How about routing the shutter-signal, generated by the NV-stereo-3D-driver, to COM, PAR or USB-Port instead of the DDC-Data Pin of the VGA/DVI-Port?
Are there any informations, how the driver sends the signal to the graphics adapter? And does it really create the shutter-signal itself, or does it only send the command to activate some kind of internal signal-routing on the graphics adapter (v-sync -> x -> DDC-Data).
If we could grab the signal, it would be possible to write a little program which will send it out of the COM or PAR-port and even delay the signal if the display delays its signal too (e. g. projectors).
The idea of using an alternate port for the shutter-signal was born after realizing that cutting the DDC-Data pin between graphics adapter and projector may cause windows not to recognize the display anymore and with the DDC-Data connected there's some kind of "flashing" in the shutter-glasses in some games because of the communication between the graphics adapter and the display.
How about routing the shutter-signal, generated by the NV-stereo-3D-driver, to COM, PAR or USB-Port instead of the DDC-Data Pin of the VGA/DVI-Port?
Are there any informations, how the driver sends the signal to the graphics adapter? And does it really create the shutter-signal itself, or does it only send the command to activate some kind of internal signal-routing on the graphics adapter (v-sync -> x -> DDC-Data).
If we could grab the signal, it would be possible to write a little program which will send it out of the COM or PAR-port and even delay the signal if the display delays its signal too (e. g. projectors).
The idea of using an alternate port for the shutter-signal was born after realizing that cutting the DDC-Data pin between graphics adapter and projector may cause windows not to recognize the display anymore and with the DDC-Data connected there's some kind of "flashing" in the shutter-glasses in some games because of the communication between the graphics adapter and the display.
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How about routing the shutter-signal, generated by the NV-stereo-3D-driver, to COM, PAR or USB-Port instead of the DDC-Data Pin of the VGA/DVI-Port?
Are there any informations, how the driver sends the signal to the graphics adapter? And does it really create the shutter-signal itself, or does it only send the command to activate some kind of internal signal-routing on the graphics adapter (v-sync -> x -> DDC-Data).
If we could grab the signal, it would be possible to write a little program which will send it out of the COM or PAR-port and even delay the signal if the display delays its signal too (e. g. projectors).
The idea of using an alternate port for the shutter-signal was born after realizing that cutting the DDC-Data pin between graphics adapter and projector may cause windows not to recognize the display anymore and with the DDC-Data connected there's some kind of "flashing" in the shutter-glasses in some games because of the communication between the graphics adapter and the display.
How about routing the shutter-signal, generated by the NV-stereo-3D-driver, to COM, PAR or USB-Port instead of the DDC-Data Pin of the VGA/DVI-Port?
Are there any informations, how the driver sends the signal to the graphics adapter? And does it really create the shutter-signal itself, or does it only send the command to activate some kind of internal signal-routing on the graphics adapter (v-sync -> x -> DDC-Data).
If we could grab the signal, it would be possible to write a little program which will send it out of the COM or PAR-port and even delay the signal if the display delays its signal too (e. g. projectors).
The idea of using an alternate port for the shutter-signal was born after realizing that cutting the DDC-Data pin between graphics adapter and projector may cause windows not to recognize the display anymore and with the DDC-Data connected there's some kind of "flashing" in the shutter-glasses in some games because of the communication between the graphics adapter and the display.