Future of 3D Vision Support (Official announcement from NVIDIA)
  11 / 42    
But......but......they are still taking the 720p resolution limit off yeah???? Very disappointing. They know 3D without glasses is coming so they have to take it away before they can sell it back to us again. Just like the TV manufacturers have....
But......but......they are still taking the 720p resolution limit off yeah????

Very disappointing. They know 3D without glasses is coming so they have to take it away before they can sell it back to us again.
Just like the TV manufacturers have....

Posted 03/11/2019 10:48 PM   
I did post to Steam too: [url]https://steamcommunity.com/discussions/forum/12/1839063537802827592/[/url]... Result... well, ignorance is bliss... :(
I did post to Steam too: https://steamcommunity.com/discussions/forum/12/1839063537802827592/...

Result... well, ignorance is bliss... :(

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 03/11/2019 10:50 PM   
Can everyone please contact nvidia support as this will at least help raise awareness and the profile of our concerns. Thank you in advance.
Can everyone please contact nvidia support as this will at least help raise awareness and the profile of our concerns. Thank you in advance.

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

Posted 03/11/2019 11:48 PM   
[quote="costiq"][quote="SubjectBucko"][quote="zig11727"]@SubjectBucko Similar to Helixfax's CM unleashed Superdepth3D works only with 3DTV's it supports openGL DX11 and 3D formats SBS TNB frame interlaced frame Columm and Checkerboard[/quote] Thanks. I meant what percentage of orgasm?[/quote] I'm sorry to say this, but CMU for me is maybe 13.12% orgasm... Apart from the still existing halos around objects... fire, smoke, rain, snow, other particles, water transparency, glass are only 2D rendered. :([/quote] Daca zici tu... :) Decat deloc, si 100 de ore pe un fix, prefer CMU la orice ora (fara sa imi rupa FPS-ul in "14"...) Problema e ca driverul lor putea sa fie mult mai mult optimizat, ceea ce nu s-a mai intamplat din 2014... Ma mir ca l-au tinut pana acum... Tot ce putem sa fecem este sa ii rugam sa il faca available ca un driver separat. Potentialul este... dar... din pacate... suntem cat? 1000? (majoritatea nu stiu ce un pixel, ca sa nu mai vorbim de restu...) Este datorita noua, ca nu l-au "omorat" cand au vrut initial, acum vreo 6 ani... Cat despre driver, nu e asa rau... "Moare" abia in 2020... Pana atunci avem timp sa luam 2x2080Ti in SLi pentru urmatorii 5-6 ani :)) pana cand 3D-ul sa o sa revina ;)
costiq said:
SubjectBucko said:
zig11727 said:@SubjectBucko

Similar to Helixfax's CM unleashed Superdepth3D works only with 3DTV's it supports openGL DX11 and 3D formats SBS TNB frame interlaced frame Columm and Checkerboard


Thanks. I meant what percentage of orgasm?



I'm sorry to say this, but CMU for me is maybe 13.12% orgasm...
Apart from the still existing halos around objects... fire, smoke, rain, snow, other particles, water transparency, glass are only 2D rendered. :(


Daca zici tu... :) Decat deloc, si 100 de ore pe un fix, prefer CMU la orice ora (fara sa imi rupa FPS-ul in
"14"...) Problema e ca driverul lor putea sa fie mult mai mult optimizat, ceea ce nu s-a mai intamplat din 2014... Ma mir ca l-au tinut pana acum...

Tot ce putem sa fecem este sa ii rugam sa il faca available ca un driver separat.


Potentialul este... dar... din pacate... suntem cat? 1000? (majoritatea nu stiu ce un pixel, ca sa nu mai vorbim de restu...)
Este datorita noua, ca nu l-au "omorat" cand au vrut initial, acum vreo 6 ani...

Cat despre driver, nu e asa rau... "Moare" abia in 2020... Pana atunci avem timp sa luam 2x2080Ti in SLi pentru urmatorii 5-6 ani :)) pana cand 3D-ul sa o sa revina ;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/12/2019 12:14 AM   
@Helifax. Sper ca nu te-am jignit cu nota-mi personala pentru CMU? Sti cat de mult iti respect munca! Adevarul e ca fiecare individ e diferit. Pentru mine jocurile video sunt un motiv de a evada din realitatea asta mizera. Ceea ce ma atrage cel mai mult e imersiunea in lumile acestea virtuale, atmosfera lor. De aceea, sunt gata sa accept chiar si 24FPS in schimbul lui Real 3D. ;) Inca odata, RESPECT si multumesc pentru tot ceea ce faci pentru 3D!
@Helifax. Sper ca nu te-am jignit cu nota-mi personala pentru CMU? Sti cat de mult iti respect munca!
Adevarul e ca fiecare individ e diferit. Pentru mine jocurile video sunt un motiv de a evada din realitatea asta mizera. Ceea ce ma atrage cel mai mult e imersiunea in lumile acestea virtuale, atmosfera lor. De aceea, sunt gata sa accept chiar si 24FPS in schimbul lui Real 3D. ;) Inca odata, RESPECT si multumesc pentru tot ceea ce faci pentru 3D!

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 03/12/2019 12:37 AM   
[quote="costiq"]@Helifax. Sper ca nu te-am jignit cu nota-mi personala pentru CMU? Sti cat de mult iti respect munca! Adevarul e ca fiecare individ e diferit. Pentru mine jocurile video sunt un motiv de a evada din realitatea asta mizera. Ceea ce ma atrage cel mai mult e imersiunea in lumile acestea virtuale, atmosfera lor. De aceea, sunt gata sa accept chiar si 24FPS in schimbul lui Real 3D. ;) Inca odata, RESPECT si multumesc pentru tot ceea ce faci pentru 3D! [/quote] No, my friend! I was trying to make things not seem so "dark"... We still have 1 year from now (and as we can see both on steam and elsewhere, everyone is happy to "get rid of this crap they had to manually uninstall"):) I for one will stick with the last 3D Vision driver until my hardware breaks :) (If it means buying 20x2080Ti to SLI them just to get extra juice, so be it)... But after this, FUCK PC GAMING !!! Honestly!!! For 2D, I can get a console that is below HALF the price of the ONE TOP END GPU !!! (Imagine that, the PS4 PRO or the Xbox One X is < 50% cheaper than a SINGLE 2080Ti GPU!!!). (I was amazed, today, to see that a GTX 1070 retails for £300... REALLY?!?!) So, no harm done, just the "Meah" feeling of this whole stuff, which was to be expected sooner or later, but I thought on a completely different note! (Like they would announce the next iteration of 3D, with non-licensed "3D Vision Ready" displays and so on... Instead they kill it, so they can recycle it later, hopefully...) Oh well! C'est la vie! (Asa'i in vie, bei, te-nbeti si te trezesti ^_^)
costiq said:@Helifax. Sper ca nu te-am jignit cu nota-mi personala pentru CMU? Sti cat de mult iti respect munca!
Adevarul e ca fiecare individ e diferit. Pentru mine jocurile video sunt un motiv de a evada din realitatea asta mizera. Ceea ce ma atrage cel mai mult e imersiunea in lumile acestea virtuale, atmosfera lor. De aceea, sunt gata sa accept chiar si 24FPS in schimbul lui Real 3D. ;) Inca odata, RESPECT si multumesc pentru tot ceea ce faci pentru 3D!


No, my friend! I was trying to make things not seem so "dark"... We still have 1 year from now (and as we can see both on steam and elsewhere, everyone is happy to "get rid of this crap they had to manually uninstall"):)
I for one will stick with the last 3D Vision driver until my hardware breaks :) (If it means buying 20x2080Ti to SLI them just to get extra juice, so be it)... But after this, FUCK PC GAMING !!!
Honestly!!!

For 2D, I can get a console that is below HALF the price of the ONE TOP END GPU !!! (Imagine that, the PS4 PRO or the Xbox One X is < 50% cheaper than a SINGLE 2080Ti GPU!!!).

(I was amazed, today, to see that a GTX 1070 retails for £300... REALLY?!?!)

So, no harm done, just the "Meah" feeling of this whole stuff, which was to be expected sooner or later, but I thought on a completely different note! (Like they would announce the next iteration of 3D, with non-licensed "3D Vision Ready" displays and so on... Instead they kill it, so they can recycle it later, hopefully...) Oh well! C'est la vie! (Asa'i in vie, bei, te-nbeti si te trezesti ^_^)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/12/2019 12:49 AM   
Really sad news. I don't get the whole "I won't play games if I can't do it in 3D" business, though. You'd have to haul me all the way back to the 8-bit era before I would even consider something like that. (After a little run through all the Eamon adventures that got made over the decades...) The writing has actually been on the wall since the first year of 3D Vision. I mean, they put in that screenshot functionality and never even bothered to mention it except once or twice in the forums, never mind actually letting people change the hot key. That's a pretty stunning lack of follow-up. If the mighty Shader Hackers can get a working 3D Vision driver going, we could actually end up in a much better place. Long desired features could actually happen. Long term, though... well, does the long term matter? Once VR/AR can get its resolution up to proper levels, just turn off the motion/head tracking and you've got yourself a 3D monitor.
Really sad news. I don't get the whole "I won't play games if I can't do it in 3D" business, though. You'd have to haul me all the way back to the 8-bit era before I would even consider something like that. (After a little run through all the Eamon adventures that got made over the decades...)

The writing has actually been on the wall since the first year of 3D Vision. I mean, they put in that screenshot functionality and never even bothered to mention it except once or twice in the forums, never mind actually letting people change the hot key. That's a pretty stunning lack of follow-up.

If the mighty Shader Hackers can get a working 3D Vision driver going, we could actually end up in a much better place. Long desired features could actually happen.

Long term, though... well, does the long term matter? Once VR/AR can get its resolution up to proper levels, just turn off the motion/head tracking and you've got yourself a 3D monitor.

The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.

-- Doctor Who, "Face of Evil"

Posted 03/12/2019 12:51 AM   
This is a hypothetical question. I’m a mechanical engineer who’s designed products. And I know electrical engineers as well. Is there any particular reason hypothetically that say high refresh rate monitors could not work if paired with correct software and shutter glasses? And or, who exactly holds the patents on said glasss. I know many monitors have ghosting and image retention which is why gsync ips panels do not work?
This is a hypothetical question.

I’m a mechanical engineer who’s designed products. And I know electrical engineers as well.

Is there any particular reason hypothetically that say high refresh rate monitors could not work if paired with correct software and shutter glasses? And or, who exactly holds the patents on said glasss.

I know many monitors have ghosting and image retention which is why gsync ips panels do not work?

I'm ishiki, forum screwed up my name.

9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti

Posted 03/12/2019 01:00 AM   
on the day the 3d vision support runs out, I'm only going to buy VGA from AMD, much more money saving. What makes me buy Nvidia VGA is just 3D, just that. I recently bought a fantastic monitor, ASUS PG278QR, I spent lots of money, I LOVE GAMES IN 3D. Nvidia will lose many customers if it stops 3D Vision support. In the drivers that gave support to FREESYNC, it's already gone bad, you can not activate G-Sync just for NVPC for a game only, you have to activate general, it hinders the desktop. Think Nvidia well, your competitor AMD will sell much more if 3D Vision support is gone
on the day the 3d vision support runs out, I'm only going to buy VGA from AMD, much more money saving.
What makes me buy Nvidia VGA is just 3D, just that.
I recently bought a fantastic monitor, ASUS PG278QR, I spent lots of money, I LOVE GAMES IN 3D.
Nvidia will lose many customers if it stops 3D Vision support.
In the drivers that gave support to FREESYNC, it's already gone bad, you can not activate G-Sync just for NVPC for a game only, you have to activate general, it hinders the desktop.
Think Nvidia well, your competitor AMD will sell much more if 3D Vision support is gone

Intel® Core™i7-8700k @ 5GHz
16gb RAM Corsair Vengeance LED 3000mhz
Asus tuf z370 gaming plus
Galax GTX 1080ti EXOC
Windows 10 64 Bit
Asus PG278QR

Posted 03/12/2019 01:04 AM   
Oh for f*ks sake, I just got my kit two weeks ago. -.- Why not instead use the name to delve into a Nvidia 3D/VR lineup? I mean, I get they;re busy making popcorn robots and [s]Teslas[/s] self driving cars, but really? Ugh, I feel like I should buy spare glasses now...
Oh for f*ks sake, I just got my kit two weeks ago. -.- Why not instead use the name to delve into a Nvidia 3D/VR lineup? I mean, I get they;re busy making popcorn robots and Teslas self driving cars, but really? Ugh, I feel like I should buy spare glasses now...

Posted 03/12/2019 01:33 AM   
If a project to keep 3D gaming alive happens, I'll gladly support it any way I can. While I've had issues getting games to work with nVision, I've loved the experience when they do. It's a great way to really immerse yourself in games, and makes games I use to play in 2D feel exciting again, like watching your fav movie with just released extended cut scenes. If you could get a steam program set up, I'd buy it in a heart beat. I just hope my hardware will last till a new wave of 3D hardware could hit the market. Why are there no parallax monitors btw? Seems like it would be a easy way to utilize 3D, but I really have no idea how all that works for cost. And has anyone ever gotten FFXV working correctly? XD I get these odd blurred auras that are visible in 3D vision mode even without the glasses.
If a project to keep 3D gaming alive happens, I'll gladly support it any way I can. While I've had issues getting games to work with nVision, I've loved the experience when they do. It's a great way to really immerse yourself in games, and makes games I use to play in 2D feel exciting again, like watching your fav movie with just released extended cut scenes. If you could get a steam program set up, I'd buy it in a heart beat. I just hope my hardware will last till a new wave of 3D hardware could hit the market.

Why are there no parallax monitors btw? Seems like it would be a easy way to utilize 3D, but I really have no idea how all that works for cost.

And has anyone ever gotten FFXV working correctly? XD I get these odd blurred auras that are visible in 3D vision mode even without the glasses.

Posted 03/12/2019 01:57 AM   
First and foremost, a Sincere Thank You to all of the Shaderhackers and Contributors. Like some, I started with anaglyph over 10 years ago. At one point, I even said I can't wait to retire to help fix games! … (dx9)... I do keep an eye on how this has grown, the tools and the ability/intellect of those creating and using them, but still my comprehension is pretty limited, as I read and try to understand some of the threads. It takes time and focus, which my hope is, (relatively) near on the horizon. Anyway, simply put, I look forward to where I can and will assist on this changing path, in ways that I can, as time progresses. Thank you again :-) Sincerely, djb
First and foremost, a Sincere Thank You to all of the Shaderhackers and Contributors. Like some, I started with anaglyph over 10 years ago.

At one point, I even said I can't wait to retire to help fix games! … (dx9)...

I do keep an eye on how this has grown, the tools and the ability/intellect of those creating and using them, but still my comprehension is pretty limited, as I read and try to understand some of the threads. It takes time and focus, which my hope is, (relatively) near on the horizon.

Anyway, simply put, I look forward to where I can and will assist on this changing path, in ways that I can, as time progresses.

Thank you again :-)
Sincerely,
djb

Posted 03/12/2019 02:05 AM   
It comes down to the fact that Nvidia could not make money from 3dvision products and we can't blame Nvidia for abandoning it because of that. Let's hope it will opensource the codes for 3dvision or make it easy for enthusiasts to further maintain it though the odd for this is very slim because Nvidia might still revive it in the future when autostereo display tech is affordable or it might also join the VR revolution.
It comes down to the fact that Nvidia could not make money from 3dvision products and we can't blame Nvidia for abandoning it because of that. Let's hope it will opensource the codes for 3dvision or make it easy for enthusiasts to further maintain it though the odd for this is very slim because Nvidia might still revive it in the future when autostereo display tech is affordable or it might also join the VR revolution.

Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+

Posted 03/12/2019 02:47 AM   
[quote="limextree"]This is a hypothetical question. I’m a mechanical engineer who’s designed products. And I know electrical engineers as well. Is there any particular reason hypothetically that say high refresh rate monitors could not work if paired with correct software and shutter glasses? And or, who exactly holds the patents on said glasss. I know many monitors have ghosting and image retention which is why gsync ips panels do not work?[/quote] [b]TERMS OF USE: MIT License & Licensed under the TAPR Open Hardware License (www.tapr.org/OHL) I was thinking about this myself, and also thinking about using a display port / dvi dongle between the gpu and the g-sync monitor. The dongle would contain a hd chip that could decode the vblank or signal to get the exact timing needed for the shutter glasses, thats the hardware side, but on software I do not know. This stuff is a huge learning curve, but many discreet chips exist out there than can decode HDCP data passively without interacting with the signal or even get noticed by the gpu/monitor. This would also possibly make g-sync type displays possible to be used with 3D. If you sync off the display data, that probably makes ghosting reduced. It also allows for the glasses shutter to follow the frame rate the same way g-sync does. Just some ideas from someone that dosen't know enough about display port signals, and the vblank timing. https://www.digikey.com/product-detail/en/megachips-technology-america-corporation/MCDP2850BC/MCDP2850BC-ND/5994984 TERMS OF USE: MIT License & Licensed under the TAPR Open Hardware License (www.tapr.org/OHL)[/b] I'd rather just have nvidia keep 3d vision and be patient in its adoption. Its not THAT expensive to maintain, its just a damn IR emitter and some lcd glasses. Sure the software is a beefcake, so then hire more programmers. Employ people, instead of making a bank for those multiple million dollar houses full of Lamborghinis.
limextree said:This is a hypothetical question.

I’m a mechanical engineer who’s designed products. And I know electrical engineers as well.

Is there any particular reason hypothetically that say high refresh rate monitors could not work if paired with correct software and shutter glasses? And or, who exactly holds the patents on said glasss.

I know many monitors have ghosting and image retention which is why gsync ips panels do not work?


TERMS OF USE: MIT License & Licensed under the TAPR Open Hardware License (www.tapr.org/OHL)

I was thinking about this myself, and also thinking about using a display port / dvi dongle between the gpu and the g-sync monitor. The dongle would contain a hd chip that could decode the vblank or signal to get the exact timing needed for the shutter glasses, thats the hardware side, but on software I do not know.

This stuff is a huge learning curve, but many discreet chips exist out there than can decode HDCP data passively without interacting with the signal or even get noticed by the gpu/monitor.

This would also possibly make g-sync type displays possible to be used with 3D. If you sync off the display data, that probably makes ghosting reduced. It also allows for the glasses shutter to follow the frame rate the same way g-sync does.

Just some ideas from someone that dosen't know enough about display port signals, and the vblank timing. https://www.digikey.com/product-detail/en/megachips-technology-america-corporation/MCDP2850BC/MCDP2850BC-ND/5994984

TERMS OF USE: MIT License & Licensed under the TAPR Open Hardware License (www.tapr.org/OHL)



I'd rather just have nvidia keep 3d vision and be patient in its adoption. Its not THAT expensive to maintain, its just a damn IR emitter and some lcd glasses. Sure the software is a beefcake, so then hire more programmers. Employ people, instead of making a bank for those multiple million dollar houses full of Lamborghinis.

NvidiaDriver-419.35
Msi-GodlikeGamingCarbon MoBoard
i7-6850K 4.0GHz
VengeanceLEDram-32GB @ 3.2ghz4-sticks=QUAD CHANNEL
Samsung-850Pro256 3D-nand
2xGeForce-1080SLI @ 2,100MHz SEA HAWK EK X Water-cooled
EvgaNovaG2-1300W
Sound Blaster X-Fi Titanium HD
Win7Pro64
Rog-PG278QR + 3DVISION
https://pcpartpicker.com/list/Gz3mXH
https://hwbot.org/submission/4094153_

They required Geforce Experience to have online login: result?
Geforce Experience: Removed.

Posted 03/12/2019 03:34 AM   
[quote="T.I.N.E."][quote="limextree"]This is a hypothetical question. I’m a mechanical engineer who’s designed products. And I know electrical engineers as well. Is there any particular reason hypothetically that say high refresh rate monitors could not work if paired with correct software and shutter glasses? And or, who exactly holds the patents on said glasss. I know many monitors have ghosting and image retention which is why gsync ips panels do not work?[/quote] I was thinking about this myself, and also thinking about using a display port / dvi dongle between the gpu and the g-sync monitor. The dongle would contain a hd chip that could decode the vblank or signal to get the exact timing needed for the shutter glasses, thats the hardware side, but on software I do not know. This stuff is a huge learning curve, but many discreet chips exist out there than can decode HDCP data passively without interacting with the signal or even get noticed by the gpu/monitor. This would also possibly make g-sync type displays possible to be used with 3D. If you sync off the display data, that probably makes ghosting reduced. It also allows for the glasses shutter to follow the frame rate the same way g-sync does. Just some ideas from someone that dosen't know enough about display port signals, and the vblank timing. https://www.digikey.com/product-detail/en/megachips-technology-america-corporation/MCDP2850BC/MCDP2850BC-ND/5994984 I'd rather just have nvidia keep 3d vision and be patient in its adoption. Its not THAT expensive to maintain, its just a damn IR emitter and some lcd glasses. Sure the software is a beefcake, so then hire more programmers. Employ people, instead of making a bank for those multiple million dollar houses full of Lamborghinis.[/quote] Yeah, I'm not a software guy. So I don't know how much it costs to actually upkeep the 3Dvision driver, and how much the 3dvision driver gets in the way of their normal driver. That's basically their expense, that's a net negative. But continuing to manufacture the glasses and emitters doesn't cost extra. They already payed for tooling, etc which is the expensive part. Maybe the costs have to go up because the volumes have decreased so they have charge customers 200$ instead of 160$. But, it keeps whatever those people are in their ecosystem. IE I spend about 1200 dollars in cards every 2 years or so. Before 3Dvision I spent about 300 dollars every 4 years or so. Ideally them just sustaining it makes it the simplest for everyone, Nvidia Just sitting on 3Dvision makes sense. But, idk if there's a way to make 3D possible
T.I.N.E. said:
limextree said:This is a hypothetical question.

I’m a mechanical engineer who’s designed products. And I know electrical engineers as well.

Is there any particular reason hypothetically that say high refresh rate monitors could not work if paired with correct software and shutter glasses? And or, who exactly holds the patents on said glasss.

I know many monitors have ghosting and image retention which is why gsync ips panels do not work?


I was thinking about this myself, and also thinking about using a display port / dvi dongle between the gpu and the g-sync monitor. The dongle would contain a hd chip that could decode the vblank or signal to get the exact timing needed for the shutter glasses, thats the hardware side, but on software I do not know.

This stuff is a huge learning curve, but many discreet chips exist out there than can decode HDCP data passively without interacting with the signal or even get noticed by the gpu/monitor.

This would also possibly make g-sync type displays possible to be used with 3D. If you sync off the display data, that probably makes ghosting reduced. It also allows for the glasses shutter to follow the frame rate the same way g-sync does.

Just some ideas from someone that dosen't know enough about display port signals, and the vblank timing. https://www.digikey.com/product-detail/en/megachips-technology-america-corporation/MCDP2850BC/MCDP2850BC-ND/5994984


I'd rather just have nvidia keep 3d vision and be patient in its adoption. Its not THAT expensive to maintain, its just a damn IR emitter and some lcd glasses. Sure the software is a beefcake, so then hire more programmers. Employ people, instead of making a bank for those multiple million dollar houses full of Lamborghinis.


Yeah, I'm not a software guy. So I don't know how much it costs to actually upkeep the 3Dvision driver, and how much the 3dvision driver gets in the way of their normal driver. That's basically their expense, that's a net negative.

But continuing to manufacture the glasses and emitters doesn't cost extra. They already payed for tooling, etc which is the expensive part. Maybe the costs have to go up because the volumes have decreased so they have charge customers 200$ instead of 160$. But, it keeps whatever those people are in their ecosystem. IE I spend about 1200 dollars in cards every 2 years or so. Before 3Dvision I spent about 300 dollars every 4 years or so.


Ideally them just sustaining it makes it the simplest for everyone, Nvidia Just sitting on 3Dvision makes sense.

But, idk if there's a way to make 3D possible

I'm ishiki, forum screwed up my name.

9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti

Posted 03/12/2019 04:48 AM   
  11 / 42    
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