[quote="DarkStarSword"][quote="Omega_Syrus"]Regardless of the result, you already identified the problem shaders and whoever comes in after you knows where to start![/quote]Not in any way trying to devalue your work, and I've been busy with 3DMigoto and MGSV so I haven't had a chance to look at this game yet and don't know the specific quirks of hunting in this game, but I thought I would throw in a little pro-tip:
There's often two (or more) shaders that will remove a broken shadow when hunting. If you are just trying to disable the shadow you might disable one that removes the shadow and leaves the light in place (and if that looks good then it may be the best choice), but when fixing a shadow you always want the one that removes the effect of the light (effectively putting everything in shadow). This is a bit of a trap when learning shaderhacking as it is very easy to end up spending time trying to fix the wrong shader.
[/quote]
Thanks for the info. I am (albeit slowly) making progress as a fixer, and this is exactly the kind of thing Id like to know about that's not readily apparent.
However, It did just look right to me so I uploaded it, but the purpose was really just to identify a bunch of shaders to save someone else some work. Between me and losti I think all the problem shadow shaders have been dumped at this stage. (that's why I left the unmodified originals in the dump folder). There isn't too many and most of the UI elements appear to be tied to one shader.
I think it's perfectly playable with the shadows removed and the enb preset which adds some ambient occlusion which helps to make it less ugly, even looks nice in some areas you could probably begin to forget about it.
Personally I will wait. Since I have a point of reference beforehand and already spending a fair bit of time looking at it. if someone does fix it I will probably use this game to try and get a better understanding.
Omega_Syrus said:Regardless of the result, you already identified the problem shaders and whoever comes in after you knows where to start!
Not in any way trying to devalue your work, and I've been busy with 3DMigoto and MGSV so I haven't had a chance to look at this game yet and don't know the specific quirks of hunting in this game, but I thought I would throw in a little pro-tip:
There's often two (or more) shaders that will remove a broken shadow when hunting. If you are just trying to disable the shadow you might disable one that removes the shadow and leaves the light in place (and if that looks good then it may be the best choice), but when fixing a shadow you always want the one that removes the effect of the light (effectively putting everything in shadow). This is a bit of a trap when learning shaderhacking as it is very easy to end up spending time trying to fix the wrong shader.
Thanks for the info. I am (albeit slowly) making progress as a fixer, and this is exactly the kind of thing Id like to know about that's not readily apparent.
However, It did just look right to me so I uploaded it, but the purpose was really just to identify a bunch of shaders to save someone else some work. Between me and losti I think all the problem shadow shaders have been dumped at this stage. (that's why I left the unmodified originals in the dump folder). There isn't too many and most of the UI elements appear to be tied to one shader.
I think it's perfectly playable with the shadows removed and the enb preset which adds some ambient occlusion which helps to make it less ugly, even looks nice in some areas you could probably begin to forget about it.
Personally I will wait. Since I have a point of reference beforehand and already spending a fair bit of time looking at it. if someone does fix it I will probably use this game to try and get a better understanding.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="D-Man11"]I'm not sure what you are looking at, but I doubt that this game has dx12 support.[/quote]I found the issue (with help from another Steam user). When manually added, the control panel does not give the option of enabling ambient occlusion. The DX12 reference is a generic note that mentions force-enabling it is not supported in DX12; not that the application uses DX12.
That's my mistake. Fun.
Will finally have a chance tonight to try out the shadow disabling with ENB!. Thank you Necropants and Losti!
D-Man11 said:I'm not sure what you are looking at, but I doubt that this game has dx12 support.
I found the issue (with help from another Steam user). When manually added, the control panel does not give the option of enabling ambient occlusion. The DX12 reference is a generic note that mentions force-enabling it is not supported in DX12; not that the application uses DX12.
That's my mistake. Fun.
Will finally have a chance tonight to try out the shadow disabling with ENB!. Thank you Necropants and Losti!
Windows 10 x64 · MSI GTX 970 · Asus VG248QE · 3D Vision 2 · AMD FX-8350 · Asus M5A97 Evo R2 · 12GB RAM
Realtek Network-Sound · Samsung 850 Evo · OCZ Vertex 4 · Logitech G510 · Logitech G502 · Logitech F310 · Hotas X
Got some semi-good news for an update. I got into looking at this last night. I first dumped the vertex shader for the personal lamp, so that I could grab the VPM, and the corresponding pixel shader (as well as the HUD elements, but haven't gotten to look at those quite yet). I then took a look at the files for the RE6 fix from Mike, and lo and behold, the VS I found in DD is the EXACT same shader that Mike used in the RE6 fix where he grabbed the VPM from as well!!!!
I figured that pretty much means that I should be able to fix this simply by using the same technique he used there, as even the pixel shader is very similar to the ones in RE6 fix, but I ran into a bit of a snag, though. When I subtract the stereo value from the VS, the same way Mike did in his RE6 fix, it should cause the shadow to render in 2D/at screen depth, and it doesn't... if I adjust the convergence, then it can get really close, and then if I perform the fix in the corresponding PS, it almost looks right, so I could possibly create a fix based around a convergence preset, but I think we'd all prefer a proper fix that allows us to play at a separation/convergence of our own choosing, so I'll keep at it and take another crack at it tonight.
Got some semi-good news for an update. I got into looking at this last night. I first dumped the vertex shader for the personal lamp, so that I could grab the VPM, and the corresponding pixel shader (as well as the HUD elements, but haven't gotten to look at those quite yet). I then took a look at the files for the RE6 fix from Mike, and lo and behold, the VS I found in DD is the EXACT same shader that Mike used in the RE6 fix where he grabbed the VPM from as well!!!!
I figured that pretty much means that I should be able to fix this simply by using the same technique he used there, as even the pixel shader is very similar to the ones in RE6 fix, but I ran into a bit of a snag, though. When I subtract the stereo value from the VS, the same way Mike did in his RE6 fix, it should cause the shadow to render in 2D/at screen depth, and it doesn't... if I adjust the convergence, then it can get really close, and then if I perform the fix in the corresponding PS, it almost looks right, so I could possibly create a fix based around a convergence preset, but I think we'd all prefer a proper fix that allows us to play at a separation/convergence of our own choosing, so I'll keep at it and take another crack at it tonight.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Great news DJ-RK !
And you are right - we all have our own preferences regarding depht and convergence - just like salt and pepper :)
Keep up the good Work mate !
Great news DJ-RK !
And you are right - we all have our own preferences regarding depht and convergence - just like salt and pepper :)
Keep up the good Work mate !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Boo :/ 3D Vision with the ENB causes a bad load / stutter issue :( It improved greatly when I dropped the res, but going below 1600x900 I start to draw the line. I believe the issue lies with ENB and my FX-8350's notorious single thread performance. I will say that other than the UI though the 3D was spot on.
Boo :/ 3D Vision with the ENB causes a bad load / stutter issue :( It improved greatly when I dropped the res, but going below 1600x900 I start to draw the line. I believe the issue lies with ENB and my FX-8350's notorious single thread performance. I will say that other than the UI though the 3D was spot on.
Windows 10 x64 · MSI GTX 970 · Asus VG248QE · 3D Vision 2 · AMD FX-8350 · Asus M5A97 Evo R2 · 12GB RAM
Realtek Network-Sound · Samsung 850 Evo · OCZ Vertex 4 · Logitech G510 · Logitech G502 · Logitech F310 · Hotas X
[quote="Omega_Syrus"]Boo :/ 3D Vision with the ENB causes a bad load / stutter issue :( It improved greatly when I dropped the res, but going below 1600x900 I start to draw the line. I believe the issue lies with ENB and my FX-8350's notorious single thread performance. I will say that other than the UI though the 3D was spot on.[/quote]
Maybe try locking the framerate at 30 instead of dropping the resolution?
Omega_Syrus said:Boo :/ 3D Vision with the ENB causes a bad load / stutter issue :( It improved greatly when I dropped the res, but going below 1600x900 I start to draw the line. I believe the issue lies with ENB and my FX-8350's notorious single thread performance. I will say that other than the UI though the 3D was spot on.
Maybe try locking the framerate at 30 instead of dropping the resolution?
I would suggest removing the enb entirely and just playing full resolution with the standard 3d shadow disable fix. You will probably lose about 10 fps running the enb stuff.
I would suggest removing the enb entirely and just playing full resolution with the standard 3d shadow disable fix. You will probably lose about 10 fps running the enb stuff.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I played now for over 42 hours with necropants fix and had only 3 crash to desktop. For me it is fine. But of course there are some lightning issues and a fix for the HUD would be awesome, especially if you want to play the ranger, distance weapons.
I you are interested in my pawn, add me on Steam:
http://steamcommunity.com/profiles/76561198064106555/
PS: I would also play without ENB. I like the original colour scheme. It is very atmospheric.
I played now for over 42 hours with necropants fix and had only 3 crash to desktop. For me it is fine. But of course there are some lightning issues and a fix for the HUD would be awesome, especially if you want to play the ranger, distance weapons.
@DJ-RK: I don't know how the fix for RE6 / Dragon's Dogma works but DarkStarSword helped me a lot with the shadow fix for FFXII-LR and offered some general explanations and suggestions what to try if a fix has an effect but still doesn't work correctly: [url]https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/48/[/url] Maybe it helps You, too ;)
@DJ-RK: I don't know how the fix for RE6 / Dragon's Dogma works but DarkStarSword helped me a lot with the shadow fix for FFXII-LR and offered some general explanations and suggestions what to try if a fix has an effect but still doesn't work correctly: https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/48/ Maybe it helps You, too ;)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Thanks for that. Yeah, I always am on the lookout for any of DSS's responses to inquiries on here, they are almost always spot on, even if it takes a few different variations (which is just the nature of all this).
Sadly, I've been meaning to get another look at this all week, and I did the other night, but I spent the whole night working on the HUD, which was actually quite simple to get pushed to depth, but doing that introduced a somewhat minor flaw where a couple lines/seams are created on either side of the minimap, and being the perfectionist I am I spent hours trying to work that out to no avail, mainly because this game crashes when using the bCalcCRCatStart option in Helix mod, and all other ways I tried to get the texture CRC calculations didn't work, so we're probably going to have to live with it (I'll be adding a toggle for the HUD so at least people will be able to turn it on/off or adjust how far it will go).
If you guys want, I could at least put out a release of my HUD fix consolidated into Necro's no shadows fix until I'm able to get in more work on actually fixing the shadows.
Thanks for that. Yeah, I always am on the lookout for any of DSS's responses to inquiries on here, they are almost always spot on, even if it takes a few different variations (which is just the nature of all this).
Sadly, I've been meaning to get another look at this all week, and I did the other night, but I spent the whole night working on the HUD, which was actually quite simple to get pushed to depth, but doing that introduced a somewhat minor flaw where a couple lines/seams are created on either side of the minimap, and being the perfectionist I am I spent hours trying to work that out to no avail, mainly because this game crashes when using the bCalcCRCatStart option in Helix mod, and all other ways I tried to get the texture CRC calculations didn't work, so we're probably going to have to live with it (I'll be adding a toggle for the HUD so at least people will be able to turn it on/off or adjust how far it will go).
If you guys want, I could at least put out a release of my HUD fix consolidated into Necro's no shadows fix until I'm able to get in more work on actually fixing the shadows.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
I might even be able to lend a hand with your push in the right direction.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Hah haaaa! Success!!! Check out these beautiful shadows
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67944/[/img]
Mind you, I've only gotten this done for the very first area (I literally haven't even taken 10 steps further yet), but I'm going to try to take the approach of finding and fixing all shaders that have matching patterns. Just not sure how to create a script to automate this, or how to use the LUA script in the Helix mod, but I"m going to look into learning either one of those over the weekend, and if so, should have a full beta release soon!
Here's my HUD fix, which also includes the shadows fix for that first area, if anyone wants to just test it out and report back that it works fine on their rigs (pretty sure it should). I haven't consolidated this with Necro's disabled shadows, but if you simply install this over top of his, then they should be compatible.
[url]http://www.mediafire.com/download/u8bxgdx4b70sbso/DDDA_Fix_v0_1.rar[/url]
Couple instructions for the HUD fix: it already defaults to putting the HUD at about 60% depth, if you're ok with that and don't mind the minor lines going vertically on either side of the minimap, then you're all set. Pressing the letter 'P' on your keyboard will cycle through 4 different depth presets for everything except the minimap. Pressing the letter 'O' will cycle the minimap also with the same presets, where if you have it on a lower preset than the other HUD elements, the lines are not as big, or if you put it to 0 then there's no lines at all, but as you'll notice if there's a big discreptency between the minimap depth and the other HUD, then the player marker on the minimap will cause your eyes to bleed ;).
Ok, now I finally get to go to sleep (at 6AM, lol).
Hah haaaa! Success!!! Check out these beautiful shadows
Mind you, I've only gotten this done for the very first area (I literally haven't even taken 10 steps further yet), but I'm going to try to take the approach of finding and fixing all shaders that have matching patterns. Just not sure how to create a script to automate this, or how to use the LUA script in the Helix mod, but I"m going to look into learning either one of those over the weekend, and if so, should have a full beta release soon!
Here's my HUD fix, which also includes the shadows fix for that first area, if anyone wants to just test it out and report back that it works fine on their rigs (pretty sure it should). I haven't consolidated this with Necro's disabled shadows, but if you simply install this over top of his, then they should be compatible.
Couple instructions for the HUD fix: it already defaults to putting the HUD at about 60% depth, if you're ok with that and don't mind the minor lines going vertically on either side of the minimap, then you're all set. Pressing the letter 'P' on your keyboard will cycle through 4 different depth presets for everything except the minimap. Pressing the letter 'O' will cycle the minimap also with the same presets, where if you have it on a lower preset than the other HUD elements, the lines are not as big, or if you put it to 0 then there's no lines at all, but as you'll notice if there's a big discreptency between the minimap depth and the other HUD, then the player marker on the minimap will cause your eyes to bleed ;).
Ok, now I finally get to go to sleep (at 6AM, lol).
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Congratulations, DJ-RK! I still don't have the game, but when I do, it will be awesome in 3D thanks to everyone that helped fixing the game :). I'll look at your shaders to see if I can learn something and use it in other games. DX9 (more like ASM) is still hard for me.
Congratulations, DJ-RK! I still don't have the game, but when I do, it will be awesome in 3D thanks to everyone that helped fixing the game :). I'll look at your shaders to see if I can learn something and use it in other games. DX9 (more like ASM) is still hard for me.
Congratz DJ-RK !!
Just tried your fix briefly, it looks great here :)
I haven't installed anything else, but I use the Inversion profile (just one of my attempts to fix the game)
But it seems that I dont have any lines Next to the minimap though ?
Sleep well - you have definatelly deserved it :)
Congratz DJ-RK !!
Just tried your fix briefly, it looks great here :)
I haven't installed anything else, but I use the Inversion profile (just one of my attempts to fix the game)
But it seems that I dont have any lines Next to the minimap though ?
Sleep well - you have definatelly deserved it :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Thanks for the info. I am (albeit slowly) making progress as a fixer, and this is exactly the kind of thing Id like to know about that's not readily apparent.
However, It did just look right to me so I uploaded it, but the purpose was really just to identify a bunch of shaders to save someone else some work. Between me and losti I think all the problem shadow shaders have been dumped at this stage. (that's why I left the unmodified originals in the dump folder). There isn't too many and most of the UI elements appear to be tied to one shader.
I think it's perfectly playable with the shadows removed and the enb preset which adds some ambient occlusion which helps to make it less ugly, even looks nice in some areas you could probably begin to forget about it.
Personally I will wait. Since I have a point of reference beforehand and already spending a fair bit of time looking at it. if someone does fix it I will probably use this game to try and get a better understanding.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
That's my mistake. Fun.
Will finally have a chance tonight to try out the shadow disabling with ENB!. Thank you Necropants and Losti!
Windows 10 x64 · MSI GTX 970 · Asus VG248QE · 3D Vision 2 · AMD FX-8350 · Asus M5A97 Evo R2 · 12GB RAM
Realtek Network-Sound · Samsung 850 Evo · OCZ Vertex 4 · Logitech G510 · Logitech G502 · Logitech F310 · Hotas X
Currently Playing: Dragon's Dogma · Elder Scrolls Online · Elite Horizons · Fallout 4 · GTA V
Steam Profile: http://steamcommunity.com/id/Omega_Syrus/
I figured that pretty much means that I should be able to fix this simply by using the same technique he used there, as even the pixel shader is very similar to the ones in RE6 fix, but I ran into a bit of a snag, though. When I subtract the stereo value from the VS, the same way Mike did in his RE6 fix, it should cause the shadow to render in 2D/at screen depth, and it doesn't... if I adjust the convergence, then it can get really close, and then if I perform the fix in the corresponding PS, it almost looks right, so I could possibly create a fix based around a convergence preset, but I think we'd all prefer a proper fix that allows us to play at a separation/convergence of our own choosing, so I'll keep at it and take another crack at it tonight.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
And you are right - we all have our own preferences regarding depht and convergence - just like salt and pepper :)
Keep up the good Work mate !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Windows 10 x64 · MSI GTX 970 · Asus VG248QE · 3D Vision 2 · AMD FX-8350 · Asus M5A97 Evo R2 · 12GB RAM
Realtek Network-Sound · Samsung 850 Evo · OCZ Vertex 4 · Logitech G510 · Logitech G502 · Logitech F310 · Hotas X
Currently Playing: Dragon's Dogma · Elder Scrolls Online · Elite Horizons · Fallout 4 · GTA V
Steam Profile: http://steamcommunity.com/id/Omega_Syrus/
Maybe try locking the framerate at 30 instead of dropping the resolution?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I you are interested in my pawn, add me on Steam:
http://steamcommunity.com/profiles/76561198064106555/
PS: I would also play without ENB. I like the original colour scheme. It is very atmospheric.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Sadly, I've been meaning to get another look at this all week, and I did the other night, but I spent the whole night working on the HUD, which was actually quite simple to get pushed to depth, but doing that introduced a somewhat minor flaw where a couple lines/seams are created on either side of the minimap, and being the perfectionist I am I spent hours trying to work that out to no avail, mainly because this game crashes when using the bCalcCRCatStart option in Helix mod, and all other ways I tried to get the texture CRC calculations didn't work, so we're probably going to have to live with it (I'll be adding a toggle for the HUD so at least people will be able to turn it on/off or adjust how far it will go).
If you guys want, I could at least put out a release of my HUD fix consolidated into Necro's no shadows fix until I'm able to get in more work on actually fixing the shadows.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I might even be able to lend a hand with your push in the right direction.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Mind you, I've only gotten this done for the very first area (I literally haven't even taken 10 steps further yet), but I'm going to try to take the approach of finding and fixing all shaders that have matching patterns. Just not sure how to create a script to automate this, or how to use the LUA script in the Helix mod, but I"m going to look into learning either one of those over the weekend, and if so, should have a full beta release soon!
Here's my HUD fix, which also includes the shadows fix for that first area, if anyone wants to just test it out and report back that it works fine on their rigs (pretty sure it should). I haven't consolidated this with Necro's disabled shadows, but if you simply install this over top of his, then they should be compatible.
http://www.mediafire.com/download/u8bxgdx4b70sbso/DDDA_Fix_v0_1.rar
Couple instructions for the HUD fix: it already defaults to putting the HUD at about 60% depth, if you're ok with that and don't mind the minor lines going vertically on either side of the minimap, then you're all set. Pressing the letter 'P' on your keyboard will cycle through 4 different depth presets for everything except the minimap. Pressing the letter 'O' will cycle the minimap also with the same presets, where if you have it on a lower preset than the other HUD elements, the lines are not as big, or if you put it to 0 then there's no lines at all, but as you'll notice if there's a big discreptency between the minimap depth and the other HUD, then the player marker on the minimap will cause your eyes to bleed ;).
Ok, now I finally get to go to sleep (at 6AM, lol).
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
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Just tried your fix briefly, it looks great here :)
I haven't installed anything else, but I use the Inversion profile (just one of my attempts to fix the game)
But it seems that I dont have any lines Next to the minimap though ?
Sleep well - you have definatelly deserved it :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)