I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
I pretty much leave depth alone. I set it somewhere up around 70% after a week of playing and just left it there.
Some games seem to ignore convergence completely. In fact, the first two games I tried to fiddle with didn't change at all, so I just thought that the setting didn't really do much. If the setting does work, though, it can be handy. For instance, Two Worlds has dialog options at the bottom of the screen. Thing is, some of the people you talk to would end up sticking out of the screen so you would have the confusing effect of a more distant object covering up a closer object. By changing the convergence, though, I was able to push all the 3D objects back so they always stayed behind the text.
Changing the convergence too much will break the 3D effect. The images will get too far appart so triangulation will tell you that an object is either further than infinitely far away or is actually behind your head. Your brain isn't going to have a clue what to do with that so you end up seeing a jumbled mess that you can't focus on. So, when you see this, back off a bit. Better yet, back off two or three bits.
Edit: Actually, convergence can't make it appear like objects are behind you, but they can put them so close to your face that they are almost impossible to focus on.
I pretty much leave depth alone. I set it somewhere up around 70% after a week of playing and just left it there.
Some games seem to ignore convergence completely. In fact, the first two games I tried to fiddle with didn't change at all, so I just thought that the setting didn't really do much. If the setting does work, though, it can be handy. For instance, Two Worlds has dialog options at the bottom of the screen. Thing is, some of the people you talk to would end up sticking out of the screen so you would have the confusing effect of a more distant object covering up a closer object. By changing the convergence, though, I was able to push all the 3D objects back so they always stayed behind the text.
Changing the convergence too much will break the 3D effect. The images will get too far appart so triangulation will tell you that an object is either further than infinitely far away or is actually behind your head. Your brain isn't going to have a clue what to do with that so you end up seeing a jumbled mess that you can't focus on. So, when you see this, back off a bit. Better yet, back off two or three bits.
Edit: Actually, convergence can't make it appear like objects are behind you, but they can put them so close to your face that they are almost impossible to focus on.
I pretty much leave depth alone. I set it somewhere up around 70% after a week of playing and just left it there.
Some games seem to ignore convergence completely. In fact, the first two games I tried to fiddle with didn't change at all, so I just thought that the setting didn't really do much. If the setting does work, though, it can be handy. For instance, Two Worlds has dialog options at the bottom of the screen. Thing is, some of the people you talk to would end up sticking out of the screen so you would have the confusing effect of a more distant object covering up a closer object. By changing the convergence, though, I was able to push all the 3D objects back so they always stayed behind the text.
Changing the convergence too much will break the 3D effect. The images will get too far appart so triangulation will tell you that an object is either further than infinitely far away or is actually behind your head. Your brain isn't going to have a clue what to do with that so you end up seeing a jumbled mess that you can't focus on. So, when you see this, back off a bit. Better yet, back off two or three bits.
Edit: Actually, convergence can't make it appear like objects are behind you, but they can put them so close to your face that they are almost impossible to focus on.
I pretty much leave depth alone. I set it somewhere up around 70% after a week of playing and just left it there.
Some games seem to ignore convergence completely. In fact, the first two games I tried to fiddle with didn't change at all, so I just thought that the setting didn't really do much. If the setting does work, though, it can be handy. For instance, Two Worlds has dialog options at the bottom of the screen. Thing is, some of the people you talk to would end up sticking out of the screen so you would have the confusing effect of a more distant object covering up a closer object. By changing the convergence, though, I was able to push all the 3D objects back so they always stayed behind the text.
Changing the convergence too much will break the 3D effect. The images will get too far appart so triangulation will tell you that an object is either further than infinitely far away or is actually behind your head. Your brain isn't going to have a clue what to do with that so you end up seeing a jumbled mess that you can't focus on. So, when you see this, back off a bit. Better yet, back off two or three bits.
Edit: Actually, convergence can't make it appear like objects are behind you, but they can put them so close to your face that they are almost impossible to focus on.
I think Convergence is more important than Depth, especially since I like the "POP-OUT" effect that increasing convergence gives ! For instance, in Bioshock 2 and Crysis it really feels as if I'm holding the gun /shock.gif' class='bbc_emoticon' alt=':shock:' /> .
I just leave Depth at default at best;sometimes I even decrease it to get more convergence and hence 'pop-out' effect !
I think Convergence is more important than Depth, especially since I like the "POP-OUT" effect that increasing convergence gives ! For instance, in Bioshock 2 and Crysis it really feels as if I'm holding the gun /shock.gif' class='bbc_emoticon' alt=':shock:' /> .
I just leave Depth at default at best;sometimes I even decrease it to get more convergence and hence 'pop-out' effect !
Processor- Intel Core I7 920
Mobo- MSI- X58 Pro-E
RAM- 6 GB G. Skill DDR3 RAM
VGA -2xSLI (Zotac AMP GTX 480 and Leadtek GTX 480)
I think Convergence is more important than Depth, especially since I like the "POP-OUT" effect that increasing convergence gives ! For instance, in Bioshock 2 and Crysis it really feels as if I'm holding the gun /shock.gif' class='bbc_emoticon' alt=':shock:' /> .
I just leave Depth at default at best;sometimes I even decrease it to get more convergence and hence 'pop-out' effect !
I think Convergence is more important than Depth, especially since I like the "POP-OUT" effect that increasing convergence gives ! For instance, in Bioshock 2 and Crysis it really feels as if I'm holding the gun /shock.gif' class='bbc_emoticon' alt=':shock:' /> .
I just leave Depth at default at best;sometimes I even decrease it to get more convergence and hence 'pop-out' effect !
Processor- Intel Core I7 920
Mobo- MSI- X58 Pro-E
RAM- 6 GB G. Skill DDR3 RAM
VGA -2xSLI (Zotac AMP GTX 480 and Leadtek GTX 480)
yeah thats it sometimes reduced depth can get better results. i had one setting in fallout 3 everytime i died i got good popouts but i could never manage to get this again
nick7 i dont understand what you are saying wiht this
Basically, choose what should be same depth as screen depth
yeah thats it sometimes reduced depth can get better results. i had one setting in fallout 3 everytime i died i got good popouts but i could never manage to get this again
nick7 i dont understand what you are saying wiht this
Basically, choose what should be same depth as screen depth
yeah thats it sometimes reduced depth can get better results. i had one setting in fallout 3 everytime i died i got good popouts but i could never manage to get this again
nick7 i dont understand what you are saying wiht this
Basically, choose what should be same depth as screen depth
yeah thats it sometimes reduced depth can get better results. i had one setting in fallout 3 everytime i died i got good popouts but i could never manage to get this again
nick7 i dont understand what you are saying wiht this
Basically, choose what should be same depth as screen depth
[quote name='Amorgeddon' date='02 November 2010 - 12:17 PM' timestamp='1288718234' post='1140672']
Hey there
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
[quote name='Amorgeddon' date='02 November 2010 - 12:17 PM' timestamp='1288718234' post='1140672']
Hey there
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
[quote name='Amorgeddon' date='02 November 2010 - 12:17 PM' timestamp='1288718234' post='1140672']
Hey there
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
[quote name='Amorgeddon' date='02 November 2010 - 12:17 PM' timestamp='1288718234' post='1140672']
Hey there
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
[quote name='Amorgeddon' date='08 November 2010 - 01:49 AM' timestamp='1289173791' post='1143172']
nick7 i dont understand what you are saying wiht this
[/quote]
The way to adjust convergence:
You need to figure out which 'part' on display you wont be be at depth 'zero' - meaning at depth as 2D on screen is. Everything behind it will look like inside monitor, everything infront will pop out.
When you decide which part on screen is 'that' part, take of glasses, and adjust convergence until that part of screen is not 'doubled'.
Now, you have convergence set.
All that is left is to adjust depth. Some people prefer higher settings some lower. Set what suits you best (and doesn't give you headache/make you look like a fish /tongue.gif' class='bbc_emoticon' alt=':tongue:' /> ).
[quote name='Amorgeddon' date='08 November 2010 - 01:49 AM' timestamp='1289173791' post='1143172']
nick7 i dont understand what you are saying wiht this
The way to adjust convergence:
You need to figure out which 'part' on display you wont be be at depth 'zero' - meaning at depth as 2D on screen is. Everything behind it will look like inside monitor, everything infront will pop out.
When you decide which part on screen is 'that' part, take of glasses, and adjust convergence until that part of screen is not 'doubled'.
Now, you have convergence set.
All that is left is to adjust depth. Some people prefer higher settings some lower. Set what suits you best (and doesn't give you headache/make you look like a fish /tongue.gif' class='bbc_emoticon' alt=':tongue:' /> ).
[quote name='Amorgeddon' date='08 November 2010 - 01:49 AM' timestamp='1289173791' post='1143172']
nick7 i dont understand what you are saying wiht this
[/quote]
The way to adjust convergence:
You need to figure out which 'part' on display you wont be be at depth 'zero' - meaning at depth as 2D on screen is. Everything behind it will look like inside monitor, everything infront will pop out.
When you decide which part on screen is 'that' part, take of glasses, and adjust convergence until that part of screen is not 'doubled'.
Now, you have convergence set.
All that is left is to adjust depth. Some people prefer higher settings some lower. Set what suits you best (and doesn't give you headache/make you look like a fish /tongue.gif' class='bbc_emoticon' alt=':tongue:' /> ).
[quote name='Amorgeddon' date='08 November 2010 - 01:49 AM' timestamp='1289173791' post='1143172']
nick7 i dont understand what you are saying wiht this
The way to adjust convergence:
You need to figure out which 'part' on display you wont be be at depth 'zero' - meaning at depth as 2D on screen is. Everything behind it will look like inside monitor, everything infront will pop out.
When you decide which part on screen is 'that' part, take of glasses, and adjust convergence until that part of screen is not 'doubled'.
Now, you have convergence set.
All that is left is to adjust depth. Some people prefer higher settings some lower. Set what suits you best (and doesn't give you headache/make you look like a fish /tongue.gif' class='bbc_emoticon' alt=':tongue:' /> ).
Depth: How much depth to put into the image. If you have your depth set very low, even the most distant object will appear to be just a little further away than your monitor. As you pump the depth up, the more distant objects appear to be further and further away. So why not just crank it all the way to the max? Two reasons.
An object that is extremely far away will ideally have its left and right images drawn just as far apart as the distance between your two eyes. If the images are a bit closer then the object will appear closer than it really should. However, if the images get further apart than your eyeballs, the image must be 'more than infinitely far away'. Whatever your own opinion of math is, the optical imaging portions of your brain are not going to stand for this mathematical oxymoron and will tell you that what you have in front of you is a mangled image. So thin head means don't max out the depth.
The second thing is focus. Even with one eye shut, if you look back and forth between a close image and a far image, it takes a half second to focus. Now along comes stereoscopic 3D. The triangulation between your two eyes is telling you that the object is very far away. However, the object is actually on your monitor so your eyes are focusing like the object is two feet away - because it is. Lucky for us, our brains believe the triangulation more than the focus so the object appears to be far away but it is still a bit... wrong. For people who are new to 3D, it's best to keep the depth pretty low to reduce this jarring difference. At least until they get "used to it" (read: train themselves to believe the lies triangulation is telling them instead of the more accurate but less fun focus information /wink.gif' class='bbc_emoticon' alt=';)' />).
Convergence: This is the popout thing. Control-F5 will decrease convergence, which has the effect of pushing the world out away from you. Control-F6 goes the other way and gives you more things popping out of the screen. So why not sit on the control-F6 until you max it out? Two reasons again...
If the object's right image is on the left edge of the screen and the object's left image is on the right edge of the screen, that image is going to appear to be just past the tip of your nose. Assuming you can even go crosseyed enough to see that, you aren't going to want to do so for very long no matter how cool it looks.
The bigger problem is the 2D elements - they always render at screen depth. Even if there is no HUD of any sort, the edges of the monitor will always be there. So what happens if there's a rifle pointed out of the screen while being covered by some part of your hit point bar? Or if that gun isn't pointed quite at your nose so the very tip of the gun is off screen for one of your eyes? Brain fart, that's what. Triangulation is telling you that the gun is much closer to you than the edge of the screen so it should be covering up the edge of your screen. Instead, the edge of the screen is covering up the gun!
In my experience, the edges of the screen aren't too bothersome, but 2D interface elements can be pretty bad. If the game you are playing has a lot of interface on it, you're better off keeping the convergence and pop-out down. Pop-out may be cool but, when it gets screwed up by the interface most of the time, it's just a distraction. (Of course, if you just got the glasses, you might be a lot more interested in seeing the pop-out than playing the game. Go ahead and crank it up! You can push it back down again when you're ready to actually play the game again.)
Depth: How much depth to put into the image. If you have your depth set very low, even the most distant object will appear to be just a little further away than your monitor. As you pump the depth up, the more distant objects appear to be further and further away. So why not just crank it all the way to the max? Two reasons.
An object that is extremely far away will ideally have its left and right images drawn just as far apart as the distance between your two eyes. If the images are a bit closer then the object will appear closer than it really should. However, if the images get further apart than your eyeballs, the image must be 'more than infinitely far away'. Whatever your own opinion of math is, the optical imaging portions of your brain are not going to stand for this mathematical oxymoron and will tell you that what you have in front of you is a mangled image. So thin head means don't max out the depth.
The second thing is focus. Even with one eye shut, if you look back and forth between a close image and a far image, it takes a half second to focus. Now along comes stereoscopic 3D. The triangulation between your two eyes is telling you that the object is very far away. However, the object is actually on your monitor so your eyes are focusing like the object is two feet away - because it is. Lucky for us, our brains believe the triangulation more than the focus so the object appears to be far away but it is still a bit... wrong. For people who are new to 3D, it's best to keep the depth pretty low to reduce this jarring difference. At least until they get "used to it" (read: train themselves to believe the lies triangulation is telling them instead of the more accurate but less fun focus information /wink.gif' class='bbc_emoticon' alt=';)' />).
Convergence: This is the popout thing. Control-F5 will decrease convergence, which has the effect of pushing the world out away from you. Control-F6 goes the other way and gives you more things popping out of the screen. So why not sit on the control-F6 until you max it out? Two reasons again...
If the object's right image is on the left edge of the screen and the object's left image is on the right edge of the screen, that image is going to appear to be just past the tip of your nose. Assuming you can even go crosseyed enough to see that, you aren't going to want to do so for very long no matter how cool it looks.
The bigger problem is the 2D elements - they always render at screen depth. Even if there is no HUD of any sort, the edges of the monitor will always be there. So what happens if there's a rifle pointed out of the screen while being covered by some part of your hit point bar? Or if that gun isn't pointed quite at your nose so the very tip of the gun is off screen for one of your eyes? Brain fart, that's what. Triangulation is telling you that the gun is much closer to you than the edge of the screen so it should be covering up the edge of your screen. Instead, the edge of the screen is covering up the gun!
In my experience, the edges of the screen aren't too bothersome, but 2D interface elements can be pretty bad. If the game you are playing has a lot of interface on it, you're better off keeping the convergence and pop-out down. Pop-out may be cool but, when it gets screwed up by the interface most of the time, it's just a distraction. (Of course, if you just got the glasses, you might be a lot more interested in seeing the pop-out than playing the game. Go ahead and crank it up! You can push it back down again when you're ready to actually play the game again.)
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
thank you
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
thank you
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
thank you
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
thank you
Some games seem to ignore convergence completely. In fact, the first two games I tried to fiddle with didn't change at all, so I just thought that the setting didn't really do much. If the setting does work, though, it can be handy. For instance, Two Worlds has dialog options at the bottom of the screen. Thing is, some of the people you talk to would end up sticking out of the screen so you would have the confusing effect of a more distant object covering up a closer object. By changing the convergence, though, I was able to push all the 3D objects back so they always stayed behind the text.
Changing the convergence too much will break the 3D effect. The images will get too far appart so triangulation will tell you that an object is either further than infinitely far away or is actually behind your head. Your brain isn't going to have a clue what to do with that so you end up seeing a jumbled mess that you can't focus on. So, when you see this, back off a bit. Better yet, back off two or three bits.
Edit: Actually, convergence can't make it appear like objects are behind you, but they can put them so close to your face that they are almost impossible to focus on.
Some games seem to ignore convergence completely. In fact, the first two games I tried to fiddle with didn't change at all, so I just thought that the setting didn't really do much. If the setting does work, though, it can be handy. For instance, Two Worlds has dialog options at the bottom of the screen. Thing is, some of the people you talk to would end up sticking out of the screen so you would have the confusing effect of a more distant object covering up a closer object. By changing the convergence, though, I was able to push all the 3D objects back so they always stayed behind the text.
Changing the convergence too much will break the 3D effect. The images will get too far appart so triangulation will tell you that an object is either further than infinitely far away or is actually behind your head. Your brain isn't going to have a clue what to do with that so you end up seeing a jumbled mess that you can't focus on. So, when you see this, back off a bit. Better yet, back off two or three bits.
Edit: Actually, convergence can't make it appear like objects are behind you, but they can put them so close to your face that they are almost impossible to focus on.
Some games seem to ignore convergence completely. In fact, the first two games I tried to fiddle with didn't change at all, so I just thought that the setting didn't really do much. If the setting does work, though, it can be handy. For instance, Two Worlds has dialog options at the bottom of the screen. Thing is, some of the people you talk to would end up sticking out of the screen so you would have the confusing effect of a more distant object covering up a closer object. By changing the convergence, though, I was able to push all the 3D objects back so they always stayed behind the text.
Changing the convergence too much will break the 3D effect. The images will get too far appart so triangulation will tell you that an object is either further than infinitely far away or is actually behind your head. Your brain isn't going to have a clue what to do with that so you end up seeing a jumbled mess that you can't focus on. So, when you see this, back off a bit. Better yet, back off two or three bits.
Edit: Actually, convergence can't make it appear like objects are behind you, but they can put them so close to your face that they are almost impossible to focus on.
Some games seem to ignore convergence completely. In fact, the first two games I tried to fiddle with didn't change at all, so I just thought that the setting didn't really do much. If the setting does work, though, it can be handy. For instance, Two Worlds has dialog options at the bottom of the screen. Thing is, some of the people you talk to would end up sticking out of the screen so you would have the confusing effect of a more distant object covering up a closer object. By changing the convergence, though, I was able to push all the 3D objects back so they always stayed behind the text.
Changing the convergence too much will break the 3D effect. The images will get too far appart so triangulation will tell you that an object is either further than infinitely far away or is actually behind your head. Your brain isn't going to have a clue what to do with that so you end up seeing a jumbled mess that you can't focus on. So, when you see this, back off a bit. Better yet, back off two or three bits.
Edit: Actually, convergence can't make it appear like objects are behind you, but they can put them so close to your face that they are almost impossible to focus on.
Basically, choose what should be same depth as screen depth - than remove goggles and adjust convergence until there's no 'double image' of that part.
As for depth, adjust to how much it suits you - some people like insanely high depth amounts, some prefer less.
Basically, choose what should be same depth as screen depth - than remove goggles and adjust convergence until there's no 'double image' of that part.
As for depth, adjust to how much it suits you - some people like insanely high depth amounts, some prefer less.
Basically, choose what should be same depth as screen depth - than remove goggles and adjust convergence until there's no 'double image' of that part.
As for depth, adjust to how much it suits you - some people like insanely high depth amounts, some prefer less.
Basically, choose what should be same depth as screen depth - than remove goggles and adjust convergence until there's no 'double image' of that part.
As for depth, adjust to how much it suits you - some people like insanely high depth amounts, some prefer less.
I just leave Depth at default at best;sometimes I even decrease it to get more convergence and hence 'pop-out' effect !
I just leave Depth at default at best;sometimes I even decrease it to get more convergence and hence 'pop-out' effect !
Processor- Intel Core I7 920
Mobo- MSI- X58 Pro-E
RAM- 6 GB G. Skill DDR3 RAM
VGA -2xSLI (Zotac AMP GTX 480 and Leadtek GTX 480)
Monitor- Samsung 2233RZ 120 Hz LCD
3D Vision Kit
Razer Megalodon 7.1 Surround Sound Headphones
PSU- Corsair HX1000 W
Case- Coolermaster HAF 922
Windows 7 Ultimate 64 bit
3DMark Vantage Score- 31661
Club SLI Member- SLI-34225 shrapnel
I just leave Depth at default at best;sometimes I even decrease it to get more convergence and hence 'pop-out' effect !
I just leave Depth at default at best;sometimes I even decrease it to get more convergence and hence 'pop-out' effect !
Processor- Intel Core I7 920
Mobo- MSI- X58 Pro-E
RAM- 6 GB G. Skill DDR3 RAM
VGA -2xSLI (Zotac AMP GTX 480 and Leadtek GTX 480)
Monitor- Samsung 2233RZ 120 Hz LCD
3D Vision Kit
Razer Megalodon 7.1 Surround Sound Headphones
PSU- Corsair HX1000 W
Case- Coolermaster HAF 922
Windows 7 Ultimate 64 bit
3DMark Vantage Score- 31661
Club SLI Member- SLI-34225 shrapnel
nick7 i dont understand what you are saying wiht this
Basically, choose what should be same depth as screen depth
nick7 i dont understand what you are saying wiht this
Basically, choose what should be same depth as screen depth
nick7 i dont understand what you are saying wiht this
Basically, choose what should be same depth as screen depth
nick7 i dont understand what you are saying wiht this
Basically, choose what should be same depth as screen depth
Hey there
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
thank you
[/quote]
Here's 2 very comprehensive guide.
http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/
http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98
Hey there
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
thank you
Here's 2 very comprehensive guide.
http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/
http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98
English is my 2nd language...
Vista 64
ASUS P8P67Pro
I-7 2600k @ 3.4Ghz
Msi GTX 580
Msi GTX 460 PhysX
4G ram HyperX DDR3
3D vision user
Panasonic 3DHDTV VT25
Hey there
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
thank you
[/quote]
Here's 2 very comprehensive guide.
http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/
http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98
Hey there
I am using 3d now for a while and find myself always fidging with the settings in the game. Sometimes i have a very good result like in fallout i had it once that everytime i died a leg or something was sticking out of the screen but i found these setting nether again.
its mostly by accident- i would like to hear how you make your settings i somethere read to find a point in the middle of the screen- also that one sets d/c without glasses on?
I am confused and look for some good tips to find the right settings.
thank you
Here's 2 very comprehensive guide.
http://www.mtbs3d.com/cgi-bin/newsletter.cgi?news_id=44/
http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98
English is my 2nd language...
Vista 64
ASUS P8P67Pro
I-7 2600k @ 3.4Ghz
Msi GTX 580
Msi GTX 460 PhysX
4G ram HyperX DDR3
3D vision user
Panasonic 3DHDTV VT25
nick7 i dont understand what you are saying wiht this
[/quote]
The way to adjust convergence:
You need to figure out which 'part' on display you wont be be at depth 'zero' - meaning at depth as 2D on screen is. Everything behind it will look like inside monitor, everything infront will pop out.
When you decide which part on screen is 'that' part, take of glasses, and adjust convergence until that part of screen is not 'doubled'.
Now, you have convergence set.
All that is left is to adjust depth. Some people prefer higher settings some lower. Set what suits you best (and doesn't give you headache/make you look like a fish
nick7 i dont understand what you are saying wiht this
The way to adjust convergence:
You need to figure out which 'part' on display you wont be be at depth 'zero' - meaning at depth as 2D on screen is. Everything behind it will look like inside monitor, everything infront will pop out.
When you decide which part on screen is 'that' part, take of glasses, and adjust convergence until that part of screen is not 'doubled'.
Now, you have convergence set.
All that is left is to adjust depth. Some people prefer higher settings some lower. Set what suits you best (and doesn't give you headache/make you look like a fish
nick7 i dont understand what you are saying wiht this
[/quote]
The way to adjust convergence:
You need to figure out which 'part' on display you wont be be at depth 'zero' - meaning at depth as 2D on screen is. Everything behind it will look like inside monitor, everything infront will pop out.
When you decide which part on screen is 'that' part, take of glasses, and adjust convergence until that part of screen is not 'doubled'.
Now, you have convergence set.
All that is left is to adjust depth. Some people prefer higher settings some lower. Set what suits you best (and doesn't give you headache/make you look like a fish
nick7 i dont understand what you are saying wiht this
The way to adjust convergence:
You need to figure out which 'part' on display you wont be be at depth 'zero' - meaning at depth as 2D on screen is. Everything behind it will look like inside monitor, everything infront will pop out.
When you decide which part on screen is 'that' part, take of glasses, and adjust convergence until that part of screen is not 'doubled'.
Now, you have convergence set.
All that is left is to adjust depth. Some people prefer higher settings some lower. Set what suits you best (and doesn't give you headache/make you look like a fish
Depth: How much depth to put into the image. If you have your depth set very low, even the most distant object will appear to be just a little further away than your monitor. As you pump the depth up, the more distant objects appear to be further and further away. So why not just crank it all the way to the max? Two reasons.
An object that is extremely far away will ideally have its left and right images drawn just as far apart as the distance between your two eyes. If the images are a bit closer then the object will appear closer than it really should. However, if the images get further apart than your eyeballs, the image must be 'more than infinitely far away'. Whatever your own opinion of math is, the optical imaging portions of your brain are not going to stand for this mathematical oxymoron and will tell you that what you have in front of you is a mangled image. So thin head means don't max out the depth.
The second thing is focus. Even with one eye shut, if you look back and forth between a close image and a far image, it takes a half second to focus. Now along comes stereoscopic 3D. The triangulation between your two eyes is telling you that the object is very far away. However, the object is actually on your monitor so your eyes are focusing like the object is two feet away - because it is. Lucky for us, our brains believe the triangulation more than the focus so the object appears to be far away but it is still a bit... wrong. For people who are new to 3D, it's best to keep the depth pretty low to reduce this jarring difference. At least until they get "used to it" (read: train themselves to believe the lies triangulation is telling them instead of the more accurate but less fun focus information
Convergence: This is the popout thing. Control-F5 will decrease convergence, which has the effect of pushing the world out away from you. Control-F6 goes the other way and gives you more things popping out of the screen. So why not sit on the control-F6 until you max it out? Two reasons again...
If the object's right image is on the left edge of the screen and the object's left image is on the right edge of the screen, that image is going to appear to be just past the tip of your nose. Assuming you can even go crosseyed enough to see that, you aren't going to want to do so for very long no matter how cool it looks.
The bigger problem is the 2D elements - they always render at screen depth. Even if there is no HUD of any sort, the edges of the monitor will always be there. So what happens if there's a rifle pointed out of the screen while being covered by some part of your hit point bar? Or if that gun isn't pointed quite at your nose so the very tip of the gun is off screen for one of your eyes? Brain fart, that's what. Triangulation is telling you that the gun is much closer to you than the edge of the screen so it should be covering up the edge of your screen. Instead, the edge of the screen is covering up the gun!
In my experience, the edges of the screen aren't too bothersome, but 2D interface elements can be pretty bad. If the game you are playing has a lot of interface on it, you're better off keeping the convergence and pop-out down. Pop-out may be cool but, when it gets screwed up by the interface most of the time, it's just a distraction. (Of course, if you just got the glasses, you might be a lot more interested in seeing the pop-out than playing the game. Go ahead and crank it up! You can push it back down again when you're ready to actually play the game again.)
Depth: How much depth to put into the image. If you have your depth set very low, even the most distant object will appear to be just a little further away than your monitor. As you pump the depth up, the more distant objects appear to be further and further away. So why not just crank it all the way to the max? Two reasons.
An object that is extremely far away will ideally have its left and right images drawn just as far apart as the distance between your two eyes. If the images are a bit closer then the object will appear closer than it really should. However, if the images get further apart than your eyeballs, the image must be 'more than infinitely far away'. Whatever your own opinion of math is, the optical imaging portions of your brain are not going to stand for this mathematical oxymoron and will tell you that what you have in front of you is a mangled image. So thin head means don't max out the depth.
The second thing is focus. Even with one eye shut, if you look back and forth between a close image and a far image, it takes a half second to focus. Now along comes stereoscopic 3D. The triangulation between your two eyes is telling you that the object is very far away. However, the object is actually on your monitor so your eyes are focusing like the object is two feet away - because it is. Lucky for us, our brains believe the triangulation more than the focus so the object appears to be far away but it is still a bit... wrong. For people who are new to 3D, it's best to keep the depth pretty low to reduce this jarring difference. At least until they get "used to it" (read: train themselves to believe the lies triangulation is telling them instead of the more accurate but less fun focus information
Convergence: This is the popout thing. Control-F5 will decrease convergence, which has the effect of pushing the world out away from you. Control-F6 goes the other way and gives you more things popping out of the screen. So why not sit on the control-F6 until you max it out? Two reasons again...
If the object's right image is on the left edge of the screen and the object's left image is on the right edge of the screen, that image is going to appear to be just past the tip of your nose. Assuming you can even go crosseyed enough to see that, you aren't going to want to do so for very long no matter how cool it looks.
The bigger problem is the 2D elements - they always render at screen depth. Even if there is no HUD of any sort, the edges of the monitor will always be there. So what happens if there's a rifle pointed out of the screen while being covered by some part of your hit point bar? Or if that gun isn't pointed quite at your nose so the very tip of the gun is off screen for one of your eyes? Brain fart, that's what. Triangulation is telling you that the gun is much closer to you than the edge of the screen so it should be covering up the edge of your screen. Instead, the edge of the screen is covering up the gun!
In my experience, the edges of the screen aren't too bothersome, but 2D interface elements can be pretty bad. If the game you are playing has a lot of interface on it, you're better off keeping the convergence and pop-out down. Pop-out may be cool but, when it gets screwed up by the interface most of the time, it's just a distraction. (Of course, if you just got the glasses, you might be a lot more interested in seeing the pop-out than playing the game. Go ahead and crank it up! You can push it back down again when you're ready to actually play the game again.)