Do you prefer realistic or exaggerated depth in games/movies?
When I play video games I tend to boost the depth quite a bit. But how realistic is it really, to max the depth out? Do you like things subtle and realistic or dramatic and obvious?
I've been watching a lot of movies and notice some movies really exaggerate the depth during landscape shots, with lots of separation between distant mountains(The Martian). Also movies like Ant-Man have huge amounts of depth laid out in almost every shot. You end up with two shots with dramatic differences in the distances between objects, but the same 3d depth used.
On the other hand if more realistic and consistent depth is used, some shots the 3d effect will be almost completely absent. Should 3D be a stylistic device that is meant to wow you none stop? Or should it be a way to add realism?
When I play video games I tend to boost the depth quite a bit. But how realistic is it really, to max the depth out? Do you like things subtle and realistic or dramatic and obvious?
I've been watching a lot of movies and notice some movies really exaggerate the depth during landscape shots, with lots of separation between distant mountains(The Martian). Also movies like Ant-Man have huge amounts of depth laid out in almost every shot. You end up with two shots with dramatic differences in the distances between objects, but the same 3d depth used.
On the other hand if more realistic and consistent depth is used, some shots the 3d effect will be almost completely absent. Should 3D be a stylistic device that is meant to wow you none stop? Or should it be a way to add realism?
Movies are impossible to exaggerate depth unless your watching in movie theatre as far as I've seen imo. But I know what you mean about it being exagerated in landscape shots in comparison to the shallow effect that is standard.
Depth is not changeable so you watch a 3D movie on release its probably set for like 500/400inch screen. The bigger your screen the more depth you will see. Unless your manually adjusting with software based player but I dont think many people both.
You will always get more depth out of a bigger screen though like [it could feel like your looking a few feet into screen as opposed to a few inches into monitor]
As far as games the most realistic example of depth/convergence is settings used for VR games and when alot of 3D vision users tried it we felt it didn't pop enough. It was pretty talked about when VR was first starting to come around.
Most 3D vision users use exaggerated convergence/depth. Like twice as much on both.
Movies are impossible to exaggerate depth unless your watching in movie theatre as far as I've seen imo. But I know what you mean about it being exagerated in landscape shots in comparison to the shallow effect that is standard.
Depth is not changeable so you watch a 3D movie on release its probably set for like 500/400inch screen. The bigger your screen the more depth you will see. Unless your manually adjusting with software based player but I dont think many people both.
You will always get more depth out of a bigger screen though like [it could feel like your looking a few feet into screen as opposed to a few inches into monitor]
As far as games the most realistic example of depth/convergence is settings used for VR games and when alot of 3D vision users tried it we felt it didn't pop enough. It was pretty talked about when VR was first starting to come around.
Most 3D vision users use exaggerated convergence/depth. Like twice as much on both.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
yes I use the fix on these forums for more depth then sset by NVidia. it should be set by the ocular distance of your pupils.. best for gaming single person but if having another viwer watch also maybe discomforting..
yes I use the fix on these forums for more depth then sset by NVidia. it should be set by the ocular distance of your pupils.. best for gaming single person but if having another viwer watch also maybe discomforting..
I always go for realistic scale. When i gamed on sony hmz it was rather low depth and high convergence because focal point was set really far away. Now that i game on projector i just max the depth slider to 100% which is not that much depth and adjust convergence to mimic real life scale. It can be done suprisingly well on 120-140" image or even smaller. That is why VR never had that big impact on me because ive already achieved pretty good sense of scale on my 3d vision setups with much higher resolution. (Sense of scale is still better and more impressive on vr headsets.)
I always go for realistic scale. When i gamed on sony hmz it was rather low depth and high convergence because focal point was set really far away. Now that i game on projector i just max the depth slider to 100% which is not that much depth and adjust convergence to mimic real life scale. It can be done suprisingly well on 120-140" image or even smaller. That is why VR never had that big impact on me because ive already achieved pretty good sense of scale on my 3d vision setups with much higher resolution. (Sense of scale is still better and more impressive on vr headsets.)
It really depends on the game for me. Usually I prefer more depth/popout than realism. Some games are really perfect for toyification. Others I prefer more realism, but almost always more pronounced than reality.
It really depends on the game for me. Usually I prefer more depth/popout than realism. Some games are really perfect for toyification. Others I prefer more realism, but almost always more pronounced than reality.
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[quote="The_Nephilim"]yes I use the fix on these forums for more depth then sset by NVidia. it should be set by the ocular distance of your pupils.. best for gaming single person but if having another viwer watch also maybe discomforting..[/quote]With monitor and TV, 100% Depth in 3DVision always = 7cm of separation, regardless the size of the screen. If you have a smaller intra-ocular like child, you have to lower the Depth, to not get diverging eyes, and direct headarch. You have to set your max depth to approach the reality.
Then to match exactly the reality, you can pursue the ortho-stereoscopy:
http://www.cyclopital3d.com/The_Ortho-stereoscopic_Persective_and_3D_Realism.pdf
This way every objets have the real size, 1cm = 1cm.
In movies this is impossible, every screen size and viewer distance, will destroyed it.
Calculator of FoV you should use in games:
http://carsfov.moritzlawitschka.de/
Math: (approximate)
FoV = 2arctan(B/2D)
D = B/(2tan(FoV/2))
B = 2Dtan(FoV/2)
(B= screen base, D= distance between the screen and your eyes)
Carefull:
In certain games, the FoV setting is tricky. (BF3, Skyrim, etc...)
They don't set Vertical FoV or Horizontal FoV, but Vertical FoV in 4/3 to set the Horizontal FoV (which we need).
In this case:
90° setting = 106° Horizontal FoV
80° = 95°
70° = 86°
60° = 75°
Exemple of orthostereoscopy with an 24" 1080p:
FoV set to 75° (Horizontal, that is 60° in setting, see above), with 100% depth (Mandatory), you have to be at 35cm of the screen. This way 1cm = 1cm, perfert reality !
But a bit close to play, so maybe use a 3DTV.
For an 55" 1080p:
Fov set to 75°, you have to be at 81cm to be in ortostereoscopy.
.
The_Nephilim said:yes I use the fix on these forums for more depth then sset by NVidia. it should be set by the ocular distance of your pupils.. best for gaming single person but if having another viwer watch also maybe discomforting..
With monitor and TV, 100% Depth in 3DVision always = 7cm of separation, regardless the size of the screen. If you have a smaller intra-ocular like child, you have to lower the Depth, to not get diverging eyes, and direct headarch. You have to set your max depth to approach the reality.
FoV = 2arctan(B/2D)
D = B/(2tan(FoV/2))
B = 2Dtan(FoV/2)
(B= screen base, D= distance between the screen and your eyes)
Carefull:
In certain games, the FoV setting is tricky. (BF3, Skyrim, etc...)
They don't set Vertical FoV or Horizontal FoV, but Vertical FoV in 4/3 to set the Horizontal FoV (which we need).
In this case:
90° setting = 106° Horizontal FoV
80° = 95°
70° = 86°
60° = 75°
Exemple of orthostereoscopy with an 24" 1080p:
FoV set to 75° (Horizontal, that is 60° in setting, see above), with 100% depth (Mandatory), you have to be at 35cm of the screen. This way 1cm = 1cm, perfert reality !
But a bit close to play, so maybe use a 3DTV.
For an 55" 1080p:
Fov set to 75°, you have to be at 81cm to be in ortostereoscopy.
[quote="Dugom"]With monitor and TV, 100% Depth in 3DVision always = 7cm of separation, regardless the size of the screen.[/quote]Unfortunately no it doesn't, which is why the hacks are necessary for some... not everyone's setup it reporting the correct MonitorSize, like mine is reported as a 73" DLP when it's actually a 65" DLP...
As far as the topic goes, personally I usually play with Depth slightly over my IPD... with TPP and side-scrolling games, I usually align the character at ScreenDepth and with FPP games I usually walk up to a wall or object and make it pop out about an inch. I also sit about 5-6' from my screen... what that all translates to as far as realistic or exaggerated I don't really pay attention, I just know it looks really really good! B)
Dugom said:With monitor and TV, 100% Depth in 3DVision always = 7cm of separation, regardless the size of the screen.
Unfortunately no it doesn't, which is why the hacks are necessary for some... not everyone's setup it reporting the correct MonitorSize, like mine is reported as a 73" DLP when it's actually a 65" DLP...
As far as the topic goes, personally I usually play with Depth slightly over my IPD... with TPP and side-scrolling games, I usually align the character at ScreenDepth and with FPP games I usually walk up to a wall or object and make it pop out about an inch. I also sit about 5-6' from my screen... what that all translates to as far as realistic or exaggerated I don't really pay attention, I just know it looks really really good! B)
I prefer exaggerated and like lots of depth. I never factor in how real things look, I prefer what looks cool for a specific game. I have exaggerated depth in first person games, not so much with 3rd person or strategy games. I save different .txt files for the depth hack for different games. This is the beauty of the Depth hack, I just love that sense of distance in the Horizon.
I prefer exaggerated and like lots of depth. I never factor in how real things look, I prefer what looks cool for a specific game. I have exaggerated depth in first person games, not so much with 3rd person or strategy games. I save different .txt files for the depth hack for different games. This is the beauty of the Depth hack, I just love that sense of distance in the Horizon.
I've been watching a lot of movies and notice some movies really exaggerate the depth during landscape shots, with lots of separation between distant mountains(The Martian). Also movies like Ant-Man have huge amounts of depth laid out in almost every shot. You end up with two shots with dramatic differences in the distances between objects, but the same 3d depth used.
On the other hand if more realistic and consistent depth is used, some shots the 3d effect will be almost completely absent. Should 3D be a stylistic device that is meant to wow you none stop? Or should it be a way to add realism?
Depth is not changeable so you watch a 3D movie on release its probably set for like 500/400inch screen. The bigger your screen the more depth you will see. Unless your manually adjusting with software based player but I dont think many people both.
You will always get more depth out of a bigger screen though like [it could feel like your looking a few feet into screen as opposed to a few inches into monitor]
As far as games the most realistic example of depth/convergence is settings used for VR games and when alot of 3D vision users tried it we felt it didn't pop enough. It was pretty talked about when VR was first starting to come around.
Most 3D vision users use exaggerated convergence/depth. Like twice as much on both.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
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|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Then to match exactly the reality, you can pursue the ortho-stereoscopy:
http://www.cyclopital3d.com/The_Ortho-stereoscopic_Persective_and_3D_Realism.pdf
This way every objets have the real size, 1cm = 1cm.
In movies this is impossible, every screen size and viewer distance, will destroyed it.
Calculator of FoV you should use in games:
http://carsfov.moritzlawitschka.de/
Math: (approximate)
FoV = 2arctan(B/2D)
D = B/(2tan(FoV/2))
B = 2Dtan(FoV/2)
(B= screen base, D= distance between the screen and your eyes)
Carefull:
In certain games, the FoV setting is tricky. (BF3, Skyrim, etc...)
They don't set Vertical FoV or Horizontal FoV, but Vertical FoV in 4/3 to set the Horizontal FoV (which we need).
In this case:
90° setting = 106° Horizontal FoV
80° = 95°
70° = 86°
60° = 75°
Exemple of orthostereoscopy with an 24" 1080p:
FoV set to 75° (Horizontal, that is 60° in setting, see above), with 100% depth (Mandatory), you have to be at 35cm of the screen. This way 1cm = 1cm, perfert reality !
But a bit close to play, so maybe use a 3DTV.
For an 55" 1080p:
Fov set to 75°, you have to be at 81cm to be in ortostereoscopy.
.
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As far as the topic goes, personally I usually play with Depth slightly over my IPD... with TPP and side-scrolling games, I usually align the character at ScreenDepth and with FPP games I usually walk up to a wall or object and make it pop out about an inch. I also sit about 5-6' from my screen... what that all translates to as far as realistic or exaggerated I don't really pay attention, I just know it looks really really good! B)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]