Wii/GC Emulator with nVidia 3D Vision Dolphin emulator should be working
I have been searching the internet for a working 32bit build of the dolphin emulator that supports nVidia 3d Vision. It can be done, and the best i have managed to achieve is a red blue version of the wii game, not thew shutter type of 3D. Is there anyone with a little more know how that couls either direct me to a working build, or xplain what i have to do? Many thanks.

EDIT: I have found the build that works with 3D Vision, with little to no setting changes. LEt me know if i should post it.
I have been searching the internet for a working 32bit build of the dolphin emulator that supports nVidia 3d Vision. It can be done, and the best i have managed to achieve is a red blue version of the wii game, not thew shutter type of 3D. Is there anyone with a little more know how that couls either direct me to a working build, or xplain what i have to do? Many thanks.



EDIT: I have found the build that works with 3D Vision, with little to no setting changes. LEt me know if i should post it.

#1
Posted 07/04/2010 01:20 PM   
Someone on their forums did make a working compile for shutter 3D. Its r5247_3D_x86 if you can find it.

I played with it for a while and it works.

I havent seen one compiled with a new build in some time though.
Someone on their forums did make a working compile for shutter 3D. Its r5247_3D_x86 if you can find it.



I played with it for a while and it works.



I havent seen one compiled with a new build in some time though.

#2
Posted 07/04/2010 04:52 PM   
I remember reading on the Dolphin forums that the Dolphin team modified the way Dolphin produces full screen and this was not compatible with the full screen mode required by 3D vision 120Hz displays.
I don't know much more details, my Zalman screen works in windowed mode and fullscreen used by dolphin. The only problem is the FPS performance most games don't run full speed but those wo do are really great.
I remember reading on the Dolphin forums that the Dolphin team modified the way Dolphin produces full screen and this was not compatible with the full screen mode required by 3D vision 120Hz displays.

I don't know much more details, my Zalman screen works in windowed mode and fullscreen used by dolphin. The only problem is the FPS performance most games don't run full speed but those wo do are really great.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#3
Posted 07/04/2010 05:01 PM   
[quote name='BlackSharkfr' post='1082643' date='Jul 4 2010, 06:01 PM']I remember reading on the Dolphin forums that the Dolphin team modified the way Dolphin produces full screen and this was not compatible with the full screen mode required by 3D vision 120Hz displays.
I don't know much more details, my Zalman screen works in windowed mode and fullscreen used by dolphin. The only problem is the FPS performance most games don't run full speed but those wo do are really great.[/quote]

...on the other hand , we have dreamcast /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
[quote name='BlackSharkfr' post='1082643' date='Jul 4 2010, 06:01 PM']I remember reading on the Dolphin forums that the Dolphin team modified the way Dolphin produces full screen and this was not compatible with the full screen mode required by 3D vision 120Hz displays.

I don't know much more details, my Zalman screen works in windowed mode and fullscreen used by dolphin. The only problem is the FPS performance most games don't run full speed but those wo do are really great.



...on the other hand , we have dreamcast /teehee.gif' class='bbc_emoticon' alt=':teehee:' />

#4
Posted 07/04/2010 05:46 PM   
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