[quote=""]Any suggestions on how to add some more convergence without making main char saint? (halos) What to increase - convergence, or depth? Or both? For how much? For me when I starting to notice separation "in the world", Max becomes saint... :([/quote]
Welcome to CM mode;) Haloes and NO PUP-OUT the screen ....sigh
Although is "better" than 2D it kinda feels like Cinema 3D ;) better.. yet not the real thing...
Edit:
I wonder if we bug the devs... will they at least consider adding 3D Vision Support to the game ?
said:Any suggestions on how to add some more convergence without making main char saint? (halos) What to increase - convergence, or depth? Or both? For how much? For me when I starting to notice separation "in the world", Max becomes saint... :(
Welcome to CM mode;) Haloes and NO PUP-OUT the screen ....sigh
Although is "better" than 2D it kinda feels like Cinema 3D ;) better.. yet not the real thing...
Edit:
I wonder if we bug the devs... will they at least consider adding 3D Vision Support to the game ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It's certainly possible, they have a Dev (WB-Andy)that consistently reads the forums.
Although the WB would most likely denote that he's an employee of the publisher.
Avalanche doesn't seem to have a forum.
[quote="dekgol"]So for the sake of propriety , Is it possible to make a true fix or no?
I'm uncertain if i should start with CM or wait for a fix...
Thanks,[/quote]
Not impossible, but I'm not sure I can fix the problems myself. Although I will be giving it a try. The engine is unknown to us, and the shaders I looked at use an unfamiliar technique, so this is quite possibly outside of my abilities. Mike or DarkStarSword would be able to create a fix for sure. It's going to be awhile though, even if it turns out to be possible.
Since I see you are also interested in Phantom Pain- you should play that first. It's got a close to zero chance of being fixed in 3D because of their hostile DRM.
dekgol said:So for the sake of propriety , Is it possible to make a true fix or no?
I'm uncertain if i should start with CM or wait for a fix...
Thanks,
Not impossible, but I'm not sure I can fix the problems myself. Although I will be giving it a try. The engine is unknown to us, and the shaders I looked at use an unfamiliar technique, so this is quite possibly outside of my abilities. Mike or DarkStarSword would be able to create a fix for sure. It's going to be awhile though, even if it turns out to be possible.
Since I see you are also interested in Phantom Pain- you should play that first. It's got a close to zero chance of being fixed in 3D because of their hostile DRM.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Guys, could anybody, who plays Mad Max in CM mode and managed to find best Separation/Convergence settings, share them here? Specifically - "Depth" value from nVidia Control Panel and custom convergence setting (I believe exporting Mad Max profile with nVidia Inspector should do it).
Mine is: Depth = 25, Convergence - see attached profile (SettingsID [b]1889196763[/b] and [b]1890387400[/b]).
Thanks! :)
Guys, could anybody, who plays Mad Max in CM mode and managed to find best Separation/Convergence settings, share them here? Specifically - "Depth" value from nVidia Control Panel and custom convergence setting (I believe exporting Mad Max profile with nVidia Inspector should do it).
Mine is: Depth = 25, Convergence - see attached profile (SettingsID 1889196763 and 1890387400).
Thanks! :)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Not sure both those values are convergence:
Stereo - 2DDConvergence (1889196763):
0.9358662 (1064277229, 0x3F6F94ED)
Stereo - Time (1890387400):
3.19656464E13 (1441305768, 0x55E894A8)
According to DarkStarSword's: CustomSettingNames_en-EN.xml
[quote="Jovani"][quote="bo3b"][quote="dekgol"]So for the sake of propriety , Is it possible to make a true fix or no?
I'm uncertain if i should start with CM or wait for a fix...
Thanks,[/quote]
Not impossible, but I'm not sure I can fix the problems myself. Although I will be giving it a try. The engine is unknown to us, and the shaders I looked at use an unfamiliar technique, so this is quite possibly outside of my abilities. [b]Mike or DarkStarSword would be able to create a fix for sure[/b][u][/u]. It's going to be awhile though, even if it turns out to be possible.
Since I see you are also interested in Phantom Pain- you should play that first. It's got a close to zero chance of being fixed in 3D because of their hostile DRM. [/quote]
Did Mike or DarkStarSword look at this game ? [/quote]
I gave it a look as did bo3b I believe: Current problem is the moment we put in 3DMigoto and try to launch the game it instantly quits to desktop (you don't even see a window created). At least this was my experience with it. Trying to fix individual shaders will be possible only after we have a stable/working version of 3DMigoto Wrapper;)
So, a bit of patience;) Thx
dekgol said:So for the sake of propriety , Is it possible to make a true fix or no?
I'm uncertain if i should start with CM or wait for a fix...
Thanks,
Not impossible, but I'm not sure I can fix the problems myself. Although I will be giving it a try. The engine is unknown to us, and the shaders I looked at use an unfamiliar technique, so this is quite possibly outside of my abilities. Mike or DarkStarSword would be able to create a fix for sure[u][/u]. It's going to be awhile though, even if it turns out to be possible.
Since I see you are also interested in Phantom Pain- you should play that first. It's got a close to zero chance of being fixed in 3D because of their hostile DRM.
Did Mike or DarkStarSword look at this game ?
I gave it a look as did bo3b I believe: Current problem is the moment we put in 3DMigoto and try to launch the game it instantly quits to desktop (you don't even see a window created). At least this was my experience with it. Trying to fix individual shaders will be possible only after we have a stable/working version of 3DMigoto Wrapper;)
So, a bit of patience;) Thx
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Flugan"]My "wrapper" appears to load without trouble.[/quote]
Can you point me to the version that you are referring ? I tried a couple of flugan's wrapper (but I think they weren't among the latest versions).
Cheers!
Flugan said:My "wrapper" appears to load without trouble.
Can you point me to the version that you are referring ? I tried a couple of flugan's wrapper (but I think they weren't among the latest versions).
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Flugan"]Not sure both those values are convergence:
Stereo - 2DDConvergence (1889196763):
0.9358662 (1064277229, 0x3F6F94ED)
Stereo - Time (1890387400):
3.19656464E13 (1441305768, 0x55E894A8)
According to DarkStarSword's: CustomSettingNames_en-EN.xml
[/quote]
Thanks a lot! :)
According to DarkStarSword's: CustomSettingNames_en-EN.xml
Thanks a lot! :)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
[quote="helifax]
I gave it a look as did bo3b I believe: Current problem is the moment we put in 3DMigoto and try to launch the game it instantly quits to desktop (you don't even see a window created). At least this was my experience with it. Trying to fix individual shaders will be possible only after we have a stable/working version of 3DMigoto Wrapper;)
So, a bit of patience;) Thx[/quote]
This is actually not the case, I'm using 1.2.1 on Mad Max without any problem at all. Maybe you were thinking of Phantom Pain?
I've narrowed down the shadow shader and skybox shaders and am looking at how to fix those. Mike has just a tiny bit of time, and has been pointing me in the right direction. I have the shadows moved to depth from screendepth, but not at the right depth. Still experimenting.
I think this game is fixable.
helifax said:
I gave it a look as did bo3b I believe: Current problem is the moment we put in 3DMigoto and try to launch the game it instantly quits to desktop (you don't even see a window created). At least this was my experience with it. Trying to fix individual shaders will be possible only after we have a stable/working version of 3DMigoto Wrapper;)
So, a bit of patience;) Thx
This is actually not the case, I'm using 1.2.1 on Mad Max without any problem at all. Maybe you were thinking of Phantom Pain?
I've narrowed down the shadow shader and skybox shaders and am looking at how to fix those. Mike has just a tiny bit of time, and has been pointing me in the right direction. I have the shadows moved to depth from screendepth, but not at the right depth. Still experimenting.
I think this game is fixable.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="helifax]
I gave it a look as did bo3b I believe: Current problem is the moment we put in 3DMigoto and try to launch the game it instantly quits to desktop (you don't even see a window created). At least this was my experience with it. Trying to fix individual shaders will be possible only after we have a stable/working version of 3DMigoto Wrapper;)
So, a bit of patience;) Thx[/quote]
This is actually not the case, I'm using 1.2.1 on Mad Max without any problem at all. Maybe you were thinking of Phantom Pain?
I've narrowed down the shadow shader and skybox shaders and am looking at how to fix those. Mike has just a tiny bit of time, and has been pointing me in the right direction. I have the shadows moved to depth from screendepth, but not at the right depth. Still experimenting.
I think this game is fixable.[/quote]
This is very strange... I tried it again yesterday with 1.2.1 and it crashes to desktop the moment I am trying to launch it...
I am wondering if Windows10 has something to do with it....Hmmm... I'll try it on Windows7 this evening.
The 1.2.1 version that you are using is the one from here right?
https://github.com/bo3b/3Dmigoto/releases
helifax said:
I gave it a look as did bo3b I believe: Current problem is the moment we put in 3DMigoto and try to launch the game it instantly quits to desktop (you don't even see a window created). At least this was my experience with it. Trying to fix individual shaders will be possible only after we have a stable/working version of 3DMigoto Wrapper;)
So, a bit of patience;) Thx
This is actually not the case, I'm using 1.2.1 on Mad Max without any problem at all. Maybe you were thinking of Phantom Pain?
I've narrowed down the shadow shader and skybox shaders and am looking at how to fix those. Mike has just a tiny bit of time, and has been pointing me in the right direction. I have the shadows moved to depth from screendepth, but not at the right depth. Still experimenting.
I think this game is fixable.
This is very strange... I tried it again yesterday with 1.2.1 and it crashes to desktop the moment I am trying to launch it...
I am wondering if Windows10 has something to do with it....Hmmm... I'll try it on Windows7 this evening.
The 1.2.1 version that you are using is the one from here right?
https://github.com/bo3b/3Dmigoto/releases
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I've updated the wrapper files.
The files on the front page was not up to date.
Removed non-working "wrappers" from the front page.
The original DX11 "wrapper" probably works but lack the added features to run CryEngine 3 games.
[quote="helifax"]This is very strange... I tried it again yesterday with 1.2.1 and it crashes to desktop the moment I am trying to launch it...
I am wondering if Windows10 has something to do with it....Hmmm... I'll try it on Windows7 this evening.
The 1.2.1 version that you are using is the one from here right?
https://github.com/bo3b/3Dmigoto/releases[/quote]
Yep, I'm using that version as the latest one.
Maybe try setting hunting=2, I think Mike ran across the same problem. This might be a bug for hunting=1.
helifax said:This is very strange... I tried it again yesterday with 1.2.1 and it crashes to desktop the moment I am trying to launch it...
I am wondering if Windows10 has something to do with it....Hmmm... I'll try it on Windows7 this evening.
The 1.2.1 version that you are using is the one from here right?
https://github.com/bo3b/3Dmigoto/releases
Yep, I'm using that version as the latest one.
Maybe try setting hunting=2, I think Mike ran across the same problem. This might be a bug for hunting=1.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Welcome to CM mode;) Haloes and NO PUP-OUT the screen ....sigh
Although is "better" than 2D it kinda feels like Cinema 3D ;) better.. yet not the real thing...
Edit:
I wonder if we bug the devs... will they at least consider adding 3D Vision Support to the game ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Although the WB would most likely denote that he's an employee of the publisher.
Avalanche doesn't seem to have a forum.
I'm uncertain if i should start with CM or wait for a fix...
Thanks,
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
Not impossible, but I'm not sure I can fix the problems myself. Although I will be giving it a try. The engine is unknown to us, and the shaders I looked at use an unfamiliar technique, so this is quite possibly outside of my abilities. Mike or DarkStarSword would be able to create a fix for sure. It's going to be awhile though, even if it turns out to be possible.
Since I see you are also interested in Phantom Pain- you should play that first. It's got a close to zero chance of being fixed in 3D because of their hostile DRM.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
Mine is: Depth = 25, Convergence - see attached profile (SettingsID 1889196763 and 1890387400).
Thanks! :)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Stereo - 2DDConvergence (1889196763):
0.9358662 (1064277229, 0x3F6F94ED)
Stereo - Time (1890387400):
3.19656464E13 (1441305768, 0x55E894A8)
According to DarkStarSword's: CustomSettingNames_en-EN.xml
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I gave it a look as did bo3b I believe: Current problem is the moment we put in 3DMigoto and try to launch the game it instantly quits to desktop (you don't even see a window created). At least this was my experience with it. Trying to fix individual shaders will be possible only after we have a stable/working version of 3DMigoto Wrapper;)
So, a bit of patience;) Thx
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Can you point me to the version that you are referring ? I tried a couple of flugan's wrapper (but I think they weren't among the latest versions).
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks a lot! :)
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
This is actually not the case, I'm using 1.2.1 on Mad Max without any problem at all. Maybe you were thinking of Phantom Pain?
I've narrowed down the shadow shader and skybox shaders and am looking at how to fix those. Mike has just a tiny bit of time, and has been pointing me in the right direction. I have the shadows moved to depth from screendepth, but not at the right depth. Still experimenting.
I think this game is fixable.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
This is very strange... I tried it again yesterday with 1.2.1 and it crashes to desktop the moment I am trying to launch it...
I am wondering if Windows10 has something to do with it....Hmmm... I'll try it on Windows7 this evening.
The 1.2.1 version that you are using is the one from here right?
https://github.com/bo3b/3Dmigoto/releases
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
The files on the front page was not up to date.
Removed non-working "wrappers" from the front page.
The original DX11 "wrapper" probably works but lack the added features to run CryEngine 3 games.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Yep, I'm using that version as the latest one.
Maybe try setting hunting=2, I think Mike ran across the same problem. This might be a bug for hunting=1.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers