Thanks for the updates! Haven't had time to mess with dgVoodoo much lately but it's so much fun! :)
[quote=Stryker_66][img]https://forums.geforce.com/cmd/default/download-comment-attachment/64571/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64572/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64573/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64574/[/img][/quote]
The NGlide site has a compatibility list that has an additional info section that might be useful on some games.
http://www.zeus-software.com/downloads/nglide/compatibility
I've been waiting for the classic tomb raider games to work with 3d vision for a long time. I'd be really happy that it works now, but the HUD is at wrong depth. So much that it goes out of screen. That means I can't even see what I'm doing in the savegame/loadgame menu.
Anybody has an idea how to fix it?
I've been waiting for the classic tomb raider games to work with 3d vision for a long time. I'd be really happy that it works now, but the HUD is at wrong depth. So much that it goes out of screen. That means I can't even see what I'm doing in the savegame/loadgame menu.
[quote="innuendo1231b"]Is it possible to catch the HUD and return it to screen depth some way?[/quote]
[quote=TsaebehT"]Try adding it to the Tomb Raider: Anniversary profile as mentioned by Kingping1 in this thread:
[url]https://forums.geforce.com/default/topic/828843/3d-vision/old-dx7-and-below-games-3d-vision/[/url][/quote]
[quote="innuendo1231b"]Unfortunately that doesn't work for tomb raiders : \[/quote]
What profiles have you tried?
BTW the 3Dmigoto isn't really the place to post about using this wrapper. I suggest to keep it in this thread where it will be beneficial to others.
Try these..........................
Tomb Raider 2013
Aion
Tomb Raider Anniversary
Prototype
[quote=""]
What profiles have you tried?
Try these..........................
Tomb Raider 2013
Aion
Tomb Raider Anniversary
Prototype
[/quote]
Just tried, none of those work.
Actually instead og using other game's profiles, I used Geforce 3D profile manager to edit tomb raider 2 3 4 's own game profiles.
Doing that I can make the game be either 3D with stereoised HUD or make the whole game mono.
I tried fiddling with the mystery stereo setting, RHWgrateratscreen (that's what used to fix it with the legacy stereo drivers), Stereocutoff, StereocutoffNearDepth.
But with the two stereocutoffs, it was like 0x40000000 --> Stereo HUD and 0x3FFFFFFF --> Everything mono... no transition and I changed it by only 1. : \
Actually instead og using other game's profiles, I used Geforce 3D profile manager to edit tomb raider 2 3 4 's own game profiles.
Doing that I can make the game be either 3D with stereoised HUD or make the whole game mono.
I tried fiddling with the mystery stereo setting, RHWgrateratscreen (that's what used to fix it with the legacy stereo drivers), Stereocutoff, StereocutoffNearDepth.
But with the two stereocutoffs, it was like 0x40000000 --> Stereo HUD and 0x3FFFFFFF --> Everything mono... no transition and I changed it by only 1. : \
[quote=""]Which Tomb Raiders are you trying?
I think I have them all now, I'll see if I have any luck later today.[/quote]
Tomb Raider 2 3 4. They all act the same. Using tr4 for the testing is the most practical because there's a big main menu with (supposingly) 2D surfaces and a 3D moving background.
I have widescreen patches for them btw if anyone requires (for 1920x1080 and 3840x2160 different exe's)
I think I have them all now, I'll see if I have any luck later today.
Tomb Raider 2 3 4. They all act the same. Using tr4 for the testing is the most practical because there's a big main menu with (supposingly) 2D surfaces and a 3D moving background.
I have widescreen patches for them btw if anyone requires (for 1920x1080 and 3840x2160 different exe's)
I messed around with the Tomb Raider 4 but didn't having much luck. The game is capped at 30FPS and stutters real bad. The cut scenes seem to render at a lower resolution in an interlaced format. I looked in the registry under Core Design, but couldn't find anything to help.
I did come across a Dos Box guide for Tomb Raider 1 on YouTube for 2D.
https://www.youtube.com/watch?v=eefwR0mn7Vw
There's also a guide to adding in some content that is missing in some versions.
Guide to adding Shadow of the Cat and Unfinished Business to Tomb Raider 1
http://www.gog.com/forum/tomb_raider_series/guide_to_adding_shadow_of_the_cat_and_unfinished_business_to_tomb_raider_1
I messed around with the Tomb Raider 4 but didn't having much luck. The game is capped at 30FPS and stutters real bad. The cut scenes seem to render at a lower resolution in an interlaced format. I looked in the registry under Core Design, but couldn't find anything to help.
I did come across a Dos Box guide for Tomb Raider 1 on YouTube for 2D.
There's also a guide to adding in some content that is missing in some versions.
Guide to adding Shadow of the Cat and Unfinished Business to Tomb Raider 1
Hi all, by any chance any of you got the old FREESPACE 2 working with 3D vision?
I don't know where my old copy is and plan to buy it again if it does work with 3d vision.
And a big thanks to Stryker for having found and post this work around up.
Cheers.
Hi all, by any chance any of you got the old FREESPACE 2 working with 3D vision?
I don't know where my old copy is and plan to buy it again if it does work with 3d vision.
And a big thanks to Stryker for having found and post this work around up.
Cheers.
The last couple versions include DX8 Support, I was able to get [url=https://forums.geforce.com/default/topic/573585/3d-vision/red-faction-1/post/4845311/#4845311]Red Faction[/url] to work with a bit of Profile tweaking... I tried it on another [url=https://forums.geforce.com/default/topic/523535/3d-vision/thief-1-2-and-system-shock-2-perfect-3d/post/4986101/#4986101]game[/url] and was getting the same single-eye missing/blank/black textures I was with Red Faction and the same Profile Flag/Value fixed it on both so I thought I'd mention it here in case anyone else runs into the same issue...
Adding/Editing the StereoTextureEnable Flag with a Value of 0x2420894e(0x201 in NPI) seems to fix single-eye blank/black textures
[code] Setting ID_0x70edb381 = 0x2420894e InternalSettingFlag=V0 // StereoTextureEnable[/code]
...it's a shame Dege isn't into 3D Vision, it'd be really sick if we could fix minor things in Stereo with this like SkyBoxes, Crosshairs, HUDs, Etc. :)
The last couple versions include DX8 Support, I was able to get Red Faction to work with a bit of Profile tweaking... I tried it on another game and was getting the same single-eye missing/blank/black textures I was with Red Faction and the same Profile Flag/Value fixed it on both so I thought I'd mention it here in case anyone else runs into the same issue...
Adding/Editing the StereoTextureEnable Flag with a Value of 0x2420894e(0x201 in NPI) seems to fix single-eye blank/black textures
...it's a shame Dege isn't into 3D Vision, it'd be really sick if we could fix minor things in Stereo with this like SkyBoxes, Crosshairs, HUDs, Etc. :)
Has anyone been able to use dgvoodoo with Xanadu Next on Windows 10 in 3D? I get a "Failed to initialize Direct3D" error, so it crashes (even without 3Dmigoto and with any Windows compatibility setting). The game works fine in 3D in DX8 mode, but I want to use my WIP fix. It worked fine on Windows 7
About Star Wars Rogue Squadron, I made it work in 3D (the game worked by 3D wasn't triggered) by using Windows 8 compatibility in the "Rogue Squadron.EXE" file, and using the following options in 3Dmigoto:
StereoDefaultOn = 1
StereoProfile = 1
StereoTextureEnable = 0x00000001
I wrote "StereoDefaultOn = 1" here because I was using the opposite value before, to fix some black eye issues that now "StereoTextureEnable = 0x00000001" fixes.
If no one can use Xanadu Next in 3D with dgvoodoo, I'll release the fix as it is right now, with imperfect 3D reflections :(.
Has anyone been able to use dgvoodoo with Xanadu Next on Windows 10 in 3D? I get a "Failed to initialize Direct3D" error, so it crashes (even without 3Dmigoto and with any Windows compatibility setting). The game works fine in 3D in DX8 mode, but I want to use my WIP fix. It worked fine on Windows 7
About Star Wars Rogue Squadron, I made it work in 3D (the game worked by 3D wasn't triggered) by using Windows 8 compatibility in the "Rogue Squadron.EXE" file, and using the following options in 3Dmigoto:
I wrote "StereoDefaultOn = 1" here because I was using the opposite value before, to fix some black eye issues that now "StereoTextureEnable = 0x00000001" fixes.
If no one can use Xanadu Next in 3D with dgvoodoo, I'll release the fix as it is right now, with imperfect 3D reflections :(.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
http://www.zeus-software.com/downloads/nglide/compatibility
Anybody has an idea how to fix it?
What profiles have you tried?
BTW the 3Dmigoto isn't really the place to post about using this wrapper. I suggest to keep it in this thread where it will be beneficial to others.
Try these..........................
Tomb Raider 2013
Aion
Tomb Raider Anniversary
Prototype
Just tried, none of those work.
Actually instead og using other game's profiles, I used Geforce 3D profile manager to edit tomb raider 2 3 4 's own game profiles.
Doing that I can make the game be either 3D with stereoised HUD or make the whole game mono.
I tried fiddling with the mystery stereo setting, RHWgrateratscreen (that's what used to fix it with the legacy stereo drivers), Stereocutoff, StereocutoffNearDepth.
But with the two stereocutoffs, it was like 0x40000000 --> Stereo HUD and 0x3FFFFFFF --> Everything mono... no transition and I changed it by only 1. : \
I think I have them all now, I'll see if I have any luck later today.
Tomb Raider 2 3 4. They all act the same. Using tr4 for the testing is the most practical because there's a big main menu with (supposingly) 2D surfaces and a 3D moving background.
I have widescreen patches for them btw if anyone requires (for 1920x1080 and 3840x2160 different exe's)
I did come across a Dos Box guide for Tomb Raider 1 on YouTube for 2D.
There's also a guide to adding in some content that is missing in some versions.
Guide to adding Shadow of the Cat and Unfinished Business to Tomb Raider 1
http://www.gog.com/forum/tomb_raider_series/guide_to_adding_shadow_of_the_cat_and_unfinished_business_to_tomb_raider_1
I don't know where my old copy is and plan to buy it again if it does work with 3d vision.
And a big thanks to Stryker for having found and post this work around up.
Cheers.
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
http://dege.freeweb.hu/
Adding/Editing the StereoTextureEnable Flag with a Value of 0x2420894e(0x201 in NPI) seems to fix single-eye blank/black textures
...it's a shame Dege isn't into 3D Vision, it'd be really sick if we could fix minor things in Stereo with this like SkyBoxes, Crosshairs, HUDs, Etc. :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
http://dege.freeweb.hu/dgVoodoo2.html
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
About Star Wars Rogue Squadron, I made it work in 3D (the game worked by 3D wasn't triggered) by using Windows 8 compatibility in the "Rogue Squadron.EXE" file, and using the following options in 3Dmigoto:
StereoDefaultOn = 1
StereoProfile = 1
StereoTextureEnable = 0x00000001
I wrote "StereoDefaultOn = 1" here because I was using the opposite value before, to fix some black eye issues that now "StereoTextureEnable = 0x00000001" fixes.
If no one can use Xanadu Next in 3D with dgvoodoo, I'll release the fix as it is right now, with imperfect 3D reflections :(.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com