Dragons Dogma: Dark Arisen.
  18 / 18    
I haven't played it for a while, so I just tried it.. Sorry mate but, every thing seems to work just fine here with Win7, 372.90 driver but no SLI..
I haven't played it for a while, so I just tried it..

Sorry mate but, every thing seems to work just fine here with Win7, 372.90 driver but no SLI..

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 10/19/2016 09:59 PM   
@MasterOtaku: Yeah, I think I recall Necropants facing the same issue. I know there's 18 pages of comments here, but try reading through them because I think he mentioned what he did to resolve the issue... or maybe try PM'ing him if you can't find it.
@MasterOtaku: Yeah, I think I recall Necropants facing the same issue. I know there's 18 pages of comments here, but try reading through them because I think he mentioned what he did to resolve the issue... or maybe try PM'ing him if you can't find it.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 10/20/2016 06:38 AM   
OK, I've looked at past pages. Disabling vsync fixed it for Necropants. I always force it on in the drivers and disable it in games. I'll try disabling it in the game profile. In.... 8-9 hours, when I'm home.
OK, I've looked at past pages. Disabling vsync fixed it for Necropants.

I always force it on in the drivers and disable it in games. I'll try disabling it in the game profile. In.... 8-9 hours, when I'm home.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 10/20/2016 08:23 AM   
Reporting back! After disabling vsync in the drivers (also off ingame) and limiting fps to 60 in RTSS, now my loading times are around 14 seconds. A bit higher than without the fix, but a lot more manageable than >1 minute. I'm not used to tearing at all, haha (but whatever, the game is very CPU demanding with LOD at the max setting, so I'm not getting 60fps in many situations. Maybe I should lower that, but I don't like how everything pops a few meters away at low). About the black prerendered videos, I found the guilty shader. It was the vertex shader "F52212B8.txt". In the first line, it says "// Nighttime sky effect/chromatic abbheration", and the shader code is disabled, making "o0" to be 0. Moving that shader outside the shaderoverride folder enabled videos again for me. A CRC that is different for other people, maybe (if all of you can see videos normally)? The game is in drive "I:". And woah, nighttime has a lot of banding (the game itself, not due to the fix. I've seen other people complain about it)! Its pixel shader, "4CA48FDB.txt", is already in the fix, but it seems untouched (there are only two lines defining the stereo constants, but unused). I may try touching it or disabling it to not let my eyes die at night, lol. If it's skipped during shader hunting, the sky acquires the light tone instead of the dark one. To sum up, almost everything is OK now for me. And thank you for the fix, all contributors! Edit: in "4CA48FDB.txt", changing all "c2", "c3" and "c5" appearances makes the sky at night use the dark color for all of its parts. However, this shader is an oval centered on the screen. At the borders, it's still a bit darker. But it's good enough for me. Setting the HDR setting to low also makes the sky darker. Edit 2: the sky uses a different shader depending on the time. And maybe doing what I suggested can have unexpected consequences. Use at your own risk and backup the original file.
Reporting back!

After disabling vsync in the drivers (also off ingame) and limiting fps to 60 in RTSS, now my loading times are around 14 seconds. A bit higher than without the fix, but a lot more manageable than >1 minute. I'm not used to tearing at all, haha (but whatever, the game is very CPU demanding with LOD at the max setting, so I'm not getting 60fps in many situations. Maybe I should lower that, but I don't like how everything pops a few meters away at low).

About the black prerendered videos, I found the guilty shader. It was the vertex shader "F52212B8.txt". In the first line, it says "// Nighttime sky effect/chromatic abbheration", and the shader code is disabled, making "o0" to be 0.

Moving that shader outside the shaderoverride folder enabled videos again for me. A CRC that is different for other people, maybe (if all of you can see videos normally)? The game is in drive "I:".


And woah, nighttime has a lot of banding (the game itself, not due to the fix. I've seen other people complain about it)! Its pixel shader, "4CA48FDB.txt", is already in the fix, but it seems untouched (there are only two lines defining the stereo constants, but unused). I may try touching it or disabling it to not let my eyes die at night, lol. If it's skipped during shader hunting, the sky acquires the light tone instead of the dark one.

To sum up, almost everything is OK now for me. And thank you for the fix, all contributors!


Edit: in "4CA48FDB.txt", changing all "c2", "c3" and "c5" appearances makes the sky at night use the dark color for all of its parts. However, this shader is an oval centered on the screen. At the borders, it's still a bit darker. But it's good enough for me. Setting the HDR setting to low also makes the sky darker.

Edit 2: the sky uses a different shader depending on the time. And maybe doing what I suggested can have unexpected consequences. Use at your own risk and backup the original file.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 10/20/2016 05:36 PM   
Yeah, the banding is terrible, which is why there is that shader. I tried a lot of stuff but couldn't fix it, and unfortunately disabling it isn't an option either (looks terrible). That shader you had to remove actually disabled part of it (the circular banding around the sides of the screen), so that sucks if you can't use that one. Best thing is finding a decent Reshade/ENB that helps. I also think having brightness or gamma up too high makes the banding look works. It's been a long time so I can't remember the exact details, but that was pretty much the worst/last remaining issue I would have liked to have a better solution for.
Yeah, the banding is terrible, which is why there is that shader. I tried a lot of stuff but couldn't fix it, and unfortunately disabling it isn't an option either (looks terrible). That shader you had to remove actually disabled part of it (the circular banding around the sides of the screen), so that sucks if you can't use that one. Best thing is finding a decent Reshade/ENB that helps. I also think having brightness or gamma up too high makes the banding look works. It's been a long time so I can't remember the exact details, but that was pretty much the worst/last remaining issue I would have liked to have a better solution for.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 10/20/2016 07:04 PM   
[quote="DJ-RK"]That shader you had to remove actually disabled part of it (the circular banding around the sides of the screen), so that sucks if you can't use that one.[/quote] Or just disabling its pixel shader works: https://s3.amazonaws.com/masterotaku/Dragon%27s+Dogma/3F703892.txt Original: https://s3.amazonaws.com/masterotaku/Dragon%27s+Dogma/PixelShader_131_CRC32_3F703892.txt It didn't break the videos and I've only tried it for a minute. I don't know if it's used for something else. That pixel shader wasn't in your fix. I don't know why, but the minimap is at screen depth for me now. I think it was at the same depth as the HUD yesterday. Strange. Yours is "3E871B6D.txt.ps", so I've dumped pixel shaders and none has that same name. The vertex shader I dumped is "9A78E585.txt", and it's unmodified. Do you remember the reason why you did the ".txt.ps" thing for the minimap? Did it affect anything else? I'll probably just modify this vertex shader and see how it goes. Edit: yep. My minimap vertex shader affects the map screen, which now has extra depth if it's other than 0, and the minimap has a slight offset to the right when it's at depth.
DJ-RK said:That shader you had to remove actually disabled part of it (the circular banding around the sides of the screen), so that sucks if you can't use that one.


Or just disabling its pixel shader works: https://s3.amazonaws.com/masterotaku/Dragon%27s+Dogma/3F703892.txt

Original: https://s3.amazonaws.com/masterotaku/Dragon%27s+Dogma/PixelShader_131_CRC32_3F703892.txt

It didn't break the videos and I've only tried it for a minute. I don't know if it's used for something else. That pixel shader wasn't in your fix.


I don't know why, but the minimap is at screen depth for me now. I think it was at the same depth as the HUD yesterday. Strange. Yours is "3E871B6D.txt.ps", so I've dumped pixel shaders and none has that same name. The vertex shader I dumped is "9A78E585.txt", and it's unmodified. Do you remember the reason why you did the ".txt.ps" thing for the minimap? Did it affect anything else? I'll probably just modify this vertex shader and see how it goes.

Edit: yep. My minimap vertex shader affects the map screen, which now has extra depth if it's other than 0, and the minimap has a slight offset to the right when it's at depth.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 10/20/2016 08:05 PM   
I can't remember the exact details, but I do know for certain that it was required. The minimap was a pain to get everything aligned properly, so I had to use that PS override method to get it to work. Pretty sure modifying the VS by itself affected other things badly, hence why it needed to be isolated to a particular PS.
I can't remember the exact details, but I do know for certain that it was required. The minimap was a pain to get everything aligned properly, so I had to use that PS override method to get it to work. Pretty sure modifying the VS by itself affected other things badly, hence why it needed to be isolated to a particular PS.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 10/20/2016 08:45 PM   
I have witnessed the same problem and never really worked it out. Then sometimes it just worked as normal. and yes Vsync had to be disabled to have normal load times... yay console ports.
I have witnessed the same problem and never really worked it out. Then sometimes it just worked as normal.

and yes Vsync had to be disabled to have normal load times... yay console ports.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 10/21/2016 01:11 AM   
I finally got around to playing this game. Looks like the helixmod entry for this game was removed, but I'm happy the fix posted in this thread works just dandy for me. Is there a reason this fix seems to have been removed/abandoned?
I finally got around to playing this game. Looks like the helixmod entry for this game was removed, but I'm happy the fix posted in this thread works just dandy for me. Is there a reason this fix seems to have been removed/abandoned?

Posted 05/24/2017 06:21 AM   
Some fixes get taken down, probably due to being flagged against Blogger's TOS, or something. I've reposted it: [url]http://helixmod.blogspot.ca/2016/02/dragons-dogma.html[/url]
Some fixes get taken down, probably due to being flagged against Blogger's TOS, or something. I've reposted it:

http://helixmod.blogspot.ca/2016/02/dragons-dogma.html

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king

Posted 05/25/2017 03:39 AM   
Thanks for pointing this out. I will be sure to keep an archive of the fixes for my games from here on out.
Thanks for pointing this out. I will be sure to keep an archive of the fixes for my games from here on out.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 05/25/2017 03:47 AM   
3d Vision causes the loading screens to take forever. Witcher 3 can run full graphics on this pc well even but still cant play Dragons Dogma smoothly it seems. Once its loaded there are no glaring issues though (except looking skywards and such, things have double ghosts around), still not worth it. ...fine, "forever" is 1 or even 2 minutes if measured by mundane means XD
3d Vision causes the loading screens to take forever. Witcher 3 can run full graphics on this pc well even but still cant play Dragons Dogma smoothly it seems. Once its loaded there are no glaring issues though (except looking skywards and such, things have double ghosts around), still not worth it.

...fine, "forever" is 1 or even 2 minutes if measured by mundane means XD

Posted 02/05/2019 03:48 PM   
  18 / 18    
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