http://vrfocus.com/archives/11915/nvidia-reveal-new-vr-hmd-gdc-2015/
Exciting times! Maybe now we will go from 3D vision ready to VR ready this year!
Also, Steam will also be launching their own VR HMD at GDC!
This is bonkers.
P.S. Morpheus will also be showing of it's finished VR HMD.
How excited are you guys? it looks like the VR revolution is here and I'm hoping that at least 1 out of the 3 PC VR headsets will give us the immersive VR experience we've been waiting for. Sorry DK2 was close, but that visible pixel grid ruined it for me (mostly), still had one of the best gaming experiences of my life playing ALien Isolation on the DK2! but had to sell the DK2, and cease all VR activities until I could experience it right.
Exciting times! Maybe now we will go from 3D vision ready to VR ready this year!
Also, Steam will also be launching their own VR HMD at GDC!
This is bonkers.
P.S. Morpheus will also be showing of it's finished VR HMD.
How excited are you guys? it looks like the VR revolution is here and I'm hoping that at least 1 out of the 3 PC VR headsets will give us the immersive VR experience we've been waiting for. Sorry DK2 was close, but that visible pixel grid ruined it for me (mostly), still had one of the best gaming experiences of my life playing ALien Isolation on the DK2! but had to sell the DK2, and cease all VR activities until I could experience it right.
First thought: Cool, can't wait to see it!
Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs?
Third thought: Wonder what they eventually will do to extract as much cash out of everyone as they possibly can, following the esteemed principles of our sacred, beloved capitalism and the whim of their "investors", since they control a major gaming gateway known as a video card. More fees for those who would like to implement support for their products?
Fourth thought: I wonder how much neon green it will have. Nope none. In fact, i hope its a negative quantity of green.
Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs?
Third thought: Wonder what they eventually will do to extract as much cash out of everyone as they possibly can, following the esteemed principles of our sacred, beloved capitalism and the whim of their "investors", since they control a major gaming gateway known as a video card. More fees for those who would like to implement support for their products?
Fourth thought: I wonder how much neon green it will have. Nope none. In fact, i hope its a negative quantity of green.
I called it! xD
I'll be sticking with vrvana's though for the fact that I know nvidia will get lazy and quit in the midst and eventually remove features just like every other project especially 3DVision.
I'll be sticking with vrvana's though for the fact that I know nvidia will get lazy and quit in the midst and eventually remove features just like every other project especially 3DVision.
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OS: Microsoft Windows 7 Ultimate
[quote="Libertine"]Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs?[/quote]That was my first thought. :) ... over-saturation, everyone wants a piece of the pie. Too many VR manufacturers all pulling in different directions, it's not a good thing. It's one thing if they all pull together and work on a standard format but that'll never happen.
[quote="Shinra358"]I know nvidia will get lazy and quit in the midst and eventually remove features just like every other project especially 3DVision.[/quote]... and unfortunately this, they could take this opportunity to rebuild 3D Vision and VR Direct from the ground up fixing known issues, adding desperately needed features, as well as features users have been asking for for years but instead they're probably going to do the very least they can to tack VR onto 3D Vision, as if 3D Vision wasn't cobbled together enough as is.
Hardware-wise, it will most likely be decent enough but software-wise/driver-wise it'll most likely be just another NVIDIA 3D VRankenstein ...
Libertine said:Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs?
That was my first thought. :) ... over-saturation, everyone wants a piece of the pie. Too many VR manufacturers all pulling in different directions, it's not a good thing. It's one thing if they all pull together and work on a standard format but that'll never happen.
Shinra358 said:I know nvidia will get lazy and quit in the midst and eventually remove features just like every other project especially 3DVision.
... and unfortunately this, they could take this opportunity to rebuild 3D Vision and VR Direct from the ground up fixing known issues, adding desperately needed features, as well as features users have been asking for for years but instead they're probably going to do the very least they can to tack VR onto 3D Vision, as if 3D Vision wasn't cobbled together enough as is.
Hardware-wise, it will most likely be decent enough but software-wise/driver-wise it'll most likely be just another NVIDIA 3D VRankenstein ...
I went on a rant on this at the Oculus forums.
Short version is this: The original source (a speculation article) was from SlashGear. And it was an atrocious article filled with tech illiteracy. And then a site that google completely ignores, VRFocus, piggybacked on it (with seemingly made up info... including, IMO, the idiotic name). I don't believe either site has a single piece of evidence this is happening. They threw some stuff to the ceiling and are hoping it sticks.
That said, the Valve VR device could be interesting (and maybe Nvidia is related). Somebody retrieved a silhouette of the Valve VR device from a deleted Valve webpage and it has an extra wire hanging out of it.
In a GDC blurb written by Valve, they talk about how they expect 1st gen VR to require at least 4 million pixels. 1440p is 3.68 million. 4K screens are WAY more. 1920X1080 X 2 = 4.14 million pixels.
I'm kind of expecting Valve is going with a two screen approach. It's how their previous prototype was, and it makes sense. VR SLI would work much easier if each drove a single screen (still not sure how VR SLI is going to split a single image into two images otherwise). Also, if you used bendable OLED for each screen, it would result in superior optics (since you could bend to the curvature of the optics).
Dream situation would be this: LG, Nvidia, and Valve have partnered. LG, of course, supplies the bendable OLEDs.
Still don't understand why Nvidia would send out all those invitations to Android websites if it was an uber gaming VR device, but GDC is going to be a hoot regardless.
Short version is this: The original source (a speculation article) was from SlashGear. And it was an atrocious article filled with tech illiteracy. And then a site that google completely ignores, VRFocus, piggybacked on it (with seemingly made up info... including, IMO, the idiotic name). I don't believe either site has a single piece of evidence this is happening. They threw some stuff to the ceiling and are hoping it sticks.
That said, the Valve VR device could be interesting (and maybe Nvidia is related). Somebody retrieved a silhouette of the Valve VR device from a deleted Valve webpage and it has an extra wire hanging out of it.
In a GDC blurb written by Valve, they talk about how they expect 1st gen VR to require at least 4 million pixels. 1440p is 3.68 million. 4K screens are WAY more. 1920X1080 X 2 = 4.14 million pixels.
I'm kind of expecting Valve is going with a two screen approach. It's how their previous prototype was, and it makes sense. VR SLI would work much easier if each drove a single screen (still not sure how VR SLI is going to split a single image into two images otherwise). Also, if you used bendable OLED for each screen, it would result in superior optics (since you could bend to the curvature of the optics).
Dream situation would be this: LG, Nvidia, and Valve have partnered. LG, of course, supplies the bendable OLEDs.
Still don't understand why Nvidia would send out all those invitations to Android websites if it was an uber gaming VR device, but GDC is going to be a hoot regardless.
[quote="Libertine"]...Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs...[/quote]
When Facebook acquired Oculus, and subsequently indicated that they did NOT want to make unique hardware (encouraging the broader hardware industry to make it, instead), I sent an email to TriDef. I suggested that DDD take advantage of the current interest in VR technologies, and market their product as a "middleware" type layer, mapping between games and VR/AR HMD device 3D optics (and standard 3D displays) . This layer could support new head-mounted interfaces, as well as provide access to LARGE library of existing games - on device launch day. They could talk to Facebook (Oculus Rift), Microsoft (HoloLens), Sony (Morpheus), and others - unfortunately, no response from DDD. NVIDIA, if they had as strong a software vision as they seem to have for hardware, could take this approach. I believe some type of infrastructure like this is going to be essential for VR gaming to have long term success (maybe a Kickstarter campaign?).
By the way, Facebook's vision is revealed here: http://money.cnn.com/2015/02/18/technology/social/facebook-virtual-reality/index.html - unfortunately, today's very limited mobile communication link bandwidths would never begin support this. Resolution at launch is still likely to be an issue for some (like me - see Table 1 at [url]https://forums.geforce.com/default/topic/809649/3d-vision/please-add-hdmi-2-0-support-to-3dtv-play-/post/4460163/#4460163[/url] ). Power/battery and processing power/rendering rates are likely to be issues, if a HMD is wireless, also.
Sony is likely to be best (most realistically) positioned, with its vertical PS4 environment that includes hands free controls and standardized hardware - somewhat CPU/GPU limited for even 1080p 3D, though.
Libertine said:...Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs...
When Facebook acquired Oculus, and subsequently indicated that they did NOT want to make unique hardware (encouraging the broader hardware industry to make it, instead), I sent an email to TriDef. I suggested that DDD take advantage of the current interest in VR technologies, and market their product as a "middleware" type layer, mapping between games and VR/AR HMD device 3D optics (and standard 3D displays) . This layer could support new head-mounted interfaces, as well as provide access to LARGE library of existing games - on device launch day. They could talk to Facebook (Oculus Rift), Microsoft (HoloLens), Sony (Morpheus), and others - unfortunately, no response from DDD. NVIDIA, if they had as strong a software vision as they seem to have for hardware, could take this approach. I believe some type of infrastructure like this is going to be essential for VR gaming to have long term success (maybe a Kickstarter campaign?).
Sony is likely to be best (most realistically) positioned, with its vertical PS4 environment that includes hands free controls and standardized hardware - somewhat CPU/GPU limited for even 1080p 3D, though.
/\
The SteamVR API already does exactly that. It's designed to support all headsets. And even if a game is 5 years old (Fast forward in time), and the amazing VR8328 is released, a developer would have to do nothing to have their 5 year old game support the VR8328. It would all be handled by the SteamVR API. And this SteamVR API is completely hardware agnostic.
The SteamVR API already does exactly that. It's designed to support all headsets. And even if a game is 5 years old (Fast forward in time), and the amazing VR8328 is released, a developer would have to do nothing to have their 5 year old game support the VR8328. It would all be handled by the SteamVR API. And this SteamVR API is completely hardware agnostic.
Does SteamVR have a current library of artifact-free, supported 3D game titles, like Evolve or Dragon Age Inquisition, and a toolset addressing the host of rendering issues arising from 2D-based game development (2D/post processing shadows, lighting, and other effect issues)? Note that this toolset must handle many different game engines, which are constantly evolving.
Does SteamVR have a current library of artifact-free, supported 3D game titles, like Evolve or Dragon Age Inquisition, and a toolset addressing the host of rendering issues arising from 2D-based game development (2D/post processing shadows, lighting, and other effect issues)? Note that this toolset must handle many different game engines, which are constantly evolving.
I honestly have more faith in smaller companies like Occulus Rift.
When my 3DVision Glasses and Monitor breaks that's it I'm not buying any more NVidia products except GPUs.
I honestly have more faith in smaller companies like Occulus Rift.
When my 3DVision Glasses and Monitor breaks that's it I'm not buying any more NVidia products except GPUs.
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Obviously not. But come on, VR isn't going to take off because it shoehorns old non-VR games into VR. Not only do you have the issue with broken 3D, but the more troubling aspect of many of these games just having locomotion issues.
If VR gaming takes off, it'll be because of games worth playing in VR (that have been designed for VR). Obviously cockpit games are by their very nature VR worthy, but most of these legacy games aren't worth the effort.
I know some people play things like HL2 in VR, but that's hardcore and most people would dismiss VR as a horrible gimmick if they got motion sickness after 5 minutes of play. Playing these older games is a bit like backwards compatability on new consoles. It's a nice treat at launch, but 5 years later, all you really care about is games that have been designed for it. I care that Witness, even without any VR patches, is playable on any new headset in 5 years. It's nice to have everything, but once VR has been around a while, nobody is going to want compromised experiences anyway.
[quote="clammy"]I honestly have more faith in smaller companies like Occulus Rift.
When my 3DVision Glasses and Monitor breaks that's it I'm not buying any more NVidia products except GPUs.[/quote]
I don't believe these reports anyways. Although if it were true, I would be happy if it were a Valve/Lg/Nvidia partnership. Because... well... Valve Time TM. If Valve doesn't have this type of partnership, we mine as well flip forward another five years on that one.
Obviously not. But come on, VR isn't going to take off because it shoehorns old non-VR games into VR. Not only do you have the issue with broken 3D, but the more troubling aspect of many of these games just having locomotion issues.
If VR gaming takes off, it'll be because of games worth playing in VR (that have been designed for VR). Obviously cockpit games are by their very nature VR worthy, but most of these legacy games aren't worth the effort.
I know some people play things like HL2 in VR, but that's hardcore and most people would dismiss VR as a horrible gimmick if they got motion sickness after 5 minutes of play. Playing these older games is a bit like backwards compatability on new consoles. It's a nice treat at launch, but 5 years later, all you really care about is games that have been designed for it. I care that Witness, even without any VR patches, is playable on any new headset in 5 years. It's nice to have everything, but once VR has been around a while, nobody is going to want compromised experiences anyway.
clammy said:I honestly have more faith in smaller companies like Occulus Rift.
When my 3DVision Glasses and Monitor breaks that's it I'm not buying any more NVidia products except GPUs.
I don't believe these reports anyways. Although if it were true, I would be happy if it were a Valve/Lg/Nvidia partnership. Because... well... Valve Time TM. If Valve doesn't have this type of partnership, we mine as well flip forward another five years on that one.
[quote="TsaebehT"][quote="Libertine"]Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs?[/quote]That was my first thought. :) ... over-saturation, everyone wants a piece of the pie. Too many VR manufacturers all pulling in different directions, it's not a good thing. It's one thing if they all pull together and work on a standard format but that'll never happen.
[quote="Shinra358"]I know nvidia will get lazy and quit in the midst and eventually remove features just like every other project especially 3DVision.[/quote]... and unfortunately this, they could take this opportunity to rebuild 3D Vision and VR Direct from the ground up fixing known issues, adding desperately needed features, as well as features users have been asking for for years but instead they're probably going to do the very least they can to tack VR onto 3D Vision, as if 3D Vision wasn't cobbled together enough as is.
Hardware-wise, it will most likely be decent enough but software-wise/driver-wise it'll most likely be just another NVIDIA 3D VRankenstein ...
[/quote]
I don't think competition is a bad thing, and its the competition that will drive the format and keep things moving.
Format wars are nothing new, and I think VR needs companies like Sony, NVidia, Oculus and Valve trying things out and expanding the market with meaningful competition. If this doesn't happen and the Oculus CV1 fails, all this VR excitement will get written off and the naysayers who also love to shout down 3D will all come out and say "told you so!", and that would be a crying shame.
To be honest if Project Morpheus and NVidia end up being proprietary tech optimised for their own hardware platforms, and Oculus and Valve have a more hardware agnostic view I'll be happy enough. If it means I get an Oculus and an NVidia HMD for the best of both worlds then so be it.
Libertine said:Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs?
That was my first thought. :) ... over-saturation, everyone wants a piece of the pie. Too many VR manufacturers all pulling in different directions, it's not a good thing. It's one thing if they all pull together and work on a standard format but that'll never happen.
Shinra358 said:I know nvidia will get lazy and quit in the midst and eventually remove features just like every other project especially 3DVision.
... and unfortunately this, they could take this opportunity to rebuild 3D Vision and VR Direct from the ground up fixing known issues, adding desperately needed features, as well as features users have been asking for for years but instead they're probably going to do the very least they can to tack VR onto 3D Vision, as if 3D Vision wasn't cobbled together enough as is.
Hardware-wise, it will most likely be decent enough but software-wise/driver-wise it'll most likely be just another NVIDIA 3D VRankenstein ...
I don't think competition is a bad thing, and its the competition that will drive the format and keep things moving.
Format wars are nothing new, and I think VR needs companies like Sony, NVidia, Oculus and Valve trying things out and expanding the market with meaningful competition. If this doesn't happen and the Oculus CV1 fails, all this VR excitement will get written off and the naysayers who also love to shout down 3D will all come out and say "told you so!", and that would be a crying shame.
To be honest if Project Morpheus and NVidia end up being proprietary tech optimised for their own hardware platforms, and Oculus and Valve have a more hardware agnostic view I'll be happy enough. If it means I get an Oculus and an NVidia HMD for the best of both worlds then so be it.
One thing im worried about is that i don't know that Nvidia understands how important it is to get it right on the first time. Unlike 3D brought to movies, which came with a dim picture, less motion clarity and reduced clarity overall in my experience, low 3D depth and wonky, constantly shifting stereo effect, i think VR really needs to be done right to capture anything much beyond a hobbyist level of the market for the long term. 3D even had a backlash which certainly had an effect i believe and reared it head in technology reviews frequently. I know that Palmer Lucky has this in mind and has said as much on several occasions.
Another important consideration for Nvidia is the fact that like 3D, you must try it to really see know how it works (Although youtube videos of peoples reactions are pretty sweet). People are going to be forming perhaps life long first impressions about what VR is when they go over to a friends house and try on an Nvidia headset.
I think it is the 3D that sells the VR. Well at least that, combined with the high field of view, a pseudo big screen, which everyone can finally experience.
One thing im worried about is that i don't know that Nvidia understands how important it is to get it right on the first time. Unlike 3D brought to movies, which came with a dim picture, less motion clarity and reduced clarity overall in my experience, low 3D depth and wonky, constantly shifting stereo effect, i think VR really needs to be done right to capture anything much beyond a hobbyist level of the market for the long term. 3D even had a backlash which certainly had an effect i believe and reared it head in technology reviews frequently. I know that Palmer Lucky has this in mind and has said as much on several occasions.
Another important consideration for Nvidia is the fact that like 3D, you must try it to really see know how it works (Although youtube videos of peoples reactions are pretty sweet). People are going to be forming perhaps life long first impressions about what VR is when they go over to a friends house and try on an Nvidia headset.
I think it is the 3D that sells the VR. Well at least that, combined with the high field of view, a pseudo big screen, which everyone can finally experience.
[quote="Libertine"]
I think it is the 3D that sells the VR. Well at least that, combined with the high field of view, a pseudo big screen, which everyone can finally experience.[/quote]
Yeah. But it quickly moves to the entire package. There's a bizarre rush that comes with sticking your head out the window in Assetto Corsa. Or just looking around the cockpit at these amazingly rendered interiors.
Going further, I love the Trento Bondone hill climb track in Assetto Corsa. It's a race up the mountain. And there are a number of real life mountain lookout points where you can park and gaze down the mountain. I once parked my race car, stumbled out of my cockpit, and walked over to the guard rail. It was weirdly awesome to just gaze down the mountain at all the trackside details below.
I think it is the 3D that sells the VR. Well at least that, combined with the high field of view, a pseudo big screen, which everyone can finally experience.
Yeah. But it quickly moves to the entire package. There's a bizarre rush that comes with sticking your head out the window in Assetto Corsa. Or just looking around the cockpit at these amazingly rendered interiors.
Going further, I love the Trento Bondone hill climb track in Assetto Corsa. It's a race up the mountain. And there are a number of real life mountain lookout points where you can park and gaze down the mountain. I once parked my race car, stumbled out of my cockpit, and walked over to the guard rail. It was weirdly awesome to just gaze down the mountain at all the trackside details below.
I have faith in VR from nvidia. "We've been working on this for the last 5 years" he says, mb thats why 3d vision is not treated. And ! I believe this is the second chance for 3d vison users, nvidia must support VR very heavily if they have spent 5 years for the development. BTW, yes, goodbye Oculus
I have faith in VR from nvidia. "We've been working on this for the last 5 years" he says, mb thats why 3d vision is not treated. And ! I believe this is the second chance for 3d vison users, nvidia must support VR very heavily if they have spent 5 years for the development. BTW, yes, goodbye Oculus
Exciting times! Maybe now we will go from 3D vision ready to VR ready this year!
Also, Steam will also be launching their own VR HMD at GDC!
This is bonkers.
P.S. Morpheus will also be showing of it's finished VR HMD.
How excited are you guys? it looks like the VR revolution is here and I'm hoping that at least 1 out of the 3 PC VR headsets will give us the immersive VR experience we've been waiting for. Sorry DK2 was close, but that visible pixel grid ruined it for me (mostly), still had one of the best gaming experiences of my life playing ALien Isolation on the DK2! but had to sell the DK2, and cease all VR activities until I could experience it right.
Second thought: Ah crap, goodbye Oculus and hello multiple formats and confusion for game devs?
Third thought: Wonder what they eventually will do to extract as much cash out of everyone as they possibly can, following the esteemed principles of our sacred, beloved capitalism and the whim of their "investors", since they control a major gaming gateway known as a video card. More fees for those who would like to implement support for their products?
Fourth thought: I wonder how much neon green it will have. Nope none. In fact, i hope its a negative quantity of green.
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I'll be sticking with vrvana's though for the fact that I know nvidia will get lazy and quit in the midst and eventually remove features just like every other project especially 3DVision.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
... and unfortunately this, they could take this opportunity to rebuild 3D Vision and VR Direct from the ground up fixing known issues, adding desperately needed features, as well as features users have been asking for for years but instead they're probably going to do the very least they can to tack VR onto 3D Vision, as if 3D Vision wasn't cobbled together enough as is.
Hardware-wise, it will most likely be decent enough but software-wise/driver-wise it'll most likely be just another NVIDIA 3D VRankenstein ...
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Short version is this: The original source (a speculation article) was from SlashGear. And it was an atrocious article filled with tech illiteracy. And then a site that google completely ignores, VRFocus, piggybacked on it (with seemingly made up info... including, IMO, the idiotic name). I don't believe either site has a single piece of evidence this is happening. They threw some stuff to the ceiling and are hoping it sticks.
That said, the Valve VR device could be interesting (and maybe Nvidia is related). Somebody retrieved a silhouette of the Valve VR device from a deleted Valve webpage and it has an extra wire hanging out of it.
In a GDC blurb written by Valve, they talk about how they expect 1st gen VR to require at least 4 million pixels. 1440p is 3.68 million. 4K screens are WAY more. 1920X1080 X 2 = 4.14 million pixels.
I'm kind of expecting Valve is going with a two screen approach. It's how their previous prototype was, and it makes sense. VR SLI would work much easier if each drove a single screen (still not sure how VR SLI is going to split a single image into two images otherwise). Also, if you used bendable OLED for each screen, it would result in superior optics (since you could bend to the curvature of the optics).
Dream situation would be this: LG, Nvidia, and Valve have partnered. LG, of course, supplies the bendable OLEDs.
Still don't understand why Nvidia would send out all those invitations to Android websites if it was an uber gaming VR device, but GDC is going to be a hoot regardless.
When Facebook acquired Oculus, and subsequently indicated that they did NOT want to make unique hardware (encouraging the broader hardware industry to make it, instead), I sent an email to TriDef. I suggested that DDD take advantage of the current interest in VR technologies, and market their product as a "middleware" type layer, mapping between games and VR/AR HMD device 3D optics (and standard 3D displays) . This layer could support new head-mounted interfaces, as well as provide access to LARGE library of existing games - on device launch day. They could talk to Facebook (Oculus Rift), Microsoft (HoloLens), Sony (Morpheus), and others - unfortunately, no response from DDD. NVIDIA, if they had as strong a software vision as they seem to have for hardware, could take this approach. I believe some type of infrastructure like this is going to be essential for VR gaming to have long term success (maybe a Kickstarter campaign?).
By the way, Facebook's vision is revealed here: http://money.cnn.com/2015/02/18/technology/social/facebook-virtual-reality/index.html - unfortunately, today's very limited mobile communication link bandwidths would never begin support this. Resolution at launch is still likely to be an issue for some (like me - see Table 1 at https://forums.geforce.com/default/topic/809649/3d-vision/please-add-hdmi-2-0-support-to-3dtv-play-/post/4460163/#4460163 ). Power/battery and processing power/rendering rates are likely to be issues, if a HMD is wireless, also.
Sony is likely to be best (most realistically) positioned, with its vertical PS4 environment that includes hands free controls and standardized hardware - somewhat CPU/GPU limited for even 1080p 3D, though.
The SteamVR API already does exactly that. It's designed to support all headsets. And even if a game is 5 years old (Fast forward in time), and the amazing VR8328 is released, a developer would have to do nothing to have their 5 year old game support the VR8328. It would all be handled by the SteamVR API. And this SteamVR API is completely hardware agnostic.
When my 3DVision Glasses and Monitor breaks that's it I'm not buying any more NVidia products except GPUs.
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If VR gaming takes off, it'll be because of games worth playing in VR (that have been designed for VR). Obviously cockpit games are by their very nature VR worthy, but most of these legacy games aren't worth the effort.
I know some people play things like HL2 in VR, but that's hardcore and most people would dismiss VR as a horrible gimmick if they got motion sickness after 5 minutes of play. Playing these older games is a bit like backwards compatability on new consoles. It's a nice treat at launch, but 5 years later, all you really care about is games that have been designed for it. I care that Witness, even without any VR patches, is playable on any new headset in 5 years. It's nice to have everything, but once VR has been around a while, nobody is going to want compromised experiences anyway.
I don't believe these reports anyways. Although if it were true, I would be happy if it were a Valve/Lg/Nvidia partnership. Because... well... Valve Time TM. If Valve doesn't have this type of partnership, we mine as well flip forward another five years on that one.
I don't think competition is a bad thing, and its the competition that will drive the format and keep things moving.
Format wars are nothing new, and I think VR needs companies like Sony, NVidia, Oculus and Valve trying things out and expanding the market with meaningful competition. If this doesn't happen and the Oculus CV1 fails, all this VR excitement will get written off and the naysayers who also love to shout down 3D will all come out and say "told you so!", and that would be a crying shame.
To be honest if Project Morpheus and NVidia end up being proprietary tech optimised for their own hardware platforms, and Oculus and Valve have a more hardware agnostic view I'll be happy enough. If it means I get an Oculus and an NVidia HMD for the best of both worlds then so be it.
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GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Another important consideration for Nvidia is the fact that like 3D, you must try it to really see know how it works (Although youtube videos of peoples reactions are pretty sweet). People are going to be forming perhaps life long first impressions about what VR is when they go over to a friends house and try on an Nvidia headset.
I think it is the 3D that sells the VR. Well at least that, combined with the high field of view, a pseudo big screen, which everyone can finally experience.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Yeah. But it quickly moves to the entire package. There's a bizarre rush that comes with sticking your head out the window in Assetto Corsa. Or just looking around the cockpit at these amazingly rendered interiors.
Going further, I love the Trento Bondone hill climb track in Assetto Corsa. It's a race up the mountain. And there are a number of real life mountain lookout points where you can park and gaze down the mountain. I once parked my race car, stumbled out of my cockpit, and walked over to the guard rail. It was weirdly awesome to just gaze down the mountain at all the trackside details below.