DX11 support for 3Dvision should (must!) be the next big thing. DX9 is almost dead with the upcoming PS4/Xone, and so is actual 3Dvision.
Wake up Nvidia!
[quote="Laast"]DX11 support for 3Dvision should (must!) be the next big thing.[/quote]
[quote="SamLombardo"]We dont need any hardware upgrade if nearly every new title is unplayable in 3D.[/quote]
I agree completely. I would like a 1080p60fps 3D projector, but more robust DX11 support is the foundation that must come first.
If the new G-Sync monitors take off and scale to be affordable so that its the #1 choice for all gamers using Nvidia hardware users would already have at least a Kepler card and a (assumed) 120hz monitor and the barrier to 3DVision popularity drops to the cost of the 3DVision kit (~$200 is within my gizmo spending limits).
If Nvidia dropped the kit cost to something more reasonable (the 3D glasses for my 2011 Samsung TV went from ~$150- <$40) like say ~$50-75 more people might be willing to give it a try.
Humm... newfangled 4K 3DVison3 (need to sell the next generation cards somehow)
If the new G-Sync monitors take off and scale to be affordable so that its the #1 choice for all gamers using Nvidia hardware users would already have at least a Kepler card and a (assumed) 120hz monitor and the barrier to 3DVision popularity drops to the cost of the 3DVision kit (~$200 is within my gizmo spending limits).
If Nvidia dropped the kit cost to something more reasonable (the 3D glasses for my 2011 Samsung TV went from ~$150- <$40) like say ~$50-75 more people might be willing to give it a try.
Humm... newfangled 4K 3DVison3 (need to sell the next generation cards somehow)
I´m thinking about upgrading to a 2nd GTX 780 and a 3D Vision Sorround setup.
Before I´m going to spend a lot of money to Nvidia, I need to get more information about our 3D Vision future.
If 3D Vision dies @ DX 11, my way it`s meant to be played comes to a dead end.
Spoken in my mother tongue: "Die Hoffnung stirbt zuletzt".
shield will now support 3d vision so you can play all the games that have been fixed by the community so far (and maybe more to come).
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box.
shield will now support 3d vision so you can play all the games that have been fixed by the community so far (and maybe more to come).
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box.
[quote="tehace"]shield will now support 3d vision so you can play all the games that have been fixed by the community so far (and maybe more to come).
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box. [/quote]
+1
Where do I sign up?
tehace said:shield will now support 3d vision so you can play all the games that have been fixed by the community so far (and maybe more to come).
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box.
[quote="Pirateguybrush"]I don't want to get anyone too excited, but the best thing I could think of would be Helix's "disappearance" linked to this news. As in, maybe they've hired him and that's why he hasn't been posting.[/quote]Your visions of utopia make me giddy just thinking about them :D
Though there is at least some sort of precedent. Nvidia hired Kouroush from tweakguides.com to write their guides for them for a while (a relationship that worked well as far as I know, until 3rd party developers got in the way and Koroush quit in frustration). It's not exactly the same thing, but it does at least show that Nvidia pays some attention to the community. Tweakguides was the goto website for tens of thousands of gamers, just as Helixmod is the goto resource for tens of thousands of 3D gamers.
Helix has demonstrated enormous generosity to the community already. But if he were to agree to work with Nvidia, despite his love of independence....what a gift to the community that would be!
[quote="Likay"]Maybe registered 3dv-users will get a 30% discount on the shield platform?[/quote]You have a dark, dark, sense of humour, lol
Pirateguybrush said:I don't want to get anyone too excited, but the best thing I could think of would be Helix's "disappearance" linked to this news. As in, maybe they've hired him and that's why he hasn't been posting.
Your visions of utopia make me giddy just thinking about them :D
Though there is at least some sort of precedent. Nvidia hired Kouroush from tweakguides.com to write their guides for them for a while (a relationship that worked well as far as I know, until 3rd party developers got in the way and Koroush quit in frustration). It's not exactly the same thing, but it does at least show that Nvidia pays some attention to the community. Tweakguides was the goto website for tens of thousands of gamers, just as Helixmod is the goto resource for tens of thousands of 3D gamers.
Helix has demonstrated enormous generosity to the community already. But if he were to agree to work with Nvidia, despite his love of independence....what a gift to the community that would be!
Likay said:Maybe registered 3dv-users will get a 30% discount on the shield platform?
[quote="tehace"]
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box. [/quote]
I paid for a 3Dvision monitor, 3Dvision glasses and Nvidia 3D vision-ready hardware. I also paid my games. And I should also pay Nvidia for fixing shaders in games? No way.
Giving money to community to people who spend their free time in making fixes is one thing, and I would do it with no problem. Giving money to a firm like Nvidia because I want them to support their own products is a complete nonsense.
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box.
I paid for a 3Dvision monitor, 3Dvision glasses and Nvidia 3D vision-ready hardware. I also paid my games. And I should also pay Nvidia for fixing shaders in games? No way.
Giving money to community to people who spend their free time in making fixes is one thing, and I would do it with no problem. Giving money to a firm like Nvidia because I want them to support their own products is a complete nonsense.
[quote="Laast"][quote="tehace"]
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box. [/quote]
I paid for a 3Dvision monitor, 3Dvision glasses and Nvidia 3D vision-ready hardware. I also paid my games. And I should also pay Nvidia for fixing shaders in games? No way.
Giving money to community to people who spend their free time in making fixes is one thing, and I would do it with no problem. Giving money to a firm like Nvidia because I want them to support their own products is a complete nonsense. [/quote]
I agree but as it stands we're rather limited on the options. Helix dont want our money nor anybody else (except migoto that ended up being a fiasco) asked for anything while I would gladly pay them for their time. Subscription based option for nvidia would be the a way for them to keep making money while keeping the community and tech alive, I suppose it would be a win/win situation.
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box.
I paid for a 3Dvision monitor, 3Dvision glasses and Nvidia 3D vision-ready hardware. I also paid my games. And I should also pay Nvidia for fixing shaders in games? No way.
Giving money to community to people who spend their free time in making fixes is one thing, and I would do it with no problem. Giving money to a firm like Nvidia because I want them to support their own products is a complete nonsense.
I agree but as it stands we're rather limited on the options. Helix dont want our money nor anybody else (except migoto that ended up being a fiasco) asked for anything while I would gladly pay them for their time. Subscription based option for nvidia would be the a way for them to keep making money while keeping the community and tech alive, I suppose it would be a win/win situation.
Not to defend NVidia, but they aren't really at fault here. It's the game developers who could give a rip about 3D, and thus they don't put any effort into making it work properly. It doesn't take a lot of effort, but it's nonzero, and they feel it's a waste of their time. And that's for the devs that aren't actively hostile to 3D. How much money we've spent on our gear is irrelevant to them.
As 3D enthusiasts, that puts us in a bad spot. We aren't big enough as a group to get any attention from the people that matter, the game developers.
Having a 3rd party fix the games is a good solution, since it's actually possible. Waiting for developer support is typically a waste of time. Even if they put a little effort into it, they tend to botch it.
It seems to me that paying someone to fix the games would be a good fit. Something where it's recurring income like a subscription so they could do it full time.
Since we don't really have any leverage to improve the games, it seems like paying for fixes would at least gets us fixes. And not incidentally demonstrate there might be money to be made there.
Not to defend NVidia, but they aren't really at fault here. It's the game developers who could give a rip about 3D, and thus they don't put any effort into making it work properly. It doesn't take a lot of effort, but it's nonzero, and they feel it's a waste of their time. And that's for the devs that aren't actively hostile to 3D. How much money we've spent on our gear is irrelevant to them.
As 3D enthusiasts, that puts us in a bad spot. We aren't big enough as a group to get any attention from the people that matter, the game developers.
Having a 3rd party fix the games is a good solution, since it's actually possible. Waiting for developer support is typically a waste of time. Even if they put a little effort into it, they tend to botch it.
It seems to me that paying someone to fix the games would be a good fit. Something where it's recurring income like a subscription so they could do it full time.
Since we don't really have any leverage to improve the games, it seems like paying for fixes would at least gets us fixes. And not incidentally demonstrate there might be money to be made there.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I am not sure where this is going but people need to remember that not everything can be fixed - some games are just a mess, often shaders don't have depth information especially if cheap tricks are being used, a common one being 2d name tags and so on - this has to be fixed in the game engine. No where in the shaders for GTA4, for example, is the VPM used, and this is needed to fix 2d shadows - so its never been fixed. This is really important to remember.
If people start paying for fixes, their expectations will go through the roof expecting native 3d vision solutions and complaining that a light looks wrong in one scene somewhere. These expectations and the level of support would end up dominating the exercise.
I think the best thing nvidia could do would be take ownership of (and support) the Helix tools and provide it as a modding kit for the rest of us. I say this because I expect nvidia will be able to extract all kinds of extra goodies from their own drivers that might not be exposed in API right now, such as identifying suitable VPMs for re-use in other shaders (which has been a massive pain in my arse), re-using other matrices and constants, all the texture enumeration and selective fixes based on active textures etc, being able to dynamically (on screen) chnage surface creation properties, ensuring the tools work with all games (and fixing it when they don't) etc. Right now Helix only has the time he has to work on this, but Nvidia could feasibly support this more consistently. Unfortunately I can't see this happening... :-(
I am not sure where this is going but people need to remember that not everything can be fixed - some games are just a mess, often shaders don't have depth information especially if cheap tricks are being used, a common one being 2d name tags and so on - this has to be fixed in the game engine. No where in the shaders for GTA4, for example, is the VPM used, and this is needed to fix 2d shadows - so its never been fixed. This is really important to remember.
If people start paying for fixes, their expectations will go through the roof expecting native 3d vision solutions and complaining that a light looks wrong in one scene somewhere. These expectations and the level of support would end up dominating the exercise.
I think the best thing nvidia could do would be take ownership of (and support) the Helix tools and provide it as a modding kit for the rest of us. I say this because I expect nvidia will be able to extract all kinds of extra goodies from their own drivers that might not be exposed in API right now, such as identifying suitable VPMs for re-use in other shaders (which has been a massive pain in my arse), re-using other matrices and constants, all the texture enumeration and selective fixes based on active textures etc, being able to dynamically (on screen) chnage surface creation properties, ensuring the tools work with all games (and fixing it when they don't) etc. Right now Helix only has the time he has to work on this, but Nvidia could feasibly support this more consistently. Unfortunately I can't see this happening... :-(
The bottom line NVidia needs to be active in 3D support with in the next year all games will support Direct X11 and only two members of the community are capable of providing a 3d vision patch for direct x11 games.
well said Mike-ar69
The bottom line NVidia needs to be active in 3D support with in the next year all games will support Direct X11 and only two members of the community are capable of providing a 3d vision patch for direct x11 games.
well said Mike-ar69
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Wake up Nvidia!
I agree completely. I would like a 1080p60fps 3D projector, but more robust DX11 support is the foundation that must come first.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
If Nvidia dropped the kit cost to something more reasonable (the 3D glasses for my 2011 Samsung TV went from ~$150- <$40) like say ~$50-75 more people might be willing to give it a try.
Humm... newfangled 4K 3DVison3 (need to sell the next generation cards somehow)
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"
http://www.blurbusters.com/confirmed-nvidia-g-sync-includes-a-strobe-backlight-upgrade/
Hope not.
Before I´m going to spend a lot of money to Nvidia, I need to get more information about our 3D Vision future.
If 3D Vision dies @ DX 11, my way it`s meant to be played comes to a dead end.
Spoken in my mother tongue: "Die Hoffnung stirbt zuletzt".
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
but seriously its probably not that hard to fix games for 3d if they want to, the tools are already there developed by the community if they would introduce some kind of subscription based service and dedicate that money on fixing games (so lets say its $5 per month and they grant you at least 1 game fixed per month +create a website where people can vote on games they want to get fixed first I'm signed on day one). It would probably be cheaper than throwing money at devs and sticking 3dVISION READY sticker on the box.
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
+1
Where do I sign up?
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"
Though there is at least some sort of precedent. Nvidia hired Kouroush from tweakguides.com to write their guides for them for a while (a relationship that worked well as far as I know, until 3rd party developers got in the way and Koroush quit in frustration). It's not exactly the same thing, but it does at least show that Nvidia pays some attention to the community. Tweakguides was the goto website for tens of thousands of gamers, just as Helixmod is the goto resource for tens of thousands of 3D gamers.
Helix has demonstrated enormous generosity to the community already. But if he were to agree to work with Nvidia, despite his love of independence....what a gift to the community that would be!
You have a dark, dark, sense of humour, lol
I paid for a 3Dvision monitor, 3Dvision glasses and Nvidia 3D vision-ready hardware. I also paid my games. And I should also pay Nvidia for fixing shaders in games? No way.
Giving money to community to people who spend their free time in making fixes is one thing, and I would do it with no problem. Giving money to a firm like Nvidia because I want them to support their own products is a complete nonsense.
I agree but as it stands we're rather limited on the options. Helix dont want our money nor anybody else (except migoto that ended up being a fiasco) asked for anything while I would gladly pay them for their time. Subscription based option for nvidia would be the a way for them to keep making money while keeping the community and tech alive, I suppose it would be a win/win situation.
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
As 3D enthusiasts, that puts us in a bad spot. We aren't big enough as a group to get any attention from the people that matter, the game developers.
Having a 3rd party fix the games is a good solution, since it's actually possible. Waiting for developer support is typically a waste of time. Even if they put a little effort into it, they tend to botch it.
It seems to me that paying someone to fix the games would be a good fit. Something where it's recurring income like a subscription so they could do it full time.
Since we don't really have any leverage to improve the games, it seems like paying for fixes would at least gets us fixes. And not incidentally demonstrate there might be money to be made there.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
If people start paying for fixes, their expectations will go through the roof expecting native 3d vision solutions and complaining that a light looks wrong in one scene somewhere. These expectations and the level of support would end up dominating the exercise.
I think the best thing nvidia could do would be take ownership of (and support) the Helix tools and provide it as a modding kit for the rest of us. I say this because I expect nvidia will be able to extract all kinds of extra goodies from their own drivers that might not be exposed in API right now, such as identifying suitable VPMs for re-use in other shaders (which has been a massive pain in my arse), re-using other matrices and constants, all the texture enumeration and selective fixes based on active textures etc, being able to dynamically (on screen) chnage surface creation properties, ensuring the tools work with all games (and fixing it when they don't) etc. Right now Helix only has the time he has to work on this, but Nvidia could feasibly support this more consistently. Unfortunately I can't see this happening... :-(
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
well said Mike-ar69
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55