How to fix/disable shaders in games(DLL,guide and fixes).
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F57A2FF4 This is 2d stars? 455CB080 this is hud?
F57A2FF4
This is 2d stars?

455CB080
this is hud?

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Posted 07/06/2013 04:54 AM   
The 2D stars and the HUD appear to be the same VS, when i cycle through the addresses, the stars and WP are the same as the HUD.
The 2D stars and the HUD appear to be the same VS, when i cycle through the addresses, the stars and WP are the same as the HUD.

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Posted 07/06/2013 05:30 AM   
TBH, I was just seeing if you would do it. Its almost impossible to fix a game at any level of detail without it installed. Will look at it soon. Dont get your hopes up on results though. Might not even work out. Im not even sure at how well it can be done with a noob start. like how many stars are 2D, 1? 100? are they in different areas? Can I reach them easily? Same applies to waypoints I was kind of hopeing stars were on its own shader but if its on same shader as hud that makes things difficult because it needs to be sorted manually. Basically I need to launch game and see if I can fix it. Then I need to see if I can sort textures. [It looks like a lot] If I get to this step and its a lot more then I can do easily as a noob. Ill have to give you instructions on how to do it yourself but then your on your own. Some games let you grab a lot of textures at once.... some its only one at atime which makes it next to impossible with a mmo hud. Texture sorting can easily be the most arduous task in fixing games. I gave up on trying to seperate textures in serious sam after maybe an hour and a half and its a fps with practically no hud. Deadpool didn't let me sort it as well I wanted to and basically turned into a 6 hour project[just on hud] and results were mediocre. So I guess hope for the best.
TBH, I was just seeing if you would do it. Its almost impossible to fix a game at any level of detail without it installed. Will look at it soon. Dont get your hopes up on results though. Might not even work out. Im not even sure at how well it can be done with a noob start. like how many stars are 2D, 1? 100? are they in different areas? Can I reach them easily? Same applies to waypoints
I was kind of hopeing stars were on its own shader but if its on same shader as hud that makes things difficult because it needs to be sorted manually.

Basically I need to launch game and see if I can fix it.
Then I need to see if I can sort textures. [It looks like a lot] If I get to this step and its a lot more then I can do easily as a noob. Ill have to give you instructions on how to do it yourself but then your on your own. Some games let you grab a lot of textures at once.... some its only one at atime which makes it next to impossible with a mmo hud. Texture sorting can easily be the most arduous task in fixing games. I gave up on trying to seperate textures in serious sam after maybe an hour and a half and its a fps with practically no hud. Deadpool didn't let me sort it as well I wanted to and basically turned into a 6 hour project[just on hud] and results were mediocre. So I guess hope for the best.

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Posted 07/06/2013 07:59 AM   
I was hoping you wouldnt have to do it for me, but the stars are in the thousands and they are everywhere too, as soon as you exit a space station you will get my drift, stars and waypoints are the problem. I can only thank you for the effort since you wont except payment, let me know if you change your mind :)
I was hoping you wouldnt have to do it for me, but the stars are in the thousands and they are everywhere too, as soon as you exit a space station you will get my drift, stars and waypoints are the problem. I can only thank you for the effort since you wont except payment, let me know if you change your mind :)

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Posted 07/06/2013 11:48 AM   
[url]https://forums.geforce.com/default/topic/549407/3d-vision/eve-online-will-even-pay-to-have-it-fixed-/post/3846133/#3846133[/url]

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Posted 07/07/2013 05:05 PM   
I wont have time to test this for a few days but I had to stop working on a game because I couldnt use the texture function on a game because I had to use new dll for the getcurdiratload function. Helix just explained how here... "Textures mechanism almost the same as it was. Only points changed. Now it uses addition node for points "Vertex buffer". There is a bug when texture crc doesn't show up in the log. To fix it you need to add empty VB node. Example: [VSCFE06CF7] CheckTexCRC = true VBOffsetList = 0;// use empty VB node //declare VB , same crc as VS "dot" index [VBCFE06CF7.0] PointsList = 554;// random value only need for texture log This is only need in debug dll for texture logging and you can delete or comment VBOffsetList = 0 line from release. "
I wont have time to test this for a few days but I had to stop working on a game because I couldnt use the texture function on a game because I had to use new dll for the getcurdiratload function.
Helix just explained how here...

"Textures mechanism almost the same as it was. Only points changed.
Now it uses addition node for points "Vertex buffer". There is a bug when texture crc doesn't show up in the log.
To fix it you need to add empty VB node.
Example:

[VSCFE06CF7]
CheckTexCRC = true

VBOffsetList = 0;// use empty VB node


//declare VB , same crc as VS "dot" index
[VBCFE06CF7.0]
PointsList = 554;// random value only need for texture log

This is only need in debug dll for texture logging and you can delete or comment VBOffsetList = 0 line from release. "

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Posted 07/08/2013 07:03 AM   
No probs eqzitara, I can wait and thanks :)
No probs eqzitara, I can wait and thanks :)

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Posted 07/08/2013 07:49 AM   
[url]https://forums.geforce.com/default/topic/549407/3d-vision/eve-online-will-even-pay-to-have-it-fixed-/post/3846133/#3846133[/url] Eve's done as much as it can be. I was talking about syndicate. I posted link above.
https://forums.geforce.com/default/topic/549407/3d-vision/eve-online-will-even-pay-to-have-it-fixed-/post/3846133/#3846133

Eve's done as much as it can be. I was talking about syndicate. I posted link above.

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Posted 07/08/2013 08:01 AM   
Thanks for that update on the VBOffset. Just as a data point, I tried that setting with FSX, and did not find any textures in TexturesLog.txt. I put that in the [General] section. Hope that's right. There is a 'general.fx' shader that is used for 90% of the scene, so being able to separate textures would be nice. No earlier DLLs work either, so it might not be possible.
Thanks for that update on the VBOffset.

Just as a data point, I tried that setting with FSX, and did not find any textures in TexturesLog.txt. I put that in the [General] section. Hope that's right.


There is a 'general.fx' shader that is used for 90% of the scene, so being able to separate textures would be nice. No earlier DLLs work either, so it might not be possible.

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Posted 07/08/2013 08:51 AM   
No. Under the shader. Like this unless I screwed something up. [VS3324EE72] CheckTexCRC = true ValForDefined = 1 ValNotDefined = 0 TexCounterReg = 252 DefinedTexturesVS = VBOffsetList = 0; [VB3324EE72.0] PointsList = 554; Seperating texture doesnt matter unless you can fix it. Try to fix it before seperating the texture. So what if you break other stuff but you should really try to fix it beforehand.
No.
Under the shader. Like this unless I screwed something up.

[VS3324EE72]
CheckTexCRC = true
ValForDefined = 1
ValNotDefined = 0
TexCounterReg = 252
DefinedTexturesVS =
VBOffsetList = 0;


[VB3324EE72.0]
PointsList = 554;


Seperating texture doesnt matter unless you can fix it. Try to fix it before seperating the texture. So what if you break other stuff but you should really try to fix it beforehand.

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Posted 07/08/2013 09:12 AM   
Ah, right. I'll try that under the shader. The problem is that since so much goes through this primary general.fx, that when I alter it I can't tell if it changed or not. (hard to describe. Like the land underneath a light changes at the same time a light does, so I can't tell.) I'm thinking that if I can sort out a smaller subset to change I might be able to track down the related vertex shader.
Ah, right. I'll try that under the shader. The problem is that since so much goes through this primary general.fx, that when I alter it I can't tell if it changed or not. (hard to describe. Like the land underneath a light changes at the same time a light does, so I can't tell.) I'm thinking that if I can sort out a smaller subset to change I might be able to track down the related vertex shader.

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Posted 07/08/2013 11:16 AM   
How does it look for you bo3b? The WP look 2D for me, I placed the shader folder and d3d9.dll in the same location as the evemon.exe. I will take a screenie tonight in 3D :)
How does it look for you bo3b? The WP look 2D for me, I placed the shader folder and d3d9.dll in the same location as the evemon.exe.

I will take a screenie tonight in 3D :)

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Posted 07/08/2013 11:56 PM   
hit f3. instructions are on linked thread.
hit f3. instructions are on linked thread.

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Posted 07/09/2013 12:30 AM   
I feel bad pointing this one out cause you have done so much to help, but the light on the ship sticks out in 2D, it's orange color, I logged off and now F3 doesn't work :( http://photos.3dvisionlive.com/Milamber/
I feel bad pointing this one out cause you have done so much to help, but the light on the ship sticks out in 2D, it's orange color, I logged off and now F3 doesn't work :(

http://photos.3dvisionlive.com/Milamber/

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Posted 07/09/2013 09:59 AM   
If I fix it, does it make game good enough to play in 3D? Cause fixing it and it not will be a waste.
If I fix it, does it make game good enough to play in 3D? Cause fixing it and it not will be a waste.

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Posted 07/09/2013 11:49 PM   
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