Please clerify i am so confused!
  1 / 2    
I dont know if i am stupid or what, but i have looked around a lot and not feelt i have found a good answer to my questions..

Ok here it is, I am so confused about what screens support 3d vision. Now i have the Samsung Syncmaster 2233RZ and the Nvidia glasses, and while it works fine, it still feels a bit small for my taste. ( I changed down to this screen from the 50" LCD tv i had before to be sure it would work). I have read everywhere on the internet and in reviews that the Syncmaster 2233RZ is the first and only screen that supports 120hz and can handle the glasses. Still it seems to be lists of many LCD TV:s that also support this and works?? And even works better sometimes? I have heard many on this forum talk about some Mitsubishi model that is not only bigger but also have better quality with less ghosting and so on.

I just dont know anymore, i know there is a label that says "3D ready" on some TV:s, but what i understand this does not mean they support the Nvidia glasses? Whats the big deal with the Syncmaster 2233RZ if there apperently has been big TV:s for years that also work with 3d? I just feel so very very confused..
I dont know if i am stupid or what, but i have looked around a lot and not feelt i have found a good answer to my questions..



Ok here it is, I am so confused about what screens support 3d vision. Now i have the Samsung Syncmaster 2233RZ and the Nvidia glasses, and while it works fine, it still feels a bit small for my taste. ( I changed down to this screen from the 50" LCD tv i had before to be sure it would work). I have read everywhere on the internet and in reviews that the Syncmaster 2233RZ is the first and only screen that supports 120hz and can handle the glasses. Still it seems to be lists of many LCD TV:s that also support this and works?? And even works better sometimes? I have heard many on this forum talk about some Mitsubishi model that is not only bigger but also have better quality with less ghosting and so on.



I just dont know anymore, i know there is a label that says "3D ready" on some TV:s, but what i understand this does not mean they support the Nvidia glasses? Whats the big deal with the Syncmaster 2233RZ if there apperently has been big TV:s for years that also work with 3d? I just feel so very very confused..

#1
Posted 01/05/2010 02:28 AM   
[quote name='mileafly' post='975591' date='Jan 5 2010, 03:28 PM']I don't know if i am stupid or what, but i have looked around a lot and not feelt i have found a good answer to my questions..

Ok here it is, I am so confused about what screens support 3d vision. Now i have the Samsung Syncmaster 2233RZ and the Nvidia glasses, and while it works fine, it still feels a bit small for my taste. ( I changed down to this screen from the 50" LCD TV i had before to be sure it would work). I have read everywhere on the Internet and in reviews that the Syncmaster 2233RZ is the first and only screen that supports 120hz and can handle the glasses. Still it seems to be lists of many LCD TV:s that also support this and works?? And even works better sometimes? I have heard many on this forum talk about some Mitsubishi model that is not only bigger but also have better quality with less ghosting and so on.

I just don't know anymore, i know there is a label that says "3D ready" on some TV:s, but what i understand this does not mean they support the Nvidia glasses? Whats the big deal with the Syncmaster 2233RZ if there apparently has been big TV:s for years that also work with 3d? I just feel so very very confused..[/quote]


I think you will find the Mitsubishi is a DLP TV and not an LCD. It has the size, but not the resolution. It is not 1080p, so no 1920x1080 or even 1680x1050. It was a very low resolution, if I remember rightly. To me that is just as important, if not more so than the size itself.

There are large screen LCD TV's that are coming out that will support 3d. But as far as I know, none are currently on the market. From what I have read from early CES reports, they will be here in the 3rd or 4th quarter.
[quote name='mileafly' post='975591' date='Jan 5 2010, 03:28 PM']I don't know if i am stupid or what, but i have looked around a lot and not feelt i have found a good answer to my questions..



Ok here it is, I am so confused about what screens support 3d vision. Now i have the Samsung Syncmaster 2233RZ and the Nvidia glasses, and while it works fine, it still feels a bit small for my taste. ( I changed down to this screen from the 50" LCD TV i had before to be sure it would work). I have read everywhere on the Internet and in reviews that the Syncmaster 2233RZ is the first and only screen that supports 120hz and can handle the glasses. Still it seems to be lists of many LCD TV:s that also support this and works?? And even works better sometimes? I have heard many on this forum talk about some Mitsubishi model that is not only bigger but also have better quality with less ghosting and so on.



I just don't know anymore, i know there is a label that says "3D ready" on some TV:s, but what i understand this does not mean they support the Nvidia glasses? Whats the big deal with the Syncmaster 2233RZ if there apparently has been big TV:s for years that also work with 3d? I just feel so very very confused..





I think you will find the Mitsubishi is a DLP TV and not an LCD. It has the size, but not the resolution. It is not 1080p, so no 1920x1080 or even 1680x1050. It was a very low resolution, if I remember rightly. To me that is just as important, if not more so than the size itself.



There are large screen LCD TV's that are coming out that will support 3d. But as far as I know, none are currently on the market. From what I have read from early CES reports, they will be here in the 3rd or 4th quarter.

I7 2600k @5Ghz | Asus P8Z68-V Pro | SS Phase Change | Corsair AX1200 watt PSU | G-Skill 1600CL7 | Asus GTX680 x2 SLI | Lian-Li PC8N-WX | Intel 520 120GB SSD | HP ZR24w 24" S-IPS x3 Nvidia Surround | Samsung S27A950D 27" 120Hz LCD

#2
Posted 01/05/2010 02:40 AM   
[quote name='Muppet' post='975595' date='Jan 4 2010, 09:40 PM']I think you will find the Mitsubishi is a DLP TV and not an LCD. It has the size, but not the resolution. It is not 1080p, so no 1920x1080 or even 1680x1050. It was a very low resolution, if I remember rightly. To me that is just as important, if not more so than the size itself.

There are large screen LCD TV's that are coming out that will support 3d. But as far as I know, none are currently on the market. From what I have read from early CES reports, they will be here in the 3rd or 4th quarter.[/quote]

2009 Mitsubishi DLPs are 1080p...Samsung DLPs were 1080p and 3D ready since like 2007.

Also, while 3D LCDs are coming, it will be a loooong time till LCDs achieve the smoothnes that the late DLP models have when it comes to 3D. I tried the Viewsonic 22 inch monitor that is 3D ready and the 67 samsung DLPs picture that I have is smoother with much less ghosting.

OP: If you want a list of TVs that are 3D ready today...go here [url="http://www.3dmovielist.com/3dhdtvs.html"]http://www.3dmovielist.com/3dhdtvs.html[/url]
[quote name='Muppet' post='975595' date='Jan 4 2010, 09:40 PM']I think you will find the Mitsubishi is a DLP TV and not an LCD. It has the size, but not the resolution. It is not 1080p, so no 1920x1080 or even 1680x1050. It was a very low resolution, if I remember rightly. To me that is just as important, if not more so than the size itself.



There are large screen LCD TV's that are coming out that will support 3d. But as far as I know, none are currently on the market. From what I have read from early CES reports, they will be here in the 3rd or 4th quarter.



2009 Mitsubishi DLPs are 1080p...Samsung DLPs were 1080p and 3D ready since like 2007.



Also, while 3D LCDs are coming, it will be a loooong time till LCDs achieve the smoothnes that the late DLP models have when it comes to 3D. I tried the Viewsonic 22 inch monitor that is 3D ready and the 67 samsung DLPs picture that I have is smoother with much less ghosting.



OP: If you want a list of TVs that are 3D ready today...go here http://www.3dmovielist.com/3dhdtvs.html

#3
Posted 01/05/2010 04:11 AM   
[quote name='disolitude' post='975621' date='Jan 5 2010, 05:11 PM']2009 Mitsubishi DLPs are 1080p...Samsung DLPs were 1080p and 3D ready since like 2007.

Also, while 3D LCDs are coming, it will be a loooong time till LCDs achieve the smoothnes that the late DLP models have when it comes to 3D. I tried the Viewsonic 22 inch monitor that is 3D ready and the 67 samsung DLPs picture that I have is smoother with much less ghosting.

OP: If you want a list of TVs that are 3D ready today...go here [url="http://www.3dmovielist.com/3dhdtvs.html"]http://www.3dmovielist.com/3dhdtvs.html[/url][/quote]
Sorry, from what I remember they where only 1024x768 in 3D. It must have been my mistake. If that is the case, I can't understand why most people aren't using them if you can game at 1920x1080 in 3D.
[quote name='disolitude' post='975621' date='Jan 5 2010, 05:11 PM']2009 Mitsubishi DLPs are 1080p...Samsung DLPs were 1080p and 3D ready since like 2007.



Also, while 3D LCDs are coming, it will be a loooong time till LCDs achieve the smoothnes that the late DLP models have when it comes to 3D. I tried the Viewsonic 22 inch monitor that is 3D ready and the 67 samsung DLPs picture that I have is smoother with much less ghosting.



OP: If you want a list of TVs that are 3D ready today...go here http://www.3dmovielist.com/3dhdtvs.html

Sorry, from what I remember they where only 1024x768 in 3D. It must have been my mistake. If that is the case, I can't understand why most people aren't using them if you can game at 1920x1080 in 3D.

I7 2600k @5Ghz | Asus P8Z68-V Pro | SS Phase Change | Corsair AX1200 watt PSU | G-Skill 1600CL7 | Asus GTX680 x2 SLI | Lian-Li PC8N-WX | Intel 520 120GB SSD | HP ZR24w 24" S-IPS x3 Nvidia Surround | Samsung S27A950D 27" 120Hz LCD

#4
Posted 01/05/2010 04:14 AM   
[quote name='Muppet' post='975622' date='Jan 4 2010, 11:14 PM']Sorry, from what I remember they where only 1024x768 in 3D. It must have been my mistake. If that is the case, I can't understand why most people aren't using them if you can game at 1920x1080 in 3D.[/quote]
I can't understand either... My sammy does full 1080p in 3D. It supports quite a few resolutions actually... i like 1768x992 the most.

Like the 2008 samsung DLP that I have blew my mind when I first tried Nvidia 3D vision. I have since tried the 22 inch LCD Viewsonic monitor and the result was somewhat meh... I was curious to try the 3D plasma Samsung has but I was told not to bother as its even worse than the LCD.

Since Samsung bailed on DLPs last year, I really hope Mitsubishi keeps making them for many years to come as I really don't think LCDs will be any good when it comes to 3D for atleast another year or two.
[quote name='Muppet' post='975622' date='Jan 4 2010, 11:14 PM']Sorry, from what I remember they where only 1024x768 in 3D. It must have been my mistake. If that is the case, I can't understand why most people aren't using them if you can game at 1920x1080 in 3D.

I can't understand either... My sammy does full 1080p in 3D. It supports quite a few resolutions actually... i like 1768x992 the most.



Like the 2008 samsung DLP that I have blew my mind when I first tried Nvidia 3D vision. I have since tried the 22 inch LCD Viewsonic monitor and the result was somewhat meh... I was curious to try the 3D plasma Samsung has but I was told not to bother as its even worse than the LCD.



Since Samsung bailed on DLPs last year, I really hope Mitsubishi keeps making them for many years to come as I really don't think LCDs will be any good when it comes to 3D for atleast another year or two.

#5
Posted 01/05/2010 04:20 AM   
[quote name='disolitude' post='975624' date='Jan 5 2010, 05:20 PM']I can't understand either... My sammy does full 1080p in 3D. It supports quite a few resolutions actually... i like 1768x992 the most.

Like the 2008 samsung DLP that I have blew my mind when I first tried Nvidia 3D vision. I have since tried the 22 inch LCD Viewsonic monitor and the result was somewhat meh... I was curious to try the 3D plasma Samsung has but I was told not to bother as its even worse than the LCD.

Since Samsung bailed on DLPs last year, I really hope Mitsubishi keeps making them for many years to come as I really don't think LCDs will be any good when it comes to 3D for atleast another year or two.[/quote]

I would love it if you could post some pics of 3D running at 1920x1080 not scaled down.
[quote name='disolitude' post='975624' date='Jan 5 2010, 05:20 PM']I can't understand either... My sammy does full 1080p in 3D. It supports quite a few resolutions actually... i like 1768x992 the most.



Like the 2008 samsung DLP that I have blew my mind when I first tried Nvidia 3D vision. I have since tried the 22 inch LCD Viewsonic monitor and the result was somewhat meh... I was curious to try the 3D plasma Samsung has but I was told not to bother as its even worse than the LCD.



Since Samsung bailed on DLPs last year, I really hope Mitsubishi keeps making them for many years to come as I really don't think LCDs will be any good when it comes to 3D for atleast another year or two.



I would love it if you could post some pics of 3D running at 1920x1080 not scaled down.

I7 2600k @5Ghz | Asus P8Z68-V Pro | SS Phase Change | Corsair AX1200 watt PSU | G-Skill 1600CL7 | Asus GTX680 x2 SLI | Lian-Li PC8N-WX | Intel 520 120GB SSD | HP ZR24w 24" S-IPS x3 Nvidia Surround | Samsung S27A950D 27" 120Hz LCD

#6
Posted 01/05/2010 10:33 AM   
Double post. :">
Double post. :">

I7 2600k @5Ghz | Asus P8Z68-V Pro | SS Phase Change | Corsair AX1200 watt PSU | G-Skill 1600CL7 | Asus GTX680 x2 SLI | Lian-Li PC8N-WX | Intel 520 120GB SSD | HP ZR24w 24" S-IPS x3 Nvidia Surround | Samsung S27A950D 27" 120Hz LCD

#7
Posted 01/05/2010 10:33 AM   
Whats the difference between DLP and LCD? Whats the postives and negatives between them?
Whats the difference between DLP and LCD? Whats the postives and negatives between them?

#8
Posted 01/05/2010 12:43 PM   
The samsung 2233RZ monitor is the first modern digital consumer device to support 120Hz input resolution. This is true.
Thanks to the 120Hz input : it can provide full resolution images for both eyes which previous monitors and Televisions were unable to do.

All the Samsung and Mitsubishi DLP TVs use 60Hz input. As a result In order to fit the images for both eyes witin 1080p60Hz, the image resolution is halved using The Texas Instrument DLP3D Checkerboard pattern. A clever pattern that tries to hide the lesser resolution.

DLP has lower resolution : for 1080p DLPTVs it's 1920x1080p divided by 2
But DLP has extremely low ghosting, it's so low that in 99% of scenes you won't even notice it, unless you display a ghosting test image...

If you want full 1080p for both eyes your only solution so far is either thebrand new 24" ACER monitor which works with nvidia 3D vision, or making your own polarized dual-projector rig (making your own imax 3D at home) which isn't supported by nvidia anymore but which you can make work with iZ3D drivers.

About a month ago, Acer released the first consumer DLP projector with 120Hz input for 3D vision but it's only 720p resolution. No 1080p 120Hz projector has been released so far but i guess some will be announced at CES by the end of the week.
The samsung 2233RZ monitor is the first modern digital consumer device to support 120Hz input resolution. This is true.

Thanks to the 120Hz input : it can provide full resolution images for both eyes which previous monitors and Televisions were unable to do.



All the Samsung and Mitsubishi DLP TVs use 60Hz input. As a result In order to fit the images for both eyes witin 1080p60Hz, the image resolution is halved using The Texas Instrument DLP3D Checkerboard pattern. A clever pattern that tries to hide the lesser resolution.



DLP has lower resolution : for 1080p DLPTVs it's 1920x1080p divided by 2

But DLP has extremely low ghosting, it's so low that in 99% of scenes you won't even notice it, unless you display a ghosting test image...



If you want full 1080p for both eyes your only solution so far is either thebrand new 24" ACER monitor which works with nvidia 3D vision, or making your own polarized dual-projector rig (making your own imax 3D at home) which isn't supported by nvidia anymore but which you can make work with iZ3D drivers.



About a month ago, Acer released the first consumer DLP projector with 120Hz input for 3D vision but it's only 720p resolution. No 1080p 120Hz projector has been released so far but i guess some will be announced at CES by the end of the week.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#9
Posted 01/05/2010 01:55 PM   
Hm.. but the samsung 2233RZ monitor cant do 1080p eather? its max resoluton is 1680*1050, so when i plug in my PS3 to it the graphics looks terrible.

I have looked at the list of TV:s that support 3D but its seems impossible to find any in stores anymore? Those DLP:s by samsung is not produced anymore and Mitshubishi TV:s dont seem to be outside US..

Does anyone know when there will be a 1080p television true 120Hz TV over say 40"?..
Hm.. but the samsung 2233RZ monitor cant do 1080p eather? its max resoluton is 1680*1050, so when i plug in my PS3 to it the graphics looks terrible.



I have looked at the list of TV:s that support 3D but its seems impossible to find any in stores anymore? Those DLP:s by samsung is not produced anymore and Mitshubishi TV:s dont seem to be outside US..



Does anyone know when there will be a 1080p television true 120Hz TV over say 40"?..

#10
Posted 01/05/2010 02:07 PM   
[quote name='BlackSharkfr' post='975867' date='Jan 5 2010, 08:55 AM']The samsung 2233RZ monitor is the first modern digital consumer device to support 120Hz input resolution. This is true.
Thanks to the 120Hz input : it can provide full resolution images for both eyes which previous monitors and Televisions were unable to do.

All the Samsung and Mitsubishi DLP TVs use 60Hz input. As a result In order to fit the images for both eyes witin 1080p60Hz, the image resolution is halved using The Texas Instrument DLP3D Checkerboard pattern. A clever pattern that tries to hide the lesser resolution.

DLP has lower resolution : for 1080p DLPTVs it's 1920x1080p divided by 2
But DLP has extremely low ghosting, it's so low that in 99% of scenes you won't even notice it, unless you display a ghosting test image...

If you want full 1080p for both eyes your only solution so far is either thebrand new 24" ACER monitor which works with nvidia 3D vision, or making your own polarized dual-projector rig (making your own imax 3D at home) which isn't supported by nvidia anymore but which you can make work with iZ3D drivers.

About a month ago, Acer released the first consumer DLP projector with 120Hz input for 3D vision but it's only 720p resolution. No 1080p 120Hz projector has been released so far but i guess some will be announced at CES by the end of the week.[/quote]

While you are technically right in saying that DLPs are running 1920x1080 / 2 per eye...you are making people think that DLP checkerboard is like interlacing.

With interlacing you actually do loose half the resolution.

With checkerboard each eye does lose half the resolution, however because the other eye sees the other half of the pixels at the same time, the brain sees the full 1080p resolution.

So the checkerboard pattern is basically an optical illusion designed to make the half resolution image look better than it actually is. Once full 1080p 3D ready LCDs come out, they won't look much better than DLPs today running checkerboard pattern.
[quote name='BlackSharkfr' post='975867' date='Jan 5 2010, 08:55 AM']The samsung 2233RZ monitor is the first modern digital consumer device to support 120Hz input resolution. This is true.

Thanks to the 120Hz input : it can provide full resolution images for both eyes which previous monitors and Televisions were unable to do.



All the Samsung and Mitsubishi DLP TVs use 60Hz input. As a result In order to fit the images for both eyes witin 1080p60Hz, the image resolution is halved using The Texas Instrument DLP3D Checkerboard pattern. A clever pattern that tries to hide the lesser resolution.



DLP has lower resolution : for 1080p DLPTVs it's 1920x1080p divided by 2

But DLP has extremely low ghosting, it's so low that in 99% of scenes you won't even notice it, unless you display a ghosting test image...



If you want full 1080p for both eyes your only solution so far is either thebrand new 24" ACER monitor which works with nvidia 3D vision, or making your own polarized dual-projector rig (making your own imax 3D at home) which isn't supported by nvidia anymore but which you can make work with iZ3D drivers.



About a month ago, Acer released the first consumer DLP projector with 120Hz input for 3D vision but it's only 720p resolution. No 1080p 120Hz projector has been released so far but i guess some will be announced at CES by the end of the week.



While you are technically right in saying that DLPs are running 1920x1080 / 2 per eye...you are making people think that DLP checkerboard is like interlacing.



With interlacing you actually do loose half the resolution.



With checkerboard each eye does lose half the resolution, however because the other eye sees the other half of the pixels at the same time, the brain sees the full 1080p resolution.



So the checkerboard pattern is basically an optical illusion designed to make the half resolution image look better than it actually is. Once full 1080p 3D ready LCDs come out, they won't look much better than DLPs today running checkerboard pattern.

#11
Posted 01/05/2010 03:22 PM   
[quote name='disolitude' post='975900' date='Jan 5 2010, 10:22 AM']While you are technically right in saying that DLPs are running 1920x1080 / 2 per eye...you are making people think that DLP checkerboard is like interlacing.

With interlacing you actually do loose half the resolution.

With checkerboard each eye does lose half the resolution, however because the other eye sees the other half of the pixels at the same time, the brain sees the full 1080p resolution.

So the checkerboard pattern is basically an optical illusion designed to make the half resolution image look better than it actually is. Once full 1080p 3D ready LCDs come out, they won't look much better than DLPs today running checkerboard pattern.[/quote]
Each eye does only see half the pixels so it is an interlacing method. While the visual artifacts of 120 hz checkerboard are less visible than other interlacing methods, it is still interlaced and artifacts are still present since each eye never sees the full resolution. Though very minor, it is usually visible in objects that have 3 or less pixels like gamers names, chain link fences, power lines, aliased edges, etc... It is yet another trade off. The end result is still very good due to the high resolution and lack of ghosting on DLP's but you do notice the difference when compared to full page flip.
[quote name='disolitude' post='975900' date='Jan 5 2010, 10:22 AM']While you are technically right in saying that DLPs are running 1920x1080 / 2 per eye...you are making people think that DLP checkerboard is like interlacing.



With interlacing you actually do loose half the resolution.



With checkerboard each eye does lose half the resolution, however because the other eye sees the other half of the pixels at the same time, the brain sees the full 1080p resolution.



So the checkerboard pattern is basically an optical illusion designed to make the half resolution image look better than it actually is. Once full 1080p 3D ready LCDs come out, they won't look much better than DLPs today running checkerboard pattern.

Each eye does only see half the pixels so it is an interlacing method. While the visual artifacts of 120 hz checkerboard are less visible than other interlacing methods, it is still interlaced and artifacts are still present since each eye never sees the full resolution. Though very minor, it is usually visible in objects that have 3 or less pixels like gamers names, chain link fences, power lines, aliased edges, etc... It is yet another trade off. The end result is still very good due to the high resolution and lack of ghosting on DLP's but you do notice the difference when compared to full page flip.

#12
Posted 01/05/2010 03:43 PM   
[quote name='PiXeL' post='975909' date='Jan 5 2010, 10:43 AM']Each eye does only see half the pixels so it is an interlacing method. While the visual artifacts of 120 hz checkerboard are less visible than other interlacing methods, it is still interlaced and artifacts are still present since each eye never sees the full resolution. Though very minor, it is usually visible in objects that have 3 or less pixels like gamers names, chain link fences, power lines, aliased edges, etc... It is yet another trade off. The end result is still very good due to the high resolution and lack of ghosting on DLP's but you do notice the difference when compared to full page flip.[/quote]
I will pay close attention to this next time Im gaming. The game is running at 1080p and I remember toggling 3D on and off and not seeing much difference...

Which makes me wonder....what kind of a monster PC will you need to run full 1080p pixels at 120 hz in 3D?
[quote name='PiXeL' post='975909' date='Jan 5 2010, 10:43 AM']Each eye does only see half the pixels so it is an interlacing method. While the visual artifacts of 120 hz checkerboard are less visible than other interlacing methods, it is still interlaced and artifacts are still present since each eye never sees the full resolution. Though very minor, it is usually visible in objects that have 3 or less pixels like gamers names, chain link fences, power lines, aliased edges, etc... It is yet another trade off. The end result is still very good due to the high resolution and lack of ghosting on DLP's but you do notice the difference when compared to full page flip.

I will pay close attention to this next time Im gaming. The game is running at 1080p and I remember toggling 3D on and off and not seeing much difference...



Which makes me wonder....what kind of a monster PC will you need to run full 1080p pixels at 120 hz in 3D?

#13
Posted 01/05/2010 06:28 PM   
[quote name='disolitude' post='975977' date='Jan 5 2010, 07:28 PM']I will pay close attention to this next time Im gaming. The game is running at 1080p and I remember toggling 3D on and off and not seeing much difference...

Which makes me wonder....what kind of a monster PC will you need to run full 1080p pixels at 120 hz in 3D?[/quote]
I guess you didn't see much difference because you are amazed by the 3D effect you are already getting. If you could compare your current half resolution display with a full resolution one you'd see the difference.

As far a monster PC goes, at the moment there is absolutely no differnce between 1080p@120Hz and 1080p@60Hz3Dcheckerboard for the very simple reason that all 3D drivers (the nvidia one included) render both views at full resolution and only downscale after rendering is complete at full resolution.
Rendering in native half resolution would certainly allow to gain in performance, but this requires heavy internal game modifications which are too complicated to do at the driver level.
[quote name='disolitude' post='975977' date='Jan 5 2010, 07:28 PM']I will pay close attention to this next time Im gaming. The game is running at 1080p and I remember toggling 3D on and off and not seeing much difference...



Which makes me wonder....what kind of a monster PC will you need to run full 1080p pixels at 120 hz in 3D?

I guess you didn't see much difference because you are amazed by the 3D effect you are already getting. If you could compare your current half resolution display with a full resolution one you'd see the difference.



As far a monster PC goes, at the moment there is absolutely no differnce between 1080p@120Hz and 1080p@60Hz3Dcheckerboard for the very simple reason that all 3D drivers (the nvidia one included) render both views at full resolution and only downscale after rendering is complete at full resolution.

Rendering in native half resolution would certainly allow to gain in performance, but this requires heavy internal game modifications which are too complicated to do at the driver level.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#14
Posted 01/05/2010 07:27 PM   
[quote name='mileafly' post='975874' date='Jan 5 2010, 06:07 AM']Hm.. but the samsung 2233RZ monitor cant do 1080p eather? its max resoluton is 1680*1050, so when i plug in my PS3 to it the graphics looks terrible.

I have looked at the list of TV:s that support 3D but its seems impossible to find any in stores anymore? Those DLP:s by samsung is not produced anymore and Mitshubishi TV:s dont seem to be outside US..

Does anyone know when there will be a 1080p television true 120Hz TV over say 40"?..[/quote]


Are you using an hdmi lead from your ps3 to your monitor or the standed lead that came with your ps3 ??
[quote name='mileafly' post='975874' date='Jan 5 2010, 06:07 AM']Hm.. but the samsung 2233RZ monitor cant do 1080p eather? its max resoluton is 1680*1050, so when i plug in my PS3 to it the graphics looks terrible.



I have looked at the list of TV:s that support 3D but its seems impossible to find any in stores anymore? Those DLP:s by samsung is not produced anymore and Mitshubishi TV:s dont seem to be outside US..



Does anyone know when there will be a 1080p television true 120Hz TV over say 40"?..





Are you using an hdmi lead from your ps3 to your monitor or the standed lead that came with your ps3 ??

#15
Posted 01/06/2010 09:40 AM   
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