[quote="eqzitara"]gimme some time.
Theres something amazing about game I will say. Im amazed with the detail and high res textures. These are definetly not just ported in from UDK.[/quote]
Purely spectacular game. I really love Unreal Engine when is able to give you something LIKE THIS!!!
Awesome fix;)) Looks gorgeous;))
Theres something amazing about game I will say. Im amazed with the detail and high res textures. These are definetly not just ported in from UDK.
Purely spectacular game. I really love Unreal Engine when is able to give you something LIKE THIS!!!
Awesome fix;)) Looks gorgeous;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
So I got sucked into this and picked it up today. Looks fantastic with the fix - thanks :-)
I noticed the same (that someone else reported) transparent ripply effect at the edge of water (its at screen depth), but it's really very minor.
Main thing that is bugging me, and its nothing at all to do with the fix, is that Invert Mouse Y Axis does not work. Is anyone else having that problem?
So I got sucked into this and picked it up today. Looks fantastic with the fix - thanks :-)
I noticed the same (that someone else reported) transparent ripply effect at the edge of water (its at screen depth), but it's really very minor.
Main thing that is bugging me, and its nothing at all to do with the fix, is that Invert Mouse Y Axis does not work. Is anyone else having that problem?
they just pushed out a 1gb update mike to fix the mouse y :)
Update #1 is now live!
Community Announcements - AdrianChm
- invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now also auto-saves every time we read a story page or see the murder (useful as a pseudo-manual location save)
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes
they just pushed out a 1gb update mike to fix the mouse y :)
Update #1 is now live!
Community Announcements - AdrianChm
- invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now also auto-saves every time we read a story page or see the murder (useful as a pseudo-manual location save)
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes
[quote="Milamber*"]they just pushed out a 1gb update mike to fix the mouse y :)
Update #1 is now live!
Community Announcements - AdrianChm
- invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now also auto-saves every time we read a story page or see the murder (useful as a pseudo-manual location save)
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes[/quote]
Aha! Just in time :-)
Milamber* said:they just pushed out a 1gb update mike to fix the mouse y :)
Update #1 is now live!
Community Announcements - AdrianChm
- invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now also auto-saves every time we read a story page or see the murder (useful as a pseudo-manual location save)
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes
Alright, well I am posting later tomorrow. I really like the games murder mystery solving but the open-worldness is something I don't personally enjoy [I feel lost / missing things]. Not there is anything wrong with that. I just don't personally enjoy this kind of format especially when patching not to mention game has kind of bad auto saving [objective based]. Maybe my mood will change in a month or two when I don't feel pressure to have debugger running as I am playing with constant threat of crashing.
Im sure it will be fine since people are happy with the day one patch and I ran around the world and fixed like a 100 things since then.
Alright, well I am posting later tomorrow. I really like the games murder mystery solving but the open-worldness is something I don't personally enjoy [I feel lost / missing things]. Not there is anything wrong with that. I just don't personally enjoy this kind of format especially when patching not to mention game has kind of bad auto saving [objective based]. Maybe my mood will change in a month or two when I don't feel pressure to have debugger running as I am playing with constant threat of crashing.
Im sure it will be fine since people are happy with the day one patch and I ran around the world and fixed like a 100 things since then.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Am I the only one who can't get any Convergence out of the fix? It's being really odd, adjusting Convergence isn't really affecting Convergence at all but instead it's adjusting Depth(in an extremely exaggerated way) ... when I started the game with the fix in place Depth is 3, almost 4, times the usual 100%. There's no Depth/Convergence settings called out in the DX9Settings.ini ... seems really weird that it's pushing it way past the maximum Depth of the Drivers.
My usual way of adjusting Convergence in a FPP game is walking up to something and increase it so that views are aligned or slightly crossed(popped-out). The only way I can get them to align with the fix in place is by lowering Convergence instead and at that point the whole scene is 2D ... no matter what I do I can't get the channels/views to cross with the fix in place, without the fix it adjusts properly.
edit:[color="white"]O[/color][color="gray"]h[/color][color="green"]h[/color] [color="orange"]f[/color][color="white"]a[/color][color="gray"]n[/color][color="green"]c[/color][color="orange"]y[/color] [color="white"]w[/color][color="gray"]e[/color] [color="green"]h[/color][color="orange"]a[/color][color="white"]v[/color][color="gray"]e[/color] [color="green"]C[/color][color="orange"]O[/color][color="white"]L[/color][color="gray"]O[/color][color="green"]R[/color][color="orange"]S[/color] [color="white"]n[/color][color="gray"]o[/color][color="green"]w[/color][color="orange"]![/color] [color="white"]L[/color][color="gray"]o[/color][color="green"]l[/color][color="orange"]:[/color][color="white"])[/color]
Am I the only one who can't get any Convergence out of the fix? It's being really odd, adjusting Convergence isn't really affecting Convergence at all but instead it's adjusting Depth(in an extremely exaggerated way) ... when I started the game with the fix in place Depth is 3, almost 4, times the usual 100%. There's no Depth/Convergence settings called out in the DX9Settings.ini ... seems really weird that it's pushing it way past the maximum Depth of the Drivers.
My usual way of adjusting Convergence in a FPP game is walking up to something and increase it so that views are aligned or slightly crossed(popped-out). The only way I can get them to align with the fix in place is by lowering Convergence instead and at that point the whole scene is 2D ... no matter what I do I can't get the channels/views to cross with the fix in place, without the fix it adjusts properly.
[quote="TsaebehT"]Am I the only one who can't get any Convergence out of the fix? It's being really odd, adjusting Convergence isn't really affecting Convergence at all but instead it's adjusting Depth(in an extremely exaggerated way) ... when I started the game with the fix in place Depth is 3, almost 4, times the usual 100%. There's no Depth/Convergence settings called out in the DX9Settings.ini ... seems really weird that it's pushing it way past the maximum Depth of the Drivers.
My usual way of adjusting Convergence in a FPP game is walking up to something and increase it so that views are aligned or slightly crossed(popped-out). The only way I can get them to align with the fix in place is by lowering Convergence instead and at that point the whole scene is 2D ... no matter what I do I can't get the channels/views to cross with the fix in place, without the fix it adjusts properly.
edit:[color="white"]O[/color][color="gray"]h[/color][color="green"]h[/color] [color="orange"]f[/color][color="white"]a[/color][color="gray"]n[/color][color="green"]c[/color][color="orange"]y[/color] [color="white"]w[/color][color="gray"]e[/color] [color="green"]h[/color][color="orange"]a[/color][color="white"]v[/color][color="gray"]e[/color] [color="green"]C[/color][color="orange"]O[/color][color="white"]L[/color][color="gray"]O[/color][color="green"]R[/color][color="orange"]S[/color] [color="white"]n[/color][color="gray"]o[/color][color="green"]w[/color][color="orange"]![/color] [color="white"]L[/color][color="gray"]o[/color][color="green"]l[/color][color="orange"]:[/color][color="white"])[/color]
[/quote]
No idea unless we are talking about title screen.
TsaebehT said:Am I the only one who can't get any Convergence out of the fix? It's being really odd, adjusting Convergence isn't really affecting Convergence at all but instead it's adjusting Depth(in an extremely exaggerated way) ... when I started the game with the fix in place Depth is 3, almost 4, times the usual 100%. There's no Depth/Convergence settings called out in the DX9Settings.ini ... seems really weird that it's pushing it way past the maximum Depth of the Drivers.
My usual way of adjusting Convergence in a FPP game is walking up to something and increase it so that views are aligned or slightly crossed(popped-out). The only way I can get them to align with the fix in place is by lowering Convergence instead and at that point the whole scene is 2D ... no matter what I do I can't get the channels/views to cross with the fix in place, without the fix it adjusts properly.
edit:OhhfancywehaveCOLORSnow!Lol:)
No idea unless we are talking about title screen.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Yeah the one that's up now, I just installed [the game] and used that one today. Whatever is doing it appears to be in the Lua script(PSscript.lua) ... renaming it is the only thing that stops the Depth from being exaggerated and makes the Convergence work properly.
edit:yeah it was in-game, not the title screen. Odd, I went to test/change my resolution as that's caused issues with some things(Dishonored's dynamic crosshair) and the game starts updating, I restore the Lua scripts name ran the game(at my usual res) and everything seems fine now ... :)
Yeah the one that's up now, I just installed [the game] and used that one today. Whatever is doing it appears to be in the Lua script(PSscript.lua) ... renaming it is the only thing that stops the Depth from being exaggerated and makes the Convergence work properly.
edit:yeah it was in-game, not the title screen. Odd, I went to test/change my resolution as that's caused issues with some things(Dishonored's dynamic crosshair) and the game starts updating, I restore the Lua scripts name ran the game(at my usual res) and everything seems fine now ... :)
That does happen but it should of happened to everyone including me. Maybe you have a setting or something that no one else does but it does sound like its happening. Anywho do this..
https://s3.amazonaws.com/-HeliX-/DllsModPack.zip
Get the debugger [64bit]
dlls->debug->64bit.
replace d3d9.dll
Grab a pen and paper.
Cycle through pixelshaders [there are only like 400] with numpad 2. And when it looks like it turns normal. Write it down and gimme the 8 digit CRC. [Don't dump it cause it won't]
That does happen but it should of happened to everyone including me. Maybe you have a setting or something that no one else does but it does sound like its happening. Anywho do this..
https://s3.amazonaws.com/-HeliX-/DllsModPack.zip
Get the debugger [64bit]
dlls->debug->64bit.
replace d3d9.dll
Grab a pen and paper.
Cycle through pixelshaders [there are only like 400] with numpad 2. And when it looks like it turns normal. Write it down and gimme the 8 digit CRC. [Don't dump it cause it won't]
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I don't have anymore time to mess with it right now, sorry. I'll try to get back to it tonight, you're right it has to do with some setting, game's killing my GTX 670 ... Lol ... but it's such a good game so far. :) When I was lowering settings, I got a ghost image/shader across the screen, which I needed to restart the game to get rid of and then it was doing it again.
edit:If I set the Quality to Low, the 2D/Ghost image gets 'burned' in place if I reenable Light Shafts it goes away ... not sure if it means anything or not, just disabling Light Shafts doesn't seem to cause it.
I don't have anymore time to mess with it right now, sorry. I'll try to get back to it tonight, you're right it has to do with some setting, game's killing my GTX 670 ... Lol ... but it's such a good game so far. :) When I was lowering settings, I got a ghost image/shader across the screen, which I needed to restart the game to get rid of and then it was doing it again.
edit:If I set the Quality to Low, the 2D/Ghost image gets 'burned' in place if I reenable Light Shafts it goes away ... not sure if it means anything or not, just disabling Light Shafts doesn't seem to cause it.
I probably wouldn't have bothered with this game if it wasn't for this thread. Grabbed both it and eqzitara's fix and was absolutely absorbed. Played over 5 hours yesterday and tbh didn't notice anything distracting with the fix. It looked great to me. I'm probably not far from finished so it doesn't seem like a long game, but really really enjoyed the experience in 3D.
I probably wouldn't have bothered with this game if it wasn't for this thread. Grabbed both it and eqzitara's fix and was absolutely absorbed. Played over 5 hours yesterday and tbh didn't notice anything distracting with the fix. It looked great to me. I'm probably not far from finished so it doesn't seem like a long game, but really really enjoyed the experience in 3D.
UPDATE 2
Changelog:
- fixed savegame loading issues with water level and closed doors
- turning off the turbine turns off the sound as well
- "Saving scene" instead of "Saving" for clearer messaging
- nerfed the sniper rifle
- fixed savegame loading issues with water level and closed doors
- turning off the turbine turns off the sound as well
- "Saving scene" instead of "Saving" for clearer messaging
- nerfed the sniper rifle
I've been a longtime lurker, with very very few posts, but I had to come in say that I bought the game because of this thread. I went from running one GTX 760 to now SLI and this is the first game I tried. with the 3D fix, it's so so amazing. 3Dvision is still alive!!! Thank you so so much for keeping this community alive. I really feel transported to this world when I play.
I've been a longtime lurker, with very very few posts, but I had to come in say that I bought the game because of this thread. I went from running one GTX 760 to now SLI and this is the first game I tried. with the 3D fix, it's so so amazing. 3Dvision is still alive!!! Thank you so so much for keeping this community alive. I really feel transported to this world when I play.
Purely spectacular game. I really love Unreal Engine when is able to give you something LIKE THIS!!!
Awesome fix;)) Looks gorgeous;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I noticed the same (that someone else reported) transparent ripply effect at the edge of water (its at screen depth), but it's really very minor.
Main thing that is bugging me, and its nothing at all to do with the fix, is that Invert Mouse Y Axis does not work. Is anyone else having that problem?
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Update #1 is now live!
Community Announcements - AdrianChm
- invert Y now works properly on both mouse and gamepad
- can configure arrows keys now as well
- odd line under the black bars removed in modes other than pure 16:9
- players can no longer fall into the elevator shaft
- no longer attacks during the gate sequence
- story page after the no longer appears post-section
- checkpoint loads improvements
- checkpoint now also auto-saves every time we read a story page or see the murder (useful as a pseudo-manual location save)
- players can no longer inspect items in the total darkness
- various small streaming and lighting improvements
- sniper rifle no scope damage tweaked from 3 to over 9000
- other minor fixes
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Aha! Just in time :-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Im sure it will be fine since people are happy with the day one patch and I ran around the world and fixed like a 100 things since then.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
http://photos.3dvisionlive.com/chtiblue/album/54266874d475fef53d00016f/
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
My usual way of adjusting Convergence in a FPP game is walking up to something and increase it so that views are aligned or slightly crossed(popped-out). The only way I can get them to align with the fix in place is by lowering Convergence instead and at that point the whole scene is 2D ... no matter what I do I can't get the channels/views to cross with the fix in place, without the fix it adjusts properly.
edit:Ohh fancy we have COLORS now! Lol:)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Did you take the last fix?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
No idea unless we are talking about title screen.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
edit:yeah it was in-game, not the title screen. Odd, I went to test/change my resolution as that's caused issues with some things(Dishonored's dynamic crosshair) and the game starts updating, I restore the Lua scripts name ran the game(at my usual res) and everything seems fine now ... :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
https://s3.amazonaws.com/-HeliX-/DllsModPack.zip
Get the debugger [64bit]
dlls->debug->64bit.
replace d3d9.dll
Grab a pen and paper.
Cycle through pixelshaders [there are only like 400] with numpad 2. And when it looks like it turns normal. Write it down and gimme the 8 digit CRC. [Don't dump it cause it won't]
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
edit:If I set the Quality to Low, the 2D/Ghost image gets 'burned' in place if I reenable Light Shafts it goes away ... not sure if it means anything or not, just disabling Light Shafts doesn't seem to cause it.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Changelog:
- fixed savegame loading issues with water level and closed doors
- turning off the turbine turns off the sound as well
- "Saving scene" instead of "Saving" for clearer messaging
- nerfed the sniper rifle
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w