DCS World 3DMigoto fix help needed..
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WEll my other post was reported for some weird reason so here is the short of it.. I am attempting to fix DCS World a Flight simulation game under DX11. I have tried running all the shaders and nothing came up as to what was wrong. I post a screenshot hopefully and on the horizon if you close 1 eye you will see the dark band on the Horizon.. I tried also changing profiles using MP3 profile but it did not work.. I also went through all the shaders possible with 3D Migoto and I could not find what was wrong.. So any advice or help would be helpful: http://photos.3dvisionlive.com/The_Nephilim/image/56cd5e81e7e564f928000146/
WEll my other post was reported for some weird reason so here is the short of it.. I am attempting to fix DCS World a Flight simulation game under DX11.

I have tried running all the shaders and nothing came up as to what was wrong. I post a screenshot hopefully and on the horizon if you close 1 eye you will see the dark band on the Horizon..

I tried also changing profiles using MP3 profile but it did not work.. I also went through all the shaders possible with 3D Migoto and I could not find what was wrong..

So any advice or help would be helpful:



http://photos.3dvisionlive.com/The_Nephilim/image/56cd5e81e7e564f928000146/

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#1
Posted 02/24/2016 07:46 AM   
Is your screenshot like that because of the warpalizing software that you use? Could the dark band on the horizon be reduced/removed via setting farclip to max in a config file?
Is your screenshot like that because of the warpalizing software that you use?

Could the dark band on the horizon be reduced/removed via setting farclip to max in a config file?

#2
Posted 02/25/2016 10:10 AM   
You should sync up with lefuneste, he is also looking at fixing this game: [url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4812007/#4812007[/url] If you can't seem to find a shader while hunting, try the pink mode, which sometimes make things more obvious.
You should sync up with lefuneste, he is also looking at fixing this game:

https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/4812007/#4812007


If you can't seem to find a shader while hunting, try the pink mode, which sometimes make things more obvious.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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#3
Posted 02/25/2016 10:32 AM   
[quote="D-Man11"]Is your screenshot like that because of the warpalizing software that you use? Could the dark band on the horizon be reduced/removed via setting farclip to max in a config file?[/quote] yes I think so will try FRAPS and see if I can get a better screenshot.. will look into farclip but it is only there in one or the other eye and it appears like it is in both but its not..
D-Man11 said:Is your screenshot like that because of the warpalizing software that you use? Could the dark band on the horizon be reduced/removed via setting farclip to max in a config file?


yes I think so will try FRAPS and see if I can get a better screenshot..

will look into farclip but it is only there in one or the other eye and it appears like it is in both but its not..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#4
Posted 02/25/2016 01:49 PM   
OK I am going to update the fix Lufeneste made and I am already having an issue.. The issue is I can not get the shader to dump, I press numpad 6 and get the error beep or a dull beep and not the sharp one with success.. I looked through the old thread and it did not seem like an issue before. I am pretty sure everything is set properly, as I can cycle through the shaders fine just when I go to dump one, it does not.. I am also not seeing a log file so something is weird here.. I am using 1.2.57 of Migoto and other then the files not being dumped it seems to be working.. I input a Profile and that showed up so some things work it just does not dump the shaders.. What could cause a shader not too Dump?
OK I am going to update the fix Lufeneste made and I am already having an issue.. The issue is I can not get the shader to dump, I press numpad 6 and get the error beep or a dull beep and not the sharp one with success..

I looked through the old thread and it did not seem like an issue before.
I am pretty sure everything is set properly, as I can cycle through the shaders fine just when I go to dump one, it does not..

I am also not seeing a log file so something is weird here..

I am using 1.2.57 of Migoto and other then the files not being dumped it seems to be working.. I input a Profile and that showed up so some things work it just does not dump the shaders..

What could cause a shader not too Dump?

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#5
Posted 04/23/2017 08:49 AM   
I tried assigning differnt keys to the dump I still get the error beep and the shader does not dump.. Maybe the developer locked us out that is what I think but am not sure.. I still don't see a log being created will check the ini again..
I tried assigning differnt keys to the dump I still get the error beep and the shader does not dump..

Maybe the developer locked us out that is what I think but am not sure.. I still don't see a log being created will check the ini again..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#6
Posted 04/23/2017 10:11 PM   
Well I been messing with this off and on the only other thing I can try is too dump all shaders but how would I know which ones are which and to fix ?? This is gonna suck if the developer locked us out as I really need to rework the fix for this as so many thinga are still broke..
Well I been messing with this off and on the only other thing I can try is too dump all shaders but how would I know which ones are which and to fix ??

This is gonna suck if the developer locked us out as I really need to rework the fix for this as so many thinga are still broke..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#7
Posted 04/29/2017 04:10 AM   
[quote="The_Nephilim"]Well I been messing with this off and on the only other thing I can try is too dump all shaders but how would I know which ones are which and to fix ?? This is gonna suck if the developer locked us out as I really need to rework the fix for this as so many thinga are still broke..[/quote]I just tested this one with the latest 3Dmigoto, and it seems like it is working OK. I don't see any serious problem with hunting shaders, nor marking them. They show up in ShaderFixes like usual. The only complexity seems to be that the game itself uses the numeric keypad for game controls, so there can be interference between their keys and our keys. Change one or the other to not conflict.
The_Nephilim said:Well I been messing with this off and on the only other thing I can try is too dump all shaders but how would I know which ones are which and to fix ??

This is gonna suck if the developer locked us out as I really need to rework the fix for this as so many thinga are still broke..
I just tested this one with the latest 3Dmigoto, and it seems like it is working OK. I don't see any serious problem with hunting shaders, nor marking them. They show up in ShaderFixes like usual.

The only complexity seems to be that the game itself uses the numeric keypad for game controls, so there can be interference between their keys and our keys. Change one or the other to not conflict.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
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#8
Posted 04/29/2017 12:52 PM   
OK Bo3b I will recheck the key settings in DCS.. Thank you for looking at it at least it works this game needs some more love..
OK Bo3b I will recheck the key settings in DCS.. Thank you for looking at it at least it works this game needs some more love..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#9
Posted 04/30/2017 04:15 AM   
Well I just tried it again and this is on a new install of Win 10 64bit.. I installed v1.2.57 og Migoto and when I goto to save the shader I get the error beep.. I checked the controls and deleted numpad 6 on all the planes that are there.. I am unsure what is going on but it is not working for me.. Bo3b did you delete the key files for the other planes or anything??
Well I just tried it again and this is on a new install of Win 10 64bit.. I installed v1.2.57 og Migoto and when I goto to save the shader I get the error beep..

I checked the controls and deleted numpad 6 on all the planes that are there.. I am unsure what is going on but it is not working for me..

Bo3b did you delete the key files for the other planes or anything??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#10
Posted 04/30/2017 05:59 AM   
Looking ahead I had deleted all the numpad 6 keypresses and it still did not work.. What is wierd is that I do get a error beep so the key press does sort of work I guess.. If it was bined to another keypress it would do that function instead would it not or no?? I do get a error beep so it does do something just not save the file.. I tried v1.2.57 and 1.2.56 neither worked. I am going to install the old fix and see what that does.. IS there somethong else in the d3dx.ini I am supposed to change?? I ask maybe you did and I need to do the same.. not sure why it works for you and not for me.. I think I had this happen on another game ..
Looking ahead I had deleted all the numpad 6 keypresses and it still did not work..

What is wierd is that I do get a error beep so the key press does sort of work I guess.. If it was bined to another keypress it would do that function instead would it not or no??

I do get a error beep so it does do something just not save the file.. I tried v1.2.57 and 1.2.56 neither worked. I am going to install the old fix and see what that does..

IS there somethong else in the d3dx.ini I am supposed to change?? I ask maybe you did and I need to do the same.. not sure why it works for you and not for me..

I think I had this happen on another game ..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#11
Posted 04/30/2017 07:32 AM   
could it be because I am on Windows 10 64bit??
could it be because I am on Windows 10 64bit??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#12
Posted 04/30/2017 08:06 AM   
Not sure what is happening in your case, but I didn't see anything too unusual. Always possible it's Win10, but unlikely. I didn't change any key settings, just noticed that it was changing my view, and airplane angle when using the numpad keys. In 1.2.57 3Dmigoto you can also change those to require a modifier as well, so like Shift-6, instead of just 6, which would likely get it out of the way of the game. When it makes a low beep that means the shader did not Decompile properly. Look in the log to see what is happening.
Not sure what is happening in your case, but I didn't see anything too unusual. Always possible it's Win10, but unlikely.

I didn't change any key settings, just noticed that it was changing my view, and airplane angle when using the numpad keys.

In 1.2.57 3Dmigoto you can also change those to require a modifier as well, so like Shift-6, instead of just 6, which would likely get it out of the way of the game.


When it makes a low beep that means the shader did not Decompile properly. Look in the log to see what is happening.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
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#13
Posted 04/30/2017 09:27 AM   
Well Bo3b that is the thing I dont see any log just a profile log?? Is there a setting I must check to make the log appear or are they automatically generated??
Well Bo3b that is the thing I dont see any log just a profile log?? Is there a setting I must check to make the log appear or are they automatically generated??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#14
Posted 04/30/2017 07:00 PM   
[quote="The_Nephilim"]Well Bo3b that is the thing I dont see any log just a profile log?? Is there a setting I must check to make the log appear or are they automatically generated??[/quote]You need to set the calls=1 in the d3dx.ini. Read the d3dx.ini file, there are a ton of comments in there on the different settings and how to use them. By default for a normal build you'd pull from the Github Releases, the calls=1, and a d3d11_log.txt file be created. If you have that set and it's not created, it might be found in a different directory in the hierarchy. You also have some weird permissions problem with your computer- that you really, really need to solve first. If we don't have permissions, we can't create or write a log file. I've never seen a scenario where we cannot create a log, including on this game. It's also worth skipping Win10 for any development of a fix, because it adds a lot of stupid variables that are uninteresting to solve. You are of course free to spend your time how you like, but Win10 is directly wasting your time.
The_Nephilim said:Well Bo3b that is the thing I dont see any log just a profile log?? Is there a setting I must check to make the log appear or are they automatically generated??
You need to set the calls=1 in the d3dx.ini. Read the d3dx.ini file, there are a ton of comments in there on the different settings and how to use them.

By default for a normal build you'd pull from the Github Releases, the calls=1, and a d3d11_log.txt file be created.

If you have that set and it's not created, it might be found in a different directory in the hierarchy.


You also have some weird permissions problem with your computer- that you really, really need to solve first. If we don't have permissions, we can't create or write a log file.

I've never seen a scenario where we cannot create a log, including on this game.

It's also worth skipping Win10 for any development of a fix, because it adds a lot of stupid variables that are uninteresting to solve. You are of course free to spend your time how you like, but Win10 is directly wasting your time.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#15
Posted 05/01/2017 12:40 AM   
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