[quote="Joohan"][quote="woz2601"]The only downside is I can't play games in 2D anymore.[/quote]
I think this is something that all of us here are suffering from;)[/quote]
If this is 'suffering' its of the kind that I can not only live with but live for. ;)
[quote="Solar7hun"][quote="Flint Eastwood"]
When I was part of the Shadershock-project(Bioshock1 SM2.0 patch), we spent a lot of time for this shader-manipulation but we never ever thought about making money with it. We tried to help the people with older hardware and not to loot them. You are doing the same way and that is congenially.
[/quote]
There is a small diference, HELIX tries to help people having new highend hardware. I think most of the people playing S3D, have highend hardware, 3dvision system or 3d TV. I think these people can and would like to pay for this great job. E.g. I would pay 100-200 EUR immediately. Thanks HELIX![/quote]
A very small difference ;) . Helix helps people without expecting anything, so we did. I just wanted to thank Helix for his fantastic work :) .
Flint Eastwood said:
When I was part of the Shadershock-project(Bioshock1 SM2.0 patch), we spent a lot of time for this shader-manipulation but we never ever thought about making money with it. We tried to help the people with older hardware and not to loot them. You are doing the same way and that is congenially.
There is a small diference, HELIX tries to help people having new highend hardware. I think most of the people playing S3D, have highend hardware, 3dvision system or 3d TV. I think these people can and would like to pay for this great job. E.g. I would pay 100-200 EUR immediately. Thanks HELIX!
A very small difference ;) . Helix helps people without expecting anything, so we did. I just wanted to thank Helix for his fantastic work :) .
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
There's a screenshot over on the 2K forums of grass and flowers, just curious if the grass and flowers are actually 3D?
[url]http://forums.2kgames.com/showthread.php?222521-Bishock-Infinite-Screenshot-Thread-(possible-spoilers!)&p=3190241#post3190241[/url]
[quote="TsaebehT"]There's a screenshot over on the 2K forums of grass and flowers, just curious if the grass and flowers are actually 3D?[/quote]
Some of grass segments are in 3D and other areas remain flat:
[url]http://photos.3dvisionlive.com/ddorpm/image/520e8cdc0f3530312c00001f/[/url]
This game's combat can sometimes really exhibit some extremely hideous bloodshed and beheading scenes:
[url]http://photos.3dvisionlive.com/ddorpm/image/520ebd720f3530622a00002f/[/url]
@eqzitara
[quote="eqzitara"]
Edit: Did a quick google to see what no post processing looks like with Bioshock Infinite
[url]http://steamcommunity.com/app/8870/discussions/0/828934913336917794/[/url]
I havent tested but would be curious if Sweetfx is working. Sweetfx is dxgi.dll which helix doesnt use. As an author point out [url]http://sfx.thelazy.net/games/screenshot/1156/[/url]. Sharpness which is a sweetfx setting can use will reverse the effect alot. I highly recommend considering this option instead.[/quote]
This makes it a lot easier as Helix is using a d3d11.dll --makes sense :-)
The download preset that includes SweetFX 1.4 @
http://gsngaming.com/topic/9039-bioshock-infinite-sweetfx-v14/?hl=%2Bbioshock+%2Binfinite
Includes the dxgi.dll, which I can presume is for dx11 games, but also includes a d3d9.dll. I guess you still need both of the dll's for SweetFX, but there is not conflicting dsd9.dll's anymore since Helix is using d3d11.dll for dx11? Do I have this right?
Thank you,
Edit: Did a quick google to see what no post processing looks like with Bioshock Infinite http://steamcommunity.com/app/8870/discussions/0/828934913336917794/
I havent tested but would be curious if Sweetfx is working. Sweetfx is dxgi.dll which helix doesnt use. As an author point out http://sfx.thelazy.net/games/screenshot/1156/. Sharpness which is a sweetfx setting can use will reverse the effect alot. I highly recommend considering this option instead.
This makes it a lot easier as Helix is using a d3d11.dll --makes sense :-)
Includes the dxgi.dll, which I can presume is for dx11 games, but also includes a d3d9.dll. I guess you still need both of the dll's for SweetFX, but there is not conflicting dsd9.dll's anymore since Helix is using d3d11.dll for dx11? Do I have this right?
D3d9.dll = Direct x 9
Dxgi.dll/d3d11 = Direct x 11
[There are others but I forget and I dont think they are really used]
Its just included in the package. Not actually used. Basically you dont have to worry unless both "mods" use the same dll
Go to this site instead imo. [There are instructions on the site.]
[url]http://sfx.thelazy.net/games/game/130/[/url]
Ignore download count. Use picture comparisons. I think some people try to bump it up, not to mention date.
DX9 games arent really that hard to add sweetfx/whatever. Just one step
[url]http://helixmod.blogspot.com/2012/08/guidehow-to-install-helixmod-game-fixes.html[/url]
D3d9.dll = Direct x 9
Dxgi.dll/d3d11 = Direct x 11
[There are others but I forget and I dont think they are really used]
Its just included in the package. Not actually used. Basically you dont have to worry unless both "mods" use the same dll
Go to this site instead imo. [There are instructions on the site.] http://sfx.thelazy.net/games/game/130/
Ignore download count. Use picture comparisons. I think some people try to bump it up, not to mention date.
@eqzitara,
Thanks! I do still have the ability to learn :-) Got it on the other site, been fiddling with some games with fx, what a huge difference. I like the pcgamingwiki site too, thanks guys.
Thanks! I do still have the ability to learn :-) Got it on the other site, been fiddling with some games with fx, what a huge difference. I like the pcgamingwiki site too, thanks guys.
Have played up to Comstock House episode.
All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted.
2. Clock faces have incorrect lighting in several places.
3. Significant frustum clipping issues, currently using 314.22, SLI GTX 690 (The usual 3DVision fustrum hotkeys do not fix problem, taped a dark construction paper over right edge of monitor, works ok).
Otherwise brilliant fix by Helix, thanks.
(BTW excellent slo motion effects using Lingon trainer)
Have played up to Comstock House episode.
All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted.
2. Clock faces have incorrect lighting in several places.
3. Significant frustum clipping issues, currently using 314.22, SLI GTX 690 (The usual 3DVision fustrum hotkeys do not fix problem, taped a dark construction paper over right edge of monitor, works ok).
Otherwise brilliant fix by Helix, thanks.
(BTW excellent slo motion effects using Lingon trainer)
[quote="baragon"]... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...[/quote]
Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.
baragon said:... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...
Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.
[quote="ddorpm"][quote="baragon"]... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...[/quote]
Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.[/quote]
Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post.
baragon said:... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...
Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.
Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post.
I love SweetFX - I pretty much use it on all my games now. Most of the time its to add Lumasharpen, SMAA, and some tonemap adjustments. Sometimes its tricky getting it to work, especially with Helixmod but its so worth it.
I love SweetFX - I pretty much use it on all my games now. Most of the time its to add Lumasharpen, SMAA, and some tonemap adjustments. Sometimes its tricky getting it to work, especially with Helixmod but its so worth it.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
[quote="drastic00"][quote="ddorpm"][quote="baragon"]... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...[/quote]
Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.[/quote]
Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post. [/quote]
Yes I am using the latest one from pg. 11 date of .dll is 08-10-2013, 12:31 am
Are u using SLI?
I am.
baragon said:... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...
Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.
Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post.
Yes I am using the latest one from pg. 11 date of .dll is 08-10-2013, 12:31 am
^
He's right. I just tried sli/non-sli. Not sure whats with UE3 and reflections...
Kind of strange. Since Ive seen 2 games before where SLI had right reflections and non-sli had 2D. Non-sli's were actually pretty close to accurate before fix [which is odd considering the rest of the game].
Though tbh, if reflections are limited to those areas it doesnt sound too huge.
^
He's right. I just tried sli/non-sli. Not sure whats with UE3 and reflections...
Kind of strange. Since Ive seen 2 games before where SLI had right reflections and non-sli had 2D. Non-sli's were actually pretty close to accurate before fix [which is odd considering the rest of the game].
Though tbh, if reflections are limited to those areas it doesnt sound too huge.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I think this is something that all of us here are suffering from;)
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
HELIX MOD - A must for any 3D Vision gamer
If this is 'suffering' its of the kind that I can not only live with but live for. ;)
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"
A very small difference ;) . Helix helps people without expecting anything, so we did. I just wanted to thank Helix for his fantastic work :) .
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
http://forums.2kgames.com/showthread.php?222521-Bishock-Infinite-Screenshot-Thread-(possible-spoilers!)&p=3190241#post3190241
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Some of grass segments are in 3D and other areas remain flat:
http://photos.3dvisionlive.com/ddorpm/image/520e8cdc0f3530312c00001f/
This game's combat can sometimes really exhibit some extremely hideous bloodshed and beheading scenes:
http://photos.3dvisionlive.com/ddorpm/image/520ebd720f3530622a00002f/
ASUS ROG G75VW-DS73-3D | i7-3610 12GB RAM | 3GB GDDR5 GTX 670M | NVIDIA 3D Vision 2 w/Lightboost
Helix Blog Site
This makes it a lot easier as Helix is using a d3d11.dll --makes sense :-)
The download preset that includes SweetFX 1.4 @
http://gsngaming.com/topic/9039-bioshock-infinite-sweetfx-v14/?hl=%2Bbioshock+%2Binfinite
Includes the dxgi.dll, which I can presume is for dx11 games, but also includes a d3d9.dll. I guess you still need both of the dll's for SweetFX, but there is not conflicting dsd9.dll's anymore since Helix is using d3d11.dll for dx11? Do I have this right?
Thank you,
Dxgi.dll/d3d11 = Direct x 11
[There are others but I forget and I dont think they are really used]
Its just included in the package. Not actually used. Basically you dont have to worry unless both "mods" use the same dll
Go to this site instead imo. [There are instructions on the site.]
http://sfx.thelazy.net/games/game/130/
Ignore download count. Use picture comparisons. I think some people try to bump it up, not to mention date.
DX9 games arent really that hard to add sweetfx/whatever. Just one step
http://helixmod.blogspot.com/2012/08/guidehow-to-install-helixmod-game-fixes.html
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Thanks! I do still have the ability to learn :-) Got it on the other site, been fiddling with some games with fx, what a huge difference. I like the pcgamingwiki site too, thanks guys.
All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted.
2. Clock faces have incorrect lighting in several places.
3. Significant frustum clipping issues, currently using 314.22, SLI GTX 690 (The usual 3DVision fustrum hotkeys do not fix problem, taped a dark construction paper over right edge of monitor, works ok).
Otherwise brilliant fix by Helix, thanks.
(BTW excellent slo motion effects using Lingon trainer)
Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.
ASUS ROG G75VW-DS73-3D | i7-3610 12GB RAM | 3GB GDDR5 GTX 670M | NVIDIA 3D Vision 2 w/Lightboost
Helix Blog Site
Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
Yes I am using the latest one from pg. 11 date of .dll is 08-10-2013, 12:31 am
Are u using SLI?
I am.
He's right. I just tried sli/non-sli. Not sure whats with UE3 and reflections...
Kind of strange. Since Ive seen 2 games before where SLI had right reflections and non-sli had 2D. Non-sli's were actually pretty close to accurate before fix [which is odd considering the rest of the game].
Though tbh, if reflections are limited to those areas it doesnt sound too huge.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com