[quote name='VadersApp2' date='22 December 2011 - 04:24 PM' timestamp='1324589099' post='1346007']
Head over the Boris Vorontsov´s Site http://enbdev.com and download
Boris and me (only as tester) fixed the shader issues for sky, moons, sun, stars, water (water is fixed only by deactivating refraction shader). There is no need for mods scaling the nif files anymore.
Its looking awesome out of the box.
Put the antifreeze patch and also the the shaderinput into the main skyrim folder.
Thanks Boris!
[/quote]
Also, you mentioned he fixed the water by removing the refraction shaders...I'm pretty sure it's not a big deal and that's far more important to not have the 3D artifacts (though I'll have to see for myself to be sure), but does this affect any other light refraction. Also, does this address the issue with the weird white outline around weapons when they're held in front of water?
Boris and me (only as tester) fixed the shader issues for sky, moons, sun, stars, water (water is fixed only by deactivating refraction shader). There is no need for mods scaling the nif files anymore.
Its looking awesome out of the box.
Put the antifreeze patch and also the the shaderinput into the main skyrim folder.
Thanks Boris!
Also, you mentioned he fixed the water by removing the refraction shaders...I'm pretty sure it's not a big deal and that's far more important to not have the 3D artifacts (though I'll have to see for myself to be sure), but does this affect any other light refraction. Also, does this address the issue with the weird white outline around weapons when they're held in front of water?
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
Hi, I've been monitoring this thread, and I noticed a number of people are experiencing low-FPS issues.
I saw this article today:
[url="http://www.dsogaming.com/news/skyrim-acceleration-layer-offers-cpu-optimization-up-to-20fps-performance-boost/"]The Elder Scrolls V:Skyrim – Acceleration Layer offers CPU optimization; up to 40% performance boost[/url]
Hopefully, it could be helpful.
I'm not currently playing Skyrim. So I won't be testing this cpu acceleration mod for a while.
I'm hoping some people here will test it out, and report on their results.
[quote name='VadersApp2' date='23 December 2011 - 12:24 AM' timestamp='1324589099' post='1346007']
Head over the Boris Vorontsov´s Site http://enbdev.com and download
Boris and me (only as tester) fixed the shader issues for sky, moons, sun, stars, water (water is fixed only by deactivating refraction shader). There is no need for mods scaling the nif files anymore.
Its looking awesome out of the box.
Put the antifreeze patch and also the the shaderinput into the main skyrim folder.
Thanks Boris!
[/quote]
Hats off to Boris and yourself, Skyrim is finally what it should have been from the start - a 3dvision ready game /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
Boris and me (only as tester) fixed the shader issues for sky, moons, sun, stars, water (water is fixed only by deactivating refraction shader). There is no need for mods scaling the nif files anymore.
Its looking awesome out of the box.
Put the antifreeze patch and also the the shaderinput into the main skyrim folder.
Thanks Boris!
Hats off to Boris and yourself, Skyrim is finally what it should have been from the start - a 3dvision ready game /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
[quote name='Artox' date='23 December 2011 - 06:30 PM' timestamp='1324654221' post='1346389']
Hats off to Boris and yourself, Skyrim is finally what it should have been from the start - a 3dvision ready game /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
[/quote]
OK, so I've tested and while the sky fix is totally awesome (correct moon placement at last), the water solution is more of a half fix. While the refraction is disabled the underlying objects (ice for example) appear as solid black objects, which again are visible in one eye and not in the other. I guess you didn't go as far as Windhelm to test. I'm posting two shots to highlight the problem.
[quote name='Artox' date='23 December 2011 - 06:30 PM' timestamp='1324654221' post='1346389']
Hats off to Boris and yourself, Skyrim is finally what it should have been from the start - a 3dvision ready game /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
OK, so I've tested and while the sky fix is totally awesome (correct moon placement at last), the water solution is more of a half fix. While the refraction is disabled the underlying objects (ice for example) appear as solid black objects, which again are visible in one eye and not in the other. I guess you didn't go as far as Windhelm to test. I'm posting two shots to highlight the problem.
just installed 290.53 drivers and let me just say big improvement. I enabled ambient occlusion to performance level and I am getting 45 to 60 fps were as before I was at 25 to 45 fps I also increase shadow detail to high so the game looks great so far inside. I have not been to an outside area yet but the new crosshairs look good.
just installed 290.53 drivers and let me just say big improvement. I enabled ambient occlusion to performance level and I am getting 45 to 60 fps were as before I was at 25 to 45 fps I also increase shadow detail to high so the game looks great so far inside. I have not been to an outside area yet but the new crosshairs look good.
[quote name='tnblues' date='24 December 2011 - 06:27 AM' timestamp='1324697220' post='1346625']
just installed 290.53 drivers and let me just say big improvement. I enabled ambient occlusion to performance level and I am getting 45 to 60 fps were as before I was at 25 to 45 fps I also increase shadow detail to high so the game looks great so far inside. I have not been to an outside area yet but the new crosshairs look good.
[/quote]
Could you post screenshots with/without AO, since I didn't see any difference with previous revisions in s-3d.
[quote name='tnblues' date='24 December 2011 - 06:27 AM' timestamp='1324697220' post='1346625']
just installed 290.53 drivers and let me just say big improvement. I enabled ambient occlusion to performance level and I am getting 45 to 60 fps were as before I was at 25 to 45 fps I also increase shadow detail to high so the game looks great so far inside. I have not been to an outside area yet but the new crosshairs look good.
Could you post screenshots with/without AO, since I didn't see any difference with previous revisions in s-3d.
[quote name='Artox' date='24 December 2011 - 08:58 AM' timestamp='1324713482' post='1346670']
Could you post screenshots with/without AO, since I didn't see any difference with previous revisions in s-3d.
[/quote]
AFAIK AO does not work in at all in S3D. did that change with the latest drivers?
[quote name='SamLombardo' date='24 December 2011 - 08:33 PM' timestamp='1324748004' post='1346797']
AFAIK AO does not work in at all in S3D. did that change with the latest drivers?
[/quote]
I've tested today with the latest and this is still the case - no AO in s-3d.
[quote name='Pixel*' date='23 December 2011 - 06:49 PM' timestamp='1324694991' post='1346616']
I'm pressed with the ground leave textures :) Right click save target as
Just curious, what display are you using? Those screenshot look good, most that i see look wrong and i think it has to do with my large screen spreading the image wider than it would on a typical display.
Just curious, what display are you using? Those screenshot look good, most that i see look wrong and i think it has to do with my large screen spreading the image wider than it would on a typical display.
Is this how the water is supposed to look with the antifreeze patch thing on? It doesnt seem any different to me than it was before, but then again i still have the water reflection options all unchecked in the launcher, is that what its supposed to fix? Is there a way to fix this blue halo around weapon/hands and the edges of the water? thats the main annoyance.
Is this how the water is supposed to look with the antifreeze patch thing on? It doesnt seem any different to me than it was before, but then again i still have the water reflection options all unchecked in the launcher, is that what its supposed to fix? Is there a way to fix this blue halo around weapon/hands and the edges of the water? thats the main annoyance.
Yeah , I never was sure if AO was working I only noticed the improved performance after driver update in FPS but it did look better but most likely from improving my shadow detail to high.
Yeah , I never was sure if AO was working I only noticed the improved performance after driver update in FPS but it did look better but most likely from improving my shadow detail to high.
Head over the Boris Vorontsov´s Site http://enbdev.com and download
http://enbdev.com/enbseries_skyrim_stereo_v10.zip
and
http://enbdev.com/enbseries_skyrim_v0096patch9antifreeze.zip
Boris and me (only as tester) fixed the shader issues for sky, moons, sun, stars, water (water is fixed only by deactivating refraction shader). There is no need for mods scaling the nif files anymore.
Its looking awesome out of the box.
Put the antifreeze patch and also the the shaderinput into the main skyrim folder.
Thanks Boris!
[/quote]
Also, you mentioned he fixed the water by removing the refraction shaders...I'm pretty sure it's not a big deal and that's far more important to not have the 3D artifacts (though I'll have to see for myself to be sure), but does this affect any other light refraction. Also, does this address the issue with the weird white outline around weapons when they're held in front of water?
Head over the Boris Vorontsov´s Site http://enbdev.com and download
http://enbdev.com/enbseries_skyrim_stereo_v10.zip
and
http://enbdev.com/enbseries_skyrim_v0096patch9antifreeze.zip
Boris and me (only as tester) fixed the shader issues for sky, moons, sun, stars, water (water is fixed only by deactivating refraction shader). There is no need for mods scaling the nif files anymore.
Its looking awesome out of the box.
Put the antifreeze patch and also the the shaderinput into the main skyrim folder.
Thanks Boris!
Also, you mentioned he fixed the water by removing the refraction shaders...I'm pretty sure it's not a big deal and that's far more important to not have the 3D artifacts (though I'll have to see for myself to be sure), but does this affect any other light refraction. Also, does this address the issue with the weird white outline around weapons when they're held in front of water?
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
Do I need to remove my custom shaders and use a MOD along with this like enb?
Do I need to remove my custom shaders and use a MOD along with this like enb?
I saw this article today:
[url="http://www.dsogaming.com/news/skyrim-acceleration-layer-offers-cpu-optimization-up-to-20fps-performance-boost/"]The Elder Scrolls V:Skyrim – Acceleration Layer offers CPU optimization; up to 40% performance boost[/url]
Hopefully, it could be helpful.
I'm not currently playing Skyrim. So I won't be testing this cpu acceleration mod for a while.
I'm hoping some people here will test it out, and report on their results.
---------------------------------------------------------------------------------------
Edit:
OK, I found the Nexus download page:
[url="http://www.skyrimnexus.com/downloads/file.php?id=4387"]TESV Acceleration Layer[/url]
Posted today, and over 1,500 Total D/Ls, and 49 Endorsements so far.
I saw this article today:
The Elder Scrolls V:Skyrim – Acceleration Layer offers CPU optimization; up to 40% performance boost
Hopefully, it could be helpful.
I'm not currently playing Skyrim. So I won't be testing this cpu acceleration mod for a while.
I'm hoping some people here will test it out, and report on their results.
---------------------------------------------------------------------------------------
Edit:
OK, I found the Nexus download page:
TESV Acceleration Layer
Posted today, and over 1,500 Total D/Ls, and 49 Endorsements so far.
Head over the Boris Vorontsov´s Site http://enbdev.com and download
http://enbdev.com/enbseries_skyrim_stereo_v10.zip
and
http://enbdev.com/enbseries_skyrim_v0096patch9antifreeze.zip
Boris and me (only as tester) fixed the shader issues for sky, moons, sun, stars, water (water is fixed only by deactivating refraction shader). There is no need for mods scaling the nif files anymore.
Its looking awesome out of the box.
Put the antifreeze patch and also the the shaderinput into the main skyrim folder.
Thanks Boris!
[/quote]
Hats off to Boris and yourself, Skyrim is finally what it should have been from the start - a 3dvision ready game
Head over the Boris Vorontsov´s Site http://enbdev.com and download
http://enbdev.com/enbseries_skyrim_stereo_v10.zip
and
http://enbdev.com/enbseries_skyrim_v0096patch9antifreeze.zip
Boris and me (only as tester) fixed the shader issues for sky, moons, sun, stars, water (water is fixed only by deactivating refraction shader). There is no need for mods scaling the nif files anymore.
Its looking awesome out of the box.
Put the antifreeze patch and also the the shaderinput into the main skyrim folder.
Thanks Boris!
Hats off to Boris and yourself, Skyrim is finally what it should have been from the start - a 3dvision ready game
http://helixmod.blogspot.com/
Hats off to Boris and yourself, Skyrim is finally what it should have been from the start - a 3dvision ready game
[/quote]
OK, so I've tested and while the sky fix is totally awesome (correct moon placement at last), the water solution is more of a half fix. While the refraction is disabled the underlying objects (ice for example) appear as solid black objects, which again are visible in one eye and not in the other. I guess you didn't go as far as Windhelm to test. I'm posting two shots to highlight the problem.
[URL=http://img40.imageshack.us/i/tesv3050.jpg/][IMG]http://img40.imageshack.us/img40/5408/tesv3050.th.jpg[/IMG][/URL]
[URL=http://img835.imageshack.us/i/tesv3150.jpg/][IMG]http://img835.imageshack.us/img835/5300/tesv3150.th.jpg[/IMG][/URL]
Hats off to Boris and yourself, Skyrim is finally what it should have been from the start - a 3dvision ready game
OK, so I've tested and while the sky fix is totally awesome (correct moon placement at last), the water solution is more of a half fix. While the refraction is disabled the underlying objects (ice for example) appear as solid black objects, which again are visible in one eye and not in the other. I guess you didn't go as far as Windhelm to test. I'm posting two shots to highlight the problem.
http://helixmod.blogspot.com/
3D pics:
http://db.tt/pMxNMt54
http://db.tt/jCWyDepy
http://db.tt/wQ72bUNE
3D pics:
http://db.tt/pMxNMt54
http://db.tt/jCWyDepy
http://db.tt/wQ72bUNE
just installed 290.53 drivers and let me just say big improvement. I enabled ambient occlusion to performance level and I am getting 45 to 60 fps were as before I was at 25 to 45 fps I also increase shadow detail to high so the game looks great so far inside. I have not been to an outside area yet but the new crosshairs look good.
[/quote]
Could you post screenshots with/without AO, since I didn't see any difference with previous revisions in s-3d.
just installed 290.53 drivers and let me just say big improvement. I enabled ambient occlusion to performance level and I am getting 45 to 60 fps were as before I was at 25 to 45 fps I also increase shadow detail to high so the game looks great so far inside. I have not been to an outside area yet but the new crosshairs look good.
Could you post screenshots with/without AO, since I didn't see any difference with previous revisions in s-3d.
http://helixmod.blogspot.com/
Could you post screenshots with/without AO, since I didn't see any difference with previous revisions in s-3d.
[/quote]
AFAIK AO does not work in at all in S3D. did that change with the latest drivers?
Could you post screenshots with/without AO, since I didn't see any difference with previous revisions in s-3d.
AFAIK AO does not work in at all in S3D. did that change with the latest drivers?
First real sale I've seen on this game so far.
First real sale I've seen on this game so far.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
AFAIK AO does not work in at all in S3D. did that change with the latest drivers?
[/quote]
I've tested today with the latest and this is still the case - no AO in s-3d.
AFAIK AO does not work in at all in S3D. did that change with the latest drivers?
I've tested today with the latest and this is still the case - no AO in s-3d.
http://helixmod.blogspot.com/
I'm pressed with the ground leave textures :) Right click save target as
3D pics:
[url="http://db.tt/pMxNMt54"]http://db.tt/pMxNMt54[/url]
[url="http://db.tt/jCWyDepy"]http://db.tt/jCWyDepy[/url]
[url="http://db.tt/wQ72bUNE"]http://db.tt/wQ72bUNE[/url]
[/quote]
Just curious, what display are you using? Those screenshot look good, most that i see look wrong and i think it has to do with my large screen spreading the image wider than it would on a typical display.
I'm pressed with the ground leave textures :) Right click save target as
3D pics:
http://db.tt/pMxNMt54
http://db.tt/jCWyDepy
http://db.tt/wQ72bUNE
Just curious, what display are you using? Those screenshot look good, most that i see look wrong and i think it has to do with my large screen spreading the image wider than it would on a typical display.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
OK, I found the Nexus download page:
[url="http://www.skyrimnexus.com/downloads/file.php?id=4387"]TESV Acceleration Layer[/url]
Posted today, and over 1,500 Total D/Ls, and 49 Endorsements so far.
[/quote]
Thanks for this one, it really helped in cpu-intensive places. Just walk around in Windhelm with and without it and you'll notice the difference.
OK, I found the Nexus download page:
TESV Acceleration Layer
Posted today, and over 1,500 Total D/Ls, and 49 Endorsements so far.
Thanks for this one, it really helped in cpu-intensive places. Just walk around in Windhelm with and without it and you'll notice the difference.
http://helixmod.blogspot.com/
[attachment=23621:TESV054.pns]
[attachment=23621:TESV054.pns]
Ubelsteiner Rig
Intel Q9550 @ 3.9Ghz
Asus P5E-VM HDMI
4x2GB DDR2-1000
Nvidia GTX 570 (900/1800/2000)
Creative X-Fi
In-Win BR-665
Mitsubishi 60" DLP