How to bind mouse scroll up and down to Convergency+ and -( or how to play strategy with 3dvision)
Hi, i play a lot at 4X strategy games like heroes6, endless legend, age of wonders (but also rts like starcraft2). The problem is that i can set good convergency for game for fixed camera look height and if i go closer or further then whole view broke. I thought to bind changing nvidia convergency shortcut to mouse wheel which is normaly use for all 3d games to closer of further view , so if i go with cammera closer to ground then convergency is automaticaly change couse its also bind to mouse scroll. But the problem is that i do not know how or is there any way to bind nvidia shortcuts to mouse wheel. i can only use ctrl+some key .
Or is there other way to play strategy in 3d vision that do not break view when you change camera height.
Hi, i play a lot at 4X strategy games like heroes6, endless legend, age of wonders (but also rts like starcraft2). The problem is that i can set good convergency for game for fixed camera look height and if i go closer or further then whole view broke. I thought to bind changing nvidia convergency shortcut to mouse wheel which is normaly use for all 3d games to closer of further view , so if i go with cammera closer to ground then convergency is automaticaly change couse its also bind to mouse scroll. But the problem is that i do not know how or is there any way to bind nvidia shortcuts to mouse wheel. i can only use ctrl+some key .
Or is there other way to play strategy in 3d vision that do not break view when you change camera height.
There's so many different issues that would have to be accounted for, it'd be easy to use something like AutoHotKey to bind WheelUp/WheelDown to +/- Convergence ... but the issues are numerous. You really need a way for the game to tell the Driver/HelixMod what view it's using and what to set Convergence to.
If you just bind WheelUp/WheelDown to ConvergenceMore/Less it won't change fast enough to follow the Wheel. If you could use StereoConvergenceMultiplier(0x70efbb5b) in a Profile, you might be able to work something out that's relatively close but you'd still need a way to stop it at the Near/Far or perhaps Reset it at a point.
Another method could be to try to use HelixMod's Presets, it would be easy to set a Min/Max but anything in between might be more/too complex to implement. [Perhaps programming an AHK Script to account for all the stages between the Min/Max Presets in HelixMod or a way to use a Texture that changes in different views to trigger different Presets ... this is all pretty complex stuff and is most likely game dependent, so each one would most likely have to be customized to suit]
There's so many different issues that would have to be accounted for, it'd be easy to use something like AutoHotKey to bind WheelUp/WheelDown to +/- Convergence ... but the issues are numerous. You really need a way for the game to tell the Driver/HelixMod what view it's using and what to set Convergence to.
If you just bind WheelUp/WheelDown to ConvergenceMore/Less it won't change fast enough to follow the Wheel. If you could use StereoConvergenceMultiplier(0x70efbb5b) in a Profile, you might be able to work something out that's relatively close but you'd still need a way to stop it at the Near/Far or perhaps Reset it at a point.
Another method could be to try to use HelixMod's Presets, it would be easy to set a Min/Max but anything in between might be more/too complex to implement. [Perhaps programming an AHK Script to account for all the stages between the Min/Max Presets in HelixMod or a way to use a Texture that changes in different views to trigger different Presets ... this is all pretty complex stuff and is most likely game dependent, so each one would most likely have to be customized to suit]
Or is there other way to play strategy in 3d vision that do not break view when you change camera height.
If you just bind WheelUp/WheelDown to ConvergenceMore/Less it won't change fast enough to follow the Wheel. If you could use StereoConvergenceMultiplier(0x70efbb5b) in a Profile, you might be able to work something out that's relatively close but you'd still need a way to stop it at the Near/Far or perhaps Reset it at a point.
Another method could be to try to use HelixMod's Presets, it would be easy to set a Min/Max but anything in between might be more/too complex to implement. [Perhaps programming an AHK Script to account for all the stages between the Min/Max Presets in HelixMod or a way to use a Texture that changes in different views to trigger different Presets ... this is all pretty complex stuff and is most likely game dependent, so each one would most likely have to be customized to suit]
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
http://helixmod.blogspot.com/2013/04/guide-how-to-make-custom.html
http://helixmod.blogspot.com/2012/05/how-to-guide-map-right-mouse-click-to.html
http://helixmod.blogspot.com/2012/05/how-to-guide-create-convergence-and.html