How to fix/disable shaders in games(DLL,guide and fixes).
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Try a different version of dll but sounds like it doesnt work. Ran into same issue myself a couple of times.
http://helixmod.wikispot.org/oldvers
Try a different version of dll but sounds like it doesnt work. Ran into same issue myself a couple of times.

http://helixmod.wikispot.org/oldvers

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Posted 04/15/2012 03:13 PM   
eqzitara, i try the 4 dll in the link:

the oldest crash the game, but dump all the shaders (182 PS and 182 VS).
the 3 newest dont work.

i think we have to play in 2D :(
eqzitara, i try the 4 dll in the link:



the oldest crash the game, but dump all the shaders (182 PS and 182 VS).

the 3 newest dont work.



i think we have to play in 2D :(

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Posted 04/15/2012 03:45 PM   
Keep it installed. You never know.

@Anyone doing fixes
Just tried newest driver with 680 still has issues. Will probably be putting up a guide today to REMOVING(not fixing effects) today on site. Anywho... If you are going to remove a shader(blank it out)
For vertex shader paste this(Spaced properly)
vs_3_0
dcl_position v0
dcl_position o0
For pixel shader paste this(spaced properly)
ps_3_0
dcl_position v0

I will probably have to go back and redo everyones files where they blanked out a shader = / . GEFORCE 680'S CRASH when using just vs_3_0/ps_3_0.
Keep it installed. You never know.



@Anyone doing fixes

Just tried newest driver with 680 still has issues. Will probably be putting up a guide today to REMOVING(not fixing effects) today on site. Anywho... If you are going to remove a shader(blank it out)

For vertex shader paste this(Spaced properly)

vs_3_0

dcl_position v0

dcl_position o0

For pixel shader paste this(spaced properly)

ps_3_0

dcl_position v0



I will probably have to go back and redo everyones files where they blanked out a shader = / . GEFORCE 680'S CRASH when using just vs_3_0/ps_3_0.

Co-founder/Web host of helixmod.blog.com

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Posted 04/15/2012 04:18 PM   
Ugh just finished the how to guide. I may have to take it off front page though. Thought it would cut it off instead of showing the full thing on the page. It takes up way to much room...That took oddly long.

http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
Ugh just finished the how to guide. I may have to take it off front page though. Thought it would cut it off instead of showing the full thing on the page. It takes up way to much room...That took oddly long.



http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html

Co-founder/Web host of helixmod.blog.com

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Posted 04/15/2012 07:18 PM   
[quote name='iARDAs' date='14 April 2012 - 06:34 PM' timestamp='1334442857' post='1396478']
Is the debug file incompatible with Source Engine?

I put the debug file in the Half Life 2 folder but nothing came up.
[/quote]

I tried pushing the hl2 hud into depth... there's a vertex shader however it's tied to a bunch of other unrelated stuff in the game, so I gave up trying to isolate it, too complicated. there is also however a pixel shader, which seems to be ideal, however I don't know how to add depth to a pixel shader.

hl2 has many issues... if you go underwater and come back up, since the reflection and refraction shader reloads, it breaks the water rendering until you restart the game. you need to adjust the frustrum but part of the hud gets cut off. several effect shaders just refuse to render in stereo. really, it's like they coded this game specifically to make it as non-future-proof as possible, very frustrating.
[quote name='iARDAs' date='14 April 2012 - 06:34 PM' timestamp='1334442857' post='1396478']

Is the debug file incompatible with Source Engine?



I put the debug file in the Half Life 2 folder but nothing came up.





I tried pushing the hl2 hud into depth... there's a vertex shader however it's tied to a bunch of other unrelated stuff in the game, so I gave up trying to isolate it, too complicated. there is also however a pixel shader, which seems to be ideal, however I don't know how to add depth to a pixel shader.



hl2 has many issues... if you go underwater and come back up, since the reflection and refraction shader reloads, it breaks the water rendering until you restart the game. you need to adjust the frustrum but part of the hud gets cut off. several effect shaders just refuse to render in stereo. really, it's like they coded this game specifically to make it as non-future-proof as possible, very frustrating.

Posted 04/15/2012 07:35 PM   
Paste the pixelshader and I can give it a try. I KIND OF understand how it should be done.
Paste the pixelshader and I can give it a try. I KIND OF understand how it should be done.

Co-founder/Web host of helixmod.blog.com

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Posted 04/15/2012 07:48 PM   
I've released my fix for mass effect 2 in the blog.. please make me know how it goes if someone try it.
I've released my fix for mass effect 2 in the blog.. please make me know how it goes if someone try it.

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 04/16/2012 08:32 AM   
redling it now mana84. You will probably give me one last playthrough =).......... like 8 times lol
Added it to wiki. Its kind of cool full series is in fixed section.(Favorite game series)
redling it now mana84. You will probably give me one last playthrough =).......... like 8 times lol

Added it to wiki. Its kind of cool full series is in fixed section.(Favorite game series)

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Posted 04/16/2012 03:21 PM   
Hi guys,

I would like the contribute to use Helix's fixer, and fix games. Frankly I find the instruction difficult to understand. Could you maybe make a "Helix Tools For Dummies" ?
So it will be easier for guys like me to join forces.

(E.g. I have little understanding of what a shader actually is, I tried the internet, but what you read then is really not for beginners)

Further I was thinking: maybe it would help to make little installers for Helix fixes. The easier it is, the more people will use it.
Hi guys,



I would like the contribute to use Helix's fixer, and fix games. Frankly I find the instruction difficult to understand. Could you maybe make a "Helix Tools For Dummies" ?

So it will be easier for guys like me to join forces.



(E.g. I have little understanding of what a shader actually is, I tried the internet, but what you read then is really not for beginners)



Further I was thinking: maybe it would help to make little installers for Helix fixes. The easier it is, the more people will use it.

Posted 04/16/2012 08:48 PM   
ahah lol for the 8 times :D ...I've played it only once on the xbox360 some time ago and loved it, then I rebought it for pc becouse I've resold the xbox and I'd like to have the series for pc! I'd like to replay the saga starting from the first one (that I've still unfinished), but I have a lot of games to play and very little time... and now with helix mod my freetime is completely invested in trying to make fixes.. I think we should have 2 lives or maybe a clone /wink.gif' class='bbc_emoticon' alt=';)' />
ahah lol for the 8 times :D ...I've played it only once on the xbox360 some time ago and loved it, then I rebought it for pc becouse I've resold the xbox and I'd like to have the series for pc! I'd like to replay the saga starting from the first one (that I've still unfinished), but I have a lot of games to play and very little time... and now with helix mod my freetime is completely invested in trying to make fixes.. I think we should have 2 lives or maybe a clone /wink.gif' class='bbc_emoticon' alt=';)' />

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 04/16/2012 08:53 PM   
@pfipfo
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html

Follow guide. By time your done you will understand what a shader is.
@pfipfo

http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html



Follow guide. By time your done you will understand what a shader is.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/16/2012 09:13 PM   
[quote name='eqzitara' date='15 April 2012 - 03:48 PM' timestamp='1334519315' post='1396759']
Paste the pixelshader and I can give it a try. I KIND OF understand how it should be done.
[/quote]

here ya go

oh and @pfipfo... I made a few successful fixes myself, but I can't say that I have a deep understanding of what I did... don't expect a high level of comprehension in this unless you plan on properly learning shader programming language.
[quote name='eqzitara' date='15 April 2012 - 03:48 PM' timestamp='1334519315' post='1396759']

Paste the pixelshader and I can give it a try. I KIND OF understand how it should be done.





here ya go



oh and @pfipfo... I made a few successful fixes myself, but I can't say that I have a deep understanding of what I did... don't expect a high level of comprehension in this unless you plan on properly learning shader programming language.

Posted 04/17/2012 02:20 AM   
Hmm that shader controls alot tbh I dont think its what you are looking for. Controls fog/water elements. Dont think I could help you on that one.
Hmm that shader controls alot tbh I dont think its what you are looking for. Controls fog/water elements. Dont think I could help you on that one.

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Posted 04/17/2012 03:32 AM   
oh wait, sorry man, totally wrong shader. I knew I should have checked before. here's definitely the right pixel shader... I realized however that it's tied to a bunch of other stuff though, much like the vertex shader which I will also attach anyway. this vertex shader appears twice in the list, #40 and #64.

by the way, unrelated, but if anyone knows a way to force a shader to constantly remain loaded, like, preventing the game to reload the shader, I bet this could be used to fix the water refraction problem.
oh wait, sorry man, totally wrong shader. I knew I should have checked before. here's definitely the right pixel shader... I realized however that it's tied to a bunch of other stuff though, much like the vertex shader which I will also attach anyway. this vertex shader appears twice in the list, #40 and #64.



by the way, unrelated, but if anyone knows a way to force a shader to constantly remain loaded, like, preventing the game to reload the shader, I bet this could be used to fix the water refraction problem.

Posted 04/17/2012 04:47 AM   
[quote name='eqzitara' date='16 April 2012 - 09:13 PM' timestamp='1334610816' post='1397213']
@pfipfo
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html

Follow guide. By time your done you will understand what a shader is.
[/quote]


Thank you!!
[quote name='eqzitara' date='16 April 2012 - 09:13 PM' timestamp='1334610816' post='1397213']

@pfipfo

http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html



Follow guide. By time your done you will understand what a shader is.







Thank you!!

Posted 04/17/2012 07:04 AM   
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