Hello everyone
This is a wrapper maintained by myself to give the community more freedom over their stereo rig. Often games are released with no stereovision in mind or with locked settings which is not going to work out for the majority of stereovision users.
It's currently in Beta stage and has only been tested on Bioshock Infinite at the moment. There are many plans to add features like an on screen debug interface and a real time HLSL shader editor, but because I have almost no time on my hands, there is no timeline for further development.
Thanks to 3dsolutiongaming.com for testing and web hosting, bo3b for file hosting and all the Indigomod donators who believed in a community funded project.
Homepage provided by 3dsolutiongaming.com: [url]http://3Dmigoto.com[/url]
Please send log files for problem reports to 3dmigoto@gmail.com . Log files (d3d11_log.txt, dxgi_log.txt) can be activated by settig log settings in 3d3x.ini file to
[code][Logging]
; All API usage
calls=1
; Super verbose massive log
debug=1[/code]
This is a wrapper maintained by myself to give the community more freedom over their stereo rig. Often games are released with no stereovision in mind or with locked settings which is not going to work out for the majority of stereovision users.
It's currently in Beta stage and has only been tested on Bioshock Infinite at the moment. There are many plans to add features like an on screen debug interface and a real time HLSL shader editor, but because I have almost no time on my hands, there is no timeline for further development.
Thanks to 3dsolutiongaming.com for testing and web hosting, bo3b for file hosting and all the Indigomod donators who believed in a community funded project.
Please send log files for problem reports to 3dmigoto@gmail.com . Log files (d3d11_log.txt, dxgi_log.txt) can be activated by settig log settings in 3d3x.ini file to
[Logging]
; All API usage
calls=1
; Super verbose massive log
debug=1
Wow, that's really big of you to do this. Thanks, Chiri. I was never interested in BI, but I'll absolutely donate if AC3 can be made playable. Seems to crash on launch when I try it though (on AC3).
Wow, that's really big of you to do this. Thanks, Chiri. I was never interested in BI, but I'll absolutely donate if AC3 can be made playable. Seems to crash on launch when I try it though (on AC3).
[quote="ddorpm"]Just tried it on BI and it crashes at startup.[/quote]
When something crashes, please change log settings in .ini file to
[code][Logging]
; All API usage
calls=1
; Super verbose massive log
debug=1[/code]
and send me the logs (d3d11_log.txt, dxgi_log.txt).
The customization/features that are commented out implemented yet? or are they future implementation?
I really liked the options for customizing/modifying Nvapi locked games. It drives me nuts that a game can be 3d vision ready and locked at those values.
The customization/features that are commented out implemented yet? or are they future implementation?
I really liked the options for customizing/modifying Nvapi locked games. It drives me nuts that a game can be 3d vision ready and locked at those values.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="Pirateguybrush"]Seems to crash on launch when I try it though (on AC3).[/quote]
Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again.
[quote="ddorpm"]Done... Tks...[/quote]
Thanks. Will analyze it after work.
Pirateguybrush said:Seems to crash on launch when I try it though (on AC3).
Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again.
[quote="eqzitara"]The customization/features that are commented out to be tested? or are they future implementation?[/quote]
Commented out means deactivated. The only thing not working at the moment is custom separation/convergence on device event, if the game doesn't use NVAPI. I just need a game where this feature is needed to test it.
eqzitara said:The customization/features that are commented out to be tested? or are they future implementation?
Commented out means deactivated. The only thing not working at the moment is custom separation/convergence on device event, if the game doesn't use NVAPI. I just need a game where this feature is needed to test it.
[quote="Chiri"][quote="Pirateguybrush"]Seems to crash on launch when I try it though (on AC3).[/quote]
Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again.
[quote="ddorpm"]Done... Tks...[/quote]
Thanks. Will analyze it after work.[/quote]
Awesome release Chiri! Truly awesome!!! I also tried AC3 for the kicks and I noticed it crashes in dxgi.dll haven't tried more than that;))
In BI it works flawless! I really like it! Pure awesomeness!
Pirateguybrush said:Seems to crash on launch when I try it though (on AC3).
Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again.
ddorpm said:Done... Tks...
Thanks. Will analyze it after work.
Awesome release Chiri! Truly awesome!!! I also tried AC3 for the kicks and I noticed it crashes in dxgi.dll haven't tried more than that;))
In BI it works flawless! I really like it! Pure awesomeness!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
wow this is great news! glad to see that you're still working on the wrapper Chiri
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
This is a wrapper maintained by myself to give the community more freedom over their stereo rig. Often games are released with no stereovision in mind or with locked settings which is not going to work out for the majority of stereovision users.
It's currently in Beta stage and has only been tested on Bioshock Infinite at the moment. There are many plans to add features like an on screen debug interface and a real time HLSL shader editor, but because I have almost no time on my hands, there is no timeline for further development.
Thanks to 3dsolutiongaming.com for testing and web hosting, bo3b for file hosting and all the Indigomod donators who believed in a community funded project.
Homepage provided by 3dsolutiongaming.com: http://3Dmigoto.com
Please send log files for problem reports to 3dmigoto@gmail.com . Log files (d3d11_log.txt, dxgi_log.txt) can be activated by settig log settings in 3d3x.ini file to
ASUS ROG G75VW-DS73-3D | i7-3610 12GB RAM | 3GB GDDR5 GTX 670M | NVIDIA 3D Vision 2 w/Lightboost
Helix Blog Site
When something crashes, please change log settings in .ini file to
and send me the logs (d3d11_log.txt, dxgi_log.txt).
ASUS ROG G75VW-DS73-3D | i7-3610 12GB RAM | 3GB GDDR5 GTX 670M | NVIDIA 3D Vision 2 w/Lightboost
Helix Blog Site
Done... Tks...
ASUS ROG G75VW-DS73-3D | i7-3610 12GB RAM | 3GB GDDR5 GTX 670M | NVIDIA 3D Vision 2 w/Lightboost
Helix Blog Site
I really liked the options for customizing/modifying Nvapi locked games. It drives me nuts that a game can be 3d vision ready and locked at those values.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again.
Thanks. Will analyze it after work.
Commented out means deactivated. The only thing not working at the moment is custom separation/convergence on device event, if the game doesn't use NVAPI. I just need a game where this feature is needed to test it.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Awesome release Chiri! Truly awesome!!! I also tried AC3 for the kicks and I noticed it crashes in dxgi.dll haven't tried more than that;))
In BI it works flawless! I really like it! Pure awesomeness!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com