M3GA Moving to Stage II
Hi Guys!

We are moving on to the next stage for MTBS' 3D Game Analyzer (M3GA), and we need to accomplish two goals:

1. The wording has to be simple, easy to understand, and user friendly.
2. We need visual samples to go with the program. If people don't fully understand the text, they should be able to click on a thumbnail, and see what is being discussed.

Here is the official thread. All help appreciated:

[url="http://mtbs3d.com/phpbb/viewtopic.php?f=96&t=3464"]http://mtbs3d.com/phpbb/viewtopic.php?f=96&t=3464[/url]

For NVIDIA GeForce 3D Vision, you will likely need to turn on the advanced driver features and play with convergence to spot the anomalies being discussed. This is one of those times where we WANT to spot problems! This is non-proprietary, so it doesn't matter what S-3D solution or game you use.

Regards,
Chopper
Hi Guys!



We are moving on to the next stage for MTBS' 3D Game Analyzer (M3GA), and we need to accomplish two goals:



1. The wording has to be simple, easy to understand, and user friendly.

2. We need visual samples to go with the program. If people don't fully understand the text, they should be able to click on a thumbnail, and see what is being discussed.



Here is the official thread. All help appreciated:



http://mtbs3d.com/phpbb/viewtopic.php?f=96&t=3464



For NVIDIA GeForce 3D Vision, you will likely need to turn on the advanced driver features and play with convergence to spot the anomalies being discussed. This is one of those times where we WANT to spot problems! This is non-proprietary, so it doesn't matter what S-3D solution or game you use.



Regards,

Chopper

#1
Posted 05/15/2009 01:19 PM   
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