Game has been mentioned on here a few times. It always looked great in 3D, but the HUD would get separated almost off-screen, making it unplayable.
The dev has since happened to fix it. But lights were still showing as 2D. I've loaded it up in 3D again today with the update released last weekend, and it's nearly perfect in 3D now.
[b]What it's about:[/b] Moving small/medium/long logs from A to B. Exploring.
[b]What this actually entails:[/b] Judging surfaces, least risky routes. Scouting with the snippy UAZ. Watching your throttle, differentials, and All Wheel Drive so your wheels don't start digging into the ground. Getting stuck in mud. Winching yourself free when all else fails. Sending out other vehicles to repair, refuel, tow, re-load dropped logs, or with equipment for unlocking more garages.
Easily my favorite game to demonstrate 3D vision now. Very detailed vehicles that helps deliver a strong toyification. And the mud too has the right depths, even as it's being deformed by the soft, bulging wheels. Beautiful forest environments and a serene atmosphere (contrary to what the trailer tries to sell you).
[url="http://store.steampowered.com/app/263280/"][b]Spintires[/b][/url] on Steam
Remaining issues I've spotted are reflections in bigger puddles being somewhat off. The HUD being rendered at the wrong depth when overlaying vehicles. And the minimum depth(I think?) being too high, causing cross-eyes when a surface gets very close to the camera.
I'd embed the screenshots but I am not allowed to use img tags yet.
Game has been mentioned on here a few times. It always looked great in 3D, but the HUD would get separated almost off-screen, making it unplayable.
The dev has since happened to fix it. But lights were still showing as 2D. I've loaded it up in 3D again today with the update released last weekend, and it's nearly perfect in 3D now.
What it's about: Moving small/medium/long logs from A to B. Exploring. What this actually entails: Judging surfaces, least risky routes. Scouting with the snippy UAZ. Watching your throttle, differentials, and All Wheel Drive so your wheels don't start digging into the ground. Getting stuck in mud. Winching yourself free when all else fails. Sending out other vehicles to repair, refuel, tow, re-load dropped logs, or with equipment for unlocking more garages.
Easily my favorite game to demonstrate 3D vision now. Very detailed vehicles that helps deliver a strong toyification. And the mud too has the right depths, even as it's being deformed by the soft, bulging wheels. Beautiful forest environments and a serene atmosphere (contrary to what the trailer tries to sell you).
Remaining issues I've spotted are reflections in bigger puddles being somewhat off. The HUD being rendered at the wrong depth when overlaying vehicles. And the minimum depth(I think?) being too high, causing cross-eyes when a surface gets very close to the camera.
I'd embed the screenshots but I am not allowed to use img tags yet.
The dev has since happened to fix it. But lights were still showing as 2D. I've loaded it up in 3D again today with the update released last weekend, and it's nearly perfect in 3D now.
What it's about: Moving small/medium/long logs from A to B. Exploring.
What this actually entails: Judging surfaces, least risky routes. Scouting with the snippy UAZ. Watching your throttle, differentials, and All Wheel Drive so your wheels don't start digging into the ground. Getting stuck in mud. Winching yourself free when all else fails. Sending out other vehicles to repair, refuel, tow, re-load dropped logs, or with equipment for unlocking more garages.
Easily my favorite game to demonstrate 3D vision now. Very detailed vehicles that helps deliver a strong toyification. And the mud too has the right depths, even as it's being deformed by the soft, bulging wheels. Beautiful forest environments and a serene atmosphere (contrary to what the trailer tries to sell you).
Spintires on Steam
Remaining issues I've spotted are reflections in bigger puddles being somewhat off. The HUD being rendered at the wrong depth when overlaying vehicles. And the minimum depth(I think?) being too high, causing cross-eyes when a surface gets very close to the camera.
I'd embed the screenshots but I am not allowed to use img tags yet.