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Hello new_parad1gm. That is fine, I appreciate that there may be a reflexive response to certain types of posts...I just noted that a specific mention of gaming under XP did not appear until the 10th post, and up until then there were 4 posts by people with an academic/industrial need for alternative OS drivers, one unspecified request for the drivers, and another 4 posts by people discouraging the support of alternative operating systems. So, based on the numbers/content of the posts it appeared that the comments were directed at the people using this technology for their profession.

Having said that, nVidia did take the initiative in offering this option, if people requested it. That makes it an issue between two parties: 1) nVidia, and 2) the customers requesting alternative OS support. Nobody else.

In any case, I hope that a driver is released to help out other users of this technology; when I was doing research we were constantly under a cloud of limited funding and disappearing grant money. Games are fine, but there are more important uses for this technology than games. Take care.
Hello new_parad1gm. That is fine, I appreciate that there may be a reflexive response to certain types of posts...I just noted that a specific mention of gaming under XP did not appear until the 10th post, and up until then there were 4 posts by people with an academic/industrial need for alternative OS drivers, one unspecified request for the drivers, and another 4 posts by people discouraging the support of alternative operating systems. So, based on the numbers/content of the posts it appeared that the comments were directed at the people using this technology for their profession.



Having said that, nVidia did take the initiative in offering this option, if people requested it. That makes it an issue between two parties: 1) nVidia, and 2) the customers requesting alternative OS support. Nobody else.



In any case, I hope that a driver is released to help out other users of this technology; when I was doing research we were constantly under a cloud of limited funding and disappearing grant money. Games are fine, but there are more important uses for this technology than games. Take care.

#16
Posted 03/26/2009 05:57 PM   
You can toss the word professional around all you want but Nvidia still wont do anything. They HAVE to look forward. Microsoft is going to stop support for XP we have Windows 7 just around the corner and if your working for someone that is still using XP 'BLINK". And you KNOW Nvidia must have really looked into this before even launching Nvision. In the long run this is the best way and pays off better.

Maybe you should be asking Microsoft to KEEP supporting XP for a few more years then giving Nvidia a reason to support XP. Other wise your just beating a dead horse.
You can toss the word professional around all you want but Nvidia still wont do anything. They HAVE to look forward. Microsoft is going to stop support for XP we have Windows 7 just around the corner and if your working for someone that is still using XP 'BLINK". And you KNOW Nvidia must have really looked into this before even launching Nvision. In the long run this is the best way and pays off better.



Maybe you should be asking Microsoft to KEEP supporting XP for a few more years then giving Nvidia a reason to support XP. Other wise your just beating a dead horse.

#17
Posted 03/26/2009 06:20 PM   
Hello Zeeblade.

Again, nVidia did take the initiative in offering this option, if people requested it. That makes it an issue between two parties: 1) nVidia, and 2) the customers requesting alternative OS support. Nobody else. End of story.

There is nothing else to debate on the matter, and in deference to the original poster, I will not respond to any more comments, as his post is straying off-topic. Take care.
Hello Zeeblade.



Again, nVidia did take the initiative in offering this option, if people requested it. That makes it an issue between two parties: 1) nVidia, and 2) the customers requesting alternative OS support. Nobody else. End of story.



There is nothing else to debate on the matter, and in deference to the original poster, I will not respond to any more comments, as his post is straying off-topic. Take care.

#18
Posted 03/26/2009 06:46 PM   
me sumo a este pedido.
me sumo a este pedido.

#19
Posted 06/18/2009 02:01 AM   
XP is still the majority. NVIDIA shouldn't abandon majority user now obviously

it doesn't make sense at all /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
XP is still the majority. NVIDIA shouldn't abandon majority user now obviously



it doesn't make sense at all /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

#20
Posted 06/19/2009 08:01 AM   
XP just won't go away. Just saw this article on [url="http://www.infoworld.com/d/windows/microsoft-backtracks-extends-xp-availability-2011-093?page=0,0"]Infoworld[/url] that discusses XP downgrades for buyers of Windows 7 PCs for up to 18 months (or till SP1)!

"Hours after Silver blasted the plan, however, Microsoft backed off the six-month limit, and confirmed a new policy.

"Windows 7 Professional and Ultimate customers will have the option to downgrade to Windows XP Professional from PCs that ship within 18 months following the general availability of Windows 7 or until the release of a Windows 7 service pack, whichever is sooner, and if a service pack is developed," a company spokeswoman said in an e-mail."

The article goes on to say that people buying Vista will continue to have that option and that Microsoft will be support XP till April 2014. Tried to confirm this but can't get MS to load on FF or IE for some reason.

As an enterprise user, upgrades/migrations are not my call and I needed a waiver to get Vista installed expressly for 3D Vision. That won't happen for everyone and that's why I'm so encouraged by the new XP driver release that supports 3D Vision (pending the the release of the next stereoscopic driver). At least this (XP support) is my wishful thinking interpretation of Andrew's replies in other 3D Vision threads.

Bottom line, from an enterprise perspective, it will remain a gaming toy until it runs on XP and supports business applications. I just hope it's next week, and not a few years from now, when the glacial migration to 7 begins.
XP just won't go away. Just saw this article on Infoworld that discusses XP downgrades for buyers of Windows 7 PCs for up to 18 months (or till SP1)!



"Hours after Silver blasted the plan, however, Microsoft backed off the six-month limit, and confirmed a new policy.



"Windows 7 Professional and Ultimate customers will have the option to downgrade to Windows XP Professional from PCs that ship within 18 months following the general availability of Windows 7 or until the release of a Windows 7 service pack, whichever is sooner, and if a service pack is developed," a company spokeswoman said in an e-mail."



The article goes on to say that people buying Vista will continue to have that option and that Microsoft will be support XP till April 2014. Tried to confirm this but can't get MS to load on FF or IE for some reason.



As an enterprise user, upgrades/migrations are not my call and I needed a waiver to get Vista installed expressly for 3D Vision. That won't happen for everyone and that's why I'm so encouraged by the new XP driver release that supports 3D Vision (pending the the release of the next stereoscopic driver). At least this (XP support) is my wishful thinking interpretation of Andrew's replies in other 3D Vision threads.



Bottom line, from an enterprise perspective, it will remain a gaming toy until it runs on XP and supports business applications. I just hope it's next week, and not a few years from now, when the glacial migration to 7 begins.

Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation

#21
Posted 06/19/2009 04:30 PM   
Hi

My apologies for being away but let me try to summarize the support policy.

GeForce Users
We are supporting Windows Vista and Windows 7. Unfortunately we will not be adding support for Windows XP. We simply cannot support it at this time due to the number of configurations, displyas, and games that we support. I understand this causes many users consternation.

Quadro Users
Most professional applications use OpenGL Quad Buffered function calls which is built into the API and is supported on an OS. There is minor driver work to support it and therefore we can easily support it on XP. However, there will not be gaming driver support.
Hi



My apologies for being away but let me try to summarize the support policy.



GeForce Users

We are supporting Windows Vista and Windows 7. Unfortunately we will not be adding support for Windows XP. We simply cannot support it at this time due to the number of configurations, displyas, and games that we support. I understand this causes many users consternation.



Quadro Users

Most professional applications use OpenGL Quad Buffered function calls which is built into the API and is supported on an OS. There is minor driver work to support it and therefore we can easily support it on XP. However, there will not be gaming driver support.

#22
Posted 06/19/2009 04:57 PM   
[quote name='andrewf@nvidia' post='554720' date='Jun 19 2009, 11:57 AM']Hi

My apologies for being away but let me try to summarize the support policy.

GeForce Users
We are supporting Windows Vista and Windows 7. Unfortunately we will not be adding support for Windows XP. We simply cannot support it at this time due to the number of configurations, displyas, and games that we support. I understand this causes many users consternation.

Quadro Users
Most professional applications use OpenGL Quad Buffered function calls which is built into the API and is supported on an OS. There is minor driver work to support it and therefore we can easily support it on XP. However, there will not be gaming driver support.[/quote]

Well this socks - you're saying that folks can't play Unreal in 3D at work unless that have Vista!! The humanity!!

Thanks for the clarification, Andrew. I can live with that. :)
[quote name='andrewf@nvidia' post='554720' date='Jun 19 2009, 11:57 AM']Hi



My apologies for being away but let me try to summarize the support policy.



GeForce Users

We are supporting Windows Vista and Windows 7. Unfortunately we will not be adding support for Windows XP. We simply cannot support it at this time due to the number of configurations, displyas, and games that we support. I understand this causes many users consternation.



Quadro Users

Most professional applications use OpenGL Quad Buffered function calls which is built into the API and is supported on an OS. There is minor driver work to support it and therefore we can easily support it on XP. However, there will not be gaming driver support.



Well this socks - you're saying that folks can't play Unreal in 3D at work unless that have Vista!! The humanity!!



Thanks for the clarification, Andrew. I can live with that. :)

Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation

#23
Posted 06/19/2009 05:35 PM   
[quote name='andrewf@nvidia' post='554720' date='Jun 19 2009, 09:57 AM']Hi

My apologies for being away but let me try to summarize the support policy.

GeForce Users
We are supporting Windows Vista and Windows 7. Unfortunately we will not be adding support for Windows XP. We simply cannot support it at this time due to the number of configurations, displyas, and games that we support. I understand this causes many users consternation.

Quadro Users
Most professional applications use OpenGL Quad Buffered function calls which is built into the API and is supported on an OS. There is minor driver work to support it and therefore we can easily support it on XP. However, there will not be gaming driver support.[/quote]

You are aware there are other 3D drivers out there that run 3D games on XP just fine, right? I've used different forms of 3D on my system since the GeForce 4 Ti series.

I upgraded my system to Vista specifically for the 3D vision, and at the moment I'm second guessing my decision. Vista's behavior is horrible compared to the look and feel of Windows XP.

I'm sorry, but the "configurations, displays, and games we support" line is BS. iZ3D and Zalman's monitors work just fine in XP with probably just as many games, and even more configurations since they support Radeon cards as well as NVIDIA. Besides, you already have 3D drivers for Windows XP. I had a demo sample of the Zalman monitor on my desk last year, and I used the NVIDIA stereo3D drivers to run it, in XP.

Why are you intentionally failing us?
[quote name='andrewf@nvidia' post='554720' date='Jun 19 2009, 09:57 AM']Hi



My apologies for being away but let me try to summarize the support policy.



GeForce Users

We are supporting Windows Vista and Windows 7. Unfortunately we will not be adding support for Windows XP. We simply cannot support it at this time due to the number of configurations, displyas, and games that we support. I understand this causes many users consternation.



Quadro Users

Most professional applications use OpenGL Quad Buffered function calls which is built into the API and is supported on an OS. There is minor driver work to support it and therefore we can easily support it on XP. However, there will not be gaming driver support.



You are aware there are other 3D drivers out there that run 3D games on XP just fine, right? I've used different forms of 3D on my system since the GeForce 4 Ti series.



I upgraded my system to Vista specifically for the 3D vision, and at the moment I'm second guessing my decision. Vista's behavior is horrible compared to the look and feel of Windows XP.



I'm sorry, but the "configurations, displays, and games we support" line is BS. iZ3D and Zalman's monitors work just fine in XP with probably just as many games, and even more configurations since they support Radeon cards as well as NVIDIA. Besides, you already have 3D drivers for Windows XP. I had a demo sample of the Zalman monitor on my desk last year, and I used the NVIDIA stereo3D drivers to run it, in XP.



Why are you intentionally failing us?

#24
Posted 06/19/2009 06:23 PM   
[quote name='andrewf@nvidia' post='554720' date='Jun 19 2009, 11:57 AM']Quadro Users
Most professional applications use OpenGL Quad Buffered function calls which is built into the API and is supported on an OS. There is minor driver work to support it and therefore we can easily support it on XP. However, there will not be gaming driver support.[/quote]

Andrew,

How will Nvidia handle this call, through a modified, upcoming XP Quadro driver with 3D Vision support built-in, or a 3D Vision driver for XP? I'm just curious how my applications will detect the IR emitter (or vice versa) so that I can work in stereo. Full-screen 3D worked flawlessly with the Quadro/Vista config (though I [i][b]still[/b][/i] cannot get Medusa demo operational :( ), but XP, so far, is oblivious to 2233RZ's capabilities.
[quote name='andrewf@nvidia' post='554720' date='Jun 19 2009, 11:57 AM']Quadro Users

Most professional applications use OpenGL Quad Buffered function calls which is built into the API and is supported on an OS. There is minor driver work to support it and therefore we can easily support it on XP. However, there will not be gaming driver support.



Andrew,



How will Nvidia handle this call, through a modified, upcoming XP Quadro driver with 3D Vision support built-in, or a 3D Vision driver for XP? I'm just curious how my applications will detect the IR emitter (or vice versa) so that I can work in stereo. Full-screen 3D worked flawlessly with the Quadro/Vista config (though I still cannot get Medusa demo operational :( ), but XP, so far, is oblivious to 2233RZ's capabilities.

Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation

#25
Posted 06/23/2009 04:02 PM   
[quote name='BigLars' post='556620' date='Jun 23 2009, 11:02 AM']Andrew,

How will Nvidia handle this call, through a modified, upcoming XP Quadro driver with 3D Vision support built-in, or a 3D Vision driver for XP? I'm just curious how my applications will detect the IR emitter (or vice versa) so that I can work in stereo. Full-screen 3D worked flawlessly with the Quadro/Vista config (though I [i][b]still[/b][/i] cannot get Medusa demo operational :( ), but XP, so far, is oblivious to 2233RZ's capabilities.[/quote]

Lars

Im not quite sure I understand your question regarding support.
[quote name='BigLars' post='556620' date='Jun 23 2009, 11:02 AM']Andrew,



How will Nvidia handle this call, through a modified, upcoming XP Quadro driver with 3D Vision support built-in, or a 3D Vision driver for XP? I'm just curious how my applications will detect the IR emitter (or vice versa) so that I can work in stereo. Full-screen 3D worked flawlessly with the Quadro/Vista config (though I still cannot get Medusa demo operational :( ), but XP, so far, is oblivious to 2233RZ's capabilities.



Lars



Im not quite sure I understand your question regarding support.

#26
Posted 06/23/2009 04:57 PM   
[quote name='andrewf@nvidia' post='556651' date='Jun 23 2009, 11:57 AM']Lars

Im not quite sure I understand your question regarding support.[/quote]

Andrew, I was wondering how an XP/Quadro system is going recognize the emitter - but re-reading the 186/185 Control Panel notes, I see that it mentions "Time sequential, page-flip stereo, with NVIDIA IR emitter connected to the 3-pin DIN VESA connector via dongle." Will this be the XP portal to 3D Vision?

This is all new to me so I'm not sure how this transition from [url="http://mysite.verizon.net/vzeon6x2/aerial.htm"]manual stereoscopes[/url] to heads-up digitizing of stereo aerial photography is best implemented.

You mentioned earlier that supporting XP would be a minor driver tweak and I was curious where I should look for this support - in the Quadro driver "Download Type" section as a separate 3D Vision emitter driver, or if it would be in the form of a documented stereo 3D DIN connector approach. Thanks for your continued interest in this topic.

Lars
[quote name='andrewf@nvidia' post='556651' date='Jun 23 2009, 11:57 AM']Lars



Im not quite sure I understand your question regarding support.



Andrew, I was wondering how an XP/Quadro system is going recognize the emitter - but re-reading the 186/185 Control Panel notes, I see that it mentions "Time sequential, page-flip stereo, with NVIDIA IR emitter connected to the 3-pin DIN VESA connector via dongle." Will this be the XP portal to 3D Vision?



This is all new to me so I'm not sure how this transition from manual stereoscopes to heads-up digitizing of stereo aerial photography is best implemented.



You mentioned earlier that supporting XP would be a minor driver tweak and I was curious where I should look for this support - in the Quadro driver "Download Type" section as a separate 3D Vision emitter driver, or if it would be in the form of a documented stereo 3D DIN connector approach. Thanks for your continued interest in this topic.



Lars

Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation

#27
Posted 06/23/2009 06:32 PM   
[quote name='e-ghost' post='554556' date='Jun 19 2009, 03:01 AM']XP is still the majority. NVIDIA shouldn't abandon majority user now obviously

it doesn't make sense at all /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />[/quote]

FPS loss in games = Vista

FPS loss in games = 3d vision

Vista + 3d vision = larger FPS loss.

XP + 3d vision = less FPS loss.

Nuff said.

/signed. I would like official XP support for a product I put 600+ dollars into.
[quote name='e-ghost' post='554556' date='Jun 19 2009, 03:01 AM']XP is still the majority. NVIDIA shouldn't abandon majority user now obviously



it doesn't make sense at all /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />



FPS loss in games = Vista



FPS loss in games = 3d vision



Vista + 3d vision = larger FPS loss.



XP + 3d vision = less FPS loss.



Nuff said.



/signed. I would like official XP support for a product I put 600+ dollars into.

#28
Posted 06/24/2009 07:51 PM   
[quote name='BigLars' post='556711' date='Jun 23 2009, 01:32 PM']Andrew, I was wondering how an XP/Quadro system is going recognize the emitter - but re-reading the 186/185 Control Panel notes, I see that it mentions "Time sequential, page-flip stereo, with NVIDIA IR emitter connected to the 3-pin DIN VESA connector via dongle." Will this be the XP portal to 3D Vision?

This is all new to me so I'm not sure how this transition from [url="http://mysite.verizon.net/vzeon6x2/aerial.htm"]manual stereoscopes[/url] to heads-up digitizing of stereo aerial photography is best implemented.

You mentioned earlier that supporting XP would be a minor driver tweak and I was curious where I should look for this support - in the Quadro driver "Download Type" section as a separate 3D Vision emitter driver, or if it would be in the form of a documented stereo 3D DIN connector approach. Thanks for your continued interest in this topic.

Lars[/quote]

We are working on getting better documentation our for Quadro support. It will be coming soon, within a few weeks, to make it easier for those users to set it up.
[quote name='BigLars' post='556711' date='Jun 23 2009, 01:32 PM']Andrew, I was wondering how an XP/Quadro system is going recognize the emitter - but re-reading the 186/185 Control Panel notes, I see that it mentions "Time sequential, page-flip stereo, with NVIDIA IR emitter connected to the 3-pin DIN VESA connector via dongle." Will this be the XP portal to 3D Vision?



This is all new to me so I'm not sure how this transition from manual stereoscopes to heads-up digitizing of stereo aerial photography is best implemented.



You mentioned earlier that supporting XP would be a minor driver tweak and I was curious where I should look for this support - in the Quadro driver "Download Type" section as a separate 3D Vision emitter driver, or if it would be in the form of a documented stereo 3D DIN connector approach. Thanks for your continued interest in this topic.



Lars



We are working on getting better documentation our for Quadro support. It will be coming soon, within a few weeks, to make it easier for those users to set it up.

#29
Posted 06/25/2009 06:53 PM   
Sounds great! Please keep us posted. I know there are plenty of enterprise folks out there that have no other options.

I've now been able to activate 3D Vision on Quadro-based 64-bit XP and Vista systems and wanted to say thanks again for getting this implemented. Looking forward to hearing if others have had success and how they're using 3D Vision. For the record, I needed this to work in a GIS app by ESRI called ArcMap, and using extensions called StereoAnalyst (ERDAS) and PurVIEW (ESRI Canada). I'm sure there are numerous others out there that perform similar photogrammetric functions and I hope the use those as well at some point.
Sounds great! Please keep us posted. I know there are plenty of enterprise folks out there that have no other options.



I've now been able to activate 3D Vision on Quadro-based 64-bit XP and Vista systems and wanted to say thanks again for getting this implemented. Looking forward to hearing if others have had success and how they're using 3D Vision. For the record, I needed this to work in a GIS app by ESRI called ArcMap, and using extensions called StereoAnalyst (ERDAS) and PurVIEW (ESRI Canada). I'm sure there are numerous others out there that perform similar photogrammetric functions and I hope the use those as well at some point.

Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation

#30
Posted 06/25/2009 08:03 PM   
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