Resident Evil 2 Remake
  12 / 26    
I installed the fix, the 3d s active on the presentation page Then at the game launch sorry but I have the whole picture in black and white effect highlighted everywhere on all the decors and characters of the game drivers 417.71 nvidia
I installed the fix, the 3d s active on the presentation page
Then at the game launch sorry but I have the whole picture in black and white effect highlighted everywhere on all the decors and characters of the game
drivers 417.71 nvidia

Posted 02/08/2019 02:39 PM   
[quote="stfparis17"]I installed the fix, the 3d s active on the presentation page Then at the game launch sorry but I have the whole picture in black and white effect highlighted everywhere on all the decors and characters of the game drivers 417.71 nvidia[/quote] disable these 2 lines in the re2_config.ini: UseVendorExtention=Disable UseOptimizeShader=Disable
stfparis17 said:I installed the fix, the 3d s active on the presentation page
Then at the game launch sorry but I have the whole picture in black and white effect highlighted everywhere on all the decors and characters of the game
drivers 417.71 nvidia


disable these 2 lines in the re2_config.ini:
UseVendorExtention=Disable
UseOptimizeShader=Disable

Posted 02/08/2019 03:07 PM   
[quote="eitan8385"][quote="stfparis17"]I installed the fix, the 3d s active on the presentation page Then at the game launch sorry but I have the whole picture in black and white effect highlighted everywhere on all the decors and characters of the game drivers 417.71 nvidia[/quote] disable these 2 lines in the re2_config.ini: UseVendorExtention=Disable UseOptimizeShader=Disable[/quote] Thanks for the trick it works Small return on the fix WIP5 Yes it is finally playable in 3d vision Now there are some strange 3d effects as some objects were doubled and also moving his character according to the different camera shots. thanks again to masterotaku for making the whole playable Is there a more refined wip version?
eitan8385 said:
stfparis17 said:I installed the fix, the 3d s active on the presentation page
Then at the game launch sorry but I have the whole picture in black and white effect highlighted everywhere on all the decors and characters of the game
drivers 417.71 nvidia


disable these 2 lines in the re2_config.ini:
UseVendorExtention=Disable
UseOptimizeShader=Disable


Thanks for the trick it works


Small return on the fix WIP5

Yes it is finally playable in 3d vision
Now there are some strange 3d effects as some objects were doubled and also moving his character according to the different camera shots.

thanks again to masterotaku for making the whole playable
Is there a more refined wip version?

Posted 02/08/2019 03:22 PM   
sorry for my english level (made in google translation)
sorry for my english level (made in google translation)

Posted 02/08/2019 03:23 PM   
[quote="stfparis17"] Now there are some strange 3d effects as some objects were doubled and also moving his character according to the different camera shots.[/quote] Where? If it's after the first 2 hours, I guess I'll see it. [quote="stfparis17"] Is there a more refined wip version?[/quote] Not yet. Be patient :p.
stfparis17 said:
Now there are some strange 3d effects as some objects were doubled and also moving his character according to the different camera shots.


Where? If it's after the first 2 hours, I guess I'll see it.

stfparis17 said:
Is there a more refined wip version?


Not yet. Be patient :p.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 02/08/2019 03:51 PM   
[quote="3D_Mike"] Thank you for your answer. You wrote you have DP->HDMI but I would need an adapter the other way round. Are you sure? The Pimax needs to be plugged into a DP, but on the graphicscard there is only a HDMI left. Wouldn‘t that mean that I also need DP->HDMI Adapter, exactly like you? Because DP-cable must be plugged in a HDMI-port on the graphics card... ? Of do I get something wrong? Will this really work with Pimax (very high Resolution and Hz, „needs“ DP1.4)?[/quote] Since you only have an HDMI-port left you need an adapter that is able to convert from HDMI-->Displayport so you can plug your Pimax Displayport-cable into the adapter's Displayport section! Concerning the needed bandwidth of the adapter and a possible problem with HDMI in general (due to HDMI's limitations) I am not really sure! I can only say it worked so far for pretty much every VR HMD on the market but maybe the Pimax resolution could be a problem here. I am one of the very first preorderers for the 5K Plus and the 5K BE but with all the Pimax frustration concerning shipping of their headsets I guess it will be quite a few more weeks until I get my Pimax HMDs.
3D_Mike said:
Thank you for your answer. You wrote you have DP->HDMI but I would need an adapter the other way round. Are you sure? The Pimax needs to be plugged into a DP, but on the graphicscard there is only a HDMI left. Wouldn‘t that mean that I also need DP->HDMI Adapter, exactly like you? Because DP-cable must be plugged in a HDMI-port on the graphics card... ? Of do I get something wrong?

Will this really work with Pimax (very high Resolution and Hz, „needs“ DP1.4)?


Since you only have an HDMI-port left you need an adapter that is able to convert from HDMI-->Displayport so you can plug your Pimax Displayport-cable into the adapter's Displayport section!

Concerning the needed bandwidth of the adapter and a possible problem with HDMI in general (due to HDMI's limitations) I am not really sure!

I can only say it worked so far for pretty much every VR HMD on the market but maybe the Pimax resolution could be a problem here.

I am one of the very first preorderers for the 5K Plus and the 5K BE but with all the Pimax frustration concerning shipping of their headsets I guess it will be quite a few more weeks until I get my Pimax HMDs.

Posted 02/08/2019 03:54 PM   
[quote="masterotaku"]WIP 5: https://s3.amazonaws.com/masterotaku/Resident+Evil+2/RE2_WIP5.7z I have been playing for two hours since the beginning. Zero crashes, and I also fixed some rectangular ceiling lamps and another screen space reflections shader. I left the HUD depth affect a bit TV/monitors. Fixing that hurt the HUD depth feature too much, so I prefer TVs to be a bit buggy (same texture hash for other things in the HUD). [b]Safe options:[/b] - Rendering mode: normal. Don't use interlaced if you want to use screen space reflections. - Image quality: 100%. Don't use anything else if you want to use screen space reflections. - Mesh quality: anything. - Shadow quality: anything. - Shadow cache: anything. - Contact shadows: they aren't broken but they aren't 100% perfect either. Use them if you want. - Screen space reflections: I recommend using them, they look great. But for this it's mandatory to use 100% internal resolution, and not using interlaced mode. - Subsurface scattering: anything. - Particle lighting quality: low. - Ambient occlusion: I only tried HBAO+ all this time and it's OK. I assume the others are fine too. - Bloom: anything. - Barrel distortion: it isn't wrong or anything, but keep in mind that the dynamic HUD doesn't take its different separation into account. [b]Soon to be safe options:[/b] - Lens flares: screen depth for now. I need to find a quiet place to look at them and put them at depth (like dynamic HUD). If I don't, I'll use cutscenes as fixing ground directly. [b]Unsafe options:[/b] - Particle lighting quality: high. Maybe I can fix it in the future. - Motion blur: it will blur the screen at all times. - Temporal antialiasing: it will mix content from both eyes. - Volumetric lighting: screen depth for the moment. [b]Untested by me:[/b] - Depth of field. - Film grain. This list will change in the future. I have some cool screenshots, but no time to upload them now.[/quote] Don't know what I'm doing wrong but for me the 3D is messed up. I deactivated the two lines in the .ini like you wrote. I even set everything to low/off in the settings. I can see that the game renders in true 3D but the lights/shadows are messed up. I tried it in 3D-vision-surround first -> there I have a huge vignette, so that I can almost only see the middle monitor (in 2D-surround I see all three monitors). Then I switched resolution to 1920x1080 but the 3D-problem stayed the same. I restarted the game several times. No effect... I have Nvidia 417.71 driver. What could be the problem? It's of course on my side as others write your fix works flawlessly...
masterotaku said:WIP 5: https://s3.amazonaws.com/masterotaku/Resident+Evil+2/RE2_WIP5.7z


I have been playing for two hours since the beginning. Zero crashes, and I also fixed some rectangular ceiling lamps and another screen space reflections shader.

I left the HUD depth affect a bit TV/monitors. Fixing that hurt the HUD depth feature too much, so I prefer TVs to be a bit buggy (same texture hash for other things in the HUD).


Safe options:

- Rendering mode: normal. Don't use interlaced if you want to use screen space reflections.
- Image quality: 100%. Don't use anything else if you want to use screen space reflections.
- Mesh quality: anything.
- Shadow quality: anything.
- Shadow cache: anything.
- Contact shadows: they aren't broken but they aren't 100% perfect either. Use them if you want.
- Screen space reflections: I recommend using them, they look great. But for this it's mandatory to use 100% internal resolution, and not using interlaced mode.
- Subsurface scattering: anything.
- Particle lighting quality: low.
- Ambient occlusion: I only tried HBAO+ all this time and it's OK. I assume the others are fine too.
- Bloom: anything.
- Barrel distortion: it isn't wrong or anything, but keep in mind that the dynamic HUD doesn't take its different separation into account.


Soon to be safe options:

- Lens flares: screen depth for now. I need to find a quiet place to look at them and put them at depth (like dynamic HUD). If I don't, I'll use cutscenes as fixing ground directly.


Unsafe options:

- Particle lighting quality: high. Maybe I can fix it in the future.
- Motion blur: it will blur the screen at all times.
- Temporal antialiasing: it will mix content from both eyes.
- Volumetric lighting: screen depth for the moment.


Untested by me:

- Depth of field.
- Film grain.


This list will change in the future. I have some cool screenshots, but no time to upload them now.

Don't know what I'm doing wrong but for me the 3D is messed up. I deactivated the two lines in the .ini like you wrote. I even set everything to low/off in the settings. I can see that the game renders in true 3D but the lights/shadows are messed up.
I tried it in 3D-vision-surround first -> there I have a huge vignette, so that I can almost only see the middle monitor (in 2D-surround I see all three monitors). Then I switched resolution to 1920x1080 but the 3D-problem stayed the same. I restarted the game several times. No effect...
I have Nvidia 417.71 driver.
What could be the problem? It's of course on my side as others write your fix works flawlessly...

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

Posted 02/08/2019 05:56 PM   
So far I enjoyed the game and the fix to the fullest! Couldn't make out a single issue until the point where a helicopter crashes into the police station. This scene always triggers a freeze (sound keeps going). Most of the time the freezing-crash occurs directly after the helicopter crash when the cut-scene with Leon and Claire is playing. One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard. So right now I am stuck at this point!
So far I enjoyed the game and the fix to the fullest!

Couldn't make out a single issue until the point where a helicopter crashes into the police station. This scene always triggers a freeze (sound keeps going). Most of the time the freezing-crash occurs directly after the helicopter crash when the cut-scene with Leon and Claire is playing.
One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard.

So right now I am stuck at this point!

Posted 02/08/2019 06:04 PM   
[color="green"]general information[/color] In the pirate version of the game, 3D is not working properly. (lights/shadows) If you are still having problems, this may be the reason. [color="orange"]@masterotaku man, you're great, thanks again. [/color]
general information
In the pirate version of the game, 3D is not working properly. (lights/shadows)
If you are still having problems, this may be the reason.

@masterotaku
man, you're great, thanks again.

Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )

Posted 02/08/2019 07:58 PM   
.
.

Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )

Posted 02/08/2019 07:59 PM   
[quote="lohan_0903"] Couldn't make out a single issue until the point where a helicopter crashes into the police station. One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard.[/quote] I fixed those crashes today (thanks to the log pointing to the guilty element). Also fixed lens flares as I planned. I'm working on more stability and bug fixes, so today I won't upload an update, I'm afraid (unless I get a solution very soon for a bug I want to fix). @3D_Mike, you may have more luck in the next version. Just wait for a while. I also discovered that "UseOptimizeShader=Disable" isn't mandatory for 3D, but with "Enabled" it generates new shaders, which I fixed today. @TimFx7, lol. I won't be checking pirated versions. If it doesn't work, wait for a sale or the final fix :p (it may work).
lohan_0903 said:
Couldn't make out a single issue until the point where a helicopter crashes into the police station.
One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard.


I fixed those crashes today (thanks to the log pointing to the guilty element). Also fixed lens flares as I planned. I'm working on more stability and bug fixes, so today I won't upload an update, I'm afraid (unless I get a solution very soon for a bug I want to fix).


@3D_Mike, you may have more luck in the next version. Just wait for a while. I also discovered that "UseOptimizeShader=Disable" isn't mandatory for 3D, but with "Enabled" it generates new shaders, which I fixed today.

@TimFx7, lol. I won't be checking pirated versions. If it doesn't work, wait for a sale or the final fix :p (it may work).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 02/08/2019 09:10 PM   
[quote="masterotaku"][quote="lohan_0903"] Couldn't make out a single issue until the point where a helicopter crashes into the police station. One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard.[/quote] I fixed those crashes today (thanks to the log pointing to the guilty element). Also fixed lens flares as I planned. I'm working on more stability and bug fixes, so today I won't upload an update, I'm afraid (unless I get a solution very soon for a bug I want to fix). @3D_Mike, you may have more luck in the next version. Just wait for a while. I also discovered that "UseOptimizeShader=Disable" isn't mandatory for 3D, but with "Enabled" it generates new shaders, which I fixed today. @TimFx7, lol. I won't be checking pirated versions. If it doesn't work, wait for a sale or the final fix :p (it may work).[/quote] Thank you! I got it working in the meanwhile. Problem was that the FOV-fix for 3d-vision-surround from helifax didn't work together with your WIP5 3D-vision-fix. So without the FOV-fix and only with your fix alone I got perfect 3D but the FOV was bad in 3D-vision-surround. I could solve it by appying the FOV- and Vignette-fixes from Jackfuste instead. Now everything looks perfect (but I only get around 20 FPS in 3D-vision surround ;-) Maybe it's too demanding for my hardware in 3D-vision-surround...)
masterotaku said:
lohan_0903 said:
Couldn't make out a single issue until the point where a helicopter crashes into the police station.
One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard.


I fixed those crashes today (thanks to the log pointing to the guilty element). Also fixed lens flares as I planned. I'm working on more stability and bug fixes, so today I won't upload an update, I'm afraid (unless I get a solution very soon for a bug I want to fix).


@3D_Mike, you may have more luck in the next version. Just wait for a while. I also discovered that "UseOptimizeShader=Disable" isn't mandatory for 3D, but with "Enabled" it generates new shaders, which I fixed today.

@TimFx7, lol. I won't be checking pirated versions. If it doesn't work, wait for a sale or the final fix :p (it may work).

Thank you! I got it working in the meanwhile. Problem was that the FOV-fix for 3d-vision-surround from helifax didn't work together with your WIP5 3D-vision-fix. So without the FOV-fix and only with your fix alone I got perfect 3D but the FOV was bad in 3D-vision-surround.
I could solve it by appying the FOV- and Vignette-fixes from Jackfuste instead. Now everything looks perfect (but I only get around 20 FPS in 3D-vision surround ;-) Maybe it's too demanding for my hardware in 3D-vision-surround...)

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

Posted 02/08/2019 11:16 PM   
[quote="masterotaku"] @TimFx7, lol. I won't be checking pirated versions. If it doesn't work, wait for a sale or the final fix :p (it may work).[/quote] I have already bought [img]https://i.hizliresim.com/8a6D7W.png[/img] so I noticed that there was a bug in the pirate version. In the pirated version, I wanted to announce that 3dfix didn't work. [img]https://i.hizliresim.com/16pMl5.png[/img]
masterotaku said:
@TimFx7, lol. I won't be checking pirated versions. If it doesn't work, wait for a sale or the final fix :p (it may work).

I have already bought Image so I noticed that there was a bug in the pirate version. In the pirated version, I wanted to announce that 3dfix didn't work. Image

Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )

Posted 02/09/2019 12:42 AM   
[quote="3D_Mike"][quote="masterotaku"][quote="lohan_0903"] Couldn't make out a single issue until the point where a helicopter crashes into the police station. One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard.[/quote] I fixed those crashes today (thanks to the log pointing to the guilty element). Also fixed lens flares as I planned. I'm working on more stability and bug fixes, so today I won't upload an update, I'm afraid (unless I get a solution very soon for a bug I want to fix). @3D_Mike, you may have more luck in the next version. Just wait for a while. I also discovered that "UseOptimizeShader=Disable" isn't mandatory for 3D, but with "Enabled" it generates new shaders, which I fixed today. @TimFx7, lol. I won't be checking pirated versions. If it doesn't work, wait for a sale or the final fix :p (it may work).[/quote] Thank you! I got it working in the meanwhile. Problem was that the FOV-fix for 3d-vision-surround from helifax didn't work together with your WIP5 3D-vision-fix. So without the FOV-fix and only with your fix alone I got perfect 3D but the FOV was bad in 3D-vision-surround. I could solve it by appying the FOV- and Vignette-fixes from Jackfuste instead. Now everything looks perfect (but I only get around 20 FPS in 3D-vision surround ;-) Maybe it's too demanding for my hardware in 3D-vision-surround...)[/quote] I don't have a fix for the FOV btw. And the UI fix that I made is included in this fix. As for the vignette removal fix by jack, that is completely wrong. All you need is this fix and the FOV fix from WSGF.
3D_Mike said:
masterotaku said:
lohan_0903 said:
Couldn't make out a single issue until the point where a helicopter crashes into the police station.
One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard.


I fixed those crashes today (thanks to the log pointing to the guilty element). Also fixed lens flares as I planned. I'm working on more stability and bug fixes, so today I won't upload an update, I'm afraid (unless I get a solution very soon for a bug I want to fix).


@3D_Mike, you may have more luck in the next version. Just wait for a while. I also discovered that "UseOptimizeShader=Disable" isn't mandatory for 3D, but with "Enabled" it generates new shaders, which I fixed today.

@TimFx7, lol. I won't be checking pirated versions. If it doesn't work, wait for a sale or the final fix :p (it may work).

Thank you! I got it working in the meanwhile. Problem was that the FOV-fix for 3d-vision-surround from helifax didn't work together with your WIP5 3D-vision-fix. So without the FOV-fix and only with your fix alone I got perfect 3D but the FOV was bad in 3D-vision-surround.
I could solve it by appying the FOV- and Vignette-fixes from Jackfuste instead. Now everything looks perfect (but I only get around 20 FPS in 3D-vision surround ;-) Maybe it's too demanding for my hardware in 3D-vision-surround...)


I don't have a fix for the FOV btw. And the UI fix that I made is included in this fix.
As for the vignette removal fix by jack, that is completely wrong.
All you need is this fix and the FOV fix from WSGF.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/09/2019 01:42 AM   
[quote="lohan_0903"]So far I enjoyed the game and the fix to the fullest! Couldn't make out a single issue until the point where a helicopter crashes into the police station. This scene always triggers a freeze (sound keeps going). Most of the time the freezing-crash occurs directly after the helicopter crash when the cut-scene with Leon and Claire is playing. One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard. So right now I am stuck at this point![/quote] I just got past that part last night, didn't have any issue myself. I only experienced a similar issue one time right at the start of the game when the cutscene triggers leaving the gas station. But it only happened once.
lohan_0903 said:So far I enjoyed the game and the fix to the fullest!

Couldn't make out a single issue until the point where a helicopter crashes into the police station. This scene always triggers a freeze (sound keeps going). Most of the time the freezing-crash occurs directly after the helicopter crash when the cut-scene with Leon and Claire is playing.
One time I also got an instant freeze exactly at the moment when the sound of the crashing helicopter could be heard.

So right now I am stuck at this point!


I just got past that part last night, didn't have any issue myself. I only experienced a similar issue one time right at the start of the game when the cutscene triggers leaving the gas station. But it only happened once.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 02/09/2019 03:08 AM   
  12 / 26    
Scroll To Top