This game will be released May 16th and so far it looks super exciting to me (look at those slow-mo finishers/ 2nd trailer 3:00 Min). I really don't get why this game doesn't get any attention. Everything I've seen so far looks very promising (of course there is always room to mess things up).
The game features Dark Souls-esque mechanics with attacks that are not weak/strong based but horizontal/vertical based (those different attacks also play a role for the loot you want to cut off so you can grab it and make it your own).
Judging from the available info and footage I am definitely pumped for this one.
And of course this one needs to be played in 3D (in case it turns out to be good)!
[url]https://www.youtube.com/watch?v=0riOMm1tIWw[/url]
[url]https://www.youtube.com/watch?v=_Kp8zWibhIQ[/url]
This game will be released May 16th and so far it looks super exciting to me (look at those slow-mo finishers/ 2nd trailer 3:00 Min). I really don't get why this game doesn't get any attention. Everything I've seen so far looks very promising (of course there is always room to mess things up).
The game features Dark Souls-esque mechanics with attacks that are not weak/strong based but horizontal/vertical based (those different attacks also play a role for the loot you want to cut off so you can grab it and make it your own).
Judging from the available info and footage I am definitely pumped for this one.
And of course this one needs to be played in 3D (in case it turns out to be good)!
http://store.steampowered.com/app/378540/The_Surge/
"The game is powered by the FLEDGE engine, developed from scratch by Deck13 Interactive for PlayStation 4 and Xbox One,[5] and will feature integration of Nvidia GameWorks."
https://en.wikipedia.org/wiki/The_Surge_(video_game)
The game looks pretty interesting, they're the same guys that made Lords of the Fallen in a co-development with CI Games, which also used the Fledge Engine.
"The game is powered by the FLEDGE engine, developed from scratch by Deck13 Interactive for PlayStation 4 and Xbox One,[5] and will feature integration of Nvidia GameWorks."
https://en.wikipedia.org/wiki/The_Surge_(video_game)
The game looks pretty interesting, they're the same guys that made Lords of the Fallen in a co-development with CI Games, which also used the Fledge Engine.
Dark Souls, Lords of the Fallen and "Follow-up" in the same thread?
Consider me intrigued ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="lohan"]Seems like the trailers were more than just nice graphics![/quote]
There are 4K 60FPS trailers on youtube, even Nvidia has one.
But the thing is that PCs will probably be subjected to the same upscaling techniques that they are using on the PS4 Pro and XBox One Project Scorpio with the push for 4K gaming.
Just like in the past, as we all know, the console makers are lying about their ability to pull of 4K gaming and will be cheating to obtain it.
Like described in this article
https://venturebeat.com/2016/09/08/ps4-pro-isnt-4k-that-doesnt-matter/
So if algorithms are applied to a checkerboard image, what will that do to trying to get things to render in each eye for 3D? Not only will the resolution be cheated, but so will other techniques used in the rendering process. Just like they cheated in their 3D rendering to achieve both the Right and Left frames at a reduced cost.
https://www.engadget.com/2016/09/08/4k-consoles-will-make-1080p-gaming-a-reality/
lohan said:Seems like the trailers were more than just nice graphics!
There are 4K 60FPS trailers on youtube, even Nvidia has one.
But the thing is that PCs will probably be subjected to the same upscaling techniques that they are using on the PS4 Pro and XBox One Project Scorpio with the push for 4K gaming.
Just like in the past, as we all know, the console makers are lying about their ability to pull of 4K gaming and will be cheating to obtain it.
So if algorithms are applied to a checkerboard image, what will that do to trying to get things to render in each eye for 3D? Not only will the resolution be cheated, but so will other techniques used in the rendering process. Just like they cheated in their 3D rendering to achieve both the Right and Left frames at a reduced cost.
I watched a few reviews - considering purchase. Apparently it's the same engine as Lords of the Fallen, which looked good in 3d when the fix was applied. Anyone tried this game with that fix?
As for 4k - I still don't get it? I can't resolve the pixels on a 27" 1080p screen from less than a meter away - I guess younger eyes could - but is it really worth it? Surely there are more important aspects to visual fidelity than resolution, like motion, colour range, contrast/black depth and so on. Seems a cheap and lazy way to sell everyone a new panel to me.
I watched a few reviews - considering purchase. Apparently it's the same engine as Lords of the Fallen, which looked good in 3d when the fix was applied. Anyone tried this game with that fix?
As for 4k - I still don't get it? I can't resolve the pixels on a 27" 1080p screen from less than a meter away - I guess younger eyes could - but is it really worth it? Surely there are more important aspects to visual fidelity than resolution, like motion, colour range, contrast/black depth and so on. Seems a cheap and lazy way to sell everyone a new panel to me.
I will be looking into this one in the future.
I bought it but didn't even have time to install it and give it a quick test.
I'll probably look into it this weekend and see how much I can fix :)
I will be looking into this one in the future.
I bought it but didn't even have time to install it and give it a quick test.
I'll probably look into it this weekend and see how much I can fix :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="ummester"]As for 4k - I still don't get it? I can't resolve the pixels on a 27" 1080p screen from less than a meter away - I guess younger eyes could - but is it really worth it? Surely there are more important aspects to visual fidelity than resolution, like motion, colour range, contrast/black depth and so on. Seems a cheap and lazy way to sell everyone a new panel to me.[/quote]
4K is amazing/stunning for images that are truly 4K.
High resolution macro photographs of bugs are out of this world.
Games that render in true 4K are crisp and sharp and a thing to behold. I can't wait for 4K to become mainstream with cheap affordable 3D monitors and GPUs that can easily drive them in a few years. I can imagine the enjoyment that these guys get out of their 4K 3D HDTVs. Mine is only 2D
But 3D>2D, each and every day, provided that I don't run into Ralphie and his Red Ryder :)
ummester said:As for 4k - I still don't get it? I can't resolve the pixels on a 27" 1080p screen from less than a meter away - I guess younger eyes could - but is it really worth it? Surely there are more important aspects to visual fidelity than resolution, like motion, colour range, contrast/black depth and so on. Seems a cheap and lazy way to sell everyone a new panel to me.
4K is amazing/stunning for images that are truly 4K.
High resolution macro photographs of bugs are out of this world.
Games that render in true 4K are crisp and sharp and a thing to behold. I can't wait for 4K to become mainstream with cheap affordable 3D monitors and GPUs that can easily drive them in a few years. I can imagine the enjoyment that these guys get out of their 4K 3D HDTVs. Mine is only 2D
But 3D>2D, each and every day, provided that I don't run into Ralphie and his Red Ryder :)
Thanks, helifax :). It's the same engine as Lords of the Fallen (according to unmester. I don't have the game and didn't research), so let's hope that the LotF fix covers most of the formulas you need for a fast fix without headaches.
Thanks, helifax :). It's the same engine as Lords of the Fallen (according to unmester. I don't have the game and didn't research), so let's hope that the LotF fix covers most of the formulas you need for a fast fix without headaches.
Yesterady i saw a 15 min gameplay video of this game....I thought it was a more RPG style game (i don't like to much RPG games)...but for the video, looks to me is more an action game, and the sci-fi component is always welcome :) Thanks helifax for looking!! i will probably grab this game in the future.
Yesterady i saw a 15 min gameplay video of this game....I thought it was a more RPG style game (i don't like to much RPG games)...but for the video, looks to me is more an action game, and the sci-fi component is always welcome :) Thanks helifax for looking!! i will probably grab this game in the future.
I have seen some game play on twitch. Seems fun enough, though the level design is kind of meh IMO. One thing I did notice was that the FOV seemed a little out of wack in spots. Camera got way to close to the character for my liking, couldn't tell what was going on half the time. Hopefully that will be adjustable, just mentioning it mostly for surround users, could be an issue.
I have seen some game play on twitch. Seems fun enough, though the level design is kind of meh IMO. One thing I did notice was that the FOV seemed a little out of wack in spots. Camera got way to close to the character for my liking, couldn't tell what was going on half the time. Hopefully that will be adjustable, just mentioning it mostly for surround users, could be an issue.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
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4 x Samsung 850 Pro Raid 0
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Also, I see these FOG/Lights will ONLY appear in BOTH eyes if you are running SLI :( On a single GPU they only appear in the RIGHT eye:( I can easily disable them, but I would like to fix them if possible:)
Game also suffers from some weird clipping like the Metro Redux Games:( but NOT that bad!
Cheers!
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The game features Dark Souls-esque mechanics with attacks that are not weak/strong based but horizontal/vertical based (those different attacks also play a role for the loot you want to cut off so you can grab it and make it your own).
Judging from the available info and footage I am definitely pumped for this one.
And of course this one needs to be played in 3D (in case it turns out to be good)!
" rel="nofollow" target = "_blank">
" rel="nofollow" target = "_blank">
"The game is powered by the FLEDGE engine, developed from scratch by Deck13 Interactive for PlayStation 4 and Xbox One,[5] and will feature integration of Nvidia GameWorks."
https://en.wikipedia.org/wiki/The_Surge_(video_game)
The game looks pretty interesting, they're the same guys that made Lords of the Fallen in a co-development with CI Games, which also used the Fledge Engine.
Consider me intrigued ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
https://www.pcgamesn.com/the-surge/the-surge-vs-dark-souls
There are 4K 60FPS trailers on youtube, even Nvidia has one.
But the thing is that PCs will probably be subjected to the same upscaling techniques that they are using on the PS4 Pro and XBox One Project Scorpio with the push for 4K gaming.
Just like in the past, as we all know, the console makers are lying about their ability to pull of 4K gaming and will be cheating to obtain it.
Like described in this article
https://venturebeat.com/2016/09/08/ps4-pro-isnt-4k-that-doesnt-matter/
So if algorithms are applied to a checkerboard image, what will that do to trying to get things to render in each eye for 3D? Not only will the resolution be cheated, but so will other techniques used in the rendering process. Just like they cheated in their 3D rendering to achieve both the Right and Left frames at a reduced cost.
https://www.engadget.com/2016/09/08/4k-consoles-will-make-1080p-gaming-a-reality/
As for 4k - I still don't get it? I can't resolve the pixels on a 27" 1080p screen from less than a meter away - I guess younger eyes could - but is it really worth it? Surely there are more important aspects to visual fidelity than resolution, like motion, colour range, contrast/black depth and so on. Seems a cheap and lazy way to sell everyone a new panel to me.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I bought it but didn't even have time to install it and give it a quick test.
I'll probably look into it this weekend and see how much I can fix :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
4K is amazing/stunning for images that are truly 4K.
High resolution macro photographs of bugs are out of this world.
Games that render in true 4K are crisp and sharp and a thing to behold. I can't wait for 4K to become mainstream with cheap affordable 3D monitors and GPUs that can easily drive them in a few years. I can imagine the enjoyment that these guys get out of their 4K 3D HDTVs. Mine is only 2D
But 3D>2D, each and every day, provided that I don't run into Ralphie and his Red Ryder :)
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Intel 7700k @ 4.2Ghz / 32GB @ 3200
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4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
- Shadows
- Lights
- Main Menu + UI
However there are certain FOG like lights that I currently have no idea on how to fix:
Anyone can give me any advice?
Also, I see these FOG/Lights will ONLY appear in BOTH eyes if you are running SLI :( On a single GPU they only appear in the RIGHT eye:( I can easily disable them, but I would like to fix them if possible:)
Game also suffers from some weird clipping like the Metro Redux Games:( but NOT that bad!
Cheers!
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)