This pixelshader cut paste job should be used in flight simulators maybe, even then in conjunction with real stereo rendering for close objects.
Just like they can balance the load between 2 different anti aliasing methods (different AA for different distance), they could give us something like that for stereo.
I dont think this redrawing is any good for a fast paced action game.
[/quote]
Screen-space reprojection will result in a number of types of visibility artifacts.
While it may be a reasonable solution for consoles or lower-end pc configurations, the typical 3DVision user will prefer Nvidia's two-frame method.
Moreover, using native 3D vision will allow us to control depth and convergence in the way we are used to.
The good news is that since Crytek is recognizing the importance of stereo, they will presumably use good, stereo-compatible rendering techniques.
No foolish use of 2D lighting (Don't buy Dead Space 2) or water (Valve you broke our hearts with L4D2).
With good stereoscopic-compatible rendering, a 3DVision profile will be simple (or not needed at all).
All that is needed is to PLEASE PLEASE give us the option of normal dual-frame rendering for 3DVision!
[quote name='tritosine' date='01 March 2011 - 12:43 PM' timestamp='1299001427' post='1200479']
dissapoint me.
This pixelshader cut paste job should be used in flight simulators maybe, even then in conjunction with real stereo rendering for close objects.
Just like they can balance the load between 2 different anti aliasing methods (different AA for different distance), they could give us something like that for stereo.
I dont think this redrawing is any good for a fast paced action game.
Screen-space reprojection will result in a number of types of visibility artifacts.
While it may be a reasonable solution for consoles or lower-end pc configurations, the typical 3DVision user will prefer Nvidia's two-frame method.
Moreover, using native 3D vision will allow us to control depth and convergence in the way we are used to.
The good news is that since Crytek is recognizing the importance of stereo, they will presumably use good, stereo-compatible rendering techniques.
No foolish use of 2D lighting (Don't buy Dead Space 2) or water (Valve you broke our hearts with L4D2).
With good stereoscopic-compatible rendering, a 3DVision profile will be simple (or not needed at all).
All that is needed is to PLEASE PLEASE give us the option of normal dual-frame rendering for 3DVision!
[quote name='andrewf@nvidia' date='01 March 2011 - 09:39 PM' timestamp='1299015570' post='1200617']
I will ask QA to look at this. Are you sure you are running at 120Hz?
[/quote]
This seems to be a really common problem with projectors, mainly Optomas.
It would be great if you could find out if there is a registry key or file we can edit to remove this message.
[quote name='andrewf@nvidia' date='01 March 2011 - 11:56 AM' timestamp='1299005797' post='1200519']
[quote] it takes time for us to implement it [checkerboard].[/quote]
No it doesn't because nvidia has already implemented checkerboard in 3D Vision. It has existed for months and people are using checkerboard today, works perfectly. The only reason the issue has come up is due to literally one single line of code in 3D Vision setup that says "if a HDMI1.4 input is detected, abandon 3D Vision setup and go to 3DTV Play setup". How long does it take to remove one line of code? 5 minutes?
[quote name='andrewf@nvidia' date='01 March 2011 - 11:56 AM' timestamp='1299005797' post='1200519']
it takes time for us to implement it [checkerboard].
No it doesn't because nvidia has already implemented checkerboard in 3D Vision. It has existed for months and people are using checkerboard today, works perfectly. The only reason the issue has come up is due to literally one single line of code in 3D Vision setup that says "if a HDMI1.4 input is detected, abandon 3D Vision setup and go to 3DTV Play setup". How long does it take to remove one line of code? 5 minutes?
[quote name='andrewf@nvidia' date='01 March 2011 - 09:39 PM' timestamp='1299015570' post='1200617']
I will ask QA to look at this. Are you sure you are running at 120Hz?
[/quote]
The projector reports that I'm running at 120Hz. The default win desktop is set for 60hz. The game automagically changed to 120hz mode when I started it up and the 3D works well apart from the annoying red message.
[quote name='andrewf@nvidia' date='01 March 2011 - 09:39 PM' timestamp='1299015570' post='1200617']
I will ask QA to look at this. Are you sure you are running at 120Hz?
The projector reports that I'm running at 120Hz. The default win desktop is set for 60hz. The game automagically changed to 120hz mode when I started it up and the 3D works well apart from the annoying red message.
I personally think the 3d SSRP, or whatever it's called, Crytek is using is brilliant! You can adjust depth while IN GAME/SERVER in the 3d options. It's not as extreme as us 3d vision guys are used to, but I think it looks really nice and of course the performance is top notch! In fact, I think I'd prefer this rendering technique if there was a convergence slider in game and maybe a bit more depth. I think other developers could adopt SSRP, refine it (more depth/convergence options), and give us 3d users performance free 3d for all games! Just Brilliant!
Also, the actual multiplayer gameplay is fun as hell! Really enjoying the demo. Definiate must buy for me! /smile.gif' class='bbc_emoticon' alt=':smile:' />
I personally think the 3d SSRP, or whatever it's called, Crytek is using is brilliant! You can adjust depth while IN GAME/SERVER in the 3d options. It's not as extreme as us 3d vision guys are used to, but I think it looks really nice and of course the performance is top notch! In fact, I think I'd prefer this rendering technique if there was a convergence slider in game and maybe a bit more depth. I think other developers could adopt SSRP, refine it (more depth/convergence options), and give us 3d users performance free 3d for all games! Just Brilliant!
Also, the actual multiplayer gameplay is fun as hell! Really enjoying the demo. Definiate must buy for me! /smile.gif' class='bbc_emoticon' alt=':smile:' />
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
dissapoint me.
This pixelshader cut paste job should be used in flight simulators maybe, even then in conjunction with real stereo rendering for close objects.
Just like they can balance the load between 2 different anti aliasing methods (different AA for different distance), they could give us something like that for stereo.
I dont think this redrawing is any good for a fast paced action game.
[/quote]
Screen-space reprojection will result in a number of types of visibility artifacts.
While it may be a reasonable solution for consoles or lower-end pc configurations, the typical 3DVision user will prefer Nvidia's two-frame method.
Moreover, using native 3D vision will allow us to control depth and convergence in the way we are used to.
The good news is that since Crytek is recognizing the importance of stereo, they will presumably use good, stereo-compatible rendering techniques.
No foolish use of 2D lighting (Don't buy Dead Space 2) or water (Valve you broke our hearts with L4D2).
With good stereoscopic-compatible rendering, a 3DVision profile will be simple (or not needed at all).
All that is needed is to PLEASE PLEASE give us the option of normal dual-frame rendering for 3DVision!
dissapoint me.
This pixelshader cut paste job should be used in flight simulators maybe, even then in conjunction with real stereo rendering for close objects.
Just like they can balance the load between 2 different anti aliasing methods (different AA for different distance), they could give us something like that for stereo.
I dont think this redrawing is any good for a fast paced action game.
Screen-space reprojection will result in a number of types of visibility artifacts.
While it may be a reasonable solution for consoles or lower-end pc configurations, the typical 3DVision user will prefer Nvidia's two-frame method.
Moreover, using native 3D vision will allow us to control depth and convergence in the way we are used to.
The good news is that since Crytek is recognizing the importance of stereo, they will presumably use good, stereo-compatible rendering techniques.
No foolish use of 2D lighting (Don't buy Dead Space 2) or water (Valve you broke our hearts with L4D2).
With good stereoscopic-compatible rendering, a 3DVision profile will be simple (or not needed at all).
All that is needed is to PLEASE PLEASE give us the option of normal dual-frame rendering for 3DVision!
http://tinyurl.com/6g33cvd
http://tinyurl.com/6g33cvd
3d vision and Acer H5360 dlp projector with native resolution of 1280x720 + GTX 460.
[/quote]
I will ask QA to look at this. Are you sure you are running at 120Hz?
3d vision and Acer H5360 dlp projector with native resolution of 1280x720 + GTX 460.
I will ask QA to look at this. Are you sure you are running at 120Hz?
I will ask QA to look at this. Are you sure you are running at 120Hz?
[/quote]
This seems to be a really common problem with projectors, mainly Optomas.
It would be great if you could find out if there is a registry key or file we can edit to remove this message.
I will ask QA to look at this. Are you sure you are running at 120Hz?
This seems to be a really common problem with projectors, mainly Optomas.
It would be great if you could find out if there is a registry key or file we can edit to remove this message.
[quote] it takes time for us to implement it [checkerboard].[/quote]
No it doesn't because nvidia has already implemented checkerboard in 3D Vision. It has existed for months and people are using checkerboard today, works perfectly. The only reason the issue has come up is due to literally one single line of code in 3D Vision setup that says "if a HDMI1.4 input is detected, abandon 3D Vision setup and go to 3DTV Play setup". How long does it take to remove one line of code? 5 minutes?
No it doesn't because nvidia has already implemented checkerboard in 3D Vision. It has existed for months and people are using checkerboard today, works perfectly. The only reason the issue has come up is due to literally one single line of code in 3D Vision setup that says "if a HDMI1.4 input is detected, abandon 3D Vision setup and go to 3DTV Play setup". How long does it take to remove one line of code? 5 minutes?
I will ask QA to look at this. Are you sure you are running at 120Hz?
[/quote]
The projector reports that I'm running at 120Hz. The default win desktop is set for 60hz. The game automagically changed to 120hz mode when I started it up and the 3D works well apart from the annoying red message.
I will ask QA to look at this. Are you sure you are running at 120Hz?
The projector reports that I'm running at 120Hz. The default win desktop is set for 60hz. The game automagically changed to 120hz mode when I started it up and the 3D works well apart from the annoying red message.
Also, the actual multiplayer gameplay is fun as hell! Really enjoying the demo. Definiate must buy for me!
Also, the actual multiplayer gameplay is fun as hell! Really enjoying the demo. Definiate must buy for me!
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor