Big thx for the Update:) It looks like we "Nailed" it;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="jonathan_fr"]Dynamic crosshair work for me![/quote]
Big thx for the Update:) It looks like we "Nailed" it;))[/quote]
Yep congrats, it works perfect now, I just have a big fight in Siberia, glad I had this awesome 3dcrosshair :)
[quote="helifax"][quote="jonathan_fr"]Dynamic crosshair work for me![/quote]
Big thx for the Update:) It looks like we "Nailed" it;))[/quote]
You did it, thank you
[quote="DHR"]Thanks Helifax!! now the Crosshair is working!!
Guys...Amazing job you have done with this game. Looks fantastic.[/quote]
Awesome! Big thanks for the feedback;) Yeah the depth buffer wasn't scaled properly and I wasn't using the full code there;) That's why it would move to depth a bit but not enough;))
Big thank you for helping me with the texture override questions as well;)
DHR said:Thanks Helifax!! now the Crosshair is working!!
Guys...Amazing job you have done with this game. Looks fantastic.
Awesome! Big thanks for the feedback;) Yeah the depth buffer wasn't scaled properly and I wasn't using the full code there;) That's why it would move to depth a bit but not enough;))
Big thank you for helping me with the texture override questions as well;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
OMFG...you really have taken this to the next level guys!!
The game looks absolutely stunning. Crosshair is perfect.
Had played half way through in 2D a few weeks ago...starting again now it's like a whole new game.
and to think I almost wet myself with excitement playing the original Tomb Raider on a Voodoo 3DFX card back in the day...remember the glide API?
OMFG...you really have taken this to the next level guys!!
The game looks absolutely stunning. Crosshair is perfect.
Had played half way through in 2D a few weeks ago...starting again now it's like a whole new game.
and to think I almost wet myself with excitement playing the original Tomb Raider on a Voodoo 3DFX card back in the day...remember the glide API?
[quote="mrbluesguy"]OMFG...you really have taken this to the next level guys!!
The game looks absolutely stunning. Crosshair is perfect.
Had played half way through in 2D a few weeks ago...starting again now it's like a whole new game.
and to think I almost wet myself with excitement playing the original Tomb Raider on a Voodoo 3DFX card back in the day...remember the glide API?
[/quote]
Those were the times;) When Core Design was still doing the game;) and when the First 3D Accelerators appeared;)
The difference was huge;)
Reminds me of the same feeling I had when I saw 3D Vision the first time ^_^
mrbluesguy said:OMFG...you really have taken this to the next level guys!!
The game looks absolutely stunning. Crosshair is perfect.
Had played half way through in 2D a few weeks ago...starting again now it's like a whole new game.
and to think I almost wet myself with excitement playing the original Tomb Raider on a Voodoo 3DFX card back in the day...remember the glide API?
Those were the times;) When Core Design was still doing the game;) and when the First 3D Accelerators appeared;)
The difference was huge;)
Reminds me of the same feeling I had when I saw 3D Vision the first time ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="mrbluesguy"]OMFG...you really have taken this to the next level guys!!
The game looks absolutely stunning. Crosshair is perfect.
Had played half way through in 2D a few weeks ago...starting again now it's like a whole new game.
and to think I almost wet myself with excitement playing the original Tomb Raider on a Voodoo 3DFX card back in the day...remember the glide API?
[/quote]
Those were the times;) When Core Design was still doing the game;) and when the First 3D Accelerators appeared;)
The difference was huge;)
Reminds me of the same feeling I had when I saw 3D Vision the first time ^_^[/quote]
Ah..such nostalgia, feels like only yesterday. I remember that 'everyone has got to try this it's bloody amazing' feeling when my e-dimensional shutter glasses arrived in a Jiffy bag and I managed to get Half Life 2 running in stereoscopic 3D on my 22" Diamondtron CRT. I remember feeling like I was truly 'in' that world and yet here we are at the dawn of commercial VR (which is incredibly exciting) but thanks to the dedication, skill and enthusiasm of you all the boundaries of 3D vision are still being pushed. I for one believe they can happily co-exist as equal but different ways to play! :)
mrbluesguy said:OMFG...you really have taken this to the next level guys!!
The game looks absolutely stunning. Crosshair is perfect.
Had played half way through in 2D a few weeks ago...starting again now it's like a whole new game.
and to think I almost wet myself with excitement playing the original Tomb Raider on a Voodoo 3DFX card back in the day...remember the glide API?
Those were the times;) When Core Design was still doing the game;) and when the First 3D Accelerators appeared;)
The difference was huge;)
Reminds me of the same feeling I had when I saw 3D Vision the first time ^_^
Ah..such nostalgia, feels like only yesterday. I remember that 'everyone has got to try this it's bloody amazing' feeling when my e-dimensional shutter glasses arrived in a Jiffy bag and I managed to get Half Life 2 running in stereoscopic 3D on my 22" Diamondtron CRT. I remember feeling like I was truly 'in' that world and yet here we are at the dawn of commercial VR (which is incredibly exciting) but thanks to the dedication, skill and enthusiasm of you all the boundaries of 3D vision are still being pushed. I for one believe they can happily co-exist as equal but different ways to play! :)
So I have a thing that bugs me now... PureHair Simulation works perfect in SINGLE GPU mode.
But in SLI one eye is displaying frame1 for left eye and frame2 for right eye. Or it looks like this.
Now I identified the "problem" to be in the "StereoDX10" flag setting a value of "0x4000" makes the compute shaders run for each eye, but I remember you saying there was a bug in the driver in SLI.
So, this means that the hair animation velocity vector is somehow calculated by a CS. I was wondering if there is a way to determine that CS (programatically or by dumping/frame analysis) and if we can make it run ONCE for both eyes? ^_^
Now, what I tried was to add a section in d3dx.ini and declare "handling=mono" but on F10 I get an error noise...hmmm
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Kershek"][quote="helifax"]@DarkStarSword:
So I have a thing that bugs me now... [/quote]
Thought you were done... you're a glutton for punishment :)[/quote]
Hehe...old habits die hard;)) and perfect means...well perfect;))
Right! I think I am on to something here;) Requires more testing BUT I think I can make the PureHair Animation Semi-Static! This translates as: since it will do less calculations it will actually give you back the performance from the NORMAL HAIR (PureHair == OFF).
Now I am not sure about the ABOVE YET! But is a neat-workaround for SLI users so pure-hair doesn't bug in it's motion! (I bet a proper fix can be found for that one) but STATIC PUREHAIR is PERFECT IN MY BOOK!! Never liked the movement of the hair that much but liked how it looks;)
SOOOO QUESTION:
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )
Thought you were done... you're a glutton for punishment :)
Hehe...old habits die hard;)) and perfect means...well perfect;))
Right! I think I am on to something here;) Requires more testing BUT I think I can make the PureHair Animation Semi-Static! This translates as: since it will do less calculations it will actually give you back the performance from the NORMAL HAIR (PureHair == OFF).
Now I am not sure about the ABOVE YET! But is a neat-workaround for SLI users so pure-hair doesn't bug in it's motion! (I bet a proper fix can be found for that one) but STATIC PUREHAIR is PERFECT IN MY BOOK!! Never liked the movement of the hair that much but liked how it looks;)
SOOOO QUESTION:
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="Kershek"][quote="helifax"]@DarkStarSword:
So I have a thing that bugs me now... [/quote]
Thought you were done... you're a glutton for punishment :)[/quote]
Hehe...old habits die hard;)) and perfect means...well perfect;))
Right! I think I am on to something here;) Requires more testing BUT I think I can make the PureHair Animation Semi-Static! This translates as: since it will do less calculations it will actually give you back the performance from the NORMAL HAIR (PureHair == OFF).
Now I am not sure about the ABOVE YET! But is a neat-workaround for SLI users so pure-hair doesn't bug in it's motion! (I bet a proper fix can be found for that one) but STATIC PUREHAIR is PERFECT IN MY BOOK!! Never liked the movement of the hair that much but liked how it looks;)
SOOOO QUESTION:
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )[/quote]
@Helifax
I am noticing some weird SLI effects on the snow in Syberia. When impressions are made in the snow it looks exactly like what the hair effects look like when they are turned on.
I did not notice this at all yesterday when I was playing with the initial release of the fix. When I turn off SLI everything is fine. Curious if anyone else is seeing that.
Thought you were done... you're a glutton for punishment :)
Hehe...old habits die hard;)) and perfect means...well perfect;))
Right! I think I am on to something here;) Requires more testing BUT I think I can make the PureHair Animation Semi-Static! This translates as: since it will do less calculations it will actually give you back the performance from the NORMAL HAIR (PureHair == OFF).
Now I am not sure about the ABOVE YET! But is a neat-workaround for SLI users so pure-hair doesn't bug in it's motion! (I bet a proper fix can be found for that one) but STATIC PUREHAIR is PERFECT IN MY BOOK!! Never liked the movement of the hair that much but liked how it looks;)
SOOOO QUESTION:
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )
@Helifax
I am noticing some weird SLI effects on the snow in Syberia. When impressions are made in the snow it looks exactly like what the hair effects look like when they are turned on.
I did not notice this at all yesterday when I was playing with the initial release of the fix. When I turn off SLI everything is fine. Curious if anyone else is seeing that.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
[quote="mgriggs22"][quote="helifax"][quote="Kershek"][quote="helifax"]@DarkStarSword:
So I have a thing that bugs me now... [/quote]
Thought you were done... you're a glutton for punishment :)[/quote]
Hehe...old habits die hard;)) and perfect means...well perfect;))
Right! I think I am on to something here;) Requires more testing BUT I think I can make the PureHair Animation Semi-Static! This translates as: since it will do less calculations it will actually give you back the performance from the NORMAL HAIR (PureHair == OFF).
Now I am not sure about the ABOVE YET! But is a neat-workaround for SLI users so pure-hair doesn't bug in it's motion! (I bet a proper fix can be found for that one) but STATIC PUREHAIR is PERFECT IN MY BOOK!! Never liked the movement of the hair that much but liked how it looks;)
SOOOO QUESTION:
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )[/quote]
@Helifax
I am noticing some weird SLI effects on the snow in Syberia. When impressions are made in the snow it looks exactly like what the hair effects look like when they are turned on.
I did not notice this at all yesterday when I was playing with the initial release of the fix. When I turn off SLI everything is fine. Curious if anyone else is seeing that. [/quote]
That is the ALTERNATIVE SLI FLAG bug! Is explained in the main page and here (the person who showed it):
[url]http://www.forum-3dcenter.org/vbulletin/showthread.php?p=10927377#post10927377[/url]
Again the link is on the main page;) If you don't need the SLI scaling (50% FPS gain) you can revert to the ORIGINAL flags for SLI using Nvidia Inspector;) Or disable SLI or Remove the SLI flags (with NvInspector == 1 GPU usage).
I can't address that problem since is between the game and the Nvidia driver SLI module...
[quote]
======================================
Game Issues and not caused by the FIX:
======================================
The game has a couple of rendering bugs that are present with or without a fix.
- In SLI - some of the tessellated snow tracks will flicker. (Side-effect from alternative SLI profile)
- In "Geothermal Valley" - some grass will flicker. (Side-effect from alternative SLI profile)
[/quote]
As already said;)
Thought you were done... you're a glutton for punishment :)
Hehe...old habits die hard;)) and perfect means...well perfect;))
Right! I think I am on to something here;) Requires more testing BUT I think I can make the PureHair Animation Semi-Static! This translates as: since it will do less calculations it will actually give you back the performance from the NORMAL HAIR (PureHair == OFF).
Now I am not sure about the ABOVE YET! But is a neat-workaround for SLI users so pure-hair doesn't bug in it's motion! (I bet a proper fix can be found for that one) but STATIC PUREHAIR is PERFECT IN MY BOOK!! Never liked the movement of the hair that much but liked how it looks;)
SOOOO QUESTION:
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )
@Helifax
I am noticing some weird SLI effects on the snow in Syberia. When impressions are made in the snow it looks exactly like what the hair effects look like when they are turned on.
I did not notice this at all yesterday when I was playing with the initial release of the fix. When I turn off SLI everything is fine. Curious if anyone else is seeing that.
Again the link is on the main page;) If you don't need the SLI scaling (50% FPS gain) you can revert to the ORIGINAL flags for SLI using Nvidia Inspector;) Or disable SLI or Remove the SLI flags (with NvInspector == 1 GPU usage).
I can't address that problem since is between the game and the Nvidia driver SLI module...
======================================
Game Issues and not caused by the FIX:
======================================
The game has a couple of rendering bugs that are present with or without a fix.
- In SLI - some of the tessellated snow tracks will flicker. (Side-effect from alternative SLI profile)
- In "Geothermal Valley" - some grass will flicker. (Side-effect from alternative SLI profile)
As already said;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
helifax said:
That is the ALTERNATIVE SLI FLAG bug! Is explained in the main page and here (the person who showed it):
http://www.forum-3dcenter.org/vbulletin/showthread.php?p=10927377#post10927377
Again the link is on the main page;) If you don't need the SLI scaling (50% FPS gain) you can revert to the ORIGINAL flags for SLI using Nvidia Inspector;) Or disable SLI or Remove the SLI flags (with NvInspector == 1 GPU usage).
I can't address that problem since is between the game and the Nvidia driver SLI module...
======================================
Game Issues and not caused by the FIX:
======================================
The game has a couple of rendering bugs that are present with or without a fix.
- In SLI - some of the tessellated snow tracks will flicker. (Side-effect from alternative SLI profile)
- In "Geothermal Valley" - some grass will flicker. (Side-effect from alternative SLI profile)
As already said;)
===================
Totally understand, and did read this. I just thought it was odd since I was running SLI yesterday, same settings, profile provided with the updated flags, same everything, and the snow tracks looked perfect. All I did was put in the updated fix. Please know, not complaining at all, just trying to let you know what I was seeing.
That is the ALTERNATIVE SLI FLAG bug! Is explained in the main page and here (the person who showed it):
http://www.forum-3dcenter.org/vbulletin/showthread.php?p=10927377#post10927377
Again the link is on the main page;) If you don't need the SLI scaling (50% FPS gain) you can revert to the ORIGINAL flags for SLI using Nvidia Inspector;) Or disable SLI or Remove the SLI flags (with NvInspector == 1 GPU usage).
I can't address that problem since is between the game and the Nvidia driver SLI module...
======================================
Game Issues and not caused by the FIX:
======================================
The game has a couple of rendering bugs that are present with or without a fix.
- In SLI - some of the tessellated snow tracks will flicker. (Side-effect from alternative SLI profile)
- In "Geothermal Valley" - some grass will flicker. (Side-effect from alternative SLI profile)
As already said;)
===================
Totally understand, and did read this. I just thought it was odd since I was running SLI yesterday, same settings, profile provided with the updated flags, same everything, and the snow tracks looked perfect. All I did was put in the updated fix. Please know, not complaining at all, just trying to let you know what I was seeing.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
[quote="helifax"]SOOOO QUESTION:
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )[/quote]
I think you can use x1, x2, x3,....... same with y,z, w
For example: For SBS and TB mode DSS use x7=value for mode selection
You can try that
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )
I think you can use x1, x2, x3,....... same with y,z, w
For example: For SBS and TB mode DSS use x7=value for mode selection
You can try that
Big thx for the Update:) It looks like we "Nailed" it;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Yep congrats, it works perfect now, I just have a big fight in Siberia, glad I had this awesome 3dcrosshair :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
You did it, thank you
Guys...Amazing job you have done with this game. Looks fantastic.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Awesome! Big thanks for the feedback;) Yeah the depth buffer wasn't scaled properly and I wasn't using the full code there;) That's why it would move to depth a bit but not enough;))
Big thank you for helping me with the texture override questions as well;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
The game looks absolutely stunning. Crosshair is perfect.
Had played half way through in 2D a few weeks ago...starting again now it's like a whole new game.
and to think I almost wet myself with excitement playing the original Tomb Raider on a Voodoo 3DFX card back in the day...remember the glide API?
Those were the times;) When Core Design was still doing the game;) and when the First 3D Accelerators appeared;)
The difference was huge;)
Reminds me of the same feeling I had when I saw 3D Vision the first time ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Ah..such nostalgia, feels like only yesterday. I remember that 'everyone has got to try this it's bloody amazing' feeling when my e-dimensional shutter glasses arrived in a Jiffy bag and I managed to get Half Life 2 running in stereoscopic 3D on my 22" Diamondtron CRT. I remember feeling like I was truly 'in' that world and yet here we are at the dawn of commercial VR (which is incredibly exciting) but thanks to the dedication, skill and enthusiasm of you all the boundaries of 3D vision are still being pushed. I for one believe they can happily co-exist as equal but different ways to play! :)
So I have a thing that bugs me now... PureHair Simulation works perfect in SINGLE GPU mode.
But in SLI one eye is displaying frame1 for left eye and frame2 for right eye. Or it looks like this.
Now I identified the "problem" to be in the "StereoDX10" flag setting a value of "0x4000" makes the compute shaders run for each eye, but I remember you saying there was a bug in the driver in SLI.
So, this means that the hair animation velocity vector is somehow calculated by a CS. I was wondering if there is a way to determine that CS (programatically or by dumping/frame analysis) and if we can make it run ONCE for both eyes? ^_^
EDIT:
I actually found the CS responsible for it:
Now, what I tried was to add a section in d3dx.ini and declare "handling=mono" but on F10 I get an error noise...hmmm
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thought you were done... you're a glutton for punishment :)
Hehe...old habits die hard;)) and perfect means...well perfect;))
Right! I think I am on to something here;) Requires more testing BUT I think I can make the PureHair Animation Semi-Static! This translates as: since it will do less calculations it will actually give you back the performance from the NORMAL HAIR (PureHair == OFF).
Now I am not sure about the ABOVE YET! But is a neat-workaround for SLI users so pure-hair doesn't bug in it's motion! (I bet a proper fix can be found for that one) but STATIC PUREHAIR is PERFECT IN MY BOOK!! Never liked the movement of the hair that much but liked how it looks;)
SOOOO QUESTION:
How can I define in 3DMigoto MORE than the normal x,y,z,w constants?? ( I am already using those)
Is there a possibility to add another IniParam that I can load in my shader?:)
(A quick answer before I go to bed would be AWESOME;)) )
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3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
@Helifax
I am noticing some weird SLI effects on the snow in Syberia. When impressions are made in the snow it looks exactly like what the hair effects look like when they are turned on.
I did not notice this at all yesterday when I was playing with the initial release of the fix. When I turn off SLI everything is fine. Curious if anyone else is seeing that.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
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Samsung 950 Pro
Epson 5040UB 3DTVPlay
That is the ALTERNATIVE SLI FLAG bug! Is explained in the main page and here (the person who showed it):
http://www.forum-3dcenter.org/vbulletin/showthread.php?p=10927377#post10927377
Again the link is on the main page;) If you don't need the SLI scaling (50% FPS gain) you can revert to the ORIGINAL flags for SLI using Nvidia Inspector;) Or disable SLI or Remove the SLI flags (with NvInspector == 1 GPU usage).
I can't address that problem since is between the game and the Nvidia driver SLI module...
As already said;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
That is the ALTERNATIVE SLI FLAG bug! Is explained in the main page and here (the person who showed it):
http://www.forum-3dcenter.org/vbulletin/showthread.php?p=10927377#post10927377
Again the link is on the main page;) If you don't need the SLI scaling (50% FPS gain) you can revert to the ORIGINAL flags for SLI using Nvidia Inspector;) Or disable SLI or Remove the SLI flags (with NvInspector == 1 GPU usage).
I can't address that problem since is between the game and the Nvidia driver SLI module...
======================================
Game Issues and not caused by the FIX:
======================================
The game has a couple of rendering bugs that are present with or without a fix.
- In SLI - some of the tessellated snow tracks will flicker. (Side-effect from alternative SLI profile)
- In "Geothermal Valley" - some grass will flicker. (Side-effect from alternative SLI profile)
As already said;)
===================
Totally understand, and did read this. I just thought it was odd since I was running SLI yesterday, same settings, profile provided with the updated flags, same everything, and the snow tracks looked perfect. All I did was put in the updated fix. Please know, not complaining at all, just trying to let you know what I was seeing.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
I think you can use x1, x2, x3,....... same with y,z, w
For example: For SBS and TB mode DSS use x7=value for mode selection
You can try that
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