Dying Light
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[quote="mihabolil"][quote="Pirateguybrush"]If you spot the shader responsible for chromatic aberration, would you mind disabling it in the fix?[/quote] Y u no try [url=http://www.nexusmods.com/dyinglight/mods/18/]Dying Light Manager[/url][/quote] may i use this mod with the latest Dying Light ? i rly hate chromatic aberration
mihabolil said:
Pirateguybrush said:If you spot the shader responsible for chromatic aberration, would you mind disabling it in the fix?

Y u no try Dying Light Manager

may i use this mod with the latest Dying Light ? i rly hate chromatic aberration

Posted 02/09/2016 07:16 PM   
We are lucky. The updated version works not too bad with the fix. There are some broken shaders inside buildings, the sun might be a bit broken too, and there is an issue with with convergence setting by default from the fix, that has been changed after update. I also think that the crosshair has changed (HUD in general). But this is all not so bad. Game still looks great with latest fix.
We are lucky. The updated version works not too bad with the fix.

There are some broken shaders inside buildings,
the sun might be a bit broken too,
and there is an issue with with convergence setting by default from the fix, that has been changed after update.
I also think that the crosshair has changed (HUD in general).

But this is all not so bad. Game still looks great with latest fix.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 02/09/2016 08:49 PM   
[quote="mistersvin"][quote="mihabolil"][quote="Pirateguybrush"]If you spot the shader responsible for chromatic aberration, would you mind disabling it in the fix?[/quote] Y u no try [url=http://www.nexusmods.com/dyinglight/mods/18/]Dying Light Manager[/url][/quote] may i use this mod with the latest Dying Light ? i rly hate chromatic aberration[/quote] Cant confirm yet, im downloading the game very slow
mistersvin said:
mihabolil said:
Pirateguybrush said:If you spot the shader responsible for chromatic aberration, would you mind disabling it in the fix?

Y u no try Dying Light Manager

may i use this mod with the latest Dying Light ? i rly hate chromatic aberration


Cant confirm yet, im downloading the game very slow

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Posted 02/09/2016 08:52 PM   
I take a quick look now...and this is the summary: - Crosshair/HUD is the same shader, but change the texture related....i update the hash texture a now the crosshair is working in 3D (in the last update i clean up the HUD....i leave the HUD 2D, except Crosshair and Target icon) - Shadows /Lights works, but there are new shaders that i have to fix (i already fix a few) - Reflections are kind of different,..so i have to look again - The Hands/Gun feature is not working :( all shaders hash are changed! - The rest is working fine....i'm still don't start the DLC "The Following" so may be more shaders to fix. where i can find the "chromatic aberration" effect? i can make a preset ON/OFF
I take a quick look now...and this is the summary:

- Crosshair/HUD is the same shader, but change the texture related....i update the hash texture a now the crosshair is working in 3D (in the last update i clean up the HUD....i leave the HUD 2D, except Crosshair and Target icon)
- Shadows /Lights works, but there are new shaders that i have to fix (i already fix a few)
- Reflections are kind of different,..so i have to look again
- The Hands/Gun feature is not working :( all shaders hash are changed!
- The rest is working fine....i'm still don't start the DLC "The Following" so may be more shaders to fix.

where i can find the "chromatic aberration" effect? i can make a preset ON/OFF

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Posted 02/09/2016 09:05 PM   
check what files this mod changes about CA http://www.nexusmods.com/dyinglight/mods/101/?
check what files this mod changes about CA


http://www.nexusmods.com/dyinglight/mods/101/?

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Posted 02/09/2016 11:36 PM   
It's my understanding that Dying Light Manager doesn't work on the enhanced edition.
It's my understanding that Dying Light Manager doesn't work on the enhanced edition.

Posted 02/10/2016 12:27 AM   
Oh man... This is the true killer of 3D... Patches after patches after patches... I just wish the devs would just stabilize on a VERSION for once:( without breaking other things:( damn... @DHR: I don't have currently time to hunt down the shaders for the weapons/hands since I am busy with Tomb Raider (Rise of), but last I remember (on the latest update) I basically had to just swap bunch of weapons + costumes around... (Didn't play the game that FAR). Also, I noticed there were a couple of different shaders at night as well... Hope this info helps!
Oh man... This is the true killer of 3D... Patches after patches after patches... I just wish the devs would just stabilize on a VERSION for once:( without breaking other things:( damn...

@DHR:
I don't have currently time to hunt down the shaders for the weapons/hands since I am busy with Tomb Raider (Rise of), but last I remember (on the latest update) I basically had to just swap bunch of weapons + costumes around... (Didn't play the game that FAR). Also, I noticed there were a couple of different shaders at night as well... Hope this info helps!

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etc


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Posted 02/10/2016 01:12 AM   
Chromatic abberation looks like this. [img]https://i1.creativecow.net/u/94713/pp011185crb.jpg[/img] It's a kind of coloured halo around objects, and is caused (irl) by bad/cheap camera lenses. It's all over Dying Light. [img]http://now.avg.com/wp-content/uploads/2015/02/esvgilj.jpg[/img] RE: the weapons shaders, would that be something you could easily script, rather than manually fixing? Dump all the shaders, run a script to find the matching pairs, and apply the fix? I'm no programmer, but that seems like something you might be able to streamline rather than manually doing it.
Chromatic abberation looks like this.

Image

It's a kind of coloured halo around objects, and is caused (irl) by bad/cheap camera lenses. It's all over Dying Light.

Image

RE: the weapons shaders, would that be something you could easily script, rather than manually fixing? Dump all the shaders, run a script to find the matching pairs, and apply the fix? I'm no programmer, but that seems like something you might be able to streamline rather than manually doing it.

Posted 02/10/2016 01:29 AM   
Played The Following about 3 hours yesterday. Outdoor at day Fix works nearly perfect, a few issues with water reflections. Indoor Fix has broken reflexions/shadows? and I had to skip to CM 3D. Also outdoor at night its unplayable with real 3D fix and switching to CM was necessary. Performance runs great @maxed out settings with VSYNC (980TI 3770k,4.5) and stable 60 fps (real and CM 3D). Only the setting "Sichtweite" (dont know how its called in englisch .... range of vision?) has to be set at minimum. If you use this @ max, you got heavy fps drops. Here my Screenshots ... perfect outdoor at day, and one broken indoor (same issues in main game and Following DLC) https://www.dropbox.com/sh/lfbkt2q1584rv35/AAB1zVOP5lzQcC6Z_k249vpqa?dl=0 Greetings Ron
Played The Following about 3 hours yesterday.

Outdoor at day Fix works nearly perfect, a few issues with water reflections.

Indoor Fix has broken reflexions/shadows? and I had to skip to CM 3D.
Also outdoor at night its unplayable with real 3D fix and switching to CM was necessary.

Performance runs great @maxed out settings with VSYNC (980TI 3770k,4.5) and stable 60 fps (real and CM 3D). Only the setting "Sichtweite" (dont know how its called in englisch .... range of vision?) has to be set at minimum. If you use this @ max, you got heavy fps drops.

Here my Screenshots ... perfect outdoor at day, and one broken indoor (same issues in main game and Following DLC)
https://www.dropbox.com/sh/lfbkt2q1584rv35/AAB1zVOP5lzQcC6Z_k249vpqa?dl=0

Greetings Ron
Posted 02/10/2016 06:34 AM   
I believe "Sichtweite" = field of view = fov
I believe "Sichtweite" = field of view = fov

Posted 02/10/2016 06:36 AM   
[quote="Pirateguybrush"]I believe "Sichtweite" = field of view = fov[/quote] I suspect its "view distance", i had it on minimum when played on single gpu
Pirateguybrush said:I believe "Sichtweite" = field of view = fov

I suspect its "view distance", i had it on minimum when played on single gpu

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Posted 02/10/2016 07:39 AM   
Yes, its view distance. Thx.
Yes, its view distance. Thx.
Posted 02/10/2016 08:00 AM   
Thanks Helifax...is the same thing i did last time....just select different weapons, hit something and start to hunt. tbh i don't know i will do it again. Also i can't do a batch fix, because i will add the code to other objects in the world and possible broke something else. About the Chromatic abberation i will pay more attention....just don't noticed. @all Wait a little, don't play the game using CM or play with the current fix...i already fix the remaining shadows/lights, Crosshair and some others effects. The water in this game update is totally different, now they add 2 pairs of VS+PS to get some effect, some reflection + wave effect, both broken...still don't fix that, yesterday i correct the reflections but produce some big squares in the wave effect..Grrrr. I will probably put an update in the blog without the water fixed...need more time to fix that.
Thanks Helifax...is the same thing i did last time....just select different weapons, hit something and start to hunt. tbh i don't know i will do it again. Also i can't do a batch fix, because i will add the code to other objects in the world and possible broke something else.

About the Chromatic abberation i will pay more attention....just don't noticed.


@all
Wait a little, don't play the game using CM or play with the current fix...i already fix the remaining shadows/lights, Crosshair and some others effects.

The water in this game update is totally different, now they add 2 pairs of VS+PS to get some effect, some reflection + wave effect, both broken...still don't fix that, yesterday i correct the reflections but produce some big squares in the wave effect..Grrrr.

I will probably put an update in the blog without the water fixed...need more time to fix that.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 02/10/2016 10:53 AM   
Hey DHR, any News about a Beta Fix you want to probably release without Water Things? Besides, have to say many thanks to your and the other Shader Gods Work on especially Mad Max;Dragon Age and many other Games that are so incredible with your Fixes... I will and i have to Donate to you, thanks that you make this work with your PP Site, this work must be donated... Srry for my Engl... My advice to all other Forum Members, play the Games not on a Monitor! 150 inch and Depth hacks rule ;) But thats my opinion...its a great Community, keep going on this good work!!!
Hey DHR, any News about a Beta Fix you want to probably release without Water Things?

Besides, have to say many thanks to your and the other Shader Gods Work on especially Mad Max;Dragon Age and many other Games that are so incredible with your Fixes...
I will and i have to Donate to you, thanks that you make this work with your PP Site, this work must be donated...

Srry for my Engl...

My advice to all other Forum Members, play the Games not on a Monitor! 150 inch and Depth hacks rule ;) But thats my opinion...its a great Community, keep going on this good work!!!

Posted 02/11/2016 06:02 PM   
I just update the fix in the blog (v2.1): [url]http://helixmod.blogspot.cl/2015/02/dying-light-dx11.html[/url] I fix remaining Lights/shadows that the update introduce (may be some more to fix, i barely play the first part of "The Following"), plus anothers effects. Water Reflections at night looks very bad. In this update water now have 4 or 5 layers of effects/reflections per water type.....one of them is a pain in the ass. In one type of water, the reflecions is ok, but produce some ugly effect in the borders. If i fix the borders, break the reflections...i try a few stuff in the VS and PS, but nothing seems to work (one thing break the other). Atm i remove that layer of reflections that disable the ugly border. The other type of water (is present at night or dark places), all layers of effects/reflections are broken..this one will be a pain in the ass. @Pirateguybrush I add a preset ("O" key) to enable/disable Chromatic Abberation....please let me know if this is the effect you see. By default is ON.
I just update the fix in the blog (v2.1):
http://helixmod.blogspot.cl/2015/02/dying-light-dx11.html


I fix remaining Lights/shadows that the update introduce (may be some more to fix, i barely play the first part of "The Following"), plus anothers effects. Water Reflections at night looks very bad.

In this update water now have 4 or 5 layers of effects/reflections per water type.....one of them is a pain in the ass. In one type of water, the reflecions is ok, but produce some ugly effect in the borders. If i fix the borders, break the reflections...i try a few stuff in the VS and PS, but nothing seems to work (one thing break the other). Atm i remove that layer of reflections that disable the ugly border.

The other type of water (is present at night or dark places), all layers of effects/reflections are broken..this one will be a pain in the ass.


@Pirateguybrush
I add a preset ("O" key) to enable/disable Chromatic Abberation....please let me know if this is the effect you see. By default is ON.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 02/11/2016 07:06 PM   
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