Savage Lands
I managed to get 7 Days To Die to work with 3D vision by linking it to the 3D-Hub Player profile and it was pretty good apart from shadows which I disabled. So I hoped that Savage Lands should work in the same way but it is impossible to get it to start in 3D vision. Also 7 Days To Die suddenly won't start in 3D vision anymore. These are Unity games so does anyone have an idea what the problem is ?
I managed to get 7 Days To Die to work with 3D vision by linking it to the 3D-Hub Player profile and it was pretty good apart from shadows which I disabled.
So I hoped that Savage Lands should work in the same way but it is impossible to get it to start in 3D vision. Also 7 Days To Die suddenly won't start in 3D vision anymore. These are Unity games so does anyone have an idea what the problem is ?

#1
Posted 04/26/2015 02:53 PM   
If adding it to a profile doesn't work sometimes [url=http://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html]Chiri's Force Rez Wrapper[/url] does ... as far as 7 Days to Die goes did it update or did you update drivers? Updating drivers will/can remove games from profiles. You can also try using the HelixMod dll with a DX9Settings.ini with the following code in it ... could even be the drivers themselves, restart windows and/or nukem(DDU). I don't have either so I can't test them out for you ... Savage Lands does look interesting. [code][General] GameProfile=fxdplayer[/code]
If adding it to a profile doesn't work sometimes Chiri's Force Rez Wrapper does ... as far as 7 Days to Die goes did it update or did you update drivers? Updating drivers will/can remove games from profiles. You can also try using the HelixMod dll with a DX9Settings.ini with the following code in it ... could even be the drivers themselves, restart windows and/or nukem(DDU). I don't have either so I can't test them out for you ... Savage Lands does look interesting.

[General]
GameProfile=fxdplayer
#2
Posted 04/26/2015 03:44 PM   
Is Savage Lands DX9 or DX11? The profile switch works for DX9 games, but if it's DX11 it will have to be forced to use exclusive mode full screen, but I haven't had much luck with Chiri's tool (I can't remember exactly what the issue was). I've been trying to work out where the full screen mode setting is stored in compiled Unity games since there is no command line parameter for it, but no luck yet. Best guess is it's either in the mainData file, or possibly a resource in one of the asset files. It's definitely not in the executable anyway. Alternatively, you can try to force it to use DX9 with the command line parameter -force-d3d9, then use the profile switch to enable 3D, but that can cause rendering issues if some of the shaders failed to compile for DX9.
Is Savage Lands DX9 or DX11? The profile switch works for DX9 games, but if it's DX11 it will have to be forced to use exclusive mode full screen, but I haven't had much luck with Chiri's tool (I can't remember exactly what the issue was).

I've been trying to work out where the full screen mode setting is stored in compiled Unity games since there is no command line parameter for it, but no luck yet. Best guess is it's either in the mainData file, or possibly a resource in one of the asset files. It's definitely not in the executable anyway.

Alternatively, you can try to force it to use DX9 with the command line parameter -force-d3d9, then use the profile switch to enable 3D, but that can cause rendering issues if some of the shaders failed to compile for DX9.

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#3
Posted 04/26/2015 05:53 PM   
Looking at the patch notes they changed 7 Days to Die to use DX11 if possible and otherwise DX9 which seems to have caused the problem however I have now got both working with 3D vision using -force-d3d9 in the launch options. Savage Lands is playable but needs a few fixes unfortunately. TsaebehT, thanks for your help.
Looking at the patch notes they changed 7 Days to Die to use DX11 if possible and otherwise DX9 which seems to have caused the problem however I have now got both working with 3D vision using -force-d3d9 in the launch options.
Savage Lands is playable but needs a few fixes unfortunately. TsaebehT, thanks for your help.

#4
Posted 04/26/2015 06:05 PM   
@DarkStarSword, I posted my reply at virtually the same time as you posted having discovered myself that launch parameter but thanks for the info. Any chance that you could look at fixing Savage Lands ?
@DarkStarSword, I posted my reply at virtually the same time as you posted having discovered myself
that launch parameter but thanks for the info. Any chance that you could look at fixing Savage Lands ?

#5
Posted 04/26/2015 06:13 PM   
Makes me wonder if putting them on a CM profile, like Far Cry 3, Bioshock Infinite, Assassin's Creed III, etc., might work to enable 3D Vision, if so you could just toggle CM off(Ctrl+Alt+F11) and maybe use 3DMigoto to disable any broken effects.
Makes me wonder if putting them on a CM profile, like Far Cry 3, Bioshock Infinite, Assassin's Creed III, etc., might work to enable 3D Vision, if so you could just toggle CM off(Ctrl+Alt+F11) and maybe use 3DMigoto to disable any broken effects.
#6
Posted 04/26/2015 06:23 PM   
I tried putting 7 Days To Die on the Sniper Elite 3 profile, it didn't work. I have noticed that almost all Unity games only work in 3D vision when the setting in the Control Panel is 'Only while 3D programs run' and not 'Only while full-screen 3D programs run' so it seems that Unity games don't run in normal full-screen.
I tried putting 7 Days To Die on the Sniper Elite 3 profile, it didn't work. I have noticed that almost all Unity games only work in 3D vision when the setting in the Control Panel is 'Only while 3D programs run' and not 'Only while full-screen 3D programs run' so it seems that Unity games don't run in normal full-screen.

#7
Posted 04/26/2015 06:34 PM   
[quote="DarkStarSword"]Is Savage Lands DX9 or DX11? The profile switch works for DX9 games, but if it's DX11 it will have to be forced to use exclusive mode full screen, but I haven't had much luck with Chiri's tool (I can't remember exactly what the issue was).[/quote]Last I looked, I think that Chiri's tool will only work with x32 games or on older drivers. NVidia made a change awhile back for fake security reasons to force the nvapi to ONLY load from System32. That breaks Chiri's Rez tool as well, and is the reason I made the hooking mechanism for 3Dmigoto. As far as I can remember, NVidia only does this stupidity on x64 games, and drivers past 320.49 or so.
DarkStarSword said:Is Savage Lands DX9 or DX11? The profile switch works for DX9 games, but if it's DX11 it will have to be forced to use exclusive mode full screen, but I haven't had much luck with Chiri's tool (I can't remember exactly what the issue was).
Last I looked, I think that Chiri's tool will only work with x32 games or on older drivers.

NVidia made a change awhile back for fake security reasons to force the nvapi to ONLY load from System32. That breaks Chiri's Rez tool as well, and is the reason I made the hooking mechanism for 3Dmigoto. As far as I can remember, NVidia only does this stupidity on x64 games, and drivers past 320.49 or so.

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#8
Posted 04/27/2015 12:15 AM   
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