Future of 3D Vision Support (Official announcement from NVIDIA)
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I just downloaded NVidia driver 425.11 (hotfix) and the 3D Vision is included with the driver package.
I just downloaded NVidia driver 425.11 (hotfix) and the 3D Vision is included with the driver package.

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Posted 03/27/2019 09:49 PM   
this is still 418 driver branch
this is still 418 driver branch

Posted 03/27/2019 10:07 PM   
https://www.nvidia.com/en-us/geforce/news/creator-ready-drivers-supercharge-creative-apps/
[quote="D-Man11"]https://www.nvidia.com/en-us/geforce/news/creator-ready-drivers-supercharge-creative-apps/ [/quote]Interesting, D-Man11. I assume that you are suggesting any potential future 3D Vision app use the Creator Ready driver branch, rather than Game Ready drivers as a foundation.
D-Man11 said:https://www.nvidia.com/en-us/geforce/news/creator-ready-drivers-supercharge-creative-apps/
Interesting, D-Man11. I assume that you are suggesting any potential future 3D Vision app use the Creator Ready driver branch, rather than Game Ready drivers as a foundation.

Posted 03/28/2019 04:07 PM   
Actually kind of the opposite. In another thread, a user posted that this new driver was available. When I searched the driver page, it did not turn up. But I found an article on 3DGuru stating it was a "Content Creator's" specific driver. https://www.guru3d.com/news-story/download-nvidia-geforce-419-67-whql-for-creator-edition.html Hence my #322 post [quote="D-Man11"]I thought 419.67 was made more for Content Creator's than gaming.[/quote] So I figured I'd link that Nvidia News page, to show why I said what I said, plus others like DSS might find it interesting because of his work with modding. I'm not really reading anything into it, I kind of thought it was a one off, special driver and not geared towards gamers. But we now know that it added support for Battlefield V: Firestorm, Anthem, Shadow of the Tomb Raider, and Sekiro: Shadows Die Twice. ____________________________________________________________________________________________________ So I've no idea, perhaps as you think, it may indeed be a better foundation. I hadn't thought of that :)
Actually kind of the opposite. In another thread, a user posted that this new driver was available. When I searched the driver page, it did not turn up. But I found an article on 3DGuru stating it was a "Content Creator's" specific driver.


https://www.guru3d.com/news-story/download-nvidia-geforce-419-67-whql-for-creator-edition.html


Hence my #322 post
D-Man11 said:I thought 419.67 was made more for Content Creator's than gaming.


So I figured I'd link that Nvidia News page, to show why I said what I said, plus others like DSS might find it interesting because of his work with modding.

I'm not really reading anything into it, I kind of thought it was a one off, special driver and not geared towards gamers.

But we now know that it added support for Battlefield V: Firestorm, Anthem, Shadow of the Tomb Raider, and Sekiro: Shadows Die Twice.

____________________________________________________________________________________________________

So I've no idea, perhaps as you think, it may indeed be a better foundation. I hadn't thought of that :)

Posted 03/28/2019 04:31 PM   
Maybe you can sell it on epic store where the cost is lower, then you can probably sell the software itself and then sell the patch of each game separately. Or you can sell a season pass or annual pass, like an annual maintenance plan. Fans will support you! The industry will follow in, since now the hardware and resolution is really superior than the last time.
Maybe you can sell it on epic store where the cost is lower, then you can probably sell the software itself and then sell the patch of each game separately. Or you can sell a season pass or annual pass, like an annual maintenance plan. Fans will support you! The industry will follow in, since now the hardware and resolution is really superior than the last time.

Posted 03/29/2019 03:27 AM   
Speaking of costs, you all can help us understand what might make sense to charge. I think it's fairly clear that Nvidia is unwilling or unable to open source 3D Vision Automatic, which would suggest that it might be possible for us to make a [i]small [/i]business from 3D support. We know there are not a million users, but maybe there are enough to support DarkStarSword and me. (We might drag in other people who can help out as well.) Imagine that world 2 years out, where we build our own 3D Automatic, and sell it. Steam for sure, because most people are there, but also Epic store or anywhere else that makes sense. No exclusives, the bigger the audience the better. In this world, this is the last 3D software standing. iZ3D, Tridef, now 3D Vision all dead. It does the obvious support for SBS, TAB, checkerboard, and 3D Vision hardware. In your opinion, what is a fair price for this software?
Speaking of costs, you all can help us understand what might make sense to charge.

I think it's fairly clear that Nvidia is unwilling or unable to open source 3D Vision Automatic, which would suggest that it might be possible for us to make a small business from 3D support. We know there are not a million users, but maybe there are enough to support DarkStarSword and me. (We might drag in other people who can help out as well.)


Imagine that world 2 years out, where we build our own 3D Automatic, and sell it. Steam for sure, because most people are there, but also Epic store or anywhere else that makes sense. No exclusives, the bigger the audience the better.

In this world, this is the last 3D software standing. iZ3D, Tridef, now 3D Vision all dead. It does the obvious support for SBS, TAB, checkerboard, and 3D Vision hardware. In your opinion, what is a fair price for this software?

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Posted 03/29/2019 05:58 AM   
similar to tridef price is definitely reasonable, or the cost of a aaa game.
similar to tridef price is definitely reasonable, or the cost of a aaa game.

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Posted 03/29/2019 06:05 AM   
I don't know about price... 50€ tops? I don't know what would be fair for both developers and customers. But I know that I want it to be DRM-free. I don't want a situation where license servers are gone in the future or crap like that (see the other 3D software with this problem). Once bought, yours to keep (and update) forever.
I don't know about price... 50€ tops? I don't know what would be fair for both developers and customers.

But I know that I want it to be DRM-free. I don't want a situation where license servers are gone in the future or crap like that (see the other 3D software with this problem). Once bought, yours to keep (and update) forever.

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Posted 03/29/2019 07:50 AM   
Due to the fast and unpredictable pace of the technology industry, if you guys come up with a solution for 3D gaming I think it must strive for a few key achievements: 1. It must be as user-friendly and consumer-centric as possible, to target the widest audience possible (3D Vision, Tridef, VR, passive TV etc). So it must be hosted on a nice sleek design website, and must have tabs with all the needed info, starting from the basic info on what HARDWARE is still available and how it can be acquired (maybe with links to Asus screens where you get revenue if users use the link to buy a screen), then tabs for each 3D SOLUTION (Nvidia, Tridef, VR etc), then tab for the FIXES. 2. The main software itself, (the wrapper and accompanying tools), can be priced about 50eur, the price of a game, etc. It should include an automated way to install the fixes, to reverse the eyes for Passive OLEDs, to change registry settings to the recommended values, etc Most of these tools exist separately, I use them constantly, so they just need to be integrated into the main software. It might have a Demo version as well, which would allow people to try it out. 3. It must account for the fact that 3D gaming might change and evolve. Maybe a new 3D Vision iteration comes, maybe VR becomes the only 3D hardware if manufacturers stop making PC monitors and projectors as they did with TV. So Bo3b, Darkstar and the rest of the programmers must be ready to acquire new information and knowledge and update the website, to keep it from falling into irrelevance. 4. The main Migoto software priced at about 40-50 eur, any updates free for owners. Each game fix about 25% of the full price of the game on Steam, but also at the discretion of the fixer (for example if a game was fixed in about 1-2 hours using a regex the fixer might choose to release it for free to the Migoto owners, and very cheap 1-2Eur for Migoto "Demo" owners; or if a new shaderhacker emmerges and tackles a specific game, they might want to offer the fix for free, go get visibility and foster good will, and better monetise future fixes, etc). 5. Game fixes should have a "price lowering" scheme similarly to game prices going down as times go by. So if at release a game fix is 25% of a game price, in one year it could reflect the Steam/developer price deprecation, or follow the new "lowest/Steam sales" price as a basis for the 25%. 6. The website must have a collaboration platform like a forum where the developers, fixers and users can interface and communicate. Good moderators and forum dwellers like D-Man would provide a lot of info to new comers as they do now, relieving the developers and fixers from this time-consuming task. Even with such a structured approach, there are challenges: - Even before any monetising schemes for Migoto and fixes, the info and website must be coded, which takes time. - Would the one-time-pay for Migoto and fixes be enough to sustain this business model? I am naturally opposed to subscriptions, but without constant and quantifiable revenue the model might not pay fairly for the coders/fixers time. - Would the business find enough "critical mass" from users to even get off the ground? My previous post when this announcement came to light was of the "bitter" / "rage quitter" variety. It stung unexpectedly hard. But i forgot to edit my post to clarify that I would support any initiative you guys come up with, to keep this beautiful dream alive. And even if you do nothing about it, you still have my eternal thanks for what you offered me, FOR FREE, for almost a decade. Gaming was always my main hobby, but I can truly say that real gaming did not start until I found you guys. THANK YOU AND MAY YOU FIND LUCK AND HAPPINESS IN LIFE, AT LEAST IN PROPORTION TO WHAT YOU HAVE OFFERED!
Due to the fast and unpredictable pace of the technology industry, if you guys come up with a solution for 3D gaming I think it must strive for a few key achievements:

1. It must be as user-friendly and consumer-centric as possible, to target the widest audience possible (3D Vision, Tridef, VR, passive TV etc). So it must be hosted on a nice sleek design website, and must have tabs with all the needed info, starting from the basic info on what HARDWARE is still available and how it can be acquired (maybe with links to Asus screens where you get revenue if users use the link to buy a screen), then tabs for each 3D SOLUTION (Nvidia, Tridef, VR etc), then tab for the FIXES.

2. The main software itself, (the wrapper and accompanying tools), can be priced about 50eur, the price of a game, etc. It should include an automated way to install the fixes, to reverse the eyes for Passive OLEDs, to change registry settings to the recommended values, etc Most of these tools exist separately, I use them constantly, so they just need to be integrated into the main software. It might have a Demo version as well, which would allow people to try it out.

3. It must account for the fact that 3D gaming might change and evolve. Maybe a new 3D Vision iteration comes, maybe VR becomes the only 3D hardware if manufacturers stop making PC monitors and projectors as they did with TV. So Bo3b, Darkstar and the rest of the programmers must be ready to acquire new information and knowledge and update the website, to keep it from falling into irrelevance.

4. The main Migoto software priced at about 40-50 eur, any updates free for owners. Each game fix about 25% of the full price of the game on Steam, but also at the discretion of the fixer (for example if a game was fixed in about 1-2 hours using a regex the fixer might choose to release it for free to the Migoto owners, and very cheap 1-2Eur for Migoto "Demo" owners; or if a new shaderhacker emmerges and tackles a specific game, they might want to offer the fix for free, go get visibility and foster good will, and better monetise future fixes, etc).

5. Game fixes should have a "price lowering" scheme similarly to game prices going down as times go by. So if at release a game fix is 25% of a game price, in one year it could reflect the Steam/developer price deprecation, or follow the new "lowest/Steam sales" price as a basis for the 25%.

6. The website must have a collaboration platform like a forum where the developers, fixers and users can interface and communicate. Good moderators and forum dwellers like D-Man would provide a lot of info to new comers as they do now, relieving the developers and fixers from this time-consuming task.


Even with such a structured approach, there are challenges:
- Even before any monetising schemes for Migoto and fixes, the info and website must be coded, which takes time.
- Would the one-time-pay for Migoto and fixes be enough to sustain this business model? I am naturally opposed to subscriptions, but without constant and quantifiable revenue the model might not pay fairly for the coders/fixers time.
- Would the business find enough "critical mass" from users to even get off the ground?


My previous post when this announcement came to light was of the "bitter" / "rage quitter" variety. It stung unexpectedly hard. But i forgot to edit my post to clarify that I would support any initiative you guys come up with, to keep this beautiful dream alive.

And even if you do nothing about it, you still have my eternal thanks for what you offered me, FOR FREE, for almost a decade. Gaming was always my main hobby, but I can truly say that real gaming did not start until I found you guys. THANK YOU AND MAY YOU FIND LUCK AND HAPPINESS IN LIFE, AT LEAST IN PROPORTION TO WHAT YOU HAVE OFFERED!

Posted 03/29/2019 08:25 AM   
I think 50 EUR will be good price. But before that I think the best is to make Kickstarter campaign, because I'm willing to pay more and for start You need some budget.
I think 50 EUR will be good price.

But before that I think the best is to make Kickstarter campaign, because I'm willing to pay more and for start You need some budget.

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Posted 03/29/2019 09:15 AM   
In terms of price, it depends, I think 19,99 would be a very solid price, and I would add a trial on Steam or Epic for maybe 3 games like Witcher 3, Batman games or some other 3d masterpieces. 29,99 would be ok, anything over that would be a hard sell. What is absolutely necessary is a trial version and VR support, we all know that 3d is "meh" for the average joe but becomes a revelation when you see it, and VR support is just the future of stereoscopic gaming and several million of stereoscopic devices waiting for some real gaming for a change, instead of 2 hour "experiences". I would also consider a Patreon for getting early access to WIP fixes, while the rest of the customers get the fixes on their final version, that could create additional income. Until you're ready for final release, I would also consider a Patreon for us 3d vision loyals to get you some income that helps development, I would gladly donate 20-30 monthly, if we get 100-200 3d vision users to help on Patreon, that could be 1.000-2.000 euro/usd monthly, that could help a lot development.
In terms of price, it depends, I think 19,99 would be a very solid price, and I would add a trial on Steam or Epic for maybe 3 games like Witcher 3, Batman games or some other 3d masterpieces. 29,99 would be ok, anything over that would be a hard sell.

What is absolutely necessary is a trial version and VR support, we all know that 3d is "meh" for the average joe but becomes a revelation when you see it, and VR support is just the future of stereoscopic gaming and several million of stereoscopic devices waiting for some real gaming for a change, instead of 2 hour "experiences".

I would also consider a Patreon for getting early access to WIP fixes, while the rest of the customers get the fixes on their final version, that could create additional income.

Until you're ready for final release, I would also consider a Patreon for us 3d vision loyals to get you some income that helps development, I would gladly donate 20-30 monthly, if we get 100-200 3d vision users to help on Patreon, that could be 1.000-2.000 euro/usd monthly, that could help a lot development.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

Posted 03/29/2019 09:18 AM   
Hello! Another lurker very interested here :) I play in 3D since 2011, firstly with a Plasma 42", then with a LG LED 65", then with a LG OLED 65". [quote="Skyrimer3d"]What is absolutely necessary is a trial version and VR support, we all know that 3d is "meh" for the average joe but [b]becomes a revelation when you see it[/b], and VR support is just the future of stereoscopic gaming and several million of stereoscopic devices waiting for some real gaming for a change, instead of 2 hour "experiences".[/quote] +1 for the demo. So important for this project to work ! About the economic model, you need regular incomes, because of hardware (and windows 10 / directX) changes... So I would choose a monthly or annual subscription. I'm not sure if the subscription should give only the "base software", or includes the fixes too. Personaly, I would be totally OK to pay 5 or 10€/month. In addition to the subscription, you can of course add an optional fixed price to become "premium" forever. Premium would gives some advantages - early access on fixes - discount on fixes (if they are not free) - another idea ?
Hello! Another lurker very interested here :)
I play in 3D since 2011, firstly with a Plasma 42", then with a LG LED 65", then with a LG OLED 65".

Skyrimer3d said:What is absolutely necessary is a trial version and VR support, we all know that 3d is "meh" for the average joe but becomes a revelation when you see it, and VR support is just the future of stereoscopic gaming and several million of stereoscopic devices waiting for some real gaming for a change, instead of 2 hour "experiences".

+1 for the demo. So important for this project to work !

About the economic model, you need regular incomes, because of hardware (and windows 10 / directX) changes...
So I would choose a monthly or annual subscription.
I'm not sure if the subscription should give only the "base software", or includes the fixes too.

Personaly, I would be totally OK to pay 5 or 10€/month.

In addition to the subscription, you can of course add an optional fixed price to become "premium" forever.
Premium would gives some advantages
- early access on fixes
- discount on fixes (if they are not free)
- another idea ?

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Posted 03/29/2019 02:20 PM   
If it can support 1080p at 60hz without the limitations of 3D TV play on regular HD 3D tvs that would be great too. Maybe even make an app in VR to play games on 3D. The main problem Im seeing is the small selection of hardwares. I would Def recruit Paul onboard to help with the app. 3D fix Manager is def helpful and he is very dedicated.!!
If it can support 1080p at 60hz without the limitations of 3D TV play on regular HD 3D tvs that would be great too. Maybe even make an app in VR to play games on 3D. The main problem Im seeing is the small selection of hardwares.

I would Def recruit Paul onboard to help with the app. 3D fix Manager is def helpful and he is very dedicated.!!

Posted 03/29/2019 08:01 PM   
I think people would be happy to pay $9.99/month... But I'm curious this is going to be hacking the emitter and Nvidia glasses? Seems like a long shot if it includes anything from Nvidia without them being involved. Or is this going to be using any 120hz monitor with any shutter glasses? Or limited to 3D TV Play?
I think people would be happy to pay $9.99/month... But I'm curious this is going to be hacking the emitter and Nvidia glasses? Seems like a long shot if it includes anything from Nvidia without them being involved.

Or is this going to be using any 120hz monitor with any shutter glasses? Or limited to 3D TV Play?

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Posted 03/29/2019 08:24 PM   
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