There's a great game called SNOW which is an open-world skiing game - superb (if you like skiing!).
http://store.steampowered.com/app/244930/
The game is built on CryEngine, and I've been trying to get my setup to work with this game using variations of the following commands:
r_StereoMode=2
r_StereoOutput=5
r_StereoDevice=3
None of which seem to work. My setup works with other games, so it's not an issue with the actual 3D vision setup itself.
Can anyone suggest any other settings to try?
You might read through the Ryse: Son of Rome thread, it also uses the new cryengine.
Depending on your setup, Nvidias compatibility mode might be better???
https://forums.geforce.com/default/topic/774164/?comment=4333232
FYI: for those that might be interested.
from the cryengine docs
http://docs.cryengine.com/display/CRYAUTOGEN/CONSOLEPREFIXR#AnchorRSTEREOMODE
r_StereoDevice
DUMPTODISK, REQUIRE_APP_RESTART
Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 and Xbox 360 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
--------------------------------------------------------------------------------
r_StereoEyeDist
DUMPTODISK
Maximum separation between stereo images in percentage of the screen.
--------------------------------------------------------------------------------
r_StereoFlipEyes
DUMPTODISK
Flip eyes in stereo mode.
Usage: r_StereoFlipEyes [0=off/1=on]
0: don't flip
1: flip
--------------------------------------------------------------------------------
r_StereoGammaAdjustment
DUMPTODISK
Additional adjustment to the graphics card gamma correction when Stereo is enabled.
Usage: r_StereoGammaAdjustment [offset]0: off
--------------------------------------------------------------------------------
r_StereoHudScreenDist
DUMPTODISK
Distance to plane where hud stereo parallax converges to zero.
If not zero, HUD needs to be rendered two times.
--------------------------------------------------------------------------------
r_StereoMode
DUMPTODISK
Sets stereo rendering mode.
Usage: r_StereoMode [0=off/1/2]
1: Dual rendering
2: Post Stereo
--------------------------------------------------------------------------------
r_StereoNearGeoScale
DUMPTODISK
Scale for near geometry (weapon) that gets pushed into the screen
--------------------------------------------------------------------------------
r_StereoOutput
DUMPTODISK
Sets stereo output. Output depends on the stereo monitor
Usage: r_StereoOutput [0=off/1/2/3/4/5/6/7]
0: Standard
1: IZ3D
2: Checkerboard (not supported on X360)
3: Above and Below (not supported)
4: Side by Side
5: Line by Line (Interlaced)
6: Anaglyph
7: VR Headset (Oculus Rift)
--------------------------------------------------------------------------------
r_StereoScreenDist
DUMPTODISK
Distance to plane where stereo parallax converges to zero.
--------------------------------------------------------------------------------
r_StereoStrength
DUMPTODISK
Multiplier which influences the strength of the stereo effect.
Sets stereo output. Output depends on the stereo monitor
Usage: r_StereoOutput [0=off/1/2/3/4/5/6/7]
0: Standard
1: IZ3D
2: Checkerboard (not supported on X360)
3: Above and Below (not supported)
4: Side by Side
5: Line by Line (Interlaced)
6: Anaglyph
7: VR Headset (Oculus Rift)
There's a Closed Beta Signup over on their site if anyone was interested.
Go Here: [url]http://www.snowthegame.com/[/url] and click Sign Up for Beta, etc.
http://store.steampowered.com/app/244930/
The game is built on CryEngine, and I've been trying to get my setup to work with this game using variations of the following commands:
r_StereoMode=2
r_StereoOutput=5
r_StereoDevice=3
None of which seem to work. My setup works with other games, so it's not an issue with the actual 3D vision setup itself.
Can anyone suggest any other settings to try?
r_StereoDevice=3
r_StereoMode=2
r_StereoOutput=2
Depending on your setup, Nvidias compatibility mode might be better???
https://forums.geforce.com/default/topic/774164/?comment=4333232
from the cryengine docs
http://docs.cryengine.com/display/CRYAUTOGEN/CONSOLEPREFIXR#AnchorRSTEREOMODE
r_StereoDevice
DUMPTODISK, REQUIRE_APP_RESTART
Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 and Xbox 360 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform
--------------------------------------------------------------------------------
r_StereoEyeDist
DUMPTODISK
Maximum separation between stereo images in percentage of the screen.
--------------------------------------------------------------------------------
r_StereoFlipEyes
DUMPTODISK
Flip eyes in stereo mode.
Usage: r_StereoFlipEyes [0=off/1=on]
0: don't flip
1: flip
--------------------------------------------------------------------------------
r_StereoGammaAdjustment
DUMPTODISK
Additional adjustment to the graphics card gamma correction when Stereo is enabled.
Usage: r_StereoGammaAdjustment [offset]0: off
--------------------------------------------------------------------------------
r_StereoHudScreenDist
DUMPTODISK
Distance to plane where hud stereo parallax converges to zero.
If not zero, HUD needs to be rendered two times.
--------------------------------------------------------------------------------
r_StereoMode
DUMPTODISK
Sets stereo rendering mode.
Usage: r_StereoMode [0=off/1/2]
1: Dual rendering
2: Post Stereo
--------------------------------------------------------------------------------
r_StereoNearGeoScale
DUMPTODISK
Scale for near geometry (weapon) that gets pushed into the screen
--------------------------------------------------------------------------------
r_StereoOutput
DUMPTODISK
Sets stereo output. Output depends on the stereo monitor
Usage: r_StereoOutput [0=off/1/2/3/4/5/6/7]
0: Standard
1: IZ3D
2: Checkerboard (not supported on X360)
3: Above and Below (not supported)
4: Side by Side
5: Line by Line (Interlaced)
6: Anaglyph
7: VR Headset (Oculus Rift)
--------------------------------------------------------------------------------
r_StereoScreenDist
DUMPTODISK
Distance to plane where stereo parallax converges to zero.
--------------------------------------------------------------------------------
r_StereoStrength
DUMPTODISK
Multiplier which influences the strength of the stereo effect.
Go Here: http://www.snowthegame.com/ and click Sign Up for Beta, etc.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]