Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection? I assume so, given the fact that they have to stretch depth-wise into the screen. Still enjoying it lots though, Castlevania: Lords Of Shadow looks amazing.
Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection? I assume so, given the fact that they have to stretch depth-wise into the screen. Still enjoying it lots though, Castlevania: Lords Of Shadow looks amazing.
[quote="masseffectman"]Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection?[/quote]
Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.
masseffectman said:Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection?
Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.
I've never heard of this, and I'm not understanding it, though I'd like to. Could someone please explain it again, or point me to a game where I can see it for myself?
I've never heard of this, and I'm not understanding it, though I'd like to. Could someone please explain it again, or point me to a game where I can see it for myself?
Long thread on it here.
https://forums.geforce.com/default/topic/566852/asus-vg248qe-vg278he-amp-hr-benq-xl270t-checkerboard-pattern-in-3d-mode-no-fullhd-per-frame-/
oh, ok, thanks. I see that on my monitor too, though I've never thought of it as a checkerboard pattern until I looked really close just now. I've always just seen it as the screen going slightly darker. I assumed that was normal for 3D and was why we needed lightboost.
oh, ok, thanks. I see that on my monitor too, though I've never thought of it as a checkerboard pattern until I looked really close just now. I've always just seen it as the screen going slightly darker. I assumed that was normal for 3D and was why we needed lightboost.
That could also be the lack of bump-mapping on textures problem we talked about before. (Bioshock Infinite apple basket) Some things look worse in 3D because they are much more clearly fake with the second eye. Bump mapping makes things look even better in 3D than normal.
If this is what you are seeing, it's game dependent.
BTW, you can take a 3D screen snapshot to share things like this that are hard to describe. Use Alt-F1 by default, and it will drop photos into \Documents\NVStereoscopic3D.IMG\ folder.
You can attach them here, after you make a post, with the paperclip icon, upper right.
That could also be the lack of bump-mapping on textures problem we talked about before. (Bioshock Infinite apple basket) Some things look worse in 3D because they are much more clearly fake with the second eye. Bump mapping makes things look even better in 3D than normal.
If this is what you are seeing, it's game dependent.
BTW, you can take a 3D screen snapshot to share things like this that are hard to describe. Use Alt-F1 by default, and it will drop photos into \Documents\NVStereoscopic3D.IMG\ folder.
You can attach them here, after you make a post, with the paperclip icon, upper right.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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[quote="Pirateguybrush"][quote="masseffectman"]Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection?[/quote]
Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.[/quote]
There's only one game I've ever noticed that on (as in, it was significant enough for me to take note of it) and that was The Witcher 2. I don't know why it was just on that game, but it felt like I was looking through a screen door when I first fired it up. I got used to it and didn't notice anymore, and the game looks fantastic, but yeah, I know what you mean.
masseffectman said:Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection?
Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.
There's only one game I've ever noticed that on (as in, it was significant enough for me to take note of it) and that was The Witcher 2. I don't know why it was just on that game, but it felt like I was looking through a screen door when I first fired it up. I got used to it and didn't notice anymore, and the game looks fantastic, but yeah, I know what you mean.
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[quote="sonykay"]the downside of 3d is you will spoil yourself for games that cant be run in 3D
those will be boring in 2D after some hundreds hours of 3D games[/quote]
This is very true. It's not just a matter of wanting to avoid playing a game in 2D, it's also a matter of [i]not being able to.[/i] After a while your brain learns to operate in a 3 dimensional game world, and when you go back to 2D, you will have no sense of timing, no ability to judge distance, etc.. and you will be in shock, wondering how you ever managed to successfully play a game in 2D before - At least that's the way it is for me.
sonykay said:the downside of 3d is you will spoil yourself for games that cant be run in 3D
those will be boring in 2D after some hundreds hours of 3D games
This is very true. It's not just a matter of wanting to avoid playing a game in 2D, it's also a matter of not being able to. After a while your brain learns to operate in a 3 dimensional game world, and when you go back to 2D, you will have no sense of timing, no ability to judge distance, etc.. and you will be in shock, wondering how you ever managed to successfully play a game in 2D before - At least that's the way it is for me.
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when you play in 2D after a long period of 3d gaming its like trying to stare trough a wall :D
the brain gets lazy when you play 3d all the time and cant "decode" depth to 2d-3d images as easy
but that is reversible
when you play in 2D after a long period of 3d gaming its like trying to stare trough a wall :D
the brain gets lazy when you play 3d all the time and cant "decode" depth to 2d-3d images as easy
but that is reversible
@masseffectman: Make sure you adjust depth to your IPD and then change convergence until things close to you look the right size; enable the convergence hotkey in the options, which is disabled by default.
Mass Effect is great in 3D btw. I recommend using the custom FOV hotkeys for it, remembering that sometimes the default is best for many cutscenes. Default = 0 i think.
@masseffectman: Make sure you adjust depth to your IPD and then change convergence until things close to you look the right size; enable the convergence hotkey in the options, which is disabled by default.
Mass Effect is great in 3D btw. I recommend using the custom FOV hotkeys for it, remembering that sometimes the default is best for many cutscenes. Default = 0 i think.
an easy way to set convergence right is walk against a wall ingame then without glasses adjust convergence until the wall texture you are looking at has its 2 images alignin ontop of each other
then put on glasses and it should be just right depending on the game you might have to give a little more or less convergence if stuff looks too small or big but wall trick-setup is a good base setting for fps
an easy way to set convergence right is walk against a wall ingame then without glasses adjust convergence until the wall texture you are looking at has its 2 images alignin ontop of each other
then put on glasses and it should be just right depending on the game you might have to give a little more or less convergence if stuff looks too small or big but wall trick-setup is a good base setting for fps
Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.
https://forums.geforce.com/default/topic/566852/asus-vg248qe-vg278he-amp-hr-benq-xl270t-checkerboard-pattern-in-3d-mode-no-fullhd-per-frame-/
If this is what you are seeing, it's game dependent.
BTW, you can take a 3D screen snapshot to share things like this that are hard to describe. Use Alt-F1 by default, and it will drop photos into \Documents\NVStereoscopic3D.IMG\ folder.
You can attach them here, after you make a post, with the paperclip icon, upper right.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
those will be boring in 2D after some hundreds hours of 3D games
There's only one game I've ever noticed that on (as in, it was significant enough for me to take note of it) and that was The Witcher 2. I don't know why it was just on that game, but it felt like I was looking through a screen door when I first fired it up. I got used to it and didn't notice anymore, and the game looks fantastic, but yeah, I know what you mean.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
This is very true. It's not just a matter of wanting to avoid playing a game in 2D, it's also a matter of not being able to. After a while your brain learns to operate in a 3 dimensional game world, and when you go back to 2D, you will have no sense of timing, no ability to judge distance, etc.. and you will be in shock, wondering how you ever managed to successfully play a game in 2D before - At least that's the way it is for me.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
the brain gets lazy when you play 3d all the time and cant "decode" depth to 2d-3d images as easy
but that is reversible
Mass Effect is great in 3D btw. I recommend using the custom FOV hotkeys for it, remembering that sometimes the default is best for many cutscenes. Default = 0 i think.
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then put on glasses and it should be just right depending on the game you might have to give a little more or less convergence if stuff looks too small or big but wall trick-setup is a good base setting for fps