Hi!
I have a PC with both Windows and Linux installed. Recently I bought an ASUS monitor bundled with Nvidia 3D tech. Under Windows this works perfectly, but on Linux (my preferred OS) there are no 3D support in the Nvidia drivers.
I am aware that Quadro FX cards are supported under Linux, but after googling for any info as to if the Nvidia drivers for "regular" cards will support 3D Vision, I find next to no info. So I ask; Are there any plans to include 3D support also in the Linux version of the drivers?
(Please apologize if I did post in the wrong forum now, I was uncertain if I should post it under "drivers" or here in "3D Vision")
I have a PC with both Windows and Linux installed. Recently I bought an ASUS monitor bundled with Nvidia 3D tech. Under Windows this works perfectly, but on Linux (my preferred OS) there are no 3D support in the Nvidia drivers.
I am aware that Quadro FX cards are supported under Linux, but after googling for any info as to if the Nvidia drivers for "regular" cards will support 3D Vision, I find next to no info. So I ask; Are there any plans to include 3D support also in the Linux version of the drivers?
(Please apologize if I did post in the wrong forum now, I was uncertain if I should post it under "drivers" or here in "3D Vision")
Quadro FX series:
FX 5800, FX 580, FX 570, FX 5600, FX 4800, FX 4700 X2, FX 4600, FX 380 LP, FX 3800, FX 380, FX 370 Low Profile, FX 3700, FX 370, FX 3400/4400, FX 1800, FX 1700, CX
Quadro FX Notebook series:
FX 880M, FX 770M, FX 570M, FX 380M, FX 3800M, FX 370M, FX 3700M, FX 360M, FX 3600M, FX 2800M, FX 2700M, FX 1800M, FX 1700M, FX 1600M
As far as I know, it's the same driver for both for 2D support.
But for 3D Vision, it's Quadro only. You need the 3 pin stereo connector for the emitter that the pro cards have.
http://www.nvidia.com/object/quadro_pro_graphics_boards_linux.html?ClickID=dwrswryskornrohmcyktkzzrsh02xnkhmymy
Thanks for your replies D-Man but like I say in the first post, I am aware of the Linux 3D vision support of the Quatro cards. Furthermore I am aware of the 2D support in the proprietary drivers of Nvidia. On Windows the 2D drivers (whom I call the "regular" drivers) also support the Nvidia 3D Vision drivers. And that's what I wonder, if those same drivers for Linux eventually will offer the same support.
I mean, the magic should all be in the hardware so I really don't understand why it's not already there?
Thanks for your replies D-Man but like I say in the first post, I am aware of the Linux 3D vision support of the Quatro cards. Furthermore I am aware of the 2D support in the proprietary drivers of Nvidia. On Windows the 2D drivers (whom I call the "regular" drivers) also support the Nvidia 3D Vision drivers. And that's what I wonder, if those same drivers for Linux eventually will offer the same support.
I mean, the magic should all be in the hardware so I really don't understand why it's not already there?
[quote="D-Man11"]Maybe it's because Linus Torvalds called NVIDIA The Worst Company Ever.
He also extended his middle finger to Nvidia :P
[/quote]He's not alone.
Well... It actually depends on what you understand by 3D Vision Support under linux.
If you are interested in playing games then NO to answer is NO. Even under Windows the nVapi doesn't offer an automatic stereo 3D algorithm for OpenGL only for Direct3D.
However, you can still run 3D Vision under any OpenGL application that you write under Linux very easy.
It even offers some better compatibility than Windows.
On Windows starting with 311 release they enabled openGL support for 3D Vision (aka the quad buffering) but requires an app to be in exclusive fullscreen
On Linux this is not required. Windowed application run in 3D just fine.
However enabling 3D vision under Linux is not done automatically by the driver.
I would suggest reading this awesome article. So far, I managed to run all my applications (which I coded) in OpenGl + 3D Vision under Ubuntu:
http://users.csc.calpoly.edu/~zwood/teaching/csc572/final11/rsomers/
Best Regards
Well... It actually depends on what you understand by 3D Vision Support under linux.
If you are interested in playing games then NO to answer is NO. Even under Windows the nVapi doesn't offer an automatic stereo 3D algorithm for OpenGL only for Direct3D.
However, you can still run 3D Vision under any OpenGL application that you write under Linux very easy.
It even offers some better compatibility than Windows.
On Windows starting with 311 release they enabled openGL support for 3D Vision (aka the quad buffering) but requires an app to be in exclusive fullscreen
On Linux this is not required. Windowed application run in 3D just fine.
However enabling 3D vision under Linux is not done automatically by the driver.
I would suggest reading this awesome article. So far, I managed to run all my applications (which I coded) in OpenGl + 3D Vision under Ubuntu:
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I have a PC with both Windows and Linux installed. Recently I bought an ASUS monitor bundled with Nvidia 3D tech. Under Windows this works perfectly, but on Linux (my preferred OS) there are no 3D support in the Nvidia drivers.
I am aware that Quadro FX cards are supported under Linux, but after googling for any info as to if the Nvidia drivers for "regular" cards will support 3D Vision, I find next to no info. So I ask; Are there any plans to include 3D support also in the Linux version of the drivers?
(Please apologize if I did post in the wrong forum now, I was uncertain if I should post it under "drivers" or here in "3D Vision")
GeForce 700M series:
GTX 780M, GTX 770M, GTX 765M, GTX 760M, GT 750M, GT 745M, GT 740M, GT 735M, GT 730M, GT 720M, 710M
GeForce 700 series:
GTX TITAN, GTX 780, GTX 770, GTX 760
GeForce 600 series:
GTX 690, GTX 680, GTX 670, GTX 660 Ti, GTX 660, GTX 650 Ti BOOST, GTX 650 Ti, GTX 650, GT 645, GT 640, GT 630, GT 620, GT 610, 605
GeForce 600M series:
GTX 680MX, GTX 680M, GTX 675MX, GTX 675M, GTX 670MX, GTX 670M, GTX 660M, GT 650M, GT 645M, GT 640M LE, GT 640M, GT 635M, GT 630M, GT 625M, GT 620M, G610M
GeForce 500 series:
GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510
GeForce 500M series:
GTX 580M, GTX 570M, GTX 560M, GT 555M, GT 550M, GT 540M, GT 525M, GT 520MX, GT 520M
GeForce 400 series:
GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, GT 415, 405
GeForce 400M series:
GTX 485M, GTX 480M, GTX 470M, GTX 460M, GT 445M, GT 435M, GT 425M, GT 420M, GT 415M, 410M
GeForce 300 series:
GT 340, GT 330, GT 320, 315, 310
GeForce 300M series:
GTS 360M, GTS 350M, GT 335M, GT 330M, GT 325M, GT 320M, 320M, 315M, 310M, 305M
GeForce 200 series:
GTX 295, GTX 285, GTX 280, GTX 275, GTX 260, GTS 250, GTS 240, GT 240, GT 230, GT 220, G210, 210, 205
GeForce 200M series:
GTX 285M, GTX 280M, GTX 260M, GTS 260M, GTS 250M, GT 240M LE, GT 240M, GT 230M, GT 220M, G210M
GeForce 100 series:
GT 140, GT 130, GT 120, G 100
GeForce 100M series:
GTS 160M, GTS 150M, GT 130M, GT 120M, G 110M, G 105M, G 103M, G 102M
GeForce 9 series:
9800 GX2, 9800 GTX+, 9800 GTX/GTX+, 9800 GT, 9600 GT, 9600 GSO 512, 9600 GSO, 9600 GS, 9500 GT, 9500 GS, 9400 GT, 9400, 9300 SE, 9300 GS, 9300 GE, 9300 / nForce 730i, 9300, 9200, 9100
GeForce 9M series:
9800M GTX, 9800M GTS, 9800M GT, 9800M GS, 9700M GTS, 9700M GT, 9650M GT, 9650M GS, 9600M GT, 9600M GS, 9500M GS, 9500M G, 9400M G, 9400M, 9300M GS, 9300M G, 9200M GS, 9100M G
GeForce 8 series:
8800 Ultra, 8800 GTX, 8800 GTS 512, 8800 GTS, 8800 GT, 8800 GS, 8600 GTS, 8600 GT, 8600 GS, 8500 GT, 8400 SE, 8400 GS, 8400, 8300 GS, 8300, 8200, 8100 / nForce 720a
GeForce 8M series:
8800M GTX, 8800M GTS, 8700M GT, 8600M GT, 8600M GS, 8400M GT, 8400M GS, 8400M G, 8200M G, 8200M
NVS Series:
NVS 510, NVS 310, NVS 300
Quadro series:
K5000, 7000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000
Quadro FX series:
FX 5800, FX 580, FX 570, FX 5600, FX 4800, FX 4700 X2, FX 4600, FX 380 LP, FX 3800, FX 380, FX 370 Low Profile, FX 3700, FX 370, FX 3400/4400, FX 1800, FX 1700, CX
Quadro Notebook series:
K5000M, K4000M, K3000M, K2000M, K1000M, 5010M, 5000M, 4000M, 3000M, 2000M, 1000M
Quadro FX Notebook series:
FX 880M, FX 770M, FX 570M, FX 380M, FX 3800M, FX 370M, FX 3700M, FX 360M, FX 3600M, FX 2800M, FX 2700M, FX 1800M, FX 1700M, FX 1600M
Quadro NVS series:
NVS 450, NVS 420, NVS 295, NVS 290
Quadro NVS Notebook series:
NVS 5400M, NVS 5200M, NVS 4200M, NVS 320M, NVS 160M, NVS 150M, NVS 140M, NVS 135M, NVS 130M
Quadro Plex series:
Model IV, Model II, D Series, 7000
Quadro Sync series:
Sync, G-Sync II
Quadro SDI series:
Quadro SDI
ION series:
ION LE, ION
C-Class Processors:
Tesla C870, Tesla C2075, Tesla C2070, Tesla C2050, Tesla C1060, T10 Processor
M-Class Processors:
Tesla M2090, Tesla M2075, Tesla M2070-Q, Tesla M2070, Tesla M2050, Tesla M1060
X-Class Processors:
Tesla X2090
K-Series Processors:
Tesla K20m, Tesla K20c, Tesla K10
But for 3D Vision, it's Quadro only. You need the 3 pin stereo connector for the emitter that the pro cards have.
http://www.nvidia.com/object/quadro_pro_graphics_boards_linux.html?ClickID=dwrswryskornrohmcyktkzzrsh02xnkhmymy
https://devtalk.nvidia.com/member/1882081/
I mean, the magic should all be in the hardware so I really don't understand why it's not already there?
He also extended his middle finger to Nvidia :P
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
If you are interested in playing games then NO to answer is NO. Even under Windows the nVapi doesn't offer an automatic stereo 3D algorithm for OpenGL only for Direct3D.
However, you can still run 3D Vision under any OpenGL application that you write under Linux very easy.
It even offers some better compatibility than Windows.
On Windows starting with 311 release they enabled openGL support for 3D Vision (aka the quad buffering) but requires an app to be in exclusive fullscreen
On Linux this is not required. Windowed application run in 3D just fine.
However enabling 3D vision under Linux is not done automatically by the driver.
I would suggest reading this awesome article. So far, I managed to run all my applications (which I coded) in OpenGl + 3D Vision under Ubuntu:
http://users.csc.calpoly.edu/~zwood/teaching/csc572/final11/rsomers/
Best Regards
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)