Yah. I've just been kind of messing around with my PSVR that I got for Christmas. I'm not really sure what kind of format that it needs input or if any warping is required. I tried Avatar SBS and thought it would work, but it didn't. It supposedly is 1008P and does 120Hz. But I've read that it's actually two 960x1080P displays and the 120Hz is 60Hz re-projected.
Yah. I've just been kind of messing around with my PSVR that I got for Christmas. I'm not really sure what kind of format that it needs input or if any warping is required. I tried Avatar SBS and thought it would work, but it didn't. It supposedly is 1008P and does 120Hz. But I've read that it's actually two 960x1080P displays and the 120Hz is 60Hz re-projected.
[quote="bo3b"]Experiment with using SuperSampling. Since you have a 1080ti, you can bump the SS to at least 200% in the Settings in SteamVR. This dramatically improves the image at a very high performance cost.
Also double check that the game you are playing on the virtual screen is using a high resolution. I'm less clear on how much this matters, but if it's less than 1080p, it will be dramatically worse.
WMR has much better resolution than Rift/Vive, you really would be disappointed with them. And Rift has god-rays that make it unusable as a theater, in my opinion.
Having noted that, I also have yet to get a VR virtual screen that is as good as my 720p projector.[/quote]
Thanks Bo3b I tried 200%-300% in Deadspace and it did make a bit of difference on distant objects but still the quality is quite low, perhaps my expectations were to high. I don't like that I can see the pixels.
ON the other hand I tried Tridef VR and it is an amazing app. The way you can resize, curve and distance the display is great. 3D in the few games I tested was very good. To bad it cannot be bought or activated anymore.
All in all this Windows mixed reality HMD is not for me, I will sell it.
bo3b said:Experiment with using SuperSampling. Since you have a 1080ti, you can bump the SS to at least 200% in the Settings in SteamVR. This dramatically improves the image at a very high performance cost.
Also double check that the game you are playing on the virtual screen is using a high resolution. I'm less clear on how much this matters, but if it's less than 1080p, it will be dramatically worse.
WMR has much better resolution than Rift/Vive, you really would be disappointed with them. And Rift has god-rays that make it unusable as a theater, in my opinion.
Having noted that, I also have yet to get a VR virtual screen that is as good as my 720p projector.
Thanks Bo3b I tried 200%-300% in Deadspace and it did make a bit of difference on distant objects but still the quality is quite low, perhaps my expectations were to high. I don't like that I can see the pixels.
ON the other hand I tried Tridef VR and it is an amazing app. The way you can resize, curve and distance the display is great. 3D in the few games I tested was very good. To bad it cannot be bought or activated anymore.
All in all this Windows mixed reality HMD is not for me, I will sell it.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
hp reverb would have been a great alternative to try out if it was not packing fucking lcd´s.
Blacks are propably pretty shit.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
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Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
For my WMR odyssey+ setup, I use virtual desktop with supersampling at 1.5x. SteamVR is set to 1x. I am still using a 980ti so its a bit slow.
But I have noticed that there seems to be no quality difference between half sbs and full sbs. Its as if virtual desktop is grabbing the video frame buffer as if there is no resolution loss yet. Using tridef, I can run WoW at 3840x1080 to get full sbs. Or I can run it at 1920x1080 half sbs. But I don't really see a difference in vr.
If I crank up the resolution of the game to 2560x1440, it looks pretty decent. The native resolution is 2880x1600 (1440x1660 per eye). If I up it to 4k, its hard to see a difference vs 3k.
For my WMR odyssey+ setup, I use virtual desktop with supersampling at 1.5x. SteamVR is set to 1x. I am still using a 980ti so its a bit slow.
But I have noticed that there seems to be no quality difference between half sbs and full sbs. Its as if virtual desktop is grabbing the video frame buffer as if there is no resolution loss yet. Using tridef, I can run WoW at 3840x1080 to get full sbs. Or I can run it at 1920x1080 half sbs. But I don't really see a difference in vr.
If I crank up the resolution of the game to 2560x1440, it looks pretty decent. The native resolution is 2880x1600 (1440x1660 per eye). If I up it to 4k, its hard to see a difference vs 3k.
[quote="joker18"]You don't really see the a big difference because I think the limiting factor is the actual display.
Not enough density. [/quote]
Right on the money. You can't make gold from shit.
If you have a capale device of getting the most out of 3840x1080 and you cram it up with sbs half the image is total garbage in comparison
joker18 said:You don't really see the a big difference because I think the limiting factor is the actual display.
Not enough density.
Right on the money. You can't make gold from shit.
If you have a capale device of getting the most out of 3840x1080 and you cram it up with sbs half the image is total garbage in comparison
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
[quote="Metal-O-Holic"]@joker get an xtal :p
hp reverb would have been a great alternative to try out if it was not packing fucking lcd´s.
Blacks are propably pretty shit.[/quote]
LCDs are said to have a better fill rate and less SDE. Like anything 3D related, it seems a sacrifice must be made somewhere and that all the boxes never get ticked.
hp reverb would have been a great alternative to try out if it was not packing fucking lcd´s.
Blacks are propably pretty shit.
LCDs are said to have a better fill rate and less SDE. Like anything 3D related, it seems a sacrifice must be made somewhere and that all the boxes never get ticked.
[quote="D-Man11"][quote="Metal-O-Holic"]@joker get an xtal :p
hp reverb would have been a great alternative to try out if it was not packing fucking lcd´s.
Blacks are propably pretty shit.[/quote]
LCDs are said to have a better fill rate and less SDE. Like anything 3D related, it seems a sacrifice must be made somewhere and that all the boxes never get ticked.[/quote]
True so True.
We need to make your own devices
hp reverb would have been a great alternative to try out if it was not packing fucking lcd´s.
Blacks are propably pretty shit.
LCDs are said to have a better fill rate and less SDE. Like anything 3D related, it seems a sacrifice must be made somewhere and that all the boxes never get ticked.
True so True.
We need to make your own devices
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
LG showed off a 1500ppi oled screen at the display conference last May. Where the hell are those in consumer devices? I heard its a partnership with google and google is probably withholding it until they got smartphoone SoCs fast enough to drive that resolution for shitty simple gfx VR on phone games only.
LG showed off a 1500ppi oled screen at the display conference last May. Where the hell are those in consumer devices? I heard its a partnership with google and google is probably withholding it until they got smartphoone SoCs fast enough to drive that resolution for shitty simple gfx VR on phone games only.
[quote="kakashisensei2000"]LG showed off a 1500ppi oled screen at the display conference last May. Where the hell are those in consumer devices? I heard its a partnership with google and google is probably withholding it until they got smartphoone SoCs fast enough to drive that resolution for shitty simple gfx VR on phone games only.[/quote]
I read that they were not expected for until March 2019. The specs/FOV in that article make me wonder if this is what is being used in Valve's Index. I'll look for it and link it.
Edit: I can't find the specific article I was thinking of, but here is one from just after the official announcement
https://www.roadtovr.com/google-lg-detail-upcoming-1443-ppi-oled-vr-display/
kakashisensei2000 said:LG showed off a 1500ppi oled screen at the display conference last May. Where the hell are those in consumer devices? I heard its a partnership with google and google is probably withholding it until they got smartphoone SoCs fast enough to drive that resolution for shitty simple gfx VR on phone games only.
I read that they were not expected for until March 2019. The specs/FOV in that article make me wonder if this is what is being used in Valve's Index. I'll look for it and link it.
On the PSVR, Borderlands 2 is now offering all of the DLC for free and updating additional support for the PS4 Aim.
https://www.roadtovr.com/borderlands-2-vr-free-dlc-update-ps-aim-support/
While the PSVR isn't anything great, this could be worth it for any Borderlands fan. Or maybe even wait for a PSVR Gen2 if they make one, which they most likely will because the PSVR has generated close to 2 Billion in revenue for Sony.
https://www.roadtovr.com/xbox-one-x-vr-missing-strategy-playstation-vr-psvr-revenue/
While the PSVR isn't anything great, this could be worth it for any Borderlands fan. Or maybe even wait for a PSVR Gen2 if they make one, which they most likely will because the PSVR has generated close to 2 Billion in revenue for Sony.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Thanks Bo3b I tried 200%-300% in Deadspace and it did make a bit of difference on distant objects but still the quality is quite low, perhaps my expectations were to high. I don't like that I can see the pixels.
ON the other hand I tried Tridef VR and it is an amazing app. The way you can resize, curve and distance the display is great. 3D in the few games I tested was very good. To bad it cannot be bought or activated anymore.
All in all this Windows mixed reality HMD is not for me, I will sell it.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
hp reverb would have been a great alternative to try out if it was not packing fucking lcd´s.
Blacks are propably pretty shit.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
But I have noticed that there seems to be no quality difference between half sbs and full sbs. Its as if virtual desktop is grabbing the video frame buffer as if there is no resolution loss yet. Using tridef, I can run WoW at 3840x1080 to get full sbs. Or I can run it at 1920x1080 half sbs. But I don't really see a difference in vr.
If I crank up the resolution of the game to 2560x1440, it looks pretty decent. The native resolution is 2880x1600 (1440x1660 per eye). If I up it to 4k, its hard to see a difference vs 3k.
Not enough density.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
Right on the money. You can't make gold from shit.
If you have a capale device of getting the most out of 3840x1080 and you cram it up with sbs half the image is total garbage in comparison
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
LCDs are said to have a better fill rate and less SDE. Like anything 3D related, it seems a sacrifice must be made somewhere and that all the boxes never get ticked.
True so True.
We need to make your own devices
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
I read that they were not expected for until March 2019. The specs/FOV in that article make me wonder if this is what is being used in Valve's Index. I'll look for it and link it.
Edit: I can't find the specific article I was thinking of, but here is one from just after the official announcement
https://www.roadtovr.com/google-lg-detail-upcoming-1443-ppi-oled-vr-display/
https://www.roadtovr.com/borderlands-2-vr-free-dlc-update-ps-aim-support/
While the PSVR isn't anything great, this could be worth it for any Borderlands fan. Or maybe even wait for a PSVR Gen2 if they make one, which they most likely will because the PSVR has generated close to 2 Billion in revenue for Sony.
https://www.roadtovr.com/xbox-one-x-vr-missing-strategy-playstation-vr-psvr-revenue/