Resident Evil: Revelations
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@Shinra358 I have honestly no idea what to tell you besides thats not related to fix. Its something to do with when your display goes into "3d vision mode". I dont use monitors so I cant help you.
@Shinra358
I have honestly no idea what to tell you besides thats not related to fix. Its something to do with when your display goes into "3d vision mode". I dont use monitors so I cant help you.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#31
Posted 05/23/2013 10:07 PM   
Using eqzitara fix, SG have recorded video and screens for Resident Evil Revelations [url]http://www.3dsolutiongaming.com/2013/05/resident-evil-revelations/[/url]
Using eqzitara fix, SG have recorded video and screens for Resident Evil Revelations

http://www.3dsolutiongaming.com/2013/05/resident-evil-revelations/

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#32
Posted 05/25/2013 06:41 PM   
@solutiongaming I agree, I found it boring tbh. I mean I played RE 1-3 and I know people wanted old format but its been done to death. Like at 3, I was like well im done with this then Veronica came out and its just felt like same game over and over. Pace is slow and its honestly hard to get spooked after this many games. Not to mention creations look less scary and more weird. Honestly though I don't know how you can do a [u]survival/horror on a prequel[/u] lol [defeats the purpose]. The new games at least offer action, co-op, "michael bay style action" sure its a bit of a mind kill but it keeps you playing and its a bit cinematic. Imma probably move it to the blog today. It doesnt seem to be compatible with debugger, at least well. Im having lots of issues like crashing when alt tabbing, changing shaders, can't save convergence, only one debugger works, etc. So while it wont effect anyone playing the game, im a bit limited in what I can do. Only difference is I will add an ahk[auto hot key] that will force scanner to be in depth when used. *shrug* Not saying it looks bad in 3D though. Game is innately pretty compatible. Probably like an excellent.
@solutiongaming
I agree, I found it boring tbh. I mean I played RE 1-3 and I know people wanted old format but its been done to death. Like at 3, I was like well im done with this then Veronica came out and its just felt like same game over and over. Pace is slow and its honestly hard to get spooked after this many games. Not to mention creations look less scary and more weird. Honestly though I don't know how you can do a survival/horror on a prequel lol [defeats the purpose]. The new games at least offer action, co-op, "michael bay style action" sure its a bit of a mind kill but it keeps you playing and its a bit cinematic.



Imma probably move it to the blog today. It doesnt seem to be compatible with debugger, at least well. Im having lots of issues like crashing when alt tabbing, changing shaders, can't save convergence, only one debugger works, etc. So while it wont effect anyone playing the game, im a bit limited in what I can do. Only difference is I will add an ahk[auto hot key] that will force scanner to be in depth when used. *shrug*
Not saying it looks bad in 3D though. Game is innately pretty compatible. Probably like an excellent.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#33
Posted 05/25/2013 07:02 PM   
I asked in helixmod thread but if anyone knows how to use AHK well. I need help.
I asked in helixmod thread but if anyone knows how to use AHK well. I need help.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#34
Posted 05/26/2013 07:32 AM   
[quote="teardropmina"]looks promising...hope to see the new widescreen fixer plug-in soon:) [/quote] Well, here it is:)) [url=http://www.iforce.co.nz/View.aspx?i=wgckytta.5t1.jpg][img]http://iforce.co.nz/i/wgckytta.5t1.jpg[/img][/url] [b]Fixed:[/b] - Resolution Support - HUD correctly centered and scaled - Movies at correct AR and scale (but only on left screen) - Unlocked FOV for those who want it;)) You can find it @ http://www.wsgf.org/forums/viewtopic.php?f=64&t=26061&p=146258#p146258 Let me know if it works for you ;)) Best Regards, Helifax
teardropmina said:looks promising...hope to see the new widescreen fixer plug-in soon:)


Well, here it is:))
Image

Fixed:
- Resolution Support
- HUD correctly centered and scaled
- Movies at correct AR and scale (but only on left screen)
- Unlocked FOV for those who want it;))

You can find it @ http://www.wsgf.org/forums/viewtopic.php?f=64&t=26061&p=146258#p146258

Let me know if it works for you ;))

Best Regards,
Helifax

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3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
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etc


My website with my fixes and OpenGL to 3D Vision wrapper:
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#35
Posted 05/26/2013 10:32 PM   
[quote="eqzitara"]I asked in helixmod thread but if anyone knows how to use AHK well. I need help.[/quote] I really haven't used AHK, and what seemed like it should have worked ... wasn't. It took a lot of messing around but I'm pretty sure this'll do it. [quote]#IfWinActive, ahk_class BHRUE SetKeyDelay,50 $c:: keywait,c,d send,{c down} sleep, 666 send,{F5} keywait,c send,{c up}{c down}{c up}{F4}[/quote] As far as I could tell the fix is bound to F5/F6 and you can't adjust convergence that way so I just made the script use F4/F5. Edit: added a time delay between pressing C and the convergence 'shift' to seem more natural.
eqzitara said:I asked in helixmod thread but if anyone knows how to use AHK well. I need help.


I really haven't used AHK, and what seemed like it should have worked ... wasn't. It took a lot of messing around but I'm pretty sure this'll do it.

#IfWinActive, ahk_class BHRUE
SetKeyDelay,50
$c::
keywait,c,d
send,{c down}
sleep, 666
send,{F5}
keywait,c
send,{c up}{c down}{c up}{F4}


As far as I could tell the fix is bound to F5/F6 and you can't adjust convergence that way so I just made the script use F4/F5.

Edit: added a time delay between pressing C and the convergence 'shift' to seem more natural.
#36
Posted 05/27/2013 04:30 PM   
Yup tsaebetht fixed it. I forgot I switched keys. F4 had issues[or at least I thought it did. So I swapped it to F6] Page is up and game looks pretty good. Only issue that was bad was scanner and thats taken care of now.
Yup tsaebetht fixed it. I forgot I switched keys. F4 had issues[or at least I thought it did. So I swapped it to F6]
Page is up and game looks pretty good. Only issue that was bad was scanner and thats taken care of now.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#37
Posted 05/27/2013 06:55 PM   
Yeah you're right, F4 is the map it doesn't look like F8-12 do anything as far as I can tell in the demo. I couldn't really test this '#IfWinActive, ahk_class BHRU' either, hopefully the full version keeps the same window id, the line isn't necessary but I like it because it only applies the script to that game/window.
Yeah you're right, F4 is the map it doesn't look like F8-12 do anything as far as I can tell in the demo. I couldn't really test this '#IfWinActive, ahk_class BHRU' either, hopefully the full version keeps the same window id, the line isn't necessary but I like it because it only applies the script to that game/window.
#38
Posted 05/27/2013 07:21 PM   
I just hope someday Helix will have time to fix Resident Evil 6 in 3D. When this day comes I'll happily buy my copy cause I really want to play this game so bad, it looks really impressive graphics wise and I really enjoyed RE5 in 3D (even without convergence) I can imagine now that there's a fix for that. Revelations I'll just pass....
I just hope someday Helix will have time to fix Resident Evil 6 in 3D. When this day comes I'll happily buy my copy cause I really want to play this game so bad, it looks really impressive graphics wise and I really enjoyed RE5 in 3D (even without convergence) I can imagine now that there's a fix for that.
Revelations I'll just pass....

Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD

#39
Posted 05/28/2013 10:12 PM   
[quote="francomg"]I just hope someday Helix will have time to fix Resident Evil 6 in 3D. When this day comes I'll happily buy my copy cause I really want to play this game so bad, it looks really impressive graphics wise and I really enjoyed RE5 in 3D (even without convergence) I can imagine now that there's a fix for that. Revelations I'll just pass.... [/quote] What is the problem with RE6? I have been playing it in 3D and it looks great! The only issue is the shadows can look a little off but that is minor. I have also been playing Revelations in 3D and it also looks excellent, although it can be a little dark (I suppose that is intentional). At first I thought the crosshair was wrong but now that I am used to it I am fine with it.
francomg said:I just hope someday Helix will have time to fix Resident Evil 6 in 3D. When this day comes I'll happily buy my copy cause I really want to play this game so bad, it looks really impressive graphics wise and I really enjoyed RE5 in 3D (even without convergence) I can imagine now that there's a fix for that.
Revelations I'll just pass....


What is the problem with RE6? I have been playing it in 3D and it looks great! The only issue is the shadows can look a little off but that is minor. I have also been playing Revelations in 3D and it also looks excellent, although it can be a little dark (I suppose that is intentional). At first I thought the crosshair was wrong but now that I am used to it I am fine with it.

#40
Posted 05/28/2013 11:25 PM   
It's tech "off" because its not dynamic [Though I havent successfully done it yet, it doesnt matter because functions like that dont work with this game]. But its one of those play for a few minutes and nothing feels wrong. Glad you like it though.
It's tech "off" because its not dynamic [Though I havent successfully done it yet, it doesnt matter because functions like that dont work with this game]. But its one of those play for a few minutes and nothing feels wrong. Glad you like it though.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#41
Posted 05/28/2013 11:38 PM   
[quote="jeynos"][quote="francomg"]I just hope someday Helix will have time to fix Resident Evil 6 in 3D. When this day comes I'll happily buy my copy cause I really want to play this game so bad, it looks really impressive graphics wise and I really enjoyed RE5 in 3D (even without convergence) I can imagine now that there's a fix for that. Revelations I'll just pass.... [/quote] What is the problem with RE6? I have been playing it in 3D and it looks great! The only issue is the shadows can look a little off but that is minor. I have also been playing Revelations in 3D and it also looks excellent, although it can be a little dark (I suppose that is intentional). At first I thought the crosshair was wrong but now that I am used to it I am fine with it. [/quote] Well I haven't played the game yet cause I don't want to spend money in a game that doesn't work well in 3D. I had a great disapointment with Crysis 3 and it's horrific fake 3D as I bought the game in pre-order. I will only buy games that I am sure they work very well in 3D. I thought the 3D issues in RE6 were many according to the opinions of many users in this forum. There's even a thread that is called: Resident Evil 6 = Good, but still needs Helix fix. According to users that have posted in this thread about RE6, they all say that shadows, crosshair, and many objects all rendered in the wrong depth, so if that's true I believe the game is far away from Good. Most users in that thread don't agree with Nvidia rating RE6 as Good for 3D Vision. Your comment surprises me, I may try the game out and see for myself how 3D looks like. I'll try downloading the benchmark to have a clue how 3D Vision looks like in this game.
jeynos said:
francomg said:I just hope someday Helix will have time to fix Resident Evil 6 in 3D. When this day comes I'll happily buy my copy cause I really want to play this game so bad, it looks really impressive graphics wise and I really enjoyed RE5 in 3D (even without convergence) I can imagine now that there's a fix for that.
Revelations I'll just pass....


What is the problem with RE6? I have been playing it in 3D and it looks great! The only issue is the shadows can look a little off but that is minor. I have also been playing Revelations in 3D and it also looks excellent, although it can be a little dark (I suppose that is intentional). At first I thought the crosshair was wrong but now that I am used to it I am fine with it.


Well I haven't played the game yet cause I don't want to spend money in a game that doesn't work well in 3D. I had a great disapointment with Crysis 3 and it's horrific fake 3D as I bought the game in pre-order. I will only buy games that I am sure they work very well in 3D.

I thought the 3D issues in RE6 were many according to the opinions of many users in this forum. There's even a thread that is called: Resident Evil 6 = Good, but still needs Helix fix. According to users that have posted in this thread about RE6, they all say that shadows, crosshair, and many objects all rendered in the wrong depth, so if that's true I believe the game is far away from Good. Most users in that thread don't agree with Nvidia rating RE6 as Good for 3D Vision.

Your comment surprises me, I may try the game out and see for myself how 3D looks like. I'll try downloading the benchmark to have a clue how 3D Vision looks like in this game.

Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD

#42
Posted 05/29/2013 02:15 AM   
I changed the mappings to F8 & F9 for views and F10 - F12 for crosshairs, doesn't interfere with any of the map/items/depth/convergence keys. [quote=dx9settings.ini] [General] SkipSetScissorRect = true DefVSConst1 = 250 DefVSConst2 = 251 Preset1Key = 121 Preset2Key = 122 Preset3Key = 123 Preset4Key = 120 Preset5Key = 119 [VS9190C687] CheckTexCRC = true ValForDefined = 0 ValNotDefined = 1 TexCounterReg = 252 UseDefinedOnly = false DefinedTexturesVS = B1C38411; [Preset1] Const4 = 0x00000000 SaveSepSettings = false [Preset2] Const4 = 0xBE4CCCCD SaveSepSettings = false [Preset3] Const4 = 0x3e4ccccd SaveSepSettings = false [Preset4] Const3 = 0x00000000 SaveSepSettings = false Convergence = 0x42afad06 ;Separation = 0x42c80000 UseSepSettings = true [Preset5] Const3 = 0xBE4CCCCD Convergence = 0x3c800e78 ;Separation = 0x42b80000 UseSepSettings = true SaveSepSettings = false[/quote] AutoHotKey Scripts: [quote=Gamepad Shooter]#IfWinActive, ahk_class BHRUE SetKeyDelay,50 $Joy5:: keywait,Joy5,T.333 If ErrorLevel = 1 { send,{Joy5 down} sleep, 333 send,{F8} keywait,Joy5 send,{Joy5 up}{Joy5 down}{Joy5 up}{F9} }[/quote] [quote=Gamepad Classic]#IfWinActive, ahk_class BHRUE SetKeyDelay,50 $Joy6:: keywait,Joy6,T.333 If ErrorLevel = 1 { send,{Joy6 down} sleep, 333 send,{F8} keywait,Joy6 send,{Joy6 up}{Joy6 down}{Joy6 up}{F9} }[/quote] [quote=Key]#IfWinActive, ahk_class BHRUE SetKeyDelay,50 $c:: keywait,c,d send,{c down} sleep, 666 send,{F8} keywait,c send,{c up}{c down}{c up}{F9}[/quote]
I changed the mappings to F8 & F9 for views and F10 - F12 for crosshairs, doesn't interfere with any of the map/items/depth/convergence keys.

dx9settings.ini said:
[General]
SkipSetScissorRect = true
DefVSConst1 = 250
DefVSConst2 = 251
Preset1Key = 121
Preset2Key = 122
Preset3Key = 123
Preset4Key = 120
Preset5Key = 119


[VS9190C687]
CheckTexCRC = true
ValForDefined = 0
ValNotDefined = 1
TexCounterReg = 252
UseDefinedOnly = false
DefinedTexturesVS = B1C38411;


[Preset1]
Const4 = 0x00000000
SaveSepSettings = false


[Preset2]
Const4 = 0xBE4CCCCD
SaveSepSettings = false


[Preset3]
Const4 = 0x3e4ccccd
SaveSepSettings = false


[Preset4]
Const3 = 0x00000000
SaveSepSettings = false
Convergence = 0x42afad06
;Separation = 0x42c80000
UseSepSettings = true


[Preset5]
Const3 = 0xBE4CCCCD
Convergence = 0x3c800e78
;Separation = 0x42b80000
UseSepSettings = true
SaveSepSettings = false

AutoHotKey Scripts:

Gamepad Shooter said:#IfWinActive, ahk_class BHRUE
SetKeyDelay,50
$Joy5::
keywait,Joy5,T.333
If ErrorLevel = 1
{
send,{Joy5 down}
sleep, 333
send,{F8}
keywait,Joy5
send,{Joy5 up}{Joy5 down}{Joy5 up}{F9}
}

Gamepad Classic said:#IfWinActive, ahk_class BHRUE
SetKeyDelay,50
$Joy6::
keywait,Joy6,T.333
If ErrorLevel = 1
{
send,{Joy6 down}
sleep, 333
send,{F8}
keywait,Joy6
send,{Joy6 up}{Joy6 down}{Joy6 up}{F9}
}

Key said:#IfWinActive, ahk_class BHRUE
SetKeyDelay,50
$c::
keywait,c,d
send,{c down}
sleep, 666
send,{F8}
keywait,c
send,{c up}{c down}{c up}{F9}
#43
Posted 05/29/2013 04:07 AM   
[quote="francomg"][quote="jeynos"][quote="francomg"]I just hope someday Helix will have time to fix Resident Evil 6 in 3D. When this day comes I'll happily buy my copy cause I really want to play this game so bad, it looks really impressive graphics wise and I really enjoyed RE5 in 3D (even without convergence) I can imagine now that there's a fix for that. Revelations I'll just pass.... [/quote] What is the problem with RE6? I have been playing it in 3D and it looks great! The only issue is the shadows can look a little off but that is minor. I have also been playing Revelations in 3D and it also looks excellent, although it can be a little dark (I suppose that is intentional). At first I thought the crosshair was wrong but now that I am used to it I am fine with it. [/quote] Well I haven't played the game yet cause I don't want to spend money in a game that doesn't work well in 3D. I had a great disapointment with Crysis 3 and it's horrific fake 3D as I bought the game in pre-order. I will only buy games that I am sure they work very well in 3D. I thought the 3D issues in RE6 were many according to the opinions of many users in this forum. There's even a thread that is called: Resident Evil 6 = Good, but still needs Helix fix. According to users that have posted in this thread about RE6, they all say that shadows, crosshair, and many objects all rendered in the wrong depth, so if that's true I believe the game is far away from Good. Most users in that thread don't agree with Nvidia rating RE6 as Good for 3D Vision. Your comment surprises me, I may try the game out and see for myself how 3D looks like. I'll try downloading the benchmark to have a clue how 3D Vision looks like in this game. [/quote] Sorry if these are dumb questions as I am inexperienced with 3D, but what does it mean to have an object rendered in the wrong depth? How does it look in game? The reason I'm asking is because I just played some more and really couldn't find anything off, but I might be missing something obvious. I tested both crosshairs (actual crosshair and laser sight) and both worked fine. I also checked explosions and they were good as well. I did look some more at shadows to check what was going on and what I think is happening is they just aren't anti-aliased, so they appear more jaggy than the rest of the game and can stand out a bit.
francomg said:
jeynos said:
francomg said:I just hope someday Helix will have time to fix Resident Evil 6 in 3D. When this day comes I'll happily buy my copy cause I really want to play this game so bad, it looks really impressive graphics wise and I really enjoyed RE5 in 3D (even without convergence) I can imagine now that there's a fix for that.
Revelations I'll just pass....


What is the problem with RE6? I have been playing it in 3D and it looks great! The only issue is the shadows can look a little off but that is minor. I have also been playing Revelations in 3D and it also looks excellent, although it can be a little dark (I suppose that is intentional). At first I thought the crosshair was wrong but now that I am used to it I am fine with it.


Well I haven't played the game yet cause I don't want to spend money in a game that doesn't work well in 3D. I had a great disapointment with Crysis 3 and it's horrific fake 3D as I bought the game in pre-order. I will only buy games that I am sure they work very well in 3D.

I thought the 3D issues in RE6 were many according to the opinions of many users in this forum. There's even a thread that is called: Resident Evil 6 = Good, but still needs Helix fix. According to users that have posted in this thread about RE6, they all say that shadows, crosshair, and many objects all rendered in the wrong depth, so if that's true I believe the game is far away from Good. Most users in that thread don't agree with Nvidia rating RE6 as Good for 3D Vision.

Your comment surprises me, I may try the game out and see for myself how 3D looks like. I'll try downloading the benchmark to have a clue how 3D Vision looks like in this game.


Sorry if these are dumb questions as I am inexperienced with 3D, but what does it mean to have an object rendered in the wrong depth? How does it look in game?

The reason I'm asking is because I just played some more and really couldn't find anything off, but I might be missing something obvious. I tested both crosshairs (actual crosshair and laser sight) and both worked fine. I also checked explosions and they were good as well.

I did look some more at shadows to check what was going on and what I think is happening is they just aren't anti-aliased, so they appear more jaggy than the rest of the game and can stand out a bit.

#44
Posted 05/29/2013 04:55 AM   
@TsaebehT Ill change it. Tbh, game didnt interest me that much so I havent played it. So Ill take your word on it. Keyboard is old settings though but I see it. @jeynos Show me a screenshot of in-game. ALT+F1 in game to take picture C:\Users\eqz\Documents\NVStereoscopic3D.IMG
@TsaebehT
Ill change it. Tbh, game didnt interest me that much so I havent played it. So Ill take your word on it. Keyboard is old settings though but I see it.

@jeynos
Show me a screenshot of in-game.
ALT+F1 in game to take picture
C:\Users\eqz\Documents\NVStereoscopic3D.IMG

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#45
Posted 05/29/2013 08:12 AM   
  3 / 4    
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