[quote="helifax"][quote="Schmeltzer"][quote="helifax"]...and disable the head tracking. It's awesome at first but can become problematic after some time:))[/quote]
Why on earth would you want to disable headtracking? That's the whole point of VR!
I agree that 3D wise 3D Vision outclasses everything. Especially in 3D Surround (3D heaven!).
But when I was playing HL2 for a while I got somewhere where it was dark and I had to walk towards the light (I didn't know I could use a flaslight). I felt really scared! Never been scared in a game ever.
I do hope that the OR will become a suc6, because if not VR will be on hold for another 20 years.[/quote]
Well simply because if "I move my neck too much" I start having neck pains:) That is the only reason actually;))[/quote]
Ok, never thought of that ;-) Come to think of it: I remember a place in HL2 where I was shot from above. So in order to shoot those guys I had to look upwards. I was alone in the room but I suppose it was a funny site to see :-)
But for me, the headtracking is the thing I love about the rift (and I'm 43 and totally out of shape) :-)
edit: I find TF2 completely not fit for the Rift: way to fast. Same goes for playing COD in multliplayer on my 3D surround setup. Luckily I don't like COD MP much.
helifax said:...and disable the head tracking. It's awesome at first but can become problematic after some time:))
Why on earth would you want to disable headtracking? That's the whole point of VR!
I agree that 3D wise 3D Vision outclasses everything. Especially in 3D Surround (3D heaven!).
But when I was playing HL2 for a while I got somewhere where it was dark and I had to walk towards the light (I didn't know I could use a flaslight). I felt really scared! Never been scared in a game ever.
I do hope that the OR will become a suc6, because if not VR will be on hold for another 20 years.
Well simply because if "I move my neck too much" I start having neck pains:) That is the only reason actually;))
Ok, never thought of that ;-) Come to think of it: I remember a place in HL2 where I was shot from above. So in order to shoot those guys I had to look upwards. I was alone in the room but I suppose it was a funny site to see :-)
But for me, the headtracking is the thing I love about the rift (and I'm 43 and totally out of shape) :-)
edit: I find TF2 completely not fit for the Rift: way to fast. Same goes for playing COD in multliplayer on my 3D surround setup. Luckily I don't like COD MP much.
Oculus Rift breaking news:
http://www.vg247.com/2013/08/07/john-carmack-has-left-id-software-for-oculus/
John Carmack has left id Software to join Oculus VR. The company is known for its popular Rift brand of VR headsets.
John Carmack has left id Software to join Oculus VR. The company is known for its popular Rift brand of VR headsets.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
btw it looks like Doom 3 is playable now with OR: http://martincaine.com/gaming/day_seven_with_the_oculus_rift_doom_3_bfg , overall all his blog is pretty good for OR: http://martincaine.com/gaming
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
[quote="birthright"]Oculus Rift breaking news:
http://www.vg247.com/2013/08/07/john-carmack-has-left-id-software-for-oculus/
John Carmack has left id Software to join Oculus VR. The company is known for its popular Rift brand of VR headsets.[/quote]
He hasn't left id software, but its still completely awesome to see that he is the chief tech officer for the Oculus Rift.
Yeah, they fixed it in an update, still amazing though.
Also, first look at Nvidia VR HMD here, hopefully this hasn't been posted already:
[url]http://www.mtbs3d.com/index.php?option=com_content&view=article&id=13488:nvidia-light-field-hmd-at-siggraph-2013&catid=39&Itemid=77[/url]
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
[quote="Foulplay99"][quote="birthright"]Oculus Rift breaking news:
http://www.vg247.com/2013/08/07/john-carmack-has-left-id-software-for-oculus/
John Carmack has left id Software to join Oculus VR. The company is known for its popular Rift brand of VR headsets.[/quote]
He hasn't left id software, but its still completely awesome to see that he is the chief tech officer for the Oculus Rift.[/quote]
That IS good news.
I have a lot of respect for John Carmack. He is probably one of the most brilliant people involved in video games. He kind of sums up what I think though. Where the Rift has the potential but I am really unsure if the technology is there, yet. Not sure if he thinks it will be "there" by consumer kit or over coming years.
Anywho here is the note he wrote that all people who ordered a dev kit received.
John put together a short note for the Oculus community:
“I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!”
I have a lot of respect for John Carmack. He is probably one of the most brilliant people involved in video games. He kind of sums up what I think though. Where the Rift has the potential but I am really unsure if the technology is there, yet. Not sure if he thinks it will be "there" by consumer kit or over coming years.
Anywho here is the note he wrote that all people who ordered a dev kit received.
John put together a short note for the Oculus community:
“I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!”
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Ok, never thought of that ;-) Come to think of it: I remember a place in HL2 where I was shot from above. So in order to shoot those guys I had to look upwards. I was alone in the room but I suppose it was a funny site to see :-)
But for me, the headtracking is the thing I love about the rift (and I'm 43 and totally out of shape) :-)
edit: I find TF2 completely not fit for the Rift: way to fast. Same goes for playing COD in multliplayer on my 3D surround setup. Luckily I don't like COD MP much.
http://www.vg247.com/2013/08/07/john-carmack-has-left-id-software-for-oculus/
John Carmack has left id Software to join Oculus VR. The company is known for its popular Rift brand of VR headsets.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
It's corrected to say that he hasn't actually left ID, but he has officially joined Oculus
He hasn't left id software, but its still completely awesome to see that he is the chief tech officer for the Oculus Rift.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Also, first look at Nvidia VR HMD here, hopefully this hasn't been posted already:
http://www.mtbs3d.com/index.php?option=com_content&view=article&id=13488:nvidia-light-field-hmd-at-siggraph-2013&catid=39&Itemid=77
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
That IS good news.
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"
Anywho here is the note he wrote that all people who ordered a dev kit received.
John put together a short note for the Oculus community:
“I have fond memories of the development work that led to a lot of great things in modern gaming – the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer’s early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It’s certainly not there yet. There is a lot more work to do, and there are problems we don’t even know about that will need to be solved, but I am eager to work on them. It’s going to be awesome!”
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com