[quote="DHR"]@DarkStarSword
If you need a log from Fallout 4, let me know.
Also if i change this line to "depth_stencil" in the ini wrapper when i launch the game i have an error message, but the game start anyways....and the game don't crash!...maybe the crash is delayed, but at least in the 30 min testing don't crash.
[code]get_resolution_from = depth_stencil[/code]
[/quote]
That's an interesting observation - more evidence to suggest that it is definitely an issue with the swap chain, but that's given me a few places in the code to focus on, thanks!
When bo3b or I have something we'll get you to test.
DHR said:@DarkStarSword
If you need a log from Fallout 4, let me know.
Also if i change this line to "depth_stencil" in the ini wrapper when i launch the game i have an error message, but the game start anyways....and the game don't crash!...maybe the crash is delayed, but at least in the 30 min testing don't crash.
get_resolution_from = depth_stencil
That's an interesting observation - more evidence to suggest that it is definitely an issue with the swap chain, but that's given me a few places in the code to focus on, thanks!
When bo3b or I have something we'll get you to test.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
OK
Also there is another possible bug with the "ld_structured_indexable" instruction....there are possible shaders that are not dumped or can't be hunted because of this issue..... Of course i can be wrong.
My theory is shaders with "ld_structured_indexable" instructions with a warning or a not critical error, are dumped in shadercache or anothers also can be hunted normally with NUMPAD and dumped. But the ones with critical error, can't be dumped or hunted.
I don't know if 3Dmigoto is preventing to dump ASM shaders, if detect some problem with the HLSL shader. Result will be not dumping ASM and HLSL.
Happens in Black Ops 3 and Fallout 4, both games with shaders with the "ld_structured_indexable" instruction.
Also there is another possible bug with the "ld_structured_indexable" instruction....there are possible shaders that are not dumped or can't be hunted because of this issue..... Of course i can be wrong.
My theory is shaders with "ld_structured_indexable" instructions with a warning or a not critical error, are dumped in shadercache or anothers also can be hunted normally with NUMPAD and dumped. But the ones with critical error, can't be dumped or hunted.
I don't know if 3Dmigoto is preventing to dump ASM shaders, if detect some problem with the HLSL shader. Result will be not dumping ASM and HLSL.
Happens in Black Ops 3 and Fallout 4, both games with shaders with the "ld_structured_indexable" instruction.
[quote="DHR"]OK
Also there is another possible bug with the "ld_structured_indexable" instruction....there are possible shaders that are not dumped or can't be hunted because of this issue..... Of course i can be wrong.
My theory is shaders with "ld_structured_indexable" instructions with a warning or a not critical error, are dumped in shadercache or anothers also can be hunted normally with NUMPAD and dumped. But the ones with critical error, can't be dumped or hunted.
I don't know if 3Dmigoto is preventing to dump ASM shaders, if detect some problem with the HLSL shader. Result will be not dumping ASM and HLSL.
Happens in Black Ops 3 and Fallout 4, both games with shaders with the "ld_structured_indexable" instruction.
[/quote]
Also Batman Arkham Knight - I am convinced as well.
I am at work so can't provide screenshots, but in Fallout 4 there are lighting effects that have two different shaders which kick in at different angles/distances from the lights. So if you fix one of them it looks fine, but as you move away from the light, or change angle, all of a sudden it looks broken again because the second shader kicks in (and the first one disables) that has not been fixed. For most of these, I used a sledgehammer approach of bulk fixing all shaders with the right pattern, and I fixed most of these issues. But a few remain. So on the assumption that I missed them in bulk fixing, I try and hunt them manually - but there is absolutely no VS or PS that has any effect on the broken light shaders. I rechecked my bulk fix and even manually went through the shadercache - no more shadow/light shaders left to fix.
I have discussed this with bo3b before regarding Batman Arkham Knight but I was hoping if both yourself (Darkstarsword) and Bo3b could look at this and maybe find out if DHR's theory is correct - i.e. if there is a shader that has a critical error, the wrapper does it's best not to fail by simply catching the exception ignoring that shader?
I will also try the "verbose" log to see if anything else is logged, but that gets massive and is hard to parse through.
I do want to point out as well that a number of HLSL shaders *are* created with the ld_indexable stuff in, they just don't compile properly or load - this was bo3b's originally solution to at least make sure they don't crash the game. I fix these using the ASM files. (Note to self - check if there are ASM files without HLSL files in the shadercache...).
Also there is another possible bug with the "ld_structured_indexable" instruction....there are possible shaders that are not dumped or can't be hunted because of this issue..... Of course i can be wrong.
My theory is shaders with "ld_structured_indexable" instructions with a warning or a not critical error, are dumped in shadercache or anothers also can be hunted normally with NUMPAD and dumped. But the ones with critical error, can't be dumped or hunted.
I don't know if 3Dmigoto is preventing to dump ASM shaders, if detect some problem with the HLSL shader. Result will be not dumping ASM and HLSL.
Happens in Black Ops 3 and Fallout 4, both games with shaders with the "ld_structured_indexable" instruction.
Also Batman Arkham Knight - I am convinced as well.
I am at work so can't provide screenshots, but in Fallout 4 there are lighting effects that have two different shaders which kick in at different angles/distances from the lights. So if you fix one of them it looks fine, but as you move away from the light, or change angle, all of a sudden it looks broken again because the second shader kicks in (and the first one disables) that has not been fixed. For most of these, I used a sledgehammer approach of bulk fixing all shaders with the right pattern, and I fixed most of these issues. But a few remain. So on the assumption that I missed them in bulk fixing, I try and hunt them manually - but there is absolutely no VS or PS that has any effect on the broken light shaders. I rechecked my bulk fix and even manually went through the shadercache - no more shadow/light shaders left to fix.
I have discussed this with bo3b before regarding Batman Arkham Knight but I was hoping if both yourself (Darkstarsword) and Bo3b could look at this and maybe find out if DHR's theory is correct - i.e. if there is a shader that has a critical error, the wrapper does it's best not to fail by simply catching the exception ignoring that shader?
I will also try the "verbose" log to see if anything else is logged, but that gets massive and is hard to parse through.
I do want to point out as well that a number of HLSL shaders *are* created with the ld_indexable stuff in, they just don't compile properly or load - this was bo3b's originally solution to at least make sure they don't crash the game. I fix these using the ASM files. (Note to self - check if there are ASM files without HLSL files in the shadercache...).
Well I gave into the hype train and got this...
I have to say I am rather shocked. It looks pretty average, especially the character models and animations. obviously is still on the same old tired engine with a fresh coat of paint, and runs like an absolute pig.
Even on a computer with SLI tian X's. (obviously no SLI support either)
This is a company that sold over 10 million copies of their previous game.
They are taking the piss out of everyone at this point. With games like Witcher 3 looking lush and running pretty well out there they can't really give the .. "But but ... but open worldz" excuse.
Still puzzled why this company get's so much love. No 3d no SLI I can't even seem to get the game to run in a surround resolution. I'm yet to see anything gameplay wise to justify the constant gushing by the media and the fanbase. and I'm sure there will already be massively gamebreaking bugs and design flaws (like all their games)
/Rant off.
As you were soldiers. =)
I have to say I am rather shocked. It looks pretty average, especially the character models and animations. obviously is still on the same old tired engine with a fresh coat of paint, and runs like an absolute pig.
Even on a computer with SLI tian X's. (obviously no SLI support either)
This is a company that sold over 10 million copies of their previous game.
They are taking the piss out of everyone at this point. With games like Witcher 3 looking lush and running pretty well out there they can't really give the .. "But but ... but open worldz" excuse.
Still puzzled why this company get's so much love. No 3d no SLI I can't even seem to get the game to run in a surround resolution. I'm yet to see anything gameplay wise to justify the constant gushing by the media and the fanbase. and I'm sure there will already be massively gamebreaking bugs and design flaws (like all their games)
/Rant off.
As you were soldiers. =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I'm not a shaderhacker but I've been trying to follow along on the conversation here.
I wanted to point out that someone at Guru3D tried to force HBAO+ but got the same issue where the shaders only loaded at certain viewing angles.
http://forums.guru3d.com/showpost.php?p=5187977&postcount=1931
I moved to a different area with a different light (but same problem) and found a compute shader that is responsible for the bad lighting. I did not find one in the previous area though.
I moved to a different area with a different light (but same problem) and found a compute shader that is responsible for the bad lighting. I did not find one in the previous area though.
[quote="necropants"]Well I gave into the hype train and got this...
I have to say I am rather shocked. It looks pretty average, especially the character models and animations. obviously is still on the same old tired engine with a fresh coat of paint, and runs like an absolute pig.
Even on a computer with SLI tian X's. (obviously no SLI support either)
This is a company that sold over 10 million copies of their previous game.
They are taking the piss out of everyone at this point. With games like Witcher 3 looking lush and running pretty well out there they can't really give the .. "But but ... but open worldz" excuse.
Still puzzled why this company get's so much love. No 3d no SLI I can't even seem to get the game to run in a surround resolution. I'm yet to see anything gameplay wise to justify the constant gushing by the media and the fanbase. and I'm sure there will already be massively gamebreaking bugs
/Rant off.
As you were soldiers. =)
[/quote]
Yeah lol i actually decided to hold off buying it after reading so many negative user reviews lol
necropants said:Well I gave into the hype train and got this...
I have to say I am rather shocked. It looks pretty average, especially the character models and animations. obviously is still on the same old tired engine with a fresh coat of paint, and runs like an absolute pig.
Even on a computer with SLI tian X's. (obviously no SLI support either)
This is a company that sold over 10 million copies of their previous game.
They are taking the piss out of everyone at this point. With games like Witcher 3 looking lush and running pretty well out there they can't really give the .. "But but ... but open worldz" excuse.
Still puzzled why this company get's so much love. No 3d no SLI I can't even seem to get the game to run in a surround resolution. I'm yet to see anything gameplay wise to justify the constant gushing by the media and the fanbase. and I'm sure there will already be massively gamebreaking bugs
/Rant off.
As you were soldiers. =)
Yeah lol i actually decided to hold off buying it after reading so many negative user reviews lol
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
[quote="necropants"]...........and I'm sure there will already be massively gamebreaking bugs...........
[/quote]
Well, game breaking glitches are definitely there, but we can just not exploit them.
Textures are really poor for 2015 game - eventually they would release HD pack as they did for skyrim.
I only wonder why the heck this game runs so bad while all falout games and skyrim had a very good performance.
No doubt there is going to be at least 4-5 updates until they sort all major problems, meantime i will play some other game.
necropants said:...........and I'm sure there will already be massively gamebreaking bugs...........
Well, game breaking glitches are definitely there, but we can just not exploit them.
Textures are really poor for 2015 game - eventually they would release HD pack as they did for skyrim.
I only wonder why the heck this game runs so bad while all falout games and skyrim had a very good performance.
No doubt there is going to be at least 4-5 updates until they sort all major problems, meantime i will play some other game.
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
[quote="mihabolil"][quote="necropants"]...........and I'm sure there will already be massively gamebreaking bugs...........
[/quote]
Well, game breaking glitches are definitely there, but we can just not exploit them.
Textures are really poor for 2015 game - eventually they would release HD pack as they did for skyrim.
I only wonder why the heck this game runs so bad while all falout games and skyrim had a very good performance.
No doubt there is going to be at least 4-5 updates until they sort all major problems, meantime i will play some other game.[/quote]
since the game is a total garbage (due to all these negative reviews) i wouldn't be surprized if there was some kind of agreement between game and hardware developers. when they were asked about very long loading screens, bethesda said "we would recommend using SSD" even for console players
necropants said:...........and I'm sure there will already be massively gamebreaking bugs...........
Well, game breaking glitches are definitely there, but we can just not exploit them.
Textures are really poor for 2015 game - eventually they would release HD pack as they did for skyrim.
I only wonder why the heck this game runs so bad while all falout games and skyrim had a very good performance.
No doubt there is going to be at least 4-5 updates until they sort all major problems, meantime i will play some other game.
since the game is a total garbage (due to all these negative reviews) i wouldn't be surprized if there was some kind of agreement between game and hardware developers. when they were asked about very long loading screens, bethesda said "we would recommend using SSD" even for console players
yeah its definitely a game that should have been released in 2016, doesn't feel polished at all on the PC from my own experience. I can forgive the graphics but the performance is pretty poor, nothing seems optimized for the PC such as mouse control fov, feels like a bad console port at this point. To top it off I have a game breaking bug early on which prevents me progressing!, needles to say I will be leaving it for a bit until they iron out the issues. I had a similar experience with Skyrim but it wasn't this bad, I been lucky to have nothing game breaking in the past but FO4 is pretty ridiculous in this regard.
yeah its definitely a game that should have been released in 2016, doesn't feel polished at all on the PC from my own experience. I can forgive the graphics but the performance is pretty poor, nothing seems optimized for the PC such as mouse control fov, feels like a bad console port at this point. To top it off I have a game breaking bug early on which prevents me progressing!, needles to say I will be leaving it for a bit until they iron out the issues. I had a similar experience with Skyrim but it wasn't this bad, I been lucky to have nothing game breaking in the past but FO4 is pretty ridiculous in this regard.
Windows 7
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RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
Focus people. This thread I think should only be about the 3D vision part of the game. I think most of the people that bought the game on day one agree that the game by itself is a (minor to huge) disappointment and runs very badly. But let's hope that 3D vision takes at least away the general disappointment and for rest, yeah we need mods, fixes, patches. My setup also has big problems with massive framedrops. Think positive.
Focus people. This thread I think should only be about the 3D vision part of the game. I think most of the people that bought the game on day one agree that the game by itself is a (minor to huge) disappointment and runs very badly. But let's hope that 3D vision takes at least away the general disappointment and for rest, yeah we need mods, fixes, patches. My setup also has big problems with massive framedrops. Think positive.
^
agreed. I am elated the game is out to be honest as have been waiting years for the announcement let alone the release. It just stung a bit to not be able to play it immediately with no issues, but the reality is now setting in that this is part of the release process for their games, sure that things will improve in the next few weeks :-)
^
agreed. I am elated the game is out to be honest as have been waiting years for the announcement let alone the release. It just stung a bit to not be able to play it immediately with no issues, but the reality is now setting in that this is part of the release process for their games, sure that things will improve in the next few weeks :-)
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
I made some progress with this. Turns out there is a GAME bug with lighting that was screwing me up for a while - I discovered that there is an ini setting that resolves this. For now here are some before and after screenshots.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67032/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67033/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67034/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67035/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67036/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67037/[/img]
I made some progress with this. Turns out there is a GAME bug with lighting that was screwing me up for a while - I discovered that there is an ini setting that resolves this. For now here are some before and after screenshots.
Looking good, Mike!
I remember you're really busy at the moment, so thanks for coming out of the woodwork to take a look at this one! Really appreciate your time and effort.
I remember you're really busy at the moment, so thanks for coming out of the woodwork to take a look at this one! Really appreciate your time and effort.
That's an interesting observation - more evidence to suggest that it is definitely an issue with the swap chain, but that's given me a few places in the code to focus on, thanks!
When bo3b or I have something we'll get you to test.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
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Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Also there is another possible bug with the "ld_structured_indexable" instruction....there are possible shaders that are not dumped or can't be hunted because of this issue..... Of course i can be wrong.
My theory is shaders with "ld_structured_indexable" instructions with a warning or a not critical error, are dumped in shadercache or anothers also can be hunted normally with NUMPAD and dumped. But the ones with critical error, can't be dumped or hunted.
I don't know if 3Dmigoto is preventing to dump ASM shaders, if detect some problem with the HLSL shader. Result will be not dumping ASM and HLSL.
Happens in Black Ops 3 and Fallout 4, both games with shaders with the "ld_structured_indexable" instruction.
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Also Batman Arkham Knight - I am convinced as well.
I am at work so can't provide screenshots, but in Fallout 4 there are lighting effects that have two different shaders which kick in at different angles/distances from the lights. So if you fix one of them it looks fine, but as you move away from the light, or change angle, all of a sudden it looks broken again because the second shader kicks in (and the first one disables) that has not been fixed. For most of these, I used a sledgehammer approach of bulk fixing all shaders with the right pattern, and I fixed most of these issues. But a few remain. So on the assumption that I missed them in bulk fixing, I try and hunt them manually - but there is absolutely no VS or PS that has any effect on the broken light shaders. I rechecked my bulk fix and even manually went through the shadercache - no more shadow/light shaders left to fix.
I have discussed this with bo3b before regarding Batman Arkham Knight but I was hoping if both yourself (Darkstarsword) and Bo3b could look at this and maybe find out if DHR's theory is correct - i.e. if there is a shader that has a critical error, the wrapper does it's best not to fail by simply catching the exception ignoring that shader?
I will also try the "verbose" log to see if anything else is logged, but that gets massive and is hard to parse through.
I do want to point out as well that a number of HLSL shaders *are* created with the ld_indexable stuff in, they just don't compile properly or load - this was bo3b's originally solution to at least make sure they don't crash the game. I fix these using the ASM files. (Note to self - check if there are ASM files without HLSL files in the shadercache...).
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I have to say I am rather shocked. It looks pretty average, especially the character models and animations. obviously is still on the same old tired engine with a fresh coat of paint, and runs like an absolute pig.
Even on a computer with SLI tian X's. (obviously no SLI support either)
This is a company that sold over 10 million copies of their previous game.
They are taking the piss out of everyone at this point. With games like Witcher 3 looking lush and running pretty well out there they can't really give the .. "But but ... but open worldz" excuse.
Still puzzled why this company get's so much love. No 3d no SLI I can't even seem to get the game to run in a surround resolution. I'm yet to see anything gameplay wise to justify the constant gushing by the media and the fanbase. and I'm sure there will already be massively gamebreaking bugs and design flaws (like all their games)
/Rant off.
As you were soldiers. =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I wanted to point out that someone at Guru3D tried to force HBAO+ but got the same issue where the shaders only loaded at certain viewing angles.
http://forums.guru3d.com/showpost.php?p=5187977&postcount=1931
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Yeah lol i actually decided to hold off buying it after reading so many negative user reviews lol
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
G-Pat on Helixmod
Well, game breaking glitches are definitely there, but we can just not exploit them.
Textures are really poor for 2015 game - eventually they would release HD pack as they did for skyrim.
I only wonder why the heck this game runs so bad while all falout games and skyrim had a very good performance.
No doubt there is going to be at least 4-5 updates until they sort all major problems, meantime i will play some other game.
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
since the game is a total garbage (due to all these negative reviews) i wouldn't be surprized if there was some kind of agreement between game and hardware developers. when they were asked about very long loading screens, bethesda said "we would recommend using SSD" even for console players
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
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agreed. I am elated the game is out to be honest as have been waiting years for the announcement let alone the release. It just stung a bit to not be able to play it immediately with no issues, but the reality is now setting in that this is part of the release process for their games, sure that things will improve in the next few weeks :-)
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I remember you're really busy at the moment, so thanks for coming out of the woodwork to take a look at this one! Really appreciate your time and effort.