[quote="DHR"]@bo3b, i fix the shader in ASM...and have the same results. Shadows fixed, but the arms disappear.
Really don't know what happens in this game.....i will try to tweak the fixing code.
The shader is working fine, don't waste the time in there....unless the ASM code is wrong, but i doubt it[/quote]
OK, good to know. Yep, if the ASM code has the same problem, then it is something else, not the Decompiler.
Maybe try having no shaderoverrides at all, and see if it still happens. That would then suggest something with the wrapper itself.
DHR said:@bo3b, i fix the shader in ASM...and have the same results. Shadows fixed, but the arms disappear.
Really don't know what happens in this game.....i will try to tweak the fixing code.
The shader is working fine, don't waste the time in there....unless the ASM code is wrong, but i doubt it
OK, good to know. Yep, if the ASM code has the same problem, then it is something else, not the Decompiler.
Maybe try having no shaderoverrides at all, and see if it still happens. That would then suggest something with the wrapper itself.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
if i left the shaderfixed folder empty, no object disappear....but of course all shadows are broke
If i remove the fix code from that shader, all is normal but shadows are wrong.
i thing is what i wrote in the post #30
if i left the shaderfixed folder empty, no object disappear....but of course all shadows are broke
If i remove the fix code from that shader, all is normal but shadows are wrong.
[quote="DHR"]if i left the shaderfixed folder empty, no object disappear....but of course all shadows are broke
If i remove the fix code from that shader, all is normal but shadows are wrong.
i thing is what i wrote in the post #30[/quote]
Ah, missed that one by not refreshing. Since no shaders works, that means that something about the specific shader fixes is going askew.
Since you see the arms go slightly out then, disappear, that suggests that they are being wildly affected by either depth or convergence so that they fly completely off screen. Somehow super sensitive to the changes made.
Do you still see problems with unmodified shaders? i.e. shader are in the folder to override, but no changes to the code? If that still works (but broken shadows of course), then the HLSL code is OK as well. If that breaks, then it's a Decompiler error somewhere.
But your experiment with the ASM shader suggests that something is not quite right about the way you are fixing them, or that fixing one makes another fly off screen. I saw this with Mordor, where one shader was used for both menu operations and game play, and I couldn't fix it in both places at once. (texture separation could probably work.)
DHR said:if i left the shaderfixed folder empty, no object disappear....but of course all shadows are broke
If i remove the fix code from that shader, all is normal but shadows are wrong.
i thing is what i wrote in the post #30
Ah, missed that one by not refreshing. Since no shaders works, that means that something about the specific shader fixes is going askew.
Since you see the arms go slightly out then, disappear, that suggests that they are being wildly affected by either depth or convergence so that they fly completely off screen. Somehow super sensitive to the changes made.
Do you still see problems with unmodified shaders? i.e. shader are in the folder to override, but no changes to the code? If that still works (but broken shadows of course), then the HLSL code is OK as well. If that breaks, then it's a Decompiler error somewhere.
But your experiment with the ASM shader suggests that something is not quite right about the way you are fixing them, or that fixing one makes another fly off screen. I saw this with Mordor, where one shader was used for both menu operations and game play, and I couldn't fix it in both places at once. (texture separation could probably work.)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
The HLSL code is OK, the behavior is the same as ASM....with or without the fixing code.
Also i try changing the fixing code, but nothing works for both (no objects disappear and shadows fixed)
I know that the fixing code is correct, because i use in 10 others shaders with the exact pattern and works ok, without collateral issues.
I will try with texture separation, is a very good idea....that VS control more stuff that only shadows.
Fixing in the PS, will not produce this problem.....but in this case/game the PS is useless for fixing.
The HLSL code is OK, the behavior is the same as ASM....with or without the fixing code.
Also i try changing the fixing code, but nothing works for both (no objects disappear and shadows fixed)
I know that the fixing code is correct, because i use in 10 others shaders with the exact pattern and works ok, without collateral issues.
I will try with texture separation, is a very good idea....that VS control more stuff that only shadows.
Fixing in the PS, will not produce this problem.....but in this case/game the PS is useless for fixing.
Not much....i try different stuff and nothing works. Also that VS have one texture, so also is impossible to separate the fix.
I will wait for bo3b news about the wrapper. I have some errors in the log and can be related to the fact i can hunt or dump some shaders.....and maybe the shadows shader i'm fixing is actually a shader related for another thing (that's why the arms disappear), and the real shadows shader can't be hunted/dumped righ now.
Not much....i try different stuff and nothing works. Also that VS have one texture, so also is impossible to separate the fix.
I will wait for bo3b news about the wrapper. I have some errors in the log and can be related to the fact i can hunt or dump some shaders.....and maybe the shadows shader i'm fixing is actually a shader related for another thing (that's why the arms disappear), and the real shadows shader can't be hunted/dumped righ now.
[quote="ronrebell"]Did anybody get it running @ 3D.
Or any CM Profile experiences?
Greetings Ron[/quote]
CM is the only way to play it at the moment. I'm still looking into why we can't hunt all of the shaders in this game.
Thanks bob for looking at this.
Could be the reason to come back to COD after years of ignoring this series.
Koop seems to be good.
Which CM Profile is working at the moment?
No answer yet, but I did prove experimentally that we are in fact missing some shaders in our hunting list.
I'm still looking into how this can happen.
Not so far. I've looked at in fair depth, and proved to myself that our list of shaders is complete, we aren't missing anything. It's also complete in the subset that is for the active shaders in a frame. So it's not some obvious piece like shaders not being added to the lists, or somehow being lost.
I proved that by adding code to disable every shader upon a key press, and the screen goes blank like I'd expect. If we were missing shaders, they would have still been drawing.
My best guess at the moment is that this is somehow game/data specific. Like a shader only runs if it sees the data it expects. I've seen some funny examples where disabling a specific shader will make the list of active shaders drop dramatically.
No answer so far.
Not so far. I've looked at in fair depth, and proved to myself that our list of shaders is complete, we aren't missing anything. It's also complete in the subset that is for the active shaders in a frame. So it's not some obvious piece like shaders not being added to the lists, or somehow being lost.
I proved that by adding code to disable every shader upon a key press, and the screen goes blank like I'd expect. If we were missing shaders, they would have still been drawing.
My best guess at the moment is that this is somehow game/data specific. Like a shader only runs if it sees the data it expects. I've seen some funny examples where disabling a specific shader will make the list of active shaders drop dramatically.
No answer so far.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I'm trying this out for the three weekend. Anyone have a CM mode recommended profile?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
OK, good to know. Yep, if the ASM code has the same problem, then it is something else, not the Decompiler.
Maybe try having no shaderoverrides at all, and see if it still happens. That would then suggest something with the wrapper itself.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
If i remove the fix code from that shader, all is normal but shadows are wrong.
i thing is what i wrote in the post #30
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Ah, missed that one by not refreshing. Since no shaders works, that means that something about the specific shader fixes is going askew.
Since you see the arms go slightly out then, disappear, that suggests that they are being wildly affected by either depth or convergence so that they fly completely off screen. Somehow super sensitive to the changes made.
Do you still see problems with unmodified shaders? i.e. shader are in the folder to override, but no changes to the code? If that still works (but broken shadows of course), then the HLSL code is OK as well. If that breaks, then it's a Decompiler error somewhere.
But your experiment with the ASM shader suggests that something is not quite right about the way you are fixing them, or that fixing one makes another fly off screen. I saw this with Mordor, where one shader was used for both menu operations and game play, and I couldn't fix it in both places at once. (texture separation could probably work.)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Also i try changing the fixing code, but nothing works for both (no objects disappear and shadows fixed)
I know that the fixing code is correct, because i use in 10 others shaders with the exact pattern and works ok, without collateral issues.
I will try with texture separation, is a very good idea....that VS control more stuff that only shadows.
Fixing in the PS, will not produce this problem.....but in this case/game the PS is useless for fixing.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
I will wait for bo3b news about the wrapper. I have some errors in the log and can be related to the fact i can hunt or dump some shaders.....and maybe the shadows shader i'm fixing is actually a shader related for another thing (that's why the arms disappear), and the real shadows shader can't be hunted/dumped righ now.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Or any CM Profile experiences?
Greetings Ron
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
CM is the only way to play it at the moment. I'm still looking into why we can't hunt all of the shaders in this game.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Could be the reason to come back to COD after years of ignoring this series.
Koop seems to be good.
Which CM Profile is working at the moment?
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
I'm still looking into how this can happen.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Did you manage to progress with the "missing shaders" issue?
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
I proved that by adding code to disable every shader upon a key press, and the screen goes blank like I'd expect. If we were missing shaders, they would have still been drawing.
My best guess at the moment is that this is somehow game/data specific. Like a shader only runs if it sees the data it expects. I've seen some funny examples where disabling a specific shader will make the list of active shaders drop dramatically.
No answer so far.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)