I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
[quote name='Blitzace' date='25 July 2011 - 01:48 PM' timestamp='1311598082' post='1270282']
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
[/quote]
Does your tv have checkerboard? If so you can send the full 1080p signal at 60 frames in each eye, that is of course assuming your computer can produce such results (though of course the horrible idea behind these tv's imho at the moment means it'll only appear at 720p). Still a huge improvement. Do you have checkeroard?
[quote name='Blitzace' date='25 July 2011 - 01:48 PM' timestamp='1311598082' post='1270282']
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
Does your tv have checkerboard? If so you can send the full 1080p signal at 60 frames in each eye, that is of course assuming your computer can produce such results (though of course the horrible idea behind these tv's imho at the moment means it'll only appear at 720p). Still a huge improvement. Do you have checkeroard?
[quote name='Blitzace' date='25 July 2011 - 07:48 AM' timestamp='1311598082' post='1270282']
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
[/quote]
Hi
I'm not really following what exactly your question is. What do you mean by trim down the resolution?
[quote name='Blitzace' date='25 July 2011 - 07:48 AM' timestamp='1311598082' post='1270282']
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
Hi
I'm not really following what exactly your question is. What do you mean by trim down the resolution?
[quote name='Blitzace' date='25 July 2011 - 06:48 AM' timestamp='1311598082' post='1270282']
Is it somehow possible to trim down that resolution [1080P]in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?[/quote]
yes, just what you said. "Trim down" to scaled 1280x720/60. It'll be ugly because you're trying to map a 1280x720 image to a 1920x1080 screen, but it can be done.
[quote]Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440.[/quote]
No, the output is not 1280x1440. It's 2x 1280x720 per frame.
[quote name='Blitzace' date='25 July 2011 - 06:48 AM' timestamp='1311598082' post='1270282']
Is it somehow possible to trim down that resolution [1080P]in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
yes, just what you said. "Trim down" to scaled 1280x720/60. It'll be ugly because you're trying to map a 1280x720 image to a 1920x1080 screen, but it can be done.
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440.
No, the output is not 1280x1440. It's 2x 1280x720 per frame.
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
/bump
/bump
lol, no one?
/bump
[/quote]
Did you get my PM?
lol, no one?
/bump
Did you get my PM?
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
[/quote]
Does your tv have checkerboard? If so you can send the full 1080p signal at 60 frames in each eye, that is of course assuming your computer can produce such results (though of course the horrible idea behind these tv's imho at the moment means it'll only appear at 720p). Still a huge improvement. Do you have checkeroard?
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
Does your tv have checkerboard? If so you can send the full 1080p signal at 60 frames in each eye, that is of course assuming your computer can produce such results (though of course the horrible idea behind these tv's imho at the moment means it'll only appear at 720p). Still a huge improvement. Do you have checkeroard?
Steam: https://steamcommunity.com/id/suntorytimes
Did you get my PM?
[/quote]
I would like to know the answer to this question as well
Did you get my PM?
I would like to know the answer to this question as well
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
[/quote]
Hi
I'm not really following what exactly your question is. What do you mean by trim down the resolution?
I recently purchased an LG lw5700, and I'd like to inquire about how passive 3D technology is being accommodated by 3DTV Play. As it stands, nvidia's software employs frame-packing to send either a 1080p/24hz or 1280x720/60hz output. The 1080p option is quiet wasteful for passive displays, as they only display 1/2 of that resolution (1920x540 for each eye). Is it somehow possible to trim down that resolution in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440. I'm not entirely sure how that would be processed by a passive display, but I'm assuming that this results in a 1280x720 per eye resolution (in other words, no wastefulness). Is this true?
Hi
I'm not really following what exactly your question is. What do you mean by trim down the resolution?
Is it somehow possible to trim down that resolution [1080P]in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?[/quote]
yes, just what you said. "Trim down" to scaled 1280x720/60. It'll be ugly because you're trying to map a 1280x720 image to a 1920x1080 screen, but it can be done.
[quote]Now, for the 1280x720 option using frame-packing, the output should typically be 1280x1440.[/quote]
No, the output is not 1280x1440. It's 2x 1280x720 per frame.
Is it somehow possible to trim down that resolution [1080P]in favor of increasing the refresh rate (even if it isn't supported by hdmi 1.4a)?
yes, just what you said. "Trim down" to scaled 1280x720/60. It'll be ugly because you're trying to map a 1280x720 image to a 1920x1080 screen, but it can be done.
No, the output is not 1280x1440. It's 2x 1280x720 per frame.