Titel: God's Basement
Genre/Tags: Abenteuer Indie Gore Horror Psycho-Horror
Developer/Publisher: Erebus
Release: 16. Okt. 2018
[s]Seems to be[/s] Is using DX11 [b]32Bit[/b] (see below) with Unity 5.6.4f1. As always in Unity - you need the console command for exclusive: -window-mode exclusive
First tried the univ unity fix, then from Illusion.A.Tale.of.the.Mind. Both more-less the same except that Illusion's is closer to better convergence by default.
Mostly lights are off, see notes below: (EDIT: new pics as those before didn't use 3dmigoto it seems)
[code][img]https://1fichier.com/?yotfs41cnnr5ghx7rvs4[/img]
[img]https://1fichier.com/?fitpwfr0p8ezm4lqajpo[/img]
[img]https://1fichier.com/?4ikx5l5ptqoh5n18wv1s[/img]
[img]https://1fichier.com/?90qgvru0ksww6qhg2zfj[/img]
[img]https://1fichier.com/?l02y9l2m8xux07udbjjw[/img]
[img]https://1fichier.com/?6y4j999shif873qgzh0e[/img]
[img]https://1fichier.com/?aqcppl1dmqlnbvzywmxs[/img]
[img]https://1fichier.com/?d4w4patt4jnnevx7679t[/img]
[img]https://1fichier.com/?x1kzy00oq3c9w75uy8t7[/img]
[img]https://1fichier.com/?luh9896cb6rxkws203en[/img]
[img]https://1fichier.com/?l070cq7mq859xloeriqz[/img]
[img]https://1fichier.com/?sw9mns27hsif5u272mzw[/img][/code]
Seems to be Is using DX11 32Bit (see below) with Unity 5.6.4f1. As always in Unity - you need the console command for exclusive: -window-mode exclusive
First tried the univ unity fix, then from Illusion.A.Tale.of.the.Mind. Both more-less the same except that Illusion's is closer to better convergence by default.
Mostly lights are off, see notes below: (EDIT: new pics as those before didn't use 3dmigoto it seems)
Be sure the game uses Unity 5.6....in the properties --> detail
Also i saw a couple of games that use shaders from another Unity version and the regex need a little tweak to work.
I am sure that it's 5.6.4f1. Didn't even look into the exe because sometimes you see totally different values there (in this case it at least confirms 5.6.4). What always worked on finding the version is taking a look into the files of ***_data. I am just not 100% (just 90+) sure about DX11, couldn't find direct infos on net, only on finding it manually, so i used process explorer and it loads the dx11 dll. Not sure how accurate this is, but since most unity games these days use dx11 I guess it's true. Also I just thought: by default only dx11 is supported in 3Dmigoto, right? Then it would be 100%.
I made sure to uncomment the Unity56_DHR.ini line (in Universal, Illusion already had it).
I am sure that it's 5.6.4f1. Didn't even look into the exe because sometimes you see totally different values there (in this case it at least confirms 5.6.4). What always worked on finding the version is taking a look into the files of ***_data. I am just not 100% (just 90+) sure about DX11, couldn't find direct infos on net, only on finding it manually, so i used process explorer and it loads the dx11 dll. Not sure how accurate this is, but since most unity games these days use dx11 I guess it's true. Also I just thought: by default only dx11 is supported in 3Dmigoto, right? Then it would be 100%.
I made sure to uncomment the Unity56_DHR.ini line (in Universal, Illusion already had it).
Mmmm...there is a chance that is DX9. All Universal fixes cover only DX11 games (3Dmigoto only)
If you use the Univeral Fix and you press NUMPAD0...that shows 3Dmigoto overlay?
Mmmm...there is a chance that is DX9. All Universal fixes cover only DX11 games (3Dmigoto only)
If you use the Univeral Fix and you press NUMPAD0...that shows 3Dmigoto overlay?
Okay ... interesting. I can't get the overlay to work. But i def. see a difference on no mod at all vs. universal fix vs. Illusion fix (changed to hunting=2). Also i did test the included keys for any visual change .... nothing.
Okay ... interesting. I can't get the overlay to work. But i def. see a difference on no mod at all vs. universal fix vs. Illusion fix (changed to hunting=2). Also i did test the included keys for any visual change .... nothing.
Nothing - it should reload the fix which I do know takes a little bit. But why do i see differences when i use a different/no 3dv fix? Checking in ProcessExplorer I also don't see any of those dll's attached (see below). Also tried https://github.com/bo3b/3Dmigoto/releases (btw. [url=https://github.com/bo3b/3Dmigoto/releases/download/1.3.7/dxgi.dll]x64 dxgi.dll loader[/url] points to 1.3.7, not 1.3.11)
[img]https://1fichier.com/?wolqrxhkd54j41sid7ga[/img]
Nothing - it should reload the fix which I do know takes a little bit. But why do i see differences when i use a different/no 3dv fix? Checking in ProcessExplorer I also don't see any of those dll's attached (see below). Also tried https://github.com/bo3b/3Dmigoto/releases (btw. x64 dxgi.dll loader points to 1.3.7, not 1.3.11)
That did it! Lol - 32bit. 2018 man! Well i now also see the 3dmigoto dlls attached in pocexp. Now i'll look again what is needed to be fixed. Still wondering why I did see diff. results with fixes, it shouldn't be, or are the non-dll files loaded at some point? Anyway, will report back soon.
That did it! Lol - 32bit. 2018 man! Well i now also see the 3dmigoto dlls attached in pocexp. Now i'll look again what is needed to be fixed. Still wondering why I did see diff. results with fixes, it shouldn't be, or are the non-dll files loaded at some point? Anyway, will report back soon.
Still the lights (edited images above) .... but not the "ghost images" any more ... so i guess ... dynamic lights? (btw. Num 0 DOES bring up the migoto overlay)
Still the lights (edited images above) .... but not the "ghost images" any more ... so i guess ... dynamic lights? (btw. Num 0 DOES bring up the migoto overlay)
Genre/Tags: Abenteuer Indie Gore Horror Psycho-Horror
Developer/Publisher: Erebus
Release: 16. Okt. 2018
Seems to beIs using DX11 32Bit (see below) with Unity 5.6.4f1. As always in Unity - you need the console command for exclusive: -window-mode exclusiveFirst tried the univ unity fix, then from Illusion.A.Tale.of.the.Mind. Both more-less the same except that Illusion's is closer to better convergence by default.
Mostly lights are off, see notes below: (EDIT: new pics as those before didn't use 3dmigoto it seems)
Also i saw a couple of games that use shaders from another Unity version and the regex need a little tweak to work.
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My 3D Screenshot Gallery
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I made sure to uncomment the Unity56_DHR.ini line (in Universal, Illusion already had it).
If you use the Univeral Fix and you press NUMPAD0...that shows 3Dmigoto overlay?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
What happens if you press F10?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Maybe the game is 32bits.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com