[quote="Shinra358"]Yeah, but you were able to shift the offsets of the 3d models to make 3D happen so wouldn't shifting with a higher number allow for stuff to be off screen? Same with these nvapi mods, they can shift offsets of the shaders for 3D compatibility and make the shaders go inviso as well for 3D compatibility. And if reshade and sweetfx can make a splitscreen, what's stopping it from making a tri screen? Or are you referring to something else? Because multimonitoring wouldn't be controlled by the nvapi mods or reshade, they would be controlled through windows by normal means. Just wondering.[/quote]
There must be a misunderstanding on how I am generating a stereo image.
ScreenSpace Reprojection Stereo is diffrent from Geometry 3D.
In that ScreenSpace Reprojection take image from a single view point and warp the image to the Z-buffer. I then Fill in the occlusion space with random data. This is where the Halo effect happens because There is missing information in the image that needs to be filled in.
My shaders Differs from TriDef Power 3D and Nvidias CM in that I Add a other rendering pass in a effort to mask this Halo effect.
If Any one has any ideas on removing the Halo effect please tell me :/ I think I and many Devs would like to know this.
This differs from Real 3D where you have two view points that are offset and you don't have to worry about occlusion. You have other problems........ ;D
Since I'm at the end of the render Pipe line I am unable to change HUDs/relocate them Much.
In VR as of right now you want Both Reprojection and Normal 3D. Reprojection is used to help keep your FPS high.
It kicks in where Normal 3D fails to sustain A stable FPS.
Shinra358 said:Yeah, but you were able to shift the offsets of the 3d models to make 3D happen so wouldn't shifting with a higher number allow for stuff to be off screen? Same with these nvapi mods, they can shift offsets of the shaders for 3D compatibility and make the shaders go inviso as well for 3D compatibility. And if reshade and sweetfx can make a splitscreen, what's stopping it from making a tri screen? Or are you referring to something else? Because multimonitoring wouldn't be controlled by the nvapi mods or reshade, they would be controlled through windows by normal means. Just wondering.
There must be a misunderstanding on how I am generating a stereo image.
ScreenSpace Reprojection Stereo is diffrent from Geometry 3D.
In that ScreenSpace Reprojection take image from a single view point and warp the image to the Z-buffer. I then Fill in the occlusion space with random data. This is where the Halo effect happens because There is missing information in the image that needs to be filled in.
My shaders Differs from TriDef Power 3D and Nvidias CM in that I Add a other rendering pass in a effort to mask this Halo effect.
If Any one has any ideas on removing the Halo effect please tell me :/ I think I and many Devs would like to know this.
This differs from Real 3D where you have two view points that are offset and you don't have to worry about occlusion. You have other problems........ ;D
Since I'm at the end of the render Pipe line I am unable to change HUDs/relocate them Much.
In VR as of right now you want Both Reprojection and Normal 3D. Reprojection is used to help keep your FPS high.
It kicks in where Normal 3D fails to sustain A stable FPS.
Here the repack to Reshade 2.0 of 1.8.6
http://www.mediafire.com/download/icbeiijn4dl4sfd/ReShade_2.0.3f1_Super_DepthMap_3D_v1.8.6_Repack.7z
The game that was tested this time with Reshade 2.0 and 1.8.6 was Silent Hill: Homecoming. Made possible by the new Depth Map code.
[img]https://cdn.pbrd.co/images/3edIQuuzm.jpg[/img]
Games Added to 1.8.6 compatibility are:
Dead Rising 3 DM 6
Soma DM 2
Penumbra: Black Plague DM 4
NecroVision: Lost Company DM 4
The Vanishing of Ethan Carter Redux DM 3
Cryostasis DM 8
Silent Hill: Homecoming DM 22
As well as User Submitted Depth Map Settings
[Game List] [Alternet Depth Map] [Depth Flip On] [Blur Recommendations]
_________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Spooky
Homefront The Revolution DM 17
Mirror's Edge DM 4
Need for Speed DM 4
[zig11727] "https://forums.geforce.com/default/topic/959175/3d-vision/superdepth-3d/post/4963888/#4963888"
So Nine games added. So Progress...
A note on Reshade 2.0 compatibility with some of the new features Ported back to the old one is becoming a mess. I need to do some cleaning up on this back port.
Also some games may not work with 2.0 and Vice Versa.
The game that was tested this time with Reshade 2.0 and 1.8.6 was Silent Hill: Homecoming. Made possible by the new Depth Map code.
Games Added to 1.8.6 compatibility are:
Dead Rising 3 DM 6
Soma DM 2
Penumbra: Black Plague DM 4
NecroVision: Lost Company DM 4
The Vanishing of Ethan Carter Redux DM 3
Cryostasis DM 8
Silent Hill: Homecoming DM 22
A note on Reshade 2.0 compatibility with some of the new features Ported back to the old one is becoming a mess. I need to do some cleaning up on this back port.
Also some games may not work with 2.0 and Vice Versa.
Thank you for the Repack of 2.0!
Does this include the option for how to handle the screen edges? I really like that new feature.
I will stick my High Depth Witcher 3 DM in there. :)
[quote="Arioch1"]Thank you for the Repack of 2.0!
Does this include the option for how to handle the screen edges? I really like that new feature.
I will stick my High Depth Witcher 3 DM in there. :)[/quote]
I added the option for custom Depth maps back in to Reshade 2.0 Back port.
I need to re-organize the ReadMe. It's starting to get bloated :P..
But, ya.... any user can use your setting now.
[img]https://cdn.pbrd.co/images/3eF5ifI2b.png[/img]
So for Arioch Settings you can use CustomDM = 1 with his Near and Far Settings. Far = 5 Near = 1
For Witcher 3
You would need to set That High lighted 0 in this image too 1 and set Near and Far.
The Edge update is in there. It's listed as Edge. This is why I need to Redo some of the games settins in the back port.
I wish there was a way to get my 3D Vision glasses to strobe using this shader on my 3D Vision monitor, but without the performance hit that rendering two frames takes. I would like to try to use DSR of 2880p on it and this shader. :)
I wish there was a way to get my 3D Vision glasses to strobe using this shader on my 3D Vision monitor, but without the performance hit that rendering two frames takes. I would like to try to use DSR of 2880p on it and this shader. :)
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
Can someone upload version 1.8.6 ? Version 1.8.7 have issues with View Depth Map which turns the picture upside down and nothing works only alternate Map View 0 .
Can someone upload version 1.8.6 ? Version 1.8.7 have issues with View Depth Map which turns the picture upside down and nothing works only alternate Map View 0 .
[quote="zig11727"]@x8009
Here is a link for version 1.8.6
https://www.amazon.com/clouddrive/share/gSJsh9l7AVPwngLzw1LtSNCMFjf5jfyNjJNprwu14vj?ref_=cd_ph_share_link_copy[/quote]
Thanks !
Lol , impossible to get it anywhere.
EDIT : Now it works properly like it should ! 1.8.7 is bugged, do not use it as it yet now.
Found the problem with 1.8.7, it was a small tag that need to be fixed.
The bad code was
[code]
if (Alternet_Depth_Map)
texcoord.y = 1 - texcoord.y;
[/code]
Fixed now.
[code]
if (Depth_Map_Flip)
texcoord.y = 1 - texcoord.y;
[/code]
Was just one line that caused the problem. ^_^ I'm Human I make mistakes sometimes.
This Happened because I was Trying to standardize both the code for reshade 2.0 and 3.0 . So upgrading both would be easier.
The Update is already up on GitHub.
just in case this happens again I will leave a copy of the old one in The Folder Legacy.
[quote="BlueSkyDefender"]Found the problem with 1.8.7, it was a small tag that need to be fixed.
The bad code was
[code]
if (Alternet_Depth_Map)
texcoord.y = 1 - texcoord.y;
[/code]
Fixed now.
[code]
if (Depth_Map_Flip)
texcoord.y = 1 - texcoord.y;
[/code]
Was just one line that caused the problem. ^_^ I'm Human I make mistakes sometimes.
This Happened because I was Trying to standardize both the code for reshade 2.0 and 3.0 . So upgrading both would be easier.
The Update is already up on GitHub.
just in case this happens again I will leave a copy of the old one in The Folder Legacy.[/quote]
Thank you ! one person or not you a pro xD
SuperDepth3D_1.8.9.fx for Reshade 3.0 is Up for Testing in the Experimental Folder.
This release has 3 New option.
1. Depth Map Enhancement On Off Toggle.
A.Enhancement Off
B.Enhancement Alpha
2. Adjustment slider for Enhancement/Dehancement.
A. Adjust Depth Map Enhancement, Dehancement occurs past one. Default setting is 1.0 and Decreasing this would allow for more Pop in distance Landscapes.
Not many supported games.
3. Blur Type
A. Normal Blur
B. Radial Blur
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adjust Settings recommendations and BlurType.
For Batman: Arkham Knight Adjust settings "0.750" Blur Type Radial for Batman Cowl Protection.
Depth Map 2
For Doom Adjust 1.250 Dehancemnet adds more depth closer to your player. Blur Type Depends. 0.050 for Radial and 0.025 for Normal.
[img]https://cdn.pbrd.co/images/8jC1CBovw.jpg[/img]
Ya I know I am CPU Bound.
This was using Reshade 3.0 Beta 9.
SuperDepth3D_1.8.9.fx for Reshade 3.0 is Up for Testing in the Experimental Folder.
This release has 3 New option.
1. Depth Map Enhancement On Off Toggle.
A.Enhancement Off
B.Enhancement Alpha
2. Adjustment slider for Enhancement/Dehancement.
A. Adjust Depth Map Enhancement, Dehancement occurs past one. Default setting is 1.0 and Decreasing this would allow for more Pop in distance Landscapes.
Not many supported games.
Awesome stuff! Big thank you for this update! Really appreciated!
I can't test it directly, but I am sure others will do;)
Nevertheless, I want to say a big thank you for your work and dedication!
Awesome stuff! Big thank you for this update! Really appreciated!
I can't test it directly, but I am sure others will do;)
Nevertheless, I want to say a big thank you for your work and dedication!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Holy Sh!t111 You can use this with dgVoodoo...!?
dgVoodoo2(DDraw.dll,D3DImm.dll,D3D8.dll) brings anything under d3d8 up to d3d11 and ReShade/SuperDepth3D(d3d11.dll) takes it from there, I just tried it for the hell of it with System Shock 2 and it looked amazing... :)
dgVoodoo2(DDraw.dll,D3DImm.dll,D3D8.dll) brings anything under d3d8 up to d3d11 and ReShade/SuperDepth3D(d3d11.dll) takes it from there, I just tried it for the hell of it with System Shock 2 and it looked amazing... :)
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
There must be a misunderstanding on how I am generating a stereo image.
ScreenSpace Reprojection Stereo is diffrent from Geometry 3D.
In that ScreenSpace Reprojection take image from a single view point and warp the image to the Z-buffer. I then Fill in the occlusion space with random data. This is where the Halo effect happens because There is missing information in the image that needs to be filled in.
My shaders Differs from TriDef Power 3D and Nvidias CM in that I Add a other rendering pass in a effort to mask this Halo effect.
If Any one has any ideas on removing the Halo effect please tell me :/ I think I and many Devs would like to know this.
This differs from Real 3D where you have two view points that are offset and you don't have to worry about occlusion. You have other problems........ ;D
Since I'm at the end of the render Pipe line I am unable to change HUDs/relocate them Much.
In VR as of right now you want Both Reprojection and Normal 3D. Reprojection is used to help keep your FPS high.
It kicks in where Normal 3D fails to sustain A stable FPS.
http://www.mediafire.com/download/icbeiijn4dl4sfd/ReShade_2.0.3f1_Super_DepthMap_3D_v1.8.6_Repack.7z
The game that was tested this time with Reshade 2.0 and 1.8.6 was Silent Hill: Homecoming. Made possible by the new Depth Map code.
Games Added to 1.8.6 compatibility are:
Dead Rising 3 DM 6
Soma DM 2
Penumbra: Black Plague DM 4
NecroVision: Lost Company DM 4
The Vanishing of Ethan Carter Redux DM 3
Cryostasis DM 8
Silent Hill: Homecoming DM 22
As well as User Submitted Depth Map Settings
[Game List] [Alternet Depth Map] [Depth Flip On] [Blur Recommendations]
_________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Spooky
Homefront The Revolution DM 17
Mirror's Edge DM 4
Need for Speed DM 4
[zig11727] "https://forums.geforce.com/default/topic/959175/3d-vision/superdepth-3d/post/4963888/#4963888"
So Nine games added. So Progress...
A note on Reshade 2.0 compatibility with some of the new features Ported back to the old one is becoming a mess. I need to do some cleaning up on this back port.
Also some games may not work with 2.0 and Vice Versa.
Does this include the option for how to handle the screen edges? I really like that new feature.
I will stick my High Depth Witcher 3 DM in there. :)
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
I added the option for custom Depth maps back in to Reshade 2.0 Back port.
I need to re-organize the ReadMe. It's starting to get bloated :P..
But, ya.... any user can use your setting now.
So for Arioch Settings you can use CustomDM = 1 with his Near and Far Settings. Far = 5 Near = 1
For Witcher 3
You would need to set That High lighted 0 in this image too 1 and set Near and Far.
The Edge update is in there. It's listed as Edge. This is why I need to Redo some of the games settins in the back port.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
AMD TR4 1950x @ 4.0
GA X399 AORUS Gaming 7 F12e
Gskill FlareX 32GB 4x 3200 14-14-14
INNO3D Nvidia GeForce GTX1080 8G D5 1759Mhz iChill X3 CSM Enabled
Creative SXFI AMP / USB SoundCard
SanDisk Extreme PRO SSD 480Gb
Samsung x2 1TB 7200
WD Gold 6TB Enterprise 128MB Cache (WD6002FRYZ)
Seagate 5TB Enterprise 128MB Cache (ST5000NM0024)
LG OLED55E6 3D TV 50.30.30
Logitech G502 Proteus - LGS Installed
Logitech G903
Logitech G502 Hero
Corsair Gaming K70 RED RAPIDFIRE Mechanical Keyboard
Windows 10 x64 1809 UEFI Boot
DreamScreenTV LEDs https://www.dreamscreentv.com/
Here is a link for version 1.8.6
https://www.amazon.com/clouddrive/share/gSJsh9l7AVPwngLzw1LtSNCMFjf5jfyNjJNprwu14vj?ref_=cd_ph_share_link_copy
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Thanks !
Lol , impossible to get it anywhere.
EDIT : Now it works properly like it should ! 1.8.7 is bugged, do not use it as it yet now.
AMD TR4 1950x @ 4.0
GA X399 AORUS Gaming 7 F12e
Gskill FlareX 32GB 4x 3200 14-14-14
INNO3D Nvidia GeForce GTX1080 8G D5 1759Mhz iChill X3 CSM Enabled
Creative SXFI AMP / USB SoundCard
SanDisk Extreme PRO SSD 480Gb
Samsung x2 1TB 7200
WD Gold 6TB Enterprise 128MB Cache (WD6002FRYZ)
Seagate 5TB Enterprise 128MB Cache (ST5000NM0024)
LG OLED55E6 3D TV 50.30.30
Logitech G502 Proteus - LGS Installed
Logitech G903
Logitech G502 Hero
Corsair Gaming K70 RED RAPIDFIRE Mechanical Keyboard
Windows 10 x64 1809 UEFI Boot
DreamScreenTV LEDs https://www.dreamscreentv.com/
The bad code was
Fixed now.
Was just one line that caused the problem. ^_^ I'm Human I make mistakes sometimes.
This Happened because I was Trying to standardize both the code for reshade 2.0 and 3.0 . So upgrading both would be easier.
The Update is already up on GitHub.
just in case this happens again I will leave a copy of the old one in The Folder Legacy.
Thank you ! one person or not you a pro xD
AMD TR4 1950x @ 4.0
GA X399 AORUS Gaming 7 F12e
Gskill FlareX 32GB 4x 3200 14-14-14
INNO3D Nvidia GeForce GTX1080 8G D5 1759Mhz iChill X3 CSM Enabled
Creative SXFI AMP / USB SoundCard
SanDisk Extreme PRO SSD 480Gb
Samsung x2 1TB 7200
WD Gold 6TB Enterprise 128MB Cache (WD6002FRYZ)
Seagate 5TB Enterprise 128MB Cache (ST5000NM0024)
LG OLED55E6 3D TV 50.30.30
Logitech G502 Proteus - LGS Installed
Logitech G903
Logitech G502 Hero
Corsair Gaming K70 RED RAPIDFIRE Mechanical Keyboard
Windows 10 x64 1809 UEFI Boot
DreamScreenTV LEDs https://www.dreamscreentv.com/
This release has 3 New option.
1. Depth Map Enhancement On Off Toggle.
A.Enhancement Off
B.Enhancement Alpha
2. Adjustment slider for Enhancement/Dehancement.
A. Adjust Depth Map Enhancement, Dehancement occurs past one. Default setting is 1.0 and Decreasing this would allow for more Pop in distance Landscapes.
Not many supported games.
3. Blur Type
A. Normal Blur
B. Radial Blur
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Adjust Settings recommendations and BlurType.
For Batman: Arkham Knight Adjust settings "0.750" Blur Type Radial for Batman Cowl Protection.
Depth Map 2
For Doom Adjust 1.250 Dehancemnet adds more depth closer to your player. Blur Type Depends. 0.050 for Radial and 0.025 for Normal.
Ya I know I am CPU Bound.
This was using Reshade 3.0 Beta 9.
I can't test it directly, but I am sure others will do;)
Nevertheless, I want to say a big thank you for your work and dedication!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
OS & Driver: Win 10 w/417.35
CPU & GPU: i7 4790k, Gigabyte 980Ti G1 Gaming
MB & RAM: Asrock Z97 Extreme4, GSkill Trident 16Gb DDR3 2400Mhz
Audio: Realtek HD, Steinberg UR44
Display: Acer XB271HUA w/3D Vision 2 Kit
dgVoodoo2(DDraw.dll,D3DImm.dll,D3D8.dll) brings anything under d3d8 up to d3d11 and ReShade/SuperDepth3D(d3d11.dll) takes it from there, I just tried it for the hell of it with System Shock 2 and it looked amazing... :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]