Metro LL/2033 gameplay recommendation
Im just about all the way through this game. Its great. In a few ways better than 2033, although i liked my experience with 2033 just a little better overall. Im sure i don't have to tell anybody here, but the graphics are just mind blowingly good. It really says a lot about the value of good, high resolution textures and points to what we were often missing in console ports and what we might now be getting in the newer consoles. That said, i wanted to give a recommendation to use a specific "cheat", or mod and show how to do it. IMO, it will give you a boost in realism and immersion. Its giving yourself unlimited filter duration and removing the "sub-game" of finding filters. Why? For a couple reasons, one, it lets you view the scenery as long as you want. I personally get more enjoyment just from looking out in the distance and imagine what i'd find if i started walking in a particular direction. Or imagine what might be out there or whatever. Two, it lets you explore longer, at a slower pace, befitting the pace you'd probably move with if thrown out into this landscape full on powerful, fast monsters in real life. Three, i think it is unrealistic for filters to expire like they do in the game. The idea is to keep radiation out of your lungs. Radiation as far as i know would only be in particulate matter and not in the air unless a tornado went through. All the wind in the game now, strong as it is, would likely have already lifted what it could into the air decades ago and tree leaves aren't going to get in any filter. So if that sounds good to you as well. Try this modification: Download Cheat Engine here: http://www.cheatengine.org/ (take care not to install the ad code...:O Then download this file that Cheat Engine uses: http://www.mediafire.com/download/fpv5xfws6p6mjye/Metro_Last_Light_(All_Versions)_%2B5.CT -Run Metro LL. (You may have to have a map loaded and a gas mask on for it to kick in.) -Alt-tab out (or run in window). -Open Cheat Engine and select the pulsating computer icon under the "File" menu. -Select Metro LL.exe. -Click the folder icon just to the right of the computer icon we just used and select the Metro Last Light (All Versions) +5.ct file. (There should now be 5 lines of text in the lowest text box. -Click on the checkbox next to "Infinite Filters". -Go back into the game and load a map that uses the gas mask and try changing filters, eventually the total filter time (seen when pressing Tab by default) should show 60:00 and stay there. EDIT: You may have to have a map loaded and a gas mask on for it to kick in.
Im just about all the way through this game. Its great. In a few ways better than 2033, although i liked my experience with 2033 just a little better overall. Im sure i don't have to tell anybody here, but the graphics are just mind blowingly good. It really says a lot about the value of good, high resolution textures and points to what we were often missing in console ports and what we might now be getting in the newer consoles.


That said, i wanted to give a recommendation to use a specific "cheat", or mod and show how to do it. IMO, it will give you a boost in realism and immersion. Its giving yourself unlimited filter duration and removing the "sub-game" of finding filters. Why? For a couple reasons, one, it lets you view the scenery as long as you want. I personally get more enjoyment just from looking out in the distance and imagine what i'd find if i started walking in a particular direction. Or imagine what might be out there or whatever. Two, it lets you explore longer, at a slower pace, befitting the pace you'd probably move with if thrown out into this landscape full on powerful, fast monsters in real life. Three, i think it is unrealistic for filters to expire like they do in the game. The idea is to keep radiation out of your lungs. Radiation as far as i know would only be in particulate matter and not in the air unless a tornado went through. All the wind in the game now, strong as it is, would likely have already lifted what it could into the air decades ago and tree leaves aren't going to get in any filter.

So if that sounds good to you as well. Try this modification:

Download Cheat Engine here: http://www.cheatengine.org/ (take care not to install the ad code...:O

Then download this file that Cheat Engine uses: http://www.mediafire.com/download/fpv5xfws6p6mjye/Metro_Last_Light_(All_Versions)_%2B5.CT

-Run Metro LL. (You may have to have a map loaded and a gas mask on for it to kick in.)
-Alt-tab out (or run in window).
-Open Cheat Engine and select the pulsating computer icon under the "File" menu.
-Select Metro LL.exe.
-Click the folder icon just to the right of the computer icon we just used and select the Metro Last Light (All Versions) +5.ct file. (There should now be 5 lines of text in the lowest text box.
-Click on the checkbox next to "Infinite Filters".

-Go back into the game and load a map that uses the gas mask and try changing filters, eventually the total filter time (seen when pressing Tab by default) should show 60:00 and stay there.

EDIT: You may have to have a map loaded and a gas mask on for it to kick in.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#1
Posted 10/27/2013 01:32 AM   
Heres one more, just for posterity. To skip the intro: -Rename legal.ogv in the Metro Last Light directory. -Now, when loading the game, the 3D rendered scene you must still go through. To skip it, simply hold down mouse button one.
Heres one more, just for posterity.

To skip the intro:

-Rename legal.ogv in the Metro Last Light directory.
-Now, when loading the game, the 3D rendered scene you must still go through. To skip it, simply hold down mouse button one.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#2
Posted 10/27/2013 01:44 AM   
I second this, I really enjoyed my time with this title. Though I disagree about the need for filter cheats. It adds tension and atmosphere, knowing that the air could kill you - and you'll find more than enough filters if you take time time to explore as you go.
I second this, I really enjoyed my time with this title. Though I disagree about the need for filter cheats. It adds tension and atmosphere, knowing that the air could kill you - and you'll find more than enough filters if you take time time to explore as you go.

#3
Posted 10/27/2013 02:51 PM   
[quote="Pirateguybrush"]I second this, I really enjoyed my time with this title. Though I disagree about the need for filter cheats. It adds tension and atmosphere, knowing that the air could kill you - and you'll find more than enough filters if you take time time to explore as you go.[/quote] The problem i have is the same problem that i think is effecting a lot of aging gamers, which is the believability of an increasing amount of stuff gets harder as you age, simply because you get more and more "indoctrinated" with the facts of reality as we know it. From the subconscious, -like walk speed matching your real life walk speed, a speed with which people transverse real life upwards of 99% of the time for probably most people, when using there own legs -to the conscious: Knowing that nobody would behave even remotely close to the way they do in a Battlefield game and that one 20 minute round could take a week in real life simply because no one wants to take any chances with their lives what-so-ever. Little things like that, but an increasingly amount of them, all putting pressure on aging gamers to desire a little more believability to maintain immersion. Thats my theory, but its a case by case thing im sure. So for me, i have a tough time running around [at an unrealistic speed of btw] looking for filters when i know [or at least believe] that it is only for gameplay sake and not with actual survival, a large part of what game is simulating. Anyway, i played on normal, but switched to easy when outside, hoping that the filter times would increase and i ran out air quite a bit or came close, having to sprint around looking for the next filter. I felt that i explored every inch of the map btw, but perhaps i missed a few. Either way, unless i missed a boat load of filters, I obviously i wanted to spend much more time than you did. I think there are others who will to.
Pirateguybrush said:I second this, I really enjoyed my time with this title. Though I disagree about the need for filter cheats. It adds tension and atmosphere, knowing that the air could kill you - and you'll find more than enough filters if you take time time to explore as you go.



The problem i have is the same problem that i think is effecting a lot of aging gamers, which is the believability of an increasing amount of stuff gets harder as you age, simply because you get more and more "indoctrinated" with the facts of reality as we know it. From the subconscious, -like walk speed matching your real life walk speed, a speed with which people transverse real life upwards of 99% of the time for probably most people, when using there own legs -to the conscious: Knowing that nobody would behave even remotely close to the way they do in a Battlefield game and that one 20 minute round could take a week in real life simply because no one wants to take any chances with their lives what-so-ever. Little things like that, but an increasingly amount of them, all putting pressure on aging gamers to desire a little more believability to maintain immersion. Thats my theory, but its a case by case thing im sure. So for me, i have a tough time running around [at an unrealistic speed of btw] looking for filters when i know [or at least believe] that it is only for gameplay sake and not with actual survival, a large part of what game is simulating.

Anyway, i played on normal, but switched to easy when outside, hoping that the filter times would increase and i ran out air quite a bit or came close, having to sprint around looking for the next filter. I felt that i explored every inch of the map btw, but perhaps i missed a few. Either way, unless i missed a boat load of filters, I obviously i wanted to spend much more time than you did. I think there are others who will to.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#4
Posted 10/27/2013 06:23 PM   
I played on hard/ranger mode and didn't have any issues with filters. I explored pretty much everywhere and stopped to take in the views whenever I could. Maybe you didn't pick up many of the filters on corpses?
I played on hard/ranger mode and didn't have any issues with filters. I explored pretty much everywhere and stopped to take in the views whenever I could. Maybe you didn't pick up many of the filters on corpses?

#5
Posted 10/27/2013 06:42 PM   
I checked all the corpses i saw, they're kinda hard to miss on normal/easy, especially when your exploring. Im sure its just that I prefer to go a little slower. I get a lot out it sometimes. I ran out of filters my forth Metro 2033 play-through while exploring/looking around as well -right at the library and i couldn't progress :D
I checked all the corpses i saw, they're kinda hard to miss on normal/easy, especially when your exploring. Im sure its just that I prefer to go a little slower. I get a lot out it sometimes. I ran out of filters my forth Metro 2033 play-through while exploring/looking around as well -right at the library and i couldn't progress :D

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#6
Posted 10/27/2013 08:06 PM   
Thanks for the tip about the intro movie. That was a little annoying before.
Thanks for the tip about the intro movie. That was a little annoying before.
#7
Posted 10/28/2013 12:06 AM   
LOL.... I tend to take whatever game play time reviewers estimate and multiply by 2-3x for my actual game play time. Slow, cautious (targeting with gamepad tends to suck) and gawking at the artwork generally makes play time longer. ;)
LOL.... I tend to take whatever game play time reviewers estimate and multiply by 2-3x for my actual game play time. Slow, cautious (targeting with gamepad tends to suck) and gawking at the artwork generally makes play time longer. ;)

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#8
Posted 10/28/2013 12:21 AM   
[quote="Pirateguybrush"]I played on hard/ranger mode and didn't have any issues with filters. I explored pretty much everywhere and stopped to take in the views whenever I could. Maybe you didn't pick up many of the filters on corpses?[/quote]I'm pretty sure there is a bug of some kind with the filters. I'm a fairly slow player, taking in the sites and especially reveling in the glory that is stereoscopic 3D. I would search everywhere, down stairs, in little nooks, behind rocks, every single body found- and I still was at death's door the entire time. I never had more than 2 minutes on my meter at any given time, ever. No filters in the store to be bought. (Playing on Hard. Seems like something is hokey if you played on Ranger and didn't have trouble.) This was sufficiently annoying to me, that I resorted to the 2033 gimmick of taking off my mask until I'd start to choke, put it on for a second, and take it off again. Which gives you essentially infinite air. So yeah, for me, I thought the filters were either trying to make it too hard in a dumb way, or are some how busted.
Pirateguybrush said:I played on hard/ranger mode and didn't have any issues with filters. I explored pretty much everywhere and stopped to take in the views whenever I could. Maybe you didn't pick up many of the filters on corpses?
I'm pretty sure there is a bug of some kind with the filters.

I'm a fairly slow player, taking in the sites and especially reveling in the glory that is stereoscopic 3D. I would search everywhere, down stairs, in little nooks, behind rocks, every single body found- and I still was at death's door the entire time. I never had more than 2 minutes on my meter at any given time, ever. No filters in the store to be bought. (Playing on Hard. Seems like something is hokey if you played on Ranger and didn't have trouble.)

This was sufficiently annoying to me, that I resorted to the 2033 gimmick of taking off my mask until I'd start to choke, put it on for a second, and take it off again. Which gives you essentially infinite air. So yeah, for me, I thought the filters were either trying to make it too hard in a dumb way, or are some how busted.

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#9
Posted 10/28/2013 04:24 AM   
[quote="mbloof"]LOL.... I tend to take whatever game play time reviewers estimate and multiply by 2-3x for my actual game play time. Slow, cautious (targeting with gamepad tends to suck) and gawking at the artwork generally makes play time longer. ;)[/quote]I use a mouse for shooters, but I too multiply by 2-3 times. Part of the problem is that reviewers almost always seem to play the game in "normal" mode. And of course they have a job to do so they can't afford to just lose themselves in the immersion (poor guys). That said, I like the scarcity of filters in MLL. It adds dynamism to the game by making the outdoor sections feel very different to the indoor sections, where you naturally creep around more and try to blend in with your surroundings. As a result, many of the most intense firefights I had in the game were outdoors, where I was simultaneously battling not just enemies, but also time. Sure, it's not at all realistic to have filters last only a few minutes, but as a gameplay device, it works very well IMO. I also think it adds to the general atmosphere. Despite their raw beauty, I never overstayed my welcome in the outdoor areas. I always felt like a visitor out of his depth in a foreign, hostile world. I never had time to clear out every area, kill every enemy, find every stash, or even locate every section of the map. Much of the surface world remained unknown and uninviting to me. And I believe that's exactly how it should have felt.
mbloof said:LOL.... I tend to take whatever game play time reviewers estimate and multiply by 2-3x for my actual game play time. Slow, cautious (targeting with gamepad tends to suck) and gawking at the artwork generally makes play time longer. ;)
I use a mouse for shooters, but I too multiply by 2-3 times. Part of the problem is that reviewers almost always seem to play the game in "normal" mode. And of course they have a job to do so they can't afford to just lose themselves in the immersion (poor guys).

That said, I like the scarcity of filters in MLL. It adds dynamism to the game by making the outdoor sections feel very different to the indoor sections, where you naturally creep around more and try to blend in with your surroundings.

As a result, many of the most intense firefights I had in the game were outdoors, where I was simultaneously battling not just enemies, but also time. Sure, it's not at all realistic to have filters last only a few minutes, but as a gameplay device, it works very well IMO.

I also think it adds to the general atmosphere. Despite their raw beauty, I never overstayed my welcome in the outdoor areas. I always felt like a visitor out of his depth in a foreign, hostile world. I never had time to clear out every area, kill every enemy, find every stash, or even locate every section of the map. Much of the surface world remained unknown and uninviting to me. And I believe that's exactly how it should have felt.

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#10
Posted 10/28/2013 04:25 AM   
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