Hi gang.
I'm thought I'd chime in on a find of my own. I read through and don't recall anyone mentioning the last Quadro 340.66 drivers. http://forums.guru3d.com/showthread.php?t=391920
These do include an SLI profile for metro redux and last light. As well as a 3D vision rating for redux. (haven't loaded LL but I assume it's there too). That being said. The flickering and disappearing objects issue is still present. But I do notice the SLI scaling to be excellent with these. Hoping the next Geforce release will have fixed the 3D Vision problems.
I'm thought I'd chime in on a find of my own. I read through and don't recall anyone mentioning the last Quadro 340.66 drivers. http://forums.guru3d.com/showthread.php?t=391920 These do include an SLI profile for metro redux and last light. As well as a 3D vision rating for redux. (haven't loaded LL but I assume it's there too). That being said. The flickering and disappearing objects issue is still present. But I do notice the SLI scaling to be excellent with these. Hoping the next Geforce release will have fixed the 3D Vision problems.
Maybe this is for you, a better SLI profile:
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10332003&postcount=1639
works best with a 3-way-SLI.
[quote="Mappi75"]Maybe this is for you, a better SLI profile:
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10332003&postcount=1639
works best with a 3-way-SLI.[/quote]
This profile is a HUGE increase for FPS! But. I'm finding it a bit "choppy". I'll have to play on a bit more with it. Thanks!
[quote="mindw0rk"]So popping objects from few meters away is something that happens for everyone or not? Any idea how to fix it?[/quote]
Did you run the game from a ssd ?
Normaly i would test to copy the full game into a ramdisk ^^
The pooping out of objekts happen is only happend in 3D and with more then 15% deep.
I tested a lot, other drivers, dif. settings, only low deep help, but that suxxs to much.
Some benches w/ new PhysX fixing patch: (all clocks remain constant)
SLI with Dedicated PhysX GPU
[IMG]http://abload.de/img/8002waydedffjgl.png[/IMG]
Tri-SLI GPU PhysX (2nd card burden)
[IMG]http://abload.de/img/8003waygputykmw.png[/IMG]
Tri-SLI CPU PhysX
[IMG]http://abload.de/img/8003waycpujfj5v.png[/IMG]
The best experience is Tri-SLI with CPU PhysX. Highest framerates and best subjective experience. UI also see no difference in the particle effects at all between CPU and GPU.
Perhaps I am viewing Fermis poor context switching, but SLI with non-dedicated GPU PhysX is not good at all.
Some benches w/ new PhysX fixing patch: (all clocks remain constant)
SLI with Dedicated PhysX GPU
Tri-SLI GPU PhysX (2nd card burden)
Tri-SLI CPU PhysX
The best experience is Tri-SLI with CPU PhysX. Highest framerates and best subjective experience. UI also see no difference in the particle effects at all between CPU and GPU.
Perhaps I am viewing Fermis poor context switching, but SLI with non-dedicated GPU PhysX is not good at all.
[quote="Mappi75"]Which SLI Profile did you use (custom oder default)?
[/quote]
I used maldos custom one. Yeah it has some glitches (the SSR), but the performance without it is beyond pitiful.
Options: Resolution: 1920 x 1080; Quality: Very High; SSAA: On; Texture filtering: AF 16X; Motion Blur: Normal; Tesselation: Very High; VSync: Off; Advanced PhysX: Off;
Total Frames: 4581, Total Time: 59.86875 sec
Average Framerate: 76.62
Max. Framerate: 182.95 (Frame: 4504)
Min. Framerate: 21.70 (Frame: 1143)
Options: Resolution: 1920 x 1080; Quality: Very High; SSAA: On; Texture filtering: AF 16X; Motion Blur: Normal; Tesselation: Very High; VSync: Off; Advanced PhysX: On with dedicated GTX770;
Total Frames: 4542, Total Time: 59.85561 sec
Average Framerate: 75.98
Max. Framerate: 189.00 (Frame: 4434)
Min. Framerate: 21.99 (Frame: 9)
@mindw0rk
So popping objects from few meters away is something that happens for everyone or not? Any idea how to fix it?
Got the same problem. Tried different things to no avail... :(
Any ideas anyone?
I don't have any popping objects. Maybe a few boxes throughout all of 2033 and half of last light so far.
Using windows 8.1, no update, 780ti normal clock, I5-3570k @4.2GHz, 337.88 drivers.
I'm thought I'd chime in on a find of my own. I read through and don't recall anyone mentioning the last Quadro 340.66 drivers. http://forums.guru3d.com/showthread.php?t=391920
These do include an SLI profile for metro redux and last light. As well as a 3D vision rating for redux. (haven't loaded LL but I assume it's there too). That being said. The flickering and disappearing objects issue is still present. But I do notice the SLI scaling to be excellent with these. Hoping the next Geforce release will have fixed the 3D Vision problems.
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10332003&postcount=1639
works best with a 3-way-SLI.
This profile is a HUGE increase for FPS! But. I'm finding it a bit "choppy". I'll have to play on a bit more with it. Thanks!
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Did you run the game from a ssd ?
Normaly i would test to copy the full game into a ramdisk ^^
I tested a lot, other drivers, dif. settings, only low deep help, but that suxxs to much.
SLI with Dedicated PhysX GPU
Tri-SLI GPU PhysX (2nd card burden)
Tri-SLI CPU PhysX
The best experience is Tri-SLI with CPU PhysX. Highest framerates and best subjective experience. UI also see no difference in the particle effects at all between CPU and GPU.
Perhaps I am viewing Fermis poor context switching, but SLI with non-dedicated GPU PhysX is not good at all.
(2560x1440,AFx16,Tess=HIGH, Default SLI profile)
Advanced PhysX "enabled" Nvida Driver PhysX=AUTO
Total Frames: 2860, Total Time: 59.85657 sec
Average Framerate: 47.88
Max. Framerate: 128.24 (Frame: 2548)
Min. Framerate: 12.84 (Frame: 731)
Advanced PhysX "enabled" Nvida Driver PhysX=Dedicated GTX770
Total Frames: 2861, Total Time: 59.83703 sec
Average Framerate: 47.91
Max. Framerate: 225.99 (Frame: 2855)
Min. Framerate: 12.53 (Frame: 736)
Advanced PhysX "disabled"
Total Frames: 2883, Total Time: 59.87436 sec
Average Framerate: 48.25
Max. Framerate: 133.33 (Frame: 2538)
Min. Framerate: 12.01 (Frame: 725)
I used maldos custom one. Yeah it has some glitches (the SSR), but the performance without it is beyond pitiful.
Total Frames: 4581, Total Time: 59.86875 sec
Average Framerate: 76.62
Max. Framerate: 182.95 (Frame: 4504)
Min. Framerate: 21.70 (Frame: 1143)
Options: Resolution: 1920 x 1080; Quality: Very High; SSAA: On; Texture filtering: AF 16X; Motion Blur: Normal; Tesselation: Very High; VSync: Off; Advanced PhysX: On with dedicated GTX770;
Total Frames: 4542, Total Time: 59.85561 sec
Average Framerate: 75.98
Max. Framerate: 189.00 (Frame: 4434)
Min. Framerate: 21.99 (Frame: 9)
Kind of disturbing how little your framerate changes betwee those two seperate benches
So popping objects from few meters away is something that happens for everyone or not? Any idea how to fix it?
Got the same problem. Tried different things to no avail... :(
Any ideas anyone?
Using windows 8.1, no update, 780ti normal clock, I5-3570k @4.2GHz, 337.88 drivers.