From a conference at Siggraph 2009, the Crytek team showed the Crysis 2 tech demo in stereo3D. They said they did not like the 3D driver approach that nvidia is promoting because it removes some of their freedom to program graphics the way they want.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
From a conference at Siggraph 2009, the Crytek team showed the Crysis 2 tech demo in stereo3D. They said they did not like the 3D driver approach that nvidia is promoting because it removes some of their freedom to program graphics the way they want.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
From a conference at Siggraph 2009, the Crytek team showed the Crysis 2 tech demo in stereo3D. They said they did not like the 3D driver approach that nvidia is promoting because it removes some of their freedom to program graphics the way they want.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
From a conference at Siggraph 2009, the Crytek team showed the Crysis 2 tech demo in stereo3D. They said they did not like the 3D driver approach that nvidia is promoting because it removes some of their freedom to program graphics the way they want.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
As is today i see no reason why it wouldn't work. Cryengine could now send the l/r directly via nvidia api. I don't know nvidia had released their api for 3d-vision when cryengine was demoed. It would be cool if everybody could just open up the game and play in stereo from beginning without need for eventually stereodriverfixes. No matter if nvidia-3d users or other stereousers.
Native stereosupport should ensure flawless 3d-reproduction! :P
As is today i see no reason why it wouldn't work. Cryengine could now send the l/r directly via nvidia api. I don't know nvidia had released their api for 3d-vision when cryengine was demoed. It would be cool if everybody could just open up the game and play in stereo from beginning without need for eventually stereodriverfixes. No matter if nvidia-3d users or other stereousers.
Native stereosupport should ensure flawless 3d-reproduction! :P
As is today i see no reason why it wouldn't work. Cryengine could now send the l/r directly via nvidia api. I don't know nvidia had released their api for 3d-vision when cryengine was demoed. It would be cool if everybody could just open up the game and play in stereo from beginning without need for eventually stereodriverfixes. No matter if nvidia-3d users or other stereousers.
Native stereosupport should ensure flawless 3d-reproduction! :P
As is today i see no reason why it wouldn't work. Cryengine could now send the l/r directly via nvidia api. I don't know nvidia had released their api for 3d-vision when cryengine was demoed. It would be cool if everybody could just open up the game and play in stereo from beginning without need for eventually stereodriverfixes. No matter if nvidia-3d users or other stereousers.
Native stereosupport should ensure flawless 3d-reproduction! :P
Mafia 2 (Source=http://uk.gamespot.com/pc/action/mafia2/news.html?sid=6263165&tag=topslot;thumb;3&mode=previews) will probably have Direct x11 and will be 3d ready, besides all the great physics that's being built into it such as a new physX APEX system for destruction and cloth simulation.
Mafia 2 (Source=http://uk.gamespot.com/pc/action/mafia2/news.html?sid=6263165&tag=topslot;thumb;3&mode=previews) will probably have Direct x11 and will be 3d ready, besides all the great physics that's being built into it such as a new physX APEX system for destruction and cloth simulation.
CPU: I7 4790k@ 4.6ghz
GPU: SLI x2 970 GTX Twin Frozr V MSI
RAM: 16gb 1600mhz ddr3 corsair vengence ram
Monitor: X34 Acer pred 34" 3440x1440
Motherboard: Gigabyte g.1 sniper 5 four-way sli board
+Lanboard :)
SSD: (main drives) Vertex4 (sata3) x2 in 0 raid config. (900mbs sequential read)
HDD: Sata2 Velociraptorx2 in a Sata 0 Raid, western 200gb storage drive, 2tb external hard drive. 6TB Black WD Steam Library Drive
DVD drive: Samsung writemaster
Mouse mat: Razer Destruct(Ant)r, 2x MSI Frozer mouse mats
Mouse: Razer Naga
Keyboard: Corsair K90
Headphones: Razer Megalodon 7.1 surround.
1200 Antec two hundred gamers case.
Windows 10 Home
150mb Virgin internet
Dogs: Basil (2.5 year old Staffy) + Frankie? (Puppy Dobbermen)
Cats: Neeko (ragdoll), Moppit, Milo(moggies)
Mafia 2 (Source=http://uk.gamespot.com/pc/action/mafia2/news.html?sid=6263165&tag=topslot;thumb;3&mode=previews) will probably have Direct x11 and will be 3d ready, besides all the great physics that's being built into it such as a new physX APEX system for destruction and cloth simulation.
Mafia 2 (Source=http://uk.gamespot.com/pc/action/mafia2/news.html?sid=6263165&tag=topslot;thumb;3&mode=previews) will probably have Direct x11 and will be 3d ready, besides all the great physics that's being built into it such as a new physX APEX system for destruction and cloth simulation.
CPU: I7 4790k@ 4.6ghz
GPU: SLI x2 970 GTX Twin Frozr V MSI
RAM: 16gb 1600mhz ddr3 corsair vengence ram
Monitor: X34 Acer pred 34" 3440x1440
Motherboard: Gigabyte g.1 sniper 5 four-way sli board
+Lanboard :)
SSD: (main drives) Vertex4 (sata3) x2 in 0 raid config. (900mbs sequential read)
HDD: Sata2 Velociraptorx2 in a Sata 0 Raid, western 200gb storage drive, 2tb external hard drive. 6TB Black WD Steam Library Drive
DVD drive: Samsung writemaster
Mouse mat: Razer Destruct(Ant)r, 2x MSI Frozer mouse mats
Mouse: Razer Naga
Keyboard: Corsair K90
Headphones: Razer Megalodon 7.1 surround.
1200 Antec two hundred gamers case.
Windows 10 Home
150mb Virgin internet
Dogs: Basil (2.5 year old Staffy) + Frankie? (Puppy Dobbermen)
Cats: Neeko (ragdoll), Moppit, Milo(moggies)
[quote name='BlackSharkfr' post='1059923' date='May 22 2010, 04:45 PM']From a conference at Siggraph 2009, the Crytek team showed the Crysis 2 tech demo in stereo3D. They said they did not like the 3D driver approach that nvidia is promoting because it removes some of their freedom to program graphics the way they want.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.[/quote]
Thank you for that very informative post, I appreciate it.
[quote name='BlackSharkfr' post='1059923' date='May 22 2010, 04:45 PM']From a conference at Siggraph 2009, the Crytek team showed the Crysis 2 tech demo in stereo3D. They said they did not like the 3D driver approach that nvidia is promoting because it removes some of their freedom to program graphics the way they want.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
Thank you for that very informative post, I appreciate it.
[quote name='BlackSharkfr' post='1059923' date='May 22 2010, 04:45 PM']From a conference at Siggraph 2009, the Crytek team showed the Crysis 2 tech demo in stereo3D. They said they did not like the 3D driver approach that nvidia is promoting because it removes some of their freedom to program graphics the way they want.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.[/quote]
Thank you for that very informative post, I appreciate it.
[quote name='BlackSharkfr' post='1059923' date='May 22 2010, 04:45 PM']From a conference at Siggraph 2009, the Crytek team showed the Crysis 2 tech demo in stereo3D. They said they did not like the 3D driver approach that nvidia is promoting because it removes some of their freedom to program graphics the way they want.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
Thank you for that very informative post, I appreciate it.
what happens with Dx11??, few games....
what happens with Dx11??, few games....
[url="http://www.incrysis.com/index.php?option=com_content&task=view&id=22&Itemid="]http://www.incrysis.com/index.php?option=c...=22&Itemid=[/url]
http://www.incrysis.com/index.php?option=c...=22&Itemid=
[url="http://www.incrysis.com/index.php?option=com_content&task=view&id=22&Itemid="]http://www.incrysis.com/index.php?option=c...=22&Itemid=[/url]
http://www.incrysis.com/index.php?option=c...=22&Itemid=
ww2 airsim development for 5-6 years now.
ww2 airsim development for 5-6 years now.
ww2 airsim development for 5-6 years now.
ww2 airsim development for 5-6 years now.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Native stereosupport should ensure flawless 3d-reproduction! :P
Native stereosupport should ensure flawless 3d-reproduction! :P
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Native stereosupport should ensure flawless 3d-reproduction! :P
Native stereosupport should ensure flawless 3d-reproduction! :P
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
CPU: I7 4790k@ 4.6ghz
GPU: SLI x2 970 GTX Twin Frozr V MSI
RAM: 16gb 1600mhz ddr3 corsair vengence ram
Monitor: X34 Acer pred 34" 3440x1440
Motherboard: Gigabyte g.1 sniper 5 four-way sli board
+Lanboard :)
SSD: (main drives) Vertex4 (sata3) x2 in 0 raid config. (900mbs sequential read)
HDD: Sata2 Velociraptorx2 in a Sata 0 Raid, western 200gb storage drive, 2tb external hard drive. 6TB Black WD Steam Library Drive
DVD drive: Samsung writemaster
Mouse mat: Razer Destruct(Ant)r, 2x MSI Frozer mouse mats
Mouse: Razer Naga
Keyboard: Corsair K90
Headphones: Razer Megalodon 7.1 surround.
1200 Antec two hundred gamers case.
Windows 10 Home
150mb Virgin internet
Dogs: Basil (2.5 year old Staffy) + Frankie? (Puppy Dobbermen)
Cats: Neeko (ragdoll), Moppit, Milo(moggies)
CPU: I7 4790k@ 4.6ghz
GPU: SLI x2 970 GTX Twin Frozr V MSI
RAM: 16gb 1600mhz ddr3 corsair vengence ram
Monitor: X34 Acer pred 34" 3440x1440
Motherboard: Gigabyte g.1 sniper 5 four-way sli board
+Lanboard :)
SSD: (main drives) Vertex4 (sata3) x2 in 0 raid config. (900mbs sequential read)
HDD: Sata2 Velociraptorx2 in a Sata 0 Raid, western 200gb storage drive, 2tb external hard drive. 6TB Black WD Steam Library Drive
DVD drive: Samsung writemaster
Mouse mat: Razer Destruct(Ant)r, 2x MSI Frozer mouse mats
Mouse: Razer Naga
Keyboard: Corsair K90
Headphones: Razer Megalodon 7.1 surround.
1200 Antec two hundred gamers case.
Windows 10 Home
150mb Virgin internet
Dogs: Basil (2.5 year old Staffy) + Frankie? (Puppy Dobbermen)
Cats: Neeko (ragdoll), Moppit, Milo(moggies)
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.[/quote]
Thank you for that very informative post, I appreciate it.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
Thank you for that very informative post, I appreciate it.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.[/quote]
Thank you for that very informative post, I appreciate it.
What they did is implementing a native 3D camera system that generates the left and right eye views directly inside the game. The game then transforms the pictures into whatever format is necessary for display (just like Avatar the game). For 3D vision support, Nvidia has an API for the games to forward the left and right eye pictures to the Nvidia driver.
There has been no official announcement about nvidia 3D vision support, but since Crytek implemented a native 3D engine there is absolutely no reason for not supporting 3D vision.
Thank you for that very informative post, I appreciate it.