Using a program called texmod to get rid of Crosshairs
I've recently learned of a program called Texmod. It allows you to isolate in game textures under DX9. For example if the crosshair is a texture you can modify it and get rid of it or turn it completely black.
This works for Mass Effect 2 Thanks to tritosine wonderful incite.
(This program may show up as a false positive in your virus scanner so don't be worried).
USE:
1. Fire up the program
2. Select Logging mode
3. Choose the EXE of the game you want to search
4. Run
5. When you're at the scene in game hit * by the num keypad to filter textures that are not in the scene.
6. Begin pressing + & - to scroll through all textures.
7. The textures will turn green as you loop through them.
8. When you found the texture you want to modify (crosshair for example) hit ENTER to save it to an output folder that was specified (you'll figure it out easy).
You'll now have a LOG file in the output folder along with a texture you can modify in photoshop.
You use the log file in package mode I believe to create a TPF file that you can load in texmod before you play your game.
Any feedback/questions let me know. Thanks to Tritosine for this great info.
[size="5"]
ONCE YOU DO CREATE A TPF FILE.
You can then upload the TPF file to this forum so everyone else can use your modified texture. The community can help each other out this way.[/size]
I've recently learned of a program called Texmod. It allows you to isolate in game textures under DX9. For example if the crosshair is a texture you can modify it and get rid of it or turn it completely black.
This works for Mass Effect 2 Thanks to tritosine wonderful incite.
(This program may show up as a false positive in your virus scanner so don't be worried).
USE:
1. Fire up the program
2. Select Logging mode
3. Choose the EXE of the game you want to search
4. Run
5. When you're at the scene in game hit * by the num keypad to filter textures that are not in the scene.
6. Begin pressing + & - to scroll through all textures.
7. The textures will turn green as you loop through them.
8. When you found the texture you want to modify (crosshair for example) hit ENTER to save it to an output folder that was specified (you'll figure it out easy).
You'll now have a LOG file in the output folder along with a texture you can modify in photoshop.
You use the log file in package mode I believe to create a TPF file that you can load in texmod before you play your game.
Any feedback/questions let me know. Thanks to Tritosine for this great info.
ONCE YOU DO CREATE A TPF FILE.
You can then upload the TPF file to this forum so everyone else can use your modified texture. The community can help each other out this way.
be careful - if you're on steam in a VAC enabled game, and it detects you hooking the renderer, you can easily be banned by VAC. Don't use this in online multiplayer games.
be careful - if you're on steam in a VAC enabled game, and it detects you hooking the renderer, you can easily be banned by VAC. Don't use this in online multiplayer games.
VAC:
Same can be told about iz3d , or that force feedback controller of mine, latter does pixel reading. http://www.falconarmy.com/index.php?option=com_kunena&Itemid=55&func=showcat&catid=18
interesting , but seems no issue.
Btw Im getting too much credit here, not even knew it can outlay & log stuff. /haha.gif' class='bbc_emoticon' alt=':haha:' />
Same can be told about iz3d , or that force feedback controller of mine, latter does pixel reading. http://www.falconarmy.com/index.php?option=com_kunena&Itemid=55&func=showcat&catid=18
interesting , but seems no issue.
Btw Im getting too much credit here, not even knew it can outlay & log stuff. /haha.gif' class='bbc_emoticon' alt=':haha:' />
This works for Mass Effect 2 Thanks to tritosine wonderful incite.
Download the program here:
[url="http://www.tombraiderhub.com/tr7/modding/texmod/download/texmod.zip"]TexMod Download[/url]
(This program may show up as a false positive in your virus scanner so don't be worried).
USE:
1. Fire up the program
2. Select Logging mode
3. Choose the EXE of the game you want to search
4. Run
5. When you're at the scene in game hit * by the num keypad to filter textures that are not in the scene.
6. Begin pressing + & - to scroll through all textures.
7. The textures will turn green as you loop through them.
8. When you found the texture you want to modify (crosshair for example) hit ENTER to save it to an output folder that was specified (you'll figure it out easy).
You'll now have a LOG file in the output folder along with a texture you can modify in photoshop.
You use the log file in package mode I believe to create a TPF file that you can load in texmod before you play your game.
Any feedback/questions let me know. Thanks to Tritosine for this great info.
[size="5"]
ONCE YOU DO CREATE A TPF FILE.
You can then upload the TPF file to this forum so everyone else can use your modified texture. The community can help each other out this way.[/size]
This works for Mass Effect 2 Thanks to tritosine wonderful incite.
Download the program here:
TexMod Download
(This program may show up as a false positive in your virus scanner so don't be worried).
USE:
1. Fire up the program
2. Select Logging mode
3. Choose the EXE of the game you want to search
4. Run
5. When you're at the scene in game hit * by the num keypad to filter textures that are not in the scene.
6. Begin pressing + & - to scroll through all textures.
7. The textures will turn green as you loop through them.
8. When you found the texture you want to modify (crosshair for example) hit ENTER to save it to an output folder that was specified (you'll figure it out easy).
You'll now have a LOG file in the output folder along with a texture you can modify in photoshop.
You use the log file in package mode I believe to create a TPF file that you can load in texmod before you play your game.
Any feedback/questions let me know. Thanks to Tritosine for this great info.
ONCE YOU DO CREATE A TPF FILE.
You can then upload the TPF file to this forum so everyone else can use your modified texture. The community can help each other out this way.
Same can be told about iz3d , or that force feedback controller of mine, latter does pixel reading. http://www.falconarmy.com/index.php?option=com_kunena&Itemid=55&func=showcat&catid=18
interesting , but seems no issue.
Btw Im getting too much credit here, not even knew it can outlay & log stuff.
Same can be told about iz3d , or that force feedback controller of mine, latter does pixel reading. http://www.falconarmy.com/index.php?option=com_kunena&Itemid=55&func=showcat&catid=18
interesting , but seems no issue.
Btw Im getting too much credit here, not even knew it can outlay & log stuff.