GTX1080 reviews out!
  3 / 12    
It seems to me that anyone ignored one of GT1080' 4 Marvels: A new Technology (VR Works) Am I the only one to see, what this could do for 3D Vision and what it will do for VR ?! SINGLEPAS STEREO, Simultanious Multiprojection ! Jen Hsun talked long, very long about it but apparently noone recognized its power. I mean, it says that you can render Stereo perspectives with virtually no loss in performance, beacause they midified their Vertex and Transformation Engine in such way, that it renders 2 Perspectives in 1 Pass! The goal was not to satisfy us few 3D Visionaries, but the upcoming VR Hype. No matter, it is the same. For VR the had to add Simulanious Multi-Projection to pre distort both viewport by tiling each in 4 independent (8 in total) viewports and pre-correct them. This feature is also useful to correct perspective in Suurround-Configuration. PS: this is one of the reasons why they proclaimed one GTX1080 is 100% faster than GTX980 SLI and a TitanX- only in 3D (VR Works). I don't know if the driver doese these optimisations by itself or if a game has to use a special (VR Works) API ? If the latter, we will only sse advantage in VR Ready Games, if the former, we could benefit from every 3D Vision enabled Title (if one bought a GTX1080...). What do you think?
It seems to me that anyone ignored one of GT1080' 4 Marvels: A new Technology (VR Works)
Am I the only one to see, what this could do for 3D Vision and what it will do for VR ?!
SINGLEPAS STEREO, Simultanious Multiprojection !
Jen Hsun talked long, very long about it but apparently noone recognized its power.

I mean, it says that you can render Stereo perspectives with virtually no loss in performance, beacause they midified their Vertex and Transformation Engine in such way, that it renders 2 Perspectives in 1 Pass!
The goal was not to satisfy us few 3D Visionaries, but the upcoming VR Hype. No matter, it is the same.
For VR the had to add Simulanious Multi-Projection to pre distort both viewport by tiling each in 4 independent (8 in total) viewports and pre-correct them. This feature is also useful to correct perspective in Suurround-Configuration.

PS: this is one of the reasons why they proclaimed one GTX1080 is 100% faster than GTX980 SLI and a TitanX- only in 3D (VR Works).
I don't know if the driver doese these optimisations by itself or if a game has to use a special (VR Works) API ? If the latter, we will only sse advantage in VR Ready Games, if the former, we could benefit from every 3D Vision enabled Title (if one bought a GTX1080...).
What do you think?

#31
Posted 05/18/2016 01:14 PM   
Those technologies are awesome! No comment! I read or heard somewhere that they will add the MultiProjection support to Maxwell as well. ( I can't remember where I read that). For 3D Vision though... I think it means nothing because they will not update the 3D Vision driver to support this. I actually think it will be accessible via NVAPI (VR Works) API and no "Automatic Mode" will be present unless you run Surround. Now, unfortunately our 3D Vision Fixes (DirectX11) rely on 3D Vision Automatic Driver and most likely this will not be updated to support those technologies... The good news is that once the API + DOCS are out I hope I can modify my wrapper to use Single-Pass Stereo so I get rid of the eye-sync problems;) On VR I am not sure...if it will be "Automatic" or developers need to USE it when programming their software... (I think the later)
Those technologies are awesome! No comment!
I read or heard somewhere that they will add the MultiProjection support to Maxwell as well. ( I can't remember where I read that).

For 3D Vision though... I think it means nothing because they will not update the 3D Vision driver to support this. I actually think it will be accessible via NVAPI (VR Works) API and no "Automatic Mode" will be present unless you run Surround.

Now, unfortunately our 3D Vision Fixes (DirectX11) rely on 3D Vision Automatic Driver and most likely this will not be updated to support those technologies...

The good news is that once the API + DOCS are out I hope I can modify my wrapper to use Single-Pass Stereo so I get rid of the eye-sync problems;)

On VR I am not sure...if it will be "Automatic" or developers need to USE it when programming their software... (I think the later)

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etc


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#32
Posted 05/18/2016 01:50 PM   
I'm pretty sure that you can download it now. https://developer.nvidia.com/vrworks
I'm pretty sure that you can download it now.


https://developer.nvidia.com/vrworks

#33
Posted 05/18/2016 02:12 PM   
New features are always great...Sadly you often have moved into next gpu before them are taken into use :( Could someone remind me how long it has been since dx12 were available ? How many of you currently use 2 different gpu's to run games with best features from both manufacturers ? None.
New features are always great...Sadly you often have moved into next gpu before them are taken into use :(

Could someone remind me how long it has been since dx12 were available ?

How many of you currently use 2 different gpu's to run games with best features from both manufacturers ?
None.

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#34
Posted 05/18/2016 02:20 PM   
I would not be surprised, even if Helifax or someone could write some kind of VR works to 3d vision wrapper, that Nvidia would try to bury it - because it could effect the sale of VR goggles and undermine whatever financial partnerships NVidia may have with the VR hardware manufacturers. It's stupid, really, because the visual aspect seems like almost the same technology and there would no doubt be a way to get it to function - such as using EDID overrides to get 3d vision working great on passive screens - but, just like EDID overrides, it would open up hardware opportunity that Nvidia may not want the tech to be used on.
I would not be surprised, even if Helifax or someone could write some kind of VR works to 3d vision wrapper, that Nvidia would try to bury it - because it could effect the sale of VR goggles and undermine whatever financial partnerships NVidia may have with the VR hardware manufacturers.

It's stupid, really, because the visual aspect seems like almost the same technology and there would no doubt be a way to get it to function - such as using EDID overrides to get 3d vision working great on passive screens - but, just like EDID overrides, it would open up hardware opportunity that Nvidia may not want the tech to be used on.

#35
Posted 05/18/2016 02:24 PM   
[quote="D-Man11"]I'm pretty sure that you can download it now. https://developer.nvidia.com/vrworks[/quote] Interesting! I didn't know they already added Single Stereo and MultipleProjections to VR works. I'll give it a look;) Thx;) Damn currently is available for Pascal only:( I don't have Pascal or a Vive/Oculus headset (as my own but I could borrow a Vive I believe)... I wonder if it will ever come to Maxwell...hmm
D-Man11 said:I'm pretty sure that you can download it now.

https://developer.nvidia.com/vrworks


Interesting! I didn't know they already added Single Stereo and MultipleProjections to VR works.
I'll give it a look;)
Thx;)

Damn currently is available for Pascal only:(
I don't have Pascal or a Vive/Oculus headset (as my own but I could borrow a Vive I believe)...

I wonder if it will ever come to Maxwell...hmm

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#36
Posted 05/18/2016 02:37 PM   
/\ It still needs to be incorporated into the engine. I would take those claims with a massive grain of salt. How long ago were GTX 970/980 owners promised multi-res shading? Unity and Unreal Engine still don't have it. And if you look at the quotes from some leading industry guys, it was a bunch of lies anyway. Almost no improvement to FPS in real world scenarios. People need to just be prepared for this being business as usual. Lots of promises and hype at a new card launch that amount to nothing. http://www.roadtovr.com/nvidia-gtx-1080-benchmark-review-performance-head-to-head-against-the-980ti/ It's hard to benchmark VR, Road to VR managed to compare a couple scenarios with the 980ti and, as expected, it's a bunch of nothing. Very slightly faster than the 980ti. None of the 2X Titan non-sense. That claim will prove even more ridiculous than the pricing claims of 599/379.
/\

It still needs to be incorporated into the engine. I would take those claims with a massive grain of salt. How long ago were GTX 970/980 owners promised multi-res shading? Unity and Unreal Engine still don't have it. And if you look at the quotes from some leading industry guys, it was a bunch of lies anyway. Almost no improvement to FPS in real world scenarios.

People need to just be prepared for this being business as usual. Lots of promises and hype at a new card launch that amount to nothing.


http://www.roadtovr.com/nvidia-gtx-1080-benchmark-review-performance-head-to-head-against-the-980ti/


It's hard to benchmark VR, Road to VR managed to compare a couple scenarios with the 980ti and, as expected, it's a bunch of nothing. Very slightly faster than the 980ti. None of the 2X Titan non-sense. That claim will prove even more ridiculous than the pricing claims of 599/379.

#37
Posted 05/18/2016 04:00 PM   
Geforce Founder's Edition article http://www.geforce.com/whats-new/articles/geforce-gtx-1080-founders-edition My biggest question is if the HB SLI Bridge is anything different than the previous SLI Bridge. The GPU Board connections look the same from what I could see in the limited pics available. So will old bridges still work? Is there any difference? Does it transfer the same amount of data as previously or does new driver architecture offer more efficient SLI
Geforce Founder's Edition article

http://www.geforce.com/whats-new/articles/geforce-gtx-1080-founders-edition

My biggest question is if the HB SLI Bridge is anything different than the previous SLI Bridge.

The GPU Board connections look the same from what I could see in the limited pics available. So will old bridges still work? Is there any difference? Does it transfer the same amount of data as previously or does new driver architecture offer more efficient SLI

#38
Posted 05/18/2016 06:53 PM   
lol, I should have read the aricle instead of skipping to the end http://www.pcgamer.com/gtx-1080-review/ Changes to SLI One final hardware aspect we want to quickly touch on concerns SLI. With Pascal, Nvidia is stepping away from 3-way and 4-way SLI configurations and explicitly recommending against them, instead stating that 2-way SLI as the best performance alternative with the fewest difficulties. There are many reasons for the change, but the net result is that the two SLI connectors on top of GTX 1080/1070 cards are now being used to increase the bandwidth for SLI mode, and you'll need new "high bandwidth" capable SLI bridges—the flimsy old ribbon cables will still work, but only in a "slower" mode. The new SLI bridges are rigid, and they come in either two, three, or four slot spacing—which is a bit of a downer if you ever switch motherboards and end up needing different spacing, as you'd need to buy a new bridge (likely $20-$30). The bridges now run at 650MHz (compared to 400MHz on the old bridges), which explains the more stringent requirements, and they'll help with 4K, 5K, and surround gaming solutions.
lol, I should have read the aricle instead of skipping to the end

http://www.pcgamer.com/gtx-1080-review/


Changes to SLI

One final hardware aspect we want to quickly touch on concerns SLI. With Pascal, Nvidia is stepping away from 3-way and 4-way SLI configurations and explicitly recommending against them, instead stating that 2-way SLI as the best performance alternative with the fewest difficulties. There are many reasons for the change, but the net result is that the two SLI connectors on top of GTX 1080/1070 cards are now being used to increase the bandwidth for SLI mode, and you'll need new "high bandwidth" capable SLI bridges—the flimsy old ribbon cables will still work, but only in a "slower" mode.

The new SLI bridges are rigid, and they come in either two, three, or four slot spacing—which is a bit of a downer if you ever switch motherboards and end up needing different spacing, as you'd need to buy a new bridge (likely $20-$30). The bridges now run at 650MHz (compared to 400MHz on the old bridges), which explains the more stringent requirements, and they'll help with 4K, 5K, and surround gaming solutions.

#39
Posted 05/18/2016 07:31 PM   
[quote="Paul33993"]/\ It still needs to be incorporated into the engine. I would take those claims with a massive grain of salt. How long ago were GTX 970/980 owners promised multi-res shading? Unity and Unreal Engine still don't have it. And if you look at the quotes from some leading industry guys, it was a bunch of lies anyway. Almost no improvement to FPS in real world scenarios. People need to just be prepared for this being business as usual. Lots of promises and hype at a new card launch that amount to nothing. http://www.roadtovr.com/nvidia-gtx-1080-benchmark-review-performance-head-to-head-against-the-980ti/ It's hard to benchmark VR, Road to VR managed to compare a couple scenarios with the 980ti and, as expected, it's a bunch of nothing. Very slightly faster than the 980ti. None of the 2X Titan non-sense. That claim will prove even more ridiculous than the pricing claims of 599/379.[/quote] I will probably sound like a 1080 fanboy but where do you get your facts from? Very slight faster? Yes, if you compare them with FPS limited at 90 or with poorly optimized games limited by CPU
Paul33993 said:/\

It still needs to be incorporated into the engine. I would take those claims with a massive grain of salt. How long ago were GTX 970/980 owners promised multi-res shading? Unity and Unreal Engine still don't have it. And if you look at the quotes from some leading industry guys, it was a bunch of lies anyway. Almost no improvement to FPS in real world scenarios.

People need to just be prepared for this being business as usual. Lots of promises and hype at a new card launch that amount to nothing.

http://www.roadtovr.com/nvidia-gtx-1080-benchmark-review-performance-head-to-head-against-the-980ti/

It's hard to benchmark VR, Road to VR managed to compare a couple scenarios with the 980ti and, as expected, it's a bunch of nothing. Very slightly faster than the 980ti. None of the 2X Titan non-sense. That claim will prove even more ridiculous than the pricing claims of 599/379.


I will probably sound like a 1080 fanboy but where do you get your facts from? Very slight faster?
Yes, if you compare them with FPS limited at 90 or with poorly optimized games limited by CPU

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#40
Posted 05/18/2016 08:41 PM   
I've seen two sites with VR benchmarks THUS FAR. http://www.gamespot.com/articles/nvidia-geforce-gtx-1080-review/1100-6439863/ Whatever Nvidia claims with VR better framerates an't in yet or needs to be implemented on a game to game basis. Probably the latter. TBH, you would be screwed if you released a CPU limited VR game or demo. So its a bit doubtful. 90 is the minimum. I am buying it anyway but I kind of have a feeling this will be something we don't see as much as they make it out. Though it doesnt really matter cause VR is just something I occasionally use in comparison to PC/console gaming.
I've seen two sites with VR benchmarks THUS FAR.
http://www.gamespot.com/articles/nvidia-geforce-gtx-1080-review/1100-6439863/
Whatever Nvidia claims with VR better framerates an't in yet or needs to be implemented on a game to game basis. Probably the latter.
TBH, you would be screwed if you released a CPU limited VR game or demo. So its a bit doubtful. 90 is the minimum.


I am buying it anyway but I kind of have a feeling this will be something we don't see as much as they make it out. Though it doesnt really matter cause VR is just something I occasionally use in comparison to PC/console gaming.

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#41
Posted 05/18/2016 08:52 PM   
Haha you love it really eqzitara! Portal stories VR is out now, if you didn't know already
Haha you love it really eqzitara!
Portal stories VR is out now, if you didn't know already

#42
Posted 05/18/2016 09:52 PM   
wonder what amd will bring to the table, im really recultant to buy anything new from nvidia and im mostly sticking with them due to 3dvision.
wonder what amd will bring to the table, im really recultant to buy anything new from nvidia and im mostly sticking with them due to 3dvision.

Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE

#43
Posted 05/18/2016 11:57 PM   
[quote="D-Man11"]DX 12 is Windows 10 exclusive. Microsoft's new hybrid multi GPU allowing graphic cards to be mismatched is W10 exclusive. But chances are that it will never be very functional and there's talk that people think Nvidia will disallow/disable it in their drivers. You can see a test from a few months ago here http://arstechnica.com/gaming/2016/02/directx-12-amd-and-nvidia-gpus-finally-work-together-but-amd-still-has-the-lead/ Also Microsoft will not add support for new CPUs in Windows 7, trying to force you to W10. http://www.anandtech.com/show/9964/microsoft-to-only-support-new-processors-on-windows-10[/quote] This is just the usual FUD from Microsoft as part of their new style of abuse. One reason I seriously dislike Win10 is their ham-handed approach to force me to upgrade. As a customer, this should be MY decision, not forced on me because their marketing department wants more eyeballs. That stuff about not supporting future CPUs is total rubbish. There is no way that Win7 knows or cares what CPU is running. Saying it's not supported is just trying to make people afraid. Dig into the details. Name ONE feature of the new CPUs that you care about. This is all about supporting low power devices with trash like Optimus, stuff that is always in the way if you are trying to do something real. I could not care less about power management features on my gaming machine. In fact, the fewer the better. At some point, hardware developers will stop supporting older OSes like, say Vista. If you are keeping notes, you realize that Vista is in fact STILL supported by NVidia today for their drivers. 3D Vision support was dropped more recently, but this whole 'have to update' is just wrong. For DX12, think how long it was before mainstream game devs moved to DX11 from DX9. Something like 5 years right? Is there even any performance benefits here? All the benchmarks I've seen have shown it to be slower than DX11, but only on NVidia hardware. That whole thing about draw calls bottleneck is just more FUD. I sincerely hope that DX12 dies an early death like DX10. Microsoft has been abusive and continues to be abusive using Windows as a big stick. I'd love to not be their bitch. Apologies for the off topic rant, but this whole doing whatever Microsoft tells you to do pisses me off. They are not your friend.
D-Man11 said:DX 12 is Windows 10 exclusive.

Microsoft's new hybrid multi GPU allowing graphic cards to be mismatched is W10 exclusive.

But chances are that it will never be very functional and there's talk that people think Nvidia will disallow/disable it in their drivers.

You can see a test from a few months ago here http://arstechnica.com/gaming/2016/02/directx-12-amd-and-nvidia-gpus-finally-work-together-but-amd-still-has-the-lead/


Also Microsoft will not add support for new CPUs in Windows 7, trying to force you to W10.

http://www.anandtech.com/show/9964/microsoft-to-only-support-new-processors-on-windows-10


This is just the usual FUD from Microsoft as part of their new style of abuse.

One reason I seriously dislike Win10 is their ham-handed approach to force me to upgrade. As a customer, this should be MY decision, not forced on me because their marketing department wants more eyeballs.

That stuff about not supporting future CPUs is total rubbish. There is no way that Win7 knows or cares what CPU is running. Saying it's not supported is just trying to make people afraid.

Dig into the details. Name ONE feature of the new CPUs that you care about. This is all about supporting low power devices with trash like Optimus, stuff that is always in the way if you are trying to do something real. I could not care less about power management features on my gaming machine. In fact, the fewer the better.


At some point, hardware developers will stop supporting older OSes like, say Vista. If you are keeping notes, you realize that Vista is in fact STILL supported by NVidia today for their drivers.

3D Vision support was dropped more recently, but this whole 'have to update' is just wrong.


For DX12, think how long it was before mainstream game devs moved to DX11 from DX9. Something like 5 years right? Is there even any performance benefits here? All the benchmarks I've seen have shown it to be slower than DX11, but only on NVidia hardware. That whole thing about draw calls bottleneck is just more FUD.

I sincerely hope that DX12 dies an early death like DX10. Microsoft has been abusive and continues to be abusive using Windows as a big stick. I'd love to not be their bitch.


Apologies for the off topic rant, but this whole doing whatever Microsoft tells you to do pisses me off. They are not your friend.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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#44
Posted 05/19/2016 04:48 AM   
Yes the win10s pushy styge made me have it even more as one i came to my computer and the fucked had Message on the screen Something like. Welcome to new Windows, you have been upgraded. My pc has done upgrade to Windows 10 with out my approval. I propably had agreed to download it but, i did not agree to install it. Well Jahas been asked. That was freaky
Yes the win10s pushy styge made me have it even more as one i came to my computer and the fucked had Message on the screen Something like. Welcome to new Windows, you have been upgraded. My pc has done upgrade to Windows 10 with out my approval.
I propably had agreed to download it but, i did not agree to install it. Well Jahas been asked.
That was freaky

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#45
Posted 05/19/2016 04:55 AM   
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