Using nVidia's anaglyph option, it splits the image into Red/Blue images, splats them on the screen, and you use the 3D anaglyph glasses so each eye sees its respective image. In doing so there's some color funkification and the end result is pretty much a grayscale image. But if I go to Disney World or whatever, and watch a 3D movie (also using the Red/Blue glasses) the color is perfectly fine. What is done differently with the movies to keep the color? How difficult would it be for nVidia to do likewise?
Using nVidia's anaglyph option, it splits the image into Red/Blue images, splats them on the screen, and you use the 3D anaglyph glasses so each eye sees its respective image. In doing so there's some color funkification and the end result is pretty much a grayscale image. But if I go to Disney World or whatever, and watch a 3D movie (also using the Red/Blue glasses) the color is perfectly fine. What is done differently with the movies to keep the color? How difficult would it be for nVidia to do likewise?
[quote name='jelamb' date='Oct 4 2005, 04:37 AM']Here's my question:
Using nVidia's anaglyph option, it splits the image into Red/Blue images, splats them on the screen, and you use the 3D anaglyph glasses so each eye sees its respective image. In doing so there's some color funkification and the end result is pretty much a grayscale image. But if I go to Disney World or whatever, and watch a 3D movie (also using the Red/Blue glasses) the color is perfectly fine. What is done differently with the movies to keep the color? How difficult would it be for nVidia to do likewise?
[right][post="51601"]<{POST_SNAPBACK}>[/post][/right][/quote]
the key is to have good quality colorfull transparent glasses, and choose right colours in configuration panel
[quote name='jelamb' date='Oct 4 2005, 04:37 AM']Here's my question:
Using nVidia's anaglyph option, it splits the image into Red/Blue images, splats them on the screen, and you use the 3D anaglyph glasses so each eye sees its respective image. In doing so there's some color funkification and the end result is pretty much a grayscale image. But if I go to Disney World or whatever, and watch a 3D movie (also using the Red/Blue glasses) the color is perfectly fine. What is done differently with the movies to keep the color? How difficult would it be for nVidia to do likewise?
[post="51601"]<{POST_SNAPBACK}>[/post]
the key is to have good quality colorfull transparent glasses, and choose right colours in configuration panel
Using nVidia's anaglyph option, it splits the image into Red/Blue images, splats them on the screen, and you use the 3D anaglyph glasses so each eye sees its respective image. In doing so there's some color funkification and the end result is pretty much a grayscale image. But if I go to Disney World or whatever, and watch a 3D movie (also using the Red/Blue glasses) the color is perfectly fine. What is done differently with the movies to keep the color? How difficult would it be for nVidia to do likewise?
Using nVidia's anaglyph option, it splits the image into Red/Blue images, splats them on the screen, and you use the 3D anaglyph glasses so each eye sees its respective image. In doing so there's some color funkification and the end result is pretty much a grayscale image. But if I go to Disney World or whatever, and watch a 3D movie (also using the Red/Blue glasses) the color is perfectly fine. What is done differently with the movies to keep the color? How difficult would it be for nVidia to do likewise?
Using nVidia's anaglyph option, it splits the image into Red/Blue images, splats them on the screen, and you use the 3D anaglyph glasses so each eye sees its respective image. In doing so there's some color funkification and the end result is pretty much a grayscale image. But if I go to Disney World or whatever, and watch a 3D movie (also using the Red/Blue glasses) the color is perfectly fine. What is done differently with the movies to keep the color? How difficult would it be for nVidia to do likewise?
[right][post="51601"]<{POST_SNAPBACK}>[/post][/right][/quote]
the key is to have good quality colorfull transparent glasses, and choose right colours in configuration panel
Using nVidia's anaglyph option, it splits the image into Red/Blue images, splats them on the screen, and you use the 3D anaglyph glasses so each eye sees its respective image. In doing so there's some color funkification and the end result is pretty much a grayscale image. But if I go to Disney World or whatever, and watch a 3D movie (also using the Red/Blue glasses) the color is perfectly fine. What is done differently with the movies to keep the color? How difficult would it be for nVidia to do likewise?
the key is to have good quality colorfull transparent glasses, and choose right colours in configuration panel