[quote name='andrewf@nvidia' post='558234' date='Jun 26 2009, 11:20 PM']Hi All,
If you experiencing this peformance loss please read this.
We believe this issue may be isolated just to Windows Vista 64-bit. If you are experiencing this bug, can you please respond here what OS you are experiencing it on?[/quote]
[quote name='andrewf@nvidia' post='558234' date='Jun 26 2009, 11:20 PM']Hi All,
If you experiencing this peformance loss please read this.
We believe this issue may be isolated just to Windows Vista 64-bit. If you are experiencing this bug, can you please respond here what OS you are experiencing it on?
[quote name='andrewf@nvidia' post='558234' date='Jun 26 2009, 09:20 PM']Hi All,
If you experiencing this peformance loss please read this.
We believe this issue may be isolated just to Windows Vista 64-bit. If you are experiencing this bug, can you please respond here what OS you are experiencing it on?[/quote]
[quote name='andrewf@nvidia' post='558234' date='Jun 26 2009, 09:20 PM']Hi All,
If you experiencing this peformance loss please read this.
We believe this issue may be isolated just to Windows Vista 64-bit. If you are experiencing this bug, can you please respond here what OS you are experiencing it on?
Hang on, Team Fortress 2 is a Source Engine game. It *should* have its own built-in Laser Sight Crosshair. Half Life 2 + Episode 1 do!!!!
Edit: I just tried Episode 2 and found that it also doesn't have the built-in Laser Sight. I wonder why Valve removed it. Maybe bugging Vavle would be a better option than hoping nVidia figure out a fix? The Source Engines built-in laser sight is better than nVidia's Laser Sight.
Hang on, Team Fortress 2 is a Source Engine game. It *should* have its own built-in Laser Sight Crosshair. Half Life 2 + Episode 1 do!!!!
Edit: I just tried Episode 2 and found that it also doesn't have the built-in Laser Sight. I wonder why Valve removed it. Maybe bugging Vavle would be a better option than hoping nVidia figure out a fix? The Source Engines built-in laser sight is better than nVidia's Laser Sight.
[quote name='UndeadD3vi1' post='560831' date='Jul 2 2009, 04:40 PM']Hang on, Team Fortress 2 is a Source Engine game. It *should* have its own built-in Laser Sight Crosshair. Half Life 2 + Episode 1 do!!!!
Edit: I just tried Episode 2 and found that it also doesn't have the built-in Laser Sight. I wonder why Valve removed it. Maybe bugging Vavle would be a better option than hoping nVidia figure out a fix? The Source Engines built-in laser sight is better than nVidia's Laser Sight.[/quote]
In TF2, when you toggle the laser crosshair, it uses TF2's actual crosshair if that's what you mean? On most games I've tried it renders an [i]additional[/i] crosshair over the top of the game that lines itself up correctly with the depth, leaving you with a double of the game's own and the Nvidia one. In TF2 however, the actual crosshair becomes depth correct.
[quote name='UndeadD3vi1' post='560831' date='Jul 2 2009, 04:40 PM']Hang on, Team Fortress 2 is a Source Engine game. It *should* have its own built-in Laser Sight Crosshair. Half Life 2 + Episode 1 do!!!!
Edit: I just tried Episode 2 and found that it also doesn't have the built-in Laser Sight. I wonder why Valve removed it. Maybe bugging Vavle would be a better option than hoping nVidia figure out a fix? The Source Engines built-in laser sight is better than nVidia's Laser Sight.
In TF2, when you toggle the laser crosshair, it uses TF2's actual crosshair if that's what you mean? On most games I've tried it renders an additional crosshair over the top of the game that lines itself up correctly with the depth, leaving you with a double of the game's own and the Nvidia one. In TF2 however, the actual crosshair becomes depth correct.
Yeah thats what I meant. So the game its self doesn't handle the crosshair then, sorry for the useless post above, and I'm glad you've enlightened me because now I know its nVidia who need to fix the UT3 Crosshair (Messes up big time with Rocket Launcher Alt-Fire!) - I'll create a seperate post for this soon.
Yeah thats what I meant. So the game its self doesn't handle the crosshair then, sorry for the useless post above, and I'm glad you've enlightened me because now I know its nVidia who need to fix the UT3 Crosshair (Messes up big time with Rocket Launcher Alt-Fire!) - I'll create a seperate post for this soon.
If you experiencing this peformance loss please read this.
We believe this issue may be isolated just to Windows Vista 64-bit. If you are experiencing this bug, can you please respond here what OS you are experiencing it on?[/quote]
Windows Vista 64-bit
If you experiencing this peformance loss please read this.
We believe this issue may be isolated just to Windows Vista 64-bit. If you are experiencing this bug, can you please respond here what OS you are experiencing it on?
Windows Vista 64-bit
If you experiencing this peformance loss please read this.
We believe this issue may be isolated just to Windows Vista 64-bit. If you are experiencing this bug, can you please respond here what OS you are experiencing it on?[/quote]
Vista 64bit
If you experiencing this peformance loss please read this.
We believe this issue may be isolated just to Windows Vista 64-bit. If you are experiencing this bug, can you please respond here what OS you are experiencing it on?
Vista 64bit
No 3D: 100-120
3D [i]with[/i] crosshair: 30-35
3D [i]without[/i] crosshair: 60 constant
And for reference, playing on:
Vista [b]32[/b]-bit Business
AMD Phenom Quad 9950, ~2.6GHz
896MB Geforce GTX 260
4GB ram
Playing with most options on maximum except those recommended off, i.e. HDR/Bloom.
No 3D: 100-120
3D with crosshair: 30-35
3D without crosshair: 60 constant
And for reference, playing on:
Vista 32-bit Business
AMD Phenom Quad 9950, ~2.6GHz
896MB Geforce GTX 260
4GB ram
Playing with most options on maximum except those recommended off, i.e. HDR/Bloom.
Happens in both.
Happens in both.
Keep on truckin' Nvidia. I'm sure you'll get this problem fixed soon.
After playing awhile with SLI I see the same issues.
I'm running at 1280 x 1024.
E6750 @ 3Ghz
4GB PC6400
2x GTX260
With Lasersight = 17-30 fps
Without = 40-60
I'm not seeing much of a difference between SLI and Non-SLI.
Keep on truckin' Nvidia. I'm sure you'll get this problem fixed soon.
After playing awhile with SLI I see the same issues.
I'm running at 1280 x 1024.
E6750 @ 3Ghz
4GB PC6400
2x GTX260
With Lasersight = 17-30 fps
Without = 40-60
I'm not seeing much of a difference between SLI and Non-SLI.
Hi
We have acknowledged that we believe this is a real bug we are investigating.
Hi
We have acknowledged that we believe this is a real bug we are investigating.
Edit: I just tried Episode 2 and found that it also doesn't have the built-in Laser Sight. I wonder why Valve removed it. Maybe bugging Vavle would be a better option than hoping nVidia figure out a fix? The Source Engines built-in laser sight is better than nVidia's Laser Sight.
Edit: I just tried Episode 2 and found that it also doesn't have the built-in Laser Sight. I wonder why Valve removed it. Maybe bugging Vavle would be a better option than hoping nVidia figure out a fix? The Source Engines built-in laser sight is better than nVidia's Laser Sight.
Edit: I just tried Episode 2 and found that it also doesn't have the built-in Laser Sight. I wonder why Valve removed it. Maybe bugging Vavle would be a better option than hoping nVidia figure out a fix? The Source Engines built-in laser sight is better than nVidia's Laser Sight.[/quote]
In TF2, when you toggle the laser crosshair, it uses TF2's actual crosshair if that's what you mean? On most games I've tried it renders an [i]additional[/i] crosshair over the top of the game that lines itself up correctly with the depth, leaving you with a double of the game's own and the Nvidia one. In TF2 however, the actual crosshair becomes depth correct.
Edit: I just tried Episode 2 and found that it also doesn't have the built-in Laser Sight. I wonder why Valve removed it. Maybe bugging Vavle would be a better option than hoping nVidia figure out a fix? The Source Engines built-in laser sight is better than nVidia's Laser Sight.
In TF2, when you toggle the laser crosshair, it uses TF2's actual crosshair if that's what you mean? On most games I've tried it renders an additional crosshair over the top of the game that lines itself up correctly with the depth, leaving you with a double of the game's own and the Nvidia one. In TF2 however, the actual crosshair becomes depth correct.