Hi I tried this game at a friends last night and want to buy it for myself.
It's so addictive to play and would look awesome in 3D.
My mate didn't have a 3D screen though so has anyone tried it?
There doesn't seem to be a way of changing the resolution I game though?!?
http://store.steampowered.com/app/320140/
Hi I tried this game at a friends last night and want to buy it for myself.
It's so addictive to play and would look awesome in 3D.
My mate didn't have a 3D screen though so has anyone tried it?
There doesn't seem to be a way of changing the resolution I game though?!?
http://store.steampowered.com/app/320140/
4everAwake actually posted a fix for that one in the '[url=https://forums.geforce.com/default/topic/809236/3d-vision/obscure-indie-games/post/4639228/#4639228]obscure indie games[/url]' thread awhile ago.
[quote="4everAwake"][b][u]Absolute Drift[/u][/b] - http://store.steampowered.com/app/320140/
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65678/[/img]
Fixed haloing issues: https://s3.amazonaws.com/4everAwake/3d_fix_Absolute_Drift.zip
1) Download the above ZIP file and extract the contents into the game directory
2) Use Nvidia Inspector to assign "AbsoluteDrift.exe" to the "3D-Hub Player" profile[/quote]
1) Download the above ZIP file and extract the contents into the game directory
2) Use Nvidia Inspector to assign "AbsoluteDrift.exe" to the "3D-Hub Player" profile
Awesome. Thanks for letting me know.
Does anyone know where the config is to change the resolution though. There are no in-game settings and I can't seem to find the ini file?
Thanks again!
Awesome. Thanks for letting me know.
Does anyone know where the config is to change the resolution though. There are no in-game settings and I can't seem to find the ini file?
Thanks again!
[quote="GibsonRed"]Awesome. Thanks for letting me know.
Does anyone know where the config is to change the resolution though. There are no in-game settings and I can't seem to find the ini file?
Thanks again![/quote]No problem, just glad I remembered it ... not sure about the resolution, I don't have the game. If it's a Unity game they can be impossible to change at times, usually they'll have a Data folder name after the Game.exe like Game_Data. Usually you can set them via a launcher, if any, or the options menu. Otherwise the only other way I've found is sometimes Chiri's Force Res mod will work http://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html ... but that might not work on newer drivers.(?)
GibsonRed said:Awesome. Thanks for letting me know.
Does anyone know where the config is to change the resolution though. There are no in-game settings and I can't seem to find the ini file?
Thanks again!
No problem, just glad I remembered it ... not sure about the resolution, I don't have the game. If it's a Unity game they can be impossible to change at times, usually they'll have a Data folder name after the Game.exe like Game_Data. Usually you can set them via a launcher, if any, or the options menu. Otherwise the only other way I've found is sometimes Chiri's Force Res mod will work http://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html ... but that might not work on newer drivers.(?)
=================================================
Just create a shell script like this with .cmd extension e.g. "Absolute Drift.cmd"
=================================================
set arg1=%1
set arg2=%2
start /w PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& 'c:\some_path\res_changer.ps1' -width %1 -height %2"
"C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvstlink.exe" /enable
start /w "Absolute Drift" "c:\\some_path_to_your_shortcut\\Absolute Drift.lnk"
"C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvstlink.exe" /disable
start /w PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& 'c:\some_path_to_the_res_changer\res_changer.ps1' -width 1920 -height 1080"
=================================================
Then create this powershell script name it res_changer.ps1 (or whatever) for the resolution change
=================================================
param (
[Parameter(Mandatory=$true,
Position = 0)]
[int]
$width,
[Parameter(Mandatory=$true,
Position = 1)]
[int]
$height
)
Function Set-ScreenResolution {
<#
.Synopsis
Sets the Screen Resolution of the primary monitor
.Description
Uses Pinvoke and ChangeDisplaySettings Win32API to make the change
.Example
Set-ScreenResolution -Width 1024 -Height 768
#>
param (
[Parameter(Mandatory=$true,
Position = 0)]
[int]
$Width,
[Parameter(Mandatory=$true,
Position = 1)]
[int]
$Height
)
$pinvokeCode = @"
using System;
using System.Runtime.InteropServices;
namespace Resolution
{
[StructLayout(LayoutKind.Sequential)]
public struct DEVMODE1
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public short dmOrientation;
public short dmPaperSize;
public short dmPaperLength;
public short dmPaperWidth;
public short dmScale;
public short dmCopies;
public short dmDefaultSource;
public short dmPrintQuality;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
class User_32
{
[DllImport("user32.dll")]
public static extern int EnumDisplaySettings(string deviceName, int modeNum, ref DEVMODE1 devMode);
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettings(ref DEVMODE1 devMode, int flags);
public const int ENUM_CURRENT_SETTINGS = -1;
public const int CDS_UPDATEREGISTRY = 0x01;
public const int CDS_TEST = 0x02;
public const int DISP_CHANGE_SUCCESSFUL = 0;
public const int DISP_CHANGE_RESTART = 1;
public const int DISP_CHANGE_FAILED = -1;
}
public class PrmaryScreenResolution
{
static public string ChangeResolution(int width, int height)
{
DEVMODE1 dm = GetDevMode1();
if (0 != User_32.EnumDisplaySettings(null, User_32.ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmPelsWidth = width;
dm.dmPelsHeight = height;
int iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_TEST);
if (iRet == User_32.DISP_CHANGE_FAILED)
{
return "Unable To Process Your Request. Sorry For This Inconvenience.";
}
else
{
iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_UPDATEREGISTRY);
switch (iRet)
{
case User_32.DISP_CHANGE_SUCCESSFUL:
{
return "Success";
}
case User_32.DISP_CHANGE_RESTART:
{
return "You Need To Reboot For The Change To Happen.\n If You Feel Any Problem After Rebooting Your Machine\nThen Try To Change Resolution In Safe Mode.";
}
default:
{
return "Failed To Change The Resolution";
}
}
}
}
else
{
return "Failed To Change The Resolution.";
}
}
private static DEVMODE1 GetDevMode1()
{
DEVMODE1 dm = new DEVMODE1();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
}
}
"@
Add-Type $pinvokeCode -ErrorAction SilentlyContinue
[Resolution.PrmaryScreenResolution]::ChangeResolution($width,$height)
}
Set-ScreenResolution -Width $width -Height $height
=================================================
Then create a shortcut like this with a .lnk extension
=================================================
"c:\some_path_to_the_shell_script\Absolute Drift.cmd" 1280 720
=================================================
Just create a shell script like this with .cmd extension e.g. "Absolute Drift.cmd"
=================================================
=================================================
Then create this powershell script name it res_changer.ps1 (or whatever) for the resolution change
=================================================
param (
[Parameter(Mandatory=$true,
Position = 0)]
[int]
$width,
[Parameter(Mandatory=$true,
Position = 1)]
[int]
$height
)
Function Set-ScreenResolution {
<#
.Synopsis
Sets the Screen Resolution of the primary monitor
.Description
Uses Pinvoke and ChangeDisplaySettings Win32API to make the change
.Example
Set-ScreenResolution -Width 1024 -Height 768
#>
param (
[Parameter(Mandatory=$true,
Position = 0)]
[int]
$Width,
[Parameter(Mandatory=$true,
Position = 1)]
[int]
$Height
)
$pinvokeCode = @"
using System;
using System.Runtime.InteropServices;
namespace Resolution
{
[StructLayout(LayoutKind.Sequential)]
public struct DEVMODE1
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public short dmOrientation;
public short dmPaperSize;
public short dmPaperLength;
public short dmPaperWidth;
public short dmScale;
public short dmCopies;
public short dmDefaultSource;
public short dmPrintQuality;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
class User_32
{
[DllImport("user32.dll")]
public static extern int EnumDisplaySettings(string deviceName, int modeNum, ref DEVMODE1 devMode);
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettings(ref DEVMODE1 devMode, int flags);
public const int ENUM_CURRENT_SETTINGS = -1;
public const int CDS_UPDATEREGISTRY = 0x01;
public const int CDS_TEST = 0x02;
public const int DISP_CHANGE_SUCCESSFUL = 0;
public const int DISP_CHANGE_RESTART = 1;
public const int DISP_CHANGE_FAILED = -1;
}
public class PrmaryScreenResolution
{
static public string ChangeResolution(int width, int height)
{
DEVMODE1 dm = GetDevMode1();
if (0 != User_32.EnumDisplaySettings(null, User_32.ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmPelsWidth = width;
dm.dmPelsHeight = height;
int iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_TEST);
if (iRet == User_32.DISP_CHANGE_FAILED)
{
return "Unable To Process Your Request. Sorry For This Inconvenience.";
}
else
{
iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_UPDATEREGISTRY);
switch (iRet)
{
case User_32.DISP_CHANGE_SUCCESSFUL:
{
return "Success";
}
case User_32.DISP_CHANGE_RESTART:
{
return "You Need To Reboot For The Change To Happen.\n If You Feel Any Problem After Rebooting Your Machine\nThen Try To Change Resolution In Safe Mode.";
}
default:
{
return "Failed To Change The Resolution";
}
}
}
}
else
{
return "Failed To Change The Resolution.";
}
}
private static DEVMODE1 GetDevMode1()
{
DEVMODE1 dm = new DEVMODE1();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
}
}
=================================================
Then create a shortcut like this with a .lnk extension
=================================================
I was with you up until you said, make a shell script!
Thanks, but seriously, it is beyond me. I thought it would be just changing an ini file somewhere.
I was with you up until you said, make a shell script!
Thanks, but seriously, it is beyond me. I thought it would be just changing an ini file somewhere.
It's so addictive to play and would look awesome in 3D.
My mate didn't have a 3D screen though so has anyone tried it?
There doesn't seem to be a way of changing the resolution I game though?!?
http://store.steampowered.com/app/320140/
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Does anyone know where the config is to change the resolution though. There are no in-game settings and I can't seem to find the ini file?
Thanks again!
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Just create a shell script like this with .cmd extension e.g. "Absolute Drift.cmd"
=================================================
set arg1=%1
set arg2=%2
start /w PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& 'c:\some_path\res_changer.ps1' -width %1 -height %2"
"C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvstlink.exe" /enable
start /w "Absolute Drift" "c:\\some_path_to_your_shortcut\\Absolute Drift.lnk"
"C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvstlink.exe" /disable
start /w PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& 'c:\some_path_to_the_res_changer\res_changer.ps1' -width 1920 -height 1080"
=================================================
Then create this powershell script name it res_changer.ps1 (or whatever) for the resolution change
=================================================
param (
[Parameter(Mandatory=$true,
Position = 0)]
[int]
$width,
[Parameter(Mandatory=$true,
Position = 1)]
[int]
$height
)
Function Set-ScreenResolution {
<#
.Synopsis
Sets the Screen Resolution of the primary monitor
.Description
Uses Pinvoke and ChangeDisplaySettings Win32API to make the change
.Example
Set-ScreenResolution -Width 1024 -Height 768
#>
param (
[Parameter(Mandatory=$true,
Position = 0)]
[int]
$Width,
[Parameter(Mandatory=$true,
Position = 1)]
[int]
$Height
)
$pinvokeCode = @"
using System;
using System.Runtime.InteropServices;
namespace Resolution
{
[StructLayout(LayoutKind.Sequential)]
public struct DEVMODE1
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public short dmOrientation;
public short dmPaperSize;
public short dmPaperLength;
public short dmPaperWidth;
public short dmScale;
public short dmCopies;
public short dmDefaultSource;
public short dmPrintQuality;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
class User_32
{
[DllImport("user32.dll")]
public static extern int EnumDisplaySettings(string deviceName, int modeNum, ref DEVMODE1 devMode);
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettings(ref DEVMODE1 devMode, int flags);
public const int ENUM_CURRENT_SETTINGS = -1;
public const int CDS_UPDATEREGISTRY = 0x01;
public const int CDS_TEST = 0x02;
public const int DISP_CHANGE_SUCCESSFUL = 0;
public const int DISP_CHANGE_RESTART = 1;
public const int DISP_CHANGE_FAILED = -1;
}
public class PrmaryScreenResolution
{
static public string ChangeResolution(int width, int height)
{
DEVMODE1 dm = GetDevMode1();
if (0 != User_32.EnumDisplaySettings(null, User_32.ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmPelsWidth = width;
dm.dmPelsHeight = height;
int iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_TEST);
if (iRet == User_32.DISP_CHANGE_FAILED)
{
return "Unable To Process Your Request. Sorry For This Inconvenience.";
}
else
{
iRet = User_32.ChangeDisplaySettings(ref dm, User_32.CDS_UPDATEREGISTRY);
switch (iRet)
{
case User_32.DISP_CHANGE_SUCCESSFUL:
{
return "Success";
}
case User_32.DISP_CHANGE_RESTART:
{
return "You Need To Reboot For The Change To Happen.\n If You Feel Any Problem After Rebooting Your Machine\nThen Try To Change Resolution In Safe Mode.";
}
default:
{
return "Failed To Change The Resolution";
}
}
}
}
else
{
return "Failed To Change The Resolution.";
}
}
private static DEVMODE1 GetDevMode1()
{
DEVMODE1 dm = new DEVMODE1();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
}
}
"@
Add-Type $pinvokeCode -ErrorAction SilentlyContinue
[Resolution.PrmaryScreenResolution]::ChangeResolution($width,$height)
}
Set-ScreenResolution -Width $width -Height $height
=================================================
Then create a shortcut like this with a .lnk extension
=================================================
"c:\some_path_to_the_shell_script\Absolute Drift.cmd" 1280 720
Thanks, but seriously, it is beyond me. I thought it would be just changing an ini file somewhere.