Divinity II The Dragon Knight Saga - Awsome 3d is excellent - A community page by Rippin, Zloth an
Added to the SG database today is the mighty fine game:- Divinity II The Dragon Knight Saga
Divinity 2 is a 3rd person view role playing game. It is really quite stunning to look at, with the 3D effect often breathtaking.
This submission is a great example of the 3D community coming together to bring forth and highlight a game that might not necessarily have been on your shopping list, im sure your agree, by looking at the screen packs and the videos - Divinity 2 is a game well worth playing in 3D.
The submission has come together, thanks to the hard work of both Rippin and Zloth - my thanks to both of you
[size="5"]See the SG page with mutiple screen packs and videos [/size] [size="6"][url="http://solutiongaming.co.uk/az_articles_v4/divinity2/divinity2.html"]here[/url][/size]
Added to the SG database today is the mighty fine game:- Divinity II The Dragon Knight Saga
Divinity 2 is a 3rd person view role playing game. It is really quite stunning to look at, with the 3D effect often breathtaking.
This submission is a great example of the 3D community coming together to bring forth and highlight a game that might not necessarily have been on your shopping list, im sure your agree, by looking at the screen packs and the videos - Divinity 2 is a game well worth playing in 3D.
The submission has come together, thanks to the hard work of both Rippin and Zloth - my thanks to both of you
See the SG page with mutiple screen packs and videos here
[quote]It is really quite stunning to look at, with the 3D effect often breathtaking.[/quote]
Yeah, as long as there aren't any weird trees about. I wonder what happened with those? The left eye looks great but the texture for the right eye is way off kilter.
The game itself is surprisingly good! The quests are good, the [url=http://www.youtube.com/watch?v=I196M4jJYJ0]battles[/url] are fun, there's some exploration you can do if you want, and there's a lot of humor hanging around. Bellegar is a classic character, too. He's one of the best NPCs I've seen outside of a BioWare game. You can gimp yourself if you spread your skill points around too much and the game's difficulty seems uneven (I've seen folks complaining that the game is impossible and others complaining that's it's trivial), but overall it's a good 70 hours of fun.
It is really quite stunning to look at, with the 3D effect often breathtaking.
Yeah, as long as there aren't any weird trees about. I wonder what happened with those? The left eye looks great but the texture for the right eye is way off kilter.
The game itself is surprisingly good! The quests are good, the " rel="nofollow" target = "_blank">battles are fun, there's some exploration you can do if you want, and there's a lot of humor hanging around. Bellegar is a classic character, too. He's one of the best NPCs I've seen outside of a BioWare game. You can gimp yourself if you spread your skill points around too much and the game's difficulty seems uneven (I've seen folks complaining that the game is impossible and others complaining that's it's trivial), but overall it's a good 70 hours of fun.
Finally I could find a solution for the problem with the weird trees: I'm using the experimental iZ3D driver (see http://forums.nvidia.com/index.php?showtopic=198856&st=0&gopid=1232256&). Now the trees are displayed correctly.
That is interesting! It suggests that this is actually a driver problem that NVIDIA could fix - though it is possible that iZ3D is specifically handling the trees in the game. Seems odd to add something like that so long after the game came out but they might have done it.
That is interesting! It suggests that this is actually a driver problem that NVIDIA could fix - though it is possible that iZ3D is specifically handling the trees in the game. Seems odd to add something like that so long after the game came out but they might have done it.
I noticed most of the white tree problem went away when I bought the Dragon Knight saga as opposed to the original. Apparently whatever graphic improvements the updated version had fixed this problem for the most part. This was really apparent when you enter the world right after the prologue section was completed. The biggest issues in 3D were shadows, and the distortion effect of the dragon barrier areas that forced me to turn off 3D when I got too close to those.
I noticed most of the white tree problem went away when I bought the Dragon Knight saga as opposed to the original. Apparently whatever graphic improvements the updated version had fixed this problem for the most part. This was really apparent when you enter the world right after the prologue section was completed. The biggest issues in 3D were shadows, and the distortion effect of the dragon barrier areas that forced me to turn off 3D when I got too close to those.
I didn't buy the Dragon Knight Saga but used the patch that converted my FOV into DKS. It was told that this patch would provide all the benefits of DKS. Unfortunately I couldn't observe any improvements concerning the tree problem.
But now I discovered an alternative to using the iZ3D driver: rename [b]Divinity2.exe [/b]in the [b]bin [/b]folder of Your installation folder to [b]aion.exe[/b] and start the game by double clicking this file. This will solve the problems with the trees. Also some magical effects, water reflections and the dragon barriers will look better. But now some light effects inside buildings will cause problems. You can reduce them temporary by using 20% depth and increasing convergence. Or You rename aion.exe back to Divinity2.exe when You play in expanded indoor areas.
I didn't buy the Dragon Knight Saga but used the patch that converted my FOV into DKS. It was told that this patch would provide all the benefits of DKS. Unfortunately I couldn't observe any improvements concerning the tree problem.
But now I discovered an alternative to using the iZ3D driver: rename Divinity2.exe in the bin folder of Your installation folder to aion.exe and start the game by double clicking this file. This will solve the problems with the trees. Also some magical effects, water reflections and the dragon barriers will look better. But now some light effects inside buildings will cause problems. You can reduce them temporary by using 20% depth and increasing convergence. Or You rename aion.exe back to Divinity2.exe when You play in expanded indoor areas.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
I got Dragon Knight Saga and still had [url=http://photos.3dvisionlive.com/Zloth/image/4d2a2a5b3785019736e20400/]tree issues[/url].
3d4dd, good to know! You might want to go submit that to [url=http://www.solutiongaming.co.uk/az_articles_v4/divinity2/divinity2.html]Solutions 3D[/url].
[quote name='Zloth' date='03 May 2011 - 02:00 AM' timestamp='1304388049' post='1232841']
I got Dragon Knight Saga and still had [url=http://photos.3dvisionlive.com/Zloth/image/4d2a2a5b3785019736e20400/]tree issues[/url].[/quote]
One will notice this issue especially early in the game so perhaps someone that already plays the FOV part won't realize that issue and regards it as almost solved...? I had to restart the game as my old savegames didn't work after the patch. So solving the tree issue was quite important to me.
[quote name='Zloth' date='03 May 2011 - 02:00 AM' timestamp='1304388049' post='1232841']
3d4dd, good to know! You might want to go submit that to [url=http://www.solutiongaming.co.uk/az_articles_v4/divinity2/divinity2.html]Solutions 3D[/url].
[/quote]
Just did that. There are also some other solutions I finally should submit to this great page... /blush.gif' class='bbc_emoticon' alt=':blush:' />
[quote name='Zloth' date='03 May 2011 - 02:00 AM' timestamp='1304388049' post='1232841']
I got Dragon Knight Saga and still had tree issues.
One will notice this issue especially early in the game so perhaps someone that already plays the FOV part won't realize that issue and regards it as almost solved...? I had to restart the game as my old savegames didn't work after the patch. So solving the tree issue was quite important to me.
[quote name='Zloth' date='03 May 2011 - 02:00 AM' timestamp='1304388049' post='1232841']
3d4dd, good to know! You might want to go submit that to Solutions 3D.
Just did that. There are also some other solutions I finally should submit to this great page... /blush.gif' class='bbc_emoticon' alt=':blush:' />
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Divinity 2 is a 3rd person view role playing game. It is really quite stunning to look at, with the 3D effect often breathtaking.
This submission is a great example of the 3D community coming together to bring forth and highlight a game that might not necessarily have been on your shopping list, im sure your agree, by looking at the screen packs and the videos - Divinity 2 is a game well worth playing in 3D.
The submission has come together, thanks to the hard work of both Rippin and Zloth - my thanks to both of you
[size="5"]See the SG page with mutiple screen packs and videos [/size] [size="6"][url="http://solutiongaming.co.uk/az_articles_v4/divinity2/divinity2.html"]here[/url][/size]
Divinity 2 is a 3rd person view role playing game. It is really quite stunning to look at, with the 3D effect often breathtaking.
This submission is a great example of the 3D community coming together to bring forth and highlight a game that might not necessarily have been on your shopping list, im sure your agree, by looking at the screen packs and the videos - Divinity 2 is a game well worth playing in 3D.
The submission has come together, thanks to the hard work of both Rippin and Zloth - my thanks to both of you
See the SG page with mutiple screen packs and videos here
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Yeah, as long as there aren't any weird trees about. I wonder what happened with those? The left eye looks great but the texture for the right eye is way off kilter.
The game itself is surprisingly good! The quests are good, the [url=http://www.youtube.com/watch?v=I196M4jJYJ0]battles[/url] are fun, there's some exploration you can do if you want, and there's a lot of humor hanging around. Bellegar is a classic character, too. He's one of the best NPCs I've seen outside of a BioWare game. You can gimp yourself if you spread your skill points around too much and the game's difficulty seems uneven (I've seen folks complaining that the game is impossible and others complaining that's it's trivial), but overall it's a good 70 hours of fun.
Yeah, as long as there aren't any weird trees about. I wonder what happened with those? The left eye looks great but the texture for the right eye is way off kilter.
The game itself is surprisingly good! The quests are good, the " rel="nofollow" target = "_blank">battles are fun, there's some exploration you can do if you want, and there's a lot of humor hanging around. Bellegar is a classic character, too. He's one of the best NPCs I've seen outside of a BioWare game. You can gimp yourself if you spread your skill points around too much and the game's difficulty seems uneven (I've seen folks complaining that the game is impossible and others complaining that's it's trivial), but overall it's a good 70 hours of fun.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
But now I discovered an alternative to using the iZ3D driver: rename [b]Divinity2.exe [/b]in the [b]bin [/b]folder of Your installation folder to [b]aion.exe[/b] and start the game by double clicking this file. This will solve the problems with the trees. Also some magical effects, water reflections and the dragon barriers will look better. But now some light effects inside buildings will cause problems. You can reduce them temporary by using 20% depth and increasing convergence. Or You rename aion.exe back to Divinity2.exe when You play in expanded indoor areas.
But now I discovered an alternative to using the iZ3D driver: rename Divinity2.exe in the bin folder of Your installation folder to aion.exe and start the game by double clicking this file. This will solve the problems with the trees. Also some magical effects, water reflections and the dragon barriers will look better. But now some light effects inside buildings will cause problems. You can reduce them temporary by using 20% depth and increasing convergence. Or You rename aion.exe back to Divinity2.exe when You play in expanded indoor areas.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
3d4dd, good to know! You might want to go submit that to [url=http://www.solutiongaming.co.uk/az_articles_v4/divinity2/divinity2.html]Solutions 3D[/url].
3d4dd, good to know! You might want to go submit that to Solutions 3D.
I got Dragon Knight Saga and still had [url=http://photos.3dvisionlive.com/Zloth/image/4d2a2a5b3785019736e20400/]tree issues[/url].[/quote]
One will notice this issue especially early in the game so perhaps someone that already plays the FOV part won't realize that issue and regards it as almost solved...? I had to restart the game as my old savegames didn't work after the patch. So solving the tree issue was quite important to me.
[quote name='Zloth' date='03 May 2011 - 02:00 AM' timestamp='1304388049' post='1232841']
3d4dd, good to know! You might want to go submit that to [url=http://www.solutiongaming.co.uk/az_articles_v4/divinity2/divinity2.html]Solutions 3D[/url].
[/quote]
Just did that. There are also some other solutions I finally should submit to this great page...
I got Dragon Knight Saga and still had tree issues.
One will notice this issue especially early in the game so perhaps someone that already plays the FOV part won't realize that issue and regards it as almost solved...? I had to restart the game as my old savegames didn't work after the patch. So solving the tree issue was quite important to me.
[quote name='Zloth' date='03 May 2011 - 02:00 AM' timestamp='1304388049' post='1232841']
3d4dd, good to know! You might want to go submit that to Solutions 3D.
Just did that. There are also some other solutions I finally should submit to this great page...
My original display name is 3d4dd - for some reason Nvidia changed it..?!