[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
  84 / 92    
[quote="helifax"][quote="DAT-13"]Thank you so much helifax. :))[/quote] One question to ask for my own reference;) The game in question is FreeSpace 2 available here: http://store.steampowered.com/app/273620/ Am I right?:)[/quote] There is also a GOG version here. https://www.gog.com/game/freespace_2 :))
helifax said:
DAT-13 said:Thank you so much helifax. :))


One question to ask for my own reference;)
The game in question is FreeSpace 2 available here:

http://store.steampowered.com/app/273620/


Am I right?:)


There is also a GOG version here.


https://www.gog.com/game/freespace_2
:))

Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

Posted 08/17/2016 10:59 PM   
If you like you can download the standalone total conversion of Wing Commander Saga free here. They used the FreeSpace 2 engine. :)) Wing Commander Saga http://www.wcsaga.com/ You can also check here for the Total Conversions for Freespace 2 mods. :P http://www.hard-light.net/wiki/index.php/Total_conversions Thank you for your time and hard works. :P
If you like you can download the standalone total conversion of Wing Commander Saga free here. They used the FreeSpace 2 engine. :))

Wing Commander Saga
http://www.wcsaga.com/


You can also check here for the Total Conversions for Freespace 2 mods. :P

http://www.hard-light.net/wiki/index.php/Total_conversions

Thank you for your time and hard works. :P

Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

Posted 08/17/2016 11:12 PM   
And if you to want to play the game alone without mods with updated graphics then you can go here to download it. :P You can download the whole single file torrent at the end of the page. http://www.hard-light.net/forums/index.php?topic=86475.0
And if you to want to play the game alone without mods with updated graphics then you can go here to download it. :P

You can download the whole single file torrent at the end of the page.

http://www.hard-light.net/forums/index.php?topic=86475.0

Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

Posted 08/17/2016 11:34 PM   
I am not sure how many of you are interested in this:) I for one, find it pretty awesome and interesting;) ====================================== [color="green"]Rustyk[/color] made a post a few days ago, which somehow I missed initially: [url=https://forums.geforce.com/default/topic/959175/3d-vision/superdepth-3d/]SuperDepth 3D[/url]. (BIG THANK YOU FOR THE FIND! Without you posting it, all this would not have happened ^_^). ====================================== This is basically a Reshade shader (developed by: [color="orange"]BlueSkyDefender[/color]) and the latest updates are on GitHub here: [url]https://github.com/BlueSkyDefender/Depth3D[/url] [color="orange"]BlueSkyDefender[/color] was awesome enough to give me a repack with Reshade 2.0 and 3.0: [url]http://reshade.me/forum/shader-presentation/2128-sidebyside-3d-depth-map-based-stereoscopic-shader?start=220#16261[/url]. Basically what this shader does is equivalent to what Nvidia has done with [color="green"]Compatibility Mode under DirectX for 3D Vision[/color]. His shader is modelled around the [color="green"]Single Pass Stereo[/color] algorithm developed by Nvidia: [url]http://reshade.me/forum/shader-presentation/2128-sidebyside-3d-depth-map-based-stereoscopic-shader?start=100[/url] Because this required Reshade and the output was always a SBS image and [color="orange"]NOT compatible with 3D Vision Hardware[/color], I have decided to try and implement [color="orange"]Reshade + Depth 3D Shader[/color] into my own [color="green"] OGL-to-3D Vision Wrapper [/color]. ====================================== Initially, I had lots and lots of issues! But, [color="orange"]Crosire[/color] (the creator and developer or Reshade) helped me out with all the issue I had ^_^. You can see our discussion here (if somebody is interested): [url]http://reshade.me/forum/general-discussion/2255-hook-special-environments-only[/url] ====================================== [color="green"] I can say I have managed to make Reshade + Depth3D Shader + my OGL-to-3DVision wrapper work together !!![/color] The Results are quite spectacular I might add ^_^. I haven't tested on many games yet (and each game requires tweaking within the shader) but I did test [color="orange"] Rage & Rage64[/color]. Here are a couple of screenshots: [url=http://www.iforce.co.nz/View.aspx?i=0frq00v0.k4o.jpg][img]http://iforce.co.nz/i/0frq00v0.k4o.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=ayvxk0qs.xet.jpg][img]http://iforce.co.nz/i/ayvxk0qs.xet.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=gt0n4waj.s40.jpg][img]http://iforce.co.nz/i/gt0n4waj.s40.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=tl5u4zmf.p2r.jpg][img]http://iforce.co.nz/i/tl5u4zmf.p2r.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=m4fctsfy.xze.jpg][img]http://iforce.co.nz/i/m4fctsfy.xze.jpg[/img][/url] ([color="green"] ALL SCREENSHOT are taken using 3D Vision keys (ALT+F1) while running my wrapper + Reshade + Depth3D shader! [/color]) ================== I also made a quick video from Rage showing exactly how it looks and behaves: http://3dsurroundgaming.com/OGL3DVision/CompatMode/Rage_CM_OGL.mp4 (Right-Click and select [Save video as..](in Chrome) to download it to your PC and use [color="green"]NVIDIA 3D Vision Video Player[/color] to view it. It was captured using [color="green"] Geforce Experience Beta - Share/ShadowPlay[/color]) =================== Now, for those who are familiar with my wrapper this is good news for a couple of reasons: [color="orange"][.]No EYE SYNC Issus. Both eyes are rendered in the same time![/.] [.]For games locked at 60 FPS, you get the 60FPS back![/.] [.]NO need for fixing shaders! It works "out of the box" ![/.] [.]No requirements to have "beefy" hardware. If you can get 60 FPS in 2D you will get it in 3D ![/.][/color] Of course, the downside are the [color="green"]Halos! [/color] as you can see above. They aren't that bad if the game is tweaked correctly! If you want them completely out of the picture, you can basically just PUSH everything to "infinity", but there isn't much "sense" of stereo there! So unfortunately, for all the good stuff we get, we also get some "nasty" things :( One last thing I want to add: [color="green"] Compatibility Mode - Stereo Reprojection based on Depth Map/Buffer was not possible for OpenGL applications[/color] until now! ^_^ Thus, I want to say a [color="orange"]BIG THANK YOU to everyone who developed all the software + hardware to make this wonderful thing possible !!![/color] Hope you guys are enthusiastic about it as I am ;) (A lot of knowledge and programming and people were/are involved into making this possible! ^_^) Best Regards, Helifax PS: If everyone is wondering, no there isn't any version of the wrapper released with this feature yet!
I am not sure how many of you are interested in this:) I for one, find it pretty awesome and interesting;)


======================================
Rustyk made a post a few days ago, which somehow I missed initially: SuperDepth 3D.
(BIG THANK YOU FOR THE FIND! Without you posting it, all this would not have happened ^_^).


======================================
This is basically a Reshade shader (developed by: BlueSkyDefender) and the latest updates are on GitHub here:
https://github.com/BlueSkyDefender/Depth3D
BlueSkyDefender was awesome enough to give me a repack with Reshade 2.0 and 3.0:
http://reshade.me/forum/shader-presentation/2128-sidebyside-3d-depth-map-based-stereoscopic-shader?start=220#16261. Basically what this shader does is equivalent to what Nvidia has done with Compatibility Mode under DirectX for 3D Vision.

His shader is modelled around the Single Pass Stereo algorithm developed by Nvidia:
http://reshade.me/forum/shader-presentation/2128-sidebyside-3d-depth-map-based-stereoscopic-shader?start=100

Because this required Reshade and the output was always a SBS image and NOT compatible with 3D Vision Hardware, I have decided to try and implement Reshade + Depth 3D Shader into my own OGL-to-3D Vision Wrapper .

======================================
Initially, I had lots and lots of issues! But, Crosire (the creator and developer or Reshade) helped me out with all the issue I had ^_^. You can see our discussion here (if somebody is interested):
http://reshade.me/forum/general-discussion/2255-hook-special-environments-only


======================================
I can say I have managed to make Reshade + Depth3D Shader + my OGL-to-3DVision wrapper work together !!! The Results are quite spectacular I might add ^_^. I haven't tested on many games yet (and each game requires tweaking within the shader) but I did test Rage & Rage64.

Here are a couple of screenshots:
Image
Image
Image
Image
Image
( ALL SCREENSHOT are taken using 3D Vision keys (ALT+F1) while running my wrapper + Reshade + Depth3D shader! )

==================
I also made a quick video from Rage showing exactly how it looks and behaves:

http://3dsurroundgaming.com/OGL3DVision/CompatMode/Rage_CM_OGL.mp4

(Right-Click and select [Save video as..](in Chrome) to download it to your PC and use NVIDIA 3D Vision Video Player to view it. It was captured using Geforce Experience Beta - Share/ShadowPlay)

===================
Now, for those who are familiar with my wrapper this is good news for a couple of reasons:
  • No EYE SYNC Issus. Both eyes are rendered in the same time!
  • For games locked at 60 FPS, you get the 60FPS back!
  • NO need for fixing shaders! It works "out of the box" !
  • No requirements to have "beefy" hardware. If you can get 60 FPS in 2D you will get it in 3D !


  • Of course, the downside are the Halos! as you can see above. They aren't that bad if the game is tweaked correctly! If you want them completely out of the picture, you can basically just PUSH everything to "infinity", but there isn't much "sense" of stereo there!

    So unfortunately, for all the good stuff we get, we also get some "nasty" things :(
    One last thing I want to add: Compatibility Mode - Stereo Reprojection based on Depth Map/Buffer was not possible for OpenGL applications until now! ^_^
    Thus, I want to say a BIG THANK YOU to everyone who developed all the software + hardware to make this wonderful thing possible !!!

    Hope you guys are enthusiastic about it as I am ;) (A lot of knowledge and programming and people were/are involved into making this possible! ^_^)

    Best Regards,
    Helifax

    PS: If everyone is wondering, no there isn't any version of the wrapper released with this feature yet!

    1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
    3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
    Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
    Asus Maximus XI Hero Mobo.
    16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
    Lots of Disks:
    - Raid 0 - 256GB Sandisk Extreme SSD.
    - Raid 0 - WD Black - 2TB.
    - SanDisk SSD PLUS 480 GB.
    - Intel 760p 256GB M.2 PCIe NVMe SSD.
    Creative Sound Blaster Z.
    Windows 10 x64 Pro.
    etc


    My website with my fixes and OpenGL to 3D Vision wrapper:
    http://3dsurroundgaming.com

    (If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

    Posted 08/26/2016 10:38 PM   
    Great helifax!!! Screenshots looks ok....convergence is a bit low to my test, but in a projector will look very nice. if only those Halos can be removed. is very nice to have this feature for OGL. Maybe try this in No Man's Sky? Great video Helifax....you miss that first headshot by an inch!! Also the video have a similar effect when i disable Vsync....some screen tearing or not?
    Great helifax!!!
    Screenshots looks ok....convergence is a bit low to my test, but in a projector will look very nice.
    if only those Halos can be removed.
    is very nice to have this feature for OGL. Maybe try this in No Man's Sky?

    Great video Helifax....you miss that first headshot by an inch!!
    Also the video have a similar effect when i disable Vsync....some screen tearing or not?

    MY WEB

    Helix Mod - Making 3D Better

    My 3D Screenshot Gallery

    Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

    Posted 08/27/2016 12:04 AM   
    heeeey i posted it first :P j/k, good job.
    heeeey i posted it first :P
    j/k, good job.

    Model: Clevo P570WM Laptop
    GPU: GeForce GTX 980M ~8GB GDDR5
    CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
    Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
    OS: Microsoft Windows 7 Ultimate

    Posted 08/27/2016 12:07 AM   
    [quote="DHR"]Great helifax!!! Screenshots looks ok....convergence is a bit low to my test, but in a projector will look very nice. if only those Halos can be removed. is very nice to have this feature for OGL. Maybe try this in No Man's Sky? Great video Helifax....you miss that first headshot by an inch!! Also the video have a similar effect when i disable Vsync....some screen tearing or not?[/quote] Yeah:) that is because I run the game in Window Mode (I expected WDDM having something to do with it;)) I will make more tests but that definitely looks like a VSYNC lock issue;) Damn those headshots hahahaha:)) (and damn controller...there is a reason I still use the mouse hahaha)
    DHR said:Great helifax!!!
    Screenshots looks ok....convergence is a bit low to my test, but in a projector will look very nice.
    if only those Halos can be removed.
    is very nice to have this feature for OGL. Maybe try this in No Man's Sky?

    Great video Helifax....you miss that first headshot by an inch!!
    Also the video have a similar effect when i disable Vsync....some screen tearing or not?


    Yeah:) that is because I run the game in Window Mode (I expected WDDM having something to do with it;)) I will make more tests but that definitely looks like a VSYNC lock issue;)

    Damn those headshots hahahaha:)) (and damn controller...there is a reason I still use the mouse hahaha)

    1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
    3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
    Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
    Asus Maximus XI Hero Mobo.
    16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
    Lots of Disks:
    - Raid 0 - 256GB Sandisk Extreme SSD.
    - Raid 0 - WD Black - 2TB.
    - SanDisk SSD PLUS 480 GB.
    - Intel 760p 256GB M.2 PCIe NVMe SSD.
    Creative Sound Blaster Z.
    Windows 10 x64 Pro.
    etc


    My website with my fixes and OpenGL to 3D Vision wrapper:
    http://3dsurroundgaming.com

    (If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

    Posted 08/27/2016 12:17 AM   
    You must be kidding me mate. This is Epic. I had problems to run Rage in 3D so that means it might be good call for me. Really those screenshots looks great.
    You must be kidding me mate. This is Epic. I had problems to run Rage in 3D so that means it might be good call for me.

    Really those screenshots looks great.
    [quote="DHR"] is very nice to have this feature for OGL. Maybe try this in No Man's Sky? [/quote] Well I took your advice idea and indeed I gave it a look. Tweaking the shader with the game wasn't easy;) However I maged to make it work pretty awesome if I can say so;) The 3D depth and stereo 3D overall is very nice;) For CM mode;) Still can't compare it with Geometry 3D;) The only downside is that the game breaks the DepthBuffer bind if you use the damn scanner in-game:( The game likes to switch between different depth buffers. Once you use that scanner you are basically stuck on different depth-buffer. I think is a game bug :( I made a 20+ Minutes long video that shows it exactly:) (Still uploading currently as is about 7Gb in size hahaha). I also noticed that is shadowPlay that introduces the VSYNC issue when recording. When I recording in-game is not as bad as in the video. With it disabled there isn't any issue actually;) I'll let you know when the video is online;)
    DHR said:
    is very nice to have this feature for OGL. Maybe try this in No Man's Sky?


    Well I took your advice idea and indeed I gave it a look. Tweaking the shader with the game wasn't easy;)
    However I maged to make it work pretty awesome if I can say so;) The 3D depth and stereo 3D overall is very nice;) For CM mode;) Still can't compare it with Geometry 3D;)


    The only downside is that the game breaks the DepthBuffer bind if you use the damn scanner in-game:(
    The game likes to switch between different depth buffers. Once you use that scanner you are basically stuck on different depth-buffer. I think is a game bug :(

    I made a 20+ Minutes long video that shows it exactly:)
    (Still uploading currently as is about 7Gb in size hahaha).
    I also noticed that is shadowPlay that introduces the VSYNC issue when recording. When I recording in-game is not as bad as in the video. With it disabled there isn't any issue actually;)

    I'll let you know when the video is online;)

    1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
    3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
    Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
    Asus Maximus XI Hero Mobo.
    16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
    Lots of Disks:
    - Raid 0 - 256GB Sandisk Extreme SSD.
    - Raid 0 - WD Black - 2TB.
    - SanDisk SSD PLUS 480 GB.
    - Intel 760p 256GB M.2 PCIe NVMe SSD.
    Creative Sound Blaster Z.
    Windows 10 x64 Pro.
    etc


    My website with my fixes and OpenGL to 3D Vision wrapper:
    http://3dsurroundgaming.com

    (If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

    Posted 08/27/2016 06:14 PM   
    Unfortunately the Movie didn't upload so I skip that part;) Instead I decided to make a [color="green"]Compare between Geometry 3D and Depth 3D[/color] 1. [color="orange"]Depth 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=clr4reri.jm0.jpg][img]http://iforce.co.nz/i/clr4reri.jm0.jpg[/img][/url] [color="orange"]Geometry 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=w0oe152t.lmt.jpg][img]http://iforce.co.nz/i/w0oe152t.lmt.jpg[/img][/url] 2. [color="orange"]Depth 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=pqg3ognt.wvj.jpg][img]http://iforce.co.nz/i/pqg3ognt.wvj.jpg[/img][/url] [color="orange"]Geometry 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=aq3pbcxi.4sn.jpg][img]http://iforce.co.nz/i/aq3pbcxi.4sn.jpg[/img][/url] 3. [color="orange"]Depth 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=3pw4dedy.5n0.jpg][img]http://iforce.co.nz/i/3pw4dedy.5n0.jpg[/img][/url] [color="orange"]Geometry 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=jecmueo5.kqh.jpg][img]http://iforce.co.nz/i/jecmueo5.kqh.jpg[/img][/url] 4. [color="orange"]Depth 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=ov1c0kjj.b2w.jpg][img]http://iforce.co.nz/i/ov1c0kjj.b2w.jpg[/img][/url] [color="orange"]Geometry 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=m3kdkmf4.4na.jpg][img]http://iforce.co.nz/i/m3kdkmf4.4na.jpg[/img] 5. [color="orange"]Depth 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=y4pdscyx.qqt.jpg][img]http://iforce.co.nz/i/y4pdscyx.qqt.jpg[/img][/url] [color="orange"]Geometry 3D[/color] [/url] [url=http://www.iforce.co.nz/View.aspx?i=xzw3sfo2.amz.jpg][img]http://iforce.co.nz/i/xzw3sfo2.amz.jpg[/img][/url] 6. [color="orange"]Depth 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=w0bggvt2.gli.jpg][img]http://iforce.co.nz/i/w0bggvt2.gli.jpg[/img][/url] [color="orange"]Geometry 3D[/color] [url=http://www.iforce.co.nz/View.aspx?i=e4uagl5l.gcn.jpg][img]http://iforce.co.nz/i/e4uagl5l.gcn.jpg[/img][/url] This clearly shows the difference;) I still believe that Depth3D looks very good;) (Plus the performance is better ofc, which we already know ^_^). Also you can always keep the shadows & lights on;)
    Unfortunately the Movie didn't upload so I skip that part;)
    Instead I decided to make a Compare between Geometry 3D and Depth 3D

    1.
    Depth 3D
    Image

    Geometry 3D
    Image

    2.
    Depth 3D
    Image

    Geometry 3D
    Image


    3.
    Depth 3D
    Image

    Geometry 3D
    Image


    4.
    Depth 3D
    Image

    Geometry 3D
    Image

    5.
    Depth 3D
    Image

    Geometry 3D

    Image

    6.
    Depth 3D
    Image

    Geometry 3D
    Image


    This clearly shows the difference;)
    I still believe that Depth3D looks very good;) (Plus the performance is better ofc, which we already know ^_^).
    Also you can always keep the shadows & lights on;)

    1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
    3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
    Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
    Asus Maximus XI Hero Mobo.
    16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
    Lots of Disks:
    - Raid 0 - 256GB Sandisk Extreme SSD.
    - Raid 0 - WD Black - 2TB.
    - SanDisk SSD PLUS 480 GB.
    - Intel 760p 256GB M.2 PCIe NVMe SSD.
    Creative Sound Blaster Z.
    Windows 10 x64 Pro.
    etc


    My website with my fixes and OpenGL to 3D Vision wrapper:
    http://3dsurroundgaming.com

    (If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

    Posted 08/27/2016 08:03 PM   
    That looks great Helifax. I can easy see the difference but I guess that`s alright. When you get use to with it definitely feels better then not having 3D at all or really bad performance when Real 3D fix exist. I think it`s a good alternative or maybe even better. I am definitely happy that you manage to pull it off. Thanks mate.
    That looks great Helifax. I can easy see the difference but I guess that`s alright. When you get use to with it definitely feels better then not having 3D at all or really bad performance when Real 3D fix exist. I think it`s a good alternative or maybe even better.

    I am definitely happy that you manage to pull it off. Thanks mate.
    This thread should be sticky..
    This thread should be sticky..

    i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0

    Posted 08/27/2016 11:02 PM   
    [quote="spanian77"]This thread should be sticky..[/quote] Heh;) That would be nice, but I don't think it would happen;) In other news;) I managed to get Wolfenstein games to work with the Depth3D shader and Reshade;) While not as spectacular as proper geometry 3D they do look good;) (and you get 60FPS ofc ^_^). No screenshots on this yet;)
    spanian77 said:This thread should be sticky..


    Heh;) That would be nice, but I don't think it would happen;)

    In other news;) I managed to get Wolfenstein games to work with the Depth3D shader and Reshade;) While not as spectacular as proper geometry 3D they do look good;) (and you get 60FPS ofc ^_^).
    No screenshots on this yet;)

    1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
    3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
    Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
    Asus Maximus XI Hero Mobo.
    16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
    Lots of Disks:
    - Raid 0 - 256GB Sandisk Extreme SSD.
    - Raid 0 - WD Black - 2TB.
    - SanDisk SSD PLUS 480 GB.
    - Intel 760p 256GB M.2 PCIe NVMe SSD.
    Creative Sound Blaster Z.
    Windows 10 x64 Pro.
    etc


    My website with my fixes and OpenGL to 3D Vision wrapper:
    http://3dsurroundgaming.com

    (If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

    Posted 08/27/2016 11:12 PM   
    I've tested Depth3D with 2 OpenGL games Homeworld 2 Remastered and Freespace 2 and the result was really impressive. I've got a 3D popout effect with Homeworld. Amazing! :)) Are there any benefits using Depth3D with your wrapper helifax? :D How can I use Depth3D with your wrapper? :))
    I've tested Depth3D with 2 OpenGL games Homeworld 2 Remastered and Freespace 2 and the result was really impressive. I've got a 3D popout effect with Homeworld. Amazing! :))

    Are there any benefits using Depth3D with your wrapper helifax? :D

    How can I use Depth3D with your wrapper? :))

    Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

    Posted 08/29/2016 06:13 AM   
    [quote="DAT-13"]I've tested Depth3D with 2 OpenGL games Homeworld 2 Remastered and Freespace 2 and the result was really impressive. I've got a 3D popout effect with Homeworld. Amazing! :)) Are there any benefits using Depth3D with your wrapper helifax? :D How can I use Depth3D with your wrapper? :))[/quote] You can read about benefits in post #1249 up there. Also Helifax is working on implementation so you can get all this without much of a hassle. He`ll let us know what`s up.
    DAT-13 said:I've tested Depth3D with 2 OpenGL games Homeworld 2 Remastered and Freespace 2 and the result was really impressive. I've got a 3D popout effect with Homeworld. Amazing! :))

    Are there any benefits using Depth3D with your wrapper helifax? :D

    How can I use Depth3D with your wrapper? :))

    You can read about benefits in post #1249 up there. Also Helifax is working on implementation so you can get all this without much of a hassle. He`ll let us know what`s up.
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