Dark Souls III - 3D vision
  6 / 26    
This game is awesome (with or without 3d). This game deserves the 3d. Big thanks for the cm profil helifax, it s very correct. I hope you'll finding a solution too fix this game. 3d vision brings something only to have that game. I think this game in 2d is too bland , too flat to appreciate the graphic quality of the game. PS: For people interested, rainbow six siege is free for the week end sur uplay. Good game!
This game is awesome (with or without 3d).

This game deserves the 3d. Big thanks for the cm profil helifax, it s very correct. I hope you'll finding a solution too fix this game.


3d vision brings something only to have that game. I think this game in 2d is too bland , too flat
to appreciate the graphic quality of the game.

PS: For people interested, rainbow six siege is free for the week end sur uplay. Good game!

Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7

#76
Posted 04/15/2016 10:46 AM   
[quote="bo3b"]In this case, we don't have a first patch for the game yet, and we don't have a game-ready driver, which you know has got to be coming.[/quote] We just about to have fourth update/hotfix on 18th April (this is probably fourth since beta but still) and I`m sure that latest drivers or the one before had update with Dark Souls 3 in mind. Whatever was bad with performance is fixed. The game runs perfectly fine for me. Lots of people complain about game crashing but I didn`t experience them at all. When game is without 3Dmigoto it is playable in 3D so I am hoping that what you suggested will actually work and Helifax can repost with some good news.
bo3b said:In this case, we don't have a first patch for the game yet, and we don't have a game-ready driver, which you know has got to be coming.

We just about to have fourth update/hotfix on 18th April (this is probably fourth since beta but still) and I`m sure that latest drivers or the one before had update with Dark Souls 3 in mind. Whatever was bad with performance is fixed.

The game runs perfectly fine for me. Lots of people complain about game crashing but I didn`t experience them at all. When game is without 3Dmigoto it is playable in 3D so I am hoping that what you suggested will actually work and Helifax can repost with some good news.
Flugan.net was run from my personal computer. I managed to recover from a terrible virus infection that took three clean installs of windows. In the process I lost a lot of data. Around the same time my 6TB raid tower died so I lost 5TB of data there. My backup drive was formatted but luckily I manged to restore an out of date backup. Also managed to recover images from my 3D camera that I had deleted but was not in my outdated backup. I believe I backed up the actual site but I can't find it in anywhere. I don't know the current shape of my wrapper as I had trouble getting UI into depth in Witcher 3. At one point in time it definitelly worked but using my published W3 fix had the same problem with X configuring hud depth. As the behaviour is consistent I believe something changed with the game. Obviously 3DMigoto managed UI depth perfectly. Don't expect flugan.net to reappear as all files are lost. If using my code you can still work with HLSL where it works. If re-released it would be up to date with 3DMigoto decompiler. Workflow is different though. Just as 3DMigoto is using the assembler my code recompiles dumped binary shaders into HLSL with the same success rate as 3DMigoto. I just think very few people even considered my wrapper when we have 3DMigoto. This is a fresh install of windows and with all my troubles I have yet to install Visual Studio. I would love to have a post about my wrapper on helixmod to make it more accessible and to describe how to use it. Flugan.net never really had any explanations and was more focused at spreading fixes utilizing my wrapper. In addition to every type of build of the wrapper it had the compiler47 dll for people using Windows 7 that would be missing that dll. And also some prebaked gamefixes. Lastly it had a hack allowing you to change convergence in DXHR when pressing the right mouse button. There was the instruction on how to find the right 5 memory adresses for convergence. Not sure if I published the dx9 wrapper.
Flugan.net was run from my personal computer.

I managed to recover from a terrible virus infection that took three clean installs of windows.

In the process I lost a lot of data. Around the same time my 6TB raid tower died so I lost 5TB of data there.

My backup drive was formatted but luckily I manged to restore an out of date backup.
Also managed to recover images from my 3D camera that I had deleted but was not in my outdated backup.

I believe I backed up the actual site but I can't find it in anywhere.

I don't know the current shape of my wrapper as I had trouble getting UI into depth in Witcher 3.

At one point in time it definitelly worked but using my published W3 fix had the same problem with X configuring hud depth. As the behaviour is consistent I believe something changed with the game.

Obviously 3DMigoto managed UI depth perfectly.

Don't expect flugan.net to reappear as all files are lost.

If using my code you can still work with HLSL where it works. If re-released it would be up to date with 3DMigoto decompiler. Workflow is different though.

Just as 3DMigoto is using the assembler my code recompiles dumped binary shaders into HLSL with the same success rate as 3DMigoto. I just think very few people even considered my wrapper when we have 3DMigoto.

This is a fresh install of windows and with all my troubles I have yet to install Visual Studio.

I would love to have a post about my wrapper on helixmod to make it more accessible and to describe how to use it.

Flugan.net never really had any explanations and was more focused at spreading fixes utilizing my wrapper. In addition to every type of build of the wrapper it had the compiler47 dll for people using Windows 7 that would be missing that dll. And also some prebaked gamefixes.
Lastly it had a hack allowing you to change convergence in DXHR when pressing the right mouse button.
There was the instruction on how to find the right 5 memory adresses for convergence.

Not sure if I published the dx9 wrapper.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#78
Posted 04/15/2016 06:01 PM   
[quote="helifax"]Big thanks bo3b! Your help is always greatly appreciated! I will give it a try this evening and change the stereo and constant register to something else like 253 and 254 for example and see if this helps with anything;) That exactly my feeling as well, that something not related to 3DMigoto is changing the pipeline in some weird way that makes the game act up weird... I'll do some more testing;) Thank you again![/quote] Sadly, changing the Stereo and Constant params to 225 and 210 still produces the same results... Hmm.. need to do more testing....
helifax said:Big thanks bo3b!
Your help is always greatly appreciated!

I will give it a try this evening and change the stereo and constant register to something else like 253 and 254 for example and see if this helps with anything;)

That exactly my feeling as well, that something not related to 3DMigoto is changing the pipeline in some weird way that makes the game act up weird...

I'll do some more testing;)
Thank you again!


Sadly, changing the Stereo and Constant params to 225 and 210 still produces the same results...
Hmm.. need to do more testing....

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#79
Posted 04/15/2016 08:13 PM   
You guys are legends, just saying.. The work you put in for everyone is beyond words. Where do i start reading if i want to get into the whole 3d fixing ?
You guys are legends, just saying.. The work you put in for everyone is beyond words.

Where do i start reading if i want to get into the whole 3d fixing ?

#80
Posted 04/15/2016 08:23 PM   
Helifax - I can see this glow during normal gameplay as well. It is around character but very subtle. That will be definitely 3Dmigoto influence - something like abnormal exposure. I found that shader thou - if you can disable this effect and then start to progress with other effects. What do you think ? The shader is in the pack with others I got. Linked above (#64).
Helifax - I can see this glow during normal gameplay as well. It is around character but very subtle. That will be definitely 3Dmigoto influence - something like abnormal exposure.
I found that shader thou - if you can disable this effect and then start to progress with other effects. What do you think ?
The shader is in the pack with others I got. Linked above (#64).
[quote="SKAUT"]Helifax - I can see this glow during normal gameplay as well. It is around character but very subtle. That will be definitely 3Dmigoto influence - something like abnormal exposure. I found that shader thou - if you can disable this effect and then start to progress with other effects. What do you think ? The shader is in the pack with others I got. Linked above (#64). [/quote] Interesting;) So you say you found a shader that disables the GREEN yuck? (I am currently still trying to see if I can make anything about DS3 rendering in Surround so I am might seem a bit off the topic;)) So many things to fix... so little time...lol)
SKAUT said:Helifax - I can see this glow during normal gameplay as well. It is around character but very subtle. That will be definitely 3Dmigoto influence - something like abnormal exposure.
I found that shader thou - if you can disable this effect and then start to progress with other effects. What do you think ?
The shader is in the pack with others I got. Linked above (#64).


Interesting;) So you say you found a shader that disables the GREEN yuck? (I am currently still trying to see if I can make anything about DS3 rendering in Surround so I am might seem a bit off the topic;)) So many things to fix... so little time...lol)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#82
Posted 04/15/2016 11:07 PM   
I've had games change colors as I soon as I installed helixmod on a game. I know Alan wake was one. It would make the game green tinted. It was a conflict with the stereo sampler. Had to move it to a different sampler for these games even though shaders were not being overwritten. I think the lighting shader was using stereo sampler even without overriding. So as you changed convergence game got more/less green tinted. I know next to nothing about 3dmigoto/dxll though.
I've had games change colors as I soon as I installed helixmod on a game. I know Alan wake was one. It would make the game green tinted.

It was a conflict with the stereo sampler. Had to move it to a different sampler for these games even though shaders were not being overwritten. I think the lighting shader was using stereo sampler even without overriding. So as you changed convergence game got more/less green tinted.

I know next to nothing about 3dmigoto/dxll though.

Co-founder/Web host of helixmod.blog.com

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#83
Posted 04/15/2016 11:38 PM   
Here (http://ul.to/shlqv0vq) you have all the broken ones I found - fog/mist, lightning, green glow, sun light rays and something else. Don`t know which one is the one with green shit but I hope you can find it - all are damaged anyway so it would be good to disable them at the beginning.
Here (http://ul.to/shlqv0vq) you have all the broken ones I found - fog/mist, lightning, green glow, sun light rays and something else. Don`t know which one is the one with green shit but I hope you can find it - all are damaged anyway so it would be good to disable them at the beginning.
[quote="knowledgeDK"]You guys are legends, just saying.. The work you put in for everyone is beyond words. Where do i start reading if i want to get into the whole 3d fixing ?[/quote] Good place to start is [url=http://wiki.bo3b.net]Bo3b's School for ShaderHackers[/url] [quote="SKAUT"]Here (http://ul.to/shlqv0vq) you have all the broken ones I found - fog/mist, lightning, green glow, sun light rays and something else. Don`t know which one is the one with green shit but I hope you can find it - all are damaged anyway so it would be good to disable them at the beginning.[/quote] For this problem, something else is happening beyond the HLSL Decompiler, because no shaders are overridden right at the start. It's best to solve that green glow first before adding in shaders. On the other hand, if you know which is the green glow, that can tell us what registers it is using. The "manual fix" errors are generally easy to fix, so you can use either HLSL. Or use ASM if you don't mind its quirks. To fix one of those "manual fix" variants you show, go to the 3Dmigoto on GitHub, and search for manual fix, and you will find some examples of before and after. e.g. https://github.com/bo3b/3Dmigoto/search?utf8=%E2%9C%93&q=manual+fix @Helifax: try setting the stereo register and iniparams to -1, as that will disable them being injected altogether. Unlikely to be problem, but maybe. Also try setting hunting=2, to disable overlay. We do some nasty business when hunting=1, could cause this.
knowledgeDK said:You guys are legends, just saying.. The work you put in for everyone is beyond words.

Where do i start reading if i want to get into the whole 3d fixing ?

Good place to start is Bo3b's School for ShaderHackers


SKAUT said:Here (http://ul.to/shlqv0vq) you have all the broken ones I found - fog/mist, lightning, green glow, sun light rays and something else. Don`t know which one is the one with green shit but I hope you can find it - all are damaged anyway so it would be good to disable them at the beginning.

For this problem, something else is happening beyond the HLSL Decompiler, because no shaders are overridden right at the start.

It's best to solve that green glow first before adding in shaders. On the other hand, if you know which is the green glow, that can tell us what registers it is using.

The "manual fix" errors are generally easy to fix, so you can use either HLSL. Or use ASM if you don't mind its quirks. To fix one of those "manual fix" variants you show, go to the 3Dmigoto on GitHub, and search for manual fix, and you will find some examples of before and after.

e.g. https://github.com/bo3b/3Dmigoto/search?utf8=%E2%9C%93&q=manual+fix


@Helifax: try setting the stereo register and iniparams to -1, as that will disable them being injected altogether. Unlikely to be problem, but maybe.

Also try setting hunting=2, to disable overlay. We do some nasty business when hunting=1, could cause this.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#85
Posted 04/16/2016 06:05 AM   
I have to say this game looks really gorgeous in 3D, and I didn't even really have to change any settings...
I have to say this game looks really gorgeous in 3D, and I didn't even really have to change any settings...

#86
Posted 04/16/2016 08:12 AM   
Ah, okay after playing for a bit more, i see now where there are bits and bits broken. I found with turning my Effects down to low, that that solved most of the weird glitches. I'm a bit newer to 3D gaming, but I don't think I can ever go back to 2D gaming if I have any choice... I can't believe that this didn't catch on more. The game just (literally) jumps out of the screen, and every art asset is so much more defined and able to be appreciated. When I try to go back to 2D for comparison, it's almost... repulsive.
Ah, okay after playing for a bit more, i see now where there are bits and bits broken. I found with turning my Effects down to low, that that solved most of the weird glitches. I'm a bit newer to 3D gaming, but I don't think I can ever go back to 2D gaming if I have any choice... I can't believe that this didn't catch on more. The game just (literally) jumps out of the screen, and every art asset is so much more defined and able to be appreciated. When I try to go back to 2D for comparison, it's almost... repulsive.

#87
Posted 04/16/2016 10:22 AM   
Nope:( Set both samplers to -1 (Stereo and Constant). Set hunting=0; Removed any shader reference for the SBS/TB injection. => Still GREEN CRAP! Additionally: - Changed get_resolution_from = swap_chain to get_resolution_from = depth_stencil => NOPE Also: Set use_criticalsection=0 => CRASH to desktop BUUUUUUUT!!!!! When I enabled the scissors limits back: ; Setting this option disables scissor limits rasterizer_disable_scissor=0 and started the game it WORKED!!!! Proof: [url=http://www.iforce.co.nz/View.aspx?i=y3yk0xgk.3ls.png][img]http://iforce.co.nz/i/y3yk0xgk.3ls.png[/img][/url] ASLO!!!! The game has huge problems with resolution creation. It doesn't work in Surround as it forces everything on the center screen. But in this case The 3DMigoto UI is missing as is hidden beneath the black borders. Hence the screenshot made in 2D in Windowed Mode above. So, now we can start doing some shader fixing:) Any takers? ^_^
Nope:(

Set both samplers to -1 (Stereo and Constant).
Set hunting=0;
Removed any shader reference for the SBS/TB injection.
=> Still GREEN CRAP!

Additionally:
- Changed get_resolution_from = swap_chain to get_resolution_from = depth_stencil
=> NOPE

Also:
Set use_criticalsection=0 => CRASH to desktop


BUUUUUUUT!!!!!
When I enabled the scissors limits back:
; Setting this option disables scissor limits
rasterizer_disable_scissor=0

and started the game it WORKED!!!!

Proof:
Image

ASLO!!!! The game has huge problems with resolution creation. It doesn't work in Surround as it forces everything on the center screen. But in this case The 3DMigoto UI is missing as is hidden beneath the black borders. Hence the screenshot made in 2D in Windowed Mode above.

So, now we can start doing some shader fixing:) Any takers? ^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#88
Posted 04/16/2016 10:39 AM   
I am only wondering if we about to get the same frame rate after applying any stage of the fix (without 3Dmigoto core). This would sucks. I`ve got separated that glow effect. This is the one.
I am only wondering if we about to get the same frame rate after applying any stage of the fix (without 3Dmigoto core). This would sucks.

I`ve got separated that glow effect. This is the one.
Performance is not bad in the game... At least in my case lol... With or without 3DMigoto the same performance will be the same.
Performance is not bad in the game... At least in my case lol...
With or without 3DMigoto the same performance will be the same.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#90
Posted 04/16/2016 10:55 AM   
  6 / 26    
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