Future of 3D Vision Support (Official announcement from NVIDIA)
  41 / 42    
Just a quick q, for gamers who play on a projector with SBS and TaB mode support, if we use 3dmigoto with TaB mode, technically no 3D Vision driver or emitter is required right? The TaB mode pretty much allows us to play in 3D regardless of what NVIDIA does with 3D Vision. Just put 3dmigoto and game fix in game folder, enable TaB, switch projector to 3D TaB mode and enjoy 3D gaming taking NVIDIA out of the picture.
Just a quick q, for gamers who play on a projector with SBS and TaB mode support, if we use 3dmigoto with TaB mode, technically no 3D Vision driver or emitter is required right? The TaB mode pretty much allows us to play in 3D regardless of what NVIDIA does with 3D Vision. Just put 3dmigoto and game fix in game folder, enable TaB, switch projector to 3D TaB mode and enjoy 3D gaming taking NVIDIA out of the picture.

Posted 05/29/2019 04:58 AM   
[quote="Captain0007"]Just a quick q, for gamers who play on a projector with SBS and TaB mode support, if we use 3dmigoto with TaB mode, technically no 3D Vision driver or emitter is required right? The TaB mode pretty much allows us to play in 3D regardless of what NVIDIA does with 3D Vision. Just put 3dmigoto and game fix in game folder, enable TaB, switch projector to 3D TaB mode and enjoy 3D gaming taking NVIDIA out of the picture.[/quote] I It dont think that this is working. As far as i know Migoto needs the Stereo driver. Correct me if i am wrong here.
Captain0007 said:Just a quick q, for gamers who play on a projector with SBS and TaB mode support, if we use 3dmigoto with TaB mode, technically no 3D Vision driver or emitter is required right? The TaB mode pretty much allows us to play in 3D regardless of what NVIDIA does with 3D Vision. Just put 3dmigoto and game fix in game folder, enable TaB, switch projector to 3D TaB mode and enjoy 3D gaming taking NVIDIA out of the picture.


I It dont think that this is working. As far as i know Migoto needs the Stereo driver. Correct me if i am wrong here.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 05/29/2019 05:45 AM   
3Dmigoto is not a stand alone stereoscopic middleware, it curently leverages/relies on Nvidia driver architecture/heuristics.
3Dmigoto is not a stand alone stereoscopic middleware, it curently leverages/relies on Nvidia driver architecture/heuristics.

Posted 05/29/2019 06:00 AM   
How about Helifax's OpenGL driver? Does it rely less on, or can be easily modified to do without, nVidia's S3D driver?
How about Helifax's OpenGL driver? Does it rely less on, or can be easily modified to do without, nVidia's S3D driver?

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 05/29/2019 06:20 AM   
The most recent answer from DSS [url]https://forums.geforce.com/default/topic/685657/3d-vision/3dmigoto-now-open-source-/post/6019852/#6019852[/url]

Posted 05/29/2019 06:40 AM   
[quote="RAGEdemon"]How about Helifax's OpenGL driver? Does it rely less on, or can be easily modified to do without, nVidia's S3D driver?[/quote] The SBS & TB modes that I added to my wrapper, doesn't require at all the 3D Vision driver. Even for 3D Vision, the wrapper only requires NVAPI for accessing 3D Vision Direct (the stereo buffers) and enabling the monitors + emitter to go in 3D Mode. In SBS & TB mode, you can unplug the 3D Vision emitter & uninstall the 3D Vision driver. It will still work! For Depth3D the implementation is complete and anyone can edit the shaders to do the Stereo Reprojection. For Geo3D, the implementation is far from complete: It requires a lot of work to duplicate the draw calls and associated buffers/textures/resources. (The reason why I went to alter sequential frames instead of duplicating the same frame.) (Playing DOOM and Zelda BoTW in my Vive Pro is possible and works very fine on a virtual Desktop in SBS/TB mode. Was the first thing I tried when I got my Vive Pro ^_^ - after changing the lenses ^_^) OpenGL is pretty much dead. I see a lot of people moving to Vulkan (when was the last OpenGL major game release?) Vulkan is a different beast and implementing proper Geo3D would even be harder there (as for example you don't have access to the shader source code, like you had in OpenGL. It's all SPIRV bytecode - a decompiler would be required - or something along these lines). Implementing something like Depth3D for Vulkan would be much easier (but still not a walk in the park ^_-)
RAGEdemon said:How about Helifax's OpenGL driver? Does it rely less on, or can be easily modified to do without, nVidia's S3D driver?


The SBS & TB modes that I added to my wrapper, doesn't require at all the 3D Vision driver.

Even for 3D Vision, the wrapper only requires NVAPI for accessing 3D Vision Direct (the stereo buffers) and enabling the monitors + emitter to go in 3D Mode.

In SBS & TB mode, you can unplug the 3D Vision emitter & uninstall the 3D Vision driver. It will still work!
For Depth3D the implementation is complete and anyone can edit the shaders to do the Stereo Reprojection.
For Geo3D, the implementation is far from complete: It requires a lot of work to duplicate the draw calls and associated buffers/textures/resources.
(The reason why I went to alter sequential frames instead of duplicating the same frame.)

(Playing DOOM and Zelda BoTW in my Vive Pro is possible and works very fine on a virtual Desktop in SBS/TB mode. Was the first thing I tried when I got my Vive Pro ^_^ - after changing the lenses ^_^)


OpenGL is pretty much dead. I see a lot of people moving to Vulkan (when was the last OpenGL major game release?)
Vulkan is a different beast and implementing proper Geo3D would even be harder there (as for example you don't have access to the shader source code, like you had in OpenGL. It's all SPIRV bytecode - a decompiler would be required - or something along these lines).
Implementing something like Depth3D for Vulkan would be much easier (but still not a walk in the park ^_-)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/29/2019 10:46 AM   
@Helifax To sync your buffers, could you use this approach? https://www.gamedev.net/forums/topic/610472-slimdx-dx1011-nv-stereo-image-signature-and-directx1011/
@Helifax

To sync your buffers, could you use this approach?


https://www.gamedev.net/forums/topic/610472-slimdx-dx1011-nv-stereo-image-signature-and-directx1011/

Posted 05/29/2019 11:01 AM   
Call me cynical but I suspect a new iteration of 3D/VR will be launched requiring new video cards and new hardware. It is unlikely to be any better than what we have now but will generate revenue for NVIDIA through hardware sales. They are playing with fire. Many NVIDIA customers have stuck with them [i]because[/i] of their 3D support. I for one may well look elsewhere when my 3D hardware breaks or becomes redundant. NVIDIA is a big company and I guess the 'bean counters' have been at work in the background estimating how many NVIDIA loyalists will break ranks over this.
Call me cynical but I suspect a new iteration of 3D/VR will be launched requiring new video cards and new hardware. It is unlikely to be any better than what we have now but will generate revenue for NVIDIA through hardware sales. They are playing with fire. Many NVIDIA customers have stuck with them because of their 3D support. I for one may well look elsewhere when my 3D hardware breaks or becomes redundant. NVIDIA is a big company and I guess the 'bean counters' have been at work in the background estimating how many NVIDIA loyalists will break ranks over this.

Posted 06/03/2019 07:43 AM   
Unfortunately your comment is far from "cynical". It's of the most "hopeful/romantic/naive/childish" variety. Such is the current state of 3D in the world (not only in gaming) that nobody cares at all about this technology because of how it was advertised, presented, marketed, etc, and sometimes due to physical differences between people's perception of 3D. If your theory was correct, then 3D TVs would not have been simply abandoned for years, they would have just came up with a different version, to make you buy another TV. No, the world has moved on to more lucrative things like 8K, g-sync, etc. Only us, the few people who experienced this technology the way it was meant to be experienced are still holding on to it, bewildered and shocked that something so good can be sidelined in favour of other tech which is totally unimpressive in comparison. But thanks to the awesome people here, shaderhackers, coders, contributors of all kinds, this tech will be kept alive as long as possible (not to mention that it was also their work who made the technology work properly in most cases, aka the wrappers, fixes and guides).
Unfortunately your comment is far from "cynical". It's of the most "hopeful/romantic/naive/childish" variety.

Such is the current state of 3D in the world (not only in gaming) that nobody cares at all about this technology because of how it was advertised, presented, marketed, etc, and sometimes due to physical differences between people's perception of 3D.
If your theory was correct, then 3D TVs would not have been simply abandoned for years, they would have just came up with a different version, to make you buy another TV.
No, the world has moved on to more lucrative things like 8K, g-sync, etc. Only us, the few people who experienced this technology the way it was meant to be experienced are still holding on to it, bewildered and shocked that something so good can be sidelined in favour of other tech which is totally unimpressive in comparison.
But thanks to the awesome people here, shaderhackers, coders, contributors of all kinds, this tech will be kept alive as long as possible (not to mention that it was also their work who made the technology work properly in most cases, aka the wrappers, fixes and guides).

Posted 06/03/2019 08:39 AM   
nvidia is restricting us 3DV users already now, I wanted to try out the just released nvidia Quake 2 RTX Demo but it requires the 430.86 driver which doesn't support anymore 3DVision. So I guess, I will have to configure myself a dual-boot system right away, even though I initially was hoping I could wait another few months or even the end of the year before being forced to do so...
nvidia is restricting us 3DV users already now, I wanted to try out the just released nvidia Quake 2 RTX Demo but it requires the 430.86 driver which doesn't support anymore 3DVision.

So I guess, I will have to configure myself a dual-boot system right away, even though I initially was hoping I could wait another few months or even the end of the year before being forced to do so...

Posted 06/09/2019 09:22 AM   
@wickedscav try this: https://forums.geforce.com/default/topic/1109399/3d-vision/the-way-its-meant-to-be-played-/1/. Thank you Losti

Posted 06/09/2019 11:10 AM   
[quote="danielfrank2905"]@wickedscav try this: https://forums.geforce.com/default/topic/1109399/3d-vision/the-way-its-meant-to-be-played-/1/. Thank you Losti[/quote] Thanks! I missed that thread.
danielfrank2905 said:@wickedscav

try this: https://forums.geforce.com/default/topic/1109399/3d-vision/the-way-its-meant-to-be-played-/1/.


Thank you Losti


Thanks! I missed that thread.

Posted 06/09/2019 02:18 PM   
Run from it! Dread from it! It's over in two years we wont even get any hardware that support 3d vision. Enjoy the last few games before it completely dies. And who knows maybe in 2 years we'll have 4k vr headsets that'll blow our mind.
Run from it! Dread from it! It's over in two years we wont even get any hardware that support 3d vision. Enjoy the last few games before it completely dies.
And who knows maybe in 2 years we'll have 4k vr headsets that'll blow our mind.

I7 8700k @ 4.9ghz
Asus ROG maximus 10 Hero
G skillz Trident 16 gb 3600 mhz ram
Galax rtx 2070
Asus Pg278qr monitor
Sound Blaster ZXR
Logitech Z906

Posted 06/14/2019 05:07 PM   
[quote="Zappologist"]Unfortunately your comment is far from "cynical". It's of the most "hopeful/romantic/naive/childish" variety. Such is the current state of 3D in the world (not only in gaming) that nobody cares at all about this technology because of how it was advertised, presented, marketed, etc, and sometimes due to physical differences between people's perception of 3D. If your theory was correct, then 3D TVs would not have been simply abandoned for years, they would have just came up with a different version, to make you buy another TV. No, the world has moved on to more lucrative things like 8K, g-sync, etc. Only us, the few people who experienced this technology the way it was meant to be experienced are still holding on to it, bewildered and shocked that something so good can be sidelined in favour of other tech which is totally unimpressive in comparison. But thanks to the awesome people here, shaderhackers, coders, contributors of all kinds, this tech will be kept alive as long as possible (not to mention that it was also their work who made the technology work properly in most cases, aka the wrappers, fixes and guides).[/quote] Exactly! The problem is, and the reason why the tech hasn't done well commercially, is because 3D is almost impossible to market without experiencing it yourself. There's no way you can show people a screenshot or video unless they already have access to the technology. Then you add in the fact that the 3D that most people are familiar with is from 3d movies, even the best 3d movies pale in comparison to a game in 3d, and 3d in most films is usually shit. So it's already got a stigma against it as being being mediocre because of the mediocre implementation. You can't show off the tech unless they already have access to it. So you're stuck marketing it to enthusiasts which is a fairly small market. But stuff like raytracing etc is easier to market because it can be easily shown to someone without actually giving them the hardware, all it takes is a image/video to quantify the difference. I, and i'm sure most people on this forum, have at some point raved about their 3d setup to another fellow gamer that hadn't experienced it and they were probably completely uninterested. But then you finally demoed it for them and they were blown away. I still remember having my sister come visit years ago, she never plays games, and could give two shits about the latest rendering tech or improvements in graphics. in her mind ps2 games are about the same as ps4 games. But when i showed her trine 2 on my projector her jaw literally dropped, and said "omg this is amazing I had no idea stuff like this was even possible" then she brought her husband over just to show him, even though he literally hates video games and his response was simply "Wow" On top of this issue you have the lack of support that's been prevalent since it's release. I chat with people on VR dev forums that are hardcore advocates of VR and say they won't play pancake games anymore since they've experienced VR. but when i mention 3D vision most of them have no idea about it and the ones that do generally say, and i quote one guy: "I had a 3D vision setup and it was cool but the only game i could play that i had was tomb raider (The first reboot that had proper 3d) so i sold my setup" He had no idea that their was a modding community for 3D Vision and that fixes were available for the vast majority of games out there. And this is coming from a guy that is not only a developer but he's also created VR specific mods for skyrim (VRIK). It's a similar struggle that VR is currently facing. It's hard to convert people without them actually experiencing it because there's no proper medium to advertise it with. Fortunately for VR the experience is different enough that it peaks peoples interest enough to try it out and give it a chance. I'm just hoping that the tech doesn't follow a similar fate because of watered down implementations like mobile vr that fails to capture it's magic. Basically the same problem that 3D ran into when manufactures started inundating the market with 3D capable Tvs without the proper content to display, and instead used crappy 2d to 3d conversions to show off the tech.
Zappologist said:Unfortunately your comment is far from "cynical". It's of the most "hopeful/romantic/naive/childish" variety.

Such is the current state of 3D in the world (not only in gaming) that nobody cares at all about this technology because of how it was advertised, presented, marketed, etc, and sometimes due to physical differences between people's perception of 3D.
If your theory was correct, then 3D TVs would not have been simply abandoned for years, they would have just came up with a different version, to make you buy another TV.
No, the world has moved on to more lucrative things like 8K, g-sync, etc. Only us, the few people who experienced this technology the way it was meant to be experienced are still holding on to it, bewildered and shocked that something so good can be sidelined in favour of other tech which is totally unimpressive in comparison.
But thanks to the awesome people here, shaderhackers, coders, contributors of all kinds, this tech will be kept alive as long as possible (not to mention that it was also their work who made the technology work properly in most cases, aka the wrappers, fixes and guides).


Exactly!


The problem is, and the reason why the tech hasn't done well commercially, is because 3D is almost impossible to market without experiencing it yourself. There's no way you can show people a screenshot or video unless they already have access to the technology. Then you add in the fact that the 3D that most people are familiar with is from 3d movies, even the best 3d movies pale in comparison to a game in 3d, and 3d in most films is usually shit. So it's already got a stigma against it as being being mediocre because of the mediocre implementation. You can't show off the tech unless they already have access to it. So you're stuck marketing it to enthusiasts which is a fairly small market. But stuff like raytracing etc is easier to market because it can be easily shown to someone without actually giving them the hardware, all it takes is a image/video to quantify the difference. I, and i'm sure most people on this forum, have at some point raved about their 3d setup to another fellow gamer that hadn't experienced it and they were probably completely uninterested. But then you finally demoed it for them and they were blown away. I still remember having my sister come visit years ago, she never plays games, and could give two shits about the latest rendering tech or improvements in graphics. in her mind ps2 games are about the same as ps4 games. But when i showed her trine 2 on my projector her jaw literally dropped, and said "omg this is amazing I had no idea stuff like this was even possible" then she brought her husband over just to show him, even though he literally hates video games and his response was simply "Wow"

On top of this issue you have the lack of support that's been prevalent since it's release. I chat with people on VR dev forums that are hardcore advocates of VR and say they won't play pancake games anymore since they've experienced VR. but when i mention 3D vision most of them have no idea about it and the ones that do generally say, and i quote one guy: "I had a 3D vision setup and it was cool but the only game i could play that i had was tomb raider (The first reboot that had proper 3d) so i sold my setup" He had no idea that their was a modding community for 3D Vision and that fixes were available for the vast majority of games out there. And this is coming from a guy that is not only a developer but he's also created VR specific mods for skyrim (VRIK).

It's a similar struggle that VR is currently facing. It's hard to convert people without them actually experiencing it because there's no proper medium to advertise it with. Fortunately for VR the experience is different enough that it peaks peoples interest enough to try it out and give it a chance. I'm just hoping that the tech doesn't follow a similar fate because of watered down implementations like mobile vr that fails to capture it's magic. Basically the same problem that 3D ran into when manufactures started inundating the market with 3D capable Tvs without the proper content to display, and instead used crappy 2d to 3d conversions to show off the tech.

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

Posted 06/16/2019 11:22 AM   
This is why i said the other day, we have to record good stereoscopic videos to target people who are absorbed in the stand alone VR headsets like the Oculus Go & quest. Its the better place where people are hunting for media entertainment. I think you guys who made fixes for the awesome games should record 10 min of game play like Helifax and others did. But at the correct IPD and convergence for the VR headsets. The youtube videos don't have leverage because no body cares about 3d content anymore. VR fanboys do. I'm sure there are still millions of 3d monitors and Tv's that was under appreciated by the masses that could be bought when people move from this "outdated tech" to 4k or 20k or what ever the future holds. But the hype is moving in a VR direction now. The future of 3d vision is at its neck. VR is the last man standing. Its up to you guys who specialize in binary chemistry to bring about revival. To bridge the gap between VR and 3d Vision. The games might need to be struck at the core of their engines. So older games would be good to be VR'ised. Less resources needed and less sophistication. VR fans might be won over. But its not going to help if nVidia doesn't play along. There is nothing I desire more than seeing this tech being revived. But its gonna take some innovation. To win an audience in the VR environment is a good place to start. We have all the tools. When the content turns out to be good and the people like it, then you take it to the CEO's of these big companies with an Oculus Go and show them the potential of reviving old games in a VR environment. Then let them take it from there. If they don't believe in its potential then pick another one from the batch. If this community needs to fund a person to go and pull the strings I'm sure it would be one of the coolest projects to be part of. My sister in law is a professor in marketing. I will hear what she has to say next time I visit. Universities usually give students projects like this. Everyone wins in the end.
This is why i said the other day, we have to record good stereoscopic videos to target people who are absorbed in the stand alone VR headsets like the Oculus Go & quest. Its the better place where people are hunting for media entertainment. I think you guys who made fixes for the awesome games should record 10 min of game play like Helifax and others did. But at the correct IPD and convergence for the VR headsets. The youtube videos don't have leverage because no body cares about 3d content anymore. VR fanboys do.

I'm sure there are still millions of 3d monitors and Tv's that was under appreciated by the masses that could be bought when people move from this "outdated tech" to 4k or 20k or what ever the future holds.

But the hype is moving in a VR direction now. The future of 3d vision is at its neck. VR is the last man standing. Its up to you guys who specialize in binary chemistry to bring about revival. To bridge the gap between VR and 3d Vision. The games might need to be struck at the core of their engines. So older games would be good to be VR'ised. Less resources needed and less sophistication.

VR fans might be won over. But its not going to help if nVidia doesn't play along.

There is nothing I desire more than seeing this tech being revived. But its gonna take some innovation. To win an audience in the VR environment is a good place to start. We have all the tools. When the content turns out to be good and the people like it, then you take it to the CEO's of these big companies with an Oculus Go and show them the potential of reviving old games in a VR environment. Then let them take it from there. If they don't believe in its potential then pick another one from the batch. If this community needs to fund a person to go and pull the strings I'm sure it would be one of the coolest projects to be part of.

My sister in law is a professor in marketing. I will hear what she has to say next time I visit. Universities usually give students projects like this. Everyone wins in the end.

Posted 06/17/2019 01:21 AM   
  41 / 42    
Scroll To Top