I've been using my 3D Vision set mostly for watching movies since I bought it and I always use Side By Side (SBS) movies but I've been curious about what's the difference between SBS and Over and Under (OU).
Searching the web, I've found many explanations about how each one works but each format seems to be better depending on your TV.
Well, here's my question: does any of the diferences matter when using 3D Vision?
I mean, it's not a TV but a monitor and there's drivers and software (I use PowerDVD) involved. I don't know much about this but I have a feeling it must be different from a TV.
Should I choose one format over the other or is it all the same when using 3D Vision?
Thanks.
I've been using my 3D Vision set mostly for watching movies since I bought it and I always use Side By Side (SBS) movies but I've been curious about what's the difference between SBS and Over and Under (OU).
Searching the web, I've found many explanations about how each one works but each format seems to be better depending on your TV.
Well, here's my question: does any of the diferences matter when using 3D Vision?
I mean, it's not a TV but a monitor and there's drivers and software (I use PowerDVD) involved. I don't know much about this but I have a feeling it must be different from a TV.
Should I choose one format over the other or is it all the same when using 3D Vision?
Depends:
There are 2 types of Side-by-Side: Full Width and Half Width. Full Width the actual movie (when viewed as 2D) will have a resolution of 3840x1080, while a Half Width will be 1920*1080. Thus when you switch the first in 3D you get 1920*1080 in 3D, while the second will be 960x1080 when viewed in 3D.
For Top/Under is exactly the same but they left/right eyes are set one under the other.
Doing the math:
Top/Bottom Half Height = 1920x1080 (2D) and 1920x540 in 3D.
Top/Bottom Full Height = 1920x2160 (2D) and 1920x1080 in 3D.
As a conclusion see if the SBS or Top/Under is recorded as full frames (not half width/height). In this case you will get the same resolution in either format.
However, most 3D TVs don't support this and the video files around the internet are ALWAYS HALF width/height.
In this case I recommend Side-by-side Half Width format over top/bottom as you lose less pixels on Horizontal.
But this is a preference.
If you do the math both formats have the exact number of pixels but their distribution is different (Horizontal x Vertical):
1920x540 = 1036800 (Top/Bottom)
960x1080 = 1036800 (Left/Right) => gives you a more "square" pixel distribution.
Hope this helps:)
There are 2 types of Side-by-Side: Full Width and Half Width. Full Width the actual movie (when viewed as 2D) will have a resolution of 3840x1080, while a Half Width will be 1920*1080. Thus when you switch the first in 3D you get 1920*1080 in 3D, while the second will be 960x1080 when viewed in 3D.
For Top/Under is exactly the same but they left/right eyes are set one under the other.
Doing the math:
Top/Bottom Half Height = 1920x1080 (2D) and 1920x540 in 3D.
Top/Bottom Full Height = 1920x2160 (2D) and 1920x1080 in 3D.
As a conclusion see if the SBS or Top/Under is recorded as full frames (not half width/height). In this case you will get the same resolution in either format.
However, most 3D TVs don't support this and the video files around the internet are ALWAYS HALF width/height.
In this case I recommend Side-by-side Half Width format over top/bottom as you lose less pixels on Horizontal.
But this is a preference.
If you do the math both formats have the exact number of pixels but their distribution is different (Horizontal x Vertical):
1920x540 = 1036800 (Top/Bottom)
960x1080 = 1036800 (Left/Right) => gives you a more "square" pixel distribution.
Hope this helps:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Deniii"]Well, here's my question: does any of the diferences matter when using 3D Vision?
I mean, it's not a TV but a monitor and there's drivers and software (I use PowerDVD) involved. I don't know much about this but I have a feeling it must be different from a TV.
Should I choose one format over the other or is it all the same when using 3D Vision?[/quote]Stereoscopic player let you choose every settings:
http://www.3dtv.at/Products/Player/Features_en.aspx
http://www.3dtv.at/Downloads/StereoscopicPlayer243.exe
[quote="helifax"]I recommend Side-by-side Half Width format over top/bottom as you lose less pixels on Horizontal.
But this is a preference.[/quote]3D informations are on the vertical lines, so if you delete them you loose more 3D details than Top/bottom version.
.
Deniii said:Well, here's my question: does any of the diferences matter when using 3D Vision?
I mean, it's not a TV but a monitor and there's drivers and software (I use PowerDVD) involved. I don't know much about this but I have a feeling it must be different from a TV.
Should I choose one format over the other or is it all the same when using 3D Vision?
[quote="Dugom"][quote="Deniii"]Well, here's my question: does any of the diferences matter when using 3D Vision?
I mean, it's not a TV but a monitor and there's drivers and software (I use PowerDVD) involved. I don't know much about this but I have a feeling it must be different from a TV.
Should I choose one format over the other or is it all the same when using 3D Vision?[/quote]Stereoscopic player let you choose every settings:
http://www.3dtv.at/Products/Player/Features_en.aspx
http://www.3dtv.at/Downloads/StereoscopicPlayer243.exe
[quote="helifax"]I recommend Side-by-side Half Width format over top/bottom as you lose less pixels on Horizontal.
But this is a preference.[/quote]3D informations are on the vertical lines, so if you delete them you loose more 3D details than Top/bottom version.
.[/quote]
Hmm.. I even done the MATH above and you can see both formats have the EXACT same number of pixels. Either way you lose pixels. The thing with "3D informations are on the vertical lines" is hilarious. It might have been valid for CRT displays that used to draw directly to screen (analogue) but this is false for Digital media like current monitors.
If you disagree please either REFERENCE what you said or demonstrate what you said. Until then, what you said is BS as shown and demonstrated above.
Deniii said:Well, here's my question: does any of the diferences matter when using 3D Vision?
I mean, it's not a TV but a monitor and there's drivers and software (I use PowerDVD) involved. I don't know much about this but I have a feeling it must be different from a TV.
Should I choose one format over the other or is it all the same when using 3D Vision?
helifax said:I recommend Side-by-side Half Width format over top/bottom as you lose less pixels on Horizontal.
But this is a preference.
3D informations are on the vertical lines, so if you delete them you loose more 3D details than Top/bottom version.
.
Hmm.. I even done the MATH above and you can see both formats have the EXACT same number of pixels. Either way you lose pixels. The thing with "3D informations are on the vertical lines" is hilarious. It might have been valid for CRT displays that used to draw directly to screen (analogue) but this is false for Digital media like current monitors.
If you disagree please either REFERENCE what you said or demonstrate what you said. Until then, what you said is BS as shown and demonstrated above.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]
Hmm.. I even done the MATH above and you can see both formats have the EXACT same number of pixels. Either way you lose pixels. The thing with "3D informations are on the vertical lines" is hilarious. It might have been valid for CRT displays that used to draw directly to screen (analogue) but this is false for Digital media like current monitors.
If you disagree please either REFERENCE what you said or demonstrate what you said. Until then, what you said is BS as shown and demonstrated above.[/quote]To see 3D we need information behind the objects, more information equals better 3D. In 3D screen process, we use the eyes in the horizontal way, so to keep quality behind objets (which is 3D), we need original pixels on the vertical lines.
Half of the lines are deleted with Half SBS or Half T/B 3D format, but when you switch to 3D, the line/column deleted are duplicated from the next one, so the deleted/duplicated lines lost total graphic information but 3D depth keep the same separation. So you lose half graphic information with Half SBS format while in T/B graphic information have never been deleted.
Here is the result:
[img]http://s25.postimg.org/kbquraif3/3_D_pixels.png[/img]
helifax said:
Hmm.. I even done the MATH above and you can see both formats have the EXACT same number of pixels. Either way you lose pixels. The thing with "3D informations are on the vertical lines" is hilarious. It might have been valid for CRT displays that used to draw directly to screen (analogue) but this is false for Digital media like current monitors.
If you disagree please either REFERENCE what you said or demonstrate what you said. Until then, what you said is BS as shown and demonstrated above.
To see 3D we need information behind the objects, more information equals better 3D. In 3D screen process, we use the eyes in the horizontal way, so to keep quality behind objets (which is 3D), we need original pixels on the vertical lines.
Half of the lines are deleted with Half SBS or Half T/B 3D format, but when you switch to 3D, the line/column deleted are duplicated from the next one, so the deleted/duplicated lines lost total graphic information but 3D depth keep the same separation. So you lose half graphic information with Half SBS format while in T/B graphic information have never been deleted.
Or you can say that there are four missing pixels every other line in figure 2.
Whereas figure 4 is only missing 2 pixels every line.
The pixel count is the same in figure 2 and 3.
One way would resolve horizontal edges better, the other vertical. Six of one, half dozen of the other.
Either way that you half an image, it's still half an image.
I thought the only reason that top and bottom is used more is because 1080i 2d content is horizontally interlaced. So Top and Bottom doesn't require any special interaction to expand to it's full image.
Or you can say that there are four missing pixels every other line in figure 2.
Whereas figure 4 is only missing 2 pixels every line.
The pixel count is the same in figure 2 and 3.
One way would resolve horizontal edges better, the other vertical. Six of one, half dozen of the other.
Either way that you half an image, it's still half an image.
I thought the only reason that top and bottom is used more is because 1080i 2d content is horizontally interlaced. So Top and Bottom doesn't require any special interaction to expand to it's full image.
Searching the web, I've found many explanations about how each one works but each format seems to be better depending on your TV.
Well, here's my question: does any of the diferences matter when using 3D Vision?
I mean, it's not a TV but a monitor and there's drivers and software (I use PowerDVD) involved. I don't know much about this but I have a feeling it must be different from a TV.
Should I choose one format over the other or is it all the same when using 3D Vision?
Thanks.
There are 2 types of Side-by-Side: Full Width and Half Width. Full Width the actual movie (when viewed as 2D) will have a resolution of 3840x1080, while a Half Width will be 1920*1080. Thus when you switch the first in 3D you get 1920*1080 in 3D, while the second will be 960x1080 when viewed in 3D.
For Top/Under is exactly the same but they left/right eyes are set one under the other.
Doing the math:
Top/Bottom Half Height = 1920x1080 (2D) and 1920x540 in 3D.
Top/Bottom Full Height = 1920x2160 (2D) and 1920x1080 in 3D.
As a conclusion see if the SBS or Top/Under is recorded as full frames (not half width/height). In this case you will get the same resolution in either format.
However, most 3D TVs don't support this and the video files around the internet are ALWAYS HALF width/height.
In this case I recommend Side-by-side Half Width format over top/bottom as you lose less pixels on Horizontal.
But this is a preference.
If you do the math both formats have the exact number of pixels but their distribution is different (Horizontal x Vertical):
1920x540 = 1036800 (Top/Bottom)
960x1080 = 1036800 (Left/Right) => gives you a more "square" pixel distribution.
Hope this helps:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'll stick to SBS then.
http://www.3dtv.at/Products/Player/Features_en.aspx
http://www.3dtv.at/Downloads/StereoscopicPlayer243.exe
3D informations are on the vertical lines, so if you delete them you loose more 3D details than Top/bottom version.
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
Hmm.. I even done the MATH above and you can see both formats have the EXACT same number of pixels. Either way you lose pixels. The thing with "3D informations are on the vertical lines" is hilarious. It might have been valid for CRT displays that used to draw directly to screen (analogue) but this is false for Digital media like current monitors.
If you disagree please either REFERENCE what you said or demonstrate what you said. Until then, what you said is BS as shown and demonstrated above.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Half of the lines are deleted with Half SBS or Half T/B 3D format, but when you switch to 3D, the line/column deleted are duplicated from the next one, so the deleted/duplicated lines lost total graphic information but 3D depth keep the same separation. So you lose half graphic information with Half SBS format while in T/B graphic information have never been deleted.
Here is the result:
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
Whereas figure 4 is only missing 2 pixels every line.
The pixel count is the same in figure 2 and 3.
One way would resolve horizontal edges better, the other vertical. Six of one, half dozen of the other.
Either way that you half an image, it's still half an image.
I thought the only reason that top and bottom is used more is because 1080i 2d content is horizontally interlaced. So Top and Bottom doesn't require any special interaction to expand to it's full image.