3D vision SLI vs. non-SLI performance Is there a advantage in 3D drivers for SLI systems?
  5 / 7    
FullHD is so overrated its not even funny. /zzz.gif' class='bbc_emoticon' alt=':zzz:' /> What's funny though is that theres no 120hz 1080p included in hdmi 1.4.... :)
And when you have 50:50 duty cycle shuttering with DLP, you are not TOTALLY blind half the time like with 25:75 LCD's, but always see with one eye, how about that. I see that 4 cool pixels for twice the time , maybe that looks better?

I have a cool buzzword for LCD type 25:75 shuttering, how about "scary-o". : )))
FullHD is so overrated its not even funny. /zzz.gif' class='bbc_emoticon' alt=':zzz:' /> What's funny though is that theres no 120hz 1080p included in hdmi 1.4.... :)

And when you have 50:50 duty cycle shuttering with DLP, you are not TOTALLY blind half the time like with 25:75 LCD's, but always see with one eye, how about that. I see that 4 cool pixels for twice the time , maybe that looks better?



I have a cool buzzword for LCD type 25:75 shuttering, how about "scary-o". : )))

#61
Posted 08/30/2010 10:07 PM   
FullHD is so overrated its not even funny. /zzz.gif' class='bbc_emoticon' alt=':zzz:' /> What's funny though is that theres no 120hz 1080p included in hdmi 1.4.... :)
And when you have 50:50 duty cycle shuttering with DLP, you are not TOTALLY blind half the time like with 25:75 LCD's, but always see with one eye, how about that. I see that 4 cool pixels for twice the time , maybe that looks better?

I have a cool buzzword for LCD type 25:75 shuttering, how about "scary-o". : )))
FullHD is so overrated its not even funny. /zzz.gif' class='bbc_emoticon' alt=':zzz:' /> What's funny though is that theres no 120hz 1080p included in hdmi 1.4.... :)

And when you have 50:50 duty cycle shuttering with DLP, you are not TOTALLY blind half the time like with 25:75 LCD's, but always see with one eye, how about that. I see that 4 cool pixels for twice the time , maybe that looks better?



I have a cool buzzword for LCD type 25:75 shuttering, how about "scary-o". : )))

#62
Posted 08/30/2010 10:07 PM   
[quote name='tritosine' post='1110685' date='Aug 30 2010, 06:07 PM']FullHD is so overrated its not even funny. /zzz.gif' class='bbc_emoticon' alt=':zzz:' /> What's funny though is that theres no 120hz 1080p included in hdmi 1.4.... :)
And when you have 50:50 duty cycle shuttering with DLP, you are not blind half the time like with 25:75 LCD's, how about that. I see that 4 cool pixels for twice the time , maybe that looks better?

I have a cool buzzword for LCD type 25:75 shuttering, how about "scary-o". : )))[/quote]
lol weren't you just talking about the benefits of pulse vs. hold type motion blur a few days ago? You get a longer blank between pulses, that should be great according to you. ;)

But ya we can go back and forth all day about the benefits of both technologies, I find it funny though you don't mention any of the inherent pitfalls with PJs like having to be in a cave with no ambient light to avoid contrast and brightness issues. Similarly, I would say FullHD is even less overrated when you're dealing with a much larger screen area with PJs where that double resolution would certainly be appreciated. :)
[quote name='tritosine' post='1110685' date='Aug 30 2010, 06:07 PM']FullHD is so overrated its not even funny. /zzz.gif' class='bbc_emoticon' alt=':zzz:' /> What's funny though is that theres no 120hz 1080p included in hdmi 1.4.... :)

And when you have 50:50 duty cycle shuttering with DLP, you are not blind half the time like with 25:75 LCD's, how about that. I see that 4 cool pixels for twice the time , maybe that looks better?



I have a cool buzzword for LCD type 25:75 shuttering, how about "scary-o". : )))

lol weren't you just talking about the benefits of pulse vs. hold type motion blur a few days ago? You get a longer blank between pulses, that should be great according to you. ;)



But ya we can go back and forth all day about the benefits of both technologies, I find it funny though you don't mention any of the inherent pitfalls with PJs like having to be in a cave with no ambient light to avoid contrast and brightness issues. Similarly, I would say FullHD is even less overrated when you're dealing with a much larger screen area with PJs where that double resolution would certainly be appreciated. :)

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#63
Posted 08/30/2010 10:21 PM   
[quote name='tritosine' post='1110685' date='Aug 30 2010, 06:07 PM']FullHD is so overrated its not even funny. /zzz.gif' class='bbc_emoticon' alt=':zzz:' /> What's funny though is that theres no 120hz 1080p included in hdmi 1.4.... :)
And when you have 50:50 duty cycle shuttering with DLP, you are not blind half the time like with 25:75 LCD's, how about that. I see that 4 cool pixels for twice the time , maybe that looks better?

I have a cool buzzword for LCD type 25:75 shuttering, how about "scary-o". : )))[/quote]
lol weren't you just talking about the benefits of pulse vs. hold type motion blur a few days ago? You get a longer blank between pulses, that should be great according to you. ;)

But ya we can go back and forth all day about the benefits of both technologies, I find it funny though you don't mention any of the inherent pitfalls with PJs like having to be in a cave with no ambient light to avoid contrast and brightness issues. Similarly, I would say FullHD is even less overrated when you're dealing with a much larger screen area with PJs where that double resolution would certainly be appreciated. :)
[quote name='tritosine' post='1110685' date='Aug 30 2010, 06:07 PM']FullHD is so overrated its not even funny. /zzz.gif' class='bbc_emoticon' alt=':zzz:' /> What's funny though is that theres no 120hz 1080p included in hdmi 1.4.... :)

And when you have 50:50 duty cycle shuttering with DLP, you are not blind half the time like with 25:75 LCD's, how about that. I see that 4 cool pixels for twice the time , maybe that looks better?



I have a cool buzzword for LCD type 25:75 shuttering, how about "scary-o". : )))

lol weren't you just talking about the benefits of pulse vs. hold type motion blur a few days ago? You get a longer blank between pulses, that should be great according to you. ;)



But ya we can go back and forth all day about the benefits of both technologies, I find it funny though you don't mention any of the inherent pitfalls with PJs like having to be in a cave with no ambient light to avoid contrast and brightness issues. Similarly, I would say FullHD is even less overrated when you're dealing with a much larger screen area with PJs where that double resolution would certainly be appreciated. :)

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#64
Posted 08/30/2010 10:21 PM   
[quote name='chiz' post='1110692' date='Aug 30 2010, 10:21 PM']FullHD is even less overrated when you're dealing with a much larger screen area with PJs where that double resolution would certainly be appreciated. :)[/quote]

You would be suprised how little it counts , you should really try it now :D .


[quote]lol weren't you just talking about the benefits of pulse vs. hold type motion blur a few days ago? You get a longer blank between pulses, that should be great according to you.[/quote]

Theres no problem with short hold time , once theres enough light intensity coming thru. ;) That was not the case with 2233rz last time I tried ( and dumped in 30min).
-LCD is hold type display, you are wasting brightness if its blocked , think about it , if you could reorganize light output to the first 25percent of duty cycle, it'd be way brighter , and you wouldn't see people messing with contrast kill sliders like now ( "gamma" , "brightness").
[quote name='chiz' post='1110692' date='Aug 30 2010, 10:21 PM']FullHD is even less overrated when you're dealing with a much larger screen area with PJs where that double resolution would certainly be appreciated. :)



You would be suprised how little it counts , you should really try it now :D .





lol weren't you just talking about the benefits of pulse vs. hold type motion blur a few days ago? You get a longer blank between pulses, that should be great according to you.




Theres no problem with short hold time , once theres enough light intensity coming thru. ;) That was not the case with 2233rz last time I tried ( and dumped in 30min).

-LCD is hold type display, you are wasting brightness if its blocked , think about it , if you could reorganize light output to the first 25percent of duty cycle, it'd be way brighter , and you wouldn't see people messing with contrast kill sliders like now ( "gamma" , "brightness").

#65
Posted 08/30/2010 10:27 PM   
[quote name='chiz' post='1110692' date='Aug 30 2010, 10:21 PM']FullHD is even less overrated when you're dealing with a much larger screen area with PJs where that double resolution would certainly be appreciated. :)[/quote]

You would be suprised how little it counts , you should really try it now :D .


[quote]lol weren't you just talking about the benefits of pulse vs. hold type motion blur a few days ago? You get a longer blank between pulses, that should be great according to you.[/quote]

Theres no problem with short hold time , once theres enough light intensity coming thru. ;) That was not the case with 2233rz last time I tried ( and dumped in 30min).
-LCD is hold type display, you are wasting brightness if its blocked , think about it , if you could reorganize light output to the first 25percent of duty cycle, it'd be way brighter , and you wouldn't see people messing with contrast kill sliders like now ( "gamma" , "brightness").
[quote name='chiz' post='1110692' date='Aug 30 2010, 10:21 PM']FullHD is even less overrated when you're dealing with a much larger screen area with PJs where that double resolution would certainly be appreciated. :)



You would be suprised how little it counts , you should really try it now :D .





lol weren't you just talking about the benefits of pulse vs. hold type motion blur a few days ago? You get a longer blank between pulses, that should be great according to you.




Theres no problem with short hold time , once theres enough light intensity coming thru. ;) That was not the case with 2233rz last time I tried ( and dumped in 30min).

-LCD is hold type display, you are wasting brightness if its blocked , think about it , if you could reorganize light output to the first 25percent of duty cycle, it'd be way brighter , and you wouldn't see people messing with contrast kill sliders like now ( "gamma" , "brightness").

#66
Posted 08/30/2010 10:27 PM   
[quote name='tritosine' post='1110695' date='Aug 30 2010, 06:27 PM']You would be suprised how little it counts , you should really try it now :D .[/quote]
Ya again, I can check it easily with my much smaller LCD panel and HDTV and can immediately see the difference even in a non-S3D frame. You should be able to do the same switching between 720p and 1080p in non-S3D. Its not any different than reducing texture quality in a game, but for every object in the scene. If you can't see that difference between say, High at 512x512 and Medium at 352x352 then idk what to tell you. For most people half-resolution is glaringly obvious and even moreso on a larger screen-area like a PJ.

[quote name='tritosine' post='1110695' date='Aug 30 2010, 06:27 PM']Theres no problem with short hold time , once theres enough light intensity coming thru. ;) That was not the case with 2233rz last time I tried ( and dumped in 30min).
-LCD is hold type display, you are wasting brightness if its blocked , think about it , if you could reorganize light output to the first 25 of duty cycle, it'd be way brighter , and you wouldn't see people messing with contrast kill sliders like now ( "gamma" , "brightness").[/quote]
You're trying to argue both sides of the coin now. On one hand you're claiming longer exposure/hold time is a benefit of PJs and on the other hand you're saying long hold times are a weakness of LCDs, unfortunately you can't have it both ways.

People messig with contrast and brighness sliders has nothing to do with this actually, they are adjusting them because the individual pixels themselves are not able to accurately reproduce the high dynamic contrast ranges they are called on to switch between, producing the burnt/ghosting off-color artifacts sometimes referred to as Overdrive ghosting, so reducing contrast reduces that dynamic contrast range to allow the pixel to switch between those 2 colors properly.
[quote name='tritosine' post='1110695' date='Aug 30 2010, 06:27 PM']You would be suprised how little it counts , you should really try it now :D .

Ya again, I can check it easily with my much smaller LCD panel and HDTV and can immediately see the difference even in a non-S3D frame. You should be able to do the same switching between 720p and 1080p in non-S3D. Its not any different than reducing texture quality in a game, but for every object in the scene. If you can't see that difference between say, High at 512x512 and Medium at 352x352 then idk what to tell you. For most people half-resolution is glaringly obvious and even moreso on a larger screen-area like a PJ.



[quote name='tritosine' post='1110695' date='Aug 30 2010, 06:27 PM']Theres no problem with short hold time , once theres enough light intensity coming thru. ;) That was not the case with 2233rz last time I tried ( and dumped in 30min).

-LCD is hold type display, you are wasting brightness if its blocked , think about it , if you could reorganize light output to the first 25 of duty cycle, it'd be way brighter , and you wouldn't see people messing with contrast kill sliders like now ( "gamma" , "brightness").

You're trying to argue both sides of the coin now. On one hand you're claiming longer exposure/hold time is a benefit of PJs and on the other hand you're saying long hold times are a weakness of LCDs, unfortunately you can't have it both ways.



People messig with contrast and brighness sliders has nothing to do with this actually, they are adjusting them because the individual pixels themselves are not able to accurately reproduce the high dynamic contrast ranges they are called on to switch between, producing the burnt/ghosting off-color artifacts sometimes referred to as Overdrive ghosting, so reducing contrast reduces that dynamic contrast range to allow the pixel to switch between those 2 colors properly.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#67
Posted 08/30/2010 10:45 PM   
[quote name='tritosine' post='1110695' date='Aug 30 2010, 06:27 PM']You would be suprised how little it counts , you should really try it now :D .[/quote]
Ya again, I can check it easily with my much smaller LCD panel and HDTV and can immediately see the difference even in a non-S3D frame. You should be able to do the same switching between 720p and 1080p in non-S3D. Its not any different than reducing texture quality in a game, but for every object in the scene. If you can't see that difference between say, High at 512x512 and Medium at 352x352 then idk what to tell you. For most people half-resolution is glaringly obvious and even moreso on a larger screen-area like a PJ.

[quote name='tritosine' post='1110695' date='Aug 30 2010, 06:27 PM']Theres no problem with short hold time , once theres enough light intensity coming thru. ;) That was not the case with 2233rz last time I tried ( and dumped in 30min).
-LCD is hold type display, you are wasting brightness if its blocked , think about it , if you could reorganize light output to the first 25 of duty cycle, it'd be way brighter , and you wouldn't see people messing with contrast kill sliders like now ( "gamma" , "brightness").[/quote]
You're trying to argue both sides of the coin now. On one hand you're claiming longer exposure/hold time is a benefit of PJs and on the other hand you're saying long hold times are a weakness of LCDs, unfortunately you can't have it both ways.

People messig with contrast and brighness sliders has nothing to do with this actually, they are adjusting them because the individual pixels themselves are not able to accurately reproduce the high dynamic contrast ranges they are called on to switch between, producing the burnt/ghosting off-color artifacts sometimes referred to as Overdrive ghosting, so reducing contrast reduces that dynamic contrast range to allow the pixel to switch between those 2 colors properly.
[quote name='tritosine' post='1110695' date='Aug 30 2010, 06:27 PM']You would be suprised how little it counts , you should really try it now :D .

Ya again, I can check it easily with my much smaller LCD panel and HDTV and can immediately see the difference even in a non-S3D frame. You should be able to do the same switching between 720p and 1080p in non-S3D. Its not any different than reducing texture quality in a game, but for every object in the scene. If you can't see that difference between say, High at 512x512 and Medium at 352x352 then idk what to tell you. For most people half-resolution is glaringly obvious and even moreso on a larger screen-area like a PJ.



[quote name='tritosine' post='1110695' date='Aug 30 2010, 06:27 PM']Theres no problem with short hold time , once theres enough light intensity coming thru. ;) That was not the case with 2233rz last time I tried ( and dumped in 30min).

-LCD is hold type display, you are wasting brightness if its blocked , think about it , if you could reorganize light output to the first 25 of duty cycle, it'd be way brighter , and you wouldn't see people messing with contrast kill sliders like now ( "gamma" , "brightness").

You're trying to argue both sides of the coin now. On one hand you're claiming longer exposure/hold time is a benefit of PJs and on the other hand you're saying long hold times are a weakness of LCDs, unfortunately you can't have it both ways.



People messig with contrast and brighness sliders has nothing to do with this actually, they are adjusting them because the individual pixels themselves are not able to accurately reproduce the high dynamic contrast ranges they are called on to switch between, producing the burnt/ghosting off-color artifacts sometimes referred to as Overdrive ghosting, so reducing contrast reduces that dynamic contrast range to allow the pixel to switch between those 2 colors properly.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#68
Posted 08/30/2010 10:45 PM   
Nah, this is really simple to calculate:
120hz ~8.3 mS hold time 3d DLP is , well , not bad ppl used to play at 60hz, 16.7ms......
+Screen size +brightness, +0 ghosting
-dealing with screen stuff, -dealing with room

120hz ~ 4 mS hold time with 3d LCD is , as far I saw, dark as hell,light is wasted, ppl seek to compensate in software, plain wrong!!
+not having to deal with screen stuff
-(...)
______________________

resolution stuff is overrated, indeed this is more important. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
Nah, this is really simple to calculate:

120hz ~8.3 mS hold time 3d DLP is , well , not bad ppl used to play at 60hz, 16.7ms......

+Screen size +brightness, +0 ghosting

-dealing with screen stuff, -dealing with room



120hz ~ 4 mS hold time with 3d LCD is , as far I saw, dark as hell,light is wasted, ppl seek to compensate in software, plain wrong!!

+not having to deal with screen stuff

-(...)

______________________



resolution stuff is overrated, indeed this is more important. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />

#69
Posted 08/30/2010 11:02 PM   
Nah, this is really simple to calculate:
120hz ~8.3 mS hold time 3d DLP is , well , not bad ppl used to play at 60hz, 16.7ms......
+Screen size +brightness, +0 ghosting
-dealing with screen stuff, -dealing with room

120hz ~ 4 mS hold time with 3d LCD is , as far I saw, dark as hell,light is wasted, ppl seek to compensate in software, plain wrong!!
+not having to deal with screen stuff
-(...)
______________________

resolution stuff is overrated, indeed this is more important. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
Nah, this is really simple to calculate:

120hz ~8.3 mS hold time 3d DLP is , well , not bad ppl used to play at 60hz, 16.7ms......

+Screen size +brightness, +0 ghosting

-dealing with screen stuff, -dealing with room



120hz ~ 4 mS hold time with 3d LCD is , as far I saw, dark as hell,light is wasted, ppl seek to compensate in software, plain wrong!!

+not having to deal with screen stuff

-(...)

______________________



resolution stuff is overrated, indeed this is more important. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />

#70
Posted 08/30/2010 11:02 PM   
[quote name='tritosine' post='1110725' date='Aug 30 2010, 07:02 PM']Nah, this is really simple to calculate:
120hz ~8.3 mS hold time 3d DLP is , well , not bad ppl used to play at 60hz, 16.7ms......
+Screen size +brightness, +0 ghosting
-dealing with screen stuff, -dealing with room

120hz ~ 4 mS hold time with 3d LCD is , as far I saw, dark as hell,light is wasted, ppl seek to compensate in software, plain wrong!!
+not having to deal with screen stuff
-(...)
______________________

resolution stuff is overrated, indeed this is more important. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />[/quote]
Well, you can try and minimize the impact of resolution all you like but that's clearly your opinion and one that would place you in the minority when it comes to preferences. Let me guess, you're also one of those "AA doesn't matter" types too right? Sorry, but resolution is going to be one of the biggest driving factors when it comes to image quality preferences and benefits regardless of what our personal preferences might be. There's certainly trade-offs both ways but to say resolution is overrated is a farce.

Also, you're once again arguing both sides of the coin saying 3D DLP is better with longer hold times which directly contradicts statements you made earlier about pulse vs. hold type displays, not to mention you completely discount the brightness/contrast issues that are inherent with PJs unless you have no ambient light whatsoever.
[quote name='tritosine' post='1110725' date='Aug 30 2010, 07:02 PM']Nah, this is really simple to calculate:

120hz ~8.3 mS hold time 3d DLP is , well , not bad ppl used to play at 60hz, 16.7ms......

+Screen size +brightness, +0 ghosting

-dealing with screen stuff, -dealing with room



120hz ~ 4 mS hold time with 3d LCD is , as far I saw, dark as hell,light is wasted, ppl seek to compensate in software, plain wrong!!

+not having to deal with screen stuff

-(...)

______________________



resolution stuff is overrated, indeed this is more important. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />

Well, you can try and minimize the impact of resolution all you like but that's clearly your opinion and one that would place you in the minority when it comes to preferences. Let me guess, you're also one of those "AA doesn't matter" types too right? Sorry, but resolution is going to be one of the biggest driving factors when it comes to image quality preferences and benefits regardless of what our personal preferences might be. There's certainly trade-offs both ways but to say resolution is overrated is a farce.



Also, you're once again arguing both sides of the coin saying 3D DLP is better with longer hold times which directly contradicts statements you made earlier about pulse vs. hold type displays, not to mention you completely discount the brightness/contrast issues that are inherent with PJs unless you have no ambient light whatsoever.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#71
Posted 08/30/2010 11:38 PM   
[quote name='tritosine' post='1110725' date='Aug 30 2010, 07:02 PM']Nah, this is really simple to calculate:
120hz ~8.3 mS hold time 3d DLP is , well , not bad ppl used to play at 60hz, 16.7ms......
+Screen size +brightness, +0 ghosting
-dealing with screen stuff, -dealing with room

120hz ~ 4 mS hold time with 3d LCD is , as far I saw, dark as hell,light is wasted, ppl seek to compensate in software, plain wrong!!
+not having to deal with screen stuff
-(...)
______________________

resolution stuff is overrated, indeed this is more important. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />[/quote]
Well, you can try and minimize the impact of resolution all you like but that's clearly your opinion and one that would place you in the minority when it comes to preferences. Let me guess, you're also one of those "AA doesn't matter" types too right? Sorry, but resolution is going to be one of the biggest driving factors when it comes to image quality preferences and benefits regardless of what our personal preferences might be. There's certainly trade-offs both ways but to say resolution is overrated is a farce.

Also, you're once again arguing both sides of the coin saying 3D DLP is better with longer hold times which directly contradicts statements you made earlier about pulse vs. hold type displays, not to mention you completely discount the brightness/contrast issues that are inherent with PJs unless you have no ambient light whatsoever.
[quote name='tritosine' post='1110725' date='Aug 30 2010, 07:02 PM']Nah, this is really simple to calculate:

120hz ~8.3 mS hold time 3d DLP is , well , not bad ppl used to play at 60hz, 16.7ms......

+Screen size +brightness, +0 ghosting

-dealing with screen stuff, -dealing with room



120hz ~ 4 mS hold time with 3d LCD is , as far I saw, dark as hell,light is wasted, ppl seek to compensate in software, plain wrong!!

+not having to deal with screen stuff

-(...)

______________________



resolution stuff is overrated, indeed this is more important. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />

Well, you can try and minimize the impact of resolution all you like but that's clearly your opinion and one that would place you in the minority when it comes to preferences. Let me guess, you're also one of those "AA doesn't matter" types too right? Sorry, but resolution is going to be one of the biggest driving factors when it comes to image quality preferences and benefits regardless of what our personal preferences might be. There's certainly trade-offs both ways but to say resolution is overrated is a farce.



Also, you're once again arguing both sides of the coin saying 3D DLP is better with longer hold times which directly contradicts statements you made earlier about pulse vs. hold type displays, not to mention you completely discount the brightness/contrast issues that are inherent with PJs unless you have no ambient light whatsoever.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#72
Posted 08/30/2010 11:38 PM   
-if you insist, I can start talkin about how silverscreens, and rear projection screens reject ambient light. But thats not my intention in this topic, and look, don't take this too serious, I just try to focus on more display attributes, that may , or may not matter more than resolution. Everyone heard about resolution, thats not new, fillfactor & hold time might be! Besides you can't directly compare DLP & LCD pixels (without mentioning this&that) ! But you do, THAT's not fair ;) .

ps.:
I discount it , because I know how it works, and you don't ; )
Playing with projector gives you a lot of ambient light , theres no total darkness in the room dude, it lits up your room. Plus it can stand quite a bit of punishment before looking as washed out as LCD's natively.
And don't think LCD monitors don't suffer when light hits that surface directly! But it can stand that bit of punishment too, cuz contrast spec is bad to begin with ( ~800, ~1000). Still I think noone should play in bright room, but with LCD not really matters. With plasma, ofc it matters! And, OFC I care about AA LOL.
-if you insist, I can start talkin about how silverscreens, and rear projection screens reject ambient light. But thats not my intention in this topic, and look, don't take this too serious, I just try to focus on more display attributes, that may , or may not matter more than resolution. Everyone heard about resolution, thats not new, fillfactor & hold time might be! Besides you can't directly compare DLP & LCD pixels (without mentioning this&that) ! But you do, THAT's not fair ;) .



ps.:

I discount it , because I know how it works, and you don't ; )

Playing with projector gives you a lot of ambient light , theres no total darkness in the room dude, it lits up your room. Plus it can stand quite a bit of punishment before looking as washed out as LCD's natively.

And don't think LCD monitors don't suffer when light hits that surface directly! But it can stand that bit of punishment too, cuz contrast spec is bad to begin with ( ~800, ~1000). Still I think noone should play in bright room, but with LCD not really matters. With plasma, ofc it matters! And, OFC I care about AA LOL.

#73
Posted 08/31/2010 07:50 AM   
-if you insist, I can start talkin about how silverscreens, and rear projection screens reject ambient light. But thats not my intention in this topic, and look, don't take this too serious, I just try to focus on more display attributes, that may , or may not matter more than resolution. Everyone heard about resolution, thats not new, fillfactor & hold time might be! Besides you can't directly compare DLP & LCD pixels (without mentioning this&that) ! But you do, THAT's not fair ;) .

ps.:
I discount it , because I know how it works, and you don't ; )
Playing with projector gives you a lot of ambient light , theres no total darkness in the room dude, it lits up your room. Plus it can stand quite a bit of punishment before looking as washed out as LCD's natively.
And don't think LCD monitors don't suffer when light hits that surface directly! But it can stand that bit of punishment too, cuz contrast spec is bad to begin with ( ~800, ~1000). Still I think noone should play in bright room, but with LCD not really matters. With plasma, ofc it matters! And, OFC I care about AA LOL.
-if you insist, I can start talkin about how silverscreens, and rear projection screens reject ambient light. But thats not my intention in this topic, and look, don't take this too serious, I just try to focus on more display attributes, that may , or may not matter more than resolution. Everyone heard about resolution, thats not new, fillfactor & hold time might be! Besides you can't directly compare DLP & LCD pixels (without mentioning this&that) ! But you do, THAT's not fair ;) .



ps.:

I discount it , because I know how it works, and you don't ; )

Playing with projector gives you a lot of ambient light , theres no total darkness in the room dude, it lits up your room. Plus it can stand quite a bit of punishment before looking as washed out as LCD's natively.

And don't think LCD monitors don't suffer when light hits that surface directly! But it can stand that bit of punishment too, cuz contrast spec is bad to begin with ( ~800, ~1000). Still I think noone should play in bright room, but with LCD not really matters. With plasma, ofc it matters! And, OFC I care about AA LOL.

#74
Posted 08/31/2010 07:50 AM   
Ya don't worry, I haven't taken you seriously at all, but especially not after you started going on about resolution being overrated. ;) If you actually understood the difference in resolution between 720p and 1080p over the same screen-size is essentially true 1.5x1.5 SSAA or 2.25x SSAA then you wouldn't have made such nonsensical claims, but I know how it works and you don't. ; ) Again, if you can't see the difference and benefit of 2.25x more pixels over the same screen area I'm certain you would not be able to notice any differences in pixel fill between an LCD and DLP, especially given the pixels on a 23" 1080p LCD are going to have much finer pixel pitch than any DLP to begin with.

As for projectors being able to withstand a lot more punishment when it comes to ambient light...what a load of nonsense. If you have a single 60W bulb in a room your PJ contrast goes to garbage. You can have a completely sunlit room and LCDs still work fine as long as there's no direct sunlight on the panel itself. Can't say the same for a PJ unfortunately.
Ya don't worry, I haven't taken you seriously at all, but especially not after you started going on about resolution being overrated. ;) If you actually understood the difference in resolution between 720p and 1080p over the same screen-size is essentially true 1.5x1.5 SSAA or 2.25x SSAA then you wouldn't have made such nonsensical claims, but I know how it works and you don't. ; ) Again, if you can't see the difference and benefit of 2.25x more pixels over the same screen area I'm certain you would not be able to notice any differences in pixel fill between an LCD and DLP, especially given the pixels on a 23" 1080p LCD are going to have much finer pixel pitch than any DLP to begin with.



As for projectors being able to withstand a lot more punishment when it comes to ambient light...what a load of nonsense. If you have a single 60W bulb in a room your PJ contrast goes to garbage. You can have a completely sunlit room and LCDs still work fine as long as there's no direct sunlight on the panel itself. Can't say the same for a PJ unfortunately.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#75
Posted 08/31/2010 09:13 AM   
  5 / 7    
Scroll To Top