This is what happens when I load Crysis 3 with latest drivers and 3Dmigoto.
Log will be attached.
I can't pinpoint where it goes wrong but the game stops loading very quickly.
[quote=""]This is what happens when I load Crysis 3 with latest drivers and 3Dmigoto.
Log will be attached.
I can't pinpoint where it goes wrong but the game stops loading very quickly.[/quote]
Thanks for the log. It doesn't show anything too significant, including the workaround for the Origin overlay conflict that DarkStarSword put in. It loads system32 d3d11 properly.
I'll compare against a known working example to see if I can find anything out.
said:This is what happens when I load Crysis 3 with latest drivers and 3Dmigoto.
Log will be attached.
I can't pinpoint where it goes wrong but the game stops loading very quickly.
Thanks for the log. It doesn't show anything too significant, including the workaround for the Origin overlay conflict that DarkStarSword put in. It loads system32 d3d11 properly.
I'll compare against a known working example to see if I can find anything out.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
** Crysis 2 Alpha **
[u]Fix:[/u]
- Shadows
- Lights
- Sun Beams
- Moon
- Halos in effects (Water, Smoke, light, others)
- Decals
- Disappearing / flickering objects
- Crosshair depth adjustable "x" iniparams (using texture separation)
- Target icons depth adjustable "x" iniparams (using texture separation)
- HUD (minimap and Gun info only) toggle on/off ("P" key)
- HUD depth adjustable "y" iniparams (using texture separation)
- Left trigger / Right Mouse button override convergence for aiming.
- Remove DOF in ULTRA settings (really the worst DOF i've seen in a game)
[u]Presets:[/u]
- "o" key for cycling through different depth for Crosshair and Target icons
- "p" key for enable/disable HUD (minimap and Gun info)
[u]Recommended settings:[/u]
- In this game i mainly focus on ULTRA settings, the game have very good performance, so no point to reduce the quality. Lower settings will have shadows and lights issues.
- Disable Motion Blur
[u]Know issues:[/u]
- Reflection in buildings windows (not all)
- Water reflection (not always)
- SLI produce artifacts, i'm still looking this with the help of bo3b
I'm almost finish the game, so if i don't found more issues i will release this fix.
[url]https://s3.amazonaws.com/dhr/Crysis2.3Dfix.zip[/url]
Fix:
- Shadows
- Lights
- Sun Beams
- Moon
- Halos in effects (Water, Smoke, light, others)
- Decals
- Disappearing / flickering objects
- Crosshair depth adjustable "x" iniparams (using texture separation)
- Target icons depth adjustable "x" iniparams (using texture separation)
- HUD (minimap and Gun info only) toggle on/off ("P" key)
- HUD depth adjustable "y" iniparams (using texture separation)
- Left trigger / Right Mouse button override convergence for aiming.
- Remove DOF in ULTRA settings (really the worst DOF i've seen in a game)
Presets:
- "o" key for cycling through different depth for Crosshair and Target icons
- "p" key for enable/disable HUD (minimap and Gun info)
Recommended settings:
- In this game i mainly focus on ULTRA settings, the game have very good performance, so no point to reduce the quality. Lower settings will have shadows and lights issues.
- Disable Motion Blur
Know issues:
- Reflection in buildings windows (not all)
- Water reflection (not always)
- SLI produce artifacts, i'm still looking this with the help of bo3b
I'm almost finish the game, so if i don't found more issues i will release this fix.
[quote="DHR"]** Crysis 2 Alpha **[/quote]
Truly awesome work DHR. I just gone through first few levels and looks pretty dam good, why Crytek used fake 3d originally is beyond me. I haven't purchased Crysis 3 yet, but is now on my list since I realize you have a fix for that too. Thanks a ton for your work on these games. Truly appreciated.
Truly awesome work DHR. I just gone through first few levels and looks pretty dam good, why Crytek used fake 3d originally is beyond me. I haven't purchased Crysis 3 yet, but is now on my list since I realize you have a fix for that too. Thanks a ton for your work on these games. Truly appreciated.
Hi.
Thanks for both fixes.
I have an issue in [color="orange"]crisis 2[/color] one:
3D is quite good, (On higher buldings i see double image)
But the trouble i have is moving camera. When im not moving , everythings ok, but when im moving 3D´s effect brokes, but return to be ok when stop move.
This happen on a [color="orange"]w10 64, single gpu, 353,62driver + maldo textures[/color].
(i´ve turned of motion blur also).
I tell this for [color="green"]feedback[/color]. (thanks again)
Hi.
Thanks for both fixes.
I have an issue in crisis 2 one:
3D is quite good, (On higher buldings i see double image)
But the trouble i have is moving camera. When im not moving , everythings ok, but when im moving 3D´s effect brokes, but return to be ok when stop move.
This happen on a w10 64, single gpu, 353,62driver + maldo textures.
(i´ve turned of motion blur also).
I tell this for feedback. (thanks again)
@gameriam_net
win10 still have issues and 353.XX driver are garbage...so, only thing i can tell you is to use 350.12 driver (win8 version) with your win10 setup. And of course post your result to share with others.
win10 still have issues and 353.XX driver are garbage...so, only thing i can tell you is to use 350.12 driver (win8 version) with your win10 setup. And of course post your result to share with others.
I've tested flugan wrapper in Win 10 Pro x64 + 353.62 in Crysis 3. After reducing convergence on mouse right button it doesn't return back old value. In win 7 with same d3dx.ini on 3DMigoto wrapper all works fine (I have both OS simultaneously installed to test wrappers)
I've tested flugan wrapper in Win 10 Pro x64 + 353.62 in Crysis 3. After reducing convergence on mouse right button it doesn't return back old value. In win 7 with same d3dx.ini on 3DMigoto wrapper all works fine (I have both OS simultaneously installed to test wrappers)
Hey DHR,
If you want to update this fix to 3DMigoto 1.2 I've tracked down the new hash for deny_cpu_read for Lichdom, which should be the same here:
[url]https://github.com/DarkStarSword/3d-fixes/commit/03d41d928b1be0b21a8fda9204c8f318158f5299#diff-8d5cc05c59989a188c98debb1e2f4664R435[/url]
The other hashes you used for texture filtering would need to be updated as well of course.
@DHR - nice fix. Thank you a lot.
Two issues:
- There seem to be some 2D lightning. Can I turn this somewhere off, or do you also have it (attached two pics for a better understanding.
- Can I adjust manually in the Ini the convergence for the right mouse button aiming? I personnally think it should be a bit more deeper, otherwise it is not possible to use the machinegun aiming, for example. For pistol it is perfect.
Thanks a lot in advance.
Two issues:
- There seem to be some 2D lightning. Can I turn this somewhere off, or do you also have it (attached two pics for a better understanding.
- Can I adjust manually in the Ini the convergence for the right mouse button aiming? I personnally think it should be a bit more deeper, otherwise it is not possible to use the machinegun aiming, for example. For pistol it is perfect.
For the 2D Lightning, i think i fix that... re-download the fix:
[url]https://s3.amazonaws.com/dhr/Crysis2.3Dfix.zip[/url]
Also i've add a lot more fixed shader for halos, lights and shadows.
You can adjust the right mouse convergence when you aim, changing in the ini the "convergence" value (default = 0.08). This value is used when you press RMB
[code][KeyAimingMouse]
Key = RBUTTON
convergence = 0.08
type = hold
transition = 100
release_delay = 350
release_transition = 200
release_transition_type = cosine
x = 0.1
w = -1[/code]
PS: First uninstall the current fix using unistall.bat
Also i've add a lot more fixed shader for halos, lights and shadows.
You can adjust the right mouse convergence when you aim, changing in the ini the "convergence" value (default = 0.08). This value is used when you press RMB
[KeyAimingMouse]
Key = RBUTTON
convergence = 0.08
type = hold
transition = 100
release_delay = 350
release_transition = 200
release_transition_type = cosine
x = 0.1
w = -1
PS: First uninstall the current fix using unistall.bat
Hey DHR,
I found a way to move the environment reflections in the water to infinity:
https://github.com/DarkStarSword/3d-fixes/commit/4346a6959b7836acd190a0139a7b2e574296efc6
The screen space reflections are still a problem. I tried a bunch of things today, and they are a lot better than they were out of the box, but they are still not right. At this point I've spent enough time on them that I need to move on - I might revisit them later, particularly if Ryse uses the same ones, but for now I'm calling this good enough.
Here's my current ShaderFixes in case it's easier than pulling it from github:
http://darkstarsword.net/Crysis3-ShaderFixes-2015-08-30.zip
This requires water set to 'high', not 'very high'.
The screen space reflections are still a problem. I tried a bunch of things today, and they are a lot better than they were out of the box, but they are still not right. At this point I've spent enough time on them that I need to move on - I might revisit them later, particularly if Ryse uses the same ones, but for now I'm calling this good enough.
Log will be attached.
I can't pinpoint where it goes wrong but the game stops loading very quickly.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks for the log. It doesn't show anything too significant, including the workaround for the Origin overlay conflict that DarkStarSword put in. It loads system32 d3d11 properly.
I'll compare against a known working example to see if I can find anything out.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Fix:
- Shadows
- Lights
- Sun Beams
- Moon
- Halos in effects (Water, Smoke, light, others)
- Decals
- Disappearing / flickering objects
- Crosshair depth adjustable "x" iniparams (using texture separation)
- Target icons depth adjustable "x" iniparams (using texture separation)
- HUD (minimap and Gun info only) toggle on/off ("P" key)
- HUD depth adjustable "y" iniparams (using texture separation)
- Left trigger / Right Mouse button override convergence for aiming.
- Remove DOF in ULTRA settings (really the worst DOF i've seen in a game)
Presets:
- "o" key for cycling through different depth for Crosshair and Target icons
- "p" key for enable/disable HUD (minimap and Gun info)
Recommended settings:
- In this game i mainly focus on ULTRA settings, the game have very good performance, so no point to reduce the quality. Lower settings will have shadows and lights issues.
- Disable Motion Blur
Know issues:
- Reflection in buildings windows (not all)
- Water reflection (not always)
- SLI produce artifacts, i'm still looking this with the help of bo3b
I'm almost finish the game, so if i don't found more issues i will release this fix.
https://s3.amazonaws.com/dhr/Crysis2.3Dfix.zip
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Truly awesome work DHR. I just gone through first few levels and looks pretty dam good, why Crytek used fake 3d originally is beyond me. I haven't purchased Crysis 3 yet, but is now on my list since I realize you have a fix for that too. Thanks a ton for your work on these games. Truly appreciated.
Thanks for both fixes.
I have an issue in crisis 2 one:
3D is quite good, (On higher buldings i see double image)
But the trouble i have is moving camera. When im not moving , everythings ok, but when im moving 3D´s effect brokes, but return to be ok when stop move.
This happen on a w10 64, single gpu, 353,62driver + maldo textures.
(i´ve turned of motion blur also).
I tell this for feedback. (thanks again)
win10 still have issues and 353.XX driver are garbage...so, only thing i can tell you is to use 350.12 driver (win8 version) with your win10 setup. And of course post your result to share with others.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
If you want to update this fix to 3DMigoto 1.2 I've tracked down the new hash for deny_cpu_read for Lichdom, which should be the same here:
https://github.com/DarkStarSword/3d-fixes/commit/03d41d928b1be0b21a8fda9204c8f318158f5299#diff-8d5cc05c59989a188c98debb1e2f4664R435
The other hashes you used for texture filtering would need to be updated as well of course.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Two issues:
- There seem to be some 2D lightning. Can I turn this somewhere off, or do you also have it (attached two pics for a better understanding.
- Can I adjust manually in the Ini the convergence for the right mouse button aiming? I personnally think it should be a bit more deeper, otherwise it is not possible to use the machinegun aiming, for example. For pistol it is perfect.
Thanks a lot in advance.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
https://s3.amazonaws.com/dhr/Crysis2.3Dfix.zip
Also i've add a lot more fixed shader for halos, lights and shadows.
You can adjust the right mouse convergence when you aim, changing in the ini the "convergence" value (default = 0.08). This value is used when you press RMB
PS: First uninstall the current fix using unistall.bat
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I found a way to move the environment reflections in the water to infinity:
https://github.com/DarkStarSword/3d-fixes/commit/4346a6959b7836acd190a0139a7b2e574296efc6
The screen space reflections are still a problem. I tried a bunch of things today, and they are a lot better than they were out of the box, but they are still not right. At this point I've spent enough time on them that I need to move on - I might revisit them later, particularly if Ryse uses the same ones, but for now I'm calling this good enough.
Here's my current ShaderFixes in case it's easier than pulling it from github:
http://darkstarsword.net/Crysis3-ShaderFixes-2015-08-30.zip
This requires water set to 'high', not 'very high'.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword