RTX 2080 incoming...
  2 / 27    
NVidia might also delay the release of its next gen cards to wait for a little more insight into growing VR marketplace, and potential supported products. See my comments at [url]https://forums.geforce.com/default/topic/1062529/vr-general-discussion/vr-and-ar-future-still-looks-promising-/post/5832854/#5832854[/url].
NVidia might also delay the release of its next gen cards to wait for a little more insight into growing VR marketplace, and potential supported products. See my comments at https://forums.geforce.com/default/topic/1062529/vr-general-discussion/vr-and-ar-future-still-looks-promising-/post/5832854/#5832854.

#16
Posted 07/08/2018 01:47 PM   
So the rumoured new connector on OP turns out to be USB-C: [url]https://www.globenewswire.com/news-release/2018/07/17/1538342/0/en/New-Open-Industry-Standard-Introduced-for-Connecting-Next-Generation-VR-Headsets-to-PCs-Other-Devices.html[/url] It seems to give the 1180 rumour in OP a little bit of credence. It might actually mean that those prices are real. ;_;
So the rumoured new connector on OP turns out to be USB-C:

https://www.globenewswire.com/news-release/2018/07/17/1538342/0/en/New-Open-Industry-Standard-Introduced-for-Connecting-Next-Generation-VR-Headsets-to-PCs-Other-Devices.html

It seems to give the 1180 rumour in OP a little bit of credence. It might actually mean that those prices are real. ;_;

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#17
Posted 07/17/2018 01:51 PM   
Well the bottom line is most people have no idea what they are missing out on with true 3D in games. and it's very difficult to market because you just have to experience it yourself. Every single person I have shown my 3dvision setup too cannot believe that it's not a HUGE thing. It's got to the point with me that my eyes are so used to seeing depth I feel blind when trying to play a 2D game.
Well the bottom line is most people have no idea what they are missing out on with true 3D in games. and it's very difficult to market because you just have to experience it yourself. Every single person I have shown my 3dvision setup too cannot believe that it's not a HUGE thing.

It's got to the point with me that my eyes are so used to seeing depth I feel blind when trying to play a 2D game.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#18
Posted 07/18/2018 12:29 PM   
bought an oled tv. the wow efect lasted like a week. don´t get me wrong, it has good picture but there is nothing special about it. it´s just 2D. I have had my stereo projection rig over 5 years. propably 7 now and evrytime i game there is the wow factor. I think that tells pretty much it how awsome 3D is at it´s best. I can only image if would have better projectors i propably would piss honey everytime i fire that system up.
bought an oled tv. the wow efect lasted like a week. don´t get me wrong, it has good picture but there is nothing special about it. it´s just 2D. I have had my stereo projection rig over 5 years. propably 7 now and evrytime i game there is the wow factor. I think that tells pretty much it how awsome 3D is at it´s best.
I can only image if would have better projectors i propably would piss honey everytime i fire that system up.

CoreX9 Custom watercooling (valkswagen polo radiator)
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Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
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#19
Posted 07/18/2018 04:29 PM   
[img]https://pclab.pl/zdjecia/artykuly/blind/2018/07/gtxpcb/nv5822.jpg[/img] [img]https://pclab.pl/zdjecia/artykuly/blind/2018/07/gtxpcb/nv582.jpg[/img] No DVI. Does it mean no 3D Vision?
Image

Image

No DVI. Does it mean no 3D Vision?

#20
Posted 08/02/2018 02:46 PM   
it means no DVI, at least on start. It will arrive later
it means no DVI, at least on start. It will arrive later

#21
Posted 08/02/2018 03:11 PM   
Plus, 3d vision works over display port anyway. And can work over HDMI. Also, in the past, non-reference versions of cards have had different display outputs to the reference design, so anything's possible.
Plus, 3d vision works over display port anyway. And can work over HDMI.

Also, in the past, non-reference versions of cards have had different display outputs to the reference design, so anything's possible.

Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

#22
Posted 08/02/2018 05:19 PM   
Running all three monitors in 3dvision with display port. Not an issue. Also resolve problems with having to get active dvi converters in some cases
Running all three monitors in 3dvision with display port. Not an issue. Also resolve problems with having to get active dvi converters in some cases

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#23
Posted 08/03/2018 01:06 AM   
My monitor doesn't have DisplayPort. It's the cheap XL2411Z. Are any adapters even viable?
My monitor doesn't have DisplayPort. It's the cheap XL2411Z.
Are any adapters even viable?

#24
Posted 08/03/2018 07:18 PM   
Yeah, I can't believe not more people game in Nvidia 3DTV Play. It's a whole other world. Playing games in 2D is like monochrome to me now. I'm not INSIDE that world. I'm just looking at it. Most people don't even know what Nvidia toyification means. Eventhough it was discovered in 2010. I guess most people are just satisfied looking at a 2D screen with no idea of the life changing immersion they are missing out on.
Yeah, I can't believe not more people game in Nvidia 3DTV Play. It's a whole other world. Playing games in 2D is like monochrome to me now. I'm not INSIDE that world. I'm just looking at it.

Most people don't even know what Nvidia toyification means. Eventhough it was discovered in 2010.

I guess most people are just satisfied looking at a 2D screen with no idea of the life changing immersion they are missing out on.

GPU: EXOC RTX 2080Ti (Stock)
CPU: i7 8700K (Stock)
Motherboard: Asus Maximus X Apex (Stock)
RAM: GSkill 3200 C14 (Stock)
Display1: 300 inch Epson TW 6700 3D Projector
Display2: 65 inch Samsung 4K LCD TV
HD: WD Black 1TB NVMe
OS: Windows 10 64

#25
Posted 08/04/2018 12:25 AM   
My prediction: 15% faster than 1080 Ti @ 200W $799? 16GB VRAM Some new Volta / Turing architecture specific features I think it's worth waiting for unless one can get a slightly used 1080 Ti for $500, then the price difference doesn't justify it. As a 1080 Ti I owner I'm waiting for 1180 Ti. Can't afford an 1180 right now anyhow, and maybe that's a good thing. I wouldn't pay $800 for a 15% faster card.
My prediction:

15% faster than 1080 Ti @ 200W

$799?

16GB VRAM

Some new Volta / Turing architecture specific features


I think it's worth waiting for unless one can get a slightly used 1080 Ti for $500, then the price difference doesn't justify it.

As a 1080 Ti I owner I'm waiting for 1180 Ti. Can't afford an 1180 right now anyhow, and maybe that's a good thing. I wouldn't pay $800 for a 15% faster card.

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#26
Posted 08/04/2018 05:43 AM   
[quote="Gold444"]Yeah, I can't believe not more people game in Nvidia 3DTV Play. It's a whole other world. Playing games in 2D is like monochrome to me now. I'm not INSIDE that world. I'm just looking at it. Most people don't even know what Nvidia toyification means. Eventhough it was discovered in 2010. I guess most people are just satisfied looking at a 2D screen with no idea of the life changing immersion they are missing out on.[/quote] I have a theory on why 3d gaming/watching is not that popular. I strongly feel most people have poor ”stereo vision”. Yes they see depth and in stereo but the efect Is not that special to them. Second, most people Are too lazy. They just want everything easy as it is, no fiddling. I think most stereo lovers Are people who Are willing to go the extra mile for what ever they wanna do just better result/quality. I Personally can’t game in 2D anymore as all i can think of is how good this what im playing would look in 3d
Gold444 said:Yeah, I can't believe not more people game in Nvidia 3DTV Play. It's a whole other world. Playing games in 2D is like monochrome to me now. I'm not INSIDE that world. I'm just looking at it.

Most people don't even know what Nvidia toyification means. Eventhough it was discovered in 2010.

I guess most people are just satisfied looking at a 2D screen with no idea of the life changing immersion they are missing out on.


I have a theory on why 3d gaming/watching is not that popular.
I strongly feel most people have poor ”stereo vision”. Yes they see depth and in stereo but the efect
Is not that special to them.
Second, most people Are too lazy. They just want everything easy as it is, no fiddling. I think most stereo lovers Are people who Are willing to go the extra mile for what ever they wanna do just better result/quality.
I Personally can’t game in 2D anymore as all i can think of is how good this what im playing would look in 3d

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#27
Posted 08/04/2018 06:02 AM   
[quote="Metal-O-Holic"][quote="Gold444"]Yeah, I can't believe not more people game in Nvidia 3DTV Play. It's a whole other world. Playing games in 2D is like monochrome to me now. I'm not INSIDE that world. I'm just looking at it. Most people don't even know what Nvidia toyification means. Eventhough it was discovered in 2010. I guess most people are just satisfied looking at a 2D screen with no idea of the life changing immersion they are missing out on.[/quote] I have a theory on why 3d gaming/watching is not that popular. I strongly feel most people have poor ”stereo vision”. Yes they see depth and in stereo but the efect Is not that special to them. Second, most people Are too lazy. They just want everything easy as it is, no fiddling. I think most stereo lovers Are people who Are willing to go the extra mile for what ever they wanna do just better result/quality. I Personally can’t game in 2D anymore as all i can think of is how good this what im playing would look in 3d[/quote] I can list a few barriers to why 3D Vision never took off, in order of most pertinent: 1. Hardware cost associated with getting it to run smoothly. Not only does one need to upgrade their monitor to a 3D Vision capable display, i.e. $700+ Asus Rog Swift PG278Q, but once doing so they quickly realize that their GTX 970 or 1060 or 1070 etc. is not up to the task of running say The Witcher 3 in 3D Vision at 2560x1440, so now they are looking at adding a second GPU for SLI, and half the community derived fixes break with SLI (i.e. water reflections not working correctly in The Witcher 3, SLI not working with OpenGL, i.e. The Evil Within and Wolfenstein etc.) or having to upgrade to an expensive top tier GPU, i.e. 1080 Ti. But we are only now in 2017 with single GPU's that can run these more demanding game's in 3D Vision, long after the feature fell out of favor among PC Gaming enthusiasts. Before Pascal, one would need 2x 780 Ti SLI or 2x 980 Ti SLI to run games and have to deal with all of the aforementioned issues on top of the insane entry cost. $700 per GPU + $700 for that PG278Q makes for over $2k just to run that game you want to play in 3D Vision. 2. Comfort. The 3D Vision 2 glasses ARE NOT comfortable. Even modified, having removed the Chinese Torture Device pressure point pads at the end of the arms that align with Chinese Torture Pressure Points on the side of the head and covered the remaining orifices with ample electric tape the pressure induced on the bridge of my nose makes wearing them for more than 2-3 hours a day out of the question. 3. Technical hurdles primarily related to Nvidia's abandonment of the feature. See here: https://forums.geforce.com/default/topic/1066696/the-witcher-3-conflicting-with-hd-reworked-5-1/#5848942 It's this with every game. There will not only be issues getting the base game to work but any mods, i.e. the aforementioned texture mod for TW3 will require additional troubleshooting, i.e. time away from one's favorite past-time: gaming. 4. Imperfect technology. Cross-talk, ghosting etc. Like, don't get me wrong, some games 3D Vision is absolutely the way to go. I've recently acquired a really nice 1900R 120 Hz 34" 3440x1440 G-Sync display, AW3418DW, and having tried TW3 on that, even though it was smoother and even though the 21:9 was nice it absolutely pales in comparison to running TW3 on the PG278Q in 3D. BUT, in the day, I can see faint duplicate images of trees when it's bright out, and the moon also exhibits this, I mean, the 3D is still superior but there are artifacts that mar the experience. 5. 60 Hz is 60 Hz. Why are we still limited to 60 Hz? I mean, technically I should at least be able to run 3D Vision titles at 72 Hz on my PG278Q considering it is a 144 Hz panel? And why does 3D Vision not work with G-Sync? I have not heard a satisfying answer to this. When one experiences 90-120+ Hz in G-Sync, having to drop to 60 Hz with V-Sync is a noticeable downgrade in responsiveness and smoothness. All of the reasons above spell the demise of 3D Vision. It's expensive, imperfect, uncomfortable but if the end user has a little technical capacity and patience, the end result is absolutely MIND BLOWING. I would not trade playing The Witcher 3, Rise of the Tomb Raider, Metal Gear Solid: Phantom Pain, Middle Earth: Shadow of Mordor (War) or any other slightly older less demanding AAA title in 3D Vision for any other perspective or framerate. I will take all of the cons because the 3D is just that good. But that's just me, I have the patience, technical capacity, and the hardware on hand to do so. Most do not.
Metal-O-Holic said:
Gold444 said:Yeah, I can't believe not more people game in Nvidia 3DTV Play. It's a whole other world. Playing games in 2D is like monochrome to me now. I'm not INSIDE that world. I'm just looking at it.

Most people don't even know what Nvidia toyification means. Eventhough it was discovered in 2010.

I guess most people are just satisfied looking at a 2D screen with no idea of the life changing immersion they are missing out on.


I have a theory on why 3d gaming/watching is not that popular.
I strongly feel most people have poor ”stereo vision”. Yes they see depth and in stereo but the efect
Is not that special to them.
Second, most people Are too lazy. They just want everything easy as it is, no fiddling. I think most stereo lovers Are people who Are willing to go the extra mile for what ever they wanna do just better result/quality.
I Personally can’t game in 2D anymore as all i can think of is how good this what im playing would look in 3d


I can list a few barriers to why 3D Vision never took off, in order of most pertinent:

1. Hardware cost associated with getting it to run smoothly. Not only does one need to upgrade their monitor to a 3D Vision capable display, i.e. $700+ Asus Rog Swift PG278Q, but once doing so they quickly realize that their GTX 970 or 1060 or 1070 etc. is not up to the task of running say The Witcher 3 in 3D Vision at 2560x1440, so now they are looking at adding a second GPU for SLI, and half the community derived fixes break with SLI (i.e. water reflections not working correctly in The Witcher 3, SLI not working with OpenGL, i.e. The Evil Within and Wolfenstein etc.) or having to upgrade to an expensive top tier GPU, i.e. 1080 Ti.

But we are only now in 2017 with single GPU's that can run these more demanding game's in 3D Vision, long after the feature fell out of favor among PC Gaming enthusiasts. Before Pascal, one would need 2x 780 Ti SLI or 2x 980 Ti SLI to run games and have to deal with all of the aforementioned issues on top of the insane entry cost. $700 per GPU + $700 for that PG278Q makes for over $2k just to run that game you want to play in 3D Vision.

2. Comfort. The 3D Vision 2 glasses ARE NOT comfortable. Even modified, having removed the Chinese Torture Device pressure point pads at the end of the arms that align with Chinese Torture Pressure Points on the side of the head and covered the remaining orifices with ample electric tape the pressure induced on the bridge of my nose makes wearing them for more than 2-3 hours a day out of the question.

3. Technical hurdles primarily related to Nvidia's abandonment of the feature. See here: https://forums.geforce.com/default/topic/1066696/the-witcher-3-conflicting-with-hd-reworked-5-1/#5848942

It's this with every game. There will not only be issues getting the base game to work but any mods, i.e. the aforementioned texture mod for TW3 will require additional troubleshooting, i.e. time away from one's favorite past-time: gaming.

4. Imperfect technology. Cross-talk, ghosting etc. Like, don't get me wrong, some games 3D Vision is absolutely the way to go. I've recently acquired a really nice 1900R 120 Hz 34" 3440x1440 G-Sync display, AW3418DW, and having tried TW3 on that, even though it was smoother and even though the 21:9 was nice it absolutely pales in comparison to running TW3 on the PG278Q in 3D. BUT, in the day, I can see faint duplicate images of trees when it's bright out, and the moon also exhibits this, I mean, the 3D is still superior but there are artifacts that mar the experience.

5. 60 Hz is 60 Hz. Why are we still limited to 60 Hz? I mean, technically I should at least be able to run 3D Vision titles at 72 Hz on my PG278Q considering it is a 144 Hz panel? And why does 3D Vision not work with G-Sync? I have not heard a satisfying answer to this. When one experiences 90-120+ Hz in G-Sync, having to drop to 60 Hz with V-Sync is a noticeable downgrade in responsiveness and smoothness.

All of the reasons above spell the demise of 3D Vision. It's expensive, imperfect, uncomfortable but if the end user has a little technical capacity and patience, the end result is absolutely MIND BLOWING.

I would not trade playing The Witcher 3, Rise of the Tomb Raider, Metal Gear Solid: Phantom Pain, Middle Earth: Shadow of Mordor (War) or any other slightly older less demanding AAA title in 3D Vision for any other perspective or framerate. I will take all of the cons because the 3D is just that good. But that's just me, I have the patience, technical capacity, and the hardware on hand to do so. Most do not.

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#28
Posted 08/04/2018 06:42 PM   
[quote="xXxStarManxXx"] 5. 60 Hz is 60 Hz. Why are we still limited to 60 Hz? I mean, technically I should at least be able to run 3D Vision titles at 72 Hz on my PG278Q considering it is a 144 Hz panel? And why does 3D Vision not work with G-Sync? I have not heard a satisfying answer to this. When one experiences 90-120+ Hz in G-Sync, having to drop to 60 Hz with V-Sync is a noticeable downgrade in responsiveness and smoothness.[/quote] The problem here is most probably TN panel limitations. For example, in ULMB, there is a point at higher refresh rates where you can't avoid the crosstalk area (even in 2D) getting bigger and bigger. Even at 125Hz there is some difference compared to 120Hz, and I've heard that 240Hz monitors, which can have ULMB up to ~151Hz, have even more at those high refresh rates. Lightboost has a better tuned overdrive that avoids crosstalk in most of the screen, but I don't think it can be pushed much higher. Meanwhile, IPS/AHVA/AMVA have too slow response times for 3D, OLED monitors (with the features we want) are inexistent at the moment, and it's still too early for microLED. We are in a tough spot where you have TN at 120Hz or nothing (only talking about normal 3D Vision monitors). At least we got 1440p. By the way, there are ways to force 3D Vision at almost any refresh rate (>=64Hz) if you have ULMB and can deal with reversed eyes and crosstalk not as good as Lightboost. Although my limit was 125Hz with ULMB for timing reasons. The glasses can even work fine at 165Hz.
xXxStarManxXx said:
5. 60 Hz is 60 Hz. Why are we still limited to 60 Hz? I mean, technically I should at least be able to run 3D Vision titles at 72 Hz on my PG278Q considering it is a 144 Hz panel? And why does 3D Vision not work with G-Sync? I have not heard a satisfying answer to this. When one experiences 90-120+ Hz in G-Sync, having to drop to 60 Hz with V-Sync is a noticeable downgrade in responsiveness and smoothness.


The problem here is most probably TN panel limitations. For example, in ULMB, there is a point at higher refresh rates where you can't avoid the crosstalk area (even in 2D) getting bigger and bigger. Even at 125Hz there is some difference compared to 120Hz, and I've heard that 240Hz monitors, which can have ULMB up to ~151Hz, have even more at those high refresh rates. Lightboost has a better tuned overdrive that avoids crosstalk in most of the screen, but I don't think it can be pushed much higher.

Meanwhile, IPS/AHVA/AMVA have too slow response times for 3D, OLED monitors (with the features we want) are inexistent at the moment, and it's still too early for microLED. We are in a tough spot where you have TN at 120Hz or nothing (only talking about normal 3D Vision monitors). At least we got 1440p.

By the way, there are ways to force 3D Vision at almost any refresh rate (>=64Hz) if you have ULMB and can deal with reversed eyes and crosstalk not as good as Lightboost. Although my limit was 125Hz with ULMB for timing reasons. The glasses can even work fine at 165Hz.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
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Monitor: Asus PG278QR
Speakers: Logitech Z506
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#29
Posted 08/04/2018 08:27 PM   
[quote="xXxStarManxXx"][quote="Metal-O-Holic"][quote="Gold444"]Yeah, I can't believe not more people game in Nvidia 3DTV Play. It's a whole other world. Playing games in 2D is like monochrome to me now. I'm not INSIDE that world. I'm just looking at it. Most people don't even know what Nvidia toyification means. Eventhough it was discovered in 2010. I guess most people are just satisfied looking at a 2D screen with no idea of the life changing immersion they are missing out on.[/quote] I have a theory on why 3d gaming/watching is not that popular. I strongly feel most people have poor ”stereo vision”. Yes they see depth and in stereo but the efect Is not that special to them. Second, most people Are too lazy. They just want everything easy as it is, no fiddling. I think most stereo lovers Are people who Are willing to go the extra mile for what ever they wanna do just better result/quality. I Personally can’t game in 2D anymore as all i can think of is how good this what im playing would look in 3d[/quote] I can list a few barriers to why 3D Vision never took off, in order of most pertinent: [/quote] You have good points, but i still believe its mainly due lazyness. When you love Something and experience it better than ever by far you can’t really go back and Price is not major obstacle. Polarized glasses Are great i can easily game 8h and i still have my perscription glasses additionaly to 3d glasses. Also i don’t understand the 60hz issue as you need vsynch with 3d so don’t see lots of reason to go bigger refresh rate as the 3d vision games Are mostly so demanding getting steady 60fps is an archievement on its own already and setting refresh higher while lacking steady framerate over refresh rate creates unnessisery stutter. Though i understand the motion resolution enhances with higher refresh rate if the panel is up to it.
xXxStarManxXx said:
Metal-O-Holic said:
Gold444 said:Yeah, I can't believe not more people game in Nvidia 3DTV Play. It's a whole other world. Playing games in 2D is like monochrome to me now. I'm not INSIDE that world. I'm just looking at it.

Most people don't even know what Nvidia toyification means. Eventhough it was discovered in 2010.

I guess most people are just satisfied looking at a 2D screen with no idea of the life changing immersion they are missing out on.


I have a theory on why 3d gaming/watching is not that popular.
I strongly feel most people have poor ”stereo vision”. Yes they see depth and in stereo but the efect
Is not that special to them.
Second, most people Are too lazy. They just want everything easy as it is, no fiddling. I think most stereo lovers Are people who Are willing to go the extra mile for what ever they wanna do just better result/quality.
I Personally can’t game in 2D anymore as all i can think of is how good this what im playing would look in 3d


I can list a few barriers to why 3D Vision never took off, in order of most pertinent:



You have good points, but i still believe its mainly due lazyness.
When you love Something and experience it better than ever by far you can’t really go back and Price is not major obstacle.
Polarized glasses Are great i can easily game 8h and i still have my perscription glasses additionaly to 3d glasses.
Also i don’t understand the 60hz issue as you need vsynch with 3d so don’t see lots of reason to go bigger refresh rate as the 3d vision games Are mostly so demanding getting steady 60fps is an archievement on its own already and setting refresh higher while lacking steady framerate over refresh rate creates unnessisery stutter.
Though i understand the motion resolution enhances with higher refresh rate if the panel is up to it.

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#30
Posted 08/04/2018 08:55 PM   
  2 / 27    
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