Any news about Hitman Absolution
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Out of curiousity does any one know what type of lighting is messed up? Like was it some kind of secondary lighting? I barely played it though I bought it on day one. I put it off cause I hoped for a dev patch. Im not sure how plausible it is to fix the lighting since its on its own renderer but maybe removal won't effect the game greatly.
Out of curiousity does any one know what type of lighting is messed up? Like was it some kind of secondary lighting?

I barely played it though I bought it on day one. I put it off cause I hoped for a dev patch. Im not sure how plausible it is to fix the lighting since its on its own renderer but maybe removal won't effect the game greatly.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#16
Posted 08/06/2013 11:24 PM   
Last I checked when the game was released, it looked like the specularity on some objects was messed up (rendering in one eye only) but this was a while ago.. Haven't played the game since then since I finished it two times in a row...I know some patches came after but never looked into it.
Last I checked when the game was released, it looked like the specularity on some objects was messed up (rendering in one eye only) but this was a while ago.. Haven't played the game since then since I finished it two times in a row...I know some patches came after but never looked into it.

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#17
Posted 08/06/2013 11:27 PM   
It looked reasonably okay to me when I looked to see to see if it worked a few weeks ago - but I literally looked at one level for 5 minutes, mostly to see if stereoscopic was working. I did notice the crosshair was a little off. It was in depth, but maybe 10% closer than what you were aiming at. Didn't notice any other 3d issues, but as I said, I was only looking very quickly.
It looked reasonably okay to me when I looked to see to see if it worked a few weeks ago - but I literally looked at one level for 5 minutes, mostly to see if stereoscopic was working. I did notice the crosshair was a little off. It was in depth, but maybe 10% closer than what you were aiming at.

Didn't notice any other 3d issues, but as I said, I was only looking very quickly.

#18
Posted 08/07/2013 01:10 AM   
Okay, took a closer (10 minute) look. The crosshair seems to actually be deeper than what you're aiming at, but only when you're aiming into the distance. Closer up the issue is either not there, or not noticable. The other issue is specular highlights are broken, as helifax has said. Can't find a way to disable them using the game's settings, but I can't imagine it being a difficult shader to fix.
Okay, took a closer (10 minute) look. The crosshair seems to actually be deeper than what you're aiming at, but only when you're aiming into the distance. Closer up the issue is either not there, or not noticable.

The other issue is specular highlights are broken, as helifax has said. Can't find a way to disable them using the game's settings, but I can't imagine it being a difficult shader to fix.

#19
Posted 08/07/2013 03:20 PM   
[quote="Pirateguybrush"]but I can't imagine it being a difficult shader to fix.[/quote] It uses its own renderer which makes it difficult.
Pirateguybrush said:but I can't imagine it being a difficult shader to fix.


It uses its own renderer which makes it difficult.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#20
Posted 08/07/2013 05:21 PM   
If disabling it is possible, that really wouldn't take much away.
If disabling it is possible, that really wouldn't take much away.

#21
Posted 08/07/2013 05:46 PM   
A couple of images that I took in the game today clearly show the problems. Apparently is the specularity who is wrong computed...but could also be some indirect lighting.... Setting GI to off doesn't help, nor does any option unless you put stereo separation to 0 which is basically plain 3D :)) Various reflections are broken or indirect light [url=http://www.iforce.co.nz/View.aspx?i=25yjsgbu.iya.jpg][img]http://iforce.co.nz/i/25yjsgbu.iya.jpg[/img][/url] You can clearly see the broken reflections on the crates and on the car on the right [url=http://www.iforce.co.nz/View.aspx?i=4tlp3sk2.lhr.jpg][img]http://iforce.co.nz/i/4tlp3sk2.lhr.jpg[/img][/url]
A couple of images that I took in the game today clearly show the problems.
Apparently is the specularity who is wrong computed...but could also be some indirect lighting....
Setting GI to off doesn't help, nor does any option unless you put stereo separation to 0 which is basically plain 3D :))

Various reflections are broken or indirect light
Image

You can clearly see the broken reflections on the crates and on the car on the right
Image

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#22
Posted 08/07/2013 06:06 PM   
Just tried to view those images cross-eyed, and my eyes fell out of my face.
Just tried to view those images cross-eyed, and my eyes fell out of my face.

#23
Posted 08/07/2013 06:24 PM   
[quote="Pirateguybrush"]Just tried to view those images cross-eyed, and my eyes fell out of my face.[/quote] Lol:)) in which regards? As 3D quality or separation/convergence?
Pirateguybrush said:Just tried to view those images cross-eyed, and my eyes fell out of my face.

Lol:)) in which regards? As 3D quality or separation/convergence?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#24
Posted 08/07/2013 06:34 PM   
As in they're about a million pixels wide. :)
As in they're about a million pixels wide. :)

#25
Posted 08/07/2013 11:54 PM   
[quote="eqzitara"]Yea, square-enix is blowing all their money and blaming the North American branch for lack of profits. There is a good chance these successful games such as Tomb Raider, Hitman Absolution, sleeping dogs, etc. Will be ending at this rate. Not to mention that frankly these games even were some of the highest qualitity PC releases I've seen. Any sale helps right now.[/quote]Totally, they have some very talented and passionate devs there at the moment, and have been very PC-friendly. To suport them, I even made a point to buy those games at release, rather than wait for a Steam sale (even though I still haven't played hitman yet)
eqzitara said:Yea, square-enix is blowing all their money and blaming the North American branch for lack of profits. There is a good chance these successful games such as Tomb Raider, Hitman Absolution, sleeping dogs, etc. Will be ending at this rate. Not to mention that frankly these games even were some of the highest qualitity PC releases I've seen. Any sale helps right now.
Totally, they have some very talented and passionate devs there at the moment, and have been very PC-friendly. To suport them, I even made a point to buy those games at release, rather than wait for a Steam sale (even though I still haven't played hitman yet)

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#26
Posted 08/08/2013 12:37 AM   
[quote="eqzitara"][quote="Pirateguybrush"]but I can't imagine it being a difficult shader to fix.[/quote] It uses its own renderer which makes it difficult.[/quote] I would gladly help with this, but the game is STILL LOCKING OUT 3DTVPLAY users. The stereo checkbox is hard coded to 120Hz, which is a very stupid thing to do. The only thing I could do is forcing the NVidia auto stereo rendering on, but then all the shaders would require fixing. I wrote to customer support about this but got just an automated answer back requesting to send in a dxdiag log file and so on, so I gave up.
eqzitara said:
Pirateguybrush said:but I can't imagine it being a difficult shader to fix.


It uses its own renderer which makes it difficult.

I would gladly help with this, but the game is STILL LOCKING OUT 3DTVPLAY users. The stereo checkbox is hard coded to 120Hz, which is a very stupid thing to do.
The only thing I could do is forcing the NVidia auto stereo rendering on, but then all the shaders would require fixing.

I wrote to customer support about this but got just an automated answer back requesting to send in a dxdiag log file and so on, so I gave up.

#27
Posted 08/08/2013 05:05 PM   
Was it different in sleeping dogs? I know you ran into a similiar issue with that. I dunno its confusing to me since I am not a tv play user but it seemed like most people were able to play with tvplay. Which doesnt make sense since its locked at 120hz and they need 119. I know this isnt a solution for everyone but rather just you. I know you use a projector. Have you ever though of "inf hacking" to make it thinks its one the 3d vision capable projectors? Like use an acer h5360, its covered on 3d vision blog. I didnt read fully up on it but it seems to work. Personally I'd consider it just over the perk of 3D Vision 2 glasses [amazing] over dlp link.
Was it different in sleeping dogs?
I know you ran into a similiar issue with that.

I dunno its confusing to me since I am not a tv play user but it seemed like most people were able to play with tvplay. Which doesnt make sense since its locked at 120hz and they need 119. I know this isnt a solution for everyone but rather just you. I know you use a projector. Have you ever though of "inf hacking" to make it thinks its one the 3d vision capable projectors? Like use an acer h5360, its covered on 3d vision blog. I didnt read fully up on it but it seems to work.
Personally I'd consider it just over the perk of 3D Vision 2 glasses [amazing] over dlp link.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#28
Posted 08/08/2013 10:01 PM   
Mine isn't locked to 120hz, and I'm using the latest version. I have a choice between 100, 110, and 120. Maybe you can edit a registry value/ini file somewhere to force what you need?
Mine isn't locked to 120hz, and I'm using the latest version. I have a choice between 100, 110, and 120. Maybe you can edit a registry value/ini file somewhere to force what you need?

#29
Posted 08/09/2013 02:01 AM   
Its locked at 120hz for S3D checkbox I believe. Unless you mean that yours isnt.
Its locked at 120hz for S3D checkbox I believe. Unless you mean that yours isnt.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#30
Posted 08/09/2013 02:03 AM   
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