[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
  70 / 92    
[quote="njwride1979"][quote="helifax"][quote="njwride1979"]I am yet to find ONE OGL game that works with this wrapper. EVERY game I try goes straight to [b]"GAMENAMEHERE Has Stopped Working"[/b] Windows 7 (X64) and GTX970 used.[/quote] What games are you trying to run with the wrapper ? Rather than the hateful and useless comment that you thrown here, you should instead ask for help if you need it and list specific things. Also, no one is forcing you to use my wrapper mate. If you don't want help, then very politely, GO AWAY! :)[/quote] I am not trying to be hateful I am just stating I can not get it working. I have tried. Doom 3 Hexen 2 (Plus jshexen2 and hammer of thyrion) Star wars jedi knight 2 Star wars Jedi knight 3 quake 4 quake (plus darkplaces) quake 2 doom (risen 3D and doomsday ports) wolfenstein the new order wolfenstein the old blood rage. when I run with 3d disabled they run but when I switch 3D on via nvidia control panel the games crash before even a menu or splash screen. Any idea what could be wrong? I have no idea myself.[/quote] Did you try the specific fixes from here: http://3dsurroundgaming.com/OpenGL3DVisionGames.html or just the regular fix? One thing you can try is to go in 3DVisionWrapper.ini and set the slapashscreen to false and see if that will make the games run. Also, if you have ANY overlays: Steam Overlay, MSI Afterburner, Shadowplay, etc try disabling those and see if solves the problem (most likely this is the cause). Either than this I have no idea why it will not start:(
njwride1979 said:
helifax said:
njwride1979 said:I am yet to find ONE OGL game that works with this wrapper. EVERY game I try goes straight to "GAMENAMEHERE Has Stopped Working" Windows 7 (X64) and GTX970 used.


What games are you trying to run with the wrapper ? Rather than the hateful and useless comment that you thrown here, you should instead ask for help if you need it and list specific things.

Also, no one is forcing you to use my wrapper mate. If you don't want help, then very politely, GO AWAY! :)


I am not trying to be hateful I am just stating I can not get it working.

I have tried.

Doom 3
Hexen 2 (Plus jshexen2 and hammer of thyrion)
Star wars jedi knight 2
Star wars Jedi knight 3
quake 4
quake (plus darkplaces)
quake 2
doom (risen 3D and doomsday ports)
wolfenstein the new order
wolfenstein the old blood
rage.

when I run with 3d disabled they run but when I switch 3D on via nvidia control panel the games crash before even a menu or splash screen. Any idea what could be wrong? I have no idea myself.


Did you try the specific fixes from here: http://3dsurroundgaming.com/OpenGL3DVisionGames.html or just the regular fix?

One thing you can try is to go in 3DVisionWrapper.ini and set the slapashscreen to false and see if that will make the games run.

Also, if you have ANY overlays: Steam Overlay, MSI Afterburner, Shadowplay, etc try disabling those and see if solves the problem (most likely this is the cause).

Either than this I have no idea why it will not start:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/11/2015 10:54 PM   
Are you using the individual fixes for each game? Because he doesn't have fixes for either Jedi Knight game . JK1 is dx7 I think and JK2/JK3 can be enabled via a config edit without the wrapper, though the cutscenes are kinda messed up if I recall correctly. If you are using specific game fixes, version numbers would help, since some of them have had multiple updates. Also make sure you read the "Read Me' and launch as Administrator. EDIT: JK3 (Jedi Academy) has subtitle bars that only render in one eye, but other than that has great 3D. Make config changes as noted here for JK2/3 https://forums.geforce.com/default/topic/825787/
Are you using the individual fixes for each game?

Because he doesn't have fixes for either Jedi Knight game . JK1 is dx7 I think and JK2/JK3 can be enabled via a config edit without the wrapper, though the cutscenes are kinda messed up if I recall correctly.

If you are using specific game fixes, version numbers would help, since some of them have had multiple updates.

Also make sure you read the "Read Me' and launch as Administrator.

EDIT: JK3 (Jedi Academy) has subtitle bars that only render in one eye, but other than that has great 3D. Make config changes as noted here for JK2/3
https://forums.geforce.com/default/topic/825787/

Posted 11/11/2015 11:09 PM   
Why does Wolfenstein the New Order say Last update: 06/11/2015 I thought there was a newer version.
Why does Wolfenstein the New Order say Last update: 06/11/2015

I thought there was a newer version.

Posted 11/11/2015 11:18 PM   
[quote="D-Man11"]Why does Wolfenstein the New Order say Last update: 06/11/2015 I thought there was a newer version.[/quote] That is the newest version from 6 days ago: day/month/year like ALL THE WORLD uses:) (Not that American thing where MONTH comes before DAY.. ^_^)
D-Man11 said:Why does Wolfenstein the New Order say Last update: 06/11/2015

I thought there was a newer version.


That is the newest version from 6 days ago: day/month/year like ALL THE WORLD uses:) (Not that American thing where MONTH comes before DAY.. ^_^)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/12/2015 12:55 AM   
lol, I feel stupid, but hey, the shoe fits.
lol, I feel stupid, but hey, the shoe fits.

Posted 11/12/2015 01:17 AM   
[quote="D-Man11"]lol, I feel stupid, but hey, the shoe fits.[/quote] Haha nothing to worry about;)) I had to decide on a date representation system and opted for the international one:)) I know it can confuse people:)) Maybe I should remove the month as a numeric value and put it as the corresponding word for that month;)) That way it will avoid all the ambiguity:))
D-Man11 said:lol, I feel stupid, but hey, the shoe fits.


Haha nothing to worry about;)) I had to decide on a date representation system and opted for the international one:)) I know it can confuse people:)) Maybe I should remove the month as a numeric value and put it as the corresponding word for that month;)) That way it will avoid all the ambiguity:))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/12/2015 09:40 AM   
[b]Wing Commander - Prophecy [/b] [URL=http://s431.photobucket.com/user/Alien-Grey/media/Wing%20Commander%20-%20Prophecy%20-%203D%20-%20P1_zpsnf7esjsg.jpg.html][IMG]http://i431.photobucket.com/albums/qq32/Alien-Grey/Wing%20Commander%20-%20Prophecy%20-%203D%20-%20P1_zpsnf7esjsg.jpg[/IMG][/URL] [URL=http://s431.photobucket.com/user/Alien-Grey/media/Wing%20Commander%20-%20Prophecy%20-%203D%20-%20P2_zpso6gwf1ov.jpg.html][IMG]http://i431.photobucket.com/albums/qq32/Alien-Grey/Wing%20Commander%20-%20Prophecy%20-%203D%20-%20P2_zpso6gwf1ov.jpg[/IMG][/URL] No problems running Wing Commander - Prophecy with the 3D Vision Wrapper. [b]Quake 4[/b] [URL=http://s431.photobucket.com/user/Alien-Grey/media/Quake%204%20-%203D%20-P1_zpslsnh12hp.jpg.html][IMG]http://i431.photobucket.com/albums/qq32/Alien-Grey/Quake%204%20-%203D%20-P1_zpslsnh12hp.jpg[/IMG][/URL] Looks great with the 3D Vision Wrapper but unfortunately not playable because of AAS error. :(
Wing Commander - Prophecy


Image


Image


No problems running Wing Commander - Prophecy with the 3D Vision Wrapper.




Quake 4


Image


Looks great with the 3D Vision Wrapper but unfortunately not playable because of AAS error. :(

Posted 11/13/2015 02:04 PM   
Awesome! Looks good;) I'll pick up the Demo of Quake4 in the weekend and I promise I will give it a look and see what is going on;)) Most likely the engine is doing something "SPECIAL" ^_^ and I need to code around it;)
Awesome! Looks good;)

I'll pick up the Demo of Quake4 in the weekend and I promise I will give it a look and see what is going on;))
Most likely the engine is doing something "SPECIAL" ^_^ and I need to code around it;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/13/2015 03:21 PM   
[quote="helifax"]Awesome! Looks good;) I'll pick up the Demo of Quake4 in the weekend and I promise I will give it a look and see what is going on;)) Most likely the engine is doing something "SPECIAL" ^_^ and I need to code around it;)[/quote] That's great. It would be awesome if we could play Quake 4 in 3D with your wrapper. You can add Wing Commander - Prophecy to your list of working games. I'm rating it as excellent. It's amazing how much better this old game looks in 3D. Your ship that comes closer or goes further away as you throttle your speed down or up. The star light, the star field that moves towards you when you're flying your ship. You really make this game look as it should be with your 3D Vision Wrapper. Thanks a lot for making this possible.
helifax said:Awesome! Looks good;)

I'll pick up the Demo of Quake4 in the weekend and I promise I will give it a look and see what is going on;))
Most likely the engine is doing something "SPECIAL" ^_^ and I need to code around it;)


That's great. It would be awesome if we could play Quake 4 in 3D with your wrapper.


You can add Wing Commander - Prophecy to your list of working games. I'm rating it as excellent. It's amazing how much better this old game looks in 3D. Your ship that comes closer or goes further away as you throttle your speed down or up. The star light, the star field that moves towards you when you're flying your ship.

You really make this game look as it should be with your 3D Vision Wrapper. Thanks a lot for making this possible.

Posted 11/13/2015 04:15 PM   
[quote="Alien-Grey"][quote="helifax"]Awesome! Looks good;) I'll pick up the Demo of Quake4 in the weekend and I promise I will give it a look and see what is going on;)) Most likely the engine is doing something "SPECIAL" ^_^ and I need to code around it;)[/quote] That's great. It would be awesome if we could play Quake 4 in 3D with your wrapper. You can add Wing Commander - Prophecy to your list of working games. I'm rating it as excellent. It's amazing how much better this old game looks in 3D. Your ship that comes closer or goes further away as you throttle your speed down or up. The star light, the star field that moves towards you when you're flying your ship. You really make this game look as it should be with your 3D Vision Wrapper. Thanks a lot for making this possible.[/quote] If you look on my page and download a fix you can see how the Rar file is structured;) If you can make such a RAR file + A Readme file (explaining any steps you need to take to make the fix work) like I do, I will gladly post it on the website (and give you credit for creating the fix;)) )
Alien-Grey said:
helifax said:Awesome! Looks good;)

I'll pick up the Demo of Quake4 in the weekend and I promise I will give it a look and see what is going on;))
Most likely the engine is doing something "SPECIAL" ^_^ and I need to code around it;)


That's great. It would be awesome if we could play Quake 4 in 3D with your wrapper.


You can add Wing Commander - Prophecy to your list of working games. I'm rating it as excellent. It's amazing how much better this old game looks in 3D. Your ship that comes closer or goes further away as you throttle your speed down or up. The star light, the star field that moves towards you when you're flying your ship.

You really make this game look as it should be with your 3D Vision Wrapper. Thanks a lot for making this possible.


If you look on my page and download a fix you can see how the Rar file is structured;) If you can make such a RAR file + A Readme file (explaining any steps you need to take to make the fix work) like I do, I will gladly post it on the website (and give you credit for creating the fix;)) )

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/13/2015 04:23 PM   
[quote="helifax"][quote="Alien-Grey"]If you look on my page and download a fix you can see how the Rar file is structured;) If you can make such a RAR file + A Readme file (explaining any steps you need to take to make the fix work) like I do, I will gladly post it on the website (and give you credit for creating the fix;)) )[/quote] Wing Commander - Prophecy 3DVisionOGL: [url]http://3dsurroundgaming.com/OpenGL3DVisionGames.html#W[/url] This should do the trick to enable 3D Vision with Wing Commander - Prophecy.
helifax said:
Alien-Grey said:If you look on my page and download a fix you can see how the Rar file is structured;) If you can make such a RAR file + A Readme file (explaining any steps you need to take to make the fix work) like I do, I will gladly post it on the website (and give you credit for creating the fix;)) )


Wing Commander - Prophecy 3DVisionOGL: http://3dsurroundgaming.com/OpenGL3DVisionGames.html#W

This should do the trick to enable 3D Vision with Wing Commander - Prophecy.

Posted 11/13/2015 07:50 PM   
[quote="Alien-Grey"]Wing Commander - Prophecy 3DVisionOGL: [url]https://dl.dropboxusercontent.com/u/525714/Wing%20Commander%20-%20Prophecy%20-%203DVisionOGL.rar[/url] This should do the trick to enable 3D Vision with Wing Commander - Prophecy.[/quote] Nice, it is currently on sale at GOG for the price of a coffee. I remember this series back in the day. Thanks for posting this Alien-Grey. I am going to pick it up tonight. [url]http://www.gog.com/game/wing_commander_5_prophecy[/url]
Alien-Grey said:Wing Commander - Prophecy 3DVisionOGL: https://dl.dropboxusercontent.com/u/525714/Wing%20Commander%20-%20Prophecy%20-%203DVisionOGL.rar

This should do the trick to enable 3D Vision with Wing Commander - Prophecy.


Nice, it is currently on sale at GOG for the price of a coffee. I remember this series back in the day. Thanks for posting this Alien-Grey. I am going to pick it up tonight.

http://www.gog.com/game/wing_commander_5_prophecy

Posted 11/13/2015 08:32 PM   
[quote="Stryker_66"]Nice, it is currently on sale at GOG for the price of a coffee. I remember this series back in the day. Thanks for posting this Alien-Grey. I am going to pick it up tonight. [url]http://www.gog.com/game/wing_commander_5_prophecy[/url][/quote] You probably still going to have to update the GOG version with all the necessary updates. Information for updating Wing Commander - Prophecy with download links can be found here: [url]http://www.wcnews.com/news/update/12422[/url]
Stryker_66 said:Nice, it is currently on sale at GOG for the price of a coffee. I remember this series back in the day. Thanks for posting this Alien-Grey. I am going to pick it up tonight.

http://www.gog.com/game/wing_commander_5_prophecy


You probably still going to have to update the GOG version with all the necessary updates. Information for updating Wing Commander - Prophecy with download links can be found here: http://www.wcnews.com/news/update/12422

Posted 11/14/2015 08:25 AM   
@Alien-Grey: I looked at QUake4 demo and indeed I see the "PROC AAS" thingy. I was able to play the Demo until one point where a BOT was supposed to follow but instead was running in a circle. Removing the wrapper indeed seems to fix this issue. I looked a bit and the AAS thingy is for bots. I also debugged the wrapper and I cannot see any point where this might disable that functionality... In legagy mode I basically create a DX9 Window (for 3D) and Hook one function. I can't see how any of the 2 would interfere with the games Scripts... I am at a loss... What is strange is that Doom3 works perfectly fine:)) and also other games based on the same engine.... weird.. Edit: I also added the Wing Commander Fix to the list;) Big thanks for it;)
@Alien-Grey:

I looked at QUake4 demo and indeed I see the "PROC AAS" thingy. I was able to play the Demo until one point where a BOT was supposed to follow but instead was running in a circle. Removing the wrapper indeed seems to fix this issue.

I looked a bit and the AAS thingy is for bots. I also debugged the wrapper and I cannot see any point where this might disable that functionality...

In legagy mode I basically create a DX9 Window (for 3D) and Hook one function. I can't see how any of the 2 would interfere with the games Scripts...

I am at a loss... What is strange is that Doom3 works perfectly fine:)) and also other games based on the same engine.... weird..

Edit:
I also added the Wing Commander Fix to the list;) Big thanks for it;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/14/2015 05:42 PM   
I know you said Doom 3 works, but perhaps this info from it's editor may help for Q4. Doom 3 maps are defined by four different file types. Each of there file types is stored in ASCII format for easy handling and easy development of third party tools. Let’s describe propose of these file types now. .map – The .map file is the main file that is created when you edit a file; it defines all the entities and brushes in the map. The other three files are all generated from the .map file with the dmap command. The format hasn't changed much from the Quake series. .cm – The .cm file defines the collision geometry in the map. It is used by the physics system for collision detection. .proc – The .proc contains all the pre-processed geometry in the map. It stores all the visible triangles, batched up in to surfaces. It also stores all the portal information and any pre-calculated shadow volumes (if a light doesn't move, and a brush doesn't move, the shadow volume can be pre-calculated). .aas – The .aas files contain the “area awareness” data for the AI to navigate through the level. A separate aas file is generated for each size monster. Generally an aas48 and an aas96 file is generated for most monsters sizes. If a map has a special monster in it, such as the mancubus, saboth, guardian, or cyberdemon, then it will generate a special aas file for them.
I know you said Doom 3 works, but perhaps this info from it's editor may help for Q4.

Doom 3 maps are defined by four different file types. Each of there file types is stored in ASCII format for easy handling and easy development of third party tools. Let’s describe propose of these file types now.


.map – The .map file is the main file that is created when you edit a file; it defines all the entities and brushes in the map. The other three files are all generated from the .map file with the dmap command. The format hasn't changed much from the Quake series.

.cm – The .cm file defines the collision geometry in the map. It is used by the physics system for collision detection.

.proc – The .proc contains all the pre-processed geometry in the map. It stores all the visible triangles, batched up in to surfaces. It also stores all the portal information and any pre-calculated shadow volumes (if a light doesn't move, and a brush doesn't move, the shadow volume can be pre-calculated).

.aas – The .aas files contain the “area awareness” data for the AI to navigate through the level. A separate aas file is generated for each size monster. Generally an aas48 and an aas96 file is generated for most monsters sizes. If a map has a special monster in it, such as the mancubus, saboth, guardian, or cyberdemon, then it will generate a special aas file for them.

Posted 11/14/2015 09:44 PM   
  70 / 92    
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