[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
  88 / 92    
Thanks Helifax time to replay the Wolfenstein games.
Thanks Helifax time to replay the Wolfenstein games.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 09/12/2016 06:45 PM   
Thank you for the Doom 3 update, and also for everything else :). In Doom 3, if I use the "com_fixedtic 1" command to unlock the fps (to get 60fps per eye instead of 31.25fps), the frame sequential effect doesn't annoy me in the slightest. It's unnoticeable unless I turn at crazy and unplayable speeds. If only there were a way to make the game run at half speed after that... (not possible, right?).
Thank you for the Doom 3 update, and also for everything else :). In Doom 3, if I use the "com_fixedtic 1" command to unlock the fps (to get 60fps per eye instead of 31.25fps), the frame sequential effect doesn't annoy me in the slightest. It's unnoticeable unless I turn at crazy and unplayable speeds. If only there were a way to make the game run at half speed after that... (not possible, right?).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 09/12/2016 07:30 PM   
Hello Helifax, So to update Depth 3d for your wrapper do I need to backport it to reshade 2.0, or do you plan on supporting 3.0 when it's out of beta.
Hello Helifax, So to update Depth 3d for your wrapper do I need to backport it to reshade 2.0, or do you plan on supporting 3.0 when it's out of beta.

Posted 09/12/2016 09:02 PM   
[quote="BlueSkyDefender"]Hello Helifax, So to update Depth 3d for your wrapper do I need to backport it to reshade 2.0, or do you plan on supporting 3.0 when it's out of beta. [/quote] Hi BlueSkyDefender, I tested Reshade 3.0 in a game (can't remember which) and the main problem was that I couldn't use the mouse in the Reshade window (Shift + F2) it was basically locked to the central of the screen. Hence, I decided to go with Reshade 2.0 :( The reason I also picked Reshade 2.0 is that is now stable and released and not developed anymore which means, the chances of a new DLL with a different offset for that address are null ;) Which makes the current solution not requiring a lot of updates;) Updating the wrapper to Reshade 3.0 should be hard;) I just need to find one adress in ASM and NOP it ^_^. I am always up for upgrading it, that is not the problem;) It really depends on how you want me to proceed as well;) But, I think it makes sense to update to Reshade 3.0 in the future;)
BlueSkyDefender said:Hello Helifax, So to update Depth 3d for your wrapper do I need to backport it to reshade 2.0, or do you plan on supporting 3.0 when it's out of beta.


Hi BlueSkyDefender,

I tested Reshade 3.0 in a game (can't remember which) and the main problem was that I couldn't use the mouse in the Reshade window (Shift + F2) it was basically locked to the central of the screen.
Hence, I decided to go with Reshade 2.0 :(

The reason I also picked Reshade 2.0 is that is now stable and released and not developed anymore which means, the chances of a new DLL with a different offset for that address are null ;) Which makes the current solution not requiring a lot of updates;)

Updating the wrapper to Reshade 3.0 should be hard;) I just need to find one adress in ASM and NOP it ^_^.
I am always up for upgrading it, that is not the problem;)
It really depends on how you want me to proceed as well;) But, I think it makes sense to update to Reshade 3.0 in the future;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/12/2016 09:27 PM   
Hi Helifax Awesome work. Thank you. I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness. Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks
Hi Helifax

Awesome work. Thank you.

I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness.

Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

Posted 09/13/2016 12:47 AM   
[quote="SubjectBucko"]Hi Helifax Awesome work. Thank you. I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness. Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks [/quote] You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage? You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s
SubjectBucko said:Hi Helifax

Awesome work. Thank you.

I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness.

Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks


You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage?
You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/13/2016 01:15 AM   
[quote="helifax"][quote="SubjectBucko"]Hi Helifax Awesome work. Thank you. I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness. Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks [/quote] You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage? You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s [/quote] Thank you for the advice. I realised that I had MSI Afterburner running at a framerate limit of 60fps as I usually do, instead of 120fps. Correcting that made gameplay alot smoother now, but still not perfect. Do you think fps overlays may be affecting the fix? I shall do more testing on cpu usage.
helifax said:
SubjectBucko said:Hi Helifax

Awesome work. Thank you.

I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness.

Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks


You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage?
You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s


Thank you for the advice.

I realised that I had MSI Afterburner running at a framerate limit of 60fps as I usually do, instead of 120fps.

Correcting that made gameplay alot smoother now, but still not perfect. Do you think fps overlays may be affecting the fix?

I shall do more testing on cpu usage.

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

Posted 09/13/2016 02:43 AM   
[quote="SubjectBucko"][quote="helifax"][quote="SubjectBucko"]Hi Helifax Awesome work. Thank you. I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness. Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks [/quote] You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage? You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s [/quote] Thank you for the advice. I realised that I had MSI Afterburner running at a framerate limit of 60fps as I usually do, instead of 120fps. Correcting that made gameplay alot smoother now, but still not perfect. Do you think fps overlays may be affecting the fix? I shall do more testing on cpu usage.[/quote] Rehade has problems with Different overlays. Here let me quote. Rehade's Game Compatibility list. [quote="Rehade"]ReShade is known to be compatible with Steam overlay, MSI Afterburner, RivaTuner Statistics Server, RadeonPro, NVIDIA GeForce Experience and Fraps (chaining multiple of those however may not work). ReShade is (usually) NOT compatible with other overlays or similar software, like Razer Cortex, Razer Synapse and driver multisampling/supersampling!"[/quote] here is the link to the page I am quoting. http://reshade.me/compatibility
SubjectBucko said:
helifax said:
SubjectBucko said:Hi Helifax

Awesome work. Thank you.

I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness.

Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks


You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage?
You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s


Thank you for the advice.

I realised that I had MSI Afterburner running at a framerate limit of 60fps as I usually do, instead of 120fps.

Correcting that made gameplay alot smoother now, but still not perfect. Do you think fps overlays may be affecting the fix?

I shall do more testing on cpu usage.


Rehade has problems with Different overlays.

Here let me quote. Rehade's Game Compatibility list.

Rehade said:ReShade is known to be compatible with Steam overlay, MSI Afterburner, RivaTuner Statistics Server, RadeonPro, NVIDIA GeForce Experience and Fraps (chaining multiple of those however may not work).

ReShade is (usually) NOT compatible with other overlays or similar software, like Razer Cortex, Razer Synapse and driver multisampling/supersampling!"


here is the link to the page I am quoting.

http://reshade.me/compatibility

Posted 09/13/2016 03:37 AM   
[quote="helifax"][quote="BlueSkyDefender"]Hello Helifax, So to update Depth 3d for your wrapper do I need to backport it to reshade 2.0, or do you plan on supporting 3.0 when it's out of beta. [/quote] Hi BlueSkyDefender, I tested Reshade 3.0 in a game (can't remember which) and the main problem was that I couldn't use the mouse in the Reshade window (Shift + F2) it was basically locked to the central of the screen. Hence, I decided to go with Reshade 2.0 :( The reason I also picked Reshade 2.0 is that is now stable and released and not developed anymore which means, the chances of a new DLL with a different offset for that address are null ;) Which makes the current solution not requiring a lot of updates;) Updating the wrapper to Reshade 3.0 should be hard;) I just need to find one adress in ASM and NOP it ^_^. I am always up for upgrading it, that is not the problem;) It really depends on how you want me to proceed as well;) But, I think it makes sense to update to Reshade 3.0 in the future;) [/quote] For now I will back port to reshade 2.0. Because, as of right now Rehade 3.0 still has problems working in many many games. Like Wolfenstein the new order crashes when you open up the menu in game. Once Reshade 3.0 becomes stable only then when we should make the move over to it.
helifax said:
BlueSkyDefender said:Hello Helifax, So to update Depth 3d for your wrapper do I need to backport it to reshade 2.0, or do you plan on supporting 3.0 when it's out of beta.


Hi BlueSkyDefender,

I tested Reshade 3.0 in a game (can't remember which) and the main problem was that I couldn't use the mouse in the Reshade window (Shift + F2) it was basically locked to the central of the screen.
Hence, I decided to go with Reshade 2.0 :(

The reason I also picked Reshade 2.0 is that is now stable and released and not developed anymore which means, the chances of a new DLL with a different offset for that address are null ;) Which makes the current solution not requiring a lot of updates;)

Updating the wrapper to Reshade 3.0 should be hard;) I just need to find one adress in ASM and NOP it ^_^.
I am always up for upgrading it, that is not the problem;)
It really depends on how you want me to proceed as well;) But, I think it makes sense to update to Reshade 3.0 in the future;)






For now I will back port to reshade 2.0.

Because, as of right now Rehade 3.0 still has problems working in many many games. Like Wolfenstein the new order crashes when you open up the menu in game.

Once Reshade 3.0 becomes stable only then when we should make the move over to it.

Posted 09/13/2016 03:43 AM   
[quote="SubjectBucko"][quote="helifax"][quote="SubjectBucko"]Hi Helifax Awesome work. Thank you. I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness. Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks [/quote] You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage? You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s [/quote] Thank you for the advice. I realised that I had MSI Afterburner running at a framerate limit of 60fps as I usually do, instead of 120fps. Correcting that made gameplay alot smoother now, but still not perfect. Do you think fps overlays may be affecting the fix? I shall do more testing on cpu usage.[/quote] Gameplay using Depth 3D should be butter smooth. If is not something is wrong. You need to dig out and see what it might conflict with. I personally tested Afterburner and Nvidia Share and they work perfectly fine no issues. Make sure you are not forcing any Vsync or using any other artificial locks :)
SubjectBucko said:
helifax said:
SubjectBucko said:Hi Helifax

Awesome work. Thank you.

I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness.

Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks


You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage?
You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s


Thank you for the advice.

I realised that I had MSI Afterburner running at a framerate limit of 60fps as I usually do, instead of 120fps.

Correcting that made gameplay alot smoother now, but still not perfect. Do you think fps overlays may be affecting the fix?

I shall do more testing on cpu usage.


Gameplay using Depth 3D should be butter smooth. If is not something is wrong. You need to dig out and see what it might conflict with.
I personally tested Afterburner and Nvidia Share and they work perfectly fine no issues.
Make sure you are not forcing any Vsync or using any other artificial locks :)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/13/2016 10:27 AM   
[quote="helifax"][quote="SubjectBucko"][quote="helifax"][quote="SubjectBucko"]Hi Helifax Awesome work. Thank you. I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness. Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks [/quote] You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage? You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s [/quote] Thank you for the advice. I realised that I had MSI Afterburner running at a framerate limit of 60fps as I usually do, instead of 120fps. Correcting that made gameplay alot smoother now, but still not perfect. Do you think fps overlays may be affecting the fix? I shall do more testing on cpu usage.[/quote] Gameplay using Depth 3D should be butter smooth. If is not something is wrong. You need to dig out and see what it might conflict with. I personally tested Afterburner and Nvidia Share and they work perfectly fine no issues. Make sure you are not forcing any Vsync or using any other artificial locks :) [/quote] Just to clarify.. In your fix readme you write; "Game is locked to maximum 60 FPS. The game will never run at 120 FPS required for 3D Vision Geometry Mode. As a result some motion sickness can appear." So am I going to expect to get 60fps per eye (120hz in total) in Geometry 3D? Also in the readme; "1. Before installing the wrapper: - Start the game and set all your settings like resolution, rendering options and FOV. Be sure to set REFRESH rate to 120Hz and fullscreen." Sorry if I am missing something, but there is no refresh rate option in the game. My desktop refresh rate is at 120Hz. Can you please clarify what you mean by setting the refresh rate to 120Hz? Thanks for your help, I am desperate to get this working. Infact, at some game startup times and one or two random occasions I get solid butter smooth 60fps per eye (120fps in total) for about a minute but I do not know how to reproduce or maintain this. I will look into the conflict issues you have mentioned.
helifax said:
SubjectBucko said:
helifax said:
SubjectBucko said:Hi Helifax

Awesome work. Thank you.

I tried Wolfenstein: New Order with Depth 3d in single screen. I was expecting to get 60 fps in 3d. I am only getting around 30fps in fraps with high setting, max 40fps with lowest settings, although if I use MSI Afterburner fps rated at 60 on all graphics quality settings. Gameplay is very jerky. I followed all your instructions except there is no ingame menu option to set refresh rate to 120. I can still switch on the fly between geometry 3d and depth 3d with Ctrl+Alt+F11 which works great but no impact on fps/smoothness.

Is it only when sbs gets added than I can expect fps to get up to 60 or am I missing something? I would appreciate your help to know what I am doing wrong. Thanks


You should get fluent 60 FPS in Depth 3D and Both Geometry 3D. I tested it only in 3D Surround (under Windows 10). I am not sure what is going on there though... How is your CPU usage?
You could always try a DDU and reinstall the drivers. I can't see what else could be wrong.... :-s


Thank you for the advice.

I realised that I had MSI Afterburner running at a framerate limit of 60fps as I usually do, instead of 120fps.

Correcting that made gameplay alot smoother now, but still not perfect. Do you think fps overlays may be affecting the fix?

I shall do more testing on cpu usage.


Gameplay using Depth 3D should be butter smooth. If is not something is wrong. You need to dig out and see what it might conflict with.
I personally tested Afterburner and Nvidia Share and they work perfectly fine no issues.
Make sure you are not forcing any Vsync or using any other artificial locks :)



Just to clarify..

In your fix readme you write;
"Game is locked to maximum 60 FPS. The game will never run at 120 FPS required for 3D Vision Geometry Mode. As a result some motion sickness can appear."

So am I going to expect to get 60fps per eye (120hz in total) in Geometry 3D?

Also in the readme;
"1. Before installing the wrapper:
- Start the game and set all your settings like resolution, rendering options and FOV. Be sure to set REFRESH rate to 120Hz and fullscreen."

Sorry if I am missing something, but there is no refresh rate option in the game. My desktop refresh rate is at 120Hz. Can you please clarify what you mean by setting the refresh rate to 120Hz?

Thanks for your help, I am desperate to get this working. Infact, at some game startup times and one or two random occasions I get solid butter smooth 60fps per eye (120fps in total) for about a minute but I do not know how to reproduce or maintain this. I will look into the conflict issues you have mentioned.

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

Posted 09/13/2016 10:56 AM   
[quote]So am I going to expect to get 60fps per eye (120hz in total) in Geometry 3D? [/[quote]] Being locked at 60 FPS inside means you get 30 FPS in 3D Vision alternate frames. Or 60 if you use the alternate Flip option, which is ON by default, But is not true 60FPS as a results of 120/2. Is actually 30FPS but I present one frame to times thus it gives you the FPS back and makes things bit better. In depth 3D you get 60 with zero latency as both perspective are rendered in the same time. Hope this helps.:)
So am I going to expect to get 60fps per eye (120hz in total) in Geometry 3D? [/
]
Being locked at 60 FPS inside means you get 30 FPS in 3D Vision alternate frames.
Or 60 if you use the alternate Flip option, which is ON by default, But is not true 60FPS as a results of 120/2. Is actually 30FPS but I present one frame to times thus it gives you the FPS back and makes things bit better.

In depth 3D you get 60 with zero latency as both perspective are rendered in the same time.

Hope this helps.:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/13/2016 06:06 PM   
[quote="BlueSkyDefender"][quote="helifax"][quote="BlueSkyDefender"]Hello Helifax, So to update Depth 3d for your wrapper do I need to backport it to reshade 2.0, or do you plan on supporting 3.0 when it's out of beta. [/quote] Hi BlueSkyDefender, I tested Reshade 3.0 in a game (can't remember which) and the main problem was that I couldn't use the mouse in the Reshade window (Shift + F2) it was basically locked to the central of the screen. Hence, I decided to go with Reshade 2.0 :( The reason I also picked Reshade 2.0 is that is now stable and released and not developed anymore which means, the chances of a new DLL with a different offset for that address are null ;) Which makes the current solution not requiring a lot of updates;) Updating the wrapper to Reshade 3.0 should be hard;) I just need to find one adress in ASM and NOP it ^_^. I am always up for upgrading it, that is not the problem;) It really depends on how you want me to proceed as well;) But, I think it makes sense to update to Reshade 3.0 in the future;) [/quote] For now I will back port to reshade 2.0. Because, as of right now Rehade 3.0 still has problems working in many many games. Like Wolfenstein the new order crashes when you open up the menu in game. Once Reshade 3.0 becomes stable only then when we should make the move over to it.[/quote] Awesome! Big thank you for the work of making the shader and porting it back to Reshade 2.0. Yes, I agree once Reshade 3.0 is in stable state I can add a path to it as well;) That way we can have both Reshade 2.0 and 3.0 working with the wrapper and 3D Vision;) Thank you again!
BlueSkyDefender said:
helifax said:
BlueSkyDefender said:Hello Helifax, So to update Depth 3d for your wrapper do I need to backport it to reshade 2.0, or do you plan on supporting 3.0 when it's out of beta.


Hi BlueSkyDefender,

I tested Reshade 3.0 in a game (can't remember which) and the main problem was that I couldn't use the mouse in the Reshade window (Shift + F2) it was basically locked to the central of the screen.
Hence, I decided to go with Reshade 2.0 :(

The reason I also picked Reshade 2.0 is that is now stable and released and not developed anymore which means, the chances of a new DLL with a different offset for that address are null ;) Which makes the current solution not requiring a lot of updates;)

Updating the wrapper to Reshade 3.0 should be hard;) I just need to find one adress in ASM and NOP it ^_^.
I am always up for upgrading it, that is not the problem;)
It really depends on how you want me to proceed as well;) But, I think it makes sense to update to Reshade 3.0 in the future;)






For now I will back port to reshade 2.0.

Because, as of right now Rehade 3.0 still has problems working in many many games. Like Wolfenstein the new order crashes when you open up the menu in game.

Once Reshade 3.0 becomes stable only then when we should make the move over to it.


Awesome! Big thank you for the work of making the shader and porting it back to Reshade 2.0.
Yes, I agree once Reshade 3.0 is in stable state I can add a path to it as well;) That way we can have both Reshade 2.0 and 3.0 working with the wrapper and 3D Vision;)

Thank you again!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/13/2016 11:00 PM   
I'm trying to run Amnesia games in 3D but the latest fix doesn't work. All other OpenGL game fixes run flawlessly like SOMA, Penumbra series etc, but Amnesia games stop responding and I have to restart. I tried an old fix v2.00 beta that I had, and it works, but problem is the depth changes as you move the camera. Moving mouse to the right momentarily increases depth and moving camera left momentarily decreases. Stand still and default depth comes back. I'm running Windows 8.1 x64, GTX 970, Asus PG278Q monitor and driver version 368.39. Any help would be greatly appreciated, especially if helifax could kindly look into it. Here's what I've tried so far: -Following every step of instructions for installing the latest fix obviously -Switching Amnesia fix files with the default v.6.12 wrapper files -switching Amnesia 3DVisionWrapper.ini file with other fix ini files -Turning down or off all graphics options in Amnesia games -Turning down or off all graphics options in NVidia control panel -Change FullScreenDetection = false in ini Thanks all
I'm trying to run Amnesia games in 3D but the latest fix doesn't work. All other OpenGL game fixes run flawlessly like SOMA, Penumbra series etc, but Amnesia games stop responding and I have to restart. I tried an old fix v2.00 beta that I had, and it works, but problem is the depth changes as you move the camera. Moving mouse to the right momentarily increases depth and moving camera left momentarily decreases. Stand still and default depth comes back. I'm running Windows 8.1 x64, GTX 970, Asus PG278Q monitor and driver version 368.39. Any help would be greatly appreciated, especially if helifax could kindly look into it. Here's what I've tried so far:

-Following every step of instructions for installing the latest fix obviously
-Switching Amnesia fix files with the default v.6.12 wrapper files
-switching Amnesia 3DVisionWrapper.ini file with other fix ini files
-Turning down or off all graphics options in Amnesia games
-Turning down or off all graphics options in NVidia control panel
-Change FullScreenDetection = false in ini
Thanks all

Posted 10/22/2016 09:43 PM   
[quote="Captain007"]I'm trying to run Amnesia games in 3D but the latest fix doesn't work. All other OpenGL game fixes run flawlessly like SOMA, Penumbra series etc, but Amnesia games stop responding and I have to restart. I tried an old fix v2.00 beta that I had, and it works, but problem is the depth changes as you move the camera. Moving mouse to the right momentarily increases depth and moving camera left momentarily decreases. Stand still and default depth comes back. I'm running Windows 8.1 x64, GTX 970, Asus PG278Q monitor and driver version 368.39. Any help would be greatly appreciated, especially if helifax could kindly look into it. Here's what I've tried so far: -Following every step of instructions for installing the latest fix obviously -Switching Amnesia fix files with the default v.6.12 wrapper files -switching Amnesia 3DVisionWrapper.ini file with other fix ini files -Turning down or off all graphics options in Amnesia games -Turning down or off all graphics options in NVidia control panel -Change FullScreenDetection = false in ini Thanks all[/quote] Latest fix works perfectly fine here. Not going to investigate this any more as I can't replicate the issue. :( Is the current fix crashing for you or? Is it a generic crash or ?
Captain007 said:I'm trying to run Amnesia games in 3D but the latest fix doesn't work. All other OpenGL game fixes run flawlessly like SOMA, Penumbra series etc, but Amnesia games stop responding and I have to restart. I tried an old fix v2.00 beta that I had, and it works, but problem is the depth changes as you move the camera. Moving mouse to the right momentarily increases depth and moving camera left momentarily decreases. Stand still and default depth comes back. I'm running Windows 8.1 x64, GTX 970, Asus PG278Q monitor and driver version 368.39. Any help would be greatly appreciated, especially if helifax could kindly look into it. Here's what I've tried so far:

-Following every step of instructions for installing the latest fix obviously
-Switching Amnesia fix files with the default v.6.12 wrapper files
-switching Amnesia 3DVisionWrapper.ini file with other fix ini files
-Turning down or off all graphics options in Amnesia games
-Turning down or off all graphics options in NVidia control panel
-Change FullScreenDetection = false in ini
Thanks all


Latest fix works perfectly fine here.
Not going to investigate this any more as I can't replicate the issue. :(
Is the current fix crashing for you or? Is it a generic crash or ?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/22/2016 09:57 PM   
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