AMD: stereoscopic 3d is a thing of the past
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I have friends and family that game and they have all been impressed with my 3D setup, but one thing in common with them is that they all despise the tinkering, configuring, modding and effort that is required to get games to look epic in 3D. AMD, Steam and all the other large manufacturers are heading towards the console (or appliance for better word) to be the thingy that connects to the massive screen thingy in the living room. Push the button and away they go. The gaming industry is trending towards hardware/software simplification and to reach the wide masses. I suspect that most of us 3d gamers like the tinkering aspect of this hobby and treat this part as important aspect of the whole....
I have friends and family that game and they have all been impressed with my 3D setup, but one thing in common with them is that they all despise the tinkering, configuring, modding and effort that is required to get games to look epic in 3D. AMD, Steam and all the other large manufacturers are heading towards the console (or appliance for better word) to be the thingy that connects to the massive screen thingy in the living room. Push the button and away they go. The gaming industry is trending towards hardware/software simplification and to reach the wide masses. I suspect that most of us 3d gamers like the tinkering aspect of this hobby and treat this part as important aspect of the whole....

#31
Posted 10/16/2013 02:38 AM   
I wouldn't say I enjoy the tinkering. I just tolerate it. Having said that though, the helixmod is usually incredibly easy to implement. You drag some files into your game folder and then forget about them.
I wouldn't say I enjoy the tinkering. I just tolerate it.

Having said that though, the helixmod is usually incredibly easy to implement. You drag some files into your game folder and then forget about them.

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

#32
Posted 10/16/2013 05:14 AM   
Ironic thing is if the Rift becomes the "new thing" going to be a lot more of that[A huge multiplier] I really don't know about this steam console. If you want a console, buy a console. Some games I don't care about and Id buy on console, I just bought Disgaea for PS3. The problem is the things that make PC gaming good is not available on streamlined console. Look at skyrim/dark souls/modding, sweetfx, anti-aliasing, etc. The things that console gamers "brag" they have over console gamers will no longer be available.
Ironic thing is if the Rift becomes the "new thing" going to be a lot more of that[A huge multiplier]

I really don't know about this steam console. If you want a console, buy a console. Some games I don't care about and Id buy on console, I just bought Disgaea for PS3.
The problem is the things that make PC gaming good is not available on streamlined console. Look at skyrim/dark souls/modding, sweetfx, anti-aliasing, etc. The things that console gamers "brag" they have over console gamers will no longer be available.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#33
Posted 10/16/2013 07:05 AM   
Yeah, I'm inclined to agree. I think Steam Machines brings some of the PC's openness and flexibility into the living room. So if you're a living room gamer, your choices just got wider...........but in the process of doing that it will probably inherit some of the limitations of the console world and feed it back into PC gaming. So, the living room will get freer, but the desktop will get less free. Though having said that, their controller shows that they have no intention of killing the keyboard and mouse, since that's what it's actually based on (devs can happily keep making games for mouse/keyboard for those games that need it). And their open-source approach to SteamOS suggests that mods and tinkering will be alive if people want them to be. All those awesome things like modding and sweetfx will probably be ignored by the casual majority, but then again that's how it is now. As long as us tinkerers are still allowed to use a desktop with a flexible OS, it should be fine. For the record, I love tinkering, but only to make things cool and custom and powerful. (I spent last night on a PC modding online store actually considering whether I should buy a $50 fan grill because it looks cool, lol) What I hate is having to tinker just to get something to work (thankfully, that's not a problem most of the time, since you guys do such an awesome job of the helixmods that all I have to do is slot them in and play).
Yeah, I'm inclined to agree.

I think Steam Machines brings some of the PC's openness and flexibility into the living room. So if you're a living room gamer, your choices just got wider...........but in the process of doing that it will probably inherit some of the limitations of the console world and feed it back into PC gaming. So, the living room will get freer, but the desktop will get less free.

Though having said that, their controller shows that they have no intention of killing the keyboard and mouse, since that's what it's actually based on (devs can happily keep making games for mouse/keyboard for those games that need it). And their open-source approach to SteamOS suggests that mods and tinkering will be alive if people want them to be. All those awesome things like modding and sweetfx will probably be ignored by the casual majority, but then again that's how it is now. As long as us tinkerers are still allowed to use a desktop with a flexible OS, it should be fine.

For the record, I love tinkering, but only to make things cool and custom and powerful. (I spent last night on a PC modding online store actually considering whether I should buy a $50 fan grill because it looks cool, lol)

What I hate is having to tinker just to get something to work (thankfully, that's not a problem most of the time, since you guys do such an awesome job of the helixmods that all I have to do is slot them in and play).

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

#34
Posted 10/16/2013 08:12 AM   
AMD is wrong, as every 3D haters. 3D screens will become the "norm", and sooner than we expect. http://www.trustedreviews.com/philips-60in-glasses-free-3d-ultra-hd-tv_TV_review Glass-free TV are ready and will replace every flat screens in the next 10 years. 3D gaming is dead? Please... And about the Rift and future VR HMD, it is not "stereoscopic 3D" on a TV/monitor. It's "VR", and has no connection with the topic.
AMD is wrong, as every 3D haters.

3D screens will become the "norm", and sooner than we expect.

http://www.trustedreviews.com/philips-60in-glasses-free-3d-ultra-hd-tv_TV_review

Glass-free TV are ready and will replace every flat screens in the next 10 years.

3D gaming is dead? Please...

And about the Rift and future VR HMD, it is not "stereoscopic 3D" on a TV/monitor. It's "VR", and has no connection with the topic.

#35
Posted 10/16/2013 04:12 PM   
That example of glassesfree technology is not what's desired for a good experience. The display is dependant on a 2d+depth algorithm which means that it simply can not display native 3d-content properly. The multiview scren also have quite poor resolution since the pixels are spread between the views (up to 12 viewers with this screen...). If you want to display native 3d-content, then true stereoscopic content first needs to be converted to a 2d+depth image. The tv will then calculate all the different views from that. This is the only way to do it fast enough but it suffers from the usual 2d+depth shortcomings which result in a subpar experience. Believe me: This technology is nothing to cast roses on.
That example of glassesfree technology is not what's desired for a good experience. The display is dependant on a 2d+depth algorithm which means that it simply can not display native 3d-content properly. The multiview scren also have quite poor resolution since the pixels are spread between the views (up to 12 viewers with this screen...). If you want to display native 3d-content, then true stereoscopic content first needs to be converted to a 2d+depth image. The tv will then calculate all the different views from that. This is the only way to do it fast enough but it suffers from the usual 2d+depth shortcomings which result in a subpar experience.
Believe me: This technology is nothing to cast roses on.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#36
Posted 10/16/2013 08:10 PM   
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