DSR - if you haven't tried it yet do it NOW
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[quote="D-Man11"]http://www.geforce.com/hardware/technology/dsr/technology http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/6[/quote] Thanks D-Man. This new tech apparently passed me by completely. But I'm still a little confused. According to the NVidia article, the technology has been released with Maxwell, but it's introduced with a certain driver version, indicating that it would be available to any card running those drivers. But the Anandtech article said that only Maxwells can utilize it, but that it would be released to Kepler cards later. So... can I use this with my Kepler card or not? (I'm at work and can't check to see right now). I am primarily interested in using it with a few older games in which I have plenty of power to spare but are getting somewhat dated, graphically speaking.
D-Man11 said:http://www.geforce.com/hardware/technology/dsr/technology


http://www.anandtech.com/show/8526/nvidia-geforce-gtx-980-review/6



Thanks D-Man. This new tech apparently passed me by completely. But I'm still a little confused. According to the NVidia article, the technology has been released with Maxwell, but it's introduced with a certain driver version, indicating that it would be available to any card running those drivers. But the Anandtech article said that only Maxwells can utilize it, but that it would be released to Kepler cards later.

So... can I use this with my Kepler card or not? (I'm at work and can't check to see right now).
I am primarily interested in using it with a few older games in which I have plenty of power to spare but are getting somewhat dated, graphically speaking.

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#16
Posted 05/26/2015 10:07 PM   
Works with Kepler now, I use it with my 780's. You are correct that was originally released as a Maxwell exclusive feature, and a later driver made it available to the other recent architectures, but apparently at a slightly greater performance hit (related to the filtering technique used).
Works with Kepler now, I use it with my 780's.

You are correct that was originally released as a Maxwell exclusive feature, and a later driver made it available to the other recent architectures, but apparently at a slightly greater performance hit (related to the filtering technique used).

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#17
Posted 05/26/2015 11:08 PM   
[quote="costiq"][quote="sebRab"]I missed something like this in 'Alien Isolation', which has only poor AA. But then I didn't think of DSR. Somewhat later I was told about it - here -, but the description to activate DSR was much more complicated, if I remember correctly ... However, I just tried to experimentally activate it in NCP, but something strange happens: when I try to click on the drop down box to choose the DSR factor my mouse cursor jumps down several inches and thus I can't interact with this control ... When I try using just the keyboard something similar happens. I have no idea what the reason might be ...?[/quote]Same story here... On single GeForce GTX 770, 3DTV Play, clean drivers installed - only option for DSR Factors: off...[/quote] https://forums.geforce.com/default/topic/778329/3d-vision/dsr-with-3dtv-play/ May be related to 3D TV Play.
costiq said:
sebRab said:I missed something like this in 'Alien Isolation', which has only poor AA. But then I didn't think of DSR. Somewhat later I was told about it - here -, but the description to activate DSR was much more complicated, if I remember correctly ...

However, I just tried to experimentally activate it in NCP, but something strange happens: when I try to click on the drop down box to choose the DSR factor my mouse cursor jumps down several inches and thus I can't interact with this control ... When I try using just the keyboard something similar happens.

I have no idea what the reason might be ...?
Same story here...
On single GeForce GTX 770, 3DTV Play, clean drivers installed - only option for DSR Factors: off...


https://forums.geforce.com/default/topic/778329/3d-vision/dsr-with-3dtv-play/


May be related to 3D TV Play.

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#18
Posted 05/27/2015 02:17 AM   
Okay, I went home and tried it last night. I haven't been gaming much lately, so the newest title I currently own is Batman Arkham Origins. (I know right?) Anyway, I tried DSR with three games: Need for Speed Prostreet (2007), Batman: Arkham City, and Batman: Arkham Origins. I could not discern any noticeable change in any of the games, and never suffered any performance degradation either. So I'm still a little confused. Here are my points of confusion: 1) DSR is a GLOBAL setting. Meaning, it's always on if enabled, correct? So I can't turn it on for one game and turn it off for another without disabling it altogether, correct? 2) I feel like [i]something[/i] changed, because when I enabled it, my screen went black for a second and came back on, as it does when changing certain other settings in NVCP. 3) When I start a game, the screen goes black and the little "Duh-duh" noise indicated a USB connection has disconnected and reconnected sounds. It's never done this before, but otherwise isn't an issue - the games still start up fine. 4) Tried NFS Prostreet, a 2007 game which still holds up surprisingly well, especially in 3D. I wasn't expecting performance to be impacted enough to see, but I could not see one bit of difference visually either. 5) Tried Arkham City. No visual improvement and no impact in performance. 6) Tried Arkahm Origins. Same. 7) Remembered that the article on DSR said that profiles would utilize it automatically in GeForce Experience, so went and looked at the optimized settings. Arkham City has no listing for DSR, while Arkham Origins DOES. I enable the optimzed setting, and try Origins again. Now the menu seems to behave a little slowly, but once in the game world, I still don't notice any performance hit. 8) So NOW I'm wondering this: Is the global DSR setting simply not kicking in? Or do some games not recognize it? Are some games not compatible, seeing as how Origins has DSR in the GeForce Experience profile, while Arkham City does not? Questions, questions... BTW, before you ask, I did not have time to do any benchmark testing to see whether the performance IS dropping, but maybe just not visibly. (Since these games are older, I'm usually getting 40-60+ FPS in them anyways).
Okay, I went home and tried it last night. I haven't been gaming much lately, so the newest title I currently own is Batman Arkham Origins. (I know right?)
Anyway, I tried DSR with three games: Need for Speed Prostreet (2007), Batman: Arkham City, and Batman: Arkham Origins.

I could not discern any noticeable change in any of the games, and never suffered any performance degradation either. So I'm still a little confused.

Here are my points of confusion:

1) DSR is a GLOBAL setting. Meaning, it's always on if enabled, correct? So I can't turn it on for one game and turn it off for another without disabling it altogether, correct?

2) I feel like something changed, because when I enabled it, my screen went black for a second and came back on, as it does when changing certain other settings in NVCP.

3) When I start a game, the screen goes black and the little "Duh-duh" noise indicated a USB connection has disconnected and reconnected sounds. It's never done this before, but otherwise isn't an issue - the games still start up fine.

4) Tried NFS Prostreet, a 2007 game which still holds up surprisingly well, especially in 3D. I wasn't expecting performance to be impacted enough to see, but I could not see one bit of difference visually either.

5) Tried Arkham City. No visual improvement and no impact in performance.

6) Tried Arkahm Origins. Same.

7) Remembered that the article on DSR said that profiles would utilize it automatically in GeForce Experience, so went and looked at the optimized settings. Arkham City has no listing for DSR, while Arkham Origins DOES. I enable the optimzed setting, and try Origins again. Now the menu seems to behave a little slowly, but once in the game world, I still don't notice any performance hit.

8) So NOW I'm wondering this: Is the global DSR setting simply not kicking in? Or do some games not recognize it? Are some games not compatible, seeing as how Origins has DSR in the GeForce Experience profile, while Arkham City does not?

Questions, questions...

BTW, before you ask, I did not have time to do any benchmark testing to see whether the performance IS dropping, but maybe just not visibly. (Since these games are older, I'm usually getting 40-60+ FPS in them anyways).

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#19
Posted 05/27/2015 12:43 PM   
I think you have to select the appropriate (DSR-)resolution in the game's settings ...
I think you have to select the appropriate (DSR-)resolution in the game's settings ...

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#20
Posted 05/27/2015 01:00 PM   
As I already said the feature is not "always on" in a way that it is automatically enabled or launched whenever you launch a game. With the DSR feature enabled you are able to set the resolution ingame higher than normally available (which would be 1920 x 1080 for most users). If you are able to set the resolution beyond 1920 x 1080 in whatever game you choose for testing this (available highest resolution depends on your chosen DSR factor) and you choose this higher resolution ingame then DSR "kicks in". If you want to be totally sure that DSR is enabled you can try to tab out of the game for example by pressing CTRL+ALT+ESC (after choosing the higher resolution of course). Now you should definitely see a difference when looking at the task-window because everything should appear much smaller (just like if you had 2K/4K resolution enabled). To cut a long story short: Enabling DSR in NVidia Control Panel only gives you "access" to the feature. As long as you play your chosen game with your normal 1080p resolution nothing changes. YOU NEED TO CHOOSE THE HIGHER RESOLUTION INGAME TO ACTIVATE DSR!
As I already said the feature is not "always on" in a way that it is automatically enabled or launched whenever you launch a game.

With the DSR feature enabled you are able to set the resolution ingame higher than normally available (which would be 1920 x 1080 for most users). If you are able to set the resolution beyond 1920 x 1080 in whatever game you choose for testing this (available highest resolution depends on your chosen DSR factor) and you choose this higher resolution ingame then DSR "kicks in". If you want to be totally sure that DSR is enabled you can try to tab out of the game for example by pressing CTRL+ALT+ESC (after choosing the higher resolution of course). Now you should definitely see a difference when looking at the task-window because everything should appear much smaller (just like if you had 2K/4K resolution enabled).

To cut a long story short: Enabling DSR in NVidia Control Panel only gives you "access" to the feature. As long as you play your chosen game with your normal 1080p resolution nothing changes.

YOU NEED TO CHOOSE THE HIGHER RESOLUTION INGAME TO ACTIVATE DSR!

#21
Posted 05/27/2015 01:22 PM   
One way I can tell that I'm running in higher resolutions is that the Fraps counter is noticeably smaller when I'm in higher resolution. Because of how it works, it doesn't scale to screen size, it just shrinks.
One way I can tell that I'm running in higher resolutions is that the Fraps counter is noticeably smaller when I'm in higher resolution. Because of how it works, it doesn't scale to screen size, it just shrinks.

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#22
Posted 05/27/2015 02:46 PM   
[quote="lohan"]As I already said the feature is not "always on" in a way that it is automatically enabled or launched whenever you launch a game. With the DSR feature enabled you are able to set the resolution ingame higher than normally available (which would be 1920 x 1080 for most users). If you are able to set the resolution beyond 1920 x 1080 in whatever game you choose for testing this (available highest resolution depends on your chosen DSR factor) and you choose this higher resolution ingame then DSR "kicks in". If you want to be totally sure that DSR is enabled you can try to tab out of the game for example by pressing CTRL+ALT+ESC (after choosing the higher resolution of course). Now you should definitely see a difference when looking at the task-window because everything should appear much smaller (just like if you had 2K/4K resolution enabled). To cut a long story short: Enabling DSR in NVidia Control Panel only gives you "access" to the feature. As long as you play your chosen game with your normal 1080p resolution nothing changes. YOU NEED TO CHOOSE THE HIGHER RESOLUTION INGAME TO ACTIVATE DSR![/quote] GOTCHA! Most helpful! Yes, this definitely clears up my confusion. Okay, so I'll try this tonight.
lohan said:As I already said the feature is not "always on" in a way that it is automatically enabled or launched whenever you launch a game.

With the DSR feature enabled you are able to set the resolution ingame higher than normally available (which would be 1920 x 1080 for most users). If you are able to set the resolution beyond 1920 x 1080 in whatever game you choose for testing this (available highest resolution depends on your chosen DSR factor) and you choose this higher resolution ingame then DSR "kicks in". If you want to be totally sure that DSR is enabled you can try to tab out of the game for example by pressing CTRL+ALT+ESC (after choosing the higher resolution of course). Now you should definitely see a difference when looking at the task-window because everything should appear much smaller (just like if you had 2K/4K resolution enabled).

To cut a long story short: Enabling DSR in NVidia Control Panel only gives you "access" to the feature. As long as you play your chosen game with your normal 1080p resolution nothing changes.

YOU NEED TO CHOOSE THE HIGHER RESOLUTION INGAME TO ACTIVATE DSR!


GOTCHA! Most helpful! Yes, this definitely clears up my confusion.

Okay, so I'll try this tonight.

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#23
Posted 05/27/2015 04:12 PM   
Welp, got DSR working last night. Very cool! I found the sweet spot at 2.0x resolution and I never really messed with the smoothing feature - left it at default 33%. In Arkham City I can still play fluidly after upping the resolution one notch and using the aforementioned 2.0x DSR. Arkham Asylum is old enough that it still delivers high FPS no matter what you throw at it. I was disappointed with my old NFS game from 2007. It doesn't have resolution settings higher than 1920x1080, so it's useless there. Oh well. Still a cool feature that breathes some new life into older games. I have a Steam backlog with plenty of games that will probably take advantage of DSR.
Welp, got DSR working last night. Very cool! I found the sweet spot at 2.0x resolution and I never really messed with the smoothing feature - left it at default 33%. In Arkham City I can still play fluidly after upping the resolution one notch and using the aforementioned 2.0x DSR. Arkham Asylum is old enough that it still delivers high FPS no matter what you throw at it. I was disappointed with my old NFS game from 2007. It doesn't have resolution settings higher than 1920x1080, so it's useless there. Oh well. Still a cool feature that breathes some new life into older games. I have a Steam backlog with plenty of games that will probably take advantage of DSR.

|CPU: i7-2700k @ 4.5Ghz
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|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

#24
Posted 05/28/2015 12:30 PM   
There are other ways to down sample. Nvidia's DSR applies a custom-made 13-tap Gaussian filter. These other methods do not use a filter AFAIK, but work well with certain displays. [quote="Kingping1"]softTH can be used to render many dx9 games at up to 4 times the screen resolution (i.e. 720p -> 1440p, 1080p-> 2160p) this is especially useful for games where driver side SSAA blurs the image or doesn't work at all. e.g. Duke Nukem Forever Dead Space 1 / 2 / 3 Kane & Lynch 1 / 2 Darkness II Mafia 2 Timeshift Resident Evil ORC COD Black Ops Alan Wake FEAR 1 / 2 Condemned Legend of Grimrock[/quote] [url]https://forums.geforce.com/default/topic/512061/3d-vision/downsampling-and-3d-anyone-tried-it-/post/3730907/#3730907[/url] [quote="Talkar"]Hey guys. As some of you may know, there is a tool out and about called "GeDoSaTo", or "Ge[/color] neric DownSampling Tool" if you will. Now, as the name implies, this is a tool that aims to be a generic tool, that will potentially work with any DirectX game, and will supply much needed features, that should have been there from the start. Think the Dark Souls series on pc, and how it was fixed with mods. With this tool, you wouldn't have to go hunting for said mods. Recently the source code was made opensource on GitHub ( https://github.com/PeterTh/gedosato ). So my question is this, would it be possible to implement some generic 3D Vision fixes into this? I gotta be hones, i know very little of C++, and know nothing about DirectX. I've only dabbled in OpenGL.. [/quote] [url]https://forums.geforce.com/default/topic/751549/?comment=4241981#reply[/url] [quote="D-Man11"]I'll have to give this a try with my new PJ (H6510BD). With my old one(PLED-W500), I simply used Nvidia's custom resolution to input "pseudo" 3840x2400@120 by swithing to manual so that the "active pixels" would not change. It required a pixel clock patch that broke HDCP. I could get "pseudo" 2560x1600@120 or 1920x1080@120 without the patch. It really improved the picture quality, but I think it had a lot to do with algorithm that the PJ used because of the diamond pixel 0.045 DMD chipset. Some games wouldn't recognize the resolution, but it worked great in the ones that did. It was also great for video playback. Using this method on the new PJ does not provide acceptable results. Perhaps it might work on a different model or brand? When using my Radeon GPU I used the Downsampling with AMD: Guide and Demonstration from Guru3D http://forums.guru3d.com/showthread.php?t=366244[/quote] [url]https://forums.geforce.com/default/topic/751549/3d-vision/gedosato/post/4243756/#4243756[/url] What I was doing, was using Nvidia's Create a Custom Resolution. When you open it, the first thing you do is switch to manual. If it is left on automatic, the values change automatically on the other entries that you do not want to change. So open it up, switch to manual and then edit Horizontal pizels/Vertical lines. You do not want the active pixels to change. My PJ was 1280x720, so I used 1920x1080 because it was 16:9 also.
There are other ways to down sample.

Nvidia's DSR applies a custom-made 13-tap Gaussian filter.

These other methods do not use a filter AFAIK, but work well with certain displays.



Kingping1 said:softTH can be used to render many dx9 games at up to 4 times the screen resolution (i.e. 720p -> 1440p, 1080p-> 2160p)
this is especially useful for games where driver side SSAA blurs the image or doesn't work at all.
e.g.
Duke Nukem Forever
Dead Space 1 / 2 / 3
Kane & Lynch 1 / 2
Darkness II
Mafia 2
Timeshift
Resident Evil ORC
COD Black Ops
Alan Wake
FEAR 1 / 2
Condemned
Legend of Grimrock

https://forums.geforce.com/default/topic/512061/3d-vision/downsampling-and-3d-anyone-tried-it-/post/3730907/#3730907



Talkar said:Hey guys.
As some of you may know, there is a tool out and about called "GeDoSaTo", or "Ge[/color]
neric DownSampling Tool" if you will.
Now, as the name implies, this is a tool that aims to be a generic tool, that will potentially work with any DirectX game, and will supply much needed features, that should have been there from the start.
Think the Dark Souls series on pc, and how it was fixed with mods.
With this tool, you wouldn't have to go hunting for said mods.

Recently the source code was made opensource on GitHub ( https://github.com/PeterTh/gedosato ).
So my question is this, would it be possible to implement some generic 3D Vision fixes into this?

I gotta be hones, i know very little of C++, and know nothing about DirectX.
I've only dabbled in OpenGL..


https://forums.geforce.com/default/topic/751549/?comment=4241981#reply





D-Man11 said:I'll have to give this a try with my new PJ (H6510BD).

With my old one(PLED-W500), I simply used Nvidia's custom resolution to input "pseudo" 3840x2400@120 by swithing to manual so that the "active pixels" would not change. It required a pixel clock patch that broke HDCP. I could get "pseudo" 2560x1600@120 or 1920x1080@120 without the patch.

It really improved the picture quality, but I think it had a lot to do with algorithm that the PJ used because of the diamond pixel 0.045 DMD chipset. Some games wouldn't recognize the resolution, but it worked great in the ones that did. It was also great for video playback. Using this method on the new PJ does not provide acceptable results. Perhaps it might work on a different model or brand?

When using my Radeon GPU I used the Downsampling with AMD: Guide and Demonstration from Guru3D http://forums.guru3d.com/showthread.php?t=366244


https://forums.geforce.com/default/topic/751549/3d-vision/gedosato/post/4243756/#4243756

What I was doing, was using Nvidia's Create a Custom Resolution. When you open it, the first thing you do is switch to manual. If it is left on automatic, the values change automatically on the other entries that you do not want to change.

So open it up, switch to manual and then edit Horizontal pizels/Vertical lines.

You do not want the active pixels to change.

My PJ was 1280x720, so I used 1920x1080 because it was 16:9 also.

#25
Posted 05/28/2015 12:50 PM   
[quote="bo3b"][quote="costiq"][quote="sebRab"]I missed something like this in 'Alien Isolation', which has only poor AA. But then I didn't think of DSR. Somewhat later I was told about it - here -, but the description to activate DSR was much more complicated, if I remember correctly ... However, I just tried to experimentally activate it in NCP, but something strange happens: when I try to click on the drop down box to choose the DSR factor my mouse cursor jumps down several inches and thus I can't interact with this control ... When I try using just the keyboard something similar happens. I have no idea what the reason might be ...?[/quote]Same story here... On single GeForce GTX 770, 3DTV Play, clean drivers installed - only option for DSR Factors: off...[/quote] https://forums.geforce.com/default/topic/778329/3d-vision/dsr-with-3dtv-play/ May be related to 3D TV Play.[/quote] Thank you bo3b! Well, I've got so much older looking for a solution to this mystery... Even mean and monstrous conspiracy theories went through my mind... ;) And, actualy this might be one: you can't turn on the DSR factors in the NVidia panel if your mouse pointer is set to "Automatically move pointer to the default button in a dialog box"!!!! I've disabled this option in the Control Panel, and... now I'm writing this comment 30cm distance from my 55" Samsung HDTV! EUREKA! DSR works! Doh. [url]https://forums.geforce.com/default/topic/777770/geforce-900-series/-cannot-enable-dsr-on-gtx-980/[/url]
bo3b said:
costiq said:
sebRab said:I missed something like this in 'Alien Isolation', which has only poor AA. But then I didn't think of DSR. Somewhat later I was told about it - here -, but the description to activate DSR was much more complicated, if I remember correctly ...

However, I just tried to experimentally activate it in NCP, but something strange happens: when I try to click on the drop down box to choose the DSR factor my mouse cursor jumps down several inches and thus I can't interact with this control ... When I try using just the keyboard something similar happens.

I have no idea what the reason might be ...?
Same story here...
On single GeForce GTX 770, 3DTV Play, clean drivers installed - only option for DSR Factors: off...

https://forums.geforce.com/default/topic/778329/3d-vision/dsr-with-3dtv-play/

May be related to 3D TV Play.


Thank you bo3b!

Well, I've got so much older looking for a solution to this mystery...
Even mean and monstrous conspiracy theories went through my mind... ;)

And, actualy this might be one: you can't turn on the DSR factors in the NVidia panel if your mouse pointer is set to "Automatically move pointer to the default button in a dialog box"!!!!

I've disabled this option in the Control Panel, and... now I'm writing this comment 30cm distance from my 55" Samsung HDTV!

EUREKA! DSR works! Doh.

https://forums.geforce.com/default/topic/777770/geforce-900-series/-cannot-enable-dsr-on-gtx-980/

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#26
Posted 05/28/2015 06:42 PM   
[quote="D-Man11"]There are other ways to down sample. [/quote] There are, but they are not compatible with 3D as far as I've found. Typical driver downsampling by creating custom resolutions usually means that you have to cut the refresh rate, which means you can't play in 3D. DSR or something like GeDoSaTo are the only methods I've found to allow downsampling and 3D simultaneously.
D-Man11 said:There are other ways to down sample.


There are, but they are not compatible with 3D as far as I've found. Typical driver downsampling by creating custom resolutions usually means that you have to cut the refresh rate, which means you can't play in 3D. DSR or something like GeDoSaTo are the only methods I've found to allow downsampling and 3D simultaneously.

#27
Posted 05/29/2015 06:08 AM   
[quote="Alo81"][quote="D-Man11"]There are other ways to down sample.[/quote]There are, but they are not compatible with 3D as far as I've found. Typical driver downsampling by creating custom resolutions usually means that you have to cut the refresh rate, which means you can't play in 3D. DSR or something like GeDoSaTo are the only methods I've found to allow downsampling and 3D simultaneously. [/quote] Strangely enough, I can't use DSR in GTA5 for example, because it won't let me set the refresh rate in that case, and thinks 24Hz is the way to go. For my H5360 projector via HDMI, non 3D TV Play. If I use the manual resolution trick it works just fine.
Alo81 said:
D-Man11 said:There are other ways to down sample.
There are, but they are not compatible with 3D as far as I've found. Typical driver downsampling by creating custom resolutions usually means that you have to cut the refresh rate, which means you can't play in 3D. DSR or something like GeDoSaTo are the only methods I've found to allow downsampling and 3D simultaneously.

Strangely enough, I can't use DSR in GTA5 for example, because it won't let me set the refresh rate in that case, and thinks 24Hz is the way to go. For my H5360 projector via HDMI, non 3D TV Play. If I use the manual resolution trick it works just fine.

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#28
Posted 05/29/2015 12:58 PM   
Wow.. I turned on DSR for Dark Souls 2 along with 3d vision. At 4k, it looks WAY better than 1080p and antialiasing. And my 780 seems to handle it just fine at mostly 60fps in 3d, except for a few areas where it dips slightly. Which makes me more confused about the 3d performance in GTA 5. I get terrible fps in 3d (like less than 20fps), which is only 2x the rendering for 3d. But if I run GTA5 in 2d, with DSR @ 4k, 4x the rendering, it runs nice and smooth at about 50 fps. Don't get it. (off topic anyway, but :rant: I just want to play gta smoothly in 3d)
Wow.. I turned on DSR for Dark Souls 2 along with 3d vision. At 4k, it looks WAY better than 1080p and antialiasing. And my 780 seems to handle it just fine at mostly 60fps in 3d, except for a few areas where it dips slightly.

Which makes me more confused about the 3d performance in GTA 5. I get terrible fps in 3d (like less than 20fps), which is only 2x the rendering for 3d. But if I run GTA5 in 2d, with DSR @ 4k, 4x the rendering, it runs nice and smooth at about 50 fps. Don't get it. (off topic anyway, but :rant: I just want to play gta smoothly in 3d)

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#29
Posted 05/29/2015 01:18 PM   
[quote="bo3b"][quote="Alo81"][quote="D-Man11"]There are other ways to down sample.[/quote]There are, but they are not compatible with 3D as far as I've found. Typical driver downsampling by creating custom resolutions usually means that you have to cut the refresh rate, which means you can't play in 3D. DSR or something like GeDoSaTo are the only methods I've found to allow downsampling and 3D simultaneously. [/quote] Strangely enough, I can't use DSR in GTA5 for example, because it won't let me set the refresh rate in that case, and thinks 24Hz is the way to go. For my H5360 projector via HDMI, non 3D TV Play. If I use the manual resolution trick it works just fine. [/quote] That is super weird! I would probably try using CRU (Custom Resolution Utility) to manually add your native res at 120hz (or I guess whatever refresh rate is used for 3DTV play?). It'll usually let DSR use that refresh rate as well.
bo3b said:
Alo81 said:
D-Man11 said:There are other ways to down sample.
There are, but they are not compatible with 3D as far as I've found. Typical driver downsampling by creating custom resolutions usually means that you have to cut the refresh rate, which means you can't play in 3D. DSR or something like GeDoSaTo are the only methods I've found to allow downsampling and 3D simultaneously.

Strangely enough, I can't use DSR in GTA5 for example, because it won't let me set the refresh rate in that case, and thinks 24Hz is the way to go. For my H5360 projector via HDMI, non 3D TV Play. If I use the manual resolution trick it works just fine.


That is super weird! I would probably try using CRU (Custom Resolution Utility) to manually add your native res at 120hz (or I guess whatever refresh rate is used for 3DTV play?). It'll usually let DSR use that refresh rate as well.

#30
Posted 05/29/2015 07:05 PM   
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