Ahh the space suit thing was what i forgot about now i remember:-) i was sure there was something but it was out of my mind:-)....the pop in, out, wrong, correct issue ref. Shadows and lights can not be fixed by me this time. I have to ask DDS here. Thats an issue that is present even without a fix and its not indicated by a constant buffer. I try to find a Register for this but i dont know how because i cant get register values dumped.i need to find it manually. At a speciffic distance to an object the cortection formula needs + not -. This indicates that there is a register that turns from pos. to neg. Or the other way round. If i find it i can fix all these flippings. But currently its from my hands.
Ahh the space suit thing was what i forgot about now i remember:-) i was sure there was something but it was out of my mind:-)....the pop in, out, wrong, correct issue ref. Shadows and lights can not be fixed by me this time. I have to ask DDS here. Thats an issue that is present even without a fix and its not indicated by a constant buffer. I try to find a Register for this but i dont know how because i cant get register values dumped.i need to find it manually. At a speciffic distance to an object the cortection formula needs + not -. This indicates that there is a register that turns from pos. to neg. Or the other way round. If i find it i can fix all these flippings. But currently its from my hands.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Shift-E"]awesome! just checked it out real quick and 3D looks really good. thanks so much for a fix!
One thing of note, it looks like you used newer d3dx.ini version for SBS/TAB ($\ShaderFixes\3dvision2sbs.ini\mode = 5), but without the new version of the SBS files in the fix's Shaderfixes Folder.
Not a big deal, I just moved in the newer 3dvisionsbs.ini file to the folder and everythings working good. I know you do not use SBS/TaB, but it might confuse some people trying to use alternate output with this fix.
I will test more when I get the chance, I also am going to see if I can disable the crosshair without breaking anything else (I play most games with crosshair off, too bad devs did not include this option). [/quote]
I will add the 3dvisionsbs.ini to the next version, thanks for reporting.
Refering the crossiar:
If you mean the DOT you can disable it in the currenct version very easily. If you mean another crosshiar you have to tell me how to see or provide a savegame.
[b][u]For the DOT:[/u]
[/b]
- open the c387145bd2cf25f7-vs_replace.txt in the shaderfixes folder and open it with an text editor
- search for [code]if(tex_filter.x==2.0)[/code]
- you should see this lines here:
[code]
if(tex_filter.x==2.0)
{
o0.x+=adjust_from_depth_buffer(0,0)*0.98;
}
[/code]
just change it to
[code]
if(tex_filter.x==2.0)
{
o0=0;
}
[/code]
And the crosshair dot should be disabled.
Shift-E said:awesome! just checked it out real quick and 3D looks really good. thanks so much for a fix!
One thing of note, it looks like you used newer d3dx.ini version for SBS/TAB ($\ShaderFixes\3dvision2sbs.ini\mode = 5), but without the new version of the SBS files in the fix's Shaderfixes Folder.
Not a big deal, I just moved in the newer 3dvisionsbs.ini file to the folder and everythings working good. I know you do not use SBS/TaB, but it might confuse some people trying to use alternate output with this fix.
I will test more when I get the chance, I also am going to see if I can disable the crosshair without breaking anything else (I play most games with crosshair off, too bad devs did not include this option).
I will add the 3dvisionsbs.ini to the next version, thanks for reporting.
Refering the crossiar:
If you mean the DOT you can disable it in the currenct version very easily. If you mean another crosshiar you have to tell me how to see or provide a savegame.
For the DOT:
- open the c387145bd2cf25f7-vs_replace.txt in the shaderfixes folder and open it with an text editor
- search for
Thanks for the fix Losti, haven't got the game yet but it sure looks interesting, even more now with a 3d fix, amazing job as always.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
[quote="Losti"]An update is @ the blog! This solved the space suit HUD problem. I still have no solution for the flipping corrections of lights so far !!!!!!![/quote]
tested new fix and space suit HUD looks great, I understand about the flashlight (hopefully I don't need to use it too much in this game).
also thanks so much for the dot crosshair fix, definitely a more elegant fix than I was going to try. If anyone else was interested, you have to do Losti's suggested fix twice. One is for crosshair with no suit on, and ther other is the dot crosshair with the space suit on. both lines match Losti's suggested fix above. I find it much more immersive without a magical dot floating in my 3D first person view. Look forward to getting some interstellar exploration in this weekend.
@Losti really appreciate the fix, and hope you are remembering to take some time to enjoy and play some of these fixes you are creating :)
Losti said:An update is @ the blog! This solved the space suit HUD problem. I still have no solution for the flipping corrections of lights so far !!!!!!!
tested new fix and space suit HUD looks great, I understand about the flashlight (hopefully I don't need to use it too much in this game).
also thanks so much for the dot crosshair fix, definitely a more elegant fix than I was going to try. If anyone else was interested, you have to do Losti's suggested fix twice. One is for crosshair with no suit on, and ther other is the dot crosshair with the space suit on. both lines match Losti's suggested fix above. I find it much more immersive without a magical dot floating in my 3D first person view. Look forward to getting some interstellar exploration in this weekend.
@Losti really appreciate the fix, and hope you are remembering to take some time to enjoy and play some of these fixes you are creating :)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I will add the 3dvisionsbs.ini to the next version, thanks for reporting.
Refering the crossiar:
If you mean the DOT you can disable it in the currenct version very easily. If you mean another crosshiar you have to tell me how to see or provide a savegame.
For the DOT:
- open the c387145bd2cf25f7-vs_replace.txt in the shaderfixes folder and open it with an text editor
- search for
- you should see this lines here:
just change it to
And the crosshair dot should be disabled.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
tested new fix and space suit HUD looks great, I understand about the flashlight (hopefully I don't need to use it too much in this game).
also thanks so much for the dot crosshair fix, definitely a more elegant fix than I was going to try. If anyone else was interested, you have to do Losti's suggested fix twice. One is for crosshair with no suit on, and ther other is the dot crosshair with the space suit on. both lines match Losti's suggested fix above. I find it much more immersive without a magical dot floating in my 3D first person view. Look forward to getting some interstellar exploration in this weekend.
@Losti really appreciate the fix, and hope you are remembering to take some time to enjoy and play some of these fixes you are creating :)