Decline of 3D Vision - Thought you all should know - Dark Times Ahead :(
  11 / 14    
You STILL have to turn on "advanced controls" to be able to change a game's convergence after how many years of us asking them to change it? Yeah. I would like to say that NVIDIA put the product out there, it didn't take off, and they just dropped it but that's not what happened. We did get new stuff, particularly on the technology side. But what sort of company gives us a nice website to which we can upload our 3D screenshots but still leaves the screenshot feature hidden - with no official mention of it outside of some employee's posts?? We're crying about how NVIDIA isn't listening to us but it seems obvious to me that NVIDIA's thumb doesn't know what it's index finger is doing, never mind the other hand. You can't expect them to listen to us when they aren't listening to each other. Unfortunately, folks looking to run off to AMD/ATI will find out why NVIDIA can get away with this sort of thing and still do great. I'm [b]really [/b]sad to hear the news. I'm not about to say this is the death of 3D Vision - we were able to play before HeliX & Company came along, we can play after. It's just not going to be anywhere near as fun.
You STILL have to turn on "advanced controls" to be able to change a game's convergence after how many years of us asking them to change it? Yeah. I would like to say that NVIDIA put the product out there, it didn't take off, and they just dropped it but that's not what happened. We did get new stuff, particularly on the technology side. But what sort of company gives us a nice website to which we can upload our 3D screenshots but still leaves the screenshot feature hidden - with no official mention of it outside of some employee's posts?? We're crying about how NVIDIA isn't listening to us but it seems obvious to me that NVIDIA's thumb doesn't know what it's index finger is doing, never mind the other hand. You can't expect them to listen to us when they aren't listening to each other.

Unfortunately, folks looking to run off to AMD/ATI will find out why NVIDIA can get away with this sort of thing and still do great.

I'm really sad to hear the news. I'm not about to say this is the death of 3D Vision - we were able to play before HeliX & Company came along, we can play after. It's just not going to be anywhere near as fun.

The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.

-- Doctor Who, "Face of Evil"

Posted 08/03/2014 01:41 AM   
[quote="fish99"][quote="Laast"]Please, and for the last time: Nvidia -as a company- has not the right to use or alter software parts of external studios and redistribute them. Copyright laws does not allow that. So stop blame Nvidia not wanting or being able to do what has been done by helix modders. All they can do is to "hack" shaders on-the-fly using specific drivers, or use fake 3D methods. That's why they will never hire Helix, or anyone else, to do a full time job fixing games.[/quote] They don't need to alter the game files, they can just make a shader layer that redirects calls to their fixed shaders. It can all be done inside the nvidia drivers without ever touching the game files. This is what Helix has done (Helix also does not alter game files btw), just he's had to use a replacement dx9 dll you dump in the game folder since he doesn't have access to the driver code. So no, nvidia absolutely could fix games if they wanted to. 3D vision already messes with how games are rendered at the driver level to achieve the stereo separation and to add their crosshair.[/quote] Even if there was a strict legal reason why they couldn't do make fixes on their own, there would be absolutely nothing stopping them from requesting permission from the devs themselves. On the front page of geforce.com currently, you can see screenshots of Trine 2, Call of Duty, Batman, Watch Dogs, Warface, and more. Each one of those images is copyrighted work that belongs to another company, including each of the big three corporations (EA, Ubisoft, Activision). Nvidia own NONE of the rights to those images, yet they've modified and used them on their website. Scandalous!!!!! Perhaps Nvidia hasn't even bothered requesting the use of those images, since they know that no game dev would be stupid enough to deny such a request. Or perhaps they've expressly sought a legal contract that allows them to use those screenshots. Either way, there will be certain limitations on how the images can be used. Nvidia wouldn't be allowed to claim to own those games, they wouldn't be allowed to make any significant changes to the images (resizing, rotating, etc. is ok), and they wouldn't be allowed to use the images to slander the compnies or games involved. Things like that. But they obviously ARE allowed to use them in a good-faith manner where they promote their own brand without acting in detriment to the brands who own the copyrights to the images. Making a 3D fix would surely be in the latter category. It doesn't harm the game or the company in any way (quite the oppossite - it opens it up to a new niche of the marketplace). And, crucially, it doesn't modify the game away from its intended form in any way. For example, it doesn't turn a blue character red, or make a small weapon large. It simply tweaks certain elements so that that they look *as originally intended by the copyright holders* when viewed in 3D.
fish99 said:
Laast said:Please, and for the last time: Nvidia -as a company- has not the right to use or alter software parts of external studios and redistribute them. Copyright laws does not allow that. So stop blame Nvidia not wanting or being able to do what has been done by helix modders. All they can do is to "hack" shaders on-the-fly using specific drivers, or use fake 3D methods.

That's why they will never hire Helix, or anyone else, to do a full time job fixing games.

They don't need to alter the game files, they can just make a shader layer that redirects calls to their fixed shaders. It can all be done inside the nvidia drivers without ever touching the game files. This is what Helix has done (Helix also does not alter game files btw), just he's had to use a replacement dx9 dll you dump in the game folder since he doesn't have access to the driver code.

So no, nvidia absolutely could fix games if they wanted to. 3D vision already messes with how games are rendered at the driver level to achieve the stereo separation and to add their crosshair.


Even if there was a strict legal reason why they couldn't do make fixes on their own, there would be absolutely nothing stopping them from requesting permission from the devs themselves.

On the front page of geforce.com currently, you can see screenshots of Trine 2, Call of Duty, Batman, Watch Dogs, Warface, and more. Each one of those images is copyrighted work that belongs to another company, including each of the big three corporations (EA, Ubisoft, Activision). Nvidia own NONE of the rights to those images, yet they've modified and used them on their website. Scandalous!!!!!

Perhaps Nvidia hasn't even bothered requesting the use of those images, since they know that no game dev would be stupid enough to deny such a request. Or perhaps they've expressly sought a legal contract that allows them to use those screenshots.

Either way, there will be certain limitations on how the images can be used. Nvidia wouldn't be allowed to claim to own those games, they wouldn't be allowed to make any significant changes to the images (resizing, rotating, etc. is ok), and they wouldn't be allowed to use the images to slander the compnies or games involved. Things like that. But they obviously ARE allowed to use them in a good-faith manner where they promote their own brand without acting in detriment to the brands who own the copyrights to the images.

Making a 3D fix would surely be in the latter category. It doesn't harm the game or the company in any way (quite the oppossite - it opens it up to a new niche of the marketplace). And, crucially, it doesn't modify the game away from its intended form in any way. For example, it doesn't turn a blue character red, or make a small weapon large. It simply tweaks certain elements so that that they look *as originally intended by the copyright holders* when viewed in 3D.

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

Posted 08/04/2014 03:48 AM   
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Posted 08/05/2014 06:32 PM   
Who are you referring to, Zappologist?
Who are you referring to, Zappologist?

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

Posted 08/07/2014 12:37 AM   
[quote="Volnaiskra"]Who are you referring to, Zappologist?[/quote] I think there used to be a comment before his, but it's deleted now.
Volnaiskra said:Who are you referring to, Zappologist?


I think there used to be a comment before his, but it's deleted now.

Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35

Posted 08/07/2014 02:36 AM   
Yeah, sorry for the confusion, did not see the troll post got deleted. I've deleted my previous post as well, to avoid further confusion.
Yeah, sorry for the confusion, did not see the troll post got deleted. I've deleted my previous post as well, to avoid further confusion.

Posted 08/07/2014 07:49 AM   
It's been fun :'( Got rid of my 3D monitor like a year ago, but still, its been fun.
It's been fun :'(

Got rid of my 3D monitor like a year ago, but still, its been fun.

Posted 08/07/2014 03:43 PM   
I dunno why to rid of 3D equipment really. I better drop gaming at all instead of drop 3D gaming
I dunno why to rid of 3D equipment really.
I better drop gaming at all instead of drop 3D gaming

Posted 08/07/2014 04:44 PM   
Sleeping Dogs Definitive Edition as been confirmed. Lets hope they fix 3D vision for that to be able to be controlled by the keyboard instead of the ingame menu. Also, Totem looks like it's gonna annihilate 3Dvision and Oculus Rift 0.0
Sleeping Dogs Definitive Edition as been confirmed. Lets hope they fix 3D vision for that to be able to be controlled by the keyboard instead of the ingame menu.

Also, Totem looks like it's gonna annihilate 3Dvision and Oculus Rift 0.0

Model: Clevo P570WM Laptop
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OS: Microsoft Windows 7 Ultimate

Posted 08/08/2014 03:08 PM   
[quote="Pirateguybrush"]Yeah, but Tridef doesn't work on (most) 3d vision monitors, requires the use of side-by-side mode (halving the effective resolution), and doesn't support SLI.[/quote] I have an ASUS VK278Q. And was surprised and elated to say that Tridef works just fine on this monitor at 120hx 60/hz per eye You can set tridef to 120hz Direct 3d Mode. I was curious as to why this worked , so i did some digging with nvidia inspector and noticed something. It seems that they add an 3d vision profile which points to the tridef dll's Im guessing that when it detects that tridef is loaded it starts the glasses up but doesnt actually split the view using 3d vision. thus leaving tridefs driver open to do its thing. Anyways..FYI
Pirateguybrush said:Yeah, but Tridef doesn't work on (most) 3d vision monitors, requires the use of side-by-side mode (halving the effective resolution), and doesn't support SLI.


I have an ASUS VK278Q. And was surprised and elated to say that Tridef works just fine on this monitor at 120hx 60/hz per eye

You can set tridef to 120hz Direct 3d Mode.

I was curious as to why this worked , so i did some digging with nvidia inspector and noticed something. It seems that they add an 3d vision profile which points to the tridef dll's

Im guessing that when it detects that tridef is loaded it starts the glasses up but doesnt actually split the view using 3d vision. thus leaving tridefs driver open to do its thing.

Anyways..FYI

Posted 10/29/2014 02:34 AM   
Interesting. Would you mind exporting the profile and uploading it somewhere? I'm curious to see what they do.
Interesting. Would you mind exporting the profile and uploading it somewhere? I'm curious to see what they do.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

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Posted 10/29/2014 02:37 AM   
[quote="drowhunter"][quote="Pirateguybrush"]Yeah, but Tridef doesn't work on (most) 3d vision monitors, requires the use of side-by-side mode (halving the effective resolution), and doesn't support SLI.[/quote] I have an ASUS VK278Q. And was surprised and elated to say that Tridef works just fine on this monitor at 120hx 60/hz per eye You can set tridef to 120hz Direct 3d Mode. I was curious as to why this worked , so i did some digging with nvidia inspector and noticed something. It seems that they add an 3d vision profile which points to the tridef dll's Im guessing that when it detects that tridef is loaded it starts the glasses up but doesnt actually split the view using 3d vision. thus leaving tridefs driver open to do its thing. Anyways..FYI[/quote] Currently's Tridef 120Hz passthrough mode works only on Directx9 games. They don't work on the DirectX 11 games and will need to use the other output options to use such as Side by Side or Interlace. Also, SLI has been working on Tridef Ignition ever since they updated their drivers to support 64 bit. Since you mention Nvidia Inspector, is that why DirectX 11 mode doesn't work, because it doesn't have a profile for DX11?
drowhunter said:
Pirateguybrush said:Yeah, but Tridef doesn't work on (most) 3d vision monitors, requires the use of side-by-side mode (halving the effective resolution), and doesn't support SLI.


I have an ASUS VK278Q. And was surprised and elated to say that Tridef works just fine on this monitor at 120hx 60/hz per eye

You can set tridef to 120hz Direct 3d Mode.

I was curious as to why this worked , so i did some digging with nvidia inspector and noticed something. It seems that they add an 3d vision profile which points to the tridef dll's

Im guessing that when it detects that tridef is loaded it starts the glasses up but doesnt actually split the view using 3d vision. thus leaving tridefs driver open to do its thing.

Anyways..FYI


Currently's Tridef 120Hz passthrough mode works only on Directx9 games. They don't work on the DirectX 11 games and will need to use the other output options to use such as Side by Side or Interlace.

Also, SLI has been working on Tridef Ignition ever since they updated their drivers to support 64 bit.

Since you mention Nvidia Inspector, is that why DirectX 11 mode doesn't work, because it doesn't have a profile for DX11?

3D Vision/TRIDEF User
SHIELD portable/tablet/tv

Posted 10/29/2014 11:34 PM   
Does SLI only work in 64bit games? I can't get SLI to work using latest tridef ignition and wreckfest. SLI works fine when not using Tridef.
Does SLI only work in 64bit games? I can't get SLI to work using latest tridef ignition and wreckfest. SLI works fine when not using Tridef.

Posted 10/30/2014 01:38 AM   
Tridef can't use SLI at all, according to Tridef..
Tridef can't use SLI at all, according to Tridef..

Posted 10/30/2014 01:40 AM   
Thats what I thought, but SkySolstice states otherwise?
Thats what I thought, but SkySolstice states otherwise?

Posted 10/30/2014 02:06 AM   
  11 / 14    
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