Portal 2 and 3D Vision Official Status from NVIDIA
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Hi All
The highly-anticipated game Portal 2 launched earlier this week, treating us to a brand new mind-bending adventure. If you’re planning to play the game using NVIDIA’s 3D Vision technology, you’re in for a treat.
Overall, it looks fantastic in 3D. Portal 2 provides a unique and immersive experience with 3D Vision with the latest Release 270.61 WHQL drivers (more info here on 270.61 if you need it http://blogs.nvidia.com/2011/04/release-270-whql-certified-drivers-are-available-for-download/).
However, I wanted to give you a heads up that there are a couple of minor 3D Vision driver issues that we are aware of and are actively fixing:
[list]
[*]Minor artifacts on water throughout the game.
[*]At the beginning of Chapter 8 (The Itch), the main NPC uses Video screens to watch and talk with you. In one eye the image is incorrect; half of the NPC is solid black like a bad shadow or texture.
[*]Using NVIDIA SLI with all in-game quality settings set to max, there is some image corruption. For example, objects will only render in one eye, polygons may appear stretched and shadows may be bad. You can work around this by configuring the antialiasing to any setting below 16x and setting anisotropic below 16x.
[/list]
The good news is that our driver team is already working on fixes, which are expected to be available with a new driver update. I don't have a release date for the drivers yet.
The highly-anticipated game Portal 2 launched earlier this week, treating us to a brand new mind-bending adventure. If you’re planning to play the game using NVIDIA’s 3D Vision technology, you’re in for a treat.
Overall, it looks fantastic in 3D. Portal 2 provides a unique and immersive experience with 3D Vision with the latest Release 270.61 WHQL drivers (more info here on 270.61 if you need it http://blogs.nvidia.com/2011/04/release-270-whql-certified-drivers-are-available-for-download/).
However, I wanted to give you a heads up that there are a couple of minor 3D Vision driver issues that we are aware of and are actively fixing:
Minor artifacts on water throughout the game.
At the beginning of Chapter 8 (The Itch), the main NPC uses Video screens to watch and talk with you. In one eye the image is incorrect; half of the NPC is solid black like a bad shadow or texture.
Using NVIDIA SLI with all in-game quality settings set to max, there is some image corruption. For example, objects will only render in one eye, polygons may appear stretched and shadows may be bad. You can work around this by configuring the antialiasing to any setting below 16x and setting anisotropic below 16x.
The good news is that our driver team is already working on fixes, which are expected to be available with a new driver update. I don't have a release date for the drivers yet.
I'm using the 260.99 drivers and the game works mostly fine in 3D. Water looks right, video screens look right, convergence and depth are not locked...the only problem is the ghosting. Everything that is white casts a bit of a double image(thought bright lights seem fine...weird). I found the only way to minimise the ghosting was to bring the depth down to around 35% and crank the convergence, which to my suprise still had a lot of depth. The hud stuff was all rendered at the correct depth.
One error I came across is once I start the game I get the red error message until change some game graphics settings. I have to turn AA off, apply, then turn the AA back on again.
Shame I beat the game already or I would try the newer drivers, though fixed convergence is crap (or game-controlled convergence or whatever it is)
(hoping this post may be helpful to someone out there)
I'm using the 260.99 drivers and the game works mostly fine in 3D. Water looks right, video screens look right, convergence and depth are not locked...the only problem is the ghosting. Everything that is white casts a bit of a double image(thought bright lights seem fine...weird). I found the only way to minimise the ghosting was to bring the depth down to around 35% and crank the convergence, which to my suprise still had a lot of depth. The hud stuff was all rendered at the correct depth.
One error I came across is once I start the game I get the red error message until change some game graphics settings. I have to turn AA off, apply, then turn the AA back on again.
Shame I beat the game already or I would try the newer drivers, though fixed convergence is crap (or game-controlled convergence or whatever it is)
(hoping this post may be helpful to someone out there)
[quote name='CaliBuckeye' date='21 April 2011 - 07:07 PM' timestamp='1303441627' post='1228761']
I'm using the 270.61 drivers and my convergence is absolutely not locked down.
[/quote]
I was hoping to do a review of this game with Nvidias 3D Vision drivers, I guess I'll have to wait till an update comes out. It's been awhile since I made a 3D Video review and was really looking forward to creating this one.
Andrew, is it at all possible to give a time frame as to when some of the issues will be addressed?
I was hoping to do a review of this game with Nvidias 3D Vision drivers, I guess I'll have to wait till an update comes out. It's been awhile since I made a 3D Video review and was really looking forward to creating this one.
Andrew, is it at all possible to give a time frame as to when some of the issues will be addressed?
Last time I checked convergence was not locked down for me either. Using 266.58 drivers. I used the hold green button and use scroller (adjusts depth if you don't hold the green button) behind the IR-emitter to adjust convergence tho. Anyway the default one seemed fine.
One thing you didn't mention by the way, the broken glass seems to render at screen depth while water seems ok with 266.58. Can anyone confirm?
Last time I checked convergence was not locked down for me either. Using 266.58 drivers. I used the hold green button and use scroller (adjusts depth if you don't hold the green button) behind the IR-emitter to adjust convergence tho. Anyway the default one seemed fine.
One thing you didn't mention by the way, the broken glass seems to render at screen depth while water seems ok with 266.58. Can anyone confirm?
[quote name='andrewf@nvidia' date='21 April 2011 - 09:39 PM' timestamp='1303418367' post='1228633']
[*]Minor artifacts on water throughout the game.
[/quote]
Hi
Will this fix also fix the issues with the water in Left 4 Dead 2?
[quote name='andrewf@nvidia' date='21 April 2011 - 09:39 PM' timestamp='1303418367' post='1228633']
Minor artifacts on water throughout the game.
Hi
Will this fix also fix the issues with the water in Left 4 Dead 2?
Thanks
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Convergence isn't locked with the latest drivers. After updating your drivers go back into your stereoscopic setup screen under Nvidias driver menu select "set keyboard short cuts "and click the "Show advanced in game settings" pull down tab, then check the box "Enable advanced in-game settings" .This always defaults to off after you update your drivers.
Convergence isn't locked with the latest drivers. After updating your drivers go back into your stereoscopic setup screen under Nvidias driver menu select "set keyboard short cuts "and click the "Show advanced in game settings" pull down tab, then check the box "Enable advanced in-game settings" .This always defaults to off after you update your drivers.
If you wanted to see what the game looks like without any tweaking what so ever (with some serious air time), then check out the video I made[url="http://www.3dizzy.com/3DPORTAL2.html"]here. Streams in 3D in your browser, 3Dvisionlive style..[/url]
No need for demo... P2 is mind blowing! One of the best examples of 3d ever! Only problem I've had is water, but most of the time there is no water. I've had no shadow problems, or polygon problems, and running it maxed out 16xaa. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
No need for demo... P2 is mind blowing! One of the best examples of 3d ever! Only problem I've had is water, but most of the time there is no water. I've had no shadow problems, or polygon problems, and running it maxed out 16xaa. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
AsRock X58 Extreme6 mobo
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3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
The highly-anticipated game Portal 2 launched earlier this week, treating us to a brand new mind-bending adventure. If you’re planning to play the game using NVIDIA’s 3D Vision technology, you’re in for a treat.
Overall, it looks fantastic in 3D. Portal 2 provides a unique and immersive experience with 3D Vision with the latest Release 270.61 WHQL drivers (more info here on 270.61 if you need it http://blogs.nvidia.com/2011/04/release-270-whql-certified-drivers-are-available-for-download/).
However, I wanted to give you a heads up that there are a couple of minor 3D Vision driver issues that we are aware of and are actively fixing:
[list]
[*]Minor artifacts on water throughout the game.
[*]At the beginning of Chapter 8 (The Itch), the main NPC uses Video screens to watch and talk with you. In one eye the image is incorrect; half of the NPC is solid black like a bad shadow or texture.
[*]Using NVIDIA SLI with all in-game quality settings set to max, there is some image corruption. For example, objects will only render in one eye, polygons may appear stretched and shadows may be bad. You can work around this by configuring the antialiasing to any setting below 16x and setting anisotropic below 16x.
[/list]
The good news is that our driver team is already working on fixes, which are expected to be available with a new driver update. I don't have a release date for the drivers yet.
Please let me know if you have any questions.
The highly-anticipated game Portal 2 launched earlier this week, treating us to a brand new mind-bending adventure. If you’re planning to play the game using NVIDIA’s 3D Vision technology, you’re in for a treat.
Overall, it looks fantastic in 3D. Portal 2 provides a unique and immersive experience with 3D Vision with the latest Release 270.61 WHQL drivers (more info here on 270.61 if you need it http://blogs.nvidia.com/2011/04/release-270-whql-certified-drivers-are-available-for-download/).
However, I wanted to give you a heads up that there are a couple of minor 3D Vision driver issues that we are aware of and are actively fixing:
The good news is that our driver team is already working on fixes, which are expected to be available with a new driver update. I don't have a release date for the drivers yet.
Please let me know if you have any questions.
One other comment - Portal 2 controls the convergence for 3D Vision so the 3D Vision hotkeys do not work.
One other comment - Portal 2 controls the convergence for 3D Vision so the 3D Vision hotkeys do not work.
One error I came across is once I start the game I get the red error message until change some game graphics settings. I have to turn AA off, apply, then turn the AA back on again.
Shame I beat the game already or I would try the newer drivers, though fixed convergence is crap (or game-controlled convergence or whatever it is)
(hoping this post may be helpful to someone out there)
One error I came across is once I start the game I get the red error message until change some game graphics settings. I have to turn AA off, apply, then turn the AA back on again.
Shame I beat the game already or I would try the newer drivers, though fixed convergence is crap (or game-controlled convergence or whatever it is)
(hoping this post may be helpful to someone out there)
Hi
One other comment - Portal 2 controls the convergence for 3D Vision so the 3D Vision hotkeys do not work.
[/quote]
I'm using the 270.61 drivers and my convergence is absolutely not locked down.
Hi
One other comment - Portal 2 controls the convergence for 3D Vision so the 3D Vision hotkeys do not work.
I'm using the 270.61 drivers and my convergence is absolutely not locked down.
Hey, hey, hey, hey-now. Don't be mean; we don't have to be mean, cuz, remember, no matter where you go, there you are.
-Buckaroo Banzai
I'm using the 270.61 drivers and my convergence is absolutely not locked down.
[/quote]
same here, convergence is fine.
I'm using the 270.61 drivers and my convergence is absolutely not locked down.
same here, convergence is fine.
Andrew, is it at all possible to give a time frame as to when some of the issues will be addressed?
Thanks recostar
Andrew, is it at all possible to give a time frame as to when some of the issues will be addressed?
Thanks recostar
Having a great laugh with this game though, the humour is spot on for me :)
Having a great laugh with this game though, the humour is spot on for me :)
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Nvidia 3D Vision Glasses
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One thing you didn't mention by the way, the broken glass seems to render at screen depth while water seems ok with 266.58. Can anyone confirm?
One thing you didn't mention by the way, the broken glass seems to render at screen depth while water seems ok with 266.58. Can anyone confirm?
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HighPower 1200W || G19 || G500 || G35 || GD245HQ 3D V.Surround @ 5910x1080 || Track-Ir 5 || Windows 7 64-bit Ult.
[*]Minor artifacts on water throughout the game.
[/quote]
Hi
Will this fix also fix the issues with the water in Left 4 Dead 2?
Thanks
Hi
Will this fix also fix the issues with the water in Left 4 Dead 2?
Thanks
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Hope this helps :)
Hope this helps :)
Enjoy!
Enjoy!
Ed
Creator
www.3Dizzy.com
Home of 3D Videos
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