Dirt 3
[quote]The game is DiRT 3, the rally racer from Codemasters, which supports stereoscopic 3D only in a basic way on PC - and not at all on PlayStation 3 and Xbox 360.

Chief game designer Paul Coleman explained to Eurogamer why.

"For us, with it being quite a horizon based racer, 3D isn't as helpful as it would be in a game like MotorStorm where the environment's changing around you, stuff's falling down and you're doing big drops. That feeling of depth is far greater.

"For us we're always racing for that point at the centre of the screen. You end up in a 3D environment getting a bit of a tunnelled effect going on, and it can actually be quite nauseating if you're doing hour or two-hour long playing sessions."

While stereoscopic 3D isn't right for Codemasters' current crop of racing games, 3D-lovers fear not - it is a technology that interests the developers behind them.

"It's something we're conscious of," Coleman said. "It's something we're definitely going to look into, because if we can make it so that [tunnelled effect] isn't a problem, we'd love to have it in our games. But for Dirt 3 we haven't focused on it." [/quote]

I don't know what Codemasters problem with 3D is, in fact I played their games in stereoscopic 3D since Collin McRae Rally 2 and Toca 2 and I wouldn't go back to 2D.

@Andrew: I saw that the new driver has a profile for Dirt 3. So is the game playable in 3D (correct depth of particle effects and dynamic shadows)?
The game is DiRT 3, the rally racer from Codemasters, which supports stereoscopic 3D only in a basic way on PC - and not at all on PlayStation 3 and Xbox 360.



Chief game designer Paul Coleman explained to Eurogamer why.



"For us, with it being quite a horizon based racer, 3D isn't as helpful as it would be in a game like MotorStorm where the environment's changing around you, stuff's falling down and you're doing big drops. That feeling of depth is far greater.



"For us we're always racing for that point at the centre of the screen. You end up in a 3D environment getting a bit of a tunnelled effect going on, and it can actually be quite nauseating if you're doing hour or two-hour long playing sessions."



While stereoscopic 3D isn't right for Codemasters' current crop of racing games, 3D-lovers fear not - it is a technology that interests the developers behind them.



"It's something we're conscious of," Coleman said. "It's something we're definitely going to look into, because if we can make it so that [tunnelled effect] isn't a problem, we'd love to have it in our games. But for Dirt 3 we haven't focused on it."




I don't know what Codemasters problem with 3D is, in fact I played their games in stereoscopic 3D since Collin McRae Rally 2 and Toca 2 and I wouldn't go back to 2D.



@Andrew: I saw that the new driver has a profile for Dirt 3. So is the game playable in 3D (correct depth of particle effects and dynamic shadows)?

#1
Posted 04/27/2011 06:53 PM   
correct shadows are extremely important. I'll buy if its good in 3d.
correct shadows are extremely important. I'll buy if its good in 3d.

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#2
Posted 04/28/2011 02:33 AM   
Scroll To Top