I modify the NVidia Rise of Tombraider profile for Helifax patch and tried the new update from the DEVs. It didn't work once I roll back to original Rise of Tombraider profile all was good.
So if you are testing roll back the profile to original for the DEVs 3D patch and use the modify profile for Helifax patch.
Thanks Helifax again for the patch,
I would like to make a point be Thankful the DEVS did something if user's keep saying they don't trust the devs or the patch is sh** the next time when a new title is about to be released they will turn a blind eye and yes the Halifax patch is better but just remember the other Tombraider had problems too and turn out to be one of the best 3D titles of all time.
I modify the NVidia Rise of Tombraider profile for Helifax patch and tried the new update from the DEVs. It didn't work once I roll back to original Rise of Tombraider profile all was good.
So if you are testing roll back the profile to original for the DEVs 3D patch and use the modify profile for Helifax patch.
Thanks Helifax again for the patch,
I would like to make a point be Thankful the DEVS did something if user's keep saying they don't trust the devs or the patch is sh** the next time when a new title is about to be released they will turn a blind eye and yes the Halifax patch is better but just remember the other Tombraider had problems too and turn out to be one of the best 3D titles of all time.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Playing the game with the official fix in SLI will make the left eye dark....no 3D ?? -- 361.61 driver
//Edit 1: Playing official Patch with the 3D fix will work for 361.61 but convergence log and lightening problems....no Convergence
//Edit 2: The StereoFlagsDX10 value from Helifax will enable UI moving via conv. but UI is 2D...
....
Reinstalling driver to newest Version....362.00 ... using NO DDU but choosing new installation....
//EDIT 3: NV-Patch 362.00 over 361.61 without community 3D-fix, official last TR patch: 3D is completely broken, UI out if screen, with community 3D-fix, same as Edit 1
....
Reinstalling driver to newest Version....362.00 ... using DDU new fresh installation....
//EDIT 4: Same as bevore, deleting d3dcompiler_46.dll and nvapi64.dll now, not only d3d11.dll
//EDIT 5: Working with the ..... fix ..... from the developer now, but same as Edit 1, even with 3D community fix
//EDIT 6: going back to GameVersion 610.1, testing 3D Vision fix released...profile import from helifax https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4820215/#4820215
//EDIT 7: PERFECT, but Flickering, trying other SLI profile Setting (import ROTTR_SLI-Fix_after_Patch_1.0.610.1.nip ... Helifax posted a link bevore this update of his post) and add "Magic Value" vor StereoFlagsDX10 from Helifax
//EDIT 8: PERFECT, PERFECT, PERFECT ... no flickering, even on PureHair (only some lightening reflection is broken but not barely noticeable... but i cant play with PureHair because FPS will drop like hell in near hair camera positions. I am Using the profile from ROTTR_SLI-Fix_after_Patch_1.0.610.1.zip (i dont know which side provided it) with adding the StereoFlagsDX10 value from Helifax. PERFECT SLI Scaling!!!
Problem: Light Sources FARE AWAY will be broken, zooming with the crossbow to it will be ok in zoomed mode. BUT THIS IS BÄBÄBÄBÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ not breake the game and even EVEN better than the so called "Official 3D Vision Support"
.
Crosshair is adapting 3D depth, GREAT its not static !! WOOOW
.
.
.
.
to be continued....
Playing the game with the official fix in SLI will make the left eye dark....no 3D ?? -- 361.61 driver
//Edit 1: Playing official Patch with the 3D fix will work for 361.61 but convergence log and lightening problems....no Convergence
//Edit 2: The StereoFlagsDX10 value from Helifax will enable UI moving via conv. but UI is 2D...
....
Reinstalling driver to newest Version....362.00 ... using NO DDU but choosing new installation....
//EDIT 3: NV-Patch 362.00 over 361.61 without community 3D-fix, official last TR patch: 3D is completely broken, UI out if screen, with community 3D-fix, same as Edit 1
....
Reinstalling driver to newest Version....362.00 ... using DDU new fresh installation....
//EDIT 4: Same as bevore, deleting d3dcompiler_46.dll and nvapi64.dll now, not only d3d11.dll
//EDIT 5: Working with the ..... fix ..... from the developer now, but same as Edit 1, even with 3D community fix
//EDIT 6: going back to GameVersion 610.1, testing 3D Vision fix released...profile import from helifax https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4820215/#4820215
//EDIT 7: PERFECT, but Flickering, trying other SLI profile Setting (import ROTTR_SLI-Fix_after_Patch_1.0.610.1.nip ... Helifax posted a link bevore this update of his post) and add "Magic Value" vor StereoFlagsDX10 from Helifax
//EDIT 8: PERFECT, PERFECT, PERFECT ... no flickering, even on PureHair (only some lightening reflection is broken but not barely noticeable... but i cant play with PureHair because FPS will drop like hell in near hair camera positions. I am Using the profile from ROTTR_SLI-Fix_after_Patch_1.0.610.1.zip (i dont know which side provided it) with adding the StereoFlagsDX10 value from Helifax. PERFECT SLI Scaling!!!
Problem: Light Sources FARE AWAY will be broken, zooming with the crossbow to it will be ok in zoomed mode. BUT THIS IS BÄBÄBÄBÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ not breake the game and even EVEN better than the so called "Official 3D Vision Support"
.
Crosshair is adapting 3D depth, GREAT its not static !! WOOOW
.
.
.
.
to be continued....
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
The patch was tested only on 361.91. (I couldn't even get the game started on older drivers on any of my machines).
The profile fixes the Bloom and Compute Shaders runtime in 3D Vision and it guarantees that both are run for each eye (unlike the original profile where is not). This fixes:
- Tile Lighting
- Bloom
- DOF
- various other SLI problems (like one eye flickering and exposure problems).
Since the official 3D Vision patch is not relying on 3D Vision AUtomatic but on their renderer I expect this is why it breaks!
So:
- Our Patch: Requires our Nvidia Profile + our FIX!
- Developer Patch: Requires DEFAULT Nvidia Profile + official 3D Vision Patch!
Hope this helps;)
Now going to apply the latest patch from DarkStarSword for the PureHair;) and update the fix with it once it is working;) Stay tuned !
The patch was tested only on 361.91. (I couldn't even get the game started on older drivers on any of my machines).
The profile fixes the Bloom and Compute Shaders runtime in 3D Vision and it guarantees that both are run for each eye (unlike the original profile where is not). This fixes:
- Tile Lighting
- Bloom
- DOF
- various other SLI problems (like one eye flickering and exposure problems).
Since the official 3D Vision patch is not relying on 3D Vision AUtomatic but on their renderer I expect this is why it breaks!
So:
- Our Patch: Requires our Nvidia Profile + our FIX!
- Developer Patch: Requires DEFAULT Nvidia Profile + official 3D Vision Patch!
Hope this helps;)
Now going to apply the latest patch from DarkStarSword for the PureHair;) and update the fix with it once it is working;) Stay tuned !
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I have tested both fixes, & yours is by far superior- well done!
Only issue I'm having, is I can't seem to get sweetfx working with your fix. Game just hangs on starting....
For info Helifax, I applied your trick on registry to avoid 3dvisionfrom the start, and started it after loading my save, but the result are same, lower framerate than official version.
To get the same frame rate I had to put purehair from very high to off.
Waiting to hear if DHR confirms that too.
It could the verison of the game.
For info Helifax, I applied your trick on registry to avoid 3dvisionfrom the start, and started it after loading my save, but the result are same, lower framerate than official version.
To get the same frame rate I had to put purehair from very high to off.
[quote="chtiblue"]For info Helifax, I applied your trick on registry to avoid 3dvisionfrom the start, and started it after loading my save, but the result are same, lower framerate than official version.
To get the same frame rate I had to put purehair from very high to off.
Waiting to hear if DHR confirms that too.[/quote]
AA PureHair will kill your FPS no matter what you do there! I described it in the description of the fix! Is also currently broken and nor working properly. I get the same FPS impact in 2D as well (more or less).
Always keep it on ON AT BEST! In cutscenes it will automatically default to very high anyway and will kill your FPS:(
There isn't any fix for the FPS there:( I think they cheated or optimised it in their 3D renderer;)
chtiblue said:For info Helifax, I applied your trick on registry to avoid 3dvisionfrom the start, and started it after loading my save, but the result are same, lower framerate than official version.
To get the same frame rate I had to put purehair from very high to off.
Waiting to hear if DHR confirms that too.
AA PureHair will kill your FPS no matter what you do there! I described it in the description of the fix! Is also currently broken and nor working properly. I get the same FPS impact in 2D as well (more or less).
Always keep it on ON AT BEST! In cutscenes it will automatically default to very high anyway and will kill your FPS:(
There isn't any fix for the FPS there:( I think they cheated or optimised it in their 3D renderer;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]
AA PureHair will kill your FPS no matter what you do there! I described it in the description of the fix! Is also currently broken and nor working properly. I get the same FPS impact in 2D as well (more or less).
Always keep it on ON AT BEST! In cutscenes it will automatically default to very high anyway and will kill your FPS:([/quote]
Yeah it kills FPS for sure but I have double FPS with original version with purehair on very high, certainly because of updates...
Anyway, I vote and I play with your version for sure because of unlocked convergence and depth hack and reflections and etc :) Awesome work you made here...
AA PureHair will kill your FPS no matter what you do there! I described it in the description of the fix! Is also currently broken and nor working properly. I get the same FPS impact in 2D as well (more or less).
Always keep it on ON AT BEST! In cutscenes it will automatically default to very high anyway and will kill your FPS:(
Yeah it kills FPS for sure but I have double FPS with original version with purehair on very high, certainly because of updates...
Anyway, I vote and I play with your version for sure because of unlocked convergence and depth hack and reflections and etc :) Awesome work you made here...
Quick question if anyone can help. I updated to the patched version and it didn't give me the option for 3d Vision all I got was side-by-side. Then I tried to do the Helifax patch and when I tried to update the exported file there was nothing there for Rise of the Tomb Raider. Any idea what's going on? I've done this numerous times but I've never had this happen.
Quick question if anyone can help. I updated to the patched version and it didn't give me the option for 3d Vision all I got was side-by-side. Then I tried to do the Helifax patch and when I tried to update the exported file there was nothing there for Rise of the Tomb Raider. Any idea what's going on? I've done this numerous times but I've never had this happen.
Just try the Bow and I have the same problem as DHR with the Crosshair (double crosshair) , it's not 3d (with fixed depth), (crosshair is 3D in official version).
Just try the Bow and I have the same problem as DHR with the Crosshair (double crosshair) , it's not 3d (with fixed depth), (crosshair is 3D in official version).
Congratulations on the fix! I'm sure that must have been a heart sinking moment to learn that an update was providing official support after all the time and hard work spent, just moments before release, but I'm glad to hear that it's been a rewarding effort in that you were able to provide a more complete fix than those whom even made the damn game, so my hat's off to you guys on that. Can't wait for the time to be right for both a price cut, working SLI, and/or a hardware update on my end(2 780's just aren't quite cutting it these days) to be able to enjoy this experience.
Congratulations on the fix! I'm sure that must have been a heart sinking moment to learn that an update was providing official support after all the time and hard work spent, just moments before release, but I'm glad to hear that it's been a rewarding effort in that you were able to provide a more complete fix than those whom even made the damn game, so my hat's off to you guys on that. Can't wait for the time to be right for both a price cut, working SLI, and/or a hardware update on my end(2 780's just aren't quite cutting it these days) to be able to enjoy this experience.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Summarizing my tests from post [url]https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822257/#4822257[/url] i can say:
Develpoers fix is rated as: fair ----- HUD @ Screen Depth, Ligthening problems, no Convergence
(lastest patch)
Helix-Mod-Community-Fix is rated as: 3D VISION READY!!!
BTW: Crosshair is scaling with depth, dont know where the problem of those is where it doesnt work.
(version 610.1) --- using the fix as it is, X-Box-Controller.
Ill go with the Community-Fix for sure !!! (Even if it requires ROTTR version 610.1)
[u]What i have done:[/u]
- using DDU to deinstall old driver
- installed NVIDIA Driver 362.00, clean installation
- applyed Community-Fix for ROTTR
- started nvidiaInspector.exe and import ROTTR_SLI-Fix_after_Patch.nip
(dont know the origin anymore so get it from my upload here: http://www.share-online.biz/dl/UWF0ND3OXPFT
- adding in the nvidia Profile for ROTTR with nvidiaInspector the StereoFlagsDX10 value: 0x1C224E00 as helifax described to the ROTTR profile
[u]Problems Remaining (first look):[/u]
- Realy barely noticable lightening issue with pure hair
- some fare away light sources will breake while zooming with cross-bow
[img]http://www.bilder-upload.eu/upload/c51519-1456865344.jpg[/img]
[URL=http://www.bilder-upload.eu/show.php?file=c51519-1456865344.jpg][IMG]http://www.bilder-upload.eu/thumb/c51519-1456865344.jpg[/IMG][/URL]
[img]http://www.bilder-upload.eu/upload/153e97-1456865396.jpg[/img]
[URL=http://www.bilder-upload.eu/show.php?file=153e97-1456865396.jpg][IMG]http://www.bilder-upload.eu/thumb/153e97-1456865396.jpg[/IMG][/URL]
Develpoers fix is rated as: fair ----- HUD @ Screen Depth, Ligthening problems, no Convergence
(lastest patch)
Helix-Mod-Community-Fix is rated as: 3D VISION READY!!!
BTW: Crosshair is scaling with depth, dont know where the problem of those is where it doesnt work.
(version 610.1) --- using the fix as it is, X-Box-Controller.
Ill go with the Community-Fix for sure !!! (Even if it requires ROTTR version 610.1)
What i have done:
- using DDU to deinstall old driver
- installed NVIDIA Driver 362.00, clean installation
- applyed Community-Fix for ROTTR
- started nvidiaInspector.exe and import ROTTR_SLI-Fix_after_Patch.nip
(dont know the origin anymore so get it from my upload here: http://www.share-online.biz/dl/UWF0ND3OXPFT - adding in the nvidia Profile for ROTTR with nvidiaInspector the StereoFlagsDX10 value: 0x1C224E00 as helifax described to the ROTTR profile
Problems Remaining (first look):
- Realy barely noticable lightening issue with pure hair
- some fare away light sources will breake while zooming with cross-bow
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="chtiblue"]Just try the Bow and I have the same problem as DHR with the Crosshair (double crosshair) , it's not 3d (with fixed depth), (crosshair is 3D in official version).[/quote]
Can you please provide a screenshot to see exactly what is happening there?
Remember you need to HOLD the AIM button down when making the screenshot.
I just tested and the crosshair is in depth here. I am wondering if you somehow didn't get a different shader or something.
chtiblue said:Just try the Bow and I have the same problem as DHR with the Crosshair (double crosshair) , it's not 3d (with fixed depth), (crosshair is 3D in official version).
Can you please provide a screenshot to see exactly what is happening there?
Remember you need to HOLD the AIM button down when making the screenshot.
I just tested and the crosshair is in depth here. I am wondering if you somehow didn't get a different shader or something.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
So if you are testing roll back the profile to original for the DEVs 3D patch and use the modify profile for Helifax patch.
Thanks Helifax again for the patch,
I would like to make a point be Thankful the DEVS did something if user's keep saying they don't trust the devs or the patch is sh** the next time when a new title is about to be released they will turn a blind eye and yes the Halifax patch is better but just remember the other Tombraider had problems too and turn out to be one of the best 3D titles of all time.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
//Edit 1: Playing official Patch with the 3D fix will work for 361.61 but convergence log and lightening problems....no Convergence
//Edit 2: The StereoFlagsDX10 value from Helifax will enable UI moving via conv. but UI is 2D...
....
Reinstalling driver to newest Version....362.00 ... using NO DDU but choosing new installation....
//EDIT 3: NV-Patch 362.00 over 361.61 without community 3D-fix, official last TR patch: 3D is completely broken, UI out if screen, with community 3D-fix, same as Edit 1
....
Reinstalling driver to newest Version....362.00 ... using DDU new fresh installation....
//EDIT 4: Same as bevore, deleting d3dcompiler_46.dll and nvapi64.dll now, not only d3d11.dll
//EDIT 5: Working with the ..... fix ..... from the developer now, but same as Edit 1, even with 3D community fix
//EDIT 6: going back to GameVersion 610.1, testing 3D Vision fix released...profile import from helifax https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4820215/#4820215
//EDIT 7: PERFECT, but Flickering, trying other SLI profile Setting (import ROTTR_SLI-Fix_after_Patch_1.0.610.1.nip ... Helifax posted a link bevore this update of his post) and add "Magic Value" vor StereoFlagsDX10 from Helifax
//EDIT 8: PERFECT, PERFECT, PERFECT ... no flickering, even on PureHair (only some lightening reflection is broken but not barely noticeable... but i cant play with PureHair because FPS will drop like hell in near hair camera positions. I am Using the profile from ROTTR_SLI-Fix_after_Patch_1.0.610.1.zip (i dont know which side provided it) with adding the StereoFlagsDX10 value from Helifax. PERFECT SLI Scaling!!!
Problem: Light Sources FARE AWAY will be broken, zooming with the crossbow to it will be ok in zoomed mode. BUT THIS IS BÄBÄBÄBÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ not breake the game and even EVEN better than the so called "Official 3D Vision Support"
.
Crosshair is adapting 3D depth, GREAT its not static !! WOOOW
.
.
.
.
to be continued....
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
The official 3D patch does not look by far as good as yours.
I will play with your fix for sure.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
The profile fixes the Bloom and Compute Shaders runtime in 3D Vision and it guarantees that both are run for each eye (unlike the original profile where is not). This fixes:
- Tile Lighting
- Bloom
- DOF
- various other SLI problems (like one eye flickering and exposure problems).
Since the official 3D Vision patch is not relying on 3D Vision AUtomatic but on their renderer I expect this is why it breaks!
So:
- Our Patch: Requires our Nvidia Profile + our FIX!
- Developer Patch: Requires DEFAULT Nvidia Profile + official 3D Vision Patch!
Hope this helps;)
Now going to apply the latest patch from DarkStarSword for the PureHair;) and update the fix with it once it is working;) Stay tuned !
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Only issue I'm having, is I can't seem to get sweetfx working with your fix. Game just hangs on starting....
To get the same frame rate I had to put purehair from very high to off.
Waiting to hear if DHR confirms that too.
It could the verison of the game.
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
AA PureHair will kill your FPS no matter what you do there! I described it in the description of the fix! Is also currently broken and nor working properly. I get the same FPS impact in 2D as well (more or less).
Always keep it on ON AT BEST! In cutscenes it will automatically default to very high anyway and will kill your FPS:(
There isn't any fix for the FPS there:( I think they cheated or optimised it in their 3D renderer;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Yeah it kills FPS for sure but I have double FPS with original version with purehair on very high, certainly because of updates...
Anyway, I vote and I play with your version for sure because of unlocked convergence and depth hack and reflections and etc :) Awesome work you made here...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Develpoers fix is rated as: fair ----- HUD @ Screen Depth, Ligthening problems, no Convergence
(lastest patch)
Helix-Mod-Community-Fix is rated as: 3D VISION READY!!!
BTW: Crosshair is scaling with depth, dont know where the problem of those is where it doesnt work.
(version 610.1) --- using the fix as it is, X-Box-Controller.
Ill go with the Community-Fix for sure !!! (Even if it requires ROTTR version 610.1)
What i have done:
- using DDU to deinstall old driver
- installed NVIDIA Driver 362.00, clean installation
- applyed Community-Fix for ROTTR
- started nvidiaInspector.exe and import ROTTR_SLI-Fix_after_Patch.nip
(dont know the origin anymore so get it from my upload here: http://www.share-online.biz/dl/UWF0ND3OXPFT
- adding in the nvidia Profile for ROTTR with nvidiaInspector the StereoFlagsDX10 value: 0x1C224E00 as helifax described to the ROTTR profile
Problems Remaining (first look):
- Realy barely noticable lightening issue with pure hair
- some fare away light sources will breake while zooming with cross-bow
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Can you please provide a screenshot to see exactly what is happening there?
Remember you need to HOLD the AIM button down when making the screenshot.
I just tested and the crosshair is in depth here. I am wondering if you somehow didn't get a different shader or something.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)