I was thinking for some time to open a new thread for us all to share a list of games we have or would like to buy, but we can't play them coz there's no fix yet, hoping our community may find interesting enough and try a fix. I searched if there's a similar thread already but couldn't find one. Some of the new titles are already being looked at by our community, but some older games have slipped and forgotten. I'll start with mine:
-Prepar3d v4 - Flight simulator (borderless windowed - no way to force exclusive full screen)
-X-Plane 11 - opengl game (hopefully Helifax can take a look at this some time :))
-Dead Island/Dead Island Reptide - There's a fix already but doesn't work with new drivers; could be an easy update
-Alan Wake's American Nightmare
-Lara Croft and the Temple of Osiris
-CASE: Animatronics - It's a great horror game if you're a horror fan. Sitting in my library hoping for a fix
-Dungeon Nightmares II : The Memory - Another great horror title on Steam
-Dreadout - Same issue as Prepar3d; no exclusive full screen, just borderless windowed
-Call of Duty 4 Remastered (Modern Warfare 1)
-King of Fighters XIV Steam Edition
-Microsoft Flight Simulator X (FSX)
-Far Cry 5 - (have to find a way around EAC)
--Any game that uses borderless windowed mode; if we can find a way to force exclusive full screen. I tried 3dmigoto for Prepar3d but it couldn't force full screen.
I was thinking for some time to open a new thread for us all to share a list of games we have or would like to buy, but we can't play them coz there's no fix yet, hoping our community may find interesting enough and try a fix. I searched if there's a similar thread already but couldn't find one. Some of the new titles are already being looked at by our community, but some older games have slipped and forgotten. I'll start with mine:
-Prepar3d v4 - Flight simulator (borderless windowed - no way to force exclusive full screen)
-X-Plane 11 - opengl game (hopefully Helifax can take a look at this some time :))
-Dead Island/Dead Island Reptide - There's a fix already but doesn't work with new drivers; could be an easy update
-Alan Wake's American Nightmare
-Lara Croft and the Temple of Osiris
-CASE: Animatronics - It's a great horror game if you're a horror fan. Sitting in my library hoping for a fix
-Dungeon Nightmares II : The Memory - Another great horror title on Steam
-Dreadout - Same issue as Prepar3d; no exclusive full screen, just borderless windowed
-Call of Duty 4 Remastered (Modern Warfare 1)
-King of Fighters XIV Steam Edition
-Microsoft Flight Simulator X (FSX)
-Far Cry 5 - (have to find a way around EAC)
--Any game that uses borderless windowed mode; if we can find a way to force exclusive full screen. I tried 3dmigoto for Prepar3d but it couldn't force full screen.
The Amazing Spider-Man and The Amazing Spider-Man 2 on CriWare Engine (both no longer sold on Steam)
Star Wars The Force Unleashed 2
Mini Ninjas
Zombi
The Walking Dead Survival Instinct :P
I'm curious what a crowdfunded or 'bounty' model would like like in this context. From what I've seen, it appears that fixes are often pursued based on three primary influences:
[olist]
[.]Natural Priority (Most Popular, Current Releases)[/.]
[.]Personal Interest from Shaderhacker (Favorite title in a series of Medieval-themed Japanese pinball games) [/.]
[.]Forum/Blog Requests[/.]
[/olist]
What if a request system could account for a conditional pledge or bounty? (The condition being that somebody undertakes the fix)
Extreme example: I'm interested in a fixable, but obscure game released several years ago. I add this title to the requested fix list, pledging $100 (+ 1 gifted copy of the game). Somebody else sees the listing and pledges $20, and two more add pledges of $5.
Now there is $130 (+game) in the pledge pool for a title that (based on the other primary methods of influence listed above) probably would never get fixed. The opportunity to 'fund' fixes could open the door for a consumer-driven influence and a previously untapped incentive for shaderhackers. In this model, the commitment to engage in a fix would still be at the sole discretion of the shaderhacker(s). The primary difference would be a tangible incentive for fixing a title that the shaderhacker does not have a personal interest in fixing.
Additionally, a title of premium interest (RE2, Metro Exodus, etc) can potentially be fixed to greater reward for the shaderhackers when compared against arbitrary donations. I don't know how lucrative the donation model actually is for such titles, but naturally, expressed anticipation tends to outweigh expressed gratitude by a significant margin.
I imagine the concept of crowdfunding fixes has been discussed at some point before. With the donation model, I have no idea what would be a realistic dollar amount to incentivize a fix of an otherwise overlooked title. $25? $75? $200? $500? (USD assumed)
I know there are variables and challenges to such a model, but I'm really curious as to what the viability of something like this could be.
I'm curious what a crowdfunded or 'bounty' model would like like in this context. From what I've seen, it appears that fixes are often pursued based on three primary influences:
Natural Priority (Most Popular, Current Releases)
Personal Interest from Shaderhacker (Favorite title in a series of Medieval-themed Japanese pinball games)
Forum/Blog Requests
What if a request system could account for a conditional pledge or bounty? (The condition being that somebody undertakes the fix)
Extreme example: I'm interested in a fixable, but obscure game released several years ago. I add this title to the requested fix list, pledging $100 (+ 1 gifted copy of the game). Somebody else sees the listing and pledges $20, and two more add pledges of $5.
Now there is $130 (+game) in the pledge pool for a title that (based on the other primary methods of influence listed above) probably would never get fixed. The opportunity to 'fund' fixes could open the door for a consumer-driven influence and a previously untapped incentive for shaderhackers. In this model, the commitment to engage in a fix would still be at the sole discretion of the shaderhacker(s). The primary difference would be a tangible incentive for fixing a title that the shaderhacker does not have a personal interest in fixing.
Additionally, a title of premium interest (RE2, Metro Exodus, etc) can potentially be fixed to greater reward for the shaderhackers when compared against arbitrary donations. I don't know how lucrative the donation model actually is for such titles, but naturally, expressed anticipation tends to outweigh expressed gratitude by a significant margin.
I imagine the concept of crowdfunding fixes has been discussed at some point before. With the donation model, I have no idea what would be a realistic dollar amount to incentivize a fix of an otherwise overlooked title. $25? $75? $200? $500? (USD assumed)
I know there are variables and challenges to such a model, but I'm really curious as to what the viability of something like this could be.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
As for FSX the lights can not be fixed for 3d vision....
Your best bet is and the best experience for FSX is indeed VR
full 3d not just cockpit...full scale and full tracking no track ir needed
https://flyinside-fsx.com/
As for P3D the devs are constantly pushing new versions which improve and break things and the same time
3D Vision is no longer a concern with them since we have 3d in it with VR
Same with XPlane11
I hate to say this but...its time...
IF you still want to enjoy 3d of some sort....GO VR
As for FSX the lights can not be fixed for 3d vision....
Your best bet is and the best experience for FSX is indeed VR
full 3d not just cockpit...full scale and full tracking no track ir needed
https://flyinside-fsx.com/
As for P3D the devs are constantly pushing new versions which improve and break things and the same time
3D Vision is no longer a concern with them since we have 3d in it with VR
Same with XPlane11
I hate to say this but...its time...
IF you still want to enjoy 3d of some sort....GO VR
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
- Dungeon Kingdom: Sign of the Moon
This is still early access title in Steam but seems very promising grid-based dungeon crawler.
- Gravel
I really like this arcade racer even though it's not the most innovative game in the genre.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Dazzle233"]I'm curious what a crowdfunded or 'bounty' model would like like in this context. From what I've seen, it appears that fixes are often pursued based on three primary influences:
[olist]
[.]Natural Priority (Most Popular, Current Releases)[/.]
[.]Personal Interest from Shaderhacker (Favorite title in a series of Medieval-themed Japanese pinball games) [/.]
[.]Forum/Blog Requests[/.]
[/olist]
What if a request system could account for a conditional pledge or bounty? (The condition being that somebody undertakes the fix)
Extreme example: I'm interested in a fixable, but obscure game released several years ago. I add this title to the requested fix list, pledging $100 (+ 1 gifted copy of the game). Somebody else sees the listing and pledges $20, and two more add pledges of $5.
Now there is $130 (+game) in the pledge pool for a title that (based on the other primary methods of influence listed above) probably would never get fixed. The opportunity to 'fund' fixes could open the door for a consumer-driven influence and a previously untapped incentive for shaderhackers. In this model, the commitment to engage in a fix would still be at the sole discretion of the shaderhacker(s). The primary difference would be a tangible incentive for fixing a title that the shaderhacker does not have a personal interest in fixing.
Additionally, a title of premium interest (RE2, Metro Exodus, etc) can potentially be fixed to greater reward for the shaderhackers when compared against arbitrary donations. I don't know how lucrative the donation model actually is for such titles, but naturally, expressed anticipation tends to outweigh expressed gratitude by a significant margin.
I imagine the concept of crowdfunding fixes has been discussed at some point before. With the donation model, I have no idea what would be a realistic dollar amount to incentivize a fix of an otherwise overlooked title. $25? $75? $200? $500? (USD assumed)
I know there are variables and challenges to such a model, but I'm really curious as to what the viability of something like this could be.[/quote]
Is this hypothetical or do you have a speciffic title in mind ?
Dazzle233 said:I'm curious what a crowdfunded or 'bounty' model would like like in this context. From what I've seen, it appears that fixes are often pursued based on three primary influences:
Natural Priority (Most Popular, Current Releases)
Personal Interest from Shaderhacker (Favorite title in a series of Medieval-themed Japanese pinball games)
Forum/Blog Requests
What if a request system could account for a conditional pledge or bounty? (The condition being that somebody undertakes the fix)
Extreme example: I'm interested in a fixable, but obscure game released several years ago. I add this title to the requested fix list, pledging $100 (+ 1 gifted copy of the game). Somebody else sees the listing and pledges $20, and two more add pledges of $5.
Now there is $130 (+game) in the pledge pool for a title that (based on the other primary methods of influence listed above) probably would never get fixed. The opportunity to 'fund' fixes could open the door for a consumer-driven influence and a previously untapped incentive for shaderhackers. In this model, the commitment to engage in a fix would still be at the sole discretion of the shaderhacker(s). The primary difference would be a tangible incentive for fixing a title that the shaderhacker does not have a personal interest in fixing.
Additionally, a title of premium interest (RE2, Metro Exodus, etc) can potentially be fixed to greater reward for the shaderhackers when compared against arbitrary donations. I don't know how lucrative the donation model actually is for such titles, but naturally, expressed anticipation tends to outweigh expressed gratitude by a significant margin.
I imagine the concept of crowdfunding fixes has been discussed at some point before. With the donation model, I have no idea what would be a realistic dollar amount to incentivize a fix of an otherwise overlooked title. $25? $75? $200? $500? (USD assumed)
I know there are variables and challenges to such a model, but I'm really curious as to what the viability of something like this could be.
Is this hypothetical or do you have a speciffic title in mind ?
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"][quote="Dazzle233"]I'm curious what a crowdfunded or 'bounty' model would like like in this context. From what I've seen, it appears that fixes are often pursued based on three primary influences:
[olist]
[.]Natural Priority (Most Popular, Current Releases)[/.]
[.]Personal Interest from Shaderhacker (Favorite title in a series of Medieval-themed Japanese pinball games) [/.]
[.]Forum/Blog Requests[/.]
[/olist]
What if a request system could account for a conditional pledge or bounty? (The condition being that somebody undertakes the fix)
Extreme example: I'm interested in a fixable, but obscure game released several years ago. I add this title to the requested fix list, pledging $100 (+ 1 gifted copy of the game). Somebody else sees the listing and pledges $20, and two more add pledges of $5.
Now there is $130 (+game) in the pledge pool for a title that (based on the other primary methods of influence listed above) probably would never get fixed. The opportunity to 'fund' fixes could open the door for a consumer-driven influence and a previously untapped incentive for shaderhackers. In this model, the commitment to engage in a fix would still be at the sole discretion of the shaderhacker(s). The primary difference would be a tangible incentive for fixing a title that the shaderhacker does not have a personal interest in fixing.
Additionally, a title of premium interest (RE2, Metro Exodus, etc) can potentially be fixed to greater reward for the shaderhackers when compared against arbitrary donations. I don't know how lucrative the donation model actually is for such titles, but naturally, expressed anticipation tends to outweigh expressed gratitude by a significant margin.
I imagine the concept of crowdfunding fixes has been discussed at some point before. With the donation model, I have no idea what would be a realistic dollar amount to incentivize a fix of an otherwise overlooked title. $25? $75? $200? $500? (USD assumed)
I know there are variables and challenges to such a model, but I'm really curious as to what the viability of something like this could be.[/quote]
Is this hypothetical or do you have a speciffic title in mind ?[/quote]
I've wondered this myself, if there was like a commission one could pay to make it worth a fixer's time to work on a title that got overlooked. Maybe the fixer could look at the game first, and then decide what amount would make it worth their time - and then users could decide if its worth it to them to move forward and arrange payment or just stick with 2D/CM. I thought this might be against the rules here though, so never mentioned it.
For me, I would be interested in Project Cars 2 - which is already 90% fixed by DHR's WIP regex fix:
[url]https://forums.geforce.com/default/topic/1026902/3d-vision/project-cars-2-3d-fix/post/5333330/#5333330[/url]
The remaining big issues are very noticeable dark halos during rainy weather spray, and cloud shadows are off. There are also other lesser issues like distant reflections and sun reflection off mountains etc that are not as much of an eyesore as the first two. I could not find the shaders responsible for the halo or cloud shadows unfortunately, I can in other games but it was not as easy for me with this engine.
Dazzle233 said:I'm curious what a crowdfunded or 'bounty' model would like like in this context. From what I've seen, it appears that fixes are often pursued based on three primary influences:
Natural Priority (Most Popular, Current Releases)
Personal Interest from Shaderhacker (Favorite title in a series of Medieval-themed Japanese pinball games)
Forum/Blog Requests
What if a request system could account for a conditional pledge or bounty? (The condition being that somebody undertakes the fix)
Extreme example: I'm interested in a fixable, but obscure game released several years ago. I add this title to the requested fix list, pledging $100 (+ 1 gifted copy of the game). Somebody else sees the listing and pledges $20, and two more add pledges of $5.
Now there is $130 (+game) in the pledge pool for a title that (based on the other primary methods of influence listed above) probably would never get fixed. The opportunity to 'fund' fixes could open the door for a consumer-driven influence and a previously untapped incentive for shaderhackers. In this model, the commitment to engage in a fix would still be at the sole discretion of the shaderhacker(s). The primary difference would be a tangible incentive for fixing a title that the shaderhacker does not have a personal interest in fixing.
Additionally, a title of premium interest (RE2, Metro Exodus, etc) can potentially be fixed to greater reward for the shaderhackers when compared against arbitrary donations. I don't know how lucrative the donation model actually is for such titles, but naturally, expressed anticipation tends to outweigh expressed gratitude by a significant margin.
I imagine the concept of crowdfunding fixes has been discussed at some point before. With the donation model, I have no idea what would be a realistic dollar amount to incentivize a fix of an otherwise overlooked title. $25? $75? $200? $500? (USD assumed)
I know there are variables and challenges to such a model, but I'm really curious as to what the viability of something like this could be.
Is this hypothetical or do you have a speciffic title in mind ?
I've wondered this myself, if there was like a commission one could pay to make it worth a fixer's time to work on a title that got overlooked. Maybe the fixer could look at the game first, and then decide what amount would make it worth their time - and then users could decide if its worth it to them to move forward and arrange payment or just stick with 2D/CM. I thought this might be against the rules here though, so never mentioned it.
For me, I would be interested in Project Cars 2 - which is already 90% fixed by DHR's WIP regex fix:
The remaining big issues are very noticeable dark halos during rainy weather spray, and cloud shadows are off. There are also other lesser issues like distant reflections and sun reflection off mountains etc that are not as much of an eyesore as the first two. I could not find the shaders responsible for the halo or cloud shadows unfortunately, I can in other games but it was not as easy for me with this engine.
-Prepar3d v4 - Flight simulator (borderless windowed - no way to force exclusive full screen)
-X-Plane 11 - opengl game (hopefully Helifax can take a look at this some time :))
-Dead Island/Dead Island Reptide - There's a fix already but doesn't work with new drivers; could be an easy update
-Alan Wake's American Nightmare
-Lara Croft and the Temple of Osiris
-CASE: Animatronics - It's a great horror game if you're a horror fan. Sitting in my library hoping for a fix
-Dungeon Nightmares II : The Memory - Another great horror title on Steam
-Dreadout - Same issue as Prepar3d; no exclusive full screen, just borderless windowed
-Call of Duty 4 Remastered (Modern Warfare 1)
-King of Fighters XIV Steam Edition
-Microsoft Flight Simulator X (FSX)
-Far Cry 5 - (have to find a way around EAC)
--Any game that uses borderless windowed mode; if we can find a way to force exclusive full screen. I tried 3dmigoto for Prepar3d but it couldn't force full screen.
Star Wars The Force Unleashed 2
Mini Ninjas
Zombi
The Walking Dead Survival Instinct :P
What if a request system could account for a conditional pledge or bounty? (The condition being that somebody undertakes the fix)
Extreme example: I'm interested in a fixable, but obscure game released several years ago. I add this title to the requested fix list, pledging $100 (+ 1 gifted copy of the game). Somebody else sees the listing and pledges $20, and two more add pledges of $5.
Now there is $130 (+game) in the pledge pool for a title that (based on the other primary methods of influence listed above) probably would never get fixed. The opportunity to 'fund' fixes could open the door for a consumer-driven influence and a previously untapped incentive for shaderhackers. In this model, the commitment to engage in a fix would still be at the sole discretion of the shaderhacker(s). The primary difference would be a tangible incentive for fixing a title that the shaderhacker does not have a personal interest in fixing.
Additionally, a title of premium interest (RE2, Metro Exodus, etc) can potentially be fixed to greater reward for the shaderhackers when compared against arbitrary donations. I don't know how lucrative the donation model actually is for such titles, but naturally, expressed anticipation tends to outweigh expressed gratitude by a significant margin.
I imagine the concept of crowdfunding fixes has been discussed at some point before. With the donation model, I have no idea what would be a realistic dollar amount to incentivize a fix of an otherwise overlooked title. $25? $75? $200? $500? (USD assumed)
I know there are variables and challenges to such a model, but I'm really curious as to what the viability of something like this could be.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
I7 8700k @ 4.9ghz
Asus ROG maximus 10 Hero
G skillz Trident 16 gb 3600 mhz ram
Galax rtx 2070
Asus Pg278qr monitor
Sound Blaster ZXR
Logitech Z906
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Your best bet is and the best experience for FSX is indeed VR
full 3d not just cockpit...full scale and full tracking no track ir needed
https://flyinside-fsx.com/
As for P3D the devs are constantly pushing new versions which improve and break things and the same time
3D Vision is no longer a concern with them since we have 3d in it with VR
Same with XPlane11
I hate to say this but...its time...
IF you still want to enjoy 3d of some sort....GO VR
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
This is still early access title in Steam but seems very promising grid-based dungeon crawler.
- Gravel
I really like this arcade racer even though it's not the most innovative game in the genre.
PLEEEEEEEASEE
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Is this hypothetical or do you have a speciffic title in mind ?
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I've wondered this myself, if there was like a commission one could pay to make it worth a fixer's time to work on a title that got overlooked. Maybe the fixer could look at the game first, and then decide what amount would make it worth their time - and then users could decide if its worth it to them to move forward and arrange payment or just stick with 2D/CM. I thought this might be against the rules here though, so never mentioned it.
For me, I would be interested in Project Cars 2 - which is already 90% fixed by DHR's WIP regex fix:
https://forums.geforce.com/default/topic/1026902/3d-vision/project-cars-2-3d-fix/post/5333330/#5333330
The remaining big issues are very noticeable dark halos during rainy weather spray, and cloud shadows are off. There are also other lesser issues like distant reflections and sun reflection off mountains etc that are not as much of an eyesore as the first two. I could not find the shaders responsible for the halo or cloud shadows unfortunately, I can in other games but it was not as easy for me with this engine.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de