few common question and Triple ghost object in witcher 2 and new vegas when using 3d
In witcher2 is it normal that if i add brithtness (i do it with game options >>graphics >>gamma &brithtnes) then all object which has bright background (like flags, or towers with sun after it , in witcher2 castle first level, or street ligths and electricity tower when sunny day in new vegas) looks like it has been trippled ( the most solid object is in the center and have same object but little 4cm on left and 4cm on right (distance go to 0 with 0 deep of 3d). i see the same effect with New vegas which makes game unplayable if i want to have normal not dark colors).
is it possible to change convergance in witcher 2 ?
is it possible to know what numeber is convergance since as i try to change it in new vegas i works but i do not see the bar for it just like i see when i change the deep- probably some kind of monitor settings
In witcher2 is it normal that if i add brithtness (i do it with game options >>graphics >>gamma &brithtnes) then all object which has bright background (like flags, or towers with sun after it , in witcher2 castle first level, or street ligths and electricity tower when sunny day in new vegas) looks like it has been trippled ( the most solid object is in the center and have same object but little 4cm on left and 4cm on right (distance go to 0 with 0 deep of 3d). i see the same effect with New vegas which makes game unplayable if i want to have normal not dark colors).
is it possible to change convergance in witcher 2 ?
is it possible to know what numeber is convergance since as i try to change it in new vegas i works but i do not see the bar for it just like i see when i change the deep- probably some kind of monitor settings
you can change setting all you want but it won't get rid of ghosting completely. I have gtx 580 sli and hn274h monitor and I see obvious ghosting too(in fact, I see ghosting on every single games especially at higher depth setting). I tried everything and could never completely get rid of it. You can change convergency setting in inf file or something.. I can't remember coz I stopped playing this game.
you can change setting all you want but it won't get rid of ghosting completely. I have gtx 580 sli and hn274h monitor and I see obvious ghosting too(in fact, I see ghosting on every single games especially at higher depth setting). I tried everything and could never completely get rid of it. You can change convergency setting in inf file or something.. I can't remember coz I stopped playing this game.
If you read the sticky there is a way to change convergence. I set the numbers to around 0.4; this feels right for max depth on my monitor.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
i try to change convergance in vegas but it do not help, only if i go to 0 with depth :( . seems that NV is unplayable with 3dvision due to this horrible ghosting. ( or its only playable during evening and night , ingame ofcourdse when there is darker sky :) )
i try to change convergance in vegas but it do not help, only if i go to 0 with depth :( . seems that NV is unplayable with 3dvision due to this horrible ghosting. ( or its only playable during evening and night , ingame ofcourdse when there is darker sky :) )
Make sure you glasses are fully charged. Ghosting (aka "crosstalk") gets bad as your glasses run out of charge. You can also get this if there's a lot of interference or if your PC is simply too busy to send signals down the USB port.
Monitors play the biggest part in it, however. That's what the new 'lightboost' technology is supposed to deal with in "3D Vision 2."
Make sure you glasses are fully charged. Ghosting (aka "crosstalk") gets bad as your glasses run out of charge. You can also get this if there's a lot of interference or if your PC is simply too busy to send signals down the USB port.
Monitors play the biggest part in it, however. That's what the new 'lightboost' technology is supposed to deal with in "3D Vision 2."
is it possible to change convergance in witcher 2 ?
is it possible to know what numeber is convergance since as i try to change it in new vegas i works but i do not see the bar for it just like i see when i change the deep- probably some kind of monitor settings
i play on 2x 480 with acer hn274h.
THQ for help :)
is it possible to change convergance in witcher 2 ?
is it possible to know what numeber is convergance since as i try to change it in new vegas i works but i do not see the bar for it just like i see when i change the deep- probably some kind of monitor settings
i play on 2x 480 with acer hn274h.
THQ for help :)
I7 8700K
Asrock Killer Z370
G.Skill 16gb DDR4 3000 Ram
Gigabyte RTX 2080
Corsair AX1200 watts Platinum PSU
1tb Samsung 840 Evo SSD
BenQ 27 inch 4K monitor
Asus VG278H 27 inch 3D monitor
If you read the sticky there is a way to change convergence. I set the numbers to around 0.4; this feels right for max depth on my monitor.
If you read the sticky there is a way to change convergence. I set the numbers to around 0.4; this feels right for max depth on my monitor.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Monitors play the biggest part in it, however. That's what the new 'lightboost' technology is supposed to deal with in "3D Vision 2."
Monitors play the biggest part in it, however. That's what the new 'lightboost' technology is supposed to deal with in "3D Vision 2."