Dragon Age Inquisition
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[quote="vitalijus_b"][quote="bo3b"]If you can, it would really help me if you can run a more rigorous test using Fraps. Nevertheless, here's what I see: 3Dmigoto v11 fix: 85 Min, 99 Avg 3Dmigoto 99.41: 85 Min, 99 Avg Flugan w/ v11: 82 Min, 102 Avg [/quote]Sure, just did it in the same place - trying to move camera around the same way with both dll's 3Dmigoto v11 fix: min 31, max 35, avg 32.867 Flugan w/ v11: min 31, max 34, qvg 32.433 And I didn't notice occasional drops of fps this time. So probably it was just random game lag unrelated to wrapper.[/quote] Great! Thanks for doing that test. As near as I can tell at present both wrappers perform the same, which is what we'd expect based on the code. There are a lot of variants though, so if anyone sees examples where they diverge, we'd be interested in taking a look.
vitalijus_b said:
bo3b said:If you can, it would really help me if you can run a more rigorous test using Fraps.
Nevertheless, here's what I see:
3Dmigoto v11 fix: 85 Min, 99 Avg
3Dmigoto 99.41: 85 Min, 99 Avg
Flugan w/ v11: 82 Min, 102 Avg
Sure, just did it in the same place - trying to move camera around the same way with both dll's
3Dmigoto v11 fix: min 31, max 35, avg 32.867
Flugan w/ v11: min 31, max 34, qvg 32.433
And I didn't notice occasional drops of fps this time. So probably it was just random game lag unrelated to wrapper.

Great! Thanks for doing that test.

As near as I can tell at present both wrappers perform the same, which is what we'd expect based on the code. There are a lot of variants though, so if anyone sees examples where they diverge, we'd be interested in taking a look.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 02/14/2015 03:29 AM   
[quote="bo3b"]If you can, it would really help me if you can run a more rigorous test using Fraps. [/quote] Nvidia has developed a new tool...Frame Capture Analysis Tool (FCAT) Perhaps it can be used for comparisons and troubleshooting as well. An article at anandtech stated.... "In their conversation AMD laid out their argument for a change in benchmarking. A rationale for why benchmarking should move from using tools like FRAPS that can see the start of the rendering pipeline, and towards other tools and methods that can see the end of the rendering pipeline. And AMD was not alone in this; NVIDIA too has shown concern about tools like FRAPS, and has wanted to see testing methodologies evolve." http://www.anandtech.com/show/6862/fcat-the-evolution-of-frame-interval-benchmarking-part-1 http://www.geforce.com/hardware/technology/fcat
bo3b said:If you can, it would really help me if you can run a more rigorous test using Fraps.


Nvidia has developed a new tool...Frame Capture Analysis Tool (FCAT)

Perhaps it can be used for comparisons and troubleshooting as well. An article at anandtech stated....

"In their conversation AMD laid out their argument for a change in benchmarking. A rationale for why benchmarking should move from using tools like FRAPS that can see the start of the rendering pipeline, and towards other tools and methods that can see the end of the rendering pipeline. And AMD was not alone in this; NVIDIA too has shown concern about tools like FRAPS, and has wanted to see testing methodologies evolve."

http://www.anandtech.com/show/6862/fcat-the-evolution-of-frame-interval-benchmarking-part-1

http://www.geforce.com/hardware/technology/fcat

Posted 02/14/2015 03:45 AM   
[quote="D-Man11"][quote="bo3b"]If you can, it would really help me if you can run a more rigorous test using Fraps.[/quote] Nvidia has developed a new tool...Frame Capture Analysis Tool (FCAT) Perhaps it can be used for comparisons and troubleshooting as well. An article at anandtech stated.... "In their conversation AMD laid out their argument for a change in benchmarking. A rationale for why benchmarking should move from using tools like FRAPS that can see the start of the rendering pipeline, and towards other tools and methods that can see the end of the rendering pipeline. And AMD was not alone in this; NVIDIA too has shown concern about tools like FRAPS, and has wanted to see testing methodologies evolve." [url]http://www.anandtech.com/show/6862/fcat-the-evolution-of-frame-interval-benchmarking-part-1[/url] [url]http://www.geforce.com/hardware/technology/fcat[/url][/quote] Oh yeah, I'd love to be able to do FCAT analysis on these things, especially with SLI, but FCAT requires a $1500 card and another computer to capture the data. I already have another computer, but can't justify the $1500 for what it provides over simpler stuff like built-in benchmarks or the Fraps. Nobody ever does 3D FCAT analysis though, and I'd really be interested what sort of changes are introduced by the 3D driver.
D-Man11 said:
bo3b said:If you can, it would really help me if you can run a more rigorous test using Fraps.
Nvidia has developed a new tool...Frame Capture Analysis Tool (FCAT)

Perhaps it can be used for comparisons and troubleshooting as well. An article at anandtech stated....

"In their conversation AMD laid out their argument for a change in benchmarking. A rationale for why benchmarking should move from using tools like FRAPS that can see the start of the rendering pipeline, and towards other tools and methods that can see the end of the rendering pipeline. And AMD was not alone in this; NVIDIA too has shown concern about tools like FRAPS, and has wanted to see testing methodologies evolve."

http://www.anandtech.com/show/6862/fcat-the-evolution-of-frame-interval-benchmarking-part-1

http://www.geforce.com/hardware/technology/fcat

Oh yeah, I'd love to be able to do FCAT analysis on these things, especially with SLI, but FCAT requires a $1500 card and another computer to capture the data. I already have another computer, but can't justify the $1500 for what it provides over simpler stuff like built-in benchmarks or the Fraps.

Nobody ever does 3D FCAT analysis though, and I'd really be interested what sort of changes are introduced by the 3D driver.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 02/14/2015 03:59 AM   
Ahh, I thought it was something available to GTX owners. :( I just saw it while reading an article at Guru3D. EDIT: A link to the PDF for those interested in more information. I had no idea it required a second rig and a specialized graphics card. http://international.download.nvidia.com/geforce-com/international/pdfs/FCAT_Reviewer's_Guide.pdf
Ahh, I thought it was something available to GTX owners. :(

I just saw it while reading an article at Guru3D.

EDIT: A link to the PDF for those interested in more information. I had no idea it required a second rig and a specialized graphics card.
http://international.download.nvidia.com/geforce-com/international/pdfs/FCAT_Reviewer's_Guide.pdf

Posted 02/14/2015 04:07 AM   
Strange, started to play today and after a view minutes the game crashed. Now i wont be able to get it kick in 3D correctly again ^^ HÖÖ?? Whats up ?? Could it be that the wrapper did make nonsense if origin is in OFFLINE Mode? .. There are login Problems or ServerDowns @ Origin atm
Strange,

started to play today and after a view minutes the game crashed. Now i wont be able to get it kick in 3D correctly again ^^ HÖÖ?? Whats up ??

Could it be that the wrapper did make nonsense if origin is in OFFLINE Mode? .. There are login Problems or ServerDowns @ Origin atm

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/14/2015 10:55 AM   
[quote="Losti"]Strange, started to play today and after a view minutes the game crashed. Now i wont be able to get it kick in 3D correctly again ^^ HÖÖ?? Whats up ?? Could it be that the wrapper did make nonsense if origin is in OFFLINE Mode? .. There are login Problems or ServerDowns @ Origin atm[/quote] One word to answer them all!! Denuvo...lolz:)) No idea but I've never encountered stuff like that in Offline mode;))
Losti said:Strange,

started to play today and after a view minutes the game crashed. Now i wont be able to get it kick in 3D correctly again ^^ HÖÖ?? Whats up ??

Could it be that the wrapper did make nonsense if origin is in OFFLINE Mode? .. There are login Problems or ServerDowns @ Origin atm


One word to answer them all!! Denuvo...lolz:)) No idea but I've never encountered stuff like that in Offline mode;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/14/2015 11:08 AM   
The Comunity reports that the ORIGIN Servers are back again and sinc this...the game is working in 3D again...This was definitely a ORIGIN related "thing" .... Denuvo ....
The Comunity reports that the ORIGIN Servers are back again and sinc this...the game is working in 3D again...This was definitely a ORIGIN related "thing" .... Denuvo ....

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/14/2015 11:29 AM   
Possible shader changes incoming. http://blog.bioware.com/2015/02/13/introducing-the-dai-patch-5-beta-program-featuring-the-black-emporium/

Posted 02/14/2015 12:18 PM   
[quote="Pirateguybrush"]Possible shader changes incoming. http://blog.bioware.com/2015/02/13/introducing-the-dai-patch-5-beta-program-featuring-the-black-emporium/[/quote] Awesome news!!!!! I don't think they will change the current shaders.. Most likely they will add new ones:) But those can be fixed as well;)) Will wait and see! Now I am really curios about this patch hehehe
Pirateguybrush said:Possible shader changes incoming.


http://blog.bioware.com/2015/02/13/introducing-the-dai-patch-5-beta-program-featuring-the-black-emporium/



Awesome news!!!!! I don't think they will change the current shaders.. Most likely they will add new ones:) But those can be fixed as well;))

Will wait and see! Now I am really curios about this patch hehehe

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/14/2015 01:42 PM   
Would you be so kind to check this save-Game and the ligthening/fog on the mountains? There seems to be something wrong. [url]Http://web396.inetseite.de/DAISAVEU1EC416873D3.DAS[/url] [img]http://web396.inetseite.de/DragonAgeInquisition10_50.jps[/img]
Would you be so kind to check this save-Game and the ligthening/fog on the mountains? There seems to be something wrong. Http://web396.inetseite.de/DAISAVEU1EC416873D3.DAS

Image

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/14/2015 05:49 PM   
[quote="Losti"]Would you be so kind to check this save-Game and the ligthening/fog on the mountains? There seems to be something wrong. [url]Http://web396.inetseite.de/DAISAVEU1EC416873D3.DAS[/url] [img]http://web396.inetseite.de/DragonAgeInquisition10_50.jps[/img][/quote] Yep it was wrong here too.
Losti said:Would you be so kind to check this save-Game and the ligthening/fog on the mountains? There seems to be something wrong. Http://web396.inetseite.de/DAISAVEU1EC416873D3.DAS

Image


Yep it was wrong here too.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/14/2015 08:29 PM   
[quote="chtiblue"][quote="Losti"]Would you be so kind to check this save-Game and the ligthening/fog on the mountains? There seems to be something wrong. [url]Http://web396.inetseite.de/DAISAVEU1EC416873D3.DAS[/url] [img]http://web396.inetseite.de/DragonAgeInquisition10_50.jps[/img][/quote] Yep it was wrong here too.[/quote] Maybe Helifax can have a look sooner, but I will be able to have a look next week.
chtiblue said:
Losti said:Would you be so kind to check this save-Game and the ligthening/fog on the mountains? There seems to be something wrong. Http://web396.inetseite.de/DAISAVEU1EC416873D3.DAS

Image


Yep it was wrong here too.

Maybe Helifax can have a look sooner, but I will be able to have a look next week.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 02/14/2015 10:33 PM   
If I look at that screenshot I see something a bit off...nothing major though.... Funny thing is I play the game in Surround and I don't see this problem..lol.... I am wondering if is not one of those single screen, SLI, profile thingy... hmmm
If I look at that screenshot I see something a bit off...nothing major though....
Funny thing is I play the game in Surround and I don't see this problem..lol.... I am wondering if is not one of those single screen, SLI, profile thingy... hmmm

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/14/2015 11:15 PM   
[quote="helifax"]If I look at that screenshot I see something a bit off...nothing major though.... Funny thing is I play the game in Surround and I don't see this problem..lol.... I am wondering if is not one of those single screen, SLI, profile thingy... hmmm[/quote] Download the Screenshot and have a look in 3D-Viewer. This is realy noticeable. SLI/GTX770/BF4 Profile. http://web396.inetseite.de/DragonAgeInquisition10_50.jps Would be super if you are able to fix this .-) !!!
helifax said:If I look at that screenshot I see something a bit off...nothing major though....
Funny thing is I play the game in Surround and I don't see this problem..lol.... I am wondering if is not one of those single screen, SLI, profile thingy... hmmm


Download the Screenshot and have a look in 3D-Viewer. This is realy noticeable. SLI/GTX770/BF4 Profile.
http://web396.inetseite.de/DragonAgeInquisition10_50.jps

Would be super if you are able to fix this .-) !!!

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/15/2015 08:46 AM   
It`s actually strange because i don`t see it and i play with same settings as you on one screen. Althou i remember having this occasionally when i was using Shader Cache set to On. Also there is a heated air effect in this area but it would be weird to see it on the night.
It`s actually strange because i don`t see it and i play with same settings as you on one screen. Althou i remember having this occasionally when i was using Shader Cache set to On.
Also there is a heated air effect in this area but it would be weird to see it on the night.
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