I have a CRT projector - its a Sony VPH-G90 it is very flexible in terms of resolution and refresh rate.
Running via VGA RGB-HV it shows up in the display properties with the Generic Non-PNP Monitor driver. In the NVIDIA Control Panel - Change resolution section it shows up as an Analog Display.
It shows many resolutions displayed with various refresh rates in the PC section. Using the Add Rsolutions dialog I can add the 100Hz 120Hz and 140Hz refresh rates for resolutions like 1280x800. I can switch to any of them and they work fine for the desktop display.
In the NVIDIA Control Panel - Set up stereoscopic 3D section I find that when I open the Test Stereoscopic 3D dialog the current refresh rate I am using shows up for the current resolution - but for all the others it shows 60Hz,70Hz,72Hz,85Hz. If I have the desktop set at 1280x800@120 that resolution does show up with that refresh in the test application. I can then Launch the Test Application and it does run at that resolution and refresh rate.
However, when I run any game it always switches to 85Hz. It will stay at 1280x800 but switch to 85Hz from the desktop at 120Hz. I've been trying Portal and Left4Dead.
In the Test Stereoscopic 3D dialog there is a check box for 'Apply this refresh rate to all games', but that seems to have no effect. And the check doesn't stay if I click it, Apply andthen Close the dialog and re-open it - the check is always cleared.
In the Test Application, 120Hz looks great and seems to sync fine between the glasses and the projector. But in games the 85Hz has flicker.
I downloaded the 1.20 3D Vision Drivers and am using the 196.21 that came with it.
My video card is a GTX 280.
I'm running Windows 7 64bit.
How can I get games/applications other than the Test Application to run at refresh rates other than 85Hz?
I have a CRT projector - its a Sony VPH-G90 it is very flexible in terms of resolution and refresh rate.
Running via VGA RGB-HV it shows up in the display properties with the Generic Non-PNP Monitor driver. In the NVIDIA Control Panel - Change resolution section it shows up as an Analog Display.
It shows many resolutions displayed with various refresh rates in the PC section. Using the Add Rsolutions dialog I can add the 100Hz 120Hz and 140Hz refresh rates for resolutions like 1280x800. I can switch to any of them and they work fine for the desktop display.
In the NVIDIA Control Panel - Set up stereoscopic 3D section I find that when I open the Test Stereoscopic 3D dialog the current refresh rate I am using shows up for the current resolution - but for all the others it shows 60Hz,70Hz,72Hz,85Hz. If I have the desktop set at 1280x800@120 that resolution does show up with that refresh in the test application. I can then Launch the Test Application and it does run at that resolution and refresh rate.
However, when I run any game it always switches to 85Hz. It will stay at 1280x800 but switch to 85Hz from the desktop at 120Hz. I've been trying Portal and Left4Dead.
In the Test Stereoscopic 3D dialog there is a check box for 'Apply this refresh rate to all games', but that seems to have no effect. And the check doesn't stay if I click it, Apply andthen Close the dialog and re-open it - the check is always cleared.
In the Test Application, 120Hz looks great and seems to sync fine between the glasses and the projector. But in games the 85Hz has flicker.
I downloaded the 1.20 3D Vision Drivers and am using the 196.21 that came with it.
My video card is a GTX 280.
I'm running Windows 7 64bit.
How can I get games/applications other than the Test Application to run at refresh rates other than 85Hz?
[quote name='KrisRoberts' post='991275' date='Jan 29 2010, 02:13 AM']I have a CRT projector - its a Sony VPH-G90 it is very flexible in terms of resolution and refresh rate.
Running via VGA RGB-HV it shows up in the display properties with the Generic Non-PNP Monitor driver. In the NVIDIA Control Panel - Change resolution section it shows up as an Analog Display.
It shows many resolutions displayed with various refresh rates in the PC section. Using the Add Rsolutions dialog I can add the 100Hz 120Hz and 140Hz refresh rates for resolutions like 1280x800. I can switch to any of them and they work fine for the desktop display.
In the NVIDIA Control Panel - Set up stereoscopic 3D section I find that when I open the Test Stereoscopic 3D dialog the current refresh rate I am using shows up for the current resolution - but for all the others it shows 60Hz,70Hz,72Hz,85Hz. If I have the desktop set at 1280x800@120 that resolution does show up with that refresh in the test application. I can then Launch the Test Application and it does run at that resolution and refresh rate.
However, when I run any game it always switches to 85Hz. It will stay at 1280x800 but switch to 85Hz from the desktop at 120Hz. I've been trying Portal and Left4Dead.
In the Test Stereoscopic 3D dialog there is a check box for 'Apply this refresh rate to all games', but that seems to have no effect. And the check doesn't stay if I click it, Apply andthen Close the dialog and re-open it - the check is always cleared.
In the Test Application, 120Hz looks great and seems to sync fine between the glasses and the projector. But in games the 85Hz has flicker.
I downloaded the 1.20 3D Vision Drivers and am using the 196.21 that came with it.
My video card is a GTX 280.
I'm running Windows 7 64bit.
How can I get games/applications other than the Test Application to run at refresh rates other than 85Hz?[/quote]
Hi
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.
[quote name='KrisRoberts' post='991275' date='Jan 29 2010, 02:13 AM']I have a CRT projector - its a Sony VPH-G90 it is very flexible in terms of resolution and refresh rate.
Running via VGA RGB-HV it shows up in the display properties with the Generic Non-PNP Monitor driver. In the NVIDIA Control Panel - Change resolution section it shows up as an Analog Display.
It shows many resolutions displayed with various refresh rates in the PC section. Using the Add Rsolutions dialog I can add the 100Hz 120Hz and 140Hz refresh rates for resolutions like 1280x800. I can switch to any of them and they work fine for the desktop display.
In the NVIDIA Control Panel - Set up stereoscopic 3D section I find that when I open the Test Stereoscopic 3D dialog the current refresh rate I am using shows up for the current resolution - but for all the others it shows 60Hz,70Hz,72Hz,85Hz. If I have the desktop set at 1280x800@120 that resolution does show up with that refresh in the test application. I can then Launch the Test Application and it does run at that resolution and refresh rate.
However, when I run any game it always switches to 85Hz. It will stay at 1280x800 but switch to 85Hz from the desktop at 120Hz. I've been trying Portal and Left4Dead.
In the Test Stereoscopic 3D dialog there is a check box for 'Apply this refresh rate to all games', but that seems to have no effect. And the check doesn't stay if I click it, Apply andthen Close the dialog and re-open it - the check is always cleared.
In the Test Application, 120Hz looks great and seems to sync fine between the glasses and the projector. But in games the 85Hz has flicker.
I downloaded the 1.20 3D Vision Drivers and am using the 196.21 that came with it.
My video card is a GTX 280.
I'm running Windows 7 64bit.
How can I get games/applications other than the Test Application to run at refresh rates other than 85Hz?
Hi
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.[/quote]
Thank you for the prompt response. I will go through the setup again and keep an eye out for that step. I do not recall it from when I was working with it last night - but will see if I can find it.
On a related note, can you explain why the selection of resolutions is so different when the 3D Stereo options are enabled?
With 3D disabled, the Valve games support a wide range of resolutions in 4x3, 16x9 and 16x10.
When the 3D Stereo is enabled, the selection of resolutions is much different and more restricted.
For example, what I would really like to be able to run is 1280x720@120. I have that set as the desktop display resolution/refresh, and in the Test Application that resolution is avaiable on the slider and 120Hz is available on the list of refresh rates.
With the 3D Stereo disabled, the games run fine and 1280x720 is a resolution I can select in the 16x9 list.
With the 3D Stereo enabled, that resolution is not available and I have to choose from just a few. So in this case the closest it lets me select is 1280x800. Its not ideal since I already have the projector dialed in and converged for 720p. I can set it up for 1280x800 without too much trouble but am confused why the list of supported resolutions changes depending on whether the 3D stereo options are enabled or not.
For me its not that big a deal because my CRT projector can indeed handle many combinations of resolutions and refresh rates. But I would expect people with fixed panels that only support certain resolutions would be really frustrated if they can run the game in 1280x720 without the 3D stereo enabled, but not when it is. Is this a behavior that only presents when using an analog display device?
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.
Thank you for the prompt response. I will go through the setup again and keep an eye out for that step. I do not recall it from when I was working with it last night - but will see if I can find it.
On a related note, can you explain why the selection of resolutions is so different when the 3D Stereo options are enabled?
With 3D disabled, the Valve games support a wide range of resolutions in 4x3, 16x9 and 16x10.
When the 3D Stereo is enabled, the selection of resolutions is much different and more restricted.
For example, what I would really like to be able to run is 1280x720@120. I have that set as the desktop display resolution/refresh, and in the Test Application that resolution is avaiable on the slider and 120Hz is available on the list of refresh rates.
With the 3D Stereo disabled, the games run fine and 1280x720 is a resolution I can select in the 16x9 list.
With the 3D Stereo enabled, that resolution is not available and I have to choose from just a few. So in this case the closest it lets me select is 1280x800. Its not ideal since I already have the projector dialed in and converged for 720p. I can set it up for 1280x800 without too much trouble but am confused why the list of supported resolutions changes depending on whether the 3D stereo options are enabled or not.
For me its not that big a deal because my CRT projector can indeed handle many combinations of resolutions and refresh rates. But I would expect people with fixed panels that only support certain resolutions would be really frustrated if they can run the game in 1280x720 without the 3D stereo enabled, but not when it is. Is this a behavior that only presents when using an analog display device?
Nvidia should take the time to fix the weak ( low level ) 85 Hz setting in Win 7. My CRT want get over 85hz in Win 7 with current drivers. I'm tired of this, are we back in the red zone fighting for our life. In xp I can set my refresh at any level my monitor supports, why can't Nvidia correct this in Win 7 !!!!...I don't care for 3d viewing, all I want is my 120 refresh rate back working to my monitor spec's...CHEERS
Nvidia should take the time to fix the weak ( low level ) 85 Hz setting in Win 7. My CRT want get over 85hz in Win 7 with current drivers. I'm tired of this, are we back in the red zone fighting for our life. In xp I can set my refresh at any level my monitor supports, why can't Nvidia correct this in Win 7 !!!!...I don't care for 3d viewing, all I want is my 120 refresh rate back working to my monitor spec's...CHEERS
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.[/quote]
Scanning the internet I do see a screenshot of the Hardware Test Flicker step which I think you are describing:
[img]http://www.legitreviews.com/images/reviews/889/3dvision_setup7.jpg[/img]
I am almost certain that I did NOT see that section the few times I went through the wizard last night with the 1.20 version of the 3D Vision software I was using. The review I found that in was from Feb 09 and I'm not sure what version they were using. Can anyone confirm or deny if that step is included in the current version? Is there any way to access those settings outside the wizard?
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.
Scanning the internet I do see a screenshot of the Hardware Test Flicker step which I think you are describing:
I am almost certain that I did NOT see that section the few times I went through the wizard last night with the 1.20 version of the 3D Vision software I was using. The review I found that in was from Feb 09 and I'm not sure what version they were using. Can anyone confirm or deny if that step is included in the current version? Is there any way to access those settings outside the wizard?
Confirmed. The version of the wizard I have never presents this screen. I'm going to try uninstalling everything and going with the v1.11 disk that came with my package.
Going back to the v1.11 it is still not presented and I have the same behavior with everything I try going to 85Hz other than the Test Application.
The check box to force games to use the specified sync value has no effect.
The wizard did not show the step to indicate flicker and force framerate.
Can someone else who uses a CRT chime in with whether they got that step in the setup and/or if they are able to run things at proper refresh rates?
Confirmed. The version of the wizard I have never presents this screen. I'm going to try uninstalling everything and going with the v1.11 disk that came with my package.
Going back to the v1.11 it is still not presented and I have the same behavior with everything I try going to 85Hz other than the Test Application.
The check box to force games to use the specified sync value has no effect.
The wizard did not show the step to indicate flicker and force framerate.
Can someone else who uses a CRT chime in with whether they got that step in the setup and/or if they are able to run things at proper refresh rates?
Yea this is pissin me off tooo... I think I will roll back to original drivers.
It use to be you right clicked on the medical test thing and you could set up a refresh rate to lock all overlay things to. That is now gone and I don't see any other way of enabling that.
Yea this is pissin me off tooo... I think I will roll back to original drivers.
It use to be you right clicked on the medical test thing and you could set up a refresh rate to lock all overlay things to. That is now gone and I don't see any other way of enabling that.
Through command line arguments I have been able to force games to run at 1280x720 at 85, 100, 120 and 140 Hz with 3D enabled.
The sad news is that there is severe ghosting/separation at the bottom 1/3 of the screen regardless of refresh or game.
I am using a CRT projector and see other reports about similar issues with fixed panel displays. From what I've read so far the most compelling explanation is slight timing issues between what the USB driven emitter thinks vs the real sync on the display.
If there was a way to adjust the sync up or down by a few ms my hunch is most of these issues could be mitigated.
Through command line arguments I have been able to force games to run at 1280x720 at 85, 100, 120 and 140 Hz with 3D enabled.
The sad news is that there is severe ghosting/separation at the bottom 1/3 of the screen regardless of refresh or game.
I am using a CRT projector and see other reports about similar issues with fixed panel displays. From what I've read so far the most compelling explanation is slight timing issues between what the USB driven emitter thinks vs the real sync on the display.
If there was a way to adjust the sync up or down by a few ms my hunch is most of these issues could be mitigated.
Running via VGA RGB-HV it shows up in the display properties with the Generic Non-PNP Monitor driver. In the NVIDIA Control Panel - Change resolution section it shows up as an Analog Display.
It shows many resolutions displayed with various refresh rates in the PC section. Using the Add Rsolutions dialog I can add the 100Hz 120Hz and 140Hz refresh rates for resolutions like 1280x800. I can switch to any of them and they work fine for the desktop display.
In the NVIDIA Control Panel - Set up stereoscopic 3D section I find that when I open the Test Stereoscopic 3D dialog the current refresh rate I am using shows up for the current resolution - but for all the others it shows 60Hz,70Hz,72Hz,85Hz. If I have the desktop set at 1280x800@120 that resolution does show up with that refresh in the test application. I can then Launch the Test Application and it does run at that resolution and refresh rate.
However, when I run any game it always switches to 85Hz. It will stay at 1280x800 but switch to 85Hz from the desktop at 120Hz. I've been trying Portal and Left4Dead.
In the Test Stereoscopic 3D dialog there is a check box for 'Apply this refresh rate to all games', but that seems to have no effect. And the check doesn't stay if I click it, Apply andthen Close the dialog and re-open it - the check is always cleared.
In the Test Application, 120Hz looks great and seems to sync fine between the glasses and the projector. But in games the 85Hz has flicker.
I downloaded the 1.20 3D Vision Drivers and am using the 196.21 that came with it.
My video card is a GTX 280.
I'm running Windows 7 64bit.
How can I get games/applications other than the Test Application to run at refresh rates other than 85Hz?
Running via VGA RGB-HV it shows up in the display properties with the Generic Non-PNP Monitor driver. In the NVIDIA Control Panel - Change resolution section it shows up as an Analog Display.
It shows many resolutions displayed with various refresh rates in the PC section. Using the Add Rsolutions dialog I can add the 100Hz 120Hz and 140Hz refresh rates for resolutions like 1280x800. I can switch to any of them and they work fine for the desktop display.
In the NVIDIA Control Panel - Set up stereoscopic 3D section I find that when I open the Test Stereoscopic 3D dialog the current refresh rate I am using shows up for the current resolution - but for all the others it shows 60Hz,70Hz,72Hz,85Hz. If I have the desktop set at 1280x800@120 that resolution does show up with that refresh in the test application. I can then Launch the Test Application and it does run at that resolution and refresh rate.
However, when I run any game it always switches to 85Hz. It will stay at 1280x800 but switch to 85Hz from the desktop at 120Hz. I've been trying Portal and Left4Dead.
In the Test Stereoscopic 3D dialog there is a check box for 'Apply this refresh rate to all games', but that seems to have no effect. And the check doesn't stay if I click it, Apply andthen Close the dialog and re-open it - the check is always cleared.
In the Test Application, 120Hz looks great and seems to sync fine between the glasses and the projector. But in games the 85Hz has flicker.
I downloaded the 1.20 3D Vision Drivers and am using the 196.21 that came with it.
My video card is a GTX 280.
I'm running Windows 7 64bit.
How can I get games/applications other than the Test Application to run at refresh rates other than 85Hz?
Running via VGA RGB-HV it shows up in the display properties with the Generic Non-PNP Monitor driver. In the NVIDIA Control Panel - Change resolution section it shows up as an Analog Display.
It shows many resolutions displayed with various refresh rates in the PC section. Using the Add Rsolutions dialog I can add the 100Hz 120Hz and 140Hz refresh rates for resolutions like 1280x800. I can switch to any of them and they work fine for the desktop display.
In the NVIDIA Control Panel - Set up stereoscopic 3D section I find that when I open the Test Stereoscopic 3D dialog the current refresh rate I am using shows up for the current resolution - but for all the others it shows 60Hz,70Hz,72Hz,85Hz. If I have the desktop set at 1280x800@120 that resolution does show up with that refresh in the test application. I can then Launch the Test Application and it does run at that resolution and refresh rate.
However, when I run any game it always switches to 85Hz. It will stay at 1280x800 but switch to 85Hz from the desktop at 120Hz. I've been trying Portal and Left4Dead.
In the Test Stereoscopic 3D dialog there is a check box for 'Apply this refresh rate to all games', but that seems to have no effect. And the check doesn't stay if I click it, Apply andthen Close the dialog and re-open it - the check is always cleared.
In the Test Application, 120Hz looks great and seems to sync fine between the glasses and the projector. But in games the 85Hz has flicker.
I downloaded the 1.20 3D Vision Drivers and am using the 196.21 that came with it.
My video card is a GTX 280.
I'm running Windows 7 64bit.
How can I get games/applications other than the Test Application to run at refresh rates other than 85Hz?[/quote]
Hi
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.
Running via VGA RGB-HV it shows up in the display properties with the Generic Non-PNP Monitor driver. In the NVIDIA Control Panel - Change resolution section it shows up as an Analog Display.
It shows many resolutions displayed with various refresh rates in the PC section. Using the Add Rsolutions dialog I can add the 100Hz 120Hz and 140Hz refresh rates for resolutions like 1280x800. I can switch to any of them and they work fine for the desktop display.
In the NVIDIA Control Panel - Set up stereoscopic 3D section I find that when I open the Test Stereoscopic 3D dialog the current refresh rate I am using shows up for the current resolution - but for all the others it shows 60Hz,70Hz,72Hz,85Hz. If I have the desktop set at 1280x800@120 that resolution does show up with that refresh in the test application. I can then Launch the Test Application and it does run at that resolution and refresh rate.
However, when I run any game it always switches to 85Hz. It will stay at 1280x800 but switch to 85Hz from the desktop at 120Hz. I've been trying Portal and Left4Dead.
In the Test Stereoscopic 3D dialog there is a check box for 'Apply this refresh rate to all games', but that seems to have no effect. And the check doesn't stay if I click it, Apply andthen Close the dialog and re-open it - the check is always cleared.
In the Test Application, 120Hz looks great and seems to sync fine between the glasses and the projector. But in games the 85Hz has flicker.
I downloaded the 1.20 3D Vision Drivers and am using the 196.21 that came with it.
My video card is a GTX 280.
I'm running Windows 7 64bit.
How can I get games/applications other than the Test Application to run at refresh rates other than 85Hz?
Hi
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.[/quote]
Thank you for the prompt response. I will go through the setup again and keep an eye out for that step. I do not recall it from when I was working with it last night - but will see if I can find it.
On a related note, can you explain why the selection of resolutions is so different when the 3D Stereo options are enabled?
With 3D disabled, the Valve games support a wide range of resolutions in 4x3, 16x9 and 16x10.
When the 3D Stereo is enabled, the selection of resolutions is much different and more restricted.
For example, what I would really like to be able to run is 1280x720@120. I have that set as the desktop display resolution/refresh, and in the Test Application that resolution is avaiable on the slider and 120Hz is available on the list of refresh rates.
With the 3D Stereo disabled, the games run fine and 1280x720 is a resolution I can select in the 16x9 list.
With the 3D Stereo enabled, that resolution is not available and I have to choose from just a few. So in this case the closest it lets me select is 1280x800. Its not ideal since I already have the projector dialed in and converged for 720p. I can set it up for 1280x800 without too much trouble but am confused why the list of supported resolutions changes depending on whether the 3D stereo options are enabled or not.
For me its not that big a deal because my CRT projector can indeed handle many combinations of resolutions and refresh rates. But I would expect people with fixed panels that only support certain resolutions would be really frustrated if they can run the game in 1280x720 without the 3D stereo enabled, but not when it is. Is this a behavior that only presents when using an analog display device?
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.
Thank you for the prompt response. I will go through the setup again and keep an eye out for that step. I do not recall it from when I was working with it last night - but will see if I can find it.
On a related note, can you explain why the selection of resolutions is so different when the 3D Stereo options are enabled?
With 3D disabled, the Valve games support a wide range of resolutions in 4x3, 16x9 and 16x10.
When the 3D Stereo is enabled, the selection of resolutions is much different and more restricted.
For example, what I would really like to be able to run is 1280x720@120. I have that set as the desktop display resolution/refresh, and in the Test Application that resolution is avaiable on the slider and 120Hz is available on the list of refresh rates.
With the 3D Stereo disabled, the games run fine and 1280x720 is a resolution I can select in the 16x9 list.
With the 3D Stereo enabled, that resolution is not available and I have to choose from just a few. So in this case the closest it lets me select is 1280x800. Its not ideal since I already have the projector dialed in and converged for 720p. I can set it up for 1280x800 without too much trouble but am confused why the list of supported resolutions changes depending on whether the 3D stereo options are enabled or not.
For me its not that big a deal because my CRT projector can indeed handle many combinations of resolutions and refresh rates. But I would expect people with fixed panels that only support certain resolutions would be really frustrated if they can run the game in 1280x720 without the 3D stereo enabled, but not when it is. Is this a behavior that only presents when using an analog display device?
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.[/quote]
Scanning the internet I do see a screenshot of the Hardware Test Flicker step which I think you are describing:
[img]http://www.legitreviews.com/images/reviews/889/3dvision_setup7.jpg[/img]
I am almost certain that I did NOT see that section the few times I went through the wizard last night with the 1.20 version of the 3D Vision software I was using. The review I found that in was from Feb 09 and I'm not sure what version they were using. Can anyone confirm or deny if that step is included in the current version? Is there any way to access those settings outside the wizard?
There is a step in the 3D Vision Setup Wizard which asks you if you notice environment flicker in your peripheral vision. Click yes for that. Then the Wizard will ask you if you want to force a new refresh rate. and allow you to select 120, 110, or 100. By selecting one of these you will now force a refresh rate override for any and all applications.
Scanning the internet I do see a screenshot of the Hardware Test Flicker step which I think you are describing:
I am almost certain that I did NOT see that section the few times I went through the wizard last night with the 1.20 version of the 3D Vision software I was using. The review I found that in was from Feb 09 and I'm not sure what version they were using. Can anyone confirm or deny if that step is included in the current version? Is there any way to access those settings outside the wizard?
Going back to the v1.11 it is still not presented and I have the same behavior with everything I try going to 85Hz other than the Test Application.
The check box to force games to use the specified sync value has no effect.
The wizard did not show the step to indicate flicker and force framerate.
Can someone else who uses a CRT chime in with whether they got that step in the setup and/or if they are able to run things at proper refresh rates?
Going back to the v1.11 it is still not presented and I have the same behavior with everything I try going to 85Hz other than the Test Application.
The check box to force games to use the specified sync value has no effect.
The wizard did not show the step to indicate flicker and force framerate.
Can someone else who uses a CRT chime in with whether they got that step in the setup and/or if they are able to run things at proper refresh rates?
It use to be you right clicked on the medical test thing and you could set up a refresh rate to lock all overlay things to. That is now gone and I don't see any other way of enabling that.
It use to be you right clicked on the medical test thing and you could set up a refresh rate to lock all overlay things to. That is now gone and I don't see any other way of enabling that.
The sad news is that there is severe ghosting/separation at the bottom 1/3 of the screen regardless of refresh or game.
I am using a CRT projector and see other reports about similar issues with fixed panel displays. From what I've read so far the most compelling explanation is slight timing issues between what the USB driven emitter thinks vs the real sync on the display.
If there was a way to adjust the sync up or down by a few ms my hunch is most of these issues could be mitigated.
But as it is, its completely unsatisfactory.
The sad news is that there is severe ghosting/separation at the bottom 1/3 of the screen regardless of refresh or game.
I am using a CRT projector and see other reports about similar issues with fixed panel displays. From what I've read so far the most compelling explanation is slight timing issues between what the USB driven emitter thinks vs the real sync on the display.
If there was a way to adjust the sync up or down by a few ms my hunch is most of these issues could be mitigated.
But as it is, its completely unsatisfactory.