I have the sync delay box from Next Step Solutions (which seems to be sold out) and this fixed my ghosting problems completely. So it really is the sync delay which is causing the problems.
Now if Nvidia can get a solution to this out there for everyone it would be nice.
I have the sync delay box from Next Step Solutions (which seems to be sold out) and this fixed my ghosting problems completely. So it really is the sync delay which is causing the problems.
Now if Nvidia can get a solution to this out there for everyone it would be nice.
Windows 8
470GTX
Nvidia 3D Vision Kit (glasses are useless now)
Passive LG LW57000 55"
Optoma HD33
Razer Hydra
TrackIR
Oculus Rift (soon)
Two crossed eyes
[quote name='damienlabonte' post='956151' date='Nov 27 2009, 08:32 AM']I have the sync delay box from Next Step Solutions (which seems to be sold out) and this fixed my ghosting problems completely. So it really is the sync delay which is causing the problems.
Now if Nvidia can get a solution to this out there for everyone it would be nice.[/quote]
Are you using the box with nvidia's glasses or just with your e-dimensionals?
[quote name='damienlabonte' post='956151' date='Nov 27 2009, 08:32 AM']I have the sync delay box from Next Step Solutions (which seems to be sold out) and this fixed my ghosting problems completely. So it really is the sync delay which is causing the problems.
Now if Nvidia can get a solution to this out there for everyone it would be nice.
Are you using the box with nvidia's glasses or just with your e-dimensionals?
[quote name='Amblix' post='955392' date='Nov 24 2009, 09:15 PM']I have been reading this alot (turn down brightness to mitigate) and wonder if this is strictly an LCD issue.[/quote]
I can tell you on my DLP ghosting is 99% not there so I something must be going on with the LCD.
That sync delay box sounds interesting.
I mean, if the glasses were the problem it would show on the DLP as well obviously.
[quote name='Amblix' post='955392' date='Nov 24 2009, 09:15 PM']I have been reading this alot (turn down brightness to mitigate) and wonder if this is strictly an LCD issue.
I can tell you on my DLP ghosting is 99% not there so I something must be going on with the LCD.
That sync delay box sounds interesting.
I mean, if the glasses were the problem it would show on the DLP as well obviously.
[quote name='shaolin95' post='956449' date='Nov 27 2009, 06:58 AM']I can tell you on my DLP ghosting is 99% not there so I something must be going on with the LCD.
That sync delay box sounds interesting.
I mean, if the glasses were the problem it would show on the DLP as well obviously.[/quote]
I have to keep repeating this ... there are several contributing factors to the ghosting on the Samsung 22" monitor.
The biggest by far is the fact that the screen does not refresh entirely at once, but rather sweeps from top to bottom. Obviously when the monitor works like this, the "best" time to sync is when the sweep is centered on the screen, but there is no "perfect" time. There will be one type of ghosting at the top of the screen and the reverse ghosting at the bottom.
You can mitigate the above a little bit by using the 55/110 Hz setting ... why do you think that exists? They wouldn't have put that option in if it didn't do something. Also, a finer sync delay could help to center the screen with more precision if it was available.
Some ghosting is due to discoloration caused by the pixel overdrive behaving poorly. The monitors need to run at 120Hz but the technology for this is at its limits, and occasionally it will behave oddly when the overdrive overshoots. You can see this in Mirror's Edge in the skies...whitish clouds with reddish halos ... clearly just the wrong color showing through.
Some games also fudge up shadows or volumetric effects which causes poor effects and may look like ghosting ... but this is easily verified by taking off the glasses and seeing if the double image looks correct without your glasses on.
The glasses contribute a small amount but not anywhere close to the above factors.
[quote name='shaolin95' post='956449' date='Nov 27 2009, 06:58 AM']I can tell you on my DLP ghosting is 99% not there so I something must be going on with the LCD.
That sync delay box sounds interesting.
I mean, if the glasses were the problem it would show on the DLP as well obviously.
I have to keep repeating this ... there are several contributing factors to the ghosting on the Samsung 22" monitor.
The biggest by far is the fact that the screen does not refresh entirely at once, but rather sweeps from top to bottom. Obviously when the monitor works like this, the "best" time to sync is when the sweep is centered on the screen, but there is no "perfect" time. There will be one type of ghosting at the top of the screen and the reverse ghosting at the bottom.
You can mitigate the above a little bit by using the 55/110 Hz setting ... why do you think that exists? They wouldn't have put that option in if it didn't do something. Also, a finer sync delay could help to center the screen with more precision if it was available.
Some ghosting is due to discoloration caused by the pixel overdrive behaving poorly. The monitors need to run at 120Hz but the technology for this is at its limits, and occasionally it will behave oddly when the overdrive overshoots. You can see this in Mirror's Edge in the skies...whitish clouds with reddish halos ... clearly just the wrong color showing through.
Some games also fudge up shadows or volumetric effects which causes poor effects and may look like ghosting ... but this is easily verified by taking off the glasses and seeing if the double image looks correct without your glasses on.
The glasses contribute a small amount but not anywhere close to the above factors.
[quote name='rkuo' post='956596' date='Nov 27 2009, 10:22 PM']I have to keep repeating this ... there are several contributing factors to the ghosting on the Samsung 22" monitor.
The biggest by far is the fact that the screen does not refresh entirely at once, but rather sweeps from top to bottom.[/quote]
on a TN LCD? Are you sure? With the transistoors arranged in a grid matrix I would doubt that (source: [url="http://en.wikipedia.org/wiki/TFT_LCD#TN.2BFilm)"]http://en.wikipedia.org/wiki/TFT_LCD#TN.2BFilm)[/url]
[quote name='rkuo' post='956596' date='Nov 27 2009, 10:22 PM']Some ghosting is due to discoloration caused by the pixel overdrive behaving poorly.
Some games also fudge up shadows or volumetric effects which causes poor effects and may look like ghosting.
The glasses contribute a small amount but not anywhere close to the above factors.[/quote]
Rather so! Plus the monitor having a signal processing delay. Well, if there was a delay & duty cicle adjust option (maybe through an "advanced" config button) the users could find the best solution for their displays.
Also, as mentioned, playing with the sync frequency 50/55/60 Hz is advised to avoid interference with light bulbs/ fluorescent lamps that may result in disturbance.
[quote name='rkuo' post='956596' date='Nov 27 2009, 10:22 PM']I have to keep repeating this ... there are several contributing factors to the ghosting on the Samsung 22" monitor.
The biggest by far is the fact that the screen does not refresh entirely at once, but rather sweeps from top to bottom.
[quote name='rkuo' post='956596' date='Nov 27 2009, 10:22 PM']Some ghosting is due to discoloration caused by the pixel overdrive behaving poorly.
Some games also fudge up shadows or volumetric effects which causes poor effects and may look like ghosting.
The glasses contribute a small amount but not anywhere close to the above factors.
Rather so! Plus the monitor having a signal processing delay. Well, if there was a delay & duty cicle adjust option (maybe through an "advanced" config button) the users could find the best solution for their displays.
Also, as mentioned, playing with the sync frequency 50/55/60 Hz is advised to avoid interference with light bulbs/ fluorescent lamps that may result in disturbance.
[quote name='quadrophoeniX' post='957713' date='Nov 30 2009, 08:59 AM']on a TN LCD? Are you sure? With the transistoors arranged in a grid matrix I would doubt that (source: [url="http://en.wikipedia.org/wiki/TFT_LCD#TN.2BFilm)"]http://en.wikipedia.org/wiki/TFT_LCD#TN.2BFilm)[/url]
Rather so! Plus the monitor having a signal processing delay. Well, if there was a delay & duty cicle adjust option (maybe through an "advanced" config button) the users could find the best solution for their displays.
Also, as mentioned, playing with the sync frequency 50/55/60 Hz is advised to avoid interference with light bulbs/ fluorescent lamps that may result in disturbance.[/quote]
I am 100% positive. I have a camera that films at 600 fps and I recorded the screen refreshing from top to bottom. You can clearly see the sweep.
Also, a link to a post i made earlier in the year regarding this. [url="http://forums.nvidia.com/index.php?showtopic=96360"]http://forums.nvidia.com/index.php?showtopic=96360[/url] Unfortunately the videos are posted are down now, but you get the idea.
[quote name='quadrophoeniX' post='957713' date='Nov 30 2009, 08:59 AM']on a TN LCD? Are you sure? With the transistoors arranged in a grid matrix I would doubt that (source: http://en.wikipedia.org/wiki/TFT_LCD#TN.2BFilm)
Rather so! Plus the monitor having a signal processing delay. Well, if there was a delay & duty cicle adjust option (maybe through an "advanced" config button) the users could find the best solution for their displays.
Also, as mentioned, playing with the sync frequency 50/55/60 Hz is advised to avoid interference with light bulbs/ fluorescent lamps that may result in disturbance.
I am 100% positive. I have a camera that films at 600 fps and I recorded the screen refreshing from top to bottom. You can clearly see the sweep.
[quote name='Amorphous' post='955328' date='Nov 25 2009, 02:47 AM']If your whole image is ghosting, try turning the brightness down. The glasses do not become fully opaque, so if your display is very bright, you will see some of image with the blanked eye.[/quote]
The ghosting with wich people here have much problem is seen with ONE eye, so opaque problems does not relate to this theme.
[quote name='Amorphous' post='955328' date='Nov 25 2009, 02:47 AM']If your whole image is ghosting, try turning the brightness down. The glasses do not become fully opaque, so if your display is very bright, you will see some of image with the blanked eye.
The ghosting with wich people here have much problem is seen with ONE eye, so opaque problems does not relate to this theme.
The ghosting with which people here are posting about covers the entire gamut. The this was originally about Samsung 2233rz ghosting issues being addressed by an upcoming drivers.
Since users looking into this thread are coming to look to solve ghosting issues, my posts stands as accurate and helpful advice. It was also a post for others in this thread that are discussing ghosting that has nothing to do with the original post.
If you're not going to contribute to the topic being discussed, don't bother posting in the thread.
Amorphous
[quote name='Nekto2' post='963267' date='Dec 11 2009, 11:20 AM']The ghosting with wich people here have much problem is seen with ONE eye, so opaque problems does not relate to this theme.[/quote]
The ghosting with which people here are posting about covers the entire gamut. The this was originally about Samsung 2233rz ghosting issues being addressed by an upcoming drivers.
Since users looking into this thread are coming to look to solve ghosting issues, my posts stands as accurate and helpful advice. It was also a post for others in this thread that are discussing ghosting that has nothing to do with the original post.
If you're not going to contribute to the topic being discussed, don't bother posting in the thread.
Amorphous
[quote name='Nekto2' post='963267' date='Dec 11 2009, 11:20 AM']The ghosting with wich people here have much problem is seen with ONE eye, so opaque problems does not relate to this theme.
This is account is no longer active. Please contact Kris@NVIDIA for assistance.
If you're dying to reach me, hit me up at Amorphous@NVIDIA
Advanced Moderator Operations and Recursive Posting Hermetic/Omnigenous User-Simulating AI
NVIDIA Focus Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members.
[quote name='rkuo' post='958383' date='Dec 2 2009, 01:39 AM']I am 100% positive. I have a camera that films at 600 fps and I recorded the screen refreshing from top to bottom. You can clearly see the sweep.[/quote]
I have acknowledged being wrong with my opinion already as BigDubs has posted a clear prove screenshot of the effect in another post. Also the issue is being discussed in at least 3 threads ([url="http://forums.nvidia.com/index.php?showtopic=152118&st=0"]here[/url], [url="http://forums.nvidia.com/index.php?showtopic=151015&hl=andrew"]here[/url], and [url="http://forums.nvidia.com/index.php?showtopic=89261"]here[/url])
While it is probabale that nvidia could fix or at least minimize the problem on the driver domain it needs to be stated that it obviously has to be a problem with the Samsung monitor. Any way it is highly ranked on the list of issues users would like to see a reply from nvidia the first thread and I am absolutely positive the message has been notified.
[quote name='rkuo' post='958383' date='Dec 2 2009, 01:39 AM']I am 100% positive. I have a camera that films at 600 fps and I recorded the screen refreshing from top to bottom. You can clearly see the sweep.
I have acknowledged being wrong with my opinion already as BigDubs has posted a clear prove screenshot of the effect in another post. Also the issue is being discussed in at least 3 threads (here, here, and here)
While it is probabale that nvidia could fix or at least minimize the problem on the driver domain it needs to be stated that it obviously has to be a problem with the Samsung monitor. Any way it is highly ranked on the list of issues users would like to see a reply from nvidia the first thread and I am absolutely positive the message has been notified.
[quote name='Amorphous' post='963360' date='Dec 12 2009, 02:24 AM']The ghosting with which people here are posting about covers the entire gamut.[/quote]
The main ghosting is seen with every single eye, I suppose. When I look with only one eye I already see strong ghosting, and there is no much difference with ghosting when I look by two eyes. Nvidia's support have said that _DLP have no ghosting_ and DLP users say they do not see ghosting at all, so opaque is a minor factor comparing with ghosting seen with one eye. But you have said NOTHING about such ghosting - the main ghosting in this theme, and at least not lesser important.
[quote]The this was originally about Samsung 2233rz ghosting issues being addressed by an upcoming drivers.[/quote]
And no one reported that new drivers have fixed this.
[quote]If you're not going to contribute to the topic being discussed, don't bother posting in the thread.[/quote]
You have said almost nothing usefull, so if you're not going to contribute to the topic being discussed, don't bother posting in the thread.
[quote name='Amorphous' post='963360' date='Dec 12 2009, 02:24 AM']The ghosting with which people here are posting about covers the entire gamut.
The main ghosting is seen with every single eye, I suppose. When I look with only one eye I already see strong ghosting, and there is no much difference with ghosting when I look by two eyes. Nvidia's support have said that _DLP have no ghosting_ and DLP users say they do not see ghosting at all, so opaque is a minor factor comparing with ghosting seen with one eye. But you have said NOTHING about such ghosting - the main ghosting in this theme, and at least not lesser important.
The this was originally about Samsung 2233rz ghosting issues being addressed by an upcoming drivers.
And no one reported that new drivers have fixed this.
If you're not going to contribute to the topic being discussed, don't bother posting in the thread.
You have said almost nothing usefull, so if you're not going to contribute to the topic being discussed, don't bother posting in the thread.
[quote name='Amorphous' post='963360' date='Dec 12 2009, 10:24 AM']The ghosting with which people here are posting about covers the entire gamut. The this was originally about Samsung 2233rz ghosting issues being addressed by an upcoming drivers.
Amorphous[/quote]
I am still having to give up on many games where I need to look at the top 1/3 of the screen due to terrible ghosting on the samsung 2233rz. When will we see a driver based improvement to this problem? A timing adjustment option being the most obvious.
[quote name='Amorphous' post='963360' date='Dec 12 2009, 10:24 AM']The ghosting with which people here are posting about covers the entire gamut. The this was originally about Samsung 2233rz ghosting issues being addressed by an upcoming drivers.
Amorphous
I am still having to give up on many games where I need to look at the top 1/3 of the screen due to terrible ghosting on the samsung 2233rz. When will we see a driver based improvement to this problem? A timing adjustment option being the most obvious.
I have the 3D Vision kit, a pair of XpanD DLP-link glasses, the Viewsonic Fuzhion and the Acer H5360 projector. I've tried both glasses with the Acer and I get some ghosting with the Nvidia glasses, but none with the XpanD's. However, it could be a timing issue since the sync for the XpanD's comes directly from the projector (dlp-link). But I highly doubt it since the timing for the dlp-link in turn comes from the GPU.
I have the 3D Vision kit, a pair of XpanD DLP-link glasses, the Viewsonic Fuzhion and the Acer H5360 projector. I've tried both glasses with the Acer and I get some ghosting with the Nvidia glasses, but none with the XpanD's. However, it could be a timing issue since the sync for the XpanD's comes directly from the projector (dlp-link). But I highly doubt it since the timing for the dlp-link in turn comes from the GPU.
Now if Nvidia can get a solution to this out there for everyone it would be nice.
Now if Nvidia can get a solution to this out there for everyone it would be nice.
Windows 8
470GTX
Nvidia 3D Vision Kit (glasses are useless now)
Passive LG LW57000 55"
Optoma HD33
Razer Hydra
TrackIR
Oculus Rift (soon)
Two crossed eyes
Now if Nvidia can get a solution to this out there for everyone it would be nice.[/quote]
Are you using the box with nvidia's glasses or just with your e-dimensionals?
Now if Nvidia can get a solution to this out there for everyone it would be nice.
Are you using the box with nvidia's glasses or just with your e-dimensionals?
I can tell you on my DLP ghosting is 99% not there so I something must be going on with the LCD.
That sync delay box sounds interesting.
I mean, if the glasses were the problem it would show on the DLP as well obviously.
I can tell you on my DLP ghosting is 99% not there so I something must be going on with the LCD.
That sync delay box sounds interesting.
I mean, if the glasses were the problem it would show on the DLP as well obviously.
*CPU: i7 920 DO @ 4.1Ghz 1.35v HT On*CPU Cooler: Thermaltake Water 2.0 Extreme*Mobo: Evga X58 SLI / RAM: 12GB Crucial Ballistix Tactical Tracer DDR3 1600 7-7-7-21 1.5v*Video Cards:Tri Sli Evga GTX 660 ti x 2 & MSI GTX 660 ti *Speakers:CBM-170 SE*PSU: Corsair HX1000W*Display: Mitusbishi 60" DLP (3D Vision ) Qnix QX2710 27" 1440P*Case: CoolerMaster HAF X (932 side) *Windows 7 64Bit on Samsung 840 256GB*Others: Roccat Kone XTD | Roccat Alumic | Logitech G15 | *Mobile: Galaxy Note 2
That sync delay box sounds interesting.
I mean, if the glasses were the problem it would show on the DLP as well obviously.[/quote]
I have to keep repeating this ... there are several contributing factors to the ghosting on the Samsung 22" monitor.
The biggest by far is the fact that the screen does not refresh entirely at once, but rather sweeps from top to bottom. Obviously when the monitor works like this, the "best" time to sync is when the sweep is centered on the screen, but there is no "perfect" time. There will be one type of ghosting at the top of the screen and the reverse ghosting at the bottom.
You can mitigate the above a little bit by using the 55/110 Hz setting ... why do you think that exists? They wouldn't have put that option in if it didn't do something. Also, a finer sync delay could help to center the screen with more precision if it was available.
Some ghosting is due to discoloration caused by the pixel overdrive behaving poorly. The monitors need to run at 120Hz but the technology for this is at its limits, and occasionally it will behave oddly when the overdrive overshoots. You can see this in Mirror's Edge in the skies...whitish clouds with reddish halos ... clearly just the wrong color showing through.
Some games also fudge up shadows or volumetric effects which causes poor effects and may look like ghosting ... but this is easily verified by taking off the glasses and seeing if the double image looks correct without your glasses on.
The glasses contribute a small amount but not anywhere close to the above factors.
That sync delay box sounds interesting.
I mean, if the glasses were the problem it would show on the DLP as well obviously.
I have to keep repeating this ... there are several contributing factors to the ghosting on the Samsung 22" monitor.
The biggest by far is the fact that the screen does not refresh entirely at once, but rather sweeps from top to bottom. Obviously when the monitor works like this, the "best" time to sync is when the sweep is centered on the screen, but there is no "perfect" time. There will be one type of ghosting at the top of the screen and the reverse ghosting at the bottom.
You can mitigate the above a little bit by using the 55/110 Hz setting ... why do you think that exists? They wouldn't have put that option in if it didn't do something. Also, a finer sync delay could help to center the screen with more precision if it was available.
Some ghosting is due to discoloration caused by the pixel overdrive behaving poorly. The monitors need to run at 120Hz but the technology for this is at its limits, and occasionally it will behave oddly when the overdrive overshoots. You can see this in Mirror's Edge in the skies...whitish clouds with reddish halos ... clearly just the wrong color showing through.
Some games also fudge up shadows or volumetric effects which causes poor effects and may look like ghosting ... but this is easily verified by taking off the glasses and seeing if the double image looks correct without your glasses on.
The glasses contribute a small amount but not anywhere close to the above factors.
The biggest by far is the fact that the screen does not refresh entirely at once, but rather sweeps from top to bottom.[/quote]
on a TN LCD? Are you sure? With the transistoors arranged in a grid matrix I would doubt that (source: [url="http://en.wikipedia.org/wiki/TFT_LCD#TN.2BFilm)"]http://en.wikipedia.org/wiki/TFT_LCD#TN.2BFilm)[/url]
[quote name='rkuo' post='956596' date='Nov 27 2009, 10:22 PM']Some ghosting is due to discoloration caused by the pixel overdrive behaving poorly.
Some games also fudge up shadows or volumetric effects which causes poor effects and may look like ghosting.
The glasses contribute a small amount but not anywhere close to the above factors.[/quote]
Rather so! Plus the monitor having a signal processing delay. Well, if there was a delay & duty cicle adjust option (maybe through an "advanced" config button) the users could find the best solution for their displays.
Also, as mentioned, playing with the sync frequency 50/55/60 Hz is advised to avoid interference with light bulbs/ fluorescent lamps that may result in disturbance.
The biggest by far is the fact that the screen does not refresh entirely at once, but rather sweeps from top to bottom.
on a TN LCD? Are you sure? With the transistoors arranged in a grid matrix I would doubt that (source: http://en.wikipedia.org/wiki/TFT_LCD#TN.2BFilm)
[quote name='rkuo' post='956596' date='Nov 27 2009, 10:22 PM']Some ghosting is due to discoloration caused by the pixel overdrive behaving poorly.
Some games also fudge up shadows or volumetric effects which causes poor effects and may look like ghosting.
The glasses contribute a small amount but not anywhere close to the above factors.
Rather so! Plus the monitor having a signal processing delay. Well, if there was a delay & duty cicle adjust option (maybe through an "advanced" config button) the users could find the best solution for their displays.
Also, as mentioned, playing with the sync frequency 50/55/60 Hz is advised to avoid interference with light bulbs/ fluorescent lamps that may result in disturbance.
Thank you
Ruben
Thank you
Ruben
Rather so! Plus the monitor having a signal processing delay. Well, if there was a delay & duty cicle adjust option (maybe through an "advanced" config button) the users could find the best solution for their displays.
Also, as mentioned, playing with the sync frequency 50/55/60 Hz is advised to avoid interference with light bulbs/ fluorescent lamps that may result in disturbance.[/quote]
I am 100% positive. I have a camera that films at 600 fps and I recorded the screen refreshing from top to bottom. You can clearly see the sweep.
Also, a link to a post i made earlier in the year regarding this. [url="http://forums.nvidia.com/index.php?showtopic=96360"]http://forums.nvidia.com/index.php?showtopic=96360[/url] Unfortunately the videos are posted are down now, but you get the idea.
Rather so! Plus the monitor having a signal processing delay. Well, if there was a delay & duty cicle adjust option (maybe through an "advanced" config button) the users could find the best solution for their displays.
Also, as mentioned, playing with the sync frequency 50/55/60 Hz is advised to avoid interference with light bulbs/ fluorescent lamps that may result in disturbance.
I am 100% positive. I have a camera that films at 600 fps and I recorded the screen refreshing from top to bottom. You can clearly see the sweep.
Also, a link to a post i made earlier in the year regarding this. http://forums.nvidia.com/index.php?showtopic=96360 Unfortunately the videos are posted are down now, but you get the idea.
The ghosting with wich people here have much problem is seen with ONE eye, so opaque problems does not relate to this theme.
The ghosting with wich people here have much problem is seen with ONE eye, so opaque problems does not relate to this theme.
Since users looking into this thread are coming to look to solve ghosting issues, my posts stands as accurate and helpful advice. It was also a post for others in this thread that are discussing ghosting that has nothing to do with the original post.
If you're not going to contribute to the topic being discussed, don't bother posting in the thread.
Amorphous
[quote name='Nekto2' post='963267' date='Dec 11 2009, 11:20 AM']The ghosting with wich people here have much problem is seen with ONE eye, so opaque problems does not relate to this theme.[/quote]
Since users looking into this thread are coming to look to solve ghosting issues, my posts stands as accurate and helpful advice. It was also a post for others in this thread that are discussing ghosting that has nothing to do with the original post.
If you're not going to contribute to the topic being discussed, don't bother posting in the thread.
Amorphous
[quote name='Nekto2' post='963267' date='Dec 11 2009, 11:20 AM']The ghosting with wich people here have much problem is seen with ONE eye, so opaque problems does not relate to this theme.
This is account is no longer active. Please contact Kris@NVIDIA for assistance.
If you're dying to reach me, hit me up at Amorphous@NVIDIA
Advanced Moderator Operations and Recursive Posting Hermetic/Omnigenous User-Simulating AI
NVIDIA Focus Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members.
I have acknowledged being wrong with my opinion already as BigDubs has posted a clear prove screenshot of the effect in another post. Also the issue is being discussed in at least 3 threads ([url="http://forums.nvidia.com/index.php?showtopic=152118&st=0"]here[/url], [url="http://forums.nvidia.com/index.php?showtopic=151015&hl=andrew"]here[/url], and [url="http://forums.nvidia.com/index.php?showtopic=89261"]here[/url])
While it is probabale that nvidia could fix or at least minimize the problem on the driver domain it needs to be stated that it obviously has to be a problem with the Samsung monitor. Any way it is highly ranked on the list of issues users would like to see a reply from nvidia the first thread and I am absolutely positive the message has been notified.
I have acknowledged being wrong with my opinion already as BigDubs has posted a clear prove screenshot of the effect in another post. Also the issue is being discussed in at least 3 threads (here, here, and here)
While it is probabale that nvidia could fix or at least minimize the problem on the driver domain it needs to be stated that it obviously has to be a problem with the Samsung monitor. Any way it is highly ranked on the list of issues users would like to see a reply from nvidia the first thread and I am absolutely positive the message has been notified.
The main ghosting is seen with every single eye, I suppose. When I look with only one eye I already see strong ghosting, and there is no much difference with ghosting when I look by two eyes. Nvidia's support have said that _DLP have no ghosting_ and DLP users say they do not see ghosting at all, so opaque is a minor factor comparing with ghosting seen with one eye. But you have said NOTHING about such ghosting - the main ghosting in this theme, and at least not lesser important.
[quote]The this was originally about Samsung 2233rz ghosting issues being addressed by an upcoming drivers.[/quote]
And no one reported that new drivers have fixed this.
[quote]If you're not going to contribute to the topic being discussed, don't bother posting in the thread.[/quote]
You have said almost nothing usefull, so if you're not going to contribute to the topic being discussed, don't bother posting in the thread.
The main ghosting is seen with every single eye, I suppose. When I look with only one eye I already see strong ghosting, and there is no much difference with ghosting when I look by two eyes. Nvidia's support have said that _DLP have no ghosting_ and DLP users say they do not see ghosting at all, so opaque is a minor factor comparing with ghosting seen with one eye. But you have said NOTHING about such ghosting - the main ghosting in this theme, and at least not lesser important.
And no one reported that new drivers have fixed this.
You have said almost nothing usefull, so if you're not going to contribute to the topic being discussed, don't bother posting in the thread.
Amorphous[/quote]
I am still having to give up on many games where I need to look at the top 1/3 of the screen due to terrible ghosting on the samsung 2233rz. When will we see a driver based improvement to this problem? A timing adjustment option being the most obvious.
Amorphous
I am still having to give up on many games where I need to look at the top 1/3 of the screen due to terrible ghosting on the samsung 2233rz. When will we see a driver based improvement to this problem? A timing adjustment option being the most obvious.