Future of 3D Vision Support (Official announcement from NVIDIA)
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[quote="zig11727"]I agree with lou4612 a stand alone version of 3D Vision without worrying about driver updates. [/quote] I agree, but take it a step further. Make the code open source and release it to the public.
zig11727 said:I agree with lou4612 a stand alone version of 3D Vision without worrying about driver updates.


I agree, but take it a step further. Make the code open source and release it to the public.

Posted 05/17/2019 12:34 AM   
[quote="MrALLroy"][quote="zig11727"]I agree with lou4612 a stand alone version of 3D Vision without worrying about driver updates. [/quote] I agree, but take it a step further. Make the code open source and release it to the public.[/quote] They can't simply release it as Open Source! There is a lot of IP in there! As a graphics engineer, I understand it and I would recommend the same! As a gamer and consumer though, I would want it open sourced, so we can work and maintain in for the future! But as you can see there is a clash! One thing, that I really hope they will still do, is make a version of the driver that is stand-alone so we can install on new GPU drivers! I get it that it plugs directly into the main GPU driver, but since they managed to maintain it for 10 years, I bet they still could do it in the future! I would rather have this than support until next April !!! Funny enough! I am using 3D Vision in VR for a lot of games that aren't VR "Ready", but we fixed the Stereo3D rendering! Sure, is not like a true VR game, but I still see stereo3D in the stereo3D Big Screen environment, which I think is the next best thing!
MrALLroy said:
zig11727 said:I agree with lou4612 a stand alone version of 3D Vision without worrying about driver updates.


I agree, but take it a step further. Make the code open source and release it to the public.


They can't simply release it as Open Source! There is a lot of IP in there! As a graphics engineer, I understand it and I would recommend the same! As a gamer and consumer though, I would want it open sourced, so we can work and maintain in for the future! But as you can see there is a clash!

One thing, that I really hope they will still do, is make a version of the driver that is stand-alone so we can install on new GPU drivers! I get it that it plugs directly into the main GPU driver, but since they managed to maintain it for 10 years, I bet they still could do it in the future!
I would rather have this than support until next April !!!

Funny enough! I am using 3D Vision in VR for a lot of games that aren't VR "Ready", but we fixed the Stereo3D rendering! Sure, is not like a true VR game, but I still see stereo3D in the stereo3D Big Screen environment, which I think is the next best thing!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/17/2019 12:59 AM   
Try putting -vr in the launch command for an Unreal 4 game
Try putting -vr in the launch command for an Unreal 4 game

Posted 05/17/2019 01:06 AM   
[quote="RAGEdemon"]D-Man11 kindly created a thread which asked for DSS / bo3b's take so far. I felt that bo3b's response was too important to leave in that thread, so it is as below: [quote="bo3b"] [quote="D-Man11"]Anyone have a guess as to how many supporters would be on board? Certainly 100? I would think 200? I doubt it How many do you think that we would need to be sustainable? I think at least 500[/quote]This was actually part of my asking in the main thread about how many people might contribute and what they might feel is reasonable. Part of that was to try to get a rough feel for the level of support. Everyone who posts here are pretty reasonable and willing to contribute far beyond what should be necessary. I think we all appreciate the comments from everyone, and the level of support. But... my take is that we are just too few to make a difference here. To do this kind of work, it's going to take at least a full year of full-time effort from DarkStarSword, or 2 years of full-time effort from me. (Helifax could do this too, at 1 year of full-time effort) None of us can justify that level of time. Back of the envelope calculation, we are off by an order of magnitude in terms of financial support. If everyone here donated to their maximum ability, we are in the very roughly $5,000 range. Full time engineering for people at our level pays roughly $200,000/year now. Even if we as engineers bite the bullet and go for low pay for something we want to work on, none of us could justify going below tight living expenses of roughly $50,000/year. We are off by a factor of 10, and that's not a one-time price, that's a yearly price. This is why I was asking about a yearly fee as well. I do not think this can be done on a donation/patreon basis, there simply are not enough of us who care. It's not impossible that we could make a go of it as a commercial product, where if you want to use it, you have to buy it. That gets people of the sidelines, and straight into the commercial aspect, where they are buying a product. Everyone understands this, and if we were the only game in town, we could conceivably get the 1,000 people at $50/year that it would take. This was actually part of my goal with getting a VR TV out the door as a commercial product. Not that it itself would make money, but would provide direct feedback on how many VR people might be interested in 3D, if it were cheap. This is less sure today, because Oculus just prematurely destroyed the Rift side of the market. Also, freakin' hard. It's limping along at present, but I don't think it's currently viable. It seems fairly clear that VorpX already fills this gap for people with VR headsets. Multiple people have posted that VorpX is terrific, so it's hardly worth trying to create another one. VorpX is also a good example of someone who can at least eke out a living doing 3D middleware. To answer the OP- it's still not impossible that this happens, but it's not going to be fast, and I think it is clear that it cannot be done with donations. Being a commercial product is the way to get people off the sidelines. In the meantime, we still have a viable way to game, and we can still fix AAA games until drivers start to get in the way. Dual booting will last indefinitely for the back catalog, and maybe we wind up settling for that. Hope for the best, plan for the worst.[/quote] My humble understanding of the above: Thanks kindly to the people who have responded, but we need 10x more people to have even one person to make developing our own driver viable. It's not impossible it won't otherwise, but generally, [color="orange"][b]it's not happening, folks.[/b][/color] However, in my humble opinion, using this thread to gauge funding is a flawed concept, as most people who will license the software will not reply to it - possibly by a factor of x100, if the earlier participation study is to be believed - e.g. the vast majority of people with a Rift are not on the rift forum. Most people with a Tesla are not on the Tesla forums. Most people with a GeForce graphics card are not on the GeForce forums. Driving the point home: If nvidia said tomorrow that they were stopping all GeForce products, and said development would only continue if users posted on their forum how much they would be willing to pay for new products if they were to be developed - there would be an extremely small response compared with the actual number of people who would go on to buy the newly developed GeForce cards. Further still, we are no doubt suffering from the bystander effect: [i][color="green"]The bystander effect, or bystander apathy, is a social psychological phenomenon in which individuals are less likely to offer help to a victim when other people are present. The greater the number of bystanders, the less likely it is that one of them will help. Several factors contribute to the bystander effect, including [b][u]ambiguity, group cohesiveness, and diffusion of responsibility that reinforces mutual denial of a situation's severity.[/u][/b][/color][/i] [url]https://en.wikipedia.org/wiki/Bystander_effect[/url] In my humble opinion: 1. We ought to setup a proper pledge where people actually pay the initial license fee and pledge to continue giving that fee. 2. We make it absolutely clear what the funding goal is, so people can see how much has been pledged vs. how much is remaining. 3. We make it clear that this is a last ditch effort - that if we don't reach the funding goal, [color="orange"][b]Development is simply not going to happen, and S3D will be truly dead going forward.[/b][/color] 4. Of course, the money will be returned if the goal is not reached, so it gives people both incentive and security. This will bring out everyone from the woodwork while we still have momentum and interest, and then we shall know where we stand as a community - Things will be clear for all of us, as expectations shall be set from both developers and the pledgers. If things don't pan out, we will know what the reason was: Funding. I think [url]https://www.indiegogo.com/[/url] does this kind of thing, though we might make an effort privately if thought to be a better alternative... ------- Personally speaking - if we all give it our best shot, maximise our potential, and then fail - I can live with that. We tried our absolute best, and that's something to be proud of. On the other hand, if we don't try to maximise our potential for success by not having clear goals; by not communicating with each other openly and saying frankly what needs to be said; by not having realistic targets; by not reaching out to the lurkers which comprise the majority of potential funding, with a high impact, 'do or die', easy to understand message, then that is a real shame - we would be doing our own selves, everyone in this amazing community, and our combined prospective future, a great disservice... Then we might only dream of what could have been. Someone smarter than me once said: The distance between "Dreams" and "Reality" is called "Action".[/quote] Verry good Post, i totally agree!!! Those Action should be started by the migoto Team.
RAGEdemon said:D-Man11 kindly created a thread which asked for DSS / bo3b's take so far. I felt that bo3b's response was too important to leave in that thread, so it is as below:

bo3b said:
D-Man11 said:Anyone have a guess as to how many supporters would be on board?

Certainly 100? I would think

200? I doubt it

How many do you think that we would need to be sustainable?

I think at least 500
This was actually part of my asking in the main thread about how many people might contribute and what they might feel is reasonable. Part of that was to try to get a rough feel for the level of support.

Everyone who posts here are pretty reasonable and willing to contribute far beyond what should be necessary. I think we all appreciate the comments from everyone, and the level of support.


But... my take is that we are just too few to make a difference here. To do this kind of work, it's going to take at least a full year of full-time effort from DarkStarSword, or 2 years of full-time effort from me. (Helifax could do this too, at 1 year of full-time effort) None of us can justify that level of time.

Back of the envelope calculation, we are off by an order of magnitude in terms of financial support. If everyone here donated to their maximum ability, we are in the very roughly $5,000 range. Full time engineering for people at our level pays roughly $200,000/year now. Even if we as engineers bite the bullet and go for low pay for something we want to work on, none of us could justify going below tight living expenses of roughly $50,000/year.

We are off by a factor of 10, and that's not a one-time price, that's a yearly price. This is why I was asking about a yearly fee as well. I do not think this can be done on a donation/patreon basis, there simply are not enough of us who care.


It's not impossible that we could make a go of it as a commercial product, where if you want to use it, you have to buy it. That gets people of the sidelines, and straight into the commercial aspect, where they are buying a product. Everyone understands this, and if we were the only game in town, we could conceivably get the 1,000 people at $50/year that it would take.


This was actually part of my goal with getting a VR TV out the door as a commercial product. Not that it itself would make money, but would provide direct feedback on how many VR people might be interested in 3D, if it were cheap. This is less sure today, because Oculus just prematurely destroyed the Rift side of the market. Also, freakin' hard. It's limping along at present, but I don't think it's currently viable.

It seems fairly clear that VorpX already fills this gap for people with VR headsets. Multiple people have posted that VorpX is terrific, so it's hardly worth trying to create another one. VorpX is also a good example of someone who can at least eke out a living doing 3D middleware.


To answer the OP- it's still not impossible that this happens, but it's not going to be fast, and I think it is clear that it cannot be done with donations. Being a commercial product is the way to get people off the sidelines.

In the meantime, we still have a viable way to game, and we can still fix AAA games until drivers start to get in the way. Dual booting will last indefinitely for the back catalog, and maybe we wind up settling for that. Hope for the best, plan for the worst.


My humble understanding of the above: Thanks kindly to the people who have responded, but we need 10x more people to have even one person to make developing our own driver viable. It's not impossible it won't otherwise, but generally, it's not happening, folks.

However, in my humble opinion, using this thread to gauge funding is a flawed concept, as most people who will license the software will not reply to it - possibly by a factor of x100, if the earlier participation study is to be believed - e.g. the vast majority of people with a Rift are not on the rift forum. Most people with a Tesla are not on the Tesla forums. Most people with a GeForce graphics card are not on the GeForce forums.

Driving the point home: If nvidia said tomorrow that they were stopping all GeForce products, and said development would only continue if users posted on their forum how much they would be willing to pay for new products if they were to be developed - there would be an extremely small response compared with the actual number of people who would go on to buy the newly developed GeForce cards.

Further still, we are no doubt suffering from the bystander effect:

The bystander effect, or bystander apathy, is a social psychological phenomenon in which individuals are less likely to offer help to a victim when other people are present. The greater the number of bystanders, the less likely it is that one of them will help. Several factors contribute to the bystander effect, including ambiguity, group cohesiveness, and diffusion of responsibility that reinforces mutual denial of a situation's severity.

https://en.wikipedia.org/wiki/Bystander_effect

In my humble opinion:

1. We ought to setup a proper pledge where people actually pay the initial license fee and pledge to continue giving that fee.

2. We make it absolutely clear what the funding goal is, so people can see how much has been pledged vs. how much is remaining.

3. We make it clear that this is a last ditch effort - that if we don't reach the funding goal, Development is simply not going to happen, and S3D will be truly dead going forward.

4. Of course, the money will be returned if the goal is not reached, so it gives people both incentive and security.


This will bring out everyone from the woodwork while we still have momentum and interest, and then we shall know where we stand as a community - Things will be clear for all of us, as expectations shall be set from both developers and the pledgers. If things don't pan out, we will know what the reason was: Funding.

I think https://www.indiegogo.com/ does this kind of thing, though we might make an effort privately if thought to be a better alternative...

-------

Personally speaking - if we all give it our best shot, maximise our potential, and then fail - I can live with that. We tried our absolute best, and that's something to be proud of.

On the other hand, if we don't try to maximise our potential for success by not having clear goals; by not communicating with each other openly and saying frankly what needs to be said; by not having realistic targets; by not reaching out to the lurkers which comprise the majority of potential funding, with a high impact, 'do or die', easy to understand message, then that is a real shame - we would be doing our own selves, everyone in this amazing community, and our combined prospective future, a great disservice... Then we might only dream of what could have been.

Someone smarter than me once said: The distance between "Dreams" and "Reality" is called "Action".


Verry good Post, i totally agree!!!

Those Action should be started by the migoto Team.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 05/17/2019 04:41 AM   
[quote="zig11727"]@lay72 I'm running 3D Vision with no problems Windows 10 1903 build # 18362.113 Enable do not include driver updates with Windows Update via Group Policy.[/quote] thank you very much for the reply, I wanted to ask you ... but at the end of the installation of win10 pro, I have to let it do all the updates and then I can disable them .... or do I have to do it immediately? do you know what the update that bothers the 3D vision in particular? many thanks again ...
zig11727 said:@lay72

I'm running 3D Vision with no problems Windows 10 1903 build # 18362.113

Enable do not include driver updates with Windows Update via Group Policy.


thank you very much for the reply, I wanted to ask you ... but at the end of the installation of win10 pro, I have to let it do all the updates and then I can disable them .... or do I have to do it immediately? do you know what the update that bothers the 3D vision in particular? many thanks again ...

Posted 05/17/2019 07:15 AM   
[quote="lay72"][quote="zig11727"]@lay72 I'm running 3D Vision with no problems Windows 10 1903 build # 18362.113 Enable do not include driver updates with Windows Update via Group Policy.[/quote] thank you very much for the reply, I wanted to ask you ... but at the end of the installation of win10 pro, I have to let it do all the updates and then I can disable them .... or do I have to do it immediately? do you know what the update that bothers the 3D vision in particular? many thanks again ...[/quote] If doing a fresh install you have the option to get the latest updates during the install process after you install Windows 10 install the Nvidia 425.31 drivers then Enable do not include drivers with Windows update via group policy or you can install Windows 10 no updates and install the NVidia 425.31 drivers then enable do not include drivers with Windows update via Group Policy (REBOOT the computer) then run Windows update.
lay72 said:
zig11727 said:@lay72

I'm running 3D Vision with no problems Windows 10 1903 build # 18362.113

Enable do not include driver updates with Windows Update via Group Policy.


thank you very much for the reply, I wanted to ask you ... but at the end of the installation of win10 pro, I have to let it do all the updates and then I can disable them .... or do I have to do it immediately? do you know what the update that bothers the 3D vision in particular? many thanks again ...


If doing a fresh install you have the option to get the latest updates during the install process after you install Windows 10 install the Nvidia 425.31 drivers then Enable do not include drivers with Windows update via group policy or you can install Windows 10 no updates and install the NVidia 425.31 drivers then enable do not include drivers with Windows update via Group Policy (REBOOT the computer) then run Windows update.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 05/17/2019 08:04 AM   
[quote="zig11727"][quote="lay72"][quote="zig11727"]@lay72 I'm running 3D Vision with no problems Windows 10 1903 build # 18362.113 Enable do not include driver updates with Windows Update via Group Policy.[/quote] thank you very much for the reply, I wanted to ask you ... but at the end of the installation of win10 pro, I have to let it do all the updates and then I can disable them .... or do I have to do it immediately? do you know what the update that bothers the 3D vision in particular? many thanks again ...[/quote] If doing a fresh install you have the option to get the latest updates during the install process after you install Windows 10 install the Nvidia 425.31 drivers then Enable do not include drivers with Windows update via group policy or you can install Windows 10 no updates and install the NVidia 425.31 drivers then enable do not include drivers with Windows update via Group Policy (REBOOT the computer) then run Windows update. [/quote] perfect ... friendly! thank you!
zig11727 said:
lay72 said:
zig11727 said:@lay72

I'm running 3D Vision with no problems Windows 10 1903 build # 18362.113

Enable do not include driver updates with Windows Update via Group Policy.


thank you very much for the reply, I wanted to ask you ... but at the end of the installation of win10 pro, I have to let it do all the updates and then I can disable them .... or do I have to do it immediately? do you know what the update that bothers the 3D vision in particular? many thanks again ...


If doing a fresh install you have the option to get the latest updates during the install process after you install Windows 10 install the Nvidia 425.31 drivers then Enable do not include drivers with Windows update via group policy or you can install Windows 10 no updates and install the NVidia 425.31 drivers then enable do not include drivers with Windows update via Group Policy (REBOOT the computer) then run Windows update.


perfect ... friendly! thank you!

Posted 05/17/2019 09:01 AM   
all very nice ... but I wonder ... will it be compatible with the 3D vision kit .... or should we work on it to make it compatible?
all very nice ... but I wonder ... will it be compatible with the 3D vision kit .... or should we work on it to make it compatible?

Posted 05/17/2019 10:22 AM   
[quote="FR2330"]I strongly encourage you all to have a look at the pictures I posted and give it a try. I believe that we may have people in this community that can help mainly with: - Implementing DX12/Vulkan in Reshade . Upgrading Superdepth3d from SBS to Frame Sequential . Improving usability of Superdepth3d With this solution at least we can brute-force the quality and smoothness (something that was not possible with 3dVision) Tip: The more you increase the resolution of the game through DSR the better for the halos and blurriness (3840*2160 is the maximum I can get and it is a visible improvement over plain 1080p)[/quote] I am confident to say that all the active people on the forum are aware of superdepth and we used it also in some instances. It is a good tool but it cannot currently replace 3D vision for a very obvious reason. S3D, no compatibility with 3Dvision hardware, all the community fixes until now. Yes Depth buffer 3D can give some nice results in some games but it is as good as S3D. BTW your CPU is quite weak so I understand why it holds you back but also Nvidia has Compatibility mode, which is basically the same thing as Superdepth 3D, and same as Power3D in Tridef. We have to keep all available options opened if we want to continue gaming : 3Dvision, Superdepth, Tridef.
FR2330 said:I strongly encourage you all to have a look at the pictures I posted and give it a try.

I believe that we may have people in this community that can help mainly with:
- Implementing DX12/Vulkan in Reshade
. Upgrading Superdepth3d from SBS to Frame Sequential
. Improving usability of Superdepth3d

With this solution at least we can brute-force the quality and smoothness (something that was not possible with 3dVision)

Tip: The more you increase the resolution of the game through DSR the better for the halos and blurriness (3840*2160 is the maximum I can get and it is a visible improvement over plain 1080p)


I am confident to say that all the active people on the forum are aware of superdepth and we used it also in some instances.
It is a good tool but it cannot currently replace 3D vision for a very obvious reason. S3D, no compatibility with 3Dvision hardware, all the community fixes until now.
Yes Depth buffer 3D can give some nice results in some games but it is as good as S3D.

BTW your CPU is quite weak so I understand why it holds you back but also Nvidia has Compatibility mode, which is basically the same thing as Superdepth 3D, and same as Power3D in Tridef.

We have to keep all available options opened if we want to continue gaming : 3Dvision, Superdepth, Tridef.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits

Posted 05/17/2019 10:50 AM   
[quote="lay72"]all very nice ... but I wonder ... will it be compatible with the 3D vision kit .... or should we work on it to make it compatible?[/quote] The 3D Vision kit works fine.
lay72 said:all very nice ... but I wonder ... will it be compatible with the 3D vision kit .... or should we work on it to make it compatible?


The 3D Vision kit works fine.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 05/17/2019 11:31 AM   
[quote="zig11727"][quote="lay72"]all very nice ... but I wonder ... will it be compatible with the 3D vision kit .... or should we work on it to make it compatible?[/quote] The 3D Vision kit works fine.[/quote] great!
zig11727 said:
lay72 said:all very nice ... but I wonder ... will it be compatible with the 3D vision kit .... or should we work on it to make it compatible?


The 3D Vision kit works fine.

great!

Posted 05/17/2019 11:34 AM   
3DVision will work in future updates, yes or no? (;*△*;)
3DVision will work in future updates, yes or no?
(;*△*;)

Posted 05/17/2019 04:01 PM   
NO it will not, I think it should be clear by now.
NO it will not, I think it should be clear by now.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits

Posted 05/17/2019 04:25 PM   
I am afraid that Nvidia just do not care about their own customers! I mean think about what is happening at the moment. Nvidia does banish their own products because they are of the opinion that they do not make money enough! But, is that our fault? I do not think so! This is a problem of their own marketing office! @Nvidia, we all trusted you. We all bought your products with the faith that you do treat your own customers well. We all paid a lot money for monitors, glasses and of course grafic cards of your own company. I mean you do banish 3D Vision today. What is going to be next? Probably "Gsync" or "RTX". We all spend a lot money to Nvidia. And please do always think about that "WE HAVE MADE NVIDIA GREAT!" Nvidia grew up with our money! Think always about that! @Nvidia, what you do not count at the moment is that we are the dumb customers who buy Nvidia grafic cards every year, or at least almost every year! Some of us dumb customers even have "TWO NVIDIA GRAFIC CARDS" in our system! We are the ones who spend our damn money to your company every year. Just think about your Nvidia Vision marketing strategy! You even did not update the Nvidia Vision supported games since years and we did not hear anything about Nvidia Vision since 2010. Just let me know how to make money, when you do not inform your customers that you are still updating and supporting Nvidia Vision? You do probably say that Nvidia Vision is dead and that customers just do not care about Nvidia Vision because VR is coming big. But, this is not true at all! We all love 3D Stereo. And I do not want to miss it at all! And again please think about that, we are the customers who buy Nvidia hardware every year!
I am afraid that Nvidia just do not care about their own customers! I mean think about what is happening at the moment. Nvidia does banish their own products because they are of the opinion that they do not make money enough! But, is that our fault? I do not think so! This is a problem of their own marketing office!

@Nvidia, we all trusted you. We all bought your products with the faith that you do treat your own customers well. We all paid a lot money for monitors, glasses and of course grafic cards of your own company.
I mean you do banish 3D Vision today. What is going to be next? Probably "Gsync" or "RTX". We all spend a lot money to Nvidia. And please do always think about that "WE HAVE MADE NVIDIA GREAT!" Nvidia grew up with our money! Think always about that!

@Nvidia, what you do not count at the moment is that we are the dumb customers who buy Nvidia grafic cards every year, or at least almost every year! Some of us dumb customers even have "TWO NVIDIA GRAFIC CARDS" in our system! We are the ones who spend our damn money to your company every year.
Just think about your Nvidia Vision marketing strategy! You even did not update the Nvidia Vision supported games since years and we did not hear anything about Nvidia Vision since 2010. Just let me know how to make money, when you do not inform your customers that you are still updating and supporting Nvidia Vision?
You do probably say that Nvidia Vision is dead and that customers just do not care about Nvidia Vision because VR is coming big.

But, this is not true at all! We all love 3D Stereo. And I do not want to miss it at all!

And again please think about that, we are the customers who buy Nvidia hardware every year!

Posted 05/22/2019 06:42 PM   
I don't think it will be possible to earn much money with 3D support. So if this is the target you better leave it. If you work on the new solution as hobby without especting to become richt this would be great. but if you start a new projekt it should be something with new hardware, too. Based on 3D Vision, but with a new Emitter that is compatible to the Full HD 3D RF, that we can choose several shutter glasses to use. Perhaps there is an easy way for 3DTV. If a Hack would create this two stereoskopic pictures and just display them Side-by-Side or Top-and-Bottom. So we can use our Projectors or 3DTVs and switch them manually to 3D. The 3D Vision Monitors wouldn't work with this, cause you can't switch on 3D manually.
I don't think it will be possible to earn much money with 3D support. So if this is the target you better leave it. If you work on the new solution as hobby without especting to become richt this would be great.
but if you start a new projekt it should be something with new hardware, too. Based on 3D Vision, but with a new Emitter that is compatible to the Full HD 3D RF, that we can choose several shutter glasses to use.

Perhaps there is an easy way for 3DTV. If a Hack would create this two stereoskopic pictures and just display them Side-by-Side or Top-and-Bottom. So we can use our Projectors or 3DTVs and switch them manually to 3D. The 3D Vision Monitors wouldn't work with this, cause you can't switch on 3D manually.

Posted 05/26/2019 11:37 AM   
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