Hi 3d gamers
I play alot of early acces unity mmo games like camelot unchained or
gloria victis so there will be no fix in the near future.So i tryed
CM mode with many profiles the 3d kicks in, CM is available and the game makes the
seperation but there is no Depth in it.On other game engine Cm mode looks very well
because i play on a projector with super depth around 300%.So im not sure if this is related
to my system or has it something to do with how unity engine handles the
Z-Buffers. Maybe someone can help me?.
Hi 3d gamers
I play alot of early acces unity mmo games like camelot unchained or
gloria victis so there will be no fix in the near future.So i tryed
CM mode with many profiles the 3d kicks in, CM is available and the game makes the
seperation but there is no Depth in it.On other game engine Cm mode looks very well
because i play on a projector with super depth around 300%.So im not sure if this is related
to my system or has it something to do with how unity engine handles the
Z-Buffers. Maybe someone can help me?.
There's really only two options with CM profiles.
Try existing profiles, I made a list that's only current up to 368.39. I haven't updated drivers since then, hence no new profiles from newer drivers. I'm sure some might be redundant, but sorting them manually was not an option for me.
[url]https://forums.geforce.com/default/topic/768807/3d-vision/guide-how-to-enable-depth-buffer-fake-3d-in-almost-any-dx11-game/post/4930115/#4930115[/url]
Try to build your own.
https://forums.geforce.com/default/topic/791450/3d-vision/guide-3d-vision-fixes-by-helixmod-amp-how-to-add-compatibility-mode-to-dx11-games/
This option also hasn't been updated with all of the existing CM flags AFAIK
So with either option, you might need to do some leg work work of your own, to help yourself out.
Unity games are known to be a broken mess in most cases. They do weird stuff in their Engine. So if
nothing works well, I wouldn't be surprised.
From what I see Camelot Unchained is in Beta, it's PVP only, but looks decent. Too bad there isn't a campaign.
Also are you sure it's Unity, this video says that it's an in house engine
http://camelotunchained.com/v3/camelot-unchained/
https://www.youtube.com/watch?v=GAWnXp4sxfg
Try existing profiles, I made a list that's only current up to 368.39. I haven't updated drivers since then, hence no new profiles from newer drivers. I'm sure some might be redundant, but sorting them manually was not an option for me.
I play alot of early acces unity mmo games like camelot unchained or
gloria victis so there will be no fix in the near future.So i tryed
CM mode with many profiles the 3d kicks in, CM is available and the game makes the
seperation but there is no Depth in it.On other game engine Cm mode looks very well
because i play on a projector with super depth around 300%.So im not sure if this is related
to my system or has it something to do with how unity engine handles the
Z-Buffers. Maybe someone can help me?.
Try existing profiles, I made a list that's only current up to 368.39. I haven't updated drivers since then, hence no new profiles from newer drivers. I'm sure some might be redundant, but sorting them manually was not an option for me.
https://forums.geforce.com/default/topic/768807/3d-vision/guide-how-to-enable-depth-buffer-fake-3d-in-almost-any-dx11-game/post/4930115/#4930115
Try to build your own.
https://forums.geforce.com/default/topic/791450/3d-vision/guide-3d-vision-fixes-by-helixmod-amp-how-to-add-compatibility-mode-to-dx11-games/
This option also hasn't been updated with all of the existing CM flags AFAIK
So with either option, you might need to do some leg work work of your own, to help yourself out.
Unity games are known to be a broken mess in most cases. They do weird stuff in their Engine. So if
nothing works well, I wouldn't be surprised.
From what I see Camelot Unchained is in Beta, it's PVP only, but looks decent. Too bad there isn't a campaign.
Also are you sure it's Unity, this video says that it's an in house engine
http://camelotunchained.com/v3/camelot-unchained/