Battlefield 1 - 3D Vision Fix
  9 / 10    
Nop, for some reason it doesn't work. I tried with orginal Edid to see if it's whats causing it but still didn't work. I do get dolby vision message on screen if i set the resolution to 1080p but there is no image showing up, only a black screen.
Nop, for some reason it doesn't work.
I tried with orginal Edid to see if it's whats causing it but still didn't work.
I do get dolby vision message on screen if i set the resolution to 1080p but there is no image showing up, only a black screen.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

Posted 12/02/2017 09:33 PM   
Nop, for some reason it doesn't work. I tried with orginal Edid to see if it's whats causing it but still didn't work. I do get dolby vision message on screen if i set the resolution to 1080p but there is no image showing up, only a black screen.
Nop, for some reason it doesn't work.
I tried with orginal Edid to see if it's whats causing it but still didn't work.
I do get dolby vision message on screen if i set the resolution to 1080p but there is no image showing up, only a black screen.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

Posted 12/02/2017 09:39 PM   
Hi guys, This is a fix for the Skybox stretch issue (sky texture not fitting all your screen space). Just override these files over the main fix on first page. I added the Key 0 (zero) on the dx3d.ini that cycles the Sky stretch factor if you need to. Anyway the default value (y = 1.14) is enough, sky is propably fixed out of the box for all. Have fun! download link: (just add (override) to the main fix) [url]https://www.dropbox.com/s/ceaykfowjm4lbt6/Battlefield_1_v1.0a.7z?dl=0[/url]
Hi guys,

This is a fix for the Skybox stretch issue (sky texture not fitting all your screen space).
Just override these files over the main fix on first page.
I added the Key 0 (zero) on the dx3d.ini that cycles the Sky stretch factor if you need to. Anyway the default value (y = 1.14) is enough, sky is propably fixed out of the box for all.

Have fun!
download link:
(just add (override) to the main fix)
https://www.dropbox.com/s/ceaykfowjm4lbt6/Battlefield_1_v1.0a.7z?dl=0

Posted 01/06/2018 02:50 PM   
[quote="arubinig"]Hi guys, This is a fix for the Sky bug (sky texture not fitting all your screen space). [/quote] First of all, THAT IS NOT A BUG! That is what happens if you stereorise the Skybox/shader! Nevertheless, you addition is appreciated:) I also explained on this forum, how you can fix that on a thread: [url]https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/5243640/#5243640[/url] Try with that and you will see that you don't need to modify any other stuff like Constants and so on...
arubinig said:Hi guys,
This is a fix for the Sky bug (sky texture not fitting all your screen space).


First of all, THAT IS NOT A BUG! That is what happens if you stereorise the Skybox/shader!
Nevertheless, you addition is appreciated:)

I also explained on this forum, how you can fix that on a thread:
https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/5243640/#5243640

Try with that and you will see that you don't need to modify any other stuff like Constants and so on...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/06/2018 11:43 PM   
Hi Helifax, First at all many thanks for all your work on the 3D pc universe. Also thanks to this community, because without it 3D games could be dead. I just recently purchased a 3D monitor so all these are new for me. And sorry by my english, isn't my native language I read now your post 1177 (and others) at the link that you pointed above. I was not aware about that. I'm reading things here and there but dont have the necessary free time to really goes deep on shaders matter. It's a fascinating new world indeed. But here at this BF1 thread at page 8, around post 112, this problem (skybox stretch) is commented and no practical solution is presented...this is why I dig on it and found a solution by myself. So it's not a bug but ist also not addressed on the actual official fix on the first post. I guess that a lot of people have this issue too because my hardware is that common: gtx 1070 lg D2343 IPS passive monitor with a Acer HR274H EDID running at 1920x1080. In the end, if i understood correctly, i did exactly that: adjusted the factor and also add a constant to the player stretch the sky box as he need it, including the default value. I did this way because the needed stretch is also attached to the separation strenght - more separation means more stretch needs and so on. So here my contribution.
Hi Helifax,

First at all many thanks for all your work on the 3D pc universe.
Also thanks to this community, because without it 3D games could be dead.
I just recently purchased a 3D monitor so all these are new for me.
And sorry by my english, isn't my native language

I read now your post 1177 (and others) at the link that you pointed above. I was not aware about that. I'm reading things here and there but dont have the necessary free time to really goes deep on shaders matter. It's a fascinating new world indeed.

But here at this BF1 thread at page 8, around post 112, this problem (skybox stretch) is commented and no practical solution is presented...this is why I dig on it and found a solution by myself. So it's not a bug but ist also not addressed on the actual official fix on the first post. I guess that a lot of people have this issue too because my hardware is that common: gtx 1070 lg D2343 IPS passive monitor with a Acer HR274H EDID running at 1920x1080. In the end, if i understood correctly, i did exactly that: adjusted the factor and also add a constant to the player stretch the sky box as he need it, including the default value. I did this way because the needed stretch is also attached to the separation strenght - more separation means more stretch needs and so on. So here my contribution.

Posted 01/07/2018 01:36 PM   
Welcome to the club:) Sadly I don't have the time to revisit all the previous fixes, but I did find a solution to the problem. That is why I re-pasted the link here :)
Welcome to the club:)

Sadly I don't have the time to revisit all the previous fixes, but I did find a solution to the problem.
That is why I re-pasted the link here :)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/07/2018 01:49 PM   
[quote="Helifax"]Welcome to the club:)[/quote] Thanks! ;)
Helifax said:Welcome to the club:)

Thanks! ;)

Posted 01/07/2018 02:03 PM   
i need help. (Multiplayer Maps) previously worked properly . it is now continuous BROKEN RENDERING!. only worked once properly. I do not know why I applied everything on the first page and i use DDU. I'm using the updated drivers. 391.01, 390.77, 390.65 Thanks.
i need help. (Multiplayer Maps)
previously worked properly . it is now continuous BROKEN RENDERING!. only worked once properly. I do not know why
I applied everything on the first page and i use DDU.
I'm using the updated drivers. 391.01, 390.77, 390.65
Thanks.

Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )

Posted 02/28/2018 03:37 AM   
TimFx7 did You tried put maximum prerendered frames= 1 in NVCP. I had the same problem in Titanfall 2.
TimFx7 did You tried put maximum prerendered frames= 1 in NVCP. I had the same problem in Titanfall 2.

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

Posted 02/28/2018 12:19 PM   
[quote="Skawen"]TimFx7 did You tried put maximum prerendered frames= 1 in NVCP. I had the same problem in Titanfall 2.[/quote] thank you but Unfortunately, it did not work. Edit: problem solved , 3D must be open before the map is loaded. TXAA even works. 2160x1440
Skawen said:TimFx7 did You tried put maximum prerendered frames= 1 in NVCP. I had the same problem in Titanfall 2.

thank you but Unfortunately, it did not work.

Edit: problem solved , 3D must be open before the map is loaded. TXAA even works. 2160x1440

Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )

Posted 03/01/2018 01:50 AM   
Would this fix work on BF5?
Would this fix work on BF5?

Posted 11/12/2018 10:39 PM   
It should fix it. I didn't try it because only activating 3D takes my FPS in the toilet. 3Dvision impact (even without the 3dmigoto overhead) is much worse than it was in BF1. I use the dead software( Tridef) to play this one. PS: Compatibility mode does not have this huge performance impact.
It should fix it. I didn't try it because only activating 3D takes my FPS in the toilet. 3Dvision impact (even without the 3dmigoto overhead) is much worse than it was in BF1.

I use the dead software( Tridef) to play this one.

PS: Compatibility mode does not have this huge performance impact.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

Posted 11/13/2018 09:10 AM   
[quote="Hiphoppapotamus"]Would this fix work on BF5?[/quote] No, you cant use a fix for another game. Even if the games uses the same Engine. 3D fixed are only working für a specific game, except the fixes called universal fix.
Hiphoppapotamus said:Would this fix work on BF5?


No, you cant use a fix for another game. Even if the games uses the same Engine. 3D fixed are only working für a specific game, except the fixes called universal fix.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 11/13/2018 09:46 AM   
I see what you are saying but that as far as I know the fix in a high majority is universal and will fix world, shadows and sky. The universal fix Is not present on Helixmod Blog as far as I can see, but I know there was one.
I see what you are saying but that as far as I know the fix in a high majority is universal and will fix world, shadows and sky. The universal fix Is not present on Helixmod Blog as far as I can see, but I know there was one.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

Posted 11/13/2018 10:04 AM   
The Universal fix works in B5....i tested in the beta: [url]https://forums.geforce.com/default/topic/1070807/?comment=5868299[/url] i even upload some particular fixed shader Here is the Frostbite3 Universal Fix: [url="http://dstats.net/download/http://s3.amazonaws.com/dhr/Universal_Fixes/Universal.Fixes-3Dmigoto.1.3.11.x64-3DFix.Frostbite3.Engine.zip"]Download Frostbite3 Fix[/url]
The Universal fix works in B5....i tested in the beta:
https://forums.geforce.com/default/topic/1070807/?comment=5868299

i even upload some particular fixed shader


Here is the Frostbite3 Universal Fix: Download Frostbite3 Fix

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 11/13/2018 11:10 AM   
  9 / 10    
Scroll To Top