[quote="D-Man11"]Did you try searching the thread? also Read the "Read Me"[/quote]
Sure, I read and actually it is written "Windows 7" NOT 8. Maybe you should add Windows 8-8.1 too ;-).
[b]***BORDERLESS WINDOWS + forcefullscreen = false***[/b] fixed it. Thanks btw.
[quote="Punisher!|ITA"][quote="D-Man11"]Did you try searching the thread? also Read the "Read Me"[/quote]
Sure, I read and actually it is written "Windows 7" NOT 8. Maybe you should add Windows 8-8.1 too ;-).
[b]***BORDERLESS WINDOWS + forcefullscreen = false***[/b] fixed it. Thanks btw.[/quote]
I skipped Windows 8/8.1. Went from 7 to 10;) And noticed this bug in Windows 7 but fixed in Windows 10;)
Thus I put Windows 7 in the Readme;)
Anothing thing you can try is:
- Set the game to fullscreen/window mode (in-game)
- In the wrapper set "ForceWindowModeSupport = true". You should get the same result;) but the image will be fullscreen;)
Thanks for the report!
D-Man11 said:Did you try searching the thread? also Read the "Read Me"
Sure, I read and actually it is written "Windows 7" NOT 8. Maybe you should add Windows 8-8.1 too ;-).
***BORDERLESS WINDOWS + forcefullscreen = false*** fixed it. Thanks btw.
I skipped Windows 8/8.1. Went from 7 to 10;) And noticed this bug in Windows 7 but fixed in Windows 10;)
Thus I put Windows 7 in the Readme;)
Anothing thing you can try is:
- Set the game to fullscreen/window mode (in-game)
- In the wrapper set "ForceWindowModeSupport = true". You should get the same result;) but the image will be fullscreen;)
Thanks for the report!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Have anybody had this problem in SOMA?
With high convergence some textures will not render depending the angle, they display like in blue.
It doesnt happen if i put the convergence all the way down.
Have anybody had this problem in SOMA?
With high convergence some textures will not render depending the angle, they display like in blue.
It doesnt happen if i put the convergence all the way down.
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker Screenshots: http://phereo.com/583b3a2f8884282d5d000007
In the ReadMe it states
"REQUIRES DRIVER SET 359.00 or older! Otherwise some textures will be BLUE in one eye!!! (Most likely something got broken in the driver, but is hard to report and fixed since this is not an Official NVIDIA 3D Vision FIX)."
"REQUIRES DRIVER SET 359.00 or older! Otherwise some textures will be BLUE in one eye!!! (Most likely something got broken in the driver, but is hard to report and fixed since this is not an Official NVIDIA 3D Vision FIX)."
It got fixed a few drivers back, from what I recall.
Works perfectly fine here on 372.90.
Some images for you:)
[url=http://www.iforce.co.nz/View.aspx?i=34u5btkd.2as.jpg][img]http://iforce.co.nz/i/34u5btkd.2as.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=f1onafd4.xli.jpg][img]http://iforce.co.nz/i/f1onafd4.xli.jpg[/img][/url]
Rename the JPG to JPS.
Also notice how MSI shows 149FPS in one frame and 0.0 in the other one.
The actual FPS is 50 FPS, but the GFE overlay doesn't appear in screenshots:(
This is Windows 10 with Anniversary Edition patch.
[color="green"]
Actually, NEVERMIND ^_^
I can see the problem. The fix on the website is now OLD. I forgot to update the latest one (based on the latest wrapper). It should solve this problem.
Keep you posted, when is UP!
[/color]
It got fixed a few drivers back, from what I recall.
Works perfectly fine here on 372.90.
Some images for you:)
Rename the JPG to JPS.
Also notice how MSI shows 149FPS in one frame and 0.0 in the other one.
The actual FPS is 50 FPS, but the GFE overlay doesn't appear in screenshots:(
This is Windows 10 with Anniversary Edition patch.
Actually, NEVERMIND ^_^
I can see the problem. The fix on the website is now OLD. I forgot to update the latest one (based on the latest wrapper). It should solve this problem.
Keep you posted, when is UP!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]It got fixed a few drivers back, from what I recall.
Works perfectly fine here on 372.90.
Some images for you:)
[url=http://www.iforce.co.nz/View.aspx?i=34u5btkd.2as.jpg][img]http://iforce.co.nz/i/34u5btkd.2as.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=f1onafd4.xli.jpg][img]http://iforce.co.nz/i/f1onafd4.xli.jpg[/img][/url]
Rename the JPG to JPS.
Also notice how MSI shows 149FPS in one frame and 0.0 in the other one.
The actual FPS is 50 FPS, but the GFE overlay doesn't appear in screenshots:(
This is Windows 10 with Anniversary Edition patch.
[color="green"]
Actually, NEVERMIND ^_^
I can see the problem. The fix on the website is now OLD. I forgot to update the latest one (based on the latest wrapper). It should solve this problem.
Keep you posted, when is UP!
[/color][/quote]
Thanks, you are a legend mate!
helifax said:It got fixed a few drivers back, from what I recall.
Works perfectly fine here on 372.90.
Some images for you:)
Rename the JPG to JPS.
Also notice how MSI shows 149FPS in one frame and 0.0 in the other one.
The actual FPS is 50 FPS, but the GFE overlay doesn't appear in screenshots:(
This is Windows 10 with Anniversary Edition patch.
Actually, NEVERMIND ^_^
I can see the problem. The fix on the website is now OLD. I forgot to update the latest one (based on the latest wrapper). It should solve this problem.
Keep you posted, when is UP!
Thanks, you are a legend mate!
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker Screenshots: http://phereo.com/583b3a2f8884282d5d000007
Hi,
I've released an Update to the Game (using the v.6.12 version of the wrapper).
It should:
- Fix the blue textures problems.
- Performance should be better than before, but I can't say by how much. For reference using one 980Ti (no SLI support in the game) with the previous version I was getting constant 60FPS in 3D with a GPU load of around 70-80%. With the new fix I am getting the 60FPS in 3D with a GPU load of 50-60%.
@J0hnnieW4lker:
Let me know if this fixes the issue you were seeing;) and if the game runs better for you now!
Cheers!
I've released an Update to the Game (using the v.6.12 version of the wrapper).
It should:
- Fix the blue textures problems.
- Performance should be better than before, but I can't say by how much. For reference using one 980Ti (no SLI support in the game) with the previous version I was getting constant 60FPS in 3D with a GPU load of around 70-80%. With the new fix I am getting the 60FPS in 3D with a GPU load of 50-60%.
@J0hnnieW4lker:
Let me know if this fixes the issue you were seeing;) and if the game runs better for you now!
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Hi,
I've released an Update to the Game (using the v.6.12 version of the wrapper).
It should:
- Fix the blue textures problems.
- Performance should be better than before, but I can't say by how much. For reference using one 980Ti (no SLI support in the game) with the previous version I was getting constant 60FPS in 3D with a GPU load of around 70-80%. With the new fix I am getting the 60FPS in 3D with a GPU load of 50-60%.
@J0hnnieW4lker:
Let me know if this fixes the issue you were seeing;) and if the game runs better for you now!
Cheers![/quote]
HMMM.... i decided to try once more :D
I installed the new wrapper package..no go still the synch does not keep intact....but
that´s not why i reported this...
i don´t know was the ReshadeDepth3D mentioned earlier in the ini ? but anyways, i decided to give it
a go. i downloaded the package .203 but i did not know quite how to use it. do i need to make a profile or something, just for the fun of it i just threw those files into my soma folder and change the 2 lines from the warpper ini
EnableReshadeDepth3D = true
ReshadeDepth3D_Default_On = true
i loaded game and there was a error about no profile...but...
VOILA ..eye synch problems are gone. Works butter smooth about 90 prosent of the time. sometimes little jerkines but no synch or framelag issues in eye synch. first i did not even notice the haloing around objects and the 3d look a bit different.... and after a while i discovered reading more it´s a kind of compatibility mode.
I just wonder what is so different about the compatibility mode in ReshadeDepth3D than the real 3d geometry mode that the eye synch is spot on with the reshade ?
allthough if the insides look even barely ok in terms of efects and lightning this brakethrough takes me back to soma for a nother tour !
Hail Helifax !
I've released an Update to the Game (using the v.6.12 version of the wrapper).
It should:
- Fix the blue textures problems.
- Performance should be better than before, but I can't say by how much. For reference using one 980Ti (no SLI support in the game) with the previous version I was getting constant 60FPS in 3D with a GPU load of around 70-80%. With the new fix I am getting the 60FPS in 3D with a GPU load of 50-60%.
@J0hnnieW4lker:
Let me know if this fixes the issue you were seeing;) and if the game runs better for you now!
Cheers!
HMMM.... i decided to try once more :D
I installed the new wrapper package..no go still the synch does not keep intact....but
that´s not why i reported this...
i don´t know was the ReshadeDepth3D mentioned earlier in the ini ? but anyways, i decided to give it
a go. i downloaded the package .203 but i did not know quite how to use it. do i need to make a profile or something, just for the fun of it i just threw those files into my soma folder and change the 2 lines from the warpper ini
i loaded game and there was a error about no profile...but...
VOILA ..eye synch problems are gone. Works butter smooth about 90 prosent of the time. sometimes little jerkines but no synch or framelag issues in eye synch. first i did not even notice the haloing around objects and the 3d look a bit different.... and after a while i discovered reading more it´s a kind of compatibility mode.
I just wonder what is so different about the compatibility mode in ReshadeDepth3D than the real 3d geometry mode that the eye synch is spot on with the reshade ?
allthough if the insides look even barely ok in terms of efects and lightning this brakethrough takes me back to soma for a nother tour !
Hail Helifax !
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
[quote="helifax"]Hi,
I've released an Update to the Game (using the v.6.12 version of the wrapper).
It should:
- Fix the blue textures problems.
- Performance should be better than before, but I can't say by how much. For reference using one 980Ti (no SLI support in the game) with the previous version I was getting constant 60FPS in 3D with a GPU load of around 70-80%. With the new fix I am getting the 60FPS in 3D with a GPU load of 50-60%.
@J0hnnieW4lker:
Let me know if this fixes the issue you were seeing;) and if the game runs better for you now!
Cheers![/quote]
Thanks mate.
I still didn`t finish this game :)
I've released an Update to the Game (using the v.6.12 version of the wrapper).
It should:
- Fix the blue textures problems.
- Performance should be better than before, but I can't say by how much. For reference using one 980Ti (no SLI support in the game) with the previous version I was getting constant 60FPS in 3D with a GPU load of around 70-80%. With the new fix I am getting the 60FPS in 3D with a GPU load of 50-60%.
@J0hnnieW4lker:
Let me know if this fixes the issue you were seeing;) and if the game runs better for you now!
@Metaloholic:
Reshade or Depth3D renders ONE FRAME at a time. The other view is a POST process. Like CM. As a result you don't need to render the same frame twice, but once.
You also LOSE 50% of the WIDTH resolution as a result.
So, yeah.... if you get better results that is why: 50% resolution LOSS and Approximated 3D. So FAKE and FAKE.
;)
Because it the game basically renders ONE frame (not 2) and the other is "made" from that frame you shouldn't get sync issues.
I also know the 3D is less spectacular then the proper Geometry 3D one. This game SHOULD be played in 3D Geometry or 2D. Any form of CM makes it ...well... TO FLAT.
Regarding the normal 3D Vision fix, I still can't understand why you have so much issues with it. I have zero issues with it (or maybe I got used to it and I can't simply see it? :)) )
I am glad that it works for you though, even if I find a WAAAY lesser experience than the proper 3D Vision fix;)
Thank you for the feedback;)
Reshade or Depth3D renders ONE FRAME at a time. The other view is a POST process. Like CM. As a result you don't need to render the same frame twice, but once.
You also LOSE 50% of the WIDTH resolution as a result.
So, yeah.... if you get better results that is why: 50% resolution LOSS and Approximated 3D. So FAKE and FAKE.
;)
Because it the game basically renders ONE frame (not 2) and the other is "made" from that frame you shouldn't get sync issues.
I also know the 3D is less spectacular then the proper Geometry 3D one. This game SHOULD be played in 3D Geometry or 2D. Any form of CM makes it ...well... TO FLAT.
Regarding the normal 3D Vision fix, I still can't understand why you have so much issues with it. I have zero issues with it (or maybe I got used to it and I can't simply see it? :)) )
I am glad that it works for you though, even if I find a WAAAY lesser experience than the proper 3D Vision fix;)
Thank you for the feedback;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]@Metaloholic:
Reshade or Depth3D renders ONE FRAME at a time. The other view is a POST process. Like CM. As a result you don't need to render the same frame twice, but once.
You also LOSE 50% of the WIDTH resolution as a result.
So, yeah.... if you get better results that is why: 50% resolution LOSS and Approximated 3D. So FAKE and FAKE.
;) [/quote]
call me crazy but i did wonder does this look a bit softer :D ...i was at the bottom of the sea.
I propably can´t try any ridicilous resolutions like 3840x1080 to get crispier image as it´s resolution is splitter in half. the wrapper does not work ?
[quote="helifax"]@Metaloholic:
Because it the game basically renders ONE frame (not 2) and the other is "made" from that frame you shouldn't get sync issues.
I also know the 3D is less spectacular then the proper Geometry 3D one. This game SHOULD be played in 3D Geometry or 2D. Any form of CM makes it ...well... TO FLAT.[/quote]
yes it was flatter but i think not that flat. if the resolution could be gained back to normal, the flatnes i can live with...assuming the visuals in the inside structures are intact.
[quote="helifax"]@Metaloholic:
Regarding the normal 3D Vision fix, I still can't understand why you have so much issues with it. I have zero issues with it (or maybe I got used to it and I can't simply see it? :)) ) [/quote]
ROLF .... i keep imagining how your eyes would roll over and from side to side after playing soma WITH MY SETUP ...hahaaha....The small lag between left and right might be more than enough for me who hate even commersial cinemas un interpolated video even in 2D. but still that i could live with propably but the issue
is something none of you all are having. and as it represent´s both with my passive asus 3d monitor and geobox but drivers don´t efect it, it must be some other driver messing only with openGL apps or the fact both display devices use hacked edid. but i have come to terms with it :D
but if i describe it, it´s like if you take a stick in both of your hands, keep it vertical, one in left and one in right hand, let´s play each present the images (L&R). you can keep it quite stable but start walking and the sticks woble from side to side uncontrolled, that´s how it looks like when the synch brakes.
the images don´t wobble from side to side uncontrolled but if you compare them to each other they do.
But i don´t want to bother you with this anymore.
Thank you Helifax for explaining the differences
actually i got an idea from my current text.I remember BlackShark said he does not use hacked edid with geobox, i should propably try that also !
[quote="helifax"]@Metaloholic:
I am glad that it works for you though, even if I find a WAAAY lesser experience than the proper 3D Vision fix;)
Thank you for the feedback;)[/quote]
Reshade or Depth3D renders ONE FRAME at a time. The other view is a POST process. Like CM. As a result you don't need to render the same frame twice, but once.
You also LOSE 50% of the WIDTH resolution as a result.
So, yeah.... if you get better results that is why: 50% resolution LOSS and Approximated 3D. So FAKE and FAKE.
;)
call me crazy but i did wonder does this look a bit softer :D ...i was at the bottom of the sea.
I propably can´t try any ridicilous resolutions like 3840x1080 to get crispier image as it´s resolution is splitter in half. the wrapper does not work ?
helifax said:@Metaloholic:
Because it the game basically renders ONE frame (not 2) and the other is "made" from that frame you shouldn't get sync issues.
I also know the 3D is less spectacular then the proper Geometry 3D one. This game SHOULD be played in 3D Geometry or 2D. Any form of CM makes it ...well... TO FLAT.
yes it was flatter but i think not that flat. if the resolution could be gained back to normal, the flatnes i can live with...assuming the visuals in the inside structures are intact.
helifax said:@Metaloholic:
Regarding the normal 3D Vision fix, I still can't understand why you have so much issues with it. I have zero issues with it (or maybe I got used to it and I can't simply see it? :)) )
ROLF .... i keep imagining how your eyes would roll over and from side to side after playing soma WITH MY SETUP ...hahaaha....The small lag between left and right might be more than enough for me who hate even commersial cinemas un interpolated video even in 2D. but still that i could live with propably but the issue
is something none of you all are having. and as it represent´s both with my passive asus 3d monitor and geobox but drivers don´t efect it, it must be some other driver messing only with openGL apps or the fact both display devices use hacked edid. but i have come to terms with it :D
but if i describe it, it´s like if you take a stick in both of your hands, keep it vertical, one in left and one in right hand, let´s play each present the images (L&R). you can keep it quite stable but start walking and the sticks woble from side to side uncontrolled, that´s how it looks like when the synch brakes.
the images don´t wobble from side to side uncontrolled but if you compare them to each other they do.
But i don´t want to bother you with this anymore.
Thank you Helifax for explaining the differences
actually i got an idea from my current text.I remember BlackShark said he does not use hacked edid with geobox, i should propably try that also !
helifax said:@Metaloholic:
I am glad that it works for you though, even if I find a WAAAY lesser experience than the proper 3D Vision fix;)
Thank you for the feedback;)
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
A yes, I forgot about your Geobox setup.
I know exactly what you explain there and I can understand why is bothering. Yet, I can't understand why is present for you in all games - which it shouldn't.
A yes, I forgot about your Geobox setup.
I know exactly what you explain there and I can understand why is bothering. Yet, I can't understand why is present for you in all games - which it shouldn't.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]A yes, I forgot about your Geobox setup.
I know exactly what you explain there and I can understand why is bothering. Yet, I can't understand why is present for you in all games - which it shouldn't.[/quote]
Actually soma i think was the only one where the left and right go haywire.
If i remember corretly layers of fear and amnesia i just had the "regular" delay between frames, or
the 980ti with 2500k@4.2Ghz is not keeping up with the frame rate.
I would have tested layers of fear but it no longer works as you know. i need to find an older copy
from somewhere.
helifax said:A yes, I forgot about your Geobox setup.
I know exactly what you explain there and I can understand why is bothering. Yet, I can't understand why is present for you in all games - which it shouldn't.
Actually soma i think was the only one where the left and right go haywire.
If i remember corretly layers of fear and amnesia i just had the "regular" delay between frames, or
the 980ti with 2500k@4.2Ghz is not keeping up with the frame rate.
I would have tested layers of fear but it no longer works as you know. i need to find an older copy
from somewhere.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
[quote="helifax"]A yes, I forgot about your Geobox setup.
I know exactly what you explain there and I can understand why is bothering. Yet, I can't understand why is present for you in all games - which it shouldn't.[/quote]
How do i regonice weather game is openGL or something else ?
Could you point out the openGl games so i could test every one i own with 3d fixes.
i already rule out from the list soma, layers, amnesia
Alien: Isolation
Aliens: Colonial marines
Assassins Creed III
Assassins creed black flag
Assassins creen syndicate
Batlefield 3
Batman Arkhan asylum
Batman Arkham City
Batman Arkham Origins
Batman Arkham Knight
Bioshock Infinite
Burnout Paradice
Call of duty Ghosts
Crysis
Crysis Warhead
Crysis Wars
Crysis 2 maxim
Crysis 3
Dead Space
Dead Space 2
Dead Space 3
Dead Light
Deus Ex human revolution
Dirt Rally
Doom
Dying Light
FarCry 4
The evil within
The forest
Grand theft auto V
Half-life 2
HL- lost coast
Hitman
Hitman absolution
Hitman sniper challenge
Kholat
Legend of grimrock
Lego Hobbit
Life is strange
Mad max
Max Payne 3
Medal of honor
Metal gear Solid V
Metro 2033
Metro redux
Metro Last light
Metro Last light redux
Middle-earth Shadow of mordor
Mirror Edge (original)
Outlast
Prince of persia:forgotten sands
Project cars
Quantum Break
Remember me
Resident evil 6
Rise of the tombraider
Ryse: son of rome
State of decay
Syndrome
This war of mine
The vanishing of eathan carter
The vanishing of eathan carter redux
The walking dead
The walking dead season 2
The witcher 3
wolfenstein: Old blood
helifax said:A yes, I forgot about your Geobox setup.
I know exactly what you explain there and I can understand why is bothering. Yet, I can't understand why is present for you in all games - which it shouldn't.
How do i regonice weather game is openGL or something else ?
Could you point out the openGl games so i could test every one i own with 3d fixes.
i already rule out from the list soma, layers, amnesia
Alien: Isolation
Aliens: Colonial marines
Assassins Creed III
Assassins creed black flag
Assassins creen syndicate
Batlefield 3
Batman Arkhan asylum
Batman Arkham City
Batman Arkham Origins
Batman Arkham Knight
Bioshock Infinite
Burnout Paradice
Call of duty Ghosts
Crysis
Crysis Warhead
Crysis Wars
Crysis 2 maxim
Crysis 3
Dead Space
Dead Space 2
Dead Space 3
Dead Light
Deus Ex human revolution
Dirt Rally
Doom
Dying Light
FarCry 4
The evil within
The forest
Grand theft auto V
Half-life 2
HL- lost coast
Hitman
Hitman absolution
Hitman sniper challenge
Kholat
Legend of grimrock
Lego Hobbit
Life is strange
Mad max
Max Payne 3
Medal of honor
Metal gear Solid V
Metro 2033
Metro redux
Metro Last light
Metro Last light redux
Middle-earth Shadow of mordor
Mirror Edge (original)
Outlast
Prince of persia:forgotten sands
Project cars
Quantum Break
Remember me
Resident evil 6
Rise of the tombraider
Ryse: son of rome
State of decay
Syndrome
This war of mine
The vanishing of eathan carter
The vanishing of eathan carter redux
The walking dead
The walking dead season 2
The witcher 3
wolfenstein: Old blood
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Sure, I read and actually it is written "Windows 7" NOT 8. Maybe you should add Windows 8-8.1 too ;-).
***BORDERLESS WINDOWS + forcefullscreen = false*** fixed it. Thanks btw.
I skipped Windows 8/8.1. Went from 7 to 10;) And noticed this bug in Windows 7 but fixed in Windows 10;)
Thus I put Windows 7 in the Readme;)
Anothing thing you can try is:
- Set the game to fullscreen/window mode (in-game)
- In the wrapper set "ForceWindowModeSupport = true". You should get the same result;) but the image will be fullscreen;)
Thanks for the report!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
With high convergence some textures will not render depending the angle, they display like in blue.
It doesnt happen if i put the convergence all the way down.
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker
Screenshots: http://phereo.com/583b3a2f8884282d5d000007
"REQUIRES DRIVER SET 359.00 or older! Otherwise some textures will be BLUE in one eye!!! (Most likely something got broken in the driver, but is hard to report and fixed since this is not an Official NVIDIA 3D Vision FIX)."
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker
Screenshots: http://phereo.com/583b3a2f8884282d5d000007
Works perfectly fine here on 372.90.
Some images for you:)
Rename the JPG to JPS.
Also notice how MSI shows 149FPS in one frame and 0.0 in the other one.
The actual FPS is 50 FPS, but the GFE overlay doesn't appear in screenshots:(
This is Windows 10 with Anniversary Edition patch.
Actually, NEVERMIND ^_^
I can see the problem. The fix on the website is now OLD. I forgot to update the latest one (based on the latest wrapper). It should solve this problem.
Keep you posted, when is UP!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks, you are a legend mate!
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker
Screenshots: http://phereo.com/583b3a2f8884282d5d000007
I've released an Update to the Game (using the v.6.12 version of the wrapper).
It should:
- Fix the blue textures problems.
- Performance should be better than before, but I can't say by how much. For reference using one 980Ti (no SLI support in the game) with the previous version I was getting constant 60FPS in 3D with a GPU load of around 70-80%. With the new fix I am getting the 60FPS in 3D with a GPU load of 50-60%.
@J0hnnieW4lker:
Let me know if this fixes the issue you were seeing;) and if the game runs better for you now!
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
HMMM.... i decided to try once more :D
I installed the new wrapper package..no go still the synch does not keep intact....but
that´s not why i reported this...
i don´t know was the ReshadeDepth3D mentioned earlier in the ini ? but anyways, i decided to give it
a go. i downloaded the package .203 but i did not know quite how to use it. do i need to make a profile or something, just for the fun of it i just threw those files into my soma folder and change the 2 lines from the warpper ini
EnableReshadeDepth3D = true
ReshadeDepth3D_Default_On = true
i loaded game and there was a error about no profile...but...
VOILA ..eye synch problems are gone. Works butter smooth about 90 prosent of the time. sometimes little jerkines but no synch or framelag issues in eye synch. first i did not even notice the haloing around objects and the 3d look a bit different.... and after a while i discovered reading more it´s a kind of compatibility mode.
I just wonder what is so different about the compatibility mode in ReshadeDepth3D than the real 3d geometry mode that the eye synch is spot on with the reshade ?
allthough if the insides look even barely ok in terms of efects and lightning this brakethrough takes me back to soma for a nother tour !
Hail Helifax !
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Thanks mate.
I still didn`t finish this game :)
https://steamcommunity.com/profiles/76561198014296177/
Reshade or Depth3D renders ONE FRAME at a time. The other view is a POST process. Like CM. As a result you don't need to render the same frame twice, but once.
You also LOSE 50% of the WIDTH resolution as a result.
So, yeah.... if you get better results that is why: 50% resolution LOSS and Approximated 3D. So FAKE and FAKE.
;)
Because it the game basically renders ONE frame (not 2) and the other is "made" from that frame you shouldn't get sync issues.
I also know the 3D is less spectacular then the proper Geometry 3D one. This game SHOULD be played in 3D Geometry or 2D. Any form of CM makes it ...well... TO FLAT.
Regarding the normal 3D Vision fix, I still can't understand why you have so much issues with it. I have zero issues with it (or maybe I got used to it and I can't simply see it? :)) )
I am glad that it works for you though, even if I find a WAAAY lesser experience than the proper 3D Vision fix;)
Thank you for the feedback;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
call me crazy but i did wonder does this look a bit softer :D ...i was at the bottom of the sea.
I propably can´t try any ridicilous resolutions like 3840x1080 to get crispier image as it´s resolution is splitter in half. the wrapper does not work ?
yes it was flatter but i think not that flat. if the resolution could be gained back to normal, the flatnes i can live with...assuming the visuals in the inside structures are intact.
ROLF .... i keep imagining how your eyes would roll over and from side to side after playing soma WITH MY SETUP ...hahaaha....The small lag between left and right might be more than enough for me who hate even commersial cinemas un interpolated video even in 2D. but still that i could live with propably but the issue
is something none of you all are having. and as it represent´s both with my passive asus 3d monitor and geobox but drivers don´t efect it, it must be some other driver messing only with openGL apps or the fact both display devices use hacked edid. but i have come to terms with it :D
but if i describe it, it´s like if you take a stick in both of your hands, keep it vertical, one in left and one in right hand, let´s play each present the images (L&R). you can keep it quite stable but start walking and the sticks woble from side to side uncontrolled, that´s how it looks like when the synch brakes.
the images don´t wobble from side to side uncontrolled but if you compare them to each other they do.
But i don´t want to bother you with this anymore.
Thank you Helifax for explaining the differences
actually i got an idea from my current text.I remember BlackShark said he does not use hacked edid with geobox, i should propably try that also !
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
I know exactly what you explain there and I can understand why is bothering. Yet, I can't understand why is present for you in all games - which it shouldn't.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Actually soma i think was the only one where the left and right go haywire.
If i remember corretly layers of fear and amnesia i just had the "regular" delay between frames, or
the 980ti with 2500k@4.2Ghz is not keeping up with the frame rate.
I would have tested layers of fear but it no longer works as you know. i need to find an older copy
from somewhere.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
How do i regonice weather game is openGL or something else ?
Could you point out the openGl games so i could test every one i own with 3d fixes.
i already rule out from the list soma, layers, amnesia
Alien: Isolation
Aliens: Colonial marines
Assassins Creed III
Assassins creed black flag
Assassins creen syndicate
Batlefield 3
Batman Arkhan asylum
Batman Arkham City
Batman Arkham Origins
Batman Arkham Knight
Bioshock Infinite
Burnout Paradice
Call of duty Ghosts
Crysis
Crysis Warhead
Crysis Wars
Crysis 2 maxim
Crysis 3
Dead Space
Dead Space 2
Dead Space 3
Dead Light
Deus Ex human revolution
Dirt Rally
Doom
Dying Light
FarCry 4
The evil within
The forest
Grand theft auto V
Half-life 2
HL- lost coast
Hitman
Hitman absolution
Hitman sniper challenge
Kholat
Legend of grimrock
Lego Hobbit
Life is strange
Mad max
Max Payne 3
Medal of honor
Metal gear Solid V
Metro 2033
Metro redux
Metro Last light
Metro Last light redux
Middle-earth Shadow of mordor
Mirror Edge (original)
Outlast
Prince of persia:forgotten sands
Project cars
Quantum Break
Remember me
Resident evil 6
Rise of the tombraider
Ryse: son of rome
State of decay
Syndrome
This war of mine
The vanishing of eathan carter
The vanishing of eathan carter redux
The walking dead
The walking dead season 2
The witcher 3
wolfenstein: Old blood
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele