Dragon Age Inquisition
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Mike, you said that 3dtv play works fine for you right? Or is this a known issue that I've overlooked? Maybe it's because I'm using a single gpu with 3dtv play hence why it doesn't work properly.
Mike, you said that 3dtv play works fine for you right? Or is this a known issue that I've overlooked? Maybe it's because I'm using a single gpu with 3dtv play hence why it doesn't work properly.

Posted 01/03/2015 01:47 AM   
[quote="badhomaks1"]Mike, you said that 3dtv play works fine for you right? Or is this a known issue that I've overlooked? Maybe it's because I'm using a single gpu with 3dtv play hence why it doesn't work properly.[/quote] 3DTVPlay did work for me yes, and I believe I was using single GPU as well.
badhomaks1 said:Mike, you said that 3dtv play works fine for you right? Or is this a known issue that I've overlooked? Maybe it's because I'm using a single gpu with 3dtv play hence why it doesn't work properly.

3DTVPlay did work for me yes, and I believe I was using single GPU as well.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 01/03/2015 01:59 AM   
Just in case there are any of you still having issues with the shaders not loading right in SLI. (typical scenario is screen depth hud and broken shadows.) Try this. This will be my last post of the matter since I've spent a long time looking into this and posting various things only to find it was still breaking in some circumstances. But after lots of testing this seems to be the best way to make sure it works. (make sure you have 3d auto start off via registry) (Bf4 Profile with all recommended settings, and origin in game off) 1. Alt tab out and kill the game process. 2. Disable SLI 3. Disable 3D (uncheck enabled) 4. Reboot computer 5. Enable SLI 6. Enable 3D 7. Start fws 8. Start game 9. Once loaded into your save with Ctrl T If I take these steps exactly I no longer have issues with shader loading. Works 100% of the time for me. (your milage may vary) Game still crashes on Zone alot of the time and sometimes breaks shaders when zoning also so hopefully Nvidia and bioware release a patch /driver to address this in 3d mode. Ill be submitting a bug report to both of them.
Just in case there are any of you still having issues with the shaders not loading right in SLI. (typical scenario is screen depth hud and broken shadows.) Try this. This will be my last post of the matter since I've spent a long time looking into this and posting various things only to find it was still breaking in some circumstances. But after lots of testing this seems to be the best way to make sure it works.

(make sure you have 3d auto start off via registry)
(Bf4 Profile with all recommended settings, and origin in game off)

1. Alt tab out and kill the game process.
2. Disable SLI
3. Disable 3D (uncheck enabled)
4. Reboot computer
5. Enable SLI
6. Enable 3D
7. Start fws
8. Start game
9. Once loaded into your save with Ctrl T

If I take these steps exactly I no longer have issues with shader loading. Works 100% of the time for me. (your milage may vary)

Game still crashes on Zone alot of the time and sometimes breaks shaders when zoning also so hopefully Nvidia and bioware release a patch /driver to address this in 3d mode. Ill be submitting a bug report to both of them.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 01/03/2015 07:19 AM   
Recently tried the game fix in my wrapper using Win 8.1. Good news, it hasn't crashed yet. Bad news, shaders appear unfixed. Focused on shadows during test. This is not the first time fixes break inside my wrapper. Only AC4 have worked well enough so far.
Recently tried the game fix in my wrapper using Win 8.1.

Good news, it hasn't crashed yet.
Bad news, shaders appear unfixed.

Focused on shadows during test.

This is not the first time fixes break inside my wrapper.
Only AC4 have worked well enough so far.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/03/2015 09:45 AM   
[quote="necropants"] (Bf4 Profile with all recommended settings, and origin in game off) [/quote] I havnt changed anything, so what are the recommended settings ??
necropants said:
(Bf4 Profile with all recommended settings, and origin in game off)


I havnt changed anything, so what are the recommended settings ??

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 01/03/2015 10:12 AM   
[quote="tushaar"]Huge cheer for ye lads who worked on the fix, I got it working after following all your tutorials....... Tho 1 thing, is it not possible to fix Post processing AA ? Because disabling that takes away the colours from the game :( And having it on, sooner or later, breaks the rendering shadows :) 5 out of 5 lads :)[/quote] You can use theese Settings to get color back without PostAA [url]https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4411298/#4411298[/url]
tushaar said:Huge cheer for ye lads who worked on the fix, I got it working after following all your tutorials.......

Tho 1 thing, is it not possible to fix Post processing AA ? Because disabling that takes away the colours from the game :(
And having it on, sooner or later, breaks the rendering shadows :)

5 out of 5 lads :)


You can use theese Settings to get color back without PostAA
https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/post/4411298/#4411298

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 01/03/2015 10:41 AM   
Found an other broken shader, you can have a look @ it with this save game: [url]http://web396.inetseite.de/DAISAVEU147416873D3.DAS[/url] [img]http://web396.inetseite.de/DragonAgeInquisition03_50.jps[/img] There is something wrong with the "grass" on the ground, it will be rendered slightly different on each eye. [b][u]//EDIT-1:[/u][/b] - I have also noticed that there is something wrong with the gras bushes, this is in serveral areas, seems to be something with the shadow in the gras. A Savegame for a good lokation to investigate: (Shoadows: HIGH, Gras: ULTRA) [url]http://web396.inetseite.de/DAISAVEU148416873D3.DAS[/url]
Found an other broken shader, you can have a look @ it with this save game:

http://web396.inetseite.de/DAISAVEU147416873D3.DAS

Image

There is something wrong with the "grass" on the ground, it will be rendered slightly different on each eye.

//EDIT-1:
- I have also noticed that there is something wrong with the gras bushes, this is in serveral areas, seems to be something with the shadow in the gras. A Savegame for a good lokation to investigate:
(Shoadows: HIGH, Gras: ULTRA)

http://web396.inetseite.de/DAISAVEU148416873D3.DAS

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 01/03/2015 12:49 PM   
[quote="Losti"]Found an other broken shader, you can have a look @ it with this save game: [url]http://web396.inetseite.de/DAISAVEU147416873D3.DAS[/url] [img]http://web396.inetseite.de/DragonAgeInquisition03_50.jps[/img] There is something wrong with the "grass" on the ground, it will be rendered slightly different on each eye. [b][u]//EDIT-1:[/u][/b] - I have also noticed that there is something wrong with the gras bushes, this is in serveral areas, seems to be something with the shadow in the gras. A Savegame for a good lokation to investigate: (Shoadows: HIGH, Gras: ULTRA) [url]http://web396.inetseite.de/DAISAVEU148416873D3.DAS[/url][/quote] 1. I can't see anything wrong with the grass.... The thing you are experiencing is probably the Ambient Occlusion. What is your AO setting? Have you tried lowering disabling AO? (We recommend sticking with HBAO and NOT HBAO Full as it doesn't render properly !!!) Again I've tried it and I can't see anything wrong at all with the savegame, but it seems you are having problems with the AO not rendering properly for you... 2. What I do see there is a wrong decal near the stones. It is 2D. I'm going to look for that shader. I've also noticed another god-day type shader that shouldn't be there;)) Edit: Fixed the decals & god-ray effect that was present in Crestwood (thx for the savegame). [img]https://forums.geforce.com/cmd/default/download-comment-attachment/63073/[/img] I'll send the shaders to Mike;))
Losti said:Found an other broken shader, you can have a look @ it with this save game:

http://web396.inetseite.de/DAISAVEU147416873D3.DAS

Image

There is something wrong with the "grass" on the ground, it will be rendered slightly different on each eye.

//EDIT-1:
- I have also noticed that there is something wrong with the gras bushes, this is in serveral areas, seems to be something with the shadow in the gras. A Savegame for a good lokation to investigate:
(Shoadows: HIGH, Gras: ULTRA)

http://web396.inetseite.de/DAISAVEU148416873D3.DAS


1.
I can't see anything wrong with the grass....
The thing you are experiencing is probably the Ambient Occlusion. What is your AO setting? Have you tried lowering disabling AO? (We recommend sticking with HBAO and NOT HBAO Full as it doesn't render properly !!!)

Again I've tried it and I can't see anything wrong at all with the savegame, but it seems you are having problems with the AO not rendering properly for you...

2.
What I do see there is a wrong decal near the stones. It is 2D. I'm going to look for that shader. I've also noticed another god-day type shader that shouldn't be there;))

Edit:

Fixed the decals & god-ray effect that was present in Crestwood (thx for the savegame).

Image

I'll send the shaders to Mike;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/03/2015 03:11 PM   
OK, i will check the Grass issue again, the "stone decalls Problem" you have solved i see ^^ //EDIT: You are Right, this is HBOA Shadow on the gras i think but: without HBOA (using SSOA) the game loses a huge amount of realism. BUT i think FULL HBOA will make a better job than HBOA ... i think... SSOA: [img]http://web396.inetseite.de/DragonAgeInquisition06_50.jps[/img] [url]http://web396.inetseite.de/DragonAgeInquisition06_50.jps[/url] FullHBOA: [img]http://web396.inetseite.de/DragonAgeInquisition05_50.jps[/img] [url]http://web396.inetseite.de/DragonAgeInquisition05_50.jps[/url]
OK, i will check the Grass issue again, the "stone decalls Problem" you have solved i see ^^

//EDIT: You are Right, this is HBOA Shadow on the gras i think but: without HBOA (using SSOA) the game loses a huge amount of realism. BUT i think FULL HBOA will make a better job than HBOA ... i think...

SSOA:
Image
http://web396.inetseite.de/DragonAgeInquisition06_50.jps

FullHBOA:
Image
http://web396.inetseite.de/DragonAgeInquisition05_50.jps

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 01/03/2015 04:08 PM   
By the way: for the unfogged stripes @ the left and right corner in foggy areas, you can use FRUSTUM (STRG+F11) to cover this with black bars. If this will do a better way to look for you. Give it a try.
By the way: for the unfogged stripes @ the left and right corner in foggy areas, you can use FRUSTUM (STRG+F11) to cover this with black bars. If this will do a better way to look for you. Give it a try.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 01/03/2015 05:24 PM   
[quote="Losti"]OK, i will check the Grass issue again, the "stone decalls Problem" you have solved i see ^^ //EDIT: You are Right, this is HBOA Shadow on the gras i think but: without HBOA (using SSOA) the game loses a huge amount of realism. BUT i think FULL HBOA will make a better job than HBOA ... i think... SSOA: [img]http://web396.inetseite.de/DragonAgeInquisition06_50.jps[/img] [url]http://web396.inetseite.de/DragonAgeInquisition06_50.jps[/url] FullHBOA: [img]http://web396.inetseite.de/DragonAgeInquisition05_50.jps[/img] [url]http://web396.inetseite.de/DragonAgeInquisition05_50.jps[/url][/quote] I think 3D over any SSAO adds more realism ^_^ but that is just me;)). Then again I don't know what issues you are seeing regarding the AO. I've tested on 2 machines and on both machines I see the AO rendered correctly in both eyes if I am using Space Screen Ambient Occlusion (SSAO) or Horizon Based Ambient Occlusion (HBAO+). If I set it on HBAO Full sometimes it renders in one eye. If don't see it 3D, reload the game ;)) Use what it works best for you. In all cases the AO renders in stereo (at correct depth) in both eyes so I am not sure what you want us to do about it ;)) Can you elaborate what is wrong with it ?
Losti said:OK, i will check the Grass issue again, the "stone decalls Problem" you have solved i see ^^

//EDIT: You are Right, this is HBOA Shadow on the gras i think but: without HBOA (using SSOA) the game loses a huge amount of realism. BUT i think FULL HBOA will make a better job than HBOA ... i think...

SSOA:
Image
http://web396.inetseite.de/DragonAgeInquisition06_50.jps

FullHBOA:
Image
http://web396.inetseite.de/DragonAgeInquisition05_50.jps


I think 3D over any SSAO adds more realism ^_^ but that is just me;)). Then again I don't know what issues you are seeing regarding the AO. I've tested on 2 machines and on both machines I see the AO rendered correctly in both eyes if I am using Space Screen Ambient Occlusion (SSAO) or Horizon Based Ambient Occlusion (HBAO+). If I set it on HBAO Full sometimes it renders in one eye.
If don't see it 3D, reload the game ;))
Use what it works best for you. In all cases the AO renders in stereo (at correct depth) in both eyes so I am not sure what you want us to do about it ;))
Can you elaborate what is wrong with it ?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/03/2015 06:24 PM   
I don't appear to be having any issues with Full HBAO
I don't appear to be having any issues with Full HBAO

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 01/03/2015 07:18 PM   
This is something interesting that I found while browsing EA forums.. [quote] Re: Crashing on Startup Options ‎11-26-2014 11:15 AM Hello Is your operating system is Windows 8.1? If so be sure to delete the latter optional update to the operating system that you have his inauguration: KB3000850 This problem is caused by this update has to inform you about Microsoft offers users many of the problems caused by this update, which brought about many changes in the DXD: D3d9.dll,6.3.9600.17415,"1,907,384",29-Oct-14,3:12,x86,, [/quote] I am wondering if this might help our Win 8.1 friends ? ;)
This is something interesting that I found while browsing EA forums..


Re: Crashing on Startup
Options
‎11-26-2014 11:15 AM

Hello
Is your operating system is Windows 8.1?
If so be sure to delete the latter optional update to the operating system that you have his inauguration: KB3000850
This problem is caused by this update has to inform you about Microsoft offers users many of the problems caused by this update, which brought about many changes in the DXD:
D3d9.dll,6.3.9600.17415,"1,907,384",29-Oct-14,3:12,x86,,



I am wondering if this might help our Win 8.1 friends ? ;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/04/2015 01:57 AM   
Very interesting, I don't have win8.1 loaded anywhere anymore but I can tell you it changed even further in win10 tech preview which I have loaded on my laptop. Version in win10 so far is 6.4.9879.0 would be curious to know what version is in 8.1
Very interesting, I don't have win8.1 loaded anywhere anymore but I can tell you it changed even further in win10 tech preview which I have loaded on my laptop. Version in win10 so far is 6.4.9879.0

would be curious to know what version is in 8.1

Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay

Posted 01/04/2015 02:39 AM   
[quote="helifax"] Can you elaborate what is wrong with it ? [/quote] I try to make a screenshot if i find a good place for it. There is something "in my eye" if i look @ the Gras which is farer away. But FULL HBOA did solve this in a better way than HBOA. May be this is a result from the graphic settings (GRASS: High, Shadows: ULTRA). But its just fine at the Moment :-). Bothering things are the crashes in the "Kammwald" area (nearl every 30 mins) and the crashes on traveling. I spend a lot of time to find a sable state but with no success. [quote="helifax"] This is something interesting that I found while browsing EA forums.. Re: Crashing on Startup Options ‎11-26-2014 11:15 AM Hello Is your operating system is Windows 8.1? If so be sure to delete the latter optional update to the operating system that you have his inauguration: KB3000850 This problem is caused by this update has to inform you about Microsoft offers users many of the problems caused by this update, which brought about many changes in the DXD: D3d9.dll,6.3.9600.17415,"1,907,384",29-Oct-14,3:12,x86,, I am wondering if this might help our Win 8.1 friends ? ;) [/quote] I do not have installed this UPDATE.....(Windows 8.1 Pro) ... D3D9.dll Version is 6.3.9600.17095...So i do not think that this is an solution. But i can install it ^^ [img]http://web396.inetseite.de/win8.1.jpg[/img]
helifax said:
Can you elaborate what is wrong with it ?


I try to make a screenshot if i find a good place for it. There is something "in my eye" if i look @ the Gras which is farer away. But FULL HBOA did solve this in a better way than HBOA. May be this is a result from the graphic settings (GRASS: High, Shadows: ULTRA). But its just fine at the Moment :-).

Bothering things are the crashes in the "Kammwald" area (nearl every 30 mins) and the crashes on traveling. I spend a lot of time to find a sable state but with no success.

helifax said:
This is something interesting that I found while browsing EA forums..


Re: Crashing on Startup
Options
‎11-26-2014 11:15 AM

Hello
Is your operating system is Windows 8.1?
If so be sure to delete the latter optional update to the operating system that you have his inauguration: KB3000850
This problem is caused by this update has to inform you about Microsoft offers users many of the problems caused by this update, which brought about many changes in the DXD:
D3d9.dll,6.3.9600.17415,"1,907,384",29-Oct-14,3:12,x86,,

I am wondering if this might help our Win 8.1 friends ? ;)


I do not have installed this UPDATE.....(Windows 8.1 Pro) ... D3D9.dll Version is 6.3.9600.17095...So i do not think that this is an solution.

But i can install it ^^
Image

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 01/04/2015 09:12 AM   
  44 / 83    
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