GTA V - Problems & Solutions List (Please keep GTA discussion here)
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Anyone has any solution to this? It seems the game brighness keep adjusting itself when driving or objects moving on screen. https://www.youtube.com/watch?v=4gK6d0gngkU
Anyone has any solution to this? It seems the game brighness keep adjusting itself when driving or objects moving on screen.

Posted 05/26/2015 06:07 PM   
[quote="Siamak8286"]Anyone has any solution to this? It seems the game brighness keep adjusting itself when driving or objects moving on screen.[/quote] Uh, well I'm not watching a 5 minute video to see that. Best to edit that down to the interesting part. YouTube itself has a simpler editor to cut video. I've seen the brightness happen, but only recently. I think this is a game bug introduced in recent patch, at sun transitions like sunset.
Siamak8286 said:Anyone has any solution to this? It seems the game brighness keep adjusting itself when driving or objects moving on screen.

Uh, well I'm not watching a 5 minute video to see that. Best to edit that down to the interesting part. YouTube itself has a simpler editor to cut video.

I've seen the brightness happen, but only recently. I think this is a game bug introduced in recent patch, at sun transitions like sunset.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/27/2015 12:38 AM   
I'd like to add, I am also experiencing the crash every 15 minutes with 352.86.. Rolled back to 350.12 and stability restored. Of course, as with everyone else, I also experience the 3D drop out and very erratic performance. I can play in 4K and get 60fps, but 720P 3D is anywhere from 18FPS - 60FPS, usually hovering around 30fps. I literally turned down ALL graphics settings and it was the same performance. I hope they are committed to fixing this, [b][color="green"]I personally LOVE 3D for gaming and GTA V is the "Must have" 3D game! [/b][i][u][/color] [/u][/i]
I'd like to add, I am also experiencing the crash every 15 minutes with 352.86.. Rolled back to 350.12 and stability restored.

Of course, as with everyone else, I also experience the 3D drop out and very erratic performance. I can play in 4K and get 60fps, but 720P 3D is anywhere from 18FPS - 60FPS, usually hovering around 30fps. I literally turned down ALL graphics settings and it was the same performance.

I hope they are committed to fixing this, I personally LOVE 3D for gaming and GTA V is the "Must have" 3D game!

Posted 05/28/2015 01:02 AM   
I've been keeping an eye on this thread since launch day and thought I would share some of my findings thus far: I'm running 720p 3DTV Play on a single GTX 970 and using the MP3 profile. Driver ver 350.12. 3D DROPOUT ----------- Disabling vsync in both the NVidia CP and the game settings (along with using the MP3 profile) fixed this for me. Not a solution for everyone but I have no observable tearing running this on my rig. This also resolved an issue where the screen would tear across the middle sometimes after starting the game, which produced some artifacts most clearly observable when pausing/viewing the map. 3D SHADERS BREAKING / SHADOWS / LIGHTS ----------------------------------------- Simply switching to the MP3 profile fixed this for me. LIGHTS ONLY RENDERING IN ONE EYE (PERCEIVED AS A SORT OF MIST) --------------------------------------------------------------- This is caused by having MSAA enabled at any level unfortunately. The only way i've been able to get any decent AA on this game has been to downsample and that is just too much for my single GTX 970 unfortunately, so i'm stuck with jaggies or 1080p 24 hz for now :( As a side note, while looking into the downsampling, I discovered that Nvidia DSR can only output to the native resolution of your display device, which is 1080p in my case, so I could not use DSR with my 720p 3D config. Very irritating. Since none of the 3rd party downsampling injectors support DX11 I ended up using the Tridef software, with the tridef 3D effect disabled, as a downsampling tool, which seemed to work a treat. You can force an output resolution in Tridef (see link below), which it uses regardless of the in-game resolution. This allowed me to set the game resolution to 1080p, with tridef outputting 720p and therefore achieving downsampling and activating 3D Vision as normal once Tridef spawned the GTAV.exe process. Too much of a performance hit for me, as I say, but maybe worth trying if you're having the MSAA mist problem and running a better rig than mine. https://www.tridef.com/forum/viewtopic.php?f=2&t=3325&start=10 And no EDID override was not an option, before anyone asks :) I'm sure some of these solutions have been mentioned already, but there hasn't been a summary for a while and a few of you seem to be running a very similar setup to mine, so I thought there may be value in sharing my particular experiences. I get almost no crashing, dropouts or anything now.
I've been keeping an eye on this thread since launch day and thought I would share some of my findings thus far:

I'm running 720p 3DTV Play on a single GTX 970 and using the MP3 profile. Driver ver 350.12.

3D DROPOUT
-----------
Disabling vsync in both the NVidia CP and the game settings (along with using the MP3 profile) fixed this for me. Not a solution for everyone but I have no observable tearing running this on my rig. This also resolved an issue where the screen would tear across the middle sometimes after starting the game, which produced some artifacts most clearly observable when pausing/viewing the map.

3D SHADERS BREAKING / SHADOWS / LIGHTS
-----------------------------------------
Simply switching to the MP3 profile fixed this for me.

LIGHTS ONLY RENDERING IN ONE EYE (PERCEIVED AS A SORT OF MIST)
---------------------------------------------------------------
This is caused by having MSAA enabled at any level unfortunately. The only way i've been able to get any decent AA on this game has been to downsample and that is just too much for my single GTX 970 unfortunately, so i'm stuck with jaggies or 1080p 24 hz for now :(

As a side note, while looking into the downsampling, I discovered that Nvidia DSR can only output to the native resolution of your display device, which is 1080p in my case, so I could not use DSR with my 720p 3D config. Very irritating. Since none of the 3rd party downsampling injectors support DX11 I ended up using the Tridef software, with the tridef 3D effect disabled, as a downsampling tool, which seemed to work a treat.

You can force an output resolution in Tridef (see link below), which it uses regardless of the in-game resolution. This allowed me to set the game resolution to 1080p, with tridef outputting 720p and therefore achieving downsampling and activating 3D Vision as normal once Tridef spawned the GTAV.exe process. Too much of a performance hit for me, as I say, but maybe worth trying if you're having the MSAA mist problem and running a better rig than mine.


https://www.tridef.com/forum/viewtopic.php?f=2&t=3325&start=10


And no EDID override was not an option, before anyone asks :)

I'm sure some of these solutions have been mentioned already, but there hasn't been a summary for a while and a few of you seem to be running a very similar setup to mine, so I thought there may be value in sharing my particular experiences. I get almost no crashing, dropouts or anything now.

Posted 05/29/2015 03:42 PM   
Hi, Here too 352.86 broke 3D and made the app crash ! At first i have been afraid because i have just replace my Titan SLI with a Titan X Sli, so at first i thought it was due to the 2 new beasts ! (i hadn't try the latest driver with the Titan SLi). Gone back to 350.12 and it runs great again ! Frames Per Second (Higher is better) Min, Max, Avg Pass 0, 8.803821, 62.062469, 54.348438 Pass 1, 44.086788, 256.969604, 60.649063 Pass 2, 41.847782, 77.159798, 58.271004 Pass 3, 24.190845, 262.752228, 69.562622 Pass 4, 22.529284, 265.720337, 63.049335 Time in milliseconds(ms). (Lower is better). Min, Max, Avg Pass 0, 16.112797, 113.587051, 18.399794 Pass 1, 3.891511, 22.682533, 16.488300 Pass 2, 12.960117, 23.896130, 17.161194 Pass 3, 3.805867, 41.337952, 14.375536 Pass 4, 3.763355, 44.386677, 15.860596 Frames under 16ms (for 60fps): Pass 0: 0/508 frames (0.00%) Pass 1: 161/567 frames (28.40%) Pass 2: 170/539 frames (31.54%) Pass 3: 506/645 frames (78.45%) Pass 4: 3702/7105 frames (52.10%) Frames under 33ms (for 30fps): Pass 0: 506/508 frames (99.61%) Pass 1: 567/567 frames (100.00%) Pass 2: 539/539 frames (100.00%) Pass 3: 644/645 frames (99.84%) Pass 4: 7101/7105 frames (99.94%) Percentiles in ms for pass 0 50%, 18.00 75%, 19.00 80%, 19.00 85%, 20.00 90%, 20.00 91%, 21.00 92%, 21.00 93%, 21.00 94%, 21.00 95%, 22.00 96%, 22.00 97%, 23.00 98%, 24.00 99%, 24.00 Percentiles in ms for pass 1 50%, 16.00 75%, 17.00 80%, 17.00 85%, 18.00 90%, 18.00 91%, 18.00 92%, 18.00 93%, 18.00 94%, 19.00 95%, 19.00 96%, 20.00 97%, 20.00 98%, 20.00 99%, 21.00 Percentiles in ms for pass 2 50%, 17.00 75%, 20.00 80%, 20.00 85%, 20.00 90%, 21.00 91%, 21.00 92%, 21.00 93%, 21.00 94%, 21.00 95%, 21.00 96%, 21.00 97%, 21.00 98%, 21.00 99%, 22.00 Percentiles in ms for pass 3 50%, 14.00 75%, 15.00 80%, 16.00 85%, 17.00 90%, 17.00 91%, 17.00 92%, 17.00 93%, 18.00 94%, 18.00 95%, 18.00 96%, 18.00 97%, 19.00 98%, 19.00 99%, 19.00 Percentiles in ms for pass 4 50%, 15.00 75%, 18.00 80%, 19.00 85%, 19.00 90%, 20.00 91%, 20.00 92%, 20.00 93%, 20.00 94%, 20.00 95%, 21.00 96%, 21.00 97%, 22.00 98%, 22.00 99%, 23.00 === SYSTEM === Windows 8.1 Entreprise 64-bit (6.2, Build 9200) DX Feature Level: 11.0 Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz 16384MB RAM NVIDIA GeForce GTX TITAN X, 12683MB, Driver Version 350.12 Graphics Card Vendor Id 0x10de with Device ID 0x17c2 === SETTINGS === Display: 2560x1440 (FullScreen) @ 119Hz VSync OFFNVSTEREO Tessellation: 2 LodScale: 1.000000 PedLodBias: 0.200000 VehicleLodBias: 0.000000 ShadowQuality: 2 ReflectionQuality: 2 ReflectionMSAA: 0 SSAO: 2 AnisotropicFiltering: 16 MSAA: 0 MSAAFragments: 0 MSAAQuality: 0 TextureQuality: 2 ParticleQuality: 2 WaterQuality: 1 GrassQuality: 1 ShaderQuality: 2 Shadow_SoftShadows: 2 UltraShadows_Enabled: false Shadow_ParticleShadows: true Shadow_Distance: 1.000000 Shadow_LongShadows: false Shadow_SplitZStart: 0.930000 Shadow_SplitZEnd: 0.890000 Shadow_aircraftExpWeight: 0.990000 Shadow_DisableScreenSizeCheck: false Reflection_MipBlur: true FXAA_Enabled: true TXAA_Enabled: false Lighting_FogVolumes: true Shader_SSA: true DX_Version: 2 CityDensity: 1.000000 PedVarietyMultiplier: 1.000000 VehicleVarietyMultiplier: 1.000000 PostFX: 2 DoF: true HdStreamingInFlight: false MaxLodScale: 0.000000 MotionBlurStrength: 0.000000
Hi,

Here too 352.86 broke 3D and made the app crash !

At first i have been afraid because i have just replace my Titan SLI with a Titan X Sli, so at first i thought it was due to the 2 new beasts ! (i hadn't try the latest driver with the Titan SLi).

Gone back to 350.12 and it runs great again !

Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 8.803821, 62.062469, 54.348438
Pass 1, 44.086788, 256.969604, 60.649063
Pass 2, 41.847782, 77.159798, 58.271004
Pass 3, 24.190845, 262.752228, 69.562622
Pass 4, 22.529284, 265.720337, 63.049335

Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 16.112797, 113.587051, 18.399794
Pass 1, 3.891511, 22.682533, 16.488300
Pass 2, 12.960117, 23.896130, 17.161194
Pass 3, 3.805867, 41.337952, 14.375536
Pass 4, 3.763355, 44.386677, 15.860596

Frames under 16ms (for 60fps):
Pass 0: 0/508 frames (0.00%)
Pass 1: 161/567 frames (28.40%)
Pass 2: 170/539 frames (31.54%)
Pass 3: 506/645 frames (78.45%)
Pass 4: 3702/7105 frames (52.10%)

Frames under 33ms (for 30fps):
Pass 0: 506/508 frames (99.61%)
Pass 1: 567/567 frames (100.00%)
Pass 2: 539/539 frames (100.00%)
Pass 3: 644/645 frames (99.84%)
Pass 4: 7101/7105 frames (99.94%)

Percentiles in ms for pass 0
50%, 18.00
75%, 19.00
80%, 19.00
85%, 20.00
90%, 20.00
91%, 21.00
92%, 21.00
93%, 21.00
94%, 21.00
95%, 22.00
96%, 22.00
97%, 23.00
98%, 24.00
99%, 24.00

Percentiles in ms for pass 1
50%, 16.00
75%, 17.00
80%, 17.00
85%, 18.00
90%, 18.00
91%, 18.00
92%, 18.00
93%, 18.00
94%, 19.00
95%, 19.00
96%, 20.00
97%, 20.00
98%, 20.00
99%, 21.00

Percentiles in ms for pass 2
50%, 17.00
75%, 20.00
80%, 20.00
85%, 20.00
90%, 21.00
91%, 21.00
92%, 21.00
93%, 21.00
94%, 21.00
95%, 21.00
96%, 21.00
97%, 21.00
98%, 21.00
99%, 22.00

Percentiles in ms for pass 3
50%, 14.00
75%, 15.00
80%, 16.00
85%, 17.00
90%, 17.00
91%, 17.00
92%, 17.00
93%, 18.00
94%, 18.00
95%, 18.00
96%, 18.00
97%, 19.00
98%, 19.00
99%, 19.00

Percentiles in ms for pass 4
50%, 15.00
75%, 18.00
80%, 19.00
85%, 19.00
90%, 20.00
91%, 20.00
92%, 20.00
93%, 20.00
94%, 20.00
95%, 21.00
96%, 21.00
97%, 22.00
98%, 22.00
99%, 23.00

=== SYSTEM ===
Windows 8.1 Entreprise 64-bit (6.2, Build 9200)
DX Feature Level: 11.0
Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz (12 CPUs), ~3.3GHz
16384MB RAM
NVIDIA GeForce GTX TITAN X, 12683MB, Driver Version 350.12
Graphics Card Vendor Id 0x10de with Device ID 0x17c2

=== SETTINGS ===
Display: 2560x1440 (FullScreen) @ 119Hz VSync OFFNVSTEREO
Tessellation: 2
LodScale: 1.000000
PedLodBias: 0.200000
VehicleLodBias: 0.000000
ShadowQuality: 2
ReflectionQuality: 2
ReflectionMSAA: 0
SSAO: 2
AnisotropicFiltering: 16
MSAA: 0
MSAAFragments: 0
MSAAQuality: 0
TextureQuality: 2
ParticleQuality: 2
WaterQuality: 1
GrassQuality: 1
ShaderQuality: 2
Shadow_SoftShadows: 2
UltraShadows_Enabled: false
Shadow_ParticleShadows: true
Shadow_Distance: 1.000000
Shadow_LongShadows: false
Shadow_SplitZStart: 0.930000
Shadow_SplitZEnd: 0.890000
Shadow_aircraftExpWeight: 0.990000
Shadow_DisableScreenSizeCheck: false
Reflection_MipBlur: true
FXAA_Enabled: true
TXAA_Enabled: false
Lighting_FogVolumes: true
Shader_SSA: true
DX_Version: 2
CityDensity: 1.000000
PedVarietyMultiplier: 1.000000
VehicleVarietyMultiplier: 1.000000
PostFX: 2
DoF: true
HdStreamingInFlight: false
MaxLodScale: 0.000000
MotionBlurStrength: 0.000000

980, Driver 375.57, Asus ROG Swift PG278Q 1440p monitor, 3D Vision,MSI Gaming 7, Haswell 5820K, 16Go RAM Win 8.1 64bit

Posted 05/29/2015 07:34 PM   
@cyrilp: I see you are running grass=1, normal. You aren't going to get any benefit out of SLI with this game, so you might want to set SLI off so that you can still use 350.12 and set grass to High. I predict you will see no change to your performance.
@cyrilp: I see you are running grass=1, normal. You aren't going to get any benefit out of SLI with this game, so you might want to set SLI off so that you can still use 350.12 and set grass to High. I predict you will see no change to your performance.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/29/2015 07:52 PM   
someone tested 352.94 ?
someone tested 352.94 ?

Posted 05/29/2015 08:23 PM   
[quote="xXBeeshopXx"]someone tested 352.94 ?[/quote] Oh no, not the Icafe CRAP! 352.94 == 352.86. Same driver for Chinese... Same results... Tested it last night so.... same thing :((
xXBeeshopXx said:someone tested 352.94 ?

Oh no, not the Icafe CRAP!

352.94 == 352.86. Same driver for Chinese... Same results...
Tested it last night so.... same thing :((

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/29/2015 08:28 PM   
arf ok :-(
arf ok :-(

Posted 05/29/2015 08:32 PM   
@bo3b i just tried with SLI off SLI on: Frames Per Second (Higher is better) Min, Max, Avg Pass 0, 8.803821, 62.062469, 54.348438 Pass 1, 44.086788, 256.969604, 60.649063 Pass 2, 41.847782, 77.159798, 58.271004 Pass 3, 24.190845, 262.752228, 69.562622 Pass 4, 22.529284, 265.720337, 63.049335 SLI Off: Frames Per Second (Higher is better) Min, Max, Avg Pass 0, 10.179144, 45.816063, 40.778004 Pass 1, 18.416124, 52.000130, 43.107681 Pass 2, 30.519598, 208.451233, 41.305031 Pass 3, 23.241257, 60.443310, 49.958397 Pass 4, 18.783659, 230.965088, 45.523659 For information, the GPU are overclocked to +200 Gpu clock, +400 Memory Clock, and my Cpu is running at 4.6 Ghz
@bo3b

i just tried with SLI off

SLI on:
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 8.803821, 62.062469, 54.348438
Pass 1, 44.086788, 256.969604, 60.649063
Pass 2, 41.847782, 77.159798, 58.271004
Pass 3, 24.190845, 262.752228, 69.562622
Pass 4, 22.529284, 265.720337, 63.049335


SLI Off:
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 10.179144, 45.816063, 40.778004
Pass 1, 18.416124, 52.000130, 43.107681
Pass 2, 30.519598, 208.451233, 41.305031
Pass 3, 23.241257, 60.443310, 49.958397
Pass 4, 18.783659, 230.965088, 45.523659

For information, the GPU are overclocked to +200 Gpu clock, +400 Memory Clock, and my Cpu is running at 4.6 Ghz

980, Driver 375.57, Asus ROG Swift PG278Q 1440p monitor, 3D Vision,MSI Gaming 7, Haswell 5820K, 16Go RAM Win 8.1 64bit

Posted 05/29/2015 08:53 PM   
Hi, is it possible to play with fixed yellow markers on 350.12 drivers ?
Hi,
is it possible to play with fixed yellow markers on 350.12 drivers ?

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

Posted 05/30/2015 07:32 AM   
[quote=""]@bo3b i just tried with SLI off SLI on: Frames Per Second (Higher is better) Min, Max, Avg Pass 0, 8.803821, 62.062469, 54.348438 Pass 1, 44.086788, 256.969604, 60.649063 Pass 2, 41.847782, 77.159798, 58.271004 Pass 3, 24.190845, 262.752228, 69.562622 Pass 4, 22.529284, 265.720337, 63.049335 SLI Off: Frames Per Second (Higher is better) Min, Max, Avg Pass 0, 10.179144, 45.816063, 40.778004 Pass 1, 18.416124, 52.000130, 43.107681 Pass 2, 30.519598, 208.451233, 41.305031 Pass 3, 23.241257, 60.443310, 49.958397 Pass 4, 18.783659, 230.965088, 45.523659 For information, the GPU are overclocked to +200 Gpu clock, +400 Memory Clock, and my Cpu is running at 4.6 Ghz[/quote] Cool, thanks for trying that out. Within the constraints of their benchmark, that seems clear that you are getting some worthwhile scaling in SLI. I hadn't noticed that you were pushing 1440p before, so clearly at that level it's more than what 1 Titan X can push. Bit of a rock and a hard place there. You can go without grass effects and get very nice scaling and performance on 350.12, or you could switch to 352.86 and get crashes, or you could lose a little performance and run single card. Option D: It actually works properly, does not seem to be available. [quote=""]Hi, is it possible to play with fixed yellow markers on 350.12 drivers ?[/quote] Yes, set the profile to Max Payne 3. That fixes the markers.
said:@bo3b

i just tried with SLI off

SLI on:
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 8.803821, 62.062469, 54.348438
Pass 1, 44.086788, 256.969604, 60.649063
Pass 2, 41.847782, 77.159798, 58.271004
Pass 3, 24.190845, 262.752228, 69.562622
Pass 4, 22.529284, 265.720337, 63.049335


SLI Off:
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 10.179144, 45.816063, 40.778004
Pass 1, 18.416124, 52.000130, 43.107681
Pass 2, 30.519598, 208.451233, 41.305031
Pass 3, 23.241257, 60.443310, 49.958397
Pass 4, 18.783659, 230.965088, 45.523659

For information, the GPU are overclocked to +200 Gpu clock, +400 Memory Clock, and my Cpu is running at 4.6 Ghz

Cool, thanks for trying that out. Within the constraints of their benchmark, that seems clear that you are getting some worthwhile scaling in SLI. I hadn't noticed that you were pushing 1440p before, so clearly at that level it's more than what 1 Titan X can push.

Bit of a rock and a hard place there. You can go without grass effects and get very nice scaling and performance on 350.12, or you could switch to 352.86 and get crashes, or you could lose a little performance and run single card. Option D: It actually works properly, does not seem to be available.


said:Hi,
is it possible to play with fixed yellow markers on 350.12 drivers ?

Yes, set the profile to Max Payne 3. That fixes the markers.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/30/2015 09:14 AM   
Th Bo3b
Th Bo3b

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

Posted 05/30/2015 09:25 AM   
Latest drivers broken? Why am I not surprised.
Latest drivers broken? Why am I not surprised.

Posted 05/30/2015 02:34 PM   
Tried the 352.86 driver. First noticable difference is flashing lights on start screen now render differently in each eye. Game itself, 3D Vision was borked from the first moment, usual stuff, broken shadows, 3D failing, night lights rendering wrong. Rockstar support got back to me finally, made me run an antivirus and scannnow to fix the system. I did this, got the all clean, retried the game. Game ran well in 3D for 20 minutes, then froze and crashed. No real change from 350.12.
Tried the 352.86 driver.

First noticable difference is flashing lights on start screen now render differently in each eye. Game itself, 3D Vision was borked from the first moment, usual stuff, broken shadows, 3D failing, night lights rendering wrong.

Rockstar support got back to me finally, made me run an antivirus and scannnow to fix the system. I did this, got the all clean, retried the game.

Game ran well in 3D for 20 minutes, then froze and crashed.

No real change from 350.12.

Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1

Posted 06/01/2015 12:53 AM   
  39 / 94    
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