What we are waiting for? What Nvidia needs to do to keep us happy
Hey all,
I'm still considering whether to go stereo3D. I have a Nvidia card but it's unfortunate that Nvidia isn't that active with their stereo3D programme nor are they really informative about where they're heading. At the rate things are going, the edimensional driver is going to be the only thing we have
Anyway I'm trying to summarise what we still need from Nvidia. Obviously general bug fixes is a key one but other then that it seems these are the main showstoppers.
1) Vista support. Both x32 and x64
2) Windows XP x64 support
3) Dualcore bug which prevents some/all? from using stereo3D with dualcore CPUs
4) SLI Support (thanks linus)
5) Fix for bad drop in frame rate on recent stereo drivers (thanks linus)
6) Compatibility with post processing effects such as HDR (thanks RAGEdemon)
7) Support for the GeForce 8800 (thanks Dj Antonino)
I'm still considering whether to go stereo3D. I have a Nvidia card but it's unfortunate that Nvidia isn't that active with their stereo3D programme nor are they really informative about where they're heading. At the rate things are going, the edimensional driver is going to be the only thing we have
Anyway I'm trying to summarise what we still need from Nvidia. Obviously general bug fixes is a key one but other then that it seems these are the main showstoppers.
1) Vista support. Both x32 and x64
2) Windows XP x64 support
3) Dualcore bug which prevents some/all? from using stereo3D with dualcore CPUs
4) SLI Support (thanks linus)
5) Fix for bad drop in frame rate on recent stereo drivers (thanks linus)
6) Compatibility with post processing effects such as HDR (thanks RAGEdemon)
7) Support for the GeForce 8800 (thanks Dj Antonino)
I've updated with what other people have mentioned. I don't know if Nvidia is going to care about this post, they should know it all already but it should be useful to new users since it'll give them an idea of what to expect.
I've updated with what other people have mentioned. I don't know if Nvidia is going to care about this post, they should know it all already but it should be useful to new users since it'll give them an idea of what to expect.
[quote name='Nil Einne' date='Nov 28 2006, 09:23 PM']6) Compatibility with post processing effects such as HDR (thanks RAGEdemon)
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[/quote]
Try save profile in game, run regedit and add game sttereo profile DWORD parametr StereoTextureEnabled 1 (available only in several latest stereo drivers). This usualy solve this problem.
[quote name='Nil Einne' date='Nov 28 2006, 09:23 PM']6) Compatibility with post processing effects such as HDR (thanks RAGEdemon)
[snapback]130990[/snapback]
Try save profile in game, run regedit and add game sttereo profile DWORD parametr StereoTextureEnabled 1 (available only in several latest stereo drivers). This usualy solve this problem.
Or just simple use that utility [url="http://rapidshare.com/files/8419812/StereoTexture.rar.html"]http://rapidshare.com/files/8419812/StereoTexture.rar.html[/url] for enable stereo postprocessing effects.
I'm still considering whether to go stereo3D. I have a Nvidia card but it's unfortunate that Nvidia isn't that active with their stereo3D programme nor are they really informative about where they're heading. At the rate things are going, the edimensional driver is going to be the only thing we have
Anyway I'm trying to summarise what we still need from Nvidia. Obviously general bug fixes is a key one but other then that it seems these are the main showstoppers.
1) Vista support. Both x32 and x64
2) Windows XP x64 support
3) Dualcore bug which prevents some/all? from using stereo3D with dualcore CPUs
4) SLI Support (thanks linus)
5) Fix for bad drop in frame rate on recent stereo drivers (thanks linus)
6) Compatibility with post processing effects such as HDR (thanks RAGEdemon)
7) Support for the GeForce 8800 (thanks Dj Antonino)
Is there anything I'm missing?
Cheers
I'm still considering whether to go stereo3D. I have a Nvidia card but it's unfortunate that Nvidia isn't that active with their stereo3D programme nor are they really informative about where they're heading. At the rate things are going, the edimensional driver is going to be the only thing we have
Anyway I'm trying to summarise what we still need from Nvidia. Obviously general bug fixes is a key one but other then that it seems these are the main showstoppers.
1) Vista support. Both x32 and x64
2) Windows XP x64 support
3) Dualcore bug which prevents some/all? from using stereo3D with dualcore CPUs
4) SLI Support (thanks linus)
5) Fix for bad drop in frame rate on recent stereo drivers (thanks linus)
6) Compatibility with post processing effects such as HDR (thanks RAGEdemon)
7) Support for the GeForce 8800 (thanks Dj Antonino)
Is there anything I'm missing?
Cheers
5) Fix for bad drop in frame rate on recent stereo drivers
5) Fix for bad drop in frame rate on recent stereo drivers
This will bring the compatibility rating to about 99.9%
But we may as well be asking the spegetti monster tbh :P
This will bring the compatibility rating to about 99.9%
But we may as well be asking the spegetti monster tbh :P
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[right][snapback]130990[/snapback][/right]
[/quote]
Try save profile in game, run regedit and add game sttereo profile DWORD parametr StereoTextureEnabled 1 (available only in several latest stereo drivers). This usualy solve this problem.
Try save profile in game, run regedit and add game sttereo profile DWORD parametr StereoTextureEnabled 1 (available only in several latest stereo drivers). This usualy solve this problem.