VorpX vs. 3D vision fixes? Can we get 3D vision fix's working with VorpX?
  3 / 7    
[quote="Helifax"]I bought VorpX 2 days ago to try it on Portal 2. Overall, I like it! I think there are some really well executed things in the software related to VR! I also noticed that, like Ralf said, there is no shader support currently (The Portal gun is at a very strange depth compared to the rest of the game and I Was trying to find the shader that does that, but I realised VorpX doesn't support shader manipulation yet). I think it would be a great idea to add that form of support! The official profiles that come with the software can remain as they are - without shipping shader binary or the like, but offer the ability to download a 3rd party fix - pretty much like what 3D Vision offers out of the box + our community fixes which are not sold by Nvidia :) Overall, I like VorpX and I agree is better compared to Vanilla 3D Vision;) Now all it lacks are our fixes on top of it ^_^[/quote] Im enjoying Crysis 1 and Metro 2033 in the new 2400p enabled resolution even better eye candy 3d experience now. No performance issues whatsoever. VorpX has surpassed my expectations for something I bought in 2015 for $40. 4 years later definitely a solid investment.
Helifax said:I bought VorpX 2 days ago to try it on Portal 2.
Overall, I like it!
I think there are some really well executed things in the software related to VR! I also noticed that, like Ralf said, there is no shader support currently (The Portal gun is at a very strange depth compared to the rest of the game and I Was trying to find the shader that does that, but I realised VorpX doesn't support shader manipulation yet).

I think it would be a great idea to add that form of support! The official profiles that come with the software can remain as they are - without shipping shader binary or the like, but offer the ability to download a 3rd party fix - pretty much like what 3D Vision offers out of the box + our community fixes which are not sold by Nvidia :)

Overall, I like VorpX and I agree is better compared to Vanilla 3D Vision;) Now all it lacks are our fixes on top of it ^_^


Im enjoying Crysis 1 and Metro 2033 in the new 2400p enabled resolution
even better eye candy 3d experience now.
No performance issues whatsoever.
VorpX has surpassed my expectations for something I bought in 2015 for $40.
4 years later definitely a solid investment.

Gaming Rig 1

i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO

Gaming Rig 2
My new build

Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

#31
Posted 05/19/2019 02:56 AM   
@ equzitara: that wasn't about you, no worries. I didn't even know (or at least didn't remember) you badmouthed vorpX in the past. Maybe I should take a closer look in the future. ;) Seriously: I'm a bit surprised about the great lengths you take to fix glitches with 3D-Vision while on the other hand you expect 100% perfection from vorpX (or Tridef) out of the box. vorpX/Tridef being paid versus 3D-Vision being 'free' doesn't count. You paid for 3D-Vision through royalties nVidia got from hardware manufacturers. Be that as it may. To make it clear for all: if you are the kind of Stereo 3D enthusiast who absolutely cannot look past any visual glitch or alternatively play a game in Z-Buffer 3D if Geometry 3D does not look good enough to you, then vorpX at this point is not for you. No stereo driver without a game fixing community is. And none has ever been. However, maybe we can jumpstart something similar to what you all did here. I'm certainly willing to do my part in that regard and will look into supporting your community fixes. Let's all hope that will work out.
@ equzitara: that wasn't about you, no worries. I didn't even know (or at least didn't remember) you badmouthed vorpX in the past. Maybe I should take a closer look in the future. ;)

Seriously: I'm a bit surprised about the great lengths you take to fix glitches with 3D-Vision while on the other hand you expect 100% perfection from vorpX (or Tridef) out of the box. vorpX/Tridef being paid versus 3D-Vision being 'free' doesn't count. You paid for 3D-Vision through royalties nVidia got from hardware manufacturers.

Be that as it may. To make it clear for all: if you are the kind of Stereo 3D enthusiast who absolutely cannot look past any visual glitch or alternatively play a game in Z-Buffer 3D if Geometry 3D does not look good enough to you, then vorpX at this point is not for you. No stereo driver without a game fixing community is. And none has ever been.

However, maybe we can jumpstart something similar to what you all did here. I'm certainly willing to do my part in that regard and will look into supporting your community fixes. Let's all hope that will work out.

#32
Posted 05/19/2019 06:35 AM   
I have purcheased Vorpex yesterday. My Rift-S is coming this week. Ill have a look @ voepex and be prepared ref. the circumstances we have to live with. But 40 € for much more games in VR than without vorpex is it worth to invest into it. And may be the future will bring us some special ^^ We all dont know .-)
I have purcheased Vorpex yesterday. My Rift-S is coming this week. Ill have a look @ voepex and be prepared ref. the circumstances we have to live with. But 40 € for much more games in VR than without vorpex is it worth to invest into it. And may be the future will bring us some special ^^ We all dont know .-)

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#33
Posted 05/19/2019 06:40 AM   
Thanks for the post Vorpx. Interesting. I will try to remain optimistic, and yes, lets not get into silly arguments which will be ultimately unhelpful if we can avoid it people. This community and related technologies needs some solidarity at this time...
Thanks for the post Vorpx. Interesting. I will try to remain optimistic, and yes, lets not get into silly arguments which will be ultimately unhelpful if we can avoid it people. This community and related technologies needs some solidarity at this time...

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#34
Posted 05/19/2019 08:45 AM   
VorpX is great anytime you want that full immersion. I bought it 3 years ago and at the time it was kind of hit or miss but these days it works quite well, both due to the developer himself's work and work from the community over there.
VorpX is great anytime you want that full immersion. I bought it 3 years ago and at the time it was kind of hit or miss but these days it works quite well, both due to the developer himself's work and work from the community over there.

MSI MPG Z390 Gaming Edge AC
Intel i9-9900K @ 5.0 Ghz
32 GB Patriot Viper RAM @ 2666Mhz
ASUS 1080GTX Turbo

#35
Posted 05/19/2019 08:46 AM   
One last word re performance, so noone can say they were left in the dark: In most cases you should expect Geometry 3D performance to be below the level that you are accustomed to from 3D-Vision. Two reasons: [olist] [.]There is a small extra overhead of about 10% for rendering to the headset.[/.] [.]More importantly: vorpX (obviously) has to work on the application side of D3D, which can be costly in some cases. 3D-Vision on the other hand almost certainly does the heavy lifting in the display driver with many more ways to optimize. Being nVidia it would be outright foolish to do stereo 3D like one has to without access to the display driver.[/.] [/olist] BTW: I can also imagine the second point to be the major (and understandable) reason for not open sourcing 3D-Vision. Apart from any intellectual property concerns the probably have, doing so would open a door directly into their display driver that could be abused for a lot of things cheaters like to do. Noone can really want that. Just a guess, but I believe an educated one.
One last word re performance, so noone can say they were left in the dark:

In most cases you should expect Geometry 3D performance to be below the level that you are accustomed to from 3D-Vision. Two reasons:

  1. There is a small extra overhead of about 10% for rendering to the headset.
  2. More importantly: vorpX (obviously) has to work on the application side of D3D, which can be costly in some cases. 3D-Vision on the other hand almost certainly does the heavy lifting in the display driver with many more ways to optimize. Being nVidia it would be outright foolish to do stereo 3D like one has to without access to the display driver.

BTW: I can also imagine the second point to be the major (and understandable) reason for not open sourcing 3D-Vision. Apart from any intellectual property concerns the probably have, doing so would open a door directly into their display driver that could be abused for a lot of things cheaters like to do. Noone can really want that. Just a guess, but I believe an educated one.

#36
Posted 05/19/2019 08:49 AM   
[quote="vorpx"] vorpX/Tridef being paid versus 3D-Vision being 'free' doesn't count. You paid for 3D-Vision through royalties nVidia got from hardware manufacturers. [/quote] Well 3d vision being free is relative, I paid 40 euro twice for the 3d tv play licence back in the day since I use hmz t1 and projectors that require it, so i've paid more for 3d vision than for Vorpx. And yeah possibly the biggest problem with Vorpx is performance, I'm using a Pimax 8k so it can't be compared to other HMD since has a much bigger resolution, but modern games hit the fps hard, the good thing is that most people here have great rigs judging by the signatures.
vorpx said: vorpX/Tridef being paid versus 3D-Vision being 'free' doesn't count. You paid for 3D-Vision through royalties nVidia got from hardware manufacturers.


Well 3d vision being free is relative, I paid 40 euro twice for the 3d tv play licence back in the day since I use hmz t1 and projectors that require it, so i've paid more for 3d vision than for Vorpx.

And yeah possibly the biggest problem with Vorpx is performance, I'm using a Pimax 8k so it can't be compared to other HMD since has a much bigger resolution, but modern games hit the fps hard, the good thing is that most people here have great rigs judging by the signatures.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#37
Posted 05/19/2019 11:11 AM   
As another customer that has been using Vorpx since it came out, I can assure you he's being humble here. There is nothing broken with Vorpx. Just like Tridef and 3D vision, there are comparability modes of fake 3D methods. The games that are fully supported as geometric 3D are quite brilliant. Ine thing they have that I haven't seen for a while is open GL support. It also has head tracking software. I pretty much have the whole museum of past and present 3D injectors working here. Nvidia 3D consumer driver (pre 3D vision) IZ3D, Tridef 3D Vision and Vorpx. Take my word, Vorpx is every bit as serious as the others.
As another customer that has been using Vorpx since it came out, I can assure you he's being humble here. There is nothing broken with Vorpx. Just like Tridef and 3D vision, there are comparability modes of fake 3D methods. The games that are fully supported as geometric 3D are quite brilliant. Ine thing they have that I haven't seen for a while is open GL support. It also has head tracking software. I pretty much have the whole museum of past and present 3D injectors working here. Nvidia 3D consumer driver (pre 3D vision) IZ3D, Tridef 3D Vision and Vorpx. Take my word, Vorpx is every bit as serious as the others.

#38
Posted 05/19/2019 02:08 PM   
[quote="D-Man11"] The post I quoted was the only post I could find by one of your users. I read these forums quite regularly and do not remember anything outlandish. Other than a post by a user claiming a misunderstanding between the two of you. [/quote] He could be talking about me mate; the post where I gave Vorpx and Ralph a glowing review as the "Golden Standard" S3D driver, but also mentioned a personal "misunderstanding" :) Hey Ralph, if it's me you're referring to, then I don't want anything to jeopardise the future of this community. If it helps towards that end, I apologise for any felt bad feelings. I, for one, am glad that you decided to re-visit our community when initially you had indicated a lack of interest back then... --------- Re: VorpX performance - It's an interesting beast: VR doesn't support SLi rigs, which a lot of users have (and admittedly, which has been dying for a while now). However, I believe that it also does not suffer from the CPU bug plaguing the 3D Vision driver: [url]https://forums.geforce.com/default/topic/966422/3d-vision/3d-vision-cpu-bottelneck-gathering-information-thread-/1/[/url] So what does this mean for us? I have not done extensive testing, but my "educated guess" is that: 1. VorpX will give us generally lower performance than 3D Vision at the same resolution with the same hardware, but... 2. ...will scale CPU usage much higher, giving us great scaling in games which are heavily CPU intensive, going forward (as long as our GPU's are not the limiting factor). 3. As meaningful CPU performance stalled back in ~2010, while GPU performance has been doubling every ~2 years, the CPU bottleneck caused by 3DV was already a death sentence for 3D Vision, even if nVidia hand't killed it off prematurely. VorpX, on the other hand, is seemingly only limited by the GPU, and will hopefully continue to flourish. Furthermore, let's remember that VorpX is GPU hardware agnostic - it will work well with nVidia, AMD, and the upcoming new generation of Intel's discrete graphics cards. Ralph, I appreciate that you're a one-man show and like to work independently. However, you will likely find that people from this community such as DarkStarSword, bo3b, Helifax, and others, have a great depth of knowledge, who might be able to greatly aid you, at least in making known what VorpX needs to be able to achieve - not hinder you. Generally speaking, it's a very good business proposition - the shaderhackers can potentially do the heavy lifting, supported perhaps via donations (or a price per fix business model), while you will reap the monetary rewards for increased VorpX purchases, as long as VorpX development supports, and keeps an open ear to the S3D community and its needs. A symbiotic future is potentially very bright indeed, if we all listen to each other...
D-Man11 said:
The post I quoted was the only post I could find by one of your users. I read these forums quite regularly and do not remember anything outlandish. Other than a post by a user claiming a misunderstanding between the two of you.


He could be talking about me mate; the post where I gave Vorpx and Ralph a glowing review as the "Golden Standard" S3D driver, but also mentioned a personal "misunderstanding" :)

Hey Ralph, if it's me you're referring to, then I don't want anything to jeopardise the future of this community. If it helps towards that end, I apologise for any felt bad feelings.

I, for one, am glad that you decided to re-visit our community when initially you had indicated a lack of interest back then...

---------

Re: VorpX performance - It's an interesting beast: VR doesn't support SLi rigs, which a lot of users have (and admittedly, which has been dying for a while now).

However, I believe that it also does not suffer from the CPU bug plaguing the 3D Vision driver:

https://forums.geforce.com/default/topic/966422/3d-vision/3d-vision-cpu-bottelneck-gathering-information-thread-/1/

So what does this mean for us?

I have not done extensive testing, but my "educated guess" is that:

1. VorpX will give us generally lower performance than 3D Vision at the same resolution with the same hardware, but...

2. ...will scale CPU usage much higher, giving us great scaling in games which are heavily CPU intensive, going forward (as long as our GPU's are not the limiting factor).

3. As meaningful CPU performance stalled back in ~2010, while GPU performance has been doubling every ~2 years, the CPU bottleneck caused by 3DV was already a death sentence for 3D Vision, even if nVidia hand't killed it off prematurely. VorpX, on the other hand, is seemingly only limited by the GPU, and will hopefully continue to flourish.

Furthermore, let's remember that VorpX is GPU hardware agnostic - it will work well with nVidia, AMD, and the upcoming new generation of Intel's discrete graphics cards.

Ralph, I appreciate that you're a one-man show and like to work independently. However, you will likely find that people from this community such as DarkStarSword, bo3b, Helifax, and others, have a great depth of knowledge, who might be able to greatly aid you, at least in making known what VorpX needs to be able to achieve - not hinder you.

Generally speaking, it's a very good business proposition - the shaderhackers can potentially do the heavy lifting, supported perhaps via donations (or a price per fix business model), while you will reap the monetary rewards for increased VorpX purchases, as long as VorpX development supports, and keeps an open ear to the S3D community and its needs.

A symbiotic future is potentially very bright indeed, if we all listen to each other...

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#39
Posted 05/19/2019 08:44 PM   
Accepted. As well educated as you seem to be, you probably know well enough that an e-mail exchange does not belong in a public forum, let alone your personal "remarks". Let's assume you didn't think about that in the heat of the moment. I'll check what will be possible in regard to supporting your community fixes. I'm not sure whether they will be re-usable 1:1, but I'll let you know once I can do more than just speculate.
Accepted. As well educated as you seem to be, you probably know well enough that an e-mail exchange does not belong in a public forum, let alone your personal "remarks". Let's assume you didn't think about that in the heat of the moment.

I'll check what will be possible in regard to supporting your community fixes. I'm not sure whether they will be re-usable 1:1, but I'll let you know once I can do more than just speculate.

#40
Posted 05/19/2019 10:01 PM   
This is all very exciting, I am going to reinstall vorpx after so long of not touching it. I had performance problems and only had like 2 gamse that were supported at the time. Will give it another go.
This is all very exciting, I am going to reinstall vorpx after so long of not touching it. I had performance problems and only had like 2 gamse that were supported at the time. Will give it another go.

#41
Posted 05/19/2019 10:24 PM   
@ragedemon Tbh, you really shouldn't be speaking for others. You are kind of phrasing it in a way where you are signing people up. They can do it themselves - if they are interested.
@ragedemon

Tbh, you really shouldn't be speaking for others. You are kind of phrasing it in a way where you are signing people up. They can do it themselves - if they are interested.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

#42
Posted 05/20/2019 12:24 AM   
Just making introductions mate; nothing more... https://www.youtube.com/watch?v=du_iG7Veupc Professor Stephen Hawking: [color="gray"]“For millions of years, mankind lived just like the animals... ...Then something happened which unleashed the power of our imagination: We learned to talk and we learned to listen. Speech has allowed the communication of ideas, enabling human beings to work together to build the impossible. Mankind's greatest achievements have come about by talking, and its greatest failures by /not/ talking. It doesn't have to be like this... Our greatest hopes could become reality in the future - With the technology at our disposal, the possibilities are unbounded. All we need to do is make sure we keep talking...”[/color] :-)
Just making introductions mate; nothing more...




Professor Stephen Hawking:

“For millions of years, mankind lived just like the animals...
...Then something happened which unleashed the power of our imagination: We learned to talk and we learned to listen.

Speech has allowed the communication of ideas, enabling human beings to work together to build the impossible.

Mankind's greatest achievements have come about by talking, and its greatest failures by /not/ talking.

It doesn't have to be like this...

Our greatest hopes could become reality in the future - With the technology at our disposal, the possibilities are unbounded.

All we need to do is make sure we keep talking...”
:-)

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#43
Posted 05/20/2019 02:03 AM   
[img]https://i.ytimg.com/vi/1qMDfWktlE8/maxresdefault.jpg[/img]
Image

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

#44
Posted 05/20/2019 03:52 AM   
Lets not forget driver heuristics. Howz about dx10 stereo flag to list 1
Lets not forget driver heuristics. Howz about dx10 stereo flag to list 1

#45
Posted 05/20/2019 08:24 AM   
  3 / 7    
Scroll To Top