Best documentation we have for that is here:
[url]http://wiki.bo3b.net/index.php?title=HelixMod_Feature_List#.5BTEXnnnnnnnn.5D[/url]
They are not used for the same things.
"Index" changes the value of the input TextCounterReg when the texture in question is active.
"PresIndex" sets which Preset section will be active when the texture is in use. Used mostly for automatic convergence setting during cutscenes.
For a use example, see a DarkStarSword example: [url]https://github.com/DarkStarSword/3d-fixes/tree/e0f67a3bed5fa90d8823a31b014e607f51c4fefc/Oddworld%20New%20n%20Tasty[/url]
They are not used for the same things.
"Index" changes the value of the input TextCounterReg when the texture in question is active.
"PresIndex" sets which Preset section will be active when the texture is in use. Used mostly for automatic convergence setting during cutscenes.
http://wiki.bo3b.net/index.php?title=HelixMod_Feature_List#.5BTEXnnnnnnnn.5D
They are not used for the same things.
"Index" changes the value of the input TextCounterReg when the texture in question is active.
"PresIndex" sets which Preset section will be active when the texture is in use. Used mostly for automatic convergence setting during cutscenes.
For a use example, see a DarkStarSword example: https://github.com/DarkStarSword/3d-fixes/tree/e0f67a3bed5fa90d8823a31b014e607f51c4fefc/Oddworld%20New%20n%20Tasty
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