I guess its not *technically* fixing 3D but I am still kind of mind blown about this. Maybe I am late to the party but ran into this thread where people are using 3Dmigoto to fix wii games for 2D/3D. Im mainly mind blown about using it for aspect ratio. I've always known there were issues for people playing on multi monitor setups not to mention toggles.
[url]https://forums.dolphin-emu.org/Thread-shader-fixing-disabling-for-2d-and-3d-thread-using-3dmigoto[/url]
I guess its not *technically* fixing 3D but I am still kind of mind blown about this. Maybe I am late to the party but ran into this thread where people are using 3Dmigoto to fix wii games for 2D/3D. Im mainly mind blown about using it for aspect ratio. I've always known there were issues for people playing on multi monitor setups not to mention toggles. https://forums.dolphin-emu.org/Thread-shader-fixing-disabling-for-2d-and-3d-thread-using-3dmigoto
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Thread where masterotaku began using 3DMigoto
https://forums.geforce.com/default/topic/855208/
great article linked here.
https://forums.geforce.com/default/topic/832154/
[quote="Pirateguybrush"]I don't use Dolphin, but this is an interesting article.
https://dolphin-emu.org/blog/2015/05/13/a-second-perspective/[/quote]
Dolphin has even added native OpenGL stereo support
[quote="D-Man11"]I was reading a thread about Dolphin Emulator adding in Native Stereoscopic support via OpenGL and saw that Nvidia has a new profile specifically for the Dolphin Emulator.
[url]https://forums.dolphin-emu.org/Thread-stereoscopic-3d?pid=361373#pid361373[/url]
We've developed support for stereoscopic 3D in both backends. Support for this has long since been done in the D3D backend using Nvidia 3D Vision and TriDef, however these kinds of software use heuristics to try and apply stereoscopy which often results in strange bugs. And without any control over these heuristics we can't do anything to fix those bugs.
Supporting 3D stereoscopy within Dolphin has the following advantages:
•Cross-platform support.
•Fully functional EFB copies.
•We can ensure stability of the stereoscopy feature.
•We can optimize the stereoscopy code to expand compatibility.
•Stereoscopy in the OpenGL backend wasn't possible with any of the stereoscopic 3D software.
Currently the Side-by-Side, Top-and-Bottom and Anaglyph stereoscopy modes are supported so it should work with most 3D TVs. Nvidia 3D Vision is not yet supported until this feature is ported to D3D. OpenGL Quad buffers are also not yet supported, if anyone has the hardware required to test quad buffering please let me know.
The minimum requirement for this feature is OpenGL 3.2 or DirectX 10, but this should not be a problem for a modern GPU that is able to run Dolphin. Intel cards are not yet supported due to a bug, but support will be added soon.
This feature has now been merged, but it is still in a disabled state until all bugs are worked out. To test it out, go to your gfx_opengl.ini or gfx_dx11.ini files and set StereoMode to 1. [/quote]
Dolphin has even added native OpenGL stereo support
D-Man11 said:I was reading a thread about Dolphin Emulator adding in Native Stereoscopic support via OpenGL and saw that Nvidia has a new profile specifically for the Dolphin Emulator.
We've developed support for stereoscopic 3D in both backends. Support for this has long since been done in the D3D backend using Nvidia 3D Vision and TriDef, however these kinds of software use heuristics to try and apply stereoscopy which often results in strange bugs. And without any control over these heuristics we can't do anything to fix those bugs.
Supporting 3D stereoscopy within Dolphin has the following advantages:
•Cross-platform support.
•Fully functional EFB copies.
•We can ensure stability of the stereoscopy feature.
•We can optimize the stereoscopy code to expand compatibility.
•Stereoscopy in the OpenGL backend wasn't possible with any of the stereoscopic 3D software.
Currently the Side-by-Side, Top-and-Bottom and Anaglyph stereoscopy modes are supported so it should work with most 3D TVs. Nvidia 3D Vision is not yet supported until this feature is ported to D3D. OpenGL Quad buffers are also not yet supported, if anyone has the hardware required to test quad buffering please let me know.
The minimum requirement for this feature is OpenGL 3.2 or DirectX 10, but this should not be a problem for a modern GPU that is able to run Dolphin. Intel cards are not yet supported due to a bug, but support will be added soon.
This feature has now been merged, but it is still in a disabled state until all bugs are worked out. To test it out, go to your gfx_opengl.ini or gfx_dx11.ini files and set StereoMode to 1.
I've been meaning to give it a try, I bought a wii last year so I could have everything.
DHR, TsaebehT and ricardokung use it to play in 3D, plus many others I'm sure.
Could you please post some of the games that you've tried and that work well in 3D after a few days of using this again.
Edit: typing wii into 3D Vision live returns quite a few pages of results.(actually, it's a lot of pictures of only a few games)
http://photos.3dvisionlive.com/s/?type=images&ss=wii&page=1
Dolphin Emulator only returned a few
http://photos.3dvisionlive.com/s/?ss=dolphin+emulator&type=images&x=0&y=0
These are my favorites that works allmoust flawless out of the box with 3D Vision.
I didn't knew it works in SBS now, could be interesting :)
New Super Mario Bros.
Punch Out
Xenoblade Chronicles
Mariokart
Muramasa (layered / papercut)
Supermario Galaxy 1 + 2
Marvel Ultimate Aliance 2
Donkey Kong Country Returns
The Legend of Zelda Twilight Princess - I guess masterotaku is still working on the water issue and other stuff, It's a must play when he finishes it ?
There's so many other great WII titles out there, if 3DMigoto is usefull for fixing those, that could be a blast !
Unfortunately I don't have a single screenshot, because it was some of the very first stuff I played with, after investing in 3D. (but I have a feeling that I might return soon :)
These are my favorites that works allmoust flawless out of the box with 3D Vision.
I didn't knew it works in SBS now, could be interesting :)
New Super Mario Bros.
Punch Out
Xenoblade Chronicles
Mariokart
Muramasa (layered / papercut)
Supermario Galaxy 1 + 2
Marvel Ultimate Aliance 2
Donkey Kong Country Returns
The Legend of Zelda Twilight Princess - I guess masterotaku is still working on the water issue and other stuff, It's a must play when he finishes it ?
There's so many other great WII titles out there, if 3DMigoto is usefull for fixing those, that could be a blast !
Unfortunately I don't have a single screenshot, because it was some of the very first stuff I played with, after investing in 3D. (but I have a feeling that I might return soon :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Interesting, so this is strictly a one fix at a time solution? I started copying and renaming the Dolphin folder/exe, making single folder 'installs' for each game I really wanted to play, so I could easily remap/invert sticks and save convergence settings based on each game... I would've loved a single exe/iso/ini version.
Interesting, so this is strictly a one fix at a time solution? I started copying and renaming the Dolphin folder/exe, making single folder 'installs' for each game I really wanted to play, so I could easily remap/invert sticks and save convergence settings based on each game... I would've loved a single exe/iso/ini version.
As MasterOtaku mentioned in one of the Dolphin threads, I'm hoping that once they implement the ubershaders that there will be a way to start fixing the broken shaders in these games. As it stands, Dolphin is generating shaders on the fly, so any fix would be version and setting specific.
The other problem he mentioned is that 3DMigoto doesn't have access to Dolphin's depth and convergence values, so we couldn't correct anything currently.
As MasterOtaku mentioned in one of the Dolphin threads, I'm hoping that once they implement the ubershaders that there will be a way to start fixing the broken shaders in these games. As it stands, Dolphin is generating shaders on the fly, so any fix would be version and setting specific.
The other problem he mentioned is that 3DMigoto doesn't have access to Dolphin's depth and convergence values, so we couldn't correct anything currently.
[quote="Blacksmith56"]
The Legend of Zelda Twilight Princess - I guess masterotaku is still working on the water issue and other stuff, It's a must play when he finishes it ?[/quote]
As oneup03 said, 3dmigoto doesn't know the depth and convergence with Dolphin's 3D Vision mode, so I can't apply correction formulas unless I disable 3D Vision in Dolphin and use the automatic mode. However, doing this has a huge drawback: incorrect geometry depth near the camera depending on the camera position. I still don't know what causes it.
[quote="oneup03"]As MasterOtaku mentioned in one of the Dolphin threads, I'm hoping that once they implement the ubershaders that there will be a way to start fixing the broken shaders in these games. As it stands, Dolphin is generating shaders on the fly, so any fix would be version and setting specific.[/quote]
I still don't even know if with the same build and settings shaders are generated with the same hash for different people. But ubershaders will make everything easier if everyone shares the same shader hashes. Fixes would have to be oriented just to aspect ratio mods and disabling effects because of the depth and convergence problem I mentioneed before.
[quote="TsaebehT"]Interesting, so this is strictly a one fix at a time solution? I started copying and renaming the Dolphin folder/exe, making single folder 'installs' for each game I really wanted to play, so I could easily remap/invert sticks and save convergence settings based on each game... I would've loved a single exe/iso/ini version.[/quote]
You can have many folders with the fixes inside, and change the used folder in the "d3dx.ini". I sometimes thought about making a .bat file that moves files and folders around and then boots a specific game. But fixes become obsolete very quickly when you start using newer Dolphin builds, so I stopped making aspect ratio mods that take so many time to make that later stop working.
Blacksmith56 said:
The Legend of Zelda Twilight Princess - I guess masterotaku is still working on the water issue and other stuff, It's a must play when he finishes it ?
As oneup03 said, 3dmigoto doesn't know the depth and convergence with Dolphin's 3D Vision mode, so I can't apply correction formulas unless I disable 3D Vision in Dolphin and use the automatic mode. However, doing this has a huge drawback: incorrect geometry depth near the camera depending on the camera position. I still don't know what causes it.
oneup03 said:As MasterOtaku mentioned in one of the Dolphin threads, I'm hoping that once they implement the ubershaders that there will be a way to start fixing the broken shaders in these games. As it stands, Dolphin is generating shaders on the fly, so any fix would be version and setting specific.
I still don't even know if with the same build and settings shaders are generated with the same hash for different people. But ubershaders will make everything easier if everyone shares the same shader hashes. Fixes would have to be oriented just to aspect ratio mods and disabling effects because of the depth and convergence problem I mentioneed before.
TsaebehT said:Interesting, so this is strictly a one fix at a time solution? I started copying and renaming the Dolphin folder/exe, making single folder 'installs' for each game I really wanted to play, so I could easily remap/invert sticks and save convergence settings based on each game... I would've loved a single exe/iso/ini version.
You can have many folders with the fixes inside, and change the used folder in the "d3dx.ini". I sometimes thought about making a .bat file that moves files and folders around and then boots a specific game. But fixes become obsolete very quickly when you start using newer Dolphin builds, so I stopped making aspect ratio mods that take so many time to make that later stop working.
[quote="masterotaku"][quote="Blacksmith56"]
The Legend of Zelda Twilight Princess - I guess masterotaku is still working on the water issue and other stuff, It's a must play when he finishes it ?[/quote]
As oneup03 said, 3dmigoto doesn't know the depth and convergence with Dolphin's 3D Vision mode, so I can't apply correction formulas unless I disable 3D Vision in Dolphin and use the automatic mode. However, doing this has a huge drawback: incorrect geometry depth near the camera depending on the camera position. I still don't know what causes it.[/quote]
This is exactly what the Dolphin profile does, very similar to the "Tombraider Aniversary" profile.
It makes every thing close to the camera in 2d.
Try another profile like Max Payne 3, that doesn't have those characteristics.
I think I did some testing with that, on Dolphin before it officially began to support 3D vision.
See also this thread: https://forums.geforce.com/default/topic/801771/3d-vision/tomb-raider-triology/1/
Blacksmith56 said:
The Legend of Zelda Twilight Princess - I guess masterotaku is still working on the water issue and other stuff, It's a must play when he finishes it ?
As oneup03 said, 3dmigoto doesn't know the depth and convergence with Dolphin's 3D Vision mode, so I can't apply correction formulas unless I disable 3D Vision in Dolphin and use the automatic mode. However, doing this has a huge drawback: incorrect geometry depth near the camera depending on the camera position. I still don't know what causes it.
This is exactly what the Dolphin profile does, very similar to the "Tombraider Aniversary" profile.
It makes every thing close to the camera in 2d.
Try another profile like Max Payne 3, that doesn't have those characteristics.
I think I did some testing with that, on Dolphin before it officially began to support 3D vision.
https://forums.dolphin-emu.org/Thread-shader-fixing-disabling-for-2d-and-3d-thread-using-3dmigoto
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
https://forums.geforce.com/default/topic/855208/
great article linked here.
https://forums.geforce.com/default/topic/832154/
Dolphin has even added native OpenGL stereo support
DHR, TsaebehT and ricardokung use it to play in 3D, plus many others I'm sure.
Edit: typing wii into 3D Vision live returns quite a few pages of results.(actually, it's a lot of pictures of only a few games)
http://photos.3dvisionlive.com/s/?type=images&ss=wii&page=1
Dolphin Emulator only returned a few
http://photos.3dvisionlive.com/s/?ss=dolphin+emulator&type=images&x=0&y=0
Donkey Kong Country Returns
Super Mario Galaxy 2
I didn't knew it works in SBS now, could be interesting :)
New Super Mario Bros.
Punch Out
Xenoblade Chronicles
Mariokart
Muramasa (layered / papercut)
Supermario Galaxy 1 + 2
Marvel Ultimate Aliance 2
Donkey Kong Country Returns
The Legend of Zelda Twilight Princess - I guess masterotaku is still working on the water issue and other stuff, It's a must play when he finishes it ?
There's so many other great WII titles out there, if 3DMigoto is usefull for fixing those, that could be a blast !
Unfortunately I don't have a single screenshot, because it was some of the very first stuff I played with, after investing in 3D. (but I have a feeling that I might return soon :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
The other problem he mentioned is that 3DMigoto doesn't have access to Dolphin's depth and convergence values, so we couldn't correct anything currently.
i7-4770k @ 4.3GHz
EVGA GTX 1080Ti
16GB 2400MHz DDR3
1TB SanDisk SSD
2TB 7200RPM HDD
Windows 10 x64
As oneup03 said, 3dmigoto doesn't know the depth and convergence with Dolphin's 3D Vision mode, so I can't apply correction formulas unless I disable 3D Vision in Dolphin and use the automatic mode. However, doing this has a huge drawback: incorrect geometry depth near the camera depending on the camera position. I still don't know what causes it.
I still don't even know if with the same build and settings shaders are generated with the same hash for different people. But ubershaders will make everything easier if everyone shares the same shader hashes. Fixes would have to be oriented just to aspect ratio mods and disabling effects because of the depth and convergence problem I mentioneed before.
You can have many folders with the fixes inside, and change the used folder in the "d3dx.ini". I sometimes thought about making a .bat file that moves files and folders around and then boots a specific game. But fixes become obsolete very quickly when you start using newer Dolphin builds, so I stopped making aspect ratio mods that take so many time to make that later stop working.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
This is exactly what the Dolphin profile does, very similar to the "Tombraider Aniversary" profile.
It makes every thing close to the camera in 2d.
Try another profile like Max Payne 3, that doesn't have those characteristics.
I think I did some testing with that, on Dolphin before it officially began to support 3D vision.
See also this thread: https://forums.geforce.com/default/topic/801771/3d-vision/tomb-raider-triology/1/
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)