[quote="Losti"]
DOF in Dialoges is standard caming from the game. You dont like it ? I can make it if you want.
//EDIT1:
//If you dont like the DOF in the dialoges, simply copy this shader over the exising one in ...\KingdomComeDeliverance\Bin\Win64\ShaderFixes
[url]http://web396.inetseite.de/76fd91be04c76be9-ps_replace.rar[/url]
[/quote]
Great, thanks Lotsi, I'll try it at noon when I'll come back from work.
No more DOF for me, I can't bare DOF in 3D games, neither 3D movies ;)
Hey Losti, thanks for all your efforts and making the fix happen!
I've got a problem though: The left eye channel doesn't get updated when playing the game, so it stays black. When i'm toggling between 2D/3D (Ctrl+T) the left channel freezes on the last rendered image before the switch to 3D which makes the game unplayable for me in 3D.
I'm playing on a projector in 720p with drivers 388.59 on a 3 screen setup (the projector being the main screen with id 2)
Did i miss anything obvious?
Any help appreciated!
Hey Losti, thanks for all your efforts and making the fix happen!
I've got a problem though: The left eye channel doesn't get updated when playing the game, so it stays black. When i'm toggling between 2D/3D (Ctrl+T) the left channel freezes on the last rendered image before the switch to 3D which makes the game unplayable for me in 3D.
I'm playing on a projector in 720p with drivers 388.59 on a 3 screen setup (the projector being the main screen with id 2)
Did i miss anything obvious?
Any help appreciated!
Typically, on any dx11 game that renders one eye dark, it's because the dx10 stereo flag is missing from the profile. I assume that if it's needed Losti included it in the profile import feature of 3DMigoto. If indeed it's because of this flag, chances are it didn't get imported because you did not launch it with administrator rights.
On the game list page of the Helixblog, down towards the bottom, there's a link to manually doing this, if indeed this is the problem.
I think that this can also happen sometimes to SLI users, but I'm not sure, if so, try a single GPU.
Typically, on any dx11 game that renders one eye dark, it's because the dx10 stereo flag is missing from the profile. I assume that if it's needed Losti included it in the profile import feature of 3DMigoto. If indeed it's because of this flag, chances are it didn't get imported because you did not launch it with administrator rights.
On the game list page of the Helixblog, down towards the bottom, there's a link to manually doing this, if indeed this is the problem.
I think that this can also happen sometimes to SLI users, but I'm not sure, if so, try a single GPU.
[quote="D-Man11"]Typically, on any dx11 game that renders one eye dark, it's because the dx10 stereo flag is missing from the profile. I assume that if it's needed Losti included it in the profile import feature of 3DMigoto. If indeed it's because of this flag, chances are it didn't get imported because you did not launch it with administrator rights.[/quote]Just to be clear you don't normally need to launch the game as admin (and I never recommend running a game as admin) - 3DMigoto will detect if the profile needs to be updated and will launch a second helper task as admin to update it (which is what that rundll UAC prompt is for), while 3DMigoto and the game continue to run with limited privileges.
If the profile update fails (such as by denying the UAC prompt, or something else preventing the helper task from doing its job), 3DMigoto's overlay will display "WARNING: Profile update failed!" for 30 seconds.
If there is some problem with the helper task (could happen if e.g. the temp directory was in an unusual location on a drive without short filename support), then running the game as admin *will* allow 3DMigoto to update the profile directly without using the helper task, which may resolve the problem, but as above I only recommend this as a last resort, as running the game as admin may allow it to write a save or configuration file that it won't be able to access or update later.
D-Man11 said:Typically, on any dx11 game that renders one eye dark, it's because the dx10 stereo flag is missing from the profile. I assume that if it's needed Losti included it in the profile import feature of 3DMigoto. If indeed it's because of this flag, chances are it didn't get imported because you did not launch it with administrator rights.
Just to be clear you don't normally need to launch the game as admin (and I never recommend running a game as admin) - 3DMigoto will detect if the profile needs to be updated and will launch a second helper task as admin to update it (which is what that rundll UAC prompt is for), while 3DMigoto and the game continue to run with limited privileges.
If the profile update fails (such as by denying the UAC prompt, or something else preventing the helper task from doing its job), 3DMigoto's overlay will display "WARNING: Profile update failed!" for 30 seconds.
If there is some problem with the helper task (could happen if e.g. the temp directory was in an unusual location on a drive without short filename support), then running the game as admin *will* allow 3DMigoto to update the profile directly without using the helper task, which may resolve the problem, but as above I only recommend this as a last resort, as running the game as admin may allow it to write a save or configuration file that it won't be able to access or update later.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote]I'm playing ... with drivers 388.59...[/quote]That's your problem I think - update to the latest drivers. This game seems to require StereoMiscFlags=0x00000400, which was added in newer drivers. No idea what this setting does.
Edit: This setting disables 3D Vision Direct mode, which can also be achieved by setting automatic_mode=1 and load_library_redirect=2 in the d3dx.ini
That's your problem I think - update to the latest drivers. This game seems to require StereoMiscFlags=0x00000400, which was added in newer drivers. No idea what this setting does.
Edit: This setting disables 3D Vision Direct mode, which can also be achieved by setting automatic_mode=1 and load_library_redirect=2 in the d3dx.ini
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"][quote="D-Man11"]Typically, on any dx11 game that renders one eye dark, it's because the dx10 stereo flag is missing from the profile. I assume that if it's needed Losti included it in the profile import feature of 3DMigoto. If indeed it's because of this flag, chances are it didn't get imported because you did not launch it with administrator rights.[/quote]Just to be clear you don't normally need to launch the game as admin (and I never recommend running a game as admin) - 3DMigoto will detect if the profile needs to be updated and will launch a second helper task as admin to update it (which is what that rundll UAC prompt is for), while 3DMigoto and the game continue to run with limited privileges.
If the profile update fails (such as by denying the UAC prompt, or something else preventing the helper task from doing its job), 3DMigoto's overlay will display "WARNING: Profile update failed!" for 30 seconds.
If there is some problem with the helper task (could happen if e.g. the temp directory was in an unusual location on a drive without short filename support), then running the game as admin *will* allow 3DMigoto to update the profile directly without using the helper task, which may resolve the problem, but as above I only recommend this as a last resort, as running the game as admin may allow it to write a save or configuration file that it won't be able to access or update later.[/quote]
Pure curiousity - I've allways wondered why I don't get the "rundll UAC prompt", 3DMigoto update the profile anyway !
I'm allways logged on as admin, is that the simple answer ?
D-Man11 said:Typically, on any dx11 game that renders one eye dark, it's because the dx10 stereo flag is missing from the profile. I assume that if it's needed Losti included it in the profile import feature of 3DMigoto. If indeed it's because of this flag, chances are it didn't get imported because you did not launch it with administrator rights.
Just to be clear you don't normally need to launch the game as admin (and I never recommend running a game as admin) - 3DMigoto will detect if the profile needs to be updated and will launch a second helper task as admin to update it (which is what that rundll UAC prompt is for), while 3DMigoto and the game continue to run with limited privileges.
If the profile update fails (such as by denying the UAC prompt, or something else preventing the helper task from doing its job), 3DMigoto's overlay will display "WARNING: Profile update failed!" for 30 seconds.
If there is some problem with the helper task (could happen if e.g. the temp directory was in an unusual location on a drive without short filename support), then running the game as admin *will* allow 3DMigoto to update the profile directly without using the helper task, which may resolve the problem, but as above I only recommend this as a last resort, as running the game as admin may allow it to write a save or configuration file that it won't be able to access or update later.
Pure curiousity - I've allways wondered why I don't get the "rundll UAC prompt", 3DMigoto update the profile anyway !
I'm allways logged on as admin, is that the simple answer ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Hi Losti,
Till 3 or 4 versions of your fix I have lagging when moving the view around with the controller. I didn't have that before.
I always play with vsync=1
I don't think it's the game updates we had lately.
Did you change anything that could cause that?
Till 3 or 4 versions of your fix I have lagging when moving the view around with the controller. I didn't have that before.
I always play with vsync=1
I don't think it's the game updates we had lately.
Did you change anything that could cause that?
[quote="chtiblue"]Hi Losti,
Till 3 or 4 versions of your fix I have lagging when moving the view around with the controller. I didn't have that before.
I always play with vsync=1
I don't think it's the game updates we had lately.
Did you change anything that could cause that?[/quote]
May be this one, i have uncommented it beause of strange flicker pop in things in the fare away distance
[code]
; uncommented because of DJ-RK saied its a performance unfluence
[TextureOverride_culling1]
Hash = 3d7dd24e
deny_cpu_read=1
[TextureOverride_culling2]
Hash = 4318bb0d
deny_cpu_read=1
[TextureOverride_culling3]
Hash = 3315d2b5
deny_cpu_read=1
[TextureOverride_culling4]
Hash = 3dbe3a19
deny_cpu_read=1
[/code]
Commenting this out will give you performance boost but....damn i hate popin things ^^ try it, otherwhise i do not have any idea.
If this will not fix your problem, please get back to the old version and chack back since which version the problem occures for you.
Till 3 or 4 versions of your fix I have lagging when moving the view around with the controller. I didn't have that before.
I always play with vsync=1
I don't think it's the game updates we had lately.
Did you change anything that could cause that?
May be this one, i have uncommented it beause of strange flicker pop in things in the fare away distance
; uncommented because of DJ-RK saied its a performance unfluence
[TextureOverride_culling1]
Hash = 3d7dd24e
deny_cpu_read=1
@Awesome'O:
I missed it in the final release to mention:
- get the lastest NVIDIA driver!!!!!!!!!!!!!!!!! Use DisplayDriverUninstaller if you run into any issues like blackscreen or some what!!!
[quote="chtiblue"]Thanks Losti,
So I had ; in front of each [TextureOverride_culling] ?[/quote]
[code]
;[TextureOverride_culling1]
;Hash = 3d7dd24e
;deny_cpu_read=1
;[TextureOverride_culling2]
;Hash = 4318bb0d
;deny_cpu_read=1
;[TextureOverride_culling3]
;Hash = 3315d2b5
;deny_cpu_read=1
;[TextureOverride_culling4]
;Hash = 3dbe3a19
;deny_cpu_read=1
[/code]
But i think only the first one is needed (not sure!!) to comment out but be aware of flickering in distance from objects ^^
PS: Why this forum does not apply my damn avatar :-(
indeed too much flickering ;)
I lowered Physics to medium and it's more fluid now.
another thing I didn't notice before is when you're inside a house, and you're looking through the open door, the light (or the rain) coming from exterior exceeds the outline of the door, it looks strange, perhaps it's the engine itself...
I lowered Physics to medium and it's more fluid now.
another thing I didn't notice before is when you're inside a house, and you're looking through the open door, the light (or the rain) coming from exterior exceeds the outline of the door, it looks strange, perhaps it's the engine itself...
@Losti
This game seems to use the same engine version of Sniper3...you can try/test using only this textures override. At least works perfect for Sniper3.
[code][TextureOverride1]
Hash = 3d7dd24e
deny_cpu_read=1
[TextureOverride2]
Hash = 3315d2b5
expand_region_copy=1[/code]
[quote="DHR"]@Losti
This game seems to use the same engine version of Sniper3...you can try/test using only this textures override. At least works perfect for Sniper3.
[code][TextureOverride1]
Hash = 3d7dd24e
deny_cpu_read=1
[TextureOverride2]
Hash = 3315d2b5
expand_region_copy=1[/code]
[/quote]
I have already tried this but i will give it another look this evening :-)
Great, thanks Lotsi, I'll try it at noon when I'll come back from work.
No more DOF for me, I can't bare DOF in 3D games, neither 3D movies ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I've got a problem though: The left eye channel doesn't get updated when playing the game, so it stays black. When i'm toggling between 2D/3D (Ctrl+T) the left channel freezes on the last rendered image before the switch to 3D which makes the game unplayable for me in 3D.
I'm playing on a projector in 720p with drivers 388.59 on a 3 screen setup (the projector being the main screen with id 2)
Did i miss anything obvious?
Any help appreciated!
On the game list page of the Helixblog, down towards the bottom, there's a link to manually doing this, if indeed this is the problem.
I think that this can also happen sometimes to SLI users, but I'm not sure, if so, try a single GPU.
If the profile update fails (such as by denying the UAC prompt, or something else preventing the helper task from doing its job), 3DMigoto's overlay will display "WARNING: Profile update failed!" for 30 seconds.
If there is some problem with the helper task (could happen if e.g. the temp directory was in an unusual location on a drive without short filename support), then running the game as admin *will* allow 3DMigoto to update the profile directly without using the helper task, which may resolve the problem, but as above I only recommend this as a last resort, as running the game as admin may allow it to write a save or configuration file that it won't be able to access or update later.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Edit: This setting disables 3D Vision Direct mode, which can also be achieved by setting automatic_mode=1 and load_library_redirect=2 in the d3dx.ini
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Pure curiousity - I've allways wondered why I don't get the "rundll UAC prompt", 3DMigoto update the profile anyway !
I'm allways logged on as admin, is that the simple answer ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Till 3 or 4 versions of your fix I have lagging when moving the view around with the controller. I didn't have that before.
I always play with vsync=1
I don't think it's the game updates we had lately.
Did you change anything that could cause that?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
May be this one, i have uncommented it beause of strange flicker pop in things in the fare away distance
Commenting this out will give you performance boost but....damn i hate popin things ^^ try it, otherwhise i do not have any idea.
If this will not fix your problem, please get back to the old version and chack back since which version the problem occures for you.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I missed it in the final release to mention:
- get the lastest NVIDIA driver!!!!!!!!!!!!!!!!! Use DisplayDriverUninstaller if you run into any issues like blackscreen or some what!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
So I had ; in front of each [TextureOverride_culling] ?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
But i think only the first one is needed (not sure!!) to comment out but be aware of flickering in distance from objects ^^
PS: Why this forum does not apply my damn avatar :-(
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I lowered Physics to medium and it's more fluid now.
another thing I didn't notice before is when you're inside a house, and you're looking through the open door, the light (or the rain) coming from exterior exceeds the outline of the door, it looks strange, perhaps it's the engine itself...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
The game looks stunning! Great work.
Now i only need to figure out, why tf there's no more sound...
This game seems to use the same engine version of Sniper3...you can try/test using only this textures override. At least works perfect for Sniper3.
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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I have already tried this but i will give it another look this evening :-)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de