Left eye gets 3d a few frames late, is this normal?
After falling in love with the anaglyph 3d vision, I just had to get a fully active 3d monitor when i had the chance, and bought a 3d vision kit 2 aswell,
when i started playing however,i noticed the depth of the 3d distorting in a weird way. I decided to investigate and theorized that my left eye was getting the 3d image a few frames late.
so i turned the depth to it's lowest and started running left and right (I was playing crash n.sane trilogy) and i saw the ghosting of previous frames appear as if they were supposed to tell the glasses this was depth (the image looked completely 2d when you were still).
So I'm just wondering, Is this just a normal limitation of active 3d, and does everyone suffer from this? Is there any sort of fix for this? Or is it just my monitor? (my monitor is an asus asus vg248qe)
Thanks in advance.
After falling in love with the anaglyph 3d vision, I just had to get a fully active 3d monitor when i had the chance, and bought a 3d vision kit 2 aswell,
when i started playing however,i noticed the depth of the 3d distorting in a weird way. I decided to investigate and theorized that my left eye was getting the 3d image a few frames late.
so i turned the depth to it's lowest and started running left and right (I was playing crash n.sane trilogy) and i saw the ghosting of previous frames appear as if they were supposed to tell the glasses this was depth (the image looked completely 2d when you were still).
So I'm just wondering, Is this just a normal limitation of active 3d, and does everyone suffer from this? Is there any sort of fix for this? Or is it just my monitor? (my monitor is an asus asus vg248qe)
Unfortunately your understanding is somewhat incorrect, but I personally appreciate your enthusiasm and problem solving attempt.
I think you are referring to "ghosting"/"crosstalk". This varies with quality of product. DLP projector or a high quality monitor with ultra low brightness mode generally tends to get 0 problems, whereas old products such as CRT monitors get this problem.
It won't be a few frames late, but a fraction of a frame late.
I do not have your monitor to help further, but perhaps others who share your hardware might be able to say how it should look.
All the best!
Unfortunately your understanding is somewhat incorrect, but I personally appreciate your enthusiasm and problem solving attempt.
I think you are referring to "ghosting"/"crosstalk". This varies with quality of product. DLP projector or a high quality monitor with ultra low brightness mode generally tends to get 0 problems, whereas old products such as CRT monitors get this problem.
It won't be a few frames late, but a fraction of a frame late.
I do not have your monitor to help further, but perhaps others who share your hardware might be able to say how it should look.
All the best!
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I have the 3D Vision setup for my whole family and they say if it's off a little switching the eyes helps.
I haven't installed 3D Vision 2 just yet so you'll have to let me know how it works.
What I use right now is DLP. This link explains that DLP glasses may need to be inverted.
https://au.answers.acer.com/app/answers/detail/a_id/6753/~/synchronising-3d-glasses-with-dlp-3d-ready-projectors
When you invert on one side of the invert, things should look bigger characters have more shape and so on. You need too switch the invert until the characters take shape. It may take about half an hour to get used to things have shape and looking bigger.
There's two other things:
If your graphics card can't do at least 45-50 fps -- NO MATTER WHAT -- then the frames will appear to hang in just one eye. It's that out of sequence look that you described.
If your doing ultra details or even sort of maxed settings, if you just tweak it anywhere (like 16x++ details,) then small drops of like just 2 frames or up to eight frames will become visible. Vsync -- WONT FIX THIS!
I haven't tested 3D Vision 2 yet and you may not agree about Vsync not fixing a slightly lower frame buffer that lags. I game at 60fps 3D at mostly NO-MATTER-WHAT it's always been an inverted eye.
When you invert on one side of the invert, things should look bigger characters have more shape and so on. You need too switch the invert until the characters take shape. It may take about half an hour to get used to things have shape and looking bigger.
There's two other things:
If your graphics card can't do at least 45-50 fps -- NO MATTER WHAT -- then the frames will appear to hang in just one eye. It's that out of sequence look that you described.
If your doing ultra details or even sort of maxed settings, if you just tweak it anywhere (like 16x++ details,) then small drops of like just 2 frames or up to eight frames will become visible. Vsync -- WONT FIX THIS!
I haven't tested 3D Vision 2 yet and you may not agree about Vsync not fixing a slightly lower frame buffer that lags. I game at 60fps 3D at mostly NO-MATTER-WHAT it's always been an inverted eye.
As a new user, be sure to use the stereoscopic compatibility fixes made by members of this forum at
http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html
If you have any problems with a specific game, the the existing threads and post there
https://forums.geforce.com/default/topic/824274/
So for Crash, are you using the fix?
http://helixmod.blogspot.com/2018/07/crash-bandicoot-n-sane-trilogy.html
Be sure to follow the installation instructions carefully. Sometimes the comments on the Blog page will contain useful information as well.
Thanks for the replies folks,I appreciate it, but,The problem is still around however.I just want to ask is this normal? u see my left eye seems to get the 3d about a frame or two later than it should, causing depth distortion. At this point I dont think there is a solution for this problem, i just wanna know if this is normal
stand still [url]https://cdn.discordapp.com/attachments/255800574530945024/536553942889529396/DSC_0038.jpg[/url] moving [url]https://cdn.discordapp.com/attachments/255800574530945024/536553941807267851/DSC_0037.jpg[/url]
Thanks for the replies folks,I appreciate it, but,The problem is still around however.I just want to ask is this normal? u see my left eye seems to get the 3d about a frame or two later than it should, causing depth distortion. At this point I dont think there is a solution for this problem, i just wanna know if this is normal
[quote="D-Man11"]As a new user, be sure to use the stereoscopic compatibility fixes made by members of this forum at
http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html
If you have any problems with a specific game, the the existing threads and post there
https://forums.geforce.com/default/topic/824274/
So for Crash, are you using the fix?
http://helixmod.blogspot.com/2018/07/crash-bandicoot-n-sane-trilogy.html
Be sure to follow the installation instructions carefully. Sometimes the comments on the Blog page will contain useful information as well.[/quote]
And yes, I was using the fix, thanks. :)
I'm not sure what I'm looking at with those pictures. Did you just use a phone to snap a picture of your screen that kept the shutter open for 1/30th of a second? The first picture doesn't seem 3D at all. The second might be but only the distant, static stuff? It would be better if you used the built-in 3D Vision screenshot system. I believe you use Alt-F1 to take the picture which shows up as a side-by-side JPG in C:\Users\{user}\Documents\NVStereoscopic3D.IMG. (You can change that key with the Advanced 3D Config program.)
Anyway, no, having one eye noticeably behind the other is not at all normal. As I understand it, the system is told to render the environment and, instead of rendering it from the requested point of view, it renders it twice from slightly offset points of view (one for each eye). One image is sent to the monitor then, 1/60th of a second later, the other is sent. It's not like there are two channels going to your monitor where one could be backed up, it's actually sending one eye's picture, then the next, then goes on to the next pair of rendered images. I really can't see any way that one eye's image could be more than one frame behind the other.
Staying still and moving shouldn't make any difference.
Have you used the 3D Vision test program built into the drivers? It's right there on the 3D Vision "Set up stereoscopic 3D" section of the NVIDIA control panel.
I'm not sure what I'm looking at with those pictures. Did you just use a phone to snap a picture of your screen that kept the shutter open for 1/30th of a second? The first picture doesn't seem 3D at all. The second might be but only the distant, static stuff? It would be better if you used the built-in 3D Vision screenshot system. I believe you use Alt-F1 to take the picture which shows up as a side-by-side JPG in C:\Users\{user}\Documents\NVStereoscopic3D.IMG. (You can change that key with the Advanced 3D Config program.)
Anyway, no, having one eye noticeably behind the other is not at all normal. As I understand it, the system is told to render the environment and, instead of rendering it from the requested point of view, it renders it twice from slightly offset points of view (one for each eye). One image is sent to the monitor then, 1/60th of a second later, the other is sent. It's not like there are two channels going to your monitor where one could be backed up, it's actually sending one eye's picture, then the next, then goes on to the next pair of rendered images. I really can't see any way that one eye's image could be more than one frame behind the other.
Staying still and moving shouldn't make any difference.
Have you used the 3D Vision test program built into the drivers? It's right there on the 3D Vision "Set up stereoscopic 3D" section of the NVIDIA control panel.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
As Zloth said, it is not normal.
It might be due to a corrupted driver install, try reinstalling the drivers using DDU.
Have you tried any other games besides crash n.sane trilogy?
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
when i started playing however,i noticed the depth of the 3d distorting in a weird way. I decided to investigate and theorized that my left eye was getting the 3d image a few frames late.
so i turned the depth to it's lowest and started running left and right (I was playing crash n.sane trilogy) and i saw the ghosting of previous frames appear as if they were supposed to tell the glasses this was depth (the image looked completely 2d when you were still).
So I'm just wondering, Is this just a normal limitation of active 3d, and does everyone suffer from this? Is there any sort of fix for this? Or is it just my monitor? (my monitor is an asus asus vg248qe)
Thanks in advance.
I think you are referring to "ghosting"/"crosstalk". This varies with quality of product. DLP projector or a high quality monitor with ultra low brightness mode generally tends to get 0 problems, whereas old products such as CRT monitors get this problem.
It won't be a few frames late, but a fraction of a frame late.
I do not have your monitor to help further, but perhaps others who share your hardware might be able to say how it should look.
All the best!
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I haven't installed 3D Vision 2 just yet so you'll have to let me know how it works.
What I use right now is DLP. This link explains that DLP glasses may need to be inverted.
https://au.answers.acer.com/app/answers/detail/a_id/6753/~/synchronising-3d-glasses-with-dlp-3d-ready-projectors
When you invert on one side of the invert, things should look bigger characters have more shape and so on. You need too switch the invert until the characters take shape. It may take about half an hour to get used to things have shape and looking bigger.
There's two other things:
If your graphics card can't do at least 45-50 fps -- NO MATTER WHAT -- then the frames will appear to hang in just one eye. It's that out of sequence look that you described.
If your doing ultra details or even sort of maxed settings, if you just tweak it anywhere (like 16x++ details,) then small drops of like just 2 frames or up to eight frames will become visible. Vsync -- WONT FIX THIS!
I haven't tested 3D Vision 2 yet and you may not agree about Vsync not fixing a slightly lower frame buffer that lags. I game at 60fps 3D at mostly NO-MATTER-WHAT it's always been an inverted eye.
http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html
If you have any problems with a specific game, the the existing threads and post there
https://forums.geforce.com/default/topic/824274/
So for Crash, are you using the fix?
http://helixmod.blogspot.com/2018/07/crash-bandicoot-n-sane-trilogy.html
Be sure to follow the installation instructions carefully. Sometimes the comments on the Blog page will contain useful information as well.
stand still https://cdn.discordapp.com/attachments/255800574530945024/536553942889529396/DSC_0038.jpg moving https://cdn.discordapp.com/attachments/255800574530945024/536553941807267851/DSC_0037.jpg
And yes, I was using the fix, thanks. :)
Anyway, no, having one eye noticeably behind the other is not at all normal. As I understand it, the system is told to render the environment and, instead of rendering it from the requested point of view, it renders it twice from slightly offset points of view (one for each eye). One image is sent to the monitor then, 1/60th of a second later, the other is sent. It's not like there are two channels going to your monitor where one could be backed up, it's actually sending one eye's picture, then the next, then goes on to the next pair of rendered images. I really can't see any way that one eye's image could be more than one frame behind the other.
Staying still and moving shouldn't make any difference.
Have you used the 3D Vision test program built into the drivers? It's right there on the 3D Vision "Set up stereoscopic 3D" section of the NVIDIA control panel.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
-- Doctor Who, "Face of Evil"
It might be due to a corrupted driver install, try reinstalling the drivers using DDU.
Have you tried any other games besides crash n.sane trilogy?
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele