[quote name='eqzitara' date='10 June 2012 - 12:52 AM' timestamp='1339285968' post='1419614']
Its pretty simple to "grab" a shader to fix. If you grab the "sky shader", I will fix it.
Cheers man, its appreciated. However after reading the guides it seems like it would take a good few hours of fiddling for me to even begin getting my head around whats what, and im currently already learning how to OC my CPU whilst writing my dissertation (submit in 8 weeks ;-P). I was just hoping someone may have already got it working and had the ready fix. I really appreciate you offering to help though, and maybe in the future i'll come back to you on it! although for now, i'll just make do with some dogy clouds, after all i put up with it with darksiders and still really enjoyed that game!
Cheers man, its appreciated. However after reading the guides it seems like it would take a good few hours of fiddling for me to even begin getting my head around whats what, and im currently already learning how to OC my CPU whilst writing my dissertation (submit in 8 weeks ;-P). I was just hoping someone may have already got it working and had the ready fix. I really appreciate you offering to help though, and maybe in the future i'll come back to you on it! although for now, i'll just make do with some dogy clouds, after all i put up with it with darksiders and still really enjoyed that game!
I just finished a glovepie script for switching between up to four 3D presets in Fallout 3. I've tested it and it works pretty good so far. You need four presets, one for pipboy mode, one for first person with weapon draw, one for first person with weapon holstered, and one for third person since some people like to play like that. After that you just go into game, go into first person with a weapon drawn and hit "H" to set the script at default. After that, just play like you normally do and when you hit TAB it will switch to whatever you have set your pipboy preset to(low convergence) and when you turn it off it remembers what the last viewmode was and will switch back to that preset. You can holster your weapon by holding down the "R" key in first person mode and it will switch to the no weapon view for exploring the environment. Just click the left mouse key(fire) and it will bring your weapon back up and also switch the view back to that preset.
This should work for both Fallout and New Vegas as long as the respective keys haven't been moved around. You can even change the preset keys to whatever yours are, as long as they are the same as in your dx9settings.ini. This of course, requires Helix mod(duh).
I'm not a professional programmer by any means so let me know if anything doesn't work.
//Oracle's Fallout 3 3D Preset Switch Script v.1
//Questions or comments send me an email at
//rowetim@hotmail.com
//Instructions:
//Make four 3D Presets and configure them in game BEFORE you run the script
//Make sure the keys are the same as in your DX9settings.ini in your game folder
//Once you are done start script and go into first person mode
//with weapon drawn and hit the default key
//This will set everything to default
//The four presets are for pipboy activated, third person,
//first person weapon drawn, and first person weapon holstered
//Things that may mess up this script are triggered events like
//getting knocked out and waking up without weapons
//and random events that move/zoom the camera
//To do list:
//Look into adding xinput to the script for using presets with xbox 360 controller
//Adding a preset for VATS
//Better variable names and more efficient code
//Set preset keys here
//Can be any key on the keyboard
//If Numlock keys are used make sure that numlock is on
key.numpad8 = var.fpsweaponview //first person with weapon drawn
key.numpad7 = var.pipboyview //pipboy activated
key.numpad9 = var.fpsnoweaponview //first person weapon holstered
key.numpad4 = var.thirdpersonview //third person mode
//Set key here to fall back to default mode
//Default mode is first person with weapon drawn
//Can be used to start the script or if there is a problem
if Clicked(key.h) then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
var.thirdpersonflag = false
endif
//Start of script
if var.currentviewmode = "pipboy" then
var.pipboyview = true
else
var.pipboyview = false
endif
if var.currentviewmode = "fpsweapon" then
var.fpsweaponview = true
else
var.fpsweaponview = false
endif
debug = key.numpad8
if var.currentviewmode = "fpsnoweapon" then
var.fpsnoweaponview = true
else
var.fpsnoweaponview = false
endif
if var.currentviewmode = "thirdperson" then
var.thirdpersonview = true
else
var.thirdpersonview = false
endif
//Use Tab for switching to and from Pipboy
if Clicked(key.tab) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "pipboy"
var.lastselected1 = "fpsweapon"
elseif Clicked(key.tab) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "pipboy"
var.lastselected1 = "fpsnoweapon"
elseif Clicked(key.tab) and var.currentviewmode = "thirdperson" then
var.currentviewmode = "pipboy"
var.thirdpersonflag = true
elseif Clicked(key.tab) and var.currentviewmode = "pipboy" and var.thirdpersonflag = true then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = false
elseif Clicked(key.tab) and var.currentviewmode = "pipboy" and var.thirdpersonflag = false then
var.currentviewmode = var.lastselected1
endif
endif
endif
endif
//Set conditions for first person weapon preset
if Helddown(key.r, .5) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
var.thirdpersonflag = false
elseif Clicked(mouse.leftbutton) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
endif
endif
//Set conditions for first person weapon holstered(Exploration) preset
if Helddown(key.r, .5) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "fpsnoweapon"
var.lastselected1 = "fpsnoweapon"
var.thirdpersonflag = false
endif
//Set conditions for third person preset
if Clicked(key.f) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = true
var.lastselected1 = "fpsweapon"
elseif Clicked(key.f) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = true
var.lastselected1 = "fpsnoweapon"
elseif Clicked(key.f) and var.currentviewmode = "thirdperson" then
var.currentviewmode = var.lastselected1
var.thirdpersonflag = false
endif
endif
endif
I just finished a glovepie script for switching between up to four 3D presets in Fallout 3. I've tested it and it works pretty good so far. You need four presets, one for pipboy mode, one for first person with weapon draw, one for first person with weapon holstered, and one for third person since some people like to play like that. After that you just go into game, go into first person with a weapon drawn and hit "H" to set the script at default. After that, just play like you normally do and when you hit TAB it will switch to whatever you have set your pipboy preset to(low convergence) and when you turn it off it remembers what the last viewmode was and will switch back to that preset. You can holster your weapon by holding down the "R" key in first person mode and it will switch to the no weapon view for exploring the environment. Just click the left mouse key(fire) and it will bring your weapon back up and also switch the view back to that preset.
This should work for both Fallout and New Vegas as long as the respective keys haven't been moved around. You can even change the preset keys to whatever yours are, as long as they are the same as in your dx9settings.ini. This of course, requires Helix mod(duh).
I'm not a professional programmer by any means so let me know if anything doesn't work.
//Oracle's Fallout 3 3D Preset Switch Script v.1
//Questions or comments send me an email at
//rowetim@hotmail.com
//Instructions:
//Make four 3D Presets and configure them in game BEFORE you run the script
//Make sure the keys are the same as in your DX9settings.ini in your game folder
//Once you are done start script and go into first person mode
//with weapon drawn and hit the default key
//This will set everything to default
//The four presets are for pipboy activated, third person,
//first person weapon drawn, and first person weapon holstered
//Things that may mess up this script are triggered events like
//getting knocked out and waking up without weapons
//and random events that move/zoom the camera
//To do list:
//Look into adding xinput to the script for using presets with xbox 360 controller
//Adding a preset for VATS
//Better variable names and more efficient code
//Set preset keys here
//Can be any key on the keyboard
//If Numlock keys are used make sure that numlock is on
key.numpad8 = var.fpsweaponview //first person with weapon drawn
key.numpad7 = var.pipboyview //pipboy activated
key.numpad9 = var.fpsnoweaponview //first person weapon holstered
key.numpad4 = var.thirdpersonview //third person mode
//Set key here to fall back to default mode
//Default mode is first person with weapon drawn
//Can be used to start the script or if there is a problem
if Clicked(key.h) then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
var.thirdpersonflag = false
endif
//Start of script
if var.currentviewmode = "pipboy" then
var.pipboyview = true
else
var.pipboyview = false
endif
if var.currentviewmode = "fpsweapon" then
var.fpsweaponview = true
else
var.fpsweaponview = false
endif
debug = key.numpad8
if var.currentviewmode = "fpsnoweapon" then
var.fpsnoweaponview = true
else
var.fpsnoweaponview = false
endif
if var.currentviewmode = "thirdperson" then
var.thirdpersonview = true
else
var.thirdpersonview = false
endif
//Use Tab for switching to and from Pipboy
if Clicked(key.tab) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "pipboy"
var.lastselected1 = "fpsweapon"
elseif Clicked(key.tab) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "pipboy"
var.lastselected1 = "fpsnoweapon"
elseif Clicked(key.tab) and var.currentviewmode = "thirdperson" then
var.currentviewmode = "pipboy"
var.thirdpersonflag = true
elseif Clicked(key.tab) and var.currentviewmode = "pipboy" and var.thirdpersonflag = true then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = false
elseif Clicked(key.tab) and var.currentviewmode = "pipboy" and var.thirdpersonflag = false then
var.currentviewmode = var.lastselected1
endif
endif
endif
endif
//Set conditions for first person weapon preset
if Helddown(key.r, .5) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
var.thirdpersonflag = false
elseif Clicked(mouse.leftbutton) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
endif
endif
//Set conditions for first person weapon holstered(Exploration) preset
if Helddown(key.r, .5) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "fpsnoweapon"
var.lastselected1 = "fpsnoweapon"
var.thirdpersonflag = false
endif
//Set conditions for third person preset
if Clicked(key.f) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = true
var.lastselected1 = "fpsweapon"
elseif Clicked(key.f) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = true
var.lastselected1 = "fpsnoweapon"
elseif Clicked(key.f) and var.currentviewmode = "thirdperson" then
var.currentviewmode = var.lastselected1
var.thirdpersonflag = false
endif
endif
endif
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Hello! I'm totally new to the world of 3D-gaming and very impressed. Tried several games, i'm playing dragon age origins right now and the helix mod really works great. But there is one issue i still have with the names floating above NPCs. Is there a way to change the depth of the names, or even a way to... "bind" the name-depth to the depth of the NPCs? That would be so great! :)
Hello! I'm totally new to the world of 3D-gaming and very impressed. Tried several games, i'm playing dragon age origins right now and the helix mod really works great. But there is one issue i still have with the names floating above NPCs. Is there a way to change the depth of the names, or even a way to... "bind" the name-depth to the depth of the NPCs? That would be so great! :)
Thats not possible, You would have to move ALL text to same depth. http://helixmod.blogspot.com/2012/03/dragon-ageorigins.html
The only solution is to move everything a bit further.
Ok I played with my glovepie script for about two hours last night, and it definitely needs some tweaking. I definitely need a preset for VATS mode. Also I found myself hitting the "h" key a lot to reset the script back to default, that shouldn't happen. I'm also looking at letting it detect xinput keys since glovepie has that feature now, for people that play with the 360 controller for keyboard free gaming.
I definitely like glovepie better than autohotkey. Too bad Carl Kenner is nuts.
Ok I played with my glovepie script for about two hours last night, and it definitely needs some tweaking. I definitely need a preset for VATS mode. Also I found myself hitting the "h" key a lot to reset the script back to default, that shouldn't happen. I'm also looking at letting it detect xinput keys since glovepie has that feature now, for people that play with the 360 controller for keyboard free gaming.
I definitely like glovepie better than autohotkey. Too bad Carl Kenner is nuts.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
[quote name='oracletriplex' date='12 June 2012 - 07:46 PM' timestamp='1339544768' post='1420627']
Ok I played with my glovepie script for about two hours last night, and it definitely needs some tweaking. I definitely need a preset for VATS mode. Also I found myself hitting the "h" key a lot to reset the script back to default, that shouldn't happen. I'm also looking at letting it detect xinput keys since glovepie has that feature now, for people that play with the 360 controller for keyboard free gaming.
I definitely like glovepie better than autohotkey. Too bad Carl Kenner is nuts.
[/quote]
I wrote a script for this using autohotkey that switches convergence when pressing Tab and showing the pipboy. It worked fine until I realized that pressing F1, F2 and F3 also show the pipboy, but then more confusingly only hide the pipboy if the same F-key is pressed again, else pressing the others switches between the 3 pipboy screens instead. All in all it was a hassle with autohotkey to keep appropriate track of state between the Tab, F1, F2 and F3 keys in order to ensure that the convergence is always the correct one when showing/hiding the pipboy (and making sure the pipboy is shown/hidden correctly). I ended up 'disabling' the F keys for simplicity, and that was fine until I realized that pressing "Alt+F-key" bypassed this... I also realized that the pipboy light stopped working because you have to press and hold the Tab key to turn that on and off, and my Autohotkey script does not pick that up (I have not tried to work out how to capture that type of event). Does your script solve all those problems? If so, I'll use it ;-) Right now I have reverted to just binding the "Q" key to toggle convergence presets, since that sits right next to the Tab key so I can tap them both in quick succession and achieve the same effect 'manually'. Not ideal but I can use the pipboy light again.
[quote name='oracletriplex' date='12 June 2012 - 07:46 PM' timestamp='1339544768' post='1420627']
Ok I played with my glovepie script for about two hours last night, and it definitely needs some tweaking. I definitely need a preset for VATS mode. Also I found myself hitting the "h" key a lot to reset the script back to default, that shouldn't happen. I'm also looking at letting it detect xinput keys since glovepie has that feature now, for people that play with the 360 controller for keyboard free gaming.
I definitely like glovepie better than autohotkey. Too bad Carl Kenner is nuts.
I wrote a script for this using autohotkey that switches convergence when pressing Tab and showing the pipboy. It worked fine until I realized that pressing F1, F2 and F3 also show the pipboy, but then more confusingly only hide the pipboy if the same F-key is pressed again, else pressing the others switches between the 3 pipboy screens instead. All in all it was a hassle with autohotkey to keep appropriate track of state between the Tab, F1, F2 and F3 keys in order to ensure that the convergence is always the correct one when showing/hiding the pipboy (and making sure the pipboy is shown/hidden correctly). I ended up 'disabling' the F keys for simplicity, and that was fine until I realized that pressing "Alt+F-key" bypassed this... I also realized that the pipboy light stopped working because you have to press and hold the Tab key to turn that on and off, and my Autohotkey script does not pick that up (I have not tried to work out how to capture that type of event). Does your script solve all those problems? If so, I'll use it ;-) Right now I have reverted to just binding the "Q" key to toggle convergence presets, since that sits right next to the Tab key so I can tap them both in quick succession and achieve the same effect 'manually'. Not ideal but I can use the pipboy light again.
[quote name='mike_ar69' date='13 June 2012 - 09:49 AM' timestamp='1339598980' post='1420854']
I wrote a script for this using autohotkey that switches convergence when pressing Tab and showing the pipboy. It worked fine until I realized that pressing F1, F2 and F3 also show the pipboy, but then more confusingly only hide the pipboy if the same F-key is pressed again, else pressing the others switches between the 3 pipboy screens instead. All in all it was a hassle with autohotkey to keep appropriate track of state between the Tab, F1, F2 and F3 keys in order to ensure that the convergence is always the correct one when showing/hiding the pipboy (and making sure the pipboy is shown/hidden correctly). I ended up 'disabling' the F keys for simplicity, and that was fine until I realized that pressing "Alt+F-key" bypassed this... I also realized that the pipboy light stopped working because you have to press and hold the Tab key to turn that on and off, and my Autohotkey script does not pick that up (I have not tried to work out how to capture that type of event). Does your script solve all those problems? If so, I'll use it ;-) Right now I have reverted to just binding the "Q" key to toggle convergence presets, since that sits right next to the Tab key so I can tap them both in quick succession and achieve the same effect 'manually'. Not ideal but I can use the pipboy light again.
[/quote]
I had the same problem with my glovepie script but I got around it by starting at a default preset(first person, weapon out), then alternates that with first person with no weapon if you hold down "r" for .5 seconds which puts the current weapon away and changes the view and preset. Clicking the left mouse button(fire) of course then brings the weapon back out and changes the preset again. Then from either one of those you can go into PDA mode, or to third person mode, then to PDA, and backwards to first person weapon mode again. And the script for the most part remembers whether you are unarmed or armed when you go back into FPS mode and triggers the appropriate preset.
Like I said, I only really have a problem with vats(needs to use the pipboy preset automatically), and random dialogue sequences. Both of which can be fixed for the most part with some code.
I don't think authotkey has the capability for that kind of scripting.
[quote name='mike_ar69' date='13 June 2012 - 09:49 AM' timestamp='1339598980' post='1420854']
I wrote a script for this using autohotkey that switches convergence when pressing Tab and showing the pipboy. It worked fine until I realized that pressing F1, F2 and F3 also show the pipboy, but then more confusingly only hide the pipboy if the same F-key is pressed again, else pressing the others switches between the 3 pipboy screens instead. All in all it was a hassle with autohotkey to keep appropriate track of state between the Tab, F1, F2 and F3 keys in order to ensure that the convergence is always the correct one when showing/hiding the pipboy (and making sure the pipboy is shown/hidden correctly). I ended up 'disabling' the F keys for simplicity, and that was fine until I realized that pressing "Alt+F-key" bypassed this... I also realized that the pipboy light stopped working because you have to press and hold the Tab key to turn that on and off, and my Autohotkey script does not pick that up (I have not tried to work out how to capture that type of event). Does your script solve all those problems? If so, I'll use it ;-) Right now I have reverted to just binding the "Q" key to toggle convergence presets, since that sits right next to the Tab key so I can tap them both in quick succession and achieve the same effect 'manually'. Not ideal but I can use the pipboy light again.
I had the same problem with my glovepie script but I got around it by starting at a default preset(first person, weapon out), then alternates that with first person with no weapon if you hold down "r" for .5 seconds which puts the current weapon away and changes the view and preset. Clicking the left mouse button(fire) of course then brings the weapon back out and changes the preset again. Then from either one of those you can go into PDA mode, or to third person mode, then to PDA, and backwards to first person weapon mode again. And the script for the most part remembers whether you are unarmed or armed when you go back into FPS mode and triggers the appropriate preset.
Like I said, I only really have a problem with vats(needs to use the pipboy preset automatically), and random dialogue sequences. Both of which can be fixed for the most part with some code.
I don't think authotkey has the capability for that kind of scripting.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
@eqzitara:
I have made two overrides that remove issues in PoP The Two Thrones and Mad Riders (see http://forums.nvidia.com/index.php?showtopic=99854 and http://forums.nvidia.com/index.php?showtopic=187617&st=0&gopid=1422058&). As the games are old (PoP T2T) or not really good (Mad Riders) and the overrides only remove issues but don't fix them I'm not sure if they are worth to be added to the blog. Feel free to use them or leave them /wink.gif' class='bbc_emoticon' alt=';)' />
But there is another game that offers very good S3D: SCANIA Truck Driving Simulator. It even seems to be made for S3D - at least the convergence settings are locked. But I've found a way to unlock it:
In the file [b]config.cfg [/b]in ...\Users\...\Documents\SCANIA Truck Driving Simulator I had to change
uset r_nv_stereo_mode "2"
to
uset r_nv_stereo_mode "1"
Using convergence presets with Helixmod offers a great way to adjust the settings perfectly for the different views (driver, outside,...).
The only issue remaining is as usual the sky at wrong depth.
Unfortunately I don't have any experiences how to fix this issues.
eqzitara or the other experienced modders - could You have a look at it?
Here is the pixel shader (PixelShader_11_CRC32_A0B0D04C):
[code] ps_3_0
def c4, 15, 1, 2, 0
dcl_color v0.xyz
dcl_texcoord v1.xyz
dcl_texcoord2 v2
dcl_2d s0
dcl_2d s1
dcl_2d s2
texld_pp r0, v2.zwzw, s2
mad r0.x, r0.w, c4.x, c4.y
mul_sat_pp r0.x, r0.x, c2.w
texld_pp r1, v2, s0
texld_pp r2, v2, s1
lrp_pp r3, r0.x, r2, r1
mul_pp r0.xyz, r3, c3
mov_pp oC0.w, r3.w
mul_pp r0.xyz, r0, v0
mov_pp r1.xyz, c0
mad r0.xyz, r0, c4.z, -r1
dp3 r0.w, v1, v1
mul r0.w, -r0.w, c1.y
exp_sat_pp r0.w, r0.w
mad_pp oC0.xyz, r0.w, r0, c0
// approximately 15 instruction slots used (3 texture, 12 arithmetic)[/code]
Unfortunaley the shader for the sun (PixelShader_12_CRC32_A4C1235B) is combined with other light sources so I'm not sure if it can be fixed separatedly. But as You hardly can see the sun in the game it doesn't bother.
Here You can download a demo (no time limit):
http://www.gamershell.com/download_90288.shtml
Would be great if we could fix this game as it could become a Helix ready title. As far I could see the gameplay is also very interesting and much better than other simulators.
But there is another game that offers very good S3D: SCANIA Truck Driving Simulator. It even seems to be made for S3D - at least the convergence settings are locked. But I've found a way to unlock it:
In the file config.cfg in ...\Users\...\Documents\SCANIA Truck Driving Simulator I had to change
uset r_nv_stereo_mode "2"
to
uset r_nv_stereo_mode "1"
Using convergence presets with Helixmod offers a great way to adjust the settings perfectly for the different views (driver, outside,...).
The only issue remaining is as usual the sky at wrong depth.
Unfortunately I don't have any experiences how to fix this issues.
eqzitara or the other experienced modders - could You have a look at it?
Here is the pixel shader (PixelShader_11_CRC32_A0B0D04C):
ps_3_0
def c4, 15, 1, 2, 0
dcl_color v0.xyz
dcl_texcoord v1.xyz
dcl_texcoord2 v2
dcl_2d s0
dcl_2d s1
dcl_2d s2
texld_pp r0, v2.zwzw, s2
mad r0.x, r0.w, c4.x, c4.y
mul_sat_pp r0.x, r0.x, c2.w
texld_pp r1, v2, s0
texld_pp r2, v2, s1
lrp_pp r3, r0.x, r2, r1
mul_pp r0.xyz, r3, c3
mov_pp oC0.w, r3.w
mul_pp r0.xyz, r0, v0
mov_pp r1.xyz, c0
mad r0.xyz, r0, c4.z, -r1
dp3 r0.w, v1, v1
mul r0.w, -r0.w, c1.y
exp_sat_pp r0.w, r0.w
mad_pp oC0.xyz, r0.w, r0, c0
// approximately 15 instruction slots used (3 texture, 12 arithmetic)
Unfortunaley the shader for the sun (PixelShader_12_CRC32_A4C1235B) is combined with other light sources so I'm not sure if it can be fixed separatedly. But as You hardly can see the sun in the game it doesn't bother.
Here You can download a demo (no time limit):
http://www.gamershell.com/download_90288.shtml
Would be great if we could fix this game as it could become a Helix ready title. As far I could see the gameplay is also very interesting and much better than other simulators.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Here are the images (reached my upload quota...):
http://img7.imagebanana.com/img/wj7uup13/POPbefore.jpg
http://img7.imagebanana.com/img/ebbix86x/POPafter.jpg
http://img7.imagebanana.com/img/uxgdsytx/MadRidersGame_before.jpg
http://img6.imagebanana.com/img/r658sepd/MadRidersGame_after.jpg
Regarding Mad Riders I have forgotten to mention that is better to activate the option to start a game without stereoscopic effects in the Nvidia settings. The game sometimes crashes with turned on emitter when You start it. Turn on the emitter after the main menu has loaded.
Regarding the sky at wrong depth in the Scania driving simulator - any idea if it is possible to fix a shader like this...?
Regarding Mad Riders I have forgotten to mention that is better to activate the option to start a game without stereoscopic effects in the Nvidia settings. The game sometimes crashes with turned on emitter when You start it. Turn on the emitter after the main menu has loaded.
Regarding the sky at wrong depth in the Scania driving simulator - any idea if it is possible to fix a shader like this...?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
http://helixmod.wikispot.org/oldvers
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
http://helixmod.wikispot.org/oldvers
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Its pretty simple to "grab" a shader to fix. If you grab the "sky shader", I will fix it.
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
http://helixmod.wikispot.org/oldvers
[/quote]
Cheers man, its appreciated. However after reading the guides it seems like it would take a good few hours of fiddling for me to even begin getting my head around whats what, and im currently already learning how to OC my CPU whilst writing my dissertation (submit in 8 weeks ;-P). I was just hoping someone may have already got it working and had the ready fix. I really appreciate you offering to help though, and maybe in the future i'll come back to you on it! although for now, i'll just make do with some dogy clouds, after all i put up with it with darksiders and still really enjoyed that game!
Its pretty simple to "grab" a shader to fix. If you grab the "sky shader", I will fix it.
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
http://helixmod.wikispot.org/oldvers
Cheers man, its appreciated. However after reading the guides it seems like it would take a good few hours of fiddling for me to even begin getting my head around whats what, and im currently already learning how to OC my CPU whilst writing my dissertation (submit in 8 weeks ;-P). I was just hoping someone may have already got it working and had the ready fix. I really appreciate you offering to help though, and maybe in the future i'll come back to you on it! although for now, i'll just make do with some dogy clouds, after all i put up with it with darksiders and still really enjoyed that game!
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
This should work for both Fallout and New Vegas as long as the respective keys haven't been moved around. You can even change the preset keys to whatever yours are, as long as they are the same as in your dx9settings.ini. This of course, requires Helix mod(duh).
I'm not a professional programmer by any means so let me know if anything doesn't work.
//Oracle's Fallout 3 3D Preset Switch Script v.1
//Questions or comments send me an email at
//rowetim@hotmail.com
//Instructions:
//Make four 3D Presets and configure them in game BEFORE you run the script
//Make sure the keys are the same as in your DX9settings.ini in your game folder
//Once you are done start script and go into first person mode
//with weapon drawn and hit the default key
//This will set everything to default
//The four presets are for pipboy activated, third person,
//first person weapon drawn, and first person weapon holstered
//Things that may mess up this script are triggered events like
//getting knocked out and waking up without weapons
//and random events that move/zoom the camera
//To do list:
//Look into adding xinput to the script for using presets with xbox 360 controller
//Adding a preset for VATS
//Better variable names and more efficient code
//Set preset keys here
//Can be any key on the keyboard
//If Numlock keys are used make sure that numlock is on
key.numpad8 = var.fpsweaponview //first person with weapon drawn
key.numpad7 = var.pipboyview //pipboy activated
key.numpad9 = var.fpsnoweaponview //first person weapon holstered
key.numpad4 = var.thirdpersonview //third person mode
//Set key here to fall back to default mode
//Default mode is first person with weapon drawn
//Can be used to start the script or if there is a problem
if Clicked(key.h) then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
var.thirdpersonflag = false
endif
//Start of script
if var.currentviewmode = "pipboy" then
var.pipboyview = true
else
var.pipboyview = false
endif
if var.currentviewmode = "fpsweapon" then
var.fpsweaponview = true
else
var.fpsweaponview = false
endif
debug = key.numpad8
if var.currentviewmode = "fpsnoweapon" then
var.fpsnoweaponview = true
else
var.fpsnoweaponview = false
endif
if var.currentviewmode = "thirdperson" then
var.thirdpersonview = true
else
var.thirdpersonview = false
endif
//Use Tab for switching to and from Pipboy
if Clicked(key.tab) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "pipboy"
var.lastselected1 = "fpsweapon"
elseif Clicked(key.tab) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "pipboy"
var.lastselected1 = "fpsnoweapon"
elseif Clicked(key.tab) and var.currentviewmode = "thirdperson" then
var.currentviewmode = "pipboy"
var.thirdpersonflag = true
elseif Clicked(key.tab) and var.currentviewmode = "pipboy" and var.thirdpersonflag = true then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = false
elseif Clicked(key.tab) and var.currentviewmode = "pipboy" and var.thirdpersonflag = false then
var.currentviewmode = var.lastselected1
endif
endif
endif
endif
//Set conditions for first person weapon preset
if Helddown(key.r, .5) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
var.thirdpersonflag = false
elseif Clicked(mouse.leftbutton) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
endif
endif
//Set conditions for first person weapon holstered(Exploration) preset
if Helddown(key.r, .5) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "fpsnoweapon"
var.lastselected1 = "fpsnoweapon"
var.thirdpersonflag = false
endif
//Set conditions for third person preset
if Clicked(key.f) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = true
var.lastselected1 = "fpsweapon"
elseif Clicked(key.f) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = true
var.lastselected1 = "fpsnoweapon"
elseif Clicked(key.f) and var.currentviewmode = "thirdperson" then
var.currentviewmode = var.lastselected1
var.thirdpersonflag = false
endif
endif
endif
This should work for both Fallout and New Vegas as long as the respective keys haven't been moved around. You can even change the preset keys to whatever yours are, as long as they are the same as in your dx9settings.ini. This of course, requires Helix mod(duh).
I'm not a professional programmer by any means so let me know if anything doesn't work.
//Oracle's Fallout 3 3D Preset Switch Script v.1
//Questions or comments send me an email at
//rowetim@hotmail.com
//Instructions:
//Make four 3D Presets and configure them in game BEFORE you run the script
//Make sure the keys are the same as in your DX9settings.ini in your game folder
//Once you are done start script and go into first person mode
//with weapon drawn and hit the default key
//This will set everything to default
//The four presets are for pipboy activated, third person,
//first person weapon drawn, and first person weapon holstered
//Things that may mess up this script are triggered events like
//getting knocked out and waking up without weapons
//and random events that move/zoom the camera
//To do list:
//Look into adding xinput to the script for using presets with xbox 360 controller
//Adding a preset for VATS
//Better variable names and more efficient code
//Set preset keys here
//Can be any key on the keyboard
//If Numlock keys are used make sure that numlock is on
key.numpad8 = var.fpsweaponview //first person with weapon drawn
key.numpad7 = var.pipboyview //pipboy activated
key.numpad9 = var.fpsnoweaponview //first person weapon holstered
key.numpad4 = var.thirdpersonview //third person mode
//Set key here to fall back to default mode
//Default mode is first person with weapon drawn
//Can be used to start the script or if there is a problem
if Clicked(key.h) then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
var.thirdpersonflag = false
endif
//Start of script
if var.currentviewmode = "pipboy" then
var.pipboyview = true
else
var.pipboyview = false
endif
if var.currentviewmode = "fpsweapon" then
var.fpsweaponview = true
else
var.fpsweaponview = false
endif
debug = key.numpad8
if var.currentviewmode = "fpsnoweapon" then
var.fpsnoweaponview = true
else
var.fpsnoweaponview = false
endif
if var.currentviewmode = "thirdperson" then
var.thirdpersonview = true
else
var.thirdpersonview = false
endif
//Use Tab for switching to and from Pipboy
if Clicked(key.tab) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "pipboy"
var.lastselected1 = "fpsweapon"
elseif Clicked(key.tab) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "pipboy"
var.lastselected1 = "fpsnoweapon"
elseif Clicked(key.tab) and var.currentviewmode = "thirdperson" then
var.currentviewmode = "pipboy"
var.thirdpersonflag = true
elseif Clicked(key.tab) and var.currentviewmode = "pipboy" and var.thirdpersonflag = true then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = false
elseif Clicked(key.tab) and var.currentviewmode = "pipboy" and var.thirdpersonflag = false then
var.currentviewmode = var.lastselected1
endif
endif
endif
endif
//Set conditions for first person weapon preset
if Helddown(key.r, .5) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
var.thirdpersonflag = false
elseif Clicked(mouse.leftbutton) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "fpsweapon"
var.lastselected1 = "fpsweapon"
endif
endif
//Set conditions for first person weapon holstered(Exploration) preset
if Helddown(key.r, .5) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "fpsnoweapon"
var.lastselected1 = "fpsnoweapon"
var.thirdpersonflag = false
endif
//Set conditions for third person preset
if Clicked(key.f) and var.currentviewmode = "fpsweapon" then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = true
var.lastselected1 = "fpsweapon"
elseif Clicked(key.f) and var.currentviewmode = "fpsnoweapon" then
var.currentviewmode = "thirdperson"
var.thirdpersonflag = true
var.lastselected1 = "fpsnoweapon"
elseif Clicked(key.f) and var.currentviewmode = "thirdperson" then
var.currentviewmode = var.lastselected1
var.thirdpersonflag = false
endif
endif
endif
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
The only solution is to move everything a bit further.
The only solution is to move everything a bit further.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I definitely like glovepie better than autohotkey. Too bad Carl Kenner is nuts.
I definitely like glovepie better than autohotkey. Too bad Carl Kenner is nuts.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Ok I played with my glovepie script for about two hours last night, and it definitely needs some tweaking. I definitely need a preset for VATS mode. Also I found myself hitting the "h" key a lot to reset the script back to default, that shouldn't happen. I'm also looking at letting it detect xinput keys since glovepie has that feature now, for people that play with the 360 controller for keyboard free gaming.
I definitely like glovepie better than autohotkey. Too bad Carl Kenner is nuts.
[/quote]
I wrote a script for this using autohotkey that switches convergence when pressing Tab and showing the pipboy. It worked fine until I realized that pressing F1, F2 and F3 also show the pipboy, but then more confusingly only hide the pipboy if the same F-key is pressed again, else pressing the others switches between the 3 pipboy screens instead. All in all it was a hassle with autohotkey to keep appropriate track of state between the Tab, F1, F2 and F3 keys in order to ensure that the convergence is always the correct one when showing/hiding the pipboy (and making sure the pipboy is shown/hidden correctly). I ended up 'disabling' the F keys for simplicity, and that was fine until I realized that pressing "Alt+F-key" bypassed this... I also realized that the pipboy light stopped working because you have to press and hold the Tab key to turn that on and off, and my Autohotkey script does not pick that up (I have not tried to work out how to capture that type of event). Does your script solve all those problems? If so, I'll use it ;-) Right now I have reverted to just binding the "Q" key to toggle convergence presets, since that sits right next to the Tab key so I can tap them both in quick succession and achieve the same effect 'manually'. Not ideal but I can use the pipboy light again.
Ok I played with my glovepie script for about two hours last night, and it definitely needs some tweaking. I definitely need a preset for VATS mode. Also I found myself hitting the "h" key a lot to reset the script back to default, that shouldn't happen. I'm also looking at letting it detect xinput keys since glovepie has that feature now, for people that play with the 360 controller for keyboard free gaming.
I definitely like glovepie better than autohotkey. Too bad Carl Kenner is nuts.
I wrote a script for this using autohotkey that switches convergence when pressing Tab and showing the pipboy. It worked fine until I realized that pressing F1, F2 and F3 also show the pipboy, but then more confusingly only hide the pipboy if the same F-key is pressed again, else pressing the others switches between the 3 pipboy screens instead. All in all it was a hassle with autohotkey to keep appropriate track of state between the Tab, F1, F2 and F3 keys in order to ensure that the convergence is always the correct one when showing/hiding the pipboy (and making sure the pipboy is shown/hidden correctly). I ended up 'disabling' the F keys for simplicity, and that was fine until I realized that pressing "Alt+F-key" bypassed this... I also realized that the pipboy light stopped working because you have to press and hold the Tab key to turn that on and off, and my Autohotkey script does not pick that up (I have not tried to work out how to capture that type of event). Does your script solve all those problems? If so, I'll use it ;-) Right now I have reverted to just binding the "Q" key to toggle convergence presets, since that sits right next to the Tab key so I can tap them both in quick succession and achieve the same effect 'manually'. Not ideal but I can use the pipboy light again.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I wrote a script for this using autohotkey that switches convergence when pressing Tab and showing the pipboy. It worked fine until I realized that pressing F1, F2 and F3 also show the pipboy, but then more confusingly only hide the pipboy if the same F-key is pressed again, else pressing the others switches between the 3 pipboy screens instead. All in all it was a hassle with autohotkey to keep appropriate track of state between the Tab, F1, F2 and F3 keys in order to ensure that the convergence is always the correct one when showing/hiding the pipboy (and making sure the pipboy is shown/hidden correctly). I ended up 'disabling' the F keys for simplicity, and that was fine until I realized that pressing "Alt+F-key" bypassed this... I also realized that the pipboy light stopped working because you have to press and hold the Tab key to turn that on and off, and my Autohotkey script does not pick that up (I have not tried to work out how to capture that type of event). Does your script solve all those problems? If so, I'll use it ;-) Right now I have reverted to just binding the "Q" key to toggle convergence presets, since that sits right next to the Tab key so I can tap them both in quick succession and achieve the same effect 'manually'. Not ideal but I can use the pipboy light again.
[/quote]
I had the same problem with my glovepie script but I got around it by starting at a default preset(first person, weapon out), then alternates that with first person with no weapon if you hold down "r" for .5 seconds which puts the current weapon away and changes the view and preset. Clicking the left mouse button(fire) of course then brings the weapon back out and changes the preset again. Then from either one of those you can go into PDA mode, or to third person mode, then to PDA, and backwards to first person weapon mode again. And the script for the most part remembers whether you are unarmed or armed when you go back into FPS mode and triggers the appropriate preset.
Like I said, I only really have a problem with vats(needs to use the pipboy preset automatically), and random dialogue sequences. Both of which can be fixed for the most part with some code.
I don't think authotkey has the capability for that kind of scripting.
I wrote a script for this using autohotkey that switches convergence when pressing Tab and showing the pipboy. It worked fine until I realized that pressing F1, F2 and F3 also show the pipboy, but then more confusingly only hide the pipboy if the same F-key is pressed again, else pressing the others switches between the 3 pipboy screens instead. All in all it was a hassle with autohotkey to keep appropriate track of state between the Tab, F1, F2 and F3 keys in order to ensure that the convergence is always the correct one when showing/hiding the pipboy (and making sure the pipboy is shown/hidden correctly). I ended up 'disabling' the F keys for simplicity, and that was fine until I realized that pressing "Alt+F-key" bypassed this... I also realized that the pipboy light stopped working because you have to press and hold the Tab key to turn that on and off, and my Autohotkey script does not pick that up (I have not tried to work out how to capture that type of event). Does your script solve all those problems? If so, I'll use it ;-) Right now I have reverted to just binding the "Q" key to toggle convergence presets, since that sits right next to the Tab key so I can tap them both in quick succession and achieve the same effect 'manually'. Not ideal but I can use the pipboy light again.
I had the same problem with my glovepie script but I got around it by starting at a default preset(first person, weapon out), then alternates that with first person with no weapon if you hold down "r" for .5 seconds which puts the current weapon away and changes the view and preset. Clicking the left mouse button(fire) of course then brings the weapon back out and changes the preset again. Then from either one of those you can go into PDA mode, or to third person mode, then to PDA, and backwards to first person weapon mode again. And the script for the most part remembers whether you are unarmed or armed when you go back into FPS mode and triggers the appropriate preset.
Like I said, I only really have a problem with vats(needs to use the pipboy preset automatically), and random dialogue sequences. Both of which can be fixed for the most part with some code.
I don't think authotkey has the capability for that kind of scripting.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I have made two overrides that remove issues in PoP The Two Thrones and Mad Riders (see http://forums.nvidia.com/index.php?showtopic=99854 and http://forums.nvidia.com/index.php?showtopic=187617&st=0&gopid=1422058&). As the games are old (PoP T2T) or not really good (Mad Riders) and the overrides only remove issues but don't fix them I'm not sure if they are worth to be added to the blog. Feel free to use them or leave them
But there is another game that offers very good S3D: SCANIA Truck Driving Simulator. It even seems to be made for S3D - at least the convergence settings are locked. But I've found a way to unlock it:
In the file [b]config.cfg [/b]in ...\Users\...\Documents\SCANIA Truck Driving Simulator I had to change
uset r_nv_stereo_mode "2"
to
uset r_nv_stereo_mode "1"
Using convergence presets with Helixmod offers a great way to adjust the settings perfectly for the different views (driver, outside,...).
The only issue remaining is as usual the sky at wrong depth.
Unfortunately I don't have any experiences how to fix this issues.
eqzitara or the other experienced modders - could You have a look at it?
Here is the pixel shader (PixelShader_11_CRC32_A0B0D04C):
[code] ps_3_0
def c4, 15, 1, 2, 0
dcl_color v0.xyz
dcl_texcoord v1.xyz
dcl_texcoord2 v2
dcl_2d s0
dcl_2d s1
dcl_2d s2
texld_pp r0, v2.zwzw, s2
mad r0.x, r0.w, c4.x, c4.y
mul_sat_pp r0.x, r0.x, c2.w
texld_pp r1, v2, s0
texld_pp r2, v2, s1
lrp_pp r3, r0.x, r2, r1
mul_pp r0.xyz, r3, c3
mov_pp oC0.w, r3.w
mul_pp r0.xyz, r0, v0
mov_pp r1.xyz, c0
mad r0.xyz, r0, c4.z, -r1
dp3 r0.w, v1, v1
mul r0.w, -r0.w, c1.y
exp_sat_pp r0.w, r0.w
mad_pp oC0.xyz, r0.w, r0, c0
// approximately 15 instruction slots used (3 texture, 12 arithmetic)[/code]
Unfortunaley the shader for the sun (PixelShader_12_CRC32_A4C1235B) is combined with other light sources so I'm not sure if it can be fixed separatedly. But as You hardly can see the sun in the game it doesn't bother.
Here You can download a demo (no time limit):
http://www.gamershell.com/download_90288.shtml
Would be great if we could fix this game as it could become a Helix ready title. As far I could see the gameplay is also very interesting and much better than other simulators.
I have made two overrides that remove issues in PoP The Two Thrones and Mad Riders (see http://forums.nvidia.com/index.php?showtopic=99854 and http://forums.nvidia.com/index.php?showtopic=187617&st=0&gopid=1422058&). As the games are old (PoP T2T) or not really good (Mad Riders) and the overrides only remove issues but don't fix them I'm not sure if they are worth to be added to the blog. Feel free to use them or leave them
But there is another game that offers very good S3D: SCANIA Truck Driving Simulator. It even seems to be made for S3D - at least the convergence settings are locked. But I've found a way to unlock it:
In the file config.cfg in ...\Users\...\Documents\SCANIA Truck Driving Simulator I had to change
uset r_nv_stereo_mode "2"
to
uset r_nv_stereo_mode "1"
Using convergence presets with Helixmod offers a great way to adjust the settings perfectly for the different views (driver, outside,...).
The only issue remaining is as usual the sky at wrong depth.
Unfortunately I don't have any experiences how to fix this issues.
eqzitara or the other experienced modders - could You have a look at it?
Here is the pixel shader (PixelShader_11_CRC32_A0B0D04C):
Unfortunaley the shader for the sun (PixelShader_12_CRC32_A4C1235B) is combined with other light sources so I'm not sure if it can be fixed separatedly. But as You hardly can see the sun in the game it doesn't bother.
Here You can download a demo (no time limit):
http://www.gamershell.com/download_90288.shtml
Would be great if we could fix this game as it could become a Helix ready title. As far I could see the gameplay is also very interesting and much better than other simulators.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
http://img7.imagebanana.com/img/wj7uup13/POPbefore.jpg
http://img7.imagebanana.com/img/ebbix86x/POPafter.jpg
http://img7.imagebanana.com/img/uxgdsytx/MadRidersGame_before.jpg
http://img6.imagebanana.com/img/r658sepd/MadRidersGame_after.jpg
Regarding Mad Riders I have forgotten to mention that is better to activate the option to start a game without stereoscopic effects in the Nvidia settings. The game sometimes crashes with turned on emitter when You start it. Turn on the emitter after the main menu has loaded.
Regarding the sky at wrong depth in the Scania driving simulator - any idea if it is possible to fix a shader like this...?
http://img7.imagebanana.com/img/wj7uup13/POPbefore.jpg
http://img7.imagebanana.com/img/ebbix86x/POPafter.jpg
http://img7.imagebanana.com/img/uxgdsytx/MadRidersGame_before.jpg
http://img6.imagebanana.com/img/r658sepd/MadRidersGame_after.jpg
Regarding Mad Riders I have forgotten to mention that is better to activate the option to start a game without stereoscopic effects in the Nvidia settings. The game sometimes crashes with turned on emitter when You start it. Turn on the emitter after the main menu has loaded.
Regarding the sky at wrong depth in the Scania driving simulator - any idea if it is possible to fix a shader like this...?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Singulariy is 7.49 on gamefly for limited time for those interested.
Singulariy is 7.49 on gamefly for limited time for those interested.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918