How to fix/disable shaders in games(DLL,guide and fixes).
39 / 167
@chiz, Helix, eqzitara: Thank you for your support! There are two problems with shadows in me1: the first is that self shadows are rendered only in one eye (and far from characters but I've corrected this), the other is that if I correct vertex position of self shadows, the ones casted to the ground instead became at screen depth. For now I've passed another texture coordinate in pixel shader and I'm trying to recalculate vPos but I've to understand a little more the operations that I've to do in pixel shader with the new vertex coordinates. I'll try more tomorrow...
@Helix: Grats for new dlls you're great! They've got a lot of amazing new features and I'd like to learn using them. For now I've tried them with my old skydrift fixes and now with mass effect and it works as before /wink.gif' class='bbc_emoticon' alt=';)' />
@chiz, Helix, eqzitara: Thank you for your support! There are two problems with shadows in me1: the first is that self shadows are rendered only in one eye (and far from characters but I've corrected this), the other is that if I correct vertex position of self shadows, the ones casted to the ground instead became at screen depth. For now I've passed another texture coordinate in pixel shader and I'm trying to recalculate vPos but I've to understand a little more the operations that I've to do in pixel shader with the new vertex coordinates. I'll try more tomorrow...
@Helix: Grats for new dlls you're great! They've got a lot of amazing new features and I'd like to learn using them. For now I've tried them with my old skydrift fixes and now with mass effect and it works as before /wink.gif' class='bbc_emoticon' alt=';)' />
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
[b]@HeliX[/b] (Others are welcome to look too but I think at this point only HeliX is familiar enough to help debug).
I've tried your new debug tools and feel I understand what needs to be done, but have run into some issues. I think it is largely due to syntax and bad shader code, particularly around if and endif syntax. If you don't mind taking a look, I've done all the steps in your blogspot post and double/triple/quadruple checked everything and tried different combinations syntax in my shader code as well.
Following are for Skyrim, I removed all other shader overrides to help isolate test sample.
if_ne r14.x, c220.y //all undefined textures
if_ne r14.x, c221.y //can just use else as catchall instead?
if_ne r14.x, c222.y
texldl r1, c220.z, s0
mul r1.x, r1.x, -c223.x //offset for rest not defined
add r3.x, r3.x, -r1.x
endif
mov o0, r3 //mov temp register back for output
// approximately 7 instruction slots used[/code]
That shader results in following error from LOG.txt
[code]
OverrideVertexShader CRC: 0xDED9DC44
Error in vertex shader result: 0x8876086C [/code]
So it looks like bad code. I had limited success where only one of the textures was still 3D and moving it around in DX9Settings.ini order changed its separation amount too. Just not sure why those other textures aren't reading properly and showing different separation (they pass 0x0 I think). Do I need to declare c251.x and input vertex? Or is it just too much or bad syntax? I'm basically trying to set up 3 filters for 3 diff depth values for each texture and a final catchall for all other textures. I also tried with fewer variables with no luck either.
Anyways, any help with this would be greatly appreciated. I also attached the two files for you. In the meantime I'm going to look at a few other games and see if I have better luck, as it may just be a problem with Skyrim.
[attachment=24691:DED9DC44.txt]
[attachment=24692:DX9settings.txt]
DX9settings.ini was renamed so I could attach here. Thanks again! /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
@HeliX (Others are welcome to look too but I think at this point only HeliX is familiar enough to help debug).
I've tried your new debug tools and feel I understand what needs to be done, but have run into some issues. I think it is largely due to syntax and bad shader code, particularly around if and endif syntax. If you don't mind taking a look, I've done all the steps in your blogspot post and double/triple/quadruple checked everything and tried different combinations syntax in my shader code as well.
Following are for Skyrim, I removed all other shader overrides to help isolate test sample.
mov r14.x, c251.x //pass index of defined textures from INI
if_eq r14.x, c220.y //defined texture 0
texldl r1, c220.z, s0
mul r1.x, r1.x, -c220.x
add r3.x, r3.x, -r1.x
endif
else
if_eq r14.x, c221.y //defined texture 1
texldl r1, c220.z, s0
mul r1.x, r1.x, -c221.x //offset for 1
add r3.x, r3.x, -r1.x
endif
else
if_eq r14.x, c222.y //defined texture 2
texldl r1, c220.z, s0
mul r1.x, r1.x, -c222.x //offset for 2
add r3.x, r3.x, -r1.x
endif
else
if_ne r14.x, c220.y //all undefined textures
if_ne r14.x, c221.y //can just use else as catchall instead?
if_ne r14.x, c222.y
texldl r1, c220.z, s0
mul r1.x, r1.x, -c223.x //offset for rest not defined
add r3.x, r3.x, -r1.x
endif
mov o0, r3 //mov temp register back for output
// approximately 7 instruction slots used
That shader results in following error from LOG.txt
OverrideVertexShader CRC: 0xDED9DC44
Error in vertex shader result: 0x8876086C
So it looks like bad code. I had limited success where only one of the textures was still 3D and moving it around in DX9Settings.ini order changed its separation amount too. Just not sure why those other textures aren't reading properly and showing different separation (they pass 0x0 I think). Do I need to declare c251.x and input vertex? Or is it just too much or bad syntax? I'm basically trying to set up 3 filters for 3 diff depth values for each texture and a final catchall for all other textures. I also tried with fewer variables with no luck either.
Anyways, any help with this would be greatly appreciated. I also attached the two files for you. In the meantime I'm going to look at a few other games and see if I have better luck, as it may just be a problem with Skyrim.
[attachment=24691:DED9DC44.txt]
[attachment=24692:DX9settings.txt]
DX9settings.ini was renamed so I could attach here. Thanks again! /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
@Artox: it looks like you dumped an already overridden shader so that will show the old CRC in the debugger but will get dumped with a new CRC. You can tell overridden shaders because they lack the HLSL compiler header info and have all your custom code. If you're trying to debug and look for a new vertex shader then just ignore the ones you overrode already, or add it to skip list.
@mana84: I can't help too much more with that sorry, I still haven't fully grasped what HeliX did with the water refraction shader.
@sammaz: It will be hard to go back to 1 after playing 2, as I imagine it will be hard to play 2 after playing 3. ME series usually offers pretty huge leaps in terms of changes, gameplay, graphics etc. The first one will seem very repetitive compared to 2nd one if you break away from the main story with a lot of micromanagement of inventory. The 2nd one is streamlined a lot in terms of gear and specs, but gameplay is a lot more varied. Different outcomes make the game more playable also. Story in both is great. I'd say breeze through 1st one and just finish main story. Then play 2nd one. You can probably play through the third one though without too much problem, it'll just spoil a lot of 1st and 2nd game surprises and plot twists for you.
@eqzitara: yeah sounds good, I'll see what can be done with ME2 but may look at some easier ones first. There's still a lot of diff UI shaders in ME2 compared to some of the other games. I think I have a good grasp on what needs to be done with HeliX's new changes, just need some positive results to reinforce at this point.
@Artox: it looks like you dumped an already overridden shader so that will show the old CRC in the debugger but will get dumped with a new CRC. You can tell overridden shaders because they lack the HLSL compiler header info and have all your custom code. If you're trying to debug and look for a new vertex shader then just ignore the ones you overrode already, or add it to skip list.
@mana84: I can't help too much more with that sorry, I still haven't fully grasped what HeliX did with the water refraction shader.
@sammaz: It will be hard to go back to 1 after playing 2, as I imagine it will be hard to play 2 after playing 3. ME series usually offers pretty huge leaps in terms of changes, gameplay, graphics etc. The first one will seem very repetitive compared to 2nd one if you break away from the main story with a lot of micromanagement of inventory. The 2nd one is streamlined a lot in terms of gear and specs, but gameplay is a lot more varied. Different outcomes make the game more playable also. Story in both is great. I'd say breeze through 1st one and just finish main story. Then play 2nd one. You can probably play through the third one though without too much problem, it'll just spoil a lot of 1st and 2nd game surprises and plot twists for you.
@eqzitara: yeah sounds good, I'll see what can be done with ME2 but may look at some easier ones first. There's still a lot of diff UI shaders in ME2 compared to some of the other games. I think I have a good grasp on what needs to be done with HeliX's new changes, just need some positive results to reinforce at this point.
Well good news, the debugger works with FEAR. I started work on it but then I reformatted my hard drive so I'll have to start again. I started the game with graphics on max and all shadows on, and there seemed to be some kind of shadow doubling around everything. Looked like there were a couple of shaders dealing with shadows and I'll take a look at it as soon as I get my PC back in working order.
Dual booting XP and Win7 is a real pain in the ATI hole
Well good news, the debugger works with FEAR. I started work on it but then I reformatted my hard drive so I'll have to start again. I started the game with graphics on max and all shadows on, and there seemed to be some kind of shadow doubling around everything. Looked like there were a couple of shaders dealing with shadows and I'll take a look at it as soon as I get my PC back in working order.
Dual booting XP and Win7 is a real pain in the ATI hole
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Starting with me3 is like starting star wars on episode 6 imo. Play through em all see if you like it by time your done more improvements may of been made.
Wow @ bioware for putting spoiler on dlc page. If you bought game...don't look.
Starting with me3 is like starting star wars on episode 6 imo. Play through em all see if you like it by time your done more improvements may of been made.
Wow @ bioware for putting spoiler on dlc page. If you bought game...don't look.
Yea, it works just played multiplayer game(Apparently importing is not working for me ...). Some things arent right, I will see if I can snatch the shaders when I get a chance, names are 2d, engineer's "pets orbs", and objective markers. I will take pics and include debug files, some stuff is hard to get to in multiplayer.
@blogspot authors with me3
If you have me3 and are a blogspot author willing to run debugger and find the shaders for helix please use your ftp and post the image of shader before its disabled/after its disabled + code. Look at my example below.
@helix
Damn some of this stuff is hard to catch. Here is [url="https://s3.amazonaws.com/Helixfix/me3shaders.zip"]shaders + images[/url] https://s3.amazonaws.com/Helixfix/me3shaders.zip Figured I'd make myself useful since I cant even play single player.....(cant import)
Yea, it works just played multiplayer game(Apparently importing is not working for me ...). Some things arent right, I will see if I can snatch the shaders when I get a chance, names are 2d, engineer's "pets orbs", and objective markers. I will take pics and include debug files, some stuff is hard to get to in multiplayer.
@blogspot authors with me3
If you have me3 and are a blogspot author willing to run debugger and find the shaders for helix please use your ftp and post the image of shader before its disabled/after its disabled + code. Look at my example below.
The progress this project makes really amazes me. The blog is very clear and usefull. Thanks again!!!
I'm so sorry that I don't have the time to contribute fixes at the moment...
@Helix: Presets for depth and convergence are very usefull and for a long time on my wishlist for 3DVision!
Regarding the identification of the CRCs for certain textures: Maybe TexMod or uMod could be usefull for this task as they save textures using their CRCs in the filename.
The progress this project makes really amazes me. The blog is very clear and usefull. Thanks again!!!
I'm so sorry that I don't have the time to contribute fixes at the moment...
@Helix: Presets for depth and convergence are very usefull and for a long time on my wishlist for 3DVision!
Regarding the identification of the CRCs for certain textures: Maybe TexMod or uMod could be usefull for this task as they save textures using their CRCs in the filename.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[b]@chiz:[/b]
Should be something like this:
[code]texldl r1, c220.z, s0
if_eq r14.x, c220.y //defined texture 0
mul r1.x, r1.x, -c220.x
else
if_eq r14.x, c221.y //defined texture 1
mul r1.x, r1.x, -c221.x //offset for 1
else
if_eq r14.x, c222.y //defined texture 2
mul r1.x, r1.x, -c222.x //offset for 2
else
mul r1.x, r1.x, -c223.x //offset for rest not defined
endif
endif
endif
add r3.x, r3.x, -r1.x[/code]
But I've discovered that it doesn't work for some games(It gives incorrect crc's).
I'm currently looking at how to fix it.
Also I activated my ME3 copy today and played it a bit.
I found more issues and fix them.
[url="http://helixmod.blogspot.com/2012/03/stereo-3d-on-hrefhttpphotos.html"]Updated fix for ME3[/url]
ooo new fix and I just got my single player game to work. Thanks so much helix!
@3d4dd
Yeah thanks, going from old web-site set-up to new was a lot of work. I do like it a lot more though and its definetly better that I am not controlling all the content so everyone could do their own thing.
If you want to help us out if you see anyone who doesn't know of us/helix's work just drop a link or perhaps puts a link to us in your signature like andysonofbob did. Which I really liked. That would be awesome. Like if you see someone needing help setting up 3d vision and you help him out just drop a link afterward. Most people come on, get 3d vision set up then leave forum forever or complain about something not working then leave. Signatures/links could help. Helix/everyone has a lot of content, just need people to start trying it out and getting more involved. I been trying my best to get the word out but their comes a point where I go from being good Samaritan to being creepy spammer.
ooo new fix and I just got my single player game to work. Thanks so much helix!
@3d4dd
Yeah thanks, going from old web-site set-up to new was a lot of work. I do like it a lot more though and its definetly better that I am not controlling all the content so everyone could do their own thing.
If you want to help us out if you see anyone who doesn't know of us/helix's work just drop a link or perhaps puts a link to us in your signature like andysonofbob did. Which I really liked. That would be awesome. Like if you see someone needing help setting up 3d vision and you help him out just drop a link afterward. Most people come on, get 3d vision set up then leave forum forever or complain about something not working then leave. Signatures/links could help. Helix/everyone has a lot of content, just need people to start trying it out and getting more involved. I been trying my best to get the word out but their comes a point where I go from being good Samaritan to being creepy spammer.
@HeliX: thanks for taking a look and the helpful guidance as usual. :)
Your code layout makes sense closing each argument with endif. Also the condensing/cleaning up the code too. :) I just left it in original blocks to avoid potential problems but it did occur to me there was a lot of redundant instructions in there. Thanks again, I'll try it again tonite.
Also looking forward to checking out your ME3 fix, glad Bioware didn't break too much with retail release! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
@HeliX: thanks for taking a look and the helpful guidance as usual. :)
Your code layout makes sense closing each argument with endif. Also the condensing/cleaning up the code too. :) I just left it in original blocks to avoid potential problems but it did occur to me there was a lot of redundant instructions in there. Thanks again, I'll try it again tonite.
Also looking forward to checking out your ME3 fix, glad Bioware didn't break too much with retail release! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
Thanks for the updated fix HeliX! I just got to the Citadel and the most annoying issue in 3D by far was the lens flare issue. I was pretty happy to see you got that fixed already. The fix makes the game look great in 3D and without it I don't even know if I would want to play it in 3D at all.
Oh, if anyone from Bioware reads this thread, the 90's called - they want their lens flare back...
Thanks for the updated fix HeliX! I just got to the Citadel and the most annoying issue in 3D by far was the lens flare issue. I was pretty happy to see you got that fixed already. The fix makes the game look great in 3D and without it I don't even know if I would want to play it in 3D at all.
Oh, if anyone from Bioware reads this thread, the 90's called - they want their lens flare back...
[quote name='sammaz' date='05 March 2012 - 03:58 PM' timestamp='1330991919' post='1379085']
You guys got me excited for ME3...Can I just jump in or do I need to play 1,2?
ME3 is out tomorrow!
Can't wait to see how you guys fix the problem shaders!
[/quote]
1 and 2 are excellent games and the graphics haven't changed that much, so I absolutely recommend going with 1 and 2 first. They use a great story telling technique IMO, with a lot of mystery and even more so if you use your imagination to visually picture some of the things they say are happening. They also have tons of great scenery, but keep in mind it an older game, so there again, good idea to fill in the blanks with you mind if you can.
Helix! What kind of sexual favors are you going to want for all these fixes, because i want to you know right now I HAVE MY LIMITS GOOD SIR! /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
[quote name='sammaz' date='05 March 2012 - 03:58 PM' timestamp='1330991919' post='1379085']
You guys got me excited for ME3...Can I just jump in or do I need to play 1,2?
ME3 is out tomorrow!
Can't wait to see how you guys fix the problem shaders!
1 and 2 are excellent games and the graphics haven't changed that much, so I absolutely recommend going with 1 and 2 first. They use a great story telling technique IMO, with a lot of mystery and even more so if you use your imagination to visually picture some of the things they say are happening. They also have tons of great scenery, but keep in mind it an older game, so there again, good idea to fill in the blanks with you mind if you can.
Helix! What kind of sexual favors are you going to want for all these fixes, because i want to you know right now I HAVE MY LIMITS GOOD SIR! /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
@Helix: Grats for new dlls you're great! They've got a lot of amazing new features and I'd like to learn using them. For now I've tried them with my old skydrift fixes and now with mass effect and it works as before
@Helix: Grats for new dlls you're great! They've got a lot of amazing new features and I'd like to learn using them. For now I've tried them with my old skydrift fixes and now with mass effect and it works as before
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
ME3 is out tomorrow!
Can't wait to see how you guys fix the problem shaders!
ME3 is out tomorrow!
Can't wait to see how you guys fix the problem shaders!
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
I've tried your new debug tools and feel I understand what needs to be done, but have run into some issues. I think it is largely due to syntax and bad shader code, particularly around if and endif syntax. If you don't mind taking a look, I've done all the steps in your blogspot post and double/triple/quadruple checked everything and tried different combinations syntax in my shader code as well.
Following are for Skyrim, I removed all other shader overrides to help isolate test sample.
DX9Settings.INI
[code]
[General]
UseEndScene=false
//ProxyLib=C:\Skyrim\d3d9injFX.dll
//ProxyLib=C:\Steam\steamapps\common\skyrim\d3d9FXAA.dll
[VSDED9DC44]
CheckTexCRC = true
TexCounterReg = 251
DefinedTexturesVS = BA9EBE5C;140899B0;4021A5F1; //all pulled from TEXTURESLOG.TXT for that shader
[/code]
DED9DC44.txt
[code]
// compass UI
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
// float4x4 mvp;
// float4 texgen[2];
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// mvp c0 4
// texgen c4 2
//
vs_3_0 //diff .x value to test changes in HUD for texture
def c220, 0.95, 0, 0.0625, 0 //constant param 0.y
def c221, 0.40, 1, 0.0625, 0 //constant param 1.y
def c222, 0.25, 2, 0.0625, 0 //constant param 2.y
def c223, 0.10, 0, 0.0625, 0 //default everything else
dcl_position v0
dcl_color v1
dcl_2d s0 //2d
dcl_position o0
dcl_color o1
dcl_texcoord o2.xy
dp4 r3.x, v0, c0
dp4 r3.y, v0, c1
dp4 r3.z, v0, c2
dp4 r3.w, v0, c3
dp4 o2.x, v0, c4
dp4 o2.y, v0, c5
mov o1, v1
mov r14.x, c251.x //pass index of defined textures from INI
if_eq r14.x, c220.y //defined texture 0
texldl r1, c220.z, s0
mul r1.x, r1.x, -c220.x
add r3.x, r3.x, -r1.x
endif
else
if_eq r14.x, c221.y //defined texture 1
texldl r1, c220.z, s0
mul r1.x, r1.x, -c221.x //offset for 1
add r3.x, r3.x, -r1.x
endif
else
if_eq r14.x, c222.y //defined texture 2
texldl r1, c220.z, s0
mul r1.x, r1.x, -c222.x //offset for 2
add r3.x, r3.x, -r1.x
endif
else
if_ne r14.x, c220.y //all undefined textures
if_ne r14.x, c221.y //can just use else as catchall instead?
if_ne r14.x, c222.y
texldl r1, c220.z, s0
mul r1.x, r1.x, -c223.x //offset for rest not defined
add r3.x, r3.x, -r1.x
endif
mov o0, r3 //mov temp register back for output
// approximately 7 instruction slots used[/code]
That shader results in following error from LOG.txt
[code]
OverrideVertexShader CRC: 0xDED9DC44
Error in vertex shader result: 0x8876086C [/code]
So it looks like bad code. I had limited success where only one of the textures was still 3D and moving it around in DX9Settings.ini order changed its separation amount too. Just not sure why those other textures aren't reading properly and showing different separation (they pass 0x0 I think). Do I need to declare c251.x and input vertex? Or is it just too much or bad syntax? I'm basically trying to set up 3 filters for 3 diff depth values for each texture and a final catchall for all other textures. I also tried with fewer variables with no luck either.
Anyways, any help with this would be greatly appreciated. I also attached the two files for you. In the meantime I'm going to look at a few other games and see if I have better luck, as it may just be a problem with Skyrim.
[attachment=24691:DED9DC44.txt]
[attachment=24692:DX9settings.txt]
DX9settings.ini was renamed so I could attach here. Thanks again!
I've tried your new debug tools and feel I understand what needs to be done, but have run into some issues. I think it is largely due to syntax and bad shader code, particularly around if and endif syntax. If you don't mind taking a look, I've done all the steps in your blogspot post and double/triple/quadruple checked everything and tried different combinations syntax in my shader code as well.
Following are for Skyrim, I removed all other shader overrides to help isolate test sample.
DX9Settings.INI
DED9DC44.txt
That shader results in following error from LOG.txt
So it looks like bad code. I had limited success where only one of the textures was still 3D and moving it around in DX9Settings.ini order changed its separation amount too. Just not sure why those other textures aren't reading properly and showing different separation (they pass 0x0 I think). Do I need to declare c251.x and input vertex? Or is it just too much or bad syntax? I'm basically trying to set up 3 filters for 3 diff depth values for each texture and a final catchall for all other textures. I also tried with fewer variables with no luck either.
Anyways, any help with this would be greatly appreciated. I also attached the two files for you. In the meantime I'm going to look at a few other games and see if I have better luck, as it may just be a problem with Skyrim.
[attachment=24691:DED9DC44.txt]
[attachment=24692:DX9settings.txt]
DX9settings.ini was renamed so I could attach here. Thanks again!
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
@mana84: I can't help too much more with that sorry, I still haven't fully grasped what HeliX did with the water refraction shader.
@sammaz: It will be hard to go back to 1 after playing 2, as I imagine it will be hard to play 2 after playing 3. ME series usually offers pretty huge leaps in terms of changes, gameplay, graphics etc. The first one will seem very repetitive compared to 2nd one if you break away from the main story with a lot of micromanagement of inventory. The 2nd one is streamlined a lot in terms of gear and specs, but gameplay is a lot more varied. Different outcomes make the game more playable also. Story in both is great. I'd say breeze through 1st one and just finish main story. Then play 2nd one. You can probably play through the third one though without too much problem, it'll just spoil a lot of 1st and 2nd game surprises and plot twists for you.
@eqzitara: yeah sounds good, I'll see what can be done with ME2 but may look at some easier ones first. There's still a lot of diff UI shaders in ME2 compared to some of the other games. I think I have a good grasp on what needs to be done with HeliX's new changes, just need some positive results to reinforce at this point.
@mana84: I can't help too much more with that sorry, I still haven't fully grasped what HeliX did with the water refraction shader.
@sammaz: It will be hard to go back to 1 after playing 2, as I imagine it will be hard to play 2 after playing 3. ME series usually offers pretty huge leaps in terms of changes, gameplay, graphics etc. The first one will seem very repetitive compared to 2nd one if you break away from the main story with a lot of micromanagement of inventory. The 2nd one is streamlined a lot in terms of gear and specs, but gameplay is a lot more varied. Different outcomes make the game more playable also. Story in both is great. I'd say breeze through 1st one and just finish main story. Then play 2nd one. You can probably play through the third one though without too much problem, it'll just spoil a lot of 1st and 2nd game surprises and plot twists for you.
@eqzitara: yeah sounds good, I'll see what can be done with ME2 but may look at some easier ones first. There's still a lot of diff UI shaders in ME2 compared to some of the other games. I think I have a good grasp on what needs to be done with HeliX's new changes, just need some positive results to reinforce at this point.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Dual booting XP and Win7 is a real pain in the ATI hole
Dual booting XP and Win7 is a real pain in the ATI hole
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Wow @ bioware for putting spoiler on dlc page. If you bought game...don't look.
Wow @ bioware for putting spoiler on dlc page. If you bought game...don't look.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
@blogspot authors with me3
If you have me3 and are a blogspot author willing to run debugger and find the shaders for helix please use your ftp and post the image of shader before its disabled/after its disabled + code. Look at my example below.
@helix
Damn some of this stuff is hard to catch. Here is [url="https://s3.amazonaws.com/Helixfix/me3shaders.zip"]shaders + images[/url] https://s3.amazonaws.com/Helixfix/me3shaders.zip Figured I'd make myself useful since I cant even play single player.....(cant import)
@blogspot authors with me3
If you have me3 and are a blogspot author willing to run debugger and find the shaders for helix please use your ftp and post the image of shader before its disabled/after its disabled + code. Look at my example below.
@helix
Damn some of this stuff is hard to catch. Here is shaders + images https://s3.amazonaws.com/Helixfix/me3shaders.zip Figured I'd make myself useful since I cant even play single player.....(cant import)
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I'm so sorry that I don't have the time to contribute fixes at the moment...
@Helix: Presets for depth and convergence are very usefull and for a long time on my wishlist for 3DVision!
Regarding the identification of the CRCs for certain textures: Maybe TexMod or uMod could be usefull for this task as they save textures using their CRCs in the filename.
I'm so sorry that I don't have the time to contribute fixes at the moment...
@Helix: Presets for depth and convergence are very usefull and for a long time on my wishlist for 3DVision!
Regarding the identification of the CRCs for certain textures: Maybe TexMod or uMod could be usefull for this task as they save textures using their CRCs in the filename.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Should be something like this:
[code]texldl r1, c220.z, s0
if_eq r14.x, c220.y //defined texture 0
mul r1.x, r1.x, -c220.x
else
if_eq r14.x, c221.y //defined texture 1
mul r1.x, r1.x, -c221.x //offset for 1
else
if_eq r14.x, c222.y //defined texture 2
mul r1.x, r1.x, -c222.x //offset for 2
else
mul r1.x, r1.x, -c223.x //offset for rest not defined
endif
endif
endif
add r3.x, r3.x, -r1.x[/code]
But I've discovered that it doesn't work for some games(It gives incorrect crc's).
I'm currently looking at how to fix it.
Also I activated my ME3 copy today and played it a bit.
I found more issues and fix them.
[url="http://helixmod.blogspot.com/2012/03/stereo-3d-on-hrefhttpphotos.html"]Updated fix for ME3[/url]
Should be something like this:
But I've discovered that it doesn't work for some games(It gives incorrect crc's).
I'm currently looking at how to fix it.
Also I activated my ME3 copy today and played it a bit.
I found more issues and fix them.
Updated fix for ME3
@3d4dd
Yeah thanks, going from old web-site set-up to new was a lot of work. I do like it a lot more though and its definetly better that I am not controlling all the content so everyone could do their own thing.
If you want to help us out if you see anyone who doesn't know of us/helix's work just drop a link or perhaps puts a link to us in your signature like andysonofbob did. Which I really liked. That would be awesome. Like if you see someone needing help setting up 3d vision and you help him out just drop a link afterward. Most people come on, get 3d vision set up then leave forum forever or complain about something not working then leave. Signatures/links could help. Helix/everyone has a lot of content, just need people to start trying it out and getting more involved. I been trying my best to get the word out but their comes a point where I go from being good Samaritan to being creepy spammer.
@3d4dd
Yeah thanks, going from old web-site set-up to new was a lot of work. I do like it a lot more though and its definetly better that I am not controlling all the content so everyone could do their own thing.
If you want to help us out if you see anyone who doesn't know of us/helix's work just drop a link or perhaps puts a link to us in your signature like andysonofbob did. Which I really liked. That would be awesome. Like if you see someone needing help setting up 3d vision and you help him out just drop a link afterward. Most people come on, get 3d vision set up then leave forum forever or complain about something not working then leave. Signatures/links could help. Helix/everyone has a lot of content, just need people to start trying it out and getting more involved. I been trying my best to get the word out but their comes a point where I go from being good Samaritan to being creepy spammer.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Your code layout makes sense closing each argument with endif. Also the condensing/cleaning up the code too. :) I just left it in original blocks to avoid potential problems but it did occur to me there was a lot of redundant instructions in there. Thanks again, I'll try it again tonite.
Also looking forward to checking out your ME3 fix, glad Bioware didn't break too much with retail release!
Your code layout makes sense closing each argument with endif. Also the condensing/cleaning up the code too. :) I just left it in original blocks to avoid potential problems but it did occur to me there was a lot of redundant instructions in there. Thanks again, I'll try it again tonite.
Also looking forward to checking out your ME3 fix, glad Bioware didn't break too much with retail release!
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Oh, if anyone from Bioware reads this thread, the 90's called - they want their lens flare back...
Oh, if anyone from Bioware reads this thread, the 90's called - they want their lens flare back...
You guys got me excited for ME3...Can I just jump in or do I need to play 1,2?
ME3 is out tomorrow!
Can't wait to see how you guys fix the problem shaders!
[/quote]
1 and 2 are excellent games and the graphics haven't changed that much, so I absolutely recommend going with 1 and 2 first. They use a great story telling technique IMO, with a lot of mystery and even more so if you use your imagination to visually picture some of the things they say are happening. They also have tons of great scenery, but keep in mind it an older game, so there again, good idea to fill in the blanks with you mind if you can.
Helix! What kind of sexual favors are you going to want for all these fixes, because i want to you know right now I HAVE MY LIMITS GOOD SIR!
You guys got me excited for ME3...Can I just jump in or do I need to play 1,2?
ME3 is out tomorrow!
Can't wait to see how you guys fix the problem shaders!
1 and 2 are excellent games and the graphics haven't changed that much, so I absolutely recommend going with 1 and 2 first. They use a great story telling technique IMO, with a lot of mystery and even more so if you use your imagination to visually picture some of the things they say are happening. They also have tons of great scenery, but keep in mind it an older game, so there again, good idea to fill in the blanks with you mind if you can.
Helix! What kind of sexual favors are you going to want for all these fixes, because i want to you know right now I HAVE MY LIMITS GOOD SIR!
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Not Recommended
Poor
Fair
Good
Excellent
3D Vision Ready
[size="7"][b]
-=HeliX=- Vision Ready[/b][/size]
Not Recommended
Poor
Fair
Good
Excellent
3D Vision Ready
-=HeliX=- Vision Ready