Titanfall
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Made it into the beta, will update this thread with 3d impressions soon.
Made it into the beta, will update this thread with 3d impressions soon.

#1
Posted 02/14/2014 05:22 AM   
Here are some pics I took before: http://photos.3dvisionlive.com/Milamber/
Here are some pics I took before:


http://photos.3dvisionlive.com/Milamber/

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#2
Posted 02/14/2014 05:53 AM   
I'm not at home so I can't look at those in 3d, but from looking at the images individually, it looks like it's perfect?
I'm not at home so I can't look at those in 3d, but from looking at the images individually, it looks like it's perfect?

#3
Posted 02/14/2014 05:49 AM   
Yep its perfect except cross hair in 2d, the rest is 10/10
Yep its perfect except cross hair in 2d, the rest is 10/10

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#4
Posted 02/14/2014 05:58 AM   
Wow, that's fantastic. We should contact the devs and ask if they can fix the crosshair, it seems silly not to when everything else is working perfectly.
Wow, that's fantastic. We should contact the devs and ask if they can fix the crosshair, it seems silly not to when everything else is working perfectly.

#5
Posted 02/14/2014 05:54 AM   
I was really taken back, I put my 3D glasses on and flicked the power switch on the side thinking, "here we go again"... and BAM, I was very impressed!! I will quickly take some more for you now :) brb
I was really taken back, I put my 3D glasses on and flicked the power switch on the side thinking, "here we go again"... and BAM, I was very impressed!! I will quickly take some more for you now :) brb

My 3D Vision Gallery
Helix 3D Fixes
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i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w

#6
Posted 02/14/2014 06:01 AM   
I can see stuff wrong in screenshots and I know source engine well enough to know I am right. skybox/"skybox/background" buildings are at wrong depth. Player tags[lack depth] + crosshair will make it extremely hard to play above 10% depth. Online/competitive games aren't really my thing but I like its mechanics. Its looks like a big step up from the military shooters that havent changed in 10 years = /
I can see stuff wrong in screenshots and I know source engine well enough to know I am right.
skybox/"skybox/background" buildings are at wrong depth.
Player tags[lack depth] + crosshair will make it extremely hard to play above 10% depth.

Online/competitive games aren't really my thing but I like its mechanics. Its looks like a big step up from the military shooters that havent changed in 10 years = /

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If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#7
Posted 02/14/2014 05:55 AM   
Given what you know about source, what are the odds of it being fixable?
Given what you know about source, what are the odds of it being fixable?

#8
Posted 02/14/2014 06:29 AM   
Ok, here are more pics, now a new map loaded I can see the distant buildings are not 3D. On the first map everything looked better. http://photos.3dvisionlive.com/Milamber/album/52fdb80bcb8577fc73000025/
Ok, here are more pics, now a new map loaded I can see the distant buildings are not 3D. On the first map everything looked better.

http://photos.3dvisionlive.com/Milamber/album/52fdb80bcb8577fc73000025/

My 3D Vision Gallery
Helix 3D Fixes
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i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w

#9
Posted 02/14/2014 06:34 AM   
[quote="Pirateguybrush"]Given what you know about source, what are the odds of it being fixable?[/quote] Its a different story since its online only. Very low even ignoring it's *probably* DX11 which is down the road. Id talk to developers. TBH, I don't think any modders are interested in online games. Not to mention if its not possible to go into a game by oneself it is impossible. Can't stand around in a game hours on end finding the issues while being shot.
Pirateguybrush said:Given what you know about source, what are the odds of it being fixable?

Its a different story since its online only. Very low even ignoring it's *probably* DX11 which is down the road. Id talk to developers.
TBH, I don't think any modders are interested in online games. Not to mention if its not possible to go into a game by oneself it is impossible. Can't stand around in a game hours on end finding the issues while being shot.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#10
Posted 02/14/2014 06:41 AM   
Could you jump into an empty server to look at it? As far as I know, Source hasn't introduced DX10/11 support yet, but I'll check what version it is once I try it out. I haven't decided whether or not I'm interested yet (still downloading), but it looks like it has promise.
Could you jump into an empty server to look at it? As far as I know, Source hasn't introduced DX10/11 support yet, but I'll check what version it is once I try it out. I haven't decided whether or not I'm interested yet (still downloading), but it looks like it has promise.

#11
Posted 02/14/2014 07:46 AM   
It's DX11 if this interview is to be believed. http://www.eurogamer.net/articles/digitalfoundry-vs-respawn-the-titanfall-interview
It's DX11 if this interview is to be believed.


http://www.eurogamer.net/articles/digitalfoundry-vs-respawn-the-titanfall-interview

#12
Posted 02/14/2014 08:14 AM   
Just tried to play, thoughts: Can't get the Helix debugger to load, just dropping it in the same folder as the exe. Tried 32 and 64, so...DX11 confirmed? I tried MSI Afterburner after hearing it can identify DX version, but it wouldn't load. Though I don't think it works on 64 bit titles, which I believe this is (not sure though). As it stands...it's fairly playable. It's not good, the UI is easily the biggest issue, as is the lack of autoconvergence necessary for sight-aiming. It's playable with the nvidia laser sight though. I expected higher performance, but it's a beta so that's forgivable. The buildings in the distance aren't a huge issue as you're not often looking at them, but that may be different in other maps.
Just tried to play, thoughts:

Can't get the Helix debugger to load, just dropping it in the same folder as the exe. Tried 32 and 64, so...DX11 confirmed?

I tried MSI Afterburner after hearing it can identify DX version, but it wouldn't load. Though I don't think it works on 64 bit titles, which I believe this is (not sure though).

As it stands...it's fairly playable. It's not good, the UI is easily the biggest issue, as is the lack of autoconvergence necessary for sight-aiming. It's playable with the nvidia laser sight though. I expected higher performance, but it's a beta so that's forgivable.

The buildings in the distance aren't a huge issue as you're not often looking at them, but that may be different in other maps.

#13
Posted 02/14/2014 10:46 AM   
Looks like it requires 64 bit, so Helix dll won't load either. Helix DX9 is 32 bit only. Since it's a Valve engine game it seems likely to be DX9 though.
Looks like it requires 64 bit, so Helix dll won't load either. Helix DX9 is 32 bit only.
Since it's a Valve engine game it seems likely to be DX9 though.

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#14
Posted 02/14/2014 12:10 PM   
There seems to be a 64 bit Helix DLL? It's definitely a 64 bit game according to the specs (with no 32 bit version), so if that's a requirement for fixes then we're probably out of luck.
There seems to be a 64 bit Helix DLL?

It's definitely a 64 bit game according to the specs (with no 32 bit version), so if that's a requirement for fixes then we're probably out of luck.

#15
Posted 02/14/2014 02:15 PM   
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