What Depth Do You Use ? 3D Stereoscopic Control Panel - STRAWPOLL
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May I please run a quick straw poll and enquire ,

[u][b]What depth % you run games a[/b][/u]t ?


Do you adjust it for each game ? (hot keys)

Many thanks.
May I please run a quick straw poll and enquire ,



What depth % you run games at ?





Do you adjust it for each game ? (hot keys)



Many thanks.

#1
Posted 08/19/2009 01:40 PM   
with most of the 3d person view games i reduce the depth to almost 0 and up the convergence till it hurts (strg+6)
with most of the 3d person view games i reduce the depth to almost 0 and up the convergence till it hurts (strg+6)

#2
Posted 08/20/2009 07:55 AM   
Seeing as convergence does noething for me, I just run it at max depth. Well, more like 75%
Seeing as convergence does noething for me, I just run it at max depth. Well, more like 75%

#3
Posted 08/25/2009 04:53 AM   
ditto, hardly any depth, convergence all the way!
ditto, hardly any depth, convergence all the way!

Et in Arcadia Ego

#4
Posted 08/25/2009 06:59 AM   
about 40%
about 40%

#5
Posted 08/25/2009 07:14 AM   
..WHAT IS convergence!? This question freeks me out, I've never understood what it does and now ppl are saying that pritty much no depth and max convergence is a killer?
..WHAT IS convergence!? This question freeks me out, I've never understood what it does and now ppl are saying that pritty much no depth and max convergence is a killer?

CPU: QX6850 @ 3Ghz (default factory value)
GPU: GTX 295
RAM: 8 Gb DDR2

Geforce drivers installed: 257.15
3D Vision USB driver: CD 1.27

OS: Win7 x64

#6
Posted 08/25/2009 11:58 AM   
I use about 50%. Not sure about convergence...
I use about 50%. Not sure about convergence...

#7
Posted 08/25/2009 12:27 PM   
It really boils down to specific title but for the most part, well, it usually is between 15 to 30 percent and tweaking the convergence. Tweaking convergence is the key to me to really enhance the quality of the Stereo effect over-all. Also by playing with Convergence you can find the right mix of out-of-screen abilities as well.
It really boils down to specific title but for the most part, well, it usually is between 15 to 30 percent and tweaking the convergence. Tweaking convergence is the key to me to really enhance the quality of the Stereo effect over-all. Also by playing with Convergence you can find the right mix of out-of-screen abilities as well.

#8
Posted 08/25/2009 12:42 PM   
In your experiences, do you find that increasing or decreasing convergence gives you more or less “pop out” ?
In your experiences, do you find that increasing or decreasing convergence gives you more or less “pop out” ?

#9
Posted 08/25/2009 02:36 PM   
Increase convergence for the most part. It's a combination thing depending on each title.
Increase convergence for the most part. It's a combination thing depending on each title.

#10
Posted 08/25/2009 04:37 PM   
wtf people use almost no depth?

You may as well play in 2D ¬_¬

Set it up to 75%-100% depth and then adjust convergence. The depth is what 3D is all about, and convergence makes the image shift closer together so you can focus at such high depth's, also convergence is good for pop out.
wtf people use almost no depth?



You may as well play in 2D ¬_¬



Set it up to 75%-100% depth and then adjust convergence. The depth is what 3D is all about, and convergence makes the image shift closer together so you can focus at such high depth's, also convergence is good for pop out.

#11
Posted 08/25/2009 05:28 PM   
I don't disagree about the depth -- just the tolerance of cross-talk.
I don't disagree about the depth -- just the tolerance of cross-talk.

#12
Posted 08/25/2009 05:50 PM   
it may be a strange phenomena or maybe im imagining it but with increased depth i get increased ghosting while this doesnt happen to me when increasing convergence

as i learned it depth and convergence work like this:
if you think of your monitor as a box instead of a flat window in 3d,
depth lets you determine how deep this box is while convergence moves your main viewpoint into (higher convergence) or out of the box
if you had a viewpoint thats in the middle of the box some objects would be bevore your viewpoint and thereby pop out.

now the whole depth/ convergence thingy may also be influenced by the type of game you play

for example if you play a racing game where you want to have an almost 1st person view looking out of the car into the road and see the horiziond far far away,
you would want to have a lot of depth and low convergence so everything happens behind the windshield and only the car interiour would pop out

if on the other hand like to play MMOs like me, especially those that offer a 3rd person perspective of your character in a pretty closed up environment, like a dungeon i.e. you dont need high depth but rather go convergence since you dont want to stretch the dungeon rooms away from you via depth but want a more "solid looking" character close to you
it may be a strange phenomena or maybe im imagining it but with increased depth i get increased ghosting while this doesnt happen to me when increasing convergence



as i learned it depth and convergence work like this:

if you think of your monitor as a box instead of a flat window in 3d,

depth lets you determine how deep this box is while convergence moves your main viewpoint into (higher convergence) or out of the box

if you had a viewpoint thats in the middle of the box some objects would be bevore your viewpoint and thereby pop out.



now the whole depth/ convergence thingy may also be influenced by the type of game you play



for example if you play a racing game where you want to have an almost 1st person view looking out of the car into the road and see the horiziond far far away,

you would want to have a lot of depth and low convergence so everything happens behind the windshield and only the car interiour would pop out



if on the other hand like to play MMOs like me, especially those that offer a 3rd person perspective of your character in a pretty closed up environment, like a dungeon i.e. you dont need high depth but rather go convergence since you dont want to stretch the dungeon rooms away from you via depth but want a more "solid looking" character close to you

#13
Posted 08/26/2009 07:29 AM   
I play at 100%. I used to play at 150% before nV locked out the registry option to do that. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
I play at 100%. I used to play at 150% before nV locked out the registry option to do that. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />

The human race divides politically into those who want people to be controlled and those who have no such desire.

--Robert A. Heinlein

#14
Posted 08/26/2009 07:40 AM   
100% here as it should be, very nice the new tales of monkey island games with 3d vision are awesome after a little tinkering
100% here as it should be, very nice the new tales of monkey island games with 3d vision are awesome after a little tinkering

#15
Posted 08/30/2009 10:32 AM   
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