Zelda Breath of the Wild 3D Vision Fix (Depth map based)
  16 / 18    
AndroidVageta wants to play on his Rift and should know that you are not offering support to do so. Though he might be able to leverage your fix to work in someway with some type of VR app.
AndroidVageta wants to play on his Rift and should know that you are not offering support to do so.

Though he might be able to leverage your fix to work in someway with some type of VR app.

Posted 05/01/2019 08:06 PM   
[quote="D-Man11"]AndroidVageta wants to play on his Rift and should know that you are not offering support to do so. Though he might be able to leverage your fix to work in someway with some type of VR app.[/quote] Well I'm using VR but I just need SBS rendering, really. I use Virtual Desktop and will basically be playing on a virtual 100-120 foot screen lol. So I don't need anything specific to VR.
D-Man11 said:AndroidVageta wants to play on his Rift and should know that you are not offering support to do so.

Though he might be able to leverage your fix to work in someway with some type of VR app.


Well I'm using VR but I just need SBS rendering, really.

I use Virtual Desktop and will basically be playing on a virtual 100-120 foot screen lol. So I don't need anything specific to VR.

Posted 05/02/2019 01:17 AM   
Anyone got anything yet? :-)
Anyone got anything yet? :-)

Posted 05/05/2019 12:23 AM   
CEMU 1.15.5 update: This is based on the latest version of my OGL3DVision wrapper and [color="green"]Sgsrules[/color] fix! So, a big KUDOS goes to him! =================== [color="green"]CEMU Configuration:[/color] =================== - Download Cemu 1.15.5 (latest, at the date of writing) - Install Cemuhook, etc what ever is required. - Follow this image for CEMU settings, that I used and I recommend. (Some are actually mandatory): [img]https://forums.geforce.com/cmd/default/download-comment-attachment/78029/[/img] - MAKE sure you can start Zelda:BOTW with CEMU in 2D before anything else!!! - Once that is done, there is a bug in the CEMU Resolution pack. After you install the mod, simply navigate to [color="orange"]"X:\Cemu\BIN\graphicPacks\downloadedGraphicPacks\BreathOfTheWild_Resolution\rules.txt"[/color] and replace the content with this one: [code] [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Resolution path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 [Preset] name = 1280x720 (16:9) (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # Performance [Preset] name = 320x180 (16:9) $width = 320 $height = 180 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 640x360 (16:9) $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 960x540 (16:9) $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # Common HD Resolutions [Preset] name = 1600x900 (16:9) $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 1920x1080 (16:9) $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 5760x1080 (48:9) $width = 5760 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 2560x1440 (16:9) $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3200x1800 (16:9) $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3840x2160 (16:9) $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 5120x2880 (16:9) $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 10240x5760 (16:9) $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # Common Ultrawide Resolutions [Preset] name = ----------------------------------- $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 2560x1080 (21:9) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3440x1440 (21:9) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 4300x1800 (21:9) $width = 4300 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 # Common 16:10 Resolutions [Preset] name = ----------------------------------- $width = 1440 $height = 900 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 1440x900 (16:10) $width = 1440 $height = 900 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 1680x1050 (16:10) $width = 1680 $height = 1050 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1920x1200 (16:10) $width = 1920 $height = 1200 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 2560x1600 (16:10) $width = 2560 $height = 1600 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 2880x1800 (16:10) $width = 2880 $height = 1800 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 3840x2400 (16:10) $width = 3840 $height = 2400 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 5120x3200 (16:10) $width = 5120 $height = 3200 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 # Other Uncommon Resolutions [Preset] name = ----------------------------------- $width = 640 $height = 480 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 640x480 (4:3) $width = 640 $height = 480 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1280x960 (4:3) $width = 1280 $height = 960 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1920x1440 (4:3) $width = 1920 $height = 1440 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 [Preset] name = 640x512 (5:4) $width = 640 $height = 512 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1280x1024 (5:4) $width = 1280 $height = 1024 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 [Preset] name = 1920x1536 (5:4) $width = 1920 $height = 1536 $gameWidth = 1280 $gameHeight = 720 $heightfix = 1 # All 720p textures: # - 0x001=World Lighting Red8 # - 0x005=Link and Objects Depth # - 0x007=World Lighting Red-Green Texture # - 0x019=Menu Interface/GUI # - 0x01a=Normals # - 0x41a=Geometry rendering # - 0x806=Wind/Fog # - 0x80e=Depth stencil buffer # - 0x816=Weapon and Objects Bloom # - 0x820=Field Fog # Depth/Geometry/Shading Rendering [TextureRedefine] width = 1280 height = 720 formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820 formatsExcluded = 0x008 # Game Load Opening Background Image tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth)* 1280 overwriteHeight = ($height/$gameHeight)* 720 # Gamepad - background [TextureRedefine] width = 864 height = 480 formats = 0x019 formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails overwriteWidth = ($width/$gameWidth)* 864 overwriteHeight = ($height/$gameHeight)* 480 # Gamepad - game render size [TextureRedefine] width = 854 height = 480 formats = 0x019 formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails overwriteWidth = ($width/$gameWidth)* 854 overwriteHeight = ($height/$gameHeight)* 480 # All 1/2, 1/4 textures: # - 0x001=World Lighting - Red # - 0x005=Depth for Link and Objects # - 0x019=GUI # - 0x01a=Blurs and Normals # - 0x80e=World and Objects Depth 32bit # - 0x806=Wind/Fog # - 0x816=World & Weapon Bloom # - 0x820=Fog # Required 1/2 resolutions [TextureRedefine] width = 640 height = 368 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = (($height/$gameHeight) * 368) + $heightfix # Required 1/2 resolutions [TextureRedefine] width = 640 height = 360 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a formatsExcluded = 0x431 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 # Required 1/3 resolutions [TextureRedefine] width = 384 height = 192 formats = 0x001 # World lighting - Red overwriteWidth = ($width/$gameWidth) * 384 overwriteHeight = ($height/$gameHeight) * 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 192 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 # Required 1/4 resolutions [TextureRedefine] width = 320 height = 180 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 # Required 1/6 resolution [TextureRedefine] width = 192 height = 96 formats = 0x007,0x806 # Used for Fog overwriteWidth = ($width/$gameWidth) * 192 overwriteHeight = ($height/$gameHeight) * 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 96 formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 96 # Required 1/8 resolution [TextureRedefine] width = 160 height = 90 formats = 0x001,0x005,0x007,0x806,0x80e,0x816 overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 # Required 1/10 resolution [TextureRedefine] width = 128 height = 80 formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 80 # Required 1/10 resolution [TextureRedefine] width = 120 height = 75 formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a overwriteWidth = ($width/$gameWidth) * 120 overwriteHeight = ($height/$gameHeight) * 75 # Required Fogs and Dust [TextureRedefine] width = 128 height = 48 formats = 0x806,0x816,0x005,0x007,0x820 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 48 # Required 1/13 resolution [TextureRedefine] width = 96 height = 48 formats = 0x816,0x80e # Used for bloom/depth overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 # Required 1/16 resolution [TextureRedefine] width = 80 height = 45 formats = 0x816,0x806,0x007 # Used for bloom/fog overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 # FUCKING GLOBAL ILUMINATION # Required 1/16 resolution [TextureRedefine] width = 64 height = 64 formats = 0x80e # Used for depth overwriteWidth = 64 overwriteHeight = 64 # 0x019 - GUI Requirements [TextureRedefine] width = 128 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 110 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 110 overwriteHeight = ($height/$gameHeight) * 720 # 0x816 - Blooms & Effects # Heat wave effect [TextureRedefine] width = 1024 height = 512 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 # Sheikah slate scope [TextureRedefine] width = 512 height = 256 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 # World bloom [TextureRedefine] width = 256 height = 128 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 128 height = 64 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 24 height = 16 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 40 height = 22 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 [TextureRedefine] width = 20 height = 11 depth = 1 formats = 0x816 tilemodes = 4 overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 # Great Fairy / Stable / Stores Viewports # Required, Great Fairy Full Resolution Viewports [TextureRedefine] width = 960 height = 540 formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 # Required, Great Fairy Full Resolution Viewports [TextureRedefine] width = 960 height = 544 formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 544 # Required Great Fairy Red Viewport and Depth port of the same size [TextureRedefine] width = 512 height = 272 depth = 1 formats = 0x001,0x005 # Red Viewport / Depth overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports [TextureRedefine] width = 480 height = 272 formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports [TextureRedefine] width = 480 height = 270 formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 270 # Required - Great Fairy background heatwave effect [TextureRedefine] width = 512 height = 512 depth = 1 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 # Select-Menu Map [TextureRedefine] width = 1504 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1504 overwriteHeight = ($height/$gameHeight) * 720 # Select-Menu Map [TextureRedefine] width = 1500 height = 720 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1500 overwriteHeight = ($height/$gameHeight) * 720 # Select-Menu Map Overlay [TextureRedefine] width = 1280 height = 608 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 608 [/code] [color="orange"]THIS WILL FIX THE BROKEN RENDERING visible in Stereo3D[/color] ============================== [color="green"]Fix install and configuration:[/color] ============================== - Download the fix from here: [url]http://3dsurroundgaming.com/OpenGL3DVisionGames.html#zelda_botw[/url] - Install it next to "Cemu.exe" (The fix comes by default, with my variant of the shaders that allow changing the convergence using the Nvidia Keys. If you want to use the exact same fix as made by Sgsrule, overwrite the content of StereoShaders with the content from "stereoShaders_original_fix"!) - Open "3DVisionWrapper.ini" - Find [code] DepthBufferWidth = 3840 DepthBufferHeight = 2160 [/code] Change it to the SAME RESOLUTION as in CEMU Graphics Pack!!! - Save the file. =============================== [color="green"]Running Zelda:BOTW in 3DVision:[/color] =============================== - Now for the major trick! - Make a ".BAT" file with the following content (ADJUST IT TO YOUR SETUP)! (Mandatory to specify the DRIVE, FOLDER - if the relative folder is not set correctly CEMU will not load the graphics PACKS! Hence the format below!) [code] D: cd D:\WiiU_Games\DATA\EMULATORS\Cemu\BIN\ Cemu.exe -f -g "D:\WiiU_Games\DATA\EMULATORS\Cemu\GAMES\The Legend of Zelda Breath of the Wild [ALZP01]\code\U-King.rpx" [/code] - [color="orange"]Start Cemu.exe and MINIMIZE IT[/color] - [color="orange"]Run the .BAT file.[/color] Cemu will now start and run 3D Vision! - Play the game! [color="orange"]Every time you want to play it, make sure that you have an empty CEMU running, before starting the .BAT file[/color]. (Otherwise you will get a nice black screen). ======================= [color="green"]For SBS and TB support:[/color] ======================= - In "3DVisionWrapper.ini" search for [code] AlternativeView_Mode = 0 ; 0-3D Vision Hardware; 1-SBS(Left 1st); 2-SBS(Right 1st); 3-TB(Left-Top); 4-TB(Right-Top); [/code] And select the one you with to use! [color="green"] THIS MODE DOES NOT REQUIRE 3D VISION and is STAND-ALONE![/color] (I believe it will work in VR as well?! Can't test it, until my headset arrives). ===================================== [color="green"]Other settings (and tweaking the shaders):[/color] ===================================== - The fix start with a predefined convergence of 0.24. - It can be changed from the "3DVisionWrapper.ini" file. (Read the comments in the file to understand what each option is doing). - Important: Don't force the game in "fullscreen" as CEMU is not happy! - If you want to tweak the shaders, enable DevMode from "3DVisionWrapper.ini" and restart the "game". - You will see the into screen. Press F10 to access the UI and for the rest there are videos on my website on how to do it. I recommend [color="green"]Visual Studio Code[/color] for editing the .ini file! Happy gaming! Helifax
CEMU 1.15.5 update:

This is based on the latest version of my OGL3DVision wrapper and Sgsrules fix!
So, a big KUDOS goes to him!

===================
CEMU Configuration:
===================

- Download Cemu 1.15.5 (latest, at the date of writing)
- Install Cemuhook, etc what ever is required.
- Follow this image for CEMU settings, that I used and I recommend. (Some are actually mandatory):
Image

- MAKE sure you can start Zelda:BOTW with CEMU in 2D before anything else!!!

- Once that is done, there is a bug in the CEMU Resolution pack. After you install the mod, simply navigate to "X:\Cemu\BIN\graphicPacks\downloadedGraphicPacks\BreathOfTheWild_Resolution\rules.txt" and replace the content with this one:
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Resolution
path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution"
description = Changes the games resolution. You cannot change resolutions on the fly.
version = 3

[Preset]
name = 1280x720 (16:9) (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

# Performance

[Preset]
name = 320x180 (16:9)
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 640x360 (16:9)
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 960x540 (16:9)
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

# Common HD Resolutions

[Preset]
name = 1600x900 (16:9)
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 1920x1080 (16:9)
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 5760x1080 (48:9)
$width = 5760
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 2560x1440 (16:9)
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 3200x1800 (16:9)
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 3840x2160 (16:9)
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 5120x2880 (16:9)
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 10240x5760 (16:9)
$width = 10240
$height = 5760
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

# Common Ultrawide Resolutions

[Preset]
name = -----------------------------------
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 2560x1080 (21:9)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 4300x1800 (21:9)
$width = 4300
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

# Common 16:10 Resolutions

[Preset]
name = -----------------------------------
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

# Other Uncommon Resolutions

[Preset]
name = -----------------------------------
$width = 640
$height = 480
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 640x480 (4:3)
$width = 640
$height = 480
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 1280x960 (4:3)
$width = 1280
$height = 960
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 1920x1440 (4:3)
$width = 1920
$height = 1440
$gameWidth = 1280
$gameHeight = 720
$heightfix = 0

[Preset]
name = 640x512 (5:4)
$width = 640
$height = 512
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 1280x1024 (5:4)
$width = 1280
$height = 1024
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1

[Preset]
name = 1920x1536 (5:4)
$width = 1920
$height = 1536
$gameWidth = 1280
$gameHeight = 720
$heightfix = 1



# All 720p textures:
# - 0x001=World Lighting Red8
# - 0x005=Link and Objects Depth
# - 0x007=World Lighting Red-Green Texture
# - 0x019=Menu Interface/GUI
# - 0x01a=Normals
# - 0x41a=Geometry rendering
# - 0x806=Wind/Fog
# - 0x80e=Depth stencil buffer
# - 0x816=Weapon and Objects Bloom
# - 0x820=Field Fog

# Depth/Geometry/Shading Rendering
[TextureRedefine]
width = 1280
height = 720
formats = 0x001,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806,0x816,0x820
formatsExcluded = 0x008 # Game Load Opening Background Image
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth)* 1280
overwriteHeight = ($height/$gameHeight)* 720

# Gamepad - background
[TextureRedefine]
width = 864
height = 480
formats = 0x019
formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
overwriteWidth = ($width/$gameWidth)* 864
overwriteHeight = ($height/$gameHeight)* 480

# Gamepad - game render size
[TextureRedefine]
width = 854
height = 480
formats = 0x019
formatsExcluded = 0x034 # Exclude 0x034 which is used for large album thumbnails
overwriteWidth = ($width/$gameWidth)* 854
overwriteHeight = ($height/$gameHeight)* 480

# All 1/2, 1/4 textures:
# - 0x001=World Lighting - Red
# - 0x005=Depth for Link and Objects
# - 0x019=GUI
# - 0x01a=Blurs and Normals
# - 0x80e=World and Objects Depth 32bit
# - 0x806=Wind/Fog
# - 0x816=World & Weapon Bloom
# - 0x820=Fog

# Required 1/2 resolutions
[TextureRedefine]
width = 640
height = 368
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
formatsExcluded = 0x431 # Exclude 0x431 which is used for adventure log images
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = (($height/$gameHeight) * 368) + $heightfix

# Required 1/2 resolutions
[TextureRedefine]
width = 640
height = 360
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a
formatsExcluded = 0x431
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360

# Required 1/3 resolutions
[TextureRedefine]
width = 384
height = 192
formats = 0x001 # World lighting - Red
overwriteWidth = ($width/$gameWidth) * 384
overwriteHeight = ($height/$gameHeight) * 192

# Required 1/4 resolutions
[TextureRedefine]
width = 320
height = 192
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192

# Required 1/4 resolutions
[TextureRedefine]
width = 320
height = 180
formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180

# Required 1/6 resolution
[TextureRedefine]
width = 192
height = 96
formats = 0x007,0x806 # Used for Fog
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 96

# Required 1/8 resolution
[TextureRedefine]
width = 160
height = 96
formats = 0x001,0x005,0x007,0x806,0x80e,0x816 # Used for Fog/Depth/Bloom
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96

# Required 1/8 resolution
[TextureRedefine]
width = 160
height = 90
formats = 0x001,0x005,0x007,0x806,0x80e,0x816
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90

# Required 1/10 resolution
[TextureRedefine]
width = 128
height = 80
formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80

# Required 1/10 resolution
[TextureRedefine]
width = 120
height = 75
formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 75

# Required Fogs and Dust
[TextureRedefine]
width = 128
height = 48
formats = 0x806,0x816,0x005,0x007,0x820
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 48

# Required 1/13 resolution
[TextureRedefine]
width = 96
height = 48
formats = 0x816,0x80e # Used for bloom/depth
overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48

# Required 1/16 resolution
[TextureRedefine]
width = 80
height = 45
formats = 0x816,0x806,0x007 # Used for bloom/fog
overwriteWidth = ($width/$gameWidth) * 80
overwriteHeight = ($height/$gameHeight) * 45

# FUCKING GLOBAL ILUMINATION
# Required 1/16 resolution
[TextureRedefine]
width = 64
height = 64
formats = 0x80e # Used for depth
overwriteWidth = 64
overwriteHeight = 64

# 0x019 - GUI Requirements

[TextureRedefine]
width = 128
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 720

[TextureRedefine]
width = 110
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 110
overwriteHeight = ($height/$gameHeight) * 720

# 0x816 - Blooms & Effects

# Heat wave effect
[TextureRedefine]
width = 1024
height = 512
depth = 1
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 1024
overwriteHeight = ($height/$gameHeight) * 512

# Sheikah slate scope
[TextureRedefine]
width = 512
height = 256
depth = 1
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256

# World bloom

[TextureRedefine]
width = 256
height = 128
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 128

[TextureRedefine]
width = 128
height = 64
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 64

[TextureRedefine]
width = 64
height = 32
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 32

[TextureRedefine]
width = 32
height = 16
depth = 1
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16

[TextureRedefine]
width = 24
height = 16
depth = 1
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 24
overwriteHeight = ($height/$gameHeight) * 16

[TextureRedefine]
width = 40
height = 22
depth = 1
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 40
overwriteHeight = ($height/$gameHeight) * 22

[TextureRedefine]
width = 20
height = 11
depth = 1
formats = 0x816
tilemodes = 4
overwriteWidth = ($width/$gameWidth) * 20
overwriteHeight = ($height/$gameHeight) * 11

# Great Fairy / Stable / Stores Viewports

# Required, Great Fairy Full Resolution Viewports
[TextureRedefine]
width = 960
height = 540
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
tileModesExcluded = 0x001 # For Video Playback
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540

# Required, Great Fairy Full Resolution Viewports
[TextureRedefine]
width = 960
height = 544
formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 544

# Required Great Fairy Red Viewport and Depth port of the same size
[TextureRedefine]
width = 512
height = 272
depth = 1
formats = 0x001,0x005 # Red Viewport / Depth
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 272

# Required, Great Fairy Half Resolution Viewports
[TextureRedefine]
width = 480
height = 272
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272

# Required, Great Fairy Half Resolution Viewports
[TextureRedefine]
width = 480
height = 270
formats = 0x816,0x01a,0x820,0x001,0x80e,0x820
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270

# Required - Great Fairy background heatwave effect
[TextureRedefine]
width = 512
height = 512
depth = 1
formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 512

# Select-Menu Map
[TextureRedefine]
width = 1504
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1504
overwriteHeight = ($height/$gameHeight) * 720

# Select-Menu Map
[TextureRedefine]
width = 1500
height = 720
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1500
overwriteHeight = ($height/$gameHeight) * 720

# Select-Menu Map Overlay
[TextureRedefine]
width = 1280
height = 608
formats = 0x019
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 608

THIS WILL FIX THE BROKEN RENDERING visible in Stereo3D


==============================
Fix install and configuration:
==============================
- Download the fix from here: http://3dsurroundgaming.com/OpenGL3DVisionGames.html#zelda_botw
- Install it next to "Cemu.exe"

(The fix comes by default, with my variant of the shaders that allow changing the convergence using the Nvidia Keys. If you want to use the exact same fix as made by Sgsrule, overwrite the content of StereoShaders with the content from "stereoShaders_original_fix"!)

- Open "3DVisionWrapper.ini"
- Find
DepthBufferWidth = 3840				
DepthBufferHeight = 2160

Change it to the SAME RESOLUTION as in CEMU Graphics Pack!!!
- Save the file.

===============================
Running Zelda:BOTW in 3DVision:
===============================
- Now for the major trick!
- Make a ".BAT" file with the following content (ADJUST IT TO YOUR SETUP)!
(Mandatory to specify the DRIVE, FOLDER - if the relative folder is not set correctly CEMU will not load the graphics PACKS! Hence the format below!)
D:
cd D:\WiiU_Games\DATA\EMULATORS\Cemu\BIN\
Cemu.exe -f -g "D:\WiiU_Games\DATA\EMULATORS\Cemu\GAMES\The Legend of Zelda Breath of the Wild [ALZP01]\code\U-King.rpx"

- Start Cemu.exe and MINIMIZE IT
- Run the .BAT file. Cemu will now start and run 3D Vision!
- Play the game!

Every time you want to play it, make sure that you have an empty CEMU running, before starting the .BAT file. (Otherwise you will get a nice black screen).


=======================
For SBS and TB support:
=======================
- In "3DVisionWrapper.ini" search for
AlternativeView_Mode = 0 ; 0-3D Vision Hardware; 1-SBS(Left 1st); 2-SBS(Right 1st); 3-TB(Left-Top); 4-TB(Right-Top);

And select the one you with to use!
THIS MODE DOES NOT REQUIRE 3D VISION and is STAND-ALONE! (I believe it will work in VR as well?! Can't test it, until my headset arrives).


=====================================
Other settings (and tweaking the shaders):
=====================================
- The fix start with a predefined convergence of 0.24.
- It can be changed from the "3DVisionWrapper.ini" file.
(Read the comments in the file to understand what each option is doing).
- Important: Don't force the game in "fullscreen" as CEMU is not happy!
- If you want to tweak the shaders, enable DevMode from "3DVisionWrapper.ini" and restart the "game".
- You will see the into screen. Press F10 to access the UI and for the rest there are videos on my website on how to do it.
I recommend Visual Studio Code for editing the .ini file!


Happy gaming!
Helifax
Attachments

CEMU_config.jpg

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/05/2019 09:42 PM   
Thank you very much Helifax!! U make my day [color="orange"]:)[/color]
Thank you very much Helifax!!
U make my day :)

An old man with an old 24" 3D gamer Pc, Helixmod Disciples fan

Posted 05/05/2019 11:44 PM   
Hold your horses a bit! ^_^ I found a little tiny bug related with the dynamic planes and convergence! Working on it:) I think I might have a better fix very very soon! Testing now;) (This game is pretty hard to test due to the dynamic clipping planes and such).
Hold your horses a bit! ^_^
I found a little tiny bug related with the dynamic planes and convergence! Working on it:)
I think I might have a better fix very very soon! Testing now;)

(This game is pretty hard to test due to the dynamic clipping planes and such).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/05/2019 11:47 PM   
OOK. holding arms then... Im actually instaling it.. (is playable anyway?) Edit.- Tested, looks prety awesome!... U think u can get even better ?? omg.
OOK. holding arms then...
Im actually instaling it.. (is playable anyway?)

Edit.- Tested, looks prety awesome!... U think u can get even better ?? omg.

An old man with an old 24" 3D gamer Pc, Helixmod Disciples fan

Posted 05/05/2019 11:57 PM   
Just made a few tweaks;) And updated the shaders.
Just made a few tweaks;)
And updated the shaders.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/06/2019 01:38 AM   
Helifax, I just wanted to say than you for updating the wrapper. I've had very little time to work on things, and besides creating wrappers/hooks has never been my forte. But if you ever need help with any shaders let me know. It's been a pleasure working on this fix with you. I might actually give this game another shot and actually try finishing it now since cemu's performance has gotten quite a bit better. Cheers! SGS
Helifax, I just wanted to say than you for updating the wrapper. I've had very little time to work on things, and besides creating wrappers/hooks has never been my forte. But if you ever need help with any shaders let me know. It's been a pleasure working on this fix with you. I might actually give this game another shot and actually try finishing it now since cemu's performance has gotten quite a bit better.

Cheers!
SGS

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

Posted 05/06/2019 06:13 AM   
Many thanks! It was your fix, that actually gave me the idea to add the Depth3D functionality as a feature to the wrapper. Making it working with every game took a considerable time and effort;) It was a great pleasure as well! Adding the whole UI, where we can edit and modify shaders on the fly came actually from one of your requests back then :) I hope everyone enjoys it;) And you should definitely give it another go! CEMU is now in a waaay better condition than it was before! Many thanks again! Helifax
Many thanks!
It was your fix, that actually gave me the idea to add the Depth3D functionality as a feature to the wrapper. Making it working with every game took a considerable time and effort;)
It was a great pleasure as well! Adding the whole UI, where we can edit and modify shaders on the fly came actually from one of your requests back then :)
I hope everyone enjoys it;) And you should definitely give it another go! CEMU is now in a waaay better condition than it was before!

Many thanks again!
Helifax

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/06/2019 10:27 AM   
duplicate.
duplicate.

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

Posted 05/06/2019 03:10 PM   
Zelda Breath of the Wild VR Fully Playable on PC: https://youtu.be/CvrjNLsGQZI
Zelda Breath of the Wild VR Fully Playable on PC: https://youtu.be/CvrjNLsGQZI

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

Posted 05/06/2019 03:11 PM   
Sorry .. Curiously, the first version of yesterday looked a lot better. This new one makes me a lot of halos. The problem is that I overwrote the old rar with the new one. Would there be any chance of getting the version of yesterday in any way? (Playing 1920*1080 at 3200 * 1800, Maybe the issue is Clarity, Serfrost preset caused , or Lod bias extreme, but yesterdays one seems not affected)
Sorry ..
Curiously, the first version of yesterday looked a lot better.
This new one makes me a lot of halos.
The problem is that I overwrote the old rar with the new one.
Would there be any chance of getting the version of yesterday in any way?

(Playing 1920*1080 at 3200 * 1800, Maybe the issue is Clarity, Serfrost preset caused , or Lod bias extreme, but yesterdays one seems not affected)

An old man with an old 24" 3D gamer Pc, Helixmod Disciples fan

Posted 05/06/2019 08:44 PM   
[quote="Isaacvigo 2"]Sorry .. Curiously, the first version of yesterday looked a lot better. This new one makes me a lot of halos. The problem is that I overwrote the old rar with the new one. Would there be any chance of getting the version of yesterday in any way? (Playing 1920*1080 at 3200 * 1800, Maybe the issue is Clarity, Serfrost preset caused , or Lod bias extreme, but yesterdays one seems not affected)[/quote] I think, I have updated the wrong archive. I have fixed it. Re-download it:)
Isaacvigo 2 said:Sorry ..
Curiously, the first version of yesterday looked a lot better.
This new one makes me a lot of halos.
The problem is that I overwrote the old rar with the new one.
Would there be any chance of getting the version of yesterday in any way?

(Playing 1920*1080 at 3200 * 1800, Maybe the issue is Clarity, Serfrost preset caused , or Lod bias extreme, but yesterdays one seems not affected)


I think, I have updated the wrong archive. I have fixed it. Re-download it:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/07/2019 12:20 AM   
it's working ....thank you Helifax
it's working ....thank you Helifax

Posted 05/07/2019 01:37 AM   
  16 / 18    
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