The Division 2
  2 / 3    
[quote="chtiblue"]Strange... Yes Chip238, we want some screenshots please[/quote] DX12 MAD MAX profile. All Video and Graphic options are on max. [url]https://drive.google.com/drive/u/0/folders/1mxWtDzNtxXBxok6Kn1e09LYE_fb-W9cm[/url]
chtiblue said:Strange...
Yes Chip238, we want some screenshots please

DX12 MAD MAX profile. All Video and Graphic options are on max.
https://drive.google.com/drive/u/0/folders/1mxWtDzNtxXBxok6Kn1e09LYE_fb-W9cm

#16
Posted 03/17/2019 12:10 PM   
[quote="DJ-RK"]Actually yeah, I did test with the DX12 renderer (like I mentioned in post #7) and got further than I did with the DX11 renderer in terms of CM since it said CM was active and there was a 3D image, but it had the same issues (broken shadows and lighting) as regular 3D, so I assumed it was just regular 3D and the driver was reporting it as CM because it was confused by DX12. [/quote] Interesting observation and highly likely. Though I'd love to think that Nvidia threw us a bone and implemented DX12 CM. Unfortunately, that is likely just wishful thinking :(
DJ-RK said:Actually yeah, I did test with the DX12 renderer (like I mentioned in post #7) and got further than I did with the DX11 renderer in terms of CM since it said CM was active and there was a 3D image, but it had the same issues (broken shadows and lighting) as regular 3D, so I assumed it was just regular 3D and the driver was reporting it as CM because it was confused by DX12.


Interesting observation and highly likely.

Though I'd love to think that Nvidia threw us a bone and implemented DX12 CM. Unfortunately, that is likely just wishful thinking :(

#17
Posted 03/17/2019 12:41 PM   
[quote="CHip238"][quote="chtiblue"]Strange... Yes Chip238, we want some screenshots please[/quote] DX12 MAD MAX profile. All Video and Graphic options are on max. [url]https://drive.google.com/drive/u/0/folders/1mxWtDzNtxXBxok6Kn1e09LYE_fb-W9cm[/url][/quote] Thanks but we need your autorisation to access folder
CHip238 said:
chtiblue said:Strange...
Yes Chip238, we want some screenshots please

DX12 MAD MAX profile. All Video and Graphic options are on max.
https://drive.google.com/drive/u/0/folders/1mxWtDzNtxXBxok6Kn1e09LYE_fb-W9cm


Thanks but we need your autorisation to access folder

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#18
Posted 03/17/2019 02:47 PM   
[quote="D-Man11"][quote="DJ-RK"]Actually yeah, I did test with the DX12 renderer (like I mentioned in post #7) and got further than I did with the DX11 renderer in terms of CM since it said CM was active and there was a 3D image, but it had the same issues (broken shadows and lighting) as regular 3D, so I assumed it was just regular 3D and the driver was reporting it as CM because it was confused by DX12. [/quote] Interesting observation and highly likely. Though I'd love to think that Nvidia threw us a bone and implemented DX12 CM. Unfortunately, that is likely just wishful thinking :([/quote] Yeah, I was also pretty sure I remembered that CM had support for DX11 only, no support elsewhere (definitely not for DX9, at least). Definitely would be nice if they did implement it but that's expecting way too much good faith from Nvidia.
D-Man11 said:
DJ-RK said:Actually yeah, I did test with the DX12 renderer (like I mentioned in post #7) and got further than I did with the DX11 renderer in terms of CM since it said CM was active and there was a 3D image, but it had the same issues (broken shadows and lighting) as regular 3D, so I assumed it was just regular 3D and the driver was reporting it as CM because it was confused by DX12.


Interesting observation and highly likely.

Though I'd love to think that Nvidia threw us a bone and implemented DX12 CM. Unfortunately, that is likely just wishful thinking :(


Yeah, I was also pretty sure I remembered that CM had support for DX11 only, no support elsewhere (definitely not for DX9, at least). Definitely would be nice if they did implement it but that's expecting way too much good faith from Nvidia.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#19
Posted 03/17/2019 04:25 PM   
[quote="DJ-RK"] Yeah, I was also pretty sure I remembered that CM had support for DX11 only, no support elsewhere (definitely not for DX9, at least). Definitely would be nice if they did implement it but that's expecting way too much good faith from Nvidia.[/quote] Right. NO DX12 support. Not the Best 3d VISION EFFECTS, but in DX11 is no 3D Vision at all. And as i remember in uplay was the possibility to disable ACE. For Far Cry 3 or 4.
DJ-RK said:
Yeah, I was also pretty sure I remembered that CM had support for DX11 only, no support elsewhere (definitely not for DX9, at least). Definitely would be nice if they did implement it but that's expecting way too much good faith from Nvidia.


Right. NO DX12 support.
Not the Best 3d VISION EFFECTS, but in DX11 is no 3D Vision at all.
And as i remember in uplay was the possibility to disable ACE. For Far Cry 3 or 4.

#20
Posted 03/18/2019 12:26 PM   
[quote="chtiblue"][quote="CHip238"][quote="chtiblue"]Strange... Yes Chip238, we want some screenshots please[/quote] DX12 MAD MAX profile. All Video and Graphic options are on max. [url]https://drive.google.com/drive/u/0/folders/1mxWtDzNtxXBxok6Kn1e09LYE_fb-W9cm[/url][/quote] Thanks but we need your autorisation to access folder[/quote] Access granted. Not Forget it's in DX12 Mode. But too match Bugs after playing 5 min. Than unplayeble
chtiblue said:
CHip238 said:
chtiblue said:Strange...
Yes Chip238, we want some screenshots please

DX12 MAD MAX profile. All Video and Graphic options are on max.
https://drive.google.com/drive/u/0/folders/1mxWtDzNtxXBxok6Kn1e09LYE_fb-W9cm


Thanks but we need your autorisation to access folder


Access granted. Not Forget it's in DX12 Mode. But too match Bugs after playing 5 min. Than unplayeble

#21
Posted 03/18/2019 12:28 PM   
Yep, that's exactly what I expected to see. That's not CM, that's just regular 3DVision automatic, with the broken lighting, which is why it's unplayable. Like I said before, 3D for that game is pretty much dead in the water thanks to them using EAC and with CM being somehow prevented with what I assume is some forced temporal AA or post processing, which prevent the driver from accessing the depth buffer properly.
Yep, that's exactly what I expected to see. That's not CM, that's just regular 3DVision automatic, with the broken lighting, which is why it's unplayable.

Like I said before, 3D for that game is pretty much dead in the water thanks to them using EAC and with CM being somehow prevented with what I assume is some forced temporal AA or post processing, which prevent the driver from accessing the depth buffer properly.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#22
Posted 03/18/2019 02:34 PM   
[quote="DJ-RK"]Yep, that's exactly what I expected to see. That's not CM, that's just regular 3DVision automatic, with the broken lighting, which is why it's unplayable. Like I said before, 3D for that game is pretty much dead in the water thanks to them using EAC and with CM being somehow prevented with what I assume is some forced temporal AA or post processing, which prevent the driver from accessing the depth buffer properly.[/quote] yes. I cann remember. I did disabled some grafic option ini the Division 1 and played in CM mode. Now DX12 is not that bad. Of course lightning and shadows are broken. But in DX11 mode separation is on, for some reason it is no 3D effect still. Maybe we should desable some motion blur or another post processing effect in the game.
DJ-RK said:Yep, that's exactly what I expected to see. That's not CM, that's just regular 3DVision automatic, with the broken lighting, which is why it's unplayable.

Like I said before, 3D for that game is pretty much dead in the water thanks to them using EAC and with CM being somehow prevented with what I assume is some forced temporal AA or post processing, which prevent the driver from accessing the depth buffer properly.


yes.
I cann remember. I did disabled some grafic option ini the Division 1 and played in CM mode.
Now DX12 is not that bad. Of course lightning and shadows are broken. But in DX11 mode separation is on, for some reason it is no 3D effect still. Maybe we should desable some motion blur or another post processing effect in the game.

#23
Posted 03/18/2019 02:49 PM   
[quote="CHip238"] It works perfect with Mad Max profile. Tested Yesterday. In Game alt tab to windows and back to game and CM is just perfect. [/quote] [quote="CHip238"] DX12 MAD MAX profile. All Video and Graphic options are on max. [url]https://drive.google.com/drive/u/0/folders/1mxWtDzNtxXBxok6Kn1e09LYE_fb-W9cm[/url][/quote] Arf Ugly, so you spoke way too quick...
CHip238 said:
It works perfect with Mad Max profile. Tested Yesterday. In Game alt tab to windows and back to game and CM is just perfect.


CHip238 said:
DX12 MAD MAX profile. All Video and Graphic options are on max.
https://drive.google.com/drive/u/0/folders/1mxWtDzNtxXBxok6Kn1e09LYE_fb-W9cm


Arf Ugly, so you spoke way too quick...

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#24
Posted 03/18/2019 05:24 PM   
[quote="CHip238"]yes. I cann remember. I did disabled some grafic option ini the Division 1 and played in CM mode. Now DX12 is not that bad. Of course lightning and shadows are broken. But in DX11 mode separation is on, for some reason it is no 3D effect still. Maybe we should desable some motion blur or another post processing effect in the game.[/quote] You're right that DX12 mode does look better than DX11 with 3DVision automatic in TD1 because it seems to eliminate a major issue where there seems to be some sort of texture corruption that's present in DX11 mode (something I've never seen in any other game, including TD2, although I might not have played that enough to see it). If/when we ever do get a 3DMigoto version that's compatible with DX12, I might revisit trying to make a proper 3D for TD1, but again, we're pretty well screwed for TD2 unless by some miracle we can find a way to disable whatever setting is breaking CM from working there, but I've tried everything I can think of.
CHip238 said:yes.
I cann remember. I did disabled some grafic option ini the Division 1 and played in CM mode.
Now DX12 is not that bad. Of course lightning and shadows are broken. But in DX11 mode separation is on, for some reason it is no 3D effect still. Maybe we should desable some motion blur or another post processing effect in the game.


You're right that DX12 mode does look better than DX11 with 3DVision automatic in TD1 because it seems to eliminate a major issue where there seems to be some sort of texture corruption that's present in DX11 mode (something I've never seen in any other game, including TD2, although I might not have played that enough to see it). If/when we ever do get a 3DMigoto version that's compatible with DX12, I might revisit trying to make a proper 3D for TD1, but again, we're pretty well screwed for TD2 unless by some miracle we can find a way to disable whatever setting is breaking CM from working there, but I've tried everything I can think of.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#25
Posted 03/18/2019 05:31 PM   
If I have an advise to give on this game (the division 2) after more than a hundred hours: run away from this game. This game is full of bugs of all kinds. the chat in game is rotten by the users (that insults, politics at all goes and without interest) : probably too many kids and that's why the game seems to sell. The pnj you fight can disappear from the screen and reappear before you. I had this kind of bug yesterday in a fortress, a pnj with a flamethrower who disappeared away and popped in front of me: I died suddenly lol. But unfortunately, it's far from the only bug. A lot of buggy stats in the equipment too. Invisible walls where you can not go. OK it's pretty and the AI ​​seems to be more interesting to fight because the pnj you bypass while you are being sniped (ducked) by others. But that's all! The multi is rotten because of some weapons too strong (like the vector for those who know the game). The game's coverage system is the worst of all. The character clings to all walls when you try to escape the war in front of you and seeing that the gameplay of the character is too slow, you die very quickly. The character is too soft (to slow) in relation to the intensity of the action of the game. The difficulty of the game is absolutely not the AI ​​(which I love all the same) but by the slowness of the character or the defects of the gameplay and also by the difference in life of our player and those of NPC well armed or elite. Even the pre order I made is buggy. 4 exotics items in gift, 2 have disappeared from my inventory. I opened a claim and I have to prove to them a whole lot of things to show my sincerity. The worst thing is that I bought the game on their store. If they had taken the time to correct all this before putting it on sale, it could have been great but alas the money runs Ubisoft since Far cry 3! For love of the game, at low Ubisoft. Correct the bug, test the game, refine, improve, optimize are terms they don't know anymore. [Edit] So sorry for ma bad english, french inside.
If I have an advise to give on this game (the division 2) after more than a hundred hours: run away from this game.

This game is full of bugs of all kinds. the chat in game is rotten by the users (that insults, politics at all goes and without interest) : probably too many kids and that's why the game seems to sell.

The pnj you fight can disappear from the screen and reappear before you. I had this kind of bug yesterday in a fortress, a pnj with a flamethrower who disappeared away and popped in front of me: I died suddenly lol.

But unfortunately, it's far from the only bug. A lot of buggy stats in the equipment too.

Invisible walls where you can not go.

OK it's pretty and the AI ​​seems to be more interesting to fight because the pnj you bypass while you are being sniped (ducked) by others. But that's all!

The multi is rotten because of some weapons too strong (like the vector for those who know the game).

The game's coverage system is the worst of all. The character clings to all walls when you try to escape the war in front of you and seeing that the gameplay of the character is too slow, you die very quickly.

The character is too soft (to slow) in relation to the intensity of the action of the game. The difficulty of the game is absolutely not the AI ​​(which I love all the same) but by the slowness of the character or the defects of the gameplay and also by the difference in life of our player and those of NPC well armed or elite.

Even the pre order I made is buggy. 4 exotics items in gift, 2 have disappeared from my inventory. I opened a claim and I have to prove to them a whole lot of things to show my sincerity. The worst thing is that I bought the game on their store.

If they had taken the time to correct all this before putting it on sale, it could have been great but alas the money runs Ubisoft since Far cry 3!

For love of the game, at low Ubisoft. Correct the bug, test the game, refine, improve, optimize are terms they don't know anymore.

[Edit] So sorry for ma bad english, french inside.

Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7

#26
Posted 03/29/2019 10:43 AM   
Anyone try superdepth3D with this game? I don't have it yet, will probably pick it up on sale down the line...but am worried superdepth will work fine solo, but once you team up with friends the depth will disappear and image will be flat like Wildlands with superdepth. Since this game is totally 3rd person (no aiming down sights), Superdeth3D would be a viable option (I do see that reshade at least works with div2)
Anyone try superdepth3D with this game? I don't have it yet, will probably pick it up on sale down the line...but am worried superdepth will work fine solo, but once you team up with friends the depth will disappear and image will be flat like Wildlands with superdepth. Since this game is totally 3rd person (no aiming down sights), Superdeth3D would be a viable option (I do see that reshade at least works with div2)

#27
Posted 03/29/2019 12:45 PM   
Yep, i have... Only ReShade Version 3.4.1 is EAC "compatibel" for this one, but , like BlueSkyDefender said many times, the Z Buffer is deactivated in all always on Games from Reshade itself... because...you have to read his comments https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader... So i ended like push the hole Picture a little in depth for Contrast sake, in the End its nothing... And dont know what prevend this Game from CM, i think its TAA, but like DJ-RK said theres much more ongoing, sadly...
Yep, i have... Only ReShade Version 3.4.1 is EAC "compatibel" for this one, but , like BlueSkyDefender said many times, the Z Buffer is deactivated in all always on Games from Reshade itself... because...you have to read his comments https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader...


So i ended like push the hole Picture a little in depth for Contrast sake, in the End its nothing...
And dont know what prevend this Game from CM, i think its TAA, but like DJ-RK said theres much more ongoing, sadly...

#28
Posted 03/30/2019 07:04 AM   
I think they're talking of adding AA options, might already be implemented in the PTS server but did not check. Soon they will push it to the game, so maybe there will be some chance for 3D Vision if the only inhibitor was indeed the TAA.
I think they're talking of adding AA options, might already be implemented in the PTS server but did not check. Soon they will push it to the game, so maybe there will be some chance for 3D Vision if the only inhibitor was indeed the TAA.

#29
Posted 05/04/2019 12:39 PM   
following
following

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#30
Posted 05/04/2019 12:59 PM   
  2 / 3    
Scroll To Top