Had 3D vision for about a week now and... Thoughts about 3D vision
6 / 6
Hello mate and welcome to gaming in stereo! It is easily the best immersion upgrade I have ever had and I have been gaming since the ZX Spectrum. Keep tweaking those depth and convergence settings. You will get it sussed.
Could you post a screenshot please? Make sure you have unlocked the advanced hotkeys in the nvidia control panel. Then in game press Ctrl (maybe Alt) + F1.
ta
edit
have you downloaded the most up to date drivers?
Plus what are you specs? basic monitor info etc
Hello mate and welcome to gaming in stereo! It is easily the best immersion upgrade I have ever had and I have been gaming since the ZX Spectrum. Keep tweaking those depth and convergence settings. You will get it sussed.
Could you post a screenshot please? Make sure you have unlocked the advanced hotkeys in the nvidia control panel. Then in game press Ctrl (maybe Alt) + F1.
ta
edit
have you downloaded the most up to date drivers?
Plus what are you specs? basic monitor info etc
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[quote name='o0Synn0o' date='20 October 2010 - 08:37 PM' timestamp='1287603466' post='1134015']
Mafia II - Textures are all black. - Unplayable
Dead Rising 2 - Unplayable
[/quote]
Well, each to their own i guess. But for me, MAFIA 2 is awesome in 3D, one of the best 3D Vision Ready games, i use the 266.58 whql graphics driver and the 266.58 3D Vision driver, the only complaint i have is with slight crosstalk or ghosting around the character you control in the game world, but it's not a game breaker for me personaly. I jst recentley purchased Dead Rising 2 and i have to say this is another great 3D Vision Ready title, no game breaking issues so far. But these games can be quite taxing at max settings on my rig which consists of the GTX 580 a i7 quad core cpu and 4gb 1600mhz ram running off a sata 2 hard drive. A family member viewd Assassins Creed Brotherhood on my pc and they think it is amazing in 3D.
[quote name='o0Synn0o' date='20 October 2010 - 08:37 PM' timestamp='1287603466' post='1134015']
All of the movies are amazing to watch in 3D. Just as if you where watching it in theaters
[/quote]
Everyone is different. One of my family members is a movie buff, he really is into his movies big time, he has a massive collection of films on DVD, Blu-ray, a superb 7.1 sound system, and goes to the cinema often. He has even built a small cinema room on the end of his house ( i love going round there to watch Blu-ray films in hd with awesome bass crunching and high fidelity sound, just superb). Now, he recentley watched avatar in 3D at the local cinema in the city and he said it was 3D that ruined it for him, so there you have it i suppose.
Have you tried other drivers?, tried different resolutions and graphics settings?, is your nvidia control panel set to application controlled (default)?.
[quote name='o0Synn0o' date='20 October 2010 - 08:37 PM' timestamp='1287603466' post='1134015']
Mafia II - Textures are all black. - Unplayable
Dead Rising 2 - Unplayable
Well, each to their own i guess. But for me, MAFIA 2 is awesome in 3D, one of the best 3D Vision Ready games, i use the 266.58 whql graphics driver and the 266.58 3D Vision driver, the only complaint i have is with slight crosstalk or ghosting around the character you control in the game world, but it's not a game breaker for me personaly. I jst recentley purchased Dead Rising 2 and i have to say this is another great 3D Vision Ready title, no game breaking issues so far. But these games can be quite taxing at max settings on my rig which consists of the GTX 580 a i7 quad core cpu and 4gb 1600mhz ram running off a sata 2 hard drive. A family member viewd Assassins Creed Brotherhood on my pc and they think it is amazing in 3D.
[quote name='o0Synn0o' date='20 October 2010 - 08:37 PM' timestamp='1287603466' post='1134015']
All of the movies are amazing to watch in 3D. Just as if you where watching it in theaters
Everyone is different. One of my family members is a movie buff, he really is into his movies big time, he has a massive collection of films on DVD, Blu-ray, a superb 7.1 sound system, and goes to the cinema often. He has even built a small cinema room on the end of his house ( i love going round there to watch Blu-ray films in hd with awesome bass crunching and high fidelity sound, just superb). Now, he recentley watched avatar in 3D at the local cinema in the city and he said it was 3D that ruined it for him, so there you have it i suppose.
Have you tried other drivers?, tried different resolutions and graphics settings?, is your nvidia control panel set to application controlled (default)?.
Windows 10 home x64
P9X79
i7-3820 @ 3.6-3.8 GHz
GTX 970 SSC
16GB 4x4 DDR3 RAM
SSD 850 PRO 256GB
VG248QE 144Hz
[quote name='andysonofbob' date='14 April 2011 - 10:09 AM' timestamp='1302772148' post='1224545']
Hello mate and welcome to gaming in stereo! It is easily the best immersion upgrade I have ever had and I have been gaming since the ZX Spectrum. Keep tweaking those depth and convergence settings. You will get it sussed.
Could you post a screenshot please? Make sure you have unlocked the advanced hotkeys in the nvidia control panel. Then in game press Ctrl (maybe Alt) + F1.
ta
edit
have you downloaded the most up to date drivers?
Plus what are you specs? basic monitor info etc
[/quote]
Thanks for the reply and the encouragment.
I have a Viewsonic VX2268wm and a GTX260 (not the most powerful perhaps, but does the job). And I have the latest drivers (downloaded a week ago from Nvidia). I am also familiar with the ingame settings - in fact it seems the only way to adjust convergence, and as I said I have played with that a lot. The only setting which I am not sure what it does is the 'Frustum', but playing with that does not solve the issue.
I have to admit though I am not sure how to post screenshot in 3D. A simple 'printscreen' (done while in 3D) + paste in Paint does not seem to work, it returns a normal 2D image instead of a 'doubled' one. Can you perhaps help me there? I am sure there must be a topic on that, but haven't found it.
Basically what happens is that if Lara (or other objects) is set at the right convergence when she is close to the camera, then she is not right when she is far from the camera and vice-versa (And of course, I can't keep changing the convergence everytime the distance from the camera changes!). Happens in other games too that are supposed to be good in 3D (e.g Mafia II). And by not 'right', I mean that I can see two very faint ghosts on either side of her. Basically those are remnants of the doubled images in 2D which should be filtered out but are not completly (by switching off the glasses, I can see the ghost images are at exaclty the same spot as the doubled images in 2D). Could it be a problem with the monitor and/or glasses, i.e. they are not filtering the 2D images enough, rather than one of setting?
[quote name='andysonofbob' date='14 April 2011 - 10:09 AM' timestamp='1302772148' post='1224545']
Hello mate and welcome to gaming in stereo! It is easily the best immersion upgrade I have ever had and I have been gaming since the ZX Spectrum. Keep tweaking those depth and convergence settings. You will get it sussed.
Could you post a screenshot please? Make sure you have unlocked the advanced hotkeys in the nvidia control panel. Then in game press Ctrl (maybe Alt) + F1.
ta
edit
have you downloaded the most up to date drivers?
Plus what are you specs? basic monitor info etc
Thanks for the reply and the encouragment.
I have a Viewsonic VX2268wm and a GTX260 (not the most powerful perhaps, but does the job). And I have the latest drivers (downloaded a week ago from Nvidia). I am also familiar with the ingame settings - in fact it seems the only way to adjust convergence, and as I said I have played with that a lot. The only setting which I am not sure what it does is the 'Frustum', but playing with that does not solve the issue.
I have to admit though I am not sure how to post screenshot in 3D. A simple 'printscreen' (done while in 3D) + paste in Paint does not seem to work, it returns a normal 2D image instead of a 'doubled' one. Can you perhaps help me there? I am sure there must be a topic on that, but haven't found it.
Basically what happens is that if Lara (or other objects) is set at the right convergence when she is close to the camera, then she is not right when she is far from the camera and vice-versa (And of course, I can't keep changing the convergence everytime the distance from the camera changes!). Happens in other games too that are supposed to be good in 3D (e.g Mafia II). And by not 'right', I mean that I can see two very faint ghosts on either side of her. Basically those are remnants of the doubled images in 2D which should be filtered out but are not completly (by switching off the glasses, I can see the ghost images are at exaclty the same spot as the doubled images in 2D). Could it be a problem with the monitor and/or glasses, i.e. they are not filtering the 2D images enough, rather than one of setting?
Windows 10 64 bits
Asus Z170A
Intel i7 K6700
Geforce GTX980
Viewsonic VX2268wm
Nvidia Driver 361.75
OK. I have boiled down the problem. When I adjust convergence and get an object to look perfectly 'right' in 3D, it is simply because the doubled images are perfectly superposed in 2D too. But when the doubled images are not superposed in 2D, I can see their ghosts in 3D (on top of the 'right' image in the centre), which you're not supposed to.
And of course, they're not supposed to be superposed all the time, how far apart they are should change as a function of distance. Thus it is as if the glasses are not filtering enough the original images in 2D that should disappear in 3D (being combined in the one, central image), or else the monitor doing his job not properly enough. I say 'as if', because perhaps it is still a question of settings. But again only playing with convergence and depth does not solve the issue.
OK. I have boiled down the problem. When I adjust convergence and get an object to look perfectly 'right' in 3D, it is simply because the doubled images are perfectly superposed in 2D too. But when the doubled images are not superposed in 2D, I can see their ghosts in 3D (on top of the 'right' image in the centre), which you're not supposed to.
And of course, they're not supposed to be superposed all the time, how far apart they are should change as a function of distance. Thus it is as if the glasses are not filtering enough the original images in 2D that should disappear in 3D (being combined in the one, central image), or else the monitor doing his job not properly enough. I say 'as if', because perhaps it is still a question of settings. But again only playing with convergence and depth does not solve the issue.
Will post screenshots as soon as I find out how.
Windows 10 64 bits
Asus Z170A
Intel i7 K6700
Geforce GTX980
Viewsonic VX2268wm
Nvidia Driver 361.75
This might simply be LCD monitor ghosting. It is usually quite faint and ignorable. It is worse when there are high contrast - if lara has dark fatigues and she is standing on a sandy coloured platform. So, when you are in a dark area and lara is in shadow with dark fatigues, is the ghosting as noticable? I find this ghosting easy to ignore and in some games I cant see any at all - Starcraft 2, Civ 5. I dont recall ghosting with TR-U though!
In game, press Ctrl + F1 or Alt + F1 to take a stereo screenshot. The screenshot should be in an nvidia folder in your docs.
Edit
At the very top of the screen you get severe ghosting. Really noticable. Usually at the top 10 - 15%. That is an unfortunate idiosyncrasy of our type of monitor dude.
Some games are worse than other. The games above dont suffer from it, but games like Fallout are horrid
This might simply be LCD monitor ghosting. It is usually quite faint and ignorable. It is worse when there are high contrast - if lara has dark fatigues and she is standing on a sandy coloured platform. So, when you are in a dark area and lara is in shadow with dark fatigues, is the ghosting as noticable? I find this ghosting easy to ignore and in some games I cant see any at all - Starcraft 2, Civ 5. I dont recall ghosting with TR-U though!
In game, press Ctrl + F1 or Alt + F1 to take a stereo screenshot. The screenshot should be in an nvidia folder in your docs.
Edit
At the very top of the screen you get severe ghosting. Really noticable. Usually at the top 10 - 15%. That is an unfortunate idiosyncrasy of our type of monitor dude.
Some games are worse than other. The games above dont suffer from it, but games like Fallout are horrid
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[quote name='andysonofbob' date='14 April 2011 - 12:03 PM' timestamp='1302782598' post='1224592']
I have the same monitor (I think).
This might simply be LCD monitor ghosting. It is usually quite faint and ignorable. It is worse when there are high contrast - if lara has dark fatigues and she is standing on a sandy coloured platform. So, when you are in a dark area and lara is in shadow with dark fatigues, is the ghosting as noticable? I find this ghosting easy to ignore and in some games I cant see any at all - Starcraft 2, Civ 5. I dont recall ghosting with TR-U though!
In game, press Ctrl + F1 or Alt + F1 to take a stereo screenshot. The screenshot should be in an nvidia folder in your docs.
Edit
At the very top of the screen you get severe ghosting. Really noticable. Usually at the top 10 - 15%. That is an unfortunate idiosyncrasy of our type of monitor dude.
Some games are worse than other. The games above dont suffer from it, but games like Fallout are horrid
[/quote]
Yep, same monitor. I don't seem to have the top 10-15% problem though (cross fingers)
But I do find the ghosting to be not faint at all and harldy ignorable. You are right to say that it depends on the background, that is is much less noticeable on a dark one. However given that it does not have to be that light to be noticeable it is again hardly ignorable. I would have to crank down the brightness to unplayable levels to make it so. Perhaps there are other settings of the monitor though that affect ghosting?
Thanks a bundle for the tip on screenshot. I can now post some. Let me know if you have ghsoting too on the shots and on which one. Personnally, I have on the first one (tru01: especially Lara's legs, both boots and skin, and the edge of the boat) but not on the second (tru02) - made with the same convergence/depth setting. Again, if I change convergence to get rid of the ghosting in the first screenshot then it is the second one that will give me problem. Basically it seems that ghosting appears as soon as the doubled images in 2D are more than a tiny bit far apart. The two other screenshot (tru04 and tru05) show the impact of background. I have strong ghosting on the clear background (tru05), but not on the drak background (tru04).
[quote name='andysonofbob' date='14 April 2011 - 12:03 PM' timestamp='1302782598' post='1224592']
I have the same monitor (I think).
This might simply be LCD monitor ghosting. It is usually quite faint and ignorable. It is worse when there are high contrast - if lara has dark fatigues and she is standing on a sandy coloured platform. So, when you are in a dark area and lara is in shadow with dark fatigues, is the ghosting as noticable? I find this ghosting easy to ignore and in some games I cant see any at all - Starcraft 2, Civ 5. I dont recall ghosting with TR-U though!
In game, press Ctrl + F1 or Alt + F1 to take a stereo screenshot. The screenshot should be in an nvidia folder in your docs.
Edit
At the very top of the screen you get severe ghosting. Really noticable. Usually at the top 10 - 15%. That is an unfortunate idiosyncrasy of our type of monitor dude.
Some games are worse than other. The games above dont suffer from it, but games like Fallout are horrid
Yep, same monitor. I don't seem to have the top 10-15% problem though (cross fingers)
But I do find the ghosting to be not faint at all and harldy ignorable. You are right to say that it depends on the background, that is is much less noticeable on a dark one. However given that it does not have to be that light to be noticeable it is again hardly ignorable. I would have to crank down the brightness to unplayable levels to make it so. Perhaps there are other settings of the monitor though that affect ghosting?
Thanks a bundle for the tip on screenshot. I can now post some. Let me know if you have ghsoting too on the shots and on which one. Personnally, I have on the first one (tru01: especially Lara's legs, both boots and skin, and the edge of the boat) but not on the second (tru02) - made with the same convergence/depth setting. Again, if I change convergence to get rid of the ghosting in the first screenshot then it is the second one that will give me problem. Basically it seems that ghosting appears as soon as the doubled images in 2D are more than a tiny bit far apart. The two other screenshot (tru04 and tru05) show the impact of background. I have strong ghosting on the clear background (tru05), but not on the drak background (tru04).
Windows 10 64 bits
Asus Z170A
Intel i7 K6700
Geforce GTX980
Viewsonic VX2268wm
Nvidia Driver 361.75
This sounds VERY much like monitor ghosting. If you close your right eye and put your finger in front of an object that is ghosting, then switch to your left eye, I bet your finger is right on top of the ghost. Also, when the object is not ghosting, I bet its depth is right about where your screen is. At that point, images do not have to be doubled. Also also, if you rename those .jps files to be .jpg files you can open them in any picture viewer and they will appear as two images side by side. Neither of those images has a ghost on them.
What doesn't make sense is how widespread this is. Viewsonic is an older monitor but it shouldn't be doing this over the whole screen!
When you did your setup, do you remember which IR environment you picked? You might try setting to something different. You can run the setup wizard again by goin gto the control panel where the 'Test stereoscopic 3D...' button is, clicking the triangle, and selecting the wizard.
This sounds VERY much like monitor ghosting. If you close your right eye and put your finger in front of an object that is ghosting, then switch to your left eye, I bet your finger is right on top of the ghost. Also, when the object is not ghosting, I bet its depth is right about where your screen is. At that point, images do not have to be doubled. Also also, if you rename those .jps files to be .jpg files you can open them in any picture viewer and they will appear as two images side by side. Neither of those images has a ghost on them.
What doesn't make sense is how widespread this is. Viewsonic is an older monitor but it shouldn't be doing this over the whole screen!
When you did your setup, do you remember which IR environment you picked? You might try setting to something different. You can run the setup wizard again by goin gto the control panel where the 'Test stereoscopic 3D...' button is, clicking the triangle, and selecting the wizard.
[quote name='Zloth' date='15 April 2011 - 12:10 AM' timestamp='1302826230' post='1224927']
This sounds VERY much like monitor ghosting. If you close your right eye and put your finger in front of an object that is ghosting, then switch to your left eye, I bet your finger is right on top of the ghost. Also, when the object is not ghosting, I bet its depth is right about where your screen is. At that point, images do not have to be doubled. Also also, if you rename those .jps files to be .jpg files you can open them in any picture viewer and they will appear as two images side by side. Neither of those images has a ghost on them.
What doesn't make sense is how widespread this is. Viewsonic is an older monitor but it shouldn't be doing this over the whole screen!
When you did your setup, do you remember which IR environment you picked? You might try setting to something different. You can run the setup wizard again by goin gto the control panel where the 'Test stereoscopic 3D...' button is, clicking the triangle, and selecting the wizard.
[/quote]
Thanks, you are absolutely right about everything, the finger test, etc. The ghosts are situated exactly where the 'doubles' in 2D are. In fact, if I use only my left eye, I only see the ghost on the right and vice-versa for the right eye. It is as if the glasses were not filtering them out enough, or the monitor showing them too strongly. Could it perhaps be a problem with the glasses then, rather than the monitor? I guess not if you see the ghosts too on the screenshots I sent (those where I do have ghosting) with different glasses.
About the IR emitter, the only choice that is available in the setup wizard is the choice of environemnt - whether you have other IR devices workings and other computers using 3D, which I haven't, so I had picked the first. But I just tried the other 2 settings to see and it does not change a thing. Incidentally, I don't have a problem with the lozange/triangle test in the setup. As for the picture show at the end, none has any significant ghosting that I can notice, except the second shot of TRU with Lara on the boat (quite similar to my own screenshots actually) - which must be because of the clear background.
I have also found out that I can get rid of the ghosting almost entirely by turning down the contrast setting of the monitor A LOT, but this is not a very satisfying solution because it has to be turned down so much that the image is very very dull (brightness has to be put to max to be even playable).
Any other suggestion on how to address the issue?
Edit PS: I have noticed that I have another display problem, though I have no idea if it has any relation to the above (it is not a problem with 3D). I programs like firefix, words, etc . I have some fonts appearing in blue, red or green when they should be black. When I zoom in or out they change color. At first I though it should be a problem with the monitor (not superposing RGB properly) but it can't be because I have another monitor (not 3D) and it does the same thing. So it could only be the graphic drivers or the graphic card itself.
[quote name='Zloth' date='15 April 2011 - 12:10 AM' timestamp='1302826230' post='1224927']
This sounds VERY much like monitor ghosting. If you close your right eye and put your finger in front of an object that is ghosting, then switch to your left eye, I bet your finger is right on top of the ghost. Also, when the object is not ghosting, I bet its depth is right about where your screen is. At that point, images do not have to be doubled. Also also, if you rename those .jps files to be .jpg files you can open them in any picture viewer and they will appear as two images side by side. Neither of those images has a ghost on them.
What doesn't make sense is how widespread this is. Viewsonic is an older monitor but it shouldn't be doing this over the whole screen!
When you did your setup, do you remember which IR environment you picked? You might try setting to something different. You can run the setup wizard again by goin gto the control panel where the 'Test stereoscopic 3D...' button is, clicking the triangle, and selecting the wizard.
Thanks, you are absolutely right about everything, the finger test, etc. The ghosts are situated exactly where the 'doubles' in 2D are. In fact, if I use only my left eye, I only see the ghost on the right and vice-versa for the right eye. It is as if the glasses were not filtering them out enough, or the monitor showing them too strongly. Could it perhaps be a problem with the glasses then, rather than the monitor? I guess not if you see the ghosts too on the screenshots I sent (those where I do have ghosting) with different glasses.
About the IR emitter, the only choice that is available in the setup wizard is the choice of environemnt - whether you have other IR devices workings and other computers using 3D, which I haven't, so I had picked the first. But I just tried the other 2 settings to see and it does not change a thing. Incidentally, I don't have a problem with the lozange/triangle test in the setup. As for the picture show at the end, none has any significant ghosting that I can notice, except the second shot of TRU with Lara on the boat (quite similar to my own screenshots actually) - which must be because of the clear background.
I have also found out that I can get rid of the ghosting almost entirely by turning down the contrast setting of the monitor A LOT, but this is not a very satisfying solution because it has to be turned down so much that the image is very very dull (brightness has to be put to max to be even playable).
Any other suggestion on how to address the issue?
Edit PS: I have noticed that I have another display problem, though I have no idea if it has any relation to the above (it is not a problem with 3D). I programs like firefix, words, etc . I have some fonts appearing in blue, red or green when they should be black. When I zoom in or out they change color. At first I though it should be a problem with the monitor (not superposing RGB properly) but it can't be because I have another monitor (not 3D) and it does the same thing. So it could only be the graphic drivers or the graphic card itself.
Windows 10 64 bits
Asus Z170A
Intel i7 K6700
Geforce GTX980
Viewsonic VX2268wm
Nvidia Driver 361.75
Could you post a screenshot please? Make sure you have unlocked the advanced hotkeys in the nvidia control panel. Then in game press Ctrl (maybe Alt) + F1.
ta
edit
have you downloaded the most up to date drivers?
Plus what are you specs? basic monitor info etc
Could you post a screenshot please? Make sure you have unlocked the advanced hotkeys in the nvidia control panel. Then in game press Ctrl (maybe Alt) + F1.
ta
edit
have you downloaded the most up to date drivers?
Plus what are you specs? basic monitor info etc
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Mafia II - Textures are all black. - Unplayable
Dead Rising 2 - Unplayable
[/quote]
Well, each to their own i guess. But for me, MAFIA 2 is awesome in 3D, one of the best 3D Vision Ready games, i use the 266.58 whql graphics driver and the 266.58 3D Vision driver, the only complaint i have is with slight crosstalk or ghosting around the character you control in the game world, but it's not a game breaker for me personaly. I jst recentley purchased Dead Rising 2 and i have to say this is another great 3D Vision Ready title, no game breaking issues so far. But these games can be quite taxing at max settings on my rig which consists of the GTX 580 a i7 quad core cpu and 4gb 1600mhz ram running off a sata 2 hard drive. A family member viewd Assassins Creed Brotherhood on my pc and they think it is amazing in 3D.
[quote name='o0Synn0o' date='20 October 2010 - 08:37 PM' timestamp='1287603466' post='1134015']
All of the movies are amazing to watch in 3D. Just as if you where watching it in theaters
[/quote]
Everyone is different. One of my family members is a movie buff, he really is into his movies big time, he has a massive collection of films on DVD, Blu-ray, a superb 7.1 sound system, and goes to the cinema often. He has even built a small cinema room on the end of his house ( i love going round there to watch Blu-ray films in hd with awesome bass crunching and high fidelity sound, just superb). Now, he recentley watched avatar in 3D at the local cinema in the city and he said it was 3D that ruined it for him, so there you have it i suppose.
Have you tried other drivers?, tried different resolutions and graphics settings?, is your nvidia control panel set to application controlled (default)?.
Mafia II - Textures are all black. - Unplayable
Dead Rising 2 - Unplayable
Well, each to their own i guess. But for me, MAFIA 2 is awesome in 3D, one of the best 3D Vision Ready games, i use the 266.58 whql graphics driver and the 266.58 3D Vision driver, the only complaint i have is with slight crosstalk or ghosting around the character you control in the game world, but it's not a game breaker for me personaly. I jst recentley purchased Dead Rising 2 and i have to say this is another great 3D Vision Ready title, no game breaking issues so far. But these games can be quite taxing at max settings on my rig which consists of the GTX 580 a i7 quad core cpu and 4gb 1600mhz ram running off a sata 2 hard drive. A family member viewd Assassins Creed Brotherhood on my pc and they think it is amazing in 3D.
[quote name='o0Synn0o' date='20 October 2010 - 08:37 PM' timestamp='1287603466' post='1134015']
All of the movies are amazing to watch in 3D. Just as if you where watching it in theaters
Everyone is different. One of my family members is a movie buff, he really is into his movies big time, he has a massive collection of films on DVD, Blu-ray, a superb 7.1 sound system, and goes to the cinema often. He has even built a small cinema room on the end of his house ( i love going round there to watch Blu-ray films in hd with awesome bass crunching and high fidelity sound, just superb). Now, he recentley watched avatar in 3D at the local cinema in the city and he said it was 3D that ruined it for him, so there you have it i suppose.
Have you tried other drivers?, tried different resolutions and graphics settings?, is your nvidia control panel set to application controlled (default)?.
Windows 10 home x64
P9X79
i7-3820 @ 3.6-3.8 GHz
GTX 970 SSC
16GB 4x4 DDR3 RAM
SSD 850 PRO 256GB
VG248QE 144Hz
Hello mate and welcome to gaming in stereo! It is easily the best immersion upgrade I have ever had and I have been gaming since the ZX Spectrum. Keep tweaking those depth and convergence settings. You will get it sussed.
Could you post a screenshot please? Make sure you have unlocked the advanced hotkeys in the nvidia control panel. Then in game press Ctrl (maybe Alt) + F1.
ta
edit
have you downloaded the most up to date drivers?
Plus what are you specs? basic monitor info etc
[/quote]
Thanks for the reply and the encouragment.
I have a Viewsonic VX2268wm and a GTX260 (not the most powerful perhaps, but does the job). And I have the latest drivers (downloaded a week ago from Nvidia). I am also familiar with the ingame settings - in fact it seems the only way to adjust convergence, and as I said I have played with that a lot. The only setting which I am not sure what it does is the 'Frustum', but playing with that does not solve the issue.
I have to admit though I am not sure how to post screenshot in 3D. A simple 'printscreen' (done while in 3D) + paste in Paint does not seem to work, it returns a normal 2D image instead of a 'doubled' one. Can you perhaps help me there? I am sure there must be a topic on that, but haven't found it.
Basically what happens is that if Lara (or other objects) is set at the right convergence when she is close to the camera, then she is not right when she is far from the camera and vice-versa (And of course, I can't keep changing the convergence everytime the distance from the camera changes!). Happens in other games too that are supposed to be good in 3D (e.g Mafia II). And by not 'right', I mean that I can see two very faint ghosts on either side of her. Basically those are remnants of the doubled images in 2D which should be filtered out but are not completly (by switching off the glasses, I can see the ghost images are at exaclty the same spot as the doubled images in 2D). Could it be a problem with the monitor and/or glasses, i.e. they are not filtering the 2D images enough, rather than one of setting?
Hello mate and welcome to gaming in stereo! It is easily the best immersion upgrade I have ever had and I have been gaming since the ZX Spectrum. Keep tweaking those depth and convergence settings. You will get it sussed.
Could you post a screenshot please? Make sure you have unlocked the advanced hotkeys in the nvidia control panel. Then in game press Ctrl (maybe Alt) + F1.
ta
edit
have you downloaded the most up to date drivers?
Plus what are you specs? basic monitor info etc
Thanks for the reply and the encouragment.
I have a Viewsonic VX2268wm and a GTX260 (not the most powerful perhaps, but does the job). And I have the latest drivers (downloaded a week ago from Nvidia). I am also familiar with the ingame settings - in fact it seems the only way to adjust convergence, and as I said I have played with that a lot. The only setting which I am not sure what it does is the 'Frustum', but playing with that does not solve the issue.
I have to admit though I am not sure how to post screenshot in 3D. A simple 'printscreen' (done while in 3D) + paste in Paint does not seem to work, it returns a normal 2D image instead of a 'doubled' one. Can you perhaps help me there? I am sure there must be a topic on that, but haven't found it.
Basically what happens is that if Lara (or other objects) is set at the right convergence when she is close to the camera, then she is not right when she is far from the camera and vice-versa (And of course, I can't keep changing the convergence everytime the distance from the camera changes!). Happens in other games too that are supposed to be good in 3D (e.g Mafia II). And by not 'right', I mean that I can see two very faint ghosts on either side of her. Basically those are remnants of the doubled images in 2D which should be filtered out but are not completly (by switching off the glasses, I can see the ghost images are at exaclty the same spot as the doubled images in 2D). Could it be a problem with the monitor and/or glasses, i.e. they are not filtering the 2D images enough, rather than one of setting?
Windows 10 64 bits
Asus Z170A
Intel i7 K6700
Geforce GTX980
Viewsonic VX2268wm
Nvidia Driver 361.75
And of course, they're not supposed to be superposed all the time, how far apart they are should change as a function of distance. Thus it is as if the glasses are not filtering enough the original images in 2D that should disappear in 3D (being combined in the one, central image), or else the monitor doing his job not properly enough. I say 'as if', because perhaps it is still a question of settings. But again only playing with convergence and depth does not solve the issue.
Will post screenshots as soon as I find out how.
And of course, they're not supposed to be superposed all the time, how far apart they are should change as a function of distance. Thus it is as if the glasses are not filtering enough the original images in 2D that should disappear in 3D (being combined in the one, central image), or else the monitor doing his job not properly enough. I say 'as if', because perhaps it is still a question of settings. But again only playing with convergence and depth does not solve the issue.
Will post screenshots as soon as I find out how.
Windows 10 64 bits
Asus Z170A
Intel i7 K6700
Geforce GTX980
Viewsonic VX2268wm
Nvidia Driver 361.75
This might simply be LCD monitor ghosting. It is usually quite faint and ignorable. It is worse when there are high contrast - if lara has dark fatigues and she is standing on a sandy coloured platform. So, when you are in a dark area and lara is in shadow with dark fatigues, is the ghosting as noticable? I find this ghosting easy to ignore and in some games I cant see any at all - Starcraft 2, Civ 5. I dont recall ghosting with TR-U though!
In game, press Ctrl + F1 or Alt + F1 to take a stereo screenshot. The screenshot should be in an nvidia folder in your docs.
Edit
At the very top of the screen you get severe ghosting. Really noticable. Usually at the top 10 - 15%. That is an unfortunate idiosyncrasy of our type of monitor dude.
Some games are worse than other. The games above dont suffer from it, but games like Fallout are horrid
This might simply be LCD monitor ghosting. It is usually quite faint and ignorable. It is worse when there are high contrast - if lara has dark fatigues and she is standing on a sandy coloured platform. So, when you are in a dark area and lara is in shadow with dark fatigues, is the ghosting as noticable? I find this ghosting easy to ignore and in some games I cant see any at all - Starcraft 2, Civ 5. I dont recall ghosting with TR-U though!
In game, press Ctrl + F1 or Alt + F1 to take a stereo screenshot. The screenshot should be in an nvidia folder in your docs.
Edit
At the very top of the screen you get severe ghosting. Really noticable. Usually at the top 10 - 15%. That is an unfortunate idiosyncrasy of our type of monitor dude.
Some games are worse than other. The games above dont suffer from it, but games like Fallout are horrid
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
I have the same monitor (I think).
This might simply be LCD monitor ghosting. It is usually quite faint and ignorable. It is worse when there are high contrast - if lara has dark fatigues and she is standing on a sandy coloured platform. So, when you are in a dark area and lara is in shadow with dark fatigues, is the ghosting as noticable? I find this ghosting easy to ignore and in some games I cant see any at all - Starcraft 2, Civ 5. I dont recall ghosting with TR-U though!
In game, press Ctrl + F1 or Alt + F1 to take a stereo screenshot. The screenshot should be in an nvidia folder in your docs.
Edit
At the very top of the screen you get severe ghosting. Really noticable. Usually at the top 10 - 15%. That is an unfortunate idiosyncrasy of our type of monitor dude.
Some games are worse than other. The games above dont suffer from it, but games like Fallout are horrid
[/quote]
Yep, same monitor. I don't seem to have the top 10-15% problem though (cross fingers)
But I do find the ghosting to be not faint at all and harldy ignorable. You are right to say that it depends on the background, that is is much less noticeable on a dark one. However given that it does not have to be that light to be noticeable it is again hardly ignorable. I would have to crank down the brightness to unplayable levels to make it so. Perhaps there are other settings of the monitor though that affect ghosting?
Thanks a bundle for the tip on screenshot. I can now post some. Let me know if you have ghsoting too on the shots and on which one. Personnally, I have on the first one (tru01: especially Lara's legs, both boots and skin, and the edge of the boat) but not on the second (tru02) - made with the same convergence/depth setting. Again, if I change convergence to get rid of the ghosting in the first screenshot then it is the second one that will give me problem. Basically it seems that ghosting appears as soon as the doubled images in 2D are more than a tiny bit far apart. The two other screenshot (tru04 and tru05) show the impact of background. I have strong ghosting on the clear background (tru05), but not on the drak background (tru04).
I have the same monitor (I think).
This might simply be LCD monitor ghosting. It is usually quite faint and ignorable. It is worse when there are high contrast - if lara has dark fatigues and she is standing on a sandy coloured platform. So, when you are in a dark area and lara is in shadow with dark fatigues, is the ghosting as noticable? I find this ghosting easy to ignore and in some games I cant see any at all - Starcraft 2, Civ 5. I dont recall ghosting with TR-U though!
In game, press Ctrl + F1 or Alt + F1 to take a stereo screenshot. The screenshot should be in an nvidia folder in your docs.
Edit
At the very top of the screen you get severe ghosting. Really noticable. Usually at the top 10 - 15%. That is an unfortunate idiosyncrasy of our type of monitor dude.
Some games are worse than other. The games above dont suffer from it, but games like Fallout are horrid
Yep, same monitor. I don't seem to have the top 10-15% problem though (cross fingers)
But I do find the ghosting to be not faint at all and harldy ignorable. You are right to say that it depends on the background, that is is much less noticeable on a dark one. However given that it does not have to be that light to be noticeable it is again hardly ignorable. I would have to crank down the brightness to unplayable levels to make it so. Perhaps there are other settings of the monitor though that affect ghosting?
Thanks a bundle for the tip on screenshot. I can now post some. Let me know if you have ghsoting too on the shots and on which one. Personnally, I have on the first one (tru01: especially Lara's legs, both boots and skin, and the edge of the boat) but not on the second (tru02) - made with the same convergence/depth setting. Again, if I change convergence to get rid of the ghosting in the first screenshot then it is the second one that will give me problem. Basically it seems that ghosting appears as soon as the doubled images in 2D are more than a tiny bit far apart. The two other screenshot (tru04 and tru05) show the impact of background. I have strong ghosting on the clear background (tru05), but not on the drak background (tru04).
Windows 10 64 bits
Asus Z170A
Intel i7 K6700
Geforce GTX980
Viewsonic VX2268wm
Nvidia Driver 361.75
What doesn't make sense is how widespread this is. Viewsonic is an older monitor but it shouldn't be doing this over the whole screen!
When you did your setup, do you remember which IR environment you picked? You might try setting to something different. You can run the setup wizard again by goin gto the control panel where the 'Test stereoscopic 3D...' button is, clicking the triangle, and selecting the wizard.
What doesn't make sense is how widespread this is. Viewsonic is an older monitor but it shouldn't be doing this over the whole screen!
When you did your setup, do you remember which IR environment you picked? You might try setting to something different. You can run the setup wizard again by goin gto the control panel where the 'Test stereoscopic 3D...' button is, clicking the triangle, and selecting the wizard.
This sounds VERY much like monitor ghosting. If you close your right eye and put your finger in front of an object that is ghosting, then switch to your left eye, I bet your finger is right on top of the ghost. Also, when the object is not ghosting, I bet its depth is right about where your screen is. At that point, images do not have to be doubled. Also also, if you rename those .jps files to be .jpg files you can open them in any picture viewer and they will appear as two images side by side. Neither of those images has a ghost on them.
What doesn't make sense is how widespread this is. Viewsonic is an older monitor but it shouldn't be doing this over the whole screen!
When you did your setup, do you remember which IR environment you picked? You might try setting to something different. You can run the setup wizard again by goin gto the control panel where the 'Test stereoscopic 3D...' button is, clicking the triangle, and selecting the wizard.
[/quote]
Thanks, you are absolutely right about everything, the finger test, etc. The ghosts are situated exactly where the 'doubles' in 2D are. In fact, if I use only my left eye, I only see the ghost on the right and vice-versa for the right eye. It is as if the glasses were not filtering them out enough, or the monitor showing them too strongly. Could it perhaps be a problem with the glasses then, rather than the monitor? I guess not if you see the ghosts too on the screenshots I sent (those where I do have ghosting) with different glasses.
About the IR emitter, the only choice that is available in the setup wizard is the choice of environemnt - whether you have other IR devices workings and other computers using 3D, which I haven't, so I had picked the first. But I just tried the other 2 settings to see and it does not change a thing. Incidentally, I don't have a problem with the lozange/triangle test in the setup. As for the picture show at the end, none has any significant ghosting that I can notice, except the second shot of TRU with Lara on the boat (quite similar to my own screenshots actually) - which must be because of the clear background.
I have also found out that I can get rid of the ghosting almost entirely by turning down the contrast setting of the monitor A LOT, but this is not a very satisfying solution because it has to be turned down so much that the image is very very dull (brightness has to be put to max to be even playable).
Any other suggestion on how to address the issue?
Edit PS: I have noticed that I have another display problem, though I have no idea if it has any relation to the above (it is not a problem with 3D). I programs like firefix, words, etc . I have some fonts appearing in blue, red or green when they should be black. When I zoom in or out they change color. At first I though it should be a problem with the monitor (not superposing RGB properly) but it can't be because I have another monitor (not 3D) and it does the same thing. So it could only be the graphic drivers or the graphic card itself.
This sounds VERY much like monitor ghosting. If you close your right eye and put your finger in front of an object that is ghosting, then switch to your left eye, I bet your finger is right on top of the ghost. Also, when the object is not ghosting, I bet its depth is right about where your screen is. At that point, images do not have to be doubled. Also also, if you rename those .jps files to be .jpg files you can open them in any picture viewer and they will appear as two images side by side. Neither of those images has a ghost on them.
What doesn't make sense is how widespread this is. Viewsonic is an older monitor but it shouldn't be doing this over the whole screen!
When you did your setup, do you remember which IR environment you picked? You might try setting to something different. You can run the setup wizard again by goin gto the control panel where the 'Test stereoscopic 3D...' button is, clicking the triangle, and selecting the wizard.
Thanks, you are absolutely right about everything, the finger test, etc. The ghosts are situated exactly where the 'doubles' in 2D are. In fact, if I use only my left eye, I only see the ghost on the right and vice-versa for the right eye. It is as if the glasses were not filtering them out enough, or the monitor showing them too strongly. Could it perhaps be a problem with the glasses then, rather than the monitor? I guess not if you see the ghosts too on the screenshots I sent (those where I do have ghosting) with different glasses.
About the IR emitter, the only choice that is available in the setup wizard is the choice of environemnt - whether you have other IR devices workings and other computers using 3D, which I haven't, so I had picked the first. But I just tried the other 2 settings to see and it does not change a thing. Incidentally, I don't have a problem with the lozange/triangle test in the setup. As for the picture show at the end, none has any significant ghosting that I can notice, except the second shot of TRU with Lara on the boat (quite similar to my own screenshots actually) - which must be because of the clear background.
I have also found out that I can get rid of the ghosting almost entirely by turning down the contrast setting of the monitor A LOT, but this is not a very satisfying solution because it has to be turned down so much that the image is very very dull (brightness has to be put to max to be even playable).
Any other suggestion on how to address the issue?
Edit PS: I have noticed that I have another display problem, though I have no idea if it has any relation to the above (it is not a problem with 3D). I programs like firefix, words, etc . I have some fonts appearing in blue, red or green when they should be black. When I zoom in or out they change color. At first I though it should be a problem with the monitor (not superposing RGB properly) but it can't be because I have another monitor (not 3D) and it does the same thing. So it could only be the graphic drivers or the graphic card itself.
Windows 10 64 bits
Asus Z170A
Intel i7 K6700
Geforce GTX980
Viewsonic VX2268wm
Nvidia Driver 361.75