This means it's possible to tie the existing 3D laser crosshair to the mouse. That way when you move the mouse around the crosshair goes where ever the mouse cursor goes. This would be perfect for games like Dragon Age. In Dragon Age it's possible to delete the icon for their existing mouse cursor.It pains me to see that a 3D mouse cursor is READY to go, someone just needs to do a little bit of legwork in the NVIDIA code to complete it.
[u][b]MouseMove[/b][/u]
LaserX = mouse.x
LaserY = mouse.y
DONE! Right? I could be wrong, but it should be that simple. We already whip the mouse around with the existing 3D Laser crosshair right? Now just think of it operating the same way, indirectly but tied to the mouse cursor.
This seems like the last feature that's missing from the NVIDIA 3D Vision Package.
[size="5"]3D Laser Crosshair = Shooters
3D Mouse Cursor = RPG's[/size]
I noticed these values poking around in some dlls.
LaserAdjustYPlus
LaserAdjustYMinus
LaserAdjustXPlus
LaserAdjustXMinus
This means it's possible to tie the existing 3D laser crosshair to the mouse. That way when you move the mouse around the crosshair goes where ever the mouse cursor goes. This would be perfect for games like Dragon Age. In Dragon Age it's possible to delete the icon for their existing mouse cursor.It pains me to see that a 3D mouse cursor is READY to go, someone just needs to do a little bit of legwork in the NVIDIA code to complete it.
MouseMove
LaserX = mouse.x
LaserY = mouse.y
DONE! Right? I could be wrong, but it should be that simple. We already whip the mouse around with the existing 3D Laser crosshair right? Now just think of it operating the same way, indirectly but tied to the mouse cursor.
This seems like the last feature that's missing from the NVIDIA 3D Vision Package.
[quote name='Steve93138' date='29 January 2011 - 07:34 PM' timestamp='1296329680' post='1185607']
Would come in handy for the upcoming DCS A-10C game if we could disable the ingame 2D cursor. It's hard to click buttons in the 3D cockpit. :)
[/quote]
Well disabling the in game 2D cursor is usually a means of searching the game folder for *.ico files and deleting them. Then if NVIDIA took the 30 minutes needed to add a 3D mouse cursor you could turn that on in your game.
So far the games I've played, I've managed to locate their image files used for their mouse cursors (except guild wars).
[quote name='Steve93138' date='29 January 2011 - 07:34 PM' timestamp='1296329680' post='1185607']
Would come in handy for the upcoming DCS A-10C game if we could disable the ingame 2D cursor. It's hard to click buttons in the 3D cockpit. :)
Well disabling the in game 2D cursor is usually a means of searching the game folder for *.ico files and deleting them. Then if NVIDIA took the 30 minutes needed to add a 3D mouse cursor you could turn that on in your game.
So far the games I've played, I've managed to locate their image files used for their mouse cursors (except guild wars).
LaserAdjustYPlus
LaserAdjustYMinus
LaserAdjustXPlus
LaserAdjustXMinus
This means it's possible to tie the existing 3D laser crosshair to the mouse. That way when you move the mouse around the crosshair goes where ever the mouse cursor goes. This would be perfect for games like Dragon Age. In Dragon Age it's possible to delete the icon for their existing mouse cursor.It pains me to see that a 3D mouse cursor is READY to go, someone just needs to do a little bit of legwork in the NVIDIA code to complete it.
[u][b]MouseMove[/b][/u]
LaserX = mouse.x
LaserY = mouse.y
DONE! Right? I could be wrong, but it should be that simple. We already whip the mouse around with the existing 3D Laser crosshair right? Now just think of it operating the same way, indirectly but tied to the mouse cursor.
This seems like the last feature that's missing from the NVIDIA 3D Vision Package.
[size="5"]3D Laser Crosshair = Shooters
3D Mouse Cursor = RPG's[/size]
LaserAdjustYPlus
LaserAdjustYMinus
LaserAdjustXPlus
LaserAdjustXMinus
This means it's possible to tie the existing 3D laser crosshair to the mouse. That way when you move the mouse around the crosshair goes where ever the mouse cursor goes. This would be perfect for games like Dragon Age. In Dragon Age it's possible to delete the icon for their existing mouse cursor.It pains me to see that a 3D mouse cursor is READY to go, someone just needs to do a little bit of legwork in the NVIDIA code to complete it.
MouseMove
LaserX = mouse.x
LaserY = mouse.y
DONE! Right? I could be wrong, but it should be that simple. We already whip the mouse around with the existing 3D Laser crosshair right? Now just think of it operating the same way, indirectly but tied to the mouse cursor.
This seems like the last feature that's missing from the NVIDIA 3D Vision Package.
3D Laser Crosshair = Shooters
3D Mouse Cursor = RPG's
Would come in handy for the upcoming DCS A-10C game if we could disable the ingame 2D cursor. It's hard to click buttons in the 3D cockpit. :)
[/quote]
Well disabling the in game 2D cursor is usually a means of searching the game folder for *.ico files and deleting them. Then if NVIDIA took the 30 minutes needed to add a 3D mouse cursor you could turn that on in your game.
So far the games I've played, I've managed to locate their image files used for their mouse cursors (except guild wars).
Would come in handy for the upcoming DCS A-10C game if we could disable the ingame 2D cursor. It's hard to click buttons in the 3D cockpit. :)
Well disabling the in game 2D cursor is usually a means of searching the game folder for *.ico files and deleting them. Then if NVIDIA took the 30 minutes needed to add a 3D mouse cursor you could turn that on in your game.
So far the games I've played, I've managed to locate their image files used for their mouse cursors (except guild wars).