Passive glasses can be linear or circular and polarisation angles may be 4 differences (0°, 45°, 90°, 135° or their negatives one).
You need circular glasses with 0°/0° (like RealD) orientation, not 135°/135° (LG monitors / Zalman monitors). Linear glasses won't work either (IMax 0°/90° and Theme park glasses 45°/135°).
LG FPG-200F Cinema 3D glasses = 0°/0°
LG FPG-200F 3D Monitor glasses = 135°/135° (or 135°/-45°)
To understand the construction of a circular polariser:
Circular polarisers are constructed using two layers, firstly a linear polariser and secondly a quarter wave retarder. The retarding axis of the quarter wave retarder is oriented either 45° or 135° (-45°) to the orientation of the linear polariser in order to create/decode the left-handed or right-handed orientations of circular polarisation.
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Passive glasses can be linear or circular and polarisation angles may be 4 differences (0°, 45°, 90°, 135° or their negatives one).
You need circular glasses with 0°/0° (like RealD) orientation, not 135°/135° (LG monitors / Zalman monitors). Linear glasses won't work either (IMax 0°/90° and Theme park glasses 45°/135°).
LG FPG-200F Cinema 3D glasses = 0°/0°
LG FPG-200F 3D Monitor glasses = 135°/135° (or 135°/-45°)
To understand the construction of a circular polariser:
Circular polarisers are constructed using two layers, firstly a linear polariser and secondly a quarter wave retarder. The retarding axis of the quarter wave retarder is oriented either 45° or 135° (-45°) to the orientation of the linear polariser in order to create/decode the left-handed or right-handed orientations of circular polarisation.
For Info
Rabbit test done. Phone camera was used on manual settings. Black one looks a bit brighter that how it is seen with my eyes but the next manual setting for shutter speed was too dark. this one seemed more accurate.
OLED E6v
White
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/74042/[/img]
Grey
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/74040/[/img]
Black
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/74041/[/img]
Dark
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/74039/[/img]
For Info
Rabbit test done. Phone camera was used on manual settings. Black one looks a bit brighter that how it is seen with my eyes but the next manual setting for shutter speed was too dark. this one seemed more accurate.
OLED E6v
White
Grey
Black
Dark
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
You need circular glasses with 0°/0° (like RealD) orientation, not 135°/135° (LG monitors / Zalman monitors). Linear glasses won't work either (IMax 0°/90° and Theme park glasses 45°/135°).
LG FPG-200F Cinema 3D glasses = 0°/0°
LG FPG-200F 3D Monitor glasses = 135°/135° (or 135°/-45°)
To understand the construction of a circular polariser:
Circular polarisers are constructed using two layers, firstly a linear polariser and secondly a quarter wave retarder. The retarding axis of the quarter wave retarder is oriented either 45° or 135° (-45°) to the orientation of the linear polariser in order to create/decode the left-handed or right-handed orientations of circular polarisation.
.
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Rabbit test done. Phone camera was used on manual settings. Black one looks a bit brighter that how it is seen with my eyes but the next manual setting for shutter speed was too dark. this one seemed more accurate.
OLED E6v
White
Grey
Black
Dark
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits