[quote="helifax"]Yes. is a bad game overall by design[/quote]
Pretty sure if it was a bad game by design it wouldnt become the most succesfull MMORPG ever made earning its creators billions.
In WoW there are tons of ways to play it and find soemthing to do, noone forces you to grind. Its even less grindy now since you can earn gear in numerous different ways. Believe it or not there are tons of people who enjoy grinding so its there for them too. Its WoW's major strength - it offers gameplay for any player types
[quote="helifax"]would gladly play the game again IF they would value SKILL and teamwork MORE than gear. Give the SAME gear to all classes. EXACT same stats and put the accent on co-operation[/quote]
Theme park MMOs are build around progression and striving for better loot. Its their core foundation. What you suggest would completely destroy it. Why would anyone raid or want to do anything at all if there is absolutely no reward and everyone has same gear?
Pretty sure if it was a bad game by design it wouldnt become the most succesfull MMORPG ever made earning its creators billions.
In WoW there are tons of ways to play it and find soemthing to do, noone forces you to grind. Its even less grindy now since you can earn gear in numerous different ways. Believe it or not there are tons of people who enjoy grinding so its there for them too. Its WoW's major strength - it offers gameplay for any player types
helifax said:would gladly play the game again IF they would value SKILL and teamwork MORE than gear. Give the SAME gear to all classes. EXACT same stats and put the accent on co-operation
Theme park MMOs are build around progression and striving for better loot. Its their core foundation. What you suggest would completely destroy it. Why would anyone raid or want to do anything at all if there is absolutely no reward and everyone has same gear?
[quote="mindw0rk"][quote="helifax"]Yes. is a bad game overall by design[/quote]
Pretty sure if it was a bad game by design it wouldnt become the most succesfull MMORPG ever made earning its creators billions.
[/quote]
Really ?? Are you so brain-washed??? Look at Pokemon Go! Is that a proper game? Masses like simple stuff...cause their "altered and un-developed brain" cannot process complex things... WOW is exactly that... a game for the masses... They can only be "thought" to repeat the same thing over and over and that generates income... Wow was never a proper game but a "money generator" for Blizzard.... Warcraft ended with Warcraft 3 mate... Did you even play Wow and pay attention to the story and lore??? Is all over the place.. un-focused and Extremely POOR EXECUTED...
[quote="mindw0rk"]
In WoW there are tons of ways to play it and find soemthing to do, noone forces you to grind. Its even less grindy now since you can earn gear in numerous different ways. Believe it or not there are tons of people who enjoy grinding so its there for them too. Its WoW's major strength - it offers gameplay for any player types
[quote="helifax"]would gladly play the game again IF they would value SKILL and teamwork MORE than gear. Give the SAME gear to all classes. EXACT same stats and put the accent on co-operation[/quote]
Theme park MMOs are build around progression and striving for better loot. Its their core foundation. What you suggest would completely destroy it. Why would anyone raid or want to do anything at all if there is absolutely no reward and everyone has same gear?[/quote]
What? (Did you even read what you wrote?)
Who said about no reward? I guess according to you is OK to grind over and over again the same Raid/Instance etc...
Look at SWTOR how they did it... Exactly how I "suggested" and I see is doing even better than Wow currently... In the end it depends what you want... to do repetitive things to progress or actually engage in the story/game to progress... Some people like to be zombies and repeat the same thing over...
It is clearly that you are a Wow (in it's current implementation) fan and no matter what everyone says, it works for you:) (after all simple things are "catchy" to the masses). What I dislike is that you feel like you need to counter-attack others that have a different opinion... namely that it sucks in it's core design with all the grind... (The excuses you enumerated don't justify it's bad design from day one).
I am not even sure why we have this conversation on the 3DVISION FORUMS... as is not related to 3D Vision at all...
(If you enjoy the game, go play it my friend! No one says otherwise, but please stop trying to convince that is a good game. Good/Bad is subjective anyway... You find it good, I find it bad...is how the world works;) )
Pretty sure if it was a bad game by design it wouldnt become the most succesfull MMORPG ever made earning its creators billions.
Really ?? Are you so brain-washed??? Look at Pokemon Go! Is that a proper game? Masses like simple stuff...cause their "altered and un-developed brain" cannot process complex things... WOW is exactly that... a game for the masses... They can only be "thought" to repeat the same thing over and over and that generates income... Wow was never a proper game but a "money generator" for Blizzard.... Warcraft ended with Warcraft 3 mate... Did you even play Wow and pay attention to the story and lore??? Is all over the place.. un-focused and Extremely POOR EXECUTED...
mindw0rk said:
In WoW there are tons of ways to play it and find soemthing to do, noone forces you to grind. Its even less grindy now since you can earn gear in numerous different ways. Believe it or not there are tons of people who enjoy grinding so its there for them too. Its WoW's major strength - it offers gameplay for any player types
helifax said:would gladly play the game again IF they would value SKILL and teamwork MORE than gear. Give the SAME gear to all classes. EXACT same stats and put the accent on co-operation
Theme park MMOs are build around progression and striving for better loot. Its their core foundation. What you suggest would completely destroy it. Why would anyone raid or want to do anything at all if there is absolutely no reward and everyone has same gear?
What? (Did you even read what you wrote?)
Who said about no reward? I guess according to you is OK to grind over and over again the same Raid/Instance etc...
Look at SWTOR how they did it... Exactly how I "suggested" and I see is doing even better than Wow currently... In the end it depends what you want... to do repetitive things to progress or actually engage in the story/game to progress... Some people like to be zombies and repeat the same thing over...
It is clearly that you are a Wow (in it's current implementation) fan and no matter what everyone says, it works for you:) (after all simple things are "catchy" to the masses). What I dislike is that you feel like you need to counter-attack others that have a different opinion... namely that it sucks in it's core design with all the grind... (The excuses you enumerated don't justify it's bad design from day one).
I am not even sure why we have this conversation on the 3DVISION FORUMS... as is not related to 3D Vision at all...
(If you enjoy the game, go play it my friend! No one says otherwise, but please stop trying to convince that is a good game. Good/Bad is subjective anyway... You find it good, I find it bad...is how the world works;) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Well I re-subbed for a month and I'm hating the graphics. You have to get face to face with things before they are clear now and all the stuff in the distance looks horrible.
Not to mention that the frame rate is horrible at Ultra 10 setting and dropping all the way to the lowest setting doesn't help very much.
8 months ago, I had no problem running the game with custom settings via console commands that were beyond Ultra.
Looking at the forums, there are quite a few complaints about this. Hopefully it gets resolved in a good way and not just fudge factored like most things that Blizzard fixes.
Well I re-subbed for a month and I'm hating the graphics. You have to get face to face with things before they are clear now and all the stuff in the distance looks horrible.
Not to mention that the frame rate is horrible at Ultra 10 setting and dropping all the way to the lowest setting doesn't help very much.
8 months ago, I had no problem running the game with custom settings via console commands that were beyond Ultra.
Looking at the forums, there are quite a few complaints about this. Hopefully it gets resolved in a good way and not just fudge factored like most things that Blizzard fixes.
[quote="helifax"]Really ?? Are you so brain-washed??? Look at Pokemon Go! Is that a proper game?[/quote]
Of course. Highly succesful game too. Hundreds of millions people playing it.
[quote="helifax"]What? (Did you even read what you wrote?)
Who said about no reward? I guess according to you is OK to grind over and over again the same Raid/Instance etc...[/quote]
You said "no reward" clearly when you suggested that everyone will have the same equal gear. Gear is main reward in games like WoW. How you expect people to have progress if everyone has same gear without chance to upgrade (and if you CAN upgrade then everyone doesnt have same gear anymore)?
[quote="helifax"]You find it good, I find it bad...is how the world works;) )[/quote]
I dont think that you find it bad or you wouldnt play it for 6 years enjoying every second. I think you just played it too much, got bored with it and your perception changed.
helifax said:Really ?? Are you so brain-washed??? Look at Pokemon Go! Is that a proper game?
Of course. Highly succesful game too. Hundreds of millions people playing it.
helifax said:What? (Did you even read what you wrote?)
Who said about no reward? I guess according to you is OK to grind over and over again the same Raid/Instance etc...
You said "no reward" clearly when you suggested that everyone will have the same equal gear. Gear is main reward in games like WoW. How you expect people to have progress if everyone has same gear without chance to upgrade (and if you CAN upgrade then everyone doesnt have same gear anymore)?
helifax said:You find it good, I find it bad...is how the world works;) )
I dont think that you find it bad or you wouldnt play it for 6 years enjoying every second. I think you just played it too much, got bored with it and your perception changed.
[quote="mindw0rk"]
I dont think that you find it bad or you wouldnt play it for 6 years enjoying every second. I think you just played it too much, got bored with it and your perception changed.[/quote]
Yupp, exactly! After all the fluff of the novelty went away you start to see it for what it is;) It's called experience;) I said before, I didn't play it for 6 years straight, but over the course of 6 years. After Vanilla, I don't think I played it more than 2-3 months each year.
I did enjoy it and I would probably still do, in various moments. If only they would just make the damn grind and repetition a bit smaller in quantities;) I see they finally start to understand how to actually make a semi-story to the game;) as previously, the lore/soty was splattered all over the place;)
I mean the Lich King expansion was awesome! I still think that Arthas encounter is the best in the game so far! But in order to actually see it and experience it you had to grind 1-2 months to get the gear... I would have spent 1 month for gear grinding, 1 month for extra CONTENT leading to the definitive Raid where you battle the Lich King;) If you get my meaning;)
Anyway... if something is successful doesn't mean is also good! Since we are on 3D Vision forums, look at 3D Vision: was it successful? No, not really. Is it good? Hell yes, otherwise we wouldn't stick around 6 years after launch ^_^.
It's the Quantity vs Quality debate here as well;) The Witcher 3 is the only game that actually managed to give Quality in Quantity so far. Sure, other games more or less achieve the same (Dragon Age, Mass Effect). But I decided to talk about W3 as you can easily spend 200-300-400 hours into it and based on this time you can compare it easily to what time you sink into an MMO ;)
mindw0rk said:
I dont think that you find it bad or you wouldnt play it for 6 years enjoying every second. I think you just played it too much, got bored with it and your perception changed.
Yupp, exactly! After all the fluff of the novelty went away you start to see it for what it is;) It's called experience;) I said before, I didn't play it for 6 years straight, but over the course of 6 years. After Vanilla, I don't think I played it more than 2-3 months each year.
I did enjoy it and I would probably still do, in various moments. If only they would just make the damn grind and repetition a bit smaller in quantities;) I see they finally start to understand how to actually make a semi-story to the game;) as previously, the lore/soty was splattered all over the place;)
I mean the Lich King expansion was awesome! I still think that Arthas encounter is the best in the game so far! But in order to actually see it and experience it you had to grind 1-2 months to get the gear... I would have spent 1 month for gear grinding, 1 month for extra CONTENT leading to the definitive Raid where you battle the Lich King;) If you get my meaning;)
Anyway... if something is successful doesn't mean is also good! Since we are on 3D Vision forums, look at 3D Vision: was it successful? No, not really. Is it good? Hell yes, otherwise we wouldn't stick around 6 years after launch ^_^.
It's the Quantity vs Quality debate here as well;) The Witcher 3 is the only game that actually managed to give Quality in Quantity so far. Sure, other games more or less achieve the same (Dragon Age, Mass Effect). But I decided to talk about W3 as you can easily spend 200-300-400 hours into it and based on this time you can compare it easily to what time you sink into an MMO ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]If only they would just make the damn grind and repetition a bit smaller in quantities;)[/quote]
Tbh atm WoW is less grindy then it ever was. In vanilla up to wotlk whole 1-60 leveling experience felt like a grind. Running dungeons felt like a grind since it was very hard to get item you need.
Now? Leveling is ultra fast, you can get 4-5 levels in one 15 minutes dungeon run. Raids and high level dungeons drop boxes that grant you items for your class which means you're always rewarded for any run. There is fuckton of things to do besides running dungeons: hunting achievemetns, doing arenas and BGs, collecting stuff like mounts, doing professions like Archeology or Fishing, leveling alts (which is much easier now), playing auction house, etc. So if you seek grind you'll find it. If you dont, you can do other stuff easily.
helifax said:If only they would just make the damn grind and repetition a bit smaller in quantities;)
Tbh atm WoW is less grindy then it ever was. In vanilla up to wotlk whole 1-60 leveling experience felt like a grind. Running dungeons felt like a grind since it was very hard to get item you need.
Now? Leveling is ultra fast, you can get 4-5 levels in one 15 minutes dungeon run. Raids and high level dungeons drop boxes that grant you items for your class which means you're always rewarded for any run. There is fuckton of things to do besides running dungeons: hunting achievemetns, doing arenas and BGs, collecting stuff like mounts, doing professions like Archeology or Fishing, leveling alts (which is much easier now), playing auction house, etc. So if you seek grind you'll find it. If you dont, you can do other stuff easily.
My biggest complaint with the game is the utter stupidity of the developers and their crappy decisions.
Like removing portals, the game needs more. They took them out in Shattrath, then Dalaran. Then in Warlords they removed the garrison portal. Oh, you want to go to Warspear, nice, take a portal to Blasted lands and go through the gate., WTF? In fact the whole travel system needs overhauled and there should not be a cool down on hearthstones at all.
Like who da fuck decided on adding camera shake was good?
https://www.youtube.com/watch?v=UrtJukVQm0E
My biggest complaint with the game is the utter stupidity of the developers and their crappy decisions.
Like removing portals, the game needs more. They took them out in Shattrath, then Dalaran. Then in Warlords they removed the garrison portal. Oh, you want to go to Warspear, nice, take a portal to Blasted lands and go through the gate., WTF? In fact the whole travel system needs overhauled and there should not be a cool down on hearthstones at all.
Like who da fuck decided on adding camera shake was good?
[quote="D-Man11"]My biggest complaint with the game is the utter stupidity of the developers and their crappy decisions. Like removing portals, the game needs more. They took them out in Shattrath, then Dalaran. Then in Warlords they removed the garrison portal. Oh, you want to go to Warspear, nice, take a portal to Blasted lands and go through the gate., WTF? In fact the whole travel system needs overhauled and there should not be a cool down on hearthstones at all. Like who da fuck decided on adding camera shake was good? [/quote]
For every your "how it should be done" there will be thousands of nerds that will say its horrible idea and should be exact opposite. Every nerd demands game to be made according to his tastes. So taking this into account Id say developers are doing a good job keeping the balance since WoW still has millions of subscribers.
D-Man11 said:My biggest complaint with the game is the utter stupidity of the developers and their crappy decisions. Like removing portals, the game needs more. They took them out in Shattrath, then Dalaran. Then in Warlords they removed the garrison portal. Oh, you want to go to Warspear, nice, take a portal to Blasted lands and go through the gate., WTF? In fact the whole travel system needs overhauled and there should not be a cool down on hearthstones at all. Like who da fuck decided on adding camera shake was good?
For every your "how it should be done" there will be thousands of nerds that will say its horrible idea and should be exact opposite. Every nerd demands game to be made according to his tastes. So taking this into account Id say developers are doing a good job keeping the balance since WoW still has millions of subscribers.
I'm not sure what you are saying, it's been too long since I played. But the 3D seems the same as I remembered it.
The thing that's driving me crazy is that everything in the game is out of focus until you get right up to it. I deleted my WTF and interface folders, these new graphics suck. The new camera sucks too, no idea what was wrong with camera distance before.
OpenGL has sharp graphics but now there's a lot of popping, it seems that they ruined it too. It worked well previously.
I didn't think that Blizzard could make this game any worse, once again they prove me wrong.
Edit: just got a small patch a little while ago. now the graphics are crisp and clear. The draw distance is simply amazing and looks awesome, just like they talked about in the article that I linked in an earlier thread.
[quote="D-Man11"]Correct.
Also for the clouds, you can improve it a little with console settings. Check this thread.
https://forums.geforce.com/default/topic/767754/
Hopefully for those that want to play, Legion doesn't break it further.
In Legion they are increasing the draw distance among other things, using new techniques.
http://us.battle.net/wow/en/blog/20139979/engineer%E2%80%99s-workshop-extended-draw-distance-6-3-2016
[img]https://bnetcmsus-a.akamaihd.net/cms/content_entry_media/L1EJJZAONRX41464727659284.jpg[/img]
Now that we’ve shown you what to expect, let’s dig further into what’s going on behind the scenes.
There are two numbers that contribute to how far the player can see terrain and structures in World of Warcraft. These numbers are the “fog distance”—a depth from the camera at which point any object’s pixels are fully converted to the fog color—and an overall draw distance, after which we clip all object geometry, preventing anything past that point from drawing. On lower settings, you can see the second value as terrain and buildings seem to melt into existence, fully fogged, before slowly getting colored as you get closer to them.
In Warlords, the highest-end hardware that can reliably run the Ultra setting manages to push the fully fogged distance to about 1,300 “game units” (yards). After that point, all objects would be drawn filled in with the fog color until the clipping distance. The same setting in Legion will draw out to 2,600 game units. Those who currently play at High settings in Warlords and see out to 1,000 units will see 2,200 units in Legion. Graphics Level 10 is currently set at 3,500 game units, which you can see in that last screenshot. It’s important to note that due to memory considerations, all of these new draw distances are only available in the 64-bit client.
If you’re interested in the “how,” a bulk of the effort to achieve this went into changing the way we draw terrain and water in WoW to render fewer vertices at a distance. But it also necessitated the implementation of Level of Detail (LOD) for game models, like trees, and buildings as well. A model with LOD can swap to a lower polygon count model at a distance without negatively impacting the visual quality of the scene. We prototyped aspects of these systems in both Warlords of Draenor and Mists of Pandaria and learned enough from those two expansions to feel confident about making this change in Legion.
Another important change related to performance and quality will be the number of graphics options. We are retiring the concept of Low, Fair, Good, High, and Ultra in favor of a numerical scale. In Legion you’ll play the game on options 1 through 10, with 1 being the lowest we support and 10 being the highest. The old graphics settings land around 3 being comparable to the old Low and 7 being a match for the old High. This gives us even more room around the minimum spec and the recommended spec to either ease burdens on low end hardware or push titanic configurations.
Please note that as we progress through the beta, we may make additional changes to draw distances in order to deliver the best gameplay experience and performance. These changes are currently available to check out in the Legion beta test.[/quote]
I'm not sure what you are saying, it's been too long since I played. But the 3D seems the same as I remembered it.
The thing that's driving me crazy is that everything in the game is out of focus until you get right up to it. I deleted my WTF and interface folders, these new graphics suck. The new camera sucks too, no idea what was wrong with camera distance before.
OpenGL has sharp graphics but now there's a lot of popping, it seems that they ruined it too. It worked well previously.
I didn't think that Blizzard could make this game any worse, once again they prove me wrong.
Edit: just got a small patch a little while ago. now the graphics are crisp and clear. The draw distance is simply amazing and looks awesome, just like they talked about in the article that I linked in an earlier thread.
Now that we’ve shown you what to expect, let’s dig further into what’s going on behind the scenes.
There are two numbers that contribute to how far the player can see terrain and structures in World of Warcraft. These numbers are the “fog distance”—a depth from the camera at which point any object’s pixels are fully converted to the fog color—and an overall draw distance, after which we clip all object geometry, preventing anything past that point from drawing. On lower settings, you can see the second value as terrain and buildings seem to melt into existence, fully fogged, before slowly getting colored as you get closer to them.
In Warlords, the highest-end hardware that can reliably run the Ultra setting manages to push the fully fogged distance to about 1,300 “game units” (yards). After that point, all objects would be drawn filled in with the fog color until the clipping distance. The same setting in Legion will draw out to 2,600 game units. Those who currently play at High settings in Warlords and see out to 1,000 units will see 2,200 units in Legion. Graphics Level 10 is currently set at 3,500 game units, which you can see in that last screenshot. It’s important to note that due to memory considerations, all of these new draw distances are only available in the 64-bit client.
If you’re interested in the “how,” a bulk of the effort to achieve this went into changing the way we draw terrain and water in WoW to render fewer vertices at a distance. But it also necessitated the implementation of Level of Detail (LOD) for game models, like trees, and buildings as well. A model with LOD can swap to a lower polygon count model at a distance without negatively impacting the visual quality of the scene. We prototyped aspects of these systems in both Warlords of Draenor and Mists of Pandaria and learned enough from those two expansions to feel confident about making this change in Legion.
Another important change related to performance and quality will be the number of graphics options. We are retiring the concept of Low, Fair, Good, High, and Ultra in favor of a numerical scale. In Legion you’ll play the game on options 1 through 10, with 1 being the lowest we support and 10 being the highest. The old graphics settings land around 3 being comparable to the old Low and 7 being a match for the old High. This gives us even more room around the minimum spec and the recommended spec to either ease burdens on low end hardware or push titanic configurations.
Please note that as we progress through the beta, we may make additional changes to draw distances in order to deliver the best gameplay experience and performance. These changes are currently available to check out in the Legion beta test.
i mean all combat(damage), NPC, player texts now has no depth, i played it the day before patch and after it, just try to do some quest, where npc talking, or hit anyone to see damage u do - u'll see,
p.s. new mob/player frames also has no depth now (but i always switch them off ctrl+v, shift+v)
i mean all combat(damage), NPC, player texts now has no depth, i played it the day before patch and after it, just try to do some quest, where npc talking, or hit anyone to see damage u do - u'll see,
p.s. new mob/player frames also has no depth now (but i always switch them off ctrl+v, shift+v)
Tried WOW today, bought a token since I had some free time and enough gold.
Indeed, unplayable due to the screen depth health bars. Caption text of NPCs being screen depth can be lived with, but mob healthplates makes it impossible to play in 3D. Pity, it was 3D that made me relapse for one month with WOD and I was planning to enjoy another month now with Legion.
I see plenty of posts in their forums about this but absolutely no reply from mods.
Who knows, maybe they will fix it later, but I doubt it because the healthbars seem to have been graphically reworked, as though simplified for better visibility. But I guess the coders who changed the skin/graphics of the bar were not aware that there was also a depth component.
Tried WOW today, bought a token since I had some free time and enough gold.
Indeed, unplayable due to the screen depth health bars. Caption text of NPCs being screen depth can be lived with, but mob healthplates makes it impossible to play in 3D. Pity, it was 3D that made me relapse for one month with WOD and I was planning to enjoy another month now with Legion.
I see plenty of posts in their forums about this but absolutely no reply from mods.
Who knows, maybe they will fix it later, but I doubt it because the healthbars seem to have been graphically reworked, as though simplified for better visibility. But I guess the coders who changed the skin/graphics of the bar were not aware that there was also a depth component.
I remember WoW did actually have a Stereo 3D option in the menus at some point. Didn't it?
http://eu.battle.net/forums/en/wow/topic/3429903662
If is still there, I think the best thing is to report it back Blizzard and let them know that they broke it;)
Is the best place to start fixing this issue.
Other things that can be done:
- Disable all the health-bars (not exactly viable)
- Finding all the shaders related to the health-bars + the depth-buffer+ textures for health-bars and push them to depth. It can be done in theory but is a pretty big pain to do it:)
Best thing is to get the developer to fix it;)
If is still there, I think the best thing is to report it back Blizzard and let them know that they broke it;)
Is the best place to start fixing this issue.
Other things that can be done:
- Disable all the health-bars (not exactly viable)
- Finding all the shaders related to the health-bars + the depth-buffer+ textures for health-bars and push them to depth. It can be done in theory but is a pretty big pain to do it:)
Best thing is to get the developer to fix it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Pretty sure if it was a bad game by design it wouldnt become the most succesfull MMORPG ever made earning its creators billions.
In WoW there are tons of ways to play it and find soemthing to do, noone forces you to grind. Its even less grindy now since you can earn gear in numerous different ways. Believe it or not there are tons of people who enjoy grinding so its there for them too. Its WoW's major strength - it offers gameplay for any player types
Theme park MMOs are build around progression and striving for better loot. Its their core foundation. What you suggest would completely destroy it. Why would anyone raid or want to do anything at all if there is absolutely no reward and everyone has same gear?
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Really ?? Are you so brain-washed??? Look at Pokemon Go! Is that a proper game? Masses like simple stuff...cause their "altered and un-developed brain" cannot process complex things... WOW is exactly that... a game for the masses... They can only be "thought" to repeat the same thing over and over and that generates income... Wow was never a proper game but a "money generator" for Blizzard.... Warcraft ended with Warcraft 3 mate... Did you even play Wow and pay attention to the story and lore??? Is all over the place.. un-focused and Extremely POOR EXECUTED...
What? (Did you even read what you wrote?)
Who said about no reward? I guess according to you is OK to grind over and over again the same Raid/Instance etc...
Look at SWTOR how they did it... Exactly how I "suggested" and I see is doing even better than Wow currently... In the end it depends what you want... to do repetitive things to progress or actually engage in the story/game to progress... Some people like to be zombies and repeat the same thing over...
It is clearly that you are a Wow (in it's current implementation) fan and no matter what everyone says, it works for you:) (after all simple things are "catchy" to the masses). What I dislike is that you feel like you need to counter-attack others that have a different opinion... namely that it sucks in it's core design with all the grind... (The excuses you enumerated don't justify it's bad design from day one).
I am not even sure why we have this conversation on the 3DVISION FORUMS... as is not related to 3D Vision at all...
(If you enjoy the game, go play it my friend! No one says otherwise, but please stop trying to convince that is a good game. Good/Bad is subjective anyway... You find it good, I find it bad...is how the world works;) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Not to mention that the frame rate is horrible at Ultra 10 setting and dropping all the way to the lowest setting doesn't help very much.
8 months ago, I had no problem running the game with custom settings via console commands that were beyond Ultra.
Looking at the forums, there are quite a few complaints about this. Hopefully it gets resolved in a good way and not just fudge factored like most things that Blizzard fixes.
Of course. Highly succesful game too. Hundreds of millions people playing it.
You said "no reward" clearly when you suggested that everyone will have the same equal gear. Gear is main reward in games like WoW. How you expect people to have progress if everyone has same gear without chance to upgrade (and if you CAN upgrade then everyone doesnt have same gear anymore)?
I dont think that you find it bad or you wouldnt play it for 6 years enjoying every second. I think you just played it too much, got bored with it and your perception changed.
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Yupp, exactly! After all the fluff of the novelty went away you start to see it for what it is;) It's called experience;) I said before, I didn't play it for 6 years straight, but over the course of 6 years. After Vanilla, I don't think I played it more than 2-3 months each year.
I did enjoy it and I would probably still do, in various moments. If only they would just make the damn grind and repetition a bit smaller in quantities;) I see they finally start to understand how to actually make a semi-story to the game;) as previously, the lore/soty was splattered all over the place;)
I mean the Lich King expansion was awesome! I still think that Arthas encounter is the best in the game so far! But in order to actually see it and experience it you had to grind 1-2 months to get the gear... I would have spent 1 month for gear grinding, 1 month for extra CONTENT leading to the definitive Raid where you battle the Lich King;) If you get my meaning;)
Anyway... if something is successful doesn't mean is also good! Since we are on 3D Vision forums, look at 3D Vision: was it successful? No, not really. Is it good? Hell yes, otherwise we wouldn't stick around 6 years after launch ^_^.
It's the Quantity vs Quality debate here as well;) The Witcher 3 is the only game that actually managed to give Quality in Quantity so far. Sure, other games more or less achieve the same (Dragon Age, Mass Effect). But I decided to talk about W3 as you can easily spend 200-300-400 hours into it and based on this time you can compare it easily to what time you sink into an MMO ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Tbh atm WoW is less grindy then it ever was. In vanilla up to wotlk whole 1-60 leveling experience felt like a grind. Running dungeons felt like a grind since it was very hard to get item you need.
Now? Leveling is ultra fast, you can get 4-5 levels in one 15 minutes dungeon run. Raids and high level dungeons drop boxes that grant you items for your class which means you're always rewarded for any run. There is fuckton of things to do besides running dungeons: hunting achievemetns, doing arenas and BGs, collecting stuff like mounts, doing professions like Archeology or Fishing, leveling alts (which is much easier now), playing auction house, etc. So if you seek grind you'll find it. If you dont, you can do other stuff easily.
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Like removing portals, the game needs more. They took them out in Shattrath, then Dalaran. Then in Warlords they removed the garrison portal. Oh, you want to go to Warspear, nice, take a portal to Blasted lands and go through the gate., WTF? In fact the whole travel system needs overhauled and there should not be a cool down on hearthstones at all.
Like who da fuck decided on adding camera shake was good?
For every your "how it should be done" there will be thousands of nerds that will say its horrible idea and should be exact opposite. Every nerd demands game to be made according to his tastes. So taking this into account Id say developers are doing a good job keeping the balance since WoW still has millions of subscribers.
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Travel is shit in WoW.
That new camera shake is total shit.
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
The thing that's driving me crazy is that everything in the game is out of focus until you get right up to it. I deleted my WTF and interface folders, these new graphics suck. The new camera sucks too, no idea what was wrong with camera distance before.
OpenGL has sharp graphics but now there's a lot of popping, it seems that they ruined it too. It worked well previously.
I didn't think that Blizzard could make this game any worse, once again they prove me wrong.
Edit: just got a small patch a little while ago. now the graphics are crisp and clear. The draw distance is simply amazing and looks awesome, just like they talked about in the article that I linked in an earlier thread.
p.s. new mob/player frames also has no depth now (but i always switch them off ctrl+v, shift+v)
Indeed, unplayable due to the screen depth health bars. Caption text of NPCs being screen depth can be lived with, but mob healthplates makes it impossible to play in 3D. Pity, it was 3D that made me relapse for one month with WOD and I was planning to enjoy another month now with Legion.
I see plenty of posts in their forums about this but absolutely no reply from mods.
Who knows, maybe they will fix it later, but I doubt it because the healthbars seem to have been graphically reworked, as though simplified for better visibility. But I guess the coders who changed the skin/graphics of the bar were not aware that there was also a depth component.
http://eu.battle.net/forums/en/wow/topic/3429903662
If is still there, I think the best thing is to report it back Blizzard and let them know that they broke it;)
Is the best place to start fixing this issue.
Other things that can be done:
- Disable all the health-bars (not exactly viable)
- Finding all the shaders related to the health-bars + the depth-buffer+ textures for health-bars and push them to depth. It can be done in theory but is a pretty big pain to do it:)
Best thing is to get the developer to fix it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)