The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past.
Set to release on Steam June 21st, it's developed by Spiders who also did Mars: War Logs and Bound by Flame.
http://store.steampowered.com/app/338390/
It will use the Silk Engine (modified PhyreEngine)
CDKeys currently has it for $31.52
http://www.spiders-games.com/games/the-technomancer
http://thetechnomancer-game.com/
https://www.youtube.com/watch?v=yQmTBKE7aT0
In an April interview CEO Jehanne Rousseau explained that "Mars is a lot bigger in The Technomancer compared to what you saw in Mars: War Logs." There will be several hubs and cities that can be unlocked. Rousseau estimated the main quest to be around 25 to 30 hours of play and "easily extended to around 50 hours with the inclusion of side quests." Overall there are around 4 times as many quests as there were in Bound by Flame.
In a second interview when asked about the possibility of DLC, Rousseau stated that the game would be a complete and finished product, and although they do not currently have plans for additional content after launch, Spiders "may consider it at a later date."
http://www.gamereactor.dk/grtv/?id=255023
The Technomancer is a Sci-fi RPG set on Mars during the War of Water, where an aspiring Technomancer faces a myriad of questions as his future grows threatened by the secrets of his past.
In an April interview CEO Jehanne Rousseau explained that "Mars is a lot bigger in The Technomancer compared to what you saw in Mars: War Logs." There will be several hubs and cities that can be unlocked. Rousseau estimated the main quest to be around 25 to 30 hours of play and "easily extended to around 50 hours with the inclusion of side quests." Overall there are around 4 times as many quests as there were in Bound by Flame.
In a second interview when asked about the possibility of DLC, Rousseau stated that the game would be a complete and finished product, and although they do not currently have plans for additional content after launch, Spiders "may consider it at a later date."
http://www.gamereactor.dk/grtv/?id=255023
The game releases tomorrow on Steam.
Here's some PS4 gameplay
https://www.youtube.com/watch?v=w6EI1Z8tIgc&feature=youtu.be&list=PL1dPwkJ2Y-tSwuJzFBq8qpmvJQNS77DYO
I don't have much time lately, so I was able to play only few hours, but so far I like it. Graphics are decent, sound is good, setting is interesting (if you liked Mars: War Logs you will like it too). Story so far develops slowly, but it gives you time to become familiar with the world. Writing could be better - some dialogues sounds artificial, but tbh I did not expect Witcher 3 quality.
As for 3d vision, some shadows and lights are broken (some locations with limited light sources looks really good in 3d)
I don't have much time lately, so I was able to play only few hours, but so far I like it. Graphics are decent, sound is good, setting is interesting (if you liked Mars: War Logs you will like it too). Story so far develops slowly, but it gives you time to become familiar with the world. Writing could be better - some dialogues sounds artificial, but tbh I did not expect Witcher 3 quality.
As for 3d vision, some shadows and lights are broken (some locations with limited light sources looks really good in 3d)
I don't know if anyone is playing this game or not...
But, I've decided to give it a quick look.
Bad news is:
- ALL SHADERS have the headers STRIPPED!!! So, most likely I will not be able to fix it properly/completely. (Maybe someone who is an expert on how to use Frame Analysis in 3DMigoto can find where all the matrices are and what all the CBuffers are... in which case a proper fix should be MORE possible).
- The game has some very weird behaviour in some Vertex Shaders. Fixing shadows from PS without being able to make them 2D in VS and having the matrices available in PS (or at least know where they are) is out of the question.
Good news is:
- I can clean it up and make it playable. (Fix a lot of things, lights, halos, and other thingies...)
- Shadows seems to render perfectly fine IF the convergence is 0.0 or 1.0 (infinity - so no pop-out sadly)
Even so it can look better and cleaner than what CM has to offer.
Not sure anyone is interested in it though... In any case I'll post what I've done so far and maybe that is enough:) (or maybe somebody will want to pick up what I've done and continue from there;) )
Keep you posted!
I don't know if anyone is playing this game or not...
But, I've decided to give it a quick look.
Bad news is:
- ALL SHADERS have the headers STRIPPED!!! So, most likely I will not be able to fix it properly/completely. (Maybe someone who is an expert on how to use Frame Analysis in 3DMigoto can find where all the matrices are and what all the CBuffers are... in which case a proper fix should be MORE possible).
- The game has some very weird behaviour in some Vertex Shaders. Fixing shadows from PS without being able to make them 2D in VS and having the matrices available in PS (or at least know where they are) is out of the question.
Good news is:
- I can clean it up and make it playable. (Fix a lot of things, lights, halos, and other thingies...)
- Shadows seems to render perfectly fine IF the convergence is 0.0 or 1.0 (infinity - so no pop-out sadly)
Even so it can look better and cleaner than what CM has to offer.
Not sure anyone is interested in it though... In any case I'll post what I've done so far and maybe that is enough:) (or maybe somebody will want to pick up what I've done and continue from there;) )
Keep you posted!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thank you Helifax for looking in to it, was hoping for some fix for this game, because it looks cool :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
From what I read (mostly about game's mechanics,combat etc) this game seems "average",maybe "good", however I am sure that playing on 3D it will pass from average to -better- "good".
Certainly waiting for a fix too, if not so much trouble Helifax.
From what I read (mostly about game's mechanics,combat etc) this game seems "average",maybe "good", however I am sure that playing on 3D it will pass from average to -better- "good".
Certainly waiting for a fix too, if not so much trouble Helifax.
I pushed the fix on
[url=http://helixmod.blogspot.co.uk/2016/07/the-technomancer.html]HelixMod Blog[/url]
Is not a "proper" fix exactly for reasons stated above and on the post.
I've fixed all that I could.
I can't say is 3D Vision Ready material, but it definitely makes the game playable and enjoyable in 3D Vision:)
Hope you guys like it!
Cheers!
Is not a "proper" fix exactly for reasons stated above and on the post.
I've fixed all that I could.
I can't say is 3D Vision Ready material, but it definitely makes the game playable and enjoyable in 3D Vision:)
Hope you guys like it!
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Set to release on Steam June 21st, it's developed by Spiders who also did Mars: War Logs and Bound by Flame.
http://store.steampowered.com/app/338390/
It will use the Silk Engine (modified PhyreEngine)
CDKeys currently has it for $31.52
http://www.spiders-games.com/games/the-technomancer
http://thetechnomancer-game.com/
In an April interview CEO Jehanne Rousseau explained that "Mars is a lot bigger in The Technomancer compared to what you saw in Mars: War Logs." There will be several hubs and cities that can be unlocked. Rousseau estimated the main quest to be around 25 to 30 hours of play and "easily extended to around 50 hours with the inclusion of side quests." Overall there are around 4 times as many quests as there were in Bound by Flame.
In a second interview when asked about the possibility of DLC, Rousseau stated that the game would be a complete and finished product, and although they do not currently have plans for additional content after launch, Spiders "may consider it at a later date."
http://www.gamereactor.dk/grtv/?id=255023
I sure hope that this turns out to be a decent game
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
Thanks for the info D-Man11 :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
http://store.steampowered.com/app/338390/
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Here's some PS4 gameplay
;feature=youtu.be&list=PL1dPwkJ2Y-tSwuJzFBq8qpmvJQNS77DYO
As for 3d vision, some shadows and lights are broken (some locations with limited light sources looks really good in 3d)
MSI Z97 GAMING 5
Intel Core i7 4790K
G.SKILL RipjawsX DDR3 2133MHz CL9 16GB
MSI GTX980 GAMING 4G
Windows 7
But, I've decided to give it a quick look.
Bad news is:
- ALL SHADERS have the headers STRIPPED!!! So, most likely I will not be able to fix it properly/completely. (Maybe someone who is an expert on how to use Frame Analysis in 3DMigoto can find where all the matrices are and what all the CBuffers are... in which case a proper fix should be MORE possible).
- The game has some very weird behaviour in some Vertex Shaders. Fixing shadows from PS without being able to make them 2D in VS and having the matrices available in PS (or at least know where they are) is out of the question.
Good news is:
- I can clean it up and make it playable. (Fix a lot of things, lights, halos, and other thingies...)
- Shadows seems to render perfectly fine IF the convergence is 0.0 or 1.0 (infinity - so no pop-out sadly)
Even so it can look better and cleaner than what CM has to offer.
Not sure anyone is interested in it though... In any case I'll post what I've done so far and maybe that is enough:) (or maybe somebody will want to pick up what I've done and continue from there;) )
Keep you posted!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
I think there are people waiting this fix actually . Personally, I was expecting a fix for purchase this game.
Thanks thanks thanks :)
ASUS VG248QE - 3D Vision 2 - GTX 1080 - i7 7700 - 16GB RAM - WIN 10
I have been hoping for this to happen, I just love Sci-fi games !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Certainly waiting for a fix too, if not so much trouble Helifax.
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
HelixMod Blog
Is not a "proper" fix exactly for reasons stated above and on the post.
I've fixed all that I could.
I can't say is 3D Vision Ready material, but it definitely makes the game playable and enjoyable in 3D Vision:)
Hope you guys like it!
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)