I won't burn just because of a busy fixing week or two :p.
In fact I have updated the Soul Reaver 1 fix a few minutes ago. I noticed that a fog layer from underwater was going outside of the screen starting at low levels of convergence. I missed than the first time, until today I saw it briefly when switching convergence presets. Now it's at full depth (it's a solid color so I think this is fine, I hope). I'll play the entire game so if I have to fix anything else, I'll do it, update the blog post and report here.
I'll check Blood Money eventually, as I promised before :).
I won't burn just because of a busy fixing week or two :p.
In fact I have updated the Soul Reaver 1 fix a few minutes ago. I noticed that a fog layer from underwater was going outside of the screen starting at low levels of convergence. I missed than the first time, until today I saw it briefly when switching convergence presets. Now it's at full depth (it's a solid color so I think this is fine, I hope). I'll play the entire game so if I have to fix anything else, I'll do it, update the blog post and report here.
I'll check Blood Money eventually, as I promised before :).
[quote="masterotaku"]I'm currently fixing Hitman: Codename 47 (the first game). So far, I've fixed the skybox and 2D backgrounds, things covered in fog, and a "layer" that killed 3D if you used even a low level of convergence. All of this using lots of ShaderOverride sections for one same vertex shader.
I'm still struggling with the crosshair, because it's the same VS and PS as "bloom" effects, but I'll keep trying.
I could never get draw distance mods working, with or without 3D. I wonder why. Fog and LOD are annoying.[/quote]
Just a heads up that I tried out your fix on Codename 47, but using Steam version, and it doesn't work. Pretty sure I installed and setup dgvoodoo-wip correctly. 3Dmigoto connects for sure, the p key changes convergence, but the skybox is not fixed, and the cursor doubles out. F4 works to change aspect ratio, F3 does not work to change HUD in any way.
Enabled hunting, and looked for the skybox. Only 4 VS, so I just marked them all. Both of your main fix shaders show up in the ShaderFixes, so the hash codes are the same. Both shaders show up in d3d11_log.txt as being loaded with no errors.
Not sure what's up with those. Normally I would assume Steam vs. GOG version, but the shader hashes are the same. I tried both 1280x720@120 and 1920x1080@120. Windows 7, driver 385.69. One thing that is weird is that in dgvoodoo, the list of Direct3D11 shows two items both named (feature level 10.1)
Also, in case it's helpful, the nvidia lasersight works with this game.
Also worth noting- Hitman set is on sale on GOG right now. 3 games, Hitman:Codename 47, Hitman2:Silent Assassin, and Hitman3:Contracts are $6.50.
masterotaku said:I'm currently fixing Hitman: Codename 47 (the first game). So far, I've fixed the skybox and 2D backgrounds, things covered in fog, and a "layer" that killed 3D if you used even a low level of convergence. All of this using lots of ShaderOverride sections for one same vertex shader.
I'm still struggling with the crosshair, because it's the same VS and PS as "bloom" effects, but I'll keep trying.
I could never get draw distance mods working, with or without 3D. I wonder why. Fog and LOD are annoying.
Just a heads up that I tried out your fix on Codename 47, but using Steam version, and it doesn't work. Pretty sure I installed and setup dgvoodoo-wip correctly. 3Dmigoto connects for sure, the p key changes convergence, but the skybox is not fixed, and the cursor doubles out. F4 works to change aspect ratio, F3 does not work to change HUD in any way.
Enabled hunting, and looked for the skybox. Only 4 VS, so I just marked them all. Both of your main fix shaders show up in the ShaderFixes, so the hash codes are the same. Both shaders show up in d3d11_log.txt as being loaded with no errors.
Not sure what's up with those. Normally I would assume Steam vs. GOG version, but the shader hashes are the same. I tried both 1280x720@120 and 1920x1080@120. Windows 7, driver 385.69. One thing that is weird is that in dgvoodoo, the list of Direct3D11 shows two items both named (feature level 10.1)
Also, in case it's helpful, the nvidia lasersight works with this game.
Also worth noting- Hitman set is on sale on GOG right now. 3 games, Hitman:Codename 47, Hitman2:Silent Assassin, and Hitman3:Contracts are $6.50.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Try dumping pixel shaders from the scene, to check if they correspond to the ShaderOverrides I made.
In some of these dgVoodoo games I only did z filtering in the VS, but in others (like Hitman 1), I also user ShaderOverrides to avoid possible conflicts. It was necessary to fix distant elements and skyboxes.
I'm using dgVoodoo WIP 36 (one version before the latest WIP in the website), in case it helps. In around 3-3.5 hours I'll be at home if you want to discuss this stuff in real time on Steam.
Try dumping pixel shaders from the scene, to check if they correspond to the ShaderOverrides I made.
In some of these dgVoodoo games I only did z filtering in the VS, but in others (like Hitman 1), I also user ShaderOverrides to avoid possible conflicts. It was necessary to fix distant elements and skyboxes.
I'm using dgVoodoo WIP 36 (one version before the latest WIP in the website), in case it helps. In around 3-3.5 hours I'll be at home if you want to discuss this stuff in real time on Steam.
Oh, screw it. I'm already doing a fix for Blood Omen 2 (almost done), and finished a Defiance "fix".
Defiance is a DX9 game that I've fixed only using its Nvidia game profile (it only has 3 vertex shaders that don't help for fixing anything). It's this, if you are curious:
[img]http://u.cubeupload.com/masterotaku/defianceprofile.png[/img]
I'll make a blog post about it tomorrow explaining the whole thing.
bo3b, what if your problem is a Windows 7 vs Windows 10 thing?
Oh, screw it. I'm already doing a fix for Blood Omen 2 (almost done), and finished a Defiance "fix".
Defiance is a DX9 game that I've fixed only using its Nvidia game profile (it only has 3 vertex shaders that don't help for fixing anything). It's this, if you are curious:
I'll make a blog post about it tomorrow explaining the whole thing.
bo3b, what if your problem is a Windows 7 vs Windows 10 thing?
[quote="masterotaku"]Try dumping pixel shaders from the scene, to check if they correspond to the ShaderOverrides I made.
In some of these dgVoodoo games I only did z filtering in the VS, but in others (like Hitman 1), I also user ShaderOverrides to avoid possible conflicts. It was necessary to fix distant elements and skyboxes.
I'm using dgVoodoo WIP 36 (one version before the latest WIP in the website), in case it helps. In around 3-3.5 hours I'll be at home if you want to discuss this stuff in real time on Steam.[/quote]
Seems like it's the PS. Doing a hunt for the white dot, I come up with a different hash than the one specified. If I just change that hash, the cursor works.
Dunno why it would be different though, version of the app is the same as specified by GoG. The 192b. Does version of dgvoodoo matter for these PS?
masterotaku said:Try dumping pixel shaders from the scene, to check if they correspond to the ShaderOverrides I made.
In some of these dgVoodoo games I only did z filtering in the VS, but in others (like Hitman 1), I also user ShaderOverrides to avoid possible conflicts. It was necessary to fix distant elements and skyboxes.
I'm using dgVoodoo WIP 36 (one version before the latest WIP in the website), in case it helps. In around 3-3.5 hours I'll be at home if you want to discuss this stuff in real time on Steam.
Seems like it's the PS. Doing a hunt for the white dot, I come up with a different hash than the one specified. If I just change that hash, the cursor works.
Dunno why it would be different though, version of the app is the same as specified by GoG. The 192b. Does version of dgvoodoo matter for these PS?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I have updated dgVoodoo to WIP 37 and the only game that had a different hash for a shader was Soul Reaver 1, for the main menu PS (which isn't all that necessary. I only use it for aspect ratio correction in the main menu). I updated the fix to do a shaderoverride for both the old and the new one.
Hitman 1 was still perfect. I've used two drivers for all these fixes: the latest ones (388.31) and 387.92. They didn't make a difference. BUT there was one time that Windows updated my drivers (to the ones before the latest ones), and that broke all these fixes (including the VSs). Using DDU and installing the latest ones manually, everything was fixed. I didn't take the time to try dumping shaders before that.
If your problem is a W7 issue, I hope the PS hash descriptions I put in "d3dx.ini" will be enough help. Hitman 1 is the most complex fix of the bunch I made for dgVoodoo games. When you have it completely done, I can post an alternative "d3dx.ini" on the blog, or just add all those hashes to the same "d3dx.ini".
I need testing, everyone (if you have these games). The Hitman, Tomb Raider and Legacy of Kain games are all on sale on GOG right now. I need to know drivers version and Windows version, no matter if the fixes work or not. Hitman 1 is the best test, if the differences are only in pixel shader hashes. Soul Reaver 1 is good too.
Edit: also, post your dgVoodoo settings (everyone that tests, and also you, bo3b).
I have updated dgVoodoo to WIP 37 and the only game that had a different hash for a shader was Soul Reaver 1, for the main menu PS (which isn't all that necessary. I only use it for aspect ratio correction in the main menu). I updated the fix to do a shaderoverride for both the old and the new one.
Hitman 1 was still perfect. I've used two drivers for all these fixes: the latest ones (388.31) and 387.92. They didn't make a difference. BUT there was one time that Windows updated my drivers (to the ones before the latest ones), and that broke all these fixes (including the VSs). Using DDU and installing the latest ones manually, everything was fixed. I didn't take the time to try dumping shaders before that.
If your problem is a W7 issue, I hope the PS hash descriptions I put in "d3dx.ini" will be enough help. Hitman 1 is the most complex fix of the bunch I made for dgVoodoo games. When you have it completely done, I can post an alternative "d3dx.ini" on the blog, or just add all those hashes to the same "d3dx.ini".
I need testing, everyone (if you have these games). The Hitman, Tomb Raider and Legacy of Kain games are all on sale on GOG right now. I need to know drivers version and Windows version, no matter if the fixes work or not. Hitman 1 is the best test, if the differences are only in pixel shader hashes. Soul Reaver 1 is good too.
Edit: also, post your dgVoodoo settings (everyone that tests, and also you, bo3b).
Has anybody had any luck getting the best video game ever written, Shogo: Mobile Armor Division, to run in 3D? It seems so close. dgVoodoo seems to be working after just putting the D3D dlls in the Shogo directory; using the dg control panel I set the resolution and refresh rate to 1920x1080 and 119Hz, which makes the nVidia driver happy and 3DVision turns on, there is even a profile for the game it seems. But no 3D, no change in the rendering. Using the GOG version of the game.
I have no idea why I like this game so much; anime done by people who have probably never even been to Japan...! But it was one of the first games I played in 3D - you want old school, I had the 3D glasses with the cable that plugged into the video card, and I still have my 3dfx Voodoo card in a drawer somewhere. Thanks for any help.
Has anybody had any luck getting the best video game ever written, Shogo: Mobile Armor Division, to run in 3D? It seems so close. dgVoodoo seems to be working after just putting the D3D dlls in the Shogo directory; using the dg control panel I set the resolution and refresh rate to 1920x1080 and 119Hz, which makes the nVidia driver happy and 3DVision turns on, there is even a profile for the game it seems. But no 3D, no change in the rendering. Using the GOG version of the game.
I have no idea why I like this game so much; anime done by people who have probably never even been to Japan...! But it was one of the first games I played in 3D - you want old school, I had the 3D glasses with the cable that plugged into the video card, and I still have my 3dfx Voodoo card in a drawer somewhere. Thanks for any help.
Check the StereoTextureEnable setting in the game profile, with Nvidia Profile Inspector. If it's 0x00000000, change it to 0x00000001. I had to change that in 3Dmigoto for most of these games.
Check the StereoTextureEnable setting in the game profile, with Nvidia Profile Inspector. If it's 0x00000000, change it to 0x00000001. I had to change that in 3Dmigoto for most of these games.
playing "Blade of Darkness" again in 3D with using the "r3Dfx Voodoo 1-2" render and "dgVoodoosetup.exe" v2.53
Problem is that lights are rendered doubled, and sky textures are wrong too. It is a pity not to be able to play this master piece properly in 3D. Game is still awesome today (and you can even install "gladiator" mod with different maps to make the game more alive).
playing "Blade of Darkness" again in 3D with using the "r3Dfx Voodoo 1-2" render and "dgVoodoosetup.exe" v2.53
Problem is that lights are rendered doubled, and sky textures are wrong too. It is a pity not to be able to play this master piece properly in 3D. Game is still awesome today (and you can even install "gladiator" mod with different maps to make the game more alive).
Cool thread, thanks for reminding me. I stumbled on the DGVoodo fix a few years back. That method worked with my OEM Tridef monitor but for some reason didn't work with my full Tridef version I use for my projector. Sweet FX or Reshade was not working at all with Tridef.
I didn't consider the same trick will work with 3D vision. I got two valued games from the past to work with the current 3D vision with the DGV wrapper. Star Trek Starfleet Academy. The cool thing about it is I played this game in real 3D back when it was new with the old NV 3D driver and was a crash fest. Even to this day, that game is playable for about 5 min. in 3D on my old legacy 3D machine.
With the GOG version, 3D Vision and the DG Voodoo wrapper, I can finally play that game after all these years. That is a DirectX 5 game. Going to try it's successor, Klingon Academy next DX7 I think.
I also got Star wars Rogue Squadron 3D to work. It looks really good in CM but I have that game working on my legacy 3D machine in real 3D with the old NV driver. Very playable with current 3D vision though.
Can't wait to try more oldies with the DG, Depth3D and reshade method in previous post. Thanks DM11 you Dman
Cool thread, thanks for reminding me. I stumbled on the DGVoodo fix a few years back. That method worked with my OEM Tridef monitor but for some reason didn't work with my full Tridef version I use for my projector. Sweet FX or Reshade was not working at all with Tridef.
I didn't consider the same trick will work with 3D vision. I got two valued games from the past to work with the current 3D vision with the DGV wrapper. Star Trek Starfleet Academy. The cool thing about it is I played this game in real 3D back when it was new with the old NV 3D driver and was a crash fest. Even to this day, that game is playable for about 5 min. in 3D on my old legacy 3D machine.
With the GOG version, 3D Vision and the DG Voodoo wrapper, I can finally play that game after all these years. That is a DirectX 5 game. Going to try it's successor, Klingon Academy next DX7 I think.
I also got Star wars Rogue Squadron 3D to work. It looks really good in CM but I have that game working on my legacy 3D machine in real 3D with the old NV driver. Very playable with current 3D vision though.
Can't wait to try more oldies with the DG, Depth3D and reshade method in previous post. Thanks DM11 you Dman
[quote="GrantSS"]Going to try it's successor, Klingon Academy next DX7 I think.[/quote]
Oh man, please let me know if you get this working. That was one of the earliest games I played after converting from Macs to PCs and it was a killer good time. I would love to play this again in 3D.
GrantSS said:Going to try it's successor, Klingon Academy next DX7 I think.
Oh man, please let me know if you get this working. That was one of the earliest games I played after converting from Macs to PCs and it was a killer good time. I would love to play this again in 3D.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Will do, looking for my play disks, I played it about 6 months ago on my legacy 3D PC, so the game is in this room somewhere... I did have it working on my Win 7 R9 390 machine, but the installer didn't work. I had to pull the installation from a 32 bit install and paste it to get it to work. Not sure it will work in Win 10 the same way, but I have a feeling it the game launches, I'll be able to get it to work with DGV.
I'll keep you informed.
Update: found the play disk and can't get it to launch in Win 10 in any comparability mode. Still tinkering with it but starting to look like a duel boot to Win 7 on my 1080ti machine, has just become mission critical.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/78211/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/78212/[/img]
Will do, looking for my play disks, I played it about 6 months ago on my legacy 3D PC, so the game is in this room somewhere... I did have it working on my Win 7 R9 390 machine, but the installer didn't work. I had to pull the installation from a 32 bit install and paste it to get it to work. Not sure it will work in Win 10 the same way, but I have a feeling it the game launches, I'll be able to get it to work with DGV.
I'll keep you informed.
Update: found the play disk and can't get it to launch in Win 10 in any comparability mode. Still tinkering with it but starting to look like a duel boot to Win 7 on my 1080ti machine, has just become mission critical.
[quote="bo3b"]Oh man, please let me know if you get this working. That was one of the earliest games I played after converting from Macs to PCs and it was a killer good time. I would love to play this again in 3D.[/quote]
Another option for old pre 3D Vision games, is to set up a Legacy computer. This requires a display that does not use Nvidia's emitter. Such as a Projector or Active/Passive 3D HDTV that uses the manufacturer's glasses
https://forums.geforce.com/default/topic/399990/3d-vision/doom3-quake4-prey-stereoscopic-doom3-quake4-prey-stereoscopic-3d-nvidia/
bo3b said:Oh man, please let me know if you get this working. That was one of the earliest games I played after converting from Macs to PCs and it was a killer good time. I would love to play this again in 3D.
Another option for old pre 3D Vision games, is to set up a Legacy computer. This requires a display that does not use Nvidia's emitter. Such as a Projector or Active/Passive 3D HDTV that uses the manufacturer's glasses
In fact I have updated the Soul Reaver 1 fix a few minutes ago. I noticed that a fog layer from underwater was going outside of the screen starting at low levels of convergence. I missed than the first time, until today I saw it briefly when switching convergence presets. Now it's at full depth (it's a solid color so I think this is fine, I hope). I'll play the entire game so if I have to fix anything else, I'll do it, update the blog post and report here.
I'll check Blood Money eventually, as I promised before :).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Just a heads up that I tried out your fix on Codename 47, but using Steam version, and it doesn't work. Pretty sure I installed and setup dgvoodoo-wip correctly. 3Dmigoto connects for sure, the p key changes convergence, but the skybox is not fixed, and the cursor doubles out. F4 works to change aspect ratio, F3 does not work to change HUD in any way.
Enabled hunting, and looked for the skybox. Only 4 VS, so I just marked them all. Both of your main fix shaders show up in the ShaderFixes, so the hash codes are the same. Both shaders show up in d3d11_log.txt as being loaded with no errors.
Not sure what's up with those. Normally I would assume Steam vs. GOG version, but the shader hashes are the same. I tried both 1280x720@120 and 1920x1080@120. Windows 7, driver 385.69. One thing that is weird is that in dgvoodoo, the list of Direct3D11 shows two items both named (feature level 10.1)
Also, in case it's helpful, the nvidia lasersight works with this game.
Also worth noting- Hitman set is on sale on GOG right now. 3 games, Hitman:Codename 47, Hitman2:Silent Assassin, and Hitman3:Contracts are $6.50.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
In some of these dgVoodoo games I only did z filtering in the VS, but in others (like Hitman 1), I also user ShaderOverrides to avoid possible conflicts. It was necessary to fix distant elements and skyboxes.
I'm using dgVoodoo WIP 36 (one version before the latest WIP in the website), in case it helps. In around 3-3.5 hours I'll be at home if you want to discuss this stuff in real time on Steam.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Defiance is a DX9 game that I've fixed only using its Nvidia game profile (it only has 3 vertex shaders that don't help for fixing anything). It's this, if you are curious:
I'll make a blog post about it tomorrow explaining the whole thing.
bo3b, what if your problem is a Windows 7 vs Windows 10 thing?
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Seems like it's the PS. Doing a hunt for the white dot, I come up with a different hash than the one specified. If I just change that hash, the cursor works.
Dunno why it would be different though, version of the app is the same as specified by GoG. The 192b. Does version of dgvoodoo matter for these PS?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Hitman 1 was still perfect. I've used two drivers for all these fixes: the latest ones (388.31) and 387.92. They didn't make a difference. BUT there was one time that Windows updated my drivers (to the ones before the latest ones), and that broke all these fixes (including the VSs). Using DDU and installing the latest ones manually, everything was fixed. I didn't take the time to try dumping shaders before that.
If your problem is a W7 issue, I hope the PS hash descriptions I put in "d3dx.ini" will be enough help. Hitman 1 is the most complex fix of the bunch I made for dgVoodoo games. When you have it completely done, I can post an alternative "d3dx.ini" on the blog, or just add all those hashes to the same "d3dx.ini".
I need testing, everyone (if you have these games). The Hitman, Tomb Raider and Legacy of Kain games are all on sale on GOG right now. I need to know drivers version and Windows version, no matter if the fixes work or not. Hitman 1 is the best test, if the differences are only in pixel shader hashes. Soul Reaver 1 is good too.
Edit: also, post your dgVoodoo settings (everyone that tests, and also you, bo3b).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I have no idea why I like this game so much; anime done by people who have probably never even been to Japan...! But it was one of the first games I played in 3D - you want old school, I had the 3D glasses with the cable that plugged into the video card, and I still have my 3dfx Voodoo card in a drawer somewhere. Thanks for any help.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Problem is that lights are rendered doubled, and sky textures are wrong too. It is a pity not to be able to play this master piece properly in 3D. Game is still awesome today (and you can even install "gladiator" mod with different maps to make the game more alive).
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
I didn't consider the same trick will work with 3D vision. I got two valued games from the past to work with the current 3D vision with the DGV wrapper. Star Trek Starfleet Academy. The cool thing about it is I played this game in real 3D back when it was new with the old NV 3D driver and was a crash fest. Even to this day, that game is playable for about 5 min. in 3D on my old legacy 3D machine.
With the GOG version, 3D Vision and the DG Voodoo wrapper, I can finally play that game after all these years. That is a DirectX 5 game. Going to try it's successor, Klingon Academy next DX7 I think.
I also got Star wars Rogue Squadron 3D to work. It looks really good in CM but I have that game working on my legacy 3D machine in real 3D with the old NV driver. Very playable with current 3D vision though.
Can't wait to try more oldies with the DG, Depth3D and reshade method in previous post. Thanks DM11 you Dman
Oh man, please let me know if you get this working. That was one of the earliest games I played after converting from Macs to PCs and it was a killer good time. I would love to play this again in 3D.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I'll keep you informed.
Update: found the play disk and can't get it to launch in Win 10 in any comparability mode. Still tinkering with it but starting to look like a duel boot to Win 7 on my 1080ti machine, has just become mission critical.
Another option for old pre 3D Vision games, is to set up a Legacy computer. This requires a display that does not use Nvidia's emitter. Such as a Projector or Active/Passive 3D HDTV that uses the manufacturer's glasses
https://forums.geforce.com/default/topic/399990/3d-vision/doom3-quake4-prey-stereoscopic-doom3-quake4-prey-stereoscopic-3d-nvidia/