My fujifilm W3 almost have the same eye distance as human eyes do.
I'm using one of my 3D pictures as an example and have made a huge change to make it display with fairly accurate infinity depth on my 27" monitor. The setting is obviously tied to the display size.
If you get the wrong depth you can easily tweak the image with D and F keys in NVIDIA 3D Vision Photo Viewer if you are watching the image fullscreen.
I have not played around with distance from the screen. I believe you need to get the same fov as the photo so that for each screensize there is an actual proper viewing distance.
http://flugan.net/3d.depth.zip
Let the discussion begin. Feel free to talk about hyperstereo but combining the right depth and playing a game with realistic eye distance can be hard to handle. Most of the time something fails. It's easy to get 100% depth but avoiding hyperstereo is harder.
My fujifilm W3 almost have the same eye distance as human eyes do.
I'm using one of my 3D pictures as an example and have made a huge change to make it display with fairly accurate infinity depth on my 27" monitor. The setting is obviously tied to the display size.
If you get the wrong depth you can easily tweak the image with D and F keys in NVIDIA 3D Vision Photo Viewer if you are watching the image fullscreen.
I have not played around with distance from the screen. I believe you need to get the same fov as the photo so that for each screensize there is an actual proper viewing distance.
http://flugan.net/3d.depth.zip
Let the discussion begin. Feel free to talk about hyperstereo but combining the right depth and playing a game with realistic eye distance can be hard to handle. Most of the time something fails. It's easy to get 100% depth but avoiding hyperstereo is harder.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
I'm using one of my 3D pictures as an example and have made a huge change to make it display with fairly accurate infinity depth on my 27" monitor. The setting is obviously tied to the display size.
If you get the wrong depth you can easily tweak the image with D and F keys in NVIDIA 3D Vision Photo Viewer if you are watching the image fullscreen.
I have not played around with distance from the screen. I believe you need to get the same fov as the photo so that for each screensize there is an actual proper viewing distance.
http://flugan.net/3d.depth.zip
Let the discussion begin. Feel free to talk about hyperstereo but combining the right depth and playing a game with realistic eye distance can be hard to handle. Most of the time something fails. It's easy to get 100% depth but avoiding hyperstereo is harder.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com