State of 3D Vision and performance with RTX 2080 Ti
2 / 2
Check this out:
[url]https://forums.geforce.com/default/topic/1078775/3d-vision/rivatuner-statistics-server-scanline-sync/[/url]
No tearing, and yet no vsync input lag; ingenious.
Works quite well.
Hi
I am a Windows 10 Insider and it is Windows messing things up.
Build 18282 plays fine, with any driver.
Builds 18290 to 18305 crash no matter the driver or misc settings, with Graphics error 0x887A0020.
This is for SOOTR version 1.0.237.6 of the game, DX12/11, Fullscreen/Windowed.
Latest driver I used was 417.35.
Hey, I'm asking myself if I should buy a RTX 2080 Ti for my passive 4K 3D LG TV setup. I enjoy 3D Vision with my GTX 970 very much with older games, but the newer ones are just too slow.
I red:
[quote="Flugan"]Hi, picked up a RTX 2080 founders edition [...]
I do my 4K gaming there instead with my LG 55" IPS 3D TV passive.
EDID override produced artifacts when rendering.[/quote]
But now:
[quote="invisiblearrow"]
[b]EDIT: Nvidia Driver 417.01:[/b]
The artifacts and flickering is now fixed! This was actually fixed 416.81. Seems like the issue was there in 2D as well.[/quote]
Does it mean that the artifacts should be gone for EDID override too?
Can anybody confirm this?
When I look at benchmarks of the RTX 2080 Ti it seams that I could expect 4 times the frame rate from my GTX 970. Does that only apply to 2D or also to Passive 3D with Geforce Experience over HDMI?
Hey, I'm asking myself if I should buy a RTX 2080 Ti for my passive 4K 3D LG TV setup. I enjoy 3D Vision with my GTX 970 very much with older games, but the newer ones are just too slow.
I red:
Flugan said:Hi, picked up a RTX 2080 founders edition [...]
I do my 4K gaming there instead with my LG 55" IPS 3D TV passive.
EDID override produced artifacts when rendering.
But now:
invisiblearrow said: EDIT: Nvidia Driver 417.01:
The artifacts and flickering is now fixed! This was actually fixed 416.81. Seems like the issue was there in 2D as well.
Does it mean that the artifacts should be gone for EDID override too?
Can anybody confirm this?
When I look at benchmarks of the RTX 2080 Ti it seams that I could expect 4 times the frame rate from my GTX 970. Does that only apply to 2D or also to Passive 3D with Geforce Experience over HDMI?
I used the 3d fix manager to disable 3d automatically turning on when the game starts, fixed my problems with RoTR just fyi, using DX12 - not full screen exclusive, pretty much 0 issues on the 2080 ti with max fidelity.
I used the 3d fix manager to disable 3d automatically turning on when the game starts, fixed my problems with RoTR just fyi, using DX12 - not full screen exclusive, pretty much 0 issues on the 2080 ti with max fidelity.
[quote="CAPTAIN BLASTOFF"]I used the 3d fix manager to disable 3d automatically turning on when the game starts, fixed my problems with RoTR just fyi, using DX12 - not full screen exclusive, pretty much 0 issues on the 2080 ti with max fidelity.[/quote]
So you are playing in 2D?!
CAPTAIN BLASTOFF said:I used the 3d fix manager to disable 3d automatically turning on when the game starts, fixed my problems with RoTR just fyi, using DX12 - not full screen exclusive, pretty much 0 issues on the 2080 ti with max fidelity.
So you are playing in 2D?!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Sbs works in dx12 those idiots just have not impement sbs full so its pretty useless
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Naw I'm playing in 3D, the settings that work for me are having the 417.01 driver, DX12 ON, Full Screen ON, Exclusive full-screen OFF.
However it's incredibly hit and miss. There seems to be an issue on my end where RoTR just can't seem to figure out what the fuck it's doing when I turn on 3D in the game and it's a blurry mess where it's like half working. I have to literally reinstall the same drivers repeatedly and then it'll suddenly just work perfectly, but only for a couple days, then I try it again and have to restart the whole process because it's borked.
It works fine without DX12 turned on, but the performance is significantly worse and has issues with AO so I don't bother with that.
Edit: Sorry Helifax, I see what you were asking. I didn't disable 3d entirely, just that it automatically starts when the game launches (StereoDefaultOn).
Naw I'm playing in 3D, the settings that work for me are having the 417.01 driver, DX12 ON, Full Screen ON, Exclusive full-screen OFF.
However it's incredibly hit and miss. There seems to be an issue on my end where RoTR just can't seem to figure out what the fuck it's doing when I turn on 3D in the game and it's a blurry mess where it's like half working. I have to literally reinstall the same drivers repeatedly and then it'll suddenly just work perfectly, but only for a couple days, then I try it again and have to restart the whole process because it's borked.
It works fine without DX12 turned on, but the performance is significantly worse and has issues with AO so I don't bother with that.
Edit: Sorry Helifax, I see what you were asking. I didn't disable 3d entirely, just that it automatically starts when the game launches (StereoDefaultOn).
[quote="CAPTAIN BLASTOFF"]Naw I'm playing in 3D, the settings that work for me are having the 417.01 driver, DX12 ON, Full Screen ON, Exclusive full-screen OFF.
However it's incredibly hit and miss. There seems to be an issue on my end where RoTR just can't seem to figure out what the fuck it's doing when I turn on 3D in the game and it's a blurry mess where it's like half working. I have to literally reinstall the same drivers repeatedly and then it'll suddenly just work perfectly, but only for a couple days, then I try it again and have to restart the whole process because it's borked.
It works fine without DX12 turned on, but the performance is significantly worse and has issues with AO so I don't bother with that.
Edit: Sorry Helifax, I see what you were asking. I didn't disable 3d entirely, just that it automatically starts when the game launches (StereoDefaultOn).[/quote]
Interesting! I am asking since I can't get 3D Vision to work in DX12. I always get a crash. But, I am really curious about your approach!
So you basically disable it at startup using 3DM
Then start the game and inside the game you toggle 3D back on?
Cheers!
CAPTAIN BLASTOFF said:Naw I'm playing in 3D, the settings that work for me are having the 417.01 driver, DX12 ON, Full Screen ON, Exclusive full-screen OFF.
However it's incredibly hit and miss. There seems to be an issue on my end where RoTR just can't seem to figure out what the fuck it's doing when I turn on 3D in the game and it's a blurry mess where it's like half working. I have to literally reinstall the same drivers repeatedly and then it'll suddenly just work perfectly, but only for a couple days, then I try it again and have to restart the whole process because it's borked.
It works fine without DX12 turned on, but the performance is significantly worse and has issues with AO so I don't bother with that.
Edit: Sorry Helifax, I see what you were asking. I didn't disable 3d entirely, just that it automatically starts when the game launches (StereoDefaultOn).
Interesting! I am asking since I can't get 3D Vision to work in DX12. I always get a crash. But, I am really curious about your approach!
So you basically disable it at startup using 3DM
Then start the game and inside the game you toggle 3D back on?
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Very interested here also.
I think CAPTAIN BLASTOFF might be talking about the native SBS mode, which does work in DX12. But, as we ought to all know, this has nothing to do with 3DV, and in fact, you can completely remove 3DV drivers and still have DX11/DX12 SBS work.
I think CAPTAIN BLASTOFF might be talking about the native SBS mode, which does work in DX12. But, as we ought to all know, this has nothing to do with 3DV, and in fact, you can completely remove 3DV drivers and still have DX11/DX12 SBS work.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Keep in mind this is just for RoTR, I haven't tested on either Witcher 3 or the new Tomb Raider yet..
I did a bit more testing and the only thing that works for me 100% each time is literally restarting in safe mode, DDU, reinstall driver 417.01 still in safe mode, restart, enable 3d through display options, then start the game in DX12, with Stereo ON, Fullscreen ON, and Exclusive full-screen OFF.
I have a 2080 ti and PG278Q.
I was wrong about the fix manager settings changing anything.
Keep in mind this is just for RoTR, I haven't tested on either Witcher 3 or the new Tomb Raider yet..
I did a bit more testing and the only thing that works for me 100% each time is literally restarting in safe mode, DDU, reinstall driver 417.01 still in safe mode, restart, enable 3d through display options, then start the game in DX12, with Stereo ON, Fullscreen ON, and Exclusive full-screen OFF.
I have a 2080 ti and PG278Q.
I was wrong about the fix manager settings changing anything.
https://forums.geforce.com/default/topic/1078775/3d-vision/rivatuner-statistics-server-scanline-sync/
No tearing, and yet no vsync input lag; ingenious.
Works quite well.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
MSI MPG Z390 Gaming Edge AC
Intel i9-9900K @ 5.0 Ghz
32 GB Patriot Viper RAM @ 2666Mhz
ASUS 1080GTX Turbo
I am a Windows 10 Insider and it is Windows messing things up.
Build 18282 plays fine, with any driver.
Builds 18290 to 18305 crash no matter the driver or misc settings, with Graphics error 0x887A0020.
This is for SOOTR version 1.0.237.6 of the game, DX12/11, Fullscreen/Windowed.
Latest driver I used was 417.35.
I red:
But now:
Does it mean that the artifacts should be gone for EDID override too?
Can anybody confirm this?
When I look at benchmarks of the RTX 2080 Ti it seams that I could expect 4 times the frame rate from my GTX 970. Does that only apply to 2D or also to Passive 3D with Geforce Experience over HDMI?
So you are playing in 2D?!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
However it's incredibly hit and miss. There seems to be an issue on my end where RoTR just can't seem to figure out what the fuck it's doing when I turn on 3D in the game and it's a blurry mess where it's like half working. I have to literally reinstall the same drivers repeatedly and then it'll suddenly just work perfectly, but only for a couple days, then I try it again and have to restart the whole process because it's borked.
It works fine without DX12 turned on, but the performance is significantly worse and has issues with AO so I don't bother with that.
Edit: Sorry Helifax, I see what you were asking. I didn't disable 3d entirely, just that it automatically starts when the game launches (StereoDefaultOn).
Interesting! I am asking since I can't get 3D Vision to work in DX12. I always get a crash. But, I am really curious about your approach!
So you basically disable it at startup using 3DM
Then start the game and inside the game you toggle 3D back on?
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I think CAPTAIN BLASTOFF might be talking about the native SBS mode, which does work in DX12. But, as we ought to all know, this has nothing to do with 3DV, and in fact, you can completely remove 3DV drivers and still have DX11/DX12 SBS work.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
What Display Model do you have?
I did a bit more testing and the only thing that works for me 100% each time is literally restarting in safe mode, DDU, reinstall driver 417.01 still in safe mode, restart, enable 3d through display options, then start the game in DX12, with Stereo ON, Fullscreen ON, and Exclusive full-screen OFF.
I have a 2080 ti and PG278Q.
I was wrong about the fix manager settings changing anything.