3d vision 2 glasses design flaw
Well I just received a 3d vision 2 kit. I really like the glasses except for one thing, the glossy plastic around the lenses. It reflects the light from the monitor. Because of this I actually think that my wired 3d vision glasses with the matte plastic performs better than my new 3d vision 2 glasses. I'm not sure how that got overlooked.

Here is a good pic of the reflections that I am talking about.

[img]http://3dvision-blog.com/wp-content/uploads/2011/10/3d-vision-2-vs-monstervision-max-3d.jpg[/img]
Well I just received a 3d vision 2 kit. I really like the glasses except for one thing, the glossy plastic around the lenses. It reflects the light from the monitor. Because of this I actually think that my wired 3d vision glasses with the matte plastic performs better than my new 3d vision 2 glasses. I'm not sure how that got overlooked.



Here is a good pic of the reflections that I am talking about.



Image

#1
Posted 11/15/2011 10:49 AM   
Yeah, I find it incredible that such a design flaw was made. The glossy plastic in front of the lenses protrudes much further than in version 1 of 3D Vision. It reflects all the ambient light and the monitor. It feels like you are looking at the monitor through a shiny tube. Very annoying and distracting.

I'll probably cover lenses with masking tape and try to sand down the shiny plastic to avoid the reflection.

That's unless Nvidia is willing to replace it themselves- which I think they should!
Yeah, I find it incredible that such a design flaw was made. The glossy plastic in front of the lenses protrudes much further than in version 1 of 3D Vision. It reflects all the ambient light and the monitor. It feels like you are looking at the monitor through a shiny tube. Very annoying and distracting.



I'll probably cover lenses with masking tape and try to sand down the shiny plastic to avoid the reflection.



That's unless Nvidia is willing to replace it themselves- which I think they should!

#2
Posted 11/17/2011 10:46 PM   
Never even noticed. Actually, I've got both and it looks to me like they are both pretty much equally shiny. It's just that the v2 glasses are thicker so there's more surface to reflect. With the lenses being larger, though, the reflection is further out in peripheral vision.
Never even noticed. Actually, I've got both and it looks to me like they are both pretty much equally shiny. It's just that the v2 glasses are thicker so there's more surface to reflect. With the lenses being larger, though, the reflection is further out in peripheral vision.

#3
Posted 11/18/2011 12:15 AM   
The new Sony HMD suffers from this also. I know this might sound extreme, but you might consider 400 to 800 grit sandpaper. Possibly rubbing straight up and down vertically to create troughs that have faces not exposed to the incoming light. Tape off adjacent areas first to prevent accidental scratching.
The new Sony HMD suffers from this also. I know this might sound extreme, but you might consider 400 to 800 grit sandpaper. Possibly rubbing straight up and down vertically to create troughs that have faces not exposed to the incoming light. Tape off adjacent areas first to prevent accidental scratching.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#4
Posted 11/18/2011 01:05 AM   
[quote name='RollingSt0ne' date='17 November 2011 - 05:46 PM' timestamp='1321569986' post='1328515']
Yeah, I find it incredible that such a design flaw was made. The glossy plastic in front of the lenses protrudes much further than in version 1 of 3D Vision. It reflects all the ambient light and the monitor. It feels like you are looking at the monitor through a shiny tube. Very annoying and distracting.

I'll probably cover lenses with masking tape and try to sand down the shiny plastic to avoid the reflection.

That's unless Nvidia is willing to replace it themselves- which I think they should!
[/quote]

Thats what I ended up doing. I used some blue painters tape and it didn't seem to scratch the lenses at all. Like I said it helped but it isn't gone. Maybe I should try a heavier grit. I'm also considering a matte black paint or something.

I see these videos where they talk about getting opinions from gamers at quakecon or whatever. What about experienced 3d vision users? I noticed this almost as soon as I tried the glasses on.

[quote name='Zloth' date='17 November 2011 - 07:15 PM' timestamp='1321575355' post='1328564']
Never even noticed. Actually, I've got both and it looks to me like they are both pretty much equally shiny. It's just that the v2 glasses are thicker so there's more surface to reflect. With the lenses being larger, though, the reflection is further out in peripheral vision.
[/quote]

The cheapest set that they offer, the wired v1 glasses don't have this problem. They use a matte plastic which doesn't reflect any light at all.
[quote name='RollingSt0ne' date='17 November 2011 - 05:46 PM' timestamp='1321569986' post='1328515']

Yeah, I find it incredible that such a design flaw was made. The glossy plastic in front of the lenses protrudes much further than in version 1 of 3D Vision. It reflects all the ambient light and the monitor. It feels like you are looking at the monitor through a shiny tube. Very annoying and distracting.



I'll probably cover lenses with masking tape and try to sand down the shiny plastic to avoid the reflection.



That's unless Nvidia is willing to replace it themselves- which I think they should!





Thats what I ended up doing. I used some blue painters tape and it didn't seem to scratch the lenses at all. Like I said it helped but it isn't gone. Maybe I should try a heavier grit. I'm also considering a matte black paint or something.



I see these videos where they talk about getting opinions from gamers at quakecon or whatever. What about experienced 3d vision users? I noticed this almost as soon as I tried the glasses on.



[quote name='Zloth' date='17 November 2011 - 07:15 PM' timestamp='1321575355' post='1328564']

Never even noticed. Actually, I've got both and it looks to me like they are both pretty much equally shiny. It's just that the v2 glasses are thicker so there's more surface to reflect. With the lenses being larger, though, the reflection is further out in peripheral vision.





The cheapest set that they offer, the wired v1 glasses don't have this problem. They use a matte plastic which doesn't reflect any light at all.

#5
Posted 11/19/2011 02:22 AM   
Hmmm, do you wear normal glasses, Bababooey? I always wear glasses and they typically reflect the screen a bit. The ones I have on right now certainly do. Maybe I'm simply used to them doing this?

So then the question becomes: how long does it take to get used to that reflection?
Hmmm, do you wear normal glasses, Bababooey? I always wear glasses and they typically reflect the screen a bit. The ones I have on right now certainly do. Maybe I'm simply used to them doing this?



So then the question becomes: how long does it take to get used to that reflection?

#6
Posted 11/20/2011 08:13 PM   
Aren't the original 3D Vision glasses also glossy? I never noticed this problem. I guess cause I game with the lights off.
Aren't the original 3D Vision glasses also glossy? I never noticed this problem. I guess cause I game with the lights off.
#7
Posted 11/20/2011 09:39 PM   
[quote name='Zloth' date='20 November 2011 - 03:13 PM' timestamp='1321819989' post='1329855']
Hmmm, do you wear normal glasses, Bababooey? I always wear glasses and they typically reflect the screen a bit. The ones I have on right now certainly do. Maybe I'm simply used to them doing this?

So then the question becomes: how long does it take to get used to that reflection?
[/quote]

I don't usually wear glasses but you can get some cheap prescription glasses with an antireflective coating from places like zenni optical. I don't understand why Nvidia can't do that with a $100 pair of 3d glasses. I'll be honest I've gotten used to the reflections on the lenses themselves. I find the reflections on the frame more annoying to be honest.

You do get used to the reflections but its not optimal since you'll see reflections around each lens. It kind of causes more ghosting. I definitely have a wider fov with the old wired glasses. I could turn my head a bit more before seeing the severe ghosting thats for sure. There is the occasional time where I see part of an image ghost with these glasses on and if I turn my head a bit the ghosting on that one side will disappear. I don't ever remember that happening with my old wired pair.

[quote name='cybereality' date='20 November 2011 - 04:39 PM' timestamp='1321825146' post='1329902']
Aren't the original 3D Vision glasses also glossy? I never noticed this problem. I guess cause I game with the lights off.
[/quote]

The wired glasses actually don't have a glossy frame. I never used the old wireless 3d glasses so I'm not sure if this is an issue with those too. Judging from the pic that I posted in the op it doesn't appear to be as much of an issue. I game with the lights off too but the light from your monitor is what causes the reflections.
[quote name='Zloth' date='20 November 2011 - 03:13 PM' timestamp='1321819989' post='1329855']

Hmmm, do you wear normal glasses, Bababooey? I always wear glasses and they typically reflect the screen a bit. The ones I have on right now certainly do. Maybe I'm simply used to them doing this?



So then the question becomes: how long does it take to get used to that reflection?





I don't usually wear glasses but you can get some cheap prescription glasses with an antireflective coating from places like zenni optical. I don't understand why Nvidia can't do that with a $100 pair of 3d glasses. I'll be honest I've gotten used to the reflections on the lenses themselves. I find the reflections on the frame more annoying to be honest.



You do get used to the reflections but its not optimal since you'll see reflections around each lens. It kind of causes more ghosting. I definitely have a wider fov with the old wired glasses. I could turn my head a bit more before seeing the severe ghosting thats for sure. There is the occasional time where I see part of an image ghost with these glasses on and if I turn my head a bit the ghosting on that one side will disappear. I don't ever remember that happening with my old wired pair.



[quote name='cybereality' date='20 November 2011 - 04:39 PM' timestamp='1321825146' post='1329902']

Aren't the original 3D Vision glasses also glossy? I never noticed this problem. I guess cause I game with the lights off.





The wired glasses actually don't have a glossy frame. I never used the old wireless 3d glasses so I'm not sure if this is an issue with those too. Judging from the pic that I posted in the op it doesn't appear to be as much of an issue. I game with the lights off too but the light from your monitor is what causes the reflections.

#8
Posted 11/20/2011 09:58 PM   
Scroll To Top