New Shaders 2016 ( Coarse Rate / Eye Shared / Per Eye )
It's in french, but the pictures are in english:
http://www.hardware.fr/news/14559/gdc-vers-nouveaux-types-shaders.html
Is that a good thing for 3D or not?
That's Vulkun.
Currently, it's unknown to what extent nvidia will provide stereoscopic support for the new API.
I'd assume that they would at least provide some support for industrial applications such as science, medical, etc...
For gaming???
http://www.hardware.fr/news/14559/gdc-vers-nouveaux-types-shaders.html
Is that a good thing for 3D or not?
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Currently, it's unknown to what extent nvidia will provide stereoscopic support for the new API.
I'd assume that they would at least provide some support for industrial applications such as science, medical, etc...
For gaming???