I got this yesterday from Amazon, pre-order with free shipping and it arrived yesterday on release day. Its pretty good S3D, although not as impressive as PoP 2008. The visuals are a bit grittier vs. the cel-shaded/pastel pallette of PoP 2008, but it uses the same engine so overall the 3D effects are very good.
There are more problems though with the increased IQ and more advanced post process effects used, like some lighting effects only appear in one eye and alternate between eyes. Also post-processing fog/particle effects create problems, particularly ghosting issues if you have your character in the near field with fog in the distance. Water also has separation issues that cannot be corrected with convergence. I didn't really see any problems with diffuse shadows as we saw with AC2 (based on same engine), and generally shadows weren't distracting which is a good thing.
Unfortunately there are very few video controls to tweak, none in-game and only a few generic H-M-L settings with 2x-8xMSAA controls in a Launcher app. The game runs very well on a pair of GTX 480s in SLI on an AW2310 @ 1080p, as do all of these Ubisoft Anvil/Scimitar engine games with FPS locked @60FPS and GPU utilization between 50-80%. Very comfortable with no drops in FPS through the opening Fortress siege sequence.
I tried taking some 3D Screenshots but for some reason they weren't being saved where they are supposed to be saved at Documents\NvidiaStereoscopic.img. I may try and get a stereo FRAPs video up at some point, just started messing with that and its very impressive, just requires a lot of HDD write bandwidth to capture at full quality 1080p @ 60FPS in stereo.
Amazon has it on sale for $29.99 and with code [b]POPERSIA[/b] you may be able to get an additional $5 off at checkout with a $10 promo for a future purchase: [url="http://www.amazon.com/Prince-Persia-Forgotten-Sands-Pc/dp/B00321N7SG/ref=sr_1_16?ie=UTF8&s=videogames&qid=1276124301&sr=8-16"]http://www.amazon.com/Prince-Persia-Forgot...301&sr=8-16[/url]
I got this yesterday from Amazon, pre-order with free shipping and it arrived yesterday on release day. Its pretty good S3D, although not as impressive as PoP 2008. The visuals are a bit grittier vs. the cel-shaded/pastel pallette of PoP 2008, but it uses the same engine so overall the 3D effects are very good.
There are more problems though with the increased IQ and more advanced post process effects used, like some lighting effects only appear in one eye and alternate between eyes. Also post-processing fog/particle effects create problems, particularly ghosting issues if you have your character in the near field with fog in the distance. Water also has separation issues that cannot be corrected with convergence. I didn't really see any problems with diffuse shadows as we saw with AC2 (based on same engine), and generally shadows weren't distracting which is a good thing.
Unfortunately there are very few video controls to tweak, none in-game and only a few generic H-M-L settings with 2x-8xMSAA controls in a Launcher app. The game runs very well on a pair of GTX 480s in SLI on an AW2310 @ 1080p, as do all of these Ubisoft Anvil/Scimitar engine games with FPS locked @60FPS and GPU utilization between 50-80%. Very comfortable with no drops in FPS through the opening Fortress siege sequence.
I tried taking some 3D Screenshots but for some reason they weren't being saved where they are supposed to be saved at Documents\NvidiaStereoscopic.img. I may try and get a stereo FRAPs video up at some point, just started messing with that and its very impressive, just requires a lot of HDD write bandwidth to capture at full quality 1080p @ 60FPS in stereo.
OK so I played this some more tonite and it looks flawless once you set depth to the minimum, 15% or 3 bars. I had it at my default 50% depth with my earlier comments, and when its set that high you get that border/silhouette effect that can't be compensated for with convergence along with separation, fog and lighting issues. All of it goes away or is very much minimized once you set Depth to minimum. The end result is excellent, highly recommend this game with a 360 controller as there's a lot of environmental special effects and interaction that works well with 3D and rumble.
As for the game itself, so far its a bit better imo than POP 2008. Its still a platformer at heart with your typical PoP acrobatics, for anyone who recently played through AC2 its very much like the Templar challenges, but not as clumsy as PoP controls/abilities are much more intuitive and forgiving. The side-kick automatic "no death" mechanism has been removed, although later on you get a similar time shift ability with limited charges. It balances making the game too easy without making the longer sequences too frustrating.
There's also a bit more focus on combat, lots of lower lvl minions at once so far rather than 1v1 challenges like PoP 2008. You gain EXP with kills and can use accumulated points to gain additional skills and abilities which use the same recharges as your time shift ability. Looks pretty good in terms of what you can gain, enhance and supplement in the way of skills. Highly recommend for anyone who liked PoP 2008, or is just looking for a very immersive 3D experience. Overall the game has excellent production values as usual for an Ubisoft title and some of the cut-scenes are easily suitable for any animated/CG movie.
OK so I played this some more tonite and it looks flawless once you set depth to the minimum, 15% or 3 bars. I had it at my default 50% depth with my earlier comments, and when its set that high you get that border/silhouette effect that can't be compensated for with convergence along with separation, fog and lighting issues. All of it goes away or is very much minimized once you set Depth to minimum. The end result is excellent, highly recommend this game with a 360 controller as there's a lot of environmental special effects and interaction that works well with 3D and rumble.
As for the game itself, so far its a bit better imo than POP 2008. Its still a platformer at heart with your typical PoP acrobatics, for anyone who recently played through AC2 its very much like the Templar challenges, but not as clumsy as PoP controls/abilities are much more intuitive and forgiving. The side-kick automatic "no death" mechanism has been removed, although later on you get a similar time shift ability with limited charges. It balances making the game too easy without making the longer sequences too frustrating.
There's also a bit more focus on combat, lots of lower lvl minions at once so far rather than 1v1 challenges like PoP 2008. You gain EXP with kills and can use accumulated points to gain additional skills and abilities which use the same recharges as your time shift ability. Looks pretty good in terms of what you can gain, enhance and supplement in the way of skills. Highly recommend for anyone who liked PoP 2008, or is just looking for a very immersive 3D experience. Overall the game has excellent production values as usual for an Ubisoft title and some of the cut-scenes are easily suitable for any animated/CG movie.
I have a hunch the files aren't saving properly because I moved some of my Users sub-folders like Documents and Downloads to a drive off my OS drive. Every other program re-maps correctly but I guess the Nvidia stereo screenshots aren't re-mapping to the new destination. I'll try and reset to default locations and see if that works and see if I can get some SS up. The game does really look excellent now in 3D with minimum Depth and plays very much like a cinematic action movie.
I have a hunch the files aren't saving properly because I moved some of my Users sub-folders like Documents and Downloads to a drive off my OS drive. Every other program re-maps correctly but I guess the Nvidia stereo screenshots aren't re-mapping to the new destination. I'll try and reset to default locations and see if that works and see if I can get some SS up. The game does really look excellent now in 3D with minimum Depth and plays very much like a cinematic action movie.
OK, so it was as I suspected, the images weren't being saved because I had relocated my Users\Documents folder elsewhere. Need to file a bug report for that or an option to allow us to choose where to save our 3D screenshots.
But here's a few quick screens, none of them are that good, I'll take some more when I'm elevated/suspended running some obstacles as that's pretty impressive as you have objects in both the near and far field of view. I'll also try and take a few when fighting to give an idea of the combat and special effects. One thing that's a big difference in this vs. AC2 is you don't really get that great sense of height like you do in some of the Assassin's Tombs or just scaling buildings, mainly because this game has a fixed POV when you're running obstacles.
OK, so it was as I suspected, the images weren't being saved because I had relocated my Users\Documents folder elsewhere. Need to file a bug report for that or an option to allow us to choose where to save our 3D screenshots.
But here's a few quick screens, none of them are that good, I'll take some more when I'm elevated/suspended running some obstacles as that's pretty impressive as you have objects in both the near and far field of view. I'll also try and take a few when fighting to give an idea of the combat and special effects. One thing that's a big difference in this vs. AC2 is you don't really get that great sense of height like you do in some of the Assassin's Tombs or just scaling buildings, mainly because this game has a fixed POV when you're running obstacles.
OK here's a few more pics, some of these may give away some progression/boss fight spoilers, so you may want to avoid viewing if you dont' want to see spoilers. Its really hard to capture the stunt/acrobatics sequences because I'm using a 360 controller so I have to try alt-f1 in near darkness to try and get these screenshots and lots of these sequences require you to have two hands on the controller.
As I mentioned before, a 360 controller makes this game a lot more fun imo because of the rumble and intuitiveness of controls, but now I'm thinking its a necessity. There's a lot of sequences that require you to hold, release and depress both triggers simultaneously or individually. This game is also a lot more challenging than Prince of Persia 2008 in terms of puzzle design, abilities and key press sequences. For example, the water stunts are REALLY going to frustrate a lot of people who do not like these arcade/platformer/parkour style action games.
A detailed example: you have an ability that solidifies water with your left trigger button and needs to be held during stunt sequences with a time limit of ~15s. When all the water sources are on the same timer, its relatively easy and straight-forward, like swinging from vine to vine like Tarzan. However, they throw you curve balls later on where the water sources are on alternating timers, so the front water pole will be on for 1s, then off for 1s while the one behind it comes on/off for 1s. You have water walls with a similar mechanism that need to be liquefied as you pass through them during a mid-air jump or you fall to your death. So what you have to do is JUMP > RELEASE L TRIGGER in mid-air > PRESS L TRIGGER at exactly the right timing. It can be frustrating at first, but once you get the hang of the various tricks its pretty enjoyable and gratifying. Much moreso than PoP 2008 imo.
I'm also running (4xMSAA + 4xTrSSAA) "enhance" set in NVCP and 4xFS-SGSSAA on top of it all with the GeForce SSAA tool. There's not too much need for SSAA but it does a nice job of reducing any remaining shimmering/aliasing. For the most part I still get 55-60FPS everywhere with 2x480 SLI but instead of the GPUs being comfortably between 50-80% utilization with SSAA off, they're pretty much pegged at 100% throughout.
OK here's a few more pics, some of these may give away some progression/boss fight spoilers, so you may want to avoid viewing if you dont' want to see spoilers. Its really hard to capture the stunt/acrobatics sequences because I'm using a 360 controller so I have to try alt-f1 in near darkness to try and get these screenshots and lots of these sequences require you to have two hands on the controller.
As I mentioned before, a 360 controller makes this game a lot more fun imo because of the rumble and intuitiveness of controls, but now I'm thinking its a necessity. There's a lot of sequences that require you to hold, release and depress both triggers simultaneously or individually. This game is also a lot more challenging than Prince of Persia 2008 in terms of puzzle design, abilities and key press sequences. For example, the water stunts are REALLY going to frustrate a lot of people who do not like these arcade/platformer/parkour style action games.
A detailed example: you have an ability that solidifies water with your left trigger button and needs to be held during stunt sequences with a time limit of ~15s. When all the water sources are on the same timer, its relatively easy and straight-forward, like swinging from vine to vine like Tarzan. However, they throw you curve balls later on where the water sources are on alternating timers, so the front water pole will be on for 1s, then off for 1s while the one behind it comes on/off for 1s. You have water walls with a similar mechanism that need to be liquefied as you pass through them during a mid-air jump or you fall to your death. So what you have to do is JUMP > RELEASE L TRIGGER in mid-air > PRESS L TRIGGER at exactly the right timing. It can be frustrating at first, but once you get the hang of the various tricks its pretty enjoyable and gratifying. Much moreso than PoP 2008 imo.
I'm also running (4xMSAA + 4xTrSSAA) "enhance" set in NVCP and 4xFS-SGSSAA on top of it all with the GeForce SSAA tool. There's not too much need for SSAA but it does a nice job of reducing any remaining shimmering/aliasing. For the most part I still get 55-60FPS everywhere with 2x480 SLI but instead of the GPUs being comfortably between 50-80% utilization with SSAA off, they're pretty much pegged at 100% throughout.
.... I play with graphic settings at medium , its ok with 3d vision (except bad water reflections and sky )
... how can you live with such a low separation ?
Bought the game today...!
Only played for 5 minutes or so,..but it looks good !
I like the cinematic way of the game...
Still trying out the perfect depth setting,think I use 40 % or so...
Here are some screens I took....
Same place in the game ,but different depth/convergence settings.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
There are more problems though with the increased IQ and more advanced post process effects used, like some lighting effects only appear in one eye and alternate between eyes. Also post-processing fog/particle effects create problems, particularly ghosting issues if you have your character in the near field with fog in the distance. Water also has separation issues that cannot be corrected with convergence. I didn't really see any problems with diffuse shadows as we saw with AC2 (based on same engine), and generally shadows weren't distracting which is a good thing.
Unfortunately there are very few video controls to tweak, none in-game and only a few generic H-M-L settings with 2x-8xMSAA controls in a Launcher app. The game runs very well on a pair of GTX 480s in SLI on an AW2310 @ 1080p, as do all of these Ubisoft Anvil/Scimitar engine games with FPS locked @60FPS and GPU utilization between 50-80%. Very comfortable with no drops in FPS through the opening Fortress siege sequence.
I tried taking some 3D Screenshots but for some reason they weren't being saved where they are supposed to be saved at Documents\NvidiaStereoscopic.img. I may try and get a stereo FRAPs video up at some point, just started messing with that and its very impressive, just requires a lot of HDD write bandwidth to capture at full quality 1080p @ 60FPS in stereo.
Amazon has it on sale for $29.99 and with code [b]POPERSIA[/b] you may be able to get an additional $5 off at checkout with a $10 promo for a future purchase: [url="http://www.amazon.com/Prince-Persia-Forgotten-Sands-Pc/dp/B00321N7SG/ref=sr_1_16?ie=UTF8&s=videogames&qid=1276124301&sr=8-16"]http://www.amazon.com/Prince-Persia-Forgot...301&sr=8-16[/url]
There are more problems though with the increased IQ and more advanced post process effects used, like some lighting effects only appear in one eye and alternate between eyes. Also post-processing fog/particle effects create problems, particularly ghosting issues if you have your character in the near field with fog in the distance. Water also has separation issues that cannot be corrected with convergence. I didn't really see any problems with diffuse shadows as we saw with AC2 (based on same engine), and generally shadows weren't distracting which is a good thing.
Unfortunately there are very few video controls to tweak, none in-game and only a few generic H-M-L settings with 2x-8xMSAA controls in a Launcher app. The game runs very well on a pair of GTX 480s in SLI on an AW2310 @ 1080p, as do all of these Ubisoft Anvil/Scimitar engine games with FPS locked @60FPS and GPU utilization between 50-80%. Very comfortable with no drops in FPS through the opening Fortress siege sequence.
I tried taking some 3D Screenshots but for some reason they weren't being saved where they are supposed to be saved at Documents\NvidiaStereoscopic.img. I may try and get a stereo FRAPs video up at some point, just started messing with that and its very impressive, just requires a lot of HDD write bandwidth to capture at full quality 1080p @ 60FPS in stereo.
Amazon has it on sale for $29.99 and with code POPERSIA you may be able to get an additional $5 off at checkout with a $10 promo for a future purchase: http://www.amazon.com/Prince-Persia-Forgot...301&sr=8-16
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
As for the game itself, so far its a bit better imo than POP 2008. Its still a platformer at heart with your typical PoP acrobatics, for anyone who recently played through AC2 its very much like the Templar challenges, but not as clumsy as PoP controls/abilities are much more intuitive and forgiving. The side-kick automatic "no death" mechanism has been removed, although later on you get a similar time shift ability with limited charges. It balances making the game too easy without making the longer sequences too frustrating.
There's also a bit more focus on combat, lots of lower lvl minions at once so far rather than 1v1 challenges like PoP 2008. You gain EXP with kills and can use accumulated points to gain additional skills and abilities which use the same recharges as your time shift ability. Looks pretty good in terms of what you can gain, enhance and supplement in the way of skills. Highly recommend for anyone who liked PoP 2008, or is just looking for a very immersive 3D experience. Overall the game has excellent production values as usual for an Ubisoft title and some of the cut-scenes are easily suitable for any animated/CG movie.
As for the game itself, so far its a bit better imo than POP 2008. Its still a platformer at heart with your typical PoP acrobatics, for anyone who recently played through AC2 its very much like the Templar challenges, but not as clumsy as PoP controls/abilities are much more intuitive and forgiving. The side-kick automatic "no death" mechanism has been removed, although later on you get a similar time shift ability with limited charges. It balances making the game too easy without making the longer sequences too frustrating.
There's also a bit more focus on combat, lots of lower lvl minions at once so far rather than 1v1 challenges like PoP 2008. You gain EXP with kills and can use accumulated points to gain additional skills and abilities which use the same recharges as your time shift ability. Looks pretty good in terms of what you can gain, enhance and supplement in the way of skills. Highly recommend for anyone who liked PoP 2008, or is just looking for a very immersive 3D experience. Overall the game has excellent production values as usual for an Ubisoft title and some of the cut-scenes are easily suitable for any animated/CG movie.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I bought a copy last night from Amazon $29.99 and can't wait to play it next week!!
I bought a copy last night from Amazon $29.99 and can't wait to play it next week!!
Maybe your img file is full (there is a limit,as far as I know)
Maybe your img file is full (there is a limit,as far as I know)
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
But here's a few quick screens, none of them are that good, I'll take some more when I'm elevated/suspended running some obstacles as that's pretty impressive as you have objects in both the near and far field of view. I'll also try and take a few when fighting to give an idea of the combat and special effects. One thing that's a big difference in this vs. AC2 is you don't really get that great sense of height like you do in some of the Assassin's Tombs or just scaling buildings, mainly because this game has a fixed POV when you're running obstacles.
I'll try and post more later.
But here's a few quick screens, none of them are that good, I'll take some more when I'm elevated/suspended running some obstacles as that's pretty impressive as you have objects in both the near and far field of view. I'll also try and take a few when fighting to give an idea of the combat and special effects. One thing that's a big difference in this vs. AC2 is you don't really get that great sense of height like you do in some of the Assassin's Tombs or just scaling buildings, mainly because this game has a fixed POV when you're running obstacles.
I'll try and post more later.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Thanks....
Thanks....
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
Thanks....
anymore pics ?
Thanks....
anymore pics ?
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
As I mentioned before, a 360 controller makes this game a lot more fun imo because of the rumble and intuitiveness of controls, but now I'm thinking its a necessity. There's a lot of sequences that require you to hold, release and depress both triggers simultaneously or individually. This game is also a lot more challenging than Prince of Persia 2008 in terms of puzzle design, abilities and key press sequences. For example, the water stunts are REALLY going to frustrate a lot of people who do not like these arcade/platformer/parkour style action games.
A detailed example: you have an ability that solidifies water with your left trigger button and needs to be held during stunt sequences with a time limit of ~15s. When all the water sources are on the same timer, its relatively easy and straight-forward, like swinging from vine to vine like Tarzan. However, they throw you curve balls later on where the water sources are on alternating timers, so the front water pole will be on for 1s, then off for 1s while the one behind it comes on/off for 1s. You have water walls with a similar mechanism that need to be liquefied as you pass through them during a mid-air jump or you fall to your death. So what you have to do is JUMP > RELEASE L TRIGGER in mid-air > PRESS L TRIGGER at exactly the right timing. It can be frustrating at first, but once you get the hang of the various tricks its pretty enjoyable and gratifying. Much moreso than PoP 2008 imo.
I'm also running (4xMSAA + 4xTrSSAA) "enhance" set in NVCP and 4xFS-SGSSAA on top of it all with the GeForce SSAA tool. There's not too much need for SSAA but it does a nice job of reducing any remaining shimmering/aliasing. For the most part I still get 55-60FPS everywhere with 2x480 SLI but instead of the GPUs being comfortably between 50-80% utilization with SSAA off, they're pretty much pegged at 100% throughout.
As I mentioned before, a 360 controller makes this game a lot more fun imo because of the rumble and intuitiveness of controls, but now I'm thinking its a necessity. There's a lot of sequences that require you to hold, release and depress both triggers simultaneously or individually. This game is also a lot more challenging than Prince of Persia 2008 in terms of puzzle design, abilities and key press sequences. For example, the water stunts are REALLY going to frustrate a lot of people who do not like these arcade/platformer/parkour style action games.
A detailed example: you have an ability that solidifies water with your left trigger button and needs to be held during stunt sequences with a time limit of ~15s. When all the water sources are on the same timer, its relatively easy and straight-forward, like swinging from vine to vine like Tarzan. However, they throw you curve balls later on where the water sources are on alternating timers, so the front water pole will be on for 1s, then off for 1s while the one behind it comes on/off for 1s. You have water walls with a similar mechanism that need to be liquefied as you pass through them during a mid-air jump or you fall to your death. So what you have to do is JUMP > RELEASE L TRIGGER in mid-air > PRESS L TRIGGER at exactly the right timing. It can be frustrating at first, but once you get the hang of the various tricks its pretty enjoyable and gratifying. Much moreso than PoP 2008 imo.
I'm also running (4xMSAA + 4xTrSSAA) "enhance" set in NVCP and 4xFS-SGSSAA on top of it all with the GeForce SSAA tool. There's not too much need for SSAA but it does a nice job of reducing any remaining shimmering/aliasing. For the most part I still get 55-60FPS everywhere with 2x480 SLI but instead of the GPUs being comfortably between 50-80% utilization with SSAA off, they're pretty much pegged at 100% throughout.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I probably pick this game up,...looks o.k.
Hopefully I won't get to frustrated with the controls...
I probably pick this game up,...looks o.k.
Hopefully I won't get to frustrated with the controls...
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
... how can you live with such a low separation ?
regards
[attachment=17470:Prince_o...sia03_50.jps]
[attachment=17469:Prince_o...sia02_50.jps]
[attachment=17468:Prince_o...sia01_50.jps]
... how can you live with such a low separation ?
regards
[attachment=17470:Prince_o...sia03_50.jps]
[attachment=17469:Prince_o...sia02_50.jps]
[attachment=17468:Prince_o...sia01_50.jps]
Windows 10 64bit, AMD Ryzen 5 1600X, Nvidia GTX 780
Acer HN274H and Acer H5360
http://phereo.com/stepsbarto
Only played for 5 minutes or so,..but it looks good !
I like the cinematic way of the game...
Still trying out the perfect depth setting,think I use 40 % or so...
Here are some screens I took....
Same place in the game ,but different depth/convergence settings.
Only played for 5 minutes or so,..but it looks good !
I like the cinematic way of the game...
Still trying out the perfect depth setting,think I use 40 % or so...
Here are some screens I took....
Same place in the game ,but different depth/convergence settings.
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.