[quote="m@ik"][quote="G4ce"][quote="joker18"]So if i get this right you use a custom 1280x1470@60Hz Interlaced to get 720P@120Hz?[/quote]I don't use a custom resolution, it's just that when I select 1280x720p through the 'HD 3D' section of the Nvidia control panel, the projector automatically changes to that 1280x1470 resolution.
Likewise, 1080p becomes 1980x2205@24Hz.
If I choose a custom resolution of 1280x720p@120Hz, then 3DVision/3DTV Play wouldn't work on any games.
My issue, like I mentioned before, is because of that unique 1280x1470 resolution, some games will not function properly, so I was wondering if this is the same with all projectors, or if it's only the Optoma GT1080e acting that way?[/quote]
Look at this thread. Help me out withe the same resolution switching (1280x1470)
https://forums.geforce.com/default/topic/778329/dsr-with-3dtv-play/?offset=55[/quote]
Thank you so very much m@ik for directing me towards that topic.
That EDID override practically eliminated all my issues and finally added DSR for 720p in 3D. Everything now works like a charm, so really, you have no idea how much I appreciate this incredibly helpful post of yours.
joker18 said:So if i get this right you use a custom 1280x1470@60Hz Interlaced to get 720P@120Hz?
I don't use a custom resolution, it's just that when I select 1280x720p through the 'HD 3D' section of the Nvidia control panel, the projector automatically changes to that 1280x1470 resolution.
Likewise, 1080p becomes 1980x2205@24Hz.
If I choose a custom resolution of 1280x720p@120Hz, then 3DVision/3DTV Play wouldn't work on any games.
My issue, like I mentioned before, is because of that unique 1280x1470 resolution, some games will not function properly, so I was wondering if this is the same with all projectors, or if it's only the Optoma GT1080e acting that way?
Thank you so very much m@ik for directing me towards that topic.
That EDID override practically eliminated all my issues and finally added DSR for 720p in 3D. Everything now works like a charm, so really, you have no idea how much I appreciate this incredibly helpful post of yours.
A little update on my "Project" - FULLHD Quality achieved
I went a little bit forward and used played with refresh rate to get to a better resolution.
After numerous testing
1920x750@104hz which is flicker free and looks amazing as it is 1:1 pixel mapping. The image will have a wide screen aspect with black bars.
I could reach higher refresh but my glasses wouldn't sync in the range 106-118hz and 118 was already to high for my pixel clock.
1920x640@120hz is also possible but as I said in a previous post majority of the games can't use vertical resolutions below 720.
The only problem I have now is that some games force aspect ratio and game could look stretched. Perhaps surround users could give me a hint. I didn't try to many but BF1, Black ops 3, Dying light are OK but Black ops II and I are not.
If someone wan't the Edid...aks.
Find attached the timings I used.
PS:In case of no signal increase front porch and Sync width in steps of 5
A little update on my "Project" - FULLHD Quality achieved
I went a little bit forward and used played with refresh rate to get to a better resolution.
After numerous testing
1920x750@104hz which is flicker free and looks amazing as it is 1:1 pixel mapping. The image will have a wide screen aspect with black bars.
I could reach higher refresh but my glasses wouldn't sync in the range 106-118hz and 118 was already to high for my pixel clock.
1920x640@120hz is also possible but as I said in a previous post majority of the games can't use vertical resolutions below 720.
The only problem I have now is that some games force aspect ratio and game could look stretched. Perhaps surround users could give me a hint. I didn't try to many but BF1, Black ops 3, Dying light are OK but Black ops II and I are not.
If someone wan't the Edid...aks.
Find attached the timings I used.
PS:In case of no signal increase front porch and Sync width in steps of 5
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
[quote="joker18"]A little update on my "Project" - FULLHD Quality achieved
I went a little bit forward and used played with refresh rate to get to a better resolution.
After numerous testing
1920x750@104hz which is flicker free and looks amazing as it is 1:1 pixel mapping. The image will have a wide screen aspect with black bars.
I could reach higher refresh but my glasses wouldn't sync in the range 106-118hz and 118 was already to high for my pixel clock.
1920x640@120hz is also possible but as I said in a previous post majority of the games can't use vertical resolutions below 720.
The only problem I have now is that some games force aspect ratio and game could look stretched. Perhaps surround users could give me a hint. I didn't try to many but BF1, Black ops 3, Dying light are OK but Black ops II and I are not.
If someone wan't the Edid...aks.
Find attached the timings I used.
PS:In case of no signal increase front porch and Sync width in steps of 5
[/quote]
Widescreen Gaming Forum (WSGF) - Bookmark it ^_^
http://www.wsgf.org/dr/call-duty-black-ops-ii/en
Meaning this one:
http://www.flawlesswidescreen.org/
Make sure you go to Settings -> Configuration -> Display Detection and "Enable Display Override".
Fill in the edit-boxes with your custom resolution (and one monitor ofc).
This should work;)
Welcome to the club btw;) of using custom hacks... err "software" to fix what the devs couldn't bother to do;)
joker18 said:A little update on my "Project" - FULLHD Quality achieved
I went a little bit forward and used played with refresh rate to get to a better resolution.
After numerous testing
1920x750@104hz which is flicker free and looks amazing as it is 1:1 pixel mapping. The image will have a wide screen aspect with black bars.
I could reach higher refresh but my glasses wouldn't sync in the range 106-118hz and 118 was already to high for my pixel clock.
1920x640@120hz is also possible but as I said in a previous post majority of the games can't use vertical resolutions below 720.
The only problem I have now is that some games force aspect ratio and game could look stretched. Perhaps surround users could give me a hint. I didn't try to many but BF1, Black ops 3, Dying light are OK but Black ops II and I are not.
If someone wan't the Edid...aks.
Find attached the timings I used.
PS:In case of no signal increase front porch and Sync width in steps of 5
Make sure you go to Settings -> Configuration -> Display Detection and "Enable Display Override".
Fill in the edit-boxes with your custom resolution (and one monitor ofc).
This should work;)
Welcome to the club btw;) of using custom hacks... err "software" to fix what the devs couldn't bother to do;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
There are 50% chanches that it will work :))
The Edid will work the only question is if iy can handle this blanking interval and the small pixel overclock.
[quote="joker18"]1920x640@120hz is also possible but as I said in a previous post majority of the games can't use vertical resolutions below 720.[/quote]
Starting with the GTX 9XX series, 2 Display surround became available, previously 3 were required.
"If" Nvidia allows 2 Display surround "stacking" vs the displays being side by side. A person could do 1920x540@120 on two projectors offset horizontally and achieve 1920x1080@120? or 1920x600 to get 16:10/1920x1200@120Hz?
joker18 said:1920x640@120hz is also possible but as I said in a previous post majority of the games can't use vertical resolutions below 720.
Starting with the GTX 9XX series, 2 Display surround became available, previously 3 were required.
"If" Nvidia allows 2 Display surround "stacking" vs the displays being side by side. A person could do 1920x540@120 on two projectors offset horizontally and achieve 1920x1080@120? or 1920x600 to get 16:10/1920x1200@120Hz?
This would be possible but I don't think this will be ever implemented.
Surround is moving in a different direction or who knows...
However 1920x750@104 is very good. Finally I can see fine details with high sharpness and no blur.
Should have tried this ages ago.
@RS422 just in case you didn't see it you have it on PM
Finding the resolution is hit and miss, it will not show in original Edid.
You can start from the inf I posted, and work from there using CRU
Increase gradually/proportionally the front, sync, back porch, this will increase the pixel clock so you can go down with vertical resolution to 720. Try to keep pixel clock below 160Mhz, it might work even at 165-170 but it depend on the device. Mine randomly looses signal around 165Mhz and I don't want to be that close to the limit.
Process is:
Start CRU ( as admin)
Select the projector and you will find 1920x750 in the detailed resolution tab. Click Edit.
Make the modification ->OK->OK
Restart display driver with restart64.exe from CRU folder.
Test you resolution - Might take a few seconds before you have image.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/72084/[/img]
Be carefull, don't push the limits to much.
And if you do it, DO IT AT YOUR OWN RISK!
Finding the resolution is hit and miss, it will not show in original Edid.
You can start from the inf I posted, and work from there using CRU
Increase gradually/proportionally the front, sync, back porch, this will increase the pixel clock so you can go down with vertical resolution to 720. Try to keep pixel clock below 160Mhz, it might work even at 165-170 but it depend on the device. Mine randomly looses signal around 165Mhz and I don't want to be that close to the limit.
Process is:
Start CRU ( as admin)
Select the projector and you will find 1920x750 in the detailed resolution tab. Click Edit.
Make the modification ->OK->OK
Restart display driver with restart64.exe from CRU folder.
Test you resolution - Might take a few seconds before you have image.
Be carefull, don't push the limits to much.
And if you do it, DO IT AT YOUR OWN RISK!
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Thank you so very much m@ik for directing me towards that topic.
That EDID override practically eliminated all my issues and finally added DSR for 720p in 3D. Everything now works like a charm, so really, you have no idea how much I appreciate this incredibly helpful post of yours.
I went a little bit forward and used played with refresh rate to get to a better resolution.
After numerous testing
1920x750@104hz which is flicker free and looks amazing as it is 1:1 pixel mapping. The image will have a wide screen aspect with black bars.
I could reach higher refresh but my glasses wouldn't sync in the range 106-118hz and 118 was already to high for my pixel clock.
1920x640@120hz is also possible but as I said in a previous post majority of the games can't use vertical resolutions below 720.
The only problem I have now is that some games force aspect ratio and game could look stretched. Perhaps surround users could give me a hint. I didn't try to many but BF1, Black ops 3, Dying light are OK but Black ops II and I are not.
If someone wan't the Edid...aks.
Find attached the timings I used.
PS:In case of no signal increase front porch and Sync width in steps of 5
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Widescreen Gaming Forum (WSGF) - Bookmark it ^_^
http://www.wsgf.org/dr/call-duty-black-ops-ii/en
Meaning this one:
http://www.flawlesswidescreen.org/
Make sure you go to Settings -> Configuration -> Display Detection and "Enable Display Override".
Fill in the edit-boxes with your custom resolution (and one monitor ofc).
This should work;)
Welcome to the club btw;) of using custom hacks... err "software" to fix what the devs couldn't bother to do;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I will try it right now.
LE: Tested with Black ops II - It works ... hurray :D
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder
The Edid will work the only question is if iy can handle this blanking interval and the small pixel overclock.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder
Starting with the GTX 9XX series, 2 Display surround became available, previously 3 were required.
"If" Nvidia allows 2 Display surround "stacking" vs the displays being side by side. A person could do 1920x540@120 on two projectors offset horizontally and achieve 1920x1080@120? or 1920x600 to get 16:10/1920x1200@120Hz?
Surround is moving in a different direction or who knows...
However 1920x750@104 is very good. Finally I can see fine details with high sharpness and no blur.
Should have tried this ages ago.
@RS422 just in case you didn't see it you have it on PM
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Gigabyte Gaming 5 Z170X, i7-6700K @ 4.4ghz, Asus GTX 2080 ti Strix OC , 16gb DDR4 Corsair Vengence 2666, LG 60uh8500 and 49ub8500 passive 4K 3D EDID, Dell S2716DG.
You can start from the inf I posted, and work from there using CRU
Increase gradually/proportionally the front, sync, back porch, this will increase the pixel clock so you can go down with vertical resolution to 720. Try to keep pixel clock below 160Mhz, it might work even at 165-170 but it depend on the device. Mine randomly looses signal around 165Mhz and I don't want to be that close to the limit.
Process is:
Start CRU ( as admin)
Select the projector and you will find 1920x750 in the detailed resolution tab. Click Edit.
Make the modification ->OK->OK
Restart display driver with restart64.exe from CRU folder.
Test you resolution - Might take a few seconds before you have image.
Be carefull, don't push the limits to much.
And if you do it, DO IT AT YOUR OWN RISK!
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits