Borderlands JPS pictures 1680x1050. Works well with some hangups.
[b]*UPDATE: I tweaked the settings a bit for better separation/convergence and took a few more pics (50% depth):[/b]
[attachment=10876:Borderlands07_50.jps] (higher convergence than the rest)
[attachment=10877:Borderlands08_50.jps]
[attachment=10878:Borderlands09_50.jps]
[attachment=10879:Borderlands10_50.jps]
[attachment=10880:Borderlands11_50.jps]
[attachment=10881:Borderlands12_50.jps]
[attachment=10882:Borderlands13_50.jps]
[attachment=10883:Borderlands14_50.jps]
Single rar: [attachment=10884:Borderlands3D2.rar]
Settings: Dynamic Shadows OFF. That's the only thing required.
[b]There's no 3D crosshair for me on Vista 64[/b], not even the CTRL+F12 Nvidia one. Although with convergence and depth tweaking you can aim down the sights successfully (although the sniper rifle aiming is still screwed up).
*UPDATE: I tweaked the settings a bit for better separation/convergence and took a few more pics (50% depth):
[attachment=10876:Borderlands07_50.jps] (higher convergence than the rest)
[attachment=10877:Borderlands08_50.jps]
[attachment=10878:Borderlands09_50.jps]
[attachment=10879:Borderlands10_50.jps]
[attachment=10880:Borderlands11_50.jps]
[attachment=10881:Borderlands12_50.jps]
[attachment=10882:Borderlands13_50.jps]
[attachment=10883:Borderlands14_50.jps]
Single rar: [attachment=10884:Borderlands3D2.rar]
Settings: Dynamic Shadows OFF. That's the only thing required.
There's no 3D crosshair for me on Vista 64, not even the CTRL+F12 Nvidia one. Although with convergence and depth tweaking you can aim down the sights successfully (although the sniper rifle aiming is still screwed up).
Originals @ 100% depth, default convergence:
[attachment=10855:Borderlands01_50.jps]
[attachment=10856:Borderlands02_50.jps]
[attachment=10857:Borderlands03_50.jps]
[attachment=10858:Borderlands04_50.jps]
[attachment=10859:Borderlands05_50.jps]
[attachment=10860:Borderlands06_50.jps]
[attachment=10861:Borderlands07_50.jps]
Single rar: [attachment=10862:Borderla..._3D_IMGs.rar]
[quote name='maxbennett' post='605261' date='Oct 26 2009, 04:20 PM']Hmm looks good but 100% depth is a little bit too much for me[/quote]
Looks stunning in 3D. Can't wait for this to arrive.
[quote name='Muppet' post='605336' date='Oct 26 2009, 05:17 AM']Looks stunning in 3D. Can't wait for this to arrive.[/quote]
I think it's important to have some quality expectations. I mean, if the separation is way out of whack, it's as good as having two 2D pictures offset from each other. Play like this long enough, and you will never be able to look your wife straight in the eye again! /fear.gif' class='bbc_emoticon' alt=':fear:' />
Can you get some images together that have at most 1.5 inches of separation in the distance, and try to achieve an out-of-screen effect? Maybe with a lamp post or something.
[quote name='Muppet' post='605336' date='Oct 26 2009, 05:17 AM']Looks stunning in 3D. Can't wait for this to arrive.
I think it's important to have some quality expectations. I mean, if the separation is way out of whack, it's as good as having two 2D pictures offset from each other. Play like this long enough, and you will never be able to look your wife straight in the eye again! /fear.gif' class='bbc_emoticon' alt=':fear:' />
Can you get some images together that have at most 1.5 inches of separation in the distance, and try to achieve an out-of-screen effect? Maybe with a lamp post or something.
For me, the more separation, the better, since that gives you more depth. Cutting separation and increasing convergence definitely gets you more popout, but it feels like an empty, flat popout effect without the high depth to go with it. You get used to it.
I'm not playing in 3D right now since the lack of shadows makes me prefer to play in 2D at 1920x1200 instead, but next time I play I'll tweak the convergence to get some decent popout effects, but the high depth/separation stays where it is :P
For me, the more separation, the better, since that gives you more depth. Cutting separation and increasing convergence definitely gets you more popout, but it feels like an empty, flat popout effect without the high depth to go with it. You get used to it.
I'm not playing in 3D right now since the lack of shadows makes me prefer to play in 2D at 1920x1200 instead, but next time I play I'll tweak the convergence to get some decent popout effects, but the high depth/separation stays where it is :P
[quote name='magicandy' post='605497' date='Oct 26 2009, 01:44 PM']For me, the more separation, the better, since that gives you more depth. Cutting separation and increasing convergence definitely gets you more popout, but it feels like an empty, flat popout effect without the high depth to go with it. You get used to it.
I'm not playing in 3D right now since the lack of shadows makes me prefer to play in 2D at 1920x1200 instead, but next time I play I'll tweak the convergence to get some decent popout effects, but the high depth/separation stays where it is :P[/quote]
Oh dear. It doesn't work that way at all.
If you are running on a 22" monitor (I believe we have the same unit), what you have created is something called "divergence". What this means is you are asking your eyes to point outward - and there is no benefit to doing this. This is why there is a recommended 2" barrier created in S-3D recommendations, because this is the average distance between your eyes.
Unless you are standing at the opposite end of the room, this would be a very painful and unhealthy S-3D experience for most who use your sized monitor.
As for the convergence settings, you should be able to get the best of both worlds. This is the true measure of how well a game's S-3D is implemented. Not that combined depth and pop-out is required, it's that the flexibility exists to do this.
Here are two links that should prove helpful. As it stands, you might be missing out on the S-3D experience that was intended.
[quote name='magicandy' post='605497' date='Oct 26 2009, 01:44 PM']For me, the more separation, the better, since that gives you more depth. Cutting separation and increasing convergence definitely gets you more popout, but it feels like an empty, flat popout effect without the high depth to go with it. You get used to it.
I'm not playing in 3D right now since the lack of shadows makes me prefer to play in 2D at 1920x1200 instead, but next time I play I'll tweak the convergence to get some decent popout effects, but the high depth/separation stays where it is :P
Oh dear. It doesn't work that way at all.
If you are running on a 22" monitor (I believe we have the same unit), what you have created is something called "divergence". What this means is you are asking your eyes to point outward - and there is no benefit to doing this. This is why there is a recommended 2" barrier created in S-3D recommendations, because this is the average distance between your eyes.
Unless you are standing at the opposite end of the room, this would be a very painful and unhealthy S-3D experience for most who use your sized monitor.
As for the convergence settings, you should be able to get the best of both worlds. This is the true measure of how well a game's S-3D is implemented. Not that combined depth and pop-out is required, it's that the flexibility exists to do this.
Here are two links that should prove helpful. As it stands, you might be missing out on the S-3D experience that was intended.
I'm only using the default convergence Nvidia gave, coupled with 100% depth which is also available by default, so I don't know what exactly you mean by "intended". I know you're part of a site that advocates 3D adaptation and I respect you greatly for that because I currently have no greater passion than passing on the message of how awesome stereoscopy is and how we should view absolutely everything in 3D from this day on. But I do believe this is a gray area where personal preference comes to play.
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......and I'll take it easy on separation for you :)
I'm only using the default convergence Nvidia gave, coupled with 100% depth which is also available by default, so I don't know what exactly you mean by "intended". I know you're part of a site that advocates 3D adaptation and I respect you greatly for that because I currently have no greater passion than passing on the message of how awesome stereoscopy is and how we should view absolutely everything in 3D from this day on. But I do believe this is a gray area where personal preference comes to play.
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......and I'll take it easy on separation for you :)
[quote name='magicandy' post='605667' date='Oct 27 2009, 12:24 AM']I'm only using the default convergence Nvidia gave, coupled with 100% depth which is also available by default, so I don't know what exactly you mean by "intended". I know you're part of a site that advocates 3D adaptation and I respect you greatly for that because I currently have no greater passion than passing on the message of how awesome stereoscopy is and how we should view absolutely everything in 3D from this day on. But I do believe this is a gray area where personal preference comes to play.
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......and I'll take it easy on separation for you :)[/quote]
What OS are you guys using.
So far there are two members reporting issues with the game (including me).
I created a new thread for it.
[quote name='magicandy' post='605667' date='Oct 27 2009, 12:24 AM']I'm only using the default convergence Nvidia gave, coupled with 100% depth which is also available by default, so I don't know what exactly you mean by "intended". I know you're part of a site that advocates 3D adaptation and I respect you greatly for that because I currently have no greater passion than passing on the message of how awesome stereoscopy is and how we should view absolutely everything in 3D from this day on. But I do believe this is a gray area where personal preference comes to play.
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......and I'll take it easy on separation for you :)
What OS are you guys using.
So far there are two members reporting issues with the game (including me).
Anyways I took more pics. They're still not perfect but it's at much better convergence and depth settings. ~50% depth, and convergence was set to give some popout but still keep realistic depth, and aiming down the sights is very doable too.
Anyways I took more pics. They're still not perfect but it's at much better convergence and depth settings. ~50% depth, and convergence was set to give some popout but still keep realistic depth, and aiming down the sights is very doable too.
[quote]I'm only using the default convergence Nvidia gave, coupled with 100% depth which is also available by default, so I don't know what exactly you mean by "intended". I know you're part of a site that advocates 3D adaptation and I respect you greatly for that because I currently have no greater passion than passing on the message of how awesome stereoscopy is and how we should view absolutely everything in 3D from this day on. But I do believe this is a gray area where personal preference comes to play.
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......[/quote]
All this flattery! Thanks for your kind remarks.
Remember that the separation levels are as flexible as they are because NVIDIA's shutter glasses could be connected to something as small as a 22" monitor, or as big as a 103" 3D HDTV!
Everyone's eyes are different, and maybe you are sitting further back from your monitor than most.
The way your screenshots are now, the gun is coming out of the screen a bit. Try setting it up in a way that when you walk up to a branch or the corner of a table or chair, the views start separated, join together, and then separate again.
I'm only using the default convergence Nvidia gave, coupled with 100% depth which is also available by default, so I don't know what exactly you mean by "intended". I know you're part of a site that advocates 3D adaptation and I respect you greatly for that because I currently have no greater passion than passing on the message of how awesome stereoscopy is and how we should view absolutely everything in 3D from this day on. But I do believe this is a gray area where personal preference comes to play.
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......
All this flattery! Thanks for your kind remarks.
Remember that the separation levels are as flexible as they are because NVIDIA's shutter glasses could be connected to something as small as a 22" monitor, or as big as a 103" 3D HDTV!
Everyone's eyes are different, and maybe you are sitting further back from your monitor than most.
The way your screenshots are now, the gun is coming out of the screen a bit. Try setting it up in a way that when you walk up to a branch or the corner of a table or chair, the views start separated, join together, and then separate again.
[quote name='Chopper' post='605835' date='Oct 27 2009, 01:23 PM']All this flattery! Thanks for your kind remarks.
Remember that the separation levels are as flexible as they are because NVIDIA's shutter glasses could be connected to something as small as a 22" monitor, or as big as a 103" 3D HDTV!
Everyone's eyes are different, and maybe you are sitting further back from your monitor than most.
The way your screenshots are now, the gun is coming out of the screen a bit. Try setting it up in a way that when you walk up to a branch or the corner of a table or chair, the views start separated, join together, and then separate again.
Regards,
Chopper[/quote]
I sit the normal 1-2' from my monitor as I would with any other monitor. Actually, the way you suggested is exactly the way I do it - I get a long narrow object and line myself up with it so I can see exactly where the convergence is. The way I have it set up here is what I think works best because if you're aiming down the sights, it's nearly perfect for aiming without needing the 3D crosshair, and the back of the gun pops out just a bit while aiming down the sights because it would be right up to your face at that point IRL, causing your eyes to cross and look around that area.
You might be referring to the first pic where I had a bit too high convergence where the back of the gun pops out a bit even out-of-sights. I lowered the convergence a hair after that pic was taken and the rest of the pics show it. I think it's pretty much perfect now, but that might just be my preference. Although aiming down the sight with the settings I have now feels almost exactly as it does IRL so even if these aren't perfect settings, changing them would break the sight aiming so I'm pretty content with this. Thanks for the advice!
[quote name='Chopper' post='605835' date='Oct 27 2009, 01:23 PM']All this flattery! Thanks for your kind remarks.
Remember that the separation levels are as flexible as they are because NVIDIA's shutter glasses could be connected to something as small as a 22" monitor, or as big as a 103" 3D HDTV!
Everyone's eyes are different, and maybe you are sitting further back from your monitor than most.
The way your screenshots are now, the gun is coming out of the screen a bit. Try setting it up in a way that when you walk up to a branch or the corner of a table or chair, the views start separated, join together, and then separate again.
Regards,
Chopper
I sit the normal 1-2' from my monitor as I would with any other monitor. Actually, the way you suggested is exactly the way I do it - I get a long narrow object and line myself up with it so I can see exactly where the convergence is. The way I have it set up here is what I think works best because if you're aiming down the sights, it's nearly perfect for aiming without needing the 3D crosshair, and the back of the gun pops out just a bit while aiming down the sights because it would be right up to your face at that point IRL, causing your eyes to cross and look around that area.
You might be referring to the first pic where I had a bit too high convergence where the back of the gun pops out a bit even out-of-sights. I lowered the convergence a hair after that pic was taken and the rest of the pics show it. I think it's pretty much perfect now, but that might just be my preference. Although aiming down the sight with the settings I have now feels almost exactly as it does IRL so even if these aren't perfect settings, changing them would break the sight aiming so I'm pretty content with this. Thanks for the advice!
Cool pics. I can see the separation is a but jacked up, but the 3D still looks alright. I think the main issue is that all the HUD elements are at screen-depth and get in the way of the 3d. It looks really bad in some shots. Hopefully there is some way to disable the HUD maybe or something. The no shadows thing sucks pretty hard. Otherwise it looks pretty good.
Cool pics. I can see the separation is a but jacked up, but the 3D still looks alright. I think the main issue is that all the HUD elements are at screen-depth and get in the way of the 3d. It looks really bad in some shots. Hopefully there is some way to disable the HUD maybe or something. The no shadows thing sucks pretty hard. Otherwise it looks pretty good.
In the future when I take pics for display here I'll use .5 inch or less separation. Sorry about that....I suppose I have unique preferences so I'll take that into consideration next time. I don't want to flood my first post with even more pics so I'll just leave it like that and add more with a post later on.
The HUD being at monitor level doesn't bother me so much since a lot of other games I play do that (L4D to name one). It doesn't look great in pics, but once the game is in motion it's no big deal. I've gotten really used to just quickly changing focus to the hud and refocusing on the action. The enemy names being at screen depth is a bummer though.
In the future when I take pics for display here I'll use .5 inch or less separation. Sorry about that....I suppose I have unique preferences so I'll take that into consideration next time. I don't want to flood my first post with even more pics so I'll just leave it like that and add more with a post later on.
The HUD being at monitor level doesn't bother me so much since a lot of other games I play do that (L4D to name one). It doesn't look great in pics, but once the game is in motion it's no big deal. I've gotten really used to just quickly changing focus to the hud and refocusing on the action. The enemy names being at screen depth is a bummer though.
[attachment=10876:Borderlands07_50.jps] (higher convergence than the rest)
[attachment=10877:Borderlands08_50.jps]
[attachment=10878:Borderlands09_50.jps]
[attachment=10879:Borderlands10_50.jps]
[attachment=10880:Borderlands11_50.jps]
[attachment=10881:Borderlands12_50.jps]
[attachment=10882:Borderlands13_50.jps]
[attachment=10883:Borderlands14_50.jps]
Single rar: [attachment=10884:Borderlands3D2.rar]
Settings: Dynamic Shadows OFF. That's the only thing required.
[b]There's no 3D crosshair for me on Vista 64[/b], not even the CTRL+F12 Nvidia one. Although with convergence and depth tweaking you can aim down the sights successfully (although the sniper rifle aiming is still screwed up).
Originals @ 100% depth, default convergence:
[attachment=10855:Borderlands01_50.jps]
[attachment=10856:Borderlands02_50.jps]
[attachment=10857:Borderlands03_50.jps]
[attachment=10858:Borderlands04_50.jps]
[attachment=10859:Borderlands05_50.jps]
[attachment=10860:Borderlands06_50.jps]
[attachment=10861:Borderlands07_50.jps]
Single rar: [attachment=10862:Borderla..._3D_IMGs.rar]
[attachment=10876:Borderlands07_50.jps] (higher convergence than the rest)
[attachment=10877:Borderlands08_50.jps]
[attachment=10878:Borderlands09_50.jps]
[attachment=10879:Borderlands10_50.jps]
[attachment=10880:Borderlands11_50.jps]
[attachment=10881:Borderlands12_50.jps]
[attachment=10882:Borderlands13_50.jps]
[attachment=10883:Borderlands14_50.jps]
Single rar: [attachment=10884:Borderlands3D2.rar]
Settings: Dynamic Shadows OFF. That's the only thing required.
There's no 3D crosshair for me on Vista 64, not even the CTRL+F12 Nvidia one. Although with convergence and depth tweaking you can aim down the sights successfully (although the sniper rifle aiming is still screwed up).
Originals @ 100% depth, default convergence:
[attachment=10855:Borderlands01_50.jps]
[attachment=10856:Borderlands02_50.jps]
[attachment=10857:Borderlands03_50.jps]
[attachment=10858:Borderlands04_50.jps]
[attachment=10859:Borderlands05_50.jps]
[attachment=10860:Borderlands06_50.jps]
[attachment=10861:Borderlands07_50.jps]
Single rar: [attachment=10862:Borderla..._3D_IMGs.rar]
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
Corsair Vengeance 8GB DDR3 1866
W7
Looks stunning in 3D. Can't wait for this to arrive.
Looks stunning in 3D. Can't wait for this to arrive.
I7 2600k @5Ghz | Asus P8Z68-V Pro | SS Phase Change | Corsair AX1200 watt PSU | G-Skill 1600CL7 | Asus GTX680 x2 SLI | Lian-Li PC8N-WX | Intel 520 120GB SSD | HP ZR24w 24" S-IPS x3 Nvidia Surround | Samsung S27A950D 27" 120Hz LCD
I think it's important to have some quality expectations. I mean, if the separation is way out of whack, it's as good as having two 2D pictures offset from each other. Play like this long enough, and you will never be able to look your wife straight in the eye again!
Can you get some images together that have at most 1.5 inches of separation in the distance, and try to achieve an out-of-screen effect? Maybe with a lamp post or something.
Regards,
Chopper
I think it's important to have some quality expectations. I mean, if the separation is way out of whack, it's as good as having two 2D pictures offset from each other. Play like this long enough, and you will never be able to look your wife straight in the eye again!
Can you get some images together that have at most 1.5 inches of separation in the distance, and try to achieve an out-of-screen effect? Maybe with a lamp post or something.
Regards,
Chopper
I'm not playing in 3D right now since the lack of shadows makes me prefer to play in 2D at 1920x1200 instead, but next time I play I'll tweak the convergence to get some decent popout effects, but the high depth/separation stays where it is :P
I'm not playing in 3D right now since the lack of shadows makes me prefer to play in 2D at 1920x1200 instead, but next time I play I'll tweak the convergence to get some decent popout effects, but the high depth/separation stays where it is :P
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
Corsair Vengeance 8GB DDR3 1866
W7
I'm not playing in 3D right now since the lack of shadows makes me prefer to play in 2D at 1920x1200 instead, but next time I play I'll tweak the convergence to get some decent popout effects, but the high depth/separation stays where it is :P[/quote]
Oh dear. It doesn't work that way at all.
If you are running on a 22" monitor (I believe we have the same unit), what you have created is something called "divergence". What this means is you are asking your eyes to point outward - and there is no benefit to doing this. This is why there is a recommended 2" barrier created in S-3D recommendations, because this is the average distance between your eyes.
Unless you are standing at the opposite end of the room, this would be a very painful and unhealthy S-3D experience for most who use your sized monitor.
As for the convergence settings, you should be able to get the best of both worlds. This is the true measure of how well a game's S-3D is implemented. Not that combined depth and pop-out is required, it's that the flexibility exists to do this.
Here are two links that should prove helpful. As it stands, you might be missing out on the S-3D experience that was intended.
[url="http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/"]http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/[/url] (S-3D settings guide)
[url="http://www.mtbs3d.com/cgi-bin/rss.cgi?news_id=280"]http://www.mtbs3d.com/cgi-bin/rss.cgi?news_id=280[/url] (Depth Machine Utility - predicts your S-3D experience!)
Regards,
Chopper
I'm not playing in 3D right now since the lack of shadows makes me prefer to play in 2D at 1920x1200 instead, but next time I play I'll tweak the convergence to get some decent popout effects, but the high depth/separation stays where it is :P
Oh dear. It doesn't work that way at all.
If you are running on a 22" monitor (I believe we have the same unit), what you have created is something called "divergence". What this means is you are asking your eyes to point outward - and there is no benefit to doing this. This is why there is a recommended 2" barrier created in S-3D recommendations, because this is the average distance between your eyes.
Unless you are standing at the opposite end of the room, this would be a very painful and unhealthy S-3D experience for most who use your sized monitor.
As for the convergence settings, you should be able to get the best of both worlds. This is the true measure of how well a game's S-3D is implemented. Not that combined depth and pop-out is required, it's that the flexibility exists to do this.
Here are two links that should prove helpful. As it stands, you might be missing out on the S-3D experience that was intended.
http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/ (S-3D settings guide)
http://www.mtbs3d.com/cgi-bin/rss.cgi?news_id=280 (Depth Machine Utility - predicts your S-3D experience!)
Regards,
Chopper
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......and I'll take it easy on separation for you :)
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......and I'll take it easy on separation for you :)
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
Corsair Vengeance 8GB DDR3 1866
W7
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......and I'll take it easy on separation for you :)[/quote]
What OS are you guys using.
So far there are two members reporting issues with the game (including me).
I created a new thread for it.
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......and I'll take it easy on separation for you :)
What OS are you guys using.
So far there are two members reporting issues with the game (including me).
I created a new thread for it.
*CPU: i7 920 DO @ 4.1Ghz 1.35v HT On*CPU Cooler: Thermaltake Water 2.0 Extreme*Mobo: Evga X58 SLI / RAM: 12GB Crucial Ballistix Tactical Tracer DDR3 1600 7-7-7-21 1.5v*Video Cards:Tri Sli Evga GTX 660 ti x 2 & MSI GTX 660 ti *Speakers:CBM-170 SE*PSU: Corsair HX1000W*Display: Mitusbishi 60" DLP (3D Vision ) Qnix QX2710 27" 1440P*Case: CoolerMaster HAF X (932 side) *Windows 7 64Bit on Samsung 840 256GB*Others: Roccat Kone XTD | Roccat Alumic | Logitech G15 | *Mobile: Galaxy Note 2
Anyways I took more pics. They're still not perfect but it's at much better convergence and depth settings. ~50% depth, and convergence was set to give some popout but still keep realistic depth, and aiming down the sights is very doable too.
I added them to the top.
Anyways I took more pics. They're still not perfect but it's at much better convergence and depth settings. ~50% depth, and convergence was set to give some popout but still keep realistic depth, and aiming down the sights is very doable too.
I added them to the top.
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
Corsair Vengeance 8GB DDR3 1866
W7
Anyways I'm aware of how to tweak convergence and depth to be more true-to-life (your site was one of the first things I scoured back in my inquisitive time after purchase) and I agree that it is bar-none the best way to view 3D, I'm just not that picky and I usually use the default convergence with 100% depth. I can definitely say with certainty that there is better depth at 100% than, say 50% with all of the Nvidia-provided default convergences in any Good-or-better rated game I've tried. My eyes are used to it - no pain at all. It actually feels awkward playing in 2D now, it feels empty and restrictive. For some games I've gone the distance and tweaked convergence and separation to awesomely accurate levels, but mostly I'm fine with settling for the default, as it still looks better than 2D to me.
I'm about to play my finally-unlocked Steam version of the game and this time I'll tweak the separation and convergence to be more true-to-life.......[/quote]
All this flattery! Thanks for your kind remarks.
Remember that the separation levels are as flexible as they are because NVIDIA's shutter glasses could be connected to something as small as a 22" monitor, or as big as a 103" 3D HDTV!
Everyone's eyes are different, and maybe you are sitting further back from your monitor than most.
The way your screenshots are now, the gun is coming out of the screen a bit. Try setting it up in a way that when you walk up to a branch or the corner of a table or chair, the views start separated, join together, and then separate again.
Regards,
Chopper
All this flattery! Thanks for your kind remarks.
Remember that the separation levels are as flexible as they are because NVIDIA's shutter glasses could be connected to something as small as a 22" monitor, or as big as a 103" 3D HDTV!
Everyone's eyes are different, and maybe you are sitting further back from your monitor than most.
The way your screenshots are now, the gun is coming out of the screen a bit. Try setting it up in a way that when you walk up to a branch or the corner of a table or chair, the views start separated, join together, and then separate again.
Regards,
Chopper
Remember that the separation levels are as flexible as they are because NVIDIA's shutter glasses could be connected to something as small as a 22" monitor, or as big as a 103" 3D HDTV!
Everyone's eyes are different, and maybe you are sitting further back from your monitor than most.
The way your screenshots are now, the gun is coming out of the screen a bit. Try setting it up in a way that when you walk up to a branch or the corner of a table or chair, the views start separated, join together, and then separate again.
Regards,
Chopper[/quote]
I sit the normal 1-2' from my monitor as I would with any other monitor. Actually, the way you suggested is exactly the way I do it - I get a long narrow object and line myself up with it so I can see exactly where the convergence is. The way I have it set up here is what I think works best because if you're aiming down the sights, it's nearly perfect for aiming without needing the 3D crosshair, and the back of the gun pops out just a bit while aiming down the sights because it would be right up to your face at that point IRL, causing your eyes to cross and look around that area.
You might be referring to the first pic where I had a bit too high convergence where the back of the gun pops out a bit even out-of-sights. I lowered the convergence a hair after that pic was taken and the rest of the pics show it. I think it's pretty much perfect now, but that might just be my preference. Although aiming down the sight with the settings I have now feels almost exactly as it does IRL so even if these aren't perfect settings, changing them would break the sight aiming so I'm pretty content with this. Thanks for the advice!
Remember that the separation levels are as flexible as they are because NVIDIA's shutter glasses could be connected to something as small as a 22" monitor, or as big as a 103" 3D HDTV!
Everyone's eyes are different, and maybe you are sitting further back from your monitor than most.
The way your screenshots are now, the gun is coming out of the screen a bit. Try setting it up in a way that when you walk up to a branch or the corner of a table or chair, the views start separated, join together, and then separate again.
Regards,
Chopper
I sit the normal 1-2' from my monitor as I would with any other monitor. Actually, the way you suggested is exactly the way I do it - I get a long narrow object and line myself up with it so I can see exactly where the convergence is. The way I have it set up here is what I think works best because if you're aiming down the sights, it's nearly perfect for aiming without needing the 3D crosshair, and the back of the gun pops out just a bit while aiming down the sights because it would be right up to your face at that point IRL, causing your eyes to cross and look around that area.
You might be referring to the first pic where I had a bit too high convergence where the back of the gun pops out a bit even out-of-sights. I lowered the convergence a hair after that pic was taken and the rest of the pics show it. I think it's pretty much perfect now, but that might just be my preference. Although aiming down the sight with the settings I have now feels almost exactly as it does IRL so even if these aren't perfect settings, changing them would break the sight aiming so I'm pretty content with this. Thanks for the advice!
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
Corsair Vengeance 8GB DDR3 1866
W7
check my blog - cybereality.com
The HUD being at monitor level doesn't bother me so much since a lot of other games I play do that (L4D to name one). It doesn't look great in pics, but once the game is in motion it's no big deal. I've gotten really used to just quickly changing focus to the hud and refocusing on the action. The enemy names being at screen depth is a bummer though.
The HUD being at monitor level doesn't bother me so much since a lot of other games I play do that (L4D to name one). It doesn't look great in pics, but once the game is in motion it's no big deal. I've gotten really used to just quickly changing focus to the hud and refocusing on the action. The enemy names being at screen depth is a bummer though.
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
Corsair Vengeance 8GB DDR3 1866
W7