So, I'm really into Elite Dangerous
I don't want to get a Rift.
I tried the in-game anaglyph support. It's just enough to give you a taste.
I then tried my 3D vision 2 glasses - swings and roundabouts.
* The UI elements look _great_ ; the radar has a real sense of depth, the flight computer overlays in space are suddenly much more informative
* The actual "real world" objects look awful, anything with a glow is in the wrong place, textures render at the wrong distance (the galactic background is in front of the starfield..) ; textures don't render consistently for either eye, all in all, a pretty jarring experience.
It supports a side-by-side rendering mode. Would it be feasible to support this in the drivers? I was thinking that it could be done by...
* Doubling the frame rate
* Stretching either half of the screen
* Presenting each stretched half as alternate shuttered frames
Just a thought..
I tried the in-game anaglyph support. It's just enough to give you a taste.
I then tried my 3D vision 2 glasses - swings and roundabouts.
* The UI elements look _great_ ; the radar has a real sense of depth, the flight computer overlays in space are suddenly much more informative
* The actual "real world" objects look awful, anything with a glow is in the wrong place, textures render at the wrong distance (the galactic background is in front of the starfield..) ; textures don't render consistently for either eye, all in all, a pretty jarring experience.
It supports a side-by-side rendering mode. Would it be feasible to support this in the drivers? I was thinking that it could be done by...
* Doubling the frame rate
* Stretching either half of the screen
* Presenting each stretched half as alternate shuttered frames
I did some research on this game a while ago on 3D vision, they said they would do a pass on it at some point in the future but did not say when, and some bright chap actually told them how to fix it in a reply.
https://forums.frontier.co.uk/showthread.php?t=9504
Here's the thread. Make your voice known.
I did some research on this game a while ago on 3D vision, they said they would do a pass on it at some point in the future but did not say when, and some bright chap actually told them how to fix it in a reply.
For those of you that are using a DLP Link Projector and DLP Link Glasses, you can use one of the cheap converters to output frame sequential from a side by side source.
It used to be that you were limited to a Viewsonic VP 3D1 or an Optoma 3D-XL.
But now a lot of the cheap 2D-3D converters do it. There's one on Amazon for $20.00 (originally $200). It's the IOGEAR, which had a few issues, so do a lil research. The main thing is that if you get one that has upscaling, the upscaling "when used" adds a huge delay and can cause audio sync delays.
When I used a VP 3D1, I did not notice any additional lag.
http://3dvision-blog.com/tag/iogear/
For those of you that are using a DLP Link Projector and DLP Link Glasses, you can use one of the cheap converters to output frame sequential from a side by side source.
It used to be that you were limited to a Viewsonic VP 3D1 or an Optoma 3D-XL.
But now a lot of the cheap 2D-3D converters do it. There's one on Amazon for $20.00 (originally $200). It's the IOGEAR, which had a few issues, so do a lil research. The main thing is that if you get one that has upscaling, the upscaling "when used" adds a huge delay and can cause audio sync delays.
I don't want to get a Rift.
I tried the in-game anaglyph support. It's just enough to give you a taste.
I then tried my 3D vision 2 glasses - swings and roundabouts.
* The UI elements look _great_ ; the radar has a real sense of depth, the flight computer overlays in space are suddenly much more informative
* The actual "real world" objects look awful, anything with a glow is in the wrong place, textures render at the wrong distance (the galactic background is in front of the starfield..) ; textures don't render consistently for either eye, all in all, a pretty jarring experience.
It supports a side-by-side rendering mode. Would it be feasible to support this in the drivers? I was thinking that it could be done by...
* Doubling the frame rate
* Stretching either half of the screen
* Presenting each stretched half as alternate shuttered frames
Just a thought..
https://forums.frontier.co.uk/showthread.php?t=9504
Here's the thread. Make your voice known.
It used to be that you were limited to a Viewsonic VP 3D1 or an Optoma 3D-XL.
But now a lot of the cheap 2D-3D converters do it. There's one on Amazon for $20.00 (originally $200). It's the IOGEAR, which had a few issues, so do a lil research. The main thing is that if you get one that has upscaling, the upscaling "when used" adds a huge delay and can cause audio sync delays.
When I used a VP 3D1, I did not notice any additional lag.
http://3dvision-blog.com/tag/iogear/