Alien : Isolation
  11 / 31    
[quote="_asdf_"]Just to share a glitch... This appears a few minutes after you meet Axel (sorry, can't post images yet :)). [url]http://drive.google.com/uc?export=view&id=0B7_w1Tk3uB10aFNmWk9KTE1pdWs[/url] And thanks for great work, guys![/quote] Woah! That's messed up for sure. Does this happen before or after you encounter the couple in the elevator after you meet Alex ( I am assuming Alex is the bald guy right?) I have not seen this up to that point (that's as far as I have played). We did note an issue last night with some lights that occurs even with no shader files, just the wrapper running. This might be one of them, in which case we need to track that down. What nvidia driver are you running, and what game profile are you using? Thanks for the quick feedback :-)
_asdf_ said:Just to share a glitch... This appears a few minutes after you meet Axel (sorry, can't post images yet :)).

http://drive.google.com/uc?export=view&id=0B7_w1Tk3uB10aFNmWk9KTE1pdWs

And thanks for great work, guys!

Woah! That's messed up for sure. Does this happen before or after you encounter the couple in the elevator after you meet Alex ( I am assuming Alex is the bald guy right?) I have not seen this up to that point (that's as far as I have played).

We did note an issue last night with some lights that occurs even with no shader files, just the wrapper running. This might be one of them, in which case we need to track that down.

What nvidia driver are you running, and what game profile are you using?

Thanks for the quick feedback :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 10/21/2014 01:30 PM   
> Woah! That's messed up for sure. Does this happen before or after you encounter the couple in the elevator after you meet Alex ( I am assuming Alex is the bald guy right?) I have not seen this up to that point (that's as far as I have played). It's a bit further, when you encounter the armed guys and enter a large hall. GTX680 non-SLI, 344.11, standard Alien:Isolation profile.
> Woah! That's messed up for sure. Does this happen before or after you encounter the couple in the elevator after you meet Alex ( I am assuming Alex is the bald guy right?) I have not seen this up to that point (that's as far as I have played).

It's a bit further, when you encounter the armed guys and enter a large hall.

GTX680 non-SLI, 344.11, standard Alien:Isolation profile.

Posted 10/21/2014 01:59 PM   
[b]Thanks for the fix mike and bo3b!!! this game is really awesome in real 3D...[/b] [quote="_asdf_"]It's a bit further, when you encounter the armed guys and enter a large hall. GTX680 non-SLI, 344.11, standard Alien:Isolation profile.[/quote] Yesterday i play that part, and don't found that issue....maybe re-installing the driver fix that. (i'm also playing No-SLI, 344.11 driver). Also if anyone is interested....this tweaks works with the 3D fix and make the game looks better (8k shadows, LOD, FOV): [url]http://www.incgamers.com/2014/10/make-alien-isolation-look-amazing-4k8k-shadows-reflections-detail-and-more[/url] I don't recommend use the "Planar Reflections" tweak....reflections are too pixelated. CHEERS!!!
Thanks for the fix mike and bo3b!!! this game is really awesome in real 3D...


_asdf_ said:It's a bit further, when you encounter the armed guys and enter a large hall.
GTX680 non-SLI, 344.11, standard Alien:Isolation profile.

Yesterday i play that part, and don't found that issue....maybe re-installing the driver fix that. (i'm also playing No-SLI, 344.11 driver).


Also if anyone is interested....this tweaks works with the 3D fix and make the game looks better (8k shadows, LOD, FOV):
http://www.incgamers.com/2014/10/make-alien-isolation-look-amazing-4k8k-shadows-reflections-detail-and-more
I don't recommend use the "Planar Reflections" tweak....reflections are too pixelated.

CHEERS!!!

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 10/21/2014 02:54 PM   
[quote="dekgol"]Which folder need to extract the fix? Primary (Program files/Alien Isolation) or Data (Program files/Alien Isolation/Data)?[/quote] Asking the same.. the root folder or data.. i'm also assuming by null profile.. meaning remove associations everywhere from any other profiles and its own profile and then dont have any associated or is there more to this?
dekgol said:Which folder need to extract the fix?
Primary (Program files/Alien Isolation) or Data (Program files/Alien Isolation/Data)?


Asking the same.. the root folder or data.. i'm also assuming by null profile.. meaning remove associations everywhere from any other profiles and its own profile and then dont have any associated or is there more to this?

Posted 10/21/2014 03:10 PM   
Thanks Mike, just gave it a spin and it looks insane. So much better then CM! I noticed two things: I deleted AI.EXE from the CM profile of Sniper Elite 3, but when increase convergence and hit CTRL-F7 it defaults back to it's "standard" convergence. Light on water reflections are a bit off with increased convergence. Other then that it looks fantastic, AI is perfect for 3D as it does not have a gunbarrel or HUD anything, allowing you to increase convergence quite a bit. PS. worked by extracting in Program files/Alien Isolation
Thanks Mike, just gave it a spin and it looks insane. So much better then CM!

I noticed two things:

I deleted AI.EXE from the CM profile of Sniper Elite 3, but when increase convergence and hit CTRL-F7 it defaults back to it's "standard" convergence.

Light on water reflections are a bit off with increased convergence.

Other then that it looks fantastic, AI is perfect for 3D as it does not have a gunbarrel or HUD anything, allowing you to increase convergence quite a bit.

PS. worked by extracting in Program files/Alien Isolation

i7 - Nvidia 780ti - Nvidia 3DTV - Optoma HD33 - 100" screen + Panasonic Viera TX-P46GT30E

Posted 10/21/2014 03:17 PM   
[quote="shappy1010"]Thanks Mike, just gave it a spin and it looks insane. So much better then CM! I noticed two things: I deleted AI.EXE from the CM profile of Sniper Elite 3, but when increase convergence and hit CTRL-F7 it defaults back to it's "standard" convergence. Light on water reflections are a bit off with increased convergence. Other then that it looks fantastic, AI is perfect for 3D as it does not have a gunbarrel or HUD anything, allowing you to increase convergence quite a bit. PS. worked by extracting in Program files/Alien Isolation[/quote] Thanks for the feedback. Yeah the reflections are only "approximate" at the moment and a bit of a compromise. I will see if I can properly sort them out, or perhaps add a parameter in the ini file that will make them work better at very high convergence.
shappy1010 said:Thanks Mike, just gave it a spin and it looks insane. So much better then CM!

I noticed two things:

I deleted AI.EXE from the CM profile of Sniper Elite 3, but when increase convergence and hit CTRL-F7 it defaults back to it's "standard" convergence.

Light on water reflections are a bit off with increased convergence.

Other then that it looks fantastic, AI is perfect for 3D as it does not have a gunbarrel or HUD anything, allowing you to increase convergence quite a bit.

PS. worked by extracting in Program files/Alien Isolation


Thanks for the feedback. Yeah the reflections are only "approximate" at the moment and a bit of a compromise. I will see if I can properly sort them out, or perhaps add a parameter in the ini file that will make them work better at very high convergence.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 10/21/2014 04:18 PM   
[quote="_asdf_"]> Woah! That's messed up for sure. Does this happen before or after you encounter the couple in the elevator after you meet Alex ( I am assuming Alex is the bald guy right?) I have not seen this up to that point (that's as far as I have played). It's a bit further, when you encounter the armed guys and enter a large hall. GTX680 non-SLI, 344.11, standard Alien:Isolation profile.[/quote] ****IMPORTANT In the d3dx.ini file, set the following: rasterizer_disable_scissor=0 The default setting of "1" is causing some lighting problems. We will update the package for this.
_asdf_ said:> Woah! That's messed up for sure. Does this happen before or after you encounter the couple in the elevator after you meet Alex ( I am assuming Alex is the bald guy right?) I have not seen this up to that point (that's as far as I have played).

It's a bit further, when you encounter the armed guys and enter a large hall.

GTX680 non-SLI, 344.11, standard Alien:Isolation profile.



****IMPORTANT

In the d3dx.ini file, set the following:

rasterizer_disable_scissor=0

The default setting of "1" is causing some lighting problems. We will update the package for this.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 10/21/2014 04:28 PM   
[quote="shappy1010"] I deleted AI.EXE from the CM profile of Sniper Elite 3, but when increase convergence and hit CTRL-F7 it defaults back to it's "standard" convergence. [/quote] I have personally found that if a game has no profile at all, it won't store the convergence settings and reverts as soon as you try. I think its been this way since they let you keep profile settings between driver updates.
shappy1010 said:
I deleted AI.EXE from the CM profile of Sniper Elite 3, but when increase convergence and hit CTRL-F7 it defaults back to it's "standard" convergence.


I have personally found that if a game has no profile at all, it won't store the convergence settings and reverts as soon as you try. I think its been this way since they let you keep profile settings between driver updates.

Posted 10/21/2014 04:41 PM   
Hey Mike! The only problem I found so far is a bit weird...and Don't really know how you can fix it... After you get the motion tracker....I think 1-2h in the game, every time you use it the background becomes blurry (like the devs intended, no bug here). However it also becomes flat (2D). Picture. [url=http://www.iforce.co.nz/View.aspx?i=cye3jroj.3rp.jpg][img]http://iforce.co.nz/i/cye3jroj.3rp.jpg[/img][/url] If you press fire it will change to focus from the foreground to the background and it will become 3D again... [url=http://www.iforce.co.nz/View.aspx?i=fercwyes.5uo.jpg][img]http://iforce.co.nz/i/fercwyes.5uo.jpg[/img][/url] EDIT: This can be "fixed" by disabling DoF..yet breaks the immersion ^_^ (Also notice the banding in the lower part of the screen). Don't mind the reflections. Haven't applied the scissor fix yet:) I imagine we can push that 2D texture (I think it renders to a texture for the background) and push it in 3D like we do for the HUD for example... If you need a savegame or If I can help let me know;)) EDIT: Other things of note: - Gun Crosshair is 2D [url=http://www.iforce.co.nz/View.aspx?i=3lwo5xyc.r4j.jpg][img]http://iforce.co.nz/i/3lwo5xyc.r4j.jpg[/img][/url] - These reflections are broken even if I set up rasterizer_disable_scissor=0. [url=http://www.iforce.co.nz/View.aspx?i=jjfkxohh.znl.jpg][img]http://iforce.co.nz/i/jjfkxohh.znl.jpg[/img][/url] EDIT: This can be "fixed" by disabling "Planar reflections". You will not get any shiny reflections on surfaces. (Tests were made on 880M single GPU, 344.11WHQL drivers)
Hey Mike!

The only problem I found so far is a bit weird...and Don't really know how you can fix it...

After you get the motion tracker....I think 1-2h in the game, every time you use it the background becomes blurry (like the devs intended, no bug here). However it also becomes flat (2D).
Picture.
Image



If you press fire it will change to focus from the foreground to the background and it will become 3D again...
Image

EDIT: This can be "fixed" by disabling DoF..yet breaks the immersion ^_^

(Also notice the banding in the lower part of the screen). Don't mind the reflections. Haven't applied the scissor fix yet:)

I imagine we can push that 2D texture (I think it renders to a texture for the background) and push it in 3D like we do for the HUD for example...
If you need a savegame or If I can help let me know;))

EDIT:

Other things of note:

- Gun Crosshair is 2D
Image

- These reflections are broken even if I set up rasterizer_disable_scissor=0.
Image

EDIT: This can be "fixed" by disabling "Planar reflections". You will not get any shiny reflections on surfaces.

(Tests were made on 880M single GPU, 344.11WHQL drivers)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/21/2014 05:45 PM   
[quote="helifax"]Hey Mike! The only problem I found so far is a bit weird...and Don't really know how you can fix it... After you get the motion tracker....I think 1-2h in the game, every time you use it the background becomes blurry (like the devs intended, no bug here). However it also becomes flat (2D). Picture.[/quote] Just disable depth of field in game. You won't need it in 3D anyway. BTW did some more testing. Looks great, but reading terminals and playing the mini games are very painfull/hard, I need to keep one eye shut.
helifax said:Hey Mike!

The only problem I found so far is a bit weird...and Don't really know how you can fix it...

After you get the motion tracker....I think 1-2h in the game, every time you use it the background becomes blurry (like the devs intended, no bug here). However it also becomes flat (2D).
Picture.



Just disable depth of field in game. You won't need it in 3D anyway.

BTW did some more testing. Looks great, but reading terminals and playing the mini games are very painfull/hard, I need to keep one eye shut.

i7 - Nvidia 780ti - Nvidia 3DTV - Optoma HD33 - 100" screen + Panasonic Viera TX-P46GT30E

Posted 10/21/2014 06:01 PM   
[quote="shappy1010"][quote="helifax"]Hey Mike! The only problem I found so far is a bit weird...and Don't really know how you can fix it... After you get the motion tracker....I think 1-2h in the game, every time you use it the background becomes blurry (like the devs intended, no bug here). However it also becomes flat (2D). Picture.[/quote] Just disable depth of field in game. You won't need it in 3D anyway. BTW did some more testing. Looks great, but reading terminals and playing the mini games are very painfull/hard, I need to keep one eye shut.[/quote] The terminals are off I think because of the HUD setting. I reset the value back to 0 in the d3dx.ini file.
shappy1010 said:
helifax said:Hey Mike!

The only problem I found so far is a bit weird...and Don't really know how you can fix it...

After you get the motion tracker....I think 1-2h in the game, every time you use it the background becomes blurry (like the devs intended, no bug here). However it also becomes flat (2D).
Picture.



Just disable depth of field in game. You won't need it in 3D anyway.

BTW did some more testing. Looks great, but reading terminals and playing the mini games are very painfull/hard, I need to keep one eye shut.

The terminals are off I think because of the HUD setting. I reset the value back to 0 in the d3dx.ini file.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 10/21/2014 06:45 PM   
[quote="helifax"]Hey Mike! The only problem I found so far is a bit weird...and Don't really know how you can fix it... After you get the motion tracker....I think 1-2h in the game, every time you use it the background becomes blurry (like the devs intended, no bug here). However it also becomes flat (2D). Picture. [url=http://www.iforce.co.nz/View.aspx?i=cye3jroj.3rp.jpg][img]http://iforce.co.nz/i/cye3jroj.3rp.jpg[/img][/url] If you press fire it will change to focus from the foreground to the background and it will become 3D again... [url=http://www.iforce.co.nz/View.aspx?i=fercwyes.5uo.jpg][img]http://iforce.co.nz/i/fercwyes.5uo.jpg[/img][/url] EDIT: This can be "fixed" by disabling DoF..yet breaks the immersion ^_^ (Also notice the banding in the lower part of the screen). Don't mind the reflections. Haven't applied the scissor fix yet:) I imagine we can push that 2D texture (I think it renders to a texture for the background) and push it in 3D like we do for the HUD for example... If you need a savegame or If I can help let me know;)) EDIT: Other things of note: - Gun Crosshair is 2D [url=http://www.iforce.co.nz/View.aspx?i=3lwo5xyc.r4j.jpg][img]http://iforce.co.nz/i/3lwo5xyc.r4j.jpg[/img][/url] - These reflections are broken even if I set up rasterizer_disable_scissor=0. [url=http://www.iforce.co.nz/View.aspx?i=jjfkxohh.znl.jpg][img]http://iforce.co.nz/i/jjfkxohh.znl.jpg[/img][/url] EDIT: This can be "fixed" by disabling "Planar reflections". You will not get any shiny reflections on surfaces. (Tests were made on 880M single GPU, 344.11WHQL drivers)[/quote] Thanks Helifax. a. I doubt we can do anything about the DOF issue, sorry. But this is well worth knowing about. **EDIT I am possibly being pessimistic here and will have a quick look, it might be as simple as a render target setting in the ini file. b. The gun cross-hair is part of the HUD, I did not look at it bo3b did, so it might or might not be separable. At the very least it can be separated using the "Cutout" technique. c. The reflections are just wrong though, I may have missed a shader or two. The way they are sticking out the screen is the same default for all reflections without the fix. If you could turn on shader hunting in the d3dx.ini file and identify the pixel shader that renders the reflections (at the location where the gun screenshot is, and the one where the navigation widget is, because they are wrong also), I will have a look at them. I want to avoid looking at a save game so I don't spoil my experience of it :-)
helifax said:Hey Mike!

The only problem I found so far is a bit weird...and Don't really know how you can fix it...

After you get the motion tracker....I think 1-2h in the game, every time you use it the background becomes blurry (like the devs intended, no bug here). However it also becomes flat (2D).
Picture.
Image



If you press fire it will change to focus from the foreground to the background and it will become 3D again...
Image

EDIT: This can be "fixed" by disabling DoF..yet breaks the immersion ^_^

(Also notice the banding in the lower part of the screen). Don't mind the reflections. Haven't applied the scissor fix yet:)

I imagine we can push that 2D texture (I think it renders to a texture for the background) and push it in 3D like we do for the HUD for example...
If you need a savegame or If I can help let me know;))

EDIT:

Other things of note:

- Gun Crosshair is 2D
Image

- These reflections are broken even if I set up rasterizer_disable_scissor=0.
Image

EDIT: This can be "fixed" by disabling "Planar reflections". You will not get any shiny reflections on surfaces.

(Tests were made on 880M single GPU, 344.11WHQL drivers)

Thanks Helifax.
a. I doubt we can do anything about the DOF issue, sorry. But this is well worth knowing about. **EDIT I am possibly being pessimistic here and will have a quick look, it might be as simple as a render target setting in the ini file.
b. The gun cross-hair is part of the HUD, I did not look at it bo3b did, so it might or might not be separable. At the very least it can be separated using the "Cutout" technique.
c. The reflections are just wrong though, I may have missed a shader or two. The way they are sticking out the screen is the same default for all reflections without the fix. If you could turn on shader hunting in the d3dx.ini file and identify the pixel shader that renders the reflections (at the location where the gun screenshot is, and the one where the navigation widget is, because they are wrong also), I will have a look at them. I want to avoid looking at a save game so I don't spoil my experience of it :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 10/21/2014 06:53 PM   
[quote="_asdf_"]Just to share a glitch... This appears a few minutes after you meet Axel (sorry, can't post images yet :)). [url]http://drive.google.com/uc?export=view&id=0B7_w1Tk3uB10aFNmWk9KTE1pdWs[/url] And thanks for great work, guys![/quote] My mistake.....i have the same issue. replace this shader to fix the issue: [url]https://s3.amazonaws.com/dhr/94cbe62322f1e4b7-vs_replace.txt[/url] @Helifax. For Crosshair....copy and paste this shader in "ShaderFixes" folder: [url]https://s3.amazonaws.com/dhr/77fb974732797436-vs_replace.txt[/url] Also edit d3dx.ini....in [Constants], put the value you want for depth in the "z = "...i'm using z = 0.4 Edit1: i'm posting singles shader, in order to upload to Github.
_asdf_ said:Just to share a glitch... This appears a few minutes after you meet Axel (sorry, can't post images yet :)).

http://drive.google.com/uc?export=view&id=0B7_w1Tk3uB10aFNmWk9KTE1pdWs

And thanks for great work, guys!

My mistake.....i have the same issue. replace this shader to fix the issue:
https://s3.amazonaws.com/dhr/94cbe62322f1e4b7-vs_replace.txt



@Helifax.
For Crosshair....copy and paste this shader in "ShaderFixes" folder:
https://s3.amazonaws.com/dhr/77fb974732797436-vs_replace.txt

Also edit d3dx.ini....in [Constants], put the value you want for depth in the "z = "...i'm using z = 0.4


Edit1: i'm posting singles shader, in order to upload to Github.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 10/21/2014 07:10 PM   
Awesome!!! Thx DHR for the crosshair fix. Will look at it in 5 secs;)) EDIT: Same thing. However I managed to find the VS+PS for the crosshair (at least for the gun) and is inside the attached archive. Mike: I will try to hunt down the culprit for the reflections there;)) Also, the DOF should be a RT normally. (I forgot that in DX you can't render to textures directly and use that as an attachment to a FBO, but you use Render Targets;)) ) Edit: Mike I found quite a few PS shaders that deal with the reflections there. All of them are in the attached archive (Hope I managed to find the usable ones;)) )
Awesome!!! Thx DHR for the crosshair fix. Will look at it in 5 secs;))
EDIT: Same thing. However I managed to find the VS+PS for the crosshair (at least for the gun) and is inside the attached archive.


Mike: I will try to hunt down the culprit for the reflections there;))
Also, the DOF should be a RT normally. (I forgot that in DX you can't render to textures directly and use that as an attachment to a FBO, but you use Render Targets;)) )

Edit: Mike I found quite a few PS shaders that deal with the reflections there. All of them are in the attached archive (Hope I managed to find the usable ones;)) )
Attachments

ShaderFixes.rar.jpg

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/21/2014 07:15 PM   
[quote="DHR"] My mistake.....i have the same issue. replace this shader to fix the issue: [url]https://s3.amazonaws.com/dhr/94cbe62322f1e4b7-vs_replace.txt[/url] [/quote] Thank you so much! Worked like a charm. BTW, why are bloom and lens flare disabled by default? They seem to be working flawlessly, at least the bloom does :)
DHR said:
My mistake.....i have the same issue. replace this shader to fix the issue:
https://s3.amazonaws.com/dhr/94cbe62322f1e4b7-vs_replace.txt

Thank you so much! Worked like a charm.

BTW, why are bloom and lens flare disabled by default? They seem to be working flawlessly, at least the bloom does :)

Posted 10/21/2014 08:17 PM   
  11 / 31    
Scroll To Top