FSX and 3D Vision 2 Lighting Issue
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[quote name='eqzitara' date='20 April 2012 - 02:14 AM' timestamp='1334848479' post='1398333']
It depends on how its coded. You code a 2D texture. It will always be 2d a texture.
[/quote]

Agreed, but things are a little different between Direct3D 9 and Direct3D 10. Found this after a bit of searching...

http://msdn.microsoft.com/en-us/library/windows/desktop/bb205073(v=vs.85).aspx#file_formats_supported

(Just a little bit of reading there.) /blink.gif' class='bbc_emoticon' alt=':blink:' />

EDIT:
Tried different file formats to see anyways. No change of course. So my question for NVIDIA would still be; What is not being passed on by DX10, as opposed to DX9, that the 3D Vision driver cannot interpolate the correct 3D view?
[quote name='eqzitara' date='20 April 2012 - 02:14 AM' timestamp='1334848479' post='1398333']

It depends on how its coded. You code a 2D texture. It will always be 2d a texture.





Agreed, but things are a little different between Direct3D 9 and Direct3D 10. Found this after a bit of searching...



http://msdn.microsoft.com/en-us/library/windows/desktop/bb205073(v=vs.85).aspx#file_formats_supported



(Just a little bit of reading there.) /blink.gif' class='bbc_emoticon' alt=':blink:' />



EDIT:

Tried different file formats to see anyways. No change of course. So my question for NVIDIA would still be; What is not being passed on by DX10, as opposed to DX9, that the 3D Vision driver cannot interpolate the correct 3D view?

I7-920@3.9GHz GigaP6T-DELUXE-V2 6GB GigaGTX295 AsusVG278H 3DVision2 Win7-64bit

#16
Posted 04/19/2012 10:57 PM   
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