Borderlands 2
hi, guys. i know there is much info about it, and it worked in for me in the past. But now something happened and i cannot make it work no matter what i do - I can't save convergence separately (gunsights). I tried to uncomment the line "//Convergence = 0x3a83126f" like this and somehow i could save it but only once, then it didnt work any longer. Mb u could give a quick help about this line "Convergence = 0x3a83126f", how to increase convergence here intially ? or mb there is some trick i dont know about
hi, guys. i know there is much info about it, and it worked in for me in the past. But now something happened and i cannot make it work no matter what i do - I can't save convergence separately (gunsights). I tried to uncomment the line "//Convergence = 0x3a83126f" like this and somehow i could save it but only once, then it didnt work any longer. Mb u could give a quick help about this line "Convergence = 0x3a83126f", how to increase convergence here intially ? or mb there is some trick i dont know about

#1
Posted 04/20/2018 10:13 AM   
I think the point that you got it working is good. It should mean that there is a gunsight convergence enabled. This is probably not the same convergence that you want and I don't know helixmod well enough right now to figure out saving convergence but usually I've seen it done with a simple F7 compared to 3D Vision's default ALT-F7 Modifying the line: Convergence = 0x3a83126f could be your safest bet. There are lots of websites that help you convert between hex and float. Obviously finding the desired float value could take time and a lot of testing. Sorry I can't be of further help.
I think the point that you got it working is good.

It should mean that there is a gunsight convergence enabled.

This is probably not the same convergence that you want and I don't know helixmod well enough right now to figure out saving convergence but usually I've seen it done with a simple F7 compared to 3D Vision's default ALT-F7

Modifying the line:
Convergence = 0x3a83126f
could be your safest bet. There are lots of websites that help you convert between hex and float. Obviously finding the desired float value could take time and a lot of testing.

Sorry I can't be of further help.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#2
Posted 04/20/2018 05:36 PM   
[quote="mistersvin21"] i know there is much info about it[/quote] I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights. I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters. It's because of this game that I made this post [url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5277412/#5277412[/url] I wanted to tweak the weapon and hud, but try as I might, I can not figure out shader hacking with my pea brain and then later, made this post [url]https://forums.geforce.com/default/topic/1004765/3d-vision/native-3d-vision-support-in-unity-games-via-injector/post/5314545/#5314545[/url] BlackSmith said that DHR used this approach in Prey, so I'm waiting for a good sale to try it
mistersvin21 said: i know there is much info about it


I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights.

I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters.

It's because of this game that I made this post
https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5277412/#5277412

I wanted to tweak the weapon and hud, but try as I might, I can not figure out shader hacking with my pea brain

and then later, made this post
https://forums.geforce.com/default/topic/1004765/3d-vision/native-3d-vision-support-in-unity-games-via-injector/post/5314545/#5314545

BlackSmith said that DHR used this approach in Prey, so I'm waiting for a good sale to try it

#3
Posted 04/21/2018 05:43 PM   
yes, thanks, i found the solution there, i took one of presets in comments that suited me and replaced it in the fix :-)
yes, thanks, i found the solution there, i took one of presets in comments that suited me and replaced it in the fix :-)

#4
Posted 04/21/2018 06:01 PM   
[quote="D-Man11"][quote="mistersvin21"] i know there is much info about it[/quote] I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights. I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters. It's because of this game that I made this post [url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5277412/#5277412[/url] I wanted to tweak the weapon and hud, but try as I might, I can not figure out shader hacking with my pea brain and then later, made this post [url]https://forums.geforce.com/default/topic/1004765/3d-vision/native-3d-vision-support-in-unity-games-via-injector/post/5314545/#5314545[/url] BlackSmith said that DHR used this approach in Prey, so I'm waiting for a good sale to try it[/quote] There is a 3rd person camera mod that I installed and it helped with this. I did like the 3D even before playing in FPS, the 3rd Person mod made even better.
D-Man11 said:
mistersvin21 said: i know there is much info about it


I assume that you checked the comments on the Helixblog page, that's where most of the discussions took place for gun sights.

I played the first game in 2D, before I heard of 3D vision. I've tried to play this, but I can't get the environment and weapons to look good together. But that's pretty much true for all FPS Shooters.

It's because of this game that I made this post
https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5277412/#5277412


I wanted to tweak the weapon and hud, but try as I might, I can not figure out shader hacking with my pea brain

and then later, made this post
https://forums.geforce.com/default/topic/1004765/3d-vision/native-3d-vision-support-in-unity-games-via-injector/post/5314545/#5314545

BlackSmith said that DHR used this approach in Prey, so I'm waiting for a good sale to try it


There is a 3rd person camera mod that I installed and it helped with this. I did like the 3D even before playing in FPS, the 3rd Person mod made even better.

#5
Posted 04/21/2018 08:59 PM   
Awesome, I've never used Cheat Engine, but it seems that the mod requires it. But that could be a good thing, free money to buy upgrades https://www.nexusmods.com/borderlands2/mods/4
Awesome, I've never used Cheat Engine, but it seems that the mod requires it.

But that could be a good thing, free money to buy upgrades

https://www.nexusmods.com/borderlands2/mods/4

#6
Posted 04/22/2018 12:45 AM   
Scroll To Top