stereo in openGL writing stereo applications
I work in medical science research and we have written openGL programs which display large models of cancer tumours. We are very interested in running these as stereo applications.

As I understand it the nVidia stereo driver takes the headache out of creating stereo apps, and I am hoping it is simply a matter of adding some additional code to enable the stereo feature. I have scoured the internet but can not find a definitive tutorial on this. [b]Does anyone know how to do this or where to find a tutorial?[/b]

The openGl apps are written in C++ using fltk interfaces.

Many thanks
I work in medical science research and we have written openGL programs which display large models of cancer tumours. We are very interested in running these as stereo applications.



As I understand it the nVidia stereo driver takes the headache out of creating stereo apps, and I am hoping it is simply a matter of adding some additional code to enable the stereo feature. I have scoured the internet but can not find a definitive tutorial on this. Does anyone know how to do this or where to find a tutorial?



The openGl apps are written in C++ using fltk interfaces.



Many thanks

#1
Posted 12/18/2006 03:23 PM   
I'm no programmer, but as far as I know, its like you said that nVidia has done all the work for you. As long as the app is full screen(not run in a window), then you just have to install the driver combo and enable stereo. Even the windows flowerbox screensaver works in stereo.
I'm no programmer, but as far as I know, its like you said that nVidia has done all the work for you. As long as the app is full screen(not run in a window), then you just have to install the driver combo and enable stereo. Even the windows flowerbox screensaver works in stereo.

#2
Posted 12/19/2006 08:53 AM   
[quote name='duceky' date='Dec 19 2006, 08:53 AM']I'm no programmer, but as far as I know, its like you said that nVidia has done all the work for you. As long as the app is full screen(not run in a window), then you just have to install the driver combo and enable stereo. Even the windows flowerbox screensaver works in stereo.
[right][snapback]137045[/snapback][/right]
[/quote]

Yep you're right it wasn't a problem with the sterio, merely that I still had windowing code that had to be removed for full screen to work. Thanks for the help.


PS
(anyone know if there are plans to release the stereo driver for linux?)
[quote name='duceky' date='Dec 19 2006, 08:53 AM']I'm no programmer, but as far as I know, its like you said that nVidia has done all the work for you. As long as the app is full screen(not run in a window), then you just have to install the driver combo and enable stereo. Even the windows flowerbox screensaver works in stereo.

[snapback]137045[/snapback]






Yep you're right it wasn't a problem with the sterio, merely that I still had windowing code that had to be removed for full screen to work. Thanks for the help.





PS

(anyone know if there are plans to release the stereo driver for linux?)

#3
Posted 12/19/2006 04:10 PM   
See that pages

[url="http://local.wasp.uwa.edu.au/~pbourke/stereographics/stereorender/"]http://local.wasp.uwa.edu.au/~pbourke/ster...s/stereorender/[/url] - Calculating Stereo Pairs
[url="http://www.orthostereo.com/geometryopengl.html"]http://www.orthostereo.com/geometryopengl.html[/url] - stereo geometry in OpenGL
[url="http://developer.nvidia.com/object/gpu_programming_guide.html"]http://developer.nvidia.com/object/gpu_pro...ming_guide.html[/url] - NVIDIA GPU Programming Guide
[url="http://download.developer.nvidia.com/developer/SDK/Individual_Samples/3dgraphics_samples.html#StereoAPI"]http://download.developer.nvidia.com/devel....html#StereoAPI[/url] - NVIDIA Stereo API
[url="http://www.reald.com/scientific/developer_tools.asp"]http://www.reald.com/scientific/developer_tools.asp[/url] - StereoGraphics Developer Tools

#4
Posted 12/19/2006 04:38 PM   
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