Am I going mad, is this related to anything anyone here is working on or is it totally separate?
http://reshade.me/forum/shader-presentation/2128-sidebyside-3d-depth-map-based-stereoscopic-shader
https://github.com/BlueSkyDefender/Depth3D
Just saw reference to it on a comment on the helixmod pages.
Looks like a version of compatibility mode that supports SBS/TAB etc.
I'm actually surprised no-one commented on this, seems a pretty cool development to me.
I haven't tried it but seems to support Opengl, DX9 and other output modes like interlaced/checkerboard.
I'm actually surprised no-one commented on this, seems a pretty cool development to me.
I haven't tried it but seems to support Opengl, DX9 and other output modes like interlaced/checkerboard.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
WAIT!!!
LET ME GET THIS RIGHT!
Is this a COMPATIBILITY MODE approach????? Interesting!!!!! I wonder if I can somehow use it in my Wrapper!
That would be soooo coool;) We could then technically get away fixing some games especially ARB asm shaders one.
PLUS it would remove the NEED to have double framerate for 3D as well;)
In which case I don't think the eye sync will be a visible issue!
NOW I am very interested in this;)
Anyone here know how reshade shaders actually work?:)
Problem is, I see all those uniforms (which are passed from reshade) but I am curious on the ACTUAL content of them;) I can pass that stuff from OpenGL ofc but don't know what I need to pass basically;)
I see each game has some tweaking needed (related to the depth buffer). Also the image will be displayed on a single Buffer. I will need to split it on 2 buffer (L&R) - Original image on L and Re-projected on R.
I guess I also need somebody who coded or knows the code of Reshade lol... Hmmm
Is this a COMPATIBILITY MODE approach????? Interesting!!!!! I wonder if I can somehow use it in my Wrapper!
That would be soooo coool;) We could then technically get away fixing some games especially ARB asm shaders one.
PLUS it would remove the NEED to have double framerate for 3D as well;)
In which case I don't think the eye sync will be a visible issue!
NOW I am very interested in this;)
Anyone here know how reshade shaders actually work?:)
Problem is, I see all those uniforms (which are passed from reshade) but I am curious on the ACTUAL content of them;) I can pass that stuff from OpenGL ofc but don't know what I need to pass basically;)
I see each game has some tweaking needed (related to the depth buffer). Also the image will be displayed on a single Buffer. I will need to split it on 2 buffer (L&R) - Original image on L and Re-projected on R.
I guess I also need somebody who coded or knows the code of Reshade lol... Hmmm
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]WAIT!!!
LET ME GET THIS RIGHT!
Is this a COMPATIBILITY MODE approach????? Interesting!!!!! I wonder if I can somehow use it in my Wrapper!
That would be soooo coool;) We could then technically get away fixing some games especially ARB asm shaders one.
PLUS it would remove the NEED to have double framerate for 3D as well;)
In which case I don't think the eye sync will be a visible issue!
NOW I am very interested in this;)
Anyone here know how reshade shaders actually work?:)
Problem is, I see all those uniforms (which are passed from reshade) but I am curious on the ACTUAL content of them;) I can pass that stuff from OpenGL ofc but don't know what I need to pass basically;)
I see each game has some tweaking needed (related to the depth buffer). Also the image will be displayed on a single Buffer. I will need to split it on 2 buffer (L&R) - Original image on L and Re-projected on R.
I guess I also need somebody who coded or knows the code of Reshade lol... Hmmm[/quote]
I have tried this on 2 games with excellent results this is better then CM mode and tons of options to tweak
Hard Reset Redux and Homefront The Revolution
It supports SBS, TNB, interlace and checkerboard
This is good option if no fix is available
To be honest I knock it before trying it also 3D vision doesn't need to enabled.
Here is a link to the forums
http://reshade.me/forum/shader-presentation
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.
Is this a COMPATIBILITY MODE approach????? Interesting!!!!! I wonder if I can somehow use it in my Wrapper!
That would be soooo coool;) We could then technically get away fixing some games especially ARB asm shaders one.
PLUS it would remove the NEED to have double framerate for 3D as well;)
In which case I don't think the eye sync will be a visible issue!
NOW I am very interested in this;)
Anyone here know how reshade shaders actually work?:)
Problem is, I see all those uniforms (which are passed from reshade) but I am curious on the ACTUAL content of them;) I can pass that stuff from OpenGL ofc but don't know what I need to pass basically;)
I see each game has some tweaking needed (related to the depth buffer). Also the image will be displayed on a single Buffer. I will need to split it on 2 buffer (L&R) - Original image on L and Re-projected on R.
I guess I also need somebody who coded or knows the code of Reshade lol... Hmmm
I have tried this on 2 games with excellent results this is better then CM mode and tons of options to tweak
Hard Reset Redux and Homefront The Revolution
It supports SBS, TNB, interlace and checkerboard
This is good option if no fix is available
To be honest I knock it before trying it also 3D vision doesn't need to enabled.
[quote="zig11727"][quote="helifax"]WAIT!!!
LET ME GET THIS RIGHT!
Is this a COMPATIBILITY MODE approach????? Interesting!!!!! I wonder if I can somehow use it in my Wrapper!
That would be soooo coool;) We could then technically get away fixing some games especially ARB asm shaders one.
PLUS it would remove the NEED to have double framerate for 3D as well;)
In which case I don't think the eye sync will be a visible issue!
NOW I am very interested in this;)
Anyone here know how reshade shaders actually work?:)
Problem is, I see all those uniforms (which are passed from reshade) but I am curious on the ACTUAL content of them;) I can pass that stuff from OpenGL ofc but don't know what I need to pass basically;)
I see each game has some tweaking needed (related to the depth buffer). Also the image will be displayed on a single Buffer. I will need to split it on 2 buffer (L&R) - Original image on L and Re-projected on R.
I guess I also need somebody who coded or knows the code of Reshade lol... Hmmm[/quote]
I have tried this on 2 games with excellent results this is better then CM mode and tons of options to tweak
Hard Reset Redux and Homefront The Revolution
It supports SBS, TNB, interlace and checkerboard
This is good option if no fix is available
To be honest I knock it before trying it also 3D vision doesn't need to enabled.
Here is a link to the forums
http://reshade.me/forum/shader-presentation/2128-sidebyside-3d-depth-map-based-stereoscopic-shader[/quote]
Yes, but currently it doesn't work with 3D Vision Ready Displays/Gear does it?
That is the problem:(
Is this a COMPATIBILITY MODE approach????? Interesting!!!!! I wonder if I can somehow use it in my Wrapper!
That would be soooo coool;) We could then technically get away fixing some games especially ARB asm shaders one.
PLUS it would remove the NEED to have double framerate for 3D as well;)
In which case I don't think the eye sync will be a visible issue!
NOW I am very interested in this;)
Anyone here know how reshade shaders actually work?:)
Problem is, I see all those uniforms (which are passed from reshade) but I am curious on the ACTUAL content of them;) I can pass that stuff from OpenGL ofc but don't know what I need to pass basically;)
I see each game has some tweaking needed (related to the depth buffer). Also the image will be displayed on a single Buffer. I will need to split it on 2 buffer (L&R) - Original image on L and Re-projected on R.
I guess I also need somebody who coded or knows the code of Reshade lol... Hmmm
I have tried this on 2 games with excellent results this is better then CM mode and tons of options to tweak
Hard Reset Redux and Homefront The Revolution
It supports SBS, TNB, interlace and checkerboard
This is good option if no fix is available
To be honest I knock it before trying it also 3D vision doesn't need to enabled.
Yes, but currently it doesn't work with 3D Vision Ready Displays/Gear does it?
That is the problem:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Here is a link to the forums
http://reshade.me/forum/shader-presentation
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.
@zig11727
Can you upload some screenshot using this filter? with your tweaking.
I download all the screenshots in the thread using this reshade filter and i found is worst that CM from Nvidia. Characters and some models are flat, and the sense of depth is really flat and in some scenarios a little strange.
I test P3D (tridef), CM (Nvidia) and looks screenshots of this tool, to my taste:
P3D > CM > reshade filter
@zig11727
Can you upload some screenshot using this filter? with your tweaking.
I download all the screenshots in the thread using this reshade filter and i found is worst that CM from Nvidia. Characters and some models are flat, and the sense of depth is really flat and in some scenarios a little strange.
I test P3D (tridef), CM (Nvidia) and looks screenshots of this tool, to my taste:
P3D > CM > reshade filter
@DHR
At first I had the same results everything was flat till I read the readme file with the setting for each game once apply the proper settings to each game it blows away IMO CM mode and power3D.
for some strange reason when using the EDID override I can not take screen shots.
The setting for Hard Reset Redux
Depthmap 4
25 Depth Slider
80 Perspective Slider
I use same settings on HomeFront
And 3D Vision must be turned off
At first I had the same results everything was flat till I read the readme file with the setting for each game once apply the proper settings to each game it blows away IMO CM mode and power3D.
for some strange reason when using the EDID override I can not take screen shots.
The setting for Hard Reset Redux
Depthmap 4
25 Depth Slider
80 Perspective Slider
I use same settings on HomeFront
And 3D Vision must be turned off
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
[quote="zig11727"]Here is a link to the forums
http://reshade.me/forum/shader-presentation
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.[/quote]
I don't think he can add it if he doesn't have 3D Vision Gear. Making it work with 3D Vision hardware is not something you do in the shaders. It requires a bit of NVAPI coding and usage of some of the undocumented things to make the driver to change modes accordingly + lots of other things as well.
I have a couple of ideas though;)
How does it compare with REAL Geometry 3D?
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.
I don't think he can add it if he doesn't have 3D Vision Gear. Making it work with 3D Vision hardware is not something you do in the shaders. It requires a bit of NVAPI coding and usage of some of the undocumented things to make the driver to change modes accordingly + lots of other things as well.
I have a couple of ideas though;)
How does it compare with REAL Geometry 3D?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="zig11727"]Here is a link to the forums
http://reshade.me/forum/shader-presentation
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.[/quote]
I don't think he can add it if he doesn't have 3D Vision Gear. Making it work with 3D Vision hardware is not something you do in the shaders. It requires a bit of NVAPI coding and usage of some of the undocumented things to make the driver to change modes accordingly + lots of other things as well.
I have a couple of ideas though;)
How does it compare with REAL Geometry 3D?[/quote]
Nothing beats Real Geometry but this dam good for CM mode and another plus is it's not a hardware hog
and no haloing effect.
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.
I don't think he can add it if he doesn't have 3D Vision Gear. Making it work with 3D Vision hardware is not something you do in the shaders. It requires a bit of NVAPI coding and usage of some of the undocumented things to make the driver to change modes accordingly + lots of other things as well.
I have a couple of ideas though;)
How does it compare with REAL Geometry 3D?
Nothing beats Real Geometry but this dam good for CM mode and another plus is it's not a hardware hog
and no haloing effect.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
[quote="zig11727"][quote="helifax"][quote="zig11727"]Here is a link to the forums
http://reshade.me/forum/shader-presentation
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.[/quote]
I don't think he can add it if he doesn't have 3D Vision Gear. Making it work with 3D Vision hardware is not something you do in the shaders. It requires a bit of NVAPI coding and usage of some of the undocumented things to make the driver to change modes accordingly + lots of other things as well.
I have a couple of ideas though;)
How does it compare with REAL Geometry 3D?[/quote]
Nothing beats Real Geometry but this dam good for CM mode and another plus is it's not a hardware hog
and no haloing effect.[/quote]
Can you make a screenshot in SBS? (Try Geforce Experience for the shortcut. ALT+F1 -> Puts it in my videos/game_name).
I am really thinking of trying to add this to my OpenGL wrapper ;) This would solve a LOT of issues for OpenGL games when using 3D Vision:)
I see it requires Reshade 3.0 but can't seem to find where to download it hmm... Any idea?
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.
I don't think he can add it if he doesn't have 3D Vision Gear. Making it work with 3D Vision hardware is not something you do in the shaders. It requires a bit of NVAPI coding and usage of some of the undocumented things to make the driver to change modes accordingly + lots of other things as well.
I have a couple of ideas though;)
How does it compare with REAL Geometry 3D?
Nothing beats Real Geometry but this dam good for CM mode and another plus is it's not a hardware hog
and no haloing effect.
Can you make a screenshot in SBS? (Try Geforce Experience for the shortcut. ALT+F1 -> Puts it in my videos/game_name).
I am really thinking of trying to add this to my OpenGL wrapper ;) This would solve a LOT of issues for OpenGL games when using 3D Vision:)
I see it requires Reshade 3.0 but can't seem to find where to download it hmm... Any idea?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I just try to Alt-F1 no luck I didn't install GeForce Experience and remember 3D Vision must be disabled when using the shader.
I also checked documents>NVStereoscopic3D.IMG and nothing was there.
I will post on the shader forum and ask if it is possible to take 3D screenshot.
[quote="zig11727"]I just try to Alt-F1 no luck I didn't install GeForce Experience and remember 3D Vision must be disabled when using the shader.
I also checked documents>NVStereoscopic3D.IMG and nothing was there.
I will post on the shader forum and ask if it is possible to take 3D screenshot.[/quote]
Ok, no worries.
I still don't see where I can download Reshade 3.0 that apparently is required. Or how I am to use this fx file lol:))
Any tips?:) on how to actually make this thing work? I see you clearly have it working;)
Cheers!
zig11727 said:I just try to Alt-F1 no luck I didn't install GeForce Experience and remember 3D Vision must be disabled when using the shader.
I also checked documents>NVStereoscopic3D.IMG and nothing was there.
I will post on the shader forum and ask if it is possible to take 3D screenshot.
Ok, no worries.
I still don't see where I can download Reshade 3.0 that apparently is required. Or how I am to use this fx file lol:))
Any tips?:) on how to actually make this thing work? I see you clearly have it working;)
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="zig11727"]I just try to Alt-F1 no luck I didn't install GeForce Experience and remember 3D Vision must be disabled when using the shader.
I also checked documents>NVStereoscopic3D.IMG and nothing was there.
I will post on the shader forum and ask if it is possible to take 3D screenshot.[/quote]
Ok, no worries.
I still don't see where I can download Reshade 3.0 that apparently is required. Or how I am to use this fx file lol:))
Any tips?:) on how to actually make this thing work? I see you clearly have it working;)
Cheers![/quote]
Very simple to activate
download the following Reshade 3.0.0b4.7z
download the following
https://github.com/BlueSkyDefender/Depth3D
copy the reshade64.dll to same directory rename one of the dlls to d3d11.dll
copy the reshade32.dll to same directory rename one of the dlls to d3d9.dll
from the link provided you want the SuperDepth3D_Reprojection.fx
place the d3d11.dll or d3d9.dll and SuperDepth3D_Reprojection.fx where the game exe is located.
Also read the readme in depth3D this tells you what options to select for the game or else it's flat.
I don't know if it necessary to rename the reshade.dll files but this method works for me.
copy the reshade64.dll to same directory rename one of the dlls to d3d11.dll
copy the reshade32.dll to same directory rename one of the dlls to d3d9.dll
from the link provided you want the SuperDepth3D_Reprojection.fx
place the d3d11.dll or d3d9.dll and SuperDepth3D_Reprojection.fx where the game exe is located.
Also read the readme in depth3D this tells you what options to select for the game or else it's flat.
I don't know if it necessary to rename the reshade.dll files but this method works for me.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
zig11727 said:
download the following Reshade 3.0.0b4.7z
This is the problem! I can't seem to find anywhere to download this:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
http://reshade.me/forum/shader-presentation/2128-sidebyside-3d-depth-map-based-stereoscopic-shader
https://github.com/BlueSkyDefender/Depth3D
Just saw reference to it on a comment on the helixmod pages.
Looks like a version of compatibility mode that supports SBS/TAB etc.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
I haven't tried it but seems to support Opengl, DX9 and other output modes like interlaced/checkerboard.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
LET ME GET THIS RIGHT!
Is this a COMPATIBILITY MODE approach????? Interesting!!!!! I wonder if I can somehow use it in my Wrapper!
That would be soooo coool;) We could then technically get away fixing some games especially ARB asm shaders one.
PLUS it would remove the NEED to have double framerate for 3D as well;)
In which case I don't think the eye sync will be a visible issue!
NOW I am very interested in this;)
Anyone here know how reshade shaders actually work?:)
Problem is, I see all those uniforms (which are passed from reshade) but I am curious on the ACTUAL content of them;) I can pass that stuff from OpenGL ofc but don't know what I need to pass basically;)
I see each game has some tweaking needed (related to the depth buffer). Also the image will be displayed on a single Buffer. I will need to split it on 2 buffer (L&R) - Original image on L and Re-projected on R.
I guess I also need somebody who coded or knows the code of Reshade lol... Hmmm
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I have tried this on 2 games with excellent results this is better then CM mode and tons of options to tweak
Hard Reset Redux and Homefront The Revolution
It supports SBS, TNB, interlace and checkerboard
This is good option if no fix is available
To be honest I knock it before trying it also 3D vision doesn't need to enabled.
Here is a link to the forums
http://reshade.me/forum/shader-presentation
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Yes, but currently it doesn't work with 3D Vision Ready Displays/Gear does it?
That is the problem:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://reshade.me/forum/shader-presentation
I don't think this works with 3D Vision monitors but I think the author could add it.
IMO this the answer for 3DTVplay in CM mode.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Can you upload some screenshot using this filter? with your tweaking.
I download all the screenshots in the thread using this reshade filter and i found is worst that CM from Nvidia. Characters and some models are flat, and the sense of depth is really flat and in some scenarios a little strange.
I test P3D (tridef), CM (Nvidia) and looks screenshots of this tool, to my taste:
P3D > CM > reshade filter
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At first I had the same results everything was flat till I read the readme file with the setting for each game once apply the proper settings to each game it blows away IMO CM mode and power3D.
for some strange reason when using the EDID override I can not take screen shots.
The setting for Hard Reset Redux
Depthmap 4
25 Depth Slider
80 Perspective Slider
I use same settings on HomeFront
And 3D Vision must be turned off
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
I don't think he can add it if he doesn't have 3D Vision Gear. Making it work with 3D Vision hardware is not something you do in the shaders. It requires a bit of NVAPI coding and usage of some of the undocumented things to make the driver to change modes accordingly + lots of other things as well.
I have a couple of ideas though;)
How does it compare with REAL Geometry 3D?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Nothing beats Real Geometry but this dam good for CM mode and another plus is it's not a hardware hog
and no haloing effect.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Can you make a screenshot in SBS? (Try Geforce Experience for the shortcut. ALT+F1 -> Puts it in my videos/game_name).
I am really thinking of trying to add this to my OpenGL wrapper ;) This would solve a LOT of issues for OpenGL games when using 3D Vision:)
I see it requires Reshade 3.0 but can't seem to find where to download it hmm... Any idea?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I also checked documents>NVStereoscopic3D.IMG and nothing was there.
I will post on the shader forum and ask if it is possible to take 3D screenshot.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Ok, no worries.
I still don't see where I can download Reshade 3.0 that apparently is required. Or how I am to use this fx file lol:))
Any tips?:) on how to actually make this thing work? I see you clearly have it working;)
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Very simple to activate
download the following Reshade 3.0.0b4.7z
download the following
https://github.com/BlueSkyDefender/Depth3D
copy the reshade64.dll to same directory rename one of the dlls to d3d11.dll
copy the reshade32.dll to same directory rename one of the dlls to d3d9.dll
from the link provided you want the SuperDepth3D_Reprojection.fx
place the d3d11.dll or d3d9.dll and SuperDepth3D_Reprojection.fx where the game exe is located.
Also read the readme in depth3D this tells you what options to select for the game or else it's flat.
I don't know if it necessary to rename the reshade.dll files but this method works for me.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
This is the problem! I can't seem to find anywhere to download this:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)