Do you play the game in 3d ? i try but it seems broken. At full depth completely at half overall is quite nice but shadow seem to be put at wrong depth and i cant change it with game options. i have w7 and 280.26 nvidia drivers with 2x480.
Do you play the game in 3d ? i try but it seems broken. At full depth completely at half overall is quite nice but shadow seem to be put at wrong depth and i cant change it with game options. i have w7 and 280.26 nvidia drivers with 2x480.
A long shot given the op date, but does anyone know how to fix the shadows in this? (everything else seems good enough to be playable). I would get VII but I really prefer the style of VI
[edit] even just disabling the shadows would be a step in the right direction (I tried to follow http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html but the links seems to go to a blank localwiki?)
A long shot given the op date, but does anyone know how to fix the shadows in this? (everything else seems good enough to be playable). I would get VII but I really prefer the style of VI
If you are lucky, you might be able to get the shadows to play nice by using one of these profiles.
Aion
APB: All Points Bulletin
Prototype
Witcher 1, 2 or 3
Or any other profile containing StereoUseMatrix/StereoEpsilon
________________________________________________________________________________________________
http://helixmod.blogspot.com/2010/12/how-to-guides.html
At the link above, you can find links for all the debugger DLLs, as well as release DLLs. These are for "dx9 only"
Plus there are various links that are useful as well on that page. Plus there are some other links on the Game List page (down at the bottom)
The method you link is a way of disabling/skipping the shader. Sometimes it will not work without causing issues, so the better way is demonstrated in Bo3b's school for shaderhackers.
https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers
If you are lucky, you might be able to get the shadows to play nice by using one of these profiles.
Aion
APB: All Points Bulletin
Prototype
Witcher 1, 2 or 3
Or any other profile containing StereoUseMatrix/StereoEpsilon
At the link above, you can find links for all the debugger DLLs, as well as release DLLs. These are for "dx9 only"
Plus there are various links that are useful as well on that page. Plus there are some other links on the Game List page (down at the bottom)
The method you link is a way of disabling/skipping the shader. Sometimes it will not work without causing issues, so the better way is demonstrated in Bo3b's school for shaderhackers.
Thanks a lot D-Man11! I tried the profiles but had no success with them. I found the oldest debug dll worked with the game and tried to follow the guide but had no success so far. I will report back if I ever get to grips with it. Thanks again for your post, it's appreciated
Thanks a lot D-Man11! I tried the profiles but had no success with them. I found the oldest debug dll worked with the game and tried to follow the guide but had no success so far. I will report back if I ever get to grips with it. Thanks again for your post, it's appreciated
BTW, shaders need to be PS3 or you can not do anything with them. If PS2 you can convert them, look at the Risen thread or blog page. I think that was were info on this can be found.
If the shadows are static and there are only a few, you might try posting them here to see if anyone can provide you with the needed stereo correction. Be sure to use the code block option (next to image option)
Half the battle in old dx9 games is finding a DLL that works with them, if you are lucky, the newest one works and offers a lot more features that you can implement.
Sometimes when trying DLLs it can get a bit confusing as to which one you've tried or which one you are using. You can look at the date via properties or use resource hacker or some similar type utility. But a quick easy way is this bat by TsaebehT
[quote="TsaebehT"]I've been using filesize, when I want to match up a debug version with a release version I use a bat script like this:
[code]@Echo Off
if /i [%~x1] == [.dll] (
Set "dll=Unknown"
if "%~z1" == "220672" Set "dll=debug_v120304_x86"
if "%~z1" == "229888" Set "dll=debug_v120401_x86"
if "%~z1" == "702464" Set "dll=debug_v130305_x86"
if "%~z1" == "720896" Set "dll=debug_v130906_x86"
if "%~z1" == "834048" Set "dll=debug_v130906_x64"
if "%~z1" == "730112" Set "dll=debug_v140302_x86"
if "%~z1" == "836096" Set "dll=debug_v140302_x64"
if "%~z1" == "175104" Set "dll=release_v120207_x86"
if "%~z1" == "175616" Set "dll=release_v120212_x86"
if "%~z1" == "184320" Set "dll=release_v120220_x86"
if "%~z1" == "215040" Set "dll=release_v120401_x86"
if "%~z1" == "664064" Set "dll=release_v130304_x86"
if "%~z1" == "677376" Set "dll=release_v130906_x86"
if "%~z1" == "778752" Set "dll=release_v130906_x64"
if "%~z1" == "683520" Set "dll=release_v140302_x86"
if "%~z1" == "785920" Set "dll=release_v140302_x64"
) else (Goto:Eof)
Echo %~nx1 = helixmod_%dll%&&Pause[/code]
...just drag-n-drop the dll onto the bat script and it outputs something like:
[quote]d3d9.dll = helixmod_release_v130906_x86[/quote]
[/quote]
Copy and past in a text file, then rename from txt to bat (you'll need to make sure that file extensions are not hidden in your OS)
He also has a batch file to rename all the dumped ps/vs shader files, so that you do not manually have to rename each one. This is great if you have quite a few. I think it's on the blog
BTW, shaders need to be PS3 or you can not do anything with them. If PS2 you can convert them, look at the Risen thread or blog page. I think that was were info on this can be found.
If the shadows are static and there are only a few, you might try posting them here to see if anyone can provide you with the needed stereo correction. Be sure to use the code block option (next to image option)
Half the battle in old dx9 games is finding a DLL that works with them, if you are lucky, the newest one works and offers a lot more features that you can implement.
Sometimes when trying DLLs it can get a bit confusing as to which one you've tried or which one you are using. You can look at the date via properties or use resource hacker or some similar type utility. But a quick easy way is this bat by TsaebehT
TsaebehT said:I've been using filesize, when I want to match up a debug version with a release version I use a bat script like this:
@Echo Off
if /i [%~x1] == [.dll] (
Set "dll=Unknown"
if "%~z1" == "220672" Set "dll=debug_v120304_x86"
if "%~z1" == "229888" Set "dll=debug_v120401_x86"
if "%~z1" == "702464" Set "dll=debug_v130305_x86"
if "%~z1" == "720896" Set "dll=debug_v130906_x86"
if "%~z1" == "834048" Set "dll=debug_v130906_x64"
if "%~z1" == "730112" Set "dll=debug_v140302_x86"
if "%~z1" == "836096" Set "dll=debug_v140302_x64"
if "%~z1" == "175104" Set "dll=release_v120207_x86"
if "%~z1" == "175616" Set "dll=release_v120212_x86"
if "%~z1" == "184320" Set "dll=release_v120220_x86"
if "%~z1" == "215040" Set "dll=release_v120401_x86"
if "%~z1" == "664064" Set "dll=release_v130304_x86"
if "%~z1" == "677376" Set "dll=release_v130906_x86"
if "%~z1" == "778752" Set "dll=release_v130906_x64"
if "%~z1" == "683520" Set "dll=release_v140302_x86"
if "%~z1" == "785920" Set "dll=release_v140302_x64"
) else (Goto:Eof)
Echo %~nx1 = helixmod_%dll%&&Pause
...just drag-n-drop the dll onto the bat script and it outputs something like:
d3d9.dll = helixmod_release_v130906_x86
Copy and past in a text file, then rename from txt to bat (you'll need to make sure that file extensions are not hidden in your OS)
He also has a batch file to rename all the dumped ps/vs shader files, so that you do not manually have to rename each one. This is great if you have quite a few. I think it's on the blog
For future use, here is a copy of profiles with stereo settings defined
https://forums.geforce.com/cmd/default/download-comment-attachment/77655/
They can't be imported with [url=https://nvidia.custhelp.com/app/answers/detail/a_id/2625/kw/Profile]GeForce 3D Profile Manager[/url] because it was not made to handle some of the Chinese characters found in certain profiles. But you can use it for a reference.
Some older games can be made to work in 3D by simply finding a correct profile.
Too bad it didn't work for this game.
GL with resolving the shadow issues
They can't be imported with GeForce 3D Profile Manager because it was not made to handle some of the Chinese characters found in certain profiles. But you can use it for a reference.
Some older games can be made to work in 3D by simply finding a correct profile.
[edit] even just disabling the shadows would be a step in the right direction (I tried to follow http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html but the links seems to go to a blank localwiki?)
Aion
APB: All Points Bulletin
Prototype
Witcher 1, 2 or 3
Or any other profile containing StereoUseMatrix/StereoEpsilon
________________________________________________________________________________________________
http://helixmod.blogspot.com/2010/12/how-to-guides.html
At the link above, you can find links for all the debugger DLLs, as well as release DLLs. These are for "dx9 only"
Plus there are various links that are useful as well on that page. Plus there are some other links on the Game List page (down at the bottom)
The method you link is a way of disabling/skipping the shader. Sometimes it will not work without causing issues, so the better way is demonstrated in Bo3b's school for shaderhackers.
https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers
If the shadows are static and there are only a few, you might try posting them here to see if anyone can provide you with the needed stereo correction. Be sure to use the code block option (next to image option)
Half the battle in old dx9 games is finding a DLL that works with them, if you are lucky, the newest one works and offers a lot more features that you can implement.
Sometimes when trying DLLs it can get a bit confusing as to which one you've tried or which one you are using. You can look at the date via properties or use resource hacker or some similar type utility. But a quick easy way is this bat by TsaebehT
Copy and past in a text file, then rename from txt to bat (you'll need to make sure that file extensions are not hidden in your OS)
He also has a batch file to rename all the dumped ps/vs shader files, so that you do not manually have to rename each one. This is great if you have quite a few. I think it's on the blog
https://forums.geforce.com/cmd/default/download-comment-attachment/77655/
They can't be imported with GeForce 3D Profile Manager because it was not made to handle some of the Chinese characters found in certain profiles. But you can use it for a reference.
Some older games can be made to work in 3D by simply finding a correct profile.
Too bad it didn't work for this game.
GL with resolving the shadow issues