Most amazing Game Play in my Life Using 3D with my projector
I know many of you might not care but I wanted to just let some of you guys out there know about how amazing using 3D glasses with a projector is. I just bought a viewSonic PJ458d DLP projector and was reading that DLP can allow 3D and of course I thought no way, so i hooked everything up and ran Land of the Dead. I have never been so amazed at a game in my life as I was when I played Land of the Dead last night. Now I am not saying you should run out and buy a projector but if you ever get the chance I suggest you borrow a friends or someone you know who has one and try it out and if anyone else has tried this than they know exactly what I am talking about. lates :D
I know many of you might not care but I wanted to just let some of you guys out there know about how amazing using 3D glasses with a projector is. I just bought a viewSonic PJ458d DLP projector and was reading that DLP can allow 3D and of course I thought no way, so i hooked everything up and ran Land of the Dead. I have never been so amazed at a game in my life as I was when I played Land of the Dead last night. Now I am not saying you should run out and buy a projector but if you ever get the chance I suggest you borrow a friends or someone you know who has one and try it out and if anyone else has tried this than they know exactly what I am talking about. lates :D

#1
Posted 05/10/2006 07:53 AM   
Hi, use projector BENQ PB 6240, 85-86 Hz refresh (practically no flicker), 2700! ANSI (bright picture with shutterglasses and diagonale 3-3,5m. 3D out of box. Good price. As option is use of wide angle lens for cameras and videocameras (0,8 magn factor) -bigger picture.
I use this with flightsims - FS 2004 an Condor soaring simulator - this is amazing!
Projector for 3D and shutterglasses - GREAT.
Regards from Slovakia
Hi, use projector BENQ PB 6240, 85-86 Hz refresh (practically no flicker), 2700! ANSI (bright picture with shutterglasses and diagonale 3-3,5m. 3D out of box. Good price. As option is use of wide angle lens for cameras and videocameras (0,8 magn factor) -bigger picture.

I use this with flightsims - FS 2004 an Condor soaring simulator - this is amazing!

Projector for 3D and shutterglasses - GREAT.

Regards from Slovakia

#2
Posted 05/10/2006 06:17 PM   
Way Cool! Would you post a description of your system? Especially, which stereo video driver are you using? Which model of 3D glasses are you using?
[quote name='HeyLookItsMe' date='May 10 2006, 02:53 AM']... I wanted to just let some of you guys out there know about how amazing using 3D glasses with a projector is. ....  i hooked everything up and ran Land of the Dead. I have never been so amazed at a game in my life as I was when I played Land of the Dead last night.  ...  :D
[right][post="88319"]<{POST_SNAPBACK}>[/post][/right][/quote]
Way Cool! Would you post a description of your system? Especially, which stereo video driver are you using? Which model of 3D glasses are you using?

[quote name='HeyLookItsMe' date='May 10 2006, 02:53 AM']... I wanted to just let some of you guys out there know about how amazing using 3D glasses with a projector is. ....  i hooked everything up and ran Land of the Dead. I have never been so amazed at a game in my life as I was when I played Land of the Dead last night.  ...  :D

[post="88319"]<{POST_SNAPBACK}>[/post]

#3
Posted 05/23/2006 04:56 PM   
Hi,
I posted this in another forum, but it seemed relevant to this thread:

I just got a reconditioned Infocus X3 (with brand new bulb) on ebay for £400 (from LuzernTech) and thought I'd share my experiences.

My setup: Athlon xp3000+, 1280Mb RAM, geforce 6800, E-Dimensional glasses and dongle, TrackIR3 Pro with Vector, MSFFB Pro, Saitek X45 Throttle, 78.01 graphics and stereo drivers.

Resolution: Up to 1024x768 (which is the native res).

Refresh Rate: 84 Hz (I just set the 3D refresh rate override in the Nvidia stereo 3D drivers when my monitor was plugged in to 85Hz and the projector then uses that refresh rate when I connect it instead of the monitor). BTW 85 Hz on a projector seems to give a much less flickery image than 85 Hz on a CRT - I would say it is the equivalent of at least 100Hz on a CRT.

Image quality: Excellent, although there is a clearly visible difference in the colour balance of each eye's image when you look at the screen with 3D enabled without wearing shutter glasses (one eye's image looks slightly bluer, and the other slightly yellower). Having said that, once you put on your shutter glasses you don't see the difference at all (or at least I don't).

Ghosting: You do still see some ghosting in areas of very high contrast (due to the glasses never being 100% opaque) but overall there seems to be far less ghosting than on a CRT.

Brightness: 1600 ASI (which is suprisingly bright with the 72" diagonal image size I'm projecting, even with shutter glasses on). I could project a larger image and still have it bright enough but I can't get the projector any further from the screen due to the size of the room.

Lamp life: 4000 hours


Software tried so far:
Nvidia stereo test: Amazing -the logo seemed to hover several feet from the screen in mid air.

WinAmp Monkey visualization plug-in: Very impressive 3D.

Fear, Halflife 2, Farcry, The House of the Dead III, Live for Speed, Hidden & Dangerous 2, Quake 3, Urban Terror, MSFS2004: All breathtaking, giving an incredible degree of immersion.

Overall impression: I was absolutely blown away by the 3D effect with this projector, which worked right out of the box, and would heartily recommend it to anyone. Everyone who's seen mine has loved it. It really is like having a one wall holodeck.

It absolutely staggers me that nVidia don't invest in and promote their 3D stereo drivers more, when they offer such a compelling advantage over their rivals. I doubt if one person in fifty could tell from watching a game in 2D whether it was being rendered on an nVidia or ATI card, the difference in image quality is so small. And as far as frames per second go- can you really tell the difference between Doom 3 running at 60 or 65fps without displaying the counter? Yet with their 3D stereo drivers (even in their current poorly supported state - 9 months since the last official release!), nVidia have a feature which allows you to inexpensively create what is to all extents and purposes a HOLODECK in your own house and it doesn't occur to them to even mention this on their homepage?? Madness.

If nVidia got together with games developers and told them "We think stereo 3D is going to be the killer app in the future and are going to be promoting it heavily, here's what you need to do to make sure your game displays correctly in 3D out of the box...", and at the same time got their own best coders to produce a stable 3D driver with a decent interface, then they could utterly dominate the video card market. Instead they rely on the same slogan used by all manufacturers of all new video cards since the second one ever made - "It's a bit faster than the last one". <Sigh>

Cheers,
DD
Hi,

I posted this in another forum, but it seemed relevant to this thread:



I just got a reconditioned Infocus X3 (with brand new bulb) on ebay for £400 (from LuzernTech) and thought I'd share my experiences.



My setup: Athlon xp3000+, 1280Mb RAM, geforce 6800, E-Dimensional glasses and dongle, TrackIR3 Pro with Vector, MSFFB Pro, Saitek X45 Throttle, 78.01 graphics and stereo drivers.



Resolution: Up to 1024x768 (which is the native res).



Refresh Rate: 84 Hz (I just set the 3D refresh rate override in the Nvidia stereo 3D drivers when my monitor was plugged in to 85Hz and the projector then uses that refresh rate when I connect it instead of the monitor). BTW 85 Hz on a projector seems to give a much less flickery image than 85 Hz on a CRT - I would say it is the equivalent of at least 100Hz on a CRT.



Image quality: Excellent, although there is a clearly visible difference in the colour balance of each eye's image when you look at the screen with 3D enabled without wearing shutter glasses (one eye's image looks slightly bluer, and the other slightly yellower). Having said that, once you put on your shutter glasses you don't see the difference at all (or at least I don't).



Ghosting: You do still see some ghosting in areas of very high contrast (due to the glasses never being 100% opaque) but overall there seems to be far less ghosting than on a CRT.



Brightness: 1600 ASI (which is suprisingly bright with the 72" diagonal image size I'm projecting, even with shutter glasses on). I could project a larger image and still have it bright enough but I can't get the projector any further from the screen due to the size of the room.



Lamp life: 4000 hours





Software tried so far:

Nvidia stereo test: Amazing -the logo seemed to hover several feet from the screen in mid air.



WinAmp Monkey visualization plug-in: Very impressive 3D.



Fear, Halflife 2, Farcry, The House of the Dead III, Live for Speed, Hidden & Dangerous 2, Quake 3, Urban Terror, MSFS2004: All breathtaking, giving an incredible degree of immersion.



Overall impression: I was absolutely blown away by the 3D effect with this projector, which worked right out of the box, and would heartily recommend it to anyone. Everyone who's seen mine has loved it. It really is like having a one wall holodeck.



It absolutely staggers me that nVidia don't invest in and promote their 3D stereo drivers more, when they offer such a compelling advantage over their rivals. I doubt if one person in fifty could tell from watching a game in 2D whether it was being rendered on an nVidia or ATI card, the difference in image quality is so small. And as far as frames per second go- can you really tell the difference between Doom 3 running at 60 or 65fps without displaying the counter? Yet with their 3D stereo drivers (even in their current poorly supported state - 9 months since the last official release!), nVidia have a feature which allows you to inexpensively create what is to all extents and purposes a HOLODECK in your own house and it doesn't occur to them to even mention this on their homepage?? Madness.



If nVidia got together with games developers and told them "We think stereo 3D is going to be the killer app in the future and are going to be promoting it heavily, here's what you need to do to make sure your game displays correctly in 3D out of the box...", and at the same time got their own best coders to produce a stable 3D driver with a decent interface, then they could utterly dominate the video card market. Instead they rely on the same slogan used by all manufacturers of all new video cards since the second one ever made - "It's a bit faster than the last one". <Sigh>



Cheers,

DD

#4
Posted 05/29/2006 10:33 PM   
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