[quote="Dugom"] (please do not exceed 7cm on the faraway, you can measure mountain peak for exemple.)
[/quote]
That's what I have but do you think more than 7cm could hurt?
[quote="halowarssskm"][quote="Helifax"]Yeah,
I did more digging:
- Single Monitor is fine.
- 3D Vision on a single monitor works fine in CM
- 2D Surround works fine in 2D (obviously)
- 3D Surround, breaks the rendering the moment 3D Vision is enabled in NVPANEL. :(
I guess I'll have to chose between Surround 2D and Single screen 3D.... hmmm very hard choice....
[/quote]
Does it mean, in 2019 it is impossible do something was working in 2011?
[url]https://www.youtube.com/watch?v=pye3M2_cy0I[/url]
I would like to get a ASUS 27" ROG SWIFT PG278QR this year, as i saw it is the best of all for 3D Vision. I have a 3d vision with ir emitter.
But when 3d Vision released i was soo excited about 3D Vision Surround. I wanted to make a 3 montior system. 3 monitor surround in 3D could be sooo great! I would like to feel the edge of 3D technology.
As is saw PG278QR maybe the last (no newer modell with 3D as i saw) 3D vision compatible monitor. Maybe in a few years i could get 3 of it.
but as i see something is not working nowadays. You said it is not possible to play 3D Vision Surround??
Is it working with at least older games such as in the video with Just Cause 2, metro 2033? Is there any list of working titles?[/quote]
That was related for Metro: Exodus with FORCES TAA on your ASS :))
There are 3 games so far that do this:
- Assassin's Creed Origin, Odyssey and Metro Exodus.
Nvidia has a stupid limitation from 2011 about AA not exceeding 2X (or else it will downgrade to 2X).
This is a NO-GO in TAA.
As a result, it's forcing 2X which breaks TAA which breaks the game rendering ;)
The broken rendering only happens in these 3 games so far, in 3D Surround only! 2D Surround works fine, Single 3D works fine!
Helifax said:Yeah,
I did more digging:
- Single Monitor is fine.
- 3D Vision on a single monitor works fine in CM
- 2D Surround works fine in 2D (obviously)
- 3D Surround, breaks the rendering the moment 3D Vision is enabled in NVPANEL. :(
I guess I'll have to chose between Surround 2D and Single screen 3D.... hmmm very hard choice....
I would like to get a ASUS 27" ROG SWIFT PG278QR this year, as i saw it is the best of all for 3D Vision. I have a 3d vision with ir emitter.
But when 3d Vision released i was soo excited about 3D Vision Surround. I wanted to make a 3 montior system. 3 monitor surround in 3D could be sooo great! I would like to feel the edge of 3D technology.
As is saw PG278QR maybe the last (no newer modell with 3D as i saw) 3D vision compatible monitor. Maybe in a few years i could get 3 of it.
but as i see something is not working nowadays. You said it is not possible to play 3D Vision Surround??
Is it working with at least older games such as in the video with Just Cause 2, metro 2033? Is there any list of working titles?
That was related for Metro: Exodus with FORCES TAA on your ASS :))
There are 3 games so far that do this:
- Assassin's Creed Origin, Odyssey and Metro Exodus.
Nvidia has a stupid limitation from 2011 about AA not exceeding 2X (or else it will downgrade to 2X).
This is a NO-GO in TAA.
As a result, it's forcing 2X which breaks TAA which breaks the game rendering ;)
The broken rendering only happens in these 3 games so far, in 3D Surround only! 2D Surround works fine, Single 3D works fine!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Dugom"]To test, I use my dual boot with my hated W10 Pro and very old 388.13 which was already install:
[url=https://postimg.cc/kV4T8VzH][img]https://i.postimg.cc/kV4T8VzH/20190302-154535.jpg[/img][/url]
Lauch with admin right are really mandatory to work !
[/quote]
YES! It is specified, in the intro of the tool, the Instructions and the OP of this thread.
If people refuse to read, what can I do?:)
Dugom said:To test, I use my dual boot with my hated W10 Pro and very old 388.13 which was already install:
Lauch with admin right are really mandatory to work !
YES! It is specified, in the intro of the tool, the Instructions and the OP of this thread.
If people refuse to read, what can I do?:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"]YES! It is specified, in the intro of the tool, the Instructions and the OP of this thread.
If people refuse to read, what can I do?:)[/quote]I know ! But you have to know it by now, people are lazy and always want the simplest way. Think like they are children, reach out to them, be patient about it and explain step by step if necessary ! ;) I'm kinda pedagogue !
You can past my last answer to your first post if you want.
BTW: I've modified my signature with the CMU.
[quote="chtiblue"]That's what I have but do you think more than 7cm could hurt?[/quote]Your eyes will go to divergence then the headach will come to you my friend !
With very large screen (like theater), you can do more than 7cm but with our home screens, it will be quite bad.
.
Helifax said:YES! It is specified, in the intro of the tool, the Instructions and the OP of this thread.
If people refuse to read, what can I do?:)
I know ! But you have to know it by now, people are lazy and always want the simplest way. Think like they are children, reach out to them, be patient about it and explain step by step if necessary ! ;) I'm kinda pedagogue !
You can past my last answer to your first post if you want.
BTW: I've modified my signature with the CMU.
chtiblue said:That's what I have but do you think more than 7cm could hurt?
Your eyes will go to divergence then the headach will come to you my friend !
With very large screen (like theater), you can do more than 7cm but with our home screens, it will be quite bad.
This is the simple way!
The hard way would have been to tell you go read how ASM works, how code injection works and so on, and I have just given you some opcodes to apply :)
This is as simple as I could make it! :)
This is the simple way!
The hard way would have been to tell you go read how ASM works, how code injection works and so on, and I have just given you some opcodes to apply :)
This is as simple as I could make it! :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"]This is the simple way!
The hard way would have been to tell you go read how ASM works, how code injection works and so on, and I have just given you some opcodes to apply :)
This is as simple as I could make it! :)[/quote]That's right, me I can't code for sh*t, but if I understand, I can explain good.
As I said, reward Helifax, not me. ;)
Just use my post ! This way people won't ask again... thousand questions. And then you can focus on mine:
[quote="Dugom"]Big question:
Can I change value in the .ini to fix the objective HUD bug ?[/quote]
.
Helifax said:This is the simple way!
The hard way would have been to tell you go read how ASM works, how code injection works and so on, and I have just given you some opcodes to apply :)
This is as simple as I could make it! :)
That's right, me I can't code for sh*t, but if I understand, I can explain good.
As I said, reward Helifax, not me. ;)
Just use my post ! This way people won't ask again... thousand questions. And then you can focus on mine:
Dugom said:Big question:
Can I change value in the .ini to fix the objective HUD bug ?
[quote="halowarssskm"]As is saw PG278QR maybe the last (no newer modell with 3D as i saw) 3D vision compatible monitor. Maybe in a few years i could get 3 of it. [/quote]
2560x1440P is 77% more pixels than 1920x1080P. You'll need a lot of horsepower to drive 3 of them, so figure on top of the line GPUs in SLI. So start saving :)
Also keep those glasses charged until you do get a 3D Display.
BTW, there are other choices, this thread might help.
[url]https://forums.geforce.com/default/topic/1009715/3d-vision/list-of-3d-vision-ready-hardware/post/5151481/#5151481[/url]
But the PG278QR is the preferred choice of many here.
halowarssskm said:As is saw PG278QR maybe the last (no newer modell with 3D as i saw) 3D vision compatible monitor. Maybe in a few years i could get 3 of it.
2560x1440P is 77% more pixels than 1920x1080P. You'll need a lot of horsepower to drive 3 of them, so figure on top of the line GPUs in SLI. So start saving :)
Also keep those glasses charged until you do get a 3D Display.
[quote="Dugom"]Big question:
Can I change value in the .ini to fix the objective HUD bug ?[/quote]
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)
Dugom said:Big question:
Can I change value in the .ini to fix the objective HUD bug ?
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It's been awhile since I messed with CM profiles, but isn't there a profile setting that can make the hud 2D in certain games/engines.
If not, you could use 3Dmigoto to disable or toggle it. But you can't use 3Dmigoto to stereoize it at the same time that CM is being used.
[quote="Helifax"][quote="Dugom"]Big question:
Can I change value in the .ini to fix the objective HUD bug ?[/quote]
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)[/quote]
Actually there si a profile which does some sort of HUD recognition. You posted it few years back.
I remember it wokrd in Battlefiled 1 but it was using more resources
If I'm not mistaken it is this one ID_0x709adada = 0x37f5854a
Dugom said:Big question:
Can I change value in the .ini to fix the objective HUD bug ?
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)
Actually there si a profile which does some sort of HUD recognition. You posted it few years back.
I remember it wokrd in Battlefiled 1 but it was using more resources
If I'm not mistaken it is this one ID_0x709adada = 0x37f5854a
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
[quote="joker18"][quote="Helifax"][quote="Dugom"]Big question:
Can I change value in the .ini to fix the objective HUD bug ?[/quote]
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)[/quote]
Actually there si a profile which does some sort of HUD recognition. You posted it few years back.
I remember it wokrd in Battlefiled 1 but it was using more resources
If I'm not mistaken it is this one ID_0x709adada = 0x37f5854a[/quote]
You mean the one that I found out some years back for Dragon Age Inquisition, or is a different one?
(That value is encoded. I could actually decode it if anyone is interested in that. Then again you can use the encoded format as well, but it might not work ^_^).
Dugom said:Big question:
Can I change value in the .ini to fix the objective HUD bug ?
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)
Actually there si a profile which does some sort of HUD recognition. You posted it few years back.
I remember it wokrd in Battlefiled 1 but it was using more resources
If I'm not mistaken it is this one ID_0x709adada = 0x37f5854a
You mean the one that I found out some years back for Dragon Age Inquisition, or is a different one?
(That value is encoded. I could actually decode it if anyone is interested in that. Then again you can use the encoded format as well, but it might not work ^_^).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"]Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)[/quote]Wep, thanks. I've tried CM with your tool it's definitly better with high séparation but still can't bear the stretched/pasted textures, so I would probably not use it anymore. You make me try it again though. :) My first aversion come from the built 3D of Crysis, seams I still hate it.
.
Helifax said:Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)
Wep, thanks. I've tried CM with your tool it's definitly better with high séparation but still can't bear the stretched/pasted textures, so I would probably not use it anymore. You make me try it again though. :) My first aversion come from the built 3D of Crysis, seams I still hate it.
[quote="Helifax"][quote="joker18"][quote="Helifax"][quote="Dugom"]Big question:
Can I change value in the .ini to fix the objective HUD bug ?[/quote]
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)[/quote]
Actually there si a profile which does some sort of HUD recognition. You posted it few years back.
I remember it wokrd in Battlefiled 1 but it was using more resources
If I'm not mistaken it is this one ID_0x709adada = 0x37f5854a[/quote]
You mean the one that I found out some years back for Dragon Age Inquisition, or is a different one?
(That value is encoded. I could actually decode it if anyone is interested in that. Then again you can use the encoded format as well, but it might not work ^_^).[/quote]
Yes it is the one from Dragon Age.
I would be interested in the decoded value. :)
Dugom said:Big question:
Can I change value in the .ini to fix the objective HUD bug ?
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)
Actually there si a profile which does some sort of HUD recognition. You posted it few years back.
I remember it wokrd in Battlefiled 1 but it was using more resources
If I'm not mistaken it is this one ID_0x709adada = 0x37f5854a
You mean the one that I found out some years back for Dragon Age Inquisition, or is a different one?
(That value is encoded. I could actually decode it if anyone is interested in that. Then again you can use the encoded format as well, but it might not work ^_^).
Yes it is the one from Dragon Age.
I would be interested in the decoded value. :)
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
[quote="Helifax"]That value is encoded. I could actually decode it if anyone is interested in that. Then again you can use the encoded format as well, but it might not work ^_^).[/quote]I'll defintely try CM again if HUD is fixed.
Look what you make me do... use CM again !!! Nooooooo...
.
Helifax said:That value is encoded. I could actually decode it if anyone is interested in that. Then again you can use the encoded format as well, but it might not work ^_^).
I'll defintely try CM again if HUD is fixed.
Look what you make me do... use CM again !!! Nooooooo...
That's what I have but do you think more than 7cm could hurt?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
That was related for Metro: Exodus with FORCES TAA on your ASS :))
There are 3 games so far that do this:
- Assassin's Creed Origin, Odyssey and Metro Exodus.
Nvidia has a stupid limitation from 2011 about AA not exceeding 2X (or else it will downgrade to 2X).
This is a NO-GO in TAA.
As a result, it's forcing 2X which breaks TAA which breaks the game rendering ;)
The broken rendering only happens in these 3 games so far, in 3D Surround only! 2D Surround works fine, Single 3D works fine!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
YES! It is specified, in the intro of the tool, the Instructions and the OP of this thread.
If people refuse to read, what can I do?:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
You can past my last answer to your first post if you want.
BTW: I've modified my signature with the CMU.
Your eyes will go to divergence then the headach will come to you my friend !
With very large screen (like theater), you can do more than 7cm but with our home screens, it will be quite bad.
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
The hard way would have been to tell you go read how ASM works, how code injection works and so on, and I have just given you some opcodes to apply :)
This is as simple as I could make it! :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
As I said, reward Helifax, not me. ;)
Just use my post ! This way people won't ask again... thousand questions. And then you can focus on mine:
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
2560x1440P is 77% more pixels than 1920x1080P. You'll need a lot of horsepower to drive 3 of them, so figure on top of the line GPUs in SLI. So start saving :)
Also keep those glasses charged until you do get a 3D Display.
BTW, there are other choices, this thread might help.
https://forums.geforce.com/default/topic/1009715/3d-vision/list-of-3d-vision-ready-hardware/post/5151481/#5151481
But the PG278QR is the preferred choice of many here.
Nope.
CM is a post-process effect. The Hud will use the same depth as the rest of the world that is behind.
(If this is what you are asking?)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
If not, you could use 3Dmigoto to disable or toggle it. But you can't use 3Dmigoto to stereoize it at the same time that CM is being used.
Actually there si a profile which does some sort of HUD recognition. You posted it few years back.
I remember it wokrd in Battlefiled 1 but it was using more resources
If I'm not mistaken it is this one ID_0x709adada = 0x37f5854a
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
You mean the one that I found out some years back for Dragon Age Inquisition, or is a different one?
(That value is encoded. I could actually decode it if anyone is interested in that. Then again you can use the encoded format as well, but it might not work ^_^).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
Yes it is the one from Dragon Age.
I would be interested in the decoded value. :)
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
Look what you make me do... use CM again !!! Nooooooo...
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.