Oh crap, I hope you guys don't think I did any work on the link I gave in the first post, there - I didn't, was just whoring that guys new renderer
Descent wasn't 3d accellerated, so someone would have to completely re-write the whole engine from scratch in order for us to use 3d. Could happen - it's happened hundreds of times with Doom - but I don't know anything about it. Same deal with descent 2. Descent 3 should be good to go, though.
Oh crap, I hope you guys don't think I did any work on the link I gave in the first post, there - I didn't, was just whoring that guys new renderer
Descent wasn't 3d accellerated, so someone would have to completely re-write the whole engine from scratch in order for us to use 3d. Could happen - it's happened hundreds of times with Doom - but I don't know anything about it. Same deal with descent 2. Descent 3 should be good to go, though.
[quote name='f3likx' post='980520' date='Jan 13 2010, 09:12 AM']Descent wasn't 3d accellerated, so someone would have to completely re-write the whole engine from scratch in order for us to use 3d.[/quote]
WRONG!! There were patches to accelerate Descent I&II on Glide, there is an Descent II OGL Port and Descent 3 was Direct X by nature.
HOWEVER, Descent series NEVER was based on the Unreal engine. So, if you just endeavour to read the first couple of lines it will become quite evident that it simply cannot work....
[quote name='f3likx' post='980520' date='Jan 13 2010, 09:12 AM']Descent wasn't 3d accellerated, so someone would have to completely re-write the whole engine from scratch in order for us to use 3d.
WRONG!! There were patches to accelerate Descent I&II on Glide, there is an Descent II OGL Port and Descent 3 was Direct X by nature.
HOWEVER, Descent series NEVER was based on the Unreal engine. So, if you just endeavour to read the first couple of lines it will become quite evident that it simply cannot work....
With the DX10 renderer for UT99 I can't get the game to actually render in 3D. It will enable stereomode and glasses will turn on but the game remains 2D. I also have the DX9 renderer but for some reason it no longer works properly, it keeps changing the resolution forever.
With the DX10 renderer for UT99 I can't get the game to actually render in 3D. It will enable stereomode and glasses will turn on but the game remains 2D. I also have the DX9 renderer but for some reason it no longer works properly, it keeps changing the resolution forever.
Replace your renderer with this new one, make the relevent ini file changes and you're good to go, tested and confirmed
Replace your renderer with this new one, make the relevent ini file changes and you're good to go, tested and confirmed
Do you know how to make the Descent series work in a similar fashion under Win 7 ?
[quote name='f3likx' post='980492' date='Jan 12 2010, 11:04 PM'][url="http://kentie.net/article/d3d10drv/"]http://kentie.net/article/d3d10drv/[/url]
Replace your renderer with this new one, make the relevent ini file changes and you're good to go, tested and confirmed[/quote]
Do you know how to make the Descent series work in a similar fashion under Win 7 ?
[quote name='f3likx' post='980492' date='Jan 12 2010, 11:04 PM']http://kentie.net/article/d3d10drv/
Replace your renderer with this new one, make the relevent ini file changes and you're good to go, tested and confirmed
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
Descent wasn't 3d accellerated, so someone would have to completely re-write the whole engine from scratch in order for us to use 3d. Could happen - it's happened hundreds of times with Doom - but I don't know anything about it. Same deal with descent 2. Descent 3 should be good to go, though.
Descent wasn't 3d accellerated, so someone would have to completely re-write the whole engine from scratch in order for us to use 3d. Could happen - it's happened hundreds of times with Doom - but I don't know anything about it. Same deal with descent 2. Descent 3 should be good to go, though.
WRONG!! There were patches to accelerate Descent I&II on Glide, there is an Descent II OGL Port and Descent 3 was Direct X by nature.
HOWEVER, Descent series NEVER was based on the Unreal engine. So, if you just endeavour to read the first couple of lines it will become quite evident that it simply cannot work....
WRONG!! There were patches to accelerate Descent I&II on Glide, there is an Descent II OGL Port and Descent 3 was Direct X by nature.
HOWEVER, Descent series NEVER was based on the Unreal engine. So, if you just endeavour to read the first couple of lines it will become quite evident that it simply cannot work....
Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|