Has anyone else noticed that you can max out the depth on the RE:5 benchmark with very little ghosti
I was just checking out the benchmark in the retail release, and just like the early benchmark released, there is actually very little ghosting when you put the depth all the way to 100%, mostly just a little bit in the sky, but hardly any on the actual characters. But then when running the actual game if I adjust the depth at all past pretty much the absolute minimum you notice some rather extreme ghosting, and all over, like the character itself has a rather sizeable ghost shadow. Does anyone else have the same experience with it? Maybe they are using a better convergence setting in the bench?

stephennn
I was just checking out the benchmark in the retail release, and just like the early benchmark released, there is actually very little ghosting when you put the depth all the way to 100%, mostly just a little bit in the sky, but hardly any on the actual characters. But then when running the actual game if I adjust the depth at all past pretty much the absolute minimum you notice some rather extreme ghosting, and all over, like the character itself has a rather sizeable ghost shadow. Does anyone else have the same experience with it? Maybe they are using a better convergence setting in the bench?
#1
Posted 09/29/2009 03:03 AM
yes amazing

vigoa
yes amazing
#2
Posted 09/29/2009 07:24 AM
Yea, I noticed that also, and yes the convergence would be my explanation also. Though a little weird making two convergence settings for the same in-game play.

r4yburn
Yea, I noticed that also, and yes the convergence would be my explanation also. Though a little weird making two convergence settings for the same in-game play.
#3
Posted 09/29/2009 08:07 AM
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