[quote]Do you think they were taken down for copyright reasons?[/quote]They all have [INFECTED! FILE REMOVED] next to them, so I guess the forum's anti virus or IDS flagged them for some reason. I'm assuming it was probably a glitch (if they truly were infected I'm sure someone else's AV would have noticed), to add to the list of times the forum has blocked me due to use of certain keywords, like "locate" or "python.exe" (if this posts I guess they fixed those ;-)
Do you think they were taken down for copyright reasons?
They all have [INFECTED! FILE REMOVED] next to them, so I guess the forum's anti virus or IDS flagged them for some reason. I'm assuming it was probably a glitch (if they truly were infected I'm sure someone else's AV would have noticed), to add to the list of times the forum has blocked me due to use of certain keywords, like "locate" or "python.exe" (if this posts I guess they fixed those ;-)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Several of my pictures in previous posts has a [INFECTED! FILE REMOVED] label !!
They are NOT infected ! This forums self sustain software has gone rouge :D
[quote="Boham_CY"]I cant seem to get 3d vision working at all with the definitive edition.
I installed the fix but it just doesnt go into 3d mode.
ctrl T does nothing[/quote]
Are you using my fix? https://www.dropbox.com/s/bbd1qncgq6vmj5g/ori_definitive_3Dfix_6.7z?dl=0
It should force fullscreen. It works at least for Blacksmith56 and me.
Boham_CY said:I cant seem to get 3d vision working at all with the definitive edition.
I installed the fix but it just doesnt go into 3d mode.
ctrl T does nothing
[quote="masterotaku"][quote="Boham_CY"]I cant seem to get 3d vision working at all with the definitive edition.
I installed the fix but it just doesnt go into 3d mode.
ctrl T does nothing[/quote]
Are you using my fix? https://www.dropbox.com/s/bbd1qncgq6vmj5g/ori_definitive_3Dfix_6.7z?dl=0
It should force fullscreen. It works at least for Blacksmith56 and me.[/quote]
I used the 6th fix you posted but no joy :(
Other games work fine, tested lego batman.
We just extract to the root of the game dir right?
It looks as though its full screen but the projector still shows 1080p, even though the game is set to 720p.
You can tell its actually 720 due to the bluriness of the text.
I then tried to set the whole desktop to 720p but still no 3d
Boham_CY said:I cant seem to get 3d vision working at all with the definitive edition.
I installed the fix but it just doesnt go into 3d mode.
ctrl T does nothing
It should force fullscreen. It works at least for Blacksmith56 and me.
I used the 6th fix you posted but no joy :(
Other games work fine, tested lego batman.
We just extract to the root of the game dir right?
It looks as though its full screen but the projector still shows 1080p, even though the game is set to 720p.
You can tell its actually 720 due to the bluriness of the text.
I then tried to set the whole desktop to 720p but still no 3d
The fix always has to be placed in the folder containing the exe for the game.
If it has a launcher exe, ignore it and place it with the game exe.
What is your display model?
Certain projectors using 3DTV Play will not work with some games, the solution is to use an EDID override from a Display that works.
https://forums.geforce.com/default/topic/793190/3d-vision/can-i-force-a-lower-refresh-rate-on-alien-isolation-projector-won-t-do-3d-at-120hz/post/4381368/#4381368
[quote="D-Man11"]The fix always has to be placed in the folder containing the exe for the game.
If it has a launcher exe, ignore it and place it with the game exe.
What is your display model?
Certain projectors using 3DTV Play will not work with some games, the solution is to use an EDID override from a Display that works.
https://forums.geforce.com/default/topic/793190/3d-vision/can-i-force-a-lower-refresh-rate-on-alien-isolation-projector-won-t-do-3d-at-120hz/post/4381368/#4381368 [/quote]
Last time I used an EDID override windows stopped sending sound to my amp :(
Worth a shot though.
I have a BenQ W1080ST+ and an Denon AVR X4200W amp.
Well you only need to if the game will not let you select the correct resolution/refresh.
Once the game is running, have you tried ctrl+t to make sure 3D is on?
You could also try setting your desktop to 1080 24Hz and seeing if it's playable at that
[quote="D-Man11"]Well you only need to if the game will not let you select the correct resolution/refresh.
Once the game is running, have you tried ctrl+t to make sure 3D is on?
You could also try setting your desktop to 1080 24Hz and seeing if it's playable at that
[/quote]
Yes I tried ctrl t but didnt do anything, battlefront works in 3d too so not sure whats going on here.
ill try 24hz at lunch and see if that does anything
D-Man11 said:Well you only need to if the game will not let you select the correct resolution/refresh.
Once the game is running, have you tried ctrl+t to make sure 3D is on?
You could also try setting your desktop to 1080 24Hz and seeing if it's playable at that
Yes I tried ctrl t but didnt do anything, battlefront works in 3d too so not sure whats going on here.
ill try 24hz at lunch and see if that does anything
I do not have Battlefront either. Does it have native stereoscopic support? Perhaps your problem is that you have not bought 3DTV Play?
If you have purchased 3DTV Play and successfully ran the setup wizard, I'd suggest that you confirm which game version you are using and that it's the correct one for the fix by masterotaku. also make sure that you are using dx11 I think he is using 3Dmigoto. Is your copy pirated?
I do not have Battlefront either. Does it have native stereoscopic support? Perhaps your problem is that you have not bought 3DTV Play?
If you have purchased 3DTV Play and successfully ran the setup wizard, I'd suggest that you confirm which game version you are using and that it's the correct one for the fix by masterotaku. also make sure that you are using dx11 I think he is using 3Dmigoto. Is your copy pirated?
Version 7 of the fix (fixed two haloing issues in the new dark zone of the game): https://www.dropbox.com/s/azv8x2vwfkkdwi9/ori_definitive_3Dfix_7.7z?dl=0
I forgot to upload it yesterday. I have to go now to the last area of the game. If there is nothing broken there, then water reflections will be the only improvement possible. which aren't exactly broken, just flat (because I guess we can't increase the frustum at the sides, right?).
The DarkStarSword script is for DX9 shaders, IIRC. I would just want to make the water reflections vertex shader in 3D. But that will be the last thing I try to do with the fix.
I forgot to upload it yesterday. I have to go now to the last area of the game. If there is nothing broken there, then water reflections will be the only improvement possible. which aren't exactly broken, just flat (because I guess we can't increase the frustum at the sides, right?).
The DarkStarSword script is for DX9 shaders, IIRC. I would just want to make the water reflections vertex shader in 3D. But that will be the last thing I try to do with the fix.
[quote="D-Man11"]I do not have Battlefront either. Does it have native stereoscopic support? Perhaps your problem is that you have not bought 3DTV Play?
If you have purchased 3DTV Play and successfully ran the setup wizard, I'd suggest that you confirm which game version you are using and that it's the correct one for the fix by masterotaku. also make sure that you are using dx11 I think he is using 3Dmigoto. Is your copy pirated?[/quote]
DOH! i was using a trial version of 3dtv and it expired :p
after activating it's all working now
D-Man11 said:I do not have Battlefront either. Does it have native stereoscopic support? Perhaps your problem is that you have not bought 3DTV Play?
If you have purchased 3DTV Play and successfully ran the setup wizard, I'd suggest that you confirm which game version you are using and that it's the correct one for the fix by masterotaku. also make sure that you are using dx11 I think he is using 3Dmigoto. Is your copy pirated?
DOH! i was using a trial version of 3dtv and it expired :p
after activating it's all working now
Final version of the fix (8): https://www.dropbox.com/s/5w3fhdk8hbkfnjc/ori_definitive_3Dfix_8.7z?dl=0
Fixed an incorrect effect in Mount Horu. And that's all. I haven't completed the game at 100%, but I've visited and finished all areas and everything is fixed. Except for improved 3D water reflections yet :p. Aside from that, the fix can be considered done.
Fixed an incorrect effect in Mount Horu. And that's all. I haven't completed the game at 100%, but I've visited and finished all areas and everything is fixed. Except for improved 3D water reflections yet :p. Aside from that, the fix can be considered done.
[quote="masterotaku"]The DarkStarSword script is for DX9 shaders, IIRC. I would just want to make the water reflections vertex shader in 3D. But that will be the last thing I try to do with the fix.[/quote]You must be on an old version - they work for DX11 as well nowadays, and even Unity 5.3 with their fancy new compressed binary asset format ;-)
[quote="masterotaku"]water reflections will be the only improvement possible. which aren't exactly broken, just flat (because I guess we can't increase the frustum at the sides, right?).[/quote]
Hmmm, what exactly do you mean by "flat"? I was assuming you meant the reflection was at surface depth, which my scripts sucesfully fixed in other Unity games like Dreamfall and Firewatch, but that's nothing to do with the viewing frustum (it's all about the eye position).
If you mean it's clipping at the sides of the screen? Assuming the game is attempting to draw the object (as in, not the usual problem with objects disappearing at the screen edges we see in most games) this can be possible to fix, but will need a bit of experimentation in the vertex shader to find an alternate place (and often formula) to adjust the surface without ruining it, e.g.
[url]https://github.com/DarkStarSword/3d-fixes/blob/master/MGSV_GZ/ShaderFixes/c96549515a07c7c2-vs_replace.txt[/url]
masterotaku said:The DarkStarSword script is for DX9 shaders, IIRC. I would just want to make the water reflections vertex shader in 3D. But that will be the last thing I try to do with the fix.
You must be on an old version - they work for DX11 as well nowadays, and even Unity 5.3 with their fancy new compressed binary asset format ;-)
masterotaku said:water reflections will be the only improvement possible. which aren't exactly broken, just flat (because I guess we can't increase the frustum at the sides, right?).
Hmmm, what exactly do you mean by "flat"? I was assuming you meant the reflection was at surface depth, which my scripts sucesfully fixed in other Unity games like Dreamfall and Firewatch, but that's nothing to do with the viewing frustum (it's all about the eye position).
If you mean it's clipping at the sides of the screen? Assuming the game is attempting to draw the object (as in, not the usual problem with objects disappearing at the screen edges we see in most games) this can be possible to fix, but will need a bit of experimentation in the vertex shader to find an alternate place (and often formula) to adjust the surface without ruining it, e.g.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Anyhow, awesome job masterotaku and other contributors.
You just moved this up on my wish/play list.
They are NOT infected ! This forums self sustain software has gone rouge :D
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I installed the fix but it just doesnt go into 3d mode.
ctrl T does nothing
Are you using my fix? https://www.dropbox.com/s/bbd1qncgq6vmj5g/ori_definitive_3Dfix_6.7z?dl=0
It should force fullscreen. It works at least for Blacksmith56 and me.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I used the 6th fix you posted but no joy :(
Other games work fine, tested lego batman.
We just extract to the root of the game dir right?
It looks as though its full screen but the projector still shows 1080p, even though the game is set to 720p.
You can tell its actually 720 due to the bluriness of the text.
I then tried to set the whole desktop to 720p but still no 3d
If it has a launcher exe, ignore it and place it with the game exe.
What is your display model?
Certain projectors using 3DTV Play will not work with some games, the solution is to use an EDID override from a Display that works.
https://forums.geforce.com/default/topic/793190/3d-vision/can-i-force-a-lower-refresh-rate-on-alien-isolation-projector-won-t-do-3d-at-120hz/post/4381368/#4381368
Last time I used an EDID override windows stopped sending sound to my amp :(
Worth a shot though.
I have a BenQ W1080ST+ and an Denon AVR X4200W amp.
Once the game is running, have you tried ctrl+t to make sure 3D is on?
You could also try setting your desktop to 1080 24Hz and seeing if it's playable at that
Yes I tried ctrl t but didnt do anything, battlefront works in 3d too so not sure whats going on here.
ill try 24hz at lunch and see if that does anything
If you have purchased 3DTV Play and successfully ran the setup wizard, I'd suggest that you confirm which game version you are using and that it's the correct one for the fix by masterotaku. also make sure that you are using dx11 I think he is using 3Dmigoto. Is your copy pirated?
I forgot to upload it yesterday. I have to go now to the last area of the game. If there is nothing broken there, then water reflections will be the only improvement possible. which aren't exactly broken, just flat (because I guess we can't increase the frustum at the sides, right?).
The DarkStarSword script is for DX9 shaders, IIRC. I would just want to make the water reflections vertex shader in 3D. But that will be the last thing I try to do with the fix.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
DOH! i was using a trial version of 3dtv and it expired :p
after activating it's all working now
Fixed an incorrect effect in Mount Horu. And that's all. I haven't completed the game at 100%, but I've visited and finished all areas and everything is fixed. Except for improved 3D water reflections yet :p. Aside from that, the fix can be considered done.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Hmmm, what exactly do you mean by "flat"? I was assuming you meant the reflection was at surface depth, which my scripts sucesfully fixed in other Unity games like Dreamfall and Firewatch, but that's nothing to do with the viewing frustum (it's all about the eye position).
If you mean it's clipping at the sides of the screen? Assuming the game is attempting to draw the object (as in, not the usual problem with objects disappearing at the screen edges we see in most games) this can be possible to fix, but will need a bit of experimentation in the vertex shader to find an alternate place (and often formula) to adjust the surface without ruining it, e.g.
https://github.com/DarkStarSword/3d-fixes/blob/master/MGSV_GZ/ShaderFixes/c96549515a07c7c2-vs_replace.txt
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword