SSAO/HBAO 3d Vision ?
Hello!

New user here who have just built a shiny new gaming rig with an i2500k/ GTX 570 and will soon be a 3d 2 vision owner :)

Just wondering about one thing, when I use 3d vision I wont have to use SSAO/HBAO correct ?
As it is what should i call it fake 3d to make the game have more depht in 2d use right ?
Hello!



New user here who have just built a shiny new gaming rig with an i2500k/ GTX 570 and will soon be a 3d 2 vision owner :)



Just wondering about one thing, when I use 3d vision I wont have to use SSAO/HBAO correct ?

As it is what should i call it fake 3d to make the game have more depht in 2d use right ?

#1
Posted 11/19/2011 11:29 AM   
Having correct lighting of the scenery is even more important if you have a stereoscopic 3D image. Neither of those technologies provide "fake 3D" (where did you get that from?).
Having correct lighting of the scenery is even more important if you have a stereoscopic 3D image. Neither of those technologies provide "fake 3D" (where did you get that from?).

#2
Posted 11/19/2011 12:09 PM   
Unfortunataly many devs render SSAO/HBAO and other shader effects in 2D meaning they need to be switched off.

Of course you want all the settings in the graphics menu set to highest but in some cases, these settings do need to be turned off when gaming in 3D. Again, IMO, effects like lighting, shadows and FSAA etc are less important in 3D than 2D. In 2D you need shadows to help provide depth information, you don't in 3D. Jaggies are less noticable (when the game is in action) in 3D; I think this is because you need the edge of objects to say where one ends and the next begins, you don't in 3D.

This is my opinion anyway.

REGARDLESS

Welcome to 3D gaming, gaming in 3D is far FAR more immersive than 2D. After the brief initial learning curve you will be blown away! :D Make sure you unlock the advance keys from the nVidia's control panel. Convergence is just as important as depth, in many cases it is impossible to game in high depths without it.
Unfortunataly many devs render SSAO/HBAO and other shader effects in 2D meaning they need to be switched off.



Of course you want all the settings in the graphics menu set to highest but in some cases, these settings do need to be turned off when gaming in 3D. Again, IMO, effects like lighting, shadows and FSAA etc are less important in 3D than 2D. In 2D you need shadows to help provide depth information, you don't in 3D. Jaggies are less noticable (when the game is in action) in 3D; I think this is because you need the edge of objects to say where one ends and the next begins, you don't in 3D.



This is my opinion anyway.



REGARDLESS



Welcome to 3D gaming, gaming in 3D is far FAR more immersive than 2D. After the brief initial learning curve you will be blown away! :D Make sure you unlock the advance keys from the nVidia's control panel. Convergence is just as important as depth, in many cases it is impossible to game in high depths without it.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
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#3
Posted 11/19/2011 12:29 PM   
[quote name='MikeLoader' date='19 November 2011 - 01:29 PM' timestamp='1321702173' post='1329302']
Hello!

New user here who have just built a shiny new gaming rig with an i2500k/ GTX 570 and will soon be a 3d 2 vision owner :)

Just wondering about one thing, when I use 3d vision I wont have to use SSAO/HBAO correct ?
As it is what should i call it fake 3d to make the game have more depht in 2d use right ?
[/quote]

I think you are confusing Ambient Occlusion with Depth of Field (DoF), which should usually be turned off. Why? Because depth of field is a trick, where everything you're not supposed to focus on is blurred, so you automatically focus on where you're supposed to focus. This looks very nice in 2D movies and games. However in 3D you should be able to focus on any part of the image, that's the whole point really. Also you will try to focus on the blurred parts which is then impossible and might cause tiredness. In some ways one could think of Depth of Field as a sort of "fake 3d" because in real life if you focus on something, things that are closer or farther away also look blurred. This actually also happens in stereoscopy, so DoF is mostly unnecessary anyway. That said, it could still be used as a tool to "force" the audience to look at a particular place in some scenes.
[quote name='MikeLoader' date='19 November 2011 - 01:29 PM' timestamp='1321702173' post='1329302']

Hello!



New user here who have just built a shiny new gaming rig with an i2500k/ GTX 570 and will soon be a 3d 2 vision owner :)



Just wondering about one thing, when I use 3d vision I wont have to use SSAO/HBAO correct ?

As it is what should i call it fake 3d to make the game have more depht in 2d use right ?





I think you are confusing Ambient Occlusion with Depth of Field (DoF), which should usually be turned off. Why? Because depth of field is a trick, where everything you're not supposed to focus on is blurred, so you automatically focus on where you're supposed to focus. This looks very nice in 2D movies and games. However in 3D you should be able to focus on any part of the image, that's the whole point really. Also you will try to focus on the blurred parts which is then impossible and might cause tiredness. In some ways one could think of Depth of Field as a sort of "fake 3d" because in real life if you focus on something, things that are closer or farther away also look blurred. This actually also happens in stereoscopy, so DoF is mostly unnecessary anyway. That said, it could still be used as a tool to "force" the audience to look at a particular place in some scenes.

Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|

#4
Posted 11/20/2011 11:35 AM   
Ambient Occlusion (SSAO/HBAO ) works in 3d. The OP is now corrected.
Ambient Occlusion (SSAO/HBAO ) works in 3d. The OP is now corrected.

#5
Posted 11/20/2011 12:06 PM   
It doesnt in all games though. What about Battlefield 2 Bad Company or LotROnline? Crysis' High and Very High shader setting also looked to employ the effect in 2D.

Some effects, like DoF or motion blur are pointless though as the above poster mentioned.
It doesnt in all games though. What about Battlefield 2 Bad Company or LotROnline? Crysis' High and Very High shader setting also looked to employ the effect in 2D.



Some effects, like DoF or motion blur are pointless though as the above poster mentioned.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#6
Posted 11/20/2011 01:49 PM   
I think when the OP refers to "fake 3D", he's talking about shading/shadowing techniques that give a greater sense of dimension, which is what AO can provide.

If we take the simplest example, say a sphere resting on a flat surface, the sense of 3D (even when viewed in 2D) is greatly enhanced once you start shading the occluded areas between the sphere and surface. So in that case its not really "fake 3D", its as Grestorn said, proper lighting/shading can greatly enhance the sense depth/dimension in 2D and even moreso in stereo 3D.

That said, its one of the first features I disable because as mentioned, some games don't render the AO shaders in 3D for both eyes, and its also one of the most performance expensive features in most games (can cut performance anywhere from 30-50% in some games!).
I think when the OP refers to "fake 3D", he's talking about shading/shadowing techniques that give a greater sense of dimension, which is what AO can provide.



If we take the simplest example, say a sphere resting on a flat surface, the sense of 3D (even when viewed in 2D) is greatly enhanced once you start shading the occluded areas between the sphere and surface. So in that case its not really "fake 3D", its as Grestorn said, proper lighting/shading can greatly enhance the sense depth/dimension in 2D and even moreso in stereo 3D.



That said, its one of the first features I disable because as mentioned, some games don't render the AO shaders in 3D for both eyes, and its also one of the most performance expensive features in most games (can cut performance anywhere from 30-50% in some games!).

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#7
Posted 11/20/2011 05:52 PM   
Sorry wrong thread /blarg.gif' class='bbc_emoticon' alt=':/' />
Sorry wrong thread /blarg.gif' class='bbc_emoticon' alt=':/' />

#8
Posted 11/20/2011 07:54 PM   
oops
oops

#9
Posted 11/21/2011 09:30 AM   
Yeapp well said thats what I mean techiques that gives greater sense of depht/dimension as you said :)
Sorry guys I should have put it a little better so runs and hide now hehe.

About Depth of Field (DoF) that I understand are one thing that one shuld never use in 3D.

Nice to know about AO that you really dont need it as when in 3d it's real 3d so why use a technique that is very demanding on the hardware also. That was exactly what I was wondering about!

Thanks a lot guys for the answer, cant wait to get the kit, to bad that it's nowhere to be found in Sweden the Asus VG278H. Feels damn hard to wait I can tell ya :D

Btw I have experianced 3d vision on the Sammy 22 inch monitor when 3d vision came out and it was totaly insane, woow what I feeling so I know I will be floored when I finaly lay my hands on the second gen 3d vision!

[quote name='chiz' date='20 November 2011 - 06:52 PM' timestamp='1321811568' post='1329814']
I think when the OP refers to "fake 3D", he's talking about shading/shadowing techniques that give a greater sense of dimension, which is what AO can provide.

If we take the simplest example, say a sphere resting on a flat surface, the sense of 3D (even when viewed in 2D) is greatly enhanced once you start shading the occluded areas between the sphere and surface. So in that case its not really "fake 3D", its as Grestorn said, proper lighting/shading can greatly enhance the sense depth/dimension in 2D and even moreso in stereo 3D.

That said, its one of the first features I disable because as mentioned, some games don't render the AO shaders in 3D for both eyes, and its also one of the most performance expensive features in most games (can cut performance anywhere from 30-50% in some games!).
[/quote]
Yeapp well said thats what I mean techiques that gives greater sense of depht/dimension as you said :)

Sorry guys I should have put it a little better so runs and hide now hehe.



About Depth of Field (DoF) that I understand are one thing that one shuld never use in 3D.



Nice to know about AO that you really dont need it as when in 3d it's real 3d so why use a technique that is very demanding on the hardware also. That was exactly what I was wondering about!



Thanks a lot guys for the answer, cant wait to get the kit, to bad that it's nowhere to be found in Sweden the Asus VG278H. Feels damn hard to wait I can tell ya :D



Btw I have experianced 3d vision on the Sammy 22 inch monitor when 3d vision came out and it was totaly insane, woow what I feeling so I know I will be floored when I finaly lay my hands on the second gen 3d vision!



[quote name='chiz' date='20 November 2011 - 06:52 PM' timestamp='1321811568' post='1329814']

I think when the OP refers to "fake 3D", he's talking about shading/shadowing techniques that give a greater sense of dimension, which is what AO can provide.



If we take the simplest example, say a sphere resting on a flat surface, the sense of 3D (even when viewed in 2D) is greatly enhanced once you start shading the occluded areas between the sphere and surface. So in that case its not really "fake 3D", its as Grestorn said, proper lighting/shading can greatly enhance the sense depth/dimension in 2D and even moreso in stereo 3D.



That said, its one of the first features I disable because as mentioned, some games don't render the AO shaders in 3D for both eyes, and its also one of the most performance expensive features in most games (can cut performance anywhere from 30-50% in some games!).

#10
Posted 11/21/2011 09:33 AM   
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