Just bought a new pair of 3D glasses, question on charging.
I just bought a brand new pair of NVIDIA 3D Vision Glasses. I know I have to let it charge for three hours.

But is it ok if I USE the glasses while they are plugged in and recharging even if it's first time use? I would imagine that when it's plugged in, it bypasses use of the battery and relies purely on the USB power source. In theory it should recharge the battery while still allowing me to use it without ever relying on the battery. This of course is my 'theory'.
I just bought a brand new pair of NVIDIA 3D Vision Glasses. I know I have to let it charge for three hours.



But is it ok if I USE the glasses while they are plugged in and recharging even if it's first time use? I would imagine that when it's plugged in, it bypasses use of the battery and relies purely on the USB power source. In theory it should recharge the battery while still allowing me to use it without ever relying on the battery. This of course is my 'theory'.

#1
Posted 03/01/2011 12:48 AM   
[quote name='jenson' date='28 February 2011 - 06:48 PM' timestamp='1298940537' post='1200105']
I just bought a brand new pair of NVIDIA 3D Vision Glasses. I know I have to let it charge for three hours.

But is it ok if I USE the glasses while they are plugged in and recharging even if it's first time use? I would imagine that when it's plugged in, it bypasses use of the battery and relies purely on the USB power source. In theory it should recharge the battery while still allowing me to use it without ever relying on the battery. This of course is my 'theory'.
[/quote]

Yes its ok to use the glasses when they are plugged in and charging.
[quote name='jenson' date='28 February 2011 - 06:48 PM' timestamp='1298940537' post='1200105']

I just bought a brand new pair of NVIDIA 3D Vision Glasses. I know I have to let it charge for three hours.



But is it ok if I USE the glasses while they are plugged in and recharging even if it's first time use? I would imagine that when it's plugged in, it bypasses use of the battery and relies purely on the USB power source. In theory it should recharge the battery while still allowing me to use it without ever relying on the battery. This of course is my 'theory'.





Yes its ok to use the glasses when they are plugged in and charging.

#2
Posted 03/01/2011 04:25 PM   
[quote name='andrewf@nvidia' date='01 March 2011 - 04:25 PM' timestamp='1298996753' post='1200441']
Yes its ok to use the glasses when they are plugged in and charging.
[/quote]

Oh Hai Andrew! :) Thanks for the response.

These are my 2nd pair of NVIDIA 3D Vision glasses I bought. I gave my other set to my buddy and he loves it.

So since I bought NVIDIA 3D Vision twice, anyway your devs can convert that laser crosshair into a 3D mouse cursor for RPG games? Shouldn't take too long, all the work is done, they just need to attach the laser crosshair to the mouse. Most games it's possible to delete the graphic image used for their in game mouse cursor.
[quote name='andrewf@nvidia' date='01 March 2011 - 04:25 PM' timestamp='1298996753' post='1200441']

Yes its ok to use the glasses when they are plugged in and charging.





Oh Hai Andrew! :) Thanks for the response.



These are my 2nd pair of NVIDIA 3D Vision glasses I bought. I gave my other set to my buddy and he loves it.



So since I bought NVIDIA 3D Vision twice, anyway your devs can convert that laser crosshair into a 3D mouse cursor for RPG games? Shouldn't take too long, all the work is done, they just need to attach the laser crosshair to the mouse. Most games it's possible to delete the graphic image used for their in game mouse cursor.

#3
Posted 03/02/2011 10:46 PM   
[quote name='jenson' date='02 March 2011 - 04:46 PM' timestamp='1299105961' post='1201231']
Oh Hai Andrew! :) Thanks for the response.

These are my 2nd pair of NVIDIA 3D Vision glasses I bought. I gave my other set to my buddy and he loves it.

So since I bought NVIDIA 3D Vision twice, anyway your devs can convert that laser crosshair into a 3D mouse cursor for RPG games? Shouldn't take too long, all the work is done, they just need to attach the laser crosshair to the mouse. Most games it's possible to delete the graphic image used for their in game mouse cursor.
[/quote]

We have a laser crosshair override built into our driver. Its on the advanced settings pages on our NVIDIA Control Panel > Stereoscopic 3D page.

Unfortunately its not as easy as you think to simply convert a game's existing crosshair into 3D, so you may need to use ours.

Some newer games are supporting a built in 3D crosshair though, like Black Ops, Bulletstorm, and Crysis 2.
[quote name='jenson' date='02 March 2011 - 04:46 PM' timestamp='1299105961' post='1201231']

Oh Hai Andrew! :) Thanks for the response.



These are my 2nd pair of NVIDIA 3D Vision glasses I bought. I gave my other set to my buddy and he loves it.



So since I bought NVIDIA 3D Vision twice, anyway your devs can convert that laser crosshair into a 3D mouse cursor for RPG games? Shouldn't take too long, all the work is done, they just need to attach the laser crosshair to the mouse. Most games it's possible to delete the graphic image used for their in game mouse cursor.





We have a laser crosshair override built into our driver. Its on the advanced settings pages on our NVIDIA Control Panel > Stereoscopic 3D page.



Unfortunately its not as easy as you think to simply convert a game's existing crosshair into 3D, so you may need to use ours.



Some newer games are supporting a built in 3D crosshair though, like Black Ops, Bulletstorm, and Crysis 2.

#4
Posted 03/04/2011 06:40 PM   
[quote name='andrewf@nvidia' date='04 March 2011 - 06:40 PM' timestamp='1299264011' post='1202245']
We have a laser crosshair override built into our driver. Its on the advanced settings pages on our NVIDIA Control Panel > Stereoscopic 3D page.
[/quote]

Yes I know about the laser crosshair hehe :P I was referring to using it as a mouse cursor. Maybe I was phrasing it wrong. The current laser hair you guys have can be used to move along with the mouse cursor. Maybe I should make a youtube video to demonstrate the idea.

[quote name='andrewf@nvidia' date='04 March 2011 - 06:40 PM' timestamp='1299264011' post='1202245']
Unfortunately its not as easy as you think to simply convert a game's existing crosshair into 3D, [b]so you may need to use ours.[/b]
[/quote]

No no, I didn't mean convert the games crosshair, that would be foolish and an INSANE amount of work.

To put it plainly.

Take the laser crosshair you currently have and just have it move with the mouse cursor.

How do I know this is possible?

* If the NVIDIA laser crosshair can have it's position set to the center of the screen, then it can also have it's position dynamically updated to follow wherever the mouse goes.

The theory is sound. You can use GetCursorAPI in C++ to get the position of the mouse cursor or you can get AbsoluteMousePosition in DirectX.

YOu know how happy I'd be if I could play Dragon Age with the depth and convergence cranked up without having to worry about their annoying 2D mouse cursor? That would be a dream come true. It's possible to delete the dragon age mouse cursors so the cursor is invisible thus leaving room for your existing laser crosshair to take it's place.
[quote name='andrewf@nvidia' date='04 March 2011 - 06:40 PM' timestamp='1299264011' post='1202245']

We have a laser crosshair override built into our driver. Its on the advanced settings pages on our NVIDIA Control Panel > Stereoscopic 3D page.





Yes I know about the laser crosshair hehe :P I was referring to using it as a mouse cursor. Maybe I was phrasing it wrong. The current laser hair you guys have can be used to move along with the mouse cursor. Maybe I should make a youtube video to demonstrate the idea.



[quote name='andrewf@nvidia' date='04 March 2011 - 06:40 PM' timestamp='1299264011' post='1202245']

Unfortunately its not as easy as you think to simply convert a game's existing crosshair into 3D, so you may need to use ours.





No no, I didn't mean convert the games crosshair, that would be foolish and an INSANE amount of work.



To put it plainly.



Take the laser crosshair you currently have and just have it move with the mouse cursor.



How do I know this is possible?



* If the NVIDIA laser crosshair can have it's position set to the center of the screen, then it can also have it's position dynamically updated to follow wherever the mouse goes.



The theory is sound. You can use GetCursorAPI in C++ to get the position of the mouse cursor or you can get AbsoluteMousePosition in DirectX.



YOu know how happy I'd be if I could play Dragon Age with the depth and convergence cranked up without having to worry about their annoying 2D mouse cursor? That would be a dream come true. It's possible to delete the dragon age mouse cursors so the cursor is invisible thus leaving room for your existing laser crosshair to take it's place.

#5
Posted 03/07/2011 05:41 AM   
Scroll To Top