Is Solus Project 3DVision compatible
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Hi guys, I was thinking of picking this up and wouldn't mind playing it in 3D. I did a search here and only came across a reference for this game in DHR's The Park fix thread but could nit see any subsequent info about it. Is this playabled/fixed gor 3DVision? Cheers
Hi guys,

I was thinking of picking this up and wouldn't mind playing it in 3D. I did a search here and only came across a reference for this game in DHR's The Park fix thread but could nit see any subsequent info about it.

Is this playabled/fixed gor 3DVision?

Cheers

#1
Posted 06/08/2016 10:54 PM   
Hmm, hadn't seen this game. It seems that it ties into "The Ball" Experience the full universe of The Ball and The Solus Project. Two large singleplayer adventure games. Start off by discovering ancient structures underneath a volcano in the 1940s in Mexico in The Ball, and find out how it relates to the discovery of planet Gliese 6143-C in the year 2183 in The Solus Project.
Hmm, hadn't seen this game. It seems that it ties into "The Ball"

Experience the full universe of The Ball and The Solus Project. Two large singleplayer adventure games. Start off by discovering ancient structures underneath a volcano in the 1940s in Mexico in The Ball, and find out how it relates to the discovery of planet Gliese 6143-C in the year 2183 in The Solus Project.

#2
Posted 06/08/2016 11:02 PM   
It's Unreal Engine 4
It's Unreal Engine 4

#3
Posted 06/08/2016 11:09 PM   
I take a look today, but i have bad news. For some reason the driver render mono some textures....there are not decals. Also i try to force them to render stereo using texture override, but don't work. I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution.
I take a look today, but i have bad news. For some reason the driver render mono some textures....there are not decals. Also i try to force them to render stereo using texture override, but don't work.


I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution.

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#4
Posted 06/09/2016 02:08 AM   
Thanks for the info DHR.
Thanks for the info DHR.

#5
Posted 06/09/2016 05:27 AM   
[quote="DHR"]I take a look today, but i have bad news. For some reason the driver render mono some textures....there are not decals. Also i try to force them to render stereo using texture override, but don't work. I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution. [/quote] Have you tried looking for the Vertex/Hull/Domain shaders and apply the standard Stereo correction and see if those textures are then rendered in stereo ?
DHR said:I take a look today, but i have bad news. For some reason the driver render mono some textures....there are not decals. Also i try to force them to render stereo using texture override, but don't work.


I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution.



Have you tried looking for the Vertex/Hull/Domain shaders and apply the standard Stereo correction and see if those textures are then rendered in stereo ?

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#6
Posted 06/09/2016 10:54 AM   
Hi helifax....the shaders related is a pair of VS+PS...but when you skip the VS or PS the area that disappear is bigger. In that area some texture are OK and 2 textures are mono....i will put a screenshot later. We need texture override, but don't work. Is the same issue with Just Cause 3 in cinematics/menu......for some reason the driver decide to not render stereo those 2 texture.
Hi helifax....the shaders related is a pair of VS+PS...but when you skip the VS or PS the area that disappear is bigger. In that area some texture are OK and 2 textures are mono....i will put a screenshot later. We need texture override, but don't work. Is the same issue with Just Cause 3 in cinematics/menu......for some reason the driver decide to not render stereo those 2 texture.

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#7
Posted 06/09/2016 12:13 PM   
Hi DHR, Have you tried setting this in the ini file? [code] ; sets the global surface creation heuristic for NVidia stero driver. ; 0 = NVAPI_STEREO_SURFACECREATEMODE_AUTO - use driver registry profile settings for surface creation mode. ; 1 = NVAPI_STEREO_SURFACECREATEMODE_FORCESTEREO - Always create stereo surfaces. ; 2 = NVAPI_STEREO_SURFACECREATEMODE_FORCEMONO - Always create mono surfaces. surface_createmode=1 [/code] And see if you get better results?
Hi DHR,

Have you tried setting this in the ini file?

; sets the global surface creation heuristic for NVidia stero driver.
; 0 = NVAPI_STEREO_SURFACECREATEMODE_AUTO - use driver registry profile settings for surface creation mode.
; 1 = NVAPI_STEREO_SURFACECREATEMODE_FORCESTEREO - Always create stereo surfaces.
; 2 = NVAPI_STEREO_SURFACECREATEMODE_FORCEMONO - Always create mono surfaces.
surface_createmode=1


And see if you get better results?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#8
Posted 06/09/2016 12:51 PM   
Is worst... This is the screenshot, you can see in the rock the red vegetation texture is 2D, but the rest of the rock is 3D (same shader) Also in the left, at the bottom of the rock...another texture 2D, but the rest of the ground is 3D (same shader), including the same red vegetation that is on the rock but now is OK [img]https://s3.amazonaws.com/dhr/Images/Solus-Win64-Shipping001.jps[/img] This is not a decal....if was a decal should be an easy fix.
Is worst...

This is the screenshot, you can see in the rock the red vegetation texture is 2D, but the rest of the rock is 3D (same shader)
Also in the left, at the bottom of the rock...another texture 2D, but the rest of the ground is 3D (same shader), including the same red vegetation that is on the rock but now is OK

Image


This is not a decal....if was a decal should be an easy fix.

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#9
Posted 06/09/2016 04:38 PM   
Hmm... I don't expect that vertex shader has multiple outputs? Maybe one of those texCoords needs Stereo correction? I am at a loss, maybe DarkStarSword can help out here? I don't know:( I don't have the game to test it out:( Did you try to look for a Pixel Shader that is used only for that 2D vegetation texture and see if you can't correct the Pos in it?
Hmm...
I don't expect that vertex shader has multiple outputs? Maybe one of those texCoords needs Stereo correction?
I am at a loss, maybe DarkStarSword can help out here? I don't know:( I don't have the game to test it out:(

Did you try to look for a Pixel Shader that is used only for that 2D vegetation texture and see if you can't correct the Pos in it?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#10
Posted 06/09/2016 05:43 PM   
Skiping the VS or the PS....in the example of the rock, the entire rock become black (disappear), but the rock is build with different textures. Is one output....the rock for example have 2 or 3 textures, but one of them render mono and the others in 3D. Is the same if you take for example a VS for a HUD shader, and using the texture separation....is one output, but you can treat each texture separately with different depths. There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation. That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.
Skiping the VS or the PS....in the example of the rock, the entire rock become black (disappear), but the rock is build with different textures. Is one output....the rock for example have 2 or 3 textures, but one of them render mono and the others in 3D. Is the same if you take for example a VS for a HUD shader, and using the texture separation....is one output, but you can treat each texture separately with different depths.

There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation.

That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#11
Posted 06/09/2016 07:35 PM   
The 3D really is bad and completely, but the Vive support is quite nice. :) Played a lot already in standing / room scale with my Vive and it is actually one of the better Vive games.
The 3D really is bad and completely, but the Vive support is quite nice. :) Played a lot already in standing / room scale with my Vive and it is actually one of the better Vive games.

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#12
Posted 06/09/2016 09:35 PM   
[quote="DHR"]Skiping the VS or the PS....in the example of the rock, the entire rock become black (disappear), but the rock is build with different textures. Is one output....the rock for example have 2 or 3 textures, but one of them render mono and the others in 3D. Is the same if you take for example a VS for a HUD shader, and using the texture separation....is one output, but you can treat each texture separately with different depths. There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation. That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.[/quote] I am out of ideas currently:( Without being able to test it:( I'll try in the weekend to find an "alternative" copy of the game and see if we can make the thing render stereo properly, but I can't promise anything:((
DHR said:Skiping the VS or the PS....in the example of the rock, the entire rock become black (disappear), but the rock is build with different textures. Is one output....the rock for example have 2 or 3 textures, but one of them render mono and the others in 3D. Is the same if you take for example a VS for a HUD shader, and using the texture separation....is one output, but you can treat each texture separately with different depths.

There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation.

That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.


I am out of ideas currently:( Without being able to test it:( I'll try in the weekend to find an "alternative" copy of the game and see if we can make the thing render stereo properly, but I can't promise anything:((

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#13
Posted 06/09/2016 11:09 PM   
Really Sucks! Probably this weekend i will take a deeper look....but i already try different stuff, different profiles and flags and nothing seems to work. i'm also out of ideas. Maybe running the game in SLI fix it...
Really Sucks!

Probably this weekend i will take a deeper look....but i already try different stuff, different profiles and flags and nothing seems to work. i'm also out of ideas.

Maybe running the game in SLI fix it...

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#14
Posted 06/10/2016 01:26 AM   
Try doing a frame analysis to locate the hash for the texture, and then add this to the d3dx.ini: [TextureOverrideWhatever] hash=******** StereoMode=1
Try doing a frame analysis to locate the hash for the texture, and then add this to the d3dx.ini:

[TextureOverrideWhatever]
hash=********
StereoMode=1

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#15
Posted 06/10/2016 01:55 AM   
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