Tekken 7: Fated Retribution 3DVision Ready Fix released.
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Third version of the fix: https://s3.amazonaws.com/masterotaku/Tekken+7/Tekken7_fix_WIP_3.7z I have fixed over 30 shaders today (more than 100 files total as of now). Most of them about minor stuff, that was mostly noticeable at 0 convergence. I have also modified some specular reflections, but it isn't 100% correct yet. The ocean stage is better now, for example. Furthermore, now the fix is compatible with Steam Overlay. I think lighting on some characters depends heavily on screen space reflections. I haven't reached the stages that according to necropants need a shadow fix yet. I'm at chapter 13 and didn't do the story of other characters yet. Note: the SBS and TAB modes crash the game at boot if they are enabled in "d3dx.ini". I tried the dxgi options and that kind of stuff a bit without success. People interested should try to get it working and post if they succeed.
Third version of the fix: https://s3.amazonaws.com/masterotaku/Tekken+7/Tekken7_fix_WIP_3.7z

I have fixed over 30 shaders today (more than 100 files total as of now). Most of them about minor stuff, that was mostly noticeable at 0 convergence. I have also modified some specular reflections, but it isn't 100% correct yet. The ocean stage is better now, for example.

Furthermore, now the fix is compatible with Steam Overlay.

I think lighting on some characters depends heavily on screen space reflections.

I haven't reached the stages that according to necropants need a shadow fix yet. I'm at chapter 13 and didn't do the story of other characters yet.

Note: the SBS and TAB modes crash the game at boot if they are enabled in "d3dx.ini". I tried the dxgi options and that kind of stuff a bit without success. People interested should try to get it working and post if they succeed.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
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#46
Posted 06/06/2017 09:38 PM   
@masterotaku [quote]Note: the SBS and TAB modes crash the game at boot if they are enabled in "d3dx.ini". I tried the dxgi options and that kind of stuff a bit without success. People interested should try to get it working and post if they succeed.[/quote] Comments this line in the d3dx.ini, like this: [code] ;vs-t125 = StereoParams ;ps-t125 = StereoParams ;vs-t120 = IniParams ;ps-t120 = IniParams[/code]
@masterotaku
Note: the SBS and TAB modes crash the game at boot if they are enabled in "d3dx.ini". I tried the dxgi options and that kind of stuff a bit without success. People interested should try to get it working and post if they succeed.


Comments this line in the d3dx.ini, like this:

;vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams

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#47
Posted 06/06/2017 09:42 PM   
OK, thanks for the help, DHR. I'll apply that for the next version if it doesn't break anything. Because I have to go to bed now, mostly. And because my plan is releasing almost a daily update if enough has changed. Edit: I can confirm it works. I crossed my eyes to check the 3D :p.
OK, thanks for the help, DHR. I'll apply that for the next version if it doesn't break anything. Because I have to go to bed now, mostly. And because my plan is releasing almost a daily update if enough has changed.

Edit: I can confirm it works. I crossed my eyes to check the 3D :p.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#48
Posted 06/06/2017 09:51 PM   
Thanks again for your continued work on this. Sound's like you may have caught most of the Story stage issues in one of your passes on the shadows. Because if you are on chapter 13 I think you would have encountered them by now. I think the most glaring one was the battle in the Area where Alisa fights Nina Williams. The character stories are a bit disappointing, as they are just one battle with an in game cinematic sequence using the normal levels, so there probably won't be any extra issue here. I'll try your latest version when I get home from work.
Thanks again for your continued work on this.

Sound's like you may have caught most of the Story stage issues in one of your passes on the shadows. Because if you are on chapter 13 I think you would have encountered them by now. I think the most glaring one was the battle in the Area where Alisa fights Nina Williams.

The character stories are a bit disappointing, as they are just one battle with an in game cinematic sequence using the normal levels, so there probably won't be any extra issue here.

I'll try your latest version when I get home from work.

i7-4790K CPU 4.8Ghz stable overclock.
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Obutto R3volution.
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#49
Posted 06/06/2017 09:59 PM   
Maybe the lower settings shadows I fixed were the shaders of those zones... I don't know, but I could check if I wanted. Remaining issues are mostly screen space reflections and specular lighting. The first will be veeery hard to fix (did someone do that in UE4 yet?) and I will have to do lots of experiments for the second.
Maybe the lower settings shadows I fixed were the shaders of those zones... I don't know, but I could check if I wanted.

Remaining issues are mostly screen space reflections and specular lighting. The first will be veeery hard to fix (did someone do that in UE4 yet?) and I will have to do lots of experiments for the second.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#50
Posted 06/06/2017 10:07 PM   
@masterotaku For SSR, you should hunt a compute shader, and for specular lighting you need to add a second correction in some Shadows/lights shader (first correction fix the light position and the second correction the specular lighting...In Little Nightmares you can see an example in some ASM PS fixed shaders).
@masterotaku

For SSR, you should hunt a compute shader, and for specular lighting you need to add a second correction in some Shadows/lights shader (first correction fix the light position and the second correction the specular lighting...In Little Nightmares you can see an example in some ASM PS fixed shaders).

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#51
Posted 06/06/2017 10:30 PM   
Maybe ask DJ-RK also? He has a copy of the game. I am sure he has fixed specular lightning in Streetfighter 5 for example?
Maybe ask DJ-RK also? He has a copy of the game. I am sure he has fixed specular lightning in Streetfighter 5 for example?

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#52
Posted 06/06/2017 11:52 PM   
Ok, thanks for the help, guys. I'll check that in Little Nightmares. I didn't notice those shaders had a second correction.
Ok, thanks for the help, guys. I'll check that in Little Nightmares. I didn't notice those shaders had a second correction.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#53
Posted 06/07/2017 05:03 AM   
Mmm, I looked quickly at the Little Nightmares fix and didn't gind that second correction you talk about. Can you point me in the right direction? Sorry, it's because I have to go to work now. Late edit: OK, maybe you mean shaders like "1771f4da7af99f4d-ps.txt" in Little Nightmares. Thanks in advance for whatever this will fix for me :).
Mmm, I looked quickly at the Little Nightmares fix and didn't gind that second correction you talk about. Can you point me in the right direction?

Sorry, it's because I have to go to work now.

Late edit: OK, maybe you mean shaders like "1771f4da7af99f4d-ps.txt" in Little Nightmares. Thanks in advance for whatever this will fix for me :).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#54
Posted 06/07/2017 05:34 AM   
Access Denied This request was blocked by the security rules The same as you said, the forum stopped me from answering
Access Denied
This request was blocked by the security rules

The same as you said, the forum stopped me from answering

#55
Posted 06/07/2017 09:59 AM   
Are you having trouble downloading the fix? I can download the fix from here, without being logged in (I gave it public access as the other files). Edit: try this: https://drive.google.com/open?id=0B6F48x2qr9ueVXlQSk5yYS1TdG8
Are you having trouble downloading the fix? I can download the fix from here, without being logged in (I gave it public access as the other files).

Edit: try this: https://drive.google.com/open?id=0B6F48x2qr9ueVXlQSk5yYS1TdG8

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#56
Posted 06/07/2017 10:17 AM   
no,you fixs is great,all thing is fine now yesterday I wan't reply to you, type a lot of details about the game profile settings, just like you said,but the forum has always said that security checks will not let me post by the way,If you love to play dead or alive 5, I can personally do some no underwear Mod for you~
no,you fixs is great,all thing is fine now

yesterday I wan't reply to you, type a lot of details about the game profile settings, just like you said,but the forum has always said that security checks will not let me post

by the way,If you love to play dead or alive 5, I can personally do some no underwear Mod for you~

#57
Posted 06/07/2017 11:37 AM   
@masterotaku Yes, 1771f4da7af99f4d-ps.txt have the second correction for specular lights. And for the Reflections: [url]https://github.com/DarkStarSword/3d-fixes/blob/master/The%20Park/ShaderFixes/b04d7c3f35e33b7e-cs.txt[/url]
@masterotaku

Yes, 1771f4da7af99f4d-ps.txt have the second correction for specular lights.

And for the Reflections: https://github.com/DarkStarSword/3d-fixes/blob/master/The%20Park/ShaderFixes/b04d7c3f35e33b7e-cs.txt

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#58
Posted 06/07/2017 11:42 AM   
Thanks, DHR. 4 more hours until I'm home. Nnngh, I want to start working on it now! @daspwan: lol. I don't have that game (yet), so I don't need any mod :p. About those details about the profile, write them in a text file before trying to post them. I'll need to know what you changed when I publish the fix, to give the instructions to people that have the Asian version.
Thanks, DHR. 4 more hours until I'm home. Nnngh, I want to start working on it now!

@daspwan: lol. I don't have that game (yet), so I don't need any mod :p. About those details about the profile, write them in a text file before trying to post them. I'll need to know what you changed when I publish the fix, to give the instructions to people that have the Asian version.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#59
Posted 06/07/2017 12:51 PM   
[img]http://i1.piimg.com/1949/fa122794ceed278c.jpg[/img]
Image

#60
Posted 06/07/2017 01:10 PM   
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