Almost done, also I had to fix broken clouds and window glass refraction, but some shaders (moon, sun, stars, couple of mountains in first scene) requires texture filtering - I'll try to fix them soon
Almost done, also I had to fix broken clouds and window glass refraction, but some shaders (moon, sun, stars, couple of mountains in first scene) requires texture filtering - I'll try to fix them soon
[quote="neovad"]Almost done, also I had to fix broken clouds and window glass refraction, but some shaders (moon, sun, stars, couple of mountains in first scene) requires texture filtering - I'll try to fix them soon [/quote]
Thanks! Great work with your fix really appreciate it.
neovad said:Almost done, also I had to fix broken clouds and window glass refraction, but some shaders (moon, sun, stars, couple of mountains in first scene) requires texture filtering - I'll try to fix them soon
Thanks! Great work with your fix really appreciate it.
Expeditions:Viking. pleeeease =) I believe it's using Unity 5.3 I'll double check.
I was actually thinking of getting into looking at this but couldn't find anything other than, comments of "fixed with DSS unity Template.
Expeditions:Viking. pleeeease =) I believe it's using Unity 5.3 I'll double check.
I was actually thinking of getting into looking at this but couldn't find anything other than, comments of "fixed with DSS unity Template.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="chtiblue"]Excellent thread Neovad :)
Conarium is on unity 4.14, with Lovecraft inside ;)
http://store.steampowered.com/app/313780/Conarium/
Narcosis is unity 5.5
https://steamcommunity.com/app/366870[/quote]
Conarium is on Unreal Engine 4.
[quote="necropants"]Expeditions:Viking. pleeeease =) I believe it's using Unity 5.3 I'll double check.
I was actually thinking of getting into looking at this but couldn't find anything other than, comments of "fixed with DSS unity Template.[/quote]
Tried to fix it. It has over 7000 shaders. My XEON-E3-1230v2 has worked for 4 hours on it. Illumination fixed, some problems with fire smog, but main problem is dark shader in hexagonal tactic scene (added by DSS template). I'll try later to find it from 7000+ shaders by the golden section method.
necropants said:Expeditions:Viking. pleeeease =) I believe it's using Unity 5.3 I'll double check.
I was actually thinking of getting into looking at this but couldn't find anything other than, comments of "fixed with DSS unity Template.
Tried to fix it. It has over 7000 shaders. My XEON-E3-1230v2 has worked for 4 hours on it. Illumination fixed, some problems with fire smog, but main problem is dark shader in hexagonal tactic scene (added by DSS template). I'll try later to find it from 7000+ shaders by the golden section method.
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Thanks! Great work with your fix really appreciate it.
Hybrid wars and Mages of Mystralia, I bought MOM V5.4.5 recently, and it looks great !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I was actually thinking of getting into looking at this but couldn't find anything other than, comments of "fixed with DSS unity Template.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
GeForce 1060 6 GB * Driver 382.05 * Intel i7-3770 * Windows 7 * 8 GB Ram * Asus 1920 x 1080/120hz
Thanks b03b
Oh and it is 5.3.8 =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Conarium is on Unreal Engine 4.
So it could be a fix for DHR ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Tried to fix it. It has over 7000 shaders. My XEON-E3-1230v2 has worked for 4 hours on it. Illumination fixed, some problems with fire smog, but main problem is dark shader in hexagonal tactic scene (added by DSS template). I'll try later to find it from 7000+ shaders by the golden section method.