How do i run TRIDEF with 3D vision glasses?
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You could try the iZ3D driver. [url]http://www.iz3d.com/driver[/url] I have had some small success with driver version: 1.13 From my experience, the iZ3D driver and 3D vision driver are normally not compatible ... but maybe you will have better luck than me. If you have success running games with the iZ3d driver and 3D vision glasses, let us know. iZ3d supports numerous 3D modes.
You could try the iZ3D driver.

http://www.iz3d.com/driver

I have had some small success with driver version: 1.13

From my experience, the iZ3D driver and 3D vision driver are normally not compatible ... but maybe you will have better luck than me. If you have success running games with the iZ3d driver and 3D vision glasses, let us know. iZ3d supports numerous 3D modes.

Thief 1/2/gold in 3D
https://forums.geforce.com/default/topic/523535/3d-vision/thief-1-2-and-system-shock-2-perfect-3d-with-unofficial-patch-1-19
http://photos.3dvisionlive.com/Partol/album/509eb580a3e067153c000020/

[Acer GD245HQ - 1920x1080 120Hz] [Nvidia 3D Vision]
[MSI H81M-P33 with Pentium G3258 @ 4.4GHz and Zalman CNPS5X}[Transcend 2x2GB DDR3]
[Asus GTX 750 Ti @ 1350MHz] [Intel SSD 330 - 240GB]
[Creative Titanium HD + Beyerdynamic DT 880 (250ohm) headphones] [Windows 7 64bit]

#16
Posted 05/27/2013 04:12 PM   
If my memory doesn't fail me it seems that 3d-vision api (the common public api) can not be reached in a way that you can send left and right views to it and that 3d-vision then takes care of the usb and glasses sync and let softwares like tridef access it in a proper way. I've seen several posts at mtbs3d where people tried to use/access 3d-vision with their own programs but failed because of this (i've also seen success stories though). Nvidia may have an extended api through nda which gives full control but i have no clue why it have to be like that. If a software supports nvidia it will gain all parts. I have to add: This is old news and might have changed up until today so someone else might have more recent and accurate facts in this matter.
If my memory doesn't fail me it seems that 3d-vision api (the common public api) can not be reached in a way that you can send left and right views to it and that 3d-vision then takes care of the usb and glasses sync and let softwares like tridef access it in a proper way. I've seen several posts at mtbs3d where people tried to use/access 3d-vision with their own programs but failed because of this (i've also seen success stories though). Nvidia may have an extended api through nda which gives full control but i have no clue why it have to be like that. If a software supports nvidia it will gain all parts.
I have to add: This is old news and might have changed up until today so someone else might have more recent and accurate facts in this matter.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#17
Posted 05/27/2013 04:59 PM   
Even if it's old news ... People may fail, but it should be possible anyway. 3D Movie players are perfectly able to send 2 images to the 3D Vision driver, PowerDVD13 is one of them. This worked for a looong time now.
Even if it's old news ...
People may fail, but it should be possible anyway.
3D Movie players are perfectly able to send 2 images to the 3D Vision driver, PowerDVD13 is one of them.
This worked for a looong time now.

#18
Posted 10/03/2013 06:57 AM   
Tridef works fine with 3D vision on DX9 games. Not DX11 though.
Tridef works fine with 3D vision on DX9 games. Not DX11 though.

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Nvidia 3Dvision
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#19
Posted 11/26/2013 08:51 PM   
I've been fidling a bit with Tridef, and I think it's quite usefull for some games... Hasn't anybody come up with a solution/ workaround for DX11 games ? Games that would benefit from a DX11 solution could be: Dishonored 2 Company of Heroes 2 I don't know if Tridef is fullscreen dependent, if not, Telltales newest adventures, which I would love to play in 3D ! And lots of other games :)
I've been fidling a bit with Tridef, and I think it's quite usefull for some games...

Hasn't anybody come up with a solution/ workaround for DX11 games ?

Games that would benefit from a DX11 solution could be:

Dishonored 2
Company of Heroes 2
I don't know if Tridef is fullscreen dependent, if not, Telltales newest adventures, which I would love to play in 3D !

And lots of other games :)

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#20
Posted 07/08/2017 01:43 PM   
@Blacksmith56 I own Tridef and Tridef runs in a windows mode also allowing 3D as far new profiles there are none the best thing to do with games that are not supported is to try other profiles with games like we do for CM mode. IMO Tridef works better with AMD hardware and 3D TVs which support frame interlaced TNB SBS. Also a big bug is that if the game works fine in 3D with a profile the cross-hair is 2D also check the Tridef forums for user created profiles. Tridef supports DX11 - DX9 Company of heroes 2 has a Tridef profile and Dishonored 2 has a user created profile the better option with Dishonored 2 is to use CM mode with the AC4 SP profile. Tridef is good for full in just like CM mode but there is nothing like a fix from the 3D shader hackers. Once you have a couple of great fixes everything else is a full in not a replacement.
@Blacksmith56
I own Tridef and Tridef runs in a windows mode also allowing 3D as far new profiles there are none the best thing to do with games that are not supported is to try other profiles with games like we do for CM mode.
IMO Tridef works better with AMD hardware and 3D TVs which support frame interlaced TNB SBS.
Also a big bug is that if the game works fine in 3D with a profile the cross-hair is 2D also check the Tridef forums for user created profiles.
Tridef supports DX11 - DX9
Company of heroes 2 has a Tridef profile and Dishonored 2 has a user created profile the better option with Dishonored 2 is to use CM mode with the AC4 SP profile.

Tridef is good for full in just like CM mode but there is nothing like a fix from the 3D shader hackers. Once you have a couple of great fixes everything else is a full in not a replacement.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#21
Posted 07/08/2017 03:22 PM   
@zig11727 Have you been able to get Dishonoured 2 to work in Tridef Standard 3D? For me, everything just renders flat in that mode.
@zig11727
Have you been able to get Dishonoured 2 to work in Tridef Standard 3D?
For me, everything just renders flat in that mode.

#22
Posted 07/08/2017 09:59 PM   
[quote="Wil31"]@zig11727 Have you been able to get Dishonoured 2 to work in Tridef Standard 3D? For me, everything just renders flat in that mode.[/quote] No the user's profile is power 3D the better option is using CM mode with AC 4 SP profile or should I say the only option to play Dishonored 2 in 3D is to use CM mode with AC4 SP profile.
Wil31 said:@zig11727
Have you been able to get Dishonoured 2 to work in Tridef Standard 3D?
For me, everything just renders flat in that mode.


No the user's profile is power 3D the better option is using CM mode with AC 4 SP profile or should I say the only option to play Dishonored 2 in 3D is to use CM mode with AC4 SP profile.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#23
Posted 07/09/2017 12:14 AM   
[quote="zig11727"][quote="Wil31"]@zig11727 Have you been able to get Dishonoured 2 to work in Tridef Standard 3D? For me, everything just renders flat in that mode.[/quote] No the user's profile is power 3D the better option is using CM mode with AC 4 SP profile or should I say the only option to play Dishonored 2 in 3D is to use CM mode with AC4 SP profile.[/quote] The only thing I see with AC4 SP profile, and any other CM profile for that matter, is a totally flat image that is pushed to depht.. The pictures posted here: https://www.tridef.com/forum/viewtopic.php?f=9&t=7014 does have some convergence and depht, and it looks alot better IMHO... But as long Tridef doesn't function with 3D Vision DX11 it's a no go, but you can use it with your setup Zig11727, have you actually tried it ?
zig11727 said:
Wil31 said:@zig11727
Have you been able to get Dishonoured 2 to work in Tridef Standard 3D?
For me, everything just renders flat in that mode.


No the user's profile is power 3D the better option is using CM mode with AC 4 SP profile or should I say the only option to play Dishonored 2 in 3D is to use CM mode with AC4 SP profile.


The only thing I see with AC4 SP profile, and any other CM profile for that matter, is a totally flat image that is pushed to depht..

The pictures posted here: https://www.tridef.com/forum/viewtopic.php?f=9&t=7014 does have some convergence and depht, and it looks alot better IMHO...

But as long Tridef doesn't function with 3D Vision DX11 it's a no go, but you can use it with your setup Zig11727, have you actually tried it ?

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#24
Posted 07/09/2017 07:59 AM   
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