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My previous posts suggested to use DX11, but it's wrong, as some things are messed up (like nameplate tags rendered in 2D depth).
Only things that you need: run game normally, and use following 2 macros (create them ingame, or just c&p) to either turn 3D ON or OFF:
ON:
/script SetCVar("gxStereoEnabled", 1); RestartGx();
OFF:
/script SetCVar("gxStereoEnabled", 0); RestartGx();
[color="#FF0000"][i]Edit:
4.0.3 patch fixed this issue! :)[/i][/color]
My previous posts suggested to use DX11, but it's wrong, as some things are messed up (like nameplate tags rendered in 2D depth).
Only things that you need: run game normally, and use following 2 macros (create them ingame, or just c&p) to either turn 3D ON or OFF:
ON:
/script SetCVar("gxStereoEnabled", 1); RestartGx();
OFF:
/script SetCVar("gxStereoEnabled", 0); RestartGx();
Edit:
4.0.3 patch fixed this issue! :)
My previous posts suggested to use DX11, but it's wrong, as some things are messed up (like nameplate tags rendered in 2D depth).
Only things that you need: run game normally, and use following 2 macros (create them ingame, or just c&p) to either turn 3D ON or OFF:
ON:
/script SetCVar("gxStereoEnabled", 1); RestartGx();
OFF:
/script SetCVar("gxStereoEnabled", 0); RestartGx();
[color="#FF0000"][i]Edit:
4.0.3 patch fixed this issue! :)[/i][/color]
My previous posts suggested to use DX11, but it's wrong, as some things are messed up (like nameplate tags rendered in 2D depth).
Only things that you need: run game normally, and use following 2 macros (create them ingame, or just c&p) to either turn 3D ON or OFF:
ON:
/script SetCVar("gxStereoEnabled", 1); RestartGx();
OFF:
/script SetCVar("gxStereoEnabled", 0); RestartGx();
Edit:
4.0.3 patch fixed this issue! :)
My Blog