The Witcher 3: Wild Hunt
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Cheers Flugan! Sorry for the misunderstanding: the CTD which crash info I have attached previously, happened with the alpha 0.06 posted by mike_ar69. With your version I haven't tried yet to load a saved game, so I don't know if it also does CTD...
Cheers Flugan!

Sorry for the misunderstanding: the CTD which crash info I have attached previously, happened with the alpha 0.06 posted by mike_ar69.

With your version I haven't tried yet to load a saved game, so I don't know if it also does CTD...

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Posted 06/15/2015 07:44 PM   
Good luck with the testing
Good luck with the testing

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To have a critical piece of code that everyone can enjoy!
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Posted 06/15/2015 07:49 PM   
tack! ;)
tack! ;)

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 06/15/2015 07:56 PM   
[quote="Helifax"][quote=""][quote=""]@Helifax, mind testing this shader to see if it fixes the transparent hair (and doesn't introduce any new issues, such as a transparent effect drawn in front of the hair looking wrong - I've only checked effects drawn behind the hair): https://github.com/bo3b/3Dmigoto/blob/master/Witcher3/ShaderFixes/0675778425b068a0-ps.txt That shader is copying the depth information for the hair, but it's copying the information from the right eye to the left eye. For now I've just faked it by setting the oDepth output to 1, which seems to look ok.[/quote] Will give it a go and let you know;))[/quote] Putting that shaders generates a crash for some reaason:( Tried it on my Alienware (single GPU) Removed the shader and game starts;)[/quote] ok, Can you try this HLSL version instead: [url]https://github.com/bo3b/3Dmigoto/blob/master/Witcher3/ShaderFixes/0675778425b068a0-ps_replace.txt[/url] [quote="Flugan"]The reason is that something blows up the assembler.[/quote] Interesting that it doesn't crash on my system :-/
Helifax said:
said:
said:@Helifax, mind testing this shader to see if it fixes the transparent hair (and doesn't introduce any new issues, such as a transparent effect drawn in front of the hair looking wrong - I've only checked effects drawn behind the hair):


https://github.com/bo3b/3Dmigoto/blob/master/Witcher3/ShaderFixes/0675778425b068a0-ps.txt


That shader is copying the depth information for the hair, but it's copying the information from the right eye to the left eye. For now I've just faked it by setting the oDepth output to 1, which seems to look ok.


Will give it a go and let you know;))


Putting that shaders generates a crash for some reaason:( Tried it on my Alienware (single GPU)
Removed the shader and game starts;)

ok, Can you try this HLSL version instead:

https://github.com/bo3b/3Dmigoto/blob/master/Witcher3/ShaderFixes/0675778425b068a0-ps_replace.txt

Flugan said:The reason is that something blows up the assembler.

Interesting that it doesn't crash on my system :-/

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

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Posted 06/16/2015 12:47 AM   
Turning off anti-aliased hairworks also fixes the bad transparency (and highlights from the sun will render correctly as opposed to my faked depth information, but the hair will also look a bit pixelated): Backup and edit C:\Users\USERNAME\Documents\The Witcher 3\user.settings. Find [Rendering] and add HairWorksAALevel=0 on the next line. You may need to set the file read only to prevent the game resetting that (haven't confirmed if this is necessary, but nvidia's tweak guide mentions it)
Turning off anti-aliased hairworks also fixes the bad transparency (and highlights from the sun will render correctly as opposed to my faked depth information, but the hair will also look a bit pixelated):

Backup and edit C:\Users\USERNAME\Documents\The Witcher 3\user.settings. Find [Rendering] and add HairWorksAALevel=0 on the next line. You may need to set the file read only to prevent the game resetting that (haven't confirmed if this is necessary, but nvidia's tweak guide mentions it)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/16/2015 01:18 AM   
got this white weft only in indoor since alpha 0.06 (350.12)
got this white weft only in indoor since alpha 0.06 (350.12)
Attachments

witcher301_50.jps

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

Posted 06/16/2015 07:39 AM   
[quote=""]Turning off anti-aliased hairworks also fixes the bad transparency (and highlights from the sun will render correctly as opposed to my faked depth information, but the hair will also look a bit pixelated): Backup and edit C:\Users\USERNAME\Documents\The Witcher 3\user.settings. Find [Rendering] and add HairWorksAALevel=0 on the next line. You may need to set the file read only to prevent the game resetting that (haven't confirmed if this is necessary, but nvidia's tweak guide mentions it)[/quote] Awesome! I'll try it out later this evening when I get home:) Sorry I think I missed your post last night:( Let you know what I'll find out;)) Big thanks for looking into this;))
said:Turning off anti-aliased hairworks also fixes the bad transparency (and highlights from the sun will render correctly as opposed to my faked depth information, but the hair will also look a bit pixelated):

Backup and edit C:\Users\USERNAME\Documents\The Witcher 3\user.settings. Find [Rendering] and add HairWorksAALevel=0 on the next line. You may need to set the file read only to prevent the game resetting that (haven't confirmed if this is necessary, but nvidia's tweak guide mentions it)


Awesome! I'll try it out later this evening when I get home:) Sorry I think I missed your post last night:(
Let you know what I'll find out;))
Big thanks for looking into this;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/16/2015 08:46 AM   
[quote=""]got this white weft only in indoor since alpha 0.06 (350.12) [/quote] We know about this and are working on it :-)
said:got this white weft only in indoor since alpha 0.06 (350.12)

We know about this and are working on it :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/16/2015 12:43 PM   
[quote=""]Backup and edit C:\Users\USERNAME\Documents\The Witcher 3\user.settings. Find [Rendering] and add HairWorksAALevel=0 on the next line. You may need to set the file read only to prevent the game resetting that (haven't confirmed if this is necessary, but nvidia's tweak guide mentions it)[/quote] You can also modify "[b]\bin\config\base\rendering.ini[/b]" file instead. It will only gets overwritten upon update (sometimes).
said:Backup and edit C:\Users\USERNAME\Documents\The Witcher 3\user.settings. Find [Rendering] and add HairWorksAALevel=0 on the next line. You may need to set the file read only to prevent the game resetting that (haven't confirmed if this is necessary, but nvidia's tweak guide mentions it)

You can also modify "\bin\config\base\rendering.ini" file instead. It will only gets overwritten upon update (sometimes).

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 06/16/2015 02:33 PM   
th mike :) it's just detail now, alpha 0.06 is already amazing.
th mike :)
it's just detail now, alpha 0.06 is already amazing.

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

Posted 06/16/2015 02:44 PM   
Whats the difference between 0.06 Alpha from Mike/Others and Flugan ?? ==> I used Flugans because of the Win 8.1 Support but with the Migoto 1.1.16, Mikes/Bobs/Darks/Helis fix is based on, their fix did also support Win 8.1 so whats the difference in Flugans fix compared to Mikes/Bobs/Darks/Helis one ?? I also have to add that i have, since Mikes/Bobs/Darks/Helis 0.06 fix, no CTDs anymore !! (1.05 TWWH patch, did not tested the 1.06) (Win 8.1 x64)...On Win 7 Pro i got CDCs every 5 minutes. (I am @ 353.12 with Heli-Profile).
Whats the difference between 0.06 Alpha from Mike/Others and Flugan ??

==> I used Flugans because of the Win 8.1 Support but with the Migoto 1.1.16, Mikes/Bobs/Darks/Helis fix is based on, their fix did also support Win 8.1 so whats the difference in Flugans fix compared to Mikes/Bobs/Darks/Helis one ??

I also have to add that i have, since Mikes/Bobs/Darks/Helis 0.06 fix, no CTDs anymore !! (1.05 TWWH patch, did not tested the 1.06) (Win 8.1 x64)...On Win 7 Pro i got CDCs every 5 minutes. (I am @ 353.12 with Heli-Profile).

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/16/2015 05:07 PM   
[quote=""]Whats the difference between 0.06 Alpha from Mike/Others and Flugan ?? ==> I used Flugans because of the Win 8.1 Support but with the Migoto 1.1.16, Mikes/Bobs/Darks/Helis fix is based on, their fix did also support Win 8.1 so whats the difference in Flugans fix compared to Mikes/Bobs/Darks/Helis one ?? I also have to add that i have, since Mikes/Bobs/Darks/Helis 0.06 fix, no CTDs anymore !! (1.05 TWWH patch, did not tested the 1.06) (Win 8.1 x64)...On Win 7 Pro i got CDCs every 5 minutes. (I am @ 353.12 with Heli-Profile). [/quote] There is no difference in the shader fixes - they are exactly the same. Which wrapper you use is about what works best on your system, notably your OS.
said:Whats the difference between 0.06 Alpha from Mike/Others and Flugan ??

==> I used Flugans because of the Win 8.1 Support but with the Migoto 1.1.16, Mikes/Bobs/Darks/Helis fix is based on, their fix did also support Win 8.1 so whats the difference in Flugans fix compared to Mikes/Bobs/Darks/Helis one ??

I also have to add that i have, since Mikes/Bobs/Darks/Helis 0.06 fix, no CTDs anymore !! (1.05 TWWH patch, did not tested the 1.06) (Win 8.1 x64)...On Win 7 Pro i got CDCs every 5 minutes. (I am @ 353.12 with Heli-Profile).


There is no difference in the shader fixes - they are exactly the same. Which wrapper you use is about what works best on your system, notably your OS.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/16/2015 05:49 PM   
[quote=""]Whats the difference between 0.06 Alpha from Mike/Others and Flugan ?? ==> I used Flugans because of the Win 8.1 Support but with the Migoto 1.1.16, Mikes/Bobs/Darks/Helis fix is based on, their fix did also support Win 8.1 so whats the difference in Flugans fix compared to Mikes/Bobs/Darks/Helis one ?? I also have to add that i have, since Mikes/Bobs/Darks/Helis 0.06 fix, no CTDs anymore !! (1.05 TWWH patch, did not tested the 1.06) (Win 8.1 x64)...On Win 7 Pro i got CDCs every 5 minutes. (I am @ 353.12 with Heli-Profile). [/quote] Are you using GSYNC? If not 353.12 will not do anything (In fact for me it seems to work worse than 353.06.. Placebo effect maybe?) I am on Win7 Home/Ultimate on 2 machines and I don't get any crashes. I do get crashes if I use MSI afterburner though...Maybe you have an OSD active?
said:Whats the difference between 0.06 Alpha from Mike/Others and Flugan ??

==> I used Flugans because of the Win 8.1 Support but with the Migoto 1.1.16, Mikes/Bobs/Darks/Helis fix is based on, their fix did also support Win 8.1 so whats the difference in Flugans fix compared to Mikes/Bobs/Darks/Helis one ??

I also have to add that i have, since Mikes/Bobs/Darks/Helis 0.06 fix, no CTDs anymore !! (1.05 TWWH patch, did not tested the 1.06) (Win 8.1 x64)...On Win 7 Pro i got CDCs every 5 minutes. (I am @ 353.12 with Heli-Profile).



Are you using GSYNC? If not 353.12 will not do anything (In fact for me it seems to work worse than 353.06.. Placebo effect maybe?) I am on Win7 Home/Ultimate on 2 machines and I don't get any crashes.
I do get crashes if I use MSI afterburner though...Maybe you have an OSD active?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/16/2015 05:54 PM   
Just tried to play the game with real 3D Vision fix (0.06). Maaan... Game looks SO MUCH better in real 3D! :) Thank you, guys! [b]P.S. [/b]Tried to search forum, but no luck... Is there any way to fix Witcher Sense depth? I'm speaking about circles indicating enemies. They are way to close to screen...
Just tried to play the game with real 3D Vision fix (0.06). Maaan... Game looks SO MUCH better in real 3D! :) Thank you, guys!
P.S. Tried to search forum, but no luck... Is there any way to fix Witcher Sense depth? I'm speaking about circles indicating enemies. They are way to close to screen...

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 06/16/2015 07:33 PM   
[quote=""]Turning off anti-aliased hairworks also fixes the bad transparency (and highlights from the sun will render correctly as opposed to my faked depth information, but the hair will also look a bit pixelated): Backup and edit C:\Users\USERNAME\Documents\The Witcher 3\user.settings. Find [Rendering] and add HairWorksAALevel=0 on the next line. You may need to set the file read only to prevent the game resetting that (haven't confirmed if this is necessary, but nvidia's tweak guide mentions it)[/quote] I've tested this + the shader attached by you (HLSL one not ASM one) and I can say that Hairworks now works properly in 3D Vision;)) The HLSL version works;)) I tried the ASM one and it still crashes...Weird... Now the question: Do I need to apply the AA=0 setting if I am using the shader ? Or - If I am using AA do I need to use the shader? - If I have AA=0 do I need the shader? Big thank you again for looking into this;) (Now only if I can figure out why the hair is flickering on my Surround/SLI setup :)) I think it has to do with the SLI bits hmmm... Anyone else gets flickering hair in SLI ?)
said:Turning off anti-aliased hairworks also fixes the bad transparency (and highlights from the sun will render correctly as opposed to my faked depth information, but the hair will also look a bit pixelated):

Backup and edit C:\Users\USERNAME\Documents\The Witcher 3\user.settings. Find [Rendering] and add HairWorksAALevel=0 on the next line. You may need to set the file read only to prevent the game resetting that (haven't confirmed if this is necessary, but nvidia's tweak guide mentions it)


I've tested this + the shader attached by you (HLSL one not ASM one) and I can say that Hairworks now works properly in 3D Vision;))
The HLSL version works;)) I tried the ASM one and it still crashes...Weird...

Now the question: Do I need to apply the AA=0 setting if I am using the shader ?
Or
- If I am using AA do I need to use the shader?
- If I have AA=0 do I need the shader?

Big thank you again for looking into this;) (Now only if I can figure out why the hair is flickering on my Surround/SLI setup :)) I think it has to do with the SLI bits hmmm... Anyone else gets flickering hair in SLI ?)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/16/2015 07:56 PM   
  69 / 152    
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