[quote="helifax"]Cheers! I couldn't get voodoo2 wrapper to work with Soul Reaver 2 for some reason. But I managed to use a dx8 to dx9 wrapper made by Boris (ENB) that works perfectly fine;))
Will test this profile this evening;)
CHEERS![/quote]
Legacy of Kain: Soul Reaver 2 uses dx8 and works with 3D Vision without the need of ENB dx8-dx9 converter. I wonder if using that converter helps image wise at all? Or perhaps it might allow use of ENB series.
Anyhow dgVoodoo 2, does not work with dx8.
dgVoodoo 2
dgVoodoo 2 is a wrapper for old graphics API's for Windows Vista/7/8/10.
This wrapper uses Direct3D 11 at GPU feature level 10.1 as wrapping output.
The API's it currently can wrap are:
- Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm
- DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7)
downloads (Latest version: 2.45, released: 30.07.2015)
http://dege.freeweb.hu/
those interested, see this thread
https://forums.geforce.com/default/topic/824274/
helifax said:Cheers! I couldn't get voodoo2 wrapper to work with Soul Reaver 2 for some reason. But I managed to use a dx8 to dx9 wrapper made by Boris (ENB) that works perfectly fine;))
Will test this profile this evening;)
CHEERS!
Legacy of Kain: Soul Reaver 2 uses dx8 and works with 3D Vision without the need of ENB dx8-dx9 converter. I wonder if using that converter helps image wise at all? Or perhaps it might allow use of ENB series.
Anyhow dgVoodoo 2, does not work with dx8.
dgVoodoo 2
dgVoodoo 2 is a wrapper for old graphics API's for Windows Vista/7/8/10.
This wrapper uses Direct3D 11 at GPU feature level 10.1 as wrapping output.
The API's it currently can wrap are:
- Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm
- DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7)
[quote="D-Man11"][quote="helifax"]Cheers! I couldn't get voodoo2 wrapper to work with Soul Reaver 2 for some reason. But I managed to use a dx8 to dx9 wrapper made by Boris (ENB) that works perfectly fine;))
Will test this profile this evening;)
CHEERS![/quote]
Legacy of Kain: Soul Reaver 2 uses dx8 and works with 3D Vision without the need of ENB dx8-dx9 converter. I wonder if using that converter helps image wise at all? Or perhaps it might allow use of ENB series.
Anyhow dgVoodoo 2, does not work with dx8.
dgVoodoo 2
dgVoodoo 2 is a wrapper for old graphics API's for Windows Vista/7/8/10.
This wrapper uses Direct3D 11 at GPU feature level 10.1 as wrapping output.
The API's it currently can wrap are:
- Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm
- DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7)
downloads (Latest version: 2.45, released: 30.07.2015)
http://dege.freeweb.hu/
those interested, see this thread
https://forums.geforce.com/default/topic/824274/ [/quote]
Well for me it didn't work without a wrapper. It didn't work with dgVoodoo2. If it would have worked I wouldn't have bothered looking for a dx8-to-dx9 wrapper;))
This was on Windows 10 with 359.00 drivers. I'll check the profile a bit later on;)
helifax said:Cheers! I couldn't get voodoo2 wrapper to work with Soul Reaver 2 for some reason. But I managed to use a dx8 to dx9 wrapper made by Boris (ENB) that works perfectly fine;))
Will test this profile this evening;)
CHEERS!
Legacy of Kain: Soul Reaver 2 uses dx8 and works with 3D Vision without the need of ENB dx8-dx9 converter. I wonder if using that converter helps image wise at all? Or perhaps it might allow use of ENB series.
Anyhow dgVoodoo 2, does not work with dx8.
dgVoodoo 2
dgVoodoo 2 is a wrapper for old graphics API's for Windows Vista/7/8/10.
This wrapper uses Direct3D 11 at GPU feature level 10.1 as wrapping output.
The API's it currently can wrap are:
- Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm
- DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7)
Well for me it didn't work without a wrapper. It didn't work with dgVoodoo2. If it would have worked I wouldn't have bothered looking for a dx8-to-dx9 wrapper;))
This was on Windows 10 with 359.00 drivers. I'll check the profile a bit later on;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The exe is sr2.exe, which defaults to the Santa Ride 2 profile.
(lol, no wonder it has UI issues)
I have the Steam Version, using W7 64 driver 359.00
Also, I double checked the game file, nothing additional in there.
Perhaps W10 depreciated some of it's dx8 support?
[quote="D-Man11"]The exe is sr2.exe, which defaults to the Santa Ride 2 profile.
(lol, no wonder it has UI issues)
I have the Steam Version, using W7 64 driver 359.00
Also, I double checked the game file, nothing additional in there.
Perhaps W10 depreciated some of it's dx8 support?[/quote]
I wonder!! Hmm, Either that, or Surround or SLI has a word to say? Can't really be that since DX9 works in Surround and SLI....
I'll check on my Windows 7 partition;))
D-Man11 said:The exe is sr2.exe, which defaults to the Santa Ride 2 profile.
(lol, no wonder it has UI issues)
I have the Steam Version, using W7 64 driver 359.00
Also, I double checked the game file, nothing additional in there.
Perhaps W10 depreciated some of it's dx8 support?
I wonder!! Hmm, Either that, or Surround or SLI has a word to say? Can't really be that since DX9 works in Surround and SLI....
I'll check on my Windows 7 partition;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
So:
- Win 10 Doesn't work without a wrapper.
- Win 7 works perfectly fine.
- Tomb Raider Anniversary profile solves all the rendering issues;) of the UI. Need to dig into that profile to see how they "separate" the UI from the game;))
Big thanks!
- Win 10 Doesn't work without a wrapper.
- Win 7 works perfectly fine.
- Tomb Raider Anniversary profile solves all the rendering issues;) of the UI. Need to dig into that profile to see how they "separate" the UI from the game;))
Big thanks!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My pleasure.
Credit goes to Striker_66 and KingPing 1 for pointing it out in the dgVoodoo wrapper thread. I've found it useful in a few old games.
Another profile that does some really weird things is Charlie's Angels - Full Throttle
It messes with both the depth and convergence.
I used it on Brilliant Bob
I just wanted to let you know that I was wrong when I said that changing convergence didn't work for me with the wrapper. It does work as long as I don't use Control + T to switch to Side-by-Side. I never see any information on the screen when I change the convergence or save the settings but it works and the changes that I made can be used with Side-by-Side. :)
I just wanted to let you know that I was wrong when I said that changing convergence didn't work for me with the wrapper. It does work as long as I don't use Control + T to switch to Side-by-Side. I never see any information on the screen when I change the convergence or save the settings but it works and the changes that I made can be used with Side-by-Side. :)
[quote="Alien-Grey"]I just wanted to let you know that I was wrong when I said that changing convergence didn't work for me with the wrapper. It does work as long as I don't use Control + T to switch to Side-by-Side. I never see any information on the screen when I change the convergence or save the settings but it works and the changes that I made can be used with Side-by-Side. :)[/quote]
Ah yes! From what I understand you hit CTRL+T to disable 3D Vision and show side-by-side right?
In this case the driver thinks 3D Vision is OFF and will ignore the keys;)
I think you are also using SLI yes? (without SLI you don't get the side-by-side view. Strange, but is how Nvidia driver works)
and I think you are on Windows 10? (I also noticed this. Although on Windows 7 I get the 3D Vision overlays just fine, so I guess another driver difference;))
Alien-Grey said:I just wanted to let you know that I was wrong when I said that changing convergence didn't work for me with the wrapper. It does work as long as I don't use Control + T to switch to Side-by-Side. I never see any information on the screen when I change the convergence or save the settings but it works and the changes that I made can be used with Side-by-Side. :)
Ah yes! From what I understand you hit CTRL+T to disable 3D Vision and show side-by-side right?
In this case the driver thinks 3D Vision is OFF and will ignore the keys;)
I think you are also using SLI yes? (without SLI you don't get the side-by-side view. Strange, but is how Nvidia driver works)
and I think you are on Windows 10? (I also noticed this. Although on Windows 7 I get the 3D Vision overlays just fine, so I guess another driver difference;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I've got to hit Control + T to activate 3D Vision without the wrapper. If I hit Control + T again it disables 3D Vision. That's probably the same for everyone else no matter what hardware you use.
With the wrapper 3D Vision is activated as Line Interlaced for my monitor without the need to hit Control + T. With Control + T it switches to Side-by-Side. If this isn't how it's supposed to work than I'm glad it doesn't because I prefer to use Side-by-Side and use the 3D button on my monitor.
I don't use SLI and I'm using Windows 7 X64.
If it's the way you deactivate 3D Vision in your wrapper that makes it switch to Side-by-Side than maybe this is also possible with games that don't need the wrapper. That would be really nice.
I've got to hit Control + T to activate 3D Vision without the wrapper. If I hit Control + T again it disables 3D Vision. That's probably the same for everyone else no matter what hardware you use.
With the wrapper 3D Vision is activated as Line Interlaced for my monitor without the need to hit Control + T. With Control + T it switches to Side-by-Side. If this isn't how it's supposed to work than I'm glad it doesn't because I prefer to use Side-by-Side and use the 3D button on my monitor.
I don't use SLI and I'm using Windows 7 X64.
If it's the way you deactivate 3D Vision in your wrapper that makes it switch to Side-by-Side than maybe this is also possible with games that don't need the wrapper. That would be really nice.
[quote="Alien-Grey"]I've got to hit Control + T to activate 3D Vision without the wrapper. If I hit Control + T again it disables 3D Vision. That's probably the same for everyone else no matter what hardware you use.
With the wrapper 3D Vision is activated as Line Interlaced for my monitor without the need to hit Control + T. With Control + T it switches to Side-by-Side. If this isn't how it's supposed to work than I'm glad it doesn't because I prefer to use Side-by-Side and use the 3D button on my monitor.
I don't use SLI and I'm using Windows 7 X64.
If it's the way you deactivate 3D Vision in your wrapper that makes it switch to Side-by-Side than maybe this is also possible with games that don't need the wrapper. That would be really nice.[/quote]
Interesting find;)
Definitely the 3D Vision driver works a bit different in your setup for some reason;) I wonder why;)
If it works for you then all is good;)
Alien-Grey said:I've got to hit Control + T to activate 3D Vision without the wrapper. If I hit Control + T again it disables 3D Vision. That's probably the same for everyone else no matter what hardware you use.
With the wrapper 3D Vision is activated as Line Interlaced for my monitor without the need to hit Control + T. With Control + T it switches to Side-by-Side. If this isn't how it's supposed to work than I'm glad it doesn't because I prefer to use Side-by-Side and use the 3D button on my monitor.
I don't use SLI and I'm using Windows 7 X64.
If it's the way you deactivate 3D Vision in your wrapper that makes it switch to Side-by-Side than maybe this is also possible with games that don't need the wrapper. That would be really nice.
Interesting find;)
Definitely the 3D Vision driver works a bit different in your setup for some reason;) I wonder why;)
If it works for you then all is good;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I gave this a try on Quake 4. It's good, and it's amazing you got something like this running.
Problem for me is, it seems to lose stereo as you turn your head, it only really looks good if you are still. I'm guessing that's because of the huge differences from one frame to the next when you turn.
It made me wonder about an alternate approach. Basically, do something like Compatibility mode. Grab the Z buffer of a single frame, then use a shader to create the two stereo frames from just the one original rendered frame plus depth information.
That way you wouldn't be trying to fake stereo by alternating frames. Big changes from one frame to the next (such as turning) wouldn't matter anymore.
Just a thought. I have no idea of the technical problems involved, maybe it's impossible.
Legacy of Kain: Soul Reaver 2 uses dx8 and works with 3D Vision without the need of ENB dx8-dx9 converter. I wonder if using that converter helps image wise at all? Or perhaps it might allow use of ENB series.
Anyhow dgVoodoo 2, does not work with dx8.
dgVoodoo 2
dgVoodoo 2 is a wrapper for old graphics API's for Windows Vista/7/8/10.
This wrapper uses Direct3D 11 at GPU feature level 10.1 as wrapping output.
The API's it currently can wrap are:
- Glide 2.11, Glide 2.45, Glide 3.1 and Glide 3.1 Napalm
- DirectX 1-7 (all versions of DirectDraw and Direct3D up to version 7)
downloads (Latest version: 2.45, released: 30.07.2015)
http://dege.freeweb.hu/
those interested, see this thread
https://forums.geforce.com/default/topic/824274/
Well for me it didn't work without a wrapper. It didn't work with dgVoodoo2. If it would have worked I wouldn't have bothered looking for a dx8-to-dx9 wrapper;))
This was on Windows 10 with 359.00 drivers. I'll check the profile a bit later on;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
(lol, no wonder it has UI issues)
I have the Steam Version, using W7 64 driver 359.00
Also, I double checked the game file, nothing additional in there.
Perhaps W10 depreciated some of it's dx8 support?
I wonder!! Hmm, Either that, or Surround or SLI has a word to say? Can't really be that since DX9 works in Surround and SLI....
I'll check on my Windows 7 partition;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
In case you were wondering.
Here's some Santa Ride 2 gameplay
Ho Ho Ho
Merry Christmas
- Win 10 Doesn't work without a wrapper.
- Win 7 works perfectly fine.
- Tomb Raider Anniversary profile solves all the rendering issues;) of the UI. Need to dig into that profile to see how they "separate" the UI from the game;))
Big thanks!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Credit goes to Striker_66 and KingPing 1 for pointing it out in the dgVoodoo wrapper thread. I've found it useful in a few old games.
Another profile that does some really weird things is Charlie's Angels - Full Throttle
It messes with both the depth and convergence.
I used it on Brilliant Bob
Ah yes! From what I understand you hit CTRL+T to disable 3D Vision and show side-by-side right?
In this case the driver thinks 3D Vision is OFF and will ignore the keys;)
I think you are also using SLI yes? (without SLI you don't get the side-by-side view. Strange, but is how Nvidia driver works)
and I think you are on Windows 10? (I also noticed this. Although on Windows 7 I get the 3D Vision overlays just fine, so I guess another driver difference;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
With the wrapper 3D Vision is activated as Line Interlaced for my monitor without the need to hit Control + T. With Control + T it switches to Side-by-Side. If this isn't how it's supposed to work than I'm glad it doesn't because I prefer to use Side-by-Side and use the 3D button on my monitor.
I don't use SLI and I'm using Windows 7 X64.
If it's the way you deactivate 3D Vision in your wrapper that makes it switch to Side-by-Side than maybe this is also possible with games that don't need the wrapper. That would be really nice.
Interesting find;)
Definitely the 3D Vision driver works a bit different in your setup for some reason;) I wonder why;)
If it works for you then all is good;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)