[quote="Conan481"]This was one of my most anticipated games to play in 3D as well but sadly it looks like it's not working right with 3Dmigoto :([/quote]
Unfortunately, it's very likely that their new game will be using their Void Engine as well, which is the id Tech5 Engine, heavily modified.
Dishonored: Death of the Outsider was announced a week ago and is scheduled to release Sept 15
http://store.steampowered.com/app/614570/Dishonored_Death_of_the_Outsider/ $29.99 available for pre-purchase
I used AC 4 in my play-through as Emily. It is fine, but am waiting on playing as Corvo in the hope that this particular puzzle will be solved at some point.
I used AC 4 in my play-through as Emily. It is fine, but am waiting on playing as Corvo in the hope that this particular puzzle will be solved at some point.
GeForce 1060 6 GB * Driver 382.05 * Intel i7-3770 * Windows 7 * 8 GB Ram * Asus 1920 x 1080/120hz
Refuse to play any game that should be 3d in 2d. I won't be picking this up otherwise, oh well another lost sale to the developers/ publisher.
Same reason Arkham knight is still sitting on my hard drive untouched.
Refuse to play any game that should be 3d in 2d. I won't be picking this up otherwise, oh well another lost sale to the developers/ publisher.
Same reason Arkham knight is still sitting on my hard drive untouched.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I'm sure that if 3Dmigoto worked with the game, plenty of shader hackers would start working on it (me included, if it worked before the current sale ends). I won't buy it until there's at least the possibility of fixing it. It's frustrating, but hey, maybe I'll get a Volta GPU for better performance before that happens :p.
Arkham Knight is a different case. Thousands of shaders. I started fixing some of them months ago, but it's insane (mike_ar69, where are you? You, DSS and me were going to start planning a fix. I don't have the necessary SSD space now, though).
I'm sure that if 3Dmigoto worked with the game, plenty of shader hackers would start working on it (me included, if it worked before the current sale ends). I won't buy it until there's at least the possibility of fixing it. It's frustrating, but hey, maybe I'll get a Volta GPU for better performance before that happens :p.
Arkham Knight is a different case. Thousands of shaders. I started fixing some of them months ago, but it's insane (mike_ar69, where are you? You, DSS and me were going to start planning a fix. I don't have the necessary SSD space now, though).
[quote="masterotaku"]I'm sure that if 3Dmigoto worked with the game, plenty of shader hackers would start working on it (me included, if it worked before the current sale ends). I won't buy it until there's at least the possibility of fixing it. It's frustrating, but hey, maybe I'll get a Volta GPU for better performance before that happens :p.
Arkham Knight is a different case. Thousands of shaders. I started fixing some of them months ago, but it's insane (mike_ar69, where are you? You, DSS and me were going to start planning a fix. I don't have the necessary SSD space now, though).[/quote]
Maybe you and DHR could team up? I think many people would donate for a fix, and because it takes so many hours maybe raise the donation minimum a lot higher than normal.
masterotaku said:I'm sure that if 3Dmigoto worked with the game, plenty of shader hackers would start working on it (me included, if it worked before the current sale ends). I won't buy it until there's at least the possibility of fixing it. It's frustrating, but hey, maybe I'll get a Volta GPU for better performance before that happens :p.
Arkham Knight is a different case. Thousands of shaders. I started fixing some of them months ago, but it's insane (mike_ar69, where are you? You, DSS and me were going to start planning a fix. I don't have the necessary SSD space now, though).
Maybe you and DHR could team up? I think many people would donate for a fix, and because it takes so many hours maybe raise the donation minimum a lot higher than normal.
The issue in this games is that 3Dmigoto crash the game, so first we need to solve that part, before start fixing. And fixing that crash need some new code in 3Dmigoto.
The issue in this games is that 3Dmigoto crash the game, so first we need to solve that part, before start fixing. And fixing that crash need some new code in 3Dmigoto.
[quote="Conan481"][quote="masterotaku"]I'm sure that if 3Dmigoto worked with the game, plenty of shader hackers would start working on it (me included, if it worked before the current sale ends). I won't buy it until there's at least the possibility of fixing it. It's frustrating, but hey, maybe I'll get a Volta GPU for better performance before that happens :p.
Arkham Knight is a different case. Thousands of shaders. I started fixing some of them months ago, but it's insane (mike_ar69, where are you? You, DSS and me were going to start planning a fix. I don't have the necessary SSD space now, though).[/quote]
Maybe you and DHR could team up? I think many people would donate for a fix, and because it takes so many hours maybe raise the donation minimum a lot higher than normal.[/quote]
[quote="DHR"]The issue in this games is that 3Dmigoto crash the game, so first we need to solve that part, before start fixing. And fixing that crash need some new code in 3Dmigoto.[/quote]
I think Conan481 was speaking about Batman Arkham Knight there. Be an interesting challenge if you wanted to pick it up. Mike_ar69 cracked the hardest problem of tiled lights.
With the 100,000 shaders this game has got, the only way to approach would be with an offline approach of some form, like a VBA script, Python script, Lua script. You could also use regular expressions in NotePad++.
For Dishonored2, it's not impossible that we'll find an answer at some point. It's always possible the problems happen because of Denuvo, and that might get removed at some point. It locks out all of my tools presently, which seems a lot like DRM. Hard to say.
It's a strange crash in that I've so far gotten no info on why it happens. All prior problems give some info that helps narrow it down, like a stack crawl, or log info errors.
masterotaku said:I'm sure that if 3Dmigoto worked with the game, plenty of shader hackers would start working on it (me included, if it worked before the current sale ends). I won't buy it until there's at least the possibility of fixing it. It's frustrating, but hey, maybe I'll get a Volta GPU for better performance before that happens :p.
Arkham Knight is a different case. Thousands of shaders. I started fixing some of them months ago, but it's insane (mike_ar69, where are you? You, DSS and me were going to start planning a fix. I don't have the necessary SSD space now, though).
Maybe you and DHR could team up? I think many people would donate for a fix, and because it takes so many hours maybe raise the donation minimum a lot higher than normal.
DHR said:The issue in this games is that 3Dmigoto crash the game, so first we need to solve that part, before start fixing. And fixing that crash need some new code in 3Dmigoto.
I think Conan481 was speaking about Batman Arkham Knight there. Be an interesting challenge if you wanted to pick it up. Mike_ar69 cracked the hardest problem of tiled lights.
With the 100,000 shaders this game has got, the only way to approach would be with an offline approach of some form, like a VBA script, Python script, Lua script. You could also use regular expressions in NotePad++.
For Dishonored2, it's not impossible that we'll find an answer at some point. It's always possible the problems happen because of Denuvo, and that might get removed at some point. It locks out all of my tools presently, which seems a lot like DRM. Hard to say.
It's a strange crash in that I've so far gotten no info on why it happens. All prior problems give some info that helps narrow it down, like a stack crawl, or log info errors.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I don't suppose it would do any good looking at the trainers available for Dishonored 2.
Like the ones at GameCopyWorld or some of the other places.
https://www.gamecopyworld.com/games/pc_dishonored_2.shtml
If you go there, when you click the download link, a page will pop up with Ad Fly, "Do not click anything" yat, there will be a countdown, when it reaches zero, you'll get a "skip ad" button at the top right, click it and you'll get the download.
I get cracked exe's from here for my discs, so much better than having to put the disc in the drive each time or leave it in there. I've never used a trainer from there though.
There are a few here that have mentioned using trainers, I'm guessing that they most likely got them from there.
[img]https://1.bp.blogspot.com/-vtDdF6UhTMo/V_-VWxKOZkI/AAAAAAAAA94/WSC0lwmZpusnF03Vt-N1-OCNrrPybqR5QCLcB/s640/Adfly_zpsibuezuhm.png[/img]
NOTE:*********Notice on their website states******ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed!
If you go there, when you click the download link, a page will pop up with Ad Fly, "Do not click anything" yat, there will be a countdown, when it reaches zero, you'll get a "skip ad" button at the top right, click it and you'll get the download.
I get cracked exe's from here for my discs, so much better than having to put the disc in the drive each time or leave it in there. I've never used a trainer from there though.
There are a few here that have mentioned using trainers, I'm guessing that they most likely got them from there.
NOTE:*********Notice on their website states******ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed!
[quote="bo3b"]I think Conan481 was speaking about Batman Arkham Knight there. [/quote]
Ups...sorry...my mistake. I don't know if the shaders present in the github account are the last ones? or there is a recent version of a WIP. Also i remember that the game/engine dumps different shaders depending on the GPU (900 series, 1000 series, etc)...or not?
About Dishonored 2, i can test 3Dmigoto with a version of the game without Denuvo.
bo3b said:I think Conan481 was speaking about Batman Arkham Knight there.
Ups...sorry...my mistake. I don't know if the shaders present in the github account are the last ones? or there is a recent version of a WIP. Also i remember that the game/engine dumps different shaders depending on the GPU (900 series, 1000 series, etc)...or not?
About Dishonored 2, i can test 3Dmigoto with a version of the game without Denuvo.
Hello,
looking at the code on the repository, the reason of the crash could come from that:
class HackerContext1: public HackerContext
HackerContext1 inherits from HackerContext
so when QueryInterface is called to ask for IID ID3D11DeviceContext1 and 3Dmigoto returns the HackerContext1, the programmer would expect to receive a pointer to an ID3D11DeviceContext1 which is not the case here given HackerContext1 is a HackerContext which is "only" an ID3D11DeviceContext
It seems there could be similar issue with at least
HackerDevice1/HackerDevice and ID3D11Device1/ID3D11Device
looking at the code on the repository, the reason of the crash could come from that:
class HackerContext1: public HackerContext
HackerContext1 inherits from HackerContext
so when QueryInterface is called to ask for IID ID3D11DeviceContext1 and 3Dmigoto returns the HackerContext1, the programmer would expect to receive a pointer to an ID3D11DeviceContext1 which is not the case here given HackerContext1 is a HackerContext which is "only" an ID3D11DeviceContext
It seems there could be similar issue with at least
HackerDevice1/HackerDevice and ID3D11Device1/ID3D11Device
[quote="titi2010"]Hello,
looking at the code on the repository, the reason of the crash could come from that:
class HackerContext1: public HackerContext
HackerContext1 inherits from HackerContext
so when QueryInterface is called to ask for IID ID3D11DeviceContext1 and 3Dmigoto returns the HackerContext1, the programmer would expect to receive a pointer to an ID3D11DeviceContext1 which is not the case here given HackerContext1 is a HackerContext which is "only" an ID3D11DeviceContext
It seems there could be similar issue with at least
HackerDevice1/HackerDevice and ID3D11Device1/ID3D11Device[/quote]
That's an interesting idea that might merit some experiments.
I'm pretty sure that doesn't matter though, because when I added the DeviceContext1 support, I checked the pointers being returned by QueryInterface for different calls, and if I ask for a DeviceContext1 or DeviceContext from the DeviceContext, it returned me the same pointer. I'm fairly sure that Windows creates the highest level object it can for the runtime, and then returns that. This is the idea behind returning the HackerContext1.
No guarantees though, this is definitely hacking.
The other thing to note there is that we are wrapping the objects with our Hacker* style C++ objects. The Windows DX11 runtime does not use C++ objects at all, and return COM objects when anything is called. The QueryInterface is their sick hack version of inheritance, for superclasses and upcasting.
It's entirely possible that our wrapped objects makes the game flip out because they are not pure COM objects. We always call through to the master COM object using normal DX11 calls, but if a game is doing something nasty like groping the vTable, it will probably run off the rails and crash when we wrap.
However, it is notable that this crash has only appeared in games that require the platform_update, which includes those *1 type objects. I'll check the Dishonored2 log to see if they ever ask for something and get back an upcasted version to see if it's worth experimenting.
looking at the code on the repository, the reason of the crash could come from that:
class HackerContext1: public HackerContext
HackerContext1 inherits from HackerContext
so when QueryInterface is called to ask for IID ID3D11DeviceContext1 and 3Dmigoto returns the HackerContext1, the programmer would expect to receive a pointer to an ID3D11DeviceContext1 which is not the case here given HackerContext1 is a HackerContext which is "only" an ID3D11DeviceContext
It seems there could be similar issue with at least
HackerDevice1/HackerDevice and ID3D11Device1/ID3D11Device
That's an interesting idea that might merit some experiments.
I'm pretty sure that doesn't matter though, because when I added the DeviceContext1 support, I checked the pointers being returned by QueryInterface for different calls, and if I ask for a DeviceContext1 or DeviceContext from the DeviceContext, it returned me the same pointer. I'm fairly sure that Windows creates the highest level object it can for the runtime, and then returns that. This is the idea behind returning the HackerContext1.
No guarantees though, this is definitely hacking.
The other thing to note there is that we are wrapping the objects with our Hacker* style C++ objects. The Windows DX11 runtime does not use C++ objects at all, and return COM objects when anything is called. The QueryInterface is their sick hack version of inheritance, for superclasses and upcasting.
It's entirely possible that our wrapped objects makes the game flip out because they are not pure COM objects. We always call through to the master COM object using normal DX11 calls, but if a game is doing something nasty like groping the vTable, it will probably run off the rails and crash when we wrap.
However, it is notable that this crash has only appeared in games that require the platform_update, which includes those *1 type objects. I'll check the Dishonored2 log to see if they ever ask for something and get back an upcasted version to see if it's worth experimenting.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Unfortunately, it's very likely that their new game will be using their Void Engine as well, which is the id Tech5 Engine, heavily modified.
Dishonored: Death of the Outsider was announced a week ago and is scheduled to release Sept 15
http://store.steampowered.com/app/614570/Dishonored_Death_of_the_Outsider/ $29.99 available for pre-purchase
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
GeForce 1060 6 GB * Driver 382.05 * Intel i7-3770 * Windows 7 * 8 GB Ram * Asus 1920 x 1080/120hz
Same reason Arkham knight is still sitting on my hard drive untouched.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
Arkham Knight is a different case. Thousands of shaders. I started fixing some of them months ago, but it's insane (mike_ar69, where are you? You, DSS and me were going to start planning a fix. I don't have the necessary SSD space now, though).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Maybe you and DHR could team up? I think many people would donate for a fix, and because it takes so many hours maybe raise the donation minimum a lot higher than normal.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I think Conan481 was speaking about Batman Arkham Knight there. Be an interesting challenge if you wanted to pick it up. Mike_ar69 cracked the hardest problem of tiled lights.
With the 100,000 shaders this game has got, the only way to approach would be with an offline approach of some form, like a VBA script, Python script, Lua script. You could also use regular expressions in NotePad++.
For Dishonored2, it's not impossible that we'll find an answer at some point. It's always possible the problems happen because of Denuvo, and that might get removed at some point. It locks out all of my tools presently, which seems a lot like DRM. Hard to say.
It's a strange crash in that I've so far gotten no info on why it happens. All prior problems give some info that helps narrow it down, like a stack crawl, or log info errors.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Like the ones at GameCopyWorld or some of the other places.
https://www.gamecopyworld.com/games/pc_dishonored_2.shtml
If you go there, when you click the download link, a page will pop up with Ad Fly, "Do not click anything" yat, there will be a countdown, when it reaches zero, you'll get a "skip ad" button at the top right, click it and you'll get the download.
I get cracked exe's from here for my discs, so much better than having to put the disc in the drive each time or leave it in there. I've never used a trainer from there though.
There are a few here that have mentioned using trainers, I'm guessing that they most likely got them from there.
NOTE:*********Notice on their website states******ALL available trainers are for Single Player/Offline use ONLY! Don't try to use them online else your account can/will be banned/closed!
Perhaps it will help for shaderhackers?
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder
Ups...sorry...my mistake. I don't know if the shaders present in the github account are the last ones? or there is a recent version of a WIP. Also i remember that the game/engine dumps different shaders depending on the GPU (900 series, 1000 series, etc)...or not?
About Dishonored 2, i can test 3Dmigoto with a version of the game without Denuvo.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
looking at the code on the repository, the reason of the crash could come from that:
class HackerContext1: public HackerContext
HackerContext1 inherits from HackerContext
so when QueryInterface is called to ask for IID ID3D11DeviceContext1 and 3Dmigoto returns the HackerContext1, the programmer would expect to receive a pointer to an ID3D11DeviceContext1 which is not the case here given HackerContext1 is a HackerContext which is "only" an ID3D11DeviceContext
It seems there could be similar issue with at least
HackerDevice1/HackerDevice and ID3D11Device1/ID3D11Device
That's an interesting idea that might merit some experiments.
I'm pretty sure that doesn't matter though, because when I added the DeviceContext1 support, I checked the pointers being returned by QueryInterface for different calls, and if I ask for a DeviceContext1 or DeviceContext from the DeviceContext, it returned me the same pointer. I'm fairly sure that Windows creates the highest level object it can for the runtime, and then returns that. This is the idea behind returning the HackerContext1.
No guarantees though, this is definitely hacking.
The other thing to note there is that we are wrapping the objects with our Hacker* style C++ objects. The Windows DX11 runtime does not use C++ objects at all, and return COM objects when anything is called. The QueryInterface is their sick hack version of inheritance, for superclasses and upcasting.
It's entirely possible that our wrapped objects makes the game flip out because they are not pure COM objects. We always call through to the master COM object using normal DX11 calls, but if a game is doing something nasty like groping the vTable, it will probably run off the rails and crash when we wrap.
However, it is notable that this crash has only appeared in games that require the platform_update, which includes those *1 type objects. I'll check the Dishonored2 log to see if they ever ask for something and get back an upcasted version to see if it's worth experimenting.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers