Flugan thanks for being part of this community
My biggest contribution is building a set of tools from dx9-12 with the focus on getting dx11 to run. I knew I couldn't write a wrapper from scratch so I built a system to hook only very few functions in the COM interfaces. I reversed engineered the assembler hash and also reversed engineer shader layer 4 & 5 to support as much code as possible. Regarding 3D my 11 year old computer is too slow to drive 1080p My RTX 2080 in my 4 year computer can deal with 3DTV Play but often have problem doing 4Kx2 3D resolution. 3D is still amazing and I wish to stay on this driver for quite some time. Main problem is that 4K is very crisp compared to 3DTV Play. I can spend significant time in 2D land, how would you otherwise play CSGO. It took a lot of testing to end up with 3DTV Play as preferred method.
My biggest contribution is building a set of tools from dx9-12 with the focus on getting dx11 to run.

I knew I couldn't write a wrapper from scratch so I built a system to hook only very few functions in the COM interfaces. I reversed engineered the assembler hash and also reversed engineer shader layer 4 & 5 to support as much code as possible.

Regarding 3D my 11 year old computer is too slow to drive 1080p
My RTX 2080 in my 4 year computer can deal with 3DTV Play but often have problem doing 4Kx2 3D resolution.

3D is still amazing and I wish to stay on this driver for quite some time. Main problem is that 4K is very crisp compared to 3DTV Play.

I can spend significant time in 2D land, how would you otherwise play CSGO.

It took a lot of testing to end up with 3DTV Play as preferred method.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#1
Posted 05/29/2019 09:21 AM   
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