[quote name='3Dizzy.com' date='21 September 2011 - 12:21 PM' timestamp='1316604107' post='1296375']
[size="4"]Fast passed Formula One Driving in this great new 3D F1 edition.
Game works beautifully in Full HD with all settings cranked up to Max,
[url="http://www.youtube.com/watch?v=NQbXonl3_KE"]Smooth streaming and Download link on the way, watch the video here[/url]
Enjoy![/size]
[/quote]
Most of your videos on YouTube are unwatchable with 3D vision. I used Mozilla Firefox and all I got with all the various settings was the left and right eye side by side. How are we supposed to view them?
Most of your videos on YouTube are unwatchable with 3D vision. I used Mozilla Firefox and all I got with all the various settings was the left and right eye side by side. How are we supposed to view them?
I test these videos on YouTube using Firefox before publishing them, [b][size="4"]and they all work[/size][/b]. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on [url="http://www.3Dizzy.com"]3Dizzy.com[/url] and [url="http://www.3DVisionLive.com"]3DVisionLive.com[/url]. This video will be uploaded in silverlight smooth streaming format tonight.
I test these videos on YouTube using Firefox before publishing them, and they all work. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on 3Dizzy.com and 3DVisionLive.com. This video will be uploaded in silverlight smooth streaming format tonight.
Seems to me nvidia youtube 3d doesn't work for most people tbh. Nvidia should probably test on more varied systems and isolate the cause. I read about someone where a total windows reinstall fixed it, but for me it has never worked and doesn't work on the windows 8 development preview I just installed either.
EDIT: That said, I can't even get your video to play in html5 at all, eventhough I'm in the HTML5 trial and other videos work in html5 just fine.
Seems to me nvidia youtube 3d doesn't work for most people tbh. Nvidia should probably test on more varied systems and isolate the cause. I read about someone where a total windows reinstall fixed it, but for me it has never worked and doesn't work on the windows 8 development preview I just installed either.
EDIT: That said, I can't even get your video to play in html5 at all, eventhough I'm in the HTML5 trial and other videos work in html5 just fine.
[quote name='3Dizzy.com' date='22 September 2011 - 12:32 AM' timestamp='1316617333' post='1296438']
I test these videos on YouTube using Firefox before publishing them, [b][size="4"]and they all work[/size][/b]. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on [url="http://www.3Dizzy.com"]3Dizzy.com[/url] and [url="http://www.3DVisionLive.com"]3DVisionLive.com[/url]. This video will be uploaded in silverlight smooth streaming format tonight.
[/quote]
Nahh mate. I have said similar to Richie72 in almost every one of your posts over the past 3 weeks, your videos never playback showing 3Dvision, I use Firefox and HTML 5 barely works on your uploads. The games you also highlight as excellent in 3D look like they are in 2D, because you lower the depth so much which to me completely destroys the effect of a 3D environment.
[quote name='3Dizzy.com' date='22 September 2011 - 12:32 AM' timestamp='1316617333' post='1296438']
I test these videos on YouTube using Firefox before publishing them, and they all work. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on 3Dizzy.com and 3DVisionLive.com. This video will be uploaded in silverlight smooth streaming format tonight.
Nahh mate. I have said similar to Richie72 in almost every one of your posts over the past 3 weeks, your videos never playback showing 3Dvision, I use Firefox and HTML 5 barely works on your uploads. The games you also highlight as excellent in 3D look like they are in 2D, because you lower the depth so much which to me completely destroys the effect of a 3D environment.
[quote name='3Dizzy.com' date='21 September 2011 - 04:02 PM' timestamp='1316617333' post='1296438']
I test these videos on YouTube using Firefox before publishing them, [b][size="4"]and they all work[/size][/b]. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on [url="http://www.3Dizzy.com"]3Dizzy.com[/url] and [url="http://www.3DVisionLive.com"]3DVisionLive.com[/url]. This video will be uploaded in silverlight smooth streaming format tonight.
[/quote]
Thanks Pixel, I'm glad I'm not the only one. I've just been testing it my end again and very few of your Youtube vids play in 3D. I can get some to work, for instance Dead Island will play in 3D in 360p and 480p but when I change it to 720p, which is necessary to get a feel of what the game is actually like, it says "HTML5 3D unavailable. This video is not available for viewing with HTML5".
Also like pixel says, your depth is so low that it is barely possible to see if it's 3D or not anyway.
[quote name='3Dizzy.com' date='21 September 2011 - 04:02 PM' timestamp='1316617333' post='1296438']
I test these videos on YouTube using Firefox before publishing them, and they all work. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on 3Dizzy.com and 3DVisionLive.com. This video will be uploaded in silverlight smooth streaming format tonight.
Thanks Pixel, I'm glad I'm not the only one. I've just been testing it my end again and very few of your Youtube vids play in 3D. I can get some to work, for instance Dead Island will play in 3D in 360p and 480p but when I change it to 720p, which is necessary to get a feel of what the game is actually like, it says "HTML5 3D unavailable. This video is not available for viewing with HTML5".
Also like pixel says, your depth is so low that it is barely possible to see if it's 3D or not anyway.
Thank you all for bringing this to my attention, I will get this fixed tomorrow. After a little investigation, It is due to a yt3d tag issue. I will amend offending content tomorrow.
Thank you all for bringing this to my attention, I will get this fixed tomorrow. After a little investigation, It is due to a yt3d tag issue. I will amend offending content tomorrow.
F1 2011 is another sad example how locked convergence settings can detract from the S3D experience. Especially in racing games a good depth perception is vital to get a feeling for distances and speed. In F1 2011 the convergence seems to be locked to a level that is adapted to the loading screens to prevent them to pop out to much - but not to racing situation.
Luckily there is way to avoid the convergence lock by using the service hack described for The Witcher 2 (see Artox in http://forums.nvidia.com/index.php?showtopic=200281&st=680 ).
The drawback is that using this hack some shadows are broken. But You can disable these shadows in the graphic options (change to very low). Compared to a good depth perception shadows are a negligibility to me. I simply choose clouded in the weather options so it still looks realistic /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
I adapted convergence to the front tires as they are the only part of the car I have to look at during the races. The head of the driver pops out too much but who cares about this.
Here are the results (obviously I'm looking forward for the coming racing weekend /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> ):
Original:
[attachment=29075:F1_2011_1a.jps]
Manual convergence:
[attachment=29076:F1_2011_1b.jps]
Original:
[attachment=29077:F1_2011_2a.jps]
Manual convergence:
[attachment=29078:F1_2011_2b.jps]
Maybe for some players there is too much depth in my settings - but the developers should give us the freedom of choice!
BTW sometimes I have problems to restart the stereoscopic 3D driver service as F1 switches to windowed mode when I use Alt+Tab to get back to the desktop. This perevents 3DVision to get activated when You switch back to the game after starting the service. It only get's activated when F1 stays in fullscreen mode in the background while You restart the stereoscopic 3D driver . I couldn't figure out why the game sometimes switches to windowed mode with Alt+Tab. Also the win-key is deactivated by the game. The best way to prevent the windowed mode this using my second monitor that shows the expanded desktop during the game. I simply move the mouse into the second monitor and click on the desktop. Now I have acces to the desktop and F1 remains in fullscreen mode. If You don't have that possibility try restarting the game or Alt+Tab during the intro videos.
Generally You should deactivate DirectX 11 as this causes some problems with bloom effects (even when post effects are switched off).
F1 2011 is another sad example how locked convergence settings can detract from the S3D experience. Especially in racing games a good depth perception is vital to get a feeling for distances and speed. In F1 2011 the convergence seems to be locked to a level that is adapted to the loading screens to prevent them to pop out to much - but not to racing situation.
The drawback is that using this hack some shadows are broken. But You can disable these shadows in the graphic options (change to very low). Compared to a good depth perception shadows are a negligibility to me. I simply choose clouded in the weather options so it still looks realistic /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
I adapted convergence to the front tires as they are the only part of the car I have to look at during the races. The head of the driver pops out too much but who cares about this.
Here are the results (obviously I'm looking forward for the coming racing weekend /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> ):
Original:
[attachment=29075:F1_2011_1a.jps]
Manual convergence:
[attachment=29076:F1_2011_1b.jps]
Original:
[attachment=29077:F1_2011_2a.jps]
Manual convergence:
[attachment=29078:F1_2011_2b.jps]
Maybe for some players there is too much depth in my settings - but the developers should give us the freedom of choice!
BTW sometimes I have problems to restart the stereoscopic 3D driver service as F1 switches to windowed mode when I use Alt+Tab to get back to the desktop. This perevents 3DVision to get activated when You switch back to the game after starting the service. It only get's activated when F1 stays in fullscreen mode in the background while You restart the stereoscopic 3D driver . I couldn't figure out why the game sometimes switches to windowed mode with Alt+Tab. Also the win-key is deactivated by the game. The best way to prevent the windowed mode this using my second monitor that shows the expanded desktop during the game. I simply move the mouse into the second monitor and click on the desktop. Now I have acces to the desktop and F1 remains in fullscreen mode. If You don't have that possibility try restarting the game or Alt+Tab during the intro videos.
Generally You should deactivate DirectX 11 as this causes some problems with bloom effects (even when post effects are switched off).
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Most of the times I can't use your youtube3d vids either, though they work fine with the nvidia player in your website. I use the latest FF, html 5 with 280 drivers. The only way I can play them is with my LG Optimus 3d, and they look great but the screen is too tiny :P
Most of the times I can't use your youtube3d vids either, though they work fine with the nvidia player in your website. I use the latest FF, html 5 with 280 drivers. The only way I can play them is with my LG Optimus 3d, and they look great but the screen is too tiny :P
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
I know this is actually off topic (sort of) but in relation to watching 3D videos on You Tube I use Internet Download Manager, I download the video and play it back with Nvidia's 3D Vision Video Player, never had a problem doing it this way. All of 3Dizzy's videos have looked fine with this method.
I know this is actually off topic (sort of) but in relation to watching 3D videos on You Tube I use Internet Download Manager, I download the video and play it back with Nvidia's 3D Vision Video Player, never had a problem doing it this way. All of 3Dizzy's videos have looked fine with this method.
[quote name='3d4dd' date='23 September 2011 - 10:56 AM' timestamp='1316771806' post='1297395']
F1 2011 is another sad example how locked convergence settings can detract from the S3D experience. Especially in racing games a good depth perception is vital to get a feeling for distances and speed. In F1 2011 the convergence seems to be locked to a level that is adapted to the loading screens to prevent them to pop out to much - but not to racing situation.
[/quote]
What are you talking about, Convergence isn't locked for F1 2011. Did you forget to enable advanced in-game settings again after a clean driver install? Codemasters has improved their reputation a little over the f*** up they initially made of 2010 last year with all the bugs and lack of DX11 etc. F1 2011 is a far superior game, not only graphically but the car control too.
That said, I still don't forgive Codemasters for the f*** up of the Operation Flashpoint licence. Oh, and the fact they've stopped releasing TOCA games. And the...................
[quote name='3d4dd' date='23 September 2011 - 10:56 AM' timestamp='1316771806' post='1297395']
F1 2011 is another sad example how locked convergence settings can detract from the S3D experience. Especially in racing games a good depth perception is vital to get a feeling for distances and speed. In F1 2011 the convergence seems to be locked to a level that is adapted to the loading screens to prevent them to pop out to much - but not to racing situation.
What are you talking about, Convergence isn't locked for F1 2011. Did you forget to enable advanced in-game settings again after a clean driver install? Codemasters has improved their reputation a little over the f*** up they initially made of 2010 last year with all the bugs and lack of DX11 etc. F1 2011 is a far superior game, not only graphically but the car control too.
That said, I still don't forgive Codemasters for the f*** up of the Operation Flashpoint licence. Oh, and the fact they've stopped releasing TOCA games. And the...................
[quote name='Richie72' date='23 September 2011 - 11:18 PM' timestamp='1316816300' post='1297632']
What are you talking about, Convergence isn't locked for F1 2011.
[/quote]
What DirectX version are You talking about? Using DiectX 11 convergence isn't locked indeed (but there are some issues with bloom etc.), using DirectX 9 convergence is definitevly locked (at least on my system).
[quote name='Richie72' date='23 September 2011 - 11:18 PM' timestamp='1316816300' post='1297632']
Did you forget to enable advanced in-game settings again after a clean driver install?
[/quote]
No I didn't - otherwise I would also not be able to change the convergence settings using the service hack /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
[quote name='Richie72' date='23 September 2011 - 11:18 PM' timestamp='1316816300' post='1297632']
What are you talking about, Convergence isn't locked for F1 2011.
What DirectX version are You talking about? Using DiectX 11 convergence isn't locked indeed (but there are some issues with bloom etc.), using DirectX 9 convergence is definitevly locked (at least on my system).
[quote name='Richie72' date='23 September 2011 - 11:18 PM' timestamp='1316816300' post='1297632']
Did you forget to enable advanced in-game settings again after a clean driver install?
No I didn't - otherwise I would also not be able to change the convergence settings using the service hack /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[quote name='3d4dd' date='24 September 2011 - 10:38 AM' timestamp='1316857093' post='1297815']
What DirectX version are You talking about? Using DiectX 11 convergence isn't locked indeed (but there are some issues with bloom etc.), using DirectX 9 convergence is definitevly locked (at least on my system).
No I didn't - otherwise I would also not be able to change the convergence settings using the service hack /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
[/quote]
Yeah I'm on DX11, I haven't had any issues with bloom though. Have you checked bloom is set to 'false' in the config file? It might be classes as blur, I can't remember.
[quote name='3d4dd' date='24 September 2011 - 10:38 AM' timestamp='1316857093' post='1297815']
What DirectX version are You talking about? Using DiectX 11 convergence isn't locked indeed (but there are some issues with bloom etc.), using DirectX 9 convergence is definitevly locked (at least on my system).
No I didn't - otherwise I would also not be able to change the convergence settings using the service hack /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
Yeah I'm on DX11, I haven't had any issues with bloom though. Have you checked bloom is set to 'false' in the config file? It might be classes as blur, I can't remember.
I have found out that it is a Google restriction that does not allow some of my videos to play in 720/1080 in Youtube. Bare in mind the videos do work as smooth streaming.
I have found out that it is a Google restriction that does not allow some of my videos to play in 720/1080 in Youtube. Bare in mind the videos do work as smooth streaming.
Game works beautifully in Full HD with all settings cranked up to Max,
[url="http://www.youtube.com/watch?v=NQbXonl3_KE"]Smooth streaming and Download link on the way, watch the video here[/url]
[media]http://www.youtube.com/watch?v=NQbXonl3_KE[/media]
Many thanks for us_aman for the upload.
Enjoy![/size]
Game works beautifully in Full HD with all settings cranked up to Max,
" rel="nofollow" target = "_blank">Smooth streaming and Download link on the way, watch the video here
[media][/media]
Many thanks for us_aman for the upload.
Enjoy!
Ed
Creator
www.3Dizzy.com
Home of 3D Videos
[size="4"]Fast passed Formula One Driving in this great new 3D F1 edition.
Game works beautifully in Full HD with all settings cranked up to Max,
[url="http://www.youtube.com/watch?v=NQbXonl3_KE"]Smooth streaming and Download link on the way, watch the video here[/url]
[media]http://www.youtube.com/watch?v=NQbXonl3_KE[/media]
Many thanks for us_aman for the upload.
Enjoy![/size]
[/quote]
Most of your videos on YouTube are unwatchable with 3D vision. I used Mozilla Firefox and all I got with all the various settings was the left and right eye side by side. How are we supposed to view them?
Fast passed Formula One Driving in this great new 3D F1 edition.
Game works beautifully in Full HD with all settings cranked up to Max,
" rel="nofollow" target = "_blank">Smooth streaming and Download link on the way, watch the video here
[media][/media]
Many thanks for us_aman for the upload.
Enjoy!
Most of your videos on YouTube are unwatchable with 3D vision. I used Mozilla Firefox and all I got with all the various settings was the left and right eye side by side. How are we supposed to view them?
You can also try the Smooth Streaming version of the video which can be found on [url="http://www.3Dizzy.com"]3Dizzy.com[/url] and [url="http://www.3DVisionLive.com"]3DVisionLive.com[/url]. This video will be uploaded in silverlight smooth streaming format tonight.
You can also try the Smooth Streaming version of the video which can be found on 3Dizzy.com and 3DVisionLive.com. This video will be uploaded in silverlight smooth streaming format tonight.
Ed
Creator
www.3Dizzy.com
Home of 3D Videos
EDIT: That said, I can't even get your video to play in html5 at all, eventhough I'm in the HTML5 trial and other videos work in html5 just fine.
EDIT: That said, I can't even get your video to play in html5 at all, eventhough I'm in the HTML5 trial and other videos work in html5 just fine.
Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|
I test these videos on YouTube using Firefox before publishing them, [b][size="4"]and they all work[/size][/b]. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on [url="http://www.3Dizzy.com"]3Dizzy.com[/url] and [url="http://www.3DVisionLive.com"]3DVisionLive.com[/url]. This video will be uploaded in silverlight smooth streaming format tonight.
[/quote]
Nahh mate. I have said similar to Richie72 in almost every one of your posts over the past 3 weeks, your videos never playback showing 3Dvision, I use Firefox and HTML 5 barely works on your uploads. The games you also highlight as excellent in 3D look like they are in 2D, because you lower the depth so much which to me completely destroys the effect of a 3D environment.
I test these videos on YouTube using Firefox before publishing them, and they all work. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on 3Dizzy.com and 3DVisionLive.com. This video will be uploaded in silverlight smooth streaming format tonight.
Nahh mate. I have said similar to Richie72 in almost every one of your posts over the past 3 weeks, your videos never playback showing 3Dvision, I use Firefox and HTML 5 barely works on your uploads. The games you also highlight as excellent in 3D look like they are in 2D, because you lower the depth so much which to me completely destroys the effect of a 3D environment.
I test these videos on YouTube using Firefox before publishing them, [b][size="4"]and they all work[/size][/b]. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on [url="http://www.3Dizzy.com"]3Dizzy.com[/url] and [url="http://www.3DVisionLive.com"]3DVisionLive.com[/url]. This video will be uploaded in silverlight smooth streaming format tonight.
[/quote]
Thanks Pixel, I'm glad I'm not the only one. I've just been testing it my end again and very few of your Youtube vids play in 3D. I can get some to work, for instance Dead Island will play in 3D in 360p and 480p but when I change it to 720p, which is necessary to get a feel of what the game is actually like, it says "HTML5 3D unavailable. This video is not available for viewing with HTML5".
Also like pixel says, your depth is so low that it is barely possible to see if it's 3D or not anyway.
I test these videos on YouTube using Firefox before publishing them, and they all work. It must be something your end, are you using the latest drivers? Definitely set up the HTML5 3D selection? You also cant view it in 3D here, you need to visit 3D.
You can also try the Smooth Streaming version of the video which can be found on 3Dizzy.com and 3DVisionLive.com. This video will be uploaded in silverlight smooth streaming format tonight.
Thanks Pixel, I'm glad I'm not the only one. I've just been testing it my end again and very few of your Youtube vids play in 3D. I can get some to work, for instance Dead Island will play in 3D in 360p and 480p but when I change it to 720p, which is necessary to get a feel of what the game is actually like, it says "HTML5 3D unavailable. This video is not available for viewing with HTML5".
Also like pixel says, your depth is so low that it is barely possible to see if it's 3D or not anyway.
Ed
Creator
www.3Dizzy.com
Home of 3D Videos
Luckily there is way to avoid the convergence lock by using the service hack described for The Witcher 2 (see Artox in http://forums.nvidia.com/index.php?showtopic=200281&st=680 ).
The drawback is that using this hack some shadows are broken. But You can disable these shadows in the graphic options (change to very low). Compared to a good depth perception shadows are a negligibility to me. I simply choose clouded in the weather options so it still looks realistic
I adapted convergence to the front tires as they are the only part of the car I have to look at during the races. The head of the driver pops out too much but who cares about this.
Here are the results (obviously I'm looking forward for the coming racing weekend
Original:
[attachment=29075:F1_2011_1a.jps]
Manual convergence:
[attachment=29076:F1_2011_1b.jps]
Original:
[attachment=29077:F1_2011_2a.jps]
Manual convergence:
[attachment=29078:F1_2011_2b.jps]
Maybe for some players there is too much depth in my settings - but the developers should give us the freedom of choice!
BTW sometimes I have problems to restart the stereoscopic 3D driver service as F1 switches to windowed mode when I use Alt+Tab to get back to the desktop. This perevents 3DVision to get activated when You switch back to the game after starting the service. It only get's activated when F1 stays in fullscreen mode in the background while You restart the stereoscopic 3D driver . I couldn't figure out why the game sometimes switches to windowed mode with Alt+Tab. Also the win-key is deactivated by the game. The best way to prevent the windowed mode this using my second monitor that shows the expanded desktop during the game. I simply move the mouse into the second monitor and click on the desktop. Now I have acces to the desktop and F1 remains in fullscreen mode. If You don't have that possibility try restarting the game or Alt+Tab during the intro videos.
Generally You should deactivate DirectX 11 as this causes some problems with bloom effects (even when post effects are switched off).
Luckily there is way to avoid the convergence lock by using the service hack described for The Witcher 2 (see Artox in http://forums.nvidia.com/index.php?showtopic=200281&st=680 ).
The drawback is that using this hack some shadows are broken. But You can disable these shadows in the graphic options (change to very low). Compared to a good depth perception shadows are a negligibility to me. I simply choose clouded in the weather options so it still looks realistic
I adapted convergence to the front tires as they are the only part of the car I have to look at during the races. The head of the driver pops out too much but who cares about this.
Here are the results (obviously I'm looking forward for the coming racing weekend
Original:
[attachment=29075:F1_2011_1a.jps]
Manual convergence:
[attachment=29076:F1_2011_1b.jps]
Original:
[attachment=29077:F1_2011_2a.jps]
Manual convergence:
[attachment=29078:F1_2011_2b.jps]
Maybe for some players there is too much depth in my settings - but the developers should give us the freedom of choice!
BTW sometimes I have problems to restart the stereoscopic 3D driver service as F1 switches to windowed mode when I use Alt+Tab to get back to the desktop. This perevents 3DVision to get activated when You switch back to the game after starting the service. It only get's activated when F1 stays in fullscreen mode in the background while You restart the stereoscopic 3D driver . I couldn't figure out why the game sometimes switches to windowed mode with Alt+Tab. Also the win-key is deactivated by the game. The best way to prevent the windowed mode this using my second monitor that shows the expanded desktop during the game. I simply move the mouse into the second monitor and click on the desktop. Now I have acces to the desktop and F1 remains in fullscreen mode. If You don't have that possibility try restarting the game or Alt+Tab during the intro videos.
Generally You should deactivate DirectX 11 as this causes some problems with bloom effects (even when post effects are switched off).
My original display name is 3d4dd - for some reason Nvidia changed it..?!
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
http://www.internetdownloadmanager.com/
http://www.internetdownloadmanager.com/
F1 2011 is another sad example how locked convergence settings can detract from the S3D experience. Especially in racing games a good depth perception is vital to get a feeling for distances and speed. In F1 2011 the convergence seems to be locked to a level that is adapted to the loading screens to prevent them to pop out to much - but not to racing situation.
[/quote]
What are you talking about, Convergence isn't locked for F1 2011. Did you forget to enable advanced in-game settings again after a clean driver install? Codemasters has improved their reputation a little over the f*** up they initially made of 2010 last year with all the bugs and lack of DX11 etc. F1 2011 is a far superior game, not only graphically but the car control too.
That said, I still don't forgive Codemasters for the f*** up of the Operation Flashpoint licence. Oh, and the fact they've stopped releasing TOCA games. And the...................
F1 2011 is another sad example how locked convergence settings can detract from the S3D experience. Especially in racing games a good depth perception is vital to get a feeling for distances and speed. In F1 2011 the convergence seems to be locked to a level that is adapted to the loading screens to prevent them to pop out to much - but not to racing situation.
What are you talking about, Convergence isn't locked for F1 2011. Did you forget to enable advanced in-game settings again after a clean driver install? Codemasters has improved their reputation a little over the f*** up they initially made of 2010 last year with all the bugs and lack of DX11 etc. F1 2011 is a far superior game, not only graphically but the car control too.
That said, I still don't forgive Codemasters for the f*** up of the Operation Flashpoint licence. Oh, and the fact they've stopped releasing TOCA games. And the...................
What are you talking about, Convergence isn't locked for F1 2011.
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What DirectX version are You talking about? Using DiectX 11 convergence isn't locked indeed (but there are some issues with bloom etc.), using DirectX 9 convergence is definitevly locked (at least on my system).
[quote name='Richie72' date='23 September 2011 - 11:18 PM' timestamp='1316816300' post='1297632']
Did you forget to enable advanced in-game settings again after a clean driver install?
[/quote]
No I didn't - otherwise I would also not be able to change the convergence settings using the service hack
What are you talking about, Convergence isn't locked for F1 2011.
What DirectX version are You talking about? Using DiectX 11 convergence isn't locked indeed (but there are some issues with bloom etc.), using DirectX 9 convergence is definitevly locked (at least on my system).
[quote name='Richie72' date='23 September 2011 - 11:18 PM' timestamp='1316816300' post='1297632']
Did you forget to enable advanced in-game settings again after a clean driver install?
No I didn't - otherwise I would also not be able to change the convergence settings using the service hack
My original display name is 3d4dd - for some reason Nvidia changed it..?!
What DirectX version are You talking about? Using DiectX 11 convergence isn't locked indeed (but there are some issues with bloom etc.), using DirectX 9 convergence is definitevly locked (at least on my system).
No I didn't - otherwise I would also not be able to change the convergence settings using the service hack
[/quote]
Yeah I'm on DX11, I haven't had any issues with bloom though. Have you checked bloom is set to 'false' in the config file? It might be classes as blur, I can't remember.
What DirectX version are You talking about? Using DiectX 11 convergence isn't locked indeed (but there are some issues with bloom etc.), using DirectX 9 convergence is definitevly locked (at least on my system).
No I didn't - otherwise I would also not be able to change the convergence settings using the service hack
Yeah I'm on DX11, I haven't had any issues with bloom though. Have you checked bloom is set to 'false' in the config file? It might be classes as blur, I can't remember.
Ed
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