Crytek Interview about S3D gaming!
Very interesting interview about what the developers think about stereoscopic 3d and its implementation In Cryengine 3

[img]http://mtbs3d.com/gallery/albums/userpics/10002/normal_crysis2.jpg[/img]

[quote]When I joined Crytek in 2008 the idea of developing videogame content in S-3D was relatively new. At that time only one programmer at Crytek researched this technology. He implemented the first version of our S-3D tech in CryENGINE for Siggraph 2009 in less than a handful of days. After the tech was implemented we started working on the content. An internal research project lifted our knowledge bar of stereo gaming step by step over the following years. Today, S-3D is one of the most important parts of my job as Technical Designer. I have a very deep understanding of the S-3D theory itself, the programming side of things but also about the design idea behind. I’d call myself the interface between programming, art and design. Besides programming I also try finding the right values for how much left shift a shader effect needs for example, or how deep a pillar needs to be placed considering the specific arrangement of objects in the game.[/quote]

[url="http://www.mtbs3d.com/index.php?option=com_content&view=article&id=11650:crytek-interview-part-i-of-iii&catid=37:interviews&Itemid=75"]continue reading[/url]
Very interesting interview about what the developers think about stereoscopic 3d and its implementation In Cryengine 3



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When I joined Crytek in 2008 the idea of developing videogame content in S-3D was relatively new. At that time only one programmer at Crytek researched this technology. He implemented the first version of our S-3D tech in CryENGINE for Siggraph 2009 in less than a handful of days. After the tech was implemented we started working on the content. An internal research project lifted our knowledge bar of stereo gaming step by step over the following years. Today, S-3D is one of the most important parts of my job as Technical Designer. I have a very deep understanding of the S-3D theory itself, the programming side of things but also about the design idea behind. I’d call myself the interface between programming, art and design. Besides programming I also try finding the right values for how much left shift a shader effect needs for example, or how deep a pillar needs to be placed considering the specific arrangement of objects in the game.




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#1
Posted 08/03/2010 04:47 PM   
Can't complain about the start MTBS is getting. Good catch...
Can't complain about the start MTBS is getting. Good catch...

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Stock is Extreme now

#2
Posted 08/03/2010 04:57 PM   
Whats with the intel core NASA?




Dave
Whats with the intel core NASA?









Dave

I5 2500K 4.4ghz H60 Corsair cooling
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HMZ-T1 and 50" panasonic 3d plasma

#3
Posted 08/03/2010 06:01 PM   
Good read so far man! :)
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!

mtbs is getting to be a very cool site for us 3d guys. :)
Good read so far man! :)

Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!



mtbs is getting to be a very cool site for us 3d guys. :)

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#4
Posted 08/03/2010 06:34 PM   
[quote name='AcidBong' post='1098422' date='Aug 3 2010, 02:34 PM']Good read so far man! :)
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!

mtbs is getting to be a very cool site for us 3d guys. :)[/quote]


Thanks! We try.

Part two of three is up. Hope you like it.

Regards,
Chopper
[quote name='AcidBong' post='1098422' date='Aug 3 2010, 02:34 PM']Good read so far man! :)

Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!



mtbs is getting to be a very cool site for us 3d guys. :)





Thanks! We try.



Part two of three is up. Hope you like it.



Regards,

Chopper

#5
Posted 08/05/2010 03:49 PM   
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