FUCK YOU, you mongoloid. You are one of the stupidest people who I've ever seen posting on here. I hope you get rapped to death! You post so much BS that I can't even believe how stupid you are. Just like your retarded posts in the SBS thread that shows you have no understanding how things work. I've seen you post so much shit, that I cant believe you are even able to type or turn on a computer.
"is it because the steam video says it doesn???" for the last time you fuckin gizz stain. Get your dick out of your ass for just a minute. First of all it's not a steam video, It's video from Valve themselves. Look up Valve you nitwit! You do know that they are the ones who created Steam right?
IT DOESNT MATTER WHAT THE DEVELOPES SAY YOU CUM DUMPSTER, IF THEY CREATE A ROOM SCALE GAME FOR STEAM VR IT GONNA WORK AN ANY HARDWARE THE STEAM VR SEE'S AS COMPATIBLE FOR ROOM SCALE AND THEY JUST ANNOUNCED THAT OCULUS TOUCH IS ROOM SCALE COMPATIBLE.
YOU DON'T HAVE TO HAVE A CAMERA ON THE FRONT FOR CHAPERONE YOU ANAL PUSTULE. YOU CAN STILL USE THE TOUCH CONTROLLER TO TRACE YOUR SURROUNDINGS. CAMERA IS JUST AN EXTRA FEATURE.
EVEN ENGADGET RELEASED AN ARTICLE THAT SAYS TOUCH SUPORTS CHAPERONE.
I wish I could put you on Ignore!.
you bringing up 4k res, shows how truly stupid you really are.
Anyway, I'm never responding to you again.
Sorry, to my fellow 3D vision users. I though id be fun to go all out on this thread as most of the threads here are so polite :) gotta liven things up when retards like Gibson are so obviously trolling it's laughable.
FUCK YOU, you mongoloid. You are one of the stupidest people who I've ever seen posting on here. I hope you get rapped to death! You post so much BS that I can't even believe how stupid you are. Just like your retarded posts in the SBS thread that shows you have no understanding how things work. I've seen you post so much shit, that I cant believe you are even able to type or turn on a computer.
"is it because the steam video says it doesn???" for the last time you fuckin gizz stain. Get your dick out of your ass for just a minute. First of all it's not a steam video, It's video from Valve themselves. Look up Valve you nitwit! You do know that they are the ones who created Steam right?
IT DOESNT MATTER WHAT THE DEVELOPES SAY YOU CUM DUMPSTER, IF THEY CREATE A ROOM SCALE GAME FOR STEAM VR IT GONNA WORK AN ANY HARDWARE THE STEAM VR SEE'S AS COMPATIBLE FOR ROOM SCALE AND THEY JUST ANNOUNCED THAT OCULUS TOUCH IS ROOM SCALE COMPATIBLE.
YOU DON'T HAVE TO HAVE A CAMERA ON THE FRONT FOR CHAPERONE YOU ANAL PUSTULE. YOU CAN STILL USE THE TOUCH CONTROLLER TO TRACE YOUR SURROUNDINGS. CAMERA IS JUST AN EXTRA FEATURE.
EVEN ENGADGET RELEASED AN ARTICLE THAT SAYS TOUCH SUPORTS CHAPERONE.
I wish I could put you on Ignore!.
you bringing up 4k res, shows how truly stupid you really are.
Anyway, I'm never responding to you again.
Sorry, to my fellow 3D vision users. I though id be fun to go all out on this thread as most of the threads here are so polite :) gotta liven things up when retards like Gibson are so obviously trolling it's laughable.
Well here's a guy trying both headsets and preferring Vive.
https://www.youtube.com/watch?v=hTsMx7t8-do
Here's the Owlchemy developer clearly stating that 1 camera tracking will give controller's occlussion so sorry but no 360 tracking in Rift with Touch as is, even two front cameras won't cut it, only opposite cameras ensure no occlussion. It even has very easy to understand drawings that anyone will understand (check minute 9:00 onward):
https://www.youtube.com/watch?v=U8mku0JvuLI&feature=youtu.be&t=549
Valve saying that room VR and chaperone work with the Rift doesn't necessarily mean that the hardware can do it properly, it simply means that Valve supports it for the Rift. Now is up to Oculus to show the hardware doing room vr properly.
Well here's a guy trying both headsets and preferring Vive.
Here's the Owlchemy developer clearly stating that 1 camera tracking will give controller's occlussion so sorry but no 360 tracking in Rift with Touch as is, even two front cameras won't cut it, only opposite cameras ensure no occlussion. It even has very easy to understand drawings that anyone will understand (check minute 9:00 onward):
;feature=youtu.be&t=549
Valve saying that room VR and chaperone work with the Rift doesn't necessarily mean that the hardware can do it properly, it simply means that Valve supports it for the Rift. Now is up to Oculus to show the hardware doing room vr properly.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
I see "GibsonRed" continues to makes friends around here:)
I say like I always did... Until both hardware pieces are out and we can actually compare them head to head... this is pointless... but..yeah... don't really have additional info regarding VR currently...
I see "GibsonRed" continues to makes friends around here:)
I say like I always did... Until both hardware pieces are out and we can actually compare them head to head... this is pointless... but..yeah... don't really have additional info regarding VR currently...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Sure. The capability is there, and Palmer said that placing two rift camera in opposing corners will be fine for room scale. The other thing is that we don't know yet what the difference will be between the developer touch and retail touch, let alone exactly what FOV the cameras are really capable of.
We don't know yet if the hardware will do it "properly" but it's great that the option will be available, though.
The bottom line is we won't know until we are able to have both Vive CV1 and Rift CV1 + Touch running the same game from Steam VR with the same settings.
The best option is to wait and see how it plays out if you're mostly concerned with room scale, but if room scale doesn't interest you then the Rift is the obvious buy but just having the option of having room scale on the Rift at a later date is awesome.
If you must have room scale at launch then I'd definitely purchase the Vive but the room scale games they've been showing don't look all that compelling.
I think we will be seeing room scale at the March 15 event as they are supposed to show multiplayer touch games and you can't do that with two front facing cameras without serious occlusion or can you?
Hover Junker devs said that the game works fine with two front facing cameras with full 360 movement on the Rift.
Anyway, it's an exciting freaking time for VR. I've owned the DK2, GearVR, have the Rift on preorder, and will buy the Vive if it's better then the Rift for room scale once they are compared.
Google has some serous VR hardware in development, Acer is supposed to announce a VR headset as well...
Apple is doing some serious R & D as well.
Hopefully the Content ends up being great because without great content nobody cares how good your VR headset is....
Sure. The capability is there, and Palmer said that placing two rift camera in opposing corners will be fine for room scale. The other thing is that we don't know yet what the difference will be between the developer touch and retail touch, let alone exactly what FOV the cameras are really capable of.
We don't know yet if the hardware will do it "properly" but it's great that the option will be available, though.
The bottom line is we won't know until we are able to have both Vive CV1 and Rift CV1 + Touch running the same game from Steam VR with the same settings.
The best option is to wait and see how it plays out if you're mostly concerned with room scale, but if room scale doesn't interest you then the Rift is the obvious buy but just having the option of having room scale on the Rift at a later date is awesome.
If you must have room scale at launch then I'd definitely purchase the Vive but the room scale games they've been showing don't look all that compelling.
I think we will be seeing room scale at the March 15 event as they are supposed to show multiplayer touch games and you can't do that with two front facing cameras without serious occlusion or can you?
Hover Junker devs said that the game works fine with two front facing cameras with full 360 movement on the Rift.
Anyway, it's an exciting freaking time for VR. I've owned the DK2, GearVR, have the Rift on preorder, and will buy the Vive if it's better then the Rift for room scale once they are compared.
Google has some serous VR hardware in development, Acer is supposed to announce a VR headset as well...
Apple is doing some serious R & D as well.
Hopefully the Content ends up being great because without great content nobody cares how good your VR headset is....
[quote="Conan481"]
Hopefully the Content ends up being great because without great content nobody cares how good your VR headset is....
[/quote]
AMIN to that;)
Hopefully the Content ends up being great because without great content nobody cares how good your VR headset is....
AMIN to that;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Irrefutable evidence of Rift room scale... https://www.youtube.com/watch?v=gI5P12GqXbQ
BTW, I'm the guy in the blue shirt in the background.
Cable handling is a tough job and I worked up quite a thirst.
I will be available to hire if you need your cables managed :)
The video isn't much proof that it works flawlessly. I have no doubt that Oculus can do room tracking, what is yet to see is if it can be as flawless as the Vive. People have tested time and again that Vive tracking works even lying down completely in the floor and that they couldn't lose tracking in the most awkward positions. We've yet to test extreme situations with Touch to see how well it handles every possible occlussion situation. This video hardly shows situations where controllers could be subject of occlussion.
The thing is that I have a room that would work really well for room VR and I should be enjoying my own holodeck in barely a month and a half. Oculus customers will probably have to wait until next Holidays before they can enjoy those experiences, that's a long wait. Even if Oculus can do room vr just as well as Vive, it would still be the inferior experience due to the lack of integrated camera that maps your room and works as a safety net.
And finally there's the little problem that Oculus has always seen VR as a "seated experience", so we've yet to see if they will officially support room vr at all.
And yeah, now I understand why you love Oculus so much and have a Conan nick ;)
The video isn't much proof that it works flawlessly. I have no doubt that Oculus can do room tracking, what is yet to see is if it can be as flawless as the Vive. People have tested time and again that Vive tracking works even lying down completely in the floor and that they couldn't lose tracking in the most awkward positions. We've yet to test extreme situations with Touch to see how well it handles every possible occlussion situation. This video hardly shows situations where controllers could be subject of occlussion.
The thing is that I have a room that would work really well for room VR and I should be enjoying my own holodeck in barely a month and a half. Oculus customers will probably have to wait until next Holidays before they can enjoy those experiences, that's a long wait. Even if Oculus can do room vr just as well as Vive, it would still be the inferior experience due to the lack of integrated camera that maps your room and works as a safety net.
And finally there's the little problem that Oculus has always seen VR as a "seated experience", so we've yet to see if they will officially support room vr at all.
And yeah, now I understand why you love Oculus so much and have a Conan nick ;)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
.....geez put the spade down already Conan....
You were wrong, get over it.
It's a VR headset, not your baby!
Helifax, it's not about making friends, its about stopping misinformation! :p
I should imagine the reason the controllers are delayed is so they can cobble a full room scaling setup together that can compete with the Vive.
I hope they manage it, having different versions of games isn't good for VR as a whole, especially for developers.
You were wrong, get over it.
It's a VR headset, not your baby!
Helifax, it's not about making friends, its about stopping misinformation! :p
I should imagine the reason the controllers are delayed is so they can cobble a full room scaling setup together that can compete with the Vive.
I hope they manage it, having different versions of games isn't good for VR as a whole, especially for developers.
Vive preorders go live tomorrow.
UK price £689 with tilt brush thrown in as well as job simulator and fantastic contraption.
The only thing holding me back are the oculus limited time exclusives. Adrift, Eve Valkyrie Lucky's tale, edge of nowhere, the climb, rockband, dragon front etc.
OK, so a lot of the games I probably wouldn't play as they are not my type of game but it's not looking good for the vive launch line up.
I've already pre-ordered the rift but was going to cancel and get the vive. I might get the vive too though, see what I like best, then sell one. Just to make sure.
I really wish valve would make an announcement about a portal 3 or some AAA title.
Do you think it'll take much work to get a rift game running on a vive?
Is anyone else ordering one tomorrow?
Vive preorders go live tomorrow.
UK price £689 with tilt brush thrown in as well as job simulator and fantastic contraption.
The only thing holding me back are the oculus limited time exclusives. Adrift, Eve Valkyrie Lucky's tale, edge of nowhere, the climb, rockband, dragon front etc.
OK, so a lot of the games I probably wouldn't play as they are not my type of game but it's not looking good for the vive launch line up.
I've already pre-ordered the rift but was going to cancel and get the vive. I might get the vive too though, see what I like best, then sell one. Just to make sure.
I really wish valve would make an announcement about a portal 3 or some AAA title.
Do you think it'll take much work to get a rift game running on a vive?
http://www.engadget.com/2016/02/25/oculus-rift-valve-chaperone/
http://www.slashgear.com/valves-chaperone-system-will-work-with-oculus-rift-25429081/
http://vrdorado.com/article/2016-02-25-valve-confirms-chaperone-can-be-used-for-walk-around-oculus-rift
https://www.youtube.com/watch?v=cXrJu-zOzm4
https://www.youtube.com/watch?v=4Gs5k2Fti1U
Now a certain someone can STFU and stop spreading BS and misinformation. YOU ARE TRULY an IDIOT sir. Who's wrong.... DON'T post links from months ago you asshat, the steam announcement changes all that. Just admit you don't understand and don't call people out. Thanks.
Every Vive room scale game that will be available on SteamVR will also work in room scale on the Rift.
Now the Vive may very well be the superior room scale option, but it's not up to the Devs to add support for Oculus anymore. They add room scale to steamVR and the Rift is Room scale compatible device. END OF STORY.
The Oculus home version may be gimped because of lack of support from Oculus but the SteamVR version is good to go. Now it's only a matter of waiting and seeing which system will be better.
I'm also very interested in the Rift exclusives. Solid lineup but more in line with console games, but I'm OK with that, as I'm also a console gamer and love 3rd person games in VR.
Adrift looks amazing and I think it's something that even Helifax might like :)
Now a certain someone can STFU and stop spreading BS and misinformation. YOU ARE TRULY an IDIOT sir. Who's wrong.... DON'T post links from months ago you asshat, the steam announcement changes all that. Just admit you don't understand and don't call people out. Thanks.
Every Vive room scale game that will be available on SteamVR will also work in room scale on the Rift.
Now the Vive may very well be the superior room scale option, but it's not up to the Devs to add support for Oculus anymore. They add room scale to steamVR and the Rift is Room scale compatible device. END OF STORY.
The Oculus home version may be gimped because of lack of support from Oculus but the SteamVR version is good to go. Now it's only a matter of waiting and seeing which system will be better.
I'm also very interested in the Rift exclusives. Solid lineup but more in line with console games, but I'm OK with that, as I'm also a console gamer and love 3rd person games in VR.
Adrift looks amazing and I think it's something that even Helifax might like :)
https://www.youtube.com/watch?v=b98j9w7Pet4
Come on, how could you not want to play this in VR? :) that's a killer app for me!
and in line with my favourite 3D vision games like Soma. I just love exploring in VR. Space, and the Ocean are my favorite things to experience as they sacre me the most... and I really much prefer these types of games too the room scale stuff I've seen for now.
I'm also excited for room scale, but I'm more about atmosphere and immersion then actual gameplay right now.
Come on, how could you not want to play this in VR? :) that's a killer app for me!
and in line with my favourite 3D vision games like Soma. I just love exploring in VR. Space, and the Ocean are my favorite things to experience as they sacre me the most... and I really much prefer these types of games too the room scale stuff I've seen for now.
I'm also excited for room scale, but I'm more about atmosphere and immersion then actual gameplay right now.
I really wish you'd stop trolling this thread.
Too many steroids maybe?
A picture says a 1000 words....
Can the oculus room track????
[IMG]http://i66.tinypic.com/1z2q0wn.jpg[/IMG]
Sure it can!
Can they both Room Scale? Yes.
Is the rift inferior at it?Yes.
The major handicap that rift does NOT support regardless is CHAPERONE mode REGARDLESS OF CONTROLLER.
Then its also NOT ADVERTISED as needing an EMPTY ROOM.
You can literally bump into walls with Rift and nothing will stop you. Saying Oculus Rift supports Room Scale/Room movement is REDUNDANT till developers decide to make the plunge. I believe the only reason they are trying to get controllers out quickly is that they want to get the developers who are developing ROOM SCALE games for HTC Vive to eventually release on Rift. The problem is that they are treating ROOM SCALE as a small percentage of Oculus Purchasers.
People buy an HTC vive around needing a certain set up. All there eggs are in that basket.
HTC Vive answers the question of can it Room Scale as ABSOLUTELY.
Oculus answers the question of can it Room Scale as Sure?Maybe?I guess.
“You have people who have PCs that are powerful enough to run VR (or willing to buy one), then of that set, people who are interested in virtual reality. [Developers] don’t want to narrow it then down to people who want to clear out large spaces in their homes.” ~Palmer Luckey.
TBH, I think see designing Room Scale as more of a limitation of gameplay then anything. Like these games are great for a day but I can't see you getting any deep gameplay out of it.
Can they both Room Scale? Yes.
Is the rift inferior at it?Yes.
The major handicap that rift does NOT support regardless is CHAPERONE mode REGARDLESS OF CONTROLLER.
Then its also NOT ADVERTISED as needing an EMPTY ROOM.
You can literally bump into walls with Rift and nothing will stop you. Saying Oculus Rift supports Room Scale/Room movement is REDUNDANT till developers decide to make the plunge. I believe the only reason they are trying to get controllers out quickly is that they want to get the developers who are developing ROOM SCALE games for HTC Vive to eventually release on Rift. The problem is that they are treating ROOM SCALE as a small percentage of Oculus Purchasers.
People buy an HTC vive around needing a certain set up. All there eggs are in that basket.
HTC Vive answers the question of can it Room Scale as ABSOLUTELY.
Oculus answers the question of can it Room Scale as Sure?Maybe?I guess.
“You have people who have PCs that are powerful enough to run VR (or willing to buy one), then of that set, people who are interested in virtual reality. [Developers] don’t want to narrow it then down to people who want to clear out large spaces in their homes.” ~Palmer Luckey.
TBH, I think see designing Room Scale as more of a limitation of gameplay then anything. Like these games are great for a day but I can't see you getting any deep gameplay out of it.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
@Conan
Vive agressive fanboys are too much obstinated, they want roomscale just because Valve said that Roomscale is cool. Do they have an empty room for VR? Did they ever see a real roomscale game? Roomscale is more a proof-of-concept than the near future of gaming. Sure it will be great for a Wiisport-like game: 30mn of fun standing, then go back to my seat to play real games...
Vive agressive fanboys are too much obstinated, they want roomscale just because Valve said that Roomscale is cool. Do they have an empty room for VR? Did they ever see a real roomscale game? Roomscale is more a proof-of-concept than the near future of gaming. Sure it will be great for a Wiisport-like game: 30mn of fun standing, then go back to my seat to play real games...
"is it because the steam video says it doesn???" for the last time you fuckin gizz stain. Get your dick out of your ass for just a minute. First of all it's not a steam video, It's video from Valve themselves. Look up Valve you nitwit! You do know that they are the ones who created Steam right?
IT DOESNT MATTER WHAT THE DEVELOPES SAY YOU CUM DUMPSTER, IF THEY CREATE A ROOM SCALE GAME FOR STEAM VR IT GONNA WORK AN ANY HARDWARE THE STEAM VR SEE'S AS COMPATIBLE FOR ROOM SCALE AND THEY JUST ANNOUNCED THAT OCULUS TOUCH IS ROOM SCALE COMPATIBLE.
YOU DON'T HAVE TO HAVE A CAMERA ON THE FRONT FOR CHAPERONE YOU ANAL PUSTULE. YOU CAN STILL USE THE TOUCH CONTROLLER TO TRACE YOUR SURROUNDINGS. CAMERA IS JUST AN EXTRA FEATURE.
EVEN ENGADGET RELEASED AN ARTICLE THAT SAYS TOUCH SUPORTS CHAPERONE.
I wish I could put you on Ignore!.
you bringing up 4k res, shows how truly stupid you really are.
Anyway, I'm never responding to you again.
Sorry, to my fellow 3D vision users. I though id be fun to go all out on this thread as most of the threads here are so polite :) gotta liven things up when retards like Gibson are so obviously trolling it's laughable.
Here's the Owlchemy developer clearly stating that 1 camera tracking will give controller's occlussion so sorry but no 360 tracking in Rift with Touch as is, even two front cameras won't cut it, only opposite cameras ensure no occlussion. It even has very easy to understand drawings that anyone will understand (check minute 9:00 onward):
;feature=youtu.be&t=549
Valve saying that room VR and chaperone work with the Rift doesn't necessarily mean that the hardware can do it properly, it simply means that Valve supports it for the Rift. Now is up to Oculus to show the hardware doing room vr properly.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
I say like I always did... Until both hardware pieces are out and we can actually compare them head to head... this is pointless... but..yeah... don't really have additional info regarding VR currently...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
We don't know yet if the hardware will do it "properly" but it's great that the option will be available, though.
The bottom line is we won't know until we are able to have both Vive CV1 and Rift CV1 + Touch running the same game from Steam VR with the same settings.
The best option is to wait and see how it plays out if you're mostly concerned with room scale, but if room scale doesn't interest you then the Rift is the obvious buy but just having the option of having room scale on the Rift at a later date is awesome.
If you must have room scale at launch then I'd definitely purchase the Vive but the room scale games they've been showing don't look all that compelling.
I think we will be seeing room scale at the March 15 event as they are supposed to show multiplayer touch games and you can't do that with two front facing cameras without serious occlusion or can you?
Hover Junker devs said that the game works fine with two front facing cameras with full 360 movement on the Rift.
Anyway, it's an exciting freaking time for VR. I've owned the DK2, GearVR, have the Rift on preorder, and will buy the Vive if it's better then the Rift for room scale once they are compared.
Google has some serous VR hardware in development, Acer is supposed to announce a VR headset as well...
Apple is doing some serious R & D as well.
Hopefully the Content ends up being great because without great content nobody cares how good your VR headset is....
AMIN to that;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
BTW, I'm the guy in the blue shirt in the background.
Cable handling is a tough job and I worked up quite a thirst.
I will be available to hire if you need your cables managed :)
The thing is that I have a room that would work really well for room VR and I should be enjoying my own holodeck in barely a month and a half. Oculus customers will probably have to wait until next Holidays before they can enjoy those experiences, that's a long wait. Even if Oculus can do room vr just as well as Vive, it would still be the inferior experience due to the lack of integrated camera that maps your room and works as a safety net.
And finally there's the little problem that Oculus has always seen VR as a "seated experience", so we've yet to see if they will officially support room vr at all.
And yeah, now I understand why you love Oculus so much and have a Conan nick ;)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
You were wrong, get over it.
It's a VR headset, not your baby!
Helifax, it's not about making friends, its about stopping misinformation! :p
I should imagine the reason the controllers are delayed is so they can cobble a full room scaling setup together that can compete with the Vive.
I hope they manage it, having different versions of games isn't good for VR as a whole, especially for developers.
UK price £689 with tilt brush thrown in as well as job simulator and fantastic contraption.
The only thing holding me back are the oculus limited time exclusives. Adrift, Eve Valkyrie Lucky's tale, edge of nowhere, the climb, rockband, dragon front etc.
OK, so a lot of the games I probably wouldn't play as they are not my type of game but it's not looking good for the vive launch line up.
I've already pre-ordered the rift but was going to cancel and get the vive. I might get the vive too though, see what I like best, then sell one. Just to make sure.
I really wish valve would make an announcement about a portal 3 or some AAA title.
Do you think it'll take much work to get a rift game running on a vive?
Is anyone else ordering one tomorrow?
http://www.slashgear.com/valves-chaperone-system-will-work-with-oculus-rift-25429081/
http://vrdorado.com/article/2016-02-25-valve-confirms-chaperone-can-be-used-for-walk-around-oculus-rift
Now a certain someone can STFU and stop spreading BS and misinformation. YOU ARE TRULY an IDIOT sir. Who's wrong.... DON'T post links from months ago you asshat, the steam announcement changes all that. Just admit you don't understand and don't call people out. Thanks.
Every Vive room scale game that will be available on SteamVR will also work in room scale on the Rift.
Now the Vive may very well be the superior room scale option, but it's not up to the Devs to add support for Oculus anymore. They add room scale to steamVR and the Rift is Room scale compatible device. END OF STORY.
The Oculus home version may be gimped because of lack of support from Oculus but the SteamVR version is good to go. Now it's only a matter of waiting and seeing which system will be better.
I'm also very interested in the Rift exclusives. Solid lineup but more in line with console games, but I'm OK with that, as I'm also a console gamer and love 3rd person games in VR.
Adrift looks amazing and I think it's something that even Helifax might like :)
Come on, how could you not want to play this in VR? :) that's a killer app for me!
and in line with my favourite 3D vision games like Soma. I just love exploring in VR. Space, and the Ocean are my favorite things to experience as they sacre me the most... and I really much prefer these types of games too the room scale stuff I've seen for now.
I'm also excited for room scale, but I'm more about atmosphere and immersion then actual gameplay right now.
Too many steroids maybe?
A picture says a 1000 words....
Can the oculus room track????
Sure it can!
Is the rift inferior at it?Yes.
The major handicap that rift does NOT support regardless is CHAPERONE mode REGARDLESS OF CONTROLLER.
Then its also NOT ADVERTISED as needing an EMPTY ROOM.
You can literally bump into walls with Rift and nothing will stop you. Saying Oculus Rift supports Room Scale/Room movement is REDUNDANT till developers decide to make the plunge. I believe the only reason they are trying to get controllers out quickly is that they want to get the developers who are developing ROOM SCALE games for HTC Vive to eventually release on Rift. The problem is that they are treating ROOM SCALE as a small percentage of Oculus Purchasers.
People buy an HTC vive around needing a certain set up. All there eggs are in that basket.
HTC Vive answers the question of can it Room Scale as ABSOLUTELY.
Oculus answers the question of can it Room Scale as Sure?Maybe?I guess.
“You have people who have PCs that are powerful enough to run VR (or willing to buy one), then of that set, people who are interested in virtual reality. [Developers] don’t want to narrow it then down to people who want to clear out large spaces in their homes.” ~Palmer Luckey.
TBH, I think see designing Room Scale as more of a limitation of gameplay then anything. Like these games are great for a day but I can't see you getting any deep gameplay out of it.
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Vive agressive fanboys are too much obstinated, they want roomscale just because Valve said that Roomscale is cool. Do they have an empty room for VR? Did they ever see a real roomscale game? Roomscale is more a proof-of-concept than the near future of gaming. Sure it will be great for a Wiisport-like game: 30mn of fun standing, then go back to my seat to play real games...