[quote="whyme466"]Will new update (see [url]https://xcom.com/news/en-xcom-2-patch-now-live[/url]) change any progress made on the game fix?[/quote]
I'll test it later on. Admittedly I've been playing a lot of The Division and haven't been working on this, but I did make some progress earlier this week and fixed the fog of war effect entirely. Really the main things that are left are reflections and lighting clipping at a distance (both of which are relatively minor and proving difficult to fix, so I might not bother much more with them), and setting some UI depth convergence presets, and I'll probably put out the full release on the blog this week.
I'll test it later on. Admittedly I've been playing a lot of The Division and haven't been working on this, but I did make some progress earlier this week and fixed the fog of war effect entirely. Really the main things that are left are reflections and lighting clipping at a distance (both of which are relatively minor and proving difficult to fix, so I might not bother much more with them), and setting some UI depth convergence presets, and I'll probably put out the full release on the blog this week.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Actually yes. Recently this game has returned to the top of my priority list, and I've been playing and fixing any remaining effects that crop up.
As is (to the point I've played, at least), the game is about 95% done, with only reflections being broken (which might be beyond my ability to fix, but are not all that important anyway), but the thing that is taking a long time is just about EVERY special ability (of either X-Com agents or aliens) have effects that create halos in them. Again, I could release the fix as is at this stage because all that stuff is only on screen for a couple seconds at a time, and doesn't really detract from the ability to play the game in 3D (like all the other stuff that I've already managed to fix), but as I'm sure you can imagine I'd prefer to have a 100% complex fix ready before I put it up on the blog.
I was also hoping on getting a feature added to 3DMigoto to make the changing between convergence values a bit more user friendly (which is necessary since the game likes to suddenly switch from one camera perspective to another, and if you have a high convergence running, that can be really hard on the eyes), but I suppose we've waited long enough for that, and if it ever does get added I can patch it in later.
If I had to put a timeframe on it, I'd say expect something within the next week or so, so feel free to grab it now while it's on sale! ;)
Actually yes. Recently this game has returned to the top of my priority list, and I've been playing and fixing any remaining effects that crop up.
As is (to the point I've played, at least), the game is about 95% done, with only reflections being broken (which might be beyond my ability to fix, but are not all that important anyway), but the thing that is taking a long time is just about EVERY special ability (of either X-Com agents or aliens) have effects that create halos in them. Again, I could release the fix as is at this stage because all that stuff is only on screen for a couple seconds at a time, and doesn't really detract from the ability to play the game in 3D (like all the other stuff that I've already managed to fix), but as I'm sure you can imagine I'd prefer to have a 100% complex fix ready before I put it up on the blog.
I was also hoping on getting a feature added to 3DMigoto to make the changing between convergence values a bit more user friendly (which is necessary since the game likes to suddenly switch from one camera perspective to another, and if you have a high convergence running, that can be really hard on the eyes), but I suppose we've waited long enough for that, and if it ever does get added I can patch it in later.
If I had to put a timeframe on it, I'd say expect something within the next week or so, so feel free to grab it now while it's on sale! ;)
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Yeah, I hear you. I want this to be done just as much as everyone else! I've got 70 hours logged in this game, all on my first run, which I've read and learned that I haven't done certain things as optimal (as expected in a first run) so I've been holding off on the temptation to start a new game for the sake of getting the fix finished instead of being selfish and replaying it for more enjoyment.
I'm glad I've held off this long before posting an official release, because I've recently been able to fix quite a few things that I thought that I would be leaving or disabling, such as SSAO and a lot of the screen space reflections, so I'm sure the wait will be worth it for a more polished product in the end.
I've been pretty steadily on this since my last post, logged about 20-30 hours since, but as far as I can tell I'm still a bit of a ways off until the end, and I'm convinced more than ever that this is one that's gonna need for me to play all the way through to be certain, so same ETA as before: another week or so.
Yeah, I hear you. I want this to be done just as much as everyone else! I've got 70 hours logged in this game, all on my first run, which I've read and learned that I haven't done certain things as optimal (as expected in a first run) so I've been holding off on the temptation to start a new game for the sake of getting the fix finished instead of being selfish and replaying it for more enjoyment.
I'm glad I've held off this long before posting an official release, because I've recently been able to fix quite a few things that I thought that I would be leaving or disabling, such as SSAO and a lot of the screen space reflections, so I'm sure the wait will be worth it for a more polished product in the end.
I've been pretty steadily on this since my last post, logged about 20-30 hours since, but as far as I can tell I'm still a bit of a ways off until the end, and I'm convinced more than ever that this is one that's gonna need for me to play all the way through to be certain, so same ETA as before: another week or so.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
DJ-RK - we really appreciate your hard work on this game!
As an alternative, you might consider restarting the game (for YOUR enjoyment - this is important), and posting a beta release for now. Several of us would be happy to serve as beta testers, so you can take your time playing through the game...
DJ-RK - we really appreciate your hard work on this game!
As an alternative, you might consider restarting the game (for YOUR enjoyment - this is important), and posting a beta release for now. Several of us would be happy to serve as beta testers, so you can take your time playing through the game...
[quote="DJ-RK"]As is (to the point I've played, at least), the game is about 95% done, with only reflections being broken (which might be beyond my ability to fix, but are not all that important anyway)...[/quote]
Maybe the game is using a compute shader for the reflections? Try hunting a CS for reflections, if you found one post here. Probably the same CS for reflections used in UE4 games.
DJ-RK said:As is (to the point I've played, at least), the game is about 95% done, with only reflections being broken (which might be beyond my ability to fix, but are not all that important anyway)...
Maybe the game is using a compute shader for the reflections? Try hunting a CS for reflections, if you found one post here. Probably the same CS for reflections used in UE4 games.
Thank you DJ, again. I want to apologised if I sounded too rushy. The game is excellent. I can't imagine what it would look like to play it on 3D.
Take your time and do it properly.
[quote="Pirateguybrush"]I'm keen for this one too, but no pressure at all. I haven't even bought it yet. :)[/quote]
Well, once I finish up fixing this one, then the copy on the shader hackers account will be available for use, but then again I know how it doesn't feel right unless it's in your own personal collection. ;)
[quote="whyme466"]DJ-RK - we really appreciate your hard work on this game!
As an alternative, you might consider restarting the game (for YOUR enjoyment - this is important), and posting a beta release for now. Several of us would be happy to serve as beta testers, so you can take your time playing through the game...[/quote]
Well, there already *IS* a beta fix that I posted a while back in this thread that you can use and gets the game in an acceptable playable state. Here's a link to that if you'd rather not wait for the full release: [url]http://www.mediafire.com/download/c5gqll54bjpejfi/Xcom_2_fix_beta_2.zip[/url] Just make sure that you import the .nip profile to fix one eye rendering issues.
[quote="DHR"]Maybe the game is using a compute shader for the reflections? Try hunting a CS for reflections, if you found one post here. Probably the same CS for reflections used in UE4 games.[/quote]
Thankfully no, game only uses compute shaders for lighting. Reflections are done in some VS/PS's. Problem is, there are quite a few different ones, and I've managed to fix most of them at this point, but some are proving to be a little tricky. Just came across one where fixing the shader fixes reflections in one level, but breaks them in another. That's always the worst!
[quote="sebastatu"]Thank you DJ, again. I want to apologised if I sounded too rushy. The game is excellent. I can't imagine what it would look like to play it on 3D.
Take your time and do it properly. [/quote]
Oh no worries my friend, I didn't take it as a rush request at all. I'm glad people have been inquiring on the status and/or commenting on how eager they are to play this, it gives me the motivation to keep pushing forward. I just wanted to give an update to show that there has been steady progress... just wish I could get through the game faster, but fixing the game is obviously padding my playtime significantly.
Pirateguybrush said:I'm keen for this one too, but no pressure at all. I haven't even bought it yet. :)
Well, once I finish up fixing this one, then the copy on the shader hackers account will be available for use, but then again I know how it doesn't feel right unless it's in your own personal collection. ;)
whyme466 said:DJ-RK - we really appreciate your hard work on this game!
As an alternative, you might consider restarting the game (for YOUR enjoyment - this is important), and posting a beta release for now. Several of us would be happy to serve as beta testers, so you can take your time playing through the game...
Well, there already *IS* a beta fix that I posted a while back in this thread that you can use and gets the game in an acceptable playable state. Here's a link to that if you'd rather not wait for the full release: http://www.mediafire.com/download/c5gqll54bjpejfi/Xcom_2_fix_beta_2.zip Just make sure that you import the .nip profile to fix one eye rendering issues.
DHR said:Maybe the game is using a compute shader for the reflections? Try hunting a CS for reflections, if you found one post here. Probably the same CS for reflections used in UE4 games.
Thankfully no, game only uses compute shaders for lighting. Reflections are done in some VS/PS's. Problem is, there are quite a few different ones, and I've managed to fix most of them at this point, but some are proving to be a little tricky. Just came across one where fixing the shader fixes reflections in one level, but breaks them in another. That's always the worst!
sebastatu said:Thank you DJ, again. I want to apologised if I sounded too rushy. The game is excellent. I can't imagine what it would look like to play it on 3D.
Take your time and do it properly.
Oh no worries my friend, I didn't take it as a rush request at all. I'm glad people have been inquiring on the status and/or commenting on how eager they are to play this, it gives me the motivation to keep pushing forward. I just wanted to give an update to show that there has been steady progress... just wish I could get through the game faster, but fixing the game is obviously padding my playtime significantly.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Just thought I'd add my interest in this fix, have been holding off on buying the game until the 3D fix is ready (also not a rush request, I have plenty to keep me occupied until then).
Just thought I'd add my interest in this fix, have been holding off on buying the game until the 3D fix is ready (also not a rush request, I have plenty to keep me occupied until then).
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Case: Thermaltake Core V71 Full Tower
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3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
http://www.nexusmods.com/xcom2/mods/141/?
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I'll test it later on. Admittedly I've been playing a lot of The Division and haven't been working on this, but I did make some progress earlier this week and fixed the fog of war effect entirely. Really the main things that are left are reflections and lighting clipping at a distance (both of which are relatively minor and proving difficult to fix, so I might not bother much more with them), and setting some UI depth convergence presets, and I'll probably put out the full release on the blog this week.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
As is (to the point I've played, at least), the game is about 95% done, with only reflections being broken (which might be beyond my ability to fix, but are not all that important anyway), but the thing that is taking a long time is just about EVERY special ability (of either X-Com agents or aliens) have effects that create halos in them. Again, I could release the fix as is at this stage because all that stuff is only on screen for a couple seconds at a time, and doesn't really detract from the ability to play the game in 3D (like all the other stuff that I've already managed to fix), but as I'm sure you can imagine I'd prefer to have a 100% complex fix ready before I put it up on the blog.
I was also hoping on getting a feature added to 3DMigoto to make the changing between convergence values a bit more user friendly (which is necessary since the game likes to suddenly switch from one camera perspective to another, and if you have a high convergence running, that can be really hard on the eyes), but I suppose we've waited long enough for that, and if it ever does get added I can patch it in later.
If I had to put a timeframe on it, I'd say expect something within the next week or so, so feel free to grab it now while it's on sale! ;)
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I'm glad I've held off this long before posting an official release, because I've recently been able to fix quite a few things that I thought that I would be leaving or disabling, such as SSAO and a lot of the screen space reflections, so I'm sure the wait will be worth it for a more polished product in the end.
I've been pretty steadily on this since my last post, logged about 20-30 hours since, but as far as I can tell I'm still a bit of a ways off until the end, and I'm convinced more than ever that this is one that's gonna need for me to play all the way through to be certain, so same ETA as before: another week or so.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Also thanks for your commitment to making an excellent fix.
As an alternative, you might consider restarting the game (for YOUR enjoyment - this is important), and posting a beta release for now. Several of us would be happy to serve as beta testers, so you can take your time playing through the game...
Maybe the game is using a compute shader for the reflections? Try hunting a CS for reflections, if you found one post here. Probably the same CS for reflections used in UE4 games.
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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Take your time and do it properly.
Well, once I finish up fixing this one, then the copy on the shader hackers account will be available for use, but then again I know how it doesn't feel right unless it's in your own personal collection. ;)
Well, there already *IS* a beta fix that I posted a while back in this thread that you can use and gets the game in an acceptable playable state. Here's a link to that if you'd rather not wait for the full release: http://www.mediafire.com/download/c5gqll54bjpejfi/Xcom_2_fix_beta_2.zip Just make sure that you import the .nip profile to fix one eye rendering issues.
Thankfully no, game only uses compute shaders for lighting. Reflections are done in some VS/PS's. Problem is, there are quite a few different ones, and I've managed to fix most of them at this point, but some are proving to be a little tricky. Just came across one where fixing the shader fixes reflections in one level, but breaks them in another. That's always the worst!
Oh no worries my friend, I didn't take it as a rush request at all. I'm glad people have been inquiring on the status and/or commenting on how eager they are to play this, it gives me the motivation to keep pushing forward. I just wanted to give an update to show that there has been steady progress... just wish I could get through the game faster, but fixing the game is obviously padding my playtime significantly.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
http://helixmod.blogspot.ca/2016/07/xcom-2.html
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king