Thoughts on consumer version of oculus rift?
  3 / 15    
[quote="eqzitara"]Here is my big question. Why is Oculus only marketed to games? This is why people are balking at price. This is reason it became a landslide. They essentially marketed it as not only for gamers but an accessory. I mean seriously, it has 0 use if you don't have a high end computer. Seriously, Facebook BOUGHT Oculus for reasons they cited outside of gaming. Where is Baseball/football season pass? [ESPN/WHATEVER partnership] Where is porn industry? Where is mentions of concerts you can sit in on? Where is virtual tourism? This is how they "Messed up" to me. Why is it a gaming accessory? It should be marketed as "VIRTUAL REALITY". Not gaming accessory virtual reality. Sure we might buy it for that reason alone but ONLY if we know its going to be supported. People may laugh or scoff at idea of porn industry but. That could potentially be a bigger market then gaming. They spent 4 million getting the kickstarters free rifts but did not consider spending money by giving Brazzers free cameras. Blu ray vs HD DVD was decided by porn industry. You want to go head to head with valve for gaming platform? Good luck. Half life 3 might be a joke at this point but it would destroy them if they announce it will work on HTC VIVE but not Rift.[/quote] This is what they have planned, but the hardware isn't there yet. Best thing the Rift is good for right now is demos/games designed around the resolution VR offers right now, which when translated to a full 90 degrees of your FOV isn't much. 1200p res was good for a 30" LCD monitor a couple of years ago, but not for a screen that's an inch from your face.
eqzitara said:Here is my big question.
Why is Oculus only marketed to games? This is why people are balking at price. This is reason it became a landslide. They essentially marketed it as not only for gamers but an accessory. I mean seriously, it has 0 use if you don't have a high end computer.

Seriously, Facebook BOUGHT Oculus for reasons they cited outside of gaming.

Where is Baseball/football season pass? [ESPN/WHATEVER partnership]
Where is porn industry?
Where is mentions of concerts you can sit in on?
Where is virtual tourism?

This is how they "Messed up" to me.
Why is it a gaming accessory?
It should be marketed as "VIRTUAL REALITY". Not gaming accessory virtual reality. Sure we might buy it for that reason alone but ONLY if we know its going to be supported.
People may laugh or scoff at idea of porn industry but. That could potentially be a bigger market then gaming. They spent 4 million getting the kickstarters free rifts but did not consider spending money by giving Brazzers free cameras. Blu ray vs HD DVD was decided by porn industry.
You want to go head to head with valve for gaming platform? Good luck. Half life 3 might be a joke at this point but it would destroy them if they announce it will work on HTC VIVE but not Rift.


This is what they have planned, but the hardware isn't there yet. Best thing the Rift is good for right now is demos/games designed around the resolution VR offers right now, which when translated to a full 90 degrees of your FOV isn't much. 1200p res was good for a 30" LCD monitor a couple of years ago, but not for a screen that's an inch from your face.

#31
Posted 01/07/2016 02:16 AM   
Oculus - can't view the outside without taking it off. Totem - can view the outside without taking it off. Oculus - needs whole gpu. Totem - comes with onboard processing so gpu wouldn't work as hard. Oculus - detachable vision lenses. Totem - attached vision lenses. Oculus - foam cusioning. great for spreading germs and sweat to the next player. dlc foam replacements. Totem - wipeable dustless cushioning. Oculus - pc only. xbone streaming. Totem - ps3, ps4, pc, xbone, x360 Oculus - 1080p per eye. Totem - 1440p per eye. https://www.youtube.com/watch?v=AXTQeSGJjGM
Oculus - can't view the outside without taking it off.
Totem - can view the outside without taking it off.

Oculus - needs whole gpu.
Totem - comes with onboard processing so gpu wouldn't work as hard.

Oculus - detachable vision lenses.
Totem - attached vision lenses.

Oculus - foam cusioning. great for spreading germs and sweat to the next player. dlc foam replacements.
Totem - wipeable dustless cushioning.

Oculus - pc only. xbone streaming.
Totem - ps3, ps4, pc, xbone, x360

Oculus - 1080p per eye.
Totem - 1440p per eye.



Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#32
Posted 01/07/2016 02:34 AM   
Personally, I got into 3D Vision back in the 90s and have never looked back. When I was a student, I remember working my ass off at weekends to purchase an i-glasses 3D HMD, which was a huge disappointment simply because it did not deliver on advertised refresh rates @ 120Hz. I paid £450 for it back in ~2002. I was wowed by the 3D though even at 27 degrees FOV (yeah, you read that right, 27 degrees), but overall, not as good as a monitor. I resold it at a decent price. I then purchased a z800 for ~£350, which also boasted a low ~32 degrees FOV, when they were cheap when I could afford it some time after launch, in 2008. It was OK, but not as good as a 3D Projector. I sent it back and got a refund due to defects on the screen. The thing was that with both these items, although having their own flaws, the convergence could be pushed to extreme levels without causing eye strain. Granted that head tracking was abysmal to non-existent, this definitely gave the best 3D effect out of anything I have ever tried. How will the CV1 fare? Some of our community have tried DK2 vs 3D projectors and were unimpressed. I have always been a 3D enthusiast. From previous experience, I was prepared to pay up to £800 for it on pre-order and had been saving since I had sent back the z800. For what is included in the HMD, I am surprised it isn't more expensive than it is - check out the price of an emerging OLED monitor at a similar resolution. One of my worries was that they would sacrifice quality for low price and the product would end up being a real gimmick. I really hate that word when it comes to 3D, as much as the rest of our community. It won't be becoming cheaper any time soon. I personally felt that a pre-order was a good idea as it is easy to cancel, and they won't take the money till it is shipped. This means that if the VIVE turns out to be better, my slot in the queue can easily be cancelled. There was really nothing to lose. Oculus keep saying that the price is "at cost" which means they are shifting the product without any profit. I can't say how true this is, we'll have to wait for a tear-down. There is a dirty term which I appreciate the more I grow older: "Reassuringly Expensive". I really hope Palmer Luckey, the founder, has not sacrificed quality - Remember that he was one of us - he used to post on the MTBS 3D boards with the PR1 prototype. I personally feel that the VIVE will be even more expensive, as Valve has been promoting it as a "Premium Product". As helifax says, if it has the game library support, then it would be the better solution. As it stands, for £530 for an HMD, it is an absolute steal compared to my previous purchases. Worst case scenario, I re-sell it on eBay. For perspective, an iPhone is $700, and everyone seems to have one. I am cautiously optimistic about it, but for the experimental value alone, I think it is worth the price tag personally. My gut feeling is that I will be playing in 3D vision for a long time to come as VR will just not have the content available for a long while. I would love to be proven wrong however. The alternative would have been a $300 headset sold for profit to capitalise on the hype which was a gimmick which would set the 3D community back another decade. Of course I shall give my humble opinion, comparing it to projected 3D Vision, for the community, when it is received.
Personally, I got into 3D Vision back in the 90s and have never looked back.

When I was a student, I remember working my ass off at weekends to purchase an i-glasses 3D HMD, which was a huge disappointment simply because it did not deliver on advertised refresh rates @ 120Hz. I paid £450 for it back in ~2002. I was wowed by the 3D though even at 27 degrees FOV (yeah, you read that right, 27 degrees), but overall, not as good as a monitor. I resold it at a decent price.

I then purchased a z800 for ~£350, which also boasted a low ~32 degrees FOV, when they were cheap when I could afford it some time after launch, in 2008. It was OK, but not as good as a 3D Projector. I sent it back and got a refund due to defects on the screen.

The thing was that with both these items, although having their own flaws, the convergence could be pushed to extreme levels without causing eye strain. Granted that head tracking was abysmal to non-existent, this definitely gave the best 3D effect out of anything I have ever tried.

How will the CV1 fare?

Some of our community have tried DK2 vs 3D projectors and were unimpressed.

I have always been a 3D enthusiast. From previous experience, I was prepared to pay up to £800 for it on pre-order and had been saving since I had sent back the z800.

For what is included in the HMD, I am surprised it isn't more expensive than it is - check out the price of an emerging OLED monitor at a similar resolution. One of my worries was that they would sacrifice quality for low price and the product would end up being a real gimmick. I really hate that word when it comes to 3D, as much as the rest of our community.

It won't be becoming cheaper any time soon. I personally felt that a pre-order was a good idea as it is easy to cancel, and they won't take the money till it is shipped. This means that if the VIVE turns out to be better, my slot in the queue can easily be cancelled. There was really nothing to lose.

Oculus keep saying that the price is "at cost" which means they are shifting the product without any profit. I can't say how true this is, we'll have to wait for a tear-down. There is a dirty term which I appreciate the more I grow older: "Reassuringly Expensive". I really hope Palmer Luckey, the founder, has not sacrificed quality - Remember that he was one of us - he used to post on the MTBS 3D boards with the PR1 prototype.

I personally feel that the VIVE will be even more expensive, as Valve has been promoting it as a "Premium Product". As helifax says, if it has the game library support, then it would be the better solution.

As it stands, for £530 for an HMD, it is an absolute steal compared to my previous purchases. Worst case scenario, I re-sell it on eBay. For perspective, an iPhone is $700, and everyone seems to have one.

I am cautiously optimistic about it, but for the experimental value alone, I think it is worth the price tag personally. My gut feeling is that I will be playing in 3D vision for a long time to come as VR will just not have the content available for a long while. I would love to be proven wrong however.

The alternative would have been a $300 headset sold for profit to capitalise on the hype which was a gimmick which would set the 3D community back another decade.

Of course I shall give my humble opinion, comparing it to projected 3D Vision, for the community, when it is received.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#33
Posted 01/07/2016 02:34 AM   
An initial list of Q1/Q2 games - see [url]https://www.reddit.com/r/oculus/wiki/compatible_games[/url].
An initial list of Q1/Q2 games - see https://www.reddit.com/r/oculus/wiki/compatible_games.

#34
Posted 01/07/2016 03:12 AM   
Generally speaking, preordering [i]anything[/i] is a bad idea. But a new piece of emerging technology in a field that's about to become highly competitive is an especially bad idea. And $600? That's not preorder money, that's "read a shit-ton of reviews and decide carefully" money, for me at least. Perhaps some of you have the kind of disposable income that allows you to do this without a second thought, but that's not me. You also can't overlook the extremely high system requirements. You need a a 970 as a bare minimum, and we don't even know if SLI is supported. I personally meet those requirements, but the idea of running at the bare minimum is not an appealing one. Don't get me wrong. I've enjoyed my time with the DK1, and I think VR could be a great step forward for gaming. Hell, the initial consumer OR might even be excellent hardware. But we don't know that yet. They may run into unforseen manufacturing/QA issues, or Vive might end up being a far superior choice, with much more developer support and HL3 exclusivity. Within 12-18 months, we'll likely know which headset is the best option with the most developer support. There's also likely to be sales, price drops, or at least cheaper used sets on ebay. Or they could release a cheaper version without a controller (which I don't need, as I have 360 and xbone controllers already). Alternatively (though unlikely), it may be a big flop because of low adoption rates. If you preorder now, it'll be the most you could possibly spend, with no guarantees, and you'll have the worst possible version of the experience. When I (probably) buy a VR headset of some description early next year, it will be cheaper, better, and I'll already have a lineup of decent games to play. I'd imagine my PC will likely be more suited to it, too. Or if that's not the case, I've saved myself $600. I see no good reason at all to buy yet.
Generally speaking, preordering anything is a bad idea. But a new piece of emerging technology in a field that's about to become highly competitive is an especially bad idea.

And $600? That's not preorder money, that's "read a shit-ton of reviews and decide carefully" money, for me at least. Perhaps some of you have the kind of disposable income that allows you to do this without a second thought, but that's not me. You also can't overlook the extremely high system requirements. You need a a 970 as a bare minimum, and we don't even know if SLI is supported. I personally meet those requirements, but the idea of running at the bare minimum is not an appealing one.

Don't get me wrong. I've enjoyed my time with the DK1, and I think VR could be a great step forward for gaming. Hell, the initial consumer OR might even be excellent hardware. But we don't know that yet. They may run into unforseen manufacturing/QA issues, or Vive might end up being a far superior choice, with much more developer support and HL3 exclusivity.

Within 12-18 months, we'll likely know which headset is the best option with the most developer support. There's also likely to be sales, price drops, or at least cheaper used sets on ebay. Or they could release a cheaper version without a controller (which I don't need, as I have 360 and xbone controllers already). Alternatively (though unlikely), it may be a big flop because of low adoption rates.

If you preorder now, it'll be the most you could possibly spend, with no guarantees, and you'll have the worst possible version of the experience.

When I (probably) buy a VR headset of some description early next year, it will be cheaper, better, and I'll already have a lineup of decent games to play. I'd imagine my PC will likely be more suited to it, too. Or if that's not the case, I've saved myself $600.

I see no good reason at all to buy yet.

#35
Posted 01/07/2016 03:33 AM   
Something else that's been pointed out. They're funnelling the money through Ireland to avoid tax. It's sadly quite common to see this, but it puts me off.
Something else that's been pointed out. They're funnelling the money through Ireland to avoid tax. It's sadly quite common to see this, but it puts me off.

#36
Posted 01/07/2016 03:41 AM   
System Requrements are BS. I agree for the new gen GPU, but i5 4590 for processor is what makes me mad. I and [color="green"]RAGEdemon[/color] as well use 6 core Xeons at 4ghz which im sure is OK for the Oculus. I wonder if here anyone is using 2500K can share info if it is conpatible. CV1 price is higher than $300-350 they claimed year ago, but it is not a big deal. Im planning to get new GPU when "pascal" is out, but now it obligates me also to drop an extra £500 for CPU+Mobo on top of £500 for GPU + another £500 for the Oculus. At this point im not sure it worth the extra cash. Im afraid it will be just another expensive gadged collecting dust on the shelf.
System Requrements are BS.
I agree for the new gen GPU, but i5 4590 for processor is what makes me mad.
I and RAGEdemon as well use 6 core Xeons at 4ghz which im sure is OK for the Oculus.
I wonder if here anyone is using 2500K can share info if it is conpatible.

CV1 price is higher than $300-350 they claimed year ago, but it is not a big deal.
Im planning to get new GPU when "pascal" is out, but now it obligates me also to drop an extra £500 for CPU+Mobo on top of £500 for GPU + another £500 for the Oculus.

At this point im not sure it worth the extra cash.
Im afraid it will be just another expensive gadged collecting dust on the shelf.

Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D

#37
Posted 01/07/2016 03:50 AM   
Price for me was within the $500 range, so the price didn't surprise me tbh. I know the whole internet is going nuts over the price, but to be fair this is an entirely new experience and a lot of the things bundled with the rift are necessary imo for a complete VR package. I'm excited for VR, but I'm gonna wait to see what the other competitors on the VR market will be bringing to the table. I expect they'll all fall withing the Oculus price range, some of them might even take a risk just to have a cheaper product on the market. It's a shame that some countries get shafted with the price conversion rates tho. That's really sad. As a 3D gamer, I want these VR companies to come out with the best next logical step (with a serious VR device) and long term I hope VR stays for good and gets proper support and not turn into a niche thing like 3D vision has become.
Price for me was within the $500 range, so the price didn't surprise me tbh. I know the whole internet is going nuts over the price, but to be fair this is an entirely new experience and a lot of the things bundled with the rift are necessary imo for a complete VR package.

I'm excited for VR, but I'm gonna wait to see what the other competitors on the VR market will be bringing to the table. I expect they'll all fall withing the Oculus price range, some of them might even take a risk just to have a cheaper product on the market.

It's a shame that some countries get shafted with the price conversion rates tho. That's really sad.

As a 3D gamer, I want these VR companies to come out with the best next logical step (with a serious VR device) and long term I hope VR stays for good and gets proper support and not turn into a niche thing like 3D vision has become.

Current 3DVISION System:
i7 4790K//16 GB Ram//GTX1070 - 8GB GDDR5
BenQ XL2420G 1080P/144hz/G-Sync/3D Vision 2
Win 8.1 64Bit

Portable 3DVISION System:
Alienware M17
i7 4800MQ//32 GB Ram//GTX770M - 3GB GDDR5
Win 10 64Bit

#38
Posted 01/07/2016 03:56 AM   
[quote="mihabolil"] At this point im not sure it worth the extra cash. Im afraid it will be just another expensive gadged collecting dust on the shelf. [/quote] I'd wait for Valve to at least announce launching of system to see what they are doing. It would be just like valve to say this game we made is done and it works on vive. They seriously don't go to any conventions. Its just shocking the general response is bad/luke warm at best. I've been pretty much the most active person here up till a year ago. People were telling me at least once a week 3d vision is dead and oculus is going to take over for each form of Developer kit. This went on for 2 1/2 years. The response was so positive that I no longer questioned it. This is why I was so confused this morning... Enthusiasts were luke warm at best. Lets not even talk about average gamers. Pretty much the only good response were from the individuals who adopted each form of Developer Kit. Just wait.
mihabolil said:
At this point im not sure it worth the extra cash.
Im afraid it will be just another expensive gadged collecting dust on the shelf.


I'd wait for Valve to at least announce launching of system to see what they are doing. It would be just like valve to say this game we made is done and it works on vive. They seriously don't go to any conventions.

Its just shocking the general response is bad/luke warm at best. I've been pretty much the most active person here up till a year ago. People were telling me at least once a week 3d vision is dead and oculus is going to take over for each form of Developer kit. This went on for 2 1/2 years. The response was so positive that I no longer questioned it.

This is why I was so confused this morning... Enthusiasts were luke warm at best. Lets not even talk about average gamers. Pretty much the only good response were from the individuals who adopted each form of Developer Kit.

Just wait.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#39
Posted 01/07/2016 04:04 AM   
I sympathise with your sentiment Pirateguybrush, and usually I would wholeheartedly agree as your points are valid ones. In this specific case, the equation has changed significantly, however. 1. Pre-ordering any software is always a bad idea as there is an unlimited amount. Pre-ordering a piece of hardware can have a great pay-off as the quantities are usually very limited. The pre-order queue will get it first. I don't see it being available for sale for next day delivery for a very long while yet. By pre-ordering, we can ensure that we will get it somewhere close to launch. Currently, during the first 5 minutes the shipping estimate went from March, to April. It currently stands at May. Comparatively, people wait years to get their hands on a Tesla. 2. My research showed that SLi is supported at least as much as it is with a standard monitor. nVidia have brought out VR SLi which specifically makes each card render each of the 2 screens independently which drastically decreases input lag and gives almost perfect 2x scaling. 3. I have thoroughly researched performance requirements and my system compatibility. My heavily overclocked 6 core 4.4GHz Xeon which blows away even a skylake 6700K, together with 970 SLi, gives double of the performance of the firestrike benchmarks minimum requirement that Oculus are touting. The resolution of the rift is actually lower than what I play at currently, not even taking into account pixel masking, VR SLi performance boost, and multi-resolution shaders which alone increases the performance by 50%, on the Rift. 4. I will have had "12-18 months" of VR experience by the time you decide to buy it. How much do you value your free time? I personally would pay $300 for that time alone. Hell, my gym membership costs me £300 a year and that's not even something that I enjoy. The premium is worth maybe week's average Salary in most western countries. 5. The price will not come down any time soon - they are selling it "at cost". Palmer has already stated that unbundling the extras will not have had any significant impact on price - they were included to sweeten the deal. Vive is likely to be even more expensive as Valve is already marketing it as a premium VR experience. 6. The pre-order is simply a reservation in a queue. The payment won't be taken till the product is actually shipped. By the look of things, Vive will have been released by then, and reviews of both products to an extent will have hit the press - at which point, I can cancel my order if I choose to without any disadvantage, or resell it without much value lost. 7. I have exhausted my research into it, and I am cautiously optimistic that the gamble of getting to experience VR for "12-18 months" extra in my free time that I value highly, is worth it; compared to the low probability that I will hate it or that it will not have very much quality content; the probability of either being astronomically low. The standard equation has changed for the above reasons. In this very special case, and for me personally, pre-ordering makes sense. There are many people who agree with your point of view, and many who might agree with mine. Neither of us are wrong or stupid (although my wife would vote for me if there were a "vote for the stupid" poll). We each have different priorities, and to that extent, to each their own, my friend :)
I sympathise with your sentiment Pirateguybrush, and usually I would wholeheartedly agree as your points are valid ones.

In this specific case, the equation has changed significantly, however.

1. Pre-ordering any software is always a bad idea as there is an unlimited amount. Pre-ordering a piece of hardware can have a great pay-off as the quantities are usually very limited. The pre-order queue will get it first. I don't see it being available for sale for next day delivery for a very long while yet. By pre-ordering, we can ensure that we will get it somewhere close to launch. Currently, during the first 5 minutes the shipping estimate went from March, to April. It currently stands at May. Comparatively, people wait years to get their hands on a Tesla.

2. My research showed that SLi is supported at least as much as it is with a standard monitor. nVidia have brought out VR SLi which specifically makes each card render each of the 2 screens independently which drastically decreases input lag and gives almost perfect 2x scaling.

3. I have thoroughly researched performance requirements and my system compatibility. My heavily overclocked 6 core 4.4GHz Xeon which blows away even a skylake 6700K, together with 970 SLi, gives double of the performance of the firestrike benchmarks minimum requirement that Oculus are touting. The resolution of the rift is actually lower than what I play at currently, not even taking into account pixel masking, VR SLi performance boost, and multi-resolution shaders which alone increases the performance by 50%, on the Rift.

4. I will have had "12-18 months" of VR experience by the time you decide to buy it. How much do you value your free time? I personally would pay $300 for that time alone. Hell, my gym membership costs me £300 a year and that's not even something that I enjoy. The premium is worth maybe week's average Salary in most western countries.

5. The price will not come down any time soon - they are selling it "at cost". Palmer has already stated that unbundling the extras will not have had any significant impact on price - they were included to sweeten the deal. Vive is likely to be even more expensive as Valve is already marketing it as a premium VR experience.

6. The pre-order is simply a reservation in a queue. The payment won't be taken till the product is actually shipped. By the look of things, Vive will have been released by then, and reviews of both products to an extent will have hit the press - at which point, I can cancel my order if I choose to without any disadvantage, or resell it without much value lost.

7. I have exhausted my research into it, and I am cautiously optimistic that the gamble of getting to experience VR for "12-18 months" extra in my free time that I value highly, is worth it; compared to the low probability that I will hate it or that it will not have very much quality content; the probability of either being astronomically low.

The standard equation has changed for the above reasons. In this very special case, and for me personally, pre-ordering makes sense.

There are many people who agree with your point of view, and many who might agree with mine. Neither of us are wrong or stupid (although my wife would vote for me if there were a "vote for the stupid" poll). We each have different priorities, and to that extent, to each their own, my friend :)

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#40
Posted 01/07/2016 04:08 AM   
I've preordered one. It arrives in April. I wanted the vive before Christmas but after they delayed it until Q2 I remembered steam time and decided to preorder the oculus instead. I might change my mind if the htc vive looks better closer to the time. I can't see the vive being cheaper though. It has controllers, 2 light houses included as well as the headset. Bundling the rift with a Xbox pad makes zero sense. I bet 9/10 people getting a rift has an Xbox pad (if not all of them) They've pledged 100 rift games by the end of 2016 and there is always vorpx too. Remember even if games don't support all the features it still has OLED low persistence screens with ZERO crosstalk in 3D and no loss of brightness from shutters etc. Head tracking and the rest is a bonus. That's way I see it. It's cutting edge tech. The screens refresh globally (ie at the same time) instead of line by line. It's low persistence and high frame rate. It's going to be mega! I paid £500 for my 4K monitor so I see this as a fair price TBH. It'll get cheaper but for brand new tech it seems fair to me. The 3D sound looks interesting too. I've read Palmer is an audiophile and has put a decent DAC and headphones into the headset. It looks like a premium product all round to me. Throw in two free games and all the free demos and it seems fair. Its not like everyone hasn't had 3 years to save up! I can't wait to play alien isolation on it. There's videos all over you tube. Dirt rally, the mountain climbing, eve, elite, guitar hero all VR ready. It would be nice if GTAV, fallout4 alien isolation and battlefront added native VR support. Shame we have to wait and pay extra for the controllers. + they've delayed them 3 months aswell.
I've preordered one. It arrives in April.
I wanted the vive before Christmas but after they delayed it until Q2 I remembered steam time and decided to preorder the oculus instead.
I might change my mind if the htc vive looks better closer to the time.
I can't see the vive being cheaper though. It has controllers, 2 light houses included as well as the headset.
Bundling the rift with a Xbox pad makes zero sense. I bet 9/10 people getting a rift has an Xbox pad (if not all of them)

They've pledged 100 rift games by the end of 2016 and there is always vorpx too.
Remember even if games don't support all the features it still has OLED low persistence screens with ZERO crosstalk in 3D and no loss of brightness from shutters etc.
Head tracking and the rest is a bonus.
That's way I see it. It's cutting edge tech. The screens refresh globally (ie at the same time) instead of line by line. It's low persistence and high frame rate. It's going to be mega!
I paid £500 for my 4K monitor so I see this as a fair price TBH. It'll get cheaper but for brand new tech it seems fair to me.
The 3D sound looks interesting too. I've read Palmer is an audiophile and has put a decent DAC and headphones into the headset.
It looks like a premium product all round to me. Throw in two free games and all the free demos and it seems fair.
Its not like everyone hasn't had 3 years to save up!
I can't wait to play alien isolation on it. There's videos all over you tube. Dirt rally, the mountain climbing, eve, elite,
guitar hero all VR ready.
It would be nice if GTAV, fallout4 alien isolation and battlefront added native VR support.
Shame we have to wait and pay extra for the controllers. + they've delayed them 3 months aswell.

#41
Posted 01/07/2016 04:12 AM   
I'll be waiting. Very expensive for what you are actually getting for your money at this point. There is only one game on the supported list I have seen that I want to play, already play and already enjoy in 3dvision surround. Also competition looms.... Also I am very wary about reports of motion sickness as I am a big sufferer of this. Back in the day I was unable to play Half life 2 for more than 15 minutes before having to lie down...
I'll be waiting. Very expensive for what you are actually getting for your money at this point. There is only one game on the supported list I have seen that I want to play, already play and already enjoy in 3dvision surround. Also competition looms....

Also I am very wary about reports of motion sickness as I am a big sufferer of this.
Back in the day I was unable to play Half life 2 for more than 15 minutes before having to lie down...

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#42
Posted 01/07/2016 04:30 AM   
It was interesting to read all the comments. Some argue is not much and some that is too much. And surprisingly both parts are right because they see it from different perspective. One part looks at value for money and other part compares it to other gadgets. I'm in the first section . 600$- what the hell is not that much, but what does it offer for this money? I just bought a projector that together with the screen, cables etc. cost me more than 1000$ but I can see myself using it for a longer period. Oculus wise.....None of the games I like are supported and they are not going to be. DK1 gave me terrible VR sickness and most probably CV1 will do the same if I try to play games I like. To keep 600$ on the shelf is expensive. PS: I didn't suffer of any motion sickness until I bought DK1. @ GibsonRed I would really like to see you after playing Battlefront for Half an hour.
It was interesting to read all the comments.
Some argue is not much and some that is too much. And surprisingly both parts are right because they see it from different perspective. One part looks at value for money and other part compares it to other gadgets.

I'm in the first section . 600$- what the hell is not that much, but what does it offer for this money?
I just bought a projector that together with the screen, cables etc. cost me more than 1000$ but I can see myself using it for a longer period.
Oculus wise.....None of the games I like are supported and they are not going to be. DK1 gave me terrible VR sickness and most probably CV1 will do the same if I try to play games I like. To keep 600$ on the shelf is expensive.

PS: I didn't suffer of any motion sickness until I bought DK1.
@ GibsonRed I would really like to see you after playing Battlefront for Half an hour.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

#43
Posted 01/07/2016 04:37 AM   
There's always the VR-Box for those with disposable income. http://vnstw.com/otherfile/3/file11-1-20150325171846-80.pdf We have a couple of posters using their demultiplexer for Dual Passive Projection. http://www.vnstw.com/
There's always the VR-Box for those with disposable income.

http://vnstw.com/otherfile/3/file11-1-20150325171846-80.pdf

We have a couple of posters using their demultiplexer for Dual Passive Projection.

http://www.vnstw.com/

#44
Posted 01/07/2016 04:48 AM   
The Totem VR mentioned by Shinra358 above does seem like a better product. Here's a good review from TomsHardware: http://www.tomshardware.com/news/totem-vrvana-canada-virtual-reality-hmd,27690.html I went to their page, and they're only asking $50 deposit for preorder, with an estimated $450 MSRP. So, 25% less than the Rift, with superior features. I particularly like being able to switch to "real world" view (via external camera) without having to take the headgear off. And I hate everything about Facebook. I'm not ordering now but I will keep an eye on Totem. I've already written off Oculus. (One possibility I find intriguing. I am very nearsighted in one eye, which makes my actual real world depth perception pretty dismal. Even distance glasses don't seem to have much of an effect on that. I get a much better depth effect from 3D games than I do in the real world, because the screen is close enough to my bad eye. If the "real world" view feature actually uses 2 cameras and attempts to display the real world in 3D, I might actually get to see the real world in true 3D for the first time, heh.) EDIT: Bad link fixed.
The Totem VR mentioned by Shinra358 above does seem like a better product. Here's a good review from TomsHardware:

http://www.tomshardware.com/news/totem-vrvana-canada-virtual-reality-hmd,27690.html


I went to their page, and they're only asking $50 deposit for preorder, with an estimated $450 MSRP. So, 25% less than the Rift, with superior features. I particularly like being able to switch to "real world" view (via external camera) without having to take the headgear off. And I hate everything about Facebook. I'm not ordering now but I will keep an eye on Totem. I've already written off Oculus.

(One possibility I find intriguing. I am very nearsighted in one eye, which makes my actual real world depth perception pretty dismal. Even distance glasses don't seem to have much of an effect on that. I get a much better depth effect from 3D games than I do in the real world, because the screen is close enough to my bad eye. If the "real world" view feature actually uses 2 cameras and attempts to display the real world in 3D, I might actually get to see the real world in true 3D for the first time, heh.)

EDIT: Bad link fixed.

CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586

Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory

#45
Posted 01/07/2016 04:49 AM   
  3 / 15    
Scroll To Top