Mirror's Edge Catalyst - 3D vision
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[quote="Seregin"]Guys, anybody else experiences VERY frequent crashes? Sometimes ME:C just CTD, sometimes I see scary driver error message. Tried reinstalling latest nVidia driver - no luck. Still crashes :( Thanks...[/quote] No I was using 372.54 very solid game on my system.
Seregin said:Guys, anybody else experiences VERY frequent crashes? Sometimes ME:C just CTD, sometimes I see scary driver error message. Tried reinstalling latest nVidia driver - no luck. Still crashes :(
Thanks...


No I was using 372.54 very solid game on my system.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#46
Posted 08/30/2016 04:17 PM   
[quote="zig11727"]No I was using 372.54 very solid game on my system.[/quote] Da*n... :( For me, it crashes 10-30 minutes into the game. No Fraps or MSI Afterburner.
zig11727 said:No I was using 372.54 very solid game on my system.

Da*n... :( For me, it crashes 10-30 minutes into the game. No Fraps or MSI Afterburner.

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

#47
Posted 08/30/2016 04:26 PM   
No crashes here, but ... ... WHQL Driver 372.70 just released. 372.54 caused a lot of crashes and bluescreens. Try driver update and report back, Greetings Ron.
No crashes here, but ...

... WHQL Driver 372.70 just released.
372.54 caused a lot of crashes and bluescreens.

Try driver update and report back,

Greetings Ron.
#48
Posted 08/30/2016 10:27 PM   
Thanks, RonRebel. I did. But as soon as I enable 3D Vision - game crashes very frequently with this error: [img]http://i.imgur.com/zwRyeki.png[/img] I just tried disabling 3D Vision in drivers, and the first thing I noticed is a HUGE FPS increase. Previously it was around 60 even if 3D Vision is disabled in game. Now It's 100-120 (mix of ULTRA/HYPER). Also, stuttering has gone. I've been playing for ~30 minutes without crashes... :/
Thanks, RonRebel. I did. But as soon as I enable 3D Vision - game crashes very frequently with this error: Image

I just tried disabling 3D Vision in drivers, and the first thing I noticed is a HUGE FPS increase. Previously it was around 60 even if 3D Vision is disabled in game. Now It's 100-120 (mix of ULTRA/HYPER). Also, stuttering has gone. I've been playing for ~30 minutes without crashes... :/

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

#49
Posted 09/04/2016 08:33 PM   
Its possible that one of your GPU runs unstable. Using 3D Vision stresses your GPU(s) much more. On the other hand it could be a problem with your PSU. Id suggest to downlaod uningine Valley Benchmark. This Benchmarks stresses your GPUs to maximum and is very sensible if GPU Boost isnt stable. Try to run this Benchmark using 3D Vision. Also you should reinstall driver and tick the box "new installation". If this doesnt help deactivate SLI and do some testing with Uningine Valley Benchmark using only one GPU. If one of your GPUs run unstable try these steps: 1.) Start MSI Afterburner 2.) Decrease Boost clock about -150 Mhz and click Apply 3.) Run Valley Benchmark If each of your GPUs run stable, but using both together @SLI your system crashes, you got possible a PSU problem. Which PSU do you use?
Its possible that one of your GPU runs unstable. Using 3D Vision stresses your GPU(s) much more.
On the other hand it could be a problem with your PSU.

Id suggest to downlaod uningine Valley Benchmark.
This Benchmarks stresses your GPUs to maximum and is very sensible if GPU Boost isnt stable.
Try to run this Benchmark using 3D Vision.

Also you should reinstall driver and tick the box "new installation".

If this doesnt help deactivate SLI and do some testing with Uningine Valley Benchmark using only one GPU.

If one of your GPUs run unstable try these steps:

1.) Start MSI Afterburner
2.) Decrease Boost clock about -150 Mhz and click Apply
3.) Run Valley Benchmark

If each of your GPUs run stable, but using both together @SLI your system crashes, you got possible a PSU problem. Which PSU do you use?
#50
Posted 09/05/2016 11:44 AM   
Hehe. Thanks a lot for good explanations, RonRebell :) However, I'm into 3D Vision since 2010. I know most of the things that may go wrong with the hardware, and already have tried most of your proposed items. My PSU is way beyond SLI requirements (Enermax Revolution 87+) and my GPU is already downgraded via MSI Afterburner to 94% of power (to prevent excessive heat). Also, I've been playing other games with 3D without any issues (e.g. Rise of Tomb Raider). It's only Mirror's Edge: Catalyst which crashes so often... :/ Anyway, really appreciate your willingness to help! Thanks a lot again! :)
Hehe. Thanks a lot for good explanations, RonRebell :)
However, I'm into 3D Vision since 2010. I know most of the things that may go wrong with the hardware, and already have tried most of your proposed items. My PSU is way beyond SLI requirements (Enermax Revolution 87+) and my GPU is already downgraded via MSI Afterburner to 94% of power (to prevent excessive heat). Also, I've been playing other games with 3D without any issues (e.g. Rise of Tomb Raider). It's only Mirror's Edge: Catalyst which crashes so often... :/
Anyway, really appreciate your willingness to help! Thanks a lot again! :)

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

#51
Posted 09/05/2016 05:10 PM   
Just got a copy of the games yesterday patched to latest version. Used the profile Helifax provided on page 3 and set all options to ultra. Game is definitely playable with this profile. Some shadows, effects are a little off but not so that it tears your eyeballs apart ;) Any suggestions adjusting video options to improve clarity? Thanks for all the help so far :)
Just got a copy of the games yesterday patched to latest version.

Used the profile Helifax provided on page 3 and set all options to ultra.

Game is definitely playable with this profile. Some shadows, effects are a little off but not so that it tears your eyeballs apart ;)

Any suggestions adjusting video options to improve clarity?

Thanks for all the help so far :)

#52
Posted 09/12/2016 09:22 AM   
I have the same issue than Seregin, the same driver error. Anyone know how to fix this? Anyone have this issue? I have the last driver 372.90, win7 and 980GTX Factory OC. This is the fist time in my life that this happens in a game.....i can play SW:Battlefront and play B1 Open Beta when was free (same engine).
I have the same issue than Seregin, the same driver error.

Anyone know how to fix this? Anyone have this issue?

I have the last driver 372.90, win7 and 980GTX Factory OC.
This is the fist time in my life that this happens in a game.....i can play SW:Battlefront and play B1 Open Beta when was free (same engine).

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#53
Posted 09/27/2016 01:36 AM   
[quote="DHR"]I have the same issue than Seregin, the same driver error. Anyone know how to fix this? Anyone have this issue? I have the last driver 372.90, win7 and 980GTX Factory OC. This is the fist time in my life that this happens in a game.....i can play SW:Battlefront and play B1 Open Beta when was free (same engine).[/quote] I'm guessing you would need to decompress the .toc files and find the ini file. I suppose there is a setting in Frostbite engine that can maybe allow SLI in 3d vision. Could be disabled for mirrors edge. There also might be a command line you can enter to enable. I am only playing single card and no probs 3d vision so far. Here's a link to a decompressor http://forum.xentax.com/viewtopic.php?f=32&t=10782 Hope this helps :)
DHR said:I have the same issue than Seregin, the same driver error.

Anyone know how to fix this? Anyone have this issue?

I have the last driver 372.90, win7 and 980GTX Factory OC.
This is the fist time in my life that this happens in a game.....i can play SW:Battlefront and play B1 Open Beta when was free (same engine).



I'm guessing you would need to decompress the .toc files and find the ini file. I suppose there is a setting in Frostbite engine that can maybe allow SLI in 3d vision. Could be disabled for mirrors edge. There also might be a command line you can enter to enable.

I am only playing single card and no probs 3d vision so far.

Here's a link to a decompressor

http://forum.xentax.com/viewtopic.php?f=32&t=10782

Hope this helps :)

#54
Posted 09/30/2016 10:36 AM   
Thanks for the suggestion....was another thing related to 3Dmigoto, now i don't have the crash :) I look this game and i fix the Compute shader Lights (only in the area of the screenshot there are 5 CS to fix, including a big +2700 lines CS)....i need to fix it in HLSL, so bo3b is helping me with the CS HLSL (all the decompiler errors) and i think all is working OK now. [b]BIG BIG THANKS to bo3b for all the help!!![/b] I'm in the very beginning of the game (the spot of the screenshot), so there are still a lot of thing to fix i suppose....also fix the reflections, some lensflares/glow and a quick fix to the HUD...and also there is a CS that produce a "soft" reflections type....but is the same pattern of the light :) [img]http://i.cubeupload.com/iyX71v.jpg[/img] PS: Again I can't upload screenshots in 3Dvision live....i get an "IO Error" all the time.
Thanks for the suggestion....was another thing related to 3Dmigoto, now i don't have the crash :)


I look this game and i fix the Compute shader Lights (only in the area of the screenshot there are 5 CS to fix, including a big +2700 lines CS)....i need to fix it in HLSL, so bo3b is helping me with the CS HLSL (all the decompiler errors) and i think all is working OK now. BIG BIG THANKS to bo3b for all the help!!!

I'm in the very beginning of the game (the spot of the screenshot), so there are still a lot of thing to fix i suppose....also fix the reflections, some lensflares/glow and a quick fix to the HUD...and also there is a CS that produce a "soft" reflections type....but is the same pattern of the light :)

Image
PS: Again I can't upload screenshots in 3Dvision live....i get an "IO Error" all the time.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#55
Posted 09/30/2016 08:03 PM   
[quote="DHR"]Thanks for the suggestion....was another thing related to 3Dmigoto, now i don't have the crash :) I look this game and i fix the Compute shader Lights (only in the area of the screenshot there are 5 CS to fix, including a big +2700 lines CS)....i need to fix it in HLSL, so bo3b is helping me with the CS HLSL (all the decompiler errors) and i think all is working OK now. [b]BIG BIG THANKS to bo3b for all the help!!![/b] I'm in the very beginning of the game (the spot of the screenshot), so there are still a lot of thing to fix i suppose....also fix the reflections, some lensflares/glow and a quick fix to the HUD...and also there is a CS that produce a "soft" reflections type....but is the same pattern of the light :) [img]http://i.cubeupload.com/iyX71v.jpg[/img] PS: Again I can't upload screenshots in 3Dvision live....i get an "IO Error" all the time.[/quote] Awesome! I remember looking at this a while ago! But the CS where giving me issues when decompiling-ASM and HLSL didn't work properly. I just want to add ONE thing;) The shadows and Profile from SW:Battlefront are exactly the same. Don't know if you disabled the CSLightPath, but if you didn't (which is CS) and managed to fix this one, THAT WOULD BE AWESOME! That would mean I could go back and update the SW Battlefront fix as well for the "disabled" lights. I still think is a different variant of the engine though;) But maybe is SLI related only;) In any case! Awesome job!
DHR said:Thanks for the suggestion....was another thing related to 3Dmigoto, now i don't have the crash :)


I look this game and i fix the Compute shader Lights (only in the area of the screenshot there are 5 CS to fix, including a big +2700 lines CS)....i need to fix it in HLSL, so bo3b is helping me with the CS HLSL (all the decompiler errors) and i think all is working OK now. BIG BIG THANKS to bo3b for all the help!!!

I'm in the very beginning of the game (the spot of the screenshot), so there are still a lot of thing to fix i suppose....also fix the reflections, some lensflares/glow and a quick fix to the HUD...and also there is a CS that produce a "soft" reflections type....but is the same pattern of the light :)

Image
PS: Again I can't upload screenshots in 3Dvision live....i get an "IO Error" all the time.


Awesome!

I remember looking at this a while ago! But the CS where giving me issues when decompiling-ASM and HLSL didn't work properly.

I just want to add ONE thing;) The shadows and Profile from SW:Battlefront are exactly the same. Don't know if you disabled the CSLightPath, but if you didn't (which is CS) and managed to fix this one, THAT WOULD BE AWESOME!
That would mean I could go back and update the SW Battlefront fix as well for the "disabled" lights. I still think is a different variant of the engine though;) But maybe is SLI related only;)

In any case! Awesome job!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#56
Posted 09/30/2016 09:47 PM   
[b]CS TILE LIGHTS ON - "WorldRender.LightTileCsPathEnable 1" in user.cfg[/b] [img]http://i.cubeupload.com/iyX71v.jpg[/img] [b]CS TILE LIGHTS OFF - "WorldRender.LightTileCsPathEnable 0" in user.cfg[/b] [img]http://i.cubeupload.com/NT6N8B.jpg[/img] PS: I already fix the lensflares/glow in the helmet. So....yes...the fix is for the CS Tile Lights.....and those light are all over the place, so disable you remove a lot!!!! i almost sure the CS will have the same #hash in Battlefront......copy-paste.
CS TILE LIGHTS ON - "WorldRender.LightTileCsPathEnable 1" in user.cfg

Image


CS TILE LIGHTS OFF - "WorldRender.LightTileCsPathEnable 0" in user.cfg

Image

PS: I already fix the lensflares/glow in the helmet.

So....yes...the fix is for the CS Tile Lights.....and those light are all over the place, so disable you remove a lot!!!!

i almost sure the CS will have the same #hash in Battlefront......copy-paste.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#57
Posted 09/30/2016 10:04 PM   
[quote="DHR"][b]CS TILE LIGHTS ON - "WorldRender.LightTileCsPathEnable 1" in user.cfg[/b] [img]http://i.cubeupload.com/iyX71v.jpg[/img] [b]CS TILE LIGHTS OFF - "WorldRender.LightTileCsPathEnable 0" in user.cfg[/b] [img]http://i.cubeupload.com/NT6N8B.jpg[/img] PS: I already fix the lensflares/glow in the helmet. So....yes...the fix is for the CS Tile Lights.....and those light are all over the place, so disable you remove a lot!!!! i almost sure the CS will have the same #hash in Battlefront......copy-paste.[/quote] Awesome stuff! That is the one that I've been trying to fix for ages!!! But, I never had time to properly figure it out and no one wanted to help out :( Really GLAD this mystery is solved! AWESOME JOB AGAIN!
DHR said:CS TILE LIGHTS ON - "WorldRender.LightTileCsPathEnable 1" in user.cfg

Image


CS TILE LIGHTS OFF - "WorldRender.LightTileCsPathEnable 0" in user.cfg

Image

PS: I already fix the lensflares/glow in the helmet.

So....yes...the fix is for the CS Tile Lights.....and those light are all over the place, so disable you remove a lot!!!!

i almost sure the CS will have the same #hash in Battlefront......copy-paste.


Awesome stuff! That is the one that I've been trying to fix for ages!!! But, I never had time to properly figure it out and no one wanted to help out :(
Really GLAD this mystery is solved!

AWESOME JOB AGAIN!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#58
Posted 09/30/2016 10:34 PM   
[quote="helifax"] I just want to add ONE thing;) The shadows and Profile from SW:Battlefront are exactly the same. Don't know if you disabled the CSLightPath, but if you didn't (which is CS) and managed to fix this one, THAT WOULD BE AWESOME! That would mean I could go back and update the SW Battlefront fix as well for the "disabled" lights. In any case! Awesome job![/quote] [quote="DHR"] So....yes...the fix is for the CS Tile Lights.....and those light are all over the place, so disable you remove a lot!!!! i almost sure the CS will have the same #hash in Battlefront......copy-paste.[/quote] WOoww This is great news !!! I can not wait for the Battlefront fix. Guys, I thanks all of you.
helifax said:
I just want to add ONE thing;) The shadows and Profile from SW:Battlefront are exactly the same. Don't know if you disabled the CSLightPath, but if you didn't (which is CS) and managed to fix this one, THAT WOULD BE AWESOME!
That would mean I could go back and update the SW Battlefront fix as well for the "disabled" lights.
In any case! Awesome job!

DHR said:
So....yes...the fix is for the CS Tile Lights.....and those light are all over the place, so disable you remove a lot!!!!
i almost sure the CS will have the same #hash in Battlefront......copy-paste.

WOoww This is great news !!!
I can not wait for the Battlefront fix.
Guys, I thanks all of you.

Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
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#59
Posted 10/02/2016 03:11 AM   
Fixing 100% the Tile Light will be very difficult....Now i have to replicate the fix in the ASM, because the HLSL have too many decompiler errors... yesterday i make to work the ASM injected inverse Matrix from DSS that i need to fix the CS in this game and fixing using ASM.....Now i have others issues....step by step. Will be sad to disable all those fancy lights.
Fixing 100% the Tile Light will be very difficult....Now i have to replicate the fix in the ASM, because the HLSL have too many decompiler errors... yesterday i make to work the ASM injected inverse Matrix from DSS that i need to fix the CS in this game and fixing using ASM.....Now i have others issues....step by step.

Will be sad to disable all those fancy lights.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#60
Posted 10/02/2016 11:08 AM   
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