Ghosting/convergence problem gradually increasing from top to bottom of screen
I have a 3D Vision setup using a GTX780, an ASUS ROG Swift PG278Q 2760x1440 monitor and wireless USB IR glasses runningon Windows 7 x64. I've been enjoying playing Far Cry 3 in stereo for a few weeks with very good visual results. I took a break from it for the last week due to real-life demands, and just last night I started it up again. I immediately noticed a severe ghosting and/or convergence problem near the bottom of the screen, especially visible in the HUD map in the lower left and any text displayed in the lower half of the screen (e.g. dialog subtitles), but also in all in-game objects with distinct vertical borders.
After some experimentation it looks like there is a gradual increase in the problem from the top of the image to the bottom for any object or text whose depth is not in the plane of the screen. I confirmed the top-to-bottom variation in the problem by dragging the Steam dialog that displays in the lower right corner when a game starts around the screen. At the top it is a sharp, single image for both eyes; as I move it to the bottom it gradually diverges into two images. The same problem is visible in the 3D Vision test application and the slideshow of game screen shots you can optionally run after doing the 3D vision setup.
I have three sets of glasses and there is no difference between them. I've tried going through the 3D Vision setup multiple times, I tried rolling back to an earlier set of nVidia drivers, and I even tried uninstalling recent Windows 7 updates, all with no improvement. Adjusting the depth and convergence settings does not help (other than that reducing depth to zero obviously eliminates the problem by essentially eliminating any stereo info in the image).
This as been a very distinct and sudden change in the quality of the 3D stereo image, and makes 3D Vision pretty unenjoyable, so I'd really like to find a solution. Does anyone have any ideas about what might cause this, or how to better diagnose it?
Thanks for any help.
I have a 3D Vision setup using a GTX780, an ASUS ROG Swift PG278Q 2760x1440 monitor and wireless USB IR glasses runningon Windows 7 x64. I've been enjoying playing Far Cry 3 in stereo for a few weeks with very good visual results. I took a break from it for the last week due to real-life demands, and just last night I started it up again. I immediately noticed a severe ghosting and/or convergence problem near the bottom of the screen, especially visible in the HUD map in the lower left and any text displayed in the lower half of the screen (e.g. dialog subtitles), but also in all in-game objects with distinct vertical borders.
After some experimentation it looks like there is a gradual increase in the problem from the top of the image to the bottom for any object or text whose depth is not in the plane of the screen. I confirmed the top-to-bottom variation in the problem by dragging the Steam dialog that displays in the lower right corner when a game starts around the screen. At the top it is a sharp, single image for both eyes; as I move it to the bottom it gradually diverges into two images. The same problem is visible in the 3D Vision test application and the slideshow of game screen shots you can optionally run after doing the 3D vision setup.
I have three sets of glasses and there is no difference between them. I've tried going through the 3D Vision setup multiple times, I tried rolling back to an earlier set of nVidia drivers, and I even tried uninstalling recent Windows 7 updates, all with no improvement. Adjusting the depth and convergence settings does not help (other than that reducing depth to zero obviously eliminates the problem by essentially eliminating any stereo info in the image).
This as been a very distinct and sudden change in the quality of the 3D stereo image, and makes 3D Vision pretty unenjoyable, so I'd really like to find a solution. Does anyone have any ideas about what might cause this, or how to better diagnose it?
If the problem is related to driver installation, it can usually be remedied by using DDU (Direct Driver Uninstaller). You can download it at Guru3D.
Double check that your connections are properly seated and try a different cable and/or connection output.
I'd also recommend contacting Asus, to see if it's a known problem that requires a RMA. As well as reading the thread on this monitor and reviews on Newegg/Amazon/etc, to see if others have reported the same problem.
If the problem is related to driver installation, it can usually be remedied by using DDU (Direct Driver Uninstaller). You can download it at Guru3D.
Double check that your connections are properly seated and try a different cable and/or connection output.
I'd also recommend contacting Asus, to see if it's a known problem that requires a RMA. As well as reading the thread on this monitor and reviews on Newegg/Amazon/etc, to see if others have reported the same problem.
Hi, I also have these problems on my Asus ROG Swift. I have been around the loop with Asus on this. They were really bad about helping me with this. I finally got a new monitor sent and it worked for a while. I just started having the issue again. So I am in the same boat. did you ever find a solution?
Hi, I also have these problems on my Asus ROG Swift. I have been around the loop with Asus on this. They were really bad about helping me with this. I finally got a new monitor sent and it worked for a while. I just started having the issue again. So I am in the same boat. did you ever find a solution?
Try unplugging the monitor to reset it and see if it helps.
Other things to try...
Reinstall the current driver using DDU (Display Driver Uninstaller)
Install a different driver. (again using DDU)
Try connecting to a different output port.
Try a different cable.
Then if it's still doing it, you'll probably want to RMA it.
Since its winter time, I wonder if this is related to the temperature of the LCDs. Its known that as LCD's heat up, their response time increases quite a bit, quickening the rate at which they reach the correct state. I came across comments referencing this a lot during my time searching for the perfect 3DTV and I know my 3DTV's have much more ghosting when I first start them up cold.
Maybe try putting a towel or blanket over the back of the monitor for awhile and see if the problem lessens.
Since its winter time, I wonder if this is related to the temperature of the LCDs. Its known that as LCD's heat up, their response time increases quite a bit, quickening the rate at which they reach the correct state. I came across comments referencing this a lot during my time searching for the perfect 3DTV and I know my 3DTV's have much more ghosting when I first start them up cold.
Maybe try putting a towel or blanket over the back of the monitor for awhile and see if the problem lessens.
After some experimentation it looks like there is a gradual increase in the problem from the top of the image to the bottom for any object or text whose depth is not in the plane of the screen. I confirmed the top-to-bottom variation in the problem by dragging the Steam dialog that displays in the lower right corner when a game starts around the screen. At the top it is a sharp, single image for both eyes; as I move it to the bottom it gradually diverges into two images. The same problem is visible in the 3D Vision test application and the slideshow of game screen shots you can optionally run after doing the 3D vision setup.
I have three sets of glasses and there is no difference between them. I've tried going through the 3D Vision setup multiple times, I tried rolling back to an earlier set of nVidia drivers, and I even tried uninstalling recent Windows 7 updates, all with no improvement. Adjusting the depth and convergence settings does not help (other than that reducing depth to zero obviously eliminates the problem by essentially eliminating any stereo info in the image).
This as been a very distinct and sudden change in the quality of the 3D stereo image, and makes 3D Vision pretty unenjoyable, so I'd really like to find a solution. Does anyone have any ideas about what might cause this, or how to better diagnose it?
Thanks for any help.
Double check that your connections are properly seated and try a different cable and/or connection output.
I'd also recommend contacting Asus, to see if it's a known problem that requires a RMA. As well as reading the thread on this monitor and reviews on Newegg/Amazon/etc, to see if others have reported the same problem.
Other things to try...
Reinstall the current driver using DDU (Display Driver Uninstaller)
Install a different driver. (again using DDU)
Try connecting to a different output port.
Try a different cable.
Then if it's still doing it, you'll probably want to RMA it.
Maybe try putting a towel or blanket over the back of the monitor for awhile and see if the problem lessens.
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