Old DX7 and Below Games - 3D Vision
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Thanks for the updates! Haven't had time to mess with dgVoodoo much lately but it's so much fun! :) [quote=Stryker_66][img]https://forums.geforce.com/cmd/default/download-comment-attachment/64571/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64572/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64573/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64574/[/img][/quote]
Thanks for the updates! Haven't had time to mess with dgVoodoo much lately but it's so much fun! :)

Stryker_66 said:Image

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#46
Posted 05/21/2015 03:28 PM   
The NGlide site has a compatibility list that has an additional info section that might be useful on some games. http://www.zeus-software.com/downloads/nglide/compatibility
The NGlide site has a compatibility list that has an additional info section that might be useful on some games.


http://www.zeus-software.com/downloads/nglide/compatibility

#47
Posted 05/21/2015 03:54 PM   
I've been waiting for the classic tomb raider games to work with 3d vision for a long time. I'd be really happy that it works now, but the HUD is at wrong depth. So much that it goes out of screen. That means I can't even see what I'm doing in the savegame/loadgame menu. Anybody has an idea how to fix it?
I've been waiting for the classic tomb raider games to work with 3d vision for a long time. I'd be really happy that it works now, but the HUD is at wrong depth. So much that it goes out of screen. That means I can't even see what I'm doing in the savegame/loadgame menu.

Anybody has an idea how to fix it?

#48
Posted 06/09/2015 10:20 PM   
[quote="innuendo1231b"]Is it possible to catch the HUD and return it to screen depth some way?[/quote] [quote=TsaebehT"]Try adding it to the Tomb Raider: Anniversary profile as mentioned by Kingping1 in this thread: [url]https://forums.geforce.com/default/topic/828843/3d-vision/old-dx7-and-below-games-3d-vision/[/url][/quote] [quote="innuendo1231b"]Unfortunately that doesn't work for tomb raiders : \[/quote] What profiles have you tried? BTW the 3Dmigoto isn't really the place to post about using this wrapper. I suggest to keep it in this thread where it will be beneficial to others. Try these.......................... Tomb Raider 2013 Aion Tomb Raider Anniversary Prototype
innuendo1231b said:Is it possible to catch the HUD and return it to screen depth some way?


TsaebehT said:Try adding it to the Tomb Raider: Anniversary profile as mentioned by Kingping1 in this thread:

https://forums.geforce.com/default/topic/828843/3d-vision/old-dx7-and-below-games-3d-vision/


innuendo1231b said:Unfortunately that doesn't work for tomb raiders : \


What profiles have you tried?

BTW the 3Dmigoto isn't really the place to post about using this wrapper. I suggest to keep it in this thread where it will be beneficial to others.

Try these..........................

Tomb Raider 2013

Aion

Tomb Raider Anniversary

Prototype

#49
Posted 06/09/2015 10:29 PM   
[quote=""] What profiles have you tried? Try these.......................... Tomb Raider 2013 Aion Tomb Raider Anniversary Prototype [/quote] Just tried, none of those work. Actually instead og using other game's profiles, I used Geforce 3D profile manager to edit tomb raider 2 3 4 's own game profiles. Doing that I can make the game be either 3D with stereoised HUD or make the whole game mono. I tried fiddling with the mystery stereo setting, RHWgrateratscreen (that's what used to fix it with the legacy stereo drivers), Stereocutoff, StereocutoffNearDepth. But with the two stereocutoffs, it was like 0x40000000 --> Stereo HUD and 0x3FFFFFFF --> Everything mono... no transition and I changed it by only 1. : \
said:
What profiles have you tried?

Try these..........................

Tomb Raider 2013

Aion

Tomb Raider Anniversary

Prototype



Just tried, none of those work.

Actually instead og using other game's profiles, I used Geforce 3D profile manager to edit tomb raider 2 3 4 's own game profiles.

Doing that I can make the game be either 3D with stereoised HUD or make the whole game mono.

I tried fiddling with the mystery stereo setting, RHWgrateratscreen (that's what used to fix it with the legacy stereo drivers), Stereocutoff, StereocutoffNearDepth.

But with the two stereocutoffs, it was like 0x40000000 --> Stereo HUD and 0x3FFFFFFF --> Everything mono... no transition and I changed it by only 1. : \

#50
Posted 06/10/2015 09:12 AM   
Which Tomb Raiders are you trying? I think I have them all now, I'll see if I have any luck later today.
Which Tomb Raiders are you trying?

I think I have them all now, I'll see if I have any luck later today.

#51
Posted 06/10/2015 09:58 AM   
[quote=""]Which Tomb Raiders are you trying? I think I have them all now, I'll see if I have any luck later today.[/quote] Tomb Raider 2 3 4. They all act the same. Using tr4 for the testing is the most practical because there's a big main menu with (supposingly) 2D surfaces and a 3D moving background. I have widescreen patches for them btw if anyone requires (for 1920x1080 and 3840x2160 different exe's)
said:Which Tomb Raiders are you trying?

I think I have them all now, I'll see if I have any luck later today.


Tomb Raider 2 3 4. They all act the same. Using tr4 for the testing is the most practical because there's a big main menu with (supposingly) 2D surfaces and a 3D moving background.

I have widescreen patches for them btw if anyone requires (for 1920x1080 and 3840x2160 different exe's)

#52
Posted 06/10/2015 01:29 PM   
Turok Dinosaur Hunter worked after hex editing Turok.exe:
Turok Dinosaur Hunter worked after hex editing Turok.exe:
Attachments

Turok007.jps

#53
Posted 06/11/2015 01:18 AM   
I messed around with the Tomb Raider 4 but didn't having much luck. The game is capped at 30FPS and stutters real bad. The cut scenes seem to render at a lower resolution in an interlaced format. I looked in the registry under Core Design, but couldn't find anything to help. I did come across a Dos Box guide for Tomb Raider 1 on YouTube for 2D. https://www.youtube.com/watch?v=eefwR0mn7Vw There's also a guide to adding in some content that is missing in some versions. Guide to adding Shadow of the Cat and Unfinished Business to Tomb Raider 1 http://www.gog.com/forum/tomb_raider_series/guide_to_adding_shadow_of_the_cat_and_unfinished_business_to_tomb_raider_1
I messed around with the Tomb Raider 4 but didn't having much luck. The game is capped at 30FPS and stutters real bad. The cut scenes seem to render at a lower resolution in an interlaced format. I looked in the registry under Core Design, but couldn't find anything to help.

I did come across a Dos Box guide for Tomb Raider 1 on YouTube for 2D.



There's also a guide to adding in some content that is missing in some versions.

Guide to adding Shadow of the Cat and Unfinished Business to Tomb Raider 1


http://www.gog.com/forum/tomb_raider_series/guide_to_adding_shadow_of_the_cat_and_unfinished_business_to_tomb_raider_1

#54
Posted 06/11/2015 07:58 PM   
Hi all, by any chance any of you got the old FREESPACE 2 working with 3D vision? I don't know where my old copy is and plan to buy it again if it does work with 3d vision. And a big thanks to Stryker for having found and post this work around up. Cheers.
Hi all, by any chance any of you got the old FREESPACE 2 working with 3D vision?
I don't know where my old copy is and plan to buy it again if it does work with 3d vision.
And a big thanks to Stryker for having found and post this work around up.
Cheers.

Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+

#55
Posted 07/04/2015 05:30 AM   
Updated version of this wrapper http://dege.freeweb.hu/
Updated version of this wrapper


http://dege.freeweb.hu/

#56
Posted 03/02/2016 09:03 PM   
The last couple versions include DX8 Support, I was able to get [url=https://forums.geforce.com/default/topic/573585/3d-vision/red-faction-1/post/4845311/#4845311]Red Faction[/url] to work with a bit of Profile tweaking... I tried it on another [url=https://forums.geforce.com/default/topic/523535/3d-vision/thief-1-2-and-system-shock-2-perfect-3d/post/4986101/#4986101]game[/url] and was getting the same single-eye missing/blank/black textures I was with Red Faction and the same Profile Flag/Value fixed it on both so I thought I'd mention it here in case anyone else runs into the same issue... Adding/Editing the StereoTextureEnable Flag with a Value of 0x2420894e(0x201 in NPI) seems to fix single-eye blank/black textures [code] Setting ID_0x70edb381 = 0x2420894e InternalSettingFlag=V0 // StereoTextureEnable[/code] ...it's a shame Dege isn't into 3D Vision, it'd be really sick if we could fix minor things in Stereo with this like SkyBoxes, Crosshairs, HUDs, Etc. :)
The last couple versions include DX8 Support, I was able to get Red Faction to work with a bit of Profile tweaking... I tried it on another game and was getting the same single-eye missing/blank/black textures I was with Red Faction and the same Profile Flag/Value fixed it on both so I thought I'd mention it here in case anyone else runs into the same issue...

Adding/Editing the StereoTextureEnable Flag with a Value of 0x2420894e(0x201 in NPI) seems to fix single-eye blank/black textures

Setting ID_0x70edb381 = 0x2420894e InternalSettingFlag=V0 // StereoTextureEnable

...it's a shame Dege isn't into 3D Vision, it'd be really sick if we could fix minor things in Stereo with this like SkyBoxes, Crosshairs, HUDs, Etc. :)
#57
Posted 03/29/2016 10:03 PM   
Nice to know, thanks !
Nice to know, thanks !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#58
Posted 03/30/2016 03:17 PM   
Updated to v2.53 9/11/16 http://dege.freeweb.hu/dgVoodoo2.html
Updated to v2.53 9/11/16
http://dege.freeweb.hu/dgVoodoo2.html
#59
Posted 06/21/2016 02:48 AM   
Has anyone been able to use dgvoodoo with Xanadu Next on Windows 10 in 3D? I get a "Failed to initialize Direct3D" error, so it crashes (even without 3Dmigoto and with any Windows compatibility setting). The game works fine in 3D in DX8 mode, but I want to use my WIP fix. It worked fine on Windows 7 About Star Wars Rogue Squadron, I made it work in 3D (the game worked by 3D wasn't triggered) by using Windows 8 compatibility in the "Rogue Squadron.EXE" file, and using the following options in 3Dmigoto: StereoDefaultOn = 1 StereoProfile = 1 StereoTextureEnable = 0x00000001 I wrote "StereoDefaultOn = 1" here because I was using the opposite value before, to fix some black eye issues that now "StereoTextureEnable = 0x00000001" fixes. If no one can use Xanadu Next in 3D with dgvoodoo, I'll release the fix as it is right now, with imperfect 3D reflections :(.
Has anyone been able to use dgvoodoo with Xanadu Next on Windows 10 in 3D? I get a "Failed to initialize Direct3D" error, so it crashes (even without 3Dmigoto and with any Windows compatibility setting). The game works fine in 3D in DX8 mode, but I want to use my WIP fix. It worked fine on Windows 7

About Star Wars Rogue Squadron, I made it work in 3D (the game worked by 3D wasn't triggered) by using Windows 8 compatibility in the "Rogue Squadron.EXE" file, and using the following options in 3Dmigoto:

StereoDefaultOn = 1
StereoProfile = 1
StereoTextureEnable = 0x00000001

I wrote "StereoDefaultOn = 1" here because I was using the opposite value before, to fix some black eye issues that now "StereoTextureEnable = 0x00000001" fixes.

If no one can use Xanadu Next in 3D with dgvoodoo, I'll release the fix as it is right now, with imperfect 3D reflections :(.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#60
Posted 03/27/2017 07:14 PM   
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