Middle-Earth: Shadow of Mordor {3D Screenshots}
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There's a FOV hack around that might help put Talion a little further from the camera
There's a FOV hack around that might help put Talion a little further from the camera

Posted 11/17/2014 05:59 PM   
[quote="Pirateguybrush"]There's a FOV hack around that might help put Talion a little further from the camera[/quote] If this is used I will need to parameterize the correction for particle effects, because there is an issue with the game where the FOV information is 0 in those shaders and I had to hard code it in.
Pirateguybrush said:There's a FOV hack around that might help put Talion a little further from the camera

If this is used I will need to parameterize the correction for particle effects, because there is an issue with the game where the FOV information is 0 in those shaders and I had to hard code it in.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/17/2014 06:53 PM   
I found out what that funky business with the flickering textures was. Believe it or not, it was [u]screen tearing[/u]. I've never seen this type of screen tearing in my life. Usually it's large portions of the screen being out of sync, but in this case it was minuscule "ribbons", one on top of the other, doing the tearing. So many and little the torn sections were, that it looked like flickering. I had to check the settings one by one, and only Vsync solved it. I hope it helps other players, but since I've never seen it before it may be related to the SLI GTX980s, so initially it will not be a very common issue. And later drivers may solve it.
I found out what that funky business with the flickering textures was.
Believe it or not, it was screen tearing.

I've never seen this type of screen tearing in my life. Usually it's large portions of the screen being out of sync, but in this case it was minuscule "ribbons", one on top of the other, doing the tearing. So many and little the torn sections were, that it looked like flickering.
I had to check the settings one by one, and only Vsync solved it.

I hope it helps other players, but since I've never seen it before it may be related to the SLI GTX980s, so initially it will not be a very common issue. And later drivers may solve it.

Posted 11/17/2014 07:06 PM   
This fix looks really good, thanks!!
This fix looks really good, thanks!!

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Posted 11/17/2014 09:51 PM   
Will the icons above the the enemys or quest locations will be fixxable ?
Will the icons above the the enemys or quest locations will be fixxable ?

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Posted 11/18/2014 06:25 PM   
[quote="Losti"]Will the icons above the the enemys or quest locations will be fixxable ?[/quote] They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.
Losti said:Will the icons above the the enemys or quest locations will be fixxable ?

They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/18/2014 07:00 PM   
[quote="Gryzor"]Asking for money is nothing to be ashamed for, when your work is appreciated so much.[/quote] Cannot agree more!!! [b]EDIT:[/b] Probably this thread is not the place to ask, but I don't know better one... With Far Cry 3 fixed for 3D Vision, and Far Cry 4, released today, being almost the same game, technically (both utilizes Dunia Engine 2), is there ANY chance you fixing it soon for 3D Vision? (Don't know really how bad it is, since not finished downloading yet) I'd pay another $10 for Far Cry 4 with 3D Vision, since I missed that feature in Far Cry 3, unfortunatelly... Thanks and sorry for asking ;)
Gryzor said:Asking for money is nothing to be ashamed for, when your work is appreciated so much.

Cannot agree more!!!

EDIT: Probably this thread is not the place to ask, but I don't know better one... With Far Cry 3 fixed for 3D Vision, and Far Cry 4, released today, being almost the same game, technically (both utilizes Dunia Engine 2), is there ANY chance you fixing it soon for 3D Vision? (Don't know really how bad it is, since not finished downloading yet) I'd pay another $10 for Far Cry 4 with 3D Vision, since I missed that feature in Far Cry 3, unfortunatelly...
Thanks and sorry for asking ;)

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Posted 11/18/2014 07:40 PM   
Everything looks pretty amazing on my system i must say..thanks for the effort.. I'm assuming the reason the cut scenes arent in 3D is due to issues right? The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.
Everything looks pretty amazing on my system i must say..thanks for the effort..

I'm assuming the reason the cut scenes arent in 3D is due to issues right?

The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.

Posted 11/18/2014 09:20 PM   
[quote="Pirateguybrush"]There's a FOV hack around that might help put Talion a little further from the camera[/quote]
Pirateguybrush said:There's a FOV hack around that might help put Talion a little further from the camera

Posted 11/19/2014 12:13 AM   
[quote="markm75c"]Everything looks pretty amazing on my system i must say..thanks for the effort.. I'm assuming the reason the cut scenes arent in 3D is due to issues right? [/quote] Cutscenes are pre-rendered (aka movie/video). There is no way of making those render in 3D...........
markm75c said:Everything looks pretty amazing on my system i must say..thanks for the effort..

I'm assuming the reason the cut scenes arent in 3D is due to issues right?


Cutscenes are pre-rendered (aka movie/video). There is no way of making those render in 3D...........

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Posted 11/19/2014 02:12 AM   
[quote="markm75c"]Everything looks pretty amazing on my system i must say..thanks for the effort.. I'm assuming the reason the cut scenes arent in 3D is due to issues right? The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.[/quote] Not much we can do about that, you just have to lower convergence.
markm75c said:Everything looks pretty amazing on my system i must say..thanks for the effort..

I'm assuming the reason the cut scenes arent in 3D is due to issues right?

The only issue i have, and minor, is when the main character is closest to the camera the effect is a little strong.. i'm thinking changing convergence would fix that, but i dont really want to because most of the time its not an issue and the depth is mind blowing.. like looking into a glass window at a scene.

Not much we can do about that, you just have to lower convergence.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/19/2014 01:45 PM   
Adjusting the field of view should put Talion further from the camera. This can be done with cheatengine or widescreenfixer, apparently. You can google for details, I've not looked into it too much yet. Just search "shadow of mordor fov" (no quotes).
Adjusting the field of view should put Talion further from the camera. This can be done with cheatengine or widescreenfixer, apparently. You can google for details, I've not looked into it too much yet. Just search "shadow of mordor fov" (no quotes).

Posted 11/19/2014 02:57 PM   
[quote="mike_ar69"][quote="Losti"]Will the icons above the the enemys or quest locations will be fixxable ?[/quote] They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.[/quote] The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.
mike_ar69 said:
Losti said:Will the icons above the the enemys or quest locations will be fixxable ?

They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.


The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 11/19/2014 05:27 PM   
[quote="Losti"][quote="mike_ar69"][quote="Losti"]Will the icons above the the enemys or quest locations will be fixxable ?[/quote] They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.[/quote] The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.[/quote] I hear you. Perhaps we can put out a different version. DHR provided a hud version at depth, but I could not handle the menus or the map. Will do this weekend.
Losti said:
mike_ar69 said:
Losti said:Will the icons above the the enemys or quest locations will be fixxable ?

They can be pushed into depth but the menus get screwed up so bad that they can't be used - though one way round that is just to turn off stereo in menus. We need to extend 3DMigoto to improve on how we fix menus/huds.


The MENU isstn the big Problem, the on Screen Quest markers (Yellow points) or red triangles are ... not so got for my eyes. The rest is perfekt and ill go in playing it like it is atm.

I hear you. Perhaps we can put out a different version. DHR provided a hud version at depth, but I could not handle the menus or the map. Will do this weekend.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/20/2014 04:43 AM   
[quote="mike_ar69"]I've put the fix up on helixblog: [url]http://helixmod.blogspot.com/2014/11/middle-earth-shadow-of-mordor-dx11-3d.html[/url][/quote] Oooh, this is such good news! I've been holding out on playing the game until there was a workable fix for 3d Vision, thank you so much (as always!) for your hard work! :) I'm still getting pretty severe ghosting or "double-image" with depth set to anything above minimum, which I can't correct with covergence. Am I missing something?
mike_ar69 said:I've put the fix up on helixblog:
http://helixmod.blogspot.com/2014/11/middle-earth-shadow-of-mordor-dx11-3d.html


Oooh, this is such good news! I've been holding out on playing the game until there was a workable fix for 3d Vision, thank you so much (as always!) for your hard work! :)

I'm still getting pretty severe ghosting or "double-image" with depth set to anything above minimum, which I can't correct with covergence. Am I missing something?

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Posted 11/23/2014 07:15 AM   
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