The Witcher 3: Wild Hunt
  64 / 152    
Thanks guys for going to the effort to explain the fixes on the last page.
Thanks guys for going to the effort to explain the fixes on the last page.

Posted 06/13/2015 01:11 AM   
New wrapper uploaded (update 3) with fixed d3dx.ini, removed shaderOverride.
New wrapper uploaded (update 3) with fixed d3dx.ini, removed shaderOverride.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/13/2015 08:43 AM   
Thanks Flugan! With Update 3 i have a light problem, 2 screens for you, you can see it on the right wall with update 2: https://drive.google.com/file/d/0B4cx7MK-bSQRcGZ2ZVVCYXAxOXM/view?usp=sharing with update 3: https://drive.google.com/file/d/0B4cx7MK-bSQRSGtYMkQ0MlVqeGc/view?usp=sharing
Thanks Flugan!

With Update 3 i have a light problem, 2 screens for you, you can see it on the right wall


with update 2:
https://drive.google.com/file/d/0B4cx7MK-bSQRcGZ2ZVVCYXAxOXM/view?usp=sharing
with update 3:
https://drive.google.com/file/d/0B4cx7MK-bSQRSGtYMkQ0MlVqeGc/view?usp=sharing

Posted 06/13/2015 12:25 PM   
I found one broken shader which wasn`t mention yet. Its Keira Metz Lamp light. You getting this lamp after finishing sub-quest but it is quite important item later on in the game so i think fixing it will be helpful. The light itself is ok even when applies on objects but the edge of it seems to be the problem.
I found one broken shader which wasn`t mention yet. Its Keira Metz Lamp light. You getting this lamp after finishing sub-quest but it is quite important item later on in the game so i think fixing it will be helpful. The light itself is ok even when applies on objects but the edge of it seems to be the problem.
Thank you Flugan et al.! If I had to choose between Update 2 and Update 3, I would go with no 2. While number 3 resolves the lights of the fireplaces and candles, unfortunately it brings one eye shadows on walls and roofs. [img]http://constantin.me.uk/Stereoscopy/witcher-Flugan%20Up2.jps[/img][img]http://constantin.me.uk/Stereoscopy/witcher-Flugan%20Up3.jps[/img]
Thank you Flugan et al.!

If I had to choose between Update 2 and Update 3, I would go with no 2.
While number 3 resolves the lights of the fireplaces and candles, unfortunately it brings one eye shadows on walls and roofs.

ImageImage

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 06/13/2015 01:27 PM   
[b] [/b] [center][b][color="orange"]GUESS WHAT?[/color][/b][/center] Compute shaders are now fully supported in 3Dmigoto and I've successfully fixed some of the effects that we have been unable to get at =D Give me a little while to clean this up and get everything ready and I'll do a new alpha release. A HUGE thanks to Flugan & Bo3b for the help with the code, especially Flugan for the updates to the assembler to support the compute shaders 100% accurately :) Now, what was I supposed to be doing? ... Oh yeah, I think I was supposed to be searching for a key to leave this tutorial room for the last three weeks... I should probably get on that ;-)



GUESS WHAT?




Compute shaders are now fully supported in 3Dmigoto and I've successfully fixed some of the effects that we have been unable to get at =D

Give me a little while to clean this up and get everything ready and I'll do a new alpha release.

A HUGE thanks to Flugan & Bo3b for the help with the code, especially Flugan for the updates to the assembler to support the compute shaders 100% accurately :)


Now, what was I supposed to be doing? ... Oh yeah, I think I was supposed to be searching for a key to leave this tutorial room for the last three weeks... I should probably get on that ;-)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/13/2015 05:34 PM   
Congratulations guys, that's a great step forward!
Congratulations guys, that's a great step forward!

Posted 06/13/2015 05:49 PM   
[quote=""][b] [/b] [center][b][color="orange"]GUESS WHAT?[/color][/b][/center] Compute shaders are now fully supported in 3Dmigoto and I've successfully fixed some of the effects that we have been unable to get at =D Give me a little while to clean this up and get everything ready and I'll do a new alpha release. A HUGE thanks to Flugan & Bo3b for the help with the code, especially Flugan for the updates to the assembler to support the compute shaders 100% accurately :) Now, what was I supposed to be doing? ... Oh yeah, I think I was supposed to be searching for a key to leave this tutorial room for the last three weeks... I should probably get on that ;-)[/quote] AWESOME work! Please let me at it ;-)
said:


GUESS WHAT?




Compute shaders are now fully supported in 3Dmigoto and I've successfully fixed some of the effects that we have been unable to get at =D

Give me a little while to clean this up and get everything ready and I'll do a new alpha release.

A HUGE thanks to Flugan & Bo3b for the help with the code, especially Flugan for the updates to the assembler to support the compute shaders 100% accurately :)


Now, what was I supposed to be doing? ... Oh yeah, I think I was supposed to be searching for a key to leave this tutorial room for the last three weeks... I should probably get on that ;-)

AWESOME work! Please let me at it ;-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/13/2015 07:08 PM   
Wow... nice. :) It is my favourite game at the moment.
Wow... nice. :) It is my favourite game at the moment.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 06/13/2015 07:13 PM   
Hello, it' impossible to save the "full screen mode" in the video-graphics parameters, it turned always to "borderless Windows". I have to change it min ten times to get the 3D full screen mode... I choose 1080p, like my Windows panel. If you see what it could be, any response on the web ... And big thanks again to Flugan, were are Lucky to count on you ;-) ...Are you planing an alpha 0.05 update compatible with patch 1.5 ?
Hello, it' impossible to save the "full screen mode" in the video-graphics parameters, it turned always to "borderless Windows". I have to change it min ten times to get the 3D full screen mode...
I choose 1080p, like my Windows panel. If you see what it could be, any response on the web ...
And big thanks again to Flugan, were are Lucky to count on you ;-) ...Are you planing an alpha 0.05 update compatible with patch 1.5 ?

Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.

Posted 06/13/2015 09:53 PM   
[center][b][color="green"]Alpha 0.05 is attached :)[/color][/b][/center] - Environmental reflections & specular highlights should be fixed (note - I haven't checked all quality settings, IIRC I think I'm on low) - Global illumination around buildings partially fixed (@Mike - this is 4e7b1b2f8c99e97a-cs.txt. It's definitely broken at high convergence and may not be right otherwise - I haven't spent much time on it yet. cb12 in this shader doesn't seem to match up with the others, so I was flying blind). - Bundled with 3Dmigoto 1.1.19 with support for compute shaders (@Mike - hunting compute shaders is on <>/ by default, but seems to crash the driver/GPU when shader 5 is skipped. The frame analysis will now give you the hash of compute shaders so you can use that instead)
Alpha 0.05 is attached :)


- Environmental reflections & specular highlights should be fixed (note - I haven't checked all quality settings, IIRC I think I'm on low)

- Global illumination around buildings partially fixed (@Mike - this is 4e7b1b2f8c99e97a-cs.txt. It's definitely broken at high convergence and may not be right otherwise - I haven't spent much time on it yet. cb12 in this shader doesn't seem to match up with the others, so I was flying blind).

- Bundled with 3Dmigoto 1.1.19 with support for compute shaders (@Mike - hunting compute shaders is on <>/ by default, but seems to crash the driver/GPU when shader 5 is skipped. The frame analysis will now give you the hash of compute shaders so you can use that instead)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/13/2015 09:56 PM   
Note that compute shaders are not supported in Flugan wrapper and last time I checked 3Dmigoto did crash to desktop on windows 8.1. I hope it will be simple to integrate. Wish me luck.
Note that compute shaders are not supported in Flugan wrapper and last time I checked 3Dmigoto did crash to desktop on windows 8.1. I hope it will be simple to integrate. Wish me luck.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/13/2015 10:53 PM   
[quote=""][center][b][color="green"]Alpha 0.05 is attached :)[/color][/b][/center] - Environmental reflections & specular highlights should be fixed (note - I haven't checked all quality settings, IIRC I think I'm on low) - Global illumination around buildings partially fixed (@Mike - this is 4e7b1b2f8c99e97a-cs.txt. It's definitely broken at high convergence and may not be right otherwise - I haven't spent much time on it yet. cb12 in this shader doesn't seem to match up with the others, so I was flying blind). - Bundled with 3Dmigoto 1.1.19 with support for compute shaders (@Mike - hunting compute shaders is on <>/ by default, but seems to crash the driver/GPU when shader 5 is skipped. The frame analysis will now give you the hash of compute shaders so you can use that instead)[/quote] wow, bravo !!!
said:
Alpha 0.05 is attached :)


- Environmental reflections & specular highlights should be fixed (note - I haven't checked all quality settings, IIRC I think I'm on low)

- Global illumination around buildings partially fixed (@Mike - this is 4e7b1b2f8c99e97a-cs.txt. It's definitely broken at high convergence and may not be right otherwise - I haven't spent much time on it yet. cb12 in this shader doesn't seem to match up with the others, so I was flying blind).

- Bundled with 3Dmigoto 1.1.19 with support for compute shaders (@Mike - hunting compute shaders is on <>/ by default, but seems to crash the driver/GPU when shader 5 is skipped. The frame analysis will now give you the hash of compute shaders so you can use that instead)


wow, bravo !!!

Posted 06/13/2015 11:48 PM   
[quote=""]Note that compute shaders are not supported in Flugan wrapper and last time I checked 3Dmigoto did crash to desktop on windows 8.1. I hope it will be simple to integrate. Wish me luck.[/quote] No. This has worked on 8.1 since the 1.1.8 version. Version 1.05 of the game introduced a new bug, which was fixed in 1.1.16. Please try to keep the facts straight, it's already confusing enough. Tested 1.1.19 on Witcher3 on 8.1 and it works.
said:Note that compute shaders are not supported in Flugan wrapper and last time I checked 3Dmigoto did crash to desktop on windows 8.1. I hope it will be simple to integrate. Wish me luck.

No. This has worked on 8.1 since the 1.1.8 version. Version 1.05 of the game introduced a new bug, which was fixed in 1.1.16. Please try to keep the facts straight, it's already confusing enough.

Tested 1.1.19 on Witcher3 on 8.1 and it works.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 06/14/2015 12:22 AM   
Tried the alpha 0.05 and no 3d, while Flugan latest 0.04 works just fine. Tried to remove everything from Flugan version before installing but still didn't work. My setup: i5 4790k, gtx 970, win 8.1, 353.06 drivers, 3dtv play with HMZ-T1.
Tried the alpha 0.05 and no 3d, while Flugan latest 0.04 works just fine. Tried to remove everything from Flugan version before installing but still didn't work.

My setup: i5 4790k, gtx 970, win 8.1, 353.06 drivers, 3dtv play with HMZ-T1.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

Posted 06/14/2015 12:55 AM   
  64 / 152    
Scroll To Top