Configuring 3D Vision for Quadro Under Windows Vista / 7
This is a how to guide to configure 3D Vision to work under Windows Vista and Windows 7.
[b]Installation[/b]
[list=1]
[*]Download and install the v186.16 graphics driver
[*]Download and install the 3D Vision v186.18 driver (XP support will be officially coming soon in a separate driver download)
[/list]
For Quadro Boards with the stereo connector, you can use the 3-pin mini-din to 1/8†stereo cable that comes with your 3D Vision kit. This cable provides a direct connection from the GPU to the glasses to make sure they are switching at the correct time.
For XP32/64 the 3D Vision Driver (with USB driver) will enable Quad Buffered OpenGL applications only. You will not be able to make stereo operate in DirectX games on XP through this path, you need Vista or Win 7 for that.
On Vista & Win 7, the R186.16 driver will install the Stereoscopic 3D driver (this is the driver that provides the functionality games and other DirectX applications work in stereo through the 3D Vision glasses). You can turn this feature on to play games or use those applications, but when using OpenGL applications on your Quadro, this feature should be turned off.
[b]Configuration[/b]
[list=1]
[*]Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
[*]Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
[i]Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.[/i]
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
[*]Connected to a 3D Vision certified 3D capable DLP TV:
[*]Select “3D DLP Display (with NVIDIA IR Emitter)â€
[*]If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
[*]Turn on stereo under the Stereo-Enable entry
[*]On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
[/list]
This is a how to guide to configure 3D Vision to work under Windows Vista and Windows 7.
Installation
[list=1]
Download and install the v186.16 graphics driver
Download and install the 3D Vision v186.18 driver (XP support will be officially coming soon in a separate driver download)
[/list]
For Quadro Boards with the stereo connector, you can use the 3-pin mini-din to 1/8†stereo cable that comes with your 3D Vision kit. This cable provides a direct connection from the GPU to the glasses to make sure they are switching at the correct time.
For XP32/64 the 3D Vision Driver (with USB driver) will enable Quad Buffered OpenGL applications only. You will not be able to make stereo operate in DirectX games on XP through this path, you need Vista or Win 7 for that.
On Vista & Win 7, the R186.16 driver will install the Stereoscopic 3D driver (this is the driver that provides the functionality games and other DirectX applications work in stereo through the 3D Vision glasses). You can turn this feature on to play games or use those applications, but when using OpenGL applications on your Quadro, this feature should be turned off.
Configuration
[list=1]
Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
Connected to a 3D Vision certified 3D capable DLP TV:
Select “3D DLP Display (with NVIDIA IR Emitter)â€
If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
Turn on stereo under the Stereo-Enable entry
On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
XD very true, nearly 1k cheaper on there but not as trustworthy as newegg :P how does a quadro do with somewhat simple graphic games like WoW especially in 3D :)
one more question
I have a motherboard with 3 PCI E slots, is there a way to use a quadro and a geforce indepenatly, one with 3d vision for games and one for 3d vision for maya or 3dsmax? that would be badass :)
XD very true, nearly 1k cheaper on there but not as trustworthy as newegg :P how does a quadro do with somewhat simple graphic games like WoW especially in 3D :)
one more question
I have a motherboard with 3 PCI E slots, is there a way to use a quadro and a geforce indepenatly, one with 3d vision for games and one for 3d vision for maya or 3dsmax? that would be badass :)
Windows Vista Ultimate 64-bit
Intel Core 2 Extreme QX6700
EVGA 680i DDR2-800 Motherboard
G.Skill 4GB 5-5-5-15 DDR2-1200
BFG Nvidia 8800GTX x2 SLI
Creative X-fi Soundblaster Music
1,250 Terabytes Seagate Harddrives
Cooler Master CM STACKER 830
which Quadro card are supported?
I successfully tested Quadro FX 570, 3700 and 5800.
I guess the cheaper ones like Quadro FX 370 and 380 are working, too. Is this right?
What about older cards like Quadro FX 1300, 1400, 1500 or even the very old Quado 4 XGL series?
[quote name='andrewf@nvidia' post='558277' date='Jun 27 2009, 12:00 AM']For Quadro Boards with the stereo connector, you can use the 3-pin mini-din to 1/8†stereo cable that comes with your 3D Vision kit.[/quote]
I can not find this adapter inside my 3dVision kit. Has this been taken out? Can you provide a link for the pinout for this cable so I can make my own?
[quote name='andrewf@nvidia' post='558277' date='Jun 27 2009, 12:00 AM']For Quadro Boards with the stereo connector, you can use the 3-pin mini-din to 1/8†stereo cable that comes with your 3D Vision kit.
I can not find this adapter inside my 3dVision kit. Has this been taken out? Can you provide a link for the pinout for this cable so I can make my own?
The cable was removed from EU release.[/quote]
Thanks a lot :) Now do you know if this will run on a XP running quadro gfx, or will you need a vista and make the usb drivers run first?
As BigLars wrote in another [url="http://forums.nvidia.com/index.php?showtopic=100228"]post[/url] (do your forum search work you lazy b's) iinstall the usb and stereo drivers manuallly under XP....
Need some help with my Vista setup.
I am running a Quadro FX580 and trying to get the 3D vision glasses working properly. I've tried the 186.18 drivers and the 190.38 drivers for both the graphics card and the 3D Vision. I've tried all the possible combinations of these drivers and I keep getting the same problem. My problem is the IR Emitter will turn on and the glasses will start shuttering... after about 3-5 seconds the glasses stop shuttering but the IR Emitter is still glowing bright green. The glasses won't turn back on unless I exit and restart the application. I have this same problem when running the setup wizard or if I manually set the options in the Nvidia Control Panel for my LPS9.3 application.
I'm starting to think that my glasses or IR Emitter is not working correctly and possibly RMA the works... any suggestions?? Or anyone experiencing the same problem??
I am running a Quadro FX580 and trying to get the 3D vision glasses working properly. I've tried the 186.18 drivers and the 190.38 drivers for both the graphics card and the 3D Vision. I've tried all the possible combinations of these drivers and I keep getting the same problem. My problem is the IR Emitter will turn on and the glasses will start shuttering... after about 3-5 seconds the glasses stop shuttering but the IR Emitter is still glowing bright green. The glasses won't turn back on unless I exit and restart the application. I have this same problem when running the setup wizard or if I manually set the options in the Nvidia Control Panel for my LPS9.3 application.
I'm starting to think that my glasses or IR Emitter is not working correctly and possibly RMA the works... any suggestions?? Or anyone experiencing the same problem??
[quote name='andrewf@nvidia' post='558277' date='Jun 26 2009, 11:00 PM'][b]Configuration[/b]
[list=1]
[*]Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
[*]Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
[i]Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.[/i]
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
[*]Connected to a 3D Vision certified 3D capable DLP TV:
[*]Select “3D DLP Display (with NVIDIA IR Emitter)â€
[*]If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
[*]Turn on stereo under the Stereo-Enable entry
[*]On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
[/list][/quote]
Hi,
I have Quadro fx 380 installed and some Directx sample applications working. However, i dont know how to get 3d stereoscopic effect for openGL applications.
I followed your steps and it is not exactly what you described.
I got the following configs and OpenGL config tab and it is nearly unconfigurable.
[img]http://www.cc.puv.fi/~e0800804/data/config.jpg[/img]
I have diasbled stereoscopic 3D in 'Set Up Stereoscopic 3D'.
I connect the NVIDIA IR Emitter with the computer by normal usb cable.
Any help pls.
Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
Connected to a 3D Vision certified 3D capable DLP TV:
Select “3D DLP Display (with NVIDIA IR Emitter)â€
If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
Turn on stereo under the Stereo-Enable entry
On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
[/list]
Hi,
I have Quadro fx 380 installed and some Directx sample applications working. However, i dont know how to get 3d stereoscopic effect for openGL applications.
I followed your steps and it is not exactly what you described.
I got the following configs and OpenGL config tab and it is nearly unconfigurable.
I have diasbled stereoscopic 3D in 'Set Up Stereoscopic 3D'.
I connect the NVIDIA IR Emitter with the computer by normal usb cable.
[quote name='andrewf@nvidia' post='558277' date='Jun 26 2009, 11:00 PM'][b]Configuration[/b]
[list=1]
[*]Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
[*]Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
[i]Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.[/i]
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
[*]Connected to a 3D Vision certified 3D capable DLP TV:
[*]Select “3D DLP Display (with NVIDIA IR Emitter)â€
[*]If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
[*]Turn on stereo under the Stereo-Enable entry
[*]On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
[/list][/quote]
Hi,
I have Quadro fx 380 installed and some Directx sample applications working. However, i dont know how to get 3d stereoscopic effect for openGL applications.
I followed your steps and it is not exactly what you described.
I got the following configs and OpenGL config tab and it is nearly unconfigurable.
[img]http://www.cc.puv.fi/~e0800804/data/config.jpg[/img]
I have diasbled stereoscopic 3D in 'Set Up Stereoscopic 3D'.
I connect the NVIDIA IR Emitter with the computer by normal usb cable.
Any help pls.
Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
Connected to a 3D Vision certified 3D capable DLP TV:
Select “3D DLP Display (with NVIDIA IR Emitter)â€
If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
Turn on stereo under the Stereo-Enable entry
On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
[/list]
Hi,
I have Quadro fx 380 installed and some Directx sample applications working. However, i dont know how to get 3d stereoscopic effect for openGL applications.
I followed your steps and it is not exactly what you described.
I got the following configs and OpenGL config tab and it is nearly unconfigurable.
I have diasbled stereoscopic 3D in 'Set Up Stereoscopic 3D'.
I connect the NVIDIA IR Emitter with the computer by normal usb cable.
[b]Installation[/b]
[list=1]
[*]Download and install the v186.16 graphics driver
[*]Download and install the 3D Vision v186.18 driver (XP support will be officially coming soon in a separate driver download)
[/list]
For Quadro Boards with the stereo connector, you can use the 3-pin mini-din to 1/8†stereo cable that comes with your 3D Vision kit. This cable provides a direct connection from the GPU to the glasses to make sure they are switching at the correct time.
For XP32/64 the 3D Vision Driver (with USB driver) will enable Quad Buffered OpenGL applications only. You will not be able to make stereo operate in DirectX games on XP through this path, you need Vista or Win 7 for that.
On Vista & Win 7, the R186.16 driver will install the Stereoscopic 3D driver (this is the driver that provides the functionality games and other DirectX applications work in stereo through the 3D Vision glasses). You can turn this feature on to play games or use those applications, but when using OpenGL applications on your Quadro, this feature should be turned off.
[b]Configuration[/b]
[list=1]
[*]Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
[*]Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
[i]Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.[/i]
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
[*]Connected to a 3D Vision certified 3D capable DLP TV:
[*]Select “3D DLP Display (with NVIDIA IR Emitter)â€
[*]If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
[*]Turn on stereo under the Stereo-Enable entry
[*]On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
[/list]
Other than that you should be good to go!
Installation
[list=1]
For Quadro Boards with the stereo connector, you can use the 3-pin mini-din to 1/8†stereo cable that comes with your 3D Vision kit. This cable provides a direct connection from the GPU to the glasses to make sure they are switching at the correct time.
For XP32/64 the 3D Vision Driver (with USB driver) will enable Quad Buffered OpenGL applications only. You will not be able to make stereo operate in DirectX games on XP through this path, you need Vista or Win 7 for that.
On Vista & Win 7, the R186.16 driver will install the Stereoscopic 3D driver (this is the driver that provides the functionality games and other DirectX applications work in stereo through the 3D Vision glasses). You can turn this feature on to play games or use those applications, but when using OpenGL applications on your Quadro, this feature should be turned off.
Configuration
[list=1]
Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
Other than that you should be good to go!
Windows Vista Ultimate 64-bit
Intel Core 2 Extreme QX6700
EVGA 680i DDR2-800 Motherboard
G.Skill 4GB 5-5-5-15 DDR2-1200
BFG Nvidia 8800GTX x2 SLI
Creative X-fi Soundblaster Music
1,250 Terabytes Seagate Harddrives
Cooler Master CM STACKER 830
eBay! :)
eBay! :)
one more question
I have a motherboard with 3 PCI E slots, is there a way to use a quadro and a geforce indepenatly, one with 3d vision for games and one for 3d vision for maya or 3dsmax? that would be badass :)
one more question
I have a motherboard with 3 PCI E slots, is there a way to use a quadro and a geforce indepenatly, one with 3d vision for games and one for 3d vision for maya or 3dsmax? that would be badass :)
Windows Vista Ultimate 64-bit
Intel Core 2 Extreme QX6700
EVGA 680i DDR2-800 Motherboard
G.Skill 4GB 5-5-5-15 DDR2-1200
BFG Nvidia 8800GTX x2 SLI
Creative X-fi Soundblaster Music
1,250 Terabytes Seagate Harddrives
Cooler Master CM STACKER 830
which Quadro card are supported?
I successfully tested Quadro FX 570, 3700 and 5800.
I guess the cheaper ones like Quadro FX 370 and 380 are working, too. Is this right?
What about older cards like Quadro FX 1300, 1400, 1500 or even the very old Quado 4 XGL series?
Regards,
Andreas
which Quadro card are supported?
I successfully tested Quadro FX 570, 3700 and 5800.
I guess the cheaper ones like Quadro FX 370 and 380 are working, too. Is this right?
What about older cards like Quadro FX 1300, 1400, 1500 or even the very old Quado 4 XGL series?
Regards,
Andreas
I can not find this adapter inside my 3dVision kit. Has this been taken out? Can you provide a link for the pinout for this cable so I can make my own?
Regards,
I can not find this adapter inside my 3dVision kit. Has this been taken out? Can you provide a link for the pinout for this cable so I can make my own?
Regards,
have fun
The cable was removed from EU release.
have fun
The cable was removed from EU release.
have fun
The cable was removed from EU release.[/quote]
Thanks a lot :) Now do you know if this will run on a XP running quadro gfx, or will you need a vista and make the usb drivers run first?
have fun
The cable was removed from EU release.
Thanks a lot :) Now do you know if this will run on a XP running quadro gfx, or will you need a vista and make the usb drivers run first?
haha... pardon me if I'm doing you wrong but your signature does not anywhere point into the direction of "broke" and "3D animator"...
haha... pardon me if I'm doing you wrong but your signature does not anywhere point into the direction of "broke" and "3D animator"...
I am running a Quadro FX580 and trying to get the 3D vision glasses working properly. I've tried the 186.18 drivers and the 190.38 drivers for both the graphics card and the 3D Vision. I've tried all the possible combinations of these drivers and I keep getting the same problem. My problem is the IR Emitter will turn on and the glasses will start shuttering... after about 3-5 seconds the glasses stop shuttering but the IR Emitter is still glowing bright green. The glasses won't turn back on unless I exit and restart the application. I have this same problem when running the setup wizard or if I manually set the options in the Nvidia Control Panel for my LPS9.3 application.
I'm starting to think that my glasses or IR Emitter is not working correctly and possibly RMA the works... any suggestions?? Or anyone experiencing the same problem??
Thanks in advance!
-Steve
I am running a Quadro FX580 and trying to get the 3D vision glasses working properly. I've tried the 186.18 drivers and the 190.38 drivers for both the graphics card and the 3D Vision. I've tried all the possible combinations of these drivers and I keep getting the same problem. My problem is the IR Emitter will turn on and the glasses will start shuttering... after about 3-5 seconds the glasses stop shuttering but the IR Emitter is still glowing bright green. The glasses won't turn back on unless I exit and restart the application. I have this same problem when running the setup wizard or if I manually set the options in the Nvidia Control Panel for my LPS9.3 application.
I'm starting to think that my glasses or IR Emitter is not working correctly and possibly RMA the works... any suggestions?? Or anyone experiencing the same problem??
Thanks in advance!
-Steve
[list=1]
[*]Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
[*]Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
[i]Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.[/i]
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
[*]Connected to a 3D Vision certified 3D capable DLP TV:
[*]Select “3D DLP Display (with NVIDIA IR Emitter)â€
[*]If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
[*]Turn on stereo under the Stereo-Enable entry
[*]On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
[/list][/quote]
Hi,
I have Quadro fx 380 installed and some Directx sample applications working. However, i dont know how to get 3d stereoscopic effect for openGL applications.
I followed your steps and it is not exactly what you described.
I got the following configs and OpenGL config tab and it is nearly unconfigurable.
[img]http://www.cc.puv.fi/~e0800804/data/config.jpg[/img]
I have diasbled stereoscopic 3D in 'Set Up Stereoscopic 3D'.
I connect the NVIDIA IR Emitter with the computer by normal usb cable.
Any help pls.
[list=1]
Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
Hi,
I have Quadro fx 380 installed and some Directx sample applications working. However, i dont know how to get 3d stereoscopic effect for openGL applications.
I followed your steps and it is not exactly what you described.
I got the following configs and OpenGL config tab and it is nearly unconfigurable.
I have diasbled stereoscopic 3D in 'Set Up Stereoscopic 3D'.
I connect the NVIDIA IR Emitter with the computer by normal usb cable.
Any help pls.
[list=1]
[*]Open the NVIDIA Control Panel and enable the OpenGL stereo display method in the “Manage 3D Settings†tab
[*]Connected to a 3D Vision certified LCD, Projector or CRT.
[indent]
[i]Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.[/i]
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
[*]Connected to a 3D Vision certified 3D capable DLP TV:
[*]Select “3D DLP Display (with NVIDIA IR Emitter)â€
[*]If the eyes are swapped, choose “3D DLP Display INV mode (with NVIDIA IR Emitter)â€
[*]Turn on stereo under the Stereo-Enable entry
[*]On Vista/Win7 Verify that the Stereoscopic 3D Driver is turned off from the Stereoscopic 3D control panel
[/list][/quote]
Hi,
I have Quadro fx 380 installed and some Directx sample applications working. However, i dont know how to get 3d stereoscopic effect for openGL applications.
I followed your steps and it is not exactly what you described.
I got the following configs and OpenGL config tab and it is nearly unconfigurable.
[img]http://www.cc.puv.fi/~e0800804/data/config.jpg[/img]
I have diasbled stereoscopic 3D in 'Set Up Stereoscopic 3D'.
I connect the NVIDIA IR Emitter with the computer by normal usb cable.
Any help pls.
[list=1]
Note: If using a Samsung or Viewsonic LCD, make sure its refresh rate is set at 110Hz or 120Hz.
For boards with the stereo mini-din, select “On-board DIN connector (with NVIDIA IR Emitter)â€
For boards without the mini-din select “Generic Active Stereo (with NVIDIA IR Emitter)â€
[/indent]
Hi,
I have Quadro fx 380 installed and some Directx sample applications working. However, i dont know how to get 3d stereoscopic effect for openGL applications.
I followed your steps and it is not exactly what you described.
I got the following configs and OpenGL config tab and it is nearly unconfigurable.
I have diasbled stereoscopic 3D in 'Set Up Stereoscopic 3D'.
I connect the NVIDIA IR Emitter with the computer by normal usb cable.
Any help pls.
Any help pls.
Any help pls.
Any help pls.
Any help pls.