Trine 1 Demo has 3D issues
Hello! I was excited to download the Trine 2 demo on Steam and see flawless 3D working. I then wanted to check out the Trine 1 demo and downloaded it. The demo seems to have rendering issues. Some objects don't render properly to the correct eye. Is anyone else having these issues?

-M
Hello! I was excited to download the Trine 2 demo on Steam and see flawless 3D working. I then wanted to check out the Trine 1 demo and downloaded it. The demo seems to have rendering issues. Some objects don't render properly to the correct eye. Is anyone else having these issues?



-M

#1
Posted 12/18/2011 01:02 AM   
3D Vision support wasn't added to Trine until the 1.08 patch. Check the patch notes in the link:

http://trine-thegame.com/site/index.php?page=patches
3D Vision support wasn't added to Trine until the 1.08 patch. Check the patch notes in the link:



http://trine-thegame.com/site/index.php?page=patches

#2
Posted 12/18/2011 07:16 AM   
Trine 1 full version is flawless in 3d.
Trine 1 full version is flawless in 3d.

AsRock X58 Extreme6 mobo
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3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#3
Posted 12/18/2011 08:37 AM   
I see.. so it's probably just the demo that's got the problem.

Question about the camera. It seems like the Trine 1 camera is zoomed out further than the camera in Trine 2. Is this the case? I only really saw the first level in this demo and the Rogue was zoomed pretty far back compared to the closer aspect in Trine 2.
I see.. so it's probably just the demo that's got the problem.



Question about the camera. It seems like the Trine 1 camera is zoomed out further than the camera in Trine 2. Is this the case? I only really saw the first level in this demo and the Rogue was zoomed pretty far back compared to the closer aspect in Trine 2.

#4
Posted 12/18/2011 07:54 PM   
the camera is dynamic in both games. It'll zoom in for more cinematic moments or boss fights, and zoom out quite a bit for a wider map view during puzzle segments. It's really quite brilliant. You won't regret playing through Trine 1 and 2. Trust us. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
the camera is dynamic in both games. It'll zoom in for more cinematic moments or boss fights, and zoom out quite a bit for a wider map view during puzzle segments. It's really quite brilliant. You won't regret playing through Trine 1 and 2. Trust us. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#5
Posted 12/19/2011 02:42 AM   
[quote name='AcidBong' date='18 December 2011 - 06:42 PM' timestamp='1324262535' post='1344054']
the camera is dynamic in both games. It'll zoom in for more cinematic moments or boss fights, and zoom out quite a bit for a wider map view during puzzle segments. It's really quite brilliant. You won't regret playing through Trine 1 and 2. Trust us. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
[/quote]

Can't wait to get my Collector's Edition in the mail from the UK. :)

What makes Trine 2 so much better than Trine 1? I'm not seeing it. They both look just as beautiful to me.
[quote name='AcidBong' date='18 December 2011 - 06:42 PM' timestamp='1324262535' post='1344054']

the camera is dynamic in both games. It'll zoom in for more cinematic moments or boss fights, and zoom out quite a bit for a wider map view during puzzle segments. It's really quite brilliant. You won't regret playing through Trine 1 and 2. Trust us. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />





Can't wait to get my Collector's Edition in the mail from the UK. :)



What makes Trine 2 so much better than Trine 1? I'm not seeing it. They both look just as beautiful to me.

#6
Posted 12/19/2011 10:04 PM   
The game just looks like the devs wanted to show off their graphics. Trine 1 is very good but it's accidental if you know what I mean; Trine 2 is great in 3D on purpose. I was blown away.
The game just looks like the devs wanted to show off their graphics. Trine 1 is very good but it's accidental if you know what I mean; Trine 2 is great in 3D on purpose. I was blown away.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#7
Posted 12/19/2011 11:02 PM   
[quote name='Shaderhacker' date='20 December 2011 - 01:04 AM' timestamp='1324332241' post='1344399']
Can't wait to get my Collector's Edition in the mail from the UK. :)

What makes Trine 2 so much better than Trine 1? I'm not seeing it. They both look just as beautiful to me.
[/quote]
Real easy question to answer - Trine 1 relies mostly on the x and y axes, while Trine 2 includes the Z axis into the gameplay (meaning enemies coming from the background or the foreground, not just from above/below). Trine 2 employs a closer, more limited camera, which allows for a better pop-out of all objects, while maintaining a great depth. Trine 1 uses a more distant camera, which means that you have to either settle for more pop-out on the characters and less depth, or more depth and pop-out only on the closest objects. Also the lightning in Trine 2 is top-notch, a real development from Trine 1 (IMHO) and this adds to the general 3d-ness of objects. Once you test both games you'll immediately see the benefits for s-3d.
[quote name='Shaderhacker' date='20 December 2011 - 01:04 AM' timestamp='1324332241' post='1344399']

Can't wait to get my Collector's Edition in the mail from the UK. :)



What makes Trine 2 so much better than Trine 1? I'm not seeing it. They both look just as beautiful to me.



Real easy question to answer - Trine 1 relies mostly on the x and y axes, while Trine 2 includes the Z axis into the gameplay (meaning enemies coming from the background or the foreground, not just from above/below). Trine 2 employs a closer, more limited camera, which allows for a better pop-out of all objects, while maintaining a great depth. Trine 1 uses a more distant camera, which means that you have to either settle for more pop-out on the characters and less depth, or more depth and pop-out only on the closest objects. Also the lightning in Trine 2 is top-notch, a real development from Trine 1 (IMHO) and this adds to the general 3d-ness of objects. Once you test both games you'll immediately see the benefits for s-3d.
#8
Posted 12/21/2011 10:27 AM   
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