Interesting Nvidia podcast regarding their VR initiatives.
http://www.roadtovr.com/nvidias-gameworks-vr-features-integration-unreal-engine/
I realize we're getting semi-monthly threads asking whether Nvidia has abandoned 3D Vision, but I think the above is a pretty interesting interview showing just how invested Nvidia is with VR. May not sit well with some who view VR as a 3D Vision competitor, but it really highlights just what a focus it's become. Personally, I find the whole thing very exciting.
I realize we're getting semi-monthly threads asking whether Nvidia has abandoned 3D Vision, but I think the above is a pretty interesting interview showing just how invested Nvidia is with VR. May not sit well with some who view VR as a 3D Vision competitor, but it really highlights just what a focus it's become. Personally, I find the whole thing very exciting.
If you haven't seen it, you'll find their PDF on Game Works VR very interesting
https://developer.nvidia.com/sites/default/files/akamai/gameworks/vr/GameWorks_VR_2015_Final_handouts.pdf
There was also this back in June
http://declassifiled.com/nvidias-upcoming-vr-headset-revealed/
Crytek put a VR Demo on Steam last month, Back to Dinosaur Island
http://store.steampowered.com/app/412940/
It allows you to watch the scene from a few different angles, depending on which camera you choose.
I realize we're getting semi-monthly threads asking whether Nvidia has abandoned 3D Vision, but I think the above is a pretty interesting interview showing just how invested Nvidia is with VR. May not sit well with some who view VR as a 3D Vision competitor, but it really highlights just what a focus it's become. Personally, I find the whole thing very exciting.
https://developer.nvidia.com/sites/default/files/akamai/gameworks/vr/GameWorks_VR_2015_Final_handouts.pdf
http://declassifiled.com/nvidias-upcoming-vr-headset-revealed/
Crytek put a VR Demo on Steam last month, Back to Dinosaur Island
http://store.steampowered.com/app/412940/
It allows you to watch the scene from a few different angles, depending on which camera you choose.