Prey 2017
  14 / 17    
@DHR http://ul.to/tqw1nqqe :____( Plase can you send me image of your config settings in the game??? Thanks! :)
@DHR


http://ul.to/tqw1nqqe


:____(

Plase can you send me image of your config settings in the game??? Thanks! :)

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

Posted 12/24/2017 04:38 PM   
The DLL Loader is working at least. For the resolution i think you are using a custom settings. I'm using Preset = Very High" and then go to advanced tab and select FXAA....that's all. If you select manually a different setting in the advanbced tab, proabably will broke shadows, lights and reflections....i don't fix all the combinations.
The DLL Loader is working at least.
For the resolution i think you are using a custom settings.

I'm using Preset = Very High" and then go to advanced tab and select FXAA....that's all.
If you select manually a different setting in the advanbced tab, proabably will broke shadows, lights and reflections....i don't fix all the combinations.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 12/24/2017 05:26 PM   
Finally works!! The problem is that i use custom settings and are settings that cant modify manually olny with the presset, just use hight value preset and now works.... Thanks DHR an Kaismata for the help! ;)
Finally works!!
The problem is that i use custom settings and are settings that cant modify manually olny with the presset, just use hight value preset and now works....

Thanks DHR an Kaismata for the help! ;)

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

Posted 12/24/2017 09:02 PM   
Hello, Big thank you DHR for your fix. However I have some issues with dynamic shadow and some reflections: [url]https://imgur.com/a/RwLfC[/url] [url]https://imgur.com/Q5OdONI[/url] [url]https://imgur.com/sbf8xIl[/url] [url]https://imgur.com/Ve7uyks[/url] [url]https://imgur.com/azr3Pbm[/url] [url]https://imgur.com/mbNPoRV[/url] [url]https://imgur.com/ZNCzYIq[/url] My spec: screen 27" 1080p gtx 970 with driver 388.59 (try with 388.71-same issue) In game: FOV90, Preset Very high, FXAA If you have an idea to resolve this problem, Thank you
Hello,

Big thank you DHR for your fix.
However I have some issues with dynamic shadow and some reflections:

https://imgur.com/a/RwLfC
https://imgur.com/Q5OdONI
https://imgur.com/sbf8xIl
https://imgur.com/Ve7uyks
https://imgur.com/azr3Pbm
https://imgur.com/mbNPoRV
https://imgur.com/ZNCzYIq

My spec:
screen 27" 1080p
gtx 970 with driver 388.59 (try with 388.71-same issue)
In game: FOV90, Preset Very high, FXAA

If you have an idea to resolve this problem,

Thank you

Posted 12/31/2017 02:15 PM   
I assume it's unavoidable clipping, unless DHR says otherwise. I've investigated those shadows before and they were the same shader as the surrounding correct shadows, so I think they aren't a missing shader. And about reflections, are they the screen space reflections? They are OK or wrong depending on the angle from where you view them. When they are on the floor, they are mostly OK, but not on walls. I don't think anyone has been able to properly fix them yet in any game (but maybe I remember Oomek and DarkStarSword commenting that). Also, they are fake post processing reflections that take the image surrounding them, so you can't see the reflection of anything that isn't in your view. Disabling them in the options menu breaks the fix for shadows and some lighting, but maybe the shader can be skipped in another way (I mean, I skipped it while hunting and it made the image more correct, but lacking in reflections obviously).
I assume it's unavoidable clipping, unless DHR says otherwise. I've investigated those shadows before and they were the same shader as the surrounding correct shadows, so I think they aren't a missing shader.

And about reflections, are they the screen space reflections? They are OK or wrong depending on the angle from where you view them. When they are on the floor, they are mostly OK, but not on walls. I don't think anyone has been able to properly fix them yet in any game (but maybe I remember Oomek and DarkStarSword commenting that). Also, they are fake post processing reflections that take the image surrounding them, so you can't see the reflection of anything that isn't in your view.

Disabling them in the options menu breaks the fix for shadows and some lighting, but maybe the shader can be skipped in another way (I mean, I skipped it while hunting and it made the image more correct, but lacking in reflections obviously).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/31/2017 04:51 PM   
@pm31300 Yep..that seems to be the clipping, but in your case looks worst than normal. If you are using a depth hack or monitor hack....restore to default. Those hack normally increase the clipping. If you are not using any depth hack or monitor hack, try re-installing the driver using DDU.
@pm31300
Yep..that seems to be the clipping, but in your case looks worst than normal. If you are using a depth hack or monitor hack....restore to default. Those hack normally increase the clipping.

If you are not using any depth hack or monitor hack, try re-installing the driver using DDU.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 12/31/2017 06:01 PM   
Thank you guys to help me. @masterotaku Yes, it's screen space reflections: they are wrong on wall, depending on the angle. @DHR I re-installed the driver using DDU but issues remain the same.I don't use depth/monitor hack. Despite these problems I finished the game using 3Dvision. I keep an eye on the forum, if someone find a solution. It's sure I will do anothers runs, this game is a pearl.
Thank you guys to help me.

@masterotaku
Yes, it's screen space reflections: they are wrong on wall, depending on the angle.

@DHR
I re-installed the driver using DDU but issues remain the same.I don't use depth/monitor hack. Despite these problems I finished the game using 3Dvision. I keep an eye on the forum, if someone find a solution. It's sure I will do anothers runs, this game is a pearl.

Posted 01/04/2018 12:08 PM   
Thank you guys to help me. @masterotaku Yes, it's screen space reflections: they are wrong on wall, depending on the angle. @DHR I re-installed the driver using DDU but issues remain the same.I don't use depth/monitor hack. Despite these problems I finished the game using 3Dvision. I keep an eye on the forum, if someone find a solution. It's sure I will do anothers runs, this game is a pearl.
Thank you guys to help me.

@masterotaku
Yes, it's screen space reflections: they are wrong on wall, depending on the angle.

@DHR
I re-installed the driver using DDU but issues remain the same.I don't use depth/monitor hack. Despite these problems I finished the game using 3Dvision. I keep an eye on the forum, if someone find a solution. It's sure I will do anothers runs, this game is a pearl.

Posted 01/04/2018 12:22 PM   
[quote="masterotaku"] And about reflections, are they the screen space reflections? They are OK or wrong depending on the angle from where you view them. When they are on the floor, they are mostly OK, but not on walls. I don't think anyone has been able to properly fix them yet in any game (but maybe I remember Oomek and DarkStarSword commenting that).[/quote] Look at Hellblade:P Perfect!
masterotaku said:
And about reflections, are they the screen space reflections? They are OK or wrong depending on the angle from where you view them. When they are on the floor, they are mostly OK, but not on walls. I don't think anyone has been able to properly fix them yet in any game (but maybe I remember Oomek and DarkStarSword commenting that).


Look at Hellblade:P Perfect!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/04/2018 06:34 PM   
I have just finished the game the most pacifist and completionist way possible. Great game, great fix. [quote="Helifax"] Look at Hellblade:P Perfect![/quote] Please, tell me how. What shader or what regex. I have downloaded the fix but I can't find it at first glance. I would like to have perfect screen space reflections in Tekken 7 if possible (they are scarce and only on some floors, but I like perfection).
I have just finished the game the most pacifist and completionist way possible. Great game, great fix.

Helifax said:
Look at Hellblade:P Perfect!


Please, tell me how. What shader or what regex. I have downloaded the fix but I can't find it at first glance. I would like to have perfect screen space reflections in Tekken 7 if possible (they are scarce and only on some floors, but I like perfection).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 01/05/2018 12:53 PM   
[quote="DHR"]@masterotaku I don't include that one, only the one you confirmed that work ok. And update the VS. @Blacksmith56 Remove this lines in the d3dx.ini....BUT the screen monitors will look a little off [code][PresetMonitor] w = 0.0[/code] [/quote] so I am loving the fix, but the HUD is giving me a headache. I tried using the suggestion above, and it definitely helps the loot box UI to be more in focus with the rest of the HUD -- but the "hand" icon with the X pickup, Y search box is too far forwards and a double image and I have to refocus my eyes to read it. So I tried different values for the hand icon in ini file (y=-0.2 default), but the depth of the hand icon never changes. If I look without my glasses I can see the two images for the hand X/Y icons stay the same separation, and different than the rest of the HUD elements. Is there any way to get the hand icon X/Y box on the same plane/depth as the loot window? I do not care if it breaks the monitors - I will use 2d if I have to for them (they are less common than the hand X/Y ui window). I play on 65" 3dtv if that matters. thanks for the fix and thanks for the minimal hud option (a must in this game!) any suggestions appreciated...
DHR said:@masterotaku
I don't include that one, only the one you confirmed that work ok.
And update the VS.


@Blacksmith56
Remove this lines in the d3dx.ini....BUT the screen monitors will look a little off
[PresetMonitor]
w = 0.0



so I am loving the fix, but the HUD is giving me a headache. I tried using the suggestion above, and it definitely helps the loot box UI to be more in focus with the rest of the HUD -- but the "hand" icon with the X pickup, Y search box is too far forwards and a double image and I have to refocus my eyes to read it.

So I tried different values for the hand icon in ini file (y=-0.2 default), but the depth of the hand icon never changes. If I look without my glasses I can see the two images for the hand X/Y icons stay the same separation, and different than the rest of the HUD elements.

Is there any way to get the hand icon X/Y box on the same plane/depth as the loot window? I do not care if it breaks the monitors - I will use 2d if I have to for them (they are less common than the hand X/Y ui window).

I play on 65" 3dtv if that matters. thanks for the fix and thanks for the minimal hud option (a must in this game!) any suggestions appreciated...

Posted 01/07/2018 07:04 PM   
@Shift-E You can use y = 0, so the hand will be at screen depth. That value change the depth of the Hand, if you are changing that value and the hand stay in the same place, probably you are doing something wrong....after changing that value you need to press F10 to refresh or restart the game.
@Shift-E
You can use y = 0, so the hand will be at screen depth.

That value change the depth of the Hand, if you are changing that value and the hand stay in the same place, probably you are doing something wrong....after changing that value you need to press F10 to refresh or restart the game.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 01/07/2018 09:17 PM   
[quote="DHR"]@Shift-E You can use y = 0, so the hand will be at screen depth. That value change the depth of the Hand, if you are changing that value and the hand stay in the same place, probably you are doing something wrong....after changing that value you need to press F10 to refresh or restart the game.[/quote] so I tried y = 0 again, tried 1.0, -1.0, larger numbers...even tried commenting out this line -- still no changes to hand icon depth in game for some reason. If I make any other ini changes, they work fine and are easily noticed - weapon reticule depth, monitorpreset, etc. I guess I will just have to get used to it, just strains the eyes a bit..
DHR said:@Shift-E
You can use y = 0, so the hand will be at screen depth.

That value change the depth of the Hand, if you are changing that value and the hand stay in the same place, probably you are doing something wrong....after changing that value you need to press F10 to refresh or restart the game.


so I tried y = 0 again, tried 1.0, -1.0, larger numbers...even tried commenting out this line -- still no changes to hand icon depth in game for some reason. If I make any other ini changes, they work fine and are easily noticed - weapon reticule depth, monitorpreset, etc. I guess I will just have to get used to it, just strains the eyes a bit..

Posted 01/10/2018 07:31 PM   
@Shift-E I just tested changing the "y= " value and change the depth of the Hand Cursor. Also add a Presets to change during gameplay and works...also test using Keyboard and Mouse & Xbox Controller and works. Can you in the d3dx.ini file add this Presets (in the Key presets section with the others [Keys_*]) and see if works You can change the Hand Cursos presing "C" key. [code][Key_Cursor_Hand] Key = C type = cycle y = 0.0, 0.1, 0.2, 0.5, 1.0, -0.3, -0.4, -0.5[/code]
@Shift-E
I just tested changing the "y= " value and change the depth of the Hand Cursor.

Also add a Presets to change during gameplay and works...also test using Keyboard and Mouse & Xbox Controller and works. Can you in the d3dx.ini file add this Presets (in the Key presets section with the others [Keys_*]) and see if works

You can change the Hand Cursos presing "C" key.

[Key_Cursor_Hand]
Key = C
type = cycle
y = 0.0, 0.1, 0.2, 0.5, 1.0, -0.3, -0.4, -0.5

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 01/11/2018 12:47 AM   
@DHR thanks for the suggestion, this led me to realize I had been confused on what exactly the "hand icon" y value controlled. It appears to only control the hand icon that is pointing. It does not control the depth of the accompanying window that has the description of the item, the skill needed to move it, the search option text, etc. It also does not control the open hand icon that displays when you hover over anything that is grab-able. I must have been testing results with the "open hand icon", as this does not change depth with y. I can indeed now cycle the pointing hand icon depth...but I have to ask, is there a variable that controls the depth of the open hand icon and one for the pointer hand text window (the one with the item description, read book text, Y for search, etc)? basically, I am just trying to get them all at roughly the same depth and closer to the rest of the HUD. thanks..
@DHR

thanks for the suggestion, this led me to realize I had been confused on what exactly the "hand icon" y value controlled. It appears to only control the hand icon that is pointing. It does not control the depth of the accompanying window that has the description of the item, the skill needed to move it, the search option text, etc.

It also does not control the open hand icon that displays when you hover over anything that is grab-able. I must have been testing results with the "open hand icon", as this does not change depth with y. I can indeed now cycle the pointing hand icon depth...but I have to ask, is there a variable that controls the depth of the open hand icon and one for the pointer hand text window (the one with the item description, read book text, Y for search, etc)?

basically, I am just trying to get them all at roughly the same depth and closer to the rest of the HUD. thanks..

Posted 01/12/2018 01:00 AM   
  14 / 17    
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