I hadn't used the glasses for a while and they wouldn't charge anymore, so I got a new battery to open them up and replace the battery. The battery is fully charged, but when I turn on the glasses the light first shows red for a couple of seconds and then goes green and then slowly dims and turns off. I can't find any info on what the reported error could be with this. The only thing I can guess is that maybe I wasn't careful enough with the glasses when I opened them up and something got disconnected. But I'm wondering if anyone knows what the light indicates.
I hadn't used the glasses for a while and they wouldn't charge anymore, so I got a new battery to open them up and replace the battery. The battery is fully charged, but when I turn on the glasses the light first shows red for a couple of seconds and then goes green and then slowly dims and turns off. I can't find any info on what the reported error could be with this. The only thing I can guess is that maybe I wasn't careful enough with the glasses when I opened them up and something got disconnected. But I'm wondering if anyone knows what the light indicates.
V1 or V2?
V1 have ribbons that run from the arms to the glasses to the main frames and require more delicacy.
It sounds like the battery that you installed was dead, you might try pulse charging it.
http://3dvision-blog.com/tag/3d-vision-battery-replacement/
http://3dvision-blog.com/350-3d-vision-glasses-might-have-a-battery-charging-issue/
Pulsing can take quite awhile
It's the version 2 glasses
As far as I can tell, the battery is fine, the LED comes on without the glasses plugged in to USB. When I first plugged them in they had the blinking amber light indicating that it was charging, and then after a while it went solid indicating it was fully charged.
As far as I can tell, the battery is fine, the LED comes on without the glasses plugged in to USB. When I first plugged them in they had the blinking amber light indicating that it was charging, and then after a while it went solid indicating it was fully charged.
I already did a search, otherwise I wouldn't have posted a thread.
I did some more tests, opened the glasses again and couldn't find any issues, it gets the same light pattern when it's plugged in to USB without the battery plugged in. I tested disconnecting the ribbon (so just the chip) and powered with USB it did the same pattern. So it could mean it's not able to communicate with the lenses/IR sensor, or it could mean that the chip is damaged.
I already did a search, otherwise I wouldn't have posted a thread.
I did some more tests, opened the glasses again and couldn't find any issues, it gets the same light pattern when it's plugged in to USB without the battery plugged in. I tested disconnecting the ribbon (so just the chip) and powered with USB it did the same pattern. So it could mean it's not able to communicate with the lenses/IR sensor, or it could mean that the chip is damaged.
I did it for an entire movie for one pair of my glasses. My glasses had the same light behavior. Otherwise, try a new battery or put the old one back in and try to warranty them with Nvidia.
Also, here's pics for V2 battery replacement that a user posted for future reference (for the rest of you)
http://www.zieluk.pl/nvidia_3D_Vision/index.html
Read what post? What search terms would bring up your suggestion?
The only thread I've found that had this issue is this one: https://forums.geforce.com/default/topic/474900/3d-vision/red-light-then-green-light-for-2-seconds/1/
Which doesn't have a solution.
Your solution for pulsing the battery is if the battery is unable to charge because it's depleted, that's clearly not the case because there's nothing wrong with the battery and it's fully charged. It should be able to work when plugged in to the USB anyway
Your solution for pulsing the battery is if the battery is unable to charge because it's depleted, that's clearly not the case because there's nothing wrong with the battery and it's fully charged. It should be able to work when plugged in to the USB anyway
FFS, whatever you do, DO NOT try pulse charging them. Who knows, it just might work.
How the fuck do you know that it's fully charged? Have you used a multi meter on the battery to "measure" voltage? Even then, in my personal experience, I've found that multi meters do not fair well, when giving battery charged status.
The best thing I found for testing my rechargeable batteries, is this piece of shit
https://www.amazon.com/Gardner-Bender-GBT-500A-Battery-Lantern/dp/B000BOBZJ0/ref=sr_1_6?ie=UTF8&qid=1523654149&sr=8-6&keywords=battery+tester
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If what you posted is indeed the case
[quote="darthviper7"]Your solution for pulsing the battery is if the battery is unable to charge because it's depleted, that's clearly not the case because there's nothing wrong with the battery and it's fully charged. It should be able to work when plugged in to the USB anyway[/quote]
Then you fucking broke something or something broke that made you think you needed a new battery.
Did you test the old battery?
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I have 5 glasses, they all work. Three required pulse charging when I bought them and still work.
As stated previously, whatever you do, do not pulse charge them, it just might work. Which would be terrible, since they are working so well at the moment
[url]https://forums.geforce.com/default/topic/832146/3d-vision/low-price-on-3d-vision-1-kit/post/4530623/#4530623[/url]
I do hope that you find a solution to your problem and you get back to enjoying stereoscopic gaming, but there is no further suggestions that I can offer, other than those I posted.
GL
FFS, whatever you do, DO NOT try pulse charging them. Who knows, it just might work.
How the fuck do you know that it's fully charged? Have you used a multi meter on the battery to "measure" voltage? Even then, in my personal experience, I've found that multi meters do not fair well, when giving battery charged status.
darthviper7 said:Your solution for pulsing the battery is if the battery is unable to charge because it's depleted, that's clearly not the case because there's nothing wrong with the battery and it's fully charged. It should be able to work when plugged in to the USB anyway
Then you fucking broke something or something broke that made you think you needed a new battery.
I have 5 glasses, they all work. Three required pulse charging when I bought them and still work.
As stated previously, whatever you do, do not pulse charge them, it just might work. Which would be terrible, since they are working so well at the moment
I do hope that you find a solution to your problem and you get back to enjoying stereoscopic gaming, but there is no further suggestions that I can offer, other than those I posted.
I already know it's not a battery issue, if the only solutions you know of are related to fixing the battery (which again, is not the issue) then don't post. This is clearly outside of your knowledge on the subject.
I already know it's not a battery issue, if the only solutions you know of are related to fixing the battery (which again, is not the issue) then don't post. This is clearly outside of your knowledge on the subject.
V1 have ribbons that run from the arms to the glasses to the main frames and require more delicacy.
It sounds like the battery that you installed was dead, you might try pulse charging it.
http://3dvision-blog.com/tag/3d-vision-battery-replacement/
http://3dvision-blog.com/350-3d-vision-glasses-might-have-a-battery-charging-issue/
Pulsing can take quite awhile
As far as I can tell, the battery is fine, the LED comes on without the glasses plugged in to USB. When I first plugged them in they had the blinking amber light indicating that it was charging, and then after a while it went solid indicating it was fully charged.
I did some more tests, opened the glasses again and couldn't find any issues, it gets the same light pattern when it's plugged in to USB without the battery plugged in. I tested disconnecting the ribbon (so just the chip) and powered with USB it did the same pattern. So it could mean it's not able to communicate with the lenses/IR sensor, or it could mean that the chip is damaged.
I did it for an entire movie for one pair of my glasses. My glasses had the same light behavior. Otherwise, try a new battery or put the old one back in and try to warranty them with Nvidia.
My 3 suggestions are above in post #6
I'll add a fourth.... buy new glasses
http://www.zieluk.pl/nvidia_3D_Vision/index.html
The only thread I've found that had this issue is this one: https://forums.geforce.com/default/topic/474900/3d-vision/red-light-then-green-light-for-2-seconds/1/
Which doesn't have a solution.
Your solution for pulsing the battery is if the battery is unable to charge because it's depleted, that's clearly not the case because there's nothing wrong with the battery and it's fully charged. It should be able to work when plugged in to the USB anyway
How the fuck do you know that it's fully charged? Have you used a multi meter on the battery to "measure" voltage? Even then, in my personal experience, I've found that multi meters do not fair well, when giving battery charged status.
The best thing I found for testing my rechargeable batteries, is this piece of shit
https://www.amazon.com/Gardner-Bender-GBT-500A-Battery-Lantern/dp/B000BOBZJ0/ref=sr_1_6?ie=UTF8&qid=1523654149&sr=8-6&keywords=battery+tester
_____________________________________________________________________________________________________
If what you posted is indeed the case
Then you fucking broke something or something broke that made you think you needed a new battery.
Did you test the old battery?
____________________________________________________________________________________________________
I have 5 glasses, they all work. Three required pulse charging when I bought them and still work.
As stated previously, whatever you do, do not pulse charge them, it just might work. Which would be terrible, since they are working so well at the moment
https://forums.geforce.com/default/topic/832146/3d-vision/low-price-on-3d-vision-1-kit/post/4530623/#4530623
I do hope that you find a solution to your problem and you get back to enjoying stereoscopic gaming, but there is no further suggestions that I can offer, other than those I posted.
GL