaku/FFXV/FFXV_WIP_2018-06-24.7z
I saw that those two HUD shaders I mentioned were from the skills menu. So I made a ShaderOverride for them in d3dx.ini to have them at depth for their specific pixel shaders (not breaking the weapon or bonfire). I'm also using 3Dmigoto 1.3.11, so I'm uploading the full fix this time. All DJ-RK did (regex, overrides, autoconvergence, presets...) is safely copied, of course.
I saw that those two HUD shaders I mentioned were from the skills menu. So I made a ShaderOverride for them in d3dx.ini to have them at depth for their specific pixel shaders (not breaking the weapon or bonfire). I'm also using 3Dmigoto 1.3.11, so I'm uploading the full fix this time. All DJ-RK did (regex, overrides, autoconvergence, presets...) is safely copied, of course.
WIP 2018-6-30: https://s3.amazonaws.com/masterotaku/FFXV/FFXV_WIP_2018-06-30.7z
This contains very small changes:
- Added one more pixel shader to the ones that get HUD depth in menus. I missed it before.
- Made depth of field not disabled by default. Also, the hotkey was duplicated. It's F4 in case you don't remember.
It'll be the last in a while. I still don't know how to fix what the fix breaks (some indoors and tunnel places).
- Added one more pixel shader to the ones that get HUD depth in menus. I missed it before.
- Made depth of field not disabled by default. Also, the hotkey was duplicated. It's F4 in case you don't remember.
It'll be the last in a while. I still don't know how to fix what the fix breaks (some indoors and tunnel places).
I cant seem to get 3d to kick in!
I am making sure game is in fullscreen, with and without sli, latest drivers 398.82 and earlier drivers and with and without 3d vision fix and even tried compatabiliy mode. I was playing fine a few months ago using compatability mode.
I am making sure game is in fullscreen, with and without sli, latest drivers 398.82 and earlier drivers and with and without 3d vision fix and even tried compatabiliy mode. I was playing fine a few months ago using compatability mode.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
With the latest update of the game and the 3D fix only problem is
when going to the caves increases the luminosity and the only solution is turn off the 3D
With the latest update of the game and the 3D fix only problem is
when going to the caves increases the luminosity and the only solution is turn off the 3D
That's basically the only thing that prevents the fix from being on the blog (but I've seen like 10% of the story). I tried fixing it once manually but I didn't get good results. It's a shader that one regex affects but shouldn't, but the shader needs some fix that I don't know.
My plan was getting a new GPU to get decent performance and then try again, but with those Turing prices, I don't know when that will be. I have a bunch of fixes that I want to complete in the short term so it's hard to switch between them (Grandia 2, Yakuza 0, Dead Cells, Turok 2, System Shock, more RetroArch experiments...).
Can you help a bit, DJ-RK? No problem if you can't, because I'll try to fix it eventually, but you know your regexes better than me.
That's basically the only thing that prevents the fix from being on the blog (but I've seen like 10% of the story). I tried fixing it once manually but I didn't get good results. It's a shader that one regex affects but shouldn't, but the shader needs some fix that I don't know.
My plan was getting a new GPU to get decent performance and then try again, but with those Turing prices, I don't know when that will be. I have a bunch of fixes that I want to complete in the short term so it's hard to switch between them (Grandia 2, Yakuza 0, Dead Cells, Turok 2, System Shock, more RetroArch experiments...).
Can you help a bit, DJ-RK? No problem if you can't, because I'll try to fix it eventually, but you know your regexes better than me.
Yeah, I could try to revisit this in the near future.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Bad news for this game: https://www.gamespot.com/articles/final-fantasy-15-dlc-canceled-director-hajime-taba/1100-6463112/
Bye bye map editor tools, new optional ending, 3 out of 4 story DLCs, and raytracing (I guess).
I guess this isn't a bad time to play the game, since there will only be just one more character story DLC. When I finish 4-6 other game fixes that I've been working on, at least.
Bye bye map editor tools, new optional ending, 3 out of 4 story DLCs, and raytracing (I guess).
I guess this isn't a bad time to play the game, since there will only be just one more character story DLC. When I finish 4-6 other game fixes that I've been working on, at least.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
I have properly fixed VXAO (DJ-RK's formula was incorrect and I see he tried other things, near the solution but not quite) thanks to it being the same pattern as Resident Evil 7 shaders, and also fixed ShadowLibs.
The formula for ShadowLibs was the same as for Dark Souls 2 shadows, so I don't know why I didn't fix them before...
I've also included a modification to "9feeb65ae1a9eee9-vs_replace.txt", which says "// HUD - Ascension Grid Cross". I don't know what that is, but what DJ-RK did put Noctis' sword at the wrong depth, so I added an extra condition so it's now "if(!params2.y && o0.z==0)". I don't know what the consequences will be for that HUD I haven't seen, but it fixed the sword for me at least.
I'll be taking a look at effects that look wrong to me, but I won't play the game properly yet. I get low fps at 1440p so I want to wait for Volta.
Edit: blue bonfire fire ("58ba4d0315fac846-vs_replace.txt") is affected by the same thing as that HUD shader. Replace line 128 with this if you want to fix it too (may break that HUD I didn't see yet):
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
By the way, for anyone it is 50% off at steam store now :).
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
And on Steam. Don't suggest the Windows store, because the fix can't be used with it.
New update of my ShaderFixes folder: https://s3.amazonaws.com/masterotaku/FFXV/ShaderFixes_2018-06-23.7z
I have fixed one specular lighting pixel shader that had a wrong formula (7ed3287d99b4186d-ps_replace.txt. The old formula caused flickery shadows), and I also include the modification for that HUD shader that affected bonfires.
Btw, for image quality it's better to use VXAO and not any other form of ambient occlusion (they can be combined, be careful). The other ones show incorrect shadows under cars, while VXAO is perfect.
There's currently the problem of that tunnel I spotted a while ago, and also stores are affected when you are inside. It's something about the "[ShaderRegex_LightProbe]", maybe combined with another regex, that makes everything too bright in those areas instead of naturally dark.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I have never boughten anything off that... haha.
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
I saw that those two HUD shaders I mentioned were from the skills menu. So I made a ShaderOverride for them in d3dx.ini to have them at depth for their specific pixel shaders (not breaking the weapon or bonfire). I'm also using 3Dmigoto 1.3.11, so I'm uploading the full fix this time. All DJ-RK did (regex, overrides, autoconvergence, presets...) is safely copied, of course.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
This contains very small changes:
- Added one more pixel shader to the ones that get HUD depth in menus. I missed it before.
- Made depth of field not disabled by default. Also, the hotkey was duplicated. It's F4 in case you don't remember.
It'll be the last in a while. I still don't know how to fix what the fix breaks (some indoors and tunnel places).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I am making sure game is in fullscreen, with and without sli, latest drivers 398.82 and earlier drivers and with and without 3d vision fix and even tried compatabiliy mode. I was playing fine a few months ago using compatability mode.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
when going to the caves increases the luminosity and the only solution is turn off the 3D
My plan was getting a new GPU to get decent performance and then try again, but with those Turing prices, I don't know when that will be. I have a bunch of fixes that I want to complete in the short term so it's hard to switch between them (Grandia 2, Yakuza 0, Dead Cells, Turok 2, System Shock, more RetroArch experiments...).
Can you help a bit, DJ-RK? No problem if you can't, because I'll try to fix it eventually, but you know your regexes better than me.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Or what exact areas at Chapter 3 or before :P?
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
Benchmark does not have CPU core limitation, Might be areas in game and threadscheduling. A
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
Bye bye map editor tools, new optional ending, 3 out of 4 story DLCs, and raytracing (I guess).
I guess this isn't a bad time to play the game, since there will only be just one more character story DLC. When I finish 4-6 other game fixes that I've been working on, at least.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com