Hi forum!
I'd like to buy the ASUS, having had the Planar for years. I'm happy with it, but I'd like to have 27" and Input for HDMI 1.4.
Does somebody had these two 2? Is the ghosting equal? I know the ASUS is brighter (Lightboost), but I wouldn't want worse ghosting than on my Planar. Is ghosting the same on these 2 monitors?
I'd like to buy the ASUS, having had the Planar for years. I'm happy with it, but I'd like to have 27" and Input for HDMI 1.4.
Does somebody had these two 2? Is the ghosting equal? I know the ASUS is brighter (Lightboost), but I wouldn't want worse ghosting than on my Planar. Is ghosting the same on these 2 monitors?
I spent some time with my VG278H finding a ghosting example.
I have reduced the contrast from default 80 to 56 which significantly reduces ghosting.
http://sdrv.ms/17I7zMQ
The photo is taken through my 3D Vision 2 glasses and is clearly darker than how it appears when viewing. The visibility of the ghosting of black pants appear accurate enough to what I see through the glasses.
I tried to reduce contrast further until no ghosting was visible (contrast is pretty much the only thing that is changable in 3D Mode). At Contrast 18 the World is no longer Bright White but a dull grey but ghosting is pretty much gone.
The photo is taken through my 3D Vision 2 glasses and is clearly darker than how it appears when viewing. The visibility of the ghosting of black pants appear accurate enough to what I see through the glasses.
I tried to reduce contrast further until no ghosting was visible (contrast is pretty much the only thing that is changable in 3D Mode). At Contrast 18 the World is no longer Bright White but a dull grey but ghosting is pretty much gone.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
To reduce ghosting, leave the contrast around 60 and turn the in-game brightness down. You'll always have some ghosting in a game like Mirror's Edge though, because it's all high-contrast, all the time. But reducing the brightness makes it pretty good. For Mirror's Edge, I dial back the brightness all the way when outside, then turn it back up when inside.
To reduce ghosting, leave the contrast around 60 and turn the in-game brightness down. You'll always have some ghosting in a game like Mirror's Edge though, because it's all high-contrast, all the time. But reducing the brightness makes it pretty good. For Mirror's Edge, I dial back the brightness all the way when outside, then turn it back up when inside.
I was looking to take a sceenshot that produces visible ghosting as well as show how good/bad it is when watched full screen on my monitor. My ASUS is a lot better and brigter than my previous monitor.
I have no idea how the ghosting is on the Planar so I tried to provide a test case.
I was looking to take a sceenshot that produces visible ghosting as well as show how good/bad it is when watched full screen on my monitor. My ASUS is a lot better and brigter than my previous monitor.
I have no idea how the ghosting is on the Planar so I tried to provide a test case.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Hey Guys, thanks for your inputs and tests!
I also tested the JPS, here are the results:
[url]http://rapidshare.com/files/1507573543/DSC_3924.jpg[/url]
(The photo has some noise from the camera)
The ghosting on the Planar seems (slightly) better to me. But no 27" and no HDMI 1.4... :) I guess, the brightness on the ASUS should be better, but turning down the contrast, you loose the advantage of Lightboost and arrive at the same levels of brightness as the Planar more or less, or am I wrong? Thats difficult to answer/compare, I guess.
The ghosting on the Planar seems (slightly) better to me. But no 27" and no HDMI 1.4... :) I guess, the brightness on the ASUS should be better, but turning down the contrast, you loose the advantage of Lightboost and arrive at the same levels of brightness as the Planar more or less, or am I wrong? Thats difficult to answer/compare, I guess.
I would be weary of buying that display. I'm pretty sure that its just the VG278HR with a built in emitter and glasses. The VG278HR has a problem with strange checkerboard artifacts. Here is a discussion about the issue.
http://hardforum.com/showthread.php?p=1039801443
The original VG278H doesn't seem to have that issue with the contrast set to 65.
I've been using the VG248QE and can say for sure that crosstalk is much more faint than what I remember seeing on my Planar SA2311w.
[quote]I guess, the brightness on the ASUS should be better, but turning down the contrast, you loose the advantage of Lightboost and arrive at the same levels of brightness as the Planar more or less, or am I wrong? Thats difficult to answer/compare, I guess.[/quote]
Completely wrong, the difference that lightboost makes is huge. I couldn't play Diablo 3 at all on my Planar. Now on my VG248QE, its completely playable.
I would be weary of buying that display. I'm pretty sure that its just the VG278HR with a built in emitter and glasses. The VG278HR has a problem with strange checkerboard artifacts. Here is a discussion about the issue.
http://hardforum.com/showthread.php?p=1039801443
The original VG278H doesn't seem to have that issue with the contrast set to 65.
I've been using the VG248QE and can say for sure that crosstalk is much more faint than what I remember seeing on my Planar SA2311w.
I guess, the brightness on the ASUS should be better, but turning down the contrast, you loose the advantage of Lightboost and arrive at the same levels of brightness as the Planar more or less, or am I wrong? Thats difficult to answer/compare, I guess.
Completely wrong, the difference that lightboost makes is huge. I couldn't play Diablo 3 at all on my Planar. Now on my VG248QE, its completely playable.
I'd like to buy the ASUS, having had the Planar for years. I'm happy with it, but I'd like to have 27" and Input for HDMI 1.4.
Does somebody had these two 2? Is the ghosting equal? I know the ASUS is brighter (Lightboost), but I wouldn't want worse ghosting than on my Planar. Is ghosting the same on these 2 monitors?
I have reduced the contrast from default 80 to 56 which significantly reduces ghosting.
http://sdrv.ms/17I7zMQ
The photo is taken through my 3D Vision 2 glasses and is clearly darker than how it appears when viewing. The visibility of the ghosting of black pants appear accurate enough to what I see through the glasses.
I tried to reduce contrast further until no ghosting was visible (contrast is pretty much the only thing that is changable in 3D Mode). At Contrast 18 the World is no longer Bright White but a dull grey but ghosting is pretty much gone.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I have no idea how the ghosting is on the Planar so I tried to provide a test case.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I also tested the JPS, here are the results:
http://rapidshare.com/files/1507573543/DSC_3924.jpg
(The photo has some noise from the camera)
The ghosting on the Planar seems (slightly) better to me. But no 27" and no HDMI 1.4... :) I guess, the brightness on the ASUS should be better, but turning down the contrast, you loose the advantage of Lightboost and arrive at the same levels of brightness as the Planar more or less, or am I wrong? Thats difficult to answer/compare, I guess.
http://hardforum.com/showthread.php?p=1039801443
The original VG278H doesn't seem to have that issue with the contrast set to 65.
I've been using the VG248QE and can say for sure that crosstalk is much more faint than what I remember seeing on my Planar SA2311w.
Completely wrong, the difference that lightboost makes is huge. I couldn't play Diablo 3 at all on my Planar. Now on my VG248QE, its completely playable.