Hi, everybody. I'm developing an application with 3D on XNA. I understand that working on 3D is simply done by Nvidia driver
But there's other part that i couldn't done. I have a pair of stereo images for Left eye and right eye, my point is that how could
i visualize them (pair of stereo images) to be 3D that can use the IR emmitter and the Shutter glasses to view with?
Thank you,
i attach the file of original pair and also the merge pair that i try to feed in the program
Here is the two of orgiginal( PS. this is just a testing stereo image done by hand)
Here is what i already try, it's work out with Nvidia 3D viewer, but i don't know how to viusalize it by my own program
Hi, everybody. I'm developing an application with 3D on XNA. I understand that working on 3D is simply done by Nvidia driver
But there's other part that i couldn't done. I have a pair of stereo images for Left eye and right eye, my point is that how could
i visualize them (pair of stereo images) to be 3D that can use the IR emmitter and the Shutter glasses to view with?
Thank you,
i attach the file of original pair and also the merge pair that i try to feed in the program
Here is the two of orgiginal( PS. this is just a testing stereo image done by hand)
Here is what i already try, it's work out with Nvidia 3D viewer, but i don't know how to viusalize it by my own program
Nvidia provides a special 3D vision driver API for developers to send the pictures directly to the left and right eye if your application provides the left and right eye views.
I am not a programmer, I do not know how it works and this is a user forum, you probably won't find the full answer here.
Try the Nvidia developer pages to find the API and some documentation on how to use it. If you can't find the answer, try asking Nvidia developer support directly.
Nvidia provides a special 3D vision driver API for developers to send the pictures directly to the left and right eye if your application provides the left and right eye views.
I am not a programmer, I do not know how it works and this is a user forum, you probably won't find the full answer here.
Try the Nvidia developer pages to find the API and some documentation on how to use it. If you can't find the answer, try asking Nvidia developer support directly.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Nvidia provides a special 3D vision driver API for developers to send the pictures directly to the left and right eye if your application provides the left and right eye views.
I am not a programmer, I do not know how it works and this is a user forum, you probably won't find the full answer here.
Try the Nvidia developer pages to find the API and some documentation on how to use it. If you can't find the answer, try asking Nvidia developer support directly.
Nvidia provides a special 3D vision driver API for developers to send the pictures directly to the left and right eye if your application provides the left and right eye views.
I am not a programmer, I do not know how it works and this is a user forum, you probably won't find the full answer here.
Try the Nvidia developer pages to find the API and some documentation on how to use it. If you can't find the answer, try asking Nvidia developer support directly.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
If your aim is just to see the picture then you can use Nvidia 3D vision picture viewer. Otherwise you need to look into 3D Vision API if you can provide left and right eye views to the driver.
If your aim is just to see the picture then you can use Nvidia 3D vision picture viewer. Otherwise you need to look into 3D Vision API if you can provide left and right eye views to the driver.
If your aim is just to see the picture then you can use Nvidia 3D vision picture viewer. Otherwise you need to look into 3D Vision API if you can provide left and right eye views to the driver.
If your aim is just to see the picture then you can use Nvidia 3D vision picture viewer. Otherwise you need to look into 3D Vision API if you can provide left and right eye views to the driver.
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way
[quote name='nutnorn' post='1128551' date='Oct 9 2010, 10:15 AM']Thank, blackSharkfr, imarun for the suggesstion
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way[/quote]
What you're trying to do requires you to manage both viewports yourself.
You can do this in D3D, I don't remember the specifics, but it requires you write some magic values into the Framebuffer.
I don't know if you have enough control over the initialization to be able to do it in XNA.
There are details in the GDC09 3DVision presentation on developer.nvidia.com . The details are in the section on 3DVideo.
[quote name='nutnorn' post='1128551' date='Oct 9 2010, 10:15 AM']Thank, blackSharkfr, imarun for the suggesstion
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way[/quote]
What you're trying to do requires you to manage both viewports yourself.
You can do this in D3D, I don't remember the specifics, but it requires you write some magic values into the Framebuffer.
I don't know if you have enough control over the initialization to be able to do it in XNA.
There are details in the GDC09 3DVision presentation on developer.nvidia.com . The details are in the section on 3DVideo.
The details in the document you mentioned, i've been try to read and understand for awhile
right now i'm working on extract those into XNA coding. But it's doesn't work out. But i'll keep working on it
The theory is right, but i couldn't extract the mto my implementation
The details in the document you mentioned, i've been try to read and understand for awhile
right now i'm working on extract those into XNA coding. But it's doesn't work out. But i'll keep working on it
The theory is right, but i couldn't extract the mto my implementation
But there's other part that i couldn't done. I have a pair of stereo images for Left eye and right eye, my point is that how could
i visualize them (pair of stereo images) to be 3D that can use the IR emmitter and the Shutter glasses to view with?
Thank you,
i attach the file of original pair and also the merge pair that i try to feed in the program
Here is the two of orgiginal( PS. this is just a testing stereo image done by hand)
Here is what i already try, it's work out with Nvidia 3D viewer, but i don't know how to viusalize it by my own program
Sry, there're a problem with the image Copy Right
But there's other part that i couldn't done. I have a pair of stereo images for Left eye and right eye, my point is that how could
i visualize them (pair of stereo images) to be 3D that can use the IR emmitter and the Shutter glasses to view with?
Thank you,
i attach the file of original pair and also the merge pair that i try to feed in the program
Here is the two of orgiginal( PS. this is just a testing stereo image done by hand)
Here is what i already try, it's work out with Nvidia 3D viewer, but i don't know how to viusalize it by my own program
Sry, there're a problem with the image Copy Right
But there's other part that i couldn't done. I have a pair of stereo images for Left eye and right eye, my point is that how could
i visualize them (pair of stereo images) to be 3D that can use the IR emmitter and the Shutter glasses to view with?
Thank you,
i attach the file of original pair and also the merge pair that i try to feed in the program
Here is the two of orgiginal( PS. this is just a testing stereo image done by hand)
Here is what i already try, it's work out with Nvidia 3D viewer, but i don't know how to viusalize it by my own program
Sry, there're a problem with the image Copy Right
But there's other part that i couldn't done. I have a pair of stereo images for Left eye and right eye, my point is that how could
i visualize them (pair of stereo images) to be 3D that can use the IR emmitter and the Shutter glasses to view with?
Thank you,
i attach the file of original pair and also the merge pair that i try to feed in the program
Here is the two of orgiginal( PS. this is just a testing stereo image done by hand)
Here is what i already try, it's work out with Nvidia 3D viewer, but i don't know how to viusalize it by my own program
Sry, there're a problem with the image Copy Right
I am not a programmer, I do not know how it works and this is a user forum, you probably won't find the full answer here.
Try the Nvidia developer pages to find the API and some documentation on how to use it. If you can't find the answer, try asking Nvidia developer support directly.
I am not a programmer, I do not know how it works and this is a user forum, you probably won't find the full answer here.
Try the Nvidia developer pages to find the API and some documentation on how to use it. If you can't find the answer, try asking Nvidia developer support directly.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
I am not a programmer, I do not know how it works and this is a user forum, you probably won't find the full answer here.
Try the Nvidia developer pages to find the API and some documentation on how to use it. If you can't find the answer, try asking Nvidia developer support directly.
I am not a programmer, I do not know how it works and this is a user forum, you probably won't find the full answer here.
Try the Nvidia developer pages to find the API and some documentation on how to use it. If you can't find the answer, try asking Nvidia developer support directly.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way[/quote]
What you're trying to do requires you to manage both viewports yourself.
You can do this in D3D, I don't remember the specifics, but it requires you write some magic values into the Framebuffer.
I don't know if you have enough control over the initialization to be able to do it in XNA.
There are details in the GDC09 3DVision presentation on developer.nvidia.com . The details are in the section on 3DVideo.
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way
What you're trying to do requires you to manage both viewports yourself.
You can do this in D3D, I don't remember the specifics, but it requires you write some magic values into the Framebuffer.
I don't know if you have enough control over the initialization to be able to do it in XNA.
There are details in the GDC09 3DVision presentation on developer.nvidia.com . The details are in the section on 3DVideo.
My Blog
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way[/quote]
What you're trying to do requires you to manage both viewports yourself.
You can do this in D3D, I don't remember the specifics, but it requires you write some magic values into the Framebuffer.
I don't know if you have enough control over the initialization to be able to do it in XNA.
There are details in the GDC09 3DVision presentation on developer.nvidia.com . The details are in the section on 3DVideo.
blackSharkfr, i already became registered developer. An i'm working on contact them. If you have any suggest who i should
contact plz let me know.
imarun, i'm trying to implement a program that building a model and also we need the texture inside the model
to also become 3D, that why i'm finding my way
What you're trying to do requires you to manage both viewports yourself.
You can do this in D3D, I don't remember the specifics, but it requires you write some magic values into the Framebuffer.
I don't know if you have enough control over the initialization to be able to do it in XNA.
There are details in the GDC09 3DVision presentation on developer.nvidia.com . The details are in the section on 3DVideo.
My Blog
The details in the document you mentioned, i've been try to read and understand for awhile
right now i'm working on extract those into XNA coding. But it's doesn't work out. But i'll keep working on it
The theory is right, but i couldn't extract the mto my implementation
The details in the document you mentioned, i've been try to read and understand for awhile
right now i'm working on extract those into XNA coding. But it's doesn't work out. But i'll keep working on it
The theory is right, but i couldn't extract the mto my implementation
The details in the document you mentioned, i've been try to read and understand for awhile
right now i'm working on extract those into XNA coding. But it's doesn't work out. But i'll keep working on it
The theory is right, but i couldn't extract the mto my implementation
The details in the document you mentioned, i've been try to read and understand for awhile
right now i'm working on extract those into XNA coding. But it's doesn't work out. But i'll keep working on it
The theory is right, but i couldn't extract the mto my implementation