This guy says he got Epsxe emulator to work with tridef:
http://www.tridef.com/forum/viewtopic.php?f=9&t=4660
I tried but every time I press CRTL+T(to run It with 3d vision)the games flashes a double image for 1 second and the game stays in 2d.Can someone try It and post if It worked.please?
Edit:
I tested with my 3dtv Samsung 46F7500 tring to get chsckerboard to work(3dtv Play)
Windows 7 X64-Asus p8z77m-pro-4gb ram-Intel i7 2700k-GTX 660 ti
Edit 2:
I found this:
http://www.mtbs3d.com/phpBB/viewtopic.php?f=113&t=19287
I tried and got interesting results.
I tried but every time I press CRTL+T(to run It with 3d vision)the games flashes a double image for 1 second and the game stays in 2d.Can someone try It and post if It worked.please?
Edit:
I tested with my 3dtv Samsung 46F7500 tring to get chsckerboard to work(3dtv Play)
Windows 7 X64-Asus p8z77m-pro-4gb ram-Intel i7 2700k-GTX 660 ti
I see that it uses openGL.
I seem to recall that Doom 3 BFG Edition (an OpenGl game)only worked at fullscreen on 120Hz monitors
Perhaps you can get it to work by using the dll from Helifax instead of the one from tridef?
Of course, having things render correctly for both eyes may be a problem since it hooks into Nvidias 3D implementation.
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/
[quote="D-Man11"]I see that it uses openGL.
I seem to recall that Doom 3 BFG Edition (an OpenGl game)only worked at fullscreen on 120Hz monitors
Perhaps you can get it to work by using the dll from Helifax instead of the one from tridef?
Of course, having things render correctly for both eyes may be a problem since it hooks into Nvidias 3D implementation.
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/
[/quote]
I tried It using the OpenGL 3DVision Prototype dll from Helifax but had no luck.Thanks for the tip.
Have you tried different graphic plugins for the emulator? Preferable one that outputs to directx9.
Edit: Nevermind. There doesn't seem to be any dx compatible plugins. He is using an opengl graphich plugin together with gldirect.
[quote="Pirateguybrush"]If it's going to work, it'll probably be in tridef side by side mode, with 3d vision turned off.
It shows two images but they are the same,so no 3d effect.
Here's the link you asked me for in that PM. But I'm afraid I was mistaken in thinking that System Shock was OpenGl, the problem initially was that it was Dx6, not Dx9
https://forums.geforce.com/default/topic/523535/?comment=3881337
http://www.ttlg.com/forums/showthread.php?t=138821
But I'm pretty sure iz3d had an OpenGl driver that could be used as a workaround. I seem to recall a poster named Dalek using it with Second Life.
Oh man,now I see that if I disable 3d vision on control panel I get this message:
"3D isn't actually activated.The stereo display driver cannot be initialized (00300122)"
Oh man,now I see that if I disable 3d vision on control panel I get this message:
"3D isn't actually activated.The stereo display driver cannot be initialized (00300122)"
Something very important I forgot to mention is that a message appears when I dissable 3d vision on CP:
The stereo driver could not be initialized (00300122)
I started a game with 3d vision on and then switched to off when the game was running and the result was a side by side image.I selected this mode on my tv and stereo kicked in,but to my sadness I could onnly get depth.Tried changing options in the OSD but got no results.If this is the final result I must say that is not worth at all.Of course someone else can get best results.
Something very important I forgot to mention is that a message appears when I dissable 3d vision on CP:
The stereo driver could not be initialized (00300122)
I started a game with 3d vision on and then switched to off when the game was running and the result was a side by side image.I selected this mode on my tv and stereo kicked in,but to my sadness I could onnly get depth.Tried changing options in the OSD but got no results.If this is the final result I must say that is not worth at all.Of course someone else can get best results.
hi guys:
here's what i could get from epsxe on tridef , in some games its very playable like sfex but others like soulreaver there's lot of textures glithes,in the link below i made couple of screens for you guys to have an idea and tridef profile[.][/.]
, its the best i could get from this game if you have better profile pls share
[url][/url]http://rghost.net/56521645
hi guys:
here's what i could get from epsxe on tridef , in some games its very playable like sfex but others like soulreaver there's lot of textures glithes,in the link below i made couple of screens for you guys to have an idea and tridef profile[.][/.]
, its the best i could get from this game if you have better profile pls share
http://www.tridef.com/forum/viewtopic.php?f=9&t=4660
I tried but every time I press CRTL+T(to run It with 3d vision)the games flashes a double image for 1 second and the game stays in 2d.Can someone try It and post if It worked.please?
Edit:
I tested with my 3dtv Samsung 46F7500 tring to get chsckerboard to work(3dtv Play)
Windows 7 X64-Asus p8z77m-pro-4gb ram-Intel i7 2700k-GTX 660 ti
Edit 2:
I found this:
http://www.mtbs3d.com/phpBB/viewtopic.php?f=113&t=19287
I tried and got interesting results.
What's your display?
I edited my post(It`s a Samsung 3dtv)
I seem to recall that Doom 3 BFG Edition (an OpenGl game)only worked at fullscreen on 120Hz monitors
Perhaps you can get it to work by using the dll from Helifax instead of the one from tridef?
Of course, having things render correctly for both eyes may be a problem since it hooks into Nvidias 3D implementation.
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/
I tried It using the OpenGL 3DVision Prototype dll from Helifax but had no luck.Thanks for the tip.
I think iz3D is not SLI compatible, but neither is TriDef. If it matters.
Edit: Nevermind. There doesn't seem to be any dx compatible plugins. He is using an opengl graphich plugin together with gldirect.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
https://forums.geforce.com/default/topic/523535/?comment=3881337
http://www.ttlg.com/forums/showthread.php?t=138821
But I'm pretty sure iz3d had an OpenGl driver that could be used as a workaround. I seem to recall a poster named Dalek using it with Second Life.
https://forums.geforce.com/default/topic/569732/?comment=3877508
"3D isn't actually activated.The stereo display driver cannot be initialized (00300122)"
The stereo driver could not be initialized (00300122)
I started a game with 3d vision on and then switched to off when the game was running and the result was a side by side image.I selected this mode on my tv and stereo kicked in,but to my sadness I could onnly get depth.Tried changing options in the OSD but got no results.If this is the final result I must say that is not worth at all.Of course someone else can get best results.
here's what i could get from epsxe on tridef , in some games its very playable like sfex but others like soulreaver there's lot of textures glithes,in the link below i made couple of screens for you guys to have an idea and tridef profile[.][/.]
, its the best i could get from this game if you have better profile pls share
[url][/url]http://rghost.net/56521645