Project Flugan is dead
It has serious limitations but work in most games. To get it to fix a swapper there are too many missingg features. When we have multiple wrappers I find it more productive to work with just one. My 64-bit port was not intended to fix games rather Learning how to get a wrapper workin working in x64. I am now concentrating on 3DMigoto
It has serious limitations but work in most games. To get it to fix a swapper there are too many missingg features. When we have multiple wrappers I find it more productive to work with just one.
My 64-bit port was not intended to fix games rather Learning how to get a wrapper workin working in x64.

I am now concentrating on 3DMigoto

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#1
Posted 03/18/2014 10:35 AM   
Sounds like a good plan. Pool together the talent to try and make one really good solution. Good luck!
Sounds like a good plan. Pool together the talent to try and make one really good solution. Good luck!

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

#2
Posted 03/18/2014 10:57 AM   
Sounds like the right approach.
Sounds like the right approach.

#3
Posted 03/18/2014 03:08 PM   
@Flugan Appreciate all the efforts, and bet there will be a Project Flugan Part II at some point. Curiosity and Challenges are what it's all about :-) -- and a little help at paypal :-)
@Flugan

Appreciate all the efforts, and bet there will be a Project Flugan Part II at some point. Curiosity and Challenges are what it's all about :-) -- and a little help at paypal :-)

#4
Posted 03/18/2014 06:19 PM   
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