Photos optimized into game assets, getting closer to uncanny valley experiences maybe? Pretty interesting.
Libertine will probably be interested in this, he has a thread about photo realistic textures.
The Great Texture Resolution Advancement Petition of 1892 https://forums.geforce.com/default/topic/759021/
_______________________________________________________________________________________________________
Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis using Deep Learning
Session Description: Recently deep learning has revolutionized computer vision and other recognition problems. Everyday applications using such techniques are now commonplace with more advanced tasks being automated at a growing rate. During 2016, “image synthesis” techniques started to appear that used deep neural networks to apply style transfer algorithms for image restoration. The speakers review some of these techniques and demonstrate their application in image magnification to enable “super resolution” tools.
The speakers also discuss recent discoveries by NVIDIA Research that uses AI, machine learning and deep learning based approaches to greatly improve the process of creating game-ready materials. Using these novel techniques, artists can use standard DSLR, or even cell phone cameras, to create full renderable materials in minutes. The session concludes by showing how developers can integrate these methods into their existing art pipelines.
Takeaway: Attendees will gain information about the latest application of machine and deep learning for content creation and get access to new resources to improve their work.
Intended Audience: Texture artists, art directors, tool programmers, anyone interested in latest evolution of deep learning in game development.
https://developer.nvidia.com/zoom-enhance-magic-image-upscaling-using-deep-learning
_____________________________________________________________________________________________________
This is probably due in part to their partnering with and later aquiring a large stake in Motion DSP. Some of you might remember the trial software for Forensic Imaging Enhancement that was included with GPU purchases . ( I think it was the 7800 series? hmm, can't remember, other than the that trial was worthless because the product was removed from consumer sales)
http://www4.pny.com/MarketingPromotions/VideoSelect.aspx?video=MotionDSP
Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis using Deep Learning
Session Description: Recently deep learning has revolutionized computer vision and other recognition problems. Everyday applications using such techniques are now commonplace with more advanced tasks being automated at a growing rate. During 2016, “image synthesis” techniques started to appear that used deep neural networks to apply style transfer algorithms for image restoration. The speakers review some of these techniques and demonstrate their application in image magnification to enable “super resolution” tools.
The speakers also discuss recent discoveries by NVIDIA Research that uses AI, machine learning and deep learning based approaches to greatly improve the process of creating game-ready materials. Using these novel techniques, artists can use standard DSLR, or even cell phone cameras, to create full renderable materials in minutes. The session concludes by showing how developers can integrate these methods into their existing art pipelines.
Takeaway: Attendees will gain information about the latest application of machine and deep learning for content creation and get access to new resources to improve their work.
This is probably due in part to their partnering with and later aquiring a large stake in Motion DSP. Some of you might remember the trial software for Forensic Imaging Enhancement that was included with GPU purchases . ( I think it was the 7800 series? hmm, can't remember, other than the that trial was worthless because the product was removed from consumer sales)
http://www4.pny.com/MarketingPromotions/VideoSelect.aspx?video=MotionDSP
[quote="D-Man11"]
The Great Texture Resolution Advancement Petition of 1892 https://forums.geforce.com/default/topic/759021/
[/quote]
Thats actually officially been renamed "The Great FAILED Texture Resolution Advanc......" That was a good idea IMO about getting the industry in line to increase texture resolution at the same time.
--------
Valve is making 3 full length VR games, so thats good. Fallout 4 VR has been triple confirmed now. I think they need a basic 3D mode and a some older games given basic VR support to give some added value to these things while devs take their time making good full games.
Thats actually officially been renamed "The Great FAILED Texture Resolution Advanc......" That was a good idea IMO about getting the industry in line to increase texture resolution at the same time.
--------
Valve is making 3 full length VR games, so thats good. Fallout 4 VR has been triple confirmed now. I think they need a basic 3D mode and a some older games given basic VR support to give some added value to these things while devs take their time making good full games.
NVIDIA GDC Vulkan Driver available now! https://developer.nvidia.com/nvidia-gdc-vulkan-driver-available-now
We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just released, but also a set of Vulkan extensions that provide the multi-projection functionality of our Maxwell and Pascal GPU architectures, which is the foundation for technology such as VRWorks, fast voxelization, and single pass cubemap rendering.
Postmortems at GDC17 https://developer.nvidia.com/postmortems-gdc17
One of the postmortems is videos describing how they used Unreal Engine to create VR Funhouse
https://www.youtube.com/user/NvidiaGameWorks/videos
https://developer.nvidia.com/vr-best-practices-putting-fun-vr-funhouse
__________________________________________________________________________________________
New Vulkan extensions
https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/html/vkspec.html#_invariance_rules
29.6. WSI Swapchain
A VkSwapchainKHR object (a.k.a. swapchain) provides the ability to present rendering results to a surface. A swapchain is an abstraction for an array of presentable images that are associated with a surface. The presentable images are represented by VkImage objects created by the platform. One image (which can be an array image for multiview/stereoscopic-3D surfaces) is displayed at a time, but multiple images can be queued for presentation. An application renders to the image, and then queues the image for presentation to the surface.
A native window cannot be associated with more than one swapchain at a time. Further, swapchains cannot be created for native windows that have a non-Vulkan graphics API surface associated with them.
We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just released, but also a set of Vulkan extensions that provide the multi-projection functionality of our Maxwell and Pascal GPU architectures, which is the foundation for technology such as VRWorks, fast voxelization, and single pass cubemap rendering.
A VkSwapchainKHR object (a.k.a. swapchain) provides the ability to present rendering results to a surface. A swapchain is an abstraction for an array of presentable images that are associated with a surface. The presentable images are represented by VkImage objects created by the platform. One image (which can be an array image for multiview/stereoscopic-3D surfaces) is displayed at a time, but multiple images can be queued for presentation. An application renders to the image, and then queues the image for presentation to the surface.
A native window cannot be associated with more than one swapchain at a time. Further, swapchains cannot be created for native windows that have a non-Vulkan graphics API surface associated with them.
Did anyone take the Nvidia booth hostage until they took the 720p 3D limit off? :D
It was all a bit 'meh' to be fair.
I love how $699 = £699 when applying Nvidia logic!
Bit of a let down card to be honest.
9 months after the Titan XP we give you a (drum roll please) A rebranded slightly crippled Titan XP!
Yowzers, stop the press. Wow that's ground breaking shit right there!
But the best bit????? It's 300 bucks cheaper!
That's right we are only making 500% profit instead of 700% profit on every card!
Where's the full Pascal chip? Where's the HBM2 memory?
When Jung first started Nvidia I bet he never thought of drip feeding performance out.
I bet he wanted to make the best product he could, not a slightly better product than the competition can muster and start turning the screws on the price!
Greedy bastards! :D How much money do you really need! :D
I'll wait for vega. I hope AMD do to Nvidia what they are doing to Intel right now.
Fast chips at half the price? Yes please!
Did anyone take the Nvidia booth hostage until they took the 720p 3D limit off? :D
It was all a bit 'meh' to be fair.
I love how $699 = £699 when applying Nvidia logic!
Bit of a let down card to be honest.
9 months after the Titan XP we give you a (drum roll please) A rebranded slightly crippled Titan XP!
Yowzers, stop the press. Wow that's ground breaking shit right there!
But the best bit????? It's 300 bucks cheaper!
That's right we are only making 500% profit instead of 700% profit on every card!
Where's the full Pascal chip? Where's the HBM2 memory?
When Jung first started Nvidia I bet he never thought of drip feeding performance out.
I bet he wanted to make the best product he could, not a slightly better product than the competition can muster and start turning the screws on the price!
Greedy bastards! :D How much money do you really need! :D
I'll wait for vega. I hope AMD do to Nvidia what they are doing to Intel right now.
Fast chips at half the price? Yes please!
75 Temps on full stress and low noise. Is it really that much to ask for
a nvidia product. Currently the should come a pair of peltors with every
Card so if you wanna do other than watch Desktop you can protect your
Hearing or whats left of it.
75 Temps on full stress and low noise. Is it really that much to ask for
a nvidia product. Currently the should come a pair of peltors with every
Card so if you wanna do other than watch Desktop you can protect your
Hearing or whats left of it.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
I like cellshaded style but i now after seeing the image without the black outlines
I gotta say the black outlines Are just horrible and stupid idea.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
[quote="Metaloholic"]I like cellshaded style but i now after seeing the image without the black outlines
I gotta say the black outlines Are just horrible and stupid idea.[/quote]
lol, those lines have always been removable simply by editing a config file.
I guess they've never bothered you that much.
Personally, I like them, simply because it's a change of pace from other games and gaves it, it's own flavor.
Metaloholic said:I like cellshaded style but i now after seeing the image without the black outlines
I gotta say the black outlines Are just horrible and stupid idea.
lol, those lines have always been removable simply by editing a config file.
I guess they've never bothered you that much.
Personally, I like them, simply because it's a change of pace from other games and gaves it, it's own flavor.
NVIDIA Announces GameWorks DX12
Tuesday, February 28, 2017
http://nvidianews.nvidia.com/news/nvidia-announces-gameworks-dx12
NVIDIA Brings World's Most Advanced Real-Time Simulation and Rendering Technologies to DX12
Raising Game Realism to New Levels
https://developer.nvidia.com/gameworks-dx12-released-gdc
[quote="D-Man11"][quote="Metaloholic"]I like cellshaded style but i now after seeing the image without the black outlines
I gotta say the black outlines Are just horrible and stupid idea.[/quote]
lol, those lines have always been removable simply by editing a config file.
I guess they've never bothered you that much.
Personally, I like them, simply because it's a change of pace from other games and gaves it, it's own flavor.[/quote]
Ok thanks for the info. Did not know
Metaloholic said:I like cellshaded style but i now after seeing the image without the black outlines
I gotta say the black outlines Are just horrible and stupid idea.
lol, those lines have always been removable simply by editing a config file.
I guess they've never bothered you that much.
Personally, I like them, simply because it's a change of pace from other games and gaves it, it's own flavor.
Ok thanks for the info. Did not know
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Nvidia's Press Event is up on YouTube, it's uploaded in 4 parts.
https://www.youtube.com/watch?v=q_S_0X2APdk
@zig11727
I looked at the GameWorks docs but could see anything new. There might be in the NDA version that's available as a download.
[quote="zig11727"]All the DX12 improvements are good but 3D Vision doesn't work with DX12. So are there going to update 3D Vision ?[/quote]
I haven't tried any DX12 game (well, I can't because I'm still on W7). If you use Dolphin in DX12 mode and exclusive fullscreen, it doesn't trigger 3D Vision at all?
zig11727 said:All the DX12 improvements are good but 3D Vision doesn't work with DX12. So are there going to update 3D Vision ?
I haven't tried any DX12 game (well, I can't because I'm still on W7). If you use Dolphin in DX12 mode and exclusive fullscreen, it doesn't trigger 3D Vision at all?
^ ^ ^ ^ ^
100% this
Libertine will probably be interested in this, he has a thread about photo realistic textures.
The Great Texture Resolution Advancement Petition of 1892 https://forums.geforce.com/default/topic/759021/
_______________________________________________________________________________________________________
Zoom, Enhance, Synthesize! Magic Image Upscaling and Material Synthesis using Deep Learning
Session Description: Recently deep learning has revolutionized computer vision and other recognition problems. Everyday applications using such techniques are now commonplace with more advanced tasks being automated at a growing rate. During 2016, “image synthesis” techniques started to appear that used deep neural networks to apply style transfer algorithms for image restoration. The speakers review some of these techniques and demonstrate their application in image magnification to enable “super resolution” tools.
The speakers also discuss recent discoveries by NVIDIA Research that uses AI, machine learning and deep learning based approaches to greatly improve the process of creating game-ready materials. Using these novel techniques, artists can use standard DSLR, or even cell phone cameras, to create full renderable materials in minutes. The session concludes by showing how developers can integrate these methods into their existing art pipelines.
Takeaway: Attendees will gain information about the latest application of machine and deep learning for content creation and get access to new resources to improve their work.
Intended Audience: Texture artists, art directors, tool programmers, anyone interested in latest evolution of deep learning in game development.
https://developer.nvidia.com/zoom-enhance-magic-image-upscaling-using-deep-learning
_____________________________________________________________________________________________________
This is probably due in part to their partnering with and later aquiring a large stake in Motion DSP. Some of you might remember the trial software for Forensic Imaging Enhancement that was included with GPU purchases . ( I think it was the 7800 series? hmm, can't remember, other than the that trial was worthless because the product was removed from consumer sales)
http://www4.pny.com/MarketingPromotions/VideoSelect.aspx?video=MotionDSP
Thats actually officially been renamed "The Great FAILED Texture Resolution Advanc......" That was a good idea IMO about getting the industry in line to increase texture resolution at the same time.
--------
Valve is making 3 full length VR games, so thats good. Fallout 4 VR has been triple confirmed now. I think they need a basic 3D mode and a some older games given basic VR support to give some added value to these things while devs take their time making good full games.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
We are happy to announce the immediate availability of the NVIDIA GDC Vulkan developer driver which supports not only that extensions that Khronos just released, but also a set of Vulkan extensions that provide the multi-projection functionality of our Maxwell and Pascal GPU architectures, which is the foundation for technology such as VRWorks, fast voxelization, and single pass cubemap rendering.
Postmortems at GDC17 https://developer.nvidia.com/postmortems-gdc17
One of the postmortems is videos describing how they used Unreal Engine to create VR Funhouse
https://www.youtube.com/user/NvidiaGameWorks/videos
https://developer.nvidia.com/vr-best-practices-putting-fun-vr-funhouse
__________________________________________________________________________________________
New Vulkan extensions
https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/html/vkspec.html#_invariance_rules
29.6. WSI Swapchain
A VkSwapchainKHR object (a.k.a. swapchain) provides the ability to present rendering results to a surface. A swapchain is an abstraction for an array of presentable images that are associated with a surface. The presentable images are represented by VkImage objects created by the platform. One image (which can be an array image for multiview/stereoscopic-3D surfaces) is displayed at a time, but multiple images can be queued for presentation. An application renders to the image, and then queues the image for presentation to the surface.
A native window cannot be associated with more than one swapchain at a time. Further, swapchains cannot be created for native windows that have a non-Vulkan graphics API surface associated with them.
It was all a bit 'meh' to be fair.
I love how $699 = £699 when applying Nvidia logic!
Bit of a let down card to be honest.
9 months after the Titan XP we give you a (drum roll please) A rebranded slightly crippled Titan XP!
Yowzers, stop the press. Wow that's ground breaking shit right there!
But the best bit????? It's 300 bucks cheaper!
That's right we are only making 500% profit instead of 700% profit on every card!
Where's the full Pascal chip? Where's the HBM2 memory?
When Jung first started Nvidia I bet he never thought of drip feeding performance out.
I bet he wanted to make the best product he could, not a slightly better product than the competition can muster and start turning the screws on the price!
Greedy bastards! :D How much money do you really need! :D
I'll wait for vega. I hope AMD do to Nvidia what they are doing to Intel right now.
Fast chips at half the price? Yes please!
a nvidia product. Currently the should come a pair of peltors with every
Card so if you wanna do other than watch Desktop you can protect your
Hearing or whats left of it.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
I gotta say the black outlines Are just horrible and stupid idea.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
lol, those lines have always been removable simply by editing a config file.
I guess they've never bothered you that much.
Personally, I like them, simply because it's a change of pace from other games and gaves it, it's own flavor.
Tuesday, February 28, 2017
http://nvidianews.nvidia.com/news/nvidia-announces-gameworks-dx12
NVIDIA Brings World's Most Advanced Real-Time Simulation and Rendering Technologies to DX12
Raising Game Realism to New Levels
https://developer.nvidia.com/gameworks-dx12-released-gdc
Ok thanks for the info. Did not know
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
@zig11727
I looked at the GameWorks docs but could see anything new. There might be in the NDA version that's available as a download.
I haven't tried any DX12 game (well, I can't because I'm still on W7). If you use Dolphin in DX12 mode and exclusive fullscreen, it doesn't trigger 3D Vision at all?
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com