3d Vision with Asus Rog Swift and SLI (ETA for FIX)
10 / 17
Not sure if you are referencing my post, or just missed it, but The Witcher 2 appeared to be working for me too. 100% gpu usage on both cards, and the expected roughly half fps of non 3d.
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).
Not sure if you are referencing my post, or just missed it, but The Witcher 2 appeared to be working for me too. 100% gpu usage on both cards, and the expected roughly half fps of non 3d.
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).
[quote="davegl1234"]Not sure if you are referencing my post, or just missed it, but The Witcher 2 appeared to be working for me too. 100% gpu usage on both cards, and the expected roughly half fps of non 3d.
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).[/quote]
Very interesting.
Try an experiment if you can- use the Witcher 2 profile, and apply it to a game that is not presently working in SLI on the Swift. (image might be broken, but that's OK, just try to see if SLI is active.)
If that works, that means there are some magic bits in the SLI profile that we could narrow down to apply to other profiles to get them to work. If it doesn't work, that would prove that the driver has some magic for SLI and specific games.
davegl1234 said:Not sure if you are referencing my post, or just missed it, but The Witcher 2 appeared to be working for me too. 100% gpu usage on both cards, and the expected roughly half fps of non 3d.
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).
Very interesting.
Try an experiment if you can- use the Witcher 2 profile, and apply it to a game that is not presently working in SLI on the Swift. (image might be broken, but that's OK, just try to see if SLI is active.)
If that works, that means there are some magic bits in the SLI profile that we could narrow down to apply to other profiles to get them to work. If it doesn't work, that would prove that the driver has some magic for SLI and specific games.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I would give it a go but now i have a new problem, I can't get the 3d vision wizard to work or get into 3d mode at all. I get a box come up that says "error in stereo NvAPI" And before that i get another one which is "Failed to release all D3D objects" usually my sound card caused the D3D object issue but after closing my sound card drivers i now have the error in stereo NvAPI issue and the 3d vision wizard just crashes back to desktop.
I was wondering if this is because I'm running windows 10 or maybe my 3d vision emitter has become faulty? Anyone got any ideas?
And has anyone that has got an Asus rog swift experienced this problem while trying to run the setup wizard on windows 10 with a setup similar to mine? Tried closing all background apps, reinstalling the driver, setting the monitor to 120hz. Nothing seems to work so I'm starting to wonder if my emitter is faulty i think i did drop it a while back but not enough that i thought any damage would have been done. Just seems strange after going to windows 10 i have this problem never noticed it on windows 8.
If anyone has any ideas let me know thanks
I would give it a go but now i have a new problem, I can't get the 3d vision wizard to work or get into 3d mode at all. I get a box come up that says "error in stereo NvAPI" And before that i get another one which is "Failed to release all D3D objects" usually my sound card caused the D3D object issue but after closing my sound card drivers i now have the error in stereo NvAPI issue and the 3d vision wizard just crashes back to desktop.
I was wondering if this is because I'm running windows 10 or maybe my 3d vision emitter has become faulty? Anyone got any ideas?
And has anyone that has got an Asus rog swift experienced this problem while trying to run the setup wizard on windows 10 with a setup similar to mine? Tried closing all background apps, reinstalling the driver, setting the monitor to 120hz. Nothing seems to work so I'm starting to wonder if my emitter is faulty i think i did drop it a while back but not enough that i thought any damage would have been done. Just seems strange after going to windows 10 i have this problem never noticed it on windows 8.
If anyone has any ideas let me know thanks
i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop
I've had issues with enabling 3D through the wizard on the latest Win 10 build with the latest drivers (I get memory errors). You can always try to enable 3D directly through Windows though on Win 10 (Display Settings - Advanced display settings and enable 3D there).
I've had issues with enabling 3D through the wizard on the latest Win 10 build with the latest drivers (I get memory errors). You can always try to enable 3D directly through Windows though on Win 10 (Display Settings - Advanced display settings and enable 3D there).
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
16GB Kingston Predator 3GHz
256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
Have tried that but still no good. Its really weird pretty sure its a software problem but i can't pin it down to what is causing it. On windows 8 i had problems but as soon as i disabled my sound card drivers it was fine
Have tried that but still no good. Its really weird pretty sure its a software problem but i can't pin it down to what is causing it. On windows 8 i had problems but as soon as i disabled my sound card drivers it was fine
i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop
[quote=""]Have tried that but still no good. Its really weird pretty sure its a software problem but i can't pin it down to what is causing it. On windows 8 i had problems but as soon as i disabled my sound card drivers it was fine[/quote]
So The ROG worked perfectly in SLI in any game in WIn8 with the sound drivers disabled ?!?!?!
said:Have tried that but still no good. Its really weird pretty sure its a software problem but i can't pin it down to what is causing it. On windows 8 i had problems but as soon as i disabled my sound card drivers it was fine
So The ROG worked perfectly in SLI in any game in WIn8 with the sound drivers disabled ?!?!?!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="bo3b"][quote="davegl1234"]Not sure if you are referencing my post, or just missed it, but The Witcher 2 appeared to be working for me too. 100% gpu usage on both cards, and the expected roughly half fps of non 3d.
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).[/quote]
Very interesting.
Try an experiment if you can- use the Witcher 2 profile, and apply it to a game that is not presently working in SLI on the Swift. (image might be broken, but that's OK, just try to see if SLI is active.)
If that works, that means there are some magic bits in the SLI profile that we could narrow down to apply to other profiles to get them to work. If it doesn't work, that would prove that the driver has some magic for SLI and specific games.[/quote]
Good plan. I tried the Witcher 2 profile with the Witcher 3 and I did indeed get 100% gpu usage on both cards and the appropriate fps. The image was, as you said, broken.
Interesting.
I couldn't comment on others experiences, or confirm this with 100% confidence, but I think I've seen two types of 'broken' with SLI/RogSwift/3d. With compatibility mode I don't think I've ever seen any gpu usage on the second card, with some older DX9/10 games (no compatibility mode available) I've seen usage on both cards, but really low usage and fps more or less the same as a single card or worse.
davegl1234 said:Not sure if you are referencing my post, or just missed it, but The Witcher 2 appeared to be working for me too. 100% gpu usage on both cards, and the expected roughly half fps of non 3d.
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).
Very interesting.
Try an experiment if you can- use the Witcher 2 profile, and apply it to a game that is not presently working in SLI on the Swift. (image might be broken, but that's OK, just try to see if SLI is active.)
If that works, that means there are some magic bits in the SLI profile that we could narrow down to apply to other profiles to get them to work. If it doesn't work, that would prove that the driver has some magic for SLI and specific games.
Good plan. I tried the Witcher 2 profile with the Witcher 3 and I did indeed get 100% gpu usage on both cards and the appropriate fps. The image was, as you said, broken.
Interesting.
I couldn't comment on others experiences, or confirm this with 100% confidence, but I think I've seen two types of 'broken' with SLI/RogSwift/3d. With compatibility mode I don't think I've ever seen any gpu usage on the second card, with some older DX9/10 games (no compatibility mode available) I've seen usage on both cards, but really low usage and fps more or less the same as a single card or worse.
Looks like the new ROG 27" IPS 2560x1440 with 165Hz and 3d Vision 2 is on its way:
sorry, the page is in german but doesn't matter for the specs
http://www.heise.de/preisvergleich/asus-rog-swift-pg279q-a1275089.html
Another reason to look forward to that delayed driver...
My single 980 is never going to make the 165 frames ;-(
[quote=""]Looks like the new ROG 27" IPS 2560x1440 with 165Hz and 3d Vision 2 is on its way:
sorry, the page is in german but doesn't matter for the specs
http://www.heise.de/preisvergleich/asus-rog-swift-pg279q-a1275089.html
Another reason to look forward to that delayed driver...
My single 980 is never going to make the 165 frames ;-([/quote]
I'm More Interested in THIS:
http://www.heise.de/preisvergleich/asus-rog-pg348q-a1276261.html
Although I am unsure about the 3D Vision Ready part. Technically it can be achieved at 100Hz as I run my monitors at during the day;) Still IPS @ 100 Hz and 21:9 + curved display at 34' hmmm.... yummy!!!
Another reason to look forward to that delayed driver...
My single 980 is never going to make the 165 frames ;-(
I'm More Interested in THIS:
http://www.heise.de/preisvergleich/asus-rog-pg348q-a1276261.html Although I am unsure about the 3D Vision Ready part. Technically it can be achieved at 100Hz as I run my monitors at during the day;) Still IPS @ 100 Hz and 21:9 + curved display at 34' hmmm.... yummy!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The reason my sound card drivers cause problems as they use some graphical radar thing in games to show you where footsteps are coming from. I never use it but because it is a graphical overlay it use to cause problems with 3d when you tried to use it. But it was easy to figure out the issue I have now I have no idea
The reason my sound card drivers cause problems as they use some graphical radar thing in games to show you where footsteps are coming from. I never use it but because it is a graphical overlay it use to cause problems with 3d when you tried to use it. But it was easy to figure out the issue I have now I have no idea
i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop
[quote="davegl1234"][quote="bo3b"][quote="davegl1234"]Not sure if you are referencing my post, or just missed it, but The Witcher 2 appeared to be working for me too. 100% gpu usage on both cards, and the expected roughly half fps of non 3d.
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).[/quote]
Very interesting.
Try an experiment if you can- use the Witcher 2 profile, and apply it to a game that is not presently working in SLI on the Swift. (image might be broken, but that's OK, just try to see if SLI is active.)
If that works, that means there are some magic bits in the SLI profile that we could narrow down to apply to other profiles to get them to work. If it doesn't work, that would prove that the driver has some magic for SLI and specific games.[/quote]
Good plan. I tried the Witcher 2 profile with the Witcher 3 and I did indeed get 100% gpu usage on both cards and the appropriate fps. The image was, as you said, broken.
Interesting.
I couldn't comment on others experiences, or confirm this with 100% confidence, but I think I've seen two types of 'broken' with SLI/RogSwift/3d. With compatibility mode I don't think I've ever seen any gpu usage on the second card, with some older DX9/10 games (no compatibility mode available) I've seen usage on both cards, but really low usage and fps more or less the same as a single card or worse.[/quote]
Hey! Very interesting result there.
That suggests that there are new magic SLI bits that are strictly ROG Swift related. If someone is motivated, you might be able to cross reference different profiles and find what the extra setting is.
If you can, you can then very likely add those bits like we do for other stuff, and unlock SLI on any game on ROG Swift.
davegl1234 said:Not sure if you are referencing my post, or just missed it, but The Witcher 2 appeared to be working for me too. 100% gpu usage on both cards, and the expected roughly half fps of non 3d.
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).
Very interesting.
Try an experiment if you can- use the Witcher 2 profile, and apply it to a game that is not presently working in SLI on the Swift. (image might be broken, but that's OK, just try to see if SLI is active.)
If that works, that means there are some magic bits in the SLI profile that we could narrow down to apply to other profiles to get them to work. If it doesn't work, that would prove that the driver has some magic for SLI and specific games.
Good plan. I tried the Witcher 2 profile with the Witcher 3 and I did indeed get 100% gpu usage on both cards and the appropriate fps. The image was, as you said, broken.
Interesting.
I couldn't comment on others experiences, or confirm this with 100% confidence, but I think I've seen two types of 'broken' with SLI/RogSwift/3d. With compatibility mode I don't think I've ever seen any gpu usage on the second card, with some older DX9/10 games (no compatibility mode available) I've seen usage on both cards, but really low usage and fps more or less the same as a single card or worse.
Hey! Very interesting result there.
That suggests that there are new magic SLI bits that are strictly ROG Swift related. If someone is motivated, you might be able to cross reference different profiles and find what the extra setting is.
If you can, you can then very likely add those bits like we do for other stuff, and unlock SLI on any game on ROG Swift.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Yea it is that sonic radar thing. it can interfere with 3d trying to enable it. And that's what I tried on windows 10 but then I get these weird other issues like the error in stereo nvapi one. will have a bit more of a look this weekend. mind you I have tried almost everything I can think of
Yea it is that sonic radar thing. it can interfere with 3d trying to enable it. And that's what I tried on windows 10 but then I get these weird other issues like the error in stereo nvapi one. will have a bit more of a look this weekend. mind you I have tried almost everything I can think of
i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop
So how is the crosstalk/ghosting om this monitor? I am currently using an older Asus VG278H monitor and I have to turn brightness down to 55 to minimize it, at the cost of having a darker image.
So how is the crosstalk/ghosting om this monitor? I am currently using an older Asus VG278H monitor and I have to turn brightness down to 55 to minimize it, at the cost of having a darker image.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
Also seems to be working on Fallout New vegas and SWTOR for me, but there are several others I tried where it isn't (Batman Arkham City, MGS ground zero, The Witcher 3, Sleeping dogs).
And yeah, I confirmed the bug in Witcher 3 also, though of course that was just for compatibility mode.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Very interesting.
Try an experiment if you can- use the Witcher 2 profile, and apply it to a game that is not presently working in SLI on the Swift. (image might be broken, but that's OK, just try to see if SLI is active.)
If that works, that means there are some magic bits in the SLI profile that we could narrow down to apply to other profiles to get them to work. If it doesn't work, that would prove that the driver has some magic for SLI and specific games.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I was wondering if this is because I'm running windows 10 or maybe my 3d vision emitter has become faulty? Anyone got any ideas?
And has anyone that has got an Asus rog swift experienced this problem while trying to run the setup wizard on windows 10 with a setup similar to mine? Tried closing all background apps, reinstalling the driver, setting the monitor to 120hz. Nothing seems to work so I'm starting to wonder if my emitter is faulty i think i did drop it a while back but not enough that i thought any damage would have been done. Just seems strange after going to windows 10 i have this problem never noticed it on windows 8.
If anyone has any ideas let me know thanks
i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
16GB Kingston Predator 3GHz
256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
Dual Boot OS Windows 8.1/Windows 10
i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop
So The ROG worked perfectly in SLI in any game in WIn8 with the sound drivers disabled ?!?!?!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Good plan. I tried the Witcher 2 profile with the Witcher 3 and I did indeed get 100% gpu usage on both cards and the appropriate fps. The image was, as you said, broken.
Interesting.
I couldn't comment on others experiences, or confirm this with 100% confidence, but I think I've seen two types of 'broken' with SLI/RogSwift/3d. With compatibility mode I don't think I've ever seen any gpu usage on the second card, with some older DX9/10 games (no compatibility mode available) I've seen usage on both cards, but really low usage and fps more or less the same as a single card or worse.
sorry, the page is in german but doesn't matter for the specs
http://www.heise.de/preisvergleich/asus-rog-swift-pg279q-a1275089.html
Another reason to look forward to that delayed driver...
My single 980 is never going to make the 165 frames ;-(
ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2
I'm More Interested in THIS:
http://www.heise.de/preisvergleich/asus-rog-pg348q-a1276261.html
Although I am unsure about the 3D Vision Ready part. Technically it can be achieved at 100Hz as I run my monitors at during the day;) Still IPS @ 100 Hz and 21:9 + curved display at 34' hmmm.... yummy!!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Hey! Very interesting result there.
That suggests that there are new magic SLI bits that are strictly ROG Swift related. If someone is motivated, you might be able to cross reference different profiles and find what the extra setting is.
If you can, you can then very likely add those bits like we do for other stuff, and unlock SLI on any game on ROG Swift.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2