I think it might be pretty cool to be able to look around using the 3rd person. As long as the display is as good as my 3DTV, i'd gladly use it for 3rd person games. I can see the combat in gameplay like the Witcher series being somewhat aided by being able to quickly look side to side.
And there is no doubt in my mind that you could get used to the feeling.
I think it might be pretty cool to be able to look around using the 3rd person. As long as the display is as good as my 3DTV, i'd gladly use it for 3rd person games. I can see the combat in gameplay like the Witcher series being somewhat aided by being able to quickly look side to side.
And there is no doubt in my mind that you could get used to the feeling.
lol, McDonalds should have a promotion to win a Vive or a Rift to go along with their cardboard VR.
https://www.youtube.com/watch?v=bnYg752URcE
Currently only available in Sweeden.
Ive ordered both too.
I have to admit I prefer the full VR experience that the vive offers but it's valves complacency that worries me. They make so much money they have not got the hunger anymore.
They are letting Facebook beat them at their own game....games!
How can a game company bring out a headset but then not make any games for it? WTF are they thinking?
They need to get off their fat arses and get a AAA VR title out. We need a New VR portal/L4D/HL and a lot more.
With the added pressure from the windows store getting exclusives like gears of war, quantum break etc, now is the time!
Didn't valve once say they would return to making games and their main franchises when they could come up with something new?
Well, What better place than here, what better time than now?
Ive ordered both too.
I have to admit I prefer the full VR experience that the vive offers but it's valves complacency that worries me. They make so much money they have not got the hunger anymore.
They are letting Facebook beat them at their own game....games!
How can a game company bring out a headset but then not make any games for it? WTF are they thinking?
They need to get off their fat arses and get a AAA VR title out. We need a New VR portal/L4D/HL and a lot more.
With the added pressure from the windows store getting exclusives like gears of war, quantum break etc, now is the time!
Didn't valve once say they would return to making games and their main franchises when they could come up with something new?
Well, What better place than here, what better time than now?
I'm sticking with the Rift, I guess technically once you buy the Touch controllers you are getting close to the Vive price bracket, but the price of the Rift was already a bit more than I could justify at first and I'm more comfortable buying the Touch controllers further down the line.
I also have no interest in room-scale VR, mostly because of family, safety concerns, and the fact I lack the space to support it; the launch lineup from Valve also concerns me. I thought they would have something more compelling to announce and its kinda shocking they have nothing substantial so far.
I can't afford both headsets and I feel that Oculus would be the stronger platform for what I'm interested in - mostly seated VR.
I'm sticking with the Rift, I guess technically once you buy the Touch controllers you are getting close to the Vive price bracket, but the price of the Rift was already a bit more than I could justify at first and I'm more comfortable buying the Touch controllers further down the line.
I also have no interest in room-scale VR, mostly because of family, safety concerns, and the fact I lack the space to support it; the launch lineup from Valve also concerns me. I thought they would have something more compelling to announce and its kinda shocking they have nothing substantial so far.
I can't afford both headsets and I feel that Oculus would be the stronger platform for what I'm interested in - mostly seated VR.
It's exciting times without a doubt.
I was going to cancel my rift preorder but I don't want to miss out on games like rockband, eve valkerie and and minecraft (for my lads)
There's still time for an announcement.
Aren't oculus announcing more games mid March?
Maybe we'll hear something from valve then to try and counter them.
I hope we at least get the portal demo. My 5 years old is portal mad and when he sees the robots on VR I cannot wait to see his reaction!
Such a shame it's just a tech demo.
Valve appear to be like nvidia, great ideas and tech but poor execution and support! I.e complacent.
It's exciting times without a doubt.
I was going to cancel my rift preorder but I don't want to miss out on games like rockband, eve valkerie and and minecraft (for my lads)
There's still time for an announcement.
Aren't oculus announcing more games mid March?
Maybe we'll hear something from valve then to try and counter them.
I hope we at least get the portal demo. My 5 years old is portal mad and when he sees the robots on VR I cannot wait to see his reaction!
Such a shame it's just a tech demo.
Valve appear to be like nvidia, great ideas and tech but poor execution and support! I.e complacent.
Is it just me or does anyone else not want to walk around a room?
Is it cool? Sure. Is it practical to play a game standing around for hours on end? That's debatable. I hate standing, and I'm not a big fan of walking.
I would prefer my experiences to be seated. I really hope the Vive can provide that to people as well as the Rift can.
The lifetime of the units will be that of a mobile phone, as quoted. This means 1.5 to 2 years, before vastly improved versions of each come out. I don't think it is beneficial to be arguing about which one is better as it will all depend on the content over the next 2 years or so. Pretty much all titles will be developed for both systems. This means that developers will go out of their way to ensure that their game will work well on both systems, which also means that if one supports room-scale and the other one isn't great at it, they will intrinsically limit room scale to be at a place where both units can thrive. The same for a seated experience. It's just good business sense.
These debates remind me of primary school mud slinging when we argued about which console was best: the SNES or the Mega Drive (Genesis). They were both great. If you had one, you didn't miss not having the other.
This is the primitive, tribal part of our brains fighting for "your" side. Ever notice how the most fanatical fans of a sports team/patriots of a country are also usually the ones with the lowest IQs? Yea, primitive brain.
It's in all our best interest that both units do very well.
Is it just me or does anyone else not want to walk around a room?
Is it cool? Sure. Is it practical to play a game standing around for hours on end? That's debatable. I hate standing, and I'm not a big fan of walking.
I would prefer my experiences to be seated. I really hope the Vive can provide that to people as well as the Rift can.
The lifetime of the units will be that of a mobile phone, as quoted. This means 1.5 to 2 years, before vastly improved versions of each come out. I don't think it is beneficial to be arguing about which one is better as it will all depend on the content over the next 2 years or so. Pretty much all titles will be developed for both systems. This means that developers will go out of their way to ensure that their game will work well on both systems, which also means that if one supports room-scale and the other one isn't great at it, they will intrinsically limit room scale to be at a place where both units can thrive. The same for a seated experience. It's just good business sense.
These debates remind me of primary school mud slinging when we argued about which console was best: the SNES or the Mega Drive (Genesis). They were both great. If you had one, you didn't miss not having the other.
This is the primitive, tribal part of our brains fighting for "your" side. Ever notice how the most fanatical fans of a sports team/patriots of a country are also usually the ones with the lowest IQs? Yea, primitive brain.
It's in all our best interest that both units do very well.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I've got both on order as well and the funds aren't an issue for me right now. It's not about a vs. war as many claim and it's not about low IQ. If you can back up your opinions then I think it's OK to have an opinion. If your opinion has no validity to it, then yes you are just a troll and trying to justify your purchase.
Now having both on order I've said from the start that I'd go with the Rift because of the much better launch lineup.
Valve may have the all in one solution right now but if there is no great content for it then who cares? I NEVER thought that Valve would drop the ball so hard with the Vive launch! Not even one game? There is still time for a surprise announcement before the April 5 launch but.....
However, there is still some good looking launch games for the Vive like Hover Junkers, The Galary, A chair in a Room, etc. I'm still excited and who knows, maybe room scale is really so awesome that a mediocre looking game will be mind blowing in room scale VR. It's something that I gotta at least try for myself. I've already sold on seated VR, and I hope room scale VR ends up being as awesome as it looks.
I'm still hoping that Valve is slaving away in a secret bunker on Hale Life 3, which will destroy the internet if it's ever revealed. I can just imagine a random day, and I log onto the internet and BAM half life 3 is announced and coming out in a month.......can always dream. LOL
I'm also going to get the Playstation VR, and I think that it may very well steal the show. They've been working on content for a very long time and I think we will see some triple AAA stuff at launch.
Check out this game, Golem. Looks like it could be a system seller to me.
http://ca.ign.com/articles/2016/03/01/is-ex-halo-devs-golem-playstation-vrs-killer-app-ign-first
I've got both on order as well and the funds aren't an issue for me right now. It's not about a vs. war as many claim and it's not about low IQ. If you can back up your opinions then I think it's OK to have an opinion. If your opinion has no validity to it, then yes you are just a troll and trying to justify your purchase.
Now having both on order I've said from the start that I'd go with the Rift because of the much better launch lineup.
Valve may have the all in one solution right now but if there is no great content for it then who cares? I NEVER thought that Valve would drop the ball so hard with the Vive launch! Not even one game? There is still time for a surprise announcement before the April 5 launch but.....
However, there is still some good looking launch games for the Vive like Hover Junkers, The Galary, A chair in a Room, etc. I'm still excited and who knows, maybe room scale is really so awesome that a mediocre looking game will be mind blowing in room scale VR. It's something that I gotta at least try for myself. I've already sold on seated VR, and I hope room scale VR ends up being as awesome as it looks.
I'm still hoping that Valve is slaving away in a secret bunker on Hale Life 3, which will destroy the internet if it's ever revealed. I can just imagine a random day, and I log onto the internet and BAM half life 3 is announced and coming out in a month.......can always dream. LOL
I'm also going to get the Playstation VR, and I think that it may very well steal the show. They've been working on content for a very long time and I think we will see some triple AAA stuff at launch.
Check out this game, Golem. Looks like it could be a system seller to me.
[quote="RAGEdemon"]The lifetime of the units will be that of a mobile phone, as quoted. This means 1.5 to 2 years, before vastly improved versions of each come out.[/quote]
This is a key point. It'll take a second or even third generation of VR before there are sufficient games in the market. The Rift does have a good head start on this front. If VR takes hold in the market and by the time a year or two goes buy, decisions will likely be far easier.
Reminds me when I worked for Panasonic years back and 3DO (if anyone remembers...lol) was up against the Play Station. I knew that 3DO was going to fail. It was simply because there was a lack of games. Panasonic was so tight assed about 3rd party development and EA (Trip Hawkins) at the time was up to their usual shit of exclusives and trying to control the market. The system seller was supposed to be Road Rash and although it was a good game along with NFS, every other game was shit for the most part, customers were not happy. Panasonic even had a development team for games and the games they came out with were utter trash. No experience. What was sad is the hardware was actually really good. What is also interesting about this is that this was the first venture for both Panasonic (Matshushita Electric) and Sony for the game market. Sony destroyed Panasonic in this competition and look at Sony today. It's simple, the games. The more you encourage 3rd parties to develop, the better it is for everyone. The Rift I think has an edge here. I agree with Conan481 that this is not about tribal evolutionary shit, humans are past this because we know about it. Humans are continuing to evolve and so are our brains which does mean change. This has to do with benefits in return for our money and nothing deeper. I am going to go with the system that offers the best games and has an open business ecosystem. Never under estimate the Indies because they can pull off some amazing stuff.
All in all, this is the first phase to the consumer market and I hope all systems do well. The more choices the better. VR may become the way we play games.
RAGEdemon said:The lifetime of the units will be that of a mobile phone, as quoted. This means 1.5 to 2 years, before vastly improved versions of each come out.
This is a key point. It'll take a second or even third generation of VR before there are sufficient games in the market. The Rift does have a good head start on this front. If VR takes hold in the market and by the time a year or two goes buy, decisions will likely be far easier.
Reminds me when I worked for Panasonic years back and 3DO (if anyone remembers...lol) was up against the Play Station. I knew that 3DO was going to fail. It was simply because there was a lack of games. Panasonic was so tight assed about 3rd party development and EA (Trip Hawkins) at the time was up to their usual shit of exclusives and trying to control the market. The system seller was supposed to be Road Rash and although it was a good game along with NFS, every other game was shit for the most part, customers were not happy. Panasonic even had a development team for games and the games they came out with were utter trash. No experience. What was sad is the hardware was actually really good. What is also interesting about this is that this was the first venture for both Panasonic (Matshushita Electric) and Sony for the game market. Sony destroyed Panasonic in this competition and look at Sony today. It's simple, the games. The more you encourage 3rd parties to develop, the better it is for everyone. The Rift I think has an edge here. I agree with Conan481 that this is not about tribal evolutionary shit, humans are past this because we know about it. Humans are continuing to evolve and so are our brains which does mean change. This has to do with benefits in return for our money and nothing deeper. I am going to go with the system that offers the best games and has an open business ecosystem. Never under estimate the Indies because they can pull off some amazing stuff.
All in all, this is the first phase to the consumer market and I hope all systems do well. The more choices the better. VR may become the way we play games.
Haha ragedemon. You should change your name to 'passive aggressive demon!' :D
Debating is good, it helps you see things you might have overlooked.
It's like aggressive brainstorming to condition expectations.
Hurling abuse on the other hand....
I think the full room scaling Vive will be the best experience, don't get me wrong.
You're thinking of walking around whilst playing games. You are going to be IN the game, the last thing you think about will be how you wish you were sitting down.
It'll also be good for staying in shape A lot better than sitting on your arse that's for sure!
I just don't want to miss out on other VR experiences due to greedy facebook trying to control the market.
When does the Oculus rift store come online anyway? Is it just the oculus store (as it is now) so all the rift games are mixed with the crappy Samsung VR apps?
I hope it doesn't end up junkware riddled like iOS did with poor quality advert infested games for free.
Stryker, I remember the 3DO well.
Everyone talks about waiting, but if everyone does that they'll be no second or third gen. It's the die-hards like us that should be buying them if we want them to take off.
Haha ragedemon. You should change your name to 'passive aggressive demon!' :D
Debating is good, it helps you see things you might have overlooked.
It's like aggressive brainstorming to condition expectations.
Hurling abuse on the other hand....
I think the full room scaling Vive will be the best experience, don't get me wrong.
You're thinking of walking around whilst playing games. You are going to be IN the game, the last thing you think about will be how you wish you were sitting down.
It'll also be good for staying in shape A lot better than sitting on your arse that's for sure!
I just don't want to miss out on other VR experiences due to greedy facebook trying to control the market.
When does the Oculus rift store come online anyway? Is it just the oculus store (as it is now) so all the rift games are mixed with the crappy Samsung VR apps?
I hope it doesn't end up junkware riddled like iOS did with poor quality advert infested games for free.
Stryker, I remember the 3DO well.
Everyone talks about waiting, but if everyone does that they'll be no second or third gen. It's the die-hards like us that should be buying them if we want them to take off.
TBH, I really dislike "room-scale" VR.
From a design to practical stand point.
Design being that you are in a box and you have to build a game around it. MAYBE this could be cool for like 1-2 games. How many games can you think of that were awesome where you were stuck in a single room. Sure there will be mechanics to travel from room to room but meh.
Practical stand point is I really don't think people have the recommended room for it and will have it cleared out. Traveling around makes the cable limitations much more aparent. You will be tripping over cables and it will be tugging at head/neck.
---------------------------------
I don't have faith in the Virtuix Omni since its a third party peripheral but if it can get semi competent support into all games that is a definetly the best solution to movement in VR by FAR imo. It needs a mere fraction of the room HTC vive does and cable management is a non issue.
https://www.youtube.com/watch?v=5p2AkER0E1A
Unfortunately its kind of turned into "corporate" undertaking. Its price is kind of ridiculous and alot of it went to Promotion/advertiseing.
TBH, I really dislike "room-scale" VR.
From a design to practical stand point.
Design being that you are in a box and you have to build a game around it. MAYBE this could be cool for like 1-2 games. How many games can you think of that were awesome where you were stuck in a single room. Sure there will be mechanics to travel from room to room but meh.
Practical stand point is I really don't think people have the recommended room for it and will have it cleared out. Traveling around makes the cable limitations much more aparent. You will be tripping over cables and it will be tugging at head/neck.
---------------------------------
I don't have faith in the Virtuix Omni since its a third party peripheral but if it can get semi competent support into all games that is a definetly the best solution to movement in VR by FAR imo. It needs a mere fraction of the room HTC vive does and cable management is a non issue.
Unfortunately its kind of turned into "corporate" undertaking. Its price is kind of ridiculous and alot of it went to Promotion/advertiseing.
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700 dollars for a "walking platform"??? ROFL... Because of crap like this VR will not be adopted as mainstream...
As a matter of fact, the more I see the more I think it will be a niche product even more than 3D Vision and 3D Monitors... and this is the optimistic me talking....
Where are the freaking games? 2 years life-span? PFFF
700 dollars for a "walking platform"??? ROFL... Because of crap like this VR will not be adopted as mainstream...
As a matter of fact, the more I see the more I think it will be a niche product even more than 3D Vision and 3D Monitors... and this is the optimistic me talking....
Where are the freaking games? 2 years life-span? PFFF
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
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Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I think that we would do anything, even walking in a room for hours, if the experience is worth it.
For example The HMZ-T1 is incredibly annoying, painful on the nose and really heavy, also it's annoying to carry everywhere, yet I have used a lot for so many years because it allowed me to play in 3D with my laptop anywhere. Why? Because the experience is so much better than plain 2d on a laptop screen that I gladly prefer it even with all the cons. We 3d vision fans go to great lengths to enjoy our hobby even though most people think 3d gaming is stupid.For the same reason I would gladly walk in a room if the experience is so incredible and immersive that it really feels like you're there.
In any case, Chet from Valve has said that they will show the ""next set of reveals and announcements to the SteamVR catalog in a few weeks at GDC." https://www.reddit.com/r/Vive/comments/48ybu7/chet_confirms_valve_preparing_for_next_set_of/ so I hope we get some cool new games announced. Oculus and Sony are going in full force to GDC, so I'm hoping Valve has something really good to show. Besides the have to promote Source 2 and what better than a Valve VR game.
I think that we would do anything, even walking in a room for hours, if the experience is worth it.
For example The HMZ-T1 is incredibly annoying, painful on the nose and really heavy, also it's annoying to carry everywhere, yet I have used a lot for so many years because it allowed me to play in 3D with my laptop anywhere. Why? Because the experience is so much better than plain 2d on a laptop screen that I gladly prefer it even with all the cons. We 3d vision fans go to great lengths to enjoy our hobby even though most people think 3d gaming is stupid.For the same reason I would gladly walk in a room if the experience is so incredible and immersive that it really feels like you're there.
In any case, Chet from Valve has said that they will show the ""next set of reveals and announcements to the SteamVR catalog in a few weeks at GDC." https://www.reddit.com/r/Vive/comments/48ybu7/chet_confirms_valve_preparing_for_next_set_of/ so I hope we get some cool new games announced. Oculus and Sony are going in full force to GDC, so I'm hoping Valve has something really good to show. Besides the have to promote Source 2 and what better than a Valve VR game.
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[quote="birthright"] I think that we would though anything, even walking in a room for hours, if the experience is worth it.
For example The HMZ-T1 is incredibly annoying, painful on the nose and really heavy, also it's annoying to carry everywhere, yet I have used a lot for so many years because it allowed me to play in 3D with my laptop anywhere. Why? Because the experience is so much better than plain 2d on a laptop screen that I gladly prefer it even with all the cons. We 3d vision fans go to great lengths to enjoy our hobby even though most people think 3d gaming is stupid.For the same reason I would gladly walk in a room if the experience is so incredible and immersive that it really feels like you're there.
In any case, Chet from Valve has said that they will show the ""next set of reveals and announcements to the SteamVR catalog in a few weeks at GDC." https://www.reddit.com/r/Vive/comments/48ybu7/chet_confirms_valve_preparing_for_next_set_of/ so I hope we get some cool new games announced. Oculus and Sony are going in full force to GDC, so I'm hoping Valve has something really good to show. Besides the have to promote Source 2 and what better than a Valve VR game.
[/quote]
Well said and I agree! That's why I wish all these 3rd party "wolves" would stop trying to profit from it;)
Let us have VR plain and simple! Add a couple of cool stuff as time progresses and once the MAIN base is there;)
birthright said: I think that we would though anything, even walking in a room for hours, if the experience is worth it.
For example The HMZ-T1 is incredibly annoying, painful on the nose and really heavy, also it's annoying to carry everywhere, yet I have used a lot for so many years because it allowed me to play in 3D with my laptop anywhere. Why? Because the experience is so much better than plain 2d on a laptop screen that I gladly prefer it even with all the cons. We 3d vision fans go to great lengths to enjoy our hobby even though most people think 3d gaming is stupid.For the same reason I would gladly walk in a room if the experience is so incredible and immersive that it really feels like you're there.
In any case, Chet from Valve has said that they will show the ""next set of reveals and announcements to the SteamVR catalog in a few weeks at GDC." https://www.reddit.com/r/Vive/comments/48ybu7/chet_confirms_valve_preparing_for_next_set_of/ so I hope we get some cool new games announced. Oculus and Sony are going in full force to GDC, so I'm hoping Valve has something really good to show. Besides the have to promote Source 2 and what better than a Valve VR game.
Well said and I agree! That's why I wish all these 3rd party "wolves" would stop trying to profit from it;)
Let us have VR plain and simple! Add a couple of cool stuff as time progresses and once the MAIN base is there;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
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- SanDisk SSD PLUS 480 GB.
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Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hopefully they can make all this stuff modular such that if you want to pay for room scale stuff, you can and you just add it on to your headset and other people won't have to incur additional cost. (theoretically)
Hopefully they can make all this stuff modular such that if you want to pay for room scale stuff, you can and you just add it on to your headset and other people won't have to incur additional cost. (theoretically)
And there is no doubt in my mind that you could get used to the feeling.
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Currently only available in Sweeden.
I have to admit I prefer the full VR experience that the vive offers but it's valves complacency that worries me. They make so much money they have not got the hunger anymore.
They are letting Facebook beat them at their own game....games!
How can a game company bring out a headset but then not make any games for it? WTF are they thinking?
They need to get off their fat arses and get a AAA VR title out. We need a New VR portal/L4D/HL and a lot more.
With the added pressure from the windows store getting exclusives like gears of war, quantum break etc, now is the time!
Didn't valve once say they would return to making games and their main franchises when they could come up with something new?
Well, What better place than here, what better time than now?
I also have no interest in room-scale VR, mostly because of family, safety concerns, and the fact I lack the space to support it; the launch lineup from Valve also concerns me. I thought they would have something more compelling to announce and its kinda shocking they have nothing substantial so far.
I can't afford both headsets and I feel that Oculus would be the stronger platform for what I'm interested in - mostly seated VR.
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Oculus DK2
I was going to cancel my rift preorder but I don't want to miss out on games like rockband, eve valkerie and and minecraft (for my lads)
There's still time for an announcement.
Aren't oculus announcing more games mid March?
Maybe we'll hear something from valve then to try and counter them.
I hope we at least get the portal demo. My 5 years old is portal mad and when he sees the robots on VR I cannot wait to see his reaction!
Such a shame it's just a tech demo.
Valve appear to be like nvidia, great ideas and tech but poor execution and support! I.e complacent.
Is it cool? Sure. Is it practical to play a game standing around for hours on end? That's debatable. I hate standing, and I'm not a big fan of walking.
I would prefer my experiences to be seated. I really hope the Vive can provide that to people as well as the Rift can.
The lifetime of the units will be that of a mobile phone, as quoted. This means 1.5 to 2 years, before vastly improved versions of each come out. I don't think it is beneficial to be arguing about which one is better as it will all depend on the content over the next 2 years or so. Pretty much all titles will be developed for both systems. This means that developers will go out of their way to ensure that their game will work well on both systems, which also means that if one supports room-scale and the other one isn't great at it, they will intrinsically limit room scale to be at a place where both units can thrive. The same for a seated experience. It's just good business sense.
These debates remind me of primary school mud slinging when we argued about which console was best: the SNES or the Mega Drive (Genesis). They were both great. If you had one, you didn't miss not having the other.
This is the primitive, tribal part of our brains fighting for "your" side. Ever notice how the most fanatical fans of a sports team/patriots of a country are also usually the ones with the lowest IQs? Yea, primitive brain.
It's in all our best interest that both units do very well.
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Now having both on order I've said from the start that I'd go with the Rift because of the much better launch lineup.
Valve may have the all in one solution right now but if there is no great content for it then who cares? I NEVER thought that Valve would drop the ball so hard with the Vive launch! Not even one game? There is still time for a surprise announcement before the April 5 launch but.....
However, there is still some good looking launch games for the Vive like Hover Junkers, The Galary, A chair in a Room, etc. I'm still excited and who knows, maybe room scale is really so awesome that a mediocre looking game will be mind blowing in room scale VR. It's something that I gotta at least try for myself. I've already sold on seated VR, and I hope room scale VR ends up being as awesome as it looks.
I'm still hoping that Valve is slaving away in a secret bunker on Hale Life 3, which will destroy the internet if it's ever revealed. I can just imagine a random day, and I log onto the internet and BAM half life 3 is announced and coming out in a month.......can always dream. LOL
I'm also going to get the Playstation VR, and I think that it may very well steal the show. They've been working on content for a very long time and I think we will see some triple AAA stuff at launch.
Check out this game, Golem. Looks like it could be a system seller to me.
http://ca.ign.com/articles/2016/03/01/is-ex-halo-devs-golem-playstation-vrs-killer-app-ign-first
This is a key point. It'll take a second or even third generation of VR before there are sufficient games in the market. The Rift does have a good head start on this front. If VR takes hold in the market and by the time a year or two goes buy, decisions will likely be far easier.
Reminds me when I worked for Panasonic years back and 3DO (if anyone remembers...lol) was up against the Play Station. I knew that 3DO was going to fail. It was simply because there was a lack of games. Panasonic was so tight assed about 3rd party development and EA (Trip Hawkins) at the time was up to their usual shit of exclusives and trying to control the market. The system seller was supposed to be Road Rash and although it was a good game along with NFS, every other game was shit for the most part, customers were not happy. Panasonic even had a development team for games and the games they came out with were utter trash. No experience. What was sad is the hardware was actually really good. What is also interesting about this is that this was the first venture for both Panasonic (Matshushita Electric) and Sony for the game market. Sony destroyed Panasonic in this competition and look at Sony today. It's simple, the games. The more you encourage 3rd parties to develop, the better it is for everyone. The Rift I think has an edge here. I agree with Conan481 that this is not about tribal evolutionary shit, humans are past this because we know about it. Humans are continuing to evolve and so are our brains which does mean change. This has to do with benefits in return for our money and nothing deeper. I am going to go with the system that offers the best games and has an open business ecosystem. Never under estimate the Indies because they can pull off some amazing stuff.
All in all, this is the first phase to the consumer market and I hope all systems do well. The more choices the better. VR may become the way we play games.
Debating is good, it helps you see things you might have overlooked.
It's like aggressive brainstorming to condition expectations.
Hurling abuse on the other hand....
I think the full room scaling Vive will be the best experience, don't get me wrong.
You're thinking of walking around whilst playing games. You are going to be IN the game, the last thing you think about will be how you wish you were sitting down.
It'll also be good for staying in shape A lot better than sitting on your arse that's for sure!
I just don't want to miss out on other VR experiences due to greedy facebook trying to control the market.
When does the Oculus rift store come online anyway? Is it just the oculus store (as it is now) so all the rift games are mixed with the crappy Samsung VR apps?
I hope it doesn't end up junkware riddled like iOS did with poor quality advert infested games for free.
Stryker, I remember the 3DO well.
Everyone talks about waiting, but if everyone does that they'll be no second or third gen. It's the die-hards like us that should be buying them if we want them to take off.
From a design to practical stand point.
Design being that you are in a box and you have to build a game around it. MAYBE this could be cool for like 1-2 games. How many games can you think of that were awesome where you were stuck in a single room. Sure there will be mechanics to travel from room to room but meh.
Practical stand point is I really don't think people have the recommended room for it and will have it cleared out. Traveling around makes the cable limitations much more aparent. You will be tripping over cables and it will be tugging at head/neck.
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I don't have faith in the Virtuix Omni since its a third party peripheral but if it can get semi competent support into all games that is a definetly the best solution to movement in VR by FAR imo. It needs a mere fraction of the room HTC vive does and cable management is a non issue.
Unfortunately its kind of turned into "corporate" undertaking. Its price is kind of ridiculous and alot of it went to Promotion/advertiseing.
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As a matter of fact, the more I see the more I think it will be a niche product even more than 3D Vision and 3D Monitors... and this is the optimistic me talking....
Where are the freaking games? 2 years life-span? PFFF
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For example The HMZ-T1 is incredibly annoying, painful on the nose and really heavy, also it's annoying to carry everywhere, yet I have used a lot for so many years because it allowed me to play in 3D with my laptop anywhere. Why? Because the experience is so much better than plain 2d on a laptop screen that I gladly prefer it even with all the cons. We 3d vision fans go to great lengths to enjoy our hobby even though most people think 3d gaming is stupid.For the same reason I would gladly walk in a room if the experience is so incredible and immersive that it really feels like you're there.
In any case, Chet from Valve has said that they will show the ""next set of reveals and announcements to the SteamVR catalog in a few weeks at GDC." https://www.reddit.com/r/Vive/comments/48ybu7/chet_confirms_valve_preparing_for_next_set_of/ so I hope we get some cool new games announced. Oculus and Sony are going in full force to GDC, so I'm hoping Valve has something really good to show. Besides the have to promote Source 2 and what better than a Valve VR game.
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Well said and I agree! That's why I wish all these 3rd party "wolves" would stop trying to profit from it;)
Let us have VR plain and simple! Add a couple of cool stuff as time progresses and once the MAIN base is there;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
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