[quote name='RABID666' post='1115134' date='Sep 9 2010, 11:16 PM']i would LOVE to play Doom3 and this:
[url="http://www.amnesiagame.com/"]http://www.amnesiagame.com/[/url][/quote]
[quote name='RABID666' post='1115210' date='Sep 10 2010, 04:09 AM']i just got the full version....its the same people that did [b]Penumbra[/b][/quote]
lol, these are the two games I wanted to feature on the SG site, which is why im hoping to find the version of driver where opengl worked (not supported) but worked
Im hoping someone, has backup somewhere with much older Vision drivers which would enable me to play these in 3D
[quote name='RABID666' post='1115210' date='Sep 10 2010, 04:09 AM']i just got the full version....its the same people that did Penumbra
lol, these are the two games I wanted to feature on the SG site, which is why im hoping to find the version of driver where opengl worked (not supported) but worked
Im hoping someone, has backup somewhere with much older Vision drivers which would enable me to play these in 3D
[quote name='RABID666' post='1115134' date='Sep 9 2010, 11:16 PM']i would LOVE to play Doom3 and this:
[url="http://www.amnesiagame.com/"]http://www.amnesiagame.com/[/url][/quote]
[quote name='RABID666' post='1115210' date='Sep 10 2010, 04:09 AM']i just got the full version....its the same people that did [b]Penumbra[/b][/quote]
lol, these are the two games I wanted to feature on the SG site, which is why im hoping to find the version of driver where opengl worked (not supported) but worked
Im hoping someone, has backup somewhere with much older Vision drivers which would enable me to play these in 3D
[quote name='RABID666' post='1115210' date='Sep 10 2010, 04:09 AM']i just got the full version....its the same people that did Penumbra
lol, these are the two games I wanted to feature on the SG site, which is why im hoping to find the version of driver where opengl worked (not supported) but worked
Im hoping someone, has backup somewhere with much older Vision drivers which would enable me to play these in 3D
The problem is that the old stereodrivers from nvidia does not support 3d-vision and the 3d-vision drivers do not support opengl. The only way to see opengl gameplay on 3d-vision for now is that someone captures gameplay using an old rig into a movie....
The problem is that the old stereodrivers from nvidia does not support 3d-vision and the 3d-vision drivers do not support opengl. The only way to see opengl gameplay on 3d-vision for now is that someone captures gameplay using an old rig into a movie....
The problem is that the old stereodrivers from nvidia does not support 3d-vision and the 3d-vision drivers do not support opengl. The only way to see opengl gameplay on 3d-vision for now is that someone captures gameplay using an old rig into a movie....
The problem is that the old stereodrivers from nvidia does not support 3d-vision and the 3d-vision drivers do not support opengl. The only way to see opengl gameplay on 3d-vision for now is that someone captures gameplay using an old rig into a movie....
[quote name='GPLavoie' post='1115100' date='Sep 9 2010, 04:44 PM']I use 3D vision in quad buffered windowed openGL for GIS. I have the opposite problem of not being able to get 3D in full screen for gaming. In fact, I can't game in 3D at all. It's a good thing that all I do is work... like right now. lol. I wonder if I could play Doom3 with 3D vision???[/quote]
Yes unfortunately as I alluded to earlier, I think this is a conscious business decision on Nvidia's part to segregate their end-user GeForce products from their professional products like Quadro/Tesla and 3D support. I'm thinking they would have supported OpenGL games in S3D for GeForce if they could block S3D for GeForce for professional apps, but found it impossible or too difficult, so they just blocked OpenGL for GeForce altogether with their 3D Vision Kit. Its unfortunate, but there's just not enough OpenGL-only titles on the PC nowadays for me to really care or make a stink about it. I'd much rather have their efforts focused on current and future D3D titles.
[quote name='GPLavoie' post='1115100' date='Sep 9 2010, 04:44 PM']I use 3D vision in quad buffered windowed openGL for GIS. I have the opposite problem of not being able to get 3D in full screen for gaming. In fact, I can't game in 3D at all. It's a good thing that all I do is work... like right now. lol. I wonder if I could play Doom3 with 3D vision???
Yes unfortunately as I alluded to earlier, I think this is a conscious business decision on Nvidia's part to segregate their end-user GeForce products from their professional products like Quadro/Tesla and 3D support. I'm thinking they would have supported OpenGL games in S3D for GeForce if they could block S3D for GeForce for professional apps, but found it impossible or too difficult, so they just blocked OpenGL for GeForce altogether with their 3D Vision Kit. Its unfortunate, but there's just not enough OpenGL-only titles on the PC nowadays for me to really care or make a stink about it. I'd much rather have their efforts focused on current and future D3D titles.
[quote name='GPLavoie' post='1115100' date='Sep 9 2010, 04:44 PM']I use 3D vision in quad buffered windowed openGL for GIS. I have the opposite problem of not being able to get 3D in full screen for gaming. In fact, I can't game in 3D at all. It's a good thing that all I do is work... like right now. lol. I wonder if I could play Doom3 with 3D vision???[/quote]
Yes unfortunately as I alluded to earlier, I think this is a conscious business decision on Nvidia's part to segregate their end-user GeForce products from their professional products like Quadro/Tesla and 3D support. I'm thinking they would have supported OpenGL games in S3D for GeForce if they could block S3D for GeForce for professional apps, but found it impossible or too difficult, so they just blocked OpenGL for GeForce altogether with their 3D Vision Kit. Its unfortunate, but there's just not enough OpenGL-only titles on the PC nowadays for me to really care or make a stink about it. I'd much rather have their efforts focused on current and future D3D titles.
[quote name='GPLavoie' post='1115100' date='Sep 9 2010, 04:44 PM']I use 3D vision in quad buffered windowed openGL for GIS. I have the opposite problem of not being able to get 3D in full screen for gaming. In fact, I can't game in 3D at all. It's a good thing that all I do is work... like right now. lol. I wonder if I could play Doom3 with 3D vision???
Yes unfortunately as I alluded to earlier, I think this is a conscious business decision on Nvidia's part to segregate their end-user GeForce products from their professional products like Quadro/Tesla and 3D support. I'm thinking they would have supported OpenGL games in S3D for GeForce if they could block S3D for GeForce for professional apps, but found it impossible or too difficult, so they just blocked OpenGL for GeForce altogether with their 3D Vision Kit. Its unfortunate, but there's just not enough OpenGL-only titles on the PC nowadays for me to really care or make a stink about it. I'd much rather have their efforts focused on current and future D3D titles.
Need to make clear that quadbuffered opengl and opengl is not the same thing! Quadcards works if the software supports quadbuffer, not opengl in general. So playing d3 using a quadcard will unfortunately not give 3d using 3d-vision. However there might be a way to make d3 using quadbuffered protocol by using the d3-console. Don't take my word for this though but feel free to google around and experiment. If you can make an opengl game use quad-protocol you could also softmod a standard 3d-vision compatible card (if softmodding into quadro still is possible) into a quad thus making 3d possible... Quite a longshot and i can't be accused knowing too much about how so....
Need to make clear that quadbuffered opengl and opengl is not the same thing! Quadcards works if the software supports quadbuffer, not opengl in general. So playing d3 using a quadcard will unfortunately not give 3d using 3d-vision. However there might be a way to make d3 using quadbuffered protocol by using the d3-console. Don't take my word for this though but feel free to google around and experiment. If you can make an opengl game use quad-protocol you could also softmod a standard 3d-vision compatible card (if softmodding into quadro still is possible) into a quad thus making 3d possible... Quite a longshot and i can't be accused knowing too much about how so....
Need to make clear that quadbuffered opengl and opengl is not the same thing! Quadcards works if the software supports quadbuffer, not opengl in general. So playing d3 using a quadcard will unfortunately not give 3d using 3d-vision. However there might be a way to make d3 using quadbuffered protocol by using the d3-console. Don't take my word for this though but feel free to google around and experiment. If you can make an opengl game use quad-protocol you could also softmod a standard 3d-vision compatible card (if softmodding into quadro still is possible) into a quad thus making 3d possible... Quite a longshot and i can't be accused knowing too much about how so....
Need to make clear that quadbuffered opengl and opengl is not the same thing! Quadcards works if the software supports quadbuffer, not opengl in general. So playing d3 using a quadcard will unfortunately not give 3d using 3d-vision. However there might be a way to make d3 using quadbuffered protocol by using the d3-console. Don't take my word for this though but feel free to google around and experiment. If you can make an opengl game use quad-protocol you could also softmod a standard 3d-vision compatible card (if softmodding into quadro still is possible) into a quad thus making 3d possible... Quite a longshot and i can't be accused knowing too much about how so....
[quote name='Likay' post='1115507' date='Sep 10 2010, 03:42 PM']Need to make clear that quadbuffered opengl and opengl is not the same thing! Quadcards works if the software supports quadbuffer, not opengl in general. So playing d3 using a quadcard will unfortunately not give 3d using 3d-vision. However there might be a way to make d3 using quadbuffered protocol by using the d3-console. Don't take my word for this though but feel free to google around and experiment. If you can make an opengl game use quad-protocol you could also softmod a standard 3d-vision compatible card (if softmodding into quadro still is possible) into a quad thus making 3d possible... Quite a longshot and i can't be accused knowing too much about how so....[/quote]
Ya I don't think quadbuffer is the issue here, I think its enabling S3D support for the API, OpenGL, for certain device IDs which is the problem. Doing so would not only enable support for GeForce products to run legacy OpenGL games in S3D, but also open up the possibility for GeForce products to cut into Nvidia's professional products markets like Quadro. They clearly don't want to do that, so instead they block OpenGL support altogether for GeForce. Again, this is just speculation on my part, and it obviously doesn't help when there's just very little demand for OpenGL support in the PC gaming market so its very easy for Nvidia to ignore the issue. I'm thinking this is why they have their S3D profiles locked and don't allow us access to it, because if you look in your Ctrl-F7 log file you can see the S3D driver/profile is controlling which DLLs, runtimes and modules are registered and loaded.
[quote name='Likay' post='1115507' date='Sep 10 2010, 03:42 PM']Need to make clear that quadbuffered opengl and opengl is not the same thing! Quadcards works if the software supports quadbuffer, not opengl in general. So playing d3 using a quadcard will unfortunately not give 3d using 3d-vision. However there might be a way to make d3 using quadbuffered protocol by using the d3-console. Don't take my word for this though but feel free to google around and experiment. If you can make an opengl game use quad-protocol you could also softmod a standard 3d-vision compatible card (if softmodding into quadro still is possible) into a quad thus making 3d possible... Quite a longshot and i can't be accused knowing too much about how so....
Ya I don't think quadbuffer is the issue here, I think its enabling S3D support for the API, OpenGL, for certain device IDs which is the problem. Doing so would not only enable support for GeForce products to run legacy OpenGL games in S3D, but also open up the possibility for GeForce products to cut into Nvidia's professional products markets like Quadro. They clearly don't want to do that, so instead they block OpenGL support altogether for GeForce. Again, this is just speculation on my part, and it obviously doesn't help when there's just very little demand for OpenGL support in the PC gaming market so its very easy for Nvidia to ignore the issue. I'm thinking this is why they have their S3D profiles locked and don't allow us access to it, because if you look in your Ctrl-F7 log file you can see the S3D driver/profile is controlling which DLLs, runtimes and modules are registered and loaded.
[quote name='Likay' post='1115507' date='Sep 10 2010, 03:42 PM']Need to make clear that quadbuffered opengl and opengl is not the same thing! Quadcards works if the software supports quadbuffer, not opengl in general. So playing d3 using a quadcard will unfortunately not give 3d using 3d-vision. However there might be a way to make d3 using quadbuffered protocol by using the d3-console. Don't take my word for this though but feel free to google around and experiment. If you can make an opengl game use quad-protocol you could also softmod a standard 3d-vision compatible card (if softmodding into quadro still is possible) into a quad thus making 3d possible... Quite a longshot and i can't be accused knowing too much about how so....[/quote]
Ya I don't think quadbuffer is the issue here, I think its enabling S3D support for the API, OpenGL, for certain device IDs which is the problem. Doing so would not only enable support for GeForce products to run legacy OpenGL games in S3D, but also open up the possibility for GeForce products to cut into Nvidia's professional products markets like Quadro. They clearly don't want to do that, so instead they block OpenGL support altogether for GeForce. Again, this is just speculation on my part, and it obviously doesn't help when there's just very little demand for OpenGL support in the PC gaming market so its very easy for Nvidia to ignore the issue. I'm thinking this is why they have their S3D profiles locked and don't allow us access to it, because if you look in your Ctrl-F7 log file you can see the S3D driver/profile is controlling which DLLs, runtimes and modules are registered and loaded.
[quote name='Likay' post='1115507' date='Sep 10 2010, 03:42 PM']Need to make clear that quadbuffered opengl and opengl is not the same thing! Quadcards works if the software supports quadbuffer, not opengl in general. So playing d3 using a quadcard will unfortunately not give 3d using 3d-vision. However there might be a way to make d3 using quadbuffered protocol by using the d3-console. Don't take my word for this though but feel free to google around and experiment. If you can make an opengl game use quad-protocol you could also softmod a standard 3d-vision compatible card (if softmodding into quadro still is possible) into a quad thus making 3d possible... Quite a longshot and i can't be accused knowing too much about how so....
Ya I don't think quadbuffer is the issue here, I think its enabling S3D support for the API, OpenGL, for certain device IDs which is the problem. Doing so would not only enable support for GeForce products to run legacy OpenGL games in S3D, but also open up the possibility for GeForce products to cut into Nvidia's professional products markets like Quadro. They clearly don't want to do that, so instead they block OpenGL support altogether for GeForce. Again, this is just speculation on my part, and it obviously doesn't help when there's just very little demand for OpenGL support in the PC gaming market so its very easy for Nvidia to ignore the issue. I'm thinking this is why they have their S3D profiles locked and don't allow us access to it, because if you look in your Ctrl-F7 log file you can see the S3D driver/profile is controlling which DLLs, runtimes and modules are registered and loaded.
[url="http://www.amnesiagame.com/"]http://www.amnesiagame.com/[/url][/quote]
[quote name='RABID666' post='1115210' date='Sep 10 2010, 04:09 AM']i just got the full version....its the same people that did [b]Penumbra[/b][/quote]
lol, these are the two games I wanted to feature on the SG site, which is why im hoping to find the version of driver where opengl worked (not supported) but worked
Im hoping someone, has backup somewhere with much older Vision drivers which would enable me to play these in 3D
http://www.amnesiagame.com/
[quote name='RABID666' post='1115210' date='Sep 10 2010, 04:09 AM']i just got the full version....its the same people that did Penumbra
lol, these are the two games I wanted to feature on the SG site, which is why im hoping to find the version of driver where opengl worked (not supported) but worked
Im hoping someone, has backup somewhere with much older Vision drivers which would enable me to play these in 3D
Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8
3D website dedicated soley for nvidia 3D Vision
Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.
Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming
Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/
[url="http://www.amnesiagame.com/"]http://www.amnesiagame.com/[/url][/quote]
[quote name='RABID666' post='1115210' date='Sep 10 2010, 04:09 AM']i just got the full version....its the same people that did [b]Penumbra[/b][/quote]
lol, these are the two games I wanted to feature on the SG site, which is why im hoping to find the version of driver where opengl worked (not supported) but worked
Im hoping someone, has backup somewhere with much older Vision drivers which would enable me to play these in 3D
http://www.amnesiagame.com/
[quote name='RABID666' post='1115210' date='Sep 10 2010, 04:09 AM']i just got the full version....its the same people that did Penumbra
lol, these are the two games I wanted to feature on the SG site, which is why im hoping to find the version of driver where opengl worked (not supported) but worked
Im hoping someone, has backup somewhere with much older Vision drivers which would enable me to play these in 3D
Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8
3D website dedicated soley for nvidia 3D Vision
Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.
Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming
Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Yes unfortunately as I alluded to earlier, I think this is a conscious business decision on Nvidia's part to segregate their end-user GeForce products from their professional products like Quadro/Tesla and 3D support. I'm thinking they would have supported OpenGL games in S3D for GeForce if they could block S3D for GeForce for professional apps, but found it impossible or too difficult, so they just blocked OpenGL for GeForce altogether with their 3D Vision Kit. Its unfortunate, but there's just not enough OpenGL-only titles on the PC nowadays for me to really care or make a stink about it. I'd much rather have their efforts focused on current and future D3D titles.
Yes unfortunately as I alluded to earlier, I think this is a conscious business decision on Nvidia's part to segregate their end-user GeForce products from their professional products like Quadro/Tesla and 3D support. I'm thinking they would have supported OpenGL games in S3D for GeForce if they could block S3D for GeForce for professional apps, but found it impossible or too difficult, so they just blocked OpenGL for GeForce altogether with their 3D Vision Kit. Its unfortunate, but there's just not enough OpenGL-only titles on the PC nowadays for me to really care or make a stink about it. I'd much rather have their efforts focused on current and future D3D titles.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Yes unfortunately as I alluded to earlier, I think this is a conscious business decision on Nvidia's part to segregate their end-user GeForce products from their professional products like Quadro/Tesla and 3D support. I'm thinking they would have supported OpenGL games in S3D for GeForce if they could block S3D for GeForce for professional apps, but found it impossible or too difficult, so they just blocked OpenGL for GeForce altogether with their 3D Vision Kit. Its unfortunate, but there's just not enough OpenGL-only titles on the PC nowadays for me to really care or make a stink about it. I'd much rather have their efforts focused on current and future D3D titles.
Yes unfortunately as I alluded to earlier, I think this is a conscious business decision on Nvidia's part to segregate their end-user GeForce products from their professional products like Quadro/Tesla and 3D support. I'm thinking they would have supported OpenGL games in S3D for GeForce if they could block S3D for GeForce for professional apps, but found it impossible or too difficult, so they just blocked OpenGL for GeForce altogether with their 3D Vision Kit. Its unfortunate, but there's just not enough OpenGL-only titles on the PC nowadays for me to really care or make a stink about it. I'd much rather have their efforts focused on current and future D3D titles.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Ya I don't think quadbuffer is the issue here, I think its enabling S3D support for the API, OpenGL, for certain device IDs which is the problem. Doing so would not only enable support for GeForce products to run legacy OpenGL games in S3D, but also open up the possibility for GeForce products to cut into Nvidia's professional products markets like Quadro. They clearly don't want to do that, so instead they block OpenGL support altogether for GeForce. Again, this is just speculation on my part, and it obviously doesn't help when there's just very little demand for OpenGL support in the PC gaming market so its very easy for Nvidia to ignore the issue. I'm thinking this is why they have their S3D profiles locked and don't allow us access to it, because if you look in your Ctrl-F7 log file you can see the S3D driver/profile is controlling which DLLs, runtimes and modules are registered and loaded.
Ya I don't think quadbuffer is the issue here, I think its enabling S3D support for the API, OpenGL, for certain device IDs which is the problem. Doing so would not only enable support for GeForce products to run legacy OpenGL games in S3D, but also open up the possibility for GeForce products to cut into Nvidia's professional products markets like Quadro. They clearly don't want to do that, so instead they block OpenGL support altogether for GeForce. Again, this is just speculation on my part, and it obviously doesn't help when there's just very little demand for OpenGL support in the PC gaming market so its very easy for Nvidia to ignore the issue. I'm thinking this is why they have their S3D profiles locked and don't allow us access to it, because if you look in your Ctrl-F7 log file you can see the S3D driver/profile is controlling which DLLs, runtimes and modules are registered and loaded.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Ya I don't think quadbuffer is the issue here, I think its enabling S3D support for the API, OpenGL, for certain device IDs which is the problem. Doing so would not only enable support for GeForce products to run legacy OpenGL games in S3D, but also open up the possibility for GeForce products to cut into Nvidia's professional products markets like Quadro. They clearly don't want to do that, so instead they block OpenGL support altogether for GeForce. Again, this is just speculation on my part, and it obviously doesn't help when there's just very little demand for OpenGL support in the PC gaming market so its very easy for Nvidia to ignore the issue. I'm thinking this is why they have their S3D profiles locked and don't allow us access to it, because if you look in your Ctrl-F7 log file you can see the S3D driver/profile is controlling which DLLs, runtimes and modules are registered and loaded.
Ya I don't think quadbuffer is the issue here, I think its enabling S3D support for the API, OpenGL, for certain device IDs which is the problem. Doing so would not only enable support for GeForce products to run legacy OpenGL games in S3D, but also open up the possibility for GeForce products to cut into Nvidia's professional products markets like Quadro. They clearly don't want to do that, so instead they block OpenGL support altogether for GeForce. Again, this is just speculation on my part, and it obviously doesn't help when there's just very little demand for OpenGL support in the PC gaming market so its very easy for Nvidia to ignore the issue. I'm thinking this is why they have their S3D profiles locked and don't allow us access to it, because if you look in your Ctrl-F7 log file you can see the S3D driver/profile is controlling which DLLs, runtimes and modules are registered and loaded.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.