Rage - 3D Vision Support or Not? Question for Andrew
  2 / 6    
October 4th US and 7th for Europe. There is nothing like International when it come to Release Date. Asia is even more messed up.
October 4th US and 7th for Europe. There is nothing like International when it come to Release Date. Asia is even more messed up.
I thought this game was opengl like all other id games so running s3d will be for quadro cards owners only unless nvidia are supporting opengl games for us all or will we have a directx version from ID
heres hoping.

Still wont put me off playing in 2d as i was dissapointed how bad space marine was in d3d but enjoyed the game so much in 2d i will still be looking forward to friday for rage whether its 2d or s3d
I thought this game was opengl like all other id games so running s3d will be for quadro cards owners only unless nvidia are supporting opengl games for us all or will we have a directx version from ID

heres hoping.



Still wont put me off playing in 2d as i was dissapointed how bad space marine was in d3d but enjoyed the game so much in 2d i will still be looking forward to friday for rage whether its 2d or s3d

#17
Posted 10/03/2011 04:36 PM   
[quote name='photios' date='28 September 2011 - 10:06 AM' timestamp='1317218763' post='1300055']
Hi chiz,
I'm not sure that this is a perceived problem as much as you might think it is, for the very reason that if one DOES have a Quadro Card, that is 3D Vision capable, it will not give you [i]carte blanche[/i] access to OpenGL stereo gaming in Rage unless Rage was coded to take advantage of the Quadro's quad-buffered mode. I don't believe there's any documentation stating this, yet.. So on that score, it seems that Nvidia is still in the driver seat in implementing a working solution, Quadro or no Quadro. And nobody, seriously, is going to want to buy a Quadro card just to play one game or one engine of games. Even if one can afford to do so, the reasoning is nonsensical.

Now if Rage sets up an implementation to take advantage of 3D Vision by wrapping it to Directx or doing something that is similar to Avatar the Game (different 3D output types), then it should work on any card Geforce or Quadro.

Have you guys ever messed around with GliDOS? It wraps Glide to OpenGL for a portion of old 3Dfx Glide games and I had the Dev implement 3D checkerboard IN the software (he already had anaglyph going) to play original Tomb Raider on my DLP with DLP Link Glasses (3D Vision not needed). OpenGL does not hold 3D back, but for it to work on Geforce they need to either implement all the output modes (Avatar The Game style) into the software or wrap it to Directx. Either case, this issue should be independent of whether or not one has a Quadro or Geforce card for OpenGL. There are others, but this is a clear case that it can be done and without harming the Quadro market.

You can read about it here: http://vogons.zetafleet.com/viewtopic.php?t=21996&postdays=0&postorder=asc&start=20


-photios
[/quote]
hey photios,

I'm not sure exactly what the issues are with OpenGL support with 3D Vision, just mostly piece-meal tidbits from various posts from more knowledgeable people than myself, seeing what works, and what doesn't work. I know some guys on these forums have a lot more experience/knowledge about how the different aspects of 3D Vision interact, so please correct me where I'm wrong.

From what I've gathered, 3D Vision support with current 3D Vision kit requires 3 main levels of support/compatibility:
[list]

[*]1) USB emitter/glasses initiate flag
[*]2) Auto-stereoize 2D images to S3D by NVAPI
[*]3) output format.
[/list]

It seems 2) and 3) can be handled by the game engine itself and thereby bypass NVAPI and also trigger 1) if the output format meets the generic formats supported by Nvidia, like we've seen in our past "loophole" examples, like Crysis 2 and Avatar the game that support S3D natively on multiple output formats and hardware. Similarly, with LCD checkerboard support with non-Nvidia 3D hardware and DDD ignition support on Nvidia 3D hardware. They are outputting to generic S3D outputs that Nvidia tacitly supports, so they get access to either the hardware or auto-stereo features of 3D Vision. For GeForce parts though all of this seems limited to D3D only, so maybe 1) is checking for D3D runtime or it won't kick on 3D Vision hardware at all.

OpenGL seems to be different though, as the flag to initiate the 3D Vision USB emitter/glasses seems to be completely missing from GeForce products. I'm not sure if Quadro products can play older OpenGL titles that didn't support quad buffering natively. It seems as if the old pre-G80 hardware/drivers did this without issue though and auto-stereoized OpenGL titles. I guess the question is whether Quadro parts only support apps that use quad buffer, or if they kick 3D Vision on and auto-stereoize older titles as well.

Either way, I think the option you brought up would be hard to implement if the game itself didn't already implement 2) and 3), since that's basically what NVAPI does. Maybe if 1) could also be triggered by OpenGL generic S3D modes you could get some support if the developer implemented the S3D output modes like checkerboard, SBS, frame sequential etc, but as it is now it doesn't even seem as if Nvidia is willing to do that.

I guess we will see come tomorrow how things pan out, I'm hoping for the best and maybe a breakthrough for all of you guys who've been waiting for better OpenGL support on legacy titles with current 3D Vision hardware.
[quote name='photios' date='28 September 2011 - 10:06 AM' timestamp='1317218763' post='1300055']

Hi chiz,

I'm not sure that this is a perceived problem as much as you might think it is, for the very reason that if one DOES have a Quadro Card, that is 3D Vision capable, it will not give you carte blanche access to OpenGL stereo gaming in Rage unless Rage was coded to take advantage of the Quadro's quad-buffered mode. I don't believe there's any documentation stating this, yet.. So on that score, it seems that Nvidia is still in the driver seat in implementing a working solution, Quadro or no Quadro. And nobody, seriously, is going to want to buy a Quadro card just to play one game or one engine of games. Even if one can afford to do so, the reasoning is nonsensical.



Now if Rage sets up an implementation to take advantage of 3D Vision by wrapping it to Directx or doing something that is similar to Avatar the Game (different 3D output types), then it should work on any card Geforce or Quadro.



Have you guys ever messed around with GliDOS? It wraps Glide to OpenGL for a portion of old 3Dfx Glide games and I had the Dev implement 3D checkerboard IN the software (he already had anaglyph going) to play original Tomb Raider on my DLP with DLP Link Glasses (3D Vision not needed). OpenGL does not hold 3D back, but for it to work on Geforce they need to either implement all the output modes (Avatar The Game style) into the software or wrap it to Directx. Either case, this issue should be independent of whether or not one has a Quadro or Geforce card for OpenGL. There are others, but this is a clear case that it can be done and without harming the Quadro market.



You can read about it here: http://vogons.zetafleet.com/viewtopic.php?t=21996&postdays=0&postorder=asc&start=20





-photios



hey photios,



I'm not sure exactly what the issues are with OpenGL support with 3D Vision, just mostly piece-meal tidbits from various posts from more knowledgeable people than myself, seeing what works, and what doesn't work. I know some guys on these forums have a lot more experience/knowledge about how the different aspects of 3D Vision interact, so please correct me where I'm wrong.



From what I've gathered, 3D Vision support with current 3D Vision kit requires 3 main levels of support/compatibility:




  • 1) USB emitter/glasses initiate flag
  • 2) Auto-stereoize 2D images to S3D by NVAPI
  • 3) output format.




It seems 2) and 3) can be handled by the game engine itself and thereby bypass NVAPI and also trigger 1) if the output format meets the generic formats supported by Nvidia, like we've seen in our past "loophole" examples, like Crysis 2 and Avatar the game that support S3D natively on multiple output formats and hardware. Similarly, with LCD checkerboard support with non-Nvidia 3D hardware and DDD ignition support on Nvidia 3D hardware. They are outputting to generic S3D outputs that Nvidia tacitly supports, so they get access to either the hardware or auto-stereo features of 3D Vision. For GeForce parts though all of this seems limited to D3D only, so maybe 1) is checking for D3D runtime or it won't kick on 3D Vision hardware at all.



OpenGL seems to be different though, as the flag to initiate the 3D Vision USB emitter/glasses seems to be completely missing from GeForce products. I'm not sure if Quadro products can play older OpenGL titles that didn't support quad buffering natively. It seems as if the old pre-G80 hardware/drivers did this without issue though and auto-stereoized OpenGL titles. I guess the question is whether Quadro parts only support apps that use quad buffer, or if they kick 3D Vision on and auto-stereoize older titles as well.



Either way, I think the option you brought up would be hard to implement if the game itself didn't already implement 2) and 3), since that's basically what NVAPI does. Maybe if 1) could also be triggered by OpenGL generic S3D modes you could get some support if the developer implemented the S3D output modes like checkerboard, SBS, frame sequential etc, but as it is now it doesn't even seem as if Nvidia is willing to do that.



I guess we will see come tomorrow how things pan out, I'm hoping for the best and maybe a breakthrough for all of you guys who've been waiting for better OpenGL support on legacy titles with current 3D Vision hardware.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#18
Posted 10/03/2011 05:02 PM   
very bad, sorry to say that. I've seen normal in-game pics of Rage made by TRUE players and I can tell you, that's a ****ty console port. Lower your expectations, guys.
very bad, sorry to say that. I've seen normal in-game pics of Rage made by TRUE players and I can tell you, that's a ****ty console port. Lower your expectations, guys.

#19
Posted 10/04/2011 05:58 AM   
have a look at this: http://pixelsmashers.com/?p=11472
just can't imagine how it could be in 3D /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />
have a look at this: http://pixelsmashers.com/?p=11472

just can't imagine how it could be in 3D /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />

#20
Posted 10/04/2011 11:51 AM   
A user named Mangler over at the Rage3D forums reported that 3D Vision does not work at all with the game.

Would it be too much to ask for an official Nvidia response on this? After all, ManuelG had posted that the game was going to be supported....
A user named Mangler over at the Rage3D forums reported that 3D Vision does not work at all with the game.



Would it be too much to ask for an official Nvidia response on this? After all, ManuelG had posted that the game was going to be supported....

#21
Posted 10/04/2011 02:09 PM   
[quote name='Sertorius' date='04 October 2011 - 04:51 AM' timestamp='1317729116' post='1303063']
have a look at this: http://pixelsmashers.com/?p=11472
just can't imagine how it could be in 3D /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />
[/quote]

Good god, that's terrible. I'm happy to say that I don't get that at all. Besides some really bad screen tearing, that was fixed by forcing vsync and triple buffering, I don't have any technical issues and enjoyed the hour or so that I played last night. /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />

Running on win7 64bit, i5 2500k, 470 gtx
[quote name='Sertorius' date='04 October 2011 - 04:51 AM' timestamp='1317729116' post='1303063']

have a look at this: http://pixelsmashers.com/?p=11472

just can't imagine how it could be in 3D /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />





Good god, that's terrible. I'm happy to say that I don't get that at all. Besides some really bad screen tearing, that was fixed by forcing vsync and triple buffering, I don't have any technical issues and enjoyed the hour or so that I played last night. /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />



Running on win7 64bit, i5 2500k, 470 gtx

#22
Posted 10/04/2011 02:23 PM   
Even though ID's new engine is not 3D Vision compatible (which is a huge loss), fin the case of RAGE we can still rejoice a bit: I would have cried my eyes out if it had been a 200+ hour game with tons of expansions, but for a 10-12 hours game I sincerely feel we haven't lost that much.

Let's hope that [i]truly[/i] big games get that much deserved compatibility.


**yes, there's quite a lot of hate up there, but after [u]years[/u] of ID's teasing about the most ultra-bling-uber-super-game of all time with hyper-giga-mega-graphics, I actually expected a biiiiit more in terms of campaign lenght. I'm not talking about Oblivion, but, please, come on! This is beyond ridiculous!**
Even though ID's new engine is not 3D Vision compatible (which is a huge loss), fin the case of RAGE we can still rejoice a bit: I would have cried my eyes out if it had been a 200+ hour game with tons of expansions, but for a 10-12 hours game I sincerely feel we haven't lost that much.



Let's hope that truly big games get that much deserved compatibility.





**yes, there's quite a lot of hate up there, but after years of ID's teasing about the most ultra-bling-uber-super-game of all time with hyper-giga-mega-graphics, I actually expected a biiiiit more in terms of campaign lenght. I'm not talking about Oblivion, but, please, come on! This is beyond ridiculous!**

#23
Posted 10/04/2011 02:56 PM   
[quote name='chiz' date='03 October 2011 - 12:02 PM' timestamp='1317661329' post='1302614']
hey photios,

I'm not sure exactly what the issues are with OpenGL support with 3D Vision, just mostly piece-meal tidbits from various posts from more knowledgeable people than myself, seeing what works, and what doesn't work. I know some guys on these forums have a lot more experience/knowledge about how the different aspects of 3D Vision interact, so please correct me where I'm wrong.

From what I've gathered, 3D Vision support with current 3D Vision kit requires 3 main levels of support/compatibility:
[list]

[*]1) USB emitter/glasses initiate flag
[*]2) Auto-stereoize 2D images to S3D by NVAPI
[*]3) output format.
[/list]

It seems 2) and 3) can be handled by the game engine itself and thereby bypass NVAPI and also trigger 1) if the output format meets the generic formats supported by Nvidia, like we've seen in our past "loophole" examples, like Crysis 2 and Avatar the game that support S3D natively on multiple output formats and hardware. Similarly, with LCD checkerboard support with non-Nvidia 3D hardware and DDD ignition support on Nvidia 3D hardware. They are outputting to generic S3D outputs that Nvidia tacitly supports, so they get access to either the hardware or auto-stereo features of 3D Vision. For GeForce parts though all of this seems limited to D3D only, so maybe 1) is checking for D3D runtime or it won't kick on 3D Vision hardware at all.

OpenGL seems to be different though, as the flag to initiate the 3D Vision USB emitter/glasses seems to be completely missing from GeForce products. I'm not sure if Quadro products can play older OpenGL titles that didn't support quad buffering natively. It seems as if the old pre-G80 hardware/drivers did this without issue though and auto-stereoized OpenGL titles. I guess the question is whether Quadro parts only support apps that use quad buffer, or if they kick 3D Vision on and auto-stereoize older titles as well.

Either way, I think the option you brought up would be hard to implement if the game itself didn't already implement 2) and 3), since that's basically what NVAPI does. Maybe if 1) could also be triggered by OpenGL generic S3D modes you could get some support if the developer implemented the S3D output modes like checkerboard, SBS, frame sequential etc, but as it is now it doesn't even seem as if Nvidia is willing to do that.

I guess we will see come tomorrow how things pan out, I'm hoping for the best and maybe a breakthrough for all of you guys who've been waiting for better OpenGL support on legacy titles with current 3D Vision hardware.
[/quote]

chiz,
Ya know, after I sat back and thought a little more on this. I tend to agree with you. And I am wrong about GliDOS, I went back and looked but it has two kinds of wrappers: dgvoodoo (directx) and Openglide (opengl). It's only with dgVoodoo that 3D can be used with GliDOS, so that pokes a hole in my argument.

Having said that, I still think its still the case that Rage would have to be coded with quad-buffered in mind to take advantage of the Quadro [uniquely] & 3D Vision.

I guess we'll wait and see if there is a tertium quid here.
[quote name='chiz' date='03 October 2011 - 12:02 PM' timestamp='1317661329' post='1302614']

hey photios,



I'm not sure exactly what the issues are with OpenGL support with 3D Vision, just mostly piece-meal tidbits from various posts from more knowledgeable people than myself, seeing what works, and what doesn't work. I know some guys on these forums have a lot more experience/knowledge about how the different aspects of 3D Vision interact, so please correct me where I'm wrong.



From what I've gathered, 3D Vision support with current 3D Vision kit requires 3 main levels of support/compatibility:




  • 1) USB emitter/glasses initiate flag
  • 2) Auto-stereoize 2D images to S3D by NVAPI
  • 3) output format.




It seems 2) and 3) can be handled by the game engine itself and thereby bypass NVAPI and also trigger 1) if the output format meets the generic formats supported by Nvidia, like we've seen in our past "loophole" examples, like Crysis 2 and Avatar the game that support S3D natively on multiple output formats and hardware. Similarly, with LCD checkerboard support with non-Nvidia 3D hardware and DDD ignition support on Nvidia 3D hardware. They are outputting to generic S3D outputs that Nvidia tacitly supports, so they get access to either the hardware or auto-stereo features of 3D Vision. For GeForce parts though all of this seems limited to D3D only, so maybe 1) is checking for D3D runtime or it won't kick on 3D Vision hardware at all.



OpenGL seems to be different though, as the flag to initiate the 3D Vision USB emitter/glasses seems to be completely missing from GeForce products. I'm not sure if Quadro products can play older OpenGL titles that didn't support quad buffering natively. It seems as if the old pre-G80 hardware/drivers did this without issue though and auto-stereoized OpenGL titles. I guess the question is whether Quadro parts only support apps that use quad buffer, or if they kick 3D Vision on and auto-stereoize older titles as well.



Either way, I think the option you brought up would be hard to implement if the game itself didn't already implement 2) and 3), since that's basically what NVAPI does. Maybe if 1) could also be triggered by OpenGL generic S3D modes you could get some support if the developer implemented the S3D output modes like checkerboard, SBS, frame sequential etc, but as it is now it doesn't even seem as if Nvidia is willing to do that.



I guess we will see come tomorrow how things pan out, I'm hoping for the best and maybe a breakthrough for all of you guys who've been waiting for better OpenGL support on legacy titles with current 3D Vision hardware.





chiz,

Ya know, after I sat back and thought a little more on this. I tend to agree with you. And I am wrong about GliDOS, I went back and looked but it has two kinds of wrappers: dgvoodoo (directx) and Openglide (opengl). It's only with dgVoodoo that 3D can be used with GliDOS, so that pokes a hole in my argument.



Having said that, I still think its still the case that Rage would have to be coded with quad-buffered in mind to take advantage of the Quadro [uniquely] & 3D Vision.



I guess we'll wait and see if there is a tertium quid here.

#24
Posted 10/04/2011 03:05 PM   
[quote name='Sertorius' date='04 October 2011 - 06:51 AM' timestamp='1317729116' post='1303063']
have a look at this: http://pixelsmashers.com/?p=11472
just can't imagine how it could be in 3D /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />
[/quote]

I'm using 285.35 (the BF3 drivers), and I didn't experience this AT ALL. We're given no specs of the system being used. Is this a 7900 GTX running this game? GREAT card btw for old gaming, but I can't take this seriously. id's goal was to get 60 fps with no matter the setup (within the minimume hardware requirements), so if he's running minimum or close to it, what would he expect?

I found Rage to be one of the most gorgeous games I've seen in a while on a PC, even with the Crysis 2-launch lack of gpu options.
[quote name='Sertorius' date='04 October 2011 - 06:51 AM' timestamp='1317729116' post='1303063']

have a look at this: http://pixelsmashers.com/?p=11472

just can't imagine how it could be in 3D /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />





I'm using 285.35 (the BF3 drivers), and I didn't experience this AT ALL. We're given no specs of the system being used. Is this a 7900 GTX running this game? GREAT card btw for old gaming, but I can't take this seriously. id's goal was to get 60 fps with no matter the setup (within the minimume hardware requirements), so if he's running minimum or close to it, what would he expect?



I found Rage to be one of the most gorgeous games I've seen in a while on a PC, even with the Crysis 2-launch lack of gpu options.

#25
Posted 10/04/2011 03:11 PM   
[quote name='photios' date='04 October 2011 - 05:11 PM' timestamp='1317741072' post='1303132']
I'm using 285.35 (the BF3 drivers), and I didn't experience this AT ALL. We're given no specs of the system being used. Is this a 7900 GTX running this game? GREAT card btw for old gaming, but I can't take this seriously. id's goal was to get 60 fps with no matter the setup (within the minimume hardware requirements), so if he's running minimum or close to it, what would he expect?

I found Rage to be one of the most gorgeous games I've seen in a while on a PC, even with the Crysis 2-launch lack of gpu options.
[/quote]

So..from what I read somewhere in the upper posts...3D Vision is not working at all with Rage? (not starting). Is it an OpenGL or DirectX game?

Best Regards,
Helifax
[quote name='photios' date='04 October 2011 - 05:11 PM' timestamp='1317741072' post='1303132']

I'm using 285.35 (the BF3 drivers), and I didn't experience this AT ALL. We're given no specs of the system being used. Is this a 7900 GTX running this game? GREAT card btw for old gaming, but I can't take this seriously. id's goal was to get 60 fps with no matter the setup (within the minimume hardware requirements), so if he's running minimum or close to it, what would he expect?



I found Rage to be one of the most gorgeous games I've seen in a while on a PC, even with the Crysis 2-launch lack of gpu options.





So..from what I read somewhere in the upper posts...3D Vision is not working at all with Rage? (not starting). Is it an OpenGL or DirectX game?



Best Regards,

Helifax

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#26
Posted 10/04/2011 03:49 PM   
Hi All

Let me end this thread right now.

Currently there is no 3D Vision support for Rage. Our driver automatically converts DirectX games into 3D. Rage is OpenGL.

We are investigating with the Rage developers if its possible to add support for 3D in a patch, but I want to caution everyone there there is no confirmation or no news that a patch is coming with 3D support.
Hi All



Let me end this thread right now.



Currently there is no 3D Vision support for Rage. Our driver automatically converts DirectX games into 3D. Rage is OpenGL.



We are investigating with the Rage developers if its possible to add support for 3D in a patch, but I want to caution everyone there there is no confirmation or no news that a patch is coming with 3D support.

#27
Posted 10/04/2011 05:06 PM   
[quote name='andrewf@nvidia' date='04 October 2011 - 07:06 PM' timestamp='1317748013' post='1303186']
Hi All

Let me end this thread right now.

Currently there is no 3D Vision support for Rage. Our driver automatically converts DirectX games into 3D. Rage is OpenGL.

We are investigating with the Rage developers if its possible to add support for 3D in a patch, but I want to caution everyone there there is no confirmation or no news that a patch is coming with 3D support.
[/quote]

Hi Andrew and thanks for the info...
To bad ID still makes engines using only OpenGL. nVidia should really look into implementing at least a minimal support for OpenGl...
[quote name='andrewf@nvidia' date='04 October 2011 - 07:06 PM' timestamp='1317748013' post='1303186']

Hi All



Let me end this thread right now.



Currently there is no 3D Vision support for Rage. Our driver automatically converts DirectX games into 3D. Rage is OpenGL.



We are investigating with the Rage developers if its possible to add support for 3D in a patch, but I want to caution everyone there there is no confirmation or no news that a patch is coming with 3D support.





Hi Andrew and thanks for the info...

To bad ID still makes engines using only OpenGL. nVidia should really look into implementing at least a minimal support for OpenGl...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#28
Posted 10/04/2011 06:52 PM   
Wonder why confirmation of patches and indeed whether a game supports 3d or not takes so long?

Could admin tell us?

Love to know! eg. if I owned Nvidia or was in charge/on a board of 3d vision part -
I would say 'you go on the official boards and tell people straight away - if 3d or not'
and you (another guy or guys) 'send the game makers an e-mail/get appointment for a patch - we both want happy customers' - Why seriously, is that so hard? Why do we have to wait - like deus ex,
till the game has been out ages and then forumed to high heaven! why?
Wonder why confirmation of patches and indeed whether a game supports 3d or not takes so long?



Could admin tell us?



Love to know! eg. if I owned Nvidia or was in charge/on a board of 3d vision part -

I would say 'you go on the official boards and tell people straight away - if 3d or not'

and you (another guy or guys) 'send the game makers an e-mail/get appointment for a patch - we both want happy customers' - Why seriously, is that so hard? Why do we have to wait - like deus ex,

till the game has been out ages and then forumed to high heaven! why?

#29
Posted 10/04/2011 08:11 PM   
Well, I for one am not buying this game. Sorry just will not bother with non 3D Vision games. Some might take offence. But I will not eat a hot fudge sundae without chocolate syrup. Just can't do it. Sure a sundae is good but without chocolate syrup forget about it.
Well, I for one am not buying this game. Sorry just will not bother with non 3D Vision games. Some might take offence. But I will not eat a hot fudge sundae without chocolate syrup. Just can't do it. Sure a sundae is good but without chocolate syrup forget about it.

#30
Posted 10/04/2011 08:29 PM   
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