Visual Studio 2010 / Quad buffered OpenGL
I have recently setup a new development environment:

Visual Studio 2010
3D Vision Kit
Planar SA2311w
PNY Quadro 4000
Windows 7 64 bit

Have tested the Stereoscopic viewer, and I'm able to display 3D content with 3D OpenGL Stereo set as the global 3D settings. I'd like to use this setting because I'm trying to develop a quad buffered OpenGL app. The app displays correctly in VS2008, however VS2010 seems to trigger the 3D switchover when launched, and my app doesn't pick up the stereo when turned into game mode.

I'm wondering if anyone has had success developing quad-buffered OpenGL apps in VS2010, and if so, were there a particular configuration of settings that made the IDE behave. I have tried to set the 3D settings for devenv.exe and my app separately with failed results.

Cheers.
I have recently setup a new development environment:



Visual Studio 2010

3D Vision Kit

Planar SA2311w

PNY Quadro 4000

Windows 7 64 bit



Have tested the Stereoscopic viewer, and I'm able to display 3D content with 3D OpenGL Stereo set as the global 3D settings. I'd like to use this setting because I'm trying to develop a quad buffered OpenGL app. The app displays correctly in VS2008, however VS2010 seems to trigger the 3D switchover when launched, and my app doesn't pick up the stereo when turned into game mode.



I'm wondering if anyone has had success developing quad-buffered OpenGL apps in VS2010, and if so, were there a particular configuration of settings that made the IDE behave. I have tried to set the 3D settings for devenv.exe and my app separately with failed results.



Cheers.

#1
Posted 02/17/2011 03:48 AM   
It seems like the On board DIN was interrupting the 3D stereo. I'm getting consistent 3D with the following:

Visual Studio 2010 (devenv.exe) excepted in Program Settings to have 3D disabled.
DIN disconnected from the Quadro 4000. Emitter connected through USB.
Stereo - Display Mode - Generic active stereo ( with NVIDIA 3D Vision )
Triple buffering either on or off
Vertical sync forced or not.
It seems like the On board DIN was interrupting the 3D stereo. I'm getting consistent 3D with the following:



Visual Studio 2010 (devenv.exe) excepted in Program Settings to have 3D disabled.

DIN disconnected from the Quadro 4000. Emitter connected through USB.

Stereo - Display Mode - Generic active stereo ( with NVIDIA 3D Vision )

Triple buffering either on or off

Vertical sync forced or not.

#2
Posted 02/17/2011 04:41 AM   
Scroll To Top