Force fullscreen to activate 3D
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Hello everyone, I tried to force 2 games in full screen but I don't arrive. The 2 games are: Narco Terror: [img]http://pixelperfectgaming.com/wp-content/gallery/narco_terror_screenshots/narco_terror_screenshot_09.jpg[/img] https://youtu.be/zmb7gzV7O9Y?t=1m1s Besiege: [img]http://media.indiedb.com/images/games/1/34/33326/auto/IndieDB_Banner1.jpg[/img] https://youtu.be/4Pg9Lkb-MvY?t=4m56s In game-option, games are both in fullscreen. I want to test games in 3D Vision and try to fix them if they are broken. Have you suggestions? Thanks
Hello everyone,
I tried to force 2 games in full screen but I don't arrive. The 2 games are:

Narco Terror: Image https://youtu.be/zmb7gzV7O9Y?t=1m1s

Besiege: Image https://youtu.be/4Pg9Lkb-MvY?t=4m56s


In game-option, games are both in fullscreen.
I want to test games in 3D Vision and try to fix them if they are broken.

Have you suggestions?
Thanks

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#1
Posted 07/14/2016 11:24 AM   
Have you tried adding them to the 3D-Hub Player Profile?
Have you tried adding them to the 3D-Hub Player Profile?
#2
Posted 07/15/2016 05:38 AM   
Yes I added 3D-Hub Player profile to the games but no changes. I know that some games had the same issues: DeadCore and Meltdown. But I don't know how to work around the problem. No idea?
Yes I added 3D-Hub Player profile to the games but no changes.
I know that some games had the same issues: DeadCore and Meltdown. But I don't know how to work around the problem.
No idea?

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#3
Posted 07/16/2016 09:49 AM   
Some games do fullscreen, but it's fake, just borderless window mode. They do this because they think it offers a better experience being able to alt-tab, or have other monitors active. It disables 3D. A lot of times there is enough outcry that the developers will realize they need a full-screen option. Worth complaining to them. You can try 3Dmigoto with the force_fullscreen=1 option. It doesn't always work, because developers tend to be insane, but it does force the OS calls to create a full-screen display, not windowed.
Some games do fullscreen, but it's fake, just borderless window mode. They do this because they think it offers a better experience being able to alt-tab, or have other monitors active. It disables 3D.

A lot of times there is enough outcry that the developers will realize they need a full-screen option. Worth complaining to them.


You can try 3Dmigoto with the force_fullscreen=1 option. It doesn't always work, because developers tend to be insane, but it does force the OS calls to create a full-screen display, not windowed.

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#4
Posted 07/18/2016 12:54 AM   
eqzitara always stated that if the game is using Fullscreen Exclusive, it will not minimize when you hit the Windows key. But what do you do in dx11 game that is running in exclusive Fullscreen mode but 3D will not engage? Marlow Briggs wouldn't work and I was able to use chiri's force solution to initiate stero, but his solution no longer works. I'm pretty sure at the time that I just dropped in the ini portion and uncommented force stereo and it worked. Nothing I try will work now. Not that it matters, the game is pretty broken.
eqzitara always stated that if the game is using Fullscreen Exclusive, it will not minimize when you hit the Windows key.

But what do you do in dx11 game that is running in exclusive Fullscreen mode but 3D will not engage?

Marlow Briggs wouldn't work and I was able to use chiri's force solution to initiate stero, but his solution no longer works. I'm pretty sure at the time that I just dropped in the ini portion and uncommented force stereo and it worked. Nothing I try will work now. Not that it matters, the game is pretty broken.

#5
Posted 07/18/2016 01:35 AM   
[quote="D-Man11"]Marlow Briggs wouldn't work and I was able to use chiri's force solution to initiate stero, but his solution no longer works. I'm pretty sure at the time that I just dropped in the ini portion and uncommented force stereo and it worked. Nothing I try will work now. Not that it matters, the game is pretty broken.[/quote] ;) [img]http://api.photos.3dvisionlive.com/imagestore/578d1369e7e564e307000249/nvidia./480.294/[/img] [img]http://api.photos.3dvisionlive.com/imagestore/578d132be7e5646176000247/nvidia./480.294/[/img] [img]http://api.photos.3dvisionlive.com/imagestore/578d1349e7e564e87700024d/nvidia./480.294/[/img] [img]http://api.photos.3dvisionlive.com/imagestore/578d138de7e564b26b000101/nvidia./480.294/[/img]
D-Man11 said:Marlow Briggs wouldn't work and I was able to use chiri's force solution to initiate stero, but his solution no longer works. I'm pretty sure at the time that I just dropped in the ini portion and uncommented force stereo and it worked. Nothing I try will work now. Not that it matters, the game is pretty broken.

;)

Image

Image

Image

Image

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#6
Posted 07/18/2016 05:45 PM   
Is that using CM? Or? Did the game receive a fix? The shadows look correct, but if it's CM that explains it.
Is that using CM? Or?

Did the game receive a fix?

The shadows look correct, but if it's CM that explains it.

#7
Posted 07/18/2016 06:10 PM   
I think it "received a DHR fix" ^_^
I think it "received a DHR fix" ^_^

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#8
Posted 07/18/2016 06:33 PM   
I never in my life will take a screenshoot in CM (at least sober), in fact i never play a game in CM (i test once AC4 for 3 min). Re-installed the game about 1 week ago. I wanted to play some hack and slash (i needed a rest from first and third person games). The game was horrible broken: shadows, lights, world models (water, mountains, terrain, fire... all in 2D). Now is almost 3D ready :) One source light have some cut off issue. I have to use 3Dmigoto 1.1.9...is the last version that work with this game. If bo3b or DSS have this game perhaps can take a look why don't run past that version (i try also tweaking the ini, nothing works). SBS and TB Mode will be great!! BTW Narco Terror use the same engine, so using that 1.1.9 version and "force_fullscreen=1" in the ini wil fire up the game in S3D, but broken.
I never in my life will take a screenshoot in CM (at least sober), in fact i never play a game in CM (i test once AC4 for 3 min).


Re-installed the game about 1 week ago. I wanted to play some hack and slash (i needed a rest from first and third person games).

The game was horrible broken: shadows, lights, world models (water, mountains, terrain, fire... all in 2D). Now is almost 3D ready :) One source light have some cut off issue.

I have to use 3Dmigoto 1.1.9...is the last version that work with this game. If bo3b or DSS have this game perhaps can take a look why don't run past that version (i try also tweaking the ini, nothing works). SBS and TB Mode will be great!!

BTW Narco Terror use the same engine, so using that 1.1.9 version and "force_fullscreen=1" in the ini wil fire up the game in S3D, but broken.

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#9
Posted 07/18/2016 06:36 PM   
I wasn't sure, the picture I grabbed to view in 3D, is him pushing the tanker. The rocks appear to be floating, so I thought it might be CM. I played it in 2D and later tried to get it running in 3D. Once I did, it was a mess. Tweaking shadows in the ini helped and made it somewhat playable. It reminds me of how broken Unity games look. Overall it's a fun game with fluid controls and great graphics. It took a beating in reviews because people were calling it a clone and unoriginal. I'd give it a go again when you get the patch completed, I still have two missing achievements and always thought that it would look great in 3D.
I wasn't sure, the picture I grabbed to view in 3D, is him pushing the tanker. The rocks appear to be floating, so I thought it might be CM.

I played it in 2D and later tried to get it running in 3D. Once I did, it was a mess. Tweaking shadows in the ini helped and made it somewhat playable. It reminds me of how broken Unity games look.

Overall it's a fun game with fluid controls and great graphics. It took a beating in reviews because people were calling it a clone and unoriginal.

I'd give it a go again when you get the patch completed, I still have two missing achievements and always thought that it would look great in 3D.

#10
Posted 07/18/2016 06:48 PM   
The game is really fun....those timeless cinematics looks amazing in S3D. Also sometimes there are some very nice camera angles. If anyone want to look Narco Terror...Can take Marlow Briggs as a reference, the engine is the same.
The game is really fun....those timeless cinematics looks amazing in S3D.
Also sometimes there are some very nice camera angles.

If anyone want to look Narco Terror...Can take Marlow Briggs as a reference, the engine is the same.

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#11
Posted 07/18/2016 10:40 PM   
[quote="DHR"]I never in my life will take a screenshoot in CM (at least sober), in fact i never play a game in CM (i test once AC4 for 3 min). Re-installed the game about 1 week ago. I wanted to play some hack and slash (i needed a rest from first and third person games). The game was horrible broken: shadows, lights, world models (water, mountains, terrain, fire... all in 2D). Now is almost 3D ready :) One source light have some cut off issue. I have to use 3Dmigoto 1.1.9...is the last version that work with this game. If bo3b or DSS have this game perhaps can take a look why don't run past that version (i try also tweaking the ini, nothing works). SBS and TB Mode will be great!! BTW Narco Terror use the same engine, so using that 1.1.9 version and "force_fullscreen=1" in the ini wil fire up the game in S3D, but broken.[/quote] I don't have either of these games, so I can't look. But it's odd that a version that old would work and newer ones don't. What is the failure mode? Crash? If crash, I can look at a log file. Might also be worth trying the allow_* flags to see if it's our strict DX11 requirement that makes it mad.
DHR said:I never in my life will take a screenshoot in CM (at least sober), in fact i never play a game in CM (i test once AC4 for 3 min).


Re-installed the game about 1 week ago. I wanted to play some hack and slash (i needed a rest from first and third person games).

The game was horrible broken: shadows, lights, world models (water, mountains, terrain, fire... all in 2D). Now is almost 3D ready :) One source light have some cut off issue.

I have to use 3Dmigoto 1.1.9...is the last version that work with this game. If bo3b or DSS have this game perhaps can take a look why don't run past that version (i try also tweaking the ini, nothing works). SBS and TB Mode will be great!!

BTW Narco Terror use the same engine, so using that 1.1.9 version and "force_fullscreen=1" in the ini wil fire up the game in S3D, but broken.

I don't have either of these games, so I can't look. But it's odd that a version that old would work and newer ones don't.

What is the failure mode? Crash? If crash, I can look at a log file. Might also be worth trying the allow_* flags to see if it's our strict DX11 requirement that makes it mad.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#12
Posted 07/18/2016 11:28 PM   
I enable the debug + unbuffered and i get this: (If i don't enable debug and unbuffered i get a empty log file) [u]Using 1.2.39[/u] dx log, the importat part: [code] Hooked_LoadLibraryExW load: original_nvapi.dll. Hooked_LoadLibraryExW switching to original dll: original_nvapi.dll to C:\Windows\system32\nvapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll. *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. *** D3D11CreateDevice called with pAdapter = 00000000 Flags = 0 pFeatureLevels = 0xa000 FeatureLevels = 1 ppDevice = 00000000 pFeatureLevel = 0 ppImmediateContext = 00000000 ->Feature level != 11.0: a000, returning E_INVALIDARG Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API Hooked_LoadLibraryExW load: D:\GAMES\STEAM\steamapps\common\Marlow Briggs\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: gdi32.dll. Hooked_LoadLibraryExW load: setupapi.dll. CreateDXGIFactory returned factory = 00435B80, result = 0 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory@05871720) adapter 0 requested Hooked_LoadLibraryExW load: gdi32.dll. created HackerDXGIAdapter wrapper = 058718D0 of 004BF710 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@058718D0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=3221225472 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@058718D0) called: output #0 requested returns result = 0, handle = 05871AC0 *** D3D11CreateDevice called with pAdapter = 058718D0 Flags = 0 pFeatureLevels = 0xa000 FeatureLevels = 1 ppDevice = 01E1240C pFeatureLevel = 0xa000 ppImmediateContext = 0580A498 ->Feature level != 11.0: a000, returning E_INVALIDARG [/code] nvapi log: [code][Logging] calls=1 debug=1 unbuffered=1 return: 0 [ConvergenceMap] [Device] full_screen=1 [Stereo] force_no_nvapi=0 force_stereo=0 automatic_mode=1 unlock_separation=0 unlock_convergence=0 surface_createmode=-1 Trying to load original_nvapi.dll Mon Jul 18 19:34:24 2016 - NvAPI EnableOverride called. Next NvAPI call made will not be wrapped. Mon Jul 18 19:34:24 2016 - NvAPI_Initialize called. [/code]
I enable the debug + unbuffered and i get this:
(If i don't enable debug and unbuffered i get a empty log file)

Using 1.2.39

dx log, the importat part:
Hooked_LoadLibraryExW load: original_nvapi.dll.
Hooked_LoadLibraryExW switching to original dll: original_nvapi.dll to C:\Windows\system32\nvapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll.

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.


*** D3D11CreateDevice called with
pAdapter = 00000000
Flags = 0
pFeatureLevels = 0xa000
FeatureLevels = 1
ppDevice = 00000000
pFeatureLevel = 0
ppImmediateContext = 00000000
->Feature level != 11.0: a000, returning E_INVALIDARG
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
Hooked_LoadLibraryExW load: D:\GAMES\STEAM\steamapps\common\Marlow Briggs\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: gdi32.dll.
Hooked_LoadLibraryExW load: setupapi.dll.
CreateDXGIFactory returned factory = 00435B80, result = 0
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory@05871720) adapter 0 requested
Hooked_LoadLibraryExW load: gdi32.dll.
created HackerDXGIAdapter wrapper = 058718D0 of 004BF710
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@058718D0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=3221225472
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@058718D0) called: output #0 requested
returns result = 0, handle = 05871AC0


*** D3D11CreateDevice called with
pAdapter = 058718D0
Flags = 0
pFeatureLevels = 0xa000
FeatureLevels = 1
ppDevice = 01E1240C
pFeatureLevel = 0xa000
ppImmediateContext = 0580A498
->Feature level != 11.0: a000, returning E_INVALIDARG


nvapi log:
[Logging]
calls=1
debug=1
unbuffered=1 return: 0
[ConvergenceMap]
[Device]
full_screen=1
[Stereo]
force_no_nvapi=0
force_stereo=0
automatic_mode=1
unlock_separation=0
unlock_convergence=0
surface_createmode=-1
Trying to load original_nvapi.dll
Mon Jul 18 19:34:24 2016
- NvAPI EnableOverride called. Next NvAPI call made will not be wrapped.
Mon Jul 18 19:34:24 2016
- NvAPI_Initialize called.

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#13
Posted 07/18/2016 11:42 PM   
Sorry....the version that works is 1.2.9.....not 1.1.9.
Sorry....the version that works is 1.2.9.....not 1.1.9.

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#14
Posted 07/18/2016 11:51 PM   
Thanks for that log info. That looks like the game is mad that we are returning E_INVALIDARG for the CreateDevice call. The game is actually looking for a D3D10 instead of DX11. Is there any option to set DX version in the game? That change was made in version 1.2.10, so any version before that should work, like 1.2.9. Doesn't really help for the SBS support. Looks like you might have meant 1.2.9 above instead of 1.1.9. That looks like a scenario where we need to make an option to allow the CreateDevice to succeed, like we've added for other strict checks. I'll take a look here in a couple of days.
Thanks for that log info. That looks like the game is mad that we are returning E_INVALIDARG for the CreateDevice call. The game is actually looking for a D3D10 instead of DX11. Is there any option to set DX version in the game?


That change was made in version 1.2.10, so any version before that should work, like 1.2.9. Doesn't really help for the SBS support. Looks like you might have meant 1.2.9 above instead of 1.1.9.


That looks like a scenario where we need to make an option to allow the CreateDevice to succeed, like we've added for other strict checks. I'll take a look here in a couple of days.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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#15
Posted 07/19/2016 12:00 AM   
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