Metro Last Light 3D-Vision Rendering at wrong depth
Hi there, I just started playing Metro Last Light on my system (GTX 680 SLI, 4,5GHz Core i7 3930K, ASUS VG-278H). Especially when I go in the outside areas ingame I can see things being rendered at wrong depth. Things seem to pop up and disappear incorrectly. Driver is 326.41 Is this a driver issue or can it be fixed somehow? Thanks!
Hi there,

I just started playing Metro Last Light on my system (GTX 680 SLI, 4,5GHz Core i7 3930K, ASUS VG-278H). Especially when I go in the outside areas ingame I can see things being rendered at wrong depth. Things seem to pop up and disappear incorrectly. Driver is 326.41

Is this a driver issue or can it be fixed somehow?

Thanks!

#1
Posted 07/31/2013 07:59 PM   
I had to go down with Tesselation to get it right. Try to set it to Normal and then hava go.
I had to go down with Tesselation to get it right. Try to set it to Normal and then hava go.
This was in another thread as well. In the latest Metro update they broke Tesselation at High and Very High. You can also downgrade the metro exe to the prior version if you want. If you need to play the DLC, that only works with current exe, and thus needs Tesselation=normal.
This was in another thread as well. In the latest Metro update they broke Tesselation at High and Very High. You can also downgrade the metro exe to the prior version if you want.

If you need to play the DLC, that only works with current exe, and thus needs Tesselation=normal.

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#3
Posted 08/01/2013 09:40 AM   
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