Inverto
Found this interesting indie first-person puzzle game called Inverto: [url]http://www.inverto.gravityboxstudio.net/[/url] NOTE: this game is apparently still in Alpha, but I found it works pretty decently, and buying it now will get you free updates as they're released. The only bug I found was that the 360 controller mapping is off, but I'm sure that will get fixed. Screenshots: [url]http://photos.3dvisionlive.com/woz2601/album/524d9a29358a27d34d0000f1/[/url] Only played the first 2 or 3 levels, but it reminds me a lot of Portal, which the developer mentions as a big influence. That and Prey. It has some very interesting gameplay involving gravity manipulation, which I could actually see being a little dizzying for some, as you do spin around quite a bit. At the moment you can grab it on IndieGameStand for $1 or up: [url]https://indiegamestand.com/[/url] I think it works surprisingly well in 3D. The only real issue I found was the 2D crosshair, but the nvidia laser sight works pretty well. Some of the HUD in the menus don't seem to be at the right depth either, (like the social media links in one of the pictures I posted. Obviously not a big deal though. There's also a bit of ghosting here and there, though that could just be my monitor. I tried using HelixMod to remove the crosshair, and found the shader very quickly (it's the 4th [s]Pixel[/s] Vertex Shader: CD61F9B3, in case anyone's interested). The problem is, that with the shader disabled while debugging, everything looks fine. But if I copy and zero out the shader, and place it in ShaderOverride, the gun's laser, that appears when you shoot, is also missing. I've never actually fixed a game though, so maybe if someone more talented grabs the game, they can try to fix it. Either way, it's not that annoying, not for me at least. EDIT: I just noticed you can actually grab a slightly older demo build for free, at the bottom of the game's website. It seems to be locked to the first 6 levels, though that should be enough to decide if you want to grab it or not.
Found this interesting indie first-person puzzle game called Inverto: http://www.inverto.gravityboxstudio.net/

NOTE: this game is apparently still in Alpha, but I found it works pretty decently, and buying it now will get you free updates as they're released. The only bug I found was that the 360 controller mapping is off, but I'm sure that will get fixed.

Screenshots: http://photos.3dvisionlive.com/woz2601/album/524d9a29358a27d34d0000f1/

Only played the first 2 or 3 levels, but it reminds me a lot of Portal, which the developer mentions as a big influence. That and Prey. It has some very interesting gameplay involving gravity manipulation, which I could actually see being a little dizzying for some, as you do spin around quite a bit.

At the moment you can grab it on IndieGameStand for $1 or up: https://indiegamestand.com/

I think it works surprisingly well in 3D. The only real issue I found was the 2D crosshair, but the nvidia laser sight works pretty well. Some of the HUD in the menus don't seem to be at the right depth either, (like the social media links in one of the pictures I posted. Obviously not a big deal though. There's also a bit of ghosting here and there, though that could just be my monitor.

I tried using HelixMod to remove the crosshair, and found the shader very quickly (it's the 4th Pixel Vertex Shader: CD61F9B3, in case anyone's interested). The problem is, that with the shader disabled while debugging, everything looks fine. But if I copy and zero out the shader, and place it in ShaderOverride, the gun's laser, that appears when you shoot, is also missing. I've never actually fixed a game though, so maybe if someone more talented grabs the game, they can try to fix it. Either way, it's not that annoying, not for me at least.

EDIT: I just noticed you can actually grab a slightly older demo build for free, at the bottom of the game's website. It seems to be locked to the first 6 levels, though that should be enough to decide if you want to grab it or not.

i7 4770k, Asus Maximus VI Hero, Corsair Vengeance 16GB, Asus Strix 970, Asus VG236H, Win 8

#1
Posted 10/03/2013 05:07 PM   
Sold! Thanks for mentioning this ... I think I may have voted for this on Greenlight. The Shader should be ShaderOverride\PixelShaders\CD61F9B3.txt and the contents should be: [quote]ps_3_0 dcl_texcoord v0[/quote]
Sold! Thanks for mentioning this ... I think I may have voted for this on Greenlight.

The Shader should be ShaderOverride\PixelShaders\CD61F9B3.txt and the contents should be:

ps_3_0
dcl_texcoord v0
#2
Posted 10/03/2013 07:55 PM   
Whoops- you know, I actually meant to say it's a Vertex Shader, not Pixel. I followed eqzitara's guide here: [url]http://helixmod.blogspot.ca/2012/04/how-to-guide-remove-effects-from-game.html[/url]. Anyways, I actually contacted the developer, and asked him if it's possible to just add in an option to remove the crosshshair, and he got back to me saying that it would be pretty easy, and he'll add it in future update. He also said he plans on fixing the controller mapping, as well.
Whoops- you know, I actually meant to say it's a Vertex Shader, not Pixel. I followed eqzitara's guide here: http://helixmod.blogspot.ca/2012/04/how-to-guide-remove-effects-from-game.html.

Anyways, I actually contacted the developer, and asked him if it's possible to just add in an option to remove the crosshshair, and he got back to me saying that it would be pretty easy, and he'll add it in future update. He also said he plans on fixing the controller mapping, as well.

i7 4770k, Asus Maximus VI Hero, Corsair Vengeance 16GB, Asus Strix 970, Asus VG236H, Win 8

#3
Posted 10/03/2013 08:15 PM   
I think I got it to work, I was messing around with it and you were right disabling it also disabled the laser so I started messing around with original code, just changing things and refreshing in-game (F10) [quote="working"]vs_2_0 dcl_position v0 dcl_color v1 dcl_texcoord v2 mov oD0, v1 mad oT0.xy, v2, c4, c4.zwzw dp4 oPos.w, v0, c3 dp4 oPos.z, v1, c0 dp4 oPos.y, v0, c1 dp4 oPos.x, v0, c0 // approximately 6 instruction slots used[/quote]The line: dp4 oPos.z, v1, c0 <--(was v0, c2) I changed a bunch of them but when I changed the c2 to c0 on that line it made half of the crosshair disappear and the laser remained intact, then I changed v0 to v1 and the crosshair disappeared completely and the laser still remained intact ... I don't think it broke anything else but I haven't played too much of it because the controller settings are messed up ... L/R=U/D on the right stick.
I think I got it to work, I was messing around with it and you were right disabling it also disabled the laser so I started messing around with original code, just changing things and refreshing in-game (F10)

working said:vs_2_0
dcl_position v0
dcl_color v1
dcl_texcoord v2
mov oD0, v1
mad oT0.xy, v2, c4, c4.zwzw
dp4 oPos.w, v0, c3
dp4 oPos.z, v1, c0
dp4 oPos.y, v0, c1
dp4 oPos.x, v0, c0

// approximately 6 instruction slots used
The line:

dp4 oPos.z, v1, c0 <--(was v0, c2)

I changed a bunch of them but when I changed the c2 to c0 on that line it made half of the crosshair disappear and the laser remained intact, then I changed v0 to v1 and the crosshair disappeared completely and the laser still remained intact ... I don't think it broke anything else but I haven't played too much of it because the controller settings are messed up ... L/R=U/D on the right stick.
#4
Posted 10/05/2013 05:44 AM   
Yup, that seems to do it, thanks! You're right, the controller axes are all off. I'm also gonna wait to play anymore till that's fixed.
Yup, that seems to do it, thanks!

You're right, the controller axes are all off. I'm also gonna wait to play anymore till that's fixed.

i7 4770k, Asus Maximus VI Hero, Corsair Vengeance 16GB, Asus Strix 970, Asus VG236H, Win 8

#5
Posted 10/05/2013 07:57 AM   
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