When this first fix came out I tried it, because I am really amped to play this game. I got early access but I prefer to wait for release.
When intially testing the fix I found it to be good but some areas were broken later in the game. Then in one of the recent patches I noticed the fix appeared to be entirely broken again after what I assume is the final graphics touches.
Would really appreciate it if this could be looked at again
When this first fix came out I tried it, because I am really amped to play this game. I got early access but I prefer to wait for release.
When intially testing the fix I found it to be good but some areas were broken later in the game. Then in one of the recent patches I noticed the fix appeared to be entirely broken again after what I assume is the final graphics touches.
Would really appreciate it if this could be looked at again
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
For me DOS looks great in 3DVision with a minimum of issues so far, with most in game video settings turned off. I have only done one dungeon, part of the first town, and some of the beaches though.
These are the shaders I have disabled:
Pixel Shader #202.
Vertex Shaders #16, 18, 133, and 182.
I am using HelixMod Release d3d9.dll size 662kb (DllsModPack\DLLs\RELEASE).
I am not using a DX9Settings.ini file.
In game video settings:
VSync OFF
Frame Cap enabled OFF
Text Filter Ansiotropic 4X
Shadows OFF
Post Processing Section: All OFF.
Hope this helps.
Update:
For VS #16 above, I am now using HelixMod's 9B8049D4_Fixed.txt from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders (don't forget to rename the file to 9B8049D4.txt).
I haven't tried replacing the other shaders that I've disabled with ones from HelixMod's fix though as I am quite happy with using this setup for now.
Cheers.
If you need to get going now, do these 7 steps (this is for Steam version):
1) Download from HelixMod https://s3.amazonaws.com/-HeliX-/DllsModPack.zip
2) Extract HelixMod\DllsModPack\DllsModPack\DLLs\RELEASE\d3d9.dll (size 662kb) to the games /Shipping folder
3) In the games /Shipping folder, create a new folder named shaderoverride
4) In this new shaderoverride folder, create 2 new subfolders named pixelshaders and vertexshaders
5) In the pixelshaders folder create a file named 3B59EE65.txt with only the text ps_3_0 in it
6) In the vertexshaders folder, create these text files wth only the text vs_3_0 in it: 64BFAD0C.txt, 3648BB1C.txt, and 990876EF.txt
7) In the same vertexshaders folder, create a text file named 9B8049D4.txt that should have the below text in it (This is from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders)
//Selection Screen Haloing
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// row_major float4x4 WorldViewMatrix;
// row_major float4x4 global_Projection;
// float4 global_ViewInfo;
//
//
//
Registers:
//
// Name Reg Size
// ----------------- ----- ----
// WorldViewMatrix c0 4
// global_ViewInfo c237 1
// global_Projection c243 4
//
vs_3_0
def c4, 0.5, 0, 0, 0
def c220, 1, 0, 0.0625, 0
dcl_2d s0
dcl_position v0 // In<0,1,2,3>
dcl_position o0
dcl_texcoord o1
dcl_texcoord1 o2
dcl_texcoord2 o3.xyz
dcl_texcoord3 o4.xy
#line 27 "Shaders/DX9/DeferredPointLightVS.shdh"
rcp r0.x, c237.z
mul o4.x, r0.x, c4.x //
::main<15>
rcp r0.x, c237.w
mul o4.y, r0.x, c4.x // ::main<16>
#line 23
dp4 r0.x, c0, v0 // ::Out<4>
dp4 r0.y, c1, v0 // ::Out<5>
dp4 r0.z, c2, v0 // ::Out<6>
dp4 r0.w, c3, v0 // ::Out<7>
dp4 r1.x, c243, r0 //
::Out<0>
dp4 r1.y, c244, r0 // ::Out<1>
dp4 r1.z, c245, r0 // ::Out<2>
dp4 r1.w, c246, r0 // ::Out<3>
mov r20, r1
texldl r24, c220.z, s0
add r24.y, r1.w, -r24.y
mul r24.x, r24.x, r24.y
add r1.x, r1.x, r24.x
mov o1, r0 //
::main<4,5,6,7>
mov o0, r20 //r1 // ::main<0,1,2,3>
mov o2, r1 // ::main<8,9,10,11>
mov o3.x, c0.w // ::main<12> //These 3 make up EyePos
mov o3.y, c1.w // ::main<13>
mov o3.z, c2.w //
::main<14>
// approximately 18 instruction slots used
For me DOS looks great in 3DVision with a minimum of issues so far, with most in game video settings turned off. I have only done one dungeon, part of the first town, and some of the beaches though.
These are the shaders I have disabled:
Pixel Shader #202.
Vertex Shaders #16, 18, 133, and 182.
I am using HelixMod Release d3d9.dll size 662kb (DllsModPack\DLLs\RELEASE).
I am not using a DX9Settings.ini file.
In game video settings:
VSync OFF
Frame Cap enabled OFF
Text Filter Ansiotropic 4X
Shadows OFF
Post Processing Section: All OFF.
Hope this helps.
Update:
For VS #16 above, I am now using HelixMod's 9B8049D4_Fixed.txt from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders (don't forget to rename the file to 9B8049D4.txt).
I haven't tried replacing the other shaders that I've disabled with ones from HelixMod's fix though as I am quite happy with using this setup for now.
Cheers.
If you need to get going now, do these 7 steps (this is for Steam version):
2) Extract HelixMod\DllsModPack\DllsModPack\DLLs\RELEASE\d3d9.dll (size 662kb) to the games /Shipping folder
3) In the games /Shipping folder, create a new folder named shaderoverride
4) In this new shaderoverride folder, create 2 new subfolders named pixelshaders and vertexshaders
5) In the pixelshaders folder create a file named 3B59EE65.txt with only the text ps_3_0 in it
6) In the vertexshaders folder, create these text files wth only the text vs_3_0 in it: 64BFAD0C.txt, 3648BB1C.txt, and 990876EF.txt
7) In the same vertexshaders folder, create a text file named 9B8049D4.txt that should have the below text in it (This is from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders)
Mike is away at the moment (I think), but this Kotaku article has me quite interested in this one. Hopefully he's able to update the fix when he gets back.
http://kotaku.com/im-glad-theyre-still-making-games-like-divinity-origin-1600013660
Mike is away at the moment (I think), but this Kotaku article has me quite interested in this one. Hopefully he's able to update the fix when he gets back.
@XYandZ: Nice work there!
You should contact eqzitara via PM to get your fix up on HelixMod. Even if it only disables some effects, that's still going to make it playable instead of busted. There's no telling how long it might take for a full fix, so it'd be a nice stop-gap for people who don't want to wait.
You should contact eqzitara via PM to get your fix up on HelixMod. Even if it only disables some effects, that's still going to make it playable instead of busted. There's no telling how long it might take for a full fix, so it'd be a nice stop-gap for people who don't want to wait.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Did his post disappear?
Man, I have to say this game is amazing I have been waiting for a game like this for years. If anyone can complete a fix for this I will dedicate my first born to you. (well I am probably not having children but the sentiment is still there!)
Man, I have to say this game is amazing I have been waiting for a game like this for years. If anyone can complete a fix for this I will dedicate my first born to you. (well I am probably not having children but the sentiment is still there!)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Post from XYandZ
Hi. Sorry about that, I was editing my original post with full instructions and I think I got auto banned when I tried to attach these shaderoverride files (apparently you can't). I can no longer post at this time. I still see my posts when I log in though.
Below is the original post + new additional instructions if you could re-post for me that would be great so others can try this out.
For me DOS looks great in 3DVision with a minimum of issues so far, with most in game video settings turned off. I have only done one dungeon, part of the first town, and some of the beaches though.
These are the shaders I have disabled:
Pixel Shader #202.
Vertex Shaders #16, 18, 133, and 182.
I am using HelixMod Release d3d9.dll size 662kb (DllsModPack\DLLs\RELEASE).
I am not using a DX9Settings.ini file.
In game video settings:
VSync OFF
Frame Cap enabled OFF
Text Filter Ansiotropic 4X
Shadows OFF
Post Processing Section: All OFF.
Hope this helps.
Update:
For VS #16 above, I am now using HelixMod's 9B8049D4_Fixed.txt from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders (don't forget to rename the file to 9B8049D4.txt).
I haven't tried replacing the other shaders that I've disabled with ones from HelixMod's fix though as I am quite happy with using this setup for now.
Cheers.
If you need to get going now, do these 7 steps (this is for Steam version):
1) Download from HelixMod https://s3.amazonaws.com/-HeliX-/DllsModPack.zip
2) Extract HelixMod\DllsModPack\DllsModPack\DLLs\RELEASE\d3d9.dll (size 662kb) to the games /Shipping folder
3) In the games /Shipping folder, create a new folder named shaderoverride
4) In this new shaderoverride folder, create 2 new subfolders named pixelshaders and vertexshaders
5) In the pixelshaders folder create a file named 3B59EE65.txt with only the text ps_3_0 in it
6) In the vertexshaders folder, create these text files wth only the text vs_3_0 in it: 64BFAD0C.txt, 3648BB1C.txt, and 990876EF.txt
7) In the same vertexshaders folder, create a text file named 9B8049D4.txt that should have the below text in it (This is from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders)
//Selection Screen Haloing
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// row_major float4x4 WorldViewMatrix;
// row_major float4x4 global_Projection;
// float4 global_ViewInfo;
//
//
//
Registers:
//
// Name Reg Size
// ----------------- ----- ----
// WorldViewMatrix c0 4
// global_ViewInfo c237 1
// global_Projection c243 4
//
vs_3_0
def c4, 0.5, 0, 0, 0
def c220, 1, 0, 0.0625, 0
dcl_2d s0
dcl_position v0 // In<0,1,2,3>
dcl_position o0
dcl_texcoord o1
dcl_texcoord1 o2
dcl_texcoord2 o3.xyz
dcl_texcoord3 o4.xy
#line 27 "Shaders/DX9/DeferredPointLightVS.shdh"
rcp r0.x, c237.z
mul o4.x, r0.x, c4.x //
::main<15>
rcp r0.x, c237.w
mul o4.y, r0.x, c4.x // ::main<16>
#line 23
dp4 r0.x, c0, v0 // ::Out<4>
dp4 r0.y, c1, v0 // ::Out<5>
dp4 r0.z, c2, v0 // ::Out<6>
dp4 r0.w, c3, v0 // ::Out<7>
dp4 r1.x, c243, r0 //
::Out<0>
dp4 r1.y, c244, r0 // ::Out<1>
dp4 r1.z, c245, r0 // ::Out<2>
dp4 r1.w, c246, r0 // ::Out<3>
mov r20, r1
texldl r24, c220.z, s0
add r24.y, r1.w, -r24.y
mul r24.x, r24.x, r24.y
add r1.x, r1.x, r24.x
mov o1, r0 //
::main<4,5,6,7>
mov o0, r20 //r1 // ::main<0,1,2,3>
mov o2, r1 // ::main<8,9,10,11>
mov o3.x, c0.w // ::main<12> //These 3 make up EyePos
mov o3.y, c1.w // ::main<13>
mov o3.z, c2.w //
::main<14>
// approximately 18 instruction slots used
Hi. Sorry about that, I was editing my original post with full instructions and I think I got auto banned when I tried to attach these shaderoverride files (apparently you can't). I can no longer post at this time. I still see my posts when I log in though.
Below is the original post + new additional instructions if you could re-post for me that would be great so others can try this out.
For me DOS looks great in 3DVision with a minimum of issues so far, with most in game video settings turned off. I have only done one dungeon, part of the first town, and some of the beaches though.
These are the shaders I have disabled:
Pixel Shader #202.
Vertex Shaders #16, 18, 133, and 182.
I am using HelixMod Release d3d9.dll size 662kb (DllsModPack\DLLs\RELEASE).
I am not using a DX9Settings.ini file.
In game video settings:
VSync OFF
Frame Cap enabled OFF
Text Filter Ansiotropic 4X
Shadows OFF
Post Processing Section: All OFF.
Hope this helps.
Update:
For VS #16 above, I am now using HelixMod's 9B8049D4_Fixed.txt from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders (don't forget to rename the file to 9B8049D4.txt).
I haven't tried replacing the other shaders that I've disabled with ones from HelixMod's fix though as I am quite happy with using this setup for now.
Cheers.
If you need to get going now, do these 7 steps (this is for Steam version):
2) Extract HelixMod\DllsModPack\DllsModPack\DLLs\RELEASE\d3d9.dll (size 662kb) to the games /Shipping folder
3) In the games /Shipping folder, create a new folder named shaderoverride
4) In this new shaderoverride folder, create 2 new subfolders named pixelshaders and vertexshaders
5) In the pixelshaders folder create a file named 3B59EE65.txt with only the text ps_3_0 in it
6) In the vertexshaders folder, create these text files wth only the text vs_3_0 in it: 64BFAD0C.txt, 3648BB1C.txt, and 990876EF.txt
7) In the same vertexshaders folder, create a text file named 9B8049D4.txt that should have the below text in it (This is from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders)
cool will try this out. Hopefulyl mike will finish his fix when he returns
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Well, I go away for a week or so and come back and find this game is suddenly very popular ;-)
I stopped working on it during the alpha because the shaders changed everytime there was an update, but I'll go back and look at it again. My understanding is that the shadow shaders have changed CRC, so I need to go find the new ones and update the fix. I think the same is true of Divinity Dragon Commander, where shadow shaders changed CRC, so I'll have a quick look at that as well. Not sure when though, am very busy at the moment.
Well, I go away for a week or so and come back and find this game is suddenly very popular ;-)
I stopped working on it during the alpha because the shaders changed everytime there was an update, but I'll go back and look at it again. My understanding is that the shadow shaders have changed CRC, so I need to go find the new ones and update the fix. I think the same is true of Divinity Dragon Commander, where shadow shaders changed CRC, so I'll have a quick look at that as well. Not sure when though, am very busy at the moment.
When intially testing the fix I found it to be good but some areas were broken later in the game. Then in one of the recent patches I noticed the fix appeared to be entirely broken again after what I assume is the final graphics touches.
Would really appreciate it if this could be looked at again
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
These are the shaders I have disabled:
Pixel Shader #202.
Vertex Shaders #16, 18, 133, and 182.
I am using HelixMod Release d3d9.dll size 662kb (DllsModPack\DLLs\RELEASE).
I am not using a DX9Settings.ini file.
In game video settings:
VSync OFF
Frame Cap enabled OFF
Text Filter Ansiotropic 4X
Shadows OFF
Post Processing Section: All OFF.
Hope this helps.
Update:
For VS #16 above, I am now using HelixMod's 9B8049D4_Fixed.txt from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders (don't forget to rename the file to 9B8049D4.txt).
I haven't tried replacing the other shaders that I've disabled with ones from HelixMod's fix though as I am quite happy with using this setup for now.
Cheers.
If you need to get going now, do these 7 steps (this is for Steam version):
1) Download from HelixMod https://s3.amazonaws.com/-HeliX-/DllsModPack.zip
2) Extract HelixMod\DllsModPack\DllsModPack\DLLs\RELEASE\d3d9.dll (size 662kb) to the games /Shipping folder
3) In the games /Shipping folder, create a new folder named shaderoverride
4) In this new shaderoverride folder, create 2 new subfolders named pixelshaders and vertexshaders
5) In the pixelshaders folder create a file named 3B59EE65.txt with only the text ps_3_0 in it
6) In the vertexshaders folder, create these text files wth only the text vs_3_0 in it: 64BFAD0C.txt, 3648BB1C.txt, and 990876EF.txt
7) In the same vertexshaders folder, create a text file named 9B8049D4.txt that should have the below text in it (This is from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders)
//Selection Screen Haloing
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// row_major float4x4 WorldViewMatrix;
// row_major float4x4 global_Projection;
// float4 global_ViewInfo;
//
//
//
Registers:
//
// Name Reg Size
// ----------------- ----- ----
// WorldViewMatrix c0 4
// global_ViewInfo c237 1
// global_Projection c243 4
//
vs_3_0
def c4, 0.5, 0, 0, 0
def c220, 1, 0, 0.0625, 0
dcl_2d s0
dcl_position v0 // In<0,1,2,3>
dcl_position o0
dcl_texcoord o1
dcl_texcoord1 o2
dcl_texcoord2 o3.xyz
dcl_texcoord3 o4.xy
#line 27 "Shaders/DX9/DeferredPointLightVS.shdh"
rcp r0.x, c237.z
mul o4.x, r0.x, c4.x //
::main<15>
rcp r0.x, c237.w
mul o4.y, r0.x, c4.x // ::main<16>
#line 23
dp4 r0.x, c0, v0 // ::Out<4>
dp4 r0.y, c1, v0 // ::Out<5>
dp4 r0.z, c2, v0 // ::Out<6>
dp4 r0.w, c3, v0 // ::Out<7>
dp4 r1.x, c243, r0 //
::Out<0>
dp4 r1.y, c244, r0 // ::Out<1>
dp4 r1.z, c245, r0 // ::Out<2>
dp4 r1.w, c246, r0 // ::Out<3>
mov r20, r1
texldl r24, c220.z, s0
add r24.y, r1.w, -r24.y
mul r24.x, r24.x, r24.y
add r1.x, r1.x, r24.x
mov o1, r0 //
::main<4,5,6,7>
mov o0, r20 //r1 // ::main<0,1,2,3>
mov o2, r1 // ::main<8,9,10,11>
mov o3.x, c0.w // ::main<12> //These 3 make up EyePos
mov o3.y, c1.w // ::main<13>
mov o3.z, c2.w //
::main<14>
// approximately 18 instruction slots used
http://kotaku.com/im-glad-theyre-still-making-games-like-divinity-origin-1600013660
if I disable all visual effects, can almost play in 3D. Hope you guys can fix this one more.
You should contact eqzitara via PM to get your fix up on HelixMod. Even if it only disables some effects, that's still going to make it playable instead of busted. There's no telling how long it might take for a full fix, so it'd be a nice stop-gap for people who don't want to wait.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Man, I have to say this game is amazing I have been waiting for a game like this for years. If anyone can complete a fix for this I will dedicate my first born to you. (well I am probably not having children but the sentiment is still there!)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Hi. Sorry about that, I was editing my original post with full instructions and I think I got auto banned when I tried to attach these shaderoverride files (apparently you can't). I can no longer post at this time. I still see my posts when I log in though.
Below is the original post + new additional instructions if you could re-post for me that would be great so others can try this out.
For me DOS looks great in 3DVision with a minimum of issues so far, with most in game video settings turned off. I have only done one dungeon, part of the first town, and some of the beaches though.
These are the shaders I have disabled:
Pixel Shader #202.
Vertex Shaders #16, 18, 133, and 182.
I am using HelixMod Release d3d9.dll size 662kb (DllsModPack\DLLs\RELEASE).
I am not using a DX9Settings.ini file.
In game video settings:
VSync OFF
Frame Cap enabled OFF
Text Filter Ansiotropic 4X
Shadows OFF
Post Processing Section: All OFF.
Hope this helps.
Update:
For VS #16 above, I am now using HelixMod's 9B8049D4_Fixed.txt from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders (don't forget to rename the file to 9B8049D4.txt).
I haven't tried replacing the other shaders that I've disabled with ones from HelixMod's fix though as I am quite happy with using this setup for now.
Cheers.
If you need to get going now, do these 7 steps (this is for Steam version):
1) Download from HelixMod https://s3.amazonaws.com/-HeliX-/DllsModPack.zip
2) Extract HelixMod\DllsModPack\DllsModPack\DLLs\RELEASE\d3d9.dll (size 662kb) to the games /Shipping folder
3) In the games /Shipping folder, create a new folder named shaderoverride
4) In this new shaderoverride folder, create 2 new subfolders named pixelshaders and vertexshaders
5) In the pixelshaders folder create a file named 3B59EE65.txt with only the text ps_3_0 in it
6) In the vertexshaders folder, create these text files wth only the text vs_3_0 in it: 64BFAD0C.txt, 3648BB1C.txt, and 990876EF.txt
7) In the same vertexshaders folder, create a text file named 9B8049D4.txt that should have the below text in it (This is from HelixmodInstall_DOS_v2.zip\ShaderOverride\VertexShaders)
//Selection Screen Haloing
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// row_major float4x4 WorldViewMatrix;
// row_major float4x4 global_Projection;
// float4 global_ViewInfo;
//
//
//
Registers:
//
// Name Reg Size
// ----------------- ----- ----
// WorldViewMatrix c0 4
// global_ViewInfo c237 1
// global_Projection c243 4
//
vs_3_0
def c4, 0.5, 0, 0, 0
def c220, 1, 0, 0.0625, 0
dcl_2d s0
dcl_position v0 // In<0,1,2,3>
dcl_position o0
dcl_texcoord o1
dcl_texcoord1 o2
dcl_texcoord2 o3.xyz
dcl_texcoord3 o4.xy
#line 27 "Shaders/DX9/DeferredPointLightVS.shdh"
rcp r0.x, c237.z
mul o4.x, r0.x, c4.x //
::main<15>
rcp r0.x, c237.w
mul o4.y, r0.x, c4.x // ::main<16>
#line 23
dp4 r0.x, c0, v0 // ::Out<4>
dp4 r0.y, c1, v0 // ::Out<5>
dp4 r0.z, c2, v0 // ::Out<6>
dp4 r0.w, c3, v0 // ::Out<7>
dp4 r1.x, c243, r0 //
::Out<0>
dp4 r1.y, c244, r0 // ::Out<1>
dp4 r1.z, c245, r0 // ::Out<2>
dp4 r1.w, c246, r0 // ::Out<3>
mov r20, r1
texldl r24, c220.z, s0
add r24.y, r1.w, -r24.y
mul r24.x, r24.x, r24.y
add r1.x, r1.x, r24.x
mov o1, r0 //
::main<4,5,6,7>
mov o0, r20 //r1 // ::main<0,1,2,3>
mov o2, r1 // ::main<8,9,10,11>
mov o3.x, c0.w // ::main<12> //These 3 make up EyePos
mov o3.y, c1.w // ::main<13>
mov o3.z, c2.w //
::main<14>
// approximately 18 instruction slots used
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I stopped working on it during the alpha because the shaders changed everytime there was an update, but I'll go back and look at it again. My understanding is that the shadow shaders have changed CRC, so I need to go find the new ones and update the fix. I think the same is true of Divinity Dragon Commander, where shadow shaders changed CRC, so I'll have a quick look at that as well. Not sure when though, am very busy at the moment.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278