Pressing P does not remove the helmet but the fog
it's right?
I had to to reduce the convergence F5
with the P key to eliminate the shadow of the helmet
Everything works thanks
sorry for my post
Hi clod21a!
The game will start with a pre-defined convergence value (mid-high one....the one in the screenshots)...with that convergence helmet remove works fine. When you remove the helmet, also you remove the hand/weapon btw.
I don't test the game with a higher convergence value.
Hi clod21a!
The game will start with a pre-defined convergence value (mid-high one....the one in the screenshots)...with that convergence helmet remove works fine. When you remove the helmet, also you remove the hand/weapon btw.
I don't test the game with a higher convergence value.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Thanks for the great work involved in making this fix, DHR! The single player campaign is quite enjoyable, with solid story (and side missions, unusual for COD), mixing sci-fi ground, air, and space action. Glad I waited for your fix to play the game.
Thanks for the great work involved in making this fix, DHR! The single player campaign is quite enjoyable, with solid story (and side missions, unusual for COD), mixing sci-fi ground, air, and space action. Glad I waited for your fix to play the game.
Hello!
Did someone have the problem with "P" key, because when I'm in helmet and pressing "P" nothing is happening I even changed in ini to other key but it won't help , but the green overlay is saying fix by DHR and right mouse button is acting like it should lowering convergence.
Did someone have the problem with "P" key, because when I'm in helmet and pressing "P" nothing is happening I even changed in ini to other key but it won't help , but the green overlay is saying fix by DHR and right mouse button is acting like it should lowering convergence.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
@Skawen
I don't remove all the helmets..only the ones very annoying, the ones that cover all the screen. There are others that cover only the edges, those ones are not related to the preset.
@Skawen
I don't remove all the helmets..only the ones very annoying, the ones that cover all the screen. There are others that cover only the edges, those ones are not related to the preset.
Hey DHR,
I was trying this game now, my first COD in like ... 20 years LOL. They got too boring after a while.
But I was curious to check out the bots, and zombie mode.
Thanks for the fix, it's quite playable.
I had a couple of questions, maybe you know:
1. When the game starts, I get some red warnings, like Unrecognised entry: x = 0.75 //crosshair, y = 0.60 //target, etc. Do you know where this is coming from? Changes in Migoto version which makes it incompatible?
2. The HUD and crosshair is at screen depth. Even a little depth would be helpful. Is this maybe related to the above error?
3. When I move around, I have very strange behavior, as if the movement keys input is wrong, delayed, stuck. Cannot explain it well, and I've never seen this in other games. Like some hacker hijacked my controls. have you ever experienced this? Where could it come from?
4. Quite a lot of shadows still seem broken. I'm wondering if this is normal. Both in campaign and even worse in MP maps. "P" deletes the helmet/gun, and aiming reduces the convergence, so the fix seems to be working.
I know I'm late to this game, but it seems fun so far. I hope some of you still play it and maybe you have some thoughts about these issues. I don't like multiplayer games, and if I can improve the 3D experience a bit I think I will enjoy this for a long while. Bots are very good, and zombies might be fun.
Thanks in advance
Hey DHR,
I was trying this game now, my first COD in like ... 20 years LOL. They got too boring after a while.
But I was curious to check out the bots, and zombie mode.
Thanks for the fix, it's quite playable.
I had a couple of questions, maybe you know:
1. When the game starts, I get some red warnings, like Unrecognised entry: x = 0.75 //crosshair, y = 0.60 //target, etc. Do you know where this is coming from? Changes in Migoto version which makes it incompatible?
2. The HUD and crosshair is at screen depth. Even a little depth would be helpful. Is this maybe related to the above error?
3. When I move around, I have very strange behavior, as if the movement keys input is wrong, delayed, stuck. Cannot explain it well, and I've never seen this in other games. Like some hacker hijacked my controls. have you ever experienced this? Where could it come from?
4. Quite a lot of shadows still seem broken. I'm wondering if this is normal. Both in campaign and even worse in MP maps. "P" deletes the helmet/gun, and aiming reduces the convergence, so the fix seems to be working.
I know I'm late to this game, but it seems fun so far. I hope some of you still play it and maybe you have some thoughts about these issues. I don't like multiplayer games, and if I can improve the 3D experience a bit I think I will enjoy this for a long while. Bots are very good, and zombies might be fun.
@Zappologist
Can you try using the fix directly with the .zip.....those red warning is because 3Dfixmanager update 3Dmigoto....so probably some stuff will not work properly.
About the delayed movement, not seen when i played....very strange and i suppose this is not related to the fix.
Can you try using the fix directly with the .zip.....those red warning is because 3Dfixmanager update 3Dmigoto....so probably some stuff will not work properly.
About the delayed movement, not seen when i played....very strange and i suppose this is not related to the fix.
[quote="DHR"]@Zappologist
Can you try using the fix directly with the .zip.....those red warning is because 3Dfixmanager update 3Dmigoto....so probably some stuff will not work properly.
About the delayed movement, not seen when i played....very strange and i suppose this is not related to the fix.[/quote]
Yes, seems related to updating 3dmigoto. Another person here asked the same thing for another game and Masterotaku told to remove those inline comments - they are producing the red warning. I assume 3dmigoto 1.3 branch does not support inline comments any more while 1.2 still did.
You can easily reset the fix to original 3dmigoto version by right clicking on "Uninstall 3D Fix" button. A dialog window appears asking you if you want to downgrade 3dmigoto to original version.
Can you try using the fix directly with the .zip.....those red warning is because 3Dfixmanager update 3Dmigoto....so probably some stuff will not work properly.
About the delayed movement, not seen when i played....very strange and i suppose this is not related to the fix.
Yes, seems related to updating 3dmigoto. Another person here asked the same thing for another game and Masterotaku told to remove those inline comments - they are producing the red warning. I assume 3dmigoto 1.3 branch does not support inline comments any more while 1.2 still did.
You can easily reset the fix to original 3dmigoto version by right clicking on "Uninstall 3D Fix" button. A dialog window appears asking you if you want to downgrade 3dmigoto to original version.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Thanks guys, nice to know how to revert to earlier Migoto versions.
Now the cursor has some depth indeed.
It's a pity that a lot of shadows are still very broken, especially on multiplayer maps. This is the first time in my life that I see real nice bots in a game, with decent AI. And not like Battlefront's arcade, it has full bot behaviour in very many game mods, not just deathmatch. They defend, capture, strafe, jump shoot, know the objectives, protect escort, etc. Really impressive.
But the shadows are broken and it's quite bad for the eyes.
I hope this trend with full AI bots continues in other games. If we get a proper bot game and we manage to fix it, I can see myself playing it for years, just for quick occasional fun.
Thanks for the fix DHR. Shadows in the story seem mostly ok, and there are quite some epic moments like you said. Glad I was able to play this game!
Thanks guys, nice to know how to revert to earlier Migoto versions.
Now the cursor has some depth indeed.
It's a pity that a lot of shadows are still very broken, especially on multiplayer maps. This is the first time in my life that I see real nice bots in a game, with decent AI. And not like Battlefront's arcade, it has full bot behaviour in very many game mods, not just deathmatch. They defend, capture, strafe, jump shoot, know the objectives, protect escort, etc. Really impressive.
But the shadows are broken and it's quite bad for the eyes.
I hope this trend with full AI bots continues in other games. If we get a proper bot game and we manage to fix it, I can see myself playing it for years, just for quick occasional fun.
Thanks for the fix DHR. Shadows in the story seem mostly ok, and there are quite some epic moments like you said. Glad I was able to play this game!
I don't like too much Multiplayer games...so normally don't play the MP part of those games. In story mode if i remember correctly there are very little shadows broken (in some faces and in 1 stage in the meteor with the sun)...the rest of the shadows are working....This is a very fun game to play.
I don't like too much Multiplayer games...so normally don't play the MP part of those games. In story mode if i remember correctly there are very little shadows broken (in some faces and in 1 stage in the meteor with the sun)...the rest of the shadows are working....This is a very fun game to play.
it's right?
I had to to reduce the convergence F5
with the P key to eliminate the shadow of the helmet
Everything works thanks
sorry for my post
The game will start with a pre-defined convergence value (mid-high one....the one in the screenshots)...with that convergence helmet remove works fine. When you remove the helmet, also you remove the hand/weapon btw.
I don't test the game with a higher convergence value.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Yes, the game is very enjoyable...there are some very epic parts.
Is not a perfect fix, but is 100% playable.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Did someone have the problem with "P" key, because when I'm in helmet and pressing "P" nothing is happening I even changed in ini to other key but it won't help , but the green overlay is saying fix by DHR and right mouse button is acting like it should lowering convergence.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
I don't remove all the helmets..only the ones very annoying, the ones that cover all the screen. There are others that cover only the edges, those ones are not related to the preset.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I was trying this game now, my first COD in like ... 20 years LOL. They got too boring after a while.
But I was curious to check out the bots, and zombie mode.
Thanks for the fix, it's quite playable.
I had a couple of questions, maybe you know:
1. When the game starts, I get some red warnings, like Unrecognised entry: x = 0.75 //crosshair, y = 0.60 //target, etc. Do you know where this is coming from? Changes in Migoto version which makes it incompatible?
2. The HUD and crosshair is at screen depth. Even a little depth would be helpful. Is this maybe related to the above error?
3. When I move around, I have very strange behavior, as if the movement keys input is wrong, delayed, stuck. Cannot explain it well, and I've never seen this in other games. Like some hacker hijacked my controls. have you ever experienced this? Where could it come from?
4. Quite a lot of shadows still seem broken. I'm wondering if this is normal. Both in campaign and even worse in MP maps. "P" deletes the helmet/gun, and aiming reduces the convergence, so the fix seems to be working.
I know I'm late to this game, but it seems fun so far. I hope some of you still play it and maybe you have some thoughts about these issues. I don't like multiplayer games, and if I can improve the 3D experience a bit I think I will enjoy this for a long while. Bots are very good, and zombies might be fun.
Thanks in advance
Can you try using the fix directly with the .zip.....those red warning is because 3Dfixmanager update 3Dmigoto....so probably some stuff will not work properly.
About the delayed movement, not seen when i played....very strange and i suppose this is not related to the fix.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Yes, seems related to updating 3dmigoto. Another person here asked the same thing for another game and Masterotaku told to remove those inline comments - they are producing the red warning. I assume 3dmigoto 1.3 branch does not support inline comments any more while 1.2 still did.
You can easily reset the fix to original 3dmigoto version by right clicking on "Uninstall 3D Fix" button. A dialog window appears asking you if you want to downgrade 3dmigoto to original version.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Now the cursor has some depth indeed.
It's a pity that a lot of shadows are still very broken, especially on multiplayer maps. This is the first time in my life that I see real nice bots in a game, with decent AI. And not like Battlefront's arcade, it has full bot behaviour in very many game mods, not just deathmatch. They defend, capture, strafe, jump shoot, know the objectives, protect escort, etc. Really impressive.
But the shadows are broken and it's quite bad for the eyes.
I hope this trend with full AI bots continues in other games. If we get a proper bot game and we manage to fix it, I can see myself playing it for years, just for quick occasional fun.
Thanks for the fix DHR. Shadows in the story seem mostly ok, and there are quite some epic moments like you said. Glad I was able to play this game!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com