My OS is Vista 64, having read articles here on setting up advance key options and altering convergence along with depth to improve visual effects.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.
Concergence makes thing "solid", so yea it makes a lot of difference visually and you should make use of it often.
Some games take more key presses to converge than others, you should pick a scene with a near and bright object on dark background (easy to see double images) and press/release/press (or just press and hold until it overshoots ie the double images merge then separate the other way then you can reduce the convergence) the convergence combo until the two images merge into one.
[quote name='fazer600' post='536994' date='May 3 2009, 02:29 AM']My OS is Vista 64, having read articles here on setting up advance key options and altering convergence along with depth to improve visual effects.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.[/quote]
Concergence makes thing "solid", so yea it makes a lot of difference visually and you should make use of it often.
Some games take more key presses to converge than others, you should pick a scene with a near and bright object on dark background (easy to see double images) and press/release/press (or just press and hold until it overshoots ie the double images merge then separate the other way then you can reduce the convergence) the convergence combo until the two images merge into one.
[quote name='fazer600' post='536994' date='May 3 2009, 02:29 AM']My OS is Vista 64, having read articles here on setting up advance key options and altering convergence along with depth to improve visual effects.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Can anyone tell me if Vista/3d-vision can use a registry enty of StereoOSDEnable?
In the old system it was in [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D].
If this works for you without crashing your system ( by setting the dword to 1) then it can help you to see if your hotkeys are actually doing something. When you press a hotkey for convergence, it should pop up a little graph that shows depth along the bottom axis and a vertical line should move left or right as you hold down the hotkey. It's a good way to tell if the key is doing something when you can't otherwise tell. For the old 3d setup, this is also a good way to see if your frontplane and backplane controls are working. Again, if it doesn't crash your system.
Fazer, if it works, try a third-person-view game and adjust convergence until your character is not blurry with your glasses off. Then put on your glasses and adjust separation for comfort/effect.
Step 3: enjoy.
Can anyone tell me if Vista/3d-vision can use a registry enty of StereoOSDEnable?
In the old system it was in [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D].
If this works for you without crashing your system ( by setting the dword to 1) then it can help you to see if your hotkeys are actually doing something. When you press a hotkey for convergence, it should pop up a little graph that shows depth along the bottom axis and a vertical line should move left or right as you hold down the hotkey. It's a good way to tell if the key is doing something when you can't otherwise tell. For the old 3d setup, this is also a good way to see if your frontplane and backplane controls are working. Again, if it doesn't crash your system.
Fazer, if it works, try a third-person-view game and adjust convergence until your character is not blurry with your glasses off. Then put on your glasses and adjust separation for comfort/effect.
Thanks for the quick replies, will try both methods when I get home from work today :D
TBH only got the bundle on Friday and tested the convergence on L4D, might try it on Race Driver Grid, I noticed there the 300 metre markers looked strange.
Thanks for the quick replies, will try both methods when I get home from work today :D
TBH only got the bundle on Friday and tested the convergence on L4D, might try it on Race Driver Grid, I noticed there the 300 metre markers looked strange.
I added this entry but it did not have any effect.
BTW, the 3DVision driver itself does provide divergence indicator on screen graphically but not for convergence and this OSD enabled entry did not give any added visual cue when convergence is adjusted.
[quote name='iondrive' post='537007' date='May 3 2009, 03:44 AM']Can anyone tell me if Vista/3d-vision can use a registry enty of StereoOSDEnable?
In the old system it was in [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D].[/quote]
I added this entry but it did not have any effect.
BTW, the 3DVision driver itself does provide divergence indicator on screen graphically but not for convergence and this OSD enabled entry did not give any added visual cue when convergence is adjusted.
[quote name='iondrive' post='537007' date='May 3 2009, 03:44 AM']Can anyone tell me if Vista/3d-vision can use a registry enty of StereoOSDEnable?
In the old system it was in [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D].
[quote name='fazer600' post='536994' date='May 3 2009, 12:29 AM']My OS is Vista 64, having read articles here on setting up advance key options and altering convergence along with depth to improve visual effects.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.[/quote]
I am on Vista 64 and use it without any issue. As stated above, there won't be any on screen display indicating your convergence setting. One of the "how to" articles I read said that you should adjust the convergence without the glasses on at first to see what it's doing. The items further away will separate, as well as the items really close to the screen, giving a "pop-out" effect. Also, you have to enable the changing of the setting from within the nvidia control panel.
[quote name='fazer600' post='536994' date='May 3 2009, 12:29 AM']My OS is Vista 64, having read articles here on setting up advance key options and altering convergence along with depth to improve visual effects.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.
I am on Vista 64 and use it without any issue. As stated above, there won't be any on screen display indicating your convergence setting. One of the "how to" articles I read said that you should adjust the convergence without the glasses on at first to see what it's doing. The items further away will separate, as well as the items really close to the screen, giving a "pop-out" effect. Also, you have to enable the changing of the setting from within the nvidia control panel.
[quote name='distant' post='537141' date='May 3 2009, 01:04 PM']I added this entry but it did not have any effect.
BTW, the 3DVision driver itself does provide divergence indicator on screen graphically but not for convergence and this OSD enabled entry did not give any added visual cue when convergence is adjusted.[/quote]
Thanks Distant,
That's exactly the kind of info/test I wanted someone to do for me. Thanks again.
I noticed you said divergence instead of separation. Is it really labelled divergence or did you mistype?
I guess one way to tell if your hotkey is working is to use it, save settings, look at registry entry, repeat and see if convergence value changed. It's a hassle but should work to verify the hotkey functioning.
Other than checking the registry, you could of course look at the saved file in C:\nvidia.log in winXP. I know that's different in Vista but I don't know it off-hand. You'll have to find out for yourself. Search the forum.
[quote name='distant' post='537141' date='May 3 2009, 01:04 PM']I added this entry but it did not have any effect.
BTW, the 3DVision driver itself does provide divergence indicator on screen graphically but not for convergence and this OSD enabled entry did not give any added visual cue when convergence is adjusted.
Thanks Distant,
That's exactly the kind of info/test I wanted someone to do for me. Thanks again.
I noticed you said divergence instead of separation. Is it really labelled divergence or did you mistype?
I guess one way to tell if your hotkey is working is to use it, save settings, look at registry entry, repeat and see if convergence value changed. It's a hassle but should work to verify the hotkey functioning.
Other than checking the registry, you could of course look at the saved file in C:\nvidia.log in winXP. I know that's different in Vista but I don't know it off-hand. You'll have to find out for yourself. Search the forum.
Well after my 2nd post on this thread, when I looked at the advance options I did change the default keys for convergence. I reset back to defaults, sat in L4D and tried it again. After keeping the crtl F6 i started noticing the image splitting, and ctrl F5 brought it back...so it does work :D
Well after my 2nd post on this thread, when I looked at the advance options I did change the default keys for convergence. I reset back to defaults, sat in L4D and tried it again. After keeping the crtl F6 i started noticing the image splitting, and ctrl F5 brought it back...so it does work :D
Lets talk about the visual difference between Convergence and Separation for a second.
This is how I would explain it to a newbie:
Lets say you had a piece of glass in front of you. If that glass represents your 3d gameview, then Convergence controls how far away that glass appears to you (holding it closer or further) and Separation controls how thick the glass is.
Expanding this to a shoebox diarama analogy, Convergence controls how far the diarama is from your face and Separation controls how deep the shoebox is.
Separation controls can be used to stretch the box so it's very deep or compress the box until it's 2d.
Clear?
I think most newbies will think that more separation is better but that's not always true. Like if you look out an airplane's window, there's not alot of depth perception or at least not as much as if you were looking down on a model of that same landscape. Proper settings can make the difference between a landscape looking like from high above in a plane or from low down looking on a model where each view has the same angular diameter. You might prefer the high-up view but I would rather prefer the model. That's why you can tailor the settings to your own liking.
OK, that example's not really perfect but I hope it's good enough for any newbie reading it.
Lets talk about the visual difference between Convergence and Separation for a second.
This is how I would explain it to a newbie:
Lets say you had a piece of glass in front of you. If that glass represents your 3d gameview, then Convergence controls how far away that glass appears to you (holding it closer or further) and Separation controls how thick the glass is.
Expanding this to a shoebox diarama analogy, Convergence controls how far the diarama is from your face and Separation controls how deep the shoebox is.
Separation controls can be used to stretch the box so it's very deep or compress the box until it's 2d.
Clear?
I think most newbies will think that more separation is better but that's not always true. Like if you look out an airplane's window, there's not alot of depth perception or at least not as much as if you were looking down on a model of that same landscape. Proper settings can make the difference between a landscape looking like from high above in a plane or from low down looking on a model where each view has the same angular diameter. You might prefer the high-up view but I would rather prefer the model. That's why you can tailor the settings to your own liking.
OK, that example's not really perfect but I hope it's good enough for any newbie reading it.
[quote name='mypear' post='537632' date='May 4 2009, 10:50 PM']Thanks for the post. It makes a lot of sense now.[/quote]
I forgot one detail I should mention. Increasing convergence means bringing the scene closer to you and decreasing convergence means pushing the scene away. One way to remember it is to think of convergence as referring to your eyes. If you cross your eyes, they converge, and uncrossing them means you're decreasing their convergence. So if things are too close, your eyes are crossed and you want to decrease convergence to push things away. You can reset the hotkeys so that numpad-8 decreases convergence (pushes things away) and numpad 2 increases convergence (pulls things closer). This is nice because the 8 is further away from you and the 2 is closer to you so that it's kind of intuitive. Of course, you should choose whatever keys you like best as long as they're compatible with the game you want to play.
See the "post tips here" Topic for another trick involving resetting the convergence hotkeys to numpad 2 and 8.
[quote name='mypear' post='537632' date='May 4 2009, 10:50 PM']Thanks for the post. It makes a lot of sense now.
I forgot one detail I should mention. Increasing convergence means bringing the scene closer to you and decreasing convergence means pushing the scene away. One way to remember it is to think of convergence as referring to your eyes. If you cross your eyes, they converge, and uncrossing them means you're decreasing their convergence. So if things are too close, your eyes are crossed and you want to decrease convergence to push things away. You can reset the hotkeys so that numpad-8 decreases convergence (pushes things away) and numpad 2 increases convergence (pulls things closer). This is nice because the 8 is further away from you and the 2 is closer to you so that it's kind of intuitive. Of course, you should choose whatever keys you like best as long as they're compatible with the game you want to play.
See the "post tips here" Topic for another trick involving resetting the convergence hotkeys to numpad 2 and 8.
[quote name='iondrive' post='537885' date='May 5 2009, 03:20 PM']I forgot one detail I should mention. Increasing convergence means bringing the scene closer to you and decreasing convergence means pushing the scene away. One way to remember it is to think of convergence as referring to your eyes. If you cross your eyes, they converge, and uncrossing them means you're decreasing their convergence. So if things are too close, your eyes are crossed and you want to decrease convergence to push things away. You can reset the hotkeys so that numpad-8 decreases convergence (pushes things away) and numpad 2 increases convergence (pulls things closer). This is nice because the 8 is further away from you and the 2 is closer to you so that it's kind of intuitive. Of course, you should choose whatever keys you like best as long as they're compatible with the game you want to play.
See the "post tips here" Topic for another trick involving resetting the convergence hotkeys to numpad 2 and 8.
I think that's it.
Later.[/quote]
Can you set convergence and separation for 3D vision separately???? I thought all we could set was convergence with the IR dial. Am I wrong here?
[quote name='iondrive' post='537885' date='May 5 2009, 03:20 PM']I forgot one detail I should mention. Increasing convergence means bringing the scene closer to you and decreasing convergence means pushing the scene away. One way to remember it is to think of convergence as referring to your eyes. If you cross your eyes, they converge, and uncrossing them means you're decreasing their convergence. So if things are too close, your eyes are crossed and you want to decrease convergence to push things away. You can reset the hotkeys so that numpad-8 decreases convergence (pushes things away) and numpad 2 increases convergence (pulls things closer). This is nice because the 8 is further away from you and the 2 is closer to you so that it's kind of intuitive. Of course, you should choose whatever keys you like best as long as they're compatible with the game you want to play.
See the "post tips here" Topic for another trick involving resetting the convergence hotkeys to numpad 2 and 8.
I think that's it.
Later.
Can you set convergence and separation for 3D vision separately???? I thought all we could set was convergence with the IR dial. Am I wrong here?
Sorry, I was talking about the old 3d system where you have separate hotkeys for increasing and decreasing convergence and separation (4 hotkeys). However, I was under the impression that with a 3d-vision system, there was an option in one of the menus that let you enable converge control as well as separation. Someone else will have to answer that better than me. I wouldn't be using this forum if there was a separate one for the older system.
Do me a favor? Search your registry for these things:
Sorry, I was talking about the old 3d system where you have separate hotkeys for increasing and decreasing convergence and separation (4 hotkeys). However, I was under the impression that with a 3d-vision system, there was an option in one of the menus that let you enable converge control as well as separation. Someone else will have to answer that better than me. I wouldn't be using this forum if there was a separate one for the older system.
Do me a favor? Search your registry for these things:
"StereoSeparationAdjustLess"
"StereoSeparationAdjustMore"
"StereoConvergenceAdjustMore"
"StereoConvergenceAdjustLess"
If you find these things, then I would think that you can have hotkey controls to change separation and convergence.
[quote name='bneiderman' post='537954' date='May 6 2009, 07:42 AM']Can you set convergence and separation for 3D vision separately???? I thought all we could set was convergence with the IR dial. Am I wrong here?[/quote]
Yes You can adjust them separately. Well worth doing. The effect can be very dramatic.
[quote name='bneiderman' post='537954' date='May 6 2009, 07:42 AM']Can you set convergence and separation for 3D vision separately???? I thought all we could set was convergence with the IR dial. Am I wrong here?
Yes You can adjust them separately. Well worth doing. The effect can be very dramatic.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.
Some games take more key presses to converge than others, you should pick a scene with a near and bright object on dark background (easy to see double images) and press/release/press (or just press and hold until it overshoots ie the double images merge then separate the other way then you can reduce the convergence) the convergence combo until the two images merge into one.
[quote name='fazer600' post='536994' date='May 3 2009, 02:29 AM']My OS is Vista 64, having read articles here on setting up advance key options and altering convergence along with depth to improve visual effects.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.[/quote]
Some games take more key presses to converge than others, you should pick a scene with a near and bright object on dark background (easy to see double images) and press/release/press (or just press and hold until it overshoots ie the double images merge then separate the other way then you can reduce the convergence) the convergence combo until the two images merge into one.
[quote name='fazer600' post='536994' date='May 3 2009, 02:29 AM']My OS is Vista 64, having read articles here on setting up advance key options and altering convergence along with depth to improve visual effects.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
In the old system it was in [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D].
If this works for you without crashing your system ( by setting the dword to 1) then it can help you to see if your hotkeys are actually doing something. When you press a hotkey for convergence, it should pop up a little graph that shows depth along the bottom axis and a vertical line should move left or right as you hold down the hotkey. It's a good way to tell if the key is doing something when you can't otherwise tell. For the old 3d setup, this is also a good way to see if your frontplane and backplane controls are working. Again, if it doesn't crash your system.
Fazer, if it works, try a third-person-view game and adjust convergence until your character is not blurry with your glasses off. Then put on your glasses and adjust separation for comfort/effect.
Step 3: enjoy.
You're not done until step 3 is complete. :)
later
In the old system it was in [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D].
If this works for you without crashing your system ( by setting the dword to 1) then it can help you to see if your hotkeys are actually doing something. When you press a hotkey for convergence, it should pop up a little graph that shows depth along the bottom axis and a vertical line should move left or right as you hold down the hotkey. It's a good way to tell if the key is doing something when you can't otherwise tell. For the old 3d setup, this is also a good way to see if your frontplane and backplane controls are working. Again, if it doesn't crash your system.
Fazer, if it works, try a third-person-view game and adjust convergence until your character is not blurry with your glasses off. Then put on your glasses and adjust separation for comfort/effect.
Step 3: enjoy.
You're not done until step 3 is complete. :)
later
TBH only got the bundle on Friday and tested the convergence on L4D, might try it on Race Driver Grid, I noticed there the 300 metre markers looked strange.
TBH only got the bundle on Friday and tested the convergence on L4D, might try it on Race Driver Grid, I noticed there the 300 metre markers looked strange.
BTW, the 3DVision driver itself does provide divergence indicator on screen graphically but not for convergence and this OSD enabled entry did not give any added visual cue when convergence is adjusted.
[quote name='iondrive' post='537007' date='May 3 2009, 03:44 AM']Can anyone tell me if Vista/3d-vision can use a registry enty of StereoOSDEnable?
In the old system it was in [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D].[/quote]
BTW, the 3DVision driver itself does provide divergence indicator on screen graphically but not for convergence and this OSD enabled entry did not give any added visual cue when convergence is adjusted.
[quote name='iondrive' post='537007' date='May 3 2009, 03:44 AM']Can anyone tell me if Vista/3d-vision can use a registry enty of StereoOSDEnable?
In the old system it was in [HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D].
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.[/quote]
I am on Vista 64 and use it without any issue. As stated above, there won't be any on screen display indicating your convergence setting. One of the "how to" articles I read said that you should adjust the convergence without the glasses on at first to see what it's doing. The items further away will separate, as well as the items really close to the screen, giving a "pop-out" effect. Also, you have to enable the changing of the setting from within the nvidia control panel.
My problem is the convergence does not seem to make any difference visually, is it me or the OS?
Thanks in advance.
I am on Vista 64 and use it without any issue. As stated above, there won't be any on screen display indicating your convergence setting. One of the "how to" articles I read said that you should adjust the convergence without the glasses on at first to see what it's doing. The items further away will separate, as well as the items really close to the screen, giving a "pop-out" effect. Also, you have to enable the changing of the setting from within the nvidia control panel.
BTW, the 3DVision driver itself does provide divergence indicator on screen graphically but not for convergence and this OSD enabled entry did not give any added visual cue when convergence is adjusted.[/quote]
Thanks Distant,
That's exactly the kind of info/test I wanted someone to do for me. Thanks again.
I noticed you said divergence instead of separation. Is it really labelled divergence or did you mistype?
I guess one way to tell if your hotkey is working is to use it, save settings, look at registry entry, repeat and see if convergence value changed. It's a hassle but should work to verify the hotkey functioning.
Other than checking the registry, you could of course look at the saved file in C:\nvidia.log in winXP. I know that's different in Vista but I don't know it off-hand. You'll have to find out for yourself. Search the forum.
Later.
BTW, the 3DVision driver itself does provide divergence indicator on screen graphically but not for convergence and this OSD enabled entry did not give any added visual cue when convergence is adjusted.
Thanks Distant,
That's exactly the kind of info/test I wanted someone to do for me. Thanks again.
I noticed you said divergence instead of separation. Is it really labelled divergence or did you mistype?
I guess one way to tell if your hotkey is working is to use it, save settings, look at registry entry, repeat and see if convergence value changed. It's a hassle but should work to verify the hotkey functioning.
Other than checking the registry, you could of course look at the saved file in C:\nvidia.log in winXP. I know that's different in Vista but I don't know it off-hand. You'll have to find out for yourself. Search the forum.
Later.
This is how I would explain it to a newbie:
Lets say you had a piece of glass in front of you. If that glass represents your 3d gameview, then Convergence controls how far away that glass appears to you (holding it closer or further) and Separation controls how thick the glass is.
Expanding this to a shoebox diarama analogy, Convergence controls how far the diarama is from your face and Separation controls how deep the shoebox is.
Separation controls can be used to stretch the box so it's very deep or compress the box until it's 2d.
Clear?
I think most newbies will think that more separation is better but that's not always true. Like if you look out an airplane's window, there's not alot of depth perception or at least not as much as if you were looking down on a model of that same landscape. Proper settings can make the difference between a landscape looking like from high above in a plane or from low down looking on a model where each view has the same angular diameter. You might prefer the high-up view but I would rather prefer the model. That's why you can tailor the settings to your own liking.
OK, that example's not really perfect but I hope it's good enough for any newbie reading it.
Later all.
This is how I would explain it to a newbie:
Lets say you had a piece of glass in front of you. If that glass represents your 3d gameview, then Convergence controls how far away that glass appears to you (holding it closer or further) and Separation controls how thick the glass is.
Expanding this to a shoebox diarama analogy, Convergence controls how far the diarama is from your face and Separation controls how deep the shoebox is.
Separation controls can be used to stretch the box so it's very deep or compress the box until it's 2d.
Clear?
I think most newbies will think that more separation is better but that's not always true. Like if you look out an airplane's window, there's not alot of depth perception or at least not as much as if you were looking down on a model of that same landscape. Proper settings can make the difference between a landscape looking like from high above in a plane or from low down looking on a model where each view has the same angular diameter. You might prefer the high-up view but I would rather prefer the model. That's why you can tailor the settings to your own liking.
OK, that example's not really perfect but I hope it's good enough for any newbie reading it.
Later all.
I forgot one detail I should mention. Increasing convergence means bringing the scene closer to you and decreasing convergence means pushing the scene away. One way to remember it is to think of convergence as referring to your eyes. If you cross your eyes, they converge, and uncrossing them means you're decreasing their convergence. So if things are too close, your eyes are crossed and you want to decrease convergence to push things away. You can reset the hotkeys so that numpad-8 decreases convergence (pushes things away) and numpad 2 increases convergence (pulls things closer). This is nice because the 8 is further away from you and the 2 is closer to you so that it's kind of intuitive. Of course, you should choose whatever keys you like best as long as they're compatible with the game you want to play.
See the "post tips here" Topic for another trick involving resetting the convergence hotkeys to numpad 2 and 8.
I think that's it.
Later.
I forgot one detail I should mention. Increasing convergence means bringing the scene closer to you and decreasing convergence means pushing the scene away. One way to remember it is to think of convergence as referring to your eyes. If you cross your eyes, they converge, and uncrossing them means you're decreasing their convergence. So if things are too close, your eyes are crossed and you want to decrease convergence to push things away. You can reset the hotkeys so that numpad-8 decreases convergence (pushes things away) and numpad 2 increases convergence (pulls things closer). This is nice because the 8 is further away from you and the 2 is closer to you so that it's kind of intuitive. Of course, you should choose whatever keys you like best as long as they're compatible with the game you want to play.
See the "post tips here" Topic for another trick involving resetting the convergence hotkeys to numpad 2 and 8.
I think that's it.
Later.
See the "post tips here" Topic for another trick involving resetting the convergence hotkeys to numpad 2 and 8.
I think that's it.
Later.[/quote]
Can you set convergence and separation for 3D vision separately???? I thought all we could set was convergence with the IR dial. Am I wrong here?
See the "post tips here" Topic for another trick involving resetting the convergence hotkeys to numpad 2 and 8.
I think that's it.
Later.
Can you set convergence and separation for 3D vision separately???? I thought all we could set was convergence with the IR dial. Am I wrong here?
Do me a favor? Search your registry for these things:
"StereoSeparationAdjustLess"
"StereoSeparationAdjustMore"
"StereoConvergenceAdjustMore"
"StereoConvergenceAdjustLess"
If you find these things, then I would think that you can have hotkey controls to change separation and convergence.
Later.
Do me a favor? Search your registry for these things:
"StereoSeparationAdjustLess"
"StereoSeparationAdjustMore"
"StereoConvergenceAdjustMore"
"StereoConvergenceAdjustLess"
If you find these things, then I would think that you can have hotkey controls to change separation and convergence.
Later.
Yes You can adjust them separately. Well worth doing. The effect can be very dramatic.
Yes You can adjust them separately. Well worth doing. The effect can be very dramatic.