3D Mass Effect 2 Screenshots using FlyCam Screenshots without HUD
[quote name='notNIP' post='1001060' date='Feb 14 2010, 08:01 AM']Here are some 3D screenshots, some with pop-out, using my custom Coalesced.ini file. Enjoy![/quote]


Wow, those are really impressive! How did you get it to work this well?!
[quote name='notNIP' post='1001060' date='Feb 14 2010, 08:01 AM']Here are some 3D screenshots, some with pop-out, using my custom Coalesced.ini file. Enjoy!





Wow, those are really impressive! How did you get it to work this well?!

#2
Posted 02/14/2010 09:57 AM   
Ive got this looking stunning too ill put some pics up later, with the hud still on but impressive none the less. jmbuehler, i turned dynamic shadows off and disabled in game crosshair with a file from here in the forums thats about it. depth doesnt have to be a high % i've found with this game, i play at about 40% depth with high convergence but i do have to set it up every time i load the game as it wont save the profile as it should. When i got more time ill get the shot up as my girlfriend is making me take her to a wildlife park for valentines day!!! great!!! /down.gif' class='bbc_emoticon' alt=':down:' />
Ive got this looking stunning too ill put some pics up later, with the hud still on but impressive none the less. jmbuehler, i turned dynamic shadows off and disabled in game crosshair with a file from here in the forums thats about it. depth doesnt have to be a high % i've found with this game, i play at about 40% depth with high convergence but i do have to set it up every time i load the game as it wont save the profile as it should. When i got more time ill get the shot up as my girlfriend is making me take her to a wildlife park for valentines day!!! great!!! /down.gif' class='bbc_emoticon' alt=':down:' />

#3
Posted 02/14/2010 10:32 AM   
[quote name='jmbuehler' post='1001090' date='Feb 14 2010, 02:57 AM']Wow, those are really impressive! How did you get it to work this well?![/quote]

I used about 30% depth and increased the convergence.
Here are the changes I made to my Coalesced file.

First a description:

Modified from metronome22's post "my mod of cheating awesomeness" on [url="http://www.gamespot.com"]http://www.gamespot.com[/url]


During Main Game

F8 - Screenshot
NumPad 0 - Ghost
NumPad 1 - Walk (Normal movement)
NumPad 2 - Toggle Free Camera (Use to explore a world)
F1 - ENABLEPOWERCOOLDOWN (not tested)
F2 - ENABLEPOWERCOOLDOWN (not tested)
F3 - Invincible
F12 - Toggle HUD (Toggles crosshair and squad health display during combat, and toggles squad head icons and info text boxes during roaming)
F11 - Toggle Freeze game
F10 - Slow down game 100 times
NumPad 3 - Set Paragon to 0
NumPad 4 - Set Paragon to 1957
NumPad 5 - Set Renegade to 0
NumPad 6 - Set Renegade to 1900
NumPad 7 - Credits by 500000
NumPad 8 - Increase Palladium and Iridium and Element Zero and Platinum by 500000 (not tested)
NumPad 9 - Give 1000 XP
"*" - Run game at Normal Speed
"-" - Run game at Half-Speed
"+" - Run game at Double Speed


During Conversations

NumPad 2 - Toggle Free Camera
Mouse X,Y - Camera Look (The mouse will simultaneously control the conversation circle)
W,S,A,D,Q,E - Camera Move
Alt+C - Debug camera
F12 - Toggle HUD (Does nothing)
F11 - Toggle Freeze game
F10 - Slow down game 100 times
"*" - Run game at Normal Speed
"-" - Run game at Half-Speed
"+" - Run game at Double Speed

Notes to take screenshots with Free Camera:

You can take screenshots of a world by holstering your weapon (H), toggling Free Camera and toggling the HUD. The interactive icons (light blue, green, orange, and red squares) will remain. If you have nVidia 3D Vision, you can hide the interactive icons by increasing convergence.

You can take screenshots during a conversation by starting a dialogue normally then quickly freezing the game (F11). This will pause the characters long enough for you to toggle the Free Camera, move the camera, and get a screenshot without the conversation circle appearing. Once done, unfreeze the game, disable the Free Camera, and wait for the conversation circle re-appear.


Now for the modifications:

[SFXGame.SFXGameModeDefault]
InputDelayStormExit=0.23
InputDelayTightAimExit=0.1
RadarMapDisplayTime=1.0
Bindings=( Name="LeftControl", Command="Walking" )
Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" )
Bindings=( Name="RightMouseButton", Command="Shared_Aim" )
Bindings=( Name="MouseX", Command="PC_LookX" )
Bindings=( Name="MouseY", Command="PC_LookY" )
Bindings=( Name="SpaceBar", Command="Shared_Action" )
Bindings=( Name="MouseScrollUp", Command="PC_PrevWeapon" )
Bindings=( Name="MouseScrollDown", Command="PC_NextWeapon" )
Bindings=( Name="Escape", Command="Shared_Menu" )
Bindings=( Name="One", Command="PC_HotKey1" )
Bindings=( Name="Two", Command="PC_HotKey2" )
Bindings=( Name="Three", Command="PC_HotKey3" )
Bindings=( Name="Four", Command="PC_HotKey4" )
Bindings=( Name="Five", Command="PC_HotKey5" )
Bindings=( Name="Six", Command="PC_HotKey6" )
Bindings=( Name="Seven", Command="PC_HotKey7" )
Bindings=( Name="Eight", Command="PC_HotKey8" )
Bindings=( Name="F5", Command="PC_QuickSave" )
Bindings=( Name="F9", Command="PC_QuickLoad" )
Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )
Bindings=( Name="F8", Command="shot" )
Bindings=( Name="NumPadZero", Command="ghost" )
Bindings=( Name="NumPadOne", Command="walk" )
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="F1", Command="ENABLEPOWERCOOLDOWN 1" )
Bindings=( Name="F2", Command="ENABLEPOWERCOOLDOWN 0" )
Bindings=( Name="F3", Command="God" )
Bindings=( Name="F12", Command="Showhud" )
Bindings=( Name="F11", Command="playersonly" )
Bindings=( Name="F10", Command="SloMo 0.01" )
Bindings=( Name="NumPadThree", Command="setparagon 0" )
Bindings=( Name="NumPadFour", Command="setparagon 1957" )
Bindings=( Name="NumPadFive", Command="setrenegade 0" )
Bindings=( Name="NumPadSix", Command="setrenegade 1900" )
Bindings=( Name="NumPadSeven", Command="initcredits 500000" )
Bindings=( Name="NumPadEight", Command="initpalladium 500000 | initiridium 500000 | initeezo 500000 | initplatinum 500000" )
Bindings=( Name="NumPadNine", Command="GiveXP 1000" )
Bindings=( Name="Multiply", Command="SloMo 1" )
Bindings=( Name="Subtract", Command="SloMo 0.5" )
Bindings=( Name="Add", Command="SloMo 2" )

and

[SFXGame.SFXGameModeConversation]
Bindings=( Name="MoveUp",Command="Axis aUp Speed=0.2")
Bindings=( Name="MoveDown",Command="Axis aUp Speed=0.2")
Bindings=( Name="MoveForward",Command="Axis aBaseY Speed=0.2")
Bindings=( Name="MoveBackward",Command="Axis aBaseY Speed=-0.2")
Bindings=( Name="TurnLeft",Command="Axis aBaseX Speed=-30.0 AbsoluteAxis=100")
Bindings=( Name="TurnRight",Command="Axis aBaseX Speed=+30.0 AbsoluteAxis=100")
Bindings=( Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=( Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=( Name="Q",Command="MoveDown")
Bindings=( Name="E",Command="MoveUp")
Bindings=( Name="W",Command="MoveForward")
Bindings=( Name="S",Command="MoveBackward")
Bindings=( Name="A",Command="StrafeLeft")
Bindings=( Name="D",Command="StrafeRight")
Bindings=( Name="F",Command="FreezeRendering")
Bindings=( Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=( Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=( Name="Left",Command="TurnLeft")
Bindings=( Name="Right",Command="TurnRight")
Bindings=( Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=( Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )
Bindings=( Name="F10", Command="SloMo 0.01" )
Bindings=( Name="F11", Command="playersonly" )
Bindings=( Name="F12", Command="Showhud" )
Bindings=( Name="Multiply", Command="SloMo 1" )
Bindings=( Name="Subtract", Command="SloMo 0.5" )
Bindings=( Name="Tilde", Command="EnableConsole" )
Bindings=( Name="Add", Command="SloMo 2" )
Bindings=( Name="SpaceBar",Command="PC_ConvSkip")

I used metronome's ruby script to make a usable ini file. Make sure to backup your Coalesced.ini file first.

Cheers!
[quote name='jmbuehler' post='1001090' date='Feb 14 2010, 02:57 AM']Wow, those are really impressive! How did you get it to work this well?!



I used about 30% depth and increased the convergence.

Here are the changes I made to my Coalesced file.



First a description:



Modified from metronome22's post "my mod of cheating awesomeness" on http://www.gamespot.com





During Main Game



F8 - Screenshot

NumPad 0 - Ghost

NumPad 1 - Walk (Normal movement)

NumPad 2 - Toggle Free Camera (Use to explore a world)

F1 - ENABLEPOWERCOOLDOWN (not tested)

F2 - ENABLEPOWERCOOLDOWN (not tested)

F3 - Invincible

F12 - Toggle HUD (Toggles crosshair and squad health display during combat, and toggles squad head icons and info text boxes during roaming)

F11 - Toggle Freeze game

F10 - Slow down game 100 times

NumPad 3 - Set Paragon to 0

NumPad 4 - Set Paragon to 1957

NumPad 5 - Set Renegade to 0

NumPad 6 - Set Renegade to 1900

NumPad 7 - Credits by 500000

NumPad 8 - Increase Palladium and Iridium and Element Zero and Platinum by 500000 (not tested)

NumPad 9 - Give 1000 XP

"*" - Run game at Normal Speed

"-" - Run game at Half-Speed

"+" - Run game at Double Speed





During Conversations



NumPad 2 - Toggle Free Camera

Mouse X,Y - Camera Look (The mouse will simultaneously control the conversation circle)

W,S,A,D,Q,E - Camera Move

Alt+C - Debug camera

F12 - Toggle HUD (Does nothing)

F11 - Toggle Freeze game

F10 - Slow down game 100 times

"*" - Run game at Normal Speed

"-" - Run game at Half-Speed

"+" - Run game at Double Speed



Notes to take screenshots with Free Camera:



You can take screenshots of a world by holstering your weapon (H), toggling Free Camera and toggling the HUD. The interactive icons (light blue, green, orange, and red squares) will remain. If you have nVidia 3D Vision, you can hide the interactive icons by increasing convergence.



You can take screenshots during a conversation by starting a dialogue normally then quickly freezing the game (F11). This will pause the characters long enough for you to toggle the Free Camera, move the camera, and get a screenshot without the conversation circle appearing. Once done, unfreeze the game, disable the Free Camera, and wait for the conversation circle re-appear.





Now for the modifications:



[SFXGame.SFXGameModeDefault]

InputDelayStormExit=0.23

InputDelayTightAimExit=0.1

RadarMapDisplayTime=1.0

Bindings=( Name="LeftControl", Command="Walking" )

Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" )

Bindings=( Name="RightMouseButton", Command="Shared_Aim" )

Bindings=( Name="MouseX", Command="PC_LookX" )

Bindings=( Name="MouseY", Command="PC_LookY" )

Bindings=( Name="SpaceBar", Command="Shared_Action" )

Bindings=( Name="MouseScrollUp", Command="PC_PrevWeapon" )

Bindings=( Name="MouseScrollDown", Command="PC_NextWeapon" )

Bindings=( Name="Escape", Command="Shared_Menu" )

Bindings=( Name="One", Command="PC_HotKey1" )

Bindings=( Name="Two", Command="PC_HotKey2" )

Bindings=( Name="Three", Command="PC_HotKey3" )

Bindings=( Name="Four", Command="PC_HotKey4" )

Bindings=( Name="Five", Command="PC_HotKey5" )

Bindings=( Name="Six", Command="PC_HotKey6" )

Bindings=( Name="Seven", Command="PC_HotKey7" )

Bindings=( Name="Eight", Command="PC_HotKey8" )

Bindings=( Name="F5", Command="PC_QuickSave" )

Bindings=( Name="F9", Command="PC_QuickLoad" )

Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" )

Bindings=( Name="F8", Command="shot" )

Bindings=( Name="NumPadZero", Command="ghost" )

Bindings=( Name="NumPadOne", Command="walk" )

Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )

Bindings=( Name="F1", Command="ENABLEPOWERCOOLDOWN 1" )

Bindings=( Name="F2", Command="ENABLEPOWERCOOLDOWN 0" )

Bindings=( Name="F3", Command="God" )

Bindings=( Name="F12", Command="Showhud" )

Bindings=( Name="F11", Command="playersonly" )

Bindings=( Name="F10", Command="SloMo 0.01" )

Bindings=( Name="NumPadThree", Command="setparagon 0" )

Bindings=( Name="NumPadFour", Command="setparagon 1957" )

Bindings=( Name="NumPadFive", Command="setrenegade 0" )

Bindings=( Name="NumPadSix", Command="setrenegade 1900" )

Bindings=( Name="NumPadSeven", Command="initcredits 500000" )

Bindings=( Name="NumPadEight", Command="initpalladium 500000 | initiridium 500000 | initeezo 500000 | initplatinum 500000" )

Bindings=( Name="NumPadNine", Command="GiveXP 1000" )

Bindings=( Name="Multiply", Command="SloMo 1" )

Bindings=( Name="Subtract", Command="SloMo 0.5" )

Bindings=( Name="Add", Command="SloMo 2" )



and



[SFXGame.SFXGameModeConversation]

Bindings=( Name="MoveUp",Command="Axis aUp Speed=0.2")

Bindings=( Name="MoveDown",Command="Axis aUp Speed=0.2")

Bindings=( Name="MoveForward",Command="Axis aBaseY Speed=0.2")

Bindings=( Name="MoveBackward",Command="Axis aBaseY Speed=-0.2")

Bindings=( Name="TurnLeft",Command="Axis aBaseX Speed=-30.0 AbsoluteAxis=100")

Bindings=( Name="TurnRight",Command="Axis aBaseX Speed=+30.0 AbsoluteAxis=100")

Bindings=( Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")

Bindings=( Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")

Bindings=( Name="Q",Command="MoveDown")

Bindings=( Name="E",Command="MoveUp")

Bindings=( Name="W",Command="MoveForward")

Bindings=( Name="S",Command="MoveBackward")

Bindings=( Name="A",Command="StrafeLeft")

Bindings=( Name="D",Command="StrafeRight")

Bindings=( Name="F",Command="FreezeRendering")

Bindings=( Name="MouseX",Command="Count bXAxis | Axis aMouseX")

Bindings=( Name="MouseY",Command="Count bYAxis | Axis aMouseY")

Bindings=( Name="Left",Command="TurnLeft")

Bindings=( Name="Right",Command="TurnRight")

Bindings=( Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)

Bindings=( Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)

Bindings=( Name="NumPadTwo", Command="ToggleFlyCam" )

Bindings=( Name="F10", Command="SloMo 0.01" )

Bindings=( Name="F11", Command="playersonly" )

Bindings=( Name="F12", Command="Showhud" )

Bindings=( Name="Multiply", Command="SloMo 1" )

Bindings=( Name="Subtract", Command="SloMo 0.5" )

Bindings=( Name="Tilde", Command="EnableConsole" )

Bindings=( Name="Add", Command="SloMo 2" )

Bindings=( Name="SpaceBar",Command="PC_ConvSkip")



I used metronome's ruby script to make a usable ini file. Make sure to backup your Coalesced.ini file first.



Cheers!

#4
Posted 02/14/2010 06:09 PM   
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