Any official word about this new glasses with Lightboost Technology?
And btw, any word about Stereo SBS able drivers ? I hate how 3DTV users trought other drivers can play games like DeusEX and From Dust with 0 problems.....
Any official word about this new glasses with Lightboost Technology?
And btw, any word about Stereo SBS able drivers ? I hate how 3DTV users trought other drivers can play games like DeusEX and From Dust with 0 problems.....
The "light boost" technology isn't a new technology of the glasses. A lightboostcompatible monitor probably means it gives at least twice as much light as nowadays monitors.
The "light boost" technology isn't a new technology of the glasses. A lightboostcompatible monitor probably means it gives at least twice as much light as nowadays monitors.
With that sort of change I'd imagine they are going with the Sony approach, I.e. Use the LCD's polarization.
In which case there are issues with tilting your head.
Interested to see a review.
I just hope they improve the glasses form factor at the same time.
Are they? Are they trying to pull a bit cauldron?...
[quote]Get the picture, clearer and brighter than ever: Bit Cauldron glasses incorporate fast, neutral density lenses for a clearer, brighter picture than[/quote]
well,
nano or bust
[quote name='Jude' date='05 September 2011 - 08:32 PM' timestamp='1315247572' post='1288980']
Is just a marketing trick ( the photo with clear crystal glasses ) if you read it is just a monitor with much more brightness... i hope im wrong tho.
[/quote] I don't think you're wrong and the article doesn't really say that either. I'm pretty sure this is about monitors with more light output than standard monitors. The nvidiadriver runs full brightness in 3d while only a small part of the total light is used in 2d.
With shutters there will always be a lot of lightlosses:
55% minimum polarizationloss (unless the monitor already is polarized)
Duty cycle decrease due to bad response time of monitors.
Example dlp+shutters: 0.45(pol-loss) x 0.50(duty cycle each eye which can be kept very close to full with dlp's) = 22.5% of total light/eye compared to 2d.
Example lcd+shutters: 0.9(pol-loss) x 0.25(duty cycle each eye which has to be way lower with lcd's in order to decrease ghosting due to bad response times) = 22.5% of total light/eye compared to 2d.
Faster lcd's would be optimal for 3d, at least for now.
[quote name='Jude' date='05 September 2011 - 08:32 PM' timestamp='1315247572' post='1288980']
Is just a marketing trick ( the photo with clear crystal glasses ) if you read it is just a monitor with much more brightness... i hope im wrong tho.
I don't think you're wrong and the article doesn't really say that either. I'm pretty sure this is about monitors with more light output than standard monitors. The nvidiadriver runs full brightness in 3d while only a small part of the total light is used in 2d.
With shutters there will always be a lot of lightlosses:
55% minimum polarizationloss (unless the monitor already is polarized)
Duty cycle decrease due to bad response time of monitors.
Example dlp+shutters: 0.45(pol-loss) x 0.50(duty cycle each eye which can be kept very close to full with dlp's) = 22.5% of total light/eye compared to 2d.
Example lcd+shutters: 0.9(pol-loss) x 0.25(duty cycle each eye which has to be way lower with lcd's in order to decrease ghosting due to bad response times) = 22.5% of total light/eye compared to 2d.
Faster lcd's would be optimal for 3d, at least for now.
Look closely at the picture of the glasses. They are a different design. In the picture on the bottom left you can see a light square area on the glasses arm that is not on the normal Nvidia glasses. If you look at the picture on the bottom right (with the 2 glasses side-by-side) you will notice that the LightBoost one has a thinner nose-piece and a more angular look of the lenses. Clearly they are not the same glasses.
Look closely at the picture of the glasses. They are a different design. In the picture on the bottom left you can see a light square area on the glasses arm that is not on the normal Nvidia glasses. If you look at the picture on the bottom right (with the 2 glasses side-by-side) you will notice that the LightBoost one has a thinner nose-piece and a more angular look of the lenses. Clearly they are not the same glasses.
I've never had a problem with the darkness of the glasses, as my pupils dilate and adjust in moments. However, it would be a nice upgrade. And that 3rd gen (or is it 4th?) 3d monitor looks to be just the upgrade I've been waiting for to replace, or compliment my 2233rz.
I've never had a problem with the darkness of the glasses, as my pupils dilate and adjust in moments. However, it would be a nice upgrade. And that 3rd gen (or is it 4th?) 3d monitor looks to be just the upgrade I've been waiting for to replace, or compliment my 2233rz.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
[quote name='cybereality' date='05 September 2011 - 10:14 AM' timestamp='1315246444' post='1288971']
I'm hoping these are indeed new glasses, because the current 3D Vision glasses are dark as hell.
[/quote]
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
[quote name='cybereality' date='05 September 2011 - 10:14 AM' timestamp='1315246444' post='1288971']
I'm hoping these are indeed new glasses, because the current 3D Vision glasses are dark as hell.
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
[quote name='Libertine' date='06 September 2011 - 04:40 AM' timestamp='1315280455' post='1289151']
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
[/quote]
Oh I see. You are right.
"Active Matrix 3D glasses" says the marketing stuff of Sharp glasses. This is interesting. Sounds like the black frame alternation is patterned somehow.
[quote name='Libertine' date='06 September 2011 - 04:40 AM' timestamp='1315280455' post='1289151']
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
Oh I see. You are right.
"Active Matrix 3D glasses" says the marketing stuff of Sharp glasses. This is interesting. Sounds like the black frame alternation is patterned somehow.
The new glasses simply have bigger lenses. Lightboost is a monitor backlight technology and you'll only need a new monitor. The glasses' shutter duration will also be altered but I guess that can be done on the old glasses as well.
The new glasses simply have bigger lenses. Lightboost is a monitor backlight technology and you'll only need a new monitor. The glasses' shutter duration will also be altered but I guess that can be done on the old glasses as well.
I am really happy about this (if it is true). Not the monitor, just the glasses (bottom photo)
http://3dvision-blog.com/forum/viewtopic.php?f=14&t=1643
Any official word about this new glasses with Lightboost Technology?
And btw, any word about Stereo SBS able drivers ? I hate how 3DTV users trought other drivers can play games like DeusEX and From Dust with 0 problems.....
Thanks !
I am really happy about this (if it is true). Not the monitor, just the glasses (bottom photo)
http://3dvision-blog.com/forum/viewtopic.php?f=14&t=1643
Any official word about this new glasses with Lightboost Technology?
And btw, any word about Stereo SBS able drivers ? I hate how 3DTV users trought other drivers can play games like DeusEX and From Dust with 0 problems.....
Thanks !
Watercool any gpu cheap, AKA- "The Mod"
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
check my blog - cybereality.com
In which case there are issues with tilting your head.
Interested to see a review.
I just hope they improve the glasses form factor at the same time.
In which case there are issues with tilting your head.
Interested to see a review.
I just hope they improve the glasses form factor at the same time.
My Blog
[quote]Get the picture, clearer and brighter than ever: Bit Cauldron glasses incorporate fast, neutral density lenses for a clearer, brighter picture than[/quote]
well,
nano or bust
well,
nano or bust
Is just a marketing trick ( the photo with clear crystal glasses ) if you read it is just a monitor with much more brightness... i hope im wrong tho.
[/quote] I don't think you're wrong and the article doesn't really say that either. I'm pretty sure this is about monitors with more light output than standard monitors. The nvidiadriver runs full brightness in 3d while only a small part of the total light is used in 2d.
With shutters there will always be a lot of lightlosses:
55% minimum polarizationloss (unless the monitor already is polarized)
Duty cycle decrease due to bad response time of monitors.
Example dlp+shutters: 0.45(pol-loss) x 0.50(duty cycle each eye which can be kept very close to full with dlp's) = 22.5% of total light/eye compared to 2d.
Example lcd+shutters: 0.9(pol-loss) x 0.25(duty cycle each eye which has to be way lower with lcd's in order to decrease ghosting due to bad response times) = 22.5% of total light/eye compared to 2d.
Faster lcd's would be optimal for 3d, at least for now.
Is just a marketing trick ( the photo with clear crystal glasses ) if you read it is just a monitor with much more brightness... i hope im wrong tho.
I don't think you're wrong and the article doesn't really say that either. I'm pretty sure this is about monitors with more light output than standard monitors. The nvidiadriver runs full brightness in 3d while only a small part of the total light is used in 2d.
With shutters there will always be a lot of lightlosses:
55% minimum polarizationloss (unless the monitor already is polarized)
Duty cycle decrease due to bad response time of monitors.
Example dlp+shutters: 0.45(pol-loss) x 0.50(duty cycle each eye which can be kept very close to full with dlp's) = 22.5% of total light/eye compared to 2d.
Example lcd+shutters: 0.9(pol-loss) x 0.25(duty cycle each eye which has to be way lower with lcd's in order to decrease ghosting due to bad response times) = 22.5% of total light/eye compared to 2d.
Faster lcd's would be optimal for 3d, at least for now.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
check my blog - cybereality.com
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
I'm hoping these are indeed new glasses, because the current 3D Vision glasses are dark as hell.
[/quote]
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
I'm hoping these are indeed new glasses, because the current 3D Vision glasses are dark as hell.
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
[/quote]
Oh I see. You are right.
"Active Matrix 3D glasses" says the marketing stuff of Sharp glasses. This is interesting. Sounds like the black frame alternation is patterned somehow.
They, or a least Sony, definitely have room for improvement with the glasses, my Sharp glasses I would swear are about as bright while shuttering as when ive just put on my Sony glasses, before they've started shuttering, no joke. For reference, the Sharp tv has much less crosstalk too, and this is over the entire screen, there was no significant increase in crosstalk near the top or bottom. (I keep meaning to do a review of that thing).
Oh I see. You are right.
"Active Matrix 3D glasses" says the marketing stuff of Sharp glasses. This is interesting. Sounds like the black frame alternation is patterned somehow.