Buying my first 3DTV and my experience so far
My 3D journey. Started off with a BenQ XL2410T got the 3D Vision kit pretty soon afterwards. another pair of glasses was needed very soon to share the experience 120hz 2D was also attractive Lightboost incomming: Got an ASUS VG278H with fancy glasses. (recently got another pair of fancy glasses) Bought an LG 4K 3DTV. Welcome 3DTV Play I feel very much like stuck in the past. 3D Blu-ray maps very well to the TV resolution and because they are movies they have motion blur all over the place and 24hz works fine. I've tried gaming at 1080p24 and it's really hard to enable 3D with 24hz. When it worked it was OK at best as the increased frame time increases the input delay and even without that the graphics is too sharp to work at 24hz. There is no way to run 1080p60 in both DX9 and DX11. My computer is really old having a single GTX 980 and a i7 4Ghz (4.4Ghz boost) so running 3D at resolutions higher than 1080p60. If you have a uber machine you can do a EDID override but that means running 3D at 2160p which in my brief experience is far too demanding. The end result is pretty unexpected. I'm using a really high res TV but to get decent framerate I run normal 3DTVPlay at 720p60 which usually activates by just selecing 720p resolution in the game as 60hz is both standard and max. I have no experience but I think 720p looks better on a 4K TV compared to FullHD. One thing I havn't touched is the upscaling features of 3Dmigoto which is interesting since most games today are DX11. I'm not really sure how to use it and if all issues have been resolved. One benefit of going down the path of 3DTVPlay is a big increase in framerate. Realistic 3D: We all know that objects far away should be separated by around 6cm when viewed on screen. We also know that bot photos should be separated by the same amount when taking a 3D picture. After this comes the size of the screen. I recently looked at a 3D Blu-ray image on my new 55" screen and the infinity separation was like 1.5cm This should mean that a much larger screen is needed to reach the goal. Almost 5m wide. I watched the Hobbit movies in HFR 3D 5K resolution on a 18m wide screen. I hope we can agree that compared to 3D Vision all other 3D sources lack depth. When we slide the depth setting it affects the placement of the virtual cameras. I have no experience but I believe you can render realistic 3D using VR. It's not like you have to take different screen sizes into account.
My 3D journey.
Started off with a BenQ XL2410T
got the 3D Vision kit pretty soon afterwards.
another pair of glasses was needed very soon to share the experience
120hz 2D was also attractive
Lightboost incomming:
Got an ASUS VG278H with fancy glasses.
(recently got another pair of fancy glasses)

Bought an LG 4K 3DTV.
Welcome 3DTV Play
I feel very much like stuck in the past.
3D Blu-ray maps very well to the TV resolution and because they are movies they have motion blur all over the place and 24hz works fine.
I've tried gaming at 1080p24 and it's really hard to enable 3D with 24hz. When it worked it was OK at best as the increased frame time increases the input delay and even without that the graphics is too sharp to work at 24hz.

There is no way to run 1080p60 in both DX9 and DX11. My computer is really old having a single GTX 980 and a i7 4Ghz (4.4Ghz boost) so running 3D at resolutions higher than 1080p60. If you have a uber machine you can do a EDID override but that means running 3D at 2160p which in my brief experience is far too demanding.

The end result is pretty unexpected. I'm using a really high res TV but to get decent framerate I run normal 3DTVPlay at 720p60 which usually activates by just selecing 720p resolution in the game as 60hz is both standard and max. I have no experience but I think 720p looks better on a 4K TV compared to FullHD.

One thing I havn't touched is the upscaling features of 3Dmigoto which is interesting since most games today are DX11. I'm not really sure how to use it and if all issues have been resolved.

One benefit of going down the path of 3DTVPlay is a big increase in framerate.




Realistic 3D:
We all know that objects far away should be separated by around 6cm when viewed on screen.
We also know that bot photos should be separated by the same amount when taking a 3D picture.
After this comes the size of the screen.
I recently looked at a 3D Blu-ray image on my new 55" screen and the infinity separation was like 1.5cm
This should mean that a much larger screen is needed to reach the goal. Almost 5m wide. I watched the Hobbit movies in HFR 3D 5K resolution on a 18m wide screen.

I hope we can agree that compared to 3D Vision all other 3D sources lack depth. When we slide the depth setting it affects the placement of the virtual cameras. I have no experience but I believe you can render realistic 3D using VR. It's not like you have to take different screen sizes into account.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#1
Posted 07/11/2018 07:33 AM   
you bought a Ferrari and haven't even taken it out of the driveway yet :) For any DX11 game fix, use Checkerboard instead of 3DTVplay in NvidiaCP and then enable SBS/TaB in 3Dmigoto. This is made even easier with the 3D fix manager tool, as you can set your desired "alternate output" from there and not even have to edit the ini manually. I recommend top and bottom (actually reversed top and bottom for LG tvs), as this gives you the most pixels, as opposed to side by side. With this setup, you are not locked into 4k (EDID) or 720 (3DTVPlay) - you can use ANY resolution. You could even create a custom resolution to fit your GPU/CPU limits. With this setup I can play demanding games at 1440p/60 and indie games at 4k/60, whatever works. And next time you upgrade, you can enjoy even higher resolutions...LG OLED 3D is the gift that keeps on giving...
you bought a Ferrari and haven't even taken it out of the driveway yet :)

For any DX11 game fix, use Checkerboard instead of 3DTVplay in NvidiaCP and then enable SBS/TaB in 3Dmigoto. This is made even easier with the 3D fix manager tool, as you can set your desired "alternate output" from there and not even have to edit the ini manually.

I recommend top and bottom (actually reversed top and bottom for LG tvs), as this gives you the most pixels, as opposed to side by side. With this setup, you are not locked into 4k (EDID) or 720 (3DTVPlay) - you can use ANY resolution. You could even create a custom resolution to fit your GPU/CPU limits. With this setup I can play demanding games at 1440p/60 and indie games at 4k/60, whatever works. And next time you upgrade, you can enjoy even higher resolutions...LG OLED 3D is the gift that keeps on giving...

#2
Posted 07/11/2018 01:03 PM   
[quote="Shift-E"]LG OLED 3D is the gift that keeps on giving...[/quote] This! I had a samsung, then a philips 3dtv (both active) and about a year ago I bought a lg OLED and oh my god is it a whole new dimension! Plus I just recently discovered migoto fixes and..wow..I enjoyed playing in 720p 3d nonetheless, but it is just night and day. I never want to play anything in 2D again.
Shift-E said:LG OLED 3D is the gift that keeps on giving...


This!

I had a samsung, then a philips 3dtv (both active) and about a year ago I bought a lg OLED and oh my god is it a whole new dimension!

Plus I just recently discovered migoto fixes and..wow..I enjoyed playing in 720p 3d nonetheless, but it is just night and day. I never want to play anything in 2D again.

#3
Posted 07/11/2018 02:29 PM   
This is not really an argument and I still have things to learn. Some things seems tedious at first glance but in the end turm trivial. If I had to dissect a horse everytime I switch between applications I would probably do it if it was the optimal solution. For instance I found moving from 3DTV Play to EDID and back again to be fairly tedious. I tried checkerboard on 4K resolution resulting in a nice top-bottom image and the TV had no problem handling the format. Major drawback is that it's limited to DX11 but I can live with that. So it came back as a performance problem in general. Note that I don't master using anything other than 4K with 3Dmigoto so I have things to learn. I will take a step back. I'm used to native 1080p60 on my 3D Vision monitor. My 4K TV has four times that resolution. So that is a major step up in 2D. I Enjoy that difference all the time. In 3D not so much, half of the pixels turns black. If you sit to close you really see the black lines very clearly which means that any improvement sideways are nullified by the distance to the screen. Bottom line, my TV should display the equivalent image of 1080p60 which would be ideal. From what I can tell there is a way to do this while only rendering 1080p. Still have no decent solution for DX9. I halted development of my DX9 wrapper ages ago with good reason. If I can't use EDID with DX9 due to performance I will use 3DTV Play most likely. Similarly I will use 3DTV Play in DX11 until I figure out how to use 1080p60 with 3Dmigoto. Everything can change quickly without warning as I explore the options. Looking at the situation I clearly need some help. Also wish I had an OLED, got a IPS TV on sale.
This is not really an argument and I still have things to learn.
Some things seems tedious at first glance but in the end turm trivial.
If I had to dissect a horse everytime I switch between applications I would probably do it if it was the optimal solution.

For instance I found moving from 3DTV Play to EDID and back again to be fairly tedious.
I tried checkerboard on 4K resolution resulting in a nice top-bottom image and the TV had no problem handling the format. Major drawback is that it's limited to DX11 but I can live with that. So it came back as a performance problem in general. Note that I don't master using anything other than 4K with 3Dmigoto so I have things to learn.

I will take a step back. I'm used to native 1080p60 on my 3D Vision monitor. My 4K TV has four times that resolution. So that is a major step up in 2D. I Enjoy that difference all the time. In 3D not so much, half of the pixels turns black. If you sit to close you really see the black lines very clearly which means that any improvement sideways are nullified by the distance to the screen.

Bottom line, my TV should display the equivalent image of 1080p60 which would be ideal.
From what I can tell there is a way to do this while only rendering 1080p.
Still have no decent solution for DX9. I halted development of my DX9 wrapper ages ago with good reason.
If I can't use EDID with DX9 due to performance I will use 3DTV Play most likely.
Similarly I will use 3DTV Play in DX11 until I figure out how to use 1080p60 with 3Dmigoto.

Everything can change quickly without warning as I explore the options.
Looking at the situation I clearly need some help.

Also wish I had an OLED, got a IPS TV on sale.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#4
Posted 07/11/2018 02:31 PM   
With the help of 3D Fix Manager I have now tried upscaling 1080p to 4K which should be the current sweet spot when it comes to resolution vs performance. It's not really something new coming from a 1080p native monitor. 1080p and 4K Scales very nicely together. It also don't work in dx9 but dx9 games might be less demanding making the performance hit of 4K 3D less drastic. I'm far from a dedicated 3D gamer and truly enjoy the extreme 2D resolution. Watching 100Mpixel images are a lot clearer now and 6Mpixels in landscape just display without scaling. 4K movies are native resolution. 4K can be very demanding still and if you do something crazy like enabling ubersampling in witcher 2 We're talking crazy 8K resolution rendering and with ultra settings I have no idea of how to handle the performance hit. 8K is 32Mpixels which is enough for most cameras but still far lower than 100Mpixels.
With the help of 3D Fix Manager I have now tried upscaling 1080p to 4K which should be the current sweet spot when it comes to resolution vs performance. It's not really something new coming from a 1080p native monitor. 1080p and 4K Scales very nicely together.

It also don't work in dx9 but dx9 games might be less demanding making the performance hit of 4K 3D less drastic. I'm far from a dedicated 3D gamer and truly enjoy the extreme 2D resolution. Watching 100Mpixel images are a lot clearer now and 6Mpixels in landscape just display without scaling. 4K movies are native resolution.
4K can be very demanding still and if you do something crazy like enabling ubersampling in witcher 2 We're talking crazy 8K resolution rendering and with ultra settings I have no idea of how to handle the performance hit. 8K is 32Mpixels which is enough for most cameras but still far lower than 100Mpixels.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#5
Posted 07/13/2018 05:43 AM   
what model is your LG OLED 3D?
what model is your LG OLED 3D?

8700K 5.0Ghz OC (Silicon Lottery Edition)
Noctua NH-15 cooler
Asus Maximus X Hero
16 GB Corsair Vengeance LPX RAM DDR4 3000
1TB Samsung PM961 OEM M.2 NVMe
MSI Gaming X Trio 1080Ti SLI
Corsair 1000RMi PSU
Cougar Conquer Case
Triple Screens Acer Predator 3D Vision XB272
3D Vision 2 Glasses
Win 10 Pro x64

#6
Posted 07/15/2018 07:50 AM   
LG 55UH950V Have to say the input delay in game mode is pretty good. Could play Guitar Hero without syncing the display.
LG 55UH950V

Have to say the input delay in game mode is pretty good.
Could play Guitar Hero without syncing the display.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#7
Posted 07/15/2018 10:18 AM   
Mine is a LG 55EC930V
Mine is a LG 55EC930V

#8
Posted 07/15/2018 06:34 PM   
When watching 3D movies, i tend to sit close and use the TVs built in functions to increase the distance between the images. For most scenes of the movies i watch, the result is that the perceived 3rd axis position of the objects matches the 2D size indicated position. For me, this results in a much more realistic looking 3D picture and i like it much better than default. For close ups of faces, obviously it doesn't help in cases like that and may hurt instead but overall it is better IMO. VR definitely has realistic 3D scaling. If i had to guess, i believe about 96.37281% folks that commented on the usability of 1080p24 3D said it was unusable. A couple people got 1080p30 going and said it was much better.
When watching 3D movies, i tend to sit close and use the TVs built in functions to increase the distance between the images. For most scenes of the movies i watch, the result is that the perceived 3rd axis position of the objects matches the 2D size indicated position. For me, this results in a much more realistic looking 3D picture and i like it much better than default. For close ups of faces, obviously it doesn't help in cases like that and may hurt instead but overall it is better IMO.

VR definitely has realistic 3D scaling.

If i had to guess, i believe about 96.37281% folks that commented on the usability of 1080p24 3D said it was unusable. A couple people got 1080p30 going and said it was much better.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#9
Posted 07/16/2018 09:13 AM   
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