[quote="philippemrowka"]I watched how to modify Shader, I did not understand everything ... I will try to spend time on the tutorial, to learn
thank you very much[/quote]
[quote="philippemrowka"]Too hard for me, I do not understand everything ... sorry ... :-( ...[/quote]
All you need to do AFAIK, is just turn on hunting in 3Dmigoto's ini. This would be done via removing the ; from in front of the line it's on.
Then simply hunt, dump and post.
No one asked you to "modify"
DHR said:@Shift-E
Very nice that is working fine!!
That water spray is probably a "Halo" effect not fixed by the Regex...if someone can hunt the VS (effect disappear) i can fix it manually.
ok so I found the guide to be pretty straight forward and easy to understand, although not as easy as I thought to find exactly what is causing the odd areas of each track.
@DHR: For the water spray-halo issue, the VS is 76599b57e72f8646-vs_replace. When I disable this shader in the ini the halo effect is gone and objects look great, except the spray effect is a very important visual for immersion. Is there a way to fix the shader to eliminate halo without having to disable completely?
here is the first chunk of code from the shader (its a long one):
// ---- Created with 3Dmigoto v1.3.10 on Tue May 01 20:01:43 2018
allow me to ask some noob questions I could not find answers for, so I thought I could just hunt the shaders for any oddity I saw and disable them per the guides instructions which is easy enough - but it seems like the closest I could find was the shader that removes the entire object instead of just the reflection I was looking for. Is the reflection part of the shader that can be disabled or corrected? I also can't tell if it is the light source itself that needs correcting, although the lights look fine - but when the light hits certain objects it seems to produce reflections that do not look right. This can be on trees, signs, parts of the road, even distant mountains. From what I notice they are all far away, and once you get within 80 ft or so, everything looks fine. Is this one of those situations, where even if I fixed them at distance - then they would be off as I got closer (like a pick your poison type of situation)?
I also tried fixing the main menu UI, was able to fix it somewhat but then that screwed up the in race menus and HUD. So even though I do not use the HUD, I set everything back. It seems the front menu affects other more important areas of the game so it can not be truly fixed? I am thinking you left it this way on purpose...I definitely don't want to be trying to fix anything you already took a look at and deemed unfixable.
Congrats on figuring it out. He'll probably need the entire shader. If you deem it to long to post, you can upload it as a jpg file. Then he'll simply change it back to a txt.
To upload, change it from .txt to .jpg. Note: you can only upload to an existing post, you can not upload when creating a post. After making a post, click edit and then click the paperclip icon. It goes thru a forum virus scan and can be really slow. So be patient.
GL with the game :)
Congrats on figuring it out. He'll probably need the entire shader. If you deem it to long to post, you can upload it as a jpg file. Then he'll simply change it back to a txt.
To upload, change it from .txt to .jpg. Note: you can only upload to an existing post, you can not upload when creating a post. After making a post, click edit and then click the paperclip icon. It goes thru a forum virus scan and can be really slow. So be patient.
Good job Maj-E !!! I tried but it's not so simple, at some point while scrolling I'm not sure ... I did not test long enough ... courage for the future !!!
Good job Maj-E !!! I tried but it's not so simple, at some point while scrolling I'm not sure ... I did not test long enough ... courage for the future !!!
[quote="Shift-E"]@DHR: For the water spray-halo issue, the VS is 76599b57e72f8646-vs_replace. When I disable this shader in the ini the halo effect is gone and objects look great, except the spray effect is a very important visual for immersion. Is there a way to fix the shader to eliminate halo without having to disable completely? [/quote]
Yes, is possible.
That VS seems responsible for other effect (shadow/light according to the header), not water spray...also the pattern don't match the halo pattern for this engine.....sometimes you can hunt the effect when disappear, and others (like in this game, specially halos) when you see the effect become total black or total white.
for the descriptions you made, this seems an halo issue....but a corrected light or reflections when hit that halo issue, also will looks strange. This engine have a lot of Halo to fix....probably is that.
Also a screenshots of the issue is welcome :)
Shift-E said:@DHR: For the water spray-halo issue, the VS is 76599b57e72f8646-vs_replace. When I disable this shader in the ini the halo effect is gone and objects look great, except the spray effect is a very important visual for immersion. Is there a way to fix the shader to eliminate halo without having to disable completely?
Yes, is possible.
That VS seems responsible for other effect (shadow/light according to the header), not water spray...also the pattern don't match the halo pattern for this engine.....sometimes you can hunt the effect when disappear, and others (like in this game, specially halos) when you see the effect become total black or total white.
for the descriptions you made, this seems an halo issue....but a corrected light or reflections when hit that halo issue, also will looks strange. This engine have a lot of Halo to fix....probably is that.
[Edited] sorry, should have found that info myself. ok so I clearly should not be using TaB output when taking screenshots? The screenshots looked fine, but are doubled up when attached to this post. I will post them anyway, as it is still easy to make out the issue. For now I will focus on the water spray issue, I hesitate to call it Halo issue since I do not even know the proper terminology for what my eyes are seeing.
So the first screenshot you can see the dark double image of the main car on both sides. This is only visible when the water spray exists. I then went slowly through all shaders and only found one that affects this double image - 76599b57e72f8646-vs_replace.
The second screenshot shows what it looks like when this shader is disabled, notice no spray and no double image of the car:
Then another screenshot with the shader enabled, and the other cars in view. The effect is usually much worse on the other cars ahead, but is difficult to capture when driving at a speed high enough to generate the spray:
Here is the full 76599b57e72f8646 shader, must be in here somewhere?
// ---- Created with 3Dmigoto v1.3.10 on Thu May 03 19:49:08 2018
@Shift-E
Yep..that issue is an Halo issue.,,,BUT like i say that 76599b57e72f8646-vs_replace is not the one responsable for that issue....you need to found another VS that also remove the effect or make the effect totally white or totally black....in the shader you will see this line: "o0.xyzw = r0.xyzw;" or any other rX value.
@Shift-E
Yep..that issue is an Halo issue.,,,BUT like i say that 76599b57e72f8646-vs_replace is not the one responsable for that issue....you need to found another VS that also remove the effect or make the effect totally white or totally black....in the shader you will see this line: "o0.xyzw = r0.xyzw;" or any other rX value.
ok, I paid attention to each shader and saw no change in halo appearance (solid back or white). I will try using the hot pink option in the ini to see if that helps point out the shader causing the halo. thanks
ok, I paid attention to each shader and saw no change in halo appearance (solid back or white). I will try using the hot pink option in the ini to see if that helps point out the shader causing the halo. thanks
Can you please try this fix in the 76599b57e72f8646-vs_replace
The r2.w is in the upper line...so this should work if is the correct shader. And also this will explain why the Regex don't catch this shader.
All you need to do AFAIK, is just turn on hunting in 3Dmigoto's ini. This would be done via removing the ; from in front of the line it's on.
Then simply hunt, dump and post.
No one asked you to "modify"
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
ok so I found the guide to be pretty straight forward and easy to understand, although not as easy as I thought to find exactly what is causing the odd areas of each track.
@DHR: For the water spray-halo issue, the VS is 76599b57e72f8646-vs_replace. When I disable this shader in the ini the halo effect is gone and objects look great, except the spray effect is a very important visual for immersion. Is there a way to fix the shader to eliminate halo without having to disable completely?
here is the first chunk of code from the shader (its a long one):
allow me to ask some noob questions I could not find answers for, so I thought I could just hunt the shaders for any oddity I saw and disable them per the guides instructions which is easy enough - but it seems like the closest I could find was the shader that removes the entire object instead of just the reflection I was looking for. Is the reflection part of the shader that can be disabled or corrected? I also can't tell if it is the light source itself that needs correcting, although the lights look fine - but when the light hits certain objects it seems to produce reflections that do not look right. This can be on trees, signs, parts of the road, even distant mountains. From what I notice they are all far away, and once you get within 80 ft or so, everything looks fine. Is this one of those situations, where even if I fixed them at distance - then they would be off as I got closer (like a pick your poison type of situation)?
I also tried fixing the main menu UI, was able to fix it somewhat but then that screwed up the in race menus and HUD. So even though I do not use the HUD, I set everything back. It seems the front menu affects other more important areas of the game so it can not be truly fixed? I am thinking you left it this way on purpose...I definitely don't want to be trying to fix anything you already took a look at and deemed unfixable.
To upload, change it from .txt to .jpg. Note: you can only upload to an existing post, you can not upload when creating a post. After making a post, click edit and then click the paperclip icon. It goes thru a forum virus scan and can be really slow. So be patient.
GL with the game :)
Yes, is possible.
That VS seems responsible for other effect (shadow/light according to the header), not water spray...also the pattern don't match the halo pattern for this engine.....sometimes you can hunt the effect when disappear, and others (like in this game, specially halos) when you see the effect become total black or total white.
for the descriptions you made, this seems an halo issue....but a corrected light or reflections when hit that halo issue, also will looks strange. This engine have a lot of Halo to fix....probably is that.
Also a screenshots of the issue is welcome :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
So the first screenshot you can see the dark double image of the main car on both sides. This is only visible when the water spray exists. I then went slowly through all shaders and only found one that affects this double image - 76599b57e72f8646-vs_replace.
The second screenshot shows what it looks like when this shader is disabled, notice no spray and no double image of the car:
Then another screenshot with the shader enabled, and the other cars in view. The effect is usually much worse on the other cars ahead, but is difficult to capture when driving at a speed high enough to generate the spray:
Here is the full 76599b57e72f8646 shader, must be in here somewhere?
There is also links to 2 guides in this post
https://forums.geforce.com/default/topic/1043065/
Yep..that issue is an Halo issue.,,,BUT like i say that 76599b57e72f8646-vs_replace is not the one responsable for that issue....you need to found another VS that also remove the effect or make the effect totally white or totally black....in the shader you will see this line: "o0.xyzw = r0.xyzw;" or any other rX value.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
The r2.w is in the upper line...so this should work if is the correct shader. And also this will explain why the Regex don't catch this shader.
Put the fix just below the o0 line
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com