[quote="Blacksmith56"]
That won't do it.. the acs.exe is stil assigned to AC Syndicate :/
[/quote]
Yes me too, I leave it like that and Unity profil takes the priority
[quote="chtiblue"][quote="sammy123"]Do you guys have missing and stretching textures in CM3D? Sometimes whole road can be missing from 10 meter radius and so on. If you havent got any of those, what profile are you using and which driver?
[/quote]
Yeah same for in 2D & 3D CM[/quote]
Doesnt happen to me in 2d, only after i enable 3d.
sammy123 said:Do you guys have missing and stretching textures in CM3D? Sometimes whole road can be missing from 10 meter radius and so on. If you havent got any of those, what profile are you using and which driver?
Yeah same for in 2D & 3D CM
Doesnt happen to me in 2d, only after i enable 3d.
[quote="zig11727"]@Blacksmith56
What I did is exported the NVidia base profile via nvinspector in text format changed the exe for Assesto Corsa to ACS2.exe and then changed the execute in the profile AC Syndicate to ACS23.exe and then added to AC Unity profile
Under the Assesto Corsa profile
Executable "acs2.exe"
Executable "acs2.exe" FindFile="assettocorsa.exe"
Under the AC Syndicate profile
Executable "acs23.exe" FindFile="datapc.forge"
Under the AC Unity profile
Executable "acs.exe"
After the changes are made save the profile and import it via NVidia Inspector.[/quote]
Thanks !! that did the trick..
I don't know why the usual procedure failed.. but what the heck.. :)
What I did is exported the NVidia base profile via nvinspector in text format changed the exe for Assesto Corsa to ACS2.exe and then changed the execute in the profile AC Syndicate to ACS23.exe and then added to AC Unity profile
Under the Assesto Corsa profile
Executable "acs2.exe"
Executable "acs2.exe" FindFile="assettocorsa.exe"
Under the AC Syndicate profile
Executable "acs23.exe" FindFile="datapc.forge"
Under the AC Unity profile
Executable "acs.exe"
After the changes are made save the profile and import it via NVidia Inspector.
Thanks !! that did the trick..
I don't know why the usual procedure failed.. but what the heck.. :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....
I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....
[quote="MarkAllen"]I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....[/quote]
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.
[quote="Pirateguybrush"]I have to agree with spanian77. Piracy hurts developers. I know Unity was a mess, but you can always wait for reviews, or use Steam's refund policy to find out if a game runs well for you.[/quote]
Generally speaking, it's definitely best to buy the game if you are going to actually play it.
However, given the absolute disdain that both Ubisoft and WB have for PC Gaming, I have no problem whatsoever doing a try-before-you-buy. They've treated PC gamers badly, too many times to be trusted.
Also, don't believe the crocodile tears of the game developers. While you can measure the actual number of copies made, you have no way of knowing if that was an actual lost sale or not. I have a couple of friends who are seriously Kenway, but they never actually play the games, it's all about collecting.
MarkAllen said:I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.
Pirateguybrush said:I have to agree with spanian77. Piracy hurts developers. I know Unity was a mess, but you can always wait for reviews, or use Steam's refund policy to find out if a game runs well for you.
Generally speaking, it's definitely best to buy the game if you are going to actually play it.
However, given the absolute disdain that both Ubisoft and WB have for PC Gaming, I have no problem whatsoever doing a try-before-you-buy. They've treated PC gamers badly, too many times to be trusted.
Also, don't believe the crocodile tears of the game developers. While you can measure the actual number of copies made, you have no way of knowing if that was an actual lost sale or not. I have a couple of friends who are seriously Kenway, but they never actually play the games, it's all about collecting.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="MarkAllen"]I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....[/quote]
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.
I didn't know that such an account exsists - we all have an free/extra game from time to time, I will have this in mind NeXT time :)
About the performance:
It's different this time though, the game performs very well in 2D, I have 100-120 fps with single 980 TI..
In 3D poor 15-25 fps :/ That not a normal 3D FPS loss....
MarkAllen said:I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.
I didn't know that such an account exsists - we all have an free/extra game from time to time, I will have this in mind NeXT time :)
About the performance:
It's different this time though, the game performs very well in 2D, I have 100-120 fps with single 980 TI..
In 3D poor 15-25 fps :/ That not a normal 3D FPS loss....
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
[quote="Blacksmith56"][quote="bo3b"][quote="MarkAllen"]I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....[/quote]
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.[/quote]I didn't know that such an account exsists - we all have an free/extra game from time to time, I will have this in mind NeXT time :)
About the performance:
It's different this time though, the game performs very well in 2D, I have 100-120 fps with single 980 TI..
In 3D poor 15-25 fps :/ That not a normal 3D FPS loss....[/quote]
For that big a drop in performance, it seems like that is probably the 3 core problem again. Same as GTA5.
If anybody gets a chance you can try the affinity test, to see if performance changes as you add cores. On GTA5, the performance stopped going up after 3 cores.
https://forums.geforce.com/default/topic/832496/3d-vision/3d-vision-cpu-core-bottleneck/
MarkAllen said:I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.
I didn't know that such an account exsists - we all have an free/extra game from time to time, I will have this in mind NeXT time :)
About the performance:
It's different this time though, the game performs very well in 2D, I have 100-120 fps with single 980 TI..
In 3D poor 15-25 fps :/ That not a normal 3D FPS loss....
For that big a drop in performance, it seems like that is probably the 3 core problem again. Same as GTA5.
If anybody gets a chance you can try the affinity test, to see if performance changes as you add cores. On GTA5, the performance stopped going up after 3 cores.
[quote="bo3b"][quote="Blacksmith56"][quote="bo3b"][quote="MarkAllen"]I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....[/quote]
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.[/quote]I didn't know that such an account exsists - we all have an free/extra game from time to time, I will have this in mind NeXT time :)
About the performance:
It's different this time though, the game performs very well in 2D, I have 100-120 fps with single 980 TI..
In 3D poor 15-25 fps :/ That not a normal 3D FPS loss....[/quote]
For that big a drop in performance, it seems like that is probably the 3 core problem again. Same as GTA5.
If anybody gets a chance you can try the affinity test, to see if performance changes as you add cores. On GTA5, the performance stopped going up after 3 cores.
https://forums.geforce.com/default/topic/832496/3d-vision/3d-vision-cpu-core-bottleneck/[/quote]
Ok - have made a test !
I'm 99.9% certain of that it only uses 3 cores, I don't see any performance raise from 3 to 4 cores.
Holy s... it's CPU dependent !!About 5 fps with one core :D
Edit: I don't get it !! It's several years ago you could call 3 cores defacto.
MarkAllen said:I bought a Samsung SSD the other day and got akey with it for this game. People really let a single game chew up 35GB (or possibly more I hear)? um, no thanks. Now what to do with this Uplay key for it? .....
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.
I didn't know that such an account exsists - we all have an free/extra game from time to time, I will have this in mind NeXT time :)
About the performance:
It's different this time though, the game performs very well in 2D, I have 100-120 fps with single 980 TI..
In 3D poor 15-25 fps :/ That not a normal 3D FPS loss....
For that big a drop in performance, it seems like that is probably the 3 core problem again. Same as GTA5.
[quote="D-Man11"]Was the same behavior observed in 2D?[/quote]
More difficult to answer - on my rig it runs with 110-120 fps in 2d - and I don't really see any difference from 3 to 4 cores.
I don't know if this 3 core issues is related to Nvidia driver or the game engine.
A complete test will be try with 4 games in 2D and 3D and compare. For example, i think Crysis 3 use all cores in real 3D, so this can discard nvidia driver (if the engine can use more cores, the drivers allow this)....if is the engine, we are doom, because this will need to re-write the engine to support more cores.
And the opposite, if this happens in 2D and 3D, with all games....is nvidia driver and must be fixed....this is all about "Next gen".
I don't know if this 3 core issues is related to Nvidia driver or the game engine.
A complete test will be try with 4 games in 2D and 3D and compare. For example, i think Crysis 3 use all cores in real 3D, so this can discard nvidia driver (if the engine can use more cores, the drivers allow this)....if is the engine, we are doom, because this will need to re-write the engine to support more cores.
And the opposite, if this happens in 2D and 3D, with all games....is nvidia driver and must be fixed....this is all about "Next gen".
[quote="DHR"]I don't know if this 3 core issues is related to Nvidia driver or the game engine.
A complete test will be try with 4 games in 2D and 3D and compare. For example, i think Crysis 3 use all cores in real 3D, so this can discard nvidia driver (if the engine can use more cores, the drivers allow this)....if is the engine, we are doom, because this will need to re-write the engine to support more cores.
And the opposite, if this happens in 2D and 3D, with all games....is nvidia driver and must be fixed....this is all about "Next gen".[/quote]
Just tried it on Witcher 3:
4 cores 2D 90 fps
4 cores 3D 55 fps
3 cores 2D 80 fps
3 cores 3D 40 fps
Appart from that with 3 cores it didn't respond very well on keystrokes..
So There's no doubt Witcher 3 uses all cores ! and the conclusion must be that the driver initializes all cores, if the engine allows it...
DHR said:I don't know if this 3 core issues is related to Nvidia driver or the game engine.
A complete test will be try with 4 games in 2D and 3D and compare. For example, i think Crysis 3 use all cores in real 3D, so this can discard nvidia driver (if the engine can use more cores, the drivers allow this)....if is the engine, we are doom, because this will need to re-write the engine to support more cores.
And the opposite, if this happens in 2D and 3D, with all games....is nvidia driver and must be fixed....this is all about "Next gen".
Just tried it on Witcher 3:
4 cores 2D 90 fps
4 cores 3D 55 fps
3 cores 2D 80 fps
3 cores 3D 40 fps
Appart from that with 3 cores it didn't respond very well on keystrokes..
So There's no doubt Witcher 3 uses all cores ! and the conclusion must be that the driver initializes all cores, if the engine allows it...
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I would also like to do some testing on my 6 core/12 thread I7 4960x. Forgive my ignorance but how are you disabling cores/threads: in the bios, in task manager set affinity or in msconfig windows boot. Also I know MSI afterburner allows use to display CPU core useage in the OSD but this does not display in many games like Mad Max or Star Wars Battlefront.
What is the best way to test CPU useage with 3d vision? I would also like to test the differences, if they are any, in true 3d vision and CM 3d vision cpu useage. Did anyone else notice that in Star Wars Battlefront, the 3d compatability mode is not showing any haloing around character and player models?
I would also like to do some testing on my 6 core/12 thread I7 4960x. Forgive my ignorance but how are you disabling cores/threads: in the bios, in task manager set affinity or in msconfig windows boot. Also I know MSI afterburner allows use to display CPU core useage in the OSD but this does not display in many games like Mad Max or Star Wars Battlefront.
What is the best way to test CPU useage with 3d vision? I would also like to test the differences, if they are any, in true 3d vision and CM 3d vision cpu useage. Did anyone else notice that in Star Wars Battlefront, the 3d compatability mode is not showing any haloing around character and player models?
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
[quote="SubjectBucko"]I would also like to do some testing on my 6 core/12 thread I7 4960x. Forgive my ignorance but how are you disabling cores/threads: in the bios, in task manager set affinity or in msconfig windows boot. Also I know MSI afterburner allows use to display CPU core useage in the OSD but this does not display in many games like Mad Max or Star Wars Battlefront.
What is the best way to test CPU useage with 3d vision? I would also like to test the differences, if they are any, in true 3d vision and CM 3d vision cpu useage. Did anyone else notice that in Star Wars Battlefront, the 3d compatability mode is not showing any haloing around character and player models?
[/quote]
I just alt+tab out of the game and set affinity in taskmanager.
SubjectBucko said:I would also like to do some testing on my 6 core/12 thread I7 4960x. Forgive my ignorance but how are you disabling cores/threads: in the bios, in task manager set affinity or in msconfig windows boot. Also I know MSI afterburner allows use to display CPU core useage in the OSD but this does not display in many games like Mad Max or Star Wars Battlefront.
What is the best way to test CPU useage with 3d vision? I would also like to test the differences, if they are any, in true 3d vision and CM 3d vision cpu useage. Did anyone else notice that in Star Wars Battlefront, the 3d compatability mode is not showing any haloing around character and player models?
I just alt+tab out of the game and set affinity in taskmanager.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Yes me too, I leave it like that and Unity profil takes the priority
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Doesnt happen to me in 2d, only after i enable 3d.
Thanks !! that did the trick..
I don't know why the usual procedure failed.. but what the heck.. :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
You can always eBay it. If you have no interest in it, you can also gift it to my shared account of ShaderHackers on uPlay. No promises, but at some point I'd like to fix the crashes that DHR has found. Since it looks like this is going to be the game engine going forward. The bad performance may have made these just unplayable now however.
Generally speaking, it's definitely best to buy the game if you are going to actually play it.
However, given the absolute disdain that both Ubisoft and WB have for PC Gaming, I have no problem whatsoever doing a try-before-you-buy. They've treated PC gamers badly, too many times to be trusted.
Also, don't believe the crocodile tears of the game developers. While you can measure the actual number of copies made, you have no way of knowing if that was an actual lost sale or not. I have a couple of friends who are seriously Kenway, but they never actually play the games, it's all about collecting.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
For that big a drop in performance, it seems like that is probably the 3 core problem again. Same as GTA5.
If anybody gets a chance you can try the affinity test, to see if performance changes as you add cores. On GTA5, the performance stopped going up after 3 cores.
https://forums.geforce.com/default/topic/832496/3d-vision/3d-vision-cpu-core-bottleneck/
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
Ok - have made a test !
I'm 99.9% certain of that it only uses 3 cores, I don't see any performance raise from 3 to 4 cores.
Holy s... it's CPU dependent !!About 5 fps with one core :D
Edit: I don't get it !! It's several years ago you could call 3 cores defacto.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
More difficult to answer - on my rig it runs with 110-120 fps in 2d - and I don't really see any difference from 3 to 4 cores.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
A complete test will be try with 4 games in 2D and 3D and compare. For example, i think Crysis 3 use all cores in real 3D, so this can discard nvidia driver (if the engine can use more cores, the drivers allow this)....if is the engine, we are doom, because this will need to re-write the engine to support more cores.
And the opposite, if this happens in 2D and 3D, with all games....is nvidia driver and must be fixed....this is all about "Next gen".
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Just tried it on Witcher 3:
4 cores 2D 90 fps
4 cores 3D 55 fps
3 cores 2D 80 fps
3 cores 3D 40 fps
Appart from that with 3 cores it didn't respond very well on keystrokes..
So There's no doubt Witcher 3 uses all cores ! and the conclusion must be that the driver initializes all cores, if the engine allows it...
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
What is the best way to test CPU useage with 3d vision? I would also like to test the differences, if they are any, in true 3d vision and CM 3d vision cpu useage. Did anyone else notice that in Star Wars Battlefront, the 3d compatability mode is not showing any haloing around character and player models?
Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
I just alt+tab out of the game and set affinity in taskmanager.
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)