Im patching it since it should be easy since its compatible with Helix's script.
Bad news is game is extremely portish. I hate it when people throw around term "port" cause they generally have no idea. Its kind of like the only UE3/UDK game where the graphical options are gutted from it. I guess a perk is can force crazy AA in nvidia inspector though.
Im patching it since it should be easy since its compatible with Helix's script.
Bad news is game is extremely portish. I hate it when people throw around term "port" cause they generally have no idea. Its kind of like the only UE3/UDK game where the graphical options are gutted from it. I guess a perk is can force crazy AA in nvidia inspector though.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="eqzitara"]Im patching it since it should be easy since its compatible with Helix's script.
Nice one mate, I also just purchased. Game has some potential.
Bad news is game is extremely portish. I hate it when people throw around term "port" cause they generally have no idea. Its kind of like the only UE3/UDK game where the graphical options are gutted from it. I guess a perk is can force crazy AA in nvidia inspector though.[/quote]
Yep agree, very portish. If you get an aa flag working with it, please post up. I guess some forced aa, 3d and sweet fx will work a treat with this game.
eqzitara said:Im patching it since it should be easy since its compatible with Helix's script.
Nice one mate, I also just purchased. Game has some potential.
Bad news is game is extremely portish. I hate it when people throw around term "port" cause they generally have no idea. Its kind of like the only UE3/UDK game where the graphical options are gutted from it. I guess a perk is can force crazy AA in nvidia inspector though.
Yep agree, very portish. If you get an aa flag working with it, please post up. I guess some forced aa, 3d and sweet fx will work a treat with this game.
Ill have to check but all udk should be same. Gimme a min.
[url]https://s3.amazonaws.com/ramblings3d/sanctum/sanctum.jpg[/url]
Use above SLI+AA flags
Id prob. set anisotropic filtering to 16x in case.
err it has anisotropic filtering. I just checked the ini.
@whomever
Might want to look into seeing if anyone writes down ini setting changes to get some better "graphic" optimizations. Should be able to change values in the ini files in
tmnt-oots\DamageGame\Config\damagesystemsettings.ini
Im going to be too busy with patch/other stuff to wait for it but I have a feeling someone will eventually do it.
err it has anisotropic filtering. I just checked the ini.
@whomever
Might want to look into seeing if anyone writes down ini setting changes to get some better "graphic" optimizations. Should be able to change values in the ini files in
tmnt-oots\DamageGame\Config\damagesystemsettings.ini
Im going to be too busy with patch/other stuff to wait for it but I have a feeling someone will eventually do it.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Wow, its strange. Game actually looks pretty good outside of opening level. I thought graphics were terrible at first especially since settings doesnt let you change anything but once you play as the turtles it improves. Aprils area/opening looks alot different then actual game for some reason. I really like the look of the world/colors.
Picture->[url]http://photos.3dvisionlive.com/eqzitara/image/521efa140f3530d16e00000f/[/url]
Wow, its strange. Game actually looks pretty good outside of opening level. I thought graphics were terrible at first especially since settings doesnt let you change anything but once you play as the turtles it improves. Aprils area/opening looks alot different then actual game for some reason. I really like the look of the world/colors.
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Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Bad news is game is extremely portish. I hate it when people throw around term "port" cause they generally have no idea. Its kind of like the only UE3/UDK game where the graphical options are gutted from it. I guess a perk is can force crazy AA in nvidia inspector though.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Yep agree, very portish. If you get an aa flag working with it, please post up. I guess some forced aa, 3d and sweet fx will work a treat with this game.
https://s3.amazonaws.com/ramblings3d/sanctum/sanctum.jpg
Use above SLI+AA flags
Id prob. set anisotropic filtering to 16x in case.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
@whomever
Might want to look into seeing if anyone writes down ini setting changes to get some better "graphic" optimizations. Should be able to change values in the ini files in
tmnt-oots\DamageGame\Config\damagesystemsettings.ini
Im going to be too busy with patch/other stuff to wait for it but I have a feeling someone will eventually do it.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Picture->http://photos.3dvisionlive.com/eqzitara/image/521efa140f3530d16e00000f/
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
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