Nvidia to showcase it's own VR HMD at GDC 2015
  3 / 6    
A lot of Valve's principles were founded when Michael Abrash was still with Valve. And I think we see how they feel by the very fact this headset is using 90hz. I think latency and judder are tied to hz rate though. DK2 has basically no latency if you're talking traditional input lag (and obviously, what's inherent to waiting for a draw call, gets reduced the higher the refresh rate). It's just a brain thing. The brain is responsible for VR judder (when using the term to describe jerkiness in VR). It's the same reason turning off low persistence in DK2 (or using DK1) turns the screen into a smeary mess if you turn your head. It's not really a screen issue in the purest sense. It's just our brain reacting very poorly to the image not matching our head rotation. Which, unfortunately, means the minimum hz is going to be higher for these devices.
A lot of Valve's principles were founded when Michael Abrash was still with Valve. And I think we see how they feel by the very fact this headset is using 90hz.

I think latency and judder are tied to hz rate though. DK2 has basically no latency if you're talking traditional input lag (and obviously, what's inherent to waiting for a draw call, gets reduced the higher the refresh rate).

It's just a brain thing. The brain is responsible for VR judder (when using the term to describe jerkiness in VR). It's the same reason turning off low persistence in DK2 (or using DK1) turns the screen into a smeary mess if you turn your head. It's not really a screen issue in the purest sense. It's just our brain reacting very poorly to the image not matching our head rotation. Which, unfortunately, means the minimum hz is going to be higher for these devices.

#31
Posted 03/02/2015 12:13 PM   
Looking at Nvidias schedule, they spent the day discussing DX12. On Wednesday, they'll talk about Gameworks and VR. https://developer.nvidia.com/gdc-2015 One of their topics that might interest some of you is.. "NVIDIA SLI and Stutter Avoidance: A Recipe for Smooth Gaming and Perfect Scaling with Multiple GPUs" This was also on the page. "We will also be making a special announcement at our MadeToGame Event in 03/03/15. Click here to find out more. " http://www.nvidia.com/content/M2G/made-to-game.html
Looking at Nvidias schedule, they spent the day discussing DX12.

On Wednesday, they'll talk about Gameworks and VR.

https://developer.nvidia.com/gdc-2015


One of their topics that might interest some of you is..
"NVIDIA SLI and Stutter Avoidance: A Recipe for Smooth Gaming and Perfect Scaling with Multiple GPUs"

This was also on the page.

"We will also be making a special announcement at our MadeToGame Event in 03/03/15. Click here to find out more. " http://www.nvidia.com/content/M2G/made-to-game.html

#32
Posted 03/03/2015 12:20 AM   
/\ 6 pm: Check-in 7 pm: Presentation 8 pm: Celebration An efficient day. LOL
/\

6 pm: Check-in
7 pm: Presentation
8 pm: Celebration

An efficient day. LOL

#33
Posted 03/03/2015 12:45 AM   
Did NVIDIA discuss improved support for the highest resolution consumer 3D displays currently available - HDMI 2.0 UHD 3D TVs? Is NVIDIA finally going to update its almost 5-yr old product, 3DTV Play? See [url]https://forums.geforce.com/default/topic/809649/3d-vision/please-add-hdmi-2-0-support-to-3dtv-play-/post/4474215/#4474215[/url]. Interesting to see NVIDIA's stutter avoidance discussion, yet NVIDIA unnecessarily introduces 13 msec gaming control lag in 3DTV Play...
Did NVIDIA discuss improved support for the highest resolution consumer 3D displays currently available - HDMI 2.0 UHD 3D TVs? Is NVIDIA finally going to update its almost 5-yr old product, 3DTV Play? See https://forums.geforce.com/default/topic/809649/3d-vision/please-add-hdmi-2-0-support-to-3dtv-play-/post/4474215/#4474215.

Interesting to see NVIDIA's stutter avoidance discussion, yet NVIDIA unnecessarily introduces 13 msec gaming control lag in 3DTV Play...

#34
Posted 03/03/2015 03:27 AM   
Nvidia has nothing to do with TV manufacturing to be honest. TV manufactures are the ones that matter and the format is dieing as far as home consumer. Though its really two groups. TV manufactures and movie studios. TV manufactures have 0 reason to put out hdmi 2.0 3D cause no media uses it. No TV manufacture will bother till media uses it. ------------- Your only hope of hdmi 2.0 in REGARDS to 3D[1920x1080@60/3D] is.... James Cameron.
Nvidia has nothing to do with TV manufacturing to be honest.
TV manufactures are the ones that matter and the format is dieing as far as home consumer.
Though its really two groups. TV manufactures and movie studios. TV manufactures have 0 reason to put out hdmi 2.0 3D cause no media uses it. No TV manufacture will bother till media uses it.
-------------
Your only hope of hdmi 2.0 in REGARDS to 3D[1920x1080@60/3D] is....
James Cameron.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#35
Posted 03/03/2015 08:17 AM   
NVIDIA has everything to do with experiencing new, state of the art 3D display devices, using GTX hardware and software drivers - the fact that these devices can be used as (almost non-existent 4K content) TVs is actually irrelevant. Games offer the best 3D content source for these displays - but only if NVIDIA starts following display industry trends, rather than its own disconnected vision for 3D displays. How many 4K 3D DP monitors have been manufactured in 2014 and 2015, and with 3d Vision certification? On the other hand, 4K UHD HDMI-based devices have been sold for more than one year. HDMI 2.0 includes full-frame 1080p 60 fps gaming, using the great visual/ghosting quality of newest generation 3D displays. This discussion is NOT about 4K TV - it is about 4K (and 1080p) gaming!
NVIDIA has everything to do with experiencing new, state of the art 3D display devices, using GTX hardware and software drivers - the fact that these devices can be used as (almost non-existent 4K content) TVs is actually irrelevant. Games offer the best 3D content source for these displays - but only if NVIDIA starts following display industry trends, rather than its own disconnected vision for 3D displays. How many 4K 3D DP monitors have been manufactured in 2014 and 2015, and with 3d Vision certification? On the other hand, 4K UHD HDMI-based devices have been sold for more than one year.

HDMI 2.0 includes full-frame 1080p 60 fps gaming, using the great visual/ghosting quality of newest generation 3D displays. This discussion is NOT about 4K TV - it is about 4K (and 1080p) gaming!

#36
Posted 03/03/2015 01:55 PM   
Is this it? http://www.roadtovr.com/gameface-launches-nvidia-k1-based-vr-head-mounted-console-the-ep1/
[quote="D-Man11"]Is this it? http://www.roadtovr.com/gameface-launches-nvidia-k1-based-vr-head-mounted-console-the-ep1/[/quote] I seriously doubt it. That company has been around for a while. It just happens to employ a Tegra chipset. The 60hz is a non-starter IMO. I don't even think 75hz is enough when you move your head. 60hz would just create comfort issues big time. EDIT: It even says this: "The EP1 will also form part of Razer’s new Open Source Virtual Reality (OSVR) initiative, launched at CES earlier in the year." Seriously, unless you're just flat out poor, not a big fan of that OSVR plan so far. The specs are seriously underwhelming compared to the rest. And yeah, I know that screen wipes the floor with the Valve/HTC set, but 60hz is that big of a problem that OLED/resolution ceases to even matter for me.
D-Man11 said:Is this it?
http://www.roadtovr.com/gameface-launches-nvidia-k1-based-vr-head-mounted-console-the-ep1/


I seriously doubt it. That company has been around for a while. It just happens to employ a Tegra chipset.

The 60hz is a non-starter IMO. I don't even think 75hz is enough when you move your head. 60hz would just create comfort issues big time.

EDIT: It even says this: "The EP1 will also form part of Razer’s new Open Source Virtual Reality (OSVR) initiative, launched at CES earlier in the year."

Seriously, unless you're just flat out poor, not a big fan of that OSVR plan so far. The specs are seriously underwhelming compared to the rest. And yeah, I know that screen wipes the floor with the Valve/HTC set, but 60hz is that big of a problem that OLED/resolution ceases to even matter for me.

#38
Posted 03/03/2015 06:34 PM   
@whyme466 To be blunt... no. This is whats needed. 1.Nvidia needs to support 1920x1080@60fps 3D [WHICH IT DOES] 2.Nvidia needs to support HDMI 2.0 on graphics card [WHICH IT DOES AS OF 900 SERIES] Now heres the problem. 3.Manufacturer needs to support hdmi 2.0 on the display. 4.THEN manufacturer needs to support hdmi 2.0 3D [which is unlikely since 0 content] Even IF nvidia supports hdmi 2.0 3D. It doesnt matter unless the display does not include the chipset for hdmi 2.0 + 3d support. Nvidia could "possibly" influence monitor developers... not TV. NVIDIA has nothing to do with televisions. 99.9% of televisions are not connected to PCs. Trust me... I've been dealing with 3D vision for a very long time. Like I said James Cameron is like only chance. No content = No manufacturer putting any $ in supporting a dead format.
@whyme466
To be blunt... no.

This is whats needed.
1.Nvidia needs to support 1920x1080@60fps 3D [WHICH IT DOES]
2.Nvidia needs to support HDMI 2.0 on graphics card [WHICH IT DOES AS OF 900 SERIES]

Now heres the problem.
3.Manufacturer needs to support hdmi 2.0 on the display.
4.THEN manufacturer needs to support hdmi 2.0 3D [which is unlikely since 0 content]

Even IF nvidia supports hdmi 2.0 3D. It doesnt matter unless the display does not include the chipset for hdmi 2.0 + 3d support.
Nvidia could "possibly" influence monitor developers... not TV.
NVIDIA has nothing to do with televisions. 99.9% of televisions are not connected to PCs.


Trust me... I've been dealing with 3D vision for a very long time.
Like I said James Cameron is like only chance.
No content = No manufacturer putting any $ in supporting a dead format.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#39
Posted 03/03/2015 09:28 PM   
Sony's Morpheus now has 1920x1080 120, 100 degree FOV, 5.7 inch screen. http://www.engadget.com/2015/03/03/playstation-4-vr/
Sony's Morpheus now has 1920x1080 120, 100 degree FOV, 5.7 inch screen.


http://www.engadget.com/2015/03/03/playstation-4-vr/

#40
Posted 03/03/2015 11:55 PM   
[quote="eqzitara"] This is whats needed. 1.Nvidia needs to support 1920x1080@60fps 3D [WHICH IT DOES] 2.Nvidia needs to support HDMI 2.0 on graphics card [WHICH IT DOES AS OF 900 SERIES] [/quote] 1. If you read my HDMI 2.0 discussion, I have 980. It does NOT provide 1080p60 via HDMI, only a poorly implemented 1080p24 (and 720p60 - which holds no interest for me). My R9-290X and Ignition support full-frame 1080p60 via HDMI (1.4b), while GTX980 and 3DTV Play does not. 2. 3DTV Play software does not support the 980's HDMI 2.0 hardware. 3 and 4. Several manufacturers like LG and Samsung already do (they already include high speed HDMI chipsets). Several forum members like me actually own 4K 3D UHD displays. I have one UHD display used solely for 3D gaming. NVIDIA simply needs to support existing HDMI standards and displays... I still think Sony may have the best short-term success with its HMD, because of its integrated vertical infrastructure (including PS4 computing hardware and various gaming control options).
eqzitara said:
This is whats needed.
1.Nvidia needs to support 1920x1080@60fps 3D [WHICH IT DOES]
2.Nvidia needs to support HDMI 2.0 on graphics card [WHICH IT DOES AS OF 900 SERIES]

1. If you read my HDMI 2.0 discussion, I have 980. It does NOT provide 1080p60 via HDMI, only a poorly implemented 1080p24 (and 720p60 - which holds no interest for me). My R9-290X and Ignition support full-frame 1080p60 via HDMI (1.4b), while GTX980 and 3DTV Play does not.
2. 3DTV Play software does not support the 980's HDMI 2.0 hardware.
3 and 4. Several manufacturers like LG and Samsung already do (they already include high speed HDMI chipsets). Several forum members like me actually own 4K 3D UHD displays. I have one UHD display used solely for 3D gaming. NVIDIA simply needs to support existing HDMI standards and displays...

I still think Sony may have the best short-term success with its HMD, because of its integrated vertical infrastructure (including PS4 computing hardware and various gaming control options).

#41
Posted 03/04/2015 01:42 AM   
It ^might* support 3D on your 4K display at those resolutions. Problem is if it does its SIDE BY SIDE / TOP AND BOTTOM and nothing uses this format besides two minute test videos. 3D vision/ 3d tv play/ ps3/ ps4 /3d movies/blu ray uses format of FRAME PACKING. No 4K 3D display, hdmi 2.0 display supports anything past 1920 x 1080 @ 24hz with FRAME PACKING. Go find your manual and prove me wrong. If your display actually supports 4k 3D side by side [most don't] then you can download the tridef software and play 4k 3D with that. ------------------------------ Anywho are you right that your displays 4K 3d. Maybe. But your asking for wrong thing. Its not that 3D TV play doesnt support HDMI 2.0. Its that it doesnt support side by side or top and bottom mode. Long story short. Your asking for side by side support. Not hdmi 2.0 support. HDMI 2.0 has no "standard" 3D mode past hdmi 1.4 cause nothing uses past 1920x1080@24hz.
It ^might* support 3D on your 4K display at those resolutions.

Problem is if it does its SIDE BY SIDE / TOP AND BOTTOM and nothing uses this format besides two minute test videos.

3D vision/ 3d tv play/ ps3/ ps4 /3d movies/blu ray uses format of FRAME PACKING.

No 4K 3D display, hdmi 2.0 display supports anything past 1920 x 1080 @ 24hz with FRAME PACKING.

Go find your manual and prove me wrong.
If your display actually supports 4k 3D side by side [most don't] then you can download the tridef software and play 4k 3D with that.
------------------------------

Anywho are you right that your displays 4K 3d. Maybe.
But your asking for wrong thing. Its not that 3D TV play doesnt support HDMI 2.0.
Its that it doesnt support side by side or top and bottom mode.

Long story short. Your asking for side by side support. Not hdmi 2.0 support.
HDMI 2.0 has no "standard" 3D mode past hdmi 1.4 cause nothing uses past 1920x1080@24hz.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#42
Posted 03/04/2015 03:00 AM   
Please review HDMI specs on Wikipedia, including 4K 3D specs. According to LG tech support (and CNET reviewers), my passive LG UHD TV supports 3840X1080 pixels per eye/60 Hz (its native 3D display mode). I do NOT want SBS - you are wrong! I have used Ignition and AMD for more than 5 years - Ignition with AMD GPU currently supports full-frame 1080p60 (HDMI 1.4b) on this LG display, using AMD's HD3D plug and play HDMI interface. My R9-290X does not support HDMI 2.0, so it does not support interleaved 4K 3D. Currently, only GTX980/970 hardware supports HDMI 2.0 - but 3DTV Play still only supports the ancient HDMI 1.4a options. Ideally, 3DTV Play would handle 4K (and 1080p) like Ignition handles 1080p, allowing selection of 4K interleaved, SBS, or TB @ 60 HZ, and 4K full-frame @ 24 Hz (with 60 Hz Desktop). Active displays like Samsung's could use either reduced res 60 Hz formats or full res 24 Hz format.
Please review HDMI specs on Wikipedia, including 4K 3D specs. According to LG tech support (and CNET reviewers), my passive LG UHD TV supports 3840X1080 pixels per eye/60 Hz (its native 3D display mode). I do NOT want SBS - you are wrong! I have used Ignition and AMD for more than 5 years - Ignition with AMD GPU currently supports full-frame 1080p60 (HDMI 1.4b) on this LG display, using AMD's HD3D plug and play HDMI interface. My R9-290X does not support HDMI 2.0, so it does not support interleaved 4K 3D. Currently, only GTX980/970 hardware supports HDMI 2.0 - but 3DTV Play still only supports the ancient HDMI 1.4a options.

Ideally, 3DTV Play would handle 4K (and 1080p) like Ignition handles 1080p, allowing selection of 4K interleaved, SBS, or TB @ 60 HZ, and 4K full-frame @ 24 Hz (with 60 Hz Desktop). Active displays like Samsung's could use either reduced res 60 Hz formats or full res 24 Hz format.

#43
Posted 03/04/2015 03:54 AM   
Guess no VR. I'm a little disappointed, but oh well....
Guess no VR. I'm a little disappointed, but oh well....

Asus VG248QE 24-Inch LED-Lit Monitor X3
WASABI MANGO UHD400 REAL 4K X1
Titan X X2
Corsair RM Series 850 Watt
Asus Sabertooth Z87 LGA 1150 Motherboard
Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
Noctua 6 Dual Heatpipe
Windows 10 Home
Intel Core i7-4770K Quad-Core Desktop Processor 3.5 GHZ 8 MB

#44
Posted 03/04/2015 05:55 AM   
I had low expectations, but even I wasn't expecting OnLive 2.0. Bleh.
I had low expectations, but even I wasn't expecting OnLive 2.0. Bleh.

#45
Posted 03/04/2015 12:05 PM   
  3 / 6    
Scroll To Top