[quote="chtiblue"]+1 Bo3b. It's an amazing fix once again[/quote]
Siberian might really have a weird problem with is hardwore or driver... As far as I understood from reading his comments he seemed to have some experience with 3DVision so it is not just the CM or Convergence lock... bon, for my part, the fix works absolutely flawless and yes it feels like a real fix just for the simple reason that it is a real fix. ;)
chtiblue said:+1 Bo3b. It's an amazing fix once again
Siberian might really have a weird problem with is hardwore or driver... As far as I understood from reading his comments he seemed to have some experience with 3DVision so it is not just the CM or Convergence lock... bon, for my part, the fix works absolutely flawless and yes it feels like a real fix just for the simple reason that it is a real fix. ;)
[quote="bo3b"][quote="Siberian_Khatru"][quote="Pirateguybrush"][quote="Siberian_Khatru"]The fix is fine but I didn't get any great sense of depth when playing the game in 3D.[/quote] This may be a silly question, but did you try adjusting the depth/convergence settings? And are you certain you weren't playing in compatibility mode?[/quote]I was not in compatibility mode. I always play with high convergence. I guess the problem with the Far Cry 4 fix is that it feels like a fix.
I thought about trying the 3D again but then I remembered that getting rid of the fix the last time screwed up my Far Cry 4 install causing hitching while running.
I'll stick to DOA 5 for my 3D fix for now. [/quote]
This is confusing, can you post a snapshot of what you are seeing? It's entirely possible there are still glitches in the game that we'd like to fix.
I don't understand what you mean by it "feels like a fix"? Technology wise, there is no difference between what we do as hackers and what a game developer can do. It should be the same image at the end. Can you describe what makes it "feel like a fix?" How does this seem different than DOA 5?
Here's an example of what we are seeing, that as far as I know is flawless. Mike made a terrific start on the fix, and DarkStarSword really hit it out of the park.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63691/[/img]
If that is not similar to what you are seeing, we'd like to know.[/quote]
Thanks Bo3b,
I appreciate that you are so dedicated to this. I'll test this tonight with some screenshots tonight and post back.
Thanks.
Siberian_Khatru said:The fix is fine but I didn't get any great sense of depth when playing the game in 3D.
This may be a silly question, but did you try adjusting the depth/convergence settings? And are you certain you weren't playing in compatibility mode?
I was not in compatibility mode. I always play with high convergence. I guess the problem with the Far Cry 4 fix is that it feels like a fix.
I thought about trying the 3D again but then I remembered that getting rid of the fix the last time screwed up my Far Cry 4 install causing hitching while running.
I'll stick to DOA 5 for my 3D fix for now.
This is confusing, can you post a snapshot of what you are seeing? It's entirely possible there are still glitches in the game that we'd like to fix.
I don't understand what you mean by it "feels like a fix"? Technology wise, there is no difference between what we do as hackers and what a game developer can do. It should be the same image at the end. Can you describe what makes it "feel like a fix?" How does this seem different than DOA 5?
Here's an example of what we are seeing, that as far as I know is flawless. Mike made a terrific start on the fix, and DarkStarSword really hit it out of the park.
If that is not similar to what you are seeing, we'd like to know.
Thanks Bo3b,
I appreciate that you are so dedicated to this. I'll test this tonight with some screenshots tonight and post back.
Thanks.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
Sorry guys,
The gun is in the way too much. At the convergence level you are forced to play at the game might as well be in 2D in my opinion.
I attached some DOA 5 screenshots as well. That is the type of 3D I want to experience all the time.
https://www.dropbox.com/sh/hn3uzk4s07vp8bk/AAD4n4hgf1_u9fu2UVPQWffFa?dl=0
I have a lot ghosting with Far Cry 4 and AC black flag with the titan x - didnt have this with 780 ti's in sli. :(
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
[quote="Siberian_Khatru"]Sorry guys,
The gun is in the way too much. At the convergence level you are forced to play at the game might as well be in 2D in my opinion.
I attached some DOA 5 screenshots as well. That is the type of 3D I want to experience all the time.
https://www.dropbox.com/sh/hn3uzk4s07vp8bk/AAD4n4hgf1_u9fu2UVPQWffFa?dl=0[/quote]
If you like playing games with a lot of convergence a fighting game is always going to look more impressive than a FPS because you are focussing all the time on the converged characters.
I looked at all the screenshots and FC4 looks exactly as good as all the other FPS 3D games I've played - but with FPS's you always have to balance convergence and depth carefully or you get aiming issues, and some gun models just don't converge well due to positioning and length (no dirty jokes please guys!).
If you like playing games with a lot of convergence a fighting game is always going to look more impressive than a FPS because you are focussing all the time on the converged characters.
I looked at all the screenshots and FC4 looks exactly as good as all the other FPS 3D games I've played - but with FPS's you always have to balance convergence and depth carefully or you get aiming issues, and some gun models just don't converge well due to positioning and length (no dirty jokes please guys!).
[quote="Siberian_Khatru"]Sorry guys,
The gun is in the way too much. At the convergence level you are forced to play at the game might as well be in 2D in my opinion.
I attached some DOA 5 screenshots as well. That is the type of 3D I want to experience all the time.
https://www.dropbox.com/sh/hn3uzk4s07vp8bk/AAD4n4hgf1_u9fu2UVPQWffFa?dl=0[/quote]
Thanks for sharing those shots.
It looks like you like the toyification effect, where it becomes like small models on a 3D stage. You can only really do toyification with 3rd person games. First person games don't work well this way because of the hands and arms up close. In 3rd person, typically there is nothing up too close, so you can really crank the convergence.
Assuming that's the problem, your best approach is to set convergence low to start, then turn depth all the way up to 100. Maybe even use the depth-hack to give you more range past '100'.
Once that's maxed, you can then add in convergence, and get something that will have a lot of depth, with less divergence up close.
If you can't get it with that as a start, then doing the depth-hack is the way to improve the depth without making up close items diverge.
But, you'll never be able to get full toyification effects here without having the arms diverge. If you want extreme pop-out effects you'll have to compromise on something. (called the parallax budget- only have so much range that your eyes can handle)
Comparing to DarkStarSwords tiger picture, you can see that his shot has much more depth than yours, and the hands don't diverge, so you should be able to play with the settings to improve your experience here.
A few of your shots for cross-eyed viewing:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63881/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63883/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63882/[/img]
It looks like you like the toyification effect, where it becomes like small models on a 3D stage. You can only really do toyification with 3rd person games. First person games don't work well this way because of the hands and arms up close. In 3rd person, typically there is nothing up too close, so you can really crank the convergence.
Assuming that's the problem, your best approach is to set convergence low to start, then turn depth all the way up to 100. Maybe even use the depth-hack to give you more range past '100'.
Once that's maxed, you can then add in convergence, and get something that will have a lot of depth, with less divergence up close.
If you can't get it with that as a start, then doing the depth-hack is the way to improve the depth without making up close items diverge.
But, you'll never be able to get full toyification effects here without having the arms diverge. If you want extreme pop-out effects you'll have to compromise on something. (called the parallax budget- only have so much range that your eyes can handle)
Comparing to DarkStarSwords tiger picture, you can see that his shot has much more depth than yours, and the hands don't diverge, so you should be able to play with the settings to improve your experience here.
A few of your shots for cross-eyed viewing:
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]It looks like you like the toyification effect, where it becomes like small models on a 3D stage. You can only really do toyification with 3rd person games. First person games don't work well this way because of the hands and arms up close. [/quote]Even when you can crank up the convergence in FPS games, all it usually achieves is to make you look like a tiny dwarf holding a comically large gun.
This happens with Borderlands 2, where increasing the convergence makes you look like you're holding the gun literally about 10cm off the ground. The same thing happens in some racing games in cockpit view, where the road seems mere centimetres under your eyes.
It's toyification of the worst sort: it kind of toyifies the ground, and your hands, and little else. Totally different from 3rd person games where you can toyify your main character, and various objects and characters standing near him/her.
bo3b said:It looks like you like the toyification effect, where it becomes like small models on a 3D stage. You can only really do toyification with 3rd person games. First person games don't work well this way because of the hands and arms up close.
Even when you can crank up the convergence in FPS games, all it usually achieves is to make you look like a tiny dwarf holding a comically large gun.
This happens with Borderlands 2, where increasing the convergence makes you look like you're holding the gun literally about 10cm off the ground. The same thing happens in some racing games in cockpit view, where the road seems mere centimetres under your eyes.
It's toyification of the worst sort: it kind of toyifies the ground, and your hands, and little else. Totally different from 3rd person games where you can toyify your main character, and various objects and characters standing near him/her.
I remember really enjoying Battlefield Bad Company 2 in 3D vision. I wonder how I would feel about it now. For me, Tomb Raider is the pinnacle of 3D Vision excellence. I wish every developer would make 3D Vision an option.
I remember really enjoying Battlefield Bad Company 2 in 3D vision. I wonder how I would feel about it now. For me, Tomb Raider is the pinnacle of 3D Vision excellence. I wish every developer would make 3D Vision an option.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
[quote="Siberian_Khatru"]I remember really enjoying Battlefield Bad Company 2 in 3D vision. I wonder how I would feel about it now. For me, Tomb Raider is the pinnacle of 3D Vision excellence. I wish every developer would make 3D Vision an option. [/quote]
If you want to try native 3D vision FPS game, then you might enjoy Shadow Warrior and Hard Reset. Shadow Warrior is even better than Tomb Raider which is also one of my favourite 3D vision games.
Siberian_Khatru said:I remember really enjoying Battlefield Bad Company 2 in 3D vision. I wonder how I would feel about it now. For me, Tomb Raider is the pinnacle of 3D Vision excellence. I wish every developer would make 3D Vision an option.
If you want to try native 3D vision FPS game, then you might enjoy Shadow Warrior and Hard Reset. Shadow Warrior is even better than Tomb Raider which is also one of my favourite 3D vision games.
You make some very important points, though coated in too much hyperbole for my tastes. And in parts a bit simplistic too
For example, if Nvidia hired Americans for manufacturing, it would not only take jobs away from impoverished Chinese people, many of whom would need to resort to even more horrible jobs like prostitution. It would also guarantee Nvidia's demise as a competitive company, which would cost thousands of American Nvidia employees - both blue collar and white collar - their jobs too. What in theory seems the more morally pure option in practice would be the more destructive.
A survey we did a while ago reveals that the average age on this forum was 35+, with very few people under 25. So I would hope that most people here are already at least partially aware of the sort of issues you raise, and the they try to make morally informed choices at least some of the time.
But they're also likely to have lived long enough to learn that anger isn't a particularly effective strategy for changing the world. I know I have.
A good argument could actually be made that buying top end cards like the Titan X is the more responsible option, if anything. I bought two Titans two years ago, and they're still almost as good as any other card today, and will last me at least another year. Somewhat contrary to your post, if Nvidia had made 22nm cards, I would have been more tempted to upgrade last year.
You make some very important points, though coated in too much hyperbole for my tastes. And in parts a bit simplistic too
For example, if Nvidia hired Americans for manufacturing, it would not only take jobs away from impoverished Chinese people, many of whom would need to resort to even more horrible jobs like prostitution. It would also guarantee Nvidia's demise as a competitive company, which would cost thousands of American Nvidia employees - both blue collar and white collar - their jobs too. What in theory seems the more morally pure option in practice would be the more destructive.
A survey we did a while ago reveals that the average age on this forum was 35+, with very few people under 25. So I would hope that most people here are already at least partially aware of the sort of issues you raise, and the they try to make morally informed choices at least some of the time.
But they're also likely to have lived long enough to learn that anger isn't a particularly effective strategy for changing the world. I know I have.
A good argument could actually be made that buying top end cards like the Titan X is the more responsible option, if anything. I bought two Titans two years ago, and they're still almost as good as any other card today, and will last me at least another year. Somewhat contrary to your post, if Nvidia had made 22nm cards, I would have been more tempted to upgrade last year.
Yes, sorry this FC4 thing is off topic.
Two more things about the too-close hands forcing low convergence.
This is also affected by consolitis, where they dramatically shrink the field of view to lower the performance requirements. For us in 3D, that translates to artificially close arms, so when we up convergence it's too much. Look for the way to change FOV in the game, and I'll bet that will really help. You might also get artifacts like seeing inside the arms or clipping.
Secondly, we saw the same problem with Dying Light. Consolitis. DHR made a really interesting creation of changing the convergence just for the arms/weapons themselves, as a specific experiment to get around this problem. It works really well there. DarkStarSword tried this with FC4 as well, but the artifacts introduced were too bad.
So, just to be clear, this problem of too close arms/not enough convergence is game specific, and not related to 3D Vision or our fixes.
Two more things about the too-close hands forcing low convergence.
This is also affected by consolitis, where they dramatically shrink the field of view to lower the performance requirements. For us in 3D, that translates to artificially close arms, so when we up convergence it's too much. Look for the way to change FOV in the game, and I'll bet that will really help. You might also get artifacts like seeing inside the arms or clipping.
Secondly, we saw the same problem with Dying Light. Consolitis. DHR made a really interesting creation of changing the convergence just for the arms/weapons themselves, as a specific experiment to get around this problem. It works really well there. DarkStarSword tried this with FC4 as well, but the artifacts introduced were too bad.
So, just to be clear, this problem of too close arms/not enough convergence is game specific, and not related to 3D Vision or our fixes.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Siberian might really have a weird problem with is hardwore or driver... As far as I understood from reading his comments he seemed to have some experience with 3DVision so it is not just the CM or Convergence lock... bon, for my part, the fix works absolutely flawless and yes it feels like a real fix just for the simple reason that it is a real fix. ;)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Thanks Bo3b,
I appreciate that you are so dedicated to this. I'll test this tonight with some screenshots tonight and post back.
Thanks.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
The gun is in the way too much. At the convergence level you are forced to play at the game might as well be in 2D in my opinion.
I attached some DOA 5 screenshots as well. That is the type of 3D I want to experience all the time.
https://www.dropbox.com/sh/hn3uzk4s07vp8bk/AAD4n4hgf1_u9fu2UVPQWffFa?dl=0
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
G-Pat on Helixmod
If you like playing games with a lot of convergence a fighting game is always going to look more impressive than a FPS because you are focussing all the time on the converged characters.
I looked at all the screenshots and FC4 looks exactly as good as all the other FPS 3D games I've played - but with FPS's you always have to balance convergence and depth carefully or you get aiming issues, and some gun models just don't converge well due to positioning and length (no dirty jokes please guys!).
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Thanks for sharing those shots.
It looks like you like the toyification effect, where it becomes like small models on a 3D stage. You can only really do toyification with 3rd person games. First person games don't work well this way because of the hands and arms up close. In 3rd person, typically there is nothing up too close, so you can really crank the convergence.
Assuming that's the problem, your best approach is to set convergence low to start, then turn depth all the way up to 100. Maybe even use the depth-hack to give you more range past '100'.
Once that's maxed, you can then add in convergence, and get something that will have a lot of depth, with less divergence up close.
If you can't get it with that as a start, then doing the depth-hack is the way to improve the depth without making up close items diverge.
But, you'll never be able to get full toyification effects here without having the arms diverge. If you want extreme pop-out effects you'll have to compromise on something. (called the parallax budget- only have so much range that your eyes can handle)
Comparing to DarkStarSwords tiger picture, you can see that his shot has much more depth than yours, and the hands don't diverge, so you should be able to play with the settings to improve your experience here.
A few of your shots for cross-eyed viewing:
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
This happens with Borderlands 2, where increasing the convergence makes you look like you're holding the gun literally about 10cm off the ground. The same thing happens in some racing games in cockpit view, where the road seems mere centimetres under your eyes.
It's toyification of the worst sort: it kind of toyifies the ground, and your hands, and little else. Totally different from 3rd person games where you can toyify your main character, and various objects and characters standing near him/her.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
If you want to try native 3D vision FPS game, then you might enjoy Shadow Warrior and Hard Reset. Shadow Warrior is even better than Tomb Raider which is also one of my favourite 3D vision games.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
https://steamcommunity.com/profiles/76561198014296177/
For example, if Nvidia hired Americans for manufacturing, it would not only take jobs away from impoverished Chinese people, many of whom would need to resort to even more horrible jobs like prostitution. It would also guarantee Nvidia's demise as a competitive company, which would cost thousands of American Nvidia employees - both blue collar and white collar - their jobs too. What in theory seems the more morally pure option in practice would be the more destructive.
A survey we did a while ago reveals that the average age on this forum was 35+, with very few people under 25. So I would hope that most people here are already at least partially aware of the sort of issues you raise, and the they try to make morally informed choices at least some of the time.
But they're also likely to have lived long enough to learn that anger isn't a particularly effective strategy for changing the world. I know I have.
A good argument could actually be made that buying top end cards like the Titan X is the more responsible option, if anything. I bought two Titans two years ago, and they're still almost as good as any other card today, and will last me at least another year. Somewhat contrary to your post, if Nvidia had made 22nm cards, I would have been more tempted to upgrade last year.
Two more things about the too-close hands forcing low convergence.
This is also affected by consolitis, where they dramatically shrink the field of view to lower the performance requirements. For us in 3D, that translates to artificially close arms, so when we up convergence it's too much. Look for the way to change FOV in the game, and I'll bet that will really help. You might also get artifacts like seeing inside the arms or clipping.
Secondly, we saw the same problem with Dying Light. Consolitis. DHR made a really interesting creation of changing the convergence just for the arms/weapons themselves, as a specific experiment to get around this problem. It works really well there. DarkStarSword tried this with FC4 as well, but the artifacts introduced were too bad.
So, just to be clear, this problem of too close arms/not enough convergence is game specific, and not related to 3D Vision or our fixes.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82, DX11.0