High convergence enthusiasts - what are your depth settings?
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That doesn't sound right to me, but you sound like you probably know what you're talking about more than I do, so I believe you. :D
That doesn't sound right to me, but you sound like you probably know what you're talking about more than I do, so I believe you. :D

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#16
Posted 03/28/2015 09:40 AM   
[quote="Volnaiskra"]On my setup (monitor, sitting close up) 100% depth in many games makes things look absurdly far away. I find that it can distort the world with what I guess you might call a telescopic lens (opposite of fisheye?) effect.[/quote]I know the effect you mean - I don't have a name for it, though one of my previous hobbies was photography, and "telescopic" is the wrong term for it - that would in fact reduce the depth rather than increase it. You've probably seen the "dolly zoom" effect in films: https://youtu.be/VNO3BtNT9bY What's happening there is the camera starts out close to the subject on a wide-angle setting, then is moved away from the object while simultaneously zooming in on it (becoming more telescopic, or decreasing the FOV) which has the effect of making the background appear closer. The same thing can happen in a video game if it has a cutscene that uses a low FOV to focus on a character (there's a couple of examples of this in Dreamfall Chapters Book 2), and the depth in 3D Vision does reduce in that case as well, making the characters look like cardboard cutouts despite having separation set to 100%. The effect you're referring to is some combination of using a high FOV (not fish-eye which distorts straight lines, just "wide-angle" which keeps straight lines straight), the depth scale used internally in the game (varies from game to game) and the separation and convergence settings.
Volnaiskra said:On my setup (monitor, sitting close up) 100% depth in many games makes things look absurdly far away. I find that it can distort the world with what I guess you might call a telescopic lens (opposite of fisheye?) effect.
I know the effect you mean - I don't have a name for it, though one of my previous hobbies was photography, and "telescopic" is the wrong term for it - that would in fact reduce the depth rather than increase it. You've probably seen the "dolly zoom" effect in films:

https://youtu.be/VNO3BtNT9bY


What's happening there is the camera starts out close to the subject on a wide-angle setting, then is moved away from the object while simultaneously zooming in on it (becoming more telescopic, or decreasing the FOV) which has the effect of making the background appear closer. The same thing can happen in a video game if it has a cutscene that uses a low FOV to focus on a character (there's a couple of examples of this in Dreamfall Chapters Book 2), and the depth in 3D Vision does reduce in that case as well, making the characters look like cardboard cutouts despite having separation set to 100%.


The effect you're referring to is some combination of using a high FOV (not fish-eye which distorts straight lines, just "wide-angle" which keeps straight lines straight), the depth scale used internally in the game (varies from game to game) and the separation and convergence settings.

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#17
Posted 03/28/2015 09:46 AM   
[quote="Volnaiskra"]That doesn't sound right to me, but you sound like you probably know what you're talking about more than I do, so I believe you. :D[/quote] Converge, diverge, spellingblurge. I realize I mistyped in a previous post that undermined what I wanted to say.
Volnaiskra said:That doesn't sound right to me, but you sound like you probably know what you're talking about more than I do, so I believe you. :D


Converge, diverge, spellingblurge. I realize I mistyped in a previous post that undermined what I wanted to say.

#18
Posted 03/28/2015 12:20 PM   
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