Ditto. You guys are awesome. Please point me in the direction of the donate option.
By the way Helifax, do you think there is any workaround for the peripheral vignetting/dark shadows in 5760x1080 surround?
[quote="helifax"]@masterotaku:
Fixed the SHADOWS at last! Big thanks for the formula;) It would have taken some time to figure that one out;)[/quote]
Haha, thank you. Glad that I could be of any help even without having the game. It took me days to find that exact formula. Any slight difference didn't give many clues that I was near the correct one.
[quote="helifax"]How did you fix the HALOS around the FOG in DS2 by the way? Did you disable it or did you actually fix it?;))
[/quote]
There wasn't any haloing or fog problem in DS2:SOTFS. Please paste the vertex shader. In other games, just using the standard stereo correction in one of the outputs of texcoords works.
For the lighting, see if you find any help in the vertex shader and its pixel shaders in my fix for DS2. Since the 1.5 release I have changed a bit the vertex shader formula, but visually it didn't change. All shaders have a name in the first line, so you'll find them easily.
helifax said:@masterotaku:
Fixed the SHADOWS at last! Big thanks for the formula;) It would have taken some time to figure that one out;)
Haha, thank you. Glad that I could be of any help even without having the game. It took me days to find that exact formula. Any slight difference didn't give many clues that I was near the correct one.
helifax said:How did you fix the HALOS around the FOG in DS2 by the way? Did you disable it or did you actually fix it?;))
There wasn't any haloing or fog problem in DS2:SOTFS. Please paste the vertex shader. In other games, just using the standard stereo correction in one of the outputs of texcoords works.
For the lighting, see if you find any help in the vertex shader and its pixel shaders in my fix for DS2. Since the 1.5 release I have changed a bit the vertex shader formula, but visually it didn't change. All shaders have a name in the first line, so you'll find them easily.
@masterotaku:
Awesome big thanks!
I still had to do a bit of tweaking for the Shadows Formula (meaning multiplying everything by 2, otherwise shadows are too far apart). But this makes the shadows on clothing look off. So in the end I had to split it in an IF based on .z. Looks good like this;)
For the lights I have the Vertex which one of the outputs was mono. Applying the stereo separation there fixes the issue. Now is interesting because I tried to search for a PS for those lights but I couldn't find one by hunting...
I looked in the ShaderUsage.txt and there are like 16 PS that are called with that Vertex;))
It might take a while to hunt it down;) For the time being I'll leave them like this as now at least they are approx. correct vs completely broken;) The biggest problem are the Tiles that start to shift when the separation is at 70-100%. Anything below is just SPOT on and no tiles moving about. The tiles are stereorized but it looks like the bounds are a bit too "short" :))
Thanks for the Haloes info, I'll try to see if I can find a vertex for it and un-correct it (at it looks like a double stereo being applied).
Thanks again!
I still had to do a bit of tweaking for the Shadows Formula (meaning multiplying everything by 2, otherwise shadows are too far apart). But this makes the shadows on clothing look off. So in the end I had to split it in an IF based on .z. Looks good like this;)
For the lights I have the Vertex which one of the outputs was mono. Applying the stereo separation there fixes the issue. Now is interesting because I tried to search for a PS for those lights but I couldn't find one by hunting...
I looked in the ShaderUsage.txt and there are like 16 PS that are called with that Vertex;))
It might take a while to hunt it down;) For the time being I'll leave them like this as now at least they are approx. correct vs completely broken;) The biggest problem are the Tiles that start to shift when the separation is at 70-100%. Anything below is just SPOT on and no tiles moving about. The tiles are stereorized but it looks like the bounds are a bit too "short" :))
Thanks for the Haloes info, I'll try to see if I can find a vertex for it and un-correct it (at it looks like a double stereo being applied).
Thanks again!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="SubjectBucko"]Ditto. You guys are awesome. Please point me in the direction of the donate option.
By the way Helifax, do you think there is any workaround for the peripheral vignetting/dark shadows in 5760x1080 surround? [/quote]
I did a quick search for the Vignette. I couldn't find a shader for it to disable it from here so I am unsure where is being added... Personally I quite Like it;) But I can understand why some people might hate it;)
I'll keep an eye out for it;) and If I find anything related to it I will look into disabling it;)
SubjectBucko said:Ditto. You guys are awesome. Please point me in the direction of the donate option.
By the way Helifax, do you think there is any workaround for the peripheral vignetting/dark shadows in 5760x1080 surround?
I did a quick search for the Vignette. I couldn't find a shader for it to disable it from here so I am unsure where is being added... Personally I quite Like it;) But I can understand why some people might hate it;)
I'll keep an eye out for it;) and If I find anything related to it I will look into disabling it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="SubjectBucko"]Ditto. You guys are awesome. Please point me in the direction of the donate option.
By the way Helifax, do you think there is any workaround for the peripheral vignetting/dark shadows in 5760x1080 surround? [/quote]
I did a quick search for the Vignette. I couldn't find a shader for it to disable it from here so I am unsure where is being added... Personally I quite Like it;) But I can understand why some people might hate it;)
I'll keep an eye out for it;) and If I find anything related to it I will look into disabling it;)[/quote]
Thank you for taking a look at this Helifax. the outer 1/2 to 1/3rd of both peripheral screens are very dark. Turning up brightness to maximum slightly minimises the effect but the rest of the image looks washed out then. I tried using Rekindled FX (reshade presets) but have had no luck, though I must admit I am not familiar with Reshade.
When you quit a game the edges of the screens briefly go back to normal as the game shuts down and you return to the opening menu, so this likely points to an effect than can be disabled, though I don't have a clue myself how to do this.
SubjectBucko said:Ditto. You guys are awesome. Please point me in the direction of the donate option.
By the way Helifax, do you think there is any workaround for the peripheral vignetting/dark shadows in 5760x1080 surround?
I did a quick search for the Vignette. I couldn't find a shader for it to disable it from here so I am unsure where is being added... Personally I quite Like it;) But I can understand why some people might hate it;)
I'll keep an eye out for it;) and If I find anything related to it I will look into disabling it;)
Thank you for taking a look at this Helifax. the outer 1/2 to 1/3rd of both peripheral screens are very dark. Turning up brightness to maximum slightly minimises the effect but the rest of the image looks washed out then. I tried using Rekindled FX (reshade presets) but have had no luck, though I must admit I am not familiar with Reshade.
When you quit a game the edges of the screens briefly go back to normal as the game shuts down and you return to the opening menu, so this likely points to an effect than can be disabled, though I don't have a clue myself how to do this.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
Yupp, I can clearly see it;)
I wasn't able to find it yet and might take a while until I will give it another look;) I haven't given up on yet, but this game has some really weird shaders and workflow inside...
Yupp, I can clearly see it;)
I wasn't able to find it yet and might take a while until I will give it another look;) I haven't given up on yet, but this game has some really weird shaders and workflow inside...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Yupp, I can clearly see it;)
I wasn't able to find it yet and might take a while until I will give it another look;) I haven't given up on yet, but this game has some really weird shaders and workflow inside...[/quote]
Much appreciated Helifax. This is a 2d and 3d problem. Anyone else interested can see a screenshot at http://www.wsgf.org/dr/dark-souls-iii/en. I am also trying to find a solution in 2d space.
helifax said:Yupp, I can clearly see it;)
I wasn't able to find it yet and might take a while until I will give it another look;) I haven't given up on yet, but this game has some really weird shaders and workflow inside...
Much appreciated Helifax. This is a 2d and 3d problem. Anyone else interested can see a screenshot at http://www.wsgf.org/dr/dark-souls-iii/en. I am also trying to find a solution in 2d space.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
[quote="SubjectBucko"][quote="helifax"]Yupp, I can clearly see it;)
I wasn't able to find it yet and might take a while until I will give it another look;) I haven't given up on yet, but this game has some really weird shaders and workflow inside...[/quote]
Much appreciated Helifax. This is a 2d and 3d problem. Anyone else interested can see a screenshot at http://www.wsgf.org/dr/dark-souls-iii/en. I am also trying to find a solution in 2d space. [/quote]
Are you by any chance using a BEZEL corrected resolution?
I am using 5760x1080 and while I see it IS not that HUGE. Is at abour 1/3 or the side monitors.
I can post a pick for reference:)
helifax said:Yupp, I can clearly see it;)
I wasn't able to find it yet and might take a while until I will give it another look;) I haven't given up on yet, but this game has some really weird shaders and workflow inside...
Much appreciated Helifax. This is a 2d and 3d problem. Anyone else interested can see a screenshot at http://www.wsgf.org/dr/dark-souls-iii/en. I am also trying to find a solution in 2d space.
Are you by any chance using a BEZEL corrected resolution?
I am using 5760x1080 and while I see it IS not that HUGE. Is at abour 1/3 or the side monitors.
I can post a pick for reference:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I am using 5760 by 1080. No bezel correction. Yep, I agree, about 1/3rd of darkness on the side monitors, a little more in dark areas and a little less in light areas. I was wanting to try bezel corrected resolutions but I did not know the hex code for the exe file, and thinking about it it would probably make the vignetting worse rather than better.
I am using 5760 by 1080. No bezel correction. Yep, I agree, about 1/3rd of darkness on the side monitors, a little more in dark areas and a little less in light areas. I was wanting to try bezel corrected resolutions but I did not know the hex code for the exe file, and thinking about it it would probably make the vignetting worse rather than better.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
[quote="SubjectBucko"]I am using 5760 by 1080. No bezel correction. Yep, I agree, about 1/3rd of darkness on the side monitors, a little more in dark areas and a little less in light areas. I was wanting to try bezel corrected resolutions but I did not know the hex code for thr exe file, and thinking about it it would probably make the vignetting more rather than less. [/quote]
Yeah:(
Problem is, I looked through all possible shaders (pixels, vertex, hull, domain, compute) and I can't find anything related to it...Hmm.. I am a bit at a loss here...
SubjectBucko said:I am using 5760 by 1080. No bezel correction. Yep, I agree, about 1/3rd of darkness on the side monitors, a little more in dark areas and a little less in light areas. I was wanting to try bezel corrected resolutions but I did not know the hex code for thr exe file, and thinking about it it would probably make the vignetting more rather than less.
Yeah:(
Problem is, I looked through all possible shaders (pixels, vertex, hull, domain, compute) and I can't find anything related to it...Hmm.. I am a bit at a loss here...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Cool!!! Does that mean we have a new version in the way? This is fantastic, guys. Thank you very much, specially to Helifax, of course.
I'm SO annoyed that nVidia guys don't do profiles in the last 2-3 years and their technology only survives thanks to the users... :(
[quote="helifax"]Yeah:(
Problem is, I looked through all possible shaders (pixels, vertex, hull, domain, compute) and I can't find anything related to it...Hmm.. I am a bit at a loss here...[/quote]
You can try hunting using "marking_mode=pink" instead skip
helifax said:Yeah:(
Problem is, I looked through all possible shaders (pixels, vertex, hull, domain, compute) and I can't find anything related to it...Hmm.. I am a bit at a loss here...
You can try hunting using "marking_mode=pink" instead skip
I'm so glad that You take a look at the game, helifax! Although I usually don't have problems with playing in CM I wouldn't like to use it for DSIII. The halos are really extreme in this game and make CM almost unplayable. Your WIP-fix allready looks promising :)
I'm so glad that You take a look at the game, helifax! Although I usually don't have problems with playing in CM I wouldn't like to use it for DSIII. The halos are really extreme in this game and make CM almost unplayable. Your WIP-fix allready looks promising :)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[quote="3d4dd"]I'm so glad that You take a look at the game, helifax! Although I usually don't have problems with playing in CM I wouldn't like to use it for DSIII. The halos are really extreme in this game and make CM almost unplayable. Your WIP-fix allready looks promising :)[/quote]
Thank you;)
I am actually preparing a new WIP;)
I managed to fix the shadows (so now we have Shadows YEY), thanks to masterotaku.
I also pushed in depth the remaining of the HUD elements (some of them were still 2D or acting weird).
I fixed all the Halos;)) So now the Door Fog, overall fog, everything that generated halos is fixed (and quite adds a bit to the scene ^_^)
I also fixed the bloodstains and messages haloing and clipping;)
Sadly the ligths are still an approximation and might look wrong at a Depth/Separation above 65% :-s ( I am using 100% currently and a convergence of 2.3)
I need to wrap up some things before releasing this WIP though;) but I plan on doing it tomorrow;)
I am really glad that people are still interested in 3D Vision, especially with all the VR hype around ^_^ The game looks absolutely spectacular now;)
3d4dd said:I'm so glad that You take a look at the game, helifax! Although I usually don't have problems with playing in CM I wouldn't like to use it for DSIII. The halos are really extreme in this game and make CM almost unplayable. Your WIP-fix allready looks promising :)
Thank you;)
I am actually preparing a new WIP;)
I managed to fix the shadows (so now we have Shadows YEY), thanks to masterotaku.
I also pushed in depth the remaining of the HUD elements (some of them were still 2D or acting weird).
I fixed all the Halos;)) So now the Door Fog, overall fog, everything that generated halos is fixed (and quite adds a bit to the scene ^_^)
I also fixed the bloodstains and messages haloing and clipping;)
Sadly the ligths are still an approximation and might look wrong at a Depth/Separation above 65% :-s ( I am using 100% currently and a convergence of 2.3)
I need to wrap up some things before releasing this WIP though;) but I plan on doing it tomorrow;)
I am really glad that people are still interested in 3D Vision, especially with all the VR hype around ^_^ The game looks absolutely spectacular now;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
By the way Helifax, do you think there is any workaround for the peripheral vignetting/dark shadows in 5760x1080 surround?
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
Haha, thank you. Glad that I could be of any help even without having the game. It took me days to find that exact formula. Any slight difference didn't give many clues that I was near the correct one.
There wasn't any haloing or fog problem in DS2:SOTFS. Please paste the vertex shader. In other games, just using the standard stereo correction in one of the outputs of texcoords works.
For the lighting, see if you find any help in the vertex shader and its pixel shaders in my fix for DS2. Since the 1.5 release I have changed a bit the vertex shader formula, but visually it didn't change. All shaders have a name in the first line, so you'll find them easily.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Awesome big thanks!
I still had to do a bit of tweaking for the Shadows Formula (meaning multiplying everything by 2, otherwise shadows are too far apart). But this makes the shadows on clothing look off. So in the end I had to split it in an IF based on .z. Looks good like this;)
For the lights I have the Vertex which one of the outputs was mono. Applying the stereo separation there fixes the issue. Now is interesting because I tried to search for a PS for those lights but I couldn't find one by hunting...
I looked in the ShaderUsage.txt and there are like 16 PS that are called with that Vertex;))
It might take a while to hunt it down;) For the time being I'll leave them like this as now at least they are approx. correct vs completely broken;) The biggest problem are the Tiles that start to shift when the separation is at 70-100%. Anything below is just SPOT on and no tiles moving about. The tiles are stereorized but it looks like the bounds are a bit too "short" :))
Thanks for the Haloes info, I'll try to see if I can find a vertex for it and un-correct it (at it looks like a double stereo being applied).
Thanks again!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I did a quick search for the Vignette. I couldn't find a shader for it to disable it from here so I am unsure where is being added... Personally I quite Like it;) But I can understand why some people might hate it;)
I'll keep an eye out for it;) and If I find anything related to it I will look into disabling it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thank you for taking a look at this Helifax. the outer 1/2 to 1/3rd of both peripheral screens are very dark. Turning up brightness to maximum slightly minimises the effect but the rest of the image looks washed out then. I tried using Rekindled FX (reshade presets) but have had no luck, though I must admit I am not familiar with Reshade.
When you quit a game the edges of the screens briefly go back to normal as the game shuts down and you return to the opening menu, so this likely points to an effect than can be disabled, though I don't have a clue myself how to do this.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
I wasn't able to find it yet and might take a while until I will give it another look;) I haven't given up on yet, but this game has some really weird shaders and workflow inside...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Much appreciated Helifax. This is a 2d and 3d problem. Anyone else interested can see a screenshot at http://www.wsgf.org/dr/dark-souls-iii/en. I am also trying to find a solution in 2d space.
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
Are you by any chance using a BEZEL corrected resolution?
I am using 5760x1080 and while I see it IS not that HUGE. Is at abour 1/3 or the side monitors.
I can post a pick for reference:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod
Yeah:(
Problem is, I looked through all possible shaders (pixels, vertex, hull, domain, compute) and I can't find anything related to it...Hmm.. I am a bit at a loss here...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'm SO annoyed that nVidia guys don't do profiles in the last 2-3 years and their technology only survives thanks to the users... :(
You can try hunting using "marking_mode=pink" instead skip
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Thank you;)
I am actually preparing a new WIP;)
I managed to fix the shadows (so now we have Shadows YEY), thanks to masterotaku.
I also pushed in depth the remaining of the HUD elements (some of them were still 2D or acting weird).
I fixed all the Halos;)) So now the Door Fog, overall fog, everything that generated halos is fixed (and quite adds a bit to the scene ^_^)
I also fixed the bloodstains and messages haloing and clipping;)
Sadly the ligths are still an approximation and might look wrong at a Depth/Separation above 65% :-s ( I am using 100% currently and a convergence of 2.3)
I need to wrap up some things before releasing this WIP though;) but I plan on doing it tomorrow;)
I am really glad that people are still interested in 3D Vision, especially with all the VR hype around ^_^ The game looks absolutely spectacular now;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)