WoW, 3 D Vision and the buggy clouds
[from the old and new WoW forum - about how WoW is in Nvidia's 3d Vision tech and what bugs have to be ironed out]

WoW is actually simply amazing with nvidia's 3d Vision. It's really so good, that it is new level of graphical excellence. You will notice a thousand details you did not see before and will spend minutes simply starring fascinated at shoulder pads that come out of the screen and hover right in front of yor nose yver your keyboard.

Some minor issues that can easily be ignored: That the interface is 2d is standard, it is your windshield (you will understand, once you try). It's true that combat text is sometimes annoying - well, you can deactivate it or use an addon to place it at a convenient location.

There are some real bugs, though:
1) clouds in the sky are rendered at wrong distance, separation is much too low, they appear closer than trees for example (sigh, I still wait for a reply here on this forum)
2) the new water modell does not work well in 3d, you have to use the old one (which looks excellent in 3d anyway)
3) there is some double images called ghosting (due to lcd technology being too slow right now), they don't disturb me anymore, but they did in the beginnning.

What annoys me though is, customer service of Blizzard and Nvidia: nobody really cares for those things, especillay the cloud bug. I suppose at Blizzard nobody except a select few even has 3d tech at hand to verify the issue. At Nvidia they have not enough stuff to juggle the hundred of agmes and their peculiar issues at the same time, trying to push all responsibility for bug fixes to game devs. And we as users are right in between.

Wake up, fools, at Blizzard: Get 3d equip for your service personnel and understand the beauty of 3d and the importance of this: WoW graphics themslef lack depth and are very flat when seen normally. 3D Vision changess this drastically -it's the perfect complemnatry technology for WoW's graphical present and future. Especially as WoW's engine has the horse power to shoulder 3D Vision and still run smooothly.

Wake up, fools, at Nvidia: This is not just some game. It's damn WoW, with 12 million subscribers, that ingame talk with each other and are the best viral marketing you could ever hope for.

I could bash my head against a wall, grumpf! I have been friendly and calm, no avail, time to be outspoken. So, breathing calmly, please, dear support stuff/GMs:

1) Are you aware of the issue?
2) Do you have 3d vision at hand to see the problem?
3) Is a fix in the works? Or has WoW stopped supporting 3d tech? Then at least I know what I am up to.
4) Is there any way via console/addon/wtf file to disable clouds? Better no clouds than these eye hurting clouds.

Thanks.

And please this has nothing to do with my driver, windows version, memory or shoe size. Spare us that, please.
[from the old and new WoW forum - about how WoW is in Nvidia's 3d Vision tech and what bugs have to be ironed out]



WoW is actually simply amazing with nvidia's 3d Vision. It's really so good, that it is new level of graphical excellence. You will notice a thousand details you did not see before and will spend minutes simply starring fascinated at shoulder pads that come out of the screen and hover right in front of yor nose yver your keyboard.



Some minor issues that can easily be ignored: That the interface is 2d is standard, it is your windshield (you will understand, once you try). It's true that combat text is sometimes annoying - well, you can deactivate it or use an addon to place it at a convenient location.



There are some real bugs, though:

1) clouds in the sky are rendered at wrong distance, separation is much too low, they appear closer than trees for example (sigh, I still wait for a reply here on this forum)

2) the new water modell does not work well in 3d, you have to use the old one (which looks excellent in 3d anyway)

3) there is some double images called ghosting (due to lcd technology being too slow right now), they don't disturb me anymore, but they did in the beginnning.



What annoys me though is, customer service of Blizzard and Nvidia: nobody really cares for those things, especillay the cloud bug. I suppose at Blizzard nobody except a select few even has 3d tech at hand to verify the issue. At Nvidia they have not enough stuff to juggle the hundred of agmes and their peculiar issues at the same time, trying to push all responsibility for bug fixes to game devs. And we as users are right in between.



Wake up, fools, at Blizzard: Get 3d equip for your service personnel and understand the beauty of 3d and the importance of this: WoW graphics themslef lack depth and are very flat when seen normally. 3D Vision changess this drastically -it's the perfect complemnatry technology for WoW's graphical present and future. Especially as WoW's engine has the horse power to shoulder 3D Vision and still run smooothly.



Wake up, fools, at Nvidia: This is not just some game. It's damn WoW, with 12 million subscribers, that ingame talk with each other and are the best viral marketing you could ever hope for.



I could bash my head against a wall, grumpf! I have been friendly and calm, no avail, time to be outspoken. So, breathing calmly, please, dear support stuff/GMs:



1) Are you aware of the issue?

2) Do you have 3d vision at hand to see the problem?

3) Is a fix in the works? Or has WoW stopped supporting 3d tech? Then at least I know what I am up to.

4) Is there any way via console/addon/wtf file to disable clouds? Better no clouds than these eye hurting clouds.



Thanks.



And please this has nothing to do with my driver, windows version, memory or shoe size. Spare us that, please.

#1
Posted 11/27/2010 05:51 AM   
[from the old and new WoW forum - about how WoW is in Nvidia's 3d Vision tech and what bugs have to be ironed out]

WoW is actually simply amazing with nvidia's 3d Vision. It's really so good, that it is new level of graphical excellence. You will notice a thousand details you did not see before and will spend minutes simply starring fascinated at shoulder pads that come out of the screen and hover right in front of yor nose yver your keyboard.

Some minor issues that can easily be ignored: That the interface is 2d is standard, it is your windshield (you will understand, once you try). It's true that combat text is sometimes annoying - well, you can deactivate it or use an addon to place it at a convenient location.

There are some real bugs, though:
1) clouds in the sky are rendered at wrong distance, separation is much too low, they appear closer than trees for example (sigh, I still wait for a reply here on this forum)
2) the new water modell does not work well in 3d, you have to use the old one (which looks excellent in 3d anyway)
3) there is some double images called ghosting (due to lcd technology being too slow right now), they don't disturb me anymore, but they did in the beginnning.

What annoys me though is, customer service of Blizzard and Nvidia: nobody really cares for those things, especillay the cloud bug. I suppose at Blizzard nobody except a select few even has 3d tech at hand to verify the issue. At Nvidia they have not enough stuff to juggle the hundred of agmes and their peculiar issues at the same time, trying to push all responsibility for bug fixes to game devs. And we as users are right in between.

Wake up, fools, at Blizzard: Get 3d equip for your service personnel and understand the beauty of 3d and the importance of this: WoW graphics themslef lack depth and are very flat when seen normally. 3D Vision changess this drastically -it's the perfect complemnatry technology for WoW's graphical present and future. Especially as WoW's engine has the horse power to shoulder 3D Vision and still run smooothly.

Wake up, fools, at Nvidia: This is not just some game. It's damn WoW, with 12 million subscribers, that ingame talk with each other and are the best viral marketing you could ever hope for.

I could bash my head against a wall, grumpf! I have been friendly and calm, no avail, time to be outspoken. So, breathing calmly, please, dear support stuff/GMs:

1) Are you aware of the issue?
2) Do you have 3d vision at hand to see the problem?
3) Is a fix in the works? Or has WoW stopped supporting 3d tech? Then at least I know what I am up to.
4) Is there any way via console/addon/wtf file to disable clouds? Better no clouds than these eye hurting clouds.

Thanks.

And please this has nothing to do with my driver, windows version, memory or shoe size. Spare us that, please.
[from the old and new WoW forum - about how WoW is in Nvidia's 3d Vision tech and what bugs have to be ironed out]



WoW is actually simply amazing with nvidia's 3d Vision. It's really so good, that it is new level of graphical excellence. You will notice a thousand details you did not see before and will spend minutes simply starring fascinated at shoulder pads that come out of the screen and hover right in front of yor nose yver your keyboard.



Some minor issues that can easily be ignored: That the interface is 2d is standard, it is your windshield (you will understand, once you try). It's true that combat text is sometimes annoying - well, you can deactivate it or use an addon to place it at a convenient location.



There are some real bugs, though:

1) clouds in the sky are rendered at wrong distance, separation is much too low, they appear closer than trees for example (sigh, I still wait for a reply here on this forum)

2) the new water modell does not work well in 3d, you have to use the old one (which looks excellent in 3d anyway)

3) there is some double images called ghosting (due to lcd technology being too slow right now), they don't disturb me anymore, but they did in the beginnning.



What annoys me though is, customer service of Blizzard and Nvidia: nobody really cares for those things, especillay the cloud bug. I suppose at Blizzard nobody except a select few even has 3d tech at hand to verify the issue. At Nvidia they have not enough stuff to juggle the hundred of agmes and their peculiar issues at the same time, trying to push all responsibility for bug fixes to game devs. And we as users are right in between.



Wake up, fools, at Blizzard: Get 3d equip for your service personnel and understand the beauty of 3d and the importance of this: WoW graphics themslef lack depth and are very flat when seen normally. 3D Vision changess this drastically -it's the perfect complemnatry technology for WoW's graphical present and future. Especially as WoW's engine has the horse power to shoulder 3D Vision and still run smooothly.



Wake up, fools, at Nvidia: This is not just some game. It's damn WoW, with 12 million subscribers, that ingame talk with each other and are the best viral marketing you could ever hope for.



I could bash my head against a wall, grumpf! I have been friendly and calm, no avail, time to be outspoken. So, breathing calmly, please, dear support stuff/GMs:



1) Are you aware of the issue?

2) Do you have 3d vision at hand to see the problem?

3) Is a fix in the works? Or has WoW stopped supporting 3d tech? Then at least I know what I am up to.

4) Is there any way via console/addon/wtf file to disable clouds? Better no clouds than these eye hurting clouds.



Thanks.



And please this has nothing to do with my driver, windows version, memory or shoe size. Spare us that, please.

#2
Posted 11/27/2010 05:51 AM   
Blizzard doesn't care because only a tiny portion of their player base has 3D Vision. They BUILT WoW on the idea that people were sick of upgrading and just wanted a game that could work on any old klunker, and now you want them to spend time supporting something like this?

NVIDIA probably cares quite a lot - but they can't do anything about it. The game is telling the graphics drivers that the clouds are 20ft away so that's where the drivers put them. This isn't the only game with this problem, you know. I just slammed into it playing the first S.T.A.L.K.E.R. game and ArcadiA had issues with it as well. (And the ArcadiA problem was fixed when a patch was released for the game, not when NVIDIA released new drivers.)

The problem will likely get fixed when Blizzard decides that the cost to fix the problem (and keep it fixed) is less than the cost of losing players because the game doesn't look so great. (NVIDIA could pay them to fix it, I suppose, but I think they might be better off just making sure Guild Wars 2 and Star Wars:TOR support S3D.)

That said, I'm a bit surprised that WoW is all that good in S3D. Don't you select enemies to target by clicking on them? That's always been hell in S3D because the pointer is rendered at screen depth.

P.S. It could be worse. City of Heroes uses OpenGL graphics. There's no hope of getting that to work at all. At least you can use S3D indoors.

P.P.S. Hmmm... or maybe NVIDIA could do something about it. These objects are rendered close to the player but they have some kind of flag set so that they always draw behind other objects. Could the drivers take a peak at that flag and draw objects as infinitely far away when it is set?
Blizzard doesn't care because only a tiny portion of their player base has 3D Vision. They BUILT WoW on the idea that people were sick of upgrading and just wanted a game that could work on any old klunker, and now you want them to spend time supporting something like this?



NVIDIA probably cares quite a lot - but they can't do anything about it. The game is telling the graphics drivers that the clouds are 20ft away so that's where the drivers put them. This isn't the only game with this problem, you know. I just slammed into it playing the first S.T.A.L.K.E.R. game and ArcadiA had issues with it as well. (And the ArcadiA problem was fixed when a patch was released for the game, not when NVIDIA released new drivers.)



The problem will likely get fixed when Blizzard decides that the cost to fix the problem (and keep it fixed) is less than the cost of losing players because the game doesn't look so great. (NVIDIA could pay them to fix it, I suppose, but I think they might be better off just making sure Guild Wars 2 and Star Wars:TOR support S3D.)



That said, I'm a bit surprised that WoW is all that good in S3D. Don't you select enemies to target by clicking on them? That's always been hell in S3D because the pointer is rendered at screen depth.



P.S. It could be worse. City of Heroes uses OpenGL graphics. There's no hope of getting that to work at all. At least you can use S3D indoors.



P.P.S. Hmmm... or maybe NVIDIA could do something about it. These objects are rendered close to the player but they have some kind of flag set so that they always draw behind other objects. Could the drivers take a peak at that flag and draw objects as infinitely far away when it is set?

#3
Posted 11/27/2010 03:46 PM   
Blizzard doesn't care because only a tiny portion of their player base has 3D Vision. They BUILT WoW on the idea that people were sick of upgrading and just wanted a game that could work on any old klunker, and now you want them to spend time supporting something like this?

NVIDIA probably cares quite a lot - but they can't do anything about it. The game is telling the graphics drivers that the clouds are 20ft away so that's where the drivers put them. This isn't the only game with this problem, you know. I just slammed into it playing the first S.T.A.L.K.E.R. game and ArcadiA had issues with it as well. (And the ArcadiA problem was fixed when a patch was released for the game, not when NVIDIA released new drivers.)

The problem will likely get fixed when Blizzard decides that the cost to fix the problem (and keep it fixed) is less than the cost of losing players because the game doesn't look so great. (NVIDIA could pay them to fix it, I suppose, but I think they might be better off just making sure Guild Wars 2 and Star Wars:TOR support S3D.)

That said, I'm a bit surprised that WoW is all that good in S3D. Don't you select enemies to target by clicking on them? That's always been hell in S3D because the pointer is rendered at screen depth.

P.S. It could be worse. City of Heroes uses OpenGL graphics. There's no hope of getting that to work at all. At least you can use S3D indoors.

P.P.S. Hmmm... or maybe NVIDIA could do something about it. These objects are rendered close to the player but they have some kind of flag set so that they always draw behind other objects. Could the drivers take a peak at that flag and draw objects as infinitely far away when it is set?
Blizzard doesn't care because only a tiny portion of their player base has 3D Vision. They BUILT WoW on the idea that people were sick of upgrading and just wanted a game that could work on any old klunker, and now you want them to spend time supporting something like this?



NVIDIA probably cares quite a lot - but they can't do anything about it. The game is telling the graphics drivers that the clouds are 20ft away so that's where the drivers put them. This isn't the only game with this problem, you know. I just slammed into it playing the first S.T.A.L.K.E.R. game and ArcadiA had issues with it as well. (And the ArcadiA problem was fixed when a patch was released for the game, not when NVIDIA released new drivers.)



The problem will likely get fixed when Blizzard decides that the cost to fix the problem (and keep it fixed) is less than the cost of losing players because the game doesn't look so great. (NVIDIA could pay them to fix it, I suppose, but I think they might be better off just making sure Guild Wars 2 and Star Wars:TOR support S3D.)



That said, I'm a bit surprised that WoW is all that good in S3D. Don't you select enemies to target by clicking on them? That's always been hell in S3D because the pointer is rendered at screen depth.



P.S. It could be worse. City of Heroes uses OpenGL graphics. There's no hope of getting that to work at all. At least you can use S3D indoors.



P.P.S. Hmmm... or maybe NVIDIA could do something about it. These objects are rendered close to the player but they have some kind of flag set so that they always draw behind other objects. Could the drivers take a peak at that flag and draw objects as infinitely far away when it is set?

#4
Posted 11/27/2010 03:46 PM   
Wow is one of the better S3D games, it has a 3D pointer, and looks really good, Blizzard actually went 90% of the way to great S3D implementation.
They have in game depth and convergence control (which NVidia have since told devs not to do, since it can comoete in a negative way with the control panel settings).
When they did the last S3D fix they added depth control for the UI elements.
They've done all the low cost to do stuff.

Having said that
The Sky has always been broken. Depending on exactly what they are doing, it might not be a trivial fix.
When they upgraded the water in the 4.0 release the new shiny water was broken.
There is a minor issue at extreme depth levels in some zones where Blizzard is too aggressive in clipping geometry.
The DX11 renderer has all sorts of issues, no depth for nameplates (my assumption is the DX11 renderer is ignoring the UI depth) being the most annoying.

As Zloth said at this point they are Blizzard issues, you can try posting over on the Battlenet forums, but they've never been very responsive, for the most part Stereo 3D players are a very small silent minority.

Edit

If I were NVidia, and I wanted this fixed, I'd find a dev on the WOW team at Blizzard who actually plays for fun, and gift them an S3D system.
The only reason the games I worked on ever got fixed for Surround was because I used it at home, having said that it was often the first patch before we got the fixes out.
Wow is one of the better S3D games, it has a 3D pointer, and looks really good, Blizzard actually went 90% of the way to great S3D implementation.

They have in game depth and convergence control (which NVidia have since told devs not to do, since it can comoete in a negative way with the control panel settings).

When they did the last S3D fix they added depth control for the UI elements.

They've done all the low cost to do stuff.



Having said that

The Sky has always been broken. Depending on exactly what they are doing, it might not be a trivial fix.

When they upgraded the water in the 4.0 release the new shiny water was broken.

There is a minor issue at extreme depth levels in some zones where Blizzard is too aggressive in clipping geometry.

The DX11 renderer has all sorts of issues, no depth for nameplates (my assumption is the DX11 renderer is ignoring the UI depth) being the most annoying.



As Zloth said at this point they are Blizzard issues, you can try posting over on the Battlenet forums, but they've never been very responsive, for the most part Stereo 3D players are a very small silent minority.



Edit



If I were NVidia, and I wanted this fixed, I'd find a dev on the WOW team at Blizzard who actually plays for fun, and gift them an S3D system.

The only reason the games I worked on ever got fixed for Surround was because I used it at home, having said that it was often the first patch before we got the fixes out.
#5
Posted 11/27/2010 05:43 PM   
Wow is one of the better S3D games, it has a 3D pointer, and looks really good, Blizzard actually went 90% of the way to great S3D implementation.
They have in game depth and convergence control (which NVidia have since told devs not to do, since it can comoete in a negative way with the control panel settings).
When they did the last S3D fix they added depth control for the UI elements.
They've done all the low cost to do stuff.

Having said that
The Sky has always been broken. Depending on exactly what they are doing, it might not be a trivial fix.
When they upgraded the water in the 4.0 release the new shiny water was broken.
There is a minor issue at extreme depth levels in some zones where Blizzard is too aggressive in clipping geometry.
The DX11 renderer has all sorts of issues, no depth for nameplates (my assumption is the DX11 renderer is ignoring the UI depth) being the most annoying.

As Zloth said at this point they are Blizzard issues, you can try posting over on the Battlenet forums, but they've never been very responsive, for the most part Stereo 3D players are a very small silent minority.

Edit

If I were NVidia, and I wanted this fixed, I'd find a dev on the WOW team at Blizzard who actually plays for fun, and gift them an S3D system.
The only reason the games I worked on ever got fixed for Surround was because I used it at home, having said that it was often the first patch before we got the fixes out.
Wow is one of the better S3D games, it has a 3D pointer, and looks really good, Blizzard actually went 90% of the way to great S3D implementation.

They have in game depth and convergence control (which NVidia have since told devs not to do, since it can comoete in a negative way with the control panel settings).

When they did the last S3D fix they added depth control for the UI elements.

They've done all the low cost to do stuff.



Having said that

The Sky has always been broken. Depending on exactly what they are doing, it might not be a trivial fix.

When they upgraded the water in the 4.0 release the new shiny water was broken.

There is a minor issue at extreme depth levels in some zones where Blizzard is too aggressive in clipping geometry.

The DX11 renderer has all sorts of issues, no depth for nameplates (my assumption is the DX11 renderer is ignoring the UI depth) being the most annoying.



As Zloth said at this point they are Blizzard issues, you can try posting over on the Battlenet forums, but they've never been very responsive, for the most part Stereo 3D players are a very small silent minority.



Edit



If I were NVidia, and I wanted this fixed, I'd find a dev on the WOW team at Blizzard who actually plays for fun, and gift them an S3D system.

The only reason the games I worked on ever got fixed for Surround was because I used it at home, having said that it was often the first patch before we got the fixes out.
#6
Posted 11/27/2010 05:43 PM   
They've got a 3D pointer!? Now that is impressive! Plenty of games have ended up giving us half a loaf, but it's normally not that half!
They've got a 3D pointer!? Now that is impressive! Plenty of games have ended up giving us half a loaf, but it's normally not that half!

#7
Posted 11/28/2010 12:09 AM   
They've got a 3D pointer!? Now that is impressive! Plenty of games have ended up giving us half a loaf, but it's normally not that half!
They've got a 3D pointer!? Now that is impressive! Plenty of games have ended up giving us half a loaf, but it's normally not that half!

#8
Posted 11/28/2010 12:09 AM   
+1


If I were NVidia, and I wanted this fixed, I'd find a dev on the WOW team at Blizzard who actually plays for fun, and gift them an S3D system.


Every studio making any worthwhile game should be gifted a pair of glasses + "non ghosting" screens.............naa, give them the same ones we have to suffer with. Perhaps they can fix the ghosting on the top 25% of the screen-unlike the ones who should have fixed it...............you know who you are dont you
+1





If I were NVidia, and I wanted this fixed, I'd find a dev on the WOW team at Blizzard who actually plays for fun, and gift them an S3D system.





Every studio making any worthwhile game should be gifted a pair of glasses + "non ghosting" screens.............naa, give them the same ones we have to suffer with. Perhaps they can fix the ghosting on the top 25% of the screen-unlike the ones who should have fixed it...............you know who you are dont you
#9
Posted 11/28/2010 01:09 AM   
+1


If I were NVidia, and I wanted this fixed, I'd find a dev on the WOW team at Blizzard who actually plays for fun, and gift them an S3D system.


Every studio making any worthwhile game should be gifted a pair of glasses + "non ghosting" screens.............naa, give them the same ones we have to suffer with. Perhaps they can fix the ghosting on the top 25% of the screen-unlike the ones who should have fixed it...............you know who you are dont you
+1





If I were NVidia, and I wanted this fixed, I'd find a dev on the WOW team at Blizzard who actually plays for fun, and gift them an S3D system.





Every studio making any worthwhile game should be gifted a pair of glasses + "non ghosting" screens.............naa, give them the same ones we have to suffer with. Perhaps they can fix the ghosting on the top 25% of the screen-unlike the ones who should have fixed it...............you know who you are dont you
#10
Posted 11/28/2010 01:09 AM   
+1 on this as well.

Might as well add to the list that the sunshafts are rendered at screen depth too, but this is easily one of the best looking 3D experiences out there. The graphical style really comes to life in 3D. I just wish these longstanding issues would be fixed!
+1 on this as well.



Might as well add to the list that the sunshafts are rendered at screen depth too, but this is easily one of the best looking 3D experiences out there. The graphical style really comes to life in 3D. I just wish these longstanding issues would be fixed!

Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD

#11
Posted 11/28/2010 11:41 PM   
Yeah for Nvidia contacting WoW devs and getting the act done. No use in doing huge efforts in implementing 3d into WoW and then stumbling on the last few metres. To win new users of 3D Vsion (which WoW is ideal for due to graphic style, consumer reach and ingame communication) they have to get a good first impression - that is really spoiled when they just cannot get those clouds focused. They will think the whole tech not workling prpoperly or assume that 3d is just too strenuous for them. Do it right, do it now - and it will be rewarded, no doubt about it. With Catclysm coming, hordes of potential new 3d Vision consumers can be won. Give us a reason to be a viral marketing catalysator for those incoming crowds. I would do so not for money or cause I like Andrew here, but just becuase I then would believe in the future of 3D Vision tech and would simply be happy (and proud as early adaptor) to spread the word.

Your turn.
Yeah for Nvidia contacting WoW devs and getting the act done. No use in doing huge efforts in implementing 3d into WoW and then stumbling on the last few metres. To win new users of 3D Vsion (which WoW is ideal for due to graphic style, consumer reach and ingame communication) they have to get a good first impression - that is really spoiled when they just cannot get those clouds focused. They will think the whole tech not workling prpoperly or assume that 3d is just too strenuous for them. Do it right, do it now - and it will be rewarded, no doubt about it. With Catclysm coming, hordes of potential new 3d Vision consumers can be won. Give us a reason to be a viral marketing catalysator for those incoming crowds. I would do so not for money or cause I like Andrew here, but just becuase I then would believe in the future of 3D Vision tech and would simply be happy (and proud as early adaptor) to spread the word.



Your turn.

#12
Posted 11/29/2010 10:56 PM   
I'd be almost positive that NVidia has contacted Blizzard, and possibly even offered to help fix stuff.
They did it on a game I worked on, we didn't fix the issue we had with shadows, it was too late in development and too large an investment for too little market.
The best thing that's happening to 3d right now is Sony, 3d stereo is becoming a checkbox item on PS3 and that means developers will have to start thinking about it form early on in devlopment. We'll see real 3d UX, and rendering designed tom work with stereo.
I'd be almost positive that NVidia has contacted Blizzard, and possibly even offered to help fix stuff.

They did it on a game I worked on, we didn't fix the issue we had with shadows, it was too late in development and too large an investment for too little market.

The best thing that's happening to 3d right now is Sony, 3d stereo is becoming a checkbox item on PS3 and that means developers will have to start thinking about it form early on in devlopment. We'll see real 3d UX, and rendering designed tom work with stereo.
#13
Posted 11/30/2010 04:04 AM   
Just on a side note, can someone please explain how they get there wow looking good? I cant seem to find the best system of getting the 3d to look good with all the slider bars in game, convergance etc.
Just on a side note, can someone please explain how they get there wow looking good? I cant seem to find the best system of getting the 3d to look good with all the slider bars in game, convergance etc.

#14
Posted 11/30/2010 10:41 AM   
I play with depth at about 30% and convergence the same.
You can't focus on the character selection screen with these settings, but it's fine in game.
The problem you'll have is that the UI will compete with th pop out, you can work around this my using various add ons to move the UI around.
I play with depth at about 30% and convergence the same.

You can't focus on the character selection screen with these settings, but it's fine in game.

The problem you'll have is that the UI will compete with th pop out, you can work around this my using various add ons to move the UI around.
#15
Posted 12/01/2010 02:39 AM   
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