Picked this one up due to the glowing reviews, I only played the first couple islands but seems like a relaxing puzzler so far. DHR's great unity fix works for 95% of the game, use the 56 fix even though the exe shows 2017 version. The only problem is the water, I tried turning reflections off but something is still off with the water. I will have to hunt the shader and maybe disable it when I get some time - as unfortunately each level is an island, so water is always going to be on screen for the most part. This art style always looks good in 3D though, can really crank up the convergence..
https://store.steampowered.com/app/600990/The_Gardens_Between/
https://www.youtube.com/watch?v=vtPlS_jHOuE
Picked this one up due to the glowing reviews, I only played the first couple islands but seems like a relaxing puzzler so far. DHR's great unity fix works for 95% of the game, use the 56 fix even though the exe shows 2017 version. The only problem is the water, I tried turning reflections off but something is still off with the water. I will have to hunt the shader and maybe disable it when I get some time - as unfortunately each level is an island, so water is always going to be on screen for the most part. This art style always looks good in 3D though, can really crank up the convergence..
You are right that this game needs the RegEx form Unity 5.6!!!!
The problem that are left are relatively easy to fix. You "just" have to hunt the wrong effect and skip the RegEx by saving the shader.
I do not play the game, hence i cant fix all that issues that may be coming in new levels but ill provide a tutorial for you.
I have also fixed the HUD to let you scale it .... This fucking razy formula i have discovered in JustCause 4 and its working since in at last 4 games having problems with the HUD that scales with convergence or beein in depth coming from vanilla ...only the r50.x value i have to change game-individual and sometimes i need to change some sign....
[code]
float4 r0,r1,r50;
float4 params2 = IniParams.Load(int2(2,0));
.
.
.
.
//screen depth HUD / and or remove convergence -- game depending but we need it....some games will not need it....
o0.x-=stereo.x*(o0.w-stereo.y);
//remove convergence scaling or and push @ screen depth // Game depending --- add new scale with z2 constant
//some games will need -=
r50.x = 100.0*params2.z;
o0.x += stereo.x * (o0.w - r50.x);
[/code]
Here is a fix that fixes the effects you mentioned in Level 1 and the main screen:
[url]https://s3.amazonaws.com/losti/TheGardensBetween_3dv-Ready-Fix_DHR_Losti_V1.0.rar[/url]
[u][b]Keys:[/b][/u]
[Key1_Convergence_1_KB]
key=,
type=cycle
convergence= 40, 20, 10
[Key1_Convergence_2_XB]
key=XB_GUIDE
type=cycle
convergence= 40, 20, 10
[Key2_HudDepth_KB]
key=.
type=cycle
z2=1.00, 1.2, 1.4, 0.8, 0.5
[Key2_HudDepth_XB]
key=XB_RIGHT_THUMB
type=cycle
z2=1.00, 1.2, 1.4, 0.8, 0.5
You are right that this game needs the RegEx form Unity 5.6!!!!
The problem that are left are relatively easy to fix. You "just" have to hunt the wrong effect and skip the RegEx by saving the shader.
I do not play the game, hence i cant fix all that issues that may be coming in new levels but ill provide a tutorial for you.
I have also fixed the HUD to let you scale it .... This fucking razy formula i have discovered in JustCause 4 and its working since in at last 4 games having problems with the HUD that scales with convergence or beein in depth coming from vanilla ...only the r50.x value i have to change game-individual and sometimes i need to change some sign....
float4 r0,r1,r50;
float4 params2 = IniParams.Load(int2(2,0));
.
.
.
.
//screen depth HUD / and or remove convergence -- game depending but we need it....some games will not need it....
o0.x-=stereo.x*(o0.w-stereo.y);
//remove convergence scaling or and push @ screen depth // Game depending --- add new scale with z2 constant
//some games will need -=
r50.x = 100.0*params2.z;
o0.x += stereo.x * (o0.w - r50.x);
Here is a fix that fixes the effects you mentioned in Level 1 and the main screen:
ok ignore this post .... ill need some time to prepare the tutorial now ....
[b][u]///WORK IN PROGRESS/// -- ignore this until you CANNOT read THIS line anymore...... ^^[/u][/b]
[b][u]///currently discontinued ......[/u][/b]
[size="XL"][color=orange][b]______________________Tutorial____________________[/b][/color][/size]
[u][size="L"][color=green][b]How to skip Shaders from RegEx that are catched but do not need a fix[/b][/color][/size][/u]
[u][size="M"][color=green][b]1.0 - Intension[/b][/color][/size][/u]
The Universal fixes by DHR ([url]https://forums.geforce.com/default/topic/1035614/3d-vision/universal-fixes/[/url]) doing a great job but sometimes the RegEx (Regular Expression) will catch shaders that matches the pattern but do not need a correction. This leads to a broken effect hat is basically OK without a fix. We cannot prevent this, because we do not know the shaders that do and that one that do not need the correction. The majority of the shades matching a RegEx will need the correction, but sometimes you have to skip a minor count of shaders from the RegEx catching. Hence this tutorial will tell you how to do this and find the shaders that may be afflicted from a correction that breaks it.
[u][size="M"][color=green][b]2.0 - What we are talking about[/b][/color][/size][/u]
We are talking about effects that are out of depth after applying a universal fix (except the HUD). This is because of one of the following 2 reasons:
1: It is not caught by RegEx, because some thing is new (or you need some Constant Buffer (CB) changes in the fix)
2: It’s corrected by RegEx but do not need a correction.
==> We are talking about point 2, because point 1 is out of your hands......
.
.
.
[b][u]///currently discontinued ......[/u][/b]
.
.
.
How to skip Shaders from RegEx that are catched but do not need a fix
1.0 - Intension
The Universal fixes by DHR (https://forums.geforce.com/default/topic/1035614/3d-vision/universal-fixes/) doing a great job but sometimes the RegEx (Regular Expression) will catch shaders that matches the pattern but do not need a correction. This leads to a broken effect hat is basically OK without a fix. We cannot prevent this, because we do not know the shaders that do and that one that do not need the correction. The majority of the shades matching a RegEx will need the correction, but sometimes you have to skip a minor count of shaders from the RegEx catching. Hence this tutorial will tell you how to do this and find the shaders that may be afflicted from a correction that breaks it.
2.0 - What we are talking about
We are talking about effects that are out of depth after applying a universal fix (except the HUD). This is because of one of the following 2 reasons:
1: It is not caught by RegEx, because some thing is new (or you need some Constant Buffer (CB) changes in the fix)
2: It’s corrected by RegEx but do not need a correction.
==> We are talking about point 2, because point 1 is out of your hands......
.
.
. ///currently discontinued ......
.
.
.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
fwiw, I was curious about this different type of little puzzle, but tried "without" the unity template.
I just put [color="orange"]-window-mode exclusive[/color] in the Steam Startup Options.
Ok for me, 6 puzzles in to the game. Depth and Convergence work fine.
Win7pro & win10/1809 both 416.94 driver
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76963/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76964/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76965/[/img]
fwiw, I was curious about this different type of little puzzle, but tried "without" the unity template.
I just put -window-mode exclusive in the Steam Startup Options.
Ok for me, 6 puzzles in to the game. Depth and Convergence work fine.
https://store.steampowered.com/app/600990/The_Gardens_Between/
The problem that are left are relatively easy to fix. You "just" have to hunt the wrong effect and skip the RegEx by saving the shader.
I do not play the game, hence i cant fix all that issues that may be coming in new levels but ill provide a tutorial for you.
I have also fixed the HUD to let you scale it .... This fucking razy formula i have discovered in JustCause 4 and its working since in at last 4 games having problems with the HUD that scales with convergence or beein in depth coming from vanilla ...only the r50.x value i have to change game-individual and sometimes i need to change some sign....
Here is a fix that fixes the effects you mentioned in Level 1 and the main screen:
https://s3.amazonaws.com/losti/TheGardensBetween_3dv-Ready-Fix_DHR_Losti_V1.0.rar
Keys:
[Key1_Convergence_1_KB]
key=,
type=cycle
convergence= 40, 20, 10
[Key1_Convergence_2_XB]
key=XB_GUIDE
type=cycle
convergence= 40, 20, 10
[Key2_HudDepth_KB]
key=.
type=cycle
z2=1.00, 1.2, 1.4, 0.8, 0.5
[Key2_HudDepth_XB]
key=XB_RIGHT_THUMB
type=cycle
z2=1.00, 1.2, 1.4, 0.8, 0.5
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
///WORK IN PROGRESS/// -- ignore this until you CANNOT read THIS line anymore...... ^^
///currently discontinued ......
______________________Tutorial____________________
How to skip Shaders from RegEx that are catched but do not need a fix
1.0 - Intension
The Universal fixes by DHR (https://forums.geforce.com/default/topic/1035614/3d-vision/universal-fixes/) doing a great job but sometimes the RegEx (Regular Expression) will catch shaders that matches the pattern but do not need a correction. This leads to a broken effect hat is basically OK without a fix. We cannot prevent this, because we do not know the shaders that do and that one that do not need the correction. The majority of the shades matching a RegEx will need the correction, but sometimes you have to skip a minor count of shaders from the RegEx catching. Hence this tutorial will tell you how to do this and find the shaders that may be afflicted from a correction that breaks it.
2.0 - What we are talking about
We are talking about effects that are out of depth after applying a universal fix (except the HUD). This is because of one of the following 2 reasons:
1: It is not caught by RegEx, because some thing is new (or you need some Constant Buffer (CB) changes in the fix)
2: It’s corrected by RegEx but do not need a correction.
==> We are talking about point 2, because point 1 is out of your hands......
.
.
.
///currently discontinued ......
.
.
.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I just put -window-mode exclusive in the Steam Startup Options.
Ok for me, 6 puzzles in to the game. Depth and Convergence work fine.
Win7pro & win10/1809 both 416.94 driver