World of Tanks... Perfect first game, something broke the next...
Ok so I have been playing WoT in 3D for a while now, and while the game looks downright fantastic in 3D, after the first battle ingame, every battle afterwards usually will have some form of broken corruption of either the ground (Flickering/black ground textures) or be rendering a 3D object at the wrong depth or in the complete wrong location (such as a tank hull mesh being rendered 10ft left of the tracks and turret). I don't get why each battle would be different or why everything is perfect during the first battle (the first round after launching the game from the desktop).

I was thinking of giving that Shader dll fix a try, but being an online game, it may not be the best choice. Also I am curious how to fix something that works the first time and breaks the next. It isn't a consistant issue since the same thing that was broken one round, isn't the next which is what is pissing me off the most. Sometimes I can see through buildings not being rendered in 3D, other time the ground is black and the lampost near the spawn is double rendered in my face.

Does anyone else have similar issues and/or has discovered/developed their own fix?
Ok so I have been playing WoT in 3D for a while now, and while the game looks downright fantastic in 3D, after the first battle ingame, every battle afterwards usually will have some form of broken corruption of either the ground (Flickering/black ground textures) or be rendering a 3D object at the wrong depth or in the complete wrong location (such as a tank hull mesh being rendered 10ft left of the tracks and turret). I don't get why each battle would be different or why everything is perfect during the first battle (the first round after launching the game from the desktop).



I was thinking of giving that Shader dll fix a try, but being an online game, it may not be the best choice. Also I am curious how to fix something that works the first time and breaks the next. It isn't a consistant issue since the same thing that was broken one round, isn't the next which is what is pissing me off the most. Sometimes I can see through buildings not being rendered in 3D, other time the ground is black and the lampost near the spawn is double rendered in my face.



Does anyone else have similar issues and/or has discovered/developed their own fix?

#1
Posted 02/06/2012 06:21 PM   
Hello mate

Yeah it does that doesn't it!

No worries though :)

I find Alt tabbing in and out of the game during the count down at the start fixes it every time. Once or two Alt-tabs typically fixes it but you occasionally need more.
Hello mate



Yeah it does that doesn't it!



No worries though :)



I find Alt tabbing in and out of the game during the count down at the start fixes it every time. Once or two Alt-tabs typically fixes it but you occasionally need more.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#2
Posted 02/07/2012 03:20 PM   
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