How to fix/disable shaders in games(DLL,guide and fixes).
  98 / 167    
Many thanks!
Many thanks!

Posted 11/17/2012 10:51 AM   
Another game, another trouble... I am now working on "war thunder". I transformed the labels and text in 3D but I have problem with clouds (see the pictures) The two following shaders remove clouds when disabled with the debug library: 7766D60A and 602F33E7. I put the original shader and the modified ones in the zip here : [url]http://dl.free.fr/hHcgKmDap[/url]. I set the same depth and convergence in the shader file and in the game. Have I made something wrong ?
Another game, another trouble...
I am now working on "war thunder". I transformed the labels and text in 3D but I have problem with clouds (see the pictures)
The two following shaders remove clouds when disabled with the debug library: 7766D60A and 602F33E7.
I put the original shader and the modified ones in the zip here : http://dl.free.fr/hHcgKmDap.
I set the same depth and convergence in the shader file and in the game.
Have I made something wrong ?

Posted 11/17/2012 02:58 PM   
Another game, another trouble... I think I understand why the dll don't work with DCS series: I have win7 64b and the binaries of theses games are also 64b (maybe the only game in 64b...) Is there a way to have a 64b version of d3d9.dll ?
Another game, another trouble...
I think I understand why the dll don't work with DCS series: I have win7 64b and the binaries of theses games are also 64b (maybe the only game in 64b...)
Is there a way to have a 64b version of d3d9.dll ?

Posted 11/17/2012 03:35 PM   
@eqzitara: Here is the fix for the Scania Simulator: [url]http://www28.zippyshare.com/v/5224767/file.html[/url] It includes the fix, an info file and two screenshots. Would be nice if You could post it - and feel free to correct mistakes in my English description ;)
@eqzitara:
Here is the fix for the Scania Simulator:
http://www28.zippyshare.com/v/5224767/file.html
It includes the fix, an info file and two screenshots.
Would be nice if You could post it - and feel free to correct mistakes in my English description ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 11/18/2012 10:18 AM   
It would be great to fix shadows and HUD in War of the Roses..., it is a shame I have no idea how to do. I also do not know if using a external dll into a Steam game could cause a ban or something similar.
It would be great to fix shadows and HUD in War of the Roses..., it is a shame I have no idea how to do. I also do not know if using a external dll into a Steam game could cause a ban or something similar.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
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- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
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- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 11/18/2012 10:40 AM   
[quote="lefuneste"]Another game, another trouble... Is there a way to have a 64b version of d3d9.dll ?[/quote] The wrapper works with 32bits and 64bits OS, only with dx9 games. Sadly, some games are not compatible with the wrapper. i dont tested in 64bits games...
lefuneste said:Another game, another trouble...
Is there a way to have a 64b version of d3d9.dll ?

The wrapper works with 32bits and 64bits OS, only with dx9 games.
Sadly, some games are not compatible with the wrapper.

i dont tested in 64bits games...

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Posted 11/18/2012 10:45 AM   
I tested the wrapper with the 32bit version of DCS A10C => it works, and whith the 64b version of the same game (same install) => doesn't work. Sadly, the 32 and 64 version are no more installed simultaneously in DCS world, and the DCS series use a lot of memory which made the 64b version interesting.
I tested the wrapper with the 32bit version of DCS A10C => it works, and whith the 64b version of the same game (same install) => doesn't work.
Sadly, the 32 and 64 version are no more installed simultaneously in DCS world, and the DCS series use a lot of memory which made the 64b version interesting.

Posted 11/18/2012 11:02 AM   
I solved my problem with the "war thunder" clouds (I did use the correct register for the vertexshader). The clouds are in 3d and the result is not very good but I don't think I can do better. I want now to put forward the HUD, which is draw in 3D by this vertexshader: [i] vs_3_0 def c1, 2, -1, 1, 0.000244140625 dcl_position v0 dcl_normal v1 dcl_texcoord v2 dcl_position o0 dcl_texcoord o1.xyz dcl_texcoord1 o2.xy dcl_texcoord2 o3.xyz dcl_texcoord3 o4 dcl_texcoord4 o5 mov r0.w, c1.z mov r1.xyz, c254 mad r0.xyz, v0, r1, c253 dp4 r1.x, r0, c200 dp4 r1.y, r0, c201 dp4 r2.w, r0, c203 dp4 r2.z, r0, c202 mad r1.zw, r2.w, c4.xyxy, c4 mul o0, r1, c5.x mov r2.xy, r1 mad r1.xyz, v1, c1.x, c1.y mul r3.xyz, r1.y, c205 mad r1.xyw, r1.x, c204.xyzz, r3.xyzz mad r1.xyz, r1.z, c206, r1.xyww dp3 r0.w, r1, r1 rsq r0.w, r0.w mul o1.xyz, r0.w, r1 mov r0.w, c1.w mad o2.xy, v2, r0.w, c63 mul r1.xyz, r0.y, c205 mad r0.xyw, r0.x, c204.xyzz, r1.xyzz mad r0.xyz, r0.z, c206, r0.xyww add r0.xyz, r0, c207 add o3.xyz, -r0, c0 dp4 o4.x, r2, c64 dp4 o4.y, r2, c65 dp4 o5.x, r2, c66 dp4 o5.y, r2, c67 mov o4.zw, r2 mov o5.zw, r2[/i] How can I do that ?
I solved my problem with the "war thunder" clouds (I did use the correct register for the vertexshader). The clouds are in 3d and the result is not very good but I don't think I can do better.
I want now to put forward the HUD, which is draw in 3D by this vertexshader:
vs_3_0
def c1, 2, -1, 1, 0.000244140625
dcl_position v0
dcl_normal v1
dcl_texcoord v2
dcl_position o0
dcl_texcoord o1.xyz
dcl_texcoord1 o2.xy
dcl_texcoord2 o3.xyz
dcl_texcoord3 o4
dcl_texcoord4 o5
mov r0.w, c1.z
mov r1.xyz, c254
mad r0.xyz, v0, r1, c253
dp4 r1.x, r0, c200
dp4 r1.y, r0, c201
dp4 r2.w, r0, c203
dp4 r2.z, r0, c202
mad r1.zw, r2.w, c4.xyxy, c4
mul o0, r1, c5.x
mov r2.xy, r1
mad r1.xyz, v1, c1.x, c1.y
mul r3.xyz, r1.y, c205
mad r1.xyw, r1.x, c204.xyzz, r3.xyzz
mad r1.xyz, r1.z, c206, r1.xyww
dp3 r0.w, r1, r1
rsq r0.w, r0.w
mul o1.xyz, r0.w, r1
mov r0.w, c1.w
mad o2.xy, v2, r0.w, c63
mul r1.xyz, r0.y, c205
mad r0.xyw, r0.x, c204.xyzz, r1.xyzz
mad r0.xyz, r0.z, c206, r0.xyww
add r0.xyz, r0, c207
add o3.xyz, -r0, c0
dp4 o4.x, r2, c64
dp4 o4.y, r2, c65
dp4 o5.x, r2, c66
dp4 o5.y, r2, c67
mov o4.zw, r2
mov o5.zw, r2


How can I do that ?

Posted 11/21/2012 06:47 PM   
Push forward? You want hud in depth or to "pop out"? I could be wrong but this doesnt look like the code for a hud. Either way here. (if you want to make it "popout" make the .50 a negative number like -.10) def c280, 0.50, 0, 0.0625, 0
Push forward?
You want hud in depth or to "pop out"? I could be wrong but this doesnt look like the code for a hud. Either way here.
(if you want to make it "popout" make the .50 a negative number like -.10)
def c280, 0.50, 0, 0.0625, 0

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Posted 11/21/2012 10:22 PM   
vs_3_0 def c1, 2, -1, 1, 0.000244140625 def c280, 0.50, 0, 0.0625, 0 dcl_position v0 dcl_normal v1 dcl_texcoord v2 dcl_2d s0 dcl_position o0 dcl_texcoord o1.xyz dcl_texcoord1 o2.xy dcl_texcoord2 o3.xyz dcl_texcoord3 o4 dcl_texcoord4 o5 mov r0.w, c1.z mov r1.xyz, c254 mad r0.xyz, v0, r1, c253 dp4 r1.x, r0, c200 dp4 r1.y, r0, c201 dp4 r2.w, r0, c203 dp4 r2.z, r0, c202 mad r1.zw, r2.w, c4.xyxy, c4 mul r10, r1, c5.x texldl r9, c280.z, s0 mul r9.x, r9.x, -c280.x add r10.x, r10.x, -r9.x mov o0, r10 mov r2.xy, r1 mad r1.xyz, v1, c1.x, c1.y mul r3.xyz, r1.y, c205 mad r1.xyw, r1.x, c204.xyzz, r3.xyzz mad r1.xyz, r1.z, c206, r1.xyww dp3 r0.w, r1, r1 rsq r0.w, r0.w mul o1.xyz, r0.w, r1 mov r0.w, c1.w mad o2.xy, v2, r0.w, c63 mul r1.xyz, r0.y, c205 mad r0.xyw, r0.x, c204.xyzz, r1.xyzz mad r0.xyz, r0.z, c206, r0.xyww add r0.xyz, r0, c207 add o3.xyz, -r0, c0 dp4 o4.x, r2, c64 dp4 o4.y, r2, c65 dp4 o5.x, r2, c66 dp4 o5.y, r2, c67 mov o4.zw, r2 mov o5.zw, r2
vs_3_0
def c1, 2, -1, 1, 0.000244140625
def c280, 0.50, 0, 0.0625, 0
dcl_position v0
dcl_normal v1
dcl_texcoord v2
dcl_2d s0
dcl_position o0
dcl_texcoord o1.xyz
dcl_texcoord1 o2.xy
dcl_texcoord2 o3.xyz
dcl_texcoord3 o4
dcl_texcoord4 o5
mov r0.w, c1.z
mov r1.xyz, c254
mad r0.xyz, v0, r1, c253
dp4 r1.x, r0, c200
dp4 r1.y, r0, c201
dp4 r2.w, r0, c203
dp4 r2.z, r0, c202
mad r1.zw, r2.w, c4.xyxy, c4
mul r10, r1, c5.x
texldl r9, c280.z, s0
mul r9.x, r9.x, -c280.x
add r10.x, r10.x, -r9.x
mov o0, r10
mov r2.xy, r1
mad r1.xyz, v1, c1.x, c1.y
mul r3.xyz, r1.y, c205
mad r1.xyw, r1.x, c204.xyzz, r3.xyzz
mad r1.xyz, r1.z, c206, r1.xyww
dp3 r0.w, r1, r1
rsq r0.w, r0.w
mul o1.xyz, r0.w, r1
mov r0.w, c1.w
mad o2.xy, v2, r0.w, c63
mul r1.xyz, r0.y, c205
mad r0.xyw, r0.x, c204.xyzz, r1.xyzz
mad r0.xyz, r0.z, c206, r0.xyww
add r0.xyz, r0, c207
add o3.xyz, -r0, c0
dp4 o4.x, r2, c64
dp4 o4.y, r2, c65
dp4 o5.x, r2, c66
dp4 o5.y, r2, c67
mov o4.zw, r2
mov o5.zw, r2

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Donations for web hosting @ paypal -eqzitara@yahoo.com
or
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Posted 11/22/2012 01:09 AM   
@eqzitara: Thanks a lot for posting my fix in the blog! Only one request.. Could You please change the title from "Scania Similular" to "Scania Truck Driving Simulator"? As this is the official title of the game someone who googles for this game will have a better chance to find the blog ;)
@eqzitara:
Thanks a lot for posting my fix in the blog! Only one request.. Could You please change the title from "Scania Similular" to "Scania Truck Driving Simulator"? As this is the official title of the game someone who googles for this game will have a better chance to find the blog ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 11/22/2012 08:49 AM   
hello people, good to be back in here. now, I was wondering if there's some way to script those convergence/depth preset bindings on right click for ironsight aiming to toggle mode instead of click and hold mode. I looked around but could not find a way to make it work. It might be possible somehow to make 2 different key bindings alternate sequentially each time right click is pressed with some autohotkey wizardry maybe.
hello people, good to be back in here. now, I was wondering if there's some way to script those convergence/depth preset bindings on right click for ironsight aiming to toggle mode instead of click and hold mode. I looked around but could not find a way to make it work. It might be possible somehow to make 2 different key bindings alternate sequentially each time right click is pressed with some autohotkey wizardry maybe.

Posted 11/22/2012 09:07 AM   
@Anisotonic, check this (wrapper made by Chiri): [url]http://helixmod.blogspot.com/2012/11/dx9-11-custom-convergencedepth-bindings.html[/url]
@Anisotonic, check this (wrapper made by Chiri):

http://helixmod.blogspot.com/2012/11/dx9-11-custom-convergencedepth-bindings.html

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 11/22/2012 11:35 AM   
having a hard time getting it to work actually. extracted nvapi.ini, nvapi.dll and the source code folder where the game .exe is, but nothing happens upon holding right click in the game. there's nothing in the .ini but [OverrideSettings] Input=Mouse Action=Button 1 Convergence=2.0 Separation=10 which is supposed to be for right mouse if I understand correctly.
having a hard time getting it to work actually. extracted nvapi.ini, nvapi.dll and the source code folder where the game .exe is, but nothing happens upon holding right click in the game. there's nothing in the .ini but
[OverrideSettings]
Input=Mouse
Action=Button 1
Convergence=2.0
Separation=10

which is supposed to be for right mouse if I understand correctly.

Posted 11/22/2012 02:52 PM   
You download the last version of the Wrapper?? (the one with the examples in the ini). [b]Important:[/b] the Action Command must be named in the language of the OS, for example my OS is spanish, so i have to change it for "Botón 1"... maybe Input command also can be named different (example: instead of "Mouse" can be "Ratón" ......"Ratón" is Mouse in spanish) Use the "debug" feature that generate a txt log, that contains the corrects Labels/names for Input and Action command: [Logging] Input=1
You download the last version of the Wrapper?? (the one with the examples in the ini).

Important: the Action Command must be named in the language of the OS, for example my OS is spanish, so i have to change it for "Botón 1"... maybe Input command also can be named different (example: instead of "Mouse" can be "Ratón" ......"Ratón" is Mouse in spanish)

Use the "debug" feature that generate a txt log, that contains the corrects Labels/names for Input and Action command:

[Logging]
Input=1

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 11/22/2012 03:18 PM   
  98 / 167    
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