Doom3 Quake4 Prey Stereoscopic Doom3 Quake4 Prey Stereoscopic 3D nvidia
Greetings, this post is not a question, I just thought it might be handy to someone since I could never find this info when I needed it.
I've got a pretty good Doom 3 / D3 Resurrection of Evil / Quake 4 / Prey stereoscopic system running. It uses a CRT monitor, 7900GT nvidia card and eDimensional LCD glasses. So kind of an old rig by current standards, but it runs well. As best I can tell, you can't even get the Id Tech 4 games running in stereoscopic on any modern systems. None of the new 3D LCD monitors support it. Not only that, but nvidia discontinued steroscopic support via LCD shutter glasses for the cards beyond the 7XXX series. I'm going around scrounging old 7950 gt cards and such on ebay now, which is kinda fun. :)
You might think this is old stuff, but I like it, Id stuff is always so full of additional tools for modding and mapping that the titles keep me entertained for years.
I assume you have sorted out your drivers and stuff, but just in case, here's a quick run-down I use myself
[quote]Stereoscopic 3D setup. NVidia 7900GT.
Uninstall nvidia 3dstereo drivers and nvidia video drivers.
Reboot to safe mode.
Run DriverSweeper to clean up any leftovers.
Reboot.
Install nvidia video drivers, Forceware 163.71 whql.
Reboot.
Install nvidia stereo drivers, 162.50 (works with 163.71 video drivers).
Reboot.
Run regedit to allow the old control panel for nvidia, otherwise the stereo menus can't be accessed.
Go to the nvidia control panel and enable stereo. Voila![/quote]
The above might not be exactly right for your system, so do some research. And remember, you need the old graphics cards, the 7800 or 7900 or 7950 or whatever. 8000 series or above won't work.
Ok, so now what to do with Id games. There are a number of effects you'll need to disable or change to make things work. For instance, the blur around fireballs or through glass, post-process effects, these don't work.
Create an autoexec.cfg file and put it in the base folder (or in d3xp folder for Resurrection of Evil). Here is what my autoexec file looks like for the stereoscopic stuff:
[quote]seta com_showFPS "1"
set g_showPlayerShadow "1"
// 3d stereoscopic settings
bind "F6" "set g_fov 100 ; set r_skipPostProcess 1 ; set r_useTurboShadow 0 ; set r_showHud 0 ; set r_brightness 1.2 ; set r_gamma 1.20 ; set g_gunx 3 ; set g_guny 5 ; set g_gunz -4 ; set g_gunyaw -5 ; set com_fixtic -1"
I've turned on the frame rate counter because it is handy to see, and I've turned on the player's own shadow because I think it helps the immersion. But on top of that, there are two special bindings.
When you start to play the game, the first thing you need to do when you first load a level is to press F6. I've bound this to automatically adjust things to get rid of effects that don't work. I've also taken the liberty of increasing the FOV (field of view) and the gun position. Tweak them to your tastes.
Things that pop up in the hud, plus the original weapon crosshairs, are annoying, so they can be toggled using the DELETE key. In Resurrection of Evil you'll need this whenever you use the time slowing effect, because it doesn't work with 3D and makes the screen go blank. So when you use the artifact you should deactivate stereoscopic and then press delete, and just play those short sections in normal flat screen mode.
Another thing to remember is to set up the actual convergence/divergence optimally. Remember that as well as the default higher/lower 3d effect, you can also change the convergence. I set the 3D to max. Then I stand staring at a wall and adjust the convergence so that the wall is directly flat at the same level as the monitor screen. You can do that by taking off your glasses and seeing at what point the convergence setting turns the blurry double wall vision into a clear single wall vision. You might like it set higher or lower, I find that setting the best.
At the nvida advanced settings I bind increase/decrease seperation to "," and "." and I bind increase/decrease convergence to ";" and " ' " which makes them easy to change in the game. I also bind "write configuration" to ctrl+f10, and "cycle fustrum" to ctrl+F11.
Speaking of the frustrum, it has three settings. One of them causes weird errors in the shadows, once makes objects at the periphery blink sometimes, and the third is just right. The correct one is the one that cuts a little bit off the left and right of the screen, about an inch for each seperate eye view. While that might seem annoying, you don't notice it much once playing, and it is better than the errors.
Once you are playing and you've adjusted the frustrum, seperation and convergence, you should press ctrl+F10 to write the nvidia stereo config. That way you won't have to do it all again next time you play, you'll just press F6 and be ready to go.
I still get the occasional glitch, but nothing I can't live with. Oh, and sometimes the nvidia cross hair comes out in the wrong position... can't remember how to fix that off the top of my head, think I poked around in the registry or it just fixed itself.
Another little glitch in Quake 4 is that the bullet marks from some weapons don't render correctly, plus there's a couple of shaders in the game that don't work. I haven't found a way to fix them. With the bullet marks, you could just disable them from the console (look up the command, I can't remember it here.) And the broken shaders only appear in a couple of places. I just live with it, it isn't too distracting.
In Prey, the cabin when you take control of a shuttle is out of whack, and some distant renderings of the sphere look wrong, but otherwise things work fine. The portals work great, I think maybe Prey looks the best out of all 4 games.
Anyhow, just thought I'd post this since it took me a while to work it out. Probably not useful anymore, but just in case.
Greetings, this post is not a question, I just thought it might be handy to someone since I could never find this info when I needed it.
I've got a pretty good Doom 3 / D3 Resurrection of Evil / Quake 4 / Prey stereoscopic system running. It uses a CRT monitor, 7900GT nvidia card and eDimensional LCD glasses. So kind of an old rig by current standards, but it runs well. As best I can tell, you can't even get the Id Tech 4 games running in stereoscopic on any modern systems. None of the new 3D LCD monitors support it. Not only that, but nvidia discontinued steroscopic support via LCD shutter glasses for the cards beyond the 7XXX series. I'm going around scrounging old 7950 gt cards and such on ebay now, which is kinda fun. :)
You might think this is old stuff, but I like it, Id stuff is always so full of additional tools for modding and mapping that the titles keep me entertained for years.
I assume you have sorted out your drivers and stuff, but just in case, here's a quick run-down I use myself
Stereoscopic 3D setup. NVidia 7900GT.
Uninstall nvidia 3dstereo drivers and nvidia video drivers.
Reboot to safe mode.
Run DriverSweeper to clean up any leftovers.
Reboot.
Install nvidia video drivers, Forceware 163.71 whql.
Reboot.
Install nvidia stereo drivers, 162.50 (works with 163.71 video drivers).
Reboot.
Run regedit to allow the old control panel for nvidia, otherwise the stereo menus can't be accessed.
Go to the nvidia control panel and enable stereo. Voila!
The above might not be exactly right for your system, so do some research. And remember, you need the old graphics cards, the 7800 or 7900 or 7950 or whatever. 8000 series or above won't work.
Ok, so now what to do with Id games. There are a number of effects you'll need to disable or change to make things work. For instance, the blur around fireballs or through glass, post-process effects, these don't work.
Create an autoexec.cfg file and put it in the base folder (or in d3xp folder for Resurrection of Evil). Here is what my autoexec file looks like for the stereoscopic stuff:
seta com_showFPS "1"
set g_showPlayerShadow "1"
// 3d stereoscopic settings
bind "F6" "set g_fov 100 ; set r_skipPostProcess 1 ; set r_useTurboShadow 0 ; set r_showHud 0 ; set r_brightness 1.2 ; set r_gamma 1.20 ; set g_gunx 3 ; set g_guny 5 ; set g_gunz -4 ; set g_gunyaw -5 ; set com_fixtic -1"
I've turned on the frame rate counter because it is handy to see, and I've turned on the player's own shadow because I think it helps the immersion. But on top of that, there are two special bindings.
When you start to play the game, the first thing you need to do when you first load a level is to press F6. I've bound this to automatically adjust things to get rid of effects that don't work. I've also taken the liberty of increasing the FOV (field of view) and the gun position. Tweak them to your tastes.
Things that pop up in the hud, plus the original weapon crosshairs, are annoying, so they can be toggled using the DELETE key. In Resurrection of Evil you'll need this whenever you use the time slowing effect, because it doesn't work with 3D and makes the screen go blank. So when you use the artifact you should deactivate stereoscopic and then press delete, and just play those short sections in normal flat screen mode.
Another thing to remember is to set up the actual convergence/divergence optimally. Remember that as well as the default higher/lower 3d effect, you can also change the convergence. I set the 3D to max. Then I stand staring at a wall and adjust the convergence so that the wall is directly flat at the same level as the monitor screen. You can do that by taking off your glasses and seeing at what point the convergence setting turns the blurry double wall vision into a clear single wall vision. You might like it set higher or lower, I find that setting the best.
At the nvida advanced settings I bind increase/decrease seperation to "," and "." and I bind increase/decrease convergence to ";" and " ' " which makes them easy to change in the game. I also bind "write configuration" to ctrl+f10, and "cycle fustrum" to ctrl+F11.
Speaking of the frustrum, it has three settings. One of them causes weird errors in the shadows, once makes objects at the periphery blink sometimes, and the third is just right. The correct one is the one that cuts a little bit off the left and right of the screen, about an inch for each seperate eye view. While that might seem annoying, you don't notice it much once playing, and it is better than the errors.
Once you are playing and you've adjusted the frustrum, seperation and convergence, you should press ctrl+F10 to write the nvidia stereo config. That way you won't have to do it all again next time you play, you'll just press F6 and be ready to go.
I still get the occasional glitch, but nothing I can't live with. Oh, and sometimes the nvidia cross hair comes out in the wrong position... can't remember how to fix that off the top of my head, think I poked around in the registry or it just fixed itself.
Another little glitch in Quake 4 is that the bullet marks from some weapons don't render correctly, plus there's a couple of shaders in the game that don't work. I haven't found a way to fix them. With the bullet marks, you could just disable them from the console (look up the command, I can't remember it here.) And the broken shaders only appear in a couple of places. I just live with it, it isn't too distracting.
In Prey, the cabin when you take control of a shuttle is out of whack, and some distant renderings of the sphere look wrong, but otherwise things work fine. The portals work great, I think maybe Prey looks the best out of all 4 games.
Anyhow, just thought I'd post this since it took me a while to work it out. Probably not useful anymore, but just in case.
I'm playing Quake 4 again at the moment, and I've discoverd another cvar that helps. I mentioned how some shaders still cause errors. There is one that appears on some glowing pipes and cyclinders in the medical facility, for instance. Well,
"set r_skipnewambient 1"
will fix that, try adding that to the F6 bindings above.
Another effect that doesn't work in stereo is the way everything goes blurry in doom3/Quake4/Prey whenever you take damage. If this annoys you, then
"set g_doublevision 0"
gets rid of it. Add it to the F6 bind if you want.
Also something I forgot to mention for Prey. In the system graphics menu, turn the "Glow" option off, the glow effect doesn't work in stereo.
On another message board, someone mentioned you can use "set g_crosshairColor 0,0,0,0" to get rid of the crosshair completely in Q4. I'm guessing it works in the other IdTech 4 games too.
I'm playing Quake 4 again at the moment, and I've discoverd another cvar that helps. I mentioned how some shaders still cause errors. There is one that appears on some glowing pipes and cyclinders in the medical facility, for instance. Well,
"set r_skipnewambient 1"
will fix that, try adding that to the F6 bindings above.
Another effect that doesn't work in stereo is the way everything goes blurry in doom3/Quake4/Prey whenever you take damage. If this annoys you, then
"set g_doublevision 0"
gets rid of it. Add it to the F6 bind if you want.
Also something I forgot to mention for Prey. In the system graphics menu, turn the "Glow" option off, the glow effect doesn't work in stereo.
On another message board, someone mentioned you can use "set g_crosshairColor 0,0,0,0" to get rid of the crosshair completely in Q4. I'm guessing it works in the other IdTech 4 games too.
keep the good advice coming.
I would like to get Quake 4 running good on a geforce4 laptop but it has some kind of shading
problem in s3d. The game works fine flat.
I just wanted to let you know that your post was appreciated.
Create an autoexec.cfg file and put it in the base folder (or in d3xp folder for Resurrection of Evil). Here is what my autoexec file looks like for the stereoscopic stuff:
Hi MKULTRA and anyone with some help
Help needed
I think this is the same problem im having with FarCry. The dual core thing...
My system stops responding/crashes when the stereo is enabled or when I activate stereo in the game by hot key...
Aslo with Doom3, XP throws out an error message before entering the game...
How exactly do you create this "autoexec.cfg file"? What is, the "base folder" and "(or in d3xp folder for Resurrection of Evil)"? It sounds a bit greek to me. :unsure: lol
Intel Core 2 Duo CPU E7200 @ 2.53GHz
Geforce 7300GT
163.75 FW and 162.50 Stereo drivers (working with most games)
XP Pro SP3
Create an autoexec.cfg file and put it in the base folder (or in d3xp folder for Resurrection of Evil). Here is what my autoexec file looks like for the stereoscopic stuff:
Hi MKULTRA and anyone with some help
Help needed
I think this is the same problem im having with FarCry. The dual core thing...
My system stops responding/crashes when the stereo is enabled or when I activate stereo in the game by hot key...
Aslo with Doom3, XP throws out an error message before entering the game...
How exactly do you create this "autoexec.cfg file"? What is, the "base folder" and "(or in d3xp folder for Resurrection of Evil)"? It sounds a bit greek to me. :unsure: lol
Intel Core 2 Duo CPU E7200 @ 2.53GHz
Geforce 7300GT
163.75 FW and 162.50 Stereo drivers (working with most games)
Fedelity-RSA, the autoexec.cfg file is really just a txt file (text file). You can create it using notepad from the accessories folder. Just create a blank text document and then copy and paste the quoted text I posted above into it. Save it out as autoexec.txt, then change the filename to autoexec.cfg.
The base folder is inside the doom3 folder, probably in your programs folder.
As for the crashes, I'm afraid I can't help you. Could be anything, perhaps your drivers are not installed correctly or there is some other OS fault. If it were happening to me, I'd try re-installing the drivers and/or Doom3.
I'm playing on dual core, so I don't know if that is the issue.
Iondrive, you mention shader issues. Did you try the modified cvar values I suggested?
Fedelity-RSA, the autoexec.cfg file is really just a txt file (text file). You can create it using notepad from the accessories folder. Just create a blank text document and then copy and paste the quoted text I posted above into it. Save it out as autoexec.txt, then change the filename to autoexec.cfg.
The base folder is inside the doom3 folder, probably in your programs folder.
As for the crashes, I'm afraid I can't help you. Could be anything, perhaps your drivers are not installed correctly or there is some other OS fault. If it were happening to me, I'd try re-installing the drivers and/or Doom3.
I'm playing on dual core, so I don't know if that is the issue.
Iondrive, you mention shader issues. Did you try the modified cvar values I suggested?
[quote name='MKULTRA' post='499985' date='Feb 1 2009, 09:08 PM']Iondrive, you mention shader issues. Did you try the modified cvar values I suggested?[/quote]
Yes, I tried alot once I knew how. The best result I found was a partial success.
Some bad shading was on the gun so I shut off displaying that. Otherwise the
partial answer was r_znear 64. I call this a partial answer because it works well
in some rooms and not others. It makes it playable though. It also gives you
short-range x-ray vision. It turns out Quake 4 is cooler than I thought. The clue
that led me to try r_znear was that the bad shadows started at a certain range
away from my position. As I changed the value of r_znear, I could see the range
change.
Other helpful/cool cvars:
pm_speed 320---double running speed
pm_jumpheight 96---double jumpheight
pm_thirdperson 1---3rd person view
com_showFPS 1---show frames per second
r_forceDiffuseOnly 1---makes game good and bright and DOUBLES FRAMERATE for me!!!
This is on a geforce 4 laptop (64MB video ram) so I can't use the latest driver
because it won't install because it's not made for such an old chip.
The reason I want this game in particular to work is because I would like to use a laptop
with my Vuzix VR920 HMD glasses and be truly mobile since they can detect yaw/pitch/roll.
I can wear the laptop strapped over my shoulder and turn around and around looking around
in the quake-world and not tangle any wires. Quake 4 is/was one of the few games that had
view-roll effect in addition to yaw/pitch. I say "was" because Vuzix removed that feature in
their latest driver so I will have to use an old one.
Another issue for framerate was that the processor was set to run slower when under
battery power and faster when plugged in. I believe the difference was dramatic. That
issue was pretty unexpected and surprised me. I thought I'ld mention it for other people
who might have the same issue in any game on a laptop. Tricky.
By the way, changing frustrum has no effect for me, other than changing the left/right
borders like it should. Also, if FPS seems locked at 30 in some games, figure out how to
turn off vsync and try it. That should help some people.
note: I don't plan on working anymore on this for a long time.
I've got a pretty good Doom 3 / D3 Resurrection of Evil / Quake 4 / Prey stereoscopic system running. It uses a CRT monitor, 7900GT nvidia card and eDimensional LCD glasses. So kind of an old rig by current standards, but it runs well. As best I can tell, you can't even get the Id Tech 4 games running in stereoscopic on any modern systems. None of the new 3D LCD monitors support it. Not only that, but nvidia discontinued steroscopic support via LCD shutter glasses for the cards beyond the 7XXX series. I'm going around scrounging old 7950 gt cards and such on ebay now, which is kinda fun. :)
You might think this is old stuff, but I like it, Id stuff is always so full of additional tools for modding and mapping that the titles keep me entertained for years.
I assume you have sorted out your drivers and stuff, but just in case, here's a quick run-down I use myself
[quote]Stereoscopic 3D setup. NVidia 7900GT.
Uninstall nvidia 3dstereo drivers and nvidia video drivers.
Reboot to safe mode.
Run DriverSweeper to clean up any leftovers.
Reboot.
Install nvidia video drivers, Forceware 163.71 whql.
Reboot.
Install nvidia stereo drivers, 162.50 (works with 163.71 video drivers).
Reboot.
Run regedit to allow the old control panel for nvidia, otherwise the stereo menus can't be accessed.
Change the following:
[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\NvCplApi\Policies]
"ContextUIPolicy"=dword:00000001
"TaskbarUIPolicy"=dword:00000001
"CplGroupUIPolicy"=dword:00000001
"SedonaDisable"=dword:00000000
Reboot.
Go to the nvidia control panel and enable stereo. Voila![/quote]
The above might not be exactly right for your system, so do some research. And remember, you need the old graphics cards, the 7800 or 7900 or 7950 or whatever. 8000 series or above won't work.
Ok, so now what to do with Id games. There are a number of effects you'll need to disable or change to make things work. For instance, the blur around fireballs or through glass, post-process effects, these don't work.
Create an autoexec.cfg file and put it in the base folder (or in d3xp folder for Resurrection of Evil). Here is what my autoexec file looks like for the stereoscopic stuff:
[quote]seta com_showFPS "1"
set g_showPlayerShadow "1"
// 3d stereoscopic settings
bind "F6" "set g_fov 100 ; set r_skipPostProcess 1 ; set r_useTurboShadow 0 ; set r_showHud 0 ; set r_brightness 1.2 ; set r_gamma 1.20 ; set g_gunx 3 ; set g_guny 5 ; set g_gunz -4 ; set g_gunyaw -5 ; set com_fixtic -1"
bind "DEL" "toggle g_showHud ; toggle r_skipPostProcess"[/quote]
I've turned on the frame rate counter because it is handy to see, and I've turned on the player's own shadow because I think it helps the immersion. But on top of that, there are two special bindings.
When you start to play the game, the first thing you need to do when you first load a level is to press F6. I've bound this to automatically adjust things to get rid of effects that don't work. I've also taken the liberty of increasing the FOV (field of view) and the gun position. Tweak them to your tastes.
Things that pop up in the hud, plus the original weapon crosshairs, are annoying, so they can be toggled using the DELETE key. In Resurrection of Evil you'll need this whenever you use the time slowing effect, because it doesn't work with 3D and makes the screen go blank. So when you use the artifact you should deactivate stereoscopic and then press delete, and just play those short sections in normal flat screen mode.
Another thing to remember is to set up the actual convergence/divergence optimally. Remember that as well as the default higher/lower 3d effect, you can also change the convergence. I set the 3D to max. Then I stand staring at a wall and adjust the convergence so that the wall is directly flat at the same level as the monitor screen. You can do that by taking off your glasses and seeing at what point the convergence setting turns the blurry double wall vision into a clear single wall vision. You might like it set higher or lower, I find that setting the best.
At the nvida advanced settings I bind increase/decrease seperation to "," and "." and I bind increase/decrease convergence to ";" and " ' " which makes them easy to change in the game. I also bind "write configuration" to ctrl+f10, and "cycle fustrum" to ctrl+F11.
Speaking of the frustrum, it has three settings. One of them causes weird errors in the shadows, once makes objects at the periphery blink sometimes, and the third is just right. The correct one is the one that cuts a little bit off the left and right of the screen, about an inch for each seperate eye view. While that might seem annoying, you don't notice it much once playing, and it is better than the errors.
Once you are playing and you've adjusted the frustrum, seperation and convergence, you should press ctrl+F10 to write the nvidia stereo config. That way you won't have to do it all again next time you play, you'll just press F6 and be ready to go.
I still get the occasional glitch, but nothing I can't live with. Oh, and sometimes the nvidia cross hair comes out in the wrong position... can't remember how to fix that off the top of my head, think I poked around in the registry or it just fixed itself.
Another little glitch in Quake 4 is that the bullet marks from some weapons don't render correctly, plus there's a couple of shaders in the game that don't work. I haven't found a way to fix them. With the bullet marks, you could just disable them from the console (look up the command, I can't remember it here.) And the broken shaders only appear in a couple of places. I just live with it, it isn't too distracting.
In Prey, the cabin when you take control of a shuttle is out of whack, and some distant renderings of the sphere look wrong, but otherwise things work fine. The portals work great, I think maybe Prey looks the best out of all 4 games.
Anyhow, just thought I'd post this since it took me a while to work it out. Probably not useful anymore, but just in case.
I've got a pretty good Doom 3 / D3 Resurrection of Evil / Quake 4 / Prey stereoscopic system running. It uses a CRT monitor, 7900GT nvidia card and eDimensional LCD glasses. So kind of an old rig by current standards, but it runs well. As best I can tell, you can't even get the Id Tech 4 games running in stereoscopic on any modern systems. None of the new 3D LCD monitors support it. Not only that, but nvidia discontinued steroscopic support via LCD shutter glasses for the cards beyond the 7XXX series. I'm going around scrounging old 7950 gt cards and such on ebay now, which is kinda fun. :)
You might think this is old stuff, but I like it, Id stuff is always so full of additional tools for modding and mapping that the titles keep me entertained for years.
I assume you have sorted out your drivers and stuff, but just in case, here's a quick run-down I use myself
The above might not be exactly right for your system, so do some research. And remember, you need the old graphics cards, the 7800 or 7900 or 7950 or whatever. 8000 series or above won't work.
Ok, so now what to do with Id games. There are a number of effects you'll need to disable or change to make things work. For instance, the blur around fireballs or through glass, post-process effects, these don't work.
Create an autoexec.cfg file and put it in the base folder (or in d3xp folder for Resurrection of Evil). Here is what my autoexec file looks like for the stereoscopic stuff:
I've turned on the frame rate counter because it is handy to see, and I've turned on the player's own shadow because I think it helps the immersion. But on top of that, there are two special bindings.
When you start to play the game, the first thing you need to do when you first load a level is to press F6. I've bound this to automatically adjust things to get rid of effects that don't work. I've also taken the liberty of increasing the FOV (field of view) and the gun position. Tweak them to your tastes.
Things that pop up in the hud, plus the original weapon crosshairs, are annoying, so they can be toggled using the DELETE key. In Resurrection of Evil you'll need this whenever you use the time slowing effect, because it doesn't work with 3D and makes the screen go blank. So when you use the artifact you should deactivate stereoscopic and then press delete, and just play those short sections in normal flat screen mode.
Another thing to remember is to set up the actual convergence/divergence optimally. Remember that as well as the default higher/lower 3d effect, you can also change the convergence. I set the 3D to max. Then I stand staring at a wall and adjust the convergence so that the wall is directly flat at the same level as the monitor screen. You can do that by taking off your glasses and seeing at what point the convergence setting turns the blurry double wall vision into a clear single wall vision. You might like it set higher or lower, I find that setting the best.
At the nvida advanced settings I bind increase/decrease seperation to "," and "." and I bind increase/decrease convergence to ";" and " ' " which makes them easy to change in the game. I also bind "write configuration" to ctrl+f10, and "cycle fustrum" to ctrl+F11.
Speaking of the frustrum, it has three settings. One of them causes weird errors in the shadows, once makes objects at the periphery blink sometimes, and the third is just right. The correct one is the one that cuts a little bit off the left and right of the screen, about an inch for each seperate eye view. While that might seem annoying, you don't notice it much once playing, and it is better than the errors.
Once you are playing and you've adjusted the frustrum, seperation and convergence, you should press ctrl+F10 to write the nvidia stereo config. That way you won't have to do it all again next time you play, you'll just press F6 and be ready to go.
I still get the occasional glitch, but nothing I can't live with. Oh, and sometimes the nvidia cross hair comes out in the wrong position... can't remember how to fix that off the top of my head, think I poked around in the registry or it just fixed itself.
Another little glitch in Quake 4 is that the bullet marks from some weapons don't render correctly, plus there's a couple of shaders in the game that don't work. I haven't found a way to fix them. With the bullet marks, you could just disable them from the console (look up the command, I can't remember it here.) And the broken shaders only appear in a couple of places. I just live with it, it isn't too distracting.
In Prey, the cabin when you take control of a shuttle is out of whack, and some distant renderings of the sphere look wrong, but otherwise things work fine. The portals work great, I think maybe Prey looks the best out of all 4 games.
Anyhow, just thought I'd post this since it took me a while to work it out. Probably not useful anymore, but just in case.
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
"set r_skipnewambient 1"
will fix that, try adding that to the F6 bindings above.
Another effect that doesn't work in stereo is the way everything goes blurry in doom3/Quake4/Prey whenever you take damage. If this annoys you, then
"set g_doublevision 0"
gets rid of it. Add it to the F6 bind if you want.
Also something I forgot to mention for Prey. In the system graphics menu, turn the "Glow" option off, the glow effect doesn't work in stereo.
On another message board, someone mentioned you can use "set g_crosshairColor 0,0,0,0" to get rid of the crosshair completely in Q4. I'm guessing it works in the other IdTech 4 games too.
"set r_skipnewambient 1"
will fix that, try adding that to the F6 bindings above.
Another effect that doesn't work in stereo is the way everything goes blurry in doom3/Quake4/Prey whenever you take damage. If this annoys you, then
"set g_doublevision 0"
gets rid of it. Add it to the F6 bind if you want.
Also something I forgot to mention for Prey. In the system graphics menu, turn the "Glow" option off, the glow effect doesn't work in stereo.
On another message board, someone mentioned you can use "set g_crosshairColor 0,0,0,0" to get rid of the crosshair completely in Q4. I'm guessing it works in the other IdTech 4 games too.
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
keep the good advice coming.
I would like to get Quake 4 running good on a geforce4 laptop but it has some kind of shading
problem in s3d. The game works fine flat.
I just wanted to let you know that your post was appreciated.
keep the good advice coming.
I would like to get Quake 4 running good on a geforce4 laptop but it has some kind of shading
problem in s3d. The game works fine flat.
I just wanted to let you know that your post was appreciated.
Create an autoexec.cfg file and put it in the base folder (or in d3xp folder for Resurrection of Evil). Here is what my autoexec file looks like for the stereoscopic stuff:
Hi MKULTRA and anyone with some help
Help needed
I think this is the same problem im having with FarCry. The dual core thing...
My system stops responding/crashes when the stereo is enabled or when I activate stereo in the game by hot key...
Aslo with Doom3, XP throws out an error message before entering the game...
How exactly do you create this "autoexec.cfg file"? What is, the "base folder" and "(or in d3xp folder for Resurrection of Evil)"? It sounds a bit greek to me. :unsure: lol
Intel Core 2 Duo CPU E7200 @ 2.53GHz
Geforce 7300GT
163.75 FW and 162.50 Stereo drivers (working with most games)
XP Pro SP3
Any help or references will be appreciated.
Create an autoexec.cfg file and put it in the base folder (or in d3xp folder for Resurrection of Evil). Here is what my autoexec file looks like for the stereoscopic stuff:
Hi MKULTRA and anyone with some help
Help needed
I think this is the same problem im having with FarCry. The dual core thing...
My system stops responding/crashes when the stereo is enabled or when I activate stereo in the game by hot key...
Aslo with Doom3, XP throws out an error message before entering the game...
How exactly do you create this "autoexec.cfg file"? What is, the "base folder" and "(or in d3xp folder for Resurrection of Evil)"? It sounds a bit greek to me. :unsure: lol
Intel Core 2 Duo CPU E7200 @ 2.53GHz
Geforce 7300GT
163.75 FW and 162.50 Stereo drivers (working with most games)
XP Pro SP3
Any help or references will be appreciated.
[url="http://www.mtbs3d.com/phpBB/viewtopic.php?f=60&t=2164"]http://www.mtbs3d.com/phpBB/viewtopic.php?f=60&t=2164[/url]
Fedelity-RSA, the autoexec.cfg file is really just a txt file (text file). You can create it using notepad from the accessories folder. Just create a blank text document and then copy and paste the quoted text I posted above into it. Save it out as autoexec.txt, then change the filename to autoexec.cfg.
The base folder is inside the doom3 folder, probably in your programs folder.
As for the crashes, I'm afraid I can't help you. Could be anything, perhaps your drivers are not installed correctly or there is some other OS fault. If it were happening to me, I'd try re-installing the drivers and/or Doom3.
I'm playing on dual core, so I don't know if that is the issue.
Iondrive, you mention shader issues. Did you try the modified cvar values I suggested?
http://www.mtbs3d.com/phpBB/viewtopic.php?f=60&t=2164
Fedelity-RSA, the autoexec.cfg file is really just a txt file (text file). You can create it using notepad from the accessories folder. Just create a blank text document and then copy and paste the quoted text I posted above into it. Save it out as autoexec.txt, then change the filename to autoexec.cfg.
The base folder is inside the doom3 folder, probably in your programs folder.
As for the crashes, I'm afraid I can't help you. Could be anything, perhaps your drivers are not installed correctly or there is some other OS fault. If it were happening to me, I'd try re-installing the drivers and/or Doom3.
I'm playing on dual core, so I don't know if that is the issue.
Iondrive, you mention shader issues. Did you try the modified cvar values I suggested?
Palit GTX 970 4GB Card, Driver 358.50, DX runtime 11.0, Asus VG236 monitor, Pre-Lightboost 3D Vision setup, i7-2600k 3.40/3.70 GHz CPU, 8 GB Ram, Z68XP-UD4 motherboard, OCZ-VERTEX3 SSD 128 GB, 64bit Windows7 Pro SP1
Yes, I tried alot once I knew how. The best result I found was a partial success.
Some bad shading was on the gun so I shut off displaying that. Otherwise the
partial answer was r_znear 64. I call this a partial answer because it works well
in some rooms and not others. It makes it playable though. It also gives you
short-range x-ray vision. It turns out Quake 4 is cooler than I thought. The clue
that led me to try r_znear was that the bad shadows started at a certain range
away from my position. As I changed the value of r_znear, I could see the range
change.
Other helpful/cool cvars:
pm_speed 320---double running speed
pm_jumpheight 96---double jumpheight
pm_thirdperson 1---3rd person view
com_showFPS 1---show frames per second
r_forceDiffuseOnly 1---makes game good and bright and DOUBLES FRAMERATE for me!!!
This is on a geforce 4 laptop (64MB video ram) so I can't use the latest driver
because it won't install because it's not made for such an old chip.
The reason I want this game in particular to work is because I would like to use a laptop
with my Vuzix VR920 HMD glasses and be truly mobile since they can detect yaw/pitch/roll.
I can wear the laptop strapped over my shoulder and turn around and around looking around
in the quake-world and not tangle any wires. Quake 4 is/was one of the few games that had
view-roll effect in addition to yaw/pitch. I say "was" because Vuzix removed that feature in
their latest driver so I will have to use an old one.
Another issue for framerate was that the processor was set to run slower when under
battery power and faster when plugged in. I believe the difference was dramatic. That
issue was pretty unexpected and surprised me. I thought I'ld mention it for other people
who might have the same issue in any game on a laptop. Tricky.
By the way, changing frustrum has no effect for me, other than changing the left/right
borders like it should. Also, if FPS seems locked at 30 in some games, figure out how to
turn off vsync and try it. That should help some people.
note: I don't plan on working anymore on this for a long time.
Yes, I tried alot once I knew how. The best result I found was a partial success.
Some bad shading was on the gun so I shut off displaying that. Otherwise the
partial answer was r_znear 64. I call this a partial answer because it works well
in some rooms and not others. It makes it playable though. It also gives you
short-range x-ray vision. It turns out Quake 4 is cooler than I thought. The clue
that led me to try r_znear was that the bad shadows started at a certain range
away from my position. As I changed the value of r_znear, I could see the range
change.
Other helpful/cool cvars:
pm_speed 320---double running speed
pm_jumpheight 96---double jumpheight
pm_thirdperson 1---3rd person view
com_showFPS 1---show frames per second
r_forceDiffuseOnly 1---makes game good and bright and DOUBLES FRAMERATE for me!!!
This is on a geforce 4 laptop (64MB video ram) so I can't use the latest driver
because it won't install because it's not made for such an old chip.
The reason I want this game in particular to work is because I would like to use a laptop
with my Vuzix VR920 HMD glasses and be truly mobile since they can detect yaw/pitch/roll.
I can wear the laptop strapped over my shoulder and turn around and around looking around
in the quake-world and not tangle any wires. Quake 4 is/was one of the few games that had
view-roll effect in addition to yaw/pitch. I say "was" because Vuzix removed that feature in
their latest driver so I will have to use an old one.
Another issue for framerate was that the processor was set to run slower when under
battery power and faster when plugged in. I believe the difference was dramatic. That
issue was pretty unexpected and surprised me. I thought I'ld mention it for other people
who might have the same issue in any game on a laptop. Tricky.
By the way, changing frustrum has no effect for me, other than changing the left/right
borders like it should. Also, if FPS seems locked at 30 in some games, figure out how to
turn off vsync and try it. That should help some people.
note: I don't plan on working anymore on this for a long time.
desperately want to play prey and doom3, the stereo effect IS there,but screen flickers !!!
have exactly your set up mkultra,did that autoexec.cfg thing but nothing happens when i do f6!
fiddled around in game setting(shadows,glow) no change. am playing far cry,oblivion no problem,
what am i doing wrong??
desperately want to play prey and doom3, the stereo effect IS there,but screen flickers !!!
have exactly your set up mkultra,did that autoexec.cfg thing but nothing happens when i do f6!
fiddled around in game setting(shadows,glow) no change. am playing far cry,oblivion no problem,
what am i doing wrong??