You can wrap image tags around the 'links' to your attachments here like this:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64891/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64892/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/64893/[/img]
Not sure if that'll work on their forums though ... even if they can't view them using the crosseyed viewing method they can clearly see that the shadows are broken(extremely different) in the SBS screenshots.
Now I'm even more curious 'how' they fixed it ... ;) [I'm leaning towards AllowNvidiaStereo3d=True ... ;)]
Edit:unfortunately I didn't have it installed previously so I couldn't create and compare Shader dumps.
You can wrap image tags around the 'links' to your attachments here like this:
Not sure if that'll work on their forums though ... even if they can't view them using the crosseyed viewing method they can clearly see that the shadows are broken(extremely different) in the SBS screenshots.
Now I'm even more curious 'how' they fixed it ... ;) [I'm leaning towards AllowNvidiaStereo3d=True ... ;)]
Edit:unfortunately I didn't have it installed previously so I couldn't create and compare Shader dumps.
[quote="laozi"]
I post here the screenshot to help developers of Zeno Clash 2 to fix a small bug with 3d. For I can not post 3d screenshot on their forum.
Besides, if someone who speaks English well and easily want to participate it would be good to help. Because it is very long for me to write in English. I'm never sure to use the right words.
The problem is: when increasing convergence, shadows do not follow.
Basic, when you start the game, everything is good, but as soon as we increase the convergence, it disrupts the shadows.
[/quote]
Thanks for the screenshots. I just checked out the game and I'm not getting the above issue. For me, shadows follow when I increase the convergence. However, the shadows do appear slightly off. Also some HUD elements (such as the crosshair) are still 2d. I can probably update Eqzitara's original fix. But I'm not sure when I'll be able to, though.
laozi said:
I post here the screenshot to help developers of Zeno Clash 2 to fix a small bug with 3d. For I can not post 3d screenshot on their forum.
Besides, if someone who speaks English well and easily want to participate it would be good to help. Because it is very long for me to write in English. I'm never sure to use the right words.
The problem is: when increasing convergence, shadows do not follow.
Basic, when you start the game, everything is good, but as soon as we increase the convergence, it disrupts the shadows.
Thanks for the screenshots. I just checked out the game and I'm not getting the above issue. For me, shadows follow when I increase the convergence. However, the shadows do appear slightly off. Also some HUD elements (such as the crosshair) are still 2d. I can probably update Eqzitara's original fix. But I'm not sure when I'll be able to, though.
Not sure if that'll work on their forums though ... even if they can't view them using the crosseyed viewing method they can clearly see that the shadows are broken(extremely different) in the SBS screenshots.
Now I'm even more curious 'how' they fixed it ... ;) [I'm leaning towards AllowNvidiaStereo3d=True ... ;)]
Edit:unfortunately I didn't have it installed previously so I couldn't create and compare Shader dumps.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Thanks for the screenshots. I just checked out the game and I'm not getting the above issue. For me, shadows follow when I increase the convergence. However, the shadows do appear slightly off. Also some HUD elements (such as the crosshair) are still 2d. I can probably update Eqzitara's original fix. But I'm not sure when I'll be able to, though.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35