I never saw that before, I find it humors that they totally redesigned the actions of a mouse and left you still with a cheesy keyboard for your other hand. lol. Its not the mouse I hate, but the keyboard.
I never saw that before, I find it humors that they totally redesigned the actions of a mouse and left you still with a cheesy keyboard for your other hand. lol. Its not the mouse I hate, but the keyboard.
[quote name='tritosine' post='1059000' date='May 20 2010, 08:24 PM']Hey guys, I would want one to be shipped to europe. Theres many on craigslist and even new, but I cant for hell buy it in europe. Please help.[/quote]
yea man those things look awesome, I want to rock the novint falcon, 3d vision, and a 3rd space vest......total immersion! As far as getting one over there I have no idea. Anything on novints site? I'm mad cuz a while back they were selling them dirt cheap when compusa was going out of business, but they didn't have the pistol grip then.
[quote name='tritosine' post='1059000' date='May 20 2010, 08:24 PM']Hey guys, I would want one to be shipped to europe. Theres many on craigslist and even new, but I cant for hell buy it in europe. Please help.
yea man those things look awesome, I want to rock the novint falcon, 3d vision, and a 3rd space vest......total immersion! As far as getting one over there I have no idea. Anything on novints site? I'm mad cuz a while back they were selling them dirt cheap when compusa was going out of business, but they didn't have the pistol grip then.
You can buy them on Novint's own site and they do ship to Europe, although the shipping isn't cheap as they're pretty heavy. It's well worth the cost, however, as the Falcon really adds to the immersiveness of games. I've had mine for a year or so and absolutely love it -playing a game in 3D whilst holding an actual gun with full recoil and reloading effects is an amazing experience.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
You can buy them on Novint's own site and they do ship to Europe, although the shipping isn't cheap as they're pretty heavy. It's well worth the cost, however, as the Falcon really adds to the immersiveness of games. I've had mine for a year or so and absolutely love it -playing a game in 3D whilst holding an actual gun with full recoil and reloading effects is an amazing experience.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
You can buy them on Novint's own site and they do ship to Europe, although the shipping isn't cheap as they're pretty heavy. It's well worth the cost, however, as the Falcon really adds to the immersiveness of games. I've had mine for a year or so and absolutely love it -playing a game in 3D whilst holding an actual gun with full recoil and reloading effects is an amazing experience.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
You can buy them on Novint's own site and they do ship to Europe, although the shipping isn't cheap as they're pretty heavy. It's well worth the cost, however, as the Falcon really adds to the immersiveness of games. I've had mine for a year or so and absolutely love it -playing a game in 3D whilst holding an actual gun with full recoil and reloading effects is an amazing experience.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
[quote name='DickDastardly' post='1060660' date='May 23 2010, 07:53 PM']You can buy them on Novint's own site and they do ship to Europe, although the shipping isn't cheap as they're pretty heavy. It's well worth the cost, however, as the Falcon really adds to the immersiveness of games. I've had mine for a year or so and absolutely love it -playing a game in 3D whilst holding an actual gun with full recoil and reloading effects is an amazing experience.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.[/quote]
How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
[quote name='DickDastardly' post='1060660' date='May 23 2010, 07:53 PM']You can buy them on Novint's own site and they do ship to Europe, although the shipping isn't cheap as they're pretty heavy. It's well worth the cost, however, as the Falcon really adds to the immersiveness of games. I've had mine for a year or so and absolutely love it -playing a game in 3D whilst holding an actual gun with full recoil and reloading effects is an amazing experience.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='DickDastardly' post='1060660' date='May 23 2010, 07:53 PM']You can buy them on Novint's own site and they do ship to Europe, although the shipping isn't cheap as they're pretty heavy. It's well worth the cost, however, as the Falcon really adds to the immersiveness of games. I've had mine for a year or so and absolutely love it -playing a game in 3D whilst holding an actual gun with full recoil and reloading effects is an amazing experience.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.[/quote]
How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
[quote name='DickDastardly' post='1060660' date='May 23 2010, 07:53 PM']You can buy them on Novint's own site and they do ship to Europe, although the shipping isn't cheap as they're pretty heavy. It's well worth the cost, however, as the Falcon really adds to the immersiveness of games. I've had mine for a year or so and absolutely love it -playing a game in 3D whilst holding an actual gun with full recoil and reloading effects is an amazing experience.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='pahncrd' post='1060706' date='May 24 2010, 05:44 AM']How is compatibility? Can users make profiles? Is there a generic "shooter" profile?[/quote]
Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
[quote name='pahncrd' post='1060706' date='May 24 2010, 05:44 AM']How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
[quote name='pahncrd' post='1060706' date='May 24 2010, 05:44 AM']How is compatibility? Can users make profiles? Is there a generic "shooter" profile?[/quote]
Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
[quote name='pahncrd' post='1060706' date='May 24 2010, 05:44 AM']How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
[quote name='DickDastardly' post='1060725' date='May 24 2010, 12:23 AM']Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD[/quote]
Thanks for the info man. It sounds like they are going in the right direction. I am going to seriously consider getting one soon.
[quote name='DickDastardly' post='1060725' date='May 24 2010, 12:23 AM']Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
Thanks for the info man. It sounds like they are going in the right direction. I am going to seriously consider getting one soon.
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='DickDastardly' post='1060725' date='May 24 2010, 12:23 AM']Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD[/quote]
Thanks for the info man. It sounds like they are going in the right direction. I am going to seriously consider getting one soon.
[quote name='DickDastardly' post='1060725' date='May 24 2010, 12:23 AM']Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
Thanks for the info man. It sounds like they are going in the right direction. I am going to seriously consider getting one soon.
The human race divides politically into those who want people to be controlled and those who have no such desire.
Someone would pick one up at craigslist to try for cheap, and sell it to me afterwards getting a new, is perfectly viable , I hope! I would pay no customs fees and stuff. I definately want second hand sorry!!
Someone would pick one up at craigslist to try for cheap, and sell it to me afterwards getting a new, is perfectly viable , I hope! I would pay no customs fees and stuff. I definately want second hand sorry!!
Someone would pick one up at craigslist to try for cheap, and sell it to me afterwards getting a new, is perfectly viable , I hope! I would pay no customs fees and stuff. I definately want second hand sorry!!
Someone would pick one up at craigslist to try for cheap, and sell it to me afterwards getting a new, is perfectly viable , I hope! I would pay no customs fees and stuff. I definately want second hand sorry!!
yea man those things look awesome, I want to rock the novint falcon, 3d vision, and a 3rd space vest......total immersion! As far as getting one over there I have no idea. Anything on novints site? I'm mad cuz a while back they were selling them dirt cheap when compusa was going out of business, but they didn't have the pistol grip then.
yea man those things look awesome, I want to rock the novint falcon, 3d vision, and a 3rd space vest......total immersion! As far as getting one over there I have no idea. Anything on novints site? I'm mad cuz a while back they were selling them dirt cheap when compusa was going out of business, but they didn't have the pistol grip then.
3770k @ 4.2
16gb ram
MSI z77a g45
EVGA GTX 980 SC + EVGA GTX 670 FTW Physx
Corsair hx850
Crapload of fans
HAF 932
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.[/quote]
How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.[/quote]
How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
Cheers,
DD
P.S. If you enter the code "ddfalcon" when purchasing (without the quotes) you can get a 20% discount.
How is compatibility? Can users make profiles? Is there a generic "shooter" profile?
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
Until fairly recently the only way for the Falcon to work with a game was for Novint to do a deal with the developers, get source code access and integrate the forces directly. A lot of major games like L4D, TF2, CS: Source, BF2, Portal, Crysis and HL2 were done this way. Now, however, they have generic drivers called "F-Gen" which allow the Falcon to be used to control any game which has mouse input.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD[/quote]
Thanks for the info man. It sounds like they are going in the right direction. I am going to seriously consider getting one soon.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
Thanks for the info man. It sounds like they are going in the right direction. I am going to seriously consider getting one soon.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD[/quote]
Thanks for the info man. It sounds like they are going in the right direction. I am going to seriously consider getting one soon.
In order to also get forces a script has to be written for the game. Scripts can use plugins like memory or pixel readers to get info on game variables like current weapon and ammo and then generate the appropriate forces when you do things like firing or reloading. Writing scripts is a pretty laborious process but you can always just download a script someone else has created (and there is also a generic shooter script but it won't give as good results as one that's been specifically written for the game you're playing).
So far there have been scripts released for the original Half Life, Beat Hazard and L4D2 (the last of which I wrote). I'm also working on scripts for AVP and a couple of other titles, and the guys at Novint have quite a few in the pipeline too (covering a range of different genres). Hopefully once they're released we'll see the number of community written scripts increase dramatically as well (as it's much easier to adapt a script from a similar game than it is to write one entirely from scratch).
Cheers,
DD
Thanks for the info man. It sounds like they are going in the right direction. I am going to seriously consider getting one soon.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein