Metal gear solid V: The panthom pain
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[quote=""]So... maybe someday we get real 3D, but this one is hard enough that I would recommend playing in fake-3D, unless you are super patient.[/quote] We are super patient for few last years :) CM is only for new in 3D gaming, i really can't appreciate this technology really after years of gaming real 3D. Can't find it much better than 2D..
said:So... maybe someday we get real 3D, but this one is hard enough that I would recommend playing in fake-3D, unless you are super patient.

We are super patient for few last years :)
CM is only for new in 3D gaming, i really can't appreciate this technology really after years of gaming real 3D. Can't find it much better than 2D..

#31
Posted 09/04/2015 08:02 AM   
My wrapper supports HLSL generation, dumping, hunting, reload shaders. As it has been rewritten these features need to be tested properly since then. As far as I can tell it has the basic tools for making a fix. If something important is missing it should be possible to add.
My wrapper supports HLSL generation, dumping, hunting, reload shaders.

As it has been rewritten these features need to be tested properly since then.

As far as I can tell it has the basic tools for making a fix.
If something important is missing it should be possible to add.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#32
Posted 09/04/2015 08:15 AM   
[quote=""][quote="Alo81"]How do I go about changing that setting in Nvidia Inspector?[/quote]NVIDIA Inspector doesn't support the InternalSettingFlag ... it needs to be done using [url=http://nvidia.custhelp.com/app/answers/detail/a_id/2625/kw/Profile]GeForce 3D Profile Manager[/url], export the Profile list, edit/add the line in a text editor/Notepadd++ and then reimport the Profile list.[/quote] Thanks for this, I'll add it to my 3D software folder
said:
Alo81 said:How do I go about changing that setting in Nvidia Inspector?
NVIDIA Inspector doesn't support the InternalSettingFlag ... it needs to be done using GeForce 3D Profile Manager, export the Profile list, edit/add the line in a text editor/Notepadd++ and then reimport the Profile list.


Thanks for this, I'll add it to my 3D software folder

#33
Posted 09/04/2015 03:15 PM   
I just spent some time hooking up hunting. There is a different workflow as I don't generate HLSL from the "wrapper" but does it afterwards on the command line. I obviously support HLSL as I have been running multiple games using HLSL fixes. The "wrapper" appears to load properly. Latest "wrapper" is published on games page under MGS5.
I just spent some time hooking up hunting.

There is a different workflow as I don't generate HLSL from the "wrapper" but does it afterwards on the command line. I obviously support HLSL as I have been running multiple games using HLSL fixes.

The "wrapper" appears to load properly. Latest "wrapper" is published on games page under MGS5.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#34
Posted 09/04/2015 10:38 PM   
All snarky comments about Konami's "literally worse than Hitler" status in the gaming community aside (fuck Konami), my head will literally explode if the insane shader hackers and wrapper creators somehow manage to fuck their way through the anti-injection bullshit Konami'a corporate thundercunts have decided to cripple their PC ports with. I don't even have a dog in this fight - I've never played a Metal Gear game before, aside from Revengeance (which I adored). Seriously though - this is the Mount Everest of un-fucking when it comes to 3d fixes. My brain hurts just thinking about this. When I become God, one of the first things I'll do is grant Flugan the power to inject his own consciousness into the mind of any Konami employee he chooses.
All snarky comments about Konami's "literally worse than Hitler" status in the gaming community aside (fuck Konami), my head will literally explode if the insane shader hackers and wrapper creators somehow manage to fuck their way through the anti-injection bullshit Konami'a corporate thundercunts have decided to cripple their PC ports with.

I don't even have a dog in this fight - I've never played a Metal Gear game before, aside from Revengeance (which I adored). Seriously though - this is the Mount Everest of un-fucking when it comes to 3d fixes.

My brain hurts just thinking about this. When I become God, one of the first things I'll do is grant Flugan the power to inject his own consciousness into the mind of any Konami employee he chooses.

#35
Posted 09/05/2015 03:25 AM   
Present: VS 47 PS 47 My active shader filter based on hooking Present seems to be working.
Present: VS 47 PS 47

My active shader filter based on hooking Present seems to be working.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#36
Posted 09/05/2015 04:46 AM   
Any new updates , Flugan?
Any new updates , Flugan?

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

#37
Posted 09/09/2015 02:23 PM   
I was killed while cycling shaders is the latest news.
I was killed while cycling shaders is the latest news.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#38
Posted 09/09/2015 07:10 PM   
Wow thanks Flugan.. awesome work
Wow thanks Flugan.. awesome work

#39
Posted 09/09/2015 11:46 PM   
I don't find any VS or PS shader responsible for the black halos. Dumped shaders and found 5 ComputeShaders shaders which might be responsible. Progress is slow as I'm having trouble finding shaders responsible for 3D flaws. Everything needed to hunt shaders is included in MGS5 in games on flugan.net Instructions: Start with numpad 0 to enable hunting you hear a beep. num1 and num2 selects pixelshader, if gone through all shaders it will beep. num3 selects a shader and puts it into Mark folder. num4, num5 and num6 works the same but works with vertexshaders. D3D_Shaders.exe converts to ASM and HLSL if possible. I need to improve the assembler as it has about 3 unsupported instructions.
I don't find any VS or PS shader responsible for the black halos.

Dumped shaders and found 5 ComputeShaders shaders which might be responsible.

Progress is slow as I'm having trouble finding shaders responsible for 3D flaws.

Everything needed to hunt shaders is included in MGS5 in games on flugan.net

Instructions:
Start with numpad 0 to enable hunting you hear a beep.

num1 and num2 selects pixelshader, if gone through all shaders it will beep.
num3 selects a shader and puts it into Mark folder.

num4, num5 and num6 works the same but works with vertexshaders.

D3D_Shaders.exe converts to ASM and HLSL if possible.

I need to improve the assembler as it has about 3 unsupported instructions.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#40
Posted 09/10/2015 10:46 AM   
Thanks for the instructions Flugan, i will give it a try. hope to help fixing this awsome game!
Thanks for the instructions Flugan, i will give it a try. hope to help fixing this awsome game!

#41
Posted 09/10/2015 11:18 AM   
hey guys! look here,I take some 3DVision Screenshots here:(real 3D,not CM) download and rename to *.pns or *.jps [img]http://r.photo.store.qq.com/psb?/V11PK4q10PDQ5a/aXyVlD.Vj4fGbWWm0oB4pA5X8Jb.hIcJmjZzoI2kn0g!/r/dGQBAAAAAAAA[/img] [img]http://r.photo.store.qq.com/psb?/V11PK4q10PDQ5a/RVMWHy0Sfz*E.D6yF53OXkI6*LBk4a.jUsneYjv.Dic!/r/dGoAAAAAAAAA[/img] [img]http://r.photo.store.qq.com/psb?/V11PK4q10PDQ5a/no8IUfmmxAbdEdVZhJ55K7JHp5WWbWFnn8HsUzSZVgA!/r/dGMBAAAAAAAA[/img] [img]http://r.photo.store.qq.com/psb?/V11PK4q10PDQ5a/HuotKLGsnMhwTwvE8soAmRrIh1CHJRkkNskANbNeKrQ!/r/dGQBAAAAAAAA[/img] Tell me you like it!
hey guys!
look here,I take some 3DVision Screenshots here:(real 3D,not CM)

download and rename to *.pns or *.jps

Image

Image

Image

Image

Tell me you like it!

#42
Posted 09/10/2015 04:32 PM   
Wow its look stunning. Please tell us how to do it...
Wow its look stunning.
Please tell us how to do it...

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

#43
Posted 09/10/2015 06:01 PM   
Use F6 to enhance convergence. After using binocular had ghosting on snake.
Use F6 to enhance convergence.

After using binocular had ghosting on snake.

#44
Posted 09/10/2015 06:56 PM   
[quote=""]hey guys! look here,I take some 3DVision Screenshots here:(real 3D,not CM) download and rename to *.pns or *.jps [img]http://r.photo.store.qq.com/psb?/V11PK4q10PDQ5a/aXyVlD.Vj4fGbWWm0oB4pA5X8Jb.hIcJmjZzoI2kn0g!/r/dGQBAAAAAAAA[/img] [img]http://r.photo.store.qq.com/psb?/V11PK4q10PDQ5a/RVMWHy0Sfz*E.D6yF53OXkI6*LBk4a.jUsneYjv.Dic!/r/dGoAAAAAAAAA[/img] [img]http://r.photo.store.qq.com/psb?/V11PK4q10PDQ5a/no8IUfmmxAbdEdVZhJ55K7JHp5WWbWFnn8HsUzSZVgA!/r/dGMBAAAAAAAA[/img] [img]http://r.photo.store.qq.com/psb?/V11PK4q10PDQ5a/HuotKLGsnMhwTwvE8soAmRrIh1CHJRkkNskANbNeKrQ!/r/dGQBAAAAAAAA[/img] Tell me you like it![/quote] I every screenshot I see broken rendering... I expect this were taken at low depth with high convergence :) Not an actual fix, but a workaround to minimize the broken things.
said:hey guys!
look here,I take some 3DVision Screenshots here:(real 3D,not CM)

download and rename to *.pns or *.jps

Image

Image

Image

Image

Tell me you like it!


I every screenshot I see broken rendering...
I expect this were taken at low depth with high convergence :) Not an actual fix, but a workaround to minimize the broken things.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#45
Posted 09/10/2015 07:52 PM   
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