Skyrim I know it's doubtful but?
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[quote name='Thrawn73' date='28 February 2012 - 05:57 AM' timestamp='1330397871' post='1375981']
Is Realistic Water 2.0 the very last on the load order list. This issue you show can be caused by it being overwritten by something else on the list.
[/quote]

Thanks for that, everything seems fine now :)
[quote name='Thrawn73' date='28 February 2012 - 05:57 AM' timestamp='1330397871' post='1375981']

Is Realistic Water 2.0 the very last on the load order list. This issue you show can be caused by it being overwritten by something else on the list.





Thanks for that, everything seems fine now :)
Posted 02/29/2012 08:09 AM   
[quote name='chiz' date='29 February 2012 - 05:30 AM' timestamp='1330486220' post='1376499']
OK I looked into the star issue, and with EXTREMELY high convergence to the point my hands break almost 1x over the stars do look too close. Most users will not encounter this issue, you must play with hands/weapons hidden correct? Anyways, you can adjust this setting yourself very easily this way:

[list]

[*]1) go to \\Skyrim\shaderoverride\vertexshaders
[*]2) find this shader: D1F1CD6D.txt
[*]3) open it in notepad/wordpad and change this line: def c200, 500.0, 0, -100, 0
[*]4) if you want to push it back further you can increase 500 but I think that is close to max separation anyways.
[/list]
[/quote]

Sorry but I do not have D1F1CD6D.txt shader in my vertexshaders folder. I use "3D_Vision_Complete_Project_v2" dowloaded from this thread..., maybe I have an obsolete version? Also I'm using (I have renamed first) the "vertexshaders - No3DHUD".

I play in 3rd person view, so I increase convergence much more than in 1st person view. I see the stars just closer than the mountains.
[quote name='chiz' date='29 February 2012 - 05:30 AM' timestamp='1330486220' post='1376499']

OK I looked into the star issue, and with EXTREMELY high convergence to the point my hands break almost 1x over the stars do look too close. Most users will not encounter this issue, you must play with hands/weapons hidden correct? Anyways, you can adjust this setting yourself very easily this way:






  • 1) go to \\Skyrim\shaderoverride\vertexshaders
  • 2) find this shader: D1F1CD6D.txt
  • 3) open it in notepad/wordpad and change this line: def c200, 500.0, 0, -100, 0
  • 4) if you want to push it back further you can increase 500 but I think that is close to max separation anyways.






Sorry but I do not have D1F1CD6D.txt shader in my vertexshaders folder. I use "3D_Vision_Complete_Project_v2" dowloaded from this thread..., maybe I have an obsolete version? Also I'm using (I have renamed first) the "vertexshaders - No3DHUD".



I play in 3rd person view, so I increase convergence much more than in 1st person view. I see the stars just closer than the mountains.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 02/29/2012 04:41 PM   
[quote name='b4thman' date='29 February 2012 - 11:41 AM' timestamp='1330533668' post='1376726']
Sorry but I do not have D1F1CD6D.txt shader in my vertexshaders folder. I use "3D_Vision_Complete_Project_v2" dowloaded from this thread..., maybe I have an obsolete version? Also I'm using (I have renamed first) the "vertexshaders - No3DHUD".

I play in 3rd person view, so I increase convergence much more than in 1st person view. I see the stars just closer than the mountains.
[/quote]
Ah yeah you have an older version with Dorkirt's mesh mod. In that case you can try V2.3 and change the shader I indicated and also delete the old mesh mod at \\Skyrim\Data\Meshes\Sky. No promises its any better than Dorkirt's mesh mod though at extreme convergence levels.
[quote name='b4thman' date='29 February 2012 - 11:41 AM' timestamp='1330533668' post='1376726']

Sorry but I do not have D1F1CD6D.txt shader in my vertexshaders folder. I use "3D_Vision_Complete_Project_v2" dowloaded from this thread..., maybe I have an obsolete version? Also I'm using (I have renamed first) the "vertexshaders - No3DHUD".



I play in 3rd person view, so I increase convergence much more than in 1st person view. I see the stars just closer than the mountains.



Ah yeah you have an older version with Dorkirt's mesh mod. In that case you can try V2.3 and change the shader I indicated and also delete the old mesh mod at \\Skyrim\Data\Meshes\Sky. No promises its any better than Dorkirt's mesh mod though at extreme convergence levels.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 03/01/2012 01:06 AM   
Ok, I've downloaded v2.3 and edit the file. I have tried with "def c200, 5000.0, 0, -100, 0" and it gives me a good deph of the stars. Thanks.
Ok, I've downloaded v2.3 and edit the file. I have tried with "def c200, 5000.0, 0, -100, 0" and it gives me a good deph of the stars. Thanks.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 03/01/2012 07:52 PM   
Np, glad it worked out for you.
Np, glad it worked out for you.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 03/02/2012 08:22 PM   
It looks like puddles got missed, they have the shader error when a weapon is drawn. One example is in Bleak Falls Barrow. Unfortunately I wouldn't know what to look at in terms of the shader overrides.
It looks like puddles got missed, they have the shader error when a weapon is drawn. One example is in Bleak Falls Barrow. Unfortunately I wouldn't know what to look at in terms of the shader overrides.

Posted 03/03/2012 02:13 PM   
[quote name='Thrawn73' date='03 March 2012 - 08:13 AM' timestamp='1330783986' post='1377986']
It looks like puddles got missed, they have the shader error when a weapon is drawn. One example is in Bleak Falls Barrow. Unfortunately I wouldn't know what to look at in terms of the shader overrides.
[/quote]

Are you using a current version of the d3d9.dll file? I had similar issues to that until I updated my file to a newer version from the wikispot page.

http://helixmod.wikispot.org/gamelist
[quote name='Thrawn73' date='03 March 2012 - 08:13 AM' timestamp='1330783986' post='1377986']

It looks like puddles got missed, they have the shader error when a weapon is drawn. One example is in Bleak Falls Barrow. Unfortunately I wouldn't know what to look at in terms of the shader overrides.





Are you using a current version of the d3d9.dll file? I had similar issues to that until I updated my file to a newer version from the wikispot page.



http://helixmod.wikispot.org/gamelist

Posted 03/03/2012 02:40 PM   
[quote name='Thrawn73' date='03 March 2012 - 09:13 AM' timestamp='1330783986' post='1377986']
It looks like puddles got missed, they have the shader error when a weapon is drawn. One example is in Bleak Falls Barrow. Unfortunately I wouldn't know what to look at in terms of the shader overrides.
[/quote]
Yeah you may have an older version of the fixed water shaders and .dll. I updated the water shader download a few times as HeliX made fixes but just replaced V2.2. They should also be in V2.3 with the updated skybox shader fixes. I also have the latest release d3d9.dll in both V2.2 and 2.3, you can get them here: http://skyrim.nexusmods.com/downloads/file.php?id=9718 directly or through the link Arioch provided.
[quote name='Thrawn73' date='03 March 2012 - 09:13 AM' timestamp='1330783986' post='1377986']

It looks like puddles got missed, they have the shader error when a weapon is drawn. One example is in Bleak Falls Barrow. Unfortunately I wouldn't know what to look at in terms of the shader overrides.



Yeah you may have an older version of the fixed water shaders and .dll. I updated the water shader download a few times as HeliX made fixes but just replaced V2.2. They should also be in V2.3 with the updated skybox shader fixes. I also have the latest release d3d9.dll in both V2.2 and 2.3, you can get them here: http://skyrim.nexusmods.com/downloads/file.php?id=9718 directly or through the link Arioch provided.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 03/03/2012 04:40 PM   
[quote name='chiz' date='04 March 2012 - 02:40 AM' timestamp='1330792808' post='1378011']
Yeah you may have an older version of the fixed water shaders and .dll. I updated the water shader download a few times as HeliX made fixes but just replaced V2.2. They should also be in V2.3 with the updated skybox shader fixes. I also have the latest release d3d9.dll in both V2.2 and 2.3, you can get them here: http://skyrim.nexusmods.com/downloads/file.php?id=9718 directly or through the link Arioch provided.
[/quote]
Thanks. All fixed. I didn't overwrite the d3d9.dll file on install. Only because I run a ENB shader. This fixed it but removed my ENB shader. I would rather lose ENB and have 3D though.
[quote name='chiz' date='04 March 2012 - 02:40 AM' timestamp='1330792808' post='1378011']

Yeah you may have an older version of the fixed water shaders and .dll. I updated the water shader download a few times as HeliX made fixes but just replaced V2.2. They should also be in V2.3 with the updated skybox shader fixes. I also have the latest release d3d9.dll in both V2.2 and 2.3, you can get them here: http://skyrim.nexusmods.com/downloads/file.php?id=9718 directly or through the link Arioch provided.



Thanks. All fixed. I didn't overwrite the d3d9.dll file on install. Only because I run a ENB shader. This fixed it but removed my ENB shader. I would rather lose ENB and have 3D though.

Posted 03/04/2012 02:59 AM   
You can add a second d3d9.dll file via a proxy command as detailed here:

http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1368382
You can add a second d3d9.dll file via a proxy command as detailed here:



http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1368382

Posted 03/04/2012 03:50 AM   
[quote name='Arioch' date='04 March 2012 - 01:50 PM' timestamp='1330833039' post='1378234']
You can add a second d3d9.dll file via a proxy command as detailed here:

http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1368382
[/quote]

I followed the instructions to the letter, however once loading Skyrim 3D project with ENB graphics adjustments, all I'm encountered with is a black screen. I have to ctrl-alt-del to exit.
[quote name='Arioch' date='04 March 2012 - 01:50 PM' timestamp='1330833039' post='1378234']

You can add a second d3d9.dll file via a proxy command as detailed here:



http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1368382





I followed the instructions to the letter, however once loading Skyrim 3D project with ENB graphics adjustments, all I'm encountered with is a black screen. I have to ctrl-alt-del to exit.

Posted 03/04/2012 07:29 AM   
ENB dll seems to be NOT compatible with "3d vision complete compatibility project 2.3"
ENB dll seems to be NOT compatible with "3d vision complete compatibility project 2.3"

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 03/04/2012 09:44 AM   
[quote name='Thrawn73' date='04 March 2012 - 02:29 AM' timestamp='1330846188' post='1378270']
I followed the instructions to the letter, however once loading Skyrim 3D project with ENB graphics adjustments, all I'm encountered with is a black screen. I have to ctrl-alt-del to exit.
[/quote]
Yeah a few of us did some testing and it appears ENB series is not currently compatible with HeliX mod tools. I think the root of it is they are very similar overall, d3d9 shader injectors, but I think the problem is they enumerate/translate their shaders differently. HeliX mod reads shaders in truncated crc32 8char.txt format while ENB's shaders are pshXXXXX or vshXXXXX format. But yeah I think if given the choice for 3D, the obvious one is HeliX mod for 3D. You can still use FXAA/MLAA injectors without issue, from what I've tested.

If you did want to use ENB you could use his original 3D Stereo fix + Dorkirt's Sky Mesh + 3D Vision Water fix (Creation Kit) and still maintain decent results. You'd just lose HeliX's "perfect" water, 3D HUD, functional crosshair/map/quest markers etc.
[quote name='Thrawn73' date='04 March 2012 - 02:29 AM' timestamp='1330846188' post='1378270']

I followed the instructions to the letter, however once loading Skyrim 3D project with ENB graphics adjustments, all I'm encountered with is a black screen. I have to ctrl-alt-del to exit.



Yeah a few of us did some testing and it appears ENB series is not currently compatible with HeliX mod tools. I think the root of it is they are very similar overall, d3d9 shader injectors, but I think the problem is they enumerate/translate their shaders differently. HeliX mod reads shaders in truncated crc32 8char.txt format while ENB's shaders are pshXXXXX or vshXXXXX format. But yeah I think if given the choice for 3D, the obvious one is HeliX mod for 3D. You can still use FXAA/MLAA injectors without issue, from what I've tested.



If you did want to use ENB you could use his original 3D Stereo fix + Dorkirt's Sky Mesh + 3D Vision Water fix (Creation Kit) and still maintain decent results. You'd just lose HeliX's "perfect" water, 3D HUD, functional crosshair/map/quest markers etc.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 03/04/2012 12:58 PM   
[quote name='chiz' date='04 March 2012 - 10:58 PM' timestamp='1330865913' post='1378364']
Yeah a few of us did some testing and it appears ENB series is not currently compatible with HeliX mod tools. I think the root of it is they are very similar overall, d3d9 shader injectors, but I think the problem is they enumerate/translate their shaders differently. HeliX mod reads shaders in truncated crc32 8char.txt format while ENB's shaders are pshXXXXX or vshXXXXX format. But yeah I think if given the choice for 3D, the obvious one is HeliX mod for 3D. You can still use FXAA/MLAA injectors without issue, from what I've tested.

If you did want to use ENB you could use his original 3D Stereo fix + Dorkirt's Sky Mesh + 3D Vision Water fix (Creation Kit) and still maintain decent results. You'd just lose HeliX's "perfect" water, 3D HUD, functional crosshair/map/quest markers etc.
[/quote]
I'll stick with your full mod with complete fixes. Found a mod that changes the lighting and color nicely and works perfectly in combination. Realistic Colors and Real Nights 2.0
[quote name='chiz' date='04 March 2012 - 10:58 PM' timestamp='1330865913' post='1378364']

Yeah a few of us did some testing and it appears ENB series is not currently compatible with HeliX mod tools. I think the root of it is they are very similar overall, d3d9 shader injectors, but I think the problem is they enumerate/translate their shaders differently. HeliX mod reads shaders in truncated crc32 8char.txt format while ENB's shaders are pshXXXXX or vshXXXXX format. But yeah I think if given the choice for 3D, the obvious one is HeliX mod for 3D. You can still use FXAA/MLAA injectors without issue, from what I've tested.



If you did want to use ENB you could use his original 3D Stereo fix + Dorkirt's Sky Mesh + 3D Vision Water fix (Creation Kit) and still maintain decent results. You'd just lose HeliX's "perfect" water, 3D HUD, functional crosshair/map/quest markers etc.



I'll stick with your full mod with complete fixes. Found a mod that changes the lighting and color nicely and works perfectly in combination. Realistic Colors and Real Nights 2.0

Posted 03/04/2012 02:39 PM   
Hi Guys,
I just entered the world of 3D vision vg27h I love Skyrim in 3D. I loaded the 3D Vision Complete Compatibility Project from Nexus by extracting it into the Skyrim folder. I start the game and get "Skyirm Launcher Stopped Working" message if I change the d3d9.dll to d3d9enb.dll it works but I do not see any of the 3DVisionWater.esp in my Launcher, and of course the seeing double water issue is there. What am I doing wrong? Sorry kinda new to all this.
Hi Guys,

I just entered the world of 3D vision vg27h I love Skyrim in 3D. I loaded the 3D Vision Complete Compatibility Project from Nexus by extracting it into the Skyrim folder. I start the game and get "Skyirm Launcher Stopped Working" message if I change the d3d9.dll to d3d9enb.dll it works but I do not see any of the 3DVisionWater.esp in my Launcher, and of course the seeing double water issue is there. What am I doing wrong? Sorry kinda new to all this.

Posted 03/07/2012 04:58 AM   
  53 / 71    
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