List of 3D Vision problems
  2 / 12    
My pet peeves which so far do not seem to be mentioned. * Intrusive Red Text when game forces 2xAA, in surround. In some problem games this appears every level load despite AA settings. (actually just give us the option to turn the message off completely, like is possible with the 3d vision profile warning.) * 3d switching to mono in game on multiple dx11 titles. (GTA5, Witcher 3, LOTF, DA:I ect)
My pet peeves which so far do not seem to be mentioned.

* Intrusive Red Text when game forces 2xAA, in surround. In some problem games this appears every level load despite AA settings. (actually just give us the option to turn the message off completely, like is possible with the 3d vision profile warning.)

* 3d switching to mono in game on multiple dx11 titles. (GTA5, Witcher 3, LOTF, DA:I ect)

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#16
Posted 06/24/2015 05:40 AM   
Absolutely +1 for the switching to mono/broken 3D. It has been bugging me since 350+
Absolutely +1 for the switching to mono/broken 3D. It has been bugging me since 350+

Asus p8z68 pro gen 3
Intel 2700K @ 4.7 Ghz
Asus Poseidon Platinum GTX 980
16Gb ram
Win 7 64 bit

#17
Posted 06/24/2015 10:05 AM   
While I do feel bad for people having the swift dealing with the unresolved sli/3d vision issue (I think its unacceptable!), 3d tv compatibility issues, tri sli not working with 3d vision and other common problems, I really feel there is only one problem which is a substantial threat to all of us and has no workaround. The "3-core problem". This problem alone may become bigger and bigger as games become better optimised for multicore usage, up to a point where 3d vision may become unusable to many of us. There is also nothing we, as a community, can do about it. For me, this is still the selling point to prefer nvidia cards over amd. I am very happy bo3b started this thread and am crossing my fingers Nvidia has ears for this problem.
While I do feel bad for people having the swift dealing with the unresolved sli/3d vision issue (I think its unacceptable!), 3d tv compatibility issues, tri sli not working with 3d vision and other common problems, I really feel there is only one problem which is a substantial threat to all of us and has no workaround.

The "3-core problem".

This problem alone may become bigger and bigger as games become better optimised for multicore usage, up to a point where 3d vision may become unusable to many of us. There is also nothing we, as a community, can do about it. For me, this is still the selling point to prefer nvidia cards over amd.

I am very happy bo3b started this thread and am crossing my fingers Nvidia has ears for this problem.

ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)

G-Pat on Helixmod

#18
Posted 06/24/2015 11:36 AM   
[quote=""][quote=""]There's also a problem with certain games that will not switch to the needed resolutions for 3DTV Play for certain Projectors.[/quote] EDID hacks usually solve these kinds of problems. It's annoying that it's required, but it's not an insurmountable problem.[/quote] You're a W 1070 owner, off hand do you know what DMD you're PJ is using?
said:
said:There's also a problem with certain games that will not switch to the needed resolutions for 3DTV Play for certain Projectors.


EDID hacks usually solve these kinds of problems. It's annoying that it's required, but it's not an insurmountable problem.


You're a W 1070 owner, off hand do you know what DMD you're PJ is using?

#19
Posted 06/24/2015 12:14 PM   
I don't know what a DMD is. But I'm connected via a Sony receiver. This seems to generate a hybrid EDID that works fine for 3D, so I don't need to override.
I don't know what a DMD is. But I'm connected via a Sony receiver. This seems to generate a hybrid EDID that works fine for 3D, so I don't need to override.

#20
Posted 06/24/2015 03:33 PM   
Made more tests on drivers in regards to 3D Vision switching to 2D. I used my M17x laptop (from signature) to be as common with the hardware as I can. Latest stable version 350.12 . Tested: Shadow of Mordor, GTAV, Dragon Age: Inquisition. Driver 353.06 and 353.30: - Mordor - completely broken rendering. Semi-3D (some elements are 2D others not..never seen it before in any game) - GTAV switching to 2D and afterwards "This application has stopped responding" in around 10 minutes of play (replicated 5 times) Dragon Age: Inquisition -> Switching to 2D in the first menu. So, even if the 3D->2D problem was there before... with latest drivers is worse... basically almost any game you try it hits you with it:)
Made more tests on drivers in regards to 3D Vision switching to 2D.
I used my M17x laptop (from signature) to be as common with the hardware as I can.

Latest stable version 350.12 . Tested: Shadow of Mordor, GTAV, Dragon Age: Inquisition.
Driver 353.06 and 353.30:
- Mordor - completely broken rendering. Semi-3D (some elements are 2D others not..never seen it before in any game)
- GTAV switching to 2D and afterwards "This application has stopped responding" in around 10 minutes of play (replicated 5 times)
Dragon Age: Inquisition -> Switching to 2D in the first menu.

So, even if the 3D->2D problem was there before... with latest drivers is worse... basically almost any game you try it hits you with it:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#21
Posted 06/24/2015 04:41 PM   
[quote=""]While I do feel bad for people having the swift dealing with the unresolved sli/3d vision issue (I think its unacceptable!), 3d tv compatibility issues, tri sli not working with 3d vision and other common problems, I really feel there is only one problem which is a substantial threat to all of us and has no workaround. The "3-core problem". This problem alone may become bigger and bigger as games become better optimised for multicore usage, up to a point where 3d vision may become unusable to many of us. There is also nothing we, as a community, can do about it. For me, this is still the selling point to prefer nvidia cards over amd. I am very happy bo3b started this thread and am crossing my fingers Nvidia has ears for this problem.[/quote] Yep, this is primarily why I started this thread. There are some things out of our control that will be showstoppers if they aren't addressed. No ability to buy/install 3D TV Play would be a death knell. 3-core problem would probably be a problem eventually, although it's less clear because game devs generally aren't trying very hard. Future is always vague, and we'll always be able to run older stuff, even in a worst case. In the worst case, or maybe better case, I've thought multiple times about doing our own 3D Vision Automatic. We have a really good sense now for how to do automatic stereo, and the software would be hard, but not impossible. We could start with the open-source Vereio. Having full control over those damn heuristics would be sweet. So, options.
said:While I do feel bad for people having the swift dealing with the unresolved sli/3d vision issue (I think its unacceptable!), 3d tv compatibility issues, tri sli not working with 3d vision and other common problems, I really feel there is only one problem which is a substantial threat to all of us and has no workaround.

The "3-core problem".

This problem alone may become bigger and bigger as games become better optimised for multicore usage, up to a point where 3d vision may become unusable to many of us. There is also nothing we, as a community, can do about it. For me, this is still the selling point to prefer nvidia cards over amd.

I am very happy bo3b started this thread and am crossing my fingers Nvidia has ears for this problem.

Yep, this is primarily why I started this thread. There are some things out of our control that will be showstoppers if they aren't addressed. No ability to buy/install 3D TV Play would be a death knell. 3-core problem would probably be a problem eventually, although it's less clear because game devs generally aren't trying very hard. Future is always vague, and we'll always be able to run older stuff, even in a worst case.

In the worst case, or maybe better case, I've thought multiple times about doing our own 3D Vision Automatic. We have a really good sense now for how to do automatic stereo, and the software would be hard, but not impossible. We could start with the open-source Vereio. Having full control over those damn heuristics would be sweet. So, options.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#22
Posted 06/24/2015 11:38 PM   
Hah, Nvidia should have Steam sell 3DTV Play, their servers are always working :P Of course, then everyone would want it to go on sale.
Hah, Nvidia should have Steam sell 3DTV Play, their servers are always working :P

Of course, then everyone would want it to go on sale.

#23
Posted 06/25/2015 01:02 AM   
[quote="bo3b"]In the worst case, or maybe better case, I've thought multiple times about doing our own 3D Vision Automatic. We have a really good sense now for how to do automatic stereo, and the software would be hard, but not impossible. We could start with the open-source Vereio. Having full control over those damn heuristics would be sweet. So, options.[/quote]Not that I have the skillset to do anything about it but I've thought that either this or if NVIDIA would just get off the pot and open source 3D Vision we could be much better off, Linux users could benefit from it as well and I'm sure it would garner more attention for 3D Vision and NVIDIA GPUs in general. :)
bo3b said:In the worst case, or maybe better case, I've thought multiple times about doing our own 3D Vision Automatic. We have a really good sense now for how to do automatic stereo, and the software would be hard, but not impossible. We could start with the open-source Vereio. Having full control over those damn heuristics would be sweet. So, options.
Not that I have the skillset to do anything about it but I've thought that either this or if NVIDIA would just get off the pot and open source 3D Vision we could be much better off, Linux users could benefit from it as well and I'm sure it would garner more attention for 3D Vision and NVIDIA GPUs in general. :)
#24
Posted 06/25/2015 01:34 AM   
Another thing that needs fixed is [color="orange"]Hide 3D effects when game starts.[/color] It's sporadic, for the most part it's never there anymore, but in some cases it will show up if using one display or another. This can be useful for buggy intros/logos/movies/resolutions/refresh rates/etc, then once in-game a person can use ctrl+t https://forums.geforce.com/default/topic/523039/ https://forums.geforce.com/default/topic/521941/ https://forums.geforce.com/default/topic/548481/ https://forums.geforce.com/default/topic/802995/ The same thing with [color="orange"] Select when the display is in 3D mode[/color] The three options can be useful. Always Only while 3D programs run Only while 3D full-screen programs run Unfortunately, this feature has been hit and miss for several years also and mostly is not there. [quote=""]I don't know what a DMD is. But I'm connected via a Sony receiver. This seems to generate a hybrid EDID that works fine for 3D, so I don't need to override.[/quote] DMD = Digital Micromirror Device I was just curios if it had a 16:10 array.
Another thing that needs fixed is Hide 3D effects when game starts.
It's sporadic, for the most part it's never there anymore, but in some cases it will show up if using one display or another.

This can be useful for buggy intros/logos/movies/resolutions/refresh rates/etc, then once in-game a person can use ctrl+t
https://forums.geforce.com/default/topic/523039/
https://forums.geforce.com/default/topic/521941/
https://forums.geforce.com/default/topic/548481/
https://forums.geforce.com/default/topic/802995/


The same thing with Select when the display is in 3D mode
The three options can be useful.
Always
Only while 3D programs run
Only while 3D full-screen programs run

Unfortunately, this feature has been hit and miss for several years also and mostly is not there.



said:I don't know what a DMD is. But I'm connected via a Sony receiver. This seems to generate a hybrid EDID that works fine for 3D, so I don't need to override.


DMD = Digital Micromirror Device

I was just curios if it had a 16:10 array.

#25
Posted 06/25/2015 09:35 PM   
Not sure how to check that. It runs at 1080p, so...16:9 maybe?
Not sure how to check that. It runs at 1080p, so...16:9 maybe?

#26
Posted 06/26/2015 04:56 AM   
I was curious, because I know that the W1070 supports 1920x1200
I was curious, because I know that the W1070 supports 1920x1200

#27
Posted 06/26/2015 02:14 PM   
[quote="bo3b"]In the worst case, or maybe better case, I've thought multiple times about doing our own 3D Vision Automatic.[/quote]As have I. Bigger fish to fry for now, but that is definitely on the cards. [quote="helifax"]Not that I have the skillset to do anything about it but I've thought that either this or if NVIDIA would just get off the pot and open source 3D Vision we could be much better off, Linux users could benefit from it as well and I'm sure it would garner more attention for 3D Vision and NVIDIA GPUs in general. :)[/quote]I agree. And considering the state of their recent drivers, I have to ask further: What would NVIDIA stand to lose by open sourcing their *entire* driver? Yes, I'm sure you can name a few things straight away that all begin with "Well, that would mean that AMD and Intel could..." (and there are avenues to protect themselves against some of that), but: What would they stand to *gain* by open sourcing their driver (and doing it properly - working with the community, not just code dumping)? The answer is that stability would improve, bugs would get fixed, hacks ironed out into something maintainable in the long run and often requested features might actually get implemented. In my opinion, if they continue on their current trajectory it's only a matter of time until they lose too much of the PC gaming market and won't be able to regain it. It might not destroy the company (they have other markets as well), but damage would be done. Open sourcing their driver and working with the community has the potential to turn that downward spiral right around if they are smart about it.
bo3b said:In the worst case, or maybe better case, I've thought multiple times about doing our own 3D Vision Automatic.
As have I. Bigger fish to fry for now, but that is definitely on the cards.

helifax said:Not that I have the skillset to do anything about it but I've thought that either this or if NVIDIA would just get off the pot and open source 3D Vision we could be much better off, Linux users could benefit from it as well and I'm sure it would garner more attention for 3D Vision and NVIDIA GPUs in general. :)
I agree. And considering the state of their recent drivers, I have to ask further:

What would NVIDIA stand to lose by open sourcing their *entire* driver?

Yes, I'm sure you can name a few things straight away that all begin with "Well, that would mean that AMD and Intel could..." (and there are avenues to protect themselves against some of that), but:

What would they stand to *gain* by open sourcing their driver (and doing it properly - working with the community, not just code dumping)?

The answer is that stability would improve, bugs would get fixed, hacks ironed out into something maintainable in the long run and often requested features might actually get implemented.

In my opinion, if they continue on their current trajectory it's only a matter of time until they lose too much of the PC gaming market and won't be able to regain it. It might not destroy the company (they have other markets as well), but damage would be done. Open sourcing their driver and working with the community has the potential to turn that downward spiral right around if they are smart about it.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#28
Posted 07/10/2015 05:37 AM   
Downward spiral? They may do a lot of things that piss us off, but you can't argue with their market share. http://www.dsogaming.com/news/amdnvidia-market-share-graph-shows-nvidia-conquering-3-out-of-4-pc-gamers-own-an-nvidia-gpu/
Downward spiral? They may do a lot of things that piss us off, but you can't argue with their market share.


http://www.dsogaming.com/news/amdnvidia-market-share-graph-shows-nvidia-conquering-3-out-of-4-pc-gamers-own-an-nvidia-gpu/

#29
Posted 07/10/2015 07:20 AM   
[quote=""][quote=""]While I do feel bad for people having the swift dealing with the unresolved sli/3d vision issue (I think its unacceptable!), 3d tv compatibility issues, tri sli not working with 3d vision and other common problems, I really feel there is only one problem which is a substantial threat to all of us and has no workaround. The "3-core problem". This problem alone may become bigger and bigger as games become better optimised for multicore usage, up to a point where 3d vision may become unusable to many of us. There is also nothing we, as a community, can do about it. For me, this is still the selling point to prefer nvidia cards over amd. I am very happy bo3b started this thread and am crossing my fingers Nvidia has ears for this problem.[/quote] Yep, this is primarily why I started this thread. There are some things out of our control that will be showstoppers if they aren't addressed. No ability to buy/install 3D TV Play would be a death knell. 3-core problem would probably be a problem eventually, [b]although it's less clear because game devs generally aren't trying very hard.[/b] Future is always vague, and we'll always be able to run older stuff, even in a worst case. In the worst case, or maybe better case, I've thought multiple times about doing our own 3D Vision Automatic. We have a really good sense now for how to do automatic stereo, and the software would be hard, but not impossible. We could start with the open-source Vereio. Having full control over those damn heuristics would be sweet. So, options.[/quote] If you're talking about anything that's also released on console, that's precisely why it will be a HUGE issue. The XBone/PS4 have very weak CPUs. Developers need to utilize all those cores to get a game running. Games are going to get all their optimizations for multi-threading... cause that's what's required for the majority of the market. Of course, this assumes Nvidia stops wasting time on garbage and gets back to caring about drivers (in all forms... not just the broken 3D Vision). Because I'd still rate that a bigger immediate threat at the moment.
said:
said:While I do feel bad for people having the swift dealing with the unresolved sli/3d vision issue (I think its unacceptable!), 3d tv compatibility issues, tri sli not working with 3d vision and other common problems, I really feel there is only one problem which is a substantial threat to all of us and has no workaround.

The "3-core problem".

This problem alone may become bigger and bigger as games become better optimised for multicore usage, up to a point where 3d vision may become unusable to many of us. There is also nothing we, as a community, can do about it. For me, this is still the selling point to prefer nvidia cards over amd.

I am very happy bo3b started this thread and am crossing my fingers Nvidia has ears for this problem.

Yep, this is primarily why I started this thread. There are some things out of our control that will be showstoppers if they aren't addressed. No ability to buy/install 3D TV Play would be a death knell. 3-core problem would probably be a problem eventually, although it's less clear because game devs generally aren't trying very hard. Future is always vague, and we'll always be able to run older stuff, even in a worst case.

In the worst case, or maybe better case, I've thought multiple times about doing our own 3D Vision Automatic. We have a really good sense now for how to do automatic stereo, and the software would be hard, but not impossible. We could start with the open-source Vereio. Having full control over those damn heuristics would be sweet. So, options.


If you're talking about anything that's also released on console, that's precisely why it will be a HUGE issue. The XBone/PS4 have very weak CPUs. Developers need to utilize all those cores to get a game running. Games are going to get all their optimizations for multi-threading... cause that's what's required for the majority of the market.

Of course, this assumes Nvidia stops wasting time on garbage and gets back to caring about drivers (in all forms... not just the broken 3D Vision). Because I'd still rate that a bigger immediate threat at the moment.

#30
Posted 07/10/2015 11:34 AM   
  2 / 12    
Scroll To Top