3D Vision Profiles
No 3D Vision profiles were added with this version.
3D Compatibility Mode Profiles
No compatibility mode profiles were added with this version.
3D Vision Profiles
Added or updated the following 3DV profiles:
• Mirror's Edge: Catalyst - not recommended
• Overwatch - not recommended
• Total War: WARHAMMER - not recommended
• Virtual Battlespace 3 - not recommended
Hmm, trying to extract the profiles from this driver returns an error.
"ERROR: This driver is not supported by this tool"
I haven't extracted profiles in awhile, is anyone else getting this error?
[quote="D-Man11"]Hmm, trying to extract the profiles from this driver returns an error.
"ERROR: This driver is not supported by this tool"
I haven't extracted profiles in awhile, is anyone else getting this error?[/quote]
Works just fine here:)
Looks like your driver might be corrupt or the bin files are incorrect.
I would try to DDU and reinstall the driver;)
D-Man11 said:Hmm, trying to extract the profiles from this driver returns an error.
"ERROR: This driver is not supported by this tool"
I haven't extracted profiles in awhile, is anyone else getting this error?
Works just fine here:)
Looks like your driver might be corrupt or the bin files are incorrect.
I would try to DDU and reinstall the driver;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
lol, yah I just reinstalled using DDU, everything is fine now.
I thought maybe they moved the profiles because they are so gung ho on pushing the GeForce Experience :P
It was weird to open up Nvidia Inspector and see nothing there.
Here's the unaltered profiles from 368.69, in case anyone needs to refresh them (rename to txt)
hello !
Where is gone the 3D Vision menu in the Nvidia configuration panel ???
i had the habit to "activate 3DVision" et use the Test button
***edit : mmh ok, that was a bad install, it's fixed now
lol, not to me. I used DDU on the initial install. My first thoughts were that they had restructured the profiles.
They've recently been pushing out updates to the GeForce Experience and would like everyone to jump on board and get into their ecosystem.
I could easily see them making profiles in-accessable. I do not think it would be too far fetched to think that some of driver feedback reports of flickering/stuttering/etc.. could be related to people assigning a profile from another game that has detrimental affects.
http://www.geforce.com/whats-new/articles/geforce-experience-3-0-beta (june 30, 2016)
They are now making it a "Sign In" service, do not be surprised when this becomes a mandatory install
Automatic Entry For Rewards, Game Codes, Early Beta Access & More!
With the new GeForce Experience we’re introducing an accounts sign-on that will make users automatically eligible for game and hardware giveaways, grant users access to new game betas, log them into GameStream, and more.
To sign-in you can either use an existing Google account, or can create a new account with NVIDIA. This account is a single sign-on across GeForce Experience, SHIELD and GeForce NOW.
lol, not to me. I used DDU on the initial install. My first thoughts were that they had restructured the profiles.
They've recently been pushing out updates to the GeForce Experience and would like everyone to jump on board and get into their ecosystem.
I could easily see them making profiles in-accessable. I do not think it would be too far fetched to think that some of driver feedback reports of flickering/stuttering/etc.. could be related to people assigning a profile from another game that has detrimental affects.
http://www.geforce.com/whats-new/articles/geforce-experience-3-0-beta (june 30, 2016)
They are now making it a "Sign In" service, do not be surprised when this becomes a mandatory install
Automatic Entry For Rewards, Game Codes, Early Beta Access & More!
With the new GeForce Experience we’re introducing an accounts sign-on that will make users automatically eligible for game and hardware giveaways, grant users access to new game betas, log them into GameStream, and more.
To sign-in you can either use an existing Google account, or can create a new account with NVIDIA. This account is a single sign-on across GeForce Experience, SHIELD and GeForce NOW.
[quote="D-Man11"]lol, yah I just reinstalled using DDU, everything is fine now.
I thought maybe they moved the profiles because they are so gung ho on pushing the GeForce Experience :P
It was weird to open up Nvidia Inspector and see nothing there.
Here's the unaltered profiles from 368.69, in case anyone needs to refresh them (rename to txt)[/quote]
Really appreciate this. I wish there was a archive somewhere of the profiles for each driver version.
D-Man11 said:lol, yah I just reinstalled using DDU, everything is fine now.
I thought maybe they moved the profiles because they are so gung ho on pushing the GeForce Experience :P
It was weird to open up Nvidia Inspector and see nothing there.
Here's the unaltered profiles from 368.69, in case anyone needs to refresh them (rename to txt)
Really appreciate this. I wish there was a archive somewhere of the profiles for each driver version.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I've been adding the unaltered profiles to some of the driver threads I've started, I should do it on all of them. But sometimes there's really not much change.
There's also some in bo3b's [url=https://forums.geforce.com/default/topic/777954/] Suggested driver to use?[/url] thread.
I've been adding the unaltered profiles to some of the driver threads I've started, I should do it on all of them. But sometimes there's really not much change.
[quote="ManuelGuzman"]Today we released NVIDIA GeForce Virtual Readlity GameReady WHQL display driver version 368.81. This driver provides optimal experience for new and upcoming Virtual Reality titles including NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly. Also supports the new Ansel technology now available in Mirror’s Edge Catalyst, which allows you to compose your shots from any angle, capture in 2D, 360° and adjust with post-process filters. Read more from:
http://www.geforce.com/whats-new/articles/virtual-reality-game-ready-driver-released [/quote]
NVIDIA VR Funhouse Released. Download Now For Free
http://www.geforce.com/whats-new/articles/nvidia-vr-funhouse-released-download-for-free
VR Fun House even has it's very own sub forum.....
https://forums.geforce.com/default/board/174/vr-funhouse/
BTW, it's going to be fully modifiable.
"VR Funhouse also demonstrates to developers the possibilities of VR, and when the game is open sourced later this summer they’ll be able to peek under the hood, learn from our work, and apply the same techniques and technologies to their own games. Moreover, enthusiasts will be able to develop and release their own minigames and mods for the VR Funhouse."
ManuelGuzman said:Today we released NVIDIA GeForce Virtual Readlity GameReady WHQL display driver version 368.81. This driver provides optimal experience for new and upcoming Virtual Reality titles including NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly. Also supports the new Ansel technology now available in Mirror’s Edge Catalyst, which allows you to compose your shots from any angle, capture in 2D, 360° and adjust with post-process filters. Read more from:
http://www.geforce.com/whats-new/articles/virtual-reality-game-ready-driver-released
"VR Funhouse also demonstrates to developers the possibilities of VR, and when the game is open sourced later this summer they’ll be able to peek under the hood, learn from our work, and apply the same techniques and technologies to their own games. Moreover, enthusiasts will be able to develop and release their own minigames and mods for the VR Funhouse."
[quote="D-Man11"][quote="ManuelGuzman"]Today we released NVIDIA GeForce Virtual Readlity GameReady WHQL display driver version 368.81. This driver provides optimal experience for new and upcoming Virtual Reality titles including NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly. Also supports the new Ansel technology now available in Mirror’s Edge Catalyst, which allows you to compose your shots from any angle, capture in 2D, 360° and adjust with post-process filters. Read more from:
http://www.geforce.com/whats-new/articles/virtual-reality-game-ready-driver-released [/quote]
NVIDIA VR Funhouse Released. Download Now For Free
http://www.geforce.com/whats-new/articles/nvidia-vr-funhouse-released-download-for-free
VR Fun House even has it's very own sub forum.....
https://forums.geforce.com/default/board/174/vr-funhouse/
BTW, it's going to be fully modifiable.
"VR Funhouse also demonstrates to developers the possibilities of VR, and when the game is open sourced later this summer they’ll be able to peek under the hood, learn from our work, and apply the same techniques and technologies to their own games. Moreover, enthusiasts will be able to develop and release their own minigames and mods for the VR Funhouse."[/quote]
Does the VR FunHouse run in 3D Vision? And if so, to what extent? ;)
Just curious about it;) (It's pretty late here and will not be until tomorrow when I'll be able to try it out)
ManuelGuzman said:Today we released NVIDIA GeForce Virtual Readlity GameReady WHQL display driver version 368.81. This driver provides optimal experience for new and upcoming Virtual Reality titles including NVIDIA VR Funhouse, Everest VR, Obduction, Raw Data, and The Assembly. Also supports the new Ansel technology now available in Mirror’s Edge Catalyst, which allows you to compose your shots from any angle, capture in 2D, 360° and adjust with post-process filters. Read more from:
"VR Funhouse also demonstrates to developers the possibilities of VR, and when the game is open sourced later this summer they’ll be able to peek under the hood, learn from our work, and apply the same techniques and technologies to their own games. Moreover, enthusiasts will be able to develop and release their own minigames and mods for the VR Funhouse."
Does the VR FunHouse run in 3D Vision? And if so, to what extent? ;)
Just curious about it;) (It's pretty late here and will not be until tomorrow when I'll be able to try it out)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
lol, I didn't even think to try it.
But it looks like the 980 ti is the lowest recommended GPU.
So that might mean that Maxwell will get some VR works support?
NVIDIA Ansel Available Now in Mirror’s Edge Catalyst
By Andrew Burnes on Thu, Jul 14 2016
When we announced the GeForce GTX 1080 and GeForce GTX 1070, the world’s fastest and most advanced graphics cards, we unveiled several new technologies designed to improve and enhance your games and experiences. Of those, NVIDIA Ansel drew the most attention, offering gamers a powerful, easy-to-use camera that could capture unique, professional-grade 2D, 360° and Virtual Reality 360° screenshots on GeForce GTX graphics cards.
http://www.geforce.com/whats-new/articles/nvidia-ansel-for-mirrors-edge-catalyst-available-now
NVIDIA Ansel Available Now in Mirror’s Edge Catalyst
By Andrew Burnes on Thu, Jul 14 2016
When we announced the GeForce GTX 1080 and GeForce GTX 1070, the world’s fastest and most advanced graphics cards, we unveiled several new technologies designed to improve and enhance your games and experiences. Of those, NVIDIA Ansel drew the most attention, offering gamers a powerful, easy-to-use camera that could capture unique, professional-grade 2D, 360° and Virtual Reality 360° screenshots on GeForce GTX graphics cards.
http://www.geforce.com/whats-new/articles/nvidia-ansel-for-mirrors-edge-catalyst-available-now
Does the VR FunHouse run in 3D Vision? And if so, to what extent? ;)
Just curious about it;) (It's pretty late here and will not be until tomorrow when I'll be able to try it out)
NO it does work.
Does the VR FunHouse run in 3D Vision? And if so, to what extent? ;)
Just curious about it;) (It's pretty late here and will not be until tomorrow when I'll be able to try it out)
NO it does work.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
It's Unreal 4 running in dx11. 5GB download.
It launches in a window and I can't get it to go into 3D.
you are meant to travel via porting, but I was about to go under the ground and up in the sky.
I see some glsl stuff in there, not much though.
In SlateElementPixelShader.glsl I see....
#if PLATFORM_MAC
// Note, MacOSX native output is raw gamma 2.2 not sRGB!
//CorrectedColor = pow(CorrectedColor, 1.0/2.2);
CorrectedColor = LinearToSrgbBranching(CorrectedColor);
#if PLATFORM_LINUX
OutColor.a *= texture2D(ElementTexture, TexCoords.xy).r; // OpenGL 3.2+ uses Red for single channel textures
#else
OutColor.a *= texture2D(ElementTexture, TexCoords.xy).a;
#endif
Probably just some default stuff that wasn't removed ?
No 3D Vision profiles were added with this version.
3D Compatibility Mode Profiles
No compatibility mode profiles were added with this version.
3D Vision Profiles
Added or updated the following 3DV profiles:
• Mirror's Edge: Catalyst - not recommended
• Overwatch - not recommended
• Total War: WARHAMMER - not recommended
• Virtual Battlespace 3 - not recommended
"ERROR: This driver is not supported by this tool"
I haven't extracted profiles in awhile, is anyone else getting this error?
Works just fine here:)
Looks like your driver might be corrupt or the bin files are incorrect.
I would try to DDU and reinstall the driver;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I thought maybe they moved the profiles because they are so gung ho on pushing the GeForce Experience :P
It was weird to open up Nvidia Inspector and see nothing there.
Here's the unaltered profiles from 368.69, in case anyone needs to refresh them (rename to txt)
Where is gone the 3D Vision menu in the Nvidia configuration panel ???
i had the habit to "activate 3DVision" et use the Test button
***edit : mmh ok, that was a bad install, it's fixed now
Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D
My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/
They've recently been pushing out updates to the GeForce Experience and would like everyone to jump on board and get into their ecosystem.
I could easily see them making profiles in-accessable. I do not think it would be too far fetched to think that some of driver feedback reports of flickering/stuttering/etc.. could be related to people assigning a profile from another game that has detrimental affects.
http://www.geforce.com/whats-new/articles/geforce-experience-3-0-beta (june 30, 2016)
They are now making it a "Sign In" service, do not be surprised when this becomes a mandatory install
Automatic Entry For Rewards, Game Codes, Early Beta Access & More!
With the new GeForce Experience we’re introducing an accounts sign-on that will make users automatically eligible for game and hardware giveaways, grant users access to new game betas, log them into GameStream, and more.
To sign-in you can either use an existing Google account, or can create a new account with NVIDIA. This account is a single sign-on across GeForce Experience, SHIELD and GeForce NOW.
Really appreciate this. I wish there was a archive somewhere of the profiles for each driver version.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
There's also some in bo3b's Suggested driver to use? thread.
NVIDIA VR Funhouse Released. Download Now For Free
http://www.geforce.com/whats-new/articles/nvidia-vr-funhouse-released-download-for-free
VR Fun House even has it's very own sub forum.....
https://forums.geforce.com/default/board/174/vr-funhouse/
BTW, it's going to be fully modifiable.
"VR Funhouse also demonstrates to developers the possibilities of VR, and when the game is open sourced later this summer they’ll be able to peek under the hood, learn from our work, and apply the same techniques and technologies to their own games. Moreover, enthusiasts will be able to develop and release their own minigames and mods for the VR Funhouse."
Does the VR FunHouse run in 3D Vision? And if so, to what extent? ;)
Just curious about it;) (It's pretty late here and will not be until tomorrow when I'll be able to try it out)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
But it looks like the 980 ti is the lowest recommended GPU.
So that might mean that Maxwell will get some VR works support?
By Andrew Burnes on Thu, Jul 14 2016
When we announced the GeForce GTX 1080 and GeForce GTX 1070, the world’s fastest and most advanced graphics cards, we unveiled several new technologies designed to improve and enhance your games and experiences. Of those, NVIDIA Ansel drew the most attention, offering gamers a powerful, easy-to-use camera that could capture unique, professional-grade 2D, 360° and Virtual Reality 360° screenshots on GeForce GTX graphics cards.
http://www.geforce.com/whats-new/articles/nvidia-ansel-for-mirrors-edge-catalyst-available-now
Just curious about it;) (It's pretty late here and will not be until tomorrow when I'll be able to try it out)
NO it does work.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
It launches in a window and I can't get it to go into 3D.
you are meant to travel via porting, but I was about to go under the ground and up in the sky.
I see some glsl stuff in there, not much though.
In SlateElementPixelShader.glsl I see....
#if PLATFORM_MAC
// Note, MacOSX native output is raw gamma 2.2 not sRGB!
//CorrectedColor = pow(CorrectedColor, 1.0/2.2);
CorrectedColor = LinearToSrgbBranching(CorrectedColor);
#if PLATFORM_LINUX
OutColor.a *= texture2D(ElementTexture, TexCoords.xy).r; // OpenGL 3.2+ uses Red for single channel textures
#else
OutColor.a *= texture2D(ElementTexture, TexCoords.xy).a;
#endif
Probably just some default stuff that wasn't removed ?