Project Cars 2 3D fix
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Thanks for the Link, that's a bit odd, it just has that extra 1/ at the end of the link.
Thanks for the Link, that's a bit odd, it just has that extra 1/ at the end of the link.

#46
Posted 04/26/2018 10:30 AM   
@philippemrowka Continuing the response of the universal fix thread....when my friend send me the files i will upload here (also i probably update to 1.3.10 version of 3Dmigoto)....is a WIP and i barely tested (play 2 circuit when i quick look)...the good thing (i suppose) is he is playing with that WIP, so probably the Regex are doing a good job.
@philippemrowka
Continuing the response of the universal fix thread....when my friend send me the files i will upload here (also i probably update to 1.3.10 version of 3Dmigoto)....is a WIP and i barely tested (play 2 circuit when i quick look)...the good thing (i suppose) is he is playing with that WIP, so probably the Regex are doing a good job.

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#47
Posted 04/26/2018 01:22 PM   
@zig11727 thanks ;-) @DHR Great news !!! Thank you in advance I have the impression that only me who plays 3Dvision Pcars and other simracing games ... all the others are in VR or triple screens ...?! ... it's a shame because on a video projector, with a superfov is magic! a very good feeling, with a fine graphics !!!
@zig11727

thanks ;-)

@DHR

Great news !!! Thank you in advance I have the impression that only me who plays 3Dvision Pcars and other simracing games ... all the others are in VR or triple screens ...?! ... it's a shame because on a video projector, with a superfov is magic! a very good feeling, with a fine graphics !!!

#48
Posted 04/26/2018 11:46 PM   
you're not the only one, I have a wheel and Pcars2 is my sim racer of choice (despite its many flaws). So I too can't wait to try out this WIP fix, I would kill for a true 3D fix for this game (and by kill, I mean donate haha). one a side note, I did try Pacrs in VR and did not like it at all - all the immersion gained from being in the car on the track, is cancelled by the loss of immersion from the lack of graphical fidelity. Realistic graphics definitely matter to me, especially in a sim game. with S3D you can have the best of both worlds.
you're not the only one, I have a wheel and Pcars2 is my sim racer of choice (despite its many flaws). So I too can't wait to try out this WIP fix, I would kill for a true 3D fix for this game (and by kill, I mean donate haha).

one a side note, I did try Pacrs in VR and did not like it at all - all the immersion gained from being in the car on the track, is cancelled by the loss of immersion from the lack of graphical fidelity. Realistic graphics definitely matter to me, especially in a sim game. with S3D you can have the best of both worlds.

#49
Posted 04/27/2018 01:54 PM   
[u][b]WIP[/b][/u] Like i say i just test in 2 tracks (using the Ford Mustang) over my friend house about 1 month ago, 95% of the fix is based on ShaderRegex so if any update change shaders, this will still work for those. Some screenshots will be very nice :) [url="http://dstats.net/download/http://s3.amazonaws.com/dhr/Project.CARS.2.3DFix.WIP.zip"]Download PCars2 WIP[/url]
WIP

Like i say i just test in 2 tracks (using the Ford Mustang) over my friend house about 1 month ago, 95% of the fix is based on ShaderRegex so if any update change shaders, this will still work for those.

Some screenshots will be very nice :)

Download PCars2 WIP

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#50
Posted 04/27/2018 06:06 PM   
[quote="Shift-E"]<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">vous n'êtes pas le seul, j'ai une roue et Pcars2 est mon simulateur de choix (malgré ses nombreux défauts). </font><font style="vertical-align: inherit;">Donc, moi aussi je ne peux pas attendre pour essayer ce correctif WIP, je tuerais pour un vrai correctif 3D pour ce jeu (et par tuer, je veux dire donner haha). </font><font style="vertical-align: inherit;">D'un côté, j'ai essayé Pacrs en VR et je n'ai pas du tout aimé - toute l'immersion obtenue en étant dans la voiture sur la piste, est annulée par la perte d'immersion due au manque de fidélité graphique. </font><font style="vertical-align: inherit;">Les graphismes réalistes comptent vraiment pour moi, surtout dans un jeu de simulation. </font><font style="vertical-align: inherit;">Avec S3D vous pouvez avoir le meilleur des deux mondes. </font></font>[/quote] it reassures not to be alone ;-) !!! I have never tried in VR ... strongly that DHR saves us and makes us dream in 3DVision !!! ;-)
Shift-E said:<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">vous n'êtes pas le seul, j'ai une roue et Pcars2 est mon simulateur de choix (malgré ses nombreux défauts). </font><font style="vertical-align: inherit;">Donc, moi aussi je ne peux pas attendre pour essayer ce correctif WIP, je tuerais pour un vrai correctif 3D pour ce jeu (et par tuer, je veux dire donner haha). </font><font style="vertical-align: inherit;">D'un côté, j'ai essayé Pacrs en VR et je n'ai pas du tout aimé - toute l'immersion obtenue en étant dans la voiture sur la piste, est annulée par la perte d'immersion due au manque de fidélité graphique. </font><font style="vertical-align: inherit;">Les graphismes réalistes comptent vraiment pour moi, surtout dans un jeu de simulation. </font><font style="vertical-align: inherit;">Avec S3D vous pouvez avoir le meilleur des deux mondes. </font></font>


it reassures not to be alone ;-) !!! I have never tried in VR ... strongly that DHR saves us and makes us dream in 3DVision !!! ;-)

#51
Posted 04/27/2018 10:02 PM   
[quote="DHR"][u][b]WIP[/b][/u] Like i say i just test in 2 tracks (using the Ford Mustang) over my friend house about 1 month ago, 95% of the fix is based on ShaderRegex so if any update change shaders, this will still work for those. Some screenshots will be very nice :) [url="http://dstats.net/download/http://s3.amazonaws.com/dhr/Project.CARS.2.3DFix.WIP.zip"]Download PCars2 WIP[/url][/quote] No???!!! cool !!! it's very great !!! can not wait to try !!! thanks !!!
DHR said:WIP

Like i say i just test in 2 tracks (using the Ford Mustang) over my friend house about 1 month ago, 95% of the fix is based on ShaderRegex so if any update change shaders, this will still work for those.

Some screenshots will be very nice :)

Download PCars2 WIP


No???!!! cool !!! it's very great !!! can not wait to try !!! thanks !!!

#52
Posted 04/27/2018 10:03 PM   
OK I gave this a quick run through and am very impressed for WIP fix. I am using TaB S3D output on passive 3D tv, works great. I tried all varieties of weather and Live Track 3.0 features to try and trip it up: the rain, different levels of moisture build up on tarmac, the reflections, and large puddles all look fine. The only issues were front end menus are all off, no big deal, I can just turn 3D off for those (in race menus and pause menus are all fine in 3D). the bigger issue is when moisture has accumulated on the road surface enough, the water spray off the wheels of the cars ahead causes a second image of the car to be seen. Its like a see through (but darker) image of the car, not the usual crosstalk, something the water spray effect causes. Can be a bummer since it rains all the time in career mode and it is very noticeable/distracting, and rain races are visually amazing in this game. last note is the performance, which surprised me. I can run this in 4k 60 maxed out 2D no problem (single card), so I figured dropping to 1440 maxed would keep me at 60 FPS like most 3D games I play. But 1440 with the fix dropped me to 35-60 with average around 45. No big deal, I can drop some settings and see if I can get back to 60, was just surprised as this game is very easy to run compared to Pcars1. Also I want to remind anyone that wants to check this out, there is a free Pcars2 demo on steam so you can test it with the fix! thanks DHR for taking a look at this game, I did not expect this at all. you rock!!!!!!
OK I gave this a quick run through and am very impressed for WIP fix. I am using TaB S3D output on passive 3D tv, works great. I tried all varieties of weather and Live Track 3.0 features to try and trip it up: the rain, different levels of moisture build up on tarmac, the reflections, and large puddles all look fine.

The only issues were front end menus are all off, no big deal, I can just turn 3D off for those (in race menus and pause menus are all fine in 3D).

the bigger issue is when moisture has accumulated on the road surface enough, the water spray off the wheels of the cars ahead causes a second image of the car to be seen. Its like a see through (but darker) image of the car, not the usual crosstalk, something the water spray effect causes. Can be a bummer since it rains all the time in career mode and it is very noticeable/distracting, and rain races are visually amazing in this game.

last note is the performance, which surprised me. I can run this in 4k 60 maxed out 2D no problem (single card), so I figured dropping to 1440 maxed would keep me at 60 FPS like most 3D games I play. But 1440 with the fix dropped me to 35-60 with average around 45. No big deal, I can drop some settings and see if I can get back to 60, was just surprised as this game is very easy to run compared to Pcars1.

Also I want to remind anyone that wants to check this out, there is a free Pcars2 demo on steam so you can test it with the fix!

thanks DHR for taking a look at this game, I did not expect this at all. you rock!!!!!!

#53
Posted 04/27/2018 11:30 PM   
@Shift-E Very nice that is working fine!! That water spray is probably a "Halo" effect not fixed by the Regex...if someone can hunt the VS (effect disappear) i can fix it manually.
@Shift-E
Very nice that is working fine!!

That water spray is probably a "Halo" effect not fixed by the Regex...if someone can hunt the VS (effect disappear) i can fix it manually.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#54
Posted 04/27/2018 11:40 PM   
Hello, Thank you for all these feedbacks, for the time spent to solve these problems of 3DVision, it's really cool! but the fix is available? Where? :-)
Hello, Thank you for all these feedbacks, for the time spent to solve these problems of 3DVision, it's really cool! but the fix is available? Where? :-)

#55
Posted 04/28/2018 10:34 AM   
[quote="philippemrowka"] but the fix is available? Where? :-)[/quote] Tis a WIP (work in progress) Available in post 50
philippemrowka said: but the fix is available? Where? :-)


Tis a WIP (work in progress)

Available in post 50

#56
Posted 04/28/2018 10:40 AM   
As DHR stated, he does not have the game, so any further improvements will require an effort from you guys. [quote="DHR"]@Shift-E Very nice that is working fine!! That water spray is probably a "Halo" effect not fixed by the Regex...if someone can hunt the VS (effect disappear) i can fix it manually.[/quote] If you are not familiar with 3Dmigoto read this https://forums.geforce.com/default/topic/896196/3d-vision/-simplified-guide-quick-n-easy-shader-disabling-fixing-static-objects-depth-if-rendered-wrong-/post/4726320/ [code] example code post [/code] When you find the problem shader(s), to post it/them in the forum, put[/code] at the end and [code]at the start. Post each shader individually
As DHR stated, he does not have the game, so any further improvements will require an effort from you guys.

DHR said:@Shift-E
Very nice that is working fine!!

That water spray is probably a "Halo" effect not fixed by the Regex...if someone can hunt the VS (effect disappear) i can fix it manually.


If you are not familiar with 3Dmigoto read this
https://forums.geforce.com/default/topic/896196/3d-vision/-simplified-guide-quick-n-easy-shader-disabling-fixing-static-objects-depth-if-rendered-wrong-/post/4726320/

example
code
post



When you find the problem shader(s), to post it/them in the forum, put[/code] at the end and [code]at the start.

Post each shader individually

#57
Posted 04/28/2018 10:48 AM   
OK pour WIP ... ;-) Thx, i don't know 3DMigoto ... I'm going to try !!! Great for the FIX !!! I will test !!! Thanks !!! :-) [b][u]TEST :[/u][/b] I tested, wow !!! it's almost perfect. My PCARS2 settings are: Multi Sample: Ultra and all Ultra Test on Road america, porsche 911rsr Cockpit: perfect Cars opponents: I see on the tires of the cars of the opponents of the sorts of duplications which are annoying Track: On the road in some places there are annoying areas, and also on some barriers, and on some trees, ... I watched how to modify Shader, I did not understand everything ... I will try to spend time on the tutorial, to learn thank you very much
OK pour WIP ... ;-)

Thx, i don't know 3DMigoto ... I'm going to try !!!

Great for the FIX !!! I will test !!! Thanks !!! :-)

TEST :

I tested, wow !!! it's almost perfect.

My PCARS2 settings are:
Multi Sample: Ultra
and all Ultra

Test on Road america, porsche 911rsr
Cockpit: perfect
Cars opponents: I see on the tires of the cars of the opponents of the sorts of duplications which are annoying
Track: On the road in some places there are annoying areas, and also on some barriers, and on some trees, ...

I watched how to modify Shader, I did not understand everything ... I will try to spend time on the tutorial, to learn

thank you very much

#58
Posted 04/28/2018 01:33 PM   
Thanks for posting that link D-man11, I thought shaderhacking was beyond my older beer soaked brain but I will give it a crack. excellent guide. I noticed the more I play it, most tracks have a few textures/reflections that are off. It will be worth it to try and fix them as I find them...
Thanks for posting that link D-man11, I thought shaderhacking was beyond my older beer soaked brain but I will give it a crack. excellent guide.

I noticed the more I play it, most tracks have a few textures/reflections that are off. It will be worth it to try and fix them as I find them...

#59
Posted 04/29/2018 02:06 PM   
Your welcome. It's not too hard to find and dump a shader, especially in this case where 3Dmigoto's ini is already configured and the DLL is loading without any issues. One problem you might find, is that the effect is too quick to catch. In this case AFAIK, you need to use 3Dmigoto's frame analysis feature, it's like slow mo. But I've no idea how you go about doing so. I'm sure that it's mentioned in the forums. https://forums.geforce.com/default/topic/824274/? 3Dmigoto also has a feature where you can turn some things pink, so that they are easier to see/define. I believe that this also can help with illusive issues. GL
Your welcome.

It's not too hard to find and dump a shader, especially in this case where 3Dmigoto's ini is already configured and the DLL is loading without any issues. One problem you might find, is that the effect is too quick to catch. In this case AFAIK, you need to use 3Dmigoto's frame analysis feature, it's like slow mo. But I've no idea how you go about doing so.

I'm sure that it's mentioned in the forums.

https://forums.geforce.com/default/topic/824274/?


3Dmigoto also has a feature where you can turn some things pink, so that they are easier to see/define. I believe that this also can help with illusive issues.

GL

#60
Posted 04/30/2018 02:49 AM   
  4 / 6    
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