=D
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65203/[/img]
Directional shadows fixed:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65201/[/img]
Point lights fixed:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65202/[/img]
This game is pretty awesome in 3D:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65204/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65205/[/img]
Biggest remaining problem is that objects flicker and disappear in the distance when separation is high - like the engine is falsely culling things. It's not a deal breaker though, but would be nice to fix.
Fix should be ready in a few days - there's still lots of shaders to fix, but it looks like I've found all the necessary patterns.
Biggest remaining problem is that objects flicker and disappear in the distance when separation is high - like the engine is falsely culling things. It's not a deal breaker though, but would be nice to fix.
Fix should be ready in a few days - there's still lots of shaders to fix, but it looks like I've found all the necessary patterns.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote=""]That's very good news!... i'm still have Crysis 3 waiting.
I will take a look at your github account to traslate the fix to Crysis 3 (if possible)[/quote]
I had a quick look but could not get Crysis3 to start with the newer 3DMigoto builds, and it would not disable the games renderer with earlier builds, though *I have* had it working in the past. Let me know what Migoto version you can get it working with.
said:That's very good news!... i'm still have Crysis 3 waiting.
I will take a look at your github account to traslate the fix to Crysis 3 (if possible)
I had a quick look but could not get Crysis3 to start with the newer 3DMigoto builds, and it would not disable the games renderer with earlier builds, though *I have* had it working in the past. Let me know what Migoto version you can get it working with.
[quote="DarkStarSword"]=D[/quote]Nice, I came so close to buying this during the Summer Sale but passed when I saw it was CryEngine 3 ... maybe next sale. :)
[quote=""][quote=""]That's very good news!... i'm still have Crysis 3 waiting.
I will take a look at your github account to traslate the fix to Crysis 3 (if possible)[/quote]
I had a quick look but could not get Crysis3 to start with the newer 3DMigoto builds, and it would not disable the games renderer with earlier builds, though *I have* had it working in the past. Let me know what Migoto version you can get it working with.[/quote]
I don't have Crysis 3, but I do have Crysis 2, which is supposed to be the same CryEngine 3 right?
I can run build 1.1.27 on Crysis 2 with just a couple of odd problems. (x32 version)
If I set the automatic_mode=1, and in-game disable the 3D, I get the expected broken shadows and true-3D.
Shader hunting works. Overlay mostly works, but only draws in one eye, and says 'stereo disabled' even though it actually is enabled.
If that version is not working for you guys, please give me some more details. If it's crashing, I'd like to see a debug log.
said:That's very good news!... i'm still have Crysis 3 waiting.
I will take a look at your github account to traslate the fix to Crysis 3 (if possible)
I had a quick look but could not get Crysis3 to start with the newer 3DMigoto builds, and it would not disable the games renderer with earlier builds, though *I have* had it working in the past. Let me know what Migoto version you can get it working with.
I don't have Crysis 3, but I do have Crysis 2, which is supposed to be the same CryEngine 3 right?
I can run build 1.1.27 on Crysis 2 with just a couple of odd problems. (x32 version)
If I set the automatic_mode=1, and in-game disable the 3D, I get the expected broken shadows and true-3D.
Shader hunting works. Overlay mostly works, but only draws in one eye, and says 'stereo disabled' even though it actually is enabled.
If that version is not working for you guys, please give me some more details. If it's crashing, I'd like to see a debug log.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Hi bo3b - the game does not crash, it does not start, so there is nothing in the logs. I'll try a full debug tomorrow.
Using 1.0.1, I can get it working by editing the .exe and changing nvapi to nvbpi etc.
There's also some tweaks you can do in system.cfg (or user.cfg?) to disable the engine's renderer if disabling it through 3DMigoto doesn't work for some reason (in Ryse this is necessary to avoid crashes):
[code]
r_StereoDevice=0
r_StereoMode=0
r_StereoOutput=0
[/code]
There's also some tweaks you can do in system.cfg (or user.cfg?) to disable the engine's renderer if disabling it through 3DMigoto doesn't work for some reason (in Ryse this is necessary to avoid crashes):
r_StereoDevice=0
r_StereoMode=0
r_StereoOutput=0
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
CryEngine 3 does have it's own stereo 3D renderer separate from 3D Vision automatic, but it is horribly broken and completely unusable in most games. In Lichdom it results in pretty much nothing being drawn at all - totally useless.
It also has it's own fake 3D mode similar to nvidia's compatibility mode, but of course we all know CM is pretty rubbish and reportedly theirs is even worse in some respects.
My approach is to disable CryEngine's stereo renderer and remove their separation lock so we can use 3D Vision automatic and 3DMigoto to patch shaders like we do in most games.
I found out that indie devs using CryEngine don't get access to the shader's source code with the subscription model, so this is not something that most devs could even do unless they purchase a full license (which AFAIK is intended for AAA studios with loads of money).
CryEngine 3 does have it's own stereo 3D renderer separate from 3D Vision automatic, but it is horribly broken and completely unusable in most games. In Lichdom it results in pretty much nothing being drawn at all - totally useless.
It also has it's own fake 3D mode similar to nvidia's compatibility mode, but of course we all know CM is pretty rubbish and reportedly theirs is even worse in some respects.
My approach is to disable CryEngine's stereo renderer and remove their separation lock so we can use 3D Vision automatic and 3DMigoto to patch shaders like we do in most games.
I found out that indie devs using CryEngine don't get access to the shader's source code with the subscription model, so this is not something that most devs could even do unless they purchase a full license (which AFAIK is intended for AAA studios with loads of money).
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Awesome. You did what the developers in my Steam thread were refusing us. Thanks man. The pics look very good. And my god you fixed the Cry Engine! Does this mean there is a chance to fix other Cry Engine games? :)
Awesome. You did what the developers in my Steam thread were refusing us. Thanks man. The pics look very good. And my god you fixed the Cry Engine! Does this mean there is a chance to fix other Cry Engine games? :)
[quote=""]Who had this in his head when reading this news ?
Dishonored 2 ![/quote]
I'm reading that Dishonored 2 is using a custom Id Tech 6 engine (Void Engine).
Directional shadows fixed:
Point lights fixed:
This game is pretty awesome in 3D:
Biggest remaining problem is that objects flicker and disappear in the distance when separation is high - like the engine is falsely culling things. It's not a deal breaker though, but would be nice to fix.
Fix should be ready in a few days - there's still lots of shaders to fix, but it looks like I've found all the necessary patterns.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Cry Engine 3, this is very very good news :) there are some games waiting to be patch (Son of Rome etc...) ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I will take a look at your github account to traslate the fix to Crysis 3 (if possible)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I had a quick look but could not get Crysis3 to start with the newer 3DMigoto builds, and it would not disable the games renderer with earlier builds, though *I have* had it working in the past. Let me know what Migoto version you can get it working with.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I don't have Crysis 3, but I do have Crysis 2, which is supposed to be the same CryEngine 3 right?
I can run build 1.1.27 on Crysis 2 with just a couple of odd problems. (x32 version)
If I set the automatic_mode=1, and in-game disable the 3D, I get the expected broken shadows and true-3D.
Shader hunting works. Overlay mostly works, but only draws in one eye, and says 'stereo disabled' even though it actually is enabled.
If that version is not working for you guys, please give me some more details. If it's crashing, I'd like to see a debug log.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Using 1.0.1, I can get it working by editing the .exe and changing nvapi to nvbpi etc.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I regret not picking this game up in the GOG sale when it was $5 =(
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
It also has it's own fake 3D mode similar to nvidia's compatibility mode, but of course we all know CM is pretty rubbish and reportedly theirs is even worse in some respects.
My approach is to disable CryEngine's stereo renderer and remove their separation lock so we can use 3D Vision automatic and 3DMigoto to patch shaders like we do in most games.
I found out that indie devs using CryEngine don't get access to the shader's source code with the subscription model, so this is not something that most devs could even do unless they purchase a full license (which AFAIK is intended for AAA studios with loads of money).
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Dishonored 2 !
https://steamcommunity.com/profiles/76561198014296177/
I'm reading that Dishonored 2 is using a custom Id Tech 6 engine (Void Engine).
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35