Dark Souls 2: looks great!
  4 / 11    
[quote="3d4dd"]Just completed the game. If You disable dynamic shadows You only have few issues and the game is enjoyable in S3D. Unfortunately the remaining lighting issues which occur in most of the boss fight areas can't be solved by simply disabling a shader. Disabling the shader when the game is already running results in black bars. Starting the game with disabled shader makes it very dark. So we would need a real fix for this shader. The Nvidia laser sight works very well with the game. In combination with the binoculars You can even do ranged magic attacks without the need to lock the enemies. Very usefull if You want to reproduce and check certain situations for fixing without the need to fight again through all the enemies: find the file DARKSII0000.sl2 (e.g. in C:\Users\...\AppData\Roaming\DarkSoulsII\0110000182104cf0) make a backup of it and replace later the actual file if You want to check the fixes. But better play offline... I have made a collection of several backups of situations with S3D issues so that I can check them if there hopefully will be a fix available.[/quote] Hopefully a fix will be out eventually. The issues in boss areas coupled with various lighting issues around bonfires and torches made me quit 3D on this altogether. Was a shame fighting many early bosses with wacky shader effects. I had the same black bar issue you had when disabling the shaders.
3d4dd said:Just completed the game. If You disable dynamic shadows You only have few issues and the game is enjoyable in S3D. Unfortunately the remaining lighting issues which occur in most of the boss fight areas can't be solved by simply disabling a shader. Disabling the shader when the game is already running results in black bars. Starting the game with disabled shader makes it very dark. So we would need a real fix for this shader. The Nvidia laser sight works very well with the game. In combination with the binoculars You can even do ranged magic attacks without the need to lock the enemies.

Very usefull if You want to reproduce and check certain situations for fixing without the need to fight again through all the enemies: find the file DARKSII0000.sl2 (e.g. in C:\Users\...\AppData\Roaming\DarkSoulsII\0110000182104cf0) make a backup of it and replace later the actual file if You want to check the fixes. But better play offline... I have made a collection of several backups of situations with S3D issues so that I can check them if there hopefully will be a fix available.


Hopefully a fix will be out eventually. The issues in boss areas coupled with various lighting issues around bonfires and torches made me quit 3D on this altogether. Was a shame fighting many early bosses with wacky shader effects. I had the same black bar issue you had when disabling the shaders.

#46
Posted 05/03/2014 10:49 PM   
Just get Tridef guys and don't worry about waiting for fixes for 3d Vision.. I've been playing this game in full S3D for over a week now with all shadows in place.
Just get Tridef guys and don't worry about waiting for fixes for 3d Vision.. I've been playing this game in full S3D for over a week now with all shadows in place.

#47
Posted 05/03/2014 10:53 PM   
Can't use Tridef with my monitor :(
Can't use Tridef with my monitor :(

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#48
Posted 05/04/2014 02:01 PM   
[quote="3d4dd"]Can't use Tridef with my monitor :([/quote] Me either. Asus vg278h. I can do side by side 3d at 720 p, but I miss dat sweet sweet 1440p downsampled stereoscopic 3D.
3d4dd said:Can't use Tridef with my monitor :(


Me either. Asus vg278h. I can do side by side 3d at 720 p, but I miss dat sweet sweet 1440p downsampled stereoscopic 3D.

#49
Posted 05/04/2014 04:18 PM   
[quote="3d4dd"]Can't use Tridef with my monitor :([/quote] Well, considering this will most likely be the trend in the foreseeable future, I'd invest in another 3D device that is compatible with Tridef. Otherwise, you will start to get very bitter that future games work in Tridef but not 3D Vision.
3d4dd said:Can't use Tridef with my monitor :(


Well, considering this will most likely be the trend in the foreseeable future, I'd invest in another 3D device that is compatible with Tridef. Otherwise, you will start to get very bitter that future games work in Tridef but not 3D Vision.

#50
Posted 05/04/2014 07:21 PM   
Nah fuck that. 3D monitors are expensive.
Nah fuck that. 3D monitors are expensive.

#51
Posted 05/04/2014 08:01 PM   
I don't know why are you guys talking about Tridef for Dark Souls 2. I just tried it and using both the generic profile and the Dark Souls 2 profile the shadows are disabled, just like 3D Vision... Both needs a fix to run properly.
I don't know why are you guys talking about Tridef for Dark Souls 2.

I just tried it and using both the generic profile and the Dark Souls 2 profile the shadows are disabled, just like 3D Vision...

Both needs a fix to run properly.

#52
Posted 05/04/2014 08:09 PM   
I also tried tridef and agree with the above shadows are disabled
I also tried tridef and agree with the above shadows are disabled

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#53
Posted 05/04/2014 08:50 PM   
[quote="Airion"]GeDoSaTo works with 3DTV Play. I tried 2560x1440 downsampled to 1280x720. Read the GeDoSaTo Readme, configure the ini and leave everything at 60hz. Once it's configured and running properly, select 2560x1440 in the game's menu. With my single 560Ti I got 30-50 fps with GeDoSaTo vs constant 60 fps without. It definitely looks better downsampled, though with my modest hardware I think I'll be playing it in standard 720p 3D.[/quote] You probably don't need AA filtering when using GeDoSaTo. See if that helps your fps.
Airion said:GeDoSaTo works with 3DTV Play. I tried 2560x1440 downsampled to 1280x720. Read the GeDoSaTo Readme, configure the ini and leave everything at 60hz. Once it's configured and running properly, select 2560x1440 in the game's menu.

With my single 560Ti I got 30-50 fps with GeDoSaTo vs constant 60 fps without. It definitely looks better downsampled, though with my modest hardware I think I'll be playing it in standard 720p 3D.


You probably don't need AA filtering when using GeDoSaTo. See if that helps your fps.

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#54
Posted 05/05/2014 04:24 PM   
[quote="Shinra358"]You probably don't need AA filtering when using GeDoSaTo.[/quote] I [i]think[/i] I disabled it, but in fact I haven't tried GeDoSaTo since release night. Probably worth tinkering with. I might try a lower rendering resolution as well (such as 1080p), but I think my main issue is my now mediocre graphics card. For the most part I've just been too eager to spend my time playing the game than tinker. 30 hours in now in 3D. While I see the issues other posters have been describing here, I still agree with the thread title: it looks great! I would recommend people play the game in 3D, and disable it for the few areas where there are broken effects [i]if[/i] they are bothersome. I've played the game 100% in 3D myself. The vast majority of my time has had perfect 3D.
Shinra358 said:You probably don't need AA filtering when using GeDoSaTo.


I think I disabled it, but in fact I haven't tried GeDoSaTo since release night. Probably worth tinkering with. I might try a lower rendering resolution as well (such as 1080p), but I think my main issue is my now mediocre graphics card.

For the most part I've just been too eager to spend my time playing the game than tinker. 30 hours in now in 3D. While I see the issues other posters have been describing here, I still agree with the thread title: it looks great! I would recommend people play the game in 3D, and disable it for the few areas where there are broken effects if they are bothersome. I've played the game 100% in 3D myself. The vast majority of my time has had perfect 3D.

#55
Posted 05/05/2014 05:04 PM   
[quote="luizffgarcia"]I don't know why are you guys talking about Tridef for Dark Souls 2. I just tried it and using both the generic profile and the Dark Souls 2 profile the shadows are disabled, just like 3D Vision... Both needs a fix to run properly.[/quote] I can see shadows when you turn on the torches. I didn't realize that dynamic shadows were in the game at all. I will turn off Tridef and see if there are shadows all over the landscape. UPDATE: I can NOT see shadows of the character like in 2D mode. But that's the ONLY issue. There are static shadows all over the place, reflections, and all effects render properly. This game is pretty much 90% of the way there in Tridef, so I'm considering it 3D-playable. I'm even able to use the SweetFX for the game for the post-processing tone mapping and that works. I haven't seen any of these issues in Tridef: [quote="redflamingolingo"]The issues in boss areas coupled with various lighting issues around bonfires and torches made me quit 3D on this altogether. Was a shame fighting many early bosses with wacky shader effects. I had the same black bar issue you had when disabling the shaders. [/quote]
luizffgarcia said:I don't know why are you guys talking about Tridef for Dark Souls 2.

I just tried it and using both the generic profile and the Dark Souls 2 profile the shadows are disabled, just like 3D Vision...

Both needs a fix to run properly.


I can see shadows when you turn on the torches. I didn't realize that dynamic shadows were in the game at all. I will turn off Tridef and see if there are shadows all over the landscape.

UPDATE:

I can NOT see shadows of the character like in 2D mode. But that's the ONLY issue. There are static shadows all over the place, reflections, and all effects render properly. This game is pretty much 90% of the way there in Tridef, so I'm considering it 3D-playable. I'm even able to use the SweetFX for the game for the post-processing tone mapping and that works.

I haven't seen any of these issues in Tridef:

redflamingolingo said:The issues in boss areas coupled with various lighting issues around bonfires and torches made me quit 3D on this altogether. Was a shame fighting many early bosses with wacky shader effects. I had the same black bar issue you had when disabling the shaders.

#56
Posted 05/05/2014 06:34 PM   
I tried GeDoSaTo for a second time today and there were some broken effects in Majula that aren't there when running without it. Reflections on water, shadows on grass, pyromancy flame light, etc. I had GeDoSaTo configured to only downsample, not do AA or SSAO. So just a word of warning about GeDoSaTo. If you see some broken effects while using it, see what happens when you turn it off (you can just select your monitor's native resolution in the game's video settings to do so).
I tried GeDoSaTo for a second time today and there were some broken effects in Majula that aren't there when running without it. Reflections on water, shadows on grass, pyromancy flame light, etc. I had GeDoSaTo configured to only downsample, not do AA or SSAO.

So just a word of warning about GeDoSaTo. If you see some broken effects while using it, see what happens when you turn it off (you can just select your monitor's native resolution in the game's video settings to do so).

#57
Posted 05/06/2014 07:55 AM   
[quote="Airion"]I tried GeDoSaTo for a second time today and there were some broken effects in Majula that aren't there when running without it. Reflections on water, shadows on grass, pyromancy flame light, etc. I had GeDoSaTo configured to only downsample, not do AA or SSAO. So just a word of warning about GeDoSaTo. If you see some broken effects while using it, see what happens when you turn it off (you can just select your monitor's native resolution in the game's video settings to do so).[/quote] I had this happen to me as well, but I can get GeDoSaTo running in conjunction with 3D and not see the broken effects. What works for me is enabling AA in the GeDoSaTo .ini file, starting the game with AA enabled, and then pressing 1 on the num pad to disable AA while in game. For some reason this works for me. Also, I found the best way for me to play in 3D is to set the game no higher than 25% depth and adjusting convergence so that my character slightly pops out of the screen more. With depth set lower, the broken bonfire and torch effects are much less noticeable. Before I was playing at 75-100% depth, which greatly exaggerated the games few broken effects. Now I'm really enjoying the game in 3D.
Airion said:I tried GeDoSaTo for a second time today and there were some broken effects in Majula that aren't there when running without it. Reflections on water, shadows on grass, pyromancy flame light, etc. I had GeDoSaTo configured to only downsample, not do AA or SSAO.

So just a word of warning about GeDoSaTo. If you see some broken effects while using it, see what happens when you turn it off (you can just select your monitor's native resolution in the game's video settings to do so).


I had this happen to me as well, but I can get GeDoSaTo running in conjunction with 3D and not see the broken effects. What works for me is enabling AA in the GeDoSaTo .ini file, starting the game with AA enabled, and then pressing 1 on the num pad to disable AA while in game. For some reason this works for me. Also, I found the best way for me to play in 3D is to set the game no higher than 25% depth and adjusting convergence so that my character slightly pops out of the screen more. With depth set lower, the broken bonfire and torch effects are much less noticeable. Before I was playing at 75-100% depth, which greatly exaggerated the games few broken effects. Now I'm really enjoying the game in 3D.

#58
Posted 05/06/2014 09:15 AM   
[quote="Shaderhacker"]I can NOT see shadows of the character like in 2D mode. But that's the ONLY issue. There are static shadows all over the place, reflections, and all effects render properly. This game is pretty much 90% of the way there in Tridef, so I'm considering it 3D-playable. I'm even able to use the SweetFX for the game for the post-processing tone mapping and that works.[/quote] The regular static shadow maps work fine in 3D Vision too (with the small exception of some boss rooms).
Shaderhacker said:I can NOT see shadows of the character like in 2D mode. But that's the ONLY issue. There are static shadows all over the place, reflections, and all effects render properly. This game is pretty much 90% of the way there in Tridef, so I'm considering it 3D-playable. I'm even able to use the SweetFX for the game for the post-processing tone mapping and that works.

The regular static shadow maps work fine in 3D Vision too (with the small exception of some boss rooms).

#59
Posted 05/08/2014 11:01 PM   
[quote="fish99"][quote="Shaderhacker"]I can NOT see shadows of the character like in 2D mode. But that's the ONLY issue. There are static shadows all over the place, reflections, and all effects render properly. This game is pretty much 90% of the way there in Tridef, so I'm considering it 3D-playable. I'm even able to use the SweetFX for the game for the post-processing tone mapping and that works.[/quote] The regular static shadow maps work fine in 3D Vision too (with the small exception of some boss rooms).[/quote] That's fine.. it's just that Tridef works in all boss rooms. :)
fish99 said:
Shaderhacker said:I can NOT see shadows of the character like in 2D mode. But that's the ONLY issue. There are static shadows all over the place, reflections, and all effects render properly. This game is pretty much 90% of the way there in Tridef, so I'm considering it 3D-playable. I'm even able to use the SweetFX for the game for the post-processing tone mapping and that works.

The regular static shadow maps work fine in 3D Vision too (with the small exception of some boss rooms).


That's fine.. it's just that Tridef works in all boss rooms. :)

#60
Posted 05/09/2014 02:46 AM   
  4 / 11    
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