Ignore RJ8, he's obviously an idiot that would be better off playing in 2D on a XBox for the Plug and Play experience he needs.
If he is a software developer, he wouldn't be asking for hand holding. Instead, he would be asking clear and concise questions instead of bashing stuff. He could have easily taken the time to read through this thread and learned about the wrapper and why it's so complex and isn't simply a matter of drag and drop.
Also, I had no problem understanding you in the videos.
Ignore RJ8, he's obviously an idiot that would be better off playing in 2D on a XBox for the Plug and Play experience he needs.
If he is a software developer, he wouldn't be asking for hand holding. Instead, he would be asking clear and concise questions instead of bashing stuff. He could have easily taken the time to read through this thread and learned about the wrapper and why it's so complex and isn't simply a matter of drag and drop.
Also, I had no problem understanding you in the videos.
[quote="DJ-RK"]Are you referring to the unreleased 2016 DOOM reboot (did you test it on the closed beta?), or Doom3?[/quote]
Yes! Doom - 2016, Closed beta.
Wrapper works, 3D Vision enables, presents two images and can be seen through the glasses, but stereorization is required (manual fix). Sadly, how the beta was Multiplayer only, I couldn't pursue a fix... But it looks very likely the engine used in the WOLF games is the same used here.
I didn't look to see if the 60FPS lock was in place there, but I hope not...
DJ-RK said:Are you referring to the unreleased 2016 DOOM reboot (did you test it on the closed beta?), or Doom3?
Yes! Doom - 2016, Closed beta.
Wrapper works, 3D Vision enables, presents two images and can be seen through the glasses, but stereorization is required (manual fix). Sadly, how the beta was Multiplayer only, I couldn't pursue a fix... But it looks very likely the engine used in the WOLF games is the same used here.
I didn't look to see if the 60FPS lock was in place there, but I hope not...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="D-Man11"]He could have easily taken the time to read through this thread and learned about the wrapper and why it's so complex and isn't simply a matter of drag and drop.[/quote]
Eh, i mean even me, snowing in here without looking at anything aside from the poll that lists NWN as still being on "the list" required much less than an hour to dive into it and find out that in fact, if all you want are game specific fixes, it IS a matter of drag and drop, for anything listed here:
http://3dsurroundgaming.com/OpenGL3DVisionGames.html
it requires more knowledge/time, if you want to dive deeper and learn how to make game specific fixes yourself, but i guess that doesn't surprise anyone browsing this subforum in 2016.
sorry to hear people are giving you so much grief helifax.
D-Man11 said:He could have easily taken the time to read through this thread and learned about the wrapper and why it's so complex and isn't simply a matter of drag and drop.
Eh, i mean even me, snowing in here without looking at anything aside from the poll that lists NWN as still being on "the list" required much less than an hour to dive into it and find out that in fact, if all you want are game specific fixes, it IS a matter of drag and drop, for anything listed here:
http://3dsurroundgaming.com/OpenGL3DVisionGames.html
it requires more knowledge/time, if you want to dive deeper and learn how to make game specific fixes yourself, but i guess that doesn't surprise anyone browsing this subforum in 2016.
sorry to hear people are giving you so much grief helifax.
[quote="helifax"][quote="DJ-RK"]Are you referring to the unreleased 2016 DOOM reboot (did you test it on the closed beta?), or Doom3?[/quote]
Yes! Doom - 2016, Closed beta.
Wrapper works, 3D Vision enables, presents two images and can be seen through the glasses, but stereorization is required (manual fix). Sadly, how the beta was Multiplayer only, I couldn't pursue a fix... But it looks very likely the engine used in the WOLF games is the same used here.
I didn't look to see if the 60FPS lock was in place there, but I hope not...[/quote]
Great news! Thanks for confirming that. Got this game on pre-order (but did not get a closed beta key :( ), so I'm excited to play this, but like D-Man11, I was concerned it might be the same case as Evil Within, or a whole new can of worms all together.
Are you planning on taking a look at fixing this yourself? Just wondering whether or not I should bother at trying, or if I can expect you to tackle this with your greater expertise! ;)
DJ-RK said:Are you referring to the unreleased 2016 DOOM reboot (did you test it on the closed beta?), or Doom3?
Yes! Doom - 2016, Closed beta.
Wrapper works, 3D Vision enables, presents two images and can be seen through the glasses, but stereorization is required (manual fix). Sadly, how the beta was Multiplayer only, I couldn't pursue a fix... But it looks very likely the engine used in the WOLF games is the same used here.
I didn't look to see if the 60FPS lock was in place there, but I hope not...
Great news! Thanks for confirming that. Got this game on pre-order (but did not get a closed beta key :( ), so I'm excited to play this, but like D-Man11, I was concerned it might be the same case as Evil Within, or a whole new can of worms all together.
Are you planning on taking a look at fixing this yourself? Just wondering whether or not I should bother at trying, or if I can expect you to tackle this with your greater expertise! ;)
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Sorry for my SHIETTY accent ...
i hoped not to hurt your feelings sir. i was just trying to point a few things out, i am shure you put alot of work in your videos, but what sense would they make if people who are not so capable of the english language cant properly follow what your ae trying to explain there.
Please dont let your great efforts be destroyed by such an idiot like me.
RJ
i hoped not to hurt your feelings sir. i was just trying to point a few things out, i am shure you put alot of work in your videos, but what sense would they make if people who are not so capable of the english language cant properly follow what your ae trying to explain there.
Please dont let your great efforts be destroyed by such an idiot like me.
[quote="DJ-RK"][quote="helifax"][quote="DJ-RK"]Are you referring to the unreleased 2016 DOOM reboot (did you test it on the closed beta?), or Doom3?[/quote]
Yes! Doom - 2016, Closed beta.
Wrapper works, 3D Vision enables, presents two images and can be seen through the glasses, but stereorization is required (manual fix). Sadly, how the beta was Multiplayer only, I couldn't pursue a fix... But it looks very likely the engine used in the WOLF games is the same used here.
I didn't look to see if the 60FPS lock was in place there, but I hope not...[/quote]
Great news! Thanks for confirming that. Got this game on pre-order (but did not get a closed beta key :( ), so I'm excited to play this, but like D-Man11, I was concerned it might be the same case as Evil Within, or a whole new can of worms all together.
Are you planning on taking a look at fixing this yourself? Just wondering whether or not I should bother at trying, or if I can expect you to tackle this with your greater expertise! ;)[/quote]
Yes, I am planning to take a look at it;)
DJ-RK said:Are you referring to the unreleased 2016 DOOM reboot (did you test it on the closed beta?), or Doom3?
Yes! Doom - 2016, Closed beta.
Wrapper works, 3D Vision enables, presents two images and can be seen through the glasses, but stereorization is required (manual fix). Sadly, how the beta was Multiplayer only, I couldn't pursue a fix... But it looks very likely the engine used in the WOLF games is the same used here.
I didn't look to see if the 60FPS lock was in place there, but I hope not...
Great news! Thanks for confirming that. Got this game on pre-order (but did not get a closed beta key :( ), so I'm excited to play this, but like D-Man11, I was concerned it might be the same case as Evil Within, or a whole new can of worms all together.
Are you planning on taking a look at fixing this yourself? Just wondering whether or not I should bother at trying, or if I can expect you to tackle this with your greater expertise! ;)
Yes, I am planning to take a look at it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
One look at new Doom and you know that this can`t be the old engine. So many changes, improvements that they just couldn`t call it Id Tech 5. In fact we know that this is Id Tech 6 and I hope that all problems with old one won`t appear in here.
This game is so good - it is like old Quake 3 with new devilish Doom touch.
Good to know that your wrapper works fine and that you`re interested in fixing this one. Thanks mate.
Btw: Helifax - why the first page is like that ?
Edit: In Doom - why I`m only able to see 3D depth when moving sideway. It looks amazing but only when in move and especially sideway.
Also happy to confirm that there is NO ONE EYE LAG AT ALL :)
One look at new Doom and you know that this can`t be the old engine. So many changes, improvements that they just couldn`t call it Id Tech 5. In fact we know that this is Id Tech 6 and I hope that all problems with old one won`t appear in here.
This game is so good - it is like old Quake 3 with new devilish Doom touch.
Good to know that your wrapper works fine and that you`re interested in fixing this one. Thanks mate.
Btw: Helifax - why the first page is like that ?
Edit: In Doom - why I`m only able to see 3D depth when moving sideway. It looks amazing but only when in move and especially sideway.
Also happy to confirm that there is NO ONE EYE LAG AT ALL :)
This is in the new DOOM 2016?
The wrapper doesn't insert stereorization automatically. It must be told how to do it.
If you move sideway and you have some sense of depth, that means the horizontal parallax is there some eye -sync problems might exist... I didn't had a chance to look into depth.
I will take a full look in May when the game is release;)
This is in the new DOOM 2016?
The wrapper doesn't insert stereorization automatically. It must be told how to do it.
If you move sideway and you have some sense of depth, that means the horizontal parallax is there some eye -sync problems might exist... I didn't had a chance to look into depth.
I will take a full look in May when the game is release;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="Dim22"][quote="helifax"]Really weird thing there...
I'll look and see if I can identify why that happens. It looks like a failed Framebuffer blit there...
However, it might also be due to the 3D Vision driver in some way.... If you Disable 3D Vision (CTRL+T) you should get a Side-By-Side image. Do you see the same thing in SBS mode?
(Trying to understand if is my wrapper or the driver the cause...)[/quote]
Yes, it still there. If I don't run the game with the wrapper it works fine.If there's anything else I could do just let me know. [/quote]
Thanks;) Sadly it will take some while till I will get around to tackle this in the wrapper as I am a bit busy currently with my work and limited on my free time:( But, once I will be able to get around it I will investigate and hopefully I will find what the issue is;)
Thanks for confirmation![/quote]
You're welcome :) .Thank you for what you're doing , it is much appreciated by the community.
helifax said:Really weird thing there...
I'll look and see if I can identify why that happens. It looks like a failed Framebuffer blit there...
However, it might also be due to the 3D Vision driver in some way.... If you Disable 3D Vision (CTRL+T) you should get a Side-By-Side image. Do you see the same thing in SBS mode?
(Trying to understand if is my wrapper or the driver the cause...)
Yes, it still there. If I don't run the game with the wrapper it works fine.If there's anything else I could do just let me know.
Thanks;) Sadly it will take some while till I will get around to tackle this in the wrapper as I am a bit busy currently with my work and limited on my free time:( But, once I will be able to get around it I will investigate and hopefully I will find what the issue is;)
Thanks for confirmation!
You're welcome :) .Thank you for what you're doing , it is much appreciated by the community.
Windows 10 64 bit, i5 6600k 4.6 Ghz , ASUS Z170-P D3, 16GB DDR3 2400Mhz CL 10 , 980 Ti , BenQ XL2411Z 3D Monitor, Optoma UHD 40 DLP 3D Projector , 135 Elite Screens M135UWH2 1.1 gain
I just saw a paper by Oculus/Nvidia(and others) talking about OpenGL extensions to change the eye buffer sequential rendering to simultaneous. They want to eventually be able to simultaneously render 2 images per eye.
Current status is "incomplete"
https://www.opengl.org/registry/specs/OVR/multiview.txt
" The method of stereo rendering supported in OpenGL is currently achieved by
rendering to the two eye buffers sequentially. This typically incurs double
the application and driver overhead, despite the fact that the command
streams and render states are almost identical.
This extension seeks to address the inefficiency of sequential multiview
rendering by adding a means to render to multiple elements of a 2D texture
array simultaneously. In multiview rendering, draw calls are instanced into
each corresponding element of the texture array. The vertex program uses a
new ViewID variable to compute per-view values, typically the vertex
position and view-dependent variables like reflection.
The formulation of this extension is high level in order to allow
implementation freedom. On existing hardware, applications and drivers can
realize the benefits of a single scene traversal, even if all GPU work is
fully duplicated per-view. But future support could enable simultaneous
rendering via multi-GPU, tile-based architectures could sort geometry into
tiles for multiple views in a single pass, and the implementation could even
choose to interleave at the fragment level for better texture cache
utilization and more coherent fragment shader branching.
The most obvious use case in this model is to support two simultaneous
views: one view for each eye. However, we also anticipate a usage where two
views are rendered per eye, where one has a wide field of view and the other
has a narrow one. The nature of wide field of view planar projection is
that the sample density can become unacceptably low in the view direction.
By rendering two inset eye views per eye, we can get the required sample
density in the center of projection without wasting samples, memory, and
time by oversampling in the periphery."
I just saw a paper by Oculus/Nvidia(and others) talking about OpenGL extensions to change the eye buffer sequential rendering to simultaneous. They want to eventually be able to simultaneously render 2 images per eye.
" The method of stereo rendering supported in OpenGL is currently achieved by
rendering to the two eye buffers sequentially. This typically incurs double
the application and driver overhead, despite the fact that the command
streams and render states are almost identical.
This extension seeks to address the inefficiency of sequential multiview
rendering by adding a means to render to multiple elements of a 2D texture
array simultaneously. In multiview rendering, draw calls are instanced into
each corresponding element of the texture array. The vertex program uses a
new ViewID variable to compute per-view values, typically the vertex
position and view-dependent variables like reflection.
The formulation of this extension is high level in order to allow
implementation freedom. On existing hardware, applications and drivers can
realize the benefits of a single scene traversal, even if all GPU work is
fully duplicated per-view. But future support could enable simultaneous
rendering via multi-GPU, tile-based architectures could sort geometry into
tiles for multiple views in a single pass, and the implementation could even
choose to interleave at the fragment level for better texture cache
utilization and more coherent fragment shader branching.
The most obvious use case in this model is to support two simultaneous
views: one view for each eye. However, we also anticipate a usage where two
views are rendered per eye, where one has a wide field of view and the other
has a narrow one. The nature of wide field of view planar projection is
that the sample density can become unacceptably low in the view direction.
By rendering two inset eye views per eye, we can get the required sample
density in the center of projection without wasting samples, memory, and
time by oversampling in the periphery."
Oo very interesting;)
I can see how this WILL HELP US;) especially with my wrapper and how it currently works;))
BIG THANKS FOR THE SHARE !!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
New version is out:
[color="green"]v.4.19.19[/color]
- Fixed a bug that was preventing the x64 version of the wrapper to start in Windows 7 (seen on DOOM-2016)
- Fixed a bug where the Key-Shortcuts were not working properly (toggle, push and hold, changing separation, convergence)
- Fixe a bug that was preventing the wrapper/game to start in Windows 10 when the SplashScreen was enabled (different hook mechanism).
IN ADDITION:
- Added the latest version of the wrapper to:
[.]Wolfenstein - The New Order[/.]
[.]Wolfenstein - The Old Blood[/.]
This version should reduce the eye-sync to a minimum (that can be achieved since the game is LOCKED at 60 FPS). Game needs to Run in FULLSCREEN MODE!
New version is out: v.4.19.19
- Fixed a bug that was preventing the x64 version of the wrapper to start in Windows 7 (seen on DOOM-2016)
- Fixed a bug where the Key-Shortcuts were not working properly (toggle, push and hold, changing separation, convergence)
- Fixe a bug that was preventing the wrapper/game to start in Windows 10 when the SplashScreen was enabled (different hook mechanism).
IN ADDITION:
- Added the latest version of the wrapper to:
Wolfenstein - The New Order
Wolfenstein - The Old Blood
This version should reduce the eye-sync to a minimum (that can be achieved since the game is LOCKED at 60 FPS). Game needs to Run in FULLSCREEN MODE!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hello Helifax,
please can you upload all the files for Riddick - Dark Athena for me?
Your self-extracting .exe will not finish extracting on my system - I dunno why.
Greetings Psykitt
Hello Helifax,
please can you upload all the files for Riddick - Dark Athena for me?
Your self-extracting .exe will not finish extracting on my system - I dunno why.
Greetings Psykitt
If he is a software developer, he wouldn't be asking for hand holding. Instead, he would be asking clear and concise questions instead of bashing stuff. He could have easily taken the time to read through this thread and learned about the wrapper and why it's so complex and isn't simply a matter of drag and drop.
Also, I had no problem understanding you in the videos.
Yes! Doom - 2016, Closed beta.
Wrapper works, 3D Vision enables, presents two images and can be seen through the glasses, but stereorization is required (manual fix). Sadly, how the beta was Multiplayer only, I couldn't pursue a fix... But it looks very likely the engine used in the WOLF games is the same used here.
I didn't look to see if the 60FPS lock was in place there, but I hope not...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Eh, i mean even me, snowing in here without looking at anything aside from the poll that lists NWN as still being on "the list" required much less than an hour to dive into it and find out that in fact, if all you want are game specific fixes, it IS a matter of drag and drop, for anything listed here:
http://3dsurroundgaming.com/OpenGL3DVisionGames.html
it requires more knowledge/time, if you want to dive deeper and learn how to make game specific fixes yourself, but i guess that doesn't surprise anyone browsing this subforum in 2016.
sorry to hear people are giving you so much grief helifax.
Great news! Thanks for confirming that. Got this game on pre-order (but did not get a closed beta key :( ), so I'm excited to play this, but like D-Man11, I was concerned it might be the same case as Evil Within, or a whole new can of worms all together.
Are you planning on taking a look at fixing this yourself? Just wondering whether or not I should bother at trying, or if I can expect you to tackle this with your greater expertise! ;)
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
i hoped not to hurt your feelings sir. i was just trying to point a few things out, i am shure you put alot of work in your videos, but what sense would they make if people who are not so capable of the english language cant properly follow what your ae trying to explain there.
Please dont let your great efforts be destroyed by such an idiot like me.
RJ
Yes, I am planning to take a look at it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
This game is so good - it is like old Quake 3 with new devilish Doom touch.
Good to know that your wrapper works fine and that you`re interested in fixing this one. Thanks mate.
Btw: Helifax - why the first page is like that ?
Edit: In Doom - why I`m only able to see 3D depth when moving sideway. It looks amazing but only when in move and especially sideway.
Also happy to confirm that there is NO ONE EYE LAG AT ALL :)
https://steamcommunity.com/profiles/76561198014296177/
The wrapper doesn't insert stereorization automatically. It must be told how to do it.
If you move sideway and you have some sense of depth, that means the horizontal parallax is there some eye -sync problems might exist... I didn't had a chance to look into depth.
I will take a full look in May when the game is release;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
You're welcome :) .Thank you for what you're doing , it is much appreciated by the community.
Windows 10 64 bit, i5 6600k 4.6 Ghz , ASUS Z170-P D3, 16GB DDR3 2400Mhz CL 10 , 980 Ti , BenQ XL2411Z 3D Monitor, Optoma UHD 40 DLP 3D Projector , 135 Elite Screens M135UWH2 1.1 gain
Windows 10 64 bit, i5 6600k 4.6 Ghz , ASUS Z170-P D3, 16GB DDR3 2400Mhz CL 10 , 980 Ti , BenQ XL2411Z 3D Monitor, Optoma UHD 40 DLP 3D Projector , 135 Elite Screens M135UWH2 1.1 gain
Current status is "incomplete"
https://www.opengl.org/registry/specs/OVR/multiview.txt
" The method of stereo rendering supported in OpenGL is currently achieved by
rendering to the two eye buffers sequentially. This typically incurs double
the application and driver overhead, despite the fact that the command
streams and render states are almost identical.
This extension seeks to address the inefficiency of sequential multiview
rendering by adding a means to render to multiple elements of a 2D texture
array simultaneously. In multiview rendering, draw calls are instanced into
each corresponding element of the texture array. The vertex program uses a
new ViewID variable to compute per-view values, typically the vertex
position and view-dependent variables like reflection.
The formulation of this extension is high level in order to allow
implementation freedom. On existing hardware, applications and drivers can
realize the benefits of a single scene traversal, even if all GPU work is
fully duplicated per-view. But future support could enable simultaneous
rendering via multi-GPU, tile-based architectures could sort geometry into
tiles for multiple views in a single pass, and the implementation could even
choose to interleave at the fragment level for better texture cache
utilization and more coherent fragment shader branching.
The most obvious use case in this model is to support two simultaneous
views: one view for each eye. However, we also anticipate a usage where two
views are rendered per eye, where one has a wide field of view and the other
has a narrow one. The nature of wide field of view planar projection is
that the sample density can become unacceptably low in the view direction.
By rendering two inset eye views per eye, we can get the required sample
density in the center of projection without wasting samples, memory, and
time by oversampling in the periphery."
I can see how this WILL HELP US;) especially with my wrapper and how it currently works;))
BIG THANKS FOR THE SHARE !!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
v.4.19.19
- Fixed a bug that was preventing the x64 version of the wrapper to start in Windows 7 (seen on DOOM-2016)
- Fixed a bug where the Key-Shortcuts were not working properly (toggle, push and hold, changing separation, convergence)
- Fixe a bug that was preventing the wrapper/game to start in Windows 10 when the SplashScreen was enabled (different hook mechanism).
IN ADDITION:
- Added the latest version of the wrapper to:
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
please can you upload all the files for Riddick - Dark Athena for me?
Your self-extracting .exe will not finish extracting on my system - I dunno why.
Greetings Psykitt