Prototype
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[quote name='andrewf@nvidia' post='554281' date='Jun 18 2009, 12:24 PM']Hi all,

We are adding a new profile for Prototype in our 186.18 3D Vision driver, coming soon![/quote]


That is awesome! Will it help with any of the artifacts like signage on buildings and what not?
[quote name='andrewf@nvidia' post='554281' date='Jun 18 2009, 12:24 PM']Hi all,



We are adding a new profile for Prototype in our 186.18 3D Vision driver, coming soon!





That is awesome! Will it help with any of the artifacts like signage on buildings and what not?

The human race divides politically into those who want people to be controlled and those who have no such desire.

--Robert A. Heinlein

#16
Posted 06/18/2009 07:25 PM   
[quote name='pahncrd' post='554307' date='Jun 18 2009, 02:25 PM']That is awesome! Will it help with any of the artifacts like signage on buildings and what not?[/quote]

It will definitely help lots of the game. There are still a few issues we are working on to make it better.
[quote name='pahncrd' post='554307' date='Jun 18 2009, 02:25 PM']That is awesome! Will it help with any of the artifacts like signage on buildings and what not?



It will definitely help lots of the game. There are still a few issues we are working on to make it better.

#17
Posted 06/18/2009 08:10 PM   
[quote name='stephennn' post='554303' date='Jun 18 2009, 02:20 PM']Woot! Just what I came here hoping to hear. Any chance of a Ghostbusters profile (it kind of works, but it seems like the very top part of the screen is all messed up?) in that release too? ;)[/quote]

I will check, but I dont believe so.
[quote name='stephennn' post='554303' date='Jun 18 2009, 02:20 PM']Woot! Just what I came here hoping to hear. Any chance of a Ghostbusters profile (it kind of works, but it seems like the very top part of the screen is all messed up?) in that release too? ;)



I will check, but I dont believe so.

#18
Posted 06/18/2009 08:10 PM   
[quote name='andrewf@nvidia' post='554328' date='Jun 18 2009, 02:10 PM']It will definitely help lots of the game. There are still a few issues we are working on to make it better.[/quote]

/thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> I feel like we are still in the wild west days of 3d gaming. It is all so exciting... (well as exciting as PC gaming can get). Just glad that nV is working so hard to change what it means to game on the PC. Things like this may very well keep PC gaming healthy since it offers a lot that can't be experienced on consoles.
[quote name='andrewf@nvidia' post='554328' date='Jun 18 2009, 02:10 PM']It will definitely help lots of the game. There are still a few issues we are working on to make it better.



/thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> I feel like we are still in the wild west days of 3d gaming. It is all so exciting... (well as exciting as PC gaming can get). Just glad that nV is working so hard to change what it means to game on the PC. Things like this may very well keep PC gaming healthy since it offers a lot that can't be experienced on consoles.

The human race divides politically into those who want people to be controlled and those who have no such desire.

--Robert A. Heinlein

#19
Posted 06/18/2009 08:25 PM   
Just tried out the new drivers for the first time with prototype and WOW. Im on a 60 inch Mitsu DLP and the game is perfect. I dont know why it only got "good". I have to admit that it is totaly awesome flying around the 3d buildings. I was not really into this game until I ran it in 3d, it makes a huge difference in immersion.
Just tried out the new drivers for the first time with prototype and WOW. Im on a 60 inch Mitsu DLP and the game is perfect. I dont know why it only got "good". I have to admit that it is totaly awesome flying around the 3d buildings. I was not really into this game until I ran it in 3d, it makes a huge difference in immersion.

#20
Posted 06/24/2009 01:52 AM   
[quote name='Caper70' post='556867' date='Jun 23 2009, 08:52 PM']Just tried out the new drivers for the first time with prototype and WOW. Im on a 60 inch Mitsu DLP and the game is perfect. I dont know why it only got "good". I have to admit that it is totaly awesome flying around the 3d buildings. I was not really into this game until I ran it in 3d, it makes a huge difference in immersion.[/quote]

We are pretty strict in our rating system. Ideally we would like some of the 2D reticules and targeting system in the game to be at object depth rather than at screen depth. That can bring the rating down in a game.
[quote name='Caper70' post='556867' date='Jun 23 2009, 08:52 PM']Just tried out the new drivers for the first time with prototype and WOW. Im on a 60 inch Mitsu DLP and the game is perfect. I dont know why it only got "good". I have to admit that it is totaly awesome flying around the 3d buildings. I was not really into this game until I ran it in 3d, it makes a huge difference in immersion.



We are pretty strict in our rating system. Ideally we would like some of the 2D reticules and targeting system in the game to be at object depth rather than at screen depth. That can bring the rating down in a game.

#21
Posted 06/24/2009 03:09 AM   
With the latest drivers and the profile for the game the weird shadow around the character (present with the workarounds) is now gone and the game looks much better i S3D... ;)
With the latest drivers and the profile for the game the weird shadow around the character (present with the workarounds) is now gone and the game looks much better i S3D... ;)

My 3D Vision Blog - 3dvision-blog.com

#22
Posted 06/24/2009 07:42 AM   
[quote name='Bloody' post='556965' date='Jun 24 2009, 02:42 AM']With the latest drivers and the profile for the game the weird shadow around the character (present with the workarounds) is now gone and the game looks much better i S3D... ;)[/quote]

This is why we profile and test games :)
[quote name='Bloody' post='556965' date='Jun 24 2009, 02:42 AM']With the latest drivers and the profile for the game the weird shadow around the character (present with the workarounds) is now gone and the game looks much better i S3D... ;)



This is why we profile and test games :)

#23
Posted 06/24/2009 04:03 PM   
Yes, I know, but you may consider releasing more frequent updates with only new profiles for games. The last 3Dvision drivers took quite a while to be out from the previous version (almost two months with one minor update in between)... :P
Yes, I know, but you may consider releasing more frequent updates with only new profiles for games. The last 3Dvision drivers took quite a while to be out from the previous version (almost two months with one minor update in between)... :P

My 3D Vision Blog - 3dvision-blog.com

#24
Posted 06/25/2009 11:01 AM   
[quote name='andrewf@nvidia' post='557184' date='Jun 24 2009, 04:03 PM']This is why we profile and test games :)[/quote]
Is it possible to for us to make our own profile in the near future with simple scripting language maybe? And a natural second step is to start a small community for people to share profiles etc.
[quote name='andrewf@nvidia' post='557184' date='Jun 24 2009, 04:03 PM']This is why we profile and test games :)

Is it possible to for us to make our own profile in the near future with simple scripting language maybe? And a natural second step is to start a small community for people to share profiles etc.

#25
Posted 06/25/2009 04:09 PM   
I agree with the need for faster game profile releases.. I have been sitting on more games in the last months waiting for Nvidia to "let" me play them "the way they are meant to be played"

or a simple association option of a new game to an existing working profiles could take the pressure off Nvidia's dev and test teams to let us work around on new titles that are not yet covered. This community is one of early adopters. its not reasonable to expect us to wait 1 or 2 months to play a new game that come out in stereo.
I agree with the need for faster game profile releases.. I have been sitting on more games in the last months waiting for Nvidia to "let" me play them "the way they are meant to be played"



or a simple association option of a new game to an existing working profiles could take the pressure off Nvidia's dev and test teams to let us work around on new titles that are not yet covered. This community is one of early adopters. its not reasonable to expect us to wait 1 or 2 months to play a new game that come out in stereo.

#26
Posted 06/25/2009 04:15 PM   
Right now we are taking the same approach with 3D Vision profile like we did with SLI. Initially we profile all the games ourselves and require it in our drivers. Eventually with SLI, we allowed end users to select a "mode" to enable SLI and it generally worked well.

We'll get there guys, just be patient!
Right now we are taking the same approach with 3D Vision profile like we did with SLI. Initially we profile all the games ourselves and require it in our drivers. Eventually with SLI, we allowed end users to select a "mode" to enable SLI and it generally worked well.



We'll get there guys, just be patient!

#27
Posted 06/25/2009 06:36 PM   
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