Dying Light
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DHR, this is how it looks for me after I press O: http://photos.3dvisionlive.com/mindw0rk/image/54d3c8e9e7e564e22a000060/ http://photos.3dvisionlive.com/mindw0rk/image/54d3c908e7e564bf7800011d/ ps/ new value in Shadows Correction didnt help. Same issue
DHR, this is how it looks for me after I press O:
http://photos.3dvisionlive.com/mindw0rk/image/54d3c8e9e7e564e22a000060/
http://photos.3dvisionlive.com/mindw0rk/image/54d3c908e7e564bf7800011d/

ps/ new value in Shadows Correction didnt help. Same issue

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

Posted 02/05/2015 07:49 PM   
Are you using a depth hack? Do you change FOV to +3? Mine don't look that close and i see in your screenshots that you're using a lot of convergence. I attach a screenshot.....coincidence, where are in the same mission. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/63356/[/img]
Are you using a depth hack?
Do you change FOV to +3?

Mine don't look that close and i see in your screenshots that you're using a lot of convergence.
I attach a screenshot.....coincidence, where are in the same mission.

Image

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Posted 02/05/2015 08:03 PM   
I changed FoV to +3 but didnt use any depth hack. Screens taken at 100% depth and not very high conv. Lowering conv doesnt help. It becomes bearable only at very minimum where depth almost disappears. edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.
I changed FoV to +3 but didnt use any depth hack. Screens taken at 100% depth and not very high conv. Lowering conv doesnt help. It becomes bearable only at very minimum where depth almost disappears.

edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

Posted 02/05/2015 08:07 PM   
[quote="mindw0rk"]I changed FoV to +3 but didnt use any depth hack. Screens taken at 100% depth and not very high conv. Lowering conv doesnt help. It becomes bearable only at very minimum where depth almost disappears. edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.[/quote] Mine looks the same like on your screens. Shadows are good, but the weapon is "distracted". DHR mentionned this in a post before.
mindw0rk said:I changed FoV to +3 but didnt use any depth hack. Screens taken at 100% depth and not very high conv. Lowering conv doesnt help. It becomes bearable only at very minimum where depth almost disappears.

edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.


Mine looks the same like on your screens. Shadows are good, but the weapon is "distracted". DHR mentionned this in a post before.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 02/05/2015 08:16 PM   
@mindw0rk very strange....i just measure the yellow circle (objective icon) in your screenshot and mine in my 3DTV.....yours have 3cms and mine have 1.6 cms.....maybe is something related to 3DTV Play. I can make a version that looks very flat in my 3DTV to test. i have to correct some values, because any value greater than 1.0 in Shadows Correction parameters make shadows wrong.
@mindw0rk
very strange....i just measure the yellow circle (objective icon) in your screenshot and mine in my 3DTV.....yours have 3cms and mine have 1.6 cms.....maybe is something related to 3DTV Play.

I can make a version that looks very flat in my 3DTV to test. i have to correct some values, because any value greater than 1.0 in Shadows Correction parameters make shadows wrong.

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Posted 02/05/2015 08:23 PM   
[quote="DHR"] @mindw0rk I can make a version with low convergence, where the weapon is not that close. I play like that...i learn to ignore the weapon, its a trade for better depth sense. [/quote] This is the major issue with FPS and 3Dvision: if we want proper convergence we need to screw up weapon and hands and ignore them. It's what I do and I choose the littlest weapon, but when we have big weapons it's annoying and with all those games where you can't draw back your weapons... The BIG DEAL would be to have the possibility to put lower convergence just for 1st plan (weapons and hands) and higher convergence for all the rest of the screen...
DHR said:

@mindw0rk
I can make a version with low convergence, where the weapon is not that close. I play like that...i learn to ignore the weapon, its a trade for better depth sense.



This is the major issue with FPS and 3Dvision: if we want proper convergence we need to screw up weapon and hands and ignore them. It's what I do and I choose the littlest weapon, but when we have big weapons it's annoying and with all those games where you can't draw back your weapons...

The BIG DEAL would be to have the possibility to put lower convergence just for 1st plan (weapons and hands) and higher convergence for all the rest of the screen...

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/05/2015 09:01 PM   
Download again.... [url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.WIP.zip[/url] I just add some parameters correction and left the values for low convergence (really looks flat to me)...please test again. This is the section...if you want high convergence restore the values in the right [code][Constants] x = 0.3 //HUD and Crosshair y = 1.3 //Shadows Correction High Conv 0.75 z = 0.28 //Shadows Correction Near Plane High Conv 0.55 w = 2.5 //Shadows COrrection Far Plane High Conv 1.71[/code] With the low convergence values the "O" key for gameplay is useless, you have to lower the convergence until you see all shadows looks OK. Also the others presets for cinematics and sprint are useless. Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!!
Download again....
https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.WIP.zip

I just add some parameters correction and left the values for low convergence (really looks flat to me)...please test again.

This is the section...if you want high convergence restore the values in the right
[Constants]
x = 0.3 //HUD and Crosshair
y = 1.3 //Shadows Correction High Conv 0.75
z = 0.28 //Shadows Correction Near Plane High Conv 0.55
w = 2.5 //Shadows COrrection Far Plane High Conv 1.71


With the low convergence values the "O" key for gameplay is useless, you have to lower the convergence until you see all shadows looks OK. Also the others presets for cinematics and sprint are useless.


Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!!

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Posted 02/05/2015 09:13 PM   
which patch you have 1.2 or 1.2.1
which patch you have 1.2 or 1.2.1

Posted 02/05/2015 09:21 PM   
I have the 1.2.1 version.
I have the 1.2.1 version.

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Posted 02/05/2015 09:35 PM   
DHR , Thanks for the patch I have to move the file GameOverlayRender64.dll in the steam directory to get the patch to work. Again Thanks,
DHR , Thanks for the patch I have to move the file GameOverlayRender64.dll in the steam directory to get the patch to work.

Again Thanks,

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Posted 02/05/2015 09:48 PM   
The high convergence on the hands versus the screen is made worse with high FOV as well. It is related in that it makes your character take up more of the screen because it is close. Might be worth experimenting with FOV to lower the need for high convergence. With fixes like these where it's an approximation, it's hard to find a nicely balanced spot. If anybody has the motivation to help improve this fix- one you you can spend a little time on is trying to contact the developer somehow. If they would restore the debug information in the shader headers, DHR could find the proper matrices and do the usual fix. The developer has specifically disabled header information, which makes it a black box. The devs seem unopposed to modders, as described here: [url]http://arstechnica.com/gaming/2015/02/esa-apologizes-for-dmca-claim-on-dying-light-mod-files/[/url] So, people can help by trying to convince the devs to simply change their build flags on the next build. Point out how awesome it is in 3D, and link to some screen shots.
The high convergence on the hands versus the screen is made worse with high FOV as well. It is related in that it makes your character take up more of the screen because it is close.

Might be worth experimenting with FOV to lower the need for high convergence.


With fixes like these where it's an approximation, it's hard to find a nicely balanced spot.

If anybody has the motivation to help improve this fix- one you you can spend a little time on is trying to contact the developer somehow.

If they would restore the debug information in the shader headers, DHR could find the proper matrices and do the usual fix. The developer has specifically disabled header information, which makes it a black box.

The devs seem unopposed to modders, as described here:

http://arstechnica.com/gaming/2015/02/esa-apologizes-for-dmca-claim-on-dying-light-mod-files/


So, people can help by trying to convince the devs to simply change their build flags on the next build.

Point out how awesome it is in 3D, and link to some screen shots.

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Posted 02/05/2015 10:09 PM   
[quote="DHR"] Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!![/quote] Great Idea to test this!
DHR said:

Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!!


Great Idea to test this!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/05/2015 10:16 PM   
How about this??? High Convergence and the Weapon with low convergence. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/63357/[/img] Edit1: Sorry guys....is a no go...removing, make them transparent or using a low convergence for the weapon. This affects the weapons models in the worls....so this looks bad [img]https://forums.geforce.com/cmd/default/download-comment-attachment/63358/[/img]
How about this???

High Convergence and the Weapon with low convergence.

Image


Edit1:
Sorry guys....is a no go...removing, make them transparent or using a low convergence for the weapon. This affects the weapons models in the worls....so this looks bad

Image

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Posted 02/05/2015 10:31 PM   
[quote="DHR"]How about this??? High Convergence and the Weapon with low convergence. [/quote] Yeah that's the Idea if it's possible, need to test too :) I just quickie tested your WIP2, convergence looks good on my VG278h. , it's awesome and looks very promising, the dust in 3Dvision really push up immersion :) For the moment what I saw distracting was wrong shaders (or shadows?) on distant buildings. Many thanks and Keep the good work amigo, you're touching gold!
DHR said:How about this???

High Convergence and the Weapon with low convergence.



Yeah that's the Idea if it's possible, need to test too :)


I just quickie tested your WIP2, convergence looks good on my VG278h.
, it's awesome and looks very promising, the dust in 3Dvision really push up immersion :)

For the moment what I saw distracting was wrong shaders (or shadows?) on distant buildings.

Many thanks and Keep the good work amigo, you're touching gold!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/05/2015 10:42 PM   
[quote="chtiblue"]This is the major issue with FPS and 3Dvision: if we want proper convergence we need to screw up weapon and hands and ignore them.[/quote] There are many shooters on Helix site that work perfectly in 3D Vision. Farcry3 and Bioshock Infinite to name a few. [quote="DHR"]Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!![/quote] Thats interesting solution. Go for it. Need to test how it works out.
chtiblue said:This is the major issue with FPS and 3Dvision: if we want proper convergence we need to screw up weapon and hands and ignore them.


There are many shooters on Helix site that work perfectly in 3D Vision. Farcry3 and Bioshock Infinite to name a few.

DHR said:Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!!


Thats interesting solution. Go for it. Need to test how it works out.

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

Posted 02/05/2015 10:47 PM   
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