[quote="arubinig"]Any news Andrey? Did you found a way to fix hud and crosshair?[/quote]
Unfortunately not yet, the game uses only 1 shader for all UI elements, and different elements needed different depth correction, so i'm trying to find all textures used for UI and based on them apply depth correction.
arubinig said:Any news Andrey? Did you found a way to fix hud and crosshair?
Unfortunately not yet, the game uses only 1 shader for all UI elements, and different elements needed different depth correction, so i'm trying to find all textures used for UI and based on them apply depth correction.
[quote="masterotaku"][quote="Manumu27"]Is there any way to disable the DOF and antialiasing effects? Thanks![/quote]
Oh, sorry, you just want to disable effects as you told me in a PM. Those things are usually a non mandatory bonus that I like to always do, but other fixers don't do it. Let's hope Andrey Shulzhenko fulfills your request.
Or maybe you can do it if you learn how to use 3Dmigoto for hunting. However, for Yooka-Laylee it was more complex than just disabling a shader. For antialiasing and DoF I had to go to a certain part of their pixel shaders code and set something to 0 or multiply by 0 (depending on a hotkey, to also have the default effect available). Just disabling the shaders screwed the image completely, at least in the antialiasing shader. This can vary per game, of course.[/quote]
Oh, what a shame :( Anuyway, thanks for the answer!
Manumu27 said:Is there any way to disable the DOF and antialiasing effects? Thanks!
Oh, sorry, you just want to disable effects as you told me in a PM. Those things are usually a non mandatory bonus that I like to always do, but other fixers don't do it. Let's hope Andrey Shulzhenko fulfills your request.
Or maybe you can do it if you learn how to use 3Dmigoto for hunting. However, for Yooka-Laylee it was more complex than just disabling a shader. For antialiasing and DoF I had to go to a certain part of their pixel shaders code and set something to 0 or multiply by 0 (depending on a hotkey, to also have the default effect available). Just disabling the shaders screwed the image completely, at least in the antialiasing shader. This can vary per game, of course.
Oh, what a shame :( Anuyway, thanks for the answer!
[quote="Andrey Shulzhenko"]
Unfortunately not yet, the game uses only 1 shader for all UI elements, and different elements needed different depth correction, so i'm trying to find all textures used for UI and based on them apply depth correction.[/quote]
Any news Andrey?
Andrey Shulzhenko said:
Unfortunately not yet, the game uses only 1 shader for all UI elements, and different elements needed different depth correction, so i'm trying to find all textures used for UI and based on them apply depth correction.
Restored back UI elements to original depth, and fixed cross-hair depth,
it's not ideal, but better than it was in the previous fix.
https://www.dropbox.com/s/3cr3dfe2yjy6mw4/OutcastSC_StereoFix_1_1.zip?dl=0
Happy new year!
[quote="Andrey Shulzhenko"]Restored back UI elements to original depth, and fixed cross-hair depth,
it's not ideal, but better than it was in the previous fix.
https://www.dropbox.com/s/3cr3dfe2yjy6mw4/OutcastSC_StereoFix_1_1.zip?dl=0
Happy new year!
[/quote]
Awesome, thanks and Happy New Year!
Andrey Shulzhenko said:Restored back UI elements to original depth, and fixed cross-hair depth,
it's not ideal, but better than it was in the previous fix.
Hi guys,
Here an already adjusted UI shaders and d3dx.ini for Outcast:SC.
Thanks Andrey for your hard work, i just did the easy part while we wait for your complete fix.
Fixed on shader and d3dx.ini level:
- The Binocular and Sniper texture to fit all screen without lose separation or convergence, with eye friend UI
- Fixed all UI elements depth levels and with d3dx.ini keys
d3dx.ini with user´s three main key concept:
1. adjust for UI deth (key 0)
2. adjust for 3dpower (key 9)
3. adjust for soft 3d toggle for any situation that you can need for (key Caps_Lock)
and
4. an automatized aim function with low convergence (key Right_Mouse_Button)
So, now the game is absolutelly playable. Deserves to be on helix mod page fixes. Thanks and kudos Andrey!
Comments on d3dx.ini:
- key_0 controls 3 main UI depth to you choose from. The default is at middle depth (x=25). Note that the Aim (RMB) toggle the UI at max depth automatically.
- Key_9 is adjusted to three main separation levels (70, 90 and 100 - for IPD), with a convergence of 1.75, 1.50 and 1.25 respectivelly. This is a personal adjust so here you can modify for your needs. Just look for this section and adjust it if you want to:
[Key3DPower]
Key = 9
separation = 70, 90, 100
convergence = 1.75, 1.5, 1.25
- Key_CapsLock toggles soft 3d state on/off. This is very usefull for Menus, Conversations or movies if you dont find the actual settings confortable for your eyes. Menus have multiple options to go out, so not possible to put a key on d3dx.ini without leading to a mess. Use this soft3d toggle (Caps_lock) for these situations.
- Key_RMB for eye confort on aim state. Dont need player interference, its automatized.
I in truth yet didnt play O:SC, (waiting for more patches) so if you need any other key function let me know. Also all these Key shortcuts can be mod to controllers, but I use only keyboard+mouse...
@Andrey: thanks again for your work, if you find the above usefull fell free to add to your main fix
Ahoy!
download link:
([b]just add these files over last Andrey fix[/b])
[url]https://www.dropbox.com/s/qz26fx32c56ybxv/OutcastSC_StereoFix_1_1a.7z?dl=0[/url]
Here an already adjusted UI shaders and d3dx.ini for Outcast:SC.
Thanks Andrey for your hard work, i just did the easy part while we wait for your complete fix.
Fixed on shader and d3dx.ini level:
- The Binocular and Sniper texture to fit all screen without lose separation or convergence, with eye friend UI
- Fixed all UI elements depth levels and with d3dx.ini keys
d3dx.ini with user´s three main key concept:
1. adjust for UI deth (key 0)
2. adjust for 3dpower (key 9)
3. adjust for soft 3d toggle for any situation that you can need for (key Caps_Lock)
and
4. an automatized aim function with low convergence (key Right_Mouse_Button)
So, now the game is absolutelly playable. Deserves to be on helix mod page fixes. Thanks and kudos Andrey!
Comments on d3dx.ini:
- key_0 controls 3 main UI depth to you choose from. The default is at middle depth (x=25). Note that the Aim (RMB) toggle the UI at max depth automatically.
- Key_9 is adjusted to three main separation levels (70, 90 and 100 - for IPD), with a convergence of 1.75, 1.50 and 1.25 respectivelly. This is a personal adjust so here you can modify for your needs. Just look for this section and adjust it if you want to:
[Key3DPower]
Key = 9
separation = 70, 90, 100
convergence = 1.75, 1.5, 1.25
- Key_CapsLock toggles soft 3d state on/off. This is very usefull for Menus, Conversations or movies if you dont find the actual settings confortable for your eyes. Menus have multiple options to go out, so not possible to put a key on d3dx.ini without leading to a mess. Use this soft3d toggle (Caps_lock) for these situations.
- Key_RMB for eye confort on aim state. Dont need player interference, its automatized.
I in truth yet didnt play O:SC, (waiting for more patches) so if you need any other key function let me know. Also all these Key shortcuts can be mod to controllers, but I use only keyboard+mouse...
@Andrey: thanks again for your work, if you find the above usefull fell free to add to your main fix
Hi Andrey,
Any news on the fix?
As a feedback, I yet feel some eye discomfort when looking at water at some angles, also some small glitch on Cutter Slade body when swimming.
Anyway the fix is great as it is. Thanks again!
Any news on the fix?
As a feedback, I yet feel some eye discomfort when looking at water at some angles, also some small glitch on Cutter Slade body when swimming.
Hi mates,
Here a new version of the 3dfix for OutcastSC. The game is now 100% fixed.
I dont know how to put this on Helix blog, so here it is:
[b]version 1.2:[/b]
- actualized for 3dmigoto 1.3.12 (last one)
- fixed 100% of water reflections and distortions remaining issues
- F key now have a low separation/convergence while hold
- Esc key goes to the standard separation/convergence (you must set with your preference here)
- CapsLock now have a low separation/convergence while hold
- and all prior fixes from old versions
[i][b]***O:SC is a Unity game and its necessary to add this launch parameter to its shortcut:
" -screen-fullscreen 1" (without quotes)[/b][/i]
[b]d3dx.ini with user´s three main key concept:[/b]
1. adjust for UI deth (key 0)
2. adjust for 3dpower (key 9)
3. adjust for soft 3d toggle for any situation that you can need for (key Caps_Lock)
and
4. an automatized aim function with low convergence (key Right_Mouse_Button)
[b]Comments on d3dx.ini:[/b]
- key_0 controls 2 main UI depth to you choose from. The default is at middle depth (x=25). Note that the Aim (RMB) toggle the UI at max depth automatically.
- Key_9 is adjusted to three main separation levels (70, 90 and 100 - for IPD), with a convergence of 1.75, 1.60 and 1.5 respectively. This is a personal adjust so here you can modify for your needs. Just look for this section and adjust it if you want to:
[Key3DPower]
Key = 9
[b]separation = 70, 90, 100[/b] <===
convergence = 1.75, 1.6, 1.5
- Key_CapsLock for soft 3d state while hold. This is very useful for Menus, Conversations or movies if you dont find the actual settings comfortable for your eyes. Menus have multiple options to go out, so not possible to put a key on d3dx.ini without leading to a mess. Use this soft3d toggle (Caps_lock) for these situations.
- Key_F also will enters in soft 3d mode while hold
- Key_RMB for eye comfort on aim state. Don't need player interference, its automatized.
- Key_Esc will return to the standard main separation/convergence. Look for this section and adjust it as you want:
[KeyEsc]
Key = VK_ESCAPE
[b]separation = 90[/b] <==
[b]convergence = 1.60[/b] <==
...
Thanks to Andrey Shulzhenko, the brain behind this fix!
Download link:
[url]https://www.dropbox.com/s/4pel6u41dm20fag/OutcastSC_StereoFix_1_2.7z?dl=0[/url]
PS: I also released a Twonha Sound Mod (now players twonha grunt, roar and scream again!)
https://steamcommunity.com/sharedfiles/filedetails/?id=1590159889
Here a new version of the 3dfix for OutcastSC. The game is now 100% fixed.
I dont know how to put this on Helix blog, so here it is:
version 1.2:
- actualized for 3dmigoto 1.3.12 (last one)
- fixed 100% of water reflections and distortions remaining issues
- F key now have a low separation/convergence while hold
- Esc key goes to the standard separation/convergence (you must set with your preference here)
- CapsLock now have a low separation/convergence while hold
- and all prior fixes from old versions
***O:SC is a Unity game and its necessary to add this launch parameter to its shortcut:
" -screen-fullscreen 1" (without quotes)
d3dx.ini with user´s three main key concept:
1. adjust for UI deth (key 0)
2. adjust for 3dpower (key 9)
3. adjust for soft 3d toggle for any situation that you can need for (key Caps_Lock)
and
4. an automatized aim function with low convergence (key Right_Mouse_Button)
Comments on d3dx.ini:
- key_0 controls 2 main UI depth to you choose from. The default is at middle depth (x=25). Note that the Aim (RMB) toggle the UI at max depth automatically.
- Key_9 is adjusted to three main separation levels (70, 90 and 100 - for IPD), with a convergence of 1.75, 1.60 and 1.5 respectively. This is a personal adjust so here you can modify for your needs. Just look for this section and adjust it if you want to:
[Key3DPower]
Key = 9 separation = 70, 90, 100 <===
convergence = 1.75, 1.6, 1.5
- Key_CapsLock for soft 3d state while hold. This is very useful for Menus, Conversations or movies if you dont find the actual settings comfortable for your eyes. Menus have multiple options to go out, so not possible to put a key on d3dx.ini without leading to a mess. Use this soft3d toggle (Caps_lock) for these situations.
- Key_F also will enters in soft 3d mode while hold
- Key_RMB for eye comfort on aim state. Don't need player interference, its automatized.
- Key_Esc will return to the standard main separation/convergence. Look for this section and adjust it as you want:
[KeyEsc]
Key = VK_ESCAPE separation = 90 <== convergence = 1.60 <==
...
Thanks to Andrey Shulzhenko, the brain behind this fix!
Unfortunately not yet, the game uses only 1 shader for all UI elements, and different elements needed different depth correction, so i'm trying to find all textures used for UI and based on them apply depth correction.
Oh, what a shame :( Anuyway, thanks for the answer!
Any news Andrey?
it's not ideal, but better than it was in the previous fix.
https://www.dropbox.com/s/3cr3dfe2yjy6mw4/OutcastSC_StereoFix_1_1.zip?dl=0
Happy new year!
Awesome, thanks and Happy New Year!
Here an already adjusted UI shaders and d3dx.ini for Outcast:SC.
Thanks Andrey for your hard work, i just did the easy part while we wait for your complete fix.
Fixed on shader and d3dx.ini level:
- The Binocular and Sniper texture to fit all screen without lose separation or convergence, with eye friend UI
- Fixed all UI elements depth levels and with d3dx.ini keys
d3dx.ini with user´s three main key concept:
1. adjust for UI deth (key 0)
2. adjust for 3dpower (key 9)
3. adjust for soft 3d toggle for any situation that you can need for (key Caps_Lock)
and
4. an automatized aim function with low convergence (key Right_Mouse_Button)
So, now the game is absolutelly playable. Deserves to be on helix mod page fixes. Thanks and kudos Andrey!
Comments on d3dx.ini:
- key_0 controls 3 main UI depth to you choose from. The default is at middle depth (x=25). Note that the Aim (RMB) toggle the UI at max depth automatically.
- Key_9 is adjusted to three main separation levels (70, 90 and 100 - for IPD), with a convergence of 1.75, 1.50 and 1.25 respectivelly. This is a personal adjust so here you can modify for your needs. Just look for this section and adjust it if you want to:
[Key3DPower]
Key = 9
separation = 70, 90, 100
convergence = 1.75, 1.5, 1.25
- Key_CapsLock toggles soft 3d state on/off. This is very usefull for Menus, Conversations or movies if you dont find the actual settings confortable for your eyes. Menus have multiple options to go out, so not possible to put a key on d3dx.ini without leading to a mess. Use this soft3d toggle (Caps_lock) for these situations.
- Key_RMB for eye confort on aim state. Dont need player interference, its automatized.
I in truth yet didnt play O:SC, (waiting for more patches) so if you need any other key function let me know. Also all these Key shortcuts can be mod to controllers, but I use only keyboard+mouse...
@Andrey: thanks again for your work, if you find the above usefull fell free to add to your main fix
Ahoy!
download link:
(just add these files over last Andrey fix)
https://www.dropbox.com/s/qz26fx32c56ybxv/OutcastSC_StereoFix_1_1a.7z?dl=0
Any news on the fix?
As a feedback, I yet feel some eye discomfort when looking at water at some angles, also some small glitch on Cutter Slade body when swimming.
Anyway the fix is great as it is. Thanks again!
Here a new version of the 3dfix for OutcastSC. The game is now 100% fixed.
I dont know how to put this on Helix blog, so here it is:
version 1.2:
- actualized for 3dmigoto 1.3.12 (last one)
- fixed 100% of water reflections and distortions remaining issues
- F key now have a low separation/convergence while hold
- Esc key goes to the standard separation/convergence (you must set with your preference here)
- CapsLock now have a low separation/convergence while hold
- and all prior fixes from old versions
***O:SC is a Unity game and its necessary to add this launch parameter to its shortcut:
" -screen-fullscreen 1" (without quotes)
d3dx.ini with user´s three main key concept:
1. adjust for UI deth (key 0)
2. adjust for 3dpower (key 9)
3. adjust for soft 3d toggle for any situation that you can need for (key Caps_Lock)
and
4. an automatized aim function with low convergence (key Right_Mouse_Button)
Comments on d3dx.ini:
- key_0 controls 2 main UI depth to you choose from. The default is at middle depth (x=25). Note that the Aim (RMB) toggle the UI at max depth automatically.
- Key_9 is adjusted to three main separation levels (70, 90 and 100 - for IPD), with a convergence of 1.75, 1.60 and 1.5 respectively. This is a personal adjust so here you can modify for your needs. Just look for this section and adjust it if you want to:
[Key3DPower]
Key = 9
separation = 70, 90, 100 <===
convergence = 1.75, 1.6, 1.5
- Key_CapsLock for soft 3d state while hold. This is very useful for Menus, Conversations or movies if you dont find the actual settings comfortable for your eyes. Menus have multiple options to go out, so not possible to put a key on d3dx.ini without leading to a mess. Use this soft3d toggle (Caps_lock) for these situations.
- Key_F also will enters in soft 3d mode while hold
- Key_RMB for eye comfort on aim state. Don't need player interference, its automatized.
- Key_Esc will return to the standard main separation/convergence. Look for this section and adjust it as you want:
[KeyEsc]
Key = VK_ESCAPE
separation = 90 <==
convergence = 1.60 <==
...
Thanks to Andrey Shulzhenko, the brain behind this fix!
Download link:
https://www.dropbox.com/s/4pel6u41dm20fag/OutcastSC_StereoFix_1_2.7z?dl=0
PS: I also released a Twonha Sound Mod (now players twonha grunt, roar and scream again!)
https://steamcommunity.com/sharedfiles/filedetails/?id=1590159889
CPU: Intel Core i7 3770K @ 3.50GHz
MB: Asus P8Z77-V DELUXE
RAM: 32.0GB Dual-Channel DDR3 @ 799MHz (10-10-10-27)
VGA: Asus Strix GTX 1070 2x SLI
DISPLAY: Asus ROG PG278QR
OS: Windows 10 Home 64-bit