How to fix/disable shaders in games(DLL,guide and fixes).
16 / 167
[quote]136,148,149,152,183(write it down/print)These codes may not work but they should all be in that area.[/quote]
@eqzitara: Would you mind checking whether these codes ever change? Because if they don't, you would, as 3d4dd said, as well benefit from shader detection based on the index.
136,148,149,152,183(write it down/print)These codes may not work but they should all be in that area.
@eqzitara: Would you mind checking whether these codes ever change? Because if they don't, you would, as 3d4dd said, as well benefit from shader detection based on the index.
[quote name='chiz' date='16 February 2012 - 02:53 PM' timestamp='1329403980' post='1370293']
Yep np, if you are really bored I can attach the shaders I tagged and you can poke around with them.
Hi can you make sure:
1) The d3d9.dll and shaderoverride appear in your KoA directory wherever you installed Origin, should be :\\Origin Games\Kingdoms of Amalur
2) Make sure to disable AfterBurner/Precision overlay, or use the modified d3d9 library function in the rivatuner statistic server menu.
[/quote]
I checked and the d3d9.dll and shaderoveride both appear in the KoA directory. I don't have Afterburner installed so that wouldn't be an issue. I still can't get the game to load with those files in the directory.
[quote name='chiz' date='16 February 2012 - 02:53 PM' timestamp='1329403980' post='1370293']
Yep np, if you are really bored I can attach the shaders I tagged and you can poke around with them.
Hi can you make sure:
1) The d3d9.dll and shaderoverride appear in your KoA directory wherever you installed Origin, should be :\\Origin Games\Kingdoms of Amalur
2) Make sure to disable AfterBurner/Precision overlay, or use the modified d3d9 library function in the rivatuner statistic server menu.
I checked and the d3d9.dll and shaderoveride both appear in the KoA directory. I don't have Afterburner installed so that wouldn't be an issue. I still can't get the game to load with those files in the directory.
Where does it crash? Also do you have tridef installed or trying to load it from steam(non-steam game option)?Anything that overlays games will cause it to crash
@hypercone I will attach the full shader list that I singled out if it will help you but im pretty much done with messing around with the demo. Its untested.
ME3 is up on tridef, Will check it out.
Update: Just tried it out. Its pretty similiar to fix but where their was the same effect showing in both eyes(both in wrong place). It would just show up in one eye in wrong place. I dont know why they left half them in but that's their decision I guess. Now the main problem is Tridef doesnt support sli/crossfire. I have a single 580 and my fps jumps anywhere from high 40's to low 30's @720p. On its other mode"power" where I get ugly edge blurring I get low 50's consistent.
Where does it crash? Also do you have tridef installed or trying to load it from steam(non-steam game option)?Anything that overlays games will cause it to crash
@hypercone I will attach the full shader list that I singled out if it will help you but im pretty much done with messing around with the demo. Its untested.
ME3 is up on tridef, Will check it out.
Update: Just tried it out. Its pretty similiar to fix but where their was the same effect showing in both eyes(both in wrong place). It would just show up in one eye in wrong place. I dont know why they left half them in but that's their decision I guess. Now the main problem is Tridef doesnt support sli/crossfire. I have a single 580 and my fps jumps anywhere from high 40's to low 30's @720p. On its other mode"power" where I get ugly edge blurring I get low 50's consistent.
Got some decent preliminary results with Prototype, HUD, crosshair and target boxes are now now usable in 3D. Still some issues with menus in 2D, some enemy icons (helos off-screen), and heat signature vision is still 2D. May mess with it later this week, but gonna spend some more time this week playing Skyrim/Alice.
V1.1 Updates:
1) Caught one more UI texture (map)
2) Option for 50% transparent HUD elements. Will also make target box 50% transparent too. To use transparent HUD you need to copy that loose shader in \\shaderoverride and drop it into \\shaderoverride\PixelShaders
To-Do:
1) Fix IR vision double-image
[attachment=24582:PrototypeV1-1.zip]
Got some decent preliminary results with Prototype, HUD, crosshair and target boxes are now now usable in 3D. Still some issues with menus in 2D, some enemy icons (helos off-screen), and heat signature vision is still 2D. May mess with it later this week, but gonna spend some more time this week playing Skyrim/Alice.
2) Option for 50% transparent HUD elements. Will also make target box 50% transparent too. To use transparent HUD you need to copy that loose shader in \\shaderoverride and drop it into \\shaderoverride\PixelShaders
[quote name='eqzitara' date='16 February 2012 - 10:33 PM' timestamp='1329431583' post='1370476']
Where does it crash? Also do you have tridef installed or trying to load it from steam(non-steam game option)?Anything that overlays games will cause it to crash
@hypercone I will attach the full shader list that I singled out if it will help you but im pretty much done with messing around with the demo. Its untested.
ME3 is up on tridef, Will check it out.
Update: Just tried it out. Its pretty similiar to fix but where their was the same effect showing in both eyes(both in wrong place). It would just show up in one eye in wrong place. I dont know why they left half them in but that's their decision I guess. Now the main problem is Tridef doesnt support sli/crossfire. I have a single 580 and my fps jumps anywhere from high 40's to low 30's @720p. On its other mode"power" where I get ugly edge blurring I get low 50's consistent.
[/quote]
The game crashes before it loads completely. It goes to origin then the Big Huge Games comes up and crashes before the game even starts. I recently re-installed Windows so I don't have Steam or anything else running.
[quote name='eqzitara' date='16 February 2012 - 10:33 PM' timestamp='1329431583' post='1370476']
Where does it crash? Also do you have tridef installed or trying to load it from steam(non-steam game option)?Anything that overlays games will cause it to crash
@hypercone I will attach the full shader list that I singled out if it will help you but im pretty much done with messing around with the demo. Its untested.
ME3 is up on tridef, Will check it out.
Update: Just tried it out. Its pretty similiar to fix but where their was the same effect showing in both eyes(both in wrong place). It would just show up in one eye in wrong place. I dont know why they left half them in but that's their decision I guess. Now the main problem is Tridef doesnt support sli/crossfire. I have a single 580 and my fps jumps anywhere from high 40's to low 30's @720p. On its other mode"power" where I get ugly edge blurring I get low 50's consistent.
The game crashes before it loads completely. It goes to origin then the Big Huge Games comes up and crashes before the game even starts. I recently re-installed Windows so I don't have Steam or anything else running.
[quote name='chiz' date='17 February 2012 - 06:16 AM' timestamp='1329448584' post='1370558']
Got some decent preliminary results with Prototype, HUD, crosshair and target boxes are now now usable in 3D. Still some issues with menus in 2D, some enemy icons (helos off-screen), and heat signature vision is still 2D. May mess with it later this week, but gonna spend some more time this week playing Skyrim/Alice.
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
[quote name='chiz' date='17 February 2012 - 06:16 AM' timestamp='1329448584' post='1370558']
Got some decent preliminary results with Prototype, HUD, crosshair and target boxes are now now usable in 3D. Still some issues with menus in 2D, some enemy icons (helos off-screen), and heat signature vision is still 2D. May mess with it later this week, but gonna spend some more time this week playing Skyrim/Alice.
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
Any chance we can get a fix for Nba2k12? The problem lies with a second pair of short called pressure shorts, and with the sideline coaches. Both have long black or white lines that stretch across the court.
Any chance we can get a fix for Nba2k12? The problem lies with a second pair of short called pressure shorts, and with the sideline coaches. Both have long black or white lines that stretch across the court.
[quote name='Artox' date='17 February 2012 - 09:55 AM' timestamp='1329472550' post='1370649']
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
[/quote]
Changing transparency could also be done with texture replacement. I remove objects that cause issues by making them completely transparent (alpha channel black) but this method also could be used to make elements semi-transparent (alpha channel "grey"). Unfortunately uMod doesn't seem to work combined with Helix's dlls but TexMod could be used.
[quote name='Artox' date='17 February 2012 - 09:55 AM' timestamp='1329472550' post='1370649']
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
Changing transparency could also be done with texture replacement. I remove objects that cause issues by making them completely transparent (alpha channel black) but this method also could be used to make elements semi-transparent (alpha channel "grey"). Unfortunately uMod doesn't seem to work combined with Helix's dlls but TexMod could be used.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[quote name='Artox' date='17 February 2012 - 04:55 AM' timestamp='1329472550' post='1370649']
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
[/quote]
Yes you could do a texture replacement with a more translucent one using a photo editor like photoshop or paint.net as 3d4dd stated, but I think the much easier/elegant way would be to perform a blend operation on the output color or texture itself. If you look at the code, the output color is right there at the end, I just don't know the exact code command to accomplish this. :) I'll keep it in mind next time I take a look at Prototype.
Just curious to update my frame of reference, what benefit would this offer on a plasma tv over other output methods? Easier on the eyes?
[quote name='Artox' date='17 February 2012 - 04:55 AM' timestamp='1329472550' post='1370649']
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
Yes you could do a texture replacement with a more translucent one using a photo editor like photoshop or paint.net as 3d4dd stated, but I think the much easier/elegant way would be to perform a blend operation on the output color or texture itself. If you look at the code, the output color is right there at the end, I just don't know the exact code command to accomplish this. :) I'll keep it in mind next time I take a look at Prototype.
Just curious to update my frame of reference, what benefit would this offer on a plasma tv over other output methods? Easier on the eyes?
[quote name='chiz' date='17 February 2012 - 08:19 PM' timestamp='1329499157' post='1370784']
Yes you could do a texture replacement with a more translucent one using a photo editor like photoshop or paint.net as 3d4dd stated, but I think the much easier/elegant way would be to perform a blend operation on the output color or texture itself. If you look at the code, the output color is right there at the end, I just don't know the exact code command to accomplish this. :) I'll keep it in mind next time I take a look at Prototype.
Just curious to update my frame of reference, what benefit would this offer on a plasma tv over other output methods? Easier on the eyes?
[/quote]
This would be great of you, I have already used the method you described (modifying the through an alpha channel in a photo editor) in games with the quake 3 engine, where finding and editing the necessary textures is a breeze, but for other games the blend operation seems much easier.
The problem with plasma tvs is that if a static image stays on the screen a ghost of the image remains after changing the information displayed (this is called image retention and is specific to plasma and CRT technology).The image retention is quite visible in dark scenes. In the case of a hud, which is mostly a static image this would mean that after I stop playing, depending on how long the hud has been on the screen It still remains as a faint afterimage. If the static image has been on display for too long - like 5-6 hours it could take up to a couple of days non-stop viewing to get rid of the retained image. With current generation plasmas the probability of permanent image retention (burn-in) is minimal, but why risk it with a couple of thousand dollars tv. That is why tv channel logos have gone transparent, so that there is always a changing image underneath the logo and at all times a different sub-pixels is stimulated.
I hope you understand how important hud transparency really is, I actually remember playing the witcher 2 for about 8 hours non-stop (before a generous modder made me a transparency mod) and couldn't get rid of the day/night cycle icon for quite a while.
With CRTs it could take up to months of a constant static image on the screen to have burn-in, but with plasmas it happens for hours. Of course the benefits of non-blurry and high-contrast image, which cannot be found with LCD or LED, outweigh the risks.
[quote name='chiz' date='17 February 2012 - 08:19 PM' timestamp='1329499157' post='1370784']
Yes you could do a texture replacement with a more translucent one using a photo editor like photoshop or paint.net as 3d4dd stated, but I think the much easier/elegant way would be to perform a blend operation on the output color or texture itself. If you look at the code, the output color is right there at the end, I just don't know the exact code command to accomplish this. :) I'll keep it in mind next time I take a look at Prototype.
Just curious to update my frame of reference, what benefit would this offer on a plasma tv over other output methods? Easier on the eyes?
This would be great of you, I have already used the method you described (modifying the through an alpha channel in a photo editor) in games with the quake 3 engine, where finding and editing the necessary textures is a breeze, but for other games the blend operation seems much easier.
The problem with plasma tvs is that if a static image stays on the screen a ghost of the image remains after changing the information displayed (this is called image retention and is specific to plasma and CRT technology).The image retention is quite visible in dark scenes. In the case of a hud, which is mostly a static image this would mean that after I stop playing, depending on how long the hud has been on the screen It still remains as a faint afterimage. If the static image has been on display for too long - like 5-6 hours it could take up to a couple of days non-stop viewing to get rid of the retained image. With current generation plasmas the probability of permanent image retention (burn-in) is minimal, but why risk it with a couple of thousand dollars tv. That is why tv channel logos have gone transparent, so that there is always a changing image underneath the logo and at all times a different sub-pixels is stimulated.
I hope you understand how important hud transparency really is, I actually remember playing the witcher 2 for about 8 hours non-stop (before a generous modder made me a transparency mod) and couldn't get rid of the day/night cycle icon for quite a while.
With CRTs it could take up to months of a constant static image on the screen to have burn-in, but with plasmas it happens for hours. Of course the benefits of non-blurry and high-contrast image, which cannot be found with LCD or LED, outweigh the risks.
[quote name='chiz' date='16 February 2012 - 03:53 PM' timestamp='1329403980' post='1370293']
Yep np, if you are really bored I can attach the shaders I tagged and you can poke around with them.
[/quote]
Ok thanks, maybe I could try around when I'll have some free time /wink.gif' class='bbc_emoticon' alt=';)' />
Meantime I've tried to fix an easier and less problematic game, Skydrift, with some little results.. I can push enemies' names further into the screen for now, but I cannot find a vertex shader for the triangle shaped indicator below their names. Although I've found a pixel shader that colorizes these indicators.. could it work having them to be transparent? I'll try a little more and if I get decent results I'll post my shaderoverride folder of course :)
[quote name='chiz' date='16 February 2012 - 03:53 PM' timestamp='1329403980' post='1370293']
Yep np, if you are really bored I can attach the shaders I tagged and you can poke around with them.
Ok thanks, maybe I could try around when I'll have some free time /wink.gif' class='bbc_emoticon' alt=';)' />
Meantime I've tried to fix an easier and less problematic game, Skydrift, with some little results.. I can push enemies' names further into the screen for now, but I cannot find a vertex shader for the triangle shaped indicator below their names. Although I've found a pixel shader that colorizes these indicators.. could it work having them to be transparent? I'll try a little more and if I get decent results I'll post my shaderoverride folder of course :)
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
[url="http://helixmod.wikispot.org/Coding_Fixed_Issues "]My link[/url][quote name='mallygees' date='17 February 2012 - 04:03 AM' timestamp='1329451398' post='1370569']
The game crashes before it loads completely. It goes to origin then the Big Huge Games comes up and crashes before the game even starts. I recently re-installed Windows so I don't have Steam or anything else running.
[/quote]
Im really not certain. To be honest it still sounds like that origin popup. Thats when I crash in Mass Effect 3 demo when I dont disable Origin in games in the orgin client. It would show the logo then crash.
@every1 who made a fix and it a fix and it didnt get on wiki.
Sorry, went through the whole thread and listed the mup
@markus71
nope.
@ to chiz/helix/(who ever else is working on shader code)
I had an idea...not sure if its a good one. I will take the code of each of the helix fixes and put on wiki and write what issue it solves. That way people can try to apply to each game they want to try.(I know it wont work every time but many games have exact same issues) I didn't understand that sample code before was only for 2d elements in one eye(not reading for the win)...wasted hours trying to work that into 3D shader issues.
Like chiz has tons of good fixing tons 2d effects in one eye because we learned code correction.(def 220...,2d_s0,texdl..220) It looks like the lights issue(that were in other games) in amalur is in Alan Wake. Tons of games with sky box issues.
Shut me down if this is a bad idea because it makes sense to me. It seems like if the problems are the same along with registers it will be fixed the exact same way. It will take time though...Opening each game writing description, before/ after picture. Makes sense as a learning aid especially since helix clearly seperates the code he changes in his editings.
[url="http://helixmod.wikispot.org/Coding_Fixed_Issues "]Example(work in progress)[/url]
The game crashes before it loads completely. It goes to origin then the Big Huge Games comes up and crashes before the game even starts. I recently re-installed Windows so I don't have Steam or anything else running.
Im really not certain. To be honest it still sounds like that origin popup. Thats when I crash in Mass Effect 3 demo when I dont disable Origin in games in the orgin client. It would show the logo then crash.
@every1 who made a fix and it a fix and it didnt get on wiki.
Sorry, went through the whole thread and listed the mup
@markus71
nope.
@ to chiz/helix/(who ever else is working on shader code)
I had an idea...not sure if its a good one. I will take the code of each of the helix fixes and put on wiki and write what issue it solves. That way people can try to apply to each game they want to try.(I know it wont work every time but many games have exact same issues) I didn't understand that sample code before was only for 2d elements in one eye(not reading for the win)...wasted hours trying to work that into 3D shader issues.
Like chiz has tons of good fixing tons 2d effects in one eye because we learned code correction.(def 220...,2d_s0,texdl..220) It looks like the lights issue(that were in other games) in amalur is in Alan Wake. Tons of games with sky box issues.
Shut me down if this is a bad idea because it makes sense to me. It seems like if the problems are the same along with registers it will be fixed the exact same way. It will take time though...Opening each game writing description, before/ after picture. Makes sense as a learning aid especially since helix clearly seperates the code he changes in his editings.
[url="http://helixmod.wikispot.org/Coding_Fixed_Issues "]Example(work in progress)[/url]
@eqzitara: Would you mind checking whether these codes ever change? Because if they don't, you would, as 3d4dd said, as well benefit from shader detection based on the index.
@eqzitara: Would you mind checking whether these codes ever change? Because if they don't, you would, as 3d4dd said, as well benefit from shader detection based on the index.
@mallygees
Log into origin. Go into settings. Disable origin in game.
Origin causes the fixes to break.
[/quote]
Thanks for the help but even after disabling Origin I still had the same problem.
@mallygees
Log into origin. Go into settings. Disable origin in game.
Origin causes the fixes to break.
Thanks for the help but even after disabling Origin I still had the same problem.
Yep np, if you are really bored I can attach the shaders I tagged and you can poke around with them.
Hi can you make sure:
1) The d3d9.dll and shaderoverride appear in your KoA directory wherever you installed Origin, should be :\\Origin Games\Kingdoms of Amalur
2) Make sure to disable AfterBurner/Precision overlay, or use the modified d3d9 library function in the rivatuner statistic server menu.
[/quote]
I checked and the d3d9.dll and shaderoveride both appear in the KoA directory. I don't have Afterburner installed so that wouldn't be an issue. I still can't get the game to load with those files in the directory.
Yep np, if you are really bored I can attach the shaders I tagged and you can poke around with them.
Hi can you make sure:
1) The d3d9.dll and shaderoverride appear in your KoA directory wherever you installed Origin, should be :\\Origin Games\Kingdoms of Amalur
2) Make sure to disable AfterBurner/Precision overlay, or use the modified d3d9 library function in the rivatuner statistic server menu.
I checked and the d3d9.dll and shaderoveride both appear in the KoA directory. I don't have Afterburner installed so that wouldn't be an issue. I still can't get the game to load with those files in the directory.
http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1370087
Example pics here: http://photos.3dvisionlive.com/chizow/album/4f3c7f85378501e56e000004/
http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1370087
Example pics here: http://photos.3dvisionlive.com/chizow/album/4f3c7f85378501e56e000004/
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
@hypercone I will attach the full shader list that I singled out if it will help you but im pretty much done with messing around with the demo. Its untested.
ME3 is up on tridef, Will check it out.
Update: Just tried it out. Its pretty similiar to fix but where their was the same effect showing in both eyes(both in wrong place). It would just show up in one eye in wrong place. I dont know why they left half them in but that's their decision I guess. Now the main problem is Tridef doesnt support sli/crossfire. I have a single 580 and my fps jumps anywhere from high 40's to low 30's @720p. On its other mode"power" where I get ugly edge blurring I get low 50's consistent.
@hypercone I will attach the full shader list that I singled out if it will help you but im pretty much done with messing around with the demo. Its untested.
ME3 is up on tridef, Will check it out.
Update: Just tried it out. Its pretty similiar to fix but where their was the same effect showing in both eyes(both in wrong place). It would just show up in one eye in wrong place. I dont know why they left half them in but that's their decision I guess. Now the main problem is Tridef doesnt support sli/crossfire. I have a single 580 and my fps jumps anywhere from high 40's to low 30's @720p. On its other mode"power" where I get ugly edge blurring I get low 50's consistent.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Got some decent preliminary results with Prototype, HUD, crosshair and target boxes are now now usable in 3D. Still some issues with menus in 2D, some enemy icons (helos off-screen), and heat signature vision is still 2D. May mess with it later this week, but gonna spend some more time this week playing Skyrim/Alice.
http://photos.3dvisionlive.com/chizow/image/4f3dc3da378501de1d000000/
V1.1 Updates:
1) Caught one more UI texture (map)
2) Option for 50% transparent HUD elements. Will also make target box 50% transparent too. To use transparent HUD you need to copy that loose shader in \\shaderoverride and drop it into \\shaderoverride\PixelShaders
To-Do:
1) Fix IR vision double-image
[attachment=24582:PrototypeV1-1.zip]
Got some decent preliminary results with Prototype, HUD, crosshair and target boxes are now now usable in 3D. Still some issues with menus in 2D, some enemy icons (helos off-screen), and heat signature vision is still 2D. May mess with it later this week, but gonna spend some more time this week playing Skyrim/Alice.
http://photos.3dvisionlive.com/chizow/image/4f3dc3da378501de1d000000/
V1.1 Updates:
1) Caught one more UI texture (map)
2) Option for 50% transparent HUD elements. Will also make target box 50% transparent too. To use transparent HUD you need to copy that loose shader in \\shaderoverride and drop it into \\shaderoverride\PixelShaders
To-Do:
1) Fix IR vision double-image
[attachment=24582:PrototypeV1-1.zip]
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Where does it crash? Also do you have tridef installed or trying to load it from steam(non-steam game option)?Anything that overlays games will cause it to crash
@hypercone I will attach the full shader list that I singled out if it will help you but im pretty much done with messing around with the demo. Its untested.
ME3 is up on tridef, Will check it out.
Update: Just tried it out. Its pretty similiar to fix but where their was the same effect showing in both eyes(both in wrong place). It would just show up in one eye in wrong place. I dont know why they left half them in but that's their decision I guess. Now the main problem is Tridef doesnt support sli/crossfire. I have a single 580 and my fps jumps anywhere from high 40's to low 30's @720p. On its other mode"power" where I get ugly edge blurring I get low 50's consistent.
[/quote]
The game crashes before it loads completely. It goes to origin then the Big Huge Games comes up and crashes before the game even starts. I recently re-installed Windows so I don't have Steam or anything else running.
Where does it crash? Also do you have tridef installed or trying to load it from steam(non-steam game option)?Anything that overlays games will cause it to crash
@hypercone I will attach the full shader list that I singled out if it will help you but im pretty much done with messing around with the demo. Its untested.
ME3 is up on tridef, Will check it out.
Update: Just tried it out. Its pretty similiar to fix but where their was the same effect showing in both eyes(both in wrong place). It would just show up in one eye in wrong place. I dont know why they left half them in but that's their decision I guess. Now the main problem is Tridef doesnt support sli/crossfire. I have a single 580 and my fps jumps anywhere from high 40's to low 30's @720p. On its other mode"power" where I get ugly edge blurring I get low 50's consistent.
The game crashes before it loads completely. It goes to origin then the Big Huge Games comes up and crashes before the game even starts. I recently re-installed Windows so I don't have Steam or anything else running.
Got some decent preliminary results with Prototype, HUD, crosshair and target boxes are now now usable in 3D. Still some issues with menus in 2D, some enemy icons (helos off-screen), and heat signature vision is still 2D. May mess with it later this week, but gonna spend some more time this week playing Skyrim/Alice.
http://photos.3dvisionlive.com/chizow/image/4f3dc3da378501de1d000000/
[attachment=31527:PrototypeV1-0.zip]
[/quote]
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
Got some decent preliminary results with Prototype, HUD, crosshair and target boxes are now now usable in 3D. Still some issues with menus in 2D, some enemy icons (helos off-screen), and heat signature vision is still 2D. May mess with it later this week, but gonna spend some more time this week playing Skyrim/Alice.
http://photos.3dvisionlive.com/chizow/image/4f3dc3da378501de1d000000/
[attachment=31527:PrototypeV1-0.zip]
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
http://helixmod.blogspot.com/
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
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Changing transparency could also be done with texture replacement. I remove objects that cause issues by making them completely transparent (alpha channel black) but this method also could be used to make elements semi-transparent (alpha channel "grey"). Unfortunately uMod doesn't seem to work combined with Helix's dlls but TexMod could be used.
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
Changing transparency could also be done with texture replacement. I remove objects that cause issues by making them completely transparent (alpha channel black) but this method also could be used to make elements semi-transparent (alpha channel "grey"). Unfortunately uMod doesn't seem to work combined with Helix's dlls but TexMod could be used.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
[/quote]
Yes you could do a texture replacement with a more translucent one using a photo editor like photoshop or paint.net as 3d4dd stated, but I think the much easier/elegant way would be to perform a blend operation on the output color or texture itself. If you look at the code, the output color is right there at the end, I just don't know the exact code command to accomplish this. :) I'll keep it in mind next time I take a look at Prototype.
Just curious to update my frame of reference, what benefit would this offer on a plasma tv over other output methods? Easier on the eyes?
Quick question - is it possible to edit hud transparency, I am aware that this will mean text and crosshair and other stuff, but still for a plasma tv this will be a pretty nice option to have?
Yes you could do a texture replacement with a more translucent one using a photo editor like photoshop or paint.net as 3d4dd stated, but I think the much easier/elegant way would be to perform a blend operation on the output color or texture itself. If you look at the code, the output color is right there at the end, I just don't know the exact code command to accomplish this. :) I'll keep it in mind next time I take a look at Prototype.
Just curious to update my frame of reference, what benefit would this offer on a plasma tv over other output methods? Easier on the eyes?
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
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Yes you could do a texture replacement with a more translucent one using a photo editor like photoshop or paint.net as 3d4dd stated, but I think the much easier/elegant way would be to perform a blend operation on the output color or texture itself. If you look at the code, the output color is right there at the end, I just don't know the exact code command to accomplish this. :) I'll keep it in mind next time I take a look at Prototype.
Just curious to update my frame of reference, what benefit would this offer on a plasma tv over other output methods? Easier on the eyes?
[/quote]
This would be great of you, I have already used the method you described (modifying the through an alpha channel in a photo editor) in games with the quake 3 engine, where finding and editing the necessary textures is a breeze, but for other games the blend operation seems much easier.
The problem with plasma tvs is that if a static image stays on the screen a ghost of the image remains after changing the information displayed (this is called image retention and is specific to plasma and CRT technology).The image retention is quite visible in dark scenes. In the case of a hud, which is mostly a static image this would mean that after I stop playing, depending on how long the hud has been on the screen It still remains as a faint afterimage. If the static image has been on display for too long - like 5-6 hours it could take up to a couple of days non-stop viewing to get rid of the retained image. With current generation plasmas the probability of permanent image retention (burn-in) is minimal, but why risk it with a couple of thousand dollars tv. That is why tv channel logos have gone transparent, so that there is always a changing image underneath the logo and at all times a different sub-pixels is stimulated.
I hope you understand how important hud transparency really is, I actually remember playing the witcher 2 for about 8 hours non-stop (before a generous modder made me a transparency mod) and couldn't get rid of the day/night cycle icon for quite a while.
With CRTs it could take up to months of a constant static image on the screen to have burn-in, but with plasmas it happens for hours. Of course the benefits of non-blurry and high-contrast image, which cannot be found with LCD or LED, outweigh the risks.
Yes you could do a texture replacement with a more translucent one using a photo editor like photoshop or paint.net as 3d4dd stated, but I think the much easier/elegant way would be to perform a blend operation on the output color or texture itself. If you look at the code, the output color is right there at the end, I just don't know the exact code command to accomplish this. :) I'll keep it in mind next time I take a look at Prototype.
Just curious to update my frame of reference, what benefit would this offer on a plasma tv over other output methods? Easier on the eyes?
This would be great of you, I have already used the method you described (modifying the through an alpha channel in a photo editor) in games with the quake 3 engine, where finding and editing the necessary textures is a breeze, but for other games the blend operation seems much easier.
The problem with plasma tvs is that if a static image stays on the screen a ghost of the image remains after changing the information displayed (this is called image retention and is specific to plasma and CRT technology).The image retention is quite visible in dark scenes. In the case of a hud, which is mostly a static image this would mean that after I stop playing, depending on how long the hud has been on the screen It still remains as a faint afterimage. If the static image has been on display for too long - like 5-6 hours it could take up to a couple of days non-stop viewing to get rid of the retained image. With current generation plasmas the probability of permanent image retention (burn-in) is minimal, but why risk it with a couple of thousand dollars tv. That is why tv channel logos have gone transparent, so that there is always a changing image underneath the logo and at all times a different sub-pixels is stimulated.
I hope you understand how important hud transparency really is, I actually remember playing the witcher 2 for about 8 hours non-stop (before a generous modder made me a transparency mod) and couldn't get rid of the day/night cycle icon for quite a while.
With CRTs it could take up to months of a constant static image on the screen to have burn-in, but with plasmas it happens for hours. Of course the benefits of non-blurry and high-contrast image, which cannot be found with LCD or LED, outweigh the risks.
http://helixmod.blogspot.com/
Yep np, if you are really bored I can attach the shaders I tagged and you can poke around with them.
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Ok thanks, maybe I could try around when I'll have some free time
Meantime I've tried to fix an easier and less problematic game, Skydrift, with some little results.. I can push enemies' names further into the screen for now, but I cannot find a vertex shader for the triangle shaped indicator below their names. Although I've found a pixel shader that colorizes these indicators.. could it work having them to be transparent? I'll try a little more and if I get decent results I'll post my shaderoverride folder of course :)
Yep np, if you are really bored I can attach the shaders I tagged and you can poke around with them.
Ok thanks, maybe I could try around when I'll have some free time
Meantime I've tried to fix an easier and less problematic game, Skydrift, with some little results.. I can push enemies' names further into the screen for now, but I cannot find a vertex shader for the triangle shaped indicator below their names. Although I've found a pixel shader that colorizes these indicators.. could it work having them to be transparent? I'll try a little more and if I get decent results I'll post my shaderoverride folder of course :)
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
The game crashes before it loads completely. It goes to origin then the Big Huge Games comes up and crashes before the game even starts. I recently re-installed Windows so I don't have Steam or anything else running.
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Im really not certain. To be honest it still sounds like that origin popup. Thats when I crash in Mass Effect 3 demo when I dont disable Origin in games in the orgin client. It would show the logo then crash.
@every1 who made a fix and it a fix and it didnt get on wiki.
Sorry, went through the whole thread and listed the mup
@markus71
nope.
@ to chiz/helix/(who ever else is working on shader code)
I had an idea...not sure if its a good one. I will take the code of each of the helix fixes and put on wiki and write what issue it solves. That way people can try to apply to each game they want to try.(I know it wont work every time but many games have exact same issues) I didn't understand that sample code before was only for 2d elements in one eye(not reading for the win)...wasted hours trying to work that into 3D shader issues.
Like chiz has tons of good fixing tons 2d effects in one eye because we learned code correction.(def 220...,2d_s0,texdl..220) It looks like the lights issue(that were in other games) in amalur is in Alan Wake. Tons of games with sky box issues.
Shut me down if this is a bad idea because it makes sense to me. It seems like if the problems are the same along with registers it will be fixed the exact same way. It will take time though...Opening each game writing description, before/ after picture. Makes sense as a learning aid especially since helix clearly seperates the code he changes in his editings.
[url="http://helixmod.wikispot.org/Coding_Fixed_Issues "]Example(work in progress)[/url]
The game crashes before it loads completely. It goes to origin then the Big Huge Games comes up and crashes before the game even starts. I recently re-installed Windows so I don't have Steam or anything else running.
Im really not certain. To be honest it still sounds like that origin popup. Thats when I crash in Mass Effect 3 demo when I dont disable Origin in games in the orgin client. It would show the logo then crash.
@every1 who made a fix and it a fix and it didnt get on wiki.
Sorry, went through the whole thread and listed the mup
@markus71
nope.
@ to chiz/helix/(who ever else is working on shader code)
I had an idea...not sure if its a good one. I will take the code of each of the helix fixes and put on wiki and write what issue it solves. That way people can try to apply to each game they want to try.(I know it wont work every time but many games have exact same issues) I didn't understand that sample code before was only for 2d elements in one eye(not reading for the win)...wasted hours trying to work that into 3D shader issues.
Like chiz has tons of good fixing tons 2d effects in one eye because we learned code correction.(def 220...,2d_s0,texdl..220) It looks like the lights issue(that were in other games) in amalur is in Alan Wake. Tons of games with sky box issues.
Shut me down if this is a bad idea because it makes sense to me. It seems like if the problems are the same along with registers it will be fixed the exact same way. It will take time though...Opening each game writing description, before/ after picture. Makes sense as a learning aid especially since helix clearly seperates the code he changes in his editings.
[url="http://helixmod.wikispot.org/Coding_Fixed_Issues "]Example(work in progress)[/url]
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