Mass Effect: Andromeda - 3D Vision Fix (3D Vision Partial-fix released)
19 / 27
Hey Heli.
I could get of the annoing squares arround the lights. Not in any case but much more reduced than before and actually for 2 lights (that pop in).
Seems to be a connection with the 4ef93cb9ed279c4c-cs.txt If you comment out the githt ld_structeds the light will pop in but only @ the character....sooo 14f8f4febc50582f-cs.txt and the 4e are connected.
OK i undo my changes in the 14f8f4febc50582f-cs.txt and got over the 4ef93cb9ed279c4c-cs.txt.
I was looking @ the following part arround line 170
[code]
add r5.xzw, -r3.xxyz, r5.xxzw
iadd r6.z, r6.y, l(1)
ld_structured r7.xyz, r6.z, l(0), g0.xyzx
add r7.xyz, -r3.xyzx, r7.xyzx
[/code]
and changed it to:
[code]
add r5.xzw, [b]r3[/b].xxyz, r5.xxzw
iadd r6.z, r6.y, l(1)
ld_structured r7.xyz, r6.z, l(0), g0.xyzx
add r7.xyz, -r3.xyzx, [b]-r7[/b].xyzx
[/code]
Also fot the next same looking part (the second pop in light:
[code]
add r5.yzw, -r3.xxyz, r5.yyzw
iadd r4.w, r6.y, l(1)
ld_structured r7.xyz, r4.w, l(0), g0.xyzx
add r7.xyz, -r3.xyzx, r7.xyzx
[/code]
changed to:
[code]
add r5.yzw, [b]r3[/b].xxyz, r5.yyzw
iadd r4.w, r6.y, l(1)
ld_structured r7.xyz, r4.w, l(0), g0.xyzx
add r7.xyz, -r3.xyzx, [b]-r7[/b].xyzx
[/code]
before
[url=http://www.fotos-hochladen.net/view/masseffectandro7ueakn6l9o.jpg][img]http://img5.fotos-hochladen.net/thumbnail/masseffectandro7ueakn6l9o_thumb.jpg[/img][/url]
after
[url=http://www.fotos-hochladen.net/view/masseffectandrowtbpcazmgx.jpg][img]http://img5.fotos-hochladen.net/thumbnail/masseffectandrowtbpcazmgx_thumb.jpg[/img][/url]
I could get of the annoing squares arround the lights. Not in any case but much more reduced than before and actually for 2 lights (that pop in).
Seems to be a connection with the 4ef93cb9ed279c4c-cs.txt If you comment out the githt ld_structeds the light will pop in but only @ the character....sooo 14f8f4febc50582f-cs.txt and the 4e are connected.
OK i undo my changes in the 14f8f4febc50582f-cs.txt and got over the 4ef93cb9ed279c4c-cs.txt.
I was looking @ the following part arround line 170
Got some articats in cut scenes and crashing, but i think i got it better now, let the R3 unchanged and only changing R7 to -R7
add r7.xyz, -r3.xyzx, -r7.xyzx
testing it actually
Seems to work. Have had some problems to implement the disable into the file for CM....if needed.
Trying it actually.
Some thing: the lights are some over lightet.
some other stange thing:
adding
// 3DMigoto StereoParams:
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture1d)(float,float,float,float) r41.xyzw, l(0, 0, 0, 0), t120.xyzw
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
to the file will rise the overlight, will cure the 3d poppin light in the andromeda station @ the beginning and will change something with the squares of the other 2 lights.....
hm....
was trying to get through the overlight with sweetFX but the game will not accept it. It will crash or it will not apply the "new" brought back lights....
to the file will rise the overlight, will cure the 3d poppin light in the andromeda station @ the beginning and will change something with the squares of the other 2 lights.....
hm....
was trying to get through the overlight with sweetFX but the game will not accept it. It will crash or it will not apply the "new" brought back lights....
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"]Seems to work. Have had some problems to implement the disable into the file for CM....if needed.
Trying it actually.
Some thing: the lights are some over lightet.
some other stange thing:
adding
// 3DMigoto StereoParams:
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture1d)(float,float,float,float) r41.xyzw, l(0, 0, 0, 0), t120.xyzw
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
to the file will rise the overlight, will cure the 3d poppin light in the andromeda station @ the beginning and will change something with the squares of the other 2 lights.....
hm....
was trying to get through the overlight with sweetFX but the game will not accept it. It will crash or it will not apply the "new" brought back lights....[/quote]
That is because the assembler doesn't like for various reasons.
Look in "358287531d379f46-cs.txt" how it needs to be implemented if you want to use F12 to toggle it.
to the file will rise the overlight, will cure the 3d poppin light in the andromeda station @ the beginning and will change something with the squares of the other 2 lights.....
hm....
was trying to get through the overlight with sweetFX but the game will not accept it. It will crash or it will not apply the "new" brought back lights....
That is because the assembler doesn't like for various reasons.
Look in "358287531d379f46-cs.txt" how it needs to be implemented if you want to use F12 to toggle it.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="Losti"]Seems to work. Have had some problems to implement the disable into the file for CM....if needed.
Trying it actually.
Some thing: the lights are some over lightet.
some other stange thing:
adding
// 3DMigoto StereoParams:
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture1d)(float,float,float,float) r41.xyzw, l(0, 0, 0, 0), t120.xyzw
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
to the file will rise the overlight, will cure the 3d poppin light in the andromeda station @ the beginning and will change something with the squares of the other 2 lights.....
hm....
was trying to get through the overlight with sweetFX but the game will not accept it. It will crash or it will not apply the "new" brought back lights....[/quote]
That is because the assembler doesn't like for various reasons.
Look in "358287531d379f46-cs.txt" how it needs to be implemented if you want to use F12 to toggle it.[/quote]
YES YES see the difference, THX, will do this tomorrow.
JUST GET SFX WORKING !!! THis is a must do play with the mod for me because of the overlightening. Just set X1 to 2.0 as default and adapted the lightening via SWEET FX so the poppin lights will not be so anoing.
I have upladed my lastest version that is including your fix with a little modification (metioned threads above) and SFX.
PLEASE PLEASE PLEASE can you try it ???
http://web396.inetseite.de/MassEffectAndromeda_ver.0.6_LOSTI-MOD.rar
NOTE: The menues are realy dark because the lightening overrride will not work. So if you need, didable SWEETFX via ROLLING key. In game all will be file.
I have to implement the TOGGLE OFF function and need some more testing for stability but THIS is the way i think i can start playing .... after HOURS of just hacking arround.
=> I could not find any solution for the popping in/out lights regarding the distance, only the apperance (like the squares) i got fixed.
YEARS.....got a day free from my livetime work to do this ^^
//////
NOTE: You don ot have to delete shader cache @ any time... this leads for me to not getting the game started right....but may be just for me. I delete the cache the first time the computer is booted, than the game is broken, i leave the game and start without deleting shader cache.
If the game will crash constantly, restart your PC
If something is wrong, restart your PC
__________________________________________________________________________________________________________
HEY my AVATAR is updated :-) ... damn looks like the old Shepard :-)
to the file will rise the overlight, will cure the 3d poppin light in the andromeda station @ the beginning and will change something with the squares of the other 2 lights.....
hm....
was trying to get through the overlight with sweetFX but the game will not accept it. It will crash or it will not apply the "new" brought back lights....
That is because the assembler doesn't like for various reasons.
Look in "358287531d379f46-cs.txt" how it needs to be implemented if you want to use F12 to toggle it.
YES YES see the difference, THX, will do this tomorrow.
JUST GET SFX WORKING !!! THis is a must do play with the mod for me because of the overlightening. Just set X1 to 2.0 as default and adapted the lightening via SWEET FX so the poppin lights will not be so anoing.
I have upladed my lastest version that is including your fix with a little modification (metioned threads above) and SFX.
NOTE: The menues are realy dark because the lightening overrride will not work. So if you need, didable SWEETFX via ROLLING key. In game all will be file.
I have to implement the TOGGLE OFF function and need some more testing for stability but THIS is the way i think i can start playing .... after HOURS of just hacking arround.
=> I could not find any solution for the popping in/out lights regarding the distance, only the apperance (like the squares) i got fixed.
YEARS.....got a day free from my livetime work to do this ^^
//////
NOTE: You don ot have to delete shader cache @ any time... this leads for me to not getting the game started right....but may be just for me. I delete the cache the first time the computer is booted, than the game is broken, i leave the game and start without deleting shader cache.
If the game will crash constantly, restart your PC
If something is wrong, restart your PC
Thank you for sharing;)
I'll give it a try!
I managed to solve my crashing problems by running the game in Windows 7 (go figure -_-)...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Thank you for sharing;)
I'll give it a try!
I managed to solve my crashing problems by running the game in Windows 7 (go figure -_-)...
[/quote]
If crashed will bother me that much i will switch to windows 7 ^^
Ähm.....i think there was something going wrong with the upload....I have done a reup and tested it and now it is working so if the download you have taken will not work or make glitches, please redownload.
.... i think i have to optimize the SweetFX profile but not today :-)
Please test it and let me know what you mean.
helifax said:Thank you for sharing;)
I'll give it a try!
I managed to solve my crashing problems by running the game in Windows 7 (go figure -_-)...
If crashed will bother me that much i will switch to windows 7 ^^
Ähm.....i think there was something going wrong with the upload....I have done a reup and tested it and now it is working so if the download you have taken will not work or make glitches, please redownload.
.... i think i have to optimize the SweetFX profile but not today :-)
Please test it and let me know what you mean.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
OK final testing finished. Working now.
Donload
overwrite to C:\Program Files (x86)\Origin Games\Mass Effect Andromeda
restart PC
starting game as you discriped (with deleting shader cache)
ALT+ENTER because game is broken (WIN10)
ALT+F4
restert with MassEffectAndromeda.exe not deleting the cache
ALT+ENTER for fullscreen
everything is fine??!!
STRG+T to disable 3DV
ALT+ENTER
loading a game
ALT+ENTER in the game for full screen
load game again
everything should be fine
__________________
You can release this version as an update if you want, even without SFX but in my opinion SFX is necessary for smoothing the lights................................i noticed that i have to optimize it ....annyway....will do this the next time tomorow evening
Donload
overwrite to C:\Program Files (x86)\Origin Games\Mass Effect Andromeda
restart PC
starting game as you discriped (with deleting shader cache)
ALT+ENTER because game is broken (WIN10)
ALT+F4
restert with MassEffectAndromeda.exe not deleting the cache
ALT+ENTER for fullscreen
everything is fine??!!
STRG+T to disable 3DV
ALT+ENTER
loading a game
ALT+ENTER in the game for full screen
load game again
everything should be fine
__________________
You can release this version as an update if you want, even without SFX but in my opinion SFX is necessary for smoothing the lights................................i noticed that i have to optimize it ....annyway....will do this the next time tomorow evening
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
OK, this is sooooooooooo strange that i spend a lot of time to figure it out ... and THIS is why I was not able to implement the fix disable if_nz case....
Look @ this picture, and the marked lines AND the shown white spaces etc:
[URL=http://www.directupload.net][IMG]http://fs5.directupload.net/images/170425/p3yc6lte.jpg[/IMG][/URL]
The game is working well, the squares arround the lights only occur in high or strange angels.
If i move the cursor in the shader to the end of line 174 and will press ENTER, the lines looking like that:
[URL=http://www.directupload.net][IMG]http://fs5.directupload.net/images/170425/epx4nwzy.jpg[/IMG][/URL]
Reloading the shader, everything is still fine.
BUT if i press ENTER @ the beginning of line 175, the lines are looking like that:
[URL=http://www.directupload.net][IMG]http://fs5.directupload.net/images/170425/97utc56v.jpg[/IMG][/URL]
AND THIS will brake the light completely!! ==> This is caused by the TABSTOP you can see in the screenshot. Removing the TABSTOP, everything will be fine again after reloading the shader......
Do you know this ???????????? ^^
OK, this is sooooooooooo strange that i spend a lot of time to figure it out ... and THIS is why I was not able to implement the fix disable if_nz case....
Look @ this picture, and the marked lines AND the shown white spaces etc:
The game is working well, the squares arround the lights only occur in high or strange angels.
If i move the cursor in the shader to the end of line 174 and will press ENTER, the lines looking like that:
Reloading the shader, everything is still fine.
BUT if i press ENTER @ the beginning of line 175, the lines are looking like that:
AND THIS will brake the light completely!! ==> This is caused by the TABSTOP you can see in the screenshot. Removing the TABSTOP, everything will be fine again after reloading the shader......
Do you know this ???????????? ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Yes, Is a know think;)
Use only spaces and Enters. Try avoiding TABs;) or you get the above;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Yes, Is a know think;)
Use only spaces and Enters. Try avoiding TABs;) or you get the above;)[/quote]
°_° OK thx for the info ^^
Getting up to my final improved version right now ^^
fixed another suqre apperance....costs some performance but annyway.
THis is my personal thing, but if you want to improve your fix please test the -r7 instead of r7 in the file from the screenshots. For me it will remove the squares arround the lights in most cases .... or smooth it.
helifax said:Yes, Is a know think;)
Use only spaces and Enters. Try avoiding TABs;) or you get the above;)
°_° OK thx for the info ^^
Getting up to my final improved version right now ^^
fixed another suqre apperance....costs some performance but annyway.
THis is my personal thing, but if you want to improve your fix please test the -r7 instead of r7 in the file from the screenshots. For me it will remove the squares arround the lights in most cases .... or smooth it.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
BTW, the screen space reflections will not work for me @ windoof 10 NON-SLI, they will not stay @ the ground the are dependend on the angel i view it. With the brightness override it will be completely strange (as you sayed in the videos) .... any way to disable the brightness for ot? and or make it say in the right position?
otherwhise i can live without it ^^
I have tryed to enable/disable the fix for the second suares that will be done adding
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
to the 4ef93cb9ed279c4c-cs.txt but this will costs performance, will rise the brightness (can handle this with sweetFX but not in any case) so i would like to define a toggle key.
x4 = 1.0 in the ini file
and
[Key_DISABLE_FIX2]
Key = VK_F11
x4 = 0.0; DO NOT MODIFY
type = toggle
and
// Disable the fix or not?
ld_indexable(texture1d)(float,float,float,float) r42.x, l(4, 0, 0, 0), t120.xyzw
ne r43.x, l(0.000000, 0.000000, 0.000000, 0.000000), r42.x
if_nz r43.x
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
else
//ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
endif
in the mentiones CS file....but it is not working so i think once loaded it it cant be disabled this way?
BECAUSE even ld_indexable(texture1d)(float,float,float,float) r42.x, l(4, 0, 0, 0), t120.xyzw will cure the squares ^^
_________________________
BTW your brightness override is a huge iprovement dealing with the contrast of popin lightening ^^ Because it will not influence the popin lights so both can be smothed in most cases not beeing that noticible.
BTW, the screen space reflections will not work for me @ windoof 10 NON-SLI, they will not stay @ the ground the are dependend on the angel i view it. With the brightness override it will be completely strange (as you sayed in the videos) .... any way to disable the brightness for ot? and or make it say in the right position?
otherwhise i can live without it ^^
I have tryed to enable/disable the fix for the second suares that will be done adding
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
to the 4ef93cb9ed279c4c-cs.txt but this will costs performance, will rise the brightness (can handle this with sweetFX but not in any case) so i would like to define a toggle key.
x4 = 1.0 in the ini file
and
[Key_DISABLE_FIX2]
Key = VK_F11
x4 = 0.0; DO NOT MODIFY
type = toggle
and
// Disable the fix or not?
ld_indexable(texture1d)(float,float,float,float) r42.x, l(4, 0, 0, 0), t120.xyzw
ne r43.x, l(0.000000, 0.000000, 0.000000, 0.000000), r42.x
in the mentiones CS file....but it is not working so i think once loaded it it cant be disabled this way?
BECAUSE even ld_indexable(texture1d)(float,float,float,float) r42.x, l(4, 0, 0, 0), t120.xyzw will cure the squares ^^
_________________________
BTW your brightness override is a huge iprovement dealing with the contrast of popin lightening ^^ Because it will not influence the popin lights so both can be smothed in most cases not beeing that noticible.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Is it me or does your version with SweetFX take significantly longer to load??? Like a lot of time! I see it rebuilds all shaders rather then caching some of them...
Is it me or does your version with SweetFX take significantly longer to load??? Like a lot of time! I see it rebuilds all shaders rather then caching some of them...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Is it me or does your version with SweetFX take significantly longer to load??? Like a lot of time! I see it rebuilds all shaders rather then caching some of them...[/quote]
Yes it will load (much) longer.
But only if you delete the shader cache.
So first time after PC restart i will clear shader cache, game will load very long, and than even if something is wrong and i have to restart, i will NOT delete shader cache and start normaly through the mea exe file. This will lasts a little bit longer (than w/o SFX) but not that hard longer as without shader cache files ^^
I have noticed no difference loading the game with or without shader cache files so (actually in my opinion) no need to delete it)
______________________________
I am just fumble arround to get "my" version ready ^^
Defined a hotkey for switch off 2 pop in lights in interors that are annoying but able to switch on in cut scenes and so on....
Just need some time but it is getting better and better for me ^^ BASED ony our fix of cause --- THX THIS WAY
helifax said:Is it me or does your version with SweetFX take significantly longer to load??? Like a lot of time! I see it rebuilds all shaders rather then caching some of them...
Yes it will load (much) longer.
But only if you delete the shader cache.
So first time after PC restart i will clear shader cache, game will load very long, and than even if something is wrong and i have to restart, i will NOT delete shader cache and start normaly through the mea exe file. This will lasts a little bit longer (than w/o SFX) but not that hard longer as without shader cache files ^^
I have noticed no difference loading the game with or without shader cache files so (actually in my opinion) no need to delete it)
______________________________
I am just fumble arround to get "my" version ready ^^
Defined a hotkey for switch off 2 pop in lights in interors that are annoying but able to switch on in cut scenes and so on....
Just need some time but it is getting better and better for me ^^ BASED ony our fix of cause --- THX THIS WAY
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
This is version 0.6, with sweetFX and brightness correction 3.0
[URL=http://www.directupload.net/file/d/4702/o2vahvmj_jpg.htm][IMG]http://fs5.directupload.net/images/170425/temp/o2vahvmj.jpg[/IMG][/URL]
This is my actual personal state of 0.6, with sweetFX and brightness correction 3.0
[URL=http://www.directupload.net/file/d/4702/nok2jip9_jpg.htm][IMG]http://fs5.directupload.net/images/170425/temp/nok2jip9.jpg[/IMG][/URL]
(download and rename to jps to view in 3DV)
Current state of the MY PERSONAL fix to download:
http://www.share-online.biz/dl/XF428ZOO3WIB
This is made with 3D Vision 2, Contrast @ 20 % and light boost @ 100 %. Gamma in game is two steps lower than the middle. ==> You can also go w/o SFX and adjust the gamma in game but this it not that "smooth" ^^
==> Menues are realy dark so SCOLLING key will turn of SFX if you need. I am working on a automated version for me that will turn it of entering the menue and turn it on leaving it but...OK this are my planes for tomorrow. just finished for today.....
==> F11 will enable and disable two popin lights that are annoying in interriors (in my opinion) so you can switch of and on if you want (switch on in cut scenes and dialogs for example)
//EDIT 1:
Some cut scenes may be overligthened with the standard brightness overlay i have applyed as normal. F9 is a toggle in my version that will reduce it and turn it back so if something is too bright just press F9 and press it again to bring up "standard" brightness for my version.
This is made with 3D Vision 2, Contrast @ 20 % and light boost @ 100 %. Gamma in game is two steps lower than the middle. ==> You can also go w/o SFX and adjust the gamma in game but this it not that "smooth" ^^
==> Menues are realy dark so SCOLLING key will turn of SFX if you need. I am working on a automated version for me that will turn it of entering the menue and turn it on leaving it but...OK this are my planes for tomorrow. just finished for today.....
==> F11 will enable and disable two popin lights that are annoying in interriors (in my opinion) so you can switch of and on if you want (switch on in cut scenes and dialogs for example)
//EDIT 1:
Some cut scenes may be overligthened with the standard brightness overlay i have applyed as normal. F9 is a toggle in my version that will reduce it and turn it back so if something is too bright just press F9 and press it again to bring up "standard" brightness for my version.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I could get of the annoing squares arround the lights. Not in any case but much more reduced than before and actually for 2 lights (that pop in).
Seems to be a connection with the 4ef93cb9ed279c4c-cs.txt If you comment out the githt ld_structeds the light will pop in but only @ the character....sooo 14f8f4febc50582f-cs.txt and the 4e are connected.
OK i undo my changes in the 14f8f4febc50582f-cs.txt and got over the 4ef93cb9ed279c4c-cs.txt.
I was looking @ the following part arround line 170
and changed it to:
Also fot the next same looking part (the second pop in light:
changed to:
before
after
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
add r7.xyz, -r3.xyzx, -r7.xyzx
testing it actually
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Trying it actually.
Some thing: the lights are some over lightet.
some other stange thing:
adding
// 3DMigoto StereoParams:
dcl_resource_texture1d (float,float,float,float) t120
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture1d)(float,float,float,float) r41.xyzw, l(0, 0, 0, 0), t120.xyzw
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
to the file will rise the overlight, will cure the 3d poppin light in the andromeda station @ the beginning and will change something with the squares of the other 2 lights.....
hm....
was trying to get through the overlight with sweetFX but the game will not accept it. It will crash or it will not apply the "new" brought back lights....
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That is because the assembler doesn't like for various reasons.
Look in "358287531d379f46-cs.txt" how it needs to be implemented if you want to use F12 to toggle it.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
YES YES see the difference, THX, will do this tomorrow.
JUST GET SFX WORKING !!! THis is a must do play with the mod for me because of the overlightening. Just set X1 to 2.0 as default and adapted the lightening via SWEET FX so the poppin lights will not be so anoing.
I have upladed my lastest version that is including your fix with a little modification (metioned threads above) and SFX.
PLEASE PLEASE PLEASE can you try it ???
http://web396.inetseite.de/MassEffectAndromeda_ver.0.6_LOSTI-MOD.rar
NOTE: The menues are realy dark because the lightening overrride will not work. So if you need, didable SWEETFX via ROLLING key. In game all will be file.
I have to implement the TOGGLE OFF function and need some more testing for stability but THIS is the way i think i can start playing .... after HOURS of just hacking arround.
=> I could not find any solution for the popping in/out lights regarding the distance, only the apperance (like the squares) i got fixed.
YEARS.....got a day free from my livetime work to do this ^^
//////
NOTE: You don ot have to delete shader cache @ any time... this leads for me to not getting the game started right....but may be just for me. I delete the cache the first time the computer is booted, than the game is broken, i leave the game and start without deleting shader cache.
If the game will crash constantly, restart your PC
If something is wrong, restart your PC
__________________________________________________________________________________________________________
HEY my AVATAR is updated :-) ... damn looks like the old Shepard :-)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I'll give it a try!
I managed to solve my crashing problems by running the game in Windows 7 (go figure -_-)...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
If crashed will bother me that much i will switch to windows 7 ^^
Ähm.....i think there was something going wrong with the upload....I have done a reup and tested it and now it is working so if the download you have taken will not work or make glitches, please redownload.
.... i think i have to optimize the SweetFX profile but not today :-)
Please test it and let me know what you mean.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Donload
overwrite to C:\Program Files (x86)\Origin Games\Mass Effect Andromeda
restart PC
starting game as you discriped (with deleting shader cache)
ALT+ENTER because game is broken (WIN10)
ALT+F4
restert with MassEffectAndromeda.exe not deleting the cache
ALT+ENTER for fullscreen
everything is fine??!!
STRG+T to disable 3DV
ALT+ENTER
loading a game
ALT+ENTER in the game for full screen
load game again
everything should be fine
__________________
You can release this version as an update if you want, even without SFX but in my opinion SFX is necessary for smoothing the lights................................i noticed that i have to optimize it ....annyway....will do this the next time tomorow evening
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Look @ this picture, and the marked lines AND the shown white spaces etc:
The game is working well, the squares arround the lights only occur in high or strange angels.
If i move the cursor in the shader to the end of line 174 and will press ENTER, the lines looking like that:
Reloading the shader, everything is still fine.
BUT if i press ENTER @ the beginning of line 175, the lines are looking like that:
AND THIS will brake the light completely!! ==> This is caused by the TABSTOP you can see in the screenshot. Removing the TABSTOP, everything will be fine again after reloading the shader......
Do you know this ???????????? ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Use only spaces and Enters. Try avoiding TABs;) or you get the above;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
°_° OK thx for the info ^^
Getting up to my final improved version right now ^^
fixed another suqre apperance....costs some performance but annyway.
THis is my personal thing, but if you want to improve your fix please test the -r7 instead of r7 in the file from the screenshots. For me it will remove the squares arround the lights in most cases .... or smooth it.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
otherwhise i can live without it ^^
I have tryed to enable/disable the fix for the second suares that will be done adding
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
to the 4ef93cb9ed279c4c-cs.txt but this will costs performance, will rise the brightness (can handle this with sweetFX but not in any case) so i would like to define a toggle key.
x4 = 1.0 in the ini file
and
[Key_DISABLE_FIX2]
Key = VK_F11
x4 = 0.0; DO NOT MODIFY
type = toggle
and
// Disable the fix or not?
ld_indexable(texture1d)(float,float,float,float) r42.x, l(4, 0, 0, 0), t120.xyzw
ne r43.x, l(0.000000, 0.000000, 0.000000, 0.000000), r42.x
if_nz r43.x
ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
else
//ld_indexable(texture2d)(float,float,float,float) r40.xyzw, l(0, 0, 0, 0), t125.xyzw
endif
in the mentiones CS file....but it is not working so i think once loaded it it cant be disabled this way?
BECAUSE even ld_indexable(texture1d)(float,float,float,float) r42.x, l(4, 0, 0, 0), t120.xyzw will cure the squares ^^
_________________________
BTW your brightness override is a huge iprovement dealing with the contrast of popin lightening ^^ Because it will not influence the popin lights so both can be smothed in most cases not beeing that noticible.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Yes it will load (much) longer.
But only if you delete the shader cache.
So first time after PC restart i will clear shader cache, game will load very long, and than even if something is wrong and i have to restart, i will NOT delete shader cache and start normaly through the mea exe file. This will lasts a little bit longer (than w/o SFX) but not that hard longer as without shader cache files ^^
I have noticed no difference loading the game with or without shader cache files so (actually in my opinion) no need to delete it)
______________________________
I am just fumble arround to get "my" version ready ^^
Defined a hotkey for switch off 2 pop in lights in interors that are annoying but able to switch on in cut scenes and so on....
Just need some time but it is getting better and better for me ^^ BASED ony our fix of cause --- THX THIS WAY
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
This is my actual personal state of 0.6, with sweetFX and brightness correction 3.0
(download and rename to jps to view in 3DV)
Current state of the MY PERSONAL fix to download:
http://www.share-online.biz/dl/XF428ZOO3WIB
This is made with 3D Vision 2, Contrast @ 20 % and light boost @ 100 %. Gamma in game is two steps lower than the middle. ==> You can also go w/o SFX and adjust the gamma in game but this it not that "smooth" ^^
==> Menues are realy dark so SCOLLING key will turn of SFX if you need. I am working on a automated version for me that will turn it of entering the menue and turn it on leaving it but...OK this are my planes for tomorrow. just finished for today.....
==> F11 will enable and disable two popin lights that are annoying in interriors (in my opinion) so you can switch of and on if you want (switch on in cut scenes and dialogs for example)
//EDIT 1:
Some cut scenes may be overligthened with the standard brightness overlay i have applyed as normal. F9 is a toggle in my version that will reduce it and turn it back so if something is too bright just press F9 and press it again to bring up "standard" brightness for my version.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de