Some quick questions... New to 3D Vision, just received my ASUS VG278h
Hi guys,
The ASUS VG278h finally arrived in Australia in the last week, and I received mine yesterday. I don't have any of the backlight bleeding / oval halo issues that have been noted here thankfully, but I've got some general questions.
1) How do you turn the 3D Vision 2 glasses off? Pressing the button on the side makes the green light come on (turned on), but pressing it again doesn't seem to turn them off - the green light just turns on again after a few seconds. No matter what I do, if I start something 3D on my PC the glasses always seem ready to go so I'd like to know how to turn them off to save battery when not in use.
2) With some 3D games, when the framerate drops below 120fps I would expect just the general smoothness to drop, but there's a weird effect that any moving object actually appears split between the current frame and the previous - ie, 2 extremely close together images. I don't think these are just the images for each eye as the object and scene is still entirely 3D, but instead appears jittery with the motion lacking smoothness that's not just the lower framerate. I was wondering if it's to do with SLi (I'm running 2 x GTX 580).
My best guess would be that one eye is showing the frame ahead of the other instead of waiting to display the frame for each eye.
For example:
F1 = frame 1
F2 = frame 2
LP = left perspective (image for left eye)
RP = right perspective
Instead of displaying in order:
Left eye - F1-LP
Right eye - F1-RP
Left eye - F2-LP
Right eye - F2-RP
It's as if it's showing:
Left eye - F1-LP
Right eye - F1-RP
Left eye - F1-LP <-- frame 1 again
Right eye - F2-RP <-- but right eye receives F2 in spite of left eye missing its perspective of F2.
Is this a common issue with 3D vision or perhaps related to SLi, or is there a way to fix this? I've noted it most prominently in Skyrim which, of course, cannot maintain 120fps. Any camera movement is juddery and difficult to look at.
The ASUS VG278h finally arrived in Australia in the last week, and I received mine yesterday. I don't have any of the backlight bleeding / oval halo issues that have been noted here thankfully, but I've got some general questions.
1) How do you turn the 3D Vision 2 glasses off? Pressing the button on the side makes the green light come on (turned on), but pressing it again doesn't seem to turn them off - the green light just turns on again after a few seconds. No matter what I do, if I start something 3D on my PC the glasses always seem ready to go so I'd like to know how to turn them off to save battery when not in use.
2) With some 3D games, when the framerate drops below 120fps I would expect just the general smoothness to drop, but there's a weird effect that any moving object actually appears split between the current frame and the previous - ie, 2 extremely close together images. I don't think these are just the images for each eye as the object and scene is still entirely 3D, but instead appears jittery with the motion lacking smoothness that's not just the lower framerate. I was wondering if it's to do with SLi (I'm running 2 x GTX 580).
My best guess would be that one eye is showing the frame ahead of the other instead of waiting to display the frame for each eye.
For example:
F1 = frame 1
F2 = frame 2
LP = left perspective (image for left eye)
RP = right perspective
Instead of displaying in order:
Left eye - F1-LP
Right eye - F1-RP
Left eye - F2-LP
Right eye - F2-RP
It's as if it's showing:
Left eye - F1-LP
Right eye - F1-RP
Left eye - F1-LP <-- frame 1 again
Right eye - F2-RP <-- but right eye receives F2 in spite of left eye missing its perspective of F2.
Is this a common issue with 3D vision or perhaps related to SLi, or is there a way to fix this? I've noted it most prominently in Skyrim which, of course, cannot maintain 120fps. Any camera movement is juddery and difficult to look at.
As far as I have noticed SLI could probably be able to go out of sync with the monitor as well as doing render ahead.
For insance, reduce input lag in Hard Reset is not recommended when running SLI.
I'm assuming you have vsync turned on which as far as I have read is required for 3D Vision.
I'm not suprised that maintaining a steady 60hz 3D rendering is hard.
If the framerate is reduced camera movement would be less fluid.
In 2D there is tripple buffering and stuff but I'm not sure how well it works in 3D.
Given that I have only one card and while I had hoped to be able to add another I basically bought the wrong chassi.
(NZXT H2) My GTX 580 is not bad but you can't expect miracles in 3D with demanding games.
The weird thing is, it only seems to occur in some games. I played The Old Republic in 3D and while the framerate clearly dropped at points, the 3D still stayed perfectly in sync. Basically it was the same as in 2D - less fluid but no rendering issues with the 3D.
But in some games like Skyrim, there is clear motion judder when moving the camera if the framerate drops as if one eye has gotten ahead of the other.
Luckily I'm learning that certain graphical effects can be turned down / off to improve framerate with far less noticeable consequences than in 2D. Eg: ambient occlusion, motion blur and anti aliasing seem less noticeable in 3D than 2D, so I'm now happy to turn them off. /smile.gif' class='bbc_emoticon' alt=':smile:' />
The weird thing is, it only seems to occur in some games. I played The Old Republic in 3D and while the framerate clearly dropped at points, the 3D still stayed perfectly in sync. Basically it was the same as in 2D - less fluid but no rendering issues with the 3D.
But in some games like Skyrim, there is clear motion judder when moving the camera if the framerate drops as if one eye has gotten ahead of the other.
Luckily I'm learning that certain graphical effects can be turned down / off to improve framerate with far less noticeable consequences than in 2D. Eg: ambient occlusion, motion blur and anti aliasing seem less noticeable in 3D than 2D, so I'm now happy to turn them off. /smile.gif' class='bbc_emoticon' alt=':smile:' />
The ASUS VG278h finally arrived in Australia in the last week, and I received mine yesterday. I don't have any of the backlight bleeding / oval halo issues that have been noted here thankfully, but I've got some general questions.
1) How do you turn the 3D Vision 2 glasses off? Pressing the button on the side makes the green light come on (turned on), but pressing it again doesn't seem to turn them off - the green light just turns on again after a few seconds. No matter what I do, if I start something 3D on my PC the glasses always seem ready to go so I'd like to know how to turn them off to save battery when not in use.
2) With some 3D games, when the framerate drops below 120fps I would expect just the general smoothness to drop, but there's a weird effect that any moving object actually appears split between the current frame and the previous - ie, 2 extremely close together images. I don't think these are just the images for each eye as the object and scene is still entirely 3D, but instead appears jittery with the motion lacking smoothness that's not just the lower framerate. I was wondering if it's to do with SLi (I'm running 2 x GTX 580).
My best guess would be that one eye is showing the frame ahead of the other instead of waiting to display the frame for each eye.
For example:
F1 = frame 1
F2 = frame 2
LP = left perspective (image for left eye)
RP = right perspective
Instead of displaying in order:
Left eye - F1-LP
Right eye - F1-RP
Left eye - F2-LP
Right eye - F2-RP
It's as if it's showing:
Left eye - F1-LP
Right eye - F1-RP
Left eye - F1-LP <-- frame 1 again
Right eye - F2-RP <-- but right eye receives F2 in spite of left eye missing its perspective of F2.
Is this a common issue with 3D vision or perhaps related to SLi, or is there a way to fix this? I've noted it most prominently in Skyrim which, of course, cannot maintain 120fps. Any camera movement is juddery and difficult to look at.
Thanks in advance for your help guys!
The ASUS VG278h finally arrived in Australia in the last week, and I received mine yesterday. I don't have any of the backlight bleeding / oval halo issues that have been noted here thankfully, but I've got some general questions.
1) How do you turn the 3D Vision 2 glasses off? Pressing the button on the side makes the green light come on (turned on), but pressing it again doesn't seem to turn them off - the green light just turns on again after a few seconds. No matter what I do, if I start something 3D on my PC the glasses always seem ready to go so I'd like to know how to turn them off to save battery when not in use.
2) With some 3D games, when the framerate drops below 120fps I would expect just the general smoothness to drop, but there's a weird effect that any moving object actually appears split between the current frame and the previous - ie, 2 extremely close together images. I don't think these are just the images for each eye as the object and scene is still entirely 3D, but instead appears jittery with the motion lacking smoothness that's not just the lower framerate. I was wondering if it's to do with SLi (I'm running 2 x GTX 580).
My best guess would be that one eye is showing the frame ahead of the other instead of waiting to display the frame for each eye.
For example:
F1 = frame 1
F2 = frame 2
LP = left perspective (image for left eye)
RP = right perspective
Instead of displaying in order:
Left eye - F1-LP
Right eye - F1-RP
Left eye - F2-LP
Right eye - F2-RP
It's as if it's showing:
Left eye - F1-LP
Right eye - F1-RP
Left eye - F1-LP <-- frame 1 again
Right eye - F2-RP <-- but right eye receives F2 in spite of left eye missing its perspective of F2.
Is this a common issue with 3D vision or perhaps related to SLi, or is there a way to fix this? I've noted it most prominently in Skyrim which, of course, cannot maintain 120fps. Any camera movement is juddery and difficult to look at.
Thanks in advance for your help guys!
As far as I have noticed SLI could probably be able to go out of sync with the monitor as well as doing render ahead.
For insance, reduce input lag in Hard Reset is not recommended when running SLI.
I'm assuming you have vsync turned on which as far as I have read is required for 3D Vision.
I'm not suprised that maintaining a steady 60hz 3D rendering is hard.
If the framerate is reduced camera movement would be less fluid.
In 2D there is tripple buffering and stuff but I'm not sure how well it works in 3D.
Given that I have only one card and while I had hoped to be able to add another I basically bought the wrong chassi.
(NZXT H2) My GTX 580 is not bad but you can't expect miracles in 3D with demanding games.
As far as I have noticed SLI could probably be able to go out of sync with the monitor as well as doing render ahead.
For insance, reduce input lag in Hard Reset is not recommended when running SLI.
I'm assuming you have vsync turned on which as far as I have read is required for 3D Vision.
I'm not suprised that maintaining a steady 60hz 3D rendering is hard.
If the framerate is reduced camera movement would be less fluid.
In 2D there is tripple buffering and stuff but I'm not sure how well it works in 3D.
Given that I have only one card and while I had hoped to be able to add another I basically bought the wrong chassi.
(NZXT H2) My GTX 580 is not bad but you can't expect miracles in 3D with demanding games.
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The weird thing is, it only seems to occur in some games. I played The Old Republic in 3D and while the framerate clearly dropped at points, the 3D still stayed perfectly in sync. Basically it was the same as in 2D - less fluid but no rendering issues with the 3D.
But in some games like Skyrim, there is clear motion judder when moving the camera if the framerate drops as if one eye has gotten ahead of the other.
Luckily I'm learning that certain graphical effects can be turned down / off to improve framerate with far less noticeable consequences than in 2D. Eg: ambient occlusion, motion blur and anti aliasing seem less noticeable in 3D than 2D, so I'm now happy to turn them off.
The weird thing is, it only seems to occur in some games. I played The Old Republic in 3D and while the framerate clearly dropped at points, the 3D still stayed perfectly in sync. Basically it was the same as in 2D - less fluid but no rendering issues with the 3D.
But in some games like Skyrim, there is clear motion judder when moving the camera if the framerate drops as if one eye has gotten ahead of the other.
Luckily I'm learning that certain graphical effects can be turned down / off to improve framerate with far less noticeable consequences than in 2D. Eg: ambient occlusion, motion blur and anti aliasing seem less noticeable in 3D than 2D, so I'm now happy to turn them off.