I have a cintiq hybrid companion. I can connect it to my machine to form a dual monitor config. Deus Ex is coming out with a dual screen setup like the Wii U version for PCs. I can do things already like use the GBA emu with the Dolphin emu to play games that used gba to cube connectivity. And I can use the DS emu to have the touch screen as the cintiq screen and the view screen as the machine screen.
My question is, since huds normally get in the way when using 3D vision nowadays, is it possible to modify the .dll to have hud and menu items go to the 2nd screen (cintiq) instead of being on the same screen as the gameplay? That way the hud items won't interfere any longer.
Izzat possible?
I have a cintiq hybrid companion. I can connect it to my machine to form a dual monitor config. Deus Ex is coming out with a dual screen setup like the Wii U version for PCs. I can do things already like use the GBA emu with the Dolphin emu to play games that used gba to cube connectivity. And I can use the DS emu to have the touch screen as the cintiq screen and the view screen as the machine screen.
My question is, since huds normally get in the way when using 3D vision nowadays, is it possible to modify the .dll to have hud and menu items go to the 2nd screen (cintiq) instead of being on the same screen as the gameplay? That way the hud items won't interfere any longer.
Izzat possible?
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
I'll start by saying I'm just hacking around, and am not a windows expert. I think this would be theoretically possible with a DLL that you wrote yourself. No way to do it with HelixMod itself, as it doesn't redirect calls.
You'd need to hook the DX calls that generate the HUD, and redirect them to the alternate device. This would be slightly higher in the software stack than where HelixMod operates. It would be at the D3D call level, instead of the shader level.
If you were to play this programming game, I'd say you be playing on Hard. Not on Impossible, but definitely on Hard.
I'll start by saying I'm just hacking around, and am not a windows expert. I think this would be theoretically possible with a DLL that you wrote yourself. No way to do it with HelixMod itself, as it doesn't redirect calls.
You'd need to hook the DX calls that generate the HUD, and redirect them to the alternate device. This would be slightly higher in the software stack than where HelixMod operates. It would be at the D3D call level, instead of the shader level.
If you were to play this programming game, I'd say you be playing on Hard. Not on Impossible, but definitely on Hard.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Since in dual monitor mode, sliding a program to the edge of the right of the screen puts the part of the program on the other monitor, what if one could expand the game window with the left half being the game and the right half being just a black screen (similar to DS emulator). Would your hypothesis change or remain the same if one just wanted to reposition those hud textures to the right side of the window while the rest of the game is on the left?
Example pic:
[img]http://img62.imageshack.us/img62/121/huol.jpg[/img]
*Blue arrow = slide hud textures over. 2nd half of game will be offscreen on 1st monitor while the first screen will fully occupy 1st monitor. With 2nd half of game completely occupying the 2nd monitor. If one were to minimize the game, the whole window would fit on 1st monitor so the 2 sides will technically still be 1 whole window.
Since in dual monitor mode, sliding a program to the edge of the right of the screen puts the part of the program on the other monitor, what if one could expand the game window with the left half being the game and the right half being just a black screen (similar to DS emulator). Would your hypothesis change or remain the same if one just wanted to reposition those hud textures to the right side of the window while the rest of the game is on the left?
Example pic:
*Blue arrow = slide hud textures over. 2nd half of game will be offscreen on 1st monitor while the first screen will fully occupy 1st monitor. With 2nd half of game completely occupying the 2nd monitor. If one were to minimize the game, the whole window would fit on 1st monitor so the 2 sides will technically still be 1 whole window.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
If you can somehow convince the game to run in two screen mode, but only use half of the space, then moving the HUD elements that far to the right would be no problem and "easily" done with HelixMod. That would just require an x offset in the shaders.
If you can somehow convince the game to run in two screen mode, but only use half of the space, then moving the HUD elements that far to the right would be no problem and "easily" done with HelixMod. That would just require an x offset in the shaders.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I know that sweetfx can make the game go into split screen. I know you can make the whole screen black on one side but as far as sliding first screen textures over with the helix mod, maybe a different story because I don't know if those textures being slid over will actually show up on the other side. Also, with sweetfx, content will be masked instead of just not being there so that may increase stress? But yeah as you said, the problem here is rendering the game on one side.
Maybe a person could 2x the x resolution while still keeping the y resolution the same, turn on splitscreen on sweetfx, then disable the hud stuff through helix mod or sweetfx on the left, then turn off all non-hud stuff to the right?
But then even if that were accomplished, I've never gotten a game to go fullscreen with just 2 monitors. It always just fullscreens to one or the other.
I know that sweetfx can make the game go into split screen. I know you can make the whole screen black on one side but as far as sliding first screen textures over with the helix mod, maybe a different story because I don't know if those textures being slid over will actually show up on the other side. Also, with sweetfx, content will be masked instead of just not being there so that may increase stress? But yeah as you said, the problem here is rendering the game on one side.
Maybe a person could 2x the x resolution while still keeping the y resolution the same, turn on splitscreen on sweetfx, then disable the hud stuff through helix mod or sweetfx on the left, then turn off all non-hud stuff to the right?
But then even if that were accomplished, I've never gotten a game to go fullscreen with just 2 monitors. It always just fullscreens to one or the other.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
I've always wondered what the purpose for borderless window was. At first I thought it was to not have the glasses/screen blink on and off when 3D first starts up XD
I've always wondered what the purpose for borderless window was. At first I thought it was to not have the glasses/screen blink on and off when 3D first starts up XD
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
My question is, since huds normally get in the way when using 3D vision nowadays, is it possible to modify the .dll to have hud and menu items go to the 2nd screen (cintiq) instead of being on the same screen as the gameplay? That way the hud items won't interfere any longer.
Izzat possible?
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
You'd need to hook the DX calls that generate the HUD, and redirect them to the alternate device. This would be slightly higher in the software stack than where HelixMod operates. It would be at the D3D call level, instead of the shader level.
If you were to play this programming game, I'd say you be playing on Hard. Not on Impossible, but definitely on Hard.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Example pic:
*Blue arrow = slide hud textures over. 2nd half of game will be offscreen on 1st monitor while the first screen will fully occupy 1st monitor. With 2nd half of game completely occupying the 2nd monitor. If one were to minimize the game, the whole window would fit on 1st monitor so the 2 sides will technically still be 1 whole window.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Maybe a person could 2x the x resolution while still keeping the y resolution the same, turn on splitscreen on sweetfx, then disable the hud stuff through helix mod or sweetfx on the left, then turn off all non-hud stuff to the right?
But then even if that were accomplished, I've never gotten a game to go fullscreen with just 2 monitors. It always just fullscreens to one or the other.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate