How to fix/disable shaders in games(DLL,guide and fixes).
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[quote name='sammaz' date='01 June 2012 - 07:15 PM' timestamp='1338578137' post='1416408']
Way to go...Will this will work for Hunted ect. also? Seems that this is the best option for 3rd person shooters where you have a zoom in when you "scope".

Nice work!
[/quote]
Yes but you will just need to alternate Leftmouse button with right in the script. Then open up the crosshair .txt in its shaderoverride/vertexshader folder where its like .70, 0, 0.0625, 0
Replace .70 with 1000 (Will effectively knock the crosshair off the screen)

In hunted I already included a no crosshair version in its vertexshader folder for drag and drop. Though I think id prefer the depth crosshair *shrug* to each his own.
[quote name='sammaz' date='01 June 2012 - 07:15 PM' timestamp='1338578137' post='1416408']

Way to go...Will this will work for Hunted ect. also? Seems that this is the best option for 3rd person shooters where you have a zoom in when you "scope".



Nice work!



Yes but you will just need to alternate Leftmouse button with right in the script. Then open up the crosshair .txt in its shaderoverride/vertexshader folder where its like .70, 0, 0.0625, 0

Replace .70 with 1000 (Will effectively knock the crosshair off the screen)



In hunted I already included a no crosshair version in its vertexshader folder for drag and drop. Though I think id prefer the depth crosshair *shrug* to each his own.

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Posted 06/01/2012 09:24 PM   
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.

I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)

Edit: i've 1.06 version
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.



I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)



Edit: i've 1.06 version

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Posted 06/01/2012 10:00 PM   
I'm getting a lot of ghosting in Fallout 3 when using the latest version of the fix for that game. More so than it was before I started using it. However the presets thing works great once I set it up, it's nice to have a preset for the pipboy.

Maybe I'll write a glovepie script to switch to a certain profile when you hit TAB and then switch away when you hit it again. Then I'll post it here if anyone wants it.
I'm getting a lot of ghosting in Fallout 3 when using the latest version of the fix for that game. More so than it was before I started using it. However the presets thing works great once I set it up, it's nice to have a preset for the pipboy.



Maybe I'll write a glovepie script to switch to a certain profile when you hit TAB and then switch away when you hit it again. Then I'll post it here if anyone wants it.

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Posted 06/03/2012 05:43 PM   
[quote name='DHR' date='02 June 2012 - 12:00 AM' timestamp='1338588027' post='1416460']
b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.

I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)

Edit: i've 1.06 version
[/quote]

I've upgrade to 1.06 and still doesn't work here. If I reduce convergence the shadows became doubled as well, they are always "broken". I see exactly as without the patch, it is like if the game didn't load de dll, or something like that. This game is strange, with the previous pes2012 helix patch (that one wich deleted the shadows), I had to load it through using an old enbseries and editing "ProxyLibrary=d3d9_helix.dll", otherwise I couldn't even to play the game in 3D. I have tried this one with and without enbseries, and enbsereries and 3D works, but not the shadow fix. This is the only game/fix that is given me problems.
[quote name='DHR' date='02 June 2012 - 12:00 AM' timestamp='1338588027' post='1416460']

b4thman, that's because you play with a very high convergence value.....in this game with high values shadows breaks. I upload a new zip (same link) where inside de Vertexshaders folder are 2 folder (HIGH CONV and NORMAL CONV folder, default = normal), copy paste the 2 txt files of the HIGH CONV folder in the VestexShaders folder (replace), so you can play with high convergence, you also going to have to lower the convergence a bit, the txt in HIGH folder is the limit for shadows in this game, before breaks.



I try with another code to be convergence adjustable, but equally breaks in some point (very high convergence)



Edit: i've 1.06 version





I've upgrade to 1.06 and still doesn't work here. If I reduce convergence the shadows became doubled as well, they are always "broken". I see exactly as without the patch, it is like if the game didn't load de dll, or something like that. This game is strange, with the previous pes2012 helix patch (that one wich deleted the shadows), I had to load it through using an old enbseries and editing "ProxyLibrary=d3d9_helix.dll", otherwise I couldn't even to play the game in 3D. I have tried this one with and without enbseries, and enbsereries and 3D works, but not the shadow fix. This is the only game/fix that is given me problems.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 06/03/2012 09:26 PM   
b4thman, the shadows dont look like the screenshot i upload?? very rare......can you upload a picture?
b4thman, the shadows dont look like the screenshot i upload?? very rare......can you upload a picture?

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 06/03/2012 09:42 PM   
Hi. I would be very happy if someone could try to fix Divinity 2. I tested any ingame settings, even exe renamings, but it is not well playable in S3D. Shadows are broken and additional there are issues with trees. Does anyone of you have the Game and could try a Helix Fix?

Thanks in advance, Sam
Hi. I would be very happy if someone could try to fix Divinity 2. I tested any ingame settings, even exe renamings, but it is not well playable in S3D. Shadows are broken and additional there are issues with trees. Does anyone of you have the Game and could try a Helix Fix?



Thanks in advance, Sam

Posted 06/04/2012 06:10 AM   
[quote name='DHR' date='03 June 2012 - 11:42 PM' timestamp='1338759727' post='1417222']
b4thman, the shadows dont look like the screenshot i upload?? very rare......can you upload a picture?
[/quote]

It is just the same as without the fix, my PES 2012 doesn't want to load the dll.
[quote name='DHR' date='03 June 2012 - 11:42 PM' timestamp='1338759727' post='1417222']

b4thman, the shadows dont look like the screenshot i upload?? very rare......can you upload a picture?





It is just the same as without the fix, my PES 2012 doesn't want to load the dll.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 06/04/2012 07:50 AM   
b4thman, and the player indicator (the blue one) is 2D or 3D??
Very rare that the dll dont work properly only with this game.
b4thman, and the player indicator (the blue one) is 2D or 3D??

Very rare that the dll dont work properly only with this game.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 06/04/2012 01:48 PM   
launch game using a debugger. see if red text shows.


If its a pirated game. They "change" the work "work" directory sometimes.
launch game using a debugger. see if red text shows.





If its a pirated game. They "change" the work "work" directory sometimes.

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Posted 06/04/2012 03:05 PM   
so how exactly do we use the Dumps/AllShaders folder? sometimes I see that it does have all the shaders but I have no idea how I got them there.
so how exactly do we use the Dumps/AllShaders folder? sometimes I see that it does have all the shaders but I have no idea how I got them there.

Posted 06/07/2012 12:18 PM   
Older d3d9.dll generate has dumpall feature enabled regardless. Newer one needs you to manually enable it
Create a txt
Write

[general]
dumpall = true

Exit. Rename dx9settings.ini
Older d3d9.dll generate has dumpall feature enabled regardless. Newer one needs you to manually enable it

Create a txt

Write



[general]

dumpall = true



Exit. Rename dx9settings.ini

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
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Posted 06/07/2012 03:22 PM   
ah so that's it. OK thanks a lot.
ah so that's it. OK thanks a lot.

Posted 06/08/2012 12:38 AM   
Another question /wink.gif' class='bbc_emoticon' alt=';)' /> Is there something new regarding Dragon Age 2? is there really no way to fix it? May be at least partially? Even a slight improvement would be very very welcome. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />

Thanks Sam
Another question /wink.gif' class='bbc_emoticon' alt=';)' /> Is there something new regarding Dragon Age 2? is there really no way to fix it? May be at least partially? Even a slight improvement would be very very welcome. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />



Thanks Sam

Posted 06/08/2012 11:02 AM   
Bang Bang Racing

- Disabled 2D smoke, and dust effects. Game looks great now.

FIX

https://s3.amazonaws.com/sammaz/Bang_Bang_ShaderOverride.zip

3D Screens

Before -

http://photos.3dvisionlive.com/sammaz/image/4fd25272378501454a000007/

After -

http://photos.3dvisionlive.com/sammaz/image/4fd2792e378501f76a000000/
Bang Bang Racing



- Disabled 2D smoke, and dust effects. Game looks great now.



FIX



https://s3.amazonaws.com/sammaz/Bang_Bang_ShaderOverride.zip



3D Screens



Before -



http://photos.3dvisionlive.com/sammaz/image/4fd25272378501454a000007/



After -



http://photos.3dvisionlive.com/sammaz/image/4fd2792e378501f76a000000/

HELIX MOD NEWS

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Posted 06/08/2012 10:11 PM   
I see you have all the assassins creeds fixed, but not the orinal. Has anyone managed to fix the sky and put it at a better depth? Editing the shaders is above me :-) If anyone has already managed this i would be eternally greatful for the files.

P.S.

Thanks for your amazing work Helix, you really are a true legend.
I see you have all the assassins creeds fixed, but not the orinal. Has anyone managed to fix the sky and put it at a better depth? Editing the shaders is above me :-) If anyone has already managed this i would be eternally greatful for the files.



P.S.



Thanks for your amazing work Helix, you really are a true legend.

OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti

Posted 06/09/2012 07:25 PM   
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