I have to say thanks for all of your efforts with this masterotaku - Cuphead is supposed to be one of the best games of 2017, except it's so fricken hard (and this coming from someone who loves the Souls games) that I doubt many will see all of it :D Seriously, this game needs the reflexes of a genetically modified person or something, it's just ridiculous.
I have to say thanks for all of your efforts with this masterotaku - Cuphead is supposed to be one of the best games of 2017, except it's so fricken hard (and this coming from someone who loves the Souls games) that I doubt many will see all of it :D Seriously, this game needs the reflexes of a genetically modified person or something, it's just ridiculous.
[quote="ummester"]I have to say thanks for all of your efforts with this masterotaku - Cuphead is supposed to be one of the best games of 2017, except it's so fricken hard (and this coming from someone who loves the Souls games) that I doubt many will see all of it :D Seriously, this game needs the reflexes of a genetically modified person or something, it's just ridiculous.[/quote]
It's mostly learning patterns and a lot of practice (I have died 653 times total. Admittedly 1/3 of them just for making the fix). When you spend over an hour fighting the same boss, it becomes easy. Having a good d-pad that helps tuning your moves mid-jump will help a lot. I use a dualshock 4.
I still suck at airplane bosses. My brother had to help me with them and revive each other all the time. Especially that robot boss in isle 3.
ummester said:I have to say thanks for all of your efforts with this masterotaku - Cuphead is supposed to be one of the best games of 2017, except it's so fricken hard (and this coming from someone who loves the Souls games) that I doubt many will see all of it :D Seriously, this game needs the reflexes of a genetically modified person or something, it's just ridiculous.
It's mostly learning patterns and a lot of practice (I have died 653 times total. Admittedly 1/3 of them just for making the fix). When you spend over an hour fighting the same boss, it becomes easy. Having a good d-pad that helps tuning your moves mid-jump will help a lot. I use a dualshock 4.
I still suck at airplane bosses. My brother had to help me with them and revive each other all the time. Especially that robot boss in isle 3.
This may be annoying, but I have updated the fix... AGAIN. I was missing some textures in the Hilda Berg boss, in her last stage. So you have to reinstall the fix again.
This may be annoying, but I have updated the fix... AGAIN. I was missing some textures in the Hilda Berg boss, in her last stage. So you have to reinstall the fix again.
[quote="masterotaku"]This may be annoying, but I have updated the fix... AGAIN. I was missing some textures in the Hilda Berg boss, in her last stage. So you have to reinstall the fix again.[/quote]
How can it be annoying that you are a perfectionist :) Thanks again !
masterotaku said:This may be annoying, but I have updated the fix... AGAIN. I was missing some textures in the Hilda Berg boss, in her last stage. So you have to reinstall the fix again.
How can it be annoying that you are a perfectionist :) Thanks again !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
[quote="Blacksmith56"]How can it be annoying that you are a perfectionist :) Thanks again ![/quote]
Hehe, now there is ANOTHER update. This time it's an optional (not toggleable in real time) texture mod to make the words at the start of a level not flicker. Download the fix again and read the description of the mod.
I had it ready since 5 hours ago, but the internet failed until recently and I had to wait. This fix has a lot of features, lol.
Blacksmith56 said:How can it be annoying that you are a perfectionist :) Thanks again !
Hehe, now there is ANOTHER update. This time it's an optional (not toggleable in real time) texture mod to make the words at the start of a level not flicker. Download the fix again and read the description of the mod.
I had it ready since 5 hours ago, but the internet failed until recently and I had to wait. This fix has a lot of features, lol.
I have updated the fix. I was missing two textures for the "no flashing text" mod (run & gun levels). I took the opportunity to update 3Dmigoto to 1.3.8 and combine controller and keyboard hotkeys, and also with "shift" as a modifier for backwards cycling (for convergence and HUD depth). Nothing else has changed.
I have updated the fix. I was missing two textures for the "no flashing text" mod (run & gun levels). I took the opportunity to update 3Dmigoto to 1.3.8 and combine controller and keyboard hotkeys, and also with "shift" as a modifier for backwards cycling (for convergence and HUD depth). Nothing else has changed.
nice, i haven't finished it yet, thanks fo the update
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
You are a machine Masterotaku, make sure you take some time to actually play some games =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I ended up purchasing this solely because of this fix. I tried it and was really impressed with the ingenuity. Great work.
I wonder, is this technique transferable to fix other 2D games such as "Darkest Dungeon" and "Pillars of Eternity"?
I don't have any of those two games, but I can say this:
- Darkest Dungeon: the requirements say "Graphics: Open GL 3.2+ Compliant", so it can't be fixed with 3Dmigoto. I have done some things with the OpenGL wrapper, but if filtering by texture is possible, I don't know anything about it.
- Pillars of Eternity: it's a completely different game from Cuphead. Cuphead is a 2D game that never changes the camera zoom level, so characters are always at the same depth and it's relatively easy to adjust the depth of elements to something that makes sense. In Pillars, it's a top down view with customizable zoom, and detailed 2D backgrounds that I don't know how their textures are composed. If (big if) there is a way to do something like dynamic HUD but to make backgrounds "stick" to whatever surface they have behind (if it actually exists), maybe it can make sense to the eyes when you move around, but buildings wouldn't be proper buildings. Trees would probably at ground level. And similar things.
I don't have any of those two games, but I can say this:
- Darkest Dungeon: the requirements say "Graphics: Open GL 3.2+ Compliant", so it can't be fixed with 3Dmigoto. I have done some things with the OpenGL wrapper, but if filtering by texture is possible, I don't know anything about it.
- Pillars of Eternity: it's a completely different game from Cuphead. Cuphead is a 2D game that never changes the camera zoom level, so characters are always at the same depth and it's relatively easy to adjust the depth of elements to something that makes sense. In Pillars, it's a top down view with customizable zoom, and detailed 2D backgrounds that I don't know how their textures are composed. If (big if) there is a way to do something like dynamic HUD but to make backgrounds "stick" to whatever surface they have behind (if it actually exists), maybe it can make sense to the eyes when you move around, but buildings wouldn't be proper buildings. Trees would probably at ground level. And similar things.
[quote="masterotaku"]I don't have any of those two games, but I can say this:
- Darkest Dungeon: the requirements say "Graphics: Open GL 3.2+ Compliant", so it can't be fixed with 3Dmigoto. I have done some things with the OpenGL wrapper, but if filtering by texture is possible, I don't know anything about it.
- Pillars of Eternity: it's a completely different game from Cuphead. Cuphead is a 2D game that never changes the camera zoom level, so characters are always at the same depth and it's relatively easy to adjust the depth of elements to something that makes sense. In Pillars, it's a top down view with customizable zoom, and detailed 2D backgrounds that I don't know how their textures are composed. If (big if) there is a way to do something like dynamic HUD but to make backgrounds "stick" to whatever surface they have behind (if it actually exists), maybe it can make sense to the eyes when you move around, but buildings wouldn't be proper buildings. Trees would probably at ground level. And similar things.[/quote]
It's a shame that Darkest Dungeon is a different kind of beast with OpenGL, as visually speaking it is similar to Cuphead (flat cut-outs in flat backgrounds). The game is supposed to be fantastic. But even though it's in my library, I can't bare myself to play it with so many other great games in full 3D Vision thanks to you guys.
Thanks for the prompt reply. Cheers.
masterotaku said:I don't have any of those two games, but I can say this:
- Darkest Dungeon: the requirements say "Graphics: Open GL 3.2+ Compliant", so it can't be fixed with 3Dmigoto. I have done some things with the OpenGL wrapper, but if filtering by texture is possible, I don't know anything about it.
- Pillars of Eternity: it's a completely different game from Cuphead. Cuphead is a 2D game that never changes the camera zoom level, so characters are always at the same depth and it's relatively easy to adjust the depth of elements to something that makes sense. In Pillars, it's a top down view with customizable zoom, and detailed 2D backgrounds that I don't know how their textures are composed. If (big if) there is a way to do something like dynamic HUD but to make backgrounds "stick" to whatever surface they have behind (if it actually exists), maybe it can make sense to the eyes when you move around, but buildings wouldn't be proper buildings. Trees would probably at ground level. And similar things.
It's a shame that Darkest Dungeon is a different kind of beast with OpenGL, as visually speaking it is similar to Cuphead (flat cut-outs in flat backgrounds). The game is supposed to be fantastic. But even though it's in my library, I can't bare myself to play it with so many other great games in full 3D Vision thanks to you guys.
Thanks for the prompt reply. Cheers.
CPU: Intel Core i7 3770K @ 3.50GHz
MB: Asus P8Z77-V DELUXE
RAM: 32.0GB Dual-Channel DDR3 @ 799MHz (10-10-10-27)
VGA: Asus Strix GTX 1070 2x SLI
DISPLAY: Asus ROG PG278QR
OS: Windows 10 Home 64-bit
The game received an update last week and I didn't notice until now. I'll have to update my game. The changelog says that this uses a new Unity version, so I probably have to update the fix. I'll report back tomorrow or in two days in any case.
The game received an update last week and I didn't notice until now. I'll have to update my game. The changelog says that this uses a new Unity version, so I probably have to update the fix. I'll report back tomorrow or in two days in any case.
The fix is broken. Almost completely. Shaders are the same (the post processing and HUD toggles work, for example), but all textures have different hashes now so the game is flat again.
Over 800 TextureOverride sections to the trash :(. I will have to do the fix again to be prepared for the future DLC. I don't know when I'll do that (maybe when the DLC is released just in case they break everything again), but if you want 3D now, roll back to the "hotfix 1.4.4" version. It's easy to do with GOG Galaxy. A bit harder on Steam, but doable.
The fix is broken. Almost completely. Shaders are the same (the post processing and HUD toggles work, for example), but all textures have different hashes now so the game is flat again.
Over 800 TextureOverride sections to the trash :(. I will have to do the fix again to be prepared for the future DLC. I don't know when I'll do that (maybe when the DLC is released just in case they break everything again), but if you want 3D now, roll back to the "hotfix 1.4.4" version. It's easy to do with GOG Galaxy. A bit harder on Steam, but doable.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
It's mostly learning patterns and a lot of practice (I have died 653 times total. Admittedly 1/3 of them just for making the fix). When you spend over an hour fighting the same boss, it becomes easy. Having a good d-pad that helps tuning your moves mid-jump will help a lot. I use a dualshock 4.
I still suck at airplane bosses. My brother had to help me with them and revive each other all the time. Especially that robot boss in isle 3.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
How can it be annoying that you are a perfectionist :) Thanks again !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Hehe, now there is ANOTHER update. This time it's an optional (not toggleable in real time) texture mod to make the words at the start of a level not flicker. Download the fix again and read the description of the mod.
I had it ready since 5 hours ago, but the internet failed until recently and I had to wait. This fix has a lot of features, lol.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I wonder, is this technique transferable to fix other 2D games such as "Darkest Dungeon" and "Pillars of Eternity"?
CPU: Intel Core i7 3770K @ 3.50GHz
MB: Asus P8Z77-V DELUXE
RAM: 32.0GB Dual-Channel DDR3 @ 799MHz (10-10-10-27)
VGA: Asus Strix GTX 1070 2x SLI
DISPLAY: Asus ROG PG278QR
OS: Windows 10 Home 64-bit
- Darkest Dungeon: the requirements say "Graphics: Open GL 3.2+ Compliant", so it can't be fixed with 3Dmigoto. I have done some things with the OpenGL wrapper, but if filtering by texture is possible, I don't know anything about it.
- Pillars of Eternity: it's a completely different game from Cuphead. Cuphead is a 2D game that never changes the camera zoom level, so characters are always at the same depth and it's relatively easy to adjust the depth of elements to something that makes sense. In Pillars, it's a top down view with customizable zoom, and detailed 2D backgrounds that I don't know how their textures are composed. If (big if) there is a way to do something like dynamic HUD but to make backgrounds "stick" to whatever surface they have behind (if it actually exists), maybe it can make sense to the eyes when you move around, but buildings wouldn't be proper buildings. Trees would probably at ground level. And similar things.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
It's a shame that Darkest Dungeon is a different kind of beast with OpenGL, as visually speaking it is similar to Cuphead (flat cut-outs in flat backgrounds). The game is supposed to be fantastic. But even though it's in my library, I can't bare myself to play it with so many other great games in full 3D Vision thanks to you guys.
Thanks for the prompt reply. Cheers.
CPU: Intel Core i7 3770K @ 3.50GHz
MB: Asus P8Z77-V DELUXE
RAM: 32.0GB Dual-Channel DDR3 @ 799MHz (10-10-10-27)
VGA: Asus Strix GTX 1070 2x SLI
DISPLAY: Asus ROG PG278QR
OS: Windows 10 Home 64-bit
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Over 800 TextureOverride sections to the trash :(. I will have to do the fix again to be prepared for the future DLC. I don't know when I'll do that (maybe when the DLC is released just in case they break everything again), but if you want 3D now, roll back to the "hotfix 1.4.4" version. It's easy to do with GOG Galaxy. A bit harder on Steam, but doable.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com