3D Vision CPU Bottelneck: Gathering Information thread.
  14 / 22    
[quote="mistersvin"]Big thanks again, RAGEdemon, for your big efforts, i'm silently watching the "progress", but honestly, don't you think "some work was done in a DSR scenario with an SLi setup only" is something unreal ? why the hell they haven't gone the simple or obviously right way to test non DSR/SLI scenario first ? it still seems for me just another bla bla. I rly hope i'm wrong [/quote] Seriously that's what I was thinking...how can you miss the initial basic mark of single GPU 1080p 3D mode???
mistersvin said:Big thanks again, RAGEdemon, for your big efforts, i'm silently watching the "progress", but honestly, don't you think "some work was done in a DSR scenario with an SLi setup only" is something unreal ? why the hell they haven't gone the simple or obviously right way to test non DSR/SLI scenario first ? it still seems for me just another bla bla. I rly hope i'm wrong



Seriously that's what I was thinking...how can you miss the initial basic mark of single GPU 1080p 3D mode???

Gaming Rig 1

i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO

Gaming Rig 2
My new build

Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

Posted 07/28/2017 09:45 PM   
I don't get the hate, it might be obvious to you but this is the first time in ages we've reported an issue like this and we're getting interactive feedback from Nvidia direct. Let's give them data and give them a chance. *edit* BTW Rage, I'm running SLI and 3d surround, have downloaded latest drivers and will run some tests over the weekend. What they are saying is strange but all we can do is keep hammering at that nail.
I don't get the hate, it might be obvious to you but this is the first time in ages we've reported an issue like this and we're getting interactive feedback from Nvidia direct. Let's give them data and give them a chance.

*edit* BTW Rage, I'm running SLI and 3d surround, have downloaded latest drivers and will run some tests over the weekend. What they are saying is strange but all we can do is keep hammering at that nail.

GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

Posted 07/28/2017 10:15 PM   
Thanks Russell, we would all appreciate that mate. Also thanks for the info about the 1080p projector, I'll keep an eye on it. @mistersvin and clammy From what I understand (I am not a software developer), the problems were found to be not one thing alone. I think they are trying to fix things one at a time. Even for our community which uses 3D Vision constantly, it took a number of threads, a number of games, and some significant time for us all to investigate, and finally realise that indeed there was a problem. As Russell says, we just have to be doing our part now by keeping on testing and feeding back data so that they can keep developing fixes. It indeed might take a number of attempts before we start seeing significant improvements :) My reply: [color="orange"] Hi Ray, Alright, we'll do some tests. We're all looking forward to the generalised fixes for non-DSR non-SLi with great anticipation :) Kind regards, -- Shahzad [/color] Another little update from our top man: [color="green"]Understood, I didn't realize the recent fix was specific to SLI + DSR scenario. After further discussion with development they focused on this configuration since that was the benchmark originally provided and something we were able to replicate in our lab. Development will be investing more efforts for non-SLI and non-DSR case going forward. These will likely take more time but it's certainly something we want to target for improvement. Best regards, Ray [/color]
Thanks Russell, we would all appreciate that mate. Also thanks for the info about the 1080p projector, I'll keep an eye on it.

@mistersvin and clammy
From what I understand (I am not a software developer), the problems were found to be not one thing alone. I think they are trying to fix things one at a time.

Even for our community which uses 3D Vision constantly, it took a number of threads, a number of games, and some significant time for us all to investigate, and finally realise that indeed there was a problem.

As Russell says, we just have to be doing our part now by keeping on testing and feeding back data so that they can keep developing fixes. It indeed might take a number of attempts before we start seeing significant improvements :)


My reply:


Hi Ray,

Alright, we'll do some tests.

We're all looking forward to the generalised fixes for non-DSR non-SLi with great anticipation :)

Kind regards,
-- Shahzad


Another little update from our top man:

Understood, I didn't realize the recent fix was specific to SLI + DSR scenario. After further discussion with development they focused on this configuration since that was the benchmark originally provided and something we were able to replicate in our lab. Development will be investing more efforts for non-SLI and non-DSR case going forward. These will likely take more time but it's certainly something we want to target for improvement.

Best regards,
Ray

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 07/28/2017 11:16 PM   
Thank you for the update. At least, this very great to hear they know about this big problem and want to fix it. We will be patiently waiting ) while u persistently fight on behalf of us all. ;-)
Thank you for the update. At least, this very great to hear they know about this big problem and want to fix it. We will be patiently waiting ) while u persistently fight on behalf of us all. ;-)

Posted 07/29/2017 08:36 AM   
After making a new helixmod-fix for the old Fallout3, I have found out now, that performance of this game is pretty bad, especially with 3D Vision. But allready in 2D the game should perform better I think. I read old posts of people having 140+ fps . I barely reach 100 fps in a few places. My PC: Intel i7 870 overclocked to 3,8GHz 12GB RAM GTX 1070 (MSI Gaming X) driver 384.94 (382.05 was the same in performance) Win10 64bit Home on Samsung EVO 850 SSD Fallout3 on RAID0 (2x500GB 7200upm) For this tests the game is not modded and no helixmod is used. (Helixmod eats up to 10fps) fallout3.ini is tweaked for multithreading (but didn't make a difference in performance). VSYNC is off.(Ingame and in NV control panel) DSR is off. 3D disabled in NV control panel: [url=https://abload.de/img/fallout3_3ddisabled1tpse.jpg][img]https://abload.de/thumb/fallout3_3ddisabled1tpse.jpg[/img][/url] 3D enabled but turned off with the switch: [url=https://abload.de/img/fallout3_3doffb6qxj.jpg][img]https://abload.de/thumb/fallout3_3doffb6qxj.jpg[/img][/url] 3D enabled: [url=https://abload.de/img/fallout3_3don.jpsa4p03.jpg][img]https://abload.de/thumb/fallout3_3don.jpsa4p03.jpg[/img][/url] Does somebody have a clue?
After making a new helixmod-fix for the old Fallout3, I have found out now, that performance of this game is pretty bad, especially with 3D Vision.
But allready in 2D the game should perform better I think. I read old posts of people having 140+ fps . I barely reach 100 fps in a few places.

My PC:
Intel i7 870 overclocked to 3,8GHz
12GB RAM
GTX 1070 (MSI Gaming X)
driver 384.94 (382.05 was the same in performance)
Win10 64bit Home on Samsung EVO 850 SSD
Fallout3 on RAID0 (2x500GB 7200upm)

For this tests the game is not modded and no helixmod is used. (Helixmod eats up to 10fps)
fallout3.ini is tweaked for multithreading (but didn't make a difference in performance).
VSYNC is off.(Ingame and in NV control panel)
DSR is off.

3D disabled in NV control panel:
Image

3D enabled but turned off with the switch:
Image

3D enabled:
Image

Does somebody have a clue?

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

Posted 07/30/2017 11:47 PM   
IIRC, Fallout FPS cap is ~60FPS. Try to remove that first if not already done. Then, please enable average CPU utilisation instead of showing all cores, as then we don't have to calculate the average manually. Also, what are all the different percentages next to GPU? We need a single % utilisation. All combined, this would give us meaningful results for this thread :)
IIRC, Fallout FPS cap is ~60FPS. Try to remove that first if not already done.

Then, please enable average CPU utilisation instead of showing all cores, as then we don't have to calculate the average manually.

Also, what are all the different percentages next to GPU? We need a single % utilisation.

All combined, this would give us meaningful results for this thread :)

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 07/31/2017 12:42 AM   
Hello Ragedemon, Thanks for your answer. With iPresentInterval=0 there shouldn't be a FPS cap. In 2D when I look into the clear sky I get around 130fps. And using the iFPSclamp value only changes gamespeed in relation to achieved FPS. One single cpu-core is close to 100%, hopefully that doesn't limit. But there is so much workload shifting between the cores, it seems the game uses 4 cores pretty good. Oh, for the gpu I enabled all usages in afterburner(memory, bus, vid). I can redo the tests with clearer values tonight.
Hello Ragedemon,
Thanks for your answer.

With iPresentInterval=0 there shouldn't be a FPS cap. In 2D when I look into the clear sky I get around 130fps.
And using the iFPSclamp value only changes gamespeed in relation to achieved FPS.

One single cpu-core is close to 100%, hopefully that doesn't limit. But there is so much workload shifting between the cores, it seems the game uses 4 cores pretty good.

Oh, for the gpu I enabled all usages in afterburner(memory, bus, vid).

I can redo the tests with clearer values tonight.

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

Posted 07/31/2017 07:33 AM   
Fallout 3: First to show, there is no FPS cap: 3D disabled - no FPS cap: CPU: 4% GPU: 16% Fps: 137.5 [url=https://abload.de/img/fallout3_nofpscapfouvd.jpg][img]https://abload.de/thumb/fallout3_nofpscapfouvd.jpg[/img][/url] 3D on - no FPS cap: CPU: 5% GPU: 31% Fps: 133.7 [url=https://abload.de/img/fallout3_3dnofpscap.jxwuii.jpg][img]https://abload.de/thumb/fallout3_3dnofpscap.jxwuii.jpg[/img][/url] But there is so much power sleeping somewhere. :( Now the Test. 3D disabled in NV control panel: CPU: 23% GPU: 34% Fps: 65.9 [url=https://abload.de/img/fallout3_3ddisabled61uhx.jpg][img]https://abload.de/thumb/fallout3_3ddisabled61uhx.jpg[/img][/url] 3D switched off (Ctrl+T): CPU: 23% GPU: 36% Fps: 65.0 [url=https://abload.de/img/fallout3_3doffy2usf.jpg][img]https://abload.de/thumb/fallout3_3doffy2usf.jpg[/img][/url] 3D on: CPU: 18% GPU: 28% Fps: 29.3 [url=https://abload.de/img/fallout3_3don.jps63uw0.jpg][img]https://abload.de/thumb/fallout3_3don.jps63uw0.jpg[/img][/url]
Fallout 3:
First to show, there is no FPS cap:

3D disabled - no FPS cap:
CPU: 4% GPU: 16% Fps: 137.5
Image

3D on - no FPS cap:
CPU: 5% GPU: 31% Fps: 133.7
Image

But there is so much power sleeping somewhere. :(
Now the Test.

3D disabled in NV control panel:
CPU: 23% GPU: 34% Fps: 65.9
Image

3D switched off (Ctrl+T):
CPU: 23% GPU: 36% Fps: 65.0
Image

3D on:
CPU: 18% GPU: 28% Fps: 29.3
Image

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

Posted 08/01/2017 12:58 AM   
Nice set of results Flint Eastwood. Summing up, enabling 3D Vision in FO3 causes a drop in CPU and GPU usage, and of course FPS. Dubious congratulations to you for encountering the CPU bug. In an ideal world, your CPU should remain at 23%, your GPU should double in usage to ~70%, and your FPS should be between 33fps (half of 2D fps) to 65fps (full 2D fps). This is what we are trying to have fixed in this thread. BTW, it's usually a good idea to have the GPU core speed displayed because at such low % GPU usage levels, the core clock can downclock to conserve power. This means that the % usage reading could be off to some degree :) P.S. A note regarding your CPU usage: FO3 only uses 2 threads IIRC. Your i7 CPU seems to be 8 thread capable. This is why FO3 will only ever utilise a maximum of 25% of your CPU. To get better performance, you could try disabling hyper-threading + disabling 2 cores (0 and 2 or 1 and 4), and then overclocking your core frequency of the 2 remaining cores to as high as it will go.
Nice set of results Flint Eastwood.

Summing up, enabling 3D Vision in FO3 causes a drop in CPU and GPU usage, and of course FPS.

Dubious congratulations to you for encountering the CPU bug.

In an ideal world, your CPU should remain at 23%, your GPU should double in usage to ~70%, and your FPS should be between 33fps (half of 2D fps) to 65fps (full 2D fps).

This is what we are trying to have fixed in this thread.

BTW, it's usually a good idea to have the GPU core speed displayed because at such low % GPU usage levels, the core clock can downclock to conserve power. This means that the % usage reading could be off to some degree :)

P.S. A note regarding your CPU usage:
FO3 only uses 2 threads IIRC. Your i7 CPU seems to be 8 thread capable. This is why FO3 will only ever utilise a maximum of 25% of your CPU. To get better performance, you could try disabling hyper-threading + disabling 2 cores (0 and 2 or 1 and 4), and then overclocking your core frequency of the 2 remaining cores to as high as it will go.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 08/01/2017 02:41 AM   
[quote="rustyk"]I don't get the hate, it might be obvious to you but this is the first time in ages we've reported an issue like this and we're getting interactive feedback from Nvidia direct. Let's give them data and give them a chance. *edit* BTW Rage, I'm running SLI and 3d surround, have downloaded latest drivers and will run some tests over the weekend. What they are saying is strange but all we can do is keep hammering at that nail.[/quote] Update???
rustyk said:I don't get the hate, it might be obvious to you but this is the first time in ages we've reported an issue like this and we're getting interactive feedback from Nvidia direct. Let's give them data and give them a chance.

*edit* BTW Rage, I'm running SLI and 3d surround, have downloaded latest drivers and will run some tests over the weekend. What they are saying is strange but all we can do is keep hammering at that nail.


Update???

Gaming Rig 1

i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO

Gaming Rig 2
My new build

Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

Posted 08/17/2017 07:15 PM   
I don't understand why 3D Vision induces a CPU bottleneck. I do get that Nvidia will probably not ever address this very serious issue as they aren't interested in keeping 3D Vision alive. Very sad. Nvidia if youre reading this, you ought to be ashamed of yourselves. Youre asking for a lot of money for features that quickly become "legacy" features, first it was 3D Vision, not it seems G-Sync is going that way (at first V-Sync wasn't required, now it wont work without V-Sync on, huh?)
I don't understand why 3D Vision induces a CPU bottleneck. I do get that Nvidia will probably not ever address this very serious issue as they aren't interested in keeping 3D Vision alive.

Very sad.

Nvidia if youre reading this, you ought to be ashamed of yourselves. Youre asking for a lot of money for features that quickly become "legacy" features, first it was 3D Vision, not it seems G-Sync is going that way (at first V-Sync wasn't required, now it wont work without V-Sync on, huh?)

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

Posted 08/18/2017 03:38 AM   
Has anyone been able to find any sort of work around with GTA V in 3D Vision yet? I have been trying to get this game working for last few months on 2 different systems and can't ever get to any FPS that is even playable most of the time. I have read through a lot of this thread but not all of it, is there actually a fix out there or coming down that will allow 3D vision to not be only using 3 Cores? Current system I am testing 6700K @ 4.6 GHz 16GB - 3000 DDR4 EVGA FTW GTX 1080 ASUS VG278HE (3D Vision 144Hz) Any update or work around would be appreciated, I have been wanting to play GTA V in 3D for over a year now but every time I come back to it the game just runs like balls with 3D Vision enabled, I have another GTX 1080 I have tried with SLi, a X99 6C 12T CPU and SLi 980Ti's... doesn't matter what I try hardware or OS I have tried in Win 7, 8.1, 10..... they all run GTA V like balls in 3D... 2D.. no problems at all.
Has anyone been able to find any sort of work around with GTA V in 3D Vision yet? I have been trying to get this game working for last few months on 2 different systems and can't ever get to any FPS that is even playable most of the time. I have read through a lot of this thread but not all of it, is there actually a fix out there or coming down that will allow 3D vision to not be only using 3 Cores?

Current system I am testing

6700K @ 4.6 GHz
16GB - 3000 DDR4
EVGA FTW GTX 1080
ASUS VG278HE (3D Vision 144Hz)

Any update or work around would be appreciated, I have been wanting to play GTA V in 3D for over a year now but every time I come back to it the game just runs like balls with 3D Vision enabled, I have another GTX 1080 I have tried with SLi, a X99 6C 12T CPU and SLi 980Ti's... doesn't matter what I try hardware or OS I have tried in Win 7, 8.1, 10..... they all run GTA V like balls in 3D... 2D.. no problems at all.

Posted 08/19/2017 06:29 PM   
[quote="Adam J"]Has anyone been able to find any sort of work around with GTA V in 3D Vision yet? I have been trying to get this game working for last few months on 2 different systems and can't ever get to any FPS that is even playable most of the time. I have read through a lot of this thread but not all of it, is there actually a fix out there or coming down that will allow 3D vision to not be only using 3 Cores? Current system I am testing 6700K @ 4.6 GHz 16GB - 3000 DDR4 EVGA FTW GTX 1080 ASUS VG278HE (3D Vision 144Hz) Any update or work around would be appreciated, I have been wanting to play GTA V in 3D for over a year now but every time I come back to it the game just runs like balls with 3D Vision enabled, I have another GTX 1080 I have tried with SLi, a X99 6C 12T CPU and SLi 980Ti's... doesn't matter what I try hardware or OS I have tried in Win 7, 8.1, 10..... they all run GTA V like balls in 3D... 2D.. no problems at all. [/quote] Dude, I guarantee with specs like that GTAV is very "playable". Just try it and see, don't look at the actual FPS #'s and base your opinion off that alone. You'll find that the game feels a lot smoother than most others that dip down that low. I played GTAV on 2 780's in SLI (and later on a 980 Ti, which was roughly the same in performance), with mostly max settings (but low on AA and some optimization here and there) and I would get between 30-40 FPS, but if I did max out the settings with the highest AA (or even a little supersampling) I would only drop down to 25-30 FPS, which was still very fluid feeling to me and looked super crisp, and therefore was worth it. Due to the CPU bug in this game, it makes sense to crank up the graphics as much as possible to almost try to shift the bottleneck to the GPU rather than the CPU.
Adam J said:Has anyone been able to find any sort of work around with GTA V in 3D Vision yet? I have been trying to get this game working for last few months on 2 different systems and can't ever get to any FPS that is even playable most of the time. I have read through a lot of this thread but not all of it, is there actually a fix out there or coming down that will allow 3D vision to not be only using 3 Cores?

Current system I am testing

6700K @ 4.6 GHz
16GB - 3000 DDR4
EVGA FTW GTX 1080
ASUS VG278HE (3D Vision 144Hz)

Any update or work around would be appreciated, I have been wanting to play GTA V in 3D for over a year now but every time I come back to it the game just runs like balls with 3D Vision enabled, I have another GTX 1080 I have tried with SLi, a X99 6C 12T CPU and SLi 980Ti's... doesn't matter what I try hardware or OS I have tried in Win 7, 8.1, 10..... they all run GTA V like balls in 3D... 2D.. no problems at all.


Dude, I guarantee with specs like that GTAV is very "playable". Just try it and see, don't look at the actual FPS #'s and base your opinion off that alone. You'll find that the game feels a lot smoother than most others that dip down that low. I played GTAV on 2 780's in SLI (and later on a 980 Ti, which was roughly the same in performance), with mostly max settings (but low on AA and some optimization here and there) and I would get between 30-40 FPS, but if I did max out the settings with the highest AA (or even a little supersampling) I would only drop down to 25-30 FPS, which was still very fluid feeling to me and looked super crisp, and therefore was worth it. Due to the CPU bug in this game, it makes sense to crank up the graphics as much as possible to almost try to shift the bottleneck to the GPU rather than the CPU.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

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Posted 08/19/2017 08:32 PM   
Nvidia should thing about implementing an "extra" piece of hardware to the graphic cards (something similar to what the did with PhysX) to make 3D Vision work in the same league than 2D (in terms or framerates). Otherwise 3D is always falling behind (far away) and always creating framerate issues, specially if it is not even compatible with g-sync tech. Nvidia, forget audio implements and that kind of sh*ts that nobody use, and spend some effort in helping 3D renderings. Make framerate exactly the same than 2D. The graphic card only need another little brain to think about that extra mirroring picture.
Nvidia should thing about implementing an "extra" piece of hardware to the graphic cards (something similar to what the did with PhysX) to make 3D Vision work in the same league than 2D (in terms or framerates). Otherwise 3D is always falling behind (far away) and always creating framerate issues, specially if it is not even compatible with g-sync tech.

Nvidia, forget audio implements and that kind of sh*ts that nobody use, and spend some effort in helping 3D renderings. Make framerate exactly the same than 2D. The graphic card only need another little brain to think about that extra mirroring picture.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 08/19/2017 08:32 PM   
^ and increase gpus' cost? Isn't enough so high they are right now? Solution is to MAKE OPTIMIZED 3D VISION SUPPORT, nothing else..
^ and increase gpus' cost? Isn't enough so high they are right now?

Solution is to MAKE OPTIMIZED 3D VISION SUPPORT, nothing else..

i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0

Posted 08/22/2017 11:28 PM   
  14 / 22    
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