Surround Portrait Mode Bugs?
When I put my 3x 30" LCD's in portrait mode spanned surround, there seem's to be some sort of frames-per-second cap (non-Vsync) in some games. The cap is usually in the ~40 FPS range. When this happens, my two 480's in SLI aren't fully utilized. Some sort of mouse/input lag is also introduced.

Is nVidia aware of this problem and has anyone else seen such an issue?
When I put my 3x 30" LCD's in portrait mode spanned surround, there seem's to be some sort of frames-per-second cap (non-Vsync) in some games. The cap is usually in the ~40 FPS range. When this happens, my two 480's in SLI aren't fully utilized. Some sort of mouse/input lag is also introduced.



Is nVidia aware of this problem and has anyone else seen such an issue?

#1
Posted 09/21/2010 04:05 AM   
When I put my 3x 30" LCD's in portrait mode spanned surround, there seem's to be some sort of frames-per-second cap (non-Vsync) in some games. The cap is usually in the ~40 FPS range. When this happens, my two 480's in SLI aren't fully utilized. Some sort of mouse/input lag is also introduced.

Is nVidia aware of this problem and has anyone else seen such an issue?
When I put my 3x 30" LCD's in portrait mode spanned surround, there seem's to be some sort of frames-per-second cap (non-Vsync) in some games. The cap is usually in the ~40 FPS range. When this happens, my two 480's in SLI aren't fully utilized. Some sort of mouse/input lag is also introduced.



Is nVidia aware of this problem and has anyone else seen such an issue?

#2
Posted 09/21/2010 04:05 AM   
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