361.75 Driver
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Rise of the Tomb Raider & The Division Beta Game Ready Drivers Released http://www.geforce.com/whats-new/articles/rise-of-the-tomb-raider-and-tom-clancys-the-division-beta-game-ready-driver Please report any and all issues in the driver feedback thread https://forums.geforce.com/default/board/33/geforce-drivers/ Download at.... http://www.nvidia.com/Download/index.aspx?lang=en-us http://www.geforce.com/drivers release notes pdf http://us.download.nvidia.com/Windows/361.75/361.75-win10-win8-win7-winvista-desktop-release-notes.pdf
Once the driver feedback thread is up, please post asking for SBS support. As well as anything else, you can think of. SBS will be needed for all types of VR that do not use warping. Let's make some noise.
Once the driver feedback thread is up, please post asking for SBS support.

As well as anything else, you can think of.

SBS will be needed for all types of VR that do not use warping.

Let's make some noise.

#2
Posted 01/27/2016 02:49 PM   
Be sure to download today's Game Ready Rise of the Tomb Raider driver to receive performance optimizations, other tweaks, and a 2-Way and 3-Way SLI profile that gives you the performance to play with 4x Supersampling Anti-Aliasing enabled, at 4K, or in super wide Surround screen modes.
Be sure to download today's Game Ready Rise of the Tomb Raider driver to receive performance optimizations, other tweaks, and a 2-Way and 3-Way SLI profile that gives you the performance to play with 4x Supersampling Anti-Aliasing enabled, at 4K, or in super wide Surround screen modes.

#3
Posted 01/27/2016 03:22 PM   
BTW feedback thread is up [url]https://forums.geforce.com/default/topic/912985/geforce-drivers/official-361-75-game-ready-whql-display-driver-feedback-thread-1-27-16-/?offset=3#4790635[/url]
GG:) THe fucked the Surround part of the driver yet again! Noobivia (bunch of retards) [url]https://forums.geforce.com/default/topic/912985/geforce-drivers/official-361-75-game-ready-whql-display-driver-feedback-thread-1-27-16-/post/4790964/#4790964[/url] With each driver they break more than before but HEEEEY we have 2 new profiles!!! Which could have been delivered by other means... ReatarVidia should be called...
GG:) THe fucked the Surround part of the driver yet again! Noobivia (bunch of retards)
https://forums.geforce.com/default/topic/912985/geforce-drivers/official-361-75-game-ready-whql-display-driver-feedback-thread-1-27-16-/post/4790964/#4790964

With each driver they break more than before but HEEEEY we have 2 new profiles!!! Which could have been delivered by other means... ReatarVidia should be called...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#5
Posted 01/27/2016 08:51 PM   
At least they reported previously that they can duplicate your problem. So at least they are aware of it. I see that you're not having an installation problem this time, so that seems to have been fixed.
At least they reported previously that they can duplicate your problem.

So at least they are aware of it. I see that you're not having an installation problem this time, so that seems to have been fixed.

#6
Posted 01/27/2016 09:00 PM   
[quote="D-Man11"]At least they reported previously that they can duplicate your problem. So at least they are aware of it. I see that you're not having an installation problem this time, so that seems to have been fixed.[/quote] yeah.. install problem.. rofl... How about the 2 months Win10 + 3D surround + SLI problem? nope...or maybe the fixed it by not allowing you to configure surround in the 1st place.... hahahaha.... saaad
D-Man11 said:At least they reported previously that they can duplicate your problem.

So at least they are aware of it. I see that you're not having an installation problem this time, so that seems to have been fixed.


yeah.. install problem.. rofl... How about the 2 months Win10 + 3D surround + SLI problem? nope...or maybe the fixed it by not allowing you to configure surround in the 1st place.... hahahaha.... saaad

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#7
Posted 01/27/2016 09:03 PM   
They keep saying that they are working on things but they need to be prioritised as they only have limited recourses. Then they post $246 Million yearly PROFIT: [url]http://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-third-quarter-fiscal-2016[/url] With that money, why not use a fraction of it to hire some more people to add features and fix issues? Where the hell are the "limited resources"? They have $246,000,000 worth of resources! Limited resources would ONLY apply if the profit was nearing Zero. The numbers speak for themselves. nVidia are literally prioritising money grab - to hell with user issues. Basically, their strategists are telling them that their formula's show that fixing the issues and adding features is not profitable. They have calculated the bare minimum number of developers to hire to maximise their bottom line. There is no limit of resources! Lying scum. [img]https://i.imgflip.com/y55jd.jpg[/img]
They keep saying that they are working on things but they need to be prioritised as they only have limited recourses. Then they post $246 Million yearly PROFIT:

http://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-third-quarter-fiscal-2016

With that money, why not use a fraction of it to hire some more people to add features and fix issues? Where the hell are the "limited resources"? They have $246,000,000 worth of resources!

Limited resources would ONLY apply if the profit was nearing Zero.

The numbers speak for themselves. nVidia are literally prioritising money grab - to hell with user issues.

Basically, their strategists are telling them that their formula's show that fixing the issues and adding features is not profitable. They have calculated the bare minimum number of developers to hire to maximise their bottom line. There is no limit of resources!

Lying scum.

Image

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#8
Posted 01/27/2016 09:49 PM   
[quote="helifax"]Just tell me how AM I supposed to configure Surround when I get this???? [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67996/[/img][/quote]...the secret decoder glasses can be found in especially not marked boxes of NVIDI-OH-NOES branded GPUs!!!* :D *offer subject to change with or without notice at any time or within same time as said to be offered, multiple purchases are encouraged but may actually increase your ineligibility for actual support at any given moment in time. [quote="RAGEdemon"]With that money, why not use a fraction of it to hire some more people to add features and fix issues? Where the hell are the "limited resources"? They have $246,000,000 million worth of resources![/quote]Nooo anything but more incompetent people!!! Hire people to find and weed out the incompetence... probably 'implants' from AMD. :)
helifax said:Just tell me how AM I supposed to configure Surround when I get this????
Image
...the secret decoder glasses can be found in especially not marked boxes of NVIDI-OH-NOES branded GPUs!!!* :D

*offer subject to change with or without notice at any time or within same time as said to be offered, multiple purchases are encouraged but may actually increase your ineligibility for actual support at any given moment in time.

RAGEdemon said:With that money, why not use a fraction of it to hire some more people to add features and fix issues? Where the hell are the "limited resources"? They have $246,000,000 million worth of resources!
Nooo anything but more incompetent people!!! Hire people to find and weed out the incompetence... probably 'implants' from AMD. :)
#9
Posted 01/27/2016 09:58 PM   
Well I know that: - 3D Vision is considered legacy (and bugs are still fixed, slowly but they are) BUT, I didn't expect something like Surround which works on even 1 GPU with 3x 2D Screens to be completely busted:( (Not to mention the 0.05% of people who are using 3x3D Screens in Surround + SLI + 3D Vision...Oo...insane ^_^). I know I am in the tiny of the tiniest minority with that setup;) and that is why I push hard to get things ironed out;) If things works in that configuration than it is more likely for them to work for 1xGPU+3D Vision or SLI + 3D Vision (1 screen) users ^_^).
Well I know that:
- 3D Vision is considered legacy (and bugs are still fixed, slowly but they are)

BUT, I didn't expect something like Surround which works on even 1 GPU with 3x 2D Screens to be completely busted:(

(Not to mention the 0.05% of people who are using 3x3D Screens in Surround + SLI + 3D Vision...Oo...insane ^_^).
I know I am in the tiny of the tiniest minority with that setup;) and that is why I push hard to get things ironed out;) If things works in that configuration than it is more likely for them to work for 1xGPU+3D Vision or SLI + 3D Vision (1 screen) users ^_^).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#10
Posted 01/28/2016 12:04 AM   
Helifax, what are you talking about? I know that your setup is pretty exotic by all means. I wouldn't be able to run 3D Vision surround as my 3D monitor is no longer in production by the time I can afford three (VG278H or XL2410T). I had zero problems enabling 2D surround on my GTX 980 with the help of a DELL U2410. I didn't do a proper setup as I had the DELL monitor in pivot and used the ASUS twice. Some rearrangement would be needed for serious gaming. I just wanted to add my 2 cents. 2D surround is fine as far as I could tell.
Helifax, what are you talking about?

I know that your setup is pretty exotic by all means.
I wouldn't be able to run 3D Vision surround as my 3D monitor is no longer in production by the time I can afford three (VG278H or XL2410T).

I had zero problems enabling 2D surround on my GTX 980 with the help of a DELL U2410.
I didn't do a proper setup as I had the DELL monitor in pivot and used the ASUS twice.

Some rearrangement would be needed for serious gaming.

I just wanted to add my 2 cents.

2D surround is fine as far as I could tell.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#11
Posted 01/28/2016 01:02 AM   
[quote="RAGEdemon"]With that money, why not use a fraction of it to hire some more people to add features and fix issues? Where the hell are the "limited resources"?[/quote]Unlimited money does not mean having skilled people they can assign to fix these issues without those people getting frustrated and quitting. Fixing bugs is shit work - the skilled devs who are capable of doing it will fix whatever they personally run into and occasionally be assigned to resolve a high profile bug, but they have more more important things to work on so they aren't assigned to seek out and fix bugs they don't care about. So, newer hires inevitably get assigned to bug work, but while they might be able to fix a couple of easy ones, they have very little chance of fixing anything difficult, and they have to be moved off bug work before they decide that perhaps nvidia wasn't their dream job after all. Plus, being new they don't fully understand the driver yet (no one can, but them even less so) so they will fix one thing, but fail to realise the full repercussions of their change and inevitably something else gets broken (sound familiar?) I've got a little 2nd hand insight into their driver, and it's damn complicated. Nvidia once proudly claimed that their single driver has more lines of code than the entire Windows operating system. Now, at the time I didn't believe them, and I certainly don't think that is something they should be proud of (too complex, no one fully understands it, too easy to break), but after what I've heard I'd be willing to believe them - their driver *IS* an operating system in it's own right, complete with it's own task scheduler.
RAGEdemon said:With that money, why not use a fraction of it to hire some more people to add features and fix issues? Where the hell are the "limited resources"?
Unlimited money does not mean having skilled people they can assign to fix these issues without those people getting frustrated and quitting. Fixing bugs is shit work - the skilled devs who are capable of doing it will fix whatever they personally run into and occasionally be assigned to resolve a high profile bug, but they have more more important things to work on so they aren't assigned to seek out and fix bugs they don't care about.

So, newer hires inevitably get assigned to bug work, but while they might be able to fix a couple of easy ones, they have very little chance of fixing anything difficult, and they have to be moved off bug work before they decide that perhaps nvidia wasn't their dream job after all. Plus, being new they don't fully understand the driver yet (no one can, but them even less so) so they will fix one thing, but fail to realise the full repercussions of their change and inevitably something else gets broken (sound familiar?)

I've got a little 2nd hand insight into their driver, and it's damn complicated. Nvidia once proudly claimed that their single driver has more lines of code than the entire Windows operating system. Now, at the time I didn't believe them, and I certainly don't think that is something they should be proud of (too complex, no one fully understands it, too easy to break), but after what I've heard I'd be willing to believe them - their driver *IS* an operating system in it's own right, complete with it's own task scheduler.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#12
Posted 01/28/2016 05:25 AM   
[quote="Flugan"]Helifax, what are you talking about? I know that your setup is pretty exotic by all means. I wouldn't be able to run 3D Vision surround as my 3D monitor is no longer in production by the time I can afford three (VG278H or XL2410T). I had zero problems enabling 2D surround on my GTX 980 with the help of a DELL U2410. I didn't do a proper setup as I had the DELL monitor in pivot and used the ASUS twice. Some rearrangement would be needed for serious gaming. I just wanted to add my 2 cents. 2D surround is fine as far as I could tell.[/quote] Nope it is not and I am not the only one. If you look in the Official Driver feedback section you will see countless who have the exact same problem. Funny enough it worked perfectly fine in all previous drivers. I am not using DP but 3xDVI. Also, I am using SLI...so there you have it...
Flugan said:Helifax, what are you talking about?

I know that your setup is pretty exotic by all means.
I wouldn't be able to run 3D Vision surround as my 3D monitor is no longer in production by the time I can afford three (VG278H or XL2410T).

I had zero problems enabling 2D surround on my GTX 980 with the help of a DELL U2410.
I didn't do a proper setup as I had the DELL monitor in pivot and used the ASUS twice.

Some rearrangement would be needed for serious gaming.

I just wanted to add my 2 cents.

2D surround is fine as far as I could tell.


Nope it is not and I am not the only one. If you look in the Official Driver feedback section you will see countless who have the exact same problem. Funny enough it worked perfectly fine in all previous drivers.

I am not using DP but 3xDVI. Also, I am using SLI...so there you have it...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#13
Posted 01/28/2016 10:11 AM   
DarkStarSword, points taken and appreciated. However, one cannot just relegate bugs to unfixable status and never get around to them simply because they might be too difficult. At the end of the day, there are many things a company can do. 1a. Double, triple, quadruple people's salary. It won't even make a dent in the profits. 1b. Money not a motivator? Give them days off as a reward. 1c. Money and free time not a motivator? Make bug finding fun and exciting - build a culture around it for the most creative and efficient solutions - really get the creativity juices flowing. 2. Give bonuses to bug finders tied to difficulty of bug fixed, or bug finding tool developed. 3. Have bug hunts - fun events, where people get awards and recognition from the company for what they find and fix. This would really promote a culture of self-learning and motivation, and reward the most difficult of solutions without making the task seem menial. If framed correctly, which new recruit wouldn't want to one-up their predecessor by understanding their code, learning from it, and then improving upon it to truly prove his mettle? It would be quite the highlight to their CPD and their CV. I'm sure there are more solutions out there. In fact, instead of taking revenue away, it actually adds to revenue in the long run as your brand value and prestige increases. Most of Google's successful projects started off as one of these types of events - people choose to work on what they wanted for half a day. They call it "20% time". Complaining of constrained resources as the reason behind hard bug fixes while making huge profits simply shows at best a lack of problem solving creativity, and at worst, greed and lies.
DarkStarSword, points taken and appreciated.

However, one cannot just relegate bugs to unfixable status and never get around to them simply because they might be too difficult.

At the end of the day, there are many things a company can do.

1a. Double, triple, quadruple people's salary. It won't even make a dent in the profits.
1b. Money not a motivator? Give them days off as a reward.
1c. Money and free time not a motivator? Make bug finding fun and exciting - build a culture around it for the most creative and efficient solutions - really get the creativity juices flowing.

2. Give bonuses to bug finders tied to difficulty of bug fixed, or bug finding tool developed.

3. Have bug hunts - fun events, where people get awards and recognition from the company for what they find and fix.

This would really promote a culture of self-learning and motivation, and reward the most difficult of solutions without making the task seem menial. If framed correctly, which new recruit wouldn't want to one-up their predecessor by understanding their code, learning from it, and then improving upon it to truly prove his mettle? It would be quite the highlight to their CPD and their CV.

I'm sure there are more solutions out there. In fact, instead of taking revenue away, it actually adds to revenue in the long run as your brand value and prestige increases.

Most of Google's successful projects started off as one of these types of events - people choose to work on what they wanted for half a day. They call it "20% time".

Complaining of constrained resources as the reason behind hard bug fixes while making huge profits simply shows at best a lack of problem solving creativity, and at worst, greed and lies.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#14
Posted 01/28/2016 01:56 PM   
I should have been clearer. It is working perfectly fine on my system. While it doesn't solve anything I still consider it an important datapoint. Most people won't post on the forum if a feature is still working in a new driver. The bug exist regardless of how many is affected but it clearly doesn't affect all 2D surround users. While I'm not affected bugs are never fun.
I should have been clearer. It is working perfectly fine on my system.

While it doesn't solve anything I still consider it an important datapoint.
Most people won't post on the forum if a feature is still working in a new driver.

The bug exist regardless of how many is affected but it clearly doesn't affect all 2D surround users.

While I'm not affected bugs are never fun.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#15
Posted 01/28/2016 02:03 PM   
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