I did try that, just starts and says res and 60 hertz is not a valid 3d mode on start up. Same with Castlevania and dark souls 3. Theres a couple others I believe that switch to 60 hertz when control panel is in 3d 24 hertz. I don't understand though why most games that have fixes or are 3d compatible work great, no switching hertz on start up.
I did try that, just starts and says res and 60 hertz is not a valid 3d mode on start up. Same with Castlevania and dark souls 3. Theres a couple others I believe that switch to 60 hertz when control panel is in 3d 24 hertz. I don't understand though why most games that have fixes or are 3d compatible work great, no switching hertz on start up.
Hello, first of all thanks for the fix !
Did someone manage to make the param CustomShader3DVision2SBS work? I like to try the game on my dlp with the top/bottom (over/under) option?
Thanks by advance.
every time the game crash when I enable the param.
Hello, first of all thanks for the fix !
Did someone manage to make the param CustomShader3DVision2SBS work? I like to try the game on my dlp with the top/bottom (over/under) option?
Thanks by advance.
every time the game crash when I enable the param.
OK I have identified the shader that caused the enemy data HUD (and also some other HUD such as the symbol for the access point) disappear: f6f059ac789a5c2d (which is disabled by "o0 = 0;"). I removed ShaderFixes\f6f059ac789a5c2d-vs_replace.txt and the HUDs are back.
Anyone knows why this shader is disabled?
OK I have identified the shader that caused the enemy data HUD (and also some other HUD such as the symbol for the access point) disappear: f6f059ac789a5c2d (which is disabled by "o0 = 0;"). I removed ShaderFixes\f6f059ac789a5c2d-vs_replace.txt and the HUDs are back.
[quote="Shinra358"]If only someone would make an ahk script to press those keys automata by identifying the perspective through ahk memory detection function.[/quote]
I have create a PR in 3Dmigoto for setting automatic convergence function, but it is only for menu/map and cutscenes. It is currently pending review. You can follow here: https://github.com/bo3b/3Dmigoto/issues/66
Shinra358 said:If only someone would make an ahk script to press those keys automata by identifying the perspective through ahk memory detection function.
I have create a PR in 3Dmigoto for setting automatic convergence function, but it is only for menu/map and cutscenes. It is currently pending review. You can follow here: https://github.com/bo3b/3Dmigoto/issues/66
[quote="llyzs"]OK I have identified the shader that caused the enemy data HUD (and also some other HUD such as the symbol for the access point) disappear: f6f059ac789a5c2d (which is disabled by "o0 = 0;"). I removed ShaderFixes\f6f059ac789a5c2d-vs_replace.txt and the HUDs are back.
Anyone knows why this shader is disabled?[/quote]
Probably I was experimenting with different things and I forgot about it:)) If that shader works and doesn't need to be disabled then I definitely overlooked it:)
On a different note, think you can share the content of the DX.ini file for the automatic presets? That looks awesome and I would like to give it a go and update the fix with it;)
Also what version of 3DMigoto I need to use for it?
Cheers,
Helifax
llyzs said:OK I have identified the shader that caused the enemy data HUD (and also some other HUD such as the symbol for the access point) disappear: f6f059ac789a5c2d (which is disabled by "o0 = 0;"). I removed ShaderFixes\f6f059ac789a5c2d-vs_replace.txt and the HUDs are back.
Anyone knows why this shader is disabled?
Probably I was experimenting with different things and I forgot about it:)) If that shader works and doesn't need to be disabled then I definitely overlooked it:)
On a different note, think you can share the content of the DX.ini file for the automatic presets? That looks awesome and I would like to give it a go and update the fix with it;)
Also what version of 3DMigoto I need to use for it?
Cheers,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Probably I was experimenting with different things and I forgot about it:)) If that shader works and doesn't need to be disabled then I definitely overlooked it:)[/quote]
I have played it for some hours with this shader back without any issue. And the enemy data HUD is too important for new comers like me, because I need to know when I should avoid fighting some robot that I cannot defeat. :)
[quote="helifax"]On a different note, think you can share the content of the DX.ini file for the automatic presets? That looks awesome and I would like to give it a go and update the fix with it;)
Also what version of 3DMigoto I need to use for it?[/quote]
The code changes are in PR https://github.com/bo3b/3Dmigoto/pull/67 which is waiting for bo3b's review and merge, so you will need to wait for bo3b to merge it and release the next 3Dmigoto version. I have also posted the d3dx.ini changes in the 3Dmigoto discussion https://github.com/bo3b/3Dmigoto/issues/66 (see my last comment).
EDIT: oh by the way I am using updated FAR v 0.6.2.2 without any issue so far.
helifax said:Probably I was experimenting with different things and I forgot about it:)) If that shader works and doesn't need to be disabled then I definitely overlooked it:)
I have played it for some hours with this shader back without any issue. And the enemy data HUD is too important for new comers like me, because I need to know when I should avoid fighting some robot that I cannot defeat. :)
helifax said:On a different note, think you can share the content of the DX.ini file for the automatic presets? That looks awesome and I would like to give it a go and update the fix with it;)
Also what version of 3DMigoto I need to use for it?
[quote="helifax"]On a different note, think you can share the content of the DX.ini file for the automatic presets? That looks awesome and I would like to give it a go and update the fix with it;)
Also what version of 3DMigoto I need to use for it?
Cheers,
Helifax[/quote]
OK the feature was already released (thank bo3b for the quick action. :) ), now you can try it with the new version 1.2.62. You can just add the following sections in the ini and it should be good to go:
[code][PresetMenu]
separation = 5.0
convergence = 1.2
[PresetCutscene]
separation = 1.0
convergence = 0.3
[ShaderOverridePresetMenu1]
Hash = 8dce144c6b991189
Partner = 64390dbdcc8ca932
Preset = Menu
[ShaderOverridePresetCutscene1]
Hash = 62dcb353c7b93621
Partner = 096528e476816610
Preset = Cutscene[/code]
Please let me know how it works.
helifax said:On a different note, think you can share the content of the DX.ini file for the automatic presets? That looks awesome and I would like to give it a go and update the fix with it;)
Also what version of 3DMigoto I need to use for it?
Cheers,
Helifax
OK the feature was already released (thank bo3b for the quick action. :) ), now you can try it with the new version 1.2.62. You can just add the following sections in the ini and it should be good to go:
Awesome!
I will give it a try in the following days!
One thing to ask though:
Who is ?
[code]
Hash = 8dce144c6b991189
Partner = 64390dbdcc8ca932
[/code]
I believe the Hash is the VS and the Partner is the PS for what exactly here?:)
What I am interested in is actually if this shader is controlling the full screen-rect of just a certain element that you want to adjust;)
Please, let me know how you found those shader pairs;)
Cheers,
Helifax
I believe the Hash is the VS and the Partner is the PS for what exactly here?:)
What I am interested in is actually if this shader is controlling the full screen-rect of just a certain element that you want to adjust;)
Please, let me know how you found those shader pairs;)
Cheers,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="llyzs"][quote="Shinra358"]If only someone would make an ahk script to press those keys automata by identifying the perspective through ahk memory detection function.[/quote]
I have create a PR in 3Dmigoto for setting automatic convergence function, but it is only for menu/map and cutscenes. It is currently pending review. You can follow here: https://github.com/bo3b/3Dmigoto/issues/66[/quote]
Is that just for this game or can your part be used for any game?
Shinra358 said:If only someone would make an ahk script to press those keys automata by identifying the perspective through ahk memory detection function.
I have create a PR in 3Dmigoto for setting automatic convergence function, but it is only for menu/map and cutscenes. It is currently pending review. You can follow here: https://github.com/bo3b/3Dmigoto/issues/66
Is that just for this game or can your part be used for any game?
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
[quote="helifax"]Awesome!
I will give it a try in the following days!
One thing to ask though:
Who is ?
[code]
Hash = 8dce144c6b991189
Partner = 64390dbdcc8ca932
[/code]
I believe the Hash is the VS and the Partner is the PS for what exactly here?:)
What I am interested in is actually if this shader is controlling the full screen-rect of just a certain element that you want to adjust;)
Please, let me know how you found those shader pairs;)
Cheers,
Helifax[/quote]
This couple draws the background of the menu, including the loading menu. So whenever you bring up the menu it automatically switch to low convergence. No need to press M. :)
I believe the Hash is the VS and the Partner is the PS for what exactly here?:)
What I am interested in is actually if this shader is controlling the full screen-rect of just a certain element that you want to adjust;)
Please, let me know how you found those shader pairs;)
Cheers,
Helifax
This couple draws the background of the menu, including the loading menu. So whenever you bring up the menu it automatically switch to low convergence. No need to press M. :)
[quote="Shinra358"]Is that just for this game or can your part be used for any game?[/quote]
It is a generic feature and I wrote a wiki page on 3Dmigoto. It is already being used in Tekken 7 by the way.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
;refresh_rate=60
or
;filter_refresh_rate=24,59,60
Did someone manage to make the param CustomShader3DVision2SBS work? I like to try the game on my dlp with the top/bottom (over/under) option?
Thanks by advance.
every time the game crash when I enable the param.
Anyone knows why this shader is disabled?
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
I have create a PR in 3Dmigoto for setting automatic convergence function, but it is only for menu/map and cutscenes. It is currently pending review. You can follow here: https://github.com/bo3b/3Dmigoto/issues/66
Probably I was experimenting with different things and I forgot about it:)) If that shader works and doesn't need to be disabled then I definitely overlooked it:)
On a different note, think you can share the content of the DX.ini file for the automatic presets? That looks awesome and I would like to give it a go and update the fix with it;)
Also what version of 3DMigoto I need to use for it?
Cheers,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I have played it for some hours with this shader back without any issue. And the enemy data HUD is too important for new comers like me, because I need to know when I should avoid fighting some robot that I cannot defeat. :)
The code changes are in PR https://github.com/bo3b/3Dmigoto/pull/67 which is waiting for bo3b's review and merge, so you will need to wait for bo3b to merge it and release the next 3Dmigoto version. I have also posted the d3dx.ini changes in the 3Dmigoto discussion https://github.com/bo3b/3Dmigoto/issues/66 (see my last comment).
EDIT: oh by the way I am using updated FAR v 0.6.2.2 without any issue so far.
OK the feature was already released (thank bo3b for the quick action. :) ), now you can try it with the new version 1.2.62. You can just add the following sections in the ini and it should be good to go:
Please let me know how it works.
I will give it a try in the following days!
One thing to ask though:
Who is ?
I believe the Hash is the VS and the Partner is the PS for what exactly here?:)
What I am interested in is actually if this shader is controlling the full screen-rect of just a certain element that you want to adjust;)
Please, let me know how you found those shader pairs;)
Cheers,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Is that just for this game or can your part be used for any game?
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
This couple draws the background of the menu, including the loading menu. So whenever you bring up the menu it automatically switch to low convergence. No need to press M. :)
It is a generic feature and I wrote a wiki page on 3Dmigoto. It is already being used in Tekken 7 by the way.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)