NoLimits Roller Coaster in 3D Vision ? Impossible to play the simulator in S3D ?
/w00twave.gif' class='bbc_emoticon' alt=':w00twave:' /> I have tried to play [b]NoLimits Roller Coaster[/b] in 3D Vision, but impossible to activate the S3D with Ctl+T (or another shortcut).

This simulator runs smoothly @ 250 /rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' /> FPS with all graphics settings at their max on my GTX580 in 1920x1080 and has /clap.gif' class='bbc_emoticon' alt=':clap:' /> wonderful graphics.

I have really try to find a way to have this beauty in S3D, but always failed... /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />

[b]Is anyone have some information how to play NoLimits Roller Coaster in 3D Vision ?[/b]

/thanks.gif' class='bbc_emoticon' alt=':thanks:' />
/w00twave.gif' class='bbc_emoticon' alt=':w00twave:' /> I have tried to play NoLimits Roller Coaster in 3D Vision, but impossible to activate the S3D with Ctl+T (or another shortcut).



This simulator runs smoothly @ 250 /rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' /> FPS with all graphics settings at their max on my GTX580 in 1920x1080 and has /clap.gif' class='bbc_emoticon' alt=':clap:' /> wonderful graphics.



I have really try to find a way to have this beauty in S3D, but always failed... /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />



Is anyone have some information how to play NoLimits Roller Coaster in 3D Vision ?



/thanks.gif' class='bbc_emoticon' alt=':thanks:' />

#1
Posted 04/06/2012 01:34 AM   
Nolimits uses opengl. If you put the GLDirect build of opengl32.dll into the same folder as the game executable it works in 3d. http://sourceforge.net/projects/gldirect/


I just downloaded this last night. I have been messing with the settings and actually have gotten it to look really good in 3d. The default skybox was all black using gldirect causing ghosting. I changed to a different skybox in the environment options that fixed that issue.
Nolimits uses opengl. If you put the GLDirect build of opengl32.dll into the same folder as the game executable it works in 3d. http://sourceforge.net/projects/gldirect/





I just downloaded this last night. I have been messing with the settings and actually have gotten it to look really good in 3d. The default skybox was all black using gldirect causing ghosting. I changed to a different skybox in the environment options that fixed that issue.

#2
Posted 04/06/2012 02:34 PM   
[quote name='1bert1' date='06 April 2012 - 03:34 PM' timestamp='1333722854' post='1392660']
Nolimits uses opengl. If you put the GLDirect build of opengl32.dll into the same folder as the game executable it works in 3d. http://sourceforge.net/projects/gldirect/
[/quote]
Would it work with other OpenGL games like Doom 3 (for example) ? /woot.gif' class='bbc_emoticon' alt=':woot:' />
[quote name='1bert1' date='06 April 2012 - 03:34 PM' timestamp='1333722854' post='1392660']

Nolimits uses opengl. If you put the GLDirect build of opengl32.dll into the same folder as the game executable it works in 3d. http://sourceforge.net/projects/gldirect/



Would it work with other OpenGL games like Doom 3 (for example) ? /woot.gif' class='bbc_emoticon' alt=':woot:' />

MOTHERBOARD: Asus Z87-WS C2 / CPU: Intel Core i7 4790k @ 4.4GHz
GRAPHIC: 2 * GeForce GTX 1080 Founders Edition / RAM: Kingston 2x8Go @ 2400MHz, CAS 11
SSD OS: Intel SSD 520 180Go / SSD GAMES: Crucial M500 960 Go
MONITORS: 3 * DELL U2515H / 3DTV: LG 65UG870V

#3
Posted 04/06/2012 03:35 PM   
[quote name='ZePRiNCE' date='06 April 2012 - 03:35 PM' timestamp='1333726527' post='1392680']
Would it work with other OpenGL games like Doom 3 (for example) ? /woot.gif' class='bbc_emoticon' alt=':woot:' />
[/quote]

From what I have read,,, "It does NOT work on opengl 2.0 or later engines. So forget about Doom3 engine games or Riddick games."


http://forums.nvidia.com/index.php?showtopic=170960
[quote name='ZePRiNCE' date='06 April 2012 - 03:35 PM' timestamp='1333726527' post='1392680']

Would it work with other OpenGL games like Doom 3 (for example) ? /woot.gif' class='bbc_emoticon' alt=':woot:' />





From what I have read,,, "It does NOT work on opengl 2.0 or later engines. So forget about Doom3 engine games or Riddick games."





http://forums.nvidia.com/index.php?showtopic=170960

#4
Posted 04/06/2012 06:24 PM   
Okay.
Thanks for the information :)
Maybe i'll try Quake 1 /wink.gif' class='bbc_emoticon' alt=';)' />
Okay.

Thanks for the information :)

Maybe i'll try Quake 1 /wink.gif' class='bbc_emoticon' alt=';)' />

MOTHERBOARD: Asus Z87-WS C2 / CPU: Intel Core i7 4790k @ 4.4GHz
GRAPHIC: 2 * GeForce GTX 1080 Founders Edition / RAM: Kingston 2x8Go @ 2400MHz, CAS 11
SSD OS: Intel SSD 520 180Go / SSD GAMES: Crucial M500 960 Go
MONITORS: 3 * DELL U2515H / 3DTV: LG 65UG870V

#5
Posted 04/06/2012 09:16 PM   
[quote name='1bert1' date='06 April 2012 - 04:34 PM' timestamp='1333722854' post='1392660']
Nolimits uses opengl. If you put the GLDirect build of opengl32.dll into the same folder as the game executable it works in 3d. http://sourceforge.net/projects/gldirect/


I just downloaded this last night. I have been messing with the settings and actually have gotten it to look really good in 3d. The default skybox was all black using gldirect causing ghosting. I changed to a different skybox in the environment options that fixed that issue.
[/quote]
/thanks.gif' class='bbc_emoticon' alt=':thanks:' /> Many thanks for these informations 1bert1 ! /thanks.gif' class='bbc_emoticon' alt=':thanks:' />

I have also tried different skyboxes in the Environment Menu, but it changes, depending the track, and some skyboxes have not always the same effect/problem.

But it is pleasant to have a "ground" effect and a "sky effect" in the simulator, because if you fully eliminate the ghosting with "space" skybox, you have no feeling of where you are, and I think the immersion is poor in this situation...

The "sunset" skybox works but of course it denaturate the colors... /confused.gif' class='bbc_emoticon' alt=':confused:' />
[quote name='1bert1' date='06 April 2012 - 04:34 PM' timestamp='1333722854' post='1392660']

Nolimits uses opengl. If you put the GLDirect build of opengl32.dll into the same folder as the game executable it works in 3d. http://sourceforge.net/projects/gldirect/





I just downloaded this last night. I have been messing with the settings and actually have gotten it to look really good in 3d. The default skybox was all black using gldirect causing ghosting. I changed to a different skybox in the environment options that fixed that issue.



/thanks.gif' class='bbc_emoticon' alt=':thanks:' /> Many thanks for these informations 1bert1 ! /thanks.gif' class='bbc_emoticon' alt=':thanks:' />



I have also tried different skyboxes in the Environment Menu, but it changes, depending the track, and some skyboxes have not always the same effect/problem.



But it is pleasant to have a "ground" effect and a "sky effect" in the simulator, because if you fully eliminate the ghosting with "space" skybox, you have no feeling of where you are, and I think the immersion is poor in this situation...



The "sunset" skybox works but of course it denaturate the colors... /confused.gif' class='bbc_emoticon' alt=':confused:' />

#6
Posted 04/06/2012 11:09 PM   
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