How to enable quad buffered stereo in JOGL? Quadro card and Windows XP
I'm interested in developing a JOGL app that makes use of quad buffered stereo. I've found examples online of how to achieve this is OpenGL, but I can't find anything equivalent for JOGL. I have access to a Windows XP machine with a Quadro card, any idea what would be required to enable it?
I'm interested in developing a JOGL app that makes use of quad buffered stereo. I've found examples online of how to achieve this is OpenGL, but I can't find anything equivalent for JOGL. I have access to a Windows XP machine with a Quadro card, any idea what would be required to enable it?

#1
Posted 03/26/2009 01:37 AM   
[quote name='Fox5' post='522849' date='Mar 26 2009, 03:37 AM']I'm interested in developing a JOGL app that makes use of quad buffered stereo. I've found examples online of how to achieve this is OpenGL, but I can't find anything equivalent for JOGL. I have access to a Windows XP machine with a Quadro card, any idea what would be required to enable it?[/quote]

what version of jogl are you using ?
[quote name='Fox5' post='522849' date='Mar 26 2009, 03:37 AM']I'm interested in developing a JOGL app that makes use of quad buffered stereo. I've found examples online of how to achieve this is OpenGL, but I can't find anything equivalent for JOGL. I have access to a Windows XP machine with a Quadro card, any idea what would be required to enable it?



what version of jogl are you using ?

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#2
Posted 09/16/2009 08:46 PM   
[quote name='Fox5' post='522849' date='Mar 26 2009, 03:37 AM']I'm interested in developing a JOGL app that makes use of quad buffered stereo. I've found examples online of how to achieve this is OpenGL, but I can't find anything equivalent for JOGL. I have access to a Windows XP machine with a Quadro card, any idea what would be required to enable it?[/quote]

Hi,

Have you installed the last drivers, activated the stereo and selected the correct stereo mode in the NVidia Control Panel -> 3D configuaration -> Global config -> Base Profile ???
[quote name='Fox5' post='522849' date='Mar 26 2009, 03:37 AM']I'm interested in developing a JOGL app that makes use of quad buffered stereo. I've found examples online of how to achieve this is OpenGL, but I can't find anything equivalent for JOGL. I have access to a Windows XP machine with a Quadro card, any idea what would be required to enable it?



Hi,



Have you installed the last drivers, activated the stereo and selected the correct stereo mode in the NVidia Control Panel -> 3D configuaration -> Global config -> Base Profile ???

#3
Posted 09/17/2009 07:19 AM   
[quote name='JCabanas' post='588893' date='Sep 17 2009, 02:19 PM']Hi,

Have you installed the last drivers, activated the stereo and selected the correct stereo mode in the NVidia Control Panel -> 3D configuaration -> Global config -> Base Profile ???[/quote]
As far as I can see, there are no drivers for 3D vision yet. They are to come. Drivers for Vista are available. You need an additional cable to plug into the Emitter.

[url="http://www.nvidia.com/object/quadro_pro_graphics_boards.html"]http://www.nvidia.com/object/quadro_pro_graphics_boards.html[/url]
[quote name='JCabanas' post='588893' date='Sep 17 2009, 02:19 PM']Hi,



Have you installed the last drivers, activated the stereo and selected the correct stereo mode in the NVidia Control Panel -> 3D configuaration -> Global config -> Base Profile ???

As far as I can see, there are no drivers for 3D vision yet. They are to come. Drivers for Vista are available. You need an additional cable to plug into the Emitter.



http://www.nvidia.com/object/quadro_pro_graphics_boards.html

#4
Posted 09/22/2009 12:18 AM   
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