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I have a few questions for you:
You said that we won't need to reinstall the Stereo USB drivers anymore when installing new drivers. Usually I use driver sweeper before I install new drivers to avoid confliction problems. Usually by doing a clean install, all drivers displays get erased, USB, 3D Vision and GFX drivers. So, in this case do I have to reinstall USB drivers when installing new beta or WHQL drivers, or it will be automatically installed with the drivers auto run.exe???
I ask that, cause when I've installed the 1.36 Full CD drivers and rebooted PC, I had to install the USB drivers manually as Wizard Setup warned they weren't installed. After trying a few games I realized the drivers were corrupted. Many games were not working in 3D, crashing when pressing the IR emitter button.
Then I reinstalled the separated 260,63 drivers, not the CD 1.36, and it's now working flawlessly. I first unistalled the 1.36 drivers, rebooted PC and then installed just the 260.63 drivers. Weird that I didn't need to install the USB drivers again.
Thanks
So, its normal to see HDMI 1.4 bluray 3D and all 3D options greyed out in Nvidia control panel If I set my TV as primary display?
Some folks are getting 3DTV Play logo and are able to play games in 3D, How can they enable it if it hasn't been released yet??? Those drivers shoudn't enable it yet, right?
I can't figure out what's the advantage of having these drivers updated with bluray 3D playback? Even before those drivers were released, I could still use Power DVD 10 and Total Media 3, to watch bluray 3D using my 3DTV, just by selecting HDTV in the 3D options for those softwares and using the TV's remote control, to select the right 3D layout and boom, 3D was running perfect for 3D. Using my Samsung Plasma, I think I selected interlaced layout option ti enable 3D effect using Power DVD 10.
So, what's the advantage for this new update. How easier does it make to play bluray3D in 3DTV's using one of those bluray3D softwares.
You said that we won't need to reinstall the Stereo USB drivers anymore when installing new drivers. Usually I use driver sweeper before I install new drivers to avoid confliction problems. Usually by doing a clean install, all drivers displays get erased, USB, 3D Vision and GFX drivers. So, in this case do I have to reinstall USB drivers when installing new beta or WHQL drivers, or it will be automatically installed with the drivers auto run.exe???
I ask that, cause when I've installed the 1.36 Full CD drivers and rebooted PC, I had to install the USB drivers manually as Wizard Setup warned they weren't installed. After trying a few games I realized the drivers were corrupted. Many games were not working in 3D, crashing when pressing the IR emitter button.
Then I reinstalled the separated 260,63 drivers, not the CD 1.36, and it's now working flawlessly. I first unistalled the 1.36 drivers, rebooted PC and then installed just the 260.63 drivers. Weird that I didn't need to install the USB drivers again.
Thanks
So, its normal to see HDMI 1.4 bluray 3D and all 3D options greyed out in Nvidia control panel If I set my TV as primary display?
Some folks are getting 3DTV Play logo and are able to play games in 3D, How can they enable it if it hasn't been released yet??? Those drivers shoudn't enable it yet, right?
I can't figure out what's the advantage of having these drivers updated with bluray 3D playback? Even before those drivers were released, I could still use Power DVD 10 and Total Media 3, to watch bluray 3D using my 3DTV, just by selecting HDTV in the 3D options for those softwares and using the TV's remote control, to select the right 3D layout and boom, 3D was running perfect for 3D. Using my Samsung Plasma, I think I selected interlaced layout option ti enable 3D effect using Power DVD 10.
So, what's the advantage for this new update. How easier does it make to play bluray3D in 3DTV's using one of those bluray3D softwares.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
I have a few questions for you:
You said that we won't need to reinstall the Stereo USB drivers anymore when installing new drivers. Usually I use driver sweeper before I install new drivers to avoid confliction problems. Usually by doing a clean install, all drivers displays get erased, USB, 3D Vision and GFX drivers. So, in this case do I have to reinstall USB drivers when installing new beta or WHQL drivers, or it will be automatically installed with the drivers auto run.exe???
I ask that, cause when I've installed the 1.36 Full CD drivers and rebooted PC, I had to install the USB drivers manually as Wizard Setup warned they weren't installed. After trying a few games I realized the drivers were corrupted. Many games were not working in 3D, crashing when pressing the IR emitter button.
Then I reinstalled the separated 260,63 drivers, not the CD 1.36, and it's now working flawlessly. I first unistalled the 1.36 drivers, rebooted PC and then installed just the 260.63 drivers. Weird that I didn't need to install the USB drivers again.
Thanks
So, its normal to see HDMI 1.4 bluray 3D and all 3D options greyed out in Nvidia control panel If I set my TV as primary display?
Some folks are getting 3DTV Play logo and are able to play games in 3D, How can they enable it if it hasn't been released yet??? Those drivers shoudn't enable it yet, right?
I can't figure out what's the advantage of having these drivers updated with bluray 3D playback? Even before those drivers were released, I could still use Power DVD 10 and Total Media 3, to watch bluray 3D using my 3DTV, just by selecting HDTV in the 3D options for those softwares and using the TV's remote control, to select the right 3D layout and boom, 3D was running perfect for 3D. Using my Samsung Plasma, I think I selected interlaced layout option ti enable 3D effect using Power DVD 10.
So, what's the advantage for this new update. How easier does it make to play bluray3D in 3DTV's using one of those bluray3D softwares.
You said that we won't need to reinstall the Stereo USB drivers anymore when installing new drivers. Usually I use driver sweeper before I install new drivers to avoid confliction problems. Usually by doing a clean install, all drivers displays get erased, USB, 3D Vision and GFX drivers. So, in this case do I have to reinstall USB drivers when installing new beta or WHQL drivers, or it will be automatically installed with the drivers auto run.exe???
I ask that, cause when I've installed the 1.36 Full CD drivers and rebooted PC, I had to install the USB drivers manually as Wizard Setup warned they weren't installed. After trying a few games I realized the drivers were corrupted. Many games were not working in 3D, crashing when pressing the IR emitter button.
Then I reinstalled the separated 260,63 drivers, not the CD 1.36, and it's now working flawlessly. I first unistalled the 1.36 drivers, rebooted PC and then installed just the 260.63 drivers. Weird that I didn't need to install the USB drivers again.
Thanks
So, its normal to see HDMI 1.4 bluray 3D and all 3D options greyed out in Nvidia control panel If I set my TV as primary display?
Some folks are getting 3DTV Play logo and are able to play games in 3D, How can they enable it if it hasn't been released yet??? Those drivers shoudn't enable it yet, right?
I can't figure out what's the advantage of having these drivers updated with bluray 3D playback? Even before those drivers were released, I could still use Power DVD 10 and Total Media 3, to watch bluray 3D using my 3DTV, just by selecting HDTV in the 3D options for those softwares and using the TV's remote control, to select the right 3D layout and boom, 3D was running perfect for 3D. Using my Samsung Plasma, I think I selected interlaced layout option ti enable 3D effect using Power DVD 10.
So, what's the advantage for this new update. How easier does it make to play bluray3D in 3DTV's using one of those bluray3D softwares.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
[quote name='ManuelG' post='1117575' date='Sep 15 2010, 03:11 AM']Splinter Cell Conviction bug has not yet been fixed.
I'll need to look into Avatar. Does the SLI performance improve if stereo is disabled?
I believe the FFXIV is due to a wrong exe file name. Will need to verify.[/quote]
Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: [url="http://forums.nvidia.com/index.php?s=&showtopic=157555&view=findpost&p=1032259"]http://forums.nvidia.com/index.php?s=&...t&p=1032259[/url]
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is [b]ffxivWIN.exe[/b] and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. [url="http://forums.nvidia.com/index.php?showtopic=180072"]http://forums.nvidia.com/index.php?showtopic=180072[/url]
[quote name='ManuelG' post='1117575' date='Sep 15 2010, 03:11 AM']Splinter Cell Conviction bug has not yet been fixed.
I'll need to look into Avatar. Does the SLI performance improve if stereo is disabled?
I believe the FFXIV is due to a wrong exe file name. Will need to verify.
Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: http://forums.nvidia.com/index.php?s=&...t&p=1032259
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is ffxivWIN.exe and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. http://forums.nvidia.com/index.php?showtopic=180072
[quote name='ManuelG' post='1117575' date='Sep 15 2010, 03:11 AM']Splinter Cell Conviction bug has not yet been fixed.
I'll need to look into Avatar. Does the SLI performance improve if stereo is disabled?
I believe the FFXIV is due to a wrong exe file name. Will need to verify.[/quote]
Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: [url="http://forums.nvidia.com/index.php?s=&showtopic=157555&view=findpost&p=1032259"]http://forums.nvidia.com/index.php?s=&...t&p=1032259[/url]
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is [b]ffxivWIN.exe[/b] and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. [url="http://forums.nvidia.com/index.php?showtopic=180072"]http://forums.nvidia.com/index.php?showtopic=180072[/url]
[quote name='ManuelG' post='1117575' date='Sep 15 2010, 03:11 AM']Splinter Cell Conviction bug has not yet been fixed.
I'll need to look into Avatar. Does the SLI performance improve if stereo is disabled?
I believe the FFXIV is due to a wrong exe file name. Will need to verify.
Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: http://forums.nvidia.com/index.php?s=&...t&p=1032259
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is ffxivWIN.exe and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. http://forums.nvidia.com/index.php?showtopic=180072
[quote name='Nobsi' post='1117935' date='Sep 15 2010, 04:55 PM']I can no longer force AA (any level) in the nVidia Control Panel for Mafia 2 with the new driver. This worked fine with the 258.96 driver in 2D and 3D mode an a GTX280 and a GTX480 in Win7 32bit.
Since I'm using an Samsung 3D plasma with 1360x768 in checkerboard 3D mode (Generic DLP), AA is essential to get a decent picture quality.
Rolled back to version 258.96 to get the AA. Btw, the rollback messed up my system. I often had to roll back the graphic driver but never had such a big problem. Is this maybe due to the changed installer?[/quote]
The latest drivers do not have the proper DX9 AA compatibility flag enabled. You can modify this yourself using [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2625&p_created=1274701523&p_sid=6v*H36ak&p_accessibility=0&p_redirect=&p_srch=1&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MCZwX2NhdHM9MCZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9c2xpIHRvb2w!&p_li=&p_topview=1"]Nvidia's SLI Tool.[/url]
[list]
[*]Run the tool, Choose Export and save it wherever you like, like Desktop.
[*]Open the File with Notepad, should be titled Nvidia Profiles.txt by default
[*]Hit Ctrl-F and search for Mafia, then find Mafia 2's profile
[*]Insert this DX9 AA flag setting anywhere after the executable names: [b]Setting ID_0x00d55f7d = 0x000d02c4 [/b]
[*]Save the file, then choose Import SLI Profiles and select Nvidia Profiles.txt to re-import the game profile changes.
[/list]
Every time a new driver comes out, I archive the default profile flags and also save my current version which has any changes I made for better performance or compatibility, this way its very easy for me to compare which flags have changed from driver to driver. So for example I will have Nvidia Profiles 259.32.txt (default) and Nvidia Profiles 259.32a.txt (edited) and the current working copy will be Nvidia Profiles.txt always.
[quote name='Nobsi' post='1117935' date='Sep 15 2010, 04:55 PM']I can no longer force AA (any level) in the nVidia Control Panel for Mafia 2 with the new driver. This worked fine with the 258.96 driver in 2D and 3D mode an a GTX280 and a GTX480 in Win7 32bit.
Since I'm using an Samsung 3D plasma with 1360x768 in checkerboard 3D mode (Generic DLP), AA is essential to get a decent picture quality.
Rolled back to version 258.96 to get the AA. Btw, the rollback messed up my system. I often had to roll back the graphic driver but never had such a big problem. Is this maybe due to the changed installer?
The latest drivers do not have the proper DX9 AA compatibility flag enabled. You can modify this yourself using Nvidia's SLI Tool.
Run the tool, Choose Export and save it wherever you like, like Desktop.
Open the File with Notepad, should be titled Nvidia Profiles.txt by default
Hit Ctrl-F and search for Mafia, then find Mafia 2's profile
Insert this DX9 AA flag setting anywhere after the executable names: Setting ID_0x00d55f7d = 0x000d02c4
Save the file, then choose Import SLI Profiles and select Nvidia Profiles.txt to re-import the game profile changes.
Every time a new driver comes out, I archive the default profile flags and also save my current version which has any changes I made for better performance or compatibility, this way its very easy for me to compare which flags have changed from driver to driver. So for example I will have Nvidia Profiles 259.32.txt (default) and Nvidia Profiles 259.32a.txt (edited) and the current working copy will be Nvidia Profiles.txt always.
[quote name='Nobsi' post='1117935' date='Sep 15 2010, 04:55 PM']I can no longer force AA (any level) in the nVidia Control Panel for Mafia 2 with the new driver. This worked fine with the 258.96 driver in 2D and 3D mode an a GTX280 and a GTX480 in Win7 32bit.
Since I'm using an Samsung 3D plasma with 1360x768 in checkerboard 3D mode (Generic DLP), AA is essential to get a decent picture quality.
Rolled back to version 258.96 to get the AA. Btw, the rollback messed up my system. I often had to roll back the graphic driver but never had such a big problem. Is this maybe due to the changed installer?[/quote]
The latest drivers do not have the proper DX9 AA compatibility flag enabled. You can modify this yourself using [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2625&p_created=1274701523&p_sid=6v*H36ak&p_accessibility=0&p_redirect=&p_srch=1&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MCZwX2NhdHM9MCZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9c2xpIHRvb2w!&p_li=&p_topview=1"]Nvidia's SLI Tool.[/url]
[list]
[*]Run the tool, Choose Export and save it wherever you like, like Desktop.
[*]Open the File with Notepad, should be titled Nvidia Profiles.txt by default
[*]Hit Ctrl-F and search for Mafia, then find Mafia 2's profile
[*]Insert this DX9 AA flag setting anywhere after the executable names: [b]Setting ID_0x00d55f7d = 0x000d02c4 [/b]
[*]Save the file, then choose Import SLI Profiles and select Nvidia Profiles.txt to re-import the game profile changes.
[/list]
Every time a new driver comes out, I archive the default profile flags and also save my current version which has any changes I made for better performance or compatibility, this way its very easy for me to compare which flags have changed from driver to driver. So for example I will have Nvidia Profiles 259.32.txt (default) and Nvidia Profiles 259.32a.txt (edited) and the current working copy will be Nvidia Profiles.txt always.
[quote name='Nobsi' post='1117935' date='Sep 15 2010, 04:55 PM']I can no longer force AA (any level) in the nVidia Control Panel for Mafia 2 with the new driver. This worked fine with the 258.96 driver in 2D and 3D mode an a GTX280 and a GTX480 in Win7 32bit.
Since I'm using an Samsung 3D plasma with 1360x768 in checkerboard 3D mode (Generic DLP), AA is essential to get a decent picture quality.
Rolled back to version 258.96 to get the AA. Btw, the rollback messed up my system. I often had to roll back the graphic driver but never had such a big problem. Is this maybe due to the changed installer?
The latest drivers do not have the proper DX9 AA compatibility flag enabled. You can modify this yourself using Nvidia's SLI Tool.
Run the tool, Choose Export and save it wherever you like, like Desktop.
Open the File with Notepad, should be titled Nvidia Profiles.txt by default
Hit Ctrl-F and search for Mafia, then find Mafia 2's profile
Insert this DX9 AA flag setting anywhere after the executable names: Setting ID_0x00d55f7d = 0x000d02c4
Save the file, then choose Import SLI Profiles and select Nvidia Profiles.txt to re-import the game profile changes.
Every time a new driver comes out, I archive the default profile flags and also save my current version which has any changes I made for better performance or compatibility, this way its very easy for me to compare which flags have changed from driver to driver. So for example I will have Nvidia Profiles 259.32.txt (default) and Nvidia Profiles 259.32a.txt (edited) and the current working copy will be Nvidia Profiles.txt always.
I do like all the new features and the way to install the drivers.
Drivers work great so far. Nice job.
Only disappointment is to see "Arcania Gothic 4" rated as "not recommended" as an user already said. I'm too hoping "Two Worlds 2" to be 3D Vision friendly.
I do like all the new features and the way to install the drivers.
Drivers work great so far. Nice job.
Only disappointment is to see "Arcania Gothic 4" rated as "not recommended" as an user already said. I'm too hoping "Two Worlds 2" to be 3D Vision friendly.
Cheers.
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
I do like all the new features and the way to install the drivers.
Drivers work great so far. Nice job.
Only disappointment is to see "Arcania Gothic 4" rated as "not recommended" as an user already said. I'm too hoping "Two Worlds 2" to be 3D Vision friendly.
I do like all the new features and the way to install the drivers.
Drivers work great so far. Nice job.
Only disappointment is to see "Arcania Gothic 4" rated as "not recommended" as an user already said. I'm too hoping "Two Worlds 2" to be 3D Vision friendly.
Cheers.
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
[quote name='chiz' post='1117970' date='Sep 16 2010, 06:01 AM']Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: [url="http://forums.nvidia.com/index.php?s=&showtopic=157555&view=findpost&p=1032259"]http://forums.nvidia.com/index.php?s=&...t&p=1032259[/url]
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is [b]ffxivWIN.exe[/b] and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. [url="http://forums.nvidia.com/index.php?showtopic=180072"]http://forums.nvidia.com/index.php?showtopic=180072[/url][/quote]
MMOs use fake full screen a lot(including WoW, Aion). It's so the user can alt-tab in to and out of the game quickly.
You can't enable 3d vision until it's true fullscreen
[quote name='chiz' post='1117970' date='Sep 16 2010, 06:01 AM']Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: http://forums.nvidia.com/index.php?s=&...t&p=1032259
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is ffxivWIN.exe and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. http://forums.nvidia.com/index.php?showtopic=180072
MMOs use fake full screen a lot(including WoW, Aion). It's so the user can alt-tab in to and out of the game quickly.
You can't enable 3d vision until it's true fullscreen
[quote name='chiz' post='1117970' date='Sep 16 2010, 06:01 AM']Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: [url="http://forums.nvidia.com/index.php?s=&showtopic=157555&view=findpost&p=1032259"]http://forums.nvidia.com/index.php?s=&...t&p=1032259[/url]
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is [b]ffxivWIN.exe[/b] and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. [url="http://forums.nvidia.com/index.php?showtopic=180072"]http://forums.nvidia.com/index.php?showtopic=180072[/url][/quote]
MMOs use fake full screen a lot(including WoW, Aion). It's so the user can alt-tab in to and out of the game quickly.
You can't enable 3d vision until it's true fullscreen
[quote name='chiz' post='1117970' date='Sep 16 2010, 06:01 AM']Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: http://forums.nvidia.com/index.php?s=&...t&p=1032259
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is ffxivWIN.exe and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. http://forums.nvidia.com/index.php?showtopic=180072
MMOs use fake full screen a lot(including WoW, Aion). It's so the user can alt-tab in to and out of the game quickly.
You can't enable 3d vision until it's true fullscreen
Hi I'm one of those people that got one of those new shiny 3DTVs for the reasons of playing 3d games on my PS3 and PC with Nvidia 3DTV Play. I was very happy when the 260.63 Beta Driver came out because my 3DTV passed the stereoscopic test which at the time I thought was a qualifying step towards Nvidia 3DTV Play Software but only to find out that it is not the case. Nvidia has released very little information about 3DTV Play and the supported TVs perseid's Panasonic and Samsung which has left some people feelig left out like my self. My suggestion to Nvidia is release the darn thing or release a analyze tool so I can get some peace of mind. :unsure: :"> /verymad.gif' class='bbc_emoticon' alt=':verymad:' />
Hi I'm one of those people that got one of those new shiny 3DTVs for the reasons of playing 3d games on my PS3 and PC with Nvidia 3DTV Play. I was very happy when the 260.63 Beta Driver came out because my 3DTV passed the stereoscopic test which at the time I thought was a qualifying step towards Nvidia 3DTV Play Software but only to find out that it is not the case. Nvidia has released very little information about 3DTV Play and the supported TVs perseid's Panasonic and Samsung which has left some people feelig left out like my self. My suggestion to Nvidia is release the darn thing or release a analyze tool so I can get some peace of mind. :unsure: :"> /verymad.gif' class='bbc_emoticon' alt=':verymad:' />
Hi I'm one of those people that got one of those new shiny 3DTVs for the reasons of playing 3d games on my PS3 and PC with Nvidia 3DTV Play. I was very happy when the 260.63 Beta Driver came out because my 3DTV passed the stereoscopic test which at the time I thought was a qualifying step towards Nvidia 3DTV Play Software but only to find out that it is not the case. Nvidia has released very little information about 3DTV Play and the supported TVs perseid's Panasonic and Samsung which has left some people feelig left out like my self. My suggestion to Nvidia is release the darn thing or release a analyze tool so I can get some peace of mind. :unsure: :"> /verymad.gif' class='bbc_emoticon' alt=':verymad:' />
Hi I'm one of those people that got one of those new shiny 3DTVs for the reasons of playing 3d games on my PS3 and PC with Nvidia 3DTV Play. I was very happy when the 260.63 Beta Driver came out because my 3DTV passed the stereoscopic test which at the time I thought was a qualifying step towards Nvidia 3DTV Play Software but only to find out that it is not the case. Nvidia has released very little information about 3DTV Play and the supported TVs perseid's Panasonic and Samsung which has left some people feelig left out like my self. My suggestion to Nvidia is release the darn thing or release a analyze tool so I can get some peace of mind. :unsure: :"> /verymad.gif' class='bbc_emoticon' alt=':verymad:' />
Consider joining the NVIDIA USER 2 USER Forums folding team! Even letting your GPU fold 1 unit a day while you check your email and surf could be a big help. It's easy to setup, and runs in the background while your GPU isn't in use. Click here for assistance!
AMD 970 @ 4.0 * XSPC Rasa * NF980-G65 * Mushkin Blackline 1600 * 2x WD 250GB RAID 0 * Corsair 950TX
* MSI GTX 470 * EVGA GTX 470 * Antec 900
PM's for assistance/clarification are welcome.
I have a few questions for you:
You said that we won't need to reinstall the Stereo USB drivers anymore when installing new drivers. Usually I use driver sweeper before I install new drivers to avoid confliction problems. Usually by doing a clean install, all drivers displays get erased, USB, 3D Vision and GFX drivers. So, in this case do I have to reinstall USB drivers when installing new beta or WHQL drivers, or it will be automatically installed with the drivers auto run.exe???
I ask that, cause when I've installed the 1.36 Full CD drivers and rebooted PC, I had to install the USB drivers manually as Wizard Setup warned they weren't installed. After trying a few games I realized the drivers were corrupted. Many games were not working in 3D, crashing when pressing the IR emitter button.
Then I reinstalled the separated 260,63 drivers, not the CD 1.36, and it's now working flawlessly. I first unistalled the 1.36 drivers, rebooted PC and then installed just the 260.63 drivers. Weird that I didn't need to install the USB drivers again.
Thanks
So, its normal to see HDMI 1.4 bluray 3D and all 3D options greyed out in Nvidia control panel If I set my TV as primary display?
Some folks are getting 3DTV Play logo and are able to play games in 3D, How can they enable it if it hasn't been released yet??? Those drivers shoudn't enable it yet, right?
I can't figure out what's the advantage of having these drivers updated with bluray 3D playback? Even before those drivers were released, I could still use Power DVD 10 and Total Media 3, to watch bluray 3D using my 3DTV, just by selecting HDTV in the 3D options for those softwares and using the TV's remote control, to select the right 3D layout and boom, 3D was running perfect for 3D. Using my Samsung Plasma, I think I selected interlaced layout option ti enable 3D effect using Power DVD 10.
So, what's the advantage for this new update. How easier does it make to play bluray3D in 3DTV's using one of those bluray3D softwares.
I have a few questions for you:
You said that we won't need to reinstall the Stereo USB drivers anymore when installing new drivers. Usually I use driver sweeper before I install new drivers to avoid confliction problems. Usually by doing a clean install, all drivers displays get erased, USB, 3D Vision and GFX drivers. So, in this case do I have to reinstall USB drivers when installing new beta or WHQL drivers, or it will be automatically installed with the drivers auto run.exe???
I ask that, cause when I've installed the 1.36 Full CD drivers and rebooted PC, I had to install the USB drivers manually as Wizard Setup warned they weren't installed. After trying a few games I realized the drivers were corrupted. Many games were not working in 3D, crashing when pressing the IR emitter button.
Then I reinstalled the separated 260,63 drivers, not the CD 1.36, and it's now working flawlessly. I first unistalled the 1.36 drivers, rebooted PC and then installed just the 260.63 drivers. Weird that I didn't need to install the USB drivers again.
Thanks
So, its normal to see HDMI 1.4 bluray 3D and all 3D options greyed out in Nvidia control panel If I set my TV as primary display?
Some folks are getting 3DTV Play logo and are able to play games in 3D, How can they enable it if it hasn't been released yet??? Those drivers shoudn't enable it yet, right?
I can't figure out what's the advantage of having these drivers updated with bluray 3D playback? Even before those drivers were released, I could still use Power DVD 10 and Total Media 3, to watch bluray 3D using my 3DTV, just by selecting HDTV in the 3D options for those softwares and using the TV's remote control, to select the right 3D layout and boom, 3D was running perfect for 3D. Using my Samsung Plasma, I think I selected interlaced layout option ti enable 3D effect using Power DVD 10.
So, what's the advantage for this new update. How easier does it make to play bluray3D in 3DTV's using one of those bluray3D softwares.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
I have a few questions for you:
You said that we won't need to reinstall the Stereo USB drivers anymore when installing new drivers. Usually I use driver sweeper before I install new drivers to avoid confliction problems. Usually by doing a clean install, all drivers displays get erased, USB, 3D Vision and GFX drivers. So, in this case do I have to reinstall USB drivers when installing new beta or WHQL drivers, or it will be automatically installed with the drivers auto run.exe???
I ask that, cause when I've installed the 1.36 Full CD drivers and rebooted PC, I had to install the USB drivers manually as Wizard Setup warned they weren't installed. After trying a few games I realized the drivers were corrupted. Many games were not working in 3D, crashing when pressing the IR emitter button.
Then I reinstalled the separated 260,63 drivers, not the CD 1.36, and it's now working flawlessly. I first unistalled the 1.36 drivers, rebooted PC and then installed just the 260.63 drivers. Weird that I didn't need to install the USB drivers again.
Thanks
So, its normal to see HDMI 1.4 bluray 3D and all 3D options greyed out in Nvidia control panel If I set my TV as primary display?
Some folks are getting 3DTV Play logo and are able to play games in 3D, How can they enable it if it hasn't been released yet??? Those drivers shoudn't enable it yet, right?
I can't figure out what's the advantage of having these drivers updated with bluray 3D playback? Even before those drivers were released, I could still use Power DVD 10 and Total Media 3, to watch bluray 3D using my 3DTV, just by selecting HDTV in the 3D options for those softwares and using the TV's remote control, to select the right 3D layout and boom, 3D was running perfect for 3D. Using my Samsung Plasma, I think I selected interlaced layout option ti enable 3D effect using Power DVD 10.
So, what's the advantage for this new update. How easier does it make to play bluray3D in 3DTV's using one of those bluray3D softwares.
I have a few questions for you:
You said that we won't need to reinstall the Stereo USB drivers anymore when installing new drivers. Usually I use driver sweeper before I install new drivers to avoid confliction problems. Usually by doing a clean install, all drivers displays get erased, USB, 3D Vision and GFX drivers. So, in this case do I have to reinstall USB drivers when installing new beta or WHQL drivers, or it will be automatically installed with the drivers auto run.exe???
I ask that, cause when I've installed the 1.36 Full CD drivers and rebooted PC, I had to install the USB drivers manually as Wizard Setup warned they weren't installed. After trying a few games I realized the drivers were corrupted. Many games were not working in 3D, crashing when pressing the IR emitter button.
Then I reinstalled the separated 260,63 drivers, not the CD 1.36, and it's now working flawlessly. I first unistalled the 1.36 drivers, rebooted PC and then installed just the 260.63 drivers. Weird that I didn't need to install the USB drivers again.
Thanks
So, its normal to see HDMI 1.4 bluray 3D and all 3D options greyed out in Nvidia control panel If I set my TV as primary display?
Some folks are getting 3DTV Play logo and are able to play games in 3D, How can they enable it if it hasn't been released yet??? Those drivers shoudn't enable it yet, right?
I can't figure out what's the advantage of having these drivers updated with bluray 3D playback? Even before those drivers were released, I could still use Power DVD 10 and Total Media 3, to watch bluray 3D using my 3DTV, just by selecting HDTV in the 3D options for those softwares and using the TV's remote control, to select the right 3D layout and boom, 3D was running perfect for 3D. Using my Samsung Plasma, I think I selected interlaced layout option ti enable 3D effect using Power DVD 10.
So, what's the advantage for this new update. How easier does it make to play bluray3D in 3DTV's using one of those bluray3D softwares.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
I'll need to look into Avatar. Does the SLI performance improve if stereo is disabled?
I believe the FFXIV is due to a wrong exe file name. Will need to verify.[/quote]
Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: [url="http://forums.nvidia.com/index.php?s=&showtopic=157555&view=findpost&p=1032259"]http://forums.nvidia.com/index.php?s=&...t&p=1032259[/url]
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is [b]ffxivWIN.exe[/b] and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. [url="http://forums.nvidia.com/index.php?showtopic=180072"]http://forums.nvidia.com/index.php?showtopic=180072[/url]
I'll need to look into Avatar. Does the SLI performance improve if stereo is disabled?
I believe the FFXIV is due to a wrong exe file name. Will need to verify.
Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: http://forums.nvidia.com/index.php?s=&...t&p=1032259
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is ffxivWIN.exe and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. http://forums.nvidia.com/index.php?showtopic=180072
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I'll need to look into Avatar. Does the SLI performance improve if stereo is disabled?
I believe the FFXIV is due to a wrong exe file name. Will need to verify.[/quote]
Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: [url="http://forums.nvidia.com/index.php?s=&showtopic=157555&view=findpost&p=1032259"]http://forums.nvidia.com/index.php?s=&...t&p=1032259[/url]
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is [b]ffxivWIN.exe[/b] and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. [url="http://forums.nvidia.com/index.php?showtopic=180072"]http://forums.nvidia.com/index.php?showtopic=180072[/url]
I'll need to look into Avatar. Does the SLI performance improve if stereo is disabled?
I believe the FFXIV is due to a wrong exe file name. Will need to verify.
Thanks for the reply ManuelG, looking forward to the SC Conviction fix.
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: http://forums.nvidia.com/index.php?s=&...t&p=1032259
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is ffxivWIN.exe and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. http://forums.nvidia.com/index.php?showtopic=180072
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Since I'm using an Samsung 3D plasma with 1360x768 in checkerboard 3D mode (Generic DLP), AA is essential to get a decent picture quality.
Rolled back to version 258.96 to get the AA. Btw, the rollback messed up my system. I often had to roll back the graphic driver but never had such a big problem. Is this maybe due to the changed installer?[/quote]
The latest drivers do not have the proper DX9 AA compatibility flag enabled. You can modify this yourself using [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2625&p_created=1274701523&p_sid=6v*H36ak&p_accessibility=0&p_redirect=&p_srch=1&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MCZwX2NhdHM9MCZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9c2xpIHRvb2w!&p_li=&p_topview=1"]Nvidia's SLI Tool.[/url]
[list]
[*]Run the tool, Choose Export and save it wherever you like, like Desktop.
[*]Open the File with Notepad, should be titled Nvidia Profiles.txt by default
[*]Hit Ctrl-F and search for Mafia, then find Mafia 2's profile
[*]Insert this DX9 AA flag setting anywhere after the executable names: [b]Setting ID_0x00d55f7d = 0x000d02c4 [/b]
[*]Save the file, then choose Import SLI Profiles and select Nvidia Profiles.txt to re-import the game profile changes.
[/list]
Every time a new driver comes out, I archive the default profile flags and also save my current version which has any changes I made for better performance or compatibility, this way its very easy for me to compare which flags have changed from driver to driver. So for example I will have Nvidia Profiles 259.32.txt (default) and Nvidia Profiles 259.32a.txt (edited) and the current working copy will be Nvidia Profiles.txt always.
Since I'm using an Samsung 3D plasma with 1360x768 in checkerboard 3D mode (Generic DLP), AA is essential to get a decent picture quality.
Rolled back to version 258.96 to get the AA. Btw, the rollback messed up my system. I often had to roll back the graphic driver but never had such a big problem. Is this maybe due to the changed installer?
The latest drivers do not have the proper DX9 AA compatibility flag enabled. You can modify this yourself using Nvidia's SLI Tool.
Every time a new driver comes out, I archive the default profile flags and also save my current version which has any changes I made for better performance or compatibility, this way its very easy for me to compare which flags have changed from driver to driver. So for example I will have Nvidia Profiles 259.32.txt (default) and Nvidia Profiles 259.32a.txt (edited) and the current working copy will be Nvidia Profiles.txt always.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Since I'm using an Samsung 3D plasma with 1360x768 in checkerboard 3D mode (Generic DLP), AA is essential to get a decent picture quality.
Rolled back to version 258.96 to get the AA. Btw, the rollback messed up my system. I often had to roll back the graphic driver but never had such a big problem. Is this maybe due to the changed installer?[/quote]
The latest drivers do not have the proper DX9 AA compatibility flag enabled. You can modify this yourself using [url="http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2625&p_created=1274701523&p_sid=6v*H36ak&p_accessibility=0&p_redirect=&p_srch=1&p_lva=&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9MiwyJnBfcHJvZHM9MCZwX2NhdHM9MCZwX3B2PSZwX2N2PSZwX3NlYXJjaF90eXBlPWFuc3dlcnMuc2VhcmNoX25sJnBfcGFnZT0xJnBfc2VhcmNoX3RleHQ9c2xpIHRvb2w!&p_li=&p_topview=1"]Nvidia's SLI Tool.[/url]
[list]
[*]Run the tool, Choose Export and save it wherever you like, like Desktop.
[*]Open the File with Notepad, should be titled Nvidia Profiles.txt by default
[*]Hit Ctrl-F and search for Mafia, then find Mafia 2's profile
[*]Insert this DX9 AA flag setting anywhere after the executable names: [b]Setting ID_0x00d55f7d = 0x000d02c4 [/b]
[*]Save the file, then choose Import SLI Profiles and select Nvidia Profiles.txt to re-import the game profile changes.
[/list]
Every time a new driver comes out, I archive the default profile flags and also save my current version which has any changes I made for better performance or compatibility, this way its very easy for me to compare which flags have changed from driver to driver. So for example I will have Nvidia Profiles 259.32.txt (default) and Nvidia Profiles 259.32a.txt (edited) and the current working copy will be Nvidia Profiles.txt always.
Since I'm using an Samsung 3D plasma with 1360x768 in checkerboard 3D mode (Generic DLP), AA is essential to get a decent picture quality.
Rolled back to version 258.96 to get the AA. Btw, the rollback messed up my system. I often had to roll back the graphic driver but never had such a big problem. Is this maybe due to the changed installer?
The latest drivers do not have the proper DX9 AA compatibility flag enabled. You can modify this yourself using Nvidia's SLI Tool.
Every time a new driver comes out, I archive the default profile flags and also save my current version which has any changes I made for better performance or compatibility, this way its very easy for me to compare which flags have changed from driver to driver. So for example I will have Nvidia Profiles 259.32.txt (default) and Nvidia Profiles 259.32a.txt (edited) and the current working copy will be Nvidia Profiles.txt always.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Drivers work great so far. Nice job.
Only disappointment is to see "Arcania Gothic 4" rated as "not recommended" as an user already said. I'm too hoping "Two Worlds 2" to be 3D Vision friendly.
Cheers.
Drivers work great so far. Nice job.
Only disappointment is to see "Arcania Gothic 4" rated as "not recommended" as an user already said. I'm too hoping "Two Worlds 2" to be 3D Vision friendly.
Cheers.
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
Drivers work great so far. Nice job.
Only disappointment is to see "Arcania Gothic 4" rated as "not recommended" as an user already said. I'm too hoping "Two Worlds 2" to be 3D Vision friendly.
Cheers.
Drivers work great so far. Nice job.
Only disappointment is to see "Arcania Gothic 4" rated as "not recommended" as an user already said. I'm too hoping "Two Worlds 2" to be 3D Vision friendly.
Cheers.
Thermaltake Tsunami Silver | Intel i5 750@3.8ghz | Cooler Master V8 | Asus P7P55D | Point of View GTX480 | Corsair TX950 | 8GB G-Skill Ripjaws 1600 7-8-7 | Mouse Logitech G5 | Saitek Gaming Keyboard | Sony HMZ T1/Acer GD245HQ | Nvidia 3D Vision | Windows 7 Enterprise 64-bit
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: [url="http://forums.nvidia.com/index.php?s=&showtopic=157555&view=findpost&p=1032259"]http://forums.nvidia.com/index.php?s=&...t&p=1032259[/url]
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is [b]ffxivWIN.exe[/b] and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. [url="http://forums.nvidia.com/index.php?showtopic=180072"]http://forums.nvidia.com/index.php?showtopic=180072[/url][/quote]
MMOs use fake full screen a lot(including WoW, Aion). It's so the user can alt-tab in to and out of the game quickly.
You can't enable 3d vision until it's true fullscreen
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: http://forums.nvidia.com/index.php?s=&...t&p=1032259
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is ffxivWIN.exe and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. http://forums.nvidia.com/index.php?showtopic=180072
MMOs use fake full screen a lot(including WoW, Aion). It's so the user can alt-tab in to and out of the game quickly.
You can't enable 3d vision until it's true fullscreen
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: [url="http://forums.nvidia.com/index.php?s=&showtopic=157555&view=findpost&p=1032259"]http://forums.nvidia.com/index.php?s=&...t&p=1032259[/url]
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is [b]ffxivWIN.exe[/b] and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. [url="http://forums.nvidia.com/index.php?showtopic=180072"]http://forums.nvidia.com/index.php?showtopic=180072[/url][/quote]
MMOs use fake full screen a lot(including WoW, Aion). It's so the user can alt-tab in to and out of the game quickly.
You can't enable 3d vision until it's true fullscreen
Avatar performance in SLI does scale as expected once 3D Vision is disabled up to the 120FPS cap with the 3D Stereo driver enabled, which is 3-6x more FPS than in S3D. Its pretty clearly a sync/tick issue in SLI where it doesn't seem as if the game or the driver is properly doubling pre-rendered frames for additional GPUs. Instead, it seems its just load-balancing frames between the GPUs evenly while following an optimal 60Hz framerate. The resultant FPS are just far too convenient to be an accident, basically following Vsync denominations of 120Hz, like 20, 30, 40 FPS when the GPUs can't sustain 60FPS. Also, the problem doesn't seem to exist with DX9 in SLI as both GPUs are close to 100% and FPS closer to 60 per eye, however, DX9 performance is much lower than DX10 in Avatar relatively speaking. This is actually a pretty old problem I documented quite a while ago, the following results were done with 2x280 in SLI but the problem lingers with GTX 480 in SLI: http://forums.nvidia.com/index.php?s=&...t&p=1032259
For FFXIV, the .exe name is definitely wrong in the default profile and probably the S3D Profile as well, by default it is ffxivWIN.exe and needs to be changed to ffxivGAME.exe. The .exe name will probably not change before launch next week, and its a TWIMTBP title so a profile update will probably be needed. However, someone else said they were able to intercept and spoof the .exe name and fullscreen 3D still did not kick in. SE may be using some kind of wrapper preventing S3D to kick in, but SE has demo'd FFXIV in S3D and the benchmark can be run in S3D using a modified fullscreen DX9 runtime. http://forums.nvidia.com/index.php?showtopic=180072
MMOs use fake full screen a lot(including WoW, Aion). It's so the user can alt-tab in to and out of the game quickly.
You can't enable 3d vision until it's true fullscreen
Or jerky and glitch again?
Or jerky and glitch again?
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder
Or jerky and glitch again?
Or jerky and glitch again?
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder