[quote="Helifax"] Here there can be some eye-sync problems if the FPS is too low ( < 120FPS).[/quote]
Or < 90FPS for VR/WMR headset use, I would assume.
[quote="Helifax"]Geometry3D - which rendering 2 sequential frames with the correct modifications added in the screen space - like 3D Vision does. Here there can be some eye-sync problems if the FPS is too low ( < 120FPS).[/quote]
Well, since this is a passive system, the fps is never above 60. That's why the alternative 3d methods (sbs & tb) you added work better I suppose.
Helifax said:Geometry3D - which rendering 2 sequential frames with the correct modifications added in the screen space - like 3D Vision does. Here there can be some eye-sync problems if the FPS is too low ( < 120FPS).
Well, since this is a passive system, the fps is never above 60. That's why the alternative 3d methods (sbs & tb) you added work better I suppose.
Or < 90FPS for VR/WMR headset use, I would assume.
Well, since this is a passive system, the fps is never above 60. That's why the alternative 3d methods (sbs & tb) you added work better I suppose.