Bo3b's School For Shaderhackers
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[quote="mike_ar69"]If it's possible to list *who* did the fix that would give some recognition, especially for new people who start to make fixes based on bo3b's shaderhacker school. Not sure how easy it is to work that out since not every game was posted by the fixer (e.g. some of Helix's great fixes were posted by eqzitara), but on the whole they were. Just a thought though.[/quote] That's a good idea, but as you pointed out it may a bit difficult to do automatically. Getting the post author is easy enough, but as you pointed out many fixes have been posted by eqzitara... Some of the titles include authorship information, which I might be able to pull out (I already have some regular expressions which removes it), but there is no easy format to parse... I'll have a bit of a think and see if I can some up with anything. It's now live: http://helixmod.blogspot.com.au/2013/10/game-list-automatically-updated.html
mike_ar69 said:If it's possible to list *who* did the fix that would give some recognition, especially for new people who start to make fixes based on bo3b's shaderhacker school. Not sure how easy it is to work that out since not every game was posted by the fixer (e.g. some of Helix's great fixes were posted by eqzitara), but on the whole they were. Just a thought though.

That's a good idea, but as you pointed out it may a bit difficult to do automatically. Getting the post author is easy enough, but as you pointed out many fixes have been posted by eqzitara... Some of the titles include authorship information, which I might be able to pull out (I already have some regular expressions which removes it), but there is no easy format to parse... I'll have a bit of a think and see if I can some up with anything.

It's now live: http://helixmod.blogspot.com.au/2013/10/game-list-automatically-updated.html

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 10/02/2014 12:27 AM   
[quote="bo3b"]Let me double check with eqzitara. He might be happier to do this to avoid the task of updating the list.[/quote]I got in touch with him via email and he's switched the navbar link over :) [quote="bo3b"]Couple of things: 1) How does the update mechanism work? How often does it run, and how?[/quote]It runs on the client browser by fetching the post list via the blogger v3 API (filtering to only fetch the fields it actually uses), so it will always be up to date. [quote="bo3b"]2) Doesn't have a sort for the 'marginal' fixes like disabled effects, but that's probably OK as long as we make it clear on each actual post.[/quote] Good point - I meant to add that. At the moment things like that are done via a couple of short lists at the top of the file to override the script's heuristics, but going forward I'd like to add support for using blogger's label mechanism so that post authors can use that to adjust how their post appears in the list (it already checks to see if a post has been labelled "guide", though none are as yet).
bo3b said:Let me double check with eqzitara. He might be happier to do this to avoid the task of updating the list.
I got in touch with him via email and he's switched the navbar link over :)

bo3b said:Couple of things:
1) How does the update mechanism work? How often does it run, and how?
It runs on the client browser by fetching the post list via the blogger v3 API (filtering to only fetch the fields it actually uses), so it will always be up to date.

bo3b said:2) Doesn't have a sort for the 'marginal' fixes like disabled effects, but that's probably OK as long as we make it clear on each actual post.

Good point - I meant to add that. At the moment things like that are done via a couple of short lists at the top of the file to override the script's heuristics, but going forward I'd like to add support for using blogger's label mechanism so that post authors can use that to adjust how their post appears in the list (it already checks to see if a post has been labelled "guide", though none are as yet).

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 10/02/2014 01:34 AM   
That is totally awesome. Thanks again. Doing the labels for special sections is a great idea. Let me know when you get that working, and I can tag all the ones that are disable style fixes. I went through the posts and labeled the 'misc' and 'guide' categories. So those labels are live now if you want to use them. No rush. It's already quite nice. If we wanted to show credits, we could use labels for that too. I'm less sure we want credits on this page though, as it's more Table of Contents and would add clutter. On the other hand, I know I always liked knowing what Helix fixed directly as being Helix-Ready.
That is totally awesome. Thanks again.


Doing the labels for special sections is a great idea. Let me know when you get that working, and I can tag all the ones that are disable style fixes.

I went through the posts and labeled the 'misc' and 'guide' categories. So those labels are live now if you want to use them.

No rush. It's already quite nice.


If we wanted to show credits, we could use labels for that too. I'm less sure we want credits on this page though, as it's more Table of Contents and would add clutter. On the other hand, I know I always liked knowing what Helix fixed directly as being Helix-Ready.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 10/02/2014 02:49 AM   
New Lesson up: [b]Lesson 0.5 -[/b] [i]Quick Fix[/i]: [url]http://wiki.bo3b.net/index.php?title=Lesson_0.5_-_quick_fix[/url] I just put up a new Lesson, but this one is out of sequence. Sorry about that, but this seemed worthwhile. This one will be pretty obvious to everyone here, but seemed like a valuable reminder. I also posted a possible game fixing strategy, as a way to optimize your game-fixing time. Lesson 7 is taking longer than expected because I searched and searched, and I do not believe that the HUD can be found in The Ball using HelixMod. That means switching to a new target demo game and I'm working out the details for that. As always, if you have comments or suggestions, please don't hesitate to let me know.
New Lesson up:

Lesson 0.5 - Quick Fix: http://wiki.bo3b.net/index.php?title=Lesson_0.5_-_quick_fix


I just put up a new Lesson, but this one is out of sequence. Sorry about that, but this seemed worthwhile. This one will be pretty obvious to everyone here, but seemed like a valuable reminder.

I also posted a possible game fixing strategy, as a way to optimize your game-fixing time.


Lesson 7 is taking longer than expected because I searched and searched, and I do not believe that the HUD can be found in The Ball using HelixMod. That means switching to a new target demo game and I'm working out the details for that.


As always, if you have comments or suggestions, please don't hesitate to let me know.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 10/02/2014 10:17 AM   
[quote="bo3b"]I went through the posts and labeled the 'misc' and 'guide' categories. So those labels are live now if you want to use them.[/quote] Thanks for doing that - I've removed the override lists in the script so now it only uses those labels for guide and misc posts. I noticed that you added a disabled label, so I hooked that up to show [Disabled Effects] next to games with that label. I've also added an instructions page for posters to document how to influence how the games appear on the list: http://helixmod.blogspot.com.au/2013/10/instructions-for-automatically-updated.html
bo3b said:I went through the posts and labeled the 'misc' and 'guide' categories. So those labels are live now if you want to use them.

Thanks for doing that - I've removed the override lists in the script so now it only uses those labels for guide and misc posts. I noticed that you added a disabled label, so I hooked that up to show [Disabled Effects] next to games with that label.

I've also added an instructions page for posters to document how to influence how the games appear on the list:

http://helixmod.blogspot.com.au/2013/10/instructions-for-automatically-updated.html

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 10/05/2014 05:16 AM   
[quote="DarkStarSword"][quote="bo3b"]I went through the posts and labeled the 'misc' and 'guide' categories. So those labels are live now if you want to use them.[/quote] Thanks for doing that - I've removed the override lists in the script so now it only uses those labels for guide and misc posts. I noticed that you added a disabled label, so I hooked that up to show [Disabled Effects] next to games with that label. I've also added an instructions page for posters to document how to influence how the games appear on the list: http://helixmod.blogspot.com.au/2013/10/instructions-for-automatically-updated.html[/quote] Great stuff, thanks for updating that. I'd noticed that you'd made misc and guide so figured 'disabled' would be straightforward. BTW, I sent you a PM with that info. Usually I get email notification for those, you might check to be sure it's working like you want.
DarkStarSword said:
bo3b said:I went through the posts and labeled the 'misc' and 'guide' categories. So those labels are live now if you want to use them.

Thanks for doing that - I've removed the override lists in the script so now it only uses those labels for guide and misc posts. I noticed that you added a disabled label, so I hooked that up to show [Disabled Effects] next to games with that label.

I've also added an instructions page for posters to document how to influence how the games appear on the list:
http://helixmod.blogspot.com.au/2013/10/instructions-for-automatically-updated.html
Great stuff, thanks for updating that. I'd noticed that you'd made misc and guide so figured 'disabled' would be straightforward.

BTW, I sent you a PM with that info. Usually I get email notification for those, you might check to be sure it's working like you want.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 10/05/2014 05:25 AM   
Thank You for Your last lesson! It's a very good compendium and I often use these methods when I want to check if a game is worth to be fixed regarding gameplay and story or Idon't have the patience to wait for a real 3dmigoto/helixmod fix. Or the game crashes with 3dmigoto/helixmod... Unfortunately these fixes became less useful in the last years as the PCs became more powerful especially in comparison to XBox 360 and PS3. So most PCs can handle dynamic shadows and simple post effects and there is no more option to turn them off completely. You often only have "low" settings that reduce the shadow's resolution but do not disable it completely. Another reason for very limited in-game settings are ports of console games that only allow You to choose "graphic quality" levels that combine many effects in a single slider. So You often have to disable several effects that work flawless in S3D to remove the one that causes issues. In this case the following trick may work: Start the game with the highest settings. Then reduce the quality settings until the issue disappears and apply it. Change the settings again to higher quality. IGNORE it when the game tells You to restart the game to apply the higher settings. If You are lucky the effects causing issues still are disabled but other effects without issues are reenabled this way and You get better graphic quality without issues than using the lower settings from the beginning. I still use this trick with Sims 3 which often crashes with helixmod. But of course helixmod is very useful to disable single effects that are bundled with other effects in the general quality slider. Regarding ini/config files: sometimes You don't have the option to disable effects (setting it to false, off or 0). Then You may try to "break" the effect by using false values at another point. In chrome engine games for example You could not turn off the dynamic shadows but disable them by using ShadowMapSize(1). In some cases it is also useful to flag the ini file as "read only" as Your own settings can be replaced with the default values as soon as You open the option menu in the game (just to change audio settings etc.). Sometimes it may be necessary not to change a value in the config file but also in other files (e.g. for the default settings or backup files from earlier settings). So if a setting in one file doesn't seem to have an effect it can help to search other files that also contain the relevant phrase and change them, too.
Thank You for Your last lesson! It's a very good compendium and I often use these methods when I want to check if a game is worth to be fixed regarding gameplay and story or Idon't have the patience to wait for a real 3dmigoto/helixmod fix. Or the game crashes with 3dmigoto/helixmod...

Unfortunately these fixes became less useful in the last years as the PCs became more powerful especially in comparison to XBox 360 and PS3. So most PCs can handle dynamic shadows and simple post effects and there is no more option to turn them off completely. You often only have "low" settings that reduce the shadow's resolution but do not disable it completely. Another reason for very limited in-game settings are ports of console games that only allow You to choose "graphic quality" levels that combine many effects in a single slider. So You often have to disable several effects that work flawless in S3D to remove the one that causes issues. In this case the following trick may work:
Start the game with the highest settings. Then reduce the quality settings until the issue disappears and apply it. Change the settings again to higher quality. IGNORE it when the game tells You to restart the game to apply the higher settings. If You are lucky the effects causing issues still are disabled but other effects without issues are reenabled this way and You get better graphic quality without issues than using the lower settings from the beginning. I still use this trick with Sims 3 which often crashes with helixmod. But of course helixmod is very useful to disable single effects that are bundled with other effects in the general quality slider.

Regarding ini/config files: sometimes You don't have the option to disable effects (setting it to false, off or 0). Then You may try to "break" the effect by using false values at another point. In chrome engine games for example You could not turn off the dynamic shadows but disable them by using ShadowMapSize(1). In some cases it is also useful to flag the ini file as "read only" as Your own settings can be replaced with the default values as soon as You open the option menu in the game (just to change audio settings etc.). Sometimes it may be necessary not to change a value in the config file but also in other files (e.g. for the default settings or backup files from earlier settings). So if a setting in one file doesn't seem to have an effect it can help to search other files that also contain the relevant phrase and change them, too.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 10/05/2014 09:39 AM   
[quote="bo3b"] Lesson 7 is taking longer than expected because I searched and searched, and I do not believe that the HUD can be found in The Ball using HelixMod. [/quote] If its anything like Killing Floor (another tripwire game) its not any vertex/pixel shader. I ended up binding a command to a mouse button to hid the hud at will instead.
bo3b said:

Lesson 7 is taking longer than expected because I searched and searched, and I do not believe that the HUD can be found in The Ball using HelixMod.


If its anything like Killing Floor (another tripwire game) its not any vertex/pixel shader. I ended up binding a command to a mouse button to hid the hud at will instead.

Posted 10/06/2014 05:25 PM   
bo3b - I've been watching the recently changed page on the wiki and noticed that we got our first spammer, who set up two pages on the wiki with nonsense and links to some external site. I've deleted the contents of the pages, but you might want to delete the pages altogether and ban the WilburTraill user that added them.
bo3b - I've been watching the recently changed page on the wiki and noticed that we got our first spammer, who set up two pages on the wiki with nonsense and links to some external site. I've deleted the contents of the pages, but you might want to delete the pages altogether and ban the WilburTraill user that added them.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 10/07/2014 01:18 PM   
[quote="DarkStarSword"]bo3b - I've been watching the recently changed page on the wiki and noticed that we got our first spammer, who set up two pages on the wiki with nonsense and links to some external site. I've deleted the contents of the pages, but you might want to delete the pages altogether and ban the WilburTraill user that added them.[/quote]Thanks for the heads up, and for killing that page. I protected the other content pages so they can't be modified. Man I just don't understand people. Why would anyone spend their time doing dumb stuff like that? Even if it's a job, why would anyone pay to have someone do something so totally useless? No one is ever going to click on those links. Sigh.
DarkStarSword said:bo3b - I've been watching the recently changed page on the wiki and noticed that we got our first spammer, who set up two pages on the wiki with nonsense and links to some external site. I've deleted the contents of the pages, but you might want to delete the pages altogether and ban the WilburTraill user that added them.
Thanks for the heads up, and for killing that page. I protected the other content pages so they can't be modified.

Man I just don't understand people. Why would anyone spend their time doing dumb stuff like that? Even if it's a job, why would anyone pay to have someone do something so totally useless? No one is ever going to click on those links. Sigh.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 10/07/2014 03:57 PM   
Gah, we just got another one. I suspect they are probably just bots (registered and two pages edited in the same minute), and if we can add a challenge (other than recaptcha - it's recently started getting difficult for humans and spammers already figured out how to defeat it) to the account registration page we might be able to defeat most of them - better to add the protection now before the flood starts: https://www.mediawiki.org/wiki/Manual:Combating_spam
Gah, we just got another one. I suspect they are probably just bots (registered and two pages edited in the same minute), and if we can add a challenge (other than recaptcha - it's recently started getting difficult for humans and spammers already figured out how to defeat it) to the account registration page we might be able to defeat most of them - better to add the protection now before the flood starts: https://www.mediawiki.org/wiki/Manual:Combating_spam

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 10/07/2014 11:54 PM   
Just a status update. Sorry for the delay on getting Lesson 7 rolling, I've been too busy with fixing problems in 3Dmigoto so that Mike and DHR and Helifax could look at Mordor and Alien Isolation. Also worth noting that I added more security to the wiki to make life harder for the spammers. As a user with an account, you should notice no changes at all. Please let me know if you see something broken, I'm not an expert, and might have busted something. I promise I'll get back to it and start releasing more lessons soon. Unless people have problems with any of the prior lessons, or it seems confusing, I think we have finished our first semester, and have all the basics for shaderhacking. Next up, I plan to switch gears and start looking at specific types of fixes, with examples of how to apply them, and recognize when to use them. Lesson 7 will be how to move the HUD to depth. Lesson 8 will be how to fix the skybox.
Just a status update. Sorry for the delay on getting Lesson 7 rolling, I've been too busy with fixing problems in 3Dmigoto so that Mike and DHR and Helifax could look at Mordor and Alien Isolation.


Also worth noting that I added more security to the wiki to make life harder for the spammers. As a user with an account, you should notice no changes at all. Please let me know if you see something broken, I'm not an expert, and might have busted something.


I promise I'll get back to it and start releasing more lessons soon. Unless people have problems with any of the prior lessons, or it seems confusing, I think we have finished our first semester, and have all the basics for shaderhacking.

Next up, I plan to switch gears and start looking at specific types of fixes, with examples of how to apply them, and recognize when to use them.

Lesson 7 will be how to move the HUD to depth.
Lesson 8 will be how to fix the skybox.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 10/10/2014 09:59 AM   
[quote="bo3b"] Man I just don't understand people. Why would anyone spend their time doing dumb stuff like that? Even if it's a job, why would anyone pay to have someone do something so totally useless? No one is ever going to click on those links. Sigh. [/quote] It's mainly for google rankings. If you have a bunch of links pointing to your website from random sources then your website must be important or at least that's partially how the google ranking system works. So the spammers just try to get as many links as possible even though this technique has been mostly useless since 2012.
bo3b said:
Man I just don't understand people. Why would anyone spend their time doing dumb stuff like that? Even if it's a job, why would anyone pay to have someone do something so totally useless? No one is ever going to click on those links. Sigh.

It's mainly for google rankings. If you have a bunch of links pointing to your website from random sources then your website must be important or at least that's partially how the google ranking system works. So the spammers just try to get as many links as possible even though this technique has been mostly useless since 2012.

Posted 10/11/2014 08:41 PM   
I have tried several times to do the quiz for lesson 0.5 but the on my system The Ball plays the intro video with 1 FPS and crashes when I use AllowNvidiaStereo3d=True. But I guess the quiz should prove anyway that the 3D Vision flag doesn't work with all UR3 games ;)So I have reposted my own experiences with game settings and ini files (see above) in the wiki. Looking forward for lesson 7 and 8 but of course I can understand that 3Dmigoto has priority atm.
I have tried several times to do the quiz for lesson 0.5 but the on my system The Ball plays the intro video with 1 FPS and crashes when I use AllowNvidiaStereo3d=True. But I guess the quiz should prove anyway that the 3D Vision flag doesn't work with all UR3 games ;)So I have reposted my own experiences with game settings and ini files (see above) in the wiki.
Looking forward for lesson 7 and 8 but of course I can understand that 3Dmigoto has priority atm.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 10/14/2014 09:01 AM   
[quote="3d4dd"]I have tried several times to do the quiz for lesson 0.5 but the on my system The Ball plays the intro video with 1 FPS and crashes when I use AllowNvidiaStereo3d=True. But I guess the quiz should prove anyway that the 3D Vision flag doesn't work with all UR3 games ;)So I have reposted my own experiences with game settings and ini files (see above) in the wiki. Looking forward for lesson 7 and 8 but of course I can understand that 3Dmigoto has priority atm.[/quote]Sounds like you are already past that spot, but you can probably get it to work by deleting the Steam GameOverlayRenderer.dll. That conflicts with The Ball and HelixMod, even when overlay is disabled.
3d4dd said:I have tried several times to do the quiz for lesson 0.5 but the on my system The Ball plays the intro video with 1 FPS and crashes when I use AllowNvidiaStereo3d=True. But I guess the quiz should prove anyway that the 3D Vision flag doesn't work with all UR3 games ;)So I have reposted my own experiences with game settings and ini files (see above) in the wiki.
Looking forward for lesson 7 and 8 but of course I can understand that 3Dmigoto has priority atm.
Sounds like you are already past that spot, but you can probably get it to work by deleting the Steam GameOverlayRenderer.dll. That conflicts with The Ball and HelixMod, even when overlay is disabled.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 10/14/2014 09:30 AM   
  18 / 87    
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