Looking at his bats for NVIDIA_S3D, I only see Frame Sequential, Checkerboard and Line or Columned Interleave
There was a thread where StereoViewerType was discussed. TsaebehT made a batch file to try different types out, perhaps that might be useful in someway. I would assume that there are other viewer types that perhaps offer O/U or SbS half frames for Quadro users that could be hacked this same way
https://forums.geforce.com/default/topic/977015/3d-vision/how-to-enable-crt-mode-/
It's too bad 3DTV Play has that stupid 24Hz limitation that kills any workarounds.
Looking at his bats for NVIDIA_S3D, I only see Frame Sequential, Checkerboard and Line or Columned Interleave
There was a thread where StereoViewerType was discussed. TsaebehT made a batch file to try different types out, perhaps that might be useful in someway. I would assume that there are other viewer types that perhaps offer O/U or SbS half frames for Quadro users that could be hacked this same way
[quote="Th3_N3philim"]Yes you are supposed to keep the emitter unplugged and use your displays glasses. I believe if is FS at 60HZ so 30FPS ingame but it is at 1080P and 60HZ unlike the 12.5 FPS we would get at 24hz..
the FPS are a little better and some games it may be ok but for DCS it was a little laggy like.. but I think Elite Dangerous was not too bad..[/quote]
A few more questions if you don't mind.
Does your projector use an active or passive 3D configuration? If active, do you know what type (DLP Link, RF, Bluetooth, etc)?
Do you need to enable a 3D mode in your projector at any point, or does it somehow "just work" for you?
Did you follow the part of the instructions where it said to set your display's refresh rate to 24 hz, or was it as simple as minimizing the game, running the .bat file, and going back to the game and it worked at that point?
Are you using the standard EDID for your projector, or are you using a different EDID from another display to force functionality/compatibility?
Th3_N3philim said:Yes you are supposed to keep the emitter unplugged and use your displays glasses. I believe if is FS at 60HZ so 30FPS ingame but it is at 1080P and 60HZ unlike the 12.5 FPS we would get at 24hz..
the FPS are a little better and some games it may be ok but for DCS it was a little laggy like.. but I think Elite Dangerous was not too bad..
A few more questions if you don't mind.
Does your projector use an active or passive 3D configuration? If active, do you know what type (DLP Link, RF, Bluetooth, etc)?
Do you need to enable a 3D mode in your projector at any point, or does it somehow "just work" for you?
Did you follow the part of the instructions where it said to set your display's refresh rate to 24 hz, or was it as simple as minimizing the game, running the .bat file, and going back to the game and it worked at that point?
Are you using the standard EDID for your projector, or are you using a different EDID from another display to force functionality/compatibility?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="DJ-RK"][quote="Th3_N3philim"]Yes you are supposed to keep the emitter unplugged and use your displays glasses. I believe if is FS at 60HZ so 30FPS ingame but it is at 1080P and 60HZ unlike the 12.5 FPS we would get at 24hz..
the FPS are a little better and some games it may be ok but for DCS it was a little laggy like.. but I think Elite Dangerous was not too bad..[/quote]
A few more questions if you don't mind.
Does your projector use an active or passive 3D configuration? If active, do you know what type (DLP Link, RF, Bluetooth, etc)?
A. ACTIVE, RF
Do you need to enable a 3D mode in your projector at any point, or does it somehow "just work" for you?
B. Well I have 3D enabled in my Projector..
Did you follow the part of the instructions where it said to set your display's refresh rate to 24 hz, or was it as simple as minimizing the game, running the .bat file, and going back to the game and it worked at that point?
C.No I did not select 24hz first.. I selected the settings in NVCP (1920x1080 @ 60Hz and then ran the bat and it worked..
Are you using the standard EDID for your projector, or are you using a different EDID from another display to force functionality/compatibility?
D. I am using an EDID Overide from an Optoma GT720
[/quote]
Th3_N3philim said:Yes you are supposed to keep the emitter unplugged and use your displays glasses. I believe if is FS at 60HZ so 30FPS ingame but it is at 1080P and 60HZ unlike the 12.5 FPS we would get at 24hz..
the FPS are a little better and some games it may be ok but for DCS it was a little laggy like.. but I think Elite Dangerous was not too bad..
A few more questions if you don't mind.
Does your projector use an active or passive 3D configuration? If active, do you know what type (DLP Link, RF, Bluetooth, etc)?
A. ACTIVE, RF
Do you need to enable a 3D mode in your projector at any point, or does it somehow "just work" for you?
B. Well I have 3D enabled in my Projector..
Did you follow the part of the instructions where it said to set your display's refresh rate to 24 hz, or was it as simple as minimizing the game, running the .bat file, and going back to the game and it worked at that point?
C.No I did not select 24hz first.. I selected the settings in NVCP (1920x1080 @ 60Hz and then ran the bat and it worked..
Are you using the standard EDID for your projector, or are you using a different EDID from another display to force functionality/compatibility?
D. I am using an EDID Overide from an Optoma GT720
The 'frame packed' 3D mode 'packs' the images for both eyes in a single frame (unlike frame sequential which alternates eyes and halves your in-game fps). When using frame packing, your refresh rate is applicable to both eyes. 60Hz = 60 frames per eye and 24Hz = 24 frames per eye.
Actual 3D Blu rays use frame packing at 24hz, which results in 24 frames per eye. If this is a hack of a 3D blu ray mode, I would expect it to be frame packed. Remember, the display doesn't report FPS, it reports refresh rates. In frame packed 3D mode, you get both eyes in one frame, so if your display reports 60, it's 60 per eye (or 120 total full frame images). This is what 3DTV Play and 3D Blu Rays use over HDMI.
L+R,L+R,L+R...
In frame sequential mode, the display delivers the image for only one eye per frame, so it takes all 120 frames to get 60 images for each eye. This is what 3DVision uses.
L,R,L,R,L,R...
Hopefully that adds some clarity to the discussion.
The 'frame packed' 3D mode 'packs' the images for both eyes in a single frame (unlike frame sequential which alternates eyes and halves your in-game fps). When using frame packing, your refresh rate is applicable to both eyes. 60Hz = 60 frames per eye and 24Hz = 24 frames per eye.
Actual 3D Blu rays use frame packing at 24hz, which results in 24 frames per eye. If this is a hack of a 3D blu ray mode, I would expect it to be frame packed. Remember, the display doesn't report FPS, it reports refresh rates. In frame packed 3D mode, you get both eyes in one frame, so if your display reports 60, it's 60 per eye (or 120 total full frame images). This is what 3DTV Play and 3D Blu Rays use over HDMI.
L+R,L+R,L+R...
In frame sequential mode, the display delivers the image for only one eye per frame, so it takes all 120 frames to get 60 images for each eye. This is what 3DVision uses.
L,R,L,R,L,R...
Hopefully that adds some clarity to the discussion.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
[quote="Dazzle233"]If this is a hack of a 3D blu ray mode, I would expect it to be frame packed.[/quote]
It hacks the "viewer type" in the registry,
Frame Sequential
Line or Column Interlaced
Checkerboard
You can easily download it and examine the bats. Change .bat to .txt to do so.
[quote="Dazzle233"]Isn't this how 3Dmigoto does it? Presenting SBS/OU by spoofing the HDMI-based Checkerboard?[/quote]
No, 3Dmigoto does not "spoof" it, It's real but forced, so to say. Checkerboard is used in the drop down menu to fool the driver, so that the "red warning overlay" doesn't pop up saying that you can only use 24Hz.
But 3Dmigoto only works with certain dx11 games that can use the DLL version of 3Dmigoto that has this feature. Some older fixes, you can import the new DLL without an issue. So it's great when it works.
But what about dx9?
Optimized for GeForce and 3D Vision users have no problem, but 3DTV Play users do.
DSS was at one time looking into adding SBS/OU under support to dx9, but it was too time consuming without the source code from helix, which he refused to release.
Dazzle233 said:Isn't this how 3Dmigoto does it? Presenting SBS/OU by spoofing the HDMI-based Checkerboard?
No, 3Dmigoto does not "spoof" it, It's real but forced, so to say. Checkerboard is used in the drop down menu to fool the driver, so that the "red warning overlay" doesn't pop up saying that you can only use 24Hz.
But 3Dmigoto only works with certain dx11 games that can use the DLL version of 3Dmigoto that has this feature. Some older fixes, you can import the new DLL without an issue. So it's great when it works.
But what about dx9?
Optimized for GeForce and 3D Vision users have no problem, but 3DTV Play users do.
DSS was at one time looking into adding SBS/OU under support to dx9, but it was too time consuming without the source code from helix, which he refused to release.
Thanks D-Man
It doesn't actually output checkerboard 3D. My display doesn't support the checkerboard format so it can't really force it, but it does allow 3Dtv play to bypass the resolution and framerate limitations while outputting SBS/OU. Nevertheless, the net result is 1080p60 or higher with 3Dtv play (depending on the resolutions supported by each individual game).
Someone was working on a dx9 port of 3Dmigoto and making a lot of progress (close to releasing to github iirc). Not sure if the recent major announcement has demotivated him any, but since his focus was older games anyway, it may not matter.
It doesn't actually output checkerboard 3D. My display doesn't support the checkerboard format so it can't really force it, but it does allow 3Dtv play to bypass the resolution and framerate limitations while outputting SBS/OU. Nevertheless, the net result is 1080p60 or higher with 3Dtv play (depending on the resolutions supported by each individual game).
Someone was working on a dx9 port of 3Dmigoto and making a lot of progress (close to releasing to github iirc). Not sure if the recent major announcement has demotivated him any, but since his focus was older games anyway, it may not matter.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
There was a thread where StereoViewerType was discussed. TsaebehT made a batch file to try different types out, perhaps that might be useful in someway. I would assume that there are other viewer types that perhaps offer O/U or SbS half frames for Quadro users that could be hacked this same way
https://forums.geforce.com/default/topic/977015/3d-vision/how-to-enable-crt-mode-/
It's too bad 3DTV Play has that stupid 24Hz limitation that kills any workarounds.
A few more questions if you don't mind.
Does your projector use an active or passive 3D configuration? If active, do you know what type (DLP Link, RF, Bluetooth, etc)?
Do you need to enable a 3D mode in your projector at any point, or does it somehow "just work" for you?
Did you follow the part of the instructions where it said to set your display's refresh rate to 24 hz, or was it as simple as minimizing the game, running the .bat file, and going back to the game and it worked at that point?
Are you using the standard EDID for your projector, or are you using a different EDID from another display to force functionality/compatibility?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Actual 3D Blu rays use frame packing at 24hz, which results in 24 frames per eye. If this is a hack of a 3D blu ray mode, I would expect it to be frame packed. Remember, the display doesn't report FPS, it reports refresh rates. In frame packed 3D mode, you get both eyes in one frame, so if your display reports 60, it's 60 per eye (or 120 total full frame images). This is what 3DTV Play and 3D Blu Rays use over HDMI.
L+R,L+R,L+R...
In frame sequential mode, the display delivers the image for only one eye per frame, so it takes all 120 frames to get 60 images for each eye. This is what 3DVision uses.
L,R,L,R,L,R...
Hopefully that adds some clarity to the discussion.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
It hacks the "viewer type" in the registry,
Frame Sequential
Line or Column Interlaced
Checkerboard
You can easily download it and examine the bats. Change .bat to .txt to do so.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A
No, 3Dmigoto does not "spoof" it, It's real but forced, so to say. Checkerboard is used in the drop down menu to fool the driver, so that the "red warning overlay" doesn't pop up saying that you can only use 24Hz.
But 3Dmigoto only works with certain dx11 games that can use the DLL version of 3Dmigoto that has this feature. Some older fixes, you can import the new DLL without an issue. So it's great when it works.
But what about dx9?
Optimized for GeForce and 3D Vision users have no problem, but 3DTV Play users do.
DSS was at one time looking into adding SBS/OU under support to dx9, but it was too time consuming without the source code from helix, which he refused to release.
It doesn't actually output checkerboard 3D. My display doesn't support the checkerboard format so it can't really force it, but it does allow 3Dtv play to bypass the resolution and framerate limitations while outputting SBS/OU. Nevertheless, the net result is 1080p60 or higher with 3Dtv play (depending on the resolutions supported by each individual game).
Someone was working on a dx9 port of 3Dmigoto and making a lot of progress (close to releasing to github iirc). Not sure if the recent major announcement has demotivated him any, but since his focus was older games anyway, it may not matter.
3DTV Play / TriDef 3D
EVGA GTX 1070 (x2 SLI)
Win 10 Pro
i5-3570k @ 4.2GHz
8GB RAM
Optoma UHD51A