Grim Dawn Official Release Tomorrow. (Near Perfect in 3dvision)
2 / 2
I have had this since it was first out under early access, played it a little and thought it was pretty cool. Would love to actually get to play it now, I actually stopped playing it to specifically wait for it's release, but just don't know if I'll have the time for it anytime soon. That's the thing about ARPG's: I love playing them (one of my fav genres actually), but they become such huge timesinks. :/ Good to know it's still quite playable in 3D (it was in EA too), and if there's anything I can do to help things along LMK and I'll see if I can take a look when I wrap up with Xcom 2! ;)
I have had this since it was first out under early access, played it a little and thought it was pretty cool. Would love to actually get to play it now, I actually stopped playing it to specifically wait for it's release, but just don't know if I'll have the time for it anytime soon. That's the thing about ARPG's: I love playing them (one of my fav genres actually), but they become such huge timesinks. :/ Good to know it's still quite playable in 3D (it was in EA too), and if there's anything I can do to help things along LMK and I'll see if I can take a look when I wrap up with Xcom 2! ;)
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
I probably won't be looking into this game after all. Some reason it doesn't want to stay stable for me while shader hunting.
You can actually have all settings on max including shaders, if you just turn post processing off and set convergence so the Portal circle images line up at the beginning of the game, Only came across one effect that's truly broken in the game so far like this. (in wardens laboratory)
I probably won't be looking into this game after all. Some reason it doesn't want to stay stable for me while shader hunting.
You can actually have all settings on max including shaders, if you just turn post processing off and set convergence so the Portal circle images line up at the beginning of the game, Only came across one effect that's truly broken in the game so far like this. (in wardens laboratory)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
That flaw mentioned there happened in this case. "dcl_texcoord2 o2." needs to be renamed to "dcl_texcoord2 o2".
If the problem is that the shader produces haloes with double depth (the halo figures showing more separation and being correct at screen depth), you probably need to correct that texcoord we renamed before.
Please tell me if it works or if I did it wrong. I've never fixed a converted shader and something else may need to be removed or changed after the conversion.
Also, "sincos" function needs to have the two source registers at the end chopped off when converting to SM3 or you'll get an error in the log.
sincos r1.xy, r2.w
//sincos r1.xy, r2.w, c11, c12-- old
But other than that, your fix works. Thanks masterotaku!
I haven't played much of this game yet, so I don't know if there is any other issues. But I just added convergence presets to masterotaku's previous fix. Also, some shaders aren't dumping (I tried with the oldest & newest DLLs and disabled all VS simultaneously.. but no dice). So I'm unable to fix NPC pictures with too much convergence.
WIP: https://s3.amazonaws.com/4everAwake/WIP_Grim_Dawn.zip
What this does:
- Fixes heat haze refraction
- Adds 2 convergence presets on the 'Tab' key. Use the lower preset for the main menu & when talking to NPCs. Also, this key can be changed in the Dx9Settings.ini file.
Remaining Issues so far:
- NPC pictures at the bottom of the screen have too much convergence.
Instructions:
1) Download the above WIP & extract it into the game's directory.
2) Delete "GameOverlayRenderer.dll" in the Steam Directory.
I haven't played much of this game yet, so I don't know if there is any other issues. But I just added convergence presets to masterotaku's previous fix. Also, some shaders aren't dumping (I tried with the oldest & newest DLLs and disabled all VS simultaneously.. but no dice). So I'm unable to fix NPC pictures with too much convergence.
What this does:
- Fixes heat haze refraction
- Adds 2 convergence presets on the 'Tab' key. Use the lower preset for the main menu & when talking to NPCs. Also, this key can be changed in the Dx9Settings.ini file.
Remaining Issues so far:
- NPC pictures at the bottom of the screen have too much convergence.
Instructions:
1) Download the above WIP & extract it into the game's directory.
2) Delete "GameOverlayRenderer.dll" in the Steam Directory.
[quote="4everAwake"]
Also, "sincos" function needs to have the two source registers at the end chopped off when converting to SM3 or you'll get an error in the log.[/quote]
Thank you, I'll try to remember that for future shaders. I'll have to give Ys Origin a go again.
[quote="4everAwake"]But other than that, your fix works. Thanks masterotaku!
[/quote]
You taught me well, master >:D (thank you for the Giana Sisters example that served me well for other games like RE5 Gold Edition (I'll post about that at a later date)).
4everAwake said:
Also, "sincos" function needs to have the two source registers at the end chopped off when converting to SM3 or you'll get an error in the log.
Thank you, I'll try to remember that for future shaders. I'll have to give Ys Origin a go again.
4everAwake said:But other than that, your fix works. Thanks masterotaku!
You taught me well, master >:D (thank you for the Giana Sisters example that served me well for other games like RE5 Gold Edition (I'll post about that at a later date)).
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
You can actually have all settings on max including shaders, if you just turn post processing off and set convergence so the Portal circle images line up at the beginning of the game, Only came across one effect that's truly broken in the game so far like this. (in wardens laboratory)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Also, "sincos" function needs to have the two source registers at the end chopped off when converting to SM3 or you'll get an error in the log.
But other than that, your fix works. Thanks masterotaku!
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
WIP: https://s3.amazonaws.com/4everAwake/WIP_Grim_Dawn.zip
What this does:
- Fixes heat haze refraction
- Adds 2 convergence presets on the 'Tab' key. Use the lower preset for the main menu & when talking to NPCs. Also, this key can be changed in the Dx9Settings.ini file.
Remaining Issues so far:
- NPC pictures at the bottom of the screen have too much convergence.
Instructions:
1) Download the above WIP & extract it into the game's directory.
2) Delete "GameOverlayRenderer.dll" in the Steam Directory.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
https://steamcommunity.com/profiles/76561198014296177/
Thank you, I'll try to remember that for future shaders. I'll have to give Ys Origin a go again.
You taught me well, master >:D (thank you for the Giana Sisters example that served me well for other games like RE5 Gold Edition (I'll post about that at a later date)).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com