[quote][b]4. Is NVIDIA fully committed to supporting 3D Vision for the foreseeable future with consistent driver updates or will we see a decrease in support as appears to be the current trend to many 3D Vision users? For example. A lot of games have major issues with Shadows while running 3D Vision. Can profiles fix these issues or are we going to have to rely on developers to implement 3D Vision compatible shadows? What role do developers play in having a good 3D Vision experience at launch?[/b]
Andrew Fear, 3D Vision Product Manager: NVIDIA is fully committed to 3D Vision. In the past four driver releases, we have added more than 50 game profiles to our driver and we have seeded over 150 3D Vision test setups to developers worldwide. Our devrel team works hard to evangelize the technology to game developers and you will see more developers ensuring their games work great with 3D Vision. Like any new technology, it takes time and not every developer is able to intercept their development/release cycles and make changes for 3D Vision. In the specific example of shadows, sometimes these effects are rendered with techniques that need to be modified to be compatible with stereoscopic 3D, which means we have to recommend users disable them. Some developers are making the necessary updates, and some are waiting to fix it in their next games.
In the past few months we have seen our developer relations team work with developers to make Batman: Arkham Asylum and Resident Evil 5 look incredible in 3D. And we are excited now to see new titles that are coming – such as Borderlands, Bioshock 2, and Avatar – that should all look incredible in 3D.
Game profiles can help configure many games, but game developers spending time to optimize for 3D Vision will make the experience better. To help facilitate that, we have provided new SDKs for our core 3D Vision driver architecture that lets developers have almost complete control over how their game is rendered in 3D. We believe these changes, combined with tremendous interest from developers, will result in a large growth of 3D Vision-Ready titles in the coming months and years.
In addition to making gaming better, we are also working on expanding our ecosystem to support better picture, movie, and Web experiences in 3D. A great example is our support for the Fujifilm FinePix REAL 3D W1 camera. We were the first 3D technology provider to recognize the new 3D picture file format taken by the camera and provide software for our users. In upcoming drivers, you will also see even more enhancements for a 3D Web experience.[/quote]
I am pretty happy with the response. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
4. Is NVIDIA fully committed to supporting 3D Vision for the foreseeable future with consistent driver updates or will we see a decrease in support as appears to be the current trend to many 3D Vision users? For example. A lot of games have major issues with Shadows while running 3D Vision. Can profiles fix these issues or are we going to have to rely on developers to implement 3D Vision compatible shadows? What role do developers play in having a good 3D Vision experience at launch?
Andrew Fear, 3D Vision Product Manager: NVIDIA is fully committed to 3D Vision. In the past four driver releases, we have added more than 50 game profiles to our driver and we have seeded over 150 3D Vision test setups to developers worldwide. Our devrel team works hard to evangelize the technology to game developers and you will see more developers ensuring their games work great with 3D Vision. Like any new technology, it takes time and not every developer is able to intercept their development/release cycles and make changes for 3D Vision. In the specific example of shadows, sometimes these effects are rendered with techniques that need to be modified to be compatible with stereoscopic 3D, which means we have to recommend users disable them. Some developers are making the necessary updates, and some are waiting to fix it in their next games.
In the past few months we have seen our developer relations team work with developers to make Batman: Arkham Asylum and Resident Evil 5 look incredible in 3D. And we are excited now to see new titles that are coming – such as Borderlands, Bioshock 2, and Avatar – that should all look incredible in 3D.
Game profiles can help configure many games, but game developers spending time to optimize for 3D Vision will make the experience better. To help facilitate that, we have provided new SDKs for our core 3D Vision driver architecture that lets developers have almost complete control over how their game is rendered in 3D. We believe these changes, combined with tremendous interest from developers, will result in a large growth of 3D Vision-Ready titles in the coming months and years.
In addition to making gaming better, we are also working on expanding our ecosystem to support better picture, movie, and Web experiences in 3D. A great example is our support for the Fujifilm FinePix REAL 3D W1 camera. We were the first 3D technology provider to recognize the new 3D picture file format taken by the camera and provide software for our users. In upcoming drivers, you will also see even more enhancements for a 3D Web experience.
I am pretty happy with the response. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
The human race divides politically into those who want people to be controlled and those who have no such desire.
I am pretty happy with the response. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />[/quote]
I like what I read too! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
Now if they only gave us these updates through a community based site or twitter. That way we don't have to ask every time we want an info update. I'm guessing almost every one that visits these forums is intrested in Nvidia 3d Vision developments, and it will boost our morale. Can't wait to play Borderlands!
Now if they only gave us these updates through a community based site or twitter. That way we don't have to ask every time we want an info update. I'm guessing almost every one that visits these forums is intrested in Nvidia 3d Vision developments, and it will boost our morale. Can't wait to play Borderlands!
[quote name='Andrew Fear']NVIDIA is fully committed to 3D Vision. In the past four driver releases, we have added more than 50 game profiles to our driver and we have seeded over 150 3D Vision test setups to developers worldwide. Our devrel team works hard to evangelize the technology to game developers and you will see more developers ensuring their games work great with 3D Vision.[/quote]
There's a "devrel" [i]team[/i]? I got the impression it was just one guy...working part time.
[quote name='Andrew Fear']Like any new technology, it takes time and not every developer is able to intercept their development/release cycles and make changes for 3D Vision.[/quote]
Yeah, it would be unreasonable to expect too much this early in the development process. After all, nVidia have only been working on their stereoscopic 3D drivers for a decade or so. And games developers are all so busy coming up with an endless stream of deeply innovative, fresh and original themes and game mechanics that it's hardly suprising they don't have five spare minutes in which to add a z coordinate to a mouse cursor or a player tag.
In addition, no publisher nowadays would be willing to abuse the trust of their customers by releasing a game before it's been finished and thoroughly beta tested so there's rarely, if ever, any need for games to be patched (which means there aren't any opportunities for improvements to 3D Vision compatibility to be added after release).
We also have to allow for the fact that nVidia are an extremely small company with very limited resources so there's not much they can do to get developers to fix 3D anomalies in their games. Only 63% of gamers have an nVidia graphics card so it would be unrealistic to expect developers to pay much attention to what nVidia say.
[quote name='Andrew Fear']In the specific example of shadows, sometimes these effects are rendered with techniques that need to be modified to be compatible with stereoscopic 3D, which means we have to recommend users disable them. Some developers are making the necessary updates...[/quote]
Which developers?
[quote name='Andrew Fear']...and some are waiting to fix it in their next games.[/quote]
Or maybe the game after their next game, or the one after that?
[quote name='Andrew Fear']In the past few months we have seen our developer relations team work with developers to make Batman: Arkham Asylum and Resident Evil 5 look incredible in 3D.[/quote]
So.....almost a year after the launch, a grand total of two games which were intentionally designed to work well with 3D Vision have been released (one of which was ruined by the developers deliberately crippling the convergence settings, with nVidia's help).
[quote name='Andrew Fear']And we are excited now to see new titles that are coming – such as Borderlands, Bioshock 2, and Avatar – that should all look incredible in 3D[/quote]
Oh sorry, it seems I was being unduly pessimistic -the number of such titles is set to soar by 150 percent! (to, er...five).
[quote name='Andrew Fear']Game profiles can help configure many games, but game developers spending time to optimize for 3D Vision will make the experience better. To help facilitate that, we have provided new SDKs for our core 3D Vision driver architecture that lets developers have almost complete control over how their game is rendered in 3D.[/quote]
They already had "almost complete control over how their game is rendered in 3D". If they gave an x, y and z coordinate to an object then that's where it would be rendered relative to the other content of the scene. Giving them the additional ability to disable stuff like convergence settings is of zero benefit to developers, and positively harms users.
[quote name='Andrew Fear']We believe these changes, combined with tremendous interest from developers, will result in a large growth of 3D Vision-Ready titles in the coming months and years.[/quote]
Yep, you already said the number of 3D Vision ready titles is about to increase by a whopping 150 percent.
[quote name='Andrew Fear']In addition to making gaming better, we are also working on expanding our ecosystem to support better picture, movie, and Web experiences in 3D. A great example is our support for the Fujifilm FinePix REAL 3D W1 camera. We were the first 3D technology provider to recognize the new 3D picture file format taken by the camera and provide software for our users.[/quote]
Ah, finally we can see what was occupying nVidia's entire 3d driver development team for the last year -they added support for a new 3d photo format! No wonder they didn't have any time left over to make any significant improvement to the drivers, or indeed any improvements whatsoever to the control panel or on-screen display. And despite this massive workload they even found time to add a few dozen 3d profiles! (Although, admittedly, they generally all say the same thing: "This game kinda works okay in 3d if you disable the following graphical features").
[quote name='Andrew Fear']In upcoming drivers, you will also see even more enhancements for a 3D Web experience.[/quote]
It would certainly be nice to be able to view a 3d image on a web page in 3d, without having to launch a fullscreen app, but I have a horrible suspicion that this "3D Web experience" will instead be some deeply misguided attempt to present 2d content in 3d. Remember Vista's "Windows Flip 3D" capability? Remember how you haven't used it since about two minutes after installing Vista? There's a reason why a desk has a large flat surface and why sheets of paper tend to be flat.
Seriously nVidia, what on earth have you guys being doing for the last 10 months? Where are the fixes for flagship titles, like the screen depth player tags in Left 4 Dead, the 2d mouse cursor in Empire Total War, the shadows in Racedriver Grid, the dodgy headlights in Burnout Paradise, the incorrect depth for [url="http://developer.valvesoftware.com/wiki/3D_Skybox"]3d skybox[/url] models in just about all Valve titles, the water and sky in Crysis etc etc etc?
What about OpenGL support? We [i]still[/i] can't play any id software games like Quake or Doom in 3d (or any of the dozens of games which use their engines), or other major titles like the IL2 Sturmovik series (despite the fact that these all worked fine with the old nVidia stereoscopic drivers).
And speaking of the old drivers, when are you going to re-enable all the other features that they had which are missing or broken in the newer 3D Vision drivers, like glasses timing adjustment, 3d gamma settings, 3d refresh rate override, monitor size settings and frontplane adjustment?
Finally, are we [i]ever[/i] going to see a proper on-screen display showing not just depth, but also convergence (and preferably several other settings as well)? By definition, the people using 3D Vision have already successfully managed to turn on a PC and install and launch a game. Our little heads won't explode if we're presented with an interface with more than one setting on it.
Andrew Fear said:NVIDIA is fully committed to 3D Vision. In the past four driver releases, we have added more than 50 game profiles to our driver and we have seeded over 150 3D Vision test setups to developers worldwide. Our devrel team works hard to evangelize the technology to game developers and you will see more developers ensuring their games work great with 3D Vision.
There's a "devrel" team? I got the impression it was just one guy...working part time.
Andrew Fear said:Like any new technology, it takes time and not every developer is able to intercept their development/release cycles and make changes for 3D Vision.
Yeah, it would be unreasonable to expect too much this early in the development process. After all, nVidia have only been working on their stereoscopic 3D drivers for a decade or so. And games developers are all so busy coming up with an endless stream of deeply innovative, fresh and original themes and game mechanics that it's hardly suprising they don't have five spare minutes in which to add a z coordinate to a mouse cursor or a player tag.
In addition, no publisher nowadays would be willing to abuse the trust of their customers by releasing a game before it's been finished and thoroughly beta tested so there's rarely, if ever, any need for games to be patched (which means there aren't any opportunities for improvements to 3D Vision compatibility to be added after release).
We also have to allow for the fact that nVidia are an extremely small company with very limited resources so there's not much they can do to get developers to fix 3D anomalies in their games. Only 63% of gamers have an nVidia graphics card so it would be unrealistic to expect developers to pay much attention to what nVidia say.
Andrew Fear said:In the specific example of shadows, sometimes these effects are rendered with techniques that need to be modified to be compatible with stereoscopic 3D, which means we have to recommend users disable them. Some developers are making the necessary updates...
Which developers?
Andrew Fear said:...and some are waiting to fix it in their next games.
Or maybe the game after their next game, or the one after that?
Andrew Fear said:In the past few months we have seen our developer relations team work with developers to make Batman: Arkham Asylum and Resident Evil 5 look incredible in 3D.
So.....almost a year after the launch, a grand total of two games which were intentionally designed to work well with 3D Vision have been released (one of which was ruined by the developers deliberately crippling the convergence settings, with nVidia's help).
Andrew Fear said:And we are excited now to see new titles that are coming – such as Borderlands, Bioshock 2, and Avatar – that should all look incredible in 3D
Oh sorry, it seems I was being unduly pessimistic -the number of such titles is set to soar by 150 percent! (to, er...five).
Andrew Fear said:Game profiles can help configure many games, but game developers spending time to optimize for 3D Vision will make the experience better. To help facilitate that, we have provided new SDKs for our core 3D Vision driver architecture that lets developers have almost complete control over how their game is rendered in 3D.
They already had "almost complete control over how their game is rendered in 3D". If they gave an x, y and z coordinate to an object then that's where it would be rendered relative to the other content of the scene. Giving them the additional ability to disable stuff like convergence settings is of zero benefit to developers, and positively harms users.
Andrew Fear said:We believe these changes, combined with tremendous interest from developers, will result in a large growth of 3D Vision-Ready titles in the coming months and years.
Yep, you already said the number of 3D Vision ready titles is about to increase by a whopping 150 percent.
Andrew Fear said:In addition to making gaming better, we are also working on expanding our ecosystem to support better picture, movie, and Web experiences in 3D. A great example is our support for the Fujifilm FinePix REAL 3D W1 camera. We were the first 3D technology provider to recognize the new 3D picture file format taken by the camera and provide software for our users.
Ah, finally we can see what was occupying nVidia's entire 3d driver development team for the last year -they added support for a new 3d photo format! No wonder they didn't have any time left over to make any significant improvement to the drivers, or indeed any improvements whatsoever to the control panel or on-screen display. And despite this massive workload they even found time to add a few dozen 3d profiles! (Although, admittedly, they generally all say the same thing: "This game kinda works okay in 3d if you disable the following graphical features").
Andrew Fear said:In upcoming drivers, you will also see even more enhancements for a 3D Web experience.
It would certainly be nice to be able to view a 3d image on a web page in 3d, without having to launch a fullscreen app, but I have a horrible suspicion that this "3D Web experience" will instead be some deeply misguided attempt to present 2d content in 3d. Remember Vista's "Windows Flip 3D" capability? Remember how you haven't used it since about two minutes after installing Vista? There's a reason why a desk has a large flat surface and why sheets of paper tend to be flat.
Seriously nVidia, what on earth have you guys being doing for the last 10 months? Where are the fixes for flagship titles, like the screen depth player tags in Left 4 Dead, the 2d mouse cursor in Empire Total War, the shadows in Racedriver Grid, the dodgy headlights in Burnout Paradise, the incorrect depth for 3d skybox models in just about all Valve titles, the water and sky in Crysis etc etc etc?
What about OpenGL support? We still can't play any id software games like Quake or Doom in 3d (or any of the dozens of games which use their engines), or other major titles like the IL2 Sturmovik series (despite the fact that these all worked fine with the old nVidia stereoscopic drivers).
And speaking of the old drivers, when are you going to re-enable all the other features that they had which are missing or broken in the newer 3D Vision drivers, like glasses timing adjustment, 3d gamma settings, 3d refresh rate override, monitor size settings and frontplane adjustment?
Finally, are we ever going to see a proper on-screen display showing not just depth, but also convergence (and preferably several other settings as well)? By definition, the people using 3D Vision have already successfully managed to turn on a PC and install and launch a game. Our little heads won't explode if we're presented with an interface with more than one setting on it.
ROFL!
Nicely written that made my day /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
I recently cut my revelator dongle and put it to my 5,- EUR shutter glasses and plugged it into my hl61a750 dlp tv to have the opportunity to use the iz3d driver next to the nvidia one.
That to make sure if nvidia driver development is progressing like the last year (you veterans know it´s nealrly 10 years) i´ll be able to change it in seconds.
For now it has much more features than Nvidia´s. And the development team is communicating nearly every day to their customers. Of course their driver isn´t perfect, but with dlp it works out of the box, sometimes better than nvidias sometimes not. Only pageflipping is a problem because of sync issues, but DLP works perfect and also in window mode.
Nicely written that made my day /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
I recently cut my revelator dongle and put it to my 5,- EUR shutter glasses and plugged it into my hl61a750 dlp tv to have the opportunity to use the iz3d driver next to the nvidia one.
That to make sure if nvidia driver development is progressing like the last year (you veterans know it´s nealrly 10 years) i´ll be able to change it in seconds.
For now it has much more features than Nvidia´s. And the development team is communicating nearly every day to their customers. Of course their driver isn´t perfect, but with dlp it works out of the box, sometimes better than nvidias sometimes not. Only pageflipping is a problem because of sync issues, but DLP works perfect and also in window mode.
[quote name='DickDastardly' post='605215' date='Oct 25 2009, 05:46 PM']There's a "devrel" [i]team[/i]? I got the impression it was just one guy...working part time.
Yeah, it would be unreasonable to expect too much this early in the development process. After all, nVidia have only been working on their stereoscopic 3D drivers for a decade or so. And games developers are all so busy coming up with an endless stream of deeply innovative, fresh and original themes and game mechanics that it's hardly suprising they don't have five spare minutes in which to add a z coordinate to a mouse cursor or a player tag.
In addition, no publisher nowadays would be willing to abuse the trust of their customers by releasing a game before it's been finished and thoroughly beta tested so there's rarely, if ever, any need for games to be patched (which means there aren't any opportunities for improvements to 3D Vision compatibility to be added after release).
We also have to allow for the fact that nVidia are an extremely small company with very limited resources so there's not much they can do to get developers to fix 3D anomalies in their games. Only 63% of gamers have an nVidia graphics card so it would be unrealistic to expect developers to pay much attention to what nVidia say.
Which developers?
Or maybe the game after their next game, or the one after that?
So.....almost a year after the launch, a grand total of two games which were intentionally designed to work well with 3D Vision have been released (one of which was ruined by the developers deliberately crippling the convergence settings, with nVidia's help).
Oh sorry, it seems I was being unduly pessimistic -the number of such titles is set to soar by 150 percent! (to, er...five).
They already had "almost complete control over how their game is rendered in 3D". If they gave an x, y and z coordinate to an object then that's where it would be rendered relative to the other content of the scene. Giving them the additional ability to disable stuff like convergence settings is of zero benefit to developers, and positively harms users.
Yep, you already said the number of 3D Vision ready titles is about to increase by a whopping 150 percent.
Ah, finally we can see what was occupying nVidia's entire 3d driver development team for the last year -they added support for a new 3d photo format! No wonder they didn't have any time left over to make any significant improvement to the drivers, or indeed any improvements whatsoever to the control panel or on-screen display. And despite this massive workload they even found time to add a few dozen 3d profiles! (Although, admittedly, they generally all say the same thing: "This game kinda works okay in 3d if you disable the following graphical features").
It would certainly be nice to be able to view a 3d image on a web page in 3d, without having to launch a fullscreen app, but I have a horrible suspicion that this "3D Web experience" will instead be some deeply misguided attempt to present 2d content in 3d. Remember Vista's "Windows Flip 3D" capability? Remember how you haven't used it since about two minutes after installing Vista? There's a reason why a desk has a large flat surface and why sheets of paper tend to be flat.
Seriously nVidia, what on earth have you guys being doing for the last 10 months? Where are the fixes for flagship titles, like the screen depth player tags in Left 4 Dead, the 2d mouse cursor in Empire Total War, the shadows in Racedriver Grid, the dodgy headlights in Burnout Paradise, the incorrect depth for [url="http://developer.valvesoftware.com/wiki/3D_Skybox"]3d skybox[/url] models in just about all Valve titles, the water and sky in Crysis etc etc etc?
What about OpenGL support? We [i]still[/i] can't play any id software games like Quake or Doom in 3d (or any of the dozens of games which use their engines), or other major titles like the IL2 Sturmovik series (despite the fact that these all worked fine with the old nVidia stereoscopic drivers).
And speaking of the old drivers, when are you going to re-enable all the other features that they had which are missing or broken in the newer 3D Vision drivers, like glasses timing adjustment, 3d gamma settings, 3d refresh rate override, monitor size settings and frontplane adjustment?
Finally, are we [i]ever[/i] going to see a proper on-screen display showing not just depth, but also convergence (and preferably several other settings as well)? By definition, the people using 3D Vision have already successfully managed to turn on a PC and install and launch a game. Our little heads won't explode if we're presented with an interface with more than one setting on it.
Cheers,
DD[/quote]
Be sure to actually pass this on to nV. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> Won't do us much good hanging out in a user to user forum since we haven't been getting a lot of nV eyeballs in here lately.
[quote name='DickDastardly' post='605215' date='Oct 25 2009, 05:46 PM']There's a "devrel" team? I got the impression it was just one guy...working part time.
Yeah, it would be unreasonable to expect too much this early in the development process. After all, nVidia have only been working on their stereoscopic 3D drivers for a decade or so. And games developers are all so busy coming up with an endless stream of deeply innovative, fresh and original themes and game mechanics that it's hardly suprising they don't have five spare minutes in which to add a z coordinate to a mouse cursor or a player tag.
In addition, no publisher nowadays would be willing to abuse the trust of their customers by releasing a game before it's been finished and thoroughly beta tested so there's rarely, if ever, any need for games to be patched (which means there aren't any opportunities for improvements to 3D Vision compatibility to be added after release).
We also have to allow for the fact that nVidia are an extremely small company with very limited resources so there's not much they can do to get developers to fix 3D anomalies in their games. Only 63% of gamers have an nVidia graphics card so it would be unrealistic to expect developers to pay much attention to what nVidia say.
Which developers?
Or maybe the game after their next game, or the one after that?
So.....almost a year after the launch, a grand total of two games which were intentionally designed to work well with 3D Vision have been released (one of which was ruined by the developers deliberately crippling the convergence settings, with nVidia's help).
Oh sorry, it seems I was being unduly pessimistic -the number of such titles is set to soar by 150 percent! (to, er...five).
They already had "almost complete control over how their game is rendered in 3D". If they gave an x, y and z coordinate to an object then that's where it would be rendered relative to the other content of the scene. Giving them the additional ability to disable stuff like convergence settings is of zero benefit to developers, and positively harms users.
Yep, you already said the number of 3D Vision ready titles is about to increase by a whopping 150 percent.
Ah, finally we can see what was occupying nVidia's entire 3d driver development team for the last year -they added support for a new 3d photo format! No wonder they didn't have any time left over to make any significant improvement to the drivers, or indeed any improvements whatsoever to the control panel or on-screen display. And despite this massive workload they even found time to add a few dozen 3d profiles! (Although, admittedly, they generally all say the same thing: "This game kinda works okay in 3d if you disable the following graphical features").
It would certainly be nice to be able to view a 3d image on a web page in 3d, without having to launch a fullscreen app, but I have a horrible suspicion that this "3D Web experience" will instead be some deeply misguided attempt to present 2d content in 3d. Remember Vista's "Windows Flip 3D" capability? Remember how you haven't used it since about two minutes after installing Vista? There's a reason why a desk has a large flat surface and why sheets of paper tend to be flat.
Seriously nVidia, what on earth have you guys being doing for the last 10 months? Where are the fixes for flagship titles, like the screen depth player tags in Left 4 Dead, the 2d mouse cursor in Empire Total War, the shadows in Racedriver Grid, the dodgy headlights in Burnout Paradise, the incorrect depth for 3d skybox models in just about all Valve titles, the water and sky in Crysis etc etc etc?
What about OpenGL support? We still can't play any id software games like Quake or Doom in 3d (or any of the dozens of games which use their engines), or other major titles like the IL2 Sturmovik series (despite the fact that these all worked fine with the old nVidia stereoscopic drivers).
And speaking of the old drivers, when are you going to re-enable all the other features that they had which are missing or broken in the newer 3D Vision drivers, like glasses timing adjustment, 3d gamma settings, 3d refresh rate override, monitor size settings and frontplane adjustment?
Finally, are we ever going to see a proper on-screen display showing not just depth, but also convergence (and preferably several other settings as well)? By definition, the people using 3D Vision have already successfully managed to turn on a PC and install and launch a game. Our little heads won't explode if we're presented with an interface with more than one setting on it.
Cheers,
DD
Be sure to actually pass this on to nV. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> Won't do us much good hanging out in a user to user forum since we haven't been getting a lot of nV eyeballs in here lately.
The human race divides politically into those who want people to be controlled and those who have no such desire.
I've uninstalled my 3d driver, due to an issue that I cannot figure out. Constant black screen every so often during gaming with the added quick flash in the middle of the screen "Out of Range" on the monitor. It hasn't happened since removing the 3d driver. Get so fed up with it happening I removed the damn thing. PM to Andrew was no help as I got zero response.
I've uninstalled my 3d driver, due to an issue that I cannot figure out. Constant black screen every so often during gaming with the added quick flash in the middle of the screen "Out of Range" on the monitor. It hasn't happened since removing the 3d driver. Get so fed up with it happening I removed the damn thing. PM to Andrew was no help as I got zero response.
In other news, Borderlands has been released (the first of the three forthcoming games Andrew highlighted specifically because they'd "look incredible in 3D", thanks to the hard work of nVidia's developer relations team).
So presumably it's a flawless experience with 3D Vision? Er...not exactly. [url="http://forums.nvidia.com/index.php?showtopic=109950"]Apparently[/url] the game has no 3D crosshair (and nVidia's own doesn't work either), shadows have to be disabled otherwise there are "anomalies everywhere", and <sigh> the text labels of other characters are drawn at screen depth rather than at the depth of whatever they're labelling.
Another triumph for nVidia's developer relations team -well done guys, you're certainly earning your salaries!
[quote name='pahncrd' post='605608' date='Oct 27 2009, 02:57 AM']Be sure to actually pass this on to nV. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> Won't do us much good hanging out in a user to user forum since we haven't been getting a lot of nV eyeballs in here lately.[/quote]
I (and others) have raised these issues in numerous threads, at least some of which Andrew has posted in, so presumably he read them, although we've never received any worthwhile responses. I've sent them to nVidia Support (from whom I got a generic brush-off) and I've even PM'd Andrew directly, but he never bothered to reply at all.
Good management teams treat feedback from customers as a highly valuable resource - something which they can use to improve their products, thereby increasing both customer satisfaction and sales. To nVidia's 3D team, however, it seems that customer feedback is nothing more than an annoyance which is ignored in the hope it will eventually stop.
The only real source of hope right now is that in large corporations people often change jobs every year or so. Maybe the 3D Vision team will eventually be led by someone who understands the importance of this technology and isn't afraid to kick some ass (both internally within nVidia and externally with game developers) to promote and improve it. Until then, it looks as if we're unlikely to see anything worthwhile in the infrequent driver updates, just the addition of a handful of pointless game profiles each time.
Cheers,
DD
In other news, Borderlands has been released (the first of the three forthcoming games Andrew highlighted specifically because they'd "look incredible in 3D", thanks to the hard work of nVidia's developer relations team).
So presumably it's a flawless experience with 3D Vision? Er...not exactly. Apparently the game has no 3D crosshair (and nVidia's own doesn't work either), shadows have to be disabled otherwise there are "anomalies everywhere", and <sigh> the text labels of other characters are drawn at screen depth rather than at the depth of whatever they're labelling.
Another triumph for nVidia's developer relations team -well done guys, you're certainly earning your salaries!
[quote name='pahncrd' post='605608' date='Oct 27 2009, 02:57 AM']Be sure to actually pass this on to nV. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> Won't do us much good hanging out in a user to user forum since we haven't been getting a lot of nV eyeballs in here lately.
I (and others) have raised these issues in numerous threads, at least some of which Andrew has posted in, so presumably he read them, although we've never received any worthwhile responses. I've sent them to nVidia Support (from whom I got a generic brush-off) and I've even PM'd Andrew directly, but he never bothered to reply at all.
Good management teams treat feedback from customers as a highly valuable resource - something which they can use to improve their products, thereby increasing both customer satisfaction and sales. To nVidia's 3D team, however, it seems that customer feedback is nothing more than an annoyance which is ignored in the hope it will eventually stop.
The only real source of hope right now is that in large corporations people often change jobs every year or so. Maybe the 3D Vision team will eventually be led by someone who understands the importance of this technology and isn't afraid to kick some ass (both internally within nVidia and externally with game developers) to promote and improve it. Until then, it looks as if we're unlikely to see anything worthwhile in the infrequent driver updates, just the addition of a handful of pointless game profiles each time.
[quote][b]4. Is NVIDIA fully committed to supporting 3D Vision for the foreseeable future with consistent driver updates or will we see a decrease in support as appears to be the current trend to many 3D Vision users? For example. A lot of games have major issues with Shadows while running 3D Vision. Can profiles fix these issues or are we going to have to rely on developers to implement 3D Vision compatible shadows? What role do developers play in having a good 3D Vision experience at launch?[/b]
Andrew Fear, 3D Vision Product Manager: NVIDIA is fully committed to 3D Vision. In the past four driver releases, we have added more than 50 game profiles to our driver and we have seeded over 150 3D Vision test setups to developers worldwide. Our devrel team works hard to evangelize the technology to game developers and you will see more developers ensuring their games work great with 3D Vision. Like any new technology, it takes time and not every developer is able to intercept their development/release cycles and make changes for 3D Vision. In the specific example of shadows, sometimes these effects are rendered with techniques that need to be modified to be compatible with stereoscopic 3D, which means we have to recommend users disable them. Some developers are making the necessary updates, and some are waiting to fix it in their next games.
In the past few months we have seen our developer relations team work with developers to make Batman: Arkham Asylum and Resident Evil 5 look incredible in 3D. And we are excited now to see new titles that are coming – such as Borderlands, Bioshock 2, and Avatar – that should all look incredible in 3D.
Game profiles can help configure many games, but game developers spending time to optimize for 3D Vision will make the experience better. To help facilitate that, we have provided new SDKs for our core 3D Vision driver architecture that lets developers have almost complete control over how their game is rendered in 3D. We believe these changes, combined with tremendous interest from developers, will result in a large growth of 3D Vision-Ready titles in the coming months and years.
In addition to making gaming better, we are also working on expanding our ecosystem to support better picture, movie, and Web experiences in 3D. A great example is our support for the Fujifilm FinePix REAL 3D W1 camera. We were the first 3D technology provider to recognize the new 3D picture file format taken by the camera and provide software for our users. In upcoming drivers, you will also see even more enhancements for a 3D Web experience.[/quote]
I am pretty happy with the response.
I am pretty happy with the response.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
I am pretty happy with the response.
I like what I read too!
I am pretty happy with the response.
I like what I read too!
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Now if they only gave us these updates through a community based site or twitter. That way we don't have to ask every time we want an info update. I'm guessing almost every one that visits these forums is intrested in Nvidia 3d Vision developments, and it will boost our morale. Can't wait to play Borderlands!
Now if they only gave us these updates through a community based site or twitter. That way we don't have to ask every time we want an info update. I'm guessing almost every one that visits these forums is intrested in Nvidia 3d Vision developments, and it will boost our morale. Can't wait to play Borderlands!
There's a "devrel" [i]team[/i]? I got the impression it was just one guy...working part time.
[quote name='Andrew Fear']Like any new technology, it takes time and not every developer is able to intercept their development/release cycles and make changes for 3D Vision.[/quote]
Yeah, it would be unreasonable to expect too much this early in the development process. After all, nVidia have only been working on their stereoscopic 3D drivers for a decade or so. And games developers are all so busy coming up with an endless stream of deeply innovative, fresh and original themes and game mechanics that it's hardly suprising they don't have five spare minutes in which to add a z coordinate to a mouse cursor or a player tag.
In addition, no publisher nowadays would be willing to abuse the trust of their customers by releasing a game before it's been finished and thoroughly beta tested so there's rarely, if ever, any need for games to be patched (which means there aren't any opportunities for improvements to 3D Vision compatibility to be added after release).
We also have to allow for the fact that nVidia are an extremely small company with very limited resources so there's not much they can do to get developers to fix 3D anomalies in their games. Only 63% of gamers have an nVidia graphics card so it would be unrealistic to expect developers to pay much attention to what nVidia say.
[quote name='Andrew Fear']In the specific example of shadows, sometimes these effects are rendered with techniques that need to be modified to be compatible with stereoscopic 3D, which means we have to recommend users disable them. Some developers are making the necessary updates...[/quote]
Which developers?
[quote name='Andrew Fear']...and some are waiting to fix it in their next games.[/quote]
Or maybe the game after their next game, or the one after that?
[quote name='Andrew Fear']In the past few months we have seen our developer relations team work with developers to make Batman: Arkham Asylum and Resident Evil 5 look incredible in 3D.[/quote]
So.....almost a year after the launch, a grand total of two games which were intentionally designed to work well with 3D Vision have been released (one of which was ruined by the developers deliberately crippling the convergence settings, with nVidia's help).
[quote name='Andrew Fear']And we are excited now to see new titles that are coming – such as Borderlands, Bioshock 2, and Avatar – that should all look incredible in 3D[/quote]
Oh sorry, it seems I was being unduly pessimistic -the number of such titles is set to soar by 150 percent! (to, er...five).
[quote name='Andrew Fear']Game profiles can help configure many games, but game developers spending time to optimize for 3D Vision will make the experience better. To help facilitate that, we have provided new SDKs for our core 3D Vision driver architecture that lets developers have almost complete control over how their game is rendered in 3D.[/quote]
They already had "almost complete control over how their game is rendered in 3D". If they gave an x, y and z coordinate to an object then that's where it would be rendered relative to the other content of the scene. Giving them the additional ability to disable stuff like convergence settings is of zero benefit to developers, and positively harms users.
[quote name='Andrew Fear']We believe these changes, combined with tremendous interest from developers, will result in a large growth of 3D Vision-Ready titles in the coming months and years.[/quote]
Yep, you already said the number of 3D Vision ready titles is about to increase by a whopping 150 percent.
[quote name='Andrew Fear']In addition to making gaming better, we are also working on expanding our ecosystem to support better picture, movie, and Web experiences in 3D. A great example is our support for the Fujifilm FinePix REAL 3D W1 camera. We were the first 3D technology provider to recognize the new 3D picture file format taken by the camera and provide software for our users.[/quote]
Ah, finally we can see what was occupying nVidia's entire 3d driver development team for the last year -they added support for a new 3d photo format! No wonder they didn't have any time left over to make any significant improvement to the drivers, or indeed any improvements whatsoever to the control panel or on-screen display. And despite this massive workload they even found time to add a few dozen 3d profiles! (Although, admittedly, they generally all say the same thing: "This game kinda works okay in 3d if you disable the following graphical features").
[quote name='Andrew Fear']In upcoming drivers, you will also see even more enhancements for a 3D Web experience.[/quote]
It would certainly be nice to be able to view a 3d image on a web page in 3d, without having to launch a fullscreen app, but I have a horrible suspicion that this "3D Web experience" will instead be some deeply misguided attempt to present 2d content in 3d. Remember Vista's "Windows Flip 3D" capability? Remember how you haven't used it since about two minutes after installing Vista? There's a reason why a desk has a large flat surface and why sheets of paper tend to be flat.
Seriously nVidia, what on earth have you guys being doing for the last 10 months? Where are the fixes for flagship titles, like the screen depth player tags in Left 4 Dead, the 2d mouse cursor in Empire Total War, the shadows in Racedriver Grid, the dodgy headlights in Burnout Paradise, the incorrect depth for [url="http://developer.valvesoftware.com/wiki/3D_Skybox"]3d skybox[/url] models in just about all Valve titles, the water and sky in Crysis etc etc etc?
What about OpenGL support? We [i]still[/i] can't play any id software games like Quake or Doom in 3d (or any of the dozens of games which use their engines), or other major titles like the IL2 Sturmovik series (despite the fact that these all worked fine with the old nVidia stereoscopic drivers).
And speaking of the old drivers, when are you going to re-enable all the other features that they had which are missing or broken in the newer 3D Vision drivers, like glasses timing adjustment, 3d gamma settings, 3d refresh rate override, monitor size settings and frontplane adjustment?
Finally, are we [i]ever[/i] going to see a proper on-screen display showing not just depth, but also convergence (and preferably several other settings as well)? By definition, the people using 3D Vision have already successfully managed to turn on a PC and install and launch a game. Our little heads won't explode if we're presented with an interface with more than one setting on it.
Cheers,
DD
There's a "devrel" team? I got the impression it was just one guy...working part time.
Yeah, it would be unreasonable to expect too much this early in the development process. After all, nVidia have only been working on their stereoscopic 3D drivers for a decade or so. And games developers are all so busy coming up with an endless stream of deeply innovative, fresh and original themes and game mechanics that it's hardly suprising they don't have five spare minutes in which to add a z coordinate to a mouse cursor or a player tag.
In addition, no publisher nowadays would be willing to abuse the trust of their customers by releasing a game before it's been finished and thoroughly beta tested so there's rarely, if ever, any need for games to be patched (which means there aren't any opportunities for improvements to 3D Vision compatibility to be added after release).
We also have to allow for the fact that nVidia are an extremely small company with very limited resources so there's not much they can do to get developers to fix 3D anomalies in their games. Only 63% of gamers have an nVidia graphics card so it would be unrealistic to expect developers to pay much attention to what nVidia say.
Which developers?
Or maybe the game after their next game, or the one after that?
So.....almost a year after the launch, a grand total of two games which were intentionally designed to work well with 3D Vision have been released (one of which was ruined by the developers deliberately crippling the convergence settings, with nVidia's help).
Oh sorry, it seems I was being unduly pessimistic -the number of such titles is set to soar by 150 percent! (to, er...five).
They already had "almost complete control over how their game is rendered in 3D". If they gave an x, y and z coordinate to an object then that's where it would be rendered relative to the other content of the scene. Giving them the additional ability to disable stuff like convergence settings is of zero benefit to developers, and positively harms users.
Yep, you already said the number of 3D Vision ready titles is about to increase by a whopping 150 percent.
Ah, finally we can see what was occupying nVidia's entire 3d driver development team for the last year -they added support for a new 3d photo format! No wonder they didn't have any time left over to make any significant improvement to the drivers, or indeed any improvements whatsoever to the control panel or on-screen display. And despite this massive workload they even found time to add a few dozen 3d profiles! (Although, admittedly, they generally all say the same thing: "This game kinda works okay in 3d if you disable the following graphical features").
It would certainly be nice to be able to view a 3d image on a web page in 3d, without having to launch a fullscreen app, but I have a horrible suspicion that this "3D Web experience" will instead be some deeply misguided attempt to present 2d content in 3d. Remember Vista's "Windows Flip 3D" capability? Remember how you haven't used it since about two minutes after installing Vista? There's a reason why a desk has a large flat surface and why sheets of paper tend to be flat.
Seriously nVidia, what on earth have you guys being doing for the last 10 months? Where are the fixes for flagship titles, like the screen depth player tags in Left 4 Dead, the 2d mouse cursor in Empire Total War, the shadows in Racedriver Grid, the dodgy headlights in Burnout Paradise, the incorrect depth for 3d skybox models in just about all Valve titles, the water and sky in Crysis etc etc etc?
What about OpenGL support? We still can't play any id software games like Quake or Doom in 3d (or any of the dozens of games which use their engines), or other major titles like the IL2 Sturmovik series (despite the fact that these all worked fine with the old nVidia stereoscopic drivers).
And speaking of the old drivers, when are you going to re-enable all the other features that they had which are missing or broken in the newer 3D Vision drivers, like glasses timing adjustment, 3d gamma settings, 3d refresh rate override, monitor size settings and frontplane adjustment?
Finally, are we ever going to see a proper on-screen display showing not just depth, but also convergence (and preferably several other settings as well)? By definition, the people using 3D Vision have already successfully managed to turn on a PC and install and launch a game. Our little heads won't explode if we're presented with an interface with more than one setting on it.
Cheers,
DD
ROFL!
Nicely written that made my day
I recently cut my revelator dongle and put it to my 5,- EUR shutter glasses and plugged it into my hl61a750 dlp tv to have the opportunity to use the iz3d driver next to the nvidia one.
That to make sure if nvidia driver development is progressing like the last year (you veterans know it´s nealrly 10 years) i´ll be able to change it in seconds.
For now it has much more features than Nvidia´s. And the development team is communicating nearly every day to their customers. Of course their driver isn´t perfect, but with dlp it works out of the box, sometimes better than nvidias sometimes not. Only pageflipping is a problem because of sync issues, but DLP works perfect and also in window mode.
ROFL!
Nicely written that made my day
I recently cut my revelator dongle and put it to my 5,- EUR shutter glasses and plugged it into my hl61a750 dlp tv to have the opportunity to use the iz3d driver next to the nvidia one.
That to make sure if nvidia driver development is progressing like the last year (you veterans know it´s nealrly 10 years) i´ll be able to change it in seconds.
For now it has much more features than Nvidia´s. And the development team is communicating nearly every day to their customers. Of course their driver isn´t perfect, but with dlp it works out of the box, sometimes better than nvidias sometimes not. Only pageflipping is a problem because of sync issues, but DLP works perfect and also in window mode.
Yeah, it would be unreasonable to expect too much this early in the development process. After all, nVidia have only been working on their stereoscopic 3D drivers for a decade or so. And games developers are all so busy coming up with an endless stream of deeply innovative, fresh and original themes and game mechanics that it's hardly suprising they don't have five spare minutes in which to add a z coordinate to a mouse cursor or a player tag.
In addition, no publisher nowadays would be willing to abuse the trust of their customers by releasing a game before it's been finished and thoroughly beta tested so there's rarely, if ever, any need for games to be patched (which means there aren't any opportunities for improvements to 3D Vision compatibility to be added after release).
We also have to allow for the fact that nVidia are an extremely small company with very limited resources so there's not much they can do to get developers to fix 3D anomalies in their games. Only 63% of gamers have an nVidia graphics card so it would be unrealistic to expect developers to pay much attention to what nVidia say.
Which developers?
Or maybe the game after their next game, or the one after that?
So.....almost a year after the launch, a grand total of two games which were intentionally designed to work well with 3D Vision have been released (one of which was ruined by the developers deliberately crippling the convergence settings, with nVidia's help).
Oh sorry, it seems I was being unduly pessimistic -the number of such titles is set to soar by 150 percent! (to, er...five).
They already had "almost complete control over how their game is rendered in 3D". If they gave an x, y and z coordinate to an object then that's where it would be rendered relative to the other content of the scene. Giving them the additional ability to disable stuff like convergence settings is of zero benefit to developers, and positively harms users.
Yep, you already said the number of 3D Vision ready titles is about to increase by a whopping 150 percent.
Ah, finally we can see what was occupying nVidia's entire 3d driver development team for the last year -they added support for a new 3d photo format! No wonder they didn't have any time left over to make any significant improvement to the drivers, or indeed any improvements whatsoever to the control panel or on-screen display. And despite this massive workload they even found time to add a few dozen 3d profiles! (Although, admittedly, they generally all say the same thing: "This game kinda works okay in 3d if you disable the following graphical features").
It would certainly be nice to be able to view a 3d image on a web page in 3d, without having to launch a fullscreen app, but I have a horrible suspicion that this "3D Web experience" will instead be some deeply misguided attempt to present 2d content in 3d. Remember Vista's "Windows Flip 3D" capability? Remember how you haven't used it since about two minutes after installing Vista? There's a reason why a desk has a large flat surface and why sheets of paper tend to be flat.
Seriously nVidia, what on earth have you guys being doing for the last 10 months? Where are the fixes for flagship titles, like the screen depth player tags in Left 4 Dead, the 2d mouse cursor in Empire Total War, the shadows in Racedriver Grid, the dodgy headlights in Burnout Paradise, the incorrect depth for [url="http://developer.valvesoftware.com/wiki/3D_Skybox"]3d skybox[/url] models in just about all Valve titles, the water and sky in Crysis etc etc etc?
What about OpenGL support? We [i]still[/i] can't play any id software games like Quake or Doom in 3d (or any of the dozens of games which use their engines), or other major titles like the IL2 Sturmovik series (despite the fact that these all worked fine with the old nVidia stereoscopic drivers).
And speaking of the old drivers, when are you going to re-enable all the other features that they had which are missing or broken in the newer 3D Vision drivers, like glasses timing adjustment, 3d gamma settings, 3d refresh rate override, monitor size settings and frontplane adjustment?
Finally, are we [i]ever[/i] going to see a proper on-screen display showing not just depth, but also convergence (and preferably several other settings as well)? By definition, the people using 3D Vision have already successfully managed to turn on a PC and install and launch a game. Our little heads won't explode if we're presented with an interface with more than one setting on it.
Cheers,
DD[/quote]
Be sure to actually pass this on to nV.
Yeah, it would be unreasonable to expect too much this early in the development process. After all, nVidia have only been working on their stereoscopic 3D drivers for a decade or so. And games developers are all so busy coming up with an endless stream of deeply innovative, fresh and original themes and game mechanics that it's hardly suprising they don't have five spare minutes in which to add a z coordinate to a mouse cursor or a player tag.
In addition, no publisher nowadays would be willing to abuse the trust of their customers by releasing a game before it's been finished and thoroughly beta tested so there's rarely, if ever, any need for games to be patched (which means there aren't any opportunities for improvements to 3D Vision compatibility to be added after release).
We also have to allow for the fact that nVidia are an extremely small company with very limited resources so there's not much they can do to get developers to fix 3D anomalies in their games. Only 63% of gamers have an nVidia graphics card so it would be unrealistic to expect developers to pay much attention to what nVidia say.
Which developers?
Or maybe the game after their next game, or the one after that?
So.....almost a year after the launch, a grand total of two games which were intentionally designed to work well with 3D Vision have been released (one of which was ruined by the developers deliberately crippling the convergence settings, with nVidia's help).
Oh sorry, it seems I was being unduly pessimistic -the number of such titles is set to soar by 150 percent! (to, er...five).
They already had "almost complete control over how their game is rendered in 3D". If they gave an x, y and z coordinate to an object then that's where it would be rendered relative to the other content of the scene. Giving them the additional ability to disable stuff like convergence settings is of zero benefit to developers, and positively harms users.
Yep, you already said the number of 3D Vision ready titles is about to increase by a whopping 150 percent.
Ah, finally we can see what was occupying nVidia's entire 3d driver development team for the last year -they added support for a new 3d photo format! No wonder they didn't have any time left over to make any significant improvement to the drivers, or indeed any improvements whatsoever to the control panel or on-screen display. And despite this massive workload they even found time to add a few dozen 3d profiles! (Although, admittedly, they generally all say the same thing: "This game kinda works okay in 3d if you disable the following graphical features").
It would certainly be nice to be able to view a 3d image on a web page in 3d, without having to launch a fullscreen app, but I have a horrible suspicion that this "3D Web experience" will instead be some deeply misguided attempt to present 2d content in 3d. Remember Vista's "Windows Flip 3D" capability? Remember how you haven't used it since about two minutes after installing Vista? There's a reason why a desk has a large flat surface and why sheets of paper tend to be flat.
Seriously nVidia, what on earth have you guys being doing for the last 10 months? Where are the fixes for flagship titles, like the screen depth player tags in Left 4 Dead, the 2d mouse cursor in Empire Total War, the shadows in Racedriver Grid, the dodgy headlights in Burnout Paradise, the incorrect depth for 3d skybox models in just about all Valve titles, the water and sky in Crysis etc etc etc?
What about OpenGL support? We still can't play any id software games like Quake or Doom in 3d (or any of the dozens of games which use their engines), or other major titles like the IL2 Sturmovik series (despite the fact that these all worked fine with the old nVidia stereoscopic drivers).
And speaking of the old drivers, when are you going to re-enable all the other features that they had which are missing or broken in the newer 3D Vision drivers, like glasses timing adjustment, 3d gamma settings, 3d refresh rate override, monitor size settings and frontplane adjustment?
Finally, are we ever going to see a proper on-screen display showing not just depth, but also convergence (and preferably several other settings as well)? By definition, the people using 3D Vision have already successfully managed to turn on a PC and install and launch a game. Our little heads won't explode if we're presented with an interface with more than one setting on it.
Cheers,
DD
Be sure to actually pass this on to nV.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
So presumably it's a flawless experience with 3D Vision? Er...not exactly. [url="http://forums.nvidia.com/index.php?showtopic=109950"]Apparently[/url] the game has no 3D crosshair (and nVidia's own doesn't work either), shadows have to be disabled otherwise there are "anomalies everywhere", and <sigh> the text labels of other characters are drawn at screen depth rather than at the depth of whatever they're labelling.
[img]http://www.mikesteven.pwp.blueyonder.co.uk/Smilies/smiley-bangheadonwall-yellow.gif[/img]
Another triumph for nVidia's developer relations team -well done guys, you're certainly earning your salaries!
[quote name='pahncrd' post='605608' date='Oct 27 2009, 02:57 AM']Be sure to actually pass this on to nV.
I (and others) have raised these issues in numerous threads, at least some of which Andrew has posted in, so presumably he read them, although we've never received any worthwhile responses. I've sent them to nVidia Support (from whom I got a generic brush-off) and I've even PM'd Andrew directly, but he never bothered to reply at all.
Good management teams treat feedback from customers as a highly valuable resource - something which they can use to improve their products, thereby increasing both customer satisfaction and sales. To nVidia's 3D team, however, it seems that customer feedback is nothing more than an annoyance which is ignored in the hope it will eventually stop.
The only real source of hope right now is that in large corporations people often change jobs every year or so. Maybe the 3D Vision team will eventually be led by someone who understands the importance of this technology and isn't afraid to kick some ass (both internally within nVidia and externally with game developers) to promote and improve it. Until then, it looks as if we're unlikely to see anything worthwhile in the infrequent driver updates, just the addition of a handful of pointless game profiles each time.
Cheers,
DD
So presumably it's a flawless experience with 3D Vision? Er...not exactly. Apparently the game has no 3D crosshair (and nVidia's own doesn't work either), shadows have to be disabled otherwise there are "anomalies everywhere", and <sigh> the text labels of other characters are drawn at screen depth rather than at the depth of whatever they're labelling.
Another triumph for nVidia's developer relations team -well done guys, you're certainly earning your salaries!
[quote name='pahncrd' post='605608' date='Oct 27 2009, 02:57 AM']Be sure to actually pass this on to nV.
I (and others) have raised these issues in numerous threads, at least some of which Andrew has posted in, so presumably he read them, although we've never received any worthwhile responses. I've sent them to nVidia Support (from whom I got a generic brush-off) and I've even PM'd Andrew directly, but he never bothered to reply at all.
Good management teams treat feedback from customers as a highly valuable resource - something which they can use to improve their products, thereby increasing both customer satisfaction and sales. To nVidia's 3D team, however, it seems that customer feedback is nothing more than an annoyance which is ignored in the hope it will eventually stop.
The only real source of hope right now is that in large corporations people often change jobs every year or so. Maybe the 3D Vision team will eventually be led by someone who understands the importance of this technology and isn't afraid to kick some ass (both internally within nVidia and externally with game developers) to promote and improve it. Until then, it looks as if we're unlikely to see anything worthwhile in the infrequent driver updates, just the addition of a handful of pointless game profiles each time.
Cheers,
DD