[quote="Th3_N3philim"]I was fixing World of Tanks , World of warships and they had sent me an email warning about using Prohibited mods and If I continue to use them I would get banned..[/quote]
Really? How do they know we fix their game to be more enjoyable in 3D? Usually when they use EAC or the other one I forgot the name, the game won't run because it detects the .dll
Th3_N3philim said:I was fixing World of Tanks , World of warships and they had sent me an email warning about using Prohibited mods and If I continue to use them I would get banned..
Really? How do they know we fix their game to be more enjoyable in 3D? Usually when they use EAC or the other one I forgot the name, the game won't run because it detects the .dll
@Rhialto:
https://worldoftanks.com/en/news/announcements/fair-play-policy-0718/
This is really sucks I am labled a cheater and prohibited from playing the game because they label me a cheater.. Like being labled is easy these days, they to do that to make you conform.. :(
This is really sucks I am labled a cheater and prohibited from playing the game because they label me a cheater.. Like being labled is easy these days, they to do that to make you conform.. :(
Dang, I played Warships again yesterday... maybe they are more agressively monitoring WoT?
Do they provide an email to write if we think it's an error? We need to point them here, I mean all together we can share our passion for 3D and explain their game is not modified at all. No cheating there, unless they believe seeing depth is an unfair advantage?
Dang, I played Warships again yesterday... maybe they are more agressively monitoring WoT?
Do they provide an email to write if we think it's an error? We need to point them here, I mean all together we can share our passion for 3D and explain their game is not modified at all. No cheating there, unless they believe seeing depth is an unfair advantage?
Well there is a spot to get mods added to the sanctioned mods list bo3b sent me a link but what migoto can do I do not think it will ever be added to the list..
here is the one for WoT bo3b said there is also one for WoS:
https://worldoftanks.com/en/news/announcements/mod-hub-announcement/
he thinks it would pass but I don't think it will, but if you want to submit it go ahead..
Well there is a spot to get mods added to the sanctioned mods list bo3b sent me a link but what migoto can do I do not think it will ever be added to the list..
here is the one for WoT bo3b said there is also one for WoS:
Not sure it's a mod we are after... it's a specific and unique .dll that needs to be whitelisted in cheat engines. What I don't know is if that dll change when a new fix version is made because if it is the case then the hash will change and will need to be approved again.
There was a thread about EAC and some discussions with involved people from both party about making it possible. No idea what is the status today.
Not sure it's a mod we are after... it's a specific and unique .dll that needs to be whitelisted in cheat engines. What I don't know is if that dll change when a new fix version is made because if it is the case then the hash will change and will need to be approved again.
There was a thread about EAC and some discussions with involved people from both party about making it possible. No idea what is the status today.
I find this shit ludicrous when there are games like tekken 7 for instance who apparently have no problem with it when it's an actual esports title with online qualifiers and real money on the line.
I assume in this case no news is bad news in terms of white-listing. I fought hard and gave up when it seemed this community was not going to collectively make a big deal out of it for EAC. As I warned it was only a matter of time before your favorite game was effected. I realize this is probably not an EAC issue but think it still applies. Voices matter for this sort of thing and we should make them heard.
I find this shit ludicrous when there are games like tekken 7 for instance who apparently have no problem with it when it's an actual esports title with online qualifiers and real money on the line.
I assume in this case no news is bad news in terms of white-listing. I fought hard and gave up when it seemed this community was not going to collectively make a big deal out of it for EAC. As I warned it was only a matter of time before your favorite game was effected. I realize this is probably not an EAC issue but think it still applies. Voices matter for this sort of thing and we should make them heard.
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yes but with so few who play in 3D then the niche games in 3D so few voices..
I just don't like that they label us Cheaters.. I know we are not but to them we are.. really asshattery at its finest..
Have to admit at one stage I was very tempted to hack walls in Battlefield 4 lockers, just to break the monotony of the bastards who toss grenades for a living. But I loved the game too much to risk being at the top for a few days before being banned. Also nothing boiled my blood more than cheaters. I did however manage to pull a 80 to 10 kd from 800 tickets during my good days without any cheats. 7 out of those 10 deaths was just to keep the noobs from screamin HACKER! HACKER! Absolutely loved the LAV / BTR and owned with the M1 ABRAMS. After 1250 hours I had to delete the game to get away from this addiction.
But ya, with the little knowledge I had of 3DMigoto I knew how easy it was to disable shaders. BF3 kicked you when 3D Vision was enabled. Since it was one of the best 3D Vision ready supported titles I found it a little bit odd. In BF4 (unsupported) I never got kicked with 3DV enabled...?
Have to admit at one stage I was very tempted to hack walls in Battlefield 4 lockers, just to break the monotony of the bastards who toss grenades for a living. But I loved the game too much to risk being at the top for a few days before being banned. Also nothing boiled my blood more than cheaters. I did however manage to pull a 80 to 10 kd from 800 tickets during my good days without any cheats. 7 out of those 10 deaths was just to keep the noobs from screamin HACKER! HACKER! Absolutely loved the LAV / BTR and owned with the M1 ABRAMS. After 1250 hours I had to delete the game to get away from this addiction.
But ya, with the little knowledge I had of 3DMigoto I knew how easy it was to disable shaders. BF3 kicked you when 3D Vision was enabled. Since it was one of the best 3D Vision ready supported titles I found it a little bit odd. In BF4 (unsupported) I never got kicked with 3DV enabled...?
OK may be this is something for the profi shader hackers and i hope you can help me understanding....
I have read this post https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553 from DSS but i cannot get behind the message @ all. I have a shader with headers ... yeah cool but .... for me this is a big mystery. I was able to correct this light shader but only for a fixed distance to it. Hence my correction formula was wrong.... May you can help me how YOU would fix this shader and whats the intension to apply your fix here? I need some what of input to get an idea....what "space" we are in this shader and how do you identify it? i have tryed it with the DSS post input but ..... but no luck, i am too stupid ^^
// ---- Created with 3Dmigoto v1.3.11 on Tue Jul 31 18:25:16 2018
That looks like the Dark Souls 2 shadows/lighting formula. After the r1.w = 1; line that is at line 128:
[code]
float depth;
depth=dot(r1.xyzw, g_Pass.reverseProjParams.clipXYZToViewPos._m03_m13_m23_m33);
r1.x+=stereo.x*(depth*stereo.y-1);
[/code]
Load the stereo params before all that, as usual.
This formula is a very big shortcut to what DarkStarSword explained there years ago. I discovered it by trial and error, and I've seen it work in a lot of games (Dark Souls 2 and 3, Skyrim SE, Dead Rising 3, Gothic 2, and more games that I'm forgetting).
Tell me if it works.
This formula is a very big shortcut to what DarkStarSword explained there years ago. I discovered it by trial and error, and I've seen it work in a lot of games (Dark Souls 2 and 3, Skyrim SE, Dead Rising 3, Gothic 2, and more games that I'm forgetting).
Ill try it thank you very much. But i need to understand the sence behind it, even if it works ;-) .... if i want to rais my knowledge of game fixing "a bit"
I think i have tryed this type of formula.....But it wasnt working but i will try it again may be i did something wrong.
I have a "some" 3D fixes and if a new shader is to fix i search all the shaders for a similar looking one....also DS3....and im sure i have tryed it ^^ ...........WILL C :-)
[b]//EDITH1:[/b] HEHE it realy works....damn i was on the right search but made a mistake as it seems !!! THX !!!!!!!!!!
Hopefully more errors like this can be fixed with this strategy. BUT there is a shadow shader i have tryed a lot but only think i can reach is that it is in depth but is completely wrong, it will change with the sight of viewing and movement and has streems..... i will have a second look and poste it here later if this will be the only problem left .... may you have an idea....
BUT would be nice to understand the fixing strategie of the light shader... depth is a varaible, i think its called depth because it is the depth fro mthe depth buffer or so? But where is the point to know that?
What of this options wil represent the fixing stragegy ??
"
Projection/Clip space:
Subtract usual stereo formula
View Space:
Option 1: Subtract usual stereo formula multiplied by camera_inv_projection._m00
Option 2: Subtract usual stereo formula divided by camera_projection._m00
Option 3: Convert to projection space, subtract usual formula, convert back to view space
Option 4: Convert correction value based on depth alone to view-space then subtract it from the coordinate (may produce more accurate results than option 3 in some cases)
World Space:
Option 1: Convert to either view or projection space, see above, convert back to world space
Option 2: Convert correction value based on depth alone to world-space then subtract it from the coordinate (may produce more accurate results in some cases)
"
I add the stereo formula to r1 and this formula is made with of the depth variable that is called DOT....and than substracted by 1..... This is something what i cant understand actually ^^
[b]//EDITH2:[/b]
OK i have converted the fix to ASM. I have to check some more shaders follwoing this fixing strategy and write a regex for it....(may i need DHR for the regex but i will hack me through the strange snythax with google i think ^^)
Could fix several effects with the same strategy in ASM, hence a regex may be usefull (if there are a lot of it ^^)....
But the main problem actually is a shadow shader that i have mentioned....
I was able to influence the position of the shadow with R1.x and also kill the one eye problem but....stripe shadow that moves with looking arround...as i told...
Any hint/Idea???
[url]https://s3.amazonaws.com/losti/f649790cd28c4d88-ps_replace.txt[/url]
Ill try it thank you very much. But i need to understand the sence behind it, even if it works ;-) .... if i want to rais my knowledge of game fixing "a bit"
I think i have tryed this type of formula.....But it wasnt working but i will try it again may be i did something wrong.
I have a "some" 3D fixes and if a new shader is to fix i search all the shaders for a similar looking one....also DS3....and im sure i have tryed it ^^ ...........WILL C :-)
//EDITH1: HEHE it realy works....damn i was on the right search but made a mistake as it seems !!! THX !!!!!!!!!!
Hopefully more errors like this can be fixed with this strategy. BUT there is a shadow shader i have tryed a lot but only think i can reach is that it is in depth but is completely wrong, it will change with the sight of viewing and movement and has streems..... i will have a second look and poste it here later if this will be the only problem left .... may you have an idea....
BUT would be nice to understand the fixing strategie of the light shader... depth is a varaible, i think its called depth because it is the depth fro mthe depth buffer or so? But where is the point to know that?
What of this options wil represent the fixing stragegy ??
"
Projection/Clip space:
Subtract usual stereo formula
View Space:
Option 1: Subtract usual stereo formula multiplied by camera_inv_projection._m00
Option 2: Subtract usual stereo formula divided by camera_projection._m00
Option 3: Convert to projection space, subtract usual formula, convert back to view space
Option 4: Convert correction value based on depth alone to view-space then subtract it from the coordinate (may produce more accurate results than option 3 in some cases)
World Space:
Option 1: Convert to either view or projection space, see above, convert back to world space
Option 2: Convert correction value based on depth alone to world-space then subtract it from the coordinate (may produce more accurate results in some cases)
"
I add the stereo formula to r1 and this formula is made with of the depth variable that is called DOT....and than substracted by 1..... This is something what i cant understand actually ^^
//EDITH2:
OK i have converted the fix to ASM. I have to check some more shaders follwoing this fixing strategy and write a regex for it....(may i need DHR for the regex but i will hack me through the strange snythax with google i think ^^)
Could fix several effects with the same strategy in ASM, hence a regex may be usefull (if there are a lot of it ^^)....
But the main problem actually is a shadow shader that i have mentioned....
I was able to influence the position of the shadow with R1.x and also kill the one eye problem but....stripe shadow that moves with looking arround...as i told...
Can you put all that shader code in a code block? Also, show me the ASM code too, to see the full shader.
It looks similar to shadows in Resident Evil 7, but I want to be sure after looking at the ASM code.
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With that huge number it separated the trail light to where it needed to be to be in 3D.. I am unsure what else to do but it is fixed now anyhow..
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Really? How do they know we fix their game to be more enjoyable in 3D? Usually when they use EAC or the other one I forgot the name, the game won't run because it detects the .dll
3D Vision must live! NVIDIA, don't let us down!
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
https://worldoftanks.com/en/news/announcements/fair-play-policy-0718/
This is really sucks I am labled a cheater and prohibited from playing the game because they label me a cheater.. Like being labled is easy these days, they to do that to make you conform.. :(
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Do they provide an email to write if we think it's an error? We need to point them here, I mean all together we can share our passion for 3D and explain their game is not modified at all. No cheating there, unless they believe seeing depth is an unfair advantage?
3D Vision must live! NVIDIA, don't let us down!
here is the one for WoT bo3b said there is also one for WoS:
https://worldoftanks.com/en/news/announcements/mod-hub-announcement/
he thinks it would pass but I don't think it will, but if you want to submit it go ahead..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
There was a thread about EAC and some discussions with involved people from both party about making it possible. No idea what is the status today.
3D Vision must live! NVIDIA, don't let us down!
I assume in this case no news is bad news in terms of white-listing. I fought hard and gave up when it seemed this community was not going to collectively make a big deal out of it for EAC. As I warned it was only a matter of time before your favorite game was effected. I realize this is probably not an EAC issue but think it still applies. Voices matter for this sort of thing and we should make them heard.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I just don't like that they label us Cheaters.. I know we are not but to them we are.. really asshattery at its finest..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
But ya, with the little knowledge I had of 3DMigoto I knew how easy it was to disable shaders. BF3 kicked you when 3D Vision was enabled. Since it was one of the best 3D Vision ready supported titles I found it a little bit odd. In BF4 (unsupported) I never got kicked with 3DV enabled...?
I have read this post https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/post/4715553/#4715553 from DSS but i cannot get behind the message @ all. I have a shader with headers ... yeah cool but .... for me this is a big mystery. I was able to correct this light shader but only for a fixed distance to it. Hence my correction formula was wrong.... May you can help me how YOU would fix this shader and whats the intension to apply your fix here? I need some what of input to get an idea....what "space" we are in this shader and how do you identify it? i have tryed it with the DSS post input but ..... but no luck, i am too stupid ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Load the stereo params before all that, as usual.
This formula is a very big shortcut to what DarkStarSword explained there years ago. I discovered it by trial and error, and I've seen it work in a lot of games (Dark Souls 2 and 3, Skyrim SE, Dead Rising 3, Gothic 2, and more games that I'm forgetting).
Tell me if it works.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I think i have tryed this type of formula.....But it wasnt working but i will try it again may be i did something wrong.
I have a "some" 3D fixes and if a new shader is to fix i search all the shaders for a similar looking one....also DS3....and im sure i have tryed it ^^ ...........WILL C :-)
//EDITH1: HEHE it realy works....damn i was on the right search but made a mistake as it seems !!! THX !!!!!!!!!!
Hopefully more errors like this can be fixed with this strategy. BUT there is a shadow shader i have tryed a lot but only think i can reach is that it is in depth but is completely wrong, it will change with the sight of viewing and movement and has streems..... i will have a second look and poste it here later if this will be the only problem left .... may you have an idea....
BUT would be nice to understand the fixing strategie of the light shader... depth is a varaible, i think its called depth because it is the depth fro mthe depth buffer or so? But where is the point to know that?
What of this options wil represent the fixing stragegy ??
"
Projection/Clip space:
Subtract usual stereo formula
View Space:
Option 1: Subtract usual stereo formula multiplied by camera_inv_projection._m00
Option 2: Subtract usual stereo formula divided by camera_projection._m00
Option 3: Convert to projection space, subtract usual formula, convert back to view space
Option 4: Convert correction value based on depth alone to view-space then subtract it from the coordinate (may produce more accurate results than option 3 in some cases)
World Space:
Option 1: Convert to either view or projection space, see above, convert back to world space
Option 2: Convert correction value based on depth alone to world-space then subtract it from the coordinate (may produce more accurate results in some cases)
"
I add the stereo formula to r1 and this formula is made with of the depth variable that is called DOT....and than substracted by 1..... This is something what i cant understand actually ^^
//EDITH2:
OK i have converted the fix to ASM. I have to check some more shaders follwoing this fixing strategy and write a regex for it....(may i need DHR for the regex but i will hack me through the strange snythax with google i think ^^)
Could fix several effects with the same strategy in ASM, hence a regex may be usefull (if there are a lot of it ^^)....
But the main problem actually is a shadow shader that i have mentioned....
I was able to influence the position of the shadow with R1.x and also kill the one eye problem but....stripe shadow that moves with looking arround...as i told...
Any hint/Idea???
https://s3.amazonaws.com/losti/f649790cd28c4d88-ps_replace.txt
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
It looks similar to shadows in Resident Evil 7, but I want to be sure after looking at the ASM code.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com