Grainy Texture (Horizontal Lines) When In 3D Mode Samsung 2233RZ 22-inch Bundle
8 / 11
I think it's the Samsung monitor. I had my first Samsung from Futureshop and returned it because I found a better price online. Now the second one is giving me these damn scanlines. The first one didn't. I thought I was going crazy untill i found this thread. It adds these annoying horizontal scanlines that make everything look low res. The first monitor was crystal clear and had NO SCANLINES. What kind of BS is this. I hope Samsung can give me a new monitor ASAP.
I think it's the Samsung monitor. I had my first Samsung from Futureshop and returned it because I found a better price online. Now the second one is giving me these damn scanlines. The first one didn't. I thought I was going crazy untill i found this thread. It adds these annoying horizontal scanlines that make everything look low res. The first monitor was crystal clear and had NO SCANLINES. What kind of BS is this. I hope Samsung can give me a new monitor ASAP.
[quote name='conan48' post='581682' date='Aug 23 2009, 04:16 AM']I think it's the Samsung monitor. I had my first Samsung from Futureshop and returned it because I found a better price online. Now the second one is giving me these damn scanlines. The first one didn't. I thought I was going crazy untill i found this thread. It adds these annoying horizontal scanlines that make everything look low res. The first monitor was crystal clear and had NO SCANLINES. What kind of BS is this. I hope Samsung can give me a new monitor ASAP.[/quote]
This thread has been discussed for over 6 months with not even a response or anything from Nvidia saying what the cause is. Something tells me they will just continue to ignore it, more than likely because they know they don't have the ability to fix this problem. All I can say is people who don't want to risk getting stuck with horizontal lines when using 3d mode should hold off on buying the Samsung/3d Vision package until Nvidia acknowledges and fixes this problem (if they ever do).
[quote name='conan48' post='581682' date='Aug 23 2009, 04:16 AM']I think it's the Samsung monitor. I had my first Samsung from Futureshop and returned it because I found a better price online. Now the second one is giving me these damn scanlines. The first one didn't. I thought I was going crazy untill i found this thread. It adds these annoying horizontal scanlines that make everything look low res. The first monitor was crystal clear and had NO SCANLINES. What kind of BS is this. I hope Samsung can give me a new monitor ASAP.
This thread has been discussed for over 6 months with not even a response or anything from Nvidia saying what the cause is. Something tells me they will just continue to ignore it, more than likely because they know they don't have the ability to fix this problem. All I can say is people who don't want to risk getting stuck with horizontal lines when using 3d mode should hold off on buying the Samsung/3d Vision package until Nvidia acknowledges and fixes this problem (if they ever do).
[quote name='Zeddy1234' post='581791' date='Aug 23 2009, 05:24 PM']This thread has been discussed for over 6 months with not even a response or anything from Nvidia saying what the cause is. Something tells me they will just continue to ignore it, more than likely because they know they don't have the ability to fix this problem. All I can say is people who don't want to risk getting stuck with horizontal lines when using 3d mode should hold off on buying the Samsung/3d Vision package until Nvidia acknowledges and fixes this problem (if they ever do).[/quote]
but it isnt restricted to the samsung and doesnt affetc them all!
[quote name='Zeddy1234' post='581791' date='Aug 23 2009, 05:24 PM']This thread has been discussed for over 6 months with not even a response or anything from Nvidia saying what the cause is. Something tells me they will just continue to ignore it, more than likely because they know they don't have the ability to fix this problem. All I can say is people who don't want to risk getting stuck with horizontal lines when using 3d mode should hold off on buying the Samsung/3d Vision package until Nvidia acknowledges and fixes this problem (if they ever do).
but it isnt restricted to the samsung and doesnt affetc them all!
Since my last post, the interlaced effect never came back, so I thought it was definitely gone.
But today, I was browsing some pictures on my computer with the default Windows Photo Gallery.
The color was wrong, it looks like a yellow filter was applied on the picture.
I remember in the past, I found a web site explaining how to get a fine display with Windows Photo Gallery.
It explained that the problem appears on Samsung screens, due to a bad color profile included in the Samsung driver.
The solution is to delete the Samsung Profile from the Windows display properties panel, and let the Windows default Color Profile doing the job.
I do that today, to get a good display of my pictures.
[b]30min later, my screen got the interlaced effect.[/b]
I reinstall the Samsung T240 driver, in which the Samsung color profile is included, and the interlaced effect was gone.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.
[quote name='Nayx' post='583031' date='Aug 27 2009, 09:00 PM']I reinstall the Samsung T240 driver, in which the Samsung color profile is included, and the interlaced effect was gone.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.[/quote]
Thanks for the tip, but did you have a custom (or windows default color profile) before editing the BIOS? Maybe you had not installed the T240 driver before? What surprises me is that it "seems" you had installed the driver already when you had the problem...It could have been that you had a bad driver installation though...
Anyway, I'll test when I'll be back in home, because I installed the samsung drivers (and profile) only at the very beginning (just after receiving my monitor), and quickly changed to a custom profile (uninstalled driver). In that time I don't remember to have seen the interlaced effect, but I was "wowed" by the 3D effect so it was easy to miss it even if it was there.
[quote name='Nayx' post='583031' date='Aug 27 2009, 09:00 PM']I reinstall the Samsung T240 driver, in which the Samsung color profile is included, and the interlaced effect was gone.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.
Thanks for the tip, but did you have a custom (or windows default color profile) before editing the BIOS? Maybe you had not installed the T240 driver before? What surprises me is that it "seems" you had installed the driver already when you had the problem...It could have been that you had a bad driver installation though...
Anyway, I'll test when I'll be back in home, because I installed the samsung drivers (and profile) only at the very beginning (just after receiving my monitor), and quickly changed to a custom profile (uninstalled driver). In that time I don't remember to have seen the interlaced effect, but I was "wowed" by the 3D effect so it was easy to miss it even if it was there.
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[quote name='Nayx' post='583031' date='Aug 27 2009, 09:00 PM']Hi all,
Since my last post, the interlaced effect never came back, so I thought it was definitely gone.
But today, I was browsing some pictures on my computer with the default Windows Photo Gallery.
The color was wrong, it looks like a yellow filter was applied on the picture.
I remember in the past, I found a web site explaining how to get a fine display with Windows Photo Gallery.
It explained that the problem appears on Samsung screens, due to a bad color profile included in the Samsung driver.
The solution is to delete the Samsung Profile from the Windows display properties panel, and let the Windows default Color Profile doing the job.
I do that today, to get a good display of my pictures.
[b]30min later, my screen got the interlaced effect.[/b]
I reinstall the Samsung T240 driver, in which the Samsung color profile is included, and the interlaced effect was gone.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.[/quote]
I'm confused, why do you install a T240 driver? Don't you have a 2233RZ?
I find it also strange that a color profile could fix this problem, but it's worth a try.
Funny thing is, I would not have noticed the scan-line effect, if I hadn't read this threat. >.<
Same thing. Thought I was gong nuts or something. In non-3D mode everything looks great. I turn on 3D and it does what is being described. It's not that bad, but it certainly doesn't look as crisp as it does without 3D turned on. I started another thread on this because I wasn't aware that this was a 5 month old topic, but my guess was that nvidia may have been doing some pixel merging trickery to keep the amount of Shader Processors used on rendering cut in half. Thus every other pixel gets processed. If that's the case, then it's a purposeful implementation and nobody from nvidia will say its an issue, because it was designed that way.
Same thing. Thought I was gong nuts or something. In non-3D mode everything looks great. I turn on 3D and it does what is being described. It's not that bad, but it certainly doesn't look as crisp as it does without 3D turned on. I started another thread on this because I wasn't aware that this was a 5 month old topic, but my guess was that nvidia may have been doing some pixel merging trickery to keep the amount of Shader Processors used on rendering cut in half. Thus every other pixel gets processed. If that's the case, then it's a purposeful implementation and nobody from nvidia will say its an issue, because it was designed that way.
Are you guys getting the 15 - 20% top of the screen NOT displaying in 3d like the other thread?
Or just the horizontal issues you've posted about?
NVIDIA and Samsung are useless at helping, I've emailed both and I'm now waiting on Samsung to get back to me, but I sure as hell know it's not the monitor it's an NVIDIA issue.
I work at a retailer in OZ and have tried 4 screens and 4 3d vision kits, 1 CRT, 2 different machine builds, 4 different OS installs.
Are you guys getting the 15 - 20% top of the screen NOT displaying in 3d like the other thread?
Or just the horizontal issues you've posted about?
NVIDIA and Samsung are useless at helping, I've emailed both and I'm now waiting on Samsung to get back to me, but I sure as hell know it's not the monitor it's an NVIDIA issue.
I work at a retailer in OZ and have tried 4 screens and 4 3d vision kits, 1 CRT, 2 different machine builds, 4 different OS installs.
This is incredible. I can't believe there is such an issue with the supposed "state-of-the-art" 120Hz 3D-ready displays. I was even thinking about getting one of these Samsungs, just to see if the quality was any better than the Zalman I have, but after reading this I think I am going to pass. I mean, I looked at the pictures and if I had the monitor I could probably live with it, but thats a pretty big issue for a $500 kit. If it was only in 3D mode I could maybe understand. It could be some sort of optimization, maybe these monitors aren't the full 120Hz, just like all those HDTVs on the market that are "120Hz" but aren't. I know the Viewsonic 3D projector uses a checkerboard format for 120Hz 3D so it could be something like that. However this issue seems to be happening in 2D mode on fullscreen games and even on the Windows desktop. So it is clearly a broader issue. From what I have read it certainly has to be a driver issue. If it were something hardware related it would be like that all the time across every monitor. But it seems to happen randomly and maybe not for everyone. This points squarely at the Nvidia driver. Andrew's silence in this thread pretty much confirms that they know what the problem is and either can't or won't fix it. Really disappointing if you ask me.
This is incredible. I can't believe there is such an issue with the supposed "state-of-the-art" 120Hz 3D-ready displays. I was even thinking about getting one of these Samsungs, just to see if the quality was any better than the Zalman I have, but after reading this I think I am going to pass. I mean, I looked at the pictures and if I had the monitor I could probably live with it, but thats a pretty big issue for a $500 kit. If it was only in 3D mode I could maybe understand. It could be some sort of optimization, maybe these monitors aren't the full 120Hz, just like all those HDTVs on the market that are "120Hz" but aren't. I know the Viewsonic 3D projector uses a checkerboard format for 120Hz 3D so it could be something like that. However this issue seems to be happening in 2D mode on fullscreen games and even on the Windows desktop. So it is clearly a broader issue. From what I have read it certainly has to be a driver issue. If it were something hardware related it would be like that all the time across every monitor. But it seems to happen randomly and maybe not for everyone. This points squarely at the Nvidia driver. Andrew's silence in this thread pretty much confirms that they know what the problem is and either can't or won't fix it. Really disappointing if you ask me.
[quote name='cybereality' post='595337' date='Oct 2 2009, 01:58 PM']This is incredible. I can't believe there is such an issue with the supposed "state-of-the-art" 120Hz 3D-ready displays. I was even thinking about getting one of these Samsungs, just to see if the quality was any better than the Zalman I have, but after reading this I think I am going to pass. I mean, I looked at the pictures and if I had the monitor I could probably live with it, but thats a pretty big issue for a $500 kit. If it was only in 3D mode I could maybe understand. It could be some sort of optimization, maybe these monitors aren't the full 120Hz, just like all those HDTVs on the market that are "120Hz" but aren't. I know the Viewsonic 3D projector uses a checkerboard format for 120Hz 3D so it could be something like that. However this issue seems to be happening in 2D mode on fullscreen games and even on the Windows desktop. So it is clearly a broader issue. From what I have read it certainly has to be a driver issue. If it were something hardware related it would be like that all the time across every monitor. But it seems to happen randomly and maybe not for everyone. This points squarely at the Nvidia driver. Andrew's silence in this thread pretty much confirms that they know what the problem is and either can't or won't fix it. Really disappointing if you ask me.[/quote]
His silence and NVIDIA flat out blaming Samsung has really hit home for me.
It's hard for me to recommend NVIDIA to anyone now, I will constantly build systems without their gear. If this is how they treat customers who buy their hardware, why bother?
The monitor is glorious by itself, 120fps/120hz is definitely awesome, 3d is useless to me right now. Should've gotten the 5870.
[quote name='cybereality' post='595337' date='Oct 2 2009, 01:58 PM']This is incredible. I can't believe there is such an issue with the supposed "state-of-the-art" 120Hz 3D-ready displays. I was even thinking about getting one of these Samsungs, just to see if the quality was any better than the Zalman I have, but after reading this I think I am going to pass. I mean, I looked at the pictures and if I had the monitor I could probably live with it, but thats a pretty big issue for a $500 kit. If it was only in 3D mode I could maybe understand. It could be some sort of optimization, maybe these monitors aren't the full 120Hz, just like all those HDTVs on the market that are "120Hz" but aren't. I know the Viewsonic 3D projector uses a checkerboard format for 120Hz 3D so it could be something like that. However this issue seems to be happening in 2D mode on fullscreen games and even on the Windows desktop. So it is clearly a broader issue. From what I have read it certainly has to be a driver issue. If it were something hardware related it would be like that all the time across every monitor. But it seems to happen randomly and maybe not for everyone. This points squarely at the Nvidia driver. Andrew's silence in this thread pretty much confirms that they know what the problem is and either can't or won't fix it. Really disappointing if you ask me.
His silence and NVIDIA flat out blaming Samsung has really hit home for me.
It's hard for me to recommend NVIDIA to anyone now, I will constantly build systems without their gear. If this is how they treat customers who buy their hardware, why bother?
The monitor is glorious by itself, 120fps/120hz is definitely awesome, 3d is useless to me right now. Should've gotten the 5870.
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']This is incredible. I can't believe there is such an issue with the supposed "state-of-the-art" 120Hz 3D-ready displays. I was even thinking about getting one of these Samsungs, just to see if the quality was any better than the Zalman I have, but after reading this I think I am going to pass. I mean, I looked at the pictures and if I had the monitor I could probably live with it, but thats a pretty big issue for a $500 kit. If it was only in 3D mode I could maybe understand. It could be some sort of optimization, maybe these monitors aren't the full 120Hz, just like all those HDTVs on the market that are "120Hz" but aren't. I know the Viewsonic 3D projector uses a checkerboard format for 120Hz 3D so it could be something like that. However this issue seems to be happening in 2D mode on fullscreen games and even on the Windows desktop. So it is clearly a broader issue.[/quote]
In fact the effect is IN 3D mode only. Activated (Ctrl+T) or not. As far as you desactivate the 3D mode in control panel, the effect is gone. So AFAIK the monitor can do 120 Hz correctly, and thus you can game in 2D in 120 Hz normally.
Except if I have missing or forgotten any other info, seeing this effect in desktop was due to a bad installation of some 3D Vision CD. After new installation of the next driver version that was gone. Maybe other people had other experience I am not aware of, but until now that is all I know about this effect in the desktop...
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']From what I have read it certainly has to be a driver issue. If it were something hardware related it would be like that all the time across every monitor. But it seems to happen randomly and maybe not for everyone. This points squarely at the Nvidia driver. Andrew's silence in this thread pretty much confirms that they know what the problem is and either can't or won't fix it.[/quote]
Maybe a driver issue, but at that point nothing discards neither that it could be a firmware/hardware issue IN the monitors; IMO both samsung and viewsonic probably share design for the part of the hardware that makes possible 3D and 120 Hz (IMO very likely the design of monitor hardware for these monitors follows some nvidia guidelines in order to make them "3D Vision Ready", so it should not be surprising to anyone that both monitors reacts the same in front of 3D activated)
On the other hand I am still waiting that someone come here and confirms that he doesn't have that effect in 3D and prove it with good photos. AFAIK and until now, I only remember people saying that at the beginning they [b]think[/b] that his monitor didn't show the lines, but after re-thinking they agree that the lines could have been there and only perceived after some time (when the WOW! effect of 3D has passed a little), or after reading this topic... In fact these lines are slightly perceptible when wearing the glasses, except if you are looking for them or the image has normal/small text or similar.
[b][color="#FF0000"]As of today, I still wait that someone that don't have the lines TODAY, post here, and post photos with 3D activated (both Control Panel and Ctrl+T) of the double image shown in screen when in 3D (to be sure that 3D is activated, so to avoid fake images...) if possible of the top left corner of the test screen, to check if there are lines or not. [/color][/b]
Until then, in my opinion we can't be sure if it is due to faulty units, drivers, bugs, or if it is as "it should be", i.e., a design characteristic, and thus present in ALL units.
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']Really disappointing if you ask me.[/quote]
I agree, though, that this silence is a bad move, very bad move for NVIDIA, from the point of view of their customers, of course. IMO, even if it is a design characteristic (and not a default), I would be satisfied with a official statement stating that it is "by design, because of new tech, that it will improve in next months/years with new monitors, etc" or something similar. In any case I think that almost any answer is better than no answer at all.
Cheers
(Excuse me if I have missed some other info that could make my statements wrong; I have not followed this forum so frequently recently, and I might have missed some new important info)
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']This is incredible. I can't believe there is such an issue with the supposed "state-of-the-art" 120Hz 3D-ready displays. I was even thinking about getting one of these Samsungs, just to see if the quality was any better than the Zalman I have, but after reading this I think I am going to pass. I mean, I looked at the pictures and if I had the monitor I could probably live with it, but thats a pretty big issue for a $500 kit. If it was only in 3D mode I could maybe understand. It could be some sort of optimization, maybe these monitors aren't the full 120Hz, just like all those HDTVs on the market that are "120Hz" but aren't. I know the Viewsonic 3D projector uses a checkerboard format for 120Hz 3D so it could be something like that. However this issue seems to be happening in 2D mode on fullscreen games and even on the Windows desktop. So it is clearly a broader issue.
In fact the effect is IN 3D mode only. Activated (Ctrl+T) or not. As far as you desactivate the 3D mode in control panel, the effect is gone. So AFAIK the monitor can do 120 Hz correctly, and thus you can game in 2D in 120 Hz normally.
Except if I have missing or forgotten any other info, seeing this effect in desktop was due to a bad installation of some 3D Vision CD. After new installation of the next driver version that was gone. Maybe other people had other experience I am not aware of, but until now that is all I know about this effect in the desktop...
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']From what I have read it certainly has to be a driver issue. If it were something hardware related it would be like that all the time across every monitor. But it seems to happen randomly and maybe not for everyone. This points squarely at the Nvidia driver. Andrew's silence in this thread pretty much confirms that they know what the problem is and either can't or won't fix it.
Maybe a driver issue, but at that point nothing discards neither that it could be a firmware/hardware issue IN the monitors; IMO both samsung and viewsonic probably share design for the part of the hardware that makes possible 3D and 120 Hz (IMO very likely the design of monitor hardware for these monitors follows some nvidia guidelines in order to make them "3D Vision Ready", so it should not be surprising to anyone that both monitors reacts the same in front of 3D activated)
On the other hand I am still waiting that someone come here and confirms that he doesn't have that effect in 3D and prove it with good photos. AFAIK and until now, I only remember people saying that at the beginning they think that his monitor didn't show the lines, but after re-thinking they agree that the lines could have been there and only perceived after some time (when the WOW! effect of 3D has passed a little), or after reading this topic... In fact these lines are slightly perceptible when wearing the glasses, except if you are looking for them or the image has normal/small text or similar.
As of today, I still wait that someone that don't have the lines TODAY, post here, and post photos with 3D activated (both Control Panel and Ctrl+T) of the double image shown in screen when in 3D (to be sure that 3D is activated, so to avoid fake images...) if possible of the top left corner of the test screen, to check if there are lines or not.
Until then, in my opinion we can't be sure if it is due to faulty units, drivers, bugs, or if it is as "it should be", i.e., a design characteristic, and thus present in ALL units.
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']Really disappointing if you ask me.
I agree, though, that this silence is a bad move, very bad move for NVIDIA, from the point of view of their customers, of course. IMO, even if it is a design characteristic (and not a default), I would be satisfied with a official statement stating that it is "by design, because of new tech, that it will improve in next months/years with new monitors, etc" or something similar. In any case I think that almost any answer is better than no answer at all.
Cheers
(Excuse me if I have missed some other info that could make my statements wrong; I have not followed this forum so frequently recently, and I might have missed some new important info)
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64
[quote name='Paperninja' post='594776' date='Oct 1 2009, 12:38 AM']Same thing. Thought I was gong nuts or something. In non-3D mode everything looks great. I turn on 3D and it does what is being described. It's not that bad, but it certainly doesn't look as crisp as it does without 3D turned on. I started another thread on this because I wasn't aware that this was a 5 month old topic, but my guess was that nvidia may have been doing some pixel merging trickery to keep the amount of Shader Processors used on rendering cut in half. Thus every other pixel gets processed. If that's the case, then it's a purposeful implementation and nobody from nvidia will say its an issue, because it was designed that way.[/quote]
Very interesting hypotesis. I like it. That could explain why it has been seen also by liquor_beard in a CRT screen. I think that definately I'll test my old CRT with 3D Vision to see if that supports that theory.
After all maybe it has nothing to do but the old drivers (before 3D Vision) had problems with postprocessing and some shader effects (if am not wrong)...Maybe they did that to solve some of these problems and at the same time to reduce fps loss too (after all 1680x1050 is a lot more pixels to render that the usual resolutions of old CRTs).
The driver could only activate that trick when in full screen (and 3D activated in CP, regardless of activation of emitter/Ctrl+T)...That could make sense...
[quote name='Paperninja' post='594776' date='Oct 1 2009, 12:38 AM']Same thing. Thought I was gong nuts or something. In non-3D mode everything looks great. I turn on 3D and it does what is being described. It's not that bad, but it certainly doesn't look as crisp as it does without 3D turned on. I started another thread on this because I wasn't aware that this was a 5 month old topic, but my guess was that nvidia may have been doing some pixel merging trickery to keep the amount of Shader Processors used on rendering cut in half. Thus every other pixel gets processed. If that's the case, then it's a purposeful implementation and nobody from nvidia will say its an issue, because it was designed that way.
Very interesting hypotesis. I like it. That could explain why it has been seen also by liquor_beard in a CRT screen. I think that definately I'll test my old CRT with 3D Vision to see if that supports that theory.
After all maybe it has nothing to do but the old drivers (before 3D Vision) had problems with postprocessing and some shader effects (if am not wrong)...Maybe they did that to solve some of these problems and at the same time to reduce fps loss too (after all 1680x1050 is a lot more pixels to render that the usual resolutions of old CRTs).
The driver could only activate that trick when in full screen (and 3D activated in CP, regardless of activation of emitter/Ctrl+T)...That could make sense...
Will see
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64
[quote name='Darkbluesky' post='583147' date='Aug 28 2009, 07:51 AM']Anyway, I'll test when I'll be back in home, because I installed the samsung drivers (and profile) only at the very beginning (just after receiving my monitor), and quickly changed to a custom profile (uninstalled driver). In that time I don't remember to have seen the interlaced effect, but I was "wowed" by the 3D effect so it was easy to miss it even if it was there.[/quote]
To update on that subject. I installed the monitor drivers after a clean new Win7 RTM install, NaturalColor tool, and its profile, I even have calibrated the monitor with the tool of samsung (naturalcolor) and loaded profile, but the lines are still there. Tested that with both partitions, Win7 x64 RTM and Win7 x86 RTM.
[quote name='Darkbluesky' post='583147' date='Aug 28 2009, 07:51 AM']Anyway, I'll test when I'll be back in home, because I installed the samsung drivers (and profile) only at the very beginning (just after receiving my monitor), and quickly changed to a custom profile (uninstalled driver). In that time I don't remember to have seen the interlaced effect, but I was "wowed" by the 3D effect so it was easy to miss it even if it was there.
To update on that subject. I installed the monitor drivers after a clean new Win7 RTM install, NaturalColor tool, and its profile, I even have calibrated the monitor with the tool of samsung (naturalcolor) and loaded profile, but the lines are still there. Tested that with both partitions, Win7 x64 RTM and Win7 x86 RTM.
No luck for me.
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64
Color profile is major annoyance with this monitor.
From my knowledge color profile is file that can be used by some applications to recalibrate colors, e.g. various image viewers, but is not applicable for whole system nor games.
In my case color profile only added yellow tint to images so I had to delete it and I am using srgb profile with this monitor.
Color profile is major annoyance with this monitor.
From my knowledge color profile is file that can be used by some applications to recalibrate colors, e.g. various image viewers, but is not applicable for whole system nor games.
In my case color profile only added yellow tint to images so I had to delete it and I am using srgb profile with this monitor.
[quote name='TrekCZ' post='595377' date='Oct 2 2009, 09:56 AM']Color profile is major annoyance with this monitor.
From my knowledge color profile is file that can be used by some applications to recalibrate colors, e.g. various image viewers, but is not applicable for whole system nor games.
In my case color profile only added yellow tint to images so I had to delete it and I am using srgb profile with this monitor.[/quote]
Yes, is for that, that after the test I've come back to the profile that I did with the hardware calibrator. Then, the colors are just wonderful, no more blue tint (without profile) or yellow tints (as with the provided profile). Hardware calibration is the way to go to have correct colors in screen. Although all monitors are different (even between units of the same model!)
I could upload my profile although for that reason is probably that my profile don't give good results with other units...
[quote name='TrekCZ' post='595377' date='Oct 2 2009, 09:56 AM']Color profile is major annoyance with this monitor.
From my knowledge color profile is file that can be used by some applications to recalibrate colors, e.g. various image viewers, but is not applicable for whole system nor games.
In my case color profile only added yellow tint to images so I had to delete it and I am using srgb profile with this monitor.
Yes, is for that, that after the test I've come back to the profile that I did with the hardware calibrator. Then, the colors are just wonderful, no more blue tint (without profile) or yellow tints (as with the provided profile). Hardware calibration is the way to go to have correct colors in screen. Although all monitors are different (even between units of the same model!)
I could upload my profile although for that reason is probably that my profile don't give good results with other units...
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64
This thread has been discussed for over 6 months with not even a response or anything from Nvidia saying what the cause is. Something tells me they will just continue to ignore it, more than likely because they know they don't have the ability to fix this problem. All I can say is people who don't want to risk getting stuck with horizontal lines when using 3d mode should hold off on buying the Samsung/3d Vision package until Nvidia acknowledges and fixes this problem (if they ever do).
This thread has been discussed for over 6 months with not even a response or anything from Nvidia saying what the cause is. Something tells me they will just continue to ignore it, more than likely because they know they don't have the ability to fix this problem. All I can say is people who don't want to risk getting stuck with horizontal lines when using 3d mode should hold off on buying the Samsung/3d Vision package until Nvidia acknowledges and fixes this problem (if they ever do).
but it isnt restricted to the samsung and doesnt affetc them all!
but it isnt restricted to the samsung and doesnt affetc them all!
Since my last post, the interlaced effect never came back, so I thought it was definitely gone.
But today, I was browsing some pictures on my computer with the default Windows Photo Gallery.
The color was wrong, it looks like a yellow filter was applied on the picture.
I remember in the past, I found a web site explaining how to get a fine display with Windows Photo Gallery.
It explained that the problem appears on Samsung screens, due to a bad color profile included in the Samsung driver.
The solution is to delete the Samsung Profile from the Windows display properties panel, and let the Windows default Color Profile doing the job.
I do that today, to get a good display of my pictures.
[b]30min later, my screen got the interlaced effect.[/b]
I reinstall the Samsung T240 driver, in which the Samsung color profile is included, and the interlaced effect was gone.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.
Since my last post, the interlaced effect never came back, so I thought it was definitely gone.
But today, I was browsing some pictures on my computer with the default Windows Photo Gallery.
The color was wrong, it looks like a yellow filter was applied on the picture.
I remember in the past, I found a web site explaining how to get a fine display with Windows Photo Gallery.
It explained that the problem appears on Samsung screens, due to a bad color profile included in the Samsung driver.
The solution is to delete the Samsung Profile from the Windows display properties panel, and let the Windows default Color Profile doing the job.
I do that today, to get a good display of my pictures.
30min later, my screen got the interlaced effect.
I reinstall the Samsung T240 driver, in which the Samsung color profile is included, and the interlaced effect was gone.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.[/quote]
Thanks for the tip, but did you have a custom (or windows default color profile) before editing the BIOS? Maybe you had not installed the T240 driver before? What surprises me is that it "seems" you had installed the driver already when you had the problem...It could have been that you had a bad driver installation though...
Anyway, I'll test when I'll be back in home, because I installed the samsung drivers (and profile) only at the very beginning (just after receiving my monitor), and quickly changed to a custom profile (uninstalled driver). In that time I don't remember to have seen the interlaced effect, but I was "wowed" by the 3D effect so it was easy to miss it even if it was there.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.
Thanks for the tip, but did you have a custom (or windows default color profile) before editing the BIOS? Maybe you had not installed the T240 driver before? What surprises me is that it "seems" you had installed the driver already when you had the problem...It could have been that you had a bad driver installation though...
Anyway, I'll test when I'll be back in home, because I installed the samsung drivers (and profile) only at the very beginning (just after receiving my monitor), and quickly changed to a custom profile (uninstalled driver). In that time I don't remember to have seen the interlaced effect, but I was "wowed" by the 3D effect so it was easy to miss it even if it was there.
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64
Since my last post, the interlaced effect never came back, so I thought it was definitely gone.
But today, I was browsing some pictures on my computer with the default Windows Photo Gallery.
The color was wrong, it looks like a yellow filter was applied on the picture.
I remember in the past, I found a web site explaining how to get a fine display with Windows Photo Gallery.
It explained that the problem appears on Samsung screens, due to a bad color profile included in the Samsung driver.
The solution is to delete the Samsung Profile from the Windows display properties panel, and let the Windows default Color Profile doing the job.
I do that today, to get a good display of my pictures.
[b]30min later, my screen got the interlaced effect.[/b]
I reinstall the Samsung T240 driver, in which the Samsung color profile is included, and the interlaced effect was gone.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.[/quote]
I'm confused, why do you install a T240 driver? Don't you have a 2233RZ?
I find it also strange that a color profile could fix this problem, but it's worth a try.
Funny thing is, I would not have noticed the scan-line effect, if I hadn't read this threat. >.<
Since my last post, the interlaced effect never came back, so I thought it was definitely gone.
But today, I was browsing some pictures on my computer with the default Windows Photo Gallery.
The color was wrong, it looks like a yellow filter was applied on the picture.
I remember in the past, I found a web site explaining how to get a fine display with Windows Photo Gallery.
It explained that the problem appears on Samsung screens, due to a bad color profile included in the Samsung driver.
The solution is to delete the Samsung Profile from the Windows display properties panel, and let the Windows default Color Profile doing the job.
I do that today, to get a good display of my pictures.
30min later, my screen got the interlaced effect.
I reinstall the Samsung T240 driver, in which the Samsung color profile is included, and the interlaced effect was gone.
I can remember that the first time I found that tips fits with the first time the interlaced effect appears on my screen.
So, I have reason to believe that the problem appears on a screen wich is not using the right color profile.
If my screen is not using the Samsung color profile, it goes wrong.
I'm confused, why do you install a T240 driver? Don't you have a 2233RZ?
I find it also strange that a color profile could fix this problem, but it's worth a try.
Funny thing is, I would not have noticed the scan-line effect, if I hadn't read this threat. >.<
Or just the horizontal issues you've posted about?
NVIDIA and Samsung are useless at helping, I've emailed both and I'm now waiting on Samsung to get back to me, but I sure as hell know it's not the monitor it's an NVIDIA issue.
I work at a retailer in OZ and have tried 4 screens and 4 3d vision kits, 1 CRT, 2 different machine builds, 4 different OS installs.
Same issue.
Or just the horizontal issues you've posted about?
NVIDIA and Samsung are useless at helping, I've emailed both and I'm now waiting on Samsung to get back to me, but I sure as hell know it's not the monitor it's an NVIDIA issue.
I work at a retailer in OZ and have tried 4 screens and 4 3d vision kits, 1 CRT, 2 different machine builds, 4 different OS installs.
Same issue.
check my blog - cybereality.com
His silence and NVIDIA flat out blaming Samsung has really hit home for me.
It's hard for me to recommend NVIDIA to anyone now, I will constantly build systems without their gear. If this is how they treat customers who buy their hardware, why bother?
The monitor is glorious by itself, 120fps/120hz is definitely awesome, 3d is useless to me right now. Should've gotten the 5870.
His silence and NVIDIA flat out blaming Samsung has really hit home for me.
It's hard for me to recommend NVIDIA to anyone now, I will constantly build systems without their gear. If this is how they treat customers who buy their hardware, why bother?
The monitor is glorious by itself, 120fps/120hz is definitely awesome, 3d is useless to me right now. Should've gotten the 5870.
In fact the effect is IN 3D mode only. Activated (Ctrl+T) or not. As far as you desactivate the 3D mode in control panel, the effect is gone. So AFAIK the monitor can do 120 Hz correctly, and thus you can game in 2D in 120 Hz normally.
Except if I have missing or forgotten any other info, seeing this effect in desktop was due to a bad installation of some 3D Vision CD. After new installation of the next driver version that was gone. Maybe other people had other experience I am not aware of, but until now that is all I know about this effect in the desktop...
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']From what I have read it certainly has to be a driver issue. If it were something hardware related it would be like that all the time across every monitor. But it seems to happen randomly and maybe not for everyone. This points squarely at the Nvidia driver. Andrew's silence in this thread pretty much confirms that they know what the problem is and either can't or won't fix it.[/quote]
Maybe a driver issue, but at that point nothing discards neither that it could be a firmware/hardware issue IN the monitors; IMO both samsung and viewsonic probably share design for the part of the hardware that makes possible 3D and 120 Hz (IMO very likely the design of monitor hardware for these monitors follows some nvidia guidelines in order to make them "3D Vision Ready", so it should not be surprising to anyone that both monitors reacts the same in front of 3D activated)
On the other hand I am still waiting that someone come here and confirms that he doesn't have that effect in 3D and prove it with good photos. AFAIK and until now, I only remember people saying that at the beginning they [b]think[/b] that his monitor didn't show the lines, but after re-thinking they agree that the lines could have been there and only perceived after some time (when the WOW! effect of 3D has passed a little), or after reading this topic... In fact these lines are slightly perceptible when wearing the glasses, except if you are looking for them or the image has normal/small text or similar.
[b][color="#FF0000"]As of today, I still wait that someone that don't have the lines TODAY, post here, and post photos with 3D activated (both Control Panel and Ctrl+T) of the double image shown in screen when in 3D (to be sure that 3D is activated, so to avoid fake images...) if possible of the top left corner of the test screen, to check if there are lines or not. [/color][/b]
Until then, in my opinion we can't be sure if it is due to faulty units, drivers, bugs, or if it is as "it should be", i.e., a design characteristic, and thus present in ALL units.
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']Really disappointing if you ask me.[/quote]
I agree, though, that this silence is a bad move, very bad move for NVIDIA, from the point of view of their customers, of course. IMO, even if it is a design characteristic (and not a default), I would be satisfied with a official statement stating that it is "by design, because of new tech, that it will improve in next months/years with new monitors, etc" or something similar. In any case I think that almost any answer is better than no answer at all.
Cheers
(Excuse me if I have missed some other info that could make my statements wrong; I have not followed this forum so frequently recently, and I might have missed some new important info)
In fact the effect is IN 3D mode only. Activated (Ctrl+T) or not. As far as you desactivate the 3D mode in control panel, the effect is gone. So AFAIK the monitor can do 120 Hz correctly, and thus you can game in 2D in 120 Hz normally.
Except if I have missing or forgotten any other info, seeing this effect in desktop was due to a bad installation of some 3D Vision CD. After new installation of the next driver version that was gone. Maybe other people had other experience I am not aware of, but until now that is all I know about this effect in the desktop...
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']From what I have read it certainly has to be a driver issue. If it were something hardware related it would be like that all the time across every monitor. But it seems to happen randomly and maybe not for everyone. This points squarely at the Nvidia driver. Andrew's silence in this thread pretty much confirms that they know what the problem is and either can't or won't fix it.
Maybe a driver issue, but at that point nothing discards neither that it could be a firmware/hardware issue IN the monitors; IMO both samsung and viewsonic probably share design for the part of the hardware that makes possible 3D and 120 Hz (IMO very likely the design of monitor hardware for these monitors follows some nvidia guidelines in order to make them "3D Vision Ready", so it should not be surprising to anyone that both monitors reacts the same in front of 3D activated)
On the other hand I am still waiting that someone come here and confirms that he doesn't have that effect in 3D and prove it with good photos. AFAIK and until now, I only remember people saying that at the beginning they think that his monitor didn't show the lines, but after re-thinking they agree that the lines could have been there and only perceived after some time (when the WOW! effect of 3D has passed a little), or after reading this topic... In fact these lines are slightly perceptible when wearing the glasses, except if you are looking for them or the image has normal/small text or similar.
As of today, I still wait that someone that don't have the lines TODAY, post here, and post photos with 3D activated (both Control Panel and Ctrl+T) of the double image shown in screen when in 3D (to be sure that 3D is activated, so to avoid fake images...) if possible of the top left corner of the test screen, to check if there are lines or not.
Until then, in my opinion we can't be sure if it is due to faulty units, drivers, bugs, or if it is as "it should be", i.e., a design characteristic, and thus present in ALL units.
[quote name='cybereality' post='595337' date='Oct 2 2009, 06:28 AM']Really disappointing if you ask me.
I agree, though, that this silence is a bad move, very bad move for NVIDIA, from the point of view of their customers, of course. IMO, even if it is a design characteristic (and not a default), I would be satisfied with a official statement stating that it is "by design, because of new tech, that it will improve in next months/years with new monitors, etc" or something similar. In any case I think that almost any answer is better than no answer at all.
Cheers
(Excuse me if I have missed some other info that could make my statements wrong; I have not followed this forum so frequently recently, and I might have missed some new important info)
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64
Very interesting hypotesis. I like it. That could explain why it has been seen also by liquor_beard in a CRT screen. I think that definately I'll test my old CRT with 3D Vision to see if that supports that theory.
After all maybe it has nothing to do but the old drivers (before 3D Vision) had problems with postprocessing and some shader effects (if am not wrong)...Maybe they did that to solve some of these problems and at the same time to reduce fps loss too (after all 1680x1050 is a lot more pixels to render that the usual resolutions of old CRTs).
The driver could only activate that trick when in full screen (and 3D activated in CP, regardless of activation of emitter/Ctrl+T)...That could make sense...
Will see
Very interesting hypotesis. I like it. That could explain why it has been seen also by liquor_beard in a CRT screen. I think that definately I'll test my old CRT with 3D Vision to see if that supports that theory.
After all maybe it has nothing to do but the old drivers (before 3D Vision) had problems with postprocessing and some shader effects (if am not wrong)...Maybe they did that to solve some of these problems and at the same time to reduce fps loss too (after all 1680x1050 is a lot more pixels to render that the usual resolutions of old CRTs).
The driver could only activate that trick when in full screen (and 3D activated in CP, regardless of activation of emitter/Ctrl+T)...That could make sense...
Will see
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64
To update on that subject. I installed the monitor drivers after a clean new Win7 RTM install, NaturalColor tool, and its profile, I even have calibrated the monitor with the tool of samsung (naturalcolor) and loaded profile, but the lines are still there. Tested that with both partitions, Win7 x64 RTM and Win7 x86 RTM.
No luck for me.
To update on that subject. I installed the monitor drivers after a clean new Win7 RTM install, NaturalColor tool, and its profile, I even have calibrated the monitor with the tool of samsung (naturalcolor) and loaded profile, but the lines are still there. Tested that with both partitions, Win7 x64 RTM and Win7 x86 RTM.
No luck for me.
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64
From my knowledge color profile is file that can be used by some applications to recalibrate colors, e.g. various image viewers, but is not applicable for whole system nor games.
In my case color profile only added yellow tint to images so I had to delete it and I am using srgb profile with this monitor.
From my knowledge color profile is file that can be used by some applications to recalibrate colors, e.g. various image viewers, but is not applicable for whole system nor games.
In my case color profile only added yellow tint to images so I had to delete it and I am using srgb profile with this monitor.
From my knowledge color profile is file that can be used by some applications to recalibrate colors, e.g. various image viewers, but is not applicable for whole system nor games.
In my case color profile only added yellow tint to images so I had to delete it and I am using srgb profile with this monitor.[/quote]
Yes, is for that, that after the test I've come back to the profile that I did with the hardware calibrator. Then, the colors are just wonderful, no more blue tint (without profile) or yellow tints (as with the provided profile). Hardware calibration is the way to go to have correct colors in screen. Although all monitors are different (even between units of the same model!)
I could upload my profile although for that reason is probably that my profile don't give good results with other units...
From my knowledge color profile is file that can be used by some applications to recalibrate colors, e.g. various image viewers, but is not applicable for whole system nor games.
In my case color profile only added yellow tint to images so I had to delete it and I am using srgb profile with this monitor.
Yes, is for that, that after the test I've come back to the profile that I did with the hardware calibrator. Then, the colors are just wonderful, no more blue tint (without profile) or yellow tints (as with the provided profile). Hardware calibration is the way to go to have correct colors in screen. Although all monitors are different (even between units of the same model!)
I could upload my profile although for that reason is probably that my profile don't give good results with other units...
ASUS Maximus XI Hero (Wi-Fi) // Intel 9700K CPU // 32Gb Corsair Vengeance RGB Pro DDR4 RAM // Asus GTX1060 6Gb Strix GPU // NVIDIA Quadro K620 GPU // Asus My Cinema ES2-750 Capture Card // Orico 7 USB 3.0 PCIe Expansion card // Corsair AX860i PSU // Phanteks Evolv X case // Logitech G903 mouse // Logitech PowerPlay charging mouse pad // Logitech Illuminated keyboard // Wacom Intuos 4 tablet // Creative GigaWorks T20 II speakers // Razer Tiamat 7.1 Headphones // Dell U2413 LCD // 3D Ready Samsung 2233RZ LCD // Nvidia 3D Vision glasses 1 & 2 // 3D compatible Sharp XR-10X DLP Projector // Da-Lite 100" HighPower Gain 2.8 Projection screen // XRite i1Display Pro // MadCatz Cyborg Gaming Lights // NZXT HUE 2 // Corsair Commander Pro // Corsair Lighting Node Pro // IcyBox External HDD // Naturalpoint TrackIR 5 Pro // Microsoft Sidewinder ForceFeedback 2 Red // Thrustmaster Hotas Cougar // Saitek Pro Flight Rudder Pedals // Windows 10 x64