[quote="DHR"]
Off topic: yesterday i take a quick look at AC Rogue, fix shadows/lights, sun, and others stuff...same engine as AC Black Flag....so probably this weekend i will upload a WIP for this game also.[/quote]
Very good news :)
Off topic: yesterday i take a quick look at AC Rogue, fix shadows/lights, sun, and others stuff...same engine as AC Black Flag....so probably this weekend i will upload a WIP for this game also.
[quote="DHR"]AC Rogue[/quote] Nice, I was hoping someone might take a look at that. I was going to look at it myself if no-one else did, but I'm not nearly as skilled as everyone else working on fixes :).
Nice, I was hoping someone might take a look at that. I was going to look at it myself if no-one else did, but I'm not nearly as skilled as everyone else working on fixes :).
Thank you guys! I wanted to ask DHR for short tutorial on how to fix Dying Light weapons shaders, but didn't... :/ I'm not at all skilled with shaders, I'm just a Web developer... The job you, gurus, doing fixing 3D Vision in games looks like black magic to me :)
Thank you guys! I wanted to ask DHR for short tutorial on how to fix Dying Light weapons shaders, but didn't... :/ I'm not at all skilled with shaders, I'm just a Web developer... The job you, gurus, doing fixing 3D Vision in games looks like black magic to me :)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
@DHR:
I don't know if this was a problem before or not... but I see some reflections inside the tower and certain buildings are rendering bad...in 2D... Also I see the reflections in the water puddles is now broken...
Can you please take a look and maybe you can re-fix them? I gave a quick look but came empty-handed:(
I think you have more expertise since you fixed them in the first place;))
Cheers!!!
I don't know if this was a problem before or not... but I see some reflections inside the tower and certain buildings are rendering bad...in 2D... Also I see the reflections in the water puddles is now broken...
Can you please take a look and maybe you can re-fix them? I gave a quick look but came empty-handed:(
I think you have more expertise since you fixed them in the first place;))
Cheers!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@Helifax: your fix is almost perfect! Game is quite playable now. The only remaining issue is firearms convergence (screenshot attached). And thank you one more time! :)
Here is my savegame with firearms (+ melee orange weapon which is broken too): https://dl.dropboxusercontent.com/u/29638957/Dying%20Light/2015.03.14/save_coop_0.sav
[b]P.S.[/b] As to reflections, I see plenty of one-eyed reflections. Just learnt to ignore them...
P.S. As to reflections, I see plenty of one-eyed reflections. Just learnt to ignore them...
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
For fixing all the variants of weapons- this game has a huge stack of weapons with lots of different shaders as they get beat up.
Not sure if you are using the ShaderCache, but if not, the goal is to make your life easier than having to fix them one at a time.
The technique is to run with export_hlsl=3 always, or have someone who is helping run with that enabled.
That will generate every shader the game sees into the ShaderCache. The ShaderCache shaders are not loaded live into the game, they are for reference.
After you know of a fix for a specific weapon, the idea is that you would text search the ShaderCache to find shaders that are similar to the one you've found. Then, you can fix all of those at once via regular expressions, off-line scripts, find-and-replace, or whatever technique lets you do them in bulk. Similar in concept to Helix's Lua script, just offline.
Then add all those newly fixed shaders back to ShaderFixes as part of the live fix.
Using this technique should allow you to avoid having to do them one at a time.
If someone like Seregin has an extensive set of weapons that seem rare, or has seen much more of the game- he can share his ShaderCache with you as a way to find them all at once.
Please let me know if that doesn't seem clear.
For fixing all the variants of weapons- this game has a huge stack of weapons with lots of different shaders as they get beat up.
Not sure if you are using the ShaderCache, but if not, the goal is to make your life easier than having to fix them one at a time.
The technique is to run with export_hlsl=3 always, or have someone who is helping run with that enabled.
That will generate every shader the game sees into the ShaderCache. The ShaderCache shaders are not loaded live into the game, they are for reference.
After you know of a fix for a specific weapon, the idea is that you would text search the ShaderCache to find shaders that are similar to the one you've found. Then, you can fix all of those at once via regular expressions, off-line scripts, find-and-replace, or whatever technique lets you do them in bulk. Similar in concept to Helix's Lua script, just offline.
Then add all those newly fixed shaders back to ShaderFixes as part of the live fix.
Using this technique should allow you to avoid having to do them one at a time.
If someone like Seregin has an extensive set of weapons that seem rare, or has seen much more of the game- he can share his ShaderCache with you as a way to find them all at once.
Please let me know if that doesn't seem clear.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]For fixing all the variants of weapons- this game has a huge stack of weapons with lots of different shaders as they get beat up.
Not sure if you are using the ShaderCache, but if not, the goal is to make your life easier than having to fix them one at a time.
The technique is to run with export_hlsl=3 always, or have someone who is helping run with that enabled.
That will generate every shader the game sees into the ShaderCache. The ShaderCache shaders are not loaded live into the game, they are for reference.
After you know of a fix for a specific weapon, the idea is that you would text search the ShaderCache to find shaders that are similar to the one you've found. Then, you can fix all of those at once via regular expressions, off-line scripts, find-and-replace, or whatever technique lets you do them in bulk. Similar in concept to Helix's Lua script, just offline.
Then add all those newly fixed shaders back to ShaderFixes as part of the live fix.
Using this technique should allow you to avoid having to do them one at a time.
If someone like Seregin has an extensive set of weapons that seem rare, or has seen much more of the game- he can share his ShaderCache with you as a way to find them all at once.
Please let me know if that doesn't seem clear. [/quote]
Perfectly clear;)) I gave a look at this for around 10 minutes and was a bit reluctant since I couldn't find an exact pattern... :( and was postponed;)) The other problem is that I have only 3 weapons in my inventory hahah as I am at 2% of the game complete:)) soo...
@DHR: I attached some screenshots that shows exactly the light reflections that I am talking about and the water puddle problem that I am seeing (for water puddles reflections basically you can pick any of them as they are all wrong lol).
Everything is found in the tower exactly at the start of the game (at different levels in the tower and on the top)
Attached savegame as well:)
Do you see the same problems as I am seeing in the screenshots?
bo3b said:For fixing all the variants of weapons- this game has a huge stack of weapons with lots of different shaders as they get beat up.
Not sure if you are using the ShaderCache, but if not, the goal is to make your life easier than having to fix them one at a time.
The technique is to run with export_hlsl=3 always, or have someone who is helping run with that enabled.
That will generate every shader the game sees into the ShaderCache. The ShaderCache shaders are not loaded live into the game, they are for reference.
After you know of a fix for a specific weapon, the idea is that you would text search the ShaderCache to find shaders that are similar to the one you've found. Then, you can fix all of those at once via regular expressions, off-line scripts, find-and-replace, or whatever technique lets you do them in bulk. Similar in concept to Helix's Lua script, just offline.
Then add all those newly fixed shaders back to ShaderFixes as part of the live fix.
Using this technique should allow you to avoid having to do them one at a time.
If someone like Seregin has an extensive set of weapons that seem rare, or has seen much more of the game- he can share his ShaderCache with you as a way to find them all at once.
Please let me know if that doesn't seem clear.
Perfectly clear;)) I gave a look at this for around 10 minutes and was a bit reluctant since I couldn't find an exact pattern... :( and was postponed;)) The other problem is that I have only 3 weapons in my inventory hahah as I am at 2% of the game complete:)) soo...
@DHR: I attached some screenshots that shows exactly the light reflections that I am talking about and the water puddle problem that I am seeing (for water puddles reflections basically you can pick any of them as they are all wrong lol).
Everything is found in the tower exactly at the start of the game (at different levels in the tower and on the top)
Attached savegame as well:)
Do you see the same problems as I am seeing in the screenshots?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I don't have the lights issues.....maybe is some kind of SLI issue.
In that water puddle (the water is more clear) i have the same issue, i will take a look, in this game search for the reflection shader is a pain in the ass, because i need to search an specific VS, later look in the shaderusage.txt the related PS, normally 3, and 1 of them is the one i need to fix...
There is another water puddle (where the water is not that clear) that are ok, those are the one i fixed. Remember to correct in the d3dx.ini the reflection parameters for sourround.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63744/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63745/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63746/[/img]
I don't have the lights issues.....maybe is some kind of SLI issue.
In that water puddle (the water is more clear) i have the same issue, i will take a look, in this game search for the reflection shader is a pain in the ass, because i need to search an specific VS, later look in the shaderusage.txt the related PS, normally 3, and 1 of them is the one i need to fix...
There is another water puddle (where the water is not that clear) that are ok, those are the one i fixed. Remember to correct in the d3dx.ini the reflection parameters for sourround.
[quote="DHR"]I don't have the lights issues.....maybe is some kind of SLI issue.
In that water puddle (the water is more clear) i have the same issue, i will take a look, in this game search for the reflection shader is a pain in the ass, because i need to search an specific VS, later look in the shaderusage.txt the related PS, normally 3, and 1 of them is the one i need to fix...
There is another water puddle (where the water is not that clear) that are ok, those are the one i fixed. Remeber to correct in the d3dx.ini the reflection parameters for sourround.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63744/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63745/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63746/[/img][/quote]
Big thx for the info!!! I will disable the surround part and see if using one monitor if those lights are still affected;)) could be SLI issue ;)) Will report back;))
Thanks!!!
EDIT:
- Made more tests and found out:
- Is not A SLI or Single Screen issue.
- Seems to be related to Surround or better said visible in Surround mostly... (due to a bigger screen size in the drivers)
- However I can also see this issue in a single screen/single GPU if I lower the convergence (button 7) If I use preset 9 everything "lines up" and looks correct. Thus, you can see it even better in Surround;))
So this solves this mystery;))
DHR said:I don't have the lights issues.....maybe is some kind of SLI issue.
In that water puddle (the water is more clear) i have the same issue, i will take a look, in this game search for the reflection shader is a pain in the ass, because i need to search an specific VS, later look in the shaderusage.txt the related PS, normally 3, and 1 of them is the one i need to fix...
There is another water puddle (where the water is not that clear) that are ok, those are the one i fixed. Remeber to correct in the d3dx.ini the reflection parameters for sourround.
Big thx for the info!!! I will disable the surround part and see if using one monitor if those lights are still affected;)) could be SLI issue ;)) Will report back;))
Thanks!!!
EDIT:
- Made more tests and found out:
- Is not A SLI or Single Screen issue.
- Seems to be related to Surround or better said visible in Surround mostly... (due to a bigger screen size in the drivers)
- However I can also see this issue in a single screen/single GPU if I lower the convergence (button 7) If I use preset 9 everything "lines up" and looks correct. Thus, you can see it even better in Surround;))
So this solves this mystery;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks for explanations, Bo3b! So, that's [b]ShaderCache[/b] folder is intended for! :) Is there any easily recognizable weapons error pattern to search for in ShaderCache? I would contribute to fix then, since I really have LOTS of weapons with LOTS of blueprints, and could experiment with them making some possible weapons combinations to see if they needs to be fixed... Thanks :)
Thanks for explanations, Bo3b! So, that's ShaderCache folder is intended for! :) Is there any easily recognizable weapons error pattern to search for in ShaderCache? I would contribute to fix then, since I really have LOTS of weapons with LOTS of blueprints, and could experiment with them making some possible weapons combinations to see if they needs to be fixed... Thanks :)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
@DHR:
I fixed the problems that I are present in the wrapper with the interior lights if a preset different than 9 is used and also for surround users.
Also I updated the Reflections created by the Sun and also fixed the problem with missing lights when 3D VIsion is disabled.
So now everything should work correctly no matter what convergence value you use:) Attached here:))
I fixed the problems that I are present in the wrapper with the interior lights if a preset different than 9 is used and also for surround users.
Also I updated the Reflections created by the Sun and also fixed the problem with missing lights when 3D VIsion is disabled.
So now everything should work correctly no matter what convergence value you use:) Attached here:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks helifax.... the problem was when i update (batch) the shadows and lights shader with the new fixing code (the one that work with any convergence value), i miss those shaders somehow :( ....putting the right code fix the issue.
i will update the files in the blog.
THANKS!!!
Thanks helifax.... the problem was when i update (batch) the shadows and lights shader with the new fixing code (the one that work with any convergence value), i miss those shaders somehow :( ....putting the right code fix the issue.
Very good news :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
I don't know if this was a problem before or not... but I see some reflections inside the tower and certain buildings are rendering bad...in 2D... Also I see the reflections in the water puddles is now broken...
Can you please take a look and maybe you can re-fix them? I gave a quick look but came empty-handed:(
I think you have more expertise since you fixed them in the first place;))
Cheers!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Right now the game is updating...so i can take a look.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Here is my savegame with firearms (+ melee orange weapon which is broken too): https://dl.dropboxusercontent.com/u/29638957/Dying%20Light/2015.03.14/save_coop_0.sav
P.S. As to reflections, I see plenty of one-eyed reflections. Just learnt to ignore them...
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Not sure if you are using the ShaderCache, but if not, the goal is to make your life easier than having to fix them one at a time.
The technique is to run with export_hlsl=3 always, or have someone who is helping run with that enabled.
That will generate every shader the game sees into the ShaderCache. The ShaderCache shaders are not loaded live into the game, they are for reference.
After you know of a fix for a specific weapon, the idea is that you would text search the ShaderCache to find shaders that are similar to the one you've found. Then, you can fix all of those at once via regular expressions, off-line scripts, find-and-replace, or whatever technique lets you do them in bulk. Similar in concept to Helix's Lua script, just offline.
Then add all those newly fixed shaders back to ShaderFixes as part of the live fix.
Using this technique should allow you to avoid having to do them one at a time.
If someone like Seregin has an extensive set of weapons that seem rare, or has seen much more of the game- he can share his ShaderCache with you as a way to find them all at once.
Please let me know if that doesn't seem clear.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Also add more weapons from the savegames here.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Perfectly clear;)) I gave a look at this for around 10 minutes and was a bit reluctant since I couldn't find an exact pattern... :( and was postponed;)) The other problem is that I have only 3 weapons in my inventory hahah as I am at 2% of the game complete:)) soo...
@DHR: I attached some screenshots that shows exactly the light reflections that I am talking about and the water puddle problem that I am seeing (for water puddles reflections basically you can pick any of them as they are all wrong lol).
Everything is found in the tower exactly at the start of the game (at different levels in the tower and on the top)
Attached savegame as well:)
Do you see the same problems as I am seeing in the screenshots?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
In that water puddle (the water is more clear) i have the same issue, i will take a look, in this game search for the reflection shader is a pain in the ass, because i need to search an specific VS, later look in the shaderusage.txt the related PS, normally 3, and 1 of them is the one i need to fix...
There is another water puddle (where the water is not that clear) that are ok, those are the one i fixed. Remember to correct in the d3dx.ini the reflection parameters for sourround.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Big thx for the info!!! I will disable the surround part and see if using one monitor if those lights are still affected;)) could be SLI issue ;)) Will report back;))
Thanks!!!
EDIT:
- Made more tests and found out:
- Is not A SLI or Single Screen issue.
- Seems to be related to Surround or better said visible in Surround mostly... (due to a bigger screen size in the drivers)
- However I can also see this issue in a single screen/single GPU if I lower the convergence (button 7) If I use preset 9 everything "lines up" and looks correct. Thus, you can see it even better in Surround;))
So this solves this mystery;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
I fixed the problems that I are present in the wrapper with the interior lights if a preset different than 9 is used and also for surround users.
Also I updated the Reflections created by the Sun and also fixed the problem with missing lights when 3D VIsion is disabled.
So now everything should work correctly no matter what convergence value you use:) Attached here:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
i will update the files in the blog.
THANKS!!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com