Added the basic ability to resize the window! (Simply re-download the same archive).
This will prove very useful for people with one GPU (as the fullscreen mode gives an "out of memory" error). Sadly I cannot do anything about it since its a driver related problem.
I am looking forward to hear from the people who tested it:)
Added the basic ability to resize the window! (Simply re-download the same archive).
This will prove very useful for people with one GPU (as the fullscreen mode gives an "out of memory" error). Sadly I cannot do anything about it since its a driver related problem.
I am looking forward to hear from the people who tested it:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@helifax
This is great news!!!....tested and found:
1) Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
2) I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. You achieve 1080p SBS image!!! i still get the red message from nvidia but i set my Tv to SBS and all work right. Take note Nvidia!!!!
3) Because i play 1080p SBS, separation/convergence short key don't work for me.
4) With fast movement (hands for example) i still notice the "out of sync eye" issue.
5) When i set 720p...i get a black image.
6) The 3D depth is low, is kind of the entire picture is pushed in to depth...maybe because i can't increase depth and convergence.
This is great news!!!....tested and found:
1) Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
2) I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. You achieve 1080p SBS image!!! i still get the red message from nvidia but i set my Tv to SBS and all work right. Take note Nvidia!!!!
3) Because i play 1080p SBS, separation/convergence short key don't work for me.
4) With fast movement (hands for example) i still notice the "out of sync eye" issue.
5) When i set 720p...i get a black image.
6) The 3D depth is low, is kind of the entire picture is pushed in to depth...maybe because i can't increase depth and convergence.
[quote="DHR"]@helifax
This is great news!!!....tested and found:
1) Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
2) I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. You achieve 1080p SBS image!!! i still get the red message from nvidia but i set my Tv to SBS and all work right. Take note Nvidia!!!!
3) Because i play 1080p SBS, separation/convergence short key don't work for me.
4) With fast movement (hands for example) i still notice the "out of sync eye" issue.
5) When i set 720p...i get a black image.
6) The 3D depth is low, is kind of the entire picture is pushed in to depth...maybe because i can increase depth and convergence.
[/quote]
Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
Those are visual studio 2013 C++ redistributables. I posted a link a couple of pages ago.
The wrapper uses NVAPI. I dont know what is the difference between 3DVision and 3DTVPlay but the standard 3D Vision keys are working (bound in NVPANEL)
With fast movement (hands for example) i still notice the "out of sync eye" issue.
I know. that is a limitation of the current implementation as I can't find a way to replicate the exact frame in both eyes... :( if the fps is high enough basically the difference between 2 frames is very small and thus almost identical.
When i set 720p...i get a black image.
Have you tried setting the game at 720p and then simply restart the game?
Regarding the separation/depth/convergence... I noticed the same thing when the app is not in fullscreen. I have no idea why, since all I do is query NVAPI to get the separation, convergence and depth. I see NVAPI giving the correct values both times, but why there is a visual difference I really don't know.
Also set the game to WoW profile in nvidia inspector and 3D vision will also pop-in in windows mode.
The wrapper uses the very poorly documented OGL-DX interoperability and I am using the external library to basically translate and enable 3D Vision. I expected some things like this to happen.
This is great news!!!....tested and found:
1) Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
2) I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. You achieve 1080p SBS image!!! i still get the red message from nvidia but i set my Tv to SBS and all work right. Take note Nvidia!!!!
3) Because i play 1080p SBS, separation/convergence short key don't work for me.
4) With fast movement (hands for example) i still notice the "out of sync eye" issue.
5) When i set 720p...i get a black image.
6) The 3D depth is low, is kind of the entire picture is pushed in to depth...maybe because i can increase depth and convergence.
Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
Those are visual studio 2013 C++ redistributables. I posted a link a couple of pages ago.
The wrapper uses NVAPI. I dont know what is the difference between 3DVision and 3DTVPlay but the standard 3D Vision keys are working (bound in NVPANEL)
With fast movement (hands for example) i still notice the "out of sync eye" issue.
I know. that is a limitation of the current implementation as I can't find a way to replicate the exact frame in both eyes... :( if the fps is high enough basically the difference between 2 frames is very small and thus almost identical.
When i set 720p...i get a black image.
Have you tried setting the game at 720p and then simply restart the game?
Regarding the separation/depth/convergence... I noticed the same thing when the app is not in fullscreen. I have no idea why, since all I do is query NVAPI to get the separation, convergence and depth. I see NVAPI giving the correct values both times, but why there is a visual difference I really don't know.
Also set the game to WoW profile in nvidia inspector and 3D vision will also pop-in in windows mode.
The wrapper uses the very poorly documented OGL-DX interoperability and I am using the external library to basically translate and enable 3D Vision. I expected some things like this to happen.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
Those are visual studio 2013 C++ redistributables. I posted a link a couple of pages ago.[/quote]You should go ahead and statically link to the c runtimes instead, takes out one level of dependency.
I just looked into this for migoto, and (assuming Visual Studio) you want to go to the Properties of the project, then C/C++ tab, and code-generation. Change Runtime Library to Multi-Threaded (/MT), from /MD.
You can also statically link debug libraries if you want as well.
helifax said:Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
Those are visual studio 2013 C++ redistributables. I posted a link a couple of pages ago.
You should go ahead and statically link to the c runtimes instead, takes out one level of dependency.
I just looked into this for migoto, and (assuming Visual Studio) you want to go to the Properties of the project, then C/C++ tab, and code-generation. Change Runtime Library to Multi-Threaded (/MT), from /MD.
You can also statically link debug libraries if you want as well.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="helifax"]
Have you tried setting the game at 720p and then simply restart the game?[/quote]
Yes, but in windows mode (720p SBS image)....in fullscreen i get the "out of Memory" message. 3DTV Play needs fullscreen to operate. As Nvidia 3D don't active in windows mode with 3DTV Play, short keys don't work.
helifax said:
Have you tried setting the game at 720p and then simply restart the game?
Yes, but in windows mode (720p SBS image)....in fullscreen i get the "out of Memory" message. 3DTV Play needs fullscreen to operate. As Nvidia 3D don't active in windows mode with 3DTV Play, short keys don't work.
[quote="chtiblue"]The game launch in SBS mode here and no 3Dvision on my Asus VG278H, and "out of memory" in red text.[/quote]
take some time and read through the posts. you will find the solution:)
chtiblue said:The game launch in SBS mode here and no 3Dvision on my Asus VG278H, and "out of memory" in red text.
take some time and read through the posts. you will find the solution:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="chtiblue"]The game launch in SBS mode here and no 3Dvision on my Asus VG278H, and "out of memory" in red text.[/quote]
take some time and read through the posts. you will find the solution:)[/quote]
Already read two times the 6 pages and didn't find any solution and nothing related except DHR who said:
"I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. "
But my Asus don't support SBS...
[quote="chtiblue"][quote="helifax"][quote="chtiblue"]The game launch in SBS mode here and no 3Dvision on my Asus VG278H, and "out of memory" in red text.[/quote]
take some time and read through the posts. you will find the solution:)[/quote]
Already read two times the 6 pages and didn't find any solution and nothing related except DHR who said:
"I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. "
But my Asus don't support SBS...[/quote]
Sorry for the quick previous post, I was on the run.
But:
1. Open nVidia inspector and add BrokenAge.exe to World of Warcraft or Aion
2. If you have one GPU (no SLI) don't put the game in FULLSCREEN. There is a bug in the nvidia drivers apparently making the game display OUT OF MEMORY and not kicking 3D vision. This doesn't happen in WINDOW mode however.
If you are using SLI, this doesn't matter as 3D vision starts and works in Fullscreen.
3. Start the game and Maximize the window.
4. You will be able to increase the depth, convergence, separation using the normal keys (that you have setup in NVIDIA panel).
Again 3D Vision proves to be SLI friendly:)
chtiblue said:The game launch in SBS mode here and no 3Dvision on my Asus VG278H, and "out of memory" in red text.
take some time and read through the posts. you will find the solution:)
Already read two times the 6 pages and didn't find any solution and nothing related except DHR who said:
"I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. "
But my Asus don't support SBS...
Sorry for the quick previous post, I was on the run.
But:
1. Open nVidia inspector and add BrokenAge.exe to World of Warcraft or Aion
2. If you have one GPU (no SLI) don't put the game in FULLSCREEN. There is a bug in the nvidia drivers apparently making the game display OUT OF MEMORY and not kicking 3D vision. This doesn't happen in WINDOW mode however.
If you are using SLI, this doesn't matter as 3D vision starts and works in Fullscreen.
3. Start the game and Maximize the window.
4. You will be able to increase the depth, convergence, separation using the normal keys (that you have setup in NVIDIA panel).
Again 3D Vision proves to be SLI friendly:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Quick preview:
[url=http://photos.3dvisionlive.com/helifax/album/53014abbcb8577fd3a00010b/]Amnesia - A machine for pigs[/url].
This one proved to be more difficult:) but nothing I can't handle:)) ...Damn weekend's over...again:))
Quick preview: Amnesia - A machine for pigs.
This one proved to be more difficult:) but nothing I can't handle:)) ...Damn weekend's over...again:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Great job! I like the before and after(?) of the bathroom, the surround shots, and well that and the fact that it's OpenGL, it's Amnesia ... and it's in 3D! :)
Great job! I like the before and after(?) of the bathroom, the surround shots, and well that and the fact that it's OpenGL, it's Amnesia ... and it's in 3D! :)
This will prove very useful for people with one GPU (as the fullscreen mode gives an "out of memory" error). Sadly I cannot do anything about it since its a driver related problem.
I am looking forward to hear from the people who tested it:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
This is great news!!!....tested and found:
1) Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
2) I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. You achieve 1080p SBS image!!! i still get the red message from nvidia but i set my Tv to SBS and all work right. Take note Nvidia!!!!
3) Because i play 1080p SBS, separation/convergence short key don't work for me.
4) With fast movement (hands for example) i still notice the "out of sync eye" issue.
5) When i set 720p...i get a black image.
6) The 3D depth is low, is kind of the entire picture is pushed in to depth...maybe because i can't increase depth and convergence.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Missing DLL message (msvcp120.dll and msvcr120.dll), downloaded from the web and fix the problem.
Those are visual studio 2013 C++ redistributables. I posted a link a couple of pages ago.
The wrapper uses NVAPI. I dont know what is the difference between 3DVision and 3DTVPlay but the standard 3D Vision keys are working (bound in NVPANEL)
With fast movement (hands for example) i still notice the "out of sync eye" issue.
I know. that is a limitation of the current implementation as I can't find a way to replicate the exact frame in both eyes... :( if the fps is high enough basically the difference between 2 frames is very small and thus almost identical.
When i set 720p...i get a black image.
Have you tried setting the game at 720p and then simply restart the game?
Regarding the separation/depth/convergence... I noticed the same thing when the app is not in fullscreen. I have no idea why, since all I do is query NVAPI to get the separation, convergence and depth. I see NVAPI giving the correct values both times, but why there is a visual difference I really don't know.
Also set the game to WoW profile in nvidia inspector and 3D vision will also pop-in in windows mode.
The wrapper uses the very poorly documented OGL-DX interoperability and I am using the external library to basically translate and enable 3D Vision. I expected some things like this to happen.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I just looked into this for migoto, and (assuming Visual Studio) you want to go to the Properties of the project, then C/C++ tab, and code-generation. Change Runtime Library to Multi-Threaded (/MT), from /MD.
You can also statically link debug libraries if you want as well.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Yes, but in windows mode (720p SBS image)....in fullscreen i get the "out of Memory" message. 3DTV Play needs fullscreen to operate. As Nvidia 3D don't active in windows mode with 3DTV Play, short keys don't work.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
take some time and read through the posts. you will find the solution:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Already read two times the 6 pages and didn't find any solution and nothing related except DHR who said:
"I see a Side by Side image (a 1080p SBS image BTW :) ), it's not a issue for me because my TV suppport SBS. "
But my Asus don't support SBS...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Sorry for the quick previous post, I was on the run.
But:
1. Open nVidia inspector and add BrokenAge.exe to World of Warcraft or Aion
2. If you have one GPU (no SLI) don't put the game in FULLSCREEN. There is a bug in the nvidia drivers apparently making the game display OUT OF MEMORY and not kicking 3D vision. This doesn't happen in WINDOW mode however.
If you are using SLI, this doesn't matter as 3D vision starts and works in Fullscreen.
3. Start the game and Maximize the window.
4. You will be able to increase the depth, convergence, separation using the normal keys (that you have setup in NVIDIA panel).
Again 3D Vision proves to be SLI friendly:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
ok I'll try in window mode. thx
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
hope you'll can fix the fullscreen for single GPU
Hope you'll fix Amnesia "Machine for pigs" ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Amnesia - A machine for pigs.
This one proved to be more difficult:) but nothing I can't handle:)) ...Damn weekend's over...again:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]