@Anyone doing fixes
Just tried newest driver with 680 still has issues. Will probably be putting up a guide today to REMOVING(not fixing effects) today on site. Anywho... If you are going to remove a shader(blank it out)
For vertex shader paste this(Spaced properly)
vs_3_0
dcl_position v0
dcl_position o0
For pixel shader paste this(spaced properly)
ps_3_0
dcl_position v0
I will probably have to go back and redo everyones files where they blanked out a shader = / . GEFORCE 680'S CRASH when using just vs_3_0/ps_3_0.
Just tried newest driver with 680 still has issues. Will probably be putting up a guide today to REMOVING(not fixing effects) today on site. Anywho... If you are going to remove a shader(blank it out)
For vertex shader paste this(Spaced properly)
vs_3_0
dcl_position v0
dcl_position o0
For pixel shader paste this(spaced properly)
ps_3_0
dcl_position v0
I will probably have to go back and redo everyones files where they blanked out a shader = / . GEFORCE 680'S CRASH when using just vs_3_0/ps_3_0.
Ugh just finished the how to guide. I may have to take it off front page though. Thought it would cut it off instead of showing the full thing on the page. It takes up way to much room...That took oddly long.
Ugh just finished the how to guide. I may have to take it off front page though. Thought it would cut it off instead of showing the full thing on the page. It takes up way to much room...That took oddly long.
[quote name='iARDAs' date='14 April 2012 - 06:34 PM' timestamp='1334442857' post='1396478']
Is the debug file incompatible with Source Engine?
I put the debug file in the Half Life 2 folder but nothing came up.
[/quote]
I tried pushing the hl2 hud into depth... there's a vertex shader however it's tied to a bunch of other unrelated stuff in the game, so I gave up trying to isolate it, too complicated. there is also however a pixel shader, which seems to be ideal, however I don't know how to add depth to a pixel shader.
hl2 has many issues... if you go underwater and come back up, since the reflection and refraction shader reloads, it breaks the water rendering until you restart the game. you need to adjust the frustrum but part of the hud gets cut off. several effect shaders just refuse to render in stereo. really, it's like they coded this game specifically to make it as non-future-proof as possible, very frustrating.
[quote name='iARDAs' date='14 April 2012 - 06:34 PM' timestamp='1334442857' post='1396478']
Is the debug file incompatible with Source Engine?
I put the debug file in the Half Life 2 folder but nothing came up.
I tried pushing the hl2 hud into depth... there's a vertex shader however it's tied to a bunch of other unrelated stuff in the game, so I gave up trying to isolate it, too complicated. there is also however a pixel shader, which seems to be ideal, however I don't know how to add depth to a pixel shader.
hl2 has many issues... if you go underwater and come back up, since the reflection and refraction shader reloads, it breaks the water rendering until you restart the game. you need to adjust the frustrum but part of the hud gets cut off. several effect shaders just refuse to render in stereo. really, it's like they coded this game specifically to make it as non-future-proof as possible, very frustrating.
redling it now mana84. You will probably give me one last playthrough =).......... like 8 times lol
Added it to wiki. Its kind of cool full series is in fixed section.(Favorite game series)
I would like the contribute to use Helix's fixer, and fix games. Frankly I find the instruction difficult to understand. Could you maybe make a "Helix Tools For Dummies" ?
So it will be easier for guys like me to join forces.
(E.g. I have little understanding of what a shader actually is, I tried the internet, but what you read then is really not for beginners)
Further I was thinking: maybe it would help to make little installers for Helix fixes. The easier it is, the more people will use it.
I would like the contribute to use Helix's fixer, and fix games. Frankly I find the instruction difficult to understand. Could you maybe make a "Helix Tools For Dummies" ?
So it will be easier for guys like me to join forces.
(E.g. I have little understanding of what a shader actually is, I tried the internet, but what you read then is really not for beginners)
Further I was thinking: maybe it would help to make little installers for Helix fixes. The easier it is, the more people will use it.
ahah lol for the 8 times :D ...I've played it only once on the xbox360 some time ago and loved it, then I rebought it for pc becouse I've resold the xbox and I'd like to have the series for pc! I'd like to replay the saga starting from the first one (that I've still unfinished), but I have a lot of games to play and very little time... and now with helix mod my freetime is completely invested in trying to make fixes.. I think we should have 2 lives or maybe a clone /wink.gif' class='bbc_emoticon' alt=';)' />
ahah lol for the 8 times :D ...I've played it only once on the xbox360 some time ago and loved it, then I rebought it for pc becouse I've resold the xbox and I'd like to have the series for pc! I'd like to replay the saga starting from the first one (that I've still unfinished), but I have a lot of games to play and very little time... and now with helix mod my freetime is completely invested in trying to make fixes.. I think we should have 2 lives or maybe a clone /wink.gif' class='bbc_emoticon' alt=';)' />
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
[quote name='eqzitara' date='15 April 2012 - 03:48 PM' timestamp='1334519315' post='1396759']
Paste the pixelshader and I can give it a try. I KIND OF understand how it should be done.
[/quote]
here ya go
oh and @pfipfo... I made a few successful fixes myself, but I can't say that I have a deep understanding of what I did... don't expect a high level of comprehension in this unless you plan on properly learning shader programming language.
[quote name='eqzitara' date='15 April 2012 - 03:48 PM' timestamp='1334519315' post='1396759']
Paste the pixelshader and I can give it a try. I KIND OF understand how it should be done.
here ya go
oh and @pfipfo... I made a few successful fixes myself, but I can't say that I have a deep understanding of what I did... don't expect a high level of comprehension in this unless you plan on properly learning shader programming language.
oh wait, sorry man, totally wrong shader. I knew I should have checked before. here's definitely the right pixel shader... I realized however that it's tied to a bunch of other stuff though, much like the vertex shader which I will also attach anyway. this vertex shader appears twice in the list, #40 and #64.
by the way, unrelated, but if anyone knows a way to force a shader to constantly remain loaded, like, preventing the game to reload the shader, I bet this could be used to fix the water refraction problem.
oh wait, sorry man, totally wrong shader. I knew I should have checked before. here's definitely the right pixel shader... I realized however that it's tied to a bunch of other stuff though, much like the vertex shader which I will also attach anyway. this vertex shader appears twice in the list, #40 and #64.
by the way, unrelated, but if anyone knows a way to force a shader to constantly remain loaded, like, preventing the game to reload the shader, I bet this could be used to fix the water refraction problem.
http://helixmod.wikispot.org/oldvers
http://helixmod.wikispot.org/oldvers
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
the oldest crash the game, but dump all the shaders (182 PS and 182 VS).
the 3 newest dont work.
i think we have to play in 2D :(
the oldest crash the game, but dump all the shaders (182 PS and 182 VS).
the 3 newest dont work.
i think we have to play in 2D :(
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
@Anyone doing fixes
Just tried newest driver with 680 still has issues. Will probably be putting up a guide today to REMOVING(not fixing effects) today on site. Anywho... If you are going to remove a shader(blank it out)
For vertex shader paste this(Spaced properly)
vs_3_0
dcl_position v0
dcl_position o0
For pixel shader paste this(spaced properly)
ps_3_0
dcl_position v0
I will probably have to go back and redo everyones files where they blanked out a shader = / . GEFORCE 680'S CRASH when using just vs_3_0/ps_3_0.
@Anyone doing fixes
Just tried newest driver with 680 still has issues. Will probably be putting up a guide today to REMOVING(not fixing effects) today on site. Anywho... If you are going to remove a shader(blank it out)
For vertex shader paste this(Spaced properly)
vs_3_0
dcl_position v0
dcl_position o0
For pixel shader paste this(spaced properly)
ps_3_0
dcl_position v0
I will probably have to go back and redo everyones files where they blanked out a shader = / . GEFORCE 680'S CRASH when using just vs_3_0/ps_3_0.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Is the debug file incompatible with Source Engine?
I put the debug file in the Half Life 2 folder but nothing came up.
[/quote]
I tried pushing the hl2 hud into depth... there's a vertex shader however it's tied to a bunch of other unrelated stuff in the game, so I gave up trying to isolate it, too complicated. there is also however a pixel shader, which seems to be ideal, however I don't know how to add depth to a pixel shader.
hl2 has many issues... if you go underwater and come back up, since the reflection and refraction shader reloads, it breaks the water rendering until you restart the game. you need to adjust the frustrum but part of the hud gets cut off. several effect shaders just refuse to render in stereo. really, it's like they coded this game specifically to make it as non-future-proof as possible, very frustrating.
Is the debug file incompatible with Source Engine?
I put the debug file in the Half Life 2 folder but nothing came up.
I tried pushing the hl2 hud into depth... there's a vertex shader however it's tied to a bunch of other unrelated stuff in the game, so I gave up trying to isolate it, too complicated. there is also however a pixel shader, which seems to be ideal, however I don't know how to add depth to a pixel shader.
hl2 has many issues... if you go underwater and come back up, since the reflection and refraction shader reloads, it breaks the water rendering until you restart the game. you need to adjust the frustrum but part of the hud gets cut off. several effect shaders just refuse to render in stereo. really, it's like they coded this game specifically to make it as non-future-proof as possible, very frustrating.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
Added it to wiki. Its kind of cool full series is in fixed section.(Favorite game series)
Added it to wiki. Its kind of cool full series is in fixed section.(Favorite game series)
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I would like the contribute to use Helix's fixer, and fix games. Frankly I find the instruction difficult to understand. Could you maybe make a "Helix Tools For Dummies" ?
So it will be easier for guys like me to join forces.
(E.g. I have little understanding of what a shader actually is, I tried the internet, but what you read then is really not for beginners)
Further I was thinking: maybe it would help to make little installers for Helix fixes. The easier it is, the more people will use it.
I would like the contribute to use Helix's fixer, and fix games. Frankly I find the instruction difficult to understand. Could you maybe make a "Helix Tools For Dummies" ?
So it will be easier for guys like me to join forces.
(E.g. I have little understanding of what a shader actually is, I tried the internet, but what you read then is really not for beginners)
Further I was thinking: maybe it would help to make little installers for Helix fixes. The easier it is, the more people will use it.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
Follow guide. By time your done you will understand what a shader is.
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
Follow guide. By time your done you will understand what a shader is.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Paste the pixelshader and I can give it a try. I KIND OF understand how it should be done.
[/quote]
here ya go
oh and @pfipfo... I made a few successful fixes myself, but I can't say that I have a deep understanding of what I did... don't expect a high level of comprehension in this unless you plan on properly learning shader programming language.
Paste the pixelshader and I can give it a try. I KIND OF understand how it should be done.
here ya go
oh and @pfipfo... I made a few successful fixes myself, but I can't say that I have a deep understanding of what I did... don't expect a high level of comprehension in this unless you plan on properly learning shader programming language.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
by the way, unrelated, but if anyone knows a way to force a shader to constantly remain loaded, like, preventing the game to reload the shader, I bet this could be used to fix the water refraction problem.
by the way, unrelated, but if anyone knows a way to force a shader to constantly remain loaded, like, preventing the game to reload the shader, I bet this could be used to fix the water refraction problem.
@pfipfo
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
Follow guide. By time your done you will understand what a shader is.
[/quote]
Thank you!!
@pfipfo
http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
Follow guide. By time your done you will understand what a shader is.
Thank you!!