Eldritch
I didn't get to play it too long but from what I did it looks great nothing's 'broken', graphically it's simple and blocky like MineCraft but there's something I like about it. My only issue was the crosshair was 2D, I'll look into disabling it later. The convergence was way too high for me ... I just dialed it back until the 'wrists' were 2D. All the text and pop up are 2D(at screen depth) which may be an issue for some but it's not really for me. [quote]Update: Here's a more permanent fix for the 2D crosshair that doesn't require running uMod everytime you want to play, just extract the files to C:\Program Files (x86)\Steam\steamapps\common\Eldritch and run the @RunMe.bat, it'll back up your original eldritch-textures.cpk(.bak), inject the fix using QuickBMS, and then cleanup after itself. [url]https://www.dropbox.com/s/cz7vu42znymis6a/EldritchNoCrosshair.zip[/url][/quote]Steam Page: [url]http://store.steampowered.com/app/252630/[/url] [s]Blink Bundle($5 tier):[/s] [s][url]http://blinkbundle.com/[/url][/s] ... I'll try to upload images later if I have time, I haven't tried anything else in the bundle. I already wanted Mutant Mudds(on PC, have it on 3ds XL already), the Dev said [3D Vision] was something [they] would like to add in the future ... [url]http://steamcommunity.com/app/247370/discussions/0/666827315893700256/[/url] ... who knows if it'll actually happen or not though. And InFlux looks like it *could* be good in 3D(UDK) ...
I didn't get to play it too long but from what I did it looks great nothing's 'broken', graphically it's simple and blocky like MineCraft but there's something I like about it. My only issue was the crosshair was 2D, I'll look into disabling it later. The convergence was way too high for me ... I just dialed it back until the 'wrists' were 2D. All the text and pop up are 2D(at screen depth) which may be an issue for some but it's not really for me.

Update:
Here's a more permanent fix for the 2D crosshair that doesn't require running uMod everytime you want to play, just extract the files to C:\Program Files (x86)\Steam\steamapps\common\Eldritch and run the @RunMe.bat, it'll back up your original eldritch-textures.cpk(.bak), inject the fix using QuickBMS, and then cleanup after itself.

https://www.dropbox.com/s/cz7vu42znymis6a/EldritchNoCrosshair.zip
Steam Page:
http://store.steampowered.com/app/252630/

Blink Bundle($5 tier):
http://blinkbundle.com/

... I'll try to upload images later if I have time, I haven't tried anything else in the bundle.

I already wanted Mutant Mudds(on PC, have it on 3ds XL already), the Dev said [3D Vision] was something [they] would like to add in the future ... http://steamcommunity.com/app/247370/discussions/0/666827315893700256/ ... who knows if it'll actually happen or not though.

And InFlux looks like it *could* be good in 3D(UDK) ...
#1
Posted 01/31/2014 04:47 PM   
I couldn't find a match on the Vertex Shaders, just on the Pixel Shaders and it's basically all the 2D stuff ... the HUD/Crosshair/Menus/Popups ... not sure if anything can be done with or not. [quote="PS_EA7E0799"]// // Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378 // // Parameters: // // float4 ConstantColor; // sampler2D Sampler; // // // Registers: // // Name Reg Size // ------------- ----- ---- // ConstantColor c0 1 // Sampler s0 1 // ps_2_0 dcl t0.xy dcl_2d s0 texld r0, t0, s0 mul r0, r0, c0 mov oC0, r0 // approximately 3 instruction slots used (1 texture, 2 arithmetic)[/quote]
I couldn't find a match on the Vertex Shaders, just on the Pixel Shaders and it's basically all the 2D stuff ... the HUD/Crosshair/Menus/Popups ... not sure if anything can be done with or not.

PS_EA7E0799 said://
// Generated by Microsoft (R) HLSL Shader Compiler 9.23.949.2378
//
// Parameters:
//
// float4 ConstantColor;
// sampler2D Sampler;
//
//
// Registers:
//
// Name Reg Size
// ------------- ----- ----
// ConstantColor c0 1
// Sampler s0 1
//

ps_2_0
dcl t0.xy
dcl_2d s0
texld r0, t0, s0
mul r0, r0, c0
mov oC0, r0

// approximately 3 instruction slots used (1 texture, 2 arithmetic)
#2
Posted 02/01/2014 01:02 AM   
Well since I wasn't having any luck using HelixMod to find/disable the texture, I found a different way to remove the 2D crosshair/dot using uMod(TexMod), using it's a bit more complicated than I would have liked(they really need to make a release version that just uses a dll, ini, and textures folder(better yet just a dll/package)) but I could actually figure out how to do it ... :) uMod(there's a newer version but I still like this one best for simple stuff like this) [url]http://code.google.com/p/texmod/downloads/detail?name=uMod_v1_r44.zip[/url] How to use uMod: [url]https://code.google.com/p/texmod/wiki/uMod[/url] @Open Texture/Package use this:(and update/reload if necessary(game's already running)) [url]https://www.dropbox.com/s/42g4wwpydwcyoqe/Eldritch_T_0X11F6103D.dds[/url] the only issue is Eldritch crashes when you exit ... :/ (but it seems to save first)
Well since I wasn't having any luck using HelixMod to find/disable the texture, I found a different way to remove the 2D crosshair/dot using uMod(TexMod), using it's a bit more complicated than I would have liked(they really need to make a release version that just uses a dll, ini, and textures folder(better yet just a dll/package)) but I could actually figure out how to do it ... :)

uMod(there's a newer version but I still like this one best for simple stuff like this)
http://code.google.com/p/texmod/downloads/detail?name=uMod_v1_r44.zip
How to use uMod:
https://code.google.com/p/texmod/wiki/uMod
@Open Texture/Package use this:(and update/reload if necessary(game's already running))
https://www.dropbox.com/s/42g4wwpydwcyoqe/Eldritch_T_0X11F6103D.dds
the only issue is Eldritch crashes when you exit ... :/ (but it seems to save first)
#3
Posted 02/18/2014 04:23 PM   
I had a thought, I have no way to remove/fix shadows in Rayman Legends[has demo] which probably will be an issue for Child of Light. Is it possible you can look at it with texmod/umod. I have no idea how to use that stuff. No pressure if not interested. Only asking cause they are pretty good layered style 3D games.
I had a thought, I have no way to remove/fix shadows in Rayman Legends[has demo] which probably will be an issue for Child of Light. Is it possible you can look at it with texmod/umod. I have no idea how to use that stuff.
No pressure if not interested. Only asking cause they are pretty good layered style 3D games.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#4
Posted 02/19/2014 04:37 AM   
You should post this game on Helixmod. So, do you have to run uMod before you start each game? I want to test this out on a couple of other titles.
You should post this game on Helixmod. So, do you have to run uMod before you start each game? I want to test this out on a couple of other titles.

Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35

#5
Posted 02/19/2014 04:34 AM   
There's a couple of videos on youtube showing how to use texmod. The problem with texmod is that antivirus software typically will flag and disable it. It also has problems working with games that are played through Steam. There's a few decent videos showing how to use it on youtube. http://www.youtube.com/watch?v=J2KydzfwCtU http://www.youtube.com/watch?v=EKHse9Smcw0
There's a couple of videos on youtube showing how to use texmod. The problem with texmod is that antivirus software typically will flag and disable it. It also has problems working with games that are played through Steam.

There's a few decent videos showing how to use it on youtube.

#6
Posted 02/19/2014 04:59 AM   
[quote="4everAwake"]So, do you have to run uMod before you start each game? I want to test this out on a couple of other titles.[/quote]Yeah you have to either start the game through uMod or if the 'd3d9.dll' is 'installed' in the game's directory run the game while uMod is running ... I personally don't like having to do this, especially after learning how to extract/inject the textures in Rayman Legends but I haven't found an alternate way to with this, yet ... I really wish uMod would work off of just a dll/textures folder.
4everAwake said:So, do you have to run uMod before you start each game? I want to test this out on a couple of other titles.
Yeah you have to either start the game through uMod or if the 'd3d9.dll' is 'installed' in the game's directory run the game while uMod is running ... I personally don't like having to do this, especially after learning how to extract/inject the textures in Rayman Legends but I haven't found an alternate way to with this, yet ... I really wish uMod would work off of just a dll/textures folder.
#7
Posted 03/03/2014 08:35 PM   
Helix did it. Though I havent heard anything about it in a while. He posted pictures of a complete texture swap [I guess you could say model] from borderlands 2 -> Bioshock infinite.
Helix did it. Though I havent heard anything about it in a while.
He posted pictures of a complete texture swap [I guess you could say model] from borderlands 2 -> Bioshock infinite.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#8
Posted 03/03/2014 10:23 PM   
I remember that, I think it's buried somewhere in the 'Confused' thread ... nope it was the '[url=https://forums.geforce.com/default/topic/571595/3d-vision/project-3infinite/post/3889429/#3889429]project-3infinite[/url]' thread ... why do I get the feeling that Helix is going to eventually release something really really big? :)
I remember that, I think it's buried somewhere in the 'Confused' thread ... nope it was the 'project-3infinite' thread ... why do I get the feeling that Helix is going to eventually release something really really big? :)
#9
Posted 03/03/2014 11:06 PM   
*Shrug* TBH, that feature alone could probably revolutionize so much modding. Id actually be curious of that alone.
*Shrug*
TBH, that feature alone could probably revolutionize so much modding. Id actually be curious of that alone.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#10
Posted 03/04/2014 01:10 AM   
No doubt, especially if it's as 'easy' to use as the current dll, as far as dumping and being able to edit goes it's extremely user friendly to find and be 'able' to edit something, fixing it's a whole different story. I'd definitely be interested in being able to dump, edit, and use textures with it.
No doubt, especially if it's as 'easy' to use as the current dll, as far as dumping and being able to edit goes it's extremely user friendly to find and be 'able' to edit something, fixing it's a whole different story. I'd definitely be interested in being able to dump, edit, and use textures with it.
#11
Posted 03/04/2014 03:48 AM   
Update I figured out how to create a script to unpack/repack the textures using QuickBMS, trust me it sounds much easier than it actually was ... scouring the texture pack in a hex editor looking for little endian patterns and trying to figure out what they actually stand for ... Oy! :) ... anyway here's a more permanent version that doesn't require running uMod everytime you want to play, just extract the files to C:\Program Files (x86)\Steam\steamapps\common\Eldritch and run the @RunMe.bat, it'll back up your original eldritch-textures.cpk(.bak), inject the fix using QuickBMS, and then cleanup after itself. :) [url]https://www.dropbox.com/s/cz7vu42znymis6a/EldritchNoCrosshair.zip[/url]
Update I figured out how to create a script to unpack/repack the textures using QuickBMS, trust me it sounds much easier than it actually was ... scouring the texture pack in a hex editor looking for little endian patterns and trying to figure out what they actually stand for ... Oy! :)

... anyway here's a more permanent version that doesn't require running uMod everytime you want to play, just extract the files to C:\Program Files (x86)\Steam\steamapps\common\Eldritch and run the @RunMe.bat, it'll back up your original eldritch-textures.cpk(.bak), inject the fix using QuickBMS, and then cleanup after itself. :)

https://www.dropbox.com/s/cz7vu42znymis6a/EldritchNoCrosshair.zip
#12
Posted 03/05/2014 03:27 AM   
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