Final Fantasy XIV : A Realm Reborn
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Hello, Iv been trying to play FF14:ARR with 3D vision, 320.18 all the way to 326.80 and iv had problems with stereoscopic 3D each time. All versions prior to 326.80 have had Constant stretching with the graphics with 3d enabled, but with the latest beta i cant even use 3D at all. Lightboost is enabled on my monitor but it refuses to turn on Stereoscopic. i use to think it was game side the stretching but with the trialing of all the versions im pretty sure its drivers side. as with the 320.18 as i had standard 2D stretching with that driver. Im using a 2GB GTX 770 MSI Gaming OC edition Any1 have any idea of this? thanks in advance
Hello, Iv been trying to play FF14:ARR with 3D vision, 320.18 all the way to 326.80 and iv had problems with stereoscopic 3D each time. All versions prior to 326.80 have had Constant stretching with the graphics with 3d enabled, but with the latest beta i cant even use 3D at all. Lightboost is enabled on my monitor but it refuses to turn on Stereoscopic. i use to think it was game side the stretching but with the trialing of all the versions im pretty sure its drivers side. as with the 320.18 as i had standard 2D stretching with that driver.
Im using a 2GB GTX 770 MSI Gaming OC edition

Any1 have any idea of this? thanks in advance

#1
Posted 08/25/2013 09:16 PM   
How are you able to run this game with 3D Vision? I'm on the retail version and when I start the game, my setup and monitor don't recognize it as a 3D application. I've tried enabling 3D with the keyboard shortcut but it does not work. Is is possible that 3D Vision was enabled in the beta but they took it out in the release version?!? Been trying to get this to work in 3D for days.
How are you able to run this game with 3D Vision? I'm on the retail version and when I start the game, my setup and monitor don't recognize it as a 3D application. I've tried enabling 3D with the keyboard shortcut but it does not work. Is is possible that 3D Vision was enabled in the beta but they took it out in the release version?!?

Been trying to get this to work in 3D for days.

#2
Posted 09/15/2013 08:46 PM   
nvidia inspector -> profiles -> Final Fantasy XIV Realm Reborn -> delete current profile
nvidia inspector -> profiles -> Final Fantasy XIV Realm Reborn -> delete current profile

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ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST

#3
Posted 09/16/2013 05:15 AM   
^^ is not an answer, the game is unplayable in 3d without a profile due to enviromental shadows. I played FFXIV at launch for a couple of weeks and it was better than WoW at the time 3d-wise, it was bloody perfect. Newest drivers made FFXIV RR not to respond to 3d at all even though the profile says "Good"
^^ is not an answer, the game is unplayable in 3d without a profile due to enviromental shadows. I played FFXIV at launch for a couple of weeks and it was better than WoW at the time 3d-wise, it was bloody perfect. Newest drivers made FFXIV RR not to respond to 3d at all even though the profile says "Good"

#4
Posted 09/23/2013 08:53 PM   
Removal ->[url]http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html[/url] If it had a workable profile ->[url]http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html[/url] Though I doubt its profile related probably something from beta to release.
Removal ->http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html

If it had a workable profile ->http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html
Though I doubt its profile related probably something from beta to release.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#5
Posted 09/23/2013 10:43 PM   
I dont care, the game is great as it is in 2d. I guess I'll wait for a workable profile from nvidia rather than asking for support here, its an MMORPG, so any injector is suspiciouos
I dont care, the game is great as it is in 2d. I guess I'll wait for a workable profile from nvidia rather than asking for support here, its an MMORPG, so any injector is suspiciouos

#6
Posted 09/24/2013 12:11 AM   
Please give us 3Dvision drivers!
Please give us 3Dvision drivers!

#7
Posted 09/24/2013 11:27 AM   
To Enable 3d you have to use Nvidia Inspector. Go to the Final Fantasy 14 A Realm Reborn Profile. Under "Undefined" set the field: 0x00161903 from 0x00000001 to 0x00000000 After this you are able to enable 3d with COntrol+T [img]http://i.imagebanana.com/img/dv4qv7hk/ffxiv3d.png[/img]
To Enable 3d you have to use Nvidia Inspector.
Go to the Final Fantasy 14 A Realm Reborn Profile.
Under "Undefined" set the field:
0x00161903 from 0x00000001 to 0x00000000

After this you are able to enable 3d with COntrol+T

Image

#8
Posted 09/25/2013 03:53 PM   
Never seen that before, thats interesting. I wonder why they disabled it since it was obviously on purpose.
Never seen that before, thats interesting. I wonder why they disabled it since it was obviously on purpose.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#9
Posted 09/25/2013 09:50 PM   
[quote="zdennis"]To Enable 3d you have to use Nvidia Inspector. Go to the Final Fantasy 14 A Realm Reborn Profile. Under "Undefined" set the field: 0x00161903 from 0x00000001 to 0x00000000 After this you are able to enable 3d with COntrol+T [img]http://i.imagebanana.com/img/dv4qv7hk/ffxiv3d.png[/img][/quote] Where the heck is this "undefined" field? I can not find it anywhere, it's driving me crazy.
zdennis said:To Enable 3d you have to use Nvidia Inspector.
Go to the Final Fantasy 14 A Realm Reborn Profile.
Under "Undefined" set the field:
0x00161903 from 0x00000001 to 0x00000000

After this you are able to enable 3d with COntrol+T

Image


Where the heck is this "undefined" field? I can not find it anywhere, it's driving me crazy.

#10
Posted 10/02/2013 04:42 AM   
[quote="littlebabygiraffelegs"][quote="zdennis"]To Enable 3d you have to use Nvidia Inspector. Go to the Final Fantasy 14 A Realm Reborn Profile. Under "Undefined" set the field: 0x00161903 from 0x00000001 to 0x00000000 After this you are able to enable 3d with COntrol+T [img]http://i.imagebanana.com/img/dv4qv7hk/ffxiv3d.png[/img][/quote] Where the heck is this "undefined" field? I can not find it anywhere, it's driving me crazy.[/quote] Found it.
littlebabygiraffelegs said:
zdennis said:To Enable 3d you have to use Nvidia Inspector.
Go to the Final Fantasy 14 A Realm Reborn Profile.
Under "Undefined" set the field:
0x00161903 from 0x00000001 to 0x00000000

After this you are able to enable 3d with COntrol+T

Image


Where the heck is this "undefined" field? I can not find it anywhere, it's driving me crazy.


Found it.

#11
Posted 10/02/2013 04:43 AM   
Hvinire (Community Rep) posted this yesterday on the Square Enix forums regarding the use of people using ENB injectors such as enbdev, SweetFX et al. [url]http://forum.square-enix.com/ffxiv/threads/86742-ENB-Injector-for-FFXIV-%28wip%29?p=1408111&viewfull=1#post1408111[/url] [quote]Utilizing such a tool would not violate any agreements customers have with Square Enix, and we don't plan on doing anything to restrict users from accessing it. However, we advise that players use this at their own risk. Square Enix does not regulate the content of the aforementioned add-on and will not be responsible for any damage or losses resulting from its use. [/quote] Helix 3d vision .dll works the same way so it's safe to assume it's not against the TOS, which I thought was refreshing for a MMO. The main issues with the game is the skybox needs to be pushed out, shadows from fires (torches) are wrong. World shadows like trees are 2d as well as pc/npc shadows. Nameplates are 2d as well from memory, I did all this several days ago so there's probably more. Anyway, I've been playing around with getting 3d Vision working to a playable level and am as far as a list of offending shaders. Using the debugger either a bad shader was 2d or only coming through one eye (probably the same thing. I'll pop the ones I found here and hopefully someone can help out with them. When I modify the shaders and use the non-debug .dll nothing happens, so I'm doing something wrong there. [b]Vertex Shaders [/b] 355 - character/target ground circle (this can be disabled in settings I believe) 353 - character/target ground circle arrow (same as 353 I think) 326 - 150 - tree shadows 420 - UI (chat text) 371-373 - UI text 342, 326 - world shadows 327 - world shadows (more distant) 424 - misc. debug aura glow, also ingame fire glow [b]Pixel Shaders[/b] - approx 3557 total 374 - World light (fixes torches) 391 - World (makes everything dark, not sure what this is) 3529 - 229 - 239 clouds 1087 - sky 1886 - font Their all just from my notepad when I went through them the other day. Following [url=http://helixmod.blogspot.com.au/2012/04/how-to-guide-remove-effects-from-game.html]helix's guide[/url] to remove 2d shaders I came up with a playable game using the following ShaderOverride\pixelshaders 453AE693 8009D699 B7296397 ShaderOverride\vertexshaders 3018C8DB 3351C68B 5688D066 699F0853 DFC2A45E E1FA99CD I don't know what I'm doing wrong when I use the non-debug d3d9.dll because it's as if nothing's being done. But I can remove them with the debug. The Pixel shaders I renamed to ########.txt with [code]ps_3_0[/code] and [code]vs_3_0 dd_position v0 dd_position o0[/code] for the vertex shaders. I just put this here as this is as far as I've got with using helixmod with FFXIV, I'll have another go when I get time but if anyone more knowledgeable about patching can help that'd be fantastic. Cheers
Hvinire (Community Rep) posted this yesterday on the Square Enix forums regarding the use of people using ENB injectors such as enbdev, SweetFX et al.

http://forum.square-enix.com/ffxiv/threads/86742-ENB-Injector-for-FFXIV-%28wip%29?p=1408111&viewfull=1#post1408111

Utilizing such a tool would not violate any agreements customers have with Square Enix, and we don't plan on doing anything to restrict users from accessing it.

However, we advise that players use this at their own risk. Square Enix does not regulate the content of the aforementioned add-on and will not be responsible for any damage or losses resulting from its use.




Helix 3d vision .dll works the same way so it's safe to assume it's not against the TOS, which I thought was refreshing for a MMO.

The main issues with the game is the skybox needs to be pushed out, shadows from fires (torches) are wrong. World shadows like trees are 2d as well as pc/npc shadows.
Nameplates are 2d as well from memory, I did all this several days ago so there's probably more.

Anyway, I've been playing around with getting 3d Vision working to a playable level and am as far as a list of offending shaders.

Using the debugger either a bad shader was 2d or only coming through one eye (probably the same thing.

I'll pop the ones I found here and hopefully someone can help out with them.

When I modify the shaders and use the non-debug .dll nothing happens, so I'm doing something wrong there.

Vertex Shaders
355 - character/target ground circle (this can be disabled in settings I believe)
353 - character/target ground circle arrow (same as 353 I think)
326 -
150 - tree shadows
420 - UI (chat text)
371-373 - UI text
342, 326 - world shadows
327 - world shadows (more distant)
424 - misc. debug aura glow, also ingame fire glow

Pixel Shaders - approx 3557 total
374 - World light (fixes torches)
391 - World (makes everything dark, not sure what this is)
3529 -
229 - 239 clouds
1087 - sky
1886 - font


Their all just from my notepad when I went through them the other day. Following helix's guide to remove 2d shaders I came up with a playable game using the following

ShaderOverride\pixelshaders
453AE693
8009D699
B7296397

ShaderOverride\vertexshaders
3018C8DB
3351C68B
5688D066
699F0853
DFC2A45E
E1FA99CD

I don't know what I'm doing wrong when I use the non-debug d3d9.dll because it's as if nothing's being done. But I can remove them with the debug. The Pixel shaders I renamed to ########.txt with
ps_3_0
and
vs_3_0
dd_position v0
dd_position o0
for the vertex shaders.

I just put this here as this is as far as I've got with using helixmod with FFXIV, I'll have another go when I get time but if anyone more knowledgeable about patching can help that'd be fantastic.

Cheers

Intel 4770K @ 4.8GHz
nVidia GTX TITAN SLI 3D Vision Surround
ASRock Z87 Extreme9/ac
Custom Watercooling

#12
Posted 10/12/2013 09:25 AM   
[quote="Zularan"]Hvinire (Community Rep) posted this yesterday on the Square Enix forums regarding the use of people using ENB injectors such as enbdev, SweetFX et al. [url]http://forum.square-enix.com/ffxiv/threads/86742-ENB-Injector-for-FFXIV-%28wip%29?p=1408111&viewfull=1#post1408111[/url] [quote]Utilizing such a tool would not violate any agreements customers have with Square Enix, and we don't plan on doing anything to restrict users from accessing it. However, we advise that players use this at their own risk. Square Enix does not regulate the content of the aforementioned add-on and will not be responsible for any damage or losses resulting from its use. [/quote] Helix 3d vision .dll works the same way so it's safe to assume it's not against the TOS, which I thought was refreshing for a MMO. The main issues with the game is the skybox needs to be pushed out, shadows from fires (torches) are wrong. World shadows like trees are 2d as well as pc/npc shadows. Nameplates are 2d as well from memory, I did all this several days ago so there's probably more. Anyway, I've been playing around with getting 3d Vision working to a playable level and am as far as a list of offending shaders. Using the debugger either a bad shader was 2d or only coming through one eye (probably the same thing. I'll pop the ones I found here and hopefully someone can help out with them. When I modify the shaders and use the non-debug .dll nothing happens, so I'm doing something wrong there. [b]Vertex Shaders [/b] 355 - character/target ground circle (this can be disabled in settings I believe) 353 - character/target ground circle arrow (same as 353 I think) 326 - 150 - tree shadows 420 - UI (chat text) 371-373 - UI text 342, 326 - world shadows 327 - world shadows (more distant) 424 - misc. debug aura glow, also ingame fire glow [b]Pixel Shaders[/b] - approx 3557 total 374 - World light (fixes torches) 391 - World (makes everything dark, not sure what this is) 3529 - 229 - 239 clouds 1087 - sky 1886 - font Their all just from my notepad when I went through them the other day. Following [url=http://helixmod.blogspot.com.au/2012/04/how-to-guide-remove-effects-from-game.html]helix's guide[/url] to remove 2d shaders I came up with a playable game using the following ShaderOverride\pixelshaders 453AE693 8009D699 B7296397 ShaderOverride\vertexshaders 3018C8DB 3351C68B 5688D066 699F0853 DFC2A45E E1FA99CD I don't know what I'm doing wrong when I use the non-debug d3d9.dll because it's as if nothing's being done. But I can remove them with the debug. The Pixel shaders I renamed to ########.txt with [code]ps_3_0[/code] and [code]vs_3_0 dd_position v0 dd_position o0[/code] for the vertex shaders. I just put this here as this is as far as I've got with using helixmod with FFXIV, I'll have another go when I get time but if anyone more knowledgeable about patching can help that'd be fantastic. Cheers [/quote] If you do happen to have any luck, I'd be most grateful if you could share your results. I tried giving the debugger a crack for my very first time due to the issues you pointed out, but couldn't really make much progress on my own. I've admittedly been checking the Helix site on a regular basis in hopes a fix will suddenly appear up there one day but obviously to no avail, so it's good to see someone is at least giving it a go.
Zularan said:Hvinire (Community Rep) posted this yesterday on the Square Enix forums regarding the use of people using ENB injectors such as enbdev, SweetFX et al.

http://forum.square-enix.com/ffxiv/threads/86742-ENB-Injector-for-FFXIV-%28wip%29?p=1408111&viewfull=1#post1408111

Utilizing such a tool would not violate any agreements customers have with Square Enix, and we don't plan on doing anything to restrict users from accessing it.

However, we advise that players use this at their own risk. Square Enix does not regulate the content of the aforementioned add-on and will not be responsible for any damage or losses resulting from its use.




Helix 3d vision .dll works the same way so it's safe to assume it's not against the TOS, which I thought was refreshing for a MMO.

The main issues with the game is the skybox needs to be pushed out, shadows from fires (torches) are wrong. World shadows like trees are 2d as well as pc/npc shadows.
Nameplates are 2d as well from memory, I did all this several days ago so there's probably more.

Anyway, I've been playing around with getting 3d Vision working to a playable level and am as far as a list of offending shaders.

Using the debugger either a bad shader was 2d or only coming through one eye (probably the same thing.

I'll pop the ones I found here and hopefully someone can help out with them.

When I modify the shaders and use the non-debug .dll nothing happens, so I'm doing something wrong there.

Vertex Shaders
355 - character/target ground circle (this can be disabled in settings I believe)
353 - character/target ground circle arrow (same as 353 I think)
326 -
150 - tree shadows
420 - UI (chat text)
371-373 - UI text
342, 326 - world shadows
327 - world shadows (more distant)
424 - misc. debug aura glow, also ingame fire glow

Pixel Shaders - approx 3557 total
374 - World light (fixes torches)
391 - World (makes everything dark, not sure what this is)
3529 -
229 - 239 clouds
1087 - sky
1886 - font


Their all just from my notepad when I went through them the other day. Following helix's guide to remove 2d shaders I came up with a playable game using the following

ShaderOverride\pixelshaders
453AE693
8009D699
B7296397

ShaderOverride\vertexshaders
3018C8DB
3351C68B
5688D066
699F0853
DFC2A45E
E1FA99CD

I don't know what I'm doing wrong when I use the non-debug d3d9.dll because it's as if nothing's being done. But I can remove them with the debug. The Pixel shaders I renamed to ########.txt with
ps_3_0
and
vs_3_0
dd_position v0
dd_position o0
for the vertex shaders.

I just put this here as this is as far as I've got with using helixmod with FFXIV, I'll have another go when I get time but if anyone more knowledgeable about patching can help that'd be fantastic.

Cheers






If you do happen to have any luck, I'd be most grateful if you could share your results. I tried giving the debugger a crack for my very first time due to the issues you pointed out, but couldn't really make much progress on my own. I've admittedly been checking the Helix site on a regular basis in hopes a fix will suddenly appear up there one day but obviously to no avail, so it's good to see someone is at least giving it a go.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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#13
Posted 10/14/2013 07:16 AM   
Thanks for the encouragement I'll keep you posted. I'll have another attempt when I return from overseas next weekend. I too regularly check helix's blog but he's never really been into MMOs from what I've read. I've tweaked a few games but this is the first time I've done shaders from scratch. It's actually not difficult if you follow the guides. I'm keen to get ffxiv working, like I mentioned I can get playable 3dvision (surround too) with the debugger I just need to work out how to get it working with the proper dll. Also I need to push the skybox/clouds out. I know how frustrating it is to not have a game in 3dvision and waiting for a fix, that's kinda how I got tweaking myself. Unless anyone else has a breakthrough I'll hopefully have a patch soon but I have a bit more to learn
Thanks for the encouragement I'll keep you posted. I'll have another attempt when I return from overseas next weekend.

I too regularly check helix's blog but he's never really been into MMOs from what I've read. I've tweaked a few games but this is the first time I've done shaders from scratch. It's actually not difficult if you follow the guides. I'm keen to get ffxiv working, like I mentioned I can get playable 3dvision (surround too) with the debugger I just need to work out how to get it working with the proper dll. Also I need to push the skybox/clouds out.


I know how frustrating it is to not have a game in 3dvision and waiting for a fix, that's kinda how I got tweaking myself.

Unless anyone else has a breakthrough I'll hopefully have a patch soon but I have a bit more to learn

Intel 4770K @ 4.8GHz
nVidia GTX TITAN SLI 3D Vision Surround
ASRock Z87 Extreme9/ac
Custom Watercooling

#14
Posted 10/15/2013 03:58 PM   
New drivers do squat, was hoping for the best. I went and began working with helix's .dll to remedy it but this will take a while, using the above listed to help as well. Wrong Skyboxes/shaders and chocobo mohawks still highly prevalent. It's sad, too. When you catch a glimpse of what it can be it looks frickin' fantastic. Just needs some tweaking.
New drivers do squat, was hoping for the best. I went and began working with helix's .dll to remedy it but this will take a while, using the above listed to help as well. Wrong Skyboxes/shaders and chocobo mohawks still highly prevalent. It's sad, too. When you catch a glimpse of what it can be it looks frickin' fantastic. Just needs some tweaking.

#15
Posted 10/22/2013 03:44 PM   
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