I have tried "mod" in ME1 and it works nicely, I have only problem when i swich to inventory or so and back to game there is some bug or what and game is running 10 fps. Normally in stereo it is running 60 fps smoothly. So result is ME1 is unplayable in stereo (for me).
I have tried "mod" in ME1 and it works nicely, I have only problem when i swich to inventory or so and back to game there is some bug or what and game is running 10 fps. Normally in stereo it is running 60 fps smoothly. So result is ME1 is unplayable in stereo (for me).
[quote name='TrekCZ' post='989279' date='Jan 26 2010, 11:13 AM']I have tried "mod" in ME1 and it works nicely, I have only problem when i swich to inventory or so and back to game there is some bug or what and game is running 10 fps. Normally in stereo it is running 60 fps smoothly. So result is ME1 is unplayable in stereo (for me).[/quote]
I have that pop up every so often and the cure is to save and then reload. Or you can also bind a key to showhud and simply toggle the hud when you need it.
[quote name='TrekCZ' post='989279' date='Jan 26 2010, 11:13 AM']I have tried "mod" in ME1 and it works nicely, I have only problem when i swich to inventory or so and back to game there is some bug or what and game is running 10 fps. Normally in stereo it is running 60 fps smoothly. So result is ME1 is unplayable in stereo (for me).
I have that pop up every so often and the cure is to save and then reload. Or you can also bind a key to showhud and simply toggle the hud when you need it.
I found this modification works nicely with the exception of a MAJOR flaw in the game design...
The issue I face is very annoying and described in [url="http://forums.nvidia.com/index.php?showtopic=157923"]this post[/url].
It has to do with LensFlare:
If you turn it on, there are major light flares at wrong depth, and sometime leaking across the whole screen.
If you turn it off, you look the ability to interact with objects (huh? yeah)... With LensFlare=False, you can't interact with monitor or talk to some people...
Boosting convergence as suggested, makes little lights look good, but big ones leaks bad across screen... Annoying...
I found this modification works nicely with the exception of a MAJOR flaw in the game design...
The issue I face is very annoying and described in this post.
It has to do with LensFlare:
If you turn it on, there are major light flares at wrong depth, and sometime leaking across the whole screen.
If you turn it off, you look the ability to interact with objects (huh? yeah)... With LensFlare=False, you can't interact with monitor or talk to some people...
Boosting convergence as suggested, makes little lights look good, but big ones leaks bad across screen... Annoying...
[quote name='FutureNostalgia' post='987944' date='Jan 24 2010, 03:02 PM']Agreed . It's a fantastic idea, if i had the means (read intelligence) to that i would. The site is sure to become extremely popular among 3d users and, i would very much appreciate your effort.[/quote]
That site already exists: check out: [url="http://www.mtbs3d.com"]mtbs3d.com[/url]
[quote name='FutureNostalgia' post='987944' date='Jan 24 2010, 03:02 PM']Agreed . It's a fantastic idea, if i had the means (read intelligence) to that i would. The site is sure to become extremely popular among 3d users and, i would very much appreciate your effort.
[quote name='Tommygunn777' post='993248' date='Feb 2 2010, 03:33 AM']mtbs3d.com does not offer what these guys are suggesting. But none the less a couple of good guides you did over there.[/quote]
Yep great idea and would make it so much easier than pissing about for 1/2 hour on a game trying to get it just right.
Nvidia 3d Vision blog used to often have game settings.
[quote name='Tommygunn777' post='993248' date='Feb 2 2010, 03:33 AM']mtbs3d.com does not offer what these guys are suggesting. But none the less a couple of good guides you did over there.
Yep great idea and would make it so much easier than pissing about for 1/2 hour on a game trying to get it just right.
Nvidia 3d Vision blog used to often have game settings.
[quote name='mabock' post='994801' date='Feb 3 2010, 04:07 PM']Pahncrd,
will your crosshair removal fix listed on your page work for the steam version as well?
Thanks for putting the info together.[/quote]
Yea it will work the .ini files for me were in the same location
[quote name='bullripper' post='993834' date='Feb 2 2010, 06:01 AM']Yep great idea and would make it so much easier than pissing about for 1/2 hour on a game trying to get it just right.
Nvidia 3d Vision blog used to often have game settings.[/quote]
I haven't had a chance to add anymore games in the last couple of days, but work is slowing down and I will be able to get more up this week. That is the issue with running the site on my own. /confused.gif' class='bbc_emoticon' alt=':confused:' />
[quote name='bullripper' post='993834' date='Feb 2 2010, 06:01 AM']Yep great idea and would make it so much easier than pissing about for 1/2 hour on a game trying to get it just right.
Nvidia 3d Vision blog used to often have game settings.
I haven't had a chance to add anymore games in the last couple of days, but work is slowing down and I will be able to get more up this week. That is the issue with running the site on my own. /confused.gif' class='bbc_emoticon' alt=':confused:' />
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='MistaP' post='994956' date='Feb 3 2010, 05:57 PM']Yea it will work the .ini files for me were in the same location[/quote]
I don't have any folders in MassEffect2\BioGame\Config
Is the \PC\cooked hidden somehow?
I did a search for Coalesced.ini and get nothing.
[quote name='mabock' post='995300' date='Feb 4 2010, 09:07 AM']I don't have any folders in MassEffect2\BioGame\Config
Is the \PC\cooked hidden somehow?
I did a search for Coalesced.ini and get nothing.[/quote]
Nevermind, I am retarded. Worked like a charm. Now to just get the 3D crosshair going...
[quote name='mabock' post='995623' date='Feb 5 2010, 04:29 AM']Nevermind, I am retarded. Worked like a charm. Now to just get the 3D crosshair going...[/quote]
And the user interface, and the shadows, and the 2d light halos, and the fog...
Too bad, because the cutscenes look amazing in 3d.
[quote name='mabock' post='995623' date='Feb 5 2010, 04:29 AM']Nevermind, I am retarded. Worked like a charm. Now to just get the 3D crosshair going...
And the user interface, and the shadows, and the 2d light halos, and the fog...
Too bad, because the cutscenes look amazing in 3d.
[quote name='f3likx' post='995675' date='Feb 4 2010, 09:58 PM']And the user interface, and the shadows, and the 2d light halos, and the fog...
Too bad, because the cutscenes look amazing in 3d.[/quote]
Yes, the blue-ish flare from light sources that goes across the entire screen is driving me nuts. No AA sucks too.
Have you noticed that if you move the convergence enough so that Shepard pops fully out from the screen, then the activator box lights split into 2 and move out of the screen? Bummer b/c I thought 3D looked really cool like this, but it becomes easy to miss hacks and goodie stashes.
I still get a fair amount of "ghosting" of dark objects on light backgrounds no matter what I do except turning depth way down - but that defeats the point.
[quote name='f3likx' post='995675' date='Feb 4 2010, 09:58 PM']And the user interface, and the shadows, and the 2d light halos, and the fog...
Too bad, because the cutscenes look amazing in 3d.
Yes, the blue-ish flare from light sources that goes across the entire screen is driving me nuts. No AA sucks too.
Have you noticed that if you move the convergence enough so that Shepard pops fully out from the screen, then the activator box lights split into 2 and move out of the screen? Bummer b/c I thought 3D looked really cool like this, but it becomes easy to miss hacks and goodie stashes.
I still get a fair amount of "ghosting" of dark objects on light backgrounds no matter what I do except turning depth way down - but that defeats the point.
I have that pop up every so often and the cure is to save and then reload. Or you can also bind a key to showhud and simply toggle the hud when you need it.
Just put the following in BIOInput.ini.
[code]Bindings=(Name="H",InputMode=BIO_INPUT_MODE_NONE,Command="ShowHud",Control=False,Shift=False,Alt=False)[/code]
I have that pop up every so often and the cure is to save and then reload. Or you can also bind a key to showhud and simply toggle the hud when you need it.
Just put the following in BIOInput.ini.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
The game is working nicely with mod, everything is ok.
Start game playing, it is super, stereo, 60 fps, kool.
I need to check inventory (change ammo, ...) go to the inventory ("I" key), do stuff, back to the game and now game is running 10 fps.
It is not probably related to your modification (which is good and ME is playable with it in stereo).
The game is working nicely with mod, everything is ok.
Start game playing, it is super, stereo, 60 fps, kool.
I need to check inventory (change ammo, ...) go to the inventory ("I" key), do stuff, back to the game and now game is running 10 fps.
It is not probably related to your modification (which is good and ME is playable with it in stereo).
The issue I face is very annoying and described in [url="http://forums.nvidia.com/index.php?showtopic=157923"]this post[/url].
It has to do with LensFlare:
If you turn it on, there are major light flares at wrong depth, and sometime leaking across the whole screen.
If you turn it off, you look the ability to interact with objects (huh? yeah)... With LensFlare=False, you can't interact with monitor or talk to some people...
Boosting convergence as suggested, makes little lights look good, but big ones leaks bad across screen... Annoying...
The issue I face is very annoying and described in this post.
It has to do with LensFlare:
If you turn it on, there are major light flares at wrong depth, and sometime leaking across the whole screen.
If you turn it off, you look the ability to interact with objects (huh? yeah)... With LensFlare=False, you can't interact with monitor or talk to some people...
Boosting convergence as suggested, makes little lights look good, but big ones leaks bad across screen... Annoying...
That site already exists: check out: [url="http://www.mtbs3d.com"]mtbs3d.com[/url]
That site already exists: check out: mtbs3d.com
Yep great idea and would make it so much easier than pissing about for 1/2 hour on a game trying to get it just right.
Nvidia 3d Vision blog used to often have game settings.
Yep great idea and would make it so much easier than pissing about for 1/2 hour on a game trying to get it just right.
Nvidia 3d Vision blog used to often have game settings.
will your crosshair removal fix listed on your page work for the steam version as well?
Thanks for putting the info together.
will your crosshair removal fix listed on your page work for the steam version as well?
Thanks for putting the info together.
**************************************************
Intel Core i7 950 @ 3.8MHz w/ Cooler Master V8, ASUS P6T Deluxe V2, 12GB Kingston HyperX DDR3 1600
NVIDIA GeForce 295 Co-Op EVGA, W7 64-bit, Corsair 1000HX
160GB Intel X25-M SSD, 2x 1TB WD Caviar Black
Antec Twelve Hundred, Sammy 2233RZ w/ 3D-V, Pioneer BDR-203 Blu-ray Disc Burner
**************************************************
will your crosshair removal fix listed on your page work for the steam version as well?
Thanks for putting the info together.[/quote]
Yea it will work the .ini files for me were in the same location
will your crosshair removal fix listed on your page work for the steam version as well?
Thanks for putting the info together.
Yea it will work the .ini files for me were in the same location
Nvidia 3d Vision blog used to often have game settings.[/quote]
I haven't had a chance to add anymore games in the last couple of days, but work is slowing down and I will be able to get more up this week. That is the issue with running the site on my own.
Nvidia 3d Vision blog used to often have game settings.
I haven't had a chance to add anymore games in the last couple of days, but work is slowing down and I will be able to get more up this week. That is the issue with running the site on my own.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
I don't have any folders in MassEffect2\BioGame\Config
Is the \PC\cooked hidden somehow?
I did a search for Coalesced.ini and get nothing.
I don't have any folders in MassEffect2\BioGame\Config
Is the \PC\cooked hidden somehow?
I did a search for Coalesced.ini and get nothing.
**************************************************
Intel Core i7 950 @ 3.8MHz w/ Cooler Master V8, ASUS P6T Deluxe V2, 12GB Kingston HyperX DDR3 1600
NVIDIA GeForce 295 Co-Op EVGA, W7 64-bit, Corsair 1000HX
160GB Intel X25-M SSD, 2x 1TB WD Caviar Black
Antec Twelve Hundred, Sammy 2233RZ w/ 3D-V, Pioneer BDR-203 Blu-ray Disc Burner
**************************************************
Is the \PC\cooked hidden somehow?
I did a search for Coalesced.ini and get nothing.[/quote]
Nevermind, I am retarded. Worked like a charm. Now to just get the 3D crosshair going...
Is the \PC\cooked hidden somehow?
I did a search for Coalesced.ini and get nothing.
Nevermind, I am retarded. Worked like a charm. Now to just get the 3D crosshair going...
**************************************************
Intel Core i7 950 @ 3.8MHz w/ Cooler Master V8, ASUS P6T Deluxe V2, 12GB Kingston HyperX DDR3 1600
NVIDIA GeForce 295 Co-Op EVGA, W7 64-bit, Corsair 1000HX
160GB Intel X25-M SSD, 2x 1TB WD Caviar Black
Antec Twelve Hundred, Sammy 2233RZ w/ 3D-V, Pioneer BDR-203 Blu-ray Disc Burner
**************************************************
And the user interface, and the shadows, and the 2d light halos, and the fog...
Too bad, because the cutscenes look amazing in 3d.
And the user interface, and the shadows, and the 2d light halos, and the fog...
Too bad, because the cutscenes look amazing in 3d.
Too bad, because the cutscenes look amazing in 3d.[/quote]
Yes, the blue-ish flare from light sources that goes across the entire screen is driving me nuts. No AA sucks too.
Have you noticed that if you move the convergence enough so that Shepard pops fully out from the screen, then the activator box lights split into 2 and move out of the screen? Bummer b/c I thought 3D looked really cool like this, but it becomes easy to miss hacks and goodie stashes.
I still get a fair amount of "ghosting" of dark objects on light backgrounds no matter what I do except turning depth way down - but that defeats the point.
Too bad, because the cutscenes look amazing in 3d.
Yes, the blue-ish flare from light sources that goes across the entire screen is driving me nuts. No AA sucks too.
Have you noticed that if you move the convergence enough so that Shepard pops fully out from the screen, then the activator box lights split into 2 and move out of the screen? Bummer b/c I thought 3D looked really cool like this, but it becomes easy to miss hacks and goodie stashes.
I still get a fair amount of "ghosting" of dark objects on light backgrounds no matter what I do except turning depth way down - but that defeats the point.
**************************************************
Intel Core i7 950 @ 3.8MHz w/ Cooler Master V8, ASUS P6T Deluxe V2, 12GB Kingston HyperX DDR3 1600
NVIDIA GeForce 295 Co-Op EVGA, W7 64-bit, Corsair 1000HX
160GB Intel X25-M SSD, 2x 1TB WD Caviar Black
Antec Twelve Hundred, Sammy 2233RZ w/ 3D-V, Pioneer BDR-203 Blu-ray Disc Burner
**************************************************