Making new game profiles with 91.28 drivers? Separation, convergence, game profiles
I've recently switched to a 7800gs from an ati 9800 because, well, ati has no interest in making their cards work with 3d glasses and after two years I only had three games that worked with them. I haven't had great luck so far with most games with the 7800gs and have a few questions.

Driver version 91.28
3d driver 91.28 beta

How can I make new profiles for games that aren't included with these drivers? Looking at the 3d stereo manual here on the site (which I realize is for the older detonator drivers) it shows how new profiles can be made and opens up a lot of in game controls for adjusting stereo settings, like convergence, backplane, screen depth, and allowing the option of the 3d crosshair to be used. Can't find a way to do that in the new drivers.

I've been trying to get Oblivion working with the drivers, but the problem I'm getting there is there is no difference between the separation of new and far objects, they are all getting the same setting, the hud gets a different setting but I can't get a good convergence for it either. The drivers that eDimensional made for non-nvidia cards had the ability to adjust serparation for close and distant objects separately, is there a way to do this with the 91.28 beta drivers?
I've recently switched to a 7800gs from an ati 9800 because, well, ati has no interest in making their cards work with 3d glasses and after two years I only had three games that worked with them. I haven't had great luck so far with most games with the 7800gs and have a few questions.



Driver version 91.28

3d driver 91.28 beta



How can I make new profiles for games that aren't included with these drivers? Looking at the 3d stereo manual here on the site (which I realize is for the older detonator drivers) it shows how new profiles can be made and opens up a lot of in game controls for adjusting stereo settings, like convergence, backplane, screen depth, and allowing the option of the 3d crosshair to be used. Can't find a way to do that in the new drivers.



I've been trying to get Oblivion working with the drivers, but the problem I'm getting there is there is no difference between the separation of new and far objects, they are all getting the same setting, the hud gets a different setting but I can't get a good convergence for it either. The drivers that eDimensional made for non-nvidia cards had the ability to adjust serparation for close and distant objects separately, is there a way to do this with the 91.28 beta drivers?

#1
Posted 06/20/2006 02:31 AM   
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