Totally Accurate Battlegrounds
Seems like an hilarious Battle Royale game. This is a late April Fool's present from Swedish developer Landfall Games, who are making it free to own forever for everyone who picks up their copy within the first 100 hours of release. Works in 3D when using [b][color="green"]-window-mode exclusive[/color][/b] https://www.youtube.com/watch?v=behpA361zFs Guess what, they were not expecting that much downloads so I wasn't able to play because servers are overloaded... but there is a 'Shooting Range' option in menu that let you practice.
Seems like an hilarious Battle Royale game.

This is a late April Fool's present from Swedish developer Landfall Games, who are making it free to own forever for everyone who picks up their copy within the first 100 hours of release.

Works in 3D when using -window-mode exclusive



Guess what, they were not expecting that much downloads so I wasn't able to play because servers are overloaded... but there is a 'Shooting Range' option in menu that let you practice.

3D Vision must live! NVIDIA, don't let us down!

#1
Posted 06/08/2018 02:19 AM   
Hello Rhialto! What is the games name ? I can't see the video on my browser :(
Hello Rhialto!

What is the games name ?

I can't see the video on my browser :(

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#2
Posted 06/08/2018 08:20 AM   
oops I even forgot to link on Steam, it's [url=https://store.steampowered.com/app/823130/Totally_Accurate_Battlegrounds/]Totally Accurate Battlegrounds[/url] Many seem to like it because physics is well done. Some comments on [url=https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=190846]BN[/url]. And their forum on Steam is hot now because of all the sudden traffic.
oops I even forgot to link on Steam, it's Totally Accurate Battlegrounds

Many seem to like it because physics is well done. Some comments on BN. And their forum on Steam is hot now because of all the sudden traffic.

3D Vision must live! NVIDIA, don't let us down!

#3
Posted 06/08/2018 12:41 PM   
With latest 3DFM I was able to add this game quickly and easily. Clicked New, used the drop down list to find the game and clicked to detect engine which found Unity then I saved. Now when I launch the game it is in 3D and I see the main menu but the doll (character) is not showing. Any idea?
With latest 3DFM I was able to add this game quickly and easily. Clicked New, used the drop down list to find the game and clicked to detect engine which found Unity then I saved.

Now when I launch the game it is in 3D and I see the main menu but the doll (character) is not showing. Any idea?

3D Vision must live! NVIDIA, don't let us down!

#4
Posted 06/20/2018 09:17 PM   
[quote="Rhialto"]With latest 3DFM I was able to add this game quickly and easily. Clicked New, used the drop down list to find the game and clicked to detect engine which found Unity then I saved. Now when I launch the game it is in 3D and I see the main menu but the doll (character) is not showing. Any idea?[/quote] It seems like this game uses Unity 2017.3. So the Regex patterns of the universal fix aren't compatible to this version of the engine (only v. 5.6 supported so far). Unfortunately 3D Fix Manager can't recognize which Unity version is used. PC Gaming Wiki and Wikipedia most often don't tell this. So the application just looks if it's Unity and adds the download link to the universal fix for Unity 5.6 then. Maybe DHR will extend his Regex Patterns for newer versions of the engine. Most Unity games currently seem to use Unity 5.5 or 5.6.
Rhialto said:With latest 3DFM I was able to add this game quickly and easily. Clicked New, used the drop down list to find the game and clicked to detect engine which found Unity then I saved.

Now when I launch the game it is in 3D and I see the main menu but the doll (character) is not showing. Any idea?


It seems like this game uses Unity 2017.3. So the Regex patterns of the universal fix aren't compatible to this version of the engine (only v. 5.6 supported so far). Unfortunately 3D Fix Manager can't recognize which Unity version is used. PC Gaming Wiki and Wikipedia most often don't tell this. So the application just looks if it's Unity and adds the download link to the universal fix for Unity 5.6 then. Maybe DHR will extend his Regex Patterns for newer versions of the engine. Most Unity games currently seem to use Unity 5.5 or 5.6.

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#5
Posted 06/20/2018 09:56 PM   
I see, thank you Paul for the explanation.
I see, thank you Paul for the explanation.

3D Vision must live! NVIDIA, don't let us down!

#6
Posted 06/20/2018 10:38 PM   
@Pauldusler Unity 5.5, Unity 5.6 and Unity 2017.X have different approach to fix shadows, lights and reflections. Only Halos are common in the 3 versions (already improve the Halo regex shipped in Ilussion). Also i made 3 sets of Regex for the 3 versions, but i need more testing (already installed a bunch of Unity games for testing, but i need time)....I do it because i never be able to make DSS script works :( The first part of the d3dx.ini looks like this....so depending of the Unity version we need to enable the correct "include=" removing the ";": [code];Unity 5.5 Universal Fix: ;include = ShaderFixes\Unity55_DHR.ini ;Unity 5.6 Universal Fix: ;include = ShaderFixes\Unity56_DHR.ini ;Unity 2017.X Universal Fix: ;include = ShaderFixes\Unity20171_DHR.ini[/code] This include Shadows, Lights, Reflections and Halos fixes on the fly....i want to include Lights Shafts also later.
@Pauldusler
Unity 5.5, Unity 5.6 and Unity 2017.X have different approach to fix shadows, lights and reflections. Only Halos are common in the 3 versions (already improve the Halo regex shipped in Ilussion). Also i made 3 sets of Regex for the 3 versions, but i need more testing (already installed a bunch of Unity games for testing, but i need time)....I do it because i never be able to make DSS script works :(

The first part of the d3dx.ini looks like this....so depending of the Unity version we need to enable the correct "include=" removing the ";":

;Unity 5.5 Universal Fix:
;include = ShaderFixes\Unity55_DHR.ini

;Unity 5.6 Universal Fix:
;include = ShaderFixes\Unity56_DHR.ini

;Unity 2017.X Universal Fix:
;include = ShaderFixes\Unity20171_DHR.ini


This include Shadows, Lights, Reflections and Halos fixes on the fly....i want to include Lights Shafts also later.

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#7
Posted 06/20/2018 11:22 PM   
As it is now in 3DFM, when the Universal Unity fix is proposed it download and install http://dstats.net/download/http://s3.amazonaws.com/dhr/Illusion.A.Tale.of.the.Mind.3Dfix.zip which contains 5.6 only. I was not able to find 2017.X in that zip file.
As it is now in 3DFM, when the Universal Unity fix is proposed it download and install http://dstats.net/download/http://s3.amazonaws.com/dhr/Illusion.A.Tale.of.the.Mind.3Dfix.zip which contains 5.6 only. I was not able to find 2017.X in that zip file.

3D Vision must live! NVIDIA, don't let us down!

#8
Posted 06/21/2018 02:48 AM   
[quote="DHR"]@Pauldusler Unity 5.5, Unity 5.6 and Unity 2017.X have different approach to fix shadows, lights and reflections. Only Halos are common in the 3 versions (already improve the Halo regex shipped in Ilussion). Also i made 3 sets of Regex for the 3 versions, but i need more testing (already installed a bunch of Unity games for testing, but i need time)....I do it because i never be able to make DSS script works :( The first part of the d3dx.ini looks like this....so depending of the Unity version we need to enable the correct "include=" removing the ";": [code];Unity 5.5 Universal Fix: ;include = ShaderFixes\Unity55_DHR.ini ;Unity 5.6 Universal Fix: ;include = ShaderFixes\Unity56_DHR.ini ;Unity 2017.X Universal Fix: ;include = ShaderFixes\Unity20171_DHR.ini[/code] This include Shadows, Lights, Reflections and Halos fixes on the fly....i want to include Lights Shafts also later. [/quote] Thanks for that info DHR - I'll adjust 3D Fix Manager accordingly then. [quote="Rhialto"]As it is now in 3DFM, when the Universal Unity fix is proposed it download and install http://dstats.net/download/http://s3.amazonaws.com/dhr/Illusion.A.Tale.of.the.Mind.3Dfix.zip which contains 5.6 only. I was not able to find 2017.X in that zip file.[/quote] If I understood correctly DHR hasn't published regex patterns for Unity 5.5 and 2017 yet because some more time is needed for testing to make sure things work properly.
DHR said:@Pauldusler
Unity 5.5, Unity 5.6 and Unity 2017.X have different approach to fix shadows, lights and reflections. Only Halos are common in the 3 versions (already improve the Halo regex shipped in Ilussion). Also i made 3 sets of Regex for the 3 versions, but i need more testing (already installed a bunch of Unity games for testing, but i need time)....I do it because i never be able to make DSS script works :(

The first part of the d3dx.ini looks like this....so depending of the Unity version we need to enable the correct "include=" removing the ";":

;Unity 5.5 Universal Fix:
;include = ShaderFixes\Unity55_DHR.ini

;Unity 5.6 Universal Fix:
;include = ShaderFixes\Unity56_DHR.ini

;Unity 2017.X Universal Fix:
;include = ShaderFixes\Unity20171_DHR.ini


This include Shadows, Lights, Reflections and Halos fixes on the fly....i want to include Lights Shafts also later.



Thanks for that info DHR - I'll adjust 3D Fix Manager accordingly then.

Rhialto said:As it is now in 3DFM, when the Universal Unity fix is proposed it download and install http://dstats.net/download/http://s3.amazonaws.com/dhr/Illusion.A.Tale.of.the.Mind.3Dfix.zip which contains 5.6 only. I was not able to find 2017.X in that zip file.


If I understood correctly DHR hasn't published regex patterns for Unity 5.5 and 2017 yet because some more time is needed for testing to make sure things work properly.

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#9
Posted 06/21/2018 07:06 AM   
@DHR: When fixing a Unity game how do you recognize that it's Unity 5.5, 5.6, 2017... and so on? Do you detect this via shader code or is there a typical file in the game folder which tells which Unity version is used by the game?
@DHR: When fixing a Unity game how do you recognize that it's Unity 5.5, 5.6, 2017... and so on? Do you detect this via shader code or is there a typical file in the game folder which tells which Unity version is used by the game?

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#10
Posted 06/21/2018 03:01 PM   
I see in the properties of the EXE, detail TAB....i don't if we can check this more automatic.
I see in the properties of the EXE, detail TAB....i don't if we can check this more automatic.

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#11
Posted 06/21/2018 03:58 PM   
[quote="DHR"]I see in the properties of the EXE, detail TAB....i don't if we can check this more automatic. [/quote] Very good. I can read this information with C# (I already do this for getting the version of 3dmigoto for example). By this we can distinguish between different Unity versions automatically.
DHR said:I see in the properties of the EXE, detail TAB....i don't if we can check this more automatic.


Very good. I can read this information with C# (I already do this for getting the version of 3dmigoto for example). By this we can distinguish between different Unity versions automatically.

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#12
Posted 06/21/2018 09:35 PM   
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