To Nvidia: OpenGL games in 3D
  1 / 2    
Thank you Nvidia for supporting 3D in Doom 3 BFG. Playing Doom 3 BFG in 3D is exciting for me since it is my very first OpenGL 3D experience. With some 3D enhancement tweaks, [url]http://www.mtbs3d.com/phpbb/viewtopic.php?f=59&t=15631[/url] Doom 3 BFG looks wonderfully flawless in 3D. Nvidia, please work with game developers to enable 3D in other OpenGL games. http://en.wikipedia.org/wiki/List_of_OpenGL_programs (short list of popular OpenGL games) Amnesia: The Dark Descent Brink Descent 1 and 2 and D2X-XL Heretic II Hexen II Minecraft Penumbra: Overture Penumbra: Black Plague Penumbra: Requiem Prey Quake series Rage Second Life Star Wars Jedi Knight: Jedi Academy Star Wars Jedi Knight II: Jedi Outcast Star Wars: Knights of the Old Republic Star Wars: Knights of the Old Republic II The Sith Lords The Chronicles of Riddick: Assault on Dark Athena The Chronicles of Riddick: Escape from Butcher Bay Unreal Wolfenstein (2009) X-Plane
Thank you Nvidia for supporting 3D in Doom 3 BFG.
Playing Doom 3 BFG in 3D is exciting for me since it is my very first OpenGL 3D experience.
With some 3D enhancement tweaks,
http://www.mtbs3d.com/phpbb/viewtopic.php?f=59&t=15631
Doom 3 BFG looks wonderfully flawless in 3D.

Nvidia, please work with game developers to enable 3D in other OpenGL games.

http://en.wikipedia.org/wiki/List_of_OpenGL_programs
(short list of popular OpenGL games)

Amnesia: The Dark Descent
Brink
Descent 1 and 2 and D2X-XL
Heretic II
Hexen II
Minecraft
Penumbra: Overture
Penumbra: Black Plague
Penumbra: Requiem
Prey
Quake series
Rage
Second Life
Star Wars Jedi Knight: Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast
Star Wars: Knights of the Old Republic
Star Wars: Knights of the Old Republic II The Sith Lords
The Chronicles of Riddick: Assault on Dark Athena
The Chronicles of Riddick: Escape from Butcher Bay
Unreal
Wolfenstein (2009)
X-Plane

Thief 1/2/gold in 3D
https://forums.geforce.com/default/topic/523535/3d-vision/thief-1-2-and-system-shock-2-perfect-3d-with-unofficial-patch-1-19
http://photos.3dvisionlive.com/Partol/album/509eb580a3e067153c000020/

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#1
Posted 11/01/2012 03:59 PM   
It has to use quad buffered opengl(which Doom 3 used to support it). The problem is Doom 3 really worked to get it to work in 3D. They put alot of time and resources changing code and engine to support it. It was at HUGE cost to them but they wanted to support the new product they are releasing the occlus rift. I think the best chance of support in Opengl is future games using ID engine and maybe if rift is successful they will add support to older titles(maybe not as well). I actually bought 3D Vision because they listed KOTOR as supported.... I got a big SURPRISE. Some of those games you can get to work though with a wrapper. S3DGAMERZONE.COM has a video of Jedi Academy in S3D.
It has to use quad buffered opengl(which Doom 3 used to support it).
The problem is Doom 3 really worked to get it to work in 3D. They put alot of time and resources changing code and engine to support it. It was at HUGE cost to them but they wanted to support the new product they are releasing the occlus rift. I think the best chance of support in Opengl is future games using ID engine and maybe if rift is successful they will add support to older titles(maybe not as well).


I actually bought 3D Vision because they listed KOTOR as supported.... I got a big SURPRISE.
Some of those games you can get to work though with a wrapper. S3DGAMERZONE.COM has a video of Jedi Academy in S3D.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#2
Posted 11/01/2012 04:05 PM   
I also purchased a 3d vision surround setup back when the technology was "new" and Nvidia was still touting future support for opengl. Four years on and I'm still waiting.... I mostly play flight simulations, and many of these are done in opengl. Quad buffered applications are still the realm of professional graphics and the quadro would still have a place there. Quad buffered opengl means nothing for us gamers.
I also purchased a 3d vision surround setup back when the technology was "new" and Nvidia was still touting future support for opengl. Four years on and I'm still waiting....

I mostly play flight simulations, and many of these are done in opengl. Quad buffered applications are still the realm of professional graphics and the quadro would still have a place there.

Quad buffered opengl means nothing for us gamers.

#3
Posted 11/01/2012 05:26 PM   
Don't forget Minecraft. X-Plane. These are not 'B-grade' games that are unsupported. Minecraft is one of the most popular computer games around (on xbox it just replaced call of duty as "most played" for the first time in years), and X-Plane is the only full-featured entertainment simulator currently being developed and produced. How is it that these games aren't supported? Is the reason really just to squeeze more money out of professional users? There's no doubt the technology is there with Doom BFG, so, as usual, anti-consumer business decisions are ruining the 3D vision experience.
Don't forget Minecraft. X-Plane. These are not 'B-grade' games that are unsupported. Minecraft is one of the most popular computer games around (on xbox it just replaced call of duty as "most played" for the first time in years), and X-Plane is the only full-featured entertainment simulator currently being developed and produced. How is it that these games aren't supported? Is the reason really just to squeeze more money out of professional users? There's no doubt the technology is there with Doom BFG, so, as usual, anti-consumer business decisions are ruining the 3D vision experience.

#4
Posted 11/01/2012 06:48 PM   
Second Life another one with 21 million accounts that don't seem to matter because it's cross-platform and uses OpenGL. Funny that nVidia USED to be able to support OpenGL ten years ago, before they got completely greedy. Oh well, if Windows 8 turns out to be the train-wreck a lot of of us think it will be and brings down Microsoft good luck with staying with DirectX and ignoring other (OpenGL using) platforms.
Second Life another one with 21 million accounts that don't seem to matter because it's cross-platform and uses OpenGL. Funny that nVidia USED to be able to support OpenGL ten years ago, before they got completely greedy.

Oh well, if Windows 8 turns out to be the train-wreck a lot of of us think it will be and brings down Microsoft good luck with staying with DirectX and ignoring other (OpenGL using) platforms.

#5
Posted 11/02/2012 12:55 AM   
Errrr, they don't seem to have the time to put the screenshot key on the control panel and you want them to add OpenGL support?
Errrr, they don't seem to have the time to put the screenshot key on the control panel and you want them to add OpenGL support?

The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.

-- Doctor Who, "Face of Evil"

#6
Posted 11/02/2012 01:58 AM   
[quote="eqzitara"]It has to use quad buffered opengl(which Doom 3 used to support it). The problem is Doom 3 really worked to get it to work in 3D. They put alot of time and resources changing code and engine to support it. It was at HUGE cost to them but they wanted to support the new product they are releasing the occlus rift. [/quote] Even [i]if[/i] a game does support quad bufferd S3D 3D vision it wouldn't work on regular Geforce cards. This is because Nividia will simply block out everything OGL based so Pros don't save big money and have to continue purchasing quadro cards. Allthough, apparently all that is needed is a whitelist of games (or a black list of pro rendering apps if you want so) So time for my pledge, and I think I am entitled to as I recently exclusively purchased a Quadro600 card to run my favourite OGL game in 3D Vision: DESCENT! Descent was the game that once sold me on S3D, that was 15 years ago, back in the good old Metabyte days. Now there is a wonderful port of Descent 1&2 to modern graphics with OGL acceleration called [url=http://www.descent2.de/]D2X-XL[/url]. The one man show coder Diedel did a marvellous job by adding shaders etc. Even more, beside native anaglyph S3D modes this port also does support quad buffered OGL stereo and let me tell you: D2X-XL simply RULES in 3dVision and could easily be added by nvidia as they did with Domm3 BFG - so, COME ON! Oh, did I mention, despite the hard work it might require to implement proper S3D rendering in the code D2X-XL is - and always was - completely FREE. (Well, you need the original files - 5 bucks on GOG - and also Diedel should accept donations;) ) So my 2 pleas: Everyone, go get out, get the game, and donate some to that D2X-XL project, and, nvidia, give your cold heart a shove and support this game on consumer cards!!!
eqzitara said:It has to use quad buffered opengl(which Doom 3 used to support it).
The problem is Doom 3 really worked to get it to work in 3D. They put alot of time and resources changing code and engine to support it. It was at HUGE cost to them but they wanted to support the new product they are releasing the occlus rift.



Even if a game does support quad bufferd S3D 3D vision it wouldn't work on regular Geforce cards. This is because Nividia will simply block out everything OGL based so Pros don't save big money and have to continue purchasing quadro cards. Allthough, apparently all that is needed is a whitelist of games (or a black list of pro rendering apps if you want so)

So time for my pledge, and I think I am entitled to as I recently exclusively purchased a Quadro600 card to run my favourite OGL game in 3D Vision: DESCENT!
Descent was the game that once sold me on S3D, that was 15 years ago, back in the good old Metabyte days.

Now there is a wonderful port of Descent 1&2 to modern graphics with OGL acceleration called D2X-XL.
The one man show coder Diedel did a marvellous job by adding shaders etc. Even more, beside native anaglyph S3D modes this port also does support quad buffered OGL stereo and let me tell you:

D2X-XL simply RULES in 3dVision and could easily be added by nvidia as they did with Domm3 BFG - so, COME ON!

Oh, did I mention, despite the hard work it might require to implement proper S3D rendering in the code D2X-XL is - and always was - completely FREE. (Well, you need the original files - 5 bucks on GOG - and also Diedel should accept donations;) )

So my 2 pleas: Everyone, go get out, get the game, and donate some to that D2X-XL project, and, nvidia, give your cold heart a shove and support this game on consumer cards!!!

#7
Posted 11/02/2012 05:05 PM   
[quote="eqzitara"]It has to use quad buffered opengl(which Doom 3 used to support it). The problem is Doom 3 really worked to get it to work in 3D. They put alot of time and resources changing code and engine to support it. It was at HUGE cost to them but they wanted to support the new product they are releasing the occlus rift. [/quote] What in the world are you talking about? The game already rendered fine in 3D (we know this because of the old nvidia stereo driver that used to support opengl), and adding quad-buffer rendering is something that hobbyists do for older games in hours (one example cited above), not at a "HUGE" cost to one of the founding companies of the industry. Let's just call it like it is: -nvidia already has a technology that renders OpenGL fine (older stereo drivers) -nvidia already has a technolgoy that renders modern quad-buffered OpenGL fine -Nearly all professional 3d applications use OpenGL -Nearly all games cited above work in stereo through non-nvidia methods So, why then, do we not have 3D support for that huge list of OpenGL games? It's absolutely inarguable that it is to squeeze more money out of major movie studios, major game studios, and other professionals doing 3D development. Nobody who has been using 3D Vision regularly should be surprised that this is just another anti-consumer decision to make an extra short-term buck. Yet again, nvidia alienates their customers that would be their largest most vocal proponents, which, obvious to anyone competent, would lead to a larger userbase, mainstream usage, and boatloads of $$. I love 3D, but I will tell anyone who listens to run away from nvidia and wait until there is more competition and more competent management.
eqzitara said:It has to use quad buffered opengl(which Doom 3 used to support it).
The problem is Doom 3 really worked to get it to work in 3D. They put alot of time and resources changing code and engine to support it. It was at HUGE cost to them but they wanted to support the new product they are releasing the occlus rift.



What in the world are you talking about? The game already rendered fine in 3D (we know this because of the old nvidia stereo driver that used to support opengl), and adding quad-buffer rendering is something that hobbyists do for older games in hours (one example cited above), not at a "HUGE" cost to one of the founding companies of the industry. Let's just call it like it is:

-nvidia already has a technology that renders OpenGL fine (older stereo drivers)
-nvidia already has a technolgoy that renders modern quad-buffered OpenGL fine
-Nearly all professional 3d applications use OpenGL
-Nearly all games cited above work in stereo through non-nvidia methods

So, why then, do we not have 3D support for that huge list of OpenGL games? It's absolutely inarguable that it is to squeeze more money out of major movie studios, major game studios, and other professionals doing 3D development. Nobody who has been using 3D Vision regularly should be surprised that this is just another anti-consumer decision to make an extra short-term buck. Yet again, nvidia alienates their customers that would be their largest most vocal proponents, which, obvious to anyone competent, would lead to a larger userbase, mainstream usage, and boatloads of $$. I love 3D, but I will tell anyone who listens to run away from nvidia and wait until there is more competition and more competent management.

#8
Posted 11/02/2012 08:04 PM   
AndrewF has stated on these fourms that the lack of OpenGL support comes down to limited resources and demand. The fact of the matter is, 3D Vision driver support competes with overall GeForce software engineering resources and given how niche 3D Vision is, it's just not very high on the priority list. AndrewF has repeatedly asked what is driving demand for this feature and of course you get crickets in reply. OpenGL as a shipping runtime for PC games is all but irrelevant at this point in time, so it's easy to ignore the request for support.
AndrewF has stated on these fourms that the lack of OpenGL support comes down to limited resources and demand. The fact of the matter is, 3D Vision driver support competes with overall GeForce software engineering resources and given how niche 3D Vision is, it's just not very high on the priority list.

AndrewF has repeatedly asked what is driving demand for this feature and of course you get crickets in reply. OpenGL as a shipping runtime for PC games is all but irrelevant at this point in time, so it's easy to ignore the request for support.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#9
Posted 11/02/2012 08:26 PM   
[quote="chiz1"]....competes with overall GeForce software engineering resources and given how niche 3D Vision is, it's just not very high on the priority list.[/quote] As proven repeatedly, the technology already exists and works with no modification. People are buying Quadro cards to play quad-buffered OpenGL games with no trouble whatsoever. There is literally no work that needs doing other than to flip the switch on quad-buffered support for non-Quadro cards. [quote="chiz1"]....you get crickets in reply. [/quote] The huge list at the beginning of this post is not "crickets". As I said above, these aren't obscure games. It is inarguable that Minecraft is one of the most popular computer or console games available right now.
chiz1 said:....competes with overall GeForce software engineering resources and given how niche 3D Vision is, it's just not very high on the priority list.


As proven repeatedly, the technology already exists and works with no modification. People are buying Quadro cards to play quad-buffered OpenGL games with no trouble whatsoever. There is literally no work that needs doing other than to flip the switch on quad-buffered support for non-Quadro cards.

chiz1 said:....you get crickets in reply.

The huge list at the beginning of this post is not "crickets". As I said above, these aren't obscure games. It is inarguable that Minecraft is one of the most popular computer or console games available right now.

#10
Posted 11/03/2012 12:00 AM   
Quad buffering is the only form of opengl support which is supported nowadays as far as S3D rendering and thats for professional cards aka Quadro. Even IF nvidia offered Quad buffered s3d support on all geforce cards the amount of titles that would be gained can be counted on your hands. I have no idea how theyd look/rate. Opengl s3d support(old school) died around doom 3. Titles newer then it is not supported and doesnt work regardless of having a quadro card. You will not get any titles newer then doom 3(non bfg) to work on any video card quadro or non as far as s3d is concerned unless quad buffered. Even if they improved the renderer for support of standard opengl s3d rendering. In last 10 years there is probably one game per year that would benefit from s3d rendering. Again I have no idea ow look/rate. I have an old 7900 gtx/edimensional glasses/windows xp partitioned hard drive. You know how many games are opengl that would be rated 3D Vision ready/ Excellent by todays standards? Its not many. More DX games come out in a month(maybe two) then Opengl games have been released. These games are not cutting edge and will not sell video cards. I really think you need to buy a similiar old school 3d setup and see for yourself. If thats not enough Nvidia also wont sponsor an opengl game in any shape or fashion. They sell video cards its their business and 3D vision, txaa, dx11, you name it they want your game to have it. Opengl is not one of the things they hand out bags of cash for and they wont thank you for supporting it. You may think Im anti opengl or pro nvidia(lol at that if you know anything about me). The truth is I am a retro gamer but more then that i am an s3d gamer. Ive patched games that I know people dont care about just because I love them. I bought 3d vision for Knights of the republic. Turnes out nvidia lied and it wasnt supported....luckily I found out I loved 3d vision and rolled with it. I bought an old school setup and hooked it up.... KOTOR runs awful in 3d and has numerous issues.
Quad buffering is the only form of opengl support which is supported nowadays as far as S3D rendering and thats for professional cards aka Quadro. Even IF nvidia offered Quad buffered s3d support on all geforce cards the amount of titles that would be gained can be counted on your hands. I have no idea how theyd look/rate.

Opengl s3d support(old school) died around doom 3. Titles newer then it is not supported and doesnt work regardless of having a quadro card. You will not get any titles newer then doom 3(non bfg) to work on any video card quadro or non as far as s3d is concerned unless quad buffered. Even if they improved the renderer for support of standard opengl s3d rendering. In last 10 years there is probably one game per year that would benefit from s3d rendering. Again I have no idea ow look/rate.


I have an old 7900 gtx/edimensional glasses/windows xp partitioned hard drive. You know how many games are opengl that would be rated 3D Vision ready/ Excellent by todays standards? Its not many. More DX games come out in a month(maybe two) then Opengl games have been released. These games are not cutting edge and will not sell video cards.
I really think you need to buy a similiar old school 3d setup and see for yourself.

If thats not enough Nvidia also wont sponsor an opengl game in any shape or fashion. They sell video cards its their business and 3D vision, txaa, dx11, you name it they want your game to have it. Opengl is not one of the things they hand out bags of cash for and they wont thank you for supporting it.

You may think Im anti opengl or pro nvidia(lol at that if you know anything about me). The truth is I am a retro gamer but more then that i am an s3d gamer. Ive patched games that I know people dont care about just because I love them. I bought 3d vision for Knights of the republic. Turnes out nvidia lied and it wasnt supported....luckily I found out I loved 3d vision and rolled with it. I bought an old school setup and hooked it up.... KOTOR runs awful in 3d and has numerous issues.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#11
Posted 11/03/2012 01:05 AM   
[quote="eqzitara"]If nvidia offered Quad buffered s3d support on all geforce cards the amount of titles that would be gained can be counted on your hands. I have no idea how theyd look/rate.[/quote] That's all anybody wants. Just flip the switch for us. As to the # of titles, what's the point of developing a quad-buffered stereo mode for games if there isn't hardware on the market that supports it? The hardware has to come first, obviously. There are already people making quad-buffer stereo mods and wrappers for these games in anticipation of the oculus rift, and it isn't even out yet. Nvidia has the opportunity to open this market as well, and is instead making an anti-consumer decision to make a quick buck from studios and professionals instead.
eqzitara said:If nvidia offered Quad buffered s3d support on all geforce cards the amount of titles that would be gained can be counted on your hands. I have no idea how theyd look/rate.


That's all anybody wants. Just flip the switch for us. As to the # of titles, what's the point of developing a quad-buffered stereo mode for games if there isn't hardware on the market that supports it? The hardware has to come first, obviously. There are already people making quad-buffer stereo mods and wrappers for these games in anticipation of the oculus rift, and it isn't even out yet. Nvidia has the opportunity to open this market as well, and is instead making an anti-consumer decision to make a quick buck from studios and professionals instead.

#12
Posted 11/03/2012 01:37 AM   
I look forward to the rift and what innovation the modding community brings. Nvidia wont screw the quadro business over though regardless if possible.
I look forward to the rift and what innovation the modding community brings. Nvidia wont screw the quadro business over though regardless if possible.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#13
Posted 11/03/2012 02:33 AM   
[quote="supcaj"] As proven repeatedly, the technology already exists and works with no modification. People are buying Quadro cards to play quad-buffered OpenGL games with no trouble whatsoever. There is literally no work that needs doing other than to flip the switch on quad-buffered support for non-Quadro cards. [/quote] No, from what I remember there are a handful of games that supported quad buffer stereo, like Doom 3 that work with Nvidia's current Quadro quad-buffered 3D solution. The rest required a wrapper that converted OpenGL draw calls to DirectX to trigger Nvidia's DX autostereo feature. That is hardly what I would call "no trouble whatsoever". I imagine Doom 3 BFG Edition does something similar as it works in 3D now. While it is true Nvidia did support autostereo OpenGL at one point with their older cards in their legacy GeForce driver packages, that feature was lost somewhere during the driver debacle surround Vista's launch. Nvidia obviously had to choose which features to continue supporting and OpenGL stereo obviously didn't make the cut. Their decision was simplified by the fact OpenGL as a shipping runtime has become irrelevant on the PC. Keep in mind, this all pre-dated the current iteration of the end-user product "3D Vision". [quote="supcaj"] The huge list at the beginning of this post is not "crickets". As I said above, these aren't obscure games. It is inarguable that Minecraft is one of the most popular computer or console games available right now. [/quote] Again, those are old games that may hold value for some, but the reality of it is, they hold less value today than current and future titles for 3D Vision owners. You didn't see a huge thread demanding OpenGL support for Rage did you? Brink? Riddick? OpenGL titles now are few and far between, until that changes, Nvidia simply isn't going to invest the resources to bring OpenGL autostereo back from the dead. Maybe more threads like this will convince them to change their mind, but old games don't drive sales, new ones do. But again, AndrewF has asked people point-blank, which titles people were referring to that was driving demand for this feature and no one even bothered to reply.
supcaj said:

As proven repeatedly, the technology already exists and works with no modification. People are buying Quadro cards to play quad-buffered OpenGL games with no trouble whatsoever. There is literally no work that needs doing other than to flip the switch on quad-buffered support for non-Quadro cards.

No, from what I remember there are a handful of games that supported quad buffer stereo, like Doom 3 that work with Nvidia's current Quadro quad-buffered 3D solution. The rest required a wrapper that converted OpenGL draw calls to DirectX to trigger Nvidia's DX autostereo feature. That is hardly what I would call "no trouble whatsoever". I imagine Doom 3 BFG Edition does something similar as it works in 3D now.

While it is true Nvidia did support autostereo OpenGL at one point with their older cards in their legacy GeForce driver packages, that feature was lost somewhere during the driver debacle surround Vista's launch. Nvidia obviously had to choose which features to continue supporting and OpenGL stereo obviously didn't make the cut. Their decision was simplified by the fact OpenGL as a shipping runtime has become irrelevant on the PC. Keep in mind, this all pre-dated the current iteration of the end-user product "3D Vision".



supcaj said:
The huge list at the beginning of this post is not "crickets". As I said above, these aren't obscure games. It is inarguable that Minecraft is one of the most popular computer or console games available right now.

Again, those are old games that may hold value for some, but the reality of it is, they hold less value today than current and future titles for 3D Vision owners. You didn't see a huge thread demanding OpenGL support for Rage did you? Brink? Riddick? OpenGL titles now are few and far between, until that changes, Nvidia simply isn't going to invest the resources to bring OpenGL autostereo back from the dead.

Maybe more threads like this will convince them to change their mind, but old games don't drive sales, new ones do. But again, AndrewF has asked people point-blank, which titles people were referring to that was driving demand for this feature and no one even bothered to reply.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#14
Posted 11/03/2012 02:43 AM   
Amnesia: The Dark Descent - Doesn't work with 3D vision Brink - Doesn't work with 3D vision Descent 1 and 2 - Works with 3D Vision Heretic II - Works with 3D Vision Hexen II - Works with 3D Vision Minecraft - Works with 3D Vision Penumbra: Overture - Doesn't work with 3D vision Penumbra: Black Plague - Doesn't work with 3D vision Penumbra: Requiem - Doesn't work with 3D vision Prey - Doesn't work with 3D vision Quake series - Quake 1, 2, and 3 Works with 3D Vision Rage - Doesn't work with 3D vision Second Life- Don't know Star Wars Jedi Knight: Jedi Academy - Works with 3D Vision Star Wars Jedi Knight II: Jedi Outcast - Works with 3D Vision Star Wars: Knights of the Old Republic - Doesn't work with 3D vision Star Wars: Knights of the Old Republic II The Sith Lords - Doesn't work with 3D vision The Chronicles of Riddick: Assault on Dark Athena - Doesn't work with 3D vision The Chronicles of Riddick: Escape from Butcher Bay - Doesn't work with 3D vision Unreal - Works with 3D Vision Wolfenstein (2009) - Doesn't work with 3D vision X-Plane- Don't know
Amnesia: The Dark Descent - Doesn't work with 3D vision

Brink - Doesn't work with 3D vision

Descent 1 and 2 - Works with 3D Vision

Heretic II - Works with 3D Vision

Hexen II - Works with 3D Vision

Minecraft - Works with 3D Vision

Penumbra: Overture - Doesn't work with 3D vision

Penumbra: Black Plague - Doesn't work with 3D vision

Penumbra: Requiem - Doesn't work with 3D vision

Prey - Doesn't work with 3D vision

Quake series - Quake 1, 2, and 3 Works with 3D Vision

Rage - Doesn't work with 3D vision

Second Life- Don't know

Star Wars Jedi Knight: Jedi Academy - Works with 3D Vision

Star Wars Jedi Knight II: Jedi Outcast - Works with 3D Vision

Star Wars: Knights of the Old Republic - Doesn't work with 3D vision

Star Wars: Knights of the Old Republic II The Sith Lords - Doesn't work with 3D vision

The Chronicles of Riddick: Assault on Dark Athena - Doesn't work with 3D vision

The Chronicles of Riddick: Escape from Butcher Bay - Doesn't work with 3D vision

Unreal - Works with 3D Vision

Wolfenstein (2009) - Doesn't work with 3D vision

X-Plane- Don't know

#15
Posted 11/03/2012 02:44 AM   
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