Layers of Fear 2 announced
  2 / 2    
[quote="DHR"] r.AllowOcclusionQueries=0 should work in any UE4 game with the same issue [/quote] I also got the geometry flickering or missing issue after I picked up this game and forgot to set engine.ini to read only after adding this line. I noticed its the exact same issue many of us were reporting in the A Plage Tale: Innocence thread. That game is not UE4, is there a similar line that can be added for that engine? Maybe I will mess around with the configs a little next time I am in that game to see if there is anything affecting culling. Really impressed with Layers of Fear 2 so far (the little I played), looks freakin amazing in 3D. Thanks for the fix DHR!!! edit: also wanted to mention, I too play in TaB output with depth always 100% (no depth hack) - so its very strange that some get this issue, and others do not with same 3D setup.
DHR said:
r.AllowOcclusionQueries=0 should work in any UE4 game with the same issue


I also got the geometry flickering or missing issue after I picked up this game and forgot to set engine.ini to read only after adding this line. I noticed its the exact same issue many of us were reporting in the A Plage Tale: Innocence thread. That game is not UE4, is there a similar line that can be added for that engine? Maybe I will mess around with the configs a little next time I am in that game to see if there is anything affecting culling.

Really impressed with Layers of Fear 2 so far (the little I played), looks freakin amazing in 3D. Thanks for the fix DHR!!!

edit: also wanted to mention, I too play in TaB output with depth always 100% (no depth hack) - so its very strange that some get this issue, and others do not with same 3D setup.

#16
Posted 07/05/2019 01:23 PM   
  2 / 2    
Scroll To Top