Is there a standard way to fix shadows in 1 eye only (DX11)
I Thought I would try Dirt Rally 2.0 in 3DVision and it works quite well except the shadows render in 1 eye only (left). Is there a standard way to fix this or an example in another game I might try to follow in order to fix this?
I Thought I would try Dirt Rally 2.0 in 3DVision and it works quite well except the shadows render in 1 eye only (left). Is there a standard way to fix this or an example in another game I might try to follow in order to fix this?
Well shadows usually are a bear to fix.. there is no standard to speak of.. You may get lucky tho if you know what Graphics Engine DR2.0 usues,,ie Unreal Engine 4...
You could look at another game that has a fix and compare the shadow codes and maybe even use one that fixed another game.. but this is gonna tak some time to track down the fixed shadows on other games and such..
If you are just begining you have a lot of reading ahead of you if you would like to tackle this.. basic fixes are not too bad but shadws can be problamtic if you don't understand what is involved..
you could check the blog as there are a few guides on how to fix shadows you may gleam info needed to fix them..
[url]http://helixmod.blogspot.com/2010/12/how-to-guides.html[/url]
Well shadows usually are a bear to fix.. there is no standard to speak of.. You may get lucky tho if you know what Graphics Engine DR2.0 usues,,ie Unreal Engine 4...
You could look at another game that has a fix and compare the shadow codes and maybe even use one that fixed another game.. but this is gonna tak some time to track down the fixed shadows on other games and such..
If you are just begining you have a lot of reading ahead of you if you would like to tackle this.. basic fixes are not too bad but shadws can be problamtic if you don't understand what is involved..
you could check the blog as there are a few guides on how to fix shadows you may gleam info needed to fix them..
You'll need to render the shadows in both eyes first, which can be done by adding [color="orange"]StereoFlagsDX10[/color] = [color="orange"]0x4008[/color] to d3dx.ini's [color="orange"][Profile][/color] section using the [url=https://github.com/bo3b/3Dmigoto/releases]latest 3Dmigoto release[/url]. Every game has this as 0 by default. Meaning the compute shaders that are causing the one-eye shadow rendering are currently mono instead of stereo.
Make sure to restart the game after setting it. Neither pressing F10 nor changing a gfx option has worked for me. Also, setting it can cause issues such as freezes, crashes or visual glitches that need fixing. Meaning [color="orange"][TextureOverride][/color] sections with [color="orange"]StereoMode[/color]=[color="orange"]2[/color] are needed to monoize the specific resources that were wrongly stereoized by 0x4008. You can use the latest [url=https://s3.amazonaws.com/masterotaku/Resident+Evil+7/Resident_Evil_7_3D_Vision_fix.7z]Resident Evil 7[/url] and [url=https://s3.amazonaws.com/masterotaku/Resident+Evil+2/RE2_3D_Vision_fix.7z]RE2: Remake[/url] fixes as a reference for this issue. Don't use the hashes in those; they're unique to each game/engine.
You'll need to render the shadows in both eyes first, which can be done by adding StereoFlagsDX10 = 0x4008 to d3dx.ini's [Profile] section using the latest 3Dmigoto release. Every game has this as 0 by default. Meaning the compute shaders that are causing the one-eye shadow rendering are currently mono instead of stereo.
Make sure to restart the game after setting it. Neither pressing F10 nor changing a gfx option has worked for me. Also, setting it can cause issues such as freezes, crashes or visual glitches that need fixing. Meaning [TextureOverride] sections with StereoMode=2 are needed to monoize the specific resources that were wrongly stereoized by 0x4008. You can use the latest Resident Evil 7 and RE2: Remake fixes as a reference for this issue. Don't use the hashes in those; they're unique to each game/engine.
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Windows 10 x64 | 1x 980Ti GPU (no SLI, 418.81 driver) | 1920x1080
Edit: Posted same time as Schwing.
Thanks for that info. I will give it a try.
Edit 2: Tried this setting inside the .ini but it still didn't end up with any shadows in right eye. All I ended up doing was uncommenting this setting (StereoFlagsDX10 = 0x4008) as it was already in the ini (Didn't realise that sorry). I made sure 3dmigoto kicked in by leaving Hunting=1 so I could see the 3dmigoto messages.
Everything else seems to render perfectly by default including particle and god ray effects amazingly enough. The shadows are even perfect in the left eye :)
I'm sure I probably cocked something up, but failed to get any shadows in the right eye unfortunately.
Edit 2: Tried this setting inside the .ini but it still didn't end up with any shadows in right eye. All I ended up doing was uncommenting this setting (StereoFlagsDX10 = 0x4008) as it was already in the ini (Didn't realise that sorry). I made sure 3dmigoto kicked in by leaving Hunting=1 so I could see the 3dmigoto messages.
Everything else seems to render perfectly by default including particle and god ray effects amazingly enough. The shadows are even perfect in the left eye :)
I'm sure I probably cocked something up, but failed to get any shadows in the right eye unfortunately.
OK, I checked and double checked. I can even see the StereoDXFlags is set to 0x4008 in the DR2 profile inside nVidiaInspector so I am pretty sure I set this up correctly and I am positive 3DMigoto kicked in and updated that profile.
I still do not see any shadows in the right eye. Is there some other flag I need to set in conjunction with this just to get the shadows copied to Right eye. I'm not expecting them to be correct necessarily, but I assume I can't try applying fixes to them if they do not exist in the first place.
Anything else I might have missed?
OK, I checked and double checked. I can even see the StereoDXFlags is set to 0x4008 in the DR2 profile inside nVidiaInspector so I am pretty sure I set this up correctly and I am positive 3DMigoto kicked in and updated that profile.
I still do not see any shadows in the right eye. Is there some other flag I need to set in conjunction with this just to get the shadows copied to Right eye. I'm not expecting them to be correct necessarily, but I assume I can't try applying fixes to them if they do not exist in the first place.
I forgot to mention that [color="orange"]StereoProfile[/color] = [color="orange"]1[/color] is needed too. It's the first thing to set before setting any profile settings. If that's already there in the ini or the profile, then the setup for using StereoFlagsDX10 is all done. If you didn't notice anything different about the 3D visuals, performance, or crashing, then it probably isn't used by the game.
At this point I'd say someone with this game would need to look more in-depth at how the shadows work. One of them might be able to help if you post the shaders involved. I don't have any experience with fixing shadows.
To find the shaders, hunt them in "skip" or "mono" mode using the hunting keys to flip through them. The shadows should disappear in "skip" mode. You're mainly looking for pixel shaders, but feel free to try other types. Also, hold "DEC" on the numpad, press 2 a bit (at the title screen, during gameplay, etc.), and let us know if you see "CS" compute shaders. It helps to know if they're being used at all.
I forgot to mention that StereoProfile = 1 is needed too. It's the first thing to set before setting any profile settings. If that's already there in the ini or the profile, then the setup for using StereoFlagsDX10 is all done. If you didn't notice anything different about the 3D visuals, performance, or crashing, then it probably isn't used by the game.
At this point I'd say someone with this game would need to look more in-depth at how the shadows work. One of them might be able to help if you post the shaders involved. I don't have any experience with fixing shadows.
To find the shaders, hunt them in "skip" or "mono" mode using the hunting keys to flip through them. The shadows should disappear in "skip" mode. You're mainly looking for pixel shaders, but feel free to try other types. Also, hold "DEC" on the numpad, press 2 a bit (at the title screen, during gameplay, etc.), and let us know if you see "CS" compute shaders. It helps to know if they're being used at all.
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Windows 10 x64 | 1x 980Ti GPU (no SLI, 418.81 driver) | 1920x1080
Wow, thanks for that Losti. I couldn't get shadows to engage in both eyes with the DX flags no matter what I tried.
I tried out the fix and whilst the shadows looked fixed, there is some strange black artefact that sits on the road and parts as you approach. Anyway, thanks for the fix, I will investigate further. Much appreciated. Now get back to your real life!!!!!
Edit: After checking Losti's ini, I realised I did not have automatic_mode set to 1 and that's why the shadows would not appear in both eyes. Setting this then produces shadows in both eyes but they move relative to the player instead of being fixed position I the world.
Wow, thanks for that Losti. I couldn't get shadows to engage in both eyes with the DX flags no matter what I tried.
I tried out the fix and whilst the shadows looked fixed, there is some strange black artefact that sits on the road and parts as you approach. Anyway, thanks for the fix, I will investigate further. Much appreciated. Now get back to your real life!!!!!
Edit: After checking Losti's ini, I realised I did not have automatic_mode set to 1 and that's why the shadows would not appear in both eyes. Setting this then produces shadows in both eyes but they move relative to the player instead of being fixed position I the world.
Yes i forgot to mention that i have done this in the ini for this game to get shadows apear. Migoto Text overlay was also one eye thats why i was trying this. Than i have fixed the shadows and wrote a RegEx. There is more to do but i wont do it;-). Most of the shadows are generated in a CS and some in PS. The remaining thing is i think some light but i was not able to hunt in the view hrs i want to spend here. May be some other part of the shadow CS. Feel free to Post shaders you think they are wrong in the fix thead. I can quickly look at it but i think this is some more work of Investition here to fix the remaining things. But the game is quite good in 3D out of the box (except shadows and some minor issues)
Yes i forgot to mention that i have done this in the ini for this game to get shadows apear. Migoto Text overlay was also one eye thats why i was trying this. Than i have fixed the shadows and wrote a RegEx. There is more to do but i wont do it;-). Most of the shadows are generated in a CS and some in PS. The remaining thing is i think some light but i was not able to hunt in the view hrs i want to spend here. May be some other part of the shadow CS. Feel free to Post shaders you think they are wrong in the fix thead. I can quickly look at it but i think this is some more work of Investition here to fix the remaining things. But the game is quite good in 3D out of the box (except shadows and some minor issues)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
BTW, often strange effects will be caused by some AA settings i have seen in some games. Disable/turn lower settings for the antialising and/or multi sampling will be the first thing to try because i was never able to fix those effects. You can use NVIDIA driver for get some AA/Multisampling back if you want this will often work without wrong effects in the game but it depends and have to be tested.
Before you waste your time, please check this:
[url]https://forums.geforce.com/default/topic/1099952/3d-vision/qick-and-dirt-y-rally-2-0-fix-losti/post/5996844/#5996844[/url]
After the changes i have seen no issue left here for the first look..... Most of the strange things that was left was cased by MSAA.
BTW, often strange effects will be caused by some AA settings i have seen in some games. Disable/turn lower settings for the antialising and/or multi sampling will be the first thing to try because i was never able to fix those effects. You can use NVIDIA driver for get some AA/Multisampling back if you want this will often work without wrong effects in the game but it depends and have to be tested.
You could look at another game that has a fix and compare the shadow codes and maybe even use one that fixed another game.. but this is gonna tak some time to track down the fixed shadows on other games and such..
If you are just begining you have a lot of reading ahead of you if you would like to tackle this.. basic fixes are not too bad but shadws can be problamtic if you don't understand what is involved..
you could check the blog as there are a few guides on how to fix shadows you may gleam info needed to fix them..
http://helixmod.blogspot.com/2010/12/how-to-guides.html
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Make sure to restart the game after setting it. Neither pressing F10 nor changing a gfx option has worked for me. Also, setting it can cause issues such as freezes, crashes or visual glitches that need fixing. Meaning [TextureOverride] sections with StereoMode=2 are needed to monoize the specific resources that were wrongly stereoized by 0x4008. You can use the latest Resident Evil 7 and RE2: Remake fixes as a reference for this issue. Don't use the hashes in those; they're unique to each game/engine.
---
Windows 10 x64 | 1x 980Ti GPU (no SLI, 418.81 driver) | 1920x1080
Thanks for that info. I will give it a try.
Edit 2: Tried this setting inside the .ini but it still didn't end up with any shadows in right eye. All I ended up doing was uncommenting this setting (StereoFlagsDX10 = 0x4008) as it was already in the ini (Didn't realise that sorry). I made sure 3dmigoto kicked in by leaving Hunting=1 so I could see the 3dmigoto messages.
Everything else seems to render perfectly by default including particle and god ray effects amazingly enough. The shadows are even perfect in the left eye :)
I'm sure I probably cocked something up, but failed to get any shadows in the right eye unfortunately.
I still do not see any shadows in the right eye. Is there some other flag I need to set in conjunction with this just to get the shadows copied to Right eye. I'm not expecting them to be correct necessarily, but I assume I can't try applying fixes to them if they do not exist in the first place.
Anything else I might have missed?
At this point I'd say someone with this game would need to look more in-depth at how the shadows work. One of them might be able to help if you post the shaders involved. I don't have any experience with fixing shadows.
To find the shaders, hunt them in "skip" or "mono" mode using the hunting keys to flip through them. The shadows should disappear in "skip" mode. You're mainly looking for pixel shaders, but feel free to try other types. Also, hold "DEC" on the numpad, press 2 a bit (at the title screen, during gameplay, etc.), and let us know if you see "CS" compute shaders. It helps to know if they're being used at all.
---
Windows 10 x64 | 1x 980Ti GPU (no SLI, 418.81 driver) | 1920x1080
https://forums.geforce.com/default/topic/1099952/3d-vision/qick-and-dirt-y-rally-2-0-fix-losti/
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I tried out the fix and whilst the shadows looked fixed, there is some strange black artefact that sits on the road and parts as you approach. Anyway, thanks for the fix, I will investigate further. Much appreciated. Now get back to your real life!!!!!
Edit: After checking Losti's ini, I realised I did not have automatic_mode set to 1 and that's why the shadows would not appear in both eyes. Setting this then produces shadows in both eyes but they move relative to the player instead of being fixed position I the world.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Before you waste your time, please check this:
https://forums.geforce.com/default/topic/1099952/3d-vision/qick-and-dirt-y-rally-2-0-fix-losti/post/5996844/#5996844
After the changes i have seen no issue left here for the first look..... Most of the strange things that was left was cased by MSAA.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de