I wasn't aware of this topic, found it while searching gldirect on google.
Just donated a bit for GLDirect. SiO2, I hope you get yourself a nice pair of glasses and a 120Hz monitor soon enough. Playing Jedi Outcast in 3d was good enough for me. And I used it for couple more games too. Consider it as a donation for your previous work, even if you can't get a newer version out!
Maybe you can get the job done with some anaglyph glasses, but you deserve as good a system I am running at home. Thanks for sharing it for free by the way. How about some activity at Sourceforge and over here? Wouldn't hurt I believe.
Posted just to make sure new 3d vision users know about this cool wrapper and not let this donation thing get forgotten.
I wasn't aware of this topic, found it while searching gldirect on google.
Just donated a bit for GLDirect. SiO2, I hope you get yourself a nice pair of glasses and a 120Hz monitor soon enough. Playing Jedi Outcast in 3d was good enough for me. And I used it for couple more games too. Consider it as a donation for your previous work, even if you can't get a newer version out!
Maybe you can get the job done with some anaglyph glasses, but you deserve as good a system I am running at home. Thanks for sharing it for free by the way. How about some activity at Sourceforge and over here? Wouldn't hurt I believe.
Posted just to make sure new 3d vision users know about this cool wrapper and not let this donation thing get forgotten.
[quote name='SiO2' date='21 February 2011 - 03:59 PM' timestamp='1298321945' post='1196870']
I wrote the first version of GLDirect in 1997 and all subsequent versions. When SciTech was sold I was asked if I would volunteer to ready the source and upload it to SourceForge, which I did in 2007. Looking at the source four years later there's a lot that still looks OK and some which I'm itching to rewrite. It would probably be easy to convert the current code to DX10 or DX11, though there's no particular reason for that at the moment.
I'm not quite sure what you're getting at with "rehash". If a utility allows you to play game X in 3D do you care how it's done? I'm offering nothing at the moment - I'm merely doing a feasibility study for a GLDirect Version 6 that supports a wider range of OpenGL apps.
[/quote]
Thanks for doing that. It's great to have open source programs that take up the slack when the big companies fail to deliver. Nvidia is trying to screw us regular joes by making us buy worthless Quadro cards for OpenGL.
My hope one day is to be able to play Doom 3 engine games in 3D again. There are two ways that this can happen, and neither of them involve Nvidia's help.
One, if you update GLDirect. And two if IZ3D gets their OpenGL support operational again in the next version of their driver. But I bet you can beat IZ3D to the punch considering that you are already halfway there.
Anyway, good luck and thanks for still working on this. And ignore the trolls, if you turn on the light they'll scatter back into the corners.
[quote name='SiO2' date='21 February 2011 - 03:59 PM' timestamp='1298321945' post='1196870']
I wrote the first version of GLDirect in 1997 and all subsequent versions. When SciTech was sold I was asked if I would volunteer to ready the source and upload it to SourceForge, which I did in 2007. Looking at the source four years later there's a lot that still looks OK and some which I'm itching to rewrite. It would probably be easy to convert the current code to DX10 or DX11, though there's no particular reason for that at the moment.
I'm not quite sure what you're getting at with "rehash". If a utility allows you to play game X in 3D do you care how it's done? I'm offering nothing at the moment - I'm merely doing a feasibility study for a GLDirect Version 6 that supports a wider range of OpenGL apps.
Thanks for doing that. It's great to have open source programs that take up the slack when the big companies fail to deliver. Nvidia is trying to screw us regular joes by making us buy worthless Quadro cards for OpenGL.
My hope one day is to be able to play Doom 3 engine games in 3D again. There are two ways that this can happen, and neither of them involve Nvidia's help.
One, if you update GLDirect. And two if IZ3D gets their OpenGL support operational again in the next version of their driver. But I bet you can beat IZ3D to the punch considering that you are already halfway there.
Anyway, good luck and thanks for still working on this. And ignore the trolls, if you turn on the light they'll scatter back into the corners.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Helo, there is another freeware OpenGL to Direct3D wrapper also available, called TitaniumGL: http://TitaniumGL.tk
There is a possibility that it working with nVidia Vision, check it.
Anyway, Likay told me Doom3 wasnt without artifacts, and Im not sure I want to play 'spot the artifact!' in doom3 engine games, I'm no 3d newb anymore , and I shouldn't , anyway.
Anyway, Likay told me Doom3 wasnt without artifacts, and Im not sure I want to play 'spot the artifact!' in doom3 engine games, I'm no 3d newb anymore , and I shouldn't , anyway.
[quote name='Geri' date='13 April 2011 - 10:48 AM' timestamp='1302684522' post='1223879']
Helo, there is another freeware OpenGL to Direct3D wrapper also available, called TitaniumGL: http://TitaniumGL.tk
There is a possibility that it working with nVidia Vision, check it.
[/quote]Nice to know. The more options the better.
So far I enjoy your wrapper very much!!! Keep up the good work! If I can help in any way let me know;))
I am waiting for a new update of GL Direct!!
Best Regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Oldish thread maybe, but I was searching for a way to play Amnesia the Dark Descent in 3D and got excited when the OP mentioned trying to get GLDirect to work with it! Have you managed to get any sort of stereo vision setup SiO2?
Oldish thread maybe, but I was searching for a way to play Amnesia the Dark Descent in 3D and got excited when the OP mentioned trying to get GLDirect to work with it! Have you managed to get any sort of stereo vision setup SiO2?
Uh... can someone please help me figure out how to install this GLDirect? I downloaded it, extracted the zip, and have no idea what to do with all these folders and no install .exe. Thanks
Uh... can someone please help me figure out how to install this GLDirect? I downloaded it, extracted the zip, and have no idea what to do with all these folders and no install .exe. Thanks
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Okay, so I tried the TitaniumGL download Geri provided - You only have to drop the .dll in the game directory, so doesn't get much simpler. Tried it with American Mcgee's Alice, and managed to get the emitter and glasses to activate, but it doesn't stereo separate the image. It even brings up Nvidia's 3D rating at the beginning, and you can scroll the depth wheel and see the green bar on the screen, but it doesn't have any effect on the game itself. Oh, and the other thing is that the Bink videos like the intro and stuff no longer display - the screen just goes black and you only hear the audio. Bummer.
Okay, so I tried the TitaniumGL download Geri provided - You only have to drop the .dll in the game directory, so doesn't get much simpler. Tried it with American Mcgee's Alice, and managed to get the emitter and glasses to activate, but it doesn't stereo separate the image. It even brings up Nvidia's 3D rating at the beginning, and you can scroll the depth wheel and see the green bar on the screen, but it doesn't have any effect on the game itself. Oh, and the other thing is that the Bink videos like the intro and stuff no longer display - the screen just goes black and you only hear the audio. Bummer.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
I wasn't aware of this topic, found it while searching gldirect on google.
Just donated a bit for GLDirect. SiO2, I hope you get yourself a nice pair of glasses and a 120Hz monitor soon enough. Playing Jedi Outcast in 3d was good enough for me. And I used it for couple more games too. Consider it as a donation for your previous work, even if you can't get a newer version out!
Maybe you can get the job done with some anaglyph glasses, but you deserve as good a system I am running at home. Thanks for sharing it for free by the way. How about some activity at Sourceforge and over here? Wouldn't hurt I believe.
Posted just to make sure new 3d vision users know about this cool wrapper and not let this donation thing get forgotten.
Good day.
I wasn't aware of this topic, found it while searching gldirect on google.
Just donated a bit for GLDirect. SiO2, I hope you get yourself a nice pair of glasses and a 120Hz monitor soon enough. Playing Jedi Outcast in 3d was good enough for me. And I used it for couple more games too. Consider it as a donation for your previous work, even if you can't get a newer version out!
Maybe you can get the job done with some anaglyph glasses, but you deserve as good a system I am running at home. Thanks for sharing it for free by the way. How about some activity at Sourceforge and over here? Wouldn't hurt I believe.
Posted just to make sure new 3d vision users know about this cool wrapper and not let this donation thing get forgotten.
Good day.
x6 1090T || GA-890-FXA-UD5 || 4x2GB OCZ Black || GTX970 || SB X-FI Tit.Fat.Champ || Samsung 512GB 850 Pro || WD Raid-0 x2 ||
HighPower 1200W || G19 || G500 || G35 || GD245HQ 3D V.Surround @ 5910x1080 || Track-Ir 5 || Windows 7 64-bit Ult.
I wrote the first version of GLDirect in 1997 and all subsequent versions. When SciTech was sold I was asked if I would volunteer to ready the source and upload it to SourceForge, which I did in 2007. Looking at the source four years later there's a lot that still looks OK and some which I'm itching to rewrite. It would probably be easy to convert the current code to DX10 or DX11, though there's no particular reason for that at the moment.
I'm not quite sure what you're getting at with "rehash". If a utility allows you to play game X in 3D do you care how it's done? I'm offering nothing at the moment - I'm merely doing a feasibility study for a GLDirect Version 6 that supports a wider range of OpenGL apps.
[/quote]
Thanks for doing that. It's great to have open source programs that take up the slack when the big companies fail to deliver. Nvidia is trying to screw us regular joes by making us buy worthless Quadro cards for OpenGL.
My hope one day is to be able to play Doom 3 engine games in 3D again. There are two ways that this can happen, and neither of them involve Nvidia's help.
One, if you update GLDirect. And two if IZ3D gets their OpenGL support operational again in the next version of their driver. But I bet you can beat IZ3D to the punch considering that you are already halfway there.
Anyway, good luck and thanks for still working on this. And ignore the trolls, if you turn on the light they'll scatter back into the corners.
I wrote the first version of GLDirect in 1997 and all subsequent versions. When SciTech was sold I was asked if I would volunteer to ready the source and upload it to SourceForge, which I did in 2007. Looking at the source four years later there's a lot that still looks OK and some which I'm itching to rewrite. It would probably be easy to convert the current code to DX10 or DX11, though there's no particular reason for that at the moment.
I'm not quite sure what you're getting at with "rehash". If a utility allows you to play game X in 3D do you care how it's done? I'm offering nothing at the moment - I'm merely doing a feasibility study for a GLDirect Version 6 that supports a wider range of OpenGL apps.
Thanks for doing that. It's great to have open source programs that take up the slack when the big companies fail to deliver. Nvidia is trying to screw us regular joes by making us buy worthless Quadro cards for OpenGL.
My hope one day is to be able to play Doom 3 engine games in 3D again. There are two ways that this can happen, and neither of them involve Nvidia's help.
One, if you update GLDirect. And two if IZ3D gets their OpenGL support operational again in the next version of their driver. But I bet you can beat IZ3D to the punch considering that you are already halfway there.
Anyway, good luck and thanks for still working on this. And ignore the trolls, if you turn on the light they'll scatter back into the corners.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
There is a possibility that it working with nVidia Vision, check it.
There is a possibility that it working with nVidia Vision, check it.
[i]Straw man[/i].
Anyway, Likay told me Doom3 wasnt without artifacts, and Im not sure I want to play 'spot the artifact!' in doom3 engine games, I'm no 3d newb anymore , and I shouldn't , anyway.
Straw man.
Anyway, Likay told me Doom3 wasnt without artifacts, and Im not sure I want to play 'spot the artifact!' in doom3 engine games, I'm no 3d newb anymore , and I shouldn't , anyway.
Helo, there is another freeware OpenGL to Direct3D wrapper also available, called TitaniumGL: http://TitaniumGL.tk
There is a possibility that it working with nVidia Vision, check it.
[/quote]Nice to know. The more options the better.
Helo, there is another freeware OpenGL to Direct3D wrapper also available, called TitaniumGL: http://TitaniumGL.tk
There is a possibility that it working with nVidia Vision, check it.
Nice to know. The more options the better.
Star Wars Knights of the Old Republic
Doom 3
So far I enjoy your wrapper very much!!! Keep up the good work! If I can help in any way let me know;))
I am waiting for a new update of GL Direct!!
Best Regards,
Helifax
Star Wars Knights of the Old Republic
Doom 3
So far I enjoy your wrapper very much!!! Keep up the good work! If I can help in any way let me know;))
I am waiting for a new update of GL Direct!!
Best Regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64