Bo3b - you were absolutely right, it was my PSU. Got a new one today and I've been rocking the previous update for 2 hours with no problem with everything maxed except terrain medium and 2xMSAA. This looks soooo good in 3D, you guys are awesome! :)
[quote="Kingping1"]for SLI:
1. nvidia inspector > Far Cry 4 > remove app > farcry4.exe
2. C:\Users\xxx\Documents\My Games\Far Cry 4\GamerProfile.xml
between </CustomQuality> and </RenderProfile> copy & paste the following line:
<Terrain> <quality id="ultrahigh" EnableVirtualTexture="0"> </Terrain>
make sure TerrainQuality is set to "ultrahigh".
set xml to read only.[/quote]
What exactly does this do, enable 'ultra high' setting for Textures on SLI without performance hit?
[quote="Alien0007"]
You guys rock, thank you again.
Can you still use the Far Cry 4 profile changing the 0x702442fc setting to 0x00004000??
[/quote]
I had no problems with this, perfect SLI scaling as well.
Bo3b - you were absolutely right, it was my PSU. Got a new one today and I've been rocking the previous update for 2 hours with no problem with everything maxed except terrain medium and 2xMSAA. This looks soooo good in 3D, you guys are awesome! :)
[quote="Cheezeman"]
[quote="Alien0007"]
You guys rock, thank you again.
Can you still use the Far Cry 4 profile changing the 0x702442fc setting to 0x00004000??
[/quote]
I had no problems with this, perfect SLI scaling as well.[/quote]
Ok thanks, just to clarify because I dunno if I did this correctly.
Changing the 0x702442fc setting to 0x00004000 equals ===> StereoFlagsDX10 set to 0x00004000??
[quote="mike_ar69"]@DarkStarSword and @Bo3b - great effort completing this, it's a difficult game to work on, and the results look fantastic. I am looking forward to finally playing it properly :-) I am still out of commission "modding-wise" (work and educational commitments are still too time consuming), though I have managed to play DAI at last and will definitely fit FC4 in somewhere as well. Screenshots on the blog look great.[/quote]
Absolutely terrific job! Awesome fix. Thanks.
Let's also give a shout out to DHR who found the magic Max Payne 3 profile that cracked it open for non-SLI.
mike_ar69 said:@DarkStarSword and @Bo3b - great effort completing this, it's a difficult game to work on, and the results look fantastic. I am looking forward to finally playing it properly :-) I am still out of commission "modding-wise" (work and educational commitments are still too time consuming), though I have managed to play DAI at last and will definitely fit FC4 in somewhere as well. Screenshots on the blog look great.
Absolutely terrific job! Awesome fix. Thanks.
Let's also give a shout out to DHR who found the magic Max Payne 3 profile that cracked it open for non-SLI.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]Let's also give a shout out to DHR who found the magic Max Payne 3 profile that cracked it open for non-SLI.[/quote]I thought I added a tag line to thank you and DHR - must have lost it when I copied the screenshots in at 4am in the morning, It's up now.
[quote="Alien0007"]Changing the 0x702442fc setting to 0x00004000 equals ===> StereoFlagsDX10 set to 0x00004000??[/quote]Yep, those are equivalent and you are free to use that. I only removed the mention of it from the blog since it seems the Max Payne 3 profile is working for everyone and I didn't want unnecessary complexity in the instructions.
bo3b said:Let's also give a shout out to DHR who found the magic Max Payne 3 profile that cracked it open for non-SLI.
I thought I added a tag line to thank you and DHR - must have lost it when I copied the screenshots in at 4am in the morning, It's up now.
Alien0007 said:Changing the 0x702442fc setting to 0x00004000 equals ===> StereoFlagsDX10 set to 0x00004000??
Yep, those are equivalent and you are free to use that. I only removed the mention of it from the blog since it seems the Max Payne 3 profile is working for everyone and I didn't want unnecessary complexity in the instructions.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I noticed one weird issue, setting Shadows to 'Soft Shadows' creates an outline of a white box that follows you around. It's almost as if the outline of a square was being projected onto the ground by a laser hovering above you, the outline is always stationary relative to you but it 'scans' vertically over objects as you move around. Couple screenshots attached. Setting shadows to any other setting (including Ultra) fixes it. Happens in both profiles (MP3 and FC4 StereoFlagsDX10).
I noticed one weird issue, setting Shadows to 'Soft Shadows' creates an outline of a white box that follows you around. It's almost as if the outline of a square was being projected onto the ground by a laser hovering above you, the outline is always stationary relative to you but it 'scans' vertically over objects as you move around. Couple screenshots attached. Setting shadows to any other setting (including Ultra) fixes it. Happens in both profiles (MP3 and FC4 StereoFlagsDX10).
[quote="Cheezeman"]I noticed one weird issue, setting Shadows to 'Soft Shadows' creates an outline of a white box that follows you around. It's almost as if the outline of a square was being projected onto the ground by a laser hovering above you, the outline is always stationary relative to you but it 'scans' vertically over objects as you move around. Couple screenshots attached. Setting shadows to any other setting (including Ultra) fixes it. Happens in both profiles (MP3 and FC4 StereoFlagsDX10).[/quote]Yeah, I noticed that as well and that's why I mentioned that "Soft shadows have some minor artefacts" under known issues (maybe I should remove the word minor? Your screenshots look a bit worse than when I saw it).
I might take another look at it, but I also saw the same box appearing in 2D without the fix in some situations (though not as common), so I concluded that while the fix might be making it a bit worse, I probably wouldn't be able to fix it altogether.
Notably I barely had to do anything to get soft shadows to work (other shadows were much harder) - while I was studying the shader I spotted the magic number 0.0625 and realised they already have 3D Vision support, but it just wasn't enabled! The decompiler may have introduced some inaccuracies that might make the box worse, but it's a 5,000 (!) line shader so I'm not about to go through the whole thing trying to fix subtle floating point errors by hand when I know the same artefacts exist to a lesser extent in 2D as well.
I could potentially get 3Dmigoto to pass the stereo sampler into the register that the original shader was expecting, thereby avoiding the need to use a decompiled version altogether...
Cheezeman said:I noticed one weird issue, setting Shadows to 'Soft Shadows' creates an outline of a white box that follows you around. It's almost as if the outline of a square was being projected onto the ground by a laser hovering above you, the outline is always stationary relative to you but it 'scans' vertically over objects as you move around. Couple screenshots attached. Setting shadows to any other setting (including Ultra) fixes it. Happens in both profiles (MP3 and FC4 StereoFlagsDX10).
Yeah, I noticed that as well and that's why I mentioned that "Soft shadows have some minor artefacts" under known issues (maybe I should remove the word minor? Your screenshots look a bit worse than when I saw it).
I might take another look at it, but I also saw the same box appearing in 2D without the fix in some situations (though not as common), so I concluded that while the fix might be making it a bit worse, I probably wouldn't be able to fix it altogether.
Notably I barely had to do anything to get soft shadows to work (other shadows were much harder) - while I was studying the shader I spotted the magic number 0.0625 and realised they already have 3D Vision support, but it just wasn't enabled! The decompiler may have introduced some inaccuracies that might make the box worse, but it's a 5,000 (!) line shader so I'm not about to go through the whole thing trying to fix subtle floating point errors by hand when I know the same artefacts exist to a lesser extent in 2D as well.
I could potentially get 3Dmigoto to pass the stereo sampler into the register that the original shader was expecting, thereby avoiding the need to use a decompiled version altogether...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]Notably I barely had to do anything to get soft shadows to work (other shadows were much harder) - while I was studying the shader I spotted the magic number 0.0625 and realised they already have 3D Vision support, but it just wasn't enabled! The decompiler may have introduced some inaccuracies that might make the box worse, but it's a 5,000 (!) line shader so I'm not about to go through the whole thing trying to fix subtle floating point errors by hand when I know the same artefacts exist to a lesser extent in 2D as well.
I could potentially get 3Dmigoto to pass the stereo sampler into the register that the original shader was expecting, thereby avoiding the need to use a decompiled version altogether...[/quote]
Does it show any difference when viewing with your show_original key?
I've looked at 100s of different shaders closely to see about the obvious diffs, and as near as I can tell the code, while different, is still correct. The fxc is much more aggresive about code re-ordering than most of the shaders we see shipped with games.
Clearly there are bugs with the Decompile, but if we don't see a difference with show_original, that's less likely. Still, I'm always a little surprised that it can even Decompile a 5000 line shader. :->
Let me know if you want me to take a look. I'm very keen on fixing the compiles-but-wrong category of bugs.
DarkStarSword said:Notably I barely had to do anything to get soft shadows to work (other shadows were much harder) - while I was studying the shader I spotted the magic number 0.0625 and realised they already have 3D Vision support, but it just wasn't enabled! The decompiler may have introduced some inaccuracies that might make the box worse, but it's a 5,000 (!) line shader so I'm not about to go through the whole thing trying to fix subtle floating point errors by hand when I know the same artefacts exist to a lesser extent in 2D as well.
I could potentially get 3Dmigoto to pass the stereo sampler into the register that the original shader was expecting, thereby avoiding the need to use a decompiled version altogether...
Does it show any difference when viewing with your show_original key?
I've looked at 100s of different shaders closely to see about the obvious diffs, and as near as I can tell the code, while different, is still correct. The fxc is much more aggresive about code re-ordering than most of the shaders we see shipped with games.
Clearly there are bugs with the Decompile, but if we don't see a difference with show_original, that's less likely. Still, I'm always a little surprised that it can even Decompile a 5000 line shader. :->
Let me know if you want me to take a look. I'm very keen on fixing the compiles-but-wrong category of bugs.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
show_original did show a small difference, but it didn't remove it entirely. You're welcome to take a look, but unless you spot something obvious quickly I wouldn't spend too much time on it.
I noticed a few inaccuracies in other outdoor shadows as well. Very minor stuff, but the tops of some (not all) trees appeared to be falsely in shadow when they shouldn't have been. It was consistent between both eyes and you would never notice it unless you look for it with show_original, so I haven't worried about - but if you want to look at improving the decompiler that might be an easier one to focus on.
As I said though - very minor and I'm not worried about it for the fix.
show_original did show a small difference, but it didn't remove it entirely. You're welcome to take a look, but unless you spot something obvious quickly I wouldn't spend too much time on it.
I noticed a few inaccuracies in other outdoor shadows as well. Very minor stuff, but the tops of some (not all) trees appeared to be falsely in shadow when they shouldn't have been. It was consistent between both eyes and you would never notice it unless you look for it with show_original, so I haven't worried about - but if you want to look at improving the decompiler that might be an easier one to focus on.
As I said though - very minor and I'm not worried about it for the fix.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Thank you so much for this amazing patch! One thing. .. my pc is sluggush with the recommended msaa or fxaa. It runs much more smoothly with smaa enabled.
Now that I'm used to gaming in 3d (all 15 or so games i own work perfectly in 3d), games in 2d look like boring uninspired crap. Far cry 4 is now the most beautiful and immersive game ever!
Thank you so much for this amazing patch! One thing. .. my pc is sluggush with the recommended msaa or fxaa. It runs much more smoothly with smaa enabled.
Now that I'm used to gaming in 3d (all 15 or so games i own work perfectly in 3d), games in 2d look like boring uninspired crap. Far cry 4 is now the most beautiful and immersive game ever!
[quote="Geezertron"]Thank you so much for this amazing patch! One thing. .. my pc is sluggish with the recommended msaa or fxaa. It runs much more smoothly with smaa enabled.
Now that I'm used to gaming in 3d (all 15 or so games i own work perfectly in 3d), games in 2d look like boring uninspired crap. Far cry 4 is now the most beautiful and immersive game ever! [/quote]
Geezertron said:Thank you so much for this amazing patch! One thing. .. my pc is sluggish with the recommended msaa or fxaa. It runs much more smoothly with smaa enabled.
Now that I'm used to gaming in 3d (all 15 or so games i own work perfectly in 3d), games in 2d look like boring uninspired crap. Far cry 4 is now the most beautiful and immersive game ever!
Been a while since I tried SMAA, but I seem to recall it had some weird blurry artefacts whenever I moved, in addition to the shadow sync issue we get with no AA at all. That could have changed since I tried it though - SSAO used to be totally broken, but it seems like it must have been fixed at some point (and not by me) as it now works flawlessly in 3D (HBAO+ is still way better in this game thanks to the wonders it does on grass & vegetation, even though it has some minor artefacts on rocks in the shade).
My GPU is also not very powerful so I played with AA turned off and just had to live with the sync issue in order to get a high enough framerate to make it playable. It was a trade off, but one I had to make.
Glad you're enjoying it in 3D :)
Been a while since I tried SMAA, but I seem to recall it had some weird blurry artefacts whenever I moved, in addition to the shadow sync issue we get with no AA at all. That could have changed since I tried it though - SSAO used to be totally broken, but it seems like it must have been fixed at some point (and not by me) as it now works flawlessly in 3D (HBAO+ is still way better in this game thanks to the wonders it does on grass & vegetation, even though it has some minor artefacts on rocks in the shade).
My GPU is also not very powerful so I played with AA turned off and just had to live with the sync issue in order to get a high enough framerate to make it playable. It was a trade off, but one I had to make.
Glad you're enjoying it in 3D :)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I haven't tested this personally but you should likely be able to use something like SweetFx or something to just inject SMAA in post rather than use the games native option. You'll get some decent super cheap AA in there and it won't have the huge hit most of the other AA options have.
I haven't tested this personally but you should likely be able to use something like SweetFx or something to just inject SMAA in post rather than use the games native option. You'll get some decent super cheap AA in there and it won't have the huge hit most of the other AA options have.
Can you still use the Far Cry 4 profile changing the 0x702442fc setting to 0x00004000??
Intel 5960x, Asus RVE, 16 Gb Ram
Gtx 980
Samsung 850 pro 1TB
Win 10 64
What exactly does this do, enable 'ultra high' setting for Textures on SLI without performance hit?
I had no problems with this, perfect SLI scaling as well.
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
Ok thanks, just to clarify because I dunno if I did this correctly.
Changing the 0x702442fc setting to 0x00004000 equals ===> StereoFlagsDX10 set to 0x00004000??
Intel 5960x, Asus RVE, 16 Gb Ram
Gtx 980
Samsung 850 pro 1TB
Win 10 64
Absolutely terrific job! Awesome fix. Thanks.
Let's also give a shout out to DHR who found the magic Max Payne 3 profile that cracked it open for non-SLI.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Yep, those are equivalent and you are free to use that. I only removed the mention of it from the blog since it seems the Max Payne 3 profile is working for everyone and I didn't want unnecessary complexity in the instructions.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
I might take another look at it, but I also saw the same box appearing in 2D without the fix in some situations (though not as common), so I concluded that while the fix might be making it a bit worse, I probably wouldn't be able to fix it altogether.
Notably I barely had to do anything to get soft shadows to work (other shadows were much harder) - while I was studying the shader I spotted the magic number 0.0625 and realised they already have 3D Vision support, but it just wasn't enabled! The decompiler may have introduced some inaccuracies that might make the box worse, but it's a 5,000 (!) line shader so I'm not about to go through the whole thing trying to fix subtle floating point errors by hand when I know the same artefacts exist to a lesser extent in 2D as well.
I could potentially get 3Dmigoto to pass the stereo sampler into the register that the original shader was expecting, thereby avoiding the need to use a decompiled version altogether...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
Does it show any difference when viewing with your show_original key?
I've looked at 100s of different shaders closely to see about the obvious diffs, and as near as I can tell the code, while different, is still correct. The fxc is much more aggresive about code re-ordering than most of the shaders we see shipped with games.
Clearly there are bugs with the Decompile, but if we don't see a difference with show_original, that's less likely. Still, I'm always a little surprised that it can even Decompile a 5000 line shader. :->
Let me know if you want me to take a look. I'm very keen on fixing the compiles-but-wrong category of bugs.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I noticed a few inaccuracies in other outdoor shadows as well. Very minor stuff, but the tops of some (not all) trees appeared to be falsely in shadow when they shouldn't have been. It was consistent between both eyes and you would never notice it unless you look for it with show_original, so I haven't worried about - but if you want to look at improving the decompiler that might be an easier one to focus on.
As I said though - very minor and I'm not worried about it for the fix.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Now that I'm used to gaming in 3d (all 15 or so games i own work perfectly in 3d), games in 2d look like boring uninspired crap. Far cry 4 is now the most beautiful and immersive game ever!
My GPU is also not very powerful so I played with AA turned off and just had to live with the sync issue in order to get a high enough framerate to make it playable. It was a trade off, but one I had to make.
Glad you're enjoying it in 3D :)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword