I've been looking at some multi-projector, stereoscopic setups (where they may or may not overlap) and I keep running into the suggestion that you need Quadro's to do it. I understand that regardless of whether I use 3d Vision or not, I need projectors with 3d Sync in/out to keep the projectors themselves synchronized, but what I'm unclear on is framelock & genlock. If these features are only available on Quadro's, then why is it that you can run 3d Vision on dual monitors on consumer cards? Or do you have genlock/framelock between outputs on a single board on consumer cards and Quadro's provide it between cards in the same or different pc's (requiring Quadro Link). Wouldn't they be out of sync?
I've been looking at some multi-projector, stereoscopic setups (where they may or may not overlap) and I keep running into the suggestion that you need Quadro's to do it. I understand that regardless of whether I use 3d Vision or not, I need projectors with 3d Sync in/out to keep the projectors themselves synchronized, but what I'm unclear on is framelock & genlock. If these features are only available on Quadro's, then why is it that you can run 3d Vision on dual monitors on consumer cards? Or do you have genlock/framelock between outputs on a single board on consumer cards and Quadro's provide it between cards in the same or different pc's (requiring Quadro Link). Wouldn't they be out of sync?
3D Vision surround requires 3 identical 3D Displays, it does not require frame lock or gen lock.
http://www.nvidia.com/object/IO_10794.html
http://www.nvidia.com/object/IO_10793.html
If you are planning on a curved projection screen, you will need edge blending and warpalization software. This is included on Quadro GPUs but not on consumer GTX GPUs.
http://www.nvidia.com/object/nvidia-mosaic-technology.html
http://nvidia.helpmax.net/en/workstation/mosaic-and-sli-mosaic/how-do-i/set-up-mosaic/
If you are planning on a curved projection screen, you will need edge blending and warpalization software. This is included on Quadro GPUs but not on consumer GTX GPUs.
[quote="D-Man11"]3D Vision surround requires 3 identical 3D Displays, it does not require frame lock or gen lock.
http://www.nvidia.com/object/IO_10794.html
http://www.nvidia.com/object/IO_10793.html
If you are planning on a curved projection screen, you will need edge blending and warpalization software. This is included on Quadro GPUs but not on consumer GTX GPUs.
http://www.nvidia.com/object/nvidia-mosaic-technology.html
http://nvidia.helpmax.net/en/workstation/mosaic-and-sli-mosaic/how-do-i/set-up-mosaic/[/quote]
The warp & blending isn't an issue as it can be done in software, without needing to spend 10x as much on a Quadro. Similarly, I was hoping there was a way to run say 3 displays off each card in a system (non-SLI).
If you are planning on a curved projection screen, you will need edge blending and warpalization software. This is included on Quadro GPUs but not on consumer GTX GPUs.
The warp & blending isn't an issue as it can be done in software, without needing to spend 10x as much on a Quadro. Similarly, I was hoping there was a way to run say 3 displays off each card in a system (non-SLI).
http://www.nvidia.com/object/IO_10794.html
http://www.nvidia.com/object/IO_10793.html
If you are planning on a curved projection screen, you will need edge blending and warpalization software. This is included on Quadro GPUs but not on consumer GTX GPUs.
http://www.nvidia.com/object/nvidia-mosaic-technology.html
http://nvidia.helpmax.net/en/workstation/mosaic-and-sli-mosaic/how-do-i/set-up-mosaic/
The warp & blending isn't an issue as it can be done in software, without needing to spend 10x as much on a Quadro. Similarly, I was hoping there was a way to run say 3 displays off each card in a system (non-SLI).