Old DX7 and Below Games - 3D Vision
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[quote="masterotaku"]Has anyone been able to use dgvoodoo with Xanadu Next on Windows 10 in 3D? I get a "Failed to initialize Direct3D" error.[/quote]I don't have the game to give it a try but I Google'd a bit and found this, maybe it'll help... [url]http://steamcommunity.com/app/312560/discussions/0/208684375412585576/#c208684375418102344[/url]
masterotaku said:Has anyone been able to use dgvoodoo with Xanadu Next on Windows 10 in 3D? I get a "Failed to initialize Direct3D" error.
I don't have the game to give it a try but I Google'd a bit and found this, maybe it'll help...

http://steamcommunity.com/app/312560/discussions/0/208684375412585576/#c208684375418102344
#61
Posted 03/27/2017 09:06 PM   
No, that DLL doesn't do what I want. It isn't converting DX8 to DX11, which is what dgvoodoo does and what we need to use the (still unreleased) fix. Oh, well. In any case, the HUD depth modification partially affected reflections negatively (although HUD depth is very useful, and I also made a tilting feature), and reflections that I stereoized were still incorrect. Using the game in DX8 is good enough at least, except for some locations where the game draws shadows and other stuff at screen depth, which doesn't happen with dgvoodoo for some reason.
No, that DLL doesn't do what I want. It isn't converting DX8 to DX11, which is what dgvoodoo does and what we need to use the (still unreleased) fix.

Oh, well. In any case, the HUD depth modification partially affected reflections negatively (although HUD depth is very useful, and I also made a tilting feature), and reflections that I stereoized were still incorrect. Using the game in DX8 is good enough at least, except for some locations where the game draws shadows and other stuff at screen depth, which doesn't happen with dgvoodoo for some reason.

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#62
Posted 03/28/2017 06:16 PM   
[quote="dege"]Partnership with Good Old Games has begun! You can expect releases of old DirectX titles being more compatible with modern Windows operating systems, powered by dgVoodoo! Also, dgVoodoo is going to be utilized for some old titles on Utomik![/quote]I wonder if this is good news or bad news for the free version of dgVoodoo2...
dege said:Partnership with Good Old Games has begun!

You can expect releases of old DirectX titles being more compatible with modern Windows operating systems, powered by dgVoodoo!





Also, dgVoodoo is going to be utilized for some old titles on Utomik!
I wonder if this is good news or bad news for the free version of dgVoodoo2...
#63
Posted 04/14/2017 09:08 PM   
Hmm good question, I just downloaded the new version. It has to be better than the old wrappers they were using in their games at GoG.
Hmm good question, I just downloaded the new version.

It has to be better than the old wrappers they were using in their games at GoG.

#64
Posted 04/14/2017 09:42 PM   
[quote="TsaebehT"]I wonder if this is good news or bad news for the free version of dgVoodoo2...[/quote] It will probably be like how GOG bundles all DOS games with DOSBOX, or how Vampire the Masquerade Bloodlines includes the fan patch that fixes bugs, etc.
TsaebehT said:I wonder if this is good news or bad news for the free version of dgVoodoo2...


It will probably be like how GOG bundles all DOS games with DOSBOX, or how Vampire the Masquerade Bloodlines includes the fan patch that fixes bugs, etc.

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#65
Posted 04/14/2017 10:37 PM   
Updated to 2.54 4/25/17 tons of fixes added, so far so good... :) [url]http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html[/url]
Updated to 2.54 4/25/17 tons of fixes added, so far so good... :)
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
#66
Posted 05/13/2017 10:48 PM   
I'm currently fixing Hitman: Codename 47 (the first game). So far, I've fixed the skybox and 2D backgrounds, things covered in fog, and a "layer" that killed 3D if you used even a low level of convergence. All of this using lots of ShaderOverride sections for one same vertex shader. I'm still struggling with the crosshair, because it's the same VS and PS as "bloom" effects, but I'll keep trying. I could never get draw distance mods working, with or without 3D. I wonder why. Fog and LOD are annoying.
I'm currently fixing Hitman: Codename 47 (the first game). So far, I've fixed the skybox and 2D backgrounds, things covered in fog, and a "layer" that killed 3D if you used even a low level of convergence. All of this using lots of ShaderOverride sections for one same vertex shader.

I'm still struggling with the crosshair, because it's the same VS and PS as "bloom" effects, but I'll keep trying.

I could never get draw distance mods working, with or without 3D. I wonder why. Fog and LOD are annoying.

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#67
Posted 11/12/2017 01:27 AM   
[quote="masterotaku"]I'm currently fixing Hitman: Codename 47 (the first game). So far, I've fixed the skybox and 2D backgrounds, things covered in fog, and a "layer" that killed 3D if you used even a low level of convergence. All of this using lots of ShaderOverride sections for one same vertex shader. I'm still struggling with the crosshair, because it's the same VS and PS as "bloom" effects, but I'll keep trying. I could never get draw distance mods working, with or without 3D. I wonder why. Fog and LOD are annoying.[/quote] That will be awesome. I've never played any of the Hitman games, but have a keen interest. Starting at the front would be most excellent.
masterotaku said:I'm currently fixing Hitman: Codename 47 (the first game). So far, I've fixed the skybox and 2D backgrounds, things covered in fog, and a "layer" that killed 3D if you used even a low level of convergence. All of this using lots of ShaderOverride sections for one same vertex shader.

I'm still struggling with the crosshair, because it's the same VS and PS as "bloom" effects, but I'll keep trying.

I could never get draw distance mods working, with or without 3D. I wonder why. Fog and LOD are annoying.

That will be awesome. I've never played any of the Hitman games, but have a keen interest. Starting at the front would be most excellent.

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#68
Posted 11/12/2017 09:57 AM   
Very nice masterotaku!! Thanks for that! what version of Directx is that game? @bo3b You have to play Hitman games...you will have a lot of fun.
Very nice masterotaku!! Thanks for that! what version of Directx is that game?

@bo3b
You have to play Hitman games...you will have a lot of fun.

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#69
Posted 11/12/2017 10:50 AM   
Thanks for liking it, both of you. [quote="DHR"]what version of Directx is that game?[/quote] The first Hitman is DX7, so I'm using dgVoodoo and 3Dmigoto to play in DX11. Today I also started fixing Hitman 2, which is originally DX8. I'm using dgVoodoo and 3Dmigoto too to convert it to DX11, but this time I did something different. To play it in proper 16:9, it needs the same tweak in its ini file as Hitman 1 (which I'll explain later), but this time that tweak disables fullscreen and thus 3D too. So what I made is a 16:9 mode in the shaders themselves (multiplying the x axis by 0.75), and geometry doesn't disappear at the sides thankfully. I may try this too in Hitman 1, because the current method is Vert-. Geometry and effects seem already OK in Hitman 2 by default, at least in the starting area, but it needed a different StereoTextureEnable setting (0x00000001). The most annoying part of both games will be the HUD. It uses the same VS and PS as other effects that need to use the default stereoization. Filtering it will be hard (edit: getting some results now in Hitman 2. Yay, HUD and subtitles fixed). After them, I guess Contracts and Blood Money will be next. And both of them need 16:9 mods, tsk tsk.
Thanks for liking it, both of you.

DHR said:what version of Directx is that game?


The first Hitman is DX7, so I'm using dgVoodoo and 3Dmigoto to play in DX11.


Today I also started fixing Hitman 2, which is originally DX8. I'm using dgVoodoo and 3Dmigoto too to convert it to DX11, but this time I did something different. To play it in proper 16:9, it needs the same tweak in its ini file as Hitman 1 (which I'll explain later), but this time that tweak disables fullscreen and thus 3D too. So what I made is a 16:9 mode in the shaders themselves (multiplying the x axis by 0.75), and geometry doesn't disappear at the sides thankfully. I may try this too in Hitman 1, because the current method is Vert-.


Geometry and effects seem already OK in Hitman 2 by default, at least in the starting area, but it needed a different StereoTextureEnable setting (0x00000001).


The most annoying part of both games will be the HUD. It uses the same VS and PS as other effects that need to use the default stereoization. Filtering it will be hard (edit: getting some results now in Hitman 2. Yay, HUD and subtitles fixed).


After them, I guess Contracts and Blood Money will be next. And both of them need 16:9 mods, tsk tsk.

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#70
Posted 11/12/2017 12:16 PM   
Very interesting thing about dgVoodoo. I always want to re visit "Ecstatica" in S3D, but i thing that game is tooooooo old, i thing is DX3 or something. I don't know if dgVoodoo will work on that game.
Very interesting thing about dgVoodoo.
I always want to re visit "Ecstatica" in S3D, but i thing that game is tooooooo old, i thing is DX3 or something. I don't know if dgVoodoo will work on that game.

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#71
Posted 11/12/2017 01:01 PM   
Hitman 2 is ready for release, I think. I downloaded a save and tried a bunch of missions, and didn't see any problem. The game seems to render everything left and right, so I've made a variable and hotkey for aspect ratio, so even people with 3 monitors will be able to correct the internal 4:3 aspect ratio to what they need, without even losing resolution: http://u.cubeupload.com/masterotaku/hitman2001.jpg Subtitles in cutscenes will have to be at max depth, because they share VS, PS and depth value with the sun. The rest of the HUD will be available from screen to max depth, with a hotkey, and the crosshair starts at more depth than the HUD, but won't exceed 100% (I didn't do this, it just happened). Now I'm going to polish the Hitman 1 fix, and when it's ready I'll release both. Hitman 2 was considerably easier to fix than Hitman 1. Edit: Hitman 2 fix: https://s3.amazonaws.com/masterotaku/Hitman+2/Hitman_2_3D_Vision_fix.7z Resolution in "Hitman 2.ini" has to be one supported by the game, like "Resolution 1024x768". dgVoodoo is what will decide the real resolution, but aspect ratio will internally be 4:3 stretched, without the fix. I'll provide full instructions in the blog post, but it will take time. If you know how to use dgVoodoo from my other fixes, you won't have problems.
Hitman 2 is ready for release, I think. I downloaded a save and tried a bunch of missions, and didn't see any problem. The game seems to render everything left and right, so I've made a variable and hotkey for aspect ratio, so even people with 3 monitors will be able to correct the internal 4:3 aspect ratio to what they need, without even losing resolution: http://u.cubeupload.com/masterotaku/hitman2001.jpg

Subtitles in cutscenes will have to be at max depth, because they share VS, PS and depth value with the sun. The rest of the HUD will be available from screen to max depth, with a hotkey, and the crosshair starts at more depth than the HUD, but won't exceed 100% (I didn't do this, it just happened).

Now I'm going to polish the Hitman 1 fix, and when it's ready I'll release both.

Hitman 2 was considerably easier to fix than Hitman 1.

Edit: Hitman 2 fix: https://s3.amazonaws.com/masterotaku/Hitman+2/Hitman_2_3D_Vision_fix.7z

Resolution in "Hitman 2.ini" has to be one supported by the game, like "Resolution 1024x768". dgVoodoo is what will decide the real resolution, but aspect ratio will internally be 4:3 stretched, without the fix. I'll provide full instructions in the blog post, but it will take time. If you know how to use dgVoodoo from my other fixes, you won't have problems.

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#72
Posted 11/12/2017 02:49 PM   
Very exiting news masterotaku !! One of the few succesfull gameseries from my part of the world (Denmark) :) I believe Bloodmoney is considered to be the best release, but they are all worth your time :) What about the resolutions, is DSR possible ?
Very exiting news masterotaku !!

One of the few succesfull gameseries from my part of the world (Denmark) :)
I believe Bloodmoney is considered to be the best release, but they are all worth your time :)

What about the resolutions, is DSR possible ?

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#73
Posted 11/12/2017 02:55 PM   
[quote="Blacksmith56"] What about the resolutions, is DSR possible ?[/quote] Yes. dgVoodoo will see all resolutions. If you create them and then try to use dgVoodoo, it will see them after a reboot, like some games. Check my edit from the previous post, Hitman 2 fix is there :).
Blacksmith56 said:
What about the resolutions, is DSR possible ?


Yes. dgVoodoo will see all resolutions. If you create them and then try to use dgVoodoo, it will see them after a reboot, like some games.

Check my edit from the previous post, Hitman 2 fix is there :).

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#74
Posted 11/12/2017 03:00 PM   
Hitman 1 and 2 fixes are up on the blog! The first game was a bitch to fix. You just have to see what I had to do in "492257743dd4d6af-vs.txt" and all the ShaderOverrides I used. A lot of pixel shaders using the same vertex shader, and I needed to do a lot of depth filtering and conditions. The second game super easy compared to that. Btw, Blacksmith56, I recommend you to use SGSSAA. It works even if the games are DX11 in the end. Hitman Contracts is next.
Hitman 1 and 2 fixes are up on the blog!

The first game was a bitch to fix. You just have to see what I had to do in "492257743dd4d6af-vs.txt" and all the ShaderOverrides I used. A lot of pixel shaders using the same vertex shader, and I needed to do a lot of depth filtering and conditions. The second game super easy compared to that.

Btw, Blacksmith56, I recommend you to use SGSSAA. It works even if the games are DX11 in the end.


Hitman Contracts is next.

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#75
Posted 11/13/2017 09:13 PM   
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