Rise of the Tomb Raider (3D Vision Ready Support)
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if we choose side by side we can up to 1080p on 3D TV, is it true 3D ? Lara is fuzzy with medium preset, know why ? then i'm going to try helifax patch (but i'm stuck on 720p then)
if we choose side by side we can up to 1080p on 3D TV, is it true 3D ?
Lara is fuzzy with medium preset, know why ?

then i'm going to try helifax patch (but i'm stuck on 720p then)

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

Posted 03/01/2016 06:07 PM   
FPS report : using the team's fix with the older built and Helifax' trick (3D vision started manually) I have no problem despite some drops (at beginning of cutscenes it seems) I am still at the very beginning of the game though Seems very good for me now PS : 2500k @ 4.4GHz + Titan X Sli (CPUs usage : 75% ; GPUs : about 100%) Edit : cutscenes seems to be the worst, when Lara is in her father's flat, I had 12fps :/ Edit2 : 30 fps by lowering Purehair, and 60 by disabling it...
FPS report : using the team's fix with the older built and Helifax' trick (3D vision started manually) I have no problem despite some drops (at beginning of cutscenes it seems)
I am still at the very beginning of the game though

Seems very good for me now

PS : 2500k @ 4.4GHz + Titan X Sli (CPUs usage : 75% ; GPUs : about 100%)

Edit : cutscenes seems to be the worst, when Lara is in her father's flat, I had 12fps :/
Edit2 : 30 fps by lowering Purehair, and 60 by disabling it...

Posted 03/01/2016 06:31 PM   
Years ago I probably would have trusted an "official" patch and 3d fix made by the devs themselves for a game than a community made fix, after all, an "official" version usually feels safer and more likely to be more complete than something made by a guy on his free time. But after years of using all these amazing, near perfect fixes made by all of you amazing people in this community, honestly, I trust any fix made by any of the "shaderhackers" as much as any made by a professional development team! If I had to guess, I would bet your fix is more complete, and from what I'm reading here, it sounds like yours is! It is clear you have been very passionate about making it as complete as possible, which is awesome and more than any of us could ask of you. Not to mention being able to adjust convergence... for a 3rd person game that is huge! I'm not even going to waste time downloading their version (at least not yet) and for now I will stick with your fix Helifax :) I hope nobody from Crystal Dynamics reads that though because I certainly don't want to discourage them from releasing more games with 3d support LOL I just want to say THANK YOU (both to you and everyone who helped you) and I want you to know all of your hard work is not in vain. It boggles my mind how much work and effort you've put into this and asking for nothing in return. You and all the other fixers here are truly heroes IMO. I will say it is very good news and encouraging to see at least one development team has decided to invest their own time into an official 3d fix, however, even if I plan to try yours first :P I hope more game developers follow their lead and find time to support 3d. At some point I'm sure I'll try theirs as well and see which one I like more, for now, though, I'm going to try yours first :)
Years ago I probably would have trusted an "official" patch and 3d fix made by the devs themselves for a game than a community made fix, after all, an "official" version usually feels safer and more likely to be more complete than something made by a guy on his free time.

But after years of using all these amazing, near perfect fixes made by all of you amazing people in this community, honestly, I trust any fix made by any of the "shaderhackers" as much as any made by a professional development team!

If I had to guess, I would bet your fix is more complete, and from what I'm reading here, it sounds like yours is! It is clear you have been very passionate about making it as complete as possible, which is awesome and more than any of us could ask of you. Not to mention being able to adjust convergence... for a 3rd person game that is huge!

I'm not even going to waste time downloading their version (at least not yet) and for now I will stick with your fix Helifax :) I hope nobody from Crystal Dynamics reads that though because I certainly don't want to discourage them from releasing more games with 3d support LOL

I just want to say THANK YOU (both to you and everyone who helped you) and I want you to know all of your hard work is not in vain. It boggles my mind how much work and effort you've put into this and asking for nothing in return. You and all the other fixers here are truly heroes IMO.

I will say it is very good news and encouraging to see at least one development team has decided to invest their own time into an official 3d fix, however, even if I plan to try yours first :P I hope more game developers follow their lead and find time to support 3d. At some point I'm sure I'll try theirs as well and see which one I like more, for now, though, I'm going to try yours first :)

Posted 03/01/2016 06:35 PM   
[quote="jonathan_fr"]FPS report : using the team's fix with the older built and Helifax' trick (3D vision started manually) I have no problem despite some drops (at beginning of cutscenes it seems) I am still at the very beginning of the game though Seems very good for me now PS : 2500k @ 4.4GHz + Titan X Sli (CPUs usage : 75% ; GPUs : about 100%) Edit : cutscenes seems to be the worst, when Lara is in her father's flat, I had 12fps :/ Edit2 : 30 fps by lowering Purehair, and 60 by disabling it...[/quote] Yeah PureHair REQUIRES an extra FIX and is a FPS breaker in 3D;) as I stated in the description;) I will address the PureHair shakiness today;) Thanks for the Feedback!
jonathan_fr said:FPS report : using the team's fix with the older built and Helifax' trick (3D vision started manually) I have no problem despite some drops (at beginning of cutscenes it seems)
I am still at the very beginning of the game though

Seems very good for me now

PS : 2500k @ 4.4GHz + Titan X Sli (CPUs usage : 75% ; GPUs : about 100%)

Edit : cutscenes seems to be the worst, when Lara is in her father's flat, I had 12fps :/
Edit2 : 30 fps by lowering Purehair, and 60 by disabling it...


Yeah PureHair REQUIRES an extra FIX and is a FPS breaker in 3D;) as I stated in the description;) I will address the PureHair shakiness today;)

Thanks for the Feedback!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 07:08 PM   
[quote="helifax"][quote="jonathan_fr"]FPS report : using the team's fix with the older built and Helifax' trick (3D vision started manually) I have no problem despite some drops (at beginning of cutscenes it seems) I am still at the very beginning of the game though Seems very good for me now PS : 2500k @ 4.4GHz + Titan X Sli (CPUs usage : 75% ; GPUs : about 100%) Edit : cutscenes seems to be the worst, when Lara is in her father's flat, I had 12fps :/ Edit2 : 30 fps by lowering Purehair, and 60 by disabling it...[/quote] Yeah PureHair REQUIRES an extra FIX and is a FPS breaker in 3D;) as I stated in the description;) I will address the PureHair shakiness today;) Thanks for the Feedback![/quote] Ok thanks I missed that point ;) Outside the cutscene, it didn't seem too bad I have one problem : screen tearing, I heard it could be linked to AA, I will try other settings
helifax said:
jonathan_fr said:FPS report : using the team's fix with the older built and Helifax' trick (3D vision started manually) I have no problem despite some drops (at beginning of cutscenes it seems)
I am still at the very beginning of the game though

Seems very good for me now

PS : 2500k @ 4.4GHz + Titan X Sli (CPUs usage : 75% ; GPUs : about 100%)

Edit : cutscenes seems to be the worst, when Lara is in her father's flat, I had 12fps :/
Edit2 : 30 fps by lowering Purehair, and 60 by disabling it...


Yeah PureHair REQUIRES an extra FIX and is a FPS breaker in 3D;) as I stated in the description;) I will address the PureHair shakiness today;)

Thanks for the Feedback!


Ok thanks I missed that point ;)

Outside the cutscene, it didn't seem too bad


I have one problem : screen tearing, I heard it could be linked to AA, I will try other settings

Posted 03/01/2016 07:15 PM   
[quote="inosinate"]Years ago I probably would have trusted an "official" patch and 3d fix made by the devs themselves for a game than a community made fix, after all, an "official" version usually feels safer and more likely to be more complete than something made by a guy on his free time. But after years of using all these amazing, near perfect fixes made by all of you amazing people in this community, honestly, I trust any fix made by any of the "shaderhackers" far more than by a professional development team! If I had to guess, I would bet your fix is more complete, and from what I'm reading here, it sounds like yours is! Not to mention being able to adjust convergence... for a 3rd person game that is huge! I'm not even going to waste time downloading their version (at least not yet) and for now I will stick with your fix Helifax :) I just want to say THANK YOU and I want you to know all of your hard work is not in vain. It boggles my mind how much work and effort you've put into this and asking for nothing in return. You and all the other fixers here are truly heroes IMO. I will say it is good news to see at least one development team has decided to invest their own time into a 3d fix, however, even if for now I won't be using theirs :P[/quote] Really glad you like it and that all that time was worth it in the end;) You can still try their version just to compare things;) Is actually a good exercise just to see it;) I wasn't able to make a side-by-side compare just yet but I am very interested;) But based on the reports yes, some CORE things like the whole Lighting System is still messed in their fix. The PureHair also is not working properly (the wrong specularity). We also get that and I was able to identify some shaders for it. I'll see if I can correct it from there;) Also, DarkStarSword gave me the fix for the PhysX problem which I will address shortly;) I am really glad they actually released a fix! It seems they CARE and that is GOOD in my BOOK! Also this is one in a million! Where a huge fix like this (time consuming) was developed in about 300 hours by a 3 people and we had it released on the same day as the official one (most likely developed by a team and with DIRECT ACCESS TO SOURCE CODE)! Only to see that ours is better! It would have been still awesome if the official fix was even better than ours, cause it would had shown our limitations and what we can achieve when were LOCKED out of the Source Code;) We can still use both versions for studying and understanding;) Also, it shows that with the correct corrections to the nvidia 3D Vision Automatic driver we can give the same as a PROPRIETARY renderer (or even better as we currently see)! So, Nvidia drivers and heuristics are not CRAP just not updated to the current standards and can't possibly handle all the scenarios out there. But still their drivers are a marvel of software engineering if you ask me;) Bugs always exist in software, but if we look past it we can actually see the "dense" forest;))
inosinate said:Years ago I probably would have trusted an "official" patch and 3d fix made by the devs themselves for a game than a community made fix, after all, an "official" version usually feels safer and more likely to be more complete than something made by a guy on his free time.

But after years of using all these amazing, near perfect fixes made by all of you amazing people in this community, honestly, I trust any fix made by any of the "shaderhackers" far more than by a professional development team!

If I had to guess, I would bet your fix is more complete, and from what I'm reading here, it sounds like yours is! Not to mention being able to adjust convergence... for a 3rd person game that is huge!

I'm not even going to waste time downloading their version (at least not yet) and for now I will stick with your fix Helifax :)

I just want to say THANK YOU and I want you to know all of your hard work is not in vain. It boggles my mind how much work and effort you've put into this and asking for nothing in return. You and all the other fixers here are truly heroes IMO.

I will say it is good news to see at least one development team has decided to invest their own time into a 3d fix, however, even if for now I won't be using theirs :P


Really glad you like it and that all that time was worth it in the end;)
You can still try their version just to compare things;) Is actually a good exercise just to see it;)
I wasn't able to make a side-by-side compare just yet but I am very interested;)
But based on the reports yes, some CORE things like the whole Lighting System is still messed in their fix. The PureHair also is not working properly (the wrong specularity). We also get that and I was able to identify some shaders for it. I'll see if I can correct it from there;) Also, DarkStarSword gave me the fix for the PhysX problem which I will address shortly;)

I am really glad they actually released a fix! It seems they CARE and that is GOOD in my BOOK! Also this is one in a million! Where a huge fix like this (time consuming) was developed in about 300 hours by a 3 people and we had it released on the same day as the official one (most likely developed by a team and with DIRECT ACCESS TO SOURCE CODE)! Only to see that ours is better!
It would have been still awesome if the official fix was even better than ours, cause it would had shown our limitations and what we can achieve when were LOCKED out of the Source Code;)

We can still use both versions for studying and understanding;) Also, it shows that with the correct corrections to the nvidia 3D Vision Automatic driver we can give the same as a PROPRIETARY renderer (or even better as we currently see)!
So, Nvidia drivers and heuristics are not CRAP just not updated to the current standards and can't possibly handle all the scenarios out there.
But still their drivers are a marvel of software engineering if you ask me;) Bugs always exist in software, but if we look past it we can actually see the "dense" forest;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 07:16 PM   
th again ! your fix is 1000x better than official. Congrats !
th again ! your fix is 1000x better than official. Congrats !

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

Posted 03/01/2016 07:22 PM   
[quote="helifax"] I am really glad they actually released a fix! It seems they CARE and that is GOOD in my BOOK! Also this is one in a million! Where a huge fix like this (time consuming) was developed in about 300 hours by a 3 people and we had it released on the same day as the official one (most likely developed by a team and with DIRECT ACCESS TO SOURCE CODE)! Only to see that ours is better! [/quote] Indeed. I am sure the developers are checking out your fix right now and start feeling very embarassed that leisure time shaderhackers deliver a better result on their own game. hahaha...
helifax said:

I am really glad they actually released a fix! It seems they CARE and that is GOOD in my BOOK! Also this is one in a million! Where a huge fix like this (time consuming) was developed in about 300 hours by a 3 people and we had it released on the same day as the official one (most likely developed by a team and with DIRECT ACCESS TO SOURCE CODE)! Only to see that ours is better!



Indeed. I am sure the developers are checking out your fix right now and start feeling very embarassed that leisure time shaderhackers deliver a better result on their own game. hahaha...

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 03/01/2016 07:23 PM   
My testing of both 3DMigoto and the official update is that the 3DMigoto Fix is superior at this point, as follows: - the official fix still has lighting clipping, 3Dmigoto does not - it still has reflection issues, though 3DMigoto does too they are less bad - convergence is locked at a really quite low value, which not only makes Lara look a bit like a giant, it also flattens the world behind her, 3DMigoto is fully unlocked - performance is far worse for me with the official fix than with 3DMigoto: though I don't know if there is some driver/profile setting I am missing - when depth is set to 100%, some scenes are "over separated" like the actual separation is > 100% (The title screen is like that for me) I only looked in a few areas, but the above things are relatively objective and universal. My other comment is that I am very pleased that the developers have made 3D available - despite the issues above, it's an excellent implementation otherwise. I am kind of stunned that they even did this.
My testing of both 3DMigoto and the official update is that the 3DMigoto Fix is superior at this point, as follows:
- the official fix still has lighting clipping, 3Dmigoto does not
- it still has reflection issues, though 3DMigoto does too they are less bad
- convergence is locked at a really quite low value, which not only makes Lara look a bit like a giant, it also flattens the world behind her, 3DMigoto is fully unlocked
- performance is far worse for me with the official fix than with 3DMigoto: though I don't know if there is some driver/profile setting I am missing
- when depth is set to 100%, some scenes are "over separated" like the actual separation is > 100% (The title screen is like that for me)

I only looked in a few areas, but the above things are relatively objective and universal.

My other comment is that I am very pleased that the developers have made 3D available - despite the issues above, it's an excellent implementation otherwise. I am kind of stunned that they even did this.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 03/01/2016 07:27 PM   
For perf problems, a solution seems to be disabling 3D vision at game start, I haven't tried without this, but haven't any problem apart from screen tearing (which is linked to sli I guess) And I just saw that crosshair doesn't seem to be dynamic for me
For perf problems, a solution seems to be disabling 3D vision at game start, I haven't tried without this, but haven't any problem apart from screen tearing (which is linked to sli I guess)

And I just saw that crosshair doesn't seem to be dynamic for me

Posted 03/01/2016 07:31 PM   
[quote="jonathan_fr"]For perf problems, a solution seems to be disabling 3D vision at game start, I haven't tried without this, but haven't any problem apart from screen tearing (which is linked to sli I guess) And I just saw that crosshair doesn't seem to be dynamic for me[/quote] Yeah DHR said the same;) Need to see exactly why;) The amount of the depth value from the depth buffer is not huge though. But if you fire you will see it does line up perfectly well. In any case I will double check.
jonathan_fr said:For perf problems, a solution seems to be disabling 3D vision at game start, I haven't tried without this, but haven't any problem apart from screen tearing (which is linked to sli I guess)

And I just saw that crosshair doesn't seem to be dynamic for me


Yeah DHR said the same;) Need to see exactly why;) The amount of the depth value from the depth buffer is not huge though. But if you fire you will see it does line up perfectly well.

In any case I will double check.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 07:42 PM   
Sorry for being lazy and copy/pasting my post on Steam [url]http://steamcommunity.com/app/391220/discussions/0/405692758724507993/#c405692758726178152[/url]: [i]"@Nixxes_Official Thank you Zeus, Brahma, Kagutsuchi, Athtart, Bergelmir, Ceridwen, Allah, Chalchiuhtlicue, God, Huitzilopochtli, Enlil, Ba Xian and other deities! Thank you for making this developer be aware that, on this planet, most people have two eyes and that they would like to make use of both of them. An even bigger Thank You to the people @ Helix Mod - Bo3b, Flugan, DarkStarSword, Helifax, Mike_ar69 and others (all of them) - for their unselfish (read: free) work towards providing people with two (2) eyes the stereoscopic enlightenment."[/i]
Sorry for being lazy and copy/pasting my post on Steam http://steamcommunity.com/app/391220/discussions/0/405692758724507993/#c405692758726178152:

"@Nixxes_Official

Thank you Zeus, Brahma, Kagutsuchi, Athtart, Bergelmir, Ceridwen, Allah, Chalchiuhtlicue, God, Huitzilopochtli, Enlil, Ba Xian and other deities!

Thank you for making this developer be aware that, on this planet, most people have two eyes and that they would like to make use of both of them.

An even bigger Thank You to the people @ Helix Mod - Bo3b, Flugan, DarkStarSword, Helifax, Mike_ar69 and others (all of them) - for their unselfish (read: free) work towards providing people with two (2) eyes the stereoscopic enlightenment."

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 03/01/2016 08:12 PM   
OK: PureHAIR COMPLETELY FIXED! DarkStarSword: The one eye shackiness that you saw was because I had to apply the exact same formula to counter the Nvidia 3D Vision Automatic freaking up the .w component to the other Vertex Shader as well;) Once I've done it's perfect! IN SLI there is STILL the left eye acting weird though, but this seems to be affected by the DRIVER and SLI bits rather than the shaders;) Will experiment with SLI later on;) Next stop, seeing if I can make the PureHair Specularity fixed;) Already made a correction and seems better but now I have a hunch;) Keep you posted;) EDIT: Right Hair shadows fixed and coloring also looks like being fixed:) More testing required;)
OK:
PureHAIR COMPLETELY FIXED!
DarkStarSword: The one eye shackiness that you saw was because I had to apply the exact same formula to counter the Nvidia 3D Vision Automatic freaking up the .w component to the other Vertex Shader as well;)
Once I've done it's perfect!

IN SLI there is STILL the left eye acting weird though, but this seems to be affected by the DRIVER and SLI bits rather than the shaders;) Will experiment with SLI later on;)

Next stop, seeing if I can make the PureHair Specularity fixed;) Already made a correction and seems better but now I have a hunch;)

Keep you posted;)

EDIT:
Right Hair shadows fixed and coloring also looks like being fixed:) More testing required;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 08:18 PM   
[quote="helifax"] But if you fire you will see it does line up perfectly well. In any case I will double check.[/quote] Thanks for checking because it's doubled crosshair like in TR 2013 before they patched it
helifax said:
But if you fire you will see it does line up perfectly well.

In any case I will double check.


Thanks for checking because it's doubled crosshair like in TR 2013 before they patched it

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/01/2016 08:22 PM   
[quote="chtiblue"][quote="helifax"] But if you fire you will see it does line up perfectly well. In any case I will double check.[/quote] Thanks for checking because it's doubled crosshair like in TR 2013 before they patched it[/quote] Can you give me a screenshot with the exact problem? I can't seem to see what is going on. From my POV everything is OK, so I am not sure what you are seeing;) Yes, you will get 2 crosshairs one for each eye instead of one crosshair which will make it mono and at screen depth. I fail to see what the issue is:( A screenshot will help out. Edit: So this is what you see when you HOLD and AIM (Right Mouse Button OR Left Trigger): [url=http://www.iforce.co.nz/View.aspx?i=a1lg00vu.ilm.jpg][img]http://iforce.co.nz/i/a1lg00vu.ilm.jpg[/img][/url] This is what you get when you are NOT HOLDING the AIM button (default state): [url=http://www.iforce.co.nz/View.aspx?i=pcxkz4yi.wkj.jpg][img]http://iforce.co.nz/i/pcxkz4yi.wkj.jpg[/img][/url] (This workaround was required some quite a few reasons: We don't want to sample the depth unless we are aiming, otherwise the UI shifts, I had to limit the selection around the center of the screen and on the SIZE of the crosshair as the Texture ID/Unit is SHARED with other elements on the screen and there are various variants of the crosshair) Are you seeing the same thing? Edit: The ini file should have these sections: [code] ; ------------------------------------------------------------------------------------------------------ ; Default constants to pass directly to shaders as IniParams ; ------------------------------------------------------------------------------------------------------ [Constants] ; UI depth factor x = 0.3 ; Surround = 1, Single Screen = 0 y = 0.0 ; DO NOT USE THIS; SEE BELLOW KEY SHORTCUTS z = 0.0 w = 0.0 ........... [KeyAimining1] Key = XB_LEFT_TRIGGER ; Single Screen 3D Vision = 0.0; Nvidia 3D Surround = 1.0; w = 0.0 ; DO NOT CHANGE z = 1.0 type=hold [KeyAimining2] Key = VK_RBUTTON ; Single Screen 3D Vision = 0.0; Nvidia 3D Surround = 1.0; w = 0.0 ; DO NOT CHANGE z = 1.0 type=hold [/code]
chtiblue said:
helifax said:
But if you fire you will see it does line up perfectly well.

In any case I will double check.


Thanks for checking because it's doubled crosshair like in TR 2013 before they patched it


Can you give me a screenshot with the exact problem? I can't seem to see what is going on. From my POV everything is OK, so I am not sure what you are seeing;)

Yes, you will get 2 crosshairs one for each eye instead of one crosshair which will make it mono and at screen depth.
I fail to see what the issue is:( A screenshot will help out.

Edit:

So this is what you see when you HOLD and AIM (Right Mouse Button OR Left Trigger):
Image


This is what you get when you are NOT HOLDING the AIM button (default state):
Image


(This workaround was required some quite a few reasons: We don't want to sample the depth unless we are aiming, otherwise the UI shifts, I had to limit the selection around the center of the screen and on the SIZE of the crosshair as the Texture ID/Unit is SHARED with other elements on the screen and there are various variants of the crosshair)

Are you seeing the same thing?


Edit:

The ini file should have these sections:

; ------------------------------------------------------------------------------------------------------
; Default constants to pass directly to shaders as IniParams
; ------------------------------------------------------------------------------------------------------
[Constants]
; UI depth factor
x = 0.3

; Surround = 1, Single Screen = 0
y = 0.0

; DO NOT USE THIS; SEE BELLOW KEY SHORTCUTS
z = 0.0
w = 0.0

...........

[KeyAimining1]
Key = XB_LEFT_TRIGGER
; Single Screen 3D Vision = 0.0; Nvidia 3D Surround = 1.0;
w = 0.0
; DO NOT CHANGE
z = 1.0
type=hold

[KeyAimining2]
Key = VK_RBUTTON
; Single Screen 3D Vision = 0.0; Nvidia 3D Surround = 1.0;
w = 0.0
; DO NOT CHANGE
z = 1.0
type=hold

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 08:38 PM   
  33 / 41    
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