The Sinking City / Call of Cthulu
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Woo Hoo, two Lovecraftian type games in the works. The Sinking City is a game of investigation and mystery taking place in a fictional open world inspired by the works of H.P. Lovecraft. It's being developed by Frogware Studios, mostly known for their Sherlock Holmes games., using the Unreal Engine release date TBD [img]http://frogwares.com/wp-content/uploads/2016/02/L_4_R.jpg[/img] The player steps into the shoes of a 1920s private investigator who finds himself in the city of Oakmont Massachusetts, New England. A city suffering from unprecedented floods of clearly supernatural origins. A city trembling on the brink of madness. https://www.youtube.com/watch?v=3bmx1HgY8Fk
Woo Hoo, two Lovecraftian type games in the works.

The Sinking City is a game of investigation and mystery taking place in a fictional open world inspired by the works of H.P. Lovecraft. It's being developed by Frogware Studios, mostly known for their Sherlock Holmes games., using the Unreal Engine

release date TBD


Image

The player steps into the shoes of a 1920s private investigator who finds himself in the city of Oakmont Massachusetts, New England. A city suffering from unprecedented floods of clearly supernatural origins. A city trembling on the brink of madness.

#1
Posted 02/24/2017 04:25 PM   
Call of Cthulhu is an investigation-horror game with stealth and RPG elements based on Lovecraft's famous universe and developed by Cyanide Studio using the Unreal Engine release date Q4 2017 Published by Focus Home Entertainment and developed by Cyanide Studios, the makers of Styx: Master of Shadows. [img]http://www.callofcthulhu-game.com/screenshots/callofcthulhu-03.jpg[/img] The game will incorporate themes of Lovecraftian and psychological horror into a story which includes elements of investigation and stealth. It is based on H. P. Lovecraft's short story "The Call of Cthulhu", while also being an adaptation of the 1981 role-playing game of the same name. https://www.youtube.com/watch?v=Xj4JkmjnwYI
Call of Cthulhu is an investigation-horror game with stealth and RPG elements based on Lovecraft's famous universe and developed by Cyanide Studio using the Unreal Engine

release date Q4 2017

Published by Focus Home Entertainment and developed by Cyanide Studios, the makers of Styx: Master of Shadows.

Image

The game will incorporate themes of Lovecraftian and psychological horror into a story which includes elements of investigation and stealth. It is based on H. P. Lovecraft's short story "The Call of Cthulhu", while also being an adaptation of the 1981 role-playing game of the same name.

#2
Posted 02/24/2017 04:26 PM   
What can I say.. AWESOME news !! Frogware Studios actually did a great job with their Sherlock Holmes series, the detail in the graphics is stunning ! Thanks D-Man11 !
What can I say.. AWESOME news !!
Frogware Studios actually did a great job with their Sherlock Holmes series, the detail in the graphics is stunning !

Thanks D-Man11 !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#3
Posted 02/24/2017 04:32 PM   
New video posted https://www.youtube.com/watch?v=c2YL9L-OZg4
New video posted

#4
Posted 03/17/2018 09:13 PM   
Some more youtube vidz of The Sinking City https://www.youtube.com/watch?v=EyB-yIIdFoE https://www.youtube.com/watch?v=jqLZeIQdT0E _____________________________________________________________________________________________ Call of Cthulu from E3 https://www.youtube.com/watch?v=_xdXOnZcdNg
Some more youtube vidz of The Sinking City








_____________________________________________________________________________________________

Call of Cthulu from E3

#5
Posted 08/20/2018 03:52 AM   
yeah I have been keeping tabs on these two, hope they come out well. If they do, the UE4 universal fix is ready and waiting...
yeah I have been keeping tabs on these two, hope they come out well. If they do, the UE4 universal fix is ready and waiting...

#6
Posted 08/20/2018 04:52 PM   
hello, The Sinking city, this long awaited game is finally out! I tested it with DHR's universal fix and it need some work for exteriors (broken light, shaders), see pics. I can't wait to play it with a proper fix :)
hello,

The Sinking city, this long awaited game is finally out!

I tested it with DHR's universal fix and it need some work for exteriors (broken light, shaders), see pics.

I can't wait to play it with a proper fix :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#7
Posted 06/26/2019 11:58 AM   
A few shadow issues in those pics but it looks promising, it's also getting good reviews, I hope one of our shaderhacker heroes can give it a look.
A few shadow issues in those pics but it looks promising, it's also getting good reviews, I hope one of our shaderhacker heroes can give it a look.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#8
Posted 06/26/2019 04:36 PM   
Thanks for the fix Losti, it looks awesome 8) But You forgot to fix shadows & reflections in cinematic dialogues, when you speak to people. Talk to the first people you meet and you'll see this.
Thanks for the fix Losti, it looks awesome 8)

But You forgot to fix shadows & reflections in cinematic dialogues, when you speak to people. Talk to the first people you meet and you'll see this.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#9
Posted 06/30/2019 08:38 PM   
Thank You Losti for the fix this will be my next game to play :)
Thank You Losti for the fix this will be my next game to play :)

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

#10
Posted 07/01/2019 06:30 AM   
[quote="chtiblue"]Thanks for the fix Losti, it looks awesome 8) But You forgot to fix shadows & reflections in cinematic dialogues, when you speak to people. Talk to the first people you meet and you'll see this.[/quote] May we need some cb related correction like it was in Metro Exodus. I can check this today.
chtiblue said:Thanks for the fix Losti, it looks awesome 8)

But You forgot to fix shadows & reflections in cinematic dialogues, when you speak to people. Talk to the first people you meet and you'll see this.


May we need some cb related correction like it was in Metro Exodus. I can check this today.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#11
Posted 07/01/2019 08:49 AM   
Thanks for the fix Losti, great fan of Lovecraft so this is fantastic news.
Thanks for the fix Losti, great fan of Lovecraft so this is fantastic news.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#12
Posted 07/01/2019 09:02 AM   
Thanks for the fix Losti
Thanks for the fix Losti

#13
Posted 07/01/2019 09:33 AM   
Thanks Losti, great news, donation sent!
Thanks Losti, great news, donation sent!

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#14
Posted 07/01/2019 05:27 PM   
I will Update the fix this evening adressing the shadows/light in cut scenes. I have also fixed the dynamic lights for this game in a more better way.
I will Update the fix this evening adressing the shadows/light in cut scenes. I have also fixed the dynamic lights for this game in a more better way.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#15
Posted 07/02/2019 04:41 AM   
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