Hello
Anyone know if "The Deadly Tower of Monsters" turns well in 3D?
it's the new games of the ACE team.
Zeno clash 1 & 2
Rock of ages
Abyss odissey.
http://store.steampowered.com/app/353700/
Saw the picture in steam and have a flashback from "Forbidden Planet" from the '50. Starring a younger "Leslie Nielsen". Great movie btw!!
Yeah! the game looks fun!
[img]http://cdn.akamai.steamstatic.com/steam/apps/353700/header.jpg?t=1453342003[/img]
[img]http://www.vadecine.es/vadecine2/images/stories/contenido/peliculas/p/PlanetaProhibido/forbidden-planet-poster-1.jpg[/img]
I see vPos is already being used. Though I'm not sure if that has any relevance. I tried halo adjustments on all associated vertex shaders, but no help.
@4everAwake
If the game is UE3 try using the lua script from helix....for testing copy-paste the Zeno Clash 2 fix (without the fixed folder). ACE Team use UE3 for his games.
If the game is UE3 try using the lua script from helix....for testing copy-paste the Zeno Clash 2 fix (without the fixed folder). ACE Team use UE3 for his games.
Hi DHR. I just tried the lua script, but I'm getting streaks (screen is completely blurred). Analyzing the log file, I see that the script is applying the prime directive after the view projection transform (same as above). Also, no vertex shaders are adjusted. I copied the PS in the log & pasted it into the shader file, but no dice.
Hi DHR. I just tried the lua script, but I'm getting streaks (screen is completely blurred). Analyzing the log file, I see that the script is applying the prime directive after the view projection transform (same as above). Also, no vertex shaders are adjusted. I copied the PS in the log & pasted it into the shader file, but no dice.
Yep those streaks are normal....with the completely blurred screen, cycle through PS until the blur is gone. Mark that PS (write the hash somewhere) and copy that PS untouch in the ShaderOverride\PixelShaders...be sure the PS is the one with the hash you write.
Maybe you have to use another lua script...i attach 9 lua script, try one by one.
[url]https://s3.amazonaws.com/dhr/LUA_OPTIONS.zip[/url]
Yep those streaks are normal....with the completely blurred screen, cycle through PS until the blur is gone. Mark that PS (write the hash somewhere) and copy that PS untouch in the ShaderOverride\PixelShaders...be sure the PS is the one with the hash you write.
Maybe you have to use another lua script...i attach 9 lua script, try one by one.
Oh.. I didn't know there were different ones. I thought they were all the same =P
So, I tried the first one and it works now! Analyzing the LOG, I see the above shader is still modified the same way. So there must have been a PS or VS shader that I missed. I'll have to study it further to see what happened. Anyways, I'm going to clean up the HUD / UI a bit. And if there are no other issues, I'll have this on the blog sometime tonight or tomorrow morning.
Thank you so much DHR!
Oh.. I didn't know there were different ones. I thought they were all the same =P
So, I tried the first one and it works now! Analyzing the LOG, I see the above shader is still modified the same way. So there must have been a PS or VS shader that I missed. I'll have to study it further to see what happened. Anyways, I'm going to clean up the HUD / UI a bit. And if there are no other issues, I'll have this on the blog sometime tonight or tomorrow morning.
Man, I just tried it and short of surround res's available but not working I have not seen a single issue in 3D.
I HAD TO TURN THE CONVERGENCE up but all options on/maxed except for motion blur, default/no profile on the Win8.1 x64 359.06 driver set, and yeah no issues, unless some appear later in the game haven't gone very far.
`Nutz
Man, I just tried it and short of surround res's available but not working I have not seen a single issue in 3D.
I HAD TO TURN THE CONVERGENCE up but all options on/maxed except for motion blur, default/no profile on the Win8.1 x64 359.06 driver set, and yeah no issues, unless some appear later in the game haven't gone very far.
@4everAwake
Great that work!!!
If you found another scene with that blur issue, you have to repeat the steps.
Also due the lua script is an "on the fly" fix....you may found (and you will found for sure) some models or effect with issues that lua script apply the pattern by mistake (normaly you will see some white or color stuff on it).....search the PS related and copy-paste untouch in the folder, doing this you skip that shader from the on the fly fix.
Those lua script fix any UE3 game so far....you have to pick the right one :)
Helix is a genious doing those scripts, really amazing.
Cheers!!!
If you found another scene with that blur issue, you have to repeat the steps.
Also due the lua script is an "on the fly" fix....you may found (and you will found for sure) some models or effect with issues that lua script apply the pattern by mistake (normaly you will see some white or color stuff on it).....search the PS related and copy-paste untouch in the folder, doing this you skip that shader from the on the fly fix.
Those lua script fix any UE3 game so far....you have to pick the right one :)
Helix is a genious doing those scripts, really amazing.
Go to your dx9settings.ini
And add UseRenderedShaders = true
So you don't have to go through a 1000 shaders to find the one causing the screen distortion. Though it might cause crashes once scene changes. I *think* if you alt tab afterwards back and forth after cycling it might not crash.
Go to your dx9settings.ini
And add UseRenderedShaders = true
So you don't have to go through a 1000 shaders to find the one causing the screen distortion. Though it might cause crashes once scene changes. I *think* if you alt tab afterwards back and forth after cycling it might not crash.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="4everAwake"]I see vPos is already being used. Though I'm not sure if that has any relevance.[/quote]
The only other UE3 game where I've seen that was Life Is Strange:
If 3D Vision was *disabled* in the UE3 ini file most halos would be fixed, but some people could not get 3D to engage at all, and it would not work after alt+tab
If 3D Vision was *enabled* in the UE3 ini file (which it was by default) most halos would be broken, but 3D worked for everyone and alt+tab did not kill it.
The problem there was that the ini setting enabled the built in UE3 corrections, but they were unnecessary in shaders that used vPos and only served to break them again.
To address this in LIS I added a --disable-redundant-unreal-correction option to disable the UE3 stereo correction (by overriding NvStereoEnabled) on shaders that used vPos.
And of course shadertool has options to fix UE3 lights, shadows, light shafts and reflections used in Life Is Strange. It doesn't have a multi-pass fog fix, but that's a rarer effect. It's main downside is that it doesn't fix things on demand like the lua script, so you have to go through enough loading screens to dump all the shaders (and in LIS there were still new shaders dumped right to the end of the game). I've got a work in progress of an extraction script to get all the shaders from the game files, but currently it only dumps the shader names and only works on Batman.
4everAwake said:I see vPos is already being used. Though I'm not sure if that has any relevance.
The only other UE3 game where I've seen that was Life Is Strange:
If 3D Vision was *disabled* in the UE3 ini file most halos would be fixed, but some people could not get 3D to engage at all, and it would not work after alt+tab
If 3D Vision was *enabled* in the UE3 ini file (which it was by default) most halos would be broken, but 3D worked for everyone and alt+tab did not kill it.
The problem there was that the ini setting enabled the built in UE3 corrections, but they were unnecessary in shaders that used vPos and only served to break them again.
To address this in LIS I added a --disable-redundant-unreal-correction option to disable the UE3 stereo correction (by overriding NvStereoEnabled) on shaders that used vPos.
And of course shadertool has options to fix UE3 lights, shadows, light shafts and reflections used in Life Is Strange. It doesn't have a multi-pass fog fix, but that's a rarer effect. It's main downside is that it doesn't fix things on demand like the lua script, so you have to go through enough loading screens to dump all the shaders (and in LIS there were still new shaders dumped right to the end of the game). I've got a work in progress of an extraction script to get all the shaders from the game files, but currently it only dumps the shader names and only works on Batman.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Anyone know if "The Deadly Tower of Monsters" turns well in 3D?
it's the new games of the ACE team.
Zeno clash 1 & 2
Rock of ages
Abyss odissey.
http://store.steampowered.com/app/353700/
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Yeah! the game looks fun!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Pixel Shader:
I tried stereoizing the view projection coordinates, but it looks incorrect. I tried a vPos adjustment but no change occurs:
I see vPos is already being used. Though I'm not sure if that has any relevance. I tried halo adjustments on all associated vertex shaders, but no help.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
If the game is UE3 try using the lua script from helix....for testing copy-paste the Zeno Clash 2 fix (without the fixed folder). ACE Team use UE3 for his games.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Maybe you have to use another lua script...i attach 9 lua script, try one by one.
https://s3.amazonaws.com/dhr/LUA_OPTIONS.zip
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
So, I tried the first one and it works now! Analyzing the LOG, I see the above shader is still modified the same way. So there must have been a PS or VS shader that I missed. I'll have to study it further to see what happened. Anyways, I'm going to clean up the HUD / UI a bit. And if there are no other issues, I'll have this on the blog sometime tonight or tomorrow morning.
Thank you so much DHR!
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
I HAD TO TURN THE CONVERGENCE up but all options on/maxed except for motion blur, default/no profile on the Win8.1 x64 359.06 driver set, and yeah no issues, unless some appear later in the game haven't gone very far.
`Nutz
---- Core System Components ----
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(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
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---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
Great that work!!!
If you found another scene with that blur issue, you have to repeat the steps.
Also due the lua script is an "on the fly" fix....you may found (and you will found for sure) some models or effect with issues that lua script apply the pattern by mistake (normaly you will see some white or color stuff on it).....search the PS related and copy-paste untouch in the folder, doing this you skip that shader from the on the fly fix.
Those lua script fix any UE3 game so far....you have to pick the right one :)
Helix is a genious doing those scripts, really amazing.
Cheers!!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
And add UseRenderedShaders = true
So you don't have to go through a 1000 shaders to find the one causing the screen distortion. Though it might cause crashes once scene changes. I *think* if you alt tab afterwards back and forth after cycling it might not crash.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
The only other UE3 game where I've seen that was Life Is Strange:
If 3D Vision was *disabled* in the UE3 ini file most halos would be fixed, but some people could not get 3D to engage at all, and it would not work after alt+tab
If 3D Vision was *enabled* in the UE3 ini file (which it was by default) most halos would be broken, but 3D worked for everyone and alt+tab did not kill it.
The problem there was that the ini setting enabled the built in UE3 corrections, but they were unnecessary in shaders that used vPos and only served to break them again.
To address this in LIS I added a --disable-redundant-unreal-correction option to disable the UE3 stereo correction (by overriding NvStereoEnabled) on shaders that used vPos.
And of course shadertool has options to fix UE3 lights, shadows, light shafts and reflections used in Life Is Strange. It doesn't have a multi-pass fog fix, but that's a rarer effect. It's main downside is that it doesn't fix things on demand like the lua script, so you have to go through enough loading screens to dump all the shaders (and in LIS there were still new shaders dumped right to the end of the game). I've got a work in progress of an extraction script to get all the shaders from the game files, but currently it only dumps the shader names and only works on Batman.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
The fix is flawless !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)