Updated Amnesia the Dark Descent wrapper to work with the GoG Version.
You can find it here: [url=http://3dsurroundgaming.com/OGL3DVision.html]OGL3DVision[/url]
Updated Amnesia the Dark Descent wrapper to work with the GoG Version.
You can find it here: OGL3DVision
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Updated Amnesia the Dark Descent wrapper to work with the GoG Version.
You can find it here: [url=http://3dsurroundgaming.com/OGL3DVision.html]OGL3DVision[/url][/quote]
Thank you very much Helifax
I would like to vote for Dyad
[url]http://www.dyadgame.com/[/url]
The ultimate hallucinatory madness game... imagine that in 3D! Anyone interested besides me? :]
[quote="f3likx"]This is, of course, pretty much the craziest thing ever in the recorded history of mankind[/quote]
Hahaha:)) Well everyone I know tells me that I am crazy.... The next thing that comes in my mind is:
"No I am not crazy ! My mother had me tested !" :)))))))))))))))))
"Anywho" ! Sweet and wet dreams anyone regarding the following ???
[url=http://www.iforce.co.nz/View.aspx?i=e1mas1ck.a0p.jpg][img]http://iforce.co.nz/i/e1mas1ck.a0p.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=qucbs3q4.aqe.jpg][img]http://iforce.co.nz/i/qucbs3q4.aqe.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=ogmjtv0s.vu2.jpg][img]http://iforce.co.nz/i/ogmjtv0s.vu2.jpg[/img][/url]
(3D Vision RAGE) some minor problems exist since I haven't even started fixing individual shaders;))
Hope this will make your day;))
Best Regards,
Helifax
PS: I will release the initial version for "Chronicles of Riddick - Dark Athena" somewhere today;))
f3likx said:This is, of course, pretty much the craziest thing ever in the recorded history of mankind
Hahaha:)) Well everyone I know tells me that I am crazy.... The next thing that comes in my mind is:
"No I am not crazy ! My mother had me tested !" :)))))))))))))))))
"Anywho" ! Sweet and wet dreams anyone regarding the following ???
(3D Vision RAGE) some minor problems exist since I haven't even started fixing individual shaders;))
Hope this will make your day;))
Best Regards,
Helifax
PS: I will release the initial version for "Chronicles of Riddick - Dark Athena" somewhere today;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]some minor problems exists since I haven't even started fixing individual shaders[/quote]
Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?
helifax said:some minor problems exists since I haven't even started fixing individual shaders
Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?
[quote="Pirateguybrush"][quote="helifax"]some minor problems exists since I haven't even started fixing individual shaders[/quote]
Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?[/quote]
Yes and No;))
Yes: It is in a stage where you can simply put it next to a game and 3D vision will start /kick-in.
However,
No: Chances are the game will either crash or the game will not be in STEREO. The reason for this is simple:
Most games have the shaders in GLSL (which is basically C code).
It is impossible to predict HOW one game has the shader written. For example:
Vertex position output in GLSL uses the "gl_Position" variable. However in The Chronicles of Riddick for example the programmers said something like #define _OutPos gl_Position and then use _OutPos for calculations. In RAGE the developers use gl_Position on the other hand.
Without seeing the way the actual structure of the shaders inside is hard to make an automatic stereoscopic injection (like we do in DX9, where the shaders are in ASM and you always know the output variable)
I am still investigating how to make this as automatic as possible though and I do have some ideas;))
However at the moment it still requires "programmer" intervention to make it work;)) But at some point it will reach a stage where it should/would work on MOST games/apps without recompiling the source but with ini edits. (I plan on exporting some configuration points in ini files).
The only problem that would remain is synchronization between eyes which can't be done without directly haking the game engine. (I have a couple of ideas here as well but haven't tested them yet on how to make this automatic).
helifax said:some minor problems exists since I haven't even started fixing individual shaders
Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?
Yes and No;))
Yes: It is in a stage where you can simply put it next to a game and 3D vision will start /kick-in.
However,
No: Chances are the game will either crash or the game will not be in STEREO. The reason for this is simple:
Most games have the shaders in GLSL (which is basically C code).
It is impossible to predict HOW one game has the shader written. For example:
Vertex position output in GLSL uses the "gl_Position" variable. However in The Chronicles of Riddick for example the programmers said something like #define _OutPos gl_Position and then use _OutPos for calculations. In RAGE the developers use gl_Position on the other hand.
Without seeing the way the actual structure of the shaders inside is hard to make an automatic stereoscopic injection (like we do in DX9, where the shaders are in ASM and you always know the output variable)
I am still investigating how to make this as automatic as possible though and I do have some ideas;))
However at the moment it still requires "programmer" intervention to make it work;)) But at some point it will reach a stage where it should/would work on MOST games/apps without recompiling the source but with ini edits. (I plan on exporting some configuration points in ini files).
The only problem that would remain is synchronization between eyes which can't be done without directly haking the game engine. (I have a couple of ideas here as well but haven't tested them yet on how to make this automatic).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.
You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.
[quote="SKAUT"]You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.[/quote]
Yes;)) Do not worry;)) That is because I haven't tweaked the shaders yet. What you see there is the "RAW" output of the stereoscopic rendering.
The same problem was initially in Broken Age too;))
Once the shaders are properly tuned it will look like Amnesia (which also initially looked extremely flat too:))
SKAUT said:You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.
Yes;)) Do not worry;)) That is because I haven't tweaked the shaders yet. What you see there is the "RAW" output of the stereoscopic rendering.
The same problem was initially in Broken Age too;))
Once the shaders are properly tuned it will look like Amnesia (which also initially looked extremely flat too:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
You can find it here: OGL3DVision
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thank you very much Helifax
http://games.slashdot.org/story/14/03/11/1216204/valve-open-sources-their-directx-to-opengl-layer
Keep up the good work man.
I5 2500K 4.4ghz H60 Corsair cooling
GTX 780 Ti
8GB DDR3 1600mhz
Windows 7 64bit
NXZT Phantom (white)
HMZ-T1 and 50" panasonic 3d plasma
Spy Party
http://www.dyadgame.com/
The ultimate hallucinatory madness game... imagine that in 3D! Anyone interested besides me? :]
Hahaha:)) Well everyone I know tells me that I am crazy.... The next thing that comes in my mind is:
"No I am not crazy ! My mother had me tested !" :)))))))))))))))))
"Anywho" ! Sweet and wet dreams anyone regarding the following ???
(3D Vision RAGE) some minor problems exist since I haven't even started fixing individual shaders;))
Hope this will make your day;))
Best Regards,
Helifax
PS: I will release the initial version for "Chronicles of Riddick - Dark Athena" somewhere today;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
https://steamcommunity.com/profiles/76561198014296177/
Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?
Yes and No;))
Yes: It is in a stage where you can simply put it next to a game and 3D vision will start /kick-in.
However,
No: Chances are the game will either crash or the game will not be in STEREO. The reason for this is simple:
Most games have the shaders in GLSL (which is basically C code).
It is impossible to predict HOW one game has the shader written. For example:
Vertex position output in GLSL uses the "gl_Position" variable. However in The Chronicles of Riddick for example the programmers said something like #define _OutPos gl_Position and then use _OutPos for calculations. In RAGE the developers use gl_Position on the other hand.
Without seeing the way the actual structure of the shaders inside is hard to make an automatic stereoscopic injection (like we do in DX9, where the shaders are in ASM and you always know the output variable)
I am still investigating how to make this as automatic as possible though and I do have some ideas;))
However at the moment it still requires "programmer" intervention to make it work;)) But at some point it will reach a stage where it should/would work on MOST games/apps without recompiling the source but with ini edits. (I plan on exporting some configuration points in ini files).
The only problem that would remain is synchronization between eyes which can't be done without directly haking the game engine. (I have a couple of ideas here as well but haven't tested them yet on how to make this automatic).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
https://steamcommunity.com/profiles/76561198014296177/
Yes;)) Do not worry;)) That is because I haven't tweaked the shaders yet. What you see there is the "RAW" output of the stereoscopic rendering.
The same problem was initially in Broken Age too;))
Once the shaders are properly tuned it will look like Amnesia (which also initially looked extremely flat too:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
omg OMG! :)