First, thanks for your fantastic fix. It looks perfect.
For me it is the better choice than the Oficial Version, because of the unlocked convergence and adjustable Buttons.
Great Work.
[quote="D-Man11"]@helifax
Will you be putting up a surround video of Tomb Raider?
http://3dsurroundgaming.com/GameList.html
Also didn't you use to have an option to download them to play back using the Nvidia Player?[/quote]
I am planning to do it;) But it requires some time as I need to use FRAPS:( Also I am not exactly sure what the FPS penalty will be but I will definitely do at least the intro of the game in 3D Surround;)
The option to save the movies to your PC is described in the FAQ section here:
[url]http://3dsurroundgaming.com/HowTo.html#howto3[/url]
(I used to have some images there as well, but decided to remove them as they weren't actually required;))
Also didn't you use to have an option to download them to play back using the Nvidia Player?
I am planning to do it;) But it requires some time as I need to use FRAPS:( Also I am not exactly sure what the FPS penalty will be but I will definitely do at least the intro of the game in 3D Surround;)
The option to save the movies to your PC is described in the FAQ section here: http://3dsurroundgaming.com/HowTo.html#howto3
(I used to have some images there as well, but decided to remove them as they weren't actually required;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I've been considering surround and wanted to check out your videos to see how the FOV and UI was in the majority of them. I really didn't want to fiddle with an old version of FireFox. So I watched a few videos on youtube, I'm hoping that if I decide to go this route over a higher resolution monitor, that it might help me not to get motion sickness in some games. The last Tomb Raider game was fantastic, but it made me queasy, so I could only play for a few hours at a time. the Shanty town part was real bad.
I've been considering surround and wanted to check out your videos to see how the FOV and UI was in the majority of them. I really didn't want to fiddle with an old version of FireFox. So I watched a few videos on youtube, I'm hoping that if I decide to go this route over a higher resolution monitor, that it might help me not to get motion sickness in some games. The last Tomb Raider game was fantastic, but it made me queasy, so I could only play for a few hours at a time. the Shanty town part was real bad.
I test the game with the 1.2.34 version of 3Dmigoto. Same settings and playing 1080 Top and Bottom and this is the resuls:
- Better Loading times, the first load that take like 8 or 10 min now takes 3 or 4 minutes (not using SSD)
- I have less stutter, but the stutter is still there...maybe is something related to the engine/version of the game
- Now the .reasm files are not created...only .BIN files.
- Same fps
Thanks bo3b!!!
[quote="helifax"]Basically the same. AND HERE comes the interesting part:
- In the location in the benchmark above I was running 1 screen on 780Ti SLI and was getting the 30-40fps.
- Now in the same location if I run my 3D Surround on 780Ti SLI I GET THE EXACT FPS! (But ofc my GPUS are used around 88%-92% instead of 50-60% as seen in the screenshot).
- CPU loading is also low, so no bottleneck there..[/quote]
I have the same thing when i OC my GPU....same FPS but less GPU usage and CPU at 60-70%. I have room for more fps. I think is maybe something related to the engine (engine limitation)
I test the game with the 1.2.34 version of 3Dmigoto. Same settings and playing 1080 Top and Bottom and this is the resuls:
- Better Loading times, the first load that take like 8 or 10 min now takes 3 or 4 minutes (not using SSD)
- I have less stutter, but the stutter is still there...maybe is something related to the engine/version of the game
- Now the .reasm files are not created...only .BIN files.
- Same fps
Thanks bo3b!!!
helifax said:Basically the same. AND HERE comes the interesting part:
- In the location in the benchmark above I was running 1 screen on 780Ti SLI and was getting the 30-40fps.
- Now in the same location if I run my 3D Surround on 780Ti SLI I GET THE EXACT FPS! (But ofc my GPUS are used around 88%-92% instead of 50-60% as seen in the screenshot).
- CPU loading is also low, so no bottleneck there..
I have the same thing when i OC my GPU....same FPS but less GPU usage and CPU at 60-70%. I have room for more fps. I think is maybe something related to the engine (engine limitation)
Maybe it's PhysX related?
Some of these new games will use the CPU exclusively for PhysX, some will take a hybrid approach allocating certain things to the CPU and leaving the rest to the GPU. War Thunder is an example.
Gaijin added WaveWorks in War Thunder and because it is cross platform, they are making the CPU do all of the PhysX destruction.
http://blogs.nvidia.com/blog/2015/11/04/war-thunder/
"A Cross Platform Upgrade for All Most notable is the way Gaijin made WaveWorks and Destruction in War Thunder work for players on different gaming platforms. To maintain a level battlefield on the cross-platform 16-versus-16 multiplayer game, Gaijin took NVIDIA’s middleware source code and tweaked it to meet War Thunder’s requirements. So, NVIDIA PhysX Destruction executes on the CPU only, while WaveWorks takes a customized CPU/GPU implementation. This way all players will enjoy the same game-changing special effects and well-balanced gameplay. The result is a cross-platform upgrade for gamers on PC and console alike."
Some of these new games will use the CPU exclusively for PhysX, some will take a hybrid approach allocating certain things to the CPU and leaving the rest to the GPU. War Thunder is an example.
"A Cross Platform Upgrade for All Most notable is the way Gaijin made WaveWorks and Destruction in War Thunder work for players on different gaming platforms. To maintain a level battlefield on the cross-platform 16-versus-16 multiplayer game, Gaijin took NVIDIA’s middleware source code and tweaked it to meet War Thunder’s requirements. So, NVIDIA PhysX Destruction executes on the CPU only, while WaveWorks takes a customized CPU/GPU implementation. This way all players will enjoy the same game-changing special effects and well-balanced gameplay. The result is a cross-platform upgrade for gamers on PC and console alike."
[quote="bo3b"]Latest 3Dmigoto release here: https://github.com/bo3b/3Dmigoto/releases
of 1.2.34.
This version fixes the caching of ASM shaders, and thus will only reassemble them one time. (cache_shaders=1 in d3dx.ini).
You can reinstall Helifax's fix, to remove all the stray files, then change only the d3d11.dll and nvapi.dll files to these new versions. Keep the same d3dx.ini file, but change cache_shaders=1, and change preload_shaders=0. (We aren't sure if preload works anymore, best to avoid.)
On first launch it will still assemble the shaders, but should now only be a one-time operation. You'll see .bin files for every asm shader used.
Please let me know if you see any glitches, it's always possible I introduced bugs.[/quote]
Awesome, you made it!
No more big fps-drops in sovjet base and geothermic valley!
Also I can nearly max-out my grafics in 1080p with my single 970gtx g1.
Really great!
:-)
P.S.: I didn't have much time for testing yet.
This version fixes the caching of ASM shaders, and thus will only reassemble them one time. (cache_shaders=1 in d3dx.ini).
You can reinstall Helifax's fix, to remove all the stray files, then change only the d3d11.dll and nvapi.dll files to these new versions. Keep the same d3dx.ini file, but change cache_shaders=1, and change preload_shaders=0. (We aren't sure if preload works anymore, best to avoid.)
On first launch it will still assemble the shaders, but should now only be a one-time operation. You'll see .bin files for every asm shader used.
Please let me know if you see any glitches, it's always possible I introduced bugs.
Awesome, you made it!
No more big fps-drops in sovjet base and geothermic valley!
Also I can nearly max-out my grafics in 1080p with my single 970gtx g1.
Hehe;) I see people already started testing it;) Awesome that the results are good;)
I'll make a full repack of the fix will all shaders generated into bin files later this evening;)
Already have everything in place and all the shaders generated as bin;) just need to repack everything nicely:)
But looking good;) awesome!
Hehe;) I see people already started testing it;) Awesome that the results are good;)
I'll make a full repack of the fix will all shaders generated into bin files later this evening;)
Already have everything in place and all the shaders generated as bin;) just need to repack everything nicely:)
But looking good;) awesome!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Hehe;) I see people already started testing it;) Awesome that the results are good;)
I'll make a full repack of the fix will all shaders generated into bin files later this evening;)
Already have everything in place and all the shaders generated as bin;) just need to repack everything nicely:)
But looking good;) awesome![/quote]
Uhhh I can't wait. :) I wanted to continue my first run actually tonight. I am sure you saw my pictures on Steam. Now they can be even more pretty with graphics on max :D
helifax said:Hehe;) I see people already started testing it;) Awesome that the results are good;)
I'll make a full repack of the fix will all shaders generated into bin files later this evening;)
Already have everything in place and all the shaders generated as bin;) just need to repack everything nicely:)
But looking good;) awesome!
Uhhh I can't wait. :) I wanted to continue my first run actually tonight. I am sure you saw my pictures on Steam. Now they can be even more pretty with graphics on max :D
[quote="SKAUT"]Did anybody try new Drivers (364.47) ?
They suppose to be better for it but I don`t know since we have to change/adjust profile anyway.[/quote]
Added or updated the following 3DV profiles:
• Call of Duty: Black Ops3 - Not recommended
• Far Cry Primal - Not recommended
• Just Cause 3 - Not recommended
• Need for Speed - Not recommended
• StarWars Battlefront (2015) - Not recommended
• Rise of the Tomb Raider - Updated to 3DVision Ready
LEWL! I think the 3DVision READY is due to our work...cause DEFINITELY NOT because of their broken patch lol:))
They could have at least added compatibility profiles for all those games instead of Not Recommended across the board...
I'll test it when I get home and compare the profiles and see what I need to update;) Don't worry;)
SKAUT said:Did anybody try new Drivers (364.47) ?
They suppose to be better for it but I don`t know since we have to change/adjust profile anyway.
Added or updated the following 3DV profiles:
• Call of Duty: Black Ops3 - Not recommended
• Far Cry Primal - Not recommended
• Just Cause 3 - Not recommended
• Need for Speed - Not recommended
• StarWars Battlefront (2015) - Not recommended
• Rise of the Tomb Raider - Updated to 3DVision Ready
LEWL! I think the 3DVision READY is due to our work...cause DEFINITELY NOT because of their broken patch lol:))
They could have at least added compatibility profiles for all those games instead of Not Recommended across the board...
I'll test it when I get home and compare the profiles and see what I need to update;) Don't worry;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]
LEWL! I think the 3DVision READY is due to our work...cause DEFINITELY NOT because of their broken patch lol:))
They could have at least added compatibility profiles for all those games instead of Not Recommended across the board...
[/quote]
I agree I actually got immediately eye-pain when I was using the SquareEnix 3D vision... weird. And your fix relaxes my eyes after starring 9 hours on flat text at work.
LEWL! I think the 3DVision READY is due to our work...cause DEFINITELY NOT because of their broken patch lol:))
They could have at least added compatibility profiles for all those games instead of Not Recommended across the board...
I agree I actually got immediately eye-pain when I was using the SquareEnix 3D vision... weird. And your fix relaxes my eyes after starring 9 hours on flat text at work.
Great work guys!
With new 3DMigoto files, it's much better
For the tearing it looks like SSAAx2 suppress it
I will try to force adaptative Vsync in NV panel
New Drivers (364.47) improved performance a lot but broke the fix to hell !
It might be matter of the profile changes but I had to do it - without it game doesn`t even start for me.
For me it is the better choice than the Oficial Version, because of the unlocked convergence and adjustable Buttons.
Great Work.
Win 10, SSD
i7-6700k@4,5Ghz, 16GBRam, Gigabyte G1 GTX1080 oc
Asus ROG Swift PG278QR
Oculus Rift
I am planning to do it;) But it requires some time as I need to use FRAPS:( Also I am not exactly sure what the FPS penalty will be but I will definitely do at least the intro of the game in 3D Surround;)
The option to save the movies to your PC is described in the FAQ section here:
http://3dsurroundgaming.com/HowTo.html#howto3
(I used to have some images there as well, but decided to remove them as they weren't actually required;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
- Better Loading times, the first load that take like 8 or 10 min now takes 3 or 4 minutes (not using SSD)
- I have less stutter, but the stutter is still there...maybe is something related to the engine/version of the game
- Now the .reasm files are not created...only .BIN files.
- Same fps
Thanks bo3b!!!
I have the same thing when i OC my GPU....same FPS but less GPU usage and CPU at 60-70%. I have room for more fps. I think is maybe something related to the engine (engine limitation)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Some of these new games will use the CPU exclusively for PhysX, some will take a hybrid approach allocating certain things to the CPU and leaving the rest to the GPU. War Thunder is an example.
Gaijin added WaveWorks in War Thunder and because it is cross platform, they are making the CPU do all of the PhysX destruction.
http://blogs.nvidia.com/blog/2015/11/04/war-thunder/
"A Cross Platform Upgrade for All Most notable is the way Gaijin made WaveWorks and Destruction in War Thunder work for players on different gaming platforms. To maintain a level battlefield on the cross-platform 16-versus-16 multiplayer game, Gaijin took NVIDIA’s middleware source code and tweaked it to meet War Thunder’s requirements. So, NVIDIA PhysX Destruction executes on the CPU only, while WaveWorks takes a customized CPU/GPU implementation. This way all players will enjoy the same game-changing special effects and well-balanced gameplay. The result is a cross-platform upgrade for gamers on PC and console alike."
Awesome, you made it!
No more big fps-drops in sovjet base and geothermic valley!
Also I can nearly max-out my grafics in 1080p with my single 970gtx g1.
Really great!
:-)
P.S.: I didn't have much time for testing yet.
I can confirm side by side and Top N Bottom are working.
With very fast loading.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
I'll make a full repack of the fix will all shaders generated into bin files later this evening;)
Already have everything in place and all the shaders generated as bin;) just need to repack everything nicely:)
But looking good;) awesome!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Uhhh I can't wait. :) I wanted to continue my first run actually tonight. I am sure you saw my pictures on Steam. Now they can be even more pretty with graphics on max :D
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
They suppose to be better for it but I don`t know since we have to change/adjust profile anyway.
https://steamcommunity.com/profiles/76561198014296177/
Added or updated the following 3DV profiles:
• Call of Duty: Black Ops3 - Not recommended
• Far Cry Primal - Not recommended
• Just Cause 3 - Not recommended
• Need for Speed - Not recommended
• StarWars Battlefront (2015) - Not recommended
• Rise of the Tomb Raider - Updated to 3DVision Ready
LEWL! I think the 3DVision READY is due to our work...cause DEFINITELY NOT because of their broken patch lol:))
They could have at least added compatibility profiles for all those games instead of Not Recommended across the board...
I'll test it when I get home and compare the profiles and see what I need to update;) Don't worry;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
I agree I actually got immediately eye-pain when I was using the SquareEnix 3D vision... weird. And your fix relaxes my eyes after starring 9 hours on flat text at work.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
With new 3DMigoto files, it's much better
For the tearing it looks like SSAAx2 suppress it
I will try to force adaptative Vsync in NV panel
It might be matter of the profile changes but I had to do it - without it game doesn`t even start for me.
https://steamcommunity.com/profiles/76561198014296177/