I upgraded to 352.86 - my fps literally double in witcher3 comparing to 350.12 (with sli working in both after profile import).
The game runs butter smooth in 3d vision at 1440p everything maxed out, performance is almost as good as 4k (~60 fps at 4k vs ~55 fps 1440p 3d vision all possible settings maxed out).
Guys, the patch looks GREAT and the game looks amaze-balls in 3dvision - I wish GTA V had the same performance in 3d vision.
The only minor issues I found are hairworks shadows, the moon and the text balloons being a bit off and hard to read sometimes. I played about 2 hours I think, multiple reloads, no crashes, no issues. It's awesome to play with such good performance - runs like a dream.
Anyway, looks really awesome!
I upgraded to 352.86 - my fps literally double in witcher3 comparing to 350.12 (with sli working in both after profile import).
The game runs butter smooth in 3d vision at 1440p everything maxed out, performance is almost as good as 4k (~60 fps at 4k vs ~55 fps 1440p 3d vision all possible settings maxed out).
Guys, the patch looks GREAT and the game looks amaze-balls in 3dvision - I wish GTA V had the same performance in 3d vision.
The only minor issues I found are hairworks shadows, the moon and the text balloons being a bit off and hard to read sometimes. I played about 2 hours I think, multiple reloads, no crashes, no issues. It's awesome to play with such good performance - runs like a dream.
Anyway, looks really awesome!
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
[quote="2Cb"]hairworks shadows, the moon and the text balloons being a bit off and hard to read sometimes. I played about 2 hours I think, multiple reloads, no crashes, no issues. It's awesome to play with such good performance - runs like a dream.[/quote]
Hairworks shadows and moon is fixed in alpha 0.08 (see previous post).
Text balloons - if they are regular UI elements you can adjust them with [Constants] x=... in the ini. There's a few UI elements that were already drawn at depth that we don't touch though.
I have some ideas to automatically adjust some of the UI elements, but no promises yet - I need to add more features to 3Dmigoto first and it's not clear if it will even be possible.
2Cb said:hairworks shadows, the moon and the text balloons being a bit off and hard to read sometimes. I played about 2 hours I think, multiple reloads, no crashes, no issues. It's awesome to play with such good performance - runs like a dream.
Hairworks shadows and moon is fixed in alpha 0.08 (see previous post).
Text balloons - if they are regular UI elements you can adjust them with [Constants] x=... in the ini. There's a few UI elements that were already drawn at depth that we don't touch though.
I have some ideas to automatically adjust some of the UI elements, but no promises yet - I need to add more features to 3Dmigoto first and it's not clear if it will even be possible.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I have a proposition. Those rain drops on the screen are quite annoying and not very realistic if you know what I mean - makes no sense at all. In 3D they are right at your sight and disturb you. If more people agree can you find shader responsible for that and switch that off ?
I have a proposition. Those rain drops on the screen are quite annoying and not very realistic if you know what I mean - makes no sense at all. In 3D they are right at your sight and disturb you. If more people agree can you find shader responsible for that and switch that off ?
Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!!
Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
[quote=""]Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!![/quote]
Can you give me a screenshot and save game? Its probably a decal.
said:Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!!
Can you give me a screenshot and save game? Its probably a decal.
[quote=""][quote=""]Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!![/quote]
Can you give me a screenshot and save game? Its probably a decal.[/quote]
It is actually every time when you kill someone. It is on the body and around him - human only, as a remember.
said:Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!!
Can you give me a screenshot and save game? Its probably a decal.
It is actually every time when you kill someone. It is on the body and around him - human only, as a remember.
Many thanks to everyone who made these fixes possible, you made an awesome game uberawesome. :) I tried both Flugan's and DarkStarSword's alpha fixes. Flugan's fix not working right for my setup, Shadow's broken, I tried three alpha fixes, all same. DarkStarSword's fix working great for me, no problems except random crashes when loading a save.
My system:
GTX 980
Corei7 2700k@3.9 GHz
8 GB RAM
Win 7
353.06 with profile fix
Many thanks to everyone who made these fixes possible, you made an awesome game uberawesome. :) I tried both Flugan's and DarkStarSword's alpha fixes. Flugan's fix not working right for my setup, Shadow's broken, I tried three alpha fixes, all same. DarkStarSword's fix working great for me, no problems except random crashes when loading a save.
Been working on the long standing precision problem with MS disassembler.
Replacing text with better precision from the binary file.
Currently in beta state and not integrated with either wrapper but rather found in my shader tool.
Takes *.bin and returns altered assembler and the original MS disassembler.
I'm not stating it will be binary perfect after all the conversion and rounding but it will be a fault in the least significant bits compared to current situation where numbers can be converted to plain old zero.
Managed to throw away my first copy so there was some rewriting done along with improvements.
Been working on the long standing precision problem with MS disassembler.
Replacing text with better precision from the binary file.
Currently in beta state and not integrated with either wrapper but rather found in my shader tool.
Takes *.bin and returns altered assembler and the original MS disassembler.
I'm not stating it will be binary perfect after all the conversion and rounding but it will be a fault in the least significant bits compared to current situation where numbers can be converted to plain old zero.
Managed to throw away my first copy so there was some rewriting done along with improvements.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
[quote=""][quote="DarkStarSword"]
.
.
.
TODO:
.
.
.
- Anything else? Feels like we are getting very close now.[/quote]
THX A LOT, ill test this new version, What definitely is still remaining is the "street problem"
[img]http://web396.inetseite.de/witcher313_50.jps[/img]
(look @ the left and the right side from the road infront of geralt)
[b]Savegame:[/b] [url]http://web396.inetseite.de/TWWH-106_3DVF-007a_road-problem.rar[/url][/quote]
Working for me - I tried all quality settings.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65048/[/img]
[quote=""][quote=""][quote=""]Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!![/quote]
Can you give me a screenshot and save game? Its probably a decal.[/quote]
It is actually every time when you kill someone. It is on the body and around him - human only, as a remember.
[/quote]
Thanks. I'll go and randomly kill someone to track it down :-)
said:Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!!
Can you give me a screenshot and save game? Its probably a decal.
It is actually every time when you kill someone. It is on the body and around him - human only, as a remember.
Thanks. I'll go and randomly kill someone to track it down :-)
Uploaded Flugan alpha 0.08 untested. I'm off to bed soon.
From the look of the ini and ShaderFixer folder it should work.
A quick check confirms that it runs.
File is on my OneDrive.
[quote=""][quote=""][quote=""][quote=""]Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!![/quote]
Can you give me a screenshot and save game? Its probably a decal.[/quote]
It is actually every time when you kill someone. It is on the body and around him - human only, as a remember.
[/quote]
Thanks. I'll go and randomly kill someone to track it down :-)[/quote]
I have noticed the same (alpha 07)
said:Just want to say a massive thank you to everyone's hard work! It looks amazing and reminds never to give up on 3d Vision until they pry it from my cold dead hands!
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!!
Can you give me a screenshot and save game? Its probably a decal.
It is actually every time when you kill someone. It is on the body and around him - human only, as a remember.
Thanks. I'll go and randomly kill someone to track it down :-)
I have noticed the same (alpha 07)
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
[quote="Flugan"]Been working on the long standing precision problem with MS disassembler.
Replacing text with better precision from the binary file.
Currently in beta state and not integrated with either wrapper but rather found in my shader tool.
Takes *.bin and returns altered assembler and the original MS disassembler.
I'm not stating it will be binary perfect after all the conversion and rounding but it will be a fault in the least significant bits compared to current situation where numbers can be converted to plain old zero.
Managed to throw away my first copy so there was some rewriting done along with improvements.[/quote]Cool :)
The trick I used in my hacked up script was to try converting the float to a string using every precision from 1 to 32 (use a format string with an asterisk to pass the precision in as a parameter - like snprintf("%.*f", buf_len, precision, float)) and then convert that back to a float and stop when the binary representation matched the original. If anything took more than 32 precision I just used scientific notation instead (nothing in the hairworks shader did).
[quote="mike_ar69"]
Working for me - I tried all quality settings.
[/quote]
That's because I fixed that one in alpha 0.08 following your pattern for decals ;-)
Flugan said:Been working on the long standing precision problem with MS disassembler.
Replacing text with better precision from the binary file.
Currently in beta state and not integrated with either wrapper but rather found in my shader tool.
Takes *.bin and returns altered assembler and the original MS disassembler.
I'm not stating it will be binary perfect after all the conversion and rounding but it will be a fault in the least significant bits compared to current situation where numbers can be converted to plain old zero.
Managed to throw away my first copy so there was some rewriting done along with improvements.
Cool :)
The trick I used in my hacked up script was to try converting the float to a string using every precision from 1 to 32 (use a format string with an asterisk to pass the precision in as a parameter - like snprintf("%.*f", buf_len, precision, float)) and then convert that back to a float and stop when the binary representation matched the original. If anything took more than 32 precision I just used scientific notation instead (nothing in the hairworks shader did).
mike_ar69 said:
Working for me - I tried all quality settings.
That's because I fixed that one in alpha 0.08 following your pattern for decals ;-)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote=""]Thanks for the help @DarkStarSword. I added @Helifax custom profile and it seems to be working great.[/quote]I think you've got compatibility mode on - turn it off with Ctrl+Alt+F11
The game runs butter smooth in 3d vision at 1440p everything maxed out, performance is almost as good as 4k (~60 fps at 4k vs ~55 fps 1440p 3d vision all possible settings maxed out).
Guys, the patch looks GREAT and the game looks amaze-balls in 3dvision - I wish GTA V had the same performance in 3d vision.
The only minor issues I found are hairworks shadows, the moon and the text balloons being a bit off and hard to read sometimes. I played about 2 hours I think, multiple reloads, no crashes, no issues. It's awesome to play with such good performance - runs like a dream.
Anyway, looks really awesome!
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
G-Pat on Helixmod
Hairworks shadows and moon is fixed in alpha 0.08 (see previous post).
Text balloons - if they are regular UI elements you can adjust them with [Constants] x=... in the ini. There's a few UI elements that were already drawn at depth that we don't touch though.
I have some ideas to automatically adjust some of the UI elements, but no promises yet - I need to add more features to 3Dmigoto first and it's not clear if it will even be possible.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
https://steamcommunity.com/profiles/76561198014296177/
The only weird thing that looks slightly broken to me is the blood on dead bodies, not important to me at all though!
THANK YOU!!!
Can you give me a screenshot and save game? Its probably a decal.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
It is actually every time when you kill someone. It is on the body and around him - human only, as a remember.
https://steamcommunity.com/profiles/76561198014296177/
My system:
GTX 980
Corei7 2700k@3.9 GHz
8 GB RAM
Win 7
353.06 with profile fix
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
Replacing text with better precision from the binary file.
Currently in beta state and not integrated with either wrapper but rather found in my shader tool.
Takes *.bin and returns altered assembler and the original MS disassembler.
I'm not stating it will be binary perfect after all the conversion and rounding but it will be a fault in the least significant bits compared to current situation where numbers can be converted to plain old zero.
Managed to throw away my first copy so there was some rewriting done along with improvements.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Working for me - I tried all quality settings.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Thanks. I'll go and randomly kill someone to track it down :-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
From the look of the ini and ShaderFixer folder it should work.
A quick check confirms that it runs.
File is on my OneDrive.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I have noticed the same (alpha 07)
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
G-Pat on Helixmod
The trick I used in my hacked up script was to try converting the float to a string using every precision from 1 to 32 (use a format string with an asterisk to pass the precision in as a parameter - like snprintf("%.*f", buf_len, precision, float)) and then convert that back to a float and stop when the binary representation matched the original. If anything took more than 32 precision I just used scientific notation instead (nothing in the hairworks shader did).
That's because I fixed that one in alpha 0.08 following your pattern for decals ;-)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword