Why prevent us from using the monitor of our choice?
5 / 8
I have some results from 3 of the 5 monitors I own.
All photos were taken in pretty dark conditions using my iphone.
This is due to my old 3D monitor being at my parents place and my Nikon being at home.
ignore any thin vertical blue line as it was part of the test image.
Dell U2410, a good IPS to have around:
[url=http://imageshack.us/photo/my-images/39/asusvg2783d.jpg/][img]http://imageshack.us/a/img39/1628/asusvg2783d.th.jpg[/img][/url]
Benq TX2410T, my old 3D monitor, awful backlight pattern in 3D but not in 2D
3D
[url=http://imageshack.us/photo/my-images/12/benqxl2410t3d.jpg/][img]http://imageshack.us/a/img12/7139/benqxl2410t3d.th.jpg[/img][/url]
2D
[url=http://imageshack.us/photo/my-images/138/benqxl2410t2d.jpg/][img]http://imageshack.us/a/img138/6386/benqxl2410t2d.th.jpg[/img][/url]
Finally ASUS VG278H, some might say it's bad but it's miles ahead of my old 3D monitor
3D
[url=http://imageshack.us/photo/my-images/829/dellu2410.jpg/][img]http://imageshack.us/a/img829/5119/dellu2410.th.jpg[/img][/url]
2D
[url=http://imageshack.us/photo/my-images/14/asusvg278h2d.jpg/][img]http://imageshack.us/a/img14/7236/asusvg278h2d.th.jpg[/img][/url]
For the ASUS I believe I recently reset the settings so some tweaking should be possible.
I did see images of some fairly ugly shaped patterns for the ASUS in some forums before buying which resembled an infinity symbol somewhat.
I have some results from 3 of the 5 monitors I own.
All photos were taken in pretty dark conditions using my iphone.
This is due to my old 3D monitor being at my parents place and my Nikon being at home.
ignore any thin vertical blue line as it was part of the test image.
Dell U2410, a good IPS to have around:
Benq TX2410T, my old 3D monitor, awful backlight pattern in 3D but not in 2D
3D
2D
Finally ASUS VG278H, some might say it's bad but it's miles ahead of my old 3D monitor
3D
2D
For the ASUS I believe I recently reset the settings so some tweaking should be possible.
I did see images of some fairly ugly shaped patterns for the ASUS in some forums before buying which resembled an infinity symbol somewhat.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Well after being pointed in the right direction, I can see that there were more than just a couple of users that were/are having this problem.
I find it hard to believe that it's entirely from the sharpness being over adjusted,
Look at this user's pics https://picasaweb.google.com/106335433113350038752/ACER?authuser=0&feat=directlink#
So the question seems to be, why are some user's expering this problem and not others?
A bad batch of monitors with a firmware/hardware issue?
Is it the users hardware or software?
Or is there no problem at all and it is indeed just a problem with users not properly adjusting the display settings?
Actually with both monitors there is not much you can do when in 3D mode: contrast. brightness. lightboost. That's basically it. Of course, I tried everything in between the extremes - including all settings available in 2D modes, splendid on off et cetera. Worth mentioning that Asus also has this "trace free" slider (overdirve adjustment, I suppose)and I tried to optimize by Bloody's recommendations with no avail. There's also a reference "RGB" mode where all color settings are unavailble but even this reference mode shows it to the same extent. So, no, I do not believe you can correct this with adjustments.
I strongly do believe that most people are just not experienced enough with 3D to see it and detect it as a flaw. I could imagine most may think it's normal for a 3D monitor as they haven't seen a different, proper real full HD 3D picture. In fact this is what you would expect with most 3D displays out there being based on polarized screens that cut the resolution in half. And I do believe that the manufacturers just count on that. What's sad that it completely voids the benefits of having a shutter based solution and one would prefer the new FRP IPS screens then...
Actually with both monitors there is not much you can do when in 3D mode: contrast. brightness. lightboost. That's basically it. Of course, I tried everything in between the extremes - including all settings available in 2D modes, splendid on off et cetera. Worth mentioning that Asus also has this "trace free" slider (overdirve adjustment, I suppose)and I tried to optimize by Bloody's recommendations with no avail. There's also a reference "RGB" mode where all color settings are unavailble but even this reference mode shows it to the same extent. So, no, I do not believe you can correct this with adjustments.
I strongly do believe that most people are just not experienced enough with 3D to see it and detect it as a flaw. I could imagine most may think it's normal for a 3D monitor as they haven't seen a different, proper real full HD 3D picture. In fact this is what you would expect with most 3D displays out there being based on polarized screens that cut the resolution in half. And I do believe that the manufacturers just count on that. What's sad that it completely voids the benefits of having a shutter based solution and one would prefer the new FRP IPS screens then...
Which are the new high hz IPS monitors?
I have no plans on changing monitor any time soon but that still makes me curious.
There is a fairly big possibility that the problem is limited to only some of the monitors with the specified models most likely the first batch of unknown size. The problem clearly exists but it is very hard to know to which extent. There was a pretty big thread here on this forum way back regarding a backlight problem on the VG278H which as far as I can tell does not affect my newer monitor of the same model.
Let's agree that none of us can tell the magnitude of the problem regarding the number of affected displays. The problem has been confirmed by multiple people on both models beyond any doubt but that does not prove that all of them is bad.
Which are the new high hz IPS monitors?
I have no plans on changing monitor any time soon but that still makes me curious.
There is a fairly big possibility that the problem is limited to only some of the monitors with the specified models most likely the first batch of unknown size. The problem clearly exists but it is very hard to know to which extent. There was a pretty big thread here on this forum way back regarding a backlight problem on the VG278H which as far as I can tell does not affect my newer monitor of the same model.
Let's agree that none of us can tell the magnitude of the problem regarding the number of affected displays. The problem has been confirmed by multiple people on both models beyond any doubt but that does not prove that all of them is bad.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
There is certainly the possibility of a bad batch of monitors or incorrect firmware settings in 3D for a few of those monitors but I would hardly call it widespread or endemic based on user feedback. The early VG278H backlight problems are a good example of early production problems that seem to have been fixed.
What I can say for certainty, is that quadrophoeniX's assumptions that I had issue with are incorrect:
[list]
1) Both of those monitors can output 120Hz in 2D (144 for the VG278HE)
2) Both of those monitors can output 120Hz FS 3D and do NOT output checkerboard. [/list]
How he came to these assumptions is truly beyond me, which led to my healthy skepticism about any other claims he made about testing or owning the monitors.
I am still waiting for him to retract the above statements but I doubt he will as I don't think he's interested at all in pursuing the truth, only casting Nvidia/3D Vision in the worst possible light.
There is certainly the possibility of a bad batch of monitors or incorrect firmware settings in 3D for a few of those monitors but I would hardly call it widespread or endemic based on user feedback. The early VG278H backlight problems are a good example of early production problems that seem to have been fixed.
What I can say for certainty, is that quadrophoeniX's assumptions that I had issue with are incorrect:
1) Both of those monitors can output 120Hz in 2D (144 for the VG278HE)
2) Both of those monitors can output 120Hz FS 3D and do NOT output checkerboard.
How he came to these assumptions is truly beyond me, which led to my healthy skepticism about any other claims he made about testing or owning the monitors.
I am still waiting for him to retract the above statements but I doubt he will as I don't think he's interested at all in pursuing the truth, only casting Nvidia/3D Vision in the worst possible light.
[quote="D-Man11"]Well after being pointed in the right direction, I can see that there were more than just a couple of users that were/are having this problem.
I find it hard to believe that it's entirely from the sharpness being over adjusted,
Look at this user's pics https://picasaweb.google.com/106335433113350038752/ACER?authuser=0&feat=directlink#
So the question seems to be, why are some user's expering this problem and not others?
A bad batch of monitors with a firmware/hardware issue?
Is it the users hardware or software?
Or is there no problem at all and it is indeed just a problem with users not properly adjusting the display settings?
[/quote]
Those pics do look like they could be the result of overly aggressive sharpness settings actually. You guys should try this yourselves on your own monitors, increase sharpness to 100, contrast to max and it will look like even text is interlaced on the screen while typing. Any decrease in brightness in 3D mode would further accentuate the pixel contrast/sharpness.
The only way to tell for sure would be to compare screenshots for an object or letter in 2D vs. 3D and literally count pixels. If the objects are indeed interlaced output, you'd get half the pixels, but I can tell looking at those pics, especially the ones that aren't high contrast/black that it's only accentuated on certain pixel combinations. For example, in this pic, the upper left doesn't look interlaced at all, it's only the darker pixels that show the contrast due to the skinny pixels.
https://picasaweb.google.com/106335433113350038752/ACER?authuser=0&feat=directlink#5794776130401066402
D-Man11 said:Well after being pointed in the right direction, I can see that there were more than just a couple of users that were/are having this problem.
I find it hard to believe that it's entirely from the sharpness being over adjusted,
Look at this user's pics https://picasaweb.google.com/106335433113350038752/ACER?authuser=0&feat=directlink#
So the question seems to be, why are some user's expering this problem and not others?
A bad batch of monitors with a firmware/hardware issue?
Is it the users hardware or software?
Or is there no problem at all and it is indeed just a problem with users not properly adjusting the display settings?
Those pics do look like they could be the result of overly aggressive sharpness settings actually. You guys should try this yourselves on your own monitors, increase sharpness to 100, contrast to max and it will look like even text is interlaced on the screen while typing. Any decrease in brightness in 3D mode would further accentuate the pixel contrast/sharpness.
The only way to tell for sure would be to compare screenshots for an object or letter in 2D vs. 3D and literally count pixels. If the objects are indeed interlaced output, you'd get half the pixels, but I can tell looking at those pics, especially the ones that aren't high contrast/black that it's only accentuated on certain pixel combinations. For example, in this pic, the upper left doesn't look interlaced at all, it's only the darker pixels that show the contrast due to the skinny pixels.
So, Chiz1, as you pertinaciously insist to discredit every single evidence that shows the existence of the problem, let me fire back your very own question to you:
Do [i]you personally[/i] actually own this monitor? And in your opinion it does [i]not[/i] show this effect? If so, did you even ever consider to try my step by step video test? Can you give at least provide [i]any[/i] kind of a picture like the ones linked to to prove this thesis wrong and justify the insultations of incompetence you're so generously distributing to people you don't even know?
But on to adjuvant things:
[quote="Flugan"]Which are the new high hz IPS monitors?[/quote]
I'm afraid you misunderstood. There are no high Hz IPS monitors. The Only one around is an overclocked panel (Catleap) but no one ever got it to output proper S3D even wiht the emitter enabled through serious hacking. And as it stands this might well be a limitation by a9 the sluggish IPS G2G respionse and a static backlight. more on this can be found in [url=http://120hz.net/showthread.php?516-Project-Stereo-3D-(Nvidia-3D-Vision)-on-120Hz-Catleap-2B-Extreme]this thread[/url] on 120Hz.net.
What I meant was, [i]if[/i] I was satisfied with resolution cut in half, I wouldopt for a polarized IPS panel that gives me much better (plus flicker free) color reproduction at an even lower price point.
[quote="Flugan"]There was a pretty big thread here on this forum way back regarding a backlight problem on the VG278H which as far as I can tell does not affect my newer monitor of the same model.
[/quote]
The pictures posted here (and the ones I've seen on different places) surely put the "H" ahead of the "HE" in this matter as well - by lightyears. Even the Acer is way much better in that concern. The "HE" suffers 2 wide horizontal stripes caused by the edge based backlight that massively bleed through everything not compeltely white.
(And just for the sake of state of mind of some: YES, you could imprive this - at least a little, but still anoying enough - by turning down brightnes and lightboost completely down, but then, what's the point getting a lightboost monitor when you effectively cannot use the feature?)
With all parameters considered the "H" seems to be the best if not only choice for 27" and the BenQ XL if you can settle with 24"... which in my view of things makes a total of a whole 2 (!) recommendable LCDs for 3D Vision, WOW!.... ;) Which brings us back on topic....
So, Chiz1, as you pertinaciously insist to discredit every single evidence that shows the existence of the problem, let me fire back your very own question to you:
Do you personally actually own this monitor? And in your opinion it does not show this effect? If so, did you even ever consider to try my step by step video test? Can you give at least provide any kind of a picture like the ones linked to to prove this thesis wrong and justify the insultations of incompetence you're so generously distributing to people you don't even know?
But on to adjuvant things:
Flugan said:Which are the new high hz IPS monitors?
I'm afraid you misunderstood. There are no high Hz IPS monitors. The Only one around is an overclocked panel (Catleap) but no one ever got it to output proper S3D even wiht the emitter enabled through serious hacking. And as it stands this might well be a limitation by a9 the sluggish IPS G2G respionse and a static backlight. more on this can be found in this thread on 120Hz.net.
What I meant was, if I was satisfied with resolution cut in half, I wouldopt for a polarized IPS panel that gives me much better (plus flicker free) color reproduction at an even lower price point.
Flugan said:There was a pretty big thread here on this forum way back regarding a backlight problem on the VG278H which as far as I can tell does not affect my newer monitor of the same model.
The pictures posted here (and the ones I've seen on different places) surely put the "H" ahead of the "HE" in this matter as well - by lightyears. Even the Acer is way much better in that concern. The "HE" suffers 2 wide horizontal stripes caused by the edge based backlight that massively bleed through everything not compeltely white.
(And just for the sake of state of mind of some: YES, you could imprive this - at least a little, but still anoying enough - by turning down brightnes and lightboost completely down, but then, what's the point getting a lightboost monitor when you effectively cannot use the feature?)
With all parameters considered the "H" seems to be the best if not only choice for 27" and the BenQ XL if you can settle with 24"... which in my view of things makes a total of a whole 2 (!) recommendable LCDs for 3D Vision, WOW!.... ;) Which brings us back on topic....
With only 4 monitors listed on Nvidia's site when filtering for Lightboost with two of them being two versions of benq 2420 that number is expected. I have a hard time believing any monitor on Nvidia's site without lightboost comes close to my VG278H.
Having one of the best 3D Vision monitors is good enough for me atm.
I could probably recommend the newer XL Benq's without having any experience just because the XL series is full of uncommon features aimed at gaming. Regarding 3D I doubt it can be any worse than my 2410 which took me a long time to replace.
With only 4 monitors listed on Nvidia's site when filtering for Lightboost with two of them being two versions of benq 2420 that number is expected. I have a hard time believing any monitor on Nvidia's site without lightboost comes close to my VG278H.
Having one of the best 3D Vision monitors is good enough for me atm.
I could probably recommend the newer XL Benq's without having any experience just because the XL series is full of uncommon features aimed at gaming. Regarding 3D I doubt it can be any worse than my 2410 which took me a long time to replace.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
[quote="quadrophoeniX"]So, Chiz1, as you pertinaciously insist to discredit every single evidence that shows the existence of the problem, let me fire back your very own question to you:
Do [i]you personally[/i] actually own this monitor? And in your opinion it does [i]not[/i] show this effect? If so, did you even ever consider to try my step by step video test? Can you give at least provide [i]any[/i] kind of a picture like the ones linked to to prove this thesis wrong and justify the insultations of incompetence you're so generously distributing to people you don't even know?[/quote]
Yes when you make such ridiculous claims as the following, you should expect to be greeted by heavy criticism:
[quote="quadrophoeniX"]The Acer HN274HBBmiid and Asus VG278HE CANNOT display 1080p at ANY refresh rate, they ALWAYS convert the incoming signal to checkerboard.[/quote]
First you claim these monitors don't support 1080p 120Hz in 2D, then you claim they only output 3D checkerboard. Sprinkled in with the rest of your unfounded anti-Nvidia rhetoric and of course I'm going to discredit your claims. They're obviously incorrect. Anyone who put any stock in what you have said would think Nvidia's 3D solution is the worst, when that couldn't be further from the truth!
But if you can admit you were badly mistaken about these panels not outputting 120Hz 1080p in 2D and outputting 3D in only CB, maybe I can provide a picture of my panels showing ugly skinny pixels on both the AW2310 and VG278H that look very similar to the ones linked earlier. ;)
I'm actually quite confident anyone can replicate the same on their own monitors by simply increasing contrast, reducing brightness, and maxing out Sharpness. In fact, I'm pretty sure the first model by Acer the GD235Hz had problems with this excessive screen door/skinny pixel effect when the overdrive was enabled, even in 2D desktop usage.
quadrophoeniX said:So, Chiz1, as you pertinaciously insist to discredit every single evidence that shows the existence of the problem, let me fire back your very own question to you:
Do you personally actually own this monitor? And in your opinion it does not show this effect? If so, did you even ever consider to try my step by step video test? Can you give at least provide any kind of a picture like the ones linked to to prove this thesis wrong and justify the insultations of incompetence you're so generously distributing to people you don't even know?
Yes when you make such ridiculous claims as the following, you should expect to be greeted by heavy criticism:
quadrophoeniX said:The Acer HN274HBBmiid and Asus VG278HE CANNOT display 1080p at ANY refresh rate, they ALWAYS convert the incoming signal to checkerboard.
First you claim these monitors don't support 1080p 120Hz in 2D, then you claim they only output 3D checkerboard. Sprinkled in with the rest of your unfounded anti-Nvidia rhetoric and of course I'm going to discredit your claims. They're obviously incorrect. Anyone who put any stock in what you have said would think Nvidia's 3D solution is the worst, when that couldn't be further from the truth!
But if you can admit you were badly mistaken about these panels not outputting 120Hz 1080p in 2D and outputting 3D in only CB, maybe I can provide a picture of my panels showing ugly skinny pixels on both the AW2310 and VG278H that look very similar to the ones linked earlier. ;)
I'm actually quite confident anyone can replicate the same on their own monitors by simply increasing contrast, reducing brightness, and maxing out Sharpness. In fact, I'm pretty sure the first model by Acer the GD235Hz had problems with this excessive screen door/skinny pixel effect when the overdrive was enabled, even in 2D desktop usage.
[quote="chiz1"]
Yes [/quote]
So you do have this monitor, fine.
Then please download [url=http://img194.imageshack.us/img194/9560/sterotest.jpg]this[/url] remane to .jps and test for yourself. After tweaking your monitor to acceptable results please share the settings you think apropriate.
Then please download this remane to .jps and test for yourself. After tweaking your monitor to acceptable results please share the settings you think apropriate.
It means that dx11.1 have a quadbuffer for stereoapplications which enables 3d through dx standardized api. It will however not replace stereowrappers like 3d-vision/tridef/iz3d etc if programmers don't use these features.
It means that dx11.1 have a quadbuffer for stereoapplications which enables 3d through dx standardized api. It will however not replace stereowrappers like 3d-vision/tridef/iz3d etc if programmers don't use these features.
I think even this will become more and more irrelevant as developpers start to implement S3D modes right into the engine. The question remaining is which modes they going to implement. Following the latest releases of monitors and in regard of console ports I think most of them will unfortunately go framepackaging, So I hope that faster clocked HDMI ins and outs become realtity soon... If nvidia would put high bandwith HDMI transmitters on their next gen of cards and offer higher framerates to 3DTV Play this could mean some serious incentive for harmonizing at least on the interface domain.
I think even this will become more and more irrelevant as developpers start to implement S3D modes right into the engine. The question remaining is which modes they going to implement. Following the latest releases of monitors and in regard of console ports I think most of them will unfortunately go framepackaging, So I hope that faster clocked HDMI ins and outs become realtity soon... If nvidia would put high bandwith HDMI transmitters on their next gen of cards and offer higher framerates to 3DTV Play this could mean some serious incentive for harmonizing at least on the interface domain.
My monitor is running default except a recommended reduction of stock contrast from 80 to 56.
I have taken a few photographs with my Nikon.
http://sdrv.ms/QIau4v
All 3D shots use the black/white jps above.
The first one taken with 1/60 and showing the emitter looks quite weird.
The second being 2D is taken with 1/125 and appears pretty much as you expect.
In the last 3D shot with 1/60 looks like expected.
I did take a few 3D shots with 1/125 by mistake and while I didn't keep them I managed
to capture black on the top of the image and white at the bottom while still photographing a small
part of the whole panel.
All 3D shots use the black/white jps above.
The first one taken with 1/60 and showing the emitter looks quite weird.
The second being 2D is taken with 1/125 and appears pretty much as you expect.
In the last 3D shot with 1/60 looks like expected.
I did take a few 3D shots with 1/125 by mistake and while I didn't keep them I managed
to capture black on the top of the image and white at the bottom while still photographing a small
part of the whole panel.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
All photos were taken in pretty dark conditions using my iphone.
This is due to my old 3D monitor being at my parents place and my Nikon being at home.
ignore any thin vertical blue line as it was part of the test image.
Dell U2410, a good IPS to have around:
Benq TX2410T, my old 3D monitor, awful backlight pattern in 3D but not in 2D
3D
2D
Finally ASUS VG278H, some might say it's bad but it's miles ahead of my old 3D monitor
3D
2D
For the ASUS I believe I recently reset the settings so some tweaking should be possible.
I did see images of some fairly ugly shaped patterns for the ASUS in some forums before buying which resembled an infinity symbol somewhat.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I find it hard to believe that it's entirely from the sharpness being over adjusted,
Look at this user's pics https://picasaweb.google.com/106335433113350038752/ACER?authuser=0&feat=directlink#
So the question seems to be, why are some user's expering this problem and not others?
A bad batch of monitors with a firmware/hardware issue?
Is it the users hardware or software?
Or is there no problem at all and it is indeed just a problem with users not properly adjusting the display settings?
I strongly do believe that most people are just not experienced enough with 3D to see it and detect it as a flaw. I could imagine most may think it's normal for a 3D monitor as they haven't seen a different, proper real full HD 3D picture. In fact this is what you would expect with most 3D displays out there being based on polarized screens that cut the resolution in half. And I do believe that the manufacturers just count on that. What's sad that it completely voids the benefits of having a shutter based solution and one would prefer the new FRP IPS screens then...
I have no plans on changing monitor any time soon but that still makes me curious.
There is a fairly big possibility that the problem is limited to only some of the monitors with the specified models most likely the first batch of unknown size. The problem clearly exists but it is very hard to know to which extent. There was a pretty big thread here on this forum way back regarding a backlight problem on the VG278H which as far as I can tell does not affect my newer monitor of the same model.
Let's agree that none of us can tell the magnitude of the problem regarding the number of affected displays. The problem has been confirmed by multiple people on both models beyond any doubt but that does not prove that all of them is bad.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
What I can say for certainty, is that quadrophoeniX's assumptions that I had issue with are incorrect:
1) Both of those monitors can output 120Hz in 2D (144 for the VG278HE)
2) Both of those monitors can output 120Hz FS 3D and do NOT output checkerboard.
How he came to these assumptions is truly beyond me, which led to my healthy skepticism about any other claims he made about testing or owning the monitors.
I am still waiting for him to retract the above statements but I doubt he will as I don't think he's interested at all in pursuing the truth, only casting Nvidia/3D Vision in the worst possible light.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Those pics do look like they could be the result of overly aggressive sharpness settings actually. You guys should try this yourselves on your own monitors, increase sharpness to 100, contrast to max and it will look like even text is interlaced on the screen while typing. Any decrease in brightness in 3D mode would further accentuate the pixel contrast/sharpness.
The only way to tell for sure would be to compare screenshots for an object or letter in 2D vs. 3D and literally count pixels. If the objects are indeed interlaced output, you'd get half the pixels, but I can tell looking at those pics, especially the ones that aren't high contrast/black that it's only accentuated on certain pixel combinations. For example, in this pic, the upper left doesn't look interlaced at all, it's only the darker pixels that show the contrast due to the skinny pixels.
https://picasaweb.google.com/106335433113350038752/ACER?authuser=0&feat=directlink#5794776130401066402
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Do you personally actually own this monitor? And in your opinion it does not show this effect? If so, did you even ever consider to try my step by step video test? Can you give at least provide any kind of a picture like the ones linked to to prove this thesis wrong and justify the insultations of incompetence you're so generously distributing to people you don't even know?
But on to adjuvant things:
I'm afraid you misunderstood. There are no high Hz IPS monitors. The Only one around is an overclocked panel (Catleap) but no one ever got it to output proper S3D even wiht the emitter enabled through serious hacking. And as it stands this might well be a limitation by a9 the sluggish IPS G2G respionse and a static backlight. more on this can be found in this thread on 120Hz.net.
What I meant was, if I was satisfied with resolution cut in half, I wouldopt for a polarized IPS panel that gives me much better (plus flicker free) color reproduction at an even lower price point.
The pictures posted here (and the ones I've seen on different places) surely put the "H" ahead of the "HE" in this matter as well - by lightyears. Even the Acer is way much better in that concern. The "HE" suffers 2 wide horizontal stripes caused by the edge based backlight that massively bleed through everything not compeltely white.
(And just for the sake of state of mind of some: YES, you could imprive this - at least a little, but still anoying enough - by turning down brightnes and lightboost completely down, but then, what's the point getting a lightboost monitor when you effectively cannot use the feature?)
With all parameters considered the "H" seems to be the best if not only choice for 27" and the BenQ XL if you can settle with 24"... which in my view of things makes a total of a whole 2 (!) recommendable LCDs for 3D Vision, WOW!.... ;) Which brings us back on topic....
Having one of the best 3D Vision monitors is good enough for me atm.
I could probably recommend the newer XL Benq's without having any experience just because the XL series is full of uncommon features aimed at gaming. Regarding 3D I doubt it can be any worse than my 2410 which took me a long time to replace.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Yes when you make such ridiculous claims as the following, you should expect to be greeted by heavy criticism:
First you claim these monitors don't support 1080p 120Hz in 2D, then you claim they only output 3D checkerboard. Sprinkled in with the rest of your unfounded anti-Nvidia rhetoric and of course I'm going to discredit your claims. They're obviously incorrect. Anyone who put any stock in what you have said would think Nvidia's 3D solution is the worst, when that couldn't be further from the truth!
But if you can admit you were badly mistaken about these panels not outputting 120Hz 1080p in 2D and outputting 3D in only CB, maybe I can provide a picture of my panels showing ugly skinny pixels on both the AW2310 and VG278H that look very similar to the ones linked earlier. ;)
I'm actually quite confident anyone can replicate the same on their own monitors by simply increasing contrast, reducing brightness, and maxing out Sharpness. In fact, I'm pretty sure the first model by Acer the GD235Hz had problems with this excessive screen door/skinny pixel effect when the overdrive was enabled, even in 2D desktop usage.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
So you do have this monitor, fine.
Then please download this remane to .jps and test for yourself. After tweaking your monitor to acceptable results please share the settings you think apropriate.
Sounds pretty gnarly, no?
Anyone have more info?
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
I have taken a few photographs with my Nikon.
http://sdrv.ms/QIau4v
All 3D shots use the black/white jps above.
The first one taken with 1/60 and showing the emitter looks quite weird.
The second being 2D is taken with 1/125 and appears pretty much as you expect.
In the last 3D shot with 1/60 looks like expected.
I did take a few 3D shots with 1/125 by mistake and while I didn't keep them I managed
to capture black on the top of the image and white at the bottom while still photographing a small
part of the whole panel.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
https://forums.geforce.com/default/topic/525226/3d-vision/1080p-hd-3d-vision-is-a-joke/