Same problem on my old pc and monitor. And there I reinstalled Win7 64 bit about 1 month ago... So it MUST be the pyramid/glasses... Calling my buddy to come over as soon as possible :)
Same problem on my old pc and monitor. And there I reinstalled Win7 64 bit about 1 month ago... So it MUST be the pyramid/glasses... Calling my buddy to come over as soon as possible :)
[quote="Gothric"]Same problem on my old pc and monitor. And there I reinstalled Win7 64 bit about 1 month ago... So it MUST be the pyramid/glasses... Calling my buddy to come over as soon as possible :)[/quote]
Right so you tested 2 different PCs with Different Monitors but same glasses?
Yeah if the other kit will work then yeah your kit seems not to work correctly...
Gothric said:Same problem on my old pc and monitor. And there I reinstalled Win7 64 bit about 1 month ago... So it MUST be the pyramid/glasses... Calling my buddy to come over as soon as possible :)
Right so you tested 2 different PCs with Different Monitors but same glasses?
Yeah if the other kit will work then yeah your kit seems not to work correctly...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
When trying to solve problems like this, I always recommend trying a methodical approach, not just randomly trying stuff. There are generally too many moving pieces with all this, to many random things to try.
@Gothric: You've done a lot of good legwork here, and unless I've misread, you've ruled out every component except for the pyramid.
Since you said it got worse suddenly, and you know what it should look like, that would suggest that something broke. Then, since you've replaced the monitor, the glasses, and the computer (presumably all different OS, drivers), it seems like the only piece remaining is the emitter.
The pictures you've posted don't look like a sync problem to me. A sync problem manifests itself as darker ghosting at either top or bottom of the glasses. If the signal is slow for example, that tells the shutters to switch too late- which leads to ghosting at the top, good image in middle and bottom.
Your pictures show ghosting from top to bottom. If it is sync, it's far enough out of sync that neither eye gets a good image.
If you are certain it's not the usual LCD brightness/high contrast problem, then that would suggest it's something related to the lens not being dark enough, long enough. If they don't stay dark for a full half-cycle (alternating eyes), then you'd get ghosting like this, but not as bad as if they are turned off altogether.
Not sure the pyramid could cause that, but maybe.
If you want to compare with other monitors, here is a discussion off 3DVision-blog, with some test images:
http://3dvision-blog.com/4056-stereo-3d-display-crosstalk-test-photos-with-some-results/
When trying to solve problems like this, I always recommend trying a methodical approach, not just randomly trying stuff. There are generally too many moving pieces with all this, to many random things to try.
@Gothric: You've done a lot of good legwork here, and unless I've misread, you've ruled out every component except for the pyramid.
Since you said it got worse suddenly, and you know what it should look like, that would suggest that something broke. Then, since you've replaced the monitor, the glasses, and the computer (presumably all different OS, drivers), it seems like the only piece remaining is the emitter.
The pictures you've posted don't look like a sync problem to me. A sync problem manifests itself as darker ghosting at either top or bottom of the glasses. If the signal is slow for example, that tells the shutters to switch too late- which leads to ghosting at the top, good image in middle and bottom.
Your pictures show ghosting from top to bottom. If it is sync, it's far enough out of sync that neither eye gets a good image.
If you are certain it's not the usual LCD brightness/high contrast problem, then that would suggest it's something related to the lens not being dark enough, long enough. If they don't stay dark for a full half-cycle (alternating eyes), then you'd get ghosting like this, but not as bad as if they are turned off altogether.
Not sure the pyramid could cause that, but maybe.
If you want to compare with other monitors, here is a discussion off 3DVision-blog, with some test images:
I have not only replaced the goggles but the whole package including the pyramid, the cables, etc... all but the monitor.
I have tested with the first picture on 'http://3dvision-blog.com/4056-stereo-3d-display-crosstalk-test-photos-with-some-results/' and the ghosting is very clear! See pictures:
[url]http://imgur.com/YMSYD4F[/url] -> right eye. looks good.
[url]http://imgur.com/w2GWB3p[/url] -> left eye. looks almost like the other one ;((((
The reason why I decided to look for help is exactly because I tried everything... one piece after the other. And after replacing all pieces, it just makes no sense to me anymore. So I thougt it might be kind of a nvidia driver issue and can be solved with a fix or some other 'magic' :)
I have not only replaced the goggles but the whole package including the pyramid, the cables, etc... all but the monitor.
I have tested with the first picture on 'http://3dvision-blog.com/4056-stereo-3d-display-crosstalk-test-photos-with-some-results/' and the ghosting is very clear! See pictures:
The reason why I decided to look for help is exactly because I tried everything... one piece after the other. And after replacing all pieces, it just makes no sense to me anymore. So I thougt it might be kind of a nvidia driver issue and can be solved with a fix or some other 'magic' :)
I dunno guys..
I had 3D Vision 1 with Viewsonic monitor in the past, now i have 3D Vision 2 and Asus monitor, i played using my friend system (don't remember his monitor) and yes there is some ghosting. Always. On any system.
Just because it's LCD monitors.
I can't imaging zero ghosting only if using headset with 2 separate monitors for each eye.
I really think some of you just don't see it or got used to it i dunno.
I dunno guys..
I had 3D Vision 1 with Viewsonic monitor in the past, now i have 3D Vision 2 and Asus monitor, i played using my friend system (don't remember his monitor) and yes there is some ghosting. Always. On any system.
Just because it's LCD monitors.
I can't imaging zero ghosting only if using headset with 2 separate monitors for each eye.
I really think some of you just don't see it or got used to it i dunno.
Thats true ksyon, some ghosting is always there. It's about how strong it is. I dont play in 3d anymore because of this very strong ghosting and I really loved the 3d, especially WOW and the latest Tomb Raider (if you have not tried these games in 3d yet, you MUST do it!!! :D)
Thats true ksyon, some ghosting is always there. It's about how strong it is. I dont play in 3d anymore because of this very strong ghosting and I really loved the 3d, especially WOW and the latest Tomb Raider (if you have not tried these games in 3d yet, you MUST do it!!! :D)
That's definitely broken. BTW, you can attach your JPS directly to the forum using paperclip in top right corner AFTER you have made a post. You can then link them directly using the IMG tags by editing your post like here:
[img]http://i.imgur.com/w2GWB3p.jpg[/img]
Is that the transition from black or from white? It might be interesting to see the other one as well, to see if it sheds light on the problem.
For this test, the right eye is irrelevant (other than making sure your camera can do these), it's the left eye (as you look through glasses) that matters. The black and white versions are to see whether you get white objects bleeding through black, or whether you get black objects bleeding through white.
Just to be clear though- you had this effect on both your original BenQ AND on your new Swift, right?
That's definitely broken. BTW, you can attach your JPS directly to the forum using paperclip in top right corner AFTER you have made a post. You can then link them directly using the IMG tags by editing your post like here:
Is that the transition from black or from white? It might be interesting to see the other one as well, to see if it sheds light on the problem.
For this test, the right eye is irrelevant (other than making sure your camera can do these), it's the left eye (as you look through glasses) that matters. The black and white versions are to see whether you get white objects bleeding through black, or whether you get black objects bleeding through white.
Just to be clear though- you had this effect on both your original BenQ AND on your new Swift, right?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
What about this test image
[quote="scstudios"]Here is a simple sample image:
https://sites.google.com/site/jkaweghuieqwehg/_/rsrc/1361138406574/home/ghost.jpg[/quote]
[quote="bo3b"]OK, I took some time and experimented with that test image. Trying to get good photos is challenging, but the exercise was worth doing. I set the camera to maximum ISO of 400, which makes things grainy, but figured we cared more about shutter speed. Shutter speed was slow at 0.7 seconds, and I used a tripod and the 2s countdown timer to avoid shake.
Here is the usual double image when changing that to JPS, and showing it in 3D Vision Photo Viewer:
[img]http://bo3b.net/ghost/double.JPG[/img]
Here are the glasses, turned on, and the overall view:
[img]http://bo3b.net/ghost/glasses.JPG[/img]
Here is the left eye through the glasses. You can see just a little bit of ghosting on the left.
[img]http://bo3b.net/ghost/left.JPG[/img]
Here is the right eye through the glasses. Here you can see a fair amount of ghosting on the right.
[img]http://bo3b.net/ghost/right.JPG[/img]
Taking a picture on the left, trying to match where my eye looks through the lens was easy. I could not do it on the right, because of the earpiece and the location of the camera lens.
It's clear that location matters. There is a dark stripe through the glasses, right at the interocular distance, that probably helps optimize the picture. If your eyes don't happen to align with that spot, I bet you get worse results than I do.[/quote]
bo3b said:OK, I took some time and experimented with that test image. Trying to get good photos is challenging, but the exercise was worth doing. I set the camera to maximum ISO of 400, which makes things grainy, but figured we cared more about shutter speed. Shutter speed was slow at 0.7 seconds, and I used a tripod and the 2s countdown timer to avoid shake.
Here is the usual double image when changing that to JPS, and showing it in 3D Vision Photo Viewer:
Here are the glasses, turned on, and the overall view:
Here is the left eye through the glasses. You can see just a little bit of ghosting on the left.
Here is the right eye through the glasses. Here you can see a fair amount of ghosting on the right.
Taking a picture on the left, trying to match where my eye looks through the lens was easy. I could not do it on the right, because of the earpiece and the location of the camera lens.
It's clear that location matters. There is a dark stripe through the glasses, right at the interocular distance, that probably helps optimize the picture. If your eyes don't happen to align with that spot, I bet you get worse results than I do.
The picture was transition from black.
Here is the one from white.
I recognized that the effect is really strong at around contrast 44. Higher and lower is a lot better. The picture is taken with contrast 44.
I was able to reduce the ghosting in disabling/enabling 'post processing' in GW2. But not all the games have the option to play with post processing.
That looks really phantastic D-Man! Almost no ghosting *sigh*
PS: yes bo3b, I have this effect on both monitors.
bo3b took the pics.
It's a static black and white image. So I thought it would be useful.
So I copied the post from
https://forums.geforce.com/default/topic/529466/?comment=3744741
Right so you tested 2 different PCs with Different Monitors but same glasses?
Yeah if the other kit will work then yeah your kit seems not to work correctly...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
@Gothric: You've done a lot of good legwork here, and unless I've misread, you've ruled out every component except for the pyramid.
Since you said it got worse suddenly, and you know what it should look like, that would suggest that something broke. Then, since you've replaced the monitor, the glasses, and the computer (presumably all different OS, drivers), it seems like the only piece remaining is the emitter.
The pictures you've posted don't look like a sync problem to me. A sync problem manifests itself as darker ghosting at either top or bottom of the glasses. If the signal is slow for example, that tells the shutters to switch too late- which leads to ghosting at the top, good image in middle and bottom.
Your pictures show ghosting from top to bottom. If it is sync, it's far enough out of sync that neither eye gets a good image.
If you are certain it's not the usual LCD brightness/high contrast problem, then that would suggest it's something related to the lens not being dark enough, long enough. If they don't stay dark for a full half-cycle (alternating eyes), then you'd get ghosting like this, but not as bad as if they are turned off altogether.
Not sure the pyramid could cause that, but maybe.
If you want to compare with other monitors, here is a discussion off 3DVision-blog, with some test images:
http://3dvision-blog.com/4056-stereo-3d-display-crosstalk-test-photos-with-some-results/
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I have tested with the first picture on 'http://3dvision-blog.com/4056-stereo-3d-display-crosstalk-test-photos-with-some-results/' and the ghosting is very clear! See pictures:
http://imgur.com/YMSYD4F -> right eye. looks good.
http://imgur.com/w2GWB3p -> left eye. looks almost like the other one ;((((
The reason why I decided to look for help is exactly because I tried everything... one piece after the other. And after replacing all pieces, it just makes no sense to me anymore. So I thougt it might be kind of a nvidia driver issue and can be solved with a fix or some other 'magic' :)
I had 3D Vision 1 with Viewsonic monitor in the past, now i have 3D Vision 2 and Asus monitor, i played using my friend system (don't remember his monitor) and yes there is some ghosting. Always. On any system.
Just because it's LCD monitors.
I can't imaging zero ghosting only if using headset with 2 separate monitors for each eye.
I really think some of you just don't see it or got used to it i dunno.
Is that the transition from black or from white? It might be interesting to see the other one as well, to see if it sheds light on the problem.
For this test, the right eye is irrelevant (other than making sure your camera can do these), it's the left eye (as you look through glasses) that matters. The black and white versions are to see whether you get white objects bleeding through black, or whether you get black objects bleeding through white.
Just to be clear though- you had this effect on both your original BenQ AND on your new Swift, right?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Here is the one from white.
I recognized that the effect is really strong at around contrast 44. Higher and lower is a lot better. The picture is taken with contrast 44.
I was able to reduce the ghosting in disabling/enabling 'post processing' in GW2. But not all the games have the option to play with post processing.
That looks really phantastic D-Man! Almost no ghosting *sigh*
PS: yes bo3b, I have this effect on both monitors.
It's a static black and white image. So I thought it would be useful.
So I copied the post from
https://forums.geforce.com/default/topic/529466/?comment=3744741