3D vision and VR support
Do you guys remember some blog article back in 2015 or 2016 posted by Nvidia where they stated that they intend to give VR users 3D vision support so that they can play their non VR games using 3D vision? I wish I could find the link, but I know I didn't dream it up since other guys on the Vive reddit thread mentioned it as well. I don't have a 3D vision monitor, but I have used 3D vision before and I like that it essentially works with many games automatically despite the need for tweaks particularly if you're doing geometric 3D rather than z buffer quasi 3D. I would KILL to be able to use 3D vision in my Vive on a giant virtual screen. I am extremely disappointed that there is no official support from Nvidia on this, particularly when VR headset owners like myself dropped some serious money on Nvidia GPUs. I am posting this thread mainly to voice my discontent. At the moment I am using VorpX to help bridge the gap, but it only works on a few games. On the few games VorpX does work on, it works very well after Ralf added in Direct VR. For example I can play Fallout New Vegas with both positional and rotational tracking plus geometric 3D. It's amazing, and I could not imagine playing New Vegas (or any other game) on a 2d monitor. In fact since I've gotten my Vive, I've only been playing my games in VR. I don't expect 3D vision to offer anything like VorpX's Direct VR offers. Instead I only expect a 3D virtual screen with official 3d vision profiles. That alone would be awesome. A bridge between 3d vision and VR would be a dream come true and would serve as excellent legacy stereoscopic support for non VR games despite the resolution issues of current HMDs which I personally find to be a bit overblown. Sure it may not be as sharp as a 3d monitor, but it makes up for it by blocking out the outside world. Plus it's only a matter of time before higher resolution HMDs come out. Nvidia are you listening? Also I realize that Tridef is going to release a product that offers something similar, but Tridef's product isn't nearly as optimized as 3d vision and I heard some people say that the depth is a bit gimped even in geometric 3d mode.
Do you guys remember some blog article back in 2015 or 2016 posted by Nvidia where they stated that they intend to give VR users 3D vision support so that they can play their non VR games using 3D vision? I wish I could find the link, but I know I didn't dream it up since other guys on the Vive reddit thread mentioned it as well.

I don't have a 3D vision monitor, but I have used 3D vision before and I like that it essentially works with many games automatically despite the need for tweaks particularly if you're doing geometric 3D rather than z buffer quasi 3D.

I would KILL to be able to use 3D vision in my Vive on a giant virtual screen. I am extremely disappointed that there is no official support from Nvidia on this, particularly when VR headset owners like myself dropped some serious money on Nvidia GPUs. I am posting this thread mainly to voice my discontent.

At the moment I am using VorpX to help bridge the gap, but it only works on a few games. On the few games VorpX does work on, it works very well after Ralf added in Direct VR. For example I can play Fallout New Vegas with both positional and rotational tracking plus geometric 3D. It's amazing, and I could not imagine playing New Vegas (or any other game) on a 2d monitor. In fact since I've gotten my Vive, I've only been playing my games in VR.

I don't expect 3D vision to offer anything like VorpX's Direct VR offers. Instead I only expect a 3D virtual screen with official 3d vision profiles. That alone would be awesome. A bridge between 3d vision and VR would be a dream come true and would serve as excellent legacy stereoscopic support for non VR games despite the resolution issues of current HMDs which I personally find to be a bit overblown. Sure it may not be as sharp as a 3d monitor, but it makes up for it by blocking out the outside world. Plus it's only a matter of time before higher resolution HMDs come out. Nvidia are you listening?

Also I realize that Tridef is going to release a product that offers something similar, but Tridef's product isn't nearly as optimized as 3d vision and I heard some people say that the depth is a bit gimped even in geometric 3d mode.

#1
Posted 05/02/2017 07:46 PM   
We all dream of a Full 1080p like 3D Vision experience inside our VR headset. I'm not even sure of the situation with PC based VR anymore..... I hung my DK2 up and its been collecting dust for over a year now... My biggest gripe still with VR is the crap resolutions The best VR experience for me was Assetto Corsa using Occulus Tool 1.8 pixel density. From what I heard about the Tridef is you won't actually be immersed in the game....you will pretty much be playing 3d through a virtual screen inside your headset and thats not impressive at all.
We all dream of a Full 1080p like 3D Vision experience inside our VR headset.
I'm not even sure of the situation with PC based VR anymore.....
I hung my DK2 up and its been collecting dust for over a year now...
My biggest gripe still with VR is the crap resolutions
The best VR experience for me was Assetto Corsa using Occulus Tool 1.8 pixel density.

From what I heard about the Tridef is you won't actually be immersed in the game....you will pretty much be playing 3d through a virtual screen inside your headset and thats not impressive at all.

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#2
Posted 05/02/2017 08:19 PM   
First, it's Nvidia. Don't expect too much or even expect the worst in terms of technology that's not "mass market friendly". I think they "forgot" about what they've promised about bringing 3DV to VR. :( Second - the display resolution. Playing the same game in Oculus Rift and then switching to even 1080p 24" 3DV2 monitor shows a huge gap in image quality. It will take years until the resolution becomes comparable. That said, I'm uncurably naive and wishful thinking, so I still hold some hope that Nvidia does what's right, which would mean realeasing the 3DV support in "open" form, for everyone to use without any licensing BS. I mean, Nvidia completely buried the interest in 3DV technology, they don't plan to earn money on it anymore, so why not? And what Nvidia and community did in terms of patches and settings for the games to work well in 3D, is all brand-independent. It would work on Ati or Intel GPUs without a problem. And VR, and everyone in general, would greatly benefit from the ability to play the big 3DV game library in VR. Maybe not now, but 2-5 years from now, when resolution and pixel fill parameters of VR HMDs improve by a lot, having a virtual 3DV2 TV would be simply awesome, especially since VR content for core gamers is (and will be for many years) insufficient. Nvidia, by giving out the 3DV to everyone for free, would still earn money as a result. VR HMD value in eyes of potential consumer would rise. Interest in VR would rise. People interested in VR become interested in fast GPUs. And then Nvidia benefits from this by selling more GPUs. Simple.
First, it's Nvidia. Don't expect too much or even expect the worst in terms of technology that's not "mass market friendly". I think they "forgot" about what they've promised about bringing 3DV to VR. :(

Second - the display resolution. Playing the same game in Oculus Rift and then switching to even 1080p 24" 3DV2 monitor shows a huge gap in image quality. It will take years until the resolution becomes comparable.

That said, I'm uncurably naive and wishful thinking, so I still hold some hope that Nvidia does what's right, which would mean realeasing the 3DV support in "open" form, for everyone to use without any licensing BS.
I mean, Nvidia completely buried the interest in 3DV technology, they don't plan to earn money on it anymore, so why not? And what Nvidia and community did in terms of patches and settings for the games to work well in 3D, is all brand-independent. It would work on Ati or Intel GPUs without a problem. And VR, and everyone in general, would greatly benefit from the ability to play the big 3DV game library in VR. Maybe not now, but 2-5 years from now, when resolution and pixel fill parameters of VR HMDs improve by a lot, having a virtual 3DV2 TV would be simply awesome, especially since VR content for core gamers is (and will be for many years) insufficient.
Nvidia, by giving out the 3DV to everyone for free, would still earn money as a result. VR HMD value in eyes of potential consumer would rise. Interest in VR would rise. People interested in VR become interested in fast GPUs. And then Nvidia benefits from this by selling more GPUs. Simple.

#3
Posted 05/02/2017 10:50 PM   
[quote="clammy"]We all dream of a Full 1080p like 3D Vision experience inside our VR headset. I'm not even sure of the situation with PC based VR anymore..... I hung my DK2 up and its been collecting dust for over a year now... My biggest gripe still with VR is the crap resolutions The best VR experience for me was Assetto Corsa using Occulus Tool 1.8 pixel density. From what I heard about the Tridef is you won't actually be immersed in the game....you will pretty much be playing 3d through a virtual screen inside your headset and thats not impressive at all.[/quote] You could play 3D on your games with tridef and headsets way before 'vr support'. I play RE6 in 3D on my phone headset all the time. What I hate about it is that the screens are circular instead of rectangle and it cuts off the corners of the screen. whoever thought of the circular lenses did not know what they were doing. They don't help with anything.
clammy said:We all dream of a Full 1080p like 3D Vision experience inside our VR headset.
I'm not even sure of the situation with PC based VR anymore.....
I hung my DK2 up and its been collecting dust for over a year now...
My biggest gripe still with VR is the crap resolutions
The best VR experience for me was Assetto Corsa using Occulus Tool 1.8 pixel density.

From what I heard about the Tridef is you won't actually be immersed in the game....you will pretty much be playing 3d through a virtual screen inside your headset and thats not impressive at all.


You could play 3D on your games with tridef and headsets way before 'vr support'. I play RE6 in 3D on my phone headset all the time. What I hate about it is that the screens are circular instead of rectangle and it cuts off the corners of the screen. whoever thought of the circular lenses did not know what they were doing. They don't help with anything.

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#4
Posted 05/03/2017 12:51 AM   
[quote="markbradley"] I know I didn't dream it up since other guys on the Vive reddit thread mentioned it as well. [/quote] https://forums.geforce.com/default/topic/923186/vr-general-discussion/what-happened-to-auto-stereo/
markbradley said: I know I didn't dream it up since other guys on the Vive reddit thread mentioned it as well.



https://forums.geforce.com/default/topic/923186/vr-general-discussion/what-happened-to-auto-stereo/

#5
Posted 05/03/2017 11:00 PM   
[quote="clammy"] From what I heard about the Tridef is you won't actually be immersed in the game....you will pretty much be playing 3d through a virtual screen inside your headset and thats not impressive at all.[/quote] I've been using my Vive almost daily for 4 months since I bought it. I don't have the same hangups about the resolution, and resolution will continue to improve for headsets. Also regarding your virtual screen comment, did you not comprehend my opening post? I made it clear that this is exactly what I am looking for: A huge 3D virtual screen inside VR that is powered by 3D vision. Maybe an Imax sized 3d virtual screen is not too acceptable to you, but compared to gaming on a 2d monitor I consider this far more immersive due to the sensory deprivation. Obviously it's not as immersive as actual VR, but it's still a big improvement over 2d monitor gaming for those of us with HMDs but no 3d monitors.
clammy said:
From what I heard about the Tridef is you won't actually be immersed in the game....you will pretty much be playing 3d through a virtual screen inside your headset and thats not impressive at all.


I've been using my Vive almost daily for 4 months since I bought it. I don't have the same hangups about the resolution, and resolution will continue to improve for headsets.

Also regarding your virtual screen comment, did you not comprehend my opening post? I made it clear that this is exactly what I am looking for: A huge 3D virtual screen inside VR that is powered by 3D vision.

Maybe an Imax sized 3d virtual screen is not too acceptable to you, but compared to gaming on a 2d monitor I consider this far more immersive due to the sensory deprivation. Obviously it's not as immersive as actual VR, but it's still a big improvement over 2d monitor gaming for those of us with HMDs but no 3d monitors.

#6
Posted 05/05/2017 03:56 AM   
[quote="D-Man11"][quote="markbradley"] I know I didn't dream it up since other guys on the Vive reddit thread mentioned it as well. [/quote] https://forums.geforce.com/default/topic/923186/vr-general-discussion/what-happened-to-auto-stereo/[/quote] Indeed this is exactly what I am referring to. It's from 2014 and Nvidia did nothing. It's pathetic.
D-Man11 said:
markbradley said: I know I didn't dream it up since other guys on the Vive reddit thread mentioned it as well.



https://forums.geforce.com/default/topic/923186/vr-general-discussion/what-happened-to-auto-stereo/



Indeed this is exactly what I am referring to. It's from 2014 and Nvidia did nothing. It's pathetic.

#7
Posted 05/05/2017 04:00 AM   
[quote="RonsonPL"] Second - the display resolution. Playing the same game in Oculus Rift and then switching to even 1080p 24" 3DV2 monitor shows a huge gap in image quality. It will take years until the resolution becomes comparable. [/quote] Within 2 years the resolution will become comparable, especially with foveated rendering which will decrease the performance impact of such high resolutions in VR. Samsung and LG are already planning on releasing higher resolution headsets. You're severely underestimating how quickly things are progressing; we're going to have wireless VR this year at 1080p already. For me personally though, I don't really have a big problem with the display resolution of my Vive. I favour the scale and 3D over the resolution. I find that anti aliasing and supersampling makes everything look quite acceptable on the Vive.
RonsonPL said:

Second - the display resolution. Playing the same game in Oculus Rift and then switching to even 1080p 24" 3DV2 monitor shows a huge gap in image quality. It will take years until the resolution becomes comparable.


Within 2 years the resolution will become comparable, especially with foveated rendering which will decrease the performance impact of such high resolutions in VR. Samsung and LG are already planning on releasing higher resolution headsets. You're severely underestimating how quickly things are progressing; we're going to have wireless VR this year at 1080p already.

For me personally though, I don't really have a big problem with the display resolution of my Vive. I favour the scale and 3D over the resolution. I find that anti aliasing and supersampling makes everything look quite acceptable on the Vive.

#8
Posted 05/05/2017 04:05 AM   
[quote="markbradley"][quote="clammy"] From what I heard about the Tridef is you won't actually be immersed in the game....you will pretty much be playing 3d through a virtual screen inside your headset and thats not impressive at all.[/quote] I've been using my Vive almost daily for 4 months since I bought it. I don't have the same hangups about the resolution, and resolution will continue to improve for headsets. Also regarding your virtual screen comment, did you not comprehend my opening post? I made it clear that this is exactly what I am looking for: A huge 3D virtual screen inside VR that is powered by 3D vision. Maybe an Imax sized 3d virtual screen is not too acceptable to you, but compared to gaming on a 2d monitor I consider this far more immersive due to the sensory deprivation. Obviously it's not as immersive as actual VR, but it's still a big improvement over 2d monitor gaming for those of us with HMDs but no 3d monitors. [/quote] I second that. Also a Vive owner it drives me nuts to go into steam and play my non vr library on a flat screen when I remember them working so well in 3D Vision. Darksiders is but one example I did a complete playthrough with my 3D Vision in the past and woul love to do it again inside the Vive. For me resolution is not an issue. The games look good in cinema mode and would even look better in stereovision. As a benefit besides the bigger virtual screen it would eliminate any remaining ghosting, actually improving the experience compared to the glasses/ monitor sollution. The parent threat is full of people working their asses off to make modern games work with 3D vision so why can't Nvidia aloocate a few resources to breath some fresh air into the tech??
markbradley said:
clammy said:
From what I heard about the Tridef is you won't actually be immersed in the game....you will pretty much be playing 3d through a virtual screen inside your headset and thats not impressive at all.


I've been using my Vive almost daily for 4 months since I bought it. I don't have the same hangups about the resolution, and resolution will continue to improve for headsets.

Also regarding your virtual screen comment, did you not comprehend my opening post? I made it clear that this is exactly what I am looking for: A huge 3D virtual screen inside VR that is powered by 3D vision.

Maybe an Imax sized 3d virtual screen is not too acceptable to you, but compared to gaming on a 2d monitor I consider this far more immersive due to the sensory deprivation. Obviously it's not as immersive as actual VR, but it's still a big improvement over 2d monitor gaming for those of us with HMDs but no 3d monitors.


I second that. Also a Vive owner it drives me nuts to go into steam and play my non vr library on a flat screen when I remember them working so well in 3D Vision. Darksiders is but one example I did a complete playthrough with my 3D Vision in the past and woul love to do it again inside the Vive. For me resolution is not an issue. The games look good in cinema mode and would even look better in stereovision. As a benefit besides the bigger virtual screen it would eliminate any remaining ghosting, actually improving the experience compared to the glasses/ monitor sollution.
The parent threat is full of people working their asses off to make modern games work with 3D vision so why can't Nvidia aloocate a few resources to breath some fresh air into the tech??

#9
Posted 05/08/2017 04:14 AM   
Exactly! Craylon gets it. I am dying for 3d vision support for my Vive!
Exactly! Craylon gets it. I am dying for 3d vision support for my Vive!

#10
Posted 05/09/2017 02:06 PM   
Owning Rift, Vive, PS VR, and a 4K LG OLED with EDID mod for 3D Vision gaming, I find HMD resolution to be "good enough" to truly enjoy VR immersion with the current gen devices, especially with supersampling tools and settings. Games like Wilson's Heart, Resident Evil 7, Chronos, Damaged Core, and many others really need to be enjoyed now. Next gen HMD devices with higher screen resolutions will not be supported unless consumers (us) buy enough current gen hardware and software to justify continuing improvements (although emerging Facebook and Google VR cameras could help expand market). As one who has always favored resolution over fps performance, I find immersion provided by the VR gaming to be worth the resolution loss from 3840x1080 3D - in a VR-based game. For regular games, I will always play a game using 3D Vision with 4K OLED TV, rather than use a large virtual 3D screen in a HMD. For people without 3D Vision displays (MANY people), a large fixed virtual 3D screen in VR space is a very reasonable request. NVIDIA really should recognize this as a great business opportunity (sell more high-end graphics cards like my current Pascal Titan X to expanded user base). NVIDIA could build upon the global appeal of the unique, ever expanding 3D Vision/helixmod library, and expand 3DTV Play to include VR HMD interfaces (and update to HDMI 2.0b). TriDef has recognized the value of their game library, with their new product release...
Owning Rift, Vive, PS VR, and a 4K LG OLED with EDID mod for 3D Vision gaming, I find HMD resolution to be "good enough" to truly enjoy VR immersion with the current gen devices, especially with supersampling tools and settings. Games like Wilson's Heart, Resident Evil 7, Chronos, Damaged Core, and many others really need to be enjoyed now. Next gen HMD devices with higher screen resolutions will not be supported unless consumers (us) buy enough current gen hardware and software to justify continuing improvements (although emerging Facebook and Google VR cameras could help expand market).

As one who has always favored resolution over fps performance, I find immersion provided by the VR gaming to be worth the resolution loss from 3840x1080 3D - in a VR-based game. For regular games, I will always play a game using 3D Vision with 4K OLED TV, rather than use a large virtual 3D screen in a HMD. For people without 3D Vision displays (MANY people), a large fixed virtual 3D screen in VR space is a very reasonable request.

NVIDIA really should recognize this as a great business opportunity (sell more high-end graphics cards like my current Pascal Titan X to expanded user base). NVIDIA could build upon the global appeal of the unique, ever expanding 3D Vision/helixmod library, and expand 3DTV Play to include VR HMD interfaces (and update to HDMI 2.0b). TriDef has recognized the value of their game library, with their new product release...

#11
Posted 05/09/2017 04:41 PM   
[quote="whyme466"]For people without 3D Vision displays (MANY people), a large fixed virtual 3D screen in VR space is a very reasonable request.[/quote] Indeed. I just played Max Payne 3 using Reshade + Depth3D + Virtual Desktop in over/under mode and I was really impressed with the 3D effect on the virtual screen. 3D Vision seriously should support this officially since 3D vision has far better game compatibility thanks to the 3D vision community. [quote="whyme466"] NVIDIA really should recognize this as a great business opportunity (sell more high-end graphics cards like my current Pascal Titan X to expanded user base). NVIDIA could build upon the global appeal of the unique, ever expanding 3D Vision/helixmod library, and expand 3DTV Play to include VR HMD interfaces (and update to HDMI 2.0b). TriDef has recognized the value of their game library, with their new product release... [/quote] I completely agree. Sure people who use 3D vision are a niche. But so far VR users. Why not bridge that gap Nvidia? Why are you treating customers who buy your high end Pascal graphics cards with such contempt?
whyme466 said:For people without 3D Vision displays (MANY people), a large fixed virtual 3D screen in VR space is a very reasonable request.


Indeed. I just played Max Payne 3 using Reshade + Depth3D + Virtual Desktop in over/under mode and I was really impressed with the 3D effect on the virtual screen. 3D Vision seriously should support this officially since 3D vision has far better game compatibility thanks to the 3D vision community.

whyme466 said:
NVIDIA really should recognize this as a great business opportunity (sell more high-end graphics cards like my current Pascal Titan X to expanded user base). NVIDIA could build upon the global appeal of the unique, ever expanding 3D Vision/helixmod library, and expand 3DTV Play to include VR HMD interfaces (and update to HDMI 2.0b). TriDef has recognized the value of their game library, with their new product release...



I completely agree. Sure people who use 3D vision are a niche. But so far VR users. Why not bridge that gap Nvidia? Why are you treating customers who buy your high end Pascal graphics cards with such contempt?

#12
Posted 05/11/2017 12:21 AM   
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