@ helifax, thanks for the surround fix; didn't get to fight yet, when platforming, is the zoom-out scale normal? (a bit too zoomed out, but still playable)
@ eqzitara
the PerObjectShadowTransition thingie is just too neat:)
also, big thanks to the Warhammer 40K: Space Marine fix!!!! another 3D Surround title for me:)
@ helifax, thanks for the surround fix; didn't get to fight yet, when platforming, is the zoom-out scale normal? (a bit too zoomed out, but still playable)
@ eqzitara
the PerObjectShadowTransition thingie is just too neat:)
also, big thanks to the Warhammer 40K: Space Marine fix!!!! another 3D Surround title for me:)
[quote="eqzitara"]I wouldnt be too excited about space marine till you open it.[/quote]
I have the game for quite a long while; the 3D was so messed up but I nearly finished the game back then with just Surround.
I've tested it, it's good!
[quote="eqzitara"]Indoors is still not so hot.[/quote]
really?? ok, I have to play some more, but at any event, it's far better than the mess it originally was:)
Well I told myself I wasnt gonna replay it but I broke my promise. If you want to wait a day more stuff will be fixed. I have an addiction to punishment when it comes to this game [and i find it oddly fun]
Well I told myself I wasnt gonna replay it but I broke my promise. If you want to wait a day more stuff will be fixed. I have an addiction to punishment when it comes to this game [and i find it oddly fun]
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
thanks guys, haven't really check it without the fixes but it looks good when I applied things mentioned earlier. I suppose I became 3d addict and can't really go back to playing 2d games anymore, except for semi-competitive fps. IMO tpp games looks best in 3d so I'm glad I could pick this up. Thanks again for all your help.
I'm wondering if the devs are aware of the issues since it seems that this community fix games themselves instead of bitching on dev's forums/social media.
thanks guys, haven't really check it without the fixes but it looks good when I applied things mentioned earlier. I suppose I became 3d addict and can't really go back to playing 2d games anymore, except for semi-competitive fps. IMO tpp games looks best in 3d so I'm glad I could pick this up. Thanks again for all your help.
I'm wondering if the devs are aware of the issues since it seems that this community fix games themselves instead of bitching on dev's forums/social media.
oh lol third person perspective ;p dead space, tomb raider, etc ;) they're all TPP for me, what do you call this type of games?
I have never get a hang on FPS being first person shooters since FPS were always frames per second in my mind, thefore I used to call them FPP first person perspective.
oh lol third person perspective ;p dead space, tomb raider, etc ;) they're all TPP for me, what do you call this type of games?
I have never get a hang on FPS being first person shooters since FPS were always frames per second in my mind, thefore I used to call them FPP first person perspective.
I do the whole FPP thing too, mainly because they're not all shooters, eg Mirror's Edge, Dear Esther.
I agree about taking it to the devs but I think we get a little discouraged at times from the usual responses on devs forums, most of the time the devs aren't even involved in the discussion and it winds up being a total waste of time, like Bioshock: Infinite, not to mention the times when we do do it and we wind up being the only one asking for support ...
I do the whole FPP thing too, mainly because they're not all shooters, eg Mirror's Edge, Dear Esther.
I agree about taking it to the devs but I think we get a little discouraged at times from the usual responses on devs forums, most of the time the devs aren't even involved in the discussion and it winds up being a total waste of time, like Bioshock: Infinite, not to mention the times when we do do it and we wind up being the only one asking for support ...
[quote="TsaebehT"]I agree about taking it to the devs but I think we get a little discouraged at times from the usual responses on devs forums, most of the time the devs aren't even involved in the discussion and it winds up being a total waste of time, like Bioshock: Infinite, not to mention the times when we do do it and we wind up being the only one asking for support ...[/quote]
I've no idea what kind of traffic Helix gets on his site, but I'm sure it grows day by day as more and more people learn of it. He should put a sign-up sheet on the landing page for a Stereoscopic Lobby Group. Then we could send a letter/petition to the developer signed by members that would not buy the game without 3D Vision/Surround Vision support. Say if there were 10,000 members, that's $600,000 profit lost on a $60 game if members boycotted it. I think the biggest thing is that Developers underestimate the number of Stereoscopic players Worldwide. Their ear is tuned more to the people saying it's a gimmick.
With games getting more and more complex, stereoscopic support will need to be included at inception and not an afterthought it seems.
The How to fix/disable shaders in games(DLL,guide and fixes) thread is currently at 66,294 views, of course a lot of that is multiple views by us and forum lurkers, but it's gotta be close to 10,000 individuals.
TsaebehT said:I agree about taking it to the devs but I think we get a little discouraged at times from the usual responses on devs forums, most of the time the devs aren't even involved in the discussion and it winds up being a total waste of time, like Bioshock: Infinite, not to mention the times when we do do it and we wind up being the only one asking for support ...
I've no idea what kind of traffic Helix gets on his site, but I'm sure it grows day by day as more and more people learn of it. He should put a sign-up sheet on the landing page for a Stereoscopic Lobby Group. Then we could send a letter/petition to the developer signed by members that would not buy the game without 3D Vision/Surround Vision support. Say if there were 10,000 members, that's $600,000 profit lost on a $60 game if members boycotted it. I think the biggest thing is that Developers underestimate the number of Stereoscopic players Worldwide. Their ear is tuned more to the people saying it's a gimmick.
With games getting more and more complex, stereoscopic support will need to be included at inception and not an afterthought it seems.
The How to fix/disable shaders in games(DLL,guide and fixes) thread is currently at 66,294 views, of course a lot of that is multiple views by us and forum lurkers, but it's gotta be close to 10,000 individuals.
@Tsaebetht
Its not the fault of the individual. If you ever tried its no biggie. Theres just a lot of people who never did. I had a thread where I posted forums where we requested support of games like a index. It was deader then a doornail. Died in like a month.
@Tsaebetht
Its not the fault of the individual. If you ever tried its no biggie. Theres just a lot of people who never did. I had a thread where I posted forums where we requested support of games like a index. It was deader then a doornail. Died in like a month.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
So far the game is a blast in 3D Surround...Very very awesome results! I am enjoying it a lot!! Probably I will do a video from it in the future:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@ eqzitara
the PerObjectShadowTransition thingie is just too neat:)
also, big thanks to the Warhammer 40K: Space Marine fix!!!! another 3D Surround title for me:)
epenny size =/= nerdiness
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I have the game for quite a long while; the 3D was so messed up but I nearly finished the game back then with just Surround.
I've tested it, it's good!
epenny size =/= nerdiness
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
really?? ok, I have to play some more, but at any event, it's far better than the mess it originally was:)
epenny size =/= nerdiness
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
epenny size =/= nerdiness
I'm wondering if the devs are aware of the issues since it seems that this community fix games themselves instead of bitching on dev's forums/social media.
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Also TPP? Third Person Player?
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I have never get a hang on FPS being first person shooters since FPS were always frames per second in my mind, thefore I used to call them FPP first person perspective.
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
I agree about taking it to the devs but I think we get a little discouraged at times from the usual responses on devs forums, most of the time the devs aren't even involved in the discussion and it winds up being a total waste of time, like Bioshock: Infinite, not to mention the times when we do do it and we wind up being the only one asking for support ...
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I've no idea what kind of traffic Helix gets on his site, but I'm sure it grows day by day as more and more people learn of it. He should put a sign-up sheet on the landing page for a Stereoscopic Lobby Group. Then we could send a letter/petition to the developer signed by members that would not buy the game without 3D Vision/Surround Vision support. Say if there were 10,000 members, that's $600,000 profit lost on a $60 game if members boycotted it. I think the biggest thing is that Developers underestimate the number of Stereoscopic players Worldwide. Their ear is tuned more to the people saying it's a gimmick.
With games getting more and more complex, stereoscopic support will need to be included at inception and not an afterthought it seems.
The How to fix/disable shaders in games(DLL,guide and fixes) thread is currently at 66,294 views, of course a lot of that is multiple views by us and forum lurkers, but it's gotta be close to 10,000 individuals.
Its not the fault of the individual. If you ever tried its no biggie. Theres just a lot of people who never did. I had a thread where I posted forums where we requested support of games like a index. It was deader then a doornail. Died in like a month.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)