Helixmod blog screwed up ! (Solved - the site is ok again )
1 / 2
I've noticed that several posts is missing, among them Fallout 4 and Watchdogs 1 !!
It doesn't matter wich browser I use, Am I the only one with this problem ??
i also had one day something missing...reloaded and there was much more fixes.
maby it´s a little flimsy site
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Ye i saw that too but you can find the posts with google.
http://helixmod.blogspot.com.es/2015/11/fallout-4.html
http://helixmod.blogspot.com.es/2014/09/watch-dogs-dx11-3dmigoto-3d-vision-fix.html
For some reason its not showing all the games in the list.
EDIT: Apparently is working ok now.
http://helixmod.blogspot.com.es/2013/10/game-list-automatically-updated.html
Ant Atleast for me it shows limited number of games but instant refresh updates the list to a bigger one.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Something is definitely not quite right there, I think it might be because we have so doggone many games fixed now, that we are hitting a timeout. Not sure. I thought DarkStarSword had worked around the timeouts.
Doing a refresh seems to fix the list, not sure why that would help, but maybe earlier parts get cached.
If you can't find what you are looking for, use the search box in the top left for game name. All the blog posts are there, it's just the GameList that is returning a 500 error on a Google API.
Something is definitely not quite right there, I think it might be because we have so doggone many games fixed now, that we are hitting a timeout. Not sure. I thought DarkStarSword had worked around the timeouts.
Doing a refresh seems to fix the list, not sure why that would help, but maybe earlier parts get cached.
If you can't find what you are looking for, use the search box in the top left for game name. All the blog posts are there, it's just the GameList that is returning a 500 error on a Google API.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I can see in the API console that this started a few days ago, but there is no indication of why. My error heartbeat URL is being pinged, but the server response being logging isn't all that helpful:
[code]
error[errors][0][domain]=global
error[errors][0][reason]=backendError
error[errors][0][message]=Backend+Error
error[code]=500
error[message]=Backend+Error
[/code]
I've tried tweaking the number of entries we request at once - last time reducing it to 250 solved the issue, but this time I'm still getting errors with it set as low as 50...
I've reduced it to 100 and will monitor the API console to see if that makes things better or worse (it's not fixed - I'm still hitting errors). I might have to add a cache on one of my servers it can fetch if Google returns an error...
I hate Google - they offer no way to report these kind of issues, and you pretty much need to know someone who works for them to resolve things like this - anyone have a contact?
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/74187/[/img]
I can see in the API console that this started a few days ago, but there is no indication of why. My error heartbeat URL is being pinged, but the server response being logging isn't all that helpful:
I've tried tweaking the number of entries we request at once - last time reducing it to 250 solved the issue, but this time I'm still getting errors with it set as low as 50...
I've reduced it to 100 and will monitor the API console to see if that makes things better or worse (it's not fixed - I'm still hitting errors). I might have to add a cache on one of my servers it can fetch if Google returns an error...
I hate Google - they offer no way to report these kind of issues, and you pretty much need to know someone who works for them to resolve things like this - anyone have a contact?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Looks like the recent change to add the header does not have authorization on your server, or are missing. 404 errors:
[code]
2VM278:1 GET https://valen.darkstarsword.net/heartbeat/game_list_error?error%5Berrors%5D%5B0%5D%5Bdomain%5D=global&error%5Berrors%5D%5B0%5D%5Breason%5D=backendError&error%5Berrors%5D%5B0%5D%5Bmessage%5D=Backend+Error&error%5Bcode%5D=500&error%5Bmessage%5D
=Backend+Error 404 (Not Found)
(anonymous) @ VM278:1
send @ jquery.min.js:4
ajax @ jquery.min.js:4
collate_responses @ game-list-automatically-updated.html:860
(anonymous) @ posts?fields=items(labels%2Ctitle%2Curl%2Cpublished)%2CnextPageToken&maxResults=100&callback=collate_responses&key=AIzaSyB26Fw79TAeeS9NFEkSotf9bh1rY_XuseI:2
game-list-automatically-updated.html:1
Failed to load https://valen.darkstarsword.net/heartbeat/game_list_error?error%5Berrors%5D%5B0%5D%5Bdomain%5D=global&error%5Berrors%5D%5B0%5D%5Breason%5D=backendError&error%5Berrors%5D%5B0%5D%5Bmessage%5D=Backend+Error&error%5Bcode%5D=500&error%5Bmessage%5D=Backend+Error: No 'Access-Control-Allow-Origin' header is present on the requested resource.
Origin 'https://helixmod.blogspot.com' is therefore not allowed access.
The response had HTTP status code 404.[/code]
One other thought that might be related- Google is pushing everything to https, and we don't presently require that for HelixModBlog.
This can lead to funny posting problems, where you have to say 'OK' allow a post to happen.
I'm wondering if it might also be related to this 500 error, because they are not going to be checking the normal http path very well. '500' is wholly undescriptive, so I'm simply guessing that it could be an https warning that percolates to 'back-end error'.
In any case, I'll take a look at the ramifications of enabling https for the blog.
One other thought that might be related- Google is pushing everything to https, and we don't presently require that for HelixModBlog.
This can lead to funny posting problems, where you have to say 'OK' allow a post to happen.
I'm wondering if it might also be related to this 500 error, because they are not going to be checking the normal http path very well. '500' is wholly undescriptive, so I'm simply guessing that it could be an https warning that percolates to 'back-end error'.
In any case, I'll take a look at the ramifications of enabling https for the blog.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]Looks like the recent change to add the header does not have authorization on your server, or are missing. 404 errors:[/quote]That's to be expected - I don't have any pages hosted at that URL so it will return a 404, but the heartbeat ping contains the error from blogger encoded in the URL (GET request), so that ends up in access.log making it easy to check.
That heartbeat ping is something I added last year when we were hitting timeouts - for a while I had it ping on both ok and error until I was sure the errors had gone, then I removed the ok ping but left the error one in just in case it returned.
bo3b said:Looks like the recent change to add the header does not have authorization on your server, or are missing. 404 errors:
That's to be expected - I don't have any pages hosted at that URL so it will return a 404, but the heartbeat ping contains the error from blogger encoded in the URL (GET request), so that ends up in access.log making it easy to check.
That heartbeat ping is something I added last year when we were hitting timeouts - for a while I had it ping on both ok and error until I was sure the errors had gone, then I removed the ok ping but left the error one in just in case it returned.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
The game list will now automatically retry up to five times if an error occurs, which will hopefully be good enough for now. The loading message will now update to show progress and whether it has had to retry anything.
I've also raised the number of posts it requests at a time back to 500 (the maximum Google allows), since my testing suggests that the number of posts we request at a time is not having a significant impact on whether the request will succeed or not (it does have some), but making more requests is increasing the odds that at least one of them will fail.
Let me know how well this works for people.
The game list will now automatically retry up to five times if an error occurs, which will hopefully be good enough for now. The loading message will now update to show progress and whether it has had to retry anything.
I've also raised the number of posts it requests at a time back to 500 (the maximum Google allows), since my testing suggests that the number of posts we request at a time is not having a significant impact on whether the request will succeed or not (it does have some), but making more requests is increasing the odds that at least one of them will fail.
Let me know how well this works for people.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="bo3b"]Doing a refresh seems to fix the list, not sure why that would help, but maybe earlier parts get cached.[/quote]
The caching seems broken - the blogger API is a RESTful API and is supposed to support caching based on the request URL (and hopefully the blog last updated timestamp), but it seems fairly random as to whether it returns a 304 (not modified, use cache) or 200 (or 500 error in this case), so they (Google) probably screwed something up in their caching infrastructure.
I'm tempted to set up my own cache on one of my servers and point the game list to that, but while I already use that server for the extra entries in the list (OpenGL, tweak guides) I'd rather not tie the uptime of the main list to that server.
bo3b said:Doing a refresh seems to fix the list, not sure why that would help, but maybe earlier parts get cached.
The caching seems broken - the blogger API is a RESTful API and is supposed to support caching based on the request URL (and hopefully the blog last updated timestamp), but it seems fairly random as to whether it returns a 304 (not modified, use cache) or 200 (or 500 error in this case), so they (Google) probably screwed something up in their caching infrastructure.
I'm tempted to set up my own cache on one of my servers and point the game list to that, but while I already use that server for the extra entries in the list (OpenGL, tweak guides) I'd rather not tie the uptime of the main list to that server.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
As a data point, these changes have been working well for me. US based, west coast.
The Google API seems flaky, as I can see your retry working. It will nearly always require at least one retry, usually at the start, but sometimes on second 500.
If other people are still seeing broken lists after this change, please let us know.
As a data point, these changes have been working well for me. US based, west coast.
The Google API seems flaky, as I can see your retry working. It will nearly always require at least one retry, usually at the start, but sometimes on second 500.
If other people are still seeing broken lists after this change, please let us know.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Google has clearly fixed something in the last few days - we're still seeing some errors, but far less than we were before. I could reduce the posts/request again to see if that eliminates the remaining errors, but 500 posts/request seems to be working pretty well with the auto retry code in place, so I'm inclined to leave it as is:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/74222/[/img]
The 5PM start time made me wonder if a Google employee pushed a change right before they went home, but I think that graph is in my local timezone (Australian Eastern), so that would be more like midnight in US Central time making that less likely. Hardware failure with insufficient redundancy is a far more likely explanation.
Google has clearly fixed something in the last few days - we're still seeing some errors, but far less than we were before. I could reduce the posts/request again to see if that eliminates the remaining errors, but 500 posts/request seems to be working pretty well with the auto retry code in place, so I'm inclined to leave it as is:
The 5PM start time made me wonder if a Google employee pushed a change right before they went home, but I think that graph is in my local timezone (Australian Eastern), so that would be more like midnight in US Central time making that less likely. Hardware failure with insufficient redundancy is a far more likely explanation.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
It doesn't matter wich browser I use, Am I the only one with this problem ??
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
maby it´s a little flimsy site
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
http://helixmod.blogspot.com.es/2015/11/fallout-4.html
http://helixmod.blogspot.com.es/2014/09/watch-dogs-dx11-3dmigoto-3d-vision-fix.html
For some reason its not showing all the games in the list.
EDIT: Apparently is working ok now.
http://helixmod.blogspot.com.es/2013/10/game-list-automatically-updated.html
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Doing a refresh seems to fix the list, not sure why that would help, but maybe earlier parts get cached.
If you can't find what you are looking for, use the search box in the top left for game name. All the blog posts are there, it's just the GameList that is returning a 500 error on a Google API.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I've tried tweaking the number of entries we request at once - last time reducing it to 250 solved the issue, but this time I'm still getting errors with it set as low as 50...
I've reduced it to 100 and will monitor the API console to see if that makes things better or worse (it's not fixed - I'm still hitting errors). I might have to add a cache on one of my servers it can fetch if Google returns an error...
I hate Google - they offer no way to report these kind of issues, and you pretty much need to know someone who works for them to resolve things like this - anyone have a contact?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
One other thought that might be related- Google is pushing everything to https, and we don't presently require that for HelixModBlog.
This can lead to funny posting problems, where you have to say 'OK' allow a post to happen.
I'm wondering if it might also be related to this 500 error, because they are not going to be checking the normal http path very well. '500' is wholly undescriptive, so I'm simply guessing that it could be an https warning that percolates to 'back-end error'.
In any case, I'll take a look at the ramifications of enabling https for the blog.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
That heartbeat ping is something I added last year when we were hitting timeouts - for a while I had it ping on both ok and error until I was sure the errors had gone, then I removed the ok ping but left the error one in just in case it returned.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I've also raised the number of posts it requests at a time back to 500 (the maximum Google allows), since my testing suggests that the number of posts we request at a time is not having a significant impact on whether the request will succeed or not (it does have some), but making more requests is increasing the odds that at least one of them will fail.
Let me know how well this works for people.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
The caching seems broken - the blogger API is a RESTful API and is supposed to support caching based on the request URL (and hopefully the blog last updated timestamp), but it seems fairly random as to whether it returns a 304 (not modified, use cache) or 200 (or 500 error in this case), so they (Google) probably screwed something up in their caching infrastructure.
I'm tempted to set up my own cache on one of my servers and point the game list to that, but while I already use that server for the extra entries in the list (OpenGL, tweak guides) I'd rather not tie the uptime of the main list to that server.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
The Google API seems flaky, as I can see your retry working. It will nearly always require at least one retry, usually at the start, but sometimes on second 500.
If other people are still seeing broken lists after this change, please let us know.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
The 5PM start time made me wonder if a Google employee pushed a change right before they went home, but I think that graph is in my local timezone (Australian Eastern), so that would be more like midnight in US Central time making that less likely. Hardware failure with insufficient redundancy is a far more likely explanation.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword