How can i set my convergence and depth to get the best possible experience.
Hello the main games i play are Team fortress 2, Left for dead one and 2 and some others but im wondering how can i set the convergence and depth to the correct settings to get the best experience in 3d. Are their any pre-made con figs available. Can someone take a 3d picture of their games in left for dead 2 and team fortress 2 so i can see what it looks like from your angle.
Hello the main games i play are Team fortress 2, Left for dead one and 2 and some others but im wondering how can i set the convergence and depth to the correct settings to get the best experience in 3d. Are their any pre-made con figs available. Can someone take a 3d picture of their games in left for dead 2 and team fortress 2 so i can see what it looks like from your angle.
There are profiles built-in the 3D Vision drivers for a lot of games (optimized to work well for most people), and probably most of the ones you play already do have profiles. However with stereo 3D the user part plays a big role and some users may prefer one thing and other users other, like having higher separation or more pop-out. With regards to this you should try to find the settings that work best for you as the settings that work for someone else may not fit your preference. So my suggestion would be to try playing with the depth and convergence, until you find what you preferences are and what works best for you...
There are profiles built-in the 3D Vision drivers for a lot of games (optimized to work well for most people), and probably most of the ones you play already do have profiles. However with stereo 3D the user part plays a big role and some users may prefer one thing and other users other, like having higher separation or more pop-out. With regards to this you should try to find the settings that work best for you as the settings that work for someone else may not fit your preference. So my suggestion would be to try playing with the depth and convergence, until you find what you preferences are and what works best for you...
I'll preface by saying I haven't read about this in a while so I could be off on some details. If you want to read more head over to mtbs.com. They have some nice guides there.
Most games start with decent settings by default. In TF2, for example, the convergence is set so where the gun meets the corner of the screen it is at screen depth. The two images meet. The depth (or separation) is generally set way too low for a convincing effect. This is partly to help people accomidate their eyes to watching 3D images and partly a bug in the newer drivers that overestimates the screen size. In my case the driver says I have a 55" screen, but mine is actually 22". So, the effective separation is way too small on my "shrunken" image.
I always start by playing with the depth. In TF2, if you get close to an object and look with your glasses off, the two images will be close together. As you walk away they separate. Find an object as far away as possible and gradually increase the depth setting as far as you can and still see the 3D image comfortably. It used to be that you could get to a point that you would have trouble resolving the 3D image, but I don't think that is possible anymore. I just set it at the max. Never set it so the max separation is wider than the distance between your eyes. You may get good enough at looking at 3D images to still see 3D at such a depth, but having your eyes diverge will cause eye strain. Again, I don't think you can get even close to that with current drivers. Mine maxes out at a puny less than 1".
Optimal convergence settings are even more subjective, both by game and viewer. In TF2, if you move the convergence point into the scene so that the tip of your gun is at screen depth (the two images of the tip or sight match perfectly with the glasses off), then closer objects such as the rest of you gun will appear to "pop out". Apparently there are games where this "pop out" effect is usefull or more involving (like in the movies), but I have yet to see it. In most games the only object you will encounter that is closer to you than the tip of the gun is the rest of the gun. At the corners of the screen the pop out effect doesn't work that well and only serves to blur the gun model (at least for me). YMMV. I suppose the occasional rocket in the face would probably pop out for a split second. In that game I just set the convergence point to where the gun meets the screen as that gives me the best overall image. In Fallout 3, I set the convergence so the PIP boy screen comes up at screen depth so I can read it as clearly as possible. Play around with it. Try setting the convergence point farther in the screen, say at the gun sight level and see how you like it.
I'll preface by saying I haven't read about this in a while so I could be off on some details. If you want to read more head over to mtbs.com. They have some nice guides there.
Most games start with decent settings by default. In TF2, for example, the convergence is set so where the gun meets the corner of the screen it is at screen depth. The two images meet. The depth (or separation) is generally set way too low for a convincing effect. This is partly to help people accomidate their eyes to watching 3D images and partly a bug in the newer drivers that overestimates the screen size. In my case the driver says I have a 55" screen, but mine is actually 22". So, the effective separation is way too small on my "shrunken" image.
I always start by playing with the depth. In TF2, if you get close to an object and look with your glasses off, the two images will be close together. As you walk away they separate. Find an object as far away as possible and gradually increase the depth setting as far as you can and still see the 3D image comfortably. It used to be that you could get to a point that you would have trouble resolving the 3D image, but I don't think that is possible anymore. I just set it at the max. Never set it so the max separation is wider than the distance between your eyes. You may get good enough at looking at 3D images to still see 3D at such a depth, but having your eyes diverge will cause eye strain. Again, I don't think you can get even close to that with current drivers. Mine maxes out at a puny less than 1".
Optimal convergence settings are even more subjective, both by game and viewer. In TF2, if you move the convergence point into the scene so that the tip of your gun is at screen depth (the two images of the tip or sight match perfectly with the glasses off), then closer objects such as the rest of you gun will appear to "pop out". Apparently there are games where this "pop out" effect is usefull or more involving (like in the movies), but I have yet to see it. In most games the only object you will encounter that is closer to you than the tip of the gun is the rest of the gun. At the corners of the screen the pop out effect doesn't work that well and only serves to blur the gun model (at least for me). YMMV. I suppose the occasional rocket in the face would probably pop out for a split second. In that game I just set the convergence point to where the gun meets the screen as that gives me the best overall image. In Fallout 3, I set the convergence so the PIP boy screen comes up at screen depth so I can read it as clearly as possible. Play around with it. Try setting the convergence point farther in the screen, say at the gun sight level and see how you like it.
Thanks in advance!
Thanks in advance!
My 3D Vision Blog - 3dvision-blog.com
Most games start with decent settings by default. In TF2, for example, the convergence is set so where the gun meets the corner of the screen it is at screen depth. The two images meet. The depth (or separation) is generally set way too low for a convincing effect. This is partly to help people accomidate their eyes to watching 3D images and partly a bug in the newer drivers that overestimates the screen size. In my case the driver says I have a 55" screen, but mine is actually 22". So, the effective separation is way too small on my "shrunken" image.
I always start by playing with the depth. In TF2, if you get close to an object and look with your glasses off, the two images will be close together. As you walk away they separate. Find an object as far away as possible and gradually increase the depth setting as far as you can and still see the 3D image comfortably. It used to be that you could get to a point that you would have trouble resolving the 3D image, but I don't think that is possible anymore. I just set it at the max. Never set it so the max separation is wider than the distance between your eyes. You may get good enough at looking at 3D images to still see 3D at such a depth, but having your eyes diverge will cause eye strain. Again, I don't think you can get even close to that with current drivers. Mine maxes out at a puny less than 1".
Optimal convergence settings are even more subjective, both by game and viewer. In TF2, if you move the convergence point into the scene so that the tip of your gun is at screen depth (the two images of the tip or sight match perfectly with the glasses off), then closer objects such as the rest of you gun will appear to "pop out". Apparently there are games where this "pop out" effect is usefull or more involving (like in the movies), but I have yet to see it. In most games the only object you will encounter that is closer to you than the tip of the gun is the rest of the gun. At the corners of the screen the pop out effect doesn't work that well and only serves to blur the gun model (at least for me). YMMV. I suppose the occasional rocket in the face would probably pop out for a split second. In that game I just set the convergence point to where the gun meets the screen as that gives me the best overall image. In Fallout 3, I set the convergence so the PIP boy screen comes up at screen depth so I can read it as clearly as possible. Play around with it. Try setting the convergence point farther in the screen, say at the gun sight level and see how you like it.
Most games start with decent settings by default. In TF2, for example, the convergence is set so where the gun meets the corner of the screen it is at screen depth. The two images meet. The depth (or separation) is generally set way too low for a convincing effect. This is partly to help people accomidate their eyes to watching 3D images and partly a bug in the newer drivers that overestimates the screen size. In my case the driver says I have a 55" screen, but mine is actually 22". So, the effective separation is way too small on my "shrunken" image.
I always start by playing with the depth. In TF2, if you get close to an object and look with your glasses off, the two images will be close together. As you walk away they separate. Find an object as far away as possible and gradually increase the depth setting as far as you can and still see the 3D image comfortably. It used to be that you could get to a point that you would have trouble resolving the 3D image, but I don't think that is possible anymore. I just set it at the max. Never set it so the max separation is wider than the distance between your eyes. You may get good enough at looking at 3D images to still see 3D at such a depth, but having your eyes diverge will cause eye strain. Again, I don't think you can get even close to that with current drivers. Mine maxes out at a puny less than 1".
Optimal convergence settings are even more subjective, both by game and viewer. In TF2, if you move the convergence point into the scene so that the tip of your gun is at screen depth (the two images of the tip or sight match perfectly with the glasses off), then closer objects such as the rest of you gun will appear to "pop out". Apparently there are games where this "pop out" effect is usefull or more involving (like in the movies), but I have yet to see it. In most games the only object you will encounter that is closer to you than the tip of the gun is the rest of the gun. At the corners of the screen the pop out effect doesn't work that well and only serves to blur the gun model (at least for me). YMMV. I suppose the occasional rocket in the face would probably pop out for a split second. In that game I just set the convergence point to where the gun meets the screen as that gives me the best overall image. In Fallout 3, I set the convergence so the PIP boy screen comes up at screen depth so I can read it as clearly as possible. Play around with it. Try setting the convergence point farther in the screen, say at the gun sight level and see how you like it.