3D Vision has stopped working properly with passive display
For the past five years nVidia 3D Vision has worked properly with my passive 1080p monitor. Obviously there have been issues as there are with games but 3D Vision properly represented what it could in crisp, clear 3D. I didn't use 3D Vision for a long period of time and now that I have gone back to trying again it no longer displays properly on my passive interlaced screen. At first I thought perhaps the screen had gone bad, wondering if maybe the tinting or polarization had faded from UV exposure or something like that. However I quickly found that was not the case when I put the display into it's automated "3D Desktop" mode and found it to still work beautifully. I also found that I can still watch my 3D Blu-Ray discs perfectly with PowerDVD. Only nVidia 3D vision is effected. Not even the demo slide show that runs after activating 3D Vision works. It "looks" like it's working because it is a fuzzy blurred screen, line by line as interleaving with passive 3D goes, but when I use the glasses it does not actually have the two views separated as they are visible somehow in both lenses. There are a few exceptions. When I put No Limits 2 into 3D mode it works but only if the application is in Borderless Window mode. I found that it often works properly in borderless window mode but anytime anything is in exclusive 3D I get a blurred, non-3D images because each image still shows up in both lenses. It's very strange because it does look like it's separating the two inches line by line as it should with this sort of display, and as it used to, but something is amiss because the images aren't actually separated. I'm at a loss on how to explain it more but it does seem the only thing that has changed since it did work on this system is just all the nVidia driver updates. I don't know what they could have changed to make it not work right. It seems like it's doing what it is supposed to but it just doesn't work. Changing frustrum, depth, convergence, none of that fixes it. I have not been able to find anyone talking about this specific problem on the internet and have become pretty desperate to the point where I have nothing left but to put this out there to see if anyone has any experience or ideas.
For the past five years nVidia 3D Vision has worked properly with my passive 1080p monitor.
Obviously there have been issues as there are with games but 3D Vision properly represented what
it could in crisp, clear 3D.

I didn't use 3D Vision for a long period of time and now that I have gone back to trying again it
no longer displays properly on my passive interlaced screen.

At first I thought perhaps the screen had gone bad, wondering if maybe the tinting or polarization had faded from UV exposure or something like that. However I quickly found that was not the case when I put the display into it's automated "3D Desktop" mode and found it to still work beautifully. I also found that I can still watch my 3D Blu-Ray discs perfectly with PowerDVD.

Only nVidia 3D vision is effected. Not even the demo slide show that runs after activating 3D Vision works. It "looks" like it's working because it is a fuzzy blurred screen, line by line as interleaving with passive 3D goes, but when I use the glasses it does not actually have the two views separated as they are visible somehow in both lenses.

There are a few exceptions. When I put No Limits 2 into 3D mode it works but only if the application is in Borderless Window mode. I found that it often works properly in borderless window mode but anytime anything is in exclusive 3D I get a blurred, non-3D images because each image still shows up in both lenses.

It's very strange because it does look like it's separating the two inches line by line as it should with this sort of display, and as it used to, but something is amiss because the images aren't actually separated.

I'm at a loss on how to explain it more but it does seem the only thing that has changed since it did work on this system is just all the nVidia driver updates. I don't know what they could have changed to make it not work right. It seems like it's doing what it is supposed to but it just doesn't work.

Changing frustrum, depth, convergence, none of that fixes it.

I have not been able to find anyone talking about this specific problem on the internet and have become pretty desperate to the point where I have nothing left but to put this out there to see if anyone has any experience or ideas.

#1
Posted 04/11/2018 02:10 AM   
Umm..., so like um....what OS, GPU and Driver version are you using? Fermi and latest driver? 7/8/10 32 bit OS??????????
Umm..., so like um....what OS, GPU and Driver version are you using?

Fermi and latest driver? 7/8/10 32 bit OS??????????

#2
Posted 04/11/2018 03:07 AM   
Offcourse updates can f up things. Thats usually how things Break
Offcourse updates can f up things. Thats usually how things Break

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#3
Posted 04/11/2018 03:44 AM   
Scroll To Top