"Final" release in Helixmod will be this weekend (Sunday most probably, unless I can do it today at night). I say in in quote marks because there will be more game content in the future that probably will mean more shaders to fix.
I managed to move the remaining HUD elements. The thing is that some of them had stuff at screen depth and other elements at full depth, so one correction "fixes" something and makes the opposite effect for other things. Soooo...... hotkey with 3 steps (positive, negative and unchanged) for those shaders.
I also found more shaders from geometry over the days (that's mainly why the release hasn't happened yet), but not anymore since two days ago. Also, more Kuma/Panda hair shaders. I didn't expect them to be more than one.
Sadly, no fix for the specular reflections. I can modify them in the geometry shaders, but I couldn't fix them yet. I will have to go back to this game, and I like playing it currently, so if I work on that, it will be slowly over time.
Will this be the fix with more modified shaders (almost 1600)? :p
"Final" release in Helixmod will be this weekend (Sunday most probably, unless I can do it today at night). I say in in quote marks because there will be more game content in the future that probably will mean more shaders to fix.
I managed to move the remaining HUD elements. The thing is that some of them had stuff at screen depth and other elements at full depth, so one correction "fixes" something and makes the opposite effect for other things. Soooo...... hotkey with 3 steps (positive, negative and unchanged) for those shaders.
I also found more shaders from geometry over the days (that's mainly why the release hasn't happened yet), but not anymore since two days ago. Also, more Kuma/Panda hair shaders. I didn't expect them to be more than one.
Sadly, no fix for the specular reflections. I can modify them in the geometry shaders, but I couldn't fix them yet. I will have to go back to this game, and I like playing it currently, so if I work on that, it will be slowly over time.
Will this be the fix with more modified shaders (almost 1600)? :p
Final fix: https://s3.amazonaws.com/masterotaku/Tekken+7/Tekken7_3D_Vision_fix.7z
The blog post is ready: http://helixmod.blogspot.com.es/2017/06/3d-vision-fix-for-tekken-7.html
Once again my deepest heartfelt thanks for you coming to the rescue and fixing this game. A damn hero. =D
It's a shame about the specular lights but hopefully something will be uncovered in future.
In regards to the bloom, screen dirt, were these tied together? =(
I will probably change that low convergence to a toggle and change the key as I use that one for Ki Charge. and I did notice my performance seems to have dropped a bit and get some jitter I was not expecting before so I really hope all the bonus stuff you have done is not effecting this and I never had a performance problem until recently on max settings
Once again my deepest heartfelt thanks for you coming to the rescue and fixing this game. A damn hero. =D
It's a shame about the specular lights but hopefully something will be uncovered in future.
In regards to the bloom, screen dirt, were these tied together? =(
I will probably change that low convergence to a toggle and change the key as I use that one for Ki Charge. and I did notice my performance seems to have dropped a bit and get some jitter I was not expecting before so I really hope all the bonus stuff you have done is not effecting this and I never had a performance problem until recently on max settings
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
@necropants: performance is the same as always for me. It's just that lots of shaders need to be compiled, I guess (but you already knew about this, mmmm).
And yes, lens dirt and bloom are tied together.
@necropants: performance is the same as always for me. It's just that lots of shaders need to be compiled, I guess (but you already knew about this, mmmm).
That's cool, It will probably settle down after shaders are compiled I might be still hitting some. I'll see how it goes. Great work.
Original Post updated.....
That's cool, It will probably settle down after shaders are compiled I might be still hitting some. I'll see how it goes. Great work.
Original Post updated.....
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
I updated the fix for a very small update. After 4 days of not finding new shaders, I found 4 more shaders.
You just need to take the newest 4 shaders ordered by date, and keep your old files and compiled shaders.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Fix updated with an automatic low convergence preset that is applied when the depth of field effect is present (even if it's disabled with the fix at its default state it still counts as present).
Delete the "[ShaderOverridePresetCutscene]" line and its following lines if you don't like it.
Also, I've added a few more automatically fixed shaders.
You can keep your old ".bin" files. New shaders are just additions.
Fix updated with an automatic low convergence preset that is applied when the depth of field effect is present (even if it's disabled with the fix at its default state it still counts as present).
Delete the "[ShaderOverridePresetCutscene]" line and its following lines if you don't like it.
Also, I've added a few more automatically fixed shaders.
You can keep your old ".bin" files. New shaders are just additions.
Thanks for that update, the new feature for low convergence in cut scene works perfectly. Now I'm kinda disappointed the dof is not there for the rage arts too =)
Thanks for that update, the new feature for low convergence in cut scene works perfectly. Now I'm kinda disappointed the dof is not there for the rage arts too =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Found a possible issue with this new version. In the forgotten realm stage (with breakable floors) one of the area transitions (maybe night time) turned completely green, making the game unplayable. Seeing if i can replicate it now....
*edit* false alarm,, make sure Shader hunting is at 0 in the ini. =x *edit*
Found a possible issue with this new version. In the forgotten realm stage (with breakable floors) one of the area transitions (maybe night time) turned completely green, making the game unplayable. Seeing if i can replicate it now....
*edit* false alarm,, make sure Shader hunting is at 0 in the ini. =x *edit*
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I managed to move the remaining HUD elements. The thing is that some of them had stuff at screen depth and other elements at full depth, so one correction "fixes" something and makes the opposite effect for other things. Soooo...... hotkey with 3 steps (positive, negative and unchanged) for those shaders.
I also found more shaders from geometry over the days (that's mainly why the release hasn't happened yet), but not anymore since two days ago. Also, more Kuma/Panda hair shaders. I didn't expect them to be more than one.
Sadly, no fix for the specular reflections. I can modify them in the geometry shaders, but I couldn't fix them yet. I will have to go back to this game, and I like playing it currently, so if I work on that, it will be slowly over time.
Will this be the fix with more modified shaders (almost 1600)? :p
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
The blog post is ready: http://helixmod.blogspot.com.es/2017/06/3d-vision-fix-for-tekken-7.html
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
It's a shame about the specular lights but hopefully something will be uncovered in future.
In regards to the bloom, screen dirt, were these tied together? =(
I will probably change that low convergence to a toggle and change the key as I use that one for Ki Charge. and I did notice my performance seems to have dropped a bit and get some jitter I was not expecting before so I really hope all the bonus stuff you have done is not effecting this and I never had a performance problem until recently on max settings
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
And yes, lens dirt and bloom are tied together.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Original Post updated.....
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
You just need to take the newest 4 shaders ordered by date, and keep your old files and compiled shaders.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Delete the "[ShaderOverridePresetCutscene]" line and its following lines if you don't like it.
Also, I've added a few more automatically fixed shaders.
You can keep your old ".bin" files. New shaders are just additions.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
*edit* false alarm,, make sure Shader hunting is at 0 in the ini. =x *edit*
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com