[quote="MyLittleEye"][quote="dekgol"]
Hi,
I applied the fix and i cant see the game like the posted photo (i think i see it in fake 3d).
My questions are:
1. Is this fix work with any version of the game ( Ubisoft released some updates)
2. After fresh install (of the game) - is it a must to enter the game without the fix and only then applied it?
3. Any help will be appreciated
I work with win7 64 bit , Nvidia driver 337.88
[/quote]
Have you got 'Enabled advanced in game settings' ticked in the 'Set Keyboard Shortcuts' in the Nvidia control panel 3D settings.
Otherwise I find you cannot clt-alt-f11 to switch between FAKE and real 3D if this is NOT ticked.[/quote]
OK
Found it, Thanks.
dekgol said:
Hi,
I applied the fix and i cant see the game like the posted photo (i think i see it in fake 3d).
My questions are:
1. Is this fix work with any version of the game ( Ubisoft released some updates)
2. After fresh install (of the game) - is it a must to enter the game without the fix and only then applied it?
3. Any help will be appreciated
I work with win7 64 bit , Nvidia driver 337.88
Have you got 'Enabled advanced in game settings' ticked in the 'Set Keyboard Shortcuts' in the Nvidia control panel 3D settings.
Otherwise I find you cannot clt-alt-f11 to switch between FAKE and real 3D if this is NOT ticked.
OK
Found it, Thanks.
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
[quote="chtiblue"][quote="MyLittleEye"]I've been using the following to remove all the HUD
Edit GamerProfile.xml
in
C:\Users\??????\Documents\mygames\Watch_Dogs\??????????"
And change the following to 0
UseCompassMiniMap="1" UseRoadSignHilight="1" UseSubtitles="1" UseReticle="1" UseWaypoint="1" UseHintsAndTutorial="1" UsePdaNotification="1" UseMinimap="1" UseDynamicMission="1" UseItemAndRewards="1" UseMissionUpdate="1" UseFelony="1" UseEquipmentAndTools="1" UseAmbx="1"
Now I just wish we could get rid of those annoying hints or at least make them smaller somehow..?
Also, what is it with humans suddenly being able to see though walls... When did that happen..??? And when did we all gain that ability...??? I wish that could be switched off too, then it would be pretty much perfect.[/quote]
good, I try right now[/quote]
Yeah much better :)
Now I just wish we could get rid of those annoying hints or at least make them smaller somehow..?
Also, what is it with humans suddenly being able to see though walls... When did that happen..??? And when did we all gain that ability...??? I wish that could be switched off too, then it would be pretty much perfect.
Hi I found some others glitches (boat, dust, road, lights), I tried to name and locate them, like in mission 3/6 Act3 for example.
http://photos.3dvisionlive.com/chtiblue/album/54170fd6d475fe5d670000f3/
[quote="chtiblue"]Hi I found some others glitches (boat, dust, road, lights), I tried to name and locate them, like in mission 3/6 Act3 for example.
http://photos.3dvisionlive.com/chtiblue/album/54170fd6d475fe5d670000f3/[/quote]
Thanks. The one with the boat on the water is known about, but the others are new. All look easy to fix though, same effects as other stuff we have fixed.
Thanks. The one with the boat on the water is known about, but the others are new. All look easy to fix though, same effects as other stuff we have fixed.
thanks a lot for the fix!
what i noticed is that car reflections look like livery.
shouldn't they have depth as well? or is that a limitation of the game engine?
what i noticed is that car reflections look like livery.
shouldn't they have depth as well? or is that a limitation of the game engine?
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
Hi Mike, Bo3b and DHR,
Thank you very much for your Watch_Dogs fix, cannot wait to try it. Was on vacation, so was not able to thank you sooner.
I was recently enjoying Blacklist with your fix, Mike. It's a miracle, what you did . The game was simply unplayable, with shadows and shaders all over the place, the usual health hazard. Your fix is incredible, makes an already good game unmissable.
I've said it before, it saddens me to see you taking a step back, but I totally understand, and with how time consuming these fixes are, I would have done the same long time ago.
But Bo3b is doing such a tremenduous job with his class, and I see some new names trying their hand at fixes, which is encouraging.
(still secretly hoping you'll come out of retirement for FarCry4, Helix's fix for FC3 was really uber)
Congratz again on a high profile fix, I believe this game deserved it, UBI is at least trying to create something new once in a while.
Hi Mike, Bo3b and DHR,
Thank you very much for your Watch_Dogs fix, cannot wait to try it. Was on vacation, so was not able to thank you sooner.
I was recently enjoying Blacklist with your fix, Mike. It's a miracle, what you did . The game was simply unplayable, with shadows and shaders all over the place, the usual health hazard. Your fix is incredible, makes an already good game unmissable.
I've said it before, it saddens me to see you taking a step back, but I totally understand, and with how time consuming these fixes are, I would have done the same long time ago.
But Bo3b is doing such a tremenduous job with his class, and I see some new names trying their hand at fixes, which is encouraging.
(still secretly hoping you'll come out of retirement for FarCry4, Helix's fix for FC3 was really uber)
Congratz again on a high profile fix, I believe this game deserved it, UBI is at least trying to create something new once in a while.
[quote="Kingping1"]thanks a lot for the fix!
what i noticed is that car reflections look like livery.
shouldn't they have depth as well? or is that a limitation of the game engine?[/quote]
Hi - there is a way to "make" the reflections "at depth". This is how I very first had them while I was working it out. I did not do it for this fix because the approach I took is easier, more consistently correct, and less confusing. The same issue occurs on windows, but actually there is not much to be done about those as often they are not actually reflecting the real world at all, but some static image is projected on.
what i noticed is that car reflections look like livery.
shouldn't they have depth as well? or is that a limitation of the game engine?
Hi - there is a way to "make" the reflections "at depth". This is how I very first had them while I was working it out. I did not do it for this fix because the approach I took is easier, more consistently correct, and less confusing. The same issue occurs on windows, but actually there is not much to be done about those as often they are not actually reflecting the real world at all, but some static image is projected on.
[quote="MyLittleEye"]I've been using the following to remove most of the HUD
Edit GamerProfile.xml
in
C:\Users\??????\Documents\mygames\Watch_Dogs\??????????"
And change the following to 0
UseCompassMiniMap="1" UseRoadSignHilight="1" UseSubtitles="1" UseReticle="1" UseWaypoint="1" UseHintsAndTutorial="1" UsePdaNotification="1" UseMinimap="1" UseDynamicMission="1" UseItemAndRewards="1" UseMissionUpdate="1" UseFelony="1" UseEquipmentAndTools="1" UseAmbx="1"
Now I just wish we could get rid of those annoying hints or at least make them smaller somehow..?
Also, what is it with humans suddenly being able to see though walls... When did that happen..??? And when did we all gain that ability...??? I wish that could be switched off too, then it would be pretty much perfect.[/quote]Fantastic! Thanks for that tip.
Since these can be disabled via config file, I'll follow my own rule from the classes, and not put in a fix for something that can be switched off easily.
Since it doesn't seem to cull those "Press __ to vault" messages, I will try to kill those.
For the see-through walls, I think you are talking about the character outlines right? That is actually part of the game play- your access to cTOS allows you to track people after they've been tagged. I don't think it makes sense to remove this part of the game.
Now I just wish we could get rid of those annoying hints or at least make them smaller somehow..?
Also, what is it with humans suddenly being able to see though walls... When did that happen..??? And when did we all gain that ability...??? I wish that could be switched off too, then it would be pretty much perfect.
Fantastic! Thanks for that tip.
Since these can be disabled via config file, I'll follow my own rule from the classes, and not put in a fix for something that can be switched off easily.
Since it doesn't seem to cull those "Press __ to vault" messages, I will try to kill those.
For the see-through walls, I think you are talking about the character outlines right? That is actually part of the game play- your access to cTOS allows you to track people after they've been tagged. I don't think it makes sense to remove this part of the game.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I have the mod working on my Watch Dogs game... The Maldo Texture Fix and WorseMod 1.0 are also on and active. At first, the mod wasn't really working well. That is until pressing CTL-ALT-F11 and getting out of compatibility mode. I'm able to get the best settings when I use a depth-hack and play with unlocked convergence settings. Using a 60" Stereoscopic 3D enabled television, I do get the occasional flaw but I've found that while using my Sony HMD 3D device, artifacts are less noticable and the game as a whole becomes one of the most convincing open-world simulators I've played. GTA4 in 3D with Icenhancer 3 is my next favorite while Sleeping Dogs with max convergence is another recent favorite in the genre.
I have the mod working on my Watch Dogs game... The Maldo Texture Fix and WorseMod 1.0 are also on and active. At first, the mod wasn't really working well. That is until pressing CTL-ALT-F11 and getting out of compatibility mode. I'm able to get the best settings when I use a depth-hack and play with unlocked convergence settings. Using a 60" Stereoscopic 3D enabled television, I do get the occasional flaw but I've found that while using my Sony HMD 3D device, artifacts are less noticable and the game as a whole becomes one of the most convincing open-world simulators I've played. GTA4 in 3D with Icenhancer 3 is my next favorite while Sleeping Dogs with max convergence is another recent favorite in the genre.
[quote="chtiblue"]It works fine :)
I found some glitches you can see here:
http://photos.3dvisionlive.com/chtiblue/album/54170fd6d475fe5d670000f3/
-lights on motocycle
-Bar in the mission with Kenny
-Perhaps I need to adjust HUD because it hurts like that
Such a pain Ubisoft didn't let us customize HUD like in AC, I want to take off minimap...[/quote]Made a fix for the shadows in the bar with Kenny. It also seemed to fix motorcycle headlights, not sure.
Also removed an adjustment we were making to bring the profile info deeper into the screen, because it was also breaking the diamonds over people's heads, and the E to ride icons, and other activation items.
We'll be making another better release late this week, but if you want to try this one, use this: [url]https://github.com/bo3b/3Dmigoto/releases/download/0.88-beta/3Dmigoto-WatchDogs-0.89.zip[/url]
[img]http://sg.bo3b.net/watchdogs/Watch_Dogs94_85.jps[/img]
[img]http://sg.bo3b.net/watchdogs/Watch_Dogs95_85.jps[/img]
[img]http://sg.bo3b.net/watchdogs/Watch_Dogs96_85.jps[/img]
-lights on motocycle
-Bar in the mission with Kenny
-Perhaps I need to adjust HUD because it hurts like that
Such a pain Ubisoft didn't let us customize HUD like in AC, I want to take off minimap...
Made a fix for the shadows in the bar with Kenny. It also seemed to fix motorcycle headlights, not sure.
Also removed an adjustment we were making to bring the profile info deeper into the screen, because it was also breaking the diamonds over people's heads, and the E to ride icons, and other activation items.
Hi. For some strange reason I have a little glitch with the Headlights of Cars. They seem to be rendered in the not entirely correct depth. It looks like this. [URL=http://www.file-upload.net/download-9552639/Watch_Dogs02_50.jps.html]Watch_Dogs02_50.jps[/URL]
It is not breaking the Fun at all, but i wonder if anybody else has noticed this.
Otherwise it is once again a great experience to play the game finally in real 3D. Thanks a lot for that!
Hi. For some strange reason I have a little glitch with the Headlights of Cars. They seem to be rendered in the not entirely correct depth. It looks like this. Watch_Dogs02_50.jps
It is not breaking the Fun at all, but i wonder if anybody else has noticed this.
Otherwise it is once again a great experience to play the game finally in real 3D. Thanks a lot for that!
OK
Found it, Thanks.
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
Yeah much better :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/54170fd6d475fe5d670000f3/
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Thanks. The one with the boat on the water is known about, but the others are new. All look easy to fix though, same effects as other stuff we have fixed.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Thanks again for this awesome 3D patch :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
what i noticed is that car reflections look like livery.
shouldn't they have depth as well? or is that a limitation of the game engine?
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
Is it Watch Dogs realease at last??
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Triple thanks!!!
Thank you very much for your Watch_Dogs fix, cannot wait to try it. Was on vacation, so was not able to thank you sooner.
I was recently enjoying Blacklist with your fix, Mike. It's a miracle, what you did . The game was simply unplayable, with shadows and shaders all over the place, the usual health hazard. Your fix is incredible, makes an already good game unmissable.
I've said it before, it saddens me to see you taking a step back, but I totally understand, and with how time consuming these fixes are, I would have done the same long time ago.
But Bo3b is doing such a tremenduous job with his class, and I see some new names trying their hand at fixes, which is encouraging.
(still secretly hoping you'll come out of retirement for FarCry4, Helix's fix for FC3 was really uber)
Congratz again on a high profile fix, I believe this game deserved it, UBI is at least trying to create something new once in a while.
Hi - there is a way to "make" the reflections "at depth". This is how I very first had them while I was working it out. I did not do it for this fix because the approach I took is easier, more consistently correct, and less confusing. The same issue occurs on windows, but actually there is not much to be done about those as often they are not actually reflecting the real world at all, but some static image is projected on.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Since these can be disabled via config file, I'll follow my own rule from the classes, and not put in a fix for something that can be switched off easily.
Since it doesn't seem to cull those "Press __ to vault" messages, I will try to kill those.
For the see-through walls, I think you are talking about the character outlines right? That is actually part of the game play- your access to cTOS allows you to track people after they've been tagged. I don't think it makes sense to remove this part of the game.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Also removed an adjustment we were making to bring the profile info deeper into the screen, because it was also breaking the diamonds over people's heads, and the E to ride icons, and other activation items.
We'll be making another better release late this week, but if you want to try this one, use this: https://github.com/bo3b/3Dmigoto/releases/download/0.88-beta/3Dmigoto-WatchDogs-0.89.zip
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
It is not breaking the Fun at all, but i wonder if anybody else has noticed this.
Otherwise it is once again a great experience to play the game finally in real 3D. Thanks a lot for that!