3D Vision anaglyph on Quadro?
Hi all,
I was wondering if it was possible to use the 3D Vision drivers on Quadro cards to produce an anaglyph stereo output from an OpenGL quad buffered application?

I'm guessing the 3D stereoscopic mode will only be activated with a connected 3D vision emitter though? And would the Discover/anaglyph options appear anyway?

I'm new to 3D vision and haven't played with it yet so apologies if this seems like a stupid question, but I do have a notebook Quadro FX 3800M and wondered if the opengl stereo apps will run in red/cyan mode as well as just active stereo.

Thanks in advance /blink.gif' class='bbc_emoticon' alt=':blink:' />
Hi all,

I was wondering if it was possible to use the 3D Vision drivers on Quadro cards to produce an anaglyph stereo output from an OpenGL quad buffered application?



I'm guessing the 3D stereoscopic mode will only be activated with a connected 3D vision emitter though? And would the Discover/anaglyph options appear anyway?



I'm new to 3D vision and haven't played with it yet so apologies if this seems like a stupid question, but I do have a notebook Quadro FX 3800M and wondered if the opengl stereo apps will run in red/cyan mode as well as just active stereo.



Thanks in advance /blink.gif' class='bbc_emoticon' alt=':blink:' />

#1
Posted 12/01/2011 10:18 PM   
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