[quote="The_Nephilim"]I also noticed that migoto seems weird I could of swore when I pressed F10 to reload shaders I got a beep now I don't get a beep or when saving the files can someone confirm the bee[s used to work in ED??[/quote]
Possibly not. That version is super old, and I don't remember when we added the success beeps.
[quote="The_Nephilim"]Well I am Running into what I think is some sort of major malfunction with trhe designers of ED and Migoto..
I had to reinstall the game and when I did I noticed the Nebula and Milky Way where amiss.. So I tracked down the offending shader and noticed it was fixed by another user.. I will post the code but here is the hash:
df226b8076adab82-vs_replace
Here is the code Inside but I am unsure if the developers of ED are trying to implament Stereo for the VR here is the code:
...
Now no matter what I input there the Nebula does not get Stereoised at all it is in2D all the time.. Now this file does most Nebula and the Milky Way...
I am unsre but can the experts look at this above code and see if ED was trying to stereoize it for VR or something similar??[/quote]
This is a bug that we run across every once in awhile, and we don't have a reproducible case. Somewhere in 3Dmigoto it uses a fixed shader as the original shader, and decompiles it again. Should never happen, but we know it does, just have no idea what circumstances make it happen.
Could also be mishandling of the fix files in some way, where you get old files, someone else's files, or files that were just experiments. When thing get confused, it can sometimes be worthwhile to empty the ShaderFixes folder, and start adding back [i]only [/i]files you know you need, known good.
The_Nephilim said:I also noticed that migoto seems weird I could of swore when I pressed F10 to reload shaders I got a beep now I don't get a beep or when saving the files can someone confirm the bee[s used to work in ED??
Possibly not. That version is super old, and I don't remember when we added the success beeps.
The_Nephilim said:Well I am Running into what I think is some sort of major malfunction with trhe designers of ED and Migoto..
I had to reinstall the game and when I did I noticed the Nebula and Milky Way where amiss.. So I tracked down the offending shader and noticed it was fixed by another user.. I will post the code but here is the hash:
df226b8076adab82-vs_replace
Here is the code Inside but I am unsure if the developers of ED are trying to implament Stereo for the VR here is the code:
...
Now no matter what I input there the Nebula does not get Stereoised at all it is in2D all the time.. Now this file does most Nebula and the Milky Way...
I am unsre but can the experts look at this above code and see if ED was trying to stereoize it for VR or something similar??
This is a bug that we run across every once in awhile, and we don't have a reproducible case. Somewhere in 3Dmigoto it uses a fixed shader as the original shader, and decompiles it again. Should never happen, but we know it does, just have no idea what circumstances make it happen.
Could also be mishandling of the fix files in some way, where you get old files, someone else's files, or files that were just experiments. When thing get confused, it can sometimes be worthwhile to empty the ShaderFixes folder, and start adding back only files you know you need, known good.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[b][center][color="orange"][size="XL"]3DMigoto 1.2.53[/size][/color]
[size="M"][url]https://github.com/bo3b/3Dmigoto/releases[/url][/size]
[/center][/b]
Special release to fix the problem with Elite Dangerous crashing, when using newest versions of 3Dmigoto.
This version works in Elite Dangerous (only tested x64), and provides all the newest features.
For next Elite Dangerous fix release, you'll want to use this version.
[quote="The_Nephilim"]I also noticed that migoto seems weird I could of swore when I pressed F10 to reload shaders I got a beep now I don't get a beep or when saving the files can someone confirm the bee[s used to work in ED??[/quote]
I have beeps for sure when saving shaders, it beeps twice when the shader was already there... But my PC runs like crap when having hunting=1 so I avoid it as much as possible... Something is really wrong on my PC, maybe the new version of 3DMigoto fixes it?!
The_Nephilim said:I also noticed that migoto seems weird I could of swore when I pressed F10 to reload shaders I got a beep now I don't get a beep or when saving the files can someone confirm the bee[s used to work in ED??
I have beeps for sure when saving shaders, it beeps twice when the shader was already there... But my PC runs like crap when having hunting=1 so I avoid it as much as possible... Something is really wrong on my PC, maybe the new version of 3DMigoto fixes it?!
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
I tried the latest version and my PC still collapses when enabling hunting (RAM, 32GB, gets filled completely). My BIOS says overclocking failed sometimes, so my guess its my overclock which it doesn't like :-). I have no other problems though from my overclock, looks really stable and did ALLOT of stress testing... My PC runs for months without BSOD or anything... Ah well, maybe this is really specific and I will try with overclock disabled.
I couldn't see any issues you mentioned Nephilim, I have posted my ShaderFixes folder on the HelixMod website. Maybe u can try that complete folder and see if your problem resolves?
I tried the latest version and my PC still collapses when enabling hunting (RAM, 32GB, gets filled completely). My BIOS says overclocking failed sometimes, so my guess its my overclock which it doesn't like :-). I have no other problems though from my overclock, looks really stable and did ALLOT of stress testing... My PC runs for months without BSOD or anything... Ah well, maybe this is really specific and I will try with overclock disabled.
I couldn't see any issues you mentioned Nephilim, I have posted my ShaderFixes folder on the HelixMod website. Maybe u can try that complete folder and see if your problem resolves?
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
[quote="bo3b"][b][center][color="orange"][size="XL"]3DMigoto 1.2.53[/size][/color]
[size="M"][url]https://github.com/bo3b/3Dmigoto/releases[/url][/size]
[/center][/b]
Special release to fix the problem with Elite Dangerous crashing, when using newest versions of 3Dmigoto.[/quote]
Oh wow! Thank you so much for this bo3b. Loads up perfectly fine for me. Looking forward to being able to work on this unhindered now. I'll probably start a new fix entirely from scratch with this.
Also, not meaning to be ungrateful, just reeling off a big breakthrough like this to ask for more, but if you could look into the 3DM crash with Batman: The Telltale Series that I reported in the following link I would love you twice as much! (but no rush, I think I'll have my hands full for a while) [url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5042153/#5042153[/url]
[quote="Phaseshifter"]I tried the latest version and my PC still collapses when enabling hunting (RAM, 32GB, gets filled completely).[/quote] Yeah, I noticed the game has a horrible memory leak at times. For me it was worse while in the menu, while configuring my controls. My 16GB would get filled within a couple mins, then filling up all my virtual memory and causing a crash. Had to repeat doing my joystick bindings at least 5 times due to this. Fun times.
@Nephalim: Honestly, I can tell that the stereo stuff in that shader was not from one of the devs, I'm pretty sure that you've somehow redumped an already "fixed" shader (I say "fixed" I'm not entirely certain that is a correctly fixed shader). I suggest removing that shader, and also all the shaders in your shadercache, and when you redump it will be back in it's original form.
Special release to fix the problem with Elite Dangerous crashing, when using newest versions of 3Dmigoto.
Oh wow! Thank you so much for this bo3b. Loads up perfectly fine for me. Looking forward to being able to work on this unhindered now. I'll probably start a new fix entirely from scratch with this.
Phaseshifter said:I tried the latest version and my PC still collapses when enabling hunting (RAM, 32GB, gets filled completely).
Yeah, I noticed the game has a horrible memory leak at times. For me it was worse while in the menu, while configuring my controls. My 16GB would get filled within a couple mins, then filling up all my virtual memory and causing a crash. Had to repeat doing my joystick bindings at least 5 times due to this. Fun times.
@Nephalim: Honestly, I can tell that the stereo stuff in that shader was not from one of the devs, I'm pretty sure that you've somehow redumped an already "fixed" shader (I say "fixed" I'm not entirely certain that is a correctly fixed shader). I suggest removing that shader, and also all the shaders in your shadercache, and when you redump it will be back in it's original form.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Well DJ-RK if you need any help with the fix let me know.. I hope you have good luck as this old version if migoto is a bit wonky ;)
Hopefully the new version they made up will make it easier to fix ED.. Thnx to the guys who worked on the new version of Migoto..
Well I tried the new version of Migoto and it still did not do the beeps when pressing F10 and numpad 6 to save file altho it saved the files no trouble just did not make the beep??
I also am haing issues with the Nebula and milky way being in 2D?? I Deleted the files from the shaderfix folder and redumped it several times nothing is making it work in 3D..
It seems everything else in the game works fine, I even tried the same code PhaseShifter used to fix the Nebulas in Maia..
here is the shader that is not working in 3D:
df226b8076adab82-vs_replace
here is the code file:
[code] // Nebula 2D
cbuffer cb0 : register(b0)
{
float4 cb0[4];
}
Texture2D<float4> StereoParams : register(t125);
Texture1D<float4> IniParams : register(t120);
void main(
float4 v0 : POSITION0,
float4 v1 : TEXCOORD0,
out float3 o0 : TEXCOORD0,
out float4 o1 : SV_Position0)
{
float4 r0;
uint4 bitmask, uiDest;
float4 fDest;
float4 st = StereoParams.Load(0);
st.x += st.z*0.0001;
v0.x -= st.x;
r0.xyzw = cb0[1].xyzw * v0.yyyy;
r0.xyzw = v0.xxxx * cb0[0].xyzw + r0.xyzw;
r0.xyzw = v0.zzzz * cb0[2].xyzw + r0.xyzw;
r0.xyzw = v0.wwww * cb0[3].xyzw + r0.xyzw;
o0.xyz = r0.xyz / r0.www;
v0.x += st.x;
float4 st = StereoParams.Load(0);
o1.x += st.x*st.y;
return;
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyzw 0 NONE float xyzw
// TEXCOORD 0 xyzw 1 NONE float
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 0 xyz 0 NONE float xyz
// SV_Position 0 xyzw 1 POS float xyzw
//
vs_4_0
dcl_constantbuffer cb0[4], immediateIndexed
dcl_input v0.xyzw
dcl_output o0.xyz
dcl_output_siv o1.xyzw, position
dcl_temps 1
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mad r0.xyzw, v0.zzzz, cb0[2].xyzw, r0.xyzw
mad r0.xyzw, v0.wwww, cb0[3].xyzw, r0.xyzw
div o0.xyz, r0.xyzx, r0.wwww
mov o1.xyzw, v0.xyww
ret
// Approximately 0 instruction slots used
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
[/code]
Well I tried the new version of Migoto and it still did not do the beeps when pressing F10 and numpad 6 to save file altho it saved the files no trouble just did not make the beep??
I also am haing issues with the Nebula and milky way being in 2D?? I Deleted the files from the shaderfix folder and redumped it several times nothing is making it work in 3D..
It seems everything else in the game works fine, I even tried the same code PhaseShifter used to fix the Nebulas in Maia..
The rule "float4 st = StereoParams.Load(0);" is not in the code for the nebula in the Maia and/or white dwarf systems for a second time (only once). I am still kind of a noob, but maybe u can try this :-)
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
[quote="The_Nephilim"]Well DJ-RK if you need any help with the fix let me know..[/quote]
Well, one thing that could help is I need to obtain all shaders to fix as many things as I can using an offline approach, and unfortunately this game only dumps shaders as they are generated, not when the game first loads. So far I've already dumped almost 1400 shaders from doing the training missions, but I don't know how many more there are. If you wanted to play for a while with 3DMigoto installed and these settings, you could potentially dump more shaders that I haven't come across yet, and then zip them and email or upload them for me:
[code]export_fixed=1
export_shaders=1
export_hlsl=2
dump_usage=1[/code]
The_Nephilim said:Well DJ-RK if you need any help with the fix let me know..
Well, one thing that could help is I need to obtain all shaders to fix as many things as I can using an offline approach, and unfortunately this game only dumps shaders as they are generated, not when the game first loads. So far I've already dumped almost 1400 shaders from doing the training missions, but I don't know how many more there are. If you wanted to play for a while with 3DMigoto installed and these settings, you could potentially dump more shaders that I haven't come across yet, and then zip them and email or upload them for me:
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="DJ-RK"][quote="The_Nephilim"]Well DJ-RK if you need any help with the fix let me know..[/quote]
Well, one thing that could help is I need to obtain all shaders to fix as many things as I can using an offline approach, and unfortunately this game only dumps shaders as they are generated, not when the game first loads. So far I've already dumped almost 1400 shaders from doing the training missions, but I don't know how many more there are. If you wanted to play for a while with 3DMigoto installed and these settings, you could potentially dump more shaders that I haven't come across yet, and then zip them and email or upload them for me:
[code]export_fixed=1
export_shaders=1
export_hlsl=2
dump_usage=1[/code]
[/quote]
Paul made a start at getting full shaders, look for his zip file link in the comments:
[url]http://helixmod.blogspot.com/2016/09/elite-dangerous-sept-6-2016-update-by.html?showComment=1482678613289#c7354524907872226298[/url]
The_Nephilim said:Well DJ-RK if you need any help with the fix let me know..
Well, one thing that could help is I need to obtain all shaders to fix as many things as I can using an offline approach, and unfortunately this game only dumps shaders as they are generated, not when the game first loads. So far I've already dumped almost 1400 shaders from doing the training missions, but I don't know how many more there are. If you wanted to play for a while with 3DMigoto installed and these settings, you could potentially dump more shaders that I haven't come across yet, and then zip them and email or upload them for me:
[quote="bo3b"]Paul made a start at getting full shaders, look for his zip file link in the comments:[/quote]
Here you have a more recent ShaderCache, I am still saving all shaders: https://www.dropbox.com/s/g6z24obhsekq1g9/ShaderCache%202017-01-05.zip?dl=0
The shaders are all from mostly inside the bubble and the Maia system, there might be some different shaders for distant systems I am not sure. Since I am relatively new to the game I don't have any long travels planned yet. So keep in mind "distant shaders" might be missing in the ShaderCache.
I only had export_hlsl=2 by the way, the other settings where disabled. I enabled them as DJ-RK mentioned.
Let me know if I can help on anything.
The shaders are all from mostly inside the bubble and the Maia system, there might be some different shaders for distant systems I am not sure. Since I am relatively new to the game I don't have any long travels planned yet. So keep in mind "distant shaders" might be missing in the ShaderCache.
I only had export_hlsl=2 by the way, the other settings where disabled. I enabled them as DJ-RK mentioned.
Let me know if I can help on anything.
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PhaseShifter that other code you used for the maia system did not work either.. I am unsure what is going on but I will continute to plug away to see what had happened..
Also when we are dumping shaders as per DJ mentioned do we need to have Hunting enabled too??
I am still not getting any beeps per migoto when saving shaders and such??
PhaseShifter that other code you used for the maia system did not work either.. I am unsure what is going on but I will continute to plug away to see what had happened..
Also when we are dumping shaders as per DJ mentioned do we need to have Hunting enabled too??
I am still not getting any beeps per migoto when saving shaders and such??
PhaseShifter that other code you used for the maia system did not work either.. I am unsure what is going on but I will continute to plug away to see what had happened..
Also when we are dumping shaders as per DJ mentioned do we need to have Hunting enabled too??
I am still not getting any beeps per migoto when saving shaders and such??
Too anybody who might now.. I am having issues with the Milky Way and Nebulas not being in 3D.. I tried several didfferent codes, redumping the shader file and reinstalling the fix from scratch using the newes migoto made for ED..
I just reinstalled windows on this pc so everything is fresh I have all the updates and SP1.. I am unsure but could it be a NVidia driver issue?? I also ran file check on ED and that was OK..
I just don't know what else it could be the rest of the game seems fine besides not hearing any beeps when shader Hunting?? I also noted that inside the station the fix look broke there too??
Please help me I am at my wits end.. LOL!!
PhaseShifter that other code you used for the maia system did not work either.. I am unsure what is going on but I will continute to plug away to see what had happened..
Also when we are dumping shaders as per DJ mentioned do we need to have Hunting enabled too??
I am still not getting any beeps per migoto when saving shaders and such??
Too anybody who might now.. I am having issues with the Milky Way and Nebulas not being in 3D.. I tried several didfferent codes, redumping the shader file and reinstalling the fix from scratch using the newes migoto made for ED..
I just reinstalled windows on this pc so everything is fresh I have all the updates and SP1.. I am unsure but could it be a NVidia driver issue?? I also ran file check on ED and that was OK..
I just don't know what else it could be the rest of the game seems fine besides not hearing any beeps when shader Hunting?? I also noted that inside the station the fix look broke there too??
[quote="The_Nephilim"]PhaseShifter that other code you used for the maia system did not work either.. I am unsure what is going on but I will continute to plug away to see what had happened..
Also when we are dumping shaders as per DJ mentioned do we need to have Hunting enabled too??
I am still not getting any beeps per migoto when saving shaders and such??
Too anybody who might now.. I am having issues with the Milky Way and Nebulas not being in 3D.. I tried several didfferent codes, redumping the shader file and reinstalling the fix from scratch using the newes migoto made for ED..
I just reinstalled windows on this pc so everything is fresh I have all the updates and SP1.. I am unsure but could it be a NVidia driver issue?? I also ran file check on ED and that was OK..
I just don't know what else it could be the rest of the game seems fine besides not hearing any beeps when shader Hunting?? I also noted that inside the station the fix look broke there too??
Please help me I am at my wits end.. LOL!![/quote]
No need to have hunting other than 0 when collecting shaders with export_hlsl=2. The other setting of export_shaders=1 will dump them all as ASM as well, for situations where the HLSL is busted.
For the latest version of 3Dmigoto, for CopyOnMark it definitely should beep for success, or failure, or duplicate. That part is not ruled by any settings. Maybe look at audio settings to see if something is muted.
If the fix looks broken in multiple spots, doesn't beep, that suggests that you have 3Dmigoto installed wrong, and it's not enabled. Set the calls=1 to have it generate a log file. If you don't get a log, it's not being picked up by the game launch.
Best bet for scenarios like this is a full uninstall.bat, and a DDU clean install of the driver.
If that still doesn't seem working, make a log file and look for errors or problems.
The_Nephilim said:PhaseShifter that other code you used for the maia system did not work either.. I am unsure what is going on but I will continute to plug away to see what had happened..
Also when we are dumping shaders as per DJ mentioned do we need to have Hunting enabled too??
I am still not getting any beeps per migoto when saving shaders and such??
Too anybody who might now.. I am having issues with the Milky Way and Nebulas not being in 3D.. I tried several didfferent codes, redumping the shader file and reinstalling the fix from scratch using the newes migoto made for ED..
I just reinstalled windows on this pc so everything is fresh I have all the updates and SP1.. I am unsure but could it be a NVidia driver issue?? I also ran file check on ED and that was OK..
I just don't know what else it could be the rest of the game seems fine besides not hearing any beeps when shader Hunting?? I also noted that inside the station the fix look broke there too??
Please help me I am at my wits end.. LOL!!
No need to have hunting other than 0 when collecting shaders with export_hlsl=2. The other setting of export_shaders=1 will dump them all as ASM as well, for situations where the HLSL is busted.
For the latest version of 3Dmigoto, for CopyOnMark it definitely should beep for success, or failure, or duplicate. That part is not ruled by any settings. Maybe look at audio settings to see if something is muted.
If the fix looks broken in multiple spots, doesn't beep, that suggests that you have 3Dmigoto installed wrong, and it's not enabled. Set the calls=1 to have it generate a log file. If you don't get a log, it's not being picked up by the game launch.
Best bet for scenarios like this is a full uninstall.bat, and a DDU clean install of the driver.
If that still doesn't seem working, make a log file and look for errors or problems.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I ask because I was collecting shaders for DJ-RK and I had all that other stuff enabled I was just wondering if Hunting had to be enabled as well while dumping all the shaders the game seen instead of adding them 1 at a time..
I also solved the problem of the game not working a DDU uninstall and driver reinstall fixed that..
I do still have the issue with the Beeps not working.. I checked my soundcard and that all seemed fine..I did save the log file and did not notice anything indicating issues with the sound..
here is the log file incase you want a peek as I did not see anything indicating sound issues??
D3D11 DLL starting init - v 1.2.53 - Thu Jan 05 15:12:27 2017
----------- End driver profile settings -----------
No profile update required
*** D3D11 DLL successfully initialized. ***
Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 0000000000337FC0, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@00000000685A7E90) wrapped 0000000000337FC0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@00000000685A7E90) called with IID: IDXGIFactory
returns result = 0 for 00000000657EF4E0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@00000000685A7E90) called with IID: IDXGIFactory1
returns result = 0 for 00000000657EF4F0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@00000000685A7E90) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@00000000685A7E90) adapter 0 requested
created HackerDXGIAdapter wrapper = 00000000685AAF80 of 00000000652BB7D0
returns result = 0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000685AAF80) called: output #0 requested
returns result = 0, handle = 000000006536C360
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000685AAF80) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000
*** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@00000000685A7E90) called with parameters
Device = class HackerDevice@000000000034DD80
SwapChain = 00000000657EF350
Description = 00000000657EF2E0
Windowed = 1
Width = 2048
Height = 768
Refresh rate = -1.#IND00
HackerDevice::GetHackerContext returns 0000000000000000
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 00000000653384E0 created to wrap 0000000068890120
Overlay::Overlay created for 00000000685D3650: class HackerDXGISwapChain
on HackerDevice: 000000000034DD80, HackerContext: 00000000653384E0
->HackerDXGISwapChain 00000000685D3650 created to wrap 00000000685B3670
Got resolution from swap chain: 2048x768
->return value = 0
HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@00000000685A7E90) called with WindowHandle = 00000000000D06EC, Flags = 3
Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER
returns result = 0
HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@00000000652F22D0) called
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@00000000652F22D0), counter=16, this=00000000652F22D0
HackerUnknown::AddRef(class HackerDXGISwapChain@00000000685D3650), counter=2, this=00000000685D3650
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDevice::CreateVertexShader called with BytecodeLength = 588, handle = 00000001410BA490, ClassLinkage = 0000000000000000
FNV hash = e7f834a89a794093
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e7f834a89a794093-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e7f834a89a794093-vs.txt
shader registered for possible reloading: e7f834a89a794093_vs as bin -
returns result = 0, handle = 0000000065355518
HackerDevice::CreateVertexShader called with BytecodeLength = 568, handle = 00000001410BA940, ClassLinkage = 0000000000000000
FNV hash = 273085742e1b37b4
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\273085742e1b37b4-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\273085742e1b37b4-vs.txt
shader registered for possible reloading: 273085742e1b37b4_vs as bin -
returns result = 0, handle = 0000000068BEC4D8
HackerDevice::CreatePixelShader called with BytecodeLength = 552, handle = 00000001410BA6E0, ClassLinkage = 0000000000000000
FNV hash = b0ccf314a97067c6
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\b0ccf314a97067c6-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\b0ccf314a97067c6-ps.txt
shader registered for possible reloading: b0ccf314a97067c6_ps as bin -
returns result = 0, handle = 0000000068BEC618
HackerDevice::CreatePixelShader called with BytecodeLength = 572, handle = 00000001410BAB90, ClassLinkage = 0000000000000000
FNV hash = 4c0f7e5a0af50dcf
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\4c0f7e5a0af50dcf-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\4c0f7e5a0af50dcf-ps.txt
shader registered for possible reloading: 4c0f7e5a0af50dcf_ps as bin -
returns result = 0, handle = 0000000068BEC758
HackerUnknown::Release(class HackerDXGISwapChain@00000000685D3650), counter=2, this=00000000685D3650
updating stereo texture with eyeSeparation = 0.000000e+000, separation = 0.000000e+000, convergence = 0.000000e+000, active = 0
nvapi fetched screen width: 2048.000000, height: 768.000000
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@00000000685A8EB0) called with: 00000000657EEC88
created HackerDXGIAdapter wrapper = 00000000685A8CA0 of 00000000652BB7D0
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685A8CA0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerUnknown::Release(class HackerDXGIAdapter@00000000685A8CA0), counter=6, this=00000000685A8CA0
HackerUnknown::Release(class HackerDXGIDevice@00000000685A8EB0), counter=42, this=00000000685A8EB0
HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001410C02C0
FNV hash = 0c9f2e1f0ef59a6a
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\0c9f2e1f0ef59a6a-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\0c9f2e1f0ef59a6a-cs.txt
shader registered for possible reloading: 0c9f2e1f0ef59a6a_cs as bin -
returns result = 0, handle = 0000000068BEC898
HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 00000001410C60A0
FNV hash = 67e547ff1dade19a
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\67e547ff1dade19a-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\67e547ff1dade19a-cs.txt
shader registered for possible reloading: 67e547ff1dade19a_cs as bin -
returns result = 0, handle = 0000000068BEC998
HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 00000001410CD110
FNV hash = 57f2058204c3bceb
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\57f2058204c3bceb-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\57f2058204c3bceb-cs.txt
shader registered for possible reloading: 57f2058204c3bceb_cs as bin -
returns result = 0, handle = 0000000068BECAD8
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGISwapChain::SetFullscreenState(class HackerDXGISwapChain@00000000685D3650) called with
Fullscreen = 0
Target = 0000000000000000
returns 0
HackerDXGISwapChain::ResizeTarget(class HackerDXGISwapChain@00000000685D3650) called
returns result = 0
HackerDXGISwapChain::SetFullscreenState(class HackerDXGISwapChain@00000000685D3650) called with
Fullscreen = 1
Target = 000000006536C360
returns 0
HackerDXGISwapChain::ResizeTarget(class HackerDXGISwapChain@00000000685D3650) called
returns result = 0
updating stereo texture with eyeSeparation = 5.131579e-002, separation = 7.500000e+001, convergence = 1.486112e+000, active = 1
nvapi fetched screen width: 2048.000000, height: 768.000000
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDevice::CreateComputeShader called with BytecodeLength = 1352, handle = 00000001413EB7D0
FNV hash = 535011ac0af5fa03
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\535011ac0af5fa03-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\535011ac0af5fa03-cs.txt
shader registered for possible reloading: 535011ac0af5fa03_cs as bin -
returns result = 0, handle = 0000000068BEDA58
HackerDevice::CreateComputeShader called with BytecodeLength = 1508, handle = 00000001413EBD20
FNV hash = ce5343499916ca51
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ce5343499916ca51-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ce5343499916ca51-cs.txt
shader registered for possible reloading: ce5343499916ca51_cs as bin -
returns result = 0, handle = 0000000068BEDB98
HackerDevice::CreateComputeShader called with BytecodeLength = 2268, handle = 00000001413ECE70
FNV hash = cdd55eb6051b7786
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\cdd55eb6051b7786-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\cdd55eb6051b7786-cs.txt
shader registered for possible reloading: cdd55eb6051b7786_cs as bin -
returns result = 0, handle = 0000000068BEDC98
HackerDevice::CreateComputeShader called with BytecodeLength = 2468, handle = 00000001413ED750
FNV hash = 3a5c3bdb957a1120
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\3a5c3bdb957a1120-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\3a5c3bdb957a1120-cs.txt
shader registered for possible reloading: 3a5c3bdb957a1120_cs as bin -
returns result = 0, handle = 0000000068BEDDD8
HackerDevice::CreateComputeShader called with BytecodeLength = 11308, handle = 00000001413EF030
FNV hash = 5f200fccb19ce588
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\5f200fccb19ce588-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\5f200fccb19ce588-cs.txt
shader registered for possible reloading: 5f200fccb19ce588_cs as bin -
returns result = 0, handle = 0000000068BEDF18
HackerDevice::CreateComputeShader called with BytecodeLength = 11364, handle = 00000001413F1C60
FNV hash = a7ef57be448b93f0
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a7ef57be448b93f0-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a7ef57be448b93f0-cs.txt
shader registered for possible reloading: a7ef57be448b93f0_cs as bin -
returns result = 0, handle = 0000000068BEE058
HackerDevice::CreateComputeShader called with BytecodeLength = 11324, handle = 00000001413F48D0
FNV hash = 15e23bcb799d848d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\15e23bcb799d848d-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\15e23bcb799d848d-cs.txt
shader registered for possible reloading: 15e23bcb799d848d_cs as bin -
returns result = 0, handle = 0000000068BEE158
HackerDevice::CreateComputeShader called with BytecodeLength = 11188, handle = 00000001413F7510
FNV hash = 1014708954330b0e
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\1014708954330b0e-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\1014708954330b0e-cs.txt
shader registered for possible reloading: 1014708954330b0e_cs as bin -
returns result = 0, handle = 0000000068BEE298
HackerDevice::CreateComputeShader called with BytecodeLength = 11260, handle = 00000001413FA0D0
FNV hash = 87c415fe7df04194
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\87c415fe7df04194-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\87c415fe7df04194-cs.txt
shader registered for possible reloading: 87c415fe7df04194_cs as bin -
returns result = 0, handle = 0000000068B96CD8
HackerDevice::CreateComputeShader called with BytecodeLength = 11280, handle = 00000001413FCCD0
FNV hash = 15c7d96bd2dff194
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\15c7d96bd2dff194-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\15c7d96bd2dff194-cs.txt
shader registered for possible reloading: 15c7d96bd2dff194_cs as bin -
returns result = 0, handle = 0000000068B96E18
HackerDevice::CreateComputeShader called with BytecodeLength = 11184, handle = 00000001413FF8E0
FNV hash = a248b80b78e032ad
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a248b80b78e032ad-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a248b80b78e032ad-cs.txt
shader registered for possible reloading: a248b80b78e032ad_cs as bin -
returns result = 0, handle = 0000000068B96F18
HackerDevice::CreateComputeShader called with BytecodeLength = 11264, handle = 0000000141402490
FNV hash = 9138b073d679905d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\9138b073d679905d-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\9138b073d679905d-cs.txt
shader registered for possible reloading: 9138b073d679905d_cs as bin -
returns result = 0, handle = 0000000068B97058
HackerDevice::CreateComputeShader called with BytecodeLength = 5496, handle = 000000014140E550
FNV hash = a8e0b68782568fb0
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a8e0b68782568fb0-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a8e0b68782568fb0-cs.txt
shader registered for possible reloading: a8e0b68782568fb0_cs as bin -
returns result = 0, handle = 0000000068B97198
HackerDevice::CreateComputeShader called with BytecodeLength = 11000, handle = 000000014140FAD0
FNV hash = 0c710498c35ac565
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\0c710498c35ac565-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\0c710498c35ac565-cs.txt
shader registered for possible reloading: 0c710498c35ac565_cs as bin -
returns result = 0, handle = 0000000068B972D8
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDevice::CreateVertexShader called with BytecodeLength = 432, handle = 0000000021FFC970, ClassLinkage = 0000000000000000
FNV hash = e790c713e005fb89
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e790c713e005fb89-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e790c713e005fb89-vs.txt
shader registered for possible reloading: e790c713e005fb89_vs as bin -
returns result = 0, handle = 0000000068B97B18
HackerDevice::CreatePixelShader called with BytecodeLength = 2368, handle = 0000000020C10860, ClassLinkage = 0000000000000000
FNV hash = 953176a376db4102
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\953176a376db4102-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\953176a376db4102-ps.txt
shader registered for possible reloading: 953176a376db4102_ps as bin -
returns result = 0, handle = 000000006E001D18
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDevice::CreateComputeShader called with BytecodeLength = 400, handle = 0000000141392420
FNV hash = 05f81625a9f7eff7
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\05f81625a9f7eff7-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\05f81625a9f7eff7-cs.txt
shader registered for possible reloading: 05f81625a9f7eff7_cs as bin -
returns result = 0, handle = 000000006E0020D8
HackerDevice::CreateComputeShader called with BytecodeLength = 824, handle = 0000000141392C10
FNV hash = b5d9b4b789365a8e
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\b5d9b4b789365a8e-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\b5d9b4b789365a8e-cs.txt
shader registered for possible reloading: b5d9b4b789365a8e_cs as bin -
returns result = 0, handle = 000000006E0021D8
HackerDevice::CreateComputeShader called with BytecodeLength = 2992, handle = 000000014139C7A0
FNV hash = bf078a728030ec34
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\bf078a728030ec34-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\bf078a728030ec34-cs.txt
shader registered for possible reloading: bf078a728030ec34_cs as bin -
returns result = 0, handle = 000000006E002318
HackerDevice::CreateComputeShader called with BytecodeLength = 6320, handle = 0000000141392F50
FNV hash = f7f58e530f0ccff7
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\f7f58e530f0ccff7-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\f7f58e530f0ccff7-cs.txt
shader registered for possible reloading: f7f58e530f0ccff7_cs as bin -
returns result = 0, handle = 00000000686F9398
HackerDevice::CreateComputeShader called with BytecodeLength = 6680, handle = 0000000141396100
FNV hash = 3ca6220129767d2d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\3ca6220129767d2d-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\3ca6220129767d2d-cs.txt
shader registered for possible reloading: 3ca6220129767d2d_cs as bin -
returns result = 0, handle = 00000000686F94D8
HackerDevice::CreateComputeShader called with BytecodeLength = 4812, handle = 0000000141398C60
FNV hash = a0c2f072cb3927a3
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a0c2f072cb3927a3-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a0c2f072cb3927a3-cs.txt
shader registered for possible reloading: a0c2f072cb3927a3_cs as bin -
returns result = 0, handle = 00000000686F9618
HackerDevice::CreateComputeShader called with BytecodeLength = 5032, handle = 0000000141399F30
FNV hash = eaaf26bea9335660
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\eaaf26bea9335660-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\eaaf26bea9335660-cs.txt
shader registered for possible reloading: eaaf26bea9335660_cs as bin -
returns result = 0, handle = 00000000686F9758
HackerDevice::CreateComputeShader called with BytecodeLength = 2516, handle = 000000014139B2E0
FNV hash = 90cadd1f812e74d2
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\90cadd1f812e74d2-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\90cadd1f812e74d2-cs.txt
shader registered for possible reloading: 90cadd1f812e74d2_cs as bin -
returns result = 0, handle = 00000000686F9858
HackerDevice::CreateComputeShader called with BytecodeLength = 2776, handle = 000000014139BCC0
FNV hash = f98ed19f250f8da9
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\f98ed19f250f8da9-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\f98ed19f250f8da9-cs.txt
shader registered for possible reloading: f98ed19f250f8da9_cs as bin -
returns result = 0, handle = 00000000686F9998
HackerDevice::CreateComputeShader called with BytecodeLength = 4416, handle = 0000000141397B20
FNV hash = 58e0d580da4b692b
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\58e0d580da4b692b-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\58e0d580da4b692b-cs.txt
shader registered for possible reloading: 58e0d580da4b692b_cs as bin -
returns result = 0, handle = 00000000686F9AD8
HackerDevice::CreateComputeShader called with BytecodeLength = 5120, handle = 00000001413E2850
FNV hash = 445619e7b9dd4aec
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\445619e7b9dd4aec-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\445619e7b9dd4aec-cs.txt
creating HLSL representation.
error parsing shader> 3 Error parsing buffer offset: cb1[0].xy
shader registered for possible reloading: 445619e7b9dd4aec_cs as bin -
returns result = 0, handle = 00000000686F9C18
HackerDevice::CreateComputeShader called with BytecodeLength = 5336, handle = 00000001413E3C50
FNV hash = bbc737f8c768bb0e
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\bbc737f8c768bb0e-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\bbc737f8c768bb0e-cs.txt
creating HLSL representation.
error parsing shader> 3 Error parsing buffer offset: cb1[0].xy
shader registered for possible reloading: bbc737f8c768bb0e_cs as bin -
returns result = 0, handle = 00000000686F9D18
HackerDevice::CreateComputeShader called with BytecodeLength = 6284, handle = 000000014139D350
FNV hash = bc5d3eda8bd99017
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\bc5d3eda8bd99017-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\bc5d3eda8bd99017-cs.txt
shader registered for possible reloading: bc5d3eda8bd99017_cs as bin -
returns result = 0, handle = 00000000686F9E58
HackerDevice::CreateComputeShader called with BytecodeLength = 190308, handle = 000000014139EBE0
FNV hash = 2677b289c29a240c
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\2677b289c29a240c-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\2677b289c29a240c-cs.txt
shader registered for possible reloading: 2677b289c29a240c_cs as bin -
returns result = 0, handle = 00000000686F9F98
HackerDevice::CreateComputeShader called with BytecodeLength = 32880, handle = 00000001413CD350
FNV hash = aa5fb902dccdb16f
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\aa5fb902dccdb16f-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\aa5fb902dccdb16f-cs.txt
shader registered for possible reloading: aa5fb902dccdb16f_cs as bin -
returns result = 0, handle = 00000000686FA1D8
HackerDevice::CreateComputeShader called with BytecodeLength = 50960, handle = 00000001413D53C0
FNV hash = ac00f36eb4dbbb73
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ac00f36eb4dbbb73-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ac00f36eb4dbbb73-cs.txt
shader registered for possible reloading: ac00f36eb4dbbb73_cs as bin -
returns result = 0, handle = 000000006CF72098
HackerDevice::CreateComputeShader called with BytecodeLength = 3456, handle = 00000001413E1AD0
FNV hash = be4cc4c4759d805d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\be4cc4c4759d805d-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\be4cc4c4759d805d-cs.txt
shader registered for possible reloading: be4cc4c4759d805d_cs as bin -
returns result = 0, handle = 000000006CF721D8
HackerDevice::CreateComputeShader called with BytecodeLength = 7464, handle = 00000001413E5130
FNV hash = e990cc087291452d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e990cc087291452d-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e990cc087291452d-cs.txt
creating HLSL representation.
error parsing shader> 3 Error parsing buffer offset: cb1[0].xy
shader registered for possible reloading: e990cc087291452d_cs as bin -
returns result = 0, handle = 000000006CF722D8
HackerDevice::CreateComputeShader called with BytecodeLength = 7244, handle = 00000001413E6E60
FNV hash = 3ca6fa7e9543bc37
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\3ca6fa7e9543bc37-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\3ca6fa7e9543bc37-cs.txt
shader registered for possible reloading: 3ca6fa7e9543bc37_cs as bin -
returns result = 0, handle = 000000006CF72418
HackerDevice::CreateComputeShader called with BytecodeLength = 10068, handle = 00000001413E8AB0
FNV hash = 75ba49966d2025a3
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\75ba49966d2025a3-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\75ba49966d2025a3-cs.txt
shader registered for possible reloading: 75ba49966d2025a3_cs as bin -
returns result = 0, handle = 000000006CF72558
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 6bf25c2a
returns result = 0
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = c2d42072
returns result = 0
HackerDevice::CreateVertexShader called with BytecodeLength = 328, handle = 000000002061C300, ClassLinkage = 0000000000000000
FNV hash = 9543a27fe6825d0f
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\9543a27fe6825d0f-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\9543a27fe6825d0f-vs.txt
shader registered for possible reloading: 9543a27fe6825d0f_vs as bin -
returns result = 0, handle = 000000006CF72698
HackerDevice::CreatePixelShader called with BytecodeLength = 428, handle = 0000000022B2A0F0, ClassLinkage = 0000000000000000
FNV hash = 2020e42cd3452f1f
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\2020e42cd3452f1f-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\2020e42cd3452f1f-ps.txt
shader registered for possible reloading: 2020e42cd3452f1f_ps as bin -
returns result = 0, handle = 000000006CF72798
HackerDevice::CreatePixelShader called with BytecodeLength = 1200, handle = 0000000022B2AF00, ClassLinkage = 0000000000000000
FNV hash = 861db3a94911886f
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\861db3a94911886f-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\861db3a94911886f-ps.txt
shader registered for possible reloading: 861db3a94911886f_ps as bin -
returns result = 0, handle = 000000006CF728D8
HackerDevice::CreatePixelShader called with BytecodeLength = 860, handle = 0000000022B2A680, ClassLinkage = 0000000000000000
FNV hash = 523f50c44fe5851c
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\523f50c44fe5851c-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\523f50c44fe5851c-ps.txt
shader registered for possible reloading: 523f50c44fe5851c_ps as bin -
returns result = 0, handle = 000000006CF72B58
HackerDevice::CreateVertexShader called with BytecodeLength = 328, handle = 0000000005A08150, ClassLinkage = 0000000000000000
FNV hash = 527fdc2b0f0a7579
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\527fdc2b0f0a7579-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\527fdc2b0f0a7579-vs.txt
Replacement shader found. Loading replacement HLSL code.
Source code loaded. Size = 1286
compiling replacement HLSL code with shader model vs_4_0
compile result of replacement HLSL shader: 0
shader successfully replaced.
shader registered for possible reloading: 527fdc2b0f0a7579_vs as vs_4_0 -
keeping original shader for filtering: 527fdc2b0f0a7579-vs
returns result = 0, handle = 000000006CF72A18
HackerDevice::CreatePixelShader called with BytecodeLength = 556, handle = 0000000020C62330, ClassLinkage = 0000000000000000
FNV hash = 9a80a864e4d76ea0
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\9a80a864e4d76ea0-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\9a80a864e4d76ea0-ps.txt
shader registered for possible reloading: 9a80a864e4d76ea0_ps as bin -
returns result = 0, handle = 000000006CF72D98
HackerDevice::CreateVertexShader called with BytecodeLength = 216, handle = 00000000038B5F10, ClassLinkage = 0000000000000000
FNV hash = 47cf2dd19cdc070b
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\47cf2dd19cdc070b-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\47cf2dd19cdc070b-vs.txt
shader registered for possible reloading: 47cf2dd19cdc070b_vs as bin -
returns result = 0, handle = 000000006CF72ED8
HackerDevice::CreatePixelShader called with BytecodeLength = 164, handle = 0000000024E5BD10, ClassLinkage = 0000000000000000
FNV hash = 166b4952a222dc2a
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\166b4952a222dc2a-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\166b4952a222dc2a-ps.txt
shader registered for possible reloading: 166b4952a222dc2a_ps as bin -
returns result = 0, handle = 000000006DE53A58
HackerDevice::CreateVertexShader called with BytecodeLength = 544, handle = 0000000021023BD0, ClassLinkage = 0000000000000000
FNV hash = d800856b9e03892c
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\d800856b9e03892c-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\d800856b9e03892c-vs.txt
Replacement shader found. Loading replacement HLSL code.
Source code loaded. Size = 1959
compiling replacement HLSL code with shader model vs_4_0
compile result of replacement HLSL shader: 0
shader successfully replaced.
shader registered for possible reloading: d800856b9e03892c_vs as vs_4_0 - // Star light
keeping original shader for filtering: d800856b9e03892c-vs
returns result = 0, handle = 000000006DE53B98
HackerDevice::CreatePixelShader called with BytecodeLength = 2296, handle = 000000001F497A80, ClassLinkage = 0000000000000000
FNV hash = 8957b25f9df3741d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\8957b25f9df3741d-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\8957b25f9df3741d-ps.txt
shader registered for possible reloading: 8957b25f9df3741d_ps as bin -
returns result = 0, handle = 000000006DE54058
HackerDevice::CreateComputeShader called with BytecodeLength = 29208, handle = 0000000019FF1C60
FNV hash = 087648f203d63814
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\087648f203d63814-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\087648f203d63814-cs.txt
shader registered for possible reloading: 087648f203d63814_cs as bin -
returns result = 0, handle = 000000006DE54158
HackerDevice::CreatePixelShader called with BytecodeLength = 904, handle = 000000002212F1D0, ClassLinkage = 0000000000000000
FNV hash = e3b65a618f2af990
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e3b65a618f2af990-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e3b65a618f2af990-ps.txt
shader registered for possible reloading: e3b65a618f2af990_ps as bin -
returns result = 0, handle = 000000006DE54298
HackerDevice::CreatePixelShader called with BytecodeLength = 616, handle = 0000000021FB5470, ClassLinkage = 0000000000000000
FNV hash = f8f3a66978ee7572
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\f8f3a66978ee7572-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\f8f3a66978ee7572-ps.txt
shader registered for possible reloading: f8f3a66978ee7572_ps as bin -
returns result = 0, handle = 000000006DE543D8
HackerDevice::CreatePixelShader called with BytecodeLength = 1048, handle = 000000002212F570, ClassLinkage = 0000000000000000
FNV hash = e5114b6cf9386280
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e5114b6cf9386280-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\e5114b6cf9386280-ps.txt
shader registered for possible reloading: e5114b6cf9386280_ps as bin -
returns result = 0, handle = 000000006DE54518
HackerDevice::CreateVertexShader called with BytecodeLength = 376, handle = 00000000220C6FA0, ClassLinkage = 0000000000000000
FNV hash = c668cbae4ac56ecb
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\c668cbae4ac56ecb-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\c668cbae4ac56ecb-vs.txt
shader registered for possible reloading: c668cbae4ac56ecb_vs as bin -
returns result = 0, handle = 000000006DE54618
HackerDevice::CreatePixelShader called with BytecodeLength = 1296, handle = 00000000220A1220, ClassLinkage = 0000000000000000
FNV hash = ffa5e990a3599805
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ffa5e990a3599805-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ffa5e990a3599805-ps.txt
shader registered for possible reloading: ffa5e990a3599805_ps as bin -
returns result = 0, handle = 000000006DE54758
HackerDevice::CreatePixelShader called with BytecodeLength = 304, handle = 00000000218F7D40, ClassLinkage = 0000000000000000
FNV hash = 8cd926756540b289
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\8cd926756540b289-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\8cd926756540b289-ps.txt
shader registered for possible reloading: 8cd926756540b289_ps as bin -
returns result = 0, handle = 000000006DE54898
HackerDevice::CreatePixelShader called with BytecodeLength = 5092, handle = 000000002200D180, ClassLinkage = 0000000000000000
FNV hash = 5863683540bf622a
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\5863683540bf622a-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\5863683540bf622a-ps.txt
shader registered for possible reloading: 5863683540bf622a_ps as bin -
returns result = 0, handle = 000000006DE549D8
HackerDevice::CreatePixelShader called with BytecodeLength = 256, handle = 0000000005A1DC10, ClassLinkage = 0000000000000000
FNV hash = da356f97af3b013e
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\da356f97af3b013e-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\da356f97af3b013e-ps.txt
shader registered for possible reloading: da356f97af3b013e_ps as bin -
returns result = 0, handle = 000000006DE54AD8
HackerDevice::CreatePixelShader called with BytecodeLength = 716, handle = 000000002218C6F0, ClassLinkage = 0000000000000000
FNV hash = ecd3f48b553f0045
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ecd3f48b553f0045-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ecd3f48b553f0045-ps.txt
shader registered for possible reloading: ecd3f48b553f0045_ps as bin -
returns result = 0, handle = 000000006DE54C18
HackerDevice::CreateComputeShader called with BytecodeLength = 12532, handle = 0000000019FEEB50
FNV hash = 3bb8b011ab52858d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\3bb8b011ab52858d-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\3bb8b011ab52858d-cs.txt
shader registered for possible reloading: 3bb8b011ab52858d_cs as bin -
returns result = 0, handle = 000000006DE53F18
HackerDevice::CreateComputeShader called with BytecodeLength = 73676, handle = 0000000019FDC180
FNV hash = 7639cb028c778560
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\7639cb028c778560-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\7639cb028c778560-cs.txt
shader registered for possible reloading: 7639cb028c778560_cs as bin -
returns result = 0, handle = 000000006DE54D58
HackerDevice::CreateComputeShader called with BytecodeLength = 928, handle = 0000000019A1FAF0
FNV hash = 7b41cc37c4bbe009
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\7b41cc37c4bbe009-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\7b41cc37c4bbe009-cs.txt
shader registered for possible reloading: 7b41cc37c4bbe009_cs as bin -
returns result = 0, handle = 000000006DE54E98
HackerDevice::CreateComputeShader called with BytecodeLength = 48740, handle = 0000000019FD0300
FNV hash = 995d531b5ba61df3
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\995d531b5ba61df3-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\995d531b5ba61df3-cs.txt
shader registered for possible reloading: 995d531b5ba61df3_cs as bin -
returns result = 0, handle = 000000006DE54F98
HackerDevice::CreateComputeShader called with BytecodeLength = 20268, handle = 0000000019FCB3C0
FNV hash = 67580a7782e2ad38
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\67580a7782e2ad38-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\67580a7782e2ad38-cs.txt
shader registered for possible reloading: 67580a7782e2ad38_cs as bin -
returns result = 0, handle = 000000006DE550D8
HackerDevice::CreateComputeShader called with BytecodeLength = 35356, handle = 0000000019FC2990
FNV hash = 28d252581ff0c8b7
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\28d252581ff0c8b7-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\28d252581ff0c8b7-cs.txt
shader registered for possible reloading: 28d252581ff0c8b7_cs as bin -
returns result = 0, handle = 000000006DE55218
HackerDevice::CreateComputeShader called with BytecodeLength = 32460, handle = 0000000019FBAAB0
FNV hash = a93833ac62f2bffb
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a93833ac62f2bffb-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\a93833ac62f2bffb-cs.txt
shader registered for possible reloading: a93833ac62f2bffb_cs as bin -
returns result = 0, handle = 000000006DE55358
HackerDevice::CreateComputeShader called with BytecodeLength = 43928, handle = 0000000019FAFF00
FNV hash = d84406025269b831
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\d84406025269b831-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\d84406025269b831-cs.txt
shader registered for possible reloading: d84406025269b831_cs as bin -
returns result = 0, handle = 000000006DE55458
HackerDevice::CreateComputeShader called with BytecodeLength = 17960, handle = 0000000019FAB8C0
FNV hash = 5aa6f40e07d293d3
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\5aa6f40e07d293d3-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\5aa6f40e07d293d3-cs.txt
shader registered for possible reloading: 5aa6f40e07d293d3_cs as bin -
returns result = 0, handle = 000000006DE55598
HackerDevice::CreateComputeShader called with BytecodeLength = 66932, handle = 0000000019F9B330
FNV hash = 84bc5961977aa58f
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\84bc5961977aa58f-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\84bc5961977aa58f-cs.txt
shader registered for possible reloading: 84bc5961977aa58f_cs as bin -
returns result = 0, handle = 000000006DE556D8
HackerDevice::CreateComputeShader called with BytecodeLength = 35184, handle = 0000000019F929B0
FNV hash = 4c309475f682ecf2
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\4c309475f682ecf2-cs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\4c309475f682ecf2-cs.txt
shader registered for possible reloading: 4c309475f682ecf2_cs as bin -
returns result = 0, handle = 000000006DE55818
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000685AAF80) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDevice::CreateTexture3D called with parameters
InitialData = 0000000000000000, hash = 965419af
returns result = 0
HackerDevice::CreateVertexShader called with BytecodeLength = 480, handle = 0000000021FD9D50, ClassLinkage = 0000000000000000
FNV hash = ae38c57a1bc125ac
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ae38c57a1bc125ac-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ae38c57a1bc125ac-vs.txt
shader registered for possible reloading: ae38c57a1bc125ac_vs as bin -
returns result = 0, handle = 000000006DE55918
HackerDevice::CreatePixelShader called with BytecodeLength = 1400, handle = 0000000021FFCC30, ClassLinkage = 0000000000000000
FNV hash = ca40554c54ea407d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ca40554c54ea407d-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ca40554c54ea407d-ps.txt
shader registered for possible reloading: ca40554c54ea407d_ps as bin -
returns result = 0, handle = 000000006DE55A58
HackerDevice::CreatePixelShader called with BytecodeLength = 15724, handle = 00000000220A8EB0, ClassLinkage = 0000000000000000
FNV hash = 2cde409beb2901d0
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\2cde409beb2901d0-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\2cde409beb2901d0-ps.txt
shader registered for possible reloading: 2cde409beb2901d0_ps as bin -
returns result = 0, handle = 000000006DE55B98
HackerDevice::CreatePixelShader called with BytecodeLength = 700, handle = 0000000021FB58F0, ClassLinkage = 0000000000000000
FNV hash = 0a71b1ccab0b2091
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\0a71b1ccab0b2091-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\0a71b1ccab0b2091-ps.txt
shader registered for possible reloading: 0a71b1ccab0b2091_ps as bin -
returns result = 0, handle = 000000006DE55CD8
HackerDevice::CreateVertexShader called with BytecodeLength = 388, handle = 0000000021FFE6A0, ClassLinkage = 0000000000000000
FNV hash = ad59df082c9d285c
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ad59df082c9d285c-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\ad59df082c9d285c-vs.txt
shader registered for possible reloading: ad59df082c9d285c_vs as bin -
returns result = 0, handle = 000000006DE55DD8
HackerDevice::CreatePixelShader called with BytecodeLength = 1908, handle = 0000000021FACE90, ClassLinkage = 0000000000000000
FNV hash = 0ed69e5e311a8a0d
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\0ed69e5e311a8a0d-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\0ed69e5e311a8a0d-ps.txt
shader registered for possible reloading: 0ed69e5e311a8a0d_ps as bin -
returns result = 0, handle = 000000006DE55F18
HackerDevice::CreateVertexShader called with BytecodeLength = 388, handle = 0000000021FFE840, ClassLinkage = 0000000000000000
FNV hash = d3be50df1fa66a61
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\d3be50df1fa66a61-vs.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\d3be50df1fa66a61-vs.txt
shader registered for possible reloading: d3be50df1fa66a61_vs as bin -
returns result = 0, handle = 000000006DE56058
HackerDevice::CreatePixelShader called with BytecodeLength = 1928, handle = 000000002214C0C0, ClassLinkage = 0000000000000000
FNV hash = 71e7b86fa3608b5a
CreateTextFile error: file already exists C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\71e7b86fa3608b5a-ps.txt
storing disassembly to C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache\71e7b86fa3608b5a-ps.txt
shader registered for possible reloading: 71e7b86fa3608b5a_ps as bin -
returns result = 0, handle = 000000006DE56198
HackerDevice::CreatePixelShader called with BytecodeLength = 284, handle = 0000000022011D70, ClassLinkage = 0000000000000000
FNV hash = c2a0d2cb62f7b78b
CreateTextFile error: file already exists C:\Pr
Possibly not. That version is super old, and I don't remember when we added the success beeps.
This is a bug that we run across every once in awhile, and we don't have a reproducible case. Somewhere in 3Dmigoto it uses a fixed shader as the original shader, and decompiles it again. Should never happen, but we know it does, just have no idea what circumstances make it happen.
Could also be mishandling of the fix files in some way, where you get old files, someone else's files, or files that were just experiments. When thing get confused, it can sometimes be worthwhile to empty the ShaderFixes folder, and start adding back only files you know you need, known good.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
https://github.com/bo3b/3Dmigoto/releases
Special release to fix the problem with Elite Dangerous crashing, when using newest versions of 3Dmigoto.
This version works in Elite Dangerous (only tested x64), and provides all the newest features.
For next Elite Dangerous fix release, you'll want to use this version.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I have beeps for sure when saving shaders, it beeps twice when the shader was already there... But my PC runs like crap when having hunting=1 so I avoid it as much as possible... Something is really wrong on my PC, maybe the new version of 3DMigoto fixes it?!
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
I couldn't see any issues you mentioned Nephilim, I have posted my ShaderFixes folder on the HelixMod website. Maybe u can try that complete folder and see if your problem resolves?
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
Oh wow! Thank you so much for this bo3b. Loads up perfectly fine for me. Looking forward to being able to work on this unhindered now. I'll probably start a new fix entirely from scratch with this.
Also, not meaning to be ungrateful, just reeling off a big breakthrough like this to ask for more, but if you could look into the 3DM crash with Batman: The Telltale Series that I reported in the following link I would love you twice as much! (but no rush, I think I'll have my hands full for a while) https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5042153/#5042153
Yeah, I noticed the game has a horrible memory leak at times. For me it was worse while in the menu, while configuring my controls. My 16GB would get filled within a couple mins, then filling up all my virtual memory and causing a crash. Had to repeat doing my joystick bindings at least 5 times due to this. Fun times.
@Nephalim: Honestly, I can tell that the stereo stuff in that shader was not from one of the devs, I'm pretty sure that you've somehow redumped an already "fixed" shader (I say "fixed" I'm not entirely certain that is a correctly fixed shader). I suggest removing that shader, and also all the shaders in your shadercache, and when you redump it will be back in it's original form.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Hopefully the new version they made up will make it easier to fix ED.. Thnx to the guys who worked on the new version of Migoto..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I also am haing issues with the Nebula and milky way being in 2D?? I Deleted the files from the shaderfix folder and redumped it several times nothing is making it work in 3D..
It seems everything else in the game works fine, I even tried the same code PhaseShifter used to fix the Nebulas in Maia..
here is the shader that is not working in 3D:
df226b8076adab82-vs_replace
here is the code file:
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
The rule "float4 st = StereoParams.Load(0);" is not in the code for the nebula in the Maia and/or white dwarf systems for a second time (only once). I am still kind of a noob, but maybe u can try this :-)
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
Well, one thing that could help is I need to obtain all shaders to fix as many things as I can using an offline approach, and unfortunately this game only dumps shaders as they are generated, not when the game first loads. So far I've already dumped almost 1400 shaders from doing the training missions, but I don't know how many more there are. If you wanted to play for a while with 3DMigoto installed and these settings, you could potentially dump more shaders that I haven't come across yet, and then zip them and email or upload them for me:
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Paul made a start at getting full shaders, look for his zip file link in the comments:
http://helixmod.blogspot.com/2016/09/elite-dangerous-sept-6-2016-update-by.html?showComment=1482678613289#c7354524907872226298
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Here you have a more recent ShaderCache, I am still saving all shaders: https://www.dropbox.com/s/g6z24obhsekq1g9/ShaderCache%202017-01-05.zip?dl=0
The shaders are all from mostly inside the bubble and the Maia system, there might be some different shaders for distant systems I am not sure. Since I am relatively new to the game I don't have any long travels planned yet. So keep in mind "distant shaders" might be missing in the ShaderCache.
I only had export_hlsl=2 by the way, the other settings where disabled. I enabled them as DJ-RK mentioned.
Let me know if I can help on anything.
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
Also when we are dumping shaders as per DJ mentioned do we need to have Hunting enabled too??
I am still not getting any beeps per migoto when saving shaders and such??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Also when we are dumping shaders as per DJ mentioned do we need to have Hunting enabled too??
I am still not getting any beeps per migoto when saving shaders and such??
Too anybody who might now.. I am having issues with the Milky Way and Nebulas not being in 3D.. I tried several didfferent codes, redumping the shader file and reinstalling the fix from scratch using the newes migoto made for ED..
I just reinstalled windows on this pc so everything is fresh I have all the updates and SP1.. I am unsure but could it be a NVidia driver issue?? I also ran file check on ED and that was OK..
I just don't know what else it could be the rest of the game seems fine besides not hearing any beeps when shader Hunting?? I also noted that inside the station the fix look broke there too??
Please help me I am at my wits end.. LOL!!
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
No need to have hunting other than 0 when collecting shaders with export_hlsl=2. The other setting of export_shaders=1 will dump them all as ASM as well, for situations where the HLSL is busted.
For the latest version of 3Dmigoto, for CopyOnMark it definitely should beep for success, or failure, or duplicate. That part is not ruled by any settings. Maybe look at audio settings to see if something is muted.
If the fix looks broken in multiple spots, doesn't beep, that suggests that you have 3Dmigoto installed wrong, and it's not enabled. Set the calls=1 to have it generate a log file. If you don't get a log, it's not being picked up by the game launch.
Best bet for scenarios like this is a full uninstall.bat, and a DDU clean install of the driver.
If that still doesn't seem working, make a log file and look for errors or problems.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I ask because I was collecting shaders for DJ-RK and I had all that other stuff enabled I was just wondering if Hunting had to be enabled as well while dumping all the shaders the game seen instead of adding them 1 at a time..
I also solved the problem of the game not working a DDU uninstall and driver reinstall fixed that..
I do still have the issue with the Beeps not working.. I checked my soundcard and that all seemed fine..I did save the log file and did not notice anything indicating issues with the sound..
here is the log file incase you want a peek as I did not see anything indicating sound issues??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit