Must Disable 3D Vision To Use Windows Mixed Reality
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Awesome this is getting fixed. As an aside, I'm loving WMR as a platform. It's the only VR I've tried since the Rift DK1, but it works really well for something I paid around $170US for, when compared against the price of the competition.
Awesome this is getting fixed.

As an aside, I'm loving WMR as a platform. It's the only VR I've tried since the Rift DK1, but it works really well for something I paid around $170US for, when compared against the price of the competition.

#16
Posted 08/08/2018 04:58 AM   
[quote="J-Enermax"]@bob: Given all WMR recently released have the controller/headset for the full exp, how did you get the headset only?[/quote] You can also buy the Lenova Explorer without the controllers. It's been running around $189 as a standalone unit on sale. BHP Photo just had it for $100, but sold out by the time I saw the advertisement :( BTW, this is what Pirateguybrush is using. If interested, ask him if he's liking it.
J-Enermax said:@bob: Given all WMR recently released have the controller/headset for the full exp, how did you get the headset only?


You can also buy the Lenova Explorer without the controllers. It's been running around $189 as a standalone unit on sale. BHP Photo just had it for $100, but sold out by the time I saw the advertisement :(

BTW, this is what Pirateguybrush is using. If interested, ask him if he's liking it.

#17
Posted 08/12/2018 12:06 AM   
[quote="D-Man11"]ask him if he's liking it.[/quote] I am! Very much!
D-Man11 said:ask him if he's liking it.
I am! Very much!

#18
Posted 08/12/2018 11:41 AM   
Heck, for $108, I'll play. https://www.amazon.com/gp/product/B0764L8YL7/ref=ox_sc_act_title_1?smid=A3KGNLL200UCI2&psc=1

#19
Posted 08/12/2018 09:18 PM   
[quote="djbnew"]Heck, for $108, I'll play. https://www.amazon.com/gp/product/B0764L8YL7/ref=ox_sc_act_title_1?smid=A3KGNLL200UCI2&psc=1[/quote] Barely usable without the controllers. I wouldn't recommend it without them. The WMR support of keyboard/mouse or xbox controller is pretty feeble. Hard to even launch apps for example. Also, very few VR experiences can be used with just controller. You are limited to stuff like virtual theaters, or games that work in VR with controller like Adrift, or Elite Dangerous, driving games. I bought the Dell version sans controllers and ended up buying just the controllers from ebay. You won't get the real VR experience with just this headset. If you want cheap but a bit closer, something like DayDream or Oculus Go will be a better experience. Unless there is something specific you are considering for VR.
djbnew said:Heck, for $108, I'll play.
https://www.amazon.com/gp/product/B0764L8YL7/ref=ox_sc_act_title_1?smid=A3KGNLL200UCI2&psc=1

Barely usable without the controllers. I wouldn't recommend it without them. The WMR support of keyboard/mouse or xbox controller is pretty feeble. Hard to even launch apps for example.

Also, very few VR experiences can be used with just controller. You are limited to stuff like virtual theaters, or games that work in VR with controller like Adrift, or Elite Dangerous, driving games.

I bought the Dell version sans controllers and ended up buying just the controllers from ebay.


You won't get the real VR experience with just this headset. If you want cheap but a bit closer, something like DayDream or Oculus Go will be a better experience. Unless there is something specific you are considering for VR.

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#20
Posted 08/13/2018 12:45 AM   
This site has some great info on WMR https://www.windowscentral.com/windows-mixed-reality-ultimate-guide https://www.windowscentral.com/windows-mixed-reality-specs https://www.windowscentral.com/best-pc-vr-games-hotas-support Apps like Voice Attack or Voice Bot can be used with headsets. W10 Cortana is used as well. https://store.steampowered.com/app/583010/VoiceAttack/ https://store.steampowered.com/app/374400/VoiceBot/ Moss just received WMR support and is well liked https://store.steampowered.com/app/846470/Moss/ https://steamcommunity.com/games/846470/announcements/detail/1718571865506600990 I've wanted to check out The Invisible hours as well "[color="orange"]This is not a game. This is not a movie. This is a piece of immersive theatre with many tangled threads. [/color]" https://forums.geforce.com/default/topic/1050701/
This site has some great info on WMR
https://www.windowscentral.com/windows-mixed-reality-ultimate-guide
https://www.windowscentral.com/windows-mixed-reality-specs
https://www.windowscentral.com/best-pc-vr-games-hotas-support

Apps like Voice Attack or Voice Bot can be used with headsets. W10 Cortana is used as well.
https://store.steampowered.com/app/583010/VoiceAttack/
https://store.steampowered.com/app/374400/VoiceBot/

Moss just received WMR support and is well liked
https://store.steampowered.com/app/846470/Moss/

https://steamcommunity.com/games/846470/announcements/detail/1718571865506600990



I've wanted to check out The Invisible hours as well

"This is not a game. This is not a movie. This is a piece of immersive theatre with many tangled threads. "

https://forums.geforce.com/default/topic/1050701/

#21
Posted 08/13/2018 01:11 AM   
Thanks for the tips, I got the one with controllers after your posts bo3b and D-Man11. I appreciate it :-) --in home transition without surround or PJ, so have to fiddle around with something ;-) Thanks guys,,,
Thanks for the tips, I got the one with controllers after your posts bo3b and D-Man11. I appreciate it :-)

--in home transition without surround or PJ, so have to fiddle around with something ;-)

Thanks guys,,,

#22
Posted 08/13/2018 01:46 AM   
The voice control works pretty well. Pin the desktop app in cliff house and say select to click. The overall experience definitely requires controllers for most games though, I don't recommend going without.
The voice control works pretty well. Pin the desktop app in cliff house and say select to click. The overall experience definitely requires controllers for most games though, I don't recommend going without.

#23
Posted 08/13/2018 09:44 AM   
[quote="Pirateguybrush"] The overall experience definitely requires controllers for most games though, I don't recommend going without.[/quote] Thanks :-) Hopefully I can still sit - lol
Pirateguybrush said: The overall experience definitely requires controllers for most games though, I don't recommend going without.

Thanks :-) Hopefully I can still sit - lol

#24
Posted 08/13/2018 03:22 PM   
I'd recommend standing as many great games require it. That said, my recommended sitting titles are hellblade, i expect you to die, rez infinite, ultrawings, star trek bridge crew, headmaster, moss.
I'd recommend standing as many great games require it. That said, my recommended sitting titles are hellblade, i expect you to die, rez infinite, ultrawings, star trek bridge crew, headmaster, moss.

#25
Posted 08/13/2018 04:07 PM   
[quote="Pirateguybrush"]I'd recommend standing as many great games require it. That said, my recommended sitting titles are hellblade, i expect you to die, rez infinite, ultrawings, star trek bridge crew, headmaster, moss.[/quote] :-) Thanks, ok..., my wife is going to laugh her ass off.
Pirateguybrush said:I'd recommend standing as many great games require it. That said, my recommended sitting titles are hellblade, i expect you to die, rez infinite, ultrawings, star trek bridge crew, headmaster, moss.

:-) Thanks, ok..., my wife is going to laugh her ass off.

#26
Posted 08/13/2018 05:45 PM   
Hey, just had to come back on this once. Thanks for recommending the controllers, links and games. Not here to discuss the vid side, as you already know. Playing Space Pirate trainer, I was frick'n jumping around and an hour later exhausted and headband soaked. Hope they continue and make the "real deal" before I'm too old to jump around..! And my wife? She's happy I'm getting more exercise :-) LOL. Anyway, thanks for all you guys do.
Hey, just had to come back on this once. Thanks for recommending the controllers, links and games. Not here to discuss the vid side, as you already know. Playing Space Pirate trainer, I was frick'n jumping around and an hour later exhausted and headband soaked.

Hope they continue and make the "real deal" before I'm too old to jump around..!

And my wife? She's happy I'm getting more exercise :-) LOL. Anyway, thanks for all you guys do.

#27
Posted 08/16/2018 04:50 AM   
A couple tips I've found useful if you're using the Lenovo. -Pull the front and back cushions off, and swap them. The back one is thinner, so your eyes will be closer to the lenses, giving you a wider field of view. -Use twist ties to run the cable around the back of the headset, so your arms don't catch it when you're flailing around. -Get a set of earbuds with a mic for sound, and twist tie any excess cable to the headband to prevent you from catching it with your arms.
A couple tips I've found useful if you're using the Lenovo.

-Pull the front and back cushions off, and swap them. The back one is thinner, so your eyes will be closer to the lenses, giving you a wider field of view.

-Use twist ties to run the cable around the back of the headset, so your arms don't catch it when you're flailing around.

-Get a set of earbuds with a mic for sound, and twist tie any excess cable to the headband to prevent you from catching it with your arms.

#28
Posted 08/16/2018 09:53 AM   
[quote="djbnew"][quote="Pirateguybrush"]I'd recommend standing as many great games require it. That said, my recommended sitting titles are hellblade, i expect you to die, rez infinite, ultrawings, star trek bridge crew, headmaster, moss.[/quote] :-) Thanks, ok..., my wife is going to laugh her ass off. [/quote] If you play VR Kanojo, your wife will probably smack you, instead of laughing :P
djbnew said:
Pirateguybrush said:I'd recommend standing as many great games require it. That said, my recommended sitting titles are hellblade, i expect you to die, rez infinite, ultrawings, star trek bridge crew, headmaster, moss.

:-) Thanks, ok..., my wife is going to laugh her ass off.


If you play VR Kanojo, your wife will probably smack you, instead of laughing :P

#29
Posted 08/18/2018 06:55 AM   
[quote="bo3b"]BTW, one reason I'm interested in WMR as a TV is because I'm writing an app that brings all DX9 games to a virtual TV. Presently successfully running in Rift, performance is good. Currently working on making it easier to setup. [/quote] I was looking for the new StarVR SDK, which is not up on their site yet. The following statement, piqued my interest. "StarVR features exceptional extensibility for ease-of-integration with a wide array of components, systems and environments. The StarVR software development kit (SDK) makes developing new content or upgrading existing VR experience to StarVR’s premium wide-field of view platform seamless. Developers also have the option of leveraging the StarVR One dual-input VR SLI mode, maximizing the rendering performance to deliver the best image quality. The StarVR SDK API is designed to be familiar to developers working with existing industry standards and empowers them with feature sets beyond other platforms. The development effort that has culminated in the launch of StarVR One has involved extensive collaboration from StarVR’s industry-leading technology partners, including Intel, NVIDIA and Epic Games." https://www.starvr.com/news/3 ____________________________________________________________________________________________________ Searching for the StarVr SDK, led me to an open source cross platform rendering framework that might be of interest/use to you. It's not for dx9, but is for dx12 and Vulkan. http://www.confettispecialfx.com/the-forge-is-available-on-github/ The people behind this framework have been extensively at work with a number of industry leaders in the past year. http://www.confettispecialfx.com/confettis-2017-a-retrospective/ They have a lot of interesting articles on their site http://www.confettispecialfx.com/category/directx-12/ They also have a shader translator, no idea what it does, being clueless about these things, but perhaps it might be useful for something?? http://confettishadertranslator.azurewebsites.net/
bo3b said:BTW, one reason I'm interested in WMR as a TV is because I'm writing an app that brings all DX9 games to a virtual TV. Presently successfully running in Rift, performance is good. Currently working on making it easier to setup.


I was looking for the new StarVR SDK, which is not up on their site yet. The following statement, piqued my interest.

"StarVR features exceptional extensibility for ease-of-integration with a wide array of components, systems and environments. The StarVR software development kit (SDK) makes developing new content or upgrading existing VR experience to StarVR’s premium wide-field of view platform seamless. Developers also have the option of leveraging the StarVR One dual-input VR SLI mode, maximizing the rendering performance to deliver the best image quality. The StarVR SDK API is designed to be familiar to developers working with existing industry standards and empowers them with feature sets beyond other platforms.

The development effort that has culminated in the launch of StarVR One has involved extensive collaboration from StarVR’s industry-leading technology partners, including Intel, NVIDIA and Epic Games."


https://www.starvr.com/news/3


____________________________________________________________________________________________________

Searching for the StarVr SDK, led me to an open source cross platform rendering framework that might be of interest/use to you. It's not for dx9, but is for dx12 and Vulkan.


http://www.confettispecialfx.com/the-forge-is-available-on-github/



The people behind this framework have been extensively at work with a number of industry leaders in the past year.


http://www.confettispecialfx.com/confettis-2017-a-retrospective/




They have a lot of interesting articles on their site


http://www.confettispecialfx.com/category/directx-12/




They also have a shader translator, no idea what it does, being clueless about these things, but perhaps it might be useful for something??


http://confettishadertranslator.azurewebsites.net/

#30
Posted 08/19/2018 06:21 PM   
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