Divinity Original Sin - Enhanced Edition - 3D Fix
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================================================== [color="green"]UPDATED: 05/01/2016 - ALPHA 3 RELEASE[/color]. ================================================== [url=http://www.iforce.co.nz/View.aspx?i=iqmwri3s.kly.jpg][img]http://iforce.co.nz/i/iqmwri3s.kly.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=mqhl2x2v.bwu.jpg][img]http://iforce.co.nz/i/mqhl2x2v.bwu.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=bvlpugp1.0as.jpg][img]http://iforce.co.nz/i/bvlpugp1.0as.jpg[/img][/url] Issues fixed so far: - Stereoscopic rendering using 3D Vision Automatic ([color="green"]by Helifax[/color]) - Shadows & lighting both indoor and outdoor ([color="green"]by Mike_ar69[/color]) - Some water reflection ([color="green"]by Mike_ar69[/color]) - HUD pushed into depth ([color="green"]by Mike_ar69 & Helifax[/color]) I would also like to say a BIG THANK YOU to [color="green"]DarkStarSword[/color] for helping me out with 3DMigoto functionality! [color="green"]Required Profile:[/color] - Added 3D Compatibility Mode. - SLI Mode. - Proper 3D Vision Rendering. [code] Profile "Divinity: Original Sin - Enhanced Edition" ShowOn GeForce ProfileType Application Executable "EoCApp.exe" Setting ID_0x003846a8 = 0x0000000f InternalSettingFlag=V0 Setting ID_0x00a06946 = 0x080020F5 Setting ID_0x1033cec2 = 0x00000002 Setting ID_0x1033dcd3 = 0x00000004 Setting ID_0x70092d4a = 0xb19c3533 InternalSettingFlag=V0 Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 Setting ID_0x702442fc = 0x1c22fe24 InternalSettingFlag=V0 SettingString ID_0x7049c7ec = "웪ꑌ" InternalSettingFlag=V0 SettingString ID_0x7051e5f5 = "籪鸙" InternalSettingFlag=V0 Setting ID_0x708db8c5 = 0x413E30B5 InternalSettingFlag=V0 Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0 Setting ID_0x709adadb = 0xca647e3b InternalSettingFlag=V0 Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0 Setting ID_0x70f8e408 = 0x80b671f3 InternalSettingFlag=V0 Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0 Setting ID_0x709adada = 0x07f58257 InternalSettingFlag=V0 Setting ID_0x00c96f61 = 0x0000000f InternalSettingFlag=V0 EndProfile [/code] Use the guide from here: https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/ - Swap the profile - Re-import. 3D Vision Fix can be found on Helix Mod Blog: http://helixmod.blogspot.co.uk/2016/01/divinity-original-sin-enhanced-edition.html If you encounter any bugs, please attach a screenshot + savegame. Thank you! Best Regards, Helifax
==================================================
UPDATED: 05/01/2016 - ALPHA 3 RELEASE.
==================================================

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Issues fixed so far:
- Stereoscopic rendering using 3D Vision Automatic (by Helifax)
- Shadows & lighting both indoor and outdoor (by Mike_ar69)
- Some water reflection (by Mike_ar69)
- HUD pushed into depth (by Mike_ar69 & Helifax)

I would also like to say a BIG THANK YOU to DarkStarSword for helping me out with 3DMigoto functionality!


Required Profile:
- Added 3D Compatibility Mode.
- SLI Mode.
- Proper 3D Vision Rendering.

Profile "Divinity: Original Sin - Enhanced Edition"
ShowOn GeForce
ProfileType Application
Executable "EoCApp.exe"
Setting ID_0x003846a8 = 0x0000000f InternalSettingFlag=V0
Setting ID_0x00a06946 = 0x080020F5
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd3 = 0x00000004
Setting ID_0x70092d4a = 0xb19c3533 InternalSettingFlag=V0
Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0
Setting ID_0x702442fc = 0x1c22fe24 InternalSettingFlag=V0
SettingString ID_0x7049c7ec = "웪ꑌ" InternalSettingFlag=V0
SettingString ID_0x7051e5f5 = "籪鸙" InternalSettingFlag=V0
Setting ID_0x708db8c5 = 0x413E30B5 InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
Setting ID_0x709adadb = 0xca647e3b InternalSettingFlag=V0
Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
Setting ID_0x70f8e408 = 0x80b671f3 InternalSettingFlag=V0
Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0
Setting ID_0x709adada = 0x07f58257 InternalSettingFlag=V0
Setting ID_0x00c96f61 = 0x0000000f InternalSettingFlag=V0
EndProfile


Use the guide from here:
https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/
- Swap the profile
- Re-import.

3D Vision Fix can be found on Helix Mod Blog:
http://helixmod.blogspot.co.uk/2016/01/divinity-original-sin-enhanced-edition.html

If you encounter any bugs, please attach a screenshot + savegame. Thank you!


Best Regards,
Helifax

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#1
Posted 01/02/2016 03:48 PM   
Hi Helifax - I have just started to play this game with my wife, but the nonEE version due to the stereo issue. How did you get rid of the blue/gray backgrounds? Is it a profile change/setting? Regarding shadows - I am not sure what you mean by them all being done in vertex shaders, as shadows are fixed in pixel shaders. There are also not very many of them in the original game version. There is no code embedded above, so PM if you want to go through this together? There are some tricky lighting issues in this game, and the nonEE version (since some update at some point) renders moving water a bit wrong now, but it would be cool to play the EE version with the missus.
Hi Helifax - I have just started to play this game with my wife, but the nonEE version due to the stereo issue. How did you get rid of the blue/gray backgrounds? Is it a profile change/setting?

Regarding shadows - I am not sure what you mean by them all being done in vertex shaders, as shadows are fixed in pixel shaders. There are also not very many of them in the original game version.

There is no code embedded above, so PM if you want to go through this together?

There are some tricky lighting issues in this game, and the nonEE version (since some update at some point) renders moving water a bit wrong now, but it would be cool to play the EE version with the missus.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#2
Posted 01/02/2016 03:57 PM   
[quote="mike_ar69"]Hi Helifax - I have just started to play this game with my wife, but the nonEE version due to the stereo issue. How did you get rid of the blue/gray backgrounds? Is it a profile change/setting? Regarding shadows - I am not sure what you mean by them all being done in vertex shaders, as shadows are fixed in pixel shaders. There are also not very many of them in the original game version. There is no code embedded above, so PM if you want to go through this together? There are some tricky lighting issues in this game, and the nonEE version (since some update at some point) renders moving water a bit wrong now, but it would be cool to play the EE version with the missus.[/quote] Hehehe;) I know that's what troubled me :)) since normally the shadows we fix in the Pixel shader yet with this game it looks a bit the other way hahaha:) I'll PM you with the shaders I found and how to make it render in 3D Vision;) Edit: I added the code above;)
mike_ar69 said:Hi Helifax - I have just started to play this game with my wife, but the nonEE version due to the stereo issue. How did you get rid of the blue/gray backgrounds? Is it a profile change/setting?

Regarding shadows - I am not sure what you mean by them all being done in vertex shaders, as shadows are fixed in pixel shaders. There are also not very many of them in the original game version.

There is no code embedded above, so PM if you want to go through this together?

There are some tricky lighting issues in this game, and the nonEE version (since some update at some point) renders moving water a bit wrong now, but it would be cool to play the EE version with the missus.


Hehehe;)
I know that's what troubled me :)) since normally the shadows we fix in the Pixel shader yet with this game it looks a bit the other way hahaha:)

I'll PM you with the shaders I found and how to make it render in 3D Vision;)

Edit: I added the code above;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#3
Posted 01/02/2016 04:18 PM   
OK - shadows are fixed :-) @Helifax - I'll PM you the files so you can finish off the game. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67676/[/img]
OK - shadows are fixed :-)
@Helifax - I'll PM you the files so you can finish off the game.

Image
Attachments

EoCApp02_50.jps

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#4
Posted 01/02/2016 10:13 PM   
Oh wow. You guys are mind readers after my posting about this last night, what a nice surprise. I've been holding off playing this for the longest time as soon as I heard of this new version and in the hope it would get some attention. Much appreciated
Oh wow. You guys are mind readers after my posting about this last night, what a nice surprise. I've been holding off playing this for the longest time as soon as I heard of this new version and in the hope it would get some attention.

Much appreciated

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#5
Posted 01/02/2016 11:01 PM   
[quote="necropants"]Oh wow. You guys are mind readers after my posting about this last night, what a nice surprise. I've been holding off playing this for the longest time as soon as I heard of this new version and in the hope it would get some attention. Much appreciated[/quote] Hehehe;) It was actually your post that made me fire up the game and see if I can make it work in 3D Vision Automatic;) with the intent to try and fix the shadows and other effects after;) Hope we get it sorted out soon;) In the meantime you can already use the above profile (which will be required anyway) and use 3D Vision Automatic without shadows or CM+shadows (if you fancy it...which I know you don't ^_^ and really makes a lot of things flat);)
necropants said:Oh wow. You guys are mind readers after my posting about this last night, what a nice surprise. I've been holding off playing this for the longest time as soon as I heard of this new version and in the hope it would get some attention.

Much appreciated


Hehehe;)
It was actually your post that made me fire up the game and see if I can make it work in 3D Vision Automatic;) with the intent to try and fix the shadows and other effects after;)
Hope we get it sorted out soon;) In the meantime you can already use the above profile (which will be required anyway) and use 3D Vision Automatic without shadows or CM+shadows (if you fancy it...which I know you don't ^_^ and really makes a lot of things flat);)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#6
Posted 01/03/2016 01:33 AM   
Much appreciated man. I think I can wait a bit longer for a completed fix for now. I have plenty to play. Good luck.
Much appreciated man.

I think I can wait a bit longer for a completed fix for now. I have plenty to play.
Good luck.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#7
Posted 01/03/2016 04:04 AM   
Ok, I fixed internal shadows (well one at least), so it's all looking good... [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67678/[/img]
Ok, I fixed internal shadows (well one at least), so it's all looking good...

Image
Attachments

EoCApp07_50.jps

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#8
Posted 01/03/2016 06:18 AM   
This one calls for another Investment :) Much appreciated guys ! But I don't think I can persuade my wife to join me, not many wifes in our age (57) plays that kind of games, I guess :D
This one calls for another Investment :) Much appreciated guys !

But I don't think I can persuade my wife to join me, not many wifes in our age (57) plays that kind of games, I guess :D

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#9
Posted 01/03/2016 11:04 AM   
wow, thank you, guys ) but i cant import profile ERROR: There was a problem importing the settings from disk.
wow, thank you, guys )
but i cant import profile
ERROR:
There was a problem importing the settings from disk.

#10
Posted 01/03/2016 06:41 PM   
[quote="mistersvin"]wow, thank you, guys ) but i cant cant import profile back after swapping it ERROR: There was a problem importing the settings from disk. [/quote] I found the once I assign different profiles to exes I can no later in import a profile. What works for me is do a use DDU to do a clean install reinstall the drivers export the profile modify it and import it back.
mistersvin said:wow, thank you, guys )
but i cant cant import profile back after swapping it
ERROR:
There was a problem importing the settings from disk.


I found the once I assign different profiles to exes I can no later in import a profile.

What works for me is do a use DDU to do a clean install reinstall the drivers export the profile modify it and import it back.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#11
Posted 01/03/2016 07:22 PM   
[quote="zig11727"][quote="mistersvin"]wow, thank you, guys ) but i cant cant import profile back after swapping it ERROR: There was a problem importing the settings from disk. [/quote] I found the once I assign different profiles to exes I can no later in import a profile. What works for me is do a use DDU to do a clean install reinstall the drivers export the profile modify it and import back.[/quote] Yes, it worked, big thanks again
zig11727 said:
mistersvin said:wow, thank you, guys )
but i cant cant import profile back after swapping it
ERROR:
There was a problem importing the settings from disk.


I found the once I assign different profiles to exes I can no later in import a profile.

What works for me is do a use DDU to do a clean install reinstall the drivers export the profile modify it and import back.

Yes, it worked, big thanks again

#12
Posted 01/03/2016 07:27 PM   
Played this all last night and the fix is great. The only issue I have found is some minor issues with the UI elements. I found the default setting 0.3 at 100% depth is way to far in screen to comfortably use the mouse cursor with the UI. I am not sure if reducing this value to bring it closer is whats causing this. As you seem to mention something about clipping but I thought it would be the other round and pushing it further in would cause problems. Anyway I can live with it.
Played this all last night and the fix is great.

The only issue I have found is some minor issues with the UI elements. I found the default setting 0.3 at 100% depth is way to far in screen to comfortably use the mouse cursor with the UI.

I am not sure if reducing this value to bring it closer is whats causing this. As you seem to mention something about clipping but I thought it would be the other round and pushing it further in would cause problems.

Anyway I can live with it.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#13
Posted 01/05/2016 12:12 AM   
[quote="necropants"]Played this all last night and the fix is great. The only issue I have found is some minor issues with the UI elements. I found the default setting 0.3 at 100% depth is way to far in screen to comfortably use the mouse cursor with the UI. I am not sure if reducing this value to bring it closer is whats causing this. As you seem to mention something about clipping but I thought it would be the other round and pushing it further in would cause problems. Anyway I can live with it.[/quote] Thanks for the feedback. We had another look at the UI and there is not much can be done - a setting of 0.15 is better. We added a toggle for depth/convergence (10, 10) to make object selection easier, and fixed a couple more shaders. We'll put the update out shortly.
necropants said:Played this all last night and the fix is great.

The only issue I have found is some minor issues with the UI elements. I found the default setting 0.3 at 100% depth is way to far in screen to comfortably use the mouse cursor with the UI.

I am not sure if reducing this value to bring it closer is whats causing this. As you seem to mention something about clipping but I thought it would be the other round and pushing it further in would cause problems.

Anyway I can live with it.

Thanks for the feedback. We had another look at the UI and there is not much can be done - a setting of 0.15 is better.

We added a toggle for depth/convergence (10, 10) to make object selection easier, and fixed a couple more shaders. We'll put the update out shortly.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#14
Posted 01/05/2016 12:37 AM   
Update: [color="green"]Alpha 3.0 is now live[/color] You can download it from Helix Mod Blog as stated in the original post.
Update:
Alpha 3.0 is now live

You can download it from Helix Mod Blog as stated in the original post.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#15
Posted 01/05/2016 01:26 AM   
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