GRID 2
  6 / 8    
grab only one camaras.xml file (for any car) and copy-paste (replace the original) in all folders cars...Backup the entire folders first. I don't like cockpit view so i don't test it....but mike post that work for him.
grab only one camaras.xml file (for any car) and copy-paste (replace the original) in all folders cars...Backup the entire folders first. I don't like cockpit view so i don't test it....but mike post that work for him.

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#76
Posted 06/01/2013 02:59 PM   
Yes! Guess what. It was me being a moron! I put the folders into the car folder! Edit Noooo! Cockpit view is 2D :( Just superimposed them. There is a teeny weeny amount of separation the further back you go but so slight it isn't worth it. Gutting. I guess it is time to get used to overhead cam
Yes!

Guess what. It was me being a moron!

I put the folders into the car folder!

Edit

Noooo! Cockpit view is 2D :(

Just superimposed them. There is a teeny weeny amount of separation the further back you go but so slight it isn't worth it.

Gutting.

I guess it is time to get used to overhead cam

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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#77
Posted 06/01/2013 03:32 PM   
I think i fix the camera view!!!! I'm still testing.....be patience! I think i can make cockpit view also looks good on 3D without the blurry stuff.
I think i fix the camera view!!!!

I'm still testing.....be patience!
I think i can make cockpit view also looks good on 3D without the blurry stuff.

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#78
Posted 06/01/2013 04:13 PM   
I can't edit my previous post...damn forum Test the cameras.xml with one car before going crazy and copy-paste in all car folders (i include the car list) [url]https://s3.amazonaws.com/dhr/Camera_GRID2.zip[/url] I take the "Chase Far Camara View" and change position and target camera view, also increase FOV a little....so now that view looks like the [u]bumper view[/u]....the downside is if you crash the car to hard, you can see the side of the car for a moment (the car move in front of the camera) literally you can put the camera anywhere, even inside the car (cockpit view)
I can't edit my previous post...damn forum

Test the cameras.xml with one car before going crazy and copy-paste in all car folders (i include the car list)

https://s3.amazonaws.com/dhr/Camera_GRID2.zip

I take the "Chase Far Camara View" and change position and target camera view, also increase FOV a little....so now that view looks like the bumper view....the downside is if you crash the car to hard, you can see the side of the car for a moment (the car move in front of the camera)

literally you can put the camera anywhere, even inside the car (cockpit view)

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#79
Posted 06/01/2013 05:14 PM   
@DHR You sir are a genius! Even though it is plainly obvious, I checked to make sure your bumper cam fix really is 3D, and it is. Thanks! You have basically fixed my purchase! I am the brother who keeps on wanting... How tricky would it be to use the chase near camera view to replicate the bonnet view? GRID 2 is now awesome in 3D. Night racing is fine.
@DHR
You sir are a genius!

Even though it is plainly obvious, I checked to make sure your bumper cam fix really is 3D, and it is.

Thanks! You have basically fixed my purchase!

I am the brother who keeps on wanting... How tricky would it be to use the chase near camera view to replicate the bonnet view?


GRID 2 is now awesome in 3D. Night racing is fine.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
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#80
Posted 06/01/2013 06:52 PM   
Thanks! [quote]I am the brother who keeps on wanting... How tricky would it be to use the chase near camera view to replicate the bonnet view?[/quote] i'm not going to lie....i saw it comming...jejeje I want to make a version for bonnet view and cockpit view.
Thanks!

I am the brother who keeps on wanting... How tricky would it be to use the chase near camera view to replicate the bonnet view?

i'm not going to lie....i saw it comming...jejeje

I want to make a version for bonnet view and cockpit view.

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#81
Posted 06/01/2013 07:11 PM   
Sweet! You might want to push out the bumper cam slightly because it gets hidden when using larger vehicles...
Sweet!

You might want to push out the bumper cam slightly because it gets hidden when using larger vehicles...

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
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#82
Posted 06/01/2013 07:19 PM   
The right way is to change cameras one by one for each car....but is to much job. [b]Download again[/b] (same link), i move the camera a little bit more. For Bonnet and cockpit will happen the same, and do it for only one camera not ensures that will work for others cars....i will do a test.
The right way is to change cameras one by one for each car....but is to much job.
Download again (same link), i move the camera a little bit more.

For Bonnet and cockpit will happen the same, and do it for only one camera not ensures that will work for others cars....i will do a test.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#83
Posted 06/01/2013 09:25 PM   
Bad news for bonnet and cockpit view....i can put the camera in the correct place, but the entire car now is transparent....i think is because the camera is inside the car or touching the car (like object)....don't look good. And also the position change for every car. i think the Bumper camera is the best we can do tweaking. I submit a ticket report for this.
Bad news for bonnet and cockpit view....i can put the camera in the correct place, but the entire car now is transparent....i think is because the camera is inside the car or touching the car (like object)....don't look good. And also the position change for every car.

i think the Bumper camera is the best we can do tweaking. I submit a ticket report for this.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#84
Posted 06/01/2013 11:17 PM   
@DHR Great work, I was going to have a fiddle with this as well, but have not had time. For the cockpit view, the mod first referenced (which I tried) provides cockpit view without the car being transparent - have you checked how they are doing it to see what's different? I also submitted a ticket for the whole convergence bugs (hotkeys not working, bumper/hud cam etc) so hopefully the message will get some attention...
@DHR
Great work, I was going to have a fiddle with this as well, but have not had time. For the cockpit view, the mod first referenced (which I tried) provides cockpit view without the car being transparent - have you checked how they are doing it to see what's different? I also submitted a ticket for the whole convergence bugs (hotkeys not working, bumper/hud cam etc) so hopefully the message will get some attention...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#85
Posted 06/01/2013 11:47 PM   
@DHR Bumper cam it is then! To save effort could you select say three car sizes and produce bumper cams for those cars which could then be used for similar sized cars? I don't know if this will work but if we imagine a scale for the range of car length in the game, with 1 being the shortest and 6 for the longest. You could design a bumper cam at 2.1 for cars up to 2, 4.1 for cars up to 4.1 and 6.1 for cars up to 6. Have the devs posted any specs for the vehicles? That might make it easier to do. @Mike_Ar69 When I tried the cockpit cam and superimposed the screenshot, there was very little vergence; it was practically 2D (perhaps a tiny amount of 3D) pushed back. Like Sleeping Dogs: when in vehicles very low 3D but pushed back at depth; when on foot 3D fine. :(
@DHR
Bumper cam it is then! To save effort could you select say three car sizes and produce bumper cams for those cars which could then be used for similar sized cars? I don't know if this will work but if we imagine a scale for the range of car length in the game, with 1 being the shortest and 6 for the longest. You could design a bumper cam at 2.1 for cars up to 2, 4.1 for cars up to 4.1 and 6.1 for cars up to 6. Have the devs posted any specs for the vehicles? That might make it easier to do.

@Mike_Ar69
When I tried the cockpit cam and superimposed the screenshot, there was very little vergence; it was practically 2D (perhaps a tiny amount of 3D) pushed back. Like Sleeping Dogs: when in vehicles very low 3D but pushed back at depth; when on foot 3D fine. :(

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
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3dsolutionsgaming.com - videos, reviews and 3D fixes

#86
Posted 06/02/2013 07:42 AM   
is anybody online? My name is zerascal1 :)
is anybody online? My name is zerascal1 :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#87
Posted 06/02/2013 01:27 PM   
sorry dont want to go through the whole thread. do we still have to set postprocessing to low for 3D vision to work without bugs?
sorry dont want to go through the whole thread.
do we still have to set postprocessing to low for 3D vision to work without bugs?

#88
Posted 06/02/2013 03:49 PM   
Yeah. Post processing lowest setting. Also only the chase cameras are true 3D, the bumper and bonnet cams are 2D plus depth.
Yeah. Post processing lowest setting. Also only the chase cameras are true 3D, the bumper and bonnet cams are 2D plus depth.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#89
Posted 06/02/2013 04:50 PM   
meh, too bad.. dont know why nvidia rates it 3d vision ready with this problems... anyway, thanks a lot for the answer
meh, too bad.. dont know why nvidia rates it 3d vision ready with this problems...
anyway, thanks a lot for the answer

#90
Posted 06/02/2013 05:05 PM   
  6 / 8    
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