Just thought it was worth mentioning, that it's possible to achieve a minimum frame rate increase of between 25-30 fps whilst dedicating a third GPU exclusively to PhysX with this game. In dealing with a lot of different variables i.e.; PhysX, SLI (both 2 way & 3 way), true stereoscopic 3D, 2D, the relative functionality of older drivers, Win 7 and Win 8.1..phew!, it's rather difficult to decide as to which sub category to actually post this under. Should anyone be mildly curious, I'd be happy to create a thread in order to go into further detail.
Also, a big thank you to helifax for doing such a good job with your 3D shader fix for this game. Much appreciated as always.
Just thought it was worth mentioning, that it's possible to achieve a minimum frame rate increase of between 25-30 fps whilst dedicating a third GPU exclusively to PhysX with this game. In dealing with a lot of different variables i.e.; PhysX, SLI (both 2 way & 3 way), true stereoscopic 3D, 2D, the relative functionality of older drivers, Win 7 and Win 8.1..phew!, it's rather difficult to decide as to which sub category to actually post this under. Should anyone be mildly curious, I'd be happy to create a thread in order to go into further detail.
Also, a big thank you to helifax for doing such a good job with your 3D shader fix for this game. Much appreciated as always.
==================
Beta 3D Vision Fix
==================
I got this in the steam sale and had a look at it. I have made some good progress in the first level, though I am only at the first 'boss', which I am having trouble defeating in order to go much further lol (i.e. I can't get past him...)
Things fixed:
1. Shadows
2. Lights
3. God rays
4. Put hud at depth
5. Disabled some 2D bloom effects
It's looking pretty sweet, but as I note I have not got far, so who knows what might crop up (there's only 42 files in the fix at the moment...). If people could have a look and send me save games I will release this on the blog next week. I corresponded with Helifax over this (he originally sent me a shadow shader to look at actually), so he knows that I have a fix on the go.
I know that some cut-scenes have minor issues like shadows not being deep enough, but its hard to fix these systematically because they don't last long.
Installation:
1. Make sure the game is installed and working in the first place
2. If you have Helifax's previous fix *uninstall it*
3. Set the game profile to NULL i.e. remove the game exe from all profiles. In particular, remove it from the Sniper 3 profile, and any other profile that might support CM. These profiles make loads of effects render in one eye only
4. Install the files to "<Steam Path>\SteamApps\common\Lords Of The Fallen\bin"
5. Set the hud depth in the "d3dx.ini" file as follows:
[code]
[Constants]
x = 0.0 // Nothing
y = 0.0 // Nothing
z = 0.7 // Hud and Menus depth ** CHANGE THIS ONE. 1.0 is max depth, 0.0 is screen depth
w = 0.0 // Nothing
[/code]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62561/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62562/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62563/[/img]
==================
Beta 3D Vision Fix
==================
I got this in the steam sale and had a look at it. I have made some good progress in the first level, though I am only at the first 'boss', which I am having trouble defeating in order to go much further lol (i.e. I can't get past him...)
Things fixed:
1. Shadows
2. Lights
3. God rays
4. Put hud at depth
5. Disabled some 2D bloom effects
It's looking pretty sweet, but as I note I have not got far, so who knows what might crop up (there's only 42 files in the fix at the moment...). If people could have a look and send me save games I will release this on the blog next week. I corresponded with Helifax over this (he originally sent me a shadow shader to look at actually), so he knows that I have a fix on the go.
I know that some cut-scenes have minor issues like shadows not being deep enough, but its hard to fix these systematically because they don't last long.
Installation:
1. Make sure the game is installed and working in the first place
2. If you have Helifax's previous fix *uninstall it*
3. Set the game profile to NULL i.e. remove the game exe from all profiles. In particular, remove it from the Sniper 3 profile, and any other profile that might support CM. These profiles make loads of effects render in one eye only
4. Install the files to "<Steam Path>\SteamApps\common\Lords Of The Fallen\bin"
5. Set the hud depth in the "d3dx.ini" file as follows:
[Constants]
x = 0.0 // Nothing
y = 0.0 // Nothing
z = 0.7 // Hud and Menus depth ** CHANGE THIS ONE. 1.0 is max depth, 0.0 is screen depth
w = 0.0 // Nothing
@Mike:
Awesome spectacular work!!!
I can help you with some stuff;) See below images.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62566/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62567/[/img]
Some stuff renders only in one eye. (The same as in Dragon Age Inquisition). Since they are using the same DRM scheme it is possible the driver is confused or... I don't know.
As you can see some lights and the damn FOG is right eye only. I already disabled them in the "fix" I put on the HelixBlog.
The shaders numbers are:
- 1bb9976c45e6487b-vs_replace.txt (Some red smoke that is One eyed)
- 52dae672d4c5181a-vs_replace.txt - The damn annoying fog that you see there...
- fc13052b69bc1d93-vs_replace.txt - Other one eye fog.
Not entirely sure about the last one;)) (fc13052b69bc1d93)
I can help you with some stuff;) See below images.
Some stuff renders only in one eye. (The same as in Dragon Age Inquisition). Since they are using the same DRM scheme it is possible the driver is confused or... I don't know.
As you can see some lights and the damn FOG is right eye only. I already disabled them in the "fix" I put on the HelixBlog.
The shaders numbers are:
- 1bb9976c45e6487b-vs_replace.txt (Some red smoke that is One eyed)
- 52dae672d4c5181a-vs_replace.txt - The damn annoying fog that you see there...
- fc13052b69bc1d93-vs_replace.txt - Other one eye fog.
Not entirely sure about the last one;)) (fc13052b69bc1d93)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hi Helifax - I am not getting one eye rendering though, using the null profile. I only saw that using the Sniper 3 profile. Are you on the null profile? Could you send me a save game?
Hi Helifax - I am not getting one eye rendering though, using the null profile. I only saw that using the Sniper 3 profile. Are you on the null profile? Could you send me a save game?
[quote="mike_ar69"]Hi Helifax - I am not getting one eye rendering though, using the null profile. I only saw that using the Sniper 3 profile. Are you on the null profile? Could you send me a save game?[/quote]
I am using the default profile that came with the drivers...
I am seeing the same crap like I see in DAI...
Sometimes when you load between zones the driver "kicks out"... Meaning emitter is on but you get a full flat image or shaders are not loaded/used correctly....sigh... I think Nvidia manged to f@ck up the 3D driver...
or it can be that crappy DRM who is doing shiet like this -_-....
What driver are you using ? 344.75?
I will PM you my save games;))
Edit:
Savegames sent
Tried with a NULL profile same result...:( on driver 344.75...
I bet you will get the same effect in that zones;))
mike_ar69 said:Hi Helifax - I am not getting one eye rendering though, using the null profile. I only saw that using the Sniper 3 profile. Are you on the null profile? Could you send me a save game?
I am using the default profile that came with the drivers...
I am seeing the same crap like I see in DAI...
Sometimes when you load between zones the driver "kicks out"... Meaning emitter is on but you get a full flat image or shaders are not loaded/used correctly....sigh... I think Nvidia manged to f@ck up the 3D driver...
or it can be that crappy DRM who is doing shiet like this -_-....
What driver are you using ? 344.75?
I will PM you my save games;))
Edit:
Savegames sent
Tried with a NULL profile same result...:( on driver 344.75...
I bet you will get the same effect in that zones;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Great job, Mike and Helifax!
Your passion keeps 3D Vision alive, very excited to see yet another game being worked on!
The Christmas sales will definitely put the hurts on our wallets big time, if you guys keep this up :-)
Great job, Mike and Helifax!
Your passion keeps 3D Vision alive, very excited to see yet another game being worked on!
The Christmas sales will definitely put the hurts on our wallets big time, if you guys keep this up :-)
[quote="zig11727"]Thanks for the fix.
But a warning this game is very buggy still. [/quote]
Buggy how? I finished the games 3 times on 2 character and now I am on NG++ and I haven't encounter any bug..except the DRM stuff that sometimes makes the 3D Vision Driver NOT work properly :-s
Except that I haven't seen a single bug:-s
Buggy how? I finished the games 3 times on 2 character and now I am on NG++ and I haven't encounter any bug..except the DRM stuff that sometimes makes the 3D Vision Driver NOT work properly :-s
Except that I haven't seen a single bug:-s
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="zig11727"]Thanks for the fix.
But a warning this game is very buggy still. [/quote]
Buggy how? I finished the games 3 times on 2 character and now I am on NG++ and I haven't encounter any bug..except the DRM stuff that sometimes makes the 3D Vision Driver NOT work properly :-s
Except that I haven't seen a single bug:-s[/quote]
The game crashes to my desktop all the time the first five hours of play there were no crashes .
The more I played the more it crashes also I'm not alone on this the steam forums are filled with users who are having the same problem as me.
The game for me doesn't work in 2D never mind 3d
You are one of the few users who have hadn't experienced the crashing to desktop problem your very lucky.
Buggy how? I finished the games 3 times on 2 character and now I am on NG++ and I haven't encounter any bug..except the DRM stuff that sometimes makes the 3D Vision Driver NOT work properly :-s
Except that I haven't seen a single bug:-s
The game crashes to my desktop all the time the first five hours of play there were no crashes .
The more I played the more it crashes also I'm not alone on this the steam forums are filled with users who are having the same problem as me.
The game for me doesn't work in 2D never mind 3d
You are one of the few users who have hadn't experienced the crashing to desktop problem your very lucky.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
[quote="zig11727"][quote="helifax"][quote="zig11727"]Thanks for the fix.
But a warning this game is very buggy still. [/quote]
Buggy how? I finished the games 3 times on 2 character and now I am on NG++ and I haven't encounter any bug..except the DRM stuff that sometimes makes the 3D Vision Driver NOT work properly :-s
Except that I haven't seen a single bug:-s[/quote]
The game crashes to my desktop all the time the first five hours of play there were no crashes .
The more I played the more it crashes also I'm not alone on this the steam forums are filled with users who are having the same problem as me.
The game for me doesn't work in 2D never mind 3d
You are one of the few users who have hadn't experienced the crashing to desktop problem your very lucky.
[/quote]
Hi Zig you have probably seen this on the Steam client, but I am posting just in case. They mention sharing a development version of the game with logging etc, perhaps you could participate?
[color="green"][i][b]Patch 1.4 pre-announcement
NOVEMBER 25 - BULWORTH180[/b]
Lords of the Fallen Patch 1.4 will be released in the next few days.
Fixes in the patch will solve major gameplay issues. We are aware of the game stability problems. Since we cannot reproduce those issues on our side, we are sharing a development version of the game with users who reported such crashes.
The development version generates a log each time the game crashes so we can investigate specific cases of the game instability. We are working hard and doing our best to resolve those issues as soon as possible.
If you are experiencing frequent stability issues please contact us at support@cigames.com. Please attach a dxdiag report to the email:
1. Hold Windows button and press 'R' simultaneously
2. Type Dxdiag
3. Confirm by pressing 'OK'
4. Click 'Save all information'
Patch 1.4 notes
The following technical issues that will be fixed with the update:
Game functions not working properly if a gamepad is not connected to the PC
FPS drop while using Gauntlet
Windowed mode instead of the Windowed Borderless after restarting the game
Green bar at the bottom of screen on Nvidia splash screen
Mouse cursor disappearing after changing resolution in fullscreen mode
The following gameplay issues that will be resolved in the patch:
Inactive lever before Commander encounter after game restart
Harkyn not being respawned after dying nearby magic statue
Harkyn being unable to move after jumping into gauntlet cutscene trigger
Incorrect physics of human ragdolls
Gate at Cirque of Heroes being closed after dying during Beast encounter
Possibility to get to the area with Law Hammer without opening the door
Game corruption when Harkyn dies while recovering his health points
The player being unable to change gear after equipping Sting
Incorrect Champion hitboxes
Guard Captain reacting improperly on Mimic skill effects
Inactive hitboxes of 2 Infested enemies In Catacombs
Greatswords attacks not dealing damage after successfully parrying an attack
Disappearing rewards from chests after death
Incorrect collision of Beast body
Archer shooting through wall in Catacombs
Incorrect collision of Beast body [/i][/color]
Buggy how? I finished the games 3 times on 2 character and now I am on NG++ and I haven't encounter any bug..except the DRM stuff that sometimes makes the 3D Vision Driver NOT work properly :-s
Except that I haven't seen a single bug:-s
The game crashes to my desktop all the time the first five hours of play there were no crashes .
The more I played the more it crashes also I'm not alone on this the steam forums are filled with users who are having the same problem as me.
The game for me doesn't work in 2D never mind 3d
You are one of the few users who have hadn't experienced the crashing to desktop problem your very lucky.
Hi Zig you have probably seen this on the Steam client, but I am posting just in case. They mention sharing a development version of the game with logging etc, perhaps you could participate?
Patch 1.4 pre-announcement
NOVEMBER 25 - BULWORTH180
Lords of the Fallen Patch 1.4 will be released in the next few days.
Fixes in the patch will solve major gameplay issues. We are aware of the game stability problems. Since we cannot reproduce those issues on our side, we are sharing a development version of the game with users who reported such crashes.
The development version generates a log each time the game crashes so we can investigate specific cases of the game instability. We are working hard and doing our best to resolve those issues as soon as possible.
If you are experiencing frequent stability issues please contact us at support@cigames.com. Please attach a dxdiag report to the email:
1. Hold Windows button and press 'R' simultaneously
2. Type Dxdiag
3. Confirm by pressing 'OK'
4. Click 'Save all information'
Patch 1.4 notes
The following technical issues that will be fixed with the update:
Game functions not working properly if a gamepad is not connected to the PC
FPS drop while using Gauntlet
Windowed mode instead of the Windowed Borderless after restarting the game
Green bar at the bottom of screen on Nvidia splash screen
Mouse cursor disappearing after changing resolution in fullscreen mode
The following gameplay issues that will be resolved in the patch:
Inactive lever before Commander encounter after game restart
Harkyn not being respawned after dying nearby magic statue
Harkyn being unable to move after jumping into gauntlet cutscene trigger
Incorrect physics of human ragdolls
Gate at Cirque of Heroes being closed after dying during Beast encounter
Possibility to get to the area with Law Hammer without opening the door
Game corruption when Harkyn dies while recovering his health points
The player being unable to change gear after equipping Sting
Incorrect Champion hitboxes
Guard Captain reacting improperly on Mimic skill effects
Inactive hitboxes of 2 Infested enemies In Catacombs
Greatswords attacks not dealing damage after successfully parrying an attack
Disappearing rewards from chests after death
Incorrect collision of Beast body
Archer shooting through wall in Catacombs
Incorrect collision of Beast body
Also, a big thank you to helifax for doing such a good job with your 3D shader fix for this game. Much appreciated as always.
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82, DX11.0
Beta 3D Vision Fix
==================
I got this in the steam sale and had a look at it. I have made some good progress in the first level, though I am only at the first 'boss', which I am having trouble defeating in order to go much further lol (i.e. I can't get past him...)
Things fixed:
1. Shadows
2. Lights
3. God rays
4. Put hud at depth
5. Disabled some 2D bloom effects
It's looking pretty sweet, but as I note I have not got far, so who knows what might crop up (there's only 42 files in the fix at the moment...). If people could have a look and send me save games I will release this on the blog next week. I corresponded with Helifax over this (he originally sent me a shadow shader to look at actually), so he knows that I have a fix on the go.
I know that some cut-scenes have minor issues like shadows not being deep enough, but its hard to fix these systematically because they don't last long.
Installation:
1. Make sure the game is installed and working in the first place
2. If you have Helifax's previous fix *uninstall it*
3. Set the game profile to NULL i.e. remove the game exe from all profiles. In particular, remove it from the Sniper 3 profile, and any other profile that might support CM. These profiles make loads of effects render in one eye only
4. Install the files to "<Steam Path>\SteamApps\common\Lords Of The Fallen\bin"
5. Set the hud depth in the "d3dx.ini" file as follows:
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Awesome spectacular work!!!
I can help you with some stuff;) See below images.
Some stuff renders only in one eye. (The same as in Dragon Age Inquisition). Since they are using the same DRM scheme it is possible the driver is confused or... I don't know.
As you can see some lights and the damn FOG is right eye only. I already disabled them in the "fix" I put on the HelixBlog.
The shaders numbers are:
- 1bb9976c45e6487b-vs_replace.txt (Some red smoke that is One eyed)
- 52dae672d4c5181a-vs_replace.txt - The damn annoying fog that you see there...
- fc13052b69bc1d93-vs_replace.txt - Other one eye fog.
Not entirely sure about the last one;)) (fc13052b69bc1d93)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I am using the default profile that came with the drivers...
I am seeing the same crap like I see in DAI...
Sometimes when you load between zones the driver "kicks out"... Meaning emitter is on but you get a full flat image or shaders are not loaded/used correctly....sigh... I think Nvidia manged to f@ck up the 3D driver...
or it can be that crappy DRM who is doing shiet like this -_-....
What driver are you using ? 344.75?
I will PM you my save games;))
Edit:
Savegames sent
Tried with a NULL profile same result...:( on driver 344.75...
I bet you will get the same effect in that zones;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Your passion keeps 3D Vision alive, very excited to see yet another game being worked on!
The Christmas sales will definitely put the hurts on our wallets big time, if you guys keep this up :-)
But a warning this game is very buggy still.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Buggy how? I finished the games 3 times on 2 character and now I am on NG++ and I haven't encounter any bug..except the DRM stuff that sometimes makes the 3D Vision Driver NOT work properly :-s
Except that I haven't seen a single bug:-s
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
The game crashes to my desktop all the time the first five hours of play there were no crashes .
The more I played the more it crashes also I'm not alone on this the steam forums are filled with users who are having the same problem as me.
The game for me doesn't work in 2D never mind 3d
You are one of the few users who have hadn't experienced the crashing to desktop problem your very lucky.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Hi Zig you have probably seen this on the Steam client, but I am posting just in case. They mention sharing a development version of the game with logging etc, perhaps you could participate?
Patch 1.4 pre-announcement
NOVEMBER 25 - BULWORTH180
Lords of the Fallen Patch 1.4 will be released in the next few days.
Fixes in the patch will solve major gameplay issues. We are aware of the game stability problems. Since we cannot reproduce those issues on our side, we are sharing a development version of the game with users who reported such crashes.
The development version generates a log each time the game crashes so we can investigate specific cases of the game instability. We are working hard and doing our best to resolve those issues as soon as possible.
If you are experiencing frequent stability issues please contact us at support@cigames.com. Please attach a dxdiag report to the email:
1. Hold Windows button and press 'R' simultaneously
2. Type Dxdiag
3. Confirm by pressing 'OK'
4. Click 'Save all information'
Patch 1.4 notes
The following technical issues that will be fixed with the update:
Game functions not working properly if a gamepad is not connected to the PC
FPS drop while using Gauntlet
Windowed mode instead of the Windowed Borderless after restarting the game
Green bar at the bottom of screen on Nvidia splash screen
Mouse cursor disappearing after changing resolution in fullscreen mode
The following gameplay issues that will be resolved in the patch:
Inactive lever before Commander encounter after game restart
Harkyn not being respawned after dying nearby magic statue
Harkyn being unable to move after jumping into gauntlet cutscene trigger
Incorrect physics of human ragdolls
Gate at Cirque of Heroes being closed after dying during Beast encounter
Possibility to get to the area with Law Hammer without opening the door
Game corruption when Harkyn dies while recovering his health points
The player being unable to change gear after equipping Sting
Incorrect Champion hitboxes
Guard Captain reacting improperly on Mimic skill effects
Inactive hitboxes of 2 Infested enemies In Catacombs
Greatswords attacks not dealing damage after successfully parrying an attack
Disappearing rewards from chests after death
Incorrect collision of Beast body
Archer shooting through wall in Catacombs
Incorrect collision of Beast body
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Yes I'm involved with the above.
It's a shame it a very playable game.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55