Hey there... I'm new to 3D gaming, and have a question about it.
I have looked online, and have come up with limited information about it, and that's most likely due to my inability to create a logical search string for Google :P
In some games (Skyrim, Trine 2, and Heaven Benchmark), I get a type of artifact on the very edge of the screen. It's like white boxes/mirrored image of what should be there. I have found that by using Ctrl+F11 to cycle through the Frustum settings, the content on the screen is stretched so it's outside of my viewing angle.
I would like to know if this is a normal byproduct of 3D vision, and others have this issue, or if it's something with my particular build. I currently have an EVGA 970 and a Zotac 970 in SLI. This occurs regardless of the temperature of the GPUs, as well as the cards working together (I have physically removed each card, and tried each as a single GPU and the content generates the artifacts... in the same spot within the game).
Any information/help would be greatly appreciated!
Thanks...Sol
Hey there... I'm new to 3D gaming, and have a question about it.
I have looked online, and have come up with limited information about it, and that's most likely due to my inability to create a logical search string for Google :P
In some games (Skyrim, Trine 2, and Heaven Benchmark), I get a type of artifact on the very edge of the screen. It's like white boxes/mirrored image of what should be there. I have found that by using Ctrl+F11 to cycle through the Frustum settings, the content on the screen is stretched so it's outside of my viewing angle.
I would like to know if this is a normal byproduct of 3D vision, and others have this issue, or if it's something with my particular build. I currently have an EVGA 970 and a Zotac 970 in SLI. This occurs regardless of the temperature of the GPUs, as well as the cards working together (I have physically removed each card, and tried each as a single GPU and the content generates the artifacts... in the same spot within the game).
Any information/help would be greatly appreciated!
I haven't experienced this in either 3d vision discover or DLP 3D on my monitor and projector respectively. I used both gtx 670 and then 780ti with latest drivers. In some games, at ridiculous depths I can see objects starting to dissapear on the very edges but that's due to the game thinking it's outside of my visible range.
I haven't experienced this in either 3d vision discover or DLP 3D on my monitor and projector respectively. I used both gtx 670 and then 780ti with latest drivers. In some games, at ridiculous depths I can see objects starting to dissapear on the very edges but that's due to the game thinking it's outside of my visible range.
I think I know what you're talking about. Go to Manage 3D settings in the nVidia control panel, and under the Global tab set "maximum pre-rendered frames" to 1. It won't completely eliminate it on all games, but it improves it a lot.
I think I know what you're talking about. Go to Manage 3D settings in the nVidia control panel, and under the Global tab set "maximum pre-rendered frames" to 1. It won't completely eliminate it on all games, but it improves it a lot.
Thank you Pirate... have you had/seen this before? I have monkeyed with various settings, and have seemingly reduced/removed it by changing Depth Amount, Frustum settings, and even the pr-erendered frames setting you suggested.
Thank you Pirate... have you had/seen this before? I have monkeyed with various settings, and have seemingly reduced/removed it by changing Depth Amount, Frustum settings, and even the pr-erendered frames setting you suggested.
I know what effect you mean and yes it's a side effect of the 3D. You'll notice in Skyrim if you close one eye part of the menu is missing off the left side of the screen, like when you're in your inventory, and when you sleep in a bed, you can still see the world either side of the black screen the game draws to block out the view of the world. You'll also notice objects getting culled in that final inch of the screen on either side, like NPCs heads vanish, or fences disappear.
While the view frustum setting can fix it, it does so by either stretching the view a bit horizontally or by cutting off the edges, which to me aren't good solutions. TBH I'd just try to forget it's there and enjoy the game, Skyrim is still amazing in 3D.
I'm guessing it happens because 3D Vision is basically a hack done through nvidia's display drivers (I don't mean that in a negative way, it's better than relying on devs/publishers to support 3D). nVidia are moving the camera left/right to make the views for each eye, but the culling for the game doesn't realize this.
I know what effect you mean and yes it's a side effect of the 3D. You'll notice in Skyrim if you close one eye part of the menu is missing off the left side of the screen, like when you're in your inventory, and when you sleep in a bed, you can still see the world either side of the black screen the game draws to block out the view of the world. You'll also notice objects getting culled in that final inch of the screen on either side, like NPCs heads vanish, or fences disappear.
While the view frustum setting can fix it, it does so by either stretching the view a bit horizontally or by cutting off the edges, which to me aren't good solutions. TBH I'd just try to forget it's there and enjoy the game, Skyrim is still amazing in 3D.
I'm guessing it happens because 3D Vision is basically a hack done through nvidia's display drivers (I don't mean that in a negative way, it's better than relying on devs/publishers to support 3D). nVidia are moving the camera left/right to make the views for each eye, but the culling for the game doesn't realize this.
What's happening is that 3D changes the frustrum (edge of view) in a way that the game is unaware of. The game still clips certain effects and removes objects based on the mono camera frustrum, so they can disappear or distort while at the very edge of the view. In theory, a 3D aware game could compensate for this, but I have yet to see a 3D Vision ready game do so. I've just learned to ignore anything strange happening on the edge of the screen ;-)
In this diagram you could imagine the game clips objects that don't fall within the mono frustrum, and may limit certain effects to that area, even though each eye can see beyond the mono frustrum.
[code]
Right eye frustrum --\ /-- Left eye frustrum
\ /
Mono frustrum --\ \ / /-- Mono frustrum
\ \ / /
Left eye frustrum --\ \ \ / / /-- Right eye frustrum
\ \ \ / / /
\ \ \ / / /
\ \ \/ / /
\ \/\/ /
\/\/\/
| | |
| | \- Right eye
| \--- Mono camera
\----- Left eye
[/code]
[quote="Pirateguybrush"]under the Global tab set "maximum pre-rendered frames" to 1. It won't completely eliminate it on all games, but it improves it a lot.[/quote]Now, that has me interested! I wouldn't have expected that to have any effect - I'll have to give it a go :)
What's happening is that 3D changes the frustrum (edge of view) in a way that the game is unaware of. The game still clips certain effects and removes objects based on the mono camera frustrum, so they can disappear or distort while at the very edge of the view. In theory, a 3D aware game could compensate for this, but I have yet to see a 3D Vision ready game do so. I've just learned to ignore anything strange happening on the edge of the screen ;-)
In this diagram you could imagine the game clips objects that don't fall within the mono frustrum, and may limit certain effects to that area, even though each eye can see beyond the mono frustrum.
Right eye frustrum --\ /-- Left eye frustrum
\ /
Mono frustrum --\ \ / /-- Mono frustrum
\ \ / /
Left eye frustrum --\ \ \ / / /-- Right eye frustrum
\ \ \ / / /
\ \ \ / / /
\ \ \/ / /
\ \/\/ /
\/\/\/
| | |
| | \- Right eye
| \--- Mono camera
\----- Left eye
Pirateguybrush said:under the Global tab set "maximum pre-rendered frames" to 1. It won't completely eliminate it on all games, but it improves it a lot.
Now, that has me interested! I wouldn't have expected that to have any effect - I'll have to give it a go :)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]What's happening is that 3D changes the frustrum (edge of view) in a way that the game is unaware of. The game still clips certain effects and removes objects based on the mono camera frustrum, so they can disappear or distort while at the very edge of the view. In theory, a 3D aware game could compensate for this, but I have yet to see a 3D Vision ready game do so. I've just learned to ignore anything strange happening on the edge of the screen ;-)
In this diagram you could imagine the game clips objects that don't fall within the mono frustrum, and may limit certain effects to that area, even though each eye can see beyond the mono frustrum.
[code]
Right eye frustrum --\ /-- Left eye frustrum
\ /
Mono frustrum --\ \ / /-- Mono frustrum
\ \ / /
Left eye frustrum --\ \ \ / / /-- Right eye frustrum
\ \ \ / / /
\ \ \ / / /
\ \ \/ / /
\ \/\/ /
\/\/\/
| | |
| | \- Right eye
| \--- Mono camera
\----- Left eye
[/code]
[quote="Pirateguybrush"]under the Global tab set "maximum pre-rendered frames" to 1. It won't completely eliminate it on all games, but it improves it a lot.[/quote]Now, that has me interested! I wouldn't have expected that to have any effect - I'll have to give it a go :)[/quote]
The maxprerenderedframes=1 setting fixes (sometimes/mostly) the issue with flickering triangles on the screen edge (usually the RHS), but the basic issue with the frustrum and items popping in and out is not changed.
@solomyn - the upshot is that YES everyone gets this, there is nothing wrong with your hardware or setup. As DarkstarSword explained, the driver is doing something the game does not know about so it's just a side effect. That being said, if you see a "hall of mirrors" effect, or a "mirror imaging" as a band on the edge that might suggest a rendering issue - this would be very rare to occur on its own though, the rest of the game would probably be messed up as well. Also you get this band effect if you use CM mode, and in Crysis, etc as a side effect of the algorithm they are using, and it's more pronounced at high depth.
DarkStarSword said:What's happening is that 3D changes the frustrum (edge of view) in a way that the game is unaware of. The game still clips certain effects and removes objects based on the mono camera frustrum, so they can disappear or distort while at the very edge of the view. In theory, a 3D aware game could compensate for this, but I have yet to see a 3D Vision ready game do so. I've just learned to ignore anything strange happening on the edge of the screen ;-)
In this diagram you could imagine the game clips objects that don't fall within the mono frustrum, and may limit certain effects to that area, even though each eye can see beyond the mono frustrum.
Right eye frustrum --\ /-- Left eye frustrum
\ /
Mono frustrum --\ \ / /-- Mono frustrum
\ \ / /
Left eye frustrum --\ \ \ / / /-- Right eye frustrum
\ \ \ / / /
\ \ \ / / /
\ \ \/ / /
\ \/\/ /
\/\/\/
| | |
| | \- Right eye
| \--- Mono camera
\----- Left eye
Pirateguybrush said:under the Global tab set "maximum pre-rendered frames" to 1. It won't completely eliminate it on all games, but it improves it a lot.
Now, that has me interested! I wouldn't have expected that to have any effect - I'll have to give it a go :)
The maxprerenderedframes=1 setting fixes (sometimes/mostly) the issue with flickering triangles on the screen edge (usually the RHS), but the basic issue with the frustrum and items popping in and out is not changed.
@solomyn - the upshot is that YES everyone gets this, there is nothing wrong with your hardware or setup. As DarkstarSword explained, the driver is doing something the game does not know about so it's just a side effect. That being said, if you see a "hall of mirrors" effect, or a "mirror imaging" as a band on the edge that might suggest a rendering issue - this would be very rare to occur on its own though, the rest of the game would probably be messed up as well. Also you get this band effect if you use CM mode, and in Crysis, etc as a side effect of the algorithm they are using, and it's more pronounced at high depth.
Mike, DarkStar... thank you much for the detailed explanation! That is some outstanding information, and well explained! It's good to get confirmation that it's not the equipment, but a residual effect of 3D in the game. I can certainly live with it... I was more concerned that it was something with my setup.
Once again... thank you all for contributing to this thread!
Mike, DarkStar... thank you much for the detailed explanation! That is some outstanding information, and well explained! It's good to get confirmation that it's not the equipment, but a residual effect of 3D in the game. I can certainly live with it... I was more concerned that it was something with my setup.
Once again... thank you all for contributing to this thread!
I have looked online, and have come up with limited information about it, and that's most likely due to my inability to create a logical search string for Google :P
In some games (Skyrim, Trine 2, and Heaven Benchmark), I get a type of artifact on the very edge of the screen. It's like white boxes/mirrored image of what should be there. I have found that by using Ctrl+F11 to cycle through the Frustum settings, the content on the screen is stretched so it's outside of my viewing angle.
I would like to know if this is a normal byproduct of 3D vision, and others have this issue, or if it's something with my particular build. I currently have an EVGA 970 and a Zotac 970 in SLI. This occurs regardless of the temperature of the GPUs, as well as the cards working together (I have physically removed each card, and tried each as a single GPU and the content generates the artifacts... in the same spot within the game).
Any information/help would be greatly appreciated!
Thanks...Sol
While the view frustum setting can fix it, it does so by either stretching the view a bit horizontally or by cutting off the edges, which to me aren't good solutions. TBH I'd just try to forget it's there and enjoy the game, Skyrim is still amazing in 3D.
I'm guessing it happens because 3D Vision is basically a hack done through nvidia's display drivers (I don't mean that in a negative way, it's better than relying on devs/publishers to support 3D). nVidia are moving the camera left/right to make the views for each eye, but the culling for the game doesn't realize this.
In this diagram you could imagine the game clips objects that don't fall within the mono frustrum, and may limit certain effects to that area, even though each eye can see beyond the mono frustrum.
Now, that has me interested! I wouldn't have expected that to have any effect - I'll have to give it a go :)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
But i don't find this bug so major really
The maxprerenderedframes=1 setting fixes (sometimes/mostly) the issue with flickering triangles on the screen edge (usually the RHS), but the basic issue with the frustrum and items popping in and out is not changed.
@solomyn - the upshot is that YES everyone gets this, there is nothing wrong with your hardware or setup. As DarkstarSword explained, the driver is doing something the game does not know about so it's just a side effect. That being said, if you see a "hall of mirrors" effect, or a "mirror imaging" as a band on the edge that might suggest a rendering issue - this would be very rare to occur on its own though, the rest of the game would probably be messed up as well. Also you get this band effect if you use CM mode, and in Crysis, etc as a side effect of the algorithm they are using, and it's more pronounced at high depth.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Once again... thank you all for contributing to this thread!