Another try for making our 3D-Fix-Magicians' lifes easier - Providing of "base material"
When reading one of Mike's comments in the Far Cry 4 thread this morning (Mike was asked if he was planning to fix Far Cry 4 and he answered that he didn't own the game) it came to my mind how ridiculous the current situation actually is.
I won't start that "let us pay you for all your glorious work" discussion again because I know we are through with that and there is no chance you will accept any money we want to throw at you.
But looking at the current situation you not only invest countless hours to benefit all of us you also have to pay your hard earned money so we can benefit from it. Since you always need the "base material" (specific games) to develop and deliver your awesome 3D fixes you as the guys we all benefit from are also the only ones who actually have to pay for every single fix because you need to buy the games.
It's one thing not to accept money for fixes and being perfectly fine with all the guys here spreading the word of 3D instead but it's a whole other story that you literally have to pay money for the fixes that we all benefit from (not speaking of the immeasurable value of your work here).
In my opinion it would be totally easy to cure this unacceptable situation. Therefore our well known game-fixers only need to name their next project and it should be a matter of hours maybe minutes to get the funds together for the specific "craftsman" so he can at least buy his "base material" (the specific game).
These days a Pay-Pal connected email address is all you need to make this possible! Of course this doesn't lay any pressure on the shoulders of our 3D-Magicians. Everyone who contributes doesn't pay for a guaranteed fix he is just helping making a fix possible and if a specific game turns out unfixable well then be it so!
Absolutely no effort is needed to correct the unbearable fact that the guys who actually help all of us for free are the only ones who actually pay money for their own provided help!
When reading one of Mike's comments in the Far Cry 4 thread this morning (Mike was asked if he was planning to fix Far Cry 4 and he answered that he didn't own the game) it came to my mind how ridiculous the current situation actually is.
I won't start that "let us pay you for all your glorious work" discussion again because I know we are through with that and there is no chance you will accept any money we want to throw at you.
But looking at the current situation you not only invest countless hours to benefit all of us you also have to pay your hard earned money so we can benefit from it. Since you always need the "base material" (specific games) to develop and deliver your awesome 3D fixes you as the guys we all benefit from are also the only ones who actually have to pay for every single fix because you need to buy the games.
It's one thing not to accept money for fixes and being perfectly fine with all the guys here spreading the word of 3D instead but it's a whole other story that you literally have to pay money for the fixes that we all benefit from (not speaking of the immeasurable value of your work here).
In my opinion it would be totally easy to cure this unacceptable situation. Therefore our well known game-fixers only need to name their next project and it should be a matter of hours maybe minutes to get the funds together for the specific "craftsman" so he can at least buy his "base material" (the specific game).
These days a Pay-Pal connected email address is all you need to make this possible! Of course this doesn't lay any pressure on the shoulders of our 3D-Magicians. Everyone who contributes doesn't pay for a guaranteed fix he is just helping making a fix possible and if a specific game turns out unfixable well then be it so!
Absolutely no effort is needed to correct the unbearable fact that the guys who actually help all of us for free are the only ones who actually pay money for their own provided help!
I would definitely back that idea up.
In fact I feel like they deserve my money more than the publisher itself as I wouldnt buy most of the games I have if there was no 3dfix.
Perhaps we could gift through steam and keep an updated list of which modder needs which game.
I would be delighted to gift games to these guys who are keeping stereo gaming alive.
-Baragon
I understand this thread was created with the absolute best of intentions. But, I don't believe this is a solution either.
This amazin group of 3D game fixers has amassed an incredible library of games that work awesomely in 3D without a single donation to this point. So, there really is no need for something like this. In reality, all this will do is put undue pressure on a fixer who simply might not be in the mood to make a fix, but instead we would say "Come on man, I'll even pay for the game for you." And they have to look like the jerk in still saying "No." Trust me, with the amount of time that goes into fixing games (i'm sure its 10 hours minimum for an "easy" fix, 50+ hours for difficult ones), a measly $50 or $60 game doesn't even come close to compensating for that much of someone's time. These guys do it because they like to do it. And if they don't want to fix a game, throwing $50 their way won't change their mind.
It possible that some of these guys might just one day want to buy a game on a steam sale, go to helix site to download a fix, and simply enjoy playing a game for 20 hours like a normal person. In order for that to happen, the only thing this community can do to ensure games keep getting fixed is to have more people take the initiative to fix games.
Myself, I have given it thought many times to give it a shot. Even messed around with helix debugger and Sim City (2013) for a few hours. Its just that the time necessary to really figure it out is greater than my time available. Which again, just goes to show how much time these fixes take, and that buying them a game can't even come close to compensating for that time.
I understand this thread was created with the absolute best of intentions. But, I don't believe this is a solution either.
This amazin group of 3D game fixers has amassed an incredible library of games that work awesomely in 3D without a single donation to this point. So, there really is no need for something like this. In reality, all this will do is put undue pressure on a fixer who simply might not be in the mood to make a fix, but instead we would say "Come on man, I'll even pay for the game for you." And they have to look like the jerk in still saying "No." Trust me, with the amount of time that goes into fixing games (i'm sure its 10 hours minimum for an "easy" fix, 50+ hours for difficult ones), a measly $50 or $60 game doesn't even come close to compensating for that much of someone's time. These guys do it because they like to do it. And if they don't want to fix a game, throwing $50 their way won't change their mind.
It possible that some of these guys might just one day want to buy a game on a steam sale, go to helix site to download a fix, and simply enjoy playing a game for 20 hours like a normal person. In order for that to happen, the only thing this community can do to ensure games keep getting fixed is to have more people take the initiative to fix games.
Myself, I have given it thought many times to give it a shot. Even messed around with helix debugger and Sim City (2013) for a few hours. Its just that the time necessary to really figure it out is greater than my time available. Which again, just goes to show how much time these fixes take, and that buying them a game can't even come close to compensating for that time.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
This idea doesn't aim for compensating the amount of time that goes into the fixes. I thought I made this clear. Also I don't see why this would cause pressure on the fixers because this is not meant as a "make a wish" thing. The project that one of the fixers declares as his next is then open for contributing.
This idea doesn't aim for compensating the amount of time that goes into the fixes. I thought I made this clear. Also I don't see why this would cause pressure on the fixers because this is not meant as a "make a wish" thing. The project that one of the fixers declares as his next is then open for contributing.
Again, I understand you have the absolute best of intentions here, but that part has already been discussed in previous threads as well. When a fixer takes money for a specific game prior to knowing whether it can be fixed, or even how much effort it will require, that causes unfair pressure on the fixer too. Now, he has accepted money for his future efforts to fix that game. As easy at it is for us to say, "Hey, no strings attached buddy! We just appreciate your efforts!", thats not the way things normally play out on the internet. Once money is accepted beforehand, it changes things. And again, it puts undue pressure on the game fixer.
So, I go back to if the compensation isn't even close enough, and in any case, could create potential problems in expectations and pressure, then what's even the point? Again, we have gotten this far without donations. All we need is more fixers in order to keep things going.
Now, in a perfect world, the game fixers (and tool developers) would accept donations after the fact for games they have already fixed. They would have already acquired the game on their own, and used up their own time on their own free will in order to fix the game, and we would be able to show a little gratitude. This form of donation is what the multi-monitor fixers use. There is a donate button in both WidescreenFixer and FlawlessWidescreen. They upload the fixes, and we donate as we see fit. I see no reason why that kind of thing wouldn't work for 3D fixes either.
But, lets be honest here. If the game fixers are saying they don't want donations, but we insist they take them, then who are the donations really for? They are for us to make ourselves feel better about mooching off of their hard work.
Again, I understand you have the absolute best of intentions here, but that part has already been discussed in previous threads as well. When a fixer takes money for a specific game prior to knowing whether it can be fixed, or even how much effort it will require, that causes unfair pressure on the fixer too. Now, he has accepted money for his future efforts to fix that game. As easy at it is for us to say, "Hey, no strings attached buddy! We just appreciate your efforts!", thats not the way things normally play out on the internet. Once money is accepted beforehand, it changes things. And again, it puts undue pressure on the game fixer.
So, I go back to if the compensation isn't even close enough, and in any case, could create potential problems in expectations and pressure, then what's even the point? Again, we have gotten this far without donations. All we need is more fixers in order to keep things going.
Now, in a perfect world, the game fixers (and tool developers) would accept donations after the fact for games they have already fixed. They would have already acquired the game on their own, and used up their own time on their own free will in order to fix the game, and we would be able to show a little gratitude. This form of donation is what the multi-monitor fixers use. There is a donate button in both WidescreenFixer and FlawlessWidescreen. They upload the fixes, and we donate as we see fit. I see no reason why that kind of thing wouldn't work for 3D fixes either.
But, lets be honest here. If the game fixers are saying they don't want donations, but we insist they take them, then who are the donations really for? They are for us to make ourselves feel better about mooching off of their hard work.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
Lohan, I do like your idea. But TURDxSANDWICH has a point. (There's a sentence you don't see every day). A setup like this might make it feel like we're pushing fixers to work on particular games, when these things take a huge amount of time and effort, often from multiple people working together. I don't like the idea of potentially making people feel obligated to work on specific games. I also don't imagine the fixers would be comfortable making a wishlist of games to work on, as then if a game can't be fixed for whatever reason, they'll feel like they're letting people down and wasting their money.
That being said, I've bought a couple games for fixers myself, but I've always done so with the understanding that I wasn't placing any obligation on them, and that I wouldn't be upset if they can't/won't fix that particular game.
It's also further complicated by the number of fixers. A glance at the helixmod blog shows the currently active fixers appear to be bo3b, mike_ar69, eqzitara, darkstarsword, 4everAwake, DHR, helifax and 3d4dd. Apologies if I've missed anyone out. There's not really a fair method to decide who we'd gift games to. Mike might do a lot of high profile DX11 games, but without bo3b constantly working on 3dmigoto he'd be pretty stuck. The other fixers are putting out DX9 fixes quite frequently too, and are keeping up with a lot of the niche and indie titles. Everyone's doing great work, and to try and reward them all fairly would be difficult (and many have said they're not interested already).
Lohan, I do like your idea. But TURDxSANDWICH has a point. (There's a sentence you don't see every day). A setup like this might make it feel like we're pushing fixers to work on particular games, when these things take a huge amount of time and effort, often from multiple people working together. I don't like the idea of potentially making people feel obligated to work on specific games. I also don't imagine the fixers would be comfortable making a wishlist of games to work on, as then if a game can't be fixed for whatever reason, they'll feel like they're letting people down and wasting their money.
That being said, I've bought a couple games for fixers myself, but I've always done so with the understanding that I wasn't placing any obligation on them, and that I wouldn't be upset if they can't/won't fix that particular game.
It's also further complicated by the number of fixers. A glance at the helixmod blog shows the currently active fixers appear to be bo3b, mike_ar69, eqzitara, darkstarsword, 4everAwake, DHR, helifax and 3d4dd. Apologies if I've missed anyone out. There's not really a fair method to decide who we'd gift games to. Mike might do a lot of high profile DX11 games, but without bo3b constantly working on 3dmigoto he'd be pretty stuck. The other fixers are putting out DX9 fixes quite frequently too, and are keeping up with a lot of the niche and indie titles. Everyone's doing great work, and to try and reward them all fairly would be difficult (and many have said they're not interested already).
[quote="Pirateguybrush"]Lohan, I do like your idea. But TURDxSANDWICH has a point. (There's a sentence you don't see every day). A setup like this might make it feel like we're pushing fixers to work on particular games, when these things take a huge amount of time and effort, often from multiple people working together. I don't like the idea of potentially making people feel obligated to work on specific games. I also don't imagine the fixers would be comfortable making a wishlist of games to work on, as then if a game can't be fixed for whatever reason, they'll feel like they're letting people down and wasting their money.
That being said, I've bought a couple games for fixers myself, but I've always done so with the understanding that I wasn't placing any obligation on them, and that I wouldn't be upset if they can't/won't fix that particular game.
It's also further complicated by the number of fixers. A glance at the helixmod blog shows the currently active fixers appear to be bo3b, mike_ar69, eqzitara, darkstarsword, 4everAwake, DHR, helifax and 3d4dd. Apologies if I've missed anyone out. There's not really a fair method to decide who we'd gift games to. Mike might do a lot of high profile DX11 games, but without bo3b constantly working on 3dmigoto he'd be pretty stuck. The other fixers are putting out DX9 fixes quite frequently too, and are keeping up with a lot of the niche and indie titles. Everyone's doing great work, and to try and reward them all fairly would be difficult (and many have said they're not interested already).[/quote]
While I certainly agree with the intentions of the OP, I do have to agree with Pirateguybrush since this very topic crops up from time to time. I certainly appreciate all the work that gets done on here but the no obligation and no expectation is the best format for what is trying to be done here.
I suspect the talented fixers enjoy what they do and are motivated by the fact they want these games fixed just like anyone else, so therefore they are getting what they want from their time. I am definitely not speaking on behalf of the fixers and I only base what I stated here based on the comments and feedback that I seen on this forum. If someone wants a game fixed real bad and no one seems to be attending to it, try fixing it yourself and you may surprise yourself at what you can do. Anything I've done with the debugger has been in the realm of disabling shaders to make a game either bearable in 3D or to my liking. I haven't had to do this since the game titles I own, have been already dealt with. Again, without speaking on the behalf of the fixers, the feedback I've seen is "if you really want to compensate, learn how to fix and contribute" I believe this is be the best thing you can do...
At core though, I have no problem with donations...
As I'm sure everyone is aware....this forum and this website is a terrific resource.
[url]http://helixmod.blogspot.ca/[/url]
Pirateguybrush said:Lohan, I do like your idea. But TURDxSANDWICH has a point. (There's a sentence you don't see every day). A setup like this might make it feel like we're pushing fixers to work on particular games, when these things take a huge amount of time and effort, often from multiple people working together. I don't like the idea of potentially making people feel obligated to work on specific games. I also don't imagine the fixers would be comfortable making a wishlist of games to work on, as then if a game can't be fixed for whatever reason, they'll feel like they're letting people down and wasting their money.
That being said, I've bought a couple games for fixers myself, but I've always done so with the understanding that I wasn't placing any obligation on them, and that I wouldn't be upset if they can't/won't fix that particular game.
It's also further complicated by the number of fixers. A glance at the helixmod blog shows the currently active fixers appear to be bo3b, mike_ar69, eqzitara, darkstarsword, 4everAwake, DHR, helifax and 3d4dd. Apologies if I've missed anyone out. There's not really a fair method to decide who we'd gift games to. Mike might do a lot of high profile DX11 games, but without bo3b constantly working on 3dmigoto he'd be pretty stuck. The other fixers are putting out DX9 fixes quite frequently too, and are keeping up with a lot of the niche and indie titles. Everyone's doing great work, and to try and reward them all fairly would be difficult (and many have said they're not interested already).
While I certainly agree with the intentions of the OP, I do have to agree with Pirateguybrush since this very topic crops up from time to time. I certainly appreciate all the work that gets done on here but the no obligation and no expectation is the best format for what is trying to be done here.
I suspect the talented fixers enjoy what they do and are motivated by the fact they want these games fixed just like anyone else, so therefore they are getting what they want from their time. I am definitely not speaking on behalf of the fixers and I only base what I stated here based on the comments and feedback that I seen on this forum. If someone wants a game fixed real bad and no one seems to be attending to it, try fixing it yourself and you may surprise yourself at what you can do. Anything I've done with the debugger has been in the realm of disabling shaders to make a game either bearable in 3D or to my liking. I haven't had to do this since the game titles I own, have been already dealt with. Again, without speaking on the behalf of the fixers, the feedback I've seen is "if you really want to compensate, learn how to fix and contribute" I believe this is be the best thing you can do...
At core though, I have no problem with donations...
As I'm sure everyone is aware....this forum and this website is a terrific resource.
I won't start that "let us pay you for all your glorious work" discussion again because I know we are through with that and there is no chance you will accept any money we want to throw at you.
But looking at the current situation you not only invest countless hours to benefit all of us you also have to pay your hard earned money so we can benefit from it. Since you always need the "base material" (specific games) to develop and deliver your awesome 3D fixes you as the guys we all benefit from are also the only ones who actually have to pay for every single fix because you need to buy the games.
It's one thing not to accept money for fixes and being perfectly fine with all the guys here spreading the word of 3D instead but it's a whole other story that you literally have to pay money for the fixes that we all benefit from (not speaking of the immeasurable value of your work here).
In my opinion it would be totally easy to cure this unacceptable situation. Therefore our well known game-fixers only need to name their next project and it should be a matter of hours maybe minutes to get the funds together for the specific "craftsman" so he can at least buy his "base material" (the specific game).
These days a Pay-Pal connected email address is all you need to make this possible! Of course this doesn't lay any pressure on the shoulders of our 3D-Magicians. Everyone who contributes doesn't pay for a guaranteed fix he is just helping making a fix possible and if a specific game turns out unfixable well then be it so!
Absolutely no effort is needed to correct the unbearable fact that the guys who actually help all of us for free are the only ones who actually pay money for their own provided help!
In fact I feel like they deserve my money more than the publisher itself as I wouldnt buy most of the games I have if there was no 3dfix.
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
I would be delighted to gift games to these guys who are keeping stereo gaming alive.
-Baragon
This amazin group of 3D game fixers has amassed an incredible library of games that work awesomely in 3D without a single donation to this point. So, there really is no need for something like this. In reality, all this will do is put undue pressure on a fixer who simply might not be in the mood to make a fix, but instead we would say "Come on man, I'll even pay for the game for you." And they have to look like the jerk in still saying "No." Trust me, with the amount of time that goes into fixing games (i'm sure its 10 hours minimum for an "easy" fix, 50+ hours for difficult ones), a measly $50 or $60 game doesn't even come close to compensating for that much of someone's time. These guys do it because they like to do it. And if they don't want to fix a game, throwing $50 their way won't change their mind.
It possible that some of these guys might just one day want to buy a game on a steam sale, go to helix site to download a fix, and simply enjoy playing a game for 20 hours like a normal person. In order for that to happen, the only thing this community can do to ensure games keep getting fixed is to have more people take the initiative to fix games.
Myself, I have given it thought many times to give it a shot. Even messed around with helix debugger and Sim City (2013) for a few hours. Its just that the time necessary to really figure it out is greater than my time available. Which again, just goes to show how much time these fixes take, and that buying them a game can't even come close to compensating for that time.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
So, I go back to if the compensation isn't even close enough, and in any case, could create potential problems in expectations and pressure, then what's even the point? Again, we have gotten this far without donations. All we need is more fixers in order to keep things going.
Now, in a perfect world, the game fixers (and tool developers) would accept donations after the fact for games they have already fixed. They would have already acquired the game on their own, and used up their own time on their own free will in order to fix the game, and we would be able to show a little gratitude. This form of donation is what the multi-monitor fixers use. There is a donate button in both WidescreenFixer and FlawlessWidescreen. They upload the fixes, and we donate as we see fit. I see no reason why that kind of thing wouldn't work for 3D fixes either.
But, lets be honest here. If the game fixers are saying they don't want donations, but we insist they take them, then who are the donations really for? They are for us to make ourselves feel better about mooching off of their hard work.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
That being said, I've bought a couple games for fixers myself, but I've always done so with the understanding that I wasn't placing any obligation on them, and that I wouldn't be upset if they can't/won't fix that particular game.
It's also further complicated by the number of fixers. A glance at the helixmod blog shows the currently active fixers appear to be bo3b, mike_ar69, eqzitara, darkstarsword, 4everAwake, DHR, helifax and 3d4dd. Apologies if I've missed anyone out. There's not really a fair method to decide who we'd gift games to. Mike might do a lot of high profile DX11 games, but without bo3b constantly working on 3dmigoto he'd be pretty stuck. The other fixers are putting out DX9 fixes quite frequently too, and are keeping up with a lot of the niche and indie titles. Everyone's doing great work, and to try and reward them all fairly would be difficult (and many have said they're not interested already).
While I certainly agree with the intentions of the OP, I do have to agree with Pirateguybrush since this very topic crops up from time to time. I certainly appreciate all the work that gets done on here but the no obligation and no expectation is the best format for what is trying to be done here.
I suspect the talented fixers enjoy what they do and are motivated by the fact they want these games fixed just like anyone else, so therefore they are getting what they want from their time. I am definitely not speaking on behalf of the fixers and I only base what I stated here based on the comments and feedback that I seen on this forum. If someone wants a game fixed real bad and no one seems to be attending to it, try fixing it yourself and you may surprise yourself at what you can do. Anything I've done with the debugger has been in the realm of disabling shaders to make a game either bearable in 3D or to my liking. I haven't had to do this since the game titles I own, have been already dealt with. Again, without speaking on the behalf of the fixers, the feedback I've seen is "if you really want to compensate, learn how to fix and contribute" I believe this is be the best thing you can do...
At core though, I have no problem with donations...
As I'm sure everyone is aware....this forum and this website is a terrific resource.
http://helixmod.blogspot.ca/