Interesting to note relative performance for emerging mid gen consoles, with PS4 Pro's 4.2 teraflops and MS Scorpio's 6 teraflops (see [url]http://www.gamespot.com/articles/xbox-scorpio-vs-ps4-pro-microsoft-discusses-its-bi/1100-6443399/[/url], for example). As a point of reference, Pascal Titan X supports 11 teraflops (my 13.7% overclocked Titan can support over 12 teraflops). Standard PS4 supports 1.8 Teraflops. Note that these comparisons assumes that CPU is NOT limiting system performance, only GPU.
With 4.2 teraflops and PS VR's smaller resolution relative to Rift/Vive (960x1080 versus 1080x1200), the PS4 Pro is likely to able to support some type of supersampling for PS VR. I believe that Scorpio may support Rift/Vive HMDs, as an alternate approach to VR, serving as a low-cost "PC" platform providing 6 teraflop GPU performance.
Interesting to note relative performance for emerging mid gen consoles, with PS4 Pro's 4.2 teraflops and MS Scorpio's 6 teraflops (see http://www.gamespot.com/articles/xbox-scorpio-vs-ps4-pro-microsoft-discusses-its-bi/1100-6443399/, for example). As a point of reference, Pascal Titan X supports 11 teraflops (my 13.7% overclocked Titan can support over 12 teraflops). Standard PS4 supports 1.8 Teraflops. Note that these comparisons assumes that CPU is NOT limiting system performance, only GPU.
With 4.2 teraflops and PS VR's smaller resolution relative to Rift/Vive (960x1080 versus 1080x1200), the PS4 Pro is likely to able to support some type of supersampling for PS VR. I believe that Scorpio may support Rift/Vive HMDs, as an alternate approach to VR, serving as a low-cost "PC" platform providing 6 teraflop GPU performance.
In my opinion the Xbox is now obsolete including the to be released scorpio, Pretty much every game is comming to PC now that was exclusive to eck bok.
I would say you will be much better smartly building a windows PC and get a Ps4 if you really need a console.
In my opinion the Xbox is now obsolete including the to be released scorpio, Pretty much every game is comming to PC now that was exclusive to eck bok.
I would say you will be much better smartly building a windows PC and get a Ps4 if you really need a console.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
There is no point in purchasing a Xbox. Most game come to PC and if you have no problems to play them via Windows, that's the way to go. The PS4 Pro seemed be intereseting first for me. There are really some nice exlcusive coming to PS4. On the other hand, a Horizon Dawn without 3D VISION will never comptete with a Tomb Raider 3D etc... I guess it skip this half generation and just hope that it will also push a bit the boundaries in PC graphics. Every 3 years a complete new console would be a good rythm I think.
There is no point in purchasing a Xbox. Most game come to PC and if you have no problems to play them via Windows, that's the way to go. The PS4 Pro seemed be intereseting first for me. There are really some nice exlcusive coming to PS4. On the other hand, a Horizon Dawn without 3D VISION will never comptete with a Tomb Raider 3D etc... I guess it skip this half generation and just hope that it will also push a bit the boundaries in PC graphics. Every 3 years a complete new console would be a good rythm I think.
[quote="mrorange55"]just hope that it will also push a bit the boundaries in PC graphics.[/quote]
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show.
Their research proved that more then half of theirs costumers went to PC because that was the place where future was created.
mrorange55 said:just hope that it will also push a bit the boundaries in PC graphics.
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show.
Their research proved that more then half of theirs costumers went to PC because that was the place where future was created.
[quote="SKAUT"][quote="mrorange55"]just hope that it will also push a bit the boundaries in PC graphics.[/quote]
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show. [/quote]
Heh;)
I am actually interested the other way around;) Meaning the PC market to inherit a bit of technology from the Console market.
Meaning one thing: UNIFIED MEMORY!
"Q: How much RAM you got ?"
"A: 32 Gigabytes of RAM"
"Q: How much Video RAM you got ?"
"A: Err.. 4 Gigabytes of RAM"
"Sorry KID, you can't turn those extra mega textures or compute heavy amounts of effects cause 4GB is not enough. It requires at least 10GB".
Currently having loads of System Ram equals to approx. ZERO for the GPU. A unified system would allow you to use Memory from a BIG POOL of Memory available.
In SLI is even worse, cause memory is not unified is duplicated:( So you are still stuck with that 4GB of it... DX12 is said to change this... we will see...
Also, if you pay attention, new Scorpio will be more of a tiny PC than a proper console. I think this is where Microsoft aims to get. To get the PC and Xbox as close as possible for obvious advantages (and probably some disadvantages) ^_^
mrorange55 said:just hope that it will also push a bit the boundaries in PC graphics.
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show.
Heh;)
I am actually interested the other way around;) Meaning the PC market to inherit a bit of technology from the Console market.
Meaning one thing: UNIFIED MEMORY!
"Q: How much RAM you got ?"
"A: 32 Gigabytes of RAM"
"Q: How much Video RAM you got ?"
"A: Err.. 4 Gigabytes of RAM"
"Sorry KID, you can't turn those extra mega textures or compute heavy amounts of effects cause 4GB is not enough. It requires at least 10GB".
Currently having loads of System Ram equals to approx. ZERO for the GPU. A unified system would allow you to use Memory from a BIG POOL of Memory available.
In SLI is even worse, cause memory is not unified is duplicated:( So you are still stuck with that 4GB of it... DX12 is said to change this... we will see...
Also, if you pay attention, new Scorpio will be more of a tiny PC than a proper console. I think this is where Microsoft aims to get. To get the PC and Xbox as close as possible for obvious advantages (and probably some disadvantages) ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="SKAUT"][quote="mrorange55"]just hope that it will also push a bit the boundaries in PC graphics.[/quote]
This right there killed me. I`m done today.
[/quote]
Then I am happy that you understand me. ;)
I think someone mentioned that X Scorpio will be not only powerful at basic but also upgradable in the future. People will be able to install extra component like second GPU or more memory. Yep - that will totally make it look like a small PC. Easier to manage then PC thou.
I`m buying PS4 Pro just to play exclusives and also to get PlayStation NOW which is giving me all games from PS3 on my PC. Already got it but didn`t managed to test it out because I don`t have proper controller. I am wondering if they look any better on PC. Most likely not since they are streamed from server.
I think someone mentioned that X Scorpio will be not only powerful at basic but also upgradable in the future. People will be able to install extra component like second GPU or more memory. Yep - that will totally make it look like a small PC. Easier to manage then PC thou.
I`m buying PS4 Pro just to play exclusives and also to get PlayStation NOW which is giving me all games from PS3 on my PC. Already got it but didn`t managed to test it out because I don`t have proper controller. I am wondering if they look any better on PC. Most likely not since they are streamed from server.
The PS4 Pro is out a whole year before the xbox scorpio. How can that be a fair comparison?
One MASSIVE trick Sony are missing is not putting a 4K bluray drive on the PS4 Pro.
The Xbox S out now has a 4k bluray drive FFS.
Sony can't afford their own licensing costs it seems!
Seeing that 4k bluray players are about £600 at the moment, I have a feeling Microsoft are going to sell a lot of these xbox S's before the scorpio comes out next year.
WTF are Sony playing at?
The PS4 Pro is out a whole year before the xbox scorpio. How can that be a fair comparison?
One MASSIVE trick Sony are missing is not putting a 4K bluray drive on the PS4 Pro.
The Xbox S out now has a 4k bluray drive FFS.
Sony can't afford their own licensing costs it seems!
Seeing that 4k bluray players are about £600 at the moment, I have a feeling Microsoft are going to sell a lot of these xbox S's before the scorpio comes out next year.
[quote="SKAUT"][quote="mrorange55"]just hope that it will also push a bit the boundaries in PC graphics.[/quote]
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show.
Their research proved that more then half of theirs costumers went to PC because that was the place where future was created.[/quote]
There is a difference between what game engine makers would call HDR a decade ago and what is being marketed as HDR today. One is a dynamic contrast adjustment for bright objects like light shafts, the other refers to 10 bit color sampling and requires a 10 bit panel to display (none of which support 3d vision to date, btw).
Aside from unified memory, as helifax pointed out, there are other techniques i wish PC manufacturers would adopt. Embedded DRAM, a dedicated up-(and maybe down)scaling chip and more support for dynamic resolution would be awesome. The latter two would really be great moving towards 4k 120 Hz. You'd get your nice 4k scenery, but 120+ Hz action all in one. Sure, it's a transitionary solution, but one that works today, unlike true 4k 120 (or 240 as screen manufacturers are pushing today) Hz gaming.
So yeah, the consoled do have some tricks up their sleeved, i'd like to see on PC. On top of that, go check steam how many games actually do have a PC with 6 TF or more. Scorpio will be a massive boost for a lot of people.
mrorange55 said:just hope that it will also push a bit the boundaries in PC graphics.
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show.
Their research proved that more then half of theirs costumers went to PC because that was the place where future was created.
There is a difference between what game engine makers would call HDR a decade ago and what is being marketed as HDR today. One is a dynamic contrast adjustment for bright objects like light shafts, the other refers to 10 bit color sampling and requires a 10 bit panel to display (none of which support 3d vision to date, btw).
Aside from unified memory, as helifax pointed out, there are other techniques i wish PC manufacturers would adopt. Embedded DRAM, a dedicated up-(and maybe down)scaling chip and more support for dynamic resolution would be awesome. The latter two would really be great moving towards 4k 120 Hz. You'd get your nice 4k scenery, but 120+ Hz action all in one. Sure, it's a transitionary solution, but one that works today, unlike true 4k 120 (or 240 as screen manufacturers are pushing today) Hz gaming.
So yeah, the consoled do have some tricks up their sleeved, i'd like to see on PC. On top of that, go check steam how many games actually do have a PC with 6 TF or more. Scorpio will be a massive boost for a lot of people.
[quote="Gruftlord"][quote="SKAUT"][quote="mrorange55"]just hope that it will also push a bit the boundaries in PC graphics.[/quote]
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show.
Their research proved that more then half of theirs costumers went to PC because that was the place where future was created.[/quote]
There is a difference between what game engine makers would call HDR a decade ago and what is being marketed as HDR today. One is a dynamic contrast adjustment for bright objects like light shafts, the other refers to 10 bit color sampling and requires a 10 bit panel to display (none of which support 3d vision to date, btw).
Aside from unified memory, as helifax pointed out, there are other techniques i wish PC manufacturers would adopt. Embedded DRAM, a dedicated up-(and maybe down)scaling chip and more support for dynamic resolution would be awesome. The latter two would really be great moving towards 4k 120 Hz. You'd get your nice 4k scenery, but 120+ Hz action all in one. Sure, it's a transitionary solution, but one that works today, unlike true 4k 120 (or 240 as screen manufacturers are pushing today) Hz gaming.
So yeah, the consoled do have some tricks up their sleeved, i'd like to see on PC. On top of that, go check steam how many games actually do have a PC with 6 TF or more. Scorpio will be a massive boost for a lot of people.[/quote]
The other thing about the "new" HDR e.g. HDR video is magnitudes greater contrast capability provided by the hardware i.e. the display itself. Really there's no continuity between the two. The film industry adopted the term from photography, which isn't surprising since they both involve using lenses to capture images and the latter has had the notion of HDR since the photographic camera was first invented. HDR rendering has the same idea about emulating the capability of the human eye's adaptability with the virtual camera, and it's true that a game engine would need to render in HDR to display in HDR, but really I think HDR video takes precedence now over the kind of tricks being used in game engines today. Now if only we could get some HDR displays for PC.
mrorange55 said:just hope that it will also push a bit the boundaries in PC graphics.
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show.
Their research proved that more then half of theirs costumers went to PC because that was the place where future was created.
There is a difference between what game engine makers would call HDR a decade ago and what is being marketed as HDR today. One is a dynamic contrast adjustment for bright objects like light shafts, the other refers to 10 bit color sampling and requires a 10 bit panel to display (none of which support 3d vision to date, btw).
Aside from unified memory, as helifax pointed out, there are other techniques i wish PC manufacturers would adopt. Embedded DRAM, a dedicated up-(and maybe down)scaling chip and more support for dynamic resolution would be awesome. The latter two would really be great moving towards 4k 120 Hz. You'd get your nice 4k scenery, but 120+ Hz action all in one. Sure, it's a transitionary solution, but one that works today, unlike true 4k 120 (or 240 as screen manufacturers are pushing today) Hz gaming.
So yeah, the consoled do have some tricks up their sleeved, i'd like to see on PC. On top of that, go check steam how many games actually do have a PC with 6 TF or more. Scorpio will be a massive boost for a lot of people.
The other thing about the "new" HDR e.g. HDR video is magnitudes greater contrast capability provided by the hardware i.e. the display itself. Really there's no continuity between the two. The film industry adopted the term from photography, which isn't surprising since they both involve using lenses to capture images and the latter has had the notion of HDR since the photographic camera was first invented. HDR rendering has the same idea about emulating the capability of the human eye's adaptability with the virtual camera, and it's true that a game engine would need to render in HDR to display in HDR, but really I think HDR video takes precedence now over the kind of tricks being used in game engines today. Now if only we could get some HDR displays for PC.
None of the PS4 Pro at the show was running 4K content. People right there been really disappointed.
Up-scaled 4K is not what we asking for but something what need to be done. This console can`t handle FullHD with max possible quality so Devs won`t be downgrading graphic just to get higher Res. This is the technology that suppose to be released with first release.
When it comes to restrictions - now we got this stupid situation when some games from first model have to run exactly the same on the new one. All Call of Duty online will be running with locked frames per second because they think that 60fps is too much of a advantage.
None of the PS4 Pro at the show was running 4K content. People right there been really disappointed.
Up-scaled 4K is not what we asking for but something what need to be done. This console can`t handle FullHD with max possible quality so Devs won`t be downgrading graphic just to get higher Res. This is the technology that suppose to be released with first release.
When it comes to restrictions - now we got this stupid situation when some games from first model have to run exactly the same on the new one. All Call of Duty online will be running with locked frames per second because they think that 60fps is too much of a advantage.
[quote="zig11727"]Also the PS4 Pro doesn't support Ultra Blu-Ray. [/quote] Ye Gibson mentioned that. Sony explain that in the weirdest possible way - since we have Netflix in 4K then there is no need for 4K Blu Ray. Epic :)
Looks like they are getting ready for full streaming device. That kind of service would be very profitable for ever developer.
zig11727 said:Also the PS4 Pro doesn't support Ultra Blu-Ray.
Ye Gibson mentioned that. Sony explain that in the weirdest possible way - since we have Netflix in 4K then there is no need for 4K Blu Ray. Epic :)
Looks like they are getting ready for full streaming device. That kind of service would be very profitable for ever developer.
[quote="SKAUT"][quote="zig11727"]Also the PS4 Pro doesn't support Ultra Blu-Ray. [/quote] Ye Gibson mentioned that. Sony explain that in the weirdest possible way - since we have Netflix in 4K then there is no need for 4K Blu Ray. Epic :)
Looks like they are getting ready for full streaming device. That kind of service would be very profitable for ever developer.[/quote]
Also it takes a very fast connection wireless or wired to stream 4K and most user's don't realize wireless is half duplex the more nodes the less bandwidth per node. Not every one has a fast internet connection reading the steam forums it takes some user's a week to download game. I think all the dev's are into the idea of streaming this kills second hand sales of games. I was once a big Fan boy of Sony now I wouldn't purchase anything from them.
zig11727 said:Also the PS4 Pro doesn't support Ultra Blu-Ray.
Ye Gibson mentioned that. Sony explain that in the weirdest possible way - since we have Netflix in 4K then there is no need for 4K Blu Ray. Epic :)
Looks like they are getting ready for full streaming device. That kind of service would be very profitable for ever developer.
Also it takes a very fast connection wireless or wired to stream 4K and most user's don't realize wireless is half duplex the more nodes the less bandwidth per node. Not every one has a fast internet connection reading the steam forums it takes some user's a week to download game. I think all the dev's are into the idea of streaming this kills second hand sales of games. I was once a big Fan boy of Sony now I wouldn't purchase anything from them.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
With 4.2 teraflops and PS VR's smaller resolution relative to Rift/Vive (960x1080 versus 1080x1200), the PS4 Pro is likely to able to support some type of supersampling for PS VR. I believe that Scorpio may support Rift/Vive HMDs, as an alternate approach to VR, serving as a low-cost "PC" platform providing 6 teraflop GPU performance.
I would say you will be much better smartly building a windows PC and get a Ps4 if you really need a console.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
https://steamcommunity.com/profiles/76561198014296177/
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
This right there killed me. I`m done today.
Anyway. I know what you meant. It`s just funny how it sounds.
Long time ago Devs realised that following Console`s time schedule isn`t good idea and that`s why HDR was developed when Half Life 2 was updated. Right now you got Sony powering through with theirs new achievement. Hell of a joke but let them be.
After announcement Sony made a statement that they are not afraid of Xbox competition. Theirs main focus is on what PC market is about to show.
Their research proved that more then half of theirs costumers went to PC because that was the place where future was created.
https://steamcommunity.com/profiles/76561198014296177/
Heh;)
I am actually interested the other way around;) Meaning the PC market to inherit a bit of technology from the Console market.
Meaning one thing: UNIFIED MEMORY!
"Q: How much RAM you got ?"
"A: 32 Gigabytes of RAM"
"Q: How much Video RAM you got ?"
"A: Err.. 4 Gigabytes of RAM"
"Sorry KID, you can't turn those extra mega textures or compute heavy amounts of effects cause 4GB is not enough. It requires at least 10GB".
Currently having loads of System Ram equals to approx. ZERO for the GPU. A unified system would allow you to use Memory from a BIG POOL of Memory available.
In SLI is even worse, cause memory is not unified is duplicated:( So you are still stuck with that 4GB of it... DX12 is said to change this... we will see...
Also, if you pay attention, new Scorpio will be more of a tiny PC than a proper console. I think this is where Microsoft aims to get. To get the PC and Xbox as close as possible for obvious advantages (and probably some disadvantages) ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Then I am happy that you understand me. ;)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I`m buying PS4 Pro just to play exclusives and also to get PlayStation NOW which is giving me all games from PS3 on my PC. Already got it but didn`t managed to test it out because I don`t have proper controller. I am wondering if they look any better on PC. Most likely not since they are streamed from server.
https://steamcommunity.com/profiles/76561198014296177/
One MASSIVE trick Sony are missing is not putting a 4K bluray drive on the PS4 Pro.
The Xbox S out now has a 4k bluray drive FFS.
Sony can't afford their own licensing costs it seems!
Seeing that 4k bluray players are about £600 at the moment, I have a feeling Microsoft are going to sell a lot of these xbox S's before the scorpio comes out next year.
WTF are Sony playing at?
There is a difference between what game engine makers would call HDR a decade ago and what is being marketed as HDR today. One is a dynamic contrast adjustment for bright objects like light shafts, the other refers to 10 bit color sampling and requires a 10 bit panel to display (none of which support 3d vision to date, btw).
Aside from unified memory, as helifax pointed out, there are other techniques i wish PC manufacturers would adopt. Embedded DRAM, a dedicated up-(and maybe down)scaling chip and more support for dynamic resolution would be awesome. The latter two would really be great moving towards 4k 120 Hz. You'd get your nice 4k scenery, but 120+ Hz action all in one. Sure, it's a transitionary solution, but one that works today, unlike true 4k 120 (or 240 as screen manufacturers are pushing today) Hz gaming.
So yeah, the consoled do have some tricks up their sleeved, i'd like to see on PC. On top of that, go check steam how many games actually do have a PC with 6 TF or more. Scorpio will be a massive boost for a lot of people.
The other thing about the "new" HDR e.g. HDR video is magnitudes greater contrast capability provided by the hardware i.e. the display itself. Really there's no continuity between the two. The film industry adopted the term from photography, which isn't surprising since they both involve using lenses to capture images and the latter has had the notion of HDR since the photographic camera was first invented. HDR rendering has the same idea about emulating the capability of the human eye's adaptability with the virtual camera, and it's true that a game engine would need to render in HDR to display in HDR, but really I think HDR video takes precedence now over the kind of tricks being used in game engines today. Now if only we could get some HDR displays for PC.
Up-scaled 4K is not what we asking for but something what need to be done. This console can`t handle FullHD with max possible quality so Devs won`t be downgrading graphic just to get higher Res. This is the technology that suppose to be released with first release.
When it comes to restrictions - now we got this stupid situation when some games from first model have to run exactly the same on the new one. All Call of Duty online will be running with locked frames per second because they think that 60fps is too much of a advantage.
https://steamcommunity.com/profiles/76561198014296177/
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Looks like they are getting ready for full streaming device. That kind of service would be very profitable for ever developer.
https://steamcommunity.com/profiles/76561198014296177/
Also it takes a very fast connection wireless or wired to stream 4K and most user's don't realize wireless is half duplex the more nodes the less bandwidth per node. Not every one has a fast internet connection reading the steam forums it takes some user's a week to download game. I think all the dev's are into the idea of streaming this kills second hand sales of games. I was once a big Fan boy of Sony now I wouldn't purchase anything from them.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55