The meaing of Depth
The meaning of Convergence
Best way to set them
I read some where that the best way to set in a first person shooter is to increase depth to 80% then adjust convergence so the gun/hands/knife ect comes into focus, then lower depth to personal taste, is this right or wrong ?
I read some where that the best way to set in a first person shooter is to increase depth to 80% then adjust convergence so the gun/hands/knife ect comes into focus, then lower depth to personal taste, is this right or wrong ?
[quote name='Jaz808' post='1044256' date='Apr 23 2010, 09:43 PM']The meaing of Depth
The meaning of Convergence
Best way to set them
I read some where that the best way to set in a first person shooter is to increase depth to 80% then adjust convergence so the gun/hands/knife ect comes into focus, then lower depth to personal taste, is this right or wrong ?
Lets hear from the members who know[/quote]
Just set them to what looks best to you. There is no one right way.
I read some where that the best way to set in a first person shooter is to increase depth to 80% then adjust convergence so the gun/hands/knife ect comes into focus, then lower depth to personal taste, is this right or wrong ?
Lets hear from the members who know
Just set them to what looks best to you. There is no one right way.
Depth - My understanding is that depth is distance between the furthest possible object (horizon) and the closest possible object (hand and gun perhaps)
Convergence - I 'think' it is the angle at which each 'eye camera' is focused... Increasing convergence increases the pop out effect, desirable for some
There are others in this forum who can probably give you a better answer than me, so wait on them to fill you in =)
Depth - My understanding is that depth is distance between the furthest possible object (horizon) and the closest possible object (hand and gun perhaps)
Convergence - I 'think' it is the angle at which each 'eye camera' is focused... Increasing convergence increases the pop out effect, desirable for some
There are others in this forum who can probably give you a better answer than me, so wait on them to fill you in =)
in some games I like to set the depth high and the converence low...
But for example in Battlefield Bad Co 2 ,I like to set the depht to 20-30% and the converence as high as my eye can take,because that way,when I sneak-up in some bushes,I really get the effect of big leaves that popout of the screen.
Also when I climb a mountain sideways,my screen itself seems to turn and bend to the right or the left big time (like 4 inches or so),very cool effect.
My way to get it right.. ,is to just play the games (on a server with no people,..test server) and try every setting possible.
This is one way to learn how to get the settings right imo.
in some games I like to set the depth high and the converence low...
But for example in Battlefield Bad Co 2 ,I like to set the depht to 20-30% and the converence as high as my eye can take,because that way,when I sneak-up in some bushes,I really get the effect of big leaves that popout of the screen.
Also when I climb a mountain sideways,my screen itself seems to turn and bend to the right or the left big time (like 4 inches or so),very cool effect.
My way to get it right.. ,is to just play the games (on a server with no people,..test server) and try every setting possible.
This is one way to learn how to get the settings right imo.
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
[quote name='Jaz808' post='1044329' date='Apr 24 2010, 08:29 AM']I thought convergence is where the left and right eye converge (meet) on the screen[/quote]
The abovemention guide helped me [b]alot[/b] and over time the rest of the physics slotted into place.
Fundamentals.
1 - You are actually looking at distant objects - not at the screen. This is cool for people like me whose eyesight has deteriorated from staring at a screen 30cm in front of you. My eyesight is improving.
2 - If you could take a transparent sheet and put it infront of your face at monitor/projector screen distance, look at a view outside and magically take a screenshot of what both eyes were seeing [b]through [/b]the paper you would see a pair of images offset from each other. That is what your screen is doing when using 3D vision. The paper example would only record the view behind the paper - no popout in front it.
If you read the guide Chopper is refering to, that explains about convergence shifting the [i]neutral point[/i], where the screen convergance point rests, further into or out of the screen.
Andy
ps
Have you noticed the toy effect yet? Set depth to 100% and crank up the convergence! Once you get over it, it look great!
[quote name='Jaz808' post='1044329' date='Apr 24 2010, 08:29 AM']I thought convergence is where the left and right eye converge (meet) on the screen
The abovemention guide helped me alot and over time the rest of the physics slotted into place.
Fundamentals.
1 - You are actually looking at distant objects - not at the screen. This is cool for people like me whose eyesight has deteriorated from staring at a screen 30cm in front of you. My eyesight is improving.
2 - If you could take a transparent sheet and put it infront of your face at monitor/projector screen distance, look at a view outside and magically take a screenshot of what both eyes were seeing through the paper you would see a pair of images offset from each other. That is what your screen is doing when using 3D vision. The paper example would only record the view behind the paper - no popout in front it.
If you read the guide Chopper is refering to, that explains about convergence shifting the neutral point, where the screen convergance point rests, further into or out of the screen.
Andy
ps
Have you noticed the toy effect yet? Set depth to 100% and crank up the convergence! Once you get over it, it look great!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
The meaning of Convergence
Best way to set them
I read some where that the best way to set in a first person shooter is to increase depth to 80% then adjust convergence so the gun/hands/knife ect comes into focus, then lower depth to personal taste, is this right or wrong ?
Lets hear from the members who know
The meaning of Convergence
Best way to set them
I read some where that the best way to set in a first person shooter is to increase depth to 80% then adjust convergence so the gun/hands/knife ect comes into focus, then lower depth to personal taste, is this right or wrong ?
Lets hear from the members who know
The meaning of Convergence
Best way to set them
I read some where that the best way to set in a first person shooter is to increase depth to 80% then adjust convergence so the gun/hands/knife ect comes into focus, then lower depth to personal taste, is this right or wrong ?
Lets hear from the members who know[/quote]
Just set them to what looks best to you. There is no one right way.
The meaning of Convergence
Best way to set them
I read some where that the best way to set in a first person shooter is to increase depth to 80% then adjust convergence so the gun/hands/knife ect comes into focus, then lower depth to personal taste, is this right or wrong ?
Lets hear from the members who know
Just set them to what looks best to you. There is no one right way.
Convergence - I 'think' it is the angle at which each 'eye camera' is focused... Increasing convergence increases the pop out effect, desirable for some
There are others in this forum who can probably give you a better answer than me, so wait on them to fill you in =)
Convergence - I 'think' it is the angle at which each 'eye camera' is focused... Increasing convergence increases the pop out effect, desirable for some
There are others in this forum who can probably give you a better answer than me, so wait on them to fill you in =)
Watercool any gpu cheap, AKA- "The Mod"
[url="http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98"]http://www.mtbs3d.com/index.php?option=com...7&Itemid=98[/url]
Regards,
Chopper
http://www.mtbs3d.com/index.php?option=com...7&Itemid=98
Regards,
Chopper
But for example in Battlefield Bad Co 2 ,I like to set the depht to 20-30% and the converence as high as my eye can take,because that way,when I sneak-up in some bushes,I really get the effect of big leaves that popout of the screen.
Also when I climb a mountain sideways,my screen itself seems to turn and bend to the right or the left big time (like 4 inches or so),very cool effect.
My way to get it right.. ,is to just play the games (on a server with no people,..test server) and try every setting possible.
This is one way to learn how to get the settings right imo.
But for example in Battlefield Bad Co 2 ,I like to set the depht to 20-30% and the converence as high as my eye can take,because that way,when I sneak-up in some bushes,I really get the effect of big leaves that popout of the screen.
Also when I climb a mountain sideways,my screen itself seems to turn and bend to the right or the left big time (like 4 inches or so),very cool effect.
My way to get it right.. ,is to just play the games (on a server with no people,..test server) and try every setting possible.
This is one way to learn how to get the settings right imo.
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
The abovemention guide helped me [b]alot[/b] and over time the rest of the physics slotted into place.
Fundamentals.
1 - You are actually looking at distant objects - not at the screen. This is cool for people like me whose eyesight has deteriorated from staring at a screen 30cm in front of you. My eyesight is improving.
2 - If you could take a transparent sheet and put it infront of your face at monitor/projector screen distance, look at a view outside and magically take a screenshot of what both eyes were seeing [b]through [/b]the paper you would see a pair of images offset from each other. That is what your screen is doing when using 3D vision. The paper example would only record the view behind the paper - no popout in front it.
If you read the guide Chopper is refering to, that explains about convergence shifting the [i]neutral point[/i], where the screen convergance point rests, further into or out of the screen.
Andy
ps
Have you noticed the toy effect yet? Set depth to 100% and crank up the convergence! Once you get over it, it look great!
The abovemention guide helped me alot and over time the rest of the physics slotted into place.
Fundamentals.
1 - You are actually looking at distant objects - not at the screen. This is cool for people like me whose eyesight has deteriorated from staring at a screen 30cm in front of you. My eyesight is improving.
2 - If you could take a transparent sheet and put it infront of your face at monitor/projector screen distance, look at a view outside and magically take a screenshot of what both eyes were seeing through the paper you would see a pair of images offset from each other. That is what your screen is doing when using 3D vision. The paper example would only record the view behind the paper - no popout in front it.
If you read the guide Chopper is refering to, that explains about convergence shifting the neutral point, where the screen convergance point rests, further into or out of the screen.
Andy
ps
Have you noticed the toy effect yet? Set depth to 100% and crank up the convergence! Once you get over it, it look great!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
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