GOW4 is the highest priority game on my DX12 list but I need some more doonations before I can invest in more games. I'm completly drained buying DX12 games during the steam sale. MS Store games are not cheap.
GOW4 is the highest priority game on my DX12 list but I need some more doonations before I can invest in more games. I'm completly drained buying DX12 games during the steam sale. MS Store games are not cheap.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
After some help from bo3b and Chiri a lot of games will now run without crashing.
I'm not sure how Chiri solved the problem with undocumented externals being exported from d3d11.dll.
Windows store is currently crashing. I have gotten them to work previously but currently I'm pretty sure I'm being affected by the copy protection and sandbox. This journey will probably not be easy. I will try to get rid of the crashes to start with and attack the special condition of the store afterwards.
I sent a bug report to the author of Caffeine to see if I can solve the bug there. Not sure why the turing test is crashing either. As I have improved the exported functions things work better.
It should be possible to play tricks using embedded assembler code to hook the external function without knowing how many arguments there are or the type used.
I really need to to read the detour whitepaper properly as I might learn a lot and be able to do my own version and not rely on the ridiculous expensive Nektra in-proc hooks. Might try to get in touch with Steve Ghibson who really knows his stuff doing all his coding in assembler.
Took me quite some time to test all these gamess to see which works or not and the responnse is very positive.
[b]Working:[/b]
Ashes of the Singularity
Battlezone
Civilization VI
Deus Ex: Mankind Divided
Heroes & Generals
Hitman
Rise of the Tomb Raider
Sniper Elite 4
Tom Clancy's The Division
Total War: Warhammer
Total War: Warhammer II
FIFA 18 (don't own)
Battlefield 1
Star Wars Battlefront II (don't own)
Forza Horizon 3
Forza Motorsport 6: Apex
Forza Motorsport 7
Halo Wars 2 (don't own)
Halo 5: Forge
[b]Crashes:[/b]
Caffeine
The Turing Test
[b]Unkown:[/b]
Gears of War 4 (don't own)
Gears of War: Ultimate Edition (don't own)
Quantum Break (don't own)
After some help from bo3b and Chiri a lot of games will now run without crashing.
I'm not sure how Chiri solved the problem with undocumented externals being exported from d3d11.dll.
Windows store is currently crashing. I have gotten them to work previously but currently I'm pretty sure I'm being affected by the copy protection and sandbox. This journey will probably not be easy. I will try to get rid of the crashes to start with and attack the special condition of the store afterwards.
I sent a bug report to the author of Caffeine to see if I can solve the bug there. Not sure why the turing test is crashing either. As I have improved the exported functions things work better.
It should be possible to play tricks using embedded assembler code to hook the external function without knowing how many arguments there are or the type used.
I really need to to read the detour whitepaper properly as I might learn a lot and be able to do my own version and not rely on the ridiculous expensive Nektra in-proc hooks. Might try to get in touch with Steve Ghibson who really knows his stuff doing all his coding in assembler.
Took me quite some time to test all these gamess to see which works or not and the responnse is very positive.
Working:
Ashes of the Singularity
Battlezone
Civilization VI
Deus Ex: Mankind Divided
Heroes & Generals
Hitman
Rise of the Tomb Raider
Sniper Elite 4
Tom Clancy's The Division
Total War: Warhammer
Total War: Warhammer II
FIFA 18 (don't own)
Battlefield 1
Star Wars Battlefront II (don't own)
Forza Horizon 3
Forza Motorsport 6: Apex
Forza Motorsport 7
Halo Wars 2 (don't own)
Halo 5: Forge
Crashes:
Caffeine
The Turing Test
Unkown:
Gears of War 4 (don't own)
Gears of War: Ultimate Edition (don't own)
Quantum Break (don't own)
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Awesome JOB right there! The UWP stuff is really hurting everyone!
M$ really love their "un-documented" API and exports, so nothing really new! (But, very frustrating as you need to reverse engineer all that crap -_-)
Again AWESOME JOB!
Awesome JOB right there! The UWP stuff is really hurting everyone!
M$ really love their "un-documented" API and exports, so nothing really new! (But, very frustrating as you need to reverse engineer all that crap -_-)
Again AWESOME JOB!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I just got all the MS Store games I own to play using Project Flugan dll.
I updated the list of games.
This is only the beginning but exiting news.
I really need donations to try the remaining store apps.
Working with Store apps is like playing with stones in a glass house.
There is clearly some hacking needed.
Still have two crashing games on the list.
Both are giving error codes but not specific enough to debug.
UWP Sample code is all over the place and many crashes.
Hi Flugan,
just seen this awesome news and reading the thread you say code is on Github:
https://github.com/Flugan/ProjectFlugan
but says 404 error not found..
and https://github.com/Flugan
list 0 projects
also on
you post a link https://forums.geforce.com/default/topic/1037433/directx-12/?offset=5:
http://flugan.net/FullscreenHooked.zip
also not working..
also posting news on other thread:
https://forums.geforce.com/default/topic/1037815/windows-10-store-uwp-games-in-3d-a-future-possibility-/?offset=10
but how to test/download Flugan?
source code removed?
thanks..
The files are on flugan.net. Decided to make the DX12 code open source as well together with my other dll files.
I'm running the code from the windows directory currently but this build is suitible to place in the game directory. Not done as much testing as I wanted. Been testing from windows directory a lot though.
Give it a shot and hit me back with the result.
Unkown:
Gears of War 4 (don't own)
Gears of War: Ultimate Edition (don't own)
Quantum Break (don't own)
The files are on flugan.net. Decided to make the DX12 code open source as well together with my other dll files.
I'm running the code from the windows directory currently but this build is suitible to place in the game directory. Not done as much testing as I wanted. Been testing from windows directory a lot though.
Give it a shot and hit me back with the result.
Unkown:
Gears of War 4 (don't own)
Gears of War: Ultimate Edition (don't own)
Quantum Break (don't own)
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Ok,
can point me to some fork on Github? I'm unable to find anyone..
so how to play/test soon/now with D3D12 support even in prealpha?
currently no motivation, means also would it be non free?
thanks..
Ok,
can point me to some fork on Github? I'm unable to find anyone..
so how to play/test soon/now with D3D12 support even in prealpha?
currently no motivation, means also would it be non free?
thanks..
Up until now my point has been to make it not crash when testing games.
Further development is comming but I need to figure out DX12 itself as everything looks different from DX11.
Working with UWP is very limiting and have not even a simple log working. It should be possible to place a log in the game directory but it needs more testing. Progress will not be smooth as I will probably get stuck in places. Normal apps is more rewarding as they show my splash screen proving the dll is loaded.
Up until now my point has been to make it not crash when testing games.
Further development is comming but I need to figure out DX12 itself as everything looks different from DX11.
Working with UWP is very limiting and have not even a simple log working. It should be possible to place a log in the game directory but it needs more testing. Progress will not be smooth as I will probably get stuck in places. Normal apps is more rewarding as they show my splash screen proving the dll is loaded.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Paying for open source is not really an option.
Usually people pay to get help and support when using open source like in some linux distributions.
The other way is by donations like wikipedia and Project 64 where there is an annoying nag screen if you don't pay.
I was using Total Commander for years before I decided to pay. I had no right to use it that long but there was also nothing stopping me. At one point I said enough and bought the software.
I pretty much hate WinRAR and I'm happy they release the unrar code for free so I can easily work with rar files in Total Commander. WinRAR is really not a good deal when you have many machines.
Having RAR, zip and 7zip integrated in Total Commander is great.
Back on topic I expect most people to reach a point in their life where they contribute to something as significant as 3D fixes.
Usually people pay to get help and support when using open source like in some linux distributions.
The other way is by donations like wikipedia and Project 64 where there is an annoying nag screen if you don't pay.
I was using Total Commander for years before I decided to pay. I had no right to use it that long but there was also nothing stopping me. At one point I said enough and bought the software.
I pretty much hate WinRAR and I'm happy they release the unrar code for free so I can easily work with rar files in Total Commander. WinRAR is really not a good deal when you have many machines.
Having RAR, zip and 7zip integrated in Total Commander is great.
Back on topic I expect most people to reach a point in their life where they contribute to something as significant as 3D fixes.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
I'm back again :)
Nothing much happening right now.
Been through an economical crash. My economy is stabilizing.
On the upside I no longer have a student loan because my income is not large enough and I could erase it all.
My computer crashed on me, Takes a long time to restore everything. I'm not even nearly done.
Lost some data not sure how much at this point.
Last problem I had with Project Flugan was that I couldn't get Gears of War 4 to even launch. Just got a black screen.
Been through an economical crash. My economy is stabilizing.
On the upside I no longer have a student loan because my income is not large enough and I could erase it all.
My computer crashed on me, Takes a long time to restore everything. I'm not even nearly done.
Lost some data not sure how much at this point.
Last problem I had with Project Flugan was that I couldn't get Gears of War 4 to even launch. Just got a black screen.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
[quote="oscarbg80"]Hi Flugan,
just seen this awesome news and reading the thread you say code is on Github:
https://github.com/Flugan/ProjectFlugan
but says 404 error not found..
and https://github.com/Flugan
list 0 projects
also on
you post a link https://forums.geforce.com/default/topic/1037433/directx-12/?offset=5:
http://flugan.net/FullscreenHooked.zip
also not working..
also posting news on other thread:
https://forums.geforce.com/default/topic/1037815/windows-10-store-uwp-games-in-3d-a-future-possibility-/?offset=10
but how to test/download Flugan?
source code removed?
thanks..
[/quote]
So explain this Flugan, why is all of your github stuff removed/deleted? Why'd you delete your OneDrive and Flugan.Net. Why is it every year, your hard drives fail and lose everything repeatedly?
but how to test/download Flugan?
source code removed?
thanks..
So explain this Flugan, why is all of your github stuff removed/deleted? Why'd you delete your OneDrive and Flugan.Net. Why is it every year, your hard drives fail and lose everything repeatedly?
My homepage was not in backup directory and my manual backup of the site was empty after a very needed reinstall. The MS Store was missing.
Mercurial and Git don't want to play ball and converting all my history from mercurial to git is not an obvious option. I found the git toolkit to be very poor.
You need to use git to be on github so that is out of the question.
I probably should have a dedicated server but for now I host my site locally which is when I loose everything.
The code is GPL v3 which means I need to disclose the source code if I make a release. While I'm not releasing anything I can keep the code to myself during development. The end result is missing links and the need to create a new homepage.
I've done a lot of testing already. Since my raid 0 6TB cluster died I havn't needed to replace any storage.
My homepage was not in backup directory and my manual backup of the site was empty after a very needed reinstall. The MS Store was missing.
Mercurial and Git don't want to play ball and converting all my history from mercurial to git is not an obvious option. I found the git toolkit to be very poor.
You need to use git to be on github so that is out of the question.
I probably should have a dedicated server but for now I host my site locally which is when I loose everything.
The code is GPL v3 which means I need to disclose the source code if I make a release. While I'm not releasing anything I can keep the code to myself during development. The end result is missing links and the need to create a new homepage.
I've done a lot of testing already. Since my raid 0 6TB cluster died I havn't needed to replace any storage.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
It's on my shelf for months waiting an hypothetic 3D fix one day...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I'm not sure how Chiri solved the problem with undocumented externals being exported from d3d11.dll.
Windows store is currently crashing. I have gotten them to work previously but currently I'm pretty sure I'm being affected by the copy protection and sandbox. This journey will probably not be easy. I will try to get rid of the crashes to start with and attack the special condition of the store afterwards.
I sent a bug report to the author of Caffeine to see if I can solve the bug there. Not sure why the turing test is crashing either. As I have improved the exported functions things work better.
It should be possible to play tricks using embedded assembler code to hook the external function without knowing how many arguments there are or the type used.
I really need to to read the detour whitepaper properly as I might learn a lot and be able to do my own version and not rely on the ridiculous expensive Nektra in-proc hooks. Might try to get in touch with Steve Ghibson who really knows his stuff doing all his coding in assembler.
Took me quite some time to test all these gamess to see which works or not and the responnse is very positive.
Working:
Ashes of the Singularity
Battlezone
Civilization VI
Deus Ex: Mankind Divided
Heroes & Generals
Hitman
Rise of the Tomb Raider
Sniper Elite 4
Tom Clancy's The Division
Total War: Warhammer
Total War: Warhammer II
FIFA 18 (don't own)
Battlefield 1
Star Wars Battlefront II (don't own)
Forza Horizon 3
Forza Motorsport 6: Apex
Forza Motorsport 7
Halo Wars 2 (don't own)
Halo 5: Forge
Crashes:
Caffeine
The Turing Test
Unkown:
Gears of War 4 (don't own)
Gears of War: Ultimate Edition (don't own)
Quantum Break (don't own)
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
M$ really love their "un-documented" API and exports, so nothing really new! (But, very frustrating as you need to reverse engineer all that crap -_-)
Again AWESOME JOB!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I updated the list of games.
This is only the beginning but exiting news.
I really need donations to try the remaining store apps.
Working with Store apps is like playing with stones in a glass house.
There is clearly some hacking needed.
Still have two crashing games on the list.
Both are giving error codes but not specific enough to debug.
UWP Sample code is all over the place and many crashes.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
just seen this awesome news and reading the thread you say code is on Github:
https://github.com/Flugan/ProjectFlugan
but says 404 error not found..
and https://github.com/Flugan
list 0 projects
also on
you post a link https://forums.geforce.com/default/topic/1037433/directx-12/?offset=5:
http://flugan.net/FullscreenHooked.zip
also not working..
also posting news on other thread:
https://forums.geforce.com/default/topic/1037815/windows-10-store-uwp-games-in-3d-a-future-possibility-/?offset=10
but how to test/download Flugan?
source code removed?
thanks..
I'm running the code from the windows directory currently but this build is suitible to place in the game directory. Not done as much testing as I wanted. Been testing from windows directory a lot though.
Give it a shot and hit me back with the result.
Unkown:
Gears of War 4 (don't own)
Gears of War: Ultimate Edition (don't own)
Quantum Break (don't own)
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
can point me to some fork on Github? I'm unable to find anyone..
so how to play/test soon/now with D3D12 support even in prealpha?
currently no motivation, means also would it be non free?
thanks..
Further development is comming but I need to figure out DX12 itself as everything looks different from DX11.
Working with UWP is very limiting and have not even a simple log working. It should be possible to place a log in the game directory but it needs more testing. Progress will not be smooth as I will probably get stuck in places. Normal apps is more rewarding as they show my splash screen proving the dll is loaded.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Usually people pay to get help and support when using open source like in some linux distributions.
The other way is by donations like wikipedia and Project 64 where there is an annoying nag screen if you don't pay.
I was using Total Commander for years before I decided to pay. I had no right to use it that long but there was also nothing stopping me. At one point I said enough and bought the software.
I pretty much hate WinRAR and I'm happy they release the unrar code for free so I can easily work with rar files in Total Commander. WinRAR is really not a good deal when you have many machines.
Having RAR, zip and 7zip integrated in Total Commander is great.
Back on topic I expect most people to reach a point in their life where they contribute to something as significant as 3D fixes.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Nothing much happening right now.
Been through an economical crash. My economy is stabilizing.
On the upside I no longer have a student loan because my income is not large enough and I could erase it all.
My computer crashed on me, Takes a long time to restore everything. I'm not even nearly done.
Lost some data not sure how much at this point.
Last problem I had with Project Flugan was that I couldn't get Gears of War 4 to even launch. Just got a black screen.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Due to a reinstall of windows I need to download Gears of War 4 trial again.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
So explain this Flugan, why is all of your github stuff removed/deleted? Why'd you delete your OneDrive and Flugan.Net. Why is it every year, your hard drives fail and lose everything repeatedly?
Mercurial and Git don't want to play ball and converting all my history from mercurial to git is not an obvious option. I found the git toolkit to be very poor.
You need to use git to be on github so that is out of the question.
I probably should have a dedicated server but for now I host my site locally which is when I loose everything.
The code is GPL v3 which means I need to disclose the source code if I make a release. While I'm not releasing anything I can keep the code to myself during development. The end result is missing links and the need to create a new homepage.
I've done a lot of testing already. Since my raid 0 6TB cluster died I havn't needed to replace any storage.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com