New in GeForce 340.43 Beta drivers
Game Ready - This 340.43 Game Ready Beta driver ensures you'll have the best possible gaming experience for GRID: Autosport and the Battlefield: Hardline Beta.
SLI Technology
3DMark Skydiver subtest – added profile
Battlefield: Hardline – added profile
Elder Scrolls: Online – added profile
LuDaShi Benchmark – added profile
Wildstar x32 version – added profile
Dark Souls II – updated profile
Gaming Technology
Supports GeForce ShadowPlay™ technology
Supports GeForce ShadowPlay™ Twitch Streaming
SHIELD
Supports NVIDIA GameStream™ technology
3D Vision
Supports new “3D Compatibility Mode” for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games.
3D Compatiblity Mode Profiles
Bioshock Infinite: Burial at Sea (DLC) – rated as “Excellent”
Banished – rated as “Good”
Krater – rated as “Good”
Game Ready - This 340.43 Game Ready Beta driver ensures you'll have the best possible gaming experience for GRID: Autosport and the Battlefield: Hardline Beta.
SLI Technology
3DMark Skydiver subtest – added profile
Battlefield: Hardline – added profile
Elder Scrolls: Online – added profile
LuDaShi Benchmark – added profile
Wildstar x32 version – added profile
Dark Souls II – updated profile
Gaming Technology
Supports GeForce ShadowPlay™ technology
Supports GeForce ShadowPlay™ Twitch Streaming
SHIELD
Supports NVIDIA GameStream™ technology
3D Vision
Supports new “3D Compatibility Mode” for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games.
3D Compatiblity Mode Profiles
Bioshock Infinite: Burial at Sea (DLC) – rated as “Excellent”
Banished – rated as “Good”
Krater – rated as “Good”
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
pretty pointless for us if you want to play in dx9 for the fix, I did see an improvement playing in dx11 in 3d and 2d. But even using the compatibility bits from the released profile in dx9 on the wow profile. still terrible performance. Maybe its just cause its optimised for dx 11 or maybe its because dx9 is not in exclusive full screen mode
pretty pointless for us if you want to play in dx9 for the fix, I did see an improvement playing in dx11 in 3d and 2d. But even using the compatibility bits from the released profile in dx9 on the wow profile. still terrible performance. Maybe its just cause its optimised for dx 11 or maybe its because dx9 is not in exclusive full screen mode
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Why ? I play using dx11 (almost constantly 60fps on ulta - looks nearly perfect. Just use crosshair fix and u'll be seeing only a dot (2 dots)and it is unnoticeable. When FOV fix for 1st person view comes out - it will be perfect.
Why ? I play using dx11 (almost constantly 60fps on ulta - looks nearly perfect. Just use crosshair fix and u'll be seeing only a dot (2 dots)and it is unnoticeable. When FOV fix for 1st person view comes out - it will be perfect.
[quote="mistersvin"]Why ? I play using dx11 (almost constantly 60fps on ulta - looks nearly perfect. Just use crosshair fix and u'll be seeing only a dot (2 dots)and it is unnoticeable. When FOV fix for 1st person view comes out - it will be perfect.[/quote]
When I put in DX11 the shadows are completely broken because Mikes fix is only for DX9.
That's very odd that you are saying your 3d is perfect in DX11 with Mikes fix.
mistersvin said:Why ? I play using dx11 (almost constantly 60fps on ulta - looks nearly perfect. Just use crosshair fix and u'll be seeing only a dot (2 dots)and it is unnoticeable. When FOV fix for 1st person view comes out - it will be perfect.
When I put in DX11 the shadows are completely broken because Mikes fix is only for DX9.
That's very odd that you are saying your 3d is perfect in DX11 with Mikes fix.
Unfortunately the huge 9GB update broke the water reflections & made the rain drops & puddles 2d again.
Luckily the shadows are still perfect with Mikes fix.
If I remember I don't think Mike actually has this game so I'm not sure we will get a fix....damn the reflections looked so good in 3d!
[quote="NateDogg24"]Unfortunately the huge 9GB update broke the water reflections & made the rain drops & puddles 2d again.
Luckily the shadows are still perfect with Mikes fix.
If I remember I don't think Mike actually has this game so I'm not sure we will get a fix....damn the reflections looked so good in 3d![/quote]
That's right I don't have it, but if you are feeling up to it, the shaders for reflections are all in a sub dir of the release zip, so easy to identify. Or, you can easily find them all in the new dumps folder (you need to start the game with the debug dll at least once to get that) because they all contain the line "// float4x4 g_cameraToReflectionTexture;", so search for that in the files.
Also, there is only one shader for raindrops, easily identified by looking for "//raindrops" in my current fix - so again if you look for the same shader contents, or use the debugger to step through the Pixel Shaders until rain drops are disabled, you can copy the fix over. If you do use the debugger, make sure you toggle the red text off (Pause/break key) until you find a shader that has the right effect, because with the ed text on it causes a rendering bug with water which is very confusing (I spent countless hours trying to 'fix' that bug until I found out by accident what it was...lol).
NateDogg24 said:Unfortunately the huge 9GB update broke the water reflections & made the rain drops & puddles 2d again.
Luckily the shadows are still perfect with Mikes fix.
If I remember I don't think Mike actually has this game so I'm not sure we will get a fix....damn the reflections looked so good in 3d!
That's right I don't have it, but if you are feeling up to it, the shaders for reflections are all in a sub dir of the release zip, so easy to identify. Or, you can easily find them all in the new dumps folder (you need to start the game with the debug dll at least once to get that) because they all contain the line "// float4x4 g_cameraToReflectionTexture;", so search for that in the files.
Also, there is only one shader for raindrops, easily identified by looking for "//raindrops" in my current fix - so again if you look for the same shader contents, or use the debugger to step through the Pixel Shaders until rain drops are disabled, you can copy the fix over. If you do use the debugger, make sure you toggle the red text off (Pause/break key) until you find a shader that has the right effect, because with the ed text on it causes a rendering bug with water which is very confusing (I spent countless hours trying to 'fix' that bug until I found out by accident what it was...lol).
[quote="Arioch1"]The Raindrop pixelshader file is now E2745B9C.txt instead of C76B9945.txt
Renaming the file in the ShaderOverride folder fixed the 2D raindrops issue. [/quote]
Good stuff. If you can find the PS with "// float4x4 g_cameraToReflectionTexture;" in (about 8 of them), and fix them, I will update the blog with your fixes.
Arioch1 said:The Raindrop pixelshader file is now E2745B9C.txt instead of C76B9945.txt
Renaming the file in the ShaderOverride folder fixed the 2D raindrops issue.
Good stuff. If you can find the PS with "// float4x4 g_cameraToReflectionTexture;" in (about 8 of them), and fix them, I will update the blog with your fixes.
I only saw one file in all the files that were in the shader dump folder that has that line. I wonder if they changed it to something else.
I don't want you to feel like i am pressuring you but here is a link to the zipped-up Dump folder if you have time and want to take a peek at it.
http://www.mediafire.com/download/p0gqoz6ps1wui3v/Dumps.7z
I think I found the files that got changed for the reflections issue and renaming them from the original to the new name I have listed should fix it. Four of the pixel shaders had the same name while the other four changed.
A5BE5EAE to 43907938
E5580DA1 to 5C316C66
F9A07917 to ECEBC18E
FE8ABB5F to C9F9F789
I checked to make sure they were the same files and have tested it a bit in game. Hopefully I didn't miss any of them. Those changes should be updated along with the file name change I posted above for the raindrops.
I think I found the files that got changed for the reflections issue and renaming them from the original to the new name I have listed should fix it. Four of the pixel shaders had the same name while the other four changed.
A5BE5EAE to 43907938
E5580DA1 to 5C316C66
F9A07917 to ECEBC18E
FE8ABB5F to C9F9F789
I checked to make sure they were the same files and have tested it a bit in game. Hopefully I didn't miss any of them. Those changes should be updated along with the file name change I posted above for the raindrops.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
I cant realy get you problems... DX9 wont be the best performance but its OK for me. I Got SLI 770 GTX so its fine. The actual lagging performance is because of Zenimax, NOT because of DX9 or 11 or the 3D i have tested it.
The fix is working weell for me as it does bevore. I Use it with ESO Launcher and SweetFX for TESO.
Nothing is broken, all is OK ... but i got glitches on one eye but NOT because of the fix, this is new, didnt know how to fix it and why it occures....his is aspecialy @ the login screen and in caves but this is not relatet to the 3D fix or DX11 / DX9 ...
So, WHAT are you talking about :-)))
I cant realy get you problems... DX9 wont be the best performance but its OK for me. I Got SLI 770 GTX so its fine. The actual lagging performance is because of Zenimax, NOT because of DX9 or 11 or the 3D i have tested it.
The fix is working weell for me as it does bevore. I Use it with ESO Launcher and SweetFX for TESO.
Nothing is broken, all is OK ... but i got glitches on one eye but NOT because of the fix, this is new, didnt know how to fix it and why it occures....his is aspecialy @ the login screen and in caves but this is not relatet to the 3D fix or DX11 / DX9 ...
So, WHAT are you talking about :-)))
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Game Ready - This 340.43 Game Ready Beta driver ensures you'll have the best possible gaming experience for GRID: Autosport and the Battlefield: Hardline Beta.
SLI Technology
3DMark Skydiver subtest – added profile
Battlefield: Hardline – added profile
Elder Scrolls: Online – added profile
LuDaShi Benchmark – added profile
Wildstar x32 version – added profile
Dark Souls II – updated profile
Gaming Technology
Supports GeForce ShadowPlay™ technology
Supports GeForce ShadowPlay™ Twitch Streaming
SHIELD
Supports NVIDIA GameStream™ technology
3D Vision
Supports new “3D Compatibility Mode” for 3D Vision that enables us to improve the 3D experience for many key DirectX 10 and 11 games.
3D Compatiblity Mode Profiles
Bioshock Infinite: Burial at Sea (DLC) – rated as “Excellent”
Banished – rated as “Good”
Krater – rated as “Good”
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Intel 4770K @ 4.8GHz
nVidia GTX TITAN SLI 3D Vision Surround
ASRock Z87 Extreme9/ac
Custom Watercooling
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
When I put in DX11 the shadows are completely broken because Mikes fix is only for DX9.
That's very odd that you are saying your 3d is perfect in DX11 with Mikes fix.
Luckily the shadows are still perfect with Mikes fix.
If I remember I don't think Mike actually has this game so I'm not sure we will get a fix....damn the reflections looked so good in 3d!
That's right I don't have it, but if you are feeling up to it, the shaders for reflections are all in a sub dir of the release zip, so easy to identify. Or, you can easily find them all in the new dumps folder (you need to start the game with the debug dll at least once to get that) because they all contain the line "// float4x4 g_cameraToReflectionTexture;", so search for that in the files.
Also, there is only one shader for raindrops, easily identified by looking for "//raindrops" in my current fix - so again if you look for the same shader contents, or use the debugger to step through the Pixel Shaders until rain drops are disabled, you can copy the fix over. If you do use the debugger, make sure you toggle the red text off (Pause/break key) until you find a shader that has the right effect, because with the ed text on it causes a rendering bug with water which is very confusing (I spent countless hours trying to 'fix' that bug until I found out by accident what it was...lol).
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Renaming the file in the ShaderOverride folder fixed the 2D raindrops issue.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
Good stuff. If you can find the PS with "// float4x4 g_cameraToReflectionTexture;" in (about 8 of them), and fix them, I will update the blog with your fixes.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I don't want you to feel like i am pressuring you but here is a link to the zipped-up Dump folder if you have time and want to take a peek at it.
http://www.mediafire.com/download/p0gqoz6ps1wui3v/Dumps.7z
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
A5BE5EAE to 43907938
E5580DA1 to 5C316C66
F9A07917 to ECEBC18E
FE8ABB5F to C9F9F789
I checked to make sure they were the same files and have tested it a bit in game. Hopefully I didn't miss any of them. Those changes should be updated along with the file name change I posted above for the raindrops.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
The fix is working weell for me as it does bevore. I Use it with ESO Launcher and SweetFX for TESO.
Nothing is broken, all is OK ... but i got glitches on one eye but NOT because of the fix, this is new, didnt know how to fix it and why it occures....his is aspecialy @ the login screen and in caves but this is not relatet to the 3D fix or DX11 / DX9 ...
So, WHAT are you talking about :-)))
Like my work? Donations can be made via PayPal to: rauti@inetmx.de