DHR thank You for the fix, the game looks amazing now :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
[quote="lacuna"]The latest 1.4 GB sized DLC/Patch broke the shadows for me. Does anyone have the same issue?[/quote]
I don`t think that this is the DLC one. It suppose to be like previously - some big patch with major files and the main DLC later on as separate download. Everybody should be getting this one then.
" - Preparation for new content
Added support for Bavarium Sea Heist DLC (pack)"
Anyway I`m downloading now so I`ll post info shortly after.
lacuna said:The latest 1.4 GB sized DLC/Patch broke the shadows for me. Does anyone have the same issue?
I don`t think that this is the DLC one. It suppose to be like previously - some big patch with major files and the main DLC later on as separate download. Everybody should be getting this one then.
" - Preparation for new content
Added support for Bavarium Sea Heist DLC (pack)"
Anyway I`m downloading now so I`ll post info shortly after.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Bad new!! They almost broke the entire fix....
Now when i dump the main shader for shadows, light and reflections the shader is cut in half!!
bo3b, can you help me with this one?
Log:
[code]>Replacement shader found. Re-Loading replacement HLSL code from 0ab15e610fa5f5b1-ps_replace.txt
Reload source code loaded. Size = 77024
compiling replacement HLSL code with shader model ps_5_0
compile result for replacement HLSL shader: 80004005
--------------------------------------------- BEGIN ---------------------------------------------
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(362,14-49): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(363,14-51): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(364,14-50): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(1922,1): error X3000: syntax error: unexpected end of file
---------------------------------------------- END ----------------------------------------------
> FAILED to reload shaders from ShaderFixes[/code]
Shader attached. You can see the line 784 is cutted!!
3Dmigoto don't dump the HLSL version in the shaderchache folder, only ASM.
**EDIT: That shader must be creating a big exception, because with the last 3Dmigoto (1.2.41) i can't even hunt the Shader.
[code]HackerDevice::CreatePixelShader called with BytecodeLength = 35028, handle = 00000001211A6490, ClassLinkage = 0000000000000000
FNV hash = 0ab15e610fa5f5b1
CreateTextFile error: file already exists D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderCache\0ab15e610fa5f5b1-ps.txt
storing disassembly to D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderCache\0ab15e610fa5f5b1-ps.txt
creating HLSL representation.
error parsing shader> Unknown statement: firstbit_lo
shader registered for possible reloading: 0ab15e610fa5f5b1_ps as bin -
returns result = 0, handle = 00000001224AE3D8[/code]
Now when i dump the main shader for shadows, light and reflections the shader is cut in half!!
bo3b, can you help me with this one?
Log:
>Replacement shader found. Re-Loading replacement HLSL code from 0ab15e610fa5f5b1-ps_replace.txt
Reload source code loaded. Size = 77024
compiling replacement HLSL code with shader model ps_5_0
compile result for replacement HLSL shader: 80004005
--------------------------------------------- BEGIN ---------------------------------------------
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(362,14-49): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(363,14-51): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(364,14-50): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(1922,1): error X3000: syntax error: unexpected end of file
---------------------------------------------- END ----------------------------------------------
> FAILED to reload shaders from ShaderFixes
Shader attached. You can see the line 784 is cutted!!
3Dmigoto don't dump the HLSL version in the shaderchache folder, only ASM.
**EDIT: That shader must be creating a big exception, because with the last 3Dmigoto (1.2.41) i can't even hunt the Shader.
HackerDevice::CreatePixelShader called with BytecodeLength = 35028, handle = 00000001211A6490, ClassLinkage = 0000000000000000
FNV hash = 0ab15e610fa5f5b1
CreateTextFile error: file already exists D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderCache\0ab15e610fa5f5b1-ps.txt
storing disassembly to D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderCache\0ab15e610fa5f5b1-ps.txt
creating HLSL representation.
error parsing shader> Unknown statement: firstbit_lo
shader registered for possible reloading: 0ab15e610fa5f5b1_ps as bin -
returns result = 0, handle = 00000001224AE3D8
[quote="DHR"]Bad new!! They almost broke the entire fix....
Now when i dump the main shader for shadows, light and reflections the shader is cut in half!!
bo3b, can you help me with this one?
Log:
[code]>Replacement shader found. Re-Loading replacement HLSL code from 0ab15e610fa5f5b1-ps_replace.txt
Reload source code loaded. Size = 77024
compiling replacement HLSL code with shader model ps_5_0
compile result for replacement HLSL shader: 80004005
--------------------------------------------- BEGIN ---------------------------------------------
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(362,14-49): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(363,14-51): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(364,14-50): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(1922,1): error X3000: syntax error: unexpected end of file
---------------------------------------------- END ----------------------------------------------
> FAILED to reload shaders from ShaderFixes[/code]
Shader attached. You can see the line 784 is cutted!!
3Dmigoto don't dump the HLSL version in the shaderchache folder, only ASM.
**EDIT: That shader must be creating a big exception, because with the last 3Dmigoto (1.2.41) i can't even hunt the Shader.
[code]HackerDevice::CreatePixelShader called with BytecodeLength = 35028, handle = 00000001211A6490, ClassLinkage = 0000000000000000
FNV hash = 0ab15e610fa5f5b1
CreateTextFile error: file already exists D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderCache\0ab15e610fa5f5b1-ps.txt
storing disassembly to D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderCache\0ab15e610fa5f5b1-ps.txt
creating HLSL representation.
error parsing shader> Unknown statement: firstbit_lo
shader registered for possible reloading: 0ab15e610fa5f5b1_ps as bin -
returns result = 0, handle = 00000001224AE3D8[/code]
[/quote]
Sigh! I swear DX11 is a net loss. All this extra complexity, and I can't even see any difference or value add from DX9. Just another way to sell the same stuff.
Same thing with DX12- lots of BS, delivering zero. I can give a damn about a 10% performance improvement, given the added complexity. If you are on AMD, maybe, maybe it's worth it. On NVidia, we have a whole lotta nothing today. All their big talk sounded like we could get 2x performance. Well, where is it?
Let me take a look at the new shader dumps. I can add that new instruction without any problem, and I need to do atomic_or anyway.
I'll let you know when it's back to functional.
DHR said:Bad new!! They almost broke the entire fix....
Now when i dump the main shader for shadows, light and reflections the shader is cut in half!!
bo3b, can you help me with this one?
Log:
>Replacement shader found. Re-Loading replacement HLSL code from 0ab15e610fa5f5b1-ps_replace.txt
Reload source code loaded. Size = 77024
compiling replacement HLSL code with shader model ps_5_0
compile result for replacement HLSL shader: 80004005
--------------------------------------------- BEGIN ---------------------------------------------
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(362,14-49): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(363,14-51): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(364,14-50): warning X3206: 'Load': implicit truncation of vector type
D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderFixes\0ab15e610fa5f5b1-ps_replace.txt(1922,1): error X3000: syntax error: unexpected end of file
---------------------------------------------- END ----------------------------------------------
> FAILED to reload shaders from ShaderFixes
Shader attached. You can see the line 784 is cutted!!
3Dmigoto don't dump the HLSL version in the shaderchache folder, only ASM.
**EDIT: That shader must be creating a big exception, because with the last 3Dmigoto (1.2.41) i can't even hunt the Shader.
HackerDevice::CreatePixelShader called with BytecodeLength = 35028, handle = 00000001211A6490, ClassLinkage = 0000000000000000
FNV hash = 0ab15e610fa5f5b1
CreateTextFile error: file already exists D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderCache\0ab15e610fa5f5b1-ps.txt
storing disassembly to D:\GAMES\STEAM\steamapps\common\Just Cause 3\ShaderCache\0ab15e610fa5f5b1-ps.txt
creating HLSL representation.
error parsing shader> Unknown statement: firstbit_lo
shader registered for possible reloading: 0ab15e610fa5f5b1_ps as bin -
returns result = 0, handle = 00000001224AE3D8
Sigh! I swear DX11 is a net loss. All this extra complexity, and I can't even see any difference or value add from DX9. Just another way to sell the same stuff.
Same thing with DX12- lots of BS, delivering zero. I can give a damn about a 10% performance improvement, given the added complexity. If you are on AMD, maybe, maybe it's worth it. On NVidia, we have a whole lotta nothing today. All their big talk sounded like we could get 2x performance. Well, where is it?
Let me take a look at the new shader dumps. I can add that new instruction without any problem, and I need to do atomic_or anyway.
I'll let you know when it's back to functional.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
i just update the fix in the blog.
[url]http://helixmod.blogspot.com/2016/06/just-cause-3-dx11.html[/url]
Let me know if you see some issues (a map screenshot will be great), this update also break decals, lights and other stuff. I play a little and re-fix the more important stuff
Also, i don't test the lights at night...i remember i have to change "!=" for "==" in the bottom of the shader to fix the lights during night....now the main shader has change....so i don't know if the lights now appear duing night.
Let me know if you see some issues (a map screenshot will be great), this update also break decals, lights and other stuff. I play a little and re-fix the more important stuff
Also, i don't test the lights at night...i remember i have to change "!=" for "==" in the bottom of the shader to fix the lights during night....now the main shader has change....so i don't know if the lights now appear duing night.
Thank you DHR for the new fix, I just bought the game yesterday on steam.
But ...without the fix, I can launch it and it's working with 3D Vision compatibility mode, OK.
I change the graphical parameters you suggested on the blog, OK. Then, I applied the fix in the game folder, but ... the game is not launching, I just got the quick black windows and then nothing .. I tried several times. The same Happened with the previous fix.
PS : I use the last nvidia drivers.
Thanks for the help if you could ...
Thank you DHR for the new fix, I just bought the game yesterday on steam.
But ...without the fix, I can launch it and it's working with 3D Vision compatibility mode, OK.
I change the graphical parameters you suggested on the blog, OK. Then, I applied the fix in the game folder, but ... the game is not launching, I just got the quick black windows and then nothing .. I tried several times. The same Happened with the previous fix.
PS : I use the last nvidia drivers.
Thanks for the help if you could ...
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
I don`t think that this is the DLC one. It suppose to be like previously - some big patch with major files and the main DLC later on as separate download. Everybody should be getting this one then.
" - Preparation for new content
Added support for Bavarium Sea Heist DLC (pack)"
Anyway I`m downloading now so I`ll post info shortly after.
https://steamcommunity.com/profiles/76561198014296177/
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Now when i dump the main shader for shadows, light and reflections the shader is cut in half!!
bo3b, can you help me with this one?
Log:
Shader attached. You can see the line 784 is cutted!!
3Dmigoto don't dump the HLSL version in the shaderchache folder, only ASM.
**EDIT: That shader must be creating a big exception, because with the last 3Dmigoto (1.2.41) i can't even hunt the Shader.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Sigh! I swear DX11 is a net loss. All this extra complexity, and I can't even see any difference or value add from DX9. Just another way to sell the same stuff.
Same thing with DX12- lots of BS, delivering zero. I can give a damn about a 10% performance improvement, given the added complexity. If you are on AMD, maybe, maybe it's worth it. On NVidia, we have a whole lotta nothing today. All their big talk sounded like we could get 2x performance. Well, where is it?
Let me take a look at the new shader dumps. I can add that new instruction without any problem, and I need to do atomic_or anyway.
I'll let you know when it's back to functional.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Totally agree with you....this is the third time they broke the fix with an update...and the game looks the same and run the same.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://helixmod.blogspot.com/2016/06/just-cause-3-dx11.html
Let me know if you see some issues (a map screenshot will be great), this update also break decals, lights and other stuff. I play a little and re-fix the more important stuff
Also, i don't test the lights at night...i remember i have to change "!=" for "==" in the bottom of the shader to fix the lights during night....now the main shader has change....so i don't know if the lights now appear duing night.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
But ...without the fix, I can launch it and it's working with 3D Vision compatibility mode, OK.
I change the graphical parameters you suggested on the blog, OK. Then, I applied the fix in the game folder, but ... the game is not launching, I just got the quick black windows and then nothing .. I tried several times. The same Happened with the previous fix.
PS : I use the last nvidia drivers.
Thanks for the help if you could ...
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless