How to fix/disable shaders in games(DLL,guide and fixes).
89 / 167
[quote name='sammaz' date='01 June 2012 - 07:15 PM' timestamp='1338578137' post='1416408']
Way to go...Will this will work for Hunted ect. also? Seems that this is the best option for 3rd person shooters where you have a zoom in when you "scope".
Nice work!
[/quote]
Yes but you will just need to alternate Leftmouse button with right in the script. Then open up the crosshair .txt in its shaderoverride/vertexshader folder where its like .70, 0, 0.0625, 0
Replace .70 with 1000 (Will effectively knock the crosshair off the screen)
In hunted I already included a no crosshair version in its vertexshader folder for drag and drop. Though I think id prefer the depth crosshair *shrug* to each his own.
[quote name='sammaz' date='01 June 2012 - 07:15 PM' timestamp='1338578137' post='1416408']
Way to go...Will this will work for Hunted ect. also? Seems that this is the best option for 3rd person shooters where you have a zoom in when you "scope".
Nice work!
Yes but you will just need to alternate Leftmouse button with right in the script. Then open up the crosshair .txt in its shaderoverride/vertexshader folder where its like .70, 0, 0.0625, 0
Replace .70 with 1000 (Will effectively knock the crosshair off the screen)
In hunted I already included a no crosshair version in its vertexshader folder for drag and drop. Though I think id prefer the depth crosshair *shrug* to each his own.
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.
I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.
I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)
I'm getting a lot of ghosting in Fallout 3 when using the latest version of the fix for that game. More so than it was before I started using it. However the presets thing works great once I set it up, it's nice to have a preset for the pipboy.
Maybe I'll write a glovepie script to switch to a certain profile when you hit TAB and then switch away when you hit it again. Then I'll post it here if anyone wants it.
I'm getting a lot of ghosting in Fallout 3 when using the latest version of the fix for that game. More so than it was before I started using it. However the presets thing works great once I set it up, it's nice to have a preset for the pipboy.
Maybe I'll write a glovepie script to switch to a certain profile when you hit TAB and then switch away when you hit it again. Then I'll post it here if anyone wants it.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
[quote name='DHR' date='02 June 2012 - 12:00 AM' timestamp='1338588027' post='1416460']
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.
I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)
Edit: i've 1.06 version
[/quote]
I've upgrade to 1.06 and still doesn't work here. If I reduce convergence the shadows became doubled as well, they are always "broken". I see exactly as without the patch, it is like if the game didn't load de dll, or something like that. This game is strange, with the previous pes2012 helix patch (that one wich deleted the shadows), I had to load it through using an old enbseries and editing "ProxyLibrary=d3d9_helix.dll", otherwise I couldn't even to play the game in 3D. I have tried this one with and without enbseries, and enbsereries and 3D works, but not the shadow fix. This is the only game/fix that is given me problems.
[quote name='DHR' date='02 June 2012 - 12:00 AM' timestamp='1338588027' post='1416460']
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.
I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)
Edit: i've 1.06 version
I've upgrade to 1.06 and still doesn't work here. If I reduce convergence the shadows became doubled as well, they are always "broken". I see exactly as without the patch, it is like if the game didn't load de dll, or something like that. This game is strange, with the previous pes2012 helix patch (that one wich deleted the shadows), I had to load it through using an old enbseries and editing "ProxyLibrary=d3d9_helix.dll", otherwise I couldn't even to play the game in 3D. I have tried this one with and without enbseries, and enbsereries and 3D works, but not the shadow fix. This is the only game/fix that is given me problems.
Hi. I would be very happy if someone could try to fix Divinity 2. I tested any ingame settings, even exe renamings, but it is not well playable in S3D. Shadows are broken and additional there are issues with trees. Does anyone of you have the Game and could try a Helix Fix?
Hi. I would be very happy if someone could try to fix Divinity 2. I tested any ingame settings, even exe renamings, but it is not well playable in S3D. Shadows are broken and additional there are issues with trees. Does anyone of you have the Game and could try a Helix Fix?
[quote name='DHR' date='03 June 2012 - 11:42 PM' timestamp='1338759727' post='1417222']
b4thman, the shadows dont look like the screenshot i upload?? very rare......can you upload a picture?
[/quote]
It is just the same as without the fix, my PES 2012 doesn't want to load the dll.
Another question /wink.gif' class='bbc_emoticon' alt=';)' /> Is there something new regarding Dragon Age 2? is there really no way to fix it? May be at least partially? Even a slight improvement would be very very welcome. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
Another question /wink.gif' class='bbc_emoticon' alt=';)' /> Is there something new regarding Dragon Age 2? is there really no way to fix it? May be at least partially? Even a slight improvement would be very very welcome. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
I see you have all the assassins creeds fixed, but not the orinal. Has anyone managed to fix the sky and put it at a better depth? Editing the shaders is above me :-) If anyone has already managed this i would be eternally greatful for the files.
P.S.
Thanks for your amazing work Helix, you really are a true legend.
I see you have all the assassins creeds fixed, but not the orinal. Has anyone managed to fix the sky and put it at a better depth? Editing the shaders is above me :-) If anyone has already managed this i would be eternally greatful for the files.
P.S.
Thanks for your amazing work Helix, you really are a true legend.
Way to go...Will this will work for Hunted ect. also? Seems that this is the best option for 3rd person shooters where you have a zoom in when you "scope".
Nice work!
[/quote]
Yes but you will just need to alternate Leftmouse button with right in the script. Then open up the crosshair .txt in its shaderoverride/vertexshader folder where its like .70, 0, 0.0625, 0
Replace .70 with 1000 (Will effectively knock the crosshair off the screen)
In hunted I already included a no crosshair version in its vertexshader folder for drag and drop. Though I think id prefer the depth crosshair *shrug* to each his own.
Way to go...Will this will work for Hunted ect. also? Seems that this is the best option for 3rd person shooters where you have a zoom in when you "scope".
Nice work!
Yes but you will just need to alternate Leftmouse button with right in the script. Then open up the crosshair .txt in its shaderoverride/vertexshader folder where its like .70, 0, 0.0625, 0
Replace .70 with 1000 (Will effectively knock the crosshair off the screen)
In hunted I already included a no crosshair version in its vertexshader folder for drag and drop. Though I think id prefer the depth crosshair *shrug* to each his own.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)
Edit: i've 1.06 version
I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)
Edit: i've 1.06 version
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Maybe I'll write a glovepie script to switch to a certain profile when you hit TAB and then switch away when you hit it again. Then I'll post it here if anyone wants it.
Maybe I'll write a glovepie script to switch to a certain profile when you hit TAB and then switch away when you hit it again. Then I'll post it here if anyone wants it.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.
I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)
Edit: i've 1.06 version
[/quote]
I've upgrade to 1.06 and still doesn't work here. If I reduce convergence the shadows became doubled as well, they are always "broken". I see exactly as without the patch, it is like if the game didn't load de dll, or something like that. This game is strange, with the previous pes2012 helix patch (that one wich deleted the shadows), I had to load it through using an old enbseries and editing "ProxyLibrary=d3d9_helix.dll", otherwise I couldn't even to play the game in 3D. I have tried this one with and without enbseries, and enbsereries and 3D works, but not the shadow fix. This is the only game/fix that is given me problems.
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.
I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)
Edit: i've 1.06 version
I've upgrade to 1.06 and still doesn't work here. If I reduce convergence the shadows became doubled as well, they are always "broken". I see exactly as without the patch, it is like if the game didn't load de dll, or something like that. This game is strange, with the previous pes2012 helix patch (that one wich deleted the shadows), I had to load it through using an old enbseries and editing "ProxyLibrary=d3d9_helix.dll", otherwise I couldn't even to play the game in 3D. I have tried this one with and without enbseries, and enbsereries and 3D works, but not the shadow fix. This is the only game/fix that is given me problems.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Thanks in advance, Sam
Thanks in advance, Sam
b4thman, the shadows dont look like the screenshot i upload?? very rare......can you upload a picture?
[/quote]
It is just the same as without the fix, my PES 2012 doesn't want to load the dll.
b4thman, the shadows dont look like the screenshot i upload?? very rare......can you upload a picture?
It is just the same as without the fix, my PES 2012 doesn't want to load the dll.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Very rare that the dll dont work properly only with this game.
Very rare that the dll dont work properly only with this game.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
If its a pirated game. They "change" the work "work" directory sometimes.
If its a pirated game. They "change" the work "work" directory sometimes.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Create a txt
Write
[general]
dumpall = true
Exit. Rename dx9settings.ini
Create a txt
Write
[general]
dumpall = true
Exit. Rename dx9settings.ini
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Thanks Sam
Thanks Sam
- Disabled 2D smoke, and dust effects. Game looks great now.
FIX
https://s3.amazonaws.com/sammaz/Bang_Bang_ShaderOverride.zip
3D Screens
Before -
http://photos.3dvisionlive.com/sammaz/image/4fd25272378501454a000007/
After -
http://photos.3dvisionlive.com/sammaz/image/4fd2792e378501f76a000000/
- Disabled 2D smoke, and dust effects. Game looks great now.
FIX
https://s3.amazonaws.com/sammaz/Bang_Bang_ShaderOverride.zip
3D Screens
Before -
http://photos.3dvisionlive.com/sammaz/image/4fd25272378501454a000007/
After -
http://photos.3dvisionlive.com/sammaz/image/4fd2792e378501f76a000000/
HELIX MOD NEWS
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P.S.
Thanks for your amazing work Helix, you really are a true legend.
P.S.
Thanks for your amazing work Helix, you really are a true legend.
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