[quote="dekgol"][quote="mgriggs22"]Hello all, thank you once again for the great fixes, truly amazing already, even at this early stage. For those of you who might still be having issues with random crash to desktop, I disabled hyper-threading for my processor and it seems to be more stable, just thought I would throw it out there in case someone else wants to try it.[/quote]
Please explain how to disable hyper-threading ...
Thanks,[/quote]
Just try to ask Google :-)
http://www.pcmag.com/article2/0,2817,2422874,00.asp
You should watch for this into your BIOS/UEFI as it seems.
mgriggs22 said:Hello all, thank you once again for the great fixes, truly amazing already, even at this early stage. For those of you who might still be having issues with random crash to desktop, I disabled hyper-threading for my processor and it seems to be more stable, just thought I would throw it out there in case someone else wants to try it.
Please explain how to disable hyper-threading ...
Thanks,
I`ve mention HT before - that it isn`t a problem here. I`ve done a few tests with that and had the same results.
He actually prove himself that SLI is an issue but that only in his case. I am getting less crashes if i raise my performance output so i am trying to get as much power/fps as i can.
It is kind of funny when you telling people to switch off SLI in this game. I remember old time recommendation on the game box to switch off the sound in game if you getting low performance :)
I`ve mention HT before - that it isn`t a problem here. I`ve done a few tests with that and had the same results.
He actually prove himself that SLI is an issue but that only in his case. I am getting less crashes if i raise my performance output so i am trying to get as much power/fps as i can.
It is kind of funny when you telling people to switch off SLI in this game. I remember old time recommendation on the game box to switch off the sound in game if you getting low performance :)
[quote="helifax"]
You can export the SLi profile using the nvidia tool from 352.86 and import it on 350.12 if that works better for you as a driver.
The diff that you are seeing are related to the DX10 stereo3D surface flags, which where added in the profile from 352.86. That's why is not working on older drivers.:)[/quote]
This was the saving tip for me, thanks helifax!
I can run near perfect 3D for hours, no crashes so far. I have most settings on high, textures and shadows on ultra. AO is set to medium.
Many thanks all.
helifax said:
You can export the SLi profile using the nvidia tool from 352.86 and import it on 350.12 if that works better for you as a driver.
The diff that you are seeing are related to the DX10 stereo3D surface flags, which where added in the profile from 352.86. That's why is not working on older drivers.:)
This was the saving tip for me, thanks helifax!
I can run near perfect 3D for hours, no crashes so far. I have most settings on high, textures and shadows on ultra. AO is set to medium.
Many thanks all.
Asus p8z68 pro gen 3
Intel 2700K @ 4.7 Ghz
Asus Poseidon Platinum GTX 980
16Gb ram
Win 7 64 bit
I got bluescreens with 352 and also want to stay at 350.
Could you explain how to import this SLI Profile from 352 to 350.
I cant handle this.
That would be fine.
Greetings, Ron.
Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D
So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto:
https://github.com/bo3b/3Dmigoto/commit/e265c68599b2ac8724441b6e89ce48d668a8c000
[quote="DarkStarSword"]Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D
So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto:
https://github.com/bo3b/3Dmigoto/commit/e265c68599b2ac8724441b6e89ce48d668a8c000[/quote]
AHA!!! Looking really good!;))
I'll have to take a deeper look to see exactly what is what there;))
DarkStarSword said:Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D
AHA!!! Looking really good!;))
I'll have to take a deeper look to see exactly what is what there;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DarkStarSword"]Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D
So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto:
https://github.com/bo3b/3Dmigoto/commit/e265c68599b2ac8724441b6e89ce48d668a8c000[/quote]
Good stuff! I had already fixed that shader in HLSL, did it not work?
DarkStarSword said:Thanks to Flugan and bo3b hooking up the assembler in 3Dmigoto I've been able to fix the shadows cast from the fireplace in the starting room =D
So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto:
@3D SLI Surround users:
if use native resolution (1 monitor) in desktop (1680x1050 or 1920x1080) and then launch the game (previously configured to surround resolution) the cards go to 95-100% use and get more perfomance just tested and works ;)) , i use last drivers...
if use native resolution (1 monitor) in desktop (1680x1050 or 1920x1080) and then launch the game (previously configured to surround resolution) the cards go to 95-100% use and get more perfomance just tested and works ;)) , i use last drivers...
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
Hello,
I've got a big problem with the fix Witcher3_Alpha_0.03. Everything worked fine so far but sometimes the shades broke especially when i needed to load a savegame, including crashes to the desktop. But since now it broke completely, the game doesn't even start in 3d any more! Neither applying the fix again nor installing the driver could solve it. Can anybody help me?
Windows 7 64bit
single 970 GTX
Driver 352.86
Hello,
I've got a big problem with the fix Witcher3_Alpha_0.03. Everything worked fine so far but sometimes the shades broke especially when i needed to load a savegame, including crashes to the desktop. But since now it broke completely, the game doesn't even start in 3d any more! Neither applying the fix again nor installing the driver could solve it. Can anybody help me?
[quote="Scarhead"]Hello,
I've got a big problem with the fix Witcher3_Alpha_0.03. Everything worked fine so far but sometimes the shades broke especially when i needed to load a savegame, including crashes to the desktop. But since now it broke completely, the game doesn't even start in 3d any more! Neither applying the fix again nor installing the driver could solve it. Can anybody help me?
Windows 7 64bit
single 970 GTX
Driver 352.86[/quote]
Most common reason that game won`t start in 3D is that it changed to "windowed" mode in Video options. Change that to "Fullscreen".
Every time when you reload game don`t use the latest known save game. Use the second option and choose the latest one yourself. It is still possible that game will crash or get messed up but at least it will be mitigated.
Crashes are something you have to get use to with - just like that.
Scarhead said:Hello,
I've got a big problem with the fix Witcher3_Alpha_0.03. Everything worked fine so far but sometimes the shades broke especially when i needed to load a savegame, including crashes to the desktop. But since now it broke completely, the game doesn't even start in 3d any more! Neither applying the fix again nor installing the driver could solve it. Can anybody help me?
Windows 7 64bit
single 970 GTX
Driver 352.86
Most common reason that game won`t start in 3D is that it changed to "windowed" mode in Video options. Change that to "Fullscreen".
Every time when you reload game don`t use the latest known save game. Use the second option and choose the latest one yourself. It is still possible that game will crash or get messed up but at least it will be mitigated.
Crashes are something you have to get use to with - just like that.
@ronrebell
Helifax wrote a guide on this elsewhere, but these are the steps:
[list]
[.]Make sure you are on the latest driver[/.]
[.]Download http://nvidia.custhelp.com/ci/fattach/get/138717/0/session/L2F2LzEvdGltZS8xNDMyNzUxODU3L3NpZC9QNG1aZnBubQ==/filename/Geforce+3D+Profile+Manager.exe[/.]
[.]Use that program to export profiles[/.]
[.]Now downgrade your driver to 350.12[/.]
[.]Use the profile manager again, this time to import the file you saved earlier[/.]
[/list]
[quote="SKAUT"][quote="Scarhead"]Hello,
I've got a big problem with the fix Witcher3_Alpha_0.03. Everything worked fine so far but sometimes the shades broke especially when i needed to load a savegame, including crashes to the desktop. But since now it broke completely, the game doesn't even start in 3d any more! Neither applying the fix again nor installing the driver could solve it. Can anybody help me?
Windows 7 64bit
single 970 GTX
Driver 352.86[/quote]
Most common reason that game won`t start in 3D is that it changed to "windowed" mode in Video options. Change that to "Fullscreen".
Every time when you reload game don`t use the latest known save game. Use the second option and choose the latest one yourself. It is still possible that game will crash or get messed up but at least it will be mitigated.
Crashes are something you have to get use to with - just like that. [/quote]
THANKS, you're my hero! That's it - Fullscreen.
But the shaders break when I reload a savegame manually ingame. Often I have to reload the game many times to get it work corectly.
Scarhead said:Hello,
I've got a big problem with the fix Witcher3_Alpha_0.03. Everything worked fine so far but sometimes the shades broke especially when i needed to load a savegame, including crashes to the desktop. But since now it broke completely, the game doesn't even start in 3d any more! Neither applying the fix again nor installing the driver could solve it. Can anybody help me?
Windows 7 64bit
single 970 GTX
Driver 352.86
Most common reason that game won`t start in 3D is that it changed to "windowed" mode in Video options. Change that to "Fullscreen".
Every time when you reload game don`t use the latest known save game. Use the second option and choose the latest one yourself. It is still possible that game will crash or get messed up but at least it will be mitigated.
Crashes are something you have to get use to with - just like that.
THANKS, you're my hero! That's it - Fullscreen.
But the shaders break when I reload a savegame manually ingame. Often I have to reload the game many times to get it work corectly.
Lot of time I have de-sync in one eye when I reload save game so I just try not to die. Since this game have nothing like difficulty impact on further game progress or story or even xp then I try to keep it at acceptable level (Not super Difficulty but also Challenging).
There is 70 xp levels so I guess at the end I can raise that up to max (the Diff).
BTW. Did you all know that Witcher use to be Diablo like game. Isometric look from the top and pretty same approach to the game play but they changed that really quick into adventure RPG style.
Lot of time I have de-sync in one eye when I reload save game so I just try not to die. Since this game have nothing like difficulty impact on further game progress or story or even xp then I try to keep it at acceptable level (Not super Difficulty but also Challenging).
There is 70 xp levels so I guess at the end I can raise that up to max (the Diff).
BTW. Did you all know that Witcher use to be Diablo like game. Isometric look from the top and pretty same approach to the game play but they changed that really quick into adventure RPG style.
[quote="SKAUT"]Lot of time I have de-sync in one eye when I reload save game so I just try not to die. Since this game have nothing like difficulty impact on further game progress or story or even xp then I try to keep it at acceptable level (Not super Difficulty but also Challenging).
There is 70 xp levels so I guess at the end I can raise that up to max (the Diff).
BTW. Did you all know that Witcher use to be Diablo like game. Isometric look from the top and pretty same approach to the game play but they changed that really quick into adventure RPG style.[/quote]
Dragon Age: Inquisition anyone ? Sound like it;))
I also get the same same type of crashes on loading screens and same type of one eye lagging/desynching on loading screens...
I get the same with both flugan's wrapper and 3Dmigoto which leads me to believe that there is A BUG in 3D Vision driver related to DX11 games (SOME not all)..
SKAUT said:Lot of time I have de-sync in one eye when I reload save game so I just try not to die. Since this game have nothing like difficulty impact on further game progress or story or even xp then I try to keep it at acceptable level (Not super Difficulty but also Challenging).
There is 70 xp levels so I guess at the end I can raise that up to max (the Diff).
BTW. Did you all know that Witcher use to be Diablo like game. Isometric look from the top and pretty same approach to the game play but they changed that really quick into adventure RPG style.
Dragon Age: Inquisition anyone ? Sound like it;))
I also get the same same type of crashes on loading screens and same type of one eye lagging/desynching on loading screens...
I get the same with both flugan's wrapper and 3Dmigoto which leads me to believe that there is A BUG in 3D Vision driver related to DX11 games (SOME not all)..
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="murilladas"]@3D SLI Surround users:
if use native resolution (1 monitor) in desktop (1680x1050 or 1920x1080) and then launch the game (previously configured to surround resolution) the cards go to 95-100% use and get more perfomance just tested and works ;)) , i use last drivers...
[/quote]
Great stuff and find! Haven't tried it yet but looks promising;)) nice find!!!
if use native resolution (1 monitor) in desktop (1680x1050 or 1920x1080) and then launch the game (previously configured to surround resolution) the cards go to 95-100% use and get more perfomance just tested and works ;)) , i use last drivers...
Great stuff and find! Haven't tried it yet but looks promising;)) nice find!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Just try to ask Google :-)
http://www.pcmag.com/article2/0,2817,2422874,00.asp
You should watch for this into your BIOS/UEFI as it seems.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
He actually prove himself that SLI is an issue but that only in his case. I am getting less crashes if i raise my performance output so i am trying to get as much power/fps as i can.
It is kind of funny when you telling people to switch off SLI in this game. I remember old time recommendation on the game box to switch off the sound in game if you getting low performance :)
https://steamcommunity.com/profiles/76561198014296177/
This was the saving tip for me, thanks helifax!
I can run near perfect 3D for hours, no crashes so far. I have most settings on high, textures and shadows on ultra. AO is set to medium.
Many thanks all.
Asus p8z68 pro gen 3
Intel 2700K @ 4.7 Ghz
Asus Poseidon Platinum GTX 980
16Gb ram
Win 7 64 bit
Could you explain how to import this SLI Profile from 352 to 350.
I cant handle this.
That would be fine.
Greetings, Ron.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
So, here's the first practical example of how to patch DX11 shader assembly in 3Dmigoto:
https://github.com/bo3b/3Dmigoto/commit/e265c68599b2ac8724441b6e89ce48d668a8c000
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
AHA!!! Looking really good!;))
I'll have to take a deeper look to see exactly what is what there;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Good stuff! I had already fixed that shader in HLSL, did it not work?
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
if use native resolution (1 monitor) in desktop (1680x1050 or 1920x1080) and then launch the game (previously configured to surround resolution) the cards go to 95-100% use and get more perfomance just tested and works ;)) , i use last drivers...
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
I've got a big problem with the fix Witcher3_Alpha_0.03. Everything worked fine so far but sometimes the shades broke especially when i needed to load a savegame, including crashes to the desktop. But since now it broke completely, the game doesn't even start in 3d any more! Neither applying the fix again nor installing the driver could solve it. Can anybody help me?
Windows 7 64bit
single 970 GTX
Driver 352.86
Most common reason that game won`t start in 3D is that it changed to "windowed" mode in Video options. Change that to "Fullscreen".
Every time when you reload game don`t use the latest known save game. Use the second option and choose the latest one yourself. It is still possible that game will crash or get messed up but at least it will be mitigated.
Crashes are something you have to get use to with - just like that.
https://steamcommunity.com/profiles/76561198014296177/
Helifax wrote a guide on this elsewhere, but these are the steps:
Asus p8z68 pro gen 3
Intel 2700K @ 4.7 Ghz
Asus Poseidon Platinum GTX 980
16Gb ram
Win 7 64 bit
THANKS, you're my hero! That's it - Fullscreen.
But the shaders break when I reload a savegame manually ingame. Often I have to reload the game many times to get it work corectly.
There is 70 xp levels so I guess at the end I can raise that up to max (the Diff).
BTW. Did you all know that Witcher use to be Diablo like game. Isometric look from the top and pretty same approach to the game play but they changed that really quick into adventure RPG style.
https://steamcommunity.com/profiles/76561198014296177/
Dragon Age: Inquisition anyone ? Sound like it;))
I also get the same same type of crashes on loading screens and same type of one eye lagging/desynching on loading screens...
I get the same with both flugan's wrapper and 3Dmigoto which leads me to believe that there is A BUG in 3D Vision driver related to DX11 games (SOME not all)..
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Great stuff and find! Haven't tried it yet but looks promising;)) nice find!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)