State of Decay - survival
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@eqzitara I am going to look at shadows. I've fixed most doubling/halo issues that the prototype profile fixes (except one, which I need to track down) as I like to avoid using profiles if possible. I have not done anything on hud though so we could club together our fixes (assuming I get much further). I think removing shadows in this game takes away a lot - they are nicely done and quite extensive as well. The Pixel Shader for shadows is exactly the same as the one in Crysis, and I made some progress with that way back when, so it might all work out...
@eqzitara
I am going to look at shadows. I've fixed most doubling/halo issues that the prototype profile fixes (except one, which I need to track down) as I like to avoid using profiles if possible. I have not done anything on hud though so we could club together our fixes (assuming I get much further). I think removing shadows in this game takes away a lot - they are nicely done and quite extensive as well. The Pixel Shader for shadows is exactly the same as the one in Crysis, and I made some progress with that way back when, so it might all work out...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#16
Posted 09/23/2013 05:44 AM   
Fixing the doubling caused shadows/blood to be 2D right? Asking out of curiousity because I ran into this with SR3. Fixing everything made it just look identical to other profile, main reason why I didnt bother. If you want my hud shaders its just... A69080E1 E2484437 7E7B872A CA47CA3 2FF153E4 1781B456 09285854 skybox is.. 47F6BC8C Can ignore rest. I probably need to sort out game crosshairs and move it a bit further but it will automatically be a bit far into screen. Main reason I sectioned up hud besides it looks nicer and arent running around with high depth hud is because the map/main hud distorts. In case you were curious.
Fixing the doubling caused shadows/blood to be 2D right? Asking out of curiousity because I ran into this with SR3. Fixing everything made it just look identical to other profile, main reason why I didnt bother.

If you want my hud shaders its just...
A69080E1 E2484437 7E7B872A CA47CA3 2FF153E4 1781B456 09285854

skybox is..
47F6BC8C

Can ignore rest.

I probably need to sort out game crosshairs and move it a bit further but it will automatically be a bit far into screen. Main reason I sectioned up hud besides it looks nicer and arent running around with high depth hud is because the map/main hud distorts. In case you were curious.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#17
Posted 09/23/2013 05:51 AM   
[quote="eqzitara"]Just add stateofdecay.exe to prototype profile then.[/quote] I did.Still get strange shadows effects.Anyway,thank you.
eqzitara said:Just add stateofdecay.exe to prototype profile then.


I did.Still get strange shadows effects.Anyway,thank you.

#18
Posted 09/23/2013 06:01 AM   
[quote="eqzitara"]Fixing the doubling caused shadows/blood to be 2D right? Asking out of curiousity because I ran into this with SR3. Fixing everything made it just look identical to other profile, main reason why I didnt bother. If you want my hud shaders its just... A69080E1 E2484437 7E7B872A CA47CA3 2FF153E4 1781B456 09285854 skybox is.. 47F6BC8C I probably need to sort out game crosshairs and move it a bit further but it will automatically be a bit far into screen.[/quote] Yes, this does cause shadows to go 2d. One immediate issue I have run into is that just loading a Pixel Shader, even with no fix in it, causes a strange green lighting effect on the LHS of the screen. So I might be screwed anyway, or I could try an older DLL perhaps...
eqzitara said:Fixing the doubling caused shadows/blood to be 2D right? Asking out of curiousity because I ran into this with SR3. Fixing everything made it just look identical to other profile, main reason why I didnt bother.

If you want my hud shaders its just...
A69080E1 E2484437 7E7B872A CA47CA3 2FF153E4 1781B456 09285854

skybox is..
47F6BC8C

I probably need to sort out game crosshairs and move it a bit further but it will automatically be a bit far into screen.


Yes, this does cause shadows to go 2d. One immediate issue I have run into is that just loading a Pixel Shader, even with no fix in it, causes a strange green lighting effect on the LHS of the screen. So I might be screwed anyway, or I could try an older DLL perhaps...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#19
Posted 09/23/2013 06:06 AM   
Remember what I said about Alan Wake? It doesnt matter for some reason that the shader doesnt use s13. I dunno maybe its global somehow(?) Change the pixel shader sampler. [might have to try a few] DefPSSampler = Also forgot to mention need my dx9settings.ini stuff. [Used new feature so hud changes didnt effect menu/map screen] Edit: Yea, I thought thought so. You can tell when it happens because whatever gets messed up with an unchanged shader - changes with convergence. DefPSSampler = 14 works. If your edit copy pasting whatever code keep in mind it s14 now [bad habit of mine]
Remember what I said about Alan Wake? It doesnt matter for some reason that the shader doesnt use s13. I dunno maybe its global somehow(?)

Change the pixel shader sampler. [might have to try a few]
DefPSSampler =

Also forgot to mention need my dx9settings.ini stuff. [Used new feature so hud changes didnt effect menu/map screen]

Edit:
Yea, I thought thought so. You can tell when it happens because whatever gets messed up with an unchanged shader - changes with convergence.
DefPSSampler = 14
works. If your edit copy pasting whatever code keep in mind it s14 now [bad habit of mine]

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#20
Posted 09/23/2013 06:17 AM   
Thanks - I had forgotten about that!
Thanks - I had forgotten about that!

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#21
Posted 09/23/2013 11:31 AM   
[quote="eqzitara"] Required: Either rename game to PROTOTYPE.EXE [u]OR[/u] Remove stateofdecay.exe from Stateofdecay profile and add to prototype profile using [u]nvidia inspector[/u]. Guide here -> [url]https://s3.amazonaws.com/dhr/ADD+EXE+TO+CURRENT+PROFILE.pdf[/url] Install to mainfolder FILE HERE -> [url]https://s3.amazonaws.com/eqznew/SOD/shaderoverride.zip[/url] DO NOT ALT-TAB/MINIMIZE THE GAME [/quote] With your fix the game crash all the time when I start a new game in the menu.
eqzitara said:

Required: Either rename game to PROTOTYPE.EXE OR
Remove stateofdecay.exe from Stateofdecay profile and add to prototype profile using nvidia inspector. Guide here -> https://s3.amazonaws.com/dhr/ADD+EXE+TO+CURRENT+PROFILE.pdf

Install to mainfolder
FILE HERE -> https://s3.amazonaws.com/eqznew/SOD/shaderoverride.zip

DO NOT ALT-TAB/MINIMIZE THE GAME


With your fix the game crash all the time when I start a new game in the menu.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#22
Posted 09/23/2013 03:28 PM   
Got to wait then which is prob better off.
Got to wait then which is prob better off.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#23
Posted 09/23/2013 11:10 PM   
ok :)
ok :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#24
Posted 09/23/2013 11:38 PM   
with update 2 it's works for me. But I got to wait if mike_ar69 achieve to patch it with shadows, it would be great for immersion . http://forums.undeadlabs.com/showthread.php?33518-How-To-Change-keybindings-and-other-graphical-settings
with update 2 it's works for me. But I got to wait if mike_ar69 achieve to patch it with shadows, it would be great for immersion .


http://forums.undeadlabs.com/showthread.php?33518-How-To-Change-keybindings-and-other-graphical-settings

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#25
Posted 09/24/2013 10:05 PM   
Any news on the fix Mike ? =)
Any news on the fix Mike ?

=)

#26
Posted 09/28/2013 03:26 AM   
[quote="Dorkirt"]Any news on the fix Mike ? =)[/quote] Unfortunately I am stuck :-( Having a break to see if I can think of anything else in my subconscious, but even reading up on how CryEngine works hasn't got me any closer. I'm going to keep chipping away at it though. If anyone else has an ideas/intuition please let me know...
Dorkirt said:Any news on the fix Mike ?

=)


Unfortunately I am stuck :-( Having a break to see if I can think of anything else in my subconscious, but even reading up on how CryEngine works hasn't got me any closer. I'm going to keep chipping away at it though.

If anyone else has an ideas/intuition please let me know...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#27
Posted 09/29/2013 06:45 AM   
Can't win them all. If its settled besides shadows Id call it a win regardless. Its not a title worth banging your head against a wall though imo. Its a big engine though, if whomever figures it out eventually with DX11 it will probably translate over. [Speaking of which mmmmm.... [url]http://www.pcgamer.com/2013/09/27/lichdom-announced-brings-a-magical-rpg-to-cryengine-3/[/url] .One of the few games I hope physx gets implemented. ]
Can't win them all. If its settled besides shadows Id call it a win regardless.
Its not a title worth banging your head against a wall though imo.

Its a big engine though, if whomever figures it out eventually with DX11 it will probably translate over.
[Speaking of which mmmmm.... http://www.pcgamer.com/2013/09/27/lichdom-announced-brings-a-magical-rpg-to-cryengine-3/ .One of the few games I hope physx gets implemented. ]

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#28
Posted 09/29/2013 08:02 AM   
Well just using prototype profile fixes almst everything so disabling shadows could be acceptable to some. But I think the game looks crap without them. I am interested in it solely because it's cyrengine - thus far shadows is the only thing I can't fix. That rpg game looks fantastic as well, looking forward to that one :-)
Well just using prototype profile fixes almst everything so disabling shadows could be acceptable to some. But I think the game looks crap without them. I am interested in it solely because it's cyrengine - thus far shadows is the only thing I can't fix.
That rpg game looks fantastic as well, looking forward to that one :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#29
Posted 09/29/2013 01:41 PM   
It's a great game for me.Is there a way to disable shadows?.
It's a great game for me.Is there a way to disable shadows?.

#30
Posted 09/29/2013 02:29 PM   
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