Thank you for providing fix for this game.
But I have eye sync problem and for me it doesn't work. (in one eye is OK , the other is almost black and regardless 3D vision kicks in as it should it actually doesn't work, though I loved first time I launch it and saw "3D Vision Ready" rating).
If I disable (via emitter) 3D vision I can see the side by side,enabling it again one eye is -almost- black/OFF.
I did all instruction by letter ofc, min fps I've seen in 2D are ~95 and max 120(cap).
<off-topic, too bad that these game engines doesn't support SLI..>
But I have eye sync problem and for me it doesn't work. (in one eye is OK , the other is almost black and regardless 3D vision kicks in as it should it actually doesn't work, though I loved first time I launch it and saw "3D Vision Ready" rating).
If I disable (via emitter) 3D vision I can see the side by side,enabling it again one eye is -almost- black/OFF.
I did all instruction by letter ofc, min fps I've seen in 2D are ~95 and max 120(cap).
<off-topic, too bad that these game engines doesn't support SLI..>
[quote="spanian77"]Thank you for providing fix for this game.
But I have eye sync problem and for me it doesn't work. (in one eye is OK , the other is almost black and regardless 3D vision kicks in as it should it actually doesn't work, though I loved first time I launch it and saw "3D Vision Ready" rating).
If I disable (via emitter) 3D vision I can see the side by side,enabling it again one eye is -almost- black/OFF.
I did all instruction by letter ofc, min fps I've seen in 2D are ~95 and max 120(cap).
<off-topic, too bad that these game engines doesn't support SLI..>[/quote]
Can you try and disable SLI and run one GPU and see if that solves the issue? If it does then is a SLI issue which I can try to correct with other SLI bits. If it doesn't something else is wrong...hmm
spanian77 said:Thank you for providing fix for this game.
But I have eye sync problem and for me it doesn't work. (in one eye is OK , the other is almost black and regardless 3D vision kicks in as it should it actually doesn't work, though I loved first time I launch it and saw "3D Vision Ready" rating).
If I disable (via emitter) 3D vision I can see the side by side,enabling it again one eye is -almost- black/OFF.
I did all instruction by letter ofc, min fps I've seen in 2D are ~95 and max 120(cap).
<off-topic, too bad that these game engines doesn't support SLI..>
Can you try and disable SLI and run one GPU and see if that solves the issue? If it does then is a SLI issue which I can try to correct with other SLI bits. If it doesn't something else is wrong...hmm
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Ok, I will test it (though game/engine doesn't support and flag is 0x0000004 which you know what it means).
FYI I am using 355.60.
Also I found this guide
http://steamcommunity.com/sharedfiles/filedetails/?id=524222602
and as I've test it playing for 10-15 minutes seems that indeed makes SLI work!
No matter what will happen with Soma for my gaming experience with it, I am currently enjoying Alien Isolation which I've missed 'till now, using your fix guys game is a very nice experience..!
-------------
I will test it and report back to you ofc.
and as I've test it playing for 10-15 minutes seems that indeed makes SLI work!
No matter what will happen with Soma for my gaming experience with it, I am currently enjoying Alien Isolation which I've missed 'till now, using your fix guys game is a very nice experience..!
-------------
[quote="spanian77"]Ok, I will test it (though game/engine doesn't support and flag is 0x0000004 which you know what it means).
Also I found this guide
http://steamcommunity.com/sharedfiles/filedetails/?id=524222602
and as I've test it playing for 10-15 minutes seems that indeed makes SLI work![/quote]
That's actually a interesting;)) I'll check it out.
The SLI flag of 0x4 is the one I set in order to get it working in SLI:) but perhaps it doesn't work for everyone? I need to make a bit more testing ^_^
and as I've test it playing for 10-15 minutes seems that indeed makes SLI work!
That's actually a interesting;)) I'll check it out.
The SLI flag of 0x4 is the one I set in order to get it working in SLI:) but perhaps it doesn't work for everyone? I need to make a bit more testing ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Ofc SLI for this game (at least for 1080p) in 2D is certainly not needed but for 3D is another thing..or at least for those who want to play it in bigger resolutions too.
--------------
EDIT: disabling SLI fix works as it should, though while running at 60 fps there was stuttering. Try and test that tweak at "unknown" section and mixed it in wrapper if possible (cause if it is the results would be better I guess). Use SLI flag 0x3 .
Ofc SLI for this game (at least for 1080p) in 2D is certainly not needed but for 3D is another thing..or at least for those who want to play it in bigger resolutions too.
--------------
EDIT: disabling SLI fix works as it should, though while running at 60 fps there was stuttering. Try and test that tweak at "unknown" section and mixed it in wrapper if possible (cause if it is the results would be better I guess). Use SLI flag 0x3 .
My tiny chance to contribute! Thanks so much, Helifax!
To disable the crosshair:
Open Steam\steamapps\common\SOMA\script\player\Player.hps
And change
const bool gbDrawCrosshair =true;
to
const bool gbDrawCrosshair =false;
Edit: at least, that's according to one of the developers! Personally, I also had to change the following like as well, like this: "const bool gbDrawDefaultCrosshair = false;"
My tiny chance to contribute! Thanks so much, Helifax!
To disable the crosshair:
Open Steam\steamapps\common\SOMA\script\player\Player.hps
And change
const bool gbDrawCrosshair =true;
to
const bool gbDrawCrosshair =false;
Edit: at least, that's according to one of the developers! Personally, I also had to change the following like as well, like this: "const bool gbDrawDefaultCrosshair = false;"
Also, helifax - is there a more descriptive guide to changing convergence? I don't see the stereoConvergence paramater to modify... I'm guessing a few people will need to run lower convergence too (my security tool is totally in two pieces)
Also, helifax - is there a more descriptive guide to changing convergence? I don't see the stereoConvergence paramater to modify... I'm guessing a few people will need to run lower convergence too (my security tool is totally in two pieces)
[quote="Remo99"]Oops, sorry, more details would help I guess. I am running 353.06 on Win 7. GTX970 in SLI. I downloaded the specific fix. I disabled the splash screen but it still crashes. I will update to 355.98 and try it.[/quote]
Had same problem. Fixed by removing [b]soma.exe[/b] in nVidia Control Panel (not nVidia Inspector!). Perhaps problem was that I've changed some settings for SOMA, and they were incompatible with fix.
Now game starts, but with single-eyed SLI problem, though...
[b]EDIT:[/b] Tried SLI solution proposed there http://steamcommunity.com/sharedfiles/filedetails/?id=524222602
but to no avail. SLI renders single-eyed... Any suggestion? My specs in signature. Latest 355.98 driver (clean install). Thanks.
Remo99 said:Oops, sorry, more details would help I guess. I am running 353.06 on Win 7. GTX970 in SLI. I downloaded the specific fix. I disabled the splash screen but it still crashes. I will update to 355.98 and try it.
Had same problem. Fixed by removing soma.exe in nVidia Control Panel (not nVidia Inspector!). Perhaps problem was that I've changed some settings for SOMA, and they were incompatible with fix.
Now game starts, but with single-eyed SLI problem, though...
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
[color="green"]New Release is UP[/color]
Fixed:
[color="orange"]One black eye ISSUE when run in SLI MODE[/color] -> When using SLI both eyes are now rendered correctly
- Fixed more shadow shaders.
You can safely download it again and re-apply it.
Let me know if you still encounter issues;))
Remember: You need to set the game to run as Administrator EVEN IF you are using and Administrator account!!!!
Cheers!
Helifax
Fixed: One black eye ISSUE when run in SLI MODE -> When using SLI both eyes are now rendered correctly
- Fixed more shadow shaders.
You can safely download it again and re-apply it.
Let me know if you still encounter issues;))
Remember: You need to set the game to run as Administrator EVEN IF you are using and Administrator account!!!!
Cheers!
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="f3likx"]Also, helifax - is there a more descriptive guide to changing convergence? I don't see the stereoConvergence paramater to modify... I'm guessing a few people will need to run lower convergence too (my security tool is totally in two pieces)[/quote]
You can change the convergence using the Nvidia keys. You can also save it. It's basically like every other 3D Vision game.
Let me know if this is not working;)
f3likx said:Also, helifax - is there a more descriptive guide to changing convergence? I don't see the stereoConvergence paramater to modify... I'm guessing a few people will need to run lower convergence too (my security tool is totally in two pieces)
You can change the convergence using the Nvidia keys. You can also save it. It's basically like every other 3D Vision game.
Let me know if this is not working;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
OH BABY!!! :) Thank you SO MUCH, Helifax! With latest fix everything seems to run very well!
Helifax, please, do remind me how to say proper "thanks" to you (e.g. buy a beer) ;)
[b]EDIT:[/b] Why FOV value in SOMA settings differs from one in game settings? E.g. FOV is 110 in game settings, but 78 in cfg file. Which value should be placed in 3D Vision fix ini file? (just to be 100% sure)
OH BABY!!! :) Thank you SO MUCH, Helifax! With latest fix everything seems to run very well!
Helifax, please, do remind me how to say proper "thanks" to you (e.g. buy a beer) ;)
EDIT: Why FOV value in SOMA settings differs from one in game settings? E.g. FOV is 110 in game settings, but 78 in cfg file. Which value should be placed in 3D Vision fix ini file? (just to be 100% sure)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
[quote="Seregin"]OH BABY!!! :) Thank you SO MUCH, Helifax! With latest fix everything seems to run very well!
Helifax, please, do remind me how to say proper "thanks" to you (e.g. buy a beer) ;)
[b]EDIT:[/b] Why FOV value in SOMA settings differs from one in game settings? E.g. FOV is 110 in game settings, but 78 in cfg file. Which value should be placed in 3D Vision fix ini file? (just to be 100% sure)[/quote]
Great!!!!
You need to put the value from THE GAME NOT the cfg file.
The game gives you the Horizontal FOV value.
The cfg shows the Vertical FOV value.
Like I said in the readme;) after you put it and shadows still don't align just increment/decrement the fov value in game a bit until it aligns;))
Seregin said:OH BABY!!! :) Thank you SO MUCH, Helifax! With latest fix everything seems to run very well!
Helifax, please, do remind me how to say proper "thanks" to you (e.g. buy a beer) ;)
EDIT: Why FOV value in SOMA settings differs from one in game settings? E.g. FOV is 110 in game settings, but 78 in cfg file. Which value should be placed in 3D Vision fix ini file? (just to be 100% sure)
Great!!!!
You need to put the value from THE GAME NOT the cfg file.
The game gives you the Horizontal FOV value.
The cfg shows the Vertical FOV value.
Like I said in the readme;) after you put it and shadows still don't align just increment/decrement the fov value in game a bit until it aligns;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[color="green"]New Release is UP[/color]
- Fixed a couple of problems found with global illumination.
BE SURE TO UNINSTALL THE CURRENT VERSION BEFORE APPLYING THE NEW VERSION!!!! (delete all files INCLUDING the ini file and re-do your settings!)
From what I played/tested the game is 97% 3D VIsion Ready now !!
Some minor issues are still present in some places and the fact that you need to change convergence is also a -1%.
But this is as best as you can get it!!!
Cheers!
Helifax
New Release is UP
- Fixed a couple of problems found with global illumination.
BE SURE TO UNINSTALL THE CURRENT VERSION BEFORE APPLYING THE NEW VERSION!!!! (delete all files INCLUDING the ini file and re-do your settings!)
From what I played/tested the game is 97% 3D VIsion Ready now !!
Some minor issues are still present in some places and the fact that you need to change convergence is also a -1%.
But this is as best as you can get it!!!
Cheers!
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
GRRRREAT!!!!! :) Another job well done!
What about beer, Helifax? ;)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
But I have eye sync problem and for me it doesn't work. (in one eye is OK , the other is almost black and regardless 3D vision kicks in as it should it actually doesn't work, though I loved first time I launch it and saw "3D Vision Ready" rating).
If I disable (via emitter) 3D vision I can see the side by side,enabling it again one eye is -almost- black/OFF.
I did all instruction by letter ofc, min fps I've seen in 2D are ~95 and max 120(cap).
<off-topic, too bad that these game engines doesn't support SLI..>
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
Can you try and disable SLI and run one GPU and see if that solves the issue? If it does then is a SLI issue which I can try to correct with other SLI bits. If it doesn't something else is wrong...hmm
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
FYI I am using 355.60.
Also I found this guide
http://steamcommunity.com/sharedfiles/filedetails/?id=524222602
and as I've test it playing for 10-15 minutes seems that indeed makes SLI work!
No matter what will happen with Soma for my gaming experience with it, I am currently enjoying Alien Isolation which I've missed 'till now, using your fix guys game is a very nice experience..!
-------------
I will test it and report back to you ofc.
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
That's actually a interesting;)) I'll check it out.
The SLI flag of 0x4 is the one I set in order to get it working in SLI:) but perhaps it doesn't work for everyone? I need to make a bit more testing ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
--------------
EDIT: disabling SLI fix works as it should, though while running at 60 fps there was stuttering. Try and test that tweak at "unknown" section and mixed it in wrapper if possible (cause if it is the results would be better I guess). Use SLI flag 0x3 .
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
To disable the crosshair:
Open Steam\steamapps\common\SOMA\script\player\Player.hps
And change
const bool gbDrawCrosshair =true;
to
const bool gbDrawCrosshair =false;
Edit: at least, that's according to one of the developers! Personally, I also had to change the following like as well, like this: "const bool gbDrawDefaultCrosshair = false;"
Had same problem. Fixed by removing soma.exe in nVidia Control Panel (not nVidia Inspector!). Perhaps problem was that I've changed some settings for SOMA, and they were incompatible with fix.
Now game starts, but with single-eyed SLI problem, though...
EDIT: Tried SLI solution proposed there http://steamcommunity.com/sharedfiles/filedetails/?id=524222602
but to no avail. SLI renders single-eyed... Any suggestion? My specs in signature. Latest 355.98 driver (clean install). Thanks.
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Fixed:
One black eye ISSUE when run in SLI MODE -> When using SLI both eyes are now rendered correctly
- Fixed more shadow shaders.
You can safely download it again and re-apply it.
Let me know if you still encounter issues;))
Remember: You need to set the game to run as Administrator EVEN IF you are using and Administrator account!!!!
Cheers!
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
You can change the convergence using the Nvidia keys. You can also save it. It's basically like every other 3D Vision game.
Let me know if this is not working;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Helifax, please, do remind me how to say proper "thanks" to you (e.g. buy a beer) ;)
EDIT: Why FOV value in SOMA settings differs from one in game settings? E.g. FOV is 110 in game settings, but 78 in cfg file. Which value should be placed in 3D Vision fix ini file? (just to be 100% sure)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Great!!!!
You need to put the value from THE GAME NOT the cfg file.
The game gives you the Horizontal FOV value.
The cfg shows the Vertical FOV value.
Like I said in the readme;) after you put it and shadows still don't align just increment/decrement the fov value in game a bit until it aligns;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
- Fixed a couple of problems found with global illumination.
BE SURE TO UNINSTALL THE CURRENT VERSION BEFORE APPLYING THE NEW VERSION!!!! (delete all files INCLUDING the ini file and re-do your settings!)
From what I played/tested the game is 97% 3D VIsion Ready now !!
Some minor issues are still present in some places and the fact that you need to change convergence is also a -1%.
But this is as best as you can get it!!!
Cheers!
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
What about beer, Helifax? ;)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home