Batman Arkham Origins - DX11 features disabled in 3d Mode??
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I have noticed that when I have 3dvision enabled the DX 11 DOF and DX 11 shadows are not functioning. If I exit the game and disable 3dvision in the Nvidia CP those features work again. Tessalations and Ambient Occlusion are functioning properly in both 3D and 2D modes, but not DX11 DOF and DX11 Shadows. I can change the ingame settings but there is no change between Normal mode and DX11 Enhanced. Is this a bug or by design? I have updated to the latest drivers, but this happened with the drivers released with Arkham Origins.
I have noticed that when I have 3dvision enabled the DX 11 DOF and DX 11 shadows are not functioning. If I exit the game and disable 3dvision in the Nvidia CP those features work again. Tessalations and Ambient Occlusion are functioning properly in both 3D and 2D modes, but not DX11 DOF and DX11 Shadows.

I can change the ingame settings but there is no change between Normal mode and DX11 Enhanced. Is this a bug or by design?

I have updated to the latest drivers, but this happened with the drivers released with Arkham Origins.

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
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ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#1
Posted 11/14/2013 12:41 AM   
I turn DOF off anyway for 3D, and my shadows are fine. I am on the previous driver atm though.
I turn DOF off anyway for 3D, and my shadows are fine. I am on the previous driver atm though.

#2
Posted 11/14/2013 01:06 AM   
[quote="Kolreth"]I turn DOF off anyway for 3D, and my shadows are fine. I am on the previous driver atm though.[/quote] I have shadows, but they do not look like the ones here. http://www.geforce.com/whats-new/articles/batman-arkham-origins-graphics-and-performance-guide They are not blurred at a distance and when shadows overlap they are not blended together. They look like the normal setting. The same with DOF. It functions, but they look like the Normal setting not the Bokah mode that DX11 Enhanced provides.
Kolreth said:I turn DOF off anyway for 3D, and my shadows are fine. I am on the previous driver atm though.


I have shadows, but they do not look like the ones here. http://www.geforce.com/whats-new/articles/batman-arkham-origins-graphics-and-performance-guide


They are not blurred at a distance and when shadows overlap they are not blended together. They look like the normal setting. The same with DOF. It functions, but they look like the Normal setting not the Bokah mode that DX11 Enhanced provides.

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#3
Posted 11/14/2013 01:17 AM   
Interesting find, I wonder if others can replicate.
Interesting find, I wonder if others can replicate.

#4
Posted 11/14/2013 01:25 AM   
In general, DOF and Motion Blur are considered bad in S3D. When you blur the screen deliberately, your eyes are still trying to focus/merge/fuse the blurred part and it usually leads to headaches and eyestrain. Not sure more experienced users experience this, but it's definitely considered bad for naive S3D users. Pretty sure this is why they disable those in S3D.
In general, DOF and Motion Blur are considered bad in S3D. When you blur the screen deliberately, your eyes are still trying to focus/merge/fuse the blurred part and it usually leads to headaches and eyestrain. Not sure more experienced users experience this, but it's definitely considered bad for naive S3D users. Pretty sure this is why they disable those in S3D.

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#5
Posted 11/14/2013 02:28 AM   
[quote="bo3b"]In general, DOF and Motion Blur are considered bad in S3D. When you blur the screen deliberately, your eyes are still trying to focus/merge/fuse the blurred part and it usually leads to headaches and eyestrain. Not sure more experienced users experience this, but it's definitely considered bad for naive S3D users. Pretty sure this is why they disable those in S3D.[/quote] I understand what you are saying about some users not wanting DOF, however my issue in this game is not that DOF is being disabled but that the DX11 mode does not function any differently than the normal DOF mode when 3d is enabled, and PCSS DX11 shadows are not functioning differently than normal shadow mode w/3d enabled. I am not debating the merits of 3d and DOF, but trying to see if the disabling of the DX11 versions of DOF (bokah) and shadows (PCSS) in 3d mode is intentional or a bug.
bo3b said:In general, DOF and Motion Blur are considered bad in S3D. When you blur the screen deliberately, your eyes are still trying to focus/merge/fuse the blurred part and it usually leads to headaches and eyestrain. Not sure more experienced users experience this, but it's definitely considered bad for naive S3D users. Pretty sure this is why they disable those in S3D.


I understand what you are saying about some users not wanting DOF, however my issue in this game is not that DOF is being disabled but that the DX11 mode does not function any differently than the normal DOF mode when 3d is enabled, and PCSS DX11 shadows are not functioning differently than normal shadow mode w/3d enabled.

I am not debating the merits of 3d and DOF, but trying to see if the disabling of the DX11 versions of DOF (bokah) and shadows (PCSS) in 3d mode is intentional or a bug.

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#6
Posted 11/14/2013 02:54 AM   
I love DOF. It's a nice artistic effect that helps frame the composition. I don't see why it would cause more headaches in 3D mode than in 2D mode, since the blurriness is just as unnatural in 2D mode as it is in 3D mode. Besides, the general point of it is to draw the eye *away* from the blurred areas, so your eyes should rarely be trying to focus on it unless you're forcing them to anyway. But back to the topic at hand, it would be pretty unusual for the devs to intentionally leave it out unless it was causing bugs, no? Devs usually leave all sorts of things in, like 2D crosshairs, HUDS, broken shadows. Why would they leave DOF out? Setting to "off" by default when stereoscopic is enabled, sure. But disabling entirely?
I love DOF. It's a nice artistic effect that helps frame the composition. I don't see why it would cause more headaches in 3D mode than in 2D mode, since the blurriness is just as unnatural in 2D mode as it is in 3D mode.

Besides, the general point of it is to draw the eye *away* from the blurred areas, so your eyes should rarely be trying to focus on it unless you're forcing them to anyway.

But back to the topic at hand, it would be pretty unusual for the devs to intentionally leave it out unless it was causing bugs, no? Devs usually leave all sorts of things in, like 2D crosshairs, HUDS, broken shadows. Why would they leave DOF out? Setting to "off" by default when stereoscopic is enabled, sure. But disabling entirely?

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#7
Posted 11/14/2013 06:34 AM   
Actually, there may be something to this. A while back on the previous Origins thread I mentioned that the DOF didn't seem to be behaving the same way as advertised. When using the sequencer, Batman's face looks just as blurry as the rest of the screen, rather than sharp as they advertised. Also, now that it's mentioned regarding the shadows, I can confirm the same thing. The shadows are not enhanced.
Actually, there may be something to this. A while back on the previous Origins thread I mentioned that the DOF didn't seem to be behaving the same way as advertised. When using the sequencer, Batman's face looks just as blurry as the rest of the screen, rather than sharp as they advertised.

Also, now that it's mentioned regarding the shadows, I can confirm the same thing. The shadows are not enhanced.

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#8
Posted 11/14/2013 01:20 PM   
Tried contacting support?
Tried contacting support?

#9
Posted 11/14/2013 03:14 PM   
I don't know about DOF (I can check tonight) but shadows seem to work for me, in that I see that 'overlapping' aspect with darker areas and so on. Not sure if that is the DX11 enhancement? Have a look here at the video I recorded: [url]http://3dsolutiongaming.com/2013/10/batman-arkham-origins/[/url].
I don't know about DOF (I can check tonight) but shadows seem to work for me, in that I see that 'overlapping' aspect with darker areas and so on. Not sure if that is the DX11 enhancement? Have a look here at the video I recorded: http://3dsolutiongaming.com/2013/10/batman-arkham-origins/.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#10
Posted 11/14/2013 03:45 PM   
[quote="mike_ar69"]I don't know about DOF (I can check tonight) but shadows seem to work for me, in that I see that 'overlapping' aspect with darker areas and so on. Not sure if that is the DX11 enhancement? Have a look here at the video I recorded: [url]http://3dsolutiongaming.com/2013/10/batman-arkham-origins/[/url].[/quote] If you are seeing overlapping shadows, that means that the DX11 Nvidia enhancement is NOT working. The shadows from two different objects are supposed to blend together and form one single density, not become darker in the overlapped areas.
mike_ar69 said:I don't know about DOF (I can check tonight) but shadows seem to work for me, in that I see that 'overlapping' aspect with darker areas and so on. Not sure if that is the DX11 enhancement? Have a look here at the video I recorded: http://3dsolutiongaming.com/2013/10/batman-arkham-origins/.


If you are seeing overlapping shadows, that means that the DX11 Nvidia enhancement is NOT working. The shadows from two different objects are supposed to blend together and form one single density, not become darker in the overlapped areas.

|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
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|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
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|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

#11
Posted 11/14/2013 09:44 PM   
[quote="Pirateguybrush"]Tried contacting support?[/quote] Ha! I would like them to fix all of the frequent crashing and other miscellaneous bugs before worrying about this.
Pirateguybrush said:Tried contacting support?


Ha! I would like them to fix all of the frequent crashing and other miscellaneous bugs before worrying about this.

|CPU: i7-2700k @ 4.5Ghz
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|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
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|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

#12
Posted 11/14/2013 09:45 PM   
[quote="SnickerSnack"][quote="Pirateguybrush"]Tried contacting support?[/quote] Ha! I would like them to fix all of the frequent crashing and other miscellaneous bugs before worrying about this. [/quote]Oh really? I feel better about not having had time to play it yet
SnickerSnack said:
Pirateguybrush said:Tried contacting support?


Ha! I would like them to fix all of the frequent crashing and other miscellaneous bugs before worrying about this.
Oh really? I feel better about not having had time to play it yet

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#13
Posted 11/15/2013 12:19 AM   
[quote="Volnaiskra"][quote="SnickerSnack"][quote="Pirateguybrush"]Tried contacting support?[/quote] Ha! I would like them to fix all of the frequent crashing and other miscellaneous bugs before worrying about this. [/quote]Oh really? I feel better about not having had time to play it yet[/quote] There are frequent CTD's, but mostly right after the Nvidia logo and before you reach the main menu. Sometimes I have to start the game three or four times to finally get there. Less frequent are CTD's during gameplay. Then there's the infamous Burnley Tower bug, in which Batman gets locked in a room and can't escape because he wouldn't climb up into a vent. - They've fixed that supposedly, but I haven't made it that far again yet. Also Deathstroke has a habit of randomly disappearing in the middle of the boss battle, forcing you to restart. .... And for a while, my 360 controller stopped working with the game, although that seems to have sussed itself out. .... But don't get me wrong, it's a great and fun game. I love it! I think what happened is that the developer ran out of time, and had to release an unfinished game in order to beat the release of the new consoles. Had they waited, the game might be a little more polished, but sales would have been decimated.
Volnaiskra said:
SnickerSnack said:
Pirateguybrush said:Tried contacting support?


Ha! I would like them to fix all of the frequent crashing and other miscellaneous bugs before worrying about this.
Oh really? I feel better about not having had time to play it yet


There are frequent CTD's, but mostly right after the Nvidia logo and before you reach the main menu. Sometimes I have to start the game three or four times to finally get there. Less frequent are CTD's during gameplay.

Then there's the infamous Burnley Tower bug, in which Batman gets locked in a room and can't escape because he wouldn't climb up into a vent. - They've fixed that supposedly, but I haven't made it that far again yet.

Also Deathstroke has a habit of randomly disappearing in the middle of the boss battle, forcing you to restart.

.... And for a while, my 360 controller stopped working with the game, although that seems to have sussed itself out.


.... But don't get me wrong, it's a great and fun game. I love it! I think what happened is that the developer ran out of time, and had to release an unfinished game in order to beat the release of the new consoles. Had they waited, the game might be a little more polished, but sales would have been decimated.

|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

#14
Posted 11/15/2013 01:26 PM   
[quote="SnickerSnack"][quote="mike_ar69"]I don't know about DOF (I can check tonight) but shadows seem to work for me, in that I see that 'overlapping' aspect with darker areas and so on. Not sure if that is the DX11 enhancement? Have a look here at the video I recorded: [url]http://3dsolutiongaming.com/2013/10/batman-arkham-origins/[/url].[/quote] If you are seeing overlapping shadows, that means that the DX11 Nvidia enhancement is NOT working. The shadows from two different objects are supposed to blend together and form one single density, not become darker in the overlapped areas. [/quote] OK, I just checked the geforce page and saw the image with the slider. Oh well, shadows at least render 3D and don't need fixing so I am thankful for that ;-)
SnickerSnack said:
mike_ar69 said:I don't know about DOF (I can check tonight) but shadows seem to work for me, in that I see that 'overlapping' aspect with darker areas and so on. Not sure if that is the DX11 enhancement? Have a look here at the video I recorded: http://3dsolutiongaming.com/2013/10/batman-arkham-origins/.


If you are seeing overlapping shadows, that means that the DX11 Nvidia enhancement is NOT working. The shadows from two different objects are supposed to blend together and form one single density, not become darker in the overlapped areas.


OK, I just checked the geforce page and saw the image with the slider. Oh well, shadows at least render 3D and don't need fixing so I am thankful for that ;-)

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#15
Posted 11/15/2013 03:13 PM   
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