THIS is why we DID NOT want Dev support, Deus Ex will be first of many
  5 / 6    
[quote name='Chopper' date='28 November 2011 - 09:24 PM' timestamp='1322533461' post='1334442']If you read through the submission guidelines, we ask that 2D+Depth games not be submitted (we even list Crysis 2 by name!)...
[/quote]
Eh? (Goes and looks)

OH! I'm sorry, I thought that paragraph was part of something for the Native drivers and never read it! <blush>

P.S. Excellent article D-Man!
[quote name='Chopper' date='28 November 2011 - 09:24 PM' timestamp='1322533461' post='1334442']If you read through the submission guidelines, we ask that 2D+Depth games not be submitted (we even list Crysis 2 by name!)...



Eh? (Goes and looks)



OH! I'm sorry, I thought that paragraph was part of something for the Native drivers and never read it! <blush>



P.S. Excellent article D-Man!

#61
Posted 11/30/2011 12:10 AM   
[quote name='D-Man11' date='29 November 2011 - 10:11 PM' timestamp='1322604711' post='1334939']
Myself, I'd prefer that Devs get onboard with the 3D support that was offered by Avatar the game. All the 3D formats choices were there in the menu, including Sensio and dual head. It gave the user control over everything, so the user could configure the best solution scaling to the features/power of their gpu and display. Instead of the locked profiles, limited formats and restricted user intervention path that Nvidia has taken.
[/quote]

How do you work it? I have Avatar and cant play it. I like plenty of depth, which is easy enough to do, but there is too much convergence. My Avatar pops out at uncomfortable levels. Because my screen is less than 0.4m from my eyes, I like persistant screen objects like the avatar to be at screen depth, no closer. I have tried messing with the settings but it doesn't do anything.

Unless I am being a numpty (very likely tbh) I put Avatar in the same box as games with locked convergence. Another 3D ready game, unplayable for some.
[quote name='D-Man11' date='29 November 2011 - 10:11 PM' timestamp='1322604711' post='1334939']

Myself, I'd prefer that Devs get onboard with the 3D support that was offered by Avatar the game. All the 3D formats choices were there in the menu, including Sensio and dual head. It gave the user control over everything, so the user could configure the best solution scaling to the features/power of their gpu and display. Instead of the locked profiles, limited formats and restricted user intervention path that Nvidia has taken.





How do you work it? I have Avatar and cant play it. I like plenty of depth, which is easy enough to do, but there is too much convergence. My Avatar pops out at uncomfortable levels. Because my screen is less than 0.4m from my eyes, I like persistant screen objects like the avatar to be at screen depth, no closer. I have tried messing with the settings but it doesn't do anything.



Unless I am being a numpty (very likely tbh) I put Avatar in the same box as games with locked convergence. Another 3D ready game, unplayable for some.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#62
Posted 11/30/2011 11:18 AM   
[quote name='D-Man11' date='29 November 2011 - 05:11 PM' timestamp='1322604711' post='1334939']
Well it's all about the cameras, virtual cameras are easier to control but are not without their problems. There were several articles I've read talking about inherent problems with camera collision, that need to be observed. Unfortunately, I can not find them.

Myself, I'd prefer that Devs get onboard with the 3D support that was offered by Avatar the game. All the 3D formats choices were there in the menu, including Sensio and dual head. It gave the user control over everything, so the user could configure the best solution scaling to the features/power of their gpu and display. Instead of the locked profiles, limited formats and restricted user intervention path that Nvidia has taken.
[/quote]
Yes this really is the best option and example of a perfect 3D implementation, unfortunately it also places 100% of the impetus and costs on the developer. As we've seen time and again, most dev houses aren't even willing to make minor changes to make their games better in 3D, so expecting this kind of support is still some time down the road. I do think there is hope though, and can easily see this quality of implementation becoming the standard but only once the next-generation of consoles hit the market in 2-3 years.

The only downside I can think of to this approach was it took Nvidia nearly a year to fix SLI performance with quad-buffer stereo. DX10 performance and FPS in this game is still abysmal, but at least DX9 gives me close to 60FPS per eye and 100% GPU utilization in SLI + 3D.

[quote name='andysonofbob' date='30 November 2011 - 06:18 AM' timestamp='1322651891' post='1335234']
How do you work it? I have Avatar and cant play it. I like plenty of depth, which is easy enough to do, but there is too much convergence. My Avatar pops out at uncomfortable levels. Because my screen is less than 0.4m from my eyes, I like persistant screen objects like the avatar to be at screen depth, no closer. I have tried messing with the settings but it doesn't do anything.

Unless I am being a numpty (very likely tbh) I put Avatar in the same box as games with locked convergence. Another 3D ready game, unplayable for some.
[/quote]
Avatar definitely does not have locked Convergence. It actually allows some of the best user controls for depth/convergence as it has in-game settings and still retains 3D Vision controls. You can adjust screen size and distance away from screen within the game, which are the most rudimentary ways for controlling depth/convergence. You should also be able to adjust Convergence with ctrl f5/f6 using the Nvidia shortcuts to further tailor the 3D effect to your taste.

Avatar is really the best example of 3D implementation there is, even better than Arkham City, as EVERYTHING is in 3D even the HUD elements, contextual markers, etc.
[quote name='D-Man11' date='29 November 2011 - 05:11 PM' timestamp='1322604711' post='1334939']

Well it's all about the cameras, virtual cameras are easier to control but are not without their problems. There were several articles I've read talking about inherent problems with camera collision, that need to be observed. Unfortunately, I can not find them.



Myself, I'd prefer that Devs get onboard with the 3D support that was offered by Avatar the game. All the 3D formats choices were there in the menu, including Sensio and dual head. It gave the user control over everything, so the user could configure the best solution scaling to the features/power of their gpu and display. Instead of the locked profiles, limited formats and restricted user intervention path that Nvidia has taken.



Yes this really is the best option and example of a perfect 3D implementation, unfortunately it also places 100% of the impetus and costs on the developer. As we've seen time and again, most dev houses aren't even willing to make minor changes to make their games better in 3D, so expecting this kind of support is still some time down the road. I do think there is hope though, and can easily see this quality of implementation becoming the standard but only once the next-generation of consoles hit the market in 2-3 years.



The only downside I can think of to this approach was it took Nvidia nearly a year to fix SLI performance with quad-buffer stereo. DX10 performance and FPS in this game is still abysmal, but at least DX9 gives me close to 60FPS per eye and 100% GPU utilization in SLI + 3D.



[quote name='andysonofbob' date='30 November 2011 - 06:18 AM' timestamp='1322651891' post='1335234']

How do you work it? I have Avatar and cant play it. I like plenty of depth, which is easy enough to do, but there is too much convergence. My Avatar pops out at uncomfortable levels. Because my screen is less than 0.4m from my eyes, I like persistant screen objects like the avatar to be at screen depth, no closer. I have tried messing with the settings but it doesn't do anything.



Unless I am being a numpty (very likely tbh) I put Avatar in the same box as games with locked convergence. Another 3D ready game, unplayable for some.



Avatar definitely does not have locked Convergence. It actually allows some of the best user controls for depth/convergence as it has in-game settings and still retains 3D Vision controls. You can adjust screen size and distance away from screen within the game, which are the most rudimentary ways for controlling depth/convergence. You should also be able to adjust Convergence with ctrl f5/f6 using the Nvidia shortcuts to further tailor the 3D effect to your taste.



Avatar is really the best example of 3D implementation there is, even better than Arkham City, as EVERYTHING is in 3D even the HUD elements, contextual markers, etc.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#63
Posted 11/30/2011 08:21 PM   
Also, back to the OP's topic, I think dev support is still the best option, as the best shipped examples of 3D games are still titles that implement extensive fixes for 3D like Avatar the Game and both Batman titles. The problem is that too few devs are willing to commit the time/resources for a perfect 3D effect *right now*. I do think that will change and the demand for developers experienced with 3D implementation will increase, most likely once the new consoles hit the market. I imagine 3D will be a huge selling point for all next-gen consoles to the point "3D" is incorporated into their names, and once that happens, PC users will naturally benefit from the ported/multi-platform results as well.

In the meantime, all we need right now is for [u][b]Nvidia to do whatever it takes to not allow Devs to lock Convergence controls[/b][/u]. This is really the easiest fix in the here and now for most 3D Vision Ready titles. I don't understand why developers want to lock Convergence and how Nvidia is not getting the message across that Convergence is one of the key control features to make a poor/average 3D experience into an excellent one.
Also, back to the OP's topic, I think dev support is still the best option, as the best shipped examples of 3D games are still titles that implement extensive fixes for 3D like Avatar the Game and both Batman titles. The problem is that too few devs are willing to commit the time/resources for a perfect 3D effect *right now*. I do think that will change and the demand for developers experienced with 3D implementation will increase, most likely once the new consoles hit the market. I imagine 3D will be a huge selling point for all next-gen consoles to the point "3D" is incorporated into their names, and once that happens, PC users will naturally benefit from the ported/multi-platform results as well.



In the meantime, all we need right now is for Nvidia to do whatever it takes to not allow Devs to lock Convergence controls. This is really the easiest fix in the here and now for most 3D Vision Ready titles. I don't understand why developers want to lock Convergence and how Nvidia is not getting the message across that Convergence is one of the key control features to make a poor/average 3D experience into an excellent one.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#64
Posted 11/30/2011 08:32 PM   
This is a very misleading thread as far as I can see. If you don't want dev support in 3D, then I know of a couple of games you could try: Rage and Fear 3. They have absolutely NO Dev support for 3D. Rage has absolutely no dev support for 3D, and CANnot work with 3D Vision and FEAR 3 has no Dev support, and is plain aweful. How is that for No Dev Support? Is that really what you want the industry to do? Of course not.

I think what you mean to say here is that you want Dev's to support 3D PLUS give you the option to adjust all of the 3D features in their game engine for visual preference and user quality, but that is conceptually different and certainly rhetorically different than what this post imples.
This is a very misleading thread as far as I can see. If you don't want dev support in 3D, then I know of a couple of games you could try: Rage and Fear 3. They have absolutely NO Dev support for 3D. Rage has absolutely no dev support for 3D, and CANnot work with 3D Vision and FEAR 3 has no Dev support, and is plain aweful. How is that for No Dev Support? Is that really what you want the industry to do? Of course not.



I think what you mean to say here is that you want Dev's to support 3D PLUS give you the option to adjust all of the 3D features in their game engine for visual preference and user quality, but that is conceptually different and certainly rhetorically different than what this post imples.

#65
Posted 11/30/2011 08:46 PM   
Ever since I have had 3D vision (over two and a half years) there have always been games which didnt work or looked awful in 3D. Prior to purchase I was aware of this and it was the chance I took and was prepared for when I bought my kit. To my knowledge, until Deus Ex there has not been a game which has locked 3D depending on which side you were on (Red or Green).

That is what troubles me.
Ever since I have had 3D vision (over two and a half years) there have always been games which didnt work or looked awful in 3D. Prior to purchase I was aware of this and it was the chance I took and was prepared for when I bought my kit. To my knowledge, until Deus Ex there has not been a game which has locked 3D depending on which side you were on (Red or Green).



That is what troubles me.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#66
Posted 11/30/2011 09:25 PM   
[quote name='chiz' date='30 November 2011 - 08:21 PM' timestamp='1322684470' post='1335472']
Avatar definitely does not have locked Convergence. It actually allows some of the best user controls for depth/convergence as it has in-game settings and still retains 3D Vision controls. You can adjust screen size and distance away from screen within the game, which are the most rudimentary ways for controlling depth/convergence. You should also be able to adjust Convergence with ctrl f5/f6 using the Nvidia shortcuts to further tailor the 3D effect to your taste.

Avatar is really the best example of 3D implementation there is, even better than Arkham City, as EVERYTHING is in 3D even the HUD elements, contextual markers, etc.
[/quote]

How did you sort convergence? Just loaded Avatar and Ctrl F5 and F6 just moves your avatar to the left or right of the screen. Also the HUD isnt 3D.

The only way to lower the convergence is to lower depth! Playing in low depth is rubbish; I consequenly cannot play this game because convergence is too high. Another dev fail - booooo!!!!
[quote name='chiz' date='30 November 2011 - 08:21 PM' timestamp='1322684470' post='1335472']

Avatar definitely does not have locked Convergence. It actually allows some of the best user controls for depth/convergence as it has in-game settings and still retains 3D Vision controls. You can adjust screen size and distance away from screen within the game, which are the most rudimentary ways for controlling depth/convergence. You should also be able to adjust Convergence with ctrl f5/f6 using the Nvidia shortcuts to further tailor the 3D effect to your taste.



Avatar is really the best example of 3D implementation there is, even better than Arkham City, as EVERYTHING is in 3D even the HUD elements, contextual markers, etc.





How did you sort convergence? Just loaded Avatar and Ctrl F5 and F6 just moves your avatar to the left or right of the screen. Also the HUD isnt 3D.



The only way to lower the convergence is to lower depth! Playing in low depth is rubbish; I consequenly cannot play this game because convergence is too high. Another dev fail - booooo!!!!

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#67
Posted 12/13/2011 07:03 PM   
[quote name='andysonofbob' date='13 December 2011 - 02:03 PM' timestamp='1323802987' post='1341859']
How did you sort convergence? Just loaded Avatar and Ctrl F5 and F6 just moves your avatar to the left or right of the screen. Also the HUD isnt 3D.

The only way to lower the convergence is to lower depth! Playing in low depth is rubbish; I consequenly cannot play this game because convergence is too high. Another dev fail - booooo!!!!
[/quote]
You have the Steam version and have it fully updated? I just double checked and the Nvidia convergence controls actually only change the HUD convergence, so they might have changed something in the driver.

You can still control depth/convergence though by messing with the screen size and screen distance settings in the game's settings. Set both to minimum at your desired depth, then adjust from there. You should get a lot of depth and some pop-out this way. Here's a screenshot with Depth only set to 1, screen size set to 8, distance to screen set to 2 feet. There may be a way to reduce distance to screen even more for more pop-out. You can also see the HUD is in 3D, I have it set so that its slightly sunk in the screen.

[attachment=30429:Avatar02_50.jps]
[quote name='andysonofbob' date='13 December 2011 - 02:03 PM' timestamp='1323802987' post='1341859']

How did you sort convergence? Just loaded Avatar and Ctrl F5 and F6 just moves your avatar to the left or right of the screen. Also the HUD isnt 3D.



The only way to lower the convergence is to lower depth! Playing in low depth is rubbish; I consequenly cannot play this game because convergence is too high. Another dev fail - booooo!!!!



You have the Steam version and have it fully updated? I just double checked and the Nvidia convergence controls actually only change the HUD convergence, so they might have changed something in the driver.



You can still control depth/convergence though by messing with the screen size and screen distance settings in the game's settings. Set both to minimum at your desired depth, then adjust from there. You should get a lot of depth and some pop-out this way. Here's a screenshot with Depth only set to 1, screen size set to 8, distance to screen set to 2 feet. There may be a way to reduce distance to screen even more for more pop-out. You can also see the HUD is in 3D, I have it set so that its slightly sunk in the screen.



[attachment=30429:Avatar02_50.jps]

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#68
Posted 12/13/2011 11:29 PM   
[quote name='andysonofbob' date='30 November 2011 - 09:25 PM' timestamp='1322688328' post='1335490']
Ever since I have had 3D vision (over two and a half years) there have always been games which didnt work or looked awful in 3D. Prior to purchase I was aware of this and it was the chance I took and was prepared for when I bought my kit. To my knowledge, until Deus Ex there has not been a game which has locked 3D depending on which side you were on (Red or Green).

That is what troubles me.
[/quote]

and it works fine now, it wasn't looked per se, just not working with the drivers on its launch.
[quote name='andysonofbob' date='30 November 2011 - 09:25 PM' timestamp='1322688328' post='1335490']

Ever since I have had 3D vision (over two and a half years) there have always been games which didnt work or looked awful in 3D. Prior to purchase I was aware of this and it was the chance I took and was prepared for when I bought my kit. To my knowledge, until Deus Ex there has not been a game which has locked 3D depending on which side you were on (Red or Green).



That is what troubles me.





and it works fine now, it wasn't looked per se, just not working with the drivers on its launch.
#69
Posted 12/13/2011 11:40 PM   
BF3 has locked convergence also
BF3 has locked convergence also

AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision

#70
Posted 12/14/2011 06:18 AM   
[quote name='chiz' date='13 December 2011 - 11:29 PM' timestamp='1323818975' post='1341977']
You have the Steam version and have it fully updated? I just double checked and the Nvidia convergence controls actually only change the HUD convergence, so they might have changed something in the driver.

You can still control depth/convergence though by messing with the screen size and screen distance settings in the game's settings. Set both to minimum at your desired depth, then adjust from there. You should get a lot of depth and some pop-out this way. Here's a screenshot with Depth only set to 1, screen size set to 8, distance to screen set to 2 feet. There may be a way to reduce distance to screen even more for more pop-out. You can also see the HUD is in 3D, I have it set so that its slightly sunk in the screen.

[attachment=30429:Avatar02_50.jps]
[/quote]

Thanks for the screeny. It looks pretty much like my settings. :(

I dont have the Steam version (I got a free one from a grx card) but it's up to date, I think. I want that depth (which I can get from the sliders) but I do not want that popout. I have obviously played with the sliders but to no avail. The only way I have managed to reduce popout is to reduce the depth effect.



@Suntory_Times

Has Dues Ex been fixed then?
[quote name='chiz' date='13 December 2011 - 11:29 PM' timestamp='1323818975' post='1341977']

You have the Steam version and have it fully updated? I just double checked and the Nvidia convergence controls actually only change the HUD convergence, so they might have changed something in the driver.



You can still control depth/convergence though by messing with the screen size and screen distance settings in the game's settings. Set both to minimum at your desired depth, then adjust from there. You should get a lot of depth and some pop-out this way. Here's a screenshot with Depth only set to 1, screen size set to 8, distance to screen set to 2 feet. There may be a way to reduce distance to screen even more for more pop-out. You can also see the HUD is in 3D, I have it set so that its slightly sunk in the screen.



[attachment=30429:Avatar02_50.jps]





Thanks for the screeny. It looks pretty much like my settings. :(



I dont have the Steam version (I got a free one from a grx card) but it's up to date, I think. I want that depth (which I can get from the sliders) but I do not want that popout. I have obviously played with the sliders but to no avail. The only way I have managed to reduce popout is to reduce the depth effect.







@Suntory_Times



Has Dues Ex been fixed then?

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#71
Posted 12/14/2011 04:47 PM   
[quote name='oracletriplex' date='13 December 2011 - 09:18 PM' timestamp='1323843480' post='1342075']
BF3 has locked convergence also
[/quote]

BF3 supports convergence with a recent patch. Read the linked article, it requires user commands.
http://3dvision-blog.com/console-commands-for-3d-convergence-adjustment-in-battlefield-3/
[quote name='oracletriplex' date='13 December 2011 - 09:18 PM' timestamp='1323843480' post='1342075']

BF3 has locked convergence also





BF3 supports convergence with a recent patch. Read the linked article, it requires user commands.

http://3dvision-blog.com/console-commands-for-3d-convergence-adjustment-in-battlefield-3/

#72
Posted 12/14/2011 05:07 PM   
[quote name='D-Man11' date='14 December 2011 - 12:07 PM' timestamp='1323882473' post='1342263']
BF3 supports convergence with a recent patch. Read the linked article, it requires user commands.
http://3dvision-blog.com/console-commands-for-3d-convergence-adjustment-in-battlefield-3/
[/quote]

Already done it. It helps, but it's not a particularly elegant solution. Waiting for them to add it to the options menu as a real feature.
[quote name='D-Man11' date='14 December 2011 - 12:07 PM' timestamp='1323882473' post='1342263']

BF3 supports convergence with a recent patch. Read the linked article, it requires user commands.

http://3dvision-blog.com/console-commands-for-3d-convergence-adjustment-in-battlefield-3/





Already done it. It helps, but it's not a particularly elegant solution. Waiting for them to add it to the options menu as a real feature.

AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision

#73
Posted 12/16/2011 04:21 AM   
I made the point somewhere that the average member of this forum understands 3D more than some developers. Indeed why should a coder automatically understand S3D? Most of us have sussed out most DirectX games will trigger a 3D scene using things like z-buffer values inherent with DirectX; this is very different to 3D movies and console games, where they have to be made specially for 3D. We know this but why should/would a developer?

I have also made the point that I am convinced that, for the abovementioned point, some developers are so suprised to see 3D miraculously kick when they load up their game they think their game is 3D Ready. It's running in 3D right!?

I think this is what happened with Bioshock 2 and I know it is what happened with Alan Wake - their Dev even said as much. ([i]This sort of explains why we have 3D gaming sceptics - if you are only used to console 3D or 3D movies, even a broken 3D Vision game looks good enough to get its dev writing false claims of 3D support.[/i]) Alan Wake is the second game recently that has suffered from inexperienced developer support (Oil Rush being the other).

My point is this:

[list=1]

[*]The worst case scenario, as we saw with DE:HR, where [i]developer support[/i] effectively locks out one 3D provider's solution in favour of another - no need to elaborate further there.
[*]The other end of the spectrum is in the recent case of OilRush and Alan Wake - developers making false claims about 3D thus causing people to buy their game on broken promises. The 3D of both games is rubbish and so far unfixed. The knock on effect might be people believing 3D is a gimmick if this is what they are used to.
[/list]
Obviously we all want quality Dev support and it can happen (and has happened) we just need to educate the devs and support the serious groups who are actively persuing this goal - MTBS3D
I made the point somewhere that the average member of this forum understands 3D more than some developers. Indeed why should a coder automatically understand S3D? Most of us have sussed out most DirectX games will trigger a 3D scene using things like z-buffer values inherent with DirectX; this is very different to 3D movies and console games, where they have to be made specially for 3D. We know this but why should/would a developer?



I have also made the point that I am convinced that, for the abovementioned point, some developers are so suprised to see 3D miraculously kick when they load up their game they think their game is 3D Ready. It's running in 3D right!?



I think this is what happened with Bioshock 2 and I know it is what happened with Alan Wake - their Dev even said as much. (This sort of explains why we have 3D gaming sceptics - if you are only used to console 3D or 3D movies, even a broken 3D Vision game looks good enough to get its dev writing false claims of 3D support.) Alan Wake is the second game recently that has suffered from inexperienced developer support (Oil Rush being the other).



My point is this:



[list=1]



  • The worst case scenario, as we saw with DE:HR, where developer support effectively locks out one 3D provider's solution in favour of another - no need to elaborate further there.
  • The other end of the spectrum is in the recent case of OilRush and Alan Wake - developers making false claims about 3D thus causing people to buy their game on broken promises. The 3D of both games is rubbish and so far unfixed. The knock on effect might be people believing 3D is a gimmick if this is what they are used to.
  • [/list]

    Obviously we all want quality Dev support and it can happen (and has happened) we just need to educate the devs and support the serious groups who are actively persuing this goal - MTBS3D

    Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
    -------------------
    Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

    Handy Driver Discussion
    Helix Mod - community fixes
    Bo3b's Shaderhacker School - How to fix 3D in games
    3dsolutionsgaming.com - videos, reviews and 3D fixes

    #74
    Posted 02/22/2012 03:12 PM   
    [quote]Indeed why should a coder automatically understand S3D?[/quote]
    Because that's their job? Coders have to learn new things as they come up. But there's always far more things to learn than time to learn them so they have to pick and choose. Pick a technology that flops and you waste time. Pick a technology that takes off and you get very sweet job offers.

    I think more and more developers are learning, though. Some the easy way (Rocksteady) and some the hard way (CDProjekt) but more and more are learning. The next generation of consoles should actually be able to handle this stuff so more coders will see the profit in learning these things.
    Indeed why should a coder automatically understand S3D?


    Because that's their job? Coders have to learn new things as they come up. But there's always far more things to learn than time to learn them so they have to pick and choose. Pick a technology that flops and you waste time. Pick a technology that takes off and you get very sweet job offers.



    I think more and more developers are learning, though. Some the easy way (Rocksteady) and some the hard way (CDProjekt) but more and more are learning. The next generation of consoles should actually be able to handle this stuff so more coders will see the profit in learning these things.

    #75
    Posted 02/22/2012 04:47 PM   
      5 / 6    
    Scroll To Top