F1 2010 PC patch is live
The much awaited patch for F1 2010 is live, fixing the dreaded corrupt save bug and a whole host of others fixes and improvements which includes dx11 support

[size="5"][b]People are reporting severe problems running in 3D after patch [/b][/size]

Patch details listed below:

1. Corrupt Save Games – We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.

In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-

1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying – Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements – Rebalanced graphical and handling effect of cars driving on a wet track – the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic – In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours – Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

There have also been several PC specific improvements as well:-

1. PC ‘replay saving’ and playback – You will be able to save out the files to replay them later or share them with others.

2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, “ultra” settings for ‘shadows’ and ‘postprocess’. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support – Support for SandyBridge processors, which also adds support for currently available ‘modern’ processors, like Core i7, which wasn’t correctly detected previously.
The much awaited patch for F1 2010 is live, fixing the dreaded corrupt save bug and a whole host of others fixes and improvements which includes dx11 support



People are reporting severe problems running in 3D after patch



Patch details listed below:



1. Corrupt Save Games – We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed



2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.



3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.



4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.



5. Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.



6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).



7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.



In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-



1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.



2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.



3. AI yielding to other cars when not on flying lap in qualifying – Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.



4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).



5. Wet weather improvements – Rebalanced graphical and handling effect of cars driving on a wet track – the level of wetness has been increased as well as tyre trails being made more prominent.



6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.



7. Next lap invalidated time trial logic – In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.



8. AI: Driver Behaviours – Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.



There have also been several PC specific improvements as well:-



1. PC ‘replay saving’ and playback – You will be able to save out the files to replay them later or share them with others.



2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, “ultra” settings for ‘shadows’ and ‘postprocess’. (These options require a lot of processing power, and are only recommended for high-end graphics cards.



3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)



4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.



5. Additional Support – Support for SandyBridge processors, which also adds support for currently available ‘modern’ processors, like Core i7, which wasn’t correctly detected previously.

Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8

3D website dedicated soley for nvidia 3D Vision

Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.

Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming

Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/

#1
Posted 11/02/2010 07:40 PM   
The much awaited patch for F1 2010 is live, fixing the dreaded corrupt save bug and a whole host of others fixes and improvements which includes dx11 support

[size="5"][b]People are reporting severe problems running in 3D after patch [/b][/size]

Patch details listed below:

1. Corrupt Save Games – We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed

2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.

3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.

4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.

5. Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.

6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).

7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.

In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-

1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.

2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.

3. AI yielding to other cars when not on flying lap in qualifying – Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.

4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).

5. Wet weather improvements – Rebalanced graphical and handling effect of cars driving on a wet track – the level of wetness has been increased as well as tyre trails being made more prominent.

6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.

7. Next lap invalidated time trial logic – In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.

8. AI: Driver Behaviours – Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.

There have also been several PC specific improvements as well:-

1. PC ‘replay saving’ and playback – You will be able to save out the files to replay them later or share them with others.

2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, “ultra” settings for ‘shadows’ and ‘postprocess’. (These options require a lot of processing power, and are only recommended for high-end graphics cards.

3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)

4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.

5. Additional Support – Support for SandyBridge processors, which also adds support for currently available ‘modern’ processors, like Core i7, which wasn’t correctly detected previously.
The much awaited patch for F1 2010 is live, fixing the dreaded corrupt save bug and a whole host of others fixes and improvements which includes dx11 support



People are reporting severe problems running in 3D after patch



Patch details listed below:



1. Corrupt Save Games – We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed



2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.



3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.



4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.



5. Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.



6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).



7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.



In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-



1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.



2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.



3. AI yielding to other cars when not on flying lap in qualifying – Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.



4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).



5. Wet weather improvements – Rebalanced graphical and handling effect of cars driving on a wet track – the level of wetness has been increased as well as tyre trails being made more prominent.



6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.



7. Next lap invalidated time trial logic – In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.



8. AI: Driver Behaviours – Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.



There have also been several PC specific improvements as well:-



1. PC ‘replay saving’ and playback – You will be able to save out the files to replay them later or share them with others.



2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, “ultra” settings for ‘shadows’ and ‘postprocess’. (These options require a lot of processing power, and are only recommended for high-end graphics cards.



3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)



4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.



5. Additional Support – Support for SandyBridge processors, which also adds support for currently available ‘modern’ processors, like Core i7, which wasn’t correctly detected previously.

Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8

3D website dedicated soley for nvidia 3D Vision

Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.

Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming

Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/

#2
Posted 11/02/2010 07:40 PM   
[b]Don't[/b] download it if you like to play in 3D. It has completely messed up S3D with dark shadows everywhere! I am running SLI and have DX11 running so it maybe different if you run single card and/or DX9. Very dissappointing patch and I hope they fix things further!
Don't download it if you like to play in 3D. It has completely messed up S3D with dark shadows everywhere! I am running SLI and have DX11 running so it maybe different if you run single card and/or DX9. Very dissappointing patch and I hope they fix things further!

#3
Posted 11/02/2010 11:52 PM   
[b]Don't[/b] download it if you like to play in 3D. It has completely messed up S3D with dark shadows everywhere! I am running SLI and have DX11 running so it maybe different if you run single card and/or DX9. Very dissappointing patch and I hope they fix things further!
Don't download it if you like to play in 3D. It has completely messed up S3D with dark shadows everywhere! I am running SLI and have DX11 running so it maybe different if you run single card and/or DX9. Very dissappointing patch and I hope they fix things further!

#4
Posted 11/02/2010 11:52 PM   
Now multi-monitor does not work. I'm playing on three alienware optx aw2310 and everything is zoomed at 6000x1080. I guess patch got things worse, now the game is unplayable in surround.
Now multi-monitor does not work. I'm playing on three alienware optx aw2310 and everything is zoomed at 6000x1080. I guess patch got things worse, now the game is unplayable in surround.

#5
Posted 11/03/2010 12:22 AM   
Now multi-monitor does not work. I'm playing on three alienware optx aw2310 and everything is zoomed at 6000x1080. I guess patch got things worse, now the game is unplayable in surround.
Now multi-monitor does not work. I'm playing on three alienware optx aw2310 and everything is zoomed at 6000x1080. I guess patch got things worse, now the game is unplayable in surround.

#6
Posted 11/03/2010 12:22 AM   
How disapointing

The new patch though very nice in 2D - ruins the 3D experience
It's gone from being one of my favourite games in 3D (fun wise, not technically) to major thumbs down with corrupt save, then on release of new patch, excitement again - only for the 3D effect ruined.

I can't see fixing 3D being very high on codemasters agenda if on it at all ?

guess i'll av to fiddle with graphics settings more, to find best possible solution, but my expectations are low
How disapointing



The new patch though very nice in 2D - ruins the 3D experience

It's gone from being one of my favourite games in 3D (fun wise, not technically) to major thumbs down with corrupt save, then on release of new patch, excitement again - only for the 3D effect ruined.



I can't see fixing 3D being very high on codemasters agenda if on it at all ?



guess i'll av to fiddle with graphics settings more, to find best possible solution, but my expectations are low

Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8

3D website dedicated soley for nvidia 3D Vision

Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.

Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming

Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/

#7
Posted 11/03/2010 07:54 PM   
How disapointing

The new patch though very nice in 2D - ruins the 3D experience
It's gone from being one of my favourite games in 3D (fun wise, not technically) to major thumbs down with corrupt save, then on release of new patch, excitement again - only for the 3D effect ruined.

I can't see fixing 3D being very high on codemasters agenda if on it at all ?

guess i'll av to fiddle with graphics settings more, to find best possible solution, but my expectations are low
How disapointing



The new patch though very nice in 2D - ruins the 3D experience

It's gone from being one of my favourite games in 3D (fun wise, not technically) to major thumbs down with corrupt save, then on release of new patch, excitement again - only for the 3D effect ruined.



I can't see fixing 3D being very high on codemasters agenda if on it at all ?



guess i'll av to fiddle with graphics settings more, to find best possible solution, but my expectations are low

Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8

3D website dedicated soley for nvidia 3D Vision

Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.

Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming

Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/

#8
Posted 11/03/2010 07:54 PM   
It does sort of look screwy. I turned all the shadows off, but still seems a bit dark. Will have to play with the settings some more.

On the bright side of things, it seems they have unlocked convergence! Of course you have to be smart about how you set it now or you won't be able to see certain things properly (menus, in-car view, interviews, etc).
It does sort of look screwy. I turned all the shadows off, but still seems a bit dark. Will have to play with the settings some more.



On the bright side of things, it seems they have unlocked convergence! Of course you have to be smart about how you set it now or you won't be able to see certain things properly (menus, in-car view, interviews, etc).

Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals

#9
Posted 11/04/2010 03:25 PM   
It does sort of look screwy. I turned all the shadows off, but still seems a bit dark. Will have to play with the settings some more.

On the bright side of things, it seems they have unlocked convergence! Of course you have to be smart about how you set it now or you won't be able to see certain things properly (menus, in-car view, interviews, etc).
It does sort of look screwy. I turned all the shadows off, but still seems a bit dark. Will have to play with the settings some more.



On the bright side of things, it seems they have unlocked convergence! Of course you have to be smart about how you set it now or you won't be able to see certain things properly (menus, in-car view, interviews, etc).

Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals

#10
Posted 11/04/2010 03:25 PM   
Hi All,

My suggestion is voice your feedback to the developer on their forums and let them know you are interested in 3D Vision support, and see if they will work on addressing these issues.

Thanks.
Hi All,



My suggestion is voice your feedback to the developer on their forums and let them know you are interested in 3D Vision support, and see if they will work on addressing these issues.



Thanks.

#11
Posted 11/04/2010 05:17 PM   
Hi All,

My suggestion is voice your feedback to the developer on their forums and let them know you are interested in 3D Vision support, and see if they will work on addressing these issues.

Thanks.
Hi All,



My suggestion is voice your feedback to the developer on their forums and let them know you are interested in 3D Vision support, and see if they will work on addressing these issues.



Thanks.

#12
Posted 11/04/2010 05:17 PM   
It's almost funny.. They [i]finally[/i]get round to fixing BFBC2 cross hairs which were broken by a previous patch and now they break 3D in F1 2010. I tried alerting the game makers with DICE and EA about bad company, although it was fixed, it was 2/3 months late, frankly I don't think it's my respsonsibility to go to every game devs forum and try and drum up support for a fix for a previously working 3D title, now I think about it, the very idea is ludicrous.

I'm now seriously regretting the £450 I spent going 3D. I wouldn't be surprised if the whole nVidia 3D project ended. If game makers and 3D developers can't work together it's just not going to happen.
It's almost funny.. They finallyget round to fixing BFBC2 cross hairs which were broken by a previous patch and now they break 3D in F1 2010. I tried alerting the game makers with DICE and EA about bad company, although it was fixed, it was 2/3 months late, frankly I don't think it's my respsonsibility to go to every game devs forum and try and drum up support for a fix for a previously working 3D title, now I think about it, the very idea is ludicrous.



I'm now seriously regretting the £450 I spent going 3D. I wouldn't be surprised if the whole nVidia 3D project ended. If game makers and 3D developers can't work together it's just not going to happen.

#13
Posted 11/04/2010 06:34 PM   
It's almost funny.. They [i]finally[/i]get round to fixing BFBC2 cross hairs which were broken by a previous patch and now they break 3D in F1 2010. I tried alerting the game makers with DICE and EA about bad company, although it was fixed, it was 2/3 months late, frankly I don't think it's my respsonsibility to go to every game devs forum and try and drum up support for a fix for a previously working 3D title, now I think about it, the very idea is ludicrous.

I'm now seriously regretting the £450 I spent going 3D. I wouldn't be surprised if the whole nVidia 3D project ended. If game makers and 3D developers can't work together it's just not going to happen.
It's almost funny.. They finallyget round to fixing BFBC2 cross hairs which were broken by a previous patch and now they break 3D in F1 2010. I tried alerting the game makers with DICE and EA about bad company, although it was fixed, it was 2/3 months late, frankly I don't think it's my respsonsibility to go to every game devs forum and try and drum up support for a fix for a previously working 3D title, now I think about it, the very idea is ludicrous.



I'm now seriously regretting the £450 I spent going 3D. I wouldn't be surprised if the whole nVidia 3D project ended. If game makers and 3D developers can't work together it's just not going to happen.

#14
Posted 11/04/2010 06:34 PM   
Scroll To Top