currently i have 470gtx running at a single benq 1920x1080
i was thinking of getting the 780 or 770, there are 2gb or 4gb vram
obviously a big fps jump from my 470 but should i get more vram for more fps in 3d?
currently i have 470gtx running at a single benq 1920x1080
i was thinking of getting the 780 or 770, there are 2gb or 4gb vram
obviously a big fps jump from my 470 but should i get more vram for more fps in 3d?
I've really no idea.........
Most of what I've read is that 3GB is sufficient in most games.
Some of the newer games use a lot of memory and can actually need more if poorly optimized.
In games like Skyrim, if you use a lot of mods the memory gets gobbled up fast. So the more, the better or so they say.
MSI and XFX offer a 6GB GTX 780, there might be others now. $569-$589 underclocked/overclocked.
I've read that the GTX 880 might release in a 8GB version.
I just did a bunch of research on this problem to see what might be up. Essentially because of Watch Dogs.
Watch Dogs got a bad reputation for being 'poorly optimized', but that was an incorrect assessment. The real problem is that Watch Dogs can use as much as 3.5Gb of VRAM. If you overflow your VRAM and need to access DRAM, you'll see stutters as data is moved over the ultra-slow (by comparison) PCI bus.
I expect that other games will follow, because the programming model for the new consoles allows for much larger VRAM usage/equivalent.
Also heavily modded games like Skyrim can top 3G in some scenarios. If you use SuperSampling, or 3 or more buffer frames, those can also tip the scales toward more VRAM. Anything that uses higher resolution textures will hammer VRAM as well. High resolution are a big impact, so if you think you might move to 1440p at some point it would also be a concern.
At this point, I do not think that 3G cards are viable, without having to disable features. We already have several games that can use more than 3G (although the vast majority of current games use less than 2G):
[list]
[.]Watch Dogs[/.]
[.]TitanFall[/.]
[.]Thief[/.]
[.]Skyrim w/ mods[/.]
[.]CoD Ghosts[/.]
[/list]
The 770 comes in 2G or 4G,
The 780 comes in 3G or 6G.
The 780 could theoretically come in 4.5G, and I expect that to happen at some point in a 'value' segment.
You will read some mindless chatter on the web about how 4G cannot be used by a card like the 760, but the people talking about that simply do not understand how it all works. Ignore those people, VRAM is not solely about the resolution of your screen.
Also at 1080p, I would not recommend going with a single 770 for 3D.
I made a long post here, about possible upgrade candidates at present:
[url]https://forums.geforce.com/default/topic/750420/3d-vision/my-oldest-gtx-580-just-died-any-ideas-/post/4235748/#4235748[/url]
For what it's worth, I just recently decided to upgrade to SLI 760 4G, from SLI 580 1.5G.
Edit: Just to add a thought- the extra VRAM won't make any difference in terms of frame rates in either 2D or 3D. That's not what VRAM provides. It allows you to use higher resolution, AA, textures, or prevent stuttering.
I just did a bunch of research on this problem to see what might be up. Essentially because of Watch Dogs.
Watch Dogs got a bad reputation for being 'poorly optimized', but that was an incorrect assessment. The real problem is that Watch Dogs can use as much as 3.5Gb of VRAM. If you overflow your VRAM and need to access DRAM, you'll see stutters as data is moved over the ultra-slow (by comparison) PCI bus.
I expect that other games will follow, because the programming model for the new consoles allows for much larger VRAM usage/equivalent.
Also heavily modded games like Skyrim can top 3G in some scenarios. If you use SuperSampling, or 3 or more buffer frames, those can also tip the scales toward more VRAM. Anything that uses higher resolution textures will hammer VRAM as well. High resolution are a big impact, so if you think you might move to 1440p at some point it would also be a concern.
At this point, I do not think that 3G cards are viable, without having to disable features. We already have several games that can use more than 3G (although the vast majority of current games use less than 2G):
Watch Dogs
TitanFall
Thief
Skyrim w/ mods
CoD Ghosts
The 770 comes in 2G or 4G,
The 780 comes in 3G or 6G.
The 780 could theoretically come in 4.5G, and I expect that to happen at some point in a 'value' segment.
You will read some mindless chatter on the web about how 4G cannot be used by a card like the 760, but the people talking about that simply do not understand how it all works. Ignore those people, VRAM is not solely about the resolution of your screen.
Also at 1080p, I would not recommend going with a single 770 for 3D.
For what it's worth, I just recently decided to upgrade to SLI 760 4G, from SLI 580 1.5G.
Edit: Just to add a thought- the extra VRAM won't make any difference in terms of frame rates in either 2D or 3D. That's not what VRAM provides. It allows you to use higher resolution, AA, textures, or prevent stuttering.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I run SLI 780s (3gb)x2
One thing I will add to the above about Skyrim, is ignore what they say about it being a new engine the reality is its much the same and has the same problems as the old.
You will notice with skyrim if you start approaching 3 gb vram the game will get very unstable no matter how careful and meticulous you are about installing mods the correct clean way and doing all the optimization stuff with the textures.
The reality is it's a 32bit engine what is hacked to be 64bit address aware. So in the case of Dram I think the ceiling has been said to be actually about 3.2gig before the game will hard crash in every scenario. (normal ram not vram, but for a stable game you should be trying to get vram usage as low as possible as well)
I haven't run into any problems running games and running out of vram yet and performance problems other than the above, and strongly recommend SLI for 3d. (its the main reason I went to it) but I havent played watchdogs and dont really have an interest too, we will see what the future brings...
One thing I will add to the above about Skyrim, is ignore what they say about it being a new engine the reality is its much the same and has the same problems as the old.
You will notice with skyrim if you start approaching 3 gb vram the game will get very unstable no matter how careful and meticulous you are about installing mods the correct clean way and doing all the optimization stuff with the textures.
The reality is it's a 32bit engine what is hacked to be 64bit address aware. So in the case of Dram I think the ceiling has been said to be actually about 3.2gig before the game will hard crash in every scenario. (normal ram not vram, but for a stable game you should be trying to get vram usage as low as possible as well)
I haven't run into any problems running games and running out of vram yet and performance problems other than the above, and strongly recommend SLI for 3d. (its the main reason I went to it) but I havent played watchdogs and dont really have an interest too, we will see what the future brings...
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
i was thinking of getting the 780 or 770, there are 2gb or 4gb vram
obviously a big fps jump from my 470 but should i get more vram for more fps in 3d?
Most of what I've read is that 3GB is sufficient in most games.
Some of the newer games use a lot of memory and can actually need more if poorly optimized.
In games like Skyrim, if you use a lot of mods the memory gets gobbled up fast. So the more, the better or so they say.
MSI and XFX offer a 6GB GTX 780, there might be others now. $569-$589 underclocked/overclocked.
I've read that the GTX 880 might release in a 8GB version.
Watch Dogs got a bad reputation for being 'poorly optimized', but that was an incorrect assessment. The real problem is that Watch Dogs can use as much as 3.5Gb of VRAM. If you overflow your VRAM and need to access DRAM, you'll see stutters as data is moved over the ultra-slow (by comparison) PCI bus.
I expect that other games will follow, because the programming model for the new consoles allows for much larger VRAM usage/equivalent.
Also heavily modded games like Skyrim can top 3G in some scenarios. If you use SuperSampling, or 3 or more buffer frames, those can also tip the scales toward more VRAM. Anything that uses higher resolution textures will hammer VRAM as well. High resolution are a big impact, so if you think you might move to 1440p at some point it would also be a concern.
At this point, I do not think that 3G cards are viable, without having to disable features. We already have several games that can use more than 3G (although the vast majority of current games use less than 2G):
The 770 comes in 2G or 4G,
The 780 comes in 3G or 6G.
The 780 could theoretically come in 4.5G, and I expect that to happen at some point in a 'value' segment.
You will read some mindless chatter on the web about how 4G cannot be used by a card like the 760, but the people talking about that simply do not understand how it all works. Ignore those people, VRAM is not solely about the resolution of your screen.
Also at 1080p, I would not recommend going with a single 770 for 3D.
I made a long post here, about possible upgrade candidates at present:
https://forums.geforce.com/default/topic/750420/3d-vision/my-oldest-gtx-580-just-died-any-ideas-/post/4235748/#4235748
For what it's worth, I just recently decided to upgrade to SLI 760 4G, from SLI 580 1.5G.
Edit: Just to add a thought- the extra VRAM won't make any difference in terms of frame rates in either 2D or 3D. That's not what VRAM provides. It allows you to use higher resolution, AA, textures, or prevent stuttering.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
One thing I will add to the above about Skyrim, is ignore what they say about it being a new engine the reality is its much the same and has the same problems as the old.
You will notice with skyrim if you start approaching 3 gb vram the game will get very unstable no matter how careful and meticulous you are about installing mods the correct clean way and doing all the optimization stuff with the textures.
The reality is it's a 32bit engine what is hacked to be 64bit address aware. So in the case of Dram I think the ceiling has been said to be actually about 3.2gig before the game will hard crash in every scenario. (normal ram not vram, but for a stable game you should be trying to get vram usage as low as possible as well)
I haven't run into any problems running games and running out of vram yet and performance problems other than the above, and strongly recommend SLI for 3d. (its the main reason I went to it) but I havent played watchdogs and dont really have an interest too, we will see what the future brings...
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)