Dead or Alive 6
  2 / 5    
Tridef went out of business, and even if you do still have a copy it's support for 3D Vision monitors is very poor (when I tried it only about 1/10 "supported" games would work on a 3D Vision monitor, and performance in those that did run was unacceptable). Give me a day or two to sort out the compatibility issue with 3DMigoto and get this working in 3D Vision (but it's freaking expensive so you may want to hold off purchasing it until after I give it the okay).
Tridef went out of business, and even if you do still have a copy it's support for 3D Vision monitors is very poor (when I tried it only about 1/10 "supported" games would work on a 3D Vision monitor, and performance in those that did run was unacceptable).

Give me a day or two to sort out the compatibility issue with 3DMigoto and get this working in 3D Vision (but it's freaking expensive so you may want to hold off purchasing it until after I give it the okay).

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#16
Posted 03/02/2019 09:38 AM   
if nobody else working on a fix,It's just a temporary way, ,Because many Japanese games have simple engines. i only use tridef to play FPS game, which has a technology that allows you to zoom your guns convergence in real 3D , and keep your scenarios in high concentration in the same time. but for 3A game,Can only expect community shader hacker‘s great work
if nobody else working on a fix,It's just a temporary way, ,Because many Japanese games have simple engines.
i only use tridef to play FPS game, which has a technology that allows you to zoom your guns convergence in real 3D , and keep your scenarios in high concentration in the same time.

but for 3A game,Can only expect community shader hacker‘s great work

#17
Posted 03/02/2019 09:53 AM   
Bad news is that is looks like this game may be blocking modding tools - I see the 3DMigoto overlay appear momentarily so we are loading, but then the game shuts down cleanly. The exact same thing happens with ReShade. I'll dig a bit deeper and I still have a few tricks up my sleeve I can try. Edit: got 3DMigoto working with DOA6, haven't looked at why 3D Vision isn't engaging yet
Bad news is that is looks like this game may be blocking modding tools - I see the 3DMigoto overlay appear momentarily so we are loading, but then the game shuts down cleanly. The exact same thing happens with ReShade.

I'll dig a bit deeper and I still have a few tricks up my sleeve I can try.

Edit: got 3DMigoto working with DOA6, haven't looked at why 3D Vision isn't engaging yet

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#18
Posted 03/02/2019 10:09 AM   
[img]https://cdn.discordapp.com/attachments/515704137795633154/551390172223242250/DOA6_-_2019-03-03_-_000610.0.jpg[/img] 3D Vision wasn't kicking in because their "exclusive fullscreen mode" is actually borderless window (they have a separate option for borderless, so probably not intentional?).
Image

3D Vision wasn't kicking in because their "exclusive fullscreen mode" is actually borderless window (they have a separate option for borderless, so probably not intentional?).

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#19
Posted 03/02/2019 01:09 PM   
I guess You used 3DMigoto to force exclusive fullscreen mode...? Do You use a special/modified version of 3DMigoto that doesn't cause the game to exit?
I guess You used 3DMigoto to force exclusive fullscreen mode...? Do You use a special/modified version of 3DMigoto that doesn't cause the game to exit?

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#20
Posted 03/02/2019 01:17 PM   
Yes - this is a (cut down) revival of my Windows Store proof of concept, and will need some polish before it's ready for inclusion in the next release.
Yes - this is a (cut down) revival of my Windows Store proof of concept, and will need some polish before it's ready for inclusion in the next release.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#21
Posted 03/02/2019 10:39 PM   
I see. I'm sure You are going to make an excellent fix for real 3D ;) But perhaps You could consider to prerelease a WIP version of 3Dmigoto that just allows us to force exclusive fullscreen? I would like to start playing the game soon (need a lot of tutorials and training to get into DoA again) and at least be able to use CM in the beginning instead of 2D. As a workaround I can use 3D Vision Discover (which also works in windowed mode for Dx11) and CM but a little more color than anaglyph allows would be nice ;)
I see. I'm sure You are going to make an excellent fix for real 3D ;) But perhaps You could consider to prerelease a WIP version of 3Dmigoto that just allows us to force exclusive fullscreen? I would like to start playing the game soon (need a lot of tutorials and training to get into DoA again) and at least be able to use CM in the beginning instead of 2D. As a workaround I can use 3D Vision Discover (which also works in windowed mode for Dx11) and CM but a little more color than anaglyph allows would be nice ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#22
Posted 03/03/2019 12:38 AM   
Of course a WIP would be fine but for me personally I prefer waiting for the real fix :-)
Of course a WIP would be fine but for me personally I prefer waiting for the real fix :-)

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

#23
Posted 03/03/2019 01:55 PM   
Windows store? DO you mean to say you are working on getting windows store games to work with 3d vision?
Windows store? DO you mean to say you are working on getting windows store games to work with 3d vision?

#24
Posted 03/03/2019 03:08 PM   
[quote="DarkStarSword"][img]https://cdn.discordapp.com/attachments/515704137795633154/551390172223242250/DOA6_-_2019-03-03_-_000610.0.jpg[/img] 3D Vision wasn't kicking in because their "exclusive fullscreen mode" is actually borderless window (they have a separate option for borderless, so probably not intentional?).[/quote] maybe the exclusive fullscreen mode like the same as what you did for DOAXVV fix before? There is an option "force fullscreen" in 3DMigoto's d3dx.ini, can the content Take effect at any dx11 game? force fullscreen=1 seems got crash
DarkStarSword said:Image

3D Vision wasn't kicking in because their "exclusive fullscreen mode" is actually borderless window (they have a separate option for borderless, so probably not intentional?).


maybe the exclusive fullscreen mode like the same as what you did for DOAXVV fix before?
There is an option "force fullscreen" in 3DMigoto's d3dx.ini, can the content Take effect at any dx11 game?
force fullscreen=1 seems got crash

#25
Posted 03/04/2019 12:42 AM   
I'm sure he has already considered that path as it stands in 3dmigoto. I personally have never had any success in getting it too work.
I'm sure he has already considered that path as it stands in 3dmigoto. I personally have never had any success in getting it too work.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#26
Posted 03/04/2019 04:18 AM   
@daspwan [quote="ddr0390"]I guess You used 3DMigoto to force exclusive fullscreen mode...? Do You use a special/modified version of 3DMigoto that doesn't cause the game to exit?[/quote][quote="DarkStarSword"]Yes - this is a (cut down) revival of my Windows Store proof of concept, and will need some polish before it's ready for inclusion in the next release.[/quote]So DSS used 3DMigoto to force exclusive fullscreen.[quote="daspwan"] force fullscreen=1 seems got crash [/quote]Here is the reason why Your version of 3Dmigoto doesn't work: [quote="DarkStarSword"]Bad news is that is looks like this game may be blocking modding tools - I see the 3DMigoto overlay appear momentarily so we are loading, but then the game shuts down cleanly. The exact same thing happens with ReShade.[/quote] So we have to wait until DSS releases a modified 3Dmigoto version. Or play in 3D Vision Discover mode (anaglyph) and CM ;)
@daspwan
ddr0390 said:I guess You used 3DMigoto to force exclusive fullscreen mode...? Do You use a special/modified version of 3DMigoto that doesn't cause the game to exit?
DarkStarSword said:Yes - this is a (cut down) revival of my Windows Store proof of concept, and will need some polish before it's ready for inclusion in the next release.
So DSS used 3DMigoto to force exclusive fullscreen.
daspwan said:
force fullscreen=1 seems got crash
Here is the reason why Your version of 3Dmigoto doesn't work:
DarkStarSword said:Bad news is that is looks like this game may be blocking modding tools - I see the 3DMigoto overlay appear momentarily so we are loading, but then the game shuts down cleanly. The exact same thing happens with ReShade.

So we have to wait until DSS releases a modified 3Dmigoto version. Or play in 3D Vision Discover mode (anaglyph) and CM ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#27
Posted 03/04/2019 08:21 AM   
[quote="ddr0390"]I see. I'm sure You are going to make an excellent fix for real 3D ;) But perhaps You could consider to prerelease a WIP version of 3Dmigoto that just allows us to force exclusive fullscreen? I would like to start playing the game soon (need a lot of tutorials and training to get into DoA again) and at least be able to use CM in the beginning instead of 2D. As a workaround I can use 3D Vision Discover (which also works in windowed mode for Dx11) and CM but a little more color than anaglyph allows would be nice ;)[/quote]The next version of 3DMigoto will contain an injector to allow it to load into this game and you'll be able to force full screen with that. The 3D fix will come afterwards once all the rendering issues are addressed, and the costume modders will be able to follow on from there if they are happy with a similar modding setup to what we used for DOAXVV. That said - I suggest you wait for the 3D fix. The screenshot I posted above had the convergence set to hide some of the rather severe rendering issues the game has in 3D - there's the usual shadow issues and so on, but half the geometry is rendering at screen depth and half in 3D - to the extent that the character's chests renders at screen depth physically detached from the rest of their bodies in 3D. [quote="jhgator1777"]Windows store? DO you mean to say you are working on getting windows store games to work with 3d vision?[/quote]Yes - I got a proof of concept of this working about a year ago, but it's been on the backburner since then. Note that the injector I'm including in the next release of 3DMigoto will *NOT* include all the necessary support for Windows Store apps, which will come in a later version.
ddr0390 said:I see. I'm sure You are going to make an excellent fix for real 3D ;) But perhaps You could consider to prerelease a WIP version of 3Dmigoto that just allows us to force exclusive fullscreen? I would like to start playing the game soon (need a lot of tutorials and training to get into DoA again) and at least be able to use CM in the beginning instead of 2D. As a workaround I can use 3D Vision Discover (which also works in windowed mode for Dx11) and CM but a little more color than anaglyph allows would be nice ;)
The next version of 3DMigoto will contain an injector to allow it to load into this game and you'll be able to force full screen with that. The 3D fix will come afterwards once all the rendering issues are addressed, and the costume modders will be able to follow on from there if they are happy with a similar modding setup to what we used for DOAXVV.

That said - I suggest you wait for the 3D fix. The screenshot I posted above had the convergence set to hide some of the rather severe rendering issues the game has in 3D - there's the usual shadow issues and so on, but half the geometry is rendering at screen depth and half in 3D - to the extent that the character's chests renders at screen depth physically detached from the rest of their bodies in 3D.

jhgator1777 said:Windows store? DO you mean to say you are working on getting windows store games to work with 3d vision?
Yes - I got a proof of concept of this working about a year ago, but it's been on the backburner since then. Note that the injector I'm including in the next release of 3DMigoto will *NOT* include all the necessary support for Windows Store apps, which will come in a later version.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#28
Posted 03/04/2019 11:22 AM   
I'm glad to hear that and looking forward for the 3Dmigoto version. [quote="DarkStarSword"]That said - I suggest you wait for the 3D fix. The screenshot I posted above had the convergence set to hide some of the rather severe rendering issues the game has in 3D - there's the usual shadow issues and so on, but half the geometry is rendering at screen depth and half in 3D - to the extent that the character's chests renders at screen depth physically detached from the rest of their bodies in 3D. [/quote] As far as I could see in anaglyph mode also CM (unleashed) has some troubles with this game. In the menu the 3D contours are extremly shifted to the real position of the characters and in fight the the halos are extensive even with low convergence. So this game will only be playable in 3D with a real fix. Wish You all the best with fixing the game :)
I'm glad to hear that and looking forward for the 3Dmigoto version.
DarkStarSword said:That said - I suggest you wait for the 3D fix. The screenshot I posted above had the convergence set to hide some of the rather severe rendering issues the game has in 3D - there's the usual shadow issues and so on, but half the geometry is rendering at screen depth and half in 3D - to the extent that the character's chests renders at screen depth physically detached from the rest of their bodies in 3D.
As far as I could see in anaglyph mode also CM (unleashed) has some troubles with this game. In the menu the 3D contours are extremly shifted to the real position of the characters and in fight the the halos are extensive even with low convergence. So this game will only be playable in 3D with a real fix. Wish You all the best with fixing the game :)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#29
Posted 03/04/2019 01:01 PM   
Wow. Gears of War would be nice to have in 3D, and ouch, this game's rendering issues sound nasty... Goodluck DSS.
Wow. Gears of War would be nice to have in 3D, and ouch, this game's rendering issues sound nasty... Goodluck DSS.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#30
Posted 03/04/2019 02:04 PM   
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