[quote="eqzitara"]Real - It disables stuff. No idea what.
I saw people talk about it on there forums. It makes game too dark(?). Which I dont even want to think about why.
[url]https://www.tridef.com/forum/viewtopic.php?f=9&t=4577[/url]
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Even if it was "real"/perfect you would have to contend with a 2D crosshair tbh.[/quote]
I had to go look. While some of the user generated/created profiles are quite functional there's no 'official' tridef created profile for ESO. While a true 3D cross hair is handy while using ranged weapons I'm not sure how much having only a 2D one might effect MMO game play where 'tagging' is involved.
With things getting rather sunny and spring looking around here of late my free time will gravitate towards outdoor activities (I have a large yard) so while I'll likely get ESO I don't mind waiting to see if ESO/Tridef/Nvidia patch up the 3D experience.
While off topic - this is a target level of functionality I'd like to see Nvidia aim at and past with their "Compatibility mode". IMHO: To be a true "value add" us users need to be able to create/share profiles/fixes (much like Tridef) regardless if Nvidia eventually releases their own version. Nvidia+CM (or Nvidia+3DVision) has to perform better than Nvidia+Tridef or AMD+Tridef.
-----------------
Even if it was "real"/perfect you would have to contend with a 2D crosshair tbh.
I had to go look. While some of the user generated/created profiles are quite functional there's no 'official' tridef created profile for ESO. While a true 3D cross hair is handy while using ranged weapons I'm not sure how much having only a 2D one might effect MMO game play where 'tagging' is involved.
With things getting rather sunny and spring looking around here of late my free time will gravitate towards outdoor activities (I have a large yard) so while I'll likely get ESO I don't mind waiting to see if ESO/Tridef/Nvidia patch up the 3D experience.
While off topic - this is a target level of functionality I'd like to see Nvidia aim at and past with their "Compatibility mode". IMHO: To be a true "value add" us users need to be able to create/share profiles/fixes (much like Tridef) regardless if Nvidia eventually releases their own version. Nvidia+CM (or Nvidia+3DVision) has to perform better than Nvidia+Tridef or AMD+Tridef.
There is a strange thing happening when I'm trying my fixes with this game. I've found and exported the vertexshaders for both the "main" shadows and reflections. However, even if I don't have the ShaderOverride folder the game stops showing reflections. If I remove the debug dll the reflections are back. I don't have any shaders on skip list either. Pretty weird. Also after modifying the code and creating ShaderOverride the game doesn't seem to read the overriden shaders so I can't experiment. I have tested it with two different debug dlls so far. I haven't gave it up yet, I just don't understand.
I will post the vertexshaders here after I got home, so more expreienced users can check. I already modified them, hopefully the right way(I'll post the originals and the modified ones as well).
I haven't modified pixelshaders so far so I don't know how those work, but I'll try to find and post the related ones also.
There is a strange thing happening when I'm trying my fixes with this game. I've found and exported the vertexshaders for both the "main" shadows and reflections. However, even if I don't have the ShaderOverride folder the game stops showing reflections. If I remove the debug dll the reflections are back. I don't have any shaders on skip list either. Pretty weird. Also after modifying the code and creating ShaderOverride the game doesn't seem to read the overriden shaders so I can't experiment. I have tested it with two different debug dlls so far. I haven't gave it up yet, I just don't understand.
I will post the vertexshaders here after I got home, so more expreienced users can check. I already modified them, hopefully the right way(I'll post the originals and the modified ones as well).
I haven't modified pixelshaders so far so I don't know how those work, but I'll try to find and post the related ones also.
[quote="mbloof"][quote="Zeeblade"]You can just edit the INI file and change from "d3d11" to d3d9 or even OpenGl all work. lol 3d does not.
Yet Tridef does how kool[/quote]
Your saying Tridef has a functional profile (not "power3D") for this game and it works? I've been waiting on the fence to pick this game up so might now if I can get a playable frame rate out of Tridef.[/quote]
I bought Tridef this weekend after realizing that it's going to get harder and harder for support for 3D in games using 3D Vision. Some of the programmers here seem tired of doing this and I don't blame them. They aren't getting paid and well, DDD is.
In any case, the "dark" problem for Tridef has been fixed but not released yet. And surprisingly their Power 3D mode is the best I've seen across all platforms (consoles, 3D Vision DX11 emulation). The beta profile they have does have the blur affect but there is also slight popout of the characters and auto convergence. It works really well.
At this point, all I'll need is the "dark" bug fix and I can play this game in Power 3D mode easily.
Lastly, top/bottom mode gives you the best visual fidelity without sacrificing too much image quality due to upsampling. And the FPS is great to boot (@ 1920x1080). Only disadvantage in Power 3D at this point is the "blur effect".
Zeeblade said:You can just edit the INI file and change from "d3d11" to d3d9 or even OpenGl all work. lol 3d does not.
Yet Tridef does how kool
Your saying Tridef has a functional profile (not "power3D") for this game and it works? I've been waiting on the fence to pick this game up so might now if I can get a playable frame rate out of Tridef.
I bought Tridef this weekend after realizing that it's going to get harder and harder for support for 3D in games using 3D Vision. Some of the programmers here seem tired of doing this and I don't blame them. They aren't getting paid and well, DDD is.
In any case, the "dark" problem for Tridef has been fixed but not released yet. And surprisingly their Power 3D mode is the best I've seen across all platforms (consoles, 3D Vision DX11 emulation). The beta profile they have does have the blur affect but there is also slight popout of the characters and auto convergence. It works really well.
At this point, all I'll need is the "dark" bug fix and I can play this game in Power 3D mode easily.
Lastly, top/bottom mode gives you the best visual fidelity without sacrificing too much image quality due to upsampling. And the FPS is great to boot (@ 1920x1080). Only disadvantage in Power 3D at this point is the "blur effect".
[quote="toomyxp"]There is a strange thing happening when I'm trying my fixes with this game. I've found and exported the vertexshaders for both the "main" shadows and reflections. However, even if I don't have the ShaderOverride folder the game stops showing reflections. If I remove the debug dll the reflections are back. I don't have any shaders on skip list either. Pretty weird. Also after modifying the code and creating ShaderOverride the game doesn't seem to read the overriden shaders so I can't experiment. I have tested it with two different debug dlls so far. I haven't gave it up yet, I just don't understand.
I will post the vertexshaders here after I got home, so more expreienced users can check. I already modified them, hopefully the right way(I'll post the originals and the modified ones as well).
I haven't modified pixelshaders so far so I don't know how those work, but I'll try to find and post the related ones also.[/quote]
Thanks for the effort, I hope some experimented users could help you on this fix. I can test it in my game to help and give feedback.
toomyxp said:There is a strange thing happening when I'm trying my fixes with this game. I've found and exported the vertexshaders for both the "main" shadows and reflections. However, even if I don't have the ShaderOverride folder the game stops showing reflections. If I remove the debug dll the reflections are back. I don't have any shaders on skip list either. Pretty weird. Also after modifying the code and creating ShaderOverride the game doesn't seem to read the overriden shaders so I can't experiment. I have tested it with two different debug dlls so far. I haven't gave it up yet, I just don't understand.
I will post the vertexshaders here after I got home, so more expreienced users can check. I already modified them, hopefully the right way(I'll post the originals and the modified ones as well).
I haven't modified pixelshaders so far so I don't know how those work, but I'll try to find and post the related ones also.
Thanks for the effort, I hope some experimented users could help you on this fix. I can test it in my game to help and give feedback.
Ok, so here are the vertex shaders for shadows and reflections. I'll have to look for the related pixel shaders as well but I haven't done this before so I could do with a little advice on how to find them.
Also, I've noticed that there are multiple shaders with the same CRC and apparently these contain the same code as well. I'm not sure what this means but maybe this is the reason of the weird behavior I mentioned in my previous post.
Shadows for characters:
VertexShader_407_CRC32_A66921A2.txt
This game is weird :) For me it doesn't matter what I put into the ShaderOverride folder. It just won't use it. Scrolling through the shaders with the debug dll though, it disables reflections at VertexShader_392 F6DB508D. But as I mentioned there are other shaders with the same crc.
This game is weird :) For me it doesn't matter what I put into the ShaderOverride folder. It just won't use it. Scrolling through the shaders with the debug dll though, it disables reflections at VertexShader_392 F6DB508D. But as I mentioned there are other shaders with the same crc.
You might need to use the .1, .2 syntax. Not sure exactly how that works, but this sounds like a game that might need it. At the end of this Helix update.
http://helixmod.blogspot.it/2012/03/dlls-update.html
I think you are on the right track with your fix, the basic code seems OK to me. (not an expert though...)
The basic problem at the moment sounds like you need to get the shaders to reload. Check the logs for details on whether it loads or not. If you have a syntax error it will silently fail and not reload.
I think you are on the right track with your fix, the basic code seems OK to me. (not an expert though...)
The basic problem at the moment sounds like you need to get the shaders to reload. Check the logs for details on whether it loads or not. If you have a syntax error it will silently fail and not reload.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I have created an account for mike_ar69 to see what he can do for us, give him some time to work on the fix. Hopefully it is possible for him to help us or create a 3D Vision fix now.
I have created an account for mike_ar69 to see what he can do for us, give him some time to work on the fix. Hopefully it is possible for him to help us or create a 3D Vision fix now.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"]I have created an account for mike_ar69 to see what he can do for us, give him some time to work on the fix. Hopefully it is possible for him to help us or create a 3D Vision fix now.[/quote]
Great news!
Losti said:I have created an account for mike_ar69 to see what he can do for us, give him some time to work on the fix. Hopefully it is possible for him to help us or create a 3D Vision fix now.
yeah! good news! Keep on trying with the shaders guys!
In the meanwhile, perhaps it could be worth it to verify if this isn't just a kind of post-processed edge blur effect that is causing 3Dvision's shadows issue in ESO...
Just wondering. I'm definitely not an expert but maybe this could help or inspire some tech guys out there. ;)
Cheers!
yeah! good news! Keep on trying with the shaders guys!
In the meanwhile, perhaps it could be worth it to verify if this isn't just a kind of post-processed edge blur effect that is causing 3Dvision's shadows issue in ESO...
Just wondering. I'm definitely not an expert but maybe this could help or inspire some tech guys out there. ;)
I had to go look. While some of the user generated/created profiles are quite functional there's no 'official' tridef created profile for ESO. While a true 3D cross hair is handy while using ranged weapons I'm not sure how much having only a 2D one might effect MMO game play where 'tagging' is involved.
With things getting rather sunny and spring looking around here of late my free time will gravitate towards outdoor activities (I have a large yard) so while I'll likely get ESO I don't mind waiting to see if ESO/Tridef/Nvidia patch up the 3D experience.
While off topic - this is a target level of functionality I'd like to see Nvidia aim at and past with their "Compatibility mode". IMHO: To be a true "value add" us users need to be able to create/share profiles/fixes (much like Tridef) regardless if Nvidia eventually releases their own version. Nvidia+CM (or Nvidia+3DVision) has to perform better than Nvidia+Tridef or AMD+Tridef.
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"
I will post the vertexshaders here after I got home, so more expreienced users can check. I already modified them, hopefully the right way(I'll post the originals and the modified ones as well).
I haven't modified pixelshaders so far so I don't know how those work, but I'll try to find and post the related ones also.
I bought Tridef this weekend after realizing that it's going to get harder and harder for support for 3D in games using 3D Vision. Some of the programmers here seem tired of doing this and I don't blame them. They aren't getting paid and well, DDD is.
In any case, the "dark" problem for Tridef has been fixed but not released yet. And surprisingly their Power 3D mode is the best I've seen across all platforms (consoles, 3D Vision DX11 emulation). The beta profile they have does have the blur affect but there is also slight popout of the characters and auto convergence. It works really well.
At this point, all I'll need is the "dark" bug fix and I can play this game in Power 3D mode easily.
Lastly, top/bottom mode gives you the best visual fidelity without sacrificing too much image quality due to upsampling. And the FPS is great to boot (@ 1920x1080). Only disadvantage in Power 3D at this point is the "blur effect".
Thanks for the effort, I hope some experimented users could help you on this fix. I can test it in my game to help and give feedback.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Also, I've noticed that there are multiple shaders with the same CRC and apparently these contain the same code as well. I'm not sure what this means but maybe this is the reason of the weird behavior I mentioned in my previous post.
Shadows for characters:
VertexShader_407_CRC32_A66921A2.txt
Shadows for landscape and objects(same code)
VertexShader_408_CRC32_A66921A2.txt
Reflections
VertexShader_392_CRC32_F6DB508D.txt
-------------------------------------------------------------------------------------------------
I modified these the following way:
Shadows
Reflections
//--------------------------------------------
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
dcl_position v0
dcl_position o0 into it.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://helixmod.blogspot.it/2012/03/dlls-update.html
I think you are on the right track with your fix, the basic code seems OK to me. (not an expert though...)
The basic problem at the moment sounds like you need to get the shaders to reload. Check the logs for details on whether it loads or not. If you have a syntax error it will silently fail and not reload.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Cheers
Great news!
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
In the meanwhile, perhaps it could be worth it to verify if this isn't just a kind of post-processed edge blur effect that is causing 3Dvision's shadows issue in ESO...
Just wondering. I'm definitely not an expert but maybe this could help or inspire some tech guys out there. ;)
Cheers!
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D