The Invisible Hours by Tequila Works
https://store.steampowered.com/app/582560/The_Invisible_Hours/
"The Invisible Hours is a complex murder mystery in VR, in which players freely explore an intricate web of interwoven stories within a sprawling mansion. This is not a game. This is not a movie. This is a piece of immersive theatre with many tangled threads."
https://www.youtube.com/watch?v=QrBGLd0zk6U
Has anyone tried this after the recent patch?
It is said to be 5-6 hrs long.
A [url=https://gematsu.com/2018/04/the-invisible-hours-non-vr-version-coming-to-ps4-xbox-one-and-pc-on-april-24]little more in depth[/url]
"The Invisible Hours is a complex murder mystery in VR, in which players freely explore an intricate web of interwoven stories within a sprawling mansion. This is not a game. This is not a movie. This is a piece of immersive theatre with many tangled threads."
@D-Man11
I own this on the rift and it is 360 movie which you rewind time on individual characters to find out who committed a murder. There is no action.
If you like murder mysterys it's good.
Hmm, I thought it would be like a TellTale game.
Now I wonder if it will even work in 3D.
Are you saying it's a FMV style game, like Press X not to Die, only this is animated.
https://store.steampowered.com/app/402330/Press_X_to_Not_Die/
The theme is to dead body lying on the floor and you job is to solve the murder mystery.
There are 6 or 7 characters and you select one and rewind the video to parts of the movie that was not reveal each character has a dark secret.
This game is only good if you like a murder mystery. There really is no user action. As I recall it is UE4 engine and 3D in VR is excellent.
It's a very hard game to explain.
Here is link for a review
https://www.gamespot.com/reviews/the-invisible-hours-review-from-every-angle/1900-6416897/
I don't know if VR version is different but in PC its a 3D map where you can move freely as an observer and see the characters move around minding their own business. So you can follow one of them all the others do their stuff anyways, then you can go and follow them etc... You can rewind pause fastforward and interact with items but not the characters as far as I can see.
Game looks good out of the box with minor problems, mainly the crosshair.
[img]https://i.imgur.com/jCr0UpR.jpg[/img]
[img]https://i.imgur.com/hYwkabb.jpg[/img]
[img]https://i.imgur.com/nEvL1ZH.jpg[/img]
[img]https://i.imgur.com/6DmjMYN.jpg[/img]
[img]https://i.imgur.com/Cl9KkSD.jpg[/img]
[img]https://i.imgur.com/NbzMueA.jpg[/img]
[img]https://i.imgur.com/dB5FkmF.jpg[/img]
[img]https://i.imgur.com/qAWwo3l.jpg[/img]
[img]https://i.imgur.com/aloJG61.jpg[/img]
I don't know if VR version is different but in PC its a 3D map where you can move freely as an observer and see the characters move around minding their own business. So you can follow one of them all the others do their stuff anyways, then you can go and follow them etc... You can rewind pause fastforward and interact with items but not the characters as far as I can see.
Game looks good out of the box with minor problems, mainly the crosshair.
The game is fixed with the UE4 universal fix from DHR, except the crosshiar.
You can scale it with convergence.
But will make a fix for this here ^^
But first i need to prepare the dinner ^^
The game is realy OK here but not perfect....some effects needs the correction, some of it will not... i will not fix this game...i have no time...
But I have making a WIP for fixing the hud/crosshair
[url]https://s3.amazonaws.com/losti/TheInvHours_WIP_1.0_Losti.rar[/url]
Key = ,
for cycle
the other way is to reduce convergence.....
If you ahutn shaders ahd find one that is marked with a regex fix and is wrong, you can save it and this should repair it .....
dont ask my how to do no time her ^^
I still cant let it be...... i am on this one again...
fixed the tile clipping and implement some HUD fixes....
//strange things are going on here with this game. One time its completely fixed and load it again its disturbed, i cant find any solution or source for this here....
Need some time for research ^^
I still cant let it be...... i am on this one again...
fixed the tile clipping and implement some HUD fixes....
//strange things are going on here with this game. One time its completely fixed and load it again its disturbed, i cant find any solution or source for this here....
Need some time for research ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Ok please try this new WIP
[url]https://s3.amazonaws.com/losti/TheInvisibleHours_3DVision-Fix_V.1.1_DHR-Losti.rar[/url]
Its working for me now!
If you have troubles with wrong effects (except HUD) please disable the nvidia driver shader cache in the control panel and restart your PC and try again. I cant explain why this is NOW working for me, because i have had many troubles here....sometimes it was well, somegimes not....b ut now its working perfectly....3DV-Ready.....
Please give any feedback here.
Scale the HUD with Key = , (this will also scale crosshair) adjust your Crosshair with Key = .
If you have troubles with wrong effects (except HUD) please disable the nvidia driver shader cache in the control panel and restart your PC and try again. I cant explain why this is NOW working for me, because i have had many troubles here....sometimes it was well, somegimes not....b ut now its working perfectly....3DV-Ready.....
Please give any feedback here.
Scale the HUD with Key = , (this will also scale crosshair) adjust your Crosshair with Key = .
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
hi losti
thanks for the fix (and also DHR)
the game seems to run fine but I have problem with the crosshair
im playing with more convergence then the default and when I boost the convergence the crosshair getting separated more.
I tried to change the values of the x and x2 in d3dx.ini but I cant get the crosshair to lock relative to my preferred convergence (im changing the crosshair with '.' and ',' but still separated crosshair)
any help?
thanks
hi losti
thanks for the fix (and also DHR)
the game seems to run fine but I have problem with the crosshair
im playing with more convergence then the default and when I boost the convergence the crosshair getting separated more.
I tried to change the values of the x and x2 in d3dx.ini but I cant get the crosshair to lock relative to my preferred convergence (im changing the crosshair with '.' and ',' but still separated crosshair)
I will give it a try this evening to Remove the chrosshair convergence scaling. Thought i made it :-)....I can add some more scaling Options if i Cant do it. I think you need negative values for x. Is the Rest...the 3D working or is it wrong ???
I will give it a try this evening to Remove the chrosshair convergence scaling. Thought i made it :-)....I can add some more scaling Options if i Cant do it. I think you need negative values for x. Is the Rest...the 3D working or is it wrong ???
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
the negative values in x separating the crosshair more to the point i cant see the crosshair at all.
its better for me but im not sure I could play the game without the crosshair
ill just try
the negative values in x separating the crosshair more to the point i cant see the crosshair at all.
its better for me but im not sure I could play the game without the crosshair
ill just try
OK i cant get the clue of this game...it behaves REALLY REALLY strange.....thourght i have fixed it all .... but restarting the game everything was out of depth....like yesterday...there are strange things going on with this game......i officially SKIP THIS ONE HERE!!!!!!!!!!!!
This is my new WIP .... not working for me, everything is broken but was workin flawless until restart....i dont know...try it...and the strange thing here is: I do not have changed things that afflicts the effects that are broken now and they where ok ... until starting a new game...HÄÄ?????
[url]https://s3.amazonaws.com/losti/TheInvisibleHours_3DVision-Fix_V.1.2_DHR-Losti.rar[/url]
If this is not working try to install the old WIP (1.1) ..... as i did and everything was broken annyway too.....not logical here....
HUD shaders without convergence scaling of the HUD (in the 1.2 archive):
c024ad0fc133af38-ps_replace.txt
620af70c224e8de3-vs_replace.txt
632209181831b257-vs_replace.txt
You need some other values for X1 and X2 here in the ini file....if you only copy over the shaders and the game is working for you..... a good value is x=1.45 / x2=1.45
Change the values of the scaling keys so some values arround this --> > 1.45 = more depth, < 1.45 = less depth
Even if i install the old fix the game is broken....I cant track this issue down. Hence....i will skip this....And this is NOT a failture from today.....game have had such strange behavior also yesterday....
If the old fix is working (that have had the sam strange behavior ....) take it, Scale your HUD trying several x1/x2 constants in dependeny of the convergence. Also try neg. values. Raise/lower it carefully....+- 0.2 can make a huge effect here....
Try to take the 3 new files i have written above. Change x1/x2 for the scaling keys to find settings matching your prevs....but do not wonder if the game some times will not work anymore...no solution here...frustrating but i do not want to waste my time with such stupid game behavior ^^
OK i cant get the clue of this game...it behaves REALLY REALLY strange.....thourght i have fixed it all .... but restarting the game everything was out of depth....like yesterday...there are strange things going on with this game......i officially SKIP THIS ONE HERE!!!!!!!!!!!!
This is my new WIP .... not working for me, everything is broken but was workin flawless until restart....i dont know...try it...and the strange thing here is: I do not have changed things that afflicts the effects that are broken now and they where ok ... until starting a new game...HÄÄ?????
You need some other values for X1 and X2 here in the ini file....if you only copy over the shaders and the game is working for you..... a good value is x=1.45 / x2=1.45
Change the values of the scaling keys so some values arround this --> > 1.45 = more depth, < 1.45 = less depth
Even if i install the old fix the game is broken....I cant track this issue down. Hence....i will skip this....And this is NOT a failture from today.....game have had such strange behavior also yesterday....
If the old fix is working (that have had the sam strange behavior ....) take it, Scale your HUD trying several x1/x2 constants in dependeny of the convergence. Also try neg. values. Raise/lower it carefully....+- 0.2 can make a huge effect here....
Try to take the 3 new files i have written above. Change x1/x2 for the scaling keys to find settings matching your prevs....but do not wonder if the game some times will not work anymore...no solution here...frustrating but i do not want to waste my time with such stupid game behavior ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
https://store.steampowered.com/app/582560/The_Invisible_Hours/
"The Invisible Hours is a complex murder mystery in VR, in which players freely explore an intricate web of interwoven stories within a sprawling mansion. This is not a game. This is not a movie. This is a piece of immersive theatre with many tangled threads."
Has anyone tried this after the recent patch?
It is said to be 5-6 hrs long.
A little more in depth
I own this on the rift and it is 360 movie which you rewind time on individual characters to find out who committed a murder. There is no action.
If you like murder mysterys it's good.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Now I wonder if it will even work in 3D.
Are you saying it's a FMV style game, like Press X not to Die, only this is animated.
https://store.steampowered.com/app/402330/Press_X_to_Not_Die/
There are 6 or 7 characters and you select one and rewind the video to parts of the movie that was not reveal each character has a dark secret.
This game is only good if you like a murder mystery. There really is no user action. As I recall it is UE4 engine and 3D in VR is excellent.
It's a very hard game to explain.
Here is link for a review
https://www.gamespot.com/reviews/the-invisible-hours-review-from-every-angle/1900-6416897/
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Game looks good out of the box with minor problems, mainly the crosshair.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
You can scale it with convergence.
But will make a fix for this here ^^
But first i need to prepare the dinner ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
But I have making a WIP for fixing the hud/crosshair
https://s3.amazonaws.com/losti/TheInvHours_WIP_1.0_Losti.rar
Key = ,
for cycle
the other way is to reduce convergence.....
If you ahutn shaders ahd find one that is marked with a regex fix and is wrong, you can save it and this should repair it .....
dont ask my how to do no time her ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
fixed the tile clipping and implement some HUD fixes....
//strange things are going on here with this game. One time its completely fixed and load it again its disturbed, i cant find any solution or source for this here....
Need some time for research ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
https://s3.amazonaws.com/losti/TheInvisibleHours_3DVision-Fix_V.1.1_DHR-Losti.rar
Its working for me now!
If you have troubles with wrong effects (except HUD) please disable the nvidia driver shader cache in the control panel and restart your PC and try again. I cant explain why this is NOW working for me, because i have had many troubles here....sometimes it was well, somegimes not....b ut now its working perfectly....3DV-Ready.....
Please give any feedback here.
Scale the HUD with Key = , (this will also scale crosshair) adjust your Crosshair with Key = .
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
thanks for the fix (and also DHR)
the game seems to run fine but I have problem with the crosshair
im playing with more convergence then the default and when I boost the convergence the crosshair getting separated more.
I tried to change the values of the x and x2 in d3dx.ini but I cant get the crosshair to lock relative to my preferred convergence (im changing the crosshair with '.' and ',' but still separated crosshair)
any help?
thanks
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
the rest is working flawlessly to me..
thank you, im gonna try the negative values for the x.
ill update
its better for me but im not sure I could play the game without the crosshair
ill just try
This is my new WIP .... not working for me, everything is broken but was workin flawless until restart....i dont know...try it...and the strange thing here is: I do not have changed things that afflicts the effects that are broken now and they where ok ... until starting a new game...HÄÄ?????
https://s3.amazonaws.com/losti/TheInvisibleHours_3DVision-Fix_V.1.2_DHR-Losti.rar
If this is not working try to install the old WIP (1.1) ..... as i did and everything was broken annyway too.....not logical here....
HUD shaders without convergence scaling of the HUD (in the 1.2 archive):
c024ad0fc133af38-ps_replace.txt
620af70c224e8de3-vs_replace.txt
632209181831b257-vs_replace.txt
You need some other values for X1 and X2 here in the ini file....if you only copy over the shaders and the game is working for you..... a good value is x=1.45 / x2=1.45
Change the values of the scaling keys so some values arround this --> > 1.45 = more depth, < 1.45 = less depth
Even if i install the old fix the game is broken....I cant track this issue down. Hence....i will skip this....And this is NOT a failture from today.....game have had such strange behavior also yesterday....
If the old fix is working (that have had the sam strange behavior ....) take it, Scale your HUD trying several x1/x2 constants in dependeny of the convergence. Also try neg. values. Raise/lower it carefully....+- 0.2 can make a huge effect here....
Try to take the 3 new files i have written above. Change x1/x2 for the scaling keys to find settings matching your prevs....but do not wonder if the game some times will not work anymore...no solution here...frustrating but i do not want to waste my time with such stupid game behavior ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de