Hey DHR, Thank you so much for taking the time to do this! I had one question about the crosshairs, would it be possible for me to increase the depth of it? I guess the only shader responsible for it is 3177e316e4751d85-vs_replace(Hud and Crosshair) is that right? Thanks again!
Hey DHR, Thank you so much for taking the time to do this! I had one question about the crosshairs, would it be possible for me to increase the depth of it? I guess the only shader responsible for it is 3177e316e4751d85-vs_replace(Hud and Crosshair) is that right? Thanks again!
@1Vnce
Yes you can. i forgot to write the instructions. Edit the d3dx.ini and change the "0.4" value for another higher like "0.6"
[code]Constants]
x = 0.4 //HUD and Crosshair[/code]
@chtiblue
Strange...i will take a look again.
@chtiblue
Just tested Detroit stage and shadows/lights works for me. Remember also to disable Shader cache in-game options.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62154/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62153/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62152/[/img]
Thanks for this DX11 fix DHR. I've completed the campaign in 3D, it was very spectacular, thanks to you.
I hope your next game will be DA:Inquisition...
Thank you for this fix! Can i somehow fix the crosshair, make it dynamic or just disable it to use nvidia 3D lasersight, because it`s unreal to aim now?
Thank you for this fix! Can i somehow fix the crosshair, make it dynamic or just disable it to use nvidia 3D lasersight, because it`s unreal to aim now?
Thanks for the fix! Everything looks great. The only problem I am having is that when I set my convergence to really high, the gun aiming is giving me a split/double gun. Is there any way to remove all convergence when holding the right mouse button? I've seen it done with other games (most recently Borderlands The Prequel). Thanks in advance.
Thanks for the fix! Everything looks great. The only problem I am having is that when I set my convergence to really high, the gun aiming is giving me a split/double gun. Is there any way to remove all convergence when holding the right mouse button? I've seen it done with other games (most recently Borderlands The Prequel). Thanks in advance.
any1 else having issues with the final fix on coop/multiplayer, single player works fine, but whenever i start the other game types i end up getting direct3d error, not sure if something my side, as everything worked before the final fix
think something my side, reinstalled nvidia drivers and all seems ok, apart from texture disapearing and reappearing, thing like gates/settees
any1 else having issues with the final fix on coop/multiplayer, single player works fine, but whenever i start the other game types i end up getting direct3d error, not sure if something my side, as everything worked before the final fix
think something my side, reinstalled nvidia drivers and all seems ok, apart from texture disapearing and reappearing, thing like gates/settees
*** ASUS TUF X299 MARK 2 Intel ATX Motherboard ***
*** Intel Core i9 7940X & Corsair Hydro H150i PRO RGB ***
*** MSI RTX 2080 Ti VENTUS 11GB OC ***
*** 4 x 8gb Vengence 2400Mhz ddr4 ***
*** Creative Zx Soundcard ***
*** 2 x SAMSUNG 1TB 970 EVO M.2 ***
*** Samsung 55" 4k HDR OLED TV ***
@kapitanron
Just tested the feature to override convergence in 3Dmigoto and is not working.....tested with mouse button and Left trigger in the Xbox controller. That should be a solution.
@Black_Iceberg
Crosshair is at fix depth. The shader for crosshair is also used in others things (HUD, Sun for example), so to make something different only with the crosshair we need to separate that texture only and 3Dmigoto atm is not supporting that feature.
@kapitanron
Just tested the feature to override convergence in 3Dmigoto and is not working.....tested with mouse button and Left trigger in the Xbox controller. That should be a solution.
@Black_Iceberg
Crosshair is at fix depth. The shader for crosshair is also used in others things (HUD, Sun for example), so to make something different only with the crosshair we need to separate that texture only and 3Dmigoto atm is not supporting that feature.
[quote="DHR"]@chtiblue
Just tested Detroit stage and shadows/lights works for me. Remember also to disable Shader cache in-game options.
[/quote]
Thanks for checking it... I don't understand wtf.
Do you use the default nvidia profile for this game ( like me) or COD ghosts profile?
here os my settings:
DHR said:@chtiblue
Just tested Detroit stage and shadows/lights works for me. Remember also to disable Shader cache in-game options.
Thanks for checking it... I don't understand wtf.
Do you use the default nvidia profile for this game ( like me) or COD ghosts profile?
here os my settings:
@chtiblue
Yes using the default profile...and last driver (344.60).
I have a No SLI setup, so maybe this can be a SLI issue...if you have SLI setup, can you try disabling SLI (testing purpose).
@chtiblue
Yes using the default profile...and last driver (344.60).
I have a No SLI setup, so maybe this can be a SLI issue...if you have SLI setup, can you try disabling SLI (testing purpose).
Yes you can. i forgot to write the instructions. Edit the d3dx.ini and change the "0.4" value for another higher like "0.6"
@chtiblue
Strange...i will take a look again.
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Just tested Detroit stage and shadows/lights works for me. Remember also to disable Shader cache in-game options.
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MY WEB
Helix Mod - Making 3D Better
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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I hope your next game will be DA:Inquisition...
think something my side, reinstalled nvidia drivers and all seems ok, apart from texture disapearing and reappearing, thing like gates/settees
*** ASUS TUF X299 MARK 2 Intel ATX Motherboard ***
*** Intel Core i9 7940X & Corsair Hydro H150i PRO RGB ***
*** MSI RTX 2080 Ti VENTUS 11GB OC ***
*** 4 x 8gb Vengence 2400Mhz ddr4 ***
*** Creative Zx Soundcard ***
*** 2 x SAMSUNG 1TB 970 EVO M.2 ***
*** Samsung 55" 4k HDR OLED TV ***
Just tested the feature to override convergence in 3Dmigoto and is not working.....tested with mouse button and Left trigger in the Xbox controller. That should be a solution.
@Black_Iceberg
Crosshair is at fix depth. The shader for crosshair is also used in others things (HUD, Sun for example), so to make something different only with the crosshair we need to separate that texture only and 3Dmigoto atm is not supporting that feature.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Thanks for checking it... I don't understand wtf.
Do you use the default nvidia profile for this game ( like me) or COD ghosts profile?
here os my settings:
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Yes using the default profile...and last driver (344.60).
I have a No SLI setup, so maybe this can be a SLI issue...if you have SLI setup, can you try disabling SLI (testing purpose).
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com