[quote="DHR"]@SKAUT
Just update the fix...there was 3 shadows/lights shader and 1 Halo in windows/glasses
[/quote]
you've fixed them? link is missing from your -quoted- comment mate. (or the one on page 17 is indeed the last fix?)
@DHR:
If you would send me the actual Fix via private message, I´ll put it in the threadstarter.
With one of the fixes before I got flickering of picture ingame. So I´m still on one of the first fixes, which also looks nearly perfect.
Was this flickering only a problem of mine?
Thanks again for your great work.
The fix is up in the helixmod site and the link is the same
@ronrebell
The flickering issue may be because a driver issue...in the last 2 previous driver i have some right eye lag in the WB logo and intro (gameplay was ok)....the las driver fix that.
The fix is up in the helixmod site and the link is the same
@ronrebell
The flickering issue may be because a driver issue...in the last 2 previous driver i have some right eye lag in the WB logo and intro (gameplay was ok)....the las driver fix that.
[quote="DHR"]@SKAUT
Just update the fix...there was 3 shadows/lights shader and 1 Halo in windows/glasses
[/quote]
There is going to be mission in there so great that you fixed it ahead. Thank you.
[quote="DarkStarSword"][quote="DarkStarSword"]ok, this fixes the opacity of the bloom & lens flare, and stops them from being overly exaggerated or only showing in one eye:
https://github.com/DarkStarSword/3d-fixes/commit/a0f71fccfda105ab6a4a1d9b71534c5d68ae977c
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66370/[/img]
Their position still needs to be corrected, either using the code I posted above, or a static adjustment. This discovery does show that it will be possible to fix these accurately once I finish that whole resource copy feature in 3DMigoto I keep talking about... I'll try to find some time to work on it this weekend, but I can't guarantee when it will be ready so for now I'd suggest getting the fix out without that and we can update it later.[/quote]I haven't finished the "arbitrary" part of this feature yet, but I now have enough working that I can copy a constant buffer from a pixel shader to a vertex shader to allow the bloom to be fixed accurately regardless of depth or convergence =D
There's a bit more low hanging fruit I want to try to do on this feature before I push out a new release of 3DMigoto (it'd be nice it I can at least get it to the point where I can also fix Unity 5 physical lighting effects), but this opens up some new possibilities for fixing more effects like these :)
[/quote]
I've finished most of the low hanging fruit I was talking about and a good deal more (and I can now fix the specular highlights properly in World of Diving and other Unity 5 games), so I've released 3DMigoto 1.2.4 with this feature:
https://github.com/bo3b/3Dmigoto/releases/tag/1.2.4
Here's the changes to fix the bloom depth using this feature:
https://github.com/DarkStarSword/3d-fixes/commit/565daab56d5b4d52aa6aaa9e1b45cf37d03e2492
The code is very new, so let me know if you notice any problems with it.
Their position still needs to be corrected, either using the code I posted above, or a static adjustment. This discovery does show that it will be possible to fix these accurately once I finish that whole resource copy feature in 3DMigoto I keep talking about... I'll try to find some time to work on it this weekend, but I can't guarantee when it will be ready so for now I'd suggest getting the fix out without that and we can update it later.
I haven't finished the "arbitrary" part of this feature yet, but I now have enough working that I can copy a constant buffer from a pixel shader to a vertex shader to allow the bloom to be fixed accurately regardless of depth or convergence =D
There's a bit more low hanging fruit I want to try to do on this feature before I push out a new release of 3DMigoto (it'd be nice it I can at least get it to the point where I can also fix Unity 5 physical lighting effects), but this opens up some new possibilities for fixing more effects like these :)
I've finished most of the low hanging fruit I was talking about and a good deal more (and I can now fix the specular highlights properly in World of Diving and other Unity 5 games), so I've released 3DMigoto 1.2.4 with this feature:
https://github.com/bo3b/3Dmigoto/releases/tag/1.2.4
Thanks DarkStarSword!!
i will update the fix in my machine (wrapper and shaders)....test a little and let you know. If i don't found any issues i will update in the blog.
Hello!
Thnx, for the awsome fix, game now looks so beautiful.
I have one problem whitch is not related to 3d fix, sorry for asking about it here, but I have googled and can't find any solution :(
I have micro shutters (FPS drops for about 1-2 sec) when I'm driving fast or fighting, even in 2d. Tried to lover graphics, even to lovest posible, but it won't change anything also reinstaled latest 358.50 driver using DDU.
Maybe someone had similar problem and found some solution.
Thnx, for the awsome fix, game now looks so beautiful.
I have one problem whitch is not related to 3d fix, sorry for asking about it here, but I have googled and can't find any solution :(
I have micro shutters (FPS drops for about 1-2 sec) when I'm driving fast or fighting, even in 2d. Tried to lover graphics, even to lovest posible, but it won't change anything also reinstaled latest 358.50 driver using DDU.
Maybe someone had similar problem and found some solution.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
[quote="Skawen"]Hello!
Thnx, for the awsome fix, game now looks so beautiful.
I have one problem whitch is not related to 3d fix, sorry for asking about it here, but I have googled and can't find any solution :(
I have micro shutters (FPS drops for about 1-2 sec) when I'm driving fast or fighting, even in 2d. Tried to lover graphics, even to lovest posible, but it won't change anything also reinstaled latest 358.50 driver using DDU.
Maybe someone had similar problem and found some solution.[/quote]
Don`t worry about them much. We all have them - this is because of game itself. Just wait for another game patch and drivers update.
Thnx, for the awsome fix, game now looks so beautiful.
I have one problem whitch is not related to 3d fix, sorry for asking about it here, but I have googled and can't find any solution :(
I have micro shutters (FPS drops for about 1-2 sec) when I'm driving fast or fighting, even in 2d. Tried to lover graphics, even to lovest posible, but it won't change anything also reinstaled latest 358.50 driver using DDU.
Maybe someone had similar problem and found some solution.
Don`t worry about them much. We all have them - this is because of game itself. Just wait for another game patch and drivers update.
Thnx, for the answer! Will wait for the game patch.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
[quote="Skawen"]Thnx, for the answer! Will wait for the game patch.[/quote]
Going to be awhile I think. Pretty sure that the microstutters are caused by the Denuvo copy protection. Same problem as seen in Batman, but not as severe.
Might try putting game on SSD if you have not already. Denuvo does massive reading as it decrypts the code over and over.
Skawen said:Thnx, for the answer! Will wait for the game patch.
Going to be awhile I think. Pretty sure that the microstutters are caused by the Denuvo copy protection. Same problem as seen in Batman, but not as severe.
Might try putting game on SSD if you have not already. Denuvo does massive reading as it decrypts the code over and over.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
update the fix in the blog with the new version of the wrapper and the bloom fix, now works perfect. Thanks DarkStarSword!
The wrapper also works fine, no colateral issues found.
Just update the fix...there was 3 shadows/lights shader and 1 Halo in windows/glasses
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
you've fixed them? link is missing from your -quoted- comment mate. (or the one on page 17 is indeed the last fix?)
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
If you would send me the actual Fix via private message, I´ll put it in the threadstarter.
With one of the fixes before I got flickering of picture ingame. So I´m still on one of the first fixes, which also looks nearly perfect.
Was this flickering only a problem of mine?
Thanks again for your great work.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
@ronrebell
The flickering issue may be because a driver issue...in the last 2 previous driver i have some right eye lag in the WB logo and intro (gameplay was ok)....the las driver fix that.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I´m on 355.82.
I´ll check 358.80 ... thx a lot.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
There is going to be mission in there so great that you fixed it ahead. Thank you.
https://steamcommunity.com/profiles/76561198014296177/
I've finished most of the low hanging fruit I was talking about and a good deal more (and I can now fix the specular highlights properly in World of Diving and other Unity 5 games), so I've released 3DMigoto 1.2.4 with this feature:
https://github.com/bo3b/3Dmigoto/releases/tag/1.2.4
Here's the changes to fix the bloom depth using this feature:
https://github.com/DarkStarSword/3d-fixes/commit/565daab56d5b4d52aa6aaa9e1b45cf37d03e2492
The code is very new, so let me know if you notice any problems with it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
i will update the fix in my machine (wrapper and shaders)....test a little and let you know. If i don't found any issues i will update in the blog.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Thnx, for the awsome fix, game now looks so beautiful.
I have one problem whitch is not related to 3d fix, sorry for asking about it here, but I have googled and can't find any solution :(
I have micro shutters (FPS drops for about 1-2 sec) when I'm driving fast or fighting, even in 2d. Tried to lover graphics, even to lovest posible, but it won't change anything also reinstaled latest 358.50 driver using DDU.
Maybe someone had similar problem and found some solution.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Don`t worry about them much. We all have them - this is because of game itself. Just wait for another game patch and drivers update.
https://steamcommunity.com/profiles/76561198014296177/
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Going to be awhile I think. Pretty sure that the microstutters are caused by the Denuvo copy protection. Same problem as seen in Batman, but not as severe.
Might try putting game on SSD if you have not already. Denuvo does massive reading as it decrypts the code over and over.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
The wrapper also works fine, no colateral issues found.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://www.bundlestars.com/en/game/mad-max
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55