You need to edit nvstres64.dll and then reboot.
Troubleshooting:
1. Make sure you copy the .dll onto desktop / another location. Copy back and overwrite original file once modified. This ensures clamping any "resource inaccessible" type errors.
2.Use the latest version of resource hacker
3. Use 64 bit version if there is one.
It ought to work fine; edited OP for clarity :)
Troubleshooting:
1. Make sure you copy the .dll onto desktop / another location. Copy back and overwrite original file once modified. This ensures clamping any "resource inaccessible" type errors.
2.Use the latest version of resource hacker
3. Use 64 bit version if there is one.
It ought to work fine; edited OP for clarity :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Be sure to make a back up or you'll need to re-install the drivers to revert.
The warning is frustrating, it would be nice to turn it off by itself. But in normal cases, it should not present itself
I love the game info overlay, but I also swap profiles a lot, so it's actually a must have for me.
My version of resource hacker was out of date, so I took care of that. (Now 4.7.34)
It's more difficult to understand than the previous version though, which aligned perfectly with the instructions in this thread.
I can open nvstres64.dll with this newer version, but the viewer only shows Version Info > 1: 1033, instead of the nvstres.dll file which in the older version had a "201" file (with a 1033 inside that) and "replace" options. This version of resource hacker has:
1. create resources from a blank script
2. add binary or image resource
3. add using a script template
Is the "Version Info" file the equivalent to "201"?
If so, what method should I use to apply the "201" bitmap in the same way I was able to with the non-64-bit version using my older version of resource hacker?
My version of resource hacker was out of date, so I took care of that. (Now 4.7.34)
It's more difficult to understand than the previous version though, which aligned perfectly with the instructions in this thread.
I can open nvstres64.dll with this newer version, but the viewer only shows Version Info > 1: 1033, instead of the nvstres.dll file which in the older version had a "201" file (with a 1033 inside that) and "replace" options. This version of resource hacker has:
1. create resources from a blank script
2. add binary or image resource
3. add using a script template
Is the "Version Info" file the equivalent to "201"?
If so, what method should I use to apply the "201" bitmap in the same way I was able to with the non-64-bit version using my older version of resource hacker?
Drag-drop nvstres into left pane of program.
Double clock on Bitmap.
Scroll down to "201 : 1033"
Right click entry and and click on "replace bitmap"
Click "replace bitmap" in new window.
Save.
All done :)
There is nothing called Bitmap to double click on, but since there is a "1033" in "Version Info", I suspect I'm looking right at it without realizing.
Right clicking "1033" shows this:
https://imgur.com/a/1RNdO4U
If you look to the right pane, you might notice that you have mistakenly opened up "nvImage.dll", as opposed to the correct "nvstres64.dll" :)
Stuff like this happens to the best of us. I'm sure the 3D Vision deities such as DSS and bo3b could share stories. This one time, I asked my whole hockey team to kindly help me find my glasses, which I thought I had lost after taking off my GK mask. 5 minutes of 11 burly men looking around the field later, one of the chaps pointed them out on top of my head.
If you look to the right pane, you might notice that you have mistakenly opened up "nvImage.dll", as opposed to the correct "nvstres64.dll" :)
Stuff like this happens to the best of us. I'm sure the 3D Vision deities such as DSS and bo3b could share stories. This one time, I asked my whole hockey team to kindly help me find my glasses, which I thought I had lost after taking off my GK mask. 5 minutes of 11 burly men looking around the field later, one of the chaps pointed them out on top of my head.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
You might be able to, using 3Dmigoto's SbS and O&U feature in dx11 games that support it.
Another option would be to find the max pixel clock of your display, then find a 21:9 resolution at 120Hz that falls below the cap.
Then make a custom resolution in NVCP for it.
I created a resolution under NVCP of 1920x823. I tested at 120Hz, 2D on the desktop, but the screen is almost not readable. At 60 Hz it's perfect. Then how to do to have 3DVision? I read a lot of post but I do not understand the whole procedure? Sorry
I would like to test Assetto Corsa
Thx
I created a resolution under NVCP of 1920x823. I tested at 120Hz, 2D on the desktop, but the screen is almost not readable. At 60 Hz it's perfect. Then how to do to have 3DVision? I read a lot of post but I do not understand the whole procedure? Sorry
I would like to test Assetto Corsa
If it's a 3DV certified projector, 3DV should work out of the box at the native resolution - see your user manual for supported 3D resolutions.
If not, you can make it work using inf.
Why do you want to output 1920x823?
Can you tell us what it is you are trying to do, then we might be able to help you with a solution...
I try to explain ;-), in fact there are 2 cases:
1 - I would like to have a resolution type 21: 9 in 3Dvision to "expand" the view in driving simulators (Pcars2, aC, Rfactor2, ...) and benefit from 3D vision.
In 2D, the 1920x823 resolution works very well on the mentioned games
But of course in 3DVision it does not work because the 3Dvision is limited to 1920x1080 at 24Hz and 1280x720 at 60Hz.
2 - I would like to have a resolution 21: 9 in 2D (1920x823) and use the DSR, but the DSR is limited to the native resolution of 1920x1080 ...
I have a Benq1070 +
Thank you
1 - I would like to have a resolution type 21: 9 in 3Dvision to "expand" the view in driving simulators (Pcars2, aC, Rfactor2, ...) and benefit from 3D vision.
In 2D, the 1920x823 resolution works very well on the mentioned games
But of course in 3DVision it does not work because the 3Dvision is limited to 1920x1080 at 24Hz and 1280x720 at 60Hz.
2 - I would like to have a resolution 21: 9 in 2D (1920x823) and use the DSR, but the DSR is limited to the native resolution of 1920x1080 ...
[quote="philippemrowka"]
But of course in 3DVision it does not work because the 3Dvision is limited to 1920x1080 at 24Hz and 1280x720 at 60Hz.
[/quote]
3Dvision NOT limited to 1920x1080 at 24Hz. It is 3DTVPlay limitation. Certified 3Dvision monitors can 1920x1080 at 120Hz
I believe that's a hard bandwidth limitation on your projector.
If I recall correctly, Joker managed to get 1920x~800 at 100Hz to work on his projector in 3D. If you search the forum for his projector threads, he might be able to help you.
I believe that's a hard bandwidth limitation on your projector.
If I recall correctly, Joker managed to get 1920x~800 at 100Hz to work on his projector in 3D. If you search the forum for his projector threads, he might be able to help you.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Troubleshooting:
1. Make sure you copy the .dll onto desktop / another location. Copy back and overwrite original file once modified. This ensures clamping any "resource inaccessible" type errors.
2.Use the latest version of resource hacker
3. Use 64 bit version if there is one.
It ought to work fine; edited OP for clarity :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
The warning is frustrating, it would be nice to turn it off by itself. But in normal cases, it should not present itself
I love the game info overlay, but I also swap profiles a lot, so it's actually a must have for me.
It's more difficult to understand than the previous version though, which aligned perfectly with the instructions in this thread.
I can open nvstres64.dll with this newer version, but the viewer only shows Version Info > 1: 1033, instead of the nvstres.dll file which in the older version had a "201" file (with a 1033 inside that) and "replace" options. This version of resource hacker has:
1. create resources from a blank script
2. add binary or image resource
3. add using a script template
Is the "Version Info" file the equivalent to "201"?
If so, what method should I use to apply the "201" bitmap in the same way I was able to with the non-64-bit version using my older version of resource hacker?
Double clock on Bitmap.
Scroll down to "201 : 1033"
Right click entry and and click on "replace bitmap"
Click "replace bitmap" in new window.
Save.
All done :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Right clicking "1033" shows this:
https://imgur.com/a/1RNdO4U
Stuff like this happens to the best of us. I'm sure the 3D Vision deities such as DSS and bo3b could share stories. This one time, I asked my whole hockey team to kindly help me find my glasses, which I thought I had lost after taking off my GK mask. 5 minutes of 11 burly men looking around the field later, one of the chaps pointed them out on top of my head.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Nothing to see here.
Everything's fine.
Another option would be to find the max pixel clock of your display, then find a 21:9 resolution at 120Hz that falls below the cap.
Then make a custom resolution in NVCP for it.
I would like to test Assetto Corsa
Thx
If not, you can make it work using inf.
Why do you want to output 1920x823?
Can you tell us what it is you are trying to do, then we might be able to help you with a solution...
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
1 - I would like to have a resolution type 21: 9 in 3Dvision to "expand" the view in driving simulators (Pcars2, aC, Rfactor2, ...) and benefit from 3D vision.
In 2D, the 1920x823 resolution works very well on the mentioned games
But of course in 3DVision it does not work because the 3Dvision is limited to 1920x1080 at 24Hz and 1280x720 at 60Hz.
2 - I would like to have a resolution 21: 9 in 2D (1920x823) and use the DSR, but the DSR is limited to the native resolution of 1920x1080 ...
I have a Benq1070 +
Thank you
3Dvision NOT limited to 1920x1080 at 24Hz. It is 3DTVPlay limitation. Certified 3Dvision monitors can 1920x1080 at 120Hz
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder
If I recall correctly, Joker managed to get 1920x~800 at 100Hz to work on his projector in 3D. If you search the forum for his projector threads, he might be able to help you.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.