Indigomod - DX11 wrapper by Chiri and elbarterino - Bioshock Infinite
26 / 28
Keep in mind that Jamir is going for 1080P@60 per eye and a passive solution is currently the only way to do it via a projector unless you have 15-25K to spend on a 1080P active projector.
The thing is that the filters placed in front of the projectors are matched/paired with the glasses for an exact matching of filtration with an end result of very little, if any crosstalk. From what I've read, people really like the setup. But it has it's caveats when using short throw or low lumen DLP Projectors.
The omega system splits the visible spectrum into ten bands and is not based on RGB bands. It's like infitec, except infitec requires a high dollar color processor to be used in conjunction with it.
The guy said...
"if you would like to see our system in person i invite you to southern Vermont and will show you a private demo on two different rigs in my matt white 170" screen anytime. in fact anyone who wants to come to Brattleboro Vermont and see a demo of the omega 3D system just let me know."
Keep in mind that Jamir is going for 1080P@60 per eye and a passive solution is currently the only way to do it via a projector unless you have 15-25K to spend on a 1080P active projector.
The thing is that the filters placed in front of the projectors are matched/paired with the glasses for an exact matching of filtration with an end result of very little, if any crosstalk. From what I've read, people really like the setup. But it has it's caveats when using short throw or low lumen DLP Projectors.
The omega system splits the visible spectrum into ten bands and is not based on RGB bands. It's like infitec, except infitec requires a high dollar color processor to be used in conjunction with it.
The guy said...
"if you would like to see our system in person i invite you to southern Vermont and will show you a private demo on two different rigs in my matt white 170" screen anytime. in fact anyone who wants to come to Brattleboro Vermont and see a demo of the omega 3D system just let me know."
Well if you got money, it sounds cool. But I dunno about going all in with Tridef. Not to mention performance issues on tridef especially at 1080P.
Id probably rather build a 3 projector surround but thats me. Maybe I lack imagination. Would be cool to see a demonstration of it though.
You can bet your a** that it will not come out any more 3d vision monitors as we all know the almighty nvidia dont give a s*** about 3d so as I can see it all upcoming screens will only be AMD/ Tridef and so on as it's open standard!
And YES im talking about monitors not any projectors :)
You can bet your a** that it will not come out any more 3d vision monitors as we all know the almighty nvidia dont give a s*** about 3d so as I can see it all upcoming screens will only be AMD/ Tridef and so on as it's open standard!
And YES im talking about monitors not any projectors :)
[quote="eqzitara"]However a large portion of users here are surround users. Couldnt this be an issue as they are on a very abnormal ratio? 48:9.
I don't mean to be a pain, I just thought it was worth mentioning.[/quote]
You lucky guys. Surround must look astonishing. I think about buying a 3D monitor for testing purposes additionaly to my Optoma projector, but they're too expensive for the provided resolution. I'd rather upgrade my monitor to a 2560x1440 one for working.
Because aspect ratio is now incooperated into the formulas, it shouldn't be a problem. I'm waiting for feedback from 3dsolutiongaming.com at the moment if it fixes their issues.
[quote="JaMiR"]I'm doing filter kit that fits inside W1070(there is small hole with lid in light engine) that shoud give me even better colors because W1070 throwratio is not optimal. Next weekend i should have time to do full test and see how colors are.[/quote]
I'm curious about your findings then. Adding filters inside the projector is some nifty HW tweaking. When I tried to insert polarisation filters into the light stream inside my projector, the filter burnt immediately. For this method it would be perfect to have two different filter wheels with matching light spectrum for each eye to prevent light loss from multiple filtering.
eqzitara said:However a large portion of users here are surround users. Couldnt this be an issue as they are on a very abnormal ratio? 48:9.
I don't mean to be a pain, I just thought it was worth mentioning.
You lucky guys. Surround must look astonishing. I think about buying a 3D monitor for testing purposes additionaly to my Optoma projector, but they're too expensive for the provided resolution. I'd rather upgrade my monitor to a 2560x1440 one for working.
Because aspect ratio is now incooperated into the formulas, it shouldn't be a problem. I'm waiting for feedback from 3dsolutiongaming.com at the moment if it fixes their issues.
JaMiR said:I'm doing filter kit that fits inside W1070(there is small hole with lid in light engine) that shoud give me even better colors because W1070 throwratio is not optimal. Next weekend i should have time to do full test and see how colors are.
I'm curious about your findings then. Adding filters inside the projector is some nifty HW tweaking. When I tried to insert polarisation filters into the light stream inside my projector, the filter burnt immediately. For this method it would be perfect to have two different filter wheels with matching light spectrum for each eye to prevent light loss from multiple filtering.
[quote="Schmeltzer"][quote="Chiri"]You lucky guys. Surround must look astonishing[/quote]
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P[/quote]
HAHAHAHA Good one! But totally agree!!:))))))
Chiri said:You lucky guys. Surround must look astonishing
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P
HAHAHAHA Good one! But totally agree!!:))))))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="Schmeltzer"][quote="Chiri"]You lucky guys. Surround must look astonishing[/quote]
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P[/quote]
HAHAHAHA Good one! But totally agree!!:))))))[/quote]
I took me a while to get my setup working but when I saw my first game in 3D srround it was like:
OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG!
And the cool thing is: I still enjoy it very much, it's as big a step forwards as going from going 2D to 3D imho.
btw: at what resolution can you play Bioshock Infinite? For me it's 4800 x 900 (but still a bit stuttery).
[quote="eqzitara"]Well if you got money, it sounds cool. But I dunno about going all in with Tridef. Not to mention performance issues on tridef especially at 1080P.
Id probably rather build a 3 projector surround but thats me. Maybe I lack imagination. Would be cool to see a demonstration of it though.[/quote]
Well i did quick testing, using Tridef dual projection that seems to keep sync with 670, this was a pleasant surprise. Anyway, color difference is quite big without any sort of calibration and filters mounted front of W1070. Colors look spot on when doing 3D, brains doing tricks here i think. It looks promising and just hoping that it is possible to not lose 3D Vision, that is why asked if it is even possible to do wrapper that handle dual projection. Tridef do it and it is sync as far as i can tell. Will test this with old 8800GT some point. I think kepler may have "native" sync or something...
eqzitara said:Well if you got money, it sounds cool. But I dunno about going all in with Tridef. Not to mention performance issues on tridef especially at 1080P.
Id probably rather build a 3 projector surround but thats me. Maybe I lack imagination. Would be cool to see a demonstration of it though.
Well i did quick testing, using Tridef dual projection that seems to keep sync with 670, this was a pleasant surprise. Anyway, color difference is quite big without any sort of calibration and filters mounted front of W1070. Colors look spot on when doing 3D, brains doing tricks here i think. It looks promising and just hoping that it is possible to not lose 3D Vision, that is why asked if it is even possible to do wrapper that handle dual projection. Tridef do it and it is sync as far as i can tell. Will test this with old 8800GT some point. I think kepler may have "native" sync or something...
[quote="Schmeltzer"][quote="helifax"][quote="Schmeltzer"][quote="Chiri"]You lucky guys. Surround must look astonishing[/quote]
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P[/quote]
HAHAHAHA Good one! But totally agree!!:))))))[/quote]
I took me a while to get my setup working but when I saw my first game in 3D srround it was like:
OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG!
And the cool thing is: I still enjoy it very much, it's as big a step forwards as going from going 2D to 3D imho.
btw: at what resolution can you play Bioshock Infinite? For me it's 4800 x 900 (but still a bit stuttery).[/quote]
I mostly play it at 5040x1050 (+bezels) and I get somewhere from 25-30fps depends on the scene. Yes I agree the stutter is there when loading new areas. I noticed that if I revert to the 3840x800 I get 40 fps and the stutters are gone.
Personally I don't mind the one second pause when going from interior to exterior and I am not demanding more fps than 30. But for this I had to lower the shadow resolution from Ultra to Very High or High I think. Not big of a difference actually.
I think in the end it's a matter of what FPS you really want. Also going to 3840x800 and everything on normal I almost get 60fps constantly. I for one like to sacrifice a bit of fps for visuals, especially in 3D. I think it's a matter of taste and since the game doesn't require that much snipping I can play it just fine at 30fps:))
And the cool thing is: I still enjoy it very much, it's as big a step forwards as going from going 2D to 3D imho.
btw: at what resolution can you play Bioshock Infinite? For me it's 4800 x 900 (but still a bit stuttery).
I mostly play it at 5040x1050 (+bezels) and I get somewhere from 25-30fps depends on the scene. Yes I agree the stutter is there when loading new areas. I noticed that if I revert to the 3840x800 I get 40 fps and the stutters are gone.
Personally I don't mind the one second pause when going from interior to exterior and I am not demanding more fps than 30. But for this I had to lower the shadow resolution from Ultra to Very High or High I think. Not big of a difference actually.
I think in the end it's a matter of what FPS you really want. Also going to 3840x800 and everything on normal I almost get 60fps constantly. I for one like to sacrifice a bit of fps for visuals, especially in 3D. I think it's a matter of taste and since the game doesn't require that much snipping I can play it just fine at 30fps:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Schmeltzer"][quote="Chiri"]You lucky guys. Surround must look astonishing[/quote]
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P[/quote]I don't really see the appeal of Surround. I have 3 monitors (for productivity reasons), so I figured I'd give Surround a go. I hooked it up and loaded up Dishonored, and found the experience unpleasant and disconcerting.
I couldn't figure out where I was, and the images on the side monitors were distorted beyond belief (just like the sides of the image in a single monitor game, but much more accentuated). Mind you, all of my 3 monitors are different brands and sizes, so that certainly didn't help.
Do you guys do something to lessen the distortion on the sides? I'm wondering if I did something wrong.
Chiri said:You lucky guys. Surround must look astonishing
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P
I don't really see the appeal of Surround. I have 3 monitors (for productivity reasons), so I figured I'd give Surround a go. I hooked it up and loaded up Dishonored, and found the experience unpleasant and disconcerting.
I couldn't figure out where I was, and the images on the side monitors were distorted beyond belief (just like the sides of the image in a single monitor game, but much more accentuated). Mind you, all of my 3 monitors are different brands and sizes, so that certainly didn't help.
Do you guys do something to lessen the distortion on the sides? I'm wondering if I did something wrong.
[quote="Volnaiskra"][quote="Schmeltzer"][quote="Chiri"]You lucky guys. Surround must look astonishing[/quote]
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P[/quote]I don't really see the appeal of Surround. I have 3 monitors (for productivity reasons), so I figured I'd give Surround a go. I hooked it up and loaded up Dishonored, and found the experience unpleasant and disconcerting.
I couldn't figure out where I was, and the images on the side monitors were distorted beyond belief (just like the sides of the image in a single monitor game, but much more accentuated). Mind you, all of my 3 monitors are different brands and sizes, so that certainly didn't help.
Do you guys do something to lessen the distortion on the sides? I'm wondering if I did something wrong.[/quote]
First you need 3 screens same size, same line-up so they match on horizontally.
Next you don't put your monitors on 180 degrees. The optimum angle is specific to each user but most of the times you want around 150 - 160 degrees/
Next YOU DON'T constantly FOCUS on the side monitors, you use them for your peripheral view
Next, the "distortion" that you see is natural as you can see it IN ANY Panoramic Picture with a wide FOV.
By adjusting your monitors like above you will actually VIEW correctly as you normally do in real life.
If you don't know, your peripheral view is distorted.
Next a couple of things you need to be aware from optics:
- You cannot focus on the peripheral view ...try it and tell me that you can:))
- You can't actually see shapes, just a blur
- BUT, peripheral view is awesome to detect MOVEMENT and COLOR.
Thus this is the main advantage: In surround you almost see what YOUR eyes are physically build TO SEE and thus the immersion.
There are alot of topics that talk about it over the internet. I would suggest reading them and how to maximize the benefits of your setup.
If you think about it using one monitor is like being a "horse with glasses"...You only see straight. It was used on Horses so they don't GET distracted by the side view so they can gallop only forward
You can also check my website (from the sig) as I recorded quite a few games in 3D Surround. You can either view them in 2D or 3D up to you. You will notice exactly what I am saying if you experiment a bit.:)
Chiri said:You lucky guys. Surround must look astonishing
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P
I don't really see the appeal of Surround. I have 3 monitors (for productivity reasons), so I figured I'd give Surround a go. I hooked it up and loaded up Dishonored, and found the experience unpleasant and disconcerting.
I couldn't figure out where I was, and the images on the side monitors were distorted beyond belief (just like the sides of the image in a single monitor game, but much more accentuated). Mind you, all of my 3 monitors are different brands and sizes, so that certainly didn't help.
Do you guys do something to lessen the distortion on the sides? I'm wondering if I did something wrong.
First you need 3 screens same size, same line-up so they match on horizontally.
Next you don't put your monitors on 180 degrees. The optimum angle is specific to each user but most of the times you want around 150 - 160 degrees/
Next YOU DON'T constantly FOCUS on the side monitors, you use them for your peripheral view
Next, the "distortion" that you see is natural as you can see it IN ANY Panoramic Picture with a wide FOV.
By adjusting your monitors like above you will actually VIEW correctly as you normally do in real life.
If you don't know, your peripheral view is distorted.
Next a couple of things you need to be aware from optics:
- You cannot focus on the peripheral view ...try it and tell me that you can:))
- You can't actually see shapes, just a blur
- BUT, peripheral view is awesome to detect MOVEMENT and COLOR.
Thus this is the main advantage: In surround you almost see what YOUR eyes are physically build TO SEE and thus the immersion.
There are alot of topics that talk about it over the internet. I would suggest reading them and how to maximize the benefits of your setup.
If you think about it using one monitor is like being a "horse with glasses"...You only see straight. It was used on Horses so they don't GET distracted by the side view so they can gallop only forward
You can also check my website (from the sig) as I recorded quite a few games in 3D Surround. You can either view them in 2D or 3D up to you. You will notice exactly what I am saying if you experiment a bit.:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks for the tips.
It had never occured to me that the side monitors are meant to be interpreted as peripheral vision, and not meant to be looked at directly. That makes sense. Though it must be a learning curve to get used to the fact that you must only ever stare ahead, rather than spinning around when you see something move in your peripheral vision.
I think I'll stick with a single monitor now, as I think a consistent 60 fps is more important to me personally than having added peripheral vision. Plus, I have an Oculus Rift now, which seems better suited to the 'natural' viewing style that you're describing anyway.
It had never occured to me that the side monitors are meant to be interpreted as peripheral vision, and not meant to be looked at directly. That makes sense. Though it must be a learning curve to get used to the fact that you must only ever stare ahead, rather than spinning around when you see something move in your peripheral vision.
I think I'll stick with a single monitor now, as I think a consistent 60 fps is more important to me personally than having added peripheral vision. Plus, I have an Oculus Rift now, which seems better suited to the 'natural' viewing style that you're describing anyway.
[quote="Volnaiskra"]Thanks for the tips.
It had never occured to me that the side monitors are meant to be interpreted as peripheral vision, and not meant to be looked at directly. That makes sense. Though it must be a learning curve to get used to the fact that you must only ever stare ahead, rather than spinning around when you see something move in your peripheral vision.
I think I'll stick with a single monitor now, as I think a consistent 60 fps is more important to me personally than having added peripheral vision. Plus, I have an Oculus Rift now, which seems better suited to the 'natural' viewing style that you're describing anyway.[/quote]
I dont like surround either. I have had 2d surround and 3d vision surround but ended up selling all of them. Fov is nice, but id rather have my hmz-t1, or projector. Even after de-bezeling, i cant get over bezels! With 3d vision surround it doesnt bother as much as 2d, but still bothers. And the amount of horse power required to run these setups dont help either :D 2x gtx 670 wasnt enough for me for 3d vision surround.
It had never occured to me that the side monitors are meant to be interpreted as peripheral vision, and not meant to be looked at directly. That makes sense. Though it must be a learning curve to get used to the fact that you must only ever stare ahead, rather than spinning around when you see something move in your peripheral vision.
I think I'll stick with a single monitor now, as I think a consistent 60 fps is more important to me personally than having added peripheral vision. Plus, I have an Oculus Rift now, which seems better suited to the 'natural' viewing style that you're describing anyway.
I dont like surround either. I have had 2d surround and 3d vision surround but ended up selling all of them. Fov is nice, but id rather have my hmz-t1, or projector. Even after de-bezeling, i cant get over bezels! With 3d vision surround it doesnt bother as much as 2d, but still bothers. And the amount of horse power required to run these setups dont help either :D 2x gtx 670 wasnt enough for me for 3d vision surround.
in portrait mode, the side screen stretching is reduced, but to me it somehow defeats the purpose of surround, since the whole view isn't as wide (would be more similar to the 4k feel). to get a real widescreen experience, you probably need 6 monitors~
also, only 3 x 16:10 monitor setup supports Surround portrait mode.
in portrait mode, the side screen stretching is reduced, but to me it somehow defeats the purpose of surround, since the whole view isn't as wide (would be more similar to the 4k feel). to get a real widescreen experience, you probably need 6 monitors~
also, only 3 x 16:10 monitor setup supports Surround portrait mode.
The thing is that the filters placed in front of the projectors are matched/paired with the glasses for an exact matching of filtration with an end result of very little, if any crosstalk. From what I've read, people really like the setup. But it has it's caveats when using short throw or low lumen DLP Projectors.
The omega system splits the visible spectrum into ten bands and is not based on RGB bands. It's like infitec, except infitec requires a high dollar color processor to be used in conjunction with it.
The guy said...
"if you would like to see our system in person i invite you to southern Vermont and will show you a private demo on two different rigs in my matt white 170" screen anytime. in fact anyone who wants to come to Brattleboro Vermont and see a demo of the omega 3D system just let me know."
Id probably rather build a 3 projector surround but thats me. Maybe I lack imagination. Would be cool to see a demonstration of it though.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
And YES im talking about monitors not any projectors :)
You lucky guys. Surround must look astonishing. I think about buying a 3D monitor for testing purposes additionaly to my Optoma projector, but they're too expensive for the provided resolution. I'd rather upgrade my monitor to a 2560x1440 one for working.
Because aspect ratio is now incooperated into the formulas, it shouldn't be a problem. I'm waiting for feedback from 3dsolutiongaming.com at the moment if it fixes their issues.
I'm curious about your findings then. Adding filters inside the projector is some nifty HW tweaking. When I tried to insert polarisation filters into the light stream inside my projector, the filter burnt immediately. For this method it would be perfect to have two different filter wheels with matching light spectrum for each eye to prevent light loss from multiple filtering.
It's just one of those basic human needs: Food, Water, Shelter, 3D Surround :P
HAHAHAHA Good one! But totally agree!!:))))))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I took me a while to get my setup working but when I saw my first game in 3D srround it was like:
OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG! OMG!
And the cool thing is: I still enjoy it very much, it's as big a step forwards as going from going 2D to 3D imho.
btw: at what resolution can you play Bioshock Infinite? For me it's 4800 x 900 (but still a bit stuttery).
Well i did quick testing, using Tridef dual projection that seems to keep sync with 670, this was a pleasant surprise. Anyway, color difference is quite big without any sort of calibration and filters mounted front of W1070. Colors look spot on when doing 3D, brains doing tricks here i think. It looks promising and just hoping that it is possible to not lose 3D Vision, that is why asked if it is even possible to do wrapper that handle dual projection. Tridef do it and it is sync as far as i can tell. Will test this with old 8800GT some point. I think kepler may have "native" sync or something...
I mostly play it at 5040x1050 (+bezels) and I get somewhere from 25-30fps depends on the scene. Yes I agree the stutter is there when loading new areas. I noticed that if I revert to the 3840x800 I get 40 fps and the stutters are gone.
Personally I don't mind the one second pause when going from interior to exterior and I am not demanding more fps than 30. But for this I had to lower the shadow resolution from Ultra to Very High or High I think. Not big of a difference actually.
I think in the end it's a matter of what FPS you really want. Also going to 3840x800 and everything on normal I almost get 60fps constantly. I for one like to sacrifice a bit of fps for visuals, especially in 3D. I think it's a matter of taste and since the game doesn't require that much snipping I can play it just fine at 30fps:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I couldn't figure out where I was, and the images on the side monitors were distorted beyond belief (just like the sides of the image in a single monitor game, but much more accentuated). Mind you, all of my 3 monitors are different brands and sizes, so that certainly didn't help.
Do you guys do something to lessen the distortion on the sides? I'm wondering if I did something wrong.
First you need 3 screens same size, same line-up so they match on horizontally.
Next you don't put your monitors on 180 degrees. The optimum angle is specific to each user but most of the times you want around 150 - 160 degrees/
Next YOU DON'T constantly FOCUS on the side monitors, you use them for your peripheral view
Next, the "distortion" that you see is natural as you can see it IN ANY Panoramic Picture with a wide FOV.
By adjusting your monitors like above you will actually VIEW correctly as you normally do in real life.
If you don't know, your peripheral view is distorted.
Next a couple of things you need to be aware from optics:
- You cannot focus on the peripheral view ...try it and tell me that you can:))
- You can't actually see shapes, just a blur
- BUT, peripheral view is awesome to detect MOVEMENT and COLOR.
Thus this is the main advantage: In surround you almost see what YOUR eyes are physically build TO SEE and thus the immersion.
There are alot of topics that talk about it over the internet. I would suggest reading them and how to maximize the benefits of your setup.
If you think about it using one monitor is like being a "horse with glasses"...You only see straight. It was used on Horses so they don't GET distracted by the side view so they can gallop only forward
You can also check my website (from the sig) as I recorded quite a few games in 3D Surround. You can either view them in 2D or 3D up to you. You will notice exactly what I am saying if you experiment a bit.:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
It had never occured to me that the side monitors are meant to be interpreted as peripheral vision, and not meant to be looked at directly. That makes sense. Though it must be a learning curve to get used to the fact that you must only ever stare ahead, rather than spinning around when you see something move in your peripheral vision.
I think I'll stick with a single monitor now, as I think a consistent 60 fps is more important to me personally than having added peripheral vision. Plus, I have an Oculus Rift now, which seems better suited to the 'natural' viewing style that you're describing anyway.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
I dont like surround either. I have had 2d surround and 3d vision surround but ended up selling all of them. Fov is nice, but id rather have my hmz-t1, or projector. Even after de-bezeling, i cant get over bezels! With 3d vision surround it doesnt bother as much as 2d, but still bothers. And the amount of horse power required to run these setups dont help either :D 2x gtx 670 wasnt enough for me for 3d vision surround.
also, only 3 x 16:10 monitor setup supports Surround portrait mode.
epenny size =/= nerdiness