Dead or Alive 6
  4 / 5    
[quote="daspwan"]for “Special version” of the game, how to run independently with out steam? edit exe directory in d3dx.ini ,i got "fail to run application"message,need help please.[/quote]I know the game is rediculously overpriced, but we don't support the "special version" here. That said, the launch option in the loader is just for convenience - the loader will inject 3DMigoto into any process what matches the target name as long as it is running, regardless of who launched it - that's why it stays open until it is able to confirm a successful injection. I might add a message to the effect of "if the game doesn't launch, please leave this window open and run the game manually" in the next version. [quote="daspwan"]i think the F7 exclusive full screen mode is not real fullscreen,it just help 3d vision to kick in ,The obvious evidence is the speed of Desktop Switching, and the force Vsync got no effect on TAB mode.[/quote]If you're on Windows 10 with specific driver versions you're might be seeing the effects of Windows full screen optimizations. If they cause you issues (e.g. I can't run Far Cry 4, WATCH_DOGS2 or Dirt3 with these on) you can disable them in the application's compatibility settings. [quote="ddr0390"]@DDS: Great work! But unfortunately I have a lot of trouble to activate the fullscreen mode on my Win 7 system. In game I use the fullscreen option. When I start the game through the loader it starts in windowed mode (I guess this is correct?)[/quote]No, that's not right - for me it starts in borderless full screen. If the window size (or more specifically the swap chain size) the game is using doesn't match a valid resolution that could cause some issues. Try cycling the settings in game between borderless, full screen and windowed to see if any of them give better results, and make sure the resolution option matches your monitor's native resolution. I've also had issues with some versions of the nvidia driver that cause the kind of issues you describe - what version are you on? FWIW I'm on 419.17 with Windows 10 and it's working fine. [quote]I seems to me that 3D migoto doesn't recognize correctly if 3D Vision gets enabled or doesn't give it enough time to activate.[/quote]That's got nothing to do with it - 3DMigoto isn't engaging 3D Vision, it's switching to exclusive full screen and it's up to the driver to worry about enabling 3D Vision. 3DMigoto has no control over the timing of this, and adding a delay wouldn't help - something is interfering with or preventing the switch to exclusive full screen, and a delay wouldn't change that - whatever is causing the issue needs to be identified and solved. In addition to the above suggestions, make sure you close down any random background tasks you may have running, as these are sometimes known to interfere with things. I can install the game on my Windows 7 box later to see if I can reproduce this.
daspwan said:for “Special version” of the game, how to run independently with out steam?
edit exe directory in d3dx.ini ,i got "fail to run application"message,need help please.
I know the game is rediculously overpriced, but we don't support the "special version" here.

That said, the launch option in the loader is just for convenience - the loader will inject 3DMigoto into any process what matches the target name as long as it is running, regardless of who launched it - that's why it stays open until it is able to confirm a successful injection. I might add a message to the effect of "if the game doesn't launch, please leave this window open and run the game manually" in the next version.

daspwan said:i think the F7 exclusive full screen mode is not real fullscreen,it just help 3d vision to kick in ,The obvious evidence is the speed of Desktop Switching, and the force Vsync got no effect on TAB mode.
If you're on Windows 10 with specific driver versions you're might be seeing the effects of Windows full screen optimizations. If they cause you issues (e.g. I can't run Far Cry 4, WATCH_DOGS2 or Dirt3 with these on) you can disable them in the application's compatibility settings.

ddr0390 said:@DDS:
Great work! But unfortunately I have a lot of trouble to activate the fullscreen mode on my Win 7 system. In game I use the fullscreen option. When I start the game through the loader it starts in windowed mode (I guess this is correct?)
No, that's not right - for me it starts in borderless full screen. If the window size (or more specifically the swap chain size) the game is using doesn't match a valid resolution that could cause some issues. Try cycling the settings in game between borderless, full screen and windowed to see if any of them give better results, and make sure the resolution option matches your monitor's native resolution.

I've also had issues with some versions of the nvidia driver that cause the kind of issues you describe - what version are you on? FWIW I'm on 419.17 with Windows 10 and it's working fine.

I seems to me that 3D migoto doesn't recognize correctly if 3D Vision gets enabled or doesn't give it enough time to activate.
That's got nothing to do with it - 3DMigoto isn't engaging 3D Vision, it's switching to exclusive full screen and it's up to the driver to worry about enabling 3D Vision. 3DMigoto has no control over the timing of this, and adding a delay wouldn't help - something is interfering with or preventing the switch to exclusive full screen, and a delay wouldn't change that - whatever is causing the issue needs to be identified and solved.

In addition to the above suggestions, make sure you close down any random background tasks you may have running, as these are sometimes known to interfere with things.

I can install the game on my Windows 7 box later to see if I can reproduce this.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#46
Posted 03/14/2019 12:47 PM   
i am using win7, press F7 the doa6 fix could enable 3d and all thing are right, but it can't show the green 3d rate massage,so i guess it not real exclusive full screen,or maybe it's my own misoperation. in you DOAXXV fix it's sure enable real exclusive full screen with Vsync,with green 3d rate massage
i am using win7, press F7 the doa6 fix could enable 3d and all thing are right, but it can't show the green 3d rate massage,so i guess it not real exclusive full screen,or maybe it's my own misoperation.
in you DOAXXV fix it's sure enable real exclusive full screen with Vsync,with green 3d rate massage

#47
Posted 03/15/2019 02:14 AM   
The 1.02 patch has fixed the exclusive full screen mode in the game's settings, so you should no longer need F7 to switch. If you are getting an excessive amount of glitches where some objects start rendering in 2D after just a match or two (this was fine for me on my 3D Vision monitor, but for whatever reason when I switched to using the projector it started hitting really frequently), try deleting these files: [code] Mods\3d-vision\physics sync.ini Mods\3d-vision\coin fix.ini Mods\3d-vision\In-game TVs.ini [/code] These all include StereoMode=2 or mono resource copies, which I think may be racing with other threads creating other resources since the nvidia API we use to do this is not thread safe. Obviously deleting these files will break the effects that they address, but none of those are critical and it's quite playable without them. I'll look at serialising these in the next version of 3DMigoto to avoid this race, but that will likely be a few weeks out. I'm also planning to look at some performance improvements in the next version to reduce some of the stalls.
The 1.02 patch has fixed the exclusive full screen mode in the game's settings, so you should no longer need F7 to switch.

If you are getting an excessive amount of glitches where some objects start rendering in 2D after just a match or two (this was fine for me on my 3D Vision monitor, but for whatever reason when I switched to using the projector it started hitting really frequently), try deleting these files:

Mods\3d-vision\physics sync.ini
Mods\3d-vision\coin fix.ini
Mods\3d-vision\In-game TVs.ini


These all include StereoMode=2 or mono resource copies, which I think may be racing with other threads creating other resources since the nvidia API we use to do this is not thread safe. Obviously deleting these files will break the effects that they address, but none of those are critical and it's quite playable without them.

I'll look at serialising these in the next version of 3DMigoto to avoid this race, but that will likely be a few weeks out. I'm also planning to look at some performance improvements in the next version to reduce some of the stalls.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#48
Posted 03/15/2019 05:32 AM   
Thank You for Your answer. Because of the patch my issue with 3D Vision engaging is not relevant any more. Maybe it is a hardware issue? With SotTR almost everybody was able to use finally a workaround to prevent the 3D Vision on/off flickering. For me it did only work about 5% and I had to wait for the real game patch. [quote="DarkStarSword"]I know the game is rediculously overpriced, but we don't support the "special version" here.[/quote]A reason why I answered daspwan's question is the fact that I also started to use more and more "special versions" of games although I have bought them. I have experienced too often that a forced update (through Steam) broke the sound, the compatibility with my CPU, the trainers, gameplay mechanics and last but not least 3D fixes. Regarding the fact that Nvidia stops supporting 3D Vision we might be happy in the future if we have special "offline" versions of games. I wish we could ask the game hackers to remove system/driver checks in the future. But to make sure I don't support piracy. As it is said: "If You like the game buy it to support the developers" ;)
Thank You for Your answer. Because of the patch my issue with 3D Vision engaging is not relevant any more. Maybe it is a hardware issue? With SotTR almost everybody was able to use finally a workaround to prevent the 3D Vision on/off flickering. For me it did only work about 5% and I had to wait for the real game patch.
DarkStarSword said:I know the game is rediculously overpriced, but we don't support the "special version" here.
A reason why I answered daspwan's question is the fact that I also started to use more and more "special versions" of games although I have bought them. I have experienced too often that a forced update (through Steam) broke the sound, the compatibility with my CPU, the trainers, gameplay mechanics and last but not least 3D fixes. Regarding the fact that Nvidia stops supporting 3D Vision we might be happy in the future if we have special "offline" versions of games. I wish we could ask the game hackers to remove system/driver checks in the future. But to make sure I don't support piracy. As it is said: "If You like the game buy it to support the developers" ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#49
Posted 03/15/2019 07:28 AM   
I have a question: Does anybody know, if it's possible to play the game in 3D-vision-surround (triple 1080p-monitors here)? In the game-options I can't find resolutions for triples, but I know that other games (Resident Evil 2 and Devil May Cry 5 for example) also had this problem and those games were fixed by the community. So I had a look at WSGF.org but none of the exe-files there was working for me. I downloaded a doa6.exe-file for example which was fixed for 3840x1080 because there was no file for my triple-screen-resolution (5980x1080) and I could even start the game and saw the start-screen (where the game asks you to press a button) being wider than only 1920x1080, so I thought it worked, but when I pressed a button it only reloaded the start-screen again and I couldn't get any further. Don't know if this is, because Steam maybe doesn't allow to replace the original EXE file with a modded one (for widescreen). Any ideas? The 3D-vision fix for one monitor is already awesome but in 3D-surround I think the game would look even better!
I have a question: Does anybody know, if it's possible to play the game in 3D-vision-surround (triple 1080p-monitors here)? In the game-options I can't find resolutions for triples, but I know that other games (Resident Evil 2 and Devil May Cry 5 for example) also had this problem and those games were fixed by the community.

So I had a look at WSGF.org but none of the exe-files there was working for me. I downloaded a doa6.exe-file for example which was fixed for 3840x1080 because there was no file for my triple-screen-resolution (5980x1080) and I could even start the game and saw the start-screen (where the game asks you to press a button) being wider than only 1920x1080, so I thought it worked, but when I pressed a button it only reloaded the start-screen again and I couldn't get any further.

Don't know if this is, because Steam maybe doesn't allow to replace the original EXE file with a modded one (for widescreen). Any ideas?

The 3D-vision fix for one monitor is already awesome but in 3D-surround I think the game would look even better!

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

#50
Posted 03/15/2019 05:48 PM   
Absurd finding: I have played the game a while without any issues and as it was clear that the 3D migoto fix will be the way to go I renamed the provisional folder for the loader with the settings for DoA 6 to "Dead or Alive 6 3DVision Loader". When I wanted to start the game the next time with the loader it suddenly crashed at start. Finally I discovered that the game not only shuts down when the loader is placed in the game's installation folder but also when the loader is placed in a folder which contains "Dead or Alive 6" in its name! Besides from the 3D fix there is another fact why I finally can enjoy DoA6. I have played the game with an XBox 360 Controller and become desparate when trying to make the correct direction inputs with the horrible D-pad in the tutorial. This video showed me how improve the controller significanty: [url]https://www.youtube.com/watch?v=aBZVN9t9ztE[/url] Because of the issues I had with the controller I even had turned DoA 5 in a turned based fighting game ^^ [url]https://www.youtube.com/watch?v=oQJigsPKRrs[/url]
Absurd finding: I have played the game a while without any issues and as it was clear that the 3D migoto fix will be the way to go I renamed the provisional folder for the loader with the settings for DoA 6 to "Dead or Alive 6 3DVision Loader". When I wanted to start the game the next time with the loader it suddenly crashed at start. Finally I discovered that the game not only shuts down when the loader is placed in the game's installation folder but also when the loader is placed in a folder which contains "Dead or Alive 6" in its name!
Besides from the 3D fix there is another fact why I finally can enjoy DoA6. I have played the game with an XBox 360 Controller and become desparate when trying to make the correct direction inputs with the horrible D-pad in the tutorial. This video showed me how improve the controller significanty: " rel="nofollow" target = "_blank">
Because of the issues I had with the controller I even had turned DoA 5 in a turned based fighting game ^^ " rel="nofollow" target = "_blank">

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#51
Posted 03/17/2019 07:52 PM   
[quote="DarkStarSword"][quote="DJ-RK"][quote="DarkStarSword"]...but half the geometry is rendering at screen depth and half in 3D [/quote] Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.[/quote] Fixed on most character & costume body parts: https://github.com/DarkStarSword/3d-fixes/commit/d1cd795c4b21e1b381a3df6c4c83fa87b21bcd5b Broadened fix to cover every vertex shader in the game: https://github.com/DarkStarSword/3d-fixes/commit/efc5c00bca2ebdf7464e4d3bdff9189ed18026b5 I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.[/quote] Just wanted to report that I finally got around to trying this and it works brilliantly for MH:W! [s]Next to no overhead either (at least from what the performance monitor is telling me, haven't gone so far as doing before and after FPS testing)[/s], and I've detected no other anomalies. Thanks for this solution! Edit: Scratch that, wasn't reading PM right. There's a pretty heavy cost involved with using the catch all regex. Going to see if I can limit it to just those shaders now. (Edit2: done)
DarkStarSword said:
DJ-RK said:
DarkStarSword said:...but half the geometry is rendering at screen depth and half in 3D


Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.


Fixed on most character & costume body parts:
https://github.com/DarkStarSword/3d-fixes/commit/d1cd795c4b21e1b381a3df6c4c83fa87b21bcd5b

Broadened fix to cover every vertex shader in the game:
https://github.com/DarkStarSword/3d-fixes/commit/efc5c00bca2ebdf7464e4d3bdff9189ed18026b5

I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.


Just wanted to report that I finally got around to trying this and it works brilliantly for MH:W! Next to no overhead either (at least from what the performance monitor is telling me, haven't gone so far as doing before and after FPS testing), and I've detected no other anomalies. Thanks for this solution!

Edit: Scratch that, wasn't reading PM right. There's a pretty heavy cost involved with using the catch all regex. Going to see if I can limit it to just those shaders now. (Edit2: done)

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

#52
Posted 03/18/2019 06:30 PM   
[quote="3D_Mike"]I have a question: Does anybody know, if it's possible to play the game in 3D-vision-surround (triple 1080p-monitors here)? In the game-options I can't find resolutions for triples, but I know that other games (Resident Evil 2 and Devil May Cry 5 for example) also had this problem and those games were fixed by the community. So I had a look at WSGF.org but none of the exe-files there was working for me. I downloaded a doa6.exe-file for example which was fixed for 3840x1080 because there was no file for my triple-screen-resolution (5980x1080) and I could even start the game and saw the start-screen (where the game asks you to press a button) being wider than only 1920x1080, so I thought it worked, but when I pressed a button it only reloaded the start-screen again and I couldn't get any further. Don't know if this is, because Steam maybe doesn't allow to replace the original EXE file with a modded one (for widescreen). Any ideas? The 3D-vision fix for one monitor is already awesome but in 3D-surround I think the game would look even better![/quote] Nobody? Would love to play this Steam-game in Triple-Monitor-resolution... :-(
3D_Mike said:I have a question: Does anybody know, if it's possible to play the game in 3D-vision-surround (triple 1080p-monitors here)? In the game-options I can't find resolutions for triples, but I know that other games (Resident Evil 2 and Devil May Cry 5 for example) also had this problem and those games were fixed by the community.

So I had a look at WSGF.org but none of the exe-files there was working for me. I downloaded a doa6.exe-file for example which was fixed for 3840x1080 because there was no file for my triple-screen-resolution (5980x1080) and I could even start the game and saw the start-screen (where the game asks you to press a button) being wider than only 1920x1080, so I thought it worked, but when I pressed a button it only reloaded the start-screen again and I couldn't get any further.

Don't know if this is, because Steam maybe doesn't allow to replace the original EXE file with a modded one (for widescreen). Any ideas?

The 3D-vision fix for one monitor is already awesome but in 3D-surround I think the game would look even better!

Nobody? Would love to play this Steam-game in Triple-Monitor-resolution... :-(

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

#53
Posted 03/23/2019 03:45 PM   
[quote="DarkStarSword"]I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.[/quote] So how much are you relying on the driver at this point? I don't suppose that this might possible mean that people using a HDMI 1.4/2.0 compliant display, such as 4K 3D HDTV users or even you and your projector could play this on the 420 driver and possibly beyond? Since Nvidia glasses are not required?
DarkStarSword said:I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.


So how much are you relying on the driver at this point? I don't suppose that this might possible mean that people using a HDMI 1.4/2.0 compliant display, such as 4K 3D HDTV users or even you and your projector could play this on the 420 driver and possibly beyond? Since Nvidia glasses are not required?

#54
Posted 03/23/2019 04:00 PM   
[quote="DJ-RK"][quote="DarkStarSword"][quote="DJ-RK"][quote="DarkStarSword"]...but half the geometry is rendering at screen depth and half in 3D [/quote] Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.[/quote] Fixed on most character & costume body parts: https://github.com/DarkStarSword/3d-fixes/commit/d1cd795c4b21e1b381a3df6c4c83fa87b21bcd5b Broadened fix to cover every vertex shader in the game: https://github.com/DarkStarSword/3d-fixes/commit/efc5c00bca2ebdf7464e4d3bdff9189ed18026b5 I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.[/quote] Just wanted to report that I finally got around to trying this and it works brilliantly for MH:W! [s]Next to no overhead either (at least from what the performance monitor is telling me, haven't gone so far as doing before and after FPS testing)[/s], and I've detected no other anomalies. Thanks for this solution! Edit: Scratch that, wasn't reading PM right. There's a pretty heavy cost involved with using the catch all regex. Going to see if I can limit it to just those shaders now. (Edit2: done)[/quote] Thank you very much DarkStarSword for your wonderful 3D-fix. As I wrote above I'm looking for a widescreen-fix and therefore I also posted in the WSGF-forum. I didn't find a fix there yet which matches exactly my triple-screen-resolution (5980x1080) but at least I could download and use the 5120x1440 fix and this worked at least so that the picture is a bit wider than only one monitor. BUT, unfortunately with this fix (I copied the downloaded game-exe from WSGF over the original-Steam-exe) your 3D-fix doesn't seem to work :-( I only get 2D-picture although the 3D-vision-emittor is shining green. Any ideas? Can't play games in 2D anymore... :-) My only option is to stick with 1920x1080 resolution and play on 1 monitor, but now that I see that with a fix the screen could be wider it's a pity that I can't use it in 3D... I hope that you can help me! Please!
DJ-RK said:
DarkStarSword said:
DJ-RK said:
DarkStarSword said:...but half the geometry is rendering at screen depth and half in 3D


Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.


Fixed on most character & costume body parts:

https://github.com/DarkStarSword/3d-fixes/commit/d1cd795c4b21e1b381a3df6c4c83fa87b21bcd5b


Broadened fix to cover every vertex shader in the game:

https://github.com/DarkStarSword/3d-fixes/commit/efc5c00bca2ebdf7464e4d3bdff9189ed18026b5


I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.


Just wanted to report that I finally got around to trying this and it works brilliantly for MH:W! Next to no overhead either (at least from what the performance monitor is telling me, haven't gone so far as doing before and after FPS testing), and I've detected no other anomalies. Thanks for this solution!

Edit: Scratch that, wasn't reading PM right. There's a pretty heavy cost involved with using the catch all regex. Going to see if I can limit it to just those shaders now. (Edit2: done)


Thank you very much DarkStarSword for your wonderful 3D-fix.

As I wrote above I'm looking for a widescreen-fix and therefore I also posted in the WSGF-forum. I didn't find a fix there yet which matches exactly my triple-screen-resolution (5980x1080) but at least I could download and use the 5120x1440 fix and this worked at least so that the picture is a bit wider than only one monitor.

BUT, unfortunately with this fix (I copied the downloaded game-exe from WSGF over the original-Steam-exe) your 3D-fix doesn't seem to work :-(
I only get 2D-picture although the 3D-vision-emittor is shining green.

Any ideas? Can't play games in 2D anymore... :-)
My only option is to stick with 1920x1080 resolution and play on 1 monitor, but now that I see that with a fix the screen could be wider it's a pity that I can't use it in 3D...

I hope that you can help me! Please!

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

#55
Posted 03/23/2019 04:18 PM   
@darkstarsword, thank you very much for the fix, visually I am getting a perfect 3D picture but I seem to be getting a lot of stuttering during gameplay, and am not sure what my be causing it? Sometimes at the beginning of rounds the picture is still on the loading screen and the audio is ahead, then the picture will catch up. Afterburner is showing a solid 60 frames at all times during fighting.
@darkstarsword, thank you very much for the fix, visually I am getting a perfect 3D picture but I seem to be getting a lot of stuttering during gameplay, and am not sure what my be causing it? Sometimes at the beginning of rounds the picture is still on the loading screen and the audio is ahead, then the picture will catch up. Afterburner is showing a solid 60 frames at all times during fighting.

Win 10 Pro 1809, AMD Ryzen 7 4ghz, RTX 2080ti, Asus PG27V 3D Vision Monitor, Yamaha YSP5600, Samsung SSD 850 EVO, 16GB Ram GSkill, Crosshair IV Hero Mboard, Sony VPL-VW260ES, 110" Screen Innovations Black Diamond.

#56
Posted 03/25/2019 08:04 AM   
[quote="Tony Birt"]@darkstarsword, thank you very much for the fix, visually I am getting a perfect 3D picture but I seem to be getting a lot of stuttering during gameplay, and am not sure what my be causing it? Sometimes at the beginning of rounds the picture is still on the loading screen and the audio is ahead, then the picture will catch up. Afterburner is showing a solid 60 frames at all times during fighting.[/quote]I'll have an update out later today that improves performance in this game by an insane amount (if you're impatient, download 3DMigoto 1.3.16 from github).
Tony Birt said:@darkstarsword, thank you very much for the fix, visually I am getting a perfect 3D picture but I seem to be getting a lot of stuttering during gameplay, and am not sure what my be causing it? Sometimes at the beginning of rounds the picture is still on the loading screen and the audio is ahead, then the picture will catch up. Afterburner is showing a solid 60 frames at all times during fighting.
I'll have an update out later today that improves performance in this game by an insane amount (if you're impatient, download 3DMigoto 1.3.16 from github).

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#57
Posted 03/27/2019 06:14 AM   
v1.1 is out, which fixes all the glitches where the game would fully/partially switch to 2D and significantly improves performance: https://helixmod.blogspot.com/2019/03/dead-or-alive-6.html
v1.1 is out, which fixes all the glitches where the game would fully/partially switch to 2D and significantly improves performance:


https://helixmod.blogspot.com/2019/03/dead-or-alive-6.html

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#58
Posted 03/28/2019 04:57 AM   
Thanks for the awesome fixes, DarkStarSword. :)) Tested, both 3D and Reshade worked beautifully. :))
Thanks for the awesome fixes, DarkStarSword. :))

Tested, both 3D and Reshade worked beautifully. :))

#59
Posted 03/28/2019 06:43 AM   
A more detailed tutorial would be helpful.
A more detailed tutorial would be helpful.

#60
Posted 04/03/2019 11:08 AM   
  4 / 5    
Scroll To Top