Game fixes - Win7 vs Win8.1 vs Win10

What OS do you currently run

Win7 x64
Win8 x64
Win8.1 x64
Other (x32)
  2 / 4    
It's early days, but judging by the feedback so far, Win 7 is the clear preference. Just to clarify, the only reason I go endlessly droning on about using an older driver at present, is that because it's been so stable it's given me the opportunity, especially on a dual boot setup, to properly compare the performance of various other software and hardware components in relation to it. bo3b, you asked about going dual boot. Well, it's an expensive option but it certainly has helped me. I always go dual boot as standard now anyway, and have done so for my last 3 rigs. To reiterate, as far as performance is concerned, using Win 8.1 doesn't have any significant performance increase that I can detect that justifies using it as a preference on that basis. I was just pleasantly surprised at how much I did manage to get working on it, and have been fortunate enough to have had no real issues with it. If it makes the life of fixers easier, Win 7 is the obvious choice.
It's early days, but judging by the feedback so far, Win 7 is the clear preference. Just to clarify, the only reason I go endlessly droning on about using an older driver at present, is that because it's been so stable it's given me the opportunity, especially on a dual boot setup, to properly compare the performance of various other software and hardware components in relation to it.

bo3b, you asked about going dual boot. Well, it's an expensive option but it certainly has helped me. I always go dual boot as standard now anyway, and have done so for my last 3 rigs. To reiterate, as far as performance is concerned, using Win 8.1 doesn't have any significant performance increase that I can detect that justifies using it as a preference on that basis. I was just pleasantly surprised at how much I did manage to get working on it, and have been fortunate enough to have had no real issues with it. If it makes the life of fixers easier, Win 7 is the obvious choice.

Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82, DX11.0

#16
Posted 12/29/2014 11:40 AM   
Win7. Can't see me spending the wonga on a new OS for a while either. What's the point? Seriously, what's the point?
Win7.

Can't see me spending the wonga on a new OS for a while either. What's the point? Seriously, what's the point?

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
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Handy Driver Discussion
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Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#17
Posted 12/29/2014 12:02 PM   
[quote="D-Man11"]I also find it strange that there are 2 first time posters in the very start of this thread. I'm thinking 123 Shenanigans....[/quote] One I can explain - I invited Kodijack into this thread since I figured he would have some input from my previous discussions with him on Windows versions, and as an IT-Administrator he should know what he is talking about. Personally I'm running 64bit Win 7 on my gaming laptop, but that's at least in part because Linux is my production OS, and not Windows, so I've gone with the version of Windows most recommended for 3D gaming on my gaming laptop and Linux everywhere else. If Windows was my production OS it might be a different story (probably not though). BTW do the voting widgets work on this forum? At least for me it's still saying 'No Votes Received Yet', but I know I voted :-/
D-Man11 said:I also find it strange that there are 2 first time posters in the very start of this thread. I'm thinking 123 Shenanigans....


One I can explain - I invited Kodijack into this thread since I figured he would have some input from my previous discussions with him on Windows versions, and as an IT-Administrator he should know what he is talking about.

Personally I'm running 64bit Win 7 on my gaming laptop, but that's at least in part because Linux is my production OS, and not Windows, so I've gone with the version of Windows most recommended for 3D gaming on my gaming laptop and Linux everywhere else. If Windows was my production OS it might be a different story (probably not though).

BTW do the voting widgets work on this forum? At least for me it's still saying 'No Votes Received Yet', but I know I voted :-/

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#18
Posted 12/29/2014 01:32 PM   
I have to say I use Windows 8.1 and quickly voted for it before reading the entire thread, but to be honest I will move back to W7 without any doubt if W8.1 gives too many problems with 3D Vision. Which, by the way, also happens when using Tridef.
I have to say I use Windows 8.1 and quickly voted for it before reading the entire thread, but to be honest I will move back to W7 without any doubt if W8.1 gives too many problems with 3D Vision. Which, by the way, also happens when using Tridef.

#19
Posted 12/29/2014 02:07 PM   
Let's skip the broken OSes as long as we can. MS won't allow Win7 to get DX12, simply from their "more income!!!" reasons, as far as I know, so we won't have much choice in two years from now. DX12 might become a requirement and then all the work on Win7 might turn out to be blocked from using. There is a light on the end of the tunnel though. VR might force big companies to treat proper gaming better. VR means stereoscopic image, and low latency, which is basically the same thing required to play at 120fps or 60fps in 3D, so we might see good step forward. Who knows? Maybe they even take a step back from a wrong decision and fix the things they broke since 8.1 (or even Vista)? Win 10 might be the system of choice for many years, staring from early 2016. But it also might turn out to be a complete failure. MS doesn't care about PC gaming. They will say otherwise, cause that's what PR bullshitting is all about, but unless they see masses talking caring about this - they won't. That's why they don't give a shit about progress in PC gaming, that's why they broke the mouse latency in 8.1. The only way they do the things right, is if Oculus Rift succeeds. This might actually make them want to focus on stereoscopic 3D and low latency (all all the other important things in terms of gaming). So for now - go back or buy win7, people. Let's focus on what's certain. Let's not waste time and effort to fight with 8.1
Let's skip the broken OSes as long as we can.
MS won't allow Win7 to get DX12, simply from their "more income!!!" reasons, as far as I know, so we won't have much choice in two years from now. DX12 might become a requirement and then all the work on Win7 might turn out to be blocked from using.

There is a light on the end of the tunnel though. VR might force big companies to treat proper gaming better. VR means stereoscopic image, and low latency, which is basically the same thing required to play at 120fps or 60fps in 3D, so we might see good step forward. Who knows? Maybe they even take a step back from a wrong decision and fix the things they broke since 8.1 (or even Vista)? Win 10 might be the system of choice for many years, staring from early 2016. But it also might turn out to be a complete failure. MS doesn't care about PC gaming. They will say otherwise, cause that's what PR bullshitting is all about, but unless they see masses talking caring about this - they won't.
That's why they don't give a shit about progress in PC gaming, that's why they broke the mouse latency in 8.1.
The only way they do the things right, is if Oculus Rift succeeds. This might actually make them want to focus on stereoscopic 3D and low latency (all all the other important things in terms of gaming).

So for now - go back or buy win7, people. Let's focus on what's certain. Let's not waste time and effort to fight with 8.1

#20
Posted 12/29/2014 03:29 PM   
Win 7 all the way. I will be skipping Win 8 entirely since the O/S reminds me of the problems that Windows Me had.....*shutter* I have always skipped an iteration of Windows since every version has their driver, hardware and game compatibility issues. Microsoft just doesn't know where to go with their software products. How many functions and options can you possibly have in a tool bar?!?? Microsoft always has compatibility issues and this is deliberate so they can keep shovelling their shit out to market. Unless there are actual leaps and innovation in their O/S (not UI changes and a bit of optimization), I will not switch since there are always headaches. Win 8 changes with the UI is their worst piece of shit to date. By the time Win 10 rolls around, who knows what kind of hardware can be used by then, but as far as the life of my current hardware for 3D Vision, my experiences with Win 7 have been pretty dam good. I have used Win 8 and there are no worthy benefits and the performance increase that has been claimed I'm sure is minimal at best.
Win 7 all the way. I will be skipping Win 8 entirely since the O/S reminds me of the problems that Windows Me had.....*shutter*

I have always skipped an iteration of Windows since every version has their driver, hardware and game compatibility issues. Microsoft just doesn't know where to go with their software products. How many functions and options can you possibly have in a tool bar?!?? Microsoft always has compatibility issues and this is deliberate so they can keep shovelling their shit out to market. Unless there are actual leaps and innovation in their O/S (not UI changes and a bit of optimization), I will not switch since there are always headaches.

Win 8 changes with the UI is their worst piece of shit to date. By the time Win 10 rolls around, who knows what kind of hardware can be used by then, but as far as the life of my current hardware for 3D Vision, my experiences with Win 7 have been pretty dam good. I have used Win 8 and there are no worthy benefits and the performance increase that has been claimed I'm sure is minimal at best.

#21
Posted 12/29/2014 04:30 PM   
A lot of people will disagree with me but I find windows 8.1 absolutely fine have had zero issues with 3d and I am running dual boot with windows 7. I have spent a lot of time testing games on both operating systems. I have not found one single game yet that performs better on windows 7. This was the case with tomb raider but it has since been fixed. I am now thinking of getting rid of windows 7 and only using 8.1. A lot of what people are saying here about 8.1 I think most issues have been fixed long ago. Windows 7 is dying and I prefer not to live in the past, don't get me wrong it was a great OS in its day and still is.
A lot of people will disagree with me but I find windows 8.1 absolutely fine have had zero issues with 3d and I am running dual boot with windows 7. I have spent a lot of time testing games on both operating systems. I have not found one single game yet that performs better on windows 7. This was the case with tomb raider but it has since been fixed. I am now thinking of getting rid of windows 7 and only using 8.1. A lot of what people are saying here about 8.1 I think most issues have been fixed long ago. Windows 7 is dying and I prefer not to live in the past, don't get me wrong it was a great OS in its day and still is.

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#22
Posted 12/29/2014 04:49 PM   
to the heart of the issue: 3D vision fix has always been of community effort. those who are capable and willing to share their effort will decide which OS they focus on to fix. most likely the OS they're gaming on. just as the note of DAI fix says: "We developed and tested this fix on the following setups: 1. OS: Win7 2. Nvidia Drivers: 344.75 and 347.09 3. Graphics Hardware: SLI and non-SLI GTX 700, GTX 760 and GTX 780Ti 4. Resolutions: 1080p, 720p, 5240x1080 5. 3DTVPlay 720p@60Hz" for those who feel such fix inadequate, come up with your own solution, that's it.
to the heart of the issue: 3D vision fix has always been of community effort. those who are capable and willing to share their effort will decide which OS they focus on to fix. most likely the OS they're gaming on.

just as the note of DAI fix says:

"We developed and tested this fix on the following setups:
1. OS: Win7
2. Nvidia Drivers: 344.75 and 347.09
3. Graphics Hardware: SLI and non-SLI GTX 700, GTX 760 and GTX 780Ti
4. Resolutions: 1080p, 720p, 5240x1080
5. 3DTVPlay 720p@60Hz"

for those who feel such fix inadequate, come up with your own solution, that's it.

epenny size =/= nerdiness

#23
Posted 12/29/2014 05:03 PM   
[quote="teardropmina"]to the heart of the issue: 3D vision fix has always been of community effort. those who are capable and willing to share their effort will decide which OS they focus on to fix. most likely the OS they're gaming on. just as the note of DAI fix says: "We developed and tested this fix on the following setups: 1. OS: Win7 2. Nvidia Drivers: 344.75 and 347.09 3. Graphics Hardware: SLI and non-SLI GTX 700, GTX 760 and GTX 780Ti 4. Resolutions: 1080p, 720p, 5240x1080 5. 3DTVPlay 720p@60Hz" for those who feel such fix inadequate, come up with your own solution, that's it. [/quote] First, no one is saying the fix for DAI is inadequate. Second, that is not even what this discussion is about. The thing with the 3D community is that there are "do-ers" and "grabbers". Grabbers, like yourself, simply come to expect and grab fixes as they come, nothing else. That's fine, and that's what this whole subforum is pretty much about. Do-ers are the ones that actively develop or assist in developing these fixes, which is a really small percentage of users here. The goal here, like Bob said, is to assess the feasibility of focusing on just one operating system and the impact it would have on the userbase.
teardropmina said:to the heart of the issue: 3D vision fix has always been of community effort. those who are capable and willing to share their effort will decide which OS they focus on to fix. most likely the OS they're gaming on.

just as the note of DAI fix says:

"We developed and tested this fix on the following setups:
1. OS: Win7
2. Nvidia Drivers: 344.75 and 347.09
3. Graphics Hardware: SLI and non-SLI GTX 700, GTX 760 and GTX 780Ti
4. Resolutions: 1080p, 720p, 5240x1080
5. 3DTVPlay 720p@60Hz"

for those who feel such fix inadequate, come up with your own solution, that's it.


First, no one is saying the fix for DAI is inadequate. Second, that is not even what this discussion is about.

The thing with the 3D community is that there are "do-ers" and "grabbers". Grabbers, like yourself, simply come to expect and grab fixes as they come, nothing else. That's fine, and that's what this whole subforum is pretty much about. Do-ers are the ones that actively develop or assist in developing these fixes, which is a really small percentage of users here.

The goal here, like Bob said, is to assess the feasibility of focusing on just one operating system and the impact it would have on the userbase.

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

#24
Posted 12/29/2014 06:09 PM   
[quote="bo3b"][quote="Exposed123"]Dragon Age Inquisition is 64-bit only. That alienated all 32-bit users. I know you said developers would not suddenly abandon Windows 7, but I wouldn't be surprised if the transition occured MUCH more quickly than we've seen before. If Bioware and other developers are willing to drop 32-bit support, it will not be surprising if at some point in the future, Windows 7 support is dropped altogether, especially considering NO NEW computers are shipping with Windows 7. [/quote] The thing is, it's really all about the consoles. Always has been, always will be. Developers develop for PC as an afterthought, and if it's easy. The consoles are more Win7 like than Win8.1 like. So a rapid movement to 8.1 by developers is just not going to happen as far as I can tell. If they decide that DX11.2 was worth making a switch, they would. So this conversation might be different if the console game devs switch. But for x64- that was a clear win for everyone. But, the reason it happened was, you guessed it, consoles. The consoles are now x64, not x32, and so the easy path for development is to force x64 for PC releases, knowing full well that might lose them the 25% of people sticking with x32. As far as I can tell with my limited future gazing abilities is that we PC gamers will continue to get hand-me-downs from the console world. All that talk about PC being first platform is just the usual marketing dribble. And Microsoft is going to make PC gaming a first class citizen with Win10. Yeah, sure. Marketing talk is cheap.[/quote] The Xbox One is moving to DX12 later this summer. I have no idea how that will impact PC gaming, but PC Gamers won't see DX12 until Windows 10 until later in the year. Once they're on the same level, will developers then start focusing on DX12 abilities in games? I'm sure they will, but I don't think that will mean the end of Windows 7 overnight (or Windows 8 for that matter), but I do think it will accelerate the useful lengths of these operating systems much quicker than expected. DX12 is supposed to be a huge step forward compared to Direct11 as far as features and developer ease, but that remains to be seen (marketing talk as you say). For PS4, there isn't much of an overhead. The API is proprietary and developers program closer to the metal than XB1. I don't believe there will be much impact from developers who cross develop PS4/PC games, other than the move to 64-bit only as we've already seen. Sony is developing their own VR hardware, so it remains to be seen if crossover games will come 3D ready or with minimal fixes (if any) are needed.
bo3b said:
Exposed123 said:Dragon Age Inquisition is 64-bit only. That alienated all 32-bit users. I know you said developers would not suddenly abandon Windows 7, but I wouldn't be surprised if the transition occured MUCH more quickly than we've seen before. If Bioware and other developers are willing to drop 32-bit support, it will not be surprising if at some point in the future, Windows 7 support is dropped altogether, especially considering NO NEW computers are shipping with Windows 7.

The thing is, it's really all about the consoles. Always has been, always will be. Developers develop for PC as an afterthought, and if it's easy.

The consoles are more Win7 like than Win8.1 like. So a rapid movement to 8.1 by developers is just not going to happen as far as I can tell. If they decide that DX11.2 was worth making a switch, they would. So this conversation might be different if the console game devs switch.


But for x64- that was a clear win for everyone. But, the reason it happened was, you guessed it, consoles. The consoles are now x64, not x32, and so the easy path for development is to force x64 for PC releases, knowing full well that might lose them the 25% of people sticking with x32.


As far as I can tell with my limited future gazing abilities is that we PC gamers will continue to get hand-me-downs from the console world. All that talk about PC being first platform is just the usual marketing dribble. And Microsoft is going to make PC gaming a first class citizen with Win10. Yeah, sure. Marketing talk is cheap.


The Xbox One is moving to DX12 later this summer. I have no idea how that will impact PC gaming, but PC Gamers won't see DX12 until Windows 10 until later in the year. Once they're on the same level, will developers then start focusing on DX12 abilities in games? I'm sure they will, but I don't think that will mean the end of Windows 7 overnight (or Windows 8 for that matter), but I do think it will accelerate the useful lengths of these operating systems much quicker than expected. DX12 is supposed to be a huge step forward compared to Direct11 as far as features and developer ease, but that remains to be seen (marketing talk as you say).

For PS4, there isn't much of an overhead. The API is proprietary and developers program closer to the metal than XB1. I don't believe there will be much impact from developers who cross develop PS4/PC games, other than the move to 64-bit only as we've already seen. Sony is developing their own VR hardware, so it remains to be seen if crossover games will come 3D ready or with minimal fixes (if any) are needed.

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

#25
Posted 12/29/2014 06:24 PM   
fwiw ;-) - on my 680x3 surround box, I stuck with Win7/pro. I never even contemplated 8, 8.1 with the issues I watched early on in the surround forum. - on my build for H5360/780ti's, I started with 8, did a full install of 8.1, then had all the issues with Sweetfx and having to use Radeon to make it work, I went back to Win7/pro. - on my personal devices, I like 8.1 the way it sync's. Nothing else impresses me over 7. I don't use "apps". - at work, we're finally all at Win 7. My IT guys (and I approve) are skipping 8, 8.1, (and 9), and are somewhat pleased the way 10 is looking. What will I do for gaming? Follow what you guys do the fixes on :-) Thank You.
fwiw ;-)

- on my 680x3 surround box, I stuck with Win7/pro. I never even contemplated 8, 8.1 with the issues I watched early on in the surround forum.
- on my build for H5360/780ti's, I started with 8, did a full install of 8.1, then had all the issues with Sweetfx and having to use Radeon to make it work, I went back to Win7/pro.
- on my personal devices, I like 8.1 the way it sync's. Nothing else impresses me over 7. I don't use "apps".
- at work, we're finally all at Win 7. My IT guys (and I approve) are skipping 8, 8.1, (and 9), and are somewhat pleased the way 10 is looking.

What will I do for gaming? Follow what you guys do the fixes on :-)
Thank You.

#26
Posted 12/29/2014 10:12 PM   
[quote="Zappologist"]3D Vision is an amazing technology, abandoned by its own creators, largely unknown by the gamer community, impossible to monetise by gaming developers due to lack of interest. It is kept alive only by the community of modders here, which is extremely small. These modders spend their own time and resources to fix the games, with no other compensation than the pleasure to play the game in 3D and to know they bring happiness to the other 3D gamers. [b][u]Not one second should be spent on other Windows versions that 7.[/b][/u] This is such a niche product, people. You need special monitors, cards, software, interests, patience, know-how, luck etc ... just to play in 3D. If Windows 7 is needed, this is just another requirement among all the others, due to the particular crappy state 3D Vision is in right now. If a conversion to Win 10 (or even 8.1 in the meantime) can at some point be done, without additional hassle, then by all means, why not?[/quote] This is a great comment, and eloquently states the trade-offs involved. This is all very much like other software projects with limited resources. And making it run and keeping it run on other OSes is part of the QA side of the project. In a normal QA test environment, you make a test matrix of where it needs to run and be tested. When you have less resources, you typically cut out sections of the test matrix. Usually the newer stuff trumps the older, but in our case it's weird because the older stuff is more stable. Having Win7 go off full support (other than security) is a bit of a relief actually, because what I'm really after is avoiding changes once we have it working. I don't think we have much choice with NVidia drivers, which also tend to introduce random and bad problems. It's also worth noting that if we do something like this it will only be for the next year, maybe two. Depends very much on what happens with the consoles and their APIs, and also how good Win10 is. If the consoles decide DX12 is the target, then it would not surprise me to see game devs force a switch like they did with x64. I'm less sure this will happen, because DX12 on XBox One doesn't appear to improve performance. Similarly though, if Win10 finds a way to use DX12 effectively and can provide the 50% speed boost shown in demos, that would be a pretty compelling reason to move, especially because we find 3D is often CPU bound.
Zappologist said:3D Vision is an amazing technology, abandoned by its own creators, largely unknown by the gamer community, impossible to monetise by gaming developers due to lack of interest.
It is kept alive only by the community of modders here, which is extremely small. These modders spend their own time and resources to fix the games, with no other compensation than the pleasure to play the game in 3D and to know they bring happiness to the other 3D gamers.

Not one second should be spent on other Windows versions that 7.

This is such a niche product, people. You need special monitors, cards, software, interests, patience, know-how, luck etc ... just to play in 3D. If Windows 7 is needed, this is just another requirement among all the others, due to the particular crappy state 3D Vision is in right now.

If a conversion to Win 10 (or even 8.1 in the meantime) can at some point be done, without additional hassle, then by all means, why not?

This is a great comment, and eloquently states the trade-offs involved.

This is all very much like other software projects with limited resources. And making it run and keeping it run on other OSes is part of the QA side of the project. In a normal QA test environment, you make a test matrix of where it needs to run and be tested. When you have less resources, you typically cut out sections of the test matrix. Usually the newer stuff trumps the older, but in our case it's weird because the older stuff is more stable.

Having Win7 go off full support (other than security) is a bit of a relief actually, because what I'm really after is avoiding changes once we have it working. I don't think we have much choice with NVidia drivers, which also tend to introduce random and bad problems.


It's also worth noting that if we do something like this it will only be for the next year, maybe two. Depends very much on what happens with the consoles and their APIs, and also how good Win10 is.

If the consoles decide DX12 is the target, then it would not surprise me to see game devs force a switch like they did with x64. I'm less sure this will happen, because DX12 on XBox One doesn't appear to improve performance.

Similarly though, if Win10 finds a way to use DX12 effectively and can provide the 50% speed boost shown in demos, that would be a pretty compelling reason to move, especially because we find 3D is often CPU bound.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
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#27
Posted 12/30/2014 06:21 AM   
[quote="bo3b"] because DX12 on XBox One doesn't appear to improve performance. [/quote] Do you have any first hand info about this? My guess is it does improve performance, but you cannot see an advantage against PS4, since DX12 most important feature is low level access API, and PS4 already has it from day one.
bo3b said: because DX12 on XBox One doesn't appear to improve performance.


Do you have any first hand info about this?
My guess is it does improve performance, but you cannot see an advantage against PS4, since DX12 most important feature is low level access API, and PS4 already has it from day one.

#28
Posted 12/30/2014 12:09 PM   
[quote="RonsonPL"][quote="bo3b"] because DX12 on XBox One doesn't appear to improve performance. [/quote]Do you have any first hand info about this? My guess is it does improve performance, but you cannot see an advantage against PS4, since DX12 most important feature is low level access API, and PS4 already has it from day one.[/quote] No, but Phil Spencer said in an interview that it wouldn't make that much difference, and if the high-honchos that usually lie through their teeth about how awesome things will be isn't pumping sunshine this time, I gotta figure it's not happening. This is probably because the XBone already has low-level API access, it's not like Mantle or DX12 there is going to materially change the picture, it just makes it easier.
RonsonPL said:
bo3b said: because DX12 on XBox One doesn't appear to improve performance.
Do you have any first hand info about this?
My guess is it does improve performance, but you cannot see an advantage against PS4, since DX12 most important feature is low level access API, and PS4 already has it from day one.

No, but Phil Spencer said in an interview that it wouldn't make that much difference, and if the high-honchos that usually lie through their teeth about how awesome things will be isn't pumping sunshine this time, I gotta figure it's not happening.

This is probably because the XBone already has low-level API access, it's not like Mantle or DX12 there is going to materially change the picture, it just makes it easier.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#29
Posted 12/30/2014 12:48 PM   
Personally I hate buying OSs, for any non-gaming rigs I'd rather just install Ubuntu. I bought Windows XP because I had to ... I just forgot why but I know it was gaming related and when I bought Windows 7 it was for 3D Vision and for 3D Vision alone. So unless a newer version of '3D Vision' or whatever it's called at the time comes out requiring a specific OS I'll be sticking with Win7x64. [quote="DarkStarSword"]BTW do the voting widgets work on this forum? At least for me it's still saying 'No Votes Received Yet', but I know I voted :-/[/quote]They 'used' to work just fine ... NVIDIA must have 'updated' something. Lol.
Personally I hate buying OSs, for any non-gaming rigs I'd rather just install Ubuntu. I bought Windows XP because I had to ... I just forgot why but I know it was gaming related and when I bought Windows 7 it was for 3D Vision and for 3D Vision alone. So unless a newer version of '3D Vision' or whatever it's called at the time comes out requiring a specific OS I'll be sticking with Win7x64.

DarkStarSword said:BTW do the voting widgets work on this forum? At least for me it's still saying 'No Votes Received Yet', but I know I voted :-/
They 'used' to work just fine ... NVIDIA must have 'updated' something. Lol.
#30
Posted 12/31/2014 03:42 AM   
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