GTA V - Problems & Solutions List (Please keep GTA discussion here)
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[quote="chtiblue"][quote="knowledgeDK"][quote="chtiblue"]Does anybody tests sweeet fx with GTA5? [/quote] https://youtu.be/oThGCD-LZFA[/quote] Thanks but does it work with 3Dvision?[/quote] Yeah, i've tested it in 3D and also online.
chtiblue said:
knowledgeDK said:
chtiblue said:Does anybody tests sweeet fx with GTA5?



https://youtu.be/oThGCD-LZFA



Thanks but does it work with 3Dvision?


Yeah, i've tested it in 3D and also online.

Posted 04/20/2015 09:41 PM   
Hi all, first of all thx for this thread. For me it works fine now - or at least for the last 2 hours ;) - mostly with bo3b's settings and the MP3 profile. There is one thing though. I do not get a crosshair either ingame or nvidia crosshair at proper depth. It is 3d just not at the right depth. I use 3d surround and I think I read somewhere that this might complicate things... Anyone any idea or hint? Thx
Hi all,

first of all thx for this thread.

For me it works fine now - or at least for the last 2 hours ;) - mostly with bo3b's settings and the MP3 profile.

There is one thing though. I do not get a crosshair either ingame or nvidia crosshair at proper depth. It is 3d just not at the right depth.
I use 3d surround and I think I read somewhere that this might complicate things...
Anyone any idea or hint?

Thx

Posted 04/20/2015 09:56 PM   
great thanks
great thanks

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 04/20/2015 09:56 PM   
[quote="clammy"]Def better performance than GTAIV in 3D Vision, but still a huge FPS loss The only game I didn't get severe FPS cut in half type loss was Metro Last Light Assetto Corsa Far Cry 3 & 4 Shadow Warrior Ill go Occulus Rift before I do the whole SLI (9800 GTX SLI back in 2008)thing again for games. I prefer a single GPU these days. If I'm limited with 3D Vision performance being non SLI up to now then I guess that's it.[/quote]Just to clarify- halving the frame rate is expected when you go to true-3D. The scene is drawn twice, once for each eye's perspective. That's why the refresh rate doubles as well, from 60 to 120. So for every 60Hz frame that you see, two scenes are drawn with different perspectives. But it is 2x the work for the GPU. This is a fundamental aspect of how 3D works. (Compatibility Mode AKA fake-3D works by drawing once, but generates artifacts for stuff that one eye can see but the other can't, hence the halos). The only real concern happens when the frame rate drops more than half, indicating some sort of bottleneck. As for the Oculus Rift as a way to avoid SLI? That's not how it works either. In order to avoid the wicked screen door that they presently have, Crescent Bay is reported to be 1440p screen. Single GPU driving a 1440p display is going to be marginal at present. I'm not sure if Oculus supports SLI at present, but that would still the best way to up the frame rates. In any case, don't expect moving to Rift to alleviate the need for serious GPU firepower.
clammy said:Def better performance than GTAIV in 3D Vision, but still a huge FPS loss
The only game I didn't get severe FPS cut in half type loss was

Metro Last Light
Assetto Corsa
Far Cry 3 & 4
Shadow Warrior

Ill go Occulus Rift before I do the whole SLI (9800 GTX SLI back in 2008)thing again for games.
I prefer a single GPU these days.
If I'm limited with 3D Vision performance being non SLI up to now then I guess that's it.
Just to clarify- halving the frame rate is expected when you go to true-3D. The scene is drawn twice, once for each eye's perspective. That's why the refresh rate doubles as well, from 60 to 120. So for every 60Hz frame that you see, two scenes are drawn with different perspectives. But it is 2x the work for the GPU. This is a fundamental aspect of how 3D works. (Compatibility Mode AKA fake-3D works by drawing once, but generates artifacts for stuff that one eye can see but the other can't, hence the halos).

The only real concern happens when the frame rate drops more than half, indicating some sort of bottleneck.


As for the Oculus Rift as a way to avoid SLI? That's not how it works either. In order to avoid the wicked screen door that they presently have, Crescent Bay is reported to be 1440p screen. Single GPU driving a 1440p display is going to be marginal at present. I'm not sure if Oculus supports SLI at present, but that would still the best way to up the frame rates. In any case, don't expect moving to Rift to alleviate the need for serious GPU firepower.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 04/20/2015 10:53 PM   
[quote="didierh"] Thank you so much Mournz, it solved my problem ! I had to choose 120 Mhz in the Windows panel, still keeping 144 Mhz in the game parameters ... Well, what a pleasure to go on with 3D :-) [/quote][quote="Mournz"]I'm not sure if this alone will solve your problem. However I believe you need to set your monitor and game refresh rate to 120/119. I believe 3d vision does not work at 144mhz.[/quote][/quote] Ah great! I'm happy to have helped someone fix something. Enjoy 3D and show your friends!
didierh said:


Thank you so much Mournz, it solved my problem ! I had to choose 120 Mhz in the Windows panel, still keeping 144 Mhz in the game parameters ... Well, what a pleasure to go on with 3D :-)
Mournz said:I'm not sure if this alone will solve your problem. However I believe you need to set your monitor and game refresh rate to 120/119. I believe 3d vision does not work at 144mhz.


Ah great! I'm happy to have helped someone fix something. Enjoy 3D and show your friends!

NZXT Noctis 450. Asus ROG Formula VIII, 6700k, NZXT Kracken x61. Avexir Core DDR4 (Red) 16g. Windows 10. Samsung Evo 1T & 2T SSD. Asus Strix 2080 ti. EVGA 1300w Modular Gold PSU.
Asus ROG Swift PG278Q Monitor: 1440p 3D Vision

Posted 04/21/2015 12:33 AM   
[quote="bo3b"][quote="clammy"]Def better performance than GTAIV in 3D Vision, but still a huge FPS loss The only game I didn't get severe FPS cut in half type loss was Metro Last Light Assetto Corsa Far Cry 3 & 4 Shadow Warrior Ill go Occulus Rift before I do the whole SLI (9800 GTX SLI back in 2008)thing again for games. I prefer a single GPU these days. If I'm limited with 3D Vision performance being non SLI up to now then I guess that's it.[/quote]Just to clarify- halving the frame rate is expected when you go to true-3D. The scene is drawn twice, once for each eye's perspective. That's why the refresh rate doubles as well, from 60 to 120. So for every 60Hz frame that you see, two scenes are drawn with different perspectives. But it is 2x the work for the GPU. This is a fundamental aspect of how 3D works. (Compatibility Mode AKA fake-3D works by drawing once, but generates artifacts for stuff that one eye can see but the other can't, hence the halos). The only real concern happens when the frame rate drops more than half, indicating some sort of bottleneck. As for the Oculus Rift as a way to avoid SLI? That's not how it works either. In order to avoid the wicked screen door that they presently have, Crescent Bay is reported to be 1440p screen. Single GPU driving a 1440p display is going to be marginal at present. I'm not sure if Oculus supports SLI at present, but that would still the best way to up the frame rates. In any case, don't expect moving to Rift to alleviate the need for serious GPU firepower.[/quote] Wow I had no idea Compatibility Mode worked that way...that explains alot man! As for Occulus Rift that was the biggest gripe I had with DK2...the visible screen door at 1080. Now I see why the Rifts 3D just seemed overall better depth and convergence wise than 3D Vision.
bo3b said:
clammy said:Def better performance than GTAIV in 3D Vision, but still a huge FPS loss
The only game I didn't get severe FPS cut in half type loss was

Metro Last Light
Assetto Corsa
Far Cry 3 & 4
Shadow Warrior

Ill go Occulus Rift before I do the whole SLI (9800 GTX SLI back in 2008)thing again for games.
I prefer a single GPU these days.
If I'm limited with 3D Vision performance being non SLI up to now then I guess that's it.
Just to clarify- halving the frame rate is expected when you go to true-3D. The scene is drawn twice, once for each eye's perspective. That's why the refresh rate doubles as well, from 60 to 120. So for every 60Hz frame that you see, two scenes are drawn with different perspectives. But it is 2x the work for the GPU. This is a fundamental aspect of how 3D works. (Compatibility Mode AKA fake-3D works by drawing once, but generates artifacts for stuff that one eye can see but the other can't, hence the halos).

The only real concern happens when the frame rate drops more than half, indicating some sort of bottleneck.


As for the Oculus Rift as a way to avoid SLI? That's not how it works either. In order to avoid the wicked screen door that they presently have, Crescent Bay is reported to be 1440p screen. Single GPU driving a 1440p display is going to be marginal at present. I'm not sure if Oculus supports SLI at present, but that would still the best way to up the frame rates. In any case, don't expect moving to Rift to alleviate the need for serious GPU firepower.


Wow I had no idea Compatibility Mode worked that way...that explains alot man!
As for Occulus Rift that was the biggest gripe I had with DK2...the visible screen door at 1080.
Now I see why the Rifts 3D just seemed overall better depth and convergence wise than 3D Vision.

Gaming Rig 1

i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO

Gaming Rig 2
My new build

Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

Posted 04/21/2015 12:55 AM   
[quote="clammy"][quote="bo3b"][quote="clammy"]Def better performance than GTAIV in 3D Vision, but still a huge FPS loss The only game I didn't get severe FPS cut in half type loss was Metro Last Light Assetto Corsa Far Cry 3 & 4 Shadow Warrior Ill go Occulus Rift before I do the whole SLI (9800 GTX SLI back in 2008)thing again for games. I prefer a single GPU these days. If I'm limited with 3D Vision performance being non SLI up to now then I guess that's it.[/quote]Just to clarify- halving the frame rate is expected when you go to true-3D. The scene is drawn twice, once for each eye's perspective. That's why the refresh rate doubles as well, from 60 to 120. So for every 60Hz frame that you see, two scenes are drawn with different perspectives. But it is 2x the work for the GPU. This is a fundamental aspect of how 3D works. (Compatibility Mode AKA fake-3D works by drawing once, but generates artifacts for stuff that one eye can see but the other can't, hence the halos). The only real concern happens when the frame rate drops more than half, indicating some sort of bottleneck. As for the Oculus Rift as a way to avoid SLI? That's not how it works either. In order to avoid the wicked screen door that they presently have, Crescent Bay is reported to be 1440p screen. Single GPU driving a 1440p display is going to be marginal at present. I'm not sure if Oculus supports SLI at present, but that would still the best way to up the frame rates. In any case, don't expect moving to Rift to alleviate the need for serious GPU firepower.[/quote] Wow I had no idea Compatibility Mode worked that way...that explains alot man! Thats why FC4 ran so great but didnt look so good no matter the convergence I set. As for Occulus Rift that was the biggest gripe I had with DK2...the visible screen door at 1080. Now I see why the Rifts 3D just seemed overall better depth and convergence wise than 3D Vision.[/quote]
clammy said:
bo3b said:
clammy said:Def better performance than GTAIV in 3D Vision, but still a huge FPS loss
The only game I didn't get severe FPS cut in half type loss was

Metro Last Light
Assetto Corsa
Far Cry 3 & 4
Shadow Warrior

Ill go Occulus Rift before I do the whole SLI (9800 GTX SLI back in 2008)thing again for games.
I prefer a single GPU these days.
If I'm limited with 3D Vision performance being non SLI up to now then I guess that's it.
Just to clarify- halving the frame rate is expected when you go to true-3D. The scene is drawn twice, once for each eye's perspective. That's why the refresh rate doubles as well, from 60 to 120. So for every 60Hz frame that you see, two scenes are drawn with different perspectives. But it is 2x the work for the GPU. This is a fundamental aspect of how 3D works. (Compatibility Mode AKA fake-3D works by drawing once, but generates artifacts for stuff that one eye can see but the other can't, hence the halos).

The only real concern happens when the frame rate drops more than half, indicating some sort of bottleneck.


As for the Oculus Rift as a way to avoid SLI? That's not how it works either. In order to avoid the wicked screen door that they presently have, Crescent Bay is reported to be 1440p screen. Single GPU driving a 1440p display is going to be marginal at present. I'm not sure if Oculus supports SLI at present, but that would still the best way to up the frame rates. In any case, don't expect moving to Rift to alleviate the need for serious GPU firepower.


Wow I had no idea Compatibility Mode worked that way...that explains alot man!
Thats why FC4 ran so great but didnt look so good no matter the convergence I set.
As for Occulus Rift that was the biggest gripe I had with DK2...the visible screen door at 1080.
Now I see why the Rifts 3D just seemed overall better depth and convergence wise than 3D Vision.

Gaming Rig 1

i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO

Gaming Rig 2
My new build

Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

Posted 04/21/2015 01:00 AM   
My home internet has been out for a few days, and I'm not expecting it back for around a week or so. I'm watching this thread on my phone and will try to update the main post once I'm back online - posting is dicey on a phone. But in the meantime, here's a bunch of CPU benchmarks that suggest those using AMDs might be hitting a bottleneck. http://www.gamersnexus.net/game-bench/1911-gta-v-cpu-benchmark-4790k-3570k-9590-more
My home internet has been out for a few days, and I'm not expecting it back for around a week or so. I'm watching this thread on my phone and will try to update the main post once I'm back online - posting is dicey on a phone. But in the meantime, here's a bunch of CPU benchmarks that suggest those using AMDs might be hitting a bottleneck.


http://www.gamersnexus.net/game-bench/1911-gta-v-cpu-benchmark-4790k-3570k-9590-more

Posted 04/21/2015 02:05 AM   
[quote="RincewindOtti"]Hi all, There is one thing though. I do not get a crosshair either ingame or nvidia crosshair at proper depth. It is 3d just not at the right depth. I use 3d surround and I think I read somewhere that this might complicate things... Anyone any idea or hint? [/quote] crosshair at wrong depth is common for 3D Surround. you could try play with depth and convergence, which works for Tomb Raider. though in GTA V case, it's probably better to stay with full depth (good 3D effect), and get used to the wrong crosshair~~
RincewindOtti said:Hi all,



There is one thing though. I do not get a crosshair either ingame or nvidia crosshair at proper depth. It is 3d just not at the right depth.
I use 3d surround and I think I read somewhere that this might complicate things...
Anyone any idea or hint?



crosshair at wrong depth is common for 3D Surround. you could try play with depth and convergence, which works for Tomb Raider. though in GTA V case, it's probably better to stay with full depth (good 3D effect), and get used to the wrong crosshair~~

Posted 04/21/2015 04:21 AM   
Argh Bad news, But thanks anyway
Argh Bad news,
But thanks anyway

Posted 04/21/2015 05:24 AM   
Is everyone here submitting support requests to Rockstar? They're supporting 3D Vision officially, so you should be. https://support.rockstargames.com/hc/en-us/requests/new
Is everyone here submitting support requests to Rockstar? They're supporting 3D Vision officially, so you should be.


https://support.rockstargames.com/hc/en-us/requests/new

Posted 04/21/2015 06:28 AM   
[quote="bo3b"]Seems like some people are having trouble with the game in 3D. It's not clear what causes the problems, yet, but figured it might make sense to give you a known good working state that you could start with. This is my current configuration after some looking around, and it runs extremely well. No 3D glitches currently, running at 55-60 fps average. Textures are on Very High because it makes such a difference in fidelity, and I'm only running 2G cards. This is SLI setup, single GTX 690 with both sides active. I've been playing for several hours without seeing the 3D dropout, and no crashes. These are my current settings as the ones I've found to be best in 3D specifically. The idea here is that you should try to exactly match my settings as a known good example. A good place to start. 1) Driver 350.12 2) Switch to MaxPayne3 profile. Fixes text in one eye, maybe more. 3) Resolution 1920x1080 (mine scales down to 720p projector) 4) Grass set to 'normal' to avoid glitch. 5) Latest game update, 4/17/15. Fixes mission markers. 6) Edit: Reset all NVidia Control Panel settings in "Manage 3D Settings" to default. [img]http://sg.bo3b.net/gtav/GTA5%202015-04-17%2016-49-40-23.bmp[/img] [img]http://sg.bo3b.net/gtav/GTA5%202015-04-17%2016-50-01-49.bmp[/img] [/quote] Hello bo3b! What is your Advanced graphics options ?
bo3b said:Seems like some people are having trouble with the game in 3D. It's not clear what causes the problems, yet, but figured it might make sense to give you a known good working state that you could start with.

This is my current configuration after some looking around, and it runs extremely well. No 3D glitches currently, running at 55-60 fps average. Textures are on Very High because it makes such a difference in fidelity, and I'm only running 2G cards. This is SLI setup, single GTX 690 with both sides active. I've been playing for several hours without seeing the 3D dropout, and no crashes.


These are my current settings as the ones I've found to be best in 3D specifically. The idea here is that you should try to exactly match my settings as a known good example. A good place to start.

1) Driver 350.12
2) Switch to MaxPayne3 profile. Fixes text in one eye, maybe more.
3) Resolution 1920x1080 (mine scales down to 720p projector)
4) Grass set to 'normal' to avoid glitch.
5) Latest game update, 4/17/15. Fixes mission markers.
6) Edit: Reset all NVidia Control Panel settings in "Manage 3D Settings" to default.

Image
Image


Hello bo3b!

What is your Advanced graphics options ?

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

Posted 04/21/2015 06:29 AM   
Whoops, knew there was one I was missing. I'll add that to the first post too. [img]http://sg.bo3b.net/gtav/GTA5%202015-04-19%2016-52-09-63.bmp[/img]
Whoops, knew there was one I was missing. I'll add that to the first post too.

Image

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 04/21/2015 06:42 AM   
Thnx!
Thnx!

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

Posted 04/21/2015 06:58 AM   
[quote="Pirateguybrush"]Is everyone here submitting support requests to Rockstar? They're supporting 3D Vision officially, so you should be. https://support.rockstargames.com/hc/en-us/requests/new[/quote] I had posted on the help forum but got nothing, so now I've put in a proper support request. I agree, everyone here should do the same, otherwise they'll probably ignore the issue. BTW, when I tried to add a ticket via the link you gave, it didn't work. The ticket screen was there and I filled it in, but it wouldn't submit. I don't think it registered me as being logged into the Social Community. When I went there via here it was ok: https://support.rockstargames.com/hc/en-us/articles/202694586-How-to-Contact-Rockstar-Support-by-Submitting-a-Request ---------------------------------------------------------------------------------------------------------- [b]bo3b[/b] I tried your settings but it still didn't work, failed after 15 or so minutes while I was driving through the hills. First areas in the headlights started rendering wrong, then it reverted to a 2D view with broken shadows and lights. When you say "Reset all NVidia Control Panel settings in "Manage 3D Settings" to default." what do you mean? If I set that page back to default, it turns off 3D Vision. If I activate it again, 3D default depth is so low I can barely see it, the slider is about 1/5 of the way up. Also, with your settings, you don't show the very top of your graphics settings, you've cut off the area where it has, for instance, screen res and some other settings.
Pirateguybrush said:Is everyone here submitting support requests to Rockstar? They're supporting 3D Vision officially, so you should be.

https://support.rockstargames.com/hc/en-us/requests/new


I had posted on the help forum but got nothing, so now I've put in a proper support request.

I agree, everyone here should do the same, otherwise they'll probably ignore the issue.

BTW, when I tried to add a ticket via the link you gave, it didn't work. The ticket screen was there and I filled it in, but it wouldn't submit. I don't think it registered me as being logged into the Social Community. When I went there via here it was ok:

https://support.rockstargames.com/hc/en-us/articles/202694586-How-to-Contact-Rockstar-Support-by-Submitting-a-Request

----------------------------------------------------------------------------------------------------------

bo3b

I tried your settings but it still didn't work, failed after 15 or so minutes while I was driving through the hills. First areas in the headlights started rendering wrong, then it reverted to a 2D view with broken shadows and lights.

When you say "Reset all NVidia Control Panel settings in "Manage 3D Settings" to default." what do you mean? If I set that page back to default, it turns off 3D Vision. If I activate it again, 3D default depth is so low I can barely see it, the slider is about 1/5 of the way up.

Also, with your settings, you don't show the very top of your graphics settings, you've cut off the area where it has, for instance, screen res and some other settings.

Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1

Posted 04/21/2015 08:44 AM   
  13 / 94    
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