[quote="BlackSharkfr"]
Manufacturers and software developers aren't as independent as you seem to believe.
[...] there are technical requirements and money involved.
You can bet that Nvidia puts pressure on manufacturer to only support their solution and nothing else by adjusting the price of the licence depending on how cooperative the manufacturer is.[/quote]
I absolutely believe exactly that... It's just as we see with different monitors that are 3DVision certified [i]and[/i] have a HDMI1.4a input that the incorporated 3Dvison thing works pretty well with any framepacked source (such as a PS3). All nvidia could do is to ask the manufacturer to disable the emitter unless the connection is done tzhrough a nvidia gfx board - but that fortunately does not seem to be true in either case. With monitors [i]without[/i] integrated emitter it's adifferent story. Tehy sure would accept any framesequential input - the problem is that currewntly nvidia is the only supplier of standalone glasses for these kind of displays.
[quote="BlackSharkfr"]
Regarding Tridef, PC programs cannot just talk directly to displays, they never ever ever output DVI or Hdmi signals directly.
If Nvidia decides to not grant access to Frame packing or to a precisely controlled frame sequential mode, the application won't be able to output it, and there is nothing Tridef can do about it.[/quote]
The problem is actually not the software (middleware in case of TriDef) but the display. see, a 3D TV set has nothing like a driver in between it and the source: framesequantial, SBS, checkerboard, whatever, feed the correct signal and the integrated emitter will sync fine to the picture displayed. And HERE is the culprit: the only PC monitors with integrated emitters [i]are[/i] 3Dvision monitors.
So yes you're right. [quote="BlackSharkfr"]Tridef needs Nvidia's cooperation in order to access frame sequential and frame packing outputs on Nvidia cards.[/quote] Unless nvidia enables the display, ther will be no 3D on those monitors... But still then, if they do... why would you need TriDef if nvidias driver wouzlkd render already S3D?
Mind, the topic is not making 3DVision - integrated or standalone - work with AMD cards - this would indeed be a bold request, but to make more monitors that would be theoretically be capable of it compatible with 3DVision... especially since those around partially offer subpar quality.
And with this on to foreverseeking:
kannst Du's nochmal nüchtern mit meinem jps. probieren, bitte? Wär' supernett.
Or if you just drink but do not speak german: Could you please try again after your beer generated natural 3D crossight has flattened out to see whether my [url=http://img194.imageshack.us/img194/9560/sterotest.jpg]testpicture[/url] (download and rename to .jps) gives a true pixel-by-pixel homogenous grey? Me and Cookybiscuit would be incredible thankful....
BlackSharkfr said:
Manufacturers and software developers aren't as independent as you seem to believe.
[...] there are technical requirements and money involved.
You can bet that Nvidia puts pressure on manufacturer to only support their solution and nothing else by adjusting the price of the licence depending on how cooperative the manufacturer is.
I absolutely believe exactly that... It's just as we see with different monitors that are 3DVision certified and have a HDMI1.4a input that the incorporated 3Dvison thing works pretty well with any framepacked source (such as a PS3). All nvidia could do is to ask the manufacturer to disable the emitter unless the connection is done tzhrough a nvidia gfx board - but that fortunately does not seem to be true in either case. With monitors without integrated emitter it's adifferent story. Tehy sure would accept any framesequential input - the problem is that currewntly nvidia is the only supplier of standalone glasses for these kind of displays.
BlackSharkfr said:
Regarding Tridef, PC programs cannot just talk directly to displays, they never ever ever output DVI or Hdmi signals directly.
If Nvidia decides to not grant access to Frame packing or to a precisely controlled frame sequential mode, the application won't be able to output it, and there is nothing Tridef can do about it.
The problem is actually not the software (middleware in case of TriDef) but the display. see, a 3D TV set has nothing like a driver in between it and the source: framesequantial, SBS, checkerboard, whatever, feed the correct signal and the integrated emitter will sync fine to the picture displayed. And HERE is the culprit: the only PC monitors with integrated emitters are 3Dvision monitors.
So yes you're right.
BlackSharkfr said:Tridef needs Nvidia's cooperation in order to access frame sequential and frame packing outputs on Nvidia cards.
Unless nvidia enables the display, ther will be no 3D on those monitors... But still then, if they do... why would you need TriDef if nvidias driver wouzlkd render already S3D?
Mind, the topic is not making 3DVision - integrated or standalone - work with AMD cards - this would indeed be a bold request, but to make more monitors that would be theoretically be capable of it compatible with 3DVision... especially since those around partially offer subpar quality.
And with this on to foreverseeking:
kannst Du's nochmal nüchtern mit meinem jps. probieren, bitte? Wär' supernett.
Or if you just drink but do not speak german: Could you please try again after your beer generated natural 3D crossight has flattened out to see whether my testpicture (download and rename to .jps) gives a true pixel-by-pixel homogenous grey? Me and Cookybiscuit would be incredible thankful....
same here, i have a ASUS VG278 sold als bundle with 3D Vision 2. Since 310.33 i have no more Option to set 3D stereoscopic. Common guys this is about 10 relesase with ASUS no longer working.
You must know this Problem. Tell us the solution or make one.
same here, i have a ASUS VG278 sold als bundle with 3D Vision 2. Since 310.33 i have no more Option to set 3D stereoscopic. Common guys this is about 10 relesase with ASUS no longer working.
You must know this Problem. Tell us the solution or make one.
Wut? You cannot enable 3DVision on the nvidia CP allthough you have a nividia card? Sounds pretty much the problem my collegue has got with the VG278HE I sold to him...
Which Asus do you have?
Which was the latest driver that worked for you?
Wut? You cannot enable 3DVision on the nvidia CP allthough you have a nividia card? Sounds pretty much the problem my collegue has got with the VG278HE I sold to him...
Which Asus do you have?
Which was the latest driver that worked for you?
Joy... My new VG278H does the checkerboard thing in 3d... I also get lots of extra double-image-color-shadows and other artifacts in anything I view in 3d -_-;
Joy... My new VG278H does the checkerboard thing in 3d... I also get lots of extra double-image-color-shadows and other artifacts in anything I view in 3d -_-;
[quote="RakkuAmiya"]The short fact is... if a display has worked with any Nvidia driver, then it should *always* work. There should Never be an issue of Nvidia needing to certify them. That's the point of standards. The trick with 'breaking' some displays in the 3xx releases, and making some chargeable via 3d TV Play, is disgraceful profiteering.[/quote]Quite frankly, the more profiteering Nvidia does in this area, the better. 3Dvision is dying, because Nvidia perceives it as not being a substantial source of profit for them.
It's simple, really. When companies make enough money to pay their staff and shareholders, they can provide us with the products we like. It's a Win-Win situation. By bedgrudging them a profit strategy by wanting to use your own unsupported monitor, you're wanting to turn it into a win-lose situation: you get your 3D, but Nvidia doesn't get your money. That's foolish, as it send them the signal that 3Dvision (already a floundering niche) is not worth their time.
RakkuAmiya said:The short fact is... if a display has worked with any Nvidia driver, then it should *always* work. There should Never be an issue of Nvidia needing to certify them. That's the point of standards. The trick with 'breaking' some displays in the 3xx releases, and making some chargeable via 3d TV Play, is disgraceful profiteering.
Quite frankly, the more profiteering Nvidia does in this area, the better. 3Dvision is dying, because Nvidia perceives it as not being a substantial source of profit for them.
It's simple, really. When companies make enough money to pay their staff and shareholders, they can provide us with the products we like. It's a Win-Win situation. By bedgrudging them a profit strategy by wanting to use your own unsupported monitor, you're wanting to turn it into a win-lose situation: you get your 3D, but Nvidia doesn't get your money. That's foolish, as it send them the signal that 3Dvision (already a floundering niche) is not worth their time.
[quote="Cookybiscuit"]Just want to say, I've had 3 VG278H's, not one of them didn't do the checkerboard thing.[/quote]
I somehow find that hard to believe but if this is true, you are quite lucky. I've tried a lot of lightboost monitors and all have the checkerboard. Some you have to look closer on than others but it's there. I've gone through the VG278h, VG248QE (keeping it as 2nd monitor for guests), and a Benq xl2420te. All have the effect and I'm unsure what model to order next and use as my main screen.
Cookybiscuit said:Just want to say, I've had 3 VG278H's, not one of them didn't do the checkerboard thing.
I somehow find that hard to believe but if this is true, you are quite lucky. I've tried a lot of lightboost monitors and all have the checkerboard. Some you have to look closer on than others but it's there. I've gone through the VG278h, VG248QE (keeping it as 2nd monitor for guests), and a Benq xl2420te. All have the effect and I'm unsure what model to order next and use as my main screen.
Gigabyte Gaming 5 Z170X, i7-6700K @ 4.4ghz, Asus GTX 2080 ti Strix OC , 16gb DDR4 Corsair Vengence 2666, LG 60uh8500 and 49ub8500 passive 4K 3D EDID, Dell S2716DG.
[quote="CeeJayII"][quote="Cookybiscuit"]Just want to say, I've had 3 VG278H's, not one of them didn't do the checkerboard thing.[/quote]
I somehow find that hard to believe but if this is true, you are quite lucky. I've tried a lot of lightboost monitors and all have the checkerboard. Some you have to look closer on than others but it's there. I've gone through the VG278h, VG248QE (keeping it as 2nd monitor for guests), and a Benq xl2420te. All have the effect and I'm unsure what model to order next and use as my main screen. [/quote]
'Not one of them DIDN'T do the checkerboard thing'.
Of the three I had, two were H's and one was a HR in disguise )it was a HR but wouldn't do 144Hz). I do believe the HR's have a different panel, colours were just as terrible, same ghosting, same checkerboard effect in 3D mode, but, the HR had the added bonus of a checkerboard effect in 2D mode, woopie.
On brighter colours, if you were to move stuff around the screen quickly there was a very subtle gridding or checkerboard effect to it, I had my 2 previous H's (both of which showed up as 'H' in the Nvidia control panel, this said 'HR') for almost a year, I never saw the checkerboard outside of 3D, with the HR I noticed it immediately upon starting a game up. Another observation I had is that the H's had very obvious gaps between the rows of pixels, resulting in black horizontal lines. I did notice that this wasn't present on the HR.
It could be some kind of thing they did to try and reduce colour banding, Tom's Hardware had an interesting thing on this, http://www.tomshardware.co.uk/vg248qe-144hz-gaming-monitor,review-32794.html, scroll down to read about dithering, no idea if the original H's did this or if this was implemented when Asus moved to 144Hz.
Either way, to me, the colours and contrast looked equally as bad as my other two, it could also be something they did to reduce the processing the components had to do at 144Hz, though I doubt that since there are cheapo monitors that do 120Hz 1440p without a hiccup.
As to the 3D checkerboard, having seen how many other people get it (on Asus and Benq), and me having had 3 that all have had it, I honestly can't see how this isn't intentional. If you can't see it, you are either blind or kidding yourself. My opinion is its an anti ghosting tactic, I have no idea why such a thing would help, but thats all I've got.
After learning 3D isn't a property granted by anything other than 120Hz, I tried my Qnix at 120Hz for 3D, it doesn't checkerboard, using the emmiter from the VG278HR (I don't have a desk one) I had (very) limited success in getting the glasses to show two different images like a '3D monitor' should, though obviously the ghosting (if you can even call it that, it was more like one image is darker than another) was terrible. I believe it would actually work if I had a USB emmiter, though obviously it's not very well suited to the task of 3D given PLS panels have comparatively slow pixel response time and (2D) ghosting. Either way, assuming I had it actually working with a USB emitter, which I really do believe would work) this suggests that the checkerboard isn't needed, but is added for some benefit we don't know about.
Just thought of something. I don't have my VG278H set up right now so cant test it, but I know that you can get the monitor to avoid going into '3D mode' by creating a custom resolution in the Nvidia control panel (literally anything higher than 1080p, so long as its 120Hz, make sure GPU scaling is enabled). If the checkerboard effect is there when the monitor isn't in 3D mode, then its something the Nvidia driver is doing and not the monitor, I doubt it is that, but atleast that removes a potential cause. I had set up like this and ran a few games like this just to see what would happen, but I can't remember if it had a checkerboard effect or not.
Cookybiscuit said:Just want to say, I've had 3 VG278H's, not one of them didn't do the checkerboard thing.
I somehow find that hard to believe but if this is true, you are quite lucky. I've tried a lot of lightboost monitors and all have the checkerboard. Some you have to look closer on than others but it's there. I've gone through the VG278h, VG248QE (keeping it as 2nd monitor for guests), and a Benq xl2420te. All have the effect and I'm unsure what model to order next and use as my main screen.
'Not one of them DIDN'T do the checkerboard thing'.
Of the three I had, two were H's and one was a HR in disguise )it was a HR but wouldn't do 144Hz). I do believe the HR's have a different panel, colours were just as terrible, same ghosting, same checkerboard effect in 3D mode, but, the HR had the added bonus of a checkerboard effect in 2D mode, woopie.
On brighter colours, if you were to move stuff around the screen quickly there was a very subtle gridding or checkerboard effect to it, I had my 2 previous H's (both of which showed up as 'H' in the Nvidia control panel, this said 'HR') for almost a year, I never saw the checkerboard outside of 3D, with the HR I noticed it immediately upon starting a game up. Another observation I had is that the H's had very obvious gaps between the rows of pixels, resulting in black horizontal lines. I did notice that this wasn't present on the HR.
It could be some kind of thing they did to try and reduce colour banding, Tom's Hardware had an interesting thing on this, http://www.tomshardware.co.uk/vg248qe-144hz-gaming-monitor,review-32794.html, scroll down to read about dithering, no idea if the original H's did this or if this was implemented when Asus moved to 144Hz.
Either way, to me, the colours and contrast looked equally as bad as my other two, it could also be something they did to reduce the processing the components had to do at 144Hz, though I doubt that since there are cheapo monitors that do 120Hz 1440p without a hiccup.
As to the 3D checkerboard, having seen how many other people get it (on Asus and Benq), and me having had 3 that all have had it, I honestly can't see how this isn't intentional. If you can't see it, you are either blind or kidding yourself. My opinion is its an anti ghosting tactic, I have no idea why such a thing would help, but thats all I've got.
After learning 3D isn't a property granted by anything other than 120Hz, I tried my Qnix at 120Hz for 3D, it doesn't checkerboard, using the emmiter from the VG278HR (I don't have a desk one) I had (very) limited success in getting the glasses to show two different images like a '3D monitor' should, though obviously the ghosting (if you can even call it that, it was more like one image is darker than another) was terrible. I believe it would actually work if I had a USB emmiter, though obviously it's not very well suited to the task of 3D given PLS panels have comparatively slow pixel response time and (2D) ghosting. Either way, assuming I had it actually working with a USB emitter, which I really do believe would work) this suggests that the checkerboard isn't needed, but is added for some benefit we don't know about.
Just thought of something. I don't have my VG278H set up right now so cant test it, but I know that you can get the monitor to avoid going into '3D mode' by creating a custom resolution in the Nvidia control panel (literally anything higher than 1080p, so long as its 120Hz, make sure GPU scaling is enabled). If the checkerboard effect is there when the monitor isn't in 3D mode, then its something the Nvidia driver is doing and not the monitor, I doubt it is that, but atleast that removes a potential cause. I had set up like this and ran a few games like this just to see what would happen, but I can't remember if it had a checkerboard effect or not.
Tried to add this in with an edit but it wont process.
A video I made for Asus CS showing how ghosting varies around the screen http://www.youtube.com/watch?v=v4KIQAyIEhU
Maybe we can draw parallels between the ghosting uniformity and differences in the screen door pattern around the monitor. Create a test image, see where/if your monitor ghosts in places worse than others, look for differences in the checkerboard effect in this area, maybe the checkerboard is darker or lighter in areas like this, its not something I thought to test before sending my first monitor away, but as is obvious from the video it ghosts an awful lot worse at the bottom of the screen than anywhere else.
Tried to add this in with an edit but it wont process.
A video I made for Asus CS showing how ghosting varies around the screen
Maybe we can draw parallels between the ghosting uniformity and differences in the screen door pattern around the monitor. Create a test image, see where/if your monitor ghosts in places worse than others, look for differences in the checkerboard effect in this area, maybe the checkerboard is darker or lighter in areas like this, its not something I thought to test before sending my first monitor away, but as is obvious from the video it ghosts an awful lot worse at the bottom of the screen than anywhere else.
Sorry about the misinterpretation. My Vg278h was an HR in disguise as well. Did you notice any crosstalk or checkerboard level difference between your real H and the HR? I've read the original H has less pronounced checkerboard than the HE, for example. I'm leaning towards trying the XL2720T but I think I'll just be disappointed.
Sorry about the misinterpretation. My Vg278h was an HR in disguise as well. Did you notice any crosstalk or checkerboard level difference between your real H and the HR? I've read the original H has less pronounced checkerboard than the HE, for example. I'm leaning towards trying the XL2720T but I think I'll just be disappointed.
Gigabyte Gaming 5 Z170X, i7-6700K @ 4.4ghz, Asus GTX 2080 ti Strix OC , 16gb DDR4 Corsair Vengence 2666, LG 60uh8500 and 49ub8500 passive 4K 3D EDID, Dell S2716DG.
From what I tested I couldn't pick out any that were better or worse in terms of crosstalk, other than my first one that clearly had an issue. The only discrepancies between them was the shit awful backlight uniformity on the first H and the HR, the 2D checkerboard on the HR, the second H having whites shift to grey at the bottom of the screen and that the HR didn't have those horizontal black lines.
Honestly, I wasn't happy with any of them.
From what I tested I couldn't pick out any that were better or worse in terms of crosstalk, other than my first one that clearly had an issue. The only discrepancies between them was the shit awful backlight uniformity on the first H and the HR, the 2D checkerboard on the HR, the second H having whites shift to grey at the bottom of the screen and that the HR didn't have those horizontal black lines.
A normal VG278H should or shouldn't look like the top image quadrophoeniX posted?
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
I absolutely believe exactly that... It's just as we see with different monitors that are 3DVision certified and have a HDMI1.4a input that the incorporated 3Dvison thing works pretty well with any framepacked source (such as a PS3). All nvidia could do is to ask the manufacturer to disable the emitter unless the connection is done tzhrough a nvidia gfx board - but that fortunately does not seem to be true in either case. With monitors without integrated emitter it's adifferent story. Tehy sure would accept any framesequential input - the problem is that currewntly nvidia is the only supplier of standalone glasses for these kind of displays.
The problem is actually not the software (middleware in case of TriDef) but the display. see, a 3D TV set has nothing like a driver in between it and the source: framesequantial, SBS, checkerboard, whatever, feed the correct signal and the integrated emitter will sync fine to the picture displayed. And HERE is the culprit: the only PC monitors with integrated emitters are 3Dvision monitors.
So yes you're right. Unless nvidia enables the display, ther will be no 3D on those monitors... But still then, if they do... why would you need TriDef if nvidias driver wouzlkd render already S3D?
Mind, the topic is not making 3DVision - integrated or standalone - work with AMD cards - this would indeed be a bold request, but to make more monitors that would be theoretically be capable of it compatible with 3DVision... especially since those around partially offer subpar quality.
And with this on to foreverseeking:
kannst Du's nochmal nüchtern mit meinem jps. probieren, bitte? Wär' supernett.
Or if you just drink but do not speak german: Could you please try again after your beer generated natural 3D crossight has flattened out to see whether my testpicture (download and rename to .jps) gives a true pixel-by-pixel homogenous grey? Me and Cookybiscuit would be incredible thankful....
You must know this Problem. Tell us the solution or make one.
Which Asus do you have?
Which was the latest driver that worked for you?
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
It's simple, really. When companies make enough money to pay their staff and shareholders, they can provide us with the products we like. It's a Win-Win situation. By bedgrudging them a profit strategy by wanting to use your own unsupported monitor, you're wanting to turn it into a win-lose situation: you get your 3D, but Nvidia doesn't get your money. That's foolish, as it send them the signal that 3Dvision (already a floundering niche) is not worth their time.
I somehow find that hard to believe but if this is true, you are quite lucky. I've tried a lot of lightboost monitors and all have the checkerboard. Some you have to look closer on than others but it's there. I've gone through the VG278h, VG248QE (keeping it as 2nd monitor for guests), and a Benq xl2420te. All have the effect and I'm unsure what model to order next and use as my main screen.
Gigabyte Gaming 5 Z170X, i7-6700K @ 4.4ghz, Asus GTX 2080 ti Strix OC , 16gb DDR4 Corsair Vengence 2666, LG 60uh8500 and 49ub8500 passive 4K 3D EDID, Dell S2716DG.
'Not one of them DIDN'T do the checkerboard thing'.
Of the three I had, two were H's and one was a HR in disguise )it was a HR but wouldn't do 144Hz). I do believe the HR's have a different panel, colours were just as terrible, same ghosting, same checkerboard effect in 3D mode, but, the HR had the added bonus of a checkerboard effect in 2D mode, woopie.
On brighter colours, if you were to move stuff around the screen quickly there was a very subtle gridding or checkerboard effect to it, I had my 2 previous H's (both of which showed up as 'H' in the Nvidia control panel, this said 'HR') for almost a year, I never saw the checkerboard outside of 3D, with the HR I noticed it immediately upon starting a game up. Another observation I had is that the H's had very obvious gaps between the rows of pixels, resulting in black horizontal lines. I did notice that this wasn't present on the HR.
It could be some kind of thing they did to try and reduce colour banding, Tom's Hardware had an interesting thing on this, http://www.tomshardware.co.uk/vg248qe-144hz-gaming-monitor,review-32794.html, scroll down to read about dithering, no idea if the original H's did this or if this was implemented when Asus moved to 144Hz.
Either way, to me, the colours and contrast looked equally as bad as my other two, it could also be something they did to reduce the processing the components had to do at 144Hz, though I doubt that since there are cheapo monitors that do 120Hz 1440p without a hiccup.
As to the 3D checkerboard, having seen how many other people get it (on Asus and Benq), and me having had 3 that all have had it, I honestly can't see how this isn't intentional. If you can't see it, you are either blind or kidding yourself. My opinion is its an anti ghosting tactic, I have no idea why such a thing would help, but thats all I've got.
After learning 3D isn't a property granted by anything other than 120Hz, I tried my Qnix at 120Hz for 3D, it doesn't checkerboard, using the emmiter from the VG278HR (I don't have a desk one) I had (very) limited success in getting the glasses to show two different images like a '3D monitor' should, though obviously the ghosting (if you can even call it that, it was more like one image is darker than another) was terrible. I believe it would actually work if I had a USB emmiter, though obviously it's not very well suited to the task of 3D given PLS panels have comparatively slow pixel response time and (2D) ghosting. Either way, assuming I had it actually working with a USB emitter, which I really do believe would work) this suggests that the checkerboard isn't needed, but is added for some benefit we don't know about.
Just thought of something. I don't have my VG278H set up right now so cant test it, but I know that you can get the monitor to avoid going into '3D mode' by creating a custom resolution in the Nvidia control panel (literally anything higher than 1080p, so long as its 120Hz, make sure GPU scaling is enabled). If the checkerboard effect is there when the monitor isn't in 3D mode, then its something the Nvidia driver is doing and not the monitor, I doubt it is that, but atleast that removes a potential cause. I had set up like this and ran a few games like this just to see what would happen, but I can't remember if it had a checkerboard effect or not.
A video I made for Asus CS showing how ghosting varies around the screen
Maybe we can draw parallels between the ghosting uniformity and differences in the screen door pattern around the monitor. Create a test image, see where/if your monitor ghosts in places worse than others, look for differences in the checkerboard effect in this area, maybe the checkerboard is darker or lighter in areas like this, its not something I thought to test before sending my first monitor away, but as is obvious from the video it ghosts an awful lot worse at the bottom of the screen than anywhere else.
Gigabyte Gaming 5 Z170X, i7-6700K @ 4.4ghz, Asus GTX 2080 ti Strix OC , 16gb DDR4 Corsair Vengence 2666, LG 60uh8500 and 49ub8500 passive 4K 3D EDID, Dell S2716DG.
Honestly, I wasn't happy with any of them.
Gigabyte Gaming 5 Z170X, i7-6700K @ 4.4ghz, Asus GTX 2080 ti Strix OC , 16gb DDR4 Corsair Vengence 2666, LG 60uh8500 and 49ub8500 passive 4K 3D EDID, Dell S2716DG.