I'm in no rush, but will an improved profile come out for Dragon Age 2?
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[quote name='Thorsbro' date='11 March 2011 - 12:01 PM' timestamp='1299844879' post='1205855']
All I know so far is that you have to run the game on "high" instead of "very high" until they fix the frame rate issue.

There is a fix in the new beta driver for the black graphics tearing issue, which is nice. However, I saw this issue back last summer when I tried Dragon Age 2 for the first time, and it strikes me as odd that it has not been fixed until now.

Yesterday was the first time I got to try 3d vision on dragon age two, and I am really sad about all these issues the game has, cause when you are running around in Kirkwall city the game world really does look AMAZING in 3d.

One of the biggest issues for me is that dialogues does not work well in 3d, especially the close up face views and the dialogue choice selection interface, and this is a deal breaker in a game like DA2.

I am running the PC game with "High" graphics settings, on a GTX 480 card.

I may not have the newest Dragon Age 2 3d vision profile, I am going to get my hands on that and try it out. But as a previous poster said, it looks like the developers of the game has to take part in this if we want it fixed.
[/quote]

I usually play non-friendly stereo 3D games with 15% depth and as high a convergence I can get without seeing the mouse in double too much.

I wonder if you guys are cranking the depth up too high?
[quote name='Thorsbro' date='11 March 2011 - 12:01 PM' timestamp='1299844879' post='1205855']

All I know so far is that you have to run the game on "high" instead of "very high" until they fix the frame rate issue.



There is a fix in the new beta driver for the black graphics tearing issue, which is nice. However, I saw this issue back last summer when I tried Dragon Age 2 for the first time, and it strikes me as odd that it has not been fixed until now.



Yesterday was the first time I got to try 3d vision on dragon age two, and I am really sad about all these issues the game has, cause when you are running around in Kirkwall city the game world really does look AMAZING in 3d.



One of the biggest issues for me is that dialogues does not work well in 3d, especially the close up face views and the dialogue choice selection interface, and this is a deal breaker in a game like DA2.



I am running the PC game with "High" graphics settings, on a GTX 480 card.



I may not have the newest Dragon Age 2 3d vision profile, I am going to get my hands on that and try it out. But as a previous poster said, it looks like the developers of the game has to take part in this if we want it fixed.





I usually play non-friendly stereo 3D games with 15% depth and as high a convergence I can get without seeing the mouse in double too much.



I wonder if you guys are cranking the depth up too high?

#16
Posted 03/11/2011 12:05 PM   
After playing some more of the game yesterday and trying to get what is going on with the 3D anomalies, I can see why Nvidia is saying that Bioware has to fix some things.

It appears that they have some kind of LOD for high res texture map swaps based on camera distance. At first I thought it was just mipmapping algorithm that's taking the crapper (to the the ground in Kirkwell changing at a particular distance from view), but I see texture swaps on a lot of the objects (rocks, pillars, etc..) and I'd imagine that Mipmapping in DirectX can't be so noticeable if you blend between different levels (i.e. it should be a smooth transition, not a pop).

I think Nvidia can fix some of the FX problems that render at wrong depth when there is overlapping geometry occupying the same depth but I could be wrong (some culling needs to be fixed there). Other than that, it seems like the game would look quite nice if the LOD (or Mipmapping) textures was rendered at the correct depth.

-M
After playing some more of the game yesterday and trying to get what is going on with the 3D anomalies, I can see why Nvidia is saying that Bioware has to fix some things.



It appears that they have some kind of LOD for high res texture map swaps based on camera distance. At first I thought it was just mipmapping algorithm that's taking the crapper (to the the ground in Kirkwell changing at a particular distance from view), but I see texture swaps on a lot of the objects (rocks, pillars, etc..) and I'd imagine that Mipmapping in DirectX can't be so noticeable if you blend between different levels (i.e. it should be a smooth transition, not a pop).



I think Nvidia can fix some of the FX problems that render at wrong depth when there is overlapping geometry occupying the same depth but I could be wrong (some culling needs to be fixed there). Other than that, it seems like the game would look quite nice if the LOD (or Mipmapping) textures was rendered at the correct depth.



-M

#17
Posted 03/11/2011 01:11 PM   
I dont suppose using Nvidia Inspector to force a huge negative LOD bias would help?
I dont suppose using Nvidia Inspector to force a huge negative LOD bias would help?

#18
Posted 03/11/2011 01:51 PM   
[quote name='dracomd' date='11 March 2011 - 05:51 AM' timestamp='1299851499' post='1205892']
I dont suppose using Nvidia Inspector to force a huge negative LOD bias would help?
[/quote]

Haven't tried that.
[quote name='dracomd' date='11 March 2011 - 05:51 AM' timestamp='1299851499' post='1205892']

I dont suppose using Nvidia Inspector to force a huge negative LOD bias would help?





Haven't tried that.

#19
Posted 03/11/2011 02:19 PM   
The texture swaps you mention are by far the biggest problem with da2 in 3d. The only way I somehow get it to be less annoying is with a low depth / high convergence setting. All those textures are still there but they become a lot more bearable this way, and it still gives really good 3d immersion. I hate using high convergence / low depth since it's harder on the eyes but I've been enjoying the game a lot more now.

Also, the game is slowly growing on me. Truly the game graphics are much better than the first game, setting the game to difficult makes the combat a lot more interesting, and there's a lot of Bioware magic here with good game design and some interesting quests and characters. I still prefer the first game but I can say I'm enjoying the game a lot, and the 3d works working better helps too.
The texture swaps you mention are by far the biggest problem with da2 in 3d. The only way I somehow get it to be less annoying is with a low depth / high convergence setting. All those textures are still there but they become a lot more bearable this way, and it still gives really good 3d immersion. I hate using high convergence / low depth since it's harder on the eyes but I've been enjoying the game a lot more now.



Also, the game is slowly growing on me. Truly the game graphics are much better than the first game, setting the game to difficult makes the combat a lot more interesting, and there's a lot of Bioware magic here with good game design and some interesting quests and characters. I still prefer the first game but I can say I'm enjoying the game a lot, and the 3d works working better helps too.

#20
Posted 03/11/2011 02:28 PM   
[quote name='oblivioner' date='11 March 2011 - 02:28 PM' timestamp='1299853685' post='1205905']
The texture swaps you mention are by far the biggest problem with da2 in 3d. The only way I somehow get it to be less annoying is with a low depth / high convergence setting. All those textures are still there but they become a lot more bearable this way, and it still gives really good 3d immersion. I hate using high convergence / low depth since it's harder on the eyes but I've been enjoying the game a lot more now.

Also, the game is slowly growing on me. Truly the game graphics are much better than the first game, setting the game to difficult makes the combat a lot more interesting, and there's a lot of Bioware magic here with good game design and some interesting quests and characters. I still prefer the first game but I can say I'm enjoying the game a lot, and the 3d works working better helps too.
[/quote]

Does the game have an INI file somewhere? Maybe if you poke around you can extend the range of the LOD so it doesn't switch as frequently. As long as you got enough memory it should be ok.

What other visual problems are there?
[quote name='oblivioner' date='11 March 2011 - 02:28 PM' timestamp='1299853685' post='1205905']

The texture swaps you mention are by far the biggest problem with da2 in 3d. The only way I somehow get it to be less annoying is with a low depth / high convergence setting. All those textures are still there but they become a lot more bearable this way, and it still gives really good 3d immersion. I hate using high convergence / low depth since it's harder on the eyes but I've been enjoying the game a lot more now.



Also, the game is slowly growing on me. Truly the game graphics are much better than the first game, setting the game to difficult makes the combat a lot more interesting, and there's a lot of Bioware magic here with good game design and some interesting quests and characters. I still prefer the first game but I can say I'm enjoying the game a lot, and the 3d works working better helps too.





Does the game have an INI file somewhere? Maybe if you poke around you can extend the range of the LOD so it doesn't switch as frequently. As long as you got enough memory it should be ok.



What other visual problems are there?

#21
Posted 03/11/2011 03:26 PM   
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