3D vision in fullscreen vs window mode
Hello guysn'gals! - When I got my new laptop, a laptop with 3D-support, I decided to pick up my old hobby MS Flight Simulator. It was sooo cool. Daytime. Lights at night were rendered only in 2D though. Further reading gave that nothing can be done about it since it is hard coded into the DLL. What a pity, FS-X would have been so neat in 3D at night. Anyway, after the development of FS-X ended in 2012, Lockheed Martin bought the FS-X source code to keep developing it, now under the name Prepar3D. V1 of the prepare3D simulator was using DirectX9 and had full support for the nVidia 3DVision when it got released. In 2013 Lockheed Martin released V2 of Prepare3D. This time with DirectX10/11. But with the change from DirectX9 to DirectX10/11, the support for nVidia 3DVision was gone. Lockheed Martins explanation for this was that nVidia 3DVision requires exclusive full-screen mode when running DirectX10 or DirectX11. Something that DirectX9 didn't require. A flight simulator can't be run in exclusive full-screen mode since you then wouldn't have the option to use a multi-screen setup. I can't think of another community that uses multi monitor setups as frequent as the flight simulator society? Can you? For this reason, it's not an option for Lockheed Martin to incorporate exclusive full-screen mode in Prepare3D. It's understandable. Hence the question: - How hard can it be for nVidia to embed an option in the 3DVision functionality for non-exlusive full-screen mode in DirectX10/11? After all, that option already exists in the 3DVision package when using DirectX9. So please nVidia, do some rocknroll with the DX10/11 implementation so we can fly even higher with the nVidia 3DVision Air Lines. Please. ratata from Sweden
Hello guysn'gals!

- When I got my new laptop, a laptop with 3D-support, I decided to pick up my old hobby MS Flight Simulator. It was sooo cool. Daytime. Lights at night were rendered only in 2D though. Further reading gave that nothing can be done about it since it is hard coded into the DLL. What a pity, FS-X would have been so neat in 3D at night.

Anyway, after the development of FS-X ended in 2012, Lockheed Martin bought the FS-X source code to keep developing it, now under the name Prepar3D. V1 of the prepare3D simulator was using DirectX9 and had full support for the nVidia 3DVision when it got released. In 2013 Lockheed Martin released V2 of Prepare3D. This time with DirectX10/11. But with the change from DirectX9 to DirectX10/11, the support for nVidia 3DVision was gone. Lockheed Martins explanation for this was that nVidia 3DVision requires exclusive full-screen mode when running DirectX10 or DirectX11. Something that DirectX9 didn't require. A flight simulator can't be run in exclusive full-screen mode since you then wouldn't have the option to use a multi-screen setup. I can't think of another community that uses multi monitor setups as frequent as the flight simulator society? Can you? For this reason, it's not an option for Lockheed Martin to incorporate exclusive full-screen mode in Prepare3D. It's understandable.

Hence the question: - How hard can it be for nVidia to embed an option in the 3DVision functionality for non-exlusive full-screen mode in DirectX10/11? After all, that option already exists in the 3DVision package when using DirectX9. So please nVidia, do some rocknroll with the DX10/11 implementation so we can fly even higher with the nVidia 3DVision Air Lines. Please.

ratata
from Sweden

#1
Posted 08/30/2014 10:47 AM   
You can run full screen over multiple monitors.
You can run full screen over multiple monitors.

#2
Posted 08/30/2014 08:34 PM   
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