StereoBLT API
Is there a way to determine if a particular game uses the NVIDIA StereoBLT API? It would be nice if we the fans could track the new game releases that have been written with 3D support.

Also, does anyone know how long this API has been available for game developers? Is there any reason why developers making a game today would not use this API?
Is there a way to determine if a particular game uses the NVIDIA StereoBLT API? It would be nice if we the fans could track the new game releases that have been written with 3D support.



Also, does anyone know how long this API has been available for game developers? Is there any reason why developers making a game today would not use this API?

#1
Posted 05/18/2005 04:33 AM   
[quote name='exalien' date='May 18 2005, 12:33 PM']Is there a way to determine if a particular game uses the NVIDIA StereoBLT API?  It would be nice if we the fans could track the new game releases that have been written with 3D support.

Also, does anyone know how long this API has been available for game developers?  Is there any reason why developers making a game today would not use this API?
[right][post="33231"]<{POST_SNAPBACK}>[/post][/right][/quote]

Nvidia's drivers are designed to work directly with all OpenGL and DirectX games with no specific API support necessary.

In fact the StereoBLT is not actually the API that handles 3D support - it's an optional API that allows developers to display pre-rendered stereo images.

Steve
[quote name='exalien' date='May 18 2005, 12:33 PM']Is there a way to determine if a particular game uses the NVIDIA StereoBLT API?  It would be nice if we the fans could track the new game releases that have been written with 3D support.



Also, does anyone know how long this API has been available for game developers?  Is there any reason why developers making a game today would not use this API?

[post="33231"]<{POST_SNAPBACK}>[/post]




Nvidia's drivers are designed to work directly with all OpenGL and DirectX games with no specific API support necessary.



In fact the StereoBLT is not actually the API that handles 3D support - it's an optional API that allows developers to display pre-rendered stereo images.



Steve

#2
Posted 07/11/2005 04:34 AM   
hello steve,

i need to use the StereoBLT api.
where can i get it? and a sample code also.

thanks

sung





[quote name='rousseau' post='41850' date='Jul 10 2005, 11:34 PM']Nvidia's drivers are designed to work directly with all OpenGL and DirectX games with no specific API support necessary.

In fact the StereoBLT is not actually the API that handles 3D support - it's an optional API that allows developers to display pre-rendered stereo images.

Steve[/quote]
hello steve,



i need to use the StereoBLT api.

where can i get it? and a sample code also.



thanks



sung











[quote name='rousseau' post='41850' date='Jul 10 2005, 11:34 PM']Nvidia's drivers are designed to work directly with all OpenGL and DirectX games with no specific API support necessary.



In fact the StereoBLT is not actually the API that handles 3D support - it's an optional API that allows developers to display pre-rendered stereo images.



Steve

#3
Posted 01/13/2010 05:22 PM   
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