STAR OCEAN - THE LAST HOPE - 4K & Full HD Remaster
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https://store.steampowered.com/app/609150/STAR_OCEAN__THE_LAST_HOPE__4K__Full_HD_Remaster/ Released on Nov 28, 2017 by Square Enix About This Game From the creative minds of Square Enix and tri-Ace, STAR OCEAN - THE LAST HOPE takes place at the very beginning of the Star Ocean series. This action-packed RPG takes players on the epic journey of mankind’s last stand, with exploration and battle across some of the most mysterious, dangerous and fantastical worlds of the universe. Earth has been decimated by World War III and now humanity must turn to the stars in search of a new home. Explore the galaxy on your quest, make allies and enemies among the alien races you encounter and uncover a danger so great that it threatens all of creation. Spectacular New 4k and Full HD Visuals Exhilarating Real-time Battles A universe of adventure and danger await in the great Star Ocean! https://www.youtube.com/watch?v=FUcdxes1tBQ
https://store.steampowered.com/app/609150/STAR_OCEAN__THE_LAST_HOPE__4K__Full_HD_Remaster/


Released on Nov 28, 2017 by Square Enix

About This Game
From the creative minds of Square Enix and tri-Ace, STAR OCEAN - THE LAST HOPE takes place at the very beginning of the Star Ocean series.
This action-packed RPG takes players on the epic journey of mankind’s last stand, with exploration and battle across some of the most mysterious, dangerous and fantastical worlds of the universe.

Earth has been decimated by World War III and now humanity must turn to the stars in search of a new home. Explore the galaxy on your quest, make allies and enemies among the alien races you encounter and uncover a danger so great that it threatens all of creation.

Spectacular New 4k and Full HD Visuals
Exhilarating Real-time Battles


A universe of adventure and danger await in the great Star Ocean!


#1
Posted 06/23/2018 02:51 AM   
An old XBox classic, ported to the PC Unfortunately it currently has [color="orange"]Denuvo[/color]
An old XBox classic, ported to the PC

Unfortunately it currently has Denuvo

#2
Posted 06/23/2018 02:52 AM   
It's on my (too big already) "to buy, fix and play" list, as well as .hack//G.U. Last Recode: https://store.steampowered.com/app/525480/hackGU_Last_Recode/
It's on my (too big already) "to buy, fix and play" list, as well as .hack//G.U. Last Recode: https://store.steampowered.com/app/525480/hackGU_Last_Recode/

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#3
Posted 06/23/2018 08:27 AM   
Hmm.. looks awesome, except for the classic Japanese on screen hitpoints, what a terrible idea, totally breaking the immersion !
Hmm.. looks awesome, except for the classic Japanese on screen hitpoints, what a terrible idea, totally breaking the immersion !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#4
Posted 06/23/2018 09:31 AM   
Lenyskills gifted me the game, so expect a fix some time after I can download the game. It's pretty big, around 50GB, and a long game. Be patient :).
Lenyskills gifted me the game, so expect a fix some time after I can download the game. It's pretty big, around 50GB, and a long game. Be patient :).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#5
Posted 06/24/2018 01:10 PM   
great news!
great news!

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#6
Posted 06/25/2018 01:50 PM   
I'm progressing nicely. One-eye problems (some bloom, depth of field, etc were correct only on the right eye) are solved with a combination of StereoFlagsDX10 at 0x00001000 and some TextureOverride to unbreak some shadows that the flag breaks. For some reason resolutions with 1920 or 3840 pixels wide stereoize the HUD instead of leaving it at screen depth. Just a curiosity that I have fixed too. I've made a hotkey for multiple bloom presets, another to disable depth of field (even if you disable it with the ingame option, it's forced for cutscenes. My hotkey works but it doesn't make its render target higher resolution than it is, so it still looks subnative), another for convergence presets, another for the typical static HUD depth, another to disable it, and another to force fullscreen, in case you alt+tab. I'm just at the very beginning of the game. There is still a lot to check and I want to make cool things with the HUD if possible :).
I'm progressing nicely. One-eye problems (some bloom, depth of field, etc were correct only on the right eye) are solved with a combination of StereoFlagsDX10 at 0x00001000 and some TextureOverride to unbreak some shadows that the flag breaks.

For some reason resolutions with 1920 or 3840 pixels wide stereoize the HUD instead of leaving it at screen depth. Just a curiosity that I have fixed too.

I've made a hotkey for multiple bloom presets, another to disable depth of field (even if you disable it with the ingame option, it's forced for cutscenes. My hotkey works but it doesn't make its render target higher resolution than it is, so it still looks subnative), another for convergence presets, another for the typical static HUD depth, another to disable it, and another to force fullscreen, in case you alt+tab.

I'm just at the very beginning of the game. There is still a lot to check and I want to make cool things with the HUD if possible :).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#7
Posted 06/27/2018 05:20 PM   
Great to hear masterotaku - THANKS :) BTW, please make one of your famous hotkeys for disablihg the ugly OC hitpoints..
Great to hear masterotaku - THANKS :)

BTW, please make one of your famous hotkeys for disablihg the ugly OC hitpoints..

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#8
Posted 06/27/2018 08:41 PM   
[quote="Blacksmith56"]BTW, please make one of your famous hotkeys for disablihg the ugly OC hitpoints..[/quote] I have one to disable all the HUD, but the other thing depends on if what you want to disable (life bars? damage points when you hit an enemy?) is tied to the same texture as a lot of other things. I have seen two textures that contain portraits, icons, numbers... There's some kind of "dynamic" HUD I made: https://u.cubeupload.com/masterotaku/StarOceanTheLastHope.jpg Using the "o0.z" value of the vertex shader. It's better than static depth at battles, but it isn't truly dynamic (changes with convergence differently per texture, but isn't affected by distance). Inagame graphics are for now 100% OK, but I haven't played for more than "real" 30 minutes. Maybe I'll publish a WIP tomorrow instead of making people wait for weeks.
Blacksmith56 said:BTW, please make one of your famous hotkeys for disablihg the ugly OC hitpoints..


I have one to disable all the HUD, but the other thing depends on if what you want to disable (life bars? damage points when you hit an enemy?) is tied to the same texture as a lot of other things. I have seen two textures that contain portraits, icons, numbers...

There's some kind of "dynamic" HUD I made: https://u.cubeupload.com/masterotaku/StarOceanTheLastHope.jpg


Using the "o0.z" value of the vertex shader. It's better than static depth at battles, but it isn't truly dynamic (changes with convergence differently per texture, but isn't affected by distance).

Inagame graphics are for now 100% OK, but I haven't played for more than "real" 30 minutes. Maybe I'll publish a WIP tomorrow instead of making people wait for weeks.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#9
Posted 06/27/2018 10:13 PM   
WIP 1: https://s3.amazonaws.com/masterotaku/Star+Ocean+4/Star_Ocean_4_WIP1.7z Hotkeys: - F1: convergence presets (lots of them). - F2: static HUD depth presets. - F3: HUD toggle. - F4: five bloom presets, from x0 to x1. - F5: "dynamic" HUD toggle. Not used by default. I don't recommend it for cutscene subtitles, but I recommend it for battles and menus. - F6: depth of field toggle. It doesn't make its underlying render target higher resolution, though. Today I'll be busy with other things at home, so I've published the WIP now.
WIP 1: https://s3.amazonaws.com/masterotaku/Star+Ocean+4/Star_Ocean_4_WIP1.7z

Hotkeys:

- F1: convergence presets (lots of them).
- F2: static HUD depth presets.
- F3: HUD toggle.
- F4: five bloom presets, from x0 to x1.
- F5: "dynamic" HUD toggle. Not used by default. I don't recommend it for cutscene subtitles, but I recommend it for battles and menus.
- F6: depth of field toggle. It doesn't make its underlying render target higher resolution, though.


Today I'll be busy with other things at home, so I've published the WIP now.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#10
Posted 06/28/2018 04:15 PM   
Wauu..you're fast, I haven't even bought the game yet :) But I will - BIG thanks ! Lifebars, it depends.. mostly I prefer to play without them, but sometimes they're nice to have, but damage points are useless noise, which shouldn't be there at all in any game IMO !
Wauu..you're fast, I haven't even bought the game yet :) But I will - BIG thanks !

Lifebars, it depends.. mostly I prefer to play without them, but sometimes they're nice to have, but damage points are useless noise, which shouldn't be there at all in any game IMO !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#11
Posted 06/28/2018 05:36 PM   
[quote="Blacksmith56"]Wauu..you're fast[/quote] I have to check >98% of the game :p. But the basic problems are covered and MAYBE there won't be more problems... but I have to unstereoize for example the main menu options for languages other than Spanish, and the fix I did for the HUD at 1920px and 3840px wide may screw other battle textures that I haven't seen yet (it happened with one sword slash effect).
Blacksmith56 said:Wauu..you're fast


I have to check >98% of the game :p. But the basic problems are covered and MAYBE there won't be more problems... but I have to unstereoize for example the main menu options for languages other than Spanish, and the fix I did for the HUD at 1920px and 3840px wide may screw other battle textures that I haven't seen yet (it happened with one sword slash effect).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#12
Posted 06/28/2018 08:00 PM   
WIP 2: https://s3.amazonaws.com/masterotaku/Star+Ocean+4/Star_Ocean_4_WIP2.7z - I have fixed some shadows problems that other fixes introduced as a side effect. - Menu backgrounds and battle effects (linked to the HUD shader) are now fixed in a global way. - Title screen fixed for all languages. - Automatic gameplay convergence + dynamic HUD. In cutscenes this preset will be disabled. Low convergence (35) is now default in the profile, but if you have a custom convergence saved, like when using the previous fix, use a low convergence and save it with your Nvidia hotkey. - Some TV screens are now 2D because they showed problems in 3D. I have some more pending that are just uncomfortable to see in 3D. - Improved bloom presets. Some "wave" shaders from one specific boss effects have a haloing problem that is very troublesome to fix. They are unfixed/approximate for now. Tomorrow I'll start fixing Crash Bandicoot, so I'll be juggling between these two games.
WIP 2: https://s3.amazonaws.com/masterotaku/Star+Ocean+4/Star_Ocean_4_WIP2.7z

- I have fixed some shadows problems that other fixes introduced as a side effect.
- Menu backgrounds and battle effects (linked to the HUD shader) are now fixed in a global way.
- Title screen fixed for all languages.
- Automatic gameplay convergence + dynamic HUD. In cutscenes this preset will be disabled. Low convergence (35) is now default in the profile, but if you have a custom convergence saved, like when using the previous fix, use a low convergence and save it with your Nvidia hotkey.
- Some TV screens are now 2D because they showed problems in 3D. I have some more pending that are just uncomfortable to see in 3D.
- Improved bloom presets.

Some "wave" shaders from one specific boss effects have a haloing problem that is very troublesome to fix. They are unfixed/approximate for now.

Tomorrow I'll start fixing Crash Bandicoot, so I'll be juggling between these two games.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#13
Posted 07/01/2018 10:10 PM   
I'm near the end of the game. I'll release the fix this week. To all interested, please wait for the final fix. Having ANY shader from the game in the ShaderFixes folder triggers random crashes during loading times. That can mean losing precious minutes of playtime. I've successfully moved all the fixes and mods I made to regex (HUD, parallax occlusion mapping, bloom, depth of field...) yesterday and this doesn't cause crashes, thankfully. It caused me some anxiety being half an hour into a dungeon fearing a random crash (it could happen after battles), and sometimes it happened :p. Not anymore. Apart from that, I've been refining shader and texture overrides even more. It's funny how what it looked to be a simple fix (already fine shadows, almost no haloing problems, profile setting that fixes one eye issues, etc) turned out to be such a strange and unique fix in the end.
I'm near the end of the game. I'll release the fix this week.

To all interested, please wait for the final fix. Having ANY shader from the game in the ShaderFixes folder triggers random crashes during loading times. That can mean losing precious minutes of playtime. I've successfully moved all the fixes and mods I made to regex (HUD, parallax occlusion mapping, bloom, depth of field...) yesterday and this doesn't cause crashes, thankfully.

It caused me some anxiety being half an hour into a dungeon fearing a random crash (it could happen after battles), and sometimes it happened :p. Not anymore.

Apart from that, I've been refining shader and texture overrides even more. It's funny how what it looked to be a simple fix (already fine shadows, almost no haloing problems, profile setting that fixes one eye issues, etc) turned out to be such a strange and unique fix in the end.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#14
Posted 07/16/2018 06:18 AM   
Fix published: https://helixmod.blogspot.com/2018/07/star-ocean-last-hope.html I finished the story and only started the first optional dungeon. I got killed in the second battle there, and completing that one and the second dungeon would take a lot of hours, so it was time to publish the fix. At most I would find one or two wall textures to add to a parallax occlusion mapping group in the last dungeon, but I can't know yet.
Fix published: https://helixmod.blogspot.com/2018/07/star-ocean-last-hope.html


I finished the story and only started the first optional dungeon. I got killed in the second battle there, and completing that one and the second dungeon would take a lot of hours, so it was time to publish the fix. At most I would find one or two wall textures to add to a parallax occlusion mapping group in the last dungeon, but I can't know yet.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#15
Posted 07/21/2018 10:10 PM   
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