Found two shaders affecting white vegetation
ps:
CD2509AD6D0D3550
vs:
3785B659AE8BD90A
Somethings missing as I found three last time when going through all PS and VS.
Haven't looked at other issues so far.
[quote="mike_ar69"][quote="VMJ_Brecht"]What a pity, because that what is see is very nice...[/quote]
If you are happy with it, then play it :-)[/quote]
but there is some stuff, that isnt nice :) i beg for a fix!
VMJ_Brecht said:but there is some stuff, that isnt nice :) i beg for a fix!
Richie72 reported that he was playing in Compatbility Mode, so in the meantime you should give that a try.
@Mike_ar69: For what it's worth, I have had this running without crashing with 0.92 3Dmigoto. Dumped 250 shaders or so. Shader hunting doesn't seem to work because the game grabs and hogs all input, including keyboard. Dual xbox controllers, with one disabled in game settings seems to be the way to get around it.
Great! Sounds promising.
Don't go about it by trying to do big picture. Go for small and specific. Find only one bush that is white, and play with its shaders to see if you can narrow down what is affecting it.
You will not be able to find shaders that affect all the vegetation on screen. The distant vegetation is clearly using different shaders because they mostly draw correctly. Same goes for wide-angle.
Don't go about it by trying to do big picture. Go for small and specific. Find only one bush that is white, and play with its shaders to see if you can narrow down what is affecting it.
You will not be able to find shaders that affect all the vegetation on screen. The distant vegetation is clearly using different shaders because they mostly draw correctly. Same goes for wide-angle.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Flugan"]Two questions:
Do you have a Xbox 360 controller connected to your PC?
Are you willing to beta test my wrapper?
Just checking :)[/quote]
Yes, i have and yes. Where to load, what to do?
The comp. mode is rly bad for me, never used it in any game. Arma has a large surface and as i remeber i tried it but then better w/o 3D.
Unpack the wrapper into ARMA 3 directory and take it from there:
http://1drv.ms/10sMcTD
I'm also including a vs shader that when disabled can turn vegetation invisible.
You cycle shaders with A(ps) and X(vs) by default and mark them into the Mark folder with B and Y.
You can alt-tab out of the game and change the content of the Patch directory that has to be created manually.
To apply changes press Start on the controller.
It is fairly likely that it won't work for whatever reason as it has been tested so far just on my machine.
It appears to run ShaderFixes folder from AC4 3Dmigoto pretty well. It continues to be a work in progress.
I'm also including a vs shader that when disabled can turn vegetation invisible.
You cycle shaders with A(ps) and X(vs) by default and mark them into the Mark folder with B and Y.
You can alt-tab out of the game and change the content of the Patch directory that has to be created manually.
To apply changes press Start on the controller.
It is fairly likely that it won't work for whatever reason as it has been tested so far just on my machine.
It appears to run ShaderFixes folder from AC4 3Dmigoto pretty well. It continues to be a work in progress.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
I tried, but dunno what to do. If i press x or a some white stuff appear, if ei press more time the button, my screen gehts white or grey. No folder was created.
OH, i see the marked folder.
So i have just mark all stuff just rotate A and pres B, X and Y few times, till nothing new comes into the folder?
Rename the .jpg into .rar
I tried, but dunno what to do. If i press x or a some white stuff appear, if ei press more time the button, my screen gehts white or grey. No folder was created.
OH, i see the marked folder.
So i have just mark all stuff just rotate A and pres B, X and Y few times, till nothing new comes into the folder?
First of all it didn't seem to crash which is good news.
It looks like you were button mashing as there is many files in the Mark directory.
You can easy enable dump to get all shaders at once that is being loaded into the game.
Hunting and Marking is more about trying to figure out a few that are related to a problem in-game.
I was hoping to findinig a PixelShader that would target the white vegetation.
So far I have a VertexShader causing vegetation to disappear from certain angles.
It's pretty damn hard and I expected more results from going through all the shaders one by one.
If you are happy with it, then play it :-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
ps:
CD2509AD6D0D3550
vs:
3785B659AE8BD90A
Somethings missing as I found three last time when going through all PS and VS.
Haven't looked at other issues so far.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
but there is some stuff, that isnt nice :) i beg for a fix!
Do you have a Xbox 360 controller connected to your PC?
Are you willing to beta test my wrapper?
Just checking :)
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
@Mike_ar69: For what it's worth, I have had this running without crashing with 0.92 3Dmigoto. Dumped 250 shaders or so. Shader hunting doesn't seem to work because the game grabs and hogs all input, including keyboard. Dual xbox controllers, with one disabled in game settings seems to be the way to get around it.
Flugan's shader's found:
cd2509ad6d0d3550-ps_replace.txt:
3785b659ae8bd90a-vs_replace.txt:
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
ps_CD2509AD6D0D3550.asm:
vs_3785B659AE8BD90A.asm:
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
If you drop this into your ShaderFixes, you'll be able to run it live, and edit it.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
vs_B52BB1A90F280C03.asm
So far I'm very far from even affecting most of the vegetation. Stepping through the shaders it is hard to find shaders affecting all vegetation.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Don't go about it by trying to do big picture. Go for small and specific. Find only one bush that is white, and play with its shaders to see if you can narrow down what is affecting it.
You will not be able to find shaders that affect all the vegetation on screen. The distant vegetation is clearly using different shaders because they mostly draw correctly. Same goes for wide-angle.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Yes, i have and yes. Where to load, what to do?
The comp. mode is rly bad for me, never used it in any game. Arma has a large surface and as i remeber i tried it but then better w/o 3D.
http://1drv.ms/10sMcTD
I'm also including a vs shader that when disabled can turn vegetation invisible.
You cycle shaders with A(ps) and X(vs) by default and mark them into the Mark folder with B and Y.
You can alt-tab out of the game and change the content of the Patch directory that has to be created manually.
To apply changes press Start on the controller.
It is fairly likely that it won't work for whatever reason as it has been tested so far just on my machine.
It appears to run ShaderFixes folder from AC4 3Dmigoto pretty well. It continues to be a work in progress.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
OH, i see the marked folder.
So i have just mark all stuff just rotate A and pres B, X and Y few times, till nothing new comes into the folder?
Rename the .jpg into .rar
It looks like you were button mashing as there is many files in the Mark directory.
You can easy enable dump to get all shaders at once that is being loaded into the game.
Hunting and Marking is more about trying to figure out a few that are related to a problem in-game.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
So far I have a VertexShader causing vegetation to disappear from certain angles.
It's pretty damn hard and I expected more results from going through all the shaders one by one.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com