Batman: Arkham Knight - 3D Fix Available!
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[quote="DarkStarSword"]I finally fixed all the issues on the lights (these were super difficult): [url]https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4778156/#4778156[/url] Mike has been working on everything else and it's coming along, but there are a lot of shaders so it will take time. The biggest unsolved issue is that of flickering geometry. Currently I suspect that it's busted occlusion culling, but if it is, it's not doing the same method that CryEngine 3 used for it.[/quote] WOW!! fantastic work DSS....i saw the other topic and is amazing the level of complexity 3Dmigoto is getting. I can't resist and use the fixed shaders and ini + last 3Dmigoto in the game....now is starting to look like previous Batman games. I saw 2 things: - There is some cut-off in, i think, one type of shadows + flickering....is like some big square moving with shadows that flick. I don't know if this is the flickering geometry you mention. I can take some screenshots if you like. - When you enable the Nvidia GameWorks Enhacement lights (the last option), there are 2D.
DarkStarSword said:I finally fixed all the issues on the lights (these were super difficult):

https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4778156/#4778156

Mike has been working on everything else and it's coming along, but there are a lot of shaders so it will take time.

The biggest unsolved issue is that of flickering geometry. Currently I suspect that it's busted occlusion culling, but if it is, it's not doing the same method that CryEngine 3 used for it.


WOW!! fantastic work DSS....i saw the other topic and is amazing the level of complexity 3Dmigoto is getting.

I can't resist and use the fixed shaders and ini + last 3Dmigoto in the game....now is starting to look like previous Batman games. I saw 2 things:
- There is some cut-off in, i think, one type of shadows + flickering....is like some big square moving with shadows that flick. I don't know if this is the flickering geometry you mention. I can take some screenshots if you like.
- When you enable the Nvidia GameWorks Enhacement lights (the last option), there are 2D.

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Posted 01/12/2016 08:43 PM   
Must reiterate my thanks and gratitude you guys are still diligently working on this one. Fingers crossed.
Must reiterate my thanks and gratitude you guys are still diligently working on this one. Fingers crossed.

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Posted 01/12/2016 11:19 PM   
[quote="DHR"]I can't resist and use the fixed shaders and ini + last 3Dmigoto in the game....now is starting to look like previous Batman games. I saw 2 things: - There is some cut-off in, i think, one type of shadows + flickering....is like some big square moving with shadows that flick. I don't know if this is the flickering geometry you mention. I can take some screenshots if you like.[/quote]The 3DMigoto repository only contains one fully fixed lighting shader at the moment that applies to Kepler GPUS (This game uses GPU specific shaders!) in wet weather conditions. Mike has updated one of the other lighting shaders, but it's not in the 3DMigoto repository yet (only a partially fixed version is). There are a total of 270 tile lighting shaders identified from the game files, so I'll need to script to apply the pattern to the rest. So, wait until the rest of them are fixed by script and Mike & I have synchronised our latest changes then test again. The flickering issue is something I need to investigate in more detail. If it is indeed similar to the occlusion culling that CryEngine 3 was using it's not using the same method so my fix for CryEngine 3 is not working here. I have not yet identified exactly what is doing. [quote]- When you enable the Nvidia GameWorks Enhacement lights (the last option), there are 2D.[/quote]You mean the light shafts? This game is using two types of light shafts - one I believe is going to be the same as every other UE3 game on the planet and should be easy to fix once we identify all the correct shaders (which I have, but I haven't adjusted them yet). The second is the nvidia enhanced light shafts - likely the same as the ones we saw in Far Cry 4, but I'm not sure if the approximate fix I used there will be good enough here (in FC4 the source was always the sun at infinity, whereas here it's helicopter lights). The decompiler is also introducing a sporadic full screen black flicker when they are in ShaderFixes so I haven't had a close look at them yet.
DHR said:I can't resist and use the fixed shaders and ini + last 3Dmigoto in the game....now is starting to look like previous Batman games. I saw 2 things:
- There is some cut-off in, i think, one type of shadows + flickering....is like some big square moving with shadows that flick. I don't know if this is the flickering geometry you mention. I can take some screenshots if you like.
The 3DMigoto repository only contains one fully fixed lighting shader at the moment that applies to Kepler GPUS (This game uses GPU specific shaders!) in wet weather conditions. Mike has updated one of the other lighting shaders, but it's not in the 3DMigoto repository yet (only a partially fixed version is). There are a total of 270 tile lighting shaders identified from the game files, so I'll need to script to apply the pattern to the rest. So, wait until the rest of them are fixed by script and Mike & I have synchronised our latest changes then test again.

The flickering issue is something I need to investigate in more detail. If it is indeed similar to the occlusion culling that CryEngine 3 was using it's not using the same method so my fix for CryEngine 3 is not working here. I have not yet identified exactly what is doing.

- When you enable the Nvidia GameWorks Enhacement lights (the last option), there are 2D.
You mean the light shafts? This game is using two types of light shafts - one I believe is going to be the same as every other UE3 game on the planet and should be easy to fix once we identify all the correct shaders (which I have, but I haven't adjusted them yet). The second is the nvidia enhanced light shafts - likely the same as the ones we saw in Far Cry 4, but I'm not sure if the approximate fix I used there will be good enough here (in FC4 the source was always the sun at infinity, whereas here it's helicopter lights). The decompiler is also introducing a sporadic full screen black flicker when they are in ShaderFixes so I haven't had a close look at them yet.

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Posted 01/13/2016 01:45 AM   
Not sure if you're aware, but "interactive smoke" only renders in one eye with SLI (fine on single GPU, but kills performance).
Not sure if you're aware, but "interactive smoke" only renders in one eye with SLI (fine on single GPU, but kills performance).

Posted 01/13/2016 03:57 AM   
I thought SLI wasn't working at all in this game.
I thought SLI wasn't working at all in this game.

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Posted 01/13/2016 05:42 AM   
It does in 3D. I see a significant performance boost.
It does in 3D. I see a significant performance boost.

Posted 01/13/2016 07:11 AM   
Is Arkham Knight still a possible fixed game?, my gratitude for your hard work and apologizes for my impatience
Is Arkham Knight still a possible fixed game?, my gratitude for your hard work and apologizes for my impatience

Posted 01/28/2016 11:26 PM   
[quote="Enzel02"]Is Arkham Knight still a possible fixed game?, my gratitude for your hard work and apologizes for my impatience [/quote] Yes, it is going to happen :-) We believe we have cracked all the problems, now we just need to replicate the fixes across the 34,000 or so shaders and weed out exceptions. This needs scripts, which are in progress. I will point out that the HUD in this game is another one of those "screwed-up" types, with everything being coupled together in random ways, and reacting entirely differently to depth corrections, but we can get it looking acceptable. Darkstarsword is also going to look at making the grapple hook marker at proper depth, like a cross-hair.
Enzel02 said:Is Arkham Knight still a possible fixed game?, my gratitude for your hard work and apologizes for my impatience


Yes, it is going to happen :-) We believe we have cracked all the problems, now we just need to replicate the fixes across the 34,000 or so shaders and weed out exceptions. This needs scripts, which are in progress.

I will point out that the HUD in this game is another one of those "screwed-up" types, with everything being coupled together in random ways, and reacting entirely differently to depth corrections, but we can get it looking acceptable. Darkstarsword is also going to look at making the grapple hook marker at proper depth, like a cross-hair.

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Posted 01/29/2016 12:01 AM   
Thank you Mike and Darkstarsword and anyone else involved in making a fix for this one. It sounds like this game was a doozy to work on!
Thank you Mike and Darkstarsword and anyone else involved in making a fix for this one. It sounds like this game was a doozy to work on!

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Posted 01/29/2016 01:22 PM   
Hi guys, Could someone sum up the status of this game for me? Is 3D fixed yet? I scanned a few pages and it seems there are still a few quirks left. It was completely broken on release. I still have some of the game + DLC left to finish so if there's possibility of doing this in 3D I'd wait. Thanks a lot
Hi guys,

Could someone sum up the status of this game for me? Is 3D fixed yet? I scanned a few pages and it seems there are still a few quirks left. It was completely broken on release. I still have some of the game + DLC left to finish so if there's possibility of doing this in 3D I'd wait.

Thanks a lot

Posted 01/29/2016 02:24 PM   
2 posts up - and you have the answer !
2 posts up - and you have the answer !

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Posted 01/29/2016 02:32 PM   
[quote="mike_ar69"][quote="Enzel02"]Is Arkham Knight still a possible fixed game?, my gratitude for your hard work and apologizes for my impatience [/quote] Yes, it is going to happen :-) We believe we have cracked all the problems, now we just need to replicate the fixes across the 34,000 or so shaders and weed out exceptions. This needs scripts, which are in progress. I will point out that the HUD in this game is another one of those "screwed-up" types, with everything being coupled together in random ways, and reacting entirely differently to depth corrections, but we can get it looking acceptable. Darkstarsword is also going to look at making the grapple hook marker at proper depth, like a cross-hair.[/quote][quote="mike_ar69"][quote="Enzel02"]Is Arkham Knight still a possible fixed game?, my gratitude for your hard work and apologizes for my impatience [/quote] Yes, it is going to happen :-) We believe we have cracked all the problems, now we just need to replicate the fixes across the 34,000 or so shaders and weed out exceptions. This needs scripts, which are in progress. I will point out that the HUD in this game is another one of those "screwed-up" types, with everything being coupled together in random ways, and reacting entirely differently to depth corrections, but we can get it looking acceptable. Darkstarsword is also going to look at making the grapple hook marker at proper depth, like a cross-hair.[/quote] Awesome!! Thanks for the update Mike :D
mike_ar69 said:
Enzel02 said:Is Arkham Knight still a possible fixed game?, my gratitude for your hard work and apologizes for my impatience


Yes, it is going to happen :-) We believe we have cracked all the problems, now we just need to replicate the fixes across the 34,000 or so shaders and weed out exceptions. This needs scripts, which are in progress.

I will point out that the HUD in this game is another one of those "screwed-up" types, with everything being coupled together in random ways, and reacting entirely differently to depth corrections, but we can get it looking acceptable. Darkstarsword is also going to look at making the grapple hook marker at proper depth, like a cross-hair.
mike_ar69 said:
Enzel02 said:Is Arkham Knight still a possible fixed game?, my gratitude for your hard work and apologizes for my impatience


Yes, it is going to happen :-) We believe we have cracked all the problems, now we just need to replicate the fixes across the 34,000 or so shaders and weed out exceptions. This needs scripts, which are in progress.

I will point out that the HUD in this game is another one of those "screwed-up" types, with everything being coupled together in random ways, and reacting entirely differently to depth corrections, but we can get it looking acceptable. Darkstarsword is also going to look at making the grapple hook marker at proper depth, like a cross-hair.


Awesome!! Thanks for the update Mike :D

Posted 01/30/2016 04:17 PM   
It is on sale on steam today! I got it :D Just wait for the 3D fix now, and hope it will run well on my GTX780 OC.
It is on sale on steam today! I got it :D
Just wait for the 3D fix now, and hope it will run well on my GTX780 OC.

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Posted 02/04/2016 12:08 PM   
$23.99 eh? Tempting, but I'm still gonna wait. They made me so mad about the whole deal, I pretty much vowed to never pay more than $5 bucks for it. I'm too busy to give it a go right now anyway.
$23.99 eh?

Tempting, but I'm still gonna wait. They made me so mad about the whole deal, I pretty much vowed to never pay more than $5 bucks for it. I'm too busy to give it a go right now anyway.

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Posted 02/04/2016 01:25 PM   
Plus another $23.99 for the season pass. Which may or may not include all of the DLC, I haven't looked that far into it. This comment is enticing though. tazamiga states: "if you have a gsync screen and a 980ti then you will love it and find it pretty amazing to play. Gliding around in the sky at 90 fps in 1440p is quite exciting." Hopefully they continue patching it and pushing out the DLCs, then slap a GOTY on it and discount it heavily :P
Plus another $23.99 for the season pass. Which may or may not include all of the DLC, I haven't looked that far into it.

This comment is enticing though.

tazamiga states:
"if you have a gsync screen and a 980ti then you will love it and find it pretty amazing to play. Gliding around in the sky at 90 fps in 1440p is quite exciting."

Hopefully they continue patching it and pushing out the DLCs, then slap a GOTY on it and discount it heavily :P

Posted 02/04/2016 02:36 PM   
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