[quote="DarkStarSword"]...but half the geometry is rendering at screen depth and half in 3D
[/quote]
Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.
DarkStarSword said:...but half the geometry is rendering at screen depth and half in 3D
Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="DJ-RK"][quote="DarkStarSword"]...but half the geometry is rendering at screen depth and half in 3D
[/quote]
Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.[/quote]
Fixed on most character & costume body parts:
https://github.com/DarkStarSword/3d-fixes/commit/d1cd795c4b21e1b381a3df6c4c83fa87b21bcd5b
Broadened fix to cover every vertex shader in the game:
https://github.com/DarkStarSword/3d-fixes/commit/efc5c00bca2ebdf7464e4d3bdff9189ed18026b5
I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.
DarkStarSword said:...but half the geometry is rendering at screen depth and half in 3D
Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.
I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Interesting approach. I might try the full VS spectrum approach with Anthem, since the stereo driver gets confused in that game, some effects occasionally render in 2D and will stutter between 2D and 3D at times (which apparently is known to happen with the FB3 engine, so might even be worth adding to the universal fix if it turns out to help). Do you expect that will have any significant impact on performance, given it's extensively matching against every VS in the game?
Interesting approach. I might try the full VS spectrum approach with Anthem, since the stereo driver gets confused in that game, some effects occasionally render in 2D and will stutter between 2D and 3D at times (which apparently is known to happen with the FB3 engine, so might even be worth adding to the universal fix if it turns out to help). Do you expect that will have any significant impact on performance, given it's extensively matching against every VS in the game?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Infinite loading bug introduced in new patch: https://twistedvoxel.com/dead-or-alive-6-update-infinite-loading-screen-pc/ although I see that there might be a newer patch that fixes it. I don't have the game to tell.
[quote="daspwan"]great work DDS!does this fix has force fullscreen function?[/quote]Press F7 to switch to exclusive full screen after launching the game.
[quote="Schwing."] You can try forcing fullscreen using the full_screen setting in d3dx.ini. I haven't used it though. The upscaling setting seems to also apply to this.[/quote]full_screen=1 just kind of glitches out the splash screen and doesn't seem to engage 3D Vision after all, so I didn't enable that.
daspwan said:great work DDS!does this fix has force fullscreen function?
Press F7 to switch to exclusive full screen after launching the game.
Schwing. said: You can try forcing fullscreen using the full_screen setting in d3dx.ini. I haven't used it though. The upscaling setting seems to also apply to this.
full_screen=1 just kind of glitches out the splash screen and doesn't seem to engage 3D Vision after all, so I didn't enable that.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
awosome work DDS!
so it's like you doaXVV fix, I'll try it right away when I get home.how can i enable exclusive full screen in other game fix? like unity dx11 fix , Does this function need different Special parameter setting in each games , like enable exclusive or auto convergence? There seems to be no explanation in d3dx.ini
awosome work DDS!
so it's like you doaXVV fix, I'll try it right away when I get home.how can i enable exclusive full screen in other game fix? like unity dx11 fix , Does this function need different Special parameter setting in each games , like enable exclusive or auto convergence? There seems to be no explanation in d3dx.ini
for “Special version” of the game, how to run independently with out steam?
edit exe directory in d3dx.ini ,i got "fail to run application"message,need help please.
[Loader]
; Target process to load into. You can optionally include part of the directory
; structure in case the game's executable name is generic.
target = \Dead or Alive 6\DOA6.exe
; This tells the loader where to find 3DMigoto. This DLL must be located
; in the same directory as 3DMigoto Loader.exe and will be loaded in the target
; process under the same name. If d3d11.dll doesn't work try 3dmigoto.dll
module = d3d11.dll
; Uncomment to always elevate the loader to support games that run as admin.
; This will display a UAC prompt so only enable it if you actually need it.
;require_admin = true
; Automatically launch the game from the loader. If you put the executable name
; here than the loader will need to be located in the game directory. You can
; use the full path, but that is not recommended to ship any fixes with since
; it will vary on a user's system. If the game is on Steam you can use the
; steam browser protocol to launch it, optionally passing it any command line
; arguments you need (unfortunately Steam pops a dialog to confirm command line
; parameters, which tends to end up behind other windows):
;launch = DOA6.exe
launch = D:\game\Dead or Alive 6\DOA6.exe
;launch = steam://run/237850//-window-mode exclusive/
; Delay this many extra seconds after confirming that 3DMigoto was loaded in
; the target process. For games that respawn themselves or have multiple
; executables of the same name when the first process we see may not be the
; actual one we need. Set to -1 to disable automatic shut down.
;delay = 20
for “Special version” of the game, how to run independently with out steam?
edit exe directory in d3dx.ini ,i got "fail to run application"message,need help please.
[Loader]
; Target process to load into. You can optionally include part of the directory
; structure in case the game's executable name is generic.
target = \Dead or Alive 6\DOA6.exe
; This tells the loader where to find 3DMigoto. This DLL must be located
; in the same directory as 3DMigoto Loader.exe and will be loaded in the target
; process under the same name. If d3d11.dll doesn't work try 3dmigoto.dll
module = d3d11.dll
; Uncomment to always elevate the loader to support games that run as admin.
; This will display a UAC prompt so only enable it if you actually need it.
;require_admin = true
; Automatically launch the game from the loader. If you put the executable name
; here than the loader will need to be located in the game directory. You can
; use the full path, but that is not recommended to ship any fixes with since
; it will vary on a user's system. If the game is on Steam you can use the
; steam browser protocol to launch it, optionally passing it any command line
; arguments you need (unfortunately Steam pops a dialog to confirm command line
; parameters, which tends to end up behind other windows):
;launch = DOA6.exe
launch = D:\game\Dead or Alive 6\DOA6.exe
;launch = steam://run/237850//-window-mode exclusive/
; Delay this many extra seconds after confirming that 3DMigoto was loaded in
; the target process. For games that respawn themselves or have multiple
; executables of the same name when the first process we see may not be the
; actual one we need. Set to -1 to disable automatic shut down.
;delay = 20
@DDS:
Great work! But unfortunately I have a lot of trouble to activate the fullscreen mode on my Win 7 system. In game I use the fullscreen option. When I start the game through the loader it starts in windowed mode (I guess this is correct?) and I get the UI message about the fix. When I press F7 the monitor gets black/turns off for a second the same way when I usually enable fullscreen mode and 3D Vision. But in most cases DoA6 appears again in windowed mode and 3D Vision does not engage. I only managed to enable 3D Vision and fullscreen mode when I used different settings for desktop and the game (resolution and Hz) and tried about 10 times to activate fullscreen with F7. Then I finally was lucky and 3D Vision kicked in. I seems to me that 3D migoto doesn't recognize correctly if 3D Vision gets enabled or doesn't give it enough time to activate. This reminds me to the problems some of us initially had with Shadow of the Tomb Raider where the game was not able to detect correctly the status of 3D Vision. Is there way to tell 3Dmigoto to give the system more time to activate 3D Vision before it switches back to windowed mode?
@daspwan:
If often start games through autohotkey to automatically launch other programs I also need for the game (CM unleashed, trainers, etc.). By this way I discovered that run often fails when I point directly to the exe file of the game. Instead I make a link to the exe file and place it in the same directory where the exe is. Then I point to this lnk file instead of the exe file and it works. So try to make a link to the exe (right click on the exe and make link)and place it in the same folder as the exe file. In d3dx.ini use launch = D:\game\Dead or Alive 6\DOA6.[b]lnk[/b] . Maybe it works...
@DDS:
Great work! But unfortunately I have a lot of trouble to activate the fullscreen mode on my Win 7 system. In game I use the fullscreen option. When I start the game through the loader it starts in windowed mode (I guess this is correct?) and I get the UI message about the fix. When I press F7 the monitor gets black/turns off for a second the same way when I usually enable fullscreen mode and 3D Vision. But in most cases DoA6 appears again in windowed mode and 3D Vision does not engage. I only managed to enable 3D Vision and fullscreen mode when I used different settings for desktop and the game (resolution and Hz) and tried about 10 times to activate fullscreen with F7. Then I finally was lucky and 3D Vision kicked in. I seems to me that 3D migoto doesn't recognize correctly if 3D Vision gets enabled or doesn't give it enough time to activate. This reminds me to the problems some of us initially had with Shadow of the Tomb Raider where the game was not able to detect correctly the status of 3D Vision. Is there way to tell 3Dmigoto to give the system more time to activate 3D Vision before it switches back to windowed mode?
@daspwan:
If often start games through autohotkey to automatically launch other programs I also need for the game (CM unleashed, trainers, etc.). By this way I discovered that run often fails when I point directly to the exe file of the game. Instead I make a link to the exe file and place it in the same directory where the exe is. Then I point to this lnk file instead of the exe file and it works. So try to make a link to the exe (right click on the exe and make link)and place it in the same folder as the exe file. In d3dx.ini use launch = D:\game\Dead or Alive 6\DOA6.lnk . Maybe it works...
My original display name is 3d4dd - for some reason Nvidia changed it..?!
i think the F7 exclusive full screen mode is not real fullscreen,it just help 3d vision to kick in ,The obvious evidence is the speed of Desktop Switching, and the force Vsync got no effect on TAB mode.
i think the F7 exclusive full screen mode is not real fullscreen,it just help 3d vision to kick in ,The obvious evidence is the speed of Desktop Switching, and the force Vsync got no effect on TAB mode.
Sounds similar to an issue found in Monster Hunter: World that I gave up on. Will be interested in seeing how you fix this on the remote chance it might apply to MH:W as well.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Fixed on most character & costume body parts:
https://github.com/DarkStarSword/3d-fixes/commit/d1cd795c4b21e1b381a3df6c4c83fa87b21bcd5b
Broadened fix to cover every vertex shader in the game:
https://github.com/DarkStarSword/3d-fixes/commit/efc5c00bca2ebdf7464e4d3bdff9189ed18026b5
I'm replacing the 3D Vision driver's stereo correction with my own, where I am in charge of the heuristics. I'll probably modify the regex (or add a second) before release to cover halo type issues as well.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
---
Windows 10 x64 | 1x 980Ti GPU (no SLI, 418.81 driver) | 1920x1080
My original display name is 3d4dd - for some reason Nvidia changed it..?!
https://helixmod.blogspot.com/2019/03/dead-or-alive-6.html
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
---
Windows 10 x64 | 1x 980Ti GPU (no SLI, 418.81 driver) | 1920x1080
full_screen=1 just kind of glitches out the splash screen and doesn't seem to engage 3D Vision after all, so I didn't enable that.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
so it's like you doaXVV fix, I'll try it right away when I get home.how can i enable exclusive full screen in other game fix? like unity dx11 fix , Does this function need different Special parameter setting in each games , like enable exclusive or auto convergence? There seems to be no explanation in d3dx.ini
edit exe directory in d3dx.ini ,i got "fail to run application"message,need help please.
[Loader]
; Target process to load into. You can optionally include part of the directory
; structure in case the game's executable name is generic.
target = \Dead or Alive 6\DOA6.exe
; This tells the loader where to find 3DMigoto. This DLL must be located
; in the same directory as 3DMigoto Loader.exe and will be loaded in the target
; process under the same name. If d3d11.dll doesn't work try 3dmigoto.dll
module = d3d11.dll
; Uncomment to always elevate the loader to support games that run as admin.
; This will display a UAC prompt so only enable it if you actually need it.
;require_admin = true
; Automatically launch the game from the loader. If you put the executable name
; here than the loader will need to be located in the game directory. You can
; use the full path, but that is not recommended to ship any fixes with since
; it will vary on a user's system. If the game is on Steam you can use the
; steam browser protocol to launch it, optionally passing it any command line
; arguments you need (unfortunately Steam pops a dialog to confirm command line
; parameters, which tends to end up behind other windows):
;launch = DOA6.exe
launch = D:\game\Dead or Alive 6\DOA6.exe
;launch = steam://run/237850//-window-mode exclusive/
; Delay this many extra seconds after confirming that 3DMigoto was loaded in
; the target process. For games that respawn themselves or have multiple
; executables of the same name when the first process we see may not be the
; actual one we need. Set to -1 to disable automatic shut down.
;delay = 20
Great work! But unfortunately I have a lot of trouble to activate the fullscreen mode on my Win 7 system. In game I use the fullscreen option. When I start the game through the loader it starts in windowed mode (I guess this is correct?) and I get the UI message about the fix. When I press F7 the monitor gets black/turns off for a second the same way when I usually enable fullscreen mode and 3D Vision. But in most cases DoA6 appears again in windowed mode and 3D Vision does not engage. I only managed to enable 3D Vision and fullscreen mode when I used different settings for desktop and the game (resolution and Hz) and tried about 10 times to activate fullscreen with F7. Then I finally was lucky and 3D Vision kicked in. I seems to me that 3D migoto doesn't recognize correctly if 3D Vision gets enabled or doesn't give it enough time to activate. This reminds me to the problems some of us initially had with Shadow of the Tomb Raider where the game was not able to detect correctly the status of 3D Vision. Is there way to tell 3Dmigoto to give the system more time to activate 3D Vision before it switches back to windowed mode?
@daspwan:
If often start games through autohotkey to automatically launch other programs I also need for the game (CM unleashed, trainers, etc.). By this way I discovered that run often fails when I point directly to the exe file of the game. Instead I make a link to the exe file and place it in the same directory where the exe is. Then I point to this lnk file instead of the exe file and it works. So try to make a link to the exe (right click on the exe and make link)and place it in the same folder as the exe file. In d3dx.ini use launch = D:\game\Dead or Alive 6\DOA6.lnk . Maybe it works...
My original display name is 3d4dd - for some reason Nvidia changed it..?!
thank you very much!