Killing Floor 2 - 3D vision support
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I just wanted to let you know how Killing Floor 2 looks in 3D at the moment. Attached you find some images in 3D. Overall it is pretty broken at the moment and unplayable in 3D.
I just wanted to let you know how Killing Floor 2 looks in 3D at the moment. Attached you find some images in 3D.

Overall it is pretty broken at the moment and unplayable in 3D.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#1
Posted 04/21/2015 07:27 PM   
It seems to depend all on the lights. Some of the outpost areas looks actually okay. Here some more pictures.
It seems to depend all on the lights. Some of the outpost areas looks actually okay. Here some more pictures.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#2
Posted 04/21/2015 07:49 PM   
Yes 3D is not very good at the moment, but since it will be in early access for a couple of months, things will probably change a lot (KF1 was really good in 3D). I tried compatibility mode with Battlefield 4 profile and it's pretty cool so it could be a good alternative for the moment.
Yes 3D is not very good at the moment, but since it will be in early access for a couple of months, things will probably change a lot (KF1 was really good in 3D).

I tried compatibility mode with Battlefield 4 profile and it's pretty cool so it could be a good alternative for the moment.

#3
Posted 04/22/2015 01:26 AM   
I just grabbed this tonight, looked too good to pass up. Was hoping it would be pretty decent overall out of the box, since it's using UE3 engine, but yeah, definitely unplayable in it's current state. The issues I saw look entirely fixable (only played one map, though), namely halo'ing. Hopefully one of our more experienced coders will pick this one up early, if not I might try my hand at fixing what little I can this coming weekend using the uber skills learned under Bo3b's tutelage (which I've almost all but forgotten by now, but will hopefully be able to pick up again).
I just grabbed this tonight, looked too good to pass up. Was hoping it would be pretty decent overall out of the box, since it's using UE3 engine, but yeah, definitely unplayable in it's current state. The issues I saw look entirely fixable (only played one map, though), namely halo'ing. Hopefully one of our more experienced coders will pick this one up early, if not I might try my hand at fixing what little I can this coming weekend using the uber skills learned under Bo3b's tutelage (which I've almost all but forgotten by now, but will hopefully be able to pick up again).

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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#4
Posted 04/22/2015 05:15 AM   
Just a little bit of an update, and a bit of a bump to this to hopefully stir a little more interest towards this title. Last night I tried to load up the game with Helix mod, and no go. Figured since it's running off UE3 engine, maybe there was the chance it was running Dx9. Went and checked the min requirements of the game, and it says minimum Dx10, recommended Dx11, so I then tried launching with 3dMigoto and that also did not seem to work off the bat either, as I could not do any shader hunting. I've done a little bit of work with 3DMigoto on some other Dx11 games without any extensive results due to not being familiar with the shader code format... but I'm at least knowledgeable enough to know if/when it's installed and working. Left it at that for the night. Figured that maybe the game is running in Dx10 by default, and I either need to find how to switch to Dx11 (if even possible) or find out how and attempt to use the experimental Dx10 mode in 3DMigoto I've heard Bo3b mention in some other threads. Today went hunting in the KFEngine.ini folder, and found RequestedDirectXVersion=11 in the [Engine.Engine] section, so maybe it is running in Dx11 mode after all, in which case, I'm stumped. If anyone could chime in and give a little bit of direction your feedback would be greatly appreciated... although I suppose if I can't even figure out how to get the dll's working, what are the odds of me being able to put together any type of viable fix? But ehh, never know unless you try, so we'll see.
Just a little bit of an update, and a bit of a bump to this to hopefully stir a little more interest towards this title.

Last night I tried to load up the game with Helix mod, and no go. Figured since it's running off UE3 engine, maybe there was the chance it was running Dx9. Went and checked the min requirements of the game, and it says minimum Dx10, recommended Dx11, so I then tried launching with 3dMigoto and that also did not seem to work off the bat either, as I could not do any shader hunting. I've done a little bit of work with 3DMigoto on some other Dx11 games without any extensive results due to not being familiar with the shader code format... but I'm at least knowledgeable enough to know if/when it's installed and working. Left it at that for the night. Figured that maybe the game is running in Dx10 by default, and I either need to find how to switch to Dx11 (if even possible) or find out how and attempt to use the experimental Dx10 mode in 3DMigoto I've heard Bo3b mention in some other threads.

Today went hunting in the KFEngine.ini folder, and found RequestedDirectXVersion=11 in the [Engine.Engine] section, so maybe it is running in Dx11 mode after all, in which case, I'm stumped.

If anyone could chime in and give a little bit of direction your feedback would be greatly appreciated... although I suppose if I can't even figure out how to get the dll's working, what are the odds of me being able to put together any type of viable fix? But ehh, never know unless you try, so we'll see.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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#5
Posted 04/29/2015 03:26 AM   
I use sysinternals Process Explorer to check which DirectX DLL got loaded: https://technet.microsoft.com/en-us/sysinternals/bb896653.aspx I'm not at a Windows box to check the menu names, but IIRC you need to enable the bottom pane, then set the bottom pane to display DLLs instead of file handles. I think it was either in the Options or View menu somewhere... If it is DX10 and you can't force it to DX11, the experimental DX10 build of 3Dmigoto is here: https://github.com/bo3b/3Dmigoto/releases/tag/0.1.1-alpha
I use sysinternals Process Explorer to check which DirectX DLL got loaded:

https://technet.microsoft.com/en-us/sysinternals/bb896653.aspx

I'm not at a Windows box to check the menu names, but IIRC you need to enable the bottom pane, then set the bottom pane to display DLLs instead of file handles. I think it was either in the Options or View menu somewhere...


If it is DX10 and you can't force it to DX11, the experimental DX10 build of 3Dmigoto is here:

https://github.com/bo3b/3Dmigoto/releases/tag/0.1.1-alpha

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#6
Posted 04/29/2015 05:55 AM   
Thanks for that. I see it has d3d11.dll running, which has the description of Direct3D 11 runtime, which leads me to assume it is running in Dx11, but it also has d3dx11_43.dll loaded with "Direct3d 10.1 extensions" in the description, which I suppose could also indicate it's running in Dx10. I guess I could simply try the Dx10 build of 3Dmigoto and see if it'll work, but I think I'll save that for another night... too tired to let myself get caught up in anything, and I know if I end up getting a working tool then there goes my sleep for the night ;).
Thanks for that. I see it has d3d11.dll running, which has the description of Direct3D 11 runtime, which leads me to assume it is running in Dx11, but it also has d3dx11_43.dll loaded with "Direct3d 10.1 extensions" in the description, which I suppose could also indicate it's running in Dx10. I guess I could simply try the Dx10 build of 3Dmigoto and see if it'll work, but I think I'll save that for another night... too tired to let myself get caught up in anything, and I know if I end up getting a working tool then there goes my sleep for the night ;).

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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#7
Posted 04/30/2015 03:31 AM   
[quote="DJ-RK"]Thanks for that. I see it has d3d11.dll running, which has the description of Direct3D 11 runtime, which leads me to assume it is running in Dx11, but it also has d3dx11_43.dll loaded with "Direct3d 10.1 extensions" in the description, which I suppose could also indicate it's running in Dx10.[/quote]Nah, it must be DX11 - the d3d>>X<< DLL is a different thing that is common between DX10 and DX11, the fact that it loaded d3d11.dll (and not d3d9.dll or d3d10.dll) indicates that it is DX11. [quote="DJ-RK"]Figured since it's running off UE3 engine[/quote]That might be a clue actually - UE3 likes to change it's working directory after launch, which potentially could be causing 3Dmigoto problems finding the d3dx.ini file, which would then default to non-hunting mode. I don't think we have an equivalent of GetCurDirAtLoad in 3Dmigoto yet, so you might just need to play ball and put the files wherever they are needed. Try making a few copies of 3Dmigoto and the ini file, like: ...\Binaries\Win32 <-- 32bit 3Dmigoto & d3dx.ini file here ...\Binaries\Win64 <-- 64bit 3Dmigoto & d3dx.ini file here ...\ <-- d3dx.ini file here as well If that works, you can then remove whichever ini files you don't think are necessary to confirm which is actually being used. The ShaderCache & ShaderFixes directories may also wind up somewhere else.
DJ-RK said:Thanks for that. I see it has d3d11.dll running, which has the description of Direct3D 11 runtime, which leads me to assume it is running in Dx11, but it also has d3dx11_43.dll loaded with "Direct3d 10.1 extensions" in the description, which I suppose could also indicate it's running in Dx10.
Nah, it must be DX11 - the d3d>>X<< DLL is a different thing that is common between DX10 and DX11, the fact that it loaded d3d11.dll (and not d3d9.dll or d3d10.dll) indicates that it is DX11.

DJ-RK said:Figured since it's running off UE3 engine
That might be a clue actually - UE3 likes to change it's working directory after launch, which potentially could be causing 3Dmigoto problems finding the d3dx.ini file, which would then default to non-hunting mode. I don't think we have an equivalent of GetCurDirAtLoad in 3Dmigoto yet, so you might just need to play ball and put the files wherever they are needed.

Try making a few copies of 3Dmigoto and the ini file, like:

...\Binaries\Win32 <-- 32bit 3Dmigoto & d3dx.ini file here
...\Binaries\Win64 <-- 64bit 3Dmigoto & d3dx.ini file here
...\ <-- d3dx.ini file here as well

If that works, you can then remove whichever ini files you don't think are necessary to confirm which is actually being used. The ShaderCache & ShaderFixes directories may also wind up somewhere else.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#8
Posted 04/30/2015 04:58 PM   
found this thread while i was searching for a possible solution for 3D as well.. I'm not much help, but if you end up finding a fix it would be awesome. doubt the developers of the game care to make the game 3D compatible, i frequent their forums and have yet to see anyone talk about 3D support.. :\
found this thread while i was searching for a possible solution for 3D as well.. I'm not much help, but if you end up finding a fix it would be awesome. doubt the developers of the game care to make the game 3D compatible, i frequent their forums and have yet to see anyone talk about 3D support.. :\

#9
Posted 05/03/2015 01:55 AM   
Ok, gonna have to admit to a bit of a rookie mistake on my part... I was trying to use the 32bit Migoto before which is why it wasn't working. Now I've switched to the 64bit version (since there is only a Win64 folder in the KF2\Binaries folder), and I believe it's "working" now... almost. Game starts to load with the developer intro screens, but crashes when it's supposed to load the title screen. Here's the crash log. [code]Problem signature: Problem Event Name: BEX64 Application Name: KFGame.exe Application Version: 1.0.10897.0 Application Timestamp: 55400283 Fault Module Name: d3d11.dll Fault Module Version: 6.2.9200.16492 Fault Module Timestamp: 54b8cd84 Exception Offset: 0000000000072d5d Exception Code: c0000417 Exception Data: 0000000000000000 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: e695 Additional Information 2: e695ef0cfc28ff0661dd73d4eb6cabeb Additional Information 3: cfa8 Additional Information 4: cfa87c9ef8bd12a18ca7558702078f43[/code] and here is my d3d11_log report [code] D3D11 DLL starting init - Sun May 03 02:25:57 2015 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 [System] [Device] full_screen=1 [Stereo] [Rendering] override_directory=X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\ShaderFixes cache_directory=X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\ShaderCache cache_shaders=1 use_criticalsection=1 export_hlsl=3 dump_usage=1 ... missing automatic ini section [Hunting] hunting=1 Input=Keyboard marking_mode=0 next_pixelshader=Num 2 000007FEE2841FF0 000007FEE2841FF0 previous_pixelshader=Num 1 000007FEE2842250 000007FEE2842250 mark_pixelshader=Num 3 000007FEE28424C0 000007FEE28424C0 take_screenshot=Prnt Scrn 000007FEE28417A0 000007FEE28417A0 next_indexbuffer=Num 8 000007FEE2841970 000007FEE2841970 previous_indexbuffer=Num 7 000007FEE2841BD0 000007FEE2841BD0 mark_indexbuffer=Num 9 000007FEE2841E40 000007FEE2841E40 next_vertexshader=Num 5 000007FEE28428D0 000007FEE28428D0 previous_vertexshader=Num 4 000007FEE2842B30 000007FEE2842B30 mark_vertexshader=Num 6 000007FEE2842DA0 000007FEE2842DA0 next_rendertarget=* 000007FEE2843080 000007FEE2843080 previous_rendertarget=Num / 000007FEE28432E0 000007FEE28432E0 mark_rendertarget=- 000007FEE2843800 000007FEE2843800 done_hunting=+ 000007FEE2843AD0 000007FEE2843AD0 reload_fixes=F10 000007FEE2841830 000007FEE2841830 ... missing shader override ini section ... missing texture override ini section ... missing mouse OverrideSettings ini section ... missing convergence map ini section ----------------------------------------- Call to Hooked_LoadLibraryExW for: WINTRUST.dll. Call to Hooked_LoadLibraryExW for: HID.DLL. Call to Hooked_LoadLibraryExW for: SETUPAPI.DLL. Call to Hooked_LoadLibraryExW for: WINMM.DLL. Call to Hooked_LoadLibraryExW for: USER32.DLL. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wbem\wbemprox.dll. Call to Hooked_LoadLibraryExW for: API-MS-Win-Core-LocalRegistry-L1-1-0.dll. Call to Hooked_LoadLibraryExW for: API-MS-Win-Security-LSALookup-L1-1-0.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: CRYPTSP.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\rsaenh.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: CRYPTBASE.dll. Call to Hooked_LoadLibraryExW for: RpcRtRemote.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wbem\wbemsvc.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wbem\fastprox.dll. Call to Hooked_LoadLibraryExW for: OLEAUT32.dll. Detected DirectInput device: instance = Mouse, id = 0 Detected DirectInput device: instance = Keyboard, id = 0 Using DirectInput device: instance = Keyboard, id = 0 Using keyboard data format. Found input item "Esc" Found input item "1" Found input item "2" Found input item "3" Found input item "4" Found input item "5" Found input item "6" Found input item "7" Found input item "8" Found input item "9" Found input item "0" Found input item "-" using input item "-" at data offset 0x0c for action #12. Found input item "=" Found input item "Backspace" Found input item "Tab" Found input item "Q" Found input item "W" Found input item "E" Found input item "R" Found input item "T" Found input item "Y" Found input item "U" Found input item "I" Found input item "O" Found input item "P" Found input item "[" Found input item "]" Found input item "Enter" Found input item "Ctrl" Found input item "A" Found input item "S" Found input item "D" Found input item "F" Found input item "G" Found input item "H" Found input item "J" Found input item "K" Found input item "L" Found input item ";" Found input item "'" Found input item "`" Found input item "Shift" Found input item "\" Found input item "Z" Found input item "X" Found input item "C" Found input item "V" Found input item "B" Found input item "N" Found input item "M" Found input item "," Found input item "." Found input item "/" Found input item "Right Shift" Found input item "*" using input item "*" at data offset 0x037 for action #10. Found input item "Alt" Found input item "Space" Found input item "Caps Lock" Found input item "F1" Found input item "F2" Found input item "F3" Found input item "F4" Found input item "F5" Found input item "F6" Found input item "F7" Found input item "F8" Found input item "F9" Found input item "F10" using input item "F10" at data offset 0x044 for action #14. Found input item "Num Lock" Found input item "Scroll Lock" Found input item "Num 7" using input item "Num 7" at data offset 0x047 for action #5. Found input item "Num 8" using input item "Num 8" at data offset 0x048 for action #4. Found input item "Num 9" using input item "Num 9" at data offset 0x049 for action #6. Found input item "-" using input item "-" at data offset 0x04a for action #12. Found input item "Num 4" using input item "Num 4" at data offset 0x04b for action #8. Found input item "Num 5" using input item "Num 5" at data offset 0x04c for action #7. Found input item "Num 6" using input item "Num 6" at data offset 0x04d for action #9. Found input item "+" using input item "+" at data offset 0x04e for action #13. Found input item "Num 1" using input item "Num 1" at data offset 0x04f for action #1. Found input item "Num 2" using input item "Num 2" at data offset 0x050 for action #0. Found input item "Num 3" using input item "Num 3" at data offset 0x051 for action #2. Found input item "Num 0" Found input item "Num Del" Found input item "\" Found input item "F11" Found input item "F12" Found input item "F15" Found input item "Prev Track" Found input item "Next Track" Found input item "Num Enter" Found input item "Right Ctrl" Found input item "Mute" Found input item "Calculator" Found input item "Play/Pause" Found input item "Media Stop" Found input item "Volume -" Found input item "Volume +" Found input item "Web/Home" Found input item "Num /" using input item "Num /" at data offset 0x0b5 for action #11. Found input item "Prnt Scrn" using input item "Prnt Scrn" at data offset 0x0b7 for action #3. Found input item "Right Alt" Found input item "Pause" Found input item "Home" Found input item "Up" Found input item "Page Up" Found input item "Left" Found input item "Right" Found input item "End" Found input item "Down" Found input item "Page Down" Found input item "Insert" Found input item "Delete" Found input item "Left Windows" Found input item "Right Windows" Found input item "Application" Found input item "Power" Found input item "Sleep" Found input item "Wake" Found input item "Search" Found input item "Favorites" Found input item "Refresh" Found input item "Web Stop" Found input item "Forward" Found input item "Back" Found input item "My Computer" Found input item "Mail" Found input item "Media" Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. D3D11 DLL initialized. trying to load C:\Windows\system32\original_d3d11.dll Call to Hooked_LoadLibraryExW for: C:\Windows\system32\original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: C:\Windows\system32\original_d3d11.dll to C:\Windows\system32\d3d11.dll. D3D11CreateDevice called with adapter = 0000000000000000 Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvspcap64.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 0000000007FCD610 creating stereo parameter texture. stereo texture created, handle = 0000000007EA0E10 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000007F9BF50. returns result = 0, device handle = 0000000007F332A8, device wrapper = 000000000011F740, context handle = 0000000007FA16E0, context wrapper = 0000000007FCD6F0 IDXGIDevice2::GetAdapter called. returns result = 0, handle = 000000000A674BC0 Call to Hooked_LoadLibraryExW for: dxgi.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. D3D11CreateDevice called with adapter = 000000000A7220C0 checking for adapter wrapper, handle = 000000000A7220C0 Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 0000000007FCD830 creating stereo parameter texture. stereo texture created, handle = 000000000A776E90 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000007F9C390. returns result = 0, device handle = 000000000A724E48, device wrapper = 000000000A77F420, context handle = 000000000A72E5A0, context wrapper = 000000000A825560 Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: WINTRUST.DLL. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\CRYPT32.dll. Call to Hooked_LoadLibraryExW for: imagehlp.dll. Call to Hooked_LoadLibraryExW for: CRYPTSP.dll. Call to Hooked_LoadLibraryExW for: USER32.dll. Call to Hooked_LoadLibraryExW for: ncrypt.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\bcryptprimitives.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: PhysX3Gpu_x64.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvcuda.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\NLAapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\napinsp.dll. Call to Hooked_LoadLibraryExW for: API-MS-Win-Security-SDDL-L1-1-0.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\mswsock.dll. Call to Hooked_LoadLibraryExW for: DNSAPI.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\winrnr.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files\Bonjour\mdnsNSP.dll. Call to Hooked_LoadLibraryExW for: Iphlpapi. Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wshbth.dll. Call to Hooked_LoadLibraryExW for: WS2_32.dll. Call to Hooked_LoadLibraryExW for: IPHLPAPI.DLL. Call to Hooked_LoadLibraryExW for: RPCRT4.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\fwpuclnt.dll. Call to Hooked_LoadLibraryExW for: rasadhlp.dll. Call to Hooked_LoadLibraryExW for: XAudio2_7.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\XAudio2_7.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\MMDevApi.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: propsys.dll. Call to Hooked_LoadLibraryExW for: ole32.dll. Call to Hooked_LoadLibraryExW for: SETUPAPI.dll. Call to Hooked_LoadLibraryExW for: MMDevAPI.DLL. Call to Hooked_LoadLibraryExW for: SHLWAPI.dll. Call to Hooked_LoadLibraryExW for: MMDEVAPI.DLL. Call to Hooked_LoadLibraryExW for: AUDIOSES.DLL. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\audioses.dll. Call to Hooked_LoadLibraryExW for: avrt.dll. Call to Hooked_LoadLibraryExW for: dwmapi.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ole32.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: APEX_Destructible_x64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: APEX_Clothing_x64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: APEX_ClothingGPU_x64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: APEX_Legacy_x64.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: avrt.dll. Call to Hooked_LoadLibraryExW for: CFGMGR32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. D3D11CreateDevice called with adapter = 00000000167B08F0 checking for adapter wrapper, handle = 00000000167B08F0 Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 000000000A889800 creating stereo parameter texture. stereo texture created, handle = 000000000A8BE050 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000007F9D290. returns result = 0, device handle = 00000000167B3678, device wrapper = 000000000A7803E0, context handle = 00000000167BC1B0, context wrapper = 0000000016807420 ID3D11Device::CreateVertexShader called with BytecodeLength = 464, handle = 000007FEE52C0F20, ClassLinkage = 0000000000000000 bytecode hash = 9a331a43dddf7ba1 bytecode hash = 9a331a43dddf7ba1 shader registered for possible reloading: 9a331a43dddf7ba1_vs as bin returns result = 0, handle = 00000000167AEBD8 ID3D11Device::CreateGeometryShader called with BytecodeLength = 620, handle = 000007FEE52C10F0 bytecode hash = c53e2bc6fd0a1a94 returns result = 0, handle = 00000000167AED18 ID3D11Device::CreatePixelShader called with BytecodeLength = 524, handle = 000007FEE52C1360, ClassLinkage = 0000000000000000 bytecode hash = 170486ed36efcc9e shader registered for possible reloading: 170486ed36efcc9e_ps as bin returns result = 0, handle = 00000000167AEE18 ID3D11Device::CreatePixelShader called with BytecodeLength = 552, handle = 000007FEE52CBFE0, ClassLinkage = 0000000000000000 bytecode hash = 9e068d85957198d9 shader registered for possible reloading: 9e068d85957198d9_ps as bin returns result = 0, handle = 00000000167AEF58 ID3D11Device::CreatePixelShader called with BytecodeLength = 952, handle = 000007FEE52C1570, ClassLinkage = 0000000000000000 bytecode hash = 6140faae4546861e shader registered for possible reloading: 6140faae4546861e_ps as bin returns result = 0, handle = 00000000167AF098 ID3D11Device::CreatePixelShader called with BytecodeLength = 16556, handle = 000007FEE52CC210, ClassLinkage = 0000000000000000 bytecode hash = 34b661ef093bad26 shader registered for possible reloading: 34b661ef093bad26_ps as bin returns result = 0, handle = 00000000167AF418 ID3D11Device::CreatePixelShader called with BytecodeLength = 16708, handle = 000007FEE52D02C0, ClassLinkage = 0000000000000000 bytecode hash = 8a5414f139f20c69 shader registered for possible reloading: 8a5414f139f20c69_ps as bin returns result = 0, handle = 00000000167AF1D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 16736, handle = 000007FEE52D4410, ClassLinkage = 0000000000000000 bytecode hash = 7c84539f72ecde3e shader registered for possible reloading: 7c84539f72ecde3e_ps as bin returns result = 0, handle = 00000000167AF2D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 16696, handle = 000007FEE52D8570, ClassLinkage = 0000000000000000 bytecode hash = 9a56848a2b205209 shader registered for possible reloading: 9a56848a2b205209_ps as bin returns result = 0, handle = 00000000167AF558 ID3D11Device::CreatePixelShader called with BytecodeLength = 16848, handle = 000007FEE52DC6B0, ClassLinkage = 0000000000000000 bytecode hash = 7f45c3fd1ee41b13 shader registered for possible reloading: 7f45c3fd1ee41b13_ps as bin returns result = 0, handle = 00000000167AF698 ID3D11Device::CreatePixelShader called with BytecodeLength = 16876, handle = 000007FEE52E0880, ClassLinkage = 0000000000000000 bytecode hash = 3e84d6eb6ac0c630 shader registered for possible reloading: 3e84d6eb6ac0c630_ps as bin returns result = 0, handle = 00000000167AF798 ID3D11Device::CreatePixelShader called with BytecodeLength = 608, handle = 000007FEE52C4550, ClassLinkage = 0000000000000000 bytecode hash = 5b022f18e1c2e96b shader registered for possible reloading: 5b022f18e1c2e96b_ps as bin returns result = 0, handle = 00000000167AF8D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 588, handle = 000007FEE52C47B0, ClassLinkage = 0000000000000000 bytecode hash = 550369b3b21750ca shader registered for possible reloading: 550369b3b21750ca_ps as bin returns result = 0, handle = 00000000167AFA18 ID3D11Device::CreatePixelShader called with BytecodeLength = 3288, handle = 000007FEE52C25B0, ClassLinkage = 0000000000000000 bytecode hash = 7c030d21b970f9cd shader registered for possible reloading: 7c030d21b970f9cd_ps as bin returns result = 0, handle = 00000000167AFB58 ID3D11Device::CreatePixelShader called with BytecodeLength = 2384, handle = 000007FEE52C3290, ClassLinkage = 0000000000000000 bytecode hash = 0e574bd62c0201de shader registered for possible reloading: 0e574bd62c0201de_ps as bin returns result = 0, handle = 00000000167AFC58 ID3D11Device::CreatePixelShader called with BytecodeLength = 2412, handle = 000007FEE52C3BE0, ClassLinkage = 0000000000000000 bytecode hash = e15e2cedf463c080 shader registered for possible reloading: e15e2cedf463c080_ps as bin returns result = 0, handle = 00000000167AFD98 ID3D11Device::CreatePixelShader called with BytecodeLength = 1876, handle = 000007FEE52C1930, ClassLinkage = 0000000000000000 bytecode hash = bfb6c44fd62420b0 shader registered for possible reloading: bfb6c44fd62420b0_ps as bin returns result = 0, handle = 00000000167AFED8 ID3D11Device::CreatePixelShader called with BytecodeLength = 640, handle = 000007FEE52C2090, ClassLinkage = 0000000000000000 bytecode hash = 65b66d9702bdddc5 shader registered for possible reloading: 65b66d9702bdddc5_ps as bin returns result = 0, handle = 00000000167B0018 ID3D11Device::CreatePixelShader called with BytecodeLength = 668, handle = 000007FEE52C2310, ClassLinkage = 0000000000000000 bytecode hash = 93df2f3d842cc3b9 shader registered for possible reloading: 93df2f3d842cc3b9_ps as bin returns result = 0, handle = 00000000167B0118 ID3D11Device::CreatePixelShader called with BytecodeLength = 1616, handle = 000007FEE52C4A00, ClassLinkage = 0000000000000000 bytecode hash = 8def5cc64731b45b shader registered for possible reloading: 8def5cc64731b45b_ps as bin returns result = 0, handle = 00000000167B0258 ID3D11Device::CreatePixelShader called with BytecodeLength = 1740, handle = 000007FEE52C5050, ClassLinkage = 0000000000000000 bytecode hash = 36f656bf95d80a26 shader registered for possible reloading: 36f656bf95d80a26_ps as bin returns result = 0, handle = 00000000167B0398 ID3D11Device::CreatePixelShader called with BytecodeLength = 2216, handle = 000007FEE52C5720, ClassLinkage = 0000000000000000 bytecode hash = 37716a72f377991e shader registered for possible reloading: 37716a72f377991e_ps as bin returns result = 0, handle = 00000000167B04D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 2332, handle = 000007FEE52C5FD0, ClassLinkage = 0000000000000000 bytecode hash = 24217d21c7455418 shader registered for possible reloading: 24217d21c7455418_ps as bin returns result = 0, handle = 00000000167B05D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 3388, handle = 000007FEE52C68F0, ClassLinkage = 0000000000000000 bytecode hash = 1337c7815c51f82c shader registered for possible reloading: 1337c7815c51f82c_ps as bin returns result = 0, handle = 00000000167B0718 ID3D11Device::CreatePixelShader called with BytecodeLength = 3480, handle = 000007FEE52C7630, ClassLinkage = 0000000000000000 bytecode hash = 0029bfb3ec2805b1 shader registered for possible reloading: 0029bfb3ec2805b1_ps as bin returns result = 0, handle = 0000000016ACF158 ID3D11Device::CreatePixelShader called with BytecodeLength = 1764, handle = 000007FEE52C83D0, ClassLinkage = 0000000000000000 bytecode hash = 22f82dad016f94d3 shader registered for possible reloading: 22f82dad016f94d3_ps as bin returns result = 0, handle = 0000000016ACF298 ID3D11Device::CreatePixelShader called with BytecodeLength = 1888, handle = 000007FEE52C8AC0, ClassLinkage = 0000000000000000 bytecode hash = cbaf0e221c014718 shader registered for possible reloading: cbaf0e221c014718_ps as bin returns result = 0, handle = 0000000016ACF3D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 2320, handle = 000007FEE52C9220, ClassLinkage = 0000000000000000 bytecode hash = 38dc344d6f656ac4 shader registered for possible reloading: 38dc344d6f656ac4_ps as bin returns result = 0, handle = 0000000016ACF4D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 2436, handle = 000007FEE52C9B30, ClassLinkage = 0000000000000000 bytecode hash = 8fe239acfa4e23a9 shader registered for possible reloading: 8fe239acfa4e23a9_ps as bin returns result = 0, handle = 0000000016ACF618 ID3D11Device::CreatePixelShader called with BytecodeLength = 3424, handle = 000007FEE52CA4C0, ClassLinkage = 0000000000000000 bytecode hash = 9824121fa39454e2 shader registered for possible reloading: 9824121fa39454e2_ps as bin returns result = 0, handle = 0000000016ACF758 ID3D11Device::CreatePixelShader called with BytecodeLength = 3516, handle = 000007FEE52CB220, ClassLinkage = 0000000000000000 bytecode hash = 4b224d69f33ce31b shader registered for possible reloading: 4b224d69f33ce31b_ps as bin returns result = 0, handle = 0000000016ACF898 ID3D11Device::CreateTexture3D called with parameters Width = 512, Height = 512, Depth = 6, MipLevels = 1, InitialData = 000000001D1ECE80 Format = 61, Usage = 0, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0 InitialData = 000000001D1ECE80, hash = 2dc49d1308102cc5 returns result = 0 IDXGIDevice2::GetAdapter called. returns result = 0, handle = 00000000167B08F0 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. updating stereo texture with eyeSeparation = 0.000000e+000, separation = 0.000000e+000, convergence = 0.000000e+000, active = 0 ID3D11Device::CreateVertexShader called with BytecodeLength = 1288, handle = 00000000174FFA40, ClassLinkage = 0000000000000000 bytecode hash = e761900b70667476 bytecode hash = e761900b70667476 shader registered for possible reloading: e761900b70667476_vs as bin returns result = 0, handle = 0000000016ACF998 DirectInput poll failed hr=8007000c Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll. Call to Hooked_LoadLibraryExW for: kernel32.dll. ID3D11Device::CreatePixelShader called with BytecodeLength = 1604, handle = 00000000176AB700, ClassLinkage = 0000000000000000 bytecode hash = eaecc278c2e97c3f shader registered for possible reloading: eaecc278c2e97c3f_ps as bin returns result = 0, handle = 0000000016ACFAD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005AB9DD0, ClassLinkage = 0000000000000000 bytecode hash = e2e0f92929f0e6ae bytecode hash = e2e0f92929f0e6ae shader registered for possible reloading: e2e0f92929f0e6ae_vs as bin returns result = 0, handle = 0000000016ACFC18 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. updating stereo texture with eyeSeparation = 1.177359e-001, separation = 9.200000e+001, convergence = 4.000000e+000, active = 1 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. ID3D11Device::CreateVertexShader called with BytecodeLength = 2844, handle = 000000001B159490, ClassLinkage = 0000000000000000 bytecode hash = 6a1fa9159f1bcf7f bytecode hash = 6a1fa9159f1bcf7f shader registered for possible reloading: 6a1fa9159f1bcf7f_vs as bin returns result = 0, handle = 0000000016ACFD58 ID3D11Device::CreatePixelShader called with BytecodeLength = 10740, handle = 000000003A224500, ClassLinkage = 0000000000000000 bytecode hash = 0102821afa6b0817 shader registered for possible reloading: 0102821afa6b0817_ps as bin returns result = 0, handle = 0000000016ACFE58 ID3D11Device::CreateVertexShader called with BytecodeLength = 5712, handle = 000000003A14D3E0, ClassLinkage = 0000000000000000 bytecode hash = 98a233ceff39dccf bytecode hash = 98a233ceff39dccf shader registered for possible reloading: 98a233ceff39dccf_vs as bin returns result = 0, handle = 0000000016ACFF98 ID3D11Device::CreatePixelShader called with BytecodeLength = 9048, handle = 000000002C77A860, ClassLinkage = 0000000000000000 bytecode hash = 60a2ab03d80cdd62 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES // ps_5_0 shader registered for possible reloading: 60a2ab03d80cdd62_ps as bin returns result = 0, handle = 000000003DE90CD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 5416, handle = 000000002C61A550, ClassLinkage = 0000000000000000 bytecode hash = 7a9190d0ec7c82f9 bytecode hash = 7a9190d0ec7c82f9 shader registered for possible reloading: 7a9190d0ec7c82f9_vs as bin returns result = 0, handle = 000000003DE90E18 ID3D11Device::CreatePixelShader called with BytecodeLength = 9324, handle = 000000002BE44BC0, ClassLinkage = 0000000000000000 bytecode hash = 695db75ae98a48f7 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES // ps_5_0 shader registered for possible reloading: 695db75ae98a48f7_ps as bin returns result = 0, handle = 000000003DE90F58 ID3D11Device::CreateVertexShader called with BytecodeLength = 5720, handle = 000000002B933D10, ClassLinkage = 0000000000000000 bytecode hash = 6df43fb96e947f1f bytecode hash = 6df43fb96e947f1f shader registered for possible reloading: 6df43fb96e947f1f_vs as bin returns result = 0, handle = 000000003DE91098 ID3D11Device::CreatePixelShader called with BytecodeLength = 7568, handle = 000000003602F250, ClassLinkage = 0000000000000000 bytecode hash = 7bc042a990bee841 shader registered for possible reloading: 7bc042a990bee841_ps as bin returns result = 0, handle = 000000003DE91198 ID3D11Device::CreateVertexShader called with BytecodeLength = 5248, handle = 000000002BA60BD0, ClassLinkage = 0000000000000000 bytecode hash = 9ebae9368522ea00 bytecode hash = 9ebae9368522ea00 shader registered for possible reloading: 9ebae9368522ea00_vs as bin returns result = 0, handle = 000000003DE912D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 8160, handle = 0000000039174430, ClassLinkage = 0000000000000000 bytecode hash = c88677fe2ad65738 shader registered for possible reloading: c88677fe2ad65738_ps as bin returns result = 0, handle = 000000003DE91418 ID3D11Device::CreateVertexShader called with BytecodeLength = 5496, handle = 00000000351DFB40, ClassLinkage = 0000000000000000 bytecode hash = 7e21d2217bdd1932 bytecode hash = 7e21d2217bdd1932 shader registered for possible reloading: 7e21d2217bdd1932_vs as bin returns result = 0, handle = 000000003DE91558 ID3D11Device::CreatePixelShader called with BytecodeLength = 9556, handle = 0000000039249040, ClassLinkage = 0000000000000000 bytecode hash = 5ff45a80ec82c644 shader registered for possible reloading: 5ff45a80ec82c644_ps as bin returns result = 0, handle = 000000003DE91798 ID3D11Device::CreateVertexShader called with BytecodeLength = 5612, handle = 00000000351E1150, ClassLinkage = 0000000000000000 bytecode hash = 4aeb22d42b451595 bytecode hash = 4aeb22d42b451595 shader registered for possible reloading: 4aeb22d42b451595_vs as bin returns result = 0, handle = 000000003DE918D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 9364, handle = 000000003924B650, ClassLinkage = 0000000000000000 bytecode hash = 5db6f86e0ed7ac06 shader registered for possible reloading: 5db6f86e0ed7ac06_ps as bin returns result = 0, handle = 000000003DE91A18 ID3D11Device::CreateVertexShader called with BytecodeLength = 5496, handle = 00000000351E2760, ClassLinkage = 0000000000000000 bytecode hash = 23c8777e30f8441d bytecode hash = 23c8777e30f8441d shader registered for possible reloading: 23c8777e30f8441d_vs as bin returns result = 0, handle = 000000003DE91B18 ID3D11Device::CreatePixelShader called with BytecodeLength = 7904, handle = 000000002DC2B840, ClassLinkage = 0000000000000000 bytecode hash = 16fe44c2fcc77c44 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES // ps_5_0 shader registered for possible reloading: 16fe44c2fcc77c44_ps as bin returns result = 0, handle = 000000003DE9EF98 ID3D11Device::CreateVertexShader called with BytecodeLength = 6936, handle = 000000002DD1CD70, ClassLinkage = 0000000000000000 bytecode hash = d61afa7ef90fba86 bytecode hash = d61afa7ef90fba86 shader registered for possible reloading: d61afa7ef90fba86_vs as bin returns result = 0, handle = 000000003DE9F0D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 9764, handle = 000000002E8640F0, ClassLinkage = 0000000000000000 bytecode hash = 420bfe722cc8a29c creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES // ps_5_0 shader registered for possible reloading: 420bfe722cc8a29c_ps as bin returns result = 0, handle = 000000003DE9F1D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 5732, handle = 000000002E432110, ClassLinkage = 0000000000000000 bytecode hash = 648696d73b36d2bf bytecode hash = 648696d73b36d2bf shader registered for possible reloading: 648696d73b36d2bf_vs as bin returns result = 0, handle = 000000003DE9F318 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. ID3D11Device::CreateVertexShader called with BytecodeLength = 3816, handle = 000000002AD96130, ClassLinkage = 0000000000000000 bytecode hash = 0b5badc3ed3a3d66 bytecode hash = 0b5badc3ed3a3d66 shader registered for possible reloading: 0b5badc3ed3a3d66_vs as bin returns result = 0, handle = 000000003DE9F458 ID3D11Device::CreatePixelShader called with BytecodeLength = 10528, handle = 000000002D078FF0, ClassLinkage = 0000000000000000 bytecode hash = 316dd047f4b0a5b4 shader registered for possible reloading: 316dd047f4b0a5b4_ps as bin returns result = 0, handle = 000000003DE9F598 ID3D11Device::CreateVertexShader called with BytecodeLength = 6412, handle = 000000002CE5C040, ClassLinkage = 0000000000000000 bytecode hash = 05dd20b9287dab68 bytecode hash = 05dd20b9287dab68 shader registered for possible reloading: 05dd20b9287dab68_vs as bin returns result = 0, handle = 000000003DE9F698 ID3D11Device::CreatePixelShader called with BytecodeLength = 10188, handle = 000000002D037B80, ClassLinkage = 0000000000000000 bytecode hash = 792643baac0ced32 shader registered for possible reloading: 792643baac0ced32_ps as bin returns result = 0, handle = 000000003DE9F7D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 6352, handle = 000000002CF093B0, ClassLinkage = 0000000000000000 bytecode hash = 3d2b4e528412e303 bytecode hash = 3d2b4e528412e303 shader registered for possible reloading: 3d2b4e528412e303_vs as bin returns result = 0, handle = 000000003DE9F918 ID3D11Device::CreateVertexShader called with BytecodeLength = 4124, handle = 000000002AD91920, ClassLinkage = 0000000000000000 bytecode hash = 51cdc9077678cf2c bytecode hash = 51cdc9077678cf2c shader registered for possible reloading: 51cdc9077678cf2c_vs as bin returns result = 0, handle = 000000003DE9FB58 ID3D11Device::CreateVertexShader called with BytecodeLength = 1444, handle = 00000000174F8860, ClassLinkage = 0000000000000000 bytecode hash = f38c29fdac210751 bytecode hash = f38c29fdac210751 shader registered for possible reloading: f38c29fdac210751_vs as bin returns result = 0, handle = 000000003DE9FC98 ID3D11Device::CreatePixelShader called with BytecodeLength = 5308, handle = 000000001762CB50, ClassLinkage = 0000000000000000 bytecode hash = e734881955ce4ac5 shader registered for possible reloading: e734881955ce4ac5_ps as bin returns result = 0, handle = 000000003DE9FDD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 5732, handle = 0000000017675F60, ClassLinkage = 0000000000000000 bytecode hash = 487fc63c433143e2 shader registered for possible reloading: 487fc63c433143e2_ps as bin returns result = 0, handle = 000000003DF73D98 ID3D11Device::CreateVertexShader called with BytecodeLength = 4128, handle = 000000001767C320, ClassLinkage = 0000000000000000 bytecode hash = f5112159481ac269 bytecode hash = f5112159481ac269 shader registered for possible reloading: f5112159481ac269_vs as bin returns result = 0, handle = 000000003DF73ED8 ID3D11Device::CreatePixelShader called with BytecodeLength = 5520, handle = 00000000176749B0, ClassLinkage = 0000000000000000 bytecode hash = b873e7fdeaccba76 shader registered for possible reloading: b873e7fdeaccba76_ps as bin returns result = 0, handle = 000000003DF74158 ID3D11Device::CreateVertexShader called with BytecodeLength = 2572, handle = 000000001767D360, ClassLinkage = 0000000000000000 bytecode hash = d80a56dc9337ba0b bytecode hash = d80a56dc9337ba0b shader registered for possible reloading: d80a56dc9337ba0b_vs as bin returns result = 0, handle = 000000003DF74258 ID3D11Device::CreateVertexShader called with BytecodeLength = 3236, handle = 000000001B151300, ClassLinkage = 0000000000000000 bytecode hash = 4471039f73ac09ff bytecode hash = 4471039f73ac09ff shader registered for possible reloading: 4471039f73ac09ff_vs as bin returns result = 0, handle = 000000003DF74398 ID3D11Device::CreatePixelShader called with BytecodeLength = 2672, handle = 000000001762E490, ClassLinkage = 0000000000000000 bytecode hash = 34cac2c0bcd760cd creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: 34cac2c0bcd760cd_ps as bin returns result = 0, handle = 000000003DF744D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 1492, handle = 000000001761BFF0, ClassLinkage = 0000000000000000 bytecode hash = c7ed395859727a73 bytecode hash = c7ed395859727a73 shader registered for possible reloading: c7ed395859727a73_vs as bin returns result = 0, handle = 000000003DF74618 ID3D11Device::CreatePixelShader called with BytecodeLength = 4728, handle = 00000000177F4660, ClassLinkage = 0000000000000000 bytecode hash = e6cc4213b05bd51c shader registered for possible reloading: e6cc4213b05bd51c_ps as bin returns result = 0, handle = 000000003DF74718 ID3D11Device::CreateVertexShader called with BytecodeLength = 1564, handle = 00000000176AD330, ClassLinkage = 0000000000000000 bytecode hash = f72637fdde863da6 bytecode hash = f72637fdde863da6 shader registered for possible reloading: f72637fdde863da6_vs as bin returns result = 0, handle = 000000003DF74858 ID3D11Device::CreatePixelShader called with BytecodeLength = 4728, handle = 00000000177F33C0, ClassLinkage = 0000000000000000 bytecode hash = 8e207f4cd217822a shader registered for possible reloading: 8e207f4cd217822a_ps as bin returns result = 0, handle = 000000003DF74998 ID3D11Device::CreatePixelShader called with BytecodeLength = 7992, handle = 0000000033ACE130, ClassLinkage = 0000000000000000 bytecode hash = cf19853394038f85 shader registered for possible reloading: cf19853394038f85_ps as bin returns result = 0, handle = 000000003DF74AD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 7880, handle = 0000000033A91850, ClassLinkage = 0000000000000000 bytecode hash = a35a5453be18ac91 bytecode hash = a35a5453be18ac91 shader registered for possible reloading: a35a5453be18ac91_vs as bin returns result = 0, handle = 000000003DF74BD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 5876, handle = 000000003A3D98B0, ClassLinkage = 0000000000000000 bytecode hash = bab32aebb4a30167 shader registered for possible reloading: bab32aebb4a30167_ps as bin returns result = 0, handle = 000000003E0350D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 8332, handle = 000000003A427690, ClassLinkage = 0000000000000000 bytecode hash = be90b54625f26ae2 bytecode hash = be90b54625f26ae2 shader registered for possible reloading: be90b54625f26ae2_vs as bin returns result = 0, handle = 000000003E035218 ID3D11Device::CreatePixelShader called with BytecodeLength = 6596, handle = 000000003A70F7B0, ClassLinkage = 0000000000000000 bytecode hash = 89830f6ded94bc13 shader registered for possible reloading: 89830f6ded94bc13_ps as bin returns result = 0, handle = 000000003E035358 ID3D11Device::CreateVertexShader called with BytecodeLength = 5316, handle = 000000003A6C6270, ClassLinkage = 0000000000000000 bytecode hash = 8a69d0db26a23e93 bytecode hash = 8a69d0db26a23e93 shader registered for possible reloading: 8a69d0db26a23e93_vs as bin returns result = 0, handle = 000000003E035458 ID3D11Device::CreatePixelShader called with BytecodeLength = 6980, handle = 000000003A55D490, ClassLinkage = 0000000000000000 bytecode hash = 3a8e0213c85d5a8c shader registered for possible reloading: 3a8e0213c85d5a8c_ps as bin returns result = 0, handle = 000000003E035598 ID3D11Device::CreateVertexShader called with BytecodeLength = 5316, handle = 000000003A6C4D60, ClassLinkage = 0000000000000000 bytecode hash = 8a69d0db26a23e93 bytecode hash = 8a69d0db26a23e93 shader registered for possible reloading: 8a69d0db26a23e93_vs as bin returns result = 0, handle = 000000003E0356D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 5196, handle = 000000001AC417D0, ClassLinkage = 0000000000000000 bytecode hash = 4b0aa9210a1e09bb shader registered for possible reloading: 4b0aa9210a1e09bb_ps as bin returns result = 0, handle = 000000003E035818 ID3D11Device::CreateVertexShader called with BytecodeLength = 7400, handle = 000000002ADFE6D0, ClassLinkage = 0000000000000000 bytecode hash = d807bd33c499f039 bytecode hash = d807bd33c499f039 shader registered for possible reloading: d807bd33c499f039_vs as bin returns result = 0, handle = 000000003E035918 ID3D11Device::CreatePixelShader called with BytecodeLength = 6960, handle = 00000000177D7770, ClassLinkage = 0000000000000000 bytecode hash = 9994fa37318963ab shader registered for possible reloading: 9994fa37318963ab_ps as bin returns result = 0, handle = 000000003E035A58 ID3D11Device::CreateVertexShader called with BytecodeLength = 1840, handle = 0000000017638CA0, ClassLinkage = 0000000000000000 bytecode hash = 5b0eac10d2a49da1 bytecode hash = 5b0eac10d2a49da1 shader registered for possible reloading: 5b0eac10d2a49da1_vs as bin returns result = 0, handle = 000000003E035B98 ID3D11Device::CreatePixelShader called with BytecodeLength = 1460, handle = 000000001761ADC0, ClassLinkage = 0000000000000000 bytecode hash = dd28d57fca69b8d9 shader registered for possible reloading: dd28d57fca69b8d9_ps as bin returns result = 0, handle = 000000003E035CD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005AB9620, ClassLinkage = 0000000000000000 bytecode hash = e2e0f92929f0e6ae bytecode hash = e2e0f92929f0e6ae shader registered for possible reloading: e2e0f92929f0e6ae_vs as bin returns result = 0, handle = 000000003E035DD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 3084, handle = 000000002C724F90, ClassLinkage = 0000000000000000 bytecode hash = 50d38b8778edd374 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: 50d38b8778edd374_ps as bin returns result = 0, handle = 000000003E035F18 ID3D11Device::CreateVertexShader called with BytecodeLength = 3572, handle = 000000002C729210, ClassLinkage = 0000000000000000 bytecode hash = 937284071a9a224c bytecode hash = 937284071a9a224c shader registered for possible reloading: 937284071a9a224c_vs as bin returns result = 0, handle = 000000003E109E58 ID3D11Device::CreatePixelShader called with BytecodeLength = 2500, handle = 000000001B14D7A0, ClassLinkage = 0000000000000000 bytecode hash = da677d382564a64a creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: da677d382564a64a_ps as bin returns result = 0, handle = 000000003E109F98 ID3D11Device::CreateVertexShader called with BytecodeLength = 3164, handle = 000000001B151FE0, ClassLinkage = 0000000000000000 bytecode hash = b0071690ab0379fc bytecode hash = b0071690ab0379fc shader registered for possible reloading: b0071690ab0379fc_vs as bin returns result = 0, handle = 000000003E10A098 ID3D11Device::CreatePixelShader called with BytecodeLength = 3360, handle = 000000002BE33420, ClassLinkage = 0000000000000000 bytecode hash = c27dbf87c0766407 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: c27dbf87c0766407_ps as bin returns result = 0, handle = 000000003E10A1D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 3880, handle = 000000002BE38F70, ClassLinkage = 0000000000000000 bytecode hash = b715406a93964f0d bytecode hash = b715406a93964f0d shader registered for possible reloading: b715406a93964f0d_vs as bin returns result = 0, handle = 000000003E10A318 ID3D11Device::CreatePixelShader called with BytecodeLength = 3368, handle = 000000002D1D8850, ClassLinkage = 0000000000000000 bytecode hash = 8746910e40ee8e15 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: 8746910e40ee8e15_ps as bin returns result = 0, handle = 000000003E10A458 ID3D11Device::CreateVertexShader called with BytecodeLength = 3888, handle = 000000002E289CF0, ClassLinkage = 0000000000000000 bytecode hash = 6463c0fecd1fd971 bytecode hash = 6463c0fecd1fd971 shader registered for possible reloading: 6463c0fecd1fd971_vs as bin returns result = 0, handle = 000000003E10A558 ID3D11Device::CreatePixelShader called with BytecodeLength = 3056, handle = 000000002DD7DF80, ClassLinkage = 0000000000000000 bytecode hash = b33bd7acd3fc0bd7 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: b33bd7acd3fc0bd7_ps as bin returns result = 0, handle = 000000003E10A698 ID3D11Device::CreateVertexShader called with BytecodeLength = 5340, handle = 000000002DD7EBC0, ClassLinkage = 0000000000000000 bytecode hash = 0cd441d75b5bd987 bytecode hash = 0cd441d75b5bd987 shader registered for possible reloading: 0cd441d75b5bd987_vs as bin returns result = 0, handle = 000000003E10A7D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 2388, handle = 000000001B1135F0, ClassLinkage = 0000000000000000 bytecode hash = 99feedc5d506c8be creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: 99feedc5d506c8be_ps as bin returns result = 0, handle = 000000003E10A918 ID3D11Device::CreateVertexShader called with BytecodeLength = 4052, handle = 000000002AD92960, ClassLinkage = 0000000000000000 bytecode hash = dd27545bf6911a65 bytecode hash = dd27545bf6911a65 shader registered for possible reloading: dd27545bf6911a65_vs as bin returns result = 0, handle = 000000003E10AA18 ID3D11Device::CreateVertexShader called with BytecodeLength = 1000, handle = 000000001764EFF0, ClassLinkage = 0000000000000000 bytecode hash = 47fcb934a6e339ed bytecode hash = 47fcb934a6e339ed shader registered for possible reloading: 47fcb934a6e339ed_vs as bin returns result = 0, handle = 000000003E10AB58 ID3D11Device::CreatePixelShader called with BytecodeLength = 1028, handle = 00000000176A9790, ClassLinkage = 0000000000000000 bytecode hash = 27e1f7932acb28db shader registered for possible reloading: 27e1f7932acb28db_ps as bin returns result = 0, handle = 000000003E10AC98 ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005AB9B40, ClassLinkage = 0000000000000000 bytecode hash = 02353622376b36e8 bytecode hash = 02353622376b36e8 shader registered for possible reloading: 02353622376b36e8_vs as bin returns result = 0, handle = 000000003E17D318 ID3D11Device::CreatePixelShader called with BytecodeLength = 4032, handle = 000000003286FF50, ClassLinkage = 0000000000000000 bytecode hash = eea944a9c558da85 shader registered for possible reloading: eea944a9c558da85_ps as bin returns result = 0, handle = 000000003E17D458 ID3D11Device::CreateVertexShader called with BytecodeLength = 9408, handle = 000000002DA67DA0, ClassLinkage = 0000000000000000 bytecode hash = ab8e2b591cdc4966 bytecode hash = ab8e2b591cdc4966 shader registered for possible reloading: ab8e2b591cdc4966_vs as bin returns result = 0, handle = 000000003E17D598 ID3D11Device::CreatePixelShader called with BytecodeLength = 3728, handle = 000000002B10C480, ClassLinkage = 0000000000000000 bytecode hash = 8fdedb5c39d1ad88 shader registered for possible reloading: 8fdedb5c39d1ad88_ps as bin returns result = 0, handle = 000000003E17D6D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 7204, handle = 000000002B1134E0, ClassLinkage = 0000000000000000 bytecode hash = c60eef44d2601067 bytecode hash = c60eef44d2601067 shader registered for possible reloading: c60eef44d2601067_vs as bin returns result = 0, handle = 000000003E17D7D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 5080, handle = 0000000030CAA020, ClassLinkage = 0000000000000000 bytecode hash = 576715e9e7876c90 shader registered for possible reloading: 576715e9e7876c90_ps as bin returns result = 0, handle = 000000003E17D918 ID3D11Device::CreateVertexShader called with BytecodeLength = 9376, handle = 000000002C6301A0, ClassLinkage = 0000000000000000 bytecode hash = db215bc8d9514af6 bytecode hash = db215bc8d9514af6 shader registered for possible reloading: db215bc8d9514af6_vs as bin returns result = 0, handle = 000000003E17DA58 ID3D11Device::CreatePixelShader called with BytecodeLength = 5088, handle = 0000000038EB51F0, ClassLinkage = 0000000000000000 bytecode hash = 759cdabefc5252a6 shader registered for possible reloading: 759cdabefc5252a6_ps as bin returns result = 0, handle = 000000003E17DB98 ID3D11Device::CreateVertexShader called with BytecodeLength = 9684, handle = 00000000392574A0, ClassLinkage = 0000000000000000 bytecode hash = 880d97c75b8290e4 bytecode hash = 880d97c75b8290e4 shader registered for possible reloading: 880d97c75b8290e4_vs as bin returns result = 0, handle = 000000003E17DC98 ID3D11Device::CreatePixelShader called with BytecodeLength = 5328, handle = 000000002D8C9BF0, ClassLinkage = 0000000000000000 bytecode hash = fc18066165f335af shader registered for possible reloading: fc18066165f335af_ps as bin returns result = 0, handle = 000000003E17DDD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 9500, handle = 000000002DA1EEF0, ClassLinkage = 0000000000000000 bytecode hash = 74a190d908d69719 bytecode hash = 74a190d908d69719 shader registered for possible reloading: 74a190d908d69719_vs as bin returns result = 0, handle = 000000003E17DF18 ID3D11Device::CreatePixelShader called with BytecodeLength = 9076, handle = 000000002C1CE150, ClassLinkage = 0000000000000000 bytecode hash = 8a8ece7b3dbc6656 shader registered for possible reloading: 8a8ece7b3dbc6656_ps as bin returns result = 0, handle = 000000003E17E058 ID3D11Device::CreateVertexShader called with BytecodeLength = 7892, handle = 000000002C1D4AF0, ClassLinkage = 0000000000000000 bytecode hash = d275a5e4de2de1df bytecode hash = d275a5e4de2de1df shader registered for possible reloading: d275a5e4de2de1df_vs as bin returns result = 0, handle = 000000003E17E158 ID3D11Device::CreatePixelShader called with BytecodeLength = 3648, handle = 0000000017643020, ClassLinkage = 0000000000000000 bytecode hash = 69c34271af1eed9c shader registered for possible reloading: 69c34271af1eed9c_ps as bin returns result = 0, handle = 000000003E190598 ID3D11Device::CreateVertexShader called with BytecodeLength = 1716, handle = 00000000176408A0, ClassLinkage = 0000000000000000 bytecode hash = 76c4ba30d317501d bytecode hash = 76c4ba30d317501d shader registered for possible reloading: 76c4ba30d317501d_vs as bin returns result = 0, handle = 000000003E1906D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 1308, handle = 00000000178E31D0, ClassLinkage = 0000000000000000 bytecode hash = ccd2d0f42a8878e7 shader registered for possible reloading: ccd2d0f42a8878e7_ps as bin returns result = 0, handle = 000000003E190818 ID3D11Device::CreateVertexShader called with BytecodeLength = 1480, handle = 00000000179569D0, ClassLinkage = 0000000000000000 bytecode hash = b82e356d1d45bc5e bytecode hash = b82e356d1d45bc5e shader registered for possible reloading: b82e356d1d45bc5e_vs as bin returns result = 0, handle = 000000003E190918 ID3D11Device::CreateVertexShader called with BytecodeLength = 1336, handle = 00000000174F0D90, ClassLinkage = 0000000000000000 bytecode hash = c40410453533636d bytecode hash = c40410453533636d shader registered for possible reloading: c40410453533636d_vs as bin returns result = 0, handle = 000000003E190A58 ID3D11Device::CreatePixelShader called with BytecodeLength = 712, handle = 0000000002D22B60, ClassLinkage = 0000000000000000 bytecode hash = 3810314189ee3010 shader registered for possible reloading: 3810314189ee3010_ps as bin returns result = 0, handle = 000000003E190B98 ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005ABAD30, ClassLinkage = 0000000000000000 bytecode hash = 02353622376b36e8 bytecode hash = 02353622376b36e8 shader registered for possible reloading: 02353622376b36e8_vs as bin returns result = 0, handle = 000000003E190CD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 2584, handle = 000000001777F160, ClassLinkage = 0000000000000000 bytecode hash = fbba30a16963cd94 shader registered for possible reloading: fbba30a16963cd94_ps as bin returns result = 0, handle = 000000003E190DD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005ABA580, ClassLinkage = 0000000000000000 bytecode hash = 02353622376b36e8 bytecode hash = 02353622376b36e8 shader registered for possible reloading: 02353622376b36e8_vs as bin returns result = 0, handle = 000000003E190F18 [/code] Anything I can try now? I've tried some changes in the d3dx.ini file, but no success.
Ok, gonna have to admit to a bit of a rookie mistake on my part... I was trying to use the 32bit Migoto before which is why it wasn't working. Now I've switched to the 64bit version (since there is only a Win64 folder in the KF2\Binaries folder), and I believe it's "working" now... almost. Game starts to load with the developer intro screens, but crashes when it's supposed to load the title screen. Here's the crash log.


Problem signature:
Problem Event Name: BEX64
Application Name: KFGame.exe
Application Version: 1.0.10897.0
Application Timestamp: 55400283
Fault Module Name: d3d11.dll
Fault Module Version: 6.2.9200.16492
Fault Module Timestamp: 54b8cd84
Exception Offset: 0000000000072d5d
Exception Code: c0000417
Exception Data: 0000000000000000
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: e695
Additional Information 2: e695ef0cfc28ff0661dd73d4eb6cabeb
Additional Information 3: cfa8
Additional Information 4: cfa87c9ef8bd12a18ca7558702078f43



and here is my d3d11_log report

D3D11 DLL starting init  -  Sun May 03 02:25:57 2015


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
[System]
[Device]
full_screen=1
[Stereo]
[Rendering]
override_directory=X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\ShaderFixes
cache_directory=X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\ShaderCache
cache_shaders=1
use_criticalsection=1
export_hlsl=3
dump_usage=1
... missing automatic ini section
[Hunting]
hunting=1
Input=Keyboard
marking_mode=0
next_pixelshader=Num 2 000007FEE2841FF0 000007FEE2841FF0
previous_pixelshader=Num 1 000007FEE2842250 000007FEE2842250
mark_pixelshader=Num 3 000007FEE28424C0 000007FEE28424C0
take_screenshot=Prnt Scrn 000007FEE28417A0 000007FEE28417A0
next_indexbuffer=Num 8 000007FEE2841970 000007FEE2841970
previous_indexbuffer=Num 7 000007FEE2841BD0 000007FEE2841BD0
mark_indexbuffer=Num 9 000007FEE2841E40 000007FEE2841E40
next_vertexshader=Num 5 000007FEE28428D0 000007FEE28428D0
previous_vertexshader=Num 4 000007FEE2842B30 000007FEE2842B30
mark_vertexshader=Num 6 000007FEE2842DA0 000007FEE2842DA0
next_rendertarget=* 000007FEE2843080 000007FEE2843080
previous_rendertarget=Num / 000007FEE28432E0 000007FEE28432E0
mark_rendertarget=- 000007FEE2843800 000007FEE2843800
done_hunting=+ 000007FEE2843AD0 000007FEE2843AD0
reload_fixes=F10 000007FEE2841830 000007FEE2841830
... missing shader override ini section
... missing texture override ini section
... missing mouse OverrideSettings ini section
... missing convergence map ini section
-----------------------------------------
Call to Hooked_LoadLibraryExW for: WINTRUST.dll.
Call to Hooked_LoadLibraryExW for: HID.DLL.
Call to Hooked_LoadLibraryExW for: SETUPAPI.DLL.
Call to Hooked_LoadLibraryExW for: WINMM.DLL.
Call to Hooked_LoadLibraryExW for: USER32.DLL.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wbem\wbemprox.dll.
Call to Hooked_LoadLibraryExW for: API-MS-Win-Core-LocalRegistry-L1-1-0.dll.
Call to Hooked_LoadLibraryExW for: API-MS-Win-Security-LSALookup-L1-1-0.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: CRYPTSP.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\rsaenh.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: CRYPTBASE.dll.
Call to Hooked_LoadLibraryExW for: RpcRtRemote.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wbem\wbemsvc.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wbem\fastprox.dll.
Call to Hooked_LoadLibraryExW for: OLEAUT32.dll.
Detected DirectInput device: instance = Mouse, id = 0
Detected DirectInput device: instance = Keyboard, id = 0
Using DirectInput device: instance = Keyboard, id = 0
Using keyboard data format.
Found input item "Esc"
Found input item "1"
Found input item "2"
Found input item "3"
Found input item "4"
Found input item "5"
Found input item "6"
Found input item "7"
Found input item "8"
Found input item "9"
Found input item "0"
Found input item "-"
using input item "-" at data offset 0x0c for action #12.
Found input item "="
Found input item "Backspace"
Found input item "Tab"
Found input item "Q"
Found input item "W"
Found input item "E"
Found input item "R"
Found input item "T"
Found input item "Y"
Found input item "U"
Found input item "I"
Found input item "O"
Found input item "P"
Found input item "["
Found input item "]"
Found input item "Enter"
Found input item "Ctrl"
Found input item "A"
Found input item "S"
Found input item "D"
Found input item "F"
Found input item "G"
Found input item "H"
Found input item "J"
Found input item "K"
Found input item "L"
Found input item ";"
Found input item "'"
Found input item "`"
Found input item "Shift"
Found input item "\"
Found input item "Z"
Found input item "X"
Found input item "C"
Found input item "V"
Found input item "B"
Found input item "N"
Found input item "M"
Found input item ","
Found input item "."
Found input item "/"
Found input item "Right Shift"
Found input item "*"
using input item "*" at data offset 0x037 for action #10.
Found input item "Alt"
Found input item "Space"
Found input item "Caps Lock"
Found input item "F1"
Found input item "F2"
Found input item "F3"
Found input item "F4"
Found input item "F5"
Found input item "F6"
Found input item "F7"
Found input item "F8"
Found input item "F9"
Found input item "F10"
using input item "F10" at data offset 0x044 for action #14.
Found input item "Num Lock"
Found input item "Scroll Lock"
Found input item "Num 7"
using input item "Num 7" at data offset 0x047 for action #5.
Found input item "Num 8"
using input item "Num 8" at data offset 0x048 for action #4.
Found input item "Num 9"
using input item "Num 9" at data offset 0x049 for action #6.
Found input item "-"
using input item "-" at data offset 0x04a for action #12.
Found input item "Num 4"
using input item "Num 4" at data offset 0x04b for action #8.
Found input item "Num 5"
using input item "Num 5" at data offset 0x04c for action #7.
Found input item "Num 6"
using input item "Num 6" at data offset 0x04d for action #9.
Found input item "+"
using input item "+" at data offset 0x04e for action #13.
Found input item "Num 1"
using input item "Num 1" at data offset 0x04f for action #1.
Found input item "Num 2"
using input item "Num 2" at data offset 0x050 for action #0.
Found input item "Num 3"
using input item "Num 3" at data offset 0x051 for action #2.
Found input item "Num 0"
Found input item "Num Del"
Found input item "\"
Found input item "F11"
Found input item "F12"
Found input item "F15"
Found input item "Prev Track"
Found input item "Next Track"
Found input item "Num Enter"
Found input item "Right Ctrl"
Found input item "Mute"
Found input item "Calculator"
Found input item "Play/Pause"
Found input item "Media Stop"
Found input item "Volume -"
Found input item "Volume +"
Found input item "Web/Home"
Found input item "Num /"
using input item "Num /" at data offset 0x0b5 for action #11.
Found input item "Prnt Scrn"
using input item "Prnt Scrn" at data offset 0x0b7 for action #3.
Found input item "Right Alt"
Found input item "Pause"
Found input item "Home"
Found input item "Up"
Found input item "Page Up"
Found input item "Left"
Found input item "Right"
Found input item "End"
Found input item "Down"
Found input item "Page Down"
Found input item "Insert"
Found input item "Delete"
Found input item "Left Windows"
Found input item "Right Windows"
Found input item "Application"
Found input item "Power"
Found input item "Sleep"
Found input item "Wake"
Found input item "Search"
Found input item "Favorites"
Found input item "Refresh"
Found input item "Web Stop"
Found input item "Forward"
Found input item "Back"
Found input item "My Computer"
Found input item "Mail"
Found input item "Media"
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
D3D11 DLL initialized.
trying to load C:\Windows\system32\original_d3d11.dll
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: C:\Windows\system32\original_d3d11.dll to C:\Windows\system32\d3d11.dll.
D3D11CreateDevice called with adapter = 0000000000000000
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvspcap64.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 0000000007FCD610
creating stereo parameter texture.
stereo texture created, handle = 0000000007EA0E10
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000007F9BF50.
returns result = 0, device handle = 0000000007F332A8, device wrapper = 000000000011F740, context handle = 0000000007FA16E0, context wrapper = 0000000007FCD6F0
IDXGIDevice2::GetAdapter called.
returns result = 0, handle = 000000000A674BC0
Call to Hooked_LoadLibraryExW for: dxgi.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
D3D11CreateDevice called with adapter = 000000000A7220C0
checking for adapter wrapper, handle = 000000000A7220C0
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 0000000007FCD830
creating stereo parameter texture.
stereo texture created, handle = 000000000A776E90
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000007F9C390.
returns result = 0, device handle = 000000000A724E48, device wrapper = 000000000A77F420, context handle = 000000000A72E5A0, context wrapper = 000000000A825560
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: WINTRUST.DLL.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\CRYPT32.dll.
Call to Hooked_LoadLibraryExW for: imagehlp.dll.
Call to Hooked_LoadLibraryExW for: CRYPTSP.dll.
Call to Hooked_LoadLibraryExW for: USER32.dll.
Call to Hooked_LoadLibraryExW for: ncrypt.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\bcryptprimitives.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Gpu_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvcuda.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\NLAapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\napinsp.dll.
Call to Hooked_LoadLibraryExW for: API-MS-Win-Security-SDDL-L1-1-0.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\mswsock.dll.
Call to Hooked_LoadLibraryExW for: DNSAPI.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\winrnr.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Bonjour\mdnsNSP.dll.
Call to Hooked_LoadLibraryExW for: Iphlpapi.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wshbth.dll.
Call to Hooked_LoadLibraryExW for: WS2_32.dll.
Call to Hooked_LoadLibraryExW for: IPHLPAPI.DLL.
Call to Hooked_LoadLibraryExW for: RPCRT4.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\fwpuclnt.dll.
Call to Hooked_LoadLibraryExW for: rasadhlp.dll.
Call to Hooked_LoadLibraryExW for: XAudio2_7.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\XAudio2_7.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\MMDevApi.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: propsys.dll.
Call to Hooked_LoadLibraryExW for: ole32.dll.
Call to Hooked_LoadLibraryExW for: SETUPAPI.dll.
Call to Hooked_LoadLibraryExW for: MMDevAPI.DLL.
Call to Hooked_LoadLibraryExW for: SHLWAPI.dll.
Call to Hooked_LoadLibraryExW for: MMDEVAPI.DLL.
Call to Hooked_LoadLibraryExW for: AUDIOSES.DLL.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\audioses.dll.
Call to Hooked_LoadLibraryExW for: avrt.dll.
Call to Hooked_LoadLibraryExW for: dwmapi.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ole32.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Destructible_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Clothing_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: APEX_ClothingGPU_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Legacy_x64.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: avrt.dll.
Call to Hooked_LoadLibraryExW for: CFGMGR32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
D3D11CreateDevice called with adapter = 00000000167B08F0
checking for adapter wrapper, handle = 00000000167B08F0
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 000000000A889800
creating stereo parameter texture.
stereo texture created, handle = 000000000A8BE050
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000007F9D290.
returns result = 0, device handle = 00000000167B3678, device wrapper = 000000000A7803E0, context handle = 00000000167BC1B0, context wrapper = 0000000016807420
ID3D11Device::CreateVertexShader called with BytecodeLength = 464, handle = 000007FEE52C0F20, ClassLinkage = 0000000000000000
bytecode hash = 9a331a43dddf7ba1
bytecode hash = 9a331a43dddf7ba1
shader registered for possible reloading: 9a331a43dddf7ba1_vs as bin
returns result = 0, handle = 00000000167AEBD8
ID3D11Device::CreateGeometryShader called with BytecodeLength = 620, handle = 000007FEE52C10F0
bytecode hash = c53e2bc6fd0a1a94
returns result = 0, handle = 00000000167AED18
ID3D11Device::CreatePixelShader called with BytecodeLength = 524, handle = 000007FEE52C1360, ClassLinkage = 0000000000000000
bytecode hash = 170486ed36efcc9e
shader registered for possible reloading: 170486ed36efcc9e_ps as bin
returns result = 0, handle = 00000000167AEE18
ID3D11Device::CreatePixelShader called with BytecodeLength = 552, handle = 000007FEE52CBFE0, ClassLinkage = 0000000000000000
bytecode hash = 9e068d85957198d9
shader registered for possible reloading: 9e068d85957198d9_ps as bin
returns result = 0, handle = 00000000167AEF58
ID3D11Device::CreatePixelShader called with BytecodeLength = 952, handle = 000007FEE52C1570, ClassLinkage = 0000000000000000
bytecode hash = 6140faae4546861e
shader registered for possible reloading: 6140faae4546861e_ps as bin
returns result = 0, handle = 00000000167AF098
ID3D11Device::CreatePixelShader called with BytecodeLength = 16556, handle = 000007FEE52CC210, ClassLinkage = 0000000000000000
bytecode hash = 34b661ef093bad26
shader registered for possible reloading: 34b661ef093bad26_ps as bin
returns result = 0, handle = 00000000167AF418
ID3D11Device::CreatePixelShader called with BytecodeLength = 16708, handle = 000007FEE52D02C0, ClassLinkage = 0000000000000000
bytecode hash = 8a5414f139f20c69
shader registered for possible reloading: 8a5414f139f20c69_ps as bin
returns result = 0, handle = 00000000167AF1D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 16736, handle = 000007FEE52D4410, ClassLinkage = 0000000000000000
bytecode hash = 7c84539f72ecde3e
shader registered for possible reloading: 7c84539f72ecde3e_ps as bin
returns result = 0, handle = 00000000167AF2D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 16696, handle = 000007FEE52D8570, ClassLinkage = 0000000000000000
bytecode hash = 9a56848a2b205209
shader registered for possible reloading: 9a56848a2b205209_ps as bin
returns result = 0, handle = 00000000167AF558
ID3D11Device::CreatePixelShader called with BytecodeLength = 16848, handle = 000007FEE52DC6B0, ClassLinkage = 0000000000000000
bytecode hash = 7f45c3fd1ee41b13
shader registered for possible reloading: 7f45c3fd1ee41b13_ps as bin
returns result = 0, handle = 00000000167AF698
ID3D11Device::CreatePixelShader called with BytecodeLength = 16876, handle = 000007FEE52E0880, ClassLinkage = 0000000000000000
bytecode hash = 3e84d6eb6ac0c630
shader registered for possible reloading: 3e84d6eb6ac0c630_ps as bin
returns result = 0, handle = 00000000167AF798
ID3D11Device::CreatePixelShader called with BytecodeLength = 608, handle = 000007FEE52C4550, ClassLinkage = 0000000000000000
bytecode hash = 5b022f18e1c2e96b
shader registered for possible reloading: 5b022f18e1c2e96b_ps as bin
returns result = 0, handle = 00000000167AF8D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 588, handle = 000007FEE52C47B0, ClassLinkage = 0000000000000000
bytecode hash = 550369b3b21750ca
shader registered for possible reloading: 550369b3b21750ca_ps as bin
returns result = 0, handle = 00000000167AFA18
ID3D11Device::CreatePixelShader called with BytecodeLength = 3288, handle = 000007FEE52C25B0, ClassLinkage = 0000000000000000
bytecode hash = 7c030d21b970f9cd
shader registered for possible reloading: 7c030d21b970f9cd_ps as bin
returns result = 0, handle = 00000000167AFB58
ID3D11Device::CreatePixelShader called with BytecodeLength = 2384, handle = 000007FEE52C3290, ClassLinkage = 0000000000000000
bytecode hash = 0e574bd62c0201de
shader registered for possible reloading: 0e574bd62c0201de_ps as bin
returns result = 0, handle = 00000000167AFC58
ID3D11Device::CreatePixelShader called with BytecodeLength = 2412, handle = 000007FEE52C3BE0, ClassLinkage = 0000000000000000
bytecode hash = e15e2cedf463c080
shader registered for possible reloading: e15e2cedf463c080_ps as bin
returns result = 0, handle = 00000000167AFD98
ID3D11Device::CreatePixelShader called with BytecodeLength = 1876, handle = 000007FEE52C1930, ClassLinkage = 0000000000000000
bytecode hash = bfb6c44fd62420b0
shader registered for possible reloading: bfb6c44fd62420b0_ps as bin
returns result = 0, handle = 00000000167AFED8
ID3D11Device::CreatePixelShader called with BytecodeLength = 640, handle = 000007FEE52C2090, ClassLinkage = 0000000000000000
bytecode hash = 65b66d9702bdddc5
shader registered for possible reloading: 65b66d9702bdddc5_ps as bin
returns result = 0, handle = 00000000167B0018
ID3D11Device::CreatePixelShader called with BytecodeLength = 668, handle = 000007FEE52C2310, ClassLinkage = 0000000000000000
bytecode hash = 93df2f3d842cc3b9
shader registered for possible reloading: 93df2f3d842cc3b9_ps as bin
returns result = 0, handle = 00000000167B0118
ID3D11Device::CreatePixelShader called with BytecodeLength = 1616, handle = 000007FEE52C4A00, ClassLinkage = 0000000000000000
bytecode hash = 8def5cc64731b45b
shader registered for possible reloading: 8def5cc64731b45b_ps as bin
returns result = 0, handle = 00000000167B0258
ID3D11Device::CreatePixelShader called with BytecodeLength = 1740, handle = 000007FEE52C5050, ClassLinkage = 0000000000000000
bytecode hash = 36f656bf95d80a26
shader registered for possible reloading: 36f656bf95d80a26_ps as bin
returns result = 0, handle = 00000000167B0398
ID3D11Device::CreatePixelShader called with BytecodeLength = 2216, handle = 000007FEE52C5720, ClassLinkage = 0000000000000000
bytecode hash = 37716a72f377991e
shader registered for possible reloading: 37716a72f377991e_ps as bin
returns result = 0, handle = 00000000167B04D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 2332, handle = 000007FEE52C5FD0, ClassLinkage = 0000000000000000
bytecode hash = 24217d21c7455418
shader registered for possible reloading: 24217d21c7455418_ps as bin
returns result = 0, handle = 00000000167B05D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 3388, handle = 000007FEE52C68F0, ClassLinkage = 0000000000000000
bytecode hash = 1337c7815c51f82c
shader registered for possible reloading: 1337c7815c51f82c_ps as bin
returns result = 0, handle = 00000000167B0718
ID3D11Device::CreatePixelShader called with BytecodeLength = 3480, handle = 000007FEE52C7630, ClassLinkage = 0000000000000000
bytecode hash = 0029bfb3ec2805b1
shader registered for possible reloading: 0029bfb3ec2805b1_ps as bin
returns result = 0, handle = 0000000016ACF158
ID3D11Device::CreatePixelShader called with BytecodeLength = 1764, handle = 000007FEE52C83D0, ClassLinkage = 0000000000000000
bytecode hash = 22f82dad016f94d3
shader registered for possible reloading: 22f82dad016f94d3_ps as bin
returns result = 0, handle = 0000000016ACF298
ID3D11Device::CreatePixelShader called with BytecodeLength = 1888, handle = 000007FEE52C8AC0, ClassLinkage = 0000000000000000
bytecode hash = cbaf0e221c014718
shader registered for possible reloading: cbaf0e221c014718_ps as bin
returns result = 0, handle = 0000000016ACF3D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 2320, handle = 000007FEE52C9220, ClassLinkage = 0000000000000000
bytecode hash = 38dc344d6f656ac4
shader registered for possible reloading: 38dc344d6f656ac4_ps as bin
returns result = 0, handle = 0000000016ACF4D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 2436, handle = 000007FEE52C9B30, ClassLinkage = 0000000000000000
bytecode hash = 8fe239acfa4e23a9
shader registered for possible reloading: 8fe239acfa4e23a9_ps as bin
returns result = 0, handle = 0000000016ACF618
ID3D11Device::CreatePixelShader called with BytecodeLength = 3424, handle = 000007FEE52CA4C0, ClassLinkage = 0000000000000000
bytecode hash = 9824121fa39454e2
shader registered for possible reloading: 9824121fa39454e2_ps as bin
returns result = 0, handle = 0000000016ACF758
ID3D11Device::CreatePixelShader called with BytecodeLength = 3516, handle = 000007FEE52CB220, ClassLinkage = 0000000000000000
bytecode hash = 4b224d69f33ce31b
shader registered for possible reloading: 4b224d69f33ce31b_ps as bin
returns result = 0, handle = 0000000016ACF898
ID3D11Device::CreateTexture3D called with parameters
Width = 512, Height = 512, Depth = 6, MipLevels = 1, InitialData = 000000001D1ECE80
Format = 61, Usage = 0, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0
InitialData = 000000001D1ECE80, hash = 2dc49d1308102cc5
returns result = 0
IDXGIDevice2::GetAdapter called.
returns result = 0, handle = 00000000167B08F0
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
updating stereo texture with eyeSeparation = 0.000000e+000, separation = 0.000000e+000, convergence = 0.000000e+000, active = 0
ID3D11Device::CreateVertexShader called with BytecodeLength = 1288, handle = 00000000174FFA40, ClassLinkage = 0000000000000000
bytecode hash = e761900b70667476
bytecode hash = e761900b70667476
shader registered for possible reloading: e761900b70667476_vs as bin
returns result = 0, handle = 0000000016ACF998
DirectInput poll failed hr=8007000c
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll.
Call to Hooked_LoadLibraryExW for: kernel32.dll.
ID3D11Device::CreatePixelShader called with BytecodeLength = 1604, handle = 00000000176AB700, ClassLinkage = 0000000000000000
bytecode hash = eaecc278c2e97c3f
shader registered for possible reloading: eaecc278c2e97c3f_ps as bin
returns result = 0, handle = 0000000016ACFAD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005AB9DD0, ClassLinkage = 0000000000000000
bytecode hash = e2e0f92929f0e6ae
bytecode hash = e2e0f92929f0e6ae
shader registered for possible reloading: e2e0f92929f0e6ae_vs as bin
returns result = 0, handle = 0000000016ACFC18
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
updating stereo texture with eyeSeparation = 1.177359e-001, separation = 9.200000e+001, convergence = 4.000000e+000, active = 1
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
ID3D11Device::CreateVertexShader called with BytecodeLength = 2844, handle = 000000001B159490, ClassLinkage = 0000000000000000
bytecode hash = 6a1fa9159f1bcf7f
bytecode hash = 6a1fa9159f1bcf7f
shader registered for possible reloading: 6a1fa9159f1bcf7f_vs as bin
returns result = 0, handle = 0000000016ACFD58
ID3D11Device::CreatePixelShader called with BytecodeLength = 10740, handle = 000000003A224500, ClassLinkage = 0000000000000000
bytecode hash = 0102821afa6b0817
shader registered for possible reloading: 0102821afa6b0817_ps as bin
returns result = 0, handle = 0000000016ACFE58
ID3D11Device::CreateVertexShader called with BytecodeLength = 5712, handle = 000000003A14D3E0, ClassLinkage = 0000000000000000
bytecode hash = 98a233ceff39dccf
bytecode hash = 98a233ceff39dccf
shader registered for possible reloading: 98a233ceff39dccf_vs as bin
returns result = 0, handle = 0000000016ACFF98
ID3D11Device::CreatePixelShader called with BytecodeLength = 9048, handle = 000000002C77A860, ClassLinkage = 0000000000000000
bytecode hash = 60a2ab03d80cdd62
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES
//
ps_5_0

shader registered for possible reloading: 60a2ab03d80cdd62_ps as bin
returns result = 0, handle = 000000003DE90CD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 5416, handle = 000000002C61A550, ClassLinkage = 0000000000000000
bytecode hash = 7a9190d0ec7c82f9
bytecode hash = 7a9190d0ec7c82f9
shader registered for possible reloading: 7a9190d0ec7c82f9_vs as bin
returns result = 0, handle = 000000003DE90E18
ID3D11Device::CreatePixelShader called with BytecodeLength = 9324, handle = 000000002BE44BC0, ClassLinkage = 0000000000000000
bytecode hash = 695db75ae98a48f7
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES
//
ps_5_0

shader registered for possible reloading: 695db75ae98a48f7_ps as bin
returns result = 0, handle = 000000003DE90F58
ID3D11Device::CreateVertexShader called with BytecodeLength = 5720, handle = 000000002B933D10, ClassLinkage = 0000000000000000
bytecode hash = 6df43fb96e947f1f
bytecode hash = 6df43fb96e947f1f
shader registered for possible reloading: 6df43fb96e947f1f_vs as bin
returns result = 0, handle = 000000003DE91098
ID3D11Device::CreatePixelShader called with BytecodeLength = 7568, handle = 000000003602F250, ClassLinkage = 0000000000000000
bytecode hash = 7bc042a990bee841
shader registered for possible reloading: 7bc042a990bee841_ps as bin
returns result = 0, handle = 000000003DE91198
ID3D11Device::CreateVertexShader called with BytecodeLength = 5248, handle = 000000002BA60BD0, ClassLinkage = 0000000000000000
bytecode hash = 9ebae9368522ea00
bytecode hash = 9ebae9368522ea00
shader registered for possible reloading: 9ebae9368522ea00_vs as bin
returns result = 0, handle = 000000003DE912D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 8160, handle = 0000000039174430, ClassLinkage = 0000000000000000
bytecode hash = c88677fe2ad65738
shader registered for possible reloading: c88677fe2ad65738_ps as bin
returns result = 0, handle = 000000003DE91418
ID3D11Device::CreateVertexShader called with BytecodeLength = 5496, handle = 00000000351DFB40, ClassLinkage = 0000000000000000
bytecode hash = 7e21d2217bdd1932
bytecode hash = 7e21d2217bdd1932
shader registered for possible reloading: 7e21d2217bdd1932_vs as bin
returns result = 0, handle = 000000003DE91558
ID3D11Device::CreatePixelShader called with BytecodeLength = 9556, handle = 0000000039249040, ClassLinkage = 0000000000000000
bytecode hash = 5ff45a80ec82c644
shader registered for possible reloading: 5ff45a80ec82c644_ps as bin
returns result = 0, handle = 000000003DE91798
ID3D11Device::CreateVertexShader called with BytecodeLength = 5612, handle = 00000000351E1150, ClassLinkage = 0000000000000000
bytecode hash = 4aeb22d42b451595
bytecode hash = 4aeb22d42b451595
shader registered for possible reloading: 4aeb22d42b451595_vs as bin
returns result = 0, handle = 000000003DE918D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 9364, handle = 000000003924B650, ClassLinkage = 0000000000000000
bytecode hash = 5db6f86e0ed7ac06
shader registered for possible reloading: 5db6f86e0ed7ac06_ps as bin
returns result = 0, handle = 000000003DE91A18
ID3D11Device::CreateVertexShader called with BytecodeLength = 5496, handle = 00000000351E2760, ClassLinkage = 0000000000000000
bytecode hash = 23c8777e30f8441d
bytecode hash = 23c8777e30f8441d
shader registered for possible reloading: 23c8777e30f8441d_vs as bin
returns result = 0, handle = 000000003DE91B18
ID3D11Device::CreatePixelShader called with BytecodeLength = 7904, handle = 000000002DC2B840, ClassLinkage = 0000000000000000
bytecode hash = 16fe44c2fcc77c44
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES
//
ps_5_0

shader registered for possible reloading: 16fe44c2fcc77c44_ps as bin
returns result = 0, handle = 000000003DE9EF98
ID3D11Device::CreateVertexShader called with BytecodeLength = 6936, handle = 000000002DD1CD70, ClassLinkage = 0000000000000000
bytecode hash = d61afa7ef90fba86
bytecode hash = d61afa7ef90fba86
shader registered for possible reloading: d61afa7ef90fba86_vs as bin
returns result = 0, handle = 000000003DE9F0D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 9764, handle = 000000002E8640F0, ClassLinkage = 0000000000000000
bytecode hash = 420bfe722cc8a29c
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES
//
ps_5_0

shader registered for possible reloading: 420bfe722cc8a29c_ps as bin
returns result = 0, handle = 000000003DE9F1D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 5732, handle = 000000002E432110, ClassLinkage = 0000000000000000
bytecode hash = 648696d73b36d2bf
bytecode hash = 648696d73b36d2bf
shader registered for possible reloading: 648696d73b36d2bf_vs as bin
returns result = 0, handle = 000000003DE9F318
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
ID3D11Device::CreateVertexShader called with BytecodeLength = 3816, handle = 000000002AD96130, ClassLinkage = 0000000000000000
bytecode hash = 0b5badc3ed3a3d66
bytecode hash = 0b5badc3ed3a3d66
shader registered for possible reloading: 0b5badc3ed3a3d66_vs as bin
returns result = 0, handle = 000000003DE9F458
ID3D11Device::CreatePixelShader called with BytecodeLength = 10528, handle = 000000002D078FF0, ClassLinkage = 0000000000000000
bytecode hash = 316dd047f4b0a5b4
shader registered for possible reloading: 316dd047f4b0a5b4_ps as bin
returns result = 0, handle = 000000003DE9F598
ID3D11Device::CreateVertexShader called with BytecodeLength = 6412, handle = 000000002CE5C040, ClassLinkage = 0000000000000000
bytecode hash = 05dd20b9287dab68
bytecode hash = 05dd20b9287dab68
shader registered for possible reloading: 05dd20b9287dab68_vs as bin
returns result = 0, handle = 000000003DE9F698
ID3D11Device::CreatePixelShader called with BytecodeLength = 10188, handle = 000000002D037B80, ClassLinkage = 0000000000000000
bytecode hash = 792643baac0ced32
shader registered for possible reloading: 792643baac0ced32_ps as bin
returns result = 0, handle = 000000003DE9F7D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 6352, handle = 000000002CF093B0, ClassLinkage = 0000000000000000
bytecode hash = 3d2b4e528412e303
bytecode hash = 3d2b4e528412e303
shader registered for possible reloading: 3d2b4e528412e303_vs as bin
returns result = 0, handle = 000000003DE9F918
ID3D11Device::CreateVertexShader called with BytecodeLength = 4124, handle = 000000002AD91920, ClassLinkage = 0000000000000000
bytecode hash = 51cdc9077678cf2c
bytecode hash = 51cdc9077678cf2c
shader registered for possible reloading: 51cdc9077678cf2c_vs as bin
returns result = 0, handle = 000000003DE9FB58
ID3D11Device::CreateVertexShader called with BytecodeLength = 1444, handle = 00000000174F8860, ClassLinkage = 0000000000000000
bytecode hash = f38c29fdac210751
bytecode hash = f38c29fdac210751
shader registered for possible reloading: f38c29fdac210751_vs as bin
returns result = 0, handle = 000000003DE9FC98
ID3D11Device::CreatePixelShader called with BytecodeLength = 5308, handle = 000000001762CB50, ClassLinkage = 0000000000000000
bytecode hash = e734881955ce4ac5
shader registered for possible reloading: e734881955ce4ac5_ps as bin
returns result = 0, handle = 000000003DE9FDD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 5732, handle = 0000000017675F60, ClassLinkage = 0000000000000000
bytecode hash = 487fc63c433143e2
shader registered for possible reloading: 487fc63c433143e2_ps as bin
returns result = 0, handle = 000000003DF73D98
ID3D11Device::CreateVertexShader called with BytecodeLength = 4128, handle = 000000001767C320, ClassLinkage = 0000000000000000
bytecode hash = f5112159481ac269
bytecode hash = f5112159481ac269
shader registered for possible reloading: f5112159481ac269_vs as bin
returns result = 0, handle = 000000003DF73ED8
ID3D11Device::CreatePixelShader called with BytecodeLength = 5520, handle = 00000000176749B0, ClassLinkage = 0000000000000000
bytecode hash = b873e7fdeaccba76
shader registered for possible reloading: b873e7fdeaccba76_ps as bin
returns result = 0, handle = 000000003DF74158
ID3D11Device::CreateVertexShader called with BytecodeLength = 2572, handle = 000000001767D360, ClassLinkage = 0000000000000000
bytecode hash = d80a56dc9337ba0b
bytecode hash = d80a56dc9337ba0b
shader registered for possible reloading: d80a56dc9337ba0b_vs as bin
returns result = 0, handle = 000000003DF74258
ID3D11Device::CreateVertexShader called with BytecodeLength = 3236, handle = 000000001B151300, ClassLinkage = 0000000000000000
bytecode hash = 4471039f73ac09ff
bytecode hash = 4471039f73ac09ff
shader registered for possible reloading: 4471039f73ac09ff_vs as bin
returns result = 0, handle = 000000003DF74398
ID3D11Device::CreatePixelShader called with BytecodeLength = 2672, handle = 000000001762E490, ClassLinkage = 0000000000000000
bytecode hash = 34cac2c0bcd760cd
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: 34cac2c0bcd760cd_ps as bin
returns result = 0, handle = 000000003DF744D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 1492, handle = 000000001761BFF0, ClassLinkage = 0000000000000000
bytecode hash = c7ed395859727a73
bytecode hash = c7ed395859727a73
shader registered for possible reloading: c7ed395859727a73_vs as bin
returns result = 0, handle = 000000003DF74618
ID3D11Device::CreatePixelShader called with BytecodeLength = 4728, handle = 00000000177F4660, ClassLinkage = 0000000000000000
bytecode hash = e6cc4213b05bd51c
shader registered for possible reloading: e6cc4213b05bd51c_ps as bin
returns result = 0, handle = 000000003DF74718
ID3D11Device::CreateVertexShader called with BytecodeLength = 1564, handle = 00000000176AD330, ClassLinkage = 0000000000000000
bytecode hash = f72637fdde863da6
bytecode hash = f72637fdde863da6
shader registered for possible reloading: f72637fdde863da6_vs as bin
returns result = 0, handle = 000000003DF74858
ID3D11Device::CreatePixelShader called with BytecodeLength = 4728, handle = 00000000177F33C0, ClassLinkage = 0000000000000000
bytecode hash = 8e207f4cd217822a
shader registered for possible reloading: 8e207f4cd217822a_ps as bin
returns result = 0, handle = 000000003DF74998
ID3D11Device::CreatePixelShader called with BytecodeLength = 7992, handle = 0000000033ACE130, ClassLinkage = 0000000000000000
bytecode hash = cf19853394038f85
shader registered for possible reloading: cf19853394038f85_ps as bin
returns result = 0, handle = 000000003DF74AD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 7880, handle = 0000000033A91850, ClassLinkage = 0000000000000000
bytecode hash = a35a5453be18ac91
bytecode hash = a35a5453be18ac91
shader registered for possible reloading: a35a5453be18ac91_vs as bin
returns result = 0, handle = 000000003DF74BD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 5876, handle = 000000003A3D98B0, ClassLinkage = 0000000000000000
bytecode hash = bab32aebb4a30167
shader registered for possible reloading: bab32aebb4a30167_ps as bin
returns result = 0, handle = 000000003E0350D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 8332, handle = 000000003A427690, ClassLinkage = 0000000000000000
bytecode hash = be90b54625f26ae2
bytecode hash = be90b54625f26ae2
shader registered for possible reloading: be90b54625f26ae2_vs as bin
returns result = 0, handle = 000000003E035218
ID3D11Device::CreatePixelShader called with BytecodeLength = 6596, handle = 000000003A70F7B0, ClassLinkage = 0000000000000000
bytecode hash = 89830f6ded94bc13
shader registered for possible reloading: 89830f6ded94bc13_ps as bin
returns result = 0, handle = 000000003E035358
ID3D11Device::CreateVertexShader called with BytecodeLength = 5316, handle = 000000003A6C6270, ClassLinkage = 0000000000000000
bytecode hash = 8a69d0db26a23e93
bytecode hash = 8a69d0db26a23e93
shader registered for possible reloading: 8a69d0db26a23e93_vs as bin
returns result = 0, handle = 000000003E035458
ID3D11Device::CreatePixelShader called with BytecodeLength = 6980, handle = 000000003A55D490, ClassLinkage = 0000000000000000
bytecode hash = 3a8e0213c85d5a8c
shader registered for possible reloading: 3a8e0213c85d5a8c_ps as bin
returns result = 0, handle = 000000003E035598
ID3D11Device::CreateVertexShader called with BytecodeLength = 5316, handle = 000000003A6C4D60, ClassLinkage = 0000000000000000
bytecode hash = 8a69d0db26a23e93
bytecode hash = 8a69d0db26a23e93
shader registered for possible reloading: 8a69d0db26a23e93_vs as bin
returns result = 0, handle = 000000003E0356D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 5196, handle = 000000001AC417D0, ClassLinkage = 0000000000000000
bytecode hash = 4b0aa9210a1e09bb
shader registered for possible reloading: 4b0aa9210a1e09bb_ps as bin
returns result = 0, handle = 000000003E035818
ID3D11Device::CreateVertexShader called with BytecodeLength = 7400, handle = 000000002ADFE6D0, ClassLinkage = 0000000000000000
bytecode hash = d807bd33c499f039
bytecode hash = d807bd33c499f039
shader registered for possible reloading: d807bd33c499f039_vs as bin
returns result = 0, handle = 000000003E035918
ID3D11Device::CreatePixelShader called with BytecodeLength = 6960, handle = 00000000177D7770, ClassLinkage = 0000000000000000
bytecode hash = 9994fa37318963ab
shader registered for possible reloading: 9994fa37318963ab_ps as bin
returns result = 0, handle = 000000003E035A58
ID3D11Device::CreateVertexShader called with BytecodeLength = 1840, handle = 0000000017638CA0, ClassLinkage = 0000000000000000
bytecode hash = 5b0eac10d2a49da1
bytecode hash = 5b0eac10d2a49da1
shader registered for possible reloading: 5b0eac10d2a49da1_vs as bin
returns result = 0, handle = 000000003E035B98
ID3D11Device::CreatePixelShader called with BytecodeLength = 1460, handle = 000000001761ADC0, ClassLinkage = 0000000000000000
bytecode hash = dd28d57fca69b8d9
shader registered for possible reloading: dd28d57fca69b8d9_ps as bin
returns result = 0, handle = 000000003E035CD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005AB9620, ClassLinkage = 0000000000000000
bytecode hash = e2e0f92929f0e6ae
bytecode hash = e2e0f92929f0e6ae
shader registered for possible reloading: e2e0f92929f0e6ae_vs as bin
returns result = 0, handle = 000000003E035DD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 3084, handle = 000000002C724F90, ClassLinkage = 0000000000000000
bytecode hash = 50d38b8778edd374
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: 50d38b8778edd374_ps as bin
returns result = 0, handle = 000000003E035F18
ID3D11Device::CreateVertexShader called with BytecodeLength = 3572, handle = 000000002C729210, ClassLinkage = 0000000000000000
bytecode hash = 937284071a9a224c
bytecode hash = 937284071a9a224c
shader registered for possible reloading: 937284071a9a224c_vs as bin
returns result = 0, handle = 000000003E109E58
ID3D11Device::CreatePixelShader called with BytecodeLength = 2500, handle = 000000001B14D7A0, ClassLinkage = 0000000000000000
bytecode hash = da677d382564a64a
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: da677d382564a64a_ps as bin
returns result = 0, handle = 000000003E109F98
ID3D11Device::CreateVertexShader called with BytecodeLength = 3164, handle = 000000001B151FE0, ClassLinkage = 0000000000000000
bytecode hash = b0071690ab0379fc
bytecode hash = b0071690ab0379fc
shader registered for possible reloading: b0071690ab0379fc_vs as bin
returns result = 0, handle = 000000003E10A098
ID3D11Device::CreatePixelShader called with BytecodeLength = 3360, handle = 000000002BE33420, ClassLinkage = 0000000000000000
bytecode hash = c27dbf87c0766407
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: c27dbf87c0766407_ps as bin
returns result = 0, handle = 000000003E10A1D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 3880, handle = 000000002BE38F70, ClassLinkage = 0000000000000000
bytecode hash = b715406a93964f0d
bytecode hash = b715406a93964f0d
shader registered for possible reloading: b715406a93964f0d_vs as bin
returns result = 0, handle = 000000003E10A318
ID3D11Device::CreatePixelShader called with BytecodeLength = 3368, handle = 000000002D1D8850, ClassLinkage = 0000000000000000
bytecode hash = 8746910e40ee8e15
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: 8746910e40ee8e15_ps as bin
returns result = 0, handle = 000000003E10A458
ID3D11Device::CreateVertexShader called with BytecodeLength = 3888, handle = 000000002E289CF0, ClassLinkage = 0000000000000000
bytecode hash = 6463c0fecd1fd971
bytecode hash = 6463c0fecd1fd971
shader registered for possible reloading: 6463c0fecd1fd971_vs as bin
returns result = 0, handle = 000000003E10A558
ID3D11Device::CreatePixelShader called with BytecodeLength = 3056, handle = 000000002DD7DF80, ClassLinkage = 0000000000000000
bytecode hash = b33bd7acd3fc0bd7
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: b33bd7acd3fc0bd7_ps as bin
returns result = 0, handle = 000000003E10A698
ID3D11Device::CreateVertexShader called with BytecodeLength = 5340, handle = 000000002DD7EBC0, ClassLinkage = 0000000000000000
bytecode hash = 0cd441d75b5bd987
bytecode hash = 0cd441d75b5bd987
shader registered for possible reloading: 0cd441d75b5bd987_vs as bin
returns result = 0, handle = 000000003E10A7D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 2388, handle = 000000001B1135F0, ClassLinkage = 0000000000000000
bytecode hash = 99feedc5d506c8be
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: 99feedc5d506c8be_ps as bin
returns result = 0, handle = 000000003E10A918
ID3D11Device::CreateVertexShader called with BytecodeLength = 4052, handle = 000000002AD92960, ClassLinkage = 0000000000000000
bytecode hash = dd27545bf6911a65
bytecode hash = dd27545bf6911a65
shader registered for possible reloading: dd27545bf6911a65_vs as bin
returns result = 0, handle = 000000003E10AA18
ID3D11Device::CreateVertexShader called with BytecodeLength = 1000, handle = 000000001764EFF0, ClassLinkage = 0000000000000000
bytecode hash = 47fcb934a6e339ed
bytecode hash = 47fcb934a6e339ed
shader registered for possible reloading: 47fcb934a6e339ed_vs as bin
returns result = 0, handle = 000000003E10AB58
ID3D11Device::CreatePixelShader called with BytecodeLength = 1028, handle = 00000000176A9790, ClassLinkage = 0000000000000000
bytecode hash = 27e1f7932acb28db
shader registered for possible reloading: 27e1f7932acb28db_ps as bin
returns result = 0, handle = 000000003E10AC98
ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005AB9B40, ClassLinkage = 0000000000000000
bytecode hash = 02353622376b36e8
bytecode hash = 02353622376b36e8
shader registered for possible reloading: 02353622376b36e8_vs as bin
returns result = 0, handle = 000000003E17D318
ID3D11Device::CreatePixelShader called with BytecodeLength = 4032, handle = 000000003286FF50, ClassLinkage = 0000000000000000
bytecode hash = eea944a9c558da85
shader registered for possible reloading: eea944a9c558da85_ps as bin
returns result = 0, handle = 000000003E17D458
ID3D11Device::CreateVertexShader called with BytecodeLength = 9408, handle = 000000002DA67DA0, ClassLinkage = 0000000000000000
bytecode hash = ab8e2b591cdc4966
bytecode hash = ab8e2b591cdc4966
shader registered for possible reloading: ab8e2b591cdc4966_vs as bin
returns result = 0, handle = 000000003E17D598
ID3D11Device::CreatePixelShader called with BytecodeLength = 3728, handle = 000000002B10C480, ClassLinkage = 0000000000000000
bytecode hash = 8fdedb5c39d1ad88
shader registered for possible reloading: 8fdedb5c39d1ad88_ps as bin
returns result = 0, handle = 000000003E17D6D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 7204, handle = 000000002B1134E0, ClassLinkage = 0000000000000000
bytecode hash = c60eef44d2601067
bytecode hash = c60eef44d2601067
shader registered for possible reloading: c60eef44d2601067_vs as bin
returns result = 0, handle = 000000003E17D7D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 5080, handle = 0000000030CAA020, ClassLinkage = 0000000000000000
bytecode hash = 576715e9e7876c90
shader registered for possible reloading: 576715e9e7876c90_ps as bin
returns result = 0, handle = 000000003E17D918
ID3D11Device::CreateVertexShader called with BytecodeLength = 9376, handle = 000000002C6301A0, ClassLinkage = 0000000000000000
bytecode hash = db215bc8d9514af6
bytecode hash = db215bc8d9514af6
shader registered for possible reloading: db215bc8d9514af6_vs as bin
returns result = 0, handle = 000000003E17DA58
ID3D11Device::CreatePixelShader called with BytecodeLength = 5088, handle = 0000000038EB51F0, ClassLinkage = 0000000000000000
bytecode hash = 759cdabefc5252a6
shader registered for possible reloading: 759cdabefc5252a6_ps as bin
returns result = 0, handle = 000000003E17DB98
ID3D11Device::CreateVertexShader called with BytecodeLength = 9684, handle = 00000000392574A0, ClassLinkage = 0000000000000000
bytecode hash = 880d97c75b8290e4
bytecode hash = 880d97c75b8290e4
shader registered for possible reloading: 880d97c75b8290e4_vs as bin
returns result = 0, handle = 000000003E17DC98
ID3D11Device::CreatePixelShader called with BytecodeLength = 5328, handle = 000000002D8C9BF0, ClassLinkage = 0000000000000000
bytecode hash = fc18066165f335af
shader registered for possible reloading: fc18066165f335af_ps as bin
returns result = 0, handle = 000000003E17DDD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 9500, handle = 000000002DA1EEF0, ClassLinkage = 0000000000000000
bytecode hash = 74a190d908d69719
bytecode hash = 74a190d908d69719
shader registered for possible reloading: 74a190d908d69719_vs as bin
returns result = 0, handle = 000000003E17DF18
ID3D11Device::CreatePixelShader called with BytecodeLength = 9076, handle = 000000002C1CE150, ClassLinkage = 0000000000000000
bytecode hash = 8a8ece7b3dbc6656
shader registered for possible reloading: 8a8ece7b3dbc6656_ps as bin
returns result = 0, handle = 000000003E17E058
ID3D11Device::CreateVertexShader called with BytecodeLength = 7892, handle = 000000002C1D4AF0, ClassLinkage = 0000000000000000
bytecode hash = d275a5e4de2de1df
bytecode hash = d275a5e4de2de1df
shader registered for possible reloading: d275a5e4de2de1df_vs as bin
returns result = 0, handle = 000000003E17E158
ID3D11Device::CreatePixelShader called with BytecodeLength = 3648, handle = 0000000017643020, ClassLinkage = 0000000000000000
bytecode hash = 69c34271af1eed9c
shader registered for possible reloading: 69c34271af1eed9c_ps as bin
returns result = 0, handle = 000000003E190598
ID3D11Device::CreateVertexShader called with BytecodeLength = 1716, handle = 00000000176408A0, ClassLinkage = 0000000000000000
bytecode hash = 76c4ba30d317501d
bytecode hash = 76c4ba30d317501d
shader registered for possible reloading: 76c4ba30d317501d_vs as bin
returns result = 0, handle = 000000003E1906D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 1308, handle = 00000000178E31D0, ClassLinkage = 0000000000000000
bytecode hash = ccd2d0f42a8878e7
shader registered for possible reloading: ccd2d0f42a8878e7_ps as bin
returns result = 0, handle = 000000003E190818
ID3D11Device::CreateVertexShader called with BytecodeLength = 1480, handle = 00000000179569D0, ClassLinkage = 0000000000000000
bytecode hash = b82e356d1d45bc5e
bytecode hash = b82e356d1d45bc5e
shader registered for possible reloading: b82e356d1d45bc5e_vs as bin
returns result = 0, handle = 000000003E190918
ID3D11Device::CreateVertexShader called with BytecodeLength = 1336, handle = 00000000174F0D90, ClassLinkage = 0000000000000000
bytecode hash = c40410453533636d
bytecode hash = c40410453533636d
shader registered for possible reloading: c40410453533636d_vs as bin
returns result = 0, handle = 000000003E190A58
ID3D11Device::CreatePixelShader called with BytecodeLength = 712, handle = 0000000002D22B60, ClassLinkage = 0000000000000000
bytecode hash = 3810314189ee3010
shader registered for possible reloading: 3810314189ee3010_ps as bin
returns result = 0, handle = 000000003E190B98
ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005ABAD30, ClassLinkage = 0000000000000000
bytecode hash = 02353622376b36e8
bytecode hash = 02353622376b36e8
shader registered for possible reloading: 02353622376b36e8_vs as bin
returns result = 0, handle = 000000003E190CD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 2584, handle = 000000001777F160, ClassLinkage = 0000000000000000
bytecode hash = fbba30a16963cd94
shader registered for possible reloading: fbba30a16963cd94_ps as bin
returns result = 0, handle = 000000003E190DD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005ABA580, ClassLinkage = 0000000000000000
bytecode hash = 02353622376b36e8
bytecode hash = 02353622376b36e8
shader registered for possible reloading: 02353622376b36e8_vs as bin
returns result = 0, handle = 000000003E190F18




Anything I can try now? I've tried some changes in the d3dx.ini file, but no success.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

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#10
Posted 05/03/2015 06:28 AM   
That log file looks like an old version of 3DMigoto (from before we dropped DirectInput) - can you try with a more up to date version?
That log file looks like an old version of 3DMigoto (from before we dropped DirectInput) - can you try with a more up to date version?

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

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#11
Posted 05/03/2015 07:42 AM   
Tried with 1.0.1, same crash [code]Problem signature: Problem Event Name: BEX64 Application Name: KFGame.exe Application Version: 1.0.10897.0 Application Timestamp: 55400283 Fault Module Name: d3d11.dll Fault Module Version: 1.0.1.0 Fault Module Timestamp: 551133e9 Exception Offset: 0000000000078361 Exception Code: c0000417 Exception Data: 0000000000000000 OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 1033 Additional Information 1: e695 Additional Information 2: e695ef0cfc28ff0661dd73d4eb6cabeb Additional Information 3: 959b Additional Information 4: 959b5999d4e6f6cb186fe082d2466e75 [/code] Log [code] D3D11 DLL starting init - Sun May 03 12:28:37 2015 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 [System] [Device] [Stereo] [Rendering] override_directory=X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\ShaderFixes cache_directory=X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\ShaderCache use_criticalsection=1 export_hlsl=3 dump_usage=1 ... missing automatic ini section [Hunting] hunting=1 marking_mode=0 next_pixelshader=VK_NUMPAD2 previous_pixelshader=VK_NUMPAD1 mark_pixelshader=VK_NUMPAD3 take_screenshot=VK_SNAPSHOT next_indexbuffer=VK_NUMPAD8 previous_indexbuffer=VK_NUMPAD7 mark_indexbuffer=VK_NUMPAD9 next_vertexshader=VK_NUMPAD5 previous_vertexshader=VK_NUMPAD4 mark_vertexshader=VK_NUMPAD6 next_rendertarget=VK_MULTIPLY previous_rendertarget=VK_DIVIDE mark_rendertarget=VK_SUBTRACT done_hunting=VK_ADD reload_fixes=VK_F10 repeat_rate=6 [Constants] x=0.00 y=0.00 z=0.00 w=0.00 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\original_nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\original_nvapi64.dll. Hooked_LoadLibraryExW switching to original dll: C:\Windows\system32\original_nvapi64.dll to C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. D3D11 DLL initialized. trying to load C:\Windows\system32\original_d3d11.dll Call to Hooked_LoadLibraryExW for: C:\Windows\system32\original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: C:\Windows\system32\original_d3d11.dll to C:\Windows\system32\d3d11.dll. D3D11CreateDevice called with adapter = 0000000000000000 Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: WINTRUST.dll. Call to Hooked_LoadLibraryExW for: WINTRUST.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvspcap64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvspcap64.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 0000000007AF7780 creating stereo parameter texture. stereo texture created, handle = 0000000009FE4010 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000000811D10. creating .ini constant parameter texture. IniParam texture created, handle = 0000000009FE4690 creating IniParam resource view. Iniparams resource view created, handle = 0000000000811E50. returns result = 0, device handle = 0000000003A99B98, device wrapper = 00000000007FF980, context handle = 0000000007B9E880, context wrapper = 000000000083D8A0 IDXGIDevice2::GetAdapter called. returns result = 0, handle = 0000000009F94B70 Call to Hooked_LoadLibraryExW for: dxgi.dll. Call to Hooked_LoadLibraryExW for: dxgi.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. D3D11CreateDevice called with adapter = 0000000009FFF950 checking for adapter wrapper, handle = 0000000009FFF950 Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 000000000083D9E0 creating stereo parameter texture. stereo texture created, handle = 0000000009FE78D0 creating stereo parameter resource view. stereo texture resource view created, handle = 000000000A124890. creating .ini constant parameter texture. IniParam texture created, handle = 000000000A128A90 creating IniParam resource view. Iniparams resource view created, handle = 000000000A124A10. returns result = 0, device handle = 000000000A0026D8, device wrapper = 000000000A014080, context handle = 000000000A018040, context wrapper = 000000000A05F7C0 Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: setupapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: WINTRUST.DLL. Call to Hooked_LoadLibraryExW for: WINTRUST.DLL. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\CRYPT32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\CRYPT32.dll. Call to Hooked_LoadLibraryExW for: imagehlp.dll. Call to Hooked_LoadLibraryExW for: imagehlp.dll. Call to Hooked_LoadLibraryExW for: CRYPTSP.dll. Call to Hooked_LoadLibraryExW for: CRYPTSP.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\rsaenh.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\rsaenh.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: CRYPTBASE.dll. Call to Hooked_LoadLibraryExW for: CRYPTBASE.dll. Call to Hooked_LoadLibraryExW for: USER32.dll. Call to Hooked_LoadLibraryExW for: USER32.dll. Call to Hooked_LoadLibraryExW for: ncrypt.dll. Call to Hooked_LoadLibraryExW for: ncrypt.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\bcryptprimitives.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\bcryptprimitives.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: PhysX3Gpu_x64.dll. Call to Hooked_LoadLibraryExW for: PhysX3Gpu_x64.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvcuda.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvcuda.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll. Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll. Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: nvcuda.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll. Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\NLAapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\NLAapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\napinsp.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\napinsp.dll. Call to Hooked_LoadLibraryExW for: API-MS-Win-Security-SDDL-L1-1-0.dll. Call to Hooked_LoadLibraryExW for: API-MS-Win-Security-SDDL-L1-1-0.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\mswsock.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\mswsock.dll. Call to Hooked_LoadLibraryExW for: DNSAPI.dll. Call to Hooked_LoadLibraryExW for: DNSAPI.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\winrnr.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\winrnr.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files\Bonjour\mdnsNSP.dll. Call to Hooked_LoadLibraryExW for: C:\Program Files\Bonjour\mdnsNSP.dll. Call to Hooked_LoadLibraryExW for: Iphlpapi. Call to Hooked_LoadLibraryExW for: Iphlpapi. Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wshbth.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wshbth.dll. Call to Hooked_LoadLibraryExW for: WS2_32.dll. Call to Hooked_LoadLibraryExW for: WS2_32.dll. Call to Hooked_LoadLibraryExW for: IPHLPAPI.DLL. Call to Hooked_LoadLibraryExW for: IPHLPAPI.DLL. Call to Hooked_LoadLibraryExW for: RPCRT4.dll. Call to Hooked_LoadLibraryExW for: RPCRT4.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\fwpuclnt.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\fwpuclnt.dll. Call to Hooked_LoadLibraryExW for: rasadhlp.dll. Call to Hooked_LoadLibraryExW for: rasadhlp.dll. Call to Hooked_LoadLibraryExW for: XAudio2_7.dll. Call to Hooked_LoadLibraryExW for: XAudio2_7.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\XAudio2_7.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\XAudio2_7.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\MMDevApi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\MMDevApi.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: propsys.dll. Call to Hooked_LoadLibraryExW for: propsys.dll. Call to Hooked_LoadLibraryExW for: ole32.dll. Call to Hooked_LoadLibraryExW for: ole32.dll. Call to Hooked_LoadLibraryExW for: SETUPAPI.dll. Call to Hooked_LoadLibraryExW for: SETUPAPI.dll. Call to Hooked_LoadLibraryExW for: MMDevAPI.DLL. Call to Hooked_LoadLibraryExW for: MMDevAPI.DLL. Call to Hooked_LoadLibraryExW for: SHLWAPI.dll. Call to Hooked_LoadLibraryExW for: SHLWAPI.dll. Call to Hooked_LoadLibraryExW for: MMDEVAPI.DLL. Call to Hooked_LoadLibraryExW for: MMDEVAPI.DLL. Call to Hooked_LoadLibraryExW for: AUDIOSES.DLL. Call to Hooked_LoadLibraryExW for: AUDIOSES.DLL. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\audioses.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\System32\audioses.dll. Call to Hooked_LoadLibraryExW for: avrt.dll. Call to Hooked_LoadLibraryExW for: avrt.dll. Call to Hooked_LoadLibraryExW for: dwmapi.dll. Call to Hooked_LoadLibraryExW for: dwmapi.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: ADVAPI32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ole32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ole32.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: APEX_Destructible_x64.dll. Call to Hooked_LoadLibraryExW for: APEX_Destructible_x64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: APEX_Clothing_x64.dll. Call to Hooked_LoadLibraryExW for: APEX_Clothing_x64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: APEX_ClothingGPU_x64.dll. Call to Hooked_LoadLibraryExW for: APEX_ClothingGPU_x64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: nvapi64.dll. Call to Hooked_LoadLibraryExW for: APEX_Legacy_x64.dll. Call to Hooked_LoadLibraryExW for: APEX_Legacy_x64.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: avrt.dll. Call to Hooked_LoadLibraryExW for: avrt.dll. Call to Hooked_LoadLibraryExW for: CFGMGR32.dll. Call to Hooked_LoadLibraryExW for: CFGMGR32.dll. Call to Hooked_LoadLibraryExW for: HID.DLL. Call to Hooked_LoadLibraryExW for: HID.DLL. Call to Hooked_LoadLibraryExW for: SETUPAPI.DLL. Call to Hooked_LoadLibraryExW for: SETUPAPI.DLL. Call to Hooked_LoadLibraryExW for: WINMM.DLL. Call to Hooked_LoadLibraryExW for: WINMM.DLL. Call to Hooked_LoadLibraryExW for: USER32.DLL. Call to Hooked_LoadLibraryExW for: USER32.DLL. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. Call to Hooked_LoadLibraryExW for: gdi32.dll. D3D11CreateDevice called with adapter = 0000000015E04CC0 checking for adapter wrapper, handle = 0000000015E04CC0 Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 0000000015DE1CF0 creating stereo parameter texture. stereo texture created, handle = 000000000A1CCF50 creating stereo parameter resource view. stereo texture resource view created, handle = 000000000A1F8210. creating .ini constant parameter texture. IniParam texture created, handle = 000000000A1CD190 creating IniParam resource view. Iniparams resource view created, handle = 000000000A1F8390. returns result = 0, device handle = 0000000015E05628, device wrapper = 000000000A015310, context handle = 0000000015E0BA00, context wrapper = 000000000A1FA010 ID3D11Device::CreateVertexShader called with BytecodeLength = 464, handle = 000007FEED5F0F20, ClassLinkage = 0000000000000000 bytecode hash = 9a331a43dddf7ba1 bytecode hash = 9a331a43dddf7ba1 shader registered for possible reloading: 9a331a43dddf7ba1_vs as bin returns result = 0, handle = 0000000015EA5ED8 ID3D11Device::CreateGeometryShader called with BytecodeLength = 620, handle = 000007FEED5F10F0 bytecode hash = c53e2bc6fd0a1a94 returns result = 0, handle = 000000000A2104D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 524, handle = 000007FEED5F1360, ClassLinkage = 0000000000000000 bytecode hash = 170486ed36efcc9e shader registered for possible reloading: 170486ed36efcc9e_ps as bin returns result = 0, handle = 000000000A23D658 ID3D11Device::CreatePixelShader called with BytecodeLength = 552, handle = 000007FEED5FBFE0, ClassLinkage = 0000000000000000 bytecode hash = 9e068d85957198d9 shader registered for possible reloading: 9e068d85957198d9_ps as bin returns result = 0, handle = 000000000A210ED8 ID3D11Device::CreatePixelShader called with BytecodeLength = 952, handle = 000007FEED5F1570, ClassLinkage = 0000000000000000 bytecode hash = 6140faae4546861e shader registered for possible reloading: 6140faae4546861e_ps as bin returns result = 0, handle = 000000000A236558 ID3D11Device::CreatePixelShader called with BytecodeLength = 16556, handle = 000007FEED5FC210, ClassLinkage = 0000000000000000 bytecode hash = 34b661ef093bad26 shader registered for possible reloading: 34b661ef093bad26_ps as bin returns result = 0, handle = 000000000A2368D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 16708, handle = 000007FEED6002C0, ClassLinkage = 0000000000000000 bytecode hash = 8a5414f139f20c69 shader registered for possible reloading: 8a5414f139f20c69_ps as bin returns result = 0, handle = 000000000A236698 ID3D11Device::CreatePixelShader called with BytecodeLength = 16736, handle = 000007FEED604410, ClassLinkage = 0000000000000000 bytecode hash = 7c84539f72ecde3e shader registered for possible reloading: 7c84539f72ecde3e_ps as bin returns result = 0, handle = 000000000A236798 ID3D11Device::CreatePixelShader called with BytecodeLength = 16696, handle = 000007FEED608570, ClassLinkage = 0000000000000000 bytecode hash = 9a56848a2b205209 shader registered for possible reloading: 9a56848a2b205209_ps as bin returns result = 0, handle = 000000000A236A18 ID3D11Device::CreatePixelShader called with BytecodeLength = 16848, handle = 000007FEED60C6B0, ClassLinkage = 0000000000000000 bytecode hash = 7f45c3fd1ee41b13 shader registered for possible reloading: 7f45c3fd1ee41b13_ps as bin returns result = 0, handle = 000000000A236B58 ID3D11Device::CreatePixelShader called with BytecodeLength = 16876, handle = 000007FEED610880, ClassLinkage = 0000000000000000 bytecode hash = 3e84d6eb6ac0c630 shader registered for possible reloading: 3e84d6eb6ac0c630_ps as bin returns result = 0, handle = 000000000A236C58 ID3D11Device::CreatePixelShader called with BytecodeLength = 608, handle = 000007FEED5F4550, ClassLinkage = 0000000000000000 bytecode hash = 5b022f18e1c2e96b shader registered for possible reloading: 5b022f18e1c2e96b_ps as bin returns result = 0, handle = 000000000A236D98 ID3D11Device::CreatePixelShader called with BytecodeLength = 588, handle = 000007FEED5F47B0, ClassLinkage = 0000000000000000 bytecode hash = 550369b3b21750ca shader registered for possible reloading: 550369b3b21750ca_ps as bin returns result = 0, handle = 000000000A236ED8 ID3D11Device::CreatePixelShader called with BytecodeLength = 3288, handle = 000007FEED5F25B0, ClassLinkage = 0000000000000000 bytecode hash = 7c030d21b970f9cd shader registered for possible reloading: 7c030d21b970f9cd_ps as bin returns result = 0, handle = 000000000A237018 ID3D11Device::CreatePixelShader called with BytecodeLength = 2384, handle = 000007FEED5F3290, ClassLinkage = 0000000000000000 bytecode hash = 0e574bd62c0201de shader registered for possible reloading: 0e574bd62c0201de_ps as bin returns result = 0, handle = 000000000A237118 ID3D11Device::CreatePixelShader called with BytecodeLength = 2412, handle = 000007FEED5F3BE0, ClassLinkage = 0000000000000000 bytecode hash = e15e2cedf463c080 shader registered for possible reloading: e15e2cedf463c080_ps as bin returns result = 0, handle = 000000000A237258 ID3D11Device::CreatePixelShader called with BytecodeLength = 1876, handle = 000007FEED5F1930, ClassLinkage = 0000000000000000 bytecode hash = bfb6c44fd62420b0 shader registered for possible reloading: bfb6c44fd62420b0_ps as bin returns result = 0, handle = 000000000A237398 ID3D11Device::CreatePixelShader called with BytecodeLength = 640, handle = 000007FEED5F2090, ClassLinkage = 0000000000000000 bytecode hash = 65b66d9702bdddc5 shader registered for possible reloading: 65b66d9702bdddc5_ps as bin returns result = 0, handle = 000000000A2374D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 668, handle = 000007FEED5F2310, ClassLinkage = 0000000000000000 bytecode hash = 93df2f3d842cc3b9 shader registered for possible reloading: 93df2f3d842cc3b9_ps as bin returns result = 0, handle = 000000000A2375D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 1616, handle = 000007FEED5F4A00, ClassLinkage = 0000000000000000 bytecode hash = 8def5cc64731b45b shader registered for possible reloading: 8def5cc64731b45b_ps as bin returns result = 0, handle = 000000000A237718 ID3D11Device::CreatePixelShader called with BytecodeLength = 1740, handle = 000007FEED5F5050, ClassLinkage = 0000000000000000 bytecode hash = 36f656bf95d80a26 shader registered for possible reloading: 36f656bf95d80a26_ps as bin returns result = 0, handle = 000000000A237858 ID3D11Device::CreatePixelShader called with BytecodeLength = 2216, handle = 000007FEED5F5720, ClassLinkage = 0000000000000000 bytecode hash = 37716a72f377991e shader registered for possible reloading: 37716a72f377991e_ps as bin returns result = 0, handle = 000000000A237998 ID3D11Device::CreatePixelShader called with BytecodeLength = 2332, handle = 000007FEED5F5FD0, ClassLinkage = 0000000000000000 bytecode hash = 24217d21c7455418 shader registered for possible reloading: 24217d21c7455418_ps as bin returns result = 0, handle = 000000000A237A98 ID3D11Device::CreatePixelShader called with BytecodeLength = 3388, handle = 000007FEED5F68F0, ClassLinkage = 0000000000000000 bytecode hash = 1337c7815c51f82c shader registered for possible reloading: 1337c7815c51f82c_ps as bin returns result = 0, handle = 000000000A237BD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 3480, handle = 000007FEED5F7630, ClassLinkage = 0000000000000000 bytecode hash = 0029bfb3ec2805b1 shader registered for possible reloading: 0029bfb3ec2805b1_ps as bin returns result = 0, handle = 000000000A237D18 ID3D11Device::CreatePixelShader called with BytecodeLength = 1764, handle = 000007FEED5F83D0, ClassLinkage = 0000000000000000 bytecode hash = 22f82dad016f94d3 shader registered for possible reloading: 22f82dad016f94d3_ps as bin returns result = 0, handle = 000000000A237E58 ID3D11Device::CreatePixelShader called with BytecodeLength = 1888, handle = 000007FEED5F8AC0, ClassLinkage = 0000000000000000 bytecode hash = cbaf0e221c014718 shader registered for possible reloading: cbaf0e221c014718_ps as bin returns result = 0, handle = 000000000A237F58 ID3D11Device::CreatePixelShader called with BytecodeLength = 2320, handle = 000007FEED5F9220, ClassLinkage = 0000000000000000 bytecode hash = 38dc344d6f656ac4 shader registered for possible reloading: 38dc344d6f656ac4_ps as bin returns result = 0, handle = 000000000A238098 ID3D11Device::CreatePixelShader called with BytecodeLength = 2436, handle = 000007FEED5F9B30, ClassLinkage = 0000000000000000 bytecode hash = 8fe239acfa4e23a9 shader registered for possible reloading: 8fe239acfa4e23a9_ps as bin returns result = 0, handle = 000000000A2381D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 3424, handle = 000007FEED5FA4C0, ClassLinkage = 0000000000000000 bytecode hash = 9824121fa39454e2 shader registered for possible reloading: 9824121fa39454e2_ps as bin returns result = 0, handle = 000000000A238318 ID3D11Device::CreatePixelShader called with BytecodeLength = 3516, handle = 000007FEED5FB220, ClassLinkage = 0000000000000000 bytecode hash = 4b224d69f33ce31b shader registered for possible reloading: 4b224d69f33ce31b_ps as bin returns result = 0, handle = 000000000A231798 ID3D11Device::CreateTexture3D called with parameters Width = 512, Height = 512, Depth = 6, MipLevels = 1, InitialData = 000000001C5B1E30 Format = 61, Usage = 0, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0 InitialData = 000000001C5B1E30, hash = c626fc51e382cbb8 returns result = 0 IDXGIDevice2::GetAdapter called. returns result = 0, handle = 0000000015E04CC0 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll. updating stereo texture with eyeSeparation = 0.000000e+000, separation = 0.000000e+000, convergence = 0.000000e+000, active = 0 ID3D11Device::CreateVertexShader called with BytecodeLength = 1288, handle = 0000000016B25890, ClassLinkage = 0000000000000000 bytecode hash = e761900b70667476 bytecode hash = e761900b70667476 shader registered for possible reloading: e761900b70667476_vs as bin returns result = 0, handle = 000000000A2318D8 Call to Hooked_LoadLibraryExW for: kernel32.dll. Call to Hooked_LoadLibraryExW for: kernel32.dll. ID3D11Device::CreatePixelShader called with BytecodeLength = 1604, handle = 0000000016CFE570, ClassLinkage = 0000000000000000 bytecode hash = eaecc278c2e97c3f shader registered for possible reloading: eaecc278c2e97c3f_ps as bin returns result = 0, handle = 000000000A231A18 ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005679960, ClassLinkage = 0000000000000000 bytecode hash = e2e0f92929f0e6ae bytecode hash = e2e0f92929f0e6ae shader registered for possible reloading: e2e0f92929f0e6ae_vs as bin returns result = 0, handle = 000000000A231B18 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. updating stereo texture with eyeSeparation = 1.177359e-001, separation = 9.200000e+001, convergence = 4.000000e+000, active = 1 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. ID3D11Device::CreateVertexShader called with BytecodeLength = 2844, handle = 000000001A7BE1B0, ClassLinkage = 0000000000000000 bytecode hash = 6a1fa9159f1bcf7f bytecode hash = 6a1fa9159f1bcf7f shader registered for possible reloading: 6a1fa9159f1bcf7f_vs as bin returns result = 0, handle = 000000000A231C58 ID3D11Device::CreatePixelShader called with BytecodeLength = 10740, handle = 0000000039902EB0, ClassLinkage = 0000000000000000 bytecode hash = 0102821afa6b0817 shader registered for possible reloading: 0102821afa6b0817_ps as bin returns result = 0, handle = 000000000A231D98 ID3D11Device::CreateVertexShader called with BytecodeLength = 5712, handle = 0000000039806560, ClassLinkage = 0000000000000000 bytecode hash = 98a233ceff39dccf bytecode hash = 98a233ceff39dccf shader registered for possible reloading: 98a233ceff39dccf_vs as bin returns result = 0, handle = 000000000A231ED8 ID3D11Device::CreatePixelShader called with BytecodeLength = 9048, handle = 000000002BDFA000, ClassLinkage = 0000000000000000 bytecode hash = 60a2ab03d80cdd62 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES // ps_5_0 shader registered for possible reloading: 60a2ab03d80cdd62_ps as bin returns result = 0, handle = 000000000A231FD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 5416, handle = 000000002BC61010, ClassLinkage = 0000000000000000 bytecode hash = 7a9190d0ec7c82f9 bytecode hash = 7a9190d0ec7c82f9 shader registered for possible reloading: 7a9190d0ec7c82f9_vs as bin returns result = 0, handle = 000000000A232118 ID3D11Device::CreatePixelShader called with BytecodeLength = 9324, handle = 000000002B493680, ClassLinkage = 0000000000000000 bytecode hash = 695db75ae98a48f7 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES // ps_5_0 shader registered for possible reloading: 695db75ae98a48f7_ps as bin returns result = 0, handle = 000000000A232258 ID3D11Device::CreateVertexShader called with BytecodeLength = 5720, handle = 000000002AF88230, ClassLinkage = 0000000000000000 bytecode hash = 6df43fb96e947f1f bytecode hash = 6df43fb96e947f1f shader registered for possible reloading: 6df43fb96e947f1f_vs as bin returns result = 0, handle = 000000000A232398 ID3D11Device::CreatePixelShader called with BytecodeLength = 7568, handle = 00000000356876B0, ClassLinkage = 0000000000000000 bytecode hash = 7bc042a990bee841 shader registered for possible reloading: 7bc042a990bee841_ps as bin returns result = 0, handle = 000000000A232498 ID3D11Device::CreateVertexShader called with BytecodeLength = 5248, handle = 000000002B0D86B0, ClassLinkage = 0000000000000000 bytecode hash = 9ebae9368522ea00 bytecode hash = 9ebae9368522ea00 shader registered for possible reloading: 9ebae9368522ea00_vs as bin returns result = 0, handle = 000000000A2325D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 8160, handle = 00000000387F4C50, ClassLinkage = 0000000000000000 bytecode hash = c88677fe2ad65738 shader registered for possible reloading: c88677fe2ad65738_ps as bin returns result = 0, handle = 000000000A232718 ID3D11Device::CreateVertexShader called with BytecodeLength = 5496, handle = 000000003479DF40, ClassLinkage = 0000000000000000 bytecode hash = 7e21d2217bdd1932 bytecode hash = 7e21d2217bdd1932 shader registered for possible reloading: 7e21d2217bdd1932_vs as bin returns result = 0, handle = 000000000A232858 ID3D11Device::CreatePixelShader called with BytecodeLength = 9556, handle = 00000000388B3240, ClassLinkage = 0000000000000000 bytecode hash = 5ff45a80ec82c644 shader registered for possible reloading: 5ff45a80ec82c644_ps as bin returns result = 0, handle = 000000000A232A98 ID3D11Device::CreateVertexShader called with BytecodeLength = 5612, handle = 000000003479F550, ClassLinkage = 0000000000000000 bytecode hash = 4aeb22d42b451595 bytecode hash = 4aeb22d42b451595 shader registered for possible reloading: 4aeb22d42b451595_vs as bin returns result = 0, handle = 000000000A232BD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 9364, handle = 00000000388B5850, ClassLinkage = 0000000000000000 bytecode hash = 5db6f86e0ed7ac06 shader registered for possible reloading: 5db6f86e0ed7ac06_ps as bin returns result = 0, handle = 000000000A232D18 ID3D11Device::CreateVertexShader called with BytecodeLength = 5496, handle = 00000000347A0B60, ClassLinkage = 0000000000000000 bytecode hash = 23c8777e30f8441d bytecode hash = 23c8777e30f8441d shader registered for possible reloading: 23c8777e30f8441d_vs as bin returns result = 0, handle = 000000000A232E18 ID3D11Device::CreatePixelShader called with BytecodeLength = 7904, handle = 000000002D0E1820, ClassLinkage = 0000000000000000 bytecode hash = 16fe44c2fcc77c44 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES // ps_5_0 shader registered for possible reloading: 16fe44c2fcc77c44_ps as bin returns result = 0, handle = 000000000A232F58 ID3D11Device::CreateVertexShader called with BytecodeLength = 6936, handle = 000000002D319F40, ClassLinkage = 0000000000000000 bytecode hash = d61afa7ef90fba86 bytecode hash = d61afa7ef90fba86 shader registered for possible reloading: d61afa7ef90fba86_vs as bin returns result = 0, handle = 000000000A233098 ID3D11Device::CreatePixelShader called with BytecodeLength = 9764, handle = 000000002DEC9AA0, ClassLinkage = 0000000000000000 bytecode hash = 420bfe722cc8a29c creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES // ps_5_0 shader registered for possible reloading: 420bfe722cc8a29c_ps as bin returns result = 0, handle = 000000000A2331D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 5732, handle = 000000002DA452C0, ClassLinkage = 0000000000000000 bytecode hash = 648696d73b36d2bf bytecode hash = 648696d73b36d2bf shader registered for possible reloading: 648696d73b36d2bf_vs as bin returns result = 0, handle = 000000000A2332D8 Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll. Call to Hooked_LoadLibraryExW for: D3DCompiler_47.dll. Call to Hooked_LoadLibraryExW for: D3DCompiler_47.dll. Call to Hooked_LoadLibraryExW for: D3DCompiler_46.dll. Call to Hooked_LoadLibraryExW for: D3DCompiler_46.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll. Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll. ID3D11Device::CreateVertexShader called with BytecodeLength = 3816, handle = 000000002A42A380, ClassLinkage = 0000000000000000 bytecode hash = 0b5badc3ed3a3d66 bytecode hash = 0b5badc3ed3a3d66 shader registered for possible reloading: 0b5badc3ed3a3d66_vs as bin returns result = 0, handle = 000000003D089A58 ID3D11Device::CreatePixelShader called with BytecodeLength = 10528, handle = 000000002C6B6EC0, ClassLinkage = 0000000000000000 bytecode hash = 316dd047f4b0a5b4 shader registered for possible reloading: 316dd047f4b0a5b4_ps as bin returns result = 0, handle = 000000003D089B98 ID3D11Device::CreateVertexShader called with BytecodeLength = 6412, handle = 000000002C4C8D70, ClassLinkage = 0000000000000000 bytecode hash = 05dd20b9287dab68 bytecode hash = 05dd20b9287dab68 shader registered for possible reloading: 05dd20b9287dab68_vs as bin returns result = 0, handle = 000000003D089CD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 10188, handle = 000000002C676A50, ClassLinkage = 0000000000000000 bytecode hash = 792643baac0ced32 shader registered for possible reloading: 792643baac0ced32_ps as bin returns result = 0, handle = 000000003D089DD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 6352, handle = 000000002C558280, ClassLinkage = 0000000000000000 bytecode hash = 3d2b4e528412e303 bytecode hash = 3d2b4e528412e303 shader registered for possible reloading: 3d2b4e528412e303_vs as bin returns result = 0, handle = 000000003D089F18 ID3D11Device::CreateVertexShader called with BytecodeLength = 4124, handle = 000000002A425B70, ClassLinkage = 0000000000000000 bytecode hash = 51cdc9077678cf2c bytecode hash = 51cdc9077678cf2c shader registered for possible reloading: 51cdc9077678cf2c_vs as bin returns result = 0, handle = 000000003D08A198 ID3D11Device::CreateVertexShader called with BytecodeLength = 1444, handle = 0000000016B348A0, ClassLinkage = 0000000000000000 bytecode hash = f38c29fdac210751 bytecode hash = f38c29fdac210751 shader registered for possible reloading: f38c29fdac210751_vs as bin returns result = 0, handle = 000000003D08A298 ID3D11Device::CreatePixelShader called with BytecodeLength = 5308, handle = 0000000016C6AB90, ClassLinkage = 0000000000000000 bytecode hash = e734881955ce4ac5 shader registered for possible reloading: e734881955ce4ac5_ps as bin returns result = 0, handle = 000000003D08A3D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 5732, handle = 0000000016CAC9F0, ClassLinkage = 0000000000000000 bytecode hash = 487fc63c433143e2 shader registered for possible reloading: 487fc63c433143e2_ps as bin returns result = 0, handle = 000000003D08A518 ID3D11Device::CreateVertexShader called with BytecodeLength = 4128, handle = 0000000016CB2DB0, ClassLinkage = 0000000000000000 bytecode hash = f5112159481ac269 bytecode hash = f5112159481ac269 shader registered for possible reloading: f5112159481ac269_vs as bin returns result = 0, handle = 000000003D08A658 ID3D11Device::CreatePixelShader called with BytecodeLength = 5520, handle = 0000000016CAB440, ClassLinkage = 0000000000000000 bytecode hash = b873e7fdeaccba76 shader registered for possible reloading: b873e7fdeaccba76_ps as bin returns result = 0, handle = 000000003D2B4B58 ID3D11Device::CreateVertexShader called with BytecodeLength = 2572, handle = 0000000016CB3DF0, ClassLinkage = 0000000000000000 bytecode hash = d80a56dc9337ba0b bytecode hash = d80a56dc9337ba0b shader registered for possible reloading: d80a56dc9337ba0b_vs as bin returns result = 0, handle = 000000003D2B4C98 ID3D11Device::CreateVertexShader called with BytecodeLength = 3236, handle = 000000001A7B6030, ClassLinkage = 0000000000000000 bytecode hash = 4471039f73ac09ff bytecode hash = 4471039f73ac09ff shader registered for possible reloading: 4471039f73ac09ff_vs as bin returns result = 0, handle = 000000003D2B4DD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 2672, handle = 0000000016C6C4D0, ClassLinkage = 0000000000000000 bytecode hash = 34cac2c0bcd760cd creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: 34cac2c0bcd760cd_ps as bin returns result = 0, handle = 000000003D2B4F18 ID3D11Device::CreateVertexShader called with BytecodeLength = 1492, handle = 0000000016C5E030, ClassLinkage = 0000000000000000 bytecode hash = c7ed395859727a73 bytecode hash = c7ed395859727a73 shader registered for possible reloading: c7ed395859727a73_vs as bin returns result = 0, handle = 000000003D2B5018 ID3D11Device::CreatePixelShader called with BytecodeLength = 4728, handle = 0000000016E427A0, ClassLinkage = 0000000000000000 bytecode hash = e6cc4213b05bd51c shader registered for possible reloading: e6cc4213b05bd51c_ps as bin returns result = 0, handle = 000000003D2B5158 ID3D11Device::CreateVertexShader called with BytecodeLength = 1564, handle = 0000000016CDC570, ClassLinkage = 0000000000000000 bytecode hash = f72637fdde863da6 bytecode hash = f72637fdde863da6 shader registered for possible reloading: f72637fdde863da6_vs as bin returns result = 0, handle = 000000003D2B5298 ID3D11Device::CreatePixelShader called with BytecodeLength = 4728, handle = 0000000016E41500, ClassLinkage = 0000000000000000 bytecode hash = 8e207f4cd217822a shader registered for possible reloading: 8e207f4cd217822a_ps as bin returns result = 0, handle = 000000003D2B53D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 7992, handle = 000000003313E130, ClassLinkage = 0000000000000000 bytecode hash = cf19853394038f85 shader registered for possible reloading: cf19853394038f85_ps as bin returns result = 0, handle = 000000003D2B54D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 7880, handle = 0000000032FBC0B0, ClassLinkage = 0000000000000000 bytecode hash = a35a5453be18ac91 bytecode hash = a35a5453be18ac91 shader registered for possible reloading: a35a5453be18ac91_vs as bin returns result = 0, handle = 000000003D2B5618 ID3D11Device::CreatePixelShader called with BytecodeLength = 5876, handle = 0000000039AD8260, ClassLinkage = 0000000000000000 bytecode hash = bab32aebb4a30167 shader registered for possible reloading: bab32aebb4a30167_ps as bin returns result = 0, handle = 000000003D2B5758 ID3D11Device::CreateVertexShader called with BytecodeLength = 8332, handle = 0000000039DDA750, ClassLinkage = 0000000000000000 bytecode hash = be90b54625f26ae2 bytecode hash = be90b54625f26ae2 shader registered for possible reloading: be90b54625f26ae2_vs as bin returns result = 0, handle = 000000003D2B5898 ID3D11Device::CreatePixelShader called with BytecodeLength = 6596, handle = 0000000039BE7080, ClassLinkage = 0000000000000000 bytecode hash = 89830f6ded94bc13 shader registered for possible reloading: 89830f6ded94bc13_ps as bin returns result = 0, handle = 000000003CFC2F98 ID3D11Device::CreateVertexShader called with BytecodeLength = 5316, handle = 0000000039D8CC20, ClassLinkage = 0000000000000000 bytecode hash = 8a69d0db26a23e93 bytecode hash = 8a69d0db26a23e93 shader registered for possible reloading: 8a69d0db26a23e93_vs as bin returns result = 0, handle = 000000003CFC30D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 6980, handle = 0000000039C23E40, ClassLinkage = 0000000000000000 bytecode hash = 3a8e0213c85d5a8c shader registered for possible reloading: 3a8e0213c85d5a8c_ps as bin returns result = 0, handle = 000000003CFC31D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 5316, handle = 0000000039D8B710, ClassLinkage = 0000000000000000 bytecode hash = 8a69d0db26a23e93 bytecode hash = 8a69d0db26a23e93 shader registered for possible reloading: 8a69d0db26a23e93_vs as bin returns result = 0, handle = 000000003CFC3318 ID3D11Device::CreatePixelShader called with BytecodeLength = 5196, handle = 000000001A28A960, ClassLinkage = 0000000000000000 bytecode hash = 4b0aa9210a1e09bb shader registered for possible reloading: 4b0aa9210a1e09bb_ps as bin returns result = 0, handle = 000000003CFC3458 ID3D11Device::CreateVertexShader called with BytecodeLength = 7400, handle = 000000002A49A930, ClassLinkage = 0000000000000000 bytecode hash = d807bd33c499f039 bytecode hash = d807bd33c499f039 shader registered for possible reloading: d807bd33c499f039_vs as bin returns result = 0, handle = 000000003CFC3598 ID3D11Device::CreatePixelShader called with BytecodeLength = 6960, handle = 0000000016E2DC20, ClassLinkage = 0000000000000000 bytecode hash = 9994fa37318963ab shader registered for possible reloading: 9994fa37318963ab_ps as bin returns result = 0, handle = 000000003CFC3698 ID3D11Device::CreateVertexShader called with BytecodeLength = 1840, handle = 0000000016C6F7D0, ClassLinkage = 0000000000000000 bytecode hash = 5b0eac10d2a49da1 bytecode hash = 5b0eac10d2a49da1 shader registered for possible reloading: 5b0eac10d2a49da1_vs as bin returns result = 0, handle = 000000003CFC37D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 1460, handle = 0000000016C5CE00, ClassLinkage = 0000000000000000 bytecode hash = dd28d57fca69b8d9 shader registered for possible reloading: dd28d57fca69b8d9_ps as bin returns result = 0, handle = 000000003CFC3918 ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 00000000056791B0, ClassLinkage = 0000000000000000 bytecode hash = e2e0f92929f0e6ae bytecode hash = e2e0f92929f0e6ae shader registered for possible reloading: e2e0f92929f0e6ae_vs as bin returns result = 0, handle = 000000003CFC3A58 ID3D11Device::CreatePixelShader called with BytecodeLength = 3084, handle = 000000002BD88730, ClassLinkage = 0000000000000000 bytecode hash = 50d38b8778edd374 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: 50d38b8778edd374_ps as bin returns result = 0, handle = 000000003CFC3B58 ID3D11Device::CreateVertexShader called with BytecodeLength = 3572, handle = 000000002BD8C9B0, ClassLinkage = 0000000000000000 bytecode hash = 937284071a9a224c bytecode hash = 937284071a9a224c shader registered for possible reloading: 937284071a9a224c_vs as bin returns result = 0, handle = 000000003CFC3C98 ID3D11Device::CreatePixelShader called with BytecodeLength = 2500, handle = 000000001A7B24D0, ClassLinkage = 0000000000000000 bytecode hash = da677d382564a64a creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: da677d382564a64a_ps as bin returns result = 0, handle = 000000003CFC3DD8 ID3D11Device::CreateVertexShader called with BytecodeLength = 3164, handle = 000000001A7B6D00, ClassLinkage = 0000000000000000 bytecode hash = b0071690ab0379fc bytecode hash = b0071690ab0379fc shader registered for possible reloading: b0071690ab0379fc_vs as bin returns result = 0, handle = 000000003D2E9E18 ID3D11Device::CreatePixelShader called with BytecodeLength = 3360, handle = 000000002B47FEE0, ClassLinkage = 0000000000000000 bytecode hash = c27dbf87c0766407 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: c27dbf87c0766407_ps as bin returns result = 0, handle = 000000003D2E9F58 ID3D11Device::CreateVertexShader called with BytecodeLength = 3880, handle = 000000002B485A30, ClassLinkage = 0000000000000000 bytecode hash = b715406a93964f0d bytecode hash = b715406a93964f0d shader registered for possible reloading: b715406a93964f0d_vs as bin returns result = 0, handle = 000000003D2EA058 ID3D11Device::CreatePixelShader called with BytecodeLength = 3368, handle = 000000002C836400, ClassLinkage = 0000000000000000 bytecode hash = 8746910e40ee8e15 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: 8746910e40ee8e15_ps as bin returns result = 0, handle = 000000003D2EA198 ID3D11Device::CreateVertexShader called with BytecodeLength = 3888, handle = 000000002DEB15F0, ClassLinkage = 0000000000000000 bytecode hash = 6463c0fecd1fd971 bytecode hash = 6463c0fecd1fd971 shader registered for possible reloading: 6463c0fecd1fd971_vs as bin returns result = 0, handle = 000000003D2EA2D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 3056, handle = 000000002D37B150, ClassLinkage = 0000000000000000 bytecode hash = b33bd7acd3fc0bd7 creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: b33bd7acd3fc0bd7_ps as bin returns result = 0, handle = 000000003D2EA418 ID3D11Device::CreateVertexShader called with BytecodeLength = 5340, handle = 000000002D37BD90, ClassLinkage = 0000000000000000 bytecode hash = 0cd441d75b5bd987 bytecode hash = 0cd441d75b5bd987 shader registered for possible reloading: 0cd441d75b5bd987_vs as bin returns result = 0, handle = 000000003D2EA518 ID3D11Device::CreatePixelShader called with BytecodeLength = 2388, handle = 000000001A7778E0, ClassLinkage = 0000000000000000 bytecode hash = 99feedc5d506c8be creating HLSL representation. error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES // ps_5_0 shader registered for possible reloading: 99feedc5d506c8be_ps as bin returns result = 0, handle = 000000003D2EA658 ID3D11Device::CreateVertexShader called with BytecodeLength = 4052, handle = 000000002A426BB0, ClassLinkage = 0000000000000000 bytecode hash = dd27545bf6911a65 bytecode hash = dd27545bf6911a65 shader registered for possible reloading: dd27545bf6911a65_vs as bin returns result = 0, handle = 000000003D2EA798 ID3D11Device::CreateVertexShader called with BytecodeLength = 1000, handle = 0000000016C8D030, ClassLinkage = 0000000000000000 bytecode hash = 47fcb934a6e339ed bytecode hash = 47fcb934a6e339ed shader registered for possible reloading: 47fcb934a6e339ed_vs as bin returns result = 0, handle = 000000003D2EA8D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 1028, handle = 0000000016CFC600, ClassLinkage = 0000000000000000 bytecode hash = 27e1f7932acb28db shader registered for possible reloading: 27e1f7932acb28db_ps as bin returns result = 0, handle = 000000003D2EA9D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 00000000056796D0, ClassLinkage = 0000000000000000 bytecode hash = 02353622376b36e8 bytecode hash = 02353622376b36e8 shader registered for possible reloading: 02353622376b36e8_vs as bin returns result = 0, handle = 000000003D2EAB18 ID3D11Device::CreatePixelShader called with BytecodeLength = 4032, handle = 0000000031EC1750, ClassLinkage = 0000000000000000 bytecode hash = eea944a9c558da85 shader registered for possible reloading: eea944a9c558da85_ps as bin returns result = 0, handle = 000000003D2EAC58 ID3D11Device::CreateVertexShader called with BytecodeLength = 9408, handle = 000000002D0847A0, ClassLinkage = 0000000000000000 bytecode hash = ab8e2b591cdc4966 bytecode hash = ab8e2b591cdc4966 shader registered for possible reloading: ab8e2b591cdc4966_vs as bin returns result = 0, handle = 000000003D367CD8 ID3D11Device::CreatePixelShader called with BytecodeLength = 3728, handle = 000000002A7526E0, ClassLinkage = 0000000000000000 bytecode hash = 8fdedb5c39d1ad88 shader registered for possible reloading: 8fdedb5c39d1ad88_ps as bin returns result = 0, handle = 000000003D367E18 ID3D11Device::CreateVertexShader called with BytecodeLength = 7204, handle = 000000002A759740, ClassLinkage = 0000000000000000 bytecode hash = c60eef44d2601067 bytecode hash = c60eef44d2601067 shader registered for possible reloading: c60eef44d2601067_vs as bin returns result = 0, handle = 000000003D367F58 ID3D11Device::CreatePixelShader called with BytecodeLength = 5080, handle = 0000000030103F40, ClassLinkage = 0000000000000000 bytecode hash = 576715e9e7876c90 shader registered for possible reloading: 576715e9e7876c90_ps as bin returns result = 0, handle = 000000003D368058 ID3D11Device::CreateVertexShader called with BytecodeLength = 9376, handle = 000000002BC76C60, ClassLinkage = 0000000000000000 bytecode hash = db215bc8d9514af6 bytecode hash = db215bc8d9514af6 shader registered for possible reloading: db215bc8d9514af6_vs as bin returns result = 0, handle = 000000003D368198 ID3D11Device::CreatePixelShader called with BytecodeLength = 5088, handle = 0000000038A8EC60, ClassLinkage = 0000000000000000 bytecode hash = 759cdabefc5252a6 shader registered for possible reloading: 759cdabefc5252a6_ps as bin returns result = 0, handle = 000000003D3682D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 9684, handle = 00000000388C16A0, ClassLinkage = 0000000000000000 bytecode hash = 880d97c75b8290e4 bytecode hash = 880d97c75b8290e4 shader registered for possible reloading: 880d97c75b8290e4_vs as bin returns result = 0, handle = 000000003D368418 ID3D11Device::CreatePixelShader called with BytecodeLength = 5328, handle = 000000002CF265F0, ClassLinkage = 0000000000000000 bytecode hash = fc18066165f335af shader registered for possible reloading: fc18066165f335af_ps as bin returns result = 0, handle = 000000003D368518 ID3D11Device::CreateVertexShader called with BytecodeLength = 9500, handle = 000000002D03B8F0, ClassLinkage = 0000000000000000 bytecode hash = 74a190d908d69719 bytecode hash = 74a190d908d69719 shader registered for possible reloading: 74a190d908d69719_vs as bin returns result = 0, handle = 000000003D368658 ID3D11Device::CreatePixelShader called with BytecodeLength = 9076, handle = 000000002B828C10, ClassLinkage = 0000000000000000 bytecode hash = 8a8ece7b3dbc6656 shader registered for possible reloading: 8a8ece7b3dbc6656_ps as bin returns result = 0, handle = 000000003D368798 ID3D11Device::CreateVertexShader called with BytecodeLength = 7892, handle = 000000002B82F5B0, ClassLinkage = 0000000000000000 bytecode hash = d275a5e4de2de1df bytecode hash = d275a5e4de2de1df shader registered for possible reloading: d275a5e4de2de1df_vs as bin returns result = 0, handle = 000000003D3688D8 ID3D11Device::CreatePixelShader called with BytecodeLength = 3648, handle = 0000000016C79AE0, ClassLinkage = 0000000000000000 bytecode hash = 69c34271af1eed9c shader registered for possible reloading: 69c34271af1eed9c_ps as bin returns result = 0, handle = 000000003D3689D8 ID3D11Device::CreateVertexShader called with BytecodeLength = 1716, handle = 0000000016C95690, ClassLinkage = 0000000000000000 bytecode hash = 76c4ba30d317501d bytecode hash = 76c4ba30d317501d shader registered for possible reloading: 76c4ba30d317501d_vs as bin returns result = 0, handle = 000000003D368B18 ID3D11Device::CreatePixelShader called with BytecodeLength = 1308, handle = 0000000016F0FDB0, ClassLinkage = 0000000000000000 bytecode hash = ccd2d0f42a8878e7 shader registered for possible reloading: ccd2d0f42a8878e7_ps as bin returns result = 0, handle = 000000003D382058 ID3D11Device::CreateVertexShader called with BytecodeLength = 1480, handle = 0000000016F16DE0, ClassLinkage = 0000000000000000 bytecode hash = b82e356d1d45bc5e bytecode hash = b82e356d1d45bc5e shader registered for possible reloading: b82e356d1d45bc5e_vs as bin returns result = 0, handle = 000000003D382158 [/code]
Tried with 1.0.1, same crash

Problem signature:
Problem Event Name: BEX64
Application Name: KFGame.exe
Application Version: 1.0.10897.0
Application Timestamp: 55400283
Fault Module Name: d3d11.dll
Fault Module Version: 1.0.1.0
Fault Module Timestamp: 551133e9
Exception Offset: 0000000000078361
Exception Code: c0000417
Exception Data: 0000000000000000
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: e695
Additional Information 2: e695ef0cfc28ff0661dd73d4eb6cabeb
Additional Information 3: 959b
Additional Information 4: 959b5999d4e6f6cb186fe082d2466e75


Log

D3D11 DLL starting init  -  Sun May 03 12:28:37 2015


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
[System]
[Device]
[Stereo]
[Rendering]
override_directory=X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\ShaderFixes
cache_directory=X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\ShaderCache
use_criticalsection=1
export_hlsl=3
dump_usage=1
... missing automatic ini section
[Hunting]
hunting=1
marking_mode=0
next_pixelshader=VK_NUMPAD2
previous_pixelshader=VK_NUMPAD1
mark_pixelshader=VK_NUMPAD3
take_screenshot=VK_SNAPSHOT
next_indexbuffer=VK_NUMPAD8
previous_indexbuffer=VK_NUMPAD7
mark_indexbuffer=VK_NUMPAD9
next_vertexshader=VK_NUMPAD5
previous_vertexshader=VK_NUMPAD4
mark_vertexshader=VK_NUMPAD6
next_rendertarget=VK_MULTIPLY
previous_rendertarget=VK_DIVIDE
mark_rendertarget=VK_SUBTRACT
done_hunting=VK_ADD
reload_fixes=VK_F10
repeat_rate=6
[Constants]
x=0.00
y=0.00
z=0.00
w=0.00
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\original_nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\original_nvapi64.dll.
Hooked_LoadLibraryExW switching to original dll: C:\Windows\system32\original_nvapi64.dll to C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
D3D11 DLL initialized.
trying to load C:\Windows\system32\original_d3d11.dll
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: C:\Windows\system32\original_d3d11.dll to C:\Windows\system32\d3d11.dll.
D3D11CreateDevice called with adapter = 0000000000000000
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DXGIDebug.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: WINTRUST.dll.
Call to Hooked_LoadLibraryExW for: WINTRUST.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvspcap64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvspcap64.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\SysWOW64\nvd3dum.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Shell32.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 0000000007AF7780
creating stereo parameter texture.
stereo texture created, handle = 0000000009FE4010
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000000811D10.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000009FE4690
creating IniParam resource view.
Iniparams resource view created, handle = 0000000000811E50.
returns result = 0, device handle = 0000000003A99B98, device wrapper = 00000000007FF980, context handle = 0000000007B9E880, context wrapper = 000000000083D8A0
IDXGIDevice2::GetAdapter called.
returns result = 0, handle = 0000000009F94B70
Call to Hooked_LoadLibraryExW for: dxgi.dll.
Call to Hooked_LoadLibraryExW for: dxgi.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
D3D11CreateDevice called with adapter = 0000000009FFF950
checking for adapter wrapper, handle = 0000000009FFF950
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 000000000083D9E0
creating stereo parameter texture.
stereo texture created, handle = 0000000009FE78D0
creating stereo parameter resource view.
stereo texture resource view created, handle = 000000000A124890.
creating .ini constant parameter texture.
IniParam texture created, handle = 000000000A128A90
creating IniParam resource view.
Iniparams resource view created, handle = 000000000A124A10.
returns result = 0, device handle = 000000000A0026D8, device wrapper = 000000000A014080, context handle = 000000000A018040, context wrapper = 000000000A05F7C0
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: setupapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: WINTRUST.DLL.
Call to Hooked_LoadLibraryExW for: WINTRUST.DLL.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\CRYPT32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\CRYPT32.dll.
Call to Hooked_LoadLibraryExW for: imagehlp.dll.
Call to Hooked_LoadLibraryExW for: imagehlp.dll.
Call to Hooked_LoadLibraryExW for: CRYPTSP.dll.
Call to Hooked_LoadLibraryExW for: CRYPTSP.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\rsaenh.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\rsaenh.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: CRYPTBASE.dll.
Call to Hooked_LoadLibraryExW for: CRYPTBASE.dll.
Call to Hooked_LoadLibraryExW for: USER32.dll.
Call to Hooked_LoadLibraryExW for: USER32.dll.
Call to Hooked_LoadLibraryExW for: ncrypt.dll.
Call to Hooked_LoadLibraryExW for: ncrypt.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\bcryptprimitives.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\bcryptprimitives.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Gpu_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Gpu_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvcuda.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvcuda.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll.
Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll.
Call to Hooked_LoadLibraryExW for: PhysXDevice64.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: nvcuda.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\Physx.cpl.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ntdll.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\crypt32.dll.
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: X:\SteamLibrary\steamapps\common\killingfloor2\Binaries\Win64\PhysX3Common_x64.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\NLAapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\NLAapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\napinsp.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\napinsp.dll.
Call to Hooked_LoadLibraryExW for: API-MS-Win-Security-SDDL-L1-1-0.dll.
Call to Hooked_LoadLibraryExW for: API-MS-Win-Security-SDDL-L1-1-0.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\pnrpnsp.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\mswsock.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\mswsock.dll.
Call to Hooked_LoadLibraryExW for: DNSAPI.dll.
Call to Hooked_LoadLibraryExW for: DNSAPI.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\winrnr.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\winrnr.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Bonjour\mdnsNSP.dll.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Bonjour\mdnsNSP.dll.
Call to Hooked_LoadLibraryExW for: Iphlpapi.
Call to Hooked_LoadLibraryExW for: Iphlpapi.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Call to Hooked_LoadLibraryExW for: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wshbth.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\wshbth.dll.
Call to Hooked_LoadLibraryExW for: WS2_32.dll.
Call to Hooked_LoadLibraryExW for: WS2_32.dll.
Call to Hooked_LoadLibraryExW for: IPHLPAPI.DLL.
Call to Hooked_LoadLibraryExW for: IPHLPAPI.DLL.
Call to Hooked_LoadLibraryExW for: RPCRT4.dll.
Call to Hooked_LoadLibraryExW for: RPCRT4.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\fwpuclnt.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\fwpuclnt.dll.
Call to Hooked_LoadLibraryExW for: rasadhlp.dll.
Call to Hooked_LoadLibraryExW for: rasadhlp.dll.
Call to Hooked_LoadLibraryExW for: XAudio2_7.dll.
Call to Hooked_LoadLibraryExW for: XAudio2_7.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\XAudio2_7.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\XAudio2_7.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\MMDevApi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\MMDevApi.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: propsys.dll.
Call to Hooked_LoadLibraryExW for: propsys.dll.
Call to Hooked_LoadLibraryExW for: ole32.dll.
Call to Hooked_LoadLibraryExW for: ole32.dll.
Call to Hooked_LoadLibraryExW for: SETUPAPI.dll.
Call to Hooked_LoadLibraryExW for: SETUPAPI.dll.
Call to Hooked_LoadLibraryExW for: MMDevAPI.DLL.
Call to Hooked_LoadLibraryExW for: MMDevAPI.DLL.
Call to Hooked_LoadLibraryExW for: SHLWAPI.dll.
Call to Hooked_LoadLibraryExW for: SHLWAPI.dll.
Call to Hooked_LoadLibraryExW for: MMDEVAPI.DLL.
Call to Hooked_LoadLibraryExW for: MMDEVAPI.DLL.
Call to Hooked_LoadLibraryExW for: AUDIOSES.DLL.
Call to Hooked_LoadLibraryExW for: AUDIOSES.DLL.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\audioses.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\System32\audioses.dll.
Call to Hooked_LoadLibraryExW for: avrt.dll.
Call to Hooked_LoadLibraryExW for: avrt.dll.
Call to Hooked_LoadLibraryExW for: dwmapi.dll.
Call to Hooked_LoadLibraryExW for: dwmapi.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: ADVAPI32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ole32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\ole32.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Destructible_x64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Destructible_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Clothing_x64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Clothing_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: APEX_ClothingGPU_x64.dll.
Call to Hooked_LoadLibraryExW for: APEX_ClothingGPU_x64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: PhysXUpdateLoader64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: nvapi64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Legacy_x64.dll.
Call to Hooked_LoadLibraryExW for: APEX_Legacy_x64.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: avrt.dll.
Call to Hooked_LoadLibraryExW for: avrt.dll.
Call to Hooked_LoadLibraryExW for: CFGMGR32.dll.
Call to Hooked_LoadLibraryExW for: CFGMGR32.dll.
Call to Hooked_LoadLibraryExW for: HID.DLL.
Call to Hooked_LoadLibraryExW for: HID.DLL.
Call to Hooked_LoadLibraryExW for: SETUPAPI.DLL.
Call to Hooked_LoadLibraryExW for: SETUPAPI.DLL.
Call to Hooked_LoadLibraryExW for: WINMM.DLL.
Call to Hooked_LoadLibraryExW for: WINMM.DLL.
Call to Hooked_LoadLibraryExW for: USER32.DLL.
Call to Hooked_LoadLibraryExW for: USER32.DLL.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
Call to Hooked_LoadLibraryExW for: gdi32.dll.
D3D11CreateDevice called with adapter = 0000000015E04CC0
checking for adapter wrapper, handle = 0000000015E04CC0
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 0000000015DE1CF0
creating stereo parameter texture.
stereo texture created, handle = 000000000A1CCF50
creating stereo parameter resource view.
stereo texture resource view created, handle = 000000000A1F8210.
creating .ini constant parameter texture.
IniParam texture created, handle = 000000000A1CD190
creating IniParam resource view.
Iniparams resource view created, handle = 000000000A1F8390.
returns result = 0, device handle = 0000000015E05628, device wrapper = 000000000A015310, context handle = 0000000015E0BA00, context wrapper = 000000000A1FA010
ID3D11Device::CreateVertexShader called with BytecodeLength = 464, handle = 000007FEED5F0F20, ClassLinkage = 0000000000000000
bytecode hash = 9a331a43dddf7ba1
bytecode hash = 9a331a43dddf7ba1
shader registered for possible reloading: 9a331a43dddf7ba1_vs as bin
returns result = 0, handle = 0000000015EA5ED8
ID3D11Device::CreateGeometryShader called with BytecodeLength = 620, handle = 000007FEED5F10F0
bytecode hash = c53e2bc6fd0a1a94
returns result = 0, handle = 000000000A2104D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 524, handle = 000007FEED5F1360, ClassLinkage = 0000000000000000
bytecode hash = 170486ed36efcc9e
shader registered for possible reloading: 170486ed36efcc9e_ps as bin
returns result = 0, handle = 000000000A23D658
ID3D11Device::CreatePixelShader called with BytecodeLength = 552, handle = 000007FEED5FBFE0, ClassLinkage = 0000000000000000
bytecode hash = 9e068d85957198d9
shader registered for possible reloading: 9e068d85957198d9_ps as bin
returns result = 0, handle = 000000000A210ED8
ID3D11Device::CreatePixelShader called with BytecodeLength = 952, handle = 000007FEED5F1570, ClassLinkage = 0000000000000000
bytecode hash = 6140faae4546861e
shader registered for possible reloading: 6140faae4546861e_ps as bin
returns result = 0, handle = 000000000A236558
ID3D11Device::CreatePixelShader called with BytecodeLength = 16556, handle = 000007FEED5FC210, ClassLinkage = 0000000000000000
bytecode hash = 34b661ef093bad26
shader registered for possible reloading: 34b661ef093bad26_ps as bin
returns result = 0, handle = 000000000A2368D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 16708, handle = 000007FEED6002C0, ClassLinkage = 0000000000000000
bytecode hash = 8a5414f139f20c69
shader registered for possible reloading: 8a5414f139f20c69_ps as bin
returns result = 0, handle = 000000000A236698
ID3D11Device::CreatePixelShader called with BytecodeLength = 16736, handle = 000007FEED604410, ClassLinkage = 0000000000000000
bytecode hash = 7c84539f72ecde3e
shader registered for possible reloading: 7c84539f72ecde3e_ps as bin
returns result = 0, handle = 000000000A236798
ID3D11Device::CreatePixelShader called with BytecodeLength = 16696, handle = 000007FEED608570, ClassLinkage = 0000000000000000
bytecode hash = 9a56848a2b205209
shader registered for possible reloading: 9a56848a2b205209_ps as bin
returns result = 0, handle = 000000000A236A18
ID3D11Device::CreatePixelShader called with BytecodeLength = 16848, handle = 000007FEED60C6B0, ClassLinkage = 0000000000000000
bytecode hash = 7f45c3fd1ee41b13
shader registered for possible reloading: 7f45c3fd1ee41b13_ps as bin
returns result = 0, handle = 000000000A236B58
ID3D11Device::CreatePixelShader called with BytecodeLength = 16876, handle = 000007FEED610880, ClassLinkage = 0000000000000000
bytecode hash = 3e84d6eb6ac0c630
shader registered for possible reloading: 3e84d6eb6ac0c630_ps as bin
returns result = 0, handle = 000000000A236C58
ID3D11Device::CreatePixelShader called with BytecodeLength = 608, handle = 000007FEED5F4550, ClassLinkage = 0000000000000000
bytecode hash = 5b022f18e1c2e96b
shader registered for possible reloading: 5b022f18e1c2e96b_ps as bin
returns result = 0, handle = 000000000A236D98
ID3D11Device::CreatePixelShader called with BytecodeLength = 588, handle = 000007FEED5F47B0, ClassLinkage = 0000000000000000
bytecode hash = 550369b3b21750ca
shader registered for possible reloading: 550369b3b21750ca_ps as bin
returns result = 0, handle = 000000000A236ED8
ID3D11Device::CreatePixelShader called with BytecodeLength = 3288, handle = 000007FEED5F25B0, ClassLinkage = 0000000000000000
bytecode hash = 7c030d21b970f9cd
shader registered for possible reloading: 7c030d21b970f9cd_ps as bin
returns result = 0, handle = 000000000A237018
ID3D11Device::CreatePixelShader called with BytecodeLength = 2384, handle = 000007FEED5F3290, ClassLinkage = 0000000000000000
bytecode hash = 0e574bd62c0201de
shader registered for possible reloading: 0e574bd62c0201de_ps as bin
returns result = 0, handle = 000000000A237118
ID3D11Device::CreatePixelShader called with BytecodeLength = 2412, handle = 000007FEED5F3BE0, ClassLinkage = 0000000000000000
bytecode hash = e15e2cedf463c080
shader registered for possible reloading: e15e2cedf463c080_ps as bin
returns result = 0, handle = 000000000A237258
ID3D11Device::CreatePixelShader called with BytecodeLength = 1876, handle = 000007FEED5F1930, ClassLinkage = 0000000000000000
bytecode hash = bfb6c44fd62420b0
shader registered for possible reloading: bfb6c44fd62420b0_ps as bin
returns result = 0, handle = 000000000A237398
ID3D11Device::CreatePixelShader called with BytecodeLength = 640, handle = 000007FEED5F2090, ClassLinkage = 0000000000000000
bytecode hash = 65b66d9702bdddc5
shader registered for possible reloading: 65b66d9702bdddc5_ps as bin
returns result = 0, handle = 000000000A2374D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 668, handle = 000007FEED5F2310, ClassLinkage = 0000000000000000
bytecode hash = 93df2f3d842cc3b9
shader registered for possible reloading: 93df2f3d842cc3b9_ps as bin
returns result = 0, handle = 000000000A2375D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 1616, handle = 000007FEED5F4A00, ClassLinkage = 0000000000000000
bytecode hash = 8def5cc64731b45b
shader registered for possible reloading: 8def5cc64731b45b_ps as bin
returns result = 0, handle = 000000000A237718
ID3D11Device::CreatePixelShader called with BytecodeLength = 1740, handle = 000007FEED5F5050, ClassLinkage = 0000000000000000
bytecode hash = 36f656bf95d80a26
shader registered for possible reloading: 36f656bf95d80a26_ps as bin
returns result = 0, handle = 000000000A237858
ID3D11Device::CreatePixelShader called with BytecodeLength = 2216, handle = 000007FEED5F5720, ClassLinkage = 0000000000000000
bytecode hash = 37716a72f377991e
shader registered for possible reloading: 37716a72f377991e_ps as bin
returns result = 0, handle = 000000000A237998
ID3D11Device::CreatePixelShader called with BytecodeLength = 2332, handle = 000007FEED5F5FD0, ClassLinkage = 0000000000000000
bytecode hash = 24217d21c7455418
shader registered for possible reloading: 24217d21c7455418_ps as bin
returns result = 0, handle = 000000000A237A98
ID3D11Device::CreatePixelShader called with BytecodeLength = 3388, handle = 000007FEED5F68F0, ClassLinkage = 0000000000000000
bytecode hash = 1337c7815c51f82c
shader registered for possible reloading: 1337c7815c51f82c_ps as bin
returns result = 0, handle = 000000000A237BD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 3480, handle = 000007FEED5F7630, ClassLinkage = 0000000000000000
bytecode hash = 0029bfb3ec2805b1
shader registered for possible reloading: 0029bfb3ec2805b1_ps as bin
returns result = 0, handle = 000000000A237D18
ID3D11Device::CreatePixelShader called with BytecodeLength = 1764, handle = 000007FEED5F83D0, ClassLinkage = 0000000000000000
bytecode hash = 22f82dad016f94d3
shader registered for possible reloading: 22f82dad016f94d3_ps as bin
returns result = 0, handle = 000000000A237E58
ID3D11Device::CreatePixelShader called with BytecodeLength = 1888, handle = 000007FEED5F8AC0, ClassLinkage = 0000000000000000
bytecode hash = cbaf0e221c014718
shader registered for possible reloading: cbaf0e221c014718_ps as bin
returns result = 0, handle = 000000000A237F58
ID3D11Device::CreatePixelShader called with BytecodeLength = 2320, handle = 000007FEED5F9220, ClassLinkage = 0000000000000000
bytecode hash = 38dc344d6f656ac4
shader registered for possible reloading: 38dc344d6f656ac4_ps as bin
returns result = 0, handle = 000000000A238098
ID3D11Device::CreatePixelShader called with BytecodeLength = 2436, handle = 000007FEED5F9B30, ClassLinkage = 0000000000000000
bytecode hash = 8fe239acfa4e23a9
shader registered for possible reloading: 8fe239acfa4e23a9_ps as bin
returns result = 0, handle = 000000000A2381D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 3424, handle = 000007FEED5FA4C0, ClassLinkage = 0000000000000000
bytecode hash = 9824121fa39454e2
shader registered for possible reloading: 9824121fa39454e2_ps as bin
returns result = 0, handle = 000000000A238318
ID3D11Device::CreatePixelShader called with BytecodeLength = 3516, handle = 000007FEED5FB220, ClassLinkage = 0000000000000000
bytecode hash = 4b224d69f33ce31b
shader registered for possible reloading: 4b224d69f33ce31b_ps as bin
returns result = 0, handle = 000000000A231798
ID3D11Device::CreateTexture3D called with parameters
Width = 512, Height = 512, Depth = 6, MipLevels = 1, InitialData = 000000001C5B1E30
Format = 61, Usage = 0, BindFlags = 8, CPUAccessFlags = 0, MiscFlags = 0
InitialData = 000000001C5B1E30, hash = c626fc51e382cbb8
returns result = 0
IDXGIDevice2::GetAdapter called.
returns result = 0, handle = 0000000015E04CC0
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\nvwgf2umx.dll.
updating stereo texture with eyeSeparation = 0.000000e+000, separation = 0.000000e+000, convergence = 0.000000e+000, active = 0
ID3D11Device::CreateVertexShader called with BytecodeLength = 1288, handle = 0000000016B25890, ClassLinkage = 0000000000000000
bytecode hash = e761900b70667476
bytecode hash = e761900b70667476
shader registered for possible reloading: e761900b70667476_vs as bin
returns result = 0, handle = 000000000A2318D8
Call to Hooked_LoadLibraryExW for: kernel32.dll.
Call to Hooked_LoadLibraryExW for: kernel32.dll.
ID3D11Device::CreatePixelShader called with BytecodeLength = 1604, handle = 0000000016CFE570, ClassLinkage = 0000000000000000
bytecode hash = eaecc278c2e97c3f
shader registered for possible reloading: eaecc278c2e97c3f_ps as bin
returns result = 0, handle = 000000000A231A18
ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 0000000005679960, ClassLinkage = 0000000000000000
bytecode hash = e2e0f92929f0e6ae
bytecode hash = e2e0f92929f0e6ae
shader registered for possible reloading: e2e0f92929f0e6ae_vs as bin
returns result = 0, handle = 000000000A231B18
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
updating stereo texture with eyeSeparation = 1.177359e-001, separation = 9.200000e+001, convergence = 4.000000e+000, active = 1
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\gdi32.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
ID3D11Device::CreateVertexShader called with BytecodeLength = 2844, handle = 000000001A7BE1B0, ClassLinkage = 0000000000000000
bytecode hash = 6a1fa9159f1bcf7f
bytecode hash = 6a1fa9159f1bcf7f
shader registered for possible reloading: 6a1fa9159f1bcf7f_vs as bin
returns result = 0, handle = 000000000A231C58
ID3D11Device::CreatePixelShader called with BytecodeLength = 10740, handle = 0000000039902EB0, ClassLinkage = 0000000000000000
bytecode hash = 0102821afa6b0817
shader registered for possible reloading: 0102821afa6b0817_ps as bin
returns result = 0, handle = 000000000A231D98
ID3D11Device::CreateVertexShader called with BytecodeLength = 5712, handle = 0000000039806560, ClassLinkage = 0000000000000000
bytecode hash = 98a233ceff39dccf
bytecode hash = 98a233ceff39dccf
shader registered for possible reloading: 98a233ceff39dccf_vs as bin
returns result = 0, handle = 000000000A231ED8
ID3D11Device::CreatePixelShader called with BytecodeLength = 9048, handle = 000000002BDFA000, ClassLinkage = 0000000000000000
bytecode hash = 60a2ab03d80cdd62
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES
//
ps_5_0

shader registered for possible reloading: 60a2ab03d80cdd62_ps as bin
returns result = 0, handle = 000000000A231FD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 5416, handle = 000000002BC61010, ClassLinkage = 0000000000000000
bytecode hash = 7a9190d0ec7c82f9
bytecode hash = 7a9190d0ec7c82f9
shader registered for possible reloading: 7a9190d0ec7c82f9_vs as bin
returns result = 0, handle = 000000000A232118
ID3D11Device::CreatePixelShader called with BytecodeLength = 9324, handle = 000000002B493680, ClassLinkage = 0000000000000000
bytecode hash = 695db75ae98a48f7
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES
//
ps_5_0

shader registered for possible reloading: 695db75ae98a48f7_ps as bin
returns result = 0, handle = 000000000A232258
ID3D11Device::CreateVertexShader called with BytecodeLength = 5720, handle = 000000002AF88230, ClassLinkage = 0000000000000000
bytecode hash = 6df43fb96e947f1f
bytecode hash = 6df43fb96e947f1f
shader registered for possible reloading: 6df43fb96e947f1f_vs as bin
returns result = 0, handle = 000000000A232398
ID3D11Device::CreatePixelShader called with BytecodeLength = 7568, handle = 00000000356876B0, ClassLinkage = 0000000000000000
bytecode hash = 7bc042a990bee841
shader registered for possible reloading: 7bc042a990bee841_ps as bin
returns result = 0, handle = 000000000A232498
ID3D11Device::CreateVertexShader called with BytecodeLength = 5248, handle = 000000002B0D86B0, ClassLinkage = 0000000000000000
bytecode hash = 9ebae9368522ea00
bytecode hash = 9ebae9368522ea00
shader registered for possible reloading: 9ebae9368522ea00_vs as bin
returns result = 0, handle = 000000000A2325D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 8160, handle = 00000000387F4C50, ClassLinkage = 0000000000000000
bytecode hash = c88677fe2ad65738
shader registered for possible reloading: c88677fe2ad65738_ps as bin
returns result = 0, handle = 000000000A232718
ID3D11Device::CreateVertexShader called with BytecodeLength = 5496, handle = 000000003479DF40, ClassLinkage = 0000000000000000
bytecode hash = 7e21d2217bdd1932
bytecode hash = 7e21d2217bdd1932
shader registered for possible reloading: 7e21d2217bdd1932_vs as bin
returns result = 0, handle = 000000000A232858
ID3D11Device::CreatePixelShader called with BytecodeLength = 9556, handle = 00000000388B3240, ClassLinkage = 0000000000000000
bytecode hash = 5ff45a80ec82c644
shader registered for possible reloading: 5ff45a80ec82c644_ps as bin
returns result = 0, handle = 000000000A232A98
ID3D11Device::CreateVertexShader called with BytecodeLength = 5612, handle = 000000003479F550, ClassLinkage = 0000000000000000
bytecode hash = 4aeb22d42b451595
bytecode hash = 4aeb22d42b451595
shader registered for possible reloading: 4aeb22d42b451595_vs as bin
returns result = 0, handle = 000000000A232BD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 9364, handle = 00000000388B5850, ClassLinkage = 0000000000000000
bytecode hash = 5db6f86e0ed7ac06
shader registered for possible reloading: 5db6f86e0ed7ac06_ps as bin
returns result = 0, handle = 000000000A232D18
ID3D11Device::CreateVertexShader called with BytecodeLength = 5496, handle = 00000000347A0B60, ClassLinkage = 0000000000000000
bytecode hash = 23c8777e30f8441d
bytecode hash = 23c8777e30f8441d
shader registered for possible reloading: 23c8777e30f8441d_vs as bin
returns result = 0, handle = 000000000A232E18
ID3D11Device::CreatePixelShader called with BytecodeLength = 7904, handle = 000000002D0E1820, ClassLinkage = 0000000000000000
bytecode hash = 16fe44c2fcc77c44
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES
//
ps_5_0

shader registered for possible reloading: 16fe44c2fcc77c44_ps as bin
returns result = 0, handle = 000000000A232F58
ID3D11Device::CreateVertexShader called with BytecodeLength = 6936, handle = 000000002D319F40, ClassLinkage = 0000000000000000
bytecode hash = d61afa7ef90fba86
bytecode hash = d61afa7ef90fba86
shader registered for possible reloading: d61afa7ef90fba86_vs as bin
returns result = 0, handle = 000000000A233098
ID3D11Device::CreatePixelShader called with BytecodeLength = 9764, handle = 000000002DEC9AA0, ClassLinkage = 0000000000000000
bytecode hash = 420bfe722cc8a29c
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Coverage 0 N/A oMask COVERAGE uint YES
//
ps_5_0

shader registered for possible reloading: 420bfe722cc8a29c_ps as bin
returns result = 0, handle = 000000000A2331D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 5732, handle = 000000002DA452C0, ClassLinkage = 0000000000000000
bytecode hash = 648696d73b36d2bf
bytecode hash = 648696d73b36d2bf
shader registered for possible reloading: 648696d73b36d2bf_vs as bin
returns result = 0, handle = 000000000A2332D8
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\dwmapi.dll.
Call to Hooked_LoadLibraryExW for: D3DCompiler_47.dll.
Call to Hooked_LoadLibraryExW for: D3DCompiler_47.dll.
Call to Hooked_LoadLibraryExW for: D3DCompiler_46.dll.
Call to Hooked_LoadLibraryExW for: D3DCompiler_46.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll.
Call to Hooked_LoadLibraryExW for: C:\Windows\system32\DINPUT8.dll.
ID3D11Device::CreateVertexShader called with BytecodeLength = 3816, handle = 000000002A42A380, ClassLinkage = 0000000000000000
bytecode hash = 0b5badc3ed3a3d66
bytecode hash = 0b5badc3ed3a3d66
shader registered for possible reloading: 0b5badc3ed3a3d66_vs as bin
returns result = 0, handle = 000000003D089A58
ID3D11Device::CreatePixelShader called with BytecodeLength = 10528, handle = 000000002C6B6EC0, ClassLinkage = 0000000000000000
bytecode hash = 316dd047f4b0a5b4
shader registered for possible reloading: 316dd047f4b0a5b4_ps as bin
returns result = 0, handle = 000000003D089B98
ID3D11Device::CreateVertexShader called with BytecodeLength = 6412, handle = 000000002C4C8D70, ClassLinkage = 0000000000000000
bytecode hash = 05dd20b9287dab68
bytecode hash = 05dd20b9287dab68
shader registered for possible reloading: 05dd20b9287dab68_vs as bin
returns result = 0, handle = 000000003D089CD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 10188, handle = 000000002C676A50, ClassLinkage = 0000000000000000
bytecode hash = 792643baac0ced32
shader registered for possible reloading: 792643baac0ced32_ps as bin
returns result = 0, handle = 000000003D089DD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 6352, handle = 000000002C558280, ClassLinkage = 0000000000000000
bytecode hash = 3d2b4e528412e303
bytecode hash = 3d2b4e528412e303
shader registered for possible reloading: 3d2b4e528412e303_vs as bin
returns result = 0, handle = 000000003D089F18
ID3D11Device::CreateVertexShader called with BytecodeLength = 4124, handle = 000000002A425B70, ClassLinkage = 0000000000000000
bytecode hash = 51cdc9077678cf2c
bytecode hash = 51cdc9077678cf2c
shader registered for possible reloading: 51cdc9077678cf2c_vs as bin
returns result = 0, handle = 000000003D08A198
ID3D11Device::CreateVertexShader called with BytecodeLength = 1444, handle = 0000000016B348A0, ClassLinkage = 0000000000000000
bytecode hash = f38c29fdac210751
bytecode hash = f38c29fdac210751
shader registered for possible reloading: f38c29fdac210751_vs as bin
returns result = 0, handle = 000000003D08A298
ID3D11Device::CreatePixelShader called with BytecodeLength = 5308, handle = 0000000016C6AB90, ClassLinkage = 0000000000000000
bytecode hash = e734881955ce4ac5
shader registered for possible reloading: e734881955ce4ac5_ps as bin
returns result = 0, handle = 000000003D08A3D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 5732, handle = 0000000016CAC9F0, ClassLinkage = 0000000000000000
bytecode hash = 487fc63c433143e2
shader registered for possible reloading: 487fc63c433143e2_ps as bin
returns result = 0, handle = 000000003D08A518
ID3D11Device::CreateVertexShader called with BytecodeLength = 4128, handle = 0000000016CB2DB0, ClassLinkage = 0000000000000000
bytecode hash = f5112159481ac269
bytecode hash = f5112159481ac269
shader registered for possible reloading: f5112159481ac269_vs as bin
returns result = 0, handle = 000000003D08A658
ID3D11Device::CreatePixelShader called with BytecodeLength = 5520, handle = 0000000016CAB440, ClassLinkage = 0000000000000000
bytecode hash = b873e7fdeaccba76
shader registered for possible reloading: b873e7fdeaccba76_ps as bin
returns result = 0, handle = 000000003D2B4B58
ID3D11Device::CreateVertexShader called with BytecodeLength = 2572, handle = 0000000016CB3DF0, ClassLinkage = 0000000000000000
bytecode hash = d80a56dc9337ba0b
bytecode hash = d80a56dc9337ba0b
shader registered for possible reloading: d80a56dc9337ba0b_vs as bin
returns result = 0, handle = 000000003D2B4C98
ID3D11Device::CreateVertexShader called with BytecodeLength = 3236, handle = 000000001A7B6030, ClassLinkage = 0000000000000000
bytecode hash = 4471039f73ac09ff
bytecode hash = 4471039f73ac09ff
shader registered for possible reloading: 4471039f73ac09ff_vs as bin
returns result = 0, handle = 000000003D2B4DD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 2672, handle = 0000000016C6C4D0, ClassLinkage = 0000000000000000
bytecode hash = 34cac2c0bcd760cd
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: 34cac2c0bcd760cd_ps as bin
returns result = 0, handle = 000000003D2B4F18
ID3D11Device::CreateVertexShader called with BytecodeLength = 1492, handle = 0000000016C5E030, ClassLinkage = 0000000000000000
bytecode hash = c7ed395859727a73
bytecode hash = c7ed395859727a73
shader registered for possible reloading: c7ed395859727a73_vs as bin
returns result = 0, handle = 000000003D2B5018
ID3D11Device::CreatePixelShader called with BytecodeLength = 4728, handle = 0000000016E427A0, ClassLinkage = 0000000000000000
bytecode hash = e6cc4213b05bd51c
shader registered for possible reloading: e6cc4213b05bd51c_ps as bin
returns result = 0, handle = 000000003D2B5158
ID3D11Device::CreateVertexShader called with BytecodeLength = 1564, handle = 0000000016CDC570, ClassLinkage = 0000000000000000
bytecode hash = f72637fdde863da6
bytecode hash = f72637fdde863da6
shader registered for possible reloading: f72637fdde863da6_vs as bin
returns result = 0, handle = 000000003D2B5298
ID3D11Device::CreatePixelShader called with BytecodeLength = 4728, handle = 0000000016E41500, ClassLinkage = 0000000000000000
bytecode hash = 8e207f4cd217822a
shader registered for possible reloading: 8e207f4cd217822a_ps as bin
returns result = 0, handle = 000000003D2B53D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 7992, handle = 000000003313E130, ClassLinkage = 0000000000000000
bytecode hash = cf19853394038f85
shader registered for possible reloading: cf19853394038f85_ps as bin
returns result = 0, handle = 000000003D2B54D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 7880, handle = 0000000032FBC0B0, ClassLinkage = 0000000000000000
bytecode hash = a35a5453be18ac91
bytecode hash = a35a5453be18ac91
shader registered for possible reloading: a35a5453be18ac91_vs as bin
returns result = 0, handle = 000000003D2B5618
ID3D11Device::CreatePixelShader called with BytecodeLength = 5876, handle = 0000000039AD8260, ClassLinkage = 0000000000000000
bytecode hash = bab32aebb4a30167
shader registered for possible reloading: bab32aebb4a30167_ps as bin
returns result = 0, handle = 000000003D2B5758
ID3D11Device::CreateVertexShader called with BytecodeLength = 8332, handle = 0000000039DDA750, ClassLinkage = 0000000000000000
bytecode hash = be90b54625f26ae2
bytecode hash = be90b54625f26ae2
shader registered for possible reloading: be90b54625f26ae2_vs as bin
returns result = 0, handle = 000000003D2B5898
ID3D11Device::CreatePixelShader called with BytecodeLength = 6596, handle = 0000000039BE7080, ClassLinkage = 0000000000000000
bytecode hash = 89830f6ded94bc13
shader registered for possible reloading: 89830f6ded94bc13_ps as bin
returns result = 0, handle = 000000003CFC2F98
ID3D11Device::CreateVertexShader called with BytecodeLength = 5316, handle = 0000000039D8CC20, ClassLinkage = 0000000000000000
bytecode hash = 8a69d0db26a23e93
bytecode hash = 8a69d0db26a23e93
shader registered for possible reloading: 8a69d0db26a23e93_vs as bin
returns result = 0, handle = 000000003CFC30D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 6980, handle = 0000000039C23E40, ClassLinkage = 0000000000000000
bytecode hash = 3a8e0213c85d5a8c
shader registered for possible reloading: 3a8e0213c85d5a8c_ps as bin
returns result = 0, handle = 000000003CFC31D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 5316, handle = 0000000039D8B710, ClassLinkage = 0000000000000000
bytecode hash = 8a69d0db26a23e93
bytecode hash = 8a69d0db26a23e93
shader registered for possible reloading: 8a69d0db26a23e93_vs as bin
returns result = 0, handle = 000000003CFC3318
ID3D11Device::CreatePixelShader called with BytecodeLength = 5196, handle = 000000001A28A960, ClassLinkage = 0000000000000000
bytecode hash = 4b0aa9210a1e09bb
shader registered for possible reloading: 4b0aa9210a1e09bb_ps as bin
returns result = 0, handle = 000000003CFC3458
ID3D11Device::CreateVertexShader called with BytecodeLength = 7400, handle = 000000002A49A930, ClassLinkage = 0000000000000000
bytecode hash = d807bd33c499f039
bytecode hash = d807bd33c499f039
shader registered for possible reloading: d807bd33c499f039_vs as bin
returns result = 0, handle = 000000003CFC3598
ID3D11Device::CreatePixelShader called with BytecodeLength = 6960, handle = 0000000016E2DC20, ClassLinkage = 0000000000000000
bytecode hash = 9994fa37318963ab
shader registered for possible reloading: 9994fa37318963ab_ps as bin
returns result = 0, handle = 000000003CFC3698
ID3D11Device::CreateVertexShader called with BytecodeLength = 1840, handle = 0000000016C6F7D0, ClassLinkage = 0000000000000000
bytecode hash = 5b0eac10d2a49da1
bytecode hash = 5b0eac10d2a49da1
shader registered for possible reloading: 5b0eac10d2a49da1_vs as bin
returns result = 0, handle = 000000003CFC37D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 1460, handle = 0000000016C5CE00, ClassLinkage = 0000000000000000
bytecode hash = dd28d57fca69b8d9
shader registered for possible reloading: dd28d57fca69b8d9_ps as bin
returns result = 0, handle = 000000003CFC3918
ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 00000000056791B0, ClassLinkage = 0000000000000000
bytecode hash = e2e0f92929f0e6ae
bytecode hash = e2e0f92929f0e6ae
shader registered for possible reloading: e2e0f92929f0e6ae_vs as bin
returns result = 0, handle = 000000003CFC3A58
ID3D11Device::CreatePixelShader called with BytecodeLength = 3084, handle = 000000002BD88730, ClassLinkage = 0000000000000000
bytecode hash = 50d38b8778edd374
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: 50d38b8778edd374_ps as bin
returns result = 0, handle = 000000003CFC3B58
ID3D11Device::CreateVertexShader called with BytecodeLength = 3572, handle = 000000002BD8C9B0, ClassLinkage = 0000000000000000
bytecode hash = 937284071a9a224c
bytecode hash = 937284071a9a224c
shader registered for possible reloading: 937284071a9a224c_vs as bin
returns result = 0, handle = 000000003CFC3C98
ID3D11Device::CreatePixelShader called with BytecodeLength = 2500, handle = 000000001A7B24D0, ClassLinkage = 0000000000000000
bytecode hash = da677d382564a64a
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: da677d382564a64a_ps as bin
returns result = 0, handle = 000000003CFC3DD8
ID3D11Device::CreateVertexShader called with BytecodeLength = 3164, handle = 000000001A7B6D00, ClassLinkage = 0000000000000000
bytecode hash = b0071690ab0379fc
bytecode hash = b0071690ab0379fc
shader registered for possible reloading: b0071690ab0379fc_vs as bin
returns result = 0, handle = 000000003D2E9E18
ID3D11Device::CreatePixelShader called with BytecodeLength = 3360, handle = 000000002B47FEE0, ClassLinkage = 0000000000000000
bytecode hash = c27dbf87c0766407
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: c27dbf87c0766407_ps as bin
returns result = 0, handle = 000000003D2E9F58
ID3D11Device::CreateVertexShader called with BytecodeLength = 3880, handle = 000000002B485A30, ClassLinkage = 0000000000000000
bytecode hash = b715406a93964f0d
bytecode hash = b715406a93964f0d
shader registered for possible reloading: b715406a93964f0d_vs as bin
returns result = 0, handle = 000000003D2EA058
ID3D11Device::CreatePixelShader called with BytecodeLength = 3368, handle = 000000002C836400, ClassLinkage = 0000000000000000
bytecode hash = 8746910e40ee8e15
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: 8746910e40ee8e15_ps as bin
returns result = 0, handle = 000000003D2EA198
ID3D11Device::CreateVertexShader called with BytecodeLength = 3888, handle = 000000002DEB15F0, ClassLinkage = 0000000000000000
bytecode hash = 6463c0fecd1fd971
bytecode hash = 6463c0fecd1fd971
shader registered for possible reloading: 6463c0fecd1fd971_vs as bin
returns result = 0, handle = 000000003D2EA2D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 3056, handle = 000000002D37B150, ClassLinkage = 0000000000000000
bytecode hash = b33bd7acd3fc0bd7
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: b33bd7acd3fc0bd7_ps as bin
returns result = 0, handle = 000000003D2EA418
ID3D11Device::CreateVertexShader called with BytecodeLength = 5340, handle = 000000002D37BD90, ClassLinkage = 0000000000000000
bytecode hash = 0cd441d75b5bd987
bytecode hash = 0cd441d75b5bd987
shader registered for possible reloading: 0cd441d75b5bd987_vs as bin
returns result = 0, handle = 000000003D2EA518
ID3D11Device::CreatePixelShader called with BytecodeLength = 2388, handle = 000000001A7778E0, ClassLinkage = 0000000000000000
bytecode hash = 99feedc5d506c8be
creating HLSL representation.
error parsing shader> Error parsing output signature: // SV_Depth 0 N/A oDepth DEPTH float YES
//
ps_5_0

shader registered for possible reloading: 99feedc5d506c8be_ps as bin
returns result = 0, handle = 000000003D2EA658
ID3D11Device::CreateVertexShader called with BytecodeLength = 4052, handle = 000000002A426BB0, ClassLinkage = 0000000000000000
bytecode hash = dd27545bf6911a65
bytecode hash = dd27545bf6911a65
shader registered for possible reloading: dd27545bf6911a65_vs as bin
returns result = 0, handle = 000000003D2EA798
ID3D11Device::CreateVertexShader called with BytecodeLength = 1000, handle = 0000000016C8D030, ClassLinkage = 0000000000000000
bytecode hash = 47fcb934a6e339ed
bytecode hash = 47fcb934a6e339ed
shader registered for possible reloading: 47fcb934a6e339ed_vs as bin
returns result = 0, handle = 000000003D2EA8D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 1028, handle = 0000000016CFC600, ClassLinkage = 0000000000000000
bytecode hash = 27e1f7932acb28db
shader registered for possible reloading: 27e1f7932acb28db_ps as bin
returns result = 0, handle = 000000003D2EA9D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 616, handle = 00000000056796D0, ClassLinkage = 0000000000000000
bytecode hash = 02353622376b36e8
bytecode hash = 02353622376b36e8
shader registered for possible reloading: 02353622376b36e8_vs as bin
returns result = 0, handle = 000000003D2EAB18
ID3D11Device::CreatePixelShader called with BytecodeLength = 4032, handle = 0000000031EC1750, ClassLinkage = 0000000000000000
bytecode hash = eea944a9c558da85
shader registered for possible reloading: eea944a9c558da85_ps as bin
returns result = 0, handle = 000000003D2EAC58
ID3D11Device::CreateVertexShader called with BytecodeLength = 9408, handle = 000000002D0847A0, ClassLinkage = 0000000000000000
bytecode hash = ab8e2b591cdc4966
bytecode hash = ab8e2b591cdc4966
shader registered for possible reloading: ab8e2b591cdc4966_vs as bin
returns result = 0, handle = 000000003D367CD8
ID3D11Device::CreatePixelShader called with BytecodeLength = 3728, handle = 000000002A7526E0, ClassLinkage = 0000000000000000
bytecode hash = 8fdedb5c39d1ad88
shader registered for possible reloading: 8fdedb5c39d1ad88_ps as bin
returns result = 0, handle = 000000003D367E18
ID3D11Device::CreateVertexShader called with BytecodeLength = 7204, handle = 000000002A759740, ClassLinkage = 0000000000000000
bytecode hash = c60eef44d2601067
bytecode hash = c60eef44d2601067
shader registered for possible reloading: c60eef44d2601067_vs as bin
returns result = 0, handle = 000000003D367F58
ID3D11Device::CreatePixelShader called with BytecodeLength = 5080, handle = 0000000030103F40, ClassLinkage = 0000000000000000
bytecode hash = 576715e9e7876c90
shader registered for possible reloading: 576715e9e7876c90_ps as bin
returns result = 0, handle = 000000003D368058
ID3D11Device::CreateVertexShader called with BytecodeLength = 9376, handle = 000000002BC76C60, ClassLinkage = 0000000000000000
bytecode hash = db215bc8d9514af6
bytecode hash = db215bc8d9514af6
shader registered for possible reloading: db215bc8d9514af6_vs as bin
returns result = 0, handle = 000000003D368198
ID3D11Device::CreatePixelShader called with BytecodeLength = 5088, handle = 0000000038A8EC60, ClassLinkage = 0000000000000000
bytecode hash = 759cdabefc5252a6
shader registered for possible reloading: 759cdabefc5252a6_ps as bin
returns result = 0, handle = 000000003D3682D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 9684, handle = 00000000388C16A0, ClassLinkage = 0000000000000000
bytecode hash = 880d97c75b8290e4
bytecode hash = 880d97c75b8290e4
shader registered for possible reloading: 880d97c75b8290e4_vs as bin
returns result = 0, handle = 000000003D368418
ID3D11Device::CreatePixelShader called with BytecodeLength = 5328, handle = 000000002CF265F0, ClassLinkage = 0000000000000000
bytecode hash = fc18066165f335af
shader registered for possible reloading: fc18066165f335af_ps as bin
returns result = 0, handle = 000000003D368518
ID3D11Device::CreateVertexShader called with BytecodeLength = 9500, handle = 000000002D03B8F0, ClassLinkage = 0000000000000000
bytecode hash = 74a190d908d69719
bytecode hash = 74a190d908d69719
shader registered for possible reloading: 74a190d908d69719_vs as bin
returns result = 0, handle = 000000003D368658
ID3D11Device::CreatePixelShader called with BytecodeLength = 9076, handle = 000000002B828C10, ClassLinkage = 0000000000000000
bytecode hash = 8a8ece7b3dbc6656
shader registered for possible reloading: 8a8ece7b3dbc6656_ps as bin
returns result = 0, handle = 000000003D368798
ID3D11Device::CreateVertexShader called with BytecodeLength = 7892, handle = 000000002B82F5B0, ClassLinkage = 0000000000000000
bytecode hash = d275a5e4de2de1df
bytecode hash = d275a5e4de2de1df
shader registered for possible reloading: d275a5e4de2de1df_vs as bin
returns result = 0, handle = 000000003D3688D8
ID3D11Device::CreatePixelShader called with BytecodeLength = 3648, handle = 0000000016C79AE0, ClassLinkage = 0000000000000000
bytecode hash = 69c34271af1eed9c
shader registered for possible reloading: 69c34271af1eed9c_ps as bin
returns result = 0, handle = 000000003D3689D8
ID3D11Device::CreateVertexShader called with BytecodeLength = 1716, handle = 0000000016C95690, ClassLinkage = 0000000000000000
bytecode hash = 76c4ba30d317501d
bytecode hash = 76c4ba30d317501d
shader registered for possible reloading: 76c4ba30d317501d_vs as bin
returns result = 0, handle = 000000003D368B18
ID3D11Device::CreatePixelShader called with BytecodeLength = 1308, handle = 0000000016F0FDB0, ClassLinkage = 0000000000000000
bytecode hash = ccd2d0f42a8878e7
shader registered for possible reloading: ccd2d0f42a8878e7_ps as bin
returns result = 0, handle = 000000003D382058
ID3D11Device::CreateVertexShader called with BytecodeLength = 1480, handle = 0000000016F16DE0, ClassLinkage = 0000000000000000
bytecode hash = b82e356d1d45bc5e
bytecode hash = b82e356d1d45bc5e
shader registered for possible reloading: b82e356d1d45bc5e_vs as bin
returns result = 0, handle = 000000003D382158

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#12
Posted 05/03/2015 04:31 PM   
Nothing obvious there, but I did hit a crash in the decompiler (in applySwizzle()) last night while checking out World of Diving Unity 5 beta. On the off chance that it is related, can you try changing export_hlsl to 0 in the d3dx.ini?
Nothing obvious there, but I did hit a crash in the decompiler (in applySwizzle()) last night while checking out World of Diving Unity 5 beta. On the off chance that it is related, can you try changing export_hlsl to 0 in the d3dx.ini?

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#13
Posted 05/03/2015 11:52 PM   
Yep, that did the trick. Game launched and I'm now able to shader hunt. Thank you very kindly for helping me to sort this out! Glad to have such an awesome community to turn to, and although I can already tell already it's gonna be a big challenge, I hope I'll be able to get the game into a playable state and finally contribute something back!
Yep, that did the trick. Game launched and I'm now able to shader hunt. Thank you very kindly for helping me to sort this out! Glad to have such an awesome community to turn to, and although I can already tell already it's gonna be a big challenge, I hope I'll be able to get the game into a playable state and finally contribute something back!

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#14
Posted 05/04/2015 12:49 AM   
[quote="DJ-RK"]Yep, that did the trick. Game launched and I'm now able to shader hunt. Thank you very kindly for helping me to sort this out! Glad to have such an awesome community to turn to, and although I can already tell already it's gonna be a big challenge, I hope I'll be able to get the game into a playable state and finally contribute something back![/quote] That is terrific! Let us know if we can help. Since you and some other people have been getting some crashes with the Decompiler, I set the default for future builds to export_hlsl=0, as most people don't need a full shader dump. So that just slows things down, and sometimes crashes on new stuff. The flip side is that when you are now shader hunting, you might get a crash or failed Copy-On-Mark when you go to Mark a shader. High pitched beep sound says it was successful. It will give a low boop sound when a decompile fails. If you never get one, don't worry about it, but if you do, please let me know and I'll give you a hand-fixed shader, or fix the Decompiler. Have fun!
DJ-RK said:Yep, that did the trick. Game launched and I'm now able to shader hunt. Thank you very kindly for helping me to sort this out! Glad to have such an awesome community to turn to, and although I can already tell already it's gonna be a big challenge, I hope I'll be able to get the game into a playable state and finally contribute something back!

That is terrific! Let us know if we can help.

Since you and some other people have been getting some crashes with the Decompiler, I set the default for future builds to export_hlsl=0, as most people don't need a full shader dump. So that just slows things down, and sometimes crashes on new stuff.

The flip side is that when you are now shader hunting, you might get a crash or failed Copy-On-Mark when you go to Mark a shader. High pitched beep sound says it was successful. It will give a low boop sound when a decompile fails. If you never get one, don't worry about it, but if you do, please let me know and I'll give you a hand-fixed shader, or fix the Decompiler.

Have fun!

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#15
Posted 05/04/2015 03:00 AM   
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