[quote name='RABID666' date='12 September 2011 - 05:17 AM' timestamp='1315826225' post='1291790']
i think by Bethesda in-house-built graphics engine he means they prob just updated the Fallout 3 engine again or they would be pushing the fact that its a brand new engine
[/quote]
Except that they are pushing the fact that it's a brand new engine :P
[quote name='RABID666' date='12 September 2011 - 05:17 AM' timestamp='1315826225' post='1291790']
i think by Bethesda in-house-built graphics engine he means they prob just updated the Fallout 3 engine again or they would be pushing the fact that its a brand new engine
Except that they are pushing the fact that it's a brand new engine :P
Well, no need to rename things or edit the registry or feel like 2nd class citizens anymore !
My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: http://rajko.info/hd3d/
The big delay was because i was trying hard to fix the soft shadows problem, in many different ways, but gave up at the end.
Have fun
rajko, thanks a lot, finally I have a reason to install the game. Just one question - NOD32 picks up the archive a security threat (W32/Packed.Themida, I suppose this could be normal for a wrapper ?
rajko, thanks a lot, finally I have a reason to install the game. Just one question - NOD32 picks up the archive a security threat (W32/Packed.Themida, I suppose this could be normal for a wrapper ?
[quote name='rajkoderp' date='14 September 2011 - 09:48 AM' timestamp='1315982886' post='1292636']
Well, no need to rename things or edit the registry or feel like 2nd class citizens anymore !
My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: [url="http://rajko.info/hd3d/"]http://rajko.info/hd3d/[/url]
The big delay was because i was trying hard to fix the soft shadows problem, in many different ways, but gave up at the end.
Have fun
[/quote]
I haven't test it yet!
But man you are awesome!!
Just for the idea and implementation!!!
I will sure donate something towards you man;)) Are you going to release to the public the source code of the wrapper? Or at least a part of it? I for one am very interested in this kind of approach that could help us (3D vision users) to play even more games in the future that are released under Amd 3DHD logo:)
The big delay was because i was trying hard to fix the soft shadows problem, in many different ways, but gave up at the end.
Have fun
I haven't test it yet!
But man you are awesome!!
Just for the idea and implementation!!!
I will sure donate something towards you man;)) Are you going to release to the public the source code of the wrapper? Or at least a part of it? I for one am very interested in this kind of approach that could help us (3D vision users) to play even more games in the future that are released under Amd 3DHD logo:)
Best regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@rajkoderp:
You're a genius! I just tested it and it worked without issues. Thanks a lot /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
The only drop of bitterness is the fact that the 3D looks very flat to me even with maximized 3D settings - that's definitevly not the fault of the wrapper but of the game developers. Looks almost like a 3D HUD placed on a plain 2D gameplay background. Maybe this is the result of the 3D rendering method used by the game (similar to Crysis 2). Or the developer didn't want to overstrain unexperienced S3D users. Or they had the usual game reviews in their mind: "... the S3D effects are good because You hardly notice them...".
I guess there is no way to overcome the restricted S3D scale...?
You're a genius! I just tested it and it worked without issues. Thanks a lot /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
The only drop of bitterness is the fact that the 3D looks very flat to me even with maximized 3D settings - that's definitevly not the fault of the wrapper but of the game developers. Looks almost like a 3D HUD placed on a plain 2D gameplay background. Maybe this is the result of the 3D rendering method used by the game (similar to Crysis 2). Or the developer didn't want to overstrain unexperienced S3D users. Or they had the usual game reviews in their mind: "... the S3D effects are good because You hardly notice them...".
I guess there is no way to overcome the restricted S3D scale...?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
This is a valiant attempt, and it's great seeing the game in 3D with no artifacts. However, depth isn't very "deep" and doesn't seem configurable. It's around Crysis 2 levels (is this what the ATI guys have to play at..?, pfft) Also, on my system at least, the wrapper is a huge performance hit. It does seem that SLI is working, but I'm getting around single card speeds (dual 580's).
Seems an official 3D Vision fix is still sorely needed.. and between the two current options I think the other workaround is preferable mainly due to the frame rates I was getting. Hopefully the issue can be improved in future versions..? I do very much enjoy seeing the fact that ATI's proprietary tech here can be made to work on NVIDIA. Will be good for when we have no other option.. keep at it!!
This is a valiant attempt, and it's great seeing the game in 3D with no artifacts. However, depth isn't very "deep" and doesn't seem configurable. It's around Crysis 2 levels (is this what the ATI guys have to play at..?, pfft) Also, on my system at least, the wrapper is a huge performance hit. It does seem that SLI is working, but I'm getting around single card speeds (dual 580's).
Seems an official 3D Vision fix is still sorely needed.. and between the two current options I think the other workaround is preferable mainly due to the frame rates I was getting. Hopefully the issue can be improved in future versions..? I do very much enjoy seeing the fact that ATI's proprietary tech here can be made to work on NVIDIA. Will be good for when we have no other option.. keep at it!!
i don't use SLI however to get the game to work with HD3D ATI users have to disable crossfire, so have that in mind
the SLI heuristics probably cannot figure out how to AFR the frames properly, because of the 3 copysubresourceregions that are happening
if NVIDIA added some bit to the deus ex profile im sure it would work just fine under SLI as well
here, on a single GTX470, the frame rate is almost exactly half or more than what i had without the wrapper
the way deus ex renders the scene is, it has ONE 1x res rendertarget, it renders the left eye to it, then it copies to the big framebuffer (2x height on ATI, i made it 2x width + 1 height like nvidia wants), then renders the right eye to the same rendertarget as the left eye, and copies that to the big framebuffer, then on present i do the "invocation" that makes nvidia treat it as a quadbuffer, and THEN i call present. if the SLI engine was smart, it would figure out that the 2 renders to the 1x res rendertarget are independent, and do them in parallel, but unfortunately it isn't and i cannot change anything about this
and yes, nixxes locked the convergence inside the screen so that normal users wouldn't have their eyes pop out, as this is a game you play for hours and hours, and the max separation isn't that deep either, but it's definitely more detailed than crysis 2 because you're actually rendering twice, not just interpolating the other eye from the left eye + depth
i don't think that i did anything bad to harm the performance, everything that i did, the game would do on ati hardware anyway, i just have one extra copy from the stereobuffer with the nvtag to the backbuffer (while hd3d renders/copies directly to a big backbuffer, in nvidia's method the backbuffer is normal size, and you render/copy to a big offscreen buffer) which is REQUIRED for nvidia's quadbuffer mode anyway
you should take what you get, because i doubt that 1) nixxes will implement 3d vision support, even though it would be dead easy for them to do (i doubt it because they explicitly added extra checks for ati hardware for using ati features in 1.622 vs 1.618)
2) nvidia will figure out a way to automatically perfectly stereoize the deferred pipeline of DXHR game engine (never did this successfully before, all the 3d vision ready titles were forward rendered)
what bummed out me the most is that i've spend a lot of time actually BATTLING nvidia 3d vision to NOT do things that i didn't want it to do, that is, duplicate the draw calls, and it still does that on the shadow buffer renders if you have soft shadows on, which sucks as onw the hd3d mode isn't implemented 100% perfect, you have to turn soft shadows off :(
i don't use SLI however to get the game to work with HD3D ATI users have to disable crossfire, so have that in mind
the SLI heuristics probably cannot figure out how to AFR the frames properly, because of the 3 copysubresourceregions that are happening
if NVIDIA added some bit to the deus ex profile im sure it would work just fine under SLI as well
here, on a single GTX470, the frame rate is almost exactly half or more than what i had without the wrapper
the way deus ex renders the scene is, it has ONE 1x res rendertarget, it renders the left eye to it, then it copies to the big framebuffer (2x height on ATI, i made it 2x width + 1 height like nvidia wants), then renders the right eye to the same rendertarget as the left eye, and copies that to the big framebuffer, then on present i do the "invocation" that makes nvidia treat it as a quadbuffer, and THEN i call present. if the SLI engine was smart, it would figure out that the 2 renders to the 1x res rendertarget are independent, and do them in parallel, but unfortunately it isn't and i cannot change anything about this
and yes, nixxes locked the convergence inside the screen so that normal users wouldn't have their eyes pop out, as this is a game you play for hours and hours, and the max separation isn't that deep either, but it's definitely more detailed than crysis 2 because you're actually rendering twice, not just interpolating the other eye from the left eye + depth
i don't think that i did anything bad to harm the performance, everything that i did, the game would do on ati hardware anyway, i just have one extra copy from the stereobuffer with the nvtag to the backbuffer (while hd3d renders/copies directly to a big backbuffer, in nvidia's method the backbuffer is normal size, and you render/copy to a big offscreen buffer) which is REQUIRED for nvidia's quadbuffer mode anyway
you should take what you get, because i doubt that 1) nixxes will implement 3d vision support, even though it would be dead easy for them to do (i doubt it because they explicitly added extra checks for ati hardware for using ati features in 1.622 vs 1.618)
2) nvidia will figure out a way to automatically perfectly stereoize the deferred pipeline of DXHR game engine (never did this successfully before, all the 3d vision ready titles were forward rendered)
what bummed out me the most is that i've spend a lot of time actually BATTLING nvidia 3d vision to NOT do things that i didn't want it to do, that is, duplicate the draw calls, and it still does that on the shadow buffer renders if you have soft shadows on, which sucks as onw the hd3d mode isn't implemented 100% perfect, you have to turn soft shadows off :(
Thank you Rajkoderp
For letting us know what approach did you use. By the looks of it things look very nice and should have a small impact on the performance.
Regarding the performance has anyone tried the SLI profile I updated a few days ago (based on Lostplanet 2 but a little modified)?
If so do you find an increase in performance on DX11?
For letting us know what approach did you use. By the looks of it things look very nice and should have a small impact on the performance.
Regarding the performance has anyone tried the SLI profile I updated a few days ago (based on Lostplanet 2 but a little modified)?
If so do you find an increase in performance on DX11?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
As I still have the previous method installed for using 3D Vision with Deus Ex (the Resident Evil profile fix), I'm wondering does it interfere with Rajkoderp's wrapper? If so, how do I uninstall the previous fix?
As I still have the previous method installed for using 3D Vision with Deus Ex (the Resident Evil profile fix), I'm wondering does it interfere with Rajkoderp's wrapper? If so, how do I uninstall the previous fix?
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
[quote name='Joohan' date='14 September 2011 - 05:50 PM' timestamp='1316011843' post='1292781']
As I still have the previous method installed for using 3D Vision with Deus Ex (the Resident Evil profile fix), I'm wondering does it interfere with Rajkoderp's wrapper? If so, how do I uninstall the previous fix?
[/quote]
The previous fix is usually uninstalled by renaming the executable back to dxhr.exe. If you also used those dll file in order to be able to rename the executable I suggest you delete them and use steam to verify the local files:)
[quote name='Joohan' date='14 September 2011 - 05:50 PM' timestamp='1316011843' post='1292781']
As I still have the previous method installed for using 3D Vision with Deus Ex (the Resident Evil profile fix), I'm wondering does it interfere with Rajkoderp's wrapper? If so, how do I uninstall the previous fix?
The previous fix is usually uninstalled by renaming the executable back to dxhr.exe. If you also used those dll file in order to be able to rename the executable I suggest you delete them and use steam to verify the local files:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote name='helifax' date='14 September 2011 - 04:12 PM' timestamp='1316013136' post='1292788']
The previous fix is usually uninstalled by renaming the executable back to dxhr.exe. If you also used those dll file in order to be able to rename the executable I suggest you delete them and use steam to verify the local files:)
[/quote]
Yea, I dug out the instructions for the fix and deleted and renamed the needed files back to their originals. It indeed messed up this new wrapper and wouldn't work before I deleted the old fix. Unfortunately with Rajkoderp's wrapper the 3D is just too flat, and considering the fps hit, I'll have to stick with the standard 2D version. Still, big kudos for Rajkoderp for making this thing. I wish there were more people like him trying to get these things working. At first when I got my 3D Vision set up a couple of months ago I was so exited to play all the latest games in stereo 3D, but lately I've become disappointed by the lack of proper support for 3D Vision. For example the three latest high profile games I've bought (Deus Ex HR, Dead Island and Red Orchestra) are all unplayable in stereo 3D. I really wish both, nVidia and the developers start supporting stereo 3D better than what we've been getting lately. Whats the purpose of having one if it doesn't work with anything? It's like buying the latest most expensive graphics card, yet they only sell you games which only need a ****ty integrated gpu to run on.
[quote name='helifax' date='14 September 2011 - 04:12 PM' timestamp='1316013136' post='1292788']
The previous fix is usually uninstalled by renaming the executable back to dxhr.exe. If you also used those dll file in order to be able to rename the executable I suggest you delete them and use steam to verify the local files:)
Yea, I dug out the instructions for the fix and deleted and renamed the needed files back to their originals. It indeed messed up this new wrapper and wouldn't work before I deleted the old fix. Unfortunately with Rajkoderp's wrapper the 3D is just too flat, and considering the fps hit, I'll have to stick with the standard 2D version. Still, big kudos for Rajkoderp for making this thing. I wish there were more people like him trying to get these things working. At first when I got my 3D Vision set up a couple of months ago I was so exited to play all the latest games in stereo 3D, but lately I've become disappointed by the lack of proper support for 3D Vision. For example the three latest high profile games I've bought (Deus Ex HR, Dead Island and Red Orchestra) are all unplayable in stereo 3D. I really wish both, nVidia and the developers start supporting stereo 3D better than what we've been getting lately. Whats the purpose of having one if it doesn't work with anything? It's like buying the latest most expensive graphics card, yet they only sell you games which only need a ****ty integrated gpu to run on.
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
[quote name='Joohan' date='14 September 2011 - 06:42 PM' timestamp='1316014959' post='1292797']
Yea, I dug out the instructions for the fix and deleted and renamed the needed files back to their originals. It indeed messed up this new wrapper and wouldn't work before I deleted the old fix. Unfortunately with Rajkoderp's wrapper the 3D is just too flat, and considering the fps hit, I'll have to stick with the standard 2D version. Still, big kudos for Rajkoderp for making this thing. I wish there were more people like him trying to get these things working. At first when I got my 3D Vision set up a couple of months ago I was so exited to play all the latest games in stereo 3D, but lately I've become disappointed by the lack of proper support for 3D Vision. For example the three latest high profile games I've bought (Deus Ex HR, Dead Island and Red Orchestra) are all unplayable in stereo 3D. I really wish both, nVidia and the developers start supporting stereo 3D better than what we've been getting lately. Whats the purpose of having one if it doesn't work with anything? It's like buying the latest most expensive graphics card, yet they only sell you games which only need a ****ty integrated gpu to run on.
[/quote]
I feel you and understand! It is funny how older games work actually better with 3d Vision than newer ones:( I guess this happens because developers like to use the "cheap" post effects to enrich the experience. These effects aren't really 3d objects in Cartesian space (or not programmed as) and this is why we get the experience we get...
Nvidia is responsible for not making OpenGL usable with 3D vision thou.... I still would like to play DOOM 3 for ex in 3D:(
Nvidia can propose to implement the game in true 3D but it is up to the developer ..if he actually does it or not:( and atm the market is "the aging dx9 consoles..." easier to develop, not so many different hardware - cost & time efficient. This is why some games look horrible on PC even if they did a proper PC build... all the details and textures are made for consoles in the 1st place.
So with 3D vision I really hope things to change in the future..but I don't know. I still believe in the community to help us users as much as it can.
One thing is certain thou: Even if a game is sucky in 3D vision I would still play it in 3D Surround(with every fix and tweak I can find) rather than playing it on flat 2D on 1 monitor. I find Surround/eyefinity best for 3D!!
The sooner the new wave of consoles comes the better for us PC gamers (maybe than we will have only dx 11 games and proper 3D afterall)
[quote name='Joohan' date='14 September 2011 - 06:42 PM' timestamp='1316014959' post='1292797']
Yea, I dug out the instructions for the fix and deleted and renamed the needed files back to their originals. It indeed messed up this new wrapper and wouldn't work before I deleted the old fix. Unfortunately with Rajkoderp's wrapper the 3D is just too flat, and considering the fps hit, I'll have to stick with the standard 2D version. Still, big kudos for Rajkoderp for making this thing. I wish there were more people like him trying to get these things working. At first when I got my 3D Vision set up a couple of months ago I was so exited to play all the latest games in stereo 3D, but lately I've become disappointed by the lack of proper support for 3D Vision. For example the three latest high profile games I've bought (Deus Ex HR, Dead Island and Red Orchestra) are all unplayable in stereo 3D. I really wish both, nVidia and the developers start supporting stereo 3D better than what we've been getting lately. Whats the purpose of having one if it doesn't work with anything? It's like buying the latest most expensive graphics card, yet they only sell you games which only need a ****ty integrated gpu to run on.
I feel you and understand! It is funny how older games work actually better with 3d Vision than newer ones:( I guess this happens because developers like to use the "cheap" post effects to enrich the experience. These effects aren't really 3d objects in Cartesian space (or not programmed as) and this is why we get the experience we get...
Nvidia is responsible for not making OpenGL usable with 3D vision thou.... I still would like to play DOOM 3 for ex in 3D:(
Nvidia can propose to implement the game in true 3D but it is up to the developer ..if he actually does it or not:( and atm the market is "the aging dx9 consoles..." easier to develop, not so many different hardware - cost & time efficient. This is why some games look horrible on PC even if they did a proper PC build... all the details and textures are made for consoles in the 1st place.
So with 3D vision I really hope things to change in the future..but I don't know. I still believe in the community to help us users as much as it can.
One thing is certain thou: Even if a game is sucky in 3D vision I would still play it in 3D Surround(with every fix and tweak I can find) rather than playing it on flat 2D on 1 monitor. I find Surround/eyefinity best for 3D!!
The sooner the new wave of consoles comes the better for us PC gamers (maybe than we will have only dx 11 games and proper 3D afterall)
Best Regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
i think by Bethesda in-house-built graphics engine he means they prob just updated the Fallout 3 engine again or they would be pushing the fact that its a brand new engine
[/quote]
Except that they are pushing the fact that it's a brand new engine :P
"Creation Engine"
i think by Bethesda in-house-built graphics engine he means they prob just updated the Fallout 3 engine again or they would be pushing the fact that its a brand new engine
Except that they are pushing the fact that it's a brand new engine :P
"Creation Engine"
Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD
A great game that supports good 3d is icing on the cake.
A great game that supports good 3d is icing on the cake.
My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: http://rajko.info/hd3d/
The big delay was because i was trying hard to fix the soft shadows problem, in many different ways, but gave up at the end.
Have fun
My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: http://rajko.info/hd3d/
The big delay was because i was trying hard to fix the soft shadows problem, in many different ways, but gave up at the end.
Have fun
http://helixmod.blogspot.com/
Well, no need to rename things or edit the registry or feel like 2nd class citizens anymore !
My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: [url="http://rajko.info/hd3d/"]http://rajko.info/hd3d/[/url]
The big delay was because i was trying hard to fix the soft shadows problem, in many different ways, but gave up at the end.
Have fun
[/quote]
I haven't test it yet!
But man you are awesome!!
Just for the idea and implementation!!!
I will sure donate something towards you man;)) Are you going to release to the public the source code of the wrapper? Or at least a part of it? I for one am very interested in this kind of approach that could help us (3D vision users) to play even more games in the future that are released under Amd 3DHD logo:)
Best regards,
Helifax
Well, no need to rename things or edit the registry or feel like 2nd class citizens anymore !
My HD3D to 3D vision wrapper is in such a state that it can be used by the public !
You can go try out the beta version i released on my webpage: http://rajko.info/hd3d/
The big delay was because i was trying hard to fix the soft shadows problem, in many different ways, but gave up at the end.
Have fun
I haven't test it yet!
But man you are awesome!!
Just for the idea and implementation!!!
I will sure donate something towards you man;)) Are you going to release to the public the source code of the wrapper? Or at least a part of it? I for one am very interested in this kind of approach that could help us (3D vision users) to play even more games in the future that are released under Amd 3DHD logo:)
Best regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
You're a genius! I just tested it and it worked without issues. Thanks a lot
The only drop of bitterness is the fact that the 3D looks very flat to me even with maximized 3D settings - that's definitevly not the fault of the wrapper but of the game developers. Looks almost like a 3D HUD placed on a plain 2D gameplay background. Maybe this is the result of the 3D rendering method used by the game (similar to Crysis 2). Or the developer didn't want to overstrain unexperienced S3D users. Or they had the usual game reviews in their mind: "... the S3D effects are good because You hardly notice them...".
I guess there is no way to overcome the restricted S3D scale...?
You're a genius! I just tested it and it worked without issues. Thanks a lot
The only drop of bitterness is the fact that the 3D looks very flat to me even with maximized 3D settings - that's definitevly not the fault of the wrapper but of the game developers. Looks almost like a 3D HUD placed on a plain 2D gameplay background. Maybe this is the result of the 3D rendering method used by the game (similar to Crysis 2). Or the developer didn't want to overstrain unexperienced S3D users. Or they had the usual game reviews in their mind: "... the S3D effects are good because You hardly notice them...".
I guess there is no way to overcome the restricted S3D scale...?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Seems an official 3D Vision fix is still sorely needed.. and between the two current options I think the other workaround is preferable mainly due to the frame rates I was getting. Hopefully the issue can be improved in future versions..? I do very much enjoy seeing the fact that ATI's proprietary tech here can be made to work on NVIDIA. Will be good for when we have no other option.. keep at it!!
Seems an official 3D Vision fix is still sorely needed.. and between the two current options I think the other workaround is preferable mainly due to the frame rates I was getting. Hopefully the issue can be improved in future versions..? I do very much enjoy seeing the fact that ATI's proprietary tech here can be made to work on NVIDIA. Will be good for when we have no other option.. keep at it!!
the SLI heuristics probably cannot figure out how to AFR the frames properly, because of the 3 copysubresourceregions that are happening
if NVIDIA added some bit to the deus ex profile im sure it would work just fine under SLI as well
here, on a single GTX470, the frame rate is almost exactly half or more than what i had without the wrapper
the way deus ex renders the scene is, it has ONE 1x res rendertarget, it renders the left eye to it, then it copies to the big framebuffer (2x height on ATI, i made it 2x width + 1 height like nvidia wants), then renders the right eye to the same rendertarget as the left eye, and copies that to the big framebuffer, then on present i do the "invocation" that makes nvidia treat it as a quadbuffer, and THEN i call present. if the SLI engine was smart, it would figure out that the 2 renders to the 1x res rendertarget are independent, and do them in parallel, but unfortunately it isn't and i cannot change anything about this
and yes, nixxes locked the convergence inside the screen so that normal users wouldn't have their eyes pop out, as this is a game you play for hours and hours, and the max separation isn't that deep either, but it's definitely more detailed than crysis 2 because you're actually rendering twice, not just interpolating the other eye from the left eye + depth
i don't think that i did anything bad to harm the performance, everything that i did, the game would do on ati hardware anyway, i just have one extra copy from the stereobuffer with the nvtag to the backbuffer (while hd3d renders/copies directly to a big backbuffer, in nvidia's method the backbuffer is normal size, and you render/copy to a big offscreen buffer) which is REQUIRED for nvidia's quadbuffer mode anyway
you should take what you get, because i doubt that 1) nixxes will implement 3d vision support, even though it would be dead easy for them to do (i doubt it because they explicitly added extra checks for ati hardware for using ati features in 1.622 vs 1.618)
2) nvidia will figure out a way to automatically perfectly stereoize the deferred pipeline of DXHR game engine (never did this successfully before, all the 3d vision ready titles were forward rendered)
what bummed out me the most is that i've spend a lot of time actually BATTLING nvidia 3d vision to NOT do things that i didn't want it to do, that is, duplicate the draw calls, and it still does that on the shadow buffer renders if you have soft shadows on, which sucks as onw the hd3d mode isn't implemented 100% perfect, you have to turn soft shadows off :(
the SLI heuristics probably cannot figure out how to AFR the frames properly, because of the 3 copysubresourceregions that are happening
if NVIDIA added some bit to the deus ex profile im sure it would work just fine under SLI as well
here, on a single GTX470, the frame rate is almost exactly half or more than what i had without the wrapper
the way deus ex renders the scene is, it has ONE 1x res rendertarget, it renders the left eye to it, then it copies to the big framebuffer (2x height on ATI, i made it 2x width + 1 height like nvidia wants), then renders the right eye to the same rendertarget as the left eye, and copies that to the big framebuffer, then on present i do the "invocation" that makes nvidia treat it as a quadbuffer, and THEN i call present. if the SLI engine was smart, it would figure out that the 2 renders to the 1x res rendertarget are independent, and do them in parallel, but unfortunately it isn't and i cannot change anything about this
and yes, nixxes locked the convergence inside the screen so that normal users wouldn't have their eyes pop out, as this is a game you play for hours and hours, and the max separation isn't that deep either, but it's definitely more detailed than crysis 2 because you're actually rendering twice, not just interpolating the other eye from the left eye + depth
i don't think that i did anything bad to harm the performance, everything that i did, the game would do on ati hardware anyway, i just have one extra copy from the stereobuffer with the nvtag to the backbuffer (while hd3d renders/copies directly to a big backbuffer, in nvidia's method the backbuffer is normal size, and you render/copy to a big offscreen buffer) which is REQUIRED for nvidia's quadbuffer mode anyway
you should take what you get, because i doubt that 1) nixxes will implement 3d vision support, even though it would be dead easy for them to do (i doubt it because they explicitly added extra checks for ati hardware for using ati features in 1.622 vs 1.618)
2) nvidia will figure out a way to automatically perfectly stereoize the deferred pipeline of DXHR game engine (never did this successfully before, all the 3d vision ready titles were forward rendered)
what bummed out me the most is that i've spend a lot of time actually BATTLING nvidia 3d vision to NOT do things that i didn't want it to do, that is, duplicate the draw calls, and it still does that on the shadow buffer renders if you have soft shadows on, which sucks as onw the hd3d mode isn't implemented 100% perfect, you have to turn soft shadows off :(
For letting us know what approach did you use. By the looks of it things look very nice and should have a small impact on the performance.
Regarding the performance has anyone tried the SLI profile I updated a few days ago (based on Lostplanet 2 but a little modified)?
If so do you find an increase in performance on DX11?
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For letting us know what approach did you use. By the looks of it things look very nice and should have a small impact on the performance.
Regarding the performance has anyone tried the SLI profile I updated a few days ago (based on Lostplanet 2 but a little modified)?
If so do you find an increase in performance on DX11?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
HELIX MOD - A must for any 3D Vision gamer
As I still have the previous method installed for using 3D Vision with Deus Ex (the Resident Evil profile fix), I'm wondering does it interfere with Rajkoderp's wrapper? If so, how do I uninstall the previous fix?
[/quote]
The previous fix is usually uninstalled by renaming the executable back to dxhr.exe. If you also used those dll file in order to be able to rename the executable I suggest you delete them and use steam to verify the local files:)
As I still have the previous method installed for using 3D Vision with Deus Ex (the Resident Evil profile fix), I'm wondering does it interfere with Rajkoderp's wrapper? If so, how do I uninstall the previous fix?
The previous fix is usually uninstalled by renaming the executable back to dxhr.exe. If you also used those dll file in order to be able to rename the executable I suggest you delete them and use steam to verify the local files:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
The previous fix is usually uninstalled by renaming the executable back to dxhr.exe. If you also used those dll file in order to be able to rename the executable I suggest you delete them and use steam to verify the local files:)
[/quote]
Yea, I dug out the instructions for the fix and deleted and renamed the needed files back to their originals. It indeed messed up this new wrapper and wouldn't work before I deleted the old fix. Unfortunately with Rajkoderp's wrapper the 3D is just too flat, and considering the fps hit, I'll have to stick with the standard 2D version. Still, big kudos for Rajkoderp for making this thing. I wish there were more people like him trying to get these things working. At first when I got my 3D Vision set up a couple of months ago I was so exited to play all the latest games in stereo 3D, but lately I've become disappointed by the lack of proper support for 3D Vision. For example the three latest high profile games I've bought (Deus Ex HR, Dead Island and Red Orchestra) are all unplayable in stereo 3D. I really wish both, nVidia and the developers start supporting stereo 3D better than what we've been getting lately. Whats the purpose of having one if it doesn't work with anything? It's like buying the latest most expensive graphics card, yet they only sell you games which only need a ****ty integrated gpu to run on.
The previous fix is usually uninstalled by renaming the executable back to dxhr.exe. If you also used those dll file in order to be able to rename the executable I suggest you delete them and use steam to verify the local files:)
Yea, I dug out the instructions for the fix and deleted and renamed the needed files back to their originals. It indeed messed up this new wrapper and wouldn't work before I deleted the old fix. Unfortunately with Rajkoderp's wrapper the 3D is just too flat, and considering the fps hit, I'll have to stick with the standard 2D version. Still, big kudos for Rajkoderp for making this thing. I wish there were more people like him trying to get these things working. At first when I got my 3D Vision set up a couple of months ago I was so exited to play all the latest games in stereo 3D, but lately I've become disappointed by the lack of proper support for 3D Vision. For example the three latest high profile games I've bought (Deus Ex HR, Dead Island and Red Orchestra) are all unplayable in stereo 3D. I really wish both, nVidia and the developers start supporting stereo 3D better than what we've been getting lately. Whats the purpose of having one if it doesn't work with anything? It's like buying the latest most expensive graphics card, yet they only sell you games which only need a ****ty integrated gpu to run on.
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
HELIX MOD - A must for any 3D Vision gamer
Yea, I dug out the instructions for the fix and deleted and renamed the needed files back to their originals. It indeed messed up this new wrapper and wouldn't work before I deleted the old fix. Unfortunately with Rajkoderp's wrapper the 3D is just too flat, and considering the fps hit, I'll have to stick with the standard 2D version. Still, big kudos for Rajkoderp for making this thing. I wish there were more people like him trying to get these things working. At first when I got my 3D Vision set up a couple of months ago I was so exited to play all the latest games in stereo 3D, but lately I've become disappointed by the lack of proper support for 3D Vision. For example the three latest high profile games I've bought (Deus Ex HR, Dead Island and Red Orchestra) are all unplayable in stereo 3D. I really wish both, nVidia and the developers start supporting stereo 3D better than what we've been getting lately. Whats the purpose of having one if it doesn't work with anything? It's like buying the latest most expensive graphics card, yet they only sell you games which only need a ****ty integrated gpu to run on.
[/quote]
I feel you and understand! It is funny how older games work actually better with 3d Vision than newer ones:( I guess this happens because developers like to use the "cheap" post effects to enrich the experience. These effects aren't really 3d objects in Cartesian space (or not programmed as) and this is why we get the experience we get...
Nvidia is responsible for not making OpenGL usable with 3D vision thou.... I still would like to play DOOM 3 for ex in 3D:(
Nvidia can propose to implement the game in true 3D but it is up to the developer ..if he actually does it or not:( and atm the market is "the aging dx9 consoles..." easier to develop, not so many different hardware - cost & time efficient. This is why some games look horrible on PC even if they did a proper PC build... all the details and textures are made for consoles in the 1st place.
So with 3D vision I really hope things to change in the future..but I don't know. I still believe in the community to help us users as much as it can.
One thing is certain thou: Even if a game is sucky in 3D vision I would still play it in 3D Surround(with every fix and tweak I can find) rather than playing it on flat 2D on 1 monitor. I find Surround/eyefinity best for 3D!!
The sooner the new wave of consoles comes the better for us PC gamers (maybe than we will have only dx 11 games and proper 3D afterall)
Best Regards,
Helifax
Yea, I dug out the instructions for the fix and deleted and renamed the needed files back to their originals. It indeed messed up this new wrapper and wouldn't work before I deleted the old fix. Unfortunately with Rajkoderp's wrapper the 3D is just too flat, and considering the fps hit, I'll have to stick with the standard 2D version. Still, big kudos for Rajkoderp for making this thing. I wish there were more people like him trying to get these things working. At first when I got my 3D Vision set up a couple of months ago I was so exited to play all the latest games in stereo 3D, but lately I've become disappointed by the lack of proper support for 3D Vision. For example the three latest high profile games I've bought (Deus Ex HR, Dead Island and Red Orchestra) are all unplayable in stereo 3D. I really wish both, nVidia and the developers start supporting stereo 3D better than what we've been getting lately. Whats the purpose of having one if it doesn't work with anything? It's like buying the latest most expensive graphics card, yet they only sell you games which only need a ****ty integrated gpu to run on.
I feel you and understand! It is funny how older games work actually better with 3d Vision than newer ones:( I guess this happens because developers like to use the "cheap" post effects to enrich the experience. These effects aren't really 3d objects in Cartesian space (or not programmed as) and this is why we get the experience we get...
Nvidia is responsible for not making OpenGL usable with 3D vision thou.... I still would like to play DOOM 3 for ex in 3D:(
Nvidia can propose to implement the game in true 3D but it is up to the developer ..if he actually does it or not:( and atm the market is "the aging dx9 consoles..." easier to develop, not so many different hardware - cost & time efficient. This is why some games look horrible on PC even if they did a proper PC build... all the details and textures are made for consoles in the 1st place.
So with 3D vision I really hope things to change in the future..but I don't know. I still believe in the community to help us users as much as it can.
One thing is certain thou: Even if a game is sucky in 3D vision I would still play it in 3D Surround(with every fix and tweak I can find) rather than playing it on flat 2D on 1 monitor. I find Surround/eyefinity best for 3D!!
The sooner the new wave of consoles comes the better for us PC gamers (maybe than we will have only dx 11 games and proper 3D afterall)
Best Regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)