3Dmigoto now open-source...
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@DarkStarSword : can your "inverse-cs.hlsl" function be used to inverse view matrix ? In IL2Bos I had to shift output of VS shader along X axis when zooming, in order to keep a good separation. Of course, this introduce a black bar on border. So if I could reproject the Xshift into world coordinate it may be possible to supress this bars. But the inverted view matrices are only available for few shaders, and I had to modify the output of shaders drawn previoulsy on these ones...
@DarkStarSword : can your "inverse-cs.hlsl" function be used to inverse view matrix ?
In IL2Bos I had to shift output of VS shader along X axis when zooming, in order to keep a good separation. Of course, this introduce a black bar on border. So if I could reproject the Xshift into world coordinate it may be possible to supress this bars.
But the inverted view matrices are only available for few shaders, and I had to modify the output of shaders drawn previoulsy on these ones...

Posted 01/25/2018 08:51 PM   
[quote] @DarkStarSword : can your "inverse-cs.hlsl" function be used to inverse view matrix ?[/quote]Yes, that works for any kind of matrix. There's other examples of inverting matrices here: [url]http://wiki.bo3b.net/index.php?title=Canonical_Stereo_Code#Matrix_Inversion[/url]
@DarkStarSword : can your "inverse-cs.hlsl" function be used to inverse view matrix ?
Yes, that works for any kind of matrix.

There's other examples of inverting matrices here:
http://wiki.bo3b.net/index.php?title=Canonical_Stereo_Code#Matrix_Inversion

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

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Posted 01/25/2018 11:10 PM   
[center][color="orange"][size="XL"]3Dmigoto & cmd_Decompiler 1.2.71[/size][/color][/center][center][color="green"][url]https://github.com/bo3b/3Dmigoto/releases[/url][/color][/center] [list] [.] Updated Deviare hooking library to fix crashes in certain hooks (those the "except_" workarounds disable). Special thanks to the Deviare developer for being ultra responsive after this issue was reported to them.[/.] [.] "hook=recommended" no longer selects any "except_" workarounds, resolving issues with games that try to unbind StereoParams that may have been broken in 1.2.68, and making the frame analysis log useful when using hooking. The "except_" options will be completely removed in the upcoming 1.3 release.[/.] [.] Fuzzy TextureOverride matching now assumes "match_usage=default" if not otherwise specified to try to reduce the risk of driver crashes that are suspected may be related to forcing the creation mode of usage=immutable resources. usage=default is the only type of usage that even makes sense for StereoMode overrides, so this should have minimal impact on most people.[/.] [.] Refresh rate overrides now work with UE4 games (and possibly other games that start windowed and switch to fullscreen). Allows Tekken 7 to work with 3D TV Play without incurring the wrath of the green flicker driver bug that seems to have been introduced in 376.33 and still present as of 390.65.[/.] [.] Upscaling: [list] [.]Fixed a refcounting bug that could cause crashes.[/.] [.]Fake back buffer creation no longer intercepted by 3DMigoto (fixed issue with Far Cry 4) - ColAngel[/.] [/list] [/.] [/list]
3Dmigoto & cmd_Decompiler 1.2.71

  • Updated Deviare hooking library to fix crashes in certain hooks (those the "except_" workarounds disable). Special thanks to the Deviare developer for being ultra responsive after this issue was reported to them.

  • "hook=recommended" no longer selects any "except_" workarounds, resolving issues with games that try to unbind StereoParams that may have been broken in 1.2.68, and making the frame analysis log useful when using hooking. The "except_" options will be completely removed in the upcoming 1.3 release.

  • Fuzzy TextureOverride matching now assumes "match_usage=default" if not otherwise specified to try to reduce the risk of driver crashes that are suspected may be related to forcing the creation mode of usage=immutable resources. usage=default is the only type of usage that even makes sense for StereoMode overrides, so this should have minimal impact on most people.

  • Refresh rate overrides now work with UE4 games (and possibly other games that start windowed and switch to fullscreen). Allows Tekken 7 to work with 3D TV Play without incurring the wrath of the green flicker driver bug that seems to have been introduced in 376.33 and still present as of 390.65.

  • Upscaling:
    • Fixed a refcounting bug that could cause crashes.
    • Fake back buffer creation no longer intercepted by 3DMigoto (fixed issue with Far Cry 4) - ColAngel

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Posted 01/28/2018 07:45 AM   
Thanks for the update! I didn't know Tekken 7 had a problem (because I don't use 3DTV Play). I'll update my fix soon with this new version then. I also should test it with NBA 2K17 and see if I can get hunting to work.
Thanks for the update! I didn't know Tekken 7 had a problem (because I don't use 3DTV Play). I'll update my fix soon with this new version then.

I also should test it with NBA 2K17 and see if I can get hunting to work.

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Posted 01/28/2018 12:33 PM   
I just wanted to mention that with the 3DMigoto Version from a branch (something with hook), which has disappeard since yesterday on GitHub, Star Wars Battlefront 2 as well as Fifa 18 start without crashes and 3D kick in with the Univeral Frostbite Fix from DHR, on Win10 Pro with the FCU Update. Initially no 3D kicks in, but after ALT + ENTER and back 3D Vision works. Unfortunately SW Battlefront 2 looks totally screwed and in Fifa 18 of course also some HUD icons are still 2D. Somehow I can not perform 3D screenshots anymore so I can not post them. With the latest 3DMigoto 1.2.71 the crash still happens. I assume that this branch was the current development version of the next 1.3 branch. But as the branch is not on GitHub anymore and the crashes also appear with the second active branch "exp_single_layer" I just wanted to report it, so that this information does not get lost. I attached the version which was working for me. When changing to hunting mode the game still crash.
I just wanted to mention that with the 3DMigoto Version from a branch (something with hook), which has disappeard since yesterday on GitHub, Star Wars Battlefront 2 as well as Fifa 18 start without crashes and 3D kick in with the Univeral Frostbite Fix from DHR, on Win10 Pro with the FCU Update.
Initially no 3D kicks in, but after ALT + ENTER and back 3D Vision works.
Unfortunately SW Battlefront 2 looks totally screwed and in Fifa 18 of course also some HUD icons are still 2D.
Somehow I can not perform 3D screenshots anymore so I can not post them.
With the latest 3DMigoto 1.2.71 the crash still happens. I assume that this branch was the current development version of the next 1.3 branch. But as the branch is not on GitHub anymore and the crashes also appear with the second active branch "exp_single_layer" I just wanted to report it, so that this information does not get lost.
I attached the version which was working for me. When changing to hunting mode the game still crash.

i7-4770k, 16GB RAM, Nvidia 1080 FE, Asus 27" VGHE, LG 65" E6 OLED with EDID, Oculus Rift, Windows 10 Pro 1709

Posted 01/28/2018 03:19 PM   
@johnglad Be patience! That Universal Fix for Frostbite3 don't include the fix for CS Lights, so in Battlefront 2 (that i suppose use a lot of lights) will be broken. I will update the Universal Fix this week...i'm testing different scenarios and games (i'm downloading a few games and Demos...FIFA 2018 DEMO also)...the 3 games i already tested works fine, but i want to add more test cases until i released. Also there is a chance that 1.2.71 fix the crash in Battlefront 2...if this is the case (i don't have the game, so i can't test directly), the updated Universal fix will fix that game on the fly (excluding HUD, skyboxes and lensflares). @DarkStarSword THANKS for the update!!! :)
@johnglad

Be patience! That Universal Fix for Frostbite3 don't include the fix for CS Lights, so in Battlefront 2 (that i suppose use a lot of lights) will be broken.

I will update the Universal Fix this week...i'm testing different scenarios and games (i'm downloading a few games and Demos...FIFA 2018 DEMO also)...the 3 games i already tested works fine, but i want to add more test cases until i released.

Also there is a chance that 1.2.71 fix the crash in Battlefront 2...if this is the case (i don't have the game, so i can't test directly), the updated Universal fix will fix that game on the fly (excluding HUD, skyboxes and lensflares).


@DarkStarSword
THANKS for the update!!! :)

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Posted 01/28/2018 03:55 PM   
[quote="johnglad"]I just wanted to mention that with the 3DMigoto Version from a branch (something with hook), which has disappeard since yesterday on GitHub <snip> I assume that this branch was the current development version of the next 1.3 branch. But as the branch is not on GitHub anymore and the crashes also appear with the second active branch "exp_single_layer" I just wanted to report it, so that this information does not get lost.[/quote]Yes, that's right - exp_dxgi_hook_only is a subset of, and was superseded by the exp_single_layer branch, and I deleted it to clean up the repository and so that people looking for the 1.3 development branch wouldn't get confused by there being two similar branches. [quote]With the latest 3DMigoto 1.2.71 the crash still happens.[/quote]I'm not all that concerned with crashes in new games with 1.2 any more - if something used to work in an earlier 1.2.x that is now broken we will generally try to fix it (with some exceptions like MGSV), and we do want to get it as stable as possible, but 1.3 is such an incredible advance for our stability that any crashes related to the platform update are just not worth trying to fix on 1.2 any more. [quote]But as the branch is not on GitHub anymore and the crashes also appear with the second active branch "exp_single_layer"[/quote]This may be a cause for concern, but if I'm understanding correctly I suspect the answer is that exp_dxgi_hook_only did not include the fuzzy TextureOverride matching added in 1.2.70, whereas exp_single_layer does, and as a result some of the universal fix was not being applied, and the StereoMode overrides used with that feature have already been implicated in driver crashes and will hopefully be resolved by an update to the fuzzy rules from DHR to exclude whichever resources are contributing to the crashes. I would like to confirm that is the case though, as the other possibility is a recent regression that we would need to fix. If this is right, 1.2.69 should also not crash since it would also ignore the fuzzy texture overrides in the universal fix.
johnglad said:I just wanted to mention that with the 3DMigoto Version from a branch (something with hook), which has disappeard since yesterday on GitHub

<snip>

I assume that this branch was the current development version of the next 1.3 branch. But as the branch is not on GitHub anymore and the crashes also appear with the second active branch "exp_single_layer" I just wanted to report it, so that this information does not get lost.
Yes, that's right - exp_dxgi_hook_only is a subset of, and was superseded by the exp_single_layer branch, and I deleted it to clean up the repository and so that people looking for the 1.3 development branch wouldn't get confused by there being two similar branches.

With the latest 3DMigoto 1.2.71 the crash still happens.
I'm not all that concerned with crashes in new games with 1.2 any more - if something used to work in an earlier 1.2.x that is now broken we will generally try to fix it (with some exceptions like MGSV), and we do want to get it as stable as possible, but 1.3 is such an incredible advance for our stability that any crashes related to the platform update are just not worth trying to fix on 1.2 any more.

But as the branch is not on GitHub anymore and the crashes also appear with the second active branch "exp_single_layer"
This may be a cause for concern, but if I'm understanding correctly I suspect the answer is that exp_dxgi_hook_only did not include the fuzzy TextureOverride matching added in 1.2.70, whereas exp_single_layer does, and as a result some of the universal fix was not being applied, and the StereoMode overrides used with that feature have already been implicated in driver crashes and will hopefully be resolved by an update to the fuzzy rules from DHR to exclude whichever resources are contributing to the crashes. I would like to confirm that is the case though, as the other possibility is a recent regression that we would need to fix.

If this is right, 1.2.69 should also not crash since it would also ignore the fuzzy texture overrides in the universal fix.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/28/2018 06:25 PM   
[quote="masterotaku"]Thanks for the update! I didn't know Tekken 7 had a problem (because I don't use 3DTV Play). I'll update my fix soon with this new version then.[/quote]Thanks for that - if you want to ship it in a form that should work for anybody, uncomment the 'refresh_rate=60' line (UE4 always tries to use the highest available refresh rate of 120Hz, which doesn't work with 3D TV Play) - they will still need to set the resolution to 1280x720, but that works through the game settings.
masterotaku said:Thanks for the update! I didn't know Tekken 7 had a problem (because I don't use 3DTV Play). I'll update my fix soon with this new version then.
Thanks for that - if you want to ship it in a form that should work for anybody, uncomment the 'refresh_rate=60' line (UE4 always tries to use the highest available refresh rate of 120Hz, which doesn't work with 3D TV Play) - they will still need to set the resolution to 1280x720, but that works through the game settings.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/28/2018 06:33 PM   
I know this might sound as a silly question:) But here it goes: (I am sorry for my ignorance), but is it possible to add key combinations to 3DMigoto Key overrides? For example instead of just pressing F1 something like ALT+F1, or on the Xbox controller, Left Trigger + Left DPad? Thank you!
I know this might sound as a silly question:) But here it goes:
(I am sorry for my ignorance), but is it possible to add key combinations to 3DMigoto Key overrides?

For example instead of just pressing F1 something like ALT+F1, or on the Xbox controller, Left Trigger + Left DPad?

Thank you!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
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Lots of Disks:
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- Raid 0 - WD Black - 2TB.
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- Intel 760p 256GB M.2 PCIe NVMe SSD.
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Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/28/2018 11:24 PM   
@johnglad FIFA 18 DEMO is working with the 1.2.71 version of 3Dmigoto. You need to add a extra tweak in the ini to work. Probably this is the same tweak to make Battlefront 2 to work with 1.2.71. The Universal Fix is working only for CS Lights, the PS Shadows is some kind of planar Shadows that have another type of shaders, not included in the Universal Fix...first time i saw in a Frostbite3 game...probably made only for this type of game where the camera is fixed. Here you can see the shadows/lights in the character and grass and in the stadium in the background working perfect. That's CS Lights working! [img]http://i.cubeupload.com/jyR9nG.jpg[/img] @DarkStarSword I only test ME:A, Mirror Edge Catalyst, Battlefront 1, FIFA 18 with the 1.2.71 version and all works OK! So i don't think we have a regression here.
@johnglad
FIFA 18 DEMO is working with the 1.2.71 version of 3Dmigoto. You need to add a extra tweak in the ini to work. Probably this is the same tweak to make Battlefront 2 to work with 1.2.71.

The Universal Fix is working only for CS Lights, the PS Shadows is some kind of planar Shadows that have another type of shaders, not included in the Universal Fix...first time i saw in a Frostbite3 game...probably made only for this type of game where the camera is fixed.

Here you can see the shadows/lights in the character and grass and in the stadium in the background working perfect. That's CS Lights working!
Image


@DarkStarSword
I only test ME:A, Mirror Edge Catalyst, Battlefront 1, FIFA 18 with the 1.2.71 version and all works OK! So i don't think we have a regression here.

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Posted 01/28/2018 11:34 PM   
@DHR, thank you very much and sorry if I spread some wrong info. For me latest 1.2.71 with the "old" version of the Universal Frostbite Fix was always crashing. In the log I could see some infos which I thought was related to the same bug were SW Battlefront 2 was crashing. My intension was not to rush anyone, I just wanted to report that these 2 games which were previously crashing seems to work now and wanted to avoid that some regression was introduced. Thank you very much DarkstarSword and Bo3b for the continous support of 3DMigoto and you DHR for all your fantastic Universal Fixes for UE4 and Frostbite 3.
@DHR, thank you very much and sorry if I spread some wrong info. For me latest 1.2.71 with the "old" version of the Universal Frostbite Fix was always crashing. In the log I could see some infos which I thought was related to the same bug were SW Battlefront 2 was crashing. My intension was not to rush anyone, I just wanted to report that these 2 games which were previously crashing seems to work now and wanted to avoid that some regression was introduced.
Thank you very much DarkstarSword and Bo3b for the continous support of 3DMigoto and you DHR for all your fantastic Universal Fixes for UE4 and Frostbite 3.

i7-4770k, 16GB RAM, Nvidia 1080 FE, Asus 27" VGHE, LG 65" E6 OLED with EDID, Oculus Rift, Windows 10 Pro 1709

Posted 01/29/2018 12:24 AM   
[quote]I know this might sound as a silly question:) But here it goes: (I am sorry for my ignorance), but is it possible to add key combinations to 3DMigoto Key overrides? For example instead of just pressing F1 something like ALT+F1, or on the Xbox controller, Left Trigger + Left DPad? Thank you! [/quote]Yep, that was added in 1.2.54: [url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5060761/#5060761[/url] Just do: [code] [KeyFoo] key = Alt F1 [KeyBar] key = XB_LEFT_TRIGGER XB_DPAD_LEFT [/code] You can also prevent the key binding from activating if a certain key is held down. Normally that would be no_alt, no_ctrl, no_shift, or no_modifiers, but you can prefix any key with no_ to exclude it.
I know this might sound as a silly question:) But here it goes:
(I am sorry for my ignorance), but is it possible to add key combinations to 3DMigoto Key overrides?

For example instead of just pressing F1 something like ALT+F1, or on the Xbox controller, Left Trigger + Left DPad?

Thank you!
Yep, that was added in 1.2.54: https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5060761/#5060761

Just do:

[KeyFoo]
key = Alt F1

[KeyBar]
key = XB_LEFT_TRIGGER XB_DPAD_LEFT


You can also prevent the key binding from activating if a certain key is held down. Normally that would be no_alt, no_ctrl, no_shift, or no_modifiers, but you can prefix any key with no_ to exclude it.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/29/2018 12:51 AM   
@johnglad No problem...i was just testing some games that use Frostbite3. Thanks for the support :) In 1 or 2 days i will release the new version of the Universal Fix for Frostbite3 that include DSS CS Lights fix for this engine...i will put the instructions so you can test FIFA 18 (not demo) if works (this is the only Frostbite3 game i have installed that i need that extra tweak)....probably will also works in Battefront 2.
@johnglad
No problem...i was just testing some games that use Frostbite3.
Thanks for the support :)

In 1 or 2 days i will release the new version of the Universal Fix for Frostbite3 that include DSS CS Lights fix for this engine...i will put the instructions so you can test FIFA 18 (not demo) if works (this is the only Frostbite3 game i have installed that i need that extra tweak)....probably will also works in Battefront 2.

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Posted 01/29/2018 02:18 AM   
[quote="DarkStarSword"][quote]I know this might sound as a silly question:) But here it goes: (I am sorry for my ignorance), but is it possible to add key combinations to 3DMigoto Key overrides? For example instead of just pressing F1 something like ALT+F1, or on the Xbox controller, Left Trigger + Left DPad? Thank you! [/quote]Yep, that was added in 1.2.54: [url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5060761/#5060761[/url] Just do: [code] [KeyFoo] key = Alt F1 [KeyBar] key = XB_LEFT_TRIGGER XB_DPAD_LEFT [/code] You can also prevent the key binding from activating if a certain key is held down. Normally that would be no_alt, no_ctrl, no_shift, or no_modifiers, but you can prefix any key with no_ to exclude it.[/quote] Awesome! Many many thanks!
DarkStarSword said:
I know this might sound as a silly question:) But here it goes:
(I am sorry for my ignorance), but is it possible to add key combinations to 3DMigoto Key overrides?

For example instead of just pressing F1 something like ALT+F1, or on the Xbox controller, Left Trigger + Left DPad?

Thank you!
Yep, that was added in 1.2.54: https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/5060761/#5060761

Just do:

[KeyFoo]
key = Alt F1

[KeyBar]
key = XB_LEFT_TRIGGER XB_DPAD_LEFT


You can also prevent the key binding from activating if a certain key is held down. Normally that would be no_alt, no_ctrl, no_shift, or no_modifiers, but you can prefix any key with no_ to exclude it.


Awesome! Many many thanks!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/29/2018 12:11 PM   
[quote="DHR"]@johnglad FIFA 18 DEMO is working with the 1.2.71 version of 3Dmigoto. You need to add a extra tweak in the ini to work. Probably this is the same tweak to make Battlefront 2 to work with 1.2.71. The Universal Fix is working only for CS Lights, the PS Shadows is some kind of planar Shadows that have another type of shaders, not included in the Universal Fix...first time i saw in a Frostbite3 game...probably made only for this type of game where the camera is fixed. Here you can see the shadows/lights in the character and grass and in the stadium in the background working perfect. That's CS Lights working! [img]http://i.cubeupload.com/jyR9nG.jpg[/img] @DarkStarSword I only test ME:A, Mirror Edge Catalyst, Battlefront 1, FIFA 18 with the 1.2.71 version and all works OK! So i don't think we have a regression here.[/quote] @DHR: What is the setting that you added in 1.2.71 that made Fifa2018 work? I am trying 1.2.71 on Battlefront 2, but I still get that exit/crash to desktop like before:(
DHR said:@johnglad
FIFA 18 DEMO is working with the 1.2.71 version of 3Dmigoto. You need to add a extra tweak in the ini to work. Probably this is the same tweak to make Battlefront 2 to work with 1.2.71.

The Universal Fix is working only for CS Lights, the PS Shadows is some kind of planar Shadows that have another type of shaders, not included in the Universal Fix...first time i saw in a Frostbite3 game...probably made only for this type of game where the camera is fixed.

Here you can see the shadows/lights in the character and grass and in the stadium in the background working perfect. That's CS Lights working!
Image


@DarkStarSword
I only test ME:A, Mirror Edge Catalyst, Battlefront 1, FIFA 18 with the 1.2.71 version and all works OK! So i don't think we have a regression here.


@DHR:
What is the setting that you added in 1.2.71 that made Fifa2018 work? I am trying 1.2.71 on Battlefront 2, but I still get that exit/crash to desktop like before:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/29/2018 07:24 PM   
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