Is Nvidia 3D vision better than the Oculus Rift at this time
1 / 3
Ok, I have the Oculus Rift SDK2 and I am very disappointed with it, besides the nausea and headaches it seems to cause (for my wife as well) the resolution is atrocious that close to your face; it's like playing VR: The Watercolor. But probably the worst thing about it is how difficult it is to get working with games. I was wondering if Nvidia 3D Vision could be a better experience or not?
V/R
Ok, I have the Oculus Rift SDK2 and I am very disappointed with it, besides the nausea and headaches it seems to cause (for my wife as well) the resolution is atrocious that close to your face; it's like playing VR: The Watercolor. But probably the worst thing about it is how difficult it is to get working with games. I was wondering if Nvidia 3D Vision could be a better experience or not?
Oculus Rift SDK2 is 960X1080p per eye, but that close to my eyes it looks like 800x600 on a 2D screen. I don't think they can fix the nausea thing, even with low latency, high refresh, etc. the nausea has more to do with the brain bugging out in reaction to movement without physically moving. We Americans have plenty of money, unemployment is only like 6% I think, I personally don't know anyone who doesn't have a job and make enough to live better than most of the rest of the world, so that won't be the issue so much I don't think as console sales are still successful therefore I would think that if VR is viable it would be feasible at the $350 mark that the SDK2 sold for, but definitely not in it's current state and not if they can't come up with something new to deal with the nausea. But what I really would like to know is whether gaming with Nvidia 3D vision also invites a lot of nausea and poor image quality. Almost embarrassing to ask this since I hardly ever get nauseous (planes, trains, cars), heck didn't even get sick when I was on a plane that started going down, or when I was in choppers flying nap of the earth), but I like the 3 Dimensional concept I'm just wondering if the execution is less gut throttling on the Nvidia 3D Vision side.
Oculus Rift SDK2 is 960X1080p per eye, but that close to my eyes it looks like 800x600 on a 2D screen. I don't think they can fix the nausea thing, even with low latency, high refresh, etc. the nausea has more to do with the brain bugging out in reaction to movement without physically moving. We Americans have plenty of money, unemployment is only like 6% I think, I personally don't know anyone who doesn't have a job and make enough to live better than most of the rest of the world, so that won't be the issue so much I don't think as console sales are still successful therefore I would think that if VR is viable it would be feasible at the $350 mark that the SDK2 sold for, but definitely not in it's current state and not if they can't come up with something new to deal with the nausea. But what I really would like to know is whether gaming with Nvidia 3D vision also invites a lot of nausea and poor image quality. Almost embarrassing to ask this since I hardly ever get nauseous (planes, trains, cars), heck didn't even get sick when I was on a plane that started going down, or when I was in choppers flying nap of the earth), but I like the 3 Dimensional concept I'm just wondering if the execution is less gut throttling on the Nvidia 3D Vision side.
I'd say absolutely, for a number of reasons.
-Visually far more impressive. A full 1080p per eye looks a lot better than the OR, and there's no motion sickness, blur, screen door effect.
-Far more games supported, both officially and through community patches. Not all games work, but a great many do.
-Visually far more impressive. A full 1080p per eye looks a lot better than the OR, and there's no motion sickness, blur, screen door effect.
-Far more games supported, both officially and through community patches. Not all games work, but a great many do.
I can speak to the DK2 versus 3D Vision, but you should take into account that I might be biased in favor of 3D Vision. But, I try to be balanced and if DK2 were superior I'd switch to it. Superior is relative of course, some people will give up anything to have head-tracking. For me, image quality is paramount.
I've got DK2, a 720p projector, a 1080p G-Sync monitor, and previously used the DK1.
Like you, I've never had any sense of motion sickness before, not in any mode of transportation, not at amusement parks, nothing. DK1 put me down. I'd never known what it was all about, but that was a good intro to motion sickness.
For DK2, I still get a little sense of VR sickness, but it's not as bad. Definitely far superior to DK1, but still notable that I can get a mild version of it.
For 3D Vision, I never get any sense of motion sickness, no eye fatigue, no headaches, no symptoms whatsoever. And I've sometimes played for as long as 10 hours at a time. Also, I haven't seen any posts here that people are susceptible to it with 3D Vision.
Now bizarrely, the one I like the best, and has the highest quality, is my 720p projector. Resolution isn't everything. At that distance, 720p in 3D is better/higher quality than the DK2. I cannot see the pixels when in 3D mode, and with the DK2 I can definitely see the pixels.
On the monitor, it's OK, but the ghosting is fairly bad and annoying.
As far quality goes, I don't believe you can find anything better than 3D Vision at the moment. I'm a wild-eyed 3D enthusiast, and I keep looking for something better, but so far the 720p projector is the absolute best experience that I've found.
I can speak to the DK2 versus 3D Vision, but you should take into account that I might be biased in favor of 3D Vision. But, I try to be balanced and if DK2 were superior I'd switch to it. Superior is relative of course, some people will give up anything to have head-tracking. For me, image quality is paramount.
I've got DK2, a 720p projector, a 1080p G-Sync monitor, and previously used the DK1.
Like you, I've never had any sense of motion sickness before, not in any mode of transportation, not at amusement parks, nothing. DK1 put me down. I'd never known what it was all about, but that was a good intro to motion sickness.
For DK2, I still get a little sense of VR sickness, but it's not as bad. Definitely far superior to DK1, but still notable that I can get a mild version of it.
For 3D Vision, I never get any sense of motion sickness, no eye fatigue, no headaches, no symptoms whatsoever. And I've sometimes played for as long as 10 hours at a time. Also, I haven't seen any posts here that people are susceptible to it with 3D Vision.
Now bizarrely, the one I like the best, and has the highest quality, is my 720p projector. Resolution isn't everything. At that distance, 720p in 3D is better/higher quality than the DK2. I cannot see the pixels when in 3D mode, and with the DK2 I can definitely see the pixels.
On the monitor, it's OK, but the ghosting is fairly bad and annoying.
As far quality goes, I don't believe you can find anything better than 3D Vision at the moment. I'm a wild-eyed 3D enthusiast, and I keep looking for something better, but so far the 720p projector is the absolute best experience that I've found.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I have both dk2 and 3d vision monitor, gaming with the dk2 isnt practical yet because of the resolution, except for racing sims or some fps games if you can get over the nausea , quake 2 and half life 2 are pretty cool on the rift and are playable, but can make u sick as fast as the rollercoaster demo's lol. I have been playing assetto corsa and it is a better experience imo than racing on 3d monitor because of the headtracking and feeling of being in a real car I also do not get motion sickness on this game. I found that raising my IPD in the Oculus settings decreased my motion sickness quite a bit.
I have both dk2 and 3d vision monitor, gaming with the dk2 isnt practical yet because of the resolution, except for racing sims or some fps games if you can get over the nausea , quake 2 and half life 2 are pretty cool on the rift and are playable, but can make u sick as fast as the rollercoaster demo's lol. I have been playing assetto corsa and it is a better experience imo than racing on 3d monitor because of the headtracking and feeling of being in a real car I also do not get motion sickness on this game. I found that raising my IPD in the Oculus settings decreased my motion sickness quite a bit.
Using 3d vision(and its predecessor elsa revelator) for more than 15 years, I can say, that until today 3d via shutterglasses is a much better overall experience than hmd dk2 (which I have since 3 months). The only thing 3d vision can't deliver is the "inside" feeling.
Things may change with new generations of hmds, but at least the nausea thing will be hard to overcome.
Using 3d vision(and its predecessor elsa revelator) for more than 15 years, I can say, that until today 3d via shutterglasses is a much better overall experience than hmd dk2 (which I have since 3 months). The only thing 3d vision can't deliver is the "inside" feeling.
Things may change with new generations of hmds, but at least the nausea thing will be hard to overcome.
I have both 3D vision kit (surround actually) and the Dk2. I find the two of them to be more or less mutually exclusive products. In terms of visuals and ease of use, then yes 3D vision is better. In terms of immersion I find the Dk2 the better option or at least the better idea. That is for games that support it. I have a track IR, however its different using that with 3D vision instead of DK2. I also have an HMZ-T1 that I have used with track-ir and had an interesting experience. The motion sickness is a big issue with DK2 unless the software has been designed to utilize the low latency properly.
In the end I don't think the Rift will ever replace 3D vision, and I don't think it should. Sometimes I want full immersion, sometimes I want just nice 3D and pop out. I play or try to play Elite Dangerous and I prefer it on the Rift
I have both 3D vision kit (surround actually) and the Dk2. I find the two of them to be more or less mutually exclusive products. In terms of visuals and ease of use, then yes 3D vision is better. In terms of immersion I find the Dk2 the better option or at least the better idea. That is for games that support it. I have a track IR, however its different using that with 3D vision instead of DK2. I also have an HMZ-T1 that I have used with track-ir and had an interesting experience. The motion sickness is a big issue with DK2 unless the software has been designed to utilize the low latency properly.
In the end I don't think the Rift will ever replace 3D vision, and I don't think it should. Sometimes I want full immersion, sometimes I want just nice 3D and pop out. I play or try to play Elite Dangerous and I prefer it on the Rift
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
3D vision = established and with a certain amount of support :P and plenty of games to play.
Oculus Rift = not really available yet (since it is dev kit) lots of interested support but little to no games for it, mostly tech demos.
Having used both the immersion of the DK2 is nice, but the 3D wasn't found to be as good as 3DV, and finding your gamepad or the right key to use can be a pain :D
3D vision = established and with a certain amount of support :P and plenty of games to play.
Oculus Rift = not really available yet (since it is dev kit) lots of interested support but little to no games for it, mostly tech demos.
Having used both the immersion of the DK2 is nice, but the 3D wasn't found to be as good as 3DV, and finding your gamepad or the right key to use can be a pain :D
I own a DK2, Acer H5360BD 3D projector, Asus ROG SWIFT G-Sync monitor, had recently sold an Asus VG278H.
Purely for 3D, 3D Vision is superior, for resolution and framerates and the ability to fine-tune depth and convergence to your own preferences.
For immersion, for the very few titles that currently work well on the DK2, VR wins. There is nothing quite like looking around in the cockpit of your ship in Elite: Dangerous or racing in Live for Speed using the DK2.
Keep in mind the two technologies are worlds apart in accessibility, software support, hardware support and maturity - however Oculus VR seems to have way more industry interest and support right now than NVidia 3D Vision which is in decline and would be pretty much dead if not for this community.
Since the DK2 is purely sold as a dev kit I'm not disappointed in how tricky it is to set up for most things, or at the low resolution.
Motion-sickness and overall comfort are big issues. With VR (just like 3D) you need to start out easy, and DONT play HL2 straight off, it will make you sick as a dog. I made that mistake on day 2, felt VR sick within 30 seconds but stuck with it for 2 hours, and had to lay down to recover for 45 mins after.
HL2 VR Mod 1.4 is much better, it gets rid of the motion sickness almost completely. Quake 2 VR is a really well supported FPS, and I can play that for hours without any issues.
I can fly for hours in Elite: Dangerous without issues too, however all the people I get to play it complain of sickness after about 15 mins, but its their first experience and they are flying about with a full WARTHOG HOTAS and pedal setup and think they are Pete Mitchell in Top Gun :-)
Nausea can be managed if you don't do un-natural things in games, like glide up stairs, slide backwards and sideways at the same time, do crazy barrel rolls and nosedives, or change direction without deceleration. Also, the DK2 requires 75FPS constantly for smooth head-tracking and low persistence mode to get rid of tearing and stuttering. If you can't attain this, you will end up motion sick anyway.
The two experiences are really aimed at different people and preferences, and each will have their best and worst games. Give me DK2 for driving and dogfighting and maybe atmospheric stuff like Alien Isolation, and give me 3D Vision for FPS, 3rd person and MMO's.
I own a DK2, Acer H5360BD 3D projector, Asus ROG SWIFT G-Sync monitor, had recently sold an Asus VG278H.
Purely for 3D, 3D Vision is superior, for resolution and framerates and the ability to fine-tune depth and convergence to your own preferences.
For immersion, for the very few titles that currently work well on the DK2, VR wins. There is nothing quite like looking around in the cockpit of your ship in Elite: Dangerous or racing in Live for Speed using the DK2.
Keep in mind the two technologies are worlds apart in accessibility, software support, hardware support and maturity - however Oculus VR seems to have way more industry interest and support right now than NVidia 3D Vision which is in decline and would be pretty much dead if not for this community.
Since the DK2 is purely sold as a dev kit I'm not disappointed in how tricky it is to set up for most things, or at the low resolution.
Motion-sickness and overall comfort are big issues. With VR (just like 3D) you need to start out easy, and DONT play HL2 straight off, it will make you sick as a dog. I made that mistake on day 2, felt VR sick within 30 seconds but stuck with it for 2 hours, and had to lay down to recover for 45 mins after.
HL2 VR Mod 1.4 is much better, it gets rid of the motion sickness almost completely. Quake 2 VR is a really well supported FPS, and I can play that for hours without any issues.
I can fly for hours in Elite: Dangerous without issues too, however all the people I get to play it complain of sickness after about 15 mins, but its their first experience and they are flying about with a full WARTHOG HOTAS and pedal setup and think they are Pete Mitchell in Top Gun :-)
Nausea can be managed if you don't do un-natural things in games, like glide up stairs, slide backwards and sideways at the same time, do crazy barrel rolls and nosedives, or change direction without deceleration. Also, the DK2 requires 75FPS constantly for smooth head-tracking and low persistence mode to get rid of tearing and stuttering. If you can't attain this, you will end up motion sick anyway.
The two experiences are really aimed at different people and preferences, and each will have their best and worst games. Give me DK2 for driving and dogfighting and maybe atmospheric stuff like Alien Isolation, and give me 3D Vision for FPS, 3rd person and MMO's.
I got DK2 and my 3D Vision Surround SYS.
Oculus has a lot of jobs to do ... resolution, motion sickness, handling, support, ...
At this time it´s far away from perfect and I prefer gaming @ my 3d Vision Surround SYS.
Maybe in 3-4 years it could be an opinion, we´ll see.
Well department of labor statistic is at around 6%: [url]http://data.bls.gov/timeseries/LNS14000000[/url]. Those in prison don’t deserve to work for pay, they are being punished not rewarded. Honestly unless you are disabled, if you can’t get a job in the US and are a citizen then that is on you. Also, cussing at me does not make you right, I am a combat veteran with tours in both Afghanistan and Iraq combat zones both in the RA and the Reserves (all in combat arms) as well as time in the war in Congo and I’ve never had a problem finding a job. When I was a commander in the Reserves 0 of my men were unemployed stateside. Nobody in my family is unemployed, nobody in my wife’s family is unemployed. There are tons of jobs, but some people don’t want to work demanding jobs, not to mention the many well-paying overseas contractor jobs that are available. I don’t care about access to % of wealth, everyone should get what they earn, not feel entitled to what others have earned. You want to see real unemployment and poverty go the Democratic Republic of Congo and have a look; I have. That’s true poverty. But I didn't come to this site to talk ideology, just to ask about the OR and 3d vision.
Well department of labor statistic is at around 6%: http://data.bls.gov/timeseries/LNS14000000. Those in prison don’t deserve to work for pay, they are being punished not rewarded. Honestly unless you are disabled, if you can’t get a job in the US and are a citizen then that is on you. Also, cussing at me does not make you right, I am a combat veteran with tours in both Afghanistan and Iraq combat zones both in the RA and the Reserves (all in combat arms) as well as time in the war in Congo and I’ve never had a problem finding a job. When I was a commander in the Reserves 0 of my men were unemployed stateside. Nobody in my family is unemployed, nobody in my wife’s family is unemployed. There are tons of jobs, but some people don’t want to work demanding jobs, not to mention the many well-paying overseas contractor jobs that are available. I don’t care about access to % of wealth, everyone should get what they earn, not feel entitled to what others have earned. You want to see real unemployment and poverty go the Democratic Republic of Congo and have a look; I have. That’s true poverty. But I didn't come to this site to talk ideology, just to ask about the OR and 3d vision.
There are some good comments here regarding DK2- it's probably the winner for racing sims, or anything with a cockpit. Having a cockpit around you dramatically improves the VR sickness.
Game developers may get their act together for VR, but maybe not. For Alien Isolation, I ran that for awhile for the experience, and the sense of presence is absolutely terrific. The graininess is part of the low resolution, but the deal breaker for me was that the devs turned off a bunch of effects- presumably because they didn't work in 3D. Just like the stuff we fixed. This included shadows, which were set to low, and still glitch in the game, like all in one eye.
It's more of a demo than a release, but they put some real effort it into it. Not fixing those effects makes me think that they just don't know how to do 3D. If they had the slightest idea how to fix those effects, I think they would have. If you have the source code, it's really straightforward.
I can easily see them both continuing to exist though. They are definitely different experiences. If you'll allow some optimism, I think there is a good chance that VR will actually be good for 3D Vision as a more approachable version of a 3D experience. VR has made the hipsters second-guess their hate for 3D.
There are some good comments here regarding DK2- it's probably the winner for racing sims, or anything with a cockpit. Having a cockpit around you dramatically improves the VR sickness.
Game developers may get their act together for VR, but maybe not. For Alien Isolation, I ran that for awhile for the experience, and the sense of presence is absolutely terrific. The graininess is part of the low resolution, but the deal breaker for me was that the devs turned off a bunch of effects- presumably because they didn't work in 3D. Just like the stuff we fixed. This included shadows, which were set to low, and still glitch in the game, like all in one eye.
It's more of a demo than a release, but they put some real effort it into it. Not fixing those effects makes me think that they just don't know how to do 3D. If they had the slightest idea how to fix those effects, I think they would have. If you have the source code, it's really straightforward.
I can easily see them both continuing to exist though. They are definitely different experiences. If you'll allow some optimism, I think there is a good chance that VR will actually be good for 3D Vision as a more approachable version of a 3D experience. VR has made the hipsters second-guess their hate for 3D.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
agree 100% with Foulplay99 post.
I think that 3d vision is a fantastic entry point for VR actually. It shows why 3d gaming is great, and i think I have a high tolerance to motion sickness thanks to 3d vision, I'm so used to playing 3d in high convergence that I think it helped with that. Also VR sickness is terrible, but it's less of an issue with time. Still, you have to play in short bursts until you can play it for hours. Hopefully this improves with better hardware, however like it's been suggested, don't play HL2 the first thing for 2 hours, or you're going through VR sickness hell.
One thing about motion sickness in DK2, if you're running the game under 75fps, low persistence, which fixes motion blur, doesn't kick in, and that's one of the main sources of motion sickness, so anything under those fps is a glorified high res DK1, so check your fps.
Nothing beats DK2 in terms of immersion, I recently finished BIoshock 1 with Vorpx and it was amazing, I feel like being there in rapture. Still, i'm having lots of fun with 3d vision Lego Marvel, VR doesn't add much for non first person games that 3d vision doesn't do better at this point, and yeah, cockpit games is where VR really shines.
In terms of ease of use, DK2 is almost alpha, while 3d vision is really user friendly. I think 3d vision can be recommended to anyone, DK2, in it's current hardware and software state, is hard to recommend to anyone but the hardcore, even more when the DK2 will probably be outdated by the next year, while 3d vision hardware will be usable for years.
I think that 3d vision is a fantastic entry point for VR actually. It shows why 3d gaming is great, and i think I have a high tolerance to motion sickness thanks to 3d vision, I'm so used to playing 3d in high convergence that I think it helped with that. Also VR sickness is terrible, but it's less of an issue with time. Still, you have to play in short bursts until you can play it for hours. Hopefully this improves with better hardware, however like it's been suggested, don't play HL2 the first thing for 2 hours, or you're going through VR sickness hell.
One thing about motion sickness in DK2, if you're running the game under 75fps, low persistence, which fixes motion blur, doesn't kick in, and that's one of the main sources of motion sickness, so anything under those fps is a glorified high res DK1, so check your fps.
Nothing beats DK2 in terms of immersion, I recently finished BIoshock 1 with Vorpx and it was amazing, I feel like being there in rapture. Still, i'm having lots of fun with 3d vision Lego Marvel, VR doesn't add much for non first person games that 3d vision doesn't do better at this point, and yeah, cockpit games is where VR really shines.
In terms of ease of use, DK2 is almost alpha, while 3d vision is really user friendly. I think 3d vision can be recommended to anyone, DK2, in it's current hardware and software state, is hard to recommend to anyone but the hardcore, even more when the DK2 will probably be outdated by the next year, while 3d vision hardware will be usable for years.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
V/R
i7 6850K@4.7Ghz/Asus Strix Gaming X99/32GB G. Skill Trident Z RGB 3200Mhz/Asus Strix 1080Ti
i7 6700/16GB 2133Mhz RAM/GTX 1070FE
i7 4770K@4.3Ghz/16GB 1866Mhz RAM/STRIX 1080Ti
i7 960@4.1Ghz/12GB 1400Mhz RAM/STRIX 1080
i7 6820HK/32GB 2400Mhz RAM/GTX 1070
i5 6600K@4.1Ghz/16GB 2400Mhz RAM/STRIX 390X
i7 6850K@4.7Ghz/Asus Strix Gaming X99/32GB G. Skill Trident Z RGB 3200Mhz/Asus Strix 1080Ti
i7 6700/16GB 2133Mhz RAM/GTX 1070FE
i7 4770K@4.3Ghz/16GB 1866Mhz RAM/STRIX 1080Ti
i7 960@4.1Ghz/12GB 1400Mhz RAM/STRIX 1080
i7 6820HK/32GB 2400Mhz RAM/GTX 1070
i5 6600K@4.1Ghz/16GB 2400Mhz RAM/STRIX 390X
-Visually far more impressive. A full 1080p per eye looks a lot better than the OR, and there's no motion sickness, blur, screen door effect.
-Far more games supported, both officially and through community patches. Not all games work, but a great many do.
I've got DK2, a 720p projector, a 1080p G-Sync monitor, and previously used the DK1.
Like you, I've never had any sense of motion sickness before, not in any mode of transportation, not at amusement parks, nothing. DK1 put me down. I'd never known what it was all about, but that was a good intro to motion sickness.
For DK2, I still get a little sense of VR sickness, but it's not as bad. Definitely far superior to DK1, but still notable that I can get a mild version of it.
For 3D Vision, I never get any sense of motion sickness, no eye fatigue, no headaches, no symptoms whatsoever. And I've sometimes played for as long as 10 hours at a time. Also, I haven't seen any posts here that people are susceptible to it with 3D Vision.
Now bizarrely, the one I like the best, and has the highest quality, is my 720p projector. Resolution isn't everything. At that distance, 720p in 3D is better/higher quality than the DK2. I cannot see the pixels when in 3D mode, and with the DK2 I can definitely see the pixels.
On the monitor, it's OK, but the ghosting is fairly bad and annoying.
As far quality goes, I don't believe you can find anything better than 3D Vision at the moment. I'm a wild-eyed 3D enthusiast, and I keep looking for something better, but so far the 720p projector is the absolute best experience that I've found.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
i7 6850K@4.7Ghz/Asus Strix Gaming X99/32GB G. Skill Trident Z RGB 3200Mhz/Asus Strix 1080Ti
i7 6700/16GB 2133Mhz RAM/GTX 1070FE
i7 4770K@4.3Ghz/16GB 1866Mhz RAM/STRIX 1080Ti
i7 960@4.1Ghz/12GB 1400Mhz RAM/STRIX 1080
i7 6820HK/32GB 2400Mhz RAM/GTX 1070
i5 6600K@4.1Ghz/16GB 2400Mhz RAM/STRIX 390X
I just tried this with Star Citizen. Its amazing.
ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2
Things may change with new generations of hmds, but at least the nausea thing will be hard to overcome.
In the end I don't think the Rift will ever replace 3D vision, and I don't think it should. Sometimes I want full immersion, sometimes I want just nice 3D and pop out. I play or try to play Elite Dangerous and I prefer it on the Rift
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Oculus Rift = not really available yet (since it is dev kit) lots of interested support but little to no games for it, mostly tech demos.
Having used both the immersion of the DK2 is nice, but the 3D wasn't found to be as good as 3DV, and finding your gamepad or the right key to use can be a pain :D
Purely for 3D, 3D Vision is superior, for resolution and framerates and the ability to fine-tune depth and convergence to your own preferences.
For immersion, for the very few titles that currently work well on the DK2, VR wins. There is nothing quite like looking around in the cockpit of your ship in Elite: Dangerous or racing in Live for Speed using the DK2.
Keep in mind the two technologies are worlds apart in accessibility, software support, hardware support and maturity - however Oculus VR seems to have way more industry interest and support right now than NVidia 3D Vision which is in decline and would be pretty much dead if not for this community.
Since the DK2 is purely sold as a dev kit I'm not disappointed in how tricky it is to set up for most things, or at the low resolution.
Motion-sickness and overall comfort are big issues. With VR (just like 3D) you need to start out easy, and DONT play HL2 straight off, it will make you sick as a dog. I made that mistake on day 2, felt VR sick within 30 seconds but stuck with it for 2 hours, and had to lay down to recover for 45 mins after.
HL2 VR Mod 1.4 is much better, it gets rid of the motion sickness almost completely. Quake 2 VR is a really well supported FPS, and I can play that for hours without any issues.
I can fly for hours in Elite: Dangerous without issues too, however all the people I get to play it complain of sickness after about 15 mins, but its their first experience and they are flying about with a full WARTHOG HOTAS and pedal setup and think they are Pete Mitchell in Top Gun :-)
Nausea can be managed if you don't do un-natural things in games, like glide up stairs, slide backwards and sideways at the same time, do crazy barrel rolls and nosedives, or change direction without deceleration. Also, the DK2 requires 75FPS constantly for smooth head-tracking and low persistence mode to get rid of tearing and stuttering. If you can't attain this, you will end up motion sick anyway.
The two experiences are really aimed at different people and preferences, and each will have their best and worst games. Give me DK2 for driving and dogfighting and maybe atmospheric stuff like Alien Isolation, and give me 3D Vision for FPS, 3rd person and MMO's.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Oculus has a lot of jobs to do ... resolution, motion sickness, handling, support, ...
At this time it´s far away from perfect and I prefer gaming @ my 3d Vision Surround SYS.
Maybe in 3-4 years it could be an opinion, we´ll see.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
i7 6850K@4.7Ghz/Asus Strix Gaming X99/32GB G. Skill Trident Z RGB 3200Mhz/Asus Strix 1080Ti
i7 6700/16GB 2133Mhz RAM/GTX 1070FE
i7 4770K@4.3Ghz/16GB 1866Mhz RAM/STRIX 1080Ti
i7 960@4.1Ghz/12GB 1400Mhz RAM/STRIX 1080
i7 6820HK/32GB 2400Mhz RAM/GTX 1070
i5 6600K@4.1Ghz/16GB 2400Mhz RAM/STRIX 390X
Game developers may get their act together for VR, but maybe not. For Alien Isolation, I ran that for awhile for the experience, and the sense of presence is absolutely terrific. The graininess is part of the low resolution, but the deal breaker for me was that the devs turned off a bunch of effects- presumably because they didn't work in 3D. Just like the stuff we fixed. This included shadows, which were set to low, and still glitch in the game, like all in one eye.
It's more of a demo than a release, but they put some real effort it into it. Not fixing those effects makes me think that they just don't know how to do 3D. If they had the slightest idea how to fix those effects, I think they would have. If you have the source code, it's really straightforward.
I can easily see them both continuing to exist though. They are definitely different experiences. If you'll allow some optimism, I think there is a good chance that VR will actually be good for 3D Vision as a more approachable version of a 3D experience. VR has made the hipsters second-guess their hate for 3D.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I think that 3d vision is a fantastic entry point for VR actually. It shows why 3d gaming is great, and i think I have a high tolerance to motion sickness thanks to 3d vision, I'm so used to playing 3d in high convergence that I think it helped with that. Also VR sickness is terrible, but it's less of an issue with time. Still, you have to play in short bursts until you can play it for hours. Hopefully this improves with better hardware, however like it's been suggested, don't play HL2 the first thing for 2 hours, or you're going through VR sickness hell.
One thing about motion sickness in DK2, if you're running the game under 75fps, low persistence, which fixes motion blur, doesn't kick in, and that's one of the main sources of motion sickness, so anything under those fps is a glorified high res DK1, so check your fps.
Nothing beats DK2 in terms of immersion, I recently finished BIoshock 1 with Vorpx and it was amazing, I feel like being there in rapture. Still, i'm having lots of fun with 3d vision Lego Marvel, VR doesn't add much for non first person games that 3d vision doesn't do better at this point, and yeah, cockpit games is where VR really shines.
In terms of ease of use, DK2 is almost alpha, while 3d vision is really user friendly. I think 3d vision can be recommended to anyone, DK2, in it's current hardware and software state, is hard to recommend to anyone but the hardcore, even more when the DK2 will probably be outdated by the next year, while 3d vision hardware will be usable for years.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com