3D options are missing from me now in the game since the last update. Has anyone else seen that issue?
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Meh, I'm perfectly happy with a game that gets an average 20-30 fps at 720p as long as it looks nice and has working 3D Vision. Stereo is my priority. Sure, higher resolution and higher framerates are nice, but I don't particularly care as long as it's stereoscopic.
I'd expect a game like this to get 40-60 fps in mono rendering, and proper 3D Vision is always going to halve that. So 20-30 fps is par for the course. And a game that has to stream so much data constantly is obviously going to have some stutters now and then.
What isn't acceptable is 3D Vision that totally breaks all the time.
Meh, I'm perfectly happy with a game that gets an average 20-30 fps at 720p as long as it looks nice and has working 3D Vision. Stereo is my priority. Sure, higher resolution and higher framerates are nice, but I don't particularly care as long as it's stereoscopic.
I'd expect a game like this to get 40-60 fps in mono rendering, and proper 3D Vision is always going to halve that. So 20-30 fps is par for the course. And a game that has to stream so much data constantly is obviously going to have some stutters now and then.
What isn't acceptable is 3D Vision that totally breaks all the time.
Got to see the broken 3D again, after having run for maybe 20 hours with no problems at all. Had a Crash, no idea why, nothing was particularly different about the prior 3 hours. Happened right after saving the game via the smart phone quick save. Not sure.
After the crash, everything is busted. Can't get it to do full screen anymore, so I do the turn 3D off, go full screen, turn 3D on, relaunch, alt-enter a couple of times until full screen sticks.
After it's running in 3D, all shadows are borked. No changing of settings matter, not shadow setting, not vsync. Alt-tab, alt-enter don't change it. Then I try Ctrl-T to turn 3D off then back on. Bing! Back to full 3D with shadows looking right.
Play for another 2 hours and no problems, although maybe I'm seeing stutter now. Doesn't seem as smooth, and frame rate is not as high as I thought it was. But benchmarking again shows no difference, so might be placebo effect. Or possibly subtle change in settings like vsync.
It's definitely smoother with vsync disabled, but the screen tearing in 3D is unpleasant. In benchmarks I found the average frame rate is higher by about 15% with vsync disabled.
This is changed a bit because of the latest update too.
One key difference with my setup is that I'm running the game directly from R* not through Steam. Sorry I didn't mention that before.
This also means no overlays. Definitely for crashes, overlays are the first suspects.
Got to see the broken 3D again, after having run for maybe 20 hours with no problems at all. Had a Crash, no idea why, nothing was particularly different about the prior 3 hours. Happened right after saving the game via the smart phone quick save. Not sure.
After the crash, everything is busted. Can't get it to do full screen anymore, so I do the turn 3D off, go full screen, turn 3D on, relaunch, alt-enter a couple of times until full screen sticks.
After it's running in 3D, all shadows are borked. No changing of settings matter, not shadow setting, not vsync. Alt-tab, alt-enter don't change it. Then I try Ctrl-T to turn 3D off then back on. Bing! Back to full 3D with shadows looking right.
Play for another 2 hours and no problems, although maybe I'm seeing stutter now. Doesn't seem as smooth, and frame rate is not as high as I thought it was. But benchmarking again shows no difference, so might be placebo effect. Or possibly subtle change in settings like vsync.
It's definitely smoother with vsync disabled, but the screen tearing in 3D is unpleasant. In benchmarks I found the average frame rate is higher by about 15% with vsync disabled.
This is changed a bit because of the latest update too.
One key difference with my setup is that I'm running the game directly from R* not through Steam. Sorry I didn't mention that before.
This also means no overlays. Definitely for crashes, overlays are the first suspects.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Game starting b0rked and ctl-t toggle fixing the problem, especially with shadows, also occurred with AC4: Black Flag, even after the 3D fixes. Probably other games too, but I always have my games start in 2D and toggle 3D once I'm in game so can't be sure
Can we then assume that this is a driver issue and not a Rockstar issue?
Game starting b0rked and ctl-t toggle fixing the problem, especially with shadows, also occurred with AC4: Black Flag, even after the 3D fixes. Probably other games too, but I always have my games start in 2D and toggle 3D once I'm in game so can't be sure
Can we then assume that this is a driver issue and not a Rockstar issue?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="clammy"]Damn i forgot my lil i5 2500k been out of date for quite some time now[/quote]
No mate, those results aren't clock-for-clock.
Even the next gen skylakes will perform pretty much exactly as your 2500k does at 4.5GHz
Generally, anything after the Quad "Core" architecture from a decade ago overclocked to 4GHz+ will give the same performance as even the next gen processors at the same clock speeds. CPU gaming performance has not changed over the last decade or so (on the intel side... not sure about AMD).
clammy said:Damn i forgot my lil i5 2500k been out of date for quite some time now
No mate, those results aren't clock-for-clock.
Even the next gen skylakes will perform pretty much exactly as your 2500k does at 4.5GHz
Generally, anything after the Quad "Core" architecture from a decade ago overclocked to 4GHz+ will give the same performance as even the next gen processors at the same clock speeds. CPU gaming performance has not changed over the last decade or so (on the intel side... not sure about AMD).
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I noticed my frame rates are close to a 1/4 when 3D is enabled in the NVidia Control Panel and GTA 5 menu. Also when 3D is enable via NVidia control panel and not in GTA 5 menu my frame rates are 1/2 once I enabled 3D in the GTA 5 menu my frame rates drop to a 1/4.
Is it possible the frames are being drawn 4 times instead of 2 ?
I noticed my frame rates are close to a 1/4 when 3D is enabled in the NVidia Control Panel and GTA 5 menu. Also when 3D is enable via NVidia control panel and not in GTA 5 menu my frame rates are 1/2 once I enabled 3D in the GTA 5 menu my frame rates drop to a 1/4.
Is it possible the frames are being drawn 4 times instead of 2 ?
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
One weird thing I noticed is that the same config at 1080p runs for longer before 3D fails than at 720p. And it seems that more intense graphical setting take longer to crash than low-stress graphical settings.
Makes me suspect that it is related to the number of frames rendered. After an approximately set number of frames, the errors start. Faster frame rates hit that limit sooner. Which sounds like a memory leak of some kind.
My patience is close to exhausted with this game, might give it up until there are some proper fixes.
One weird thing I noticed is that the same config at 1080p runs for longer before 3D fails than at 720p. And it seems that more intense graphical setting take longer to crash than low-stress graphical settings.
Makes me suspect that it is related to the number of frames rendered. After an approximately set number of frames, the errors start. Faster frame rates hit that limit sooner. Which sounds like a memory leak of some kind.
My patience is close to exhausted with this game, might give it up until there are some proper fixes.
Well, nVidia have put together a tweak guide for GTA5:
[url]http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide[/url]
And interestingly, they have a 3D Vision section:
[url]http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide#grand-theft-auto-v-nvidia-3d-vision[/url]
Although, it doesn't contain any real info, only marketing fluff.
However, the guide does contain some very interesting graphs, such as this one....
[img]http://international.download.nvidia.com/geforce-com/international/images/grand-theft-auto-v/grand-theft-auto-v-game-setting-vram-use-at-1920x1080-with-labels.png[/img]
[url]http://international.download.nvidia.com/geforce-com/international/images/grand-theft-auto-v/grand-theft-auto-v-game-setting-vram-use-at-1920x1080-with-labels.png[/url]
[quote="Some poor nVidia intern"][b]Game Setting VRAM Usage[/b]
You've seen how the many settings shake out, and now you're possibly angling for a specific combination. But do you have enough Video Memory (VRAM)? You can use the in-game counter to find out, but that doesn't show you the cost per setting, merely the total. For that reason we've built our biggest chart yet, listing the VRAM usage of individual settings at 1920x1080, starting at a minimum-setting baseline of 1066 MB. Note, Ambient: Occlusion High, Soft Shadows: Soft, Soft Shadows: Softer, and Soft Shadows: Softest used 1MB of VRAM each, but were removed from the chart. Settings with zero cost were similarly removed."[/quote]
Some poor nVidia intern said:Game Setting VRAM Usage
You've seen how the many settings shake out, and now you're possibly angling for a specific combination. But do you have enough Video Memory (VRAM)? You can use the in-game counter to find out, but that doesn't show you the cost per setting, merely the total. For that reason we've built our biggest chart yet, listing the VRAM usage of individual settings at 1920x1080, starting at a minimum-setting baseline of 1066 MB. Note, Ambient: Occlusion High, Soft Shadows: Soft, Soft Shadows: Softer, and Soft Shadows: Softest used 1MB of VRAM each, but were removed from the chart. Settings with zero cost were similarly removed."
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="MKULTRA"]The nerve of NVidia actively promoting 3D Vision for this game makes me sick. It's busted. It's a trainwreck. [/quote]
I believe we all share in your sentiment, friend. Doubly so when you realise that 3D vision has been riding on the shoulders of only community made fixes for years now.
MKULTRA said:The nerve of NVidia actively promoting 3D Vision for this game makes me sick. It's busted. It's a trainwreck.
I believe we all share in your sentiment, friend. Doubly so when you realise that 3D vision has been riding on the shoulders of only community made fixes for years now.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
[quote="RAGEdemon"][quote="MKULTRA"]The nerve of NVidia actively promoting 3D Vision for this game makes me sick. It's busted. It's a trainwreck. [/quote]
I believe we all share in your sentiment, friend. Doubly so when you realise that 3D vision has been riding on the shoulders of only community made fixes for years now.[/quote]
Well I have to disagree say that using Bo3b's settings, Max Payne 3 profile etc this game in 3d maybe be one of the best looking games in 3d I have seen.
Sure there are some issues but what 3d game hasn't had issues since maybe Batman. I wish they would support 3d vision more as well.
It seems the only issues I am having now are the game freezing or crashing, which the non 3D community is having as well so it might not be 3D related for me. I do need to upgrade my processor, maybe that will help. However I'm waiting till windows 10 for that.
MKULTRA said:The nerve of NVidia actively promoting 3D Vision for this game makes me sick. It's busted. It's a trainwreck.
I believe we all share in your sentiment, friend. Doubly so when you realise that 3D vision has been riding on the shoulders of only community made fixes for years now.
Well I have to disagree say that using Bo3b's settings, Max Payne 3 profile etc this game in 3d maybe be one of the best looking games in 3d I have seen.
Sure there are some issues but what 3d game hasn't had issues since maybe Batman. I wish they would support 3d vision more as well.
It seems the only issues I am having now are the game freezing or crashing, which the non 3D community is having as well so it might not be 3D related for me. I do need to upgrade my processor, maybe that will help. However I'm waiting till windows 10 for that.
NZXT Noctis 450. Asus ROG Formula VIII, 6700k, NZXT Kracken x61. Avexir Core DDR4 (Red) 16g. Windows 10. Samsung Evo 1T & 2T SSD. Asus Strix 2080 ti. EVGA 1300w Modular Gold PSU.
Asus ROG Swift PG278Q Monitor: 1440p 3D Vision
[quote="RAGEdemon"][quote="MKULTRA"]The nerve of NVidia actively promoting 3D Vision for this game makes me sick. It's busted. It's a trainwreck. [/quote]
I believe we all share in your sentiment, friend. Doubly so when you realise that 3D vision has been riding on the shoulders of only community made fixes for years now.[/quote]
And mine.
I still feel galled when I think of how long 3D Vision used Borderlands 2 for promotion on the 3D Vision homepage. It was knackered! Never once worked. And was never fixed! (Community fixes excluded!)
That's a breach of advertising right?
MKULTRA said:The nerve of NVidia actively promoting 3D Vision for this game makes me sick. It's busted. It's a trainwreck.
I believe we all share in your sentiment, friend. Doubly so when you realise that 3D vision has been riding on the shoulders of only community made fixes for years now.
And mine.
I still feel galled when I think of how long 3D Vision used Borderlands 2 for promotion on the 3D Vision homepage. It was knackered! Never once worked. And was never fixed! (Community fixes excluded!)
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
I'd expect a game like this to get 40-60 fps in mono rendering, and proper 3D Vision is always going to halve that. So 20-30 fps is par for the course. And a game that has to stream so much data constantly is obviously going to have some stutters now and then.
What isn't acceptable is 3D Vision that totally breaks all the time.
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
After the crash, everything is busted. Can't get it to do full screen anymore, so I do the turn 3D off, go full screen, turn 3D on, relaunch, alt-enter a couple of times until full screen sticks.
After it's running in 3D, all shadows are borked. No changing of settings matter, not shadow setting, not vsync. Alt-tab, alt-enter don't change it. Then I try Ctrl-T to turn 3D off then back on. Bing! Back to full 3D with shadows looking right.
Play for another 2 hours and no problems, although maybe I'm seeing stutter now. Doesn't seem as smooth, and frame rate is not as high as I thought it was. But benchmarking again shows no difference, so might be placebo effect. Or possibly subtle change in settings like vsync.
It's definitely smoother with vsync disabled, but the screen tearing in 3D is unpleasant. In benchmarks I found the average frame rate is higher by about 15% with vsync disabled.
This is changed a bit because of the latest update too.
One key difference with my setup is that I'm running the game directly from R* not through Steam. Sorry I didn't mention that before.
This also means no overlays. Definitely for crashes, overlays are the first suspects.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Also Rockstar only copy.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
Can we then assume that this is a driver issue and not a Rockstar issue?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
No mate, those results aren't clock-for-clock.
Even the next gen skylakes will perform pretty much exactly as your 2500k does at 4.5GHz
Generally, anything after the Quad "Core" architecture from a decade ago overclocked to 4GHz+ will give the same performance as even the next gen processors at the same clock speeds. CPU gaming performance has not changed over the last decade or so (on the intel side... not sure about AMD).
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Is it possible the frames are being drawn 4 times instead of 2 ?
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Makes me suspect that it is related to the number of frames rendered. After an approximately set number of frames, the errors start. Faster frame rates hit that limit sooner. Which sounds like a memory leak of some kind.
My patience is close to exhausted with this game, might give it up until there are some proper fixes.
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide
And interestingly, they have a 3D Vision section:
http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide#grand-theft-auto-v-nvidia-3d-vision
Although, it doesn't contain any real info, only marketing fluff.
However, the guide does contain some very interesting graphs, such as this one....
http://international.download.nvidia.com/geforce-com/international/images/grand-theft-auto-v/grand-theft-auto-v-game-setting-vram-use-at-1920x1080-with-labels.png
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
I believe we all share in your sentiment, friend. Doubly so when you realise that 3D vision has been riding on the shoulders of only community made fixes for years now.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Well I have to disagree say that using Bo3b's settings, Max Payne 3 profile etc this game in 3d maybe be one of the best looking games in 3d I have seen.
Sure there are some issues but what 3d game hasn't had issues since maybe Batman. I wish they would support 3d vision more as well.
It seems the only issues I am having now are the game freezing or crashing, which the non 3D community is having as well so it might not be 3D related for me. I do need to upgrade my processor, maybe that will help. However I'm waiting till windows 10 for that.
NZXT Noctis 450. Asus ROG Formula VIII, 6700k, NZXT Kracken x61. Avexir Core DDR4 (Red) 16g. Windows 10. Samsung Evo 1T & 2T SSD. Asus Strix 2080 ti. EVGA 1300w Modular Gold PSU.
Asus ROG Swift PG278Q Monitor: 1440p 3D Vision
And mine.
I still feel galled when I think of how long 3D Vision used Borderlands 2 for promotion on the 3D Vision homepage. It was knackered! Never once worked. And was never fixed! (Community fixes excluded!)
That's a breach of advertising right?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes