Nintendo announces a portable 3d for 2011, WITHOUT glasses!, wich type of 3d ?, ive read about a face tracking with cam, but that isnt a real 3d.
The 3d screens without glasses are only prototypes.. must be expensive....
[quote name='sinavi' post='1025658' date='Mar 23 2010, 02:28 PM']Nintendo announces a portable 3d for 2011, WITHOUT glasses!, wich type of 3d ?, ive read about a face tracking with cam, but that isnt a real 3d.
The 3d screens without glasses are only prototypes.. must be expensive....[/quote]
There are small displays that work with out glasses (like on the Fuji camera or it's standalone display). If they use something like that it will be pretty expensive though. Wouldn't mind playing Mario cart in 3D...
This is the display I'm referring to: [url="http://www.fujifilm.com/products/3d/viewer/finepix_real3dv1/"]http://www.fujifilm.com/products/3d/viewer/finepix_real3dv1/[/url] . Whether or not it's good enough for gaming is a good question.
[quote name='sinavi' post='1025658' date='Mar 23 2010, 02:28 PM']Nintendo announces a portable 3d for 2011, WITHOUT glasses!, wich type of 3d ?, ive read about a face tracking with cam, but that isnt a real 3d.
The 3d screens without glasses are only prototypes.. must be expensive....
There are small displays that work with out glasses (like on the Fuji camera or it's standalone display). If they use something like that it will be pretty expensive though. Wouldn't mind playing Mario cart in 3D...
it is the same technology that is being used in mobile phones in japan. it is sharps parallax screen. it will also have "3D control stick(s)" and a vibration function.
it is the same technology that is being used in mobile phones in japan. it is sharps parallax screen. it will also have "3D control stick(s)" and a vibration function.
3D screens without glasses aren't prototypes, some companys produce many of them and sell them like Alioscopy.
Their main issue is that they all use the exact same technique to work : they use a more or less complex optical device on top of a standard screen that directs the light of certain pixels in certain directions.
This makes pixels dedicated to one specific eye and only visible in some places, it has some dramatic consequences :
-a single user system reduces the resolution by 1/2 and requires the user to stand in a specific place
-a multi user system reduces the resolution by as many times as the number of points of view required, Alioscopy for example uses 8 points of view, making the actual visible resolution in your eye 1/8 or the original display resolution.
Moreover, the optical device cannot be turned off, these displays are not 2D/3D compatible, they are constantly in 3D mode. These drawbacks make these displays totally unacceptable for home use as a replacement for HDTVs because of that constant poor resolution issue. Alioscopy currently only sells it's displays for advertising agencies or professional presentations.
At Cebit, the Fraunhofer institute showed glass less 3D display designed for a single user on which a camera constantly tracked the position of the head of the user and moved the optical device accordingly so that the user would constantly see 3D no matter his position but it only works for a single user. Since the nintendo DSi has a camera, my guess is that nintendo is going this way. Playing on a portable console is mainly a single user gameplay (unless someone watches over your shoulder, but then this person would only see 2D) so this kind of implementation does make sense.
3D screens without glasses aren't prototypes, some companys produce many of them and sell them like Alioscopy.
Their main issue is that they all use the exact same technique to work : they use a more or less complex optical device on top of a standard screen that directs the light of certain pixels in certain directions.
This makes pixels dedicated to one specific eye and only visible in some places, it has some dramatic consequences :
-a single user system reduces the resolution by 1/2 and requires the user to stand in a specific place
-a multi user system reduces the resolution by as many times as the number of points of view required, Alioscopy for example uses 8 points of view, making the actual visible resolution in your eye 1/8 or the original display resolution.
Moreover, the optical device cannot be turned off, these displays are not 2D/3D compatible, they are constantly in 3D mode. These drawbacks make these displays totally unacceptable for home use as a replacement for HDTVs because of that constant poor resolution issue. Alioscopy currently only sells it's displays for advertising agencies or professional presentations.
At Cebit, the Fraunhofer institute showed glass less 3D display designed for a single user on which a camera constantly tracked the position of the head of the user and moved the optical device accordingly so that the user would constantly see 3D no matter his position but it only works for a single user. Since the nintendo DSi has a camera, my guess is that nintendo is going this way. Playing on a portable console is mainly a single user gameplay (unless someone watches over your shoulder, but then this person would only see 2D) so this kind of implementation does make sense.
Passive 3D forever
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2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
moving a bit of glass over a screen while tracking your face sounds rather complex and expensive for a nintendo handheld. also if someone leans across to see what you are playing it stops being 3d? no thanks.
moving a bit of glass over a screen while tracking your face sounds rather complex and expensive for a nintendo handheld. also if someone leans across to see what you are playing it stops being 3d? no thanks.
This 3DS is probably using a parallax barrier. These can be built for very cheap. I retrofitted my LCD display with one for about .25 cents. Here you can see one of the tests ( [url="http://www.youtube.com/watch?v=gRZ59HfV2QY"]http://www.youtube.com/watch?v=gRZ59HfV2QY[/url] ). I never actually finished the thing completely, but it did pretty much work. The only downside is that the viewing angle is very small and fixed (so you must keep your head still) but the 3D can still look good. I really hope this new Nintendo device is a success because if it fails it could seriously set the 3D industry back (just like the Virtual Boy killed VR headsets).
This 3DS is probably using a parallax barrier. These can be built for very cheap. I retrofitted my LCD display with one for about .25 cents. Here you can see one of the tests ( " rel="nofollow" target = "_blank"> ). I never actually finished the thing completely, but it did pretty much work. The only downside is that the viewing angle is very small and fixed (so you must keep your head still) but the 3D can still look good. I really hope this new Nintendo device is a success because if it fails it could seriously set the 3D industry back (just like the Virtual Boy killed VR headsets).
A DS with stereoskopic Displays would be great. I hope it will turnout well and won't be a disaster like the Virtual Boy.
I think i'ts nonsense that the video with headtracking and motion control is postet everywhere. It is DSi Game and contrary to the gassesfree paralax or lenticular technology wich means fixed viewing angles so you can't turn the ds like in the video. But if Nintendo could achive a wider viewing angle like BlackSharkfr mentioned, combined with headtracking, than it would be even much more imersive than standart S3D and just awsome. It would also be great if Nintendo builds in two cameras for taking 3D pictures. The 3DS could sell very well, just for this aplication, since the Fuji is very expensive and only has a small display to show the pictures. At best the pictures will be in mpo or side by side format to view it on our home systems.
A DS with stereoskopic Displays would be great. I hope it will turnout well and won't be a disaster like the Virtual Boy.
I think i'ts nonsense that the video with headtracking and motion control is postet everywhere. It is DSi Game and contrary to the gassesfree paralax or lenticular technology wich means fixed viewing angles so you can't turn the ds like in the video. But if Nintendo could achive a wider viewing angle like BlackSharkfr mentioned, combined with headtracking, than it would be even much more imersive than standart S3D and just awsome. It would also be great if Nintendo builds in two cameras for taking 3D pictures. The 3DS could sell very well, just for this aplication, since the Fuji is very expensive and only has a small display to show the pictures. At best the pictures will be in mpo or side by side format to view it on our home systems.
The 3d screens without glasses are only prototypes.. must be expensive....
The 3d screens without glasses are only prototypes.. must be expensive....
The 3d screens without glasses are only prototypes.. must be expensive....[/quote]
There are small displays that work with out glasses (like on the Fuji camera or it's standalone display). If they use something like that it will be pretty expensive though. Wouldn't mind playing Mario cart in 3D...
This is the display I'm referring to: [url="http://www.fujifilm.com/products/3d/viewer/finepix_real3dv1/"]http://www.fujifilm.com/products/3d/viewer/finepix_real3dv1/[/url] . Whether or not it's good enough for gaming is a good question.
The 3d screens without glasses are only prototypes.. must be expensive....
There are small displays that work with out glasses (like on the Fuji camera or it's standalone display). If they use something like that it will be pretty expensive though. Wouldn't mind playing Mario cart in 3D...
This is the display I'm referring to: http://www.fujifilm.com/products/3d/viewer/finepix_real3dv1/ . Whether or not it's good enough for gaming is a good question.
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[quote name='The Professor' date='11 August 2011 - 10:33 AM' timestamp='1313055223' post='1277858']
I think Qazax is a pretty cool guy. eh kills aleins and doesnt afraid of anything.
Their main issue is that they all use the exact same technique to work : they use a more or less complex optical device on top of a standard screen that directs the light of certain pixels in certain directions.
This makes pixels dedicated to one specific eye and only visible in some places, it has some dramatic consequences :
-a single user system reduces the resolution by 1/2 and requires the user to stand in a specific place
-a multi user system reduces the resolution by as many times as the number of points of view required, Alioscopy for example uses 8 points of view, making the actual visible resolution in your eye 1/8 or the original display resolution.
Moreover, the optical device cannot be turned off, these displays are not 2D/3D compatible, they are constantly in 3D mode. These drawbacks make these displays totally unacceptable for home use as a replacement for HDTVs because of that constant poor resolution issue. Alioscopy currently only sells it's displays for advertising agencies or professional presentations.
At Cebit, the Fraunhofer institute showed glass less 3D display designed for a single user on which a camera constantly tracked the position of the head of the user and moved the optical device accordingly so that the user would constantly see 3D no matter his position but it only works for a single user. Since the nintendo DSi has a camera, my guess is that nintendo is going this way. Playing on a portable console is mainly a single user gameplay (unless someone watches over your shoulder, but then this person would only see 2D) so this kind of implementation does make sense.
Their main issue is that they all use the exact same technique to work : they use a more or less complex optical device on top of a standard screen that directs the light of certain pixels in certain directions.
This makes pixels dedicated to one specific eye and only visible in some places, it has some dramatic consequences :
-a single user system reduces the resolution by 1/2 and requires the user to stand in a specific place
-a multi user system reduces the resolution by as many times as the number of points of view required, Alioscopy for example uses 8 points of view, making the actual visible resolution in your eye 1/8 or the original display resolution.
Moreover, the optical device cannot be turned off, these displays are not 2D/3D compatible, they are constantly in 3D mode. These drawbacks make these displays totally unacceptable for home use as a replacement for HDTVs because of that constant poor resolution issue. Alioscopy currently only sells it's displays for advertising agencies or professional presentations.
At Cebit, the Fraunhofer institute showed glass less 3D display designed for a single user on which a camera constantly tracked the position of the head of the user and moved the optical device accordingly so that the user would constantly see 3D no matter his position but it only works for a single user. Since the nintendo DSi has a camera, my guess is that nintendo is going this way. Playing on a portable console is mainly a single user gameplay (unless someone watches over your shoulder, but then this person would only see 2D) so this kind of implementation does make sense.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
_ NVLDDMKM problems_ | _ problems getting a driver for a laptop graphics card_ | _What PSU do I need?_
[quote name='The Professor' date='11 August 2011 - 10:33 AM' timestamp='1313055223' post='1277858']
I think Qazax is a pretty cool guy. eh kills aleins and doesnt afraid of anything.
check my blog - cybereality.com
I think i'ts nonsense that the video with headtracking and motion control is postet everywhere. It is DSi Game and contrary to the gassesfree paralax or lenticular technology wich means fixed viewing angles so you can't turn the ds like in the video. But if Nintendo could achive a wider viewing angle like BlackSharkfr mentioned, combined with headtracking, than it would be even much more imersive than standart S3D and just awsome. It would also be great if Nintendo builds in two cameras for taking 3D pictures. The 3DS could sell very well, just for this aplication, since the Fuji is very expensive and only has a small display to show the pictures. At best the pictures will be in mpo or side by side format to view it on our home systems.
I think i'ts nonsense that the video with headtracking and motion control is postet everywhere. It is DSi Game and contrary to the gassesfree paralax or lenticular technology wich means fixed viewing angles so you can't turn the ds like in the video. But if Nintendo could achive a wider viewing angle like BlackSharkfr mentioned, combined with headtracking, than it would be even much more imersive than standart S3D and just awsome. It would also be great if Nintendo builds in two cameras for taking 3D pictures. The 3DS could sell very well, just for this aplication, since the Fuji is very expensive and only has a small display to show the pictures. At best the pictures will be in mpo or side by side format to view it on our home systems.
CPU: Intel Core 2 E6600 2,4GHz
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