The Bard's Tale IV Dungeon Crawlers
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They've said there's a FoV slider on the way in an upcoming patch.
They've said there's a FoV slider on the way in an upcoming patch.

The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.

-- Doctor Who, "Face of Evil"

#16
Posted 09/22/2018 02:24 PM   
[s]I found out that the motion sickness came from the Effects settings. If you set it to low, it will be fine.... Or Set AA NOT TO TAA (FXAA to reduce motion sickness, OFF to get rid of it) Disable water reflection.[/s]
I found out that the motion sickness came from the Effects settings. If you set it to low, it will be fine....

Or Set AA NOT TO TAA (FXAA to reduce motion sickness, OFF to get rid of it)

Disable water reflection.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#17
Posted 09/22/2018 02:36 PM   
This damn shader hacking is killing my time but it is a satisfacion getting things right.... Please find the new fix here: [url]https://s3.amazonaws.com/losti/TBT4_WIP3.rar[/url] [b]Kill Motion sickness with AA settings, DO NOT SELECT TAA. Use FXAA or lower!!!!![/b] [b]Also the water reflection is a bit wrong and causes Motion sickness. Disable it.[/b] Keys: Use XB_GUIDE as your standard gaming depth, press it for at least 300 ms in dialoges. Same for Keyboard but use TAB-Key instead. Change Z for UI depth. [code] [Key1-1_STANDARD-GAMING_XB] Key = XB_GUIDE separation = 100.0 convergence = 150.0 z = 0.2 transition = 300 transition_type = linear release_transition = 300 release_transition_type = cosine [Key1-2_DIALOG_XB] Key = XB_GUIDE separation = 100.0 convergence = 100.0 z = 0.2 transition = 300 transition_type = linear release_transition = 300 release_transition_type = cosine delay=300 [Key2-1_STANDARD-GAMING_KB] Key = VK_TAB separation = 100.0 convergence = 150.0 z = 0.2 transition = 300 transition_type = linear release_transition = 300 release_transition_type = cosine [Key2-2_DIALOG_KB] Key = VK_TAB separation = 100.0 convergence = 100.0 z = 0.2 transition = 300 transition_type = linear release_transition = 300 release_transition_type = cosine delay=300 [/code]
This damn shader hacking is killing my time but it is a satisfacion getting things right....

Please find the new fix here: https://s3.amazonaws.com/losti/TBT4_WIP3.rar

Kill Motion sickness with AA settings, DO NOT SELECT TAA. Use FXAA or lower!!!!!
Also the water reflection is a bit wrong and causes Motion sickness. Disable it.

Keys:

Use XB_GUIDE as your standard gaming depth, press it for at least 300 ms in dialoges. Same for Keyboard but use TAB-Key instead.

Change Z for UI depth.


[Key1-1_STANDARD-GAMING_XB]
Key = XB_GUIDE
separation = 100.0
convergence = 150.0
z = 0.2
transition = 300
transition_type = linear
release_transition = 300
release_transition_type = cosine

[Key1-2_DIALOG_XB]
Key = XB_GUIDE
separation = 100.0
convergence = 100.0
z = 0.2
transition = 300
transition_type = linear
release_transition = 300
release_transition_type = cosine
delay=300


[Key2-1_STANDARD-GAMING_KB]
Key = VK_TAB
separation = 100.0
convergence = 150.0
z = 0.2
transition = 300
transition_type = linear
release_transition = 300
release_transition_type = cosine

[Key2-2_DIALOG_KB]
Key = VK_TAB
separation = 100.0
convergence = 100.0
z = 0.2
transition = 300
transition_type = linear
release_transition = 300
release_transition_type = cosine
delay=300

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#18
Posted 09/22/2018 08:00 PM   
Hello and thank you for your work Unfortunately the fix can not play correctly in 3d Too much shade defect Unless you have to take another 3D gaming profile?
Hello and thank you for your work
Unfortunately the fix can not play correctly in 3d
Too much shade defect
Unless you have to take another 3D gaming profile?

#19
Posted 09/30/2018 10:18 AM   
[quote="stfparis17"]Hello and thank you for your work Unfortunately the fix can not play correctly in 3d Too much shade defect Unless you have to take another 3D gaming profile?[/quote] What exactly do you mean?? The 3D Profile will be set via migoto. The game should work OK with the WIP...if not, please provide screenshots and savegames.
stfparis17 said:Hello and thank you for your work
Unfortunately the fix can not play correctly in 3d
Too much shade defect
Unless you have to take another 3D gaming profile?


What exactly do you mean??

The 3D Profile will be set via migoto. The game should work OK with the WIP...if not, please provide screenshots and savegames.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#20
Posted 09/30/2018 01:02 PM   
[quote="Losti"][quote="stfparis17"]Hello and thank you for your work Unfortunately the fix can not play correctly in 3d Too much shade defect Unless you have to take another 3D gaming profile?[/quote] What exactly do you mean?? The 3D Profile will be set via migoto. The game should work OK with the WIP...if not, please provide screenshots and savegames.[/quote] Hello Losti After multiple attempts to allow to play this game in 3d vision using your fix I always have 2d and 3d pictures of the decor that make the experience of the game not pleasant at all. Excuse my low technical level to come take a screenshot 3d and post it on this forum I am under 398.82 nvidia I said that I do not encounter any problem with other games that also fix 3d. good night
Losti said:
stfparis17 said:Hello and thank you for your work
Unfortunately the fix can not play correctly in 3d
Too much shade defect
Unless you have to take another 3D gaming profile?


What exactly do you mean??

The 3D Profile will be set via migoto. The game should work OK with the WIP...if not, please provide screenshots and savegames.


Hello Losti
After multiple attempts to allow to play this game in 3d vision using your fix
I always have 2d and 3d pictures of the decor that make the experience of the game not pleasant at all.
Excuse my low technical level to come take a screenshot 3d and post it on this forum
I am under 398.82 nvidia
I said that I do not encounter any problem with other games that also fix 3d.
good night

#21
Posted 10/28/2018 02:55 PM   
Working on this one to finish it up this year...... A beating prayer for DarkStarSword, DHR, masterotaku.... [url]https://helixmod.blogspot.com/2018/12/the-bards-tale-iv-barrows-deep-3dv.html[/url]
Working on this one to finish it up this year......

A beating prayer for DarkStarSword, DHR, masterotaku....

https://helixmod.blogspot.com/2018/12/the-bards-tale-iv-barrows-deep-3dv.html

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#22
Posted 12/30/2018 07:28 PM   
I cannot fix all the outlines in this game until i play it completely, hence here is a tutorial for you how to fix remaining outlines: [color=green][u][b]What are Outlines[/b][/u][/color] - this are lines surrounding characters or objects. If they are not fixed, they are @ screen depth. [color=green][u][b]How to fix Outlines[/b][/u][/color] - Press the "0" on your NUMPAD - You should see some green text @ the bottom and the top of the screen - Hunt the VS shaders until the outline effect will be disabled, doing this with pressing/holding down NUMPAD 5 key. If you run over the shader, you can go back in Hunting with NUMPAD 4 key. ==> HINT: sometimes only one part of the outline will be disabled, take this shader anyway! ==> HINT2: sometimes there are more than one shaders that disable the outlines but only one is the right one, you will notice that if you apply the correction and the outline is not fixed, try another one that disables the outline too instead - Once you have found the shader that kills the outlines write down the number behind the green VS text. You can also press NUMPAD 6 to save the shader and copy the hash in windows - in case you have saved the shader: go back to windows and enter the ShaderFixes directory - sort the files for the newest to be on top - There should be a .jps and a new .txt file. Both of it containing the hash you need Example: 0675dc15faddd317-vs.jps and 0675dc15faddd317-vs_replace.txt (< ONLY AN EXAMPLE, do not use this hashes ^^) - copy the hash to clipboard (just do the action you do for renaming a file and then copy the hash number: Example: 0675dc15faddd317 - open or go back to the d3dx.ini in the text editor - scroll down until the end of the file - add a new shader override here like this: [code] [ShaderOverride_FixOutlines_12] hash = 0675dc15faddd317 ResourceShaderOverride_FixOutlines = copy_desc oD o0 = ResourceShaderOverride_FixOutlines [/code] ==> Please be sure the name between the [] is unique, and not used in the file. I suggest just raising the last number by +1 - OK so your section @the end of the ini file will change from: [code] [ShaderOverride_FixOutlines_10] hash = 1726b8e198f56f95 ResourceShaderOverride_FixOutlines = copy_desc oD o0 = ResourceShaderOverride_FixOutlines [ShaderOverride_FixOutlines_11] hash = 758be8acf1bf952d ResourceShaderOverride_FixOutlines = copy_desc oD o0 = ResourceShaderOverride_FixOutlines [/code] to [code] [ShaderOverride_FixOutlines_10] hash = 1726b8e198f56f95 ResourceShaderOverride_FixOutlines = copy_desc oD o0 = ResourceShaderOverride_FixOutlines [ShaderOverride_FixOutlines_11] hash = 758be8acf1bf952d ResourceShaderOverride_FixOutlines = copy_desc oD o0 = ResourceShaderOverride_FixOutlines [ShaderOverride_FixOutlines_12] hash = 0675dc15faddd317 ResourceShaderOverride_FixOutlines = copy_desc oD o0 = ResourceShaderOverride_FixOutlines [/code] - do it for all the outlines you will find. Please leave me a note for those shaders you identified, I will add it to the fix in the blog, may if one of you played through the game and identified all outline shaders we do not need this tutorial anymore ^^ - save the ini file and go back to the game - press F10 - if everything is OK you should get 2 green messages @ the upper left of the screen and the green text is gone - outtline should be OK, if not, try another hash that disables it - redo the whole procedure for any new outline that will be @ screen depth
I cannot fix all the outlines in this game until i play it completely, hence here is a tutorial for you how to fix remaining outlines:


What are Outlines
- this are lines surrounding characters or objects. If they are not fixed, they are @ screen depth.


How to fix Outlines
- Press the "0" on your NUMPAD
- You should see some green text @ the bottom and the top of the screen
- Hunt the VS shaders until the outline effect will be disabled, doing this with pressing/holding down NUMPAD 5 key. If you run over the shader, you can go back in Hunting with NUMPAD 4 key.
==> HINT: sometimes only one part of the outline will be disabled, take this shader anyway!
==> HINT2: sometimes there are more than one shaders that disable the outlines but only one is the right one, you will notice that if you apply the correction and the outline is not fixed, try another one that disables the outline too instead
- Once you have found the shader that kills the outlines write down the number behind the green VS text. You can also press NUMPAD 6 to save the shader and copy the hash in windows
- in case you have saved the shader: go back to windows and enter the ShaderFixes directory
- sort the files for the newest to be on top
- There should be a .jps and a new .txt file. Both of it containing the hash you need
Example: 0675dc15faddd317-vs.jps and 0675dc15faddd317-vs_replace.txt (< ONLY AN EXAMPLE, do not use this hashes ^^)
- copy the hash to clipboard (just do the action you do for renaming a file and then copy the hash number: Example: 0675dc15faddd317
- open or go back to the d3dx.ini in the text editor
- scroll down until the end of the file
- add a new shader override here like this:
[ShaderOverride_FixOutlines_12]
hash = 0675dc15faddd317
ResourceShaderOverride_FixOutlines = copy_desc oD
o0 = ResourceShaderOverride_FixOutlines

==> Please be sure the name between the [] is unique, and not used in the file. I suggest just raising the last number by +1

- OK so your section @the end of the ini file will change from:

[ShaderOverride_FixOutlines_10]
hash = 1726b8e198f56f95
ResourceShaderOverride_FixOutlines = copy_desc oD
o0 = ResourceShaderOverride_FixOutlines

[ShaderOverride_FixOutlines_11]
hash = 758be8acf1bf952d
ResourceShaderOverride_FixOutlines = copy_desc oD
o0 = ResourceShaderOverride_FixOutlines


to

[ShaderOverride_FixOutlines_10]
hash = 1726b8e198f56f95
ResourceShaderOverride_FixOutlines = copy_desc oD
o0 = ResourceShaderOverride_FixOutlines

[ShaderOverride_FixOutlines_11]
hash = 758be8acf1bf952d
ResourceShaderOverride_FixOutlines = copy_desc oD
o0 = ResourceShaderOverride_FixOutlines

[ShaderOverride_FixOutlines_12]
hash = 0675dc15faddd317
ResourceShaderOverride_FixOutlines = copy_desc oD
o0 = ResourceShaderOverride_FixOutlines


- do it for all the outlines you will find. Please leave me a note for those shaders you identified, I will add it to the fix in the blog, may if one of you played through the game and identified all outline shaders we do not need this tutorial anymore ^^

- save the ini file and go back to the game
- press F10
- if everything is OK you should get 2 green messages @ the upper left of the screen and the green text is gone
- outtline should be OK, if not, try another hash that disables it
- redo the whole procedure for any new outline that will be @ screen depth

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#23
Posted 12/31/2018 06:02 PM   
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