Don't worry eitan8385... In FPS games i always try to separate the "Hand & Gun" for independant convergence, but normally is not an easy task, because they share the same shaders/textures for others stuff in the world, so break stuff more than fix them. In Prey i can do it and even add an automatic override when you use the helmet for space.
Don't worry eitan8385... In FPS games i always try to separate the "Hand & Gun" for independant convergence, but normally is not an easy task, because they share the same shaders/textures for others stuff in the world, so break stuff more than fix them. In Prey i can do it and even add an automatic override when you use the helmet for space.
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