Toyification - a list of games that achieve this effect Please submit
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Well necroed Nerdjutsu! I still seek to find the perfect balance of toyification with maximum comfort; it's an art. I gave up on this because the forum software at the time couldn't handle the amount of editing (italics, links etc.) in the post!
Well necroed Nerdjutsu!

I still seek to find the perfect balance of toyification with maximum comfort; it's an art.

I gave up on this because the forum software at the time couldn't handle the amount of editing (italics, links etc.) in the post!

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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Posted 02/14/2017 10:47 AM   
I think it's impossible to have comfort with toyification, the cameras in games are too close to the protagonist, and even if not, there would be always some object getting between the subject and your eyes, which will often make the camera quickly zoom in and out for a second, which is murder on the eyes anyway. Even the name suggests it: if you play with toy soldiers/car mini models, and you keep them to close to your eyes to better see them and make them interact with eachother, your eyes will go "cross-eyed" and after a while it will be tireing. But toyification is important to experience, and it always blows your mind the first time you discover it. It's also an important concept to advertise, (so no worries about the necro), because it's tied to the concept of convergence, which I'm sure even people who know about 3D vision and Helixblog sometimes don't know about. And without convergence, there is no 3D. That's why (apart from other factors of course) 3D movies, and 3D TVs, were considered fads and died a horrible death. So a good start for impressive toyification would be a game which lets you zoom out the camera. Nice things can be achieved in Fallout4 or similar. But again, it would be difficult to play like this for long. As soon as you enter a building/cave, you'll see :-)
I think it's impossible to have comfort with toyification, the cameras in games are too close to the protagonist, and even if not, there would be always some object getting between the subject and your eyes, which will often make the camera quickly zoom in and out for a second, which is murder on the eyes anyway. Even the name suggests it: if you play with toy soldiers/car mini models, and you keep them to close to your eyes to better see them and make them interact with eachother, your eyes will go "cross-eyed" and after a while it will be tireing.

But toyification is important to experience, and it always blows your mind the first time you discover it. It's also an important concept to advertise, (so no worries about the necro), because it's tied to the concept of convergence, which I'm sure even people who know about 3D vision and Helixblog sometimes don't know about. And without convergence, there is no 3D. That's why (apart from other factors of course) 3D movies, and 3D TVs, were considered fads and died a horrible death.

So a good start for impressive toyification would be a game which lets you zoom out the camera. Nice things can be achieved in Fallout4 or similar. But again, it would be difficult to play like this for long. As soon as you enter a building/cave, you'll see :-)

Posted 02/14/2017 10:57 AM   
In the OP only games that were suited to toyification were mentioned - it even mentions how Fallout wasn't suitable. I think only third person games have the potential to do it well. Also in the OP it states that toyification shouldn't hurt; if it does, it is set up wrong. I personally like the effect best when it is just noticeable, because it makes the ingame assets 'feel' more vivid.
In the OP only games that were suited to toyification were mentioned - it even mentions how Fallout wasn't suitable. I think only third person games have the potential to do it well.

Also in the OP it states that toyification shouldn't hurt; if it does, it is set up wrong.

I personally like the effect best when it is just noticeable, because it makes the ingame assets 'feel' more vivid.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

Posted 02/14/2017 01:53 PM   
I've always liked this effect on 3D worlds- Im not sure if it's been mentioned already, but a recent game that really benefitted from this look is Dark Souls 3. My friend and I were so enamored with the 3D look in DS3 that we just enjoyed walking around the levels sight seeing- the detail of everything is just incredible, especially the organic things like the gnarled twisted trees. Oh, and just to put my two cents in- I always called this the Diorama effect/look. I use to be really into model making as a youngster, and my dad would model landscaping and scenery for my cars/planes/etc, and they are actually called Dioramas. A lot of the 3D game worlds really remind me of how our models looked. Tomb Raider 1 also really works well. It seems like it all depends on how far away the camera is from the 3rd person character- if it's too close, you have to turn down the effect quite a bit because its harder for you to focus on both the character foreground and the gameworld background at the same time. Tomb Raider 2 (Rise) has the camera too close to Lara, so I found myself constantly adjusting the 3D convergence depending on what was happening.
I've always liked this effect on 3D worlds- Im not sure if it's been mentioned already, but a recent game that really benefitted from this look is Dark Souls 3. My friend and I were so enamored with the 3D look in DS3 that we just enjoyed walking around the levels sight seeing- the detail of everything is just incredible, especially the organic things like the gnarled twisted trees.

Oh, and just to put my two cents in- I always called this the Diorama effect/look. I use to be really into model making as a youngster, and my dad would model landscaping and scenery for my cars/planes/etc, and they are actually called Dioramas. A lot of the 3D game worlds really remind me of how our models looked. Tomb Raider 1 also really works well.

It seems like it all depends on how far away the camera is from the 3rd person character- if it's too close, you have to turn down the effect quite a bit because its harder for you to focus on both the character foreground and the gameworld background at the same time. Tomb Raider 2 (Rise) has the camera too close to Lara, so I found myself constantly adjusting the 3D convergence depending on what was happening.

Posted 02/16/2017 11:31 AM   
Deadspace 3 is amazing and achieve toyfication. Also farcry 1 has spectacular depth, it has highest depth and popout i saw ever.
Deadspace 3 is amazing and achieve toyfication.
Also farcry 1 has spectacular depth, it has highest depth and popout i saw ever.

Posted 08/18/2018 05:47 PM   
why you guys like it ? it´s kind of awsome in 3d´s point of view but the unrealism of the look of world with it ruines it for me.
why you guys like it ? it´s kind of awsome in 3d´s point of view but the unrealism of the look of world with it ruines it for me.

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Posted 08/19/2018 10:00 AM   
[quote="Metal-O-Holic"]why you guys like it ? it´s kind of awsome in 3d´s point of view but the unrealism of the look of world with it ruines it for me.[/quote]I think it looks a little better on a smaller screen, since I got a 24" monitor I've noticed I've been playing these smaller scale types of games on it and the first person/shoulder view games on my 65" DLP
Metal-O-Holic said:why you guys like it ? it´s kind of awsome in 3d´s point of view but the unrealism of the look of world with it ruines it for me.
I think it looks a little better on a smaller screen, since I got a 24" monitor I've noticed I've been playing these smaller scale types of games on it and the first person/shoulder view games on my 65" DLP
Posted 08/19/2018 07:21 PM   
cold waters is a fun game which sort of works in 3d you just need to assign alice madness returns profile in nvidia inspector, you can really mess with the convergence so it looks like little toy submarines and ships.
cold waters is a fun game which sort of works in 3d you just need to assign alice madness returns profile in nvidia inspector, you can really mess with the convergence so it looks like little toy submarines and ships.

Posted 08/24/2018 12:12 PM   
I read the OP twice but still am not understanding what toyification is. It sounds like it's just convergence but with a lot of depth (a lot of depth relative to what amount of depth?). I play racing sims on triples w/ 3d Vision and use convergence and depth (usually tons of depth like 150%)...
I read the OP twice but still am not understanding what toyification is. It sounds like it's just convergence but with a lot of depth (a lot of depth relative to what amount of depth?).

I play racing sims on triples w/ 3d Vision and use convergence and depth (usually tons of depth like 150%)...

Posted 10/20/2018 06:10 AM   
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