Dying Light
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Thanks DHR! :)
Thanks DHR! :)

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Posted 02/11/2016 07:28 PM   
Thanks a lot, man )) user interface has no depth now ? mb i'm doing something wrong but hands and weapons convergence do not change, changing numbers doesnt make any difference.
Thanks a lot, man )) user interface has no depth now ?

mb i'm doing something wrong but hands and weapons convergence do not change, changing numbers doesnt make any difference.

Posted 02/11/2016 08:06 PM   
Thanks,
Thanks,

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Posted 02/11/2016 08:30 PM   
@mistersvin Now the HUD is at screen depth, crosshair and Target icons are in 3D (you can adjust the depth pressing "P" key). imo it's more confortable like that. Also there are some side effect in some little icons, because they share the same texture with the crosshair. The weapons and Hans is disabled because all the shaders related to that have change the hash#....so i have to hunt again about 90+ shaders and apply the code. I don't know if i do it again...sorry.
@mistersvin
Now the HUD is at screen depth, crosshair and Target icons are in 3D (you can adjust the depth pressing "P" key). imo it's more confortable like that. Also there are some side effect in some little icons, because they share the same texture with the crosshair.

The weapons and Hans is disabled because all the shaders related to that have change the hash#....so i have to hunt again about 90+ shaders and apply the code. I don't know if i do it again...sorry.

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Posted 02/11/2016 09:03 PM   
Thanks for this great fix, what a pleasure to come back in one of my best 2015 game with GTA5, Soma and Ori :)
Thanks for this great fix, what a pleasure to come back in one of my best 2015 game with GTA5, Soma and Ori :)

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Posted 02/11/2016 09:10 PM   
I don't have it installed right now to check, but I'll take a look later. So let me get this right -Water is broken -HUD is screen depth -Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust? -Weapons/hands are disabled - what does that mean? Invisible weapons?
I don't have it installed right now to check, but I'll take a look later.

So let me get this right
-Water is broken
-HUD is screen depth
-Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust?
-Weapons/hands are disabled - what does that mean? Invisible weapons?

Posted 02/12/2016 07:06 AM   
[quote="Pirateguybrush"]So let me get this right -Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust? -Weapons/hands are disabled - what does that mean? Invisible weapons?[/quote] [.]Crosshair has fixed depth - 6 presets.[/.] [.]Hands/weapon are visible, but no separate convergence settings for them[/.]
Pirateguybrush said:So let me get this right
-Are crosshair/target icons dynamic, or fixed depth? If fixed depth, could DarkStarSword's hud techniques be used here to make them automatically adjust?
-Weapons/hands are disabled - what does that mean? Invisible weapons?


  • Crosshair has fixed depth - 6 presets.
  • Hands/weapon are visible, but no separate convergence settings for them
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    Posted 02/12/2016 07:47 AM   
    Cool, that sounds good! Any chance DarkStarSword's dynamic crosshair magic could be implemented here?
    Cool, that sounds good! Any chance DarkStarSword's dynamic crosshair magic could be implemented here?

    Posted 02/12/2016 07:53 AM   
    Its not really necessary to invest a lot of time fixing more things. Thanks a lot for nearly perfect DL 3D experience. Tested about 3 hours yesterday and it works really great. A few water issues but dont care. Other games are much more important, which were mentioned on the Helixmod Wishlist like Tomb Raider, Just Cause 3 or COD for example.
    Its not really necessary to invest a lot of time fixing more things. Thanks a lot for nearly perfect DL 3D experience.

    Tested about 3 hours yesterday and it works really great. A few water issues but dont care. Other games are much more important, which were mentioned on the Helixmod Wishlist like Tomb Raider, Just Cause 3 or COD for example.
    Posted 02/12/2016 08:23 AM   
    While I haven't tested the new fix, AWESOME JOB nevertheless!!! I still have the game installed but didn't manage to actually test the fix...yet:) Will definitely do it at some point;) Just wanted to add a few comments on the water shaders: Water reflections are pretty complicated in general. Much more than shadows or other aspects. Sometimes the game/engine just SENDS weird data in those shaders. I have the same problem in Tomb Raider. We fixed the water reflections and at some angles it looks perfect, when changing the angle from which you view the damn reflection things might break... A lot of games have this problem... They might work and look perfectly fine in 2D but in 3D, since the engine is not sending physically accurate information, you basically see how they don't work and the devs cheated:)
    While I haven't tested the new fix, AWESOME JOB nevertheless!!!

    I still have the game installed but didn't manage to actually test the fix...yet:) Will definitely do it at some point;)

    Just wanted to add a few comments on the water shaders: Water reflections are pretty complicated in general. Much more than shadows or other aspects. Sometimes the game/engine just SENDS weird data in those shaders. I have the same problem in Tomb Raider. We fixed the water reflections and at some angles it looks perfect, when changing the angle from which you view the damn reflection things might break... A lot of games have this problem...

    They might work and look perfectly fine in 2D but in 3D, since the engine is not sending physically accurate information, you basically see how they don't work and the devs cheated:)

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    Posted 02/12/2016 09:48 AM   
    About the dynamics crosshair....i'm still try to add, need the correct scaling in the crosshair.hlsl file. I have the depth buffer but need the correct scaling. Water is dificult in this game, there are several layers in the water effect, some broken and some ok. And fixing one stuf break the other. Water in dark places, like caves or similar are the worst. Also happens here that applying the fix the water looks ok in some angles, but you change the angle and start to look wrong again. The Following is more difficult than the main game... i'm dying a lot...jajaja.....maybe just need some practice.
    About the dynamics crosshair....i'm still try to add, need the correct scaling in the crosshair.hlsl file. I have the depth buffer but need the correct scaling.

    Water is dificult in this game, there are several layers in the water effect, some broken and some ok. And fixing one stuf break the other. Water in dark places, like caves or similar are the worst. Also happens here that applying the fix the water looks ok in some angles, but you change the angle and start to look wrong again.


    The Following is more difficult than the main game... i'm dying a lot...jajaja.....maybe just need some practice.

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    Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

    Posted 02/12/2016 10:49 AM   
    hi everyone, thank you very much for your hard work, but i still have problem to play DL in 3d :/ can you tell me if there is any chance to change ingame 120Hz to 60Hz in 720 resolution? DyingLight is fantastic game, but since i have 3d projector i cant play games without 3d :)
    hi everyone, thank you very much for your hard work, but i still have problem to play DL in 3d :/
    can you tell me if there is any chance to change ingame 120Hz to 60Hz in 720 resolution?
    DyingLight is fantastic game, but since i have 3d projector i cant play games without 3d :)

    Posted 02/12/2016 02:05 PM   
    zwierzak, you need an EDID override for that problem. Google should be able to help with the specifics, and it's been discussed on these forums a fair bit if you search for it.
    zwierzak, you need an EDID override for that problem. Google should be able to help with the specifics, and it's been discussed on these forums a fair bit if you search for it.

    Posted 02/12/2016 02:16 PM   
    zwierzak, see post #598 of this thread.
    zwierzak, see post #598 of this thread.

    Posted 02/12/2016 02:23 PM   
    How about just disable those water effects, if this is the esiest and simple solution?
    How about just disable those water effects, if this is the esiest and simple solution?

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    Posted 02/12/2016 06:48 PM   
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