Can anyone confirm this game is an OpenGL Title? If so, I can take a look at the game soon.
Currently I am busy on the following Fixes:
- Dark Souls 2
- Fable Anniversary
(Not to mention that I have to work 8h per day like everyone else). So...
If it is OpenGL, you can grab my wrapper and start fixing it or you can wait until I have time to take a look at it;))
But, is is OpenGL?
Can anyone confirm this game is an OpenGL Title? If so, I can take a look at the game soon.
Currently I am busy on the following Fixes:
- Dark Souls 2
- Fable Anniversary
(Not to mention that I have to work 8h per day like everyone else). So...
If it is OpenGL, you can grab my wrapper and start fixing it or you can wait until I have time to take a look at it;))
But, is is OpenGL?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Accidentally found this topic when checked Nvidia website for some Linux-related issues of PA. I'm guy who help developers of this game to track game issues and just help with "update your drivers" (OpenGL, lol) things ([url=http://steamcommunity.com/app/233250/discussions/2/]on steam forums[/url] and [url=https://forums.uberent.com/members/sxx.1896020/]developers forums[/url]). So I decide to register here and provide some information.
[quote="helifax"]Can anyone confirm this game is an OpenGL Title?[/quote]Yes it is OpenGL-only title that using OpenGL 3.1 core profile as well as number of advanced extensions (e.g optional ARB_buffer_storage in engine and ARB_gpu_shader5 features in GLSL). If you want you can check some details on PA rendering engine in this topic:
https://forums.uberent.com/threads/pax-dev-slides.63521/
It's also using Coherent UI for user interface rendering (in separate processes) that based on Chromium and does use D3D/ANGLE on Windows, but game itself only use OpenGL and SDL2.
PS: Unfortunately I don't run any Nvidia GPUs on Windows so can't test anything.
Accidentally found this topic when checked Nvidia website for some Linux-related issues of PA. I'm guy who help developers of this game to track game issues and just help with "update your drivers" (OpenGL, lol) things (on steam forums and developers forums). So I decide to register here and provide some information.
helifax said:Can anyone confirm this game is an OpenGL Title?
Yes it is OpenGL-only title that using OpenGL 3.1 core profile as well as number of advanced extensions (e.g optional ARB_buffer_storage in engine and ARB_gpu_shader5 features in GLSL). If you want you can check some details on PA rendering engine in this topic:
https://forums.uberent.com/threads/pax-dev-slides.63521/
It's also using Coherent UI for user interface rendering (in separate processes) that based on Chromium and does use D3D/ANGLE on Windows, but game itself only use OpenGL and SDL2.
PS: Unfortunately I don't run any Nvidia GPUs on Windows so can't test anything.
This game looks to ugly for being visually improved by anything including 3D
*troll mode off*
Currently I am busy on the following Fixes:
- Dark Souls 2
- Fable Anniversary
(Not to mention that I have to work 8h per day like everyone else). So...
If it is OpenGL, you can grab my wrapper and start fixing it or you can wait until I have time to take a look at it;))
But, is is OpenGL?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Yes it is OpenGL-only title that using OpenGL 3.1 core profile as well as number of advanced extensions (e.g optional ARB_buffer_storage in engine and ARB_gpu_shader5 features in GLSL). If you want you can check some details on PA rendering engine in this topic:
https://forums.uberent.com/threads/pax-dev-slides.63521/
It's also using Coherent UI for user interface rendering (in separate processes) that based on Chromium and does use D3D/ANGLE on Windows, but game itself only use OpenGL and SDL2.
PS: Unfortunately I don't run any Nvidia GPUs on Windows so can't test anything.