Since updating to the new beta drivers for StarCraft 2 compatibility I have come across the odd black screen driver display error. This error seems to only happen when watching flash videos in Google Chrome on youtube or megavideo specifically. It happens 1/10 times when leaving full-screen mode.
Since updating to the new beta drivers for StarCraft 2 compatibility I have come across the odd black screen driver display error. This error seems to only happen when watching flash videos in Google Chrome on youtube or megavideo specifically. It happens 1/10 times when leaving full-screen mode.
Since updating to the new beta drivers for StarCraft 2 compatibility I have come across the odd black screen driver display error. This error seems to only happen when watching flash videos in Google Chrome on youtube or megavideo specifically. It happens 1/10 times when leaving full-screen mode.
Since updating to the new beta drivers for StarCraft 2 compatibility I have come across the odd black screen driver display error. This error seems to only happen when watching flash videos in Google Chrome on youtube or megavideo specifically. It happens 1/10 times when leaving full-screen mode.
I noticed a strange behavior with the refresh-rates and the adaptive gpu-clock-settings.
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium
I noticed a strange behavior with the refresh-rates and the adaptive gpu-clock-settings.
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium
[quote name='Flint Eastwood' post='1129474' date='Oct 11 2010, 06:17 PM']I noticed a strange behavior with the refresh-rates and the adaptive gpu-clock-settings.
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium[/quote]
I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know. Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
[quote name='Flint Eastwood' post='1129474' date='Oct 11 2010, 06:17 PM']I noticed a strange behavior with the refresh-rates and the adaptive gpu-clock-settings.
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know. Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
[quote name='Flint Eastwood' post='1129474' date='Oct 11 2010, 06:17 PM']I noticed a strange behavior with the refresh-rates and the adaptive gpu-clock-settings.
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium[/quote]
I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know. Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
[quote name='Flint Eastwood' post='1129474' date='Oct 11 2010, 06:17 PM']I noticed a strange behavior with the refresh-rates and the adaptive gpu-clock-settings.
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know. Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
[quote name='mikemav' post='1129516' date='Oct 12 2010, 02:09 AM']I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know.[/quote]
Thats true - I don't need 120Hz for the 2D-Desktop ;) . But I had set this just for testing and I realized higher idle-temps that leaded me to the clocks. So it would be interresting, if this is the ordinary behavior.
[quote]Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?[/quote]
I guess the driver switches into 3D-mode and shows the browser over Direct3D calls(you can see that Aero is deactivated). I guess this is the way [url="http://www.3dvisionlive.com/"]3D-Vision-Live[/url] is working. So 120Hz for Desktop won't be needed too.
[quote name='mikemav' post='1129516' date='Oct 12 2010, 02:09 AM']I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know.
Thats true - I don't need 120Hz for the 2D-Desktop ;) . But I had set this just for testing and I realized higher idle-temps that leaded me to the clocks. So it would be interresting, if this is the ordinary behavior.
Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
I guess the driver switches into 3D-mode and shows the browser over Direct3D calls(you can see that Aero is deactivated). I guess this is the way 3D-Vision-Live is working. So 120Hz for Desktop won't be needed too.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
[quote name='mikemav' post='1129516' date='Oct 12 2010, 02:09 AM']I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know.[/quote]
Thats true - I don't need 120Hz for the 2D-Desktop ;) . But I had set this just for testing and I realized higher idle-temps that leaded me to the clocks. So it would be interresting, if this is the ordinary behavior.
[quote]Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?[/quote]
I guess the driver switches into 3D-mode and shows the browser over Direct3D calls(you can see that Aero is deactivated). I guess this is the way [url="http://www.3dvisionlive.com/"]3D-Vision-Live[/url] is working. So 120Hz for Desktop won't be needed too.
[quote name='mikemav' post='1129516' date='Oct 12 2010, 02:09 AM']I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know.
Thats true - I don't need 120Hz for the 2D-Desktop ;) . But I had set this just for testing and I realized higher idle-temps that leaded me to the clocks. So it would be interresting, if this is the ordinary behavior.
Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
I guess the driver switches into 3D-mode and shows the browser over Direct3D calls(you can see that Aero is deactivated). I guess this is the way 3D-Vision-Live is working. So 120Hz for Desktop won't be needed too.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP![/quote]
I have now seen that the bios number of the two GTX295's is not the same.
One is: 60.00.45.02
Its clock speed is: 999MHz
The other is: 62.00.6C.00.02
Its clock speed is: 1008MHz.
Could that be causing the problem? If so, how do I get the same bios installed on both cards?
UPDATE: Used EVGA Precision to align the clock speeds, shader clocks, etc on all 4 notional GPU's.
No improvement.
(Decided that flashing the Bios on the 295's was too dangerous, given what I read on the forums.)
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP!
I have now seen that the bios number of the two GTX295's is not the same.
One is: 60.00.45.02
Its clock speed is: 999MHz
The other is: 62.00.6C.00.02
Its clock speed is: 1008MHz.
Could that be causing the problem? If so, how do I get the same bios installed on both cards?
UPDATE: Used EVGA Precision to align the clock speeds, shader clocks, etc on all 4 notional GPU's.
No improvement.
(Decided that flashing the Bios on the 295's was too dangerous, given what I read on the forums.)
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP![/quote]
I have now seen that the bios number of the two GTX295's is not the same.
One is: 60.00.45.02
Its clock speed is: 999MHz
The other is: 62.00.6C.00.02
Its clock speed is: 1008MHz.
Could that be causing the problem? If so, how do I get the same bios installed on both cards?
UPDATE: Used EVGA Precision to align the clock speeds, shader clocks, etc on all 4 notional GPU's.
No improvement.
(Decided that flashing the Bios on the 295's was too dangerous, given what I read on the forums.)
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP!
I have now seen that the bios number of the two GTX295's is not the same.
One is: 60.00.45.02
Its clock speed is: 999MHz
The other is: 62.00.6C.00.02
Its clock speed is: 1008MHz.
Could that be causing the problem? If so, how do I get the same bios installed on both cards?
UPDATE: Used EVGA Precision to align the clock speeds, shader clocks, etc on all 4 notional GPU's.
No improvement.
(Decided that flashing the Bios on the 295's was too dangerous, given what I read on the forums.)
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium[/quote]
I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know. Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium
I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know. Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium[/quote]
I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know. Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
When refresh-rate for 2D-Desktop is set between 60 - 110Hz my GPU clocks down to 51 / 101 / 135MHz (Core/Shader/Memory) on idle.
But when I set the refresh-rate to 120Hz the GPU clocks down to mid-range 405 / 810 / 324MHz only.
I noticed that with all drivers I previously used: 258.96 , 260.63b , 260.89b
Is that necessary for 120Hz?
Monitor: Alienware AW2310 over Dual-Link-DVI
Graphics-card: Zotac GTX470 AMP! factory overclocked: 656 / 1312 / 1701
System Memory: 4GB 1333-DDR3 CL7
CPU: Intel Core i7 870 Turbo-Mode enabled
Motherboard: Asus Sabertooth 55i (P55 chipset)
OS: Windows7 64bit Home Premium
I read somewhere with Optoma 120 Hz 3D Vision DLP projectors, people are setting desktop res @ 1280x720/60 Hz, and this eliminates the issue. Still set the 3D Vision games up to play fullscreen @ 120 Hz and 3D will work- it's not necessary for the desktop as far as I know. Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?
Thats true - I don't need 120Hz for the 2D-Desktop ;) . But I had set this just for testing and I realized higher idle-temps that leaded me to the clocks. So it would be interresting, if this is the ordinary behavior.
[quote]Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?[/quote]
I guess the driver switches into 3D-mode and shows the browser over Direct3D calls(you can see that Aero is deactivated). I guess this is the way [url="http://www.3dvisionlive.com/"]3D-Vision-Live[/url] is working. So 120Hz for Desktop won't be needed too.
Thats true - I don't need 120Hz for the 2D-Desktop ;) . But I had set this just for testing and I realized higher idle-temps that leaded me to the clocks. So it would be interresting, if this is the ordinary behavior.
I guess the driver switches into 3D-mode and shows the browser over Direct3D calls(you can see that Aero is deactivated). I guess this is the way 3D-Vision-Live is working. So 120Hz for Desktop won't be needed too.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Thats true - I don't need 120Hz for the 2D-Desktop ;) . But I had set this just for testing and I realized higher idle-temps that leaded me to the clocks. So it would be interresting, if this is the ordinary behavior.
[quote]Not sure how this would work w/ the new in-browser 3D capabilities though for 3D web content?[/quote]
I guess the driver switches into 3D-mode and shows the browser over Direct3D calls(you can see that Aero is deactivated). I guess this is the way [url="http://www.3dvisionlive.com/"]3D-Vision-Live[/url] is working. So 120Hz for Desktop won't be needed too.
Thats true - I don't need 120Hz for the 2D-Desktop ;) . But I had set this just for testing and I realized higher idle-temps that leaded me to the clocks. So it would be interresting, if this is the ordinary behavior.
I guess the driver switches into 3D-mode and shows the browser over Direct3D calls(you can see that Aero is deactivated). I guess this is the way 3D-Vision-Live is working. So 120Hz for Desktop won't be needed too.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP!
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP!
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP!
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP!
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP![/quote]
I have now seen that the bios number of the two GTX295's is not the same.
One is: 60.00.45.02
Its clock speed is: 999MHz
The other is: 62.00.6C.00.02
Its clock speed is: 1008MHz.
Could that be causing the problem? If so, how do I get the same bios installed on both cards?
UPDATE: Used EVGA Precision to align the clock speeds, shader clocks, etc on all 4 notional GPU's.
No improvement.
(Decided that flashing the Bios on the 295's was too dangerous, given what I read on the forums.)
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP!
I have now seen that the bios number of the two GTX295's is not the same.
One is: 60.00.45.02
Its clock speed is: 999MHz
The other is: 62.00.6C.00.02
Its clock speed is: 1008MHz.
Could that be causing the problem? If so, how do I get the same bios installed on both cards?
UPDATE: Used EVGA Precision to align the clock speeds, shader clocks, etc on all 4 notional GPU's.
No improvement.
(Decided that flashing the Bios on the 295's was too dangerous, given what I read on the forums.)
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP![/quote]
I have now seen that the bios number of the two GTX295's is not the same.
One is: 60.00.45.02
Its clock speed is: 999MHz
The other is: 62.00.6C.00.02
Its clock speed is: 1008MHz.
Could that be causing the problem? If so, how do I get the same bios installed on both cards?
UPDATE: Used EVGA Precision to align the clock speeds, shader clocks, etc on all 4 notional GPU's.
No improvement.
(Decided that flashing the Bios on the 295's was too dangerous, given what I read on the forums.)
I'm running a Core i7 980, Rampage Extreme II Mb, two GTX 295's running in quad SLI mode, and yesterday I bought 2 more 120hz Acer screens, bringing my total to 3.
I got one of those groovy arm holder things, set up the 3 monitors perfectly, put on my Nvision goggles, and prepared for the sheer awesomeness that is AVATAR on 3 monitors in Surround 3D.
The view through 2 of the monitors is breathtaking.
The view through the third one is... "inside out/backwards/ghosted to helln'gone."
I have tried the 1.33 drivers, and the beta 1.36 drivers doing the rounds. No fix.
The monitors and cables themselves I tested. Each one can produce flawless 3D on its own. It is only when you try make them work as a team that one goes loopy.
Two of the monitors are connected to the first GTX295, the second to the other one, as Nvidia tells you to do.
The ghosty monitor is the one connected on its own
There seems to be a problem "syncing" between the ghosty monitor and the IR transmitter, alternatively the two gfx cards are out of sync???
Any ideas would be appreciated. There are not many people with silly expensive rigs like this, so my problem seems to be unique until more gamers get rich.
Edit: So I've tried swapping the inputs on the gfx cards around. I put 2 monitors on the card that previously was only running 1 monitor, and vice versa. The problem persists, this time with the malfunctioning monitor being the single one now powered by the gtx295 that was previously working fine.
Could the problem be with the way the two gtx295's are talking to one another?
UPDATE:
I tried reinstalling the drivers on a different version of Windows 7 in a different partition. The problem remains.
I tried messing with the BIOS settings for the MB, but I don't know what I'm doing there, and it didn't make any positive difference.
To better describe the problem: While looking through the glasses, two screens are in perfect 3D, on the third screen one can see the images meant for both eyes at the same time. (Monitor not in sync with the glasses, I presume.)
UPDATE:
I moved the one GTX295 card to another slot on the mother board in the hope that the speed of light crossing 3cm was just too slow. The cards were tight together and the SLI cable had to arch a little more, but the system still ran in general. Unfortunately the 3D problem still persists. I am now completely out of ideas.
HELP!
I have now seen that the bios number of the two GTX295's is not the same.
One is: 60.00.45.02
Its clock speed is: 999MHz
The other is: 62.00.6C.00.02
Its clock speed is: 1008MHz.
Could that be causing the problem? If so, how do I get the same bios installed on both cards?
UPDATE: Used EVGA Precision to align the clock speeds, shader clocks, etc on all 4 notional GPU's.
No improvement.
(Decided that flashing the Bios on the 295's was too dangerous, given what I read on the forums.)