Rad Rodgers in 3d anyone?
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This game looks really cool and could be amazing in 3d, anyone tried it? https://www.youtube.com/watch?v=4HHZfVCbssE http://store.steampowered.com/app/353580/?l=spanish
This game looks really cool and could be amazing in 3d, anyone tried it?




http://store.steampowered.com/app/353580/?l=spanish

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#1
Posted 12/01/2016 09:45 PM   
So I tried it today and it's completely broken, a pity.
So I tried it today and it's completely broken, a pity.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#2
Posted 12/02/2016 03:15 PM   
It says that it's using the Unreal 4 engine here https://forums.unrealengine.com/showthread.php?122165-Rad-Rodgers-a-90-s-era-platformer! So I'd imagine that you'll see it fixed someday :) Looks fun!
It says that it's using the Unreal 4 engine here https://forums.unrealengine.com/showthread.php?122165-Rad-Rodgers-a-90-s-era-platformer!

So I'd imagine that you'll see it fixed someday :)

Looks fun!

#3
Posted 12/02/2016 03:50 PM   
I have been using the amazing ShaderRegex on this title, and disabled a few shaders, and its looking quite good :) But the rock right under Rad (second pic) needs a fix, is anyone in here able to assist me ? [code]// ---- Created with 3Dmigoto v1.2.67 on Wed Dec 20 20:32:14 2017 cbuffer cb2 : register(b2) { float4 cb2[17]; } cbuffer cb1 : register(b1) { float4 cb1[15]; } cbuffer cb0 : register(b0) { float4 cb0[57]; } // 3Dmigoto declarations #define cmp - Texture1D<float4> IniParams : register(t120); Texture2D<float4> StereoParams : register(t125); void main( float4 v0 : ATTRIBUTE0, float3 v1 : ATTRIBUTE1, float4 v2 : ATTRIBUTE2, float4 v3 : ATTRIBUTE3, float2 v4 : ATTRIBUTE15, out float4 o0 : TEXCOORD10, out float4 o1 : TEXCOORD11, out float4 o2 : COLOR0, out float4 o3 : TEXCOORD4, out float3 o4 : TEXCOORD9, out float4 o5 : SV_POSITION0) { float4 r0,r1,r2,r3,r4; uint4 bitmask, uiDest; float4 fDest; o0.w = 0; r0.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1); r1.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1); r2.xyz = r1.yzx * r0.xyz; r0.xyz = r1.xyz * r0.yzx + -r2.xyz; r0.xyz = r0.xyz * r1.www; r2.xyz = r0.xyz * r1.yzx; r0.xyz = r0.zxy * r1.zxy + -r2.xyz; r0.xyz = r0.xyz * r1.www; r2.xyz = cb1[14].yyy * cb1[1].xyz; r3.xyz = r2.xyz * r0.yyy; r2.xyz = r2.xyz * r1.yyy; r4.xyz = cb1[14].xxx * cb1[0].xyz; r0.xyw = r0.xxx * r4.xyz + r3.xyz; r2.xyz = r1.xxx * r4.xyz + r2.xyz; r3.xyz = cb1[14].zzz * cb1[2].xyz; o0.xyz = r0.zzz * r3.xyz + r0.xyw; o1.xyz = r1.zzz * r3.xyz + r2.xyz; o1.w = cb1[9].w * r1.w; o2.xyzw = v3.xyzw; o3.xy = v4.xy * cb2[16].xy + cb2[16].zw; o3.zw = float2(0,0); r0.xyz = cb1[1].xyz * v0.yyy; r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz; r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz; r1.xyz = cb1[3].xyz + cb0[56].xyz; r0.xyz = r1.xyz + r0.xyz; o4.xyz = r0.xyz; r1.xyzw = cb0[1].xyzw * r0.yyyy; r1.xyzw = r0.xxxx * cb0[0].xyzw + r1.xyzw; r0.xyzw = r0.zzzz * cb0[2].xyzw + r1.xyzw; o5.xyzw = cb0[3].xyzw + r0.xyzw; return; } /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Generated by Microsoft (R) D3D Shader Disassembler // // using 3Dmigoto v1.2.67 on Wed Dec 20 20:32:14 2017 // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // ATTRIBUTE 0 xyzw 0 NONE float xyz // ATTRIBUTE 1 xyz 1 NONE float xyz // ATTRIBUTE 2 xyzw 2 NONE float xyzw // ATTRIBUTE 3 xyzw 3 NONE float xyzw // ATTRIBUTE 15 xy 4 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 10 xyzw 0 NONE float xyzw // TEXCOORD 11 xyzw 1 NONE float xyzw // COLOR 0 xyzw 2 NONE float xyzw // TEXCOORD 4 xyzw 3 NONE float xyzw // TEXCOORD 9 xyz 4 NONE float xyz // SV_POSITION 0 xyzw 5 POS float xyzw // vs_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[57], immediateIndexed dcl_constantbuffer cb1[15], immediateIndexed dcl_constantbuffer cb2[17], immediateIndexed dcl_input v0.xyz dcl_input v1.xyz dcl_input v2.xyzw dcl_input v3.xyzw dcl_input v4.xy dcl_output o0.xyzw dcl_output o1.xyzw dcl_output o2.xyzw dcl_output o3.xyzw dcl_output o4.xyz dcl_output_siv o5.xyzw, position dcl_temps 5 mov o0.w, l(0) mad r0.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000) mad r1.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000) mul r2.xyz, r0.xyzx, r1.yzxy mad r0.xyz, r1.xyzx, r0.yzxy, -r2.xyzx mul r0.xyz, r1.wwww, r0.xyzx mul r2.xyz, r1.yzxy, r0.xyzx mad r0.xyz, r0.zxyz, r1.zxyz, -r2.xyzx mul r0.xyz, r1.wwww, r0.xyzx mul r2.xyz, cb1[1].xyzx, cb1[14].yyyy mul r3.xyz, r0.yyyy, r2.xyzx mul r2.xyz, r1.yyyy, r2.xyzx mul r4.xyz, cb1[0].xyzx, cb1[14].xxxx mad r0.xyw, r0.xxxx, r4.xyxz, r3.xyxz mad r2.xyz, r1.xxxx, r4.xyzx, r2.xyzx mul r3.xyz, cb1[2].xyzx, cb1[14].zzzz mad o0.xyz, r0.zzzz, r3.xyzx, r0.xywx mad o1.xyz, r1.zzzz, r3.xyzx, r2.xyzx mul o1.w, r1.w, cb1[9].w mov o2.xyzw, v3.xyzw mad o3.xy, v4.xyxx, cb2[16].xyxx, cb2[16].zwzz mov o3.zw, l(0,0,0,0) mul r0.xyz, v0.yyyy, cb1[1].xyzx mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx add r1.xyz, cb0[56].xyzx, cb1[3].xyzx add r0.xyz, r0.xyzx, r1.xyzx mov o4.xyz, r0.xyzx mul r1.xyzw, r0.yyyy, cb0[1].xyzw mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw mad r0.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw add o5.xyzw, r0.xyzw, cb0[3].xyzw ret // Approximately 0 instruction slots used ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/[/code] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/74235/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/74236/[/img]
I have been using the amazing ShaderRegex on this title, and disabled a few shaders, and its looking quite good :)
But the rock right under Rad (second pic) needs a fix, is anyone in here able to assist me ?

// ---- Created with 3Dmigoto v1.2.67 on Wed Dec 20 20:32:14 2017
cbuffer cb2 : register(b2)
{
float4 cb2[17];
}

cbuffer cb1 : register(b1)
{
float4 cb1[15];
}

cbuffer cb0 : register(b0)
{
float4 cb0[57];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
float4 v0 : ATTRIBUTE0,
float3 v1 : ATTRIBUTE1,
float4 v2 : ATTRIBUTE2,
float4 v3 : ATTRIBUTE3,
float2 v4 : ATTRIBUTE15,
out float4 o0 : TEXCOORD10,
out float4 o1 : TEXCOORD11,
out float4 o2 : COLOR0,
out float4 o3 : TEXCOORD4,
out float3 o4 : TEXCOORD9,
out float4 o5 : SV_POSITION0)
{
float4 r0,r1,r2,r3,r4;
uint4 bitmask, uiDest;
float4 fDest;

o0.w = 0;
r0.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
r1.xyzw = v2.xyzw * float4(2,2,2,2) + float4(-1,-1,-1,-1);
r2.xyz = r1.yzx * r0.xyz;
r0.xyz = r1.xyz * r0.yzx + -r2.xyz;
r0.xyz = r0.xyz * r1.www;
r2.xyz = r0.xyz * r1.yzx;
r0.xyz = r0.zxy * r1.zxy + -r2.xyz;
r0.xyz = r0.xyz * r1.www;
r2.xyz = cb1[14].yyy * cb1[1].xyz;
r3.xyz = r2.xyz * r0.yyy;
r2.xyz = r2.xyz * r1.yyy;
r4.xyz = cb1[14].xxx * cb1[0].xyz;
r0.xyw = r0.xxx * r4.xyz + r3.xyz;
r2.xyz = r1.xxx * r4.xyz + r2.xyz;
r3.xyz = cb1[14].zzz * cb1[2].xyz;
o0.xyz = r0.zzz * r3.xyz + r0.xyw;
o1.xyz = r1.zzz * r3.xyz + r2.xyz;
o1.w = cb1[9].w * r1.w;
o2.xyzw = v3.xyzw;
o3.xy = v4.xy * cb2[16].xy + cb2[16].zw;
o3.zw = float2(0,0);
r0.xyz = cb1[1].xyz * v0.yyy;
r0.xyz = cb1[0].xyz * v0.xxx + r0.xyz;
r0.xyz = cb1[2].xyz * v0.zzz + r0.xyz;
r1.xyz = cb1[3].xyz + cb0[56].xyz;
r0.xyz = r1.xyz + r0.xyz;
o4.xyz = r0.xyz;
r1.xyzw = cb0[1].xyzw * r0.yyyy;
r1.xyzw = r0.xxxx * cb0[0].xyzw + r1.xyzw;
r0.xyzw = r0.zzzz * cb0[2].xyzw + r1.xyzw;
o5.xyzw = cb0[3].xyzw + r0.xyzw;
return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
// using 3Dmigoto v1.2.67 on Wed Dec 20 20:32:14 2017
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// ATTRIBUTE 0 xyzw 0 NONE float xyz
// ATTRIBUTE 1 xyz 1 NONE float xyz
// ATTRIBUTE 2 xyzw 2 NONE float xyzw
// ATTRIBUTE 3 xyzw 3 NONE float xyzw
// ATTRIBUTE 15 xy 4 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 10 xyzw 0 NONE float xyzw
// TEXCOORD 11 xyzw 1 NONE float xyzw
// COLOR 0 xyzw 2 NONE float xyzw
// TEXCOORD 4 xyzw 3 NONE float xyzw
// TEXCOORD 9 xyz 4 NONE float xyz
// SV_POSITION 0 xyzw 5 POS float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[57], immediateIndexed
dcl_constantbuffer cb1[15], immediateIndexed
dcl_constantbuffer cb2[17], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_input v4.xy
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyz
dcl_output_siv o5.xyzw, position
dcl_temps 5
mov o0.w, l(0)
mad r0.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r1.xyzw, v2.xyzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r2.xyz, r0.xyzx, r1.yzxy
mad r0.xyz, r1.xyzx, r0.yzxy, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, r1.yzxy, r0.xyzx
mad r0.xyz, r0.zxyz, r1.zxyz, -r2.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mul r2.xyz, cb1[1].xyzx, cb1[14].yyyy
mul r3.xyz, r0.yyyy, r2.xyzx
mul r2.xyz, r1.yyyy, r2.xyzx
mul r4.xyz, cb1[0].xyzx, cb1[14].xxxx
mad r0.xyw, r0.xxxx, r4.xyxz, r3.xyxz
mad r2.xyz, r1.xxxx, r4.xyzx, r2.xyzx
mul r3.xyz, cb1[2].xyzx, cb1[14].zzzz
mad o0.xyz, r0.zzzz, r3.xyzx, r0.xywx
mad o1.xyz, r1.zzzz, r3.xyzx, r2.xyzx
mul o1.w, r1.w, cb1[9].w
mov o2.xyzw, v3.xyzw
mad o3.xy, v4.xyxx, cb2[16].xyxx, cb2[16].zwzz
mov o3.zw, l(0,0,0,0)
mul r0.xyz, v0.yyyy, cb1[1].xyzx
mad r0.xyz, cb1[0].xyzx, v0.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xyzx, v0.zzzz, r0.xyzx
add r1.xyz, cb0[56].xyzx, cb1[3].xyzx
add r0.xyz, r0.xyzx, r1.xyzx
mov o4.xyz, r0.xyzx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r0.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
add o5.xyzw, r0.xyzw, cb0[3].xyzw
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


Image

Image

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#4
Posted 12/20/2017 09:10 PM   
Great that someone is using the Universal Fix for UE4!! Those bad effect are bad decal type of shaders. Probably the constant buffer to fix those is change. With a little tweak can be adjusted. Hunt the PS for those bad effect and upload to see what constant buffer devs use. You are using the fix from Obduction? What effects you remove? also decals type?
Great that someone is using the Universal Fix for UE4!!

Those bad effect are bad decal type of shaders. Probably the constant buffer to fix those is change. With a little tweak can be adjusted. Hunt the PS for those bad effect and upload to see what constant buffer devs use.

You are using the fix from Obduction?

What effects you remove? also decals type?

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#5
Posted 12/20/2017 09:57 PM   
Yes, I'm using your Obduction fix, really amazing tool :) Actually I only disabled a big ugly 2D crosshair, wich is absolutely unnecessary anyway.. In the pictures I had also disabled a fog shader, but I kind of regret that, it makes the game a little bit too colorfull. Here is the PS responsible for allmost all the bad decalls... [code]// ---- Created with 3Dmigoto v1.2.67 on Thu Dec 21 16:50:51 2017 Texture2D<float4> t7 : register(t7); Texture2D<float4> t6 : register(t6); Texture2D<float4> t5 : register(t5); Texture2D<float4> t4 : register(t4); Texture2D<float4> t3 : register(t3); Texture2D<float4> t2 : register(t2); Texture2D<float4> t1 : register(t1); Texture2D<float4> t0 : register(t0); SamplerState s6_s : register(s6); SamplerState s5_s : register(s5); SamplerState s4_s : register(s4); SamplerState s3_s : register(s3); SamplerState s2_s : register(s2); SamplerState s1_s : register(s1); SamplerState s0_s : register(s0); cbuffer cb5 : register(b5) { float4 cb5[18]; } cbuffer cb4 : register(b4) { float4 cb4[3]; } cbuffer cb3 : register(b3) { float4 cb3[22]; } cbuffer cb2 : register(b2) { float4 cb2[12]; } cbuffer cb1 : register(b1) { float4 cb1[55]; } cbuffer cb0 : register(b0) { float4 cb0[57]; } // 3Dmigoto declarations #define cmp - Texture1D<float4> IniParams : register(t120); Texture2D<float4> StereoParams : register(t125); void main( linear centroid float4 v0 : TEXCOORD10, linear centroid float4 v1 : TEXCOORD11, float4 v2 : COLOR0, float4 v3 : TEXCOORD4, float3 v4 : TEXCOORD9, float4 v5 : SV_Position0, uint v6 : SV_IsFrontFace0, out float4 o0 : SV_Target0, out float4 o1 : SV_Target1, out float4 o2 : SV_Target2, out float4 o3 : SV_Target3, out float4 o4 : SV_Target4, out float4 o5 : SV_Target5, out float oDepthLE : SV_DepthLessEqual) { float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13; uint4 bitmask, uiDest; float4 fDest; r0.xyz = v1.xyz * v0.zxy; r0.xyz = v1.zxy * v0.xyz + -r0.xyz; r0.xyz = v1.www * r0.xyz; r0.w = v5.z; r1.x = 1; r0.w = v5.w * r0.w; r2.xyzw = cb0[37].xyzw * v5.yyyy; r2.xyzw = v5.xxxx * cb0[36].xyzw + r2.xyzw; r2.xyzw = v5.zzzz * cb0[38].xyzw + r2.xyzw; r2.xyzw = cb0[39].xyzw + r2.xyzw; r1.yzw = r2.xyz / r2.www; r2.xyz = -cb0[56].xyz + r1.yzw; r3.xyz = -cb0[56].xyz + v4.xyz; r2.w = dot(-r1.yzw, -r1.yzw); r2.w = rsqrt(r2.w); r1.yzw = r2.www * -r1.yzw; r4.xyzw = r2.xyyz / cb5[6].xxxx; r5.xy = t2.Sample(s1_s, r4.xy).xy; r5.xy = r5.xy * float2(2,2) + v1.xy; r5.xy = float2(-1,-1) + r5.xy; r4.zw = t2.Sample(s1_s, r4.zw).xy; r4.zw = r4.zw * float2(2,2) + v1.yz; r6.yz = float2(-1,-1) + r4.zw; r7.xyzw = r2.xzxy / cb5[6].xxww; r4.zw = t2.Sample(s1_s, r7.xy).xy; r4.zw = r4.zw * float2(2,2) + v1.xz; r8.xz = float2(-1,-1) + r4.zw; r4.zw = cb5[6].yy * abs(v1.xz); r4.zw = max(float2(9.99999997e-007,9.99999997e-007), abs(r4.zw)); r4.zw = log2(r4.zw); r4.zw = cb5[6].zz * r4.zw; r4.zw = exp2(r4.zw); r4.zw = float2(1,1) + -r4.zw; r4.zw = max(float2(0,0), r4.zw); r6.x = v1.x; r8.y = v1.y; r8.xyz = r8.xyz + -r6.xyz; r6.xyz = r4.zzz * r8.xyz + r6.xyz; r5.z = v1.z; r6.xyz = r6.xyz + -r5.xyz; r5.xyz = r4.www * r6.xyz + r5.xyz; r6.x = dot(v0.xyz, r5.xyz); r6.y = dot(r0.zxy, r5.xyz); r6.z = dot(v1.xyz, r5.xyz); r5.xy = t3.Sample(s2_s, r7.zw).xy; r5.xy = r5.xy * float2(2,2) + v1.xy; r5.xy = float2(-1,-1) + r5.xy; r8.xyzw = r2.yzxz / cb5[6].wwww; r7.xy = t3.Sample(s2_s, r8.xy).xy; r7.xy = r7.xy * float2(2,2) + v1.yz; r9.yz = float2(-1,-1) + r7.xy; r7.xy = t3.Sample(s2_s, r8.zw).xy; r7.xy = r7.xy * float2(2,2) + v1.xz; r8.xz = float2(-1,-1) + r7.xy; r7.xy = cb5[7].xx * abs(v1.xz); r7.xy = max(float2(9.99999997e-007,9.99999997e-007), abs(r7.xy)); r7.xy = log2(r7.xy); r7.xy = cb5[7].yy * r7.xy; r7.xy = exp2(r7.xy); r7.xy = float2(1,1) + -r7.xy; r7.xy = max(float2(0,0), r7.xy); r9.x = v1.x; r8.y = v1.y; r8.xyz = r8.xyz + -r9.xyz; r8.xyz = r7.xxx * r8.xyz + r9.xyz; r5.z = v1.z; r8.xyz = r8.xyz + -r5.xyz; r5.xyz = r7.yyy * r8.xyz + r5.xyz; r8.x = dot(v0.xyz, r5.xyz); r8.y = dot(r0.zxy, r5.xyz); r8.z = dot(v1.xyz, r5.xyz); r5.xyz = t4.Sample(s3_s, r7.zw).xyz; r9.xyz = r3.xyz / cb5[6].www; r10.xyz = t4.Sample(s3_s, r9.yz).xyz; r11.xyz = t4.Sample(s3_s, r9.xz).xyz; r11.xyz = r11.yxz + -r10.yxz; r10.xyz = r7.xxx * r11.xyz + r10.yxz; r10.xyz = r10.xyz + -r5.yxz; r5.xyz = r7.yyy * r10.xyz + r5.yxz; r2.w = max(9.99999997e-007, abs(v2.x)); r2.w = log2(r2.w); r2.w = cb5[8].y * r2.w; r2.w = exp2(r2.w); r3.w = cb5[8].z + -cb5[8].w; r2.w = r2.w * r3.w + cb5[8].w; r3.w = 1 + v1.z; r3.w = -r3.w * 0.5 + 1; r3.w = saturate(-cb5[9].y * r3.w + 1); r3.w = max(9.99999997e-007, r3.w); r3.w = log2(r3.w); r3.w = cb5[9].z * r3.w; r3.w = exp2(r3.w); r5.w = -cb5[10].x + cb5[9].w; r3.w = r3.w * r5.w + cb5[10].x; r2.w = r3.w * r2.w; r3.w = -cb5[10].y + abs(r2.y); r3.w = max(0, r3.w); r3.w = saturate(r3.w / cb5[10].z); r3.w = max(9.99999997e-007, r3.w); r3.w = log2(r3.w); r3.w = cb5[10].w * r3.w; r3.w = exp2(r3.w); r5.w = cb5[11].x + -cb5[11].y; r3.w = r3.w * r5.w + cb5[11].y; r2.w = saturate(r3.w * r2.w); r2.w = 1 + -r2.w; r3.w = r5.x * cb5[8].x + -r2.w; r3.w = 2 + r3.w; r2.w = r2.w + r2.w; r10.xyz = t5.Sample(s4_s, r4.xy).xyz; r3.xyz = r3.xyz / cb5[6].xxx; r11.xyz = t5.Sample(s4_s, r3.yz).xyz; r12.xyz = t5.Sample(s4_s, r3.xz).xyz; r12.xyz = r12.yxz + -r11.yxz; r11.xyz = r4.zzz * r12.xyz + r11.yxz; r11.xyz = r11.xyz + -r10.yxz; r10.xyz = r4.www * r11.xyz + r10.yxz; r2.w = r10.x * cb5[11].z + r2.w; r2.w = saturate(r3.w + -r2.w); r3.w = cb5[11].w + -cb5[2].x; r2.w = saturate(r2.w * r3.w + cb5[2].x); r8.xyz = r8.xyz + -r6.xyz; r6.xyz = r2.www * r8.xyz + r6.xyz; r6.xyz = r6.xyz * cb1[7].www + cb1[7].xyz; r3.w = dot(r6.xyz, r6.xyz); r3.w = rsqrt(r3.w); r6.xyz = r6.xyz * r3.www; r0.xyz = r6.yyy * r0.xyz; r0.xyz = r6.xxx * v0.yzx + r0.xyz; r0.xyz = r6.zzz * v1.yzx + r0.xyz; r3.w = dot(r0.xyz, r0.xyz); r3.w = rsqrt(r3.w); r6.xyz = r3.www * r0.xyz; r8.xyzw = t6.Sample(s5_s, r4.xy).xyzw; r11.xyzw = t6.Sample(s5_s, r3.yz).xyzw; r12.xyzw = t6.Sample(s5_s, r3.xz).xyzw; r12.xyzw = r12.xyzw + -r11.xyzw; r11.xyzw = r4.zzzz * r12.xyzw + r11.xyzw; r11.xyzw = r11.xyzw + -r8.xyzw; r4.xyzw = r4.wwww * r11.xyzw + r8.xyzw; r3.xyz = cb5[12].xxx * r4.xyz; r5.w = dot(r6.zxy, r1.yzw); r5.w = max(0, r5.w); r5.w = 1 + -r5.w; r5.w = max(9.99999997e-007, abs(r5.w)); r5.w = log2(r5.w); r5.w = cb5[12].y * r5.w; r5.w = exp2(r5.w); r5.w = r5.w * 0.959999979 + 0.0399999991; r8.x = -cb5[12].z + abs(r2.y); r8.x = max(0, r8.x); r8.x = saturate(r8.x / cb5[12].w); r8.x = max(9.99999997e-007, r8.x); r8.x = log2(r8.x); r8.x = cb5[13].x * r8.x; r8.x = exp2(r8.x); r8.x = 1 + -r8.x; r5.w = r8.x * r5.w; r8.xyz = r5.www * r3.xyz; r8.xyz = cb5[13].yyy * r8.xyz; r11.xyzw = t7.Sample(s6_s, r7.zw).xyzw; r12.xyzw = t7.Sample(s6_s, r9.yz).xyzw; r9.xyzw = t7.Sample(s6_s, r9.xz).xyzw; r9.xyzw = r9.xyzw + -r12.xyzw; r9.xyzw = r7.xxxx * r9.xyzw + r12.xyzw; r9.xyzw = r9.xyzw + -r11.xyzw; r7.xyzw = r7.yyyy * r9.xyzw + r11.xyzw; r9.xyz = cb5[12].xxx * r7.xyz; r11.xyz = r9.xyz * r5.www; r11.xyz = r11.xyz * cb5[13].yyy + -r8.xyz; r8.xyz = r2.www * r11.xyz + r8.xyz; r8.xyz = cb5[3].xyz + r8.xyz; r3.xyz = r3.xyz * r5.www + r4.xyz; r4.xyz = r9.xyz * r5.www + r7.xyz; r4.xyz = r4.xyz + -r3.xyz; r3.xyz = r2.www * r4.xyz + r3.xyz; r3.xyz = saturate(cb5[4].xyz * r3.xyz); r4.x = cb5[13].z * r10.x; r4.y = r5.x * cb5[13].w + -r4.x; r4.x = saturate(r2.w * r4.y + r4.x); r7.xy = cb5[14].xz + -cb5[14].yw; r4.z = r10.y * r7.x + cb5[14].y; r5.y = r5.y * r7.y + cb5[14].w; r5.y = r5.y + -r4.z; r4.z = saturate(r2.w * r5.y + r4.z); r5.y = r7.w + -r4.w; r4.w = r2.w * r5.y + r4.w; r5.y = cb5[15].x + cb4[2].x; r5.y = 1000000 + r5.y; r5.w = -r5.y + r2.y; r5.w = cmp(9.99999975e-006 < abs(r5.w)); r5.y = cmp(r2.y >= r5.y); r5.y = r5.y ? 0 : 1; r5.y = r5.w ? r5.y : 0; r5.w = -0.5 + cb4[2].z; r5.w = cmp(9.99999975e-006 < abs(r5.w)); r7.x = cmp(cb4[2].z >= 0.5); r5.y = r7.x ? 1 : r5.y; r5.y = r5.w ? r5.y : 1; r5.w = cb5[15].y + -cb5[15].z; r5.w = saturate(r10.z * r5.w + cb5[15].z); r7.x = -cb5[16].x + cb5[15].w; r5.z = saturate(r5.z * r7.x + cb5[16].x); r5.z = r5.z + -r5.w; r5.z = saturate(r2.w * r5.z + r5.w); r5.w = 1 + -r10.x; r7.x = cb5[16].y + -cb5[16].z; r5.w = r5.w * r7.x + cb5[16].z; r5.x = 1 + -r5.x; r7.x = -cb5[17].x + cb5[16].w; r5.x = r5.x * r7.x + cb5[17].x; r5.x = r5.x + -r5.w; r2.w = r2.w * r5.x + r5.w; r2.w = max(0, r2.w); r1.x = r1.x * v5.w + r2.w; oDepthLE = r0.w / r1.x; r0.w = r4.w * r5.y + -0.333299994; r0.w = cmp(r0.w < 0); if (r0.w != 0) discard; r4.y = saturate(cb4[0].z); o2.z = r4.z * cb1[8].y + cb1[8].x; r5.xyw = -r3.xyz * r4.xxx + r3.xyz; r0.w = 0.0799999982 * r4.y; r7.xyz = -r4.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + r3.xyz; r7.xyz = r4.xxx * r7.xyz + r0.www; r5.xyw = r5.xyw * cb1[5].www + cb1[5].xyz; r7.xyz = r7.xyz * cb1[6].www + cb1[6].xyz; r4.zw = float2(1,0.5) * v3.xy; r9.xy = v3.xy * float2(1,0.5) + float2(0,0.5); r10.xyzw = t0.Sample(s0_s, r4.zw).xyzw; r9.xyzw = t0.Sample(s0_s, r9.xy).xyzw; r0.w = r9.w * 0.00392156886 + r10.w; r0.w = -0.00196078443 + r0.w; r0.w = r0.w * cb3[18].w + cb3[20].w; r10.xyz = r10.xyz * r10.xyz; r10.xyz = r10.xyz * cb3[18].xyz + cb3[20].xyz; r0.w = exp2(r0.w); r0.w = -0.0185813606 + r0.w; r9.xyzw = r9.xyzw * cb3[19].xyzw + cb3[21].xyzw; r6.w = 1; r1.x = dot(r9.xyzw, r6.xyzw); r1.x = max(0, r1.x); r0.w = r1.x * r0.w; r9.xyz = r0.www * r10.xyz; r9.xyz = cb1[37].xyz * r9.xyz; r0.w = cmp(0 < cb1[45].x); if (r0.w != 0) { r10.xyzw = t1.Sample(s0_s, v3.xy).xyzw; r10.xyz = r10.xyz * float3(2,2,2) + float3(-1,-1,-1); r11.x = r10.w * r10.w; r0.w = dot(r10.xyz, r10.xyz); r0.w = rsqrt(r0.w); r10.xyz = r10.xyz * r0.www; r0.w = -r10.w * r10.w + 1; r0.w = -r0.w * r0.w + 1; r0.xyz = r0.zxy * r3.www + -r10.xyz; r12.xyz = r0.www * r0.xyz + r10.xyz; r0.x = saturate(dot(r10.yzx, r6.xyz)); r0.y = 1 + -r0.x; r11.y = r0.w * r0.y + r0.x; } else { r12.xyz = r6.zxy; r11.xy = float2(1,1); } r0.x = cmp(0 < cb1[12].w); if (r0.x != 0) { r12.w = 1; r0.x = dot(cb1[48].xyzw, r12.xyzw); r0.y = dot(cb1[49].xyzw, r12.xyzw); r0.z = dot(cb1[50].xyzw, r12.xyzw); r10.xyzw = r12.xyzz * r12.yzzx; r13.x = dot(cb1[51].xyzw, r10.xyzw); r13.y = dot(cb1[52].xyzw, r10.xyzw); r13.z = dot(cb1[53].xyzw, r10.xyzw); r0.w = r12.y * r12.y; r0.w = r12.x * r12.x + -r0.w; r0.xyz = r13.xyz + r0.xyz; r0.xyz = cb1[54].xyz * r0.www + r0.xyz; r0.xyz = max(float3(0,0,0), r0.xyz); r0.xyz = cb1[47].xyz * r0.xyz; r0.w = r11.x * r11.y; r9.xyz = r0.xyz * r0.www + r9.xyz; } r0.x = dot(r9.xyz, float3(0.300000012,0.589999974,0.109999999)); r0.yzw = r9.xyz * r5.xyw; r9.xyz = r0.yzw * r5.zzz; r5.xyw = r7.xyz * float3(0.449999988,0.449999988,0.449999988) + r5.xyw; r0.yzw = -r0.yzw * r5.zzz + r5.xyw; r0.yzw = cb1[13].xxx * r0.yzw + r9.xyz; r5.xyw = max(float3(0,0,0), r8.xyz); r1.x = cmp(0 < cb1[9].x); if (r1.x != 0) { r1.xyz = r1.yzw * r2.www + r2.xyz; r2.xyz = -cb2[8].xyz + r1.xyz; r7.xyz = float3(1,1,1) + cb2[9].xyz; r2.xyz = cmp(r7.xyz < abs(r2.xyz)); r1.w = (int)r2.y | (int)r2.x; r1.w = (int)r2.z | (int)r1.w; r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022)); r1.x = 0.00200000009 * r1.x; r1.x = frac(r1.x); r1.x = cmp(0.5 < r1.x); r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0); r5.xyw = r1.www ? r1.xyz : r5.xyw; } o0.xyz = r5.xyw + r0.yzw; r0.yzw = float3(0.0078125,0.0078125,0.0078125) * v5.xyx; r0.yzw = frac(r0.yzw); r0.yzw = r0.yzw * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219); r0.yzw = r0.yzw * r0.yzz; r0.y = dot(r0.yzw, float3(20.390625,60.703125,2.42812085)); r0.y = frac(r0.y); r0.y = -0.5 + r0.y; o1.xyz = r6.zxy * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5); r0.x = r0.x * r5.z + 0.00390625; r0.x = log2(r0.x); r0.x = r0.x * 0.0625 + 0.5; o3.w = r0.y * 0.00392156886 + r0.x; o0.w = 0; o1.w = cb2[11].x; o2.w = 0.75686276; o2.xy = r4.xy; o3.xyz = r3.xyz; o4.xyzw = float4(0,0,0,0); o5.xyzw = float4(0,0,0,0); return; } /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Generated by Microsoft (R) D3D Shader Disassembler // // using 3Dmigoto v1.2.67 on Thu Dec 21 16:50:51 2017 // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // TEXCOORD 10 xyzw 0 NONE float xyz // TEXCOORD 11 xyzw 1 NONE float xyzw // COLOR 0 xyzw 2 NONE float x // TEXCOORD 4 xyzw 3 NONE float xy // TEXCOORD 9 xyz 4 NONE float xyz // SV_Position 0 xyzw 5 POS float xyzw // SV_IsFrontFace 0 x 6 FFACE uint // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // SV_Target 1 xyzw 1 TARGET float xyzw // SV_Target 2 xyzw 2 TARGET float xyzw // SV_Target 3 xyzw 3 TARGET float xyzw // SV_Target 4 xyzw 4 TARGET float xyzw // SV_Target 5 xyzw 5 TARGET float xyzw // SV_DepthLessEqual 0 N/A oDepthLE DEPTHLE float YES // ps_5_0 dcl_globalFlags refactoringAllowed dcl_constantbuffer cb0[57], immediateIndexed dcl_constantbuffer cb1[55], immediateIndexed dcl_constantbuffer cb2[12], immediateIndexed dcl_constantbuffer cb3[22], immediateIndexed dcl_constantbuffer cb4[3], immediateIndexed dcl_constantbuffer cb5[18], immediateIndexed dcl_sampler s0, mode_default dcl_sampler s1, mode_default dcl_sampler s2, mode_default dcl_sampler s3, mode_default dcl_sampler s4, mode_default dcl_sampler s5, mode_default dcl_sampler s6, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_resource_texture2d (float,float,float,float) t1 dcl_resource_texture2d (float,float,float,float) t2 dcl_resource_texture2d (float,float,float,float) t3 dcl_resource_texture2d (float,float,float,float) t4 dcl_resource_texture2d (float,float,float,float) t5 dcl_resource_texture2d (float,float,float,float) t6 dcl_resource_texture2d (float,float,float,float) t7 dcl_input_ps linear centroid v0.xyz dcl_input_ps linear centroid v1.xyzw dcl_input_ps linear v2.x dcl_input_ps linear v3.xy dcl_input_ps linear v4.xyz dcl_input_ps_siv linear noperspective centroid v5.xyzw, position dcl_output o0.xyzw dcl_output o1.xyzw dcl_output o2.xyzw dcl_output o3.xyzw dcl_output o4.xyzw dcl_output o5.xyzw dcl_output oDepthLE dcl_temps 14 mul r0.xyz, v0.zxyz, v1.xyzx mad r0.xyz, v1.zxyz, v0.xyzx, -r0.xyzx mul r0.xyz, r0.xyzx, v1.wwww mov r0.w, v5.z mov r1.x, l(1.000000) mul r0.w, r0.w, v5.w mul r2.xyzw, v5.yyyy, cb0[37].xyzw mad r2.xyzw, v5.xxxx, cb0[36].xyzw, r2.xyzw mad r2.xyzw, v5.zzzz, cb0[38].xyzw, r2.xyzw add r2.xyzw, r2.xyzw, cb0[39].xyzw div r1.yzw, r2.xxyz, r2.wwww add r2.xyz, r1.yzwy, -cb0[56].xyzx add r3.xyz, v4.xyzx, -cb0[56].xyzx dp3 r2.w, -r1.yzwy, -r1.yzwy rsq r2.w, r2.w mul r1.yzw, -r1.yyzw, r2.wwww div r4.xyzw, r2.xyyz, cb5[6].xxxx sample_indexable(texture2d)(float,float,float,float) r5.xy, r4.xyxx, t2.xyzw, s1 mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), v1.xyxx add r5.xy, r5.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000) sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t2.zwxy, s1 mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), v1.yyyz add r6.yz, r4.zzwz, l(0.000000, -1.000000, -1.000000, 0.000000) div r7.xyzw, r2.xzxy, cb5[6].xxww sample_indexable(texture2d)(float,float,float,float) r4.zw, r7.xyxx, t2.zwxy, s1 mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), v1.xxxz add r8.xz, r4.zzwz, l(-1.000000, 0.000000, -1.000000, 0.000000) mul r4.zw, |v1.xxxz|, cb5[6].yyyy max r4.zw, |r4.zzzw|, l(0.000000, 0.000000, 0.000001, 0.000001) log r4.zw, r4.zzzw mul r4.zw, r4.zzzw, cb5[6].zzzz exp r4.zw, r4.zzzw add r4.zw, -r4.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000) max r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000) mov r6.x, v1.x mov r8.y, v1.y add r8.xyz, -r6.xyzx, r8.xyzx mad r6.xyz, r4.zzzz, r8.xyzx, r6.xyzx mov r5.z, v1.z add r6.xyz, -r5.xyzx, r6.xyzx mad r5.xyz, r4.wwww, r6.xyzx, r5.xyzx dp3 r6.x, v0.xyzx, r5.xyzx dp3 r6.y, r0.zxyz, r5.xyzx dp3 r6.z, v1.xyzx, r5.xyzx sample_indexable(texture2d)(float,float,float,float) r5.xy, r7.zwzz, t3.xyzw, s2 mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), v1.xyxx add r5.xy, r5.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000) div r8.xyzw, r2.yzxz, cb5[6].wwww sample_indexable(texture2d)(float,float,float,float) r7.xy, r8.xyxx, t3.xyzw, s2 mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), v1.yzyy add r9.yz, r7.xxyx, l(0.000000, -1.000000, -1.000000, 0.000000) sample_indexable(texture2d)(float,float,float,float) r7.xy, r8.zwzz, t3.xyzw, s2 mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), v1.xzxx add r8.xz, r7.xxyx, l(-1.000000, 0.000000, -1.000000, 0.000000) mul r7.xy, |v1.xzxx|, cb5[7].xxxx max r7.xy, |r7.xyxx|, l(0.000001, 0.000001, 0.000000, 0.000000) log r7.xy, r7.xyxx mul r7.xy, r7.xyxx, cb5[7].yyyy exp r7.xy, r7.xyxx add r7.xy, -r7.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000) max r7.xy, r7.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000) mov r9.x, v1.x mov r8.y, v1.y add r8.xyz, -r9.xyzx, r8.xyzx mad r8.xyz, r7.xxxx, r8.xyzx, r9.xyzx mov r5.z, v1.z add r8.xyz, -r5.xyzx, r8.xyzx mad r5.xyz, r7.yyyy, r8.xyzx, r5.xyzx dp3 r8.x, v0.xyzx, r5.xyzx dp3 r8.y, r0.zxyz, r5.xyzx dp3 r8.z, v1.xyzx, r5.xyzx sample_indexable(texture2d)(float,float,float,float) r5.xyz, r7.zwzz, t4.xyzw, s3 div r9.xyz, r3.xyzx, cb5[6].wwww sample_indexable(texture2d)(float,float,float,float) r10.xyz, r9.yzyy, t4.xyzw, s3 sample_indexable(texture2d)(float,float,float,float) r11.xyz, r9.xzxx, t4.xyzw, s3 add r11.xyz, -r10.yxzy, r11.yxzy mad r10.xyz, r7.xxxx, r11.xyzx, r10.yxzy add r10.xyz, -r5.yxzy, r10.xyzx mad r5.xyz, r7.yyyy, r10.xyzx, r5.yxzy max r2.w, |v2.x|, l(0.000001) log r2.w, r2.w mul r2.w, r2.w, cb5[8].y exp r2.w, r2.w add r3.w, -cb5[8].w, cb5[8].z mad r2.w, r2.w, r3.w, cb5[8].w add r3.w, v1.z, l(1.000000) mad r3.w, -r3.w, l(0.500000), l(1.000000) mad_sat r3.w, -cb5[9].y, r3.w, l(1.000000) max r3.w, r3.w, l(0.000001) log r3.w, r3.w mul r3.w, r3.w, cb5[9].z exp r3.w, r3.w add r5.w, cb5[9].w, -cb5[10].x mad r3.w, r3.w, r5.w, cb5[10].x mul r2.w, r2.w, r3.w add r3.w, |r2.y|, -cb5[10].y max r3.w, r3.w, l(0.000000) div_sat r3.w, r3.w, cb5[10].z max r3.w, r3.w, l(0.000001) log r3.w, r3.w mul r3.w, r3.w, cb5[10].w exp r3.w, r3.w add r5.w, -cb5[11].y, cb5[11].x mad r3.w, r3.w, r5.w, cb5[11].y mul_sat r2.w, r2.w, r3.w add r2.w, -r2.w, l(1.000000) mad r3.w, r5.x, cb5[8].x, -r2.w add r3.w, r3.w, l(2.000000) add r2.w, r2.w, r2.w sample_indexable(texture2d)(float,float,float,float) r10.xyz, r4.xyxx, t5.xyzw, s4 div r3.xyz, r3.xyzx, cb5[6].xxxx sample_indexable(texture2d)(float,float,float,float) r11.xyz, r3.yzyy, t5.xyzw, s4 sample_indexable(texture2d)(float,float,float,float) r12.xyz, r3.xzxx, t5.xyzw, s4 add r12.xyz, -r11.yxzy, r12.yxzy mad r11.xyz, r4.zzzz, r12.xyzx, r11.yxzy add r11.xyz, -r10.yxzy, r11.xyzx mad r10.xyz, r4.wwww, r11.xyzx, r10.yxzy mad r2.w, r10.x, cb5[11].z, r2.w add_sat r2.w, -r2.w, r3.w add r3.w, -cb5[2].x, cb5[11].w mad_sat r2.w, r2.w, r3.w, cb5[2].x add r8.xyz, -r6.xyzx, r8.xyzx mad r6.xyz, r2.wwww, r8.xyzx, r6.xyzx mad r6.xyz, r6.xyzx, cb1[7].wwww, cb1[7].xyzx dp3 r3.w, r6.xyzx, r6.xyzx rsq r3.w, r3.w mul r6.xyz, r3.wwww, r6.xyzx mul r0.xyz, r0.xyzx, r6.yyyy mad r0.xyz, r6.xxxx, v0.yzxy, r0.xyzx mad r0.xyz, r6.zzzz, v1.yzxy, r0.xyzx dp3 r3.w, r0.xyzx, r0.xyzx rsq r3.w, r3.w mul r6.xyz, r0.xyzx, r3.wwww sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r4.xyxx, t6.xyzw, s5 sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r3.yzyy, t6.xyzw, s5 sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r3.xzxx, t6.xyzw, s5 add r12.xyzw, -r11.xyzw, r12.xyzw mad r11.xyzw, r4.zzzz, r12.xyzw, r11.xyzw add r11.xyzw, -r8.xyzw, r11.xyzw mad r4.xyzw, r4.wwww, r11.xyzw, r8.xyzw mul r3.xyz, r4.xyzx, cb5[12].xxxx dp3 r5.w, r6.zxyz, r1.yzwy max r5.w, r5.w, l(0.000000) add r5.w, -r5.w, l(1.000000) max r5.w, |r5.w|, l(0.000001) log r5.w, r5.w mul r5.w, r5.w, cb5[12].y exp r5.w, r5.w mad r5.w, r5.w, l(0.960000), l(0.040000) add r8.x, |r2.y|, -cb5[12].z max r8.x, r8.x, l(0.000000) div_sat r8.x, r8.x, cb5[12].w max r8.x, r8.x, l(0.000001) log r8.x, r8.x mul r8.x, r8.x, cb5[13].x exp r8.x, r8.x add r8.x, -r8.x, l(1.000000) mul r5.w, r5.w, r8.x mul r8.xyz, r3.xyzx, r5.wwww mul r8.xyz, r8.xyzx, cb5[13].yyyy sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r7.zwzz, t7.xyzw, s6 sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r9.yzyy, t7.xyzw, s6 sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r9.xzxx, t7.xyzw, s6 add r9.xyzw, -r12.xyzw, r9.xyzw mad r9.xyzw, r7.xxxx, r9.xyzw, r12.xyzw add r9.xyzw, -r11.xyzw, r9.xyzw mad r7.xyzw, r7.yyyy, r9.xyzw, r11.xyzw mul r9.xyz, r7.xyzx, cb5[12].xxxx mul r11.xyz, r5.wwww, r9.xyzx mad r11.xyz, r11.xyzx, cb5[13].yyyy, -r8.xyzx mad r8.xyz, r2.wwww, r11.xyzx, r8.xyzx add r8.xyz, r8.xyzx, cb5[3].xyzx mad r3.xyz, r3.xyzx, r5.wwww, r4.xyzx mad r4.xyz, r9.xyzx, r5.wwww, r7.xyzx add r4.xyz, -r3.xyzx, r4.xyzx mad r3.xyz, r2.wwww, r4.xyzx, r3.xyzx mul_sat r3.xyz, r3.xyzx, cb5[4].xyzx mul r4.x, r10.x, cb5[13].z mad r4.y, r5.x, cb5[13].w, -r4.x mad_sat r4.x, r2.w, r4.y, r4.x add r7.xy, -cb5[14].ywyy, cb5[14].xzxx mad r4.z, r10.y, r7.x, cb5[14].y mad r5.y, r5.y, r7.y, cb5[14].w add r5.y, -r4.z, r5.y mad_sat r4.z, r2.w, r5.y, r4.z add r5.y, -r4.w, r7.w mad r4.w, r2.w, r5.y, r4.w add r5.y, cb4[2].x, cb5[15].x add r5.y, r5.y, l(1000000.000000) add r5.w, r2.y, -r5.y lt r5.w, l(0.000010), |r5.w| ge r5.y, r2.y, r5.y movc r5.y, r5.y, l(0), l(1.000000) and r5.y, r5.y, r5.w add r5.w, cb4[2].z, l(-0.500000) lt r5.w, l(0.000010), |r5.w| ge r7.x, cb4[2].z, l(0.500000) movc r5.y, r7.x, l(1.000000), r5.y movc r5.y, r5.w, r5.y, l(1.000000) add r5.w, -cb5[15].z, cb5[15].y mad_sat r5.w, r10.z, r5.w, cb5[15].z add r7.x, cb5[15].w, -cb5[16].x mad_sat r5.z, r5.z, r7.x, cb5[16].x add r5.z, -r5.w, r5.z mad_sat r5.z, r2.w, r5.z, r5.w add r5.w, -r10.x, l(1.000000) add r7.x, -cb5[16].z, cb5[16].y mad r5.w, r5.w, r7.x, cb5[16].z add r5.x, -r5.x, l(1.000000) add r7.x, cb5[16].w, -cb5[17].x mad r5.x, r5.x, r7.x, cb5[17].x add r5.x, -r5.w, r5.x mad r2.w, r2.w, r5.x, r5.w max r2.w, r2.w, l(0.000000) mad r1.x, r1.x, v5.w, r2.w div oDepthLE, r0.w, r1.x mad r0.w, r4.w, r5.y, l(-0.333300) lt r0.w, r0.w, l(0.000000) discard_nz r0.w mov_sat r4.y, cb4[0].z mad o2.z, r4.z, cb1[8].y, cb1[8].x mad r5.xyw, -r3.xyxz, r4.xxxx, r3.xyxz mul r0.w, r4.y, l(0.080000) mad r7.xyz, -r4.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r3.xyzx mad r7.xyz, r4.xxxx, r7.xyzx, r0.wwww mad r5.xyw, r5.xyxw, cb1[5].wwww, cb1[5].xyxz mad r7.xyz, r7.xyzx, cb1[6].wwww, cb1[6].xyzx mul r4.zw, v3.xxxy, l(0.000000, 0.000000, 1.000000, 0.500000) mad r9.xy, v3.xyxx, l(1.000000, 0.500000, 0.000000, 0.000000), l(0.000000, 0.500000, 0.000000, 0.000000) sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r4.zwzz, t0.xyzw, s0 sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r9.xyxx, t0.xyzw, s0 mad r0.w, r9.w, l(0.00392156886), r10.w add r0.w, r0.w, l(-0.00196078443) mad r0.w, r0.w, cb3[18].w, cb3[20].w mul r10.xyz, r10.xyzx, r10.xyzx mad r10.xyz, r10.xyzx, cb3[18].xyzx, cb3[20].xyzx exp r0.w, r0.w add r0.w, r0.w, l(-0.0185813606) mad r9.xyzw, r9.xyzw, cb3[19].xyzw, cb3[21].xyzw mov r6.w, l(1.000000) dp4 r1.x, r9.xyzw, r6.xyzw max r1.x, r1.x, l(0.000000) mul r0.w, r0.w, r1.x mul r9.xyz, r10.xyzx, r0.wwww mul r9.xyz, r9.xyzx, cb1[37].xyzx lt r0.w, l(0.000000), cb1[45].x if_nz r0.w sample_indexable(texture2d)(float,float,float,float) r10.xyzw, v3.xyxx, t1.xyzw, s0 mad r10.xyz, r10.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000) mul r11.x, r10.w, r10.w dp3 r0.w, r10.xyzx, r10.xyzx rsq r0.w, r0.w mul r10.xyz, r0.wwww, r10.xyzx mad r0.w, -r10.w, r10.w, l(1.000000) mad r0.w, -r0.w, r0.w, l(1.000000) mad r0.xyz, r0.zxyz, r3.wwww, -r10.xyzx mad r12.xyz, r0.wwww, r0.xyzx, r10.xyzx dp3_sat r0.x, r10.yzxy, r6.xyzx add r0.y, -r0.x, l(1.000000) mad r11.y, r0.w, r0.y, r0.x else mov r12.xyz, r6.zxyz mov r11.xy, l(1.000000,1.000000,0,0) endif lt r0.x, l(0.000000), cb1[12].w if_nz r0.x mov r12.w, l(1.000000) dp4 r0.x, cb1[48].xyzw, r12.xyzw dp4 r0.y, cb1[49].xyzw, r12.xyzw dp4 r0.z, cb1[50].xyzw, r12.xyzw mul r10.xyzw, r12.yzzx, r12.xyzz dp4 r13.x, cb1[51].xyzw, r10.xyzw dp4 r13.y, cb1[52].xyzw, r10.xyzw dp4 r13.z, cb1[53].xyzw, r10.xyzw mul r0.w, r12.y, r12.y mad r0.w, r12.x, r12.x, -r0.w add r0.xyz, r0.xyzx, r13.xyzx mad r0.xyz, cb1[54].xyzx, r0.wwww, r0.xyzx max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000) mul r0.xyz, r0.xyzx, cb1[47].xyzx mul r0.w, r11.y, r11.x mad r9.xyz, r0.xyzx, r0.wwww, r9.xyzx endif dp3 r0.x, r9.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000) mul r0.yzw, r5.xxyw, r9.xxyz mul r9.xyz, r5.zzzz, r0.yzwy mad r5.xyw, r7.xyxz, l(0.450000, 0.450000, 0.000000, 0.450000), r5.xyxw mad r0.yzw, -r0.yyzw, r5.zzzz, r5.xxyw mad r0.yzw, cb1[13].xxxx, r0.yyzw, r9.xxyz max r5.xyw, r8.xyxz, l(0.000000, 0.000000, 0.000000, 0.000000) lt r1.x, l(0.000000), cb1[9].x if_nz r1.x mad r1.xyz, r1.yzwy, r2.wwww, r2.xyzx add r2.xyz, r1.xyzx, -cb2[8].xyzx add r7.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000) lt r2.xyz, r7.xyzx, |r2.xyzx| or r1.w, r2.y, r2.x or r1.w, r2.z, r1.w dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000) mul r1.x, r1.x, l(0.002000) frc r1.x, r1.x lt r1.x, l(0.500000), r1.x movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0) movc r5.xyw, r1.wwww, r1.xyxz, r5.xyxw endif add o0.xyz, r0.yzwy, r5.xywx mul r0.yzw, v5.xxyx, l(0.000000, 0.00781250000, 0.00781250000, 0.00781250000) frc r0.yzw, r0.yyzw mad r0.yzw, r0.yyzw, l(0.000000, 128.000000, 128.000000, 128.000000), l(0.000000, -64.340622, -72.465622, -64.340622) mul r0.yzw, r0.yyzz, r0.yyzw dp3 r0.y, r0.yzwy, l(20.390625, 60.703125, 2.42812085, 0.000000) frc r0.y, r0.y add r0.y, r0.y, l(-0.500000) mad o1.xyz, r6.zxyz, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000) mad r0.x, r0.x, r5.z, l(0.00390625000) log r0.x, r0.x mad r0.x, r0.x, l(0.062500), l(0.500000) mad o3.w, r0.y, l(0.00392156886), r0.x mov o0.w, l(0) mov o1.w, cb2[11].x mov o2.w, l(0.756862760) mov o2.xy, r4.xyxx mov o3.xyz, r3.xyzx mov o4.xyzw, l(0,0,0,0) mov o5.xyzw, l(0,0,0,0) ret // Approximately 0 instruction slots used ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/[/code]
Yes, I'm using your Obduction fix, really amazing tool :)

Actually I only disabled a big ugly 2D crosshair, wich is absolutely unnecessary anyway..
In the pictures I had also disabled a fog shader, but I kind of regret that, it makes the game a little bit too colorfull.

Here is the PS responsible for allmost all the bad decalls...

// ---- Created with 3Dmigoto v1.2.67 on Thu Dec 21 16:50:51 2017
Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb5 : register(b5)
{
float4 cb5[18];
}

cbuffer cb4 : register(b4)
{
float4 cb4[3];
}

cbuffer cb3 : register(b3)
{
float4 cb3[22];
}

cbuffer cb2 : register(b2)
{
float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
float4 cb1[55];
}

cbuffer cb0 : register(b0)
{
float4 cb0[57];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
linear centroid float4 v0 : TEXCOORD10,
linear centroid float4 v1 : TEXCOORD11,
float4 v2 : COLOR0,
float4 v3 : TEXCOORD4,
float3 v4 : TEXCOORD9,
float4 v5 : SV_Position0,
uint v6 : SV_IsFrontFace0,
out float4 o0 : SV_Target0,
out float4 o1 : SV_Target1,
out float4 o2 : SV_Target2,
out float4 o3 : SV_Target3,
out float4 o4 : SV_Target4,
out float4 o5 : SV_Target5,
out float oDepthLE : SV_DepthLessEqual)
{
float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
uint4 bitmask, uiDest;
float4 fDest;

r0.xyz = v1.xyz * v0.zxy;
r0.xyz = v1.zxy * v0.xyz + -r0.xyz;
r0.xyz = v1.www * r0.xyz;
r0.w = v5.z;
r1.x = 1;
r0.w = v5.w * r0.w;
r2.xyzw = cb0[37].xyzw * v5.yyyy;
r2.xyzw = v5.xxxx * cb0[36].xyzw + r2.xyzw;
r2.xyzw = v5.zzzz * cb0[38].xyzw + r2.xyzw;
r2.xyzw = cb0[39].xyzw + r2.xyzw;
r1.yzw = r2.xyz / r2.www;
r2.xyz = -cb0[56].xyz + r1.yzw;
r3.xyz = -cb0[56].xyz + v4.xyz;
r2.w = dot(-r1.yzw, -r1.yzw);
r2.w = rsqrt(r2.w);
r1.yzw = r2.www * -r1.yzw;
r4.xyzw = r2.xyyz / cb5[6].xxxx;
r5.xy = t2.Sample(s1_s, r4.xy).xy;
r5.xy = r5.xy * float2(2,2) + v1.xy;
r5.xy = float2(-1,-1) + r5.xy;
r4.zw = t2.Sample(s1_s, r4.zw).xy;
r4.zw = r4.zw * float2(2,2) + v1.yz;
r6.yz = float2(-1,-1) + r4.zw;
r7.xyzw = r2.xzxy / cb5[6].xxww;
r4.zw = t2.Sample(s1_s, r7.xy).xy;
r4.zw = r4.zw * float2(2,2) + v1.xz;
r8.xz = float2(-1,-1) + r4.zw;
r4.zw = cb5[6].yy * abs(v1.xz);
r4.zw = max(float2(9.99999997e-007,9.99999997e-007), abs(r4.zw));
r4.zw = log2(r4.zw);
r4.zw = cb5[6].zz * r4.zw;
r4.zw = exp2(r4.zw);
r4.zw = float2(1,1) + -r4.zw;
r4.zw = max(float2(0,0), r4.zw);
r6.x = v1.x;
r8.y = v1.y;
r8.xyz = r8.xyz + -r6.xyz;
r6.xyz = r4.zzz * r8.xyz + r6.xyz;
r5.z = v1.z;
r6.xyz = r6.xyz + -r5.xyz;
r5.xyz = r4.www * r6.xyz + r5.xyz;
r6.x = dot(v0.xyz, r5.xyz);
r6.y = dot(r0.zxy, r5.xyz);
r6.z = dot(v1.xyz, r5.xyz);
r5.xy = t3.Sample(s2_s, r7.zw).xy;
r5.xy = r5.xy * float2(2,2) + v1.xy;
r5.xy = float2(-1,-1) + r5.xy;
r8.xyzw = r2.yzxz / cb5[6].wwww;
r7.xy = t3.Sample(s2_s, r8.xy).xy;
r7.xy = r7.xy * float2(2,2) + v1.yz;
r9.yz = float2(-1,-1) + r7.xy;
r7.xy = t3.Sample(s2_s, r8.zw).xy;
r7.xy = r7.xy * float2(2,2) + v1.xz;
r8.xz = float2(-1,-1) + r7.xy;
r7.xy = cb5[7].xx * abs(v1.xz);
r7.xy = max(float2(9.99999997e-007,9.99999997e-007), abs(r7.xy));
r7.xy = log2(r7.xy);
r7.xy = cb5[7].yy * r7.xy;
r7.xy = exp2(r7.xy);
r7.xy = float2(1,1) + -r7.xy;
r7.xy = max(float2(0,0), r7.xy);
r9.x = v1.x;
r8.y = v1.y;
r8.xyz = r8.xyz + -r9.xyz;
r8.xyz = r7.xxx * r8.xyz + r9.xyz;
r5.z = v1.z;
r8.xyz = r8.xyz + -r5.xyz;
r5.xyz = r7.yyy * r8.xyz + r5.xyz;
r8.x = dot(v0.xyz, r5.xyz);
r8.y = dot(r0.zxy, r5.xyz);
r8.z = dot(v1.xyz, r5.xyz);
r5.xyz = t4.Sample(s3_s, r7.zw).xyz;
r9.xyz = r3.xyz / cb5[6].www;
r10.xyz = t4.Sample(s3_s, r9.yz).xyz;
r11.xyz = t4.Sample(s3_s, r9.xz).xyz;
r11.xyz = r11.yxz + -r10.yxz;
r10.xyz = r7.xxx * r11.xyz + r10.yxz;
r10.xyz = r10.xyz + -r5.yxz;
r5.xyz = r7.yyy * r10.xyz + r5.yxz;
r2.w = max(9.99999997e-007, abs(v2.x));
r2.w = log2(r2.w);
r2.w = cb5[8].y * r2.w;
r2.w = exp2(r2.w);
r3.w = cb5[8].z + -cb5[8].w;
r2.w = r2.w * r3.w + cb5[8].w;
r3.w = 1 + v1.z;
r3.w = -r3.w * 0.5 + 1;
r3.w = saturate(-cb5[9].y * r3.w + 1);
r3.w = max(9.99999997e-007, r3.w);
r3.w = log2(r3.w);
r3.w = cb5[9].z * r3.w;
r3.w = exp2(r3.w);
r5.w = -cb5[10].x + cb5[9].w;
r3.w = r3.w * r5.w + cb5[10].x;
r2.w = r3.w * r2.w;
r3.w = -cb5[10].y + abs(r2.y);
r3.w = max(0, r3.w);
r3.w = saturate(r3.w / cb5[10].z);
r3.w = max(9.99999997e-007, r3.w);
r3.w = log2(r3.w);
r3.w = cb5[10].w * r3.w;
r3.w = exp2(r3.w);
r5.w = cb5[11].x + -cb5[11].y;
r3.w = r3.w * r5.w + cb5[11].y;
r2.w = saturate(r3.w * r2.w);
r2.w = 1 + -r2.w;
r3.w = r5.x * cb5[8].x + -r2.w;
r3.w = 2 + r3.w;
r2.w = r2.w + r2.w;
r10.xyz = t5.Sample(s4_s, r4.xy).xyz;
r3.xyz = r3.xyz / cb5[6].xxx;
r11.xyz = t5.Sample(s4_s, r3.yz).xyz;
r12.xyz = t5.Sample(s4_s, r3.xz).xyz;
r12.xyz = r12.yxz + -r11.yxz;
r11.xyz = r4.zzz * r12.xyz + r11.yxz;
r11.xyz = r11.xyz + -r10.yxz;
r10.xyz = r4.www * r11.xyz + r10.yxz;
r2.w = r10.x * cb5[11].z + r2.w;
r2.w = saturate(r3.w + -r2.w);
r3.w = cb5[11].w + -cb5[2].x;
r2.w = saturate(r2.w * r3.w + cb5[2].x);
r8.xyz = r8.xyz + -r6.xyz;
r6.xyz = r2.www * r8.xyz + r6.xyz;
r6.xyz = r6.xyz * cb1[7].www + cb1[7].xyz;
r3.w = dot(r6.xyz, r6.xyz);
r3.w = rsqrt(r3.w);
r6.xyz = r6.xyz * r3.www;
r0.xyz = r6.yyy * r0.xyz;
r0.xyz = r6.xxx * v0.yzx + r0.xyz;
r0.xyz = r6.zzz * v1.yzx + r0.xyz;
r3.w = dot(r0.xyz, r0.xyz);
r3.w = rsqrt(r3.w);
r6.xyz = r3.www * r0.xyz;
r8.xyzw = t6.Sample(s5_s, r4.xy).xyzw;
r11.xyzw = t6.Sample(s5_s, r3.yz).xyzw;
r12.xyzw = t6.Sample(s5_s, r3.xz).xyzw;
r12.xyzw = r12.xyzw + -r11.xyzw;
r11.xyzw = r4.zzzz * r12.xyzw + r11.xyzw;
r11.xyzw = r11.xyzw + -r8.xyzw;
r4.xyzw = r4.wwww * r11.xyzw + r8.xyzw;
r3.xyz = cb5[12].xxx * r4.xyz;
r5.w = dot(r6.zxy, r1.yzw);
r5.w = max(0, r5.w);
r5.w = 1 + -r5.w;
r5.w = max(9.99999997e-007, abs(r5.w));
r5.w = log2(r5.w);
r5.w = cb5[12].y * r5.w;
r5.w = exp2(r5.w);
r5.w = r5.w * 0.959999979 + 0.0399999991;
r8.x = -cb5[12].z + abs(r2.y);
r8.x = max(0, r8.x);
r8.x = saturate(r8.x / cb5[12].w);
r8.x = max(9.99999997e-007, r8.x);
r8.x = log2(r8.x);
r8.x = cb5[13].x * r8.x;
r8.x = exp2(r8.x);
r8.x = 1 + -r8.x;
r5.w = r8.x * r5.w;
r8.xyz = r5.www * r3.xyz;
r8.xyz = cb5[13].yyy * r8.xyz;
r11.xyzw = t7.Sample(s6_s, r7.zw).xyzw;
r12.xyzw = t7.Sample(s6_s, r9.yz).xyzw;
r9.xyzw = t7.Sample(s6_s, r9.xz).xyzw;
r9.xyzw = r9.xyzw + -r12.xyzw;
r9.xyzw = r7.xxxx * r9.xyzw + r12.xyzw;
r9.xyzw = r9.xyzw + -r11.xyzw;
r7.xyzw = r7.yyyy * r9.xyzw + r11.xyzw;
r9.xyz = cb5[12].xxx * r7.xyz;
r11.xyz = r9.xyz * r5.www;
r11.xyz = r11.xyz * cb5[13].yyy + -r8.xyz;
r8.xyz = r2.www * r11.xyz + r8.xyz;
r8.xyz = cb5[3].xyz + r8.xyz;
r3.xyz = r3.xyz * r5.www + r4.xyz;
r4.xyz = r9.xyz * r5.www + r7.xyz;
r4.xyz = r4.xyz + -r3.xyz;
r3.xyz = r2.www * r4.xyz + r3.xyz;
r3.xyz = saturate(cb5[4].xyz * r3.xyz);
r4.x = cb5[13].z * r10.x;
r4.y = r5.x * cb5[13].w + -r4.x;
r4.x = saturate(r2.w * r4.y + r4.x);
r7.xy = cb5[14].xz + -cb5[14].yw;
r4.z = r10.y * r7.x + cb5[14].y;
r5.y = r5.y * r7.y + cb5[14].w;
r5.y = r5.y + -r4.z;
r4.z = saturate(r2.w * r5.y + r4.z);
r5.y = r7.w + -r4.w;
r4.w = r2.w * r5.y + r4.w;
r5.y = cb5[15].x + cb4[2].x;
r5.y = 1000000 + r5.y;
r5.w = -r5.y + r2.y;
r5.w = cmp(9.99999975e-006 < abs(r5.w));
r5.y = cmp(r2.y >= r5.y);
r5.y = r5.y ? 0 : 1;
r5.y = r5.w ? r5.y : 0;
r5.w = -0.5 + cb4[2].z;
r5.w = cmp(9.99999975e-006 < abs(r5.w));
r7.x = cmp(cb4[2].z >= 0.5);
r5.y = r7.x ? 1 : r5.y;
r5.y = r5.w ? r5.y : 1;
r5.w = cb5[15].y + -cb5[15].z;
r5.w = saturate(r10.z * r5.w + cb5[15].z);
r7.x = -cb5[16].x + cb5[15].w;
r5.z = saturate(r5.z * r7.x + cb5[16].x);
r5.z = r5.z + -r5.w;
r5.z = saturate(r2.w * r5.z + r5.w);
r5.w = 1 + -r10.x;
r7.x = cb5[16].y + -cb5[16].z;
r5.w = r5.w * r7.x + cb5[16].z;
r5.x = 1 + -r5.x;
r7.x = -cb5[17].x + cb5[16].w;
r5.x = r5.x * r7.x + cb5[17].x;
r5.x = r5.x + -r5.w;
r2.w = r2.w * r5.x + r5.w;
r2.w = max(0, r2.w);
r1.x = r1.x * v5.w + r2.w;
oDepthLE = r0.w / r1.x;
r0.w = r4.w * r5.y + -0.333299994;
r0.w = cmp(r0.w < 0);
if (r0.w != 0) discard;
r4.y = saturate(cb4[0].z);
o2.z = r4.z * cb1[8].y + cb1[8].x;
r5.xyw = -r3.xyz * r4.xxx + r3.xyz;
r0.w = 0.0799999982 * r4.y;
r7.xyz = -r4.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + r3.xyz;
r7.xyz = r4.xxx * r7.xyz + r0.www;
r5.xyw = r5.xyw * cb1[5].www + cb1[5].xyz;
r7.xyz = r7.xyz * cb1[6].www + cb1[6].xyz;
r4.zw = float2(1,0.5) * v3.xy;
r9.xy = v3.xy * float2(1,0.5) + float2(0,0.5);
r10.xyzw = t0.Sample(s0_s, r4.zw).xyzw;
r9.xyzw = t0.Sample(s0_s, r9.xy).xyzw;
r0.w = r9.w * 0.00392156886 + r10.w;
r0.w = -0.00196078443 + r0.w;
r0.w = r0.w * cb3[18].w + cb3[20].w;
r10.xyz = r10.xyz * r10.xyz;
r10.xyz = r10.xyz * cb3[18].xyz + cb3[20].xyz;
r0.w = exp2(r0.w);
r0.w = -0.0185813606 + r0.w;
r9.xyzw = r9.xyzw * cb3[19].xyzw + cb3[21].xyzw;
r6.w = 1;
r1.x = dot(r9.xyzw, r6.xyzw);
r1.x = max(0, r1.x);
r0.w = r1.x * r0.w;
r9.xyz = r0.www * r10.xyz;
r9.xyz = cb1[37].xyz * r9.xyz;
r0.w = cmp(0 < cb1[45].x);
if (r0.w != 0) {
r10.xyzw = t1.Sample(s0_s, v3.xy).xyzw;
r10.xyz = r10.xyz * float3(2,2,2) + float3(-1,-1,-1);
r11.x = r10.w * r10.w;
r0.w = dot(r10.xyz, r10.xyz);
r0.w = rsqrt(r0.w);
r10.xyz = r10.xyz * r0.www;
r0.w = -r10.w * r10.w + 1;
r0.w = -r0.w * r0.w + 1;
r0.xyz = r0.zxy * r3.www + -r10.xyz;
r12.xyz = r0.www * r0.xyz + r10.xyz;
r0.x = saturate(dot(r10.yzx, r6.xyz));
r0.y = 1 + -r0.x;
r11.y = r0.w * r0.y + r0.x;
} else {
r12.xyz = r6.zxy;
r11.xy = float2(1,1);
}
r0.x = cmp(0 < cb1[12].w);
if (r0.x != 0) {
r12.w = 1;
r0.x = dot(cb1[48].xyzw, r12.xyzw);
r0.y = dot(cb1[49].xyzw, r12.xyzw);
r0.z = dot(cb1[50].xyzw, r12.xyzw);
r10.xyzw = r12.xyzz * r12.yzzx;
r13.x = dot(cb1[51].xyzw, r10.xyzw);
r13.y = dot(cb1[52].xyzw, r10.xyzw);
r13.z = dot(cb1[53].xyzw, r10.xyzw);
r0.w = r12.y * r12.y;
r0.w = r12.x * r12.x + -r0.w;
r0.xyz = r13.xyz + r0.xyz;
r0.xyz = cb1[54].xyz * r0.www + r0.xyz;
r0.xyz = max(float3(0,0,0), r0.xyz);
r0.xyz = cb1[47].xyz * r0.xyz;
r0.w = r11.x * r11.y;
r9.xyz = r0.xyz * r0.www + r9.xyz;
}
r0.x = dot(r9.xyz, float3(0.300000012,0.589999974,0.109999999));
r0.yzw = r9.xyz * r5.xyw;
r9.xyz = r0.yzw * r5.zzz;
r5.xyw = r7.xyz * float3(0.449999988,0.449999988,0.449999988) + r5.xyw;
r0.yzw = -r0.yzw * r5.zzz + r5.xyw;
r0.yzw = cb1[13].xxx * r0.yzw + r9.xyz;
r5.xyw = max(float3(0,0,0), r8.xyz);
r1.x = cmp(0 < cb1[9].x);
if (r1.x != 0) {
r1.xyz = r1.yzw * r2.www + r2.xyz;
r2.xyz = -cb2[8].xyz + r1.xyz;
r7.xyz = float3(1,1,1) + cb2[9].xyz;
r2.xyz = cmp(r7.xyz < abs(r2.xyz));
r1.w = (int)r2.y | (int)r2.x;
r1.w = (int)r2.z | (int)r1.w;
r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
r1.x = 0.00200000009 * r1.x;
r1.x = frac(r1.x);
r1.x = cmp(0.5 < r1.x);
r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
r5.xyw = r1.www ? r1.xyz : r5.xyw;
}
o0.xyz = r5.xyw + r0.yzw;
r0.yzw = float3(0.0078125,0.0078125,0.0078125) * v5.xyx;
r0.yzw = frac(r0.yzw);
r0.yzw = r0.yzw * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
r0.yzw = r0.yzw * r0.yzz;
r0.y = dot(r0.yzw, float3(20.390625,60.703125,2.42812085));
r0.y = frac(r0.y);
r0.y = -0.5 + r0.y;
o1.xyz = r6.zxy * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
r0.x = r0.x * r5.z + 0.00390625;
r0.x = log2(r0.x);
r0.x = r0.x * 0.0625 + 0.5;
o3.w = r0.y * 0.00392156886 + r0.x;
o0.w = 0;
o1.w = cb2[11].x;
o2.w = 0.75686276;
o2.xy = r4.xy;
o3.xyz = r3.xyz;
o4.xyzw = float4(0,0,0,0);
o5.xyzw = float4(0,0,0,0);
return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
// using 3Dmigoto v1.2.67 on Thu Dec 21 16:50:51 2017
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD 10 xyzw 0 NONE float xyz
// TEXCOORD 11 xyzw 1 NONE float xyzw
// COLOR 0 xyzw 2 NONE float x
// TEXCOORD 4 xyzw 3 NONE float xy
// TEXCOORD 9 xyz 4 NONE float xyz
// SV_Position 0 xyzw 5 POS float xyzw
// SV_IsFrontFace 0 x 6 FFACE uint
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xyzw 0 TARGET float xyzw
// SV_Target 1 xyzw 1 TARGET float xyzw
// SV_Target 2 xyzw 2 TARGET float xyzw
// SV_Target 3 xyzw 3 TARGET float xyzw
// SV_Target 4 xyzw 4 TARGET float xyzw
// SV_Target 5 xyzw 5 TARGET float xyzw
// SV_DepthLessEqual 0 N/A oDepthLE DEPTHLE float YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[57], immediateIndexed
dcl_constantbuffer cb1[55], immediateIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_constantbuffer cb3[22], immediateIndexed
dcl_constantbuffer cb4[3], immediateIndexed
dcl_constantbuffer cb5[18], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.x
dcl_input_ps linear v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps_siv linear noperspective centroid v5.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output oDepthLE
dcl_temps 14
mul r0.xyz, v0.zxyz, v1.xyzx
mad r0.xyz, v1.zxyz, v0.xyzx, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mov r0.w, v5.z
mov r1.x, l(1.000000)
mul r0.w, r0.w, v5.w
mul r2.xyzw, v5.yyyy, cb0[37].xyzw
mad r2.xyzw, v5.xxxx, cb0[36].xyzw, r2.xyzw
mad r2.xyzw, v5.zzzz, cb0[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[39].xyzw
div r1.yzw, r2.xxyz, r2.wwww
add r2.xyz, r1.yzwy, -cb0[56].xyzx
add r3.xyz, v4.xyzx, -cb0[56].xyzx
dp3 r2.w, -r1.yzwy, -r1.yzwy
rsq r2.w, r2.w
mul r1.yzw, -r1.yyzw, r2.wwww
div r4.xyzw, r2.xyyz, cb5[6].xxxx
sample_indexable(texture2d)(float,float,float,float) r5.xy, r4.xyxx, t2.xyzw, s1
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), v1.xyxx
add r5.xy, r5.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t2.zwxy, s1
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), v1.yyyz
add r6.yz, r4.zzwz, l(0.000000, -1.000000, -1.000000, 0.000000)
div r7.xyzw, r2.xzxy, cb5[6].xxww
sample_indexable(texture2d)(float,float,float,float) r4.zw, r7.xyxx, t2.zwxy, s1
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), v1.xxxz
add r8.xz, r4.zzwz, l(-1.000000, 0.000000, -1.000000, 0.000000)
mul r4.zw, |v1.xxxz|, cb5[6].yyyy
max r4.zw, |r4.zzzw|, l(0.000000, 0.000000, 0.000001, 0.000001)
log r4.zw, r4.zzzw
mul r4.zw, r4.zzzw, cb5[6].zzzz
exp r4.zw, r4.zzzw
add r4.zw, -r4.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
max r4.zw, r4.zzzw, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r6.x, v1.x
mov r8.y, v1.y
add r8.xyz, -r6.xyzx, r8.xyzx
mad r6.xyz, r4.zzzz, r8.xyzx, r6.xyzx
mov r5.z, v1.z
add r6.xyz, -r5.xyzx, r6.xyzx
mad r5.xyz, r4.wwww, r6.xyzx, r5.xyzx
dp3 r6.x, v0.xyzx, r5.xyzx
dp3 r6.y, r0.zxyz, r5.xyzx
dp3 r6.z, v1.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xy, r7.zwzz, t3.xyzw, s2
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), v1.xyxx
add r5.xy, r5.xyxx, l(-1.000000, -1.000000, 0.000000, 0.000000)
div r8.xyzw, r2.yzxz, cb5[6].wwww
sample_indexable(texture2d)(float,float,float,float) r7.xy, r8.xyxx, t3.xyzw, s2
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), v1.yzyy
add r9.yz, r7.xxyx, l(0.000000, -1.000000, -1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xy, r8.zwzz, t3.xyzw, s2
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), v1.xzxx
add r8.xz, r7.xxyx, l(-1.000000, 0.000000, -1.000000, 0.000000)
mul r7.xy, |v1.xzxx|, cb5[7].xxxx
max r7.xy, |r7.xyxx|, l(0.000001, 0.000001, 0.000000, 0.000000)
log r7.xy, r7.xyxx
mul r7.xy, r7.xyxx, cb5[7].yyyy
exp r7.xy, r7.xyxx
add r7.xy, -r7.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
max r7.xy, r7.xyxx, l(0.000000, 0.000000, 0.000000, 0.000000)
mov r9.x, v1.x
mov r8.y, v1.y
add r8.xyz, -r9.xyzx, r8.xyzx
mad r8.xyz, r7.xxxx, r8.xyzx, r9.xyzx
mov r5.z, v1.z
add r8.xyz, -r5.xyzx, r8.xyzx
mad r5.xyz, r7.yyyy, r8.xyzx, r5.xyzx
dp3 r8.x, v0.xyzx, r5.xyzx
dp3 r8.y, r0.zxyz, r5.xyzx
dp3 r8.z, v1.xyzx, r5.xyzx
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r7.zwzz, t4.xyzw, s3
div r9.xyz, r3.xyzx, cb5[6].wwww
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r9.yzyy, t4.xyzw, s3
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r9.xzxx, t4.xyzw, s3
add r11.xyz, -r10.yxzy, r11.yxzy
mad r10.xyz, r7.xxxx, r11.xyzx, r10.yxzy
add r10.xyz, -r5.yxzy, r10.xyzx
mad r5.xyz, r7.yyyy, r10.xyzx, r5.yxzy
max r2.w, |v2.x|, l(0.000001)
log r2.w, r2.w
mul r2.w, r2.w, cb5[8].y
exp r2.w, r2.w
add r3.w, -cb5[8].w, cb5[8].z
mad r2.w, r2.w, r3.w, cb5[8].w
add r3.w, v1.z, l(1.000000)
mad r3.w, -r3.w, l(0.500000), l(1.000000)
mad_sat r3.w, -cb5[9].y, r3.w, l(1.000000)
max r3.w, r3.w, l(0.000001)
log r3.w, r3.w
mul r3.w, r3.w, cb5[9].z
exp r3.w, r3.w
add r5.w, cb5[9].w, -cb5[10].x
mad r3.w, r3.w, r5.w, cb5[10].x
mul r2.w, r2.w, r3.w
add r3.w, |r2.y|, -cb5[10].y
max r3.w, r3.w, l(0.000000)
div_sat r3.w, r3.w, cb5[10].z
max r3.w, r3.w, l(0.000001)
log r3.w, r3.w
mul r3.w, r3.w, cb5[10].w
exp r3.w, r3.w
add r5.w, -cb5[11].y, cb5[11].x
mad r3.w, r3.w, r5.w, cb5[11].y
mul_sat r2.w, r2.w, r3.w
add r2.w, -r2.w, l(1.000000)
mad r3.w, r5.x, cb5[8].x, -r2.w
add r3.w, r3.w, l(2.000000)
add r2.w, r2.w, r2.w
sample_indexable(texture2d)(float,float,float,float) r10.xyz, r4.xyxx, t5.xyzw, s4
div r3.xyz, r3.xyzx, cb5[6].xxxx
sample_indexable(texture2d)(float,float,float,float) r11.xyz, r3.yzyy, t5.xyzw, s4
sample_indexable(texture2d)(float,float,float,float) r12.xyz, r3.xzxx, t5.xyzw, s4
add r12.xyz, -r11.yxzy, r12.yxzy
mad r11.xyz, r4.zzzz, r12.xyzx, r11.yxzy
add r11.xyz, -r10.yxzy, r11.xyzx
mad r10.xyz, r4.wwww, r11.xyzx, r10.yxzy
mad r2.w, r10.x, cb5[11].z, r2.w
add_sat r2.w, -r2.w, r3.w
add r3.w, -cb5[2].x, cb5[11].w
mad_sat r2.w, r2.w, r3.w, cb5[2].x
add r8.xyz, -r6.xyzx, r8.xyzx
mad r6.xyz, r2.wwww, r8.xyzx, r6.xyzx
mad r6.xyz, r6.xyzx, cb1[7].wwww, cb1[7].xyzx
dp3 r3.w, r6.xyzx, r6.xyzx
rsq r3.w, r3.w
mul r6.xyz, r3.wwww, r6.xyzx
mul r0.xyz, r0.xyzx, r6.yyyy
mad r0.xyz, r6.xxxx, v0.yzxy, r0.xyzx
mad r0.xyz, r6.zzzz, v1.yzxy, r0.xyzx
dp3 r3.w, r0.xyzx, r0.xyzx
rsq r3.w, r3.w
mul r6.xyz, r0.xyzx, r3.wwww
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r4.xyxx, t6.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r3.yzyy, t6.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r3.xzxx, t6.xyzw, s5
add r12.xyzw, -r11.xyzw, r12.xyzw
mad r11.xyzw, r4.zzzz, r12.xyzw, r11.xyzw
add r11.xyzw, -r8.xyzw, r11.xyzw
mad r4.xyzw, r4.wwww, r11.xyzw, r8.xyzw
mul r3.xyz, r4.xyzx, cb5[12].xxxx
dp3 r5.w, r6.zxyz, r1.yzwy
max r5.w, r5.w, l(0.000000)
add r5.w, -r5.w, l(1.000000)
max r5.w, |r5.w|, l(0.000001)
log r5.w, r5.w
mul r5.w, r5.w, cb5[12].y
exp r5.w, r5.w
mad r5.w, r5.w, l(0.960000), l(0.040000)
add r8.x, |r2.y|, -cb5[12].z
max r8.x, r8.x, l(0.000000)
div_sat r8.x, r8.x, cb5[12].w
max r8.x, r8.x, l(0.000001)
log r8.x, r8.x
mul r8.x, r8.x, cb5[13].x
exp r8.x, r8.x
add r8.x, -r8.x, l(1.000000)
mul r5.w, r5.w, r8.x
mul r8.xyz, r3.xyzx, r5.wwww
mul r8.xyz, r8.xyzx, cb5[13].yyyy
sample_indexable(texture2d)(float,float,float,float) r11.xyzw, r7.zwzz, t7.xyzw, s6
sample_indexable(texture2d)(float,float,float,float) r12.xyzw, r9.yzyy, t7.xyzw, s6
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r9.xzxx, t7.xyzw, s6
add r9.xyzw, -r12.xyzw, r9.xyzw
mad r9.xyzw, r7.xxxx, r9.xyzw, r12.xyzw
add r9.xyzw, -r11.xyzw, r9.xyzw
mad r7.xyzw, r7.yyyy, r9.xyzw, r11.xyzw
mul r9.xyz, r7.xyzx, cb5[12].xxxx
mul r11.xyz, r5.wwww, r9.xyzx
mad r11.xyz, r11.xyzx, cb5[13].yyyy, -r8.xyzx
mad r8.xyz, r2.wwww, r11.xyzx, r8.xyzx
add r8.xyz, r8.xyzx, cb5[3].xyzx
mad r3.xyz, r3.xyzx, r5.wwww, r4.xyzx
mad r4.xyz, r9.xyzx, r5.wwww, r7.xyzx
add r4.xyz, -r3.xyzx, r4.xyzx
mad r3.xyz, r2.wwww, r4.xyzx, r3.xyzx
mul_sat r3.xyz, r3.xyzx, cb5[4].xyzx
mul r4.x, r10.x, cb5[13].z
mad r4.y, r5.x, cb5[13].w, -r4.x
mad_sat r4.x, r2.w, r4.y, r4.x
add r7.xy, -cb5[14].ywyy, cb5[14].xzxx
mad r4.z, r10.y, r7.x, cb5[14].y
mad r5.y, r5.y, r7.y, cb5[14].w
add r5.y, -r4.z, r5.y
mad_sat r4.z, r2.w, r5.y, r4.z
add r5.y, -r4.w, r7.w
mad r4.w, r2.w, r5.y, r4.w
add r5.y, cb4[2].x, cb5[15].x
add r5.y, r5.y, l(1000000.000000)
add r5.w, r2.y, -r5.y
lt r5.w, l(0.000010), |r5.w|
ge r5.y, r2.y, r5.y
movc r5.y, r5.y, l(0), l(1.000000)
and r5.y, r5.y, r5.w
add r5.w, cb4[2].z, l(-0.500000)
lt r5.w, l(0.000010), |r5.w|
ge r7.x, cb4[2].z, l(0.500000)
movc r5.y, r7.x, l(1.000000), r5.y
movc r5.y, r5.w, r5.y, l(1.000000)
add r5.w, -cb5[15].z, cb5[15].y
mad_sat r5.w, r10.z, r5.w, cb5[15].z
add r7.x, cb5[15].w, -cb5[16].x
mad_sat r5.z, r5.z, r7.x, cb5[16].x
add r5.z, -r5.w, r5.z
mad_sat r5.z, r2.w, r5.z, r5.w
add r5.w, -r10.x, l(1.000000)
add r7.x, -cb5[16].z, cb5[16].y
mad r5.w, r5.w, r7.x, cb5[16].z
add r5.x, -r5.x, l(1.000000)
add r7.x, cb5[16].w, -cb5[17].x
mad r5.x, r5.x, r7.x, cb5[17].x
add r5.x, -r5.w, r5.x
mad r2.w, r2.w, r5.x, r5.w
max r2.w, r2.w, l(0.000000)
mad r1.x, r1.x, v5.w, r2.w
div oDepthLE, r0.w, r1.x
mad r0.w, r4.w, r5.y, l(-0.333300)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mov_sat r4.y, cb4[0].z
mad o2.z, r4.z, cb1[8].y, cb1[8].x
mad r5.xyw, -r3.xyxz, r4.xxxx, r3.xyxz
mul r0.w, r4.y, l(0.080000)
mad r7.xyz, -r4.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r3.xyzx
mad r7.xyz, r4.xxxx, r7.xyzx, r0.wwww
mad r5.xyw, r5.xyxw, cb1[5].wwww, cb1[5].xyxz
mad r7.xyz, r7.xyzx, cb1[6].wwww, cb1[6].xyzx
mul r4.zw, v3.xxxy, l(0.000000, 0.000000, 1.000000, 0.500000)
mad r9.xy, v3.xyxx, l(1.000000, 0.500000, 0.000000, 0.000000), l(0.000000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, r4.zwzz, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, r9.xyxx, t0.xyzw, s0
mad r0.w, r9.w, l(0.00392156886), r10.w
add r0.w, r0.w, l(-0.00196078443)
mad r0.w, r0.w, cb3[18].w, cb3[20].w
mul r10.xyz, r10.xyzx, r10.xyzx
mad r10.xyz, r10.xyzx, cb3[18].xyzx, cb3[20].xyzx
exp r0.w, r0.w
add r0.w, r0.w, l(-0.0185813606)
mad r9.xyzw, r9.xyzw, cb3[19].xyzw, cb3[21].xyzw
mov r6.w, l(1.000000)
dp4 r1.x, r9.xyzw, r6.xyzw
max r1.x, r1.x, l(0.000000)
mul r0.w, r0.w, r1.x
mul r9.xyz, r10.xyzx, r0.wwww
mul r9.xyz, r9.xyzx, cb1[37].xyzx
lt r0.w, l(0.000000), cb1[45].x
if_nz r0.w
sample_indexable(texture2d)(float,float,float,float) r10.xyzw, v3.xyxx, t1.xyzw, s0
mad r10.xyz, r10.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r11.x, r10.w, r10.w
dp3 r0.w, r10.xyzx, r10.xyzx
rsq r0.w, r0.w
mul r10.xyz, r0.wwww, r10.xyzx
mad r0.w, -r10.w, r10.w, l(1.000000)
mad r0.w, -r0.w, r0.w, l(1.000000)
mad r0.xyz, r0.zxyz, r3.wwww, -r10.xyzx
mad r12.xyz, r0.wwww, r0.xyzx, r10.xyzx
dp3_sat r0.x, r10.yzxy, r6.xyzx
add r0.y, -r0.x, l(1.000000)
mad r11.y, r0.w, r0.y, r0.x
else
mov r12.xyz, r6.zxyz
mov r11.xy, l(1.000000,1.000000,0,0)
endif
lt r0.x, l(0.000000), cb1[12].w
if_nz r0.x
mov r12.w, l(1.000000)
dp4 r0.x, cb1[48].xyzw, r12.xyzw
dp4 r0.y, cb1[49].xyzw, r12.xyzw
dp4 r0.z, cb1[50].xyzw, r12.xyzw
mul r10.xyzw, r12.yzzx, r12.xyzz
dp4 r13.x, cb1[51].xyzw, r10.xyzw
dp4 r13.y, cb1[52].xyzw, r10.xyzw
dp4 r13.z, cb1[53].xyzw, r10.xyzw
mul r0.w, r12.y, r12.y
mad r0.w, r12.x, r12.x, -r0.w
add r0.xyz, r0.xyzx, r13.xyzx
mad r0.xyz, cb1[54].xyzx, r0.wwww, r0.xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.xyz, r0.xyzx, cb1[47].xyzx
mul r0.w, r11.y, r11.x
mad r9.xyz, r0.xyzx, r0.wwww, r9.xyzx
endif
dp3 r0.x, r9.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r0.yzw, r5.xxyw, r9.xxyz
mul r9.xyz, r5.zzzz, r0.yzwy
mad r5.xyw, r7.xyxz, l(0.450000, 0.450000, 0.000000, 0.450000), r5.xyxw
mad r0.yzw, -r0.yyzw, r5.zzzz, r5.xxyw
mad r0.yzw, cb1[13].xxxx, r0.yyzw, r9.xxyz
max r5.xyw, r8.xyxz, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb1[9].x
if_nz r1.x
mad r1.xyz, r1.yzwy, r2.wwww, r2.xyzx
add r2.xyz, r1.xyzx, -cb2[8].xyzx
add r7.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r2.xyz, r7.xyzx, |r2.xyzx|
or r1.w, r2.y, r2.x
or r1.w, r2.z, r1.w
dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
mul r1.x, r1.x, l(0.002000)
frc r1.x, r1.x
lt r1.x, l(0.500000), r1.x
movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
movc r5.xyw, r1.wwww, r1.xyxz, r5.xyxw
endif
add o0.xyz, r0.yzwy, r5.xywx
mul r0.yzw, v5.xxyx, l(0.000000, 0.00781250000, 0.00781250000, 0.00781250000)
frc r0.yzw, r0.yyzw
mad r0.yzw, r0.yyzw, l(0.000000, 128.000000, 128.000000, 128.000000), l(0.000000, -64.340622, -72.465622, -64.340622)
mul r0.yzw, r0.yyzz, r0.yyzw
dp3 r0.y, r0.yzwy, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r0.y, r0.y
add r0.y, r0.y, l(-0.500000)
mad o1.xyz, r6.zxyz, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.x, r0.x, r5.z, l(0.00390625000)
log r0.x, r0.x
mad r0.x, r0.x, l(0.062500), l(0.500000)
mad o3.w, r0.y, l(0.00392156886), r0.x
mov o0.w, l(0)
mov o1.w, cb2[11].x
mov o2.w, l(0.756862760)
mov o2.xy, r4.xyxx
mov o3.xyz, r3.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#6
Posted 12/21/2017 04:05 PM   
Ahh OK...this is not the decal type (that's the name i call it)...it's the "objects" type. BUT here the problem is that the shader have a variant in the swizzle in the div operation "yzw" instead of "xyz" [code]r1.yzw = r2.xyz / r2.www;[/code] use this manual fixed shader (copy and paste the entire code) i think this is the correct swizzle correction. [code]// Manual Fix variant swizzle Texture2D<float4> t7 : register(t7); Texture2D<float4> t6 : register(t6); Texture2D<float4> t5 : register(t5); Texture2D<float4> t4 : register(t4); Texture2D<float4> t3 : register(t3); Texture2D<float4> t2 : register(t2); Texture2D<float4> t1 : register(t1); Texture2D<float4> t0 : register(t0); SamplerState s6_s : register(s6); SamplerState s5_s : register(s5); SamplerState s4_s : register(s4); SamplerState s3_s : register(s3); SamplerState s2_s : register(s2); SamplerState s1_s : register(s1); SamplerState s0_s : register(s0); cbuffer cb5 : register(b5) { float4 cb5[18]; } cbuffer cb4 : register(b4) { float4 cb4[3]; } cbuffer cb3 : register(b3) { float4 cb3[22]; } cbuffer cb2 : register(b2) { float4 cb2[12]; } cbuffer cb1 : register(b1) { float4 cb1[55]; } cbuffer cb0 : register(b0) { float4 cb0[57]; } // 3Dmigoto declarations #define cmp - Texture1D<float4> IniParams : register(t120); Texture2D<float4> StereoParams : register(t125); #include "matrix.hlsl" void main( linear centroid float4 v0 : TEXCOORD10, linear centroid float4 v1 : TEXCOORD11, float4 v2 : COLOR0, float4 v3 : TEXCOORD4, float3 v4 : TEXCOORD9, float4 v5 : SV_Position0, uint v6 : SV_IsFrontFace0, out float4 o0 : SV_Target0, out float4 o1 : SV_Target1, out float4 o2 : SV_Target2, out float4 o3 : SV_Target3, out float4 o4 : SV_Target4, out float4 o5 : SV_Target5, out float oDepthLE : SV_DepthLessEqual) { float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13; uint4 bitmask, uiDest; float4 fDest; r0.xyz = v1.xyz * v0.zxy; r0.xyz = v1.zxy * v0.xyz + -r0.xyz; r0.xyz = v1.www * r0.xyz; r0.w = v5.z; r1.x = 1; r0.w = v5.w * r0.w; r2.xyzw = cb0[37].xyzw * v5.yyyy; r2.xyzw = v5.xxxx * cb0[36].xyzw + r2.xyzw; r2.xyzw = v5.zzzz * cb0[38].xyzw + r2.xyzw; r2.xyzw = cb0[39].xyzw + r2.xyzw; r1.yzw = r2.xyz / r2.www; // Common SVPositionToTranslatedWorld fix: float4 s = StereoParams.Load(0); matrix TranslatedWorldToClip = MATRIX(cb0, 0); matrix ClipToTranslatedWorld = MATRIX(cb0, 32); float4 t = mul(r1.yzw, TranslatedWorldToClip); t.x -= s.x * (t.w - s.y); r1.yzw = mul(t, ClipToTranslatedWorld); r2.xyz = -cb0[56].xyz + r1.yzw; r3.xyz = -cb0[56].xyz + v4.xyz; r2.w = dot(-r1.yzw, -r1.yzw); r2.w = rsqrt(r2.w); r1.yzw = r2.www * -r1.yzw; r4.xyzw = r2.xyyz / cb5[6].xxxx; r5.xy = t2.Sample(s1_s, r4.xy).xy; r5.xy = r5.xy * float2(2,2) + v1.xy; r5.xy = float2(-1,-1) + r5.xy; r4.zw = t2.Sample(s1_s, r4.zw).xy; r4.zw = r4.zw * float2(2,2) + v1.yz; r6.yz = float2(-1,-1) + r4.zw; r7.xyzw = r2.xzxy / cb5[6].xxww; r4.zw = t2.Sample(s1_s, r7.xy).xy; r4.zw = r4.zw * float2(2,2) + v1.xz; r8.xz = float2(-1,-1) + r4.zw; r4.zw = cb5[6].yy * abs(v1.xz); r4.zw = max(float2(9.99999997e-007,9.99999997e-007), abs(r4.zw)); r4.zw = log2(r4.zw); r4.zw = cb5[6].zz * r4.zw; r4.zw = exp2(r4.zw); r4.zw = float2(1,1) + -r4.zw; r4.zw = max(float2(0,0), r4.zw); r6.x = v1.x; r8.y = v1.y; r8.xyz = r8.xyz + -r6.xyz; r6.xyz = r4.zzz * r8.xyz + r6.xyz; r5.z = v1.z; r6.xyz = r6.xyz + -r5.xyz; r5.xyz = r4.www * r6.xyz + r5.xyz; r6.x = dot(v0.xyz, r5.xyz); r6.y = dot(r0.zxy, r5.xyz); r6.z = dot(v1.xyz, r5.xyz); r5.xy = t3.Sample(s2_s, r7.zw).xy; r5.xy = r5.xy * float2(2,2) + v1.xy; r5.xy = float2(-1,-1) + r5.xy; r8.xyzw = r2.yzxz / cb5[6].wwww; r7.xy = t3.Sample(s2_s, r8.xy).xy; r7.xy = r7.xy * float2(2,2) + v1.yz; r9.yz = float2(-1,-1) + r7.xy; r7.xy = t3.Sample(s2_s, r8.zw).xy; r7.xy = r7.xy * float2(2,2) + v1.xz; r8.xz = float2(-1,-1) + r7.xy; r7.xy = cb5[7].xx * abs(v1.xz); r7.xy = max(float2(9.99999997e-007,9.99999997e-007), abs(r7.xy)); r7.xy = log2(r7.xy); r7.xy = cb5[7].yy * r7.xy; r7.xy = exp2(r7.xy); r7.xy = float2(1,1) + -r7.xy; r7.xy = max(float2(0,0), r7.xy); r9.x = v1.x; r8.y = v1.y; r8.xyz = r8.xyz + -r9.xyz; r8.xyz = r7.xxx * r8.xyz + r9.xyz; r5.z = v1.z; r8.xyz = r8.xyz + -r5.xyz; r5.xyz = r7.yyy * r8.xyz + r5.xyz; r8.x = dot(v0.xyz, r5.xyz); r8.y = dot(r0.zxy, r5.xyz); r8.z = dot(v1.xyz, r5.xyz); r5.xyz = t4.Sample(s3_s, r7.zw).xyz; r9.xyz = r3.xyz / cb5[6].www; r10.xyz = t4.Sample(s3_s, r9.yz).xyz; r11.xyz = t4.Sample(s3_s, r9.xz).xyz; r11.xyz = r11.yxz + -r10.yxz; r10.xyz = r7.xxx * r11.xyz + r10.yxz; r10.xyz = r10.xyz + -r5.yxz; r5.xyz = r7.yyy * r10.xyz + r5.yxz; r2.w = max(9.99999997e-007, abs(v2.x)); r2.w = log2(r2.w); r2.w = cb5[8].y * r2.w; r2.w = exp2(r2.w); r3.w = cb5[8].z + -cb5[8].w; r2.w = r2.w * r3.w + cb5[8].w; r3.w = 1 + v1.z; r3.w = -r3.w * 0.5 + 1; r3.w = saturate(-cb5[9].y * r3.w + 1); r3.w = max(9.99999997e-007, r3.w); r3.w = log2(r3.w); r3.w = cb5[9].z * r3.w; r3.w = exp2(r3.w); r5.w = -cb5[10].x + cb5[9].w; r3.w = r3.w * r5.w + cb5[10].x; r2.w = r3.w * r2.w; r3.w = -cb5[10].y + abs(r2.y); r3.w = max(0, r3.w); r3.w = saturate(r3.w / cb5[10].z); r3.w = max(9.99999997e-007, r3.w); r3.w = log2(r3.w); r3.w = cb5[10].w * r3.w; r3.w = exp2(r3.w); r5.w = cb5[11].x + -cb5[11].y; r3.w = r3.w * r5.w + cb5[11].y; r2.w = saturate(r3.w * r2.w); r2.w = 1 + -r2.w; r3.w = r5.x * cb5[8].x + -r2.w; r3.w = 2 + r3.w; r2.w = r2.w + r2.w; r10.xyz = t5.Sample(s4_s, r4.xy).xyz; r3.xyz = r3.xyz / cb5[6].xxx; r11.xyz = t5.Sample(s4_s, r3.yz).xyz; r12.xyz = t5.Sample(s4_s, r3.xz).xyz; r12.xyz = r12.yxz + -r11.yxz; r11.xyz = r4.zzz * r12.xyz + r11.yxz; r11.xyz = r11.xyz + -r10.yxz; r10.xyz = r4.www * r11.xyz + r10.yxz; r2.w = r10.x * cb5[11].z + r2.w; r2.w = saturate(r3.w + -r2.w); r3.w = cb5[11].w + -cb5[2].x; r2.w = saturate(r2.w * r3.w + cb5[2].x); r8.xyz = r8.xyz + -r6.xyz; r6.xyz = r2.www * r8.xyz + r6.xyz; r6.xyz = r6.xyz * cb1[7].www + cb1[7].xyz; r3.w = dot(r6.xyz, r6.xyz); r3.w = rsqrt(r3.w); r6.xyz = r6.xyz * r3.www; r0.xyz = r6.yyy * r0.xyz; r0.xyz = r6.xxx * v0.yzx + r0.xyz; r0.xyz = r6.zzz * v1.yzx + r0.xyz; r3.w = dot(r0.xyz, r0.xyz); r3.w = rsqrt(r3.w); r6.xyz = r3.www * r0.xyz; r8.xyzw = t6.Sample(s5_s, r4.xy).xyzw; r11.xyzw = t6.Sample(s5_s, r3.yz).xyzw; r12.xyzw = t6.Sample(s5_s, r3.xz).xyzw; r12.xyzw = r12.xyzw + -r11.xyzw; r11.xyzw = r4.zzzz * r12.xyzw + r11.xyzw; r11.xyzw = r11.xyzw + -r8.xyzw; r4.xyzw = r4.wwww * r11.xyzw + r8.xyzw; r3.xyz = cb5[12].xxx * r4.xyz; r5.w = dot(r6.zxy, r1.yzw); r5.w = max(0, r5.w); r5.w = 1 + -r5.w; r5.w = max(9.99999997e-007, abs(r5.w)); r5.w = log2(r5.w); r5.w = cb5[12].y * r5.w; r5.w = exp2(r5.w); r5.w = r5.w * 0.959999979 + 0.0399999991; r8.x = -cb5[12].z + abs(r2.y); r8.x = max(0, r8.x); r8.x = saturate(r8.x / cb5[12].w); r8.x = max(9.99999997e-007, r8.x); r8.x = log2(r8.x); r8.x = cb5[13].x * r8.x; r8.x = exp2(r8.x); r8.x = 1 + -r8.x; r5.w = r8.x * r5.w; r8.xyz = r5.www * r3.xyz; r8.xyz = cb5[13].yyy * r8.xyz; r11.xyzw = t7.Sample(s6_s, r7.zw).xyzw; r12.xyzw = t7.Sample(s6_s, r9.yz).xyzw; r9.xyzw = t7.Sample(s6_s, r9.xz).xyzw; r9.xyzw = r9.xyzw + -r12.xyzw; r9.xyzw = r7.xxxx * r9.xyzw + r12.xyzw; r9.xyzw = r9.xyzw + -r11.xyzw; r7.xyzw = r7.yyyy * r9.xyzw + r11.xyzw; r9.xyz = cb5[12].xxx * r7.xyz; r11.xyz = r9.xyz * r5.www; r11.xyz = r11.xyz * cb5[13].yyy + -r8.xyz; r8.xyz = r2.www * r11.xyz + r8.xyz; r8.xyz = cb5[3].xyz + r8.xyz; r3.xyz = r3.xyz * r5.www + r4.xyz; r4.xyz = r9.xyz * r5.www + r7.xyz; r4.xyz = r4.xyz + -r3.xyz; r3.xyz = r2.www * r4.xyz + r3.xyz; r3.xyz = saturate(cb5[4].xyz * r3.xyz); r4.x = cb5[13].z * r10.x; r4.y = r5.x * cb5[13].w + -r4.x; r4.x = saturate(r2.w * r4.y + r4.x); r7.xy = cb5[14].xz + -cb5[14].yw; r4.z = r10.y * r7.x + cb5[14].y; r5.y = r5.y * r7.y + cb5[14].w; r5.y = r5.y + -r4.z; r4.z = saturate(r2.w * r5.y + r4.z); r5.y = r7.w + -r4.w; r4.w = r2.w * r5.y + r4.w; r5.y = cb5[15].x + cb4[2].x; r5.y = 1000000 + r5.y; r5.w = -r5.y + r2.y; r5.w = cmp(9.99999975e-006 < abs(r5.w)); r5.y = cmp(r2.y >= r5.y); r5.y = r5.y ? 0 : 1; r5.y = r5.w ? r5.y : 0; r5.w = -0.5 + cb4[2].z; r5.w = cmp(9.99999975e-006 < abs(r5.w)); r7.x = cmp(cb4[2].z >= 0.5); r5.y = r7.x ? 1 : r5.y; r5.y = r5.w ? r5.y : 1; r5.w = cb5[15].y + -cb5[15].z; r5.w = saturate(r10.z * r5.w + cb5[15].z); r7.x = -cb5[16].x + cb5[15].w; r5.z = saturate(r5.z * r7.x + cb5[16].x); r5.z = r5.z + -r5.w; r5.z = saturate(r2.w * r5.z + r5.w); r5.w = 1 + -r10.x; r7.x = cb5[16].y + -cb5[16].z; r5.w = r5.w * r7.x + cb5[16].z; r5.x = 1 + -r5.x; r7.x = -cb5[17].x + cb5[16].w; r5.x = r5.x * r7.x + cb5[17].x; r5.x = r5.x + -r5.w; r2.w = r2.w * r5.x + r5.w; r2.w = max(0, r2.w); r1.x = r1.x * v5.w + r2.w; oDepthLE = r0.w / r1.x; r0.w = r4.w * r5.y + -0.333299994; r0.w = cmp(r0.w < 0); if (r0.w != 0) discard; r4.y = saturate(cb4[0].z); o2.z = r4.z * cb1[8].y + cb1[8].x; r5.xyw = -r3.xyz * r4.xxx + r3.xyz; r0.w = 0.0799999982 * r4.y; r7.xyz = -r4.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + r3.xyz; r7.xyz = r4.xxx * r7.xyz + r0.www; r5.xyw = r5.xyw * cb1[5].www + cb1[5].xyz; r7.xyz = r7.xyz * cb1[6].www + cb1[6].xyz; r4.zw = float2(1,0.5) * v3.xy; r9.xy = v3.xy * float2(1,0.5) + float2(0,0.5); r10.xyzw = t0.Sample(s0_s, r4.zw).xyzw; r9.xyzw = t0.Sample(s0_s, r9.xy).xyzw; r0.w = r9.w * 0.00392156886 + r10.w; r0.w = -0.00196078443 + r0.w; r0.w = r0.w * cb3[18].w + cb3[20].w; r10.xyz = r10.xyz * r10.xyz; r10.xyz = r10.xyz * cb3[18].xyz + cb3[20].xyz; r0.w = exp2(r0.w); r0.w = -0.0185813606 + r0.w; r9.xyzw = r9.xyzw * cb3[19].xyzw + cb3[21].xyzw; r6.w = 1; r1.x = dot(r9.xyzw, r6.xyzw); r1.x = max(0, r1.x); r0.w = r1.x * r0.w; r9.xyz = r0.www * r10.xyz; r9.xyz = cb1[37].xyz * r9.xyz; r0.w = cmp(0 < cb1[45].x); if (r0.w != 0) { r10.xyzw = t1.Sample(s0_s, v3.xy).xyzw; r10.xyz = r10.xyz * float3(2,2,2) + float3(-1,-1,-1); r11.x = r10.w * r10.w; r0.w = dot(r10.xyz, r10.xyz); r0.w = rsqrt(r0.w); r10.xyz = r10.xyz * r0.www; r0.w = -r10.w * r10.w + 1; r0.w = -r0.w * r0.w + 1; r0.xyz = r0.zxy * r3.www + -r10.xyz; r12.xyz = r0.www * r0.xyz + r10.xyz; r0.x = saturate(dot(r10.yzx, r6.xyz)); r0.y = 1 + -r0.x; r11.y = r0.w * r0.y + r0.x; } else { r12.xyz = r6.zxy; r11.xy = float2(1,1); } r0.x = cmp(0 < cb1[12].w); if (r0.x != 0) { r12.w = 1; r0.x = dot(cb1[48].xyzw, r12.xyzw); r0.y = dot(cb1[49].xyzw, r12.xyzw); r0.z = dot(cb1[50].xyzw, r12.xyzw); r10.xyzw = r12.xyzz * r12.yzzx; r13.x = dot(cb1[51].xyzw, r10.xyzw); r13.y = dot(cb1[52].xyzw, r10.xyzw); r13.z = dot(cb1[53].xyzw, r10.xyzw); r0.w = r12.y * r12.y; r0.w = r12.x * r12.x + -r0.w; r0.xyz = r13.xyz + r0.xyz; r0.xyz = cb1[54].xyz * r0.www + r0.xyz; r0.xyz = max(float3(0,0,0), r0.xyz); r0.xyz = cb1[47].xyz * r0.xyz; r0.w = r11.x * r11.y; r9.xyz = r0.xyz * r0.www + r9.xyz; } r0.x = dot(r9.xyz, float3(0.300000012,0.589999974,0.109999999)); r0.yzw = r9.xyz * r5.xyw; r9.xyz = r0.yzw * r5.zzz; r5.xyw = r7.xyz * float3(0.449999988,0.449999988,0.449999988) + r5.xyw; r0.yzw = -r0.yzw * r5.zzz + r5.xyw; r0.yzw = cb1[13].xxx * r0.yzw + r9.xyz; r5.xyw = max(float3(0,0,0), r8.xyz); r1.x = cmp(0 < cb1[9].x); if (r1.x != 0) { r1.xyz = r1.yzw * r2.www + r2.xyz; r2.xyz = -cb2[8].xyz + r1.xyz; r7.xyz = float3(1,1,1) + cb2[9].xyz; r2.xyz = cmp(r7.xyz < abs(r2.xyz)); r1.w = (int)r2.y | (int)r2.x; r1.w = (int)r2.z | (int)r1.w; r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022)); r1.x = 0.00200000009 * r1.x; r1.x = frac(r1.x); r1.x = cmp(0.5 < r1.x); r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0); r5.xyw = r1.www ? r1.xyz : r5.xyw; } o0.xyz = r5.xyw + r0.yzw; r0.yzw = float3(0.0078125,0.0078125,0.0078125) * v5.xyx; r0.yzw = frac(r0.yzw); r0.yzw = r0.yzw * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219); r0.yzw = r0.yzw * r0.yzz; r0.y = dot(r0.yzw, float3(20.390625,60.703125,2.42812085)); r0.y = frac(r0.y); r0.y = -0.5 + r0.y; o1.xyz = r6.zxy * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5); r0.x = r0.x * r5.z + 0.00390625; r0.x = log2(r0.x); r0.x = r0.x * 0.0625 + 0.5; o3.w = r0.y * 0.00392156886 + r0.x; o0.w = 0; o1.w = cb2[11].x; o2.w = 0.75686276; o2.xy = r4.xy; o3.xyz = r3.xyz; o4.xyzw = float4(0,0,0,0); o5.xyzw = float4(0,0,0,0); return; } [/code] Post the Fog PS, probably have the same issue than this one. Cheers!!!
Ahh OK...this is not the decal type (that's the name i call it)...it's the "objects" type.
BUT here the problem is that the shader have a variant in the swizzle in the div operation

"yzw" instead of "xyz"
r1.yzw = r2.xyz / r2.www;


use this manual fixed shader (copy and paste the entire code)
i think this is the correct swizzle correction.

// Manual Fix variant swizzle
Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb5 : register(b5)
{
float4 cb5[18];
}

cbuffer cb4 : register(b4)
{
float4 cb4[3];
}

cbuffer cb3 : register(b3)
{
float4 cb3[22];
}

cbuffer cb2 : register(b2)
{
float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
float4 cb1[55];
}

cbuffer cb0 : register(b0)
{
float4 cb0[57];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main(
linear centroid float4 v0 : TEXCOORD10,
linear centroid float4 v1 : TEXCOORD11,
float4 v2 : COLOR0,
float4 v3 : TEXCOORD4,
float3 v4 : TEXCOORD9,
float4 v5 : SV_Position0,
uint v6 : SV_IsFrontFace0,
out float4 o0 : SV_Target0,
out float4 o1 : SV_Target1,
out float4 o2 : SV_Target2,
out float4 o3 : SV_Target3,
out float4 o4 : SV_Target4,
out float4 o5 : SV_Target5,
out float oDepthLE : SV_DepthLessEqual)
{
float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12,r13;
uint4 bitmask, uiDest;
float4 fDest;

r0.xyz = v1.xyz * v0.zxy;
r0.xyz = v1.zxy * v0.xyz + -r0.xyz;
r0.xyz = v1.www * r0.xyz;
r0.w = v5.z;
r1.x = 1;
r0.w = v5.w * r0.w;
r2.xyzw = cb0[37].xyzw * v5.yyyy;
r2.xyzw = v5.xxxx * cb0[36].xyzw + r2.xyzw;
r2.xyzw = v5.zzzz * cb0[38].xyzw + r2.xyzw;
r2.xyzw = cb0[39].xyzw + r2.xyzw;
r1.yzw = r2.xyz / r2.www;

// Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.yzw, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.yzw = mul(t, ClipToTranslatedWorld);

r2.xyz = -cb0[56].xyz + r1.yzw;
r3.xyz = -cb0[56].xyz + v4.xyz;
r2.w = dot(-r1.yzw, -r1.yzw);
r2.w = rsqrt(r2.w);
r1.yzw = r2.www * -r1.yzw;
r4.xyzw = r2.xyyz / cb5[6].xxxx;
r5.xy = t2.Sample(s1_s, r4.xy).xy;
r5.xy = r5.xy * float2(2,2) + v1.xy;
r5.xy = float2(-1,-1) + r5.xy;
r4.zw = t2.Sample(s1_s, r4.zw).xy;
r4.zw = r4.zw * float2(2,2) + v1.yz;
r6.yz = float2(-1,-1) + r4.zw;
r7.xyzw = r2.xzxy / cb5[6].xxww;
r4.zw = t2.Sample(s1_s, r7.xy).xy;
r4.zw = r4.zw * float2(2,2) + v1.xz;
r8.xz = float2(-1,-1) + r4.zw;
r4.zw = cb5[6].yy * abs(v1.xz);
r4.zw = max(float2(9.99999997e-007,9.99999997e-007), abs(r4.zw));
r4.zw = log2(r4.zw);
r4.zw = cb5[6].zz * r4.zw;
r4.zw = exp2(r4.zw);
r4.zw = float2(1,1) + -r4.zw;
r4.zw = max(float2(0,0), r4.zw);
r6.x = v1.x;
r8.y = v1.y;
r8.xyz = r8.xyz + -r6.xyz;
r6.xyz = r4.zzz * r8.xyz + r6.xyz;
r5.z = v1.z;
r6.xyz = r6.xyz + -r5.xyz;
r5.xyz = r4.www * r6.xyz + r5.xyz;
r6.x = dot(v0.xyz, r5.xyz);
r6.y = dot(r0.zxy, r5.xyz);
r6.z = dot(v1.xyz, r5.xyz);
r5.xy = t3.Sample(s2_s, r7.zw).xy;
r5.xy = r5.xy * float2(2,2) + v1.xy;
r5.xy = float2(-1,-1) + r5.xy;
r8.xyzw = r2.yzxz / cb5[6].wwww;
r7.xy = t3.Sample(s2_s, r8.xy).xy;
r7.xy = r7.xy * float2(2,2) + v1.yz;
r9.yz = float2(-1,-1) + r7.xy;
r7.xy = t3.Sample(s2_s, r8.zw).xy;
r7.xy = r7.xy * float2(2,2) + v1.xz;
r8.xz = float2(-1,-1) + r7.xy;
r7.xy = cb5[7].xx * abs(v1.xz);
r7.xy = max(float2(9.99999997e-007,9.99999997e-007), abs(r7.xy));
r7.xy = log2(r7.xy);
r7.xy = cb5[7].yy * r7.xy;
r7.xy = exp2(r7.xy);
r7.xy = float2(1,1) + -r7.xy;
r7.xy = max(float2(0,0), r7.xy);
r9.x = v1.x;
r8.y = v1.y;
r8.xyz = r8.xyz + -r9.xyz;
r8.xyz = r7.xxx * r8.xyz + r9.xyz;
r5.z = v1.z;
r8.xyz = r8.xyz + -r5.xyz;
r5.xyz = r7.yyy * r8.xyz + r5.xyz;
r8.x = dot(v0.xyz, r5.xyz);
r8.y = dot(r0.zxy, r5.xyz);
r8.z = dot(v1.xyz, r5.xyz);
r5.xyz = t4.Sample(s3_s, r7.zw).xyz;
r9.xyz = r3.xyz / cb5[6].www;
r10.xyz = t4.Sample(s3_s, r9.yz).xyz;
r11.xyz = t4.Sample(s3_s, r9.xz).xyz;
r11.xyz = r11.yxz + -r10.yxz;
r10.xyz = r7.xxx * r11.xyz + r10.yxz;
r10.xyz = r10.xyz + -r5.yxz;
r5.xyz = r7.yyy * r10.xyz + r5.yxz;
r2.w = max(9.99999997e-007, abs(v2.x));
r2.w = log2(r2.w);
r2.w = cb5[8].y * r2.w;
r2.w = exp2(r2.w);
r3.w = cb5[8].z + -cb5[8].w;
r2.w = r2.w * r3.w + cb5[8].w;
r3.w = 1 + v1.z;
r3.w = -r3.w * 0.5 + 1;
r3.w = saturate(-cb5[9].y * r3.w + 1);
r3.w = max(9.99999997e-007, r3.w);
r3.w = log2(r3.w);
r3.w = cb5[9].z * r3.w;
r3.w = exp2(r3.w);
r5.w = -cb5[10].x + cb5[9].w;
r3.w = r3.w * r5.w + cb5[10].x;
r2.w = r3.w * r2.w;
r3.w = -cb5[10].y + abs(r2.y);
r3.w = max(0, r3.w);
r3.w = saturate(r3.w / cb5[10].z);
r3.w = max(9.99999997e-007, r3.w);
r3.w = log2(r3.w);
r3.w = cb5[10].w * r3.w;
r3.w = exp2(r3.w);
r5.w = cb5[11].x + -cb5[11].y;
r3.w = r3.w * r5.w + cb5[11].y;
r2.w = saturate(r3.w * r2.w);
r2.w = 1 + -r2.w;
r3.w = r5.x * cb5[8].x + -r2.w;
r3.w = 2 + r3.w;
r2.w = r2.w + r2.w;
r10.xyz = t5.Sample(s4_s, r4.xy).xyz;
r3.xyz = r3.xyz / cb5[6].xxx;
r11.xyz = t5.Sample(s4_s, r3.yz).xyz;
r12.xyz = t5.Sample(s4_s, r3.xz).xyz;
r12.xyz = r12.yxz + -r11.yxz;
r11.xyz = r4.zzz * r12.xyz + r11.yxz;
r11.xyz = r11.xyz + -r10.yxz;
r10.xyz = r4.www * r11.xyz + r10.yxz;
r2.w = r10.x * cb5[11].z + r2.w;
r2.w = saturate(r3.w + -r2.w);
r3.w = cb5[11].w + -cb5[2].x;
r2.w = saturate(r2.w * r3.w + cb5[2].x);
r8.xyz = r8.xyz + -r6.xyz;
r6.xyz = r2.www * r8.xyz + r6.xyz;
r6.xyz = r6.xyz * cb1[7].www + cb1[7].xyz;
r3.w = dot(r6.xyz, r6.xyz);
r3.w = rsqrt(r3.w);
r6.xyz = r6.xyz * r3.www;
r0.xyz = r6.yyy * r0.xyz;
r0.xyz = r6.xxx * v0.yzx + r0.xyz;
r0.xyz = r6.zzz * v1.yzx + r0.xyz;
r3.w = dot(r0.xyz, r0.xyz);
r3.w = rsqrt(r3.w);
r6.xyz = r3.www * r0.xyz;
r8.xyzw = t6.Sample(s5_s, r4.xy).xyzw;
r11.xyzw = t6.Sample(s5_s, r3.yz).xyzw;
r12.xyzw = t6.Sample(s5_s, r3.xz).xyzw;
r12.xyzw = r12.xyzw + -r11.xyzw;
r11.xyzw = r4.zzzz * r12.xyzw + r11.xyzw;
r11.xyzw = r11.xyzw + -r8.xyzw;
r4.xyzw = r4.wwww * r11.xyzw + r8.xyzw;
r3.xyz = cb5[12].xxx * r4.xyz;
r5.w = dot(r6.zxy, r1.yzw);
r5.w = max(0, r5.w);
r5.w = 1 + -r5.w;
r5.w = max(9.99999997e-007, abs(r5.w));
r5.w = log2(r5.w);
r5.w = cb5[12].y * r5.w;
r5.w = exp2(r5.w);
r5.w = r5.w * 0.959999979 + 0.0399999991;
r8.x = -cb5[12].z + abs(r2.y);
r8.x = max(0, r8.x);
r8.x = saturate(r8.x / cb5[12].w);
r8.x = max(9.99999997e-007, r8.x);
r8.x = log2(r8.x);
r8.x = cb5[13].x * r8.x;
r8.x = exp2(r8.x);
r8.x = 1 + -r8.x;
r5.w = r8.x * r5.w;
r8.xyz = r5.www * r3.xyz;
r8.xyz = cb5[13].yyy * r8.xyz;
r11.xyzw = t7.Sample(s6_s, r7.zw).xyzw;
r12.xyzw = t7.Sample(s6_s, r9.yz).xyzw;
r9.xyzw = t7.Sample(s6_s, r9.xz).xyzw;
r9.xyzw = r9.xyzw + -r12.xyzw;
r9.xyzw = r7.xxxx * r9.xyzw + r12.xyzw;
r9.xyzw = r9.xyzw + -r11.xyzw;
r7.xyzw = r7.yyyy * r9.xyzw + r11.xyzw;
r9.xyz = cb5[12].xxx * r7.xyz;
r11.xyz = r9.xyz * r5.www;
r11.xyz = r11.xyz * cb5[13].yyy + -r8.xyz;
r8.xyz = r2.www * r11.xyz + r8.xyz;
r8.xyz = cb5[3].xyz + r8.xyz;
r3.xyz = r3.xyz * r5.www + r4.xyz;
r4.xyz = r9.xyz * r5.www + r7.xyz;
r4.xyz = r4.xyz + -r3.xyz;
r3.xyz = r2.www * r4.xyz + r3.xyz;
r3.xyz = saturate(cb5[4].xyz * r3.xyz);
r4.x = cb5[13].z * r10.x;
r4.y = r5.x * cb5[13].w + -r4.x;
r4.x = saturate(r2.w * r4.y + r4.x);
r7.xy = cb5[14].xz + -cb5[14].yw;
r4.z = r10.y * r7.x + cb5[14].y;
r5.y = r5.y * r7.y + cb5[14].w;
r5.y = r5.y + -r4.z;
r4.z = saturate(r2.w * r5.y + r4.z);
r5.y = r7.w + -r4.w;
r4.w = r2.w * r5.y + r4.w;
r5.y = cb5[15].x + cb4[2].x;
r5.y = 1000000 + r5.y;
r5.w = -r5.y + r2.y;
r5.w = cmp(9.99999975e-006 < abs(r5.w));
r5.y = cmp(r2.y >= r5.y);
r5.y = r5.y ? 0 : 1;
r5.y = r5.w ? r5.y : 0;
r5.w = -0.5 + cb4[2].z;
r5.w = cmp(9.99999975e-006 < abs(r5.w));
r7.x = cmp(cb4[2].z >= 0.5);
r5.y = r7.x ? 1 : r5.y;
r5.y = r5.w ? r5.y : 1;
r5.w = cb5[15].y + -cb5[15].z;
r5.w = saturate(r10.z * r5.w + cb5[15].z);
r7.x = -cb5[16].x + cb5[15].w;
r5.z = saturate(r5.z * r7.x + cb5[16].x);
r5.z = r5.z + -r5.w;
r5.z = saturate(r2.w * r5.z + r5.w);
r5.w = 1 + -r10.x;
r7.x = cb5[16].y + -cb5[16].z;
r5.w = r5.w * r7.x + cb5[16].z;
r5.x = 1 + -r5.x;
r7.x = -cb5[17].x + cb5[16].w;
r5.x = r5.x * r7.x + cb5[17].x;
r5.x = r5.x + -r5.w;
r2.w = r2.w * r5.x + r5.w;
r2.w = max(0, r2.w);
r1.x = r1.x * v5.w + r2.w;
oDepthLE = r0.w / r1.x;
r0.w = r4.w * r5.y + -0.333299994;
r0.w = cmp(r0.w < 0);
if (r0.w != 0) discard;
r4.y = saturate(cb4[0].z);
o2.z = r4.z * cb1[8].y + cb1[8].x;
r5.xyw = -r3.xyz * r4.xxx + r3.xyz;
r0.w = 0.0799999982 * r4.y;
r7.xyz = -r4.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + r3.xyz;
r7.xyz = r4.xxx * r7.xyz + r0.www;
r5.xyw = r5.xyw * cb1[5].www + cb1[5].xyz;
r7.xyz = r7.xyz * cb1[6].www + cb1[6].xyz;
r4.zw = float2(1,0.5) * v3.xy;
r9.xy = v3.xy * float2(1,0.5) + float2(0,0.5);
r10.xyzw = t0.Sample(s0_s, r4.zw).xyzw;
r9.xyzw = t0.Sample(s0_s, r9.xy).xyzw;
r0.w = r9.w * 0.00392156886 + r10.w;
r0.w = -0.00196078443 + r0.w;
r0.w = r0.w * cb3[18].w + cb3[20].w;
r10.xyz = r10.xyz * r10.xyz;
r10.xyz = r10.xyz * cb3[18].xyz + cb3[20].xyz;
r0.w = exp2(r0.w);
r0.w = -0.0185813606 + r0.w;
r9.xyzw = r9.xyzw * cb3[19].xyzw + cb3[21].xyzw;
r6.w = 1;
r1.x = dot(r9.xyzw, r6.xyzw);
r1.x = max(0, r1.x);
r0.w = r1.x * r0.w;
r9.xyz = r0.www * r10.xyz;
r9.xyz = cb1[37].xyz * r9.xyz;
r0.w = cmp(0 < cb1[45].x);
if (r0.w != 0) {
r10.xyzw = t1.Sample(s0_s, v3.xy).xyzw;
r10.xyz = r10.xyz * float3(2,2,2) + float3(-1,-1,-1);
r11.x = r10.w * r10.w;
r0.w = dot(r10.xyz, r10.xyz);
r0.w = rsqrt(r0.w);
r10.xyz = r10.xyz * r0.www;
r0.w = -r10.w * r10.w + 1;
r0.w = -r0.w * r0.w + 1;
r0.xyz = r0.zxy * r3.www + -r10.xyz;
r12.xyz = r0.www * r0.xyz + r10.xyz;
r0.x = saturate(dot(r10.yzx, r6.xyz));
r0.y = 1 + -r0.x;
r11.y = r0.w * r0.y + r0.x;
} else {
r12.xyz = r6.zxy;
r11.xy = float2(1,1);
}
r0.x = cmp(0 < cb1[12].w);
if (r0.x != 0) {
r12.w = 1;
r0.x = dot(cb1[48].xyzw, r12.xyzw);
r0.y = dot(cb1[49].xyzw, r12.xyzw);
r0.z = dot(cb1[50].xyzw, r12.xyzw);
r10.xyzw = r12.xyzz * r12.yzzx;
r13.x = dot(cb1[51].xyzw, r10.xyzw);
r13.y = dot(cb1[52].xyzw, r10.xyzw);
r13.z = dot(cb1[53].xyzw, r10.xyzw);
r0.w = r12.y * r12.y;
r0.w = r12.x * r12.x + -r0.w;
r0.xyz = r13.xyz + r0.xyz;
r0.xyz = cb1[54].xyz * r0.www + r0.xyz;
r0.xyz = max(float3(0,0,0), r0.xyz);
r0.xyz = cb1[47].xyz * r0.xyz;
r0.w = r11.x * r11.y;
r9.xyz = r0.xyz * r0.www + r9.xyz;
}
r0.x = dot(r9.xyz, float3(0.300000012,0.589999974,0.109999999));
r0.yzw = r9.xyz * r5.xyw;
r9.xyz = r0.yzw * r5.zzz;
r5.xyw = r7.xyz * float3(0.449999988,0.449999988,0.449999988) + r5.xyw;
r0.yzw = -r0.yzw * r5.zzz + r5.xyw;
r0.yzw = cb1[13].xxx * r0.yzw + r9.xyz;
r5.xyw = max(float3(0,0,0), r8.xyz);
r1.x = cmp(0 < cb1[9].x);
if (r1.x != 0) {
r1.xyz = r1.yzw * r2.www + r2.xyz;
r2.xyz = -cb2[8].xyz + r1.xyz;
r7.xyz = float3(1,1,1) + cb2[9].xyz;
r2.xyz = cmp(r7.xyz < abs(r2.xyz));
r1.w = (int)r2.y | (int)r2.x;
r1.w = (int)r2.z | (int)r1.w;
r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
r1.x = 0.00200000009 * r1.x;
r1.x = frac(r1.x);
r1.x = cmp(0.5 < r1.x);
r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
r5.xyw = r1.www ? r1.xyz : r5.xyw;
}
o0.xyz = r5.xyw + r0.yzw;
r0.yzw = float3(0.0078125,0.0078125,0.0078125) * v5.xyx;
r0.yzw = frac(r0.yzw);
r0.yzw = r0.yzw * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
r0.yzw = r0.yzw * r0.yzz;
r0.y = dot(r0.yzw, float3(20.390625,60.703125,2.42812085));
r0.y = frac(r0.y);
r0.y = -0.5 + r0.y;
o1.xyz = r6.zxy * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
r0.x = r0.x * r5.z + 0.00390625;
r0.x = log2(r0.x);
r0.x = r0.x * 0.0625 + 0.5;
o3.w = r0.y * 0.00392156886 + r0.x;
o0.w = 0;
o1.w = cb2[11].x;
o2.w = 0.75686276;
o2.xy = r4.xy;
o3.xyz = r3.xyz;
o4.xyzw = float4(0,0,0,0);
o5.xyzw = float4(0,0,0,0);
return;
}


Post the Fog PS, probably have the same issue than this one.

Cheers!!!

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#7
Posted 12/21/2017 04:43 PM   
It shouldn't be that hard to copy paste the code, but I feel - what am I doing wrong - Because nothing happens !! There's nothing wrong with the fog 3D wise, it just covers most of the scene in soft white light, but the devs wanted it so....
It shouldn't be that hard to copy paste the code, but I feel - what am I doing wrong - Because nothing happens !!

There's nothing wrong with the fog 3D wise, it just covers most of the scene in soft white light, but the devs wanted it so....

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#8
Posted 12/22/2017 02:32 PM   
Maybe you copied in the wrong shader (hash number)? When you press F10 you hear a beep or boop sound?
Maybe you copied in the wrong shader (hash number)?
When you press F10 you hear a beep or boop sound?

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#9
Posted 12/22/2017 03:17 PM   
Have checked that possiblity ! 1 beep and arround 10 boops after :)
Have checked that possiblity !

1 beep and arround 10 boops after :)

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#10
Posted 12/22/2017 04:27 PM   
those boops are bad!....In the shaderFixes folder don't delete any of the .hlsl files...if you delete those .hlsl you will hear a lot of boops. And if you delete the matrix.hlsl, the manual fixed shader don't do anything...only add 1 boop more :)
those boops are bad!....In the shaderFixes folder don't delete any of the .hlsl files...if you delete those .hlsl you will hear a lot of boops.

And if you delete the matrix.hlsl, the manual fixed shader don't do anything...only add 1 boop more :)

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#11
Posted 12/22/2017 04:38 PM   
Ahemm.. Maybe I was to eager to clean up unused shaderfixes, by restoring them the beep and boops are gone.. But.. the issue persists, if I go through the ps shaders, the green overlay text says "Manual Fix variant swizzle" as in the header, when I pass the 2 broken shaders (identical stuff), but no visual changes !
Ahemm.. Maybe I was to eager to clean up unused shaderfixes, by restoring them the beep and boops are gone..

But.. the issue persists, if I go through the ps shaders, the green overlay text says "Manual Fix variant swizzle" as in the header, when I pass the 2 broken shaders (identical stuff), but no visual changes !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#12
Posted 12/22/2017 05:22 PM   
Let's start all over again. Backup and Delete the .txt files that you hunt (the rock with the issue). Start the game and Hunt again the PS related, but this time attach here the files. For hunting, mark the pixel shader that make the bad effect disappear.
Let's start all over again.
Backup and Delete the .txt files that you hunt (the rock with the issue). Start the game and Hunt again the PS related, but this time attach here the files.

For hunting, mark the pixel shader that make the bad effect disappear.

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#13
Posted 12/22/2017 05:49 PM   
You have them here, they are both rocks and looks identical !
You have them here, they are both rocks and looks identical !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#14
Posted 12/22/2017 06:05 PM   
There is one decompiler issue...i corrected. That's why the shader was skipped. I will add that variant to the ShaderRegex, because hlsl is broken...so we need it fixed.
There is one decompiler issue...i corrected.
That's why the shader was skipped. I will add that variant to the ShaderRegex, because hlsl is broken...so we need it fixed.
Attachments

Rad.zip.jpg

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#15
Posted 12/22/2017 06:48 PM   
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