Fractured Space fix?
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[quote="Th3_N3philim"]@Rhialto, try updating 3D fix manager that is probally my old fix, if you are unsure what is the date of the DL I posted??[/quote] I started 3DFM yesterday and it's then that I saw that Fractured Space now had a fix so it must have installed the latest...
Th3_N3philim said:@Rhialto, try updating 3D fix manager that is probally my old fix, if you are unsure what is the date of the DL I posted??

I started 3DFM yesterday and it's then that I saw that Fractured Space now had a fix so it must have installed the latest...

3D Vision must live! NVIDIA, don't let us down!

#46
Posted 06/07/2018 10:50 PM   
For the screenshots posted by Rhialto...is a Tile Light...you need to hunt a CS (press NUM . + NUM1/NUM2 cycle and NUM . + NUM3 to mark)- When hunting you need to look at CS that make all screen moves when panning (if you can) and also is a CS not catched by any Regex. Post here.
For the screenshots posted by Rhialto...is a Tile Light...you need to hunt a CS (press NUM . + NUM1/NUM2 cycle and NUM . + NUM3 to mark)- When hunting you need to look at CS that make all screen moves when panning (if you can) and also is a CS not catched by any Regex. Post here.

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#47
Posted 06/07/2018 11:10 PM   
@Rhialto that is the thing I only updated the fix early this morning on the 7th.. This should be fixed not really fixed just omitted but I will try and hunt the file and see if I can find the file not fixed by Regex.. EDIT: @DHR the attachemnet is the file that is not being fixed any longer... hopefully that will help you.. IF you need the PS or anyother thing let me know..
@Rhialto that is the thing I only updated the fix early this morning on the 7th.. This should be fixed not really fixed just omitted but I will try and hunt the file and see if I can find the file not fixed by Regex..



EDIT: @DHR the attachemnet is the file that is not being fixed any longer... hopefully that will help you.. IF you need the PS or anyother thing let me know..

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#48
Posted 06/07/2018 11:16 PM   
@Th3_N3philim That VS should be fixed by the Regex...if you dump in the ShaderFixes folder will not longer be fixed. Move to another folder or remove. To fix that lights issue i need the CS.
@Th3_N3philim
That VS should be fixed by the Regex...if you dump in the ShaderFixes folder will not longer be fixed. Move to another folder or remove.

To fix that lights issue i need the CS.

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#49
Posted 06/08/2018 11:51 AM   
Hey DHR, Thank you for the Help and the fix ;) I tried Hunting for the Compute shader it only shows 5. Do these CS work the same as the VS/PS as when you find the shader you are looking for it dissappears?? I ask because the 5 I went through the bad lighting shader did not disappear so I am not sure how to find the correct CS??
Hey DHR,

Thank you for the Help and the fix ;)

I tried Hunting for the Compute shader it only shows 5. Do these CS work the same as the VS/PS as when you find the shader you are looking for it dissappears??

I ask because the 5 I went through the bad lighting shader did not disappear so I am not sure how to find the correct CS??

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#50
Posted 06/08/2018 04:01 PM   
Dump the 5 CS or all of them, zip and attach here... CS normally don't disappear....they create an strange effect when you panning for example.
Dump the 5 CS or all of them, zip and attach here...
CS normally don't disappear....they create an strange effect when you panning for example.

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#51
Posted 06/08/2018 06:23 PM   
Sorry I did not see this thread sooner I thought I had the last post ;) But here are the CS you requested Zipped.
Sorry I did not see this thread sooner I thought I had the last post ;)

But here are the CS you requested Zipped.

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#52
Posted 06/10/2018 10:35 PM   
You should consider play Dreadnought, it's a very similar game and have good 3D (you have to put depth at 100%, and if you want more 3D with 3D Fix Manager you can increase more depth). Home - Dreadnought https://www.greybox.com/dreadnought/en/ (15) Dreadnought gameplay 3D SBS - YouTube https://www.youtube.com/watch?v=O7RgSW3PmHI
You should consider play Dreadnought, it's a very similar game and have good 3D (you have to put depth at 100%, and if you want more 3D with 3D Fix Manager you can increase more depth).
Home - Dreadnought

https://www.greybox.com/dreadnought/en/

(15) Dreadnought gameplay 3D SBS - YouTube

#53
Posted 06/11/2018 12:05 PM   
@Th3_N3philim 52d1fc5fa7ed2fe1-cs seems to have a suspicious matrix multiplication, but not a know pattern. There is a PS that disable those lights?
@Th3_N3philim
52d1fc5fa7ed2fe1-cs seems to have a suspicious matrix multiplication, but not a know pattern.

There is a PS that disable those lights?

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#54
Posted 06/11/2018 12:09 PM   
yes there is a PS that disables those lights.. here it is 528c...
yes there is a PS that disables those lights.. here it is 528c...

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#55
Posted 06/11/2018 07:05 PM   
Edit the UE4_DHR.ini located in the ShaderFixes and add this lines at the end. Then save the ini. They change the contant buffer numbers....i don't want to extend the cb numbers to any number, because i see some cases with the same patter that break stuff... [code];****************************************************************************************************************************************** ;SHADOWS LIGHTS REFLECTIONS PATTERN 2_1 [ShaderRegex_PSShadows_PSLights_CSLight_2_1] shader_model = ps_4_0 ps_5_0 cs_5_0 temps = stereo tmp1 [ShaderRegex_PSShadows_PSLights_CSLight_2_1.Pattern] (?P<section1> mul r\d+\.xy, r\d+\.xyxx, (?P<depth>r\d+)\.(?P<swizzle>[xyzw])[xyzw]{3}\n ) (?P<section2> \s*mul r\d+\.xyzw, r\d+\.yyyy, (?P<cbuffer>cb[01])\[45\]\.xyzw\n \s*mad r\d+\.xyzw, (?P<pos>r\d+)\.(?P<swizzle_pos>[xyzw])[xyzw]{3}, (?P=cbuffer)\[44\]\.xyzw, r\d+\.xyzw\n \s*mad r\d+\.xyzw, r\d+\.[xyzw]{4}, (?P=cbuffer)\[46\]\.xyzw, r\d+\.xyzw\n \s*add r\d+\.xyzw, r\d+\.xyzw, (?P=cbuffer)\[47\]\.xyzw\n \s*div r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}, r\d+\.wwww\n ) [ShaderRegex_PSShadows_PSLights_CSLight_2_1.Pattern.Replace] ${section1} \n // DHR ShaderRegex - UE4 Pattern Shadows-Lights 2_1:\n ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n add ${tmp1}.x, ${depth}.${swizzle}, -${stereo}.y\n mad ${pos}.${swizzle_pos}, -${tmp1}.x, ${stereo}.x, ${pos}.${swizzle_pos}\n \n ${section2} [ShaderRegex_PSShadows_PSLights_CSLight_2_1.InsertDeclarations] dcl_resource_texture2d (float,float,float,float) t125[/code]
Edit the UE4_DHR.ini located in the ShaderFixes and add this lines at the end. Then save the ini.
They change the contant buffer numbers....i don't want to extend the cb numbers to any number, because i see some cases with the same patter that break stuff...

;******************************************************************************************************************************************
;SHADOWS LIGHTS REFLECTIONS PATTERN 2_1
[ShaderRegex_PSShadows_PSLights_CSLight_2_1]
shader_model = ps_4_0 ps_5_0 cs_5_0
temps = stereo tmp1

[ShaderRegex_PSShadows_PSLights_CSLight_2_1.Pattern]
(?P<section1>
mul r\d+\.xy, r\d+\.xyxx, (?P<depth>r\d+)\.(?P<swizzle>[xyzw])[xyzw]{3}\n
)
(?P<section2>
\s*mul r\d+\.xyzw, r\d+\.yyyy, (?P<cbuffer>cb[01])\[45\]\.xyzw\n
\s*mad r\d+\.xyzw, (?P<pos>r\d+)\.(?P<swizzle_pos>[xyzw])[xyzw]{3}, (?P=cbuffer)\[44\]\.xyzw, r\d+\.xyzw\n
\s*mad r\d+\.xyzw, r\d+\.[xyzw]{4}, (?P=cbuffer)\[46\]\.xyzw, r\d+\.xyzw\n
\s*add r\d+\.xyzw, r\d+\.xyzw, (?P=cbuffer)\[47\]\.xyzw\n
\s*div r\d+\.[xyzw]{3}, r\d+\.[xyzw]{4}, r\d+\.wwww\n
)

[ShaderRegex_PSShadows_PSLights_CSLight_2_1.Pattern.Replace]
${section1}
\n
// DHR ShaderRegex - UE4 Pattern Shadows-Lights 2_1:\n
ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
add ${tmp1}.x, ${depth}.${swizzle}, -${stereo}.y\n
mad ${pos}.${swizzle_pos}, -${tmp1}.x, ${stereo}.x, ${pos}.${swizzle_pos}\n
\n
${section2}

[ShaderRegex_PSShadows_PSLights_CSLight_2_1.InsertDeclarations]
dcl_resource_texture2d (float,float,float,float) t125

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#56
Posted 06/11/2018 08:38 PM   
Well I added the code to the UE$_DHR.ini and it had no affect on the lighting issue.. Am I supposed to insert the new code after ALL the old Code in the UE$.ini, I added the new code at line 621.. I don't understand if I did something wrong Please let me know I am unsure what to do now?? Did I get the wrong shader??
Well I added the code to the UE$_DHR.ini and it had no affect on the lighting issue.. Am I supposed to insert the new code after ALL the old Code in the UE$.ini, I added the new code at line 621..

I don't understand if I did something wrong Please let me know I am unsure what to do now?? Did I get the wrong shader??

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#57
Posted 06/11/2018 10:56 PM   
You can copy in the line 621...should work. That shader is a light shader, and if the light disapear when you hunt is the correct one. Use the attached UE4_DHR.ini file and start the game. In game check if that shader is fixed by that regex...you should see in the green overlay something like "PS: ShaderRegex_PSShadows_PSLights_CSLight_2_1"
You can copy in the line 621...should work.
That shader is a light shader, and if the light disapear when you hunt is the correct one.

Use the attached UE4_DHR.ini file and start the game. In game check if that shader is fixed by that regex...you should see in the green overlay something like "PS: ShaderRegex_PSShadows_PSLights_CSLight_2_1"
Attachments

UE4_DHR.ini.jpg

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#58
Posted 06/11/2018 11:20 PM   
IS the INI file you linked Fixed already?? If it was then I did not see the regex line for that shader but I do have the correct shader as I double checked it.. Now either I did something wrong or maybe I needed to add the line in the ini file you linked..
IS the INI file you linked Fixed already?? If it was then I did not see the regex line for that shader but I do have the correct shader as I double checked it..

Now either I did something wrong or maybe I needed to add the line in the ini file you linked..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#59
Posted 06/11/2018 11:49 PM   
I don't know why the Regex is not working...but should work for that shader. Use this manual fixed shader.
I don't know why the Regex is not working...but should work for that shader.
Use this manual fixed shader.

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#60
Posted 06/12/2018 12:04 AM   
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