The Witcher 3: Wild Hunt
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[quote=""]I've looked through the conversation but still can't figure out how to get this to work.Could one of you explain what I need to do to get this working.I already play other games in 3d but they are compatible[/quote] Just make sure that you copy that Directory from Archive file straight to Witcher`s man directory - right here: example - c:\Steam\SteamApps\common\The Witcher 3\ It use to be different - the files use to be separated and this time you got them sub folder. Unpack that to match the directory from main Witcher folder. Remember to erase .jpg extension from downloaded file so you can extract this as *.zip file.
said:I've looked through the conversation but still can't figure out how to get this to work.Could one of you explain what I need to do to get this working.I already play other games in 3d but they are compatible


Just make sure that you copy that Directory from Archive file straight to Witcher`s man directory - right here: example - c:\Steam\SteamApps\common\The Witcher 3\

It use to be different - the files use to be separated and this time you got them sub folder. Unpack that to match the directory from main Witcher folder.

Remember to erase .jpg extension from downloaded file so you can extract this as *.zip file.
Sorry - forgot to check if game had switched to borderless window again - which indeed was the case!!
Sorry - forgot to check if game had switched to borderless window again - which indeed was the case!!

Posted 06/14/2015 08:15 AM   
So im a little new here first post... Trying to get this all to work for me not really sure what to do. I put the 3Dfix-Witcher3-Alpha_0.06.zip.jpg into my exe. folder. (now i have a 46,47, and 46org compiler in there, should I have all those??) Mzsk, I had that happen to me for a little bit then I removed some dll files and then replaced them. It started working again I just don't know why. If anyone could give me some basic info on how to use 3dmigoto that would be fantastic. I would gladly help anyway I can I'm just kinda new at messing with computers. And the game crashes alot. windows 8.1
So im a little new here first post... Trying to get this all to work for me not really sure what to do. I put the 3Dfix-Witcher3-Alpha_0.06.zip.jpg into my exe. folder. (now i have a 46,47, and 46org compiler in there, should I have all those??)
Mzsk, I had that happen to me for a little bit then I removed some dll files and then replaced them. It started working again I just don't know why.
If anyone could give me some basic info on how to use 3dmigoto that would be fantastic. I would gladly help anyway I can I'm just kinda new at messing with computers. And the game crashes alot. windows 8.1

Posted 06/14/2015 08:47 AM   
Hi toolman85,please redownload the patch. I only find a 46 and 46 org compiler file, no 47 in there. You should then just have to paste the files into Your bin directory, means there is one file, a font file, that goes directly into Your bin directory, the other 7 files, and the shaderfixes folder, should be place into Your x64 directoy. Flugan once mentioned that there was the possibility, that the game checks for shaders in the bin directory, so just to make sure, i paste a copy of the shaderfixes folder to the bin directory as well. Won't hurt. As for me, it works pretty well now. The shaders aren't rendered correct each time I start the game, but eventually it would start adjusted. Sometimes I get crashes to desktop, when loading after sucking at a fight. I would also recommend You to use a nexusmod I think helifax proposed here, that would allow You to skip loading screens (storytelling) and intro, which comes in quite handy when having to restart and load the game, as the laoding times are reduced significantly.
Hi toolman85,please redownload the patch. I only find a 46 and 46 org compiler file, no 47 in there. You should then just have to paste the files into Your bin directory, means there is one file, a font file, that goes directly into Your bin directory, the other 7 files, and the shaderfixes folder, should be place into Your x64 directoy. Flugan once mentioned that there was the possibility, that the game checks for shaders in the bin directory, so just to make sure, i paste a copy of the shaderfixes folder to the bin directory as well. Won't hurt.
As for me, it works pretty well now. The shaders aren't rendered correct each time I start the game, but eventually it would start adjusted. Sometimes I get crashes to desktop, when loading after sucking at a fight.
I would also recommend You to use a nexusmod I think helifax proposed here, that would allow You to skip loading screens (storytelling) and intro, which comes in quite handy when having to restart and load the game, as the laoding times are reduced significantly.

Posted 06/14/2015 09:04 AM   
To the newcomers: it may be worth waiting a bit longer before trying to play this in 3D. Once the fix is done it will be made available at http://helixmod.blogspot.com - at present this thread is mostly a discussion about developing the fix, there are multiple wrappers, fixes, etc. You'll find this much less confusing, with fewer issues and better performance once the fix is finished and uploaded to the blog linked above.
To the newcomers: it may be worth waiting a bit longer before trying to play this in 3D. Once the fix is done it will be made available at http://helixmod.blogspot.com - at present this thread is mostly a discussion about developing the fix, there are multiple wrappers, fixes, etc. You'll find this much less confusing, with fewer issues and better performance once the fix is finished and uploaded to the blog linked above.

Posted 06/14/2015 09:21 AM   
I understand, I'm just trying to learn thanks man. The shadows still have a mirror shine to them I guess thats just expected at this point. You guys are awesome though.
I understand, I'm just trying to learn thanks man. The shadows still have a mirror shine to them I guess thats just expected at this point. You guys are awesome though.

Posted 06/14/2015 09:32 AM   
[quote="DarkStarSword"][b] [/b] [center][b][color="orange"]GUESS WHAT?[/color][/b][/center] Compute shaders are now fully supported in 3Dmigoto and I've successfully fixed some of the effects that we have been unable to get at =D Give me a little while to clean this up and get everything ready and I'll do a new alpha release. A HUGE thanks to Flugan & Bo3b for the help with the code, especially Flugan for the updates to the assembler to support the compute shaders 100% accurately :) Now, what was I supposed to be doing? ... Oh yeah, I think I was supposed to be searching for a key to leave this tutorial room for the last three weeks... I should probably get on that ;-)[/quote] That is freaking awesome news my friend!!! Looking really awesome!!! I know I played a bit with Compute Shaders in OpenGL a while ago and are a total different thing, even if they have some similarities, different potatoes;)) I haven't seen an openGL or DirectX app so far to actually use compute shaders;)) Until now! This really shows that the game wasn't written in a rush;)) but with true appreciation to performance and technology;) ============================== Pure AWESOME JOB!!! Really!!! ==============================
DarkStarSword said:


GUESS WHAT?




Compute shaders are now fully supported in 3Dmigoto and I've successfully fixed some of the effects that we have been unable to get at =D

Give me a little while to clean this up and get everything ready and I'll do a new alpha release.

A HUGE thanks to Flugan & Bo3b for the help with the code, especially Flugan for the updates to the assembler to support the compute shaders 100% accurately :)


Now, what was I supposed to be doing? ... Oh yeah, I think I was supposed to be searching for a key to leave this tutorial room for the last three weeks... I should probably get on that ;-)


That is freaking awesome news my friend!!!
Looking really awesome!!!

I know I played a bit with Compute Shaders in OpenGL a while ago and are a total different thing, even if they have some similarities, different potatoes;))

I haven't seen an openGL or DirectX app so far to actually use compute shaders;)) Until now! This really shows that the game wasn't written in a rush;)) but with true appreciation to performance and technology;)

==============================
Pure AWESOME JOB!!! Really!!!
==============================

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etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/14/2015 09:46 AM   
impatiently waiting on the FLUGAN Update :-) THX a lot for your hard Work !!
impatiently waiting on the FLUGAN Update :-)

THX a lot for your hard Work !!

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/14/2015 09:51 AM   
I just tried mike_ar69's Alpha 0.6 fix WITH WINDOWS 8.1, but only for about 1 hour. Seems to work very good, stable so far. But in combat every time I activate 'X' on the controller the game shortly stutters accompanied by a beep sound. :-) Probably related to debugging or shader hunting (have no clue about that). And I also have a mod installed that allows for instant sign casting - might have something to do with this "issue" being so easily triggered. Can this somehow be changed?
I just tried mike_ar69's Alpha 0.6 fix WITH WINDOWS 8.1, but only for about 1 hour. Seems to work very good, stable so far.

But in combat every time I activate 'X' on the controller the game shortly stutters accompanied by a beep sound. :-) Probably related to debugging or shader hunting (have no clue about that).
And I also have a mod installed that allows for instant sign casting - might have something to do with this "issue" being so easily triggered.

Can this somehow be changed?

Graphics Card: GTX 980 Ti; Monitor: Acer VG274H
OS: Windows 8.1

Posted 06/14/2015 11:39 AM   
[quote=""]impatiently waiting on the FLUGAN Update :-) THX a lot for your hard Work !![/quote] The 3dmigoto wrapper works on win8.1 now. Flugan wrapper does not yet support compute shaders.
said:impatiently waiting on the FLUGAN Update :-)

THX a lot for your hard Work !!

The 3dmigoto wrapper works on win8.1 now. Flugan wrapper does not yet support compute shaders.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/14/2015 12:08 PM   
[quote=""][quote=""]impatiently waiting on the FLUGAN Update :-) THX a lot for your hard Work !![/quote] The 3dmigoto wrapper works on win8.1 now. Flugan wrapper does not yet support compute shaders.[/quote] I have tryed it but without success on Win 8.1 ... may be i did something wrong so i will try it later on again. I am temporary on Windows 7. So i have 3 Savegames for you with different Shader-Faults, screenshot is inside. [url]http://web396.inetseite.de/W3_NVStereoscopic3D-006_Errors_105.rar[/url] //EDIT 1: Yes i did something wrong. Delete the old ShaderFixes folder and recopy all files from 0.06 solve the problem and now it it working on Win 8.1
said:
said:impatiently waiting on the FLUGAN Update :-)

THX a lot for your hard Work !!

The 3dmigoto wrapper works on win8.1 now. Flugan wrapper does not yet support compute shaders.


I have tryed it but without success on Win 8.1 ... may be i did something wrong so i will try it later on again. I am temporary on Windows 7. So i have 3 Savegames for you with different Shader-Faults, screenshot is inside.

http://web396.inetseite.de/W3_NVStereoscopic3D-006_Errors_105.rar

//EDIT 1: Yes i did something wrong. Delete the old ShaderFixes folder and recopy all files from 0.06 solve the problem and now it it working on Win 8.1

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/14/2015 12:16 PM   
[quote=""]Hi toolman85,please redownload the patch. I only find a 46 and 46 org compiler file, no 47 in there. You should then just have to paste the files into Your bin directory, means there is one file, a font file, that goes directly into Your bin directory, the other 7 files, and the shaderfixes folder, should be place into Your x64 directoy. Flugan once mentioned that there was the possibility, that the game checks for shaders in the bin directory, so just to make sure, i paste a copy of the shaderfixes folder to the bin directory as well. Won't hurt. As for me, it works pretty well now. The shaders aren't rendered correct each time I start the game, but eventually it would start adjusted. Sometimes I get crashes to desktop, when loading after sucking at a fight. I would also recommend You to use a nexusmod I think helifax proposed here, that would allow You to skip loading screens (storytelling) and intro, which comes in quite handy when having to restart and load the game, as the laoding times are reduced significantly.[/quote] Actually the d3dcompiler_47.dll is needed by Witcher3 itself, so don't delete that. The *46 versions are used by 3Dmigoto. [s]I also think that we no longer need to put stuff in the bin folder, it should be back to normal now where we just drop our items next to the exe in the x64 folder. The game shipped with a strange bug that moved the working directory, but I think that was fixed in the 1.05 patch.[/s] Edit: not working for DHR, so not fully fixed. Log file now shows in x64, but font file is still up-level.
said:Hi toolman85,please redownload the patch. I only find a 46 and 46 org compiler file, no 47 in there. You should then just have to paste the files into Your bin directory, means there is one file, a font file, that goes directly into Your bin directory, the other 7 files, and the shaderfixes folder, should be place into Your x64 directoy. Flugan once mentioned that there was the possibility, that the game checks for shaders in the bin directory, so just to make sure, i paste a copy of the shaderfixes folder to the bin directory as well. Won't hurt.
As for me, it works pretty well now. The shaders aren't rendered correct each time I start the game, but eventually it would start adjusted. Sometimes I get crashes to desktop, when loading after sucking at a fight.
I would also recommend You to use a nexusmod I think helifax proposed here, that would allow You to skip loading screens (storytelling) and intro, which comes in quite handy when having to restart and load the game, as the laoding times are reduced significantly.

Actually the d3dcompiler_47.dll is needed by Witcher3 itself, so don't delete that. The *46 versions are used by 3Dmigoto.

I also think that we no longer need to put stuff in the bin folder, it should be back to normal now where we just drop our items next to the exe in the x64 folder. The game shipped with a strange bug that moved the working directory, but I think that was fixed in the 1.05 patch.

Edit: not working for DHR, so not fully fixed. Log file now shows in x64, but font file is still up-level.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 06/14/2015 12:17 PM   
@Losti I also have that grid with white dots...but always, i'm in the very beginning of the game and i have that grid, with dark background is easy to see. (i upload your screenshoot....but is the same issue i have) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64942/[/img] @bo3b If i remove the courierbold.spritefont from /bin folder i have a crash....that file have to be in the /bin folder. PS: i have the game updated to 1.05 and using alpha 0.06
@Losti

I also have that grid with white dots...but always, i'm in the very beginning of the game and i have that grid, with dark background is easy to see. (i upload your screenshoot....but is the same issue i have)

Image


@bo3b
If i remove the courierbold.spritefont from /bin folder i have a crash....that file have to be in the /bin folder.

PS: i have the game updated to 1.05 and using alpha 0.06
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witcher303_50.jps

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Posted 06/14/2015 12:23 PM   
I'm having the same grid problem with alpha 0.05 and 0.06, but apparently only in the interiors. Sometimes also the 3d kind of brakes and it start switching automatically between the correct one and the bad one (but this happened also with Flugan 0.04), usually fixed by a restart. Otherwise looks as good as 3d vision ready, thank you guys. I'm on win 8.1, latest nvidia drivers
I'm having the same grid problem with alpha 0.05 and 0.06, but apparently only in the interiors. Sometimes also the 3d kind of brakes and it start switching automatically between the correct one and the bad one (but this happened also with Flugan 0.04), usually fixed by a restart. Otherwise looks as good as 3d vision ready, thank you guys. I'm on win 8.1, latest nvidia drivers

Posted 06/14/2015 12:42 PM   
lol really weird new problem - black squares showing above chimneys and under my feet when walking around. Looks like an issue with some transparent textures. Can anyone export and post the witcher 3 profile for driver 305.12?
lol really weird new problem - black squares showing above chimneys and under my feet when walking around. Looks like an issue with some transparent textures. Can anyone export and post the witcher 3 profile for driver 305.12?

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Posted 06/14/2015 02:58 PM   
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