How to fix/disable shaders in games(DLL,guide and fixes).
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I've spoken to you once. Thats all. Where have I not understood something and I have "raged" about it? I would like to see this. I actually have a strong will to learn and often admit my mistakes. Many people will attest to that. On the contrary. You are "rage"ing in this thread right now over something you didnt understand and I tried to explain it to you. I let it go but you instead of admitting a mistake was made you now call me a bully and say I try to attack you. We spoke [u]once[/u]. Now you are repeatedly saying I'm some jerk who repeatedly attacked you? Seriously? I honestly have no problem with you. TBH I didnt even remember you till you said "I go out of my way to make things hard for you" and tried to remember where I knew you from. I speak to prob a few hundred different people a year just in giving support.
I've spoken to you once. Thats all.

Where have I not understood something and I have "raged" about it? I would like to see this. I actually have a strong will to learn and often admit my mistakes. Many people will attest to that.

On the contrary. You are "rage"ing in this thread right now over something you didnt understand and I tried to explain it to you. I let it go but you instead of admitting a mistake was made you now call me a bully and say I try to attack you. We spoke once. Now you are repeatedly saying I'm some jerk who repeatedly attacked you? Seriously?

I honestly have no problem with you. TBH I didnt even remember you till you said "I go out of my way to make things hard for you" and tried to remember where I knew you from. I speak to prob a few hundred different people a year just in giving support.

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Posted 09/09/2013 05:23 PM   
that in itself is a lie because we've spoken more than once. that last sentence is just as far from the truth. you take my observations as an insult so you decide to resort to adolescent tactics of defamation. please tell me how immediating attacking me by being assinine by saying 'we don't do console games' is me not understanding you? please tell me how immediately trying to shoot down a message that you thought was a request is me not understanding you? please tell me that me saying that users shouldn't have problems with things with the 3D ready logo on it is an attack on you and how that is me not understanding you? for you to actually understand me through your rage reading, I would have to not type a sentence over 5 words.....
that in itself is a lie because we've spoken more than once. that last sentence is just as far from the truth. you take my observations as an insult so you decide to resort to adolescent tactics of defamation.

please tell me how immediating attacking me by being assinine by saying 'we don't do console games' is me not understanding you? please tell me how immediately trying to shoot down a message that you thought was a request is me not understanding you? please tell me that me saying that users shouldn't have problems with things with the 3D ready logo on it is an attack on you and how that is me not understanding you?

for you to actually understand me through your rage reading, I would have to not type a sentence over 5 words.....

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Posted 09/09/2013 05:33 PM   
Because I knew of Blazblue as a console game and I apoligize but I did not know it was released for retail as a pc version. It was [u]not[/u] released in the US, only through import. Wiki says so as well. Perhaps it was premature but like I said I did search stores. I apoligize to you and wish we do not carry this on. You are right. I am an adolescent jerk. I have no knowledge to learn. When I dont understand something I turn mad bull. If you want to continue please make a new topic or pm me instead.
Because I knew of Blazblue as a console game and I apoligize but I did not know it was released for retail as a pc version. It was not released in the US, only through import. Wiki says so as well. Perhaps it was premature but like I said I did search stores.

I apoligize to you and wish we do not carry this on. You are right. I am an adolescent jerk. I have no knowledge to learn. When I dont understand something I turn mad bull.

If you want to continue please make a new topic or pm me instead.

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Posted 09/09/2013 05:42 PM   
I gave a link for the supposedly US version or just european version and the wiki isn't updated all the time on time because the game came out not as the same time as the rest and it was probably just forgotten. Sometimes popular things are updated frequently sometimes not. This could be one of those cases but maybe not. But maybe it didn't I don't really know. All I know is that I got it with a password to play it because I bought it on gfwl and it is in english. I live in NA too. So if it was just a Europe release, I have no idea, but I know that I own it and that is why I commented about it. When you spoke here, you were not innocent. You spoke like that because you felt like you needed to make somebody 'feel stupid'. Do you really expect me to waste time combing the forums to find every single 'convo' that we were involved in? Just remember that whenever I speak, if you don't understand what I'm saying, just ask. I do not speak in these forums just to make fun of ppl. Even though I was joined up here for a long time before I actually said anything, I started talking here only for the reason that I wanted to see what was going on because of many problems i've been experiencing. I do not care about 'taking your spot'. I do not care about how many 'ppl on my side'. All I care about is the self satifaction of me not wasting my money on 1 particular product and that I'm gonna be guaranteed its quality.
I gave a link for the supposedly US version or just european version and the wiki isn't updated all the time on time because the game came out not as the same time as the rest and it was probably just forgotten. Sometimes popular things are updated frequently sometimes not. This could be one of those cases but maybe not.

But maybe it didn't I don't really know. All I know is that I got it with a password to play it because I bought it on gfwl and it is in english. I live in NA too. So if it was just a Europe release, I have no idea, but I know that I own it and that is why I commented about it.

When you spoke here, you were not innocent. You spoke like that because you felt like you needed to make somebody 'feel stupid'. Do you really expect me to waste time combing the forums to find every single 'convo' that we were involved in?

Just remember that whenever I speak, if you don't understand what I'm saying, just ask. I do not speak in these forums just to make fun of ppl. Even though I was joined up here for a long time before I actually said anything, I started talking here only for the reason that I wanted to see what was going on because of many problems i've been experiencing. I do not care about 'taking your spot'. I do not care about how many 'ppl on my side'. All I care about is the self satifaction of me not wasting my money on 1 particular product and that I'm gonna be guaranteed its quality.

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Posted 09/09/2013 06:06 PM   
@Shinra358: Please, let it go. The man made a mistake, cut him some slack. This thread is for people trying to understand how to make their own Helix fixes. Your post was off topic. Please don't trash the thread any further.
@Shinra358: Please, let it go. The man made a mistake, cut him some slack.

This thread is for people trying to understand how to make their own Helix fixes. Your post was off topic. Please don't trash the thread any further.

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Posted 09/10/2013 05:47 AM   
Before anyone asks the new feature I been adding into games is pretty situational. Helix implemented used it for Castlevania and I been using it for other purposes. Helix said he will explain it at some point. Ive got it to work in some games but I dont know the full details[just what I've figured out] so may want to wait...... I'm just impatient and I know a lot of games need it. Not to mention its always been my most wanted feature but I didnt think it was possible.
Before anyone asks the new feature I been adding into games is pretty situational. Helix implemented used it for Castlevania and I been using it for other purposes. Helix said he will explain it at some point. Ive got it to work in some games but I dont know the full details[just what I've figured out] so may want to wait...... I'm just impatient and I know a lot of games need it. Not to mention its always been my most wanted feature but I didnt think it was possible.

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Posted 09/10/2013 06:26 AM   
O this is interesting, I didnt really think of implications of this feature besides automated depth/convergence changes [Which is AMAZING btw]. You can also use the new feature metioned above can use TEXTURE(s) to force global change(s) through a preset(s)[Meaning can do a lot or just one] In deadpool I had to do various things to hud like force various textures into seperate depths depending on X/Y position on screen. BUT, by attaching a "combat" texture to a seperate preset. I can have that just do that in "combat". Like non of my changes will effect any menu screens/cinematics now. Like before menu screen had a distortion in middle of screen due to crosshair. Also B button was at wrong depth in menu screens. By attaching a texture that isnt menu related I had the changes only apply when in "combat". I also like combat hud at 35% depth| non combat hud at 25% depth[comic book "text bubbles" are the reason]. This can be done as well. [url]http://www.youtube.com/watch?v=_A4Sac41RKI&feature=player_embedded#t=59[/url] I made a video to make it easier to explain. Cinematic hud is 2D[see text bubbles] in video to make it easier to see how hud changes. [As well as convergence/depth] ------------------------------------------------------------------------------ I guess its premature to write about it before more information is written but I really wanted to jot this down before I forget.
O this is interesting, I didnt really think of implications of this feature besides automated depth/convergence changes [Which is AMAZING btw]. You can also use the new feature metioned above can use TEXTURE(s) to force global change(s) through a preset(s)[Meaning can do a lot or just one]
In deadpool I had to do various things to hud like force various textures into seperate depths depending on X/Y position on screen. BUT, by attaching a "combat" texture to a seperate preset. I can have that just do that in "combat". Like non of my changes will effect any menu screens/cinematics now.

Like before menu screen had a distortion in middle of screen due to crosshair. Also B button was at wrong depth in menu screens. By attaching a texture that isnt menu related I had the changes only apply when in "combat".
I also like combat hud at 35% depth| non combat hud at 25% depth[comic book "text bubbles" are the reason]. This can be done as well.

;feature=player_embedded#t=59" rel="nofollow" target = "_blank">;feature=player_embedded#t=59
I made a video to make it easier to explain. Cinematic hud is 2D[see text bubbles] in video to make it easier to see how hud changes. [As well as convergence/depth]
------------------------------------------------------------------------------
I guess its premature to write about it before more information is written but I really wanted to jot this down before I forget.

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Posted 09/10/2013 10:15 PM   
That's an extremely cool feature, I didn't even realise I wanted it until you posted that it was possible.
That's an extremely cool feature, I didn't even realise I wanted it until you posted that it was possible.

Posted 09/11/2013 09:37 AM   
O wow, this is cool. If anyone is really interested about the feature I kind of went crazy with feature in The Last Remnant. Cinematics - Will use your default depth setting [whatever you have set]. But a low convergence setting. Combat/battles - Will use 50% Depth/ medium convergence [Battles dont need large depth setting and makes it hard to play due to constant camera angle changes and some hud inconsistencies] Travel/Exploring - Will use your default depth setting/ High convergence setting Im uploading a video with debugger enabled to show changes in case anyone is interested. [url]http://www.youtube.com/watch?v=Vpy2siXScF0&feature=youtu.be[/url]
O wow, this is cool.

If anyone is really interested about the feature I kind of went crazy with feature in The Last Remnant.
Cinematics - Will use your default depth setting [whatever you have set]. But a low convergence setting.
Combat/battles - Will use 50% Depth/ medium convergence [Battles dont need large depth setting and makes it hard to play due to constant camera angle changes and some hud inconsistencies]
Travel/Exploring - Will use your default depth setting/ High convergence setting

Im uploading a video with debugger enabled to show changes in case anyone is interested.
;feature=youtu.be" rel="nofollow" target = "_blank">;feature=youtu.be

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Posted 09/12/2013 05:50 AM   
So poking around in the ini ... those presets are still bound to keys, right? So you could still set and save them manually to your liking via the keys if you wanted? That is pretty sweet ... curious how do you find the texture's value/crc?
So poking around in the ini ... those presets are still bound to keys, right? So you could still set and save them manually to your liking via the keys if you wanted? That is pretty sweet ... curious how do you find the texture's value/crc?
Posted 09/12/2013 11:48 PM   
[url]http://helixmod.blogspot.com/2012/03/dlls-update.html[/url] The presets dont "need" to be forced to keys. Helixs for castlevania isnt, but that makes it so it cant be altered. His was more necessary for fixing though while my stuff is built for customization. So it kind of depends what your using it for. Like if your using it for a menu screen you probably dont want to bind it to a key. While gameplay needs a key.
http://helixmod.blogspot.com/2012/03/dlls-update.html

The presets dont "need" to be forced to keys. Helixs for castlevania isnt, but that makes it so it cant be altered. His was more necessary for fixing though while my stuff is built for customization. So it kind of depends what your using it for. Like if your using it for a menu screen you probably dont want to bind it to a key. While gameplay needs a key.

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Posted 09/13/2013 12:04 AM   
hello, I am looking for might and magic heroes VI helix mod, but I didn't find one. I try to make my own fixes with howto guide but it is too complicated for me. Can some one make helix mod for might and magic heroes VI pls?
hello,
I am looking for might and magic heroes VI helix mod, but I didn't find one. I try to make my own fixes with howto guide but it is too complicated for me.
Can some one make helix mod for might and magic heroes VI pls?

Posted 09/13/2013 10:21 AM   
@ufantasy What are the problems with the game? It's good that you had a go yourself - well done for trying - but yeah these fixes take a bit of practice I guess. I notice there is a demo on Steam, it's not my kind of game at all and I am too busy to look right away, but will have a quick look and assess if I am able to do anything with it.
@ufantasy What are the problems with the game? It's good that you had a go yourself - well done for trying - but yeah these fixes take a bit of practice I guess. I notice there is a demo on Steam, it's not my kind of game at all and I am too busy to look right away, but will have a quick look and assess if I am able to do anything with it.

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Posted 09/13/2013 01:41 PM   
[quote="eqzitara"]TBH, Ive never tried a pixel shader till today. Ive embarrassingly never tried it because I never saw anyone else use it so thought it wasnt a feature in the dll lol [till I saw mikear69 use it]. Which is interesting cause I could do enable/disable of things I didnt use to like Depth of field. Not particularly hard. As long as dll works or something I didnt think of. Use that dx9settings.ini/d3d9.dll for any pixelshader. Paste this under ps_3_0 def c100, 0, 0, 0, 0 Look for the line that is usually at bottom. Containing oC0 [Means color] like this mul oC0.w, r0.x, r1.w mov oC0.xyz, r1 Paste these lines above. mov r14.x, c198.x if_ne r14.x, c100.w Paste this line below endif results... mov r14.x, c198.x if_ne r14.x, c100.w mul oC0.w, r0.x, r1.w mov oC0.xyz, r1 endif Basically the key press is stopping color from showing on that key switch.[/quote] This works great, but how would you do this for a vertex shader?
eqzitara said:TBH, Ive never tried a pixel shader till today. Ive embarrassingly never tried it because I never saw anyone else use it so thought it wasnt a feature in the dll lol [till I saw mikear69 use it]. Which is interesting cause I could do enable/disable of things I didnt use to like Depth of field.

Not particularly hard. As long as dll works or something I didnt think of.
Use that dx9settings.ini/d3d9.dll for any pixelshader.

Paste this under ps_3_0

def c100, 0, 0, 0, 0

Look for the line that is usually at bottom. Containing oC0 [Means color]
like this

mul oC0.w, r0.x, r1.w
mov oC0.xyz, r1

Paste these lines above.
mov r14.x, c198.x
if_ne r14.x, c100.w
Paste this line below
endif

results...
mov r14.x, c198.x
if_ne r14.x, c100.w
mul oC0.w, r0.x, r1.w
mov oC0.xyz, r1
endif


Basically the key press is stopping color from showing on that key switch.


This works great, but how would you do this for a vertex shader?

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Posted 09/14/2013 11:05 PM   
open dx9settings.ini replace ps with vs open vertexshader txt paste this under vs_3_0 def c100, 0, 0, 0, 0 Where code "begins" which is underneath the dcl_ lines paste this mov r14.x, c198.x if_ne r14.x, c100.w Underneath the very last code line paste endif
open dx9settings.ini
replace ps with vs


open vertexshader txt
paste this under vs_3_0
def c100, 0, 0, 0, 0

Where code "begins" which is underneath the dcl_ lines
paste this
mov r14.x, c198.x
if_ne r14.x, c100.w

Underneath the very last code line paste
endif

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Posted 09/15/2013 12:19 AM   
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