[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
  71 / 92    
You won't believe when I'm going to say that I've found what's causing the PROC AAS error. I was looking at the Quake4Config.cfg and to my surprise SMP was disabled. I enabled it and now the COMP AAS error is gone and the game plays just fine with 3D vision enabled. Edit the Quake4Config.cfg and change [b]seta r_useSMP "0"[/b] to [b]seta r_useSMP "1"[/b]. That's it. :D
You won't believe when I'm going to say that I've found what's causing the PROC AAS error.


I was looking at the Quake4Config.cfg and to my surprise SMP was disabled. I enabled it and now the COMP AAS error is gone and the game plays just fine with 3D vision enabled.

Edit the Quake4Config.cfg and change seta r_useSMP "0" to seta r_useSMP "1". That's it. :D

Posted 11/14/2015 09:59 PM   
Nice find. You can hit ctrl+alt+tilde to enable the console. Type clear, then enter to clear out the loading info. Then type listCvars -help, to list all the cvars. Then type listCmds, to list all of the commands. Then type conDump Quake4list (it doesn't have to be Quake4list, it can be whatever you want to type for a name) Now find Quake4list in the q4base folder of the Quake4 game folder. you can conDump the loading info as well if it interests you.
Nice find.

You can hit ctrl+alt+tilde to enable the console.

Type clear, then enter to clear out the loading info.

Then type listCvars -help, to list all the cvars.

Then type listCmds, to list all of the commands.

Then type conDump Quake4list (it doesn't have to be Quake4list, it can be whatever you want to type for a name)

Now find Quake4list in the q4base folder of the Quake4 game folder.

you can conDump the loading info as well if it interests you.

Posted 11/14/2015 10:33 PM   
[quote="Alien-Grey"]You won't believe when I'm going to say that I've found what's causing the PROC AAS error. I was looking at the Quake4Config.cfg and to my surprise SMP was disabled. I enabled it and now the COMP AAS error is gone and the game plays just fine with 3D vision enabled. Edit the Quake4Config.cfg and change [b]seta r_useSMP "0"[/b] to [b]seta r_useSMP "1"[/b]. That's it. :D[/quote] Wow, nice find;)) Very weird thought that this appeared only when the wrapper was involved:)) I am not familiar with how the ID4 engine works :( but your FIND is awesome! I'll have to check it out as well;) Awesome find;)) and BIG THANK YOU for sharing it!!!! I am afraid to even ask what that command does;)) (as I have no idea what SMP stands for anyway ^_^).
Alien-Grey said:You won't believe when I'm going to say that I've found what's causing the PROC AAS error.


I was looking at the Quake4Config.cfg and to my surprise SMP was disabled. I enabled it and now the COMP AAS error is gone and the game plays just fine with 3D vision enabled.

Edit the Quake4Config.cfg and change seta r_useSMP "0" to seta r_useSMP "1". That's it. :D


Wow, nice find;)) Very weird thought that this appeared only when the wrapper was involved:))
I am not familiar with how the ID4 engine works :( but your FIND is awesome!
I'll have to check it out as well;) Awesome find;)) and BIG THANK YOU for sharing it!!!!

I am afraid to even ask what that command does;)) (as I have no idea what SMP stands for anyway ^_^).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/15/2015 01:38 AM   
I think it turns on multi threaded CPU support. EDIT: I looked it up and found this... it says that if it's enabled, there are a few things that should be disabled. Although this might not hold true with the power of newer CPUs/GPUs https://www.iddevnet.com/quake4/Benchmarking "First of all Quake 4 can be run in single or multi-threaded mode. When a system has multiple CPUs or a CPU with multiple cores the Quake 4 performance can be improved by enabling multi-threading (SMP) by setting the console variable r_useSMP to 1. However, when a system does neither have multiple CPUs nor a CPU with multiple cores the performance may not improve if multi-threading is enabled. Also make sure the lag-o-meter is disabled by setting the console variable net_clientLagOMeter to 0. The lag-o-meter aversely affects the performance when multi-threading is enabled. When enabling multi-threading in Quake 4 it is advised to disable multi-threading in the graphics driver. The multi-threading in Quake 4 generally outperforms the multi-threading in the graphics driver and once multi-threading in Quake 4 is enabled the multi-threading in the graphics driver may aversely affect the performance. "
I think it turns on multi threaded CPU support.

EDIT: I looked it up and found this... it says that if it's enabled, there are a few things that should be disabled. Although this might not hold true with the power of newer CPUs/GPUs

https://www.iddevnet.com/quake4/Benchmarking

"First of all Quake 4 can be run in single or multi-threaded mode. When a system has multiple CPUs or a CPU with multiple cores the Quake 4 performance can be improved by enabling multi-threading (SMP) by setting the console variable r_useSMP to 1. However, when a system does neither have multiple CPUs nor a CPU with multiple cores the performance may not improve if multi-threading is enabled. Also make sure the lag-o-meter is disabled by setting the console variable net_clientLagOMeter to 0. The lag-o-meter aversely affects the performance when multi-threading is enabled. When enabling multi-threading in Quake 4 it is advised to disable multi-threading in the graphics driver. The multi-threading in Quake 4 generally outperforms the multi-threading in the graphics driver and once multi-threading in Quake 4 is enabled the multi-threading in the graphics driver may aversely affect the performance. "

Posted 11/15/2015 02:06 AM   
ignore
ignore

Posted 11/15/2015 01:53 PM   
ignore this also :)
ignore this also :)

Posted 11/15/2015 01:54 PM   
You're going to notice heavy FPS drop with [b]seta r_useSMP "1"[/b]. I'm getting framerates as low as 20 FPS with SMP enabled. These FPS drops seem to happen in places with a lot of shadow. Disabling the shadows helped a bit but it still didn't run smooth. To fix this go to the NVIDIA control panel. Go to manage 3D settings and look for the quake4.exe. Look for the threading (I don't what exactly it's going to be because I'm using the Dutch version) and disable it. With threading disabled it should be possible to run Quake 4 with [b]seta r_useSMP "1"[/b] at a constant 60 FPS with everything set to on, 16x AA and 3D Vision enabled. :) Edit: Hmm... It only worked the first time. Back to square one and try to fing out what's causing these FPS drops.
You're going to notice heavy FPS drop with seta r_useSMP "1". I'm getting framerates as low as 20 FPS with SMP enabled. These FPS drops seem to happen in places with a lot of shadow. Disabling the shadows helped a bit but it still didn't run smooth.

To fix this go to the NVIDIA control panel. Go to manage 3D settings and look for the quake4.exe. Look for the threading (I don't what exactly it's going to be because I'm using the Dutch version) and disable it.


With threading disabled it should be possible to run Quake 4 with seta r_useSMP "1" at a constant 60 FPS with everything set to on, 16x AA and 3D Vision enabled. :)


Edit: Hmm... It only worked the first time. Back to square one and try to fing out what's causing these FPS drops.

Posted 11/15/2015 01:54 PM   
It's strange that enabling SMP results in such a performance loss. It seems to run fine with 4X AA. Higher isn't possible anymore for me with SMP enabled or start to see huge FPS drops.
It's strange that enabling SMP results in such a performance loss. It seems to run fine with 4X AA. Higher isn't possible anymore for me with SMP enabled or start to see huge FPS drops.

Posted 11/15/2015 03:00 PM   
I was wondering if it would be better to use FXAA and disable the Antialiasing with Quake 4. I made a few screenshots to view the difference between 16x AA, 4X AA and FXAA. [b][u]16X AA[/u][/b] [URL=http://s431.photobucket.com/user/Alien-Grey/media/Quake%204%20-%2016X%20AA_zpsichg6wmy.jpg.html][IMG]http://i431.photobucket.com/albums/qq32/Alien-Grey/Quake%204%20-%2016X%20AA_zpsichg6wmy.jpg[/IMG][/URL] [b][u]4X AA[/u][/b] [URL=http://s431.photobucket.com/user/Alien-Grey/media/Quake%204%20-%204X%20AA_zpsepdtovse.jpg.html][IMG]http://i431.photobucket.com/albums/qq32/Alien-Grey/Quake%204%20-%204X%20AA_zpsepdtovse.jpg[/IMG][/URL] [b][u]FXAA[/u][/b] [URL=http://s431.photobucket.com/user/Alien-Grey/media/Quake%204%20-%20FXAA_zpsour7hiiu.jpg.html][IMG]http://i431.photobucket.com/albums/qq32/Alien-Grey/Quake%204%20-%20FXAA_zpsour7hiiu.jpg[/IMG][/URL] I think that it's more important to try to keep the framerate at a constant speed with 3D Vision. As you can see the left and right images don't seem to run at the same framerate. These FPS drops are probably the reason why it sometimes looks terrible with 3D Vision. Maybe it's just better to use FXAA and not the games Antialiasing. It's faster and there isn't much difference in picture quality.
I was wondering if it would be better to use FXAA and disable the Antialiasing with Quake 4. I made a few screenshots to view the difference between 16x AA, 4X AA and FXAA.


16X AA


Image



4X AA


Image



FXAA


Image


I think that it's more important to try to keep the framerate at a constant speed with 3D Vision. As you can see the left and right images don't seem to run at the same framerate. These FPS drops are probably the reason why it sometimes looks terrible with 3D Vision.

Maybe it's just better to use FXAA and not the games Antialiasing. It's faster and there isn't much difference in picture quality.

Posted 11/15/2015 05:15 PM   
Hmm, odd thing, I was going thru my Steam Library and installing a bunch of games. I was trying one of them, and every time I hit ctrl+t, my screen would go completely Black. So I fired up MSI Afterburner and it turns out to be OpenGL. So I tried a few more OpenGL games and they had the same behavior. The thing is, older drivers never did this. Before hitting ctrl+t in an OpenGL game did nothing. Do you think this has something to do with the bug you mention? I'm on Windows 7, the emitter doesn't light up, but ctrl+t should NOT be doing anything in an OpenGL game, especially without your wrapper in there :P
Hmm, odd thing, I was going thru my Steam Library and installing a bunch of games.

I was trying one of them, and every time I hit ctrl+t, my screen would go completely Black.

So I fired up MSI Afterburner and it turns out to be OpenGL. So I tried a few more OpenGL games and they had the same behavior.

The thing is, older drivers never did this. Before hitting ctrl+t in an OpenGL game did nothing.

Do you think this has something to do with the bug you mention? I'm on Windows 7, the emitter doesn't light up, but ctrl+t should NOT be doing anything in an OpenGL game, especially without your wrapper in there :P

Posted 11/16/2015 11:59 AM   
[quote="D-Man11"]Hmm, odd thing, I was going thru my Steam Library and installing a bunch of games. I was trying one of them, and every time I hit ctrl+t, my screen would go completely Black. So I fired up MSI Afterburner and it turns out to be OpenGL. So I tried a few more OpenGL games and they had the same behavior. The thing is, older drivers never did this. Before hitting ctrl+t in an OpenGL game did nothing. Do you think this has something to do with the bug you mention? I'm on Windows 7, the emitter doesn't light up, but ctrl+t should NOT be doing anything in an OpenGL game, especially without your wrapper in there :P[/quote] Very weird thing there... I have no idea what is happening there:)) Never seen this issue before:)) Really strange;))
D-Man11 said:Hmm, odd thing, I was going thru my Steam Library and installing a bunch of games.

I was trying one of them, and every time I hit ctrl+t, my screen would go completely Black.

So I fired up MSI Afterburner and it turns out to be OpenGL. So I tried a few more OpenGL games and they had the same behavior.

The thing is, older drivers never did this. Before hitting ctrl+t in an OpenGL game did nothing.

Do you think this has something to do with the bug you mention? I'm on Windows 7, the emitter doesn't light up, but ctrl+t should NOT be doing anything in an OpenGL game, especially without your wrapper in there :P


Very weird thing there... I have no idea what is happening there:)) Never seen this issue before:)) Really strange;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/16/2015 12:29 PM   
Speaking of bugs. I think that there's a bug in the latest driver (I don't know if this also happens with older drivers). I've got a lot of ghosting with FXAA enabled and 3D Vision. This happens with every game that I've tried. It's strange that there's only ghosting with FXAA enabled and 3D Vision with interleaved. There's no ghosting with FXAA enabled and Side By Side when I enable 3D on my monitor. It's really annoying because I can't switch to Side By Side with Control + T like I do with the 3D Vision Wrapper. Can anyone else confirm this issue with FXAA enabled from the NVIDIA Control Panel and 3D Vision?
Speaking of bugs. I think that there's a bug in the latest driver (I don't know if this also happens with older drivers). I've got a lot of ghosting with FXAA enabled and 3D Vision. This happens with every game that I've tried. It's strange that there's only ghosting with FXAA enabled and 3D Vision with interleaved. There's no ghosting with FXAA enabled and Side By Side when I enable 3D on my monitor.

It's really annoying because I can't switch to Side By Side with Control + T like I do with the 3D Vision Wrapper.

Can anyone else confirm this issue with FXAA enabled from the NVIDIA Control Panel and 3D Vision?

Posted 11/16/2015 03:53 PM   
[quote="helifax"][quote="njwride1979"][quote="helifax"][quote="njwride1979"]I am yet to find ONE OGL game that works with this wrapper. EVERY game I try goes straight to [b]"GAMENAMEHERE Has Stopped Working"[/b] Windows 7 (X64) and GTX970 used.[/quote] What games are you trying to run with the wrapper ? Rather than the hateful and useless comment that you thrown here, you should instead ask for help if you need it and list specific things. Also, no one is forcing you to use my wrapper mate. If you don't want help, then very politely, GO AWAY! :)[/quote] I am not trying to be hateful I am just stating I can not get it working. I have tried. Doom 3 Hexen 2 (Plus jshexen2 and hammer of thyrion) Star wars jedi knight 2 Star wars Jedi knight 3 quake 4 quake (plus darkplaces) quake 2 doom (risen 3D and doomsday ports) wolfenstein the new order wolfenstein the old blood rage. when I run with 3d disabled they run but when I switch 3D on via nvidia control panel the games crash before even a menu or splash screen. Any idea what could be wrong? I have no idea myself.[/quote] Did you try the specific fixes from here: http://3dsurroundgaming.com/OpenGL3DVisionGames.html or just the regular fix? One thing you can try is to go in 3DVisionWrapper.ini and set the slapashscreen to false and see if that will make the games run. Also, if you have ANY overlays: Steam Overlay, MSI Afterburner, Shadowplay, etc try disabling those and see if solves the problem (most likely this is the cause). Either than this I have no idea why it will not start:([/quote] Thanks for the reply. I will try that at a later date as I have injured my back and can't sit at my PC for longer than 5 mins. I will post my findings after my compressed disc heals.
helifax said:
njwride1979 said:
helifax said:
njwride1979 said:I am yet to find ONE OGL game that works with this wrapper. EVERY game I try goes straight to "GAMENAMEHERE Has Stopped Working" Windows 7 (X64) and GTX970 used.


What games are you trying to run with the wrapper ? Rather than the hateful and useless comment that you thrown here, you should instead ask for help if you need it and list specific things.

Also, no one is forcing you to use my wrapper mate. If you don't want help, then very politely, GO AWAY! :)


I am not trying to be hateful I am just stating I can not get it working.

I have tried.

Doom 3
Hexen 2 (Plus jshexen2 and hammer of thyrion)
Star wars jedi knight 2
Star wars Jedi knight 3
quake 4
quake (plus darkplaces)
quake 2
doom (risen 3D and doomsday ports)
wolfenstein the new order
wolfenstein the old blood
rage.

when I run with 3d disabled they run but when I switch 3D on via nvidia control panel the games crash before even a menu or splash screen. Any idea what could be wrong? I have no idea myself.


Did you try the specific fixes from here: http://3dsurroundgaming.com/OpenGL3DVisionGames.html or just the regular fix?

One thing you can try is to go in 3DVisionWrapper.ini and set the slapashscreen to false and see if that will make the games run.

Also, if you have ANY overlays: Steam Overlay, MSI Afterburner, Shadowplay, etc try disabling those and see if solves the problem (most likely this is the cause).

Either than this I have no idea why it will not start:(


Thanks for the reply. I will try that at a later date as I have injured my back and can't sit at my PC for longer than 5 mins. I will post my findings after my compressed disc heals.

SHIELD Specs:
Operating System (Portable & Tablet): Android 6.0 (Marshmallow), SHIELD Portable, SHIELD Tablet (32Gb 4G LTE), 2x Wireless SHIELD Controllers.

PC Specs:
Operating System: Windows 7 Professional SP1 (x64) on 120Gb Kingston HyperX Fury SSD.Intel i7-4790k 4.4Ghz CPU, Corsair H115i Liquid Cooler, ASUS Z97-K Motherboard, Corsair HX850i Platinum Grade 850w PSU, Gigabyte Extreme Gaming GTX1080 Water Cooled, with 8Gb GDDR5x RAM, 32Gb Corsair Vengeance Pro 2400 DDR3 RAM, ASUS VG278 27" 120Hz 3D Monitor (3D Vision 2), Logitech G710+ Mechanical Keyboard, Logitech G502 Proteus Core Mouse with 8 buttons, Microsoft Xbox One S Controller used as wired with MicroUSB cable to avoid Windows 10, Logitech Extreme 3D Pro Flightstick, Creative Labs Sound Blaster Zx, Logitech z906 5.1 THX Certified Surround Speakers, DirectX 11, 19.5Tb of storage space (WD Gold Enterprise class 10Tb DataCenter 7,200RMP HDD, WD 4Tb internal HDD, WD Caviar 1.5Tb Internal HDD, WD Elements 1Tb External USB 3.0 HDD, WD Elements 3Tb External USB 3.0 HDD).

Network Specs:
iiNet N.B.N. 100mbps Download/40Mbps Upload with Unlimited Data. (Slow in world standards, but the fastest and priciest connection in Australia), with an ASUS PCE-AC68U Wifi Card/ASUS RT-AC68U Router, 5Ghz/2.4Ghz Dual-Band WiFi My PC is connected to the 5Ghz Wifi, and my Guest Wifi is the 2.4Ghz band.

My Location:
Adelaide, South Australia.

Posted 11/17/2015 07:58 AM   
[quote="njwride1979"][quote="helifax"][quote="njwride1979"][quote="helifax"][quote="njwride1979"]I am yet to find ONE OGL game that works with this wrapper. EVERY game I try goes straight to [b]"GAMENAMEHERE Has Stopped Working"[/b] Windows 7 (X64) and GTX970 used.[/quote] What games are you trying to run with the wrapper ? Rather than the hateful and useless comment that you thrown here, you should instead ask for help if you need it and list specific things. Also, no one is forcing you to use my wrapper mate. If you don't want help, then very politely, GO AWAY! :)[/quote] I am not trying to be hateful I am just stating I can not get it working. I have tried. Doom 3 Hexen 2 (Plus jshexen2 and hammer of thyrion) Star wars jedi knight 2 Star wars Jedi knight 3 quake 4 quake (plus darkplaces) quake 2 doom (risen 3D and doomsday ports) wolfenstein the new order wolfenstein the old blood rage. when I run with 3d disabled they run but when I switch 3D on via nvidia control panel the games crash before even a menu or splash screen. Any idea what could be wrong? I have no idea myself.[/quote] Did you try the specific fixes from here: http://3dsurroundgaming.com/OpenGL3DVisionGames.html or just the regular fix? One thing you can try is to go in 3DVisionWrapper.ini and set the slapashscreen to false and see if that will make the games run. Also, if you have ANY overlays: Steam Overlay, MSI Afterburner, Shadowplay, etc try disabling those and see if solves the problem (most likely this is the cause). Either than this I have no idea why it will not start:([/quote] Thanks for the reply. I will try that at a later date as I have injured my back and can't sit at my PC for longer than 5 mins. I will post my findings after my compressed disc heals.[/quote] OUCH!!! I wish you a rapid healing! No pressure;) whenever you can!
njwride1979 said:
helifax said:
njwride1979 said:
helifax said:
njwride1979 said:I am yet to find ONE OGL game that works with this wrapper. EVERY game I try goes straight to "GAMENAMEHERE Has Stopped Working" Windows 7 (X64) and GTX970 used.


What games are you trying to run with the wrapper ? Rather than the hateful and useless comment that you thrown here, you should instead ask for help if you need it and list specific things.

Also, no one is forcing you to use my wrapper mate. If you don't want help, then very politely, GO AWAY! :)


I am not trying to be hateful I am just stating I can not get it working.

I have tried.

Doom 3
Hexen 2 (Plus jshexen2 and hammer of thyrion)
Star wars jedi knight 2
Star wars Jedi knight 3
quake 4
quake (plus darkplaces)
quake 2
doom (risen 3D and doomsday ports)
wolfenstein the new order
wolfenstein the old blood
rage.

when I run with 3d disabled they run but when I switch 3D on via nvidia control panel the games crash before even a menu or splash screen. Any idea what could be wrong? I have no idea myself.


Did you try the specific fixes from here: http://3dsurroundgaming.com/OpenGL3DVisionGames.html or just the regular fix?

One thing you can try is to go in 3DVisionWrapper.ini and set the slapashscreen to false and see if that will make the games run.

Also, if you have ANY overlays: Steam Overlay, MSI Afterburner, Shadowplay, etc try disabling those and see if solves the problem (most likely this is the cause).

Either than this I have no idea why it will not start:(


Thanks for the reply. I will try that at a later date as I have injured my back and can't sit at my PC for longer than 5 mins. I will post my findings after my compressed disc heals.


OUCH!!! I wish you a rapid healing! No pressure;) whenever you can!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/17/2015 10:12 AM   
ePSXe V1.9.25 running Tomb Raider wuth the 3D Vision Wrapper. Recorded with NVIDIA ShadowPlay. https://www.youtube.com/watch?v=lM5D69dXfyE
ePSXe V1.9.25 running Tomb Raider wuth the 3D Vision Wrapper. Recorded with NVIDIA ShadowPlay.


Posted 11/19/2015 12:13 AM   
  71 / 92    
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