What is your most desired feature of 3d vision which hasn't yet been implemented?
3 / 3
May i inflick something from a non 3d-vision user? /wave.gif' class='bbc_emoticon' alt=':wave:' /> Like support for alternate stereorigs like in the past times. :ph34r: /whistling.gif' class='bbc_emoticon' alt=':whistling:' />
It would help decisions in choice of graphic cards in future computerplans. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
May i inflick something from a non 3d-vision user? /wave.gif' class='bbc_emoticon' alt=':wave:' /> Like support for alternate stereorigs like in the past times. :ph34r: /whistling.gif' class='bbc_emoticon' alt=':whistling:' />
It would help decisions in choice of graphic cards in future computerplans. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
a. (not really nvidia related but regardlessly top of my list) more - and I mean lots more - and bigger FulHD 120Hz LCD displays
b. also not directly related to 3D Vision but more a marketing issue: price needs to come down to 50-75 USD/EUR
1. general comaptibility with any streoscopic mode and display (custom color tables for anaglyphs, hor/vert split modes, pageflip down to 60 Hz) selectable straight from the cotrol panel
2. OpenGL support on non Quadros (hey and if you don't mind, throw in XP functionality as well - cant be taht hard since on Qudros OpenGL is allready working - you'll silence a lot of complaints)
3. And later (since it needs a revised hardware): 2 individual (and simultaneously) selectable modes of headtracking , few coments here:
mode A - the effect as understood by iondrive and demonstrated by J.C. Lee - Let's call this mode POV compensation:
This would be a really innovative feature unavailable before and enhance immersion to a previously unknown experience. This would silence all the "ah just another generation of shutters" immediately. And the best thing is that it could easily be achieved within the 3D Vision driver without any support from the game engine. All it would require is rendering a bigger scene (think of it as a special overscan mode like with a "virtual desktop" at higher resolution than your real desktop) and then crop to the picture back to display resolution. This overscan does not need to be massive, it would be enough to cover head movement of +/- 7 inches. To reduce the performance hit (with a trade off on crispness) you could render the whole scene at native desktop resolution and scale just the cropped frame to fill the monitor.
mode B - the headtracking as understood by vrekks - let's call it mouselook:
this would partially call for game support if it was a dedicated "head movement" as correctly noted. Anyway, all flight- and most racesims support this. It would basically be just another headtracking device. So while I agree that there are solutions like TrackIR and freetrack, the simple question is why add more clutter to your rig and head if there is one "glass to rule them all". This feature may have a subcategory "mouse overlay" which can be ticked for games that do not support native headtracking. This would just add a virtual mouse with limited sensitivity. While this could be a very nice enhancement to fps (see it as visual target aid) it may cause problems with race or flight sims where mouse movements are directly related to steering - therefore it needs to be deselectable.
probably both modes would benefit from individual sensitivity sliders.
a. (not really nvidia related but regardlessly top of my list) more - and I mean lots more - and bigger FulHD 120Hz LCD displays
b. also not directly related to 3D Vision but more a marketing issue: price needs to come down to 50-75 USD/EUR
1. general comaptibility with any streoscopic mode and display (custom color tables for anaglyphs, hor/vert split modes, pageflip down to 60 Hz) selectable straight from the cotrol panel
2. OpenGL support on non Quadros (hey and if you don't mind, throw in XP functionality as well - cant be taht hard since on Qudros OpenGL is allready working - you'll silence a lot of complaints)
3. And later (since it needs a revised hardware): 2 individual (and simultaneously) selectable modes of headtracking , few coments here:
mode A - the effect as understood by iondrive and demonstrated by J.C. Lee - Let's call this mode POV compensation:
This would be a really innovative feature unavailable before and enhance immersion to a previously unknown experience. This would silence all the "ah just another generation of shutters" immediately. And the best thing is that it could easily be achieved within the 3D Vision driver without any support from the game engine. All it would require is rendering a bigger scene (think of it as a special overscan mode like with a "virtual desktop" at higher resolution than your real desktop) and then crop to the picture back to display resolution. This overscan does not need to be massive, it would be enough to cover head movement of +/- 7 inches. To reduce the performance hit (with a trade off on crispness) you could render the whole scene at native desktop resolution and scale just the cropped frame to fill the monitor.
mode B - the headtracking as understood by vrekks - let's call it mouselook:
this would partially call for game support if it was a dedicated "head movement" as correctly noted. Anyway, all flight- and most racesims support this. It would basically be just another headtracking device. So while I agree that there are solutions like TrackIR and freetrack, the simple question is why add more clutter to your rig and head if there is one "glass to rule them all". This feature may have a subcategory "mouse overlay" which can be ticked for games that do not support native headtracking. This would just add a virtual mouse with limited sensitivity. While this could be a very nice enhancement to fps (see it as visual target aid) it may cause problems with race or flight sims where mouse movements are directly related to steering - therefore it needs to be deselectable.
probably both modes would benefit from individual sensitivity sliders.
Another vote for a better 3d image viewer. Its ridiculous what that thing does. Just simple things like the ability to zoom and pan and have the thing just play a file and allow stepping to the next file in the directory instead of going all the way back to slide show and add everything you want. Stereo Photo Maker is really the tool I need to work and I still cant, that is just killing me.
Another vote for a better 3d image viewer. Its ridiculous what that thing does. Just simple things like the ability to zoom and pan and have the thing just play a file and allow stepping to the next file in the directory instead of going all the way back to slide show and add everything you want. Stereo Photo Maker is really the tool I need to work and I still cant, that is just killing me.
Yep. A full feature stereoscopic photo viewer is a must.
Looking back, had I known that 3DVision wasn't compatible with Stereo Photo Maker (stphmkr) I would have leaned towards iZ3D.
I'm planning to get either the Samsung 2233 or its Viewsonic counterpart but the way it loosk right now I cannot justify wasting more money on Nvidia solution, I need to have a better photo viewer and that pretty much narrows down to just iZ3D: hoping here that iZ3D is putting out a 24" sometime soon.
Yep. A full feature stereoscopic photo viewer is a must.
Looking back, had I known that 3DVision wasn't compatible with Stereo Photo Maker (stphmkr) I would have leaned towards iZ3D.
I'm planning to get either the Samsung 2233 or its Viewsonic counterpart but the way it loosk right now I cannot justify wasting more money on Nvidia solution, I need to have a better photo viewer and that pretty much narrows down to just iZ3D: hoping here that iZ3D is putting out a 24" sometime soon.
I think I see what you are saying now ion drive. It has really nothing to do specifically with stereo 3d but would greatly enhance the effect. Instead using your head (your actual human head, not in game) in a stationary position and only turning it, you are thinking more along the lines of moving your head up down left or right and having the game render the appropriate view. While I think this is a good idea I don't know how long the novelty of seeing something from different angles would last before you were tired of shifting your upper body around. The way I look at head tracking is my head doesn't move, only turns, and these turns are amplified as to not actually have to turn my head 90 degrees to see to my left. What can I say though I may be a lazy gamer, look at the people who play wii fitness. And to be completely honest my TrackIR 4 Pro cant see the clip on my head from 4 feet away when they advertise up to 6 so if nvidia did it right, and at a distance that I watch my 60 inch dlp from, I would definitely enjoy it.
PS To Moderator you should add the word nvidia to the dictionary.
I think I see what you are saying now ion drive. It has really nothing to do specifically with stereo 3d but would greatly enhance the effect. Instead using your head (your actual human head, not in game) in a stationary position and only turning it, you are thinking more along the lines of moving your head up down left or right and having the game render the appropriate view. While I think this is a good idea I don't know how long the novelty of seeing something from different angles would last before you were tired of shifting your upper body around. The way I look at head tracking is my head doesn't move, only turns, and these turns are amplified as to not actually have to turn my head 90 degrees to see to my left. What can I say though I may be a lazy gamer, look at the people who play wii fitness. And to be completely honest my TrackIR 4 Pro cant see the clip on my head from 4 feet away when they advertise up to 6 so if nvidia did it right, and at a distance that I watch my 60 inch dlp from, I would definitely enjoy it.
PS To Moderator you should add the word nvidia to the dictionary.
[quote name='pahncrd' post='581523' date='Aug 22 2009, 04:59 PM']Let me have more than 100% depth and don't ever lock out convergence controls.[/quote]
I agree with that! Due to the actual reason: [url="http://forums.nvidia.com/index.php?showtopic=106548"]http://forums.nvidia.com/index.php?showtopic=106548[/url]
An relevant topic not only for the ones that are interested in RE5!
BTW: Hotkeys for presets of convergence settings (see above distant's post) could prevent the need to lock convergence settings because of the cutscenes.
An relevant topic not only for the ones that are interested in RE5!
BTW: Hotkeys for presets of convergence settings (see above distant's post) could prevent the need to lock convergence settings because of the cutscenes.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
That convergence slider would be helpful, actually... I didn't think of it before, but its painful when your not sure if the convergence is working, or how much you have etc...
That convergence slider would be helpful, actually... I didn't think of it before, but its painful when your not sure if the convergence is working, or how much you have etc...
Nick
Twitter: @Dr_Inkduff
<b>Processor:</b> Intel Core i7 920 D0 (4Ghz) <b>Motherboard:</b> ASUS P6T
It would help decisions in choice of graphic cards in future computerplans.
It would help decisions in choice of graphic cards in future computerplans.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
to put a personal wishlist order:
a. (not really nvidia related but regardlessly top of my list) more - and I mean lots more - and bigger FulHD 120Hz LCD displays
b. also not directly related to 3D Vision but more a marketing issue: price needs to come down to 50-75 USD/EUR
1. general comaptibility with any streoscopic mode and display (custom color tables for anaglyphs, hor/vert split modes, pageflip down to 60 Hz) selectable straight from the cotrol panel
2. OpenGL support on non Quadros (hey and if you don't mind, throw in XP functionality as well - cant be taht hard since on Qudros OpenGL is allready working - you'll silence a lot of complaints)
3. And later (since it needs a revised hardware): 2 individual (and simultaneously) selectable modes of headtracking , few coments here:
mode A - the effect as understood by iondrive and demonstrated by J.C. Lee - Let's call this mode POV compensation:
This would be a really innovative feature unavailable before and enhance immersion to a previously unknown experience. This would silence all the "ah just another generation of shutters" immediately. And the best thing is that it could easily be achieved within the 3D Vision driver without any support from the game engine. All it would require is rendering a bigger scene (think of it as a special overscan mode like with a "virtual desktop" at higher resolution than your real desktop) and then crop to the picture back to display resolution. This overscan does not need to be massive, it would be enough to cover head movement of +/- 7 inches. To reduce the performance hit (with a trade off on crispness) you could render the whole scene at native desktop resolution and scale just the cropped frame to fill the monitor.
mode B - the headtracking as understood by vrekks - let's call it mouselook:
this would partially call for game support if it was a dedicated "head movement" as correctly noted. Anyway, all flight- and most racesims support this. It would basically be just another headtracking device. So while I agree that there are solutions like TrackIR and freetrack, the simple question is why add more clutter to your rig and head if there is one "glass to rule them all". This feature may have a subcategory "mouse overlay" which can be ticked for games that do not support native headtracking. This would just add a virtual mouse with limited sensitivity. While this could be a very nice enhancement to fps (see it as visual target aid) it may cause problems with race or flight sims where mouse movements are directly related to steering - therefore it needs to be deselectable.
probably both modes would benefit from individual sensitivity sliders.
to put a personal wishlist order:
a. (not really nvidia related but regardlessly top of my list) more - and I mean lots more - and bigger FulHD 120Hz LCD displays
b. also not directly related to 3D Vision but more a marketing issue: price needs to come down to 50-75 USD/EUR
1. general comaptibility with any streoscopic mode and display (custom color tables for anaglyphs, hor/vert split modes, pageflip down to 60 Hz) selectable straight from the cotrol panel
2. OpenGL support on non Quadros (hey and if you don't mind, throw in XP functionality as well - cant be taht hard since on Qudros OpenGL is allready working - you'll silence a lot of complaints)
3. And later (since it needs a revised hardware): 2 individual (and simultaneously) selectable modes of headtracking , few coments here:
mode A - the effect as understood by iondrive and demonstrated by J.C. Lee - Let's call this mode POV compensation:
This would be a really innovative feature unavailable before and enhance immersion to a previously unknown experience. This would silence all the "ah just another generation of shutters" immediately. And the best thing is that it could easily be achieved within the 3D Vision driver without any support from the game engine. All it would require is rendering a bigger scene (think of it as a special overscan mode like with a "virtual desktop" at higher resolution than your real desktop) and then crop to the picture back to display resolution. This overscan does not need to be massive, it would be enough to cover head movement of +/- 7 inches. To reduce the performance hit (with a trade off on crispness) you could render the whole scene at native desktop resolution and scale just the cropped frame to fill the monitor.
mode B - the headtracking as understood by vrekks - let's call it mouselook:
this would partially call for game support if it was a dedicated "head movement" as correctly noted. Anyway, all flight- and most racesims support this. It would basically be just another headtracking device. So while I agree that there are solutions like TrackIR and freetrack, the simple question is why add more clutter to your rig and head if there is one "glass to rule them all". This feature may have a subcategory "mouse overlay" which can be ticked for games that do not support native headtracking. This would just add a virtual mouse with limited sensitivity. While this could be a very nice enhancement to fps (see it as visual target aid) it may cause problems with race or flight sims where mouse movements are directly related to steering - therefore it needs to be deselectable.
probably both modes would benefit from individual sensitivity sliders.
Looking back, had I known that 3DVision wasn't compatible with Stereo Photo Maker (stphmkr) I would have leaned towards iZ3D.
I'm planning to get either the Samsung 2233 or its Viewsonic counterpart but the way it loosk right now I cannot justify wasting more money on Nvidia solution, I need to have a better photo viewer and that pretty much narrows down to just iZ3D: hoping here that iZ3D is putting out a 24" sometime soon.
Looking back, had I known that 3DVision wasn't compatible with Stereo Photo Maker (stphmkr) I would have leaned towards iZ3D.
I'm planning to get either the Samsung 2233 or its Viewsonic counterpart but the way it loosk right now I cannot justify wasting more money on Nvidia solution, I need to have a better photo viewer and that pretty much narrows down to just iZ3D: hoping here that iZ3D is putting out a 24" sometime soon.
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
Yes, biiger screens as said. Weren't they (IZ3D) supposed to work on a 26'' that was even showcased as prototype?
Yes, biiger screens as said. Weren't they (IZ3D) supposed to work on a 26'' that was even showcased as prototype?
I think I see what you are saying now ion drive. It has really nothing to do specifically with stereo 3d but would greatly enhance the effect. Instead using your head (your actual human head, not in game) in a stationary position and only turning it, you are thinking more along the lines of moving your head up down left or right and having the game render the appropriate view. While I think this is a good idea I don't know how long the novelty of seeing something from different angles would last before you were tired of shifting your upper body around. The way I look at head tracking is my head doesn't move, only turns, and these turns are amplified as to not actually have to turn my head 90 degrees to see to my left. What can I say though I may be a lazy gamer, look at the people who play wii fitness. And to be completely honest my TrackIR 4 Pro cant see the clip on my head from 4 feet away when they advertise up to 6 so if nvidia did it right, and at a distance that I watch my 60 inch dlp from, I would definitely enjoy it.
PS To Moderator you should add the word nvidia to the dictionary.
I think I see what you are saying now ion drive. It has really nothing to do specifically with stereo 3d but would greatly enhance the effect. Instead using your head (your actual human head, not in game) in a stationary position and only turning it, you are thinking more along the lines of moving your head up down left or right and having the game render the appropriate view. While I think this is a good idea I don't know how long the novelty of seeing something from different angles would last before you were tired of shifting your upper body around. The way I look at head tracking is my head doesn't move, only turns, and these turns are amplified as to not actually have to turn my head 90 degrees to see to my left. What can I say though I may be a lazy gamer, look at the people who play wii fitness. And to be completely honest my TrackIR 4 Pro cant see the clip on my head from 4 feet away when they advertise up to 6 so if nvidia did it right, and at a distance that I watch my 60 inch dlp from, I would definitely enjoy it.
PS To Moderator you should add the word nvidia to the dictionary.
1. being able to view s3d in windowed mode, i.e. youtube videos or minoru webcam-chat
2. open gl
1. being able to view s3d in windowed mode, i.e. youtube videos or minoru webcam-chat
2. open gl
We need this, badly.
Anytime you change the camera, i.e zooming in or out, you MUST adjust the convergence or the image looks terrible.
(Ghosts like crazy)
In the Aion beta. Once you get the settings perfect, as soon as you zoom in or out from your character things become a bloody mess.
Auto convergence would do the trick !
We need this, badly.
Anytime you change the camera, i.e zooming in or out, you MUST adjust the convergence or the image looks terrible.
(Ghosts like crazy)
In the Aion beta. Once you get the settings perfect, as soon as you zoom in or out from your character things become a bloody mess.
Auto convergence would do the trick !
I agree with that! Due to the actual reason: [url="http://forums.nvidia.com/index.php?showtopic=106548"]http://forums.nvidia.com/index.php?showtopic=106548[/url]
An relevant topic not only for the ones that are interested in RE5!
BTW: Hotkeys for presets of convergence settings (see above distant's post) could prevent the need to lock convergence settings because of the cutscenes.
I agree with that! Due to the actual reason: http://forums.nvidia.com/index.php?showtopic=106548
An relevant topic not only for the ones that are interested in RE5!
BTW: Hotkeys for presets of convergence settings (see above distant's post) could prevent the need to lock convergence settings because of the cutscenes.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Similar to the depth bar.
Similar to the depth bar.
Nick
Nick
Twitter: @Dr_Inkduff
<b>Processor:</b> Intel Core i7 920 D0 (4Ghz) <b>Motherboard:</b> ASUS P6T
<b>Memory:</b> 6GB DDR3 RAM (Kingston) <b>Graphics:</b> GTX 260 (216 cores, physX); EVGA GTX 480 SC
<b>OS:</b> Win7 Home Premium 64-bit / Vista Home Premium 64-bit
<b>Hard Disks:</b> 750GB + 500GB <b>Tower:</b> Antec 'Twelve Hundred' Gaming Tower
<b>Monitors:</b> 24" ACER GD245HQbd 120Hz 1920*1080 + 22" widescreen LCD 1680x1050
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