[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
  25 / 92    
[quote="helifax"][quote="zig11727"]I spoke to soon after shutting down my pc . The problem is back missing textures and a blank screen after the id logo all suggesting in post 351 were tried I work my way down the list.[/quote] Thanks for the info. Can you upload 3DVisionWrapper.log somewhere so I can take a look?[/quote] Where would like me to upload the file ? here is the file https://www.amazon.com/clouddrive/share?s=_zyFQEvhQ3UhyqPkVFsK9o
helifax said:
zig11727 said:I spoke to soon after shutting down my pc . The problem is back missing textures and a blank screen after the id logo all suggesting in post 351 were tried I work my way down the list.


Thanks for the info. Can you upload 3DVisionWrapper.log somewhere so I can take a look?


Where would like me to upload the file ?

here is the file https://www.amazon.com/clouddrive/share?s=_zyFQEvhQ3UhyqPkVFsK9o

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 03/27/2014 06:48 PM   
I think I found the problem... Not sure... I will make another build in 20 minutes so you can test:) EDIT: Made a new build. Re-download it and give it a try. Let me know if it works now:)
I think I found the problem... Not sure... I will make another build in 20 minutes so you can test:)

EDIT: Made a new build. Re-download it and give it a try. Let me know if it works now:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/27/2014 07:30 PM   
[quote="helifax"]EDIT: Made a new build. Re-download it and give it a try. Let me know if it works now:)[/quote] Thank you for your efforts on this! I'm not home yet, but just checking, with the "new build", can I just reinstall over the old install or do I need to remove anything first? I'll be home in a couple hours :-)
helifax said:EDIT: Made a new build. Re-download it and give it a try. Let me know if it works now:)


Thank you for your efforts on this! I'm not home yet, but just checking, with the "new build", can I just reinstall over the old install or do I need to remove anything first? I'll be home in a couple hours :-)

Posted 03/27/2014 09:30 PM   
[quote="helifax"]Made a new build. Re-download it and give it a try. Let me know if it works now:)[/quote] I uninstalled and reinstalled your last wrapper and No change for me: no main menu and no textures loaded
helifax said:Made a new build. Re-download it and give it a try. Let me know if it works now:)

I uninstalled and reinstalled your last wrapper and No change for me: no main menu and no textures loaded

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/27/2014 09:44 PM   
Installed the new build no menus or map in the top left corner but 3d when playing Uninstalled and reinstalled the wrapper. Thanks Again for all your hard work,
Installed the new build no menus or map in the top left corner but 3d when playing

Uninstalled and reinstalled the wrapper.

Thanks Again for all your hard work,

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 03/27/2014 11:02 PM   
Hmm very very weird.... I have no idea what is happening there... I only have 2 computers on which I can test and on both of them it works perfectly... (I can see the menus and intros and the game + minimap + all the HUD) Unless I have a machine were I can replicate this issue I can't do anything about it:( I am just curious if everyone has this issue or it's just "some" that experience this behavior. (Maybe is something different on my systems and therefor it works on mine but not on everyone else). So can the people who DON'T have this problem (people who don't have any problems with the wrapper) post here and say that is working for them? (like BazzaLB - page 24) Also, as a last thing to try: - Go in the game folder and find 3DVisionWrapper.ini - Remove this entry : [Vertex_Stereo_Exception] - And all the following entries: ShaderPair (xx,xx,xx) VertexShaderSource = "xxx" FragmentShaderSource = "xxx" I am wondering if there is a problem with the recompilation of the shaders. If this still doesn't work I really don't have any clue why is not working.
Hmm very very weird.... I have no idea what is happening there... I only have 2 computers on which I can test and on both of them it works perfectly... (I can see the menus and intros and the game + minimap + all the HUD)

Unless I have a machine were I can replicate this issue I can't do anything about it:(

I am just curious if everyone has this issue or it's just "some" that experience this behavior. (Maybe is something different on my systems and therefor it works on mine but not on everyone else).

So can the people who DON'T have this problem (people who don't have any problems with the wrapper) post here and say that is working for them? (like BazzaLB - page 24)


Also, as a last thing to try:
- Go in the game folder and find 3DVisionWrapper.ini
- Remove this entry : [Vertex_Stereo_Exception]
- And all the following entries:
ShaderPair (xx,xx,xx)
VertexShaderSource = "xxx"
FragmentShaderSource = "xxx"

I am wondering if there is a problem with the recompilation of the shaders. If this still doesn't work I really don't have any clue why is not working.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/27/2014 11:10 PM   
the new built seems to work after deleting the shaders folder and adjusting the 3d settings. This game is a masterpiece in 3D Thanks,
the new built seems to work after deleting the shaders folder and adjusting the 3d settings.

This game is a masterpiece in 3D

Thanks,

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 03/28/2014 12:22 AM   
re: Rage - update System: Rampage IV Extreme/bios 4503/3960K-4.4Ghz/Win7 64/Pro 3 X EVGA GTX 680/4GB, 04G-P4-2686-KR 3 X ASUS VG Series VG278H - Surround 3D whql 335.23 Ya, not sure what's happening, same problem as previously reported in post #350: Ran game - - The first intro with the bouncing black box was very slow, 5 fps? - Ran through the 2nd intro with the red brain and nerve endings fine - Then we get the the screen that says "ID Bethesda Zen" etc. with the additional text ---here it hangs for about 25 seconds then crashes - the Nvidia emitter is glowing bright green Some info for you Helifax: (CAPS for easy viewing :-) ) Uninstalled old wrapper/installed new one. 1. Make sure that the RAGE profile is installed and appears in nVidia inspector (with 6 or so unknown fields in the buttom part) - IN PLACE AND LOOKS AS YOU DESCRIBE. 2. Go to Nvidia Panel => stereo3D tab and set your monitor to "Always" be in 3D Mode. (On my laptop I had a problem in Riddick where the game would start but the screen would be black) - TRIED, NO EFFECT 3. Try to change from 3D Vision to 3D Discover and launch the game - TRIED, NO EFFECT 4. If everything else fails try to go inside the game folder and delete the "Shaders" folder. - TRIED, NO EFFECT No MSI/EVGA afterburner, No Steam In game...just in case. No Custom configuration. Using English Version of Windows Deleted the "Shader Folder" - NO EFFECT Put "Shader Folder" back in to correct RAGE directory Edited "3DVisionWrapper.ini" as described in your post #366 This time the game will run, 3D enabled across Surround, but extremely choppy, and to a lesser extent the sound is choppy. Not playable I'm afraid. EDIT - I'm emailing to your contact email address the two files listed below. --3DVisionWrapperCRASH - initial setup no changes. --3DVisionWrapperREMOVED shader-etc - log file after altering 3DVisionWrapper.ini Right now I'm downloading the game to a different PC/win 8.1/780 TI x 2, and see what happens there. Thanks and if I can't get it working, oh well :-)
re: Rage - update

System:

Rampage IV Extreme/bios 4503/3960K-4.4Ghz/Win7 64/Pro
3 X EVGA GTX 680/4GB, 04G-P4-2686-KR
3 X ASUS VG Series VG278H - Surround 3D
whql 335.23

Ya, not sure what's happening, same problem as previously reported in post #350:

Ran game -
- The first intro with the bouncing black box was very slow, 5 fps?
- Ran through the 2nd intro with the red brain and nerve endings fine
- Then we get the the screen that says "ID Bethesda Zen" etc. with the additional text
---here it hangs for about 25 seconds then crashes - the Nvidia emitter is glowing bright green

Some info for you Helifax: (CAPS for easy viewing :-) )

Uninstalled old wrapper/installed new one.

1. Make sure that the RAGE profile is installed and appears in nVidia inspector (with 6 or so unknown fields in the buttom part) - IN PLACE AND LOOKS AS YOU DESCRIBE.
2. Go to Nvidia Panel => stereo3D tab and set your monitor to "Always" be in 3D Mode. (On my laptop I had a problem in Riddick where the game would start but the screen would be black) - TRIED, NO EFFECT
3. Try to change from 3D Vision to 3D Discover and launch the game - TRIED, NO EFFECT
4. If everything else fails try to go inside the game folder and delete the "Shaders" folder. - TRIED, NO EFFECT

No MSI/EVGA afterburner, No Steam In game...just in case.

No Custom configuration.

Using English Version of Windows

Deleted the "Shader Folder" - NO EFFECT

Put "Shader Folder" back in to correct RAGE directory

Edited "3DVisionWrapper.ini" as described in your post #366

This time the game will run, 3D enabled across Surround, but extremely choppy, and to a lesser extent the sound is choppy. Not playable I'm afraid.

EDIT - I'm emailing to your contact email address the two files listed below.

--3DVisionWrapperCRASH - initial setup no changes.

--3DVisionWrapperREMOVED shader-etc - log file after altering 3DVisionWrapper.ini

Right now I'm downloading the game to a different PC/win 8.1/780 TI x 2, and see what happens there.

Thanks and if I can't get it working, oh well :-)

Posted 03/28/2014 01:22 AM   
ok, on the PC I have with my Acer H5360/win 8.1/780 TI x 2, everything runs Great, and It's beautiful. on the 680x3 box, I uninstalled the game and wrapper and started over, and to be honest I don't have a clue what I did differently, but it will start up and run, but with the 3 monitors, surround, it's about 5-10 fps. Something is taking too much effort on something, but whatever. So, I'll play on the 8.1 machine ! :-), better on big screen anyway! If you want me to fiddle with the surround box, I will, but no point on my account. Thanks Helifax for your efforts!!
ok, on the PC I have with my Acer H5360/win 8.1/780 TI x 2, everything runs Great, and It's beautiful.

on the 680x3 box, I uninstalled the game and wrapper and started over, and to be honest I don't have a clue what I did differently, but it will start up and run, but with the 3 monitors, surround, it's about 5-10 fps. Something is taking too much effort on something, but whatever.

So, I'll play on the 8.1 machine ! :-), better on big screen anyway!

If you want me to fiddle with the surround box, I will, but no point on my account.

Thanks Helifax for your efforts!!

Posted 03/28/2014 02:31 AM   
I all, and thanks a lot to Helifax. Sorry for my bad english, i'm here to ask you minecraft 3D Vision support [u]please[/u] [u]please[/u] [u]please[/u] :) I have read all the post and see it : Somebody said : "I want minecraft 3D Vision support! Haha! No, for real it would be a great thing, I don't think there are many minecraft players with a 3D Screen and NVidia GPU though (Except me)" Helifax answer :"I thought there already was a MineCraft OpenGL 3D Vision wrapper thing:) I know I came across it some time ago:)" At this link, dated of Feb 2011, we can have a wrapper http://www.minecraftforum.net/topic/186241-modwinrenderer-wrapper-depthanglyph-colsnv-3d-vsnfs/ But as D-Man11 said, There was a Minecraft wrapper, but it's no longer supported. the configuration UI looked pretty awesome." It's probably due to an update of game in Jul 2013 which change Launcher and "Lightweight Java Game Library" So PLEASE, help us, help "Minecraftling/earthling" to live there game ^^.
I all, and thanks a lot to Helifax.

Sorry for my bad english, i'm here to ask you minecraft 3D Vision support please please please :)

I have read all the post and see it :

Somebody said : "I want minecraft 3D Vision support! Haha! No, for real it would be a great thing, I don't think there are many minecraft players with a 3D Screen and NVidia GPU though (Except me)"

Helifax answer :"I thought there already was a MineCraft OpenGL 3D Vision wrapper thing:) I know I came across it some time ago:)"


At this link, dated of Feb 2011, we can have a wrapper

http://www.minecraftforum.net/topic/186241-modwinrenderer-wrapper-depthanglyph-colsnv-3d-vsnfs/


But as D-Man11 said, There was a Minecraft wrapper, but it's no longer supported. the configuration UI looked pretty awesome."

It's probably due to an update of game in Jul 2013 which change Launcher and "Lightweight Java Game Library"


So PLEASE, help us, help "Minecraftling/earthling" to live there game ^^.

Posted 03/28/2014 06:14 AM   
I tried the RAGE fix yesterday on my SLI 670 Acer 5360BD and got a black screen, so I deleted the Shader folder and ran the 64bit client and it worked first time. Menu renders in both eyes. The un-synchronised frames is a bit horrible on the eyes, but otherwise it looks great.
I tried the RAGE fix yesterday on my SLI 670 Acer 5360BD and got a black screen, so I deleted the Shader folder and ran the 64bit client and it worked first time. Menu renders in both eyes. The un-synchronised frames is a bit horrible on the eyes, but otherwise it looks great.

i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide

Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2

Posted 03/28/2014 09:07 AM   
[quote="Foulplay99"]I tried the RAGE fix yesterday on my SLI 670 Acer 5360BD and got a black screen, so I deleted the Shader folder and ran the 64bit client and it worked first time. Menu renders in both eyes. The un-synchronised frames is a bit horrible on the eyes, but otherwise it looks great.[/quote] Deleting the Shader folder SHOULD not be necessary as it fixes diffrent shaders which are broken. So far, I see that people with GTX600 series are the only one that report having problems :( (I tested the wrapper on 500 and 700 series since this the hardware that I have). [quote="djb"]ok, on the PC I have with my Acer H5360/win 8.1/780 TI x 2, everything runs Great, and It's beautiful. on the 680x3 box, I uninstalled the game and wrapper and started over, and to be honest I don't have a clue what I did differently, but it will start up and run, but with the 3 monitors, surround, it's about 5-10 fps. Something is taking too much effort on something, but whatever. So, I'll play on the 8.1 machine ! :-), better on big screen anyway! If you want me to fiddle with the surround box, I will, but no point on my account. Thanks Helifax for your efforts!![/quote] I am really glad that it works properly on the other machine. Now the thing is: The wrapper uses the OpenGL-DirectX inter-operability layer defined by nvidia (and available) in their drivers. So far I have found a bug/undesired effect in the driver: On a single GPU if I activate the Fullscreen option when creating the D3D9 surface, 3DVision doesn't kick in and the driver displays a RED "OUT OF MEMORY" warning. However, this doesn't happen on SLI system. So, I believe that this issue appears due to the driver. I see you have a TRI-SLI there (680x3). I would really like to ask you to make some tests for me if possible: (As I only have TWO-SLI and don't have 600 series) - Can you disable SLI alltogether and try to run the game in fullscreen on one screen ? - Can you enable TWO-WAY SLI (the 3rd card go to device manager and disable it so the driver doesn't even sees it) a) With SLI enabled run the wrapper on one screen b) With SLI enabled try to run the wrapper in Surround I am curious to see if this happens on GTX600 series in general, or in particular (maybe 3-WAY SLI is not supported by the driver) The low performance and weirdness appears to be driver related and something that I cannot control, but at least we will have a better understanding of what is supported and what not:) Thank you in advance!!! Regards, Helifax
Foulplay99 said:I tried the RAGE fix yesterday on my SLI 670 Acer 5360BD and got a black screen, so I deleted the Shader folder and ran the 64bit client and it worked first time. Menu renders in both eyes. The un-synchronised frames is a bit horrible on the eyes, but otherwise it looks great.

Deleting the Shader folder SHOULD not be necessary as it fixes diffrent shaders which are broken.

So far, I see that people with GTX600 series are the only one that report having problems :( (I tested the wrapper on 500 and 700 series since this the hardware that I have).


djb said:ok, on the PC I have with my Acer H5360/win 8.1/780 TI x 2, everything runs Great, and It's beautiful.

on the 680x3 box, I uninstalled the game and wrapper and started over, and to be honest I don't have a clue what I did differently, but it will start up and run, but with the 3 monitors, surround, it's about 5-10 fps. Something is taking too much effort on something, but whatever.

So, I'll play on the 8.1 machine ! :-), better on big screen anyway!

If you want me to fiddle with the surround box, I will, but no point on my account.

Thanks Helifax for your efforts!!


I am really glad that it works properly on the other machine.
Now the thing is:
The wrapper uses the OpenGL-DirectX inter-operability layer defined by nvidia (and available) in their drivers.
So far I have found a bug/undesired effect in the driver: On a single GPU if I activate the Fullscreen option when creating the D3D9 surface, 3DVision doesn't kick in and the driver displays a RED "OUT OF MEMORY" warning. However, this doesn't happen on SLI system.
So, I believe that this issue appears due to the driver.

I see you have a TRI-SLI there (680x3). I would really like to ask you to make some tests for me if possible:
(As I only have TWO-SLI and don't have 600 series)
- Can you disable SLI alltogether and try to run the game in fullscreen on one screen ?
- Can you enable TWO-WAY SLI (the 3rd card go to device manager and disable it so the driver doesn't even sees it)
a) With SLI enabled run the wrapper on one screen
b) With SLI enabled try to run the wrapper in Surround

I am curious to see if this happens on GTX600 series in general, or in particular (maybe 3-WAY SLI is not supported by the driver)
The low performance and weirdness appears to be driver related and something that I cannot control, but at least we will have a better understanding of what is supported and what not:)

Thank you in advance!!!

Regards,
Helifax

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/28/2014 10:18 AM   
double post
double post

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/28/2014 10:19 AM   
[quote="helifax"] So far, I see that people with GTX600 series are the only one that report having problems :( (I tested the wrapper on 500 and 700 series since this the hardware that I have). Regards, Helifax[/quote] nope I have a gtx 760 OC with the bugs I wrote early. But the good news is that I delete the shader's folder content and it works now perfect, I have the menu and the textures are loaded. So something in the shader's folder mess up. I made a copy of the shaders so I can try to see what ".glsl" are messing up...
helifax said:

So far, I see that people with GTX600 series are the only one that report having problems :( (I tested the wrapper on 500 and 700 series since this the hardware that I have).

Regards,
Helifax


nope I have a gtx 760 OC with the bugs I wrote early.

But the good news is that I delete the shader's folder content and it works now perfect, I have the menu and the textures are loaded.
So something in the shader's folder mess up.
I made a copy of the shaders so I can try to see what ".glsl" are messing up...

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/28/2014 11:51 AM   
[quote="chtiblue"][quote="helifax"] So far, I see that people with GTX600 series are the only one that report having problems :( (I tested the wrapper on 500 and 700 series since this the hardware that I have). Regards, Helifax[/quote] nope I have a gtx 760 OC with the bugs I wrote early. But the good news is that I delete the shader's folder content and it works now perfect, I have the menu and the textures are loaded. So something in the shader's folder mess up. I made a copy of the shaders so I can try to see what ".glsl" are messing up...[/quote] Interesting find;)) If you can find what shader pair(s) is messing the stuff up I can check it out and see what is happening there:). Thx for the info
chtiblue said:
helifax said:

So far, I see that people with GTX600 series are the only one that report having problems :( (I tested the wrapper on 500 and 700 series since this the hardware that I have).

Regards,
Helifax


nope I have a gtx 760 OC with the bugs I wrote early.

But the good news is that I delete the shader's folder content and it works now perfect, I have the menu and the textures are loaded.
So something in the shader's folder mess up.
I made a copy of the shaders so I can try to see what ".glsl" are messing up...


Interesting find;)) If you can find what shader pair(s) is messing the stuff up I can check it out and see what is happening there:).

Thx for the info

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/28/2014 11:52 AM   
  25 / 92    
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