Looks like the Emulator is coming along very nicely.
I REALLY hope there is a way to get this working in 3D vision. BOW could very well be one of the best ever and it would be so much better in 3D.
Wonder if Helifax could somehow get his opengl wrapper working with CEMU emulator? Maybe the CEMU guys would be willing to work on 3D.
I wouldn't hold your breath. As i mentioned before Helifax's OpenGL wrapper works by rendering the left and right eyes sequentially so they're not synced. The only way you can get decent results is by having very high frame rates. Playing Rage or Wolfenstein was barely tolerable since those games were hard locked at 60fps which gave you 30fps per eye, a lot of movement would cause eye strain. Breath of the Wild is hard locked at 30 so you'd get 15 per eye and would be unplayable in 3D. The only way this would ever work is if the Cemu devs provided native 3D vision support that would output both eyes side by side or if they removed the fps lock on the game and allowed higher frame rates. The Cemu devs have made it very clear that they're going to work on getting Cemu to emulate the Wii U accurately first, then work on optimizations and finally extra features.
Even after the next update which releases on April 2nd BOTW will still be running around 15 fps on a high end rig. I'm sure we'll eventually get 3d Vision and even VR support just like on Dolphin but i highly doubt it'll be this year or even the next. we'll probably have to wait till Cemu goes open source.
I wouldn't hold your breath. As i mentioned before Helifax's OpenGL wrapper works by rendering the left and right eyes sequentially so they're not synced. The only way you can get decent results is by having very high frame rates. Playing Rage or Wolfenstein was barely tolerable since those games were hard locked at 60fps which gave you 30fps per eye, a lot of movement would cause eye strain. Breath of the Wild is hard locked at 30 so you'd get 15 per eye and would be unplayable in 3D. The only way this would ever work is if the Cemu devs provided native 3D vision support that would output both eyes side by side or if they removed the fps lock on the game and allowed higher frame rates. The Cemu devs have made it very clear that they're going to work on getting Cemu to emulate the Wii U accurately first, then work on optimizations and finally extra features.
Even after the next update which releases on April 2nd BOTW will still be running around 15 fps on a high end rig. I'm sure we'll eventually get 3d Vision and even VR support just like on Dolphin but i highly doubt it'll be this year or even the next. we'll probably have to wait till Cemu goes open source.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
@helifax:
I have noticed that you have made it possible to use your wrapper in CM mode !
The way I see it with FPS issues here, it seems to be a very viable option ??
I would love Zelda in CM :)
I tried Helix wrapper with CEMU but had no results and I tried It with RPCS3(Playstation 3 emulator)using Helix wrapper version v4.19(It only worked with this version).The house of The Dead 3 and Crazy Taxi started with 3d on(windowed).I did just for testing cause this emulator is still in alpha.
Windows 10 x64-GTX 980 ti-I7 4790k-8gb DDR3 ram
I tried Helix wrapper with CEMU but had no results and I tried It with RPCS3(Playstation 3 emulator)using Helix wrapper version v4.19(It only worked with this version).The house of The Dead 3 and Crazy Taxi started with 3d on(windowed).I did just for testing cause this emulator is still in alpha.
[quote="Blacksmith56"]@helifax:
I have noticed that you have made it possible to use your wrapper in CM mode !
The way I see it with FPS issues here, it seems to be a very viable option ??
I would love Zelda in CM :)[/quote]
I totally forgot about helifax's OpenGL wrapper + reshade + superdepth3d, thanks for reminding me!
Anyhow I gave it a shot and it actually works with a few caveats. You need to launch cemu with the game and in fullscreen mode via command line. The display will be upside down so you also need to flip it upside down in cemu. Flipping it in cemu will not flip the depth buffer so you need to change the the reshade configuration for the superdepth shader so that it know to flip the depth buffer as well. If you're using a graphics pack you need to set your desktop resolution to the same resolution of the graphics pack. For some reason the first few times i tried to launch cemu with the wrapper it would get stuck on a grey screen as soon as it tried to load the game, after the 4th or 5th try it loaded the game and 3d vision kicked in, now it works everytime on the first try. So if it fails to load just try again. I couldn't get the reshade menu to come up so you'll have to modify the settings with a text editor before launching cemu. The game works pretty well with the rest of the default settings. The depth map could use a bit of tweaking, since close up objects look a bit flat but the default AltDepthMap 0 seems to work ok. Once i have some more time I'll try other settings, unless someone else beats me to it. As far as the rest of the Cemu and BOTW options go set your buffer cache accuracy to low, disable vsync, emulateSinglePrecision = true and disableGPUFence = true. You can find details on all this the in the https://www.reddit.com/r/cemu/comments/62wu38/botw_megathread_2_174_edition/ reddit thread . The only thing i haven't tried was using cemu hook since i was trying to limit extra variables that could break the hook or emulator.
TLDR example steps for BOTW
1) Launch Cemu.
2) In Cemu under Debug enable render upside down.
3) Select a graphics pack, that matches the desktop resolution of your 3d display. For BOTW i used the 1440p one. I'm running a 720p 3d projector so i use Nvidia's 4x DSR to set my dektop res to 1440p. This has to match your desktop resolution so don't use the 4k pack unless you can set that res on your desktop, otherwise the depth info will not work!
4) Quit Cemu.
5) Install Helifax's OpenGL3DVision Wrapper v.6.12 + Reshade + Depth3D you can find it on his site:http://3dsurroundgaming.com/OGL3DVision.html follow the included installation directions.
6) Open up \ReShade\Presets\Default\Shaders_by_BSD.cfg and change #define DepthFlip 0 to #define DepthFlip 1. you can adjust separation and other values here. I changed my depth to 20 but your's might be different depending on screen size etc.
7) Create a shortcut for Cemu and it's properties with additional launch options so that it starts the game on launch and in fulscreen mode. Your target should look like: C:\Cemu\Cemu.exe -f -g "C:\BOTW\code\U-King.rpx".
8) Launch Cemu and enjoy BOTW in CM 3d!
Cheers!
Blacksmith56 said:@helifax:
I have noticed that you have made it possible to use your wrapper in CM mode !
The way I see it with FPS issues here, it seems to be a very viable option ??
I would love Zelda in CM :)
I totally forgot about helifax's OpenGL wrapper + reshade + superdepth3d, thanks for reminding me!
Anyhow I gave it a shot and it actually works with a few caveats. You need to launch cemu with the game and in fullscreen mode via command line. The display will be upside down so you also need to flip it upside down in cemu. Flipping it in cemu will not flip the depth buffer so you need to change the the reshade configuration for the superdepth shader so that it know to flip the depth buffer as well. If you're using a graphics pack you need to set your desktop resolution to the same resolution of the graphics pack. For some reason the first few times i tried to launch cemu with the wrapper it would get stuck on a grey screen as soon as it tried to load the game, after the 4th or 5th try it loaded the game and 3d vision kicked in, now it works everytime on the first try. So if it fails to load just try again. I couldn't get the reshade menu to come up so you'll have to modify the settings with a text editor before launching cemu. The game works pretty well with the rest of the default settings. The depth map could use a bit of tweaking, since close up objects look a bit flat but the default AltDepthMap 0 seems to work ok. Once i have some more time I'll try other settings, unless someone else beats me to it. As far as the rest of the Cemu and BOTW options go set your buffer cache accuracy to low, disable vsync, emulateSinglePrecision = true and disableGPUFence = true. You can find details on all this the in the https://www.reddit.com/r/cemu/comments/62wu38/botw_megathread_2_174_edition/ reddit thread . The only thing i haven't tried was using cemu hook since i was trying to limit extra variables that could break the hook or emulator.
TLDR example steps for BOTW
1) Launch Cemu.
2) In Cemu under Debug enable render upside down.
3) Select a graphics pack, that matches the desktop resolution of your 3d display. For BOTW i used the 1440p one. I'm running a 720p 3d projector so i use Nvidia's 4x DSR to set my dektop res to 1440p. This has to match your desktop resolution so don't use the 4k pack unless you can set that res on your desktop, otherwise the depth info will not work!
4) Quit Cemu.
5) Install Helifax's OpenGL3DVision Wrapper v.6.12 + Reshade + Depth3D you can find it on his site:http://3dsurroundgaming.com/OGL3DVision.html follow the included installation directions.
6) Open up \ReShade\Presets\Default\Shaders_by_BSD.cfg and change #define DepthFlip 0 to #define DepthFlip 1. you can adjust separation and other values here. I changed my depth to 20 but your's might be different depending on screen size etc.
7) Create a shortcut for Cemu and it's properties with additional launch options so that it starts the game on launch and in fulscreen mode. Your target should look like: C:\Cemu\Cemu.exe -f -g "C:\BOTW\code\U-King.rpx".
8) Launch Cemu and enjoy BOTW in CM 3d!
Cheers!
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="sgsrules"][quote="Blacksmith56"]@helifax:
I have noticed that you have made it possible to use your wrapper in CM mode !
The way I see it with FPS issues here, it seems to be a very viable option ??
I would love Zelda in CM :)[/quote]
I totally forgot about helifax's OpenGL wrapper + reshade + superdepth3d, thanks for reminding me!
Anyhow I gave it a shot and it actually works with a few caveats. You need to launch cemu with the game and in fullscreen mode via command line. The display will be upside down so you also need to flip it upside down in cemu. Flipping it in cemu will not flip the depth buffer so you need to change the the reshade configuration for the superdepth shader so that it know to flip the depth buffer as well. If you're using a graphics pack you need to set your desktop resolution to the same resolution of the graphics pack. For some reason the first few times i tried to launch cemu with the wrapper it would get stuck on a grey screen as soon as it tried to load the game, after the 4th or 5th try it loaded the game and 3d vision kicked in, now it works everytime on the first try. So if it fails to load just try again. I couldn't get the reshade menu to come up so you'll have to modify the settings with a text editor before launching cemu. The game works pretty well with the rest of the default settings. The depth map could use a bit of tweaking, since close up objects look a bit flat but the default AltDepthMap 0 seems to work ok. Once i have some more time I'll try other settings, unless someone else beats me to it. As far as the rest of the Cemu and BOTW options go set your buffer cache accuracy to low, disable vsync, emulateSinglePrecision = true and disableGPUFence = true. You can find details on all this the in the https://www.reddit.com/r/cemu/comments/62wu38/botw_megathread_2_174_edition/ reddit thread . The only thing i haven't tried was using cemu hook since i was trying to limit extra variables that could break the hook or emulator.
TLDR example steps for BOTW
1) Launch Cemu.
2) In Cemu under Debug enable render upside down.
3) Select a graphics pack, that matches the desktop resolution of your 3d display. For BOTW i used the 1440p one. I'm running a 720p 3d projector so i use Nvidia's 4x DSR to set my dektop res to 1440p. This has to match your desktop resolution so don't use the 4k pack unless you can set that res on your desktop, otherwise the depth info will not work!
4) Quit Cemu.
5) Install Helifax's OpenGL3DVision Wrapper v.6.12 + Reshade + Depth3D you can find it on his site:http://3dsurroundgaming.com/OGL3DVision.html follow the included installation directions.
6) Open up \ReShade\Presets\Default\Shaders_by_BSD.cfg and change #define DepthFlip 0 to #define DepthFlip 1. you can adjust separation and other values here. I changed my depth to 20 but your's might be different depending on screen size etc.
7) Create a shortcut for Cemu and it's properties with additional launch options so that it starts the game on launch and in fulscreen mode. Your target should look like: C:\Cemu\Cemu.exe -f -g "C:\BOTW\code\U-King.rpx".
8) Launch Cemu and enjoy BOTW in CM 3d!
Cheers!
[/quote]
Great - Thanks for looking into it !
Could you post a picture or two (as an apetizer :)
How many fps can you achieve this way, with the latest CEMU ?
Blacksmith56 said:@helifax:
I have noticed that you have made it possible to use your wrapper in CM mode !
The way I see it with FPS issues here, it seems to be a very viable option ??
I would love Zelda in CM :)
I totally forgot about helifax's OpenGL wrapper + reshade + superdepth3d, thanks for reminding me!
Anyhow I gave it a shot and it actually works with a few caveats. You need to launch cemu with the game and in fullscreen mode via command line. The display will be upside down so you also need to flip it upside down in cemu. Flipping it in cemu will not flip the depth buffer so you need to change the the reshade configuration for the superdepth shader so that it know to flip the depth buffer as well. If you're using a graphics pack you need to set your desktop resolution to the same resolution of the graphics pack. For some reason the first few times i tried to launch cemu with the wrapper it would get stuck on a grey screen as soon as it tried to load the game, after the 4th or 5th try it loaded the game and 3d vision kicked in, now it works everytime on the first try. So if it fails to load just try again. I couldn't get the reshade menu to come up so you'll have to modify the settings with a text editor before launching cemu. The game works pretty well with the rest of the default settings. The depth map could use a bit of tweaking, since close up objects look a bit flat but the default AltDepthMap 0 seems to work ok. Once i have some more time I'll try other settings, unless someone else beats me to it. As far as the rest of the Cemu and BOTW options go set your buffer cache accuracy to low, disable vsync, emulateSinglePrecision = true and disableGPUFence = true. You can find details on all this the in the https://www.reddit.com/r/cemu/comments/62wu38/botw_megathread_2_174_edition/ reddit thread . The only thing i haven't tried was using cemu hook since i was trying to limit extra variables that could break the hook or emulator.
TLDR example steps for BOTW
1) Launch Cemu.
2) In Cemu under Debug enable render upside down.
3) Select a graphics pack, that matches the desktop resolution of your 3d display. For BOTW i used the 1440p one. I'm running a 720p 3d projector so i use Nvidia's 4x DSR to set my dektop res to 1440p. This has to match your desktop resolution so don't use the 4k pack unless you can set that res on your desktop, otherwise the depth info will not work!
4) Quit Cemu.
5) Install Helifax's OpenGL3DVision Wrapper v.6.12 + Reshade + Depth3D you can find it on his site:http://3dsurroundgaming.com/OGL3DVision.html follow the included installation directions.
6) Open up \ReShade\Presets\Default\Shaders_by_BSD.cfg and change #define DepthFlip 0 to #define DepthFlip 1. you can adjust separation and other values here. I changed my depth to 20 but your's might be different depending on screen size etc.
7) Create a shortcut for Cemu and it's properties with additional launch options so that it starts the game on launch and in fulscreen mode. Your target should look like: C:\Cemu\Cemu.exe -f -g "C:\BOTW\code\U-King.rpx".
8) Launch Cemu and enjoy BOTW in CM 3d!
Cheers!
Great - Thanks for looking into it !
Could you post a picture or two (as an apetizer :)
How many fps can you achieve this way, with the latest CEMU ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Thank You for Your hints!
I tried it with Bayonetta but I always got stuck on the grey screen even after trying it many times. So I decided to test if Superdepth per se works with Cemu and the game following the install guide on https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader. I managed to run Superdepth in anaglyph mode (I don't have a 3D-TV) but whatever depth map I tried every object had the same depth :( For Bayonetta there don't seem to be any graphics packs for resolutions - are they necessary to get Superdepth to work with Cemu?
Maybe I have to wait for April 11th and hope that a real version for PC of Bayonetta will be announced then ;)
Thank You for Your hints!
I tried it with Bayonetta but I always got stuck on the grey screen even after trying it many times. So I decided to test if Superdepth per se works with Cemu and the game following the install guide on https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader. I managed to run Superdepth in anaglyph mode (I don't have a 3D-TV) but whatever depth map I tried every object had the same depth :( For Bayonetta there don't seem to be any graphics packs for resolutions - are they necessary to get Superdepth to work with Cemu?
Maybe I have to wait for April 11th and hope that a real version for PC of Bayonetta will be announced then ;)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Ive been chattimg with the dev of the super depth3d shader over the past few days and found a lot of things that can be improved as far as depth map calcularions and general optimizations. His shader works pretty well but his depth map decoding was a bit off. He came up with alot of his functions through trial and error, magic numbers, and aproximations. Ill be posting a revised shader sometime this weekend once i have some free time. It will provide better support for OpenGl based games and Cemu so stay tuned. Im also going to go ahead and repackage helifax's fix with a newer version of reshade and the fixed depth 3d shader so you can simply just extract its contents into Cemu without having to configure files. I want to get his permission first though.
Cheers!
Ive been chattimg with the dev of the super depth3d shader over the past few days and found a lot of things that can be improved as far as depth map calcularions and general optimizations. His shader works pretty well but his depth map decoding was a bit off. He came up with alot of his functions through trial and error, magic numbers, and aproximations. Ill be posting a revised shader sometime this weekend once i have some free time. It will provide better support for OpenGl based games and Cemu so stay tuned. Im also going to go ahead and repackage helifax's fix with a newer version of reshade and the fixed depth 3d shader so you can simply just extract its contents into Cemu without having to configure files. I want to get his permission first though.
Cheers!
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
Great! Looking forward to it :)
BTW I have made my test in anaglyph mode with the actual version of Superdepth and reshade 3.0 (not with the old versions of helifax's fix). I was wondering why depth map worked for You but not for me and realized that Cemu is just the emulator platform and different games (Zelda, Bayonetta) still have their own game engines that can be completely different. So it's obvious that they need different depth map settings.
Great! Looking forward to it :)
BTW I have made my test in anaglyph mode with the actual version of Superdepth and reshade 3.0 (not with the old versions of helifax's fix). I was wondering why depth map worked for You but not for me and realized that Cemu is just the emulator platform and different games (Zelda, Bayonetta) still have their own game engines that can be completely different. So it's obvious that they need different depth map settings.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
This is amazing. I haven't even finished Zelda on the Wii U yet, and it looks like we'll be getting some provisional 3D support, all within the span of little over a month. Now I'll have to see if I can transfer my save or something.
This is amazing. I haven't even finished Zelda on the Wii U yet, and it looks like we'll be getting some provisional 3D support, all within the span of little over a month. Now I'll have to see if I can transfer my save or something.
I REALLY hope there is a way to get this working in 3D vision. BOW could very well be one of the best ever and it would be so much better in 3D.
Wonder if Helifax could somehow get his opengl wrapper working with CEMU emulator? Maybe the CEMU guys would be willing to work on 3D.
Even after the next update which releases on April 2nd BOTW will still be running around 15 fps on a high end rig. I'm sure we'll eventually get 3d Vision and even VR support just like on Dolphin but i highly doubt it'll be this year or even the next. we'll probably have to wait till Cemu goes open source.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
I have noticed that you have made it possible to use your wrapper in CM mode !
The way I see it with FPS issues here, it seems to be a very viable option ??
I would love Zelda in CM :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Windows 10 x64-GTX 980 ti-I7 4790k-8gb DDR3 ram
I totally forgot about helifax's OpenGL wrapper + reshade + superdepth3d, thanks for reminding me!
Anyhow I gave it a shot and it actually works with a few caveats. You need to launch cemu with the game and in fullscreen mode via command line. The display will be upside down so you also need to flip it upside down in cemu. Flipping it in cemu will not flip the depth buffer so you need to change the the reshade configuration for the superdepth shader so that it know to flip the depth buffer as well. If you're using a graphics pack you need to set your desktop resolution to the same resolution of the graphics pack. For some reason the first few times i tried to launch cemu with the wrapper it would get stuck on a grey screen as soon as it tried to load the game, after the 4th or 5th try it loaded the game and 3d vision kicked in, now it works everytime on the first try. So if it fails to load just try again. I couldn't get the reshade menu to come up so you'll have to modify the settings with a text editor before launching cemu. The game works pretty well with the rest of the default settings. The depth map could use a bit of tweaking, since close up objects look a bit flat but the default AltDepthMap 0 seems to work ok. Once i have some more time I'll try other settings, unless someone else beats me to it. As far as the rest of the Cemu and BOTW options go set your buffer cache accuracy to low, disable vsync, emulateSinglePrecision = true and disableGPUFence = true. You can find details on all this the in the https://www.reddit.com/r/cemu/comments/62wu38/botw_megathread_2_174_edition/ reddit thread . The only thing i haven't tried was using cemu hook since i was trying to limit extra variables that could break the hook or emulator.
TLDR example steps for BOTW
1) Launch Cemu.
2) In Cemu under Debug enable render upside down.
3) Select a graphics pack, that matches the desktop resolution of your 3d display. For BOTW i used the 1440p one. I'm running a 720p 3d projector so i use Nvidia's 4x DSR to set my dektop res to 1440p. This has to match your desktop resolution so don't use the 4k pack unless you can set that res on your desktop, otherwise the depth info will not work!
4) Quit Cemu.
5) Install Helifax's OpenGL3DVision Wrapper v.6.12 + Reshade + Depth3D you can find it on his site:http://3dsurroundgaming.com/OGL3DVision.html follow the included installation directions.
6) Open up \ReShade\Presets\Default\Shaders_by_BSD.cfg and change #define DepthFlip 0 to #define DepthFlip 1. you can adjust separation and other values here. I changed my depth to 20 but your's might be different depending on screen size etc.
7) Create a shortcut for Cemu and it's properties with additional launch options so that it starts the game on launch and in fulscreen mode. Your target should look like: C:\Cemu\Cemu.exe -f -g "C:\BOTW\code\U-King.rpx".
8) Launch Cemu and enjoy BOTW in CM 3d!
Cheers!
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
No. Superdepth 3D used through Helifax's OpenGL wrapper is compatible with 3D Vision.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Great - Thanks for looking into it !
Could you post a picture or two (as an apetizer :)
How many fps can you achieve this way, with the latest CEMU ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I tried it with Bayonetta but I always got stuck on the grey screen even after trying it many times. So I decided to test if Superdepth per se works with Cemu and the game following the install guide on https://reshade.me/forum/shader-presentation/2128-3d-depth-map-based-stereoscopic-shader. I managed to run Superdepth in anaglyph mode (I don't have a 3D-TV) but whatever depth map I tried every object had the same depth :( For Bayonetta there don't seem to be any graphics packs for resolutions - are they necessary to get Superdepth to work with Cemu?
Maybe I have to wait for April 11th and hope that a real version for PC of Bayonetta will be announced then ;)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Cheers!
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
BTW I have made my test in anaglyph mode with the actual version of Superdepth and reshade 3.0 (not with the old versions of helifax's fix). I was wondering why depth map worked for You but not for me and realized that Cemu is just the emulator platform and different games (Zelda, Bayonetta) still have their own game engines that can be completely different. So it's obvious that they need different depth map settings.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)