3D Vision in 2018, an insider wants to hear you...
3 / 3
[quote="mrorange55"][img]https://forums.geforce.com/cmd/default/download-comment-attachment/74745/[/img]
My glasses - very old, but still working.[/quote]
I hate the second version, I own them they always reflect the screen on the flat plastic, I've own also 2 first version one, that I use exclusively, so much better. I remove the nose plastic, I'll like it better this way.
https://www.youtube.com/watch?v=0ZP3qEgQdPs
I hate the second version, I own them they always reflect the screen on the flat plastic, I've own also 2 first version one, that I use exclusively, so much better. I remove the nose plastic, I'll like it better this way.
Due to long distance move, I had to abandon my old, not-so-good 3D Vision monitor (from 2010).
But I still have the emitter and 3D glasses.
Now, I am gaming on a notebook/laptop with GTX 1050 which is surprisingly powerful for a mobile device.
A few months ago, I bought my first LG ultra-wide IPS 2560x1080 (21:9) monitor.
The IPS image quality is outstanding, and ultra-wide is much better for gaming, in my opinion,
because it moves some/much/all of the HUD out of your central view. and increases immersion.
When I play games, normally, in the corner of the screen, I display on-screen stats using MSI Afterburer.
On an ultrawide, those on-screen stats are only visible in my peripheral vision, and so I leave
the stats on in all games because it no longer distracts me.
Overall, 3D Vision gaming is better than 2D Ultra-wide gaming. But as of now, it's not worth it to me,
to go back to 3D gaming at 16:9 resolution.
My wish to Nvidia is to enable 3D Vision on some ultra-wide (21:9) monitors.
I'm sure I'm not the only one with such a wish.
I'll check back every year or so, to see if there are new ultra-wides which work with 3D Vision.
Due to long distance move, I had to abandon my old, not-so-good 3D Vision monitor (from 2010).
But I still have the emitter and 3D glasses.
Now, I am gaming on a notebook/laptop with GTX 1050 which is surprisingly powerful for a mobile device.
A few months ago, I bought my first LG ultra-wide IPS 2560x1080 (21:9) monitor.
The IPS image quality is outstanding, and ultra-wide is much better for gaming, in my opinion,
because it moves some/much/all of the HUD out of your central view. and increases immersion.
When I play games, normally, in the corner of the screen, I display on-screen stats using MSI Afterburer.
On an ultrawide, those on-screen stats are only visible in my peripheral vision, and so I leave
the stats on in all games because it no longer distracts me.
Overall, 3D Vision gaming is better than 2D Ultra-wide gaming. But as of now, it's not worth it to me,
to go back to 3D gaming at 16:9 resolution.
My wish to Nvidia is to enable 3D Vision on some ultra-wide (21:9) monitors.
I'm sure I'm not the only one with such a wish.
I'll check back every year or so, to see if there are new ultra-wides which work with 3D Vision.
[quote="Bulbhead"]Due to long distance move, I had to abandon my old, not-so-good 3D Vision monitor (from 2010).
Overall, 3D Vision gaming is better than 2D Ultra-wide gaming. But as of now, it's no worth it to me,
to go back to 3D gaming at 16:9 resolution.
My wish to Nvidia is to enable 3D Vision on some ultra-wide (21:9) monitors.
I'm sure I'm not the only one with such a wish.
I'll check back every year or so, to see if there are new ultra-wides which work with 3D Vision.[/quote]
Thank you for that post, was wondering why everybody does not mention 3D ultrawide monitor. Only 16:9 really?
Bulbhead said:Due to long distance move, I had to abandon my old, not-so-good 3D Vision monitor (from 2010).
Overall, 3D Vision gaming is better than 2D Ultra-wide gaming. But as of now, it's no worth it to me,
to go back to 3D gaming at 16:9 resolution.
My wish to Nvidia is to enable 3D Vision on some ultra-wide (21:9) monitors.
I'm sure I'm not the only one with such a wish.
I'll check back every year or so, to see if there are new ultra-wides which work with 3D Vision.
Thank you for that post, was wondering why everybody does not mention 3D ultrawide monitor. Only 16:9 really?
+Inter-Tech m-908 Tower with INFINTY MIRROR
+Gigabyte Z370 AORUS Ultra Gaming 2.0
G.Skill Trident Z RGB 16GB DDR4
+Intel Core i7-8700K
+Gigabyte RTX 2080
+DEEPCOOL GAMMAXX GT BK RGB CPU-Kühler
+Samsung 960 EVO 500GB SSD M.2, Samsung 860 PRO 500GB SSD, 2TB HDD
+Thermaltake Smart RGB 700W PC-Netzteil
+Monitor: PG278QR
Are those actually usable in anything. I bought one for music Making but i don’t know its too wide.
I fysically have to Lean to left or right to actually see anything.
Are those actually usable in anything. I bought one for music Making but i don’t know its too wide.
I fysically have to Lean to left or right to actually see anything.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Some news... have sent him a reminder in March but no answer.
Just sent another one 3 days ago and today I got this reply:
[quote]Actually made some recent progress on this internally and will be posting soon.[/quote]
I would say Forza support:
Crashes if 3D Vision is on for Forza Motorsport 6: Apex
Crashes if 3D Vision is on for Forza Horizon 3
No real 3D in Forza Motorsport 7
Only HUD is in 3D.
I count this as a single item.
All of this is DX12 exclusive titles.
I already have an HTV Vive, and that in NO WAY replaces having having a large 3D scene on a monitor in front of me - I'm developing a 3D environment that demands high resolution for readable text on arbitrarily rotated surfaces. The VR sets are terrible at it (and great at other things), and some activities are much easier at a workstation in front of you rather than a VR around you. Especially with high end mouse, keyboard, and 3dconnexion spacemouse (6axis controller) for precise inputs.
Anyway, my needs:
*** Full quad-buffer 3D support IN LINUX on consumer cards (GTX 1080, etc) and stereo viewing with 4+ million stereo pixels.
- I think the drivers already allow this, the problem is whether the BFGD does!
- Any video device with less than 1600 vertical pixels is too cramped for a comfortable Linux desktop experience, that vertical 2k is vastly better
- Has to have enough bandwidth to render uncompressed stereo
** Single-pass rendering would really help.
Conveniences - these could be environment variables for all I care, or settings through the nvidia-settings UI, and all it would really be doing is trying to get defaults in one place for devs to grab them for their rendering:
* Control over a stereo separation default.
* Control over an eye-to-screen distance default.
* If a monitor can be curved, there should be a way to correct for the otherwise horribly distorted viewing frustum
-Obviously any multiscreen display would need a per-screen frustum, but if we're using one huge monitor, we don't care
* I'd like a monitor with a passive polarizer AND active capability, great for both a single developer (with shutters) and presentation - or a 3D video - for a group (with cheap polarizers)
I'm a developer, so I'm less concerned about 3D game rendering (of games that don't natively support stereo display) - although playing WoW, Portal, Oblivion, etc in 3D instead of flat would be amazing and I'd love that, but I'd sacrifice it in favor of OpenGL/Vulkan quadbuffer at high res if I had to. Both would be even better.
In Linux, I can already easily render 3D (not stereo) in multiple X windows, but having support for *stereo* rendering in multiple, unrelated windows would be amazing. This despite that my primary research project is moving *everything* into a 3D space - but both of these share a true, underlying feature of being able to render scenes into multiple offscreen quadbuffers to map onto whatever. The two issues here seem to be that that the overall frame-sync wouldn't be controllable by any given window of the collection of those doing stereo, and that switching between which section of the quad buffers is being used would need to be handled globally (the latter may already be supported, I haven't had a chance to test it).
[ASIDE: Polarization-wise, what I'd *really* would like is a vertical polarized grille for 2k X 2k stereo (instead of the weird 4k x 1k), but there are problems I haven't seen solved yet, like ghosting at steep angles, and those black lines. Fixing the first would require polarizing the light before it leaves some kind of per-pixel well. I don't have a solution to the black lines that wouldn't outright limit one to 2k X 2k stereo withOUT 4k X 2k mono - maybe an overlay? - but that doesn't mean there isn't one out there]
Make me a monitor that can do all this (at least the important ones), and I'll buy several, and develop software that hopefully will tip others into doing likewise.
I already have an HTV Vive, and that in NO WAY replaces having having a large 3D scene on a monitor in front of me - I'm developing a 3D environment that demands high resolution for readable text on arbitrarily rotated surfaces. The VR sets are terrible at it (and great at other things), and some activities are much easier at a workstation in front of you rather than a VR around you. Especially with high end mouse, keyboard, and 3dconnexion spacemouse (6axis controller) for precise inputs.
Anyway, my needs:
*** Full quad-buffer 3D support IN LINUX on consumer cards (GTX 1080, etc) and stereo viewing with 4+ million stereo pixels.
- I think the drivers already allow this, the problem is whether the BFGD does!
- Any video device with less than 1600 vertical pixels is too cramped for a comfortable Linux desktop experience, that vertical 2k is vastly better
- Has to have enough bandwidth to render uncompressed stereo
** Single-pass rendering would really help.
Conveniences - these could be environment variables for all I care, or settings through the nvidia-settings UI, and all it would really be doing is trying to get defaults in one place for devs to grab them for their rendering:
* Control over a stereo separation default.
* Control over an eye-to-screen distance default.
* If a monitor can be curved, there should be a way to correct for the otherwise horribly distorted viewing frustum
-Obviously any multiscreen display would need a per-screen frustum, but if we're using one huge monitor, we don't care
* I'd like a monitor with a passive polarizer AND active capability, great for both a single developer (with shutters) and presentation - or a 3D video - for a group (with cheap polarizers)
I'm a developer, so I'm less concerned about 3D game rendering (of games that don't natively support stereo display) - although playing WoW, Portal, Oblivion, etc in 3D instead of flat would be amazing and I'd love that, but I'd sacrifice it in favor of OpenGL/Vulkan quadbuffer at high res if I had to. Both would be even better.
In Linux, I can already easily render 3D (not stereo) in multiple X windows, but having support for *stereo* rendering in multiple, unrelated windows would be amazing. This despite that my primary research project is moving *everything* into a 3D space - but both of these share a true, underlying feature of being able to render scenes into multiple offscreen quadbuffers to map onto whatever. The two issues here seem to be that that the overall frame-sync wouldn't be controllable by any given window of the collection of those doing stereo, and that switching between which section of the quad buffers is being used would need to be handled globally (the latter may already be supported, I haven't had a chance to test it).
[ASIDE: Polarization-wise, what I'd *really* would like is a vertical polarized grille for 2k X 2k stereo (instead of the weird 4k x 1k), but there are problems I haven't seen solved yet, like ghosting at steep angles, and those black lines. Fixing the first would require polarizing the light before it leaves some kind of per-pixel well. I don't have a solution to the black lines that wouldn't outright limit one to 2k X 2k stereo withOUT 4k X 2k mono - maybe an overlay? - but that doesn't mean there isn't one out there]
Make me a monitor that can do all this (at least the important ones), and I'll buy several, and develop software that hopefully will tip others into doing likewise.
i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703
I would say this.
1. Do not let it die. I cannot go back to 2D.. EVER. High resolution gaming is not even in the same universe. 3dvision is superior because I have two eyes and VR is not appropriate for some genre's as well as not ready for prime time imo.
2. If you are not going to support 3dvision in the future make it available as open source to the community here. Start pushing it to developers again. It's the way it's meant to be played.
3. Unlock the refresh rate and make sure we have a steam of compatible monitors far into the future, as well as keep producing the hardware. I will pray for future developments.
1. Do not let it die. I cannot go back to 2D.. EVER. High resolution gaming is not even in the same universe. 3dvision is superior because I have two eyes and VR is not appropriate for some genre's as well as not ready for prime time imo.
2. If you are not going to support 3dvision in the future make it available as open source to the community here. Start pushing it to developers again. It's the way it's meant to be played.
3. Unlock the refresh rate and make sure we have a steam of compatible monitors far into the future, as well as keep producing the hardware. I will pray for future developments.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="D-Man11"]I'm hoping that Nvidia releases compatibility mode for DX12 and Vulkan, so that there is a usable option to play un-fixable games in 3D.
I'd like to sincerely thank Nvidia for their ongoing support of stereoscopic game play and 3D video playback in their drivers.
One thing that they desperately need to address, is updated browser plug-ins for Explorer 11, Edge, Chrome and Mozilla. For such things as 3D Vision Live and YouTube.
[/quote]
bump :P
D-Man11 said:I'm hoping that Nvidia releases compatibility mode for DX12 and Vulkan, so that there is a usable option to play un-fixable games in 3D.
I'd like to sincerely thank Nvidia for their ongoing support of stereoscopic game play and 3D video playback in their drivers.
One thing that they desperately need to address, is updated browser plug-ins for Explorer 11, Edge, Chrome and Mozilla. For such things as 3D Vision Live and YouTube.
I hate the second version, I own them they always reflect the screen on the flat plastic, I've own also 2 first version one, that I use exclusively, so much better. I remove the nose plastic, I'll like it better this way.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
But I still have the emitter and 3D glasses.
Now, I am gaming on a notebook/laptop with GTX 1050 which is surprisingly powerful for a mobile device.
A few months ago, I bought my first LG ultra-wide IPS 2560x1080 (21:9) monitor.
The IPS image quality is outstanding, and ultra-wide is much better for gaming, in my opinion,
because it moves some/much/all of the HUD out of your central view. and increases immersion.
When I play games, normally, in the corner of the screen, I display on-screen stats using MSI Afterburer.
On an ultrawide, those on-screen stats are only visible in my peripheral vision, and so I leave
the stats on in all games because it no longer distracts me.
Overall, 3D Vision gaming is better than 2D Ultra-wide gaming. But as of now, it's not worth it to me,
to go back to 3D gaming at 16:9 resolution.
My wish to Nvidia is to enable 3D Vision on some ultra-wide (21:9) monitors.
I'm sure I'm not the only one with such a wish.
I'll check back every year or so, to see if there are new ultra-wides which work with 3D Vision.
Thief 1/2/gold in 3D
https://forums.geforce.com/default/topic/523535/3d-vision/thief-1-2-and-system-shock-2-perfect-3d-with-unofficial-patch-1-19
http://photos.3dvisionlive.com/Partol/album/509eb580a3e067153c000020/
[Acer GD245HQ - 1920x1080 120Hz] [Nvidia 3D Vision]
[MSI H81M-P33 with Pentium G3258 @ 4.4GHz and Zalman CNPS5X}[Transcend 2x2GB DDR3]
[Asus GTX 750 Ti @ 1350MHz] [Intel SSD 330 - 240GB]
[Creative Titanium HD + Beyerdynamic DT 880 (250ohm) headphones] [Windows 7 64bit]
Thank you for that post, was wondering why everybody does not mention 3D ultrawide monitor. Only 16:9 really?
+Inter-Tech m-908 Tower with INFINTY MIRROR
+Gigabyte Z370 AORUS Ultra Gaming 2.0
G.Skill Trident Z RGB 16GB DDR4
+Intel Core i7-8700K
+Gigabyte RTX 2080
+DEEPCOOL GAMMAXX GT BK RGB CPU-Kühler
+Samsung 960 EVO 500GB SSD M.2, Samsung 860 PRO 500GB SSD, 2TB HDD
+Thermaltake Smart RGB 700W PC-Netzteil
+Monitor: PG278QR
I fysically have to Lean to left or right to actually see anything.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Just sent another one 3 days ago and today I got this reply:
3D Vision must live! NVIDIA, don't let us down!
LG UH850t | i7 8700 | GTX 1080 | Windows 10 (1607) | Nvidia 397.31 | Acer EDID
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Crashes if 3D Vision is on for Forza Motorsport 6: Apex
Crashes if 3D Vision is on for Forza Horizon 3
No real 3D in Forza Motorsport 7
Only HUD is in 3D.
I count this as a single item.
All of this is DX12 exclusive titles.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Anyway, my needs:
*** Full quad-buffer 3D support IN LINUX on consumer cards (GTX 1080, etc) and stereo viewing with 4+ million stereo pixels.
- I think the drivers already allow this, the problem is whether the BFGD does!
- Any video device with less than 1600 vertical pixels is too cramped for a comfortable Linux desktop experience, that vertical 2k is vastly better
- Has to have enough bandwidth to render uncompressed stereo
** Single-pass rendering would really help.
Conveniences - these could be environment variables for all I care, or settings through the nvidia-settings UI, and all it would really be doing is trying to get defaults in one place for devs to grab them for their rendering:
* Control over a stereo separation default.
* Control over an eye-to-screen distance default.
* If a monitor can be curved, there should be a way to correct for the otherwise horribly distorted viewing frustum
-Obviously any multiscreen display would need a per-screen frustum, but if we're using one huge monitor, we don't care
* I'd like a monitor with a passive polarizer AND active capability, great for both a single developer (with shutters) and presentation - or a 3D video - for a group (with cheap polarizers)
I'm a developer, so I'm less concerned about 3D game rendering (of games that don't natively support stereo display) - although playing WoW, Portal, Oblivion, etc in 3D instead of flat would be amazing and I'd love that, but I'd sacrifice it in favor of OpenGL/Vulkan quadbuffer at high res if I had to. Both would be even better.
In Linux, I can already easily render 3D (not stereo) in multiple X windows, but having support for *stereo* rendering in multiple, unrelated windows would be amazing. This despite that my primary research project is moving *everything* into a 3D space - but both of these share a true, underlying feature of being able to render scenes into multiple offscreen quadbuffers to map onto whatever. The two issues here seem to be that that the overall frame-sync wouldn't be controllable by any given window of the collection of those doing stereo, and that switching between which section of the quad buffers is being used would need to be handled globally (the latter may already be supported, I haven't had a chance to test it).
[ASIDE: Polarization-wise, what I'd *really* would like is a vertical polarized grille for 2k X 2k stereo (instead of the weird 4k x 1k), but there are problems I haven't seen solved yet, like ghosting at steep angles, and those black lines. Fixing the first would require polarizing the light before it leaves some kind of per-pixel well. I don't have a solution to the black lines that wouldn't outright limit one to 2k X 2k stereo withOUT 4k X 2k mono - maybe an overlay? - but that doesn't mean there isn't one out there]
Make me a monitor that can do all this (at least the important ones), and I'll buy several, and develop software that hopefully will tip others into doing likewise.
i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703
https://www.3dmark.com/compare/fs/14520125/fs/11807761#
1. Do not let it die. I cannot go back to 2D.. EVER. High resolution gaming is not even in the same universe. 3dvision is superior because I have two eyes and VR is not appropriate for some genre's as well as not ready for prime time imo.
2. If you are not going to support 3dvision in the future make it available as open source to the community here. Start pushing it to developers again. It's the way it's meant to be played.
3. Unlock the refresh rate and make sure we have a steam of compatible monitors far into the future, as well as keep producing the hardware. I will pray for future developments.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
bump :P