Unity Games Wishlist
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Araya is a unity game http://store.steampowered.com/app/466740/ARAYA/
Araya is a unity game


http://store.steampowered.com/app/466740/ARAYA/

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#46
Posted 08/20/2017 12:18 PM   
Before anyone asks, Life Is Strange: Before the Storm is Unity 5.5 (Ooh - Engine switch, the original LiS was UE3) and I do intend to look at it :) Oh God, unskippable intro splash screens - the one thing I hated about the original is back >_<
Before anyone asks, Life Is Strange: Before the Storm is Unity 5.5 (Ooh - Engine switch, the original LiS was UE3) and I do intend to look at it :)

Oh God, unskippable intro splash screens - the one thing I hated about the original is back >_<

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#47
Posted 08/31/2017 04:16 PM   
[quote="DarkStarSword"]Before anyone asks, Life Is Strange: Before the Storm is Unity 5.5 (Ooh - Engine switch, the original LiS was UE3) and I do intend to look at it :) Oh God, unskippable intro splash screens - the one thing I hated about the original is back >_<[/quote] Just though about you. :)
DarkStarSword said:Before anyone asks, Life Is Strange: Before the Storm is Unity 5.5 (Ooh - Engine switch, the original LiS was UE3) and I do intend to look at it :)

Oh God, unskippable intro splash screens - the one thing I hated about the original is back >_<


Just though about you. :)

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#48
Posted 08/31/2017 05:59 PM   
If anyone's using my scripts and unity template be aware that there have been a few updates recently. You should use 3DMigoto 1.2.65 or later - it has some important updates that the templates make use of. - autofix53.sh now uses assembly for the lighting fix, which I found performed 5-15fps better in Dreamfall Chapters depending on the location. Note that you should enable "assemble_signature_comments = 1" in the d3dx.ini to make sure that this is done safely (this option was added in the latest 3DMigoto - it goes in the [Rendering] section if you are updating an existing fix). - The inverse shader now pre-multiplies two matrices together to get the inverse view-projection matrix, which can save instructions in all the shaders that use it. It will still return the inverse model-view-projection matrix as well for compatibility with existing fixes. - The resulting matrix is now copied into a constant buffer once after the inverse matrix shader has run, and from there is copied by reference into each of the shaders that need it. This saved an additional 5fps in Dreamfall Chapters. - The template includes a new [ClearDepthStencilView] section to work with games that render multiple scenes per frame. - Fixes for Cinematic Ambient Occlusion and soft shadows are included in the template. - asmtool's auto halo fix will now work on more shaders (especially distortion effects in recent Unity versions) - asmtool will no longer patch some shaders that didn't need a fix (harmless to leave them in)
If anyone's using my scripts and unity template be aware that there have been a few updates recently.

You should use 3DMigoto 1.2.65 or later - it has some important updates that the templates make use of.

- autofix53.sh now uses assembly for the lighting fix, which I found performed 5-15fps better in Dreamfall Chapters depending on the location. Note that you should enable "assemble_signature_comments = 1" in the d3dx.ini to make sure that this is done safely (this option was added in the latest 3DMigoto - it goes in the [Rendering] section if you are updating an existing fix).

- The inverse shader now pre-multiplies two matrices together to get the inverse view-projection matrix, which can save instructions in all the shaders that use it. It will still return the inverse model-view-projection matrix as well for compatibility with existing fixes.

- The resulting matrix is now copied into a constant buffer once after the inverse matrix shader has run, and from there is copied by reference into each of the shaders that need it. This saved an additional 5fps in Dreamfall Chapters.

- The template includes a new [ClearDepthStencilView] section to work with games that render multiple scenes per frame.

- Fixes for Cinematic Ambient Occlusion and soft shadows are included in the template.

- asmtool's auto halo fix will now work on more shaders (especially distortion effects in recent Unity versions)

- asmtool will no longer patch some shaders that didn't need a fix (harmless to leave them in)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#49
Posted 09/11/2017 10:36 PM   
Immortal Redneck... on sale now if anyone is interested... 3D kicks in fine with exclusive fullscreen but its got everything all wrong. Also applying the 3D hub profile or not doesn't seem to make a difference, you just need the exclusive fullscreen target command.
Immortal Redneck... on sale now if anyone is interested...
3D kicks in fine with exclusive fullscreen but its got everything all wrong. Also applying the 3D hub profile or not doesn't seem to make a difference, you just need the exclusive fullscreen target command.

MSI MPG Z390 Gaming Edge AC
Intel i9-9900K @ 5.0 Ghz
32 GB Patriot Viper RAM @ 2666Mhz
ASUS 1080GTX Turbo

#50
Posted 10/11/2017 07:33 AM   
Id love you to fix Volo Airsport. Ive always dreamed about VR Wingsuit Proximity flying, but VR is bad, so 3D vision ftw Or can i fix it yourself? I just skimmed this thread, im busy currently but im dying to play in in 3d. Also im browsing to buy projector... BTW you guys are awesome
Id love you to fix Volo Airsport. Ive always dreamed about VR Wingsuit Proximity flying, but VR is bad, so 3D vision ftw

Or can i fix it yourself? I just skimmed this thread, im busy currently but im dying to play in in 3d. Also im browsing to buy projector...

BTW you guys are awesome

#51
Posted 10/12/2017 11:34 AM   
PSA - Neovad has used DSS's updated Unity template to create fixes for Aragami and Mages of Mystralia (updated for U 5.5) - they are up on the Helixmod blog. Thanks again Neovad (and DSS!)
PSA - Neovad has used DSS's updated Unity template to create fixes for Aragami and Mages of Mystralia (updated for U 5.5) - they are up on the Helixmod blog.

Thanks again Neovad (and DSS!)

#52
Posted 01/14/2018 05:37 PM   
I don't have it, but I see that Overload is using Unity https://forums.geforce.com/default/topic/997610/3d-vision/new-overload-demo/ http://store.steampowered.com/app/448850/Overload/

#53
Posted 01/21/2018 10:28 PM   
Is there any documentation anywhere on how to use the scripts and template?
Is there any documentation anywhere on how to use the scripts and template?

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#54
Posted 01/21/2018 11:10 PM   
I know the templates are on his site and that you need cygwin, but that's the extent of my knowledge https://github.com/DarkStarSword/3d-fixes
I know the templates are on his site and that you need cygwin, but that's the extent of my knowledge


https://github.com/DarkStarSword/3d-fixes

#55
Posted 01/21/2018 11:43 PM   
There are bits and pieces here and there, but no definitive guide. That's somewhat intentional to make sure anyone who goes down the path of using it is actually skilled enough to deal with all the random things that can go wrong without having to come to me every five minutes - last time I held anyone's hand going through the process of using these scripts they sucked up several months of my time and didn't even end up releasing any fixes to show for it. I'm somewhat tempted to post that conversation as a guide, but the guy deleted most of his PMs so half the context for my replies is missing, and it's pages and pages and pages long (seriously - 101 posts and I'm not exaggerating) so would need editing. All the information you need can be found with google. The scripts are all in my 3d-fixes repository, and you'll need cygwin with the Python3 package selected when installing it. You need to copy some stuff out of the template and there are several autofixXX.sh scripts that you run from the game directory to automate much of the process. That's all I'm going to say for now - if you go down this path you have a giant learning experience in front of you. You can ask for pointers if you get stuck, but I'm not going to hold your hand - I need to see some indication that you've put in the effort to try to overcome the issues yourself and that you are capable of doing so. If it was as simple as ABC I'd release it as a tool for everyone to use (I may actually do that some day).
There are bits and pieces here and there, but no definitive guide. That's somewhat intentional to make sure anyone who goes down the path of using it is actually skilled enough to deal with all the random things that can go wrong without having to come to me every five minutes - last time I held anyone's hand going through the process of using these scripts they sucked up several months of my time and didn't even end up releasing any fixes to show for it. I'm somewhat tempted to post that conversation as a guide, but the guy deleted most of his PMs so half the context for my replies is missing, and it's pages and pages and pages long (seriously - 101 posts and I'm not exaggerating) so would need editing.

All the information you need can be found with google. The scripts are all in my 3d-fixes repository, and you'll need cygwin with the Python3 package selected when installing it. You need to copy some stuff out of the template and there are several autofixXX.sh scripts that you run from the game directory to automate much of the process.

That's all I'm going to say for now - if you go down this path you have a giant learning experience in front of you. You can ask for pointers if you get stuck, but I'm not going to hold your hand - I need to see some indication that you've put in the effort to try to overcome the issues yourself and that you are capable of doing so.

If it was as simple as ABC I'd release it as a tool for everyone to use (I may actually do that some day).

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#56
Posted 01/21/2018 11:46 PM   
Adding Fe to the wish list...
Adding Fe to the wish list...

#57
Posted 02/18/2018 04:06 PM   
If I may ask for the game, then it will be "Expeditions Viking". Thank You!
If I may ask for the game, then it will be "Expeditions Viking".

Thank You!

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

#58
Posted 02/18/2018 05:24 PM   
Thanks for the explanation DSS. Yeah that definitely sounds like a nightmare so I completely understand your position. I'm pretty reluctant to bother anyone in general about this stuff for that same reason as I don't want to waste anyone's time. I'm currently working on a couple of other things but I might have a look at this after that. Skawen, Expeditions viking was actually the game I was interested in looking trying this on.
Thanks for the explanation DSS. Yeah that definitely sounds like a nightmare so I completely understand your position. I'm pretty reluctant to bother anyone in general about this stuff for that same reason as I don't want to waste anyone's time. I'm currently working on a couple of other things but I might have a look at this after that. Skawen, Expeditions viking was actually the game I was interested in looking trying this on.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#59
Posted 02/19/2018 02:53 AM   
Necropants thanks for the info, hope You will have time to look in to it :) I really liked first one game Expeditions: Conquistador and this one is even better and more polished.
Necropants thanks for the info, hope You will have time to look in to it :)

I really liked first one game Expeditions: Conquistador and this one is even better and more polished.

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

#60
Posted 02/19/2018 06:49 AM   
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