So I just fixed the nebula field shader and star field shader for white dwarf systems:
Star field: https://www.dropbox.com/s/e8tbs1mgzfyuhe6/514f38124797731c-vs_replace.txt?dl=0
Nebula field: https://www.dropbox.com/s/39bnc2c5u4zka4j/fb66e38457882d4f-vs_replace.txt?dl=0
Hi PhaseShifter, I seen those you said you fixed which you did but they where the same ones I had and they had an older fix on them this is not a different file but the same for all the maps..
Either way I put those you fixed in as that is a better fix and like you said does not need to be adjusted ..
I am going to update the page with the new fixes and credit all that helped in the fixes..
I still need to work on the White Dwarf horizon line to get that fixed but the center mass vapor trail is good now hope it looked better which I think even tho the long line is not in 3D it still looks pretty good..
The new version is V18 and will put it up in a bit gimme a minute or two to add the dl and credit those who helped..
Hi PhaseShifter, I seen those you said you fixed which you did but they where the same ones I had and they had an older fix on them this is not a different file but the same for all the maps..
Either way I put those you fixed in as that is a better fix and like you said does not need to be adjusted ..
I am going to update the page with the new fixes and credit all that helped in the fixes..
I still need to work on the White Dwarf horizon line to get that fixed but the center mass vapor trail is good now hope it looked better which I think even tho the long line is not in 3D it still looks pretty good..
The new version is V18 and will put it up in a bit gimme a minute or two to add the dl and credit those who helped..
Yes the Nebula field was already fixed, however as I said it was an older fix which still needed manually tuning after playing with convergence settings. I just added Jonathan his fix into it so it works better for most systems (like mines). The star field was not yet fixed though, again I looked at other star field fixes and copied them for the white dwarf systems.
Great job! I am currently removing all my manual fixes and stuff and install your latest update 18.1 for testing. I was still in the white dwarf system so will let u know.
There is another bug I've seen in 3D, its the dust cloud in RES sites. If you go to a RES set, go low into the planetary rings, a layer of dust will occur. That layer needs fixing or get disabled. In my reading about this fix I've read something about it, however it still happens for me in the current version of the fix.
I will go ahead and hunt the shader and disable it for now.
Yes the Nebula field was already fixed, however as I said it was an older fix which still needed manually tuning after playing with convergence settings. I just added Jonathan his fix into it so it works better for most systems (like mines). The star field was not yet fixed though, again I looked at other star field fixes and copied them for the white dwarf systems.
Great job! I am currently removing all my manual fixes and stuff and install your latest update 18.1 for testing. I was still in the white dwarf system so will let u know.
There is another bug I've seen in 3D, its the dust cloud in RES sites. If you go to a RES set, go low into the planetary rings, a layer of dust will occur. That layer needs fixing or get disabled. In my reading about this fix I've read something about it, however it still happens for me in the current version of the fix.
I will go ahead and hunt the shader and disable it for now.
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I tested the white dwarf and its not completely fixed yet, the previous version was better I must say.
I made a photo with my smartphone here: http://imgur.com/LLyW3Nj
So you can see what goes wrong in stereoscopic.
There seems to be a "star" in the middle now as well, which shouldn't be there. This has probably to do with your attempt fixing those long beams coming out of the white dwarf.
So the white dwarf isn't fixed completely, yet :-)
I tested the white dwarf and its not completely fixed yet, the previous version was better I must say.
I made a photo with my smartphone here: http://imgur.com/LLyW3Nj
So you can see what goes wrong in stereoscopic.
There seems to be a "star" in the middle now as well, which shouldn't be there. This has probably to do with your attempt fixing those long beams coming out of the white dwarf.
So the white dwarf isn't fixed completely, yet :-)
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yes that is the same thing I get but it worked last night for sure.. I did try and fix it and nothing seemed to work so for now I omitted the center star.. so it looks in stereo it just does not have the long streamer know..
I will update the fix..
yes that is the same thing I get but it worked last night for sure.. I did try and fix it and nothing seemed to work so for now I omitted the center star.. so it looks in stereo it just does not have the long streamer know..
So again I took a long travel today to the Maia system only to find out the system is fixed now! It uses the same star field and nebula field shader as we fixed for the white dwarf systems... I double checked it by marking those shaders and looking into the code...
It looks stunning now, awesome!
I guess our recent fix fixed allot of really pretty systems, great! Its good to know we found some shaders who are used for allot of systems it seems and we fixed it...
And about the white dwarfs them self, I actually don't have problems with those long beams not displaying in 3D. On my system it looks quite good actually! The same problem also occurs on ships which are in supercruise btw, those beams are also not showing in 3D but actually its not so bad...
So I am really happy atm, the latest fix u posted on HelixMod is quite a massive improvement. Of course the credits goes to you and Jonathan mostly, I only did some testing, traveling and copy/pasting. Nothing special :-)
That leaves us with the dust layer inside planetary rings, I will go ahead and disable those since they are not really needed and will post my fix here. In the meanwhile I will keep looking for other fixes we might can do!
Thanks, Paul
So again I took a long travel today to the Maia system only to find out the system is fixed now! It uses the same star field and nebula field shader as we fixed for the white dwarf systems... I double checked it by marking those shaders and looking into the code...
It looks stunning now, awesome!
I guess our recent fix fixed allot of really pretty systems, great! Its good to know we found some shaders who are used for allot of systems it seems and we fixed it...
And about the white dwarfs them self, I actually don't have problems with those long beams not displaying in 3D. On my system it looks quite good actually! The same problem also occurs on ships which are in supercruise btw, those beams are also not showing in 3D but actually its not so bad...
So I am really happy atm, the latest fix u posted on HelixMod is quite a massive improvement. Of course the credits goes to you and Jonathan mostly, I only did some testing, traveling and copy/pasting. Nothing special :-)
That leaves us with the dust layer inside planetary rings, I will go ahead and disable those since they are not really needed and will post my fix here. In the meanwhile I will keep looking for other fixes we might can do!
Thanks, Paul
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Found 1 more broken shader in the Maia system, and I've seen this before in other systems. Its the planets and/or stars from a distance not showing at the right depth. Also for this the game uses different shaders it seems (like star fields and nebula fields).
I fixed the shader: https://www.dropbox.com/s/84266df30lgd9gt/ebc99b82b69828b9-vs_replace.txt?dl=0
(I applied the same fix that was applied for the other planet/star shader to this one)
We should include it in the next update. As far as I can see now the Maia system is perfect :-)
Nice... Now I can finally go ahead and explore that system in all its glory!
Found 1 more broken shader in the Maia system, and I've seen this before in other systems. Its the planets and/or stars from a distance not showing at the right depth. Also for this the game uses different shaders it seems (like star fields and nebula fields).
I fixed the shader: https://www.dropbox.com/s/84266df30lgd9gt/ebc99b82b69828b9-vs_replace.txt?dl=0
(I applied the same fix that was applied for the other planet/star shader to this one)
We should include it in the next update. As far as I can see now the Maia system is perfect :-)
Nice... Now I can finally go ahead and explore that system in all its glory!
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
// Move stars/planets far away to infinity.
float4 stereo = StereoParams.Load(0);
float depth = stereo.x;
float convergence = stereo.y;
o6.x += depth*convergence*1.0;
I see you used the older code is it possible to use the newer code Johnathon used??
This is the code for the Whitedwarf with long lines coming out the side.. Now when I first fixed it it was fine.. But now when it is fixed with the 3D Enabled there is a as you know double image but only a single star in the middle of the star in Stereo..
I tried a few different codes but none seemed to have fixed them.. I was wondering if the above code looked ok or is there anything outside the normal for these files??
I am unsure but there seems something different here and to why the cosde I enter does nothing I am stumped but I will continue to try new code..
float4 stereo = StereoParams.Load(0);
float depth = stereo.x;
float convergence = stereo.y;
o3.x += depth*convergence* .0;
OK with this code it aligned just right and it looks to be definitely fixed now.. I will post the new version Phaseshifter if you can install version 18.3 when I upload it and test if you can..
I thing the long beam is stereoised either way it looks pretty good right now..
OK with this code it aligned just right and it looks to be definitely fixed now.. I will post the new version Phaseshifter if you can install version 18.3 when I upload it and test if you can..
I thing the long beam is stereoised either way it looks pretty good right now..
I just wanted to check - are you still using the old version of 3DMigoto, or does the new version work now? AFAIK neither Bo3b or I looked at it specifically, but I do now own the game, so I could take a look if you need.
I just wanted to check - are you still using the old version of 3DMigoto, or does the new version work now? AFAIK neither Bo3b or I looked at it specifically, but I do now own the game, so I could take a look if you need.
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Old version. I tried working with bo3b on this via PM, and even contacted the devs to see if I could gain some support on their side, but we were never able to get anything working. We suspect it could be due to an overlay conflict or lack of DXGI compatibility on their end, but even still not certain. I would certainly love if we could get a more up to date version, would give me more motivation to get back to working if I knew I didn't have to use archaic methods/mechanisms. I could send you further info via PM or email if you have a genuine desire for this and think you might actually be able to figure something out.
Old version. I tried working with bo3b on this via PM, and even contacted the devs to see if I could gain some support on their side, but we were never able to get anything working. We suspect it could be due to an overlay conflict or lack of DXGI compatibility on their end, but even still not certain. I would certainly love if we could get a more up to date version, would give me more motivation to get back to working if I knew I didn't have to use archaic methods/mechanisms. I could send you further info via PM or email if you have a genuine desire for this and think you might actually be able to figure something out.
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[quote="The_Nephilim"] // Move stars/planets far away to infinity.
float4 stereo = StereoParams.Load(0);
float depth = stereo.x;
float convergence = stereo.y;
o6.x += depth*convergence*1.0;
I see you used the older code is it possible to use the newer code Johnathon used??[/quote]
Sure, but I was in the Maia system and just went to the nearest system where this issues was fixed properly, I saved that shader and copied the fix to the Maia system shader. I didn't see any issues with the fix, no adjustment needed and everything looks great. Sure I guess that Jonathan code must be better :-). But for me this worked fine so I didn't bother. I leave it up to you which code you put in the final fix, however we have to test it again then and currently I am inside the bubble again. I am happy to test the updated code from Jonathan when I am there again, but for now it works great so maybe its better to keep it this way!
[quote="The_Nephilim"] OK with this code it aligned just right and it looks to be definitely fixed now.. I will post the new version Phaseshifter if you can install version 18.3 when I upload it and test if you can.. [/quote]
I went all the way back from Maia again and tested the same white dwarf (LHS 6171), its not showing in 3D. So my guess it isn't fixed properly yet.
Here is a picture taken from my smartphone: http://imgur.com/5sqoNBv
Let me know if I can help on anything!
I see you used the older code is it possible to use the newer code Johnathon used??
Sure, but I was in the Maia system and just went to the nearest system where this issues was fixed properly, I saved that shader and copied the fix to the Maia system shader. I didn't see any issues with the fix, no adjustment needed and everything looks great. Sure I guess that Jonathan code must be better :-). But for me this worked fine so I didn't bother. I leave it up to you which code you put in the final fix, however we have to test it again then and currently I am inside the bubble again. I am happy to test the updated code from Jonathan when I am there again, but for now it works great so maybe its better to keep it this way!
The_Nephilim said: OK with this code it aligned just right and it looks to be definitely fixed now.. I will post the new version Phaseshifter if you can install version 18.3 when I upload it and test if you can..
I went all the way back from Maia again and tested the same white dwarf (LHS 6171), its not showing in 3D. So my guess it isn't fixed properly yet.
Here is a picture taken from my smartphone: http://imgur.com/5sqoNBv
Let me know if I can help on anything!
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
Star field: https://www.dropbox.com/s/e8tbs1mgzfyuhe6/514f38124797731c-vs_replace.txt?dl=0
Nebula field: https://www.dropbox.com/s/39bnc2c5u4zka4j/fb66e38457882d4f-vs_replace.txt?dl=0
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Either way I put those you fixed in as that is a better fix and like you said does not need to be adjusted ..
I am going to update the page with the new fixes and credit all that helped in the fixes..
I still need to work on the White Dwarf horizon line to get that fixed but the center mass vapor trail is good now hope it looked better which I think even tho the long line is not in 3D it still looks pretty good..
The new version is V18 and will put it up in a bit gimme a minute or two to add the dl and credit those who helped..
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Great job! I am currently removing all my manual fixes and stuff and install your latest update 18.1 for testing. I was still in the white dwarf system so will let u know.
There is another bug I've seen in 3D, its the dust cloud in RES sites. If you go to a RES set, go low into the planetary rings, a layer of dust will occur. That layer needs fixing or get disabled. In my reading about this fix I've read something about it, however it still happens for me in the current version of the fix.
I will go ahead and hunt the shader and disable it for now.
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
I made a photo with my smartphone here: http://imgur.com/LLyW3Nj
So you can see what goes wrong in stereoscopic.
There seems to be a "star" in the middle now as well, which shouldn't be there. This has probably to do with your attempt fixing those long beams coming out of the white dwarf.
So the white dwarf isn't fixed completely, yet :-)
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
I will update the fix..
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It looks stunning now, awesome!
I guess our recent fix fixed allot of really pretty systems, great! Its good to know we found some shaders who are used for allot of systems it seems and we fixed it...
And about the white dwarfs them self, I actually don't have problems with those long beams not displaying in 3D. On my system it looks quite good actually! The same problem also occurs on ships which are in supercruise btw, those beams are also not showing in 3D but actually its not so bad...
So I am really happy atm, the latest fix u posted on HelixMod is quite a massive improvement. Of course the credits goes to you and Jonathan mostly, I only did some testing, traveling and copy/pasting. Nothing special :-)
That leaves us with the dust layer inside planetary rings, I will go ahead and disable those since they are not really needed and will post my fix here. In the meanwhile I will keep looking for other fixes we might can do!
Thanks, Paul
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!
I fixed the shader: https://www.dropbox.com/s/84266df30lgd9gt/ebc99b82b69828b9-vs_replace.txt?dl=0
(I applied the same fix that was applied for the other planet/star shader to this one)
We should include it in the next update. As far as I can see now the Maia system is perfect :-)
Nice... Now I can finally go ahead and explore that system in all its glory!
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float4 stereo = StereoParams.Load(0);
float depth = stereo.x;
float convergence = stereo.y;
o6.x += depth*convergence*1.0;
I see you used the older code is it possible to use the newer code Johnathon used??
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o6.x += st.x*st.y;
this is the newer code..
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Hey modders,
This is the code for the Whitedwarf with long lines coming out the side.. Now when I first fixed it it was fine.. But now when it is fixed with the 3D Enabled there is a as you know double image but only a single star in the middle of the star in Stereo..
I tried a few different codes but none seemed to have fixed them.. I was wondering if the above code looked ok or is there anything outside the normal for these files??
I am unsure but there seems something different here and to why the cosde I enter does nothing I am stumped but I will continue to try new code..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
float depth = stereo.x;
float convergence = stereo.y;
o3.x += depth*convergence* .0;
OK with this code it aligned just right and it looks to be definitely fixed now.. I will post the new version Phaseshifter if you can install version 18.3 when I upload it and test if you can..
I thing the long beam is stereoised either way it looks pretty good right now..
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Sure, but I was in the Maia system and just went to the nearest system where this issues was fixed properly, I saved that shader and copied the fix to the Maia system shader. I didn't see any issues with the fix, no adjustment needed and everything looks great. Sure I guess that Jonathan code must be better :-). But for me this worked fine so I didn't bother. I leave it up to you which code you put in the final fix, however we have to test it again then and currently I am inside the bubble again. I am happy to test the updated code from Jonathan when I am there again, but for now it works great so maybe its better to keep it this way!
I went all the way back from Maia again and tested the same white dwarf (LHS 6171), its not showing in 3D. So my guess it isn't fixed properly yet.
Here is a picture taken from my smartphone: http://imgur.com/5sqoNBv
Let me know if I can help on anything!
Intel Core i7 6850k (4.5Ghz watercooled) - ASUS Rampage 5 Extreme Edition 10 - 32GB G-Skill Trident-Z (14-14-14-32-1T) 3200Mhz - 2x GTX 1080 Founders Edition SLI (2100Mhz OC) - Samsung 960 PRO (NVME) - Thrustmaster HOTAS Warthog - only gaming in 3D Vision 2!