3D vision game design ideas
How about splitting the two eye cameras as a game design? I notice all the current games use a 'normal' fixed view, while a puzzle or other game style could potentially utilize two completely seperate flat-3d images (or 2d), with one going to each eye, making for a totally different gaming style not before possible....uses include 4D-movement games, with 2x flat displays and 4 axis of rotation, and maybe allowing things such as controlling the killstreaks in call of duty with one eye and your character with the other, possibly with some modified controls or specific killstreak-style items designed around this. Other things that might be neat would be a windows desktop 3d depth layer, that would allow windows to be rendered on a plane that is not on the screen plane, maybe with some extra controls, possibly borrowed from fps or other similarities but fast, maybe from debug mode mixed with windows shortcuts, allowing more windows to be open at the same time, maybe put good anti-aliasing to make the text readable from far away, and also maybe it would be neat to make a novice-friendly toolkit for making 'quick' indie games for 3d vision (maybe general purpose 3d), possibly with a basic-like scripting language that is game-friendly or more generic, maybe 2 versions, that is as similar to the c version as possible while also being much easier, maybe at a cost of speed and potential options, but also with neat free built-in stuff and stuff makers, like maybe a 3d modeler that is based on an MMO character creator with lots of options to include in the indie games, and a 3d vision app store to market/sell/profit on them.
How about splitting the two eye cameras as a game design? I notice all the current games use a 'normal' fixed view, while a puzzle or other game style could potentially utilize two completely seperate flat-3d images (or 2d), with one going to each eye, making for a totally different gaming style not before possible....uses include 4D-movement games, with 2x flat displays and 4 axis of rotation, and maybe allowing things such as controlling the killstreaks in call of duty with one eye and your character with the other, possibly with some modified controls or specific killstreak-style items designed around this. Other things that might be neat would be a windows desktop 3d depth layer, that would allow windows to be rendered on a plane that is not on the screen plane, maybe with some extra controls, possibly borrowed from fps or other similarities but fast, maybe from debug mode mixed with windows shortcuts, allowing more windows to be open at the same time, maybe put good anti-aliasing to make the text readable from far away, and also maybe it would be neat to make a novice-friendly toolkit for making 'quick' indie games for 3d vision (maybe general purpose 3d), possibly with a basic-like scripting language that is game-friendly or more generic, maybe 2 versions, that is as similar to the c version as possible while also being much easier, maybe at a cost of speed and potential options, but also with neat free built-in stuff and stuff makers, like maybe a 3d modeler that is based on an MMO character creator with lots of options to include in the indie games, and a 3d vision app store to market/sell/profit on them.

#1
Posted 03/28/2011 09:49 PM   
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