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[quote="Cookybiscuit"][quote="Volnaiskra"]I still don't see its value on 120/144Hz displays, though that said I obviously haven't tried it. I think the impact of this would be massive at 60Hz, but apparently it only works on TN displays currently.[/quote] The value of G-sync on 120hz displays is that it makes everything at 120fps and below completely viable and won't have any judder, input lag or tearing.
Cookybiscuit said:
Volnaiskra said:I still don't see its value on 120/144Hz displays, though that said I obviously haven't tried it. I think the impact of this would be massive at 60Hz, but apparently it only works on TN displays currently.


The value of G-sync on 120hz displays is that it makes everything at 120fps and below completely viable and won't have any judder, input lag or tearing.

Posted 10/20/2013 11:54 PM   
OK, so low Hz refresh rates are no good for 3dvision. But 120hz is obviously fine, so why couldn't the VG248QE at least do G-sync between 120-144Hz? EDIT: Alo81, I think you misquoted me :p
OK, so low Hz refresh rates are no good for 3dvision. But 120hz is obviously fine, so why couldn't the VG248QE at least do G-sync between 120-144Hz?

EDIT: Alo81, I think you misquoted me :p

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Posted 10/21/2013 12:03 AM   
I think this is another one where people are different enough that it makes it challenging. I used to run 3D Vision on a CRT at a refresh rate of 85Hz, so 44.5 for each eye, and did not notice any flicker. I know for some people that even 120Hz, 60 for each eye is still noticeable. We don't have enough info to know what they plan for 3D Vision. As far as I know, you can't presently go to 144Hz with 3D Vision. It might be that they are saying that G-Sync will work between 120-100 Hertz as the Max/Min. And as noted, this would still dramatically help, because if your GPU is hitting 111 fps, you are currently getting doubled frames or stutter.
I think this is another one where people are different enough that it makes it challenging. I used to run 3D Vision on a CRT at a refresh rate of 85Hz, so 44.5 for each eye, and did not notice any flicker. I know for some people that even 120Hz, 60 for each eye is still noticeable.

We don't have enough info to know what they plan for 3D Vision. As far as I know, you can't presently go to 144Hz with 3D Vision.

It might be that they are saying that G-Sync will work between 120-100 Hertz as the Max/Min. And as noted, this would still dramatically help, because if your GPU is hitting 111 fps, you are currently getting doubled frames or stutter.

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Posted 10/21/2013 04:31 AM   
Over at www.guru3d.com is an article on the ASUS Announces Adoption of NVIDIA G-SYNC Technology with the 3d logo .
Over at www.guru3d.com is an article on the ASUS Announces Adoption of NVIDIA G-SYNC Technology with the 3d logo .

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Posted 10/21/2013 09:17 AM   
A review article of G-Sync: [url]http://www.anandtech.com/show/7582/nvidia-gsync-review[/url] I see that "Set up stereoscopic 3D" setting in the control panel, and would love to see Anand test it. I tried to post a comment to that effect, but seem to be on some sort of blacklist. If anyone takes a look, please comment and ask for a 3D Vision test. Thanks. Edit: just made yet another new account to bypass that.
A review article of G-Sync: http://www.anandtech.com/show/7582/nvidia-gsync-review

I see that "Set up stereoscopic 3D" setting in the control panel, and would love to see Anand test it.

I tried to post a comment to that effect, but seem to be on some sort of blacklist.


If anyone takes a look, please comment and ask for a 3D Vision test. Thanks.

Edit: just made yet another new account to bypass that.

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Posted 12/12/2013 02:48 PM   
I almost vaguely remember them saying the module would be going on sale before the end of the year. So maybe somebody who owns that monitor will upgrade and we'll be getting impressions soon. Not expecting to be able to run in anything but 100 or 120hz mode in 3D, but maybe there are some additional benefits from the chip.
I almost vaguely remember them saying the module would be going on sale before the end of the year. So maybe somebody who owns that monitor will upgrade and we'll be getting impressions soon.

Not expecting to be able to run in anything but 100 or 120hz mode in 3D, but maybe there are some additional benefits from the chip.

Posted 12/12/2013 03:32 PM   
http://techreport.com/news/25775/modded-g-sync-monitors-available-in-limited-quantities Off your rocker pricing if you ask me. I realize this is for the early adapters, but 499.99 for that monitor with it installed or 299.99 if you want them to install one in your own monitor is crazy if you ask me.
http://techreport.com/news/25775/modded-g-sync-monitors-available-in-limited-quantities

Off your rocker pricing if you ask me. I realize this is for the early adapters, but 499.99 for that monitor with it installed or 299.99 if you want them to install one in your own monitor is crazy if you ask me.

Posted 12/16/2013 06:32 PM   
seeing as we all have 120hz screens I think we aren't really the target market for G-Sync, it fixes a problem we don't really have - screen tearing at 60hz. Unless it magically makes 3D Vision way smoother than it already is on my system (and I'm already pretty happy) I can't really see myself spending all that money again. I'm far more likely to spend that money on the Oculus Rift instead.
seeing as we all have 120hz screens I think we aren't really the target market for G-Sync, it fixes a problem we don't really have - screen tearing at 60hz.

Unless it magically makes 3D Vision way smoother than it already is on my system (and I'm already pretty happy) I can't really see myself spending all that money again. I'm far more likely to spend that money on the Oculus Rift instead.

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Posted 12/16/2013 07:40 PM   
[quote="Paul33993"]http://techreport.com/news/25775/modded-g-sync-monitors-available-in-limited-quantities Off your rocker pricing if you ask me. I realize this is for the early adapters, but 499.99 for that monitor with it installed or 299.99 if you want them to install one in your own monitor is crazy if you ask me.[/quote] Im pretty sure that company rushed out that deal just so they could get the $$$ of those that can't wait. TBH, I don't really know the use as well. Maybe its more useful if you have low framerate[?} but I don't really have issues when riding constant 60fps.
Paul33993 said:http://techreport.com/news/25775/modded-g-sync-monitors-available-in-limited-quantities

Off your rocker pricing if you ask me. I realize this is for the early adapters, but 499.99 for that monitor with it installed or 299.99 if you want them to install one in your own monitor is crazy if you ask me.


Im pretty sure that company rushed out that deal just so they could get the $$$ of those that can't wait.

TBH, I don't really know the use as well. Maybe its more useful if you have low framerate[?} but I don't really have issues when riding constant 60fps.

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Posted 12/16/2013 08:47 PM   
It's definitely most useful for lower framerates. It'll make 35fps look incredibly smooth. For people who already have 120/144hz monitor and are pushing framerates that are triple digits, it's really of zero use. Obviously it would be more helpful in 3D (where framerates are harder to maintain), but that's off the table since you could never allow shutter glasses to be updating at 60hz (unless you wanted to really anger people's eyes). That's why, to me, this technology is most useful for low power laptops, 1440p (or better yet, 4K) monitors, or passive 3D monitors. Which brings us back to this monitor. 299 is a pretty worthless upgrade IMO. I don't really see what's being accomplished from a practical matter.
It's definitely most useful for lower framerates. It'll make 35fps look incredibly smooth. For people who already have 120/144hz monitor and are pushing framerates that are triple digits, it's really of zero use.

Obviously it would be more helpful in 3D (where framerates are harder to maintain), but that's off the table since you could never allow shutter glasses to be updating at 60hz (unless you wanted to really anger people's eyes).

That's why, to me, this technology is most useful for low power laptops, 1440p (or better yet, 4K) monitors, or passive 3D monitors.

Which brings us back to this monitor. 299 is a pretty worthless upgrade IMO. I don't really see what's being accomplished from a practical matter.

Posted 12/16/2013 09:39 PM   
Even for us 3d gamers though, there are times when we play in 2d and there are definitely times when we can't maintain a constant 60FPS. I agree that it is expensive, but if you read the various previews it's still beneficial even if you are maintaining higher framerates, as it stops stuttering which breaks the suspension of disbelief. Regardless, I hope it catches on and comes down in price as it's the sort of innovation that only improves our lot :-)
Even for us 3d gamers though, there are times when we play in 2d and there are definitely times when we can't maintain a constant 60FPS.

I agree that it is expensive, but if you read the various previews it's still beneficial even if you are maintaining higher framerates, as it stops stuttering which breaks the suspension of disbelief.

Regardless, I hope it catches on and comes down in price as it's the sort of innovation that only improves our lot :-)

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Posted 12/16/2013 10:48 PM   
I'm not saying I'm not excited for it's future use, just how useful it is for that monitor. Especially since the upgrade costs more than the actual monitor sells for. I think people would have more efficient upgrades to spend their money on.
I'm not saying I'm not excited for it's future use, just how useful it is for that monitor. Especially since the upgrade costs more than the actual monitor sells for. I think people would have more efficient upgrades to spend their money on.

Posted 12/16/2013 10:54 PM   
@foulplay and paul: Sorry, but I think you guys have misunderstood gsync. It's plenty useful for 120hz users (though maybe not 3d users). Currently, to avoid tearing we need vsync, of course. But the problem with vsync is that it causes stuttering. If your monitor is 120hz but your GPU spits out 114fps, vsync will still pull 120 frames from your GPU, but 6 of them will need to be duplicate frames. Conversely, if your GPU is pumping out 127 fps, your monitor will still display 120, and will have to drop 7 frames. Both scenarios will cause visible stuttering. Most of us are probably so used to this stuttering we think it's normal. But it's there, and g-sync will get rid of it. Actually, the problem might be worse for 120hz users than 60hz users. If a game is spitting out, say, 130fps, the dropped 10 frames will cause visible jitters on a 120hz screen. On a 60hz screen, it will need to drop 70 frames - but the relatively huge pool of available frames means that the final 60 frames are more likely to be spaced relatively even apart. So the dropped frames may seem less jarring. I believe this explains why really old games often look smoother than new games, even when Fraps says they are both playing at 60fps.
@foulplay and paul: Sorry, but I think you guys have misunderstood gsync. It's plenty useful for 120hz users (though maybe not 3d users).

Currently, to avoid tearing we need vsync, of course. But the problem with vsync is that it causes stuttering.

If your monitor is 120hz but your GPU spits out 114fps, vsync will still pull 120 frames from your GPU, but 6 of them will need to be duplicate frames. Conversely, if your GPU is pumping out 127 fps, your monitor will still display 120, and will have to drop 7 frames. Both scenarios will cause visible stuttering.

Most of us are probably so used to this stuttering we think it's normal. But it's there, and g-sync will get rid of it.

Actually, the problem might be worse for 120hz users than 60hz users. If a game is spitting out, say, 130fps, the dropped 10 frames will cause visible jitters on a 120hz screen. On a 60hz screen, it will need to drop 70 frames - but the relatively huge pool of available frames means that the final 60 frames are more likely to be spaced relatively even apart. So the dropped frames may seem less jarring.

I believe this explains why really old games often look smoother than new games, even when Fraps says they are both playing at 60fps.

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Posted 12/16/2013 11:22 PM   
I understand it perfectly well. I personally never use v-sync in 2D mode. V-sync is the one that causes lag and stutter. Not using v-sync is what causes tearing. You'll never experiece all three. It's either lag and stutter, or tearing. Depending on whether you use v-sync or don't. And, well, I just don't notice tearing at high framerates on my monitor. I've heard from others who are like me and also notice tearing a lot less vs 60hz monitors. I'm not claiming it's not there, just I very rarely see it. And I'm not going to train myself to start finding it;) I know how ugly it is from my 60hz days. I just think for 300 dollars, unless you're flush with cash, you'd be better served saving that money for a new monitor that brings additional upgades. Just my opinion of course. http://www.anandtech.com/show/7582/nvidia-gsync-review/3 [i]What’s interesting to me about this last situation is if 120/144Hz reduces tearing enough to the point where you’re ok with it, G-Sync may be a solution to a problem you no longer care about. If you’re hyper sensitive to tearing however, there’s still value in G-Sync even at these high refresh rates.[/i]
I understand it perfectly well.

I personally never use v-sync in 2D mode. V-sync is the one that causes lag and stutter.

Not using v-sync is what causes tearing. You'll never experiece all three. It's either lag and stutter, or tearing. Depending on whether you use v-sync or don't.

And, well, I just don't notice tearing at high framerates on my monitor. I've heard from others who are like me and also notice tearing a lot less vs 60hz monitors. I'm not claiming it's not there, just I very rarely see it. And I'm not going to train myself to start finding it;) I know how ugly it is from my 60hz days.

I just think for 300 dollars, unless you're flush with cash, you'd be better served saving that money for a new monitor that brings additional upgades. Just my opinion of course.

http://www.anandtech.com/show/7582/nvidia-gsync-review/3

What’s interesting to me about this last situation is if 120/144Hz reduces tearing enough to the point where you’re ok with it, G-Sync may be a solution to a problem you no longer care about. If you’re hyper sensitive to tearing however, there’s still value in G-Sync even at these high refresh rates.

Posted 12/16/2013 11:52 PM   
I too have noticed much less tearing since going from 60 to 120hz. It still happens though, and is still horrible and feels like a broken game. If your eyes somehow manage to ignore the image being constantly split in two, then that's a particularity of yours. Which is fine. But it's silly to assume that your experience is universal and that g-sync will be as inconsequential to everyone else. If your eyes are incapable of noticing those kinds of artefacts, then you're not exactly the target market, are you? Some (most?) of us absolutely can't stand screen tearing, so turning off vsync has never been an acceptable compromise. At the end of the day, almost all gaming hardware upgrades are related at least partially to one thing: smoothness. If someone is prepared to buy an expensive gpu(s) so they can get a smoother framerate, they'd be kinda dumb not to even consider spending a fraction of that on g-sync, which will give them even more smoothness.
I too have noticed much less tearing since going from 60 to 120hz. It still happens though, and is still horrible and feels like a broken game.

If your eyes somehow manage to ignore the image being constantly split in two, then that's a particularity of yours. Which is fine.

But it's silly to assume that your experience is universal and that g-sync will be as inconsequential to everyone else. If your eyes are incapable of noticing those kinds of artefacts, then you're not exactly the target market, are you?

Some (most?) of us absolutely can't stand screen tearing, so turning off vsync has never been an acceptable compromise.

At the end of the day, almost all gaming hardware upgrades are related at least partially to one thing: smoothness. If someone is prepared to buy an expensive gpu(s) so they can get a smoother framerate, they'd be kinda dumb not to even consider spending a fraction of that on g-sync, which will give them even more smoothness.

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Posted 12/17/2013 03:20 AM   
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