Would it be a good idea to update helixmod.blogspot.com?

Would it be a good idea to update helixmod.blogspot.com?

Yes
No
  2 / 3    
That looks so cool and very informative, I think it's great ! But in general I agree with Pirateguybrush' post, and it is essential that all the old comments is preserved.
That looks so cool and very informative, I think it's great !

But in general I agree with Pirateguybrush' post, and it is essential that all the old comments is preserved.

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#16
Posted 02/24/2016 04:19 PM   
Put simply, I love it! - with a couple of caveats: 1) As Pirateguybrush has so nicely broken down some of the various benefits as well as the complications the switch/rebuild/transfer would more than likely encounter - I will just add that it might be slightly more involved difficulty wise, but it's the TIME and coordination needed to make the transition go as smoothly as possible and many of the shader-hackers needed to make that happen are already so swamped, maybe even over-whelmed. If the various people needed to pull this off were mobilized, briefed and came to an agreement as to what would be required and when, it could just go off fairly smoothly. However, if people have a hard time agreeing it could just push various people over the edge enough to need some time AWAY from all the chaos. Forum's been tense lately, more users are getting pushy with the Shader-Hackers, not to mention games are increasing in size and complexity making fixes require new techniques and the time to process an ever increasing amount of shaders per game. I guess I just don't want to see people get overwhelmed. (2) In short, I have to use one of my "love to hate it" proverbs: "IF IT AINT BROKE, DON'T FIX IT!" - Love to hate because as gamers, we can appreciate BOTH sides of the above phrase. So, all that said - I'm all for it, I voted 'yes' - but I think the key is delegation, and doing it very slowly, here and there. I suppose initially it would be mostly the original poster and a couple of non-essential shader-hackers. Get that far, then user by user migrate things at their own pace. Good job on the mockup and hope to see it come to fruition. Thanks to everyone ~Nutz
Put simply, I love it! - with a couple of caveats:

1) As Pirateguybrush has so nicely broken down some of the various benefits as well as the complications the switch/rebuild/transfer would more than likely encounter - I will just add that it might be slightly more involved difficulty wise, but it's the TIME and coordination needed to make the transition go as smoothly as possible and many of the shader-hackers needed to make that happen are already so swamped, maybe even over-whelmed. If the various people needed to pull this off were mobilized, briefed and came to an agreement as to what would be required and when, it could just go off fairly smoothly. However, if people have a hard time agreeing it could just push various people over the edge enough to need some time AWAY from all the chaos.

Forum's been tense lately, more users are getting pushy with the Shader-Hackers, not to mention games are increasing in size and complexity making fixes require new techniques and the time to process an ever increasing amount of shaders per game. I guess I just don't want to see people get overwhelmed.

(2) In short, I have to use one of my "love to hate it" proverbs:

"IF IT AINT BROKE, DON'T FIX IT!" - Love to hate because as gamers, we can appreciate BOTH sides of the above phrase.


So, all that said - I'm all for it, I voted 'yes' - but I think the key is delegation, and doing it very slowly, here and there. I suppose initially it would be mostly the original poster and a couple of non-essential shader-hackers. Get that far, then user by user migrate things at their own pace.

Good job on the mockup and hope to see it come to fruition.

Thanks to everyone

~Nutz

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#17
Posted 02/24/2016 04:30 PM   
You could probably just mirror the site/fixes in a your nice clean aesthetically pleasing format and just add a link to the original page/comments for troubleshooting, comments, notes, etc. The Modders could still upload them as usual to the blog without the need for a new account/way of doing things, as well as we could still comment on the blog without the need for some other account.
You could probably just mirror the site/fixes in a your nice clean aesthetically pleasing format and just add a link to the original page/comments for troubleshooting, comments, notes, etc. The Modders could still upload them as usual to the blog without the need for a new account/way of doing things, as well as we could still comment on the blog without the need for some other account.
#18
Posted 02/24/2016 04:42 PM   
+ 1 what Pirateguybrush said. [u][b]For me it is very important to have a clear written list - alphabetical as well as chronological, black on white, and especially without big pictures. [/b][/u] I am not a fan that most websites become ipad friendly and desktop unfriendly. I am bit conservative in this regard. For the rest I am fine. Change is not a bad thing in general. ;)
+ 1 what Pirateguybrush said.

For me it is very important to have a clear written list - alphabetical as well as chronological, black on white, and especially without big pictures.

I am not a fan that most websites become ipad friendly and desktop unfriendly. I am bit conservative in this regard.

For the rest I am fine. Change is not a bad thing in general. ;)

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#19
Posted 02/24/2016 07:16 PM   
IT's really cool looking. And i was Also exited about the new look. But after i was reminded of the most greatest slogan of all "don't fix it, if it ain't broken" That kind of made me think, which is more clear the current or the "enhanced" new look... I gotta say the current look is clear and fast to use! I don't get Any extra kick of looking good looking site, I wait for the latest game releases, and then download when its time. And more i think about it, i don't see Any benefit for gamers already familiar with 3D and lots of Games behind.
IT's really cool looking. And i was Also exited about the new look.
But after i was reminded of the most greatest slogan of all "don't fix it, if it ain't broken"
That kind of made me think, which is more clear the current or the "enhanced" new look...
I gotta say the current look is clear and fast to use!
I don't get Any extra kick of looking good looking site,
I wait for the latest game releases, and then download when its time.
And more i think about it, i don't see Any benefit for gamers already familiar with 3D and lots of
Games behind.

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#20
Posted 02/24/2016 07:47 PM   
Have to admit those screens look really nice. I guess if it was still easy for the fixers to post and make changes
Have to admit those screens look really nice. I guess if it was still easy for the fixers to post and make changes

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#21
Posted 02/25/2016 12:47 AM   
I also like the look, you did a really nice job on the styling. However, I'd also add a note of caution, that this an absolute ton of work for someone, maybe you. There are 350 games on here. Are we going to do them all? I'm not all that interested in one-offs or first creations. I've said it before, and I'll say it again, the only thing that matters is who does the maintenance. It's not glamorous, but if there isn't anyone maintaining it, it will inevitably rot. The main problem here is the distributed nature of the fixers. We mostly leave the blog page style up to the individual fixer. Some people put in some effort to make it look good, others put up a bare minimum of detail. Either needs to be OK, we don't want to turn off ShaderHackers at the last second because it's too much bother. That will also put a kink in the look, as there will of course be numerous posts with missing fields, missing details, and missing graphics. The second problem I'd like to raise is that, once again, this is not 'our' blog, this is Helix's blog. If we want to dramatically modify it this way, I really think we need to get his permission. Similarly, any 'donate' button is a non-starter. We already talked about this, it's not our call. We also would prefer to not move the actual fix files anywhere else. We try to make sure that they are all in the same spot, using eqzitara's AWS setup. AWS is backed up and highly reliable, we aren't going to find anything better. It's also paid up for hosting for several years, so I'd really prefer to not rock the boat for these. A good compromise might be to have your page as an alternate view. You can scrape the regular blog pages, and add them to yours. Could be mostly automated with the parts that obviously line up. That would allow people who want the good new look to go your page, and people who prefer the low bandwidth, low tech blog page to use the original. Side notes: I'm not personally a fan of Apple's low-contrast adventure game UIs, but I understand the allure of the beauty. I'm just mad that Apple has gone all-in for looks and no longer cares about usability. I can always tell when someone is using a MacBook Retina, (similar problems popping up with Surface Pro and other ultra-res screens), because the mockup is gigantic. People build prototypes to look good on their screen, then when posted, they come out gigantic on old school 100-120 dpi screens. When I go to some blogs, the fonts are giant sized, other pages like MSDN are micro fonts. I finally figured out that this is because of varying screen resolutions. People on MacBook Retinas use giant fonts to make it look good locally, which blow up on lower res screens. Microsoft on MSDN use completely awful 72 dpi screens, so when it looks good for them, it's completely shrunk down at 100 dpi. Now that you know this, look for examples.
I also like the look, you did a really nice job on the styling.

However, I'd also add a note of caution, that this an absolute ton of work for someone, maybe you. There are 350 games on here. Are we going to do them all?


I'm not all that interested in one-offs or first creations. I've said it before, and I'll say it again, the only thing that matters is who does the maintenance. It's not glamorous, but if there isn't anyone maintaining it, it will inevitably rot.

The main problem here is the distributed nature of the fixers. We mostly leave the blog page style up to the individual fixer. Some people put in some effort to make it look good, others put up a bare minimum of detail. Either needs to be OK, we don't want to turn off ShaderHackers at the last second because it's too much bother.

That will also put a kink in the look, as there will of course be numerous posts with missing fields, missing details, and missing graphics.

The second problem I'd like to raise is that, once again, this is not 'our' blog, this is Helix's blog. If we want to dramatically modify it this way, I really think we need to get his permission. Similarly, any 'donate' button is a non-starter. We already talked about this, it's not our call.


We also would prefer to not move the actual fix files anywhere else. We try to make sure that they are all in the same spot, using eqzitara's AWS setup. AWS is backed up and highly reliable, we aren't going to find anything better. It's also paid up for hosting for several years, so I'd really prefer to not rock the boat for these.


A good compromise might be to have your page as an alternate view. You can scrape the regular blog pages, and add them to yours. Could be mostly automated with the parts that obviously line up.

That would allow people who want the good new look to go your page, and people who prefer the low bandwidth, low tech blog page to use the original.


Side notes:
I'm not personally a fan of Apple's low-contrast adventure game UIs, but I understand the allure of the beauty. I'm just mad that Apple has gone all-in for looks and no longer cares about usability.

I can always tell when someone is using a MacBook Retina, (similar problems popping up with Surface Pro and other ultra-res screens), because the mockup is gigantic. People build prototypes to look good on their screen, then when posted, they come out gigantic on old school 100-120 dpi screens. When I go to some blogs, the fonts are giant sized, other pages like MSDN are micro fonts. I finally figured out that this is because of varying screen resolutions. People on MacBook Retinas use giant fonts to make it look good locally, which blow up on lower res screens. Microsoft on MSDN use completely awful 72 dpi screens, so when it looks good for them, it's completely shrunk down at 100 dpi. Now that you know this, look for examples.

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#22
Posted 02/25/2016 09:48 AM   
There is a zoom options on all web browser. Generally I like a readable page, dispaying on half of my screen (960x1080).
There is a zoom options on all web browser.

Generally I like a readable page, dispaying on half of my screen (960x1080).
[quote="Dugom"]There is a zoom options on all web browser. Generally I like a readable page, dispaying on half of my screen (960x1080).[/quote] So any single designer could actually use the screen size and browser specifications to make this work universally, but you are saying that it's better that millions of people should just use zoom? Keeping in mind that every single page varies. Some are too big, some are too small, some are right. There is no one-size zoom that works today.
Dugom said:There is a zoom options on all web browser.

Generally I like a readable page, dispaying on half of my screen (960x1080).

So any single designer could actually use the screen size and browser specifications to make this work universally, but you are saying that it's better that millions of people should just use zoom?

Keeping in mind that every single page varies. Some are too big, some are too small, some are right. There is no one-size zoom that works today.

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#24
Posted 02/25/2016 11:33 AM   
Regarding a donation button, there are already donation links on several fixes. Integrating it into the design wouldn't be a huge change, in my opinion. I was also thinking about it from the perspective of possibly moving to a proper domain, with a communal tip jar to contribute to domain registration and hosting costs, and the option for individual shaderhackers to put links on their fixes (only for 3dmigoto fixes, helixmod should probably be excluded). I'd only be for it if we had Helix's blessing to do any of this though.
Regarding a donation button, there are already donation links on several fixes. Integrating it into the design wouldn't be a huge change, in my opinion.

I was also thinking about it from the perspective of possibly moving to a proper domain, with a communal tip jar to contribute to domain registration and hosting costs, and the option for individual shaderhackers to put links on their fixes (only for 3dmigoto fixes, helixmod should probably be excluded).

I'd only be for it if we had Helix's blessing to do any of this though.

#25
Posted 02/25/2016 11:57 AM   
[quote="bo3b"]A good compromise might be to have your page as an alternate view. You can scrape the regular blog pages, and add them to yours. Could be mostly automated with the parts that obviously line up.[/quote]The Blogger v3 API would be a more reliable option than scraping - my shader database uses it to pull all the text from each post looking for links to the fixes to process, and if memory serves there is an API to get comments as well. You will still get the text as HTML, but without all the Blogger code on the side. [quote="bo3b"]I can always tell when someone is using a MacBook Retina, (similar problems popping up with Surface Pro and other ultra-res screens), because the mockup is gigantic. People build prototypes to look good on their screen, then when posted, they come out gigantic on old school 100-120 dpi screens. When I go to some blogs, the fonts are giant sized, other pages like MSDN are micro fonts. I finally figured out that this is because of varying screen resolutions. People on MacBook Retinas use giant fonts to make it look good locally, which blow up on lower res screens. Microsoft on MSDN use completely awful 72 dpi screens, so when it looks good for them, it's completely shrunk down at 100 dpi. Now that you know this, look for examples.[/quote]We used to have a guy attend our local Linux Users Group who talked about these types of problems, and the HTML + CSS + Javascript hacks that are necessary to reset the style so that it will be consistent regardless of browser, operating system or monitor, and so that 1pt actually means 1pt. I'm not sure if the situation has improved (and I'm in the guilty camp not really caring about such things), but it sounded like it was pretty complicated to get right at the time.
bo3b said:A good compromise might be to have your page as an alternate view. You can scrape the regular blog pages, and add them to yours. Could be mostly automated with the parts that obviously line up.
The Blogger v3 API would be a more reliable option than scraping - my shader database uses it to pull all the text from each post looking for links to the fixes to process, and if memory serves there is an API to get comments as well. You will still get the text as HTML, but without all the Blogger code on the side.

bo3b said:I can always tell when someone is using a MacBook Retina, (similar problems popping up with Surface Pro and other ultra-res screens), because the mockup is gigantic. People build prototypes to look good on their screen, then when posted, they come out gigantic on old school 100-120 dpi screens. When I go to some blogs, the fonts are giant sized, other pages like MSDN are micro fonts. I finally figured out that this is because of varying screen resolutions. People on MacBook Retinas use giant fonts to make it look good locally, which blow up on lower res screens. Microsoft on MSDN use completely awful 72 dpi screens, so when it looks good for them, it's completely shrunk down at 100 dpi. Now that you know this, look for examples.
We used to have a guy attend our local Linux Users Group who talked about these types of problems, and the HTML + CSS + Javascript hacks that are necessary to reset the style so that it will be consistent regardless of browser, operating system or monitor, and so that 1pt actually means 1pt. I'm not sure if the situation has improved (and I'm in the guilty camp not really caring about such things), but it sounded like it was pretty complicated to get right at the time.

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#26
Posted 02/25/2016 12:28 PM   
Eye really like the idea and the execution. (Voted [color="green"]yes[/color]) Great work [color="orange"]tehace[/color]! If I may submit some suggestions: Make the new look more like a continuation of the original site, by keeping some elements: [.]keep the title - Helix Mod - with a more "en vogue" logo [/.] [.]keep the light background. I think you are proposing a choice of different skins but, personally, I would use a light version as default.[/.] [img]http://www.constantin.me.uk/Stereoscopy/3dm-game-list-var.jpg[/img] Apologies for messing with your work [color="orange"]tehace[/color]. :)
Eye really like the idea and the execution. (Voted yes)

Great work tehace!

If I may submit some suggestions:

Make the new look more like a continuation of the original site, by keeping some elements:
  • keep the title - Helix Mod - with a more "en vogue" logo
  • keep the light background. I think you are proposing a choice of different skins but, personally, I would use a light version as default.


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    #27
    Posted 02/25/2016 02:51 PM   
    I voted yes because I really liked your work Tehace, but after reading bo3b's post's I'm not so sure anymore ! [color="green"]"A good compromise might be to have your page as an alternate view. You can scrape the regular blog pages, and add them to yours. "[/color] This is an essential statement bo3b ! Also let's keep in mind, that the reason to frequent the blog is to find a 3D fix, nobody is actually trying to sell anything. And we certainly don't want our GREAT shader fixers, to have any unneceray hassle !
    I voted yes because I really liked your work Tehace, but after reading bo3b's post's I'm not so sure anymore !

    "A good compromise might be to have your page as an alternate view. You can scrape the regular blog pages, and add them to yours. "
    This is an essential statement bo3b !

    Also let's keep in mind, that the reason to frequent the blog is to find a 3D fix, nobody is actually trying to sell anything.

    And we certainly don't want our GREAT shader fixers, to have any unneceray hassle !

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    #28
    Posted 02/25/2016 05:12 PM   
    [quote="costiq"]Make the new look more like a continuation of the original site, by keeping some elements: [.]keep the title - Helix Mod - with a more "en vogue" logo [/.] [.]keep the light background. I think you are proposing a choice of different skins but, personally, I would use a light version as default.[/.][/quote]The DeadSpace picture is not very recent... Won't mind if it goes. I like the new HelixMod logo, but kinda miss the DNA real form. (Well it's an Helix anyway.) I still prefer the dark background and white fonts, the Geforce forum and Steam site use that too, nobody complains.
    costiq said:Make the new look more like a continuation of the original site, by keeping some elements:
  • keep the title - Helix Mod - with a more "en vogue" logo
  • keep the light background. I think you are proposing a choice of different skins but, personally, I would use a light version as default.
  • The DeadSpace picture is not very recent... Won't mind if it goes.
    I like the new HelixMod logo, but kinda miss the DNA real form. (Well it's an Helix anyway.)
    I still prefer the dark background and white fonts, the Geforce forum and Steam site use that too, nobody complains.
    [quote="DarkStarSword"][quote="bo3b"]I can always tell when someone is using a MacBook Retina, (similar problems popping up with Surface Pro and other ultra-res screens), because the mockup is gigantic. People build prototypes to look good on their screen, then when posted, they come out gigantic on old school 100-120 dpi screens. When I go to some blogs, the fonts are giant sized, other pages like MSDN are micro fonts. I finally figured out that this is because of varying screen resolutions. People on MacBook Retinas use giant fonts to make it look good locally, which blow up on lower res screens. Microsoft on MSDN use completely awful 72 dpi screens, so when it looks good for them, it's completely shrunk down at 100 dpi. Now that you know this, look for examples.[/quote]We used to have a guy attend our local Linux Users Group who talked about these types of problems, and the HTML + CSS + Javascript hacks that are necessary to reset the style so that it will be consistent regardless of browser, operating system or monitor, and so that 1pt actually means 1pt. I'm not sure if the situation has improved (and I'm in the guilty camp not really caring about such things), but it sounded like it was pretty complicated to get right at the time.[/quote] Yep, no question it's a really hard problem to get right. I have an old friend who still works at Apple who is the tech lead for Safari, and he has often maligned the state of the web standards. HTML5 was supposed to fix all this, but... This is where I cut the web page designers no slack however. Especially in today's world, where there are at least 5 different JavaScript libraries that are currently in vogue. If font sizing is not something solved by the library, then that library isn't worth using. Conversely, where it is solved by the library, it's important to not be a dimwit and roll your own. Best to not waste time, or worse, make your users suffer.
    DarkStarSword said:
    bo3b said:I can always tell when someone is using a MacBook Retina, (similar problems popping up with Surface Pro and other ultra-res screens), because the mockup is gigantic. People build prototypes to look good on their screen, then when posted, they come out gigantic on old school 100-120 dpi screens. When I go to some blogs, the fonts are giant sized, other pages like MSDN are micro fonts. I finally figured out that this is because of varying screen resolutions. People on MacBook Retinas use giant fonts to make it look good locally, which blow up on lower res screens. Microsoft on MSDN use completely awful 72 dpi screens, so when it looks good for them, it's completely shrunk down at 100 dpi. Now that you know this, look for examples.
    We used to have a guy attend our local Linux Users Group who talked about these types of problems, and the HTML + CSS + Javascript hacks that are necessary to reset the style so that it will be consistent regardless of browser, operating system or monitor, and so that 1pt actually means 1pt. I'm not sure if the situation has improved (and I'm in the guilty camp not really caring about such things), but it sounded like it was pretty complicated to get right at the time.

    Yep, no question it's a really hard problem to get right. I have an old friend who still works at Apple who is the tech lead for Safari, and he has often maligned the state of the web standards. HTML5 was supposed to fix all this, but...

    This is where I cut the web page designers no slack however. Especially in today's world, where there are at least 5 different JavaScript libraries that are currently in vogue. If font sizing is not something solved by the library, then that library isn't worth using. Conversely, where it is solved by the library, it's important to not be a dimwit and roll your own. Best to not waste time, or worse, make your users suffer.

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    #30
    Posted 02/25/2016 11:25 PM   
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