I will release a WIP this day. Game is looking realy good but there are light issues left. That can be solved lowering the depth and raising the conv.
But based on this we can play in better 3D than CM until *HOPEFULLY* may DHR will do the rest...
Need some more testing....
awesome news, thanks for getting it started Losti! I was watching this game since its kickstarter, love the developers obsession with realism and immersion. Only thing to make it more immersive would be some S3D :)
I would think the first person combat will look incredible in S3D, I am definitely gonna try my best to stop playing and wait for the 3D goodness..
awesome news, thanks for getting it started Losti! I was watching this game since its kickstarter, love the developers obsession with realism and immersion. Only thing to make it more immersive would be some S3D :)
I would think the first person combat will look incredible in S3D, I am definitely gonna try my best to stop playing and wait for the 3D goodness..
[u][size="XL"][color="orange"]Release Fix V 1.30 - Assembled by Losti[/color][/size][/u]
--- MOVED [url]https://forums.geforce.com/default/topic/1039860/3d-vision/kingdom-come-deliverance-3d-vision-ready-fix-v1-30-/[/url] ---
in console, we can hide/show the HUD with "g_showHUD X – replace X with 1 to enable the HUD, or disable it with 0."
We need a button in 3Dxini for that ;)
[quote="chtiblue"]in console, we can hide/show the HUD with "g_showHUD X – replace X with 1 to enable the HUD, or disable it with 0."
We need a button in 3Dxini for that ;)[/quote]
i can make the UI diabled via a key if you want...but only crosshair issnt possible for me.
But how can you play without UI and text ^^
//EDITH
here is a version for you
[url]Http://web396.inetseite.de/KingdomComeDeliverance_3DV-0.11-WIP_THX-DHR_Losti_GameReleaseV_1.2.1.rar[/url]
addition: - z toggles hide/show ALL the UI (except the text of target objects and dialoges) <-- of cause you can change the key...
if you need to disable the text as well, open
1914325c764f32bb-vs_replace.txt
go to
[code]
//Fix
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);
o0.x += stereo.x*iniParams.w;
return;
}
[/code]
and replace it with
[code]
//Fix
float UION = IniParams.Load(int2(2,0)).x;
if (UION)
{
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);
o0.x += stereo.x*iniParams.w;
}
else
{
float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);
o0.x += 10;
}
[/code]
==> But this is making no sence for me so its up to you ^^
Does it use a toggle for crouch?
If so look at the input settings and see how crouch toggle looks. Then simply do the same for the UI with a key that is unused.
You could try a console command, something like bind key "g_showHUD" or bind key toggle "g_showHUD"
example
bind p "g_showHUD"
Thanks for the UI key.
I don't need UI when I walk, crosshair is for me killing the immersion...
I don't understand games without the option to hide/show it...
Thanks for the UI key.
I don't need UI when I walk, crosshair is for me killing the immersion...
I don't understand games without the option to hide/show it...
[quote="chtiblue"]Thanks for the UI key.
I don't need UI when I walk, crosshair is for me killing the immersion...
I don't understand games without the option to hide/show it...[/quote]
I agree, this game definitely needs HUD options. I assume mods will soon take care of this. There is no need for the health/stamina box when not in combat. The blue tint lets you know when you are running out of stamina, and you can always check your character to know health, etc. the icons should be enough when things get serious, and the dot crosshair is not needed. compass could be higher and less intrusive also.
thanks for the WIP fix! will try it out after work..
chtiblue said:Thanks for the UI key.
I don't need UI when I walk, crosshair is for me killing the immersion...
I don't understand games without the option to hide/show it...
I agree, this game definitely needs HUD options. I assume mods will soon take care of this. There is no need for the health/stamina box when not in combat. The blue tint lets you know when you are running out of stamina, and you can always check your character to know health, etc. the icons should be enough when things get serious, and the dot crosshair is not needed. compass could be higher and less intrusive also.
thanks for the WIP fix! will try it out after work..
Games should get rid of every HUD information and try to represent graphically everything to not break inmersion. I don't even need health bar or stamina bar, I want to see my character bleeding and slowing down animations, lowering down shoulders etc to know I am tired or I am diying. I really dont know when this is going to be incorporated to games. A lot of graphic texture advances etc but stuck in terms of animations, collisions (look at Skyrim), even physics.
The same way with inventory and other things..., I hate to break inmersion reading things and looking for a potion in the inventory or things like that. There are intuitive ways to make everything without breaking the world. At least games should be developed with the idea of be possible to play without HUD elements (see what happen with Assassins Creed series..., I hate just because that, you need hte gps all the time).
Games should get rid of every HUD information and try to represent graphically everything to not break inmersion. I don't even need health bar or stamina bar, I want to see my character bleeding and slowing down animations, lowering down shoulders etc to know I am tired or I am diying. I really dont know when this is going to be incorporated to games. A lot of graphic texture advances etc but stuck in terms of animations, collisions (look at Skyrim), even physics.
The same way with inventory and other things..., I hate to break inmersion reading things and looking for a potion in the inventory or things like that. There are intuitive ways to make everything without breaking the world. At least games should be developed with the idea of be possible to play without HUD elements (see what happen with Assassins Creed series..., I hate just because that, you need hte gps all the time).
But based on this we can play in better 3D than CM until *HOPEFULLY* may DHR will do the rest...
Need some more testing....
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I would think the first person combat will look incredible in S3D, I am definitely gonna try my best to stop playing and wait for the 3D goodness..
--- MOVED https://forums.geforce.com/default/topic/1039860/3d-vision/kingdom-come-deliverance-3d-vision-ready-fix-v1-30-/ ---
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Did you find a way to remove the crosshair?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
We need a button in 3Dxini for that ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
i can make the UI diabled via a key if you want...but only crosshair issnt possible for me.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
//EDITH
here is a version for you
Http://web396.inetseite.de/KingdomComeDeliverance_3DV-0.11-WIP_THX-DHR_Losti_GameReleaseV_1.2.1.rar
addition: - z toggles hide/show ALL the UI (except the text of target objects and dialoges) <-- of cause you can change the key...
if you need to disable the text as well, open
1914325c764f32bb-vs_replace.txt
go to
and replace it with
==> But this is making no sence for me so its up to you ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
If so look at the input settings and see how crouch toggle looks. Then simply do the same for the UI with a key that is unused.
You could try a console command, something like bind key "g_showHUD" or bind key toggle "g_showHUD"
example
bind p "g_showHUD"
I don't need UI when I walk, crosshair is for me killing the immersion...
I don't understand games without the option to hide/show it...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I agree, this game definitely needs HUD options. I assume mods will soon take care of this. There is no need for the health/stamina box when not in combat. The blue tint lets you know when you are running out of stamina, and you can always check your character to know health, etc. the icons should be enough when things get serious, and the dot crosshair is not needed. compass could be higher and less intrusive also.
thanks for the WIP fix! will try it out after work..
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
The same way with inventory and other things..., I hate to break inmersion reading things and looking for a potion in the inventory or things like that. There are intuitive ways to make everything without breaking the world. At least games should be developed with the idea of be possible to play without HUD elements (see what happen with Assassins Creed series..., I hate just because that, you need hte gps all the time).
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