Mass Effect: Andromeda - 100% (plus 10%) - 3D VISION Ready Fix
8 / 22
@Paul
Monitor Size value is always the double of your original monitor size. So 34 is the standard value for 17" display. 54 is for 27" display and that's what heli used to do the fix. lucky that i'm using a 27" for myself. :)
@Paul
Monitor Size value is always the double of your original monitor size. So 34 is the standard value for 17" display. 54 is for 27" display and that's what heli used to do the fix. lucky that i'm using a 27" for myself. :)
i9-7900X @ 4,5GHz
Gigabyte X299 UD4-Pro
G.Skill 32Gb DDR4
2 x GTX 1070 FE
bequiet! Straight Power 11 1000W
Acer GN276HL DVI
Win 10 x64
Using the tool "Advanced 3D Vision Configuration" and set "3D enabled on game launch" to off works to enable the workaround for the profile tweak....BUT, i only can play a couple of minutes until the game crash....during those couple of minutes all looks great!....now i need to solve that crash...in one time i also get the "Out of Memory" in red...
The crash happens only if i ALT + TAB or ALT + ENTER and then goes again in to the game-fullscreen....if i enter the game in 3D and don't press ALT + XXX i don't have crashes. Probably some memory leak somewhere related to ALT + XXX? (i have 16GB RAM)
Using the tool "Advanced 3D Vision Configuration" and set "3D enabled on game launch" to off works to enable the workaround for the profile tweak....BUT, i only can play a couple of minutes until the game crash....during those couple of minutes all looks great!....now i need to solve that crash...in one time i also get the "Out of Memory" in red...
The crash happens only if i ALT + TAB or ALT + ENTER and then goes again in to the game-fullscreen....if i enter the game in 3D and don't press ALT + XXX i don't have crashes. Probably some memory leak somewhere related to ALT + XXX? (i have 16GB RAM)
[quote="Pauldusler"]
Only thing I found was when I started a new game some shadows were broken on one eye in the first room directly after the intro video. Second room was ok. Is this normal (95% fixed) or maybe I did something wrong when installing the fix? Outdoor areas look great!
[/quote]
No shadow or effect should be broken in the game except some tiles having tiles/squares around, which can be fixed by lowering the depth. 50% is set for 27" displays.
The Depth Hack is required to get the best effect. Try to run this game at 100% and it will break your mind (insane separation) And this is from my Laptop. Frostbite3 and 3D Vision Automatic seems not to play very good. I think some things are still left in the Frosbite3 having to do with their Stereo3D implementation.
Use the Max PreRendered Frames set to 1 and it should fix it:
From the main page:
[quote]
- Make sure you have "Maximum pre-rendered frames" set to 1 in the GLOBAL Settings!
(This will make the 3D Vision & game to load properly and auto-stereorize correctly!)
[/quote]
Pauldusler said:
Only thing I found was when I started a new game some shadows were broken on one eye in the first room directly after the intro video. Second room was ok. Is this normal (95% fixed) or maybe I did something wrong when installing the fix? Outdoor areas look great!
No shadow or effect should be broken in the game except some tiles having tiles/squares around, which can be fixed by lowering the depth. 50% is set for 27" displays.
The Depth Hack is required to get the best effect. Try to run this game at 100% and it will break your mind (insane separation) And this is from my Laptop. Frostbite3 and 3D Vision Automatic seems not to play very good. I think some things are still left in the Frosbite3 having to do with their Stereo3D implementation.
Use the Max PreRendered Frames set to 1 and it should fix it:
From the main page:
- Make sure you have "Maximum pre-rendered frames" set to 1 in the GLOBAL Settings!
(This will make the 3D Vision & game to load properly and auto-stereorize correctly!)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Losti"]HM,
one day of testing I am satisfied now ^^ ... i think ;-)
I enable the screen space reflections and go with only 4 % separation but with very high convergence @ 18,7. Changed the UI depth and so on and... I can not see any fault that is disturbing. There is no fault left, OK the SSR are not perfect in any situation but not bothering defect. adapting some keys for the conv./hud in the vehicle or menues....everything looks 3D vision ready... OK i am a depth junky but with that high conv there is not a real big dif to high depth and low conv. SSR are more worth and get rid of the broken lights with the aquares ath the corner ^^
I have to test and optimize somewhat more but YEAH hella i can play....hopefully soon ^^
PS: Thougth i could set an own separation/depth for the SSR-shader in the ini but if i do, nothing will change. Thats the way i thourgth i can use normal depth/sep values and get the SSR into depth to look wrigth... hmmmmm......may be the F9 thing will kill this function from the ini with shader override ??
[/quote]
Hmm... 4% depth? That is flat... and broken ugly looking FAKE reflections? In this case you are better playing the game in 2D or CM mode...
(I guess no amount of fixing a literally fully broken game can satisfy some people...)
one day of testing I am satisfied now ^^ ... i think ;-)
I enable the screen space reflections and go with only 4 % separation but with very high convergence @ 18,7. Changed the UI depth and so on and... I can not see any fault that is disturbing. There is no fault left, OK the SSR are not perfect in any situation but not bothering defect. adapting some keys for the conv./hud in the vehicle or menues....everything looks 3D vision ready... OK i am a depth junky but with that high conv there is not a real big dif to high depth and low conv. SSR are more worth and get rid of the broken lights with the aquares ath the corner ^^
I have to test and optimize somewhat more but YEAH hella i can play....hopefully soon ^^
PS: Thougth i could set an own separation/depth for the SSR-shader in the ini but if i do, nothing will change. Thats the way i thourgth i can use normal depth/sep values and get the SSR into depth to look wrigth... hmmmmm......may be the F9 thing will kill this function from the ini with shader override ??
Hmm... 4% depth? That is flat... and broken ugly looking FAKE reflections? In this case you are better playing the game in 2D or CM mode...
(I guess no amount of fixing a literally fully broken game can satisfy some people...)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"][quote="Pauldusler"]
Only thing I found was when I started a new game some shadows were broken on one eye in the first room directly after the intro video. Second room was ok. Is this normal (95% fixed) or maybe I did something wrong when installing the fix? Outdoor areas look great!
[/quote]
No shadow or effect should be broken in the game except some tiles having tiles/squares around, which can be fixed by lowering the depth. 50% is set for 27" displays.
The Depth Hack is required to get the best effect. Try to run this game at 100% and it will break your mind (insane separation) And this is from my Laptop. Frostbite3 and 3D Vision Automatic seems not to play very good. I think some things are still left in the Frosbite3 having to do with their Stereo3D implementation.
Use the Max PreRendered Frames set to 1 and it should fix it:
From the main page:
[quote]
- Make sure you have "Maximum pre-rendered frames" set to 1 in the GLOBAL Settings!
(This will make the 3D Vision & game to load properly and auto-stereorize correctly!)
[/quote]
[/quote]
Ah sorry, I missed that you added a screenshot of the first room. Your screenshot looks identical to how it looks on my computer. Shadows have the same issues there (with the tiles / squares you described). So the fix installed fine on my computer - that's what I wanted to find out :).
It seems like setting max pre-rendered frames to 1 in the game profile is enough to make the fix work on my machine. Setting the same thing again in the global driver profile has no visual impact for me.
However as it is obviously required to make the fix work on other computers: changing global driver profiles is not possible with 3dmigoto? I'm asking because I wonder how to automate this in 3D Fix Manager. I could do this via a Nvidia Profile Inspector-file (.nip) but this would reset all other settings in the global driver profile to default values.
Pauldusler said:
Only thing I found was when I started a new game some shadows were broken on one eye in the first room directly after the intro video. Second room was ok. Is this normal (95% fixed) or maybe I did something wrong when installing the fix? Outdoor areas look great!
No shadow or effect should be broken in the game except some tiles having tiles/squares around, which can be fixed by lowering the depth. 50% is set for 27" displays.
The Depth Hack is required to get the best effect. Try to run this game at 100% and it will break your mind (insane separation) And this is from my Laptop. Frostbite3 and 3D Vision Automatic seems not to play very good. I think some things are still left in the Frosbite3 having to do with their Stereo3D implementation.
Use the Max PreRendered Frames set to 1 and it should fix it:
From the main page:
- Make sure you have "Maximum pre-rendered frames" set to 1 in the GLOBAL Settings!
(This will make the 3D Vision & game to load properly and auto-stereorize correctly!)
Ah sorry, I missed that you added a screenshot of the first room. Your screenshot looks identical to how it looks on my computer. Shadows have the same issues there (with the tiles / squares you described). So the fix installed fine on my computer - that's what I wanted to find out :).
It seems like setting max pre-rendered frames to 1 in the game profile is enough to make the fix work on my machine. Setting the same thing again in the global driver profile has no visual impact for me.
However as it is obviously required to make the fix work on other computers: changing global driver profiles is not possible with 3dmigoto? I'm asking because I wonder how to automate this in 3D Fix Manager. I could do this via a Nvidia Profile Inspector-file (.nip) but this would reset all other settings in the global driver profile to default values.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Screen Space Reflections can be real or fake depending on your point of view. On one hand, it's a way of reflecting "everything" in the scene without a big performance penalty or without having to use very low resolution render targets (as an example, gzdoom hits the GPU a lot more than usual when there are real reflections on the floor). On the other hand, you can't look down from the top and see the ceiling or the sky reflected, because they only can reflect things that are in your view (if you start to look down, you can see them disappear instead of showing more out of view content).
I usually see games using a 100% fake reflection (2D texture in the distance. It can still be OK) for whenever SSRs can't be drawn on top of it.
In my opinion, they are sometimes cool, and sometimes a bit annoying, if they are on walls.
Screen Space Reflections can be real or fake depending on your point of view. On one hand, it's a way of reflecting "everything" in the scene without a big performance penalty or without having to use very low resolution render targets (as an example, gzdoom hits the GPU a lot more than usual when there are real reflections on the floor). On the other hand, you can't look down from the top and see the ceiling or the sky reflected, because they only can reflect things that are in your view (if you start to look down, you can see them disappear instead of showing more out of view content).
I usually see games using a 100% fake reflection (2D texture in the distance. It can still be OK) for whenever SSRs can't be drawn on top of it.
In my opinion, they are sometimes cool, and sometimes a bit annoying, if they are on walls.
[quote="Losti"]Hm, screenshot doesnt work...
you can have a look f you want here is my config
Press JOY Thumb-left if you enter the game or you will kill your eyes ^^
Its just for have a look, if anyone like it, i can explain my key-set. Its nor realy different from the original one, just configured it for my own use. but ThumbLEFT is the main-setting for conv/sep ^^
its realy OK and i love it....i will work on sweetFX tomorrow and THAN i will start playing ^^
[/quote]
Dude, I didn't want to say this before! But, STOP INDUCING PEOPLE IN ERROR by posting your "modified" files around! You did it initially on the 0.61 fix release! Now you do it again! (Don't post FILES or link to FILES! Instead Make an explanation on what people need to do to get what you get!)
YOU ARE BASICALLY SAYING THAT MY SETTINGS ARE CRAP AND TO USE YOURS!
SO, POLITELY! STOP IT! (I just tried that and it LOOKS AWFUL!) Keep your setting for you if they are working for you! Don't spread them around and confuse people! (The beauty of 3D Vision is that anyone can customise their experience! I tried to provide a baseling, which seems to have worked as you were able to customise it to your needs!)
First you snoop around my files and take that which not yours, now you think you can do a better job :)
FROM NOW ON:
[color="orange"]IT IS STRICTLY FORBIDDEN TO PASTE A LINK TO ANY FIX THAT CONTAINS MY WORK OR FIX WITHOUT PRIOR WRITTEN AGREEMENT![/color] (On paper signed by the parties)
Press JOY Thumb-left if you enter the game or you will kill your eyes ^^
Its just for have a look, if anyone like it, i can explain my key-set. Its nor realy different from the original one, just configured it for my own use. but ThumbLEFT is the main-setting for conv/sep ^^
its realy OK and i love it....i will work on sweetFX tomorrow and THAN i will start playing ^^
Dude, I didn't want to say this before! But, STOP INDUCING PEOPLE IN ERROR by posting your "modified" files around! You did it initially on the 0.61 fix release! Now you do it again! (Don't post FILES or link to FILES! Instead Make an explanation on what people need to do to get what you get!)
YOU ARE BASICALLY SAYING THAT MY SETTINGS ARE CRAP AND TO USE YOURS!
SO, POLITELY! STOP IT! (I just tried that and it LOOKS AWFUL!) Keep your setting for you if they are working for you! Don't spread them around and confuse people! (The beauty of 3D Vision is that anyone can customise their experience! I tried to provide a baseling, which seems to have worked as you were able to customise it to your needs!)
First you snoop around my files and take that which not yours, now you think you can do a better job :)
FROM NOW ON: IT IS STRICTLY FORBIDDEN TO PASTE A LINK TO ANY FIX THAT CONTAINS MY WORK OR FIX WITHOUT PRIOR WRITTEN AGREEMENT! (On paper signed by the parties)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DHR"]Using the tool "Advanced 3D Vision Configuration" and set "3D enabled on game launch" to off works to enable the workaround for the profile tweak....BUT, i only can play a couple of minutes until the game crash....during those couple of minutes all looks great!....now i need to solve that crash...in one time i also get the "Out of Memory" in red...
The crash happens only if i ALT + TAB or ALT + ENTER and then goes again in to the game-fullscreen....if i enter the game in 3D and don't press ALT + XXX i don't have crashes. Probably some memory leak somewhere related to ALT + XXX? (i have 16GB RAM)[/quote]
DarkStarSword found and fixed a bug yesterday, that is directly related to Alt-Enter handling. It is pretty likely to fix this problem.
https://github.com/bo3b/3Dmigoto/commit/a9f720fff1c33103e1dc8827d8508e1815ef2539
Not released yet, it will be in the next release of 3Dmigoto.
DHR said:Using the tool "Advanced 3D Vision Configuration" and set "3D enabled on game launch" to off works to enable the workaround for the profile tweak....BUT, i only can play a couple of minutes until the game crash....during those couple of minutes all looks great!....now i need to solve that crash...in one time i also get the "Out of Memory" in red...
The crash happens only if i ALT + TAB or ALT + ENTER and then goes again in to the game-fullscreen....if i enter the game in 3D and don't press ALT + XXX i don't have crashes. Probably some memory leak somewhere related to ALT + XXX? (i have 16GB RAM)
DarkStarSword found and fixed a bug yesterday, that is directly related to Alt-Enter handling. It is pretty likely to fix this problem.
[quote="bo3b"][quote="DHR"]Using the tool "Advanced 3D Vision Configuration" and set "3D enabled on game launch" to off works to enable the workaround for the profile tweak....BUT, i only can play a couple of minutes until the game crash....during those couple of minutes all looks great!....now i need to solve that crash...in one time i also get the "Out of Memory" in red...
The crash happens only if i ALT + TAB or ALT + ENTER and then goes again in to the game-fullscreen....if i enter the game in 3D and don't press ALT + XXX i don't have crashes. Probably some memory leak somewhere related to ALT + XXX? (i have 16GB RAM)[/quote]
DarkStarSword found and fixed a bug yesterday, that is directly related to Alt-Enter handling. It is pretty likely to fix this problem.
https://github.com/bo3b/3Dmigoto/commit/a9f720fff1c33103e1dc8827d8508e1815ef2539
Not released yet, it will be in the next release of 3Dmigoto.
[/quote]
@Bo3b:
Awesome stuff! (Those nasty AddRef()-Release() is always mind-bogging to keep track ^_^)
@DHR:
Are you by any chance running the game in Windows7? Can you try it from Windows 10? (I know that single GPU in Windows 7 gave me that error when I was developing my OGL wrapper but was "mysteriously" fixed in Windows 10)
DHR said:Using the tool "Advanced 3D Vision Configuration" and set "3D enabled on game launch" to off works to enable the workaround for the profile tweak....BUT, i only can play a couple of minutes until the game crash....during those couple of minutes all looks great!....now i need to solve that crash...in one time i also get the "Out of Memory" in red...
The crash happens only if i ALT + TAB or ALT + ENTER and then goes again in to the game-fullscreen....if i enter the game in 3D and don't press ALT + XXX i don't have crashes. Probably some memory leak somewhere related to ALT + XXX? (i have 16GB RAM)
Not released yet, it will be in the next release of 3Dmigoto.
@Bo3b:
Awesome stuff! (Those nasty AddRef()-Release() is always mind-bogging to keep track ^_^)
@DHR:
Are you by any chance running the game in Windows7? Can you try it from Windows 10? (I know that single GPU in Windows 7 gave me that error when I was developing my OGL wrapper but was "mysteriously" fixed in Windows 10)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@bo3b
Great news!....Thanks DSS!! i will wait for the version that include that fix to try again.
@Helifax
Yes, i have win7 (no way i change my OS :) )
No, i don't have any win10 to test :(
Thanks for all the work on this Helifax, and others that have contributed. I think this is an awesome game as well! You mentioned you wanted feedback even on problems; it's not working on my setup - right eye is fine but the textures flicker on the left. I think this is something fundamental because even the ctrl-alt-ins green text at startup has the same effect, fine on the right but barely visible on the left eye.
System info is two 980 Ti's in SLI driving triple monitors in 3D Surround. I did try in all other configs as well, single monitor, with and without SLI enabled. Window 7 with the current Nvidia drivers, and I tried one older as well. Running the profile switcher before hand, 1 pre-rendered frame, the hotkeys work to change convergence, the shaders are built on loading, everything seems fine. I don't often have problems with the setup, and the fact that the green text is jacked should indicate something?
Thanks again!
Thanks for all the work on this Helifax, and others that have contributed. I think this is an awesome game as well! You mentioned you wanted feedback even on problems; it's not working on my setup - right eye is fine but the textures flicker on the left. I think this is something fundamental because even the ctrl-alt-ins green text at startup has the same effect, fine on the right but barely visible on the left eye.
System info is two 980 Ti's in SLI driving triple monitors in 3D Surround. I did try in all other configs as well, single monitor, with and without SLI enabled. Window 7 with the current Nvidia drivers, and I tried one older as well. Running the profile switcher before hand, 1 pre-rendered frame, the hotkeys work to change convergence, the shaders are built on loading, everything seems fine. I don't often have problems with the setup, and the fact that the green text is jacked should indicate something?
Monitor Size value is always the double of your original monitor size. So 34 is the standard value for 17" display. 54 is for 27" display and that's what heli used to do the fix. lucky that i'm using a 27" for myself. :)
i9-7900X @ 4,5GHz
Gigabyte X299 UD4-Pro
G.Skill 32Gb DDR4
2 x GTX 1070 FE
bequiet! Straight Power 11 1000W
Acer GN276HL DVI
Win 10 x64
The crash happens only if i ALT + TAB or ALT + ENTER and then goes again in to the game-fullscreen....if i enter the game in 3D and don't press ALT + XXX i don't have crashes. Probably some memory leak somewhere related to ALT + XXX? (i have 16GB RAM)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
No shadow or effect should be broken in the game except some tiles having tiles/squares around, which can be fixed by lowering the depth. 50% is set for 27" displays.
The Depth Hack is required to get the best effect. Try to run this game at 100% and it will break your mind (insane separation) And this is from my Laptop. Frostbite3 and 3D Vision Automatic seems not to play very good. I think some things are still left in the Frosbite3 having to do with their Stereo3D implementation.
Use the Max PreRendered Frames set to 1 and it should fix it:
From the main page:
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hmm... 4% depth? That is flat... and broken ugly looking FAKE reflections? In this case you are better playing the game in 2D or CM mode...
(I guess no amount of fixing a literally fully broken game can satisfy some people...)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Ah sorry, I missed that you added a screenshot of the first room. Your screenshot looks identical to how it looks on my computer. Shadows have the same issues there (with the tiles / squares you described). So the fix installed fine on my computer - that's what I wanted to find out :).
It seems like setting max pre-rendered frames to 1 in the game profile is enough to make the fix work on my machine. Setting the same thing again in the global driver profile has no visual impact for me.
However as it is obviously required to make the fix work on other computers: changing global driver profiles is not possible with 3dmigoto? I'm asking because I wonder how to automate this in 3D Fix Manager. I could do this via a Nvidia Profile Inspector-file (.nip) but this would reset all other settings in the global driver profile to default values.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
I usually see games using a 100% fake reflection (2D texture in the distance. It can still be OK) for whenever SSRs can't be drawn on top of it.
In my opinion, they are sometimes cool, and sometimes a bit annoying, if they are on walls.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Dude, I didn't want to say this before! But, STOP INDUCING PEOPLE IN ERROR by posting your "modified" files around! You did it initially on the 0.61 fix release! Now you do it again! (Don't post FILES or link to FILES! Instead Make an explanation on what people need to do to get what you get!)
YOU ARE BASICALLY SAYING THAT MY SETTINGS ARE CRAP AND TO USE YOURS!
SO, POLITELY! STOP IT! (I just tried that and it LOOKS AWFUL!) Keep your setting for you if they are working for you! Don't spread them around and confuse people! (The beauty of 3D Vision is that anyone can customise their experience! I tried to provide a baseling, which seems to have worked as you were able to customise it to your needs!)
First you snoop around my files and take that which not yours, now you think you can do a better job :)
FROM NOW ON:
IT IS STRICTLY FORBIDDEN TO PASTE A LINK TO ANY FIX THAT CONTAINS MY WORK OR FIX WITHOUT PRIOR WRITTEN AGREEMENT! (On paper signed by the parties)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
DarkStarSword found and fixed a bug yesterday, that is directly related to Alt-Enter handling. It is pretty likely to fix this problem.
https://github.com/bo3b/3Dmigoto/commit/a9f720fff1c33103e1dc8827d8508e1815ef2539
Not released yet, it will be in the next release of 3Dmigoto.
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Bo3b's School for ShaderHackers
@Bo3b:
Awesome stuff! (Those nasty AddRef()-Release() is always mind-bogging to keep track ^_^)
@DHR:
Are you by any chance running the game in Windows7? Can you try it from Windows 10? (I know that single GPU in Windows 7 gave me that error when I was developing my OGL wrapper but was "mysteriously" fixed in Windows 10)
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etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Great news!....Thanks DSS!! i will wait for the version that include that fix to try again.
@Helifax
Yes, i have win7 (no way i change my OS :) )
No, i don't have any win10 to test :(
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So it seems everything works fine for me. Looks very nice. :)
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System info is two 980 Ti's in SLI driving triple monitors in 3D Surround. I did try in all other configs as well, single monitor, with and without SLI enabled. Window 7 with the current Nvidia drivers, and I tried one older as well. Running the profile switcher before hand, 1 pre-rendered frame, the hotkeys work to change convergence, the shaders are built on loading, everything seems fine. I don't often have problems with the setup, and the fact that the green text is jacked should indicate something?
Thanks again!