The Elder Scrolls V: Skyrim Special Edition
  4 / 17    
[quote="mx-2"]I found two broken interior light effects, one in Markarth - Nchuand Zel and one in Dustmans cairn. [URL=http://en.file-upload.net/download-12052627/saves_skse.7z.html]Link to savegames[/URL] The character in these savegames has all spells added via console.[/quote] Thank you! I've fixed shadows in the save number 4 you gave me. It was probably the same shader that was needed for save number 5, because when I loaded it everything was OK. I've checked all kinds of spells. All of them were correct and didn't need any fix :). Version 5 of the fix: https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_wip_3dfix_5.7z - Fixed more interior shadows, thanks to mx-2. - F1 for convergence presets (low made for 1st person view, high made for 3rd person view, and 0 convergence for testing).
mx-2 said:I found two broken interior light effects, one in Markarth - Nchuand Zel and one in Dustmans cairn.
Link to savegames
The character in these savegames has all spells added via console.


Thank you! I've fixed shadows in the save number 4 you gave me. It was probably the same shader that was needed for save number 5, because when I loaded it everything was OK.

I've checked all kinds of spells. All of them were correct and didn't need any fix :).

Version 5 of the fix: https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_wip_3dfix_5.7z


- Fixed more interior shadows, thanks to mx-2.
- F1 for convergence presets (low made for 1st person view, high made for 3rd person view, and 0 convergence for testing).

CPU: Intel Core i7 7700K @ 4.9GHz
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#46
Posted 10/29/2016 06:23 PM   
NM....see you can install it separately...
NM....see you can install it separately...

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

#47
Posted 10/29/2016 06:35 PM   
Thanks for the fix, working great here. Struggling to get more than 30-40 fps in the outdoors on my 970. Any suggestions for settings to turn down? In Fallout 4 shadow distance made a huge difference, but I didn't get any real difference dropping shadow distance or quality in Skyrim SE. I also notice the BSOD with 3D Vision enabled under W10 is still there, one of the reason I haven't used 3D much recently. It's something to do with W10 powering down the emitter. It happens just sat on the desktop.
Thanks for the fix, working great here.

Struggling to get more than 30-40 fps in the outdoors on my 970. Any suggestions for settings to turn down? In Fallout 4 shadow distance made a huge difference, but I didn't get any real difference dropping shadow distance or quality in Skyrim SE.

I also notice the BSOD with 3D Vision enabled under W10 is still there, one of the reason I haven't used 3D much recently. It's something to do with W10 powering down the emitter. It happens just sat on the desktop.

#48
Posted 10/29/2016 07:09 PM   
Hello! I have problem with the profile, Can someone please explain me step by step how this step with the profile works? Which Document i have to open for this? and where can i find it? i used to change it with nvidiainspector but there is no skyrim special edition. Greetings B
Hello!
I have problem with the profile, Can someone please explain me step by step how this step with the profile works? Which Document i have to open for this? and where can i find it?
i used to change it with nvidiainspector but there is no skyrim special edition.

Greetings B

#49
Posted 10/29/2016 07:54 PM   
[quote="nimis"]You must add new profile in your 3D vision profile text file.[/quote] Hi Nimis thanks for the quik answer! and where can i find this 3dvision prifle text?
nimis said:You must add new profile in your 3D vision profile text file.


Hi Nimis
thanks for the quik answer! and where can i find this 3dvision prifle text?

#50
Posted 10/29/2016 08:02 PM   
[quote="nimis"][quote="Baumpforte"][quote="nimis"]You must add new profile in your 3D vision profile text file.[/quote] Hi Nimis thanks for the quik answer! and where can i find this 3dvision prifle text?[/quote] https://forums.geforce.com/default/topic/969381/3d-vision/the-elder-scrolls-v-skyrim-special-edition/post/5007356/#5007356[/quote] i mean where do i find the file on my desctop that i can copy the text? Sry. i tried this steps but everytime i use profile manager i get: ERROR: This driver is not supported by this tool. You need a driver from release 256 onwards. but i own the latest driver...
nimis said:
Baumpforte said:
nimis said:You must add new profile in your 3D vision profile text file.


Hi Nimis
thanks for the quik answer! and where can i find this 3dvision prifle text?


https://forums.geforce.com/default/topic/969381/3d-vision/the-elder-scrolls-v-skyrim-special-edition/post/5007356/#5007356


i mean where do i find the file on my desctop that i can copy the text? Sry.
i tried this steps but everytime i use profile manager i get:
ERROR: This driver is not supported by this tool. You need a driver from release 256 onwards.
but i own the latest driver...

#51
Posted 10/29/2016 08:17 PM   
[quote="fish99"] Struggling to get more than 30-40 fps in the outdoors on my 970. Any suggestions for settings to turn down? [/quote] Try disabling screen space reflections (which sometimes are OK in 3D, like when they are used for water reflections, but sometimes they are incorrect), ambient occlusion and god rays. Object quality at distance affects performance, according to some people on the internet. Also: "iVSyncPresentInterval=0" in "SkyrimPrefs.ini". By the way, when I disabled ambient occlusion to test performance, I saw that the white snow dots shader is a different one. I've reuploaded the last fix (https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_wip_3dfix_5.7z) with it included. I haven't tested inferior shadows settings yet, for example (edit: they are OK, at least the ones I saw).
fish99 said:
Struggling to get more than 30-40 fps in the outdoors on my 970. Any suggestions for settings to turn down?


Try disabling screen space reflections (which sometimes are OK in 3D, like when they are used for water reflections, but sometimes they are incorrect), ambient occlusion and god rays. Object quality at distance affects performance, according to some people on the internet. Also: "iVSyncPresentInterval=0" in "SkyrimPrefs.ini".

By the way, when I disabled ambient occlusion to test performance, I saw that the white snow dots shader is a different one. I've reuploaded the last fix (https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_wip_3dfix_5.7z) with it included. I haven't tested inferior shadows settings yet, for example (edit: they are OK, at least the ones I saw).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#52
Posted 10/29/2016 08:33 PM   
6th version of the fix: https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_wip_3dfix_6.7z - More water shaders. - Sovengarde skybox shaders (thanks to teleporting codes). Remaining: that water opacity effect (which I'll have to fix in 10 or more shaders, and I still don't know how). That's all for today, I think. Edit: in the original Skyrim, Helix fixed water shaders in the way I need. I'll need to translate tomorrow that knowledge to HLSL.
6th version of the fix: https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_wip_3dfix_6.7z

- More water shaders.
- Sovengarde skybox shaders (thanks to teleporting codes).

Remaining: that water opacity effect (which I'll have to fix in 10 or more shaders, and I still don't know how).

That's all for today, I think.

Edit: in the original Skyrim, Helix fixed water shaders in the way I need. I'll need to translate tomorrow that knowledge to HLSL.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#53
Posted 10/29/2016 10:16 PM   
thx masterotaku ! for steam controller user, put reshade 0.18.7 and steam overlay is back .
thx masterotaku !
for steam controller user, put reshade 0.18.7 and steam overlay is back .

Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)

#54
Posted 10/29/2016 10:32 PM   
[quote="masterotaku"][quote="bo3b"]Everyone is welcome to try to get this working, but I really don't see the point of fixing releases like this.[/quote]It has some new or improved effects (ambient occlusion and screen space reflections, for example). Besides, what I fixed was quick to do, so if it adds one more game to the list of playable games in 3D and people will use it, I think it's fine.[/quote] [quote]Hey Bob - I think the value is longer term with that 64 bit "breathing room" which has a lot of potential to improve perf, no? I mean I get 100FPS in ultra at 2560x1440 in the SE with ENB like lighting effects standard. IN the standard edition I get 30 fps with all the same settings and an ENB. And, switching cells is much, much faster. So if I could have my current standard Skyrim mod build with, conservatively, 2x the raw perf - what's bad about that? Particularly if you want to run in stereo? (And since most playing on PC have all DLCs by now its free - so not much of a money grab ;-))[/quote] Yup, no problem, if a ShaderHacker has a desire to fix a game, even a 'remaster', it's their call. I generally discourage duplicate work, because we have only a handful of ShaderHackers fixing games. The opportunity cost is that if a ShaderHacker fixes a duplicate like this, then some other game does not get fixed, or even looked at. But, enthusiasm is what drives it all, and I know that nearly everyone here focuses only upon new releases. Still, I'd also like to take a moment to look at how freakin' lucky we all are. Look at how fast games are being fixed? Literally in less than 24 hours after release, masterotaku "takes a quick look", but actually fixes the entire game. This is before NVidia has even released a profile! Historically, a fix would take at least a week or more, even for simpler games. BF1 has been out less than a month, and with DHR and Helifax, is now on the HelixModBlog. DHR has been doing some crazy good fixing of hard problems, and games that are stuck. Helifax has fixed some games recently we never expected to see like Doom4 and StarWars Battlefront. 4everawake quietly and consistently fixes a new game every week. If you only ever play AAA stuff, you really, really owe it to yourself to play some of his fixes. Some of those games are far more fun than current AAA. DJ-RK is now also nailing down all sorts of highly respected older games that haven't previously gotten any attention. Stalker, Sniper Elite, Ryse. I'm not forgetting the hundreds of other games, and 10s of other ShaderHackers who have contributed, I just want to give a shout out to our most recent riches. We've got great tools now, and we've learned a lot. Still makes me smile whenever a new game hits the HelixModBlog, so thanks to [i]everyone[/i] who has contributed, in any way.
masterotaku said:
bo3b said:Everyone is welcome to try to get this working, but I really don't see the point of fixing releases like this.
It has some new or improved effects (ambient occlusion and screen space reflections, for example). Besides, what I fixed was quick to do, so if it adds one more game to the list of playable games in 3D and people will use it, I think it's fine.

Hey Bob - I think the value is longer term with that 64 bit "breathing room" which has a lot of potential to improve perf, no? I mean I get 100FPS in ultra at 2560x1440 in the SE with ENB like lighting effects standard. IN the standard edition I get 30 fps with all the same settings and an ENB. And, switching cells is much, much faster. So if I could have my current standard Skyrim mod build with, conservatively, 2x the raw perf - what's bad about that? Particularly if you want to run in stereo? (And since most playing on PC have all DLCs by now its free - so not much of a money grab ;-))

Yup, no problem, if a ShaderHacker has a desire to fix a game, even a 'remaster', it's their call.

I generally discourage duplicate work, because we have only a handful of ShaderHackers fixing games. The opportunity cost is that if a ShaderHacker fixes a duplicate like this, then some other game does not get fixed, or even looked at. But, enthusiasm is what drives it all, and I know that nearly everyone here focuses only upon new releases.


Still, I'd also like to take a moment to look at how freakin' lucky we all are.

Look at how fast games are being fixed? Literally in less than 24 hours after release, masterotaku "takes a quick look", but actually fixes the entire game. This is before NVidia has even released a profile!

Historically, a fix would take at least a week or more, even for simpler games.


BF1 has been out less than a month, and with DHR and Helifax, is now on the HelixModBlog. DHR has been doing some crazy good fixing of hard problems, and games that are stuck. Helifax has fixed some games recently we never expected to see like Doom4 and StarWars Battlefront.

4everawake quietly and consistently fixes a new game every week. If you only ever play AAA stuff, you really, really owe it to yourself to play some of his fixes. Some of those games are far more fun than current AAA.

DJ-RK is now also nailing down all sorts of highly respected older games that haven't previously gotten any attention. Stalker, Sniper Elite, Ryse.

I'm not forgetting the hundreds of other games, and 10s of other ShaderHackers who have contributed, I just want to give a shout out to our most recent riches.


We've got great tools now, and we've learned a lot. Still makes me smile whenever a new game hits the HelixModBlog, so thanks to everyone who has contributed, in any way.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
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Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#55
Posted 10/30/2016 12:53 AM   
Yeah I think they main reason that I am fine with this also getting fixed is in the long run it should make for a better game, the big thing people seem to be missing is this new version should handle alot more mod's much more gracefully, and really lets be honest this is the real reason this franchise is so popular on PC. I wish I was able to get into fixing more than I have but, the 3dmigoto stuff goes over my head a bit, especially the syntax since there doesnt seem to be any information abut it. Not sure where to start with that wrapper and most of the games I want to fix now are dx11 now. Then I have had alot of issues even getting the DLL to hook in with alot of the games I have tried. But yes thanks everyone for your efforts and steady stream of fixes. The more people we have getting a command of this stuff the better..
Yeah I think they main reason that I am fine with this also getting fixed is in the long run it should make for a better game, the big thing people seem to be missing is this new version should handle alot more mod's much more gracefully, and really lets be honest this is the real reason this franchise is so popular on PC.

I wish I was able to get into fixing more than I have but, the 3dmigoto stuff goes over my head a bit, especially the syntax since there doesnt seem to be any information abut it. Not sure where to start with that wrapper and most of the games I want to fix now are dx11 now. Then I have had alot of issues even getting the DLL to hook in with alot of the games I have tried.

But yes thanks everyone for your efforts and steady stream of fixes. The more people we have getting a command of this stuff the better..

i7-4790K CPU 4.8Ghz stable overclock.
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#56
Posted 10/30/2016 03:17 AM   
[quote="necropants"]Yeah I think they main reason that I am fine with this also getting fixed is in the long run it should make for a better game, the big thing people seem to be missing is this new version should handle alot more mod's much more gracefully, and really lets be honest this is the real reason this franchise is so popular on PC. I wish I was able to get into fixing more than I have but, the 3dmigoto stuff goes over my head a bit, especially the syntax since there doesnt seem to be any information abut it. Not sure where to start with that wrapper and most of the games I want to fix now are dx11 now. Then I have had alot of issues even getting the DLL to hook in with alot of the games I have tried. But yes thanks everyone for your efforts and steady stream of fixes. The more people we have getting a command of this stuff the better..[/quote] If people care about modding- then you need to take Betheseda to task for removing the shader headers. Contact them. It provides them zero value, and makes it 10x harder to mod. Removing the shader headers is a strictly anti-modder move.
necropants said:Yeah I think they main reason that I am fine with this also getting fixed is in the long run it should make for a better game, the big thing people seem to be missing is this new version should handle alot more mod's much more gracefully, and really lets be honest this is the real reason this franchise is so popular on PC.

I wish I was able to get into fixing more than I have but, the 3dmigoto stuff goes over my head a bit, especially the syntax since there doesnt seem to be any information abut it. Not sure where to start with that wrapper and most of the games I want to fix now are dx11 now. Then I have had alot of issues even getting the DLL to hook in with alot of the games I have tried.

But yes thanks everyone for your efforts and steady stream of fixes. The more people we have getting a command of this stuff the better..

If people care about modding- then you need to take Betheseda to task for removing the shader headers. Contact them. It provides them zero value, and makes it 10x harder to mod.

Removing the shader headers is a strictly anti-modder move.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#57
Posted 10/30/2016 03:40 AM   
I want to say fantastic job on the fix masterotaku. You did a lot in a short time on this! I played a bit and immediately noticed that all that work I did a couple years ago with ENB and a ton of mods really make the game look a lot better than vanilla, and still better than this version. I downloaded it because it was free since I already own the game. I was expecting better framerates with the newer 64-bit client but I am not really seeing it. It am interest in what the mod community will do for this version of the game. I was hoping for a SE version of Morrowind but that obviously would take too much work for them.
I want to say fantastic job on the fix masterotaku. You did a lot in a short time on this!

I played a bit and immediately noticed that all that work I did a couple years ago with ENB and a ton of mods really make the game look a lot better than vanilla, and still better than this version. I downloaded it because it was free since I already own the game. I was expecting better framerates with the newer 64-bit client but I am not really seeing it. It am interest in what the mod community will do for this version of the game. I was hoping for a SE version of Morrowind but that obviously would take too much work for them.

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

#58
Posted 10/30/2016 06:57 AM   
[quote="bo3b"] Look at how fast games are being fixed? Literally in less than 24 hours after release, masterotaku "takes a quick look", but actually fixes the entire game. This is before NVidia has even released a profile! Historically, a fix would take at least a week or more, even for simpler games.[/quote] I was very lucky in this case. Very few things were broken (in variety of shaders, not in appearance) and previous games I fixed helped, like with shadows (they require the exact same formula that I used in Dark Souls 2, which took me at least a few days to find out, and Dead Rising 3. If the one fixing this game were me one year and a half ago, I would have been still stuck with this). It doesn't compare to games that need huge fixes (Fallout 4 has 286 shaders in the ShaderFixes folder), it doesn't have compute shaders, I don't need to use ASM, all lighting is correct by default, not even one haloing issue aside from water, etc. Things could have been a lot more complex :). [quote="bo3b"]We've got great tools now, and we've learned a lot. Still makes me smile whenever a new game hits the HelixModBlog, so thanks to [i]everyone[/i] who has contributed, in any way.[/quote] The community fixes scene would be in the stone age without the helixmod dll, 3Dmigoto and helifax's OpenGL wrapper. I hope people will keep making them in the future and that this won't die with DX11. It's a shame that most DX12 games are Microsoft store exclusives, because it gets in the way if someone wants to make a DX12 tool and needs multiple games for testing.
bo3b said:
Look at how fast games are being fixed? Literally in less than 24 hours after release, masterotaku "takes a quick look", but actually fixes the entire game. This is before NVidia has even released a profile!

Historically, a fix would take at least a week or more, even for simpler games.


I was very lucky in this case. Very few things were broken (in variety of shaders, not in appearance) and previous games I fixed helped, like with shadows (they require the exact same formula that I used in Dark Souls 2, which took me at least a few days to find out, and Dead Rising 3. If the one fixing this game were me one year and a half ago, I would have been still stuck with this).

It doesn't compare to games that need huge fixes (Fallout 4 has 286 shaders in the ShaderFixes folder), it doesn't have compute shaders, I don't need to use ASM, all lighting is correct by default, not even one haloing issue aside from water, etc. Things could have been a lot more complex :).

bo3b said:We've got great tools now, and we've learned a lot. Still makes me smile whenever a new game hits the HelixModBlog, so thanks to everyone who has contributed, in any way.


The community fixes scene would be in the stone age without the helixmod dll, 3Dmigoto and helifax's OpenGL wrapper. I hope people will keep making them in the future and that this won't die with DX11. It's a shame that most DX12 games are Microsoft store exclusives, because it gets in the way if someone wants to make a DX12 tool and needs multiple games for testing.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#59
Posted 10/30/2016 08:19 AM   
The community fixes scene would be in the stone age without the helixmod dll, 3Dmigoto and helifax's OpenGL wrapper. I hope people will keep making them in the future and that this won't die with DX11. It's a shame that most DX12 games are Microsoft store exclusives, because it gets in the way if someone wants to make a DX12 tool and needs multiple games for testing. Rise of the Tombraider (Steam Version) and Dues EX have a DX12 option.
The community fixes scene would be in the stone age without the helixmod dll, 3Dmigoto and helifax's OpenGL wrapper. I hope people will keep making them in the future and that this won't die with DX11. It's a shame that most DX12 games are Microsoft store exclusives, because it gets in the way if someone wants to make a DX12 tool and needs multiple games for testing.

Rise of the Tombraider (Steam Version) and Dues EX have a DX12 option.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#60
Posted 10/30/2016 10:06 AM   
  4 / 17    
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