[quote="Exposed123"]Water appears to be broken in the later levels, notably the reactor core. [/quote]Yep, thanks for the report.
I've got a saved game from Zte3ve that I'll look at pretty soon.
I've also found two more shaders to update. We'll make at least one more release.
[quote="Pirateguybrush"]You'll need an edid override[/quote]
Thanks but won't this limit the projector in other ways like lowering the resolution? And I'm assuming the refresh rate would be lowered for film playback as well?
I don't want to hijack this awesome thread so I've started a new post over here in case anyone is able to help.
[url]https://forums.geforce.com/default/topic/793190/3d-vision/can-i-force-a-lower-refresh-rate-on-alien-isolation-projector-won-t-do-3d-at-120hz/[/url]
Thanks!
Brad
Thanks but won't this limit the projector in other ways like lowering the resolution? And I'm assuming the refresh rate would be lowered for film playback as well?
I don't want to hijack this awesome thread so I've started a new post over here in case anyone is able to help.
Acer H6510BD 1080p 120Hz 3D Projector using 3DTV Play
Viewsonic V3D271 27" 120Hz 3D LCD using 3DVision
GeForce 760Ti 2Gb RAM
i7 8Gb RAM Windows 7 x64 Pro
[quote="bo3b"][quote="Exposed123"]Water appears to be broken in the later levels, notably the reactor core. [/quote]Yep, thanks for the report.
I've got a saved game from Zte3ve that I'll look at pretty soon.
I've also found two more shaders to update. We'll make at least one more release.[/quote]
Thanks for the update. There wasn't any water before that point, so maybe it's just that level. Maybe someone who played the entire game can confirm.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Bo3b, is it possible to set crosshair depth on right mouse button?
I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released?
Thank you!
Bo3b, is it possible to set crosshair depth on right mouse button?
I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released?
Thank you!
[quote="Exposed123"][quote="bo3b"][quote="Exposed123"]Water appears to be broken in the later levels, notably the reactor core. [/quote]Yep, thanks for the report.
I've got a saved game from Zte3ve that I'll look at pretty soon.
I've also found two more shaders to update. We'll make at least one more release.[/quote]
Thanks for the update. There wasn't any water before that point, so maybe it's just that level. Maybe someone who played the entire game can confirm. [/quote]
Hi - it's a missing shader. Someone gave us a save game and I have found the culprit. The current "approximate" fix for reflections does not work too great in this level because there is so much water, so the discrepancies are quite noticeable. I am looking to see if I can improve on this.
Exposed123 said:Water appears to be broken in the later levels, notably the reactor core.
Yep, thanks for the report.
I've got a saved game from Zte3ve that I'll look at pretty soon.
I've also found two more shaders to update. We'll make at least one more release.
Thanks for the update. There wasn't any water before that point, so maybe it's just that level. Maybe someone who played the entire game can confirm.
Hi - it's a missing shader. Someone gave us a save game and I have found the culprit. The current "approximate" fix for reflections does not work too great in this level because there is so much water, so the discrepancies are quite noticeable. I am looking to see if I can improve on this.
[quote="Exposed123"]Great!
I played the main campaign and the two DLC's, the water doesn't appear anywhere else. It's just isolated to that one level from what I see. [/quote]
Thanks that's worth knowing, it's a tough problem to solve because the same shader is used to render two different reflections, and it does them at different depths. So if I get one exact the other is off and vice versa...
I played the main campaign and the two DLC's, the water doesn't appear anywhere else. It's just isolated to that one level from what I see.
Thanks that's worth knowing, it's a tough problem to solve because the same shader is used to render two different reflections, and it does them at different depths. So if I get one exact the other is off and vice versa...
[quote="ksyon"]Bo3b, is it possible to set crosshair depth on right mouse button?
I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released?
Thank you![/quote]
Not presently, sorry. I've been working on the way to get aiming override for all games, but for some gad*da*m reason in this game when I activate that, it freezes the mouse so you cannot turn. Escaping alien when you can't turn is hard.
If you are using controller, this does seem to work, and you could use the binaries from 0.99.6, and set your preferred depth/convergence in the .ini
For the blood splash (both human and android), I also see this on occasion. I think these are new shaders later in the game we didn't see before, so I'm adding them.
Edit: Bug in one of the shaders for blood splashes.
Edit2: Use the latest release from
[url]http://helixmod.blogspot.com/2014/10/alien-isolation-dx11.html[/url]
Run uninstall.bat, then install this one.
ksyon said:Bo3b, is it possible to set crosshair depth on right mouse button?
I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released?
Thank you!
Not presently, sorry. I've been working on the way to get aiming override for all games, but for some gad*da*m reason in this game when I activate that, it freezes the mouse so you cannot turn. Escaping alien when you can't turn is hard.
If you are using controller, this does seem to work, and you could use the binaries from 0.99.6, and set your preferred depth/convergence in the .ini
For the blood splash (both human and android), I also see this on occasion. I think these are new shaders later in the game we didn't see before, so I'm adding them.
Edit: Bug in one of the shaders for blood splashes.
I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.
But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.
I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above
I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.
But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.
I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.
But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.
I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above[/quote]
Pretty sure that the advanced graphics tweak for planar reflections breaks our fix.
necropants said:I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.
But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.
I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above
Pretty sure that the advanced graphics tweak for planar reflections breaks our fix.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="necropants"]I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.
But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.
I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above[/quote]
Pretty sure that the advanced graphics tweak for planar reflections breaks our fix. [/quote]
Also you don't need to use the Colonial Marines profile, use the standard profile for Alien Isolation.
necropants said:I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.
But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.
I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above
Pretty sure that the advanced graphics tweak for planar reflections breaks our fix.
Also you don't need to use the Colonial Marines profile, use the standard profile for Alien Isolation.
http://3dvision-blog.com/tag/edid-override/
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
I've got a saved game from Zte3ve that I'll look at pretty soon.
I've also found two more shaders to update. We'll make at least one more release.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thanks but won't this limit the projector in other ways like lowering the resolution? And I'm assuming the refresh rate would be lowered for film playback as well?
I don't want to hijack this awesome thread so I've started a new post over here in case anyone is able to help.
https://forums.geforce.com/default/topic/793190/3d-vision/can-i-force-a-lower-refresh-rate-on-alien-isolation-projector-won-t-do-3d-at-120hz/
Thanks!
Brad
Acer H6510BD 1080p 120Hz 3D Projector using 3DTV Play
Viewsonic V3D271 27" 120Hz 3D LCD using 3DVision
GeForce 760Ti 2Gb RAM
i7 8Gb RAM Windows 7 x64 Pro
Thanks for the update. There wasn't any water before that point, so maybe it's just that level. Maybe someone who played the entire game can confirm.
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
The game in 3d was awesome.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released?
Thank you!
Hi - it's a missing shader. Someone gave us a save game and I have found the culprit. The current "approximate" fix for reflections does not work too great in this level because there is so much water, so the discrepancies are quite noticeable. I am looking to see if I can improve on this.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I played the main campaign and the two DLC's, the water doesn't appear anywhere else. It's just isolated to that one level from what I see.
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
Thanks that's worth knowing, it's a tough problem to solve because the same shader is used to render two different reflections, and it does them at different depths. So if I get one exact the other is off and vice versa...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Not presently, sorry. I've been working on the way to get aiming override for all games, but for some gad*da*m reason in this game when I activate that, it freezes the mouse so you cannot turn. Escaping alien when you can't turn is hard.
If you are using controller, this does seem to work, and you could use the binaries from 0.99.6, and set your preferred depth/convergence in the .ini
For the blood splash (both human and android), I also see this on occasion. I think these are new shaders later in the game we didn't see before, so I'm adding them.
Edit: Bug in one of the shaders for blood splashes.
Edit2: Use the latest release from
http://helixmod.blogspot.com/2014/10/alien-isolation-dx11.html
Run uninstall.bat, then install this one.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.
I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Pretty sure that the advanced graphics tweak for planar reflections breaks our fix.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Also you don't need to use the Colonial Marines profile, use the standard profile for Alien Isolation.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278