How to fix/disable shaders in games(DLL,guide and fixes).
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Yea... Helix is trying to show me how to do that anisotonic. Until I fully grasp the concept let's just say its not easy for us non programmers.Your fix is up underneath skyrim.

Helix's fixes are now marked -=Helix Ready=- on wiki. Figured probably be nice to seperate his since his fixes are like 100 x as difficult lol.
Yea... Helix is trying to show me how to do that anisotonic. Until I fully grasp the concept let's just say its not easy for us non programmers.Your fix is up underneath skyrim.



Helix's fixes are now marked -=Helix Ready=- on wiki. Figured probably be nice to seperate his since his fixes are like 100 x as difficult lol.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 03/28/2012 01:37 AM   
@Anisotonic:
since I'm learning how to fix shadow issues, I've seen your sonic generations screens and I thought it would be easy to fix that shadows... in fact I made it in 5 minutes xD
That shader was well commented and I've found the needed worldviewprojmatrix easly. I've attached the fixed shader.

@helifax:
great news! :O ..thank you for figuring that out! I think it could be useful in games where the 3d profile is messed up as i.e. nfs shift 2! In that game in fact, if you try to rename the exe the 3d rendering improves greatly.

@Eincrou:
the hud fix works for dark messiah but that game has some annoying doubling lights that I'd like to fix too before I release it
@Anisotonic:

since I'm learning how to fix shadow issues, I've seen your sonic generations screens and I thought it would be easy to fix that shadows... in fact I made it in 5 minutes xD

That shader was well commented and I've found the needed worldviewprojmatrix easly. I've attached the fixed shader.



@helifax:

great news! :O ..thank you for figuring that out! I think it could be useful in games where the 3d profile is messed up as i.e. nfs shift 2! In that game in fact, if you try to rename the exe the 3d rendering improves greatly.



@Eincrou:

the hud fix works for dark messiah but that game has some annoying doubling lights that I'd like to fix too before I release it

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 03/28/2012 10:32 AM   
[quote name='mana84' date='28 March 2012 - 06:32 AM' timestamp='1332930738' post='1388965']
@Eincrou:
the hud fix works for dark messiah but that game has some annoying doubling lights that I'd like to fix too before I release it
[/quote]
Yes, I encountered that when I played it a few months ago. Effects such as auras around the weapon or the character will split. Full screen effects like the red tint when low on health and the night vision also cause problems.

I released your Vampire fix, but I was unable to fix all of the UI. There are some additional art elements that are not on VS#8, but after searching through 1300 vertex shaders, [u][i]twice[/i][/u], I could not locate the shader(s) that control them.

I went into another game that has a splitting UI, Tomb Raider: Legend, but I had the same problem with finding the shader. When I'm in game, the debug only shows 8 vertex shaders and 2 pixel shaders, so I can 100% confirm that I didn't accidentally miss it.

Do you have any ideas about why I can't find these shaders?
[quote name='mana84' date='28 March 2012 - 06:32 AM' timestamp='1332930738' post='1388965']

@Eincrou:

the hud fix works for dark messiah but that game has some annoying doubling lights that I'd like to fix too before I release it



Yes, I encountered that when I played it a few months ago. Effects such as auras around the weapon or the character will split. Full screen effects like the red tint when low on health and the night vision also cause problems.



I released your Vampire fix, but I was unable to fix all of the UI. There are some additional art elements that are not on VS#8, but after searching through 1300 vertex shaders, twice, I could not locate the shader(s) that control them.



I went into another game that has a splitting UI, Tomb Raider: Legend, but I had the same problem with finding the shader. When I'm in game, the debug only shows 8 vertex shaders and 2 pixel shaders, so I can 100% confirm that I didn't accidentally miss it.



Do you have any ideas about why I can't find these shaders?

Posted 03/28/2012 12:52 PM   
Old games dont work so well sometimes can try an older version and maybe get lucky though. Happened once for me. I noticed when debugger has trouble seeing all the shaders in a game more often then not with a newer debugger it will save the (crc).txt as 10 digits instead of 8. Torchlight(not so old),y's,(cant remember any more but were a few). But with old version it will save it right as 8.

http://helixmod.wikispot.org/oldvers


@anyone who knows of a 2d game that doesnt render in 3d(please read further)
I had a cool idea for a project but I need a 2d game with a foreground middleground(ussually where character/enemies go) and background. These are usually called 2d sidescrollers. Must be direct x 9. The game rayman origins gave me this idea and it will take time to complete it but I want to render the full game in 3d.
Take everything rendered on the foreground and render at close depth. middle ground further and background furthest. It sounds kind of fun so please help me out if any games come to mind.
Games as example are braid(cant get it to work with debugger),rayman origins,rayman 1(not dx9).
Old games dont work so well sometimes can try an older version and maybe get lucky though. Happened once for me. I noticed when debugger has trouble seeing all the shaders in a game more often then not with a newer debugger it will save the (crc).txt as 10 digits instead of 8. Torchlight(not so old),y's,(cant remember any more but were a few). But with old version it will save it right as 8.



http://helixmod.wikispot.org/oldvers





@anyone who knows of a 2d game that doesnt render in 3d(please read further)

I had a cool idea for a project but I need a 2d game with a foreground middleground(ussually where character/enemies go) and background. These are usually called 2d sidescrollers. Must be direct x 9. The game rayman origins gave me this idea and it will take time to complete it but I want to render the full game in 3d.

Take everything rendered on the foreground and render at close depth. middle ground further and background furthest. It sounds kind of fun so please help me out if any games come to mind.

Games as example are braid(cant get it to work with debugger),rayman origins,rayman 1(not dx9).

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 03/28/2012 03:31 PM   
[quote name='eqzitara' date='28 March 2012 - 11:31 AM' timestamp='1332948712' post='1389080']
@anyone who knows of a 2d game that doesnt render in 3d(please read further)
I had a cool idea for a project but I need a 2d game with a foreground middleground(ussually where character/enemies go) and background. These are usually called 2d sidescrollers. Must be direct x 9. The game rayman origins gave me this idea and it will take time to complete it but I want to render the full game in 3d.
Take everything rendered on the foreground and render at close depth. middle ground further and background furthest. It sounds kind of fun so please help me out if any games come to mind.
Games as example are braid(cant get it to work with debugger),rayman origins,rayman 1(not dx9).
[/quote]
Try "Shank 2", i think is dx9 and doesnt render in 3D..... the game is fun and bloody.

Rayman Origins (demo at least) render in 3D....the game look amazing in 3D!!....i don't about the final release.
[quote name='eqzitara' date='28 March 2012 - 11:31 AM' timestamp='1332948712' post='1389080']

@anyone who knows of a 2d game that doesnt render in 3d(please read further)

I had a cool idea for a project but I need a 2d game with a foreground middleground(ussually where character/enemies go) and background. These are usually called 2d sidescrollers. Must be direct x 9. The game rayman origins gave me this idea and it will take time to complete it but I want to render the full game in 3d.

Take everything rendered on the foreground and render at close depth. middle ground further and background furthest. It sounds kind of fun so please help me out if any games come to mind.

Games as example are braid(cant get it to work with debugger),rayman origins,rayman 1(not dx9).



Try "Shank 2", i think is dx9 and doesnt render in 3D..... the game is fun and bloody.



Rayman Origins (demo at least) render in 3D....the game look amazing in 3D!!....i don't about the final release.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 03/28/2012 05:13 PM   
Was a good suggestion dhr but Its a mess, they have like foreground and background and objects all in same code. Ui and effects are in another. I hope all 2d games arent like it.

@mike_ar69
ty. Corrected. Just came up with that idea yesterday, should of double checked.
If you ever see something like that let me know.
Was a good suggestion dhr but Its a mess, they have like foreground and background and objects all in same code. Ui and effects are in another. I hope all 2d games arent like it.



@mike_ar69

ty. Corrected. Just came up with that idea yesterday, should of double checked.

If you ever see something like that let me know.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 03/28/2012 06:54 PM   
[quote name='eqzitara' date='27 March 2012 - 09:37 PM' timestamp='1332898634' post='1388813']
Yea... Helix is trying to show me how to do that anisotonic. Until I fully grasp the concept let's just say its not easy for us non programmers.Your fix is up underneath skyrim.

Helix's fixes are now marked -=Helix Ready=- on wiki. Figured probably be nice to seperate his since his fixes are like 100 x as difficult lol.
[/quote]
Hi - just an FYI that ME3 is not marked as HeliX ready yet :-)
[quote name='eqzitara' date='27 March 2012 - 09:37 PM' timestamp='1332898634' post='1388813']

Yea... Helix is trying to show me how to do that anisotonic. Until I fully grasp the concept let's just say its not easy for us non programmers.Your fix is up underneath skyrim.



Helix's fixes are now marked -=Helix Ready=- on wiki. Figured probably be nice to seperate his since his fixes are like 100 x as difficult lol.



Hi - just an FYI that ME3 is not marked as HeliX ready yet :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 03/28/2012 07:07 PM   
[quote name='mana84' date='28 March 2012 - 06:32 AM' timestamp='1332930738' post='1388965']
@Anisotonic:
since I'm learning how to fix shadow issues, I've seen your sonic generations screens and I thought it would be easy to fix that shadows... in fact I made it in 5 minutes xD
That shader was well commented and I've found the needed worldviewprojmatrix easly. I've attached the fixed shader.
[/quote]

That's simply fantastic, thank you so much! Other than the completely trivial issue of the text pixel shader not being at same depth as text boxes, the game is now practically 3D Perfect! I'm so happy, that I managed to beat my green hill score :D I'll see if I can decypher what you did and hopefully learn from it.

I took some screenshots for the wiki.
[quote name='mana84' date='28 March 2012 - 06:32 AM' timestamp='1332930738' post='1388965']

@Anisotonic:

since I'm learning how to fix shadow issues, I've seen your sonic generations screens and I thought it would be easy to fix that shadows... in fact I made it in 5 minutes xD

That shader was well commented and I've found the needed worldviewprojmatrix easly. I've attached the fixed shader.





That's simply fantastic, thank you so much! Other than the completely trivial issue of the text pixel shader not being at same depth as text boxes, the game is now practically 3D Perfect! I'm so happy, that I managed to beat my green hill score :D I'll see if I can decypher what you did and hopefully learn from it.



I took some screenshots for the wiki.

Posted 03/28/2012 08:15 PM   
O wow i totally missed that. I will add the new sonic and put a credit to mana84 on as well. Moved to fix category(I dont believe any other issues remain if their are let me know so I can move it back)
@anisotonic
Next time you want to release something message me with your email + an account/password you want for ftp access. And will make you a blogspot author.
@dhr
one of your mass effect 3 picks were a staff pick on 3dvisionlive. I really liked it too. Just wanted you to know...
No matter how much I bad mouth nvidia at times. 3dvisionlive is pretty nice. Too bad not many peeps use it.


Does anyone else find it ironic that the 2 of 2 staff picks for game images on 3dvisionlive are games helix fixed.
O wow i totally missed that. I will add the new sonic and put a credit to mana84 on as well. Moved to fix category(I dont believe any other issues remain if their are let me know so I can move it back)

@anisotonic

Next time you want to release something message me with your email + an account/password you want for ftp access. And will make you a blogspot author.

@dhr

one of your mass effect 3 picks were a staff pick on 3dvisionlive. I really liked it too. Just wanted you to know...

No matter how much I bad mouth nvidia at times. 3dvisionlive is pretty nice. Too bad not many peeps use it.





Does anyone else find it ironic that the 2 of 2 staff picks for game images on 3dvisionlive are games helix fixed.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 03/28/2012 09:14 PM   
[quote name='Anisotonic' date='28 March 2012 - 08:15 PM' timestamp='1332965713' post='1389196']
That's simply fantastic, thank you so much! Other than the completely trivial issue of the text pixel shader not being at same depth as text boxes, the game is now practically 3D Perfect! I'm so happy, that I managed to beat my green hill score :D I'll see if I can decypher what you did and hopefully learn from it.

I took some screenshots for the wiki.
[/quote]
Going to test now!!! Sweeeeeeeeeeeeeet /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
[quote name='Anisotonic' date='28 March 2012 - 08:15 PM' timestamp='1332965713' post='1389196']

That's simply fantastic, thank you so much! Other than the completely trivial issue of the text pixel shader not being at same depth as text boxes, the game is now practically 3D Perfect! I'm so happy, that I managed to beat my green hill score :D I'll see if I can decypher what you did and hopefully learn from it.



I took some screenshots for the wiki.



Going to test now!!! Sweeeeeeeeeeeeeet /thanks.gif' class='bbc_emoticon' alt=':thanks:' />

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

Posted 03/28/2012 11:17 PM   
OMG!!!!! I FOUND SOMETHING AWESOME. USING MANA84'S SEPERATION AND HELIX'S DEPTH GUIDE. I JUST GOT TO FIND THE MAGIC NUMBERS.

STATIONARY DEPTH + DYNAMIC CONVERGENCE.

[quote] This is putting a shader in depth then increasing seperation

vs_3_0
def c8, 1, 0, 0, 0
def c220, 0.25, 100.0, 0.0625, 0 //In the below images it was 25 which is why inaccurate. (the value .25 can be changed to any value you wish for depth)
dcl_position v0
dcl_color v1
dcl_texcoord v2
dcl_2d s0
dcl_position o0
dcl_color o1
dcl_texcoord o2
mad r0, v0.xyzx, c8.xxxy, c8.yyyx
dp4 r3.x, c0, r0
dp4 r3.y, c1, r0
dp4 r3.z, c2, r0
dp4 r3.w, c3, r0
texldl r1, c220.z, s0
mul r1.x, r1.x, -c220.x
add r3.x, r3.x, -r1.x
mov r3.w, c220.y // move the vertex at a certain depth
mul r3.xy, r3.xy, c220.y // rescale vertex
mov o0, r3
mad r0.xyz, v2.xyxw, c8.xxyw, c8.yyxw
dp3 o2.x, c4.xyww, r0
dp3 o2.y, c5.xyww, r0
dp3 o2.z, c6.xyww, r0
dp3 o2.w, c7.xyww, r0
mov o1, v1[/quote]

(This is tested with above values. NOT 100. 100 seems to be accurate)
Like here is diablo 3 hud. At low convergence high depth.
https://s3.amazonaws.com/Helixfix/Diablo+III04_50.jps
Here is the same code diablo 3 hud at
same depth high convergence
https://s3.amazonaws.com/Helixfix/Diablo+III06_50.jps
here it is as same convergence half depth
https://s3.amazonaws.com/Helixfix/Diablo+III07_50.jps

This is A GREAT SOLUTION for huds/text/crosshairs especially for people who play on crazy convergence levels.

UPDATE:This seems to work on somethings but not others. Like things at close depth like huds and text. At far depth like crosshairs I cant get it to work.
OMG!!!!! I FOUND SOMETHING AWESOME. USING MANA84'S SEPERATION AND HELIX'S DEPTH GUIDE. I JUST GOT TO FIND THE MAGIC NUMBERS.



STATIONARY DEPTH + DYNAMIC CONVERGENCE.



This is putting a shader in depth then increasing seperation



vs_3_0

def c8, 1, 0, 0, 0

def c220, 0.25, 100.0, 0.0625, 0 //In the below images it was 25 which is why inaccurate. (the value .25 can be changed to any value you wish for depth)

dcl_position v0

dcl_color v1

dcl_texcoord v2

dcl_2d s0

dcl_position o0

dcl_color o1

dcl_texcoord o2

mad r0, v0.xyzx, c8.xxxy, c8.yyyx

dp4 r3.x, c0, r0

dp4 r3.y, c1, r0

dp4 r3.z, c2, r0

dp4 r3.w, c3, r0

texldl r1, c220.z, s0

mul r1.x, r1.x, -c220.x

add r3.x, r3.x, -r1.x

mov r3.w, c220.y // move the vertex at a certain depth

mul r3.xy, r3.xy, c220.y // rescale vertex

mov o0, r3

mad r0.xyz, v2.xyxw, c8.xxyw, c8.yyxw

dp3 o2.x, c4.xyww, r0

dp3 o2.y, c5.xyww, r0

dp3 o2.z, c6.xyww, r0

dp3 o2.w, c7.xyww, r0

mov o1, v1




(This is tested with above values. NOT 100. 100 seems to be accurate)

Like here is diablo 3 hud. At low convergence high depth.

https://s3.amazonaws.com/Helixfix/Diablo+III04_50.jps

Here is the same code diablo 3 hud at

same depth high convergence

https://s3.amazonaws.com/Helixfix/Diablo+III06_50.jps

here it is as same convergence half depth

https://s3.amazonaws.com/Helixfix/Diablo+III07_50.jps



This is A GREAT SOLUTION for huds/text/crosshairs especially for people who play on crazy convergence levels.



UPDATE:This seems to work on somethings but not others. Like things at close depth like huds and text. At far depth like crosshairs I cant get it to work.

Co-founder/Web host of helixmod.blog.com

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Posted 03/29/2012 12:34 AM   
[quote name='eqzitara' date='28 March 2012 - 06:14 PM' timestamp='1332969244' post='1389226']
one of your mass effect 3 picks were a staff pick on 3dvisionlive. I really liked it too. Just wanted you to know...
No matter how much I bad mouth nvidia at times. 3dvisionlive is pretty nice. Too bad not many peeps use it.[/quote]
Thanks! and for the comment to.... almost miss that picture, could not find the damn keyboard. Now i play with the keyboard next to me.
And Thanks to Helix for the fix.
[quote name='eqzitara' date='28 March 2012 - 06:14 PM' timestamp='1332969244' post='1389226']

one of your mass effect 3 picks were a staff pick on 3dvisionlive. I really liked it too. Just wanted you to know...

No matter how much I bad mouth nvidia at times. 3dvisionlive is pretty nice. Too bad not many peeps use it.

Thanks! and for the comment to.... almost miss that picture, could not find the damn keyboard. Now i play with the keyboard next to me.

And Thanks to Helix for the fix.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 03/29/2012 12:57 AM   
I know I need to study how the shaders work, but I thought tonight I could do an easy fix for [i]All Zombies Must Die![/i]

I wanted to disable character shadows and add stereo code to the UI shaders. Well, this code is strange to me. There are no "dp4" lines. I don't even know what dp4 means, but every example I've seen has them. Here is the code for the main UI/menu shader:

[code] vs_3_0
dcl_position v0
dcl_color v1
dcl_color1 v2
dcl_color o0
dcl_color1 o1
dcl_texcoord o2.xy
dcl_position o3
mul r0, c7, v0.y
mad r0, c6, v0.x, r0
mad r0, c8, v0.z, r0
mad o3, c9, v0.w, r0
mul r0.xy, c11, v0.y
mad r0.xy, c10, v0.x, r0
mad r0.xy, c12, v0.z, r0
mad o2.xy, c13, v0.w, r0
mov o0, v1
mov o1, v2[/code]
I know I need to study how the shaders work, but I thought tonight I could do an easy fix for All Zombies Must Die!



I wanted to disable character shadows and add stereo code to the UI shaders. Well, this code is strange to me. There are no "dp4" lines. I don't even know what dp4 means, but every example I've seen has them. Here is the code for the main UI/menu shader:



vs_3_0

dcl_position v0

dcl_color v1

dcl_color1 v2

dcl_color o0

dcl_color1 o1

dcl_texcoord o2.xy

dcl_position o3

mul r0, c7, v0.y

mad r0, c6, v0.x, r0

mad r0, c8, v0.z, r0

mad o3, c9, v0.w, r0

mul r0.xy, c11, v0.y

mad r0.xy, c10, v0.x, r0

mad r0.xy, c12, v0.z, r0

mad o2.xy, c13, v0.w, r0

mov o0, v1

mov o1, v2

Posted 03/29/2012 02:32 AM   
http://helixmod.wikispot.org/How_To_Make_Your_Own_Fixes
Has some examples without dp4. Ones even identical(hunted).
http://helixmod.wikispot.org/How_To_Make_Your_Own_Fixes

Has some examples without dp4. Ones even identical(hunted).

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Posted 03/29/2012 03:00 AM   
*DELETED*
Was way off it seems....
*DELETED*

Was way off it seems....

Co-founder/Web host of helixmod.blog.com

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Posted 03/29/2012 04:06 AM   
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