Neat Looking game: http://store.steampowered.com/app/490450/Tokyo_42/
Reviews:
https://www.rockpapershotgun.com/2017/05/31/tokyo-42-review-pc/
https://www.destructoid.com/review-tokyo-42-438666.phtml
Reserving a spot for this game, I'll be posting updates here. It's a unity game so it should be fairly easy for me to fix with my wrapper.
Cheers!
I can't resist cyberpunk, and the price is fair..
I've tried to fix it, but it's Unity 5.4 which DSS's templates currently doesn't support !!
But it's actually ok without a fix, just use simple in settings, it disables shadows, which is easely forgotten in this kind of game. Every thing else including markers and such renders fine !
Also remember to use 3dhubplayer profile and ad " -window-mode exclusive" to Steam launch options !
I read in an other thread that dx9 wont easely be implemented in your wrapper sgsrules, but off cource it would be nice if shadows could be fixed :)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/72856/[/img]
I've tried to fix it, but it's Unity 5.4 which DSS's templates currently doesn't support !!
But it's actually ok without a fix, just use simple in settings, it disables shadows, which is easely forgotten in this kind of game. Every thing else including markers and such renders fine !
Also remember to use 3dhubplayer profile and ad " -window-mode exclusive" to Steam launch options !
I read in an other thread that dx9 wont easely be implemented in your wrapper sgsrules, but off cource it would be nice if shadows could be fixed :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Thanks for giving this shot, and for the info!
[quote="Blacksmith56"]I can't resist cyberpunk, and the price is fair..[/quote] I was drawn to it by it's aesthetics and figured it'd look pretty neat in 3D.
[quote="Blacksmith56"]I've tried to fix it, but it's Unity 5.4 which DSS's templates currently doesn't support !![/quote]
Another reason i wanted to work on a universal Unity fix is because the method will work with all versions of Unity. In a worst case scenario only a few trivial changes would need to be made to work with different versions. Also if a game get's updated ,the fix won't break. You just repatch the game, which can be simply done by running an executable.
[quote="Blacksmith56"]But it's actually ok without a fix, just use simple in settings, it disables shadows, which is easely forgotten in this kind of game. Every thing else including markers and such renders fine !
Also remember to use 3dhubplayer profile and ad " -window-mode exclusive" to Steam launch options !
[/quote]
Ok, i was aware of having to use the 3dHubPlayer profile but did't know about the " -window-mode exclusive" command line argument? Does this actually work? and on all Unity games? Or is this something specific to DX( builds. I was looking for a way to force fullscreen and never found one besides using 3dMigoto.
[quote="Blacksmith56"]I read in an other thread that dx9 wont easely be implemented in your wrapper sgsrules, but off cource it would be nice if shadows could be fixed :)
[/quote]
Fixing it, by just using the helix wrapper, should be fairly easy since it's mostly the shadows that cause issues. But, I mainly wanted to use it as a test for my unity fix, and i haven't seen any new Unity game come out that i was really interested in.
Blacksmith56 said:I can't resist cyberpunk, and the price is fair..
I was drawn to it by it's aesthetics and figured it'd look pretty neat in 3D.
Blacksmith56 said:I've tried to fix it, but it's Unity 5.4 which DSS's templates currently doesn't support !!
Another reason i wanted to work on a universal Unity fix is because the method will work with all versions of Unity. In a worst case scenario only a few trivial changes would need to be made to work with different versions. Also if a game get's updated ,the fix won't break. You just repatch the game, which can be simply done by running an executable.
Blacksmith56 said:But it's actually ok without a fix, just use simple in settings, it disables shadows, which is easely forgotten in this kind of game. Every thing else including markers and such renders fine !
Also remember to use 3dhubplayer profile and ad " -window-mode exclusive" to Steam launch options !
Ok, i was aware of having to use the 3dHubPlayer profile but did't know about the " -window-mode exclusive" command line argument? Does this actually work? and on all Unity games? Or is this something specific to DX( builds. I was looking for a way to force fullscreen and never found one besides using 3dMigoto.
Blacksmith56 said:I read in an other thread that dx9 wont easely be implemented in your wrapper sgsrules, but off cource it would be nice if shadows could be fixed :)
Fixing it, by just using the helix wrapper, should be fairly easy since it's mostly the shadows that cause issues. But, I mainly wanted to use it as a test for my unity fix, and i haven't seen any new Unity game come out that i was really interested in.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
@sgsrules: It's more complicated than that.
Unity 5.4 fixes the exclusive window problems, so that -window-mode exclusive works. Unity 4.x is buggy and busted for this, requiring 3Dmigoto or something to force exclusive full screen.
But, either can target DX9 or DX11, there is no version requirement. Nearly everyone who is sensible uses the logical map of Unity 4.x=DX9, Unity 5.x=DX11, but... it looks like tokyo-42 has to be a freak-ball and generate DX9 using Unity 5.4.
That breaks my model of using DarkStarSword python scripts for any DX9 game.
As you note though- should be possible to fix directly using HelixMod.
Unity 5.4 fixes the exclusive window problems, so that -window-mode exclusive works. Unity 4.x is buggy and busted for this, requiring 3Dmigoto or something to force exclusive full screen.
But, either can target DX9 or DX11, there is no version requirement. Nearly everyone who is sensible uses the logical map of Unity 4.x=DX9, Unity 5.x=DX11, but... it looks like tokyo-42 has to be a freak-ball and generate DX9 using Unity 5.4.
That breaks my model of using DarkStarSword python scripts for any DX9 game.
As you note though- should be possible to fix directly using HelixMod.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
@bo3b: Allow me to add some info about Unity.
To my knowlegde, all Unity 5.X games can be forced to exclusive fullscreen, and about 5-10% of new Unity releases is still DX9, regardless the version number..
To my knowlegde, all Unity 5.X games can be forced to exclusive fullscreen, and about 5-10% of new Unity releases is still DX9, regardless the version number..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Reviews:
https://www.rockpapershotgun.com/2017/05/31/tokyo-42-review-pc/
https://www.destructoid.com/review-tokyo-42-438666.phtml
Reserving a spot for this game, I'll be posting updates here. It's a unity game so it should be fairly easy for me to fix with my wrapper.
Cheers!
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
I've tried to fix it, but it's Unity 5.4 which DSS's templates currently doesn't support !!
But it's actually ok without a fix, just use simple in settings, it disables shadows, which is easely forgotten in this kind of game. Every thing else including markers and such renders fine !
Also remember to use 3dhubplayer profile and ad " -window-mode exclusive" to Steam launch options !
I read in an other thread that dx9 wont easely be implemented in your wrapper sgsrules, but off cource it would be nice if shadows could be fixed :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I was drawn to it by it's aesthetics and figured it'd look pretty neat in 3D.
Another reason i wanted to work on a universal Unity fix is because the method will work with all versions of Unity. In a worst case scenario only a few trivial changes would need to be made to work with different versions. Also if a game get's updated ,the fix won't break. You just repatch the game, which can be simply done by running an executable.
Ok, i was aware of having to use the 3dHubPlayer profile but did't know about the " -window-mode exclusive" command line argument? Does this actually work? and on all Unity games? Or is this something specific to DX( builds. I was looking for a way to force fullscreen and never found one besides using 3dMigoto.
Fixing it, by just using the helix wrapper, should be fairly easy since it's mostly the shadows that cause issues. But, I mainly wanted to use it as a test for my unity fix, and i haven't seen any new Unity game come out that i was really interested in.
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
Unity 5.4 fixes the exclusive window problems, so that -window-mode exclusive works. Unity 4.x is buggy and busted for this, requiring 3Dmigoto or something to force exclusive full screen.
But, either can target DX9 or DX11, there is no version requirement. Nearly everyone who is sensible uses the logical map of Unity 4.x=DX9, Unity 5.x=DX11, but... it looks like tokyo-42 has to be a freak-ball and generate DX9 using Unity 5.4.
That breaks my model of using DarkStarSword python scripts for any DX9 game.
As you note though- should be possible to fix directly using HelixMod.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
To my knowlegde, all Unity 5.X games can be forced to exclusive fullscreen, and about 5-10% of new Unity releases is still DX9, regardless the version number..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)