Star Citizen Stereoscopic Trailer
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In another 2 years time, this game is going to be amazing. Hopefully we will be able to enjoy it in 3d
In another 2 years time, this game is going to be amazing. Hopefully we will be able to enjoy it in 3d

ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

#16
Posted 12/22/2016 09:19 AM   
It seems this game will never be released =)
It seems this game will never be released =)

#17
Posted 12/22/2016 12:18 PM   
which is an advantage. As long as they are working on it and you can play everything thats done, it means you just get more for the same 45$ I payed 3 years ago.
which is an advantage. As long as they are working on it and you can play everything thats done, it means you just get more for the same 45$ I payed 3 years ago.

ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

#18
Posted 12/22/2016 12:39 PM   
Bad News for fans of this game, it's moving exclusively to the Vulkan API and ditching dx12. DirectX 12 isn't completely off the table, "DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan" https://www.neowin.net/news/star-citizen-plans-to-drop-directx-and-exclusively-use-vulkan-graphics-api But Cloud Imperium Games could still give the game native stereoscopic support.
Bad News for fans of this game, it's moving exclusively to the Vulkan API and ditching dx12.

DirectX 12 isn't completely off the table, "DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan"


https://www.neowin.net/news/star-citizen-plans-to-drop-directx-and-exclusively-use-vulkan-graphics-api


But Cloud Imperium Games could still give the game native stereoscopic support.

#19
Posted 03/20/2017 08:48 PM   
This game looks like it will never be finalised. So it is not really a problem.
This game looks like it will never be finalised.
So it is not really a problem.

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#20
Posted 03/20/2017 09:00 PM   
So What I just wasted 45 USD on this game for nothing :( I really hope this is not true and they stick with DX11..
So What I just wasted 45 USD on this game for nothing :(

I really hope this is not true and they stick with DX11..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#21
Posted 03/27/2017 09:01 AM   
It's true, read their post in the forums. [url]https://forums.robertsspaceindustries.com/discussion/comment/7581676/#Comment_7581676[/url]

#22
Posted 03/27/2017 09:12 AM   
yes I seen that so guess this was a clusterfuck of an idea that sucks :( Well looks to be no fix for Star Citizen in the future.. I did read another where they may add 3D support but not sure if that will happen highly doubt it..
yes I seen that so guess this was a clusterfuck of an idea that sucks :(

Well looks to be no fix for Star Citizen in the future.. I did read another where they may add 3D support but not sure if that will happen highly doubt it..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#23
Posted 03/27/2017 09:18 AM   
New video https://www.youtube.com/watch?v=ADB-wpvTD0k Still using Lumberyard in this video and no mention of Vulkan, perhaps they decided to stay with dx11? They said that they wanted to avoid dx12, since it was limited to Windows 10 users only.
New video



Still using Lumberyard in this video and no mention of Vulkan, perhaps they decided to stay with dx11? They said that they wanted to avoid dx12, since it was limited to Windows 10 users only.

#24
Posted 05/16/2017 01:19 AM   
WEll if that is true another sucky thing I no longer have the fix I did make. So I would have to start from scratch lol!! ;)
WEll if that is true another sucky thing I no longer have the fix I did make. So I would have to start from scratch lol!! ;)

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#25
Posted 05/16/2017 03:09 AM   
Well I spent the last hour trying to get S3D working with SC it was a no go.. I had a glimmer of hope with one thing I tried but once I got ingame the screen was black all I saw was the Helmet Hud so this seems dead in the water still I tried 2 different versions of Migoto same effect none..
Well I spent the last hour trying to get S3D working with SC it was a no go.. I had a glimmer of hope with one thing I tried but once I got ingame the screen was black all I saw was the Helmet Hud so this seems dead in the water still

I tried 2 different versions of Migoto same effect none..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#26
Posted 05/16/2017 07:54 AM   
This game is a reminder to be very wary about kickstarters. I wasted, 100 bux on this game while they were hyping it, including promises of 3D support. Never again...
This game is a reminder to be very wary about kickstarters. I wasted, 100 bux on this game while they were hyping it, including promises of 3D support. Never again...

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#27
Posted 05/16/2017 08:59 AM   
This is pure Roberts. I've been playing his games since the 90s and he has always had issues with feature creep. Because of his feature creep obsession, the API and it's feature set are constantly changing. https://en.wikipedia.org/wiki/Freelancer_(video_game) [i]In June 2000, Microsoft started talks to buy Digital Anvil. Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months.[/i] Freelancer started development in 97. In the end his games generally come out pretty good, minus at least half the features promised in the dev cycle.
This is pure Roberts. I've been playing his games since the 90s and he has always had issues with feature creep. Because of his feature creep obsession, the API and it's feature set are constantly changing.


https://en.wikipedia.org/wiki/Freelancer_(video_game)


In June 2000, Microsoft started talks to buy Digital Anvil. Roberts admitted that his team required large sums of money, which only a huge company could provide, to continue developing Freelancer with its "wildly ambitious" features and unpredictable schedule; the project had overshot its original development projection of three years by 18 months.

Freelancer started development in 97.

In the end his games generally come out pretty good, minus at least half the features promised in the dev cycle.

#28
Posted 05/16/2017 10:00 AM   
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