Subtitle adjustment is proving harder than anticipated - the vertex shader responsible for them also handles other parts of the UI including parts of the in-world UI, which I don't want to adjust.
Texture filtering is not precise enough as all text seems to use the same texture, and since this game is rendering the subtitles in-world I can't do the usual W==1 test. I can test for UI elements with 500 < W < 512, but even that matches some in-world elements at certain distances. Input Z & W seems to be fixed for all UI elements, so the only other thing I can try is doing some test on the transformation matrix in the shader, but I'll need to experiment with that to see if there is a reliable way I can distinguish between them.
Subtitle adjustment is proving harder than anticipated - the vertex shader responsible for them also handles other parts of the UI including parts of the in-world UI, which I don't want to adjust.
Texture filtering is not precise enough as all text seems to use the same texture, and since this game is rendering the subtitles in-world I can't do the usual W==1 test. I can test for UI elements with 500 < W < 512, but even that matches some in-world elements at certain distances. Input Z & W seems to be fixed for all UI elements, so the only other thing I can try is doing some test on the transformation matrix in the shader, but I'll need to experiment with that to see if there is a reliable way I can distinguish between them.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I've updated the fix on the blog with the subtitle depth adjustment. It adjusts any UI element at around 510 depth, so it can cause other UI elements to flicker momentarily as they pass that depth. Use the number row keys to activate it and set the depth, and minus on the number row to deactivate it.
I've updated the fix on the blog with the subtitle depth adjustment. It adjusts any UI element at around 510 depth, so it can cause other UI elements to flicker momentarily as they pass that depth. Use the number row keys to activate it and set the depth, and minus on the number row to deactivate it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Darkstar, god bless you !
thanks to you, i take pleasure to play games. Much appreciated !! :)
Do you think to work in a near future to "Elite Dangerous" i just bought it and it needs a lot improvments.
I'm not planning to look at Elite Dangerous, but if you're willing to try to learn how to fix games I'm willing to offer help and advice - you can get started with bo3b's lessons [url=http://wiki.bo3b.net]here[/url] and ask questions in [url=https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers]this thread[/url].
You might start a new thread and post some 3D screenshots of the broken effects so we can judge the likely difficulty of fixing it.
I'm not planning to look at Elite Dangerous, but if you're willing to try to learn how to fix games I'm willing to offer help and advice - you can get started with bo3b's lessons here and ask questions in this thread.
You might start a new thread and post some 3D screenshots of the broken effects so we can judge the likely difficulty of fixing it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]I've updated the fix on the blog with the subtitle depth adjustment. It adjusts any UI element at around 510 depth, so it can cause other UI elements to flicker momentarily as they pass that depth. Use the number row keys to activate it and set the depth, and minus on the number row to deactivate it.[/quote]
Congrats man!
DarkStarSword said:I've updated the fix on the blog with the subtitle depth adjustment. It adjusts any UI element at around 510 depth, so it can cause other UI elements to flicker momentarily as they pass that depth. Use the number row keys to activate it and set the depth, and minus on the number row to deactivate it.
[quote="DarkStarSword"]I'm not planning to look at Elite Dangerous, but if you're willing to try to learn how to fix games I'm willing to offer help and advice - you can get started with bo3b's lessons [url=http://wiki.bo3b.net]here[/url] and ask questions in [url=https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers]this thread[/url].
You might start a new thread and post some 3D screenshots of the broken effects so we can judge the likely difficulty of fixing it.[/quote]
thx for the link i'll take a look but i can't create account :
To protect the wiki against automated account creation, we kindly ask you to answer the question that appears below (more info):
"What is the one true name of the God of 3D?" it's not Bo3b, so what is it please ??
DarkStarSword said:I'm not planning to look at Elite Dangerous, but if you're willing to try to learn how to fix games I'm willing to offer help and advice - you can get started with bo3b's lessons here and ask questions in this thread.
You might start a new thread and post some 3D screenshots of the broken effects so we can judge the likely difficulty of fixing it.
thx for the link i'll take a look but i can't create account :
To protect the wiki against automated account creation, we kindly ask you to answer the question that appears below (more info):
"What is the one true name of the God of 3D?" it's not Bo3b, so what is it please ??
[quote="DarkStarSword"]Helix of course :)[/quote]
lol i thought it was Bo3b^^ because he did the tutorial. I even pm him in order to ask the answer :p
Thank you Darkstar ! Helix is not the god of 3D. The gods are his slaves :)
Great work! It looks amazing, thanks.
Has anyone here managed to get SLI working properly? I tried the Remember Me compatibility bit, but scaling is really poor. I get less than a single card in places, with both cards pegged at 50% usage.
Has anyone here managed to get SLI working properly? I tried the Remember Me compatibility bit, but scaling is really poor. I get less than a single card in places, with both cards pegged at 50% usage.
Fix on the blog is updated for Chapter 2 :)
I had to kill a couple of fog effects (not all) that were flickering like crazy - it looked like scissor clipping, but it turned out that it was caused by SkipSetScissorRect=true, which is just odd. I need SkipSetScissorRect to fix decals, so I had to kill the fog instead.
I'm sure this fog was present in earlier versions of the game without this issue, so I'd be interested to hear if other people experience it as well in case it's a driver issue or something - you can toggle the fog on with P. It's present in most scenes, but the only time it seemed to work reliably was the main menu.
I had to kill a couple of fog effects (not all) that were flickering like crazy - it looked like scissor clipping, but it turned out that it was caused by SkipSetScissorRect=true, which is just odd. I need SkipSetScissorRect to fix decals, so I had to kill the fog instead.
I'm sure this fog was present in earlier versions of the game without this issue, so I'd be interested to hear if other people experience it as well in case it's a driver issue or something - you can toggle the fog on with P. It's present in most scenes, but the only time it seemed to work reliably was the main menu.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Texture filtering is not precise enough as all text seems to use the same texture, and since this game is rendering the subtitles in-world I can't do the usual W==1 test. I can test for UI elements with 500 < W < 512, but even that matches some in-world elements at certain distances. Input Z & W seems to be fixed for all UI elements, so the only other thing I can try is doing some test on the transformation matrix in the shader, but I'll need to experiment with that to see if there is a reliable way I can distinguish between them.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
It's indeed playable without subtitles without problem!
Waiting for episode 2 ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
thanks to you, i take pleasure to play games. Much appreciated !! :)
Do you think to work in a near future to "Elite Dangerous" i just bought it and it needs a lot improvments.
Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D
My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/
You might start a new thread and post some 3D screenshots of the broken effects so we can judge the likely difficulty of fixing it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Congrats man!
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I'm guessing this game doesn't run in Surround? Couldn't find a fix by visiting WSGF.
thx for the link i'll take a look but i can't create account :
To protect the wiki against automated account creation, we kindly ask you to answer the question that appears below (more info):
"What is the one true name of the God of 3D?" it's not Bo3b, so what is it please ??
Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D
My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
lol i thought it was Bo3b^^ because he did the tutorial. I even pm him in order to ask the answer :p
Thank you Darkstar ! Helix is not the god of 3D. The gods are his slaves :)
Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D
My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/
check my blog - cybereality.com
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Has anyone here managed to get SLI working properly? I tried the Remember Me compatibility bit, but scaling is really poor. I get less than a single card in places, with both cards pegged at 50% usage.
I had to kill a couple of fog effects (not all) that were flickering like crazy - it looked like scissor clipping, but it turned out that it was caused by SkipSetScissorRect=true, which is just odd. I need SkipSetScissorRect to fix decals, so I had to kill the fog instead.
I'm sure this fog was present in earlier versions of the game without this issue, so I'd be interested to hear if other people experience it as well in case it's a driver issue or something - you can toggle the fog on with P. It's present in most scenes, but the only time it seemed to work reliably was the main menu.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1