[quote="DHR"]Helifax....this is the WIP of the WIP (3 shaders fixed)
[url]https://s3.amazonaws.com/dhr/STAR.WARS.Battlefront.Beta.zip[/url]
The file is ready to hunt... and yes i can hunt individual shaders
If you have issues to hunt with that ini (works fine for me), try to disable SLI.
There are still a lot of issues to fix: more shadows/lights, HUD, Sun
Maybe is better to wait the release...some stuff may change.
[/quote]
Big thanks! I agree that doing a full fix now might not be fully compatible with the full release. Although, I don't think they will change the shaders;)
Big thanks for sharing the files;) I'll try to see what happened in my case and why it doesn't work. Maybe I forgot the enable something in the ini file? (Beyond Compare will tell me:)) )
Big thank you! Will keep you posted!
The file is ready to hunt... and yes i can hunt individual shaders
If you have issues to hunt with that ini (works fine for me), try to disable SLI.
There are still a lot of issues to fix: more shadows/lights, HUD, Sun
Maybe is better to wait the release...some stuff may change.
Big thanks! I agree that doing a full fix now might not be fully compatible with the full release. Although, I don't think they will change the shaders;)
Big thanks for sharing the files;) I'll try to see what happened in my case and why it doesn't work. Maybe I forgot the enable something in the ini file? (Beyond Compare will tell me:)) )
Big thank you! Will keep you posted!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@4everAwake
i wil send you a PM with the files later. Also i will include the user.cfg file that i think is a must.
Also with this engine (apply for BFH and Star Wars Battlefront) i think DOF is really broken, any scene where DOF is present all objects become 2D. There is a configuration in a ini or cfg file where we can disable DOF??
i remember trying to remove through shaders in BFH, but was hard to find the shader.
@4everAwake
i wil send you a PM with the files later. Also i will include the user.cfg file that i think is a must.
Also with this engine (apply for BFH and Star Wars Battlefront) i think DOF is really broken, any scene where DOF is present all objects become 2D. There is a configuration in a ini or cfg file where we can disable DOF??
i remember trying to remove through shaders in BFH, but was hard to find the shader.
[quote="DHR"]@4everAwake
i wil send you a PM with the files later. Also i will include the user.cfg file that i think is a must.
Also with this engine (apply for BFH and Star Wars Battlefront) i think DOF is really broken, any scene where DOF is present all objects become 2D. There is a configuration in a ini or cfg file where we can disable DOF??
i remember trying to remove through shaders in BFH, but was hard to find the shader.
[/quote]
In all Frostbite 3 engines you need to put PostProcessing on Medium. Anything above will render mono. (This is a limitation of the engine).
DHR said:@4everAwake
i wil send you a PM with the files later. Also i will include the user.cfg file that i think is a must.
Also with this engine (apply for BFH and Star Wars Battlefront) i think DOF is really broken, any scene where DOF is present all objects become 2D. There is a configuration in a ini or cfg file where we can disable DOF??
i remember trying to remove through shaders in BFH, but was hard to find the shader.
In all Frostbite 3 engines you need to put PostProcessing on Medium. Anything above will render mono. (This is a limitation of the engine).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]That is strange. I got the white eye on any resolutions , single GPU, SLI, Single Screen, Surround etc, which makes sense since I know what the engine does.
What doesn't make sense is that you somehow managed to bypass this. In any case, this is not the real issue;) As we know how to fix this.
But is an interesting find nevertheless.[/quote]
I ran mine in SLI without any issue.
There are other issues with 3D Surround, but they're not related to S3D. I was surprised that S3D was pretty good out of the box. I didn't tweak any settings. I will try to attach some images later today. Then I'll play with the settings.
Btw, how do you fix the white eye? Inquiring minds want to know. Thanks. :-)
helifax said:That is strange. I got the white eye on any resolutions , single GPU, SLI, Single Screen, Surround etc, which makes sense since I know what the engine does.
What doesn't make sense is that you somehow managed to bypass this. In any case, this is not the real issue;) As we know how to fix this.
But is an interesting find nevertheless.
I ran mine in SLI without any issue.
There are other issues with 3D Surround, but they're not related to S3D. I was surprised that S3D was pretty good out of the box. I didn't tweak any settings. I will try to attach some images later today. Then I'll play with the settings.
Btw, how do you fix the white eye? Inquiring minds want to know. Thanks. :-)
This game is amazing! I've played it on Xbox one and PC on my projector and using my PC on my 4K monitor.
It's actually hard to see the difference between the Xbox and PC version to be fair.
3D in this game would be awesome! I really hope you guys can fix it as I still play battlefield 4 a lot and was disappointed 3D never worked in that game properly after how amazing battlefield 3 looked.
Can't wait to try this in VR too!
Thanks for looking at this game!
This game is amazing! I've played it on Xbox one and PC on my projector and using my PC on my 4K monitor.
It's actually hard to see the difference between the Xbox and PC version to be fair.
3D in this game would be awesome! I really hope you guys can fix it as I still play battlefield 4 a lot and was disappointed 3D never worked in that game properly after how amazing battlefield 3 looked.
Can't wait to try this in VR too!
Thanks for looking at this game!
Just think, If you fixed it you could send it over to Dice and get them to apply the fixes for the proper release!
Show them how ridiculous it is they don't make their games 3D vision ready.
Just to show how a few people can do it in a few days but they won't do it themselves for some reason.
Just think, If you fixed it you could send it over to Dice and get them to apply the fixes for the proper release!
Show them how ridiculous it is they don't make their games 3D vision ready.
Just to show how a few people can do it in a few days but they won't do it themselves for some reason.
Now, if I strip the HLSL and leave the ASM the shader works correctly. I am thinking that the HLSL is not decompiled properly? I am just dumping the shader without modifying it and it just makes all the screen white.
Anyone has any idea why this happens?
The idea is that I would like to correct it;) And is way easier in HLSL rather than ASM:)
Thx
Edit:
I tried manually dumping more PS shaders. After I find one and dump it it gets corrupt...
Ex:
- cycle with Numpad2 until I find the shader I am looking
- dump with numpad3 and move to the next shader
- the previous shader (that was dumped) is now corrupt...
I know that once the shader is dumped is recompiled basically. So, the bug that I am seeing affects almost all the PS shaders in the game...:-s strange..
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="dueho"]Here are some out-of-the-box screenshots. Running with Ultra preset. Not perfect, but very good imo.[/quote]
Hmmm where is the depth? can't see any depth except for a pop-out gun... That is ...very bad to be honest...
I'd take CM over that any day....
dueho said:Here are some out-of-the-box screenshots. Running with Ultra preset. Not perfect, but very good imo.
Hmmm where is the depth? can't see any depth except for a pop-out gun... That is ...very bad to be honest...
I'd take CM over that any day....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="dueho"]Hmmm where is the depth?[/quote]
I lowered the depth amount to lower than the default. I never liked exaggerated depth. :-)
[quote="DHR"]@Helifax
Maybe is a decompiler issue...but there is no error sound, warning or error. very strange.
(this is the shader: 123dc8db6c4c8b98-ps_replace)[/quote]
yupp, no error beep :( My shader was "2861fed8c904b7de-ps_replace". From what I saw this one might be responsible for the other shadows problem as is controlling the overall lighting of the scene + distant shadows.
Maybe is a decompiler issue...but there is no error sound, warning or error. very strange.
(this is the shader: 123dc8db6c4c8b98-ps_replace)
yupp, no error beep :( My shader was "2861fed8c904b7de-ps_replace". From what I saw this one might be responsible for the other shadows problem as is controlling the overall lighting of the scene + distant shadows.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Big thanks! I agree that doing a full fix now might not be fully compatible with the full release. Although, I don't think they will change the shaders;)
Big thanks for sharing the files;) I'll try to see what happened in my case and why it doesn't work. Maybe I forgot the enable something in the ini file? (Beyond Compare will tell me:)) )
Big thank you! Will keep you posted!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
i wil send you a PM with the files later. Also i will include the user.cfg file that i think is a must.
Also with this engine (apply for BFH and Star Wars Battlefront) i think DOF is really broken, any scene where DOF is present all objects become 2D. There is a configuration in a ini or cfg file where we can disable DOF??
i remember trying to remove through shaders in BFH, but was hard to find the shader.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
In all Frostbite 3 engines you need to put PostProcessing on Medium. Anything above will render mono. (This is a limitation of the engine).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I ran mine in SLI without any issue.
There are other issues with 3D Surround, but they're not related to S3D. I was surprised that S3D was pretty good out of the box. I didn't tweak any settings. I will try to attach some images later today. Then I'll play with the settings.
Btw, how do you fix the white eye? Inquiring minds want to know. Thanks. :-)
It's actually hard to see the difference between the Xbox and PC version to be fair.
3D in this game would be awesome! I really hope you guys can fix it as I still play battlefield 4 a lot and was disappointed 3D never worked in that game properly after how amazing battlefield 3 looked.
Can't wait to try this in VR too!
Thanks for looking at this game!
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Show them how ridiculous it is they don't make their games 3D vision ready.
Just to show how a few people can do it in a few days but they won't do it themselves for some reason.
I think 3DMigoto doesn't compile it correctly
Now, if I strip the HLSL and leave the ASM the shader works correctly. I am thinking that the HLSL is not decompiled properly? I am just dumping the shader without modifying it and it just makes all the screen white.
Anyone has any idea why this happens?
The idea is that I would like to correct it;) And is way easier in HLSL rather than ASM:)
Thx
Edit:
I tried manually dumping more PS shaders. After I find one and dump it it gets corrupt...
Ex:
- cycle with Numpad2 until I find the shader I am looking
- dump with numpad3 and move to the next shader
- the previous shader (that was dumped) is now corrupt...
I know that once the shader is dumped is recompiled basically. So, the bug that I am seeing affects almost all the PS shaders in the game...:-s strange..
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Hmmm where is the depth? can't see any depth except for a pop-out gun... That is ...very bad to be honest...
I'd take CM over that any day....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Maybe is a decompiler issue...but there is no error sound, warning or error. very strange.
(this is the shader: 123dc8db6c4c8b98-ps_replace)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
yupp, no error beep :( My shader was "2861fed8c904b7de-ps_replace". From what I saw this one might be responsible for the other shadows problem as is controlling the overall lighting of the scene + distant shadows.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
- This is my profile:
Use the guide here to enable the profile:
https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/
(No way around it...Sorry).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)