Future of 3D Vision Support (Official announcement from NVIDIA)
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[quote="RJ8"]No need to worry any further, someone has just released an "Universal VR Driver" with a 3-D Vision bridge [u]for Free.[/u] Check it out [url=http://rjkole.com/UVR.zip]here[/url] : * ( link expires within the next 12 hours )[/quote]
Let me guess... 1 of April :D
Anyway I'll be fine with just about anything you guys come up with, but 10 bucks/month+initial purchase seems reasonable!
RJ8 said:No need to worry any further, someone has just released an "Universal VR Driver" with a 3-D Vision bridge for Free. Check it out here : * ( link expires within the next 12 hours )
Let me guess... 1 of April :D
Anyway I'll be fine with just about anything you guys come up with, but 10 bucks/month+initial purchase seems reasonable!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
That way it's not way too much and this price range will be more attractive to new 3d gamers.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
[quote="RJ8"]No need to worry any further, someone has just released an "Universal VR Driver" with a 3-D Vision bridge [u]for Free.[/u] Check it out [url=http://rjkole.com/UVR.zip]here[/url] : * ( link expires within the next 12 hours )[/quote]
Damn no WMR support :(
RJ8 said:No need to worry any further, someone has just released an "Universal VR Driver" with a 3-D Vision bridge for Free. Check it out here : * ( link expires within the next 12 hours )
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
PSVR support would be awesome :P
Like Trinus PSVR or like ivRy. ivRy is full of bloatware and establishes several outgoing internet connections. This is likely due to it's in-app transactions and Bonjour inclusion. (not recommened)
Like Trinus PSVR or like ivRy. ivRy is full of bloatware and establishes several outgoing internet connections. This is likely due to it's in-app transactions and Bonjour inclusion. (not recommened)
My opinion concerning "donations" is that people too easy forget about you after they have downloaded something. For example i have fixed 260 games for VorpX by now and i havent received one donation. I ran several free photo websites for years and never received one donation from a user neither. I think best way is to price something out and make people pay , not hoping for a donation.
My opinion concerning "donations" is that people too easy forget about you after they have downloaded something. For example i have fixed 260 games for VorpX by now and i havent received one donation. I ran several free photo websites for years and never received one donation from a user neither. I think best way is to price something out and make people pay , not hoping for a donation.
It has to be a 2 way conversation...
Realistically, one would have to gauge how many licenses would be sold vs. what income developers would be happy with.
Say DSS and bo3b are our 2 demi-gods in question:
If we aim to sell 500 licenses (someone estimated that we have a couple of thousand users on this board) at Netflix prices, that would be $12.99 x 12 months x 500 licenses / 2 = $39,000 salary per person.
Is that something that DSS and bo3b would be happy with? Only they can answer that.
Another crucial factor is that the most vocal people contributing on this forum are also the most dedicated, and hence will be willing to pay far more than the majority of lurkers, who generally outnumber contributors 100:1 - would one rather have a large licence fee bought by a few users, or a small license fee bought by many users. Perhaps a tiered system might work where all people of varying dedication and affordability can be monetised?
======
A word to the wise: It is crucial that there is a partnership agreement, which covers things such as who has the final decision, who has primary control over the bank account, who gets paid what and when, what happens when one person does more work than the other, who owns the IP, and what happens if one person leaves and wants to take his code with him/gets hit by a truck.
It will get complicated very quickly and resentment can build immediately when (not if) individuals feel they are doing more work than the other, which can and will destroy friendships, partnerships, and entire communities.
The partner with 50.1% can kick out the minority partner with 49.9% share, revoke his access to bank accounts, pay himself everything in the bank account now and in the future, and leave nothing for the minority partner as dividends - all legally and easily.
One might brush this warning off as "not going to happen - we're too good friends", but I can guarantee you that it can and it absolutely will happen - mistrust, paranoia, and selfishness is human nature - someone wise once said that we judge others by their actions but ourselves by our intentions.
Just a simple example - Jobs conned Wozniak out of good money at the beginning of Apple. Bill Gates tried to do a hostile takeover of Microsoft while one of the other major partners were in hospital. Edison screwed Tesla out his inventions - Tesla died alone and penniless... or how about the Ant Simulator game - one partner did all the work while the others spent the entire funded budget on alcohol and strippers... the list goes on.
A partnership agreement covers most scenarios so partners know where they stand in most eventualities - a real lawyer is highly recommended.
Source: Have been director/partner/shareholder; have been conned.
Relevant Reddit thread:
[url]https://www.reddit.com/r/AskReddit/comments/b7r37x/what_is_a_nonsexual_equivalent_of_having/ejtoyqj/?utm_source=share&utm_medium=web2x[/url]
Realistically, one would have to gauge how many licenses would be sold vs. what income developers would be happy with.
Say DSS and bo3b are our 2 demi-gods in question:
If we aim to sell 500 licenses (someone estimated that we have a couple of thousand users on this board) at Netflix prices, that would be $12.99 x 12 months x 500 licenses / 2 = $39,000 salary per person.
Is that something that DSS and bo3b would be happy with? Only they can answer that.
Another crucial factor is that the most vocal people contributing on this forum are also the most dedicated, and hence will be willing to pay far more than the majority of lurkers, who generally outnumber contributors 100:1 - would one rather have a large licence fee bought by a few users, or a small license fee bought by many users. Perhaps a tiered system might work where all people of varying dedication and affordability can be monetised?
======
A word to the wise: It is crucial that there is a partnership agreement, which covers things such as who has the final decision, who has primary control over the bank account, who gets paid what and when, what happens when one person does more work than the other, who owns the IP, and what happens if one person leaves and wants to take his code with him/gets hit by a truck.
It will get complicated very quickly and resentment can build immediately when (not if) individuals feel they are doing more work than the other, which can and will destroy friendships, partnerships, and entire communities.
The partner with 50.1% can kick out the minority partner with 49.9% share, revoke his access to bank accounts, pay himself everything in the bank account now and in the future, and leave nothing for the minority partner as dividends - all legally and easily.
One might brush this warning off as "not going to happen - we're too good friends", but I can guarantee you that it can and it absolutely will happen - mistrust, paranoia, and selfishness is human nature - someone wise once said that we judge others by their actions but ourselves by our intentions.
Just a simple example - Jobs conned Wozniak out of good money at the beginning of Apple. Bill Gates tried to do a hostile takeover of Microsoft while one of the other major partners were in hospital. Edison screwed Tesla out his inventions - Tesla died alone and penniless... or how about the Ant Simulator game - one partner did all the work while the others spent the entire funded budget on alcohol and strippers... the list goes on.
A partnership agreement covers most scenarios so partners know where they stand in most eventualities - a real lawyer is highly recommended.
Source: Have been director/partner/shareholder; have been conned.
[quote="conan48"]I'm good for whatever you guys decide.
20.00 a month would be fair,but I'd be fine with paying more.
Guys think about how many hours we've spent enjoying 3D vision games....
It's actually really hard to quantify a price for that.
I pay 15.00 a month for netflix but I value 3D gaming much more...[/quote]
Agreed... and I have no problem with the subscription model.
I'm not a business type person so I don't know what would really work in the real world, but here are some thoughts in no particular order.
1. Despite us being reliant on fixes to give value to this endeavour, part of me thinks that fixes should be decoupled from the actual 3d software. People currently fix games for their own reasons and I'm not sure how easy it would be to 'commercialise' that aspect of this. With the number of 3d vision users being quite small, I personally don't see fixing games as giving a reliable source of income, unless people are willing to contribute on an ad-hoc way as they currently do. I have no idea what people donate, but again, I'm not sure it would be enough to actually pay for the time spent.
2. There needs to be a realistic appraisal of what's actually required to develop an alternative to the automatic 3d vision driver and the people involved should in turn be prepared to put that stake in the ground, as a minimum payment/cost just to get the ball rolling.
3. There could be particular features which people might pay a premium for, which could be used to subsidise the basic development. For example, there are a few of us with 4k OLED displays. We benefit massively from the upscaling funcionality of 3dmigoto, but it's relatively underdeveloped and DSS has said it's not a priority to him. Certain features could potentially be monetized for the greater good.
4. If you go fully funded, will 'donations' dry up and what impact could that have? For example, Patreon donations to DSS. It's ridiculously poorly funded now IMHO, but will that switch over to the subscription model if people are suddenly paying and what if they're not getting the features they want when they want them?
5. Testing - this is probably a resource that people could provide for free. I'd like to think that even if money is changing hands, some people will still do this for free. If development and features are planned and documented I think there are enough enthusiasts here who would volunteer their time.
6. People letting you down.... How do you guarantee the monthlies? In anything in life there is a swell in initial interest but then when they're asked to pay they go quiet.
7. VR. As others have mentioned, the product could potentially be expanded in scope to reach other markets and target audiences. So there's the initial matter of scope of the product.
8. Hardware. I think this should be treated as a separate issue, however, if there scope for improved compatibility or 'unlocking' HDMI limitations, then it could be a plus point.
Sorry for bad spelling etc, just wanted to get some thoughts down and hopefully I'm not being too negative.
I'm not a business type person so I don't know what would really work in the real world, but here are some thoughts in no particular order.
1. Despite us being reliant on fixes to give value to this endeavour, part of me thinks that fixes should be decoupled from the actual 3d software. People currently fix games for their own reasons and I'm not sure how easy it would be to 'commercialise' that aspect of this. With the number of 3d vision users being quite small, I personally don't see fixing games as giving a reliable source of income, unless people are willing to contribute on an ad-hoc way as they currently do. I have no idea what people donate, but again, I'm not sure it would be enough to actually pay for the time spent.
2. There needs to be a realistic appraisal of what's actually required to develop an alternative to the automatic 3d vision driver and the people involved should in turn be prepared to put that stake in the ground, as a minimum payment/cost just to get the ball rolling.
3. There could be particular features which people might pay a premium for, which could be used to subsidise the basic development. For example, there are a few of us with 4k OLED displays. We benefit massively from the upscaling funcionality of 3dmigoto, but it's relatively underdeveloped and DSS has said it's not a priority to him. Certain features could potentially be monetized for the greater good.
4. If you go fully funded, will 'donations' dry up and what impact could that have? For example, Patreon donations to DSS. It's ridiculously poorly funded now IMHO, but will that switch over to the subscription model if people are suddenly paying and what if they're not getting the features they want when they want them?
5. Testing - this is probably a resource that people could provide for free. I'd like to think that even if money is changing hands, some people will still do this for free. If development and features are planned and documented I think there are enough enthusiasts here who would volunteer their time.
6. People letting you down.... How do you guarantee the monthlies? In anything in life there is a swell in initial interest but then when they're asked to pay they go quiet.
7. VR. As others have mentioned, the product could potentially be expanded in scope to reach other markets and target audiences. So there's the initial matter of scope of the product.
8. Hardware. I think this should be treated as a separate issue, however, if there scope for improved compatibility or 'unlocking' HDMI limitations, then it could be a plus point.
Sorry for bad spelling etc, just wanted to get some thoughts down and hopefully I'm not being too negative.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
Im also in with a subscription model with 20 or more dollars
maybe for newcomers you can do a trial version free for a few
days to check it out. Or another idea is to make it flexible
if you see in the first months you got not enough income from
the subcriptions communicate it to us and put the price up.
Im also be willing to pay a subscription for a 3d depth map
or something like the cm mode for games if this would be possible
because i play alot early access games or mmorpgs who werent very
popular to get fixed:).
Im also in with a subscription model with 20 or more dollars
maybe for newcomers you can do a trial version free for a few
days to check it out. Or another idea is to make it flexible
if you see in the first months you got not enough income from
the subcriptions communicate it to us and put the price up.
Im also be willing to pay a subscription for a 3d depth map
or something like the cm mode for games if this would be possible
because i play alot early access games or mmorpgs who werent very
popular to get fixed:).
[quote="rustyk21"]
3. There could be particular features which people might pay a premium for, which could be used to subsidise the basic development. For example, there are a few of us with 4k OLED displays. We benefit massively from the upscaling funcionality of 3dmigoto, but it's relatively underdeveloped and DSS has said it's not a priority to him. Certain features could potentially be monetized for the greater good.
[/quote]
Good idea. (But it has to work very well, I mean in all games, if it's a paid feature).
Globally, don't underestimate 3DTV market potential, even if it's "dead" now, they are still many people own one. And they will probably come back with glass-free.
I think it was one of Nvidia's mistake. They focused too much on 3D Vision monitors, instead of targeting 10x more users.
rustyk21 said:
3. There could be particular features which people might pay a premium for, which could be used to subsidise the basic development. For example, there are a few of us with 4k OLED displays. We benefit massively from the upscaling funcionality of 3dmigoto, but it's relatively underdeveloped and DSS has said it's not a priority to him. Certain features could potentially be monetized for the greater good.
Good idea. (But it has to work very well, I mean in all games, if it's a paid feature).
Globally, don't underestimate 3DTV market potential, even if it's "dead" now, they are still many people own one. And they will probably come back with glass-free.
I think it was one of Nvidia's mistake. They focused too much on 3D Vision monitors, instead of targeting 10x more users.
First post here. Sorry for years of lurking...
I really love my 3d glasses, so this is a real bummer. Not too much of a surprise though considering the downfall of 3d in general. I never will get into VR, that much is sure. Before I strap such a contraption to my face, I'd rather stop stereo gaming.
But anyways, mainly I wanted to give my two cents regarding pricing: I don't really have any good idea myself, but somehow I can't really see how a subscription based model could work. Tridef tried that with their VR driver when sales of their regular driver started to dwindle, a year later they were gone entirely.
I really love my 3d glasses, so this is a real bummer. Not too much of a surprise though considering the downfall of 3d in general. I never will get into VR, that much is sure. Before I strap such a contraption to my face, I'd rather stop stereo gaming.
But anyways, mainly I wanted to give my two cents regarding pricing: I don't really have any good idea myself, but somehow I can't really see how a subscription based model could work. Tridef tried that with their VR driver when sales of their regular driver started to dwindle, a year later they were gone entirely.
I am onboard for a monthly subscription model, or a per-game fix fee after the intial software purchase.
I would think that a steady trickling of income would be preferable for developers, even if modest, to wild fluctuations in purchases. As for fair pricing, I am an enthusiast with disposable income for gaming. I would pay up to $100 for the initial software ($20-$50 would be more reasonable for non-enthusiasts), and either $5 per game fix thereafter for only the games I want. Alternatively, a monthly subscription of $20 for unlimited fixes could work as well. I would expect, however, that with a subscription new games would be fixed within a month of release, and all currently available fixes be included in the initial software purchase. If a good amount of legacy games are fixed and bundled with the software, I would consider a $200 purchase upfront depending of quality, and in part just to help the project get going.
I suspect that this could work as a supplemental income for the developers involved. It's unlikely that it would be sufficient to found a software company, unless you plan to use it as platform to launch other products later on. There's after all plenty of popular small software developers that sell utilities on Steam, such as FENCES or VoiceAttack. There's an opportunity to grow if this is ported to VR as well.
I would not rely on donations, I don't think the user pool is large enough to live off the kindness of strangers.
I am onboard for a monthly subscription model, or a per-game fix fee after the intial software purchase.
I would think that a steady trickling of income would be preferable for developers, even if modest, to wild fluctuations in purchases. As for fair pricing, I am an enthusiast with disposable income for gaming. I would pay up to $100 for the initial software ($20-$50 would be more reasonable for non-enthusiasts), and either $5 per game fix thereafter for only the games I want. Alternatively, a monthly subscription of $20 for unlimited fixes could work as well. I would expect, however, that with a subscription new games would be fixed within a month of release, and all currently available fixes be included in the initial software purchase. If a good amount of legacy games are fixed and bundled with the software, I would consider a $200 purchase upfront depending of quality, and in part just to help the project get going.
I suspect that this could work as a supplemental income for the developers involved. It's unlikely that it would be sufficient to found a software company, unless you plan to use it as platform to launch other products later on. There's after all plenty of popular small software developers that sell utilities on Steam, such as FENCES or VoiceAttack. There's an opportunity to grow if this is ported to VR as well.
I would not rely on donations, I don't think the user pool is large enough to live off the kindness of strangers.
CPU: Intel Core i7 3770K @ 3.50GHz
MB: Asus P8Z77-V DELUXE
RAM: 32.0GB Dual-Channel DDR3 @ 799MHz (10-10-10-27)
VGA: Asus Strix GTX 1070 2x SLI
DISPLAY: Asus ROG PG278QR
OS: Windows 10 Home 64-bit
I generally really do not like Subscription services, also I would rather see it isolated from the actual game fix side of it, especially someone like myself that is not usually so into the mainstream really popular games.
That said on going 3dsupport is likely the one time I would make an exception to this rule in terms of sub.
I generally really do not like Subscription services, also I would rather see it isolated from the actual game fix side of it, especially someone like myself that is not usually so into the mainstream really popular games.
That said on going 3dsupport is likely the one time I would make an exception to this rule in terms of sub.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="zig11727"]What about having different levels (packages) this would suit all.
Lifetime membership
Prime membership
Subscription based membership [/quote]
I think I'd like this model most. I understand monthly subscription seems attractive but given the chance I'd much rather pay either bigger one time payment. Or maybe pay once for the driver and then pay for each fix separately. I really don't feel like getting more monthly subscriptions since almost every company in entertainment these days wants to get people to pay monthly for their services.
I for example doesn't care so much for newer games (Shenmue 3 and Cyberpunk are only new games that have my interest) but on the other hand I have massive backlog for older games to play in 3D - at the time of writing this I have about 70 games installed waiting for me to have time to play them. For people in the same situation the one time fee would be more ideal than monthly subscription. With my backlog I could easily be happy with the rest of my life using older versions of the driver and/or Windows so I don't feel so much need for the new games. I would definitely pay for the driver that keeps me playing in 3D with future versions of Windows but I'd feel uncomfortable paying for it monthly for the rest of my life (or at least as long as I keep gaming) because I really don't care about the fixes for games I'll never play (90% of modern games). And if I get interested of some new game it would be more comfortable to buy the fix for it separately, at least for me.
Why don't give people a choice to either pay one time for the driver and separately for the fixes or take the monthly subscription?
zig11727 said:What about having different levels (packages) this would suit all.
Lifetime membership
Prime membership
Subscription based membership
I think I'd like this model most. I understand monthly subscription seems attractive but given the chance I'd much rather pay either bigger one time payment. Or maybe pay once for the driver and then pay for each fix separately. I really don't feel like getting more monthly subscriptions since almost every company in entertainment these days wants to get people to pay monthly for their services.
I for example doesn't care so much for newer games (Shenmue 3 and Cyberpunk are only new games that have my interest) but on the other hand I have massive backlog for older games to play in 3D - at the time of writing this I have about 70 games installed waiting for me to have time to play them. For people in the same situation the one time fee would be more ideal than monthly subscription. With my backlog I could easily be happy with the rest of my life using older versions of the driver and/or Windows so I don't feel so much need for the new games. I would definitely pay for the driver that keeps me playing in 3D with future versions of Windows but I'd feel uncomfortable paying for it monthly for the rest of my life (or at least as long as I keep gaming) because I really don't care about the fixes for games I'll never play (90% of modern games). And if I get interested of some new game it would be more comfortable to buy the fix for it separately, at least for me.
Why don't give people a choice to either pay one time for the driver and separately for the fixes or take the monthly subscription?
Let me guess... 1 of April :D
Anyway I'll be fine with just about anything you guys come up with, but 10 bucks/month+initial purchase seems reasonable!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
That way it's not way too much and this price range will be more attractive to new 3d gamers.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Damn no WMR support :(
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Like Trinus PSVR or like ivRy. ivRy is full of bloatware and establishes several outgoing internet connections. This is likely due to it's in-app transactions and Bonjour inclusion. (not recommened)
Realistically, one would have to gauge how many licenses would be sold vs. what income developers would be happy with.
Say DSS and bo3b are our 2 demi-gods in question:
If we aim to sell 500 licenses (someone estimated that we have a couple of thousand users on this board) at Netflix prices, that would be $12.99 x 12 months x 500 licenses / 2 = $39,000 salary per person.
Is that something that DSS and bo3b would be happy with? Only they can answer that.
Another crucial factor is that the most vocal people contributing on this forum are also the most dedicated, and hence will be willing to pay far more than the majority of lurkers, who generally outnumber contributors 100:1 - would one rather have a large licence fee bought by a few users, or a small license fee bought by many users. Perhaps a tiered system might work where all people of varying dedication and affordability can be monetised?
======
A word to the wise: It is crucial that there is a partnership agreement, which covers things such as who has the final decision, who has primary control over the bank account, who gets paid what and when, what happens when one person does more work than the other, who owns the IP, and what happens if one person leaves and wants to take his code with him/gets hit by a truck.
It will get complicated very quickly and resentment can build immediately when (not if) individuals feel they are doing more work than the other, which can and will destroy friendships, partnerships, and entire communities.
The partner with 50.1% can kick out the minority partner with 49.9% share, revoke his access to bank accounts, pay himself everything in the bank account now and in the future, and leave nothing for the minority partner as dividends - all legally and easily.
One might brush this warning off as "not going to happen - we're too good friends", but I can guarantee you that it can and it absolutely will happen - mistrust, paranoia, and selfishness is human nature - someone wise once said that we judge others by their actions but ourselves by our intentions.
Just a simple example - Jobs conned Wozniak out of good money at the beginning of Apple. Bill Gates tried to do a hostile takeover of Microsoft while one of the other major partners were in hospital. Edison screwed Tesla out his inventions - Tesla died alone and penniless... or how about the Ant Simulator game - one partner did all the work while the others spent the entire funded budget on alcohol and strippers... the list goes on.
A partnership agreement covers most scenarios so partners know where they stand in most eventualities - a real lawyer is highly recommended.
Source: Have been director/partner/shareholder; have been conned.
Relevant Reddit thread:
https://www.reddit.com/r/AskReddit/comments/b7r37x/what_is_a_nonsexual_equivalent_of_having/ejtoyqj/?utm_source=share&utm_medium=web2x
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Agreed... and I have no problem with the subscription model.
1. Despite us being reliant on fixes to give value to this endeavour, part of me thinks that fixes should be decoupled from the actual 3d software. People currently fix games for their own reasons and I'm not sure how easy it would be to 'commercialise' that aspect of this. With the number of 3d vision users being quite small, I personally don't see fixing games as giving a reliable source of income, unless people are willing to contribute on an ad-hoc way as they currently do. I have no idea what people donate, but again, I'm not sure it would be enough to actually pay for the time spent.
2. There needs to be a realistic appraisal of what's actually required to develop an alternative to the automatic 3d vision driver and the people involved should in turn be prepared to put that stake in the ground, as a minimum payment/cost just to get the ball rolling.
3. There could be particular features which people might pay a premium for, which could be used to subsidise the basic development. For example, there are a few of us with 4k OLED displays. We benefit massively from the upscaling funcionality of 3dmigoto, but it's relatively underdeveloped and DSS has said it's not a priority to him. Certain features could potentially be monetized for the greater good.
4. If you go fully funded, will 'donations' dry up and what impact could that have? For example, Patreon donations to DSS. It's ridiculously poorly funded now IMHO, but will that switch over to the subscription model if people are suddenly paying and what if they're not getting the features they want when they want them?
5. Testing - this is probably a resource that people could provide for free. I'd like to think that even if money is changing hands, some people will still do this for free. If development and features are planned and documented I think there are enough enthusiasts here who would volunteer their time.
6. People letting you down.... How do you guarantee the monthlies? In anything in life there is a swell in initial interest but then when they're asked to pay they go quiet.
7. VR. As others have mentioned, the product could potentially be expanded in scope to reach other markets and target audiences. So there's the initial matter of scope of the product.
8. Hardware. I think this should be treated as a separate issue, however, if there scope for improved compatibility or 'unlocking' HDMI limitations, then it could be a plus point.
Sorry for bad spelling etc, just wanted to get some thoughts down and hopefully I'm not being too negative.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
maybe for newcomers you can do a trial version free for a few
days to check it out. Or another idea is to make it flexible
if you see in the first months you got not enough income from
the subcriptions communicate it to us and put the price up.
Im also be willing to pay a subscription for a 3d depth map
or something like the cm mode for games if this would be possible
because i play alot early access games or mmorpgs who werent very
popular to get fixed:).
Lifetime membership
Prime membership
Subscription based membership
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Good idea. (But it has to work very well, I mean in all games, if it's a paid feature).
Globally, don't underestimate 3DTV market potential, even if it's "dead" now, they are still many people own one. And they will probably come back with glass-free.
I think it was one of Nvidia's mistake. They focused too much on 3D Vision monitors, instead of targeting 10x more users.
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I really love my 3d glasses, so this is a real bummer. Not too much of a surprise though considering the downfall of 3d in general. I never will get into VR, that much is sure. Before I strap such a contraption to my face, I'd rather stop stereo gaming.
But anyways, mainly I wanted to give my two cents regarding pricing: I don't really have any good idea myself, but somehow I can't really see how a subscription based model could work. Tridef tried that with their VR driver when sales of their regular driver started to dwindle, a year later they were gone entirely.
I would think that a steady trickling of income would be preferable for developers, even if modest, to wild fluctuations in purchases. As for fair pricing, I am an enthusiast with disposable income for gaming. I would pay up to $100 for the initial software ($20-$50 would be more reasonable for non-enthusiasts), and either $5 per game fix thereafter for only the games I want. Alternatively, a monthly subscription of $20 for unlimited fixes could work as well. I would expect, however, that with a subscription new games would be fixed within a month of release, and all currently available fixes be included in the initial software purchase. If a good amount of legacy games are fixed and bundled with the software, I would consider a $200 purchase upfront depending of quality, and in part just to help the project get going.
I suspect that this could work as a supplemental income for the developers involved. It's unlikely that it would be sufficient to found a software company, unless you plan to use it as platform to launch other products later on. There's after all plenty of popular small software developers that sell utilities on Steam, such as FENCES or VoiceAttack. There's an opportunity to grow if this is ported to VR as well.
I would not rely on donations, I don't think the user pool is large enough to live off the kindness of strangers.
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That said on going 3dsupport is likely the one time I would make an exception to this rule in terms of sub.
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I think I'd like this model most. I understand monthly subscription seems attractive but given the chance I'd much rather pay either bigger one time payment. Or maybe pay once for the driver and then pay for each fix separately. I really don't feel like getting more monthly subscriptions since almost every company in entertainment these days wants to get people to pay monthly for their services.
I for example doesn't care so much for newer games (Shenmue 3 and Cyberpunk are only new games that have my interest) but on the other hand I have massive backlog for older games to play in 3D - at the time of writing this I have about 70 games installed waiting for me to have time to play them. For people in the same situation the one time fee would be more ideal than monthly subscription. With my backlog I could easily be happy with the rest of my life using older versions of the driver and/or Windows so I don't feel so much need for the new games. I would definitely pay for the driver that keeps me playing in 3D with future versions of Windows but I'd feel uncomfortable paying for it monthly for the rest of my life (or at least as long as I keep gaming) because I really don't care about the fixes for games I'll never play (90% of modern games). And if I get interested of some new game it would be more comfortable to buy the fix for it separately, at least for me.
Why don't give people a choice to either pay one time for the driver and separately for the fixes or take the monthly subscription?