When I first bought my Alienware M17x R4 I got a small amount of crosstalk in the top 1.5cm or so of the screen and near any pixels on full brightness, but pretty much everything else was fine.
I'm not sure when this changed - it might have been after a driver update, but the crosstalk looks different now. The band at the top of the screen is gone, but the tradeoff is that I will often get a small amount of crosstalk over the whole screen, and no longer limited to just the brightest pixels - there still has to be some contrast to see the crosstalk, but the threshold is much lower now.
I hadn't really given it much thought since it still wasn't that bad, but recently (maybe since I updated to 344.75) I've occasionally had really bad crosstalk which has made things pretty much unviewable - when this happens so far I've ended up rebooting which resolves it.
I still didn't give this much thought - until I was playing the other day and noticed the crosstalk looked how it used to look, with a small band at the top of the screen and pretty much no crosstalk anywhere else, but after the next time I rebooted it reverted back to the small amount of crosstalk over the whole screen again.
So, this has got me wondering - has anyone else noticed the differences in crosstalk in different driver versions (or phases of the moon or something), and has anyone found a way to tweak it?
I've noticed GlassesSwitchDelay, GlassesDelayPlus and GlassesDelayMinus settings in the registry (and possibly also adjustable in a game profile with nVidia inspector if you use my customSettingsNames xml file), but I can't see any differences after tweaking them.
When I first bought my Alienware M17x R4 I got a small amount of crosstalk in the top 1.5cm or so of the screen and near any pixels on full brightness, but pretty much everything else was fine.
I'm not sure when this changed - it might have been after a driver update, but the crosstalk looks different now. The band at the top of the screen is gone, but the tradeoff is that I will often get a small amount of crosstalk over the whole screen, and no longer limited to just the brightest pixels - there still has to be some contrast to see the crosstalk, but the threshold is much lower now.
I hadn't really given it much thought since it still wasn't that bad, but recently (maybe since I updated to 344.75) I've occasionally had really bad crosstalk which has made things pretty much unviewable - when this happens so far I've ended up rebooting which resolves it.
I still didn't give this much thought - until I was playing the other day and noticed the crosstalk looked how it used to look, with a small band at the top of the screen and pretty much no crosstalk anywhere else, but after the next time I rebooted it reverted back to the small amount of crosstalk over the whole screen again.
So, this has got me wondering - has anyone else noticed the differences in crosstalk in different driver versions (or phases of the moon or something), and has anyone found a way to tweak it?
I've noticed GlassesSwitchDelay, GlassesDelayPlus and GlassesDelayMinus settings in the registry (and possibly also adjustable in a game profile with nVidia inspector if you use my customSettingsNames xml file), but I can't see any differences after tweaking them.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I'm pretty sure that those registry keys are for the super old version of 3D, that came before 3D Vision. Elsa Revelator era. As far as I know, those keys and the whole 3D hive are obsolete. Naturally NVidia couldn't be bothered to clean that up in their software.
Also there are game 'profiles' there, but those are also obsolete and don't do anything, the real ones are in the external database.
More stale bits include the game ratings. If you look through the ratings list in the stereoscopic control panel, you'll see a bunch of games with ratings, but especially the older stuff doesn't even run anymore. But, it's still there with ratings. (e.g. Red Faction: Excellent. Doesn't run in 3D.)
I'd cut them more slack, but this is now what, 6 years after 3D Vision (and Vista driver model) made all that obsolete?
I haven't seen anything that would suggest the timing of the signal is available at the software level. No API calls that I know of. I have seen some interesting hardware hacks to change the timing, and some posts on MTBS worked out the format of the infra-red signal.
I'm pretty sure that those registry keys are for the super old version of 3D, that came before 3D Vision. Elsa Revelator era. As far as I know, those keys and the whole 3D hive are obsolete. Naturally NVidia couldn't be bothered to clean that up in their software.
Also there are game 'profiles' there, but those are also obsolete and don't do anything, the real ones are in the external database.
More stale bits include the game ratings. If you look through the ratings list in the stereoscopic control panel, you'll see a bunch of games with ratings, but especially the older stuff doesn't even run anymore. But, it's still there with ratings. (e.g. Red Faction: Excellent. Doesn't run in 3D.)
I'd cut them more slack, but this is now what, 6 years after 3D Vision (and Vista driver model) made all that obsolete?
I haven't seen anything that would suggest the timing of the signal is available at the software level. No API calls that I know of. I have seen some interesting hardware hacks to change the timing, and some posts on MTBS worked out the format of the infra-red signal.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I'm not sure when this changed - it might have been after a driver update, but the crosstalk looks different now. The band at the top of the screen is gone, but the tradeoff is that I will often get a small amount of crosstalk over the whole screen, and no longer limited to just the brightest pixels - there still has to be some contrast to see the crosstalk, but the threshold is much lower now.
I hadn't really given it much thought since it still wasn't that bad, but recently (maybe since I updated to 344.75) I've occasionally had really bad crosstalk which has made things pretty much unviewable - when this happens so far I've ended up rebooting which resolves it.
I still didn't give this much thought - until I was playing the other day and noticed the crosstalk looked how it used to look, with a small band at the top of the screen and pretty much no crosstalk anywhere else, but after the next time I rebooted it reverted back to the small amount of crosstalk over the whole screen again.
So, this has got me wondering - has anyone else noticed the differences in crosstalk in different driver versions (or phases of the moon or something), and has anyone found a way to tweak it?
I've noticed GlassesSwitchDelay, GlassesDelayPlus and GlassesDelayMinus settings in the registry (and possibly also adjustable in a game profile with nVidia inspector if you use my customSettingsNames xml file), but I can't see any differences after tweaking them.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Also there are game 'profiles' there, but those are also obsolete and don't do anything, the real ones are in the external database.
More stale bits include the game ratings. If you look through the ratings list in the stereoscopic control panel, you'll see a bunch of games with ratings, but especially the older stuff doesn't even run anymore. But, it's still there with ratings. (e.g. Red Faction: Excellent. Doesn't run in 3D.)
I'd cut them more slack, but this is now what, 6 years after 3D Vision (and Vista driver model) made all that obsolete?
I haven't seen anything that would suggest the timing of the signal is available at the software level. No API calls that I know of. I have seen some interesting hardware hacks to change the timing, and some posts on MTBS worked out the format of the infra-red signal.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers