[quote="bo3b"][quote="Bronte"]I noticed a minor issue in the Comms Spire section (pretty much the second mission with a bunch of working joes milling about) and it involves a character lying on the floor in a pool of blood. The blood pool reflection is borked in 3D. A minor, minor deal to be sure. Just thought I would bring it to people's attention.[/quote]Thanks for that, we appreciate finding the glitches.
Is this a planar reflection? Is it fixed when you disable planar reflection in the game settings? No worries if you can't get back there or don't know.[/quote]
I've had planar reflections disabled from the beginning.
Bronte said:I noticed a minor issue in the Comms Spire section (pretty much the second mission with a bunch of working joes milling about) and it involves a character lying on the floor in a pool of blood. The blood pool reflection is borked in 3D. A minor, minor deal to be sure. Just thought I would bring it to people's attention.
Thanks for that, we appreciate finding the glitches.
Is this a planar reflection? Is it fixed when you disable planar reflection in the game settings? No worries if you can't get back there or don't know.
I've had planar reflections disabled from the beginning.
[quote="shappy1010"]When you get to the reactor the floor is all white. Looks like it's missing a texture. I've noticed this on some smaller occasions as well.[/quote]
are you using the latest driver? if so, roll back. the current driver messes alot of things in the game....
shappy1010 said:When you get to the reactor the floor is all white. Looks like it's missing a texture. I've noticed this on some smaller occasions as well.
are you using the latest driver? if so, roll back. the current driver messes alot of things in the game....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="shappy1010"]When you get to the reactor the floor is all white. Looks like it's missing a texture. I've noticed this on some smaller occasions as well.[/quote]
are you using the latest driver? if so, roll back. the current driver messes alot of things in the game....[/quote]
Ah yes I'm using the latest. Ok will try..but almost at the end of the game now :0
The game starts to drag a bit towards the end. 3D and the Alien franchise prevent it from falling flat imho.
shappy1010 said:When you get to the reactor the floor is all white. Looks like it's missing a texture. I've noticed this on some smaller occasions as well.
are you using the latest driver? if so, roll back. the current driver messes alot of things in the game....
Ah yes I'm using the latest. Ok will try..but almost at the end of the game now :0
The game starts to drag a bit towards the end. 3D and the Alien franchise prevent it from falling flat imho.
[quote="mike_ar69"]
That's exactly what I did and it's not complex at all. The form for depth correction is (a*D/(b+c*D)) and the form for global correction (of convergence) is (a/(b+c*C)). I just happen to know from experience that these are good empirical forms for approximate fixes. For a given middling value of convergence I work out the depth parameters based on what "looks correct" in the image and do that for several value of distance from the reflections, updating the parameters to get a best fit. The convergence parameters are worked out by looking at the image for several different values of convergence and noting the overall multiplying factor that fits best (I.e. gives the most accurate render of reflections). I can then do a curve fit to again get the best fit. It takes about a half hour.
Please read the thread where I said already (and so did bo3b) that reflections are *approximate*, not exact. Don't try and find a pattern in an approximate fix, there isn't one.[/quote]
I did read that these are approximate, but I still find any kind of fix interesting nonetheless. So can I use this approximate fix for most of the shaders that I can't fix at the moment or does this only apply to special kind of shaders? (only shadows, reflections, etc.)
mike_ar69 said:
That's exactly what I did and it's not complex at all. The form for depth correction is (a*D/(b+c*D)) and the form for global correction (of convergence) is (a/(b+c*C)). I just happen to know from experience that these are good empirical forms for approximate fixes. For a given middling value of convergence I work out the depth parameters based on what "looks correct" in the image and do that for several value of distance from the reflections, updating the parameters to get a best fit. The convergence parameters are worked out by looking at the image for several different values of convergence and noting the overall multiplying factor that fits best (I.e. gives the most accurate render of reflections). I can then do a curve fit to again get the best fit. It takes about a half hour.
Please read the thread where I said already (and so did bo3b) that reflections are *approximate*, not exact. Don't try and find a pattern in an approximate fix, there isn't one.
I did read that these are approximate, but I still find any kind of fix interesting nonetheless. So can I use this approximate fix for most of the shaders that I can't fix at the moment or does this only apply to special kind of shaders? (only shadows, reflections, etc.)
[quote="ForgottenProdigy"][quote="mike_ar69"]
That's exactly what I did and it's not complex at all. The form for depth correction is (a*D/(b+c*D)) and the form for global correction (of convergence) is (a/(b+c*C)). I just happen to know from experience that these are good empirical forms for approximate fixes. For a given middling value of convergence I work out the depth parameters based on what "looks correct" in the image and do that for several value of distance from the reflections, updating the parameters to get a best fit. The convergence parameters are worked out by looking at the image for several different values of convergence and noting the overall multiplying factor that fits best (I.e. gives the most accurate render of reflections). I can then do a curve fit to again get the best fit. It takes about a half hour.
Please read the thread where I said already (and so did bo3b) that reflections are *approximate*, not exact. Don't try and find a pattern in an approximate fix, there isn't one.[/quote]
I did read that these are approximate, but I still find any kind of fix interesting nonetheless. So can I use this approximate fix for most of the shaders that I can't fix at the moment or does this only apply to special kind of shaders? (only shadows, reflections, etc.)[/quote]
This applies only to these very specific issues in this game, and will not transfer to any other game or issues (even in this game). What you can take away from this perhaps is the aD/(b+cD) transformation for depth (D) and the a/(b+cC) transformation for convergence (C), but it does not always work at all. It will rarely be satisfactory for shadows because your brain "knows" that shadows need to be pasted to the surface (ground, wall etc). The same is true of any form of lighting. The one exception is a few shadow shaders I fixed in SR4 which are pretty much spot on. Reflections are more "loose" in that they just need to be "behind" the reflecting surface and look plausible, it does not matter if they are not exactly in place.
mike_ar69 said:
That's exactly what I did and it's not complex at all. The form for depth correction is (a*D/(b+c*D)) and the form for global correction (of convergence) is (a/(b+c*C)). I just happen to know from experience that these are good empirical forms for approximate fixes. For a given middling value of convergence I work out the depth parameters based on what "looks correct" in the image and do that for several value of distance from the reflections, updating the parameters to get a best fit. The convergence parameters are worked out by looking at the image for several different values of convergence and noting the overall multiplying factor that fits best (I.e. gives the most accurate render of reflections). I can then do a curve fit to again get the best fit. It takes about a half hour.
Please read the thread where I said already (and so did bo3b) that reflections are *approximate*, not exact. Don't try and find a pattern in an approximate fix, there isn't one.
I did read that these are approximate, but I still find any kind of fix interesting nonetheless. So can I use this approximate fix for most of the shaders that I can't fix at the moment or does this only apply to special kind of shaders? (only shadows, reflections, etc.)
This applies only to these very specific issues in this game, and will not transfer to any other game or issues (even in this game). What you can take away from this perhaps is the aD/(b+cD) transformation for depth (D) and the a/(b+cC) transformation for convergence (C), but it does not always work at all. It will rarely be satisfactory for shadows because your brain "knows" that shadows need to be pasted to the surface (ground, wall etc). The same is true of any form of lighting. The one exception is a few shadow shaders I fixed in SR4 which are pretty much spot on. Reflections are more "loose" in that they just need to be "behind" the reflecting surface and look plausible, it does not matter if they are not exactly in place.
[quote="helifax"]Awesome!! Big Thanks;))
I will now dump all the shaders per level/mission and look for additional shaders using reflections;))
If I find any more I will try to fix it;)) and post it here;))
Big thx again;))
EDIT: Found another planar reflection shader some some type of surfaces. (Mission 5) exactly when you start.
Fixed and attached it here.[/quote]
Sorry,but I have to ask,little curious because I want the planar to work...
how can I install this file without the *replace bin* file ?
How can I install this fix without the replace bin file ?
I will now dump all the shaders per level/mission and look for additional shaders using reflections;))
If I find any more I will try to fix it;)) and post it here;))
Big thx again;))
EDIT: Found another planar reflection shader some some type of surfaces. (Mission 5) exactly when you start.
Fixed and attached it here.
Sorry,but I have to ask,little curious because I want the planar to work...
how can I install this file without the *replace bin* file ?
How can I install this fix without the replace bin file ?
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
[quote="Ferry"][quote="helifax"]Awesome!! Big Thanks;))
I will now dump all the shaders per level/mission and look for additional shaders using reflections;))
If I find any more I will try to fix it;)) and post it here;))
Big thx again;))
EDIT: Found another planar reflection shader some some type of surfaces. (Mission 5) exactly when you start.
Fixed and attached it here.[/quote]
Sorry,but I have to ask,little curious because I want the planar to work...
how can I install this file without the *replace bin* file ?
How can I install this fix without the replace bin file ?
[/quote]
I don't understand what you mean?
I will now dump all the shaders per level/mission and look for additional shaders using reflections;))
If I find any more I will try to fix it;)) and post it here;))
Big thx again;))
EDIT: Found another planar reflection shader some some type of surfaces. (Mission 5) exactly when you start.
Fixed and attached it here.
Sorry,but I have to ask,little curious because I want the planar to work...
how can I install this file without the *replace bin* file ?
How can I install this fix without the replace bin file ?
Are you telling me 3D lives on? You guys fixed Isolation? WAY TO GO GUYS!
I am learning 3D art and how to (fucking) draw, just starting, so i've been out of the loop for awhile. I keep checking in but i missed this somehow.
Wish i had more time to learn this stuff so i could be something else besides part of the cheering section. Maybe i'll buy a short skirt at least, you know, next time i post and be sure to shave my hairy legs so the outfit works. Hmm, maybe a little more thinking i should do on that.
Are you telling me 3D lives on? You guys fixed Isolation? WAY TO GO GUYS!
I am learning 3D art and how to (fucking) draw, just starting, so i've been out of the loop for awhile. I keep checking in but i missed this somehow.
Wish i had more time to learn this stuff so i could be something else besides part of the cheering section. Maybe i'll buy a short skirt at least, you know, next time i post and be sure to shave my hairy legs so the outfit works. Hmm, maybe a little more thinking i should do on that.
Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?
[quote="Ferry"]Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?[/quote]No, just drop in the .txt file. The .bin are created automatically as a cache.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.
Ferry said:Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?
No, just drop in the .txt file. The .bin are created automatically as a cache.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="Ferry"]Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?[/quote]No, just drop in the .txt file. The .bin are created automatically as a cache.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.[/quote]
Bo3b - I believe I have fixed the blood splatter shaders. I don't have time to test them (I did them by eye, it's just position correction), I sent them to you in a PM. I had another look at reflections and whereas I found a better approximation, I have not found a way to properly fix them yet.
Ferry said:Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?
No, just drop in the .txt file. The .bin are created automatically as a cache.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.
Bo3b - I believe I have fixed the blood splatter shaders. I don't have time to test them (I did them by eye, it's just position correction), I sent them to you in a PM. I had another look at reflections and whereas I found a better approximation, I have not found a way to properly fix them yet.
I've had planar reflections disabled from the beginning.
i7 - Nvidia 780ti - Nvidia 3DTV - Optoma HD33 - 100" screen + Panasonic Viera TX-P46GT30E
are you using the latest driver? if so, roll back. the current driver messes alot of things in the game....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Ah yes I'm using the latest. Ok will try..but almost at the end of the game now :0
The game starts to drag a bit towards the end. 3D and the Alien franchise prevent it from falling flat imho.
i7 - Nvidia 780ti - Nvidia 3DTV - Optoma HD33 - 100" screen + Panasonic Viera TX-P46GT30E
I did read that these are approximate, but I still find any kind of fix interesting nonetheless. So can I use this approximate fix for most of the shaders that I can't fix at the moment or does this only apply to special kind of shaders? (only shadows, reflections, etc.)
No - you should follow bo3b's shaderhacker school. Everything you need to know...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
This applies only to these very specific issues in this game, and will not transfer to any other game or issues (even in this game). What you can take away from this perhaps is the aD/(b+cD) transformation for depth (D) and the a/(b+cC) transformation for convergence (C), but it does not always work at all. It will rarely be satisfactory for shadows because your brain "knows" that shadows need to be pasted to the surface (ground, wall etc). The same is true of any form of lighting. The one exception is a few shadow shaders I fixed in SR4 which are pretty much spot on. Reflections are more "loose" in that they just need to be "behind" the reflecting surface and look plausible, it does not matter if they are not exactly in place.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Thanks alot for fixing this game !
Great job !!!
**edited**
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
Sorry,but I have to ask,little curious because I want the planar to work...
how can I install this file without the *replace bin* file ?
How can I install this fix without the replace bin file ?
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
I don't understand what you mean?
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I am learning 3D art and how to (fucking) draw, just starting, so i've been out of the loop for awhile. I keep checking in but i missed this somehow.
Wish i had more time to learn this stuff so i could be something else besides part of the cheering section. Maybe i'll buy a short skirt at least, you know, next time i post and be sure to shave my hairy legs so the outfit works. Hmm, maybe a little more thinking i should do on that.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Bo3b - I believe I have fixed the blood splatter shaders. I don't have time to test them (I did them by eye, it's just position correction), I sent them to you in a PM. I had another look at reflections and whereas I found a better approximation, I have not found a way to properly fix them yet.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278