GTA V - Problems & Solutions List (Please keep GTA discussion here)
64 / 94
That is similar to the response I'm getting, although more strongly worded. Mine are more corporate-ese, "trust us", "we really care", "it's been sent to the proper department", the usual bullshit responses.
I've been digging into the guts of GTA5 to see if I can understand the crash.
As near as I can tell so far, the memory management on GTA5 is totally fubar. As in, it doesn't work at all. And I think it doesn't work in 2D either. The only reason you see less crashes in 2D, is because the memory usage is halved. So, double the play time, and I think you'll get the same crashes in 2D. Could also be that the memory problems make the 3D driver crash, whereas in 2D, you just stutter.
I set the debug layer active for the DX11 layer, and I watched the benchmark run a few times. After 7 tries, both 2D and 3D were leaking memory like a sieve. 80,000 ID3D11Buffer objects. All with only a single reference count. That strongly suggests that they create objects and just never Release them.
This might be part of how they manage memory, where they just keep stuff 'live' until they actually run out of system memory. That's possibly why there is a single ref count for all these. The only thing is that when you get to full memory, you and I both know that it stutters like a mad dog, it's barely playable. So if that's their technique it still sucks, because when it gets to the point of being needed it fails.
Not fully clear yet, but I think that memory problems are the heart of why 3D drops out, and also why the game crashes. Memory as in System RAM, not VRAM on your card. Anything you can do to lower the RAM requirements via options will extend your playtime before crashing.
That is similar to the response I'm getting, although more strongly worded. Mine are more corporate-ese, "trust us", "we really care", "it's been sent to the proper department", the usual bullshit responses.
I've been digging into the guts of GTA5 to see if I can understand the crash.
As near as I can tell so far, the memory management on GTA5 is totally fubar. As in, it doesn't work at all. And I think it doesn't work in 2D either. The only reason you see less crashes in 2D, is because the memory usage is halved. So, double the play time, and I think you'll get the same crashes in 2D. Could also be that the memory problems make the 3D driver crash, whereas in 2D, you just stutter.
I set the debug layer active for the DX11 layer, and I watched the benchmark run a few times. After 7 tries, both 2D and 3D were leaking memory like a sieve. 80,000 ID3D11Buffer objects. All with only a single reference count. That strongly suggests that they create objects and just never Release them.
This might be part of how they manage memory, where they just keep stuff 'live' until they actually run out of system memory. That's possibly why there is a single ref count for all these. The only thing is that when you get to full memory, you and I both know that it stutters like a mad dog, it's barely playable. So if that's their technique it still sucks, because when it gets to the point of being needed it fails.
Not fully clear yet, but I think that memory problems are the heart of why 3D drops out, and also why the game crashes. Memory as in System RAM, not VRAM on your card. Anything you can do to lower the RAM requirements via options will extend your playtime before crashing.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]That is similar to the response I'm getting, although more strongly worded. Mine are more corporate-ese, "trust us", "we really care", "it's been sent to the proper department", the usual bullshit responses.
I've been digging into the guts of GTA5 to see if I can understand the crash.
As near as I can tell so far, the memory management on GTA5 is totally fubar. As in, it doesn't work at all. And I think it doesn't work in 2D either. The only reason you see less crashes in 2D, is because the memory usage is halved. So, double the play time, and I think you'll get the same crashes in 2D. Could also be that the memory problems make the 3D driver crash, whereas in 2D, you just stutter.
I set the debug layer active for the DX11 layer, and I watched the benchmark run a few times. After 7 tries, both 2D and 3D were leaking memory like a sieve. 80,000 ID3D11Buffer objects. All with only a single reference count. That strongly suggests that they create objects and just never Release them.
This might be part of how they manage memory, where they just keep stuff 'live' until they actually run out of system memory. That's possibly why there is a single ref count for all these. The only thing is that when you get to full memory, you and I both know that it stutters like a mad dog, it's barely playable. So if that's their technique it still sucks, because when it gets to the point of being needed it fails.
Not fully clear yet, but I think that memory problems are the heart of why 3D drops out, and also why the game crashes. Memory as in System RAM, not VRAM on your card. Anything you can do to lower the RAM requirements via options will extend your playtime before crashing.[/quote]\\
This could also be the reason why a page file extends the play time.
I running off a SSD drive with no page file and at the most I get 10 - 15 minutes without crashing.
bo3b said:That is similar to the response I'm getting, although more strongly worded. Mine are more corporate-ese, "trust us", "we really care", "it's been sent to the proper department", the usual bullshit responses.
I've been digging into the guts of GTA5 to see if I can understand the crash.
As near as I can tell so far, the memory management on GTA5 is totally fubar. As in, it doesn't work at all. And I think it doesn't work in 2D either. The only reason you see less crashes in 2D, is because the memory usage is halved. So, double the play time, and I think you'll get the same crashes in 2D. Could also be that the memory problems make the 3D driver crash, whereas in 2D, you just stutter.
I set the debug layer active for the DX11 layer, and I watched the benchmark run a few times. After 7 tries, both 2D and 3D were leaking memory like a sieve. 80,000 ID3D11Buffer objects. All with only a single reference count. That strongly suggests that they create objects and just never Release them.
This might be part of how they manage memory, where they just keep stuff 'live' until they actually run out of system memory. That's possibly why there is a single ref count for all these. The only thing is that when you get to full memory, you and I both know that it stutters like a mad dog, it's barely playable. So if that's their technique it still sucks, because when it gets to the point of being needed it fails.
Not fully clear yet, but I think that memory problems are the heart of why 3D drops out, and also why the game crashes. Memory as in System RAM, not VRAM on your card. Anything you can do to lower the RAM requirements via options will extend your playtime before crashing.
\\
This could also be the reason why a page file extends the play time.
I running off a SSD drive with no page file and at the most I get 10 - 15 minutes without crashing.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
It would be interesting to see what would happen if we were to set page file to something ridiculous like 1TB, or as high as one can go.
I'd like to try that but unfortunately, I no longer have it installed. I did replicate the crash on my system the other night with our stability test however.
If what bo3b says is correct, then R* have no intention of fixing the memory problem even though they are well aware if it, and have been for some time.
Interestingly, I don't think GTA5 in VR seems to suffer from the same problem.
Video related...
https://www.youtube.com/watch?v=1jLefMyuNpg
It would be interesting to see what would happen if we were to set page file to something ridiculous like 1TB, or as high as one can go.
I'd like to try that but unfortunately, I no longer have it installed. I did replicate the crash on my system the other night with our stability test however.
If what bo3b says is correct, then R* have no intention of fixing the memory problem even though they are well aware if it, and have been for some time.
Interestingly, I don't think GTA5 in VR seems to suffer from the same problem.
Video related...
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[right][/right]
To both Ragedemon & Zig1 - You definitely NEED a pagefile - it does NOT need to be on the same drive, in fact it's better that it isn't. I am running GTA V off of my SSD as well, you need a pagefile equal to at least the amount of physical system memory you have installed, and half over again (1.5x your system memory) is prefered.
Trust me, I HATE HAVING to have a pagefile enabled at all, I swore em' off years ago, but for THIS game, it makes ALL the difference in the world.
@Zig1 - I bet if you enable a pagefile on a diff drive - I have mine running off a standard SATA 7200RPM HDD and have settled upon a 16GB size, half-over again the amount of physical memory, you would GREATLY extend your play time.
@Bo3b - there is a mod that was released fairly recently called 'Map Editor' - it allows you to scroll through and place ANY of the objects in the game anywhere you wamt, people use it mostly for track editing and movie making etc.., but also to make crazy ramps and obstacle courses. Anyway, the important part is that the mod has the ability to clear the last 500 or so objects in memory.. something like that - here is the link - it might REALLY be helpful in 'forcing' results one way or the other.. read through the comments:
https://www.gta5-mods.com/scripts/map-editor
I hope this helps some of you, Zig1 - try it, I know it sucks but it really should help you, hell early on I couldn't even load the game fully, it was the paging file that made all the difference. I'm not saying it SHOULD be this way, it's terrible, but if you wanna play longer than 10min..
I've been playing @ 5760 x 1080 with all very high settings (FXAA enabled and no MSAA) and all advanced graphics options off except the 'Flying streaming' one.
I also have had GREAT results with this last patch, I have seen MUCH longer play times, i've gotten used to the hour or so playtime before crash, but with this latest patch I have trouble crashing the game even on purpose, see, if the game is behaving itself I don't want to quit, even IF I know I have to get up early. So, then I start TRYING to crash the game and, after this patch, even that doesn't always work. Since Then, I get the honor of actually exiting the game properly knowing I TRIED to crash it and didn't!
So, improvements, even little ones, are good to see!
~Nutz
[right][/right]
To both Ragedemon & Zig1 - You definitely NEED a pagefile - it does NOT need to be on the same drive, in fact it's better that it isn't. I am running GTA V off of my SSD as well, you need a pagefile equal to at least the amount of physical system memory you have installed, and half over again (1.5x your system memory) is prefered.
Trust me, I HATE HAVING to have a pagefile enabled at all, I swore em' off years ago, but for THIS game, it makes ALL the difference in the world.
@Zig1 - I bet if you enable a pagefile on a diff drive - I have mine running off a standard SATA 7200RPM HDD and have settled upon a 16GB size, half-over again the amount of physical memory, you would GREATLY extend your play time.
@Bo3b - there is a mod that was released fairly recently called 'Map Editor' - it allows you to scroll through and place ANY of the objects in the game anywhere you wamt, people use it mostly for track editing and movie making etc.., but also to make crazy ramps and obstacle courses. Anyway, the important part is that the mod has the ability to clear the last 500 or so objects in memory.. something like that - here is the link - it might REALLY be helpful in 'forcing' results one way or the other.. read through the comments:
I hope this helps some of you, Zig1 - try it, I know it sucks but it really should help you, hell early on I couldn't even load the game fully, it was the paging file that made all the difference. I'm not saying it SHOULD be this way, it's terrible, but if you wanna play longer than 10min..
I've been playing @ 5760 x 1080 with all very high settings (FXAA enabled and no MSAA) and all advanced graphics options off except the 'Flying streaming' one.
I also have had GREAT results with this last patch, I have seen MUCH longer play times, i've gotten used to the hour or so playtime before crash, but with this latest patch I have trouble crashing the game even on purpose, see, if the game is behaving itself I don't want to quit, even IF I know I have to get up early. So, then I start TRYING to crash the game and, after this patch, even that doesn't always work. Since Then, I get the honor of actually exiting the game properly knowing I TRIED to crash it and didn't!
So, improvements, even little ones, are good to see!
as for me, I had 100% crash rate in 2D, couldn't play for more than 15 minutes, and when I added a page file on the same non-system drive that the game is on, it never crashed in 2D again.
as for me, I had 100% crash rate in 2D, couldn't play for more than 15 minutes, and when I added a page file on the same non-system drive that the game is on, it never crashed in 2D again.
Thanks, ImNutz4NvSLI
I will try a page file on non system drive but the above two posts verify Bo3b statement is correct it is a memory leak which effects 2D or 3D and should be very easy for Rockstar to address this issue.
The game is great game ruined by the save system and QA of Rockstar
I will try a page file on non system drive but the above two posts verify Bo3b statement is correct it is a memory leak which effects 2D or 3D and should be very easy for Rockstar to address this issue.
The game is great game ruined by the save system and QA of Rockstar
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Also, check this file out - it might help - I discovered something while troubleshooting an issue I had regarding disappearing 'blips'
~Nutz
EDIT: Just remove the 'jpg' and open with any text editor -
This is a file I extracted using 'OpenIV' - If you don't have it (OPENIV) GET IT!
Here is an interesting comment from a R* guy who seems to be taking my case seriously. My expectations are still extremely low, but not zero, so I'm continuing the conversation.
[i]Opper_C_1666 Today at 04:30
Hello bo3bber,
I am sorry the ticket got lost in the system, and I assure you, it will not happen again.
I am familiar with memory allocation errors, and I can think of a few different ways we can go about correcting it. I would still like to see an updated DxDiag,Msinfo, and your launcher.log, just to get a more recent picture of what the runtime environment is looking like.
There are a few different errors that also will create 100% reproducible crashes with NVIDIA cards in general, but I don't see any warning signs of that, based upon manufacturer of both the GPU and motherboard. I do notice however that your page file is a bit lower than recommended if we're talking about 3D Vision effects. So a good rule of thumb, just to rule out some possibilities, would be to add your RAM to your VRAM, and then double that number. That is about where your page file should be, just in case.
Some programs like Chrome or other internet browsers tend to hang on to system resources, and I have seen it where people cannot play the game at all due to Chrome holding on to the memory, even after the process was shut down.
As for the crash occurring on 10 different machines, unfortunately, this would actually make the crash slightly harder to determine, because it could still be their machines, based upon certain software, settings, drivers, or even hardware manufacturers/types. It also could be drivers, or the game. In order to just completely narrow everything down, I was wondering if you could try to set your page file higher, and send the updated system information. I do know that there is a bug number for this, and the information we receive could be crucial to the resolution of the issue.
Best regards,
Carrington O.
Rockstar Support[/i]
It's worth noting there that he strongly suggests a page file, and the size is actually gigantic by comparison to what we'd expect. On my system 8G Ram + 4G VRAM = 12G *2 = 24GB. He wants the pagefile to be 24G!
Based on my research, I think that is just a hack- they leak memory, so the best way to lower the impact is to have a giant page file. All the leaked stuff gets paged out, recent stuff is still resident. That mitigates the impact, but is not an actual solution.
Still- consistent with my theory, and worth a try. Bump your page file to some gigantic number, and I bet the crashes are much less common.
Here is an interesting comment from a R* guy who seems to be taking my case seriously. My expectations are still extremely low, but not zero, so I'm continuing the conversation.
Opper_C_1666 Today at 04:30
Hello bo3bber,
I am sorry the ticket got lost in the system, and I assure you, it will not happen again.
I am familiar with memory allocation errors, and I can think of a few different ways we can go about correcting it. I would still like to see an updated DxDiag,Msinfo, and your launcher.log, just to get a more recent picture of what the runtime environment is looking like.
There are a few different errors that also will create 100% reproducible crashes with NVIDIA cards in general, but I don't see any warning signs of that, based upon manufacturer of both the GPU and motherboard. I do notice however that your page file is a bit lower than recommended if we're talking about 3D Vision effects. So a good rule of thumb, just to rule out some possibilities, would be to add your RAM to your VRAM, and then double that number. That is about where your page file should be, just in case.
Some programs like Chrome or other internet browsers tend to hang on to system resources, and I have seen it where people cannot play the game at all due to Chrome holding on to the memory, even after the process was shut down.
As for the crash occurring on 10 different machines, unfortunately, this would actually make the crash slightly harder to determine, because it could still be their machines, based upon certain software, settings, drivers, or even hardware manufacturers/types. It also could be drivers, or the game. In order to just completely narrow everything down, I was wondering if you could try to set your page file higher, and send the updated system information. I do know that there is a bug number for this, and the information we receive could be crucial to the resolution of the issue.
Best regards,
Carrington O.
Rockstar Support
It's worth noting there that he strongly suggests a page file, and the size is actually gigantic by comparison to what we'd expect. On my system 8G Ram + 4G VRAM = 12G *2 = 24GB. He wants the pagefile to be 24G!
Based on my research, I think that is just a hack- they leak memory, so the best way to lower the impact is to have a giant page file. All the leaked stuff gets paged out, recent stuff is still resident. That mitigates the impact, but is not an actual solution.
Still- consistent with my theory, and worth a try. Bump your page file to some gigantic number, and I bet the crashes are much less common.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Just had a crash after half an hour and 2 missions. Before this I restarted my PC without even opening Chrome. And I had created a page file with the double of my RAM+VRAM so 56 GB. But it all didn't help. Triple the page file? I don't know, I might play one more missions, but come on!!!
Just had a crash after half an hour and 2 missions. Before this I restarted my PC without even opening Chrome. And I had created a page file with the double of my RAM+VRAM so 56 GB. But it all didn't help. Triple the page file? I don't know, I might play one more missions, but come on!!!
Just had a crash after half an hour and 2 missions. Before this I restarted my PC without even opening Chrome. And I had created a page file with the double of my RAM+VRAM so 56 GB. But it all didn't help. Triple the page file? I don't know, I might play one more missions, but come on!!!
Just had a crash after half an hour and 2 missions. Before this I restarted my PC without even opening Chrome. And I had created a page file with the double of my RAM+VRAM so 56 GB. But it all didn't help. Triple the page file? I don't know, I might play one more missions, but come on!!!
Page file huh. I have mine off ever since I went SSD 4 years ago. Never thought of this. Will give it a try and see how it goes. Previously I can game for about 30 mins to an hour with max settings and grass set to high with all advanced effects turned to off. I hope we get a working GTA 3D Vision soon. *fingers crossed. In the mean time I've been playing Witcher 3 but GTA has been installed and awaiting a working 3D patch for a couple months now, not being played. Lol
Page file huh. I have mine off ever since I went SSD 4 years ago. Never thought of this. Will give it a try and see how it goes. Previously I can game for about 30 mins to an hour with max settings and grass set to high with all advanced effects turned to off. I hope we get a working GTA 3D Vision soon. *fingers crossed. In the mean time I've been playing Witcher 3 but GTA has been installed and awaiting a working 3D patch for a couple months now, not being played. Lol
PROJECT PROMETHEUS:
Intel Core i5 3570K @ 4.6GHz - Corsair H100 Liquid Cooling
Palit JetStream GTX680/EVGA Superclocked GTX680 in SLI
Asus P8Z77-V
Crucial M4 128GB SATA3 SSD/WD Caviar Green 3TB SATA3 HDD
Corsair Vengeance 2x4GB @ 1600
Seasonic M12II 850W Bronze Certified
Asus VG278H 1920x1080 120Hz 3D Vision 2
CM Storm Trooper
CM Storm Quickfire Pro (MX Black Switch)
CM Storm Spawn
Logitech Z623/Fiio E10 DAC/Superlux HD681 EVO/Superlux HD661
Right now I am undecided which game to play next but I am strongly tending to Witcher 3. If I followed this thread here correctly GTA V in its current state would be out of the equation as it is nearly unplayable in 3D due to constant crashing issues, right!?
Right now I am undecided which game to play next but I am strongly tending to Witcher 3. If I followed this thread here correctly GTA V in its current state would be out of the equation as it is nearly unplayable in 3D due to constant crashing issues, right!?
[quote="lohan"]Right now I am undecided which game to play next but I am strongly tending to Witcher 3. If I followed this thread here correctly GTA V in its current state would be out of the equation as it is nearly unplayable in 3D due to constant crashing issues, right!?[/quote]
Depends on your GPU...I have yet to have a crash in GTA V 3D.
lohan said:Right now I am undecided which game to play next but I am strongly tending to Witcher 3. If I followed this thread here correctly GTA V in its current state would be out of the equation as it is nearly unplayable in 3D due to constant crashing issues, right!?
Depends on your GPU...I have yet to have a crash in GTA V 3D.
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
I've been digging into the guts of GTA5 to see if I can understand the crash.
As near as I can tell so far, the memory management on GTA5 is totally fubar. As in, it doesn't work at all. And I think it doesn't work in 2D either. The only reason you see less crashes in 2D, is because the memory usage is halved. So, double the play time, and I think you'll get the same crashes in 2D. Could also be that the memory problems make the 3D driver crash, whereas in 2D, you just stutter.
I set the debug layer active for the DX11 layer, and I watched the benchmark run a few times. After 7 tries, both 2D and 3D were leaking memory like a sieve. 80,000 ID3D11Buffer objects. All with only a single reference count. That strongly suggests that they create objects and just never Release them.
This might be part of how they manage memory, where they just keep stuff 'live' until they actually run out of system memory. That's possibly why there is a single ref count for all these. The only thing is that when you get to full memory, you and I both know that it stutters like a mad dog, it's barely playable. So if that's their technique it still sucks, because when it gets to the point of being needed it fails.
Not fully clear yet, but I think that memory problems are the heart of why 3D drops out, and also why the game crashes. Memory as in System RAM, not VRAM on your card. Anything you can do to lower the RAM requirements via options will extend your playtime before crashing.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
This could also be the reason why a page file extends the play time.
I running off a SSD drive with no page file and at the most I get 10 - 15 minutes without crashing.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
I'd like to try that but unfortunately, I no longer have it installed. I did replicate the crash on my system the other night with our stability test however.
If what bo3b says is correct, then R* have no intention of fixing the memory problem even though they are well aware if it, and have been for some time.
Interestingly, I don't think GTA5 in VR seems to suffer from the same problem.
Video related...
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
To both Ragedemon & Zig1 - You definitely NEED a pagefile - it does NOT need to be on the same drive, in fact it's better that it isn't. I am running GTA V off of my SSD as well, you need a pagefile equal to at least the amount of physical system memory you have installed, and half over again (1.5x your system memory) is prefered.
Trust me, I HATE HAVING to have a pagefile enabled at all, I swore em' off years ago, but for THIS game, it makes ALL the difference in the world.
@Zig1 - I bet if you enable a pagefile on a diff drive - I have mine running off a standard SATA 7200RPM HDD and have settled upon a 16GB size, half-over again the amount of physical memory, you would GREATLY extend your play time.
@Bo3b - there is a mod that was released fairly recently called 'Map Editor' - it allows you to scroll through and place ANY of the objects in the game anywhere you wamt, people use it mostly for track editing and movie making etc.., but also to make crazy ramps and obstacle courses. Anyway, the important part is that the mod has the ability to clear the last 500 or so objects in memory.. something like that - here is the link - it might REALLY be helpful in 'forcing' results one way or the other.. read through the comments:
https://www.gta5-mods.com/scripts/map-editor
I hope this helps some of you, Zig1 - try it, I know it sucks but it really should help you, hell early on I couldn't even load the game fully, it was the paging file that made all the difference. I'm not saying it SHOULD be this way, it's terrible, but if you wanna play longer than 10min..
I've been playing @ 5760 x 1080 with all very high settings (FXAA enabled and no MSAA) and all advanced graphics options off except the 'Flying streaming' one.
I also have had GREAT results with this last patch, I have seen MUCH longer play times, i've gotten used to the hour or so playtime before crash, but with this latest patch I have trouble crashing the game even on purpose, see, if the game is behaving itself I don't want to quit, even IF I know I have to get up early. So, then I start TRYING to crash the game and, after this patch, even that doesn't always work. Since Then, I get the honor of actually exiting the game properly knowing I TRIED to crash it and didn't!
So, improvements, even little ones, are good to see!
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
I will try a page file on non system drive but the above two posts verify Bo3b statement is correct it is a memory leak which effects 2D or 3D and should be very easy for Rockstar to address this issue.
The game is great game ruined by the save system and QA of Rockstar
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
~Nutz
EDIT: Just remove the 'jpg' and open with any text editor -
This is a file I extracted using 'OpenIV' - If you don't have it (OPENIV) GET IT!
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
Opper_C_1666 Today at 04:30
Hello bo3bber,
I am sorry the ticket got lost in the system, and I assure you, it will not happen again.
I am familiar with memory allocation errors, and I can think of a few different ways we can go about correcting it. I would still like to see an updated DxDiag,Msinfo, and your launcher.log, just to get a more recent picture of what the runtime environment is looking like.
There are a few different errors that also will create 100% reproducible crashes with NVIDIA cards in general, but I don't see any warning signs of that, based upon manufacturer of both the GPU and motherboard. I do notice however that your page file is a bit lower than recommended if we're talking about 3D Vision effects. So a good rule of thumb, just to rule out some possibilities, would be to add your RAM to your VRAM, and then double that number. That is about where your page file should be, just in case.
Some programs like Chrome or other internet browsers tend to hang on to system resources, and I have seen it where people cannot play the game at all due to Chrome holding on to the memory, even after the process was shut down.
As for the crash occurring on 10 different machines, unfortunately, this would actually make the crash slightly harder to determine, because it could still be their machines, based upon certain software, settings, drivers, or even hardware manufacturers/types. It also could be drivers, or the game. In order to just completely narrow everything down, I was wondering if you could try to set your page file higher, and send the updated system information. I do know that there is a bug number for this, and the information we receive could be crucial to the resolution of the issue.
Best regards,
Carrington O.
Rockstar Support
It's worth noting there that he strongly suggests a page file, and the size is actually gigantic by comparison to what we'd expect. On my system 8G Ram + 4G VRAM = 12G *2 = 24GB. He wants the pagefile to be 24G!
Based on my research, I think that is just a hack- they leak memory, so the best way to lower the impact is to have a giant page file. All the leaked stuff gets paged out, recent stuff is still resident. That mitigates the impact, but is not an actual solution.
Still- consistent with my theory, and worth a try. Bump your page file to some gigantic number, and I bet the crashes are much less common.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
PROJECT PROMETHEUS:
Intel Core i5 3570K @ 4.6GHz - Corsair H100 Liquid Cooling
Palit JetStream GTX680/EVGA Superclocked GTX680 in SLI
Asus P8Z77-V
Crucial M4 128GB SATA3 SSD/WD Caviar Green 3TB SATA3 HDD
Corsair Vengeance 2x4GB @ 1600
Seasonic M12II 850W Bronze Certified
Asus VG278H 1920x1080 120Hz 3D Vision 2
CM Storm Trooper
CM Storm Quickfire Pro (MX Black Switch)
CM Storm Spawn
Logitech Z623/Fiio E10 DAC/Superlux HD681 EVO/Superlux HD661
PROJECT PROMETHEUS:
Intel Core i5 3570K @ 4.6GHz - Corsair H100 Liquid Cooling
Palit JetStream GTX680/EVGA Superclocked GTX680 in SLI
Asus P8Z77-V
Crucial M4 128GB SATA3 SSD/WD Caviar Green 3TB SATA3 HDD
Corsair Vengeance 2x4GB @ 1600
Seasonic M12II 850W Bronze Certified
Asus VG278H 1920x1080 120Hz 3D Vision 2
CM Storm Trooper
CM Storm Quickfire Pro (MX Black Switch)
CM Storm Spawn
Logitech Z623/Fiio E10 DAC/Superlux HD681 EVO/Superlux HD661
PROJECT PROMETHEUS:
Intel Core i5 3570K @ 4.6GHz - Corsair H100 Liquid Cooling
Palit JetStream GTX680/EVGA Superclocked GTX680 in SLI
Asus P8Z77-V
Crucial M4 128GB SATA3 SSD/WD Caviar Green 3TB SATA3 HDD
Corsair Vengeance 2x4GB @ 1600
Seasonic M12II 850W Bronze Certified
Asus VG278H 1920x1080 120Hz 3D Vision 2
CM Storm Trooper
CM Storm Quickfire Pro (MX Black Switch)
CM Storm Spawn
Logitech Z623/Fiio E10 DAC/Superlux HD681 EVO/Superlux HD661
Depends on your GPU...I have yet to have a crash in GTA V 3D.
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2