Client Update - Valve
Mar 21
A new steam client has been released and is being automatically downloaded.
General
Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
Fixed an issue where corrupt workshop items could be re-downloaded endlessly
Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
Windows
Added high-DPI monitor support when running under Windows 10 with the 2017 Creators Update
Added window transition animations when opening, closing, or minimizing Steam windows
Improved taskbar handling of Steam windows on multi-monitor systems
Added detection and support for exFAT-formatted drives
macOS
Added support for turning off or restarting the system from Big Picture mode
Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
Improved reliability of the Steam Input and Streaming Audio drivers for macOS
Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system
Linux
Added a 2X-scaling mode with high-res text and graphics when running the Steam client in desktop mode on 4k-resolution monitors. You can also force 2X scaling with the "GDK_SCALE=2" environment variable, or disable it with "GDK_SCALE=1".
Improved window-resizing interactions with the window manager
Fixed an issue where the Steam client could prevent some desktop sessions from shutting down
Big Picture
Fixed a browser hang when a web page transitions to or from full-screen mode
Steam Input
Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
Made previewing state much more obvious when previewing a configuration.
Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
Fixed stuttering in some games due to excessive rumble updates
Fixed non-Steam games not being able to take screenshots from the controller
Fixed several layer bugs related to change layer bindings
Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
Fixed a case where the Big Picture Mode overlay could receive input when not active
In-Home Streaming
Fixed AMD hardware capture support on R9 200/300 cards
Client Update - Valve
Mar 21
A new steam client has been released and is being automatically downloaded.
General
Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
Fixed an issue where corrupt workshop items could be re-downloaded endlessly
Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
Windows
Added high-DPI monitor support when running under Windows 10 with the 2017 Creators Update
Added window transition animations when opening, closing, or minimizing Steam windows
Improved taskbar handling of Steam windows on multi-monitor systems
Added detection and support for exFAT-formatted drives
macOS
Added support for turning off or restarting the system from Big Picture mode
Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
Improved reliability of the Steam Input and Streaming Audio drivers for macOS
Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system
Linux
Added a 2X-scaling mode with high-res text and graphics when running the Steam client in desktop mode on 4k-resolution monitors. You can also force 2X scaling with the "GDK_SCALE=2" environment variable, or disable it with "GDK_SCALE=1".
Improved window-resizing interactions with the window manager
Fixed an issue where the Steam client could prevent some desktop sessions from shutting down
Big Picture
Fixed a browser hang when a web page transitions to or from full-screen mode
Steam Input
Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
Made previewing state much more obvious when previewing a configuration.
Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
Fixed stuttering in some games due to excessive rumble updates
Fixed non-Steam games not being able to take screenshots from the controller
Fixed several layer bugs related to change layer bindings
Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
Fixed a case where the Big Picture Mode overlay could receive input when not active
In-Home Streaming
Fixed AMD hardware capture support on R9 200/300 cards
This is awesome
[color="orange"]Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update [/color]
When I was offline, this prevented quite a few games from being played.
This was a long awaited feature
"Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application."
This might also be nice, if it works well
"Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated"
Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
When I was offline, this prevented quite a few games from being played.
This was a long awaited feature
"Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application."
This might also be nice, if it works well
"Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated"
When do they fix most biggest issue
FORCING UPDATES.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
[quote="Metal-O-Holic"]When do they fix most biggest issue
FORCING UPDATES.
[/quote]"That's a feature" (they advertise it on their Steamworks page aimed at developers)
Some years back they released an update that allowed users to opt out of updates (not just defer them until launching the game) and we all celebrated. That feature was silently removed several versions later, and I've never seen any comments by Valve on the bug reports related to it.
Metal-O-Holic said:When do they fix most biggest issue
FORCING UPDATES.
"That's a feature" (they advertise it on their Steamworks page aimed at developers)
Some years back they released an update that allowed users to opt out of updates (not just defer them until launching the game) and we all celebrated. That feature was silently removed several versions later, and I've never seen any comments by Valve on the bug reports related to it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="Metal-O-Holic"]When do they fix most biggest issue
FORCING UPDATES.
[/quote]
Long live GOG :p.
I would like optional updates too, with just colored notifications about games that have updates. And rollback for all games. Every game version should be preserved for history.
Metal-O-Holic said:When do they fix most biggest issue
FORCING UPDATES.
Long live GOG :p.
I would like optional updates too, with just colored notifications about games that have updates. And rollback for all games. Every game version should be preserved for history.
Ah good old days when you can disable updates and only update the ones you want. Now I have to backup a game folder to another drive to be able to play without the forced update.
When Steam was new, like most people I met with it because of CS-S. At that time we hated it, was buggy like crazy. After a few months I started to like it, after a few years loved it, get used to it. Again after few years I started to dislike it, even it has all the other shiny new features. I'm pessimistic about the future of Steam, I hope I will be wrong.
Ah good old days when you can disable updates and only update the ones you want. Now I have to backup a game folder to another drive to be able to play without the forced update.
When Steam was new, like most people I met with it because of CS-S. At that time we hated it, was buggy like crazy. After a few months I started to like it, after a few years loved it, get used to it. Again after few years I started to dislike it, even it has all the other shiny new features. I'm pessimistic about the future of Steam, I hope I will be wrong.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
[quote="sebastatu"]Did they update Steam big picture to support higher internal resolution? Anything higher than 1080p?[/quote]
Yes, they upgraded DPI scaling. It seems that many posters are not happy with their implementation, hopefully they'll listen and keep working on it.
Odd thing.....Microsoft, in their infinite wisdom, lock out scaling when using 64 bit applications, I ran into this problem recently when I hooked up my 4K 2D TV for a game. It was driving me crazy, trying to figure out why some text was blurred and messed up. I tried a half dozen different HDMI cables, as well as re-installing the drivers.
https://support.microsoft.com/en-us/help/2900023/some-desktop-applications-may-appear-blurred-on-high-dpi-displays
You'll find that if you right click on a "64 bit" application and look at it's properties, DPI scaling will be "greyed" out :(
[img]https://proxy.duckduckgo.com/iu/?u=http%3A%2F%2Fstatic.ccm2.net%2Fccm.net%2Fpictures%2FbHFYSm8d-appl-s-.png&f=1[/img]
https://superuser.com/questions/282648/windows-7-cannot-turn-off-dpi-ppi-scaling-for-an-application
NOTE: it is "not" recommended to use Application Compatibility Toolkit to solve this issue as suggested in the linked thread. This tool is for Network type environments in a workplace.
https://appuals.com/disable-display-scaling-on-high-dpi-devices-in-windows-10/
http://www.kynosarges.org/WindowsDpi.html Good article on the issue, I suggest everyone read it
NOTE: it is "not" recommended to use Application Compatibility Toolkit to solve this issue as suggested in the linked thread. This tool is for Network type environments in a workplace.
Would be nice if they fixed their chat client as well its god awful.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I [I]suspect[/I] that the forced update thing is multi-player related, or possible Achievement related. It would help with support, too. Developers want everyone playing by the same rules.
The list of things Steam really should do is vast but they are FAR ahead of any competition, so why work hard? Just keep it to a light jog and they win easily for years to come.
I suspect that the forced update thing is multi-player related, or possible Achievement related. It would help with support, too. Developers want everyone playing by the same rules.
The list of things Steam really should do is vast but they are FAR ahead of any competition, so why work hard? Just keep it to a light jog and they win easily for years to come.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
I will probably be in the minority for saying this, but I actually wish they would just put all their resources into making steam a better platform than actually make the games they say they are planning to start doing again.
I will probably be in the minority for saying this, but I actually wish they would just put all their resources into making steam a better platform than actually make the games they say they are planning to start doing again.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Mar 21
A new steam client has been released and is being automatically downloaded.
General
Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
Fixed an issue where corrupt workshop items could be re-downloaded endlessly
Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
Windows
Added high-DPI monitor support when running under Windows 10 with the 2017 Creators Update
Added window transition animations when opening, closing, or minimizing Steam windows
Improved taskbar handling of Steam windows on multi-monitor systems
Added detection and support for exFAT-formatted drives
macOS
Added support for turning off or restarting the system from Big Picture mode
Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
Improved reliability of the Steam Input and Streaming Audio drivers for macOS
Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system
Linux
Added a 2X-scaling mode with high-res text and graphics when running the Steam client in desktop mode on 4k-resolution monitors. You can also force 2X scaling with the "GDK_SCALE=2" environment variable, or disable it with "GDK_SCALE=1".
Improved window-resizing interactions with the window manager
Fixed an issue where the Steam client could prevent some desktop sessions from shutting down
Big Picture
Fixed a browser hang when a web page transitions to or from full-screen mode
Steam Input
Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
Made previewing state much more obvious when previewing a configuration.
Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
Fixed stuttering in some games due to excessive rumble updates
Fixed non-Steam games not being able to take screenshots from the controller
Fixed several layer bugs related to change layer bindings
Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
Fixed a case where the Big Picture Mode overlay could receive input when not active
In-Home Streaming
Fixed AMD hardware capture support on R9 200/300 cards
Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
When I was offline, this prevented quite a few games from being played.
This was a long awaited feature
"Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application."
This might also be nice, if it works well
"Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated"
FORCING UPDATES.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Some years back they released an update that allowed users to opt out of updates (not just defer them until launching the game) and we all celebrated. That feature was silently removed several versions later, and I've never seen any comments by Valve on the bug reports related to it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Long live GOG :p.
I would like optional updates too, with just colored notifications about games that have updates. And rollback for all games. Every game version should be preserved for history.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
When Steam was new, like most people I met with it because of CS-S. At that time we hated it, was buggy like crazy. After a few months I started to like it, after a few years loved it, get used to it. Again after few years I started to dislike it, even it has all the other shiny new features. I'm pessimistic about the future of Steam, I hope I will be wrong.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
Yes, they upgraded DPI scaling. It seems that many posters are not happy with their implementation, hopefully they'll listen and keep working on it.
Odd thing.....Microsoft, in their infinite wisdom, lock out scaling when using 64 bit applications, I ran into this problem recently when I hooked up my 4K 2D TV for a game. It was driving me crazy, trying to figure out why some text was blurred and messed up. I tried a half dozen different HDMI cables, as well as re-installing the drivers.
https://support.microsoft.com/en-us/help/2900023/some-desktop-applications-may-appear-blurred-on-high-dpi-displays
You'll find that if you right click on a "64 bit" application and look at it's properties, DPI scaling will be "greyed" out :(
https://superuser.com/questions/282648/windows-7-cannot-turn-off-dpi-ppi-scaling-for-an-application
NOTE: it is "not" recommended to use Application Compatibility Toolkit to solve this issue as suggested in the linked thread. This tool is for Network type environments in a workplace.
https://appuals.com/disable-display-scaling-on-high-dpi-devices-in-windows-10/
http://www.kynosarges.org/WindowsDpi.html Good article on the issue, I suggest everyone read it
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
The list of things Steam really should do is vast but they are FAR ahead of any competition, so why work hard? Just keep it to a light jog and they win easily for years to come.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
-- Doctor Who, "Face of Evil"
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)