Is Solus Project 3DVision compatible
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Thanks DJ-RK...i already use that texture override....maybe i catching the wrong hash. I'm using shaderusage.txt to locate the hash. With frame analysis i see some .DSS shader for the textures, but i can't see them to confirm the hash i use. What program i can use to see those DSS files??
Thanks DJ-RK...i already use that texture override....maybe i catching the wrong hash. I'm using shaderusage.txt to locate the hash.

With frame analysis i see some .DSS shader for the textures, but i can't see them to confirm the hash i use. What program i can use to see those DSS files??

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#16
Posted 06/10/2016 11:28 AM   
[quote="DHR"]Thanks DJ-RK...i already use that texture override....maybe i catching the wrong hash. I'm using shaderusage.txt to locate the hash. With frame analysis i see some .DSS shader for the textures, but i can't see them to confirm the hash i use. What program i can use to see those DSS files??[/quote] You can use Photoshop + NVIDIA DSS pluging: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop You can also use GIMP (free) + DSS plugin: http://registry.gimp.org/node/70 I recommend Photoshop + Nvidia plugin but the other one works as well;)
DHR said:Thanks DJ-RK...i already use that texture override....maybe i catching the wrong hash. I'm using shaderusage.txt to locate the hash.

With frame analysis i see some .DSS shader for the textures, but i can't see them to confirm the hash i use. What program i can use to see those DSS files??


You can use Photoshop + NVIDIA DSS pluging:

https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop


You can also use GIMP (free) + DSS plugin:

http://registry.gimp.org/node/70


I recommend Photoshop + Nvidia plugin but the other one works as well;)

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- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
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(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#17
Posted 06/10/2016 01:05 PM   
I have Corel PaintShop Pro X7....the plugins is not supported in that PSP. I will try Gimp + plugin...that is free. THANKS!!!
I have Corel PaintShop Pro X7....the plugins is not supported in that PSP.
I will try Gimp + plugin...that is free. THANKS!!!

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#18
Posted 06/10/2016 01:24 PM   
Well...try the Gimp 2.6 32bits + plugin. I have to use that version because the plugin is not compatible with the last one and i have this error: "Invalid compression format. Only DXT1, DXT3, DXT5, ATI1N and ATI2N formats are supported." Seems the DSS files generated from 3Dmigoto use another format. ***EDIT Know i use the last Gimp and a 64bit version of the pluggin i found...and works!!
Well...try the Gimp 2.6 32bits + plugin. I have to use that version because the plugin is not compatible with the last one and i have this error:

"Invalid compression format. Only DXT1, DXT3, DXT5, ATI1N and ATI2N formats are supported."

Seems the DSS files generated from 3Dmigoto use another format.

***EDIT
Know i use the last Gimp and a 64bit version of the pluggin i found...and works!!

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#19
Posted 06/10/2016 01:54 PM   
I was grabbing the wrong hash....but now even using the correct one....still don't works. [b]I almost sure i'm grabbing the correct one now[/b] a0eb3cdc *texture* [img]https://s3.amazonaws.com/dhr/Test/vegetation_texture.png[/img] [img]https://s3.amazonaws.com/dhr/Test/Solus-Win64-Shipping002.jps[/img] shaderusage.txt [code]<Register orig_hash=a0eb3cdc type=Texture2D Width=2048 Height=2048 MipLevels=12 ArraySize=1 RawFormat=70 Format="BC1_TYPELESS" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=0x8 CPUAccessFlags=0x0 MiscFlags=0x0></Register>[/code] [code][TextureOverride_Rock_Vegetation] hash = a0eb3cdc StereoMode = 1[/code]
I was grabbing the wrong hash....but now even using the correct one....still don't works.

I almost sure i'm grabbing the correct one now

a0eb3cdc *texture*
Image

Image

shaderusage.txt
<Register orig_hash=a0eb3cdc type=Texture2D Width=2048 Height=2048 MipLevels=12 ArraySize=1 RawFormat=70 Format="BC1_TYPELESS" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=0x8 CPUAccessFlags=0x0 MiscFlags=0x0></Register>


[TextureOverride_Rock_Vegetation]
hash = a0eb3cdc
StereoMode = 1

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#20
Posted 06/10/2016 02:29 PM   
What happens if you change StereoMode from 1 to 0 or 2 ? Does it make any difference? I think we should ask DarkStarSword and see if he can see what is happening or what is special about this game/engine and why the driver fails. Maybe he can help us or at least point us in the right direction;)
What happens if you change StereoMode from 1 to 0 or 2 ? Does it make any difference?
I think we should ask DarkStarSword and see if he can see what is happening or what is special about this game/engine and why the driver fails. Maybe he can help us or at least point us in the right direction;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#21
Posted 06/10/2016 02:36 PM   
Nothing happens if i change to 0, 1 or 2. Also try using "deny_cpu_read=1" and "expand_region_copy=1", nothing happens. I already fix 4 or 5 UE4 games, and this game is using a totally different shaders than the others UE4 games i fix, so i suppose this game is using a modded (by devs) UE4, that will explain those issues somehow...the game have been 3 years in development, so a lot of thing may happens.
Nothing happens if i change to 0, 1 or 2. Also try using "deny_cpu_read=1" and "expand_region_copy=1", nothing happens.

I already fix 4 or 5 UE4 games, and this game is using a totally different shaders than the others UE4 games i fix, so i suppose this game is using a modded (by devs) UE4, that will explain those issues somehow...the game have been 3 years in development, so a lot of thing may happens.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#22
Posted 06/10/2016 02:56 PM   
does this game work in SBS mode ?
does this game work in SBS mode ?

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#23
Posted 09/18/2016 10:42 AM   
Hi, nothing new? The game is cheap on steam right now
Hi, nothing new? The game is cheap on steam right now

#24
Posted 11/24/2016 06:53 PM   
In package with The Ball which is almost 3D vision ready (at least the demo)
In package with The Ball which is almost 3D vision ready (at least the demo)

#25
Posted 11/25/2016 12:50 PM   
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