i just tried tf2 with 3d vision and noticed on 2fort that the water looked odd. when i close one eye the top of the water is all grey and when i close the other eye the water is clear. so when looking at it through both eyes it actually does look like the water normally does(in 2d) but i feel uncomfortable looking at it. i tired messing with the water settings but it didnt appear to help. is there a work around for this?
i just tried tf2 with 3d vision and noticed on 2fort that the water looked odd. when i close one eye the top of the water is all grey and when i close the other eye the water is clear. so when looking at it through both eyes it actually does look like the water normally does(in 2d) but i feel uncomfortable looking at it. i tired messing with the water settings but it didnt appear to help. is there a work around for this?
This is a symptom of all valve software games, including half-life and anything using the Source engine. We should open a petition to have it fixed. It'd probably be a simple z-buffer addition.
This is a symptom of all valve software games, including half-life and anything using the Source engine. We should open a petition to have it fixed. It'd probably be a simple z-buffer addition.
1x Intel S5000Xvn Mainboard
2x Quad 2.66GHz Xeons (X5355, 8 Cores)
1x EVGA GTX480
8x 2GB FB-DIMM 667 (16GB)
2x 64GB Corsair M4 SSDs in RAID0 (System)
4x 1TB SATA2 64MB Cache Western Digital Black's in RAID0 (Storage)
1x Sound Blaster X-Fi Elite Pro
1x BD-ROM
1x DVD-RW
1x Antec High Current Pro HCP-1200 1200W Power Supply
It's the first post I see with team fortress, altough a search didn't gave me any result.
I've problems to make it work in anaglyph. I seed the hand with the gun on the screen level, but all the world and objects are flat.
I've added a registry with stereoconvergence, and it works for the world. but the hud is gone is not working correctly (too separated, and if I increase the depth (CTRL-F4), it goes out of screen.
It's the first post I see with team fortress, altough a search didn't gave me any result.
I've problems to make it work in anaglyph. I seed the hand with the gun on the screen level, but all the world and objects are flat.
I've added a registry with stereoconvergence, and it works for the world. but the hud is gone is not working correctly (too separated, and if I increase the depth (CTRL-F4), it goes out of screen.
1x Intel S5000Xvn Mainboard
2x Quad 2.66GHz Xeons (X5355, 8 Cores)
1x EVGA GTX480
8x 2GB FB-DIMM 667 (16GB)
2x 64GB Corsair M4 SSDs in RAID0 (System)
4x 1TB SATA2 64MB Cache Western Digital Black's in RAID0 (Storage)
1x Sound Blaster X-Fi Elite Pro
1x BD-ROM
1x DVD-RW
1x Antec High Current Pro HCP-1200 1200W Power Supply
1x Dell 30" 2560x1600 LCD
1x Samsung 22" 120hz GeForce 3D Vision Display
1x APC 1500VAC SmartUPS Battery Backup
1x Windows 7 Professional 64-Bit
It's the first post I see with team fortress, altough a search didn't gave me any result.
I've problems to make it work in anaglyph. I seed the hand with the gun on the screen level, but all the world and objects are flat.
I've added a registry with stereoconvergence, and it works for the world. but the hud is gone is not working correctly (too separated, and if I increase the depth (CTRL-F4), it goes out of screen.
What's your config ?
Thanx for your help.
It's the first post I see with team fortress, altough a search didn't gave me any result.
I've problems to make it work in anaglyph. I seed the hand with the gun on the screen level, but all the world and objects are flat.
I've added a registry with stereoconvergence, and it works for the world. but the hud is gone is not working correctly (too separated, and if I increase the depth (CTRL-F4), it goes out of screen.
What's your config ?
Thanx for your help.