I believe your question is somewhat invalid because:
1. OLED doesn't really have a refresh rate - you will never notice a "flicker".
2. I believe the 3D vision driver locks the game FPS at 60FPS even at 120Hz refresh (or even anything higher), so both eyes really see a single frame from a different perspective at 60fps. It's a shame because 60fps is pretty low to play a game at. The human eye can see 90fps+.
Ideally, each eye should be shown different frames at 120fps, even if each eye will only see 60fps. It would be a lot smoother experience. This is not the case and seems to be an arbitrary limit.
So, using an OLED display and 3D vison driver, you wouldn't notice any difference between playing a game in 2D at 60Hz or 3D at 120Hz because at the end of the day, it's just 60FPS.
You will, however, notice an amazingly smooth experience if you enable 120Hz and play the game in 2D at 120FPS.
I believe your question is somewhat invalid because:
1. OLED doesn't really have a refresh rate - you will never notice a "flicker".
2. I believe the 3D vision driver locks the game FPS at 60FPS even at 120Hz refresh (or even anything higher), so both eyes really see a single frame from a different perspective at 60fps. It's a shame because 60fps is pretty low to play a game at. The human eye can see 90fps+.
Ideally, each eye should be shown different frames at 120fps, even if each eye will only see 60fps. It would be a lot smoother experience. This is not the case and seems to be an arbitrary limit.
So, using an OLED display and 3D vison driver, you wouldn't notice any difference between playing a game in 2D at 60Hz or 3D at 120Hz because at the end of the day, it's just 60FPS.
You will, however, notice an amazingly smooth experience if you enable 120Hz and play the game in 2D at 120FPS.
I hope you understand what I am saying. ;-)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
As RAGEdemon said the OLED screens don't really have a refresh rate. They refresh very fast, you shouldn't see any LCD like ghosting.
However, the refresh rate of the device as a whole is limited by the HDMI bandwidth of 1.4a spec. The helmet is two 720p eyes and the max frame rate for 720p 3D is currently 60hz. So 60hz :)
As RAGEdemon said the OLED screens don't really have a refresh rate. They refresh very fast, you shouldn't see any LCD like ghosting.
However, the refresh rate of the device as a whole is limited by the HDMI bandwidth of 1.4a spec. The helmet is two 720p eyes and the max frame rate for 720p 3D is currently 60hz. So 60hz :)
As RAGEdemon said the OLED screens don't really have a refresh rate. They refresh very fast, you shouldn't see any LCD like ghosting.
However, the refresh rate of the device as a whole is limited by the HDMI bandwidth of 1.4a spec. The helmet is two 720p eyes and the max frame rate for 720p 3D is currently 60hz. So 60hz :)
As RAGEdemon said the OLED screens don't really have a refresh rate. They refresh very fast, you shouldn't see any LCD like ghosting.
However, the refresh rate of the device as a whole is limited by the HDMI bandwidth of 1.4a spec. The helmet is two 720p eyes and the max frame rate for 720p 3D is currently 60hz. So 60hz :)
While true, there is nothing which stipulates that nVidia has to follow the protocol. nVidia has been doing fine without it for the last 10 years :)
I have had HMDs in the past, but I haven't studied how the Sony HMD works. As with the others, I don't think it sends 2 signals for both the screens down the one cable. I believe it sends a single signal at 720p at 120Hz. The HMD then decodes it into frame sequential stereo, 60Hz for each eye.
What the 3D vision driver does, however, is send 2 exact same frames down the cable! The theory being that each eye should receive exactly the same frame before moving onto the next motion, to make 3d look "better". This is, of course, utter tripe.
If they wanted to, they could easily send 120fps down the HDMI cable @ 720p to any device - the bandwidth is present.
The downside would be that each eye would be getting a different frame in motion, but a huge advantage would be that the user is actually seeing 120fps, albeit with one eye at a time. The final result would be far smoother.
The 60FPS lock is counter productive as no serious gamer wants to be locked down to 60fps. This is why all gaming grade monitors come in at least 120Hz=120fps flavours.
How the 3D movie industry can stand 24fps at the cinema, I cant understand. I use frame rate upsampling techniques to bring even the 24fps up to 120fps (60fps in 3D movies) to make it more tolerable.
Perhaps this should be a rant as a topic of its own, but i would probably end up confusing 90% of the people on the boards. Vast majority haven't even figured out how to use the hotkeys to adjust stereo. I cringe when I see yet another post asking "what game has good popout".
While true, there is nothing which stipulates that nVidia has to follow the protocol. nVidia has been doing fine without it for the last 10 years :)
I have had HMDs in the past, but I haven't studied how the Sony HMD works. As with the others, I don't think it sends 2 signals for both the screens down the one cable. I believe it sends a single signal at 720p at 120Hz. The HMD then decodes it into frame sequential stereo, 60Hz for each eye.
What the 3D vision driver does, however, is send 2 exact same frames down the cable! The theory being that each eye should receive exactly the same frame before moving onto the next motion, to make 3d look "better". This is, of course, utter tripe.
If they wanted to, they could easily send 120fps down the HDMI cable @ 720p to any device - the bandwidth is present.
The downside would be that each eye would be getting a different frame in motion, but a huge advantage would be that the user is actually seeing 120fps, albeit with one eye at a time. The final result would be far smoother.
The 60FPS lock is counter productive as no serious gamer wants to be locked down to 60fps. This is why all gaming grade monitors come in at least 120Hz=120fps flavours.
How the 3D movie industry can stand 24fps at the cinema, I cant understand. I use frame rate upsampling techniques to bring even the 24fps up to 120fps (60fps in 3D movies) to make it more tolerable.
Perhaps this should be a rant as a topic of its own, but i would probably end up confusing 90% of the people on the boards. Vast majority haven't even figured out how to use the hotkeys to adjust stereo. I cringe when I see yet another post asking "what game has good popout".
/rant
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Finding out if it was a smooth 120hz play was the whole thing I was investigating. :) Wasn't worried that there might be flicker at all.
Because both screens are being displayed on independant monitors, there's no need to "share the vision space" so no real need to split the native refresh rate in half (because on a normal monitor or TV it's still performing at 120hz, but it takes two updates to see one frame of motion). I was curious if it was physically possible to send 120 fps to each screen.. Unless the driver just doesn't "know how to do this" or there's a physical hardware limitation (like bandwidth through the cable) I can't see a reason for this not to happen.
It's also possible I'm not wrapping my head correctly around how all of this works, another reason to ask.
Finding out if it was a smooth 120hz play was the whole thing I was investigating. :) Wasn't worried that there might be flicker at all.
Because both screens are being displayed on independant monitors, there's no need to "share the vision space" so no real need to split the native refresh rate in half (because on a normal monitor or TV it's still performing at 120hz, but it takes two updates to see one frame of motion). I was curious if it was physically possible to send 120 fps to each screen.. Unless the driver just doesn't "know how to do this" or there's a physical hardware limitation (like bandwidth through the cable) I can't see a reason for this not to happen.
It's also possible I'm not wrapping my head correctly around how all of this works, another reason to ask.
Sony hmz-t1 uses hdmi 1.4
Each oled does 120hz per eye in 2d on resolutions up to 1280x720
60hz on resolution of 1920x1080
using 3d tv play 1280x720@60hz
1920x1080@24hz.
Hope this helps..
I assume you are asking more because you are interested in 2d @ 120hz rather then a device for 3d. If interested in a device that can do 1920x1080@120hz 2d(60hz 3d) it must have dvi-d connection. Look for any monitor that is "3d vision capable." See 3dvision-blog.com for reviews.
Each oled does 120hz per eye in 2d on resolutions up to 1280x720
60hz on resolution of 1920x1080
using 3d tv play 1280x720@60hz
1920x1080@24hz.
Hope this helps..
I assume you are asking more because you are interested in 2d @ 120hz rather then a device for 3d. If interested in a device that can do 1920x1080@120hz 2d(60hz 3d) it must have dvi-d connection. Look for any monitor that is "3d vision capable." See 3dvision-blog.com for reviews.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
The limitation is the bandwidth that HDMI allows. It's about 120Hz @ 720p.
You would need double that to have 120Hz per eye.
Remember, we are only talking 3D here.
In 2D, the 120Hz signal is just duplicated to both the screens, hence it giving you 120fps on both eyes, bot NOT in 3D!
Some monitors overcome this barrier by using dual DVI cables. (HDMI = DVI for all intents and purposes in this discussion).
This HMD doesn't allow this, however.
The best that it will allow will be 60Hz per each eye, but the opposite eye is update inverted. This would give 120FPS but only one eye would see the update. The other eye will still be at previous motion frame.
Remember that the screens are not being refreshed in sync. It's one, then the other.
The 3D vision problem is that the update frame is sent to both eyes, so it updates one eye, then the other eye with the exact same motion frame, before changing the motion frame.
The limitation is the bandwidth that HDMI allows. It's about 120Hz @ 720p.
You would need double that to have 120Hz per eye.
Remember, we are only talking 3D here.
In 2D, the 120Hz signal is just duplicated to both the screens, hence it giving you 120fps on both eyes, bot NOT in 3D!
Some monitors overcome this barrier by using dual DVI cables. (HDMI = DVI for all intents and purposes in this discussion).
This HMD doesn't allow this, however.
The best that it will allow will be 60Hz per each eye, but the opposite eye is update inverted. This would give 120FPS but only one eye would see the update. The other eye will still be at previous motion frame.
Remember that the screens are not being refreshed in sync. It's one, then the other.
The 3D vision problem is that the update frame is sent to both eyes, so it updates one eye, then the other eye with the exact same motion frame, before changing the motion frame.
I hope that's more clearer.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Mainly I'm curious if both eyes are getting 120hz? Or instead, is it actually a set of 60hz monitors? Or...?
Mainly I'm curious if both eyes are getting 120hz? Or instead, is it actually a set of 60hz monitors? Or...?
1. OLED doesn't really have a refresh rate - you will never notice a "flicker".
2. I believe the 3D vision driver locks the game FPS at 60FPS even at 120Hz refresh (or even anything higher), so both eyes really see a single frame from a different perspective at 60fps. It's a shame because 60fps is pretty low to play a game at. The human eye can see 90fps+.
Ideally, each eye should be shown different frames at 120fps, even if each eye will only see 60fps. It would be a lot smoother experience. This is not the case and seems to be an arbitrary limit.
So, using an OLED display and 3D vison driver, you wouldn't notice any difference between playing a game in 2D at 60Hz or 3D at 120Hz because at the end of the day, it's just 60FPS.
You will, however, notice an amazingly smooth experience if you enable 120Hz and play the game in 2D at 120FPS.
I hope you understand what I am saying. ;-)
1. OLED doesn't really have a refresh rate - you will never notice a "flicker".
2. I believe the 3D vision driver locks the game FPS at 60FPS even at 120Hz refresh (or even anything higher), so both eyes really see a single frame from a different perspective at 60fps. It's a shame because 60fps is pretty low to play a game at. The human eye can see 90fps+.
Ideally, each eye should be shown different frames at 120fps, even if each eye will only see 60fps. It would be a lot smoother experience. This is not the case and seems to be an arbitrary limit.
So, using an OLED display and 3D vison driver, you wouldn't notice any difference between playing a game in 2D at 60Hz or 3D at 120Hz because at the end of the day, it's just 60FPS.
You will, however, notice an amazingly smooth experience if you enable 120Hz and play the game in 2D at 120FPS.
I hope you understand what I am saying. ;-)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
However, the refresh rate of the device as a whole is limited by the HDMI bandwidth of 1.4a spec. The helmet is two 720p eyes and the max frame rate for 720p 3D is currently 60hz. So 60hz :)
However, the refresh rate of the device as a whole is limited by the HDMI bandwidth of 1.4a spec. The helmet is two 720p eyes and the max frame rate for 720p 3D is currently 60hz. So 60hz :)
However, the refresh rate of the device as a whole is limited by the HDMI bandwidth of 1.4a spec. The helmet is two 720p eyes and the max frame rate for 720p 3D is currently 60hz. So 60hz :)
However, the refresh rate of the device as a whole is limited by the HDMI bandwidth of 1.4a spec. The helmet is two 720p eyes and the max frame rate for 720p 3D is currently 60hz. So 60hz :)
I have had HMDs in the past, but I haven't studied how the Sony HMD works. As with the others, I don't think it sends 2 signals for both the screens down the one cable. I believe it sends a single signal at 720p at 120Hz. The HMD then decodes it into frame sequential stereo, 60Hz for each eye.
What the 3D vision driver does, however, is send 2 exact same frames down the cable! The theory being that each eye should receive exactly the same frame before moving onto the next motion, to make 3d look "better". This is, of course, utter tripe.
If they wanted to, they could easily send 120fps down the HDMI cable @ 720p to any device - the bandwidth is present.
The downside would be that each eye would be getting a different frame in motion, but a huge advantage would be that the user is actually seeing 120fps, albeit with one eye at a time. The final result would be far smoother.
The 60FPS lock is counter productive as no serious gamer wants to be locked down to 60fps. This is why all gaming grade monitors come in at least 120Hz=120fps flavours.
How the 3D movie industry can stand 24fps at the cinema, I cant understand. I use frame rate upsampling techniques to bring even the 24fps up to 120fps (60fps in 3D movies) to make it more tolerable.
Perhaps this should be a rant as a topic of its own, but i would probably end up confusing 90% of the people on the boards. Vast majority haven't even figured out how to use the hotkeys to adjust stereo. I cringe when I see yet another post asking "what game has good popout".
/rant
I have had HMDs in the past, but I haven't studied how the Sony HMD works. As with the others, I don't think it sends 2 signals for both the screens down the one cable. I believe it sends a single signal at 720p at 120Hz. The HMD then decodes it into frame sequential stereo, 60Hz for each eye.
What the 3D vision driver does, however, is send 2 exact same frames down the cable! The theory being that each eye should receive exactly the same frame before moving onto the next motion, to make 3d look "better". This is, of course, utter tripe.
If they wanted to, they could easily send 120fps down the HDMI cable @ 720p to any device - the bandwidth is present.
The downside would be that each eye would be getting a different frame in motion, but a huge advantage would be that the user is actually seeing 120fps, albeit with one eye at a time. The final result would be far smoother.
The 60FPS lock is counter productive as no serious gamer wants to be locked down to 60fps. This is why all gaming grade monitors come in at least 120Hz=120fps flavours.
How the 3D movie industry can stand 24fps at the cinema, I cant understand. I use frame rate upsampling techniques to bring even the 24fps up to 120fps (60fps in 3D movies) to make it more tolerable.
Perhaps this should be a rant as a topic of its own, but i would probably end up confusing 90% of the people on the boards. Vast majority haven't even figured out how to use the hotkeys to adjust stereo. I cringe when I see yet another post asking "what game has good popout".
/rant
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Because both screens are being displayed on independant monitors, there's no need to "share the vision space" so no real need to split the native refresh rate in half (because on a normal monitor or TV it's still performing at 120hz, but it takes two updates to see one frame of motion). I was curious if it was physically possible to send 120 fps to each screen.. Unless the driver just doesn't "know how to do this" or there's a physical hardware limitation (like bandwidth through the cable) I can't see a reason for this not to happen.
It's also possible I'm not wrapping my head correctly around how all of this works, another reason to ask.
Thanks for the replys.
Because both screens are being displayed on independant monitors, there's no need to "share the vision space" so no real need to split the native refresh rate in half (because on a normal monitor or TV it's still performing at 120hz, but it takes two updates to see one frame of motion). I was curious if it was physically possible to send 120 fps to each screen.. Unless the driver just doesn't "know how to do this" or there's a physical hardware limitation (like bandwidth through the cable) I can't see a reason for this not to happen.
It's also possible I'm not wrapping my head correctly around how all of this works, another reason to ask.
Thanks for the replys.
Each oled does 120hz per eye in 2d on resolutions up to 1280x720
60hz on resolution of 1920x1080
using 3d tv play 1280x720@60hz
1920x1080@24hz.
Hope this helps..
I assume you are asking more because you are interested in 2d @ 120hz rather then a device for 3d. If interested in a device that can do 1920x1080@120hz 2d(60hz 3d) it must have dvi-d connection. Look for any monitor that is "3d vision capable." See 3dvision-blog.com for reviews.
Each oled does 120hz per eye in 2d on resolutions up to 1280x720
60hz on resolution of 1920x1080
using 3d tv play 1280x720@60hz
1920x1080@24hz.
Hope this helps..
I assume you are asking more because you are interested in 2d @ 120hz rather then a device for 3d. If interested in a device that can do 1920x1080@120hz 2d(60hz 3d) it must have dvi-d connection. Look for any monitor that is "3d vision capable." See 3dvision-blog.com for reviews.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
You would need double that to have 120Hz per eye.
Remember, we are only talking 3D here.
In 2D, the 120Hz signal is just duplicated to both the screens, hence it giving you 120fps on both eyes, bot NOT in 3D!
Some monitors overcome this barrier by using dual DVI cables. (HDMI = DVI for all intents and purposes in this discussion).
This HMD doesn't allow this, however.
The best that it will allow will be 60Hz per each eye, but the opposite eye is update inverted. This would give 120FPS but only one eye would see the update. The other eye will still be at previous motion frame.
Remember that the screens are not being refreshed in sync. It's one, then the other.
The 3D vision problem is that the update frame is sent to both eyes, so it updates one eye, then the other eye with the exact same motion frame, before changing the motion frame.
I hope that's more clearer.
You would need double that to have 120Hz per eye.
Remember, we are only talking 3D here.
In 2D, the 120Hz signal is just duplicated to both the screens, hence it giving you 120fps on both eyes, bot NOT in 3D!
Some monitors overcome this barrier by using dual DVI cables. (HDMI = DVI for all intents and purposes in this discussion).
This HMD doesn't allow this, however.
The best that it will allow will be 60Hz per each eye, but the opposite eye is update inverted. This would give 120FPS but only one eye would see the update. The other eye will still be at previous motion frame.
Remember that the screens are not being refreshed in sync. It's one, then the other.
The 3D vision problem is that the update frame is sent to both eyes, so it updates one eye, then the other eye with the exact same motion frame, before changing the motion frame.
I hope that's more clearer.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I hope that's more clearer.
[/quote]
Yep.. got it now, thanks.
I hope that's more clearer.
Yep.. got it now, thanks.