I noticed that in both Metro 2033 and Bad Company 2, the weapons look way too big, almost 3 times their normal size and its very noticeable when your close to other objects. Is this something that is noticed by others or is it just the settings im using?
I noticed that in both Metro 2033 and Bad Company 2, the weapons look way too big, almost 3 times their normal size and its very noticeable when your close to other objects. Is this something that is noticed by others or is it just the settings im using?
Here are some screenshots: http://www.mediafire.com/?2s7pqb76la47c
These are taken at maximum depth. Both these games use the auto-convergence if im not mistaken and i haven't changed that.
EDIT: I just noticed that if i back away from the screen it looks more accurate, at least things in the immediate area. Normally i sit 2'8" from a 46" screen.
Technically i have a big screen, like a projector, since i sit so close, would my convergence be incorrect?
Here are some screenshots: http://www.mediafire.com/?2s7pqb76la47c
These are taken at maximum depth. Both these games use the auto-convergence if im not mistaken and i haven't changed that.
EDIT: I just noticed that if i back away from the screen it looks more accurate, at least things in the immediate area. Normally i sit 2'8" from a 46" screen.
Technically i have a big screen, like a projector, since i sit so close, would my convergence be incorrect?
When you sit farther from the screen without touching the settings, by a question of geometry, the depth axis seems to stretch like a rubber band. It's like objects magically have more space to lay on.
And about convergence, in principle, the farther you are from the screen, the more convergence, meaning that the convergence plane will be farther away from the in-game camera. Objects will pop-out of the screen and will appear to be at the same place than with the previous shorter viewing distance.
So what it matters is the distance to the screen, not the size of it. What must be change in a bigger screen is the field of view of the game to account for the bigger field of view that the screen is covering.
I think I'm not explaining myself very well. This stuff is very easy to visualize with a drawing but it's hard to explain in words.
When you sit farther from the screen without touching the settings, by a question of geometry, the depth axis seems to stretch like a rubber band. It's like objects magically have more space to lay on.
And about convergence, in principle, the farther you are from the screen, the more convergence, meaning that the convergence plane will be farther away from the in-game camera. Objects will pop-out of the screen and will appear to be at the same place than with the previous shorter viewing distance.
So what it matters is the distance to the screen, not the size of it. What must be change in a bigger screen is the field of view of the game to account for the bigger field of view that the screen is covering.
I think I'm not explaining myself very well. This stuff is very easy to visualize with a drawing but it's hard to explain in words.
I grabbed the second shot. I see what you mean, but it doesn't look to me like the gun is too large. It looks about right for how far away it appears. Rather, it looks like the rest of the world is too small and too close!
Whichever it is, there's clearly some sort of disconnect between the scale of the world and the scale of the hands/gun. I guess you could try fiddling with the settings but that smells more like a problem with how the game is doing its graphics. Like the "close sky" problem we see so often, it's only an issue with S3D and looks just fine in monovision.
I grabbed the second shot. I see what you mean, but it doesn't look to me like the gun is too large. It looks about right for how far away it appears. Rather, it looks like the rest of the world is too small and too close!
Whichever it is, there's clearly some sort of disconnect between the scale of the world and the scale of the hands/gun. I guess you could try fiddling with the settings but that smells more like a problem with how the game is doing its graphics. Like the "close sky" problem we see so often, it's only an issue with S3D and looks just fine in monovision.
I figured it out i think, since i noticed in Borderlands that when changing the FOV through hotkeys, instantly, the gun model renamed the same size. I had the FOV a little bit higher to account for the fov of my screen in the games i mentioned. So im guessing that is the problem.
I figured it out i think, since i noticed in Borderlands that when changing the FOV through hotkeys, instantly, the gun model renamed the same size. I had the FOV a little bit higher to account for the fov of my screen in the games i mentioned. So im guessing that is the problem.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
These are taken at maximum depth. Both these games use the auto-convergence if im not mistaken and i haven't changed that.
EDIT: I just noticed that if i back away from the screen it looks more accurate, at least things in the immediate area. Normally i sit 2'8" from a 46" screen.
Technically i have a big screen, like a projector, since i sit so close, would my convergence be incorrect?
These are taken at maximum depth. Both these games use the auto-convergence if im not mistaken and i haven't changed that.
EDIT: I just noticed that if i back away from the screen it looks more accurate, at least things in the immediate area. Normally i sit 2'8" from a 46" screen.
Technically i have a big screen, like a projector, since i sit so close, would my convergence be incorrect?
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
And about convergence, in principle, the farther you are from the screen, the more convergence, meaning that the convergence plane will be farther away from the in-game camera. Objects will pop-out of the screen and will appear to be at the same place than with the previous shorter viewing distance.
So what it matters is the distance to the screen, not the size of it. What must be change in a bigger screen is the field of view of the game to account for the bigger field of view that the screen is covering.
I think I'm not explaining myself very well. This stuff is very easy to visualize with a drawing but it's hard to explain in words.
And about convergence, in principle, the farther you are from the screen, the more convergence, meaning that the convergence plane will be farther away from the in-game camera. Objects will pop-out of the screen and will appear to be at the same place than with the previous shorter viewing distance.
So what it matters is the distance to the screen, not the size of it. What must be change in a bigger screen is the field of view of the game to account for the bigger field of view that the screen is covering.
I think I'm not explaining myself very well. This stuff is very easy to visualize with a drawing but it's hard to explain in words.
Whichever it is, there's clearly some sort of disconnect between the scale of the world and the scale of the hands/gun. I guess you could try fiddling with the settings but that smells more like a problem with how the game is doing its graphics. Like the "close sky" problem we see so often, it's only an issue with S3D and looks just fine in monovision.
Whichever it is, there's clearly some sort of disconnect between the scale of the world and the scale of the hands/gun. I guess you could try fiddling with the settings but that smells more like a problem with how the game is doing its graphics. Like the "close sky" problem we see so often, it's only an issue with S3D and looks just fine in monovision.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530