any way to apply DSR to 3d vision? not seeing any options
as 720p @ 120hz could sure use DSR improvements
edit: ok im only seeing it available to downsample to one 3d resolution: 1080p @ 24 hz
which may not be available for many fullscreen games anyway
which is utterly useless for 720p @ 60/60 projector users
infos plix?
You have to switch it on in Nvidia Control Panel. Go to Manage 3D Settings and there to Global Settings. Switch DSR to "on" by marking all the settings in there. After that you`ll be able to choose higher resolution in game menu. You can also experiment with Smoothness for DSR, which is below this option - to get better looking up-scaling.
You have to switch it on in Nvidia Control Panel. Go to Manage 3D Settings and there to Global Settings. Switch DSR to "on" by marking all the settings in there. After that you`ll be able to choose higher resolution in game menu. You can also experiment with Smoothness for DSR, which is below this option - to get better looking up-scaling.
use CRU:
1. remove all resolutions and select no extension block
2. create a detailed resolution with 119hz and a standard resolution with 120hz
3. run restart64.exe
use CRU:
1. remove all resolutions and select no extension block
2. create a detailed resolution with 119hz and a standard resolution with 120hz
3. run restart64.exe
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
Kingpin1's method sounds like way too much work, which is the norm for 3D these days isn't it? Sad. That's why I can't wait for VR to hit the market. But for now, DSR can be enabled simply by going to the Nvidia Control Panel general 3D section. Turning it on in the control panel then let's you pick the higher resolution within the game. I really like how the system works. The problem is, and maybe that's the reason for Kingpin1's workaround, is that it didn't work for me in SLI. That was a planned driver update for down the road. If you don't have a DSR option in your control panel and you're using SLI, try disabling it to see if the option shows up. It should. SLI suppoot is supposedly coming. Of course, the game also has to support it. Plenty of my games are unplayable with DSR due to HUD scaling (LoL, DE:HR). It also causes a huge performance hit; 4K in 3D isn't really viable. But it's perfect for a 720p projector, to step up to 1080p or 1440p
Kingpin1's method sounds like way too much work, which is the norm for 3D these days isn't it? Sad. That's why I can't wait for VR to hit the market. But for now, DSR can be enabled simply by going to the Nvidia Control Panel general 3D section. Turning it on in the control panel then let's you pick the higher resolution within the game. I really like how the system works. The problem is, and maybe that's the reason for Kingpin1's workaround, is that it didn't work for me in SLI. That was a planned driver update for down the road. If you don't have a DSR option in your control panel and you're using SLI, try disabling it to see if the option shows up. It should. SLI suppoot is supposedly coming. Of course, the game also has to support it. Plenty of my games are unplayable with DSR due to HUD scaling (LoL, DE:HR). It also causes a huge performance hit; 4K in 3D isn't really viable. But it's perfect for a 720p projector, to step up to 1080p or 1440p
Asus PG278Q ROG Swift (1440p) - Win 7 SP1 - 3D Vision 2 - Driver 355.98
EVGA GTX 980 Ti SC+ ACX2.0+ @ 1278 Mhz - i5-4690K @ 4.4GHz
Cougar MX500 - MSI Z97 G45 - 16GB RAM - Win7x64 - 512GB SSD - 3TB HD
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
as 720p @ 120hz could sure use DSR improvements
edit: ok im only seeing it available to downsample to one 3d resolution: 1080p @ 24 hz
which may not be available for many fullscreen games anyway
which is utterly useless for 720p @ 60/60 projector users
infos plix?
https://steamcommunity.com/profiles/76561198014296177/
1. remove all resolutions and select no extension block
2. create a detailed resolution with 119hz and a standard resolution with 120hz
3. run restart64.exe
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
More details in this thread...
https://forums.geforce.com/default/topic/778329/dsr-with-3dtv-play/
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Asus PG278Q ROG Swift (1440p) - Win 7 SP1 - 3D Vision 2 - Driver 355.98
EVGA GTX 980 Ti SC+ ACX2.0+ @ 1278 Mhz - i5-4690K @ 4.4GHz
Cougar MX500 - MSI Z97 G45 - 16GB RAM - Win7x64 - 512GB SSD - 3TB HD
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST