@DHR
I did what you told me to solve the erroneous phenomenon that appeared around the rock.
#include "matrix.hlsl"
.
.
.
.
.
// Common SVPositionToTranslatedWorld fix:
Float4 s = StereoParams.Load (0);
Matrix TranslatedWorldToClip = MATRIX (cb1,0);
Matrix ClipToTranslatedWorld = MATRIX (cb1, 32);
Float4 t = mul (r4.xyz, TranslatedWorldToClip);
T.x - = s.x * (t.w - s.y);
R4.xyz = mul (t, ClipToTranslatedWorld);
I did it like above and it was cleared up cleanly.
But there was a serious problem.
Lacks frequently during game progress.
The screen is stopped for about 2 seconds, and then it goes again.
Some ps are fine, but some ps cause racks.
I'm begging you.
Would not it work if you touch the vertex shader?
I attached a sample screenshot and a screenshot of the rock around now.
https://drive.google.com/open?id=0B81fgHLRTSegRkxpYjlBRHcwaTQ (sample ps and main VS file included)
Maybe is the same thing that happens in Observer, but here manifest in a different way. At least in Observer the effect disappear.
Try with this version in ASM version of the shader (thanks to mike). Remove the .jpg extensión and delete the HLSL shader (the one with the *_replace.txt).
Maybe is the same thing that happens in Observer, but here manifest in a different way. At least in Observer the effect disappear.
Try with this version in ASM version of the shader (thanks to mike). Remove the .jpg extensión and delete the HLSL shader (the one with the *_replace.txt).
OK very nice
After change hlsl into asm then system freezing and delay has gone
You are wonderful man
I'm really happy ;)
But .... But..
I have to change all ps.txt of hlsl type I have made already till now(it may be more than 250 files)
OTL..
@dhr
Btw is it impossible to fix with using parental VS file?
welcome to the shaderhacker world! :)
great that work!!
change only the ones that produce that issue...not all of them
we need to fix the ps...not the vs.
Hello!
Tried to launch the game but battle eye reported block "18:10:39: [INFO] Blocked loading of file: "D:\Games\steamapps\common\Conan Exiles\ConanSandbox\Binaries\Win64\d3d11.dll"."
How did You launched this game ? Or are You playing on unofficial servers ?
Tried to launch the game but battle eye reported block "18:10:39: [INFO] Blocked loading of file: "D:\Games\steamapps\common\Conan Exiles\ConanSandbox\Binaries\Win64\d3d11.dll"."
How did You launched this game ? Or are You playing on unofficial servers ?
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
@DHR
I finished the model fix based on what you made and what you told me.
I am enjoying the game.
But I found another problem.
Light reflected on the snow does not render normally.
Attached related files.
If you have time, please take a look.
Thank you in advance.
https://drive.google.com/open?id=0B81fgHLRTSegU0lBQXNoNGtUY0E (shader files)
https://drive.google.com/open?id=0B81fgHLRTSegZ0Jxbm9nTnhvb2s (jps file)
@dlrjajdlfo
That probably be a CS shader....to hunt CS you need to enable this part in the d3dx.ini, like this:
[code]
; rotate through all USED compute shaders at the current scene.
; Disabling compute shaders may cause crashes, so these are
; not enabled by default:
previous_computeshader = no_modifiers PAGE_UP
next_computeshader = no_modifiers PAGE_DOWN
mark_computeshader = no_modifiers HOME[/code]
And search with PAGE UP and DOWN, and mark with HOME.
when searching the effect will not disappear, instead all the screen will be white with an stele....it's like a frezing image with an stele.
@dlrjajdlfo
That probably be a CS shader....to hunt CS you need to enable this part in the d3dx.ini, like this:
; rotate through all USED compute shaders at the current scene.
; Disabling compute shaders may cause crashes, so these are
; not enabled by default:
previous_computeshader = no_modifiers PAGE_UP
next_computeshader = no_modifiers PAGE_DOWN
mark_computeshader = no_modifiers HOME
And search with PAGE UP and DOWN, and mark with HOME.
when searching the effect will not disappear, instead all the screen will be white with an stele....it's like a frezing image with an stele.
@DHR
here it is
https://drive.google.com/open?id=0B81fgHLRTSegOUxVc2dJNkFRZms ( cs)
https://drive.google.com/open?id=0B81fgHLRTSeganVjbXlsNGpYLVk (cs_replace)
It's already been done by you, but it probably does not seem to work.
I hope to check it again plz
yes just 1 cs was produced
However, I am going to upload some cs files. Take a look.
https://drive.google.com/open?id=0B81fgHLRTSegUGdYTmRFU3p5d1U (25 cs files)
Try with this one (it's related to lights)...i don't expect to fix that issue, but you can try. Don't found another one related to reflections....so probably is a PS. Sometimes there are a few PS that need to be catch using the "marking_mode=ping" in the d3dx.ini...you will see disappear using that mode or color pink in the entire screen.
Try with this one (it's related to lights)...i don't expect to fix that issue, but you can try. Don't found another one related to reflections....so probably is a PS. Sometimes there are a few PS that need to be catch using the "marking_mode=ping" in the d3dx.ini...you will see disappear using that mode or color pink in the entire screen.
@DHR
I got the file you uploaded and tried it. The effect that occurred when the stove light was reflected on the snow was corrected normally.
I was worried because of this trouble, but it was solved by using the uploaded file.
Thank you very much
But the main problem I was trying to solve is still the same.
I have tried several things to solve this and have found the following facts.
From the following
at last part
when I change
o0.x + = stereo.x; To o1.x - = stereo.x;
then , the reflection effect of sun light of day is render correctly,
and when I change
o0.x + = stereo.x; to o1.x + = stereo.x;
then the moon light of night is reflected correctly
Through this
Is not it a clue to the solution?
And I upload the ps files and the vs files which seem to be related to the above problem.
https://drive.google.com/open?id=0B81fgHLRTSegTmJvQXJ4TzdBU1k
// ---- Created with 3Dmigoto v1.2.63 on Thu Aug 31 20:07:49 2017
cbuffer cb1: register (b1)
{
float4 cb1 [3];
}
cbuffer cb0: register (b0)
{
float4 cb0 [47];
}
// 3Dmigoto declarations
#define cmp -
Texture1D <float4> IniParams: register (t120);
Texture2D <float4> StereoParams: register (t125);
void main (
float2 v0: ATTRIBUTE0,
float2 v1: ATTRIBUTE1,
out float4 o0: TEXCOORD0,
out float3 o1: TEXCOORD1,
out float4 o2: SV_POSITION0)
{
float4 r0, r1;
uint4 bitmask, uiDest;
float4 fDest;
r0.xy = v1.xy * cb1 [1] .xy + cb1 [1] .zw;
o0.xy = cb1 [2] .zw * r0.xy;
r0.xy = v0.xy * cb1 [0] .xy + cb1 [0] .zw;
r0.xy = cb1 [2] .xy * r0.xy;
r0.xy = r0.xy * float2 (2,2) + float2 (-1, -1);
r0.xy = float2 (1, -1) * r0.xy;
r1.xyz = cb0 [45] .xyz * r0.yyy;
r1.xyz = r0.xxx * cb0 [44] .xyz + r1.xyz;
o2.xy = r0.xy;
o1.xyz = cb0 [46] .xyz + r1.xyz;
o2.zw = float2 (0,1);
// Fix
float4 stereo = StereoParams.Load (0);
o0.x + = stereo.x; //
return;
}
I got the file you uploaded and tried it. The effect that occurred when the stove light was reflected on the snow was corrected normally.
I was worried because of this trouble, but it was solved by using the uploaded file.
Thank you very much
But the main problem I was trying to solve is still the same.
I have tried several things to solve this and have found the following facts.
From the following
at last part
when I change
o0.x + = stereo.x; To o1.x - = stereo.x;
then , the reflection effect of sun light of day is render correctly,
and when I change
o0.x + = stereo.x; to o1.x + = stereo.x;
then the moon light of night is reflected correctly
Only a while ago I did not know anything about this field(3d fix).
but now I know a little bit by DHR's teaching.
I sincerely thank DHR for giving me very detailed information.
Thank you to Th3_N3philim for posting this topic for the first time.
Based on what I learned so far, I'm glad to finally share v1.0.
Here is conan exiles 3d vision fix v1.0
https://drive.google.com/open?id=0B81fgHLRTSegY25FVzZEQnJOOGc (Conan Exiles Fix v1.0)
Fixed issue
Shadow
Reflection around fire
flickering around glass
wall pattern
model fix (about 300 object)
water effect(not perfect)
reflection effect of sun and moonlight on the snow and ice is skipped now
system settings
all high or ultra
AA : 2x
motion bluer : off
show hud dot : uncheck
You can only use this on an unofficial server and single player with no battle eye installed.
plz download and enjoy it
p/s> i'm sry for my bad english
captured video at 4k
https://drive.google.com/open?id=0B81fgHLRTSegQ1BnaS1JTDM3QWs ( 4k play video 1)
https://drive.google.com/open?id=0B81fgHLRTSegbGhReHI0SlprMzA (4k play video 2)
youtube
[url] https://youtu.be/X1oe865BhGo [/url]
[img]https://i.imgur.com/V2tKuGk.jpg [/img]
[img]https://i.imgur.com/ggconhC.jpg [/img]
[img][/img]https://i.imgur.com/YKwoNGG.jpg[/img]
[img] https://i.imgur.com/HVK8vZA.jpg[/img]
[img] https://i.imgur.com/BlMb8Dg.jpg[/img]
Only a while ago I did not know anything about this field(3d fix).
but now I know a little bit by DHR's teaching.
I sincerely thank DHR for giving me very detailed information.
Thank you to Th3_N3philim for posting this topic for the first time.
Based on what I learned so far, I'm glad to finally share v1.0.
maybe one day ill start learning how to fix games myself.. I think more people fixing games is crucial for the longevity of this great community!
thanks dlrjajdifo and congratulations for your first one..
ill buy this game and try it.
maybe one day ill start learning how to fix games myself.. I think more people fixing games is crucial for the longevity of this great community!
thanks dlrjajdifo and congratulations for your first one..
ill buy this game and try it.
I did what you told me to solve the erroneous phenomenon that appeared around the rock.
#include "matrix.hlsl"
.
.
.
.
.
// Common SVPositionToTranslatedWorld fix:
Float4 s = StereoParams.Load (0);
Matrix TranslatedWorldToClip = MATRIX (cb1,0);
Matrix ClipToTranslatedWorld = MATRIX (cb1, 32);
Float4 t = mul (r4.xyz, TranslatedWorldToClip);
T.x - = s.x * (t.w - s.y);
R4.xyz = mul (t, ClipToTranslatedWorld);
I did it like above and it was cleared up cleanly.
But there was a serious problem.
Lacks frequently during game progress.
The screen is stopped for about 2 seconds, and then it goes again.
Some ps are fine, but some ps cause racks.
I'm begging you.
Would not it work if you touch the vertex shader?
I attached a sample screenshot and a screenshot of the rock around now.
https://drive.google.com/open?id=0B81fgHLRTSegRkxpYjlBRHcwaTQ (sample ps and main VS file included)
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
Try with this version in ASM version of the shader (thanks to mike). Remove the .jpg extensión and delete the HLSL shader (the one with the *_replace.txt).
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
After change hlsl into asm then system freezing and delay has gone
You are wonderful man
I'm really happy ;)
But .... But..
I have to change all ps.txt of hlsl type I have made already till now(it may be more than 250 files)
OTL..
@dhr
Btw is it impossible to fix with using parental VS file?
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
great that work!!
change only the ones that produce that issue...not all of them
we need to fix the ps...not the vs.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Tried to launch the game but battle eye reported block "18:10:39: [INFO] Blocked loading of file: "D:\Games\steamapps\common\Conan Exiles\ConanSandbox\Binaries\Win64\d3d11.dll"."
How did You launched this game ? Or are You playing on unofficial servers ?
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I finished the model fix based on what you made and what you told me.
I am enjoying the game.
But I found another problem.
Light reflected on the snow does not render normally.
Attached related files.
If you have time, please take a look.
Thank you in advance.
https://drive.google.com/open?id=0B81fgHLRTSegU0lBQXNoNGtUY0E (shader files)
https://drive.google.com/open?id=0B81fgHLRTSegZ0Jxbm9nTnhvb2s (jps file)
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
That probably be a CS shader....to hunt CS you need to enable this part in the d3dx.ini, like this:
And search with PAGE UP and DOWN, and mark with HOME.
when searching the effect will not disappear, instead all the screen will be white with an stele....it's like a frezing image with an stele.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
here it is
https://drive.google.com/open?id=0B81fgHLRTSegOUxVc2dJNkFRZms ( cs)
https://drive.google.com/open?id=0B81fgHLRTSeganVjbXlsNGpYLVk (cs_replace)
It's already been done by you, but it probably does not seem to work.
I hope to check it again plz
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
There is not another CS that produce the same effect when mark?....for example when you move the mouse.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
However, I am going to upload some cs files. Take a look.
https://drive.google.com/open?id=0B81fgHLRTSegUGdYTmRFU3p5d1U (25 cs files)
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I got the file you uploaded and tried it. The effect that occurred when the stove light was reflected on the snow was corrected normally.
I was worried because of this trouble, but it was solved by using the uploaded file.
Thank you very much
But the main problem I was trying to solve is still the same.
I have tried several things to solve this and have found the following facts.
From the following
at last part
when I change
o0.x + = stereo.x; To o1.x - = stereo.x;
then , the reflection effect of sun light of day is render correctly,
and when I change
o0.x + = stereo.x; to o1.x + = stereo.x;
then the moon light of night is reflected correctly
Through this
Is not it a clue to the solution?
And I upload the ps files and the vs files which seem to be related to the above problem.
https://drive.google.com/open?id=0B81fgHLRTSegTmJvQXJ4TzdBU1k
// ---- Created with 3Dmigoto v1.2.63 on Thu Aug 31 20:07:49 2017
cbuffer cb1: register (b1)
{
float4 cb1 [3];
}
cbuffer cb0: register (b0)
{
float4 cb0 [47];
}
// 3Dmigoto declarations
#define cmp -
Texture1D <float4> IniParams: register (t120);
Texture2D <float4> StereoParams: register (t125);
void main (
float2 v0: ATTRIBUTE0,
float2 v1: ATTRIBUTE1,
out float4 o0: TEXCOORD0,
out float3 o1: TEXCOORD1,
out float4 o2: SV_POSITION0)
{
float4 r0, r1;
uint4 bitmask, uiDest;
float4 fDest;
r0.xy = v1.xy * cb1 [1] .xy + cb1 [1] .zw;
o0.xy = cb1 [2] .zw * r0.xy;
r0.xy = v0.xy * cb1 [0] .xy + cb1 [0] .zw;
r0.xy = cb1 [2] .xy * r0.xy;
r0.xy = r0.xy * float2 (2,2) + float2 (-1, -1);
r0.xy = float2 (1, -1) * r0.xy;
r1.xyz = cb0 [45] .xyz * r0.yyy;
r1.xyz = r0.xxx * cb0 [44] .xyz + r1.xyz;
o2.xy = r0.xy;
o1.xyz = cb0 [46] .xyz + r1.xyz;
o2.zw = float2 (0,1);
// Fix
float4 stereo = StereoParams.Load (0);
o0.x + = stereo.x; //
return;
}
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
but now I know a little bit by DHR's teaching.
I sincerely thank DHR for giving me very detailed information.
Thank you to Th3_N3philim for posting this topic for the first time.
Based on what I learned so far, I'm glad to finally share v1.0.
Here is conan exiles 3d vision fix v1.0
https://drive.google.com/open?id=0B81fgHLRTSegY25FVzZEQnJOOGc (Conan Exiles Fix v1.0)
Fixed issue
Shadow
Reflection around fire
flickering around glass
wall pattern
model fix (about 300 object)
water effect(not perfect)
reflection effect of sun and moonlight on the snow and ice is skipped now
system settings
all high or ultra
AA : 2x
motion bluer : off
show hud dot : uncheck
You can only use this on an unofficial server and single player with no battle eye installed.
plz download and enjoy it
p/s> i'm sry for my bad english
captured video at 4k
https://drive.google.com/open?id=0B81fgHLRTSegQ1BnaS1JTDM3QWs ( 4k play video 1)
https://drive.google.com/open?id=0B81fgHLRTSegbGhReHI0SlprMzA (4k play video 2)
youtube
[url] https://youtu.be/X1oe865BhGo [/url]
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
thanks dlrjajdifo and congratulations for your first one..
ill buy this game and try it.