Hi, I've fixed shadows, halos, crosshair and lights but this red light beam is going me crazy. This light is at screen depth and I don't know how to fix it.
VS
// red light beams
// hlsltool.py --install-to c:\py\1 --auto-fix-vertex-halo --only-autofixed --no-validate --ignore-other-errors 45b0db6397be922c-vs_replace.txt
// ---- Created with 3Dmigoto v1.2.62 on Sun Jul 16 13:11:39 2017
cbuffer cb2 : register(b2)
{
float4 cb2[16];
}
IF that looks like it did not put it in Stereo try increasing the Number .99 to a higher number, on line 65....
I had a similar instance where clouds in FFXIV where not moving or seperating I increased the number to 2500 and they went into seperation and in Stereo..
IF this does nothing I am unsure what would make it go in Stereo??
IF that looks like it did not put it in Stereo try increasing the Number .99 to a higher number, on line 65....
I had a similar instance where clouds in FFXIV where not moving or seperating I increased the number to 2500 and they went into seperation and in Stereo..
IF this does nothing I am unsure what would make it go in Stereo??
Hi, this formula makes stereo but the deepness it's all the same and this light must comes from the top of behind to a low forward place. There must be another way to fix all this lights.
Hi, I've fixed shadows, halos, crosshair and lights but this red light beam is going me crazy. This light is at screen depth and I don't know how to fix it.VS
PS
https://drive.google.com/open?id=0B7-C-G8Te2HbNGR3MUlEb3ZYWmM
Picture of the red light beam
Thanks for the help!!!
IF that looks like it did not put it in Stereo try increasing the Number .99 to a higher number, on line 65....
I had a similar instance where clouds in FFXIV where not moving or seperating I increased the number to 2500 and they went into seperation and in Stereo..
IF this does nothing I am unsure what would make it go in Stereo??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Hi, this formula makes stereo but the deepness it's all the same and this light must comes from the top of behind to a low forward place. There must be another way to fix all this lights.
This is a very similar fixed shader from another game, maybe this help: