Great job everybody and greetings to Bo3b for initiating and maintaining this essential list!
It's been a while and it's greatly rewarding everyone's patience to see ManuelGuzman poking around here again. Time changes, let's hope better to come now.
Previously, I've reported some points of this list to the support team like this one:
[quote="bo3b"]
6.Locked switch eyes in 3D Setup.[/quote]
witch i've discribed like this:
[i][color="orange"]Locked switch eyes in 3D Setup (no way to invert sync polarity).[/color]
[/i]
and also suggested this solution >
[i][color="orange"]Give the user the possibility to choose left and right accordingly to what he sees if 3Dsync polarity beetween driver and projector are inverted. 3D Sync polarity should be set that way through the 3D Vision Set Up Wizard according to what is answered for the left and right eye. Also a checkbox "invert eye sync polarity" would be very usefull in stereo panel's settings.[/color]
[/i]
and this one:
[quote="bo3b"]
7.Convergence hidden under 'Advanced in game settings.[/quote]
that i've suggested a solution for >
[i][color="orange"]move that fundamental convergence setting under depth's slider in the [u]main[/u] stereoscopic 3D tab so newbies know it's important to set for proper 3D experience.[/color][/i]
...so those can be labeled as (reported) in the front page.
Cheers!
Great job everybody and greetings to Bo3b for initiating and maintaining this essential list!
It's been a while and it's greatly rewarding everyone's patience to see ManuelGuzman poking around here again. Time changes, let's hope better to come now.
Previously, I've reported some points of this list to the support team like this one:
bo3b said:
6.Locked switch eyes in 3D Setup.
witch i've discribed like this: Locked switch eyes in 3D Setup (no way to invert sync polarity).
and also suggested this solution > Give the user the possibility to choose left and right accordingly to what he sees if 3Dsync polarity beetween driver and projector are inverted. 3D Sync polarity should be set that way through the 3D Vision Set Up Wizard according to what is answered for the left and right eye. Also a checkbox "invert eye sync polarity" would be very usefull in stereo panel's settings.
and this one:
bo3b said:
7.Convergence hidden under 'Advanced in game settings.
that i've suggested a solution for > move that fundamental convergence setting under depth's slider in the main stereoscopic 3D tab so newbies know it's important to set for proper 3D experience.
...so those can be labeled as (reported) in the front page.
Please, can someone give me some insight on this?
[quote=Bo3b]4. Software restrictions to only certified hardware.[/quote]
As far as I anderstand, this point is about the ability to use 3D display hardwares (monitor, TV, projectors) that are not in the [url=http://www.nvidia.com/object/3d-vision-displays.html]3Dvision compatiblity list[/url] yet. This should be solved by allowing the use of 3D output standarts SidebySide or TopandBottom or interleaved output mode to 3D vision, isn't it ? Are we requesting a "generic" display hardwares compatibility here ?
Bo3b said:4. Software restrictions to only certified hardware.
As far as I anderstand, this point is about the ability to use 3D display hardwares (monitor, TV, projectors) that are not in the 3Dvision compatiblity list yet. This should be solved by allowing the use of 3D output standarts SidebySide or TopandBottom or interleaved output mode to 3D vision, isn't it ? Are we requesting a "generic" display hardwares compatibility here ?
[quote="bo3b"]
3D TV Play software locked to 720p on HDMI 2.0.
Support for SBS and TB 3D.
[/quote]
Those are the main issues I have with 3D Vision.
To me a UHD upgrade would only make sense if one could easily use 1080p 3D @ 60Hz.
[quote="Ghanth"]Please, can someone give me some insight on this?
[quote=Bo3b]4. Software restrictions to only certified hardware.[/quote]
As far as I anderstand, this point is about the ability to use 3D display hardwares (monitor, TV, projectors) that are not in the [url=http://www.nvidia.com/object/3d-vision-displays.html]3Dvision compatiblity list[/url] yet. This should be solved by allowing the use of 3D output standarts SidebySide or TopandBottom or interleaved output mode to 3D vision, isn't it ? Are we requesting a "generic" display hardwares compatibility here ?[/quote]
Yes, this is where some promising monitors that have 120Hz refresh are locked out because of the software. It would be nice if it was just based on technical specs like refresh rate, rather than certification.
I understand that originally they wanted to certify hardware that was known good to make sure the experience was good. At this point, I think everyone has to agree that 3D Vision has failed in the market, so it's better for the remaining customers if it's more flexible.
We shouldn't need to resort to goofy stuff like EDID overrides just to bypass some archaic lock.
Ghanth said:Please, can someone give me some insight on this?
Bo3b said:4. Software restrictions to only certified hardware.
As far as I anderstand, this point is about the ability to use 3D display hardwares (monitor, TV, projectors) that are not in the 3Dvision compatiblity list yet. This should be solved by allowing the use of 3D output standarts SidebySide or TopandBottom or interleaved output mode to 3D vision, isn't it ? Are we requesting a "generic" display hardwares compatibility here ?
Yes, this is where some promising monitors that have 120Hz refresh are locked out because of the software. It would be nice if it was just based on technical specs like refresh rate, rather than certification.
I understand that originally they wanted to certify hardware that was known good to make sure the experience was good. At this point, I think everyone has to agree that 3D Vision has failed in the market, so it's better for the remaining customers if it's more flexible.
We shouldn't need to resort to goofy stuff like EDID overrides just to bypass some archaic lock.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Speaking of which, it would be nice if they updated the "certified displays" list.
The ROG Swift isn't on there. Nor the Philips monitor, or the one from AOC or the various Acer Predators
[quote="D-Man11"]2.3D TV Play software locked to 720p on HDMI 2.0.
This is inmportant but also meaningless unless Line Interleaved is added to 3DTV Play.
4K Displays are only going to support 3D in interlaced formats.[/quote]3DTV Play should be updated to support HDMI 2.0 interfaces, offer format selection (like full frame 1080p @ 60 Hz, 2160p/1080p interlace, SBS, or TB @ 60 HZ, and full-frame 2160p/1080p @ 24 Hz), and decouple controls from display (support 60 Hz Desktop) to greatly improve 24 Hz mode responsiveness for both HDMI 1.4a and HDMI 2.0 displays.
In order to expand this community's use of as many 3D display types as possible (and 3D users), 3DTV Play can be updated to provide much better support for the MANY existing active 3D HDTVs readily available for use. For a number of people (like me), if the GPU can maintain solid 24 fps, full-frame 1080p24 can provide a great, immersive 3D experience - but only if Desktop is changed to run at 60 Hz, reducing control lag. This display mode could apply to active 2160p24 display as well - the highest resolution mode for 4K display...
D-Man11 said:2.3D TV Play software locked to 720p on HDMI 2.0.
This is inmportant but also meaningless unless Line Interleaved is added to 3DTV Play.
4K Displays are only going to support 3D in interlaced formats.
3DTV Play should be updated to support HDMI 2.0 interfaces, offer format selection (like full frame 1080p @ 60 Hz, 2160p/1080p interlace, SBS, or TB @ 60 HZ, and full-frame 2160p/1080p @ 24 Hz), and decouple controls from display (support 60 Hz Desktop) to greatly improve 24 Hz mode responsiveness for both HDMI 1.4a and HDMI 2.0 displays.
In order to expand this community's use of as many 3D display types as possible (and 3D users), 3DTV Play can be updated to provide much better support for the MANY existing active 3D HDTVs readily available for use. For a number of people (like me), if the GPU can maintain solid 24 fps, full-frame 1080p24 can provide a great, immersive 3D experience - but only if Desktop is changed to run at 60 Hz, reducing control lag. This display mode could apply to active 2160p24 display as well - the highest resolution mode for 4K display...
Hello,
I have the latest version DLC and despite the tutorial on helixmod
http://helixmod.blogspot.fr/2014/10/endless-legend.html
endless legend shifter does not work in 3D vision.
Can you please confirm that your side if it still works?
A big thank you in advance!
I'm making a request for an option to adjust sync delay for 3D Vision emitter and glasses. Some of us have top screen ghosting issues, because of some hardware or software incompatibility (not caused by monitors). For me only way to ged rid of top screen ghosting is using 3D Vision at 100Hz. If I play at 120 Hz, there's severe top screen ghosting and some increased standart ghosting.
Topics about the issue:
https://forums.geforce.com/default/topic/492299/3d-vision/how-i-fixed-top-20-ghosting/1/
https://forums.geforce.com/default/topic/405316/3d-vision/vision-3d-top-of-screen-severe-ghosting/1/
https://forums.geforce.com/default/topic/918206/3d-vision/new-ghosting-particulary-on-top-/1/
I'm making a request for an option to adjust sync delay for 3D Vision emitter and glasses. Some of us have top screen ghosting issues, because of some hardware or software incompatibility (not caused by monitors). For me only way to ged rid of top screen ghosting is using 3D Vision at 100Hz. If I play at 120 Hz, there's severe top screen ghosting and some increased standart ghosting.
Apparently the following DP to HDMI 2.0 adapter should enable descent 3D resolution and refresh rates on 4K displays.
http://amzn.com/B0194F1MPI
Has anyone tried to output 1080p 3D @ 60Hz using that adapter?
Could be useful until NVidia fix their drivers.
[quote="Slion"]Apparently the following DP to HDMI 2.0 adapter should enable descent 3D resolution and refresh rates on 4K displays.
http://amzn.com/B0194F1MPI
Has anyone tried to output 1080p 3D @ 60Hz using that adapter?
Could be useful until NVidia fix their drivers.[/quote]
I have been trying to get 1080p/60 on my active 1080p set. It does 1080p/120 through hdmi, I tried a dvi-d to hdmi, but failed(wouldn't allow 120hz/showed as hdmi). I was looking into the dp to hdmi adapters, but this is a lot more expensive to test(dvi-d to hdmi was @ $5)
Has anyone tried to output 1080p 3D @ 60Hz using that adapter?
Could be useful until NVidia fix their drivers.
I have been trying to get 1080p/60 on my active 1080p set. It does 1080p/120 through hdmi, I tried a dvi-d to hdmi, but failed(wouldn't allow 120hz/showed as hdmi). I was looking into the dp to hdmi adapters, but this is a lot more expensive to test(dvi-d to hdmi was @ $5)
[quote="Slion"]Apparently the following DP to HDMI 2.0 adapter should enable descent 3D resolution and refresh rates on 4K displays.
http://amzn.com/B0194F1MPI
Has anyone tried to output 1080p 3D @ 60Hz using that adapter?
Could be useful until NVidia fix their drivers.[/quote]
I think this adapter is for AMD cards Amd new cards only have hdmi 1.4a so with this adapter converts the display port to hdmi 2.0.
I had not tried this adapter but I would be interested in the results with 3D vision.
Not a new suggestion but for me personally with very high priority: beeing able to play Dx11 games in windowed mode with 3DVision. There are several games that do not offer real fullscreen mode (or irreversible switch to windowed mode after alt+tab) and so can't be played/continued with 3DVision. In contrary to this anaglyph-discover-mode works in windowed mode also for Dx11 games. So why not the 3DVision mode?
Not a new suggestion but for me personally with very high priority: beeing able to play Dx11 games in windowed mode with 3DVision. There are several games that do not offer real fullscreen mode (or irreversible switch to windowed mode after alt+tab) and so can't be played/continued with 3DVision. In contrary to this anaglyph-discover-mode works in windowed mode also for Dx11 games. So why not the 3DVision mode?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
It would be nice for 3D Vision Discover users to have a red/cyan option, vs the red/blue that Nvidia offers. Especially since Nvidia no longer sells the glasses in their store. Finding 3rd party glasses with the correct filters is next to impossible for Nvidia's red/blue. Using the wrong filters results in high level of eye discomfort due to eye rivalry caused by excessive cross-talk.
Whereas, TriDef and iz3d among others offer the correct colors for red/cyan, leading to a more comfortable experience for the user.
It would also be nice to be able to choose other color options for 3rd party anaglyph glasses such as amber/blue, magenta/green, blue/yellow
[color="orange"]Q: What is NVIDIA 3D Vision Discover?
A: NVIDIA 3D Vision Discover is a complete stereoscopic 3D solution consisting of custom 3D drivers, 3D media viewers, and optimized anaglyph red/blue glasses
[/color]
http://www.nvidia.com/object/3d-vision-discover-faq.html
Red/Blue doesn't do anyone any good if they are not available.
Prior to 3D Vision Discover being implemented in 2009, it was possible to choose the filter colors as can be seen in this 3d_Stereo_Vista_Users_Guide_eng_220.pdf on page 25
[url=http://www.google.com/url?sa=t&rct=j&q=&esrc=s&frm=1&source=web&cd=1&ved=0ahUKEwiWxOyVho3MAhVE0GMKHcWkCxQQFggcMAA&url=http%3A%2F%2Fwww.zalman.co.kr%2FDataFile%2FContact%2FDownload%2F3D_Stereo_Vista_Users_Guide_eng_190.pdf&usg=AFQjCNEY7K9VBSu5HejAuxP3Ocplq-SLqg] PDF Link [/url]
It would be nice for 3D Vision Discover users to have a red/cyan option, vs the red/blue that Nvidia offers. Especially since Nvidia no longer sells the glasses in their store. Finding 3rd party glasses with the correct filters is next to impossible for Nvidia's red/blue. Using the wrong filters results in high level of eye discomfort due to eye rivalry caused by excessive cross-talk.
Whereas, TriDef and iz3d among others offer the correct colors for red/cyan, leading to a more comfortable experience for the user.
It would also be nice to be able to choose other color options for 3rd party anaglyph glasses such as amber/blue, magenta/green, blue/yellow
Q: What is NVIDIA 3D Vision Discover?
A: NVIDIA 3D Vision Discover is a complete stereoscopic 3D solution consisting of custom 3D drivers, 3D media viewers, and optimized anaglyph red/blue glasses
Red/Blue doesn't do anyone any good if they are not available.
Prior to 3D Vision Discover being implemented in 2009, it was possible to choose the filter colors as can be seen in this 3d_Stereo_Vista_Users_Guide_eng_220.pdf on page 25
[quote="stfparis"]Hello,
I have the latest version DLC and despite the tutorial on helixmod
http://helixmod.blogspot.fr/2014/10/endless-legend.html
endless legend shifter does not work in 3D vision.
Can you please confirm that your side if it still works?
A big thank you in advance! [/quote]
I got this yesterday and it seems the fix is broken in this game now. I would suggest creating a new thread or PM 4everawake (who did the fix)
This thread is for Driver and 3dvision global issues not specific games or fixes so lets please keep it too that.
endless legend shifter does not work in 3D vision.
Can you please confirm that your side if it still works?
A big thank you in advance!
I got this yesterday and it seems the fix is broken in this game now. I would suggest creating a new thread or PM 4everawake (who did the fix)
This thread is for Driver and 3dvision global issues not specific games or fixes so lets please keep it too that.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote]3D Pain Points:
8. Profile settings not always saved.
9. Max Depth/Monitor size settings being overwritten and not easily regeditable.[/quote]8. Adding [url=https://forums.geforce.com/default/topic/836462/]MysteryStereoSetting[/url] to the Base/Global Profile should remedy this.
9. Adding [url=https://forums.geforce.com/default/topic/930853/]MonitorSizeOverride[/url] to the Registry remedies this.
It's been a while and it's greatly rewarding everyone's patience to see ManuelGuzman poking around here again. Time changes, let's hope better to come now.
Previously, I've reported some points of this list to the support team like this one:
witch i've discribed like this:
Locked switch eyes in 3D Setup (no way to invert sync polarity).
and also suggested this solution >
Give the user the possibility to choose left and right accordingly to what he sees if 3Dsync polarity beetween driver and projector are inverted. 3D Sync polarity should be set that way through the 3D Vision Set Up Wizard according to what is answered for the left and right eye. Also a checkbox "invert eye sync polarity" would be very usefull in stereo panel's settings.
and this one:
that i've suggested a solution for >
move that fundamental convergence setting under depth's slider in the main stereoscopic 3D tab so newbies know it's important to set for proper 3D experience.
...so those can be labeled as (reported) in the front page.
Cheers!
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D
As far as I anderstand, this point is about the ability to use 3D display hardwares (monitor, TV, projectors) that are not in the 3Dvision compatiblity list yet. This should be solved by allowing the use of 3D output standarts SidebySide or TopandBottom or interleaved output mode to 3D vision, isn't it ? Are we requesting a "generic" display hardwares compatibility here ?
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D
Those are the main issues I have with 3D Vision.
To me a UHD upgrade would only make sense if one could easily use 1080p 3D @ 60Hz.
Yes, this is where some promising monitors that have 120Hz refresh are locked out because of the software. It would be nice if it was just based on technical specs like refresh rate, rather than certification.
I understand that originally they wanted to certify hardware that was known good to make sure the experience was good. At this point, I think everyone has to agree that 3D Vision has failed in the market, so it's better for the remaining customers if it's more flexible.
We shouldn't need to resort to goofy stuff like EDID overrides just to bypass some archaic lock.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
The ROG Swift isn't on there. Nor the Philips monitor, or the one from AOC or the various Acer Predators
In order to expand this community's use of as many 3D display types as possible (and 3D users), 3DTV Play can be updated to provide much better support for the MANY existing active 3D HDTVs readily available for use. For a number of people (like me), if the GPU can maintain solid 24 fps, full-frame 1080p24 can provide a great, immersive 3D experience - but only if Desktop is changed to run at 60 Hz, reducing control lag. This display mode could apply to active 2160p24 display as well - the highest resolution mode for 4K display...
I have the latest version DLC and despite the tutorial on helixmod
http://helixmod.blogspot.fr/2014/10/endless-legend.html
endless legend shifter does not work in 3D vision.
Can you please confirm that your side if it still works?
A big thank you in advance!
Topics about the issue:
https://forums.geforce.com/default/topic/492299/3d-vision/how-i-fixed-top-20-ghosting/1/
https://forums.geforce.com/default/topic/405316/3d-vision/vision-3d-top-of-screen-severe-ghosting/1/
https://forums.geforce.com/default/topic/918206/3d-vision/new-ghosting-particulary-on-top-/1/
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
http://amzn.com/B0194F1MPI
Has anyone tried to output 1080p 3D @ 60Hz using that adapter?
Could be useful until NVidia fix their drivers.
I have been trying to get 1080p/60 on my active 1080p set. It does 1080p/120 through hdmi, I tried a dvi-d to hdmi, but failed(wouldn't allow 120hz/showed as hdmi). I was looking into the dp to hdmi adapters, but this is a lot more expensive to test(dvi-d to hdmi was @ $5)
I think this adapter is for AMD cards Amd new cards only have hdmi 1.4a so with this adapter converts the display port to hdmi 2.0.
I had not tried this adapter but I would be interested in the results with 3D vision.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Whereas, TriDef and iz3d among others offer the correct colors for red/cyan, leading to a more comfortable experience for the user.
It would also be nice to be able to choose other color options for 3rd party anaglyph glasses such as amber/blue, magenta/green, blue/yellow
Q: What is NVIDIA 3D Vision Discover?
A: NVIDIA 3D Vision Discover is a complete stereoscopic 3D solution consisting of custom 3D drivers, 3D media viewers, and optimized anaglyph red/blue glasses
http://www.nvidia.com/object/3d-vision-discover-faq.html
Red/Blue doesn't do anyone any good if they are not available.
Prior to 3D Vision Discover being implemented in 2009, it was possible to choose the filter colors as can be seen in this 3d_Stereo_Vista_Users_Guide_eng_220.pdf on page 25
PDF Link
I got this yesterday and it seems the fix is broken in this game now. I would suggest creating a new thread or PM 4everawake (who did the fix)
This thread is for Driver and 3dvision global issues not specific games or fixes so lets please keep it too that.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
9. Adding MonitorSizeOverride to the Registry remedies this.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]