I'll put it in really simple terms:
[b]Nvidia 3D Vision HD is a myth. It does not exist. It never existed. We've all been duped.[/b]
While i'm sure many-a-fanboy and many-a-sock-puppet will jump at me for stating this without ever reading any of the following, i'll explain nevertheless...
The so-called 120 Hz monitors, combined with Nvidia's 3D vision never really output the full 1080p image at 120 Hz in 3D mode. Whether they do so in 2D is subject to debate - content with fast motion indicates they don't either. You will not notice this in most applications, though. The effect's been called many names: screen door (which is a misnomer - the actual "screen door effect" applies to the "sparkle" caused by the matte coating), gridlines, scanlines, grain. All of them are misleading, as the effect is actually resolution-halving along one axis - pure and simple. Here's what it looks like:
[img]http://dl.dropbox.com/u/1702513/NVIDIA_3D_Vision_1.jpg[/img]
I've first noticed this effect sometime in the 1st gen 3D Vision era, at an Nvidia press conference, where surround and 3D Vision set-ups were being demo'd. I never read too much into it, thinking someone had the resolution set up wrong. Years later, i stumbled upon a few posts claiming the same. Here are just some of the examples:
[url]https://forums.geforce.com/default/topic/405905[/url]
[url]https://forums.geforce.com/default/topic/459853[/url]
[url]https://forums.geforce.com/default/topic/460181[/url]
It wasn't until today, when i've finally bought a Nvidia 3D Vision 2 certified monitor of my own (BenQ XL2420T) that i've realized it's a real issue and Nvidia's users are - well - being lied to. I thought maybe it's an issue with this particular monitor, but no - you will find similar reports scattered throughout various fora for EVERY 3D Vision certified monitor out there:
[url]http://3dvision-blog.com/forum/viewtopic.php?f=14&t=1945[/url]
[url]http://3dvision-blog.com/forum/viewtopic.php?f=9&t=2575[/url]
For those thinking it's something that can be ignored - it can't. It gets worse with the glasses on, because it's not only visible in animated/fast-changing areas, but static areas as well:
[img]http://dl.dropbox.com/u/1702513/NVIDIA_3D_Vision_2.jpg[/img]
There. I've said it. The emperor is naked. Flame at will, this is the first and the last thing i'm going to post on the matter.
I'll put it in really simple terms: Nvidia 3D Vision HD is a myth. It does not exist. It never existed. We've all been duped.
While i'm sure many-a-fanboy and many-a-sock-puppet will jump at me for stating this without ever reading any of the following, i'll explain nevertheless...
The so-called 120 Hz monitors, combined with Nvidia's 3D vision never really output the full 1080p image at 120 Hz in 3D mode. Whether they do so in 2D is subject to debate - content with fast motion indicates they don't either. You will not notice this in most applications, though. The effect's been called many names: screen door (which is a misnomer - the actual "screen door effect" applies to the "sparkle" caused by the matte coating), gridlines, scanlines, grain. All of them are misleading, as the effect is actually resolution-halving along one axis - pure and simple. Here's what it looks like:
I've first noticed this effect sometime in the 1st gen 3D Vision era, at an Nvidia press conference, where surround and 3D Vision set-ups were being demo'd. I never read too much into it, thinking someone had the resolution set up wrong. Years later, i stumbled upon a few posts claiming the same. Here are just some of the examples:
It wasn't until today, when i've finally bought a Nvidia 3D Vision 2 certified monitor of my own (BenQ XL2420T) that i've realized it's a real issue and Nvidia's users are - well - being lied to. I thought maybe it's an issue with this particular monitor, but no - you will find similar reports scattered throughout various fora for EVERY 3D Vision certified monitor out there:
For those thinking it's something that can be ignored - it can't. It gets worse with the glasses on, because it's not only visible in animated/fast-changing areas, but static areas as well:
There. I've said it. The emperor is naked. Flame at will, this is the first and the last thing i'm going to post on the matter.
I know it's pointless to reply as you will never respond.
Your post made me cursious so I took a 1/60 photo trough the right lens of the glasses on one of my 3D Photos.
The photo was full resolution down to the finest details in her hair and eye.
I don't know man, my VG278H looks pretty dang sharp to me. The aliasing looks the same to me. Could it be the lcds in the glasses shifting some of the wavelengths?
I don't know man, my VG278H looks pretty dang sharp to me. The aliasing looks the same to me. Could it be the lcds in the glasses shifting some of the wavelengths?
I was curious, so I read what you said and then read the sources...
First three threads are explaining a temporary issue that was resolved for most users.
Last two threads are actual monitor defects.
I dont see the relevance.
[quote="eqzitara"]I was curious, so I read what you said and then read the sources...
First three threads are explaining a temporary issue that was resolved for most users.
Last two threads are actual monitor defects.
I dont see the relevance.[/quote]
Phew!
I was > this < close to throwing away my 3D Vision kit! ;)
eqzitara said:I was curious, so I read what you said and then read the sources...
First three threads are explaining a temporary issue that was resolved for most users.
Last two threads are actual monitor defects.
I dont see the relevance.
Phew!
I was > this < close to throwing away my 3D Vision kit! ;)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
Nvidia 3D Vision HD is a myth. It does not exist. It never existed. We've all been duped.
While i'm sure many-a-fanboy and many-a-sock-puppet will jump at me for stating this without ever reading any of the following, i'll explain nevertheless...
The so-called 120 Hz monitors, combined with Nvidia's 3D vision never really output the full 1080p image at 120 Hz in 3D mode. Whether they do so in 2D is subject to debate - content with fast motion indicates they don't either. You will not notice this in most applications, though. The effect's been called many names: screen door (which is a misnomer - the actual "screen door effect" applies to the "sparkle" caused by the matte coating), gridlines, scanlines, grain. All of them are misleading, as the effect is actually resolution-halving along one axis - pure and simple. Here's what it looks like:
I've first noticed this effect sometime in the 1st gen 3D Vision era, at an Nvidia press conference, where surround and 3D Vision set-ups were being demo'd. I never read too much into it, thinking someone had the resolution set up wrong. Years later, i stumbled upon a few posts claiming the same. Here are just some of the examples:
https://forums.geforce.com/default/topic/405905
https://forums.geforce.com/default/topic/459853
https://forums.geforce.com/default/topic/460181
It wasn't until today, when i've finally bought a Nvidia 3D Vision 2 certified monitor of my own (BenQ XL2420T) that i've realized it's a real issue and Nvidia's users are - well - being lied to. I thought maybe it's an issue with this particular monitor, but no - you will find similar reports scattered throughout various fora for EVERY 3D Vision certified monitor out there:
http://3dvision-blog.com/forum/viewtopic.php?f=14&t=1945
http://3dvision-blog.com/forum/viewtopic.php?f=9&t=2575
For those thinking it's something that can be ignored - it can't. It gets worse with the glasses on, because it's not only visible in animated/fast-changing areas, but static areas as well:
There. I've said it. The emperor is naked. Flame at will, this is the first and the last thing i'm going to post on the matter.
Your post made me cursious so I took a 1/60 photo trough the right lens of the glasses on one of my 3D Photos.
The photo was full resolution down to the finest details in her hair and eye.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
First three threads are explaining a temporary issue that was resolved for most users.
Last two threads are actual monitor defects.
I dont see the relevance.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Phew!
I was > this < close to throwing away my 3D Vision kit! ;)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
{Zloth climbs out of Andysonofbob's trash can}
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
-- Doctor Who, "Face of Evil"