3D Glasses + Maya Using Maya for developing models that project in 3D
Hi all,

As apart of a project I'm doing at university, I'm looking at using the NVidia 3D glasses in combination with the AlienWare AW2310 and... a computer I'm maybe looking at building.

Currently the system I have is running with a 9800GTX card, but apparently only the Quadro cards can be used with developing in Maya?

The 400 series is set to be released very soon and I was curious if those would be compatible with 3D in Maya?

What I want to achieve is basically creating a full 3D environment where you can walk around a scene (either on a game engine or rendered as a video) making use of the glasses (which I have). I've seen how it works with the games and it looks pretty cool - but I want to create my own scenes.

Any ideas which cards are compatible with it? Or if the new range will be compatible or not?

Thanks!
~ Alisana
Hi all,



As apart of a project I'm doing at university, I'm looking at using the NVidia 3D glasses in combination with the AlienWare AW2310 and... a computer I'm maybe looking at building.



Currently the system I have is running with a 9800GTX card, but apparently only the Quadro cards can be used with developing in Maya?



The 400 series is set to be released very soon and I was curious if those would be compatible with 3D in Maya?



What I want to achieve is basically creating a full 3D environment where you can walk around a scene (either on a game engine or rendered as a video) making use of the glasses (which I have). I've seen how it works with the games and it looks pretty cool - but I want to create my own scenes.



Any ideas which cards are compatible with it? Or if the new range will be compatible or not?



Thanks!

~ Alisana

#1
Posted 03/24/2010 03:29 PM   
I'm not to familiar with maya but are you able to make an animation of a scene and render it from two different cameralocations? The movie can later be merged in stereomoviemaker.
I'm not to familiar with maya but are you able to make an animation of a scene and render it from two different cameralocations? The movie can later be merged in stereomoviemaker.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#2
Posted 03/25/2010 04:52 PM   
[quote name='Likay' post='1026812' date='Mar 26 2010, 03:22 AM']I'm not to familiar with maya but are you able to make an animation of a scene and render it from two different cameralocations? The movie can later be merged in stereomoviemaker.[/quote]

I had a quick look at the program and it looks interesting... Just taking two different angles and layering them on top of each other. I suppose that can be another option. Thanks for the tip.

Ideally, I want to be able to model and see it with the 3D glasses pre-render.

[quote]The best thing was Maya 2009 has a built in stereo camera rig. Some really cool options for this camera rig are real-time 3D so that you can animate and model and do everything you want to do while wearing your 3D glasses![/quote] From: [url="http://fireuser.com/blog/maya_2009_and_all_autodesk_products_are_adding_3d_stereoscopic_tools_report/"]http://fireuser.com/blog/maya_2009_and_all...c_tools_report/[/url]

Can that feature only be accomplished with the Quatros or any card?
[quote name='Likay' post='1026812' date='Mar 26 2010, 03:22 AM']I'm not to familiar with maya but are you able to make an animation of a scene and render it from two different cameralocations? The movie can later be merged in stereomoviemaker.



I had a quick look at the program and it looks interesting... Just taking two different angles and layering them on top of each other. I suppose that can be another option. Thanks for the tip.



Ideally, I want to be able to model and see it with the 3D glasses pre-render.



The best thing was Maya 2009 has a built in stereo camera rig. Some really cool options for this camera rig are real-time 3D so that you can animate and model and do everything you want to do while wearing your 3D glasses!
From: http://fireuser.com/blog/maya_2009_and_all...c_tools_report/



Can that feature only be accomplished with the Quatros or any card?

#3
Posted 03/26/2010 03:37 PM   
Since version 2009, Maya is really one of the best 3d tools to create stereoscopic movies.

Not only because it features stereoscopic cameras, but also eliminates some of the most common picture "failures" you are getting with 2 normal cameras (for advanced readers: maya is capable to use off-axis cameras with shifted sensors to create perfect matched stereoscopic pictures - with 2 normal cameras you would get frustum problems with trapezoid deformations).

The good thing is, you don't need a quadro card to use the stereo rig, but if you have one, you can see the viewport in "real" 3D if you use 2 projectors (polarization, infitec ...) or the acer one (if there WOULD be newer quadro 3d vision drivers which support the projector perfectly ;) ).

For normal users it is enough to create a stereo rig, set the zero parallax plane, the interaxial separation and view the whole thing via the luminance anaglyph (red/cyan) option ;).


Good luck while trying it and don't forget to read the autodesk stereoscopic filmmaking whitepaper to understand the whole 3d functions:

[url="http://images.autodesk.com/adsk/files/stereoscopic_whitepaper_final08.pdf"]http://images.autodesk.com/adsk/files/ster...per_final08.pdf[/url]

and

[url="http://www.motionmedia.com/downloads/pdf/Maya_Stereo_Whitepaper.pdf"]http://www.motionmedia.com/downloads/pdf/M..._Whitepaper.pdf[/url]

(for germans:)

[url="http://noeol.de/s3d/stereoscopic_rendering.pdf"]http://noeol.de/s3d/stereoscopic_rendering.pdf[/url]
Since version 2009, Maya is really one of the best 3d tools to create stereoscopic movies.



Not only because it features stereoscopic cameras, but also eliminates some of the most common picture "failures" you are getting with 2 normal cameras (for advanced readers: maya is capable to use off-axis cameras with shifted sensors to create perfect matched stereoscopic pictures - with 2 normal cameras you would get frustum problems with trapezoid deformations).



The good thing is, you don't need a quadro card to use the stereo rig, but if you have one, you can see the viewport in "real" 3D if you use 2 projectors (polarization, infitec ...) or the acer one (if there WOULD be newer quadro 3d vision drivers which support the projector perfectly ;) ).



For normal users it is enough to create a stereo rig, set the zero parallax plane, the interaxial separation and view the whole thing via the luminance anaglyph (red/cyan) option ;).





Good luck while trying it and don't forget to read the autodesk stereoscopic filmmaking whitepaper to understand the whole 3d functions:



http://images.autodesk.com/adsk/files/ster...per_final08.pdf



and



http://www.motionmedia.com/downloads/pdf/M..._Whitepaper.pdf



(for germans:)



http://noeol.de/s3d/stereoscopic_rendering.pdf

#4
Posted 03/26/2010 07:10 PM   
[quote name='MCX' post='1027613' date='Mar 27 2010, 05:40 AM']Since version 2009, Maya is really one of the best 3d tools to create stereoscopic movies.

Not only because it features stereoscopic cameras, but also eliminates some of the most common picture "failures" you are getting with 2 normal cameras (for advanced readers: maya is capable to use off-axis cameras with shifted sensors to create perfect matched stereoscopic pictures - with 2 normal cameras you would get frustum problems with trapezoid deformations).

The good thing is, you don't need a quadro card to use the stereo rig, but if you have one, you can see the viewport in "real" 3D if you use 2 projectors (polarization, infitec ...) or the acer one (if there WOULD be newer quadro 3d vision drivers which support the projector perfectly ;) ).

For normal users it is enough to create a stereo rig, set the zero parallax plane, the interaxial separation and view the whole thing via the luminance anaglyph (red/cyan) option ;).


Good luck while trying it and don't forget to read the autodesk stereoscopic filmmaking whitepaper to understand the whole 3d functions:

[url="http://images.autodesk.com/adsk/files/stereoscopic_whitepaper_final08.pdf"]http://images.autodesk.com/adsk/files/ster...per_final08.pdf[/url]

and

[url="http://www.motionmedia.com/downloads/pdf/Maya_Stereo_Whitepaper.pdf"]http://www.motionmedia.com/downloads/pdf/M..._Whitepaper.pdf[/url]

(for germans:)

[url="http://noeol.de/s3d/stereoscopic_rendering.pdf"]http://noeol.de/s3d/stereoscopic_rendering.pdf[/url][/quote]

Wow, thanks for the info! That's great stuff. I had a look at the paper before seeing your post and it looks interesting. I only skimmed it though, so I'll read through it thoroughly at a decent hour.

So do you think it's quite possible to use say the ASUS laptop, G51 3D with the stereo rig? I'm looking at that laptop as a portable means when I'm not near my PC.
[quote name='MCX' post='1027613' date='Mar 27 2010, 05:40 AM']Since version 2009, Maya is really one of the best 3d tools to create stereoscopic movies.



Not only because it features stereoscopic cameras, but also eliminates some of the most common picture "failures" you are getting with 2 normal cameras (for advanced readers: maya is capable to use off-axis cameras with shifted sensors to create perfect matched stereoscopic pictures - with 2 normal cameras you would get frustum problems with trapezoid deformations).



The good thing is, you don't need a quadro card to use the stereo rig, but if you have one, you can see the viewport in "real" 3D if you use 2 projectors (polarization, infitec ...) or the acer one (if there WOULD be newer quadro 3d vision drivers which support the projector perfectly ;) ).



For normal users it is enough to create a stereo rig, set the zero parallax plane, the interaxial separation and view the whole thing via the luminance anaglyph (red/cyan) option ;).





Good luck while trying it and don't forget to read the autodesk stereoscopic filmmaking whitepaper to understand the whole 3d functions:



http://images.autodesk.com/adsk/files/ster...per_final08.pdf



and



http://www.motionmedia.com/downloads/pdf/M..._Whitepaper.pdf



(for germans:)



http://noeol.de/s3d/stereoscopic_rendering.pdf



Wow, thanks for the info! That's great stuff. I had a look at the paper before seeing your post and it looks interesting. I only skimmed it though, so I'll read through it thoroughly at a decent hour.



So do you think it's quite possible to use say the ASUS laptop, G51 3D with the stereo rig? I'm looking at that laptop as a portable means when I'm not near my PC.

#5
Posted 03/27/2010 04:02 PM   
Yes this is possible.. of course. Maya itself renders with software.. has nothing to do with GPU (only if you choose maya hardware or if you have a gpu renderer...).

You are able to create cinema like stereoscopic scenes if you have the knowledge to do that!

The only thing you can't do is watching the viewport in 3D via the shutter glasses..
Yes this is possible.. of course. Maya itself renders with software.. has nothing to do with GPU (only if you choose maya hardware or if you have a gpu renderer...).



You are able to create cinema like stereoscopic scenes if you have the knowledge to do that!



The only thing you can't do is watching the viewport in 3D via the shutter glasses..

#6
Posted 03/27/2010 09:29 PM   
I think I remember reading nVidia are adding windowed mode support for 3D Vision, I'm hoping that'll mean you can model in Maya or 3ds Max in stereo (which use DX9 for rendering viewports), because that would be very cool.
I think I remember reading nVidia are adding windowed mode support for 3D Vision, I'm hoping that'll mean you can model in Maya or 3ds Max in stereo (which use DX9 for rendering viewports), because that would be very cool.

#7
Posted 03/28/2010 01:00 AM   
hi guys, how do I do a "parallel axis asymmetric frustum perspective projection" in 3ds Max? Maya has got the Off axis, i tried in Max a plugin called xidmary but it uses the Toe-in method... any suggestion to do a good stereo in 3ds?
thank you!
hi guys, how do I do a "parallel axis asymmetric frustum perspective projection" in 3ds Max? Maya has got the Off axis, i tried in Max a plugin called xidmary but it uses the Toe-in method... any suggestion to do a good stereo in 3ds?

thank you!

#8
Posted 04/21/2010 06:24 PM   
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