Hello Everyone,
I just installed 3d vision 2 today. Setup went fine and I installed the great 3rd party Helix Mod UI which allows 3d updates to be downloaded and installed with just a click. Great stuff. The first game I tried was the old Penumbra Overture. First time I played that was 2 days ago and while the graphics looked BAD, the game itself was fun so I continued playing. I installed the 3dfix for it and OMG! HOLY COW! 3d vision makes this ancient engine look...state of the art! Yeah the graphics still look ancient but everything has depth and definition and again...OMG! How did this technology not take off like a rocket?!!! Yeah I know, the price of the hardware needed but still, this is worth EVERY PENNY! I just hope it continues to be supported. I look forward to VR one day but that has a long way to go until it is really ready. 3d vision on the other hand breathes life into games that are over 10 years old making them almost breathtaking. I can only imagine what a newer engine might look like!
So where is the best forum to post with other folks who love this technology? I truly hope NVidia does NOT let this die. As the price for admission decreases, 3dVision 2 is a MUST HAVE in my book!
I just installed 3d vision 2 today. Setup went fine and I installed the great 3rd party Helix Mod UI which allows 3d updates to be downloaded and installed with just a click. Great stuff. The first game I tried was the old Penumbra Overture. First time I played that was 2 days ago and while the graphics looked BAD, the game itself was fun so I continued playing. I installed the 3dfix for it and OMG! HOLY COW! 3d vision makes this ancient engine look...state of the art! Yeah the graphics still look ancient but everything has depth and definition and again...OMG! How did this technology not take off like a rocket?!!! Yeah I know, the price of the hardware needed but still, this is worth EVERY PENNY! I just hope it continues to be supported. I look forward to VR one day but that has a long way to go until it is really ready. 3d vision on the other hand breathes life into games that are over 10 years old making them almost breathtaking. I can only imagine what a newer engine might look like!
So where is the best forum to post with other folks who love this technology? I truly hope NVidia does NOT let this die. As the price for admission decreases, 3dVision 2 is a MUST HAVE in my book!
Glad you like it as much as we do, I don't think there's really any other forum that talks about 3d. Matter fact if you mention it anywhere else you will get shot down and people will tell you it is a gimmick (when in fact they never tried it).
Glad you like it as much as we do, I don't think there's really any other forum that talks about 3d. Matter fact if you mention it anywhere else you will get shot down and people will tell you it is a gimmick (when in fact they never tried it).
Not a single person who has actually seen the technology in action on a properly supported game will ever tell you it's a gimmick. It remains state of the art. I have already many a verbal smackdown for people trying to spout this nonsense.
welcome aboard....
Not a single person who has actually seen the technology in action on a properly supported game will ever tell you it's a gimmick. It remains state of the art. I have already many a verbal smackdown for people trying to spout this nonsense.
welcome aboard....
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Steve Honey"]3d vision on the other hand breathes life into games that are over 10 years old making them almost breathtaking.[/quote]
That's what my best friend says, that it makes old games look like new. And I agree with that. Even the old Star Wars Rogue Squadron 3D looks amazing in cockpit view in 3D :p (there's Doom too, the oldest game I played in 3D, although it's a source port in this case).
Welcome to the community.
Steve Honey said:3d vision on the other hand breathes life into games that are over 10 years old making them almost breathtaking.
That's what my best friend says, that it makes old games look like new. And I agree with that. Even the old Star Wars Rogue Squadron 3D looks amazing in cockpit view in 3D :p (there's Doom too, the oldest game I played in 3D, although it's a source port in this case).
Welcomme and enjoy. Penumbra is a very good game. in 3d, the fear is striking;)
Good news, the list of this kind of game is quite meaningful. The last one I freaked out was soma. But there are many others. The penumbra suite is very scary too.
Welcomme and enjoy. Penumbra is a very good game. in 3d, the fear is striking;)
Good news, the list of this kind of game is quite meaningful. The last one I freaked out was soma. But there are many others. The penumbra suite is very scary too.
ASUS VG248QE - 3D Vision 2 - GTX 1080 - i7 7700 - 16GB RAM - WIN 10
[quote="Necropants"]Not a single person who has actually seen the technology in action on a properly supported game will ever tell you it's a gimmick. It remains state of the art. I have already many a verbal smackdown for people trying to spout this nonsense.
welcome aboard....[/quote]
Yeah, me too. I get specially triggered when ppl starts talking about fps and hz like they are the same thing although it has nothing to do specifically with 3d vision xD.
Problem with 3d vision is you have to try it to know what it is, wich is (or was) a problem.
Necropants said:Not a single person who has actually seen the technology in action on a properly supported game will ever tell you it's a gimmick. It remains state of the art. I have already many a verbal smackdown for people trying to spout this nonsense.
welcome aboard....
Yeah, me too. I get specially triggered when ppl starts talking about fps and hz like they are the same thing although it has nothing to do specifically with 3d vision xD.
Problem with 3d vision is you have to try it to know what it is, wich is (or was) a problem.
Thanks for the replies! I guess I will continue to post my 3d thoughts here then. I was hoping Steam might have a thriving forum on the topic as well but I guess not?
I have been reading about convergence and tried messing with it but when I do, I see no difference in the game with my glasses on. Not sure if Penumbra supports convergence though. I also read up on what it is actually is and it can make a big difference but again, I did not notice anything. :(
I do see a lot of difference modifying the depth however. I love 100% depth but my eyes got a bit buggy. I dropped that to 50% and everything still looked 3d but I thought my eyes handled it better. I want to get back to 100% though... :)
I have a GSYNC monitor but will happily give up a bit of frame rate for 3d. If I want to play a FPS online, then I might turn GSYNC back on, other than that, I am staying on 3d!
For all the peeps that continue to release 3d fixes for both old and new games, I salute you! Please keep it up! NVidia should pump some money over to you for doing the job they should be doing IMO.
PS: I think 3d Vision is the greatest enhancement to gaming since it went from 2d to psuedo 3d. I have not tried VR yet but until they solve VR movement over broad space, 3d can co-exist with VR. NVidia should be pushing this a bit more... :(
Thanks for the replies! I guess I will continue to post my 3d thoughts here then. I was hoping Steam might have a thriving forum on the topic as well but I guess not?
I have been reading about convergence and tried messing with it but when I do, I see no difference in the game with my glasses on. Not sure if Penumbra supports convergence though. I also read up on what it is actually is and it can make a big difference but again, I did not notice anything. :(
I do see a lot of difference modifying the depth however. I love 100% depth but my eyes got a bit buggy. I dropped that to 50% and everything still looked 3d but I thought my eyes handled it better. I want to get back to 100% though... :)
I have a GSYNC monitor but will happily give up a bit of frame rate for 3d. If I want to play a FPS online, then I might turn GSYNC back on, other than that, I am staying on 3d!
For all the peeps that continue to release 3d fixes for both old and new games, I salute you! Please keep it up! NVidia should pump some money over to you for doing the job they should be doing IMO.
PS: I think 3d Vision is the greatest enhancement to gaming since it went from 2d to psuedo 3d. I have not tried VR yet but until they solve VR movement over broad space, 3d can co-exist with VR. NVidia should be pushing this a bit more... :(
Convergence doesn't show an OSD bar like depth setting and for some games you need to hold "increase convergence key" for several seconds (sometimes at least 3-5 seconds) to see the change.
I'm guessing you activated the advanced settings for 3DV, If you didn't, then do more reading; especially stickied threads and helixmod blog guides.
Convergence doesn't show an OSD bar like depth setting and for some games you need to hold "increase convergence key" for several seconds (sometimes at least 3-5 seconds) to see the change.
I'm guessing you activated the advanced settings for 3DV, If you didn't, then do more reading; especially stickied threads and helixmod blog guides.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
[quote="Steve Honey"]I do see a lot of difference modifying the depth however. I love 100% depth but my eyes got a bit buggy. I dropped that to 50% and everything still looked 3d but I thought my eyes handled it better. I want to get back to 100% though... :)[/quote]Not sure what your specific setup it but since you're using a monitor you're probably relatively close to it, if you are then you most likely don't want to set separation/depth past your IPD, the distance between your pupils.
There's a ton of variables but basically separation/depth is for objects at infinity, which I think, if it's not surpassing your IPD, they should be relatively comfortable to focus on... for me things get 'buggy' when convergence isn't set properly, or to a comfortable level.
Depth is the separation of the 2 parallel views(||) and governs infinity or how far into the screen the furthest point is... and convergence governs where these 2 views originate from, so for instance if you walked up to a wall in a FPS and set/increased convergence so the textures on the wall were aligned/2D you'd effectively be packing the most depth into the scene as possible(V), into being the keyword. You could increase convergence to the point where the 2 views cross(X) which causes things to come out of the screen, more commonly used in 3rd person games... but it's all subjective to taste, personally I always adjust convergence without the glasses on so I can easily see when the 2 views start to shift and eventually when/where they are intersecting/aligning.
Convergence is technically more important than depth, you could set a game to minimal depth and add/set convergence to where the whole world is popping out of the screen, some games like [url=https://forums.geforce.com/default/topic/825787/]American McGee's Alice[/url] actually play like this in 3D... where in others like Dead Space(before Helix fixed it) it could be used to fix certain issues or at least make them less noticable, I recently played through Blades of Time like this.
Since it's a game/engine specific and can be set much higher than is even practical there's no real 0-100% value... it does have a numerical value, there's even a hacky way of getting it to display but imo it's practically useless as far as setting up a game goes...
Honestly I'd rather play at 50% depth/IPD with properly tweaked convergence than play at 100% depth with a sub-optimal convergence setting...
Steve Honey said:I do see a lot of difference modifying the depth however. I love 100% depth but my eyes got a bit buggy. I dropped that to 50% and everything still looked 3d but I thought my eyes handled it better. I want to get back to 100% though... :)
Not sure what your specific setup it but since you're using a monitor you're probably relatively close to it, if you are then you most likely don't want to set separation/depth past your IPD, the distance between your pupils.
There's a ton of variables but basically separation/depth is for objects at infinity, which I think, if it's not surpassing your IPD, they should be relatively comfortable to focus on... for me things get 'buggy' when convergence isn't set properly, or to a comfortable level.
Depth is the separation of the 2 parallel views(||) and governs infinity or how far into the screen the furthest point is... and convergence governs where these 2 views originate from, so for instance if you walked up to a wall in a FPS and set/increased convergence so the textures on the wall were aligned/2D you'd effectively be packing the most depth into the scene as possible(V), into being the keyword. You could increase convergence to the point where the 2 views cross(X) which causes things to come out of the screen, more commonly used in 3rd person games... but it's all subjective to taste, personally I always adjust convergence without the glasses on so I can easily see when the 2 views start to shift and eventually when/where they are intersecting/aligning.
Convergence is technically more important than depth, you could set a game to minimal depth and add/set convergence to where the whole world is popping out of the screen, some games like American McGee's Alice actually play like this in 3D... where in others like Dead Space(before Helix fixed it) it could be used to fix certain issues or at least make them less noticable, I recently played through Blades of Time like this.
Since it's a game/engine specific and can be set much higher than is even practical there's no real 0-100% value... it does have a numerical value, there's even a hacky way of getting it to display but imo it's practically useless as far as setting up a game goes...
Honestly I'd rather play at 50% depth/IPD with properly tweaked convergence than play at 100% depth with a sub-optimal convergence setting...
TsabethT how would you define "properly set convergence" ?
I think there should be one more setting in 3d vision, clipping.
There is like 0 games that you could crank up the convergence So you Are really
In the game without occasional on your face items thst drop your eyes onto floor moments.
TsabethT how would you define "properly set convergence" ?
I think there should be one more setting in 3d vision, clipping.
There is like 0 games that you could crank up the convergence So you Are really
In the game without occasional on your face items thst drop your eyes onto floor moments.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
In the end it all comes down to personal preference but take Cold Fear for instance, on my 24" monitor at 1080p, 100% depth and it's default convergence there's about 246 pixels of separation at his collar and 258 at the railing far off in the distance... so that puts his collar fairly close to 95% into depth, which only gives you a usable/discernible depth of about 5% overall.
100% Depth / Default Convergence
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/73686/[/img]
Again taking Cold Fear for instance, at about 50% depth and adjusting convergence so he's just slightly into depth gives me about 29 pixels of separation at his collar and 123 at the railing, which puts his collar at about 11% and the railing at 50%, that's almost 4x as much usable/discernible depth.
50% Depth / Tweaked Convergence
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/73687/[/img]
In the end it all comes down to personal preference but take Cold Fear for instance, on my 24" monitor at 1080p, 100% depth and it's default convergence there's about 246 pixels of separation at his collar and 258 at the railing far off in the distance... so that puts his collar fairly close to 95% into depth, which only gives you a usable/discernible depth of about 5% overall.
100% Depth / Default Convergence
Again taking Cold Fear for instance, at about 50% depth and adjusting convergence so he's just slightly into depth gives me about 29 pixels of separation at his collar and 123 at the railing, which puts his collar at about 11% and the railing at 50%, that's almost 4x as much usable/discernible depth.
Yeah, extremely low convergence is only useful when there is an exaggerated close-up in a cutscene that pops out too much with normal convergence. And also for testing when making a 3D fix (where I using 0, 0.5 and 1 convergence values can show big differences or breaking points in a broken shader with a partially correct fix).
I always use 100% depth and the monitor script hack to make it think it's 24" instead of 27" (by default, 100% depth was lower than my IPD (I have a normal eye separation), and with the hack it's more accurate).
Yeah, extremely low convergence is only useful when there is an exaggerated close-up in a cutscene that pops out too much with normal convergence. And also for testing when making a 3D fix (where I using 0, 0.5 and 1 convergence values can show big differences or breaking points in a broken shader with a partially correct fix).
I always use 100% depth and the monitor script hack to make it think it's 24" instead of 27" (by default, 100% depth was lower than my IPD (I have a normal eye separation), and with the hack it's more accurate).
[quote]I do see a lot of difference modifying the depth however. I love 100% depth but my eyes got a bit buggy. I dropped that to 50% and everything still looked 3d but I thought my eyes handled it better. I want to get back to 100% though... :)[/quote]
That's normal and I presume why NVIDIA defaults it to about 25% depth. Stay at 50% until it starts to look like all the characters are cardboard cut-outs, then crank it up.
For convergence you first have to go to the NVIDIA control panel for 3D then check the keyboard shortcuts. Show the advanced in-game settings and check the checkbox to enable them. (In this case, I have NO idea what possessed NVIDIA to default it to off.) You can set the keys there if you like.
However, there's an easier way to do convergence. You know how you can change depth by using the dial on your emitter? If you push in the glowing green button and then use the dial, it will change the convergence instead of the depth! I've completely forgotten the function keys I'm supposed to use for convergence and always use that instead. When you use it, it's a bit like moving the monitor closer or further from the stage.
Convergence also is behind the whole "toyification" thing. When you push in convergence it makes for more pop-out but the characters on screen look smaller. (They are actually the same height but, since they appear closer, your brain figures they must be smaller.) You'll understand when you see it.
You can also take screenshots with 3D Vision - but one thing at a time. (Or maybe 2. ;)
I do see a lot of difference modifying the depth however. I love 100% depth but my eyes got a bit buggy. I dropped that to 50% and everything still looked 3d but I thought my eyes handled it better. I want to get back to 100% though... :)
That's normal and I presume why NVIDIA defaults it to about 25% depth. Stay at 50% until it starts to look like all the characters are cardboard cut-outs, then crank it up.
For convergence you first have to go to the NVIDIA control panel for 3D then check the keyboard shortcuts. Show the advanced in-game settings and check the checkbox to enable them. (In this case, I have NO idea what possessed NVIDIA to default it to off.) You can set the keys there if you like.
However, there's an easier way to do convergence. You know how you can change depth by using the dial on your emitter? If you push in the glowing green button and then use the dial, it will change the convergence instead of the depth! I've completely forgotten the function keys I'm supposed to use for convergence and always use that instead. When you use it, it's a bit like moving the monitor closer or further from the stage.
Convergence also is behind the whole "toyification" thing. When you push in convergence it makes for more pop-out but the characters on screen look smaller. (They are actually the same height but, since they appear closer, your brain figures they must be smaller.) You'll understand when you see it.
You can also take screenshots with 3D Vision - but one thing at a time. (Or maybe 2. ;)
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
Over time i noticed that the depth setting modifies the far 3D separation and the convergence modifies the near and neither seems to interfere with each other. In real life your eyes stair nearly straight on when viewing something in the distance and cross at a high angle when looking at your finger up close. 3D replicates that behavior and that a good way to figure out how to set your 3D IMO. What i do when starting up a new game is pick out and object at maximum human depth perception of around 240 meters or about (or just a mountain peak in the distance). Then use a ruler, with the 3D glasses off, and set the depth so the separation of that object matches my IPD and i generaly am careful to try and not go over so my eyes don't try and diverge outward which gives me some eye strain (i don't get eye strain at max IPD tho). Then i set the convergence to make sure object near to me look the correct size. Done. I'll make little modifications to convergence sometimes as i play. Usually its because of "big" weapons caused by weapon 2D size or the opposite.
Over time i noticed that the depth setting modifies the far 3D separation and the convergence modifies the near and neither seems to interfere with each other. In real life your eyes stair nearly straight on when viewing something in the distance and cross at a high angle when looking at your finger up close. 3D replicates that behavior and that a good way to figure out how to set your 3D IMO. What i do when starting up a new game is pick out and object at maximum human depth perception of around 240 meters or about (or just a mountain peak in the distance). Then use a ruler, with the 3D glasses off, and set the depth so the separation of that object matches my IPD and i generaly am careful to try and not go over so my eyes don't try and diverge outward which gives me some eye strain (i don't get eye strain at max IPD tho). Then i set the convergence to make sure object near to me look the correct size. Done. I'll make little modifications to convergence sometimes as i play. Usually its because of "big" weapons caused by weapon 2D size or the opposite.
I just installed 3d vision 2 today. Setup went fine and I installed the great 3rd party Helix Mod UI which allows 3d updates to be downloaded and installed with just a click. Great stuff. The first game I tried was the old Penumbra Overture. First time I played that was 2 days ago and while the graphics looked BAD, the game itself was fun so I continued playing. I installed the 3dfix for it and OMG! HOLY COW! 3d vision makes this ancient engine look...state of the art! Yeah the graphics still look ancient but everything has depth and definition and again...OMG! How did this technology not take off like a rocket?!!! Yeah I know, the price of the hardware needed but still, this is worth EVERY PENNY! I just hope it continues to be supported. I look forward to VR one day but that has a long way to go until it is really ready. 3d vision on the other hand breathes life into games that are over 10 years old making them almost breathtaking. I can only imagine what a newer engine might look like!
So where is the best forum to post with other folks who love this technology? I truly hope NVidia does NOT let this die. As the price for admission decreases, 3dVision 2 is a MUST HAVE in my book!
i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
welcome aboard....
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
That's what my best friend says, that it makes old games look like new. And I agree with that. Even the old Star Wars Rogue Squadron 3D looks amazing in cockpit view in 3D :p (there's Doom too, the oldest game I played in 3D, although it's a source port in this case).
Welcome to the community.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Good news, the list of this kind of game is quite meaningful. The last one I freaked out was soma. But there are many others. The penumbra suite is very scary too.
ASUS VG248QE - 3D Vision 2 - GTX 1080 - i7 7700 - 16GB RAM - WIN 10
Yeah, me too. I get specially triggered when ppl starts talking about fps and hz like they are the same thing although it has nothing to do specifically with 3d vision xD.
Problem with 3d vision is you have to try it to know what it is, wich is (or was) a problem.
I have been reading about convergence and tried messing with it but when I do, I see no difference in the game with my glasses on. Not sure if Penumbra supports convergence though. I also read up on what it is actually is and it can make a big difference but again, I did not notice anything. :(
I do see a lot of difference modifying the depth however. I love 100% depth but my eyes got a bit buggy. I dropped that to 50% and everything still looked 3d but I thought my eyes handled it better. I want to get back to 100% though... :)
I have a GSYNC monitor but will happily give up a bit of frame rate for 3d. If I want to play a FPS online, then I might turn GSYNC back on, other than that, I am staying on 3d!
For all the peeps that continue to release 3d fixes for both old and new games, I salute you! Please keep it up! NVidia should pump some money over to you for doing the job they should be doing IMO.
PS: I think 3d Vision is the greatest enhancement to gaming since it went from 2d to psuedo 3d. I have not tried VR yet but until they solve VR movement over broad space, 3d can co-exist with VR. NVidia should be pushing this a bit more... :(
I'm guessing you activated the advanced settings for 3DV, If you didn't, then do more reading; especially stickied threads and helixmod blog guides.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
There's a ton of variables but basically separation/depth is for objects at infinity, which I think, if it's not surpassing your IPD, they should be relatively comfortable to focus on... for me things get 'buggy' when convergence isn't set properly, or to a comfortable level.
Depth is the separation of the 2 parallel views(||) and governs infinity or how far into the screen the furthest point is... and convergence governs where these 2 views originate from, so for instance if you walked up to a wall in a FPS and set/increased convergence so the textures on the wall were aligned/2D you'd effectively be packing the most depth into the scene as possible(V), into being the keyword. You could increase convergence to the point where the 2 views cross(X) which causes things to come out of the screen, more commonly used in 3rd person games... but it's all subjective to taste, personally I always adjust convergence without the glasses on so I can easily see when the 2 views start to shift and eventually when/where they are intersecting/aligning.
Convergence is technically more important than depth, you could set a game to minimal depth and add/set convergence to where the whole world is popping out of the screen, some games like American McGee's Alice actually play like this in 3D... where in others like Dead Space(before Helix fixed it) it could be used to fix certain issues or at least make them less noticable, I recently played through Blades of Time like this.
Since it's a game/engine specific and can be set much higher than is even practical there's no real 0-100% value... it does have a numerical value, there's even a hacky way of getting it to display but imo it's practically useless as far as setting up a game goes...
Honestly I'd rather play at 50% depth/IPD with properly tweaked convergence than play at 100% depth with a sub-optimal convergence setting...
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I think there should be one more setting in 3d vision, clipping.
There is like 0 games that you could crank up the convergence So you Are really
In the game without occasional on your face items thst drop your eyes onto floor moments.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
100% Depth / Default Convergence
Again taking Cold Fear for instance, at about 50% depth and adjusting convergence so he's just slightly into depth gives me about 29 pixels of separation at his collar and 123 at the railing, which puts his collar at about 11% and the railing at 50%, that's almost 4x as much usable/discernible depth.
50% Depth / Tweaked Convergence
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I always use 100% depth and the monitor script hack to make it think it's 24" instead of 27" (by default, 100% depth was lower than my IPD (I have a normal eye separation), and with the hack it's more accurate).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
That's normal and I presume why NVIDIA defaults it to about 25% depth. Stay at 50% until it starts to look like all the characters are cardboard cut-outs, then crank it up.
For convergence you first have to go to the NVIDIA control panel for 3D then check the keyboard shortcuts. Show the advanced in-game settings and check the checkbox to enable them. (In this case, I have NO idea what possessed NVIDIA to default it to off.) You can set the keys there if you like.
However, there's an easier way to do convergence. You know how you can change depth by using the dial on your emitter? If you push in the glowing green button and then use the dial, it will change the convergence instead of the depth! I've completely forgotten the function keys I'm supposed to use for convergence and always use that instead. When you use it, it's a bit like moving the monitor closer or further from the stage.
Convergence also is behind the whole "toyification" thing. When you push in convergence it makes for more pop-out but the characters on screen look smaller. (They are actually the same height but, since they appear closer, your brain figures they must be smaller.) You'll understand when you see it.
You can also take screenshots with 3D Vision - but one thing at a time. (Or maybe 2. ;)
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
-- Doctor Who, "Face of Evil"
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530