[quote="Losti"]
Updated. (see above 0.3) Please remove the old WIP. Z will now dosable DOF
//Specular reflections are somehow wrong// please provide savegames and or screenshots ... .but shavegames would be coool
//update 0.3
//I need to write a regex to skipp those shadows. I cannot fix it. But i think the game is OK even without it ^^ The shader above is the problem all the shadow shader follow this example and are one eye.[/quote]
Here is a screenshot of the specular reflections issue:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/75299/[/img]
I'm not quite sure but I think the savegame is located in C:\Users\USERNAME\AppData\Local\UnravelTwo\profile.pro. I've uploaded it for you here: [url]http://fixmanager.rentus.de/downloads/Unravel_2_Savegame.zip[/url]. It's the level "Kapitel VII: Gegen den Strom".
Thanks for adding DoF toggle :).
Losti said:
Updated. (see above 0.3) Please remove the old WIP. Z will now dosable DOF
//Specular reflections are somehow wrong// please provide savegames and or screenshots ... .but shavegames would be coool
//update 0.3
//I need to write a regex to skipp those shadows. I cannot fix it. But i think the game is OK even without it ^^ The shader above is the problem all the shadow shader follow this example and are one eye.
Here is a screenshot of the specular reflections issue:
I'm not quite sure but I think the savegame is located in C:\Users\USERNAME\AppData\Local\UnravelTwo\profile.pro. I've uploaded it for you here: http://fixmanager.rentus.de/downloads/Unravel_2_Savegame.zip. It's the level "Kapitel VII: Gegen den Strom".
Thanks for adding DoF toggle :).
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THX ill have a closer look @ this game this evening.
I think we are in "view space" if i have analyzed the matix operations well, hence i need some other correction formulas to try with those vertex shaders. I think I will spend some time on this this evening, disable all shadows istn a real good solution ^^
THX ill have a closer look @ this game this evening.
I think we are in "view space" if i have analyzed the matix operations well, hence i need some other correction formulas to try with those vertex shaders. I think I will spend some time on this this evening, disable all shadows istn a real good solution ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
//will work on this tomorrpw, will create a shadowless version via regex until ill get some help because i can not fix the current problems with the shadows! But i can disable.
Need a breake for today ^^
//will work on this tomorrpw, will create a shadowless version via regex until ill get some help because i can not fix the current problems with the shadows! But i can disable.
Need a breake for today ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I think disabling the shadows wouldn't hurt so much and game would still look awesome without them. Maybe DHR or Masterotaku can help with this later. Game is already better playable in 3D now! Thx again!
I think disabling the shadows wouldn't hurt so much and game would still look awesome without them. Maybe DHR or Masterotaku can help with this later. Game is already better playable in 3D now! Thx again!
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OK i have "talked" to DHR, he means there should be a PS for the VS shadows (but i cant find a peer shader for the VS shadows...) But may be they are a CS .... need to check this. But there are also PS shadows that i cannot fix. Realy uncommon little shaders that will not "react" on any corretion except disable if applyed in one of the view possible places....hence i think there is something i cant get actually based on my knowledge.....
I could not check CS-shaders today because i first created a NO-SHADOW-VERSION with regex patterns and the disable was not easy in each case ... just multiply the output shader with zero did not work in many cases ... THOSE LITTLE SHADERS are fucking hard to kill ^^
OK here is the version that (should) kills the shadows:
https://s3.amazonaws.com/losti/UnravelTwo_3DV-WIP_0.4_Losti.rar
Not sure if this will cover every shadow, its some universal but not too much not to kill other things. Please try and report back.
I havnt looked @ the SR problem yet.
and CONFIRMED: In this games NO-Shadows seems not to be game breaking....
But this is not satisfaction!!!!!!!!!!!!!!!!!
OK i have "talked" to DHR, he means there should be a PS for the VS shadows (but i cant find a peer shader for the VS shadows...) But may be they are a CS .... need to check this. But there are also PS shadows that i cannot fix. Realy uncommon little shaders that will not "react" on any corretion except disable if applyed in one of the view possible places....hence i think there is something i cant get actually based on my knowledge.....
I could not check CS-shaders today because i first created a NO-SHADOW-VERSION with regex patterns and the disable was not easy in each case ... just multiply the output shader with zero did not work in many cases ... THOSE LITTLE SHADERS are fucking hard to kill ^^
Hi Losti,
Thanks for this update!
somehow the specular reflections look coorect now with this version of the fix. Most of the shadows are being disabled. Here and there some shadows were missed by the Regex pattern (for example some minor things like snakes still have shadows). Game is even much more fun now with the fix now! I'll keep my fingers crossed that you succeed in perfecting this fix! Or as said earlier maybe other shaderhackers will jump on the train for helping you in perfecting this fix sooner or later.
somehow the specular reflections look coorect now with this version of the fix. Most of the shadows are being disabled. Here and there some shadows were missed by the Regex pattern (for example some minor things like snakes still have shadows). Game is even much more fun now with the fix now! I'll keep my fingers crossed that you succeed in perfecting this fix! Or as said earlier maybe other shaderhackers will jump on the train for helping you in perfecting this fix sooner or later.
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@Losti maybe this post by DSS will be some help for your shadow problem:
https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553
[quote="Th3_N3philim"]@Losti maybe this post by DSS will be some help for your shadow problem:
https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553[/quote]
Thx i know this post the problem is that i cant find PS for the shadows and some shadows that have a PS are not the right one to fix. DHR suggests me to have a look @ the CS files....I cant find responsible CS files while huntung, hence ill need to go some other way. But actually i have to write a little batch program for my dayjob that will consume my time and needs my attention. Ill return here as soon as possible and report back if i can do this better or not. If i can identify the CS files if those are responsible for the shadows (shoul be because i cant find PS ^^) i think i can make it.
@Pauldusler:
You can hunt the remaining shaders and disable it if this are only a hand full. Set hunting=1 in d3dx.ini acn cycle the VS or PS via NUM (4/5 or 1/2). If you find the right shader you can mark/save it with NUM6 or NUM3. Goto ...\UnravelTwo\ShaderFixes sort it for lastest modified (date) abd grap the hash of the shader you saved. For example if there is a file called "56f654323422TEST-vs_replace.txt" you will grap "56f654323422TEST". Go @ the end of the ini file and add
[Shaderoverride_NEW-1]
hash=56f654323422TEST
handling=skip
==> Every new hash needs a new override, so if you have another shader ad it again like above
[Shaderoverride_NEW-2]
hash=ANOTHERSHADER
handling=skip
.
.
.
and so on.
Thx i know this post the problem is that i cant find PS for the shadows and some shadows that have a PS are not the right one to fix. DHR suggests me to have a look @ the CS files....I cant find responsible CS files while huntung, hence ill need to go some other way. But actually i have to write a little batch program for my dayjob that will consume my time and needs my attention. Ill return here as soon as possible and report back if i can do this better or not. If i can identify the CS files if those are responsible for the shadows (shoul be because i cant find PS ^^) i think i can make it.
@Pauldusler:
You can hunt the remaining shaders and disable it if this are only a hand full. Set hunting=1 in d3dx.ini acn cycle the VS or PS via NUM (4/5 or 1/2). If you find the right shader you can mark/save it with NUM6 or NUM3. Goto ...\UnravelTwo\ShaderFixes sort it for lastest modified (date) abd grap the hash of the shader you saved. For example if there is a file called "56f654323422TEST-vs_replace.txt" you will grap "56f654323422TEST". Go @ the end of the ini file and add
[quote="Losti"][quote="Th3_N3philim"]@Losti maybe this post by DSS will be some help for your shadow problem:
https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553[/quote]
Thx i know this post the problem is that i cant find PS for the shadows and some shadows that have a PS are not the right one to fix. DHR suggests me to have a look @ the CS files....I cant find responsible CS files while huntung, hence ill need to go some other way. But actually i have to write a little batch program for my dayjob that will consume my time and needs my attention. Ill return here as soon as possible and report back if i can do this better or not. If i can identify the CS files if those are responsible for the shadows (shoul be because i cant find PS ^^) i think i can make it.
@Pauldusler:
You can hunt the remaining shaders and disable it if this are only a hand full. Set hunting=1 in d3dx.ini acn cycle the VS or PS via NUM (4/5 or 1/2). If you find the right shader you can mark/save it with NUM6 or NUM3. Goto ...\UnravelTwo\ShaderFixes sort it for lastest modified (date) abd grap the hash of the shader you saved. For example if there is a file called "56f654323422TEST-vs_replace.txt" you will grap "56f654323422TEST". Go @ the end of the ini file and add
[Shaderoverride_NEW-1]
hash=56f654323422TEST
handling=skip
==> Every new hash needs a new override, so if you have another shader ad it again like above
[Shaderoverride_NEW-2]
hash=ANOTHERSHADER
handling=skip
.
.
.
and so on.[/quote]
Thanks for this advice! I'll play around with it.
Thx i know this post the problem is that i cant find PS for the shadows and some shadows that have a PS are not the right one to fix. DHR suggests me to have a look @ the CS files....I cant find responsible CS files while huntung, hence ill need to go some other way. But actually i have to write a little batch program for my dayjob that will consume my time and needs my attention. Ill return here as soon as possible and report back if i can do this better or not. If i can identify the CS files if those are responsible for the shadows (shoul be because i cant find PS ^^) i think i can make it.
@Pauldusler:
You can hunt the remaining shaders and disable it if this are only a hand full. Set hunting=1 in d3dx.ini acn cycle the VS or PS via NUM (4/5 or 1/2). If you find the right shader you can mark/save it with NUM6 or NUM3. Goto ...\UnravelTwo\ShaderFixes sort it for lastest modified (date) abd grap the hash of the shader you saved. For example if there is a file called "56f654323422TEST-vs_replace.txt" you will grap "56f654323422TEST". Go @ the end of the ini file and add
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OK some good news here. Found some Hours today to track down the Shadow issue ..... I have found a CS (THX DSS for letting me know that the PS/VS i have postet are not for the shadows correction). If i am lucky this CS i have found is for ALL shadows .... I need to check several things to be sure and see whats left.
The Hunting was different because the shadow was not shown with any of the hunting options, hence i decided to work out a driven error state for the ALL the CS that they will become incorrect and could be identifyed by delete on and the next until tracked down the bad boy ....
//EDIT: Released @ HelixMod [url]http://helixmod.blogspot.com/2018/07/unravel-two-3d-vision-fix-v100-losti.html[/url]
OK some good news here. Found some Hours today to track down the Shadow issue ..... I have found a CS (THX DSS for letting me know that the PS/VS i have postet are not for the shadows correction). If i am lucky this CS i have found is for ALL shadows .... I need to check several things to be sure and see whats left.
The Hunting was different because the shadow was not shown with any of the hunting options, hence i decided to work out a driven error state for the ALL the CS that they will become incorrect and could be identifyed by delete on and the next until tracked down the bad boy ....
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Very nice job Losti and congratulations for figuring out how to fix the shadows! 3D is just perfect now! Thank you very much!
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very nice Losti!!
You should disable DOF, in the first game that was a very nice visual improvement...why hide all the beauty of the landscape.
Also you should put also in the credits to 4everAwake....he was the first one to look Unravel 1 and fix it.
[quote="DHR"]very nice Losti!!
You should disable DOF, in the first game that was a very nice visual improvement...why hide all the beauty of the landscape.
Also you should put also in the credits to 4everAwake....he was the first one to look Unravel 1 and fix it.[/quote]
Losti had already included a toggle for DoF on key "Z" :).
You should disable DOF, in the first game that was a very nice visual improvement...why hide all the beauty of the landscape.
Also you should put also in the credits to 4everAwake....he was the first one to look Unravel 1 and fix it.
Losti had already included a toggle for DoF on key "Z" :).
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Here is a screenshot of the specular reflections issue:
I'm not quite sure but I think the savegame is located in C:\Users\USERNAME\AppData\Local\UnravelTwo\profile.pro. I've uploaded it for you here: http://fixmanager.rentus.de/downloads/Unravel_2_Savegame.zip. It's the level "Kapitel VII: Gegen den Strom".
Thanks for adding DoF toggle :).
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I think we are in "view space" if i have analyzed the matix operations well, hence i need some other correction formulas to try with those vertex shaders. I think I will spend some time on this this evening, disable all shadows istn a real good solution ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Need a breake for today ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
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I could not check CS-shaders today because i first created a NO-SHADOW-VERSION with regex patterns and the disable was not easy in each case ... just multiply the output shader with zero did not work in many cases ... THOSE LITTLE SHADERS are fucking hard to kill ^^
OK here is the version that (should) kills the shadows:
https://s3.amazonaws.com/losti/UnravelTwo_3DV-WIP_0.4_Losti.rar
Not sure if this will cover every shadow, its some universal but not too much not to kill other things. Please try and report back.
I havnt looked @ the SR problem yet.
and CONFIRMED: In this games NO-Shadows seems not to be game breaking....
But this is not satisfaction!!!!!!!!!!!!!!!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks for this update!
somehow the specular reflections look coorect now with this version of the fix. Most of the shadows are being disabled. Here and there some shadows were missed by the Regex pattern (for example some minor things like snakes still have shadows). Game is even much more fun now with the fix now! I'll keep my fingers crossed that you succeed in perfecting this fix! Or as said earlier maybe other shaderhackers will jump on the train for helping you in perfecting this fix sooner or later.
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https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553
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Thx i know this post the problem is that i cant find PS for the shadows and some shadows that have a PS are not the right one to fix. DHR suggests me to have a look @ the CS files....I cant find responsible CS files while huntung, hence ill need to go some other way. But actually i have to write a little batch program for my dayjob that will consume my time and needs my attention. Ill return here as soon as possible and report back if i can do this better or not. If i can identify the CS files if those are responsible for the shadows (shoul be because i cant find PS ^^) i think i can make it.
@Pauldusler:
You can hunt the remaining shaders and disable it if this are only a hand full. Set hunting=1 in d3dx.ini acn cycle the VS or PS via NUM (4/5 or 1/2). If you find the right shader you can mark/save it with NUM6 or NUM3. Goto ...\UnravelTwo\ShaderFixes sort it for lastest modified (date) abd grap the hash of the shader you saved. For example if there is a file called "56f654323422TEST-vs_replace.txt" you will grap "56f654323422TEST". Go @ the end of the ini file and add
[Shaderoverride_NEW-1]
hash=56f654323422TEST
handling=skip
==> Every new hash needs a new override, so if you have another shader ad it again like above
[Shaderoverride_NEW-2]
hash=ANOTHERSHADER
handling=skip
.
.
.
and so on.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks for this advice! I'll play around with it.
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The Hunting was different because the shadow was not shown with any of the hunting options, hence i decided to work out a driven error state for the ALL the CS that they will become incorrect and could be identifyed by delete on and the next until tracked down the bad boy ....
//EDIT: Released @ HelixMod http://helixmod.blogspot.com/2018/07/unravel-two-3d-vision-fix-v100-losti.html
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
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You should disable DOF, in the first game that was a very nice visual improvement...why hide all the beauty of the landscape.
Also you should put also in the credits to 4everAwake....he was the first one to look Unravel 1 and fix it.
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Losti had already included a toggle for DoF on key "Z" :).
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