Thank You very much DJ-RK for looking in to this :)
It looks amazing :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Awesome DJ-RK, tanks!
You can take my savegame attached if you want, you'll have fast traveler checkpoint to see different part of the game (city, water, forest)
Just take the "no weight" mod or empty the inventory ;)
You can take my savegame attached if you want, you'll have fast traveler checkpoint to see different part of the game (city, water, forest)
Just take the "no weight" mod or empty the inventory ;)
[quote="DJ-RK"]Ok, wanted to make sure I made substantial progress before I mentioned anything at all to prevent getting anyone's hopes up, but you can now be at ease knowing I've fixed the CS lights and distant lighting/shadows. Both of these use a bit of a minor fudge factor to them, so tweaking convergence to unplayable levels slightly breaks them, but anywhere between 0.5 - 2.0 convergence is good (just a minor seam on some of the CS lights due to tile lighting).
Although I did try out Losti's version to see where it was at (quite a good job getting that far man!) I've built my own version from scratch, including I've fixed all the lighting by creating my own regex patterns. Just need to work on the sun/sky next (and then start on the HUD), and everything else pretty much looks perfect that I can see, but I haven't even left the house yet, so give me a little bit to do a little more play testing and I should have a decent WIP to post up hopefully tomorrow.
In the meantime, here's a little teaser of the fireplace properly fixed:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/74667/[/img][/quote]
HEHE i badly need a look @ your apttern and how to fix the CS lights because i had no idea in this shader i have searched the pattens i could get from other game fixes but nothing realy worked so far in this game. i am realy intetested how you managed this ^^
But why working on HUD and stars? They should be fixed ^^ May be its different with other game settings.
Could you manage to fix the SSAO shadow thing on houses? This can be best seen of you leave your main house @beginning and walk to the forge and turn arround to the house but you have to enable the shader. i have disabled it. its @ the end of the ini in the override #15 (Hash=15946622d52b9a8c)
I AM SO CURIOUSE about the pattern for the CS ^^ I have had learnd much while the first MEA frix from helifax and look into other fixes and the more i will see the more i will be able to fix several issues.
DJ-RK said:Ok, wanted to make sure I made substantial progress before I mentioned anything at all to prevent getting anyone's hopes up, but you can now be at ease knowing I've fixed the CS lights and distant lighting/shadows. Both of these use a bit of a minor fudge factor to them, so tweaking convergence to unplayable levels slightly breaks them, but anywhere between 0.5 - 2.0 convergence is good (just a minor seam on some of the CS lights due to tile lighting).
Although I did try out Losti's version to see where it was at (quite a good job getting that far man!) I've built my own version from scratch, including I've fixed all the lighting by creating my own regex patterns. Just need to work on the sun/sky next (and then start on the HUD), and everything else pretty much looks perfect that I can see, but I haven't even left the house yet, so give me a little bit to do a little more play testing and I should have a decent WIP to post up hopefully tomorrow.
In the meantime, here's a little teaser of the fireplace properly fixed:
HEHE i badly need a look @ your apttern and how to fix the CS lights because i had no idea in this shader i have searched the pattens i could get from other game fixes but nothing realy worked so far in this game. i am realy intetested how you managed this ^^
But why working on HUD and stars? They should be fixed ^^ May be its different with other game settings.
Could you manage to fix the SSAO shadow thing on houses? This can be best seen of you leave your main house @beginning and walk to the forge and turn arround to the house but you have to enable the shader. i have disabled it. its @ the end of the ini in the override #15 (Hash=15946622d52b9a8c)
I AM SO CURIOUSE about the pattern for the CS ^^ I have had learnd much while the first MEA frix from helifax and look into other fixes and the more i will see the more i will be able to fix several issues.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Helifax"]Hhmm... ?!?! (I have no clue what you guys are talking about, but that didn't seem like game or technology talk).
So...
Losti, can you please make a quick list of what is not working here? (I believe I saw you took point into fixing this game).
I will try to help (based on my knowledge and free time) as I don't have the game and while it looks like a Gothic game something (based on the Steam videos) didn't really pulled me into the gameplay :-s (Sadly:()[/quote]
We will See whar DJ-RK has done, there are some little issues left may be...but lets wait for his propper version AND THANK YOU Heli for your offer !!
Helifax said:Hhmm... ?!?! (I have no clue what you guys are talking about, but that didn't seem like game or technology talk).
So...
Losti, can you please make a quick list of what is not working here? (I believe I saw you took point into fixing this game).
I will try to help (based on my knowledge and free time) as I don't have the game and while it looks like a Gothic game something (based on the Steam videos) didn't really pulled me into the gameplay :-s (Sadly:()
We will See whar DJ-RK has done, there are some little issues left may be...but lets wait for his propper version AND THANK YOU Heli for your offer !!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="chtiblue"]Awesome DJ-RK, tanks!
You can take my savegame attached if you want, you'll have fast traveler checkpoint to see different part of the game (city, water, forest)
Just take the "no weight" mod or empty the inventory ;)[/quote]
I have seen some water shader while escape from the fist part ofthe game but i cant stop to investigate ^^
But the rest of the water is OK, no big issue left, except the lightening thing ^^ May be the reflection is also OK with fixing the CS lights. Than the game sohuld nealry be 3D vision ready.
The flickering shadow is a big mass .... so i hofe that can be fixed. I will study the Crosshair thing to move this indo depth without the rest of the UI or so ... if needed....but this wasnt in my first priolist ^^
You can take my savegame attached if you want, you'll have fast traveler checkpoint to see different part of the game (city, water, forest)
Just take the "no weight" mod or empty the inventory ;)
I have seen some water shader while escape from the fist part ofthe game but i cant stop to investigate ^^
But the rest of the water is OK, no big issue left, except the lightening thing ^^ May be the reflection is also OK with fixing the CS lights. Than the game sohuld nealry be 3D vision ready.
The flickering shadow is a big mass .... so i hofe that can be fixed. I will study the Crosshair thing to move this indo depth without the rest of the UI or so ... if needed....but this wasnt in my first priolist ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
As promised, here's a link to my WIP: [url]http://www.mediafire.com/file/wd14yyz61k6asqs/Kingdom%20Come%20Deliverance%20DJ-RK%20WIP.zip[/url]
CS lighting/reflections fix has some, shall we say, complications. As it is currently being shipped, specular reflections are left broken. I HAVE fixed them, however fixing them introduces a bug where about 1" of the left side of the screen (on a 24" monitor) glitches out with a black bar. Now, this can actually be circumvented by cycling through the frustum adjustments (ctrl + f11 by default, I believe) which will stretch the screen a little and remove that, which would be perfectly acceptable if you ask me, however, this glitch also has a tendency to occasionally spread from the side and entirely consume the whole screen in blackness, which eventually dissipates either by moving around or just in a few moments time (haven't determined which)... but it's still enough of a dealbreaker that I think it's better left disabled by default and enabled by those who wish to be, ummm, adventurous. lol. To do so, uncomment line 866 in the included d3dx.ini file (below the line that says "Uncomment the line below to fix specular reflections but add black bars on side glitch").
I haven't made it yet to a body of water to fix the inevitable halo breakage that will occur there, nor have I seen a nighttime sky, but those will all come in due time for the next update.
HUD depth can be adjusted via the ] key and disabled via the \ key. Also added a 3D crosshair on as default.
Pretty much every broken effect is fixed via a regex, however you can look in the included "Notable Shaders" folder to see the original shader that I had fixed to derive a pattern fix for. Since you wanted to see how I fixed the CS shader, Losti, look for 82c08ee7da67f710-cs.txt in the CS Lights folder.
CS lighting/reflections fix has some, shall we say, complications. As it is currently being shipped, specular reflections are left broken. I HAVE fixed them, however fixing them introduces a bug where about 1" of the left side of the screen (on a 24" monitor) glitches out with a black bar. Now, this can actually be circumvented by cycling through the frustum adjustments (ctrl + f11 by default, I believe) which will stretch the screen a little and remove that, which would be perfectly acceptable if you ask me, however, this glitch also has a tendency to occasionally spread from the side and entirely consume the whole screen in blackness, which eventually dissipates either by moving around or just in a few moments time (haven't determined which)... but it's still enough of a dealbreaker that I think it's better left disabled by default and enabled by those who wish to be, ummm, adventurous. lol. To do so, uncomment line 866 in the included d3dx.ini file (below the line that says "Uncomment the line below to fix specular reflections but add black bars on side glitch").
I haven't made it yet to a body of water to fix the inevitable halo breakage that will occur there, nor have I seen a nighttime sky, but those will all come in due time for the next update.
HUD depth can be adjusted via the ] key and disabled via the \ key. Also added a 3D crosshair on as default.
Pretty much every broken effect is fixed via a regex, however you can look in the included "Notable Shaders" folder to see the original shader that I had fixed to derive a pattern fix for. Since you wanted to see how I fixed the CS shader, Losti, look for 82c08ee7da67f710-cs.txt in the CS Lights folder.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.
Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Necropants: Please try DDU your Driver and set up the lastet one in a clean Installation, may this will help. Was it working with my WIP? You can try automatic_mode=1 in the DJ-Fix ini file. Cant see any difference else in the ini file.
Necropants: Please try DDU your Driver and set up the lastet one in a clean Installation, may this will help. Was it working with my WIP? You can try automatic_mode=1 in the DJ-Fix ini file. Cant see any difference else in the ini file.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
@ Necropants:
Some other idea, do you have deleted my WIP first (the shader fix Directory)?? The DJ-WIP must not mixed up with my WIP fix, otherwhise it will not work. You have to delete the old fix first, DJ-fix is independend.
@ Necropants:
Some other idea, do you have deleted my WIP first (the shader fix Directory)?? The DJ-WIP must not mixed up with my WIP fix, otherwhise it will not work. You have to delete the old fix first, DJ-fix is independend.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Necropants"]Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.[/quote]
Thanks DJ-RK,
Same problem here, all Losti's wip removed, last dirver installed with DDU before Lost wip, sadly I can't no more take pics since quite a time and drivers now despite I always use DDU, General Exterior are ok but when we speak to People or in interior left eye hasn't correct reflections/shader, often black. reflections Water in river are broken.
No 3D crosshair too
Necropants said:Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.
Thanks DJ-RK,
Same problem here, all Losti's wip removed, last dirver installed with DDU before Lost wip, sadly I can't no more take pics since quite a time and drivers now despite I always use DDU, General Exterior are ok but when we speak to People or in interior left eye hasn't correct reflections/shader, often black. reflections Water in river are broken.
Thanks DJ-RK and Losti for your hard work, haven't bought the game yet but as soon as there's a final fix I'll get it.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
[quote="Necropants"]Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.[/quote]
Hmmm, couple ways I can interpret that as. Is it a majorly bad broken effect, or is it a little more subtle? Do you see it when standing still, or only while moving? Are you able to capture it with a screenshot?
Necropants said:Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.
Hmmm, couple ways I can interpret that as. Is it a majorly bad broken effect, or is it a little more subtle? Do you see it when standing still, or only while moving? Are you able to capture it with a screenshot?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
OK i have tryed DJ-WIP and the indoor shadowows are broken but can be fixed using my indor shadow fix. Even rain and so on...
This is
607822f0edc9fc24-ps_replace.txt
and
320d0f236f7e781c-vs_replace.txt
of my fix.
for the shadows inside for example.
With this every thing is working OK as far as i an see, but the reflections are borken but you mentioned it.
May be you have to delete the shader chache files or set shader cache = of in the nv driver.
It looks amazing :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
You can take my savegame attached if you want, you'll have fast traveler checkpoint to see different part of the game (city, water, forest)
Just take the "no weight" mod or empty the inventory ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
HEHE i badly need a look @ your apttern and how to fix the CS lights because i had no idea in this shader i have searched the pattens i could get from other game fixes but nothing realy worked so far in this game. i am realy intetested how you managed this ^^
But why working on HUD and stars? They should be fixed ^^ May be its different with other game settings.
Could you manage to fix the SSAO shadow thing on houses? This can be best seen of you leave your main house @beginning and walk to the forge and turn arround to the house but you have to enable the shader. i have disabled it. its @ the end of the ini in the override #15 (Hash=15946622d52b9a8c)
I AM SO CURIOUSE about the pattern for the CS ^^ I have had learnd much while the first MEA frix from helifax and look into other fixes and the more i will see the more i will be able to fix several issues.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
We will See whar DJ-RK has done, there are some little issues left may be...but lets wait for his propper version AND THANK YOU Heli for your offer !!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I have seen some water shader while escape from the fist part ofthe game but i cant stop to investigate ^^
But the rest of the water is OK, no big issue left, except the lightening thing ^^ May be the reflection is also OK with fixing the CS lights. Than the game sohuld nealry be 3D vision ready.
The flickering shadow is a big mass .... so i hofe that can be fixed. I will study the Crosshair thing to move this indo depth without the rest of the UI or so ... if needed....but this wasnt in my first priolist ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
CS lighting/reflections fix has some, shall we say, complications. As it is currently being shipped, specular reflections are left broken. I HAVE fixed them, however fixing them introduces a bug where about 1" of the left side of the screen (on a 24" monitor) glitches out with a black bar. Now, this can actually be circumvented by cycling through the frustum adjustments (ctrl + f11 by default, I believe) which will stretch the screen a little and remove that, which would be perfectly acceptable if you ask me, however, this glitch also has a tendency to occasionally spread from the side and entirely consume the whole screen in blackness, which eventually dissipates either by moving around or just in a few moments time (haven't determined which)... but it's still enough of a dealbreaker that I think it's better left disabled by default and enabled by those who wish to be, ummm, adventurous. lol. To do so, uncomment line 866 in the included d3dx.ini file (below the line that says "Uncomment the line below to fix specular reflections but add black bars on side glitch").
I haven't made it yet to a body of water to fix the inevitable halo breakage that will occur there, nor have I seen a nighttime sky, but those will all come in due time for the next update.
HUD depth can be adjusted via the ] key and disabled via the \ key. Also added a 3D crosshair on as default.
Pretty much every broken effect is fixed via a regex, however you can look in the included "Notable Shaders" folder to see the original shader that I had fixed to derive a pattern fix for. Since you wanted to see how I fixed the CS shader, Losti, look for 82c08ee7da67f710-cs.txt in the CS Lights folder.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Some other idea, do you have deleted my WIP first (the shader fix Directory)?? The DJ-WIP must not mixed up with my WIP fix, otherwhise it will not work. You have to delete the old fix first, DJ-fix is independend.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks DJ-RK,
Same problem here, all Losti's wip removed, last dirver installed with DDU before Lost wip, sadly I can't no more take pics since quite a time and drivers now despite I always use DDU, General Exterior are ok but when we speak to People or in interior left eye hasn't correct reflections/shader, often black. reflections Water in river are broken.
No 3D crosshair too
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Hmmm, couple ways I can interpret that as. Is it a majorly bad broken effect, or is it a little more subtle? Do you see it when standing still, or only while moving? Are you able to capture it with a screenshot?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
This is
607822f0edc9fc24-ps_replace.txt
and
320d0f236f7e781c-vs_replace.txt
of my fix.
for the shadows inside for example.
With this every thing is working OK as far as i an see, but the reflections are borken but you mentioned it.
May be you have to delete the shader chache files or set shader cache = of in the nv driver.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de