nVidia 3D Vision 2 Glasses: Good Ideas, Poor Execution Review
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If you are thinking of buying a pair of the newer Vision 2 glasses there are some things to consider. These glasses with a $100 price tag have obvious and correctable flaws.

The 3D Vision 2 glasses essentially offer 3 improvements over the original:
1) Lightboost.
2) Larger LCD shutter lenses.
3) Ear pieces designed to be used with head phones.
I got 3D Vision 2 glasses for use with my original 3D Vision system. I understood Lightboost would currently be unavailable to me. I wanted the other two improvements.

1) Lightboost is display hardware dependent. With very few displays that support it actually available to the consumer there isn’t any price competition. Current price points don’t offer the value to stimulate purchase in significant quantity. The screen refresh rate timing tolerances required should not be that costly to implement in hardware/firmware. The high prices are either the display manufacturer trying to squeeze extra profit from a niche market or nVidia doing the same with the licensing fees they charge the display manufacturer. Regardless the Lightboost technology is not a factor in the flaws I detail here.


2) The LCD lenses are larger. Due to the shape of the frame around the lenses this additional size is negated. The frames are a shiny black plastic. Shiny black plastic makes a decent mirror. The angles of the plastic that directly surrounds the LCD lenses are perfect for ensuring the display is reflected off the frame and into your eyes. The increased lens size is taken up by the reflected ring of light from the display. It is like a band of extra 3D image ghosting around each eye only brighter.

Any testing/QA person that missed this is working in the wrong field. I’m sure it was caught by several people but because the plastic injection molds had already been paid for no correction was made. Post production fixes are also possible but that would reduce profit margin. I resolved it by using $4 worth of sports eye black stickers. They are thin cloth-like material that is non-reflective with a sticky backing. The stickyness is similar to Post-It but stronger. Still removable but doesn’t leave sticker goo behind. I spent about 40 minutes cutting and sticking to cover up the reflective parts.


3) The ear pieces on the original model glasses were very thin and had a significant curve inward. I guess someone thought they needed to be like that to keep them on your face while you swing your head around violently when playing video games. If you wear head phones (not ear buds) the result was thin hard plastic driven into your skin above your ears. It becomes noticeable in about 30 minutes and painful in about 45 minutes. The 3D Vision 2 glasses got wider ear piece ends and have less of a curve. However someone must think keeping them on your face while you swing your head around violently while playing video games is still a significant issue. So they took the good idea of a wider ear piece and added a smaller hard rubberized pad to the end to negate the intention. Essentially they added inward facing spikes to each ear piece. You are right. Just look at the pictures. Those are flat pads. They are not “spikes”. Wear them for an hour with headphones. Tell us how flat they feel after that.

Another flaw that any testing/QA person who put on headphones and played a game for a hour while wearing the 3D Vision 2 glasses would notice. I am sure the same profit margin choice was made. What adds to the failure of this is how these ear pads were implemented. Just sticking a rubber pad on the end would be keeping with the maximize profit theme. These pain pads have more effort put into them. They are really two layers of different color hard rubber in a recessed cavity. It is still just a big sticker but if you pull them off you have a hole left. The edges of the hole are hard sharp plastic. The result is still hard sharp edges driven into you skin. Almost sadistic in design really. My final solution was to remove the rubber and sand down the plastic.


$100 for the glasses (plus tax and shipping).
$4 in additional material.
2 hrs. time modifying them.
= 3D Vision 2 glasses that actually have the 2 features I was sold on.
If you are thinking of buying a pair of the newer Vision 2 glasses there are some things to consider. These glasses with a $100 price tag have obvious and correctable flaws.



The 3D Vision 2 glasses essentially offer 3 improvements over the original:

1) Lightboost.

2) Larger LCD shutter lenses.

3) Ear pieces designed to be used with head phones.

I got 3D Vision 2 glasses for use with my original 3D Vision system. I understood Lightboost would currently be unavailable to me. I wanted the other two improvements.



1) Lightboost is display hardware dependent. With very few displays that support it actually available to the consumer there isn’t any price competition. Current price points don’t offer the value to stimulate purchase in significant quantity. The screen refresh rate timing tolerances required should not be that costly to implement in hardware/firmware. The high prices are either the display manufacturer trying to squeeze extra profit from a niche market or nVidia doing the same with the licensing fees they charge the display manufacturer. Regardless the Lightboost technology is not a factor in the flaws I detail here.





2) The LCD lenses are larger. Due to the shape of the frame around the lenses this additional size is negated. The frames are a shiny black plastic. Shiny black plastic makes a decent mirror. The angles of the plastic that directly surrounds the LCD lenses are perfect for ensuring the display is reflected off the frame and into your eyes. The increased lens size is taken up by the reflected ring of light from the display. It is like a band of extra 3D image ghosting around each eye only brighter.



Any testing/QA person that missed this is working in the wrong field. I’m sure it was caught by several people but because the plastic injection molds had already been paid for no correction was made. Post production fixes are also possible but that would reduce profit margin. I resolved it by using $4 worth of sports eye black stickers. They are thin cloth-like material that is non-reflective with a sticky backing. The stickyness is similar to Post-It but stronger. Still removable but doesn’t leave sticker goo behind. I spent about 40 minutes cutting and sticking to cover up the reflective parts.





3) The ear pieces on the original model glasses were very thin and had a significant curve inward. I guess someone thought they needed to be like that to keep them on your face while you swing your head around violently when playing video games. If you wear head phones (not ear buds) the result was thin hard plastic driven into your skin above your ears. It becomes noticeable in about 30 minutes and painful in about 45 minutes. The 3D Vision 2 glasses got wider ear piece ends and have less of a curve. However someone must think keeping them on your face while you swing your head around violently while playing video games is still a significant issue. So they took the good idea of a wider ear piece and added a smaller hard rubberized pad to the end to negate the intention. Essentially they added inward facing spikes to each ear piece. You are right. Just look at the pictures. Those are flat pads. They are not “spikes”. Wear them for an hour with headphones. Tell us how flat they feel after that.



Another flaw that any testing/QA person who put on headphones and played a game for a hour while wearing the 3D Vision 2 glasses would notice. I am sure the same profit margin choice was made. What adds to the failure of this is how these ear pads were implemented. Just sticking a rubber pad on the end would be keeping with the maximize profit theme. These pain pads have more effort put into them. They are really two layers of different color hard rubber in a recessed cavity. It is still just a big sticker but if you pull them off you have a hole left. The edges of the hole are hard sharp plastic. The result is still hard sharp edges driven into you skin. Almost sadistic in design really. My final solution was to remove the rubber and sand down the plastic.





$100 for the glasses (plus tax and shipping).

$4 in additional material.

2 hrs. time modifying them.

= 3D Vision 2 glasses that actually have the 2 features I was sold on.

#1
Posted 02/24/2012 09:29 PM   
[quote name='Sean_V12' date='24 February 2012 - 01:29 PM' timestamp='1330118961' post='1374603']
2) The LCD lenses are larger. Due to the shape of the frame around the lenses this additional size is negated. The frames are a shiny black plastic. Shiny black plastic makes a decent mirror. The angles of the plastic that directly surrounds the LCD lenses are perfect for ensuring the display is reflected off the frame and into your eyes. The increased lens size is taken up by the reflected ring of light from the display. It is like a band of extra 3D image ghosting around each eye only brighter.

Any testing/QA person that missed this is working in the wrong field. I’m sure it was caught by several people but because the plastic injection molds had already been paid for no correction was made. Post production fixes are also possible but that would reduce profit margin. I resolved it by using $4 worth of sports eye black stickers. They are thin cloth-like material that is non-reflective with a sticky backing. The stickyness is similar to Post-It but stronger. Still removable but doesn’t leave sticker goo behind. I spent about 40 minutes cutting and sticking to cover up the reflective parts.
[/quote]

I agree with your post in its entirety as I bought the glasses for the EXACT same reasons as you and am in the same boat. I based my purchase on the "improvements" you listed and I bought the glasses ahead of any reviews or feedback. That's a mistake I don't plan to make again. You accurately describe all of the issues, but the one that baffles me the most is #2. The reflections are so obvious and so irritating, that I've just gone back to using my original glasses (I'll probably go ahead and try your eye black sticker solution). One has to ask, how is it even possible that this design flaw made it to production? It's beyond me to think that everyone at Nvidia, and their QA folks, all were oblivious to this glaring (pun intended) issue.
[quote name='Sean_V12' date='24 February 2012 - 01:29 PM' timestamp='1330118961' post='1374603']

2) The LCD lenses are larger. Due to the shape of the frame around the lenses this additional size is negated. The frames are a shiny black plastic. Shiny black plastic makes a decent mirror. The angles of the plastic that directly surrounds the LCD lenses are perfect for ensuring the display is reflected off the frame and into your eyes. The increased lens size is taken up by the reflected ring of light from the display. It is like a band of extra 3D image ghosting around each eye only brighter.



Any testing/QA person that missed this is working in the wrong field. I’m sure it was caught by several people but because the plastic injection molds had already been paid for no correction was made. Post production fixes are also possible but that would reduce profit margin. I resolved it by using $4 worth of sports eye black stickers. They are thin cloth-like material that is non-reflective with a sticky backing. The stickyness is similar to Post-It but stronger. Still removable but doesn’t leave sticker goo behind. I spent about 40 minutes cutting and sticking to cover up the reflective parts.





I agree with your post in its entirety as I bought the glasses for the EXACT same reasons as you and am in the same boat. I based my purchase on the "improvements" you listed and I bought the glasses ahead of any reviews or feedback. That's a mistake I don't plan to make again. You accurately describe all of the issues, but the one that baffles me the most is #2. The reflections are so obvious and so irritating, that I've just gone back to using my original glasses (I'll probably go ahead and try your eye black sticker solution). One has to ask, how is it even possible that this design flaw made it to production? It's beyond me to think that everyone at Nvidia, and their QA folks, all were oblivious to this glaring (pun intended) issue.

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#2
Posted 02/24/2012 09:56 PM   
I actually like them much more on my projector. The version 1's ALWAYS have crosstalk. Ive owned three pairs. They each had different amounts of crosstalk. I bought the new version 2 and I have none.
It definetly does reflect alot but I am kind of used to that. I guess its a preference thing. I can get used to relections(I wear glasses), I cant get used to cross talk.

I think people who wear glasses will adjust easily. Not certain about others.
I actually like them much more on my projector. The version 1's ALWAYS have crosstalk. Ive owned three pairs. They each had different amounts of crosstalk. I bought the new version 2 and I have none.

It definetly does reflect alot but I am kind of used to that. I guess its a preference thing. I can get used to relections(I wear glasses), I cant get used to cross talk.



I think people who wear glasses will adjust easily. Not certain about others.

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#3
Posted 02/24/2012 10:40 PM   
[quote]The reflections are so obvious and so irritating...[/quote]
Not to me they aren't. But, like Eqzitara, I wear glasses normally and those have reflections on the frame. Rainbow colored, even.

I'm still not sure how you get distracted by them, though. They are well below the area my monitor takes up plus they are way too close to focus on, making them just a blur.

Regarding the size - I think the problem there is that they are one size fits all. If you've got a big head then they pinch. If your head is too small, they will fall down your nose unless you arc your head upward. Maybe they could make luxury glasses that can be adjusted?
The reflections are so obvious and so irritating...


Not to me they aren't. But, like Eqzitara, I wear glasses normally and those have reflections on the frame. Rainbow colored, even.



I'm still not sure how you get distracted by them, though. They are well below the area my monitor takes up plus they are way too close to focus on, making them just a blur.



Regarding the size - I think the problem there is that they are one size fits all. If you've got a big head then they pinch. If your head is too small, they will fall down your nose unless you arc your head upward. Maybe they could make luxury glasses that can be adjusted?

#4
Posted 02/25/2012 12:50 AM   
Huh??? I have the version 1 and now the version 2 glasses.
I much prefer the version 2.
Huh??? I have the version 1 and now the version 2 glasses.

I much prefer the version 2.

#5
Posted 02/25/2012 04:42 AM   
Totally agree about the reflective frames negating the benefit of larger lenses, as well as it being IMMENSELY distracting, esp if you turn, tilt or otherwise move your head in relation to the screen while playing, makes the reflections dance around even more. But even if you hold perfectly still, the flashing and moving on the screen is enough of a glare and distracting movements in my peripheral to really mess with the immersion in the games.

I also totally agree with the Earpieces lol, when i opened mine up and put them on i immediately took them off an dlooked at those stupid pads on the inside of them. 2mins later i had successfully pried them off, much better. A layer of electrical tape wrapped around the void they left behind smoothed it out enough for me to be tolerable.

i still cant say theyre quite "comfortable" to wear with headphones tho. I use Steelseries siberia v2 circumaurals and the frame hold the cups out away from my ears far enough seriously degrade not only sound quality (especially bass) and volume, but create discomfort from the extra force the headphones exert on the frames, which makes them pinch where those "pads" were even more.

An improvement, yes, but wtf Nvidia? You need to do more market research and testing in your products to avoid these glaringly obvious problems. Get a sample group of gamers to try the designs out, I dont see how ANYONE wouldnt have pointed out what a poor design the shiny frames were, even if they had a head small enough to not be caused discomfort by the pincher pads on teh earpieces.
Totally agree about the reflective frames negating the benefit of larger lenses, as well as it being IMMENSELY distracting, esp if you turn, tilt or otherwise move your head in relation to the screen while playing, makes the reflections dance around even more. But even if you hold perfectly still, the flashing and moving on the screen is enough of a glare and distracting movements in my peripheral to really mess with the immersion in the games.



I also totally agree with the Earpieces lol, when i opened mine up and put them on i immediately took them off an dlooked at those stupid pads on the inside of them. 2mins later i had successfully pried them off, much better. A layer of electrical tape wrapped around the void they left behind smoothed it out enough for me to be tolerable.



i still cant say theyre quite "comfortable" to wear with headphones tho. I use Steelseries siberia v2 circumaurals and the frame hold the cups out away from my ears far enough seriously degrade not only sound quality (especially bass) and volume, but create discomfort from the extra force the headphones exert on the frames, which makes them pinch where those "pads" were even more.



An improvement, yes, but wtf Nvidia? You need to do more market research and testing in your products to avoid these glaringly obvious problems. Get a sample group of gamers to try the designs out, I dont see how ANYONE wouldnt have pointed out what a poor design the shiny frames were, even if they had a head small enough to not be caused discomfort by the pincher pads on teh earpieces.

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#6
Posted 02/25/2012 06:24 AM   
[quote name='steiner666' date='25 February 2012 - 06:24 AM' timestamp='1330151044' post='1374772']
Get a sample group of gamers to try the designs out
[/quote]

They will listen more to the cleaners in their building than they ever will to their customers... /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />
[quote name='steiner666' date='25 February 2012 - 06:24 AM' timestamp='1330151044' post='1374772']

Get a sample group of gamers to try the designs out





They will listen more to the cleaners in their building than they ever will to their customers... /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />

#7
Posted 02/25/2012 03:30 PM   
Speaking of cleaners. Can they toss the green rags. Ive tried those with every 3d glasses....They don't clean anything. Just push stuff around.
Speaking of cleaners. Can they toss the green rags. Ive tried those with every 3d glasses....They don't clean anything. Just push stuff around.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#8
Posted 02/25/2012 04:10 PM   
I think its a bit disingenous to say they don't listen to their customers for feedback, as they specifically stated the 3DV2 glasses were redesigned based on user feedback. Keep in mind, Nvidia and their reps attend trade shows, gaming events, and LAN parties year-round where they are constantly getting feedback about their products from gamers and end-users. There's no doubt the V2 glasses were redesigned with gamers in mind, but as nearly every review (both professional and end-user like this one) has stated, the execution has left something to be desired.

They've also announced a focus group study on their campus, probably a bit late for the 3DV2 glasses, but better late than never: http://forums.nvidia.com/index.php?showtopic=216170

As for the V2 glasses, as mentioned its very easy to modify them in a non-permanent fashion. I would personally just use some painter's masking tape (blue kind) to get rid of the glossy effect. Not sure about the arm pads, but this is probably a no-win situation either way as everyone's head is a different shape. I've read some people don't have any issue with the V1 glasses with headphones but for me they feel like Jaws of Death on the back of my head after a few hours of gaming with headphones on. I used adhesive foam (the case sound dampening stuff) on each arm and that has fixed the comfort issue for me. If the batteries weren't in the arms, I'd think about attaching them to a baseball cap after seeing what some clever users did with the Sony HMZ display.
I think its a bit disingenous to say they don't listen to their customers for feedback, as they specifically stated the 3DV2 glasses were redesigned based on user feedback. Keep in mind, Nvidia and their reps attend trade shows, gaming events, and LAN parties year-round where they are constantly getting feedback about their products from gamers and end-users. There's no doubt the V2 glasses were redesigned with gamers in mind, but as nearly every review (both professional and end-user like this one) has stated, the execution has left something to be desired.



They've also announced a focus group study on their campus, probably a bit late for the 3DV2 glasses, but better late than never: http://forums.nvidia.com/index.php?showtopic=216170



As for the V2 glasses, as mentioned its very easy to modify them in a non-permanent fashion. I would personally just use some painter's masking tape (blue kind) to get rid of the glossy effect. Not sure about the arm pads, but this is probably a no-win situation either way as everyone's head is a different shape. I've read some people don't have any issue with the V1 glasses with headphones but for me they feel like Jaws of Death on the back of my head after a few hours of gaming with headphones on. I used adhesive foam (the case sound dampening stuff) on each arm and that has fixed the comfort issue for me. If the batteries weren't in the arms, I'd think about attaching them to a baseball cap after seeing what some clever users did with the Sony HMZ display.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
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#9
Posted 02/25/2012 04:17 PM   
I have version 1 wireless glasses. I have 2 problems with them. The first one is their weight - my nose feels uncomfortable just after a couple minutes of gameplay. The second problem is how easy it is to scratch them. I keep them in the box so that there wouldn't be any dust on them and I have always used microfibre to clean them. So I have cleaned them perhaps 10 to 15 times and when you look closely you can see lots of scratches.

Is it any different with version 2?

(By the way, is it possible to Change which eye gets the first frame while playing a game, just like you can do that while watching 3-D video?)
I have version 1 wireless glasses. I have 2 problems with them. The first one is their weight - my nose feels uncomfortable just after a couple minutes of gameplay. The second problem is how easy it is to scratch them. I keep them in the box so that there wouldn't be any dust on them and I have always used microfibre to clean them. So I have cleaned them perhaps 10 to 15 times and when you look closely you can see lots of scratches.



Is it any different with version 2?



(By the way, is it possible to Change which eye gets the first frame while playing a game, just like you can do that while watching 3-D video?)

#10
Posted 02/26/2012 11:52 AM   
I have two pairs of the V1 glasses but have no experience with V2.

I'm using prescription glasses almost all the time.

The only way I know to use the glasses together with my pretty bulky Zowie Hammer over the ear headset is to tilt the glasses upwards
so they lie on top of the headset and not my ear while my more streamlined prescription glasses are below the headset as usual.

I don't think either of the nvidia glasses are designed to be used below a headset.

Prescription glasses works well below a headset as they can be tightly adjusted to fit behind your ears.

Nvidia glasses have a much more loose fit by design enabling them to be used on top of prescription glasses.
I have two pairs of the V1 glasses but have no experience with V2.



I'm using prescription glasses almost all the time.



The only way I know to use the glasses together with my pretty bulky Zowie Hammer over the ear headset is to tilt the glasses upwards

so they lie on top of the headset and not my ear while my more streamlined prescription glasses are below the headset as usual.



I don't think either of the nvidia glasses are designed to be used below a headset.



Prescription glasses works well below a headset as they can be tightly adjusted to fit behind your ears.



Nvidia glasses have a much more loose fit by design enabling them to be used on top of prescription glasses.

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#11
Posted 02/26/2012 07:59 PM   
[quote name='WarTapes' date='26 February 2012 - 06:52 AM' timestamp='1330257134' post='1375312']
I have version 1 wireless glasses. I have 2 problems with them. The first one is their weight - my nose feels uncomfortable just after a couple minutes of gameplay. The second problem is how easy it is to scratch them. I keep them in the box so that there wouldn't be any dust on them and I have always used microfibre to clean them. So I have cleaned them perhaps 10 to 15 times and when you look closely you can see lots of scratches.

Is it any different with version 2?

(By the way, is it possible to Change which eye gets the first frame while playing a game, just like you can do that while watching 3-D video?)
[/quote]
Have you tried to adjust the nosepiece for better comfort? The glasses don't weigh any more to me than a pair of quality sunglasses. About the same as my aviators I'd say...

As for the actual weight, I've read reviews that claim the new ones are lighter, but Bloody at 3D Vision blog actually weighed them and the new ones are ~10% heavier: http://3dvision-blog.com/6210-comparing-the-lens-size-and-weight-of-the-3d-vision-2-3d-glasses/

They did make changes though to reduce how easily the lenses were scratched, which is where the recessed lenses come in. This is so the lenses are less likely to contact surfaces when set down but the downside is the complaints like the one from the OP about the inset lenses framing and negating the increased size, along with the more obvious glare from the frame.
[quote name='WarTapes' date='26 February 2012 - 06:52 AM' timestamp='1330257134' post='1375312']

I have version 1 wireless glasses. I have 2 problems with them. The first one is their weight - my nose feels uncomfortable just after a couple minutes of gameplay. The second problem is how easy it is to scratch them. I keep them in the box so that there wouldn't be any dust on them and I have always used microfibre to clean them. So I have cleaned them perhaps 10 to 15 times and when you look closely you can see lots of scratches.



Is it any different with version 2?



(By the way, is it possible to Change which eye gets the first frame while playing a game, just like you can do that while watching 3-D video?)



Have you tried to adjust the nosepiece for better comfort? The glasses don't weigh any more to me than a pair of quality sunglasses. About the same as my aviators I'd say...



As for the actual weight, I've read reviews that claim the new ones are lighter, but Bloody at 3D Vision blog actually weighed them and the new ones are ~10% heavier: http://3dvision-blog.com/6210-comparing-the-lens-size-and-weight-of-the-3d-vision-2-3d-glasses/



They did make changes though to reduce how easily the lenses were scratched, which is where the recessed lenses come in. This is so the lenses are less likely to contact surfaces when set down but the downside is the complaints like the one from the OP about the inset lenses framing and negating the increased size, along with the more obvious glare from the frame.

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My 3D Vision Games List Ratings

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#12
Posted 02/26/2012 09:35 PM   
I wonder if this would work for people. I know its gonna sound nuts. Wear non prescription(fake doesnt even need lenses) glasses. Because I wear glassed my nosepads rest on my nose not the 3d vision ones. My glasses arms rest against my head not the 3d vision ones.

Yea headphones were a MAJOR issue with me. I wore optoma dlp glasses... they are 200% more material then 3d vision 2(i kid you not.) Then I had headphones clamping down on those glasses...oww.
I bought these headphones(I call them 3d glasses headphones =) http://ecx.images-amazon.com/images/I/51Y1iKZQs3L.jpg
http://www.amazon.com/gp/product/B000CMS0XU/ref=wms_ohs_product
I wonder if this would work for people. I know its gonna sound nuts. Wear non prescription(fake doesnt even need lenses) glasses. Because I wear glassed my nosepads rest on my nose not the 3d vision ones. My glasses arms rest against my head not the 3d vision ones.



Yea headphones were a MAJOR issue with me. I wore optoma dlp glasses... they are 200% more material then 3d vision 2(i kid you not.) Then I had headphones clamping down on those glasses...oww.

I bought these headphones(I call them 3d glasses headphones =) http://ecx.images-amazon.com/images/I/51Y1iKZQs3L.jpg

http://www.amazon.com/gp/product/B000CMS0XU/ref=wms_ohs_product

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#13
Posted 02/27/2012 01:05 AM   
Just my opinion here, seems like there's a lot of negative but honestly I don't have a lot negative to say (not trying to be an nVidia fanboy, so I don't want to some across that way)

But I find the V2 glasses a huge improvement over V1 - but no, not perfect.

Lightboost in general has made a huge difference IMO, and TBH the VG278H monitor makes all the difference - lightboost works just fine with the V1 glasses.

Comfort wise I do notice:

1) Lighter glasses. They don't weigh on my nose at all, I like that
2) Better ear pieces: the old glasses used pinch my head without a headset (Sennheiser unit), and WITH a headset I'd raise the back so they fit. Felt awkward, but hey, it worked so I did it. The new glasses are MUCH more flexible, and a good 80% less uncomfortable when wearing a headset
3) The reflection issue - I'm ambivalent on this one, and I have a funny perspective - I actually find that it increase immersion because they reflect the 3D world. Listen, playing WoW, when some creature flys onto the screen, it's reflection shows up on the glasses which essentially further convinces me that what I'm seeing is real. Because let's face it, no matter how light and good the glasses are, I WILL know that I am wearing them and something interacting with their physicality that way actually bring me in a bit more. I don't expect many to agree with that, but it works that way for me personally.

In summary I really do think that lightboost and the new glasses are a worthy step in the right direction. The first post seems to tie lightboost in with the new glasses; I'd like for people to understand that Lightboost has nothing to do with the new glasses - it's a separate tech that works just fine with the old ones. Allowing the lenses open longer is a great step, hopefully Todd Howard sees his game with a 3DV2 system - sure it'd change his mind.
Just my opinion here, seems like there's a lot of negative but honestly I don't have a lot negative to say (not trying to be an nVidia fanboy, so I don't want to some across that way)



But I find the V2 glasses a huge improvement over V1 - but no, not perfect.



Lightboost in general has made a huge difference IMO, and TBH the VG278H monitor makes all the difference - lightboost works just fine with the V1 glasses.



Comfort wise I do notice:



1) Lighter glasses. They don't weigh on my nose at all, I like that

2) Better ear pieces: the old glasses used pinch my head without a headset (Sennheiser unit), and WITH a headset I'd raise the back so they fit. Felt awkward, but hey, it worked so I did it. The new glasses are MUCH more flexible, and a good 80% less uncomfortable when wearing a headset

3) The reflection issue - I'm ambivalent on this one, and I have a funny perspective - I actually find that it increase immersion because they reflect the 3D world. Listen, playing WoW, when some creature flys onto the screen, it's reflection shows up on the glasses which essentially further convinces me that what I'm seeing is real. Because let's face it, no matter how light and good the glasses are, I WILL know that I am wearing them and something interacting with their physicality that way actually bring me in a bit more. I don't expect many to agree with that, but it works that way for me personally.



In summary I really do think that lightboost and the new glasses are a worthy step in the right direction. The first post seems to tie lightboost in with the new glasses; I'd like for people to understand that Lightboost has nothing to do with the new glasses - it's a separate tech that works just fine with the old ones. Allowing the lenses open longer is a great step, hopefully Todd Howard sees his game with a 3DV2 system - sure it'd change his mind.

Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD

#14
Posted 02/27/2012 01:53 AM   
who is that sadistic men who designed 3D vision 1/2 glassess?? their are painfull to wear, oh my god, 3D vision 2 are even worse, im felling like something is driven to my head, very uncomfortable i have samsung 3d tv and the glassess are amazing, i dont even feel them
who is that sadistic men who designed 3D vision 1/2 glassess?? their are painfull to wear, oh my god, 3D vision 2 are even worse, im felling like something is driven to my head, very uncomfortable

i have samsung 3d tv and the glassess are amazing, i dont even feel them

#15
Posted 03/28/2014 01:09 PM   
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