The Witcher 3: Wild Hunt
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We're out of IniParams to add a toggle for the raindrops. I can either kill off the auto UI depth which was using up one of them (z), or add support for using more IniParams to 3DMigoto (which we will need sooner or later anyway). In other news, with the help of Flugan's updated assembler I've been able to fix the hairworks glitch at W==1 :) Now I'll have to go back and update the Far Cry 4 fix which had the same problem...
We're out of IniParams to add a toggle for the raindrops. I can either kill off the auto UI depth which was using up one of them (z), or add support for using more IniParams to 3DMigoto (which we will need sooner or later anyway).

In other news, with the help of Flugan's updated assembler I've been able to fix the hairworks glitch at W==1 :) Now I'll have to go back and update the Far Cry 4 fix which had the same problem...

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/27/2015 05:03 PM   
[quote=""]I like the raindrops too. [/quote] Find the file I stated above (1a610dba7096b9cc-vs_replace.txt) in the ShaderFixes folder, open it, and remove the line at the very bottom that says "o0=0", save it == raindrops on the screen.
said:I like the raindrops too.

Find the file I stated above (1a610dba7096b9cc-vs_replace.txt) in the ShaderFixes folder, open it, and remove the line at the very bottom that says "o0=0", save it == raindrops on the screen.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/27/2015 05:04 PM   
[quote=""]We're out of IniParams to add a toggle for the raindrops. I can either kill off the auto UI depth which was using up one of them (z), or add support for using more IniParams to 3DMigoto (which we will need sooner or later anyway). In other news, with the help of Flugan's updated assembler I've been able to fix the hairworks glitch at W==1 :) Now I'll have to go back and update the Far Cry 4 fix which had the same problem...[/quote] Cool news :-) When that is done, I am guessing this is ready for the helixblog? We are definitely in the exponential-tail of issue reports now.
said:We're out of IniParams to add a toggle for the raindrops. I can either kill off the auto UI depth which was using up one of them (z), or add support for using more IniParams to 3DMigoto (which we will need sooner or later anyway).

In other news, with the help of Flugan's updated assembler I've been able to fix the hairworks glitch at W==1 :) Now I'll have to go back and update the Far Cry 4 fix which had the same problem...

Cool news :-) When that is done, I am guessing this is ready for the helixblog? We are definitely in the exponential-tail of issue reports now.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/27/2015 05:07 PM   
Without your work 3D-Vision wont be woth to exist or usable at this time, so many games did not "support" 3D....The new Batman also did not support 3D-Vision...the earlier where 3D-Ready the new one is not recommented....as many other games. BIG THX for your work again @ this point!!
Without your work 3D-Vision wont be woth to exist or usable at this time, so many games did not "support" 3D....The new Batman also did not support 3D-Vision...the earlier where 3D-Ready the new one is not recommented....as many other games.

BIG THX for your work again @ this point!!

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/27/2015 05:32 PM   
After all it looks like only i am considering those on-screen raindrops as something ridicules. Maybe will be better to put them back into fix since there was nothing wrong with them S3D wise and every time you put some new fix i can just add this shader line myself.
After all it looks like only i am considering those on-screen raindrops as something ridicules.
Maybe will be better to put them back into fix since there was nothing wrong with them S3D wise and every time you put some new fix i can just add this shader line myself.
Great work again ! But what´s to do with this shader to re-enable the raindrops? Is it possible in an easy way? THX
Great work again !

But what´s to do with this shader to re-enable the raindrops?

Is it possible in an easy way?

THX

Posted 06/27/2015 06:09 PM   
[quote=""]Great work again ! But what´s to do with this shader to re-enable the raindrops? Is it possible in an easy way? THX [/quote] Sorry! Solved, I was too slow.
said:Great work again !

But what´s to do with this shader to re-enable the raindrops?

Is it possible in an easy way?

THX


Sorry! Solved, I was too slow.

Posted 06/27/2015 06:11 PM   
Totally awesome job Magic 3D team :))) -Does anybody achieve with sucess to removing the annoying name above each person we meet??? -I can't find no more the tip to deactivate hairworks only for Gerald, can someone show me? Thanks.
Totally awesome job Magic 3D team :)))

-Does anybody achieve with sucess to removing the annoying name above each person we meet???

-I can't find no more the tip to deactivate hairworks only for Gerald, can someone show me?

Thanks.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 06/27/2015 07:04 PM   
[quote=""]Totally awesome job Magic 3D team :))) -I can't find no more the tip to deactivate hairworks only for Gerald, can someone show me? [/quote] http://www.nexusmods.com/witcher3/mods/165
said:Totally awesome job Magic 3D team :)))

-I can't find no more the tip to deactivate hairworks only for Gerald, can someone show me?



http://www.nexusmods.com/witcher3/mods/165

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
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Posted 06/27/2015 07:12 PM   
[quote=""]Totally awesome job Magic 3D team :))) -Does anybody achieve with success to removing the annoying name above each person we meet??? [/quote] There is option in games menu (Video\UI options) to switch them off but after that you still gonna get this interaction indicator instead - which is broken as well. At least you won`t be seeing theirs names from far away, where they are the most annoying. When you very close they are more or less above them so no problem here.
said:Totally awesome job Magic 3D team :)))

-Does anybody achieve with success to removing the annoying name above each person we meet???



There is option in games menu (Video\UI options) to switch them off but after that you still gonna get this interaction indicator instead - which is broken as well. At least you won`t be seeing theirs names from far away, where they are the most annoying. When you very close they are more or less above them so no problem here.
Yep but just boring, there still have "speak" indicator each object or pnj you meet even not so close to ir, which breaks immersion I think.
Yep but just boring, there still have "speak" indicator each object or pnj you meet even not so close to ir, which breaks immersion I think.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 06/27/2015 07:56 PM   
I'm getting random crashes to desktop with alpha 0.10 When I restart it switched it self from full screen to borderless window No prob with .08, I'll try .09 now...
I'm getting random crashes to desktop with alpha 0.10

When I restart it switched it self from full screen to borderless window

No prob with .08, I'll try .09 now...

Posted 06/27/2015 09:05 PM   
[quote=""]We're out of IniParams to add a toggle for the raindrops. I can either kill off the auto UI depth which was using up one of them (z), or add support for using more IniParams to 3DMigoto (which we will need sooner or later anyway). In other news, with the help of Flugan's updated assembler I've been able to fix the hairworks glitch at W==1 :) Now I'll have to go back and update the Far Cry 4 fix which had the same problem...[/quote] The easiest way to re-enable raindrops is to just delete that 1a610dba7096b9cc shader. That might be good enough for the release version. We can add more IniParams at the cost of some further complexity. The current fix is only using 1 out of 32 bits on 3 of the params though, so a quicker fix might be to use something more complicated than 0,1 for one of the parameters. W is probably a good choice because it is only partly used for a water SLI fix. (I have a slight preference for expanding our HLSL to include bitfield tests of iniParams instead.)
said:We're out of IniParams to add a toggle for the raindrops. I can either kill off the auto UI depth which was using up one of them (z), or add support for using more IniParams to 3DMigoto (which we will need sooner or later anyway).

In other news, with the help of Flugan's updated assembler I've been able to fix the hairworks glitch at W==1 :) Now I'll have to go back and update the Far Cry 4 fix which had the same problem...

The easiest way to re-enable raindrops is to just delete that 1a610dba7096b9cc shader. That might be good enough for the release version.

We can add more IniParams at the cost of some further complexity. The current fix is only using 1 out of 32 bits on 3 of the params though, so a quicker fix might be to use something more complicated than 0,1 for one of the parameters. W is probably a good choice because it is only partly used for a water SLI fix.

(I have a slight preference for expanding our HLSL to include bitfield tests of iniParams instead.)

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Latest 3Dmigoto Release
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Posted 06/27/2015 11:15 PM   
[quote=""][quote=""]We're out of IniParams to add a toggle for the raindrops. I can either kill off the auto UI depth which was using up one of them (z), or add support for using more IniParams to 3DMigoto (which we will need sooner or later anyway). In other news, with the help of Flugan's updated assembler I've been able to fix the hairworks glitch at W==1 :) Now I'll have to go back and update the Far Cry 4 fix which had the same problem...[/quote] The easiest way to re-enable raindrops is to just delete that 1a610dba7096b9cc shader. That might be good enough for the release version. We can add more IniParams at the cost of some further complexity. The current fix is only using 1 out of 32 bits on 3 of the params though, so a quicker fix might be to use something more complicated than 0,1 for one of the parameters. W is probably a good choice because it is only partly used for a water SLI fix. (I have a slight preference for expanding our HLSL to include bitfield tests of iniParams instead.)[/quote]Part of the reason I want to expand the ini params is that I want to use them for other information from 3Dmigoto as well, like extending the filtering based on partner shaders and the depth buffer filter to pass information in to the shader so it can make a complicated decision instead of just being a binary use original/use fixed choice (I've needed this a bunch of times in DX9 games now), passing in the dimensions of the current render target (which I need for the reflection of the atmospheric glow effect in FC4), potentially a destination for matrix inverses (not sure about that yet), and anything else we can think of. Anyway, it wasn't actually very complex and I already coded it up last night... Took me longer to realise that I needed to use IniParams.Load(int2(1,0)) instead of IniParams.Load(1) [quote=""]I'm getting random crashes to desktop with alpha 0.10 When I restart it switched it self from full screen to borderless window No prob with .08, I'll try .09 now...[/quote]0.09 might be a bit unstable due to the reported memory leak on the experimental depth_input feature, though I expected that to be resolved in 0.10 since I disabled it in the ini file. Please disable that on 0.09 when you test it's stability as well. I have spotted a few shaders where dcl_temps wasn't updated properly that might cause this. I'll do an alpha 0.11 shortly to fix these.
said:
said:We're out of IniParams to add a toggle for the raindrops. I can either kill off the auto UI depth which was using up one of them (z), or add support for using more IniParams to 3DMigoto (which we will need sooner or later anyway).

In other news, with the help of Flugan's updated assembler I've been able to fix the hairworks glitch at W==1 :) Now I'll have to go back and update the Far Cry 4 fix which had the same problem...

The easiest way to re-enable raindrops is to just delete that 1a610dba7096b9cc shader. That might be good enough for the release version.

We can add more IniParams at the cost of some further complexity. The current fix is only using 1 out of 32 bits on 3 of the params though, so a quicker fix might be to use something more complicated than 0,1 for one of the parameters. W is probably a good choice because it is only partly used for a water SLI fix.

(I have a slight preference for expanding our HLSL to include bitfield tests of iniParams instead.)
Part of the reason I want to expand the ini params is that I want to use them for other information from 3Dmigoto as well, like extending the filtering based on partner shaders and the depth buffer filter to pass information in to the shader so it can make a complicated decision instead of just being a binary use original/use fixed choice (I've needed this a bunch of times in DX9 games now), passing in the dimensions of the current render target (which I need for the reflection of the atmospheric glow effect in FC4), potentially a destination for matrix inverses (not sure about that yet), and anything else we can think of.

Anyway, it wasn't actually very complex and I already coded it up last night... Took me longer to realise that I needed to use IniParams.Load(int2(1,0)) instead of IniParams.Load(1)

said:I'm getting random crashes to desktop with alpha 0.10

When I restart it switched it self from full screen to borderless window

No prob with .08, I'll try .09 now...
0.09 might be a bit unstable due to the reported memory leak on the experimental depth_input feature, though I expected that to be resolved in 0.10 since I disabled it in the ini file. Please disable that on 0.09 when you test it's stability as well. I have spotted a few shaders where dcl_temps wasn't updated properly that might cause this. I'll do an alpha 0.11 shortly to fix these.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/28/2015 04:18 AM   
[center][b]Attached alpha 0.11:[/b] [url]https://forums.geforce.com/cmd/default/download-comment-attachment/65151/[/url][/center] Changes since 0.10: - Fixed a number of dcl_temps to one greater than the max temporary register used (may improve stability?) - Fixed hairworks glitch at depth W==1 (no more hair flying sideways) - Rain drop shader is enabled again by default, set x1=1 in the d3dx.ini to disable it. - Bundled with 3DMigoto 1.1.24 with support for fixing tessellation shaders in assembly thanks to Flugan :) This is a candidate for final release on the blog. Please give this a good smoke screen test and if there are no show stoppers we can post it on the blog (@Mike - I'm happy to post this unless you would rather do it? I'm intending to post it tonight). @Flugan - I'm intending to post your variant of the fix as well since a number of people report that it is more stable. Please let me know if there are any updates we need to the dll (the support for more ini params would be one, but won't really matter if it's missing as the shader should just default to enabled).



Changes since 0.10:
- Fixed a number of dcl_temps to one greater than the max temporary register used (may improve stability?)
- Fixed hairworks glitch at depth W==1 (no more hair flying sideways)
- Rain drop shader is enabled again by default, set x1=1 in the d3dx.ini to disable it.

- Bundled with 3DMigoto 1.1.24 with support for fixing tessellation shaders in assembly thanks to Flugan :)

This is a candidate for final release on the blog. Please give this a good smoke screen test and if there are no show stoppers we can post it on the blog (@Mike - I'm happy to post this unless you would rather do it? I'm intending to post it tonight).

@Flugan - I'm intending to post your variant of the fix as well since a number of people report that it is more stable. Please let me know if there are any updates we need to the dll (the support for more ini params would be one, but won't really matter if it's missing as the shader should just default to enabled).

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/28/2015 04:43 AM   
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