I copied the files and it worked great in 3D.
Exited game, booted back up and all lighting is borked again.
But a resolution change or alt tabbing seems to fix it up.
Currently using 3Dtv play. Just passing it along in case anyone runs into the same thing, just alt tab in/out and it should fix itself.
Any reason this is happening?
Edit: Hasn't happened anymore, welp, might have been an issue with steam or who knows, reboot. Thanks Helix and eqzitara for your website. Can't express how grateful I am that I can play this in 3D with no problems.
Exited game, booted back up and all lighting is borked again.
But a resolution change or alt tabbing seems to fix it up.
Currently using 3Dtv play. Just passing it along in case anyone runs into the same thing, just alt tab in/out and it should fix itself.
Any reason this is happening?
Edit: Hasn't happened anymore, welp, might have been an issue with steam or who knows, reboot. Thanks Helix and eqzitara for your website. Can't express how grateful I am that I can play this in 3D with no problems.
First I heard of it. Post it as a comment for me on amalur so people know to try that if they run into that issue. Would appreciate it.
http://helixmod.blogspot.com/2012/02/kingdoms-of-amalur-reckoning.html
It may just be you exited the game and it didn't exit out entirely like it was still running in background. Then when you opened exe. It loaded straight into it before interacting with d3d9.dll. I will wait till someone runs it for a different game before mentioning it/noting it.
It may just be you exited the game and it didn't exit out entirely like it was still running in background. Then when you opened exe. It loaded straight into it before interacting with d3d9.dll. I will wait till someone runs it for a different game before mentioning it/noting it.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I am very excited to use this and Helix's work is why I purchased my ASUS 27" monitor that comes with 3d vision 2.
I followed the directions and when the files are in my KoA folder, it won't boot up. It loads to the mini screen with the Bolgan and then it shut the game down. Never even get to the opening credits. Take them out and it runs as normal.
Is the fix only for 3d vision and not 3d vision 2? BTW, I have a hard copy and it runs using Origin. Don't know why it fixes beautifully for you and prevents mine from loading.
I am very excited to use this and Helix's work is why I purchased my ASUS 27" monitor that comes with 3d vision 2.
I followed the directions and when the files are in my KoA folder, it won't boot up. It loads to the mini screen with the Bolgan and then it shut the game down. Never even get to the opening credits. Take them out and it runs as normal.
Is the fix only for 3d vision and not 3d vision 2? BTW, I have a hard copy and it runs using Origin. Don't know why it fixes beautifully for you and prevents mine from loading.
Yeah, that was the missing part. I disabled "Origin in game" and now it runs great. Thanks for the mod Helix. Helix is king! If he ran for president he would only get like 50 or so votes. But those would be very sincere votes, have no doubt. :) Also, thank you eqzitara for recognizing and correcting my error.
Yeah, that was the missing part. I disabled "Origin in game" and now it runs great. Thanks for the mod Helix. Helix is king! If he ran for president he would only get like 50 or so votes. But those would be very sincere votes, have no doubt. :) Also, thank you eqzitara for recognizing and correcting my error.
Has anyone found a fix for enemy damage meter and damage points. I know u can change depth but I was hoping for something to make them actually 3d(hover over enemies).
Has anyone found a fix for enemy damage meter and damage points. I know u can change depth but I was hoping for something to make them actually 3d(hover over enemies).
[quote name='crayoneaters' date='04 March 2012 - 06:46 AM' timestamp='1330861613' post='1378341']
Has anyone found a fix for enemy damage meter and damage points. I know u can change depth but I was hoping for something to make them actually 3d(hover over enemies).
[/quote]
If you push the depth for enemy icons close to 1.0 (0.90+ should be pretty accurate) you will get this effect where enemy icons and nameplates appear to be accurate. The downside is that your other HUD elements tied to that vertex shader will also be at that depth and start to clip out of the viewport, so it is a bit of a trade-off. This is a bit of a hack that is very similar to the way Nvidia's laser sight works and how native 3D crosshairs work in a variety of games by making the crosshairs render at max interocular distance (max separation).
[quote name='crayoneaters' date='04 March 2012 - 06:46 AM' timestamp='1330861613' post='1378341']
Has anyone found a fix for enemy damage meter and damage points. I know u can change depth but I was hoping for something to make them actually 3d(hover over enemies).
If you push the depth for enemy icons close to 1.0 (0.90+ should be pretty accurate) you will get this effect where enemy icons and nameplates appear to be accurate. The downside is that your other HUD elements tied to that vertex shader will also be at that depth and start to clip out of the viewport, so it is a bit of a trade-off. This is a bit of a hack that is very similar to the way Nvidia's laser sight works and how native 3D crosshairs work in a variety of games by making the crosshairs render at max interocular distance (max separation).
[quote name='chiz' date='04 March 2012 - 12:54 PM' timestamp='1330865652' post='1378362']
If you push the depth for enemy icons close to 1.0 (0.90+ should be pretty accurate) you will get this effect where enemy icons and nameplates appear to be accurate. The downside is that your other HUD elements tied to that vertex shader will also be at that depth and start to clip out of the viewport, so it is a bit of a trade-off. This is a bit of a hack that is very similar to the way Nvidia's laser sight works and how native 3D crosshairs work in a variety of games by making the crosshairs render at max interocular distance (max separation).
[/quote]
Yeah what chiz said is right.
Taken from game page. just change .2 to .9
http://helixmod.blogspot.com/2012/02/kingdoms-of-amalur-reckoning.html
Tested with all settings on/max. Shadows also maxed and works with any convergence/separation settings !
To install 3D hud copy these files from "ShaderOverride" to "ShaderOverride\VertexShaders" folder :
A4EB48E2.txt
CFE06CF7.txt
DD7657F6.txt
If you want to play with HUD depth , you should change the first value in this string def "c200, 0.2, 90.0, 0.0625, 0.5" (i.e. 0.2) in these files "A4EB48E2.txt, CFE06CF7.txt ,DD7657F6.txt".
Positive value move hud deeper and negative make it pop out from the screen.
[quote name='chiz' date='04 March 2012 - 12:54 PM' timestamp='1330865652' post='1378362']
If you push the depth for enemy icons close to 1.0 (0.90+ should be pretty accurate) you will get this effect where enemy icons and nameplates appear to be accurate. The downside is that your other HUD elements tied to that vertex shader will also be at that depth and start to clip out of the viewport, so it is a bit of a trade-off. This is a bit of a hack that is very similar to the way Nvidia's laser sight works and how native 3D crosshairs work in a variety of games by making the crosshairs render at max interocular distance (max separation).
Tested with all settings on/max. Shadows also maxed and works with any convergence/separation settings !
To install 3D hud copy these files from "ShaderOverride" to "ShaderOverride\VertexShaders" folder :
A4EB48E2.txt
CFE06CF7.txt
DD7657F6.txt
If you want to play with HUD depth , you should change the first value in this string def "c200, 0.2, 90.0, 0.0625, 0.5" (i.e. 0.2) in these files "A4EB48E2.txt, CFE06CF7.txt ,DD7657F6.txt".
Positive value move hud deeper and negative make it pop out from the screen.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
You need to do this in the games main folder
steam->steamapps->common->(amalurs name)
Find the folder where the amalur .exe is.
You need to do this in the games main folder
steam->steamapps->common->(amalurs name)
Find the folder where the amalur .exe is.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Main steam Folder?
You need to do this in the games main folder
steam->steamapps->common->(amalurs name)
Find the folder where the amalur .exe is.
[/quote]
The main executable is called 'reckoning.exe'.
And yes, the shader overwrite folder and dll file are in there, with the reckoning.exe
Main steam Folder?
You need to do this in the games main folder
steam->steamapps->common->(amalurs name)
Find the folder where the amalur .exe is.
The main executable is called 'reckoning.exe'.
And yes, the shader overwrite folder and dll file are in there, with the reckoning.exe
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I copied the files and it worked great in 3D.
Exited game, booted back up and all lighting is borked again.
But a resolution change or alt tabbing seems to fix it up.
Currently using 3Dtv play. Just passing it along in case anyone runs into the same thing, just alt tab in/out and it should fix itself.
Any reason this is happening?
Edit: Hasn't happened anymore, welp, might have been an issue with steam or who knows, reboot. Thanks Helix and eqzitara for your website. Can't express how grateful I am that I can play this in 3D with no problems.
I copied the files and it worked great in 3D.
Exited game, booted back up and all lighting is borked again.
But a resolution change or alt tabbing seems to fix it up.
Currently using 3Dtv play. Just passing it along in case anyone runs into the same thing, just alt tab in/out and it should fix itself.
Any reason this is happening?
Edit: Hasn't happened anymore, welp, might have been an issue with steam or who knows, reboot. Thanks Helix and eqzitara for your website. Can't express how grateful I am that I can play this in 3D with no problems.
http://helixmod.blogspot.com/2012/02/kingdoms-of-amalur-reckoning.html
It may just be you exited the game and it didn't exit out entirely like it was still running in background. Then when you opened exe. It loaded straight into it before interacting with d3d9.dll. I will wait till someone runs it for a different game before mentioning it/noting it.
http://helixmod.blogspot.com/2012/02/kingdoms-of-amalur-reckoning.html
It may just be you exited the game and it didn't exit out entirely like it was still running in background. Then when you opened exe. It loaded straight into it before interacting with d3d9.dll. I will wait till someone runs it for a different game before mentioning it/noting it.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I am very excited to use this and Helix's work is why I purchased my ASUS 27" monitor that comes with 3d vision 2.
I followed the directions and when the files are in my KoA folder, it won't boot up. It loads to the mini screen with the Bolgan and then it shut the game down. Never even get to the opening credits. Take them out and it runs as normal.
Is the fix only for 3d vision and not 3d vision 2? BTW, I have a hard copy and it runs using Origin. Don't know why it fixes beautifully for you and prevents mine from loading.
I am very excited to use this and Helix's work is why I purchased my ASUS 27" monitor that comes with 3d vision 2.
I followed the directions and when the files are in my KoA folder, it won't boot up. It loads to the mini screen with the Bolgan and then it shut the game down. Never even get to the opening credits. Take them out and it runs as normal.
Is the fix only for 3d vision and not 3d vision 2? BTW, I have a hard copy and it runs using Origin. Don't know why it fixes beautifully for you and prevents mine from loading.
Did you disable origin in game?
http://helixmod.wikispot.org/How_To_Install
Go through list then post back if still doesnt work.
Did you disable origin in game?
http://helixmod.wikispot.org/How_To_Install
Go through list then post back if still doesnt work.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Has anyone found a fix for enemy damage meter and damage points. I know u can change depth but I was hoping for something to make them actually 3d(hover over enemies).
[/quote]
If you push the depth for enemy icons close to 1.0 (0.90+ should be pretty accurate) you will get this effect where enemy icons and nameplates appear to be accurate. The downside is that your other HUD elements tied to that vertex shader will also be at that depth and start to clip out of the viewport, so it is a bit of a trade-off. This is a bit of a hack that is very similar to the way Nvidia's laser sight works and how native 3D crosshairs work in a variety of games by making the crosshairs render at max interocular distance (max separation).
Has anyone found a fix for enemy damage meter and damage points. I know u can change depth but I was hoping for something to make them actually 3d(hover over enemies).
If you push the depth for enemy icons close to 1.0 (0.90+ should be pretty accurate) you will get this effect where enemy icons and nameplates appear to be accurate. The downside is that your other HUD elements tied to that vertex shader will also be at that depth and start to clip out of the viewport, so it is a bit of a trade-off. This is a bit of a hack that is very similar to the way Nvidia's laser sight works and how native 3D crosshairs work in a variety of games by making the crosshairs render at max interocular distance (max separation).
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
If you push the depth for enemy icons close to 1.0 (0.90+ should be pretty accurate) you will get this effect where enemy icons and nameplates appear to be accurate. The downside is that your other HUD elements tied to that vertex shader will also be at that depth and start to clip out of the viewport, so it is a bit of a trade-off. This is a bit of a hack that is very similar to the way Nvidia's laser sight works and how native 3D crosshairs work in a variety of games by making the crosshairs render at max interocular distance (max separation).
[/quote]
Yeah what chiz said is right.
Taken from game page. just change .2 to .9
http://helixmod.blogspot.com/2012/02/kingdoms-of-amalur-reckoning.html
Tested with all settings on/max. Shadows also maxed and works with any convergence/separation settings !
To install 3D hud copy these files from "ShaderOverride" to "ShaderOverride\VertexShaders" folder :
A4EB48E2.txt
CFE06CF7.txt
DD7657F6.txt
If you want to play with HUD depth , you should change the first value in this string def "c200, 0.2, 90.0, 0.0625, 0.5" (i.e. 0.2) in these files "A4EB48E2.txt, CFE06CF7.txt ,DD7657F6.txt".
Positive value move hud deeper and negative make it pop out from the screen.
If you push the depth for enemy icons close to 1.0 (0.90+ should be pretty accurate) you will get this effect where enemy icons and nameplates appear to be accurate. The downside is that your other HUD elements tied to that vertex shader will also be at that depth and start to clip out of the viewport, so it is a bit of a trade-off. This is a bit of a hack that is very similar to the way Nvidia's laser sight works and how native 3D crosshairs work in a variety of games by making the crosshairs render at max interocular distance (max separation).
Yeah what chiz said is right.
Taken from game page. just change .2 to .9
http://helixmod.blogspot.com/2012/02/kingdoms-of-amalur-reckoning.html
Tested with all settings on/max. Shadows also maxed and works with any convergence/separation settings !
To install 3D hud copy these files from "ShaderOverride" to "ShaderOverride\VertexShaders" folder :
A4EB48E2.txt
CFE06CF7.txt
DD7657F6.txt
If you want to play with HUD depth , you should change the first value in this string def "c200, 0.2, 90.0, 0.0625, 0.5" (i.e. 0.2) in these files "A4EB48E2.txt, CFE06CF7.txt ,DD7657F6.txt".
Positive value move hud deeper and negative make it pop out from the screen.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com