[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
  18 / 92    
Stupid question incoming :) Is this fix likely to work with butcher bay as well? Great job btw.
Stupid question incoming :) Is this fix likely to work with butcher bay as well? Great job btw.

Posted 03/10/2014 09:02 PM   
WOW!! Amazing progress :) Can´t wait for the release...
WOW!! Amazing progress :)

Can´t wait for the release...

Posted 03/10/2014 09:28 PM   
I've seen those bars before. I think its post processing that gets screwed up. I ran into it in Naruto game. Like without 3D you will see Depth of field/whatever. Turn on 3D and it will disappear and you will get those bars. Could be wrong, and I know nothing about Opengl. It just looks very similiar. Still looks good, just need to frustum. Post processing isn't a real big deal[played tomb raider without it] @BazzaLB You need Dark Athena. Dark Athena INCLUDES Butcher Bay with updated graphics. Two games in one.
I've seen those bars before. I think its post processing that gets screwed up. I ran into it in Naruto game. Like without 3D you will see Depth of field/whatever. Turn on 3D and it will disappear and you will get those bars. Could be wrong, and I know nothing about Opengl. It just looks very similiar.
Still looks good, just need to frustum. Post processing isn't a real big deal[played tomb raider without it]


@BazzaLB
You need Dark Athena. Dark Athena INCLUDES Butcher Bay with updated graphics. Two games in one.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
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Posted 03/10/2014 09:33 PM   
[quote="eqzitara"]I've seen those bars before. I think its post processing that gets screwed up. I ran into it in Naruto game. Still looks good, just need to frustum anyways. [/quote] Aye that is exactly what I also noticed. The only place where no post processing is applied is in the loading screens and is the only place where those bars don't appear. I looked through the settings and there is no way to turn them off. However I can disable all the shaders for post processing ...but it makes the game feel very flat (from the color and "alive" point of view). Changing the frustum fixes the issue though. I haven't started making a nvidia profile yet, but I do believe I can set a frustum value in the profile settings. It is really sad that I cannot use AA and SSAO in this game as the game without AA really looks jaggy. MSSA is also very demanding. If I set it to MSAAx32 I lose my 60fps and I am using 2x780TI. In 3D Surround No matter what I cannot go higher than 30fps... (I think it might be driver related somehow) Forcing AA from nvidia inspector will crash the game/wrapper so no go there... For the quality of 3D fix so far: I would say Good/Excellent (with some halos(like fake 3D Vision stuff) and some minor thing that are rendering incorrectly due to the game viewport frustum/ clipping plane) But nothing very annoying as you can see from the screenshot. Edit: DOF aka post processing is now completely fixed.
eqzitara said:I've seen those bars before. I think its post processing that gets screwed up. I ran into it in Naruto game. Still looks good, just need to frustum anyways.


Aye that is exactly what I also noticed. The only place where no post processing is applied is in the loading screens and is the only place where those bars don't appear. I looked through the settings and there is no way to turn them off. However I can disable all the shaders for post processing ...but it makes the game feel very flat (from the color and "alive" point of view). Changing the frustum fixes the issue though.
I haven't started making a nvidia profile yet, but I do believe I can set a frustum value in the profile settings.

It is really sad that I cannot use AA and SSAO in this game as the game without AA really looks jaggy.
MSSA is also very demanding. If I set it to MSAAx32 I lose my 60fps and I am using 2x780TI. In 3D Surround No matter what I cannot go higher than 30fps... (I think it might be driver related somehow)
Forcing AA from nvidia inspector will crash the game/wrapper so no go there...


For the quality of 3D fix so far: I would say Good/Excellent (with some halos(like fake 3D Vision stuff) and some minor thing that are rendering incorrectly due to the game viewport frustum/ clipping plane) But nothing very annoying as you can see from the screenshot.


Edit: DOF aka post processing is now completely fixed.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/10/2014 09:56 PM   
[quote="BazzaLB"]Stupid question incoming :) Is this fix likely to work with butcher bay as well? Great job btw.[/quote] I have no idea. I didn't have the game. I specially bought it to fix it (from the donation(s) I got so far). I used the GOG version as it was the only place I could find it (Steam doesn't have it). I have no idea if it will work with the original (2004) release but I expect it will not since they updated the renderer in the 2009 release. I guess there is only one way for you to find out:)
BazzaLB said:Stupid question incoming :) Is this fix likely to work with butcher bay as well? Great job btw.


I have no idea. I didn't have the game. I specially bought it to fix it (from the donation(s) I got so far). I used the GOG version as it was the only place I could find it (Steam doesn't have it).

I have no idea if it will work with the original (2004) release but I expect it will not since they updated the renderer in the 2009 release. I guess there is only one way for you to find out:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/10/2014 10:03 PM   
Looks good so far, appreciate the hard work.
Looks good so far, appreciate the hard work.

Posted 03/11/2014 07:19 AM   
[quote="helifax"]It is really sad that I cannot use AA and SSAO in this game as the game without AA really looks jaggy.[/quote]could you add support for downsampling?
helifax said:It is really sad that I cannot use AA and SSAO in this game as the game without AA really looks jaggy.
could you add support for downsampling?

NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST

Posted 03/11/2014 08:19 AM   
Can do it yourself. [url]http://www.neogaf.com/forum/showthread.php?t=509076[/url]
Can do it yourself. http://www.neogaf.com/forum/showthread.php?t=509076

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 03/11/2014 08:18 AM   
[quote="Kingping1"][quote="helifax"]It is really sad that I cannot use AA and SSAO in this game as the game without AA really looks jaggy.[/quote]could you add support for downsampling?[/quote] I am unsure how I can add something that is driver related (requires driver codding basically). Now MSAA doesn't work in Deferred shading (in OpenGL) due to reasons I will not enumerate here. (but [url=https://www.opengl.org/discussion_boards/showthread.php/178037-MSAA-with-Deferred-shading]here[/url] is a thread that discusses this.) Now last I checked downsampling doesn't work with 3D Vision due to bandwidth limitations and such. I haven't personally tried it in Single screen but I know for a fact that in Surround is not supported since you cannot add custom resolutions. So back to your question: No I will not do anything about it since is not a in-game feature.
Kingping1 said:
helifax said:It is really sad that I cannot use AA and SSAO in this game as the game without AA really looks jaggy.
could you add support for downsampling?


I am unsure how I can add something that is driver related (requires driver codding basically). Now MSAA doesn't work in Deferred shading (in OpenGL) due to reasons I will not enumerate here.
(but here is a thread that discusses this.)

Now last I checked downsampling doesn't work with 3D Vision due to bandwidth limitations and such. I haven't personally tried it in Single screen but I know for a fact that in Surround is not supported since you cannot add custom resolutions.

So back to your question: No I will not do anything about it since is not a in-game feature.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/11/2014 01:58 PM   
Helifax, Thanks for your patches and keeping 3d vision alive.
Helifax, Thanks for your patches and keeping 3d vision alive.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 03/11/2014 03:15 PM   
[quote="helifax"]I am unsure how I can add something that is driver related (requires driver coding basically).[/quote] oh, ok. i thought it's just a matter of setting render resolution and display resolution independently (e.g. dsfix, dpfix, softth)
helifax said:I am unsure how I can add something that is driver related (requires driver coding basically).

oh, ok. i thought it's just a matter of setting render resolution and display resolution independently (e.g. dsfix, dpfix, softth)

NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST

Posted 03/11/2014 03:53 PM   
I just wanted to say thanks, your efforts are truly appreaciated :)
I just wanted to say thanks, your efforts are truly appreaciated :)

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

Posted 03/11/2014 04:00 PM   
[quote="Kingping1"] [quote="helifax"]I am unsure how I can add something that is driver related (requires driver coding basically).[/quote] oh, ok. i thought it's just a matter of setting render resolution and display resolution independently (e.g. dsfix, dpfix, softth)[/quote] That is a very interesting thing in itself and is a different project than this which just focuses on enabling OpenGL games to be played in 3D Vision. Even if it will not be part of the current project is something very interesting that I will probably pick up later on (at some point) :) Thanks for the suggestion.
Kingping1 said:
helifax said:I am unsure how I can add something that is driver related (requires driver coding basically).

oh, ok. i thought it's just a matter of setting render resolution and display resolution independently (e.g. dsfix, dpfix, softth)


That is a very interesting thing in itself and is a different project than this which just focuses on enabling OpenGL games to be played in 3D Vision.
Even if it will not be part of the current project is something very interesting that I will probably pick up later on (at some point) :) Thanks for the suggestion.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/11/2014 07:29 PM   
I dont think those render resolution things work with opengl. I don't think people use them that much anymore as well since you can downsample yourself.
I dont think those render resolution things work with opengl. I don't think people use them that much anymore as well since you can downsample yourself.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 03/11/2014 07:42 PM   
[quote="eqzitara"]I dont think those render resolution things work with opengl. I don't think people use them that much anymore as well since you can downsample yourself.[/quote] Aye. The only way I could see it working would be in Surround since you can't downsample via the driver... but then again at almost 4k I don't think it matters really:)))
eqzitara said:I dont think those render resolution things work with opengl. I don't think people use them that much anymore as well since you can downsample yourself.

Aye. The only way I could see it working would be in Surround since you can't downsample via the driver... but then again at almost 4k I don't think it matters really:)))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/11/2014 08:26 PM   
  18 / 92    
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