[quote="mike_ar69"]The image posted by Baumpforte has no ghosting when I do cross-eye view or look on my projector. BUT - it does have what looks like color banding on the doorway posts which is different in each eye. I guess this is what Baumpforte meant by "wierd shadow lines"?[/quote]
I think by "shadow lines" he ment visual glitches that appear around objects in compatibility mode.
I have them too. Pressing CTRL+ALT+F11 to turn into real 3D removes them completely.
mike_ar69 said:The image posted by Baumpforte has no ghosting when I do cross-eye view or look on my projector. BUT - it does have what looks like color banding on the doorway posts which is different in each eye. I guess this is what Baumpforte meant by "wierd shadow lines"?
I think by "shadow lines" he ment visual glitches that appear around objects in compatibility mode.
I have them too. Pressing CTRL+ALT+F11 to turn into real 3D removes them completely.
[quote="Foulplay99"]
The way to try and minimise ghosting is to alter your brightness and contrast. If you are playing on a monitor that has lightboost try altering that too.[/quote]
Thanks! I was able to minimise the ghosting quite a bit after adjusting the Light boost/Contrast on my monitor, along with a bit of Gamma adjustment ingame.
Foulplay99 said:
The way to try and minimise ghosting is to alter your brightness and contrast. If you are playing on a monitor that has lightboost try altering that too.
Thanks! I was able to minimise the ghosting quite a bit after adjusting the Light boost/Contrast on my monitor, along with a bit of Gamma adjustment ingame.
mike_ar69: I have not seen the issue in that image so could you please let me know what your graphical settings are, driver version, and profile? Also, where did you take that screenshot? Thanks.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)
mike_ar69: I have not seen the issue in that image so could you please let me know what your graphical settings are, driver version, and profile? Also, where did you take that screenshot? Thanks.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)
[quote="Baumpforte"]mike_ar69: I have not seen the issue in that image so could you please let me know what your graphical settings are, driver version, and profile? Also, where did you take that screenshot? Thanks.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)[/quote]
I deleted the Alien isolation profile and save the configuration so i have now an AI profile.
Baumpforte said:mike_ar69: I have not seen the issue in that image so could you please let me know what your graphical settings are, driver version, and profile? Also, where did you take that screenshot? Thanks.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)
I deleted the Alien isolation profile and save the configuration so i have now an AI profile.
Hello, thank you very much for your work. I've tried and it looks incredible !!!
I have terrible microstuttering 780Ti sli .. 340.11 version. Is there any way to fix stuttering¿?
Thank you very much and forgive my English (google translator).
[quote="joserm"]Hello, thank you very much for your work. I've tried and it looks incredible !!!
I have terrible microstuttering 780Ti sli .. 340.11 version. Is there any way to fix stuttering¿?
Thank you very much and forgive my English (google translator).
Stuttering?? I have absolute 0 stuttering. I am using the SLI bits for Alien Isolation though.
[/quote]
joserm said:Hello, thank you very much for your work. I've tried and it looks incredible !!!
I have terrible microstuttering 780Ti sli .. 340.11 version. Is there any way to fix stuttering¿?
Thank you very much and forgive my English (google translator).
Stuttering?? I have absolute 0 stuttering. I am using the SLI bits for Alien Isolation though.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I just wanna say thanks to Mike and Bob for their amazing work and for sharing it with us.
Alien Isolation wasn't on my shopping list before, but I'll certainly pick it up now.
SEGA should pay you guys for this.
I just wanna say thanks to Mike and Bob for their amazing work and for sharing it with us.
Alien Isolation wasn't on my shopping list before, but I'll certainly pick it up now.
[quote="helifax"][quote="joserm"]Hello, thank you very much for your work. I've tried and it looks incredible !!!
I have terrible microstuttering 780Ti sli .. 340.11 version. Is there any way to fix stuttering¿?
Thank you very much and forgive my English (google translator).
Stuttering?? I have absolute 0 stuttering. I am using the SLI bits for Alien Isolation though.
If you experience the impossible. In perfect 120fps in 2d but 3d asus pg278q ....
This in windows 7 x64. I tried new drivers but still .. I'll try in windows 8 ..
[/quote][/quote]
[quote="Baumpforte"]mike_ar69: I have not seen the issue in that image so could you please let me know what your graphical settings are, driver version, and profile? Also, where did you take that screenshot? Thanks.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)[/quote]
Hi - I am not sure what double lights you are referring to? Sorry if I am missing something in your screenshot, can you point it out to me?
Baumpforte said:mike_ar69: I have not seen the issue in that image so could you please let me know what your graphical settings are, driver version, and profile? Also, where did you take that screenshot? Thanks.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)
Hi - I am not sure what double lights you are referring to? Sorry if I am missing something in your screenshot, can you point it out to me?
[quote="bo3b"]OK folks, thanks again for your feedback and bug reports.
Here is an update to the fix that includes everything we talked about above. Please update to this. Run the uninstaller.bat in the game directory, which will cleanly excise the last version, then drop this new one in like usual.
[url]https://github.com/bo3b/3Dmigoto/releases/download/0.97-beta/3Dmigoto-Alien-0.97.zip[/url]
This fixes the white-sky problem, the black-shadow problem.
I also set all of the shaders for HUD+UI to use the iniParams.x, and by default it is at zero. The problem is that the HUD and UI also affect in-game elements like monitor displays and other items. If you cannot aim without the cursor, you might want to set x=0.4.
Lensflares+bloom are off by default (see picture above). This is on iniParams.w. If you prefer to have that on, just edit the d3dx.ini file and set the w parameter to 1.
For profile- the default profile is lame. It has no help-text, it has the wrong SLI bits, and it won't let you save convergence setting. I used Aliens:Colonial Marines profile, and it seemed to work fine. There might be others that are better.
Known problems are the planar reflections on the floor after you ride the shuttle. And other planar reflections in the machine room seem off. Always an option to disable planar reflections in the game UI.
Please let us know what you find.[/quote]
Curious.. Are you still using z=0.4 as was mentioned previously? (IE: making the change.. as the d3dx.ini has it at 0 in this version as well)? Ps thanks for the efforts to getting this fix out.
bo3b said:OK folks, thanks again for your feedback and bug reports.
Here is an update to the fix that includes everything we talked about above. Please update to this. Run the uninstaller.bat in the game directory, which will cleanly excise the last version, then drop this new one in like usual.
This fixes the white-sky problem, the black-shadow problem.
I also set all of the shaders for HUD+UI to use the iniParams.x, and by default it is at zero. The problem is that the HUD and UI also affect in-game elements like monitor displays and other items. If you cannot aim without the cursor, you might want to set x=0.4.
Lensflares+bloom are off by default (see picture above). This is on iniParams.w. If you prefer to have that on, just edit the d3dx.ini file and set the w parameter to 1.
For profile- the default profile is lame. It has no help-text, it has the wrong SLI bits, and it won't let you save convergence setting. I used Aliens:Colonial Marines profile, and it seemed to work fine. There might be others that are better.
Known problems are the planar reflections on the floor after you ride the shuttle. And other planar reflections in the machine room seem off. Always an option to disable planar reflections in the game UI.
Please let us know what you find.
Curious.. Are you still using z=0.4 as was mentioned previously? (IE: making the change.. as the d3dx.ini has it at 0 in this version as well)? Ps thanks for the efforts to getting this fix out.
[quote="mike_ar69"]
On a different note has anyone managed to find a decent AA setting that removes the really bad effects where light reflects off long edges and "travels along" the edge. In game AA does not seem to work at all, and setting AA in Control Panel did not do much either.[/quote]
With the latest 344.48s that just came out, us 'lowly' 700 series users can now access DSR to render internally at upto 4x the res and then have it downsampled to the monitors res. Decent AA for everything :) at a performance penalty of course but i think with this game we'll manage.
On a different note has anyone managed to find a decent AA setting that removes the really bad effects where light reflects off long edges and "travels along" the edge. In game AA does not seem to work at all, and setting AA in Control Panel did not do much either.
With the latest 344.48s that just came out, us 'lowly' 700 series users can now access DSR to render internally at upto 4x the res and then have it downsampled to the monitors res. Decent AA for everything :) at a performance penalty of course but i think with this game we'll manage.
[quote="mike_ar69"][quote="Baumpforte"]mike_ar69: I have not seen the issue in that image so could you please let me know what your graphical settings are, driver version, and profile? Also, where did you take that screenshot? Thanks.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)[/quote]
Hi - I am not sure what double lights you are referring to? Sorry if I am missing something in your screenshot, can you point it out to me?[/quote]
I just installed new driver 344.48 and I had this weird problem too, yesterday it was perfect with 344.11, so rolling back to 344.11 and it's perfect again :)
Nasty new driver again...
EDIT: Damn the problem came back, I'll take a picture next time...
Baumpforte said:mike_ar69: I have not seen the issue in that image so could you please let me know what your graphical settings are, driver version, and profile? Also, where did you take that screenshot? Thanks.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)
Hi - I am not sure what double lights you are referring to? Sorry if I am missing something in your screenshot, can you point it out to me?
I just installed new driver 344.48 and I had this weird problem too, yesterday it was perfect with 344.11, so rolling back to 344.11 and it's perfect again :)
Nasty new driver again...
EDIT: Damn the problem came back, I'll take a picture next time...
@bo3b:
If I set enable_hsl = 2 I get some weird corruptions:
[url=http://www.iforce.co.nz/View.aspx?i=pouk1div.b5l.jpg][img]http://iforce.co.nz/i/pouk1div.b5l.jpg[/img][/url]
@Mike:
I tried hunting more the Planar Reflections... can't seem to find a shader that has the Reflection Sampler in it.. The best I was able was to find a vertex shader that is being used in the Planar reflections....
If I set enable_hsl = 2 I get some weird corruptions:
@Mike:
I tried hunting more the Planar Reflections... can't seem to find a shader that has the Reflection Sampler in it.. The best I was able was to find a vertex shader that is being used in the Planar reflections....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]@bo3b:
If I set enable_hsl = 2 I get some weird corruptions:
[url=http://www.iforce.co.nz/View.aspx?i=pouk1div.b5l.jpg][img]http://iforce.co.nz/i/pouk1div.b5l.jpg[/img][/url]
@Mike:
I tried hunting more the Planar Reflections... can't seem to find a shader that has the Reflection Sampler in it.. The best I was able was to find a vertex shader that is being used in the Planar reflections....[/quote]Hi Helifax. Yes, sorry, the drawback to setting that flag is that [i]every[/i] shader will now be decompiled, then recompiled, and added as a live shader. Some shaders still don't decompile right, and generate artifacts like that. If you hunt the shader, I can provide a manual fix for the code problem. If you aren't trying to actually play the game, just popping into the different levels will generate the vast majority for ShaderCache. If you want to play, you can add "_bad.txt" to the end of a shader to disable it from being used. (like "22d0cc9ef81dc3b2-vs_replace_bad.txt")
On the planar reflections, I took a quick look and thought I found the same shaders you did. Try searching your ShaderCache for the "reflection sampler". If I get a chance, I'll do that later today.
If I set enable_hsl = 2 I get some weird corruptions:
@Mike:
I tried hunting more the Planar Reflections... can't seem to find a shader that has the Reflection Sampler in it.. The best I was able was to find a vertex shader that is being used in the Planar reflections....
Hi Helifax. Yes, sorry, the drawback to setting that flag is that every shader will now be decompiled, then recompiled, and added as a live shader. Some shaders still don't decompile right, and generate artifacts like that. If you hunt the shader, I can provide a manual fix for the code problem. If you aren't trying to actually play the game, just popping into the different levels will generate the vast majority for ShaderCache. If you want to play, you can add "_bad.txt" to the end of a shader to disable it from being used. (like "22d0cc9ef81dc3b2-vs_replace_bad.txt")
On the planar reflections, I took a quick look and thought I found the same shaders you did. Try searching your ShaderCache for the "reflection sampler". If I get a chance, I'll do that later today.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I think by "shadow lines" he ment visual glitches that appear around objects in compatibility mode.
I have them too. Pressing CTRL+ALT+F11 to turn into real 3D removes them completely.
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Thanks! I was able to minimise the ghosting quite a bit after adjusting the Light boost/Contrast on my monitor, along with a bit of Gamma adjustment ingame.
Driver is 344.48, graphic settings on ultra. When i set ssao the "wierd shadow lines" almost disappears. I hope we can fix somehow the double Lights.
by the way thank you very much for the fix !!!! :)
I deleted the Alien isolation profile and save the configuration so i have now an AI profile.
I have terrible microstuttering 780Ti sli .. 340.11 version. Is there any way to fix stuttering¿?
Thank you very much and forgive my English (google translator).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Alien Isolation wasn't on my shopping list before, but I'll certainly pick it up now.
SEGA should pay you guys for this.
Hi - I am not sure what double lights you are referring to? Sorry if I am missing something in your screenshot, can you point it out to me?
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Curious.. Are you still using z=0.4 as was mentioned previously? (IE: making the change.. as the d3dx.ini has it at 0 in this version as well)? Ps thanks for the efforts to getting this fix out.
With the latest 344.48s that just came out, us 'lowly' 700 series users can now access DSR to render internally at upto 4x the res and then have it downsampled to the monitors res. Decent AA for everything :) at a performance penalty of course but i think with this game we'll manage.
I just installed new driver 344.48 and I had this weird problem too, yesterday it was perfect with 344.11, so rolling back to 344.11 and it's perfect again :)
Nasty new driver again...
EDIT: Damn the problem came back, I'll take a picture next time...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
If I set enable_hsl = 2 I get some weird corruptions:
@Mike:
I tried hunting more the Planar Reflections... can't seem to find a shader that has the Reflection Sampler in it.. The best I was able was to find a vertex shader that is being used in the Planar reflections....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
On the planar reflections, I took a quick look and thought I found the same shaders you did. Try searching your ShaderCache for the "reflection sampler". If I get a chance, I'll do that later today.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers