PPSSPP Stereovision
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I just uploaded some photos of Pcsx2 3d: http://photos.3dvisionlive.com/ricardokung/ I play using 3DTV Play on my Samsung 3dtv PL51D490 using the side by side option.I don't know why some games have convergence at a high level and others not.
I just uploaded some photos of Pcsx2 3d:

http://photos.3dvisionlive.com/ricardokung/

I play using 3DTV Play on my Samsung 3dtv PL51D490 using the side by side option.I don't know why some games have convergence at a high level and others not.

#31
Posted 08/08/2013 04:04 AM   
those screens look good, however I had to swap eyes to be able to see them properly, if you try more games pls post more screenshots of them, thanks
those screens look good, however I had to swap eyes to be able to see them properly, if you try more games pls post more screenshots of them, thanks

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#32
Posted 08/08/2013 08:04 AM   
[quote="birthright"]those screens look good, however I had to swap eyes to be able to see them properly, if you try more games pls post more screenshots of them, thanks[/quote] I really don't what happened with the wrong eyes vision.I took the photos with Fraps using PNG format and then renamed to JPS.I will keep uploadling some more photos.It would be amazing if this patch could be used for 3D Vision.
birthright said:those screens look good, however I had to swap eyes to be able to see them properly, if you try more games pls post more screenshots of them, thanks


I really don't what happened with the wrong eyes vision.I took the photos with Fraps using PNG format and then renamed to JPS.I will keep uploadling some more photos.It would be amazing if this patch could be used for 3D Vision.

#33
Posted 08/08/2013 08:27 AM   
Updated first post with download link. [quote="birthright"]glad to hear that, I hope you can get your hands in a better version of the code soon.[/quote] It's looking good now, at least not upside down anymore. But I still have this inverted Z-buffer problem. If anybody has an idea what this is or what causes this, please give me a hint. Inverting Z-comparison and/or inverting transformation matrix in Z did not fix this issue. [quote="ricardokung"]To fix the screen upside down I tried this: Right click on desktop > Screen resolution > Orientation: Landscape (flipped)(Windows 7 x64) Everything on desktop went upside down(including mouse usage),but the game I tested(God of war chains of olympus)started fine But 3d stopped working,thus this isn't a solution.[/quote] Amazing what people try to get something fixed. It was just 5 lines of code to mirror the screen.
Updated first post with download link.

birthright said:glad to hear that, I hope you can get your hands in a better version of the code soon.

It's looking good now, at least not upside down anymore. But I still have this inverted Z-buffer problem. If anybody has an idea what this is or what causes this, please give me a hint. Inverting Z-comparison and/or inverting transformation matrix in Z did not fix this issue.

ricardokung said:To fix the screen upside down I tried this:
Right click on desktop > Screen resolution > Orientation: Landscape (flipped)(Windows 7 x64)
Everything on desktop went upside down(including mouse usage),but the game I tested(God of war chains of olympus)started fine But 3d stopped working,thus this isn't a solution.

Amazing what people try to get something fixed. It was just 5 lines of code to mirror the screen.

#34
Posted 08/08/2013 04:57 PM   
A new PPSSPP official build has been released: http://www.ppsspp.org/ I tested It with Chiri 3d exe and the screen got magnified with a messed up menu,but the game I tested(GOW Chains of Olympus)works just like the older build.
A new PPSSPP official build has been released:
http://www.ppsspp.org/
I tested It with Chiri 3d exe and the screen got magnified with a messed up menu,but the game I tested(GOW Chains of Olympus)works just like the older build.

#35
Posted 08/21/2013 01:02 PM   
Hey Chiri, why not temporarily join the team and get it in their officially so that ya'll will be able to keep it stable as it goes along?
Hey Chiri, why not temporarily join the team and get it in their officially so that ya'll will be able to keep it stable as it goes along?

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#36
Posted 08/21/2013 10:12 PM   
[quote="Shinra358"]Hey Chiri, why not temporarily join the team and get it in their officially so that ya'll will be able to keep it stable as it goes along?[/quote] I'd love to contribute on such great projects like PPSSPP, Dolphin and so on, but I have to work 12h a day on tough jobs to survive. Also any involvement in my free time in such projects is illegal by terms of employment here. The least I can do is post the source code patches, but the interest of the development teams in stereovision is near zero. I'll update the exe as soon as possible. Also I'll switch from Angle DX9 to Angle DX11 and see if that helps with the inverted Z-Buffer. But first the DX11 wrapper needs his OSD interface..
Shinra358 said:Hey Chiri, why not temporarily join the team and get it in their officially so that ya'll will be able to keep it stable as it goes along?

I'd love to contribute on such great projects like PPSSPP, Dolphin and so on, but I have to work 12h a day on tough jobs to survive. Also any involvement in my free time in such projects is illegal by terms of employment here. The least I can do is post the source code patches, but the interest of the development teams in stereovision is near zero.

I'll update the exe as soon as possible. Also I'll switch from Angle DX9 to Angle DX11 and see if that helps with the inverted Z-Buffer. But first the DX11 wrapper needs his OSD interface..

#37
Posted 08/22/2013 08:19 AM   
[quote="ricardokung"]A new PPSSPP official build has been released: http://www.ppsspp.org/[/quote] I did a quick update of the PPSSPP sources and the Angle sources (new download on first post), but haven't seen any improvements on the z-buffer issue. Hopefully switching to DX11 will solve this. An example for the issue is Wipeout Pure. Any idea what causes this?
ricardokung said:A new PPSSPP official build has been released:

http://www.ppsspp.org/


I did a quick update of the PPSSPP sources and the Angle sources (new download on first post), but haven't seen any improvements on the z-buffer issue. Hopefully switching to DX11 will solve this.
An example for the issue is Wipeout Pure. Any idea what causes this?

#38
Posted 08/27/2013 11:55 AM   
I'll check it out, though my last time wasn't very succesful, the emu runs in a weird language and I couldn't close it so I had to restart the computer. Maybe I did something terribly wrong, I don't know.
I'll check it out, though my last time wasn't very succesful, the emu runs in a weird language and I couldn't close it so I had to restart the computer. Maybe I did something terribly wrong, I don't know.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#39
Posted 08/27/2013 09:37 PM   
hi guys!! im new here!! Im a PPSSPP user and im looking forward for the direct x version of the emulator. I read about this and it was amazing!!! i hope you can make it work for 32bits as well. any news about the development so far?
hi guys!! im new here!! Im a PPSSPP user and im looking forward for the direct x version of the emulator.

I read about this and it was amazing!!! i hope you can make it work for 32bits as well.

any news about the development so far?

#40
Posted 01/10/2014 07:21 PM   
Chiri, can you do this with Mednafen? Edit: Oops, I thought this was a new thread but I saw I posted in here before xD
Chiri, can you do this with Mednafen?

Edit: Oops, I thought this was a new thread but I saw I posted in here before xD

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#41
Posted 01/11/2014 04:00 AM   
[quote="Chiri"][quote="ricardokung"]A new PPSSPP official build has been released: http://www.ppsspp.org/[/quote] I did a quick update of the PPSSPP sources and the Angle sources (new download on first post), but haven't seen any improvements on the z-buffer issue. Hopefully switching to DX11 will solve this. An example for the issue is Wipeout Pure. Any idea what causes this?[/quote] Hi Chiri, thanks for your great work! Is there any breakthrough on PPSSPP S3D DX11 lately? I found that if I place your exe into latest PPSSPP build (say, v0.9.6) will may not work. Thanks a again! I am looking forward to play MGS Peace Walker in S3D with your custom build! :D
Chiri said:
ricardokung said:A new PPSSPP official build has been released:

http://www.ppsspp.org/


I did a quick update of the PPSSPP sources and the Angle sources (new download on first post), but haven't seen any improvements on the z-buffer issue. Hopefully switching to DX11 will solve this.
An example for the issue is Wipeout Pure. Any idea what causes this?


Hi Chiri, thanks for your great work! Is there any breakthrough on PPSSPP S3D DX11 lately? I found that if I place your exe into latest PPSSPP build (say, v0.9.6) will may not work.

Thanks a again! I am looking forward to play MGS Peace Walker in S3D with your custom build! :D

#42
Posted 02/06/2014 04:46 AM   
i'm a newbie here, does any developer here can help me on how to change the wGL calls (OpenGL context creation) with EGL in this PPSSPP Angle port? For windows 32 bit thank you so much
i'm a newbie here, does any developer here can help me on how to change the
wGL calls (OpenGL context creation) with
EGL in this PPSSPP Angle port? For windows 32 bit thank you so much

#43
Posted 05/22/2014 10:40 PM   
If anyone can help with that, it'll probably be Helifax.
If anyone can help with that, it'll probably be Helifax.

#44
Posted 05/23/2014 01:59 AM   
[quote="Pirateguybrush"]If anyone can help with that, it'll probably be Helifax.[/quote] thanks for the reply @pirateguybrush, i wish sir Helifax would see this post, maybe He can implement backend dx9 to work and fix the angle port ppsspp for lower opengl like 1.4
Pirateguybrush said:If anyone can help with that, it'll probably be Helifax.
thanks for the reply @pirateguybrush, i wish sir Helifax would see this post, maybe He can implement backend dx9 to work and fix the angle port ppsspp for lower opengl like 1.4

#45
Posted 05/23/2014 11:33 AM   
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