Is it just me or the subject is now a Sticky thread?
Still no reply from Nvidia about the problems?
Bo3b you didn't tried a new visit at Nvidia offices?
[quote="Shinra358"]You guys are way behind. Remember when I made a thread like this and you guys started talkng trash? lol.
Too late now son xD
You dun goofed...[/quote]
Except of course, that never happened. You've never made a single post that was constructive. All you've ever done is come to a forum, throw a bomb, and leave.
I have no idea why NVidia decided to sticky this, but I'll try to keep it up to date.
But I need people to report here when things are fixed, because I won't be able to test all the variants.
Shinra358 said:You guys are way behind. Remember when I made a thread like this and you guys started talkng trash? lol.
Too late now son xD
You dun goofed...
Except of course, that never happened. You've never made a single post that was constructive. All you've ever done is come to a forum, throw a bomb, and leave.
I have no idea why NVidia decided to sticky this, but I'll try to keep it up to date.
But I need people to report here when things are fixed, because I won't be able to test all the variants.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I can comment on this list currently:)
Bugs:
[list]
[.]Cannot write default values for <NVDRS_SETTING> using nvapi. [color="green"]Still valid[/color][/.]
[.][s]One eye has sync lag/tearing in recent drivers. [size="S"](new)[/size][/s][color="green"] Haven't seen it so I think this one is fixed as well for quite a long time now[/color][/.]
[.][s]DX9 games in Windows 10 + 3D Surround + SLI crash. [size="S"](new)[/size][/s][color="green"]This got fixed about 6 months ago. Still working properly[/color][/.]
[.]DirectX-OpenGL Interooperability layer give Out-of-Mem error for full screen window creation. Still in Win7.[color="green"]Still valid. Windows 10 has this bug fixed[/color][/.]
[/list]
Cannot write default values for <NVDRS_SETTING> using nvapi. Still valid
One eye has sync lag/tearing in recent drivers. (new) Haven't seen it so I think this one is fixed as well for quite a long time now
DX9 games in Windows 10 + 3D Surround + SLI crash. (new)This got fixed about 6 months ago. Still working properly
DirectX-OpenGL Interooperability layer give Out-of-Mem error for full screen window creation. Still in Win7.Still valid. Windows 10 has this bug fixed
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It would be nice to know if we'll be getting Compatibility Mode for dx12 and Vulkan.
Also, it would also be great to have an OpenGL Compatibility Mode as well.
If Nvidia can Port a UE4 game to OpenGL, I do not see why we couldn't have an OpenGL Compatibility Mode.
[url=https://developer.nvidia.com/sites/default/files/akamai/gameworks/events/gdc14/GDC_14_Bringing%20Unreal%20Engine%204%20to%20OpenGL.pdf]BRINGING UNREAL ENGINE 4 TO OPENGL[/url]
We could easily see more OpenGL and Vulkan games due to the move to lower driver overhead. So these certainly should be considered for CM.
Thank You.
Good, thanks for the feedback. I thought that one-eye tearing was fixed, but haven't be paying close attention.
I added the Vulkan and OpenGL to nice-to-have section. I hope DX12 dies in the crib, because otherwise we will be yoked to Microsoft insanity for ever, but I added it too.
Good, thanks for the feedback. I thought that one-eye tearing was fixed, but haven't be paying close attention.
I added the Vulkan and OpenGL to nice-to-have section. I hope DX12 dies in the crib, because otherwise we will be yoked to Microsoft insanity for ever, but I added it too.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Can it be this was actually made a sticky? Whoever it was while you are at it. We have two stickies here that are the exact same thing ;)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="bo3b"]I have no idea why NVidia decided to sticky this, but I'll try to keep it up to date.[/quote]
I kindly asked for this then I wrote you a PM to update first post, you haven't received it? I thought once up to date that it would help everyone and also keep nvidia updated on the problems we have to deal with.
bo3b said:I have no idea why NVidia decided to sticky this, but I'll try to keep it up to date.
I kindly asked for this then I wrote you a PM to update first post, you haven't received it? I thought once up to date that it would help everyone and also keep nvidia updated on the problems we have to deal with.
[quote="Shinra358"]
3Dvision will always be the WRONG 3D technology to support.
[/quote]
So... in your opinion.. what is the RIGHT 3D technology to support ??????? (Don't tell me the VR flop that we currently see... and don't tell me 2D-4k either). Let's say you are right, what is the 3D tech we should support then?
Shinra358 said:
3Dvision will always be the WRONG 3D technology to support.
So... in your opinion.. what is the RIGHT 3D technology to support ??????? (Don't tell me the VR flop that we currently see... and don't tell me 2D-4k either). Let's say you are right, what is the 3D tech we should support then?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Another who probably has never even seen 3dvision title in action. (although will probably pipe up and claim too have.)
Btw. The one Eye lag is definitely not fixed, but it seems to be game specific. I still see it in Streetfighter 5 but haven't pinned down the scenario where it occurs.
I will reinstall GTA5 and see if its still happening there since it has official support.
Another who probably has never even seen 3dvision title in action. (although will probably pipe up and claim too have.)
Btw. The one Eye lag is definitely not fixed, but it seems to be game specific. I still see it in Streetfighter 5 but haven't pinned down the scenario where it occurs.
I will reinstall GTA5 and see if its still happening there since it has official support.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]
Btw. The one Eye lag is definitely not fixed, but it seems to be game specific. I still see it in Streetfighter 5 but haven't pinned down the scenario where it occurs.
[/quote]
Oh, my bad;)
I haven't seen it in GTAV in any setup config (SLI/Surround/Single GPU-Screen) and I thought it was fixed or "went silently away" ^_^
But if you still see it that is clearly there;))
necropants said:
Btw. The one Eye lag is definitely not fixed, but it seems to be game specific. I still see it in Streetfighter 5 but haven't pinned down the scenario where it occurs.
Oh, my bad;)
I haven't seen it in GTAV in any setup config (SLI/Surround/Single GPU-Screen) and I thought it was fixed or "went silently away" ^_^
But if you still see it that is clearly there;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Last I knew I'm still getting the reverse eye sync issues on my DLP/3DV1 setup...
[url]https://forums.geforce.com/default/topic/927078/geforce-drivers/official-364-72-game-ready-whql-display-driver-feedback-thread-released-3-28-16-/post/4845006/#4845006[/url]
[quote="D-Man11"]Also, it would also be great to have an OpenGL Compatibility Mode as well.[/quote]I could be wrong here but I think they'd have to reenable OpenGL support for 3D Vision Automatic [or whatever the hell they were doing before :) where 3D just worked] in order to get CM to work with OpenGL... which could be a win/win situation?
D-Man11 said:Also, it would also be great to have an OpenGL Compatibility Mode as well.
I could be wrong here but I think they'd have to reenable OpenGL support for 3D Vision Automatic [or whatever the hell they were doing before :) where 3D just worked] in order to get CM to work with OpenGL... which could be a win/win situation?
[quote="helifax"][quote="necropants"]
Btw. The one Eye lag is definitely not fixed, but it seems to be game specific. I still see it in Streetfighter 5 but haven't pinned down the scenario where it occurs.
[/quote]
Oh, my bad;)
I haven't seen it in GTAV in any setup config (SLI/Surround/Single GPU-Screen) and I thought it was fixed or "went silently away" ^_^
But if you still see it that is clearly there;))[/quote]
Streetfighter 5 is a weird beast though, it has forced vsync and is locked to 60fps, and does not have native 3d vision support. I have made some engine tweaks and SLI unsupported bits ect. There could be other stuff going on.
This weekend I will fire up GTAV and give a definitive answer to if I believe it's now fixed. If I no longer see it in this game I think I can put it to rest.
necropants said:
Btw. The one Eye lag is definitely not fixed, but it seems to be game specific. I still see it in Streetfighter 5 but haven't pinned down the scenario where it occurs.
Oh, my bad;)
I haven't seen it in GTAV in any setup config (SLI/Surround/Single GPU-Screen) and I thought it was fixed or "went silently away" ^_^
But if you still see it that is clearly there;))
Streetfighter 5 is a weird beast though, it has forced vsync and is locked to 60fps, and does not have native 3d vision support. I have made some engine tweaks and SLI unsupported bits ect. There could be other stuff going on.
This weekend I will fire up GTAV and give a definitive answer to if I believe it's now fixed. If I no longer see it in this game I think I can put it to rest.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]Can it be this was actually made a sticky? Whoever it was while you are at it. We have two stickies here that are the exact same thing ;)[/quote]
My guess is that you are referring to the two stickies for compatibility mode.
The thing is, they are not "the exact same thing"
One details how to use "Nvidia Inspector" to swap profiles.
The other details how to implement compatibility mode by importing settings via the "GeForce 3D Settings Profile Manager".
necropants said:Can it be this was actually made a sticky? Whoever it was while you are at it. We have two stickies here that are the exact same thing ;)
My guess is that you are referring to the two stickies for compatibility mode.
The thing is, they are not "the exact same thing"
One details how to use "Nvidia Inspector" to swap profiles.
The other details how to implement compatibility mode by importing settings via the "GeForce 3D Settings Profile Manager".
[quote="D-Man11"]Also, it would also be great to have an OpenGL Compatibility Mode as well.[/quote]
[quote="TsaebehT"]I could be wrong here but I think they'd have to reenable OpenGL support for 3D Vision Automatic [or whatever the hell they were doing before :) where 3D just worked] in order to get CM to work with OpenGL... which could be a win/win situation?[/quote]
3D Vision Automatic is available for OpenGL ES applications running under Android 3.2 (or later) on a device with a Tegra 3 (or later) processor.
I'm not sure how much of a difference there is between this and regular OpenGL, but surely they are similar.
D-Man11 said:Also, it would also be great to have an OpenGL Compatibility Mode as well.
TsaebehT said:I could be wrong here but I think they'd have to reenable OpenGL support for 3D Vision Automatic [or whatever the hell they were doing before :) where 3D just worked] in order to get CM to work with OpenGL... which could be a win/win situation?
3D Vision Automatic is available for OpenGL ES applications running under Android 3.2 (or later) on a device with a Tegra 3 (or later) processor.
I'm not sure how much of a difference there is between this and regular OpenGL, but surely they are similar.
Still no reply from Nvidia about the problems?
Bo3b you didn't tried a new visit at Nvidia offices?
Too late now son xD
You dun goofed...
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Except of course, that never happened. You've never made a single post that was constructive. All you've ever done is come to a forum, throw a bomb, and leave.
I have no idea why NVidia decided to sticky this, but I'll try to keep it up to date.
But I need people to report here when things are fixed, because I won't be able to test all the variants.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Bugs:
One eye has sync lag/tearing in recent drivers. (new)Haven't seen it so I think this one is fixed as well for quite a long time nowDX9 games in Windows 10 + 3D Surround + SLI crash. (new)This got fixed about 6 months ago. Still working properly1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Also, it would also be great to have an OpenGL Compatibility Mode as well.
If Nvidia can Port a UE4 game to OpenGL, I do not see why we couldn't have an OpenGL Compatibility Mode.
BRINGING UNREAL ENGINE 4 TO OPENGL
We could easily see more OpenGL and Vulkan games due to the move to lower driver overhead. So these certainly should be considered for CM.
Thank You.
I added the Vulkan and OpenGL to nice-to-have section. I hope DX12 dies in the crib, because otherwise we will be yoked to Microsoft insanity for ever, but I added it too.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I kindly asked for this then I wrote you a PM to update first post, you haven't received it? I thought once up to date that it would help everyone and also keep nvidia updated on the problems we have to deal with.
3D Vision must live! NVIDIA, don't let us down!
So... in your opinion.. what is the RIGHT 3D technology to support ??????? (Don't tell me the VR flop that we currently see... and don't tell me 2D-4k either). Let's say you are right, what is the 3D tech we should support then?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Btw. The one Eye lag is definitely not fixed, but it seems to be game specific. I still see it in Streetfighter 5 but haven't pinned down the scenario where it occurs.
I will reinstall GTA5 and see if its still happening there since it has official support.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Oh, my bad;)
I haven't seen it in GTAV in any setup config (SLI/Surround/Single GPU-Screen) and I thought it was fixed or "went silently away" ^_^
But if you still see it that is clearly there;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
https://forums.geforce.com/default/topic/927078/geforce-drivers/official-364-72-game-ready-whql-display-driver-feedback-thread-released-3-28-16-/post/4845006/#4845006
I could be wrong here but I think they'd have to reenable OpenGL support for 3D Vision Automatic [or whatever the hell they were doing before :) where 3D just worked] in order to get CM to work with OpenGL... which could be a win/win situation?
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Streetfighter 5 is a weird beast though, it has forced vsync and is locked to 60fps, and does not have native 3d vision support. I have made some engine tweaks and SLI unsupported bits ect. There could be other stuff going on.
This weekend I will fire up GTAV and give a definitive answer to if I believe it's now fixed. If I no longer see it in this game I think I can put it to rest.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
My guess is that you are referring to the two stickies for compatibility mode.
The thing is, they are not "the exact same thing"
One details how to use "Nvidia Inspector" to swap profiles.
The other details how to implement compatibility mode by importing settings via the "GeForce 3D Settings Profile Manager".
3D Vision Automatic is available for OpenGL ES applications running under Android 3.2 (or later) on a device with a Tegra 3 (or later) processor.
I'm not sure how much of a difference there is between this and regular OpenGL, but surely they are similar.