Fix updated for Geese Howard and his stage. With the newest 3Dmigoto version, and compiled shaders inside "ShaderFixes" to avoid stutters because you won't have to compile yours the first time.
Can't wait for Noctis.
Edit: added two more Geese shaders. Redownload the fix if you downloaded it before.
Fix updated for Geese Howard and his stage. With the newest 3Dmigoto version, and compiled shaders inside "ShaderFixes" to avoid stutters because you won't have to compile yours the first time.
Can't wait for Noctis.
Edit: added two more Geese shaders. Redownload the fix if you downloaded it before.
Finally, specular lighting is fixed. Download the fix again. Now the game is 100% correct (aside from some screen space reflections weirdness inherent to them), until Noctis is released.
Finally, specular lighting is fixed. Download the fix again. Now the game is 100% correct (aside from some screen space reflections weirdness inherent to them), until Noctis is released.
Another update, check the blog. DoF is now 3D and I've fixed the AO bug that was happening at 1920x1080 and 3840x2160. I hope I don't have to make more updates before the next DLC :p.
Another update, check the blog. DoF is now 3D and I've fixed the AO bug that was happening at 1920x1080 and 3840x2160. I hope I don't have to make more updates before the next DLC :p.
Fix updated. Same as the PCSX2 fix, to use the new TextureOverride method. In a single override I could fix depth of field for all resolutions, and another one for ambient occlusion. I have commented the old overrides instead of deleting them, just in case.
I assume this will work fine for future resolutions like 8K or other custom resolutions in the middle. I could test up to 5K (and I get 20 something fps and more than 5GB of VRAM usage).
This update is unnecessary if you use typical resolutions, although I've added 5 or 6 more of those repetitive shaders I always find. Can't wait for Noctis!
Fix updated. Same as the PCSX2 fix, to use the new TextureOverride method. In a single override I could fix depth of field for all resolutions, and another one for ambient occlusion. I have commented the old overrides instead of deleting them, just in case.
I assume this will work fine for future resolutions like 8K or other custom resolutions in the middle. I could test up to 5K (and I get 20 something fps and more than 5GB of VRAM usage).
This update is unnecessary if you use typical resolutions, although I've added 5 or 6 more of those repetitive shaders I always find. Can't wait for Noctis!
Thanks! Really appreciate you continuing to support this. The producer has said due to positive sales numbers he is hoping namco will green light another year of developer support.
Thanks! Really appreciate you continuing to support this. The producer has said due to positive sales numbers he is hoping namco will green light another year of developer support.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Had some old school pounding going on today. The fix is so great. Really enjoyed it.
Nice to have some high fives after a close game.
http://flugan.net/LivingRoom/
Fix updated with Noctis, his stage, and old things that the game broke again now fixed. I've added hotkeys, to disable screen space reflections or to disable their over time smoothing. All toggling hotkeys now come with ingame messages in the bottom left corner.
DarkStarSword, I have applied the 60Hz refresh rate forcing that you suggested once. It doesn't negatively affect normal 3D Vision thankfully.
Fix updated with Noctis, his stage, and old things that the game broke again now fixed. I've added hotkeys, to disable screen space reflections or to disable their over time smoothing. All toggling hotkeys now come with ingame messages in the bottom left corner.
DarkStarSword, I have applied the 60Hz refresh rate forcing that you suggested once. It doesn't negatively affect normal 3D Vision thankfully.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="frank.binnendijk"]Thanks for your hard work and all your update`s masterotaku!
I did leave a little gift for you :)[/quote]
Thank you!
I need some testers. Necropants is getting graphics glitches (green graphics) if 3D is enabled while stage loading happens (check the online training stage, especially). This never happens to me. Can more people check this with the latest fix?
frank.binnendijk said:Thanks for your hard work and all your update`s masterotaku!
I did leave a little gift for you :)
Thank you!
I need some testers. Necropants is getting graphics glitches (green graphics) if 3D is enabled while stage loading happens (check the online training stage, especially). This never happens to me. Can more people check this with the latest fix?
I think I might be the only one religiously still playing this around here which is ironic that it's happening to me.
But would appreciate if anyone else can chime in if they are getting the problem too.
It doesn't happen in the previous update and the version of the wrapper used there
I think I might be the only one religiously still playing this around here which is ironic that it's happening to me.
But would appreciate if anyone else can chime in if they are getting the problem too.
It doesn't happen in the previous update and the version of the wrapper used there
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Have you tried a single GPU, to see if it's SLI related?
[quote="Necropants"]It doesn't happen in the previous update and the version of the wrapper used there[/quote]
If your talking about the fix on Helixblog getting updated, couldn't you simply use the old one. Perhaps the imported profile was changed and is missing a SLI flag?
Have you tried a single GPU, to see if it's SLI related?
Necropants said:It doesn't happen in the previous update and the version of the wrapper used there
If your talking about the fix on Helixblog getting updated, couldn't you simply use the old one. Perhaps the imported profile was changed and is missing a SLI flag?
The only changes I made to the profile were enabling these two lines:
StereoProfile = 1
StereoConvergence = 200
This bug of Necropants is a mystery and it has happened randomly to him before, although specifically not in the previous update, I think.
Can't wait for Noctis.
Edit: added two more Geese shaders. Redownload the fix if you downloaded it before.
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CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I assume this will work fine for future resolutions like 8K or other custom resolutions in the middle. I could test up to 5K (and I get 20 something fps and more than 5GB of VRAM usage).
This update is unnecessary if you use typical resolutions, although I've added 5 or 6 more of those repetitive shaders I always find. Can't wait for Noctis!
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
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Check out my 3D Videos & Screenshots / Youtube video downloader (8K )
Nice to have some high fives after a close game.
http://flugan.net/LivingRoom/
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
DarkStarSword, I have applied the 60Hz refresh rate forcing that you suggested once. It doesn't negatively affect normal 3D Vision thankfully.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I did leave a little gift for you :)
Thank you!
I need some testers. Necropants is getting graphics glitches (green graphics) if 3D is enabled while stage loading happens (check the online training stage, especially). This never happens to me. Can more people check this with the latest fix?
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
But would appreciate if anyone else can chime in if they are getting the problem too.
It doesn't happen in the previous update and the version of the wrapper used there
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
If your talking about the fix on Helixblog getting updated, couldn't you simply use the old one. Perhaps the imported profile was changed and is missing a SLI flag?
StereoProfile = 1
StereoConvergence = 200
This bug of Necropants is a mystery and it has happened randomly to him before, although specifically not in the previous update, I think.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com