AMD are abandoning Mantle
http://wccftech.com/amd-ends-revolutionary-mantle-api-10-asks-devs-focus-directx-12-releasing-450-page-programming-guide-developers-public-sdk/ Good news, as it will prevent fragmentation.
Yeah. I could never celebrate going back to the early GPU days when everyone had their own graphics API. It's best for all that these elements were just incorporated into DX12 and the new OpenGL. It's a win for everyone.
Yeah. I could never celebrate going back to the early GPU days when everyone had their own graphics API. It's best for all that these elements were just incorporated into DX12 and the new OpenGL. It's a win for everyone.

#2
Posted 03/03/2015 02:10 PM   
AMD will have their own VR software implementation though. http://www.engadget.com/2015/03/03/amd-liquid-vr/ Also the new OpenGL version has officially been named Vulkan. http://www.bit-tech.net/news/hardware/2015/03/03/vulkan-api/1 EDIT: The Khronos page is back up now https://www.khronos.org/vulkan
AMD will have their own VR software implementation though.

http://www.engadget.com/2015/03/03/amd-liquid-vr/



Also the new OpenGL version has officially been named Vulkan.

http://www.bit-tech.net/news/hardware/2015/03/03/vulkan-api/1

EDIT: The Khronos page is back up now

https://www.khronos.org/vulkan

#3
Posted 03/03/2015 06:21 PM   
/\ I know Oculus employees had been hinting at big things coming from AMD. Those sound like awesome VR features (especially if you have a DK2 and understand it's addressing some serious issues plaguing VR at the moment).
/\

I know Oculus employees had been hinting at big things coming from AMD. Those sound like awesome VR features (especially if you have a DK2 and understand it's addressing some serious issues plaguing VR at the moment).

#4
Posted 03/03/2015 06:36 PM   
http://www.extremetech.com/gaming/212025-imagination-pits-vulkan-api-against-opengl-in-gnomes-per-second-test https://www.youtube.com/watch?v=P_I8an8jXuM
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