3D Vision, does it worth actually?
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Be sure to enable the hot keys for convergence adjustment. http://3dvision-blog.com/111-changing-the-convergence-level-in-3d-vision/ Also check for stereoscopic game patches by the community http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html http://3dsurroundgaming.com/OGL3DVision.html Update the 3D Vision Player https://forums.geforce.com/default/topic/541352/?comment=3790839 Other links http://3dsolutiongaming.com/ http://ramblingsofa3dgamer.blogspot.com/ Surround videos http://3dsurroundgaming.com/GameList.html Pics http://photos.3dvisionlive.com/ Learn to fix games https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/ Taking Screenshots http://3dvision-blog.com/5265-making-better-quality-stereo-3d-pns-screenshots-with-3d-vision/ https://forums.geforce.com/default/topic/540326/3d-vision/finally-an-easier-way-to-deal-with-3d-screenshots-/ Alternative to 3D Vision Photo Viewer http://www.sview.ru/
[quote="Zappologist"]Glad you and your friends enjoy it If it's not the case already, make sure you know how to use the [u]Convergence[/u] keyboard shortcuts, in the advanced settings. In certain games it makes a world of difference. And keep [u]Depth[/u] at 100% all the time. It keeps real-life proportions of distances between objects/planes. Otherwise it looks "funny/flat" (Nvidia default is at 15% !!!)[/quote] Thanks for your answer. I'm trying to understand how it works. On some games I see "convergence" and "separation" what each do? Separation is the same as depth?
Zappologist said:Glad you and your friends enjoy it
If it's not the case already, make sure you know how to use the Convergence keyboard shortcuts, in the advanced settings. In certain games it makes a world of difference.
And keep Depth at 100% all the time. It keeps real-life proportions of distances between objects/planes. Otherwise it looks "funny/flat" (Nvidia default is at 15% !!!)


Thanks for your answer.
I'm trying to understand how it works.
On some games I see "convergence" and "separation" what each do?
Separation is the same as depth?

#17
Posted 12/29/2014 09:10 PM   
You might look at this thread https://forums.geforce.com/default/topic/467750/?comment=3786634

#18
Posted 12/29/2014 09:09 PM   
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#19
Posted 12/29/2014 09:16 PM   
I dont know how to configure and save the convergence, because CTRL+F7 doesn't work in Metal Gear Rising (for example which Im playing now) and I get some eyestraing caused of seen a lot of annoying convergences trying to configure it. Its impossible to set a determinated convergence for all games? It is not standard?
I dont know how to configure and save the convergence, because CTRL+F7 doesn't work in Metal Gear Rising (for example which Im playing now) and I get some eyestraing caused of seen a lot of annoying convergences trying to configure it.
Its impossible to set a determinated convergence for all games? It is not standard?

#20
Posted 12/29/2014 10:54 PM   
[quote="sergio_mikkos"]I dont know how to configure and save the convergence, because CTRL+F7 doesn't work in Metal Gear Rising (for example which Im playing now) and I get some eyestraing caused of seen a lot of annoying convergences trying to configure it. Its impossible to set a determinated convergence for all games? It is not standard?[/quote] Convergence does not always work in games, some games lock it out specifically, other like this one seem buggy. Take a careful read of the game notes for the fix, [url]http://helixmod.blogspot.com/2014/01/metal-gear-rising-revengeance-3d-vision.html[/url] And you should be able to set the convergence and separation to something comfortable. It looks like in this game that ctrl-f7 is locked out somehow, but you can work around it.
sergio_mikkos said:I dont know how to configure and save the convergence, because CTRL+F7 doesn't work in Metal Gear Rising (for example which Im playing now) and I get some eyestraing caused of seen a lot of annoying convergences trying to configure it.
Its impossible to set a determinated convergence for all games? It is not standard?

Convergence does not always work in games, some games lock it out specifically, other like this one seem buggy.

Take a careful read of the game notes for the fix, http://helixmod.blogspot.com/2014/01/metal-gear-rising-revengeance-3d-vision.html

And you should be able to set the convergence and separation to something comfortable. It looks like in this game that ctrl-f7 is locked out somehow, but you can work around it.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
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#21
Posted 12/30/2014 10:06 AM   
Sorry Mike, gave credit to Eqzitara but it was your fix Sergio, like Bo3b said, MGR is special, read the notes and try to work around it. (convergence was a bit high for me as well, so every time I started a level, I adjusted it manually a little bit, I was too lazy to apply the steps recommended by Mike but they're easy to do). Also, as Bo3b explained, my recommendation regarding convergence was a general comment, some games have a built-in 3D engine so Nvidia's shortcuts don't work. You have to figure it out by yourself. For example, Trine 2 has got it perfect. But in games like Thief or Max Payne 3, the names might be confusing. Like you noted, "depth" is sometimes called "separation", convergence is called who knows what etc. And in games like Sleeping Dogs, they got it so wrong that they switched the names around, so you never know what you modify, iirc. But the most important point is that you configured the hotkeys and adjusted yourself the Convergence, so you are on the right track. Have fun!
Sorry Mike, gave credit to Eqzitara but it was your fix

Sergio, like Bo3b said, MGR is special, read the notes and try to work around it. (convergence was a bit high for me as well, so every time I started a level, I adjusted it manually a little bit, I was too lazy to apply the steps recommended by Mike but they're easy to do).

Also, as Bo3b explained, my recommendation regarding convergence was a general comment, some games have a built-in 3D engine so Nvidia's shortcuts don't work. You have to figure it out by yourself.
For example, Trine 2 has got it perfect. But in games like Thief or Max Payne 3, the names might be confusing. Like you noted, "depth" is sometimes called "separation", convergence is called who knows what etc. And in games like Sleeping Dogs, they got it so wrong that they switched the names around, so you never know what you modify, iirc.

But the most important point is that you configured the hotkeys and adjusted yourself the Convergence, so you are on the right track. Have fun!

#22
Posted 12/30/2014 10:48 AM   
Thanks for your answers. In MGR I have to set depth in 6% (nvidia panel) if not, texts and subtitles give me headaches, is it normal have to set that value so low? Adjusting convergence I get real amazing 3D even with 6% depth.
Thanks for your answers.
In MGR I have to set depth in 6% (nvidia panel) if not, texts and subtitles give me headaches, is it normal have to set that value so low?
Adjusting convergence I get real amazing 3D even with 6% depth.

#23
Posted 12/30/2014 01:07 PM   
[quote="sergio_mikkos"]Thanks for your answers. In MGR I have to set depth in 6% (nvidia panel) if not, texts and subtitles give me headaches, is it normal have to set that value so low? Adjusting convergence I get real amazing 3D even with 6% depth.[/quote] It's really personal preference. A lot of people here having been using 3D for years, and as you use it, you can gradually get a tolerance for higher and higher settings. Start low, build up. Also, there's a huge variety in the games, so even 100% separation won't be enough in some games, and sometimes even 5% is too much. But really, even after long time use, set it to what is comfortable and you find fun.
sergio_mikkos said:Thanks for your answers.
In MGR I have to set depth in 6% (nvidia panel) if not, texts and subtitles give me headaches, is it normal have to set that value so low?
Adjusting convergence I get real amazing 3D even with 6% depth.

It's really personal preference. A lot of people here having been using 3D for years, and as you use it, you can gradually get a tolerance for higher and higher settings. Start low, build up. Also, there's a huge variety in the games, so even 100% separation won't be enough in some games, and sometimes even 5% is too much.

But really, even after long time use, set it to what is comfortable and you find fun.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
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#24
Posted 12/30/2014 02:51 PM   
[quote="sergio_mikkos"]Thanks for your answers. In MGR I have to set depth in 6% (nvidia panel) if not, texts and subtitles give me headaches, is it normal have to set that value so low? Adjusting convergence I get real amazing 3D even with 6% depth.[/quote] As bo3b said your eyes need to get used to 3D Vision. When I first started to use 3D Vision I couldn't get pass 50% depth and couldn't see high convergence settings (could see only doubled image), but after a month or two 100% depth and high convergence became my standart setting.
sergio_mikkos said:Thanks for your answers.
In MGR I have to set depth in 6% (nvidia panel) if not, texts and subtitles give me headaches, is it normal have to set that value so low?
Adjusting convergence I get real amazing 3D even with 6% depth.


As bo3b said your eyes need to get used to 3D Vision. When I first started to use 3D Vision I couldn't get pass 50% depth and couldn't see high convergence settings (could see only doubled image), but after a month or two 100% depth and high convergence became my standart setting.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z

#25
Posted 12/30/2014 04:07 PM   
[quote="lacuna"][quote="sergio_mikkos"]Thanks for your answers. In MGR I have to set depth in 6% (nvidia panel) if not, texts and subtitles give me headaches, is it normal have to set that value so low? Adjusting convergence I get real amazing 3D even with 6% depth.[/quote] As bo3b said your eyes need to get used to 3D Vision. When I first started to use 3D Vision I couldn't get pass 50% depth and couldn't see high convergence settings (could see only doubled image), but after a month or two 100% depth and high convergence became my standart setting.[/quote] Really? When I see some default presets I see double image, I think its imposible anyone see that OK even with 1000 years of use xD. By the way, Does 3D Vision damage your vision if you use it frequently?
lacuna said:
sergio_mikkos said:Thanks for your answers.
In MGR I have to set depth in 6% (nvidia panel) if not, texts and subtitles give me headaches, is it normal have to set that value so low?
Adjusting convergence I get real amazing 3D even with 6% depth.


As bo3b said your eyes need to get used to 3D Vision. When I first started to use 3D Vision I couldn't get pass 50% depth and couldn't see high convergence settings (could see only doubled image), but after a month or two 100% depth and high convergence became my standart setting.


Really? When I see some default presets I see double image, I think its imposible anyone see that OK even with 1000 years of use xD.
By the way, Does 3D Vision damage your vision if you use it frequently?

#26
Posted 12/30/2014 04:38 PM   
The same here. Up to 30% depth maximum with minimal convergence and headache after 20-30 mins playing in first month using. After 2-3 monthes - 100% depth, high convergence, many hours of playing with no any bad feelings. Now (after few years) i have no any noticed limits (except extremely high convergence, coz i just can't focus on nearest objects), no any impact on feeling. Max time i played in 3D at once is about 12 or 15 hours or so. Depend on you personal abilities you need some time to get used with it.
The same here. Up to 30% depth maximum with minimal convergence and headache after 20-30 mins playing in first month using.
After 2-3 monthes - 100% depth, high convergence, many hours of playing with no any bad feelings.
Now (after few years) i have no any noticed limits (except extremely high convergence, coz i just can't focus on nearest objects), no any impact on feeling. Max time i played in 3D at once is about 12 or 15 hours or so.
Depend on you personal abilities you need some time to get used with it.

#27
Posted 12/30/2014 05:13 PM   
I may be wrong, but I don't think it's the [b]Depth [/b]setting that causes eye fatigue or uncomfortable viewing. At the most, it's Depth [u]together[/u] with the [u]default[/u] convergence a game may have. I believe if you reduce convergence, all is ok. It's just easier for users to reduce the Depth setting, whenever they feel discomfort (since a "genius" at Nvidia decided it was a good idea to hide the Convergence setting and its associated "progress bar"). Ever since I've discovered 3D Vision, I had to keep Depth to 100%. My brain cannot accept anything less. This is why I came to the conclusion that Depth has something to do with how the proportions of distances among objects, as seen from the same viewer, are calculated. For example, in the real world: I'm in my room and I look at a distant wall. There is a table between me and a painting on the wall. The table is 3 meters away, and the wall is 6 meters away. My brain knows the exact feeling of viewing objects at those distances. If this feeling is off (as in, if the Depth is not 100% in 3D Vision), then my brain does not accept the stereo proportions, and cannot achieve immersion. So I believe Depth should always be at 100%, with convergence tweaked depending of camera type (more convergence for 3rd person, less for 1st person shooters, etc) and viewer preference/tolerance. But don't touch the depth before adjusting convergence. Keep those distance proportions at real-world levels, for proper immersion. (unless a game is so broken, that it's better to put depth at 10% and go wild with the convergence, just to have 3D over 2D - as for Hitman for example. But those are rare cases) Anyway, curious to know if you guys think I'm right. This may be simply an impression I have. But I could swear that for me, if Depth is not 100%, I feel that the world is artificially "flat", not simulating the real world distances that our eyes are used to see. Convergence - that is the entirely subjective parameter, I think. And it does indeed take some getting used to. edit Sergio, to reply to your recent questions: Indeed, it's not possible to get used to wild convergence levels, and some games have improper default convergence levels. No, there is no proof that 3D Vision can damage your eyesight. Just don't force toddlers to look at such images, because their vision apparatus is not fully formed. Prolonged exposure is not recommended for kids under 7-8, I think.
I may be wrong, but I don't think it's the Depth setting that causes eye fatigue or uncomfortable viewing. At the most, it's Depth together with the default convergence a game may have.
I believe if you reduce convergence, all is ok. It's just easier for users to reduce the Depth setting, whenever they feel discomfort (since a "genius" at Nvidia decided it was a good idea to hide the Convergence setting and its associated "progress bar").

Ever since I've discovered 3D Vision, I had to keep Depth to 100%. My brain cannot accept anything less.
This is why I came to the conclusion that Depth has something to do with how the proportions of distances among objects, as seen from the same viewer, are calculated.

For example, in the real world: I'm in my room and I look at a distant wall. There is a table between me and a painting on the wall. The table is 3 meters away, and the wall is 6 meters away. My brain knows the exact feeling of viewing objects at those distances. If this feeling is off (as in, if the Depth is not 100% in 3D Vision), then my brain does not accept the stereo proportions, and cannot achieve immersion.

So I believe Depth should always be at 100%, with convergence tweaked depending of camera type (more convergence for 3rd person, less for 1st person shooters, etc) and viewer preference/tolerance. But don't touch the depth before adjusting convergence. Keep those distance proportions at real-world levels, for proper immersion. (unless a game is so broken, that it's better to put depth at 10% and go wild with the convergence, just to have 3D over 2D - as for Hitman for example. But those are rare cases)

Anyway, curious to know if you guys think I'm right. This may be simply an impression I have. But I could swear that for me, if Depth is not 100%, I feel that the world is artificially "flat", not simulating the real world distances that our eyes are used to see.
Convergence - that is the entirely subjective parameter, I think. And it does indeed take some getting used to.

edit
Sergio, to reply to your recent questions:
Indeed, it's not possible to get used to wild convergence levels, and some games have improper default convergence levels.
No, there is no proof that 3D Vision can damage your eyesight. Just don't force toddlers to look at such images, because their vision apparatus is not fully formed. Prolonged exposure is not recommended for kids under 7-8, I think.

#28
Posted 12/30/2014 09:39 PM   
On my 27" monitors 100% depth looks un-natural and borderline distorted, , so I set relatively high convergence and about 60% depth. On my projector I set 100% depth because it translates better, I've viewing a 100 inch image from 7feet away.
On my 27" monitors 100% depth looks un-natural and borderline distorted, , so I set relatively high convergence and about 60% depth.

On my projector I set 100% depth because it translates better, I've viewing a 100 inch image from 7feet away.

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#29
Posted 12/30/2014 10:18 PM   
I play with 100% depth on a 17" laptop and usually have to adjust the convergence so most things are inside the screen (probably because I'm pretty close to the screen and it's not very large so I can easily see objects/walls intersecting the edge of the screen which doesn't work well when they are popped out). 100% separation is supposed to be calibrated by the driver such that objects at an infinite distance will be 6.5cm apart regardless of the screen size/DPI. If your eyes are closer together than that you may never be able to use 100% separation since you will get eye-fatigue on distant objects that are further apart than your inter-ocular distance. On the other hand, if you have a wider face 100% separation may not be quite enough. On a projector this calibration may not work properly since the display size is dependent on the distance of the projector from the wall, which the driver doesn't know (I'm not sure what it uses instead). It would be interesting to measure (with a ruler) the physical separation of distant objects with 60% and 100% depth on your monitor and projector to see what actual separation both are using, compared to the distance between your pupils.
I play with 100% depth on a 17" laptop and usually have to adjust the convergence so most things are inside the screen (probably because I'm pretty close to the screen and it's not very large so I can easily see objects/walls intersecting the edge of the screen which doesn't work well when they are popped out).

100% separation is supposed to be calibrated by the driver such that objects at an infinite distance will be 6.5cm apart regardless of the screen size/DPI. If your eyes are closer together than that you may never be able to use 100% separation since you will get eye-fatigue on distant objects that are further apart than your inter-ocular distance. On the other hand, if you have a wider face 100% separation may not be quite enough.

On a projector this calibration may not work properly since the display size is dependent on the distance of the projector from the wall, which the driver doesn't know (I'm not sure what it uses instead). It would be interesting to measure (with a ruler) the physical separation of distant objects with 60% and 100% depth on your monitor and projector to see what actual separation both are using, compared to the distance between your pupils.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

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#30
Posted 12/31/2014 01:45 AM   
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