[quote name='sammaz' date='07 December 2011 - 08:36 PM' timestamp='1323286563' post='1338970']
When the goblins come from the audience and attack your character...that is just amazing. No one has done that yet...where the focus is on the main character but the action comes from the pop-out section...AMAZING
[/quote]
[quote name='sammaz' date='07 December 2011 - 08:36 PM' timestamp='1323286563' post='1338970']
When the goblins come from the audience and attack your character...that is just amazing. No one has done that yet...where the focus is on the main character but the action comes from the pop-out section...AMAZING
[quote name='KlausFly' date='07 December 2011 - 07:38 PM' timestamp='1323286689' post='1338972']
so true!
[/quote]
Underwater is freaking spectacular...sometimes we just sit and marvel at the scenes.
I don't know how to get the word out that everyone needs this game. It should be bundled by Nvidia with every 3DTV Play.
OMG this is the best looking game i've ever played !!! I'm talking about playing it in 3D not 2D mode. You need to see it with your one eyes guys. It's a best 3D experience so far. Not only games but even best 3D movies are nothing compare to this one. I still can't find my jaw! 3D games like this one are the future!!!
OMG this is the best looking game i've ever played !!! I'm talking about playing it in 3D not 2D mode. You need to see it with your one eyes guys. It's a best 3D experience so far. Not only games but even best 3D movies are nothing compare to this one. I still can't find my jaw! 3D games like this one are the future!!!
hoo! I just got 2 copies. One for me and one for my kids pc! Gonna tackle it with my oldest boy (only dads pc has 3d tho.. dads r special... /tongue.gif' class='bbc_emoticon' alt=':tongue:' /> )
hoo! I just got 2 copies. One for me and one for my kids pc! Gonna tackle it with my oldest boy (only dads pc has 3d tho.. dads r special... /tongue.gif' class='bbc_emoticon' alt=':tongue:' /> )
AsRock X58 Extreme6 mobo
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Girlfriend and I are spending all day with it in 3D. We are both in AWE every time a new scene loads. This should be game of the decade. I am taking breaks because we don't want the game to end. lol
Girlfriend and I are spending all day with it in 3D. We are both in AWE every time a new scene loads. This should be game of the decade. I am taking breaks because we don't want the game to end. lol
This game is truly amazing in 3D Vision. I have 3D Vision since the begining and I have to say now this is my standard to show friends how 3D in gaming is amazing. Its sad that a small developer can beat in every sense the best players in the market in the 3D arena...
This game is truly amazing in 3D Vision. I have 3D Vision since the begining and I have to say now this is my standard to show friends how 3D in gaming is amazing. Its sad that a small developer can beat in every sense the best players in the market in the 3D arena...
If trine 1 is anything to go by. Full depth and convergence set at character level will make this game spectacular...
My pc is out of commission at the moment, but I'll be buying trine 2 the second its up and running...
Definitely the very best s-3d experience anyone can get, the developers have listened to all requests made after the release of Trine1, even additional setting for the UI and transperancy. I think they deserve a round of applause. Trine2 and The Witcher 2 are hands down the 3d-readiest games of the 3d ready bunch. I recommend experimenting with convergence set one step above the converging point of the nearest object to the screen, this if you like to set the separation to max. The depth and pop-out in Trine 2 are phenomenal.
Definitely the very best s-3d experience anyone can get, the developers have listened to all requests made after the release of Trine1, even additional setting for the UI and transperancy. I think they deserve a round of applause. Trine2 and The Witcher 2 are hands down the 3d-readiest games of the 3d ready bunch. I recommend experimenting with convergence set one step above the converging point of the nearest object to the screen, this if you like to set the separation to max. The depth and pop-out in Trine 2 are phenomenal.
[quote name='Suntory_Times' date='09 December 2011 - 03:13 AM' timestamp='1323386009' post='1339671']
I'm using the latest beta drivers and whilst the 3d works I have no control over depth or convergence. Any ideas?
[/quote]
Yes, use the ingame settings in the menu, they're more flexible than Nvidia's and allow for memorizing sep, conv and UI sep.
If you open the options.txt file, you can use more depth than the in-game controls allow. They turned it down (the Dev who did this actually told me on their forms, and told me how to change it manually - what awesome developers!) because he didn't think people used that much depth :P
%appdata%/trine2/options.txt
This REALLY opens up the depth, and puts the characters at the depth of the in game cursor, much easier to track than before IMO:
The max depth by default is 0.03; 0.12 puts it at what you'd expect from the nVida driver. This is the only thing - I like how you can change the UI depth but I wish the depth/convergence was hooked to nVidia's drivers, I like being able to change it on the fly instead of in a menu (not that you need to change it).
If you experiment with the Separation value in the config file, you can still change the convergence in game without snapping the depth back down (it doesn't snap back down until you try to move the separation slider in game)
If you open the options.txt file, you can use more depth than the in-game controls allow. They turned it down (the Dev who did this actually told me on their forms, and told me how to change it manually - what awesome developers!) because he didn't think people used that much depth :P
%appdata%/trine2/options.txt
This REALLY opens up the depth, and puts the characters at the depth of the in game cursor, much easier to track than before IMO:
The max depth by default is 0.03; 0.12 puts it at what you'd expect from the nVida driver. This is the only thing - I like how you can change the UI depth but I wish the depth/convergence was hooked to nVidia's drivers, I like being able to change it on the fly instead of in a menu (not that you need to change it).
If you experiment with the Separation value in the config file, you can still change the convergence in game without snapping the depth back down (it doesn't snap back down until you try to move the separation slider in game)
When the goblins come from the audience and attack your character...that is just amazing. No one has done that yet...where the focus is on the main character but the action comes from the pop-out section...AMAZING
[/quote]
so true!
When the goblins come from the audience and attack your character...that is just amazing. No one has done that yet...where the focus is on the main character but the action comes from the pop-out section...AMAZING
so true!
so true!
[/quote]
Underwater is freaking spectacular...sometimes we just sit and marvel at the scenes.
I don't know how to get the word out that everyone needs this game. It should be bundled by Nvidia with every 3DTV Play.
so true!
Underwater is freaking spectacular...sometimes we just sit and marvel at the scenes.
I don't know how to get the word out that everyone needs this game. It should be bundled by Nvidia with every 3DTV Play.
HELIX MOD NEWS
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HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
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nope
My pc is out of commission at the moment, but I'll be buying trine 2 the second its up and running...
My pc is out of commission at the moment, but I'll be buying trine 2 the second its up and running...
http://helixmod.blogspot.com/
Steam: https://steamcommunity.com/id/suntorytimes
I'm using the latest beta drivers and whilst the 3d works I have no control over depth or convergence. Any ideas?
[/quote]
Yes, use the ingame settings in the menu, they're more flexible than Nvidia's and allow for memorizing sep, conv and UI sep.
I'm using the latest beta drivers and whilst the 3d works I have no control over depth or convergence. Any ideas?
Yes, use the ingame settings in the menu, they're more flexible than Nvidia's and allow for memorizing sep, conv and UI sep.
http://helixmod.blogspot.com/
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
%appdata%/trine2/options.txt
This REALLY opens up the depth, and puts the characters at the depth of the in game cursor, much easier to track than before IMO:
setOption(renderingModule, "StereoSeparation", 0.11999999731779)
setOption(renderingModule, "StereoConvergence", 10)
setOption(renderingModule, "StereoUIDepth", 0.0030722341034561)
The max depth by default is 0.03; 0.12 puts it at what you'd expect from the nVida driver. This is the only thing - I like how you can change the UI depth but I wish the depth/convergence was hooked to nVidia's drivers, I like being able to change it on the fly instead of in a menu (not that you need to change it).
If you experiment with the Separation value in the config file, you can still change the convergence in game without snapping the depth back down (it doesn't snap back down until you try to move the separation slider in game)
Cheers
%appdata%/trine2/options.txt
This REALLY opens up the depth, and puts the characters at the depth of the in game cursor, much easier to track than before IMO:
setOption(renderingModule, "StereoSeparation", 0.11999999731779)
setOption(renderingModule, "StereoConvergence", 10)
setOption(renderingModule, "StereoUIDepth", 0.0030722341034561)
The max depth by default is 0.03; 0.12 puts it at what you'd expect from the nVida driver. This is the only thing - I like how you can change the UI depth but I wish the depth/convergence was hooked to nVidia's drivers, I like being able to change it on the fly instead of in a menu (not that you need to change it).
If you experiment with the Separation value in the config file, you can still change the convergence in game without snapping the depth back down (it doesn't snap back down until you try to move the separation slider in game)
Cheers
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