Does anyone know what are the valid value ranges for eye separation and convergence in functions:
virtual float SetSeparation(float);
virtual float SetConvergence(float);
I didn't find the information in the nvidia sdk documentation. Neither from the internet or nvidia forums.
[quote name='connan' date='Jun 14 2007, 05:33 PM']Could be an angle also! But i think youre right.
Another idea: try to get the Value by GetConv. in a KeyHandler and send it to an output. Sorry my bad english!
[right][snapback]209508[/snapback][/right]
[/quote]
I just wonder why nvidia hasn't documented it and lets its users make random guesses...
I think so, cause the 'normal' way, described [url="http://www.stereographics.com/support/developers/pcsdk.htm"]here[/url], does not use that Interface.
Youre right, its really hard to find some information about that :(
Convergence - Z coordinate of null parralax plane
Separation - describe percent of offset in X axis from screen center.
For example, when set separation 30% and 19'' monitor NVidia use that value 0.05121 = 0.001707 * 30
virtual float SetSeparation(float);
virtual float SetConvergence(float);
I didn't find the information in the nvidia sdk documentation. Neither from the internet or nvidia forums.
Weiguang
virtual float SetSeparation(float);
virtual float SetConvergence(float);
I didn't find the information in the nvidia sdk documentation. Neither from the internet or nvidia forums.
Weiguang
[right][snapback]209477[/snapback][/right]
[/quote]
[0, 1] might be for separation but certainly not for convergence which seems to be a distance from viewer.
[0, 1] might be for separation but certainly not for convergence which seems to be a distance from viewer.
Another idea: try to get the Value by GetConv. in a KeyHandler and send it to an output.
Sorry my bad english!
Another idea: try to get the Value by GetConv. in a KeyHandler and send it to an output.
Sorry my bad english!
Another idea: try to get the Value by GetConv. in a KeyHandler and send it to an output.
Sorry my bad english!
[right][snapback]209508[/snapback][/right]
[/quote]
I just wonder why nvidia hasn't documented it and lets its users make random guesses...
StereoI is part of nvidia SDK, right?!
Another idea: try to get the Value by GetConv. in a KeyHandler and send it to an output.
Sorry my bad english!
I just wonder why nvidia hasn't documented it and lets its users make random guesses...
StereoI is part of nvidia SDK, right?!
Youre right, its really hard to find some information about that :(
Youre right, its really hard to find some information about that :(
Separation - describe percent of offset in X axis from screen center.
For example, when set separation 30% and 19'' monitor NVidia use that value 0.05121 = 0.001707 * 30
Hope this is understandable with my English :-)
Separation - describe percent of offset in X axis from screen center.
For example, when set separation 30% and 19'' monitor NVidia use that value 0.05121 = 0.001707 * 30
Hope this is understandable with my English :-)