Due to the lack of documentation I need as much actual shader data as possible.
I've just dumped 92 DX11 games and 18 DX10 games.
23200 DX10 shaders and 257533 DX11 shaders
I failed to dump 6 DX11 games and 4 DX10 games
I know many games loads shaders when they are needed.
I can't really finish all these games just to capture these shaders
I'm having some problem with compute shaders in Assassin's Creed Unity.
This is a huge undertaking. Just testing wrappers have taken days.
I wrote a wrapper with the single purpose of dump shaders.
My normal wrapper works in all but 2 games I have dumped.
I have not done the interesting test of trying out how many games are playable on 3Dmigoto in Win8.1
I have three wrappers to test, my dump wrapper, my normal wrapper and 3Dmigoto.
My game collection is pretty wide if I can run 91 DX11 + 18 DX10 + 10 DX10/DX11 undumpable games.
With almost 300 000 shaders and anything not being VS and PS untested it's quite a massive task.
I really don't want to count the amount of individual lines.
Wish me luck.
I will going to need it.
PS list of games I was unable to dump
Lost Planet 3 DX11
Batman Arkham Origins\Online DX11
Nexuiz DX11
Stalker Call of Pripyat DX11
Serious Sam 3: BFE DX11
War of the Roses DX11
Company of Heroes Relaunch DX10
Gears of War DX10
STALKER Clear Sky DX10
Shattered Horizon DX10
Due to the lack of documentation I need as much actual shader data as possible.
I've just dumped 92 DX11 games and 18 DX10 games.
23200 DX10 shaders and 257533 DX11 shaders
I failed to dump 6 DX11 games and 4 DX10 games
I know many games loads shaders when they are needed.
I can't really finish all these games just to capture these shaders
I'm having some problem with compute shaders in Assassin's Creed Unity.
This is a huge undertaking. Just testing wrappers have taken days.
I wrote a wrapper with the single purpose of dump shaders.
My normal wrapper works in all but 2 games I have dumped.
I have not done the interesting test of trying out how many games are playable on 3Dmigoto in Win8.1
I have three wrappers to test, my dump wrapper, my normal wrapper and 3Dmigoto.
My game collection is pretty wide if I can run 91 DX11 + 18 DX10 + 10 DX10/DX11 undumpable games.
With almost 300 000 shaders and anything not being VS and PS untested it's quite a massive task.
I really don't want to count the amount of individual lines.
Wish me luck.
I will going to need it.
PS list of games I was unable to dump
Lost Planet 3 DX11
Batman Arkham Origins\Online DX11
Nexuiz DX11
Stalker Call of Pripyat DX11
Serious Sam 3: BFE DX11
War of the Roses DX11
Company of Heroes Relaunch DX10
Gears of War DX10
STALKER Clear Sky DX10
Shattered Horizon DX10
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
It took aproximatelly a week to fix all the assembler bugs and there is still obvious changes that can be done to anticipate assembler never seen in a game.
Currently I'm making progress on my DX9 wrapper.
It took aproximatelly a week to fix all the assembler bugs and there is still obvious changes that can be done to anticipate assembler never seen in a game.
Currently I'm making progress on my DX9 wrapper.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
I've just dumped 92 DX11 games and 18 DX10 games.
23200 DX10 shaders and 257533 DX11 shaders
I failed to dump 6 DX11 games and 4 DX10 games
I know many games loads shaders when they are needed.
I can't really finish all these games just to capture these shaders
I'm having some problem with compute shaders in Assassin's Creed Unity.
This is a huge undertaking. Just testing wrappers have taken days.
I wrote a wrapper with the single purpose of dump shaders.
My normal wrapper works in all but 2 games I have dumped.
I have not done the interesting test of trying out how many games are playable on 3Dmigoto in Win8.1
I have three wrappers to test, my dump wrapper, my normal wrapper and 3Dmigoto.
My game collection is pretty wide if I can run 91 DX11 + 18 DX10 + 10 DX10/DX11 undumpable games.
With almost 300 000 shaders and anything not being VS and PS untested it's quite a massive task.
I really don't want to count the amount of individual lines.
Wish me luck.
I will going to need it.
PS list of games I was unable to dump
Lost Planet 3 DX11
Batman Arkham Origins\Online DX11
Nexuiz DX11
Stalker Call of Pripyat DX11
Serious Sam 3: BFE DX11
War of the Roses DX11
Company of Heroes Relaunch DX10
Gears of War DX10
STALKER Clear Sky DX10
Shattered Horizon DX10
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Sometimes it also helps if you hold your tongue just right :P
Good Luck.
Currently I'm making progress on my DX9 wrapper.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com