[quote="J0hnnieW4lker"][quote="Edo1946"]I agree the price is high but not unexpected. I preordered despite my misgivings about the compatibility test results which also for me said it did not like my 3.0 Etron usb hardware or my I7-2600K cpu. That plus asking for three usb 3.0 ports and one usb 2 port is pretty ridiculous. Still I have a dk2 and my system runs fine so I will chance it for now and hope I don't have to buy a new Maingear in April to make it work.
I am not excited about 3rd person lucky's tale freebie but so far with Vorpx I am enjoying great 3d vr in Skyrim and many other AAA titles.
As I enter my 70th decade I figure its the least I can do to support early adopter tech. And I have a reputation to preserve. I teach a future tech class at a local lifelong learning center and I get a kick out of putting a VR headset on a 90 year old and listening to the squeals! (especially the unreal engine dinosaur demo). There is something to VR. I am hoping it makes it and hangs around.[/quote]
Crap, i got a 2x USB 3.0 PCIe card just for this and now you tell me it requires 3x USB 3.0?
[/quote]
Edo1946 said:I agree the price is high but not unexpected. I preordered despite my misgivings about the compatibility test results which also for me said it did not like my 3.0 Etron usb hardware or my I7-2600K cpu. That plus asking for three usb 3.0 ports and one usb 2 port is pretty ridiculous. Still I have a dk2 and my system runs fine so I will chance it for now and hope I don't have to buy a new Maingear in April to make it work.
I am not excited about 3rd person lucky's tale freebie but so far with Vorpx I am enjoying great 3d vr in Skyrim and many other AAA titles.
As I enter my 70th decade I figure its the least I can do to support early adopter tech. And I have a reputation to preserve. I teach a future tech class at a local lifelong learning center and I get a kick out of putting a VR headset on a 90 year old and listening to the squeals! (especially the unreal engine dinosaur demo). There is something to VR. I am hoping it makes it and hangs around.
Crap, i got a 2x USB 3.0 PCIe card just for this and now you tell me it requires 3x USB 3.0?
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker Screenshots: http://phereo.com/583b3a2f8884282d5d000007
Aren't USB cards like $5.00?
Just look on ebay.
-----------
Or get a usb hub and move your low bandwidth stuff onto it.
Controller, keyboard, mouse, NVidia hub. These all use like 1-5% bandwidth.
@J0hnnieW4lker, Please hit the "ADD REPLY" button only once.
You'll see a little spinning thing up in the address bar where http is located, this indicates that it's processing it.
It's just that you repeatedly multiple post the same post.
TY
Also, you would probably be better served by getting a powered USB Hub with switches to go with the 2x USB 3.0 PCIe card that you purchased, so that you will have a longer cable reach and can disable everything when not in use.
Plus on older motherboards, USB power is very limited compared to later iterations. So a powered hub would most likely be needed.
@J0hnnieW4lker, Please hit the "ADD REPLY" button only once.
You'll see a little spinning thing up in the address bar where http is located, this indicates that it's processing it.
It's just that you repeatedly multiple post the same post.
TY
Also, you would probably be better served by getting a powered USB Hub with switches to go with the 2x USB 3.0 PCIe card that you purchased, so that you will have a longer cable reach and can disable everything when not in use.
Plus on older motherboards, USB power is very limited compared to later iterations. So a powered hub would most likely be needed.
It's 20 EUR. I bought this one and which is recommended by Oculus for those that do not have enough USB3 slots on the MB:
http://www.amazon.de/gp/product/B00B6ZCNGM?psc=1&redirect=true&ref_=oh_aui_detailpage_o00_s00
Backing that kickstarter was certainly one of the better decisions I've made. Even so I would've jumped on this immediately at $599 anyways.
They already confirmed you need a ~$900 rig in order to run it so this was always going to be a high end product. It wouldn't make sense to try and release cheaper hardware comparable to DK2 or PSVR for the high end PC market rather than to go all out and offer something a generation ahead.
Backing that kickstarter was certainly one of the better decisions I've made. Even so I would've jumped on this immediately at $599 anyways.
They already confirmed you need a ~$900 rig in order to run it so this was always going to be a high end product. It wouldn't make sense to try and release cheaper hardware comparable to DK2 or PSVR for the high end PC market rather than to go all out and offer something a generation ahead.
[quote="kludd40"]Backing that kickstarter was certainly one of the better decisions I've made. Even so I would've jumped on this immediately at $599 anyways.
They already confirmed you need a ~$900 rig in order to run it so this was always going to be a high end product. It wouldn't make sense to try and release cheaper hardware comparable to DK2 or PSVR for the high end PC market rather than to go all out and offer something a generation ahead.[/quote]
I stupidly canceled the 275.00 DIY reservation I had with Kickstarter. It was funded regardless, and thinking about just how limited it was, and how it was simply a proof of concept for VR, I canceled it after a couple days since I knew it would be at least DK2 before it was even remotely practical on a consumer end.
Had I known all the extra valuable goodies they were gonna include (Steam store credit and that stupid TF2 VR hat that was selling for close to 100.00 dollars), I would have kept it. Then it turned out it was selling for 1000+ for months on ebay. Such a stupid decision on my part.
kludd40 said:Backing that kickstarter was certainly one of the better decisions I've made. Even so I would've jumped on this immediately at $599 anyways.
They already confirmed you need a ~$900 rig in order to run it so this was always going to be a high end product. It wouldn't make sense to try and release cheaper hardware comparable to DK2 or PSVR for the high end PC market rather than to go all out and offer something a generation ahead.
I stupidly canceled the 275.00 DIY reservation I had with Kickstarter. It was funded regardless, and thinking about just how limited it was, and how it was simply a proof of concept for VR, I canceled it after a couple days since I knew it would be at least DK2 before it was even remotely practical on a consumer end.
Had I known all the extra valuable goodies they were gonna include (Steam store credit and that stupid TF2 VR hat that was selling for close to 100.00 dollars), I would have kept it. Then it turned out it was selling for 1000+ for months on ebay. Such a stupid decision on my part.
I think you overexaggerate about hat. I think they went up to $100.
I sold mine for like $50. I really can't complain though.
I also cancelled kickstarter and decided to buy through site when they announced they will do it through site.
I played with Kit with like a week. Sold unit for $350 + $50 and hat.
------------------------
When did you buy rift? I thought you were early like me. They included Oculus hats for like 3 months after kickstarter purchases [APRIL 1ST]. There were special instructions to retrieve it. It should still be there. Mine is.
You can retrieve your TF2 hat code by entering your email address here:
https://www.oculusvr.com/sales
Let me know if you have any questions,
Dieter
Oculus VR Support
I think you overexaggerate about hat. I think they went up to $100.
I sold mine for like $50. I really can't complain though.
I also cancelled kickstarter and decided to buy through site when they announced they will do it through site.
I played with Kit with like a week. Sold unit for $350 + $50 and hat.
------------------------
When did you buy rift? I thought you were early like me. They included Oculus hats for like 3 months after kickstarter purchases [APRIL 1ST]. There were special instructions to retrieve it. It should still be there. Mine is.
Maybe. Maybe the green envy made me remember the top end of the market. That and the shock of it all. Digital hats? What?!
I never actually re-ordered the DK1. I pre-ordered DK2 the moment it went live and received it at launch. I sold it on ebay shortly after DK2 permanently went out of stock. Netted about 100 dollars profit for nearly 1.5 years ownership (after fees and shipping). Of course, I was thinking, worst case, the Vive would be launching early 2016 at the latest. Whoops.
Maybe. Maybe the green envy made me remember the top end of the market. That and the shock of it all. Digital hats? What?!
I never actually re-ordered the DK1. I pre-ordered DK2 the moment it went live and received it at launch. I sold it on ebay shortly after DK2 permanently went out of stock. Netted about 100 dollars profit for nearly 1.5 years ownership (after fees and shipping). Of course, I was thinking, worst case, the Vive would be launching early 2016 at the latest. Whoops.
Here is a question for everyone.
[b]What are you willing to pay for HTC Vive? [/b]
Like I "was" willing to pay $600 for oculus rift but based on reception did not. However thats pretty much as high as it gets.
Valve is a strong name in gaming community and I can see that community/gamers. I am strongly interested in what Source Film maker community will do with it. I could see myself spending $800 simply because it has the advantage of name and controller [I am not going to even acknowledge 360 controller]. But pretty much only if others were happy with it. Yes, rift has a controller which will be added eventually at a price thats unknown but I am less impressed treating a controller like an accessory/optional. Not to mention a Rift developer does not have to support the touch. Most people "might" not even buy it.
https://www.youtube.com/watch?v=sX1cum0vyWk
[Demo'd using HTC Vive controller]
------------------------
Though also its scary to keep in mind its MOSTLY HTC more so then Valve. Which is a company which is struggling.
[img]https://s3.amazonaws.com/eqz/Untitled.jpg[/img]
Here is a question for everyone. What are you willing to pay for HTC Vive?
Like I "was" willing to pay $600 for oculus rift but based on reception did not. However thats pretty much as high as it gets.
Valve is a strong name in gaming community and I can see that community/gamers. I am strongly interested in what Source Film maker community will do with it. I could see myself spending $800 simply because it has the advantage of name and controller [I am not going to even acknowledge 360 controller]. But pretty much only if others were happy with it. Yes, rift has a controller which will be added eventually at a price thats unknown but I am less impressed treating a controller like an accessory/optional. Not to mention a Rift developer does not have to support the touch. Most people "might" not even buy it.
[Demo'd using HTC Vive controller]
------------------------
Though also its scary to keep in mind its MOSTLY HTC more so then Valve. Which is a company which is struggling.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
A TL;DR of Palmer's AMA yesterday which answers some pertinent questions:
[url]https://www.reddit.com/r/oculus/comments/3zxsgp/tldr_for_palmer_ama/[/url]
[img]http://i.imgur.com/4H4Zjga.png[/img]
[img]https://i.imgur.com/xIYjPt0.jpg[/img]
Yes, HTC looks like is having a bit of a hard time currently. This doesn't mean that their product will be less inferior. I think it will be exactly the opposite.
I am willing to spend up to 2000£ on a PROPER VR hardware + SOFTWARE set. Now, according to Valve, SteamVR will be openSource and anyone can access their drivers (OpenVR) which for me looks more appealing!
I don't say I will not be playing VR games/apps but well I am more interested in developing software for it, or even porting other things to it.
It is worrying that CV1 will last as long "as a mobile phone" (from the tech lifespan pov). I wonder what will happen afterwards ? What happend to DK1 and DK2 (go obsolete) ?
If one thing I really like at Nvidia is that they support their tech a long time. Around 5-6 years even more sometimes. Their support is not pristine, no, no, no but they DON'T OBSOLETE hardware ;)
Yes, HTC looks like is having a bit of a hard time currently. This doesn't mean that their product will be less inferior. I think it will be exactly the opposite.
I am willing to spend up to 2000£ on a PROPER VR hardware + SOFTWARE set. Now, according to Valve, SteamVR will be openSource and anyone can access their drivers (OpenVR) which for me looks more appealing!
I don't say I will not be playing VR games/apps but well I am more interested in developing software for it, or even porting other things to it.
It is worrying that CV1 will last as long "as a mobile phone" (from the tech lifespan pov). I wonder what will happen afterwards ? What happend to DK1 and DK2 (go obsolete) ?
If one thing I really like at Nvidia is that they support their tech a long time. Around 5-6 years even more sometimes. Their support is not pristine, no, no, no but they DON'T OBSOLETE hardware ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]If one thing I really like at Nvidia is that they support their tech a long time. ;)[/quote]
Hah, the same can be said for Microsoft products. The other day my Razer Tartarus broke, so I broke out my Strategic Commander and went to town.
I was also using my Sidewinder Freestyle Pro in a game the other day. It's fun to play with in the few games that can make use of it. I wish they had an updated version in an Xbox controller figuration.
I could easily see these being used with a few games/walking simulators on the Oculus.
It's too bad that Microsoft doesn't make stuff like this anymore
https://www.youtube.com/watch?v=IxCMb3UAmm0
https://www.youtube.com/watch?v=-Q36BTomIZk
helifax said:If one thing I really like at Nvidia is that they support their tech a long time. ;)
Hah, the same can be said for Microsoft products. The other day my Razer Tartarus broke, so I broke out my Strategic Commander and went to town.
I was also using my Sidewinder Freestyle Pro in a game the other day. It's fun to play with in the few games that can make use of it. I wish they had an updated version in an Xbox controller figuration.
I could easily see these being used with a few games/walking simulators on the Oculus.
It's too bad that Microsoft doesn't make stuff like this anymore
Instant pre-order for me. New tech are always expensive, I can't even understand how people could be scandalized by the price. Most of these people have a 600$ Iphone in their pocket...
If you want cheap VR, wait another 5 years.
Instant pre-order for me. New tech are always expensive, I can't even understand how people could be scandalized by the price. Most of these people have a 600$ Iphone in their pocket...
helifax, I think you might find the following post interesting:
[url]http://www.roadtovr.com/making-valves-openvr-truly-inclusive-for-vr-headsets/[/url]
Basically, Oculus doesn't want to support other HMDs straight off, and that can be understandable. What's important is that Palmer has gone on record to say that the rift can run anything, even OpenVR (SteamVR). He goes on to say that he will not limit people modding applications made by Oculus development software to run on other systems.
He further says that "Rift is a fully open platform, and that no approval or licensing is required in order to develop for it."
More here:
[url]http://www.pcgamer.com/palmer-luckey-says-the-oculus-rift-is-not-becoming-a-closed-platform/[/url]
I too want a fully open environment, but perhaps this isn't going to be as bad as we might initially think.
Regarding the comparison between Vive and Rift, people experiencing VDK2 at CES are saying that it and CV1 are very similar, but that CV1 had completely eradicated the screen door effect whereas it was still noticeable on the VDK2. If you look at the Rift Optics, they are a quality Fresnel hybrid. In comparison, VDK2 full Fresnel lenses look cheap. Let's see what the final version looks like. I doubt HTC will sit idly. Competition can only be good for the consumer, and the Rift has set a high bar.
I also hope the price tag isn't going to be too high. It would be very interesting if Vive manages to undercut the Rift - that would certainly send shockwaves.
There is time to cancel the Rift order if Vive is shown to be superior. I too wouldn't mind the extra price if it gave a better experience.
Basically, Oculus doesn't want to support other HMDs straight off, and that can be understandable. What's important is that Palmer has gone on record to say that the rift can run anything, even OpenVR (SteamVR). He goes on to say that he will not limit people modding applications made by Oculus development software to run on other systems.
He further says that "Rift is a fully open platform, and that no approval or licensing is required in order to develop for it."
I too want a fully open environment, but perhaps this isn't going to be as bad as we might initially think.
Regarding the comparison between Vive and Rift, people experiencing VDK2 at CES are saying that it and CV1 are very similar, but that CV1 had completely eradicated the screen door effect whereas it was still noticeable on the VDK2. If you look at the Rift Optics, they are a quality Fresnel hybrid. In comparison, VDK2 full Fresnel lenses look cheap. Let's see what the final version looks like. I doubt HTC will sit idly. Competition can only be good for the consumer, and the Rift has set a high bar.
I also hope the price tag isn't going to be too high. It would be very interesting if Vive manages to undercut the Rift - that would certainly send shockwaves.
There is time to cancel the Rift order if Vive is shown to be superior. I too wouldn't mind the extra price if it gave a better experience.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="RAGEdemon"]helifax, I think you might find the following post interesting:
[url]http://www.roadtovr.com/making-valves-openvr-truly-inclusive-for-vr-headsets/[/url]
[/quote]
Very nice read! Thank you!
See that is why I like the Vive! Of it's desired to be OPEN to other VR headsets. Sure is not like a walk in the park: flip one switch and everything will work perfect on all different hardware.
But they at least developed some software for other headsets! So sure, you don't have a VIVE, but and Oculus Rift, this doesn't mean that I can't use SteamVR;)
Now Oculus said they will be open but without any support for other hardware except OR and that is a bit sucky:(
Of course I can understand Oculus Point of View: Instead of developing for 1001 hardware lets focus on ONE and do it right;)
I bet mods will appear allowing SteamVR to run on Oculus;)
Very nice read! Thank you!
See that is why I like the Vive! Of it's desired to be OPEN to other VR headsets. Sure is not like a walk in the park: flip one switch and everything will work perfect on all different hardware.
But they at least developed some software for other headsets! So sure, you don't have a VIVE, but and Oculus Rift, this doesn't mean that I can't use SteamVR;)
Now Oculus said they will be open but without any support for other hardware except OR and that is a bit sucky:(
Of course I can understand Oculus Point of View: Instead of developing for 1001 hardware lets focus on ONE and do it right;)
I bet mods will appear allowing SteamVR to run on Oculus;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker
Screenshots: http://phereo.com/583b3a2f8884282d5d000007
Just look on ebay.
-----------
Or get a usb hub and move your low bandwidth stuff onto it.
Controller, keyboard, mouse, NVidia hub. These all use like 1-5% bandwidth.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
You'll see a little spinning thing up in the address bar where http is located, this indicates that it's processing it.
It's just that you repeatedly multiple post the same post.
TY
Also, you would probably be better served by getting a powered USB Hub with switches to go with the 2x USB 3.0 PCIe card that you purchased, so that you will have a longer cable reach and can disable everything when not in use.
Plus on older motherboards, USB power is very limited compared to later iterations. So a powered hub would most likely be needed.
http://www.amazon.de/gp/product/B00B6ZCNGM?psc=1&redirect=true&ref_=oh_aui_detailpage_o00_s00
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
They already confirmed you need a ~$900 rig in order to run it so this was always going to be a high end product. It wouldn't make sense to try and release cheaper hardware comparable to DK2 or PSVR for the high end PC market rather than to go all out and offer something a generation ahead.
I stupidly canceled the 275.00 DIY reservation I had with Kickstarter. It was funded regardless, and thinking about just how limited it was, and how it was simply a proof of concept for VR, I canceled it after a couple days since I knew it would be at least DK2 before it was even remotely practical on a consumer end.
Had I known all the extra valuable goodies they were gonna include (Steam store credit and that stupid TF2 VR hat that was selling for close to 100.00 dollars), I would have kept it. Then it turned out it was selling for 1000+ for months on ebay. Such a stupid decision on my part.
I sold mine for like $50. I really can't complain though.
I also cancelled kickstarter and decided to buy through site when they announced they will do it through site.
I played with Kit with like a week. Sold unit for $350 + $50 and hat.
------------------------
When did you buy rift? I thought you were early like me. They included Oculus hats for like 3 months after kickstarter purchases [APRIL 1ST]. There were special instructions to retrieve it. It should still be there. Mine is.
You can retrieve your TF2 hat code by entering your email address here:
https://www.oculusvr.com/sales
Let me know if you have any questions,
Dieter
Oculus VR Support
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I never actually re-ordered the DK1. I pre-ordered DK2 the moment it went live and received it at launch. I sold it on ebay shortly after DK2 permanently went out of stock. Netted about 100 dollars profit for nearly 1.5 years ownership (after fees and shipping). Of course, I was thinking, worst case, the Vive would be launching early 2016 at the latest. Whoops.
What are you willing to pay for HTC Vive?
Like I "was" willing to pay $600 for oculus rift but based on reception did not. However thats pretty much as high as it gets.
Valve is a strong name in gaming community and I can see that community/gamers. I am strongly interested in what Source Film maker community will do with it. I could see myself spending $800 simply because it has the advantage of name and controller [I am not going to even acknowledge 360 controller]. But pretty much only if others were happy with it. Yes, rift has a controller which will be added eventually at a price thats unknown but I am less impressed treating a controller like an accessory/optional. Not to mention a Rift developer does not have to support the touch. Most people "might" not even buy it.
[Demo'd using HTC Vive controller]
------------------------
Though also its scary to keep in mind its MOSTLY HTC more so then Valve. Which is a company which is struggling.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
https://www.reddit.com/r/oculus/comments/3zxsgp/tldr_for_palmer_ama/
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I am willing to spend up to 2000£ on a PROPER VR hardware + SOFTWARE set. Now, according to Valve, SteamVR will be openSource and anyone can access their drivers (OpenVR) which for me looks more appealing!
I don't say I will not be playing VR games/apps but well I am more interested in developing software for it, or even porting other things to it.
It is worrying that CV1 will last as long "as a mobile phone" (from the tech lifespan pov). I wonder what will happen afterwards ? What happend to DK1 and DK2 (go obsolete) ?
If one thing I really like at Nvidia is that they support their tech a long time. Around 5-6 years even more sometimes. Their support is not pristine, no, no, no but they DON'T OBSOLETE hardware ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Hah, the same can be said for Microsoft products. The other day my Razer Tartarus broke, so I broke out my Strategic Commander and went to town.
I was also using my Sidewinder Freestyle Pro in a game the other day. It's fun to play with in the few games that can make use of it. I wish they had an updated version in an Xbox controller figuration.
I could easily see these being used with a few games/walking simulators on the Oculus.
It's too bad that Microsoft doesn't make stuff like this anymore
If you want cheap VR, wait another 5 years.
http://www.roadtovr.com/making-valves-openvr-truly-inclusive-for-vr-headsets/
Basically, Oculus doesn't want to support other HMDs straight off, and that can be understandable. What's important is that Palmer has gone on record to say that the rift can run anything, even OpenVR (SteamVR). He goes on to say that he will not limit people modding applications made by Oculus development software to run on other systems.
He further says that "Rift is a fully open platform, and that no approval or licensing is required in order to develop for it."
More here:
http://www.pcgamer.com/palmer-luckey-says-the-oculus-rift-is-not-becoming-a-closed-platform/
I too want a fully open environment, but perhaps this isn't going to be as bad as we might initially think.
Regarding the comparison between Vive and Rift, people experiencing VDK2 at CES are saying that it and CV1 are very similar, but that CV1 had completely eradicated the screen door effect whereas it was still noticeable on the VDK2. If you look at the Rift Optics, they are a quality Fresnel hybrid. In comparison, VDK2 full Fresnel lenses look cheap. Let's see what the final version looks like. I doubt HTC will sit idly. Competition can only be good for the consumer, and the Rift has set a high bar.
I also hope the price tag isn't going to be too high. It would be very interesting if Vive manages to undercut the Rift - that would certainly send shockwaves.
There is time to cancel the Rift order if Vive is shown to be superior. I too wouldn't mind the extra price if it gave a better experience.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Very nice read! Thank you!
See that is why I like the Vive! Of it's desired to be OPEN to other VR headsets. Sure is not like a walk in the park: flip one switch and everything will work perfect on all different hardware.
But they at least developed some software for other headsets! So sure, you don't have a VIVE, but and Oculus Rift, this doesn't mean that I can't use SteamVR;)
Now Oculus said they will be open but without any support for other hardware except OR and that is a bit sucky:(
Of course I can understand Oculus Point of View: Instead of developing for 1001 hardware lets focus on ONE and do it right;)
I bet mods will appear allowing SteamVR to run on Oculus;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
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- Raid 0 - 256GB Sandisk Extreme SSD.
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- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
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http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)