Stereoscopic rendering and camera position
I was wondering if it would somehow be possible to adjust the camera position for stereoscopic rendering via shaders. So as two images need to be drawn from different positions anyways, would it be possible to alter the positions even more and move the camera around somehow?
I was wondering if it would somehow be possible to adjust the camera position for stereoscopic rendering via shaders.
So as two images need to be drawn from different positions anyways, would it be possible to alter the positions even more and move the camera around somehow?

#1
Posted 07/09/2018 08:31 PM   
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