Game switch to 2D (first time for me), at Ep4 after you get the LV1 pass card (when you get though a coridor).
3D kicks back again for the final boss but again some shaders are bad. (about 15 min after it breaks)
Anyway i've finished the game. Thanks guys.
[quote="castlemadeofsand"]Just started playing this and the shadows from the flashlight are not fixed. Im wondering if the fix is not activating or if that it wasnt fixed?[/quote]
I just tested this with the fix installed, and I get the same problem, so I'd say the shadows from flashlight are not fixed.
They are relatively subtle, not at screen depth. Not game breaking I think.
They look like this:
[img]http://www.sg.bo3b.net/re2/rerev203_50.jps[/img]
castlemadeofsand said:Just started playing this and the shadows from the flashlight are not fixed. Im wondering if the fix is not activating or if that it wasnt fixed?
I just tested this with the fix installed, and I get the same problem, so I'd say the shadows from flashlight are not fixed.
They are relatively subtle, not at screen depth. Not game breaking I think.
They look like this:
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="castlemadeofsand"]Just started playing this and the shadows from the flashlight are not fixed. Im wondering if the fix is not activating or if that it wasnt fixed?[/quote]
I just tested this with the fix installed, and I get the same problem, so I'd say the shadows from flashlight are not fixed.
They are relatively subtle, not at screen depth. Not game breaking I think.
They look like this:
[img]http://www.sg.bo3b.net/re2/rerev203_50.jps[/img][/quote]
Definitely playable, just wanted to be sure, thanks for checking
castlemadeofsand said:Just started playing this and the shadows from the flashlight are not fixed. Im wondering if the fix is not activating or if that it wasnt fixed?
I just tested this with the fix installed, and I get the same problem, so I'd say the shadows from flashlight are not fixed.
They are relatively subtle, not at screen depth. Not game breaking I think.
They look like this:
Definitely playable, just wanted to be sure, thanks for checking
I have added an additional fix for Barry's rifle crosshair. The issue with the rifle's crosshair is that when playing with high convergence, the telescope is rendered very close to the camera and it is impossible to aim unless I manually turn off 3D, which is tedious during a fight. To fix this I added an additional preset to set convergence to 0.0 automatically whenever the rifle's crosshair is being rendered. The changes to DX9Settings.ini is as following:
3D kicks back again for the final boss but again some shaders are bad. (about 15 min after it breaks)
Anyway i've finished the game. Thanks guys.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
Gigabyte Gtx 1070
i5 4690k
16 gb ram
I just tested this with the fix installed, and I get the same problem, so I'd say the shadows from flashlight are not fixed.
They are relatively subtle, not at screen depth. Not game breaking I think.
They look like this:
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Definitely playable, just wanted to be sure, thanks for checking
Gigabyte Gtx 1070
i5 4690k
16 gb ram
Then just put the dumped shader F0F61278.txt and AF97ED24.txt (unchanged) to Shaderoverride\vertexshaders folder.
Very simple fix but makes the rifle useful again.
F0F61278.txt:
AF97ED24.txt:
EDIT: Add texture filter.
EDIT2: Found an updated version of the shader in episode 4.