Hi all,
Just a heads-up that this beautiful platformer (very much in the spirit of Rime) is now available from Origin. ([url]http://www.zoinkgames.com/portfolio-item/fe/[/url])
It is Unity (not sure which version as looking at the details of the game exe didn't reveal much) and I applied DSS's Subnautica fix and it produced some really good results - not perfect... some minor shadow/lighting issues to be dealt with...
If anyone has any interest in polishing it up, I would be happy to contribute the game.
It is Unity (not sure which version as looking at the details of the game exe didn't reveal much) and I applied DSS's Subnautica fix and it produced some really good results - not perfect... some minor shadow/lighting issues to be dealt with...
If anyone has any interest in polishing it up, I would be happy to contribute the game.
FYI, I'm currently working on a fix for this using some code injection. It uses a similar method to the fix i made for INSIDE, except that it uses 3D Vision Direct instead of the 0 separation hack for 3D Vision automatic, and I'm not doubling the game's update rate or screwing around with the timescale. I was forced to use those "hacks" for INSIDE since it used an older custom build of Unity. Hopefully with this game i shouldn't run into the same issues. Wish me luck.
FYI, I'm currently working on a fix for this using some code injection. It uses a similar method to the fix i made for INSIDE, except that it uses 3D Vision Direct instead of the 0 separation hack for 3D Vision automatic, and I'm not doubling the game's update rate or screwing around with the timescale. I was forced to use those "hacks" for INSIDE since it used an older custom build of Unity. Hopefully with this game i shouldn't run into the same issues. Wish me luck.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
The fix is done, and it's pixel perfect. The only caveat is that Vsync is disabled. I just need to add a few preferences to my .ini file, do a quick write up, zip it and put it up on the blog. It's my Bday weekend so I'll be out celebrating, but if i have the time i'll get it done sometime this weekend.
[url=http://www.iforce.co.nz/View.aspx?i=4v1g2tk5.cfw.jpg][img]http://iforce.co.nz/i/4v1g2tk5.cfw.jpg[/img][/url]
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I made several improvements to the 3d Vision code injector i wrote for Unity since i used it last on INSIDE.
1) The fix uses Direct mode instead of automatic. I believe Fe is the first game to use 3dMigoto's Direct Mode. INSIDE used a 0 separation hack using 3DVision automatic. Automatic mode was used to create the 3D backbuffer but separation was forced to 0 to negate any processing done by automatic. This still added a slight bit of extra separation to the image and also decreased performance since each frame was rendered 4 times (twice for automatic which did nothing, and twice for my method.). This is no longer the case.
2) The Engine is still being forced to update at 120Hz, but I'm not longer altering the time scale to sync the left and right eyes. Since rendering to each eye is done sequentially the timing needed to be "paused" so that the eyes would stay in sync. For INSIDE i would alter Unity's timescale to achieve this, unfortunately this causes glitches in most games I've tested it with, so i had to devise another method. With the new method both eyes are kept in sync without altering the timescale.
Bo3b deserves a huge thanks for adding support for Direct Mode to 3dMigoto. I know he put a lot of time and effort into it and this fix would not be possible without Direct Mode. In fact, the main reason i decided to fix this game was to take advantage of all the time we both spent in get this method working. Unfortunately I could never get Direct mode to work with INSIDE and the code was never used. I felt a bit guilty at having wasted all that effort. Well that's about to change. I'll be generalizing the fix, and when I'm done this should hopefully work with all Unity games starting with 5.6 and up including 2017.1 and 2017.2. I'm aiming at making it easy to use so that someone without any coding or shader hacking skills can use it.
Cheers!
The fix is done, and it's pixel perfect. The only caveat is that Vsync is disabled. I just need to add a few preferences to my .ini file, do a quick write up, zip it and put it up on the blog. It's my Bday weekend so I'll be out celebrating, but if i have the time i'll get it done sometime this weekend.
I made several improvements to the 3d Vision code injector i wrote for Unity since i used it last on INSIDE.
1) The fix uses Direct mode instead of automatic. I believe Fe is the first game to use 3dMigoto's Direct Mode. INSIDE used a 0 separation hack using 3DVision automatic. Automatic mode was used to create the 3D backbuffer but separation was forced to 0 to negate any processing done by automatic. This still added a slight bit of extra separation to the image and also decreased performance since each frame was rendered 4 times (twice for automatic which did nothing, and twice for my method.). This is no longer the case.
2) The Engine is still being forced to update at 120Hz, but I'm not longer altering the time scale to sync the left and right eyes. Since rendering to each eye is done sequentially the timing needed to be "paused" so that the eyes would stay in sync. For INSIDE i would alter Unity's timescale to achieve this, unfortunately this causes glitches in most games I've tested it with, so i had to devise another method. With the new method both eyes are kept in sync without altering the timescale.
Bo3b deserves a huge thanks for adding support for Direct Mode to 3dMigoto. I know he put a lot of time and effort into it and this fix would not be possible without Direct Mode. In fact, the main reason i decided to fix this game was to take advantage of all the time we both spent in get this method working. Unfortunately I could never get Direct mode to work with INSIDE and the code was never used. I felt a bit guilty at having wasted all that effort. Well that's about to change. I'll be generalizing the fix, and when I'm done this should hopefully work with all Unity games starting with 5.6 and up including 2017.1 and 2017.2. I'm aiming at making it easy to use so that someone without any coding or shader hacking skills can use it.
Cheers!
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
[quote="sgsrules"]but separation was forced to 0 to negate any processing done by automatic. This still added a slight bit of extra separation to the image[/quote]
About this, I have something to ask you about, because unfortunatelly I have uninstalled INSIDE the other day to install FFXV: after some of my FFXII updates, I discovered that the "StereoFullHKConfig" registry setting, when enabled, unlocks the full capability of separation, [b]letting you use absolute zero separation[/b]. Can you check if it fixes that small separation issue in your fix?
https://s3.amazonaws.com/masterotaku/FFXII/FFXII_TZA_3D_Vision_fix.7z
That's my FFXII fix, and you need to install to your registry the ".reg" file that comes with it. Actually you need just the registry key about "StereoFullHKConfig".
PS: this Fe fix looks great. Thanks!
sgsrules said:but separation was forced to 0 to negate any processing done by automatic. This still added a slight bit of extra separation to the image
About this, I have something to ask you about, because unfortunatelly I have uninstalled INSIDE the other day to install FFXV: after some of my FFXII updates, I discovered that the "StereoFullHKConfig" registry setting, when enabled, unlocks the full capability of separation, letting you use absolute zero separation. Can you check if it fixes that small separation issue in your fix?
https://s3.amazonaws.com/masterotaku/FFXII/FFXII_TZA_3D_Vision_fix.7z
That's my FFXII fix, and you need to install to your registry the ".reg" file that comes with it. Actually you need just the registry key about "StereoFullHKConfig".
Awesome news sgsrules !!
So many great indie/ AA titles is developed with Unity, so a "drop'n'play" solution would be more than velcome :)
HUGE thanks to both of you !!
[quote="masterotaku"][quote="sgsrules"]but separation was forced to 0 to negate any processing done by automatic. This still added a slight bit of extra separation to the image[/quote]
About this, I have something to ask you about, because unfortunatelly I have uninstalled INSIDE the other day to install FFXV: after some of my FFXII updates, I discovered that the "StereoFullHKConfig" registry setting, when enabled, unlocks the full capability of separation, [b]letting you use absolute zero separation[/b]. Can you check if it fixes that small separation issue in your fix?
https://s3.amazonaws.com/masterotaku/FFXII/FFXII_TZA_3D_Vision_fix.7z
That's my FFXII fix, and you need to install to your registry the ".reg" file that comes with it. Actually you need just the registry key about "StereoFullHKConfig".
PS: this Fe fix looks great. Thanks![/quote]
Nice find, Thanks! I'll give it a shot later.
sgsrules said:but separation was forced to 0 to negate any processing done by automatic. This still added a slight bit of extra separation to the image
About this, I have something to ask you about, because unfortunatelly I have uninstalled INSIDE the other day to install FFXV: after some of my FFXII updates, I discovered that the "StereoFullHKConfig" registry setting, when enabled, unlocks the full capability of separation, letting you use absolute zero separation. Can you check if it fixes that small separation issue in your fix?
That's my FFXII fix, and you need to install to your registry the ".reg" file that comes with it. Actually you need just the registry key about "StereoFullHKConfig".
PS: this Fe fix looks great. Thanks!
Nice find, Thanks! I'll give it a shot later.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
Well done @sgsrules, haven't seen you here for a while but glad your work has paid off. Have a great birthday weekend.
ps. And thanks Bo3b :-) I don't think you get the credit you deserve!
Wow this fix looks awesome. Great job sgsrules! Really looking forward for it.
Have a nice birthday party!
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Just a heads-up that this beautiful platformer (very much in the spirit of Rime) is now available from Origin. (http://www.zoinkgames.com/portfolio-item/fe/)
It is Unity (not sure which version as looking at the details of the game exe didn't reveal much) and I applied DSS's Subnautica fix and it produced some really good results - not perfect... some minor shadow/lighting issues to be dealt with...
If anyone has any interest in polishing it up, I would be happy to contribute the game.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
I made several improvements to the 3d Vision code injector i wrote for Unity since i used it last on INSIDE.
1) The fix uses Direct mode instead of automatic. I believe Fe is the first game to use 3dMigoto's Direct Mode. INSIDE used a 0 separation hack using 3DVision automatic. Automatic mode was used to create the 3D backbuffer but separation was forced to 0 to negate any processing done by automatic. This still added a slight bit of extra separation to the image and also decreased performance since each frame was rendered 4 times (twice for automatic which did nothing, and twice for my method.). This is no longer the case.
2) The Engine is still being forced to update at 120Hz, but I'm not longer altering the time scale to sync the left and right eyes. Since rendering to each eye is done sequentially the timing needed to be "paused" so that the eyes would stay in sync. For INSIDE i would alter Unity's timescale to achieve this, unfortunately this causes glitches in most games I've tested it with, so i had to devise another method. With the new method both eyes are kept in sync without altering the timescale.
Bo3b deserves a huge thanks for adding support for Direct Mode to 3dMigoto. I know he put a lot of time and effort into it and this fix would not be possible without Direct Mode. In fact, the main reason i decided to fix this game was to take advantage of all the time we both spent in get this method working. Unfortunately I could never get Direct mode to work with INSIDE and the code was never used. I felt a bit guilty at having wasted all that effort. Well that's about to change. I'll be generalizing the fix, and when I'm done this should hopefully work with all Unity games starting with 5.6 and up including 2017.1 and 2017.2. I'm aiming at making it easy to use so that someone without any coding or shader hacking skills can use it.
Cheers!
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
About this, I have something to ask you about, because unfortunatelly I have uninstalled INSIDE the other day to install FFXV: after some of my FFXII updates, I discovered that the "StereoFullHKConfig" registry setting, when enabled, unlocks the full capability of separation, letting you use absolute zero separation. Can you check if it fixes that small separation issue in your fix?
https://s3.amazonaws.com/masterotaku/FFXII/FFXII_TZA_3D_Vision_fix.7z
That's my FFXII fix, and you need to install to your registry the ".reg" file that comes with it. Actually you need just the registry key about "StereoFullHKConfig".
PS: this Fe fix looks great. Thanks!
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So many great indie/ AA titles is developed with Unity, so a "drop'n'play" solution would be more than velcome :)
HUGE thanks to both of you !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Nice find, Thanks! I'll give it a shot later.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
And Enjoy your birthday :)
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Hope you have an amazing birthday weekend with your family and friends. Cheers!!
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ps. And thanks Bo3b :-) I don't think you get the credit you deserve!
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Have a nice birthday party!
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de