How to fix/disable shaders in games(DLL,guide and fixes).
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Hmm. I shall give this a shot later in World of Tanks. While the game looks almost 100% when first launched (the first battle after you start the game) every battle after that one seems to have some form of graphical corruption (Either ground textures flickering/black or various 3D objects rendered ar wrong depth/location). It may be a shader glitch Hmm..
Hmm. I shall give this a shot later in World of Tanks. While the game looks almost 100% when first launched (the first battle after you start the game) every battle after that one seems to have some form of graphical corruption (Either ground textures flickering/black or various 3D objects rendered ar wrong depth/location). It may be a shader glitch Hmm..

#16
Posted 02/06/2012 05:52 PM   
thanks for the fixes!

i have been able to remove the mono flares in timeshift. i also found the vs for the crosshair but i don't know how to push it further back.

[attachment=31225:TIMESHIFT_CROSSHAIR_VertexShader_13C_CRC32_7298D9BD.txt]
[attachment=31226:TIMESHIFT_FLARES_PixelShader_3BF_CRC32_CC09EB72.txt]

the release dll works fine, but the debug dll crashes the game if there is a shader in the override folder.
thanks for the fixes!



i have been able to remove the mono flares in timeshift. i also found the vs for the crosshair but i don't know how to push it further back.



[attachment=31225:TIMESHIFT_CROSSHAIR_VertexShader_13C_CRC32_7298D9BD.txt]

[attachment=31226:TIMESHIFT_FLARES_PixelShader_3BF_CRC32_CC09EB72.txt]



the release dll works fine, but the debug dll crashes the game if there is a shader in the override folder.

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#17
Posted 02/06/2012 06:05 PM   
[quote name='Libertine' date='06 February 2012 - 08:52 PM' timestamp='1328550737' post='1365987']
Im in the middle of playing Dead Space 2 right now, will that fix for DS1 work by chance?
[/quote]

I doubt it.

@Kingping:
Release and Debug DLL's updated(some bugs fixed).
You can re-download them from first post.
[quote name='Libertine' date='06 February 2012 - 08:52 PM' timestamp='1328550737' post='1365987']

Im in the middle of playing Dead Space 2 right now, will that fix for DS1 work by chance?





I doubt it.



@Kingping:

Release and Debug DLL's updated(some bugs fixed).

You can re-download them from first post.

#18
Posted 02/06/2012 08:29 PM   
I almost think we need a wiki for this as I'm not sure Helix wants to be solely responsible for updating his post every time a fix is posted. I think the easiest method would be for people to post problem shaders either in CRC format or corrected version with documentation for which shader it is as they are discovered, then packaged into a single download package with all confirmed/fixed shaders. That would greatly reduce the amount of redundant work as finding these shaders can be time consuming.

I started looking at Skyrim earlier and found the problem shader for water refraction but we will also need to find the vertex shader for the Moon and correct that. The sky/stars still looked fine using Dorkirt's mod. Other elements that I wanted to fix like UI depth may take more work as I saw multiple shaders for at least the compass portion of the UI. I will post some more updates in a bit but so far the results are extremely promising.
I almost think we need a wiki for this as I'm not sure Helix wants to be solely responsible for updating his post every time a fix is posted. I think the easiest method would be for people to post problem shaders either in CRC format or corrected version with documentation for which shader it is as they are discovered, then packaged into a single download package with all confirmed/fixed shaders. That would greatly reduce the amount of redundant work as finding these shaders can be time consuming.



I started looking at Skyrim earlier and found the problem shader for water refraction but we will also need to find the vertex shader for the Moon and correct that. The sky/stars still looked fine using Dorkirt's mod. Other elements that I wanted to fix like UI depth may take more work as I saw multiple shaders for at least the compass portion of the UI. I will post some more updates in a bit but so far the results are extremely promising.

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#19
Posted 02/06/2012 09:07 PM   
Awesome work, thanks.

[quote name='chiz' date='06 February 2012 - 04:07 PM' timestamp='1328562466' post='1366090']
I almost think we need a wiki for this as I'm not sure Helix wants to be solely responsible for updating his post every time a fix is posted. I think the easiest method would be for people to post problem shaders either in CRC format or corrected version with documentation for which shader it is as they are discovered, then packaged into a single download package with all confirmed/fixed shaders. That would greatly reduce the amount of redundant work as finding these shaders can be time consuming.

I started looking at Skyrim earlier and found the problem shader for water refraction but we will also need to find the vertex shader for the Moon and correct that. The sky/stars still looked fine using Dorkirt's mod. Other elements that I wanted to fix like UI depth may take more work as I saw multiple shaders for at least the compass portion of the UI. I will post some more updates in a bit but so far the results are extremely promising.
[/quote]


If you fix the Skyrim shaders I would be so happy. For some reason the enb series fix just crashes my pc. I've had the thing for about six months now and never had that happen. Not sure what the deal is but thats a no go for me.

A wiki of some sort would be perfect to list all of the different fixes.
Awesome work, thanks.



[quote name='chiz' date='06 February 2012 - 04:07 PM' timestamp='1328562466' post='1366090']

I almost think we need a wiki for this as I'm not sure Helix wants to be solely responsible for updating his post every time a fix is posted. I think the easiest method would be for people to post problem shaders either in CRC format or corrected version with documentation for which shader it is as they are discovered, then packaged into a single download package with all confirmed/fixed shaders. That would greatly reduce the amount of redundant work as finding these shaders can be time consuming.



I started looking at Skyrim earlier and found the problem shader for water refraction but we will also need to find the vertex shader for the Moon and correct that. The sky/stars still looked fine using Dorkirt's mod. Other elements that I wanted to fix like UI depth may take more work as I saw multiple shaders for at least the compass portion of the UI. I will post some more updates in a bit but so far the results are extremely promising.







If you fix the Skyrim shaders I would be so happy. For some reason the enb series fix just crashes my pc. I've had the thing for about six months now and never had that happen. Not sure what the deal is but thats a no go for me.



A wiki of some sort would be perfect to list all of the different fixes.

#20
Posted 02/06/2012 09:42 PM   
Hmm, the ENB fix works fine for me, but the water still bothers me a lot.
Hmm, the ENB fix works fine for me, but the water still bothers me a lot.
#21
Posted 02/06/2012 10:06 PM   
Would this approach work for X3TC and X3AP? For this game, the sky mesh (or star background) is too close, and so are some of the planets (rings of Uranus for example). I can live with the 2D icons using the minimal hud mod, but the star/nebula background forces the use of really low convergence that mostly works but is nasty in some areas, and tends to generally flatten the universe out.
If this approach would work - where would I start: is there a good tutorial on shader programming anywhere?
Would this approach work for X3TC and X3AP? For this game, the sky mesh (or star background) is too close, and so are some of the planets (rings of Uranus for example). I can live with the 2D icons using the minimal hud mod, but the star/nebula background forces the use of really low convergence that mostly works but is nasty in some areas, and tends to generally flatten the universe out.

If this approach would work - where would I start: is there a good tutorial on shader programming anywhere?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#22
Posted 02/06/2012 10:16 PM   
Hey, I'm having some problems trying to fix Dead Space. When I move that Release DLL into the .exe's folder, the game doesn't launch. No error messages. I'm using Steam version by the way.
Hey, I'm having some problems trying to fix Dead Space. When I move that Release DLL into the .exe's folder, the game doesn't launch. No error messages. I'm using Steam version by the way.

#23
Posted 02/06/2012 10:27 PM   
[attachment=31238:amalur.zip]Kingdom of Amalur: Reckoning Retail.
Updated:

Attached is a one of two fixes. First one will help little bit of a fix that helps with the lighting(double image), and other effects that do same thing. Also setting set post processing off, and shadows off should be a big improvement.

Second will DISABLE interior lighting effects. This may not be what you are looking for since its effect may be more then you bargain for. Also setting set post processing off, and shadows off should be a big improvement.

Extract either of the shaderoverrides and release.upd.zip in your amalur folder.

P.S if you want to see if Helix's method fixes "your game"....try it out. Takes five minutes of your time. Helix made this very easy for us so don't be lazy.

EDIT: I said earlier turn Shader to simple. You don't have to (at least with no lighting.) I am currently running shader simple shadows/post processing off with no lights mod. I kind of prefer it with no lights, call me strange but it doesnt matter too much that caves are dark.
http://helixmod.wikispot.org/
[attachment=31238:amalur.zip]Kingdom of Amalur: Reckoning Retail.

Updated:



Attached is a one of two fixes. First one will help little bit of a fix that helps with the lighting(double image), and other effects that do same thing. Also setting set post processing off, and shadows off should be a big improvement.



Second will DISABLE interior lighting effects. This may not be what you are looking for since its effect may be more then you bargain for. Also setting set post processing off, and shadows off should be a big improvement.



Extract either of the shaderoverrides and release.upd.zip in your amalur folder.



P.S if you want to see if Helix's method fixes "your game"....try it out. Takes five minutes of your time. Helix made this very easy for us so don't be lazy.



EDIT: I said earlier turn Shader to simple. You don't have to (at least with no lighting.) I am currently running shader simple shadows/post processing off with no lights mod. I kind of prefer it with no lights, call me strange but it doesnt matter too much that caves are dark.

http://helixmod.wikispot.org/

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#24
Posted 02/06/2012 10:29 PM   
[quote name='-=HeliX=-' date='06 February 2012 - 09:15 AM' timestamp='1328541356' post='1365901']Almost done the same for DX10 /wink.gif' class='bbc_emoticon' alt=';)' />
[/quote]

Dude, you have to do this with Crysis. I will PAY you.
[quote name='-=HeliX=-' date='06 February 2012 - 09:15 AM' timestamp='1328541356' post='1365901']Almost done the same for DX10 /wink.gif' class='bbc_emoticon' alt=';)' />





Dude, you have to do this with Crysis. I will PAY you.

#25
Posted 02/06/2012 10:35 PM   
[u]MASS EFFECT 2[/u]

https://s3.amazonaws.com/Helixfix/me2.html
Go to site to donload. Files are out of date.
MASS EFFECT 2



https://s3.amazonaws.com/Helixfix/me2.html

Go to site to donload. Files are out of date.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

#26
Posted 02/06/2012 11:28 PM   
[quote name='eqzitara' date='06 February 2012 - 05:28 PM' timestamp='1328570915' post='1366144']
[u]MASS EFFECT 2[/u]

Again a fix using helix's great method. Two different files this time.Both files fix multiple lighting/fog issues. One of which is if you want the "double objective/item/door boxes."These are a bit anoying since they split apart based on convergence however some people may want it. Extract either file to mass effect 2/binaries

If you want to disable crosshair
Edit Coalesced.ini

Change:

(Tag=Reticle, ZOrder=10, Handlerclass="SFXGame.SFXSFHandler_Reticle", PanelResource="GUI_SF_HUD.ME2_Reticle")

To:

(Tag=Reticle, ZOrder=10, Handlerclass="SFXGame.SFXSFHandler_Reticle")


PS If there are any problems let me know. I didnt test this one too long.
[/quote]

Once again as with Dead Space, when I placed the DLL file in the specified folder, the launcher started and when I pressed 'play' the game crashes on startup.
[quote name='eqzitara' date='06 February 2012 - 05:28 PM' timestamp='1328570915' post='1366144']

MASS EFFECT 2



Again a fix using helix's great method. Two different files this time.Both files fix multiple lighting/fog issues. One of which is if you want the "double objective/item/door boxes."These are a bit anoying since they split apart based on convergence however some people may want it. Extract either file to mass effect 2/binaries



If you want to disable crosshair

Edit Coalesced.ini



Change:



(Tag=Reticle, ZOrder=10, Handlerclass="SFXGame.SFXSFHandler_Reticle", PanelResource="GUI_SF_HUD.ME2_Reticle")



To:



(Tag=Reticle, ZOrder=10, Handlerclass="SFXGame.SFXSFHandler_Reticle")





PS If there are any problems let me know. I didnt test this one too long.





Once again as with Dead Space, when I placed the DLL file in the specified folder, the launcher started and when I pressed 'play' the game crashes on startup.

#27
Posted 02/06/2012 11:43 PM   
[quote name='Remer' date='06 February 2012 - 10:27 PM' timestamp='1328567226' post='1366119']
Hey, I'm having some problems trying to fix Dead Space. When I move that Release DLL into the .exe's folder, the game doesn't launch. No error messages. I'm using Steam version by the way.
[/quote]


I'm having the same issue, game just wont start, steam version also.
[quote name='Remer' date='06 February 2012 - 10:27 PM' timestamp='1328567226' post='1366119']

Hey, I'm having some problems trying to fix Dead Space. When I move that Release DLL into the .exe's folder, the game doesn't launch. No error messages. I'm using Steam version by the way.







I'm having the same issue, game just wont start, steam version also.

#28
Posted 02/06/2012 11:43 PM   
Did you guys disable the steam overlay? Could help?
Did you guys disable the steam overlay? Could help?

#29
Posted 02/06/2012 11:47 PM   
[quote name='BababooeyHTJ' date='06 February 2012 - 05:47 PM' timestamp='1328572058' post='1366153']
Did you guys disable the steam overlay? Could help?
[/quote]

Tried it, still won't work. Thanks though.
[quote name='BababooeyHTJ' date='06 February 2012 - 05:47 PM' timestamp='1328572058' post='1366153']

Did you guys disable the steam overlay? Could help?





Tried it, still won't work. Thanks though.

#30
Posted 02/06/2012 11:52 PM   
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