Nvidia to showcase it's own VR HMD at GDC 2015
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They should focus on Opengl, DX9, DX11, and DX12. No point in just using one. Gonna have a very small VR compatibility list if that's the case. Nvidia, if you don't do it right, don't do it at all. This will be one of the top points where you would single handedly destroy interest in VR like you did with 3DVision. There are more OpenGL and DX9 games than DX11. It makes no sense why they wouldn't even do DX12 considering the performance boasts.
They should focus on Opengl, DX9, DX11, and DX12. No point in just using one. Gonna have a very small VR compatibility list if that's the case. Nvidia, if you don't do it right, don't do it at all. This will be one of the top points where you would single handedly destroy interest in VR like you did with 3DVision. There are more OpenGL and DX9 games than DX11. It makes no sense why they wouldn't even do DX12 considering the performance boasts.

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#76
Posted 03/07/2015 01:35 AM   
[quote="Shinra358"]They should focus on Opengl, DX9, DX11, and DX12. No point in just using one. Gonna have a very small VR compatibility list if that's the case. Nvidia, if you don't do it right, don't do it at all. This will be one of the top points where you would single handedly destroy interest in VR like you did with 3DVision. There are more OpenGL and DX9 games than DX11. It makes no sense why they wouldn't even do DX12 considering the performance boasts.[/quote] Nvidia does not care man. Nvidia makes tablets. It's now tablet maker
Shinra358 said:They should focus on Opengl, DX9, DX11, and DX12. No point in just using one. Gonna have a very small VR compatibility list if that's the case. Nvidia, if you don't do it right, don't do it at all. This will be one of the top points where you would single handedly destroy interest in VR like you did with 3DVision. There are more OpenGL and DX9 games than DX11. It makes no sense why they wouldn't even do DX12 considering the performance boasts.

Nvidia does not care man. Nvidia makes tablets. It's now tablet maker

#77
Posted 03/07/2015 08:18 AM   
Hopefully we can at least get 3DTV Play support for VR headsets in virtual theater. How hard could that possibly be to implement? Since it's looking like VR will be a bigger market for PC gaming than other supported 3D displays there should be enough potential sales there for Nvidia to actually bother with it. I'm all in favor of gaming moving towards VR, but 3Dvision must be preserved somehow as the definitive experience for games of the present era.
Hopefully we can at least get 3DTV Play support for VR headsets in virtual theater. How hard could that possibly be to implement? Since it's looking like VR will be a bigger market for PC gaming than other supported 3D displays there should be enough potential sales there for Nvidia to actually bother with it.

I'm all in favor of gaming moving towards VR, but 3Dvision must be preserved somehow as the definitive experience for games of the present era.

#78
Posted 03/09/2015 02:04 AM   
For those that might be interested. Nvidia is live streaming/blogging GTC 2015 http://blogs.nvidia.com/blog/2015/03/16/live-gtc/ here's a link to some of the topics, I couldn't find the complete schedule http://devblogs.nvidia.com/parallelforall/12-gtc-2015-sessions-not-to-miss/ EDIT: Looks like a lot of discussion will be about Graphics Virtualization http://blogs.nvidia.com/blog/2015/03/11/gtc-graphics-virtualization/
For those that might be interested.


Nvidia is live streaming/blogging GTC 2015

http://blogs.nvidia.com/blog/2015/03/16/live-gtc/



here's a link to some of the topics, I couldn't find the complete schedule

http://devblogs.nvidia.com/parallelforall/12-gtc-2015-sessions-not-to-miss/

EDIT: Looks like a lot of discussion will be about Graphics Virtualization
http://blogs.nvidia.com/blog/2015/03/11/gtc-graphics-virtualization/

#79
Posted 03/17/2015 03:01 AM   
  6 / 6    
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