Text doesn't matter anyways. It's not like you are using your projector for classroom presentation. What matters is the image. More pixels equal better resolved edges, requiring less aliasing. Resulting in better images in games, due to the images being dynamically rendered.
Text doesn't matter anyways. It's not like you are using your projector for classroom presentation. What matters is the image. More pixels equal better resolved edges, requiring less aliasing. Resulting in better images in games, due to the images being dynamically rendered.
@D-Man11,
Unfortunately, that's not true mate. Textures and polygon edges are affected by non integer:1 scaling ratios causing a loss in image quality similar to the text - even in-game text is affected for example. You are better just using some decent form of FSAA rather than non integer:1 DSR.
@Joker,
Please stop editing your previous posts after the fact, when I point out issues.
So first you say there are no scaling issues, but when I prove scaling issues in your own picture, you change your stance to say that they don't matter, yet you still have blurring problems whereas I don't.
I even explain why you have blurring problems, and why having unequal pixel ratios negatively impacts image quality regardless of a higher pixel count.
Ok mate, whatever you say. If you wish to live in your ignorance, then that's your prerogative.
As I said before, let's be respectful. Being sarcastic is not; I had thought of a few things you could try but now I don't think I shall bother.
All the best to you.
Unfortunately, that's not true mate. Textures and polygon edges are affected by non integer:1 scaling ratios causing a loss in image quality similar to the text - even in-game text is affected for example. You are better just using some decent form of FSAA rather than non integer:1 DSR.
@Joker,
Please stop editing your previous posts after the fact, when I point out issues.
So first you say there are no scaling issues, but when I prove scaling issues in your own picture, you change your stance to say that they don't matter, yet you still have blurring problems whereas I don't.
I even explain why you have blurring problems, and why having unequal pixel ratios negatively impacts image quality regardless of a higher pixel count.
Ok mate, whatever you say. If you wish to live in your ignorance, then that's your prerogative.
As I said before, let's be respectful. Being sarcastic is not; I had thought of a few things you could try but now I don't think I shall bother.
All the best to you.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="joker18"]Interesting, I never seen this before. [/quote]
It's a bit of a snake oil device in my opinion. If your a video purist, you want 100% color accuracy/reproduction. This alters the image and can be quite pronounced at 100% setting as you can see in the woman's face in the following video.
The additional input lag added by this post processing is supposed to be somewhat insignificant. The thing is, if your image is somewhat washed, it will highlight things by increasing the shadows and shades of things to make them more pronounced. It also has some other picture/image enhancements as well.
https://www.youtube.com/watch?v=Tdzw0V-cQKc
joker18 said:Interesting, I never seen this before.
It's a bit of a snake oil device in my opinion. If your a video purist, you want 100% color accuracy/reproduction. This alters the image and can be quite pronounced at 100% setting as you can see in the woman's face in the following video.
The additional input lag added by this post processing is supposed to be somewhat insignificant. The thing is, if your image is somewhat washed, it will highlight things by increasing the shadows and shades of things to make them more pronounced. It also has some other picture/image enhancements as well.
[quote="RAGEdemon"]@D-Man11,
Unfortunately, that's not true mate. Textures and polygon edges are affected by non integer:1 scaling ratios causing a loss in image quality similar to the text - even in-game text is affected for example. You are better just using some decent form of FSAA rather than non integer:1 DSR.
@Joker,
So first you say there are no scaling issues, but when I prove scaling issues in your own picture, you change your stance to say that they don't matter, yet you still have blurring problems whereas I don't.
I even explain why you have blurring problems, and why having unequal pixel ratios negatively impacts image quality regardless of a higher pixel count.
Ok mate, whatever you say. If you wish to live in your ignorance, then that's your prerogative.
As I said before, let's be respectful. Being sarcastic is not; I had thought of a few things you could try but now I don't think I shall bother.
All the best to you.[/quote]
Are you serious? you really didn't prove anything, perhaps only in your world.
If you wouldn't be so ignorant you would realize you are wrong.
Unfortunately, that's not true mate. Textures and polygon edges are affected by non integer:1 scaling ratios causing a loss in image quality similar to the text - even in-game text is affected for example. You are better just using some decent form of FSAA rather than non integer:1 DSR.
@Joker,
So first you say there are no scaling issues, but when I prove scaling issues in your own picture, you change your stance to say that they don't matter, yet you still have blurring problems whereas I don't.
I even explain why you have blurring problems, and why having unequal pixel ratios negatively impacts image quality regardless of a higher pixel count.
Ok mate, whatever you say. If you wish to live in your ignorance, then that's your prerogative.
As I said before, let's be respectful. Being sarcastic is not; I had thought of a few things you could try but now I don't think I shall bother.
All the best to you.
Are you serious? you really didn't prove anything, perhaps only in your world.
If you wouldn't be so ignorant you would realize you are wrong.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
I do not use DSR on anything other than my LED 1280x800 PJs with Diamond pixels using the 0.45 DMD mirror array. They have an algorithm that re-orientate incoming pixels, effectively allowing them to work well with any game/DSR resolution.
I do not care for the filter that Nvidia uses and simply do not use the feature on any of my other displays. Except in WoW, because it's the only decent aliasing solution that the game offers, but WoW's DSR is built into their client and isn't that much better.
edit: it's using Nvidia's SSAA 4x + CMAA from Intel.
https://software.intel.com/en-us/articles/conservative-morphological-anti-aliasing-cmaa
http://eyesofthebeast.com/2015/01/wows-patch-6-1-anti-aliasing-options/
I do not use DSR on anything other than my LED 1280x800 PJs with Diamond pixels using the 0.45 DMD mirror array. They have an algorithm that re-orientate incoming pixels, effectively allowing them to work well with any game/DSR resolution.
I do not care for the filter that Nvidia uses and simply do not use the feature on any of my other displays. Except in WoW, because it's the only decent aliasing solution that the game offers, but WoW's DSR is built into their client and isn't that much better.
[quote="D-Man11"][quote="joker18"]Interesting, I never seen this before. [/quote]
It's a bit of a snake oil device in my opinion. If your a video purist, you want 100% color accuracy/reproduction. This alters the image and can be quite pronounced at 100% setting as you can see in the woman's face in the following video.
The additional input lag added by this post processing is supposed to be somewhat insignificant. The thing is, if you image is somewhat washed, it will highlight things by increasing the shadows and shades of things to make them more pronounced. It also has some other picture/image enhancements as well.
https://www.youtube.com/watch?v=Tdzw0V-cQKc
[/quote]
I looked at this clip and also at other images but to be honest in many instances I don't like what this device does.
In my opinion this one is a fail. (reffering to women in the forest) can't get direct link
http://www.darbeevision.com/images/
joker18 said:Interesting, I never seen this before.
It's a bit of a snake oil device in my opinion. If your a video purist, you want 100% color accuracy/reproduction. This alters the image and can be quite pronounced at 100% setting as you can see in the woman's face in the following video.
The additional input lag added by this post processing is supposed to be somewhat insignificant. The thing is, if you image is somewhat washed, it will highlight things by increasing the shadows and shades of things to make them more pronounced. It also has some other picture/image enhancements as well.
I looked at this clip and also at other images but to be honest in many instances I don't like what this device does.
Yah, it's one of those things that people either love or hate. It has somewhat of a cult following over at AVSForums. It's been added to Oppo Blu-ray players, luminance processors and I know Optoma added it to one of their projectors.
Keep in mind, the video above is at 100%, no one uses it at that or even at 50%. The 100% setting is to over dramatize the affect for demonstration purposes.
You can see it enhance/highlight shadows better in this video. There was a video that I used to like, but it has been taking down. I assume because of his death. It showed Assassin's Creed footage and looked very good.
https://www.youtube.com/watch?v=o1dHdPMC2PQ&list=PLwvXyCl1pBuTZv8WuLR8cV2FXr4HZNZ7Z&index=7
312 pages http://www.avsforum.com/forum/37-video-processors/1399154-darbee-vision-darblet.html
Yah, it's one of those things that people either love or hate. It has somewhat of a cult following over at AVSForums. It's been added to Oppo Blu-ray players, luminance processors and I know Optoma added it to one of their projectors.
Keep in mind, the video above is at 100%, no one uses it at that or even at 50%. The 100% setting is to over dramatize the affect for demonstration purposes.
You can see it enhance/highlight shadows better in this video. There was a video that I used to like, but it has been taking down. I assume because of his death. It showed Assassin's Creed footage and looked very good.
I've just read through this discussion. I'm not saying this to pick sides (because I see merit in both approaches), and I'm no expert on the subject but RAGE's details mirrors that of my little understanding on the subject. I have a 1080P DLP projector myself, and would be interested in hearing what other suggestions RAGE might have had as I wouldn't mind trying to get better fidelity.
Myself, personally, I don't use DSR. I simply use a combination of the Acer 5360 EDID for frame sequential 3D output at 720P and custom resolutions to create standard 16:9 resolutions and downscale that 720P, which I know is still not ideal, but at least removes the limitations imposed by DSR. Similar to what I assume Joker's approach is, one thing I've spent a great deal of time attempting to achieve and have never succeeded was creating a 1600x900@120hz resolution that is not being downscaled, but I could never quite find a combination of setting that would not exceed the pixel clock limitation of my projector (it's been a while since I tried to be able to remember what that limit was... I think it was 175Mhz)... would come extremely close, like within 2-5 Mhz, but that would be with absolute minimum values in the front porch/sync width/etc (which I never could find any info on for guidelines for these settings). Any other weird resolutions I would try (ie. 1456x819@120, or 1600x900@110) would just give me the dreaded Nvidia red text saying that the resolution was not supported in 3D.
A few questions I have to anyone that can answer:
-Is there no possible way to overclock a projector's pixel clock hard limit? I assume probably not. I tried Toasty's pixel clock patcher, but I assume that only works on the GPU's output, not the projector itself. I'm guessing, if this even was possible at all, would require some sort of firmware hack which is probably beyond the realm of feasible possibility.
-Does anyone have any concrete info/guidelines on how to determine values for the secondary settings in custom resolutions (front porch, sync width, blanking, etc). One thing I've been able to determine is for horizontal total pixels = active pixels + 2 x (front porch + sync width), but that seems to only be the case for the horizontal settings, the vertical settings I haven't been able to determine what the correct values for those should be.
-Has anyone had any luck with creating a non-standard 16:9@120hz resolution and had 3DVision still work for that? (no red text)
-This might be isolated to my brand of projector, but has anyone also been able to disable upscaling on their projectors so that lower resolutions are output to pixels on a 1:1 ratio? I can't seem to do that on mine. I can disable scaling in the Nvidia control panel, which will keep my monitor from scaling, but my projector still proceed to upscale and there's no setting to disable it in it's own menu (there's an Aspect Ratio setting, but nothing that disables scaling all together).
There's probably more questions that I can't remember to ask right now. Not sure if anyone can really answer these questions, I know this probably isn't the best place to ask, but these are all aimed at the purpose of getting better fidelity out of gaming in 3D on this projector, so I'm not certain if asking anywhere else will yield better results either.
Also, @D-Man11, I've also strongly considered getting a Darbee a while back, but was too skeptical to believe that it wouldn't either a) simply break the 3DVision chain in some way or another, or b) introduce too much lag. If you ever do end up pulling the trigger and getting one, I'd be very interested in knowing the results.
I've just read through this discussion. I'm not saying this to pick sides (because I see merit in both approaches), and I'm no expert on the subject but RAGE's details mirrors that of my little understanding on the subject. I have a 1080P DLP projector myself, and would be interested in hearing what other suggestions RAGE might have had as I wouldn't mind trying to get better fidelity.
Myself, personally, I don't use DSR. I simply use a combination of the Acer 5360 EDID for frame sequential 3D output at 720P and custom resolutions to create standard 16:9 resolutions and downscale that 720P, which I know is still not ideal, but at least removes the limitations imposed by DSR. Similar to what I assume Joker's approach is, one thing I've spent a great deal of time attempting to achieve and have never succeeded was creating a 1600x900@120hz resolution that is not being downscaled, but I could never quite find a combination of setting that would not exceed the pixel clock limitation of my projector (it's been a while since I tried to be able to remember what that limit was... I think it was 175Mhz)... would come extremely close, like within 2-5 Mhz, but that would be with absolute minimum values in the front porch/sync width/etc (which I never could find any info on for guidelines for these settings). Any other weird resolutions I would try (ie. 1456x819@120, or 1600x900@110) would just give me the dreaded Nvidia red text saying that the resolution was not supported in 3D.
A few questions I have to anyone that can answer:
-Is there no possible way to overclock a projector's pixel clock hard limit? I assume probably not. I tried Toasty's pixel clock patcher, but I assume that only works on the GPU's output, not the projector itself. I'm guessing, if this even was possible at all, would require some sort of firmware hack which is probably beyond the realm of feasible possibility.
-Does anyone have any concrete info/guidelines on how to determine values for the secondary settings in custom resolutions (front porch, sync width, blanking, etc). One thing I've been able to determine is for horizontal total pixels = active pixels + 2 x (front porch + sync width), but that seems to only be the case for the horizontal settings, the vertical settings I haven't been able to determine what the correct values for those should be.
-Has anyone had any luck with creating a non-standard 16:9@120hz resolution and had 3DVision still work for that? (no red text)
-This might be isolated to my brand of projector, but has anyone also been able to disable upscaling on their projectors so that lower resolutions are output to pixels on a 1:1 ratio? I can't seem to do that on mine. I can disable scaling in the Nvidia control panel, which will keep my monitor from scaling, but my projector still proceed to upscale and there's no setting to disable it in it's own menu (there's an Aspect Ratio setting, but nothing that disables scaling all together).
There's probably more questions that I can't remember to ask right now. Not sure if anyone can really answer these questions, I know this probably isn't the best place to ask, but these are all aimed at the purpose of getting better fidelity out of gaming in 3D on this projector, so I'm not certain if asking anywhere else will yield better results either.
Also, @D-Man11, I've also strongly considered getting a Darbee a while back, but was too skeptical to believe that it wouldn't either a) simply break the 3DVision chain in some way or another, or b) introduce too much lag. If you ever do end up pulling the trigger and getting one, I'd be very interested in knowing the results.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
I would never choose 720p over 1080p for Gaming as i don't know anyone having projector only to game and not watch Any movies.
Just buy another projector and demultiplexer and go passive 3D if scaled image is not good enough.
RAGEdemon is propably quite right but it really does not matter if He's right or not as its only facts on paper.
If joker feels its sharp enough it is. Everything is relative.
I would never choose 720p over 1080p for Gaming as i don't know anyone having projector only to game and not watch Any movies.
Just buy another projector and demultiplexer and go passive 3D if scaled image is not good enough.
RAGEdemon is propably quite right but it really does not matter if He's right or not as its only facts on paper.
If joker feels its sharp enough it is. Everything is relative.
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Yah, I snagged one. I figured it would work great with Netflix and DVDs, possibly Blu-rays as well if nothing else. It shouldn't break anything in the chain, unless you are using checkerboard. As I understand it, Checkerboard images must remain free from post processing or the pixel spacing gets garbled.
Yah, I snagged one. I figured it would work great with Netflix and DVDs, possibly Blu-rays as well if nothing else. It shouldn't break anything in the chain, unless you are using checkerboard. As I understand it, Checkerboard images must remain free from post processing or the pixel spacing gets garbled.
Hi DJ-RK,
I've made a new post hoping to answer some of your questions, and others, where hopefully we can all continue exploring our projectors and knowledge:
https://forums.geforce.com/default/topic/977745/3d-vision/custom-resolutions-and-3d-vision/
=========
Regarding DarbeeVision: It seems like all it's doing is using an Unsharp Mask filter:
[img]https://support.apple.com/library/APPLE/APPLECARE_ALLGEOS/Product_Help/en_US/PUBLIC_USERS/133281/S0460_UnsharpMask.png[/img]
DJ-RK, the maximum I could get with my projector is 1490x830 is not exactly 16:9 but has very small black borders. I didn't get the red text with any of the resolutions. My projector loses signal from time to time if I go with Pixel clock over 160HMZ so I stick with a maximum of 157Mhz.
Ragedeamon. You made me curious because you are saying you image is very crisp with 4xDSR on 1280x800.
Can you please post a picture take by phone of Nvidia control planel or something else with vertical lines and small text. I am curious to see if I am to exigent or the image is indeed very crisp (as oposed to my diplays)
DJ-RK, the maximum I could get with my projector is 1490x830 is not exactly 16:9 but has very small black borders. I didn't get the red text with any of the resolutions. My projector loses signal from time to time if I go with Pixel clock over 160HMZ so I stick with a maximum of 157Mhz.
Ragedeamon. You made me curious because you are saying you image is very crisp with 4xDSR on 1280x800.
Can you please post a picture take by phone of Nvidia control planel or something else with vertical lines and small text. I am curious to see if I am to exigent or the image is indeed very crisp (as oposed to my diplays)
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
[quote="RAGEdemon"]Regarding DarbeeVision: It seems like all it's doing is using an Unsharp Mask filter:
[img]https://support.apple.com/library/APPLE/APPLECARE_ALLGEOS/Product_Help/en_US/PUBLIC_USERS/133281/S0460_UnsharpMask.png[/img][/quote]
In one video he was interviewed and described his process, unfortunately, that's the one that has been taken down. The technique is similar. Here's an article explaining it, although the interview did a much better job.
http://www.audiogurus.com/learn/electronics/darbeevision-darbee-visual-presence/309
RAGEdemon said:Regarding DarbeeVision: It seems like all it's doing is using an Unsharp Mask filter:
In one video he was interviewed and described his process, unfortunately, that's the one that has been taken down. The technique is similar. Here's an article explaining it, although the interview did a much better job.
This is a good review of the original model that they launched with listing pros and cons.
[url]http://www.soundandvision.com/content/darbee-visual-presence-darblet-video-enhancer-page-2#XobqBu4gvFoIib8c.99"[/url]
[quote="G4ce"][quote="joker18"]So if i get this right you use a custom 1280x1470@60Hz Interlaced to get 720P@120Hz?[/quote]I don't use a custom resolution, it's just that when I select 1280x720p through the 'HD 3D' section of the Nvidia control panel, the projector automatically changes to that 1280x1470 resolution.
Likewise, 1080p becomes 1980x2205@24Hz.
If I choose a custom resolution of 1280x720p@120Hz, then 3DVision/3DTV Play wouldn't work on any games.
My issue, like I mentioned before, is because of that unique 1280x1470 resolution, some games will not function properly, so I was wondering if this is the same with all projectors, or if it's only the Optoma GT1080e acting that way?[/quote]
Look at this thread. Help me out withe the same resolution switching (1280x1470)
https://forums.geforce.com/default/topic/778329/dsr-with-3dtv-play/?offset=55
joker18 said:So if i get this right you use a custom 1280x1470@60Hz Interlaced to get 720P@120Hz?
I don't use a custom resolution, it's just that when I select 1280x720p through the 'HD 3D' section of the Nvidia control panel, the projector automatically changes to that 1280x1470 resolution.
Likewise, 1080p becomes 1980x2205@24Hz.
If I choose a custom resolution of 1280x720p@120Hz, then 3DVision/3DTV Play wouldn't work on any games.
My issue, like I mentioned before, is because of that unique 1280x1470 resolution, some games will not function properly, so I was wondering if this is the same with all projectors, or if it's only the Optoma GT1080e acting that way?
Unfortunately, that's not true mate. Textures and polygon edges are affected by non integer:1 scaling ratios causing a loss in image quality similar to the text - even in-game text is affected for example. You are better just using some decent form of FSAA rather than non integer:1 DSR.
@Joker,
Please stop editing your previous posts after the fact, when I point out issues.
So first you say there are no scaling issues, but when I prove scaling issues in your own picture, you change your stance to say that they don't matter, yet you still have blurring problems whereas I don't.
I even explain why you have blurring problems, and why having unequal pixel ratios negatively impacts image quality regardless of a higher pixel count.
Ok mate, whatever you say. If you wish to live in your ignorance, then that's your prerogative.
As I said before, let's be respectful. Being sarcastic is not; I had thought of a few things you could try but now I don't think I shall bother.
All the best to you.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
It's a bit of a snake oil device in my opinion. If your a video purist, you want 100% color accuracy/reproduction. This alters the image and can be quite pronounced at 100% setting as you can see in the woman's face in the following video.
The additional input lag added by this post processing is supposed to be somewhat insignificant. The thing is, if your image is somewhat washed, it will highlight things by increasing the shadows and shades of things to make them more pronounced. It also has some other picture/image enhancements as well.
Are you serious? you really didn't prove anything, perhaps only in your world.
If you wouldn't be so ignorant you would realize you are wrong.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
I do not care for the filter that Nvidia uses and simply do not use the feature on any of my other displays. Except in WoW, because it's the only decent aliasing solution that the game offers, but WoW's DSR is built into their client and isn't that much better.
edit: it's using Nvidia's SSAA 4x + CMAA from Intel.
https://software.intel.com/en-us/articles/conservative-morphological-anti-aliasing-cmaa
http://eyesofthebeast.com/2015/01/wows-patch-6-1-anti-aliasing-options/
I looked at this clip and also at other images but to be honest in many instances I don't like what this device does.
In my opinion this one is a fail. (reffering to women in the forest) can't get direct link
http://www.darbeevision.com/images/
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Keep in mind, the video above is at 100%, no one uses it at that or even at 50%. The 100% setting is to over dramatize the affect for demonstration purposes.
You can see it enhance/highlight shadows better in this video. There was a video that I used to like, but it has been taking down. I assume because of his death. It showed Assassin's Creed footage and looked very good.
;list=PLwvXyCl1pBuTZv8WuLR8cV2FXr4HZNZ7Z&index=7
312 pages http://www.avsforum.com/forum/37-video-processors/1399154-darbee-vision-darblet.html
Myself, personally, I don't use DSR. I simply use a combination of the Acer 5360 EDID for frame sequential 3D output at 720P and custom resolutions to create standard 16:9 resolutions and downscale that 720P, which I know is still not ideal, but at least removes the limitations imposed by DSR. Similar to what I assume Joker's approach is, one thing I've spent a great deal of time attempting to achieve and have never succeeded was creating a 1600x900@120hz resolution that is not being downscaled, but I could never quite find a combination of setting that would not exceed the pixel clock limitation of my projector (it's been a while since I tried to be able to remember what that limit was... I think it was 175Mhz)... would come extremely close, like within 2-5 Mhz, but that would be with absolute minimum values in the front porch/sync width/etc (which I never could find any info on for guidelines for these settings). Any other weird resolutions I would try (ie. 1456x819@120, or 1600x900@110) would just give me the dreaded Nvidia red text saying that the resolution was not supported in 3D.
A few questions I have to anyone that can answer:
-Is there no possible way to overclock a projector's pixel clock hard limit? I assume probably not. I tried Toasty's pixel clock patcher, but I assume that only works on the GPU's output, not the projector itself. I'm guessing, if this even was possible at all, would require some sort of firmware hack which is probably beyond the realm of feasible possibility.
-Does anyone have any concrete info/guidelines on how to determine values for the secondary settings in custom resolutions (front porch, sync width, blanking, etc). One thing I've been able to determine is for horizontal total pixels = active pixels + 2 x (front porch + sync width), but that seems to only be the case for the horizontal settings, the vertical settings I haven't been able to determine what the correct values for those should be.
-Has anyone had any luck with creating a non-standard 16:9@120hz resolution and had 3DVision still work for that? (no red text)
-This might be isolated to my brand of projector, but has anyone also been able to disable upscaling on their projectors so that lower resolutions are output to pixels on a 1:1 ratio? I can't seem to do that on mine. I can disable scaling in the Nvidia control panel, which will keep my monitor from scaling, but my projector still proceed to upscale and there's no setting to disable it in it's own menu (there's an Aspect Ratio setting, but nothing that disables scaling all together).
There's probably more questions that I can't remember to ask right now. Not sure if anyone can really answer these questions, I know this probably isn't the best place to ask, but these are all aimed at the purpose of getting better fidelity out of gaming in 3D on this projector, so I'm not certain if asking anywhere else will yield better results either.
Also, @D-Man11, I've also strongly considered getting a Darbee a while back, but was too skeptical to believe that it wouldn't either a) simply break the 3DVision chain in some way or another, or b) introduce too much lag. If you ever do end up pulling the trigger and getting one, I'd be very interested in knowing the results.
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Just buy another projector and demultiplexer and go passive 3D if scaled image is not good enough.
RAGEdemon is propably quite right but it really does not matter if He's right or not as its only facts on paper.
If joker feels its sharp enough it is. Everything is relative.
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I've made a new post hoping to answer some of your questions, and others, where hopefully we can all continue exploring our projectors and knowledge:
https://forums.geforce.com/default/topic/977745/3d-vision/custom-resolutions-and-3d-vision/
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Regarding DarbeeVision: It seems like all it's doing is using an Unsharp Mask filter:
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Ragedeamon. You made me curious because you are saying you image is very crisp with 4xDSR on 1280x800.
Can you please post a picture take by phone of Nvidia control planel or something else with vertical lines and small text. I am curious to see if I am to exigent or the image is indeed very crisp (as oposed to my diplays)
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In one video he was interviewed and described his process, unfortunately, that's the one that has been taken down. The technique is similar. Here's an article explaining it, although the interview did a much better job.
http://www.audiogurus.com/learn/electronics/darbeevision-darbee-visual-presence/309
http://www.soundandvision.com/content/darbee-visual-presence-darblet-video-enhancer-page-2#XobqBu4gvFoIib8c.99"
Look at this thread. Help me out withe the same resolution switching (1280x1470)
https://forums.geforce.com/default/topic/778329/dsr-with-3dtv-play/?offset=55