I'm creating this thread so I can post fixes for the Blazblue games in the OP. I'll divide it in sections, one per game. At this date (2017-01-07), I have the first three games.
[b][u]Calamity Trigger[/u][/b]
Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html
Screenshots:
http://u.cubeupload.com/masterotaku/BBCT009.jpg
http://u.cubeupload.com/masterotaku/BBCT013.jpg
http://u.cubeupload.com/masterotaku/BBCT020.jpg
[b][u]Continuum Shift Extend[/u][/b]
Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html
[b][u]Chronophantasma Extend[/u][/b]
Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html
[b][u]Centralfiction[/u][/b]
Blog post: http://helixmod.blogspot.com.es/2017/05/blazblue-centralfiction.html
I'm creating this thread so I can post fixes for the Blazblue games in the OP. I'll divide it in sections, one per game. At this date (2017-01-07), I have the first three games.
Thanks for this awesome fix masterotaku. :))
I've tested with Continuum Shift Extend and it looks fantastic. :))
Yeah, I've also tested with Chronophantasma Extend but the 3D didn't kick in though.
Thanks again. :D
Does it work completely with Continuum Shift Extend? So are characters at depth? I killed two birds with one stone if true.
Does Chronophantasma run in DX9? It should work in 3D even in windowed mode if it's DX9.
Yes, CSE works beautifully at characters depth. And the F1 & F2 work fine too. :))
Finally, I got the CE to work in windowed mode. :P
Love the 3D in these games.
Thanks again. :))
[quote="DAT-13"]Yes, CSE works beautifully at characters depth. And the F1 & F2 work fine too. :))[/quote]
Great! Less work to do then. (The F1 and F2 hotkeys should have worked in any case :p).
[quote="DAT-13"]Finally, I got the CE to work in windowed mode. :P
[/quote]
Does the fix work with Chronophantasma the same way as with the other games? Perhaps that would be too much luck.
[/quote]
Does the fix work with Chronophantasma the same way as with the other games? Perhaps that would be too much luck.[/quote]
It looks fantastic like other ones. :D
[quote="laozi"]hello
tanks for the fix, but for me the archive is corrupt :-). impossible for use. :-)[/quote]
You aren't the first one to say that my zip files are corrupted. It must be because I create them with 7-Zip.
Use 7-Zip to decompress it, and see if it works.
@DAT-13: Awesome! I'll have to update the OP and blog post tonight to say that it works with the three games. If you see something at wrong depth, please report it here.
tanks for the fix, but for me the archive is corrupt :-). impossible for use. :-)
You aren't the first one to say that my zip files are corrupted. It must be because I create them with 7-Zip.
Use 7-Zip to decompress it, and see if it works.
@DAT-13: Awesome! I'll have to update the OP and blog post tonight to say that it works with the three games. If you see something at wrong depth, please report it here.
I have updated the alternative version of the fix. The lens flares effect in the Shishigami Bang stage (you know which) was switching depths depending on camera distance. But not anymore. The depth comparison for the effects I wanted to give depth in that shader was too strict. I have loosened it.
The update is both in the OP and in the blog.
I have updated the alternative version of the fix. The lens flares effect in the Shishigami Bang stage (you know which) was switching depths depending on camera distance. But not anymore. The depth comparison for the effects I wanted to give depth in that shader was too strict. I have loosened it.
I've started playing Chronophantasma Extend today, just after it finished downloading. There was one more shader that needed a fix in this game, regarding the Izayoi character and also the green bar that appears when you hit the enemy. I'll check all the characters in the game thoroughly.
I'll upload the fix to the blog in two or three days, I think. But here it is in case you want to try it: [deleted]
F1 to F3 are convergence presets.
I've started playing Chronophantasma Extend today, just after it finished downloading. There was one more shader that needed a fix in this game, regarding the Izayoi character and also the green bar that appears when you hit the enemy. I'll check all the characters in the game thoroughly.
I'll upload the fix to the blog in two or three days, I think. But here it is in case you want to try it: [deleted]
I've updated the blog post (and the OP here) with the Chronophantasma Extend fix. I think all possibilities are checked, and I have tweaked the last shader to only use the depth adjustment depending on the Y axis value, to not affect the lower HUD. Don't use "Lower HUD" with a negative value (that moves it upwards) because it's fixed for the default 0 value and positive values.
By the way, in the Colosseum stage there are two TVs that you can see in 3D inside them. Their internal separation is too high, but with the F3 hotkey the characters are at their screen depth. The separation problem happens because another shader I fixed affects that too. It's a minor issue.
I've updated the blog post (and the OP here) with the Chronophantasma Extend fix. I think all possibilities are checked, and I have tweaked the last shader to only use the depth adjustment depending on the Y axis value, to not affect the lower HUD. Don't use "Lower HUD" with a negative value (that moves it upwards) because it's fixed for the default 0 value and positive values.
By the way, in the Colosseum stage there are two TVs that you can see in 3D inside them. Their internal separation is too high, but with the F3 hotkey the characters are at their screen depth. The separation problem happens because another shader I fixed affects that too. It's a minor issue.
Calamity Trigger
Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html
Screenshots:
http://u.cubeupload.com/masterotaku/BBCT009.jpg
http://u.cubeupload.com/masterotaku/BBCT013.jpg
http://u.cubeupload.com/masterotaku/BBCT020.jpg
Continuum Shift Extend
Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html
Chronophantasma Extend
Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html
Centralfiction
Blog post: http://helixmod.blogspot.com.es/2017/05/blazblue-centralfiction.html
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I've tested with Continuum Shift Extend and it looks fantastic. :))
Yeah, I've also tested with Chronophantasma Extend but the 3D didn't kick in though.
Thanks again. :D
Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64
Does Chronophantasma run in DX9? It should work in 3D even in windowed mode if it's DX9.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Finally, I got the CE to work in windowed mode. :P
Love the 3D in these games.
Thanks again. :))
Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64
Great! Less work to do then. (The F1 and F2 hotkeys should have worked in any case :p).
Does the fix work with Chronophantasma the same way as with the other games? Perhaps that would be too much luck.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
tanks for the fix, but for me the archive is corrupt :-). impossible for use. :-)
Does the fix work with Chronophantasma the same way as with the other games? Perhaps that would be too much luck.
It looks fantastic like other ones. :D
Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64
You aren't the first one to say that my zip files are corrupted. It must be because I create them with 7-Zip.
Use 7-Zip to decompress it, and see if it works.
@DAT-13: Awesome! I'll have to update the OP and blog post tonight to say that it works with the three games. If you see something at wrong depth, please report it here.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
The update is both in the OP and in the blog.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I'll upload the fix to the blog in two or three days, I think. But here it is in case you want to try it: [deleted]
F1 to F3 are convergence presets.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
By the way, in the Colosseum stage there are two TVs that you can see in 3D inside them. Their internal separation is too high, but with the F3 hotkey the characters are at their screen depth. The separation problem happens because another shader I fixed affects that too. It's a minor issue.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com