I just bought NVidia's 3D Vision package a few days ago and here are a few problems I've experienced:
1. NVidia control panel doesn't detect the Samsung 2233RZ monitor unless it's the primary output.
2. Every once in a while the glasses loose the synchronization with the monitor although I'm sitting right in front of the monitor with no obstacle in the way.
3. After 30 minutes of playing with glasses on, I get a feeling of pressure on my eyes and soon I start to feel headache.
and finally as a developer, there's no way to control the stereoscopic rendering, everything is handled by the driver, this might be good to support old games, but what if I want to write a dedicated stereo application and utilize NVidia 3D Vision in my own way. Modifying the vertex shaders by the driver looks to me more like a hack. I have a 3D application which runs normally with 80fps but when I enable 3D vision, the frame rate drops to 5-6.
I just bought NVidia's 3D Vision package a few days ago and here are a few problems I've experienced:
1. NVidia control panel doesn't detect the Samsung 2233RZ monitor unless it's the primary output.
2. Every once in a while the glasses loose the synchronization with the monitor although I'm sitting right in front of the monitor with no obstacle in the way.
3. After 30 minutes of playing with glasses on, I get a feeling of pressure on my eyes and soon I start to feel headache.
and finally as a developer, there's no way to control the stereoscopic rendering, everything is handled by the driver, this might be good to support old games, but what if I want to write a dedicated stereo application and utilize NVidia 3D Vision in my own way. Modifying the vertex shaders by the driver looks to me more like a hack. I have a 3D application which runs normally with 80fps but when I enable 3D vision, the frame rate drops to 5-6.
1. NVidia control panel doesn't detect the Samsung 2233RZ monitor unless it's the primary output.
2. Every once in a while the glasses loose the synchronization with the monitor although I'm sitting right in front of the monitor with no obstacle in the way.
3. After 30 minutes of playing with glasses on, I get a feeling of pressure on my eyes and soon I start to feel headache.
and finally as a developer, there's no way to control the stereoscopic rendering, everything is handled by the driver, this might be good to support old games, but what if I want to write a dedicated stereo application and utilize NVidia 3D Vision in my own way. Modifying the vertex shaders by the driver looks to me more like a hack. I have a 3D application which runs normally with 80fps but when I enable 3D vision, the frame rate drops to 5-6.
1. NVidia control panel doesn't detect the Samsung 2233RZ monitor unless it's the primary output.
2. Every once in a while the glasses loose the synchronization with the monitor although I'm sitting right in front of the monitor with no obstacle in the way.
3. After 30 minutes of playing with glasses on, I get a feeling of pressure on my eyes and soon I start to feel headache.
and finally as a developer, there's no way to control the stereoscopic rendering, everything is handled by the driver, this might be good to support old games, but what if I want to write a dedicated stereo application and utilize NVidia 3D Vision in my own way. Modifying the vertex shaders by the driver looks to me more like a hack. I have a 3D application which runs normally with 80fps but when I enable 3D vision, the frame rate drops to 5-6.