Adding 3d to existing application
I have an existing application, developed in OpenGL, and incorporating a 3d model viewer (without 3d vision).

How can I convert this to make use of NVidia 3d Vision? I have configured 3d Discover, and I can view the demo images in 3d.

However, I can find no information anywhere on how to start converting my own application to support this.

I have a 9800GT card. My app is built in OpenGL to render the 3d view in an MDI child window. A minimal effort solution would be best - some of the advertising says that even apps designed for 2d display can be 3d-vision enabled.
I have an existing application, developed in OpenGL, and incorporating a 3d model viewer (without 3d vision).



How can I convert this to make use of NVidia 3d Vision? I have configured 3d Discover, and I can view the demo images in 3d.



However, I can find no information anywhere on how to start converting my own application to support this.



I have a 9800GT card. My app is built in OpenGL to render the 3d view in an MDI child window. A minimal effort solution would be best - some of the advertising says that even apps designed for 2d display can be 3d-vision enabled.

#1
Posted 12/24/2009 05:45 AM   
You'll need to add OpenGL Quad Buffer Stereo support in order to make it work with 3D Vision in a windows. This however requires you to use Quadro card in order to be able to use 3D vision with OpenGL Quad Buffer Stereo...
You'll need to add OpenGL Quad Buffer Stereo support in order to make it work with 3D Vision in a windows. This however requires you to use Quadro card in order to be able to use 3D vision with OpenGL Quad Buffer Stereo...

My 3D Vision Blog - 3dvision-blog.com

#2
Posted 12/24/2009 11:18 AM   
[quote name='Bloody' post='969942' date='Dec 24 2009, 09:18 PM']You'll need to add OpenGL Quad Buffer Stereo support in order to make it work with 3D Vision in a windows. This however requires you to use Quadro card in order to be able to use 3D vision with OpenGL Quad Buffer Stereo...[/quote]

OK, so what's the solution that doesn't require a Quadro? I can view the 3d demos, so how do I make my application work like that? Or does the 9800 with 3d discover not support rendering in a window as I would like?
[quote name='Bloody' post='969942' date='Dec 24 2009, 09:18 PM']You'll need to add OpenGL Quad Buffer Stereo support in order to make it work with 3D Vision in a windows. This however requires you to use Quadro card in order to be able to use 3D vision with OpenGL Quad Buffer Stereo...



OK, so what's the solution that doesn't require a Quadro? I can view the 3d demos, so how do I make my application work like that? Or does the 9800 with 3d discover not support rendering in a window as I would like?

#3
Posted 12/24/2009 11:29 AM   
Then you'll need to use Direct3D and full screen for the 3D Vision to work...
Then you'll need to use Direct3D and full screen for the 3D Vision to work...

My 3D Vision Blog - 3dvision-blog.com

#4
Posted 12/24/2009 12:43 PM   
[quote name='Bloody' post='969977' date='Dec 24 2009, 10:43 PM']Then you'll need to use Direct3D and full screen for the 3D Vision to work...[/quote]

Ah, OK. That's no good to me then. :) Thanks!
[quote name='Bloody' post='969977' date='Dec 24 2009, 10:43 PM']Then you'll need to use Direct3D and full screen for the 3D Vision to work...



Ah, OK. That's no good to me then. :) Thanks!

#5
Posted 12/24/2009 12:54 PM   
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