So I recently ended up with a pair of red-cyan glasses. I also found that NVidia supports such glasses, and after trying them out, am pretty impressed. However, there are problems: Everything is only purple, green, or greyscale. This normally isn't an annoyance in most games, but is a major one in Team Fortress 2, where everyone is rendered purple. It's so difficult to tell team mates apart from the enemies that it's like playing a game where everyone's a spy. Except that they can kill you from a distance because they can really use their weapons.
Now, I want to go 3D. But I also want touch. And there is no monitor that runs at 1920x1080 and comes with both touch and 3D support (Sony has a Vaio that fits the bill, but I do not need a new PC).
My other plan is to have a 3D projector work in tandem with the touch screen by projecting the 3D image onto the vast, blank whitewashed wall I have above the displays, but then the cheapest 3D 1920x1080 projector I can find still costs a cool RM10,000- way out of my budget for the moment. Plus I figured that it won't be good for my neck in the long run.
So I started looking into alternative anaglyph glasses and found a few that promises full color support (i.e. Inficolor magenta+green and ColorCode 3D brown+dark blue). However, I could not find support for such glasses in the NVidia driver. Going into the wizard, telling it to detect glasses, then lying and saying I'm not seeing different shapes over different lenses just causes the wizard to error out. It seems that only red-cyan glasses are supported.
Will NVidia please add support for these glasses in the future? It seems silly that only one kind of anaglyph glasses is supported. Sure, some games support the Inficolor glasses by bypassing the drivers and rendering the support in-software, but if NVidia can add support for these advanced anaglyph glasses to their drivers, then all games and even 3D Blu-Rays can be supported. This will allow us touch screen users to have the best of both worlds without buying a pricey Sony PC just to play our games in 3D and still have the touch interface.
Of course, another alternative would be to support 1920x1080x25p or 1920x1080x30p with active glasses. But I guess that's not happening either even though it's very doable (since you can have 1920x1080x24p 3D, I can't see anything wrong with doing 1 or 6 frames more to the timing). Shame, since I will gladly buy the NVidia IR glasses if it works at these modes.
So I recently ended up with a pair of red-cyan glasses. I also found that NVidia supports such glasses, and after trying them out, am pretty impressed. However, there are problems: Everything is only purple, green, or greyscale. This normally isn't an annoyance in most games, but is a major one in Team Fortress 2, where everyone is rendered purple. It's so difficult to tell team mates apart from the enemies that it's like playing a game where everyone's a spy. Except that they can kill you from a distance because they can really use their weapons.
Now, I want to go 3D. But I also want touch. And there is no monitor that runs at 1920x1080 and comes with both touch and 3D support (Sony has a Vaio that fits the bill, but I do not need a new PC).
My other plan is to have a 3D projector work in tandem with the touch screen by projecting the 3D image onto the vast, blank whitewashed wall I have above the displays, but then the cheapest 3D 1920x1080 projector I can find still costs a cool RM10,000- way out of my budget for the moment. Plus I figured that it won't be good for my neck in the long run.
So I started looking into alternative anaglyph glasses and found a few that promises full color support (i.e. Inficolor magenta+green and ColorCode 3D brown+dark blue). However, I could not find support for such glasses in the NVidia driver. Going into the wizard, telling it to detect glasses, then lying and saying I'm not seeing different shapes over different lenses just causes the wizard to error out. It seems that only red-cyan glasses are supported.
Will NVidia please add support for these glasses in the future? It seems silly that only one kind of anaglyph glasses is supported. Sure, some games support the Inficolor glasses by bypassing the drivers and rendering the support in-software, but if NVidia can add support for these advanced anaglyph glasses to their drivers, then all games and even 3D Blu-Rays can be supported. This will allow us touch screen users to have the best of both worlds without buying a pricey Sony PC just to play our games in 3D and still have the touch interface.
Of course, another alternative would be to support 1920x1080x25p or 1920x1080x30p with active glasses. But I guess that's not happening either even though it's very doable (since you can have 1920x1080x24p 3D, I can't see anything wrong with doing 1 or 6 frames more to the timing). Shame, since I will gladly buy the NVidia IR glasses if it works at these modes.
Rigs:
[*]"Edison" - Phenom II X6 1090T AM3 (Thuban), M4N98TD-EVO (nForce980a SLI), ENGTX650Ti Boost (GeForce GTSX650) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 8GB DDR3-1600, Windows 7 Ultimate x64 SP1, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Sally" - Athlon64 x2 5000+ AM2 (Brisbane), M4N72-E (nForce750a SLI), ENGTS250 1GB (GeForce GTS250) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 4GB DDR2-1066, Windows XP Professional X64 SP2, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Dongwa" - Phenom II X4 945 AM3 (Deneb), M4N75TD (nForce750a SLI), ENGTS250 1GB (GeForce GTS450) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Fatal1ty Champion, 8GB DDR3-1600, OpenSUSE Linux Factory (to be replaced with Windows 8, or Ubuntu if Steam comes to Linux first), Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Helen" - Athlon64 x2 6400+ AM2 (Windsor), M4N78 Pro (GeForce8300), ENGT520 1GB (GeForce GT520), integrated GeForce8300, AuzenTech Prelude X-Fi, 4GB DDR2-1066, Windows 7 Ultimate x64 SP1, Dell ST2220T 1080p Touchscreen[*]"Clementine" - Athlon64 x2 3800+ AM2 (Windsor), TF560A2+ (nForce560), V8402GL26 (GeForce 8400GS), SoundBlaster Live! 5.1, Sonnet Allegro FW400 PCIe, 2GB DDR2-800, Debian Linux Sid, ViewSonic VA905 (via Aten CS64A VGA KVM).
[quote name='RAMChYLD' date='15 November 2011 - 03:18 PM' timestamp='1321366733' post='1326896']
So I started looking into alternative anaglyph glasses and found a few that promises full color support (i.e. Inficolor magenta+green and ColorCode 3D brown+dark blue). However, I could not find support for such glasses in the NVidia driver. Going into the wizard, telling it to detect glasses, then lying and saying I'm not seeing different shapes over different lenses just causes the wizard to error out. It seems that only red-cyan glasses are supported.[/quote]
That's not fully true. Some search in this forums should have brought you to 1 of 100 threads like this one: [url="http://forums.nvidia.com/index.php?showtopic=160712&view=findpost&p=1007450"]3D-Vision-Discover Color-Change[/url]
[quote]Of course, another alternative would be to support 1920x1080x25p or 1920x1080x30p with active glasses. But I guess that's not happening either even though it's very doable (since you can have 1920x1080x24p 3D, I can't see anything wrong with doing 1 or 6 frames more to the timing). Shame, since I will gladly buy the NVidia IR glasses if it works at these modes.[/quote]
Shuttering at 25Hz/30Hz? How should this work?
Don't mix this with the HDMI 1.4 FramePacking-Modes. Only the HDMI-Input into an 3DTV is 1920x1080@24p (Supported by Nvidia-3DTV-Play on HDMI 1.4 devices). The internal frequency will be 100Hz and more.
Shuttering below 100Hz will cause bad headache and below 70Hz the 3D-effect will be nearly lost. (I just remember old times with an CRT-Monitor and a Asus Geforce3Ti500 with Shutter-glasses).
[quote name='RAMChYLD' date='15 November 2011 - 03:18 PM' timestamp='1321366733' post='1326896']
So I started looking into alternative anaglyph glasses and found a few that promises full color support (i.e. Inficolor magenta+green and ColorCode 3D brown+dark blue). However, I could not find support for such glasses in the NVidia driver. Going into the wizard, telling it to detect glasses, then lying and saying I'm not seeing different shapes over different lenses just causes the wizard to error out. It seems that only red-cyan glasses are supported.
That's not fully true. Some search in this forums should have brought you to 1 of 100 threads like this one: 3D-Vision-Discover Color-Change
Of course, another alternative would be to support 1920x1080x25p or 1920x1080x30p with active glasses. But I guess that's not happening either even though it's very doable (since you can have 1920x1080x24p 3D, I can't see anything wrong with doing 1 or 6 frames more to the timing). Shame, since I will gladly buy the NVidia IR glasses if it works at these modes.
Shuttering at 25Hz/30Hz? How should this work?
Don't mix this with the HDMI 1.4 FramePacking-Modes. Only the HDMI-Input into an 3DTV is 1920x1080@24p (Supported by Nvidia-3DTV-Play on HDMI 1.4 devices). The internal frequency will be 100Hz and more.
Shuttering below 100Hz will cause bad headache and below 70Hz the 3D-effect will be nearly lost. (I just remember old times with an CRT-Monitor and a Asus Geforce3Ti500 with Shutter-glasses).
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Hmmm, that's interesting. But no way to force the setting on permanently?
In any case tho, I cannot see how anything below 70fps can result in headaches given that the human eye maxes out at 15. Still...
Thanks for the answer. Guess the correct answer is "choose either one", "buy a second display/ HD3D projector (on a 10-year loan) for 3D", or "throw away everything for a weakling Sony machine". I really doubt if full color can work correctly through red-cyan glasses.
And before you bring up those Albatron 22" 1080p 3D Touch monitors, well, I just found out about them days ago, and no one sells Albatron stuff over here /blarg.gif' class='bbc_emoticon' alt=':/' />
Hmmm, that's interesting. But no way to force the setting on permanently?
In any case tho, I cannot see how anything below 70fps can result in headaches given that the human eye maxes out at 15. Still...
Thanks for the answer. Guess the correct answer is "choose either one", "buy a second display/ HD3D projector (on a 10-year loan) for 3D", or "throw away everything for a weakling Sony machine". I really doubt if full color can work correctly through red-cyan glasses.
And before you bring up those Albatron 22" 1080p 3D Touch monitors, well, I just found out about them days ago, and no one sells Albatron stuff over here /blarg.gif' class='bbc_emoticon' alt=':/' />
Plus, I'd need two of those :(
Rigs:
[*]"Edison" - Phenom II X6 1090T AM3 (Thuban), M4N98TD-EVO (nForce980a SLI), ENGTX650Ti Boost (GeForce GTSX650) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 8GB DDR3-1600, Windows 7 Ultimate x64 SP1, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Sally" - Athlon64 x2 5000+ AM2 (Brisbane), M4N72-E (nForce750a SLI), ENGTS250 1GB (GeForce GTS250) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 4GB DDR2-1066, Windows XP Professional X64 SP2, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Dongwa" - Phenom II X4 945 AM3 (Deneb), M4N75TD (nForce750a SLI), ENGTS250 1GB (GeForce GTS450) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Fatal1ty Champion, 8GB DDR3-1600, OpenSUSE Linux Factory (to be replaced with Windows 8, or Ubuntu if Steam comes to Linux first), Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Helen" - Athlon64 x2 6400+ AM2 (Windsor), M4N78 Pro (GeForce8300), ENGT520 1GB (GeForce GT520), integrated GeForce8300, AuzenTech Prelude X-Fi, 4GB DDR2-1066, Windows 7 Ultimate x64 SP1, Dell ST2220T 1080p Touchscreen[*]"Clementine" - Athlon64 x2 3800+ AM2 (Windsor), TF560A2+ (nForce560), V8402GL26 (GeForce 8400GS), SoundBlaster Live! 5.1, Sonnet Allegro FW400 PCIe, 2GB DDR2-800, Debian Linux Sid, ViewSonic VA905 (via Aten CS64A VGA KVM).
[quote name='RAMChYLD' date='17 November 2011 - 02:20 PM' timestamp='1321536045' post='1328178']
Hmmm, that's interesting. But no way to force the setting on permanently?[/quote]
There have been approaches to start a game with a "*.bat" file while delaying the Reg-key-change: [url="http://forums.nvidia.com/index.php?showtopic=212298&view=findpost&p=1305595"]TUTORIAL: Change Your Default Monitor Size (Projector Depth Fix)[/url]
This should work for the anaglyph settings too - you just have to create your own script for the Anaglyph-filter settings, Magenta/Green or Yellow/Blue for example.
[quote]In any case tho, I cannot see how anything below 70fps can result in headaches given that the human eye maxes out at 15. Still...[/quote]
Humans eye perception is not like a camcorder that records exactly 25 frames per second.
The eyes are able to recognise around 25 different frames per second(some people more - I think its the lower border). But!! the eye will still be able to recognise flickering above these 25 frames, caused by the "dark-time" between the frames. Most people are able to recognise a flickering up to 70Hz (Just remember old 50/60Hz TV's or CRT's).
Back to 3D-Shutter:
So shuttering with 70Hz will give 35frames per one eye but the same 35frames as "dark-time" for the other eye. Everybody will notice a strong flickering then.
And shuttering below 70Hz may be not fast enough to fool the brain - the 3D-Effect gets lost as the brain will not have 2 views at the same time.
Maybe it would work for some of the "slower people", the most people woudn't have much fun with 60Hz-shuttering.
This should work for the anaglyph settings too - you just have to create your own script for the Anaglyph-filter settings, Magenta/Green or Yellow/Blue for example.
In any case tho, I cannot see how anything below 70fps can result in headaches given that the human eye maxes out at 15. Still...
Humans eye perception is not like a camcorder that records exactly 25 frames per second.
The eyes are able to recognise around 25 different frames per second(some people more - I think its the lower border). But!! the eye will still be able to recognise flickering above these 25 frames, caused by the "dark-time" between the frames. Most people are able to recognise a flickering up to 70Hz (Just remember old 50/60Hz TV's or CRT's).
Back to 3D-Shutter:
So shuttering with 70Hz will give 35frames per one eye but the same 35frames as "dark-time" for the other eye. Everybody will notice a strong flickering then.
And shuttering below 70Hz may be not fast enough to fool the brain - the 3D-Effect gets lost as the brain will not have 2 views at the same time.
Maybe it would work for some of the "slower people", the most people woudn't have much fun with 60Hz-shuttering.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Well, I threw it aside for a bit, but I decided to try a hybrid of the batch file method mentioned in the reg key change tutorial with the reg keys replaced with those specified in the 3D vision discover color change thread. It doesn't work. Team Fortress 2 still insists on rendering every characters' uniform as purple and most background as yellow/green.
Looks like I'm stuck with either 2D or no touchscreen. Can't understand why I'm just not allowed to have both without throwing out my Phenom II x4 with SLIed GTS450 rig (with physx outsourced to a third GeForce 8200 core on the mobo itself) for a weak yet overpriced Sony i7 with a punitive GT540M graphics card, or splurging money I don't have while setting myself up for a bad neck.
Well, I threw it aside for a bit, but I decided to try a hybrid of the batch file method mentioned in the reg key change tutorial with the reg keys replaced with those specified in the 3D vision discover color change thread. It doesn't work. Team Fortress 2 still insists on rendering every characters' uniform as purple and most background as yellow/green.
Looks like I'm stuck with either 2D or no touchscreen. Can't understand why I'm just not allowed to have both without throwing out my Phenom II x4 with SLIed GTS450 rig (with physx outsourced to a third GeForce 8200 core on the mobo itself) for a weak yet overpriced Sony i7 with a punitive GT540M graphics card, or splurging money I don't have while setting myself up for a bad neck.
Rigs:
[*]"Edison" - Phenom II X6 1090T AM3 (Thuban), M4N98TD-EVO (nForce980a SLI), ENGTX650Ti Boost (GeForce GTSX650) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 8GB DDR3-1600, Windows 7 Ultimate x64 SP1, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Sally" - Athlon64 x2 5000+ AM2 (Brisbane), M4N72-E (nForce750a SLI), ENGTS250 1GB (GeForce GTS250) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 4GB DDR2-1066, Windows XP Professional X64 SP2, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Dongwa" - Phenom II X4 945 AM3 (Deneb), M4N75TD (nForce750a SLI), ENGTS250 1GB (GeForce GTS450) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Fatal1ty Champion, 8GB DDR3-1600, OpenSUSE Linux Factory (to be replaced with Windows 8, or Ubuntu if Steam comes to Linux first), Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Helen" - Athlon64 x2 6400+ AM2 (Windsor), M4N78 Pro (GeForce8300), ENGT520 1GB (GeForce GT520), integrated GeForce8300, AuzenTech Prelude X-Fi, 4GB DDR2-1066, Windows 7 Ultimate x64 SP1, Dell ST2220T 1080p Touchscreen[*]"Clementine" - Athlon64 x2 3800+ AM2 (Windsor), TF560A2+ (nForce560), V8402GL26 (GeForce 8400GS), SoundBlaster Live! 5.1, Sonnet Allegro FW400 PCIe, 2GB DDR2-800, Debian Linux Sid, ViewSonic VA905 (via Aten CS64A VGA KVM).
Now, I want to go 3D. But I also want touch. And there is no monitor that runs at 1920x1080 and comes with both touch and 3D support (Sony has a Vaio that fits the bill, but I do not need a new PC).
My other plan is to have a 3D projector work in tandem with the touch screen by projecting the 3D image onto the vast, blank whitewashed wall I have above the displays, but then the cheapest 3D 1920x1080 projector I can find still costs a cool RM10,000- way out of my budget for the moment. Plus I figured that it won't be good for my neck in the long run.
So I started looking into alternative anaglyph glasses and found a few that promises full color support (i.e. Inficolor magenta+green and ColorCode 3D brown+dark blue). However, I could not find support for such glasses in the NVidia driver. Going into the wizard, telling it to detect glasses, then lying and saying I'm not seeing different shapes over different lenses just causes the wizard to error out. It seems that only red-cyan glasses are supported.
Will NVidia please add support for these glasses in the future? It seems silly that only one kind of anaglyph glasses is supported. Sure, some games support the Inficolor glasses by bypassing the drivers and rendering the support in-software, but if NVidia can add support for these advanced anaglyph glasses to their drivers, then all games and even 3D Blu-Rays can be supported. This will allow us touch screen users to have the best of both worlds without buying a pricey Sony PC just to play our games in 3D and still have the touch interface.
Of course, another alternative would be to support 1920x1080x25p or 1920x1080x30p with active glasses. But I guess that's not happening either even though it's very doable (since you can have 1920x1080x24p 3D, I can't see anything wrong with doing 1 or 6 frames more to the timing). Shame, since I will gladly buy the NVidia IR glasses if it works at these modes.
Now, I want to go 3D. But I also want touch. And there is no monitor that runs at 1920x1080 and comes with both touch and 3D support (Sony has a Vaio that fits the bill, but I do not need a new PC).
My other plan is to have a 3D projector work in tandem with the touch screen by projecting the 3D image onto the vast, blank whitewashed wall I have above the displays, but then the cheapest 3D 1920x1080 projector I can find still costs a cool RM10,000- way out of my budget for the moment. Plus I figured that it won't be good for my neck in the long run.
So I started looking into alternative anaglyph glasses and found a few that promises full color support (i.e. Inficolor magenta+green and ColorCode 3D brown+dark blue). However, I could not find support for such glasses in the NVidia driver. Going into the wizard, telling it to detect glasses, then lying and saying I'm not seeing different shapes over different lenses just causes the wizard to error out. It seems that only red-cyan glasses are supported.
Will NVidia please add support for these glasses in the future? It seems silly that only one kind of anaglyph glasses is supported. Sure, some games support the Inficolor glasses by bypassing the drivers and rendering the support in-software, but if NVidia can add support for these advanced anaglyph glasses to their drivers, then all games and even 3D Blu-Rays can be supported. This will allow us touch screen users to have the best of both worlds without buying a pricey Sony PC just to play our games in 3D and still have the touch interface.
Of course, another alternative would be to support 1920x1080x25p or 1920x1080x30p with active glasses. But I guess that's not happening either even though it's very doable (since you can have 1920x1080x24p 3D, I can't see anything wrong with doing 1 or 6 frames more to the timing). Shame, since I will gladly buy the NVidia IR glasses if it works at these modes.
Rigs:
[*]"Edison" - Phenom II X6 1090T AM3 (Thuban), M4N98TD-EVO (nForce980a SLI), ENGTX650Ti Boost (GeForce GTSX650) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 8GB DDR3-1600, Windows 7 Ultimate x64 SP1, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Sally" - Athlon64 x2 5000+ AM2 (Brisbane), M4N72-E (nForce750a SLI), ENGTS250 1GB (GeForce GTS250) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 4GB DDR2-1066, Windows XP Professional X64 SP2, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Dongwa" - Phenom II X4 945 AM3 (Deneb), M4N75TD (nForce750a SLI), ENGTS250 1GB (GeForce GTS450) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Fatal1ty Champion, 8GB DDR3-1600, OpenSUSE Linux Factory (to be replaced with Windows 8, or Ubuntu if Steam comes to Linux first), Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Helen" - Athlon64 x2 6400+ AM2 (Windsor), M4N78 Pro (GeForce8300), ENGT520 1GB (GeForce GT520), integrated GeForce8300, AuzenTech Prelude X-Fi, 4GB DDR2-1066, Windows 7 Ultimate x64 SP1, Dell ST2220T 1080p Touchscreen[*]"Clementine" - Athlon64 x2 3800+ AM2 (Windsor), TF560A2+ (nForce560), V8402GL26 (GeForce 8400GS), SoundBlaster Live! 5.1, Sonnet Allegro FW400 PCIe, 2GB DDR2-800, Debian Linux Sid, ViewSonic VA905 (via Aten CS64A VGA KVM).
So I started looking into alternative anaglyph glasses and found a few that promises full color support (i.e. Inficolor magenta+green and ColorCode 3D brown+dark blue). However, I could not find support for such glasses in the NVidia driver. Going into the wizard, telling it to detect glasses, then lying and saying I'm not seeing different shapes over different lenses just causes the wizard to error out. It seems that only red-cyan glasses are supported.[/quote]
That's not fully true. Some search in this forums should have brought you to 1 of 100 threads like this one: [url="http://forums.nvidia.com/index.php?showtopic=160712&view=findpost&p=1007450"]3D-Vision-Discover Color-Change[/url]
[quote]Of course, another alternative would be to support 1920x1080x25p or 1920x1080x30p with active glasses. But I guess that's not happening either even though it's very doable (since you can have 1920x1080x24p 3D, I can't see anything wrong with doing 1 or 6 frames more to the timing). Shame, since I will gladly buy the NVidia IR glasses if it works at these modes.[/quote]
Shuttering at 25Hz/30Hz? How should this work?
Don't mix this with the HDMI 1.4 FramePacking-Modes. Only the HDMI-Input into an 3DTV is 1920x1080@24p (Supported by Nvidia-3DTV-Play on HDMI 1.4 devices). The internal frequency will be 100Hz and more.
Shuttering below 100Hz will cause bad headache and below 70Hz the 3D-effect will be nearly lost. (I just remember old times with an CRT-Monitor and a Asus Geforce3Ti500 with Shutter-glasses).
So I started looking into alternative anaglyph glasses and found a few that promises full color support (i.e. Inficolor magenta+green and ColorCode 3D brown+dark blue). However, I could not find support for such glasses in the NVidia driver. Going into the wizard, telling it to detect glasses, then lying and saying I'm not seeing different shapes over different lenses just causes the wizard to error out. It seems that only red-cyan glasses are supported.
That's not fully true. Some search in this forums should have brought you to 1 of 100 threads like this one: 3D-Vision-Discover Color-Change
Shuttering at 25Hz/30Hz? How should this work?
Don't mix this with the HDMI 1.4 FramePacking-Modes. Only the HDMI-Input into an 3DTV is 1920x1080@24p (Supported by Nvidia-3DTV-Play on HDMI 1.4 devices). The internal frequency will be 100Hz and more.
Shuttering below 100Hz will cause bad headache and below 70Hz the 3D-effect will be nearly lost. (I just remember old times with an CRT-Monitor and a Asus Geforce3Ti500 with Shutter-glasses).
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
In any case tho, I cannot see how anything below 70fps can result in headaches given that the human eye maxes out at 15. Still...
Thanks for the answer. Guess the correct answer is "choose either one", "buy a second display/ HD3D projector (on a 10-year loan) for 3D", or "throw away everything for a weakling Sony machine". I really doubt if full color can work correctly through red-cyan glasses.
And before you bring up those Albatron 22" 1080p 3D Touch monitors, well, I just found out about them days ago, and no one sells Albatron stuff over here
Plus, I'd need two of those :(
In any case tho, I cannot see how anything below 70fps can result in headaches given that the human eye maxes out at 15. Still...
Thanks for the answer. Guess the correct answer is "choose either one", "buy a second display/ HD3D projector (on a 10-year loan) for 3D", or "throw away everything for a weakling Sony machine". I really doubt if full color can work correctly through red-cyan glasses.
And before you bring up those Albatron 22" 1080p 3D Touch monitors, well, I just found out about them days ago, and no one sells Albatron stuff over here
Plus, I'd need two of those :(
Rigs:
[*]"Edison" - Phenom II X6 1090T AM3 (Thuban), M4N98TD-EVO (nForce980a SLI), ENGTX650Ti Boost (GeForce GTSX650) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 8GB DDR3-1600, Windows 7 Ultimate x64 SP1, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Sally" - Athlon64 x2 5000+ AM2 (Brisbane), M4N72-E (nForce750a SLI), ENGTS250 1GB (GeForce GTS250) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 4GB DDR2-1066, Windows XP Professional X64 SP2, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Dongwa" - Phenom II X4 945 AM3 (Deneb), M4N75TD (nForce750a SLI), ENGTS250 1GB (GeForce GTS450) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Fatal1ty Champion, 8GB DDR3-1600, OpenSUSE Linux Factory (to be replaced with Windows 8, or Ubuntu if Steam comes to Linux first), Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Helen" - Athlon64 x2 6400+ AM2 (Windsor), M4N78 Pro (GeForce8300), ENGT520 1GB (GeForce GT520), integrated GeForce8300, AuzenTech Prelude X-Fi, 4GB DDR2-1066, Windows 7 Ultimate x64 SP1, Dell ST2220T 1080p Touchscreen[*]"Clementine" - Athlon64 x2 3800+ AM2 (Windsor), TF560A2+ (nForce560), V8402GL26 (GeForce 8400GS), SoundBlaster Live! 5.1, Sonnet Allegro FW400 PCIe, 2GB DDR2-800, Debian Linux Sid, ViewSonic VA905 (via Aten CS64A VGA KVM).
Hmmm, that's interesting. But no way to force the setting on permanently?[/quote]
There have been approaches to start a game with a "*.bat" file while delaying the Reg-key-change: [url="http://forums.nvidia.com/index.php?showtopic=212298&view=findpost&p=1305595"]TUTORIAL: Change Your Default Monitor Size (Projector Depth Fix)[/url]
This should work for the anaglyph settings too - you just have to create your own script for the Anaglyph-filter settings, Magenta/Green or Yellow/Blue for example.
[quote]In any case tho, I cannot see how anything below 70fps can result in headaches given that the human eye maxes out at 15. Still...[/quote]
Humans eye perception is not like a camcorder that records exactly 25 frames per second.
The eyes are able to recognise around 25 different frames per second(some people more - I think its the lower border). But!! the eye will still be able to recognise flickering above these 25 frames, caused by the "dark-time" between the frames. Most people are able to recognise a flickering up to 70Hz (Just remember old 50/60Hz TV's or CRT's).
Back to 3D-Shutter:
So shuttering with 70Hz will give 35frames per one eye but the same 35frames as "dark-time" for the other eye. Everybody will notice a strong flickering then.
And shuttering below 70Hz may be not fast enough to fool the brain - the 3D-Effect gets lost as the brain will not have 2 views at the same time.
Maybe it would work for some of the "slower people", the most people woudn't have much fun with 60Hz-shuttering.
Hmmm, that's interesting. But no way to force the setting on permanently?
There have been approaches to start a game with a "*.bat" file while delaying the Reg-key-change: TUTORIAL: Change Your Default Monitor Size (Projector Depth Fix)
This should work for the anaglyph settings too - you just have to create your own script for the Anaglyph-filter settings, Magenta/Green or Yellow/Blue for example.
Humans eye perception is not like a camcorder that records exactly 25 frames per second.
The eyes are able to recognise around 25 different frames per second(some people more - I think its the lower border). But!! the eye will still be able to recognise flickering above these 25 frames, caused by the "dark-time" between the frames. Most people are able to recognise a flickering up to 70Hz (Just remember old 50/60Hz TV's or CRT's).
Back to 3D-Shutter:
So shuttering with 70Hz will give 35frames per one eye but the same 35frames as "dark-time" for the other eye. Everybody will notice a strong flickering then.
And shuttering below 70Hz may be not fast enough to fool the brain - the 3D-Effect gets lost as the brain will not have 2 views at the same time.
Maybe it would work for some of the "slower people", the most people woudn't have much fun with 60Hz-shuttering.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Looks like I'm stuck with either 2D or no touchscreen. Can't understand why I'm just not allowed to have both without throwing out my Phenom II x4 with SLIed GTS450 rig (with physx outsourced to a third GeForce 8200 core on the mobo itself) for a weak yet overpriced Sony i7 with a punitive GT540M graphics card, or splurging money I don't have while setting myself up for a bad neck.
Looks like I'm stuck with either 2D or no touchscreen. Can't understand why I'm just not allowed to have both without throwing out my Phenom II x4 with SLIed GTS450 rig (with physx outsourced to a third GeForce 8200 core on the mobo itself) for a weak yet overpriced Sony i7 with a punitive GT540M graphics card, or splurging money I don't have while setting myself up for a bad neck.
Rigs:
[*]"Edison" - Phenom II X6 1090T AM3 (Thuban), M4N98TD-EVO (nForce980a SLI), ENGTX650Ti Boost (GeForce GTSX650) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 8GB DDR3-1600, Windows 7 Ultimate x64 SP1, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Sally" - Athlon64 x2 5000+ AM2 (Brisbane), M4N72-E (nForce750a SLI), ENGTS250 1GB (GeForce GTS250) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Titanium Fatal1ty Pro, 4GB DDR2-1066, Windows XP Professional X64 SP2, Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Dongwa" - Phenom II X4 945 AM3 (Deneb), M4N75TD (nForce750a SLI), ENGTS250 1GB (GeForce GTS450) x2 (SLI), integrated GeForce8200, SoundBlaster X-Fi Fatal1ty Champion, 8GB DDR3-1600, OpenSUSE Linux Factory (to be replaced with Windows 8, or Ubuntu if Steam comes to Linux first), Acer T230H 1080p Touchscreen (via Aten MasterView CS-1764 HDCP-compatible DVI KVM)[*]"Helen" - Athlon64 x2 6400+ AM2 (Windsor), M4N78 Pro (GeForce8300), ENGT520 1GB (GeForce GT520), integrated GeForce8300, AuzenTech Prelude X-Fi, 4GB DDR2-1066, Windows 7 Ultimate x64 SP1, Dell ST2220T 1080p Touchscreen[*]"Clementine" - Athlon64 x2 3800+ AM2 (Windsor), TF560A2+ (nForce560), V8402GL26 (GeForce 8400GS), SoundBlaster Live! 5.1, Sonnet Allegro FW400 PCIe, 2GB DDR2-800, Debian Linux Sid, ViewSonic VA905 (via Aten CS64A VGA KVM).