I have received my demo key at 5:20 AM and I'm at work. In 13 hours I'll be able to try it and see how broken it is (I usually don't have good expectations).
I love Castlevania games, so I'll at least try to fix it if it's broken. It uses Unreal Engine 4.
I have received my demo key at 5:20 AM and I'm at work. In 13 hours I'll be able to try it and see how broken it is (I usually don't have good expectations).
I love Castlevania games, so I'll at least try to fix it if it's broken. It uses Unreal Engine 4.
For those like me that have no idea what this is. Bloodstained: Ritual of the Night is a game being developed by Koji Igarashi former producer of the Castlevania series while he was at Konami. Deemed a spiritual successor, it is set to release March 2017 after being successfully funded on Kickstarter.
E3 2016 footage
https://www.youtube.com/watch?v=lAL07Pbqx3c
For those like me that have no idea what this is. Bloodstained: Ritual of the Night is a game being developed by Koji Igarashi former producer of the Castlevania series while he was at Konami. Deemed a spiritual successor, it is set to release March 2017 after being successfully funded on Kickstarter.
I love Castlevania but haven't really been keeping an eye on this... I'm also a huge fan of 2D sidescrollers in 3D, Teslagrad, Limbo, etc. but usually they're all layered 2D elements. This is 2D on top of polygons, not too sure about character placement on this one, like if she's at the very edge/tip of the platforms it might look a little odd and if she's pushed in halfway the she might be inside the platform... pure speculation. :)
The music in that vid was terrible... it was a tension building 'boss' track throughout the entire level, then I poked around a bit and saw this on the YouTube page "This is the PC version. Audio added in post. Was too loud to get actual game audio. Apologies." Lol, that explains it... here's a vid with actual in-game music, much more fitting.
[center]https://www.youtube.com/watch?v=6VKfthxb4t8[/center]
[left]Good Luck MasterOtaku! ...I could've sworn I saved a link with notes on how to use the HelixMod/lua scripts but I can't seem to find it. :/[/left]
I love Castlevania but haven't really been keeping an eye on this... I'm also a huge fan of 2D sidescrollers in 3D, Teslagrad, Limbo, etc. but usually they're all layered 2D elements. This is 2D on top of polygons, not too sure about character placement on this one, like if she's at the very edge/tip of the platforms it might look a little odd and if she's pushed in halfway the she might be inside the platform... pure speculation. :)
The music in that vid was terrible... it was a tension building 'boss' track throughout the entire level, then I poked around a bit and saw this on the YouTube page "This is the PC version. Audio added in post. Was too loud to get actual game audio. Apologies." Lol, that explains it... here's a vid with actual in-game music, much more fitting.
Good Luck MasterOtaku! ...I could've sworn I saved a link with notes on how to use the HelixMod/lua scripts but I can't seem to find it. :/
Well, this is shitty:
[img]http://u.cubeupload.com/masterotaku/RONWin64Shipping001.jpg[/img]
The game takes the first image it gets (once the game itself starts, not the main menu) and pastes most of the image to the left eye (alt-tabbing changes the frozen image to the state of the game when alt-tabbing in), while the right eye is mostly correct, but with some missing effects. To make 3Dmigoto work, I had to enable the "allow_check_interface=1" line.
This bad effect isn't a shader that can be disabled, it seems. When cycling through them, some shaders froze the right eye image, while the game could be seen moving faintly in the left eye.
I was expecting something like this, I don't know why. Maybe because The Vanishing of Ethan Carter Redux has a one eye defect (that can be fixed by disabling water reflections).
Well, I don't know how to fix this. Besides, the demo is locked to 60fps and 1080p maximum (Durante unlocked the resolution (http://www.neogaf.com/forum/showthread.php?t=1044304&page=270), [s]but his method doesn't work for me[/s]).
The game takes the first image it gets (once the game itself starts, not the main menu) and pastes most of the image to the left eye (alt-tabbing changes the frozen image to the state of the game when alt-tabbing in), while the right eye is mostly correct, but with some missing effects. To make 3Dmigoto work, I had to enable the "allow_check_interface=1" line.
This bad effect isn't a shader that can be disabled, it seems. When cycling through them, some shaders froze the right eye image, while the game could be seen moving faintly in the left eye.
I was expecting something like this, I don't know why. Maybe because The Vanishing of Ethan Carter Redux has a one eye defect (that can be fixed by disabling water reflections).
Odd I can't edit my post... it was fine until I added Center tags to the YouTube link, now the link doesn't work and when I try to edit it I can't edit it there's 2 edit boxes, 1 in mine and 1 in blacksmith's. Mine doesn't work at all, nothing's selectable/editable, and blacksmith's is fully editable but nothing changes in my post after I save... just my post is in his post, until I refresh and then it's back to normal/unedited... hell I can even select any of the text in my post.
ignore my post above... ;)
I love Castlevania but haven't really been keeping an eye on this... I'm also a huge fan of 2D sidescrollers in 3D, Teslagrad, Limbo, etc. but usually they're all layered 2D elements. [s]This is 2D on top of polygons, not too sure about character placement on this one, like if she's at the very edge/tip of the platforms it might look a little odd and if she's pushed in halfway the she might be inside the platform... pure speculation.[/s] ...looked at it a little more and looks like it's all polygon's. :)
The music in that vid was terrible... it was a tension building 'boss' track throughout the entire level, then I poked around a bit and saw this on the YouTube page "This is the PC version. Audio added in post. Was too loud to get actual game audio. Apologies." Lol, that explains it... here's a vid with actual in-game music, much more fitting.
https://www.youtube.com/watch?v=6VKfthxb4t8
Good Luck MasterOtaku! ...I could've sworn I saved a link with notes on how to use the HelixMod/lua scripts but I can't seem to find it. :/
Odd I can't edit my post... it was fine until I added Center tags to the YouTube link, now the link doesn't work and when I try to edit it I can't edit it there's 2 edit boxes, 1 in mine and 1 in blacksmith's. Mine doesn't work at all, nothing's selectable/editable, and blacksmith's is fully editable but nothing changes in my post after I save... just my post is in his post, until I refresh and then it's back to normal/unedited... hell I can even select any of the text in my post.
ignore my post above... ;)
I love Castlevania but haven't really been keeping an eye on this... I'm also a huge fan of 2D sidescrollers in 3D, Teslagrad, Limbo, etc. but usually they're all layered 2D elements. This is 2D on top of polygons, not too sure about character placement on this one, like if she's at the very edge/tip of the platforms it might look a little odd and if she's pushed in halfway the she might be inside the platform... pure speculation. ...looked at it a little more and looks like it's all polygon's. :)
The music in that vid was terrible... it was a tension building 'boss' track throughout the entire level, then I poked around a bit and saw this on the YouTube page "This is the PC version. Audio added in post. Was too loud to get actual game audio. Apologies." Lol, that explains it... here's a vid with actual in-game music, much more fitting.
Good Luck MasterOtaku! ...I could've sworn I saved a link with notes on how to use the HelixMod/lua scripts but I can't seem to find it. :/
This link?
[url]https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/post/3797899/#3797899[/url]
Which can be found via
http://helixmod.blogspot.com/2014/01/learning-how-to-fix-games.html
[quote="D-Man11"]This link?
[url]https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/post/3797899/#3797899[/url][/quote]
That's for UE3 DX9 games (I think). This game is UE4 and DX11.
@masterotaku
If is UE4 you can see the already fixed games posted in the blog as a reference. or look in the DarkStarSword github account.
I don't have the game and i don't planning to play it, but glad will help if you need some help :)
If the game suffer from the one eye issue (no profile), this fix that:
[url]https://s3.amazonaws.com/dhr/PDF/Add_StereoFlagsDX10_to_Profile.pdf[/url]
Edit: Disregard, didn't notice others had already commented with what I said.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Thanks, DHR and DJ-RK.
I've followed the guide (I had to find the old Nvidia Inspector 1.9.7.3) and now the eye issue doesn't happen :). The game has some other problems to fix, but that's a good start.
The main problem now is that the game renders the image in a simple way "in shadows" behind the normal game image (in 2D, you can see it when part of your body is inside a wall, for example). I don't know if I'm explaining it correctly :p. Anyway, that image is at incorrect depth, so parts of it are visible when when they shouldn't in 3D. It isn't a specific pixel, vertex or geometry shader.
Or... what if the normal image IS at incorrect depth (skipping some shaders freezes the normal image but the "shadows" image keeps working) and the other one is actually correct?
I've made an HUD depth hotkey, and moving it to depth makes black bars appear at the sides! Weird.
I've also seen character shadows at screen depth, some lighting effects with haloing and incorrect water. I think (hope) I can take care of them.
I've followed the guide (I had to find the old Nvidia Inspector 1.9.7.3) and now the eye issue doesn't happen :). The game has some other problems to fix, but that's a good start.
The main problem now is that the game renders the image in a simple way "in shadows" behind the normal game image (in 2D, you can see it when part of your body is inside a wall, for example). I don't know if I'm explaining it correctly :p. Anyway, that image is at incorrect depth, so parts of it are visible when when they shouldn't in 3D. It isn't a specific pixel, vertex or geometry shader.
Or... what if the normal image IS at incorrect depth (skipping some shaders freezes the normal image but the "shadows" image keeps working) and the other one is actually correct?
I've made an HUD depth hotkey, and moving it to depth makes black bars appear at the sides! Weird.
I've also seen character shadows at screen depth, some lighting effects with haloing and incorrect water. I think (hope) I can take care of them.
[quote]The main problem now is that the game renders the image in a simple way "in shadows" behind the normal game image (in 2D, you can see it when part of your body is inside a wall, for example). I don't know if I'm explaining it correctly :p. Anyway, that image is at incorrect depth, so parts of it are visible when when they shouldn't in 3D. It isn't a specific pixel, vertex or geometry shader.
Or... what if the normal image IS at incorrect depth (skipping some shaders freezes the normal image but the "shadows" image keeps working) and the other one is actually correct?[/quote]
Maybe a screenshot will help to see the issue :)
For the HUD you will probably need to use separate texture....so you can skip the black bars.
The main problem now is that the game renders the image in a simple way "in shadows" behind the normal game image (in 2D, you can see it when part of your body is inside a wall, for example). I don't know if I'm explaining it correctly :p. Anyway, that image is at incorrect depth, so parts of it are visible when when they shouldn't in 3D. It isn't a specific pixel, vertex or geometry shader.
Or... what if the normal image IS at incorrect depth (skipping some shaders freezes the normal image but the "shadows" image keeps working) and the other one is actually correct?
Maybe a screenshot will help to see the issue :)
For the HUD you will probably need to use separate texture....so you can skip the black bars.
Is anyone here interested in a fix for the new $60+ backer demo? I did a fix (with one or two effects left to fix) a few days after it released and then forgot about it when Crash was released.
Btw, the issue I was having with the old 2016 demo happens here again, but the 5008 DX10 flag setting fixed it, instead of the default 4008 of the universal fix.
There is a pattern that the universal fix doesn't cover, about a shadows shader I fixed (almost the same as one of my Tekken 7 fixes for one of the stages). Apart from that, there is another shadows shader that the usual method (even the regex from the universal fix) doesn't fix properly. I'll have to investigate, but I have a long time until the proper game is released.
Is anyone here interested in a fix for the new $60+ backer demo? I did a fix (with one or two effects left to fix) a few days after it released and then forgot about it when Crash was released.
Btw, the issue I was having with the old 2016 demo happens here again, but the 5008 DX10 flag setting fixed it, instead of the default 4008 of the universal fix.
There is a pattern that the universal fix doesn't cover, about a shadows shader I fixed (almost the same as one of my Tekken 7 fixes for one of the stages). Apart from that, there is another shadows shader that the usual method (even the regex from the universal fix) doesn't fix properly. I'll have to investigate, but I have a long time until the proper game is released.
I love Castlevania games, so I'll at least try to fix it if it's broken. It uses Unreal Engine 4.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
E3 2016 footage
The music in that vid was terrible... it was a tension building 'boss' track throughout the entire level, then I poked around a bit and saw this on the YouTube page "This is the PC version. Audio added in post. Was too loud to get actual game audio. Apologies." Lol, that explains it... here's a vid with actual in-game music, much more fitting.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
From the way she goes through platforms, to the in game music... It could be fun though :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
The game takes the first image it gets (once the game itself starts, not the main menu) and pastes most of the image to the left eye (alt-tabbing changes the frozen image to the state of the game when alt-tabbing in), while the right eye is mostly correct, but with some missing effects. To make 3Dmigoto work, I had to enable the "allow_check_interface=1" line.
This bad effect isn't a shader that can be disabled, it seems. When cycling through them, some shaders froze the right eye image, while the game could be seen moving faintly in the left eye.
I was expecting something like this, I don't know why. Maybe because The Vanishing of Ethan Carter Redux has a one eye defect (that can be fixed by disabling water reflections).
Well, I don't know how to fix this. Besides, the demo is locked to 60fps and 1080p maximum (Durante unlocked the resolution (http://www.neogaf.com/forum/showthread.php?t=1044304&page=270),
but his method doesn't work for me).CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
ignore my post above... ;)
I love Castlevania but haven't really been keeping an eye on this... I'm also a huge fan of 2D sidescrollers in 3D, Teslagrad, Limbo, etc. but usually they're all layered 2D elements.
This is 2D on top of polygons, not too sure about character placement on this one, like if she's at the very edge/tip of the platforms it might look a little odd and if she's pushed in halfway the she might be inside the platform... pure speculation....looked at it a little more and looks like it's all polygon's. :)The music in that vid was terrible... it was a tension building 'boss' track throughout the entire level, then I poked around a bit and saw this on the YouTube page "This is the PC version. Audio added in post. Was too loud to get actual game audio. Apologies." Lol, that explains it... here's a vid with actual in-game music, much more fitting.
Good Luck MasterOtaku! ...I could've sworn I saved a link with notes on how to use the HelixMod/lua scripts but I can't seem to find it. :/
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/post/3797899/#3797899
Which can be found via
http://helixmod.blogspot.com/2014/01/learning-how-to-fix-games.html
That's for UE3 DX9 games (I think). This game is UE4 and DX11.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
If is UE4 you can see the already fixed games posted in the blog as a reference. or look in the DarkStarSword github account.
I don't have the game and i don't planning to play it, but glad will help if you need some help :)
If the game suffer from the one eye issue (no profile), this fix that:
https://s3.amazonaws.com/dhr/PDF/Add_StereoFlagsDX10_to_Profile.pdf
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I've followed the guide (I had to find the old Nvidia Inspector 1.9.7.3) and now the eye issue doesn't happen :). The game has some other problems to fix, but that's a good start.
The main problem now is that the game renders the image in a simple way "in shadows" behind the normal game image (in 2D, you can see it when part of your body is inside a wall, for example). I don't know if I'm explaining it correctly :p. Anyway, that image is at incorrect depth, so parts of it are visible when when they shouldn't in 3D. It isn't a specific pixel, vertex or geometry shader.
Or... what if the normal image IS at incorrect depth (skipping some shaders freezes the normal image but the "shadows" image keeps working) and the other one is actually correct?
I've made an HUD depth hotkey, and moving it to depth makes black bars appear at the sides! Weird.
I've also seen character shadows at screen depth, some lighting effects with haloing and incorrect water. I think (hope) I can take care of them.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Maybe a screenshot will help to see the issue :)
For the HUD you will probably need to use separate texture....so you can skip the black bars.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Btw, the issue I was having with the old 2016 demo happens here again, but the 5008 DX10 flag setting fixed it, instead of the default 4008 of the universal fix.
There is a pattern that the universal fix doesn't cover, about a shadows shader I fixed (almost the same as one of my Tekken 7 fixes for one of the stages). Apart from that, there is another shadows shader that the usual method (even the regex from the universal fix) doesn't fix properly. I'll have to investigate, but I have a long time until the proper game is released.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com