BenQ XL2420T Crosstalk/Ghosting
So I've been testing a few games recently (Metro 2033, Dead Space 2 with Helix Mod) and have noticed that when I try to use 100% depth, there is some crosstalk/ghosting. It's mainly noticeable with bright objects on the screen (Like Isaac's Health Bar in Dead Space 2, or the Flashlight Charger in Metro 2033 for example). When I use 15% depth it seems fine, but the more I raise it above 15%, the wider/worse the ghosting becomes.

My setup is
BenQ XL2420T
Nvidia 3D Vision 2 Glasses
i5 2500k
8GB DDR3 Ram
GTX 570

Was wondering if anyone with a similar setup has the same issues? Or is this just a common problem that's unavoidable with 3D Vision? I've tried messing with the convergence settings in-game, sometimes I can align it so there is no crosstalk, but then that will throw other elements like the UI, cross-hair etc out of whack.

Any help would be appreciated.
So I've been testing a few games recently (Metro 2033, Dead Space 2 with Helix Mod) and have noticed that when I try to use 100% depth, there is some crosstalk/ghosting. It's mainly noticeable with bright objects on the screen (Like Isaac's Health Bar in Dead Space 2, or the Flashlight Charger in Metro 2033 for example). When I use 15% depth it seems fine, but the more I raise it above 15%, the wider/worse the ghosting becomes.



My setup is

BenQ XL2420T

Nvidia 3D Vision 2 Glasses

i5 2500k

8GB DDR3 Ram

GTX 570



Was wondering if anyone with a similar setup has the same issues? Or is this just a common problem that's unavoidable with 3D Vision? I've tried messing with the convergence settings in-game, sometimes I can align it so there is no crosstalk, but then that will throw other elements like the UI, cross-hair etc out of whack.



Any help would be appreciated.

#1
Posted 06/09/2012 01:15 PM   
crosstalk is common, some games have less some games have almost none, with some minutes you start to ignore the crosstalk and the 3D flows normally to your eyes, but yes crosstalk is something, specially if you are new to 3D, using maximum depth the crosstalk. i have a Benq Xl2410T and the crosstalk on some games is big, but with time you ignore it, i believe your 2420T has less crosstalk since it uses Lightboost, but yet crosstalk is a common problem while using 3D solution, sometimes changing driver, upgrading game, can lower the effect...
crosstalk is common, some games have less some games have almost none, with some minutes you start to ignore the crosstalk and the 3D flows normally to your eyes, but yes crosstalk is something, specially if you are new to 3D, using maximum depth the crosstalk. i have a Benq Xl2410T and the crosstalk on some games is big, but with time you ignore it, i believe your 2420T has less crosstalk since it uses Lightboost, but yet crosstalk is a common problem while using 3D solution, sometimes changing driver, upgrading game, can lower the effect...

|Asus P8Z68-V|GeForce GTX 680|i7 2600k|Antec Kuhler 620|8GB Corsair Vegeance 1600|Corsair GS700|Haf 922|Benq XL2410T|

#2
Posted 06/10/2012 02:10 AM   
[quote name='DeviltheorY' date='09 June 2012 - 08:15 AM' timestamp='1339247720' post='1419475']
So I've been testing a few games recently (Metro 2033, Dead Space 2 with Helix Mod) and have noticed that when I try to use 100% depth, there is some crosstalk/ghosting. It's mainly noticeable with bright objects on the screen (Like Isaac's Health Bar in Dead Space 2, or the Flashlight Charger in Metro 2033 for example). When I use 15% depth it seems fine, but the more I raise it above 15%, the wider/worse the ghosting becomes.

My setup is
BenQ XL2420T
Nvidia 3D Vision 2 Glasses
i5 2500k
8GB DDR3 Ram
GTX 570

Was wondering if anyone with a similar setup has the same issues? Or is this just a common problem that's unavoidable with 3D Vision? I've tried messing with the convergence settings in-game, sometimes I can align it so there is no crosstalk, but then that will throw other elements like the UI, cross-hair etc out of whack.

Any help would be appreciated.
[/quote]


If your level of crosstalk/ghosting is same as what I have seen on my XL2420TX you may wish to consider a replacement display. This is what you should be saying were everything working properly: http://forums.nvidia.com/index.php?showtopic=226304, about 3D Vision 2. I would phone Benq.


Good luck.
[quote name='DeviltheorY' date='09 June 2012 - 08:15 AM' timestamp='1339247720' post='1419475']

So I've been testing a few games recently (Metro 2033, Dead Space 2 with Helix Mod) and have noticed that when I try to use 100% depth, there is some crosstalk/ghosting. It's mainly noticeable with bright objects on the screen (Like Isaac's Health Bar in Dead Space 2, or the Flashlight Charger in Metro 2033 for example). When I use 15% depth it seems fine, but the more I raise it above 15%, the wider/worse the ghosting becomes.



My setup is

BenQ XL2420T

Nvidia 3D Vision 2 Glasses

i5 2500k

8GB DDR3 Ram

GTX 570



Was wondering if anyone with a similar setup has the same issues? Or is this just a common problem that's unavoidable with 3D Vision? I've tried messing with the convergence settings in-game, sometimes I can align it so there is no crosstalk, but then that will throw other elements like the UI, cross-hair etc out of whack.



Any help would be appreciated.







If your level of crosstalk/ghosting is same as what I have seen on my XL2420TX you may wish to consider a replacement display. This is what you should be saying were everything working properly: http://forums.nvidia.com/index.php?showtopic=226304, about 3D Vision 2. I would phone Benq.





Good luck.

#3
Posted 06/10/2012 06:51 PM   
[quote name='DeviltheorY' date='09 June 2012 - 09:15 AM' timestamp='1339247720' post='1419475']
Was wondering if anyone with a similar setup has the same issues? Or is this just a common problem that's unavoidable with 3D Vision?
[/quote]

I have the same model of BenQ display as you do, and I have rarely noticed any crosstalk, much less had serious problems with it. But, that's not to say that it doesn't happen from time to time. Crosstalk is a constant problem with most stereoscopic technologies, but the tech has come very far in eliminating crosstalk except in the most extreme scenarios.


Dead Space is an example of a game that will have a high amount of crosstalk. A very bright object or light on very dark areas causes a slight bleed of the bright area to the wrong eye. Even the anaglyph S3D viewing method will have higher than usual crosstalk in high contrast situations.

This is just another problem that you'll have to get used to if you want to game in S3D today. The tech will eventually completely eliminate crosstalk, but we're not there yet.
[quote name='DeviltheorY' date='09 June 2012 - 09:15 AM' timestamp='1339247720' post='1419475']

Was wondering if anyone with a similar setup has the same issues? Or is this just a common problem that's unavoidable with 3D Vision?





I have the same model of BenQ display as you do, and I have rarely noticed any crosstalk, much less had serious problems with it. But, that's not to say that it doesn't happen from time to time. Crosstalk is a constant problem with most stereoscopic technologies, but the tech has come very far in eliminating crosstalk except in the most extreme scenarios.





Dead Space is an example of a game that will have a high amount of crosstalk. A very bright object or light on very dark areas causes a slight bleed of the bright area to the wrong eye. Even the anaglyph S3D viewing method will have higher than usual crosstalk in high contrast situations.



This is just another problem that you'll have to get used to if you want to game in S3D today. The tech will eventually completely eliminate crosstalk, but we're not there yet.

#4
Posted 06/11/2012 05:05 AM   
[quote name='Ricardois' date='10 June 2012 - 12:10 PM' timestamp='1339294227' post='1419630']
crosstalk is common, some games have less some games have almost none, with some minutes you start to ignore the crosstalk and the 3D flows normally to your eyes, but yes crosstalk is something, specially if you are new to 3D, using maximum depth the crosstalk. i have a Benq Xl2410T and the crosstalk on some games is big, but with time you ignore it, i believe your 2420T has less crosstalk since it uses Lightboost, but yet crosstalk is a common problem while using 3D solution, sometimes changing driver, upgrading game, can lower the effect...
[/quote]

I actually find the lightboost doesn't really help much with crosstalk, seems to make it stand out more but the extra brightness is more than worth that cost I guess.

[quote name='christopherlang1' date='11 June 2012 - 04:51 AM' timestamp='1339354278' post='1419834']
If your level of crosstalk/ghosting is same as what I have seen on my XL2420TX you may wish to consider a replacement display. This is what you should be saying were everything working properly: http://forums.nvidia.com/index.php?showtopic=226304, about 3D Vision 2. I would phone Benq.


Good luck.
[/quote]
Oh I do think the 3D effect is amazing, and at times it makes my jaw drop because it makes games so much more atmospheric that it's hard to go back to 2D gaming after you've experienced it. I actually got this monitor because I heard it was the best 3D monitor yet. Seems people are having good results with projectors but I don't have the money/space/will to own a projector anytime soon.

[quote name='Eincrou' date='11 June 2012 - 03:05 PM' timestamp='1339391102' post='1419976']
I have the same model of BenQ display as you do, and I have rarely noticed any crosstalk, much less had serious problems with it. But, that's not to say that it doesn't happen from time to time. Crosstalk is a constant problem with most stereoscopic technologies, but the tech has come very far in eliminating crosstalk except in the most extreme scenarios.


Dead Space is an example of a game that will have a high amount of crosstalk. A very bright object or light on very dark areas causes a slight bleed of the bright area to the wrong eye. Even the anaglyph S3D viewing method will have higher than usual crosstalk in high contrast situations.

This is just another problem that you'll have to get used to if you want to game in S3D today. The tech will eventually completely eliminate crosstalk, but we're not there yet.
[/quote]
I'll have to test more games, but out of the 5 games I've tested, 4 of them are 3D Vision Ready and I believe they all still had crosstalk which is a little disappointing. Do you play with 100% depth much?

I'm new to 3D gaming and I didn't end up researching it too much before I dived in. I thought the tech would be on par with movies though, bit of a shame that for the amount you pay for 3D Vision glasses, you still don't get a 100% flawless working product.

Don't think I'll be returning my monitor as I am pretty satisfied with it still (120hz is just so nice for 2D competitive gaming and normal use) but yeah, bit of a shame.

Thanks for the replies everyone.
[quote name='Ricardois' date='10 June 2012 - 12:10 PM' timestamp='1339294227' post='1419630']

crosstalk is common, some games have less some games have almost none, with some minutes you start to ignore the crosstalk and the 3D flows normally to your eyes, but yes crosstalk is something, specially if you are new to 3D, using maximum depth the crosstalk. i have a Benq Xl2410T and the crosstalk on some games is big, but with time you ignore it, i believe your 2420T has less crosstalk since it uses Lightboost, but yet crosstalk is a common problem while using 3D solution, sometimes changing driver, upgrading game, can lower the effect...





I actually find the lightboost doesn't really help much with crosstalk, seems to make it stand out more but the extra brightness is more than worth that cost I guess.



[quote name='christopherlang1' date='11 June 2012 - 04:51 AM' timestamp='1339354278' post='1419834']

If your level of crosstalk/ghosting is same as what I have seen on my XL2420TX you may wish to consider a replacement display. This is what you should be saying were everything working properly: http://forums.nvidia.com/index.php?showtopic=226304, about 3D Vision 2. I would phone Benq.





Good luck.



Oh I do think the 3D effect is amazing, and at times it makes my jaw drop because it makes games so much more atmospheric that it's hard to go back to 2D gaming after you've experienced it. I actually got this monitor because I heard it was the best 3D monitor yet. Seems people are having good results with projectors but I don't have the money/space/will to own a projector anytime soon.



[quote name='Eincrou' date='11 June 2012 - 03:05 PM' timestamp='1339391102' post='1419976']

I have the same model of BenQ display as you do, and I have rarely noticed any crosstalk, much less had serious problems with it. But, that's not to say that it doesn't happen from time to time. Crosstalk is a constant problem with most stereoscopic technologies, but the tech has come very far in eliminating crosstalk except in the most extreme scenarios.





Dead Space is an example of a game that will have a high amount of crosstalk. A very bright object or light on very dark areas causes a slight bleed of the bright area to the wrong eye. Even the anaglyph S3D viewing method will have higher than usual crosstalk in high contrast situations.



This is just another problem that you'll have to get used to if you want to game in S3D today. The tech will eventually completely eliminate crosstalk, but we're not there yet.



I'll have to test more games, but out of the 5 games I've tested, 4 of them are 3D Vision Ready and I believe they all still had crosstalk which is a little disappointing. Do you play with 100% depth much?



I'm new to 3D gaming and I didn't end up researching it too much before I dived in. I thought the tech would be on par with movies though, bit of a shame that for the amount you pay for 3D Vision glasses, you still don't get a 100% flawless working product.



Don't think I'll be returning my monitor as I am pretty satisfied with it still (120hz is just so nice for 2D competitive gaming and normal use) but yeah, bit of a shame.



Thanks for the replies everyone.

#5
Posted 06/11/2012 09:10 PM   
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