3D Vision on my TV Philips 46PFL5605 100Hz LED Backlit LCD TV
Hi,
I wanted to ask if NVIDIA 3D Vision would work with my 46" Philips LCD TV?
Is there a compatibility list for LCD TVs? On the nvidia.com/3dvision site I only found a very few Desktop LCDs and HDTVs. I really hope, that the compatibility list is longer...
My TV is: Philips 46PFL5605H/12 100Hz FullLED Backlit LCD ( http://www.philips.co.uk/c/televisions/5000-series-117-cm-46-inch-full-hd-1080p-digital-tv-46pfl5605h_05/prd/;jsessionid=2D90F6F0771789B9E1977A8AB0870CBE.app101-drp3?t=specifications )
I wanted to ask if NVIDIA 3D Vision would work with my 46" Philips LCD TV?
Is there a compatibility list for LCD TVs? On the nvidia.com/3dvision site I only found a very few Desktop LCDs and HDTVs. I really hope, that the compatibility list is longer...
I wanted to ask if NVIDIA 3D Vision would work with my 46" Philips LCD TV?
Is there a compatibility list for LCD TVs? On the nvidia.com/3dvision site I only found a very few Desktop LCDs and HDTVs. I really hope, that the compatibility list is longer...
My TV is: Philips 46PFL5605H/12 100Hz FullLED Backlit LCD ( http://www.philips.co.uk/c/televisions/5000-series-117-cm-46-inch-full-hd-1080p-digital-tv-46pfl5605h_05/prd/;jsessionid=2D90F6F0771789B9E1977A8AB0870CBE.app101-drp3?t=specifications )
Thanks,
Roland
[/quote]
Can't say for sure because the user's manual gives no useful info about 3D Modes. The best answer is "probably not" since very few HDTVs support CB.
Native res 3D gaming is possible on only a few seleted samsungs and LGs with nvidia software, so you must have one of those for a satisfactory 3D gaming experience.
[quote name='drunkenm' date='14 July 2011 - 06:43 AM' timestamp='1310647407' post='1264911']
Hi,
I wanted to ask if NVIDIA 3D Vision would work with my 46" Philips LCD TV?
Is there a compatibility list for LCD TVs? On the nvidia.com/3dvision site I only found a very few Desktop LCDs and HDTVs. I really hope, that the compatibility list is longer...
Can't say for sure because the user's manual gives no useful info about 3D Modes. The best answer is "probably not" since very few HDTVs support CB.
Native res 3D gaming is possible on only a few seleted samsungs and LGs with nvidia software, so you must have one of those for a satisfactory 3D gaming experience.
[quote name='roller11' date='15 July 2011 - 02:28 AM' timestamp='1310689703' post='1265296']
EDIT:
Your TV isn't even 3D capable so there is no chance it does 3D.
[/quote]
Hi!
Yes, my TV is not 3D Capable, but stereoscopic 3D should work. That's what Nvidia 3D Vision uses. The desktop LCDs listed on the compatibility list here: http://www.nvidia.com/object/3d-vision-requirements.html are also not 3D capable. The active shutter glasses and the IR emitter used for sync create the effect (unlike the passive 3D glasses used in cinemas, where there are 2 spearate pictures projected for the 2 eyes).
The only question is, if 100Hz would be enough (2*50Hz picture averaging 25fps)? The recommendation is 120Hz by Nvidia, because USA/NTSC uses 60Hz (2*60=120Hz) instead of 50Hz used in Europe/PAL systems.
[quote name='roller11' date='15 July 2011 - 02:28 AM' timestamp='1310689703' post='1265296']
EDIT:
Your TV isn't even 3D capable so there is no chance it does 3D.
Hi!
Yes, my TV is not 3D Capable, but stereoscopic 3D should work. That's what Nvidia 3D Vision uses. The desktop LCDs listed on the compatibility list here: http://www.nvidia.com/object/3d-vision-requirements.html are also not 3D capable. The active shutter glasses and the IR emitter used for sync create the effect (unlike the passive 3D glasses used in cinemas, where there are 2 spearate pictures projected for the 2 eyes).
The only question is, if 100Hz would be enough (2*50Hz picture averaging 25fps)? The recommendation is 120Hz by Nvidia, because USA/NTSC uses 60Hz (2*60=120Hz) instead of 50Hz used in Europe/PAL systems.
Yes, my TV is not 3D Capable, but stereoscopic 3D should work. That's what Nvidia 3D Vision uses. The desktop LCDs listed on the compatibility list here: http://www.nvidia.com/object/3d-vision-requirements.html are also not 3D capable. The active shutter glasses and the IR emitter used for sync create the effect (unlike the passive 3D glasses used in cinemas, where there are 2 spearate pictures projected for the 2 eyes).
The only question is, if 100Hz would be enough (2*50Hz picture averaging 25fps)? The recommendation is 120Hz by Nvidia, because USA/NTSC uses 60Hz (2*60=120Hz) instead of 50Hz used in Europe/PAL systems.
[/quote]
The TV must have hardware that decodes the 3D signal based on the 3D mode that's selected. If it doesn't have any such hardware, it can't decode the signal. Trying to make a non-3D TV decode 3D is a fool's erand.
[quote name='drunkenm' date='15 July 2011 - 01:11 AM' timestamp='1310713897' post='1265411']
Hi!
Yes, my TV is not 3D Capable, but stereoscopic 3D should work. That's what Nvidia 3D Vision uses. The desktop LCDs listed on the compatibility list here: http://www.nvidia.com/object/3d-vision-requirements.html are also not 3D capable. The active shutter glasses and the IR emitter used for sync create the effect (unlike the passive 3D glasses used in cinemas, where there are 2 spearate pictures projected for the 2 eyes).
The only question is, if 100Hz would be enough (2*50Hz picture averaging 25fps)? The recommendation is 120Hz by Nvidia, because USA/NTSC uses 60Hz (2*60=120Hz) instead of 50Hz used in Europe/PAL systems.
The TV must have hardware that decodes the 3D signal based on the 3D mode that's selected. If it doesn't have any such hardware, it can't decode the signal. Trying to make a non-3D TV decode 3D is a fool's erand.
[quote name='roller11' date='15 July 2011 - 11:44 PM' timestamp='1310766291' post='1265752']
The TV must have hardware that decodes the 3D signal based on the 3D mode that's selected. If it doesn't have any such hardware, it can't decode the signal. Trying to make a non-3D TV decode 3D is a fool's erand.
[/quote]
Hi!
Sorry for the late answer, I wasn't around lately.
Basically as I understood it: the "3D" part is handled by our GeForce Cards and the 3D Vision software and the glasses synced via the infrared emitter. The TV gets a "normal" picture. My question is (was) if this would work on a 100Hz TV, or does it require 120Hz?
In my understanding: play a game -> 3D Vision produces the 2 pictures for the left & right eye -> the graphics card produces a normal stream of pictures alternating at 120Hz (=60 pictures for the left eye - let's say every even numbered frame, and 60 pictures for the right eye - let's say every odd numbered frame - in 1 second) -> the TV shows the "normal" picture -> the glasses and the IR station create the 3D effect by showing the even numbered frames only to your left eye and the odd numbered frames to your right eye. Since this alternating process happens 120 times per second your brain thinks it sees a nice 3D picture.
Question is: are 100Hz (50/50 frames) enough? Or are 120Hz mandatory?
Of course I can be completely wrong, and this is not at all how nVidia 3D Vision works, but I would like to hear that from an nVidia Official.
[quote name='roller11' date='15 July 2011 - 11:44 PM' timestamp='1310766291' post='1265752']
The TV must have hardware that decodes the 3D signal based on the 3D mode that's selected. If it doesn't have any such hardware, it can't decode the signal. Trying to make a non-3D TV decode 3D is a fool's erand.
Hi!
Sorry for the late answer, I wasn't around lately.
Basically as I understood it: the "3D" part is handled by our GeForce Cards and the 3D Vision software and the glasses synced via the infrared emitter. The TV gets a "normal" picture. My question is (was) if this would work on a 100Hz TV, or does it require 120Hz?
In my understanding: play a game -> 3D Vision produces the 2 pictures for the left & right eye -> the graphics card produces a normal stream of pictures alternating at 120Hz (=60 pictures for the left eye - let's say every even numbered frame, and 60 pictures for the right eye - let's say every odd numbered frame - in 1 second) -> the TV shows the "normal" picture -> the glasses and the IR station create the 3D effect by showing the even numbered frames only to your left eye and the odd numbered frames to your right eye. Since this alternating process happens 120 times per second your brain thinks it sees a nice 3D picture.
Question is: are 100Hz (50/50 frames) enough? Or are 120Hz mandatory?
Of course I can be completely wrong, and this is not at all how nVidia 3D Vision works, but I would like to hear that from an nVidia Official.
100hz should be enough as 3Dvision can be setup 3Dvision in the wizard to display at 100hz instead of 120hz to reduce flicker in countries with ambiant lights at 50hz
But you must be sure that the specifications of your TV confirm it can really display at true 100hz, not just at interpolated 100hz where half of the frames are being calculated by a processor and added to artificially make the picture look more fluid than in 50hz.
100hz should be enough as 3Dvision can be setup 3Dvision in the wizard to display at 100hz instead of 120hz to reduce flicker in countries with ambiant lights at 50hz
But you must be sure that the specifications of your TV confirm it can really display at true 100hz, not just at interpolated 100hz where half of the frames are being calculated by a processor and added to artificially make the picture look more fluid than in 50hz.
Sorry for the late answer, I wasn't around lately.
Basically as I understood it: the "3D" part is handled by our GeForce Cards and the 3D Vision software and the glasses synced via the infrared emitter. The TV gets a "normal" picture. My question is (was) if this would work on a 100Hz TV, or does it require 120Hz?
In my understanding: play a game -> 3D Vision produces the 2 pictures for the left & right eye -> the graphics card produces a normal stream of pictures alternating at 120Hz (=60 pictures for the left eye - let's say every even numbered frame, and 60 pictures for the right eye - let's say every odd numbered frame - in 1 second) -> the TV shows the "normal" picture -> the glasses and the IR station create the 3D effect by showing the even numbered frames only to your left eye and the odd numbered frames to your right eye. Since this alternating process happens 120 times per second your brain thinks it sees a nice 3D picture.
Question is: are 100Hz (50/50 frames) enough? Or are 120Hz mandatory?
Of course I can be completely wrong, and this is not at all how nVidia 3D Vision works, but I would like to hear that from an nVidia Official.
[/quote]
yea it can work in dvi if detected as 3d vision capable screen,but not as tv with hdmi. and youll need nvidia glasses.(in hdmi it is the tv wich handle the 3d) but there lots of chances it just dont work.
[quote name='drunkenm' date='05 August 2011 - 01:08 PM' timestamp='1312546101' post='1275193']
Hi!
Sorry for the late answer, I wasn't around lately.
Basically as I understood it: the "3D" part is handled by our GeForce Cards and the 3D Vision software and the glasses synced via the infrared emitter. The TV gets a "normal" picture. My question is (was) if this would work on a 100Hz TV, or does it require 120Hz?
In my understanding: play a game -> 3D Vision produces the 2 pictures for the left & right eye -> the graphics card produces a normal stream of pictures alternating at 120Hz (=60 pictures for the left eye - let's say every even numbered frame, and 60 pictures for the right eye - let's say every odd numbered frame - in 1 second) -> the TV shows the "normal" picture -> the glasses and the IR station create the 3D effect by showing the even numbered frames only to your left eye and the odd numbered frames to your right eye. Since this alternating process happens 120 times per second your brain thinks it sees a nice 3D picture.
Question is: are 100Hz (50/50 frames) enough? Or are 120Hz mandatory?
Of course I can be completely wrong, and this is not at all how nVidia 3D Vision works, but I would like to hear that from an nVidia Official.
yea it can work in dvi if detected as 3d vision capable screen,but not as tv with hdmi. and youll need nvidia glasses.(in hdmi it is the tv wich handle the 3d) but there lots of chances it just dont work.
I wanted to ask if NVIDIA 3D Vision would work with my 46" Philips LCD TV?
Is there a compatibility list for LCD TVs? On the nvidia.com/3dvision site I only found a very few Desktop LCDs and HDTVs. I really hope, that the compatibility list is longer...
My TV is: Philips 46PFL5605H/12 100Hz FullLED Backlit LCD ( http://www.philips.co.uk/c/televisions/5000-series-117-cm-46-inch-full-hd-1080p-digital-tv-46pfl5605h_05/prd/;jsessionid=2D90F6F0771789B9E1977A8AB0870CBE.app101-drp3?t=specifications )
Thanks,
Roland
I wanted to ask if NVIDIA 3D Vision would work with my 46" Philips LCD TV?
Is there a compatibility list for LCD TVs? On the nvidia.com/3dvision site I only found a very few Desktop LCDs and HDTVs. I really hope, that the compatibility list is longer...
My TV is: Philips 46PFL5605H/12 100Hz FullLED Backlit LCD ( http://www.philips.co.uk/c/televisions/5000-series-117-cm-46-inch-full-hd-1080p-digital-tv-46pfl5605h_05/prd/;jsessionid=2D90F6F0771789B9E1977A8AB0870CBE.app101-drp3?t=specifications )
Thanks,
Roland
Hi,
I wanted to ask if NVIDIA 3D Vision would work with my 46" Philips LCD TV?
Is there a compatibility list for LCD TVs? On the nvidia.com/3dvision site I only found a very few Desktop LCDs and HDTVs. I really hope, that the compatibility list is longer...
My TV is: Philips 46PFL5605H/12 100Hz FullLED Backlit LCD ( http://www.philips.co.uk/c/televisions/5000-series-117-cm-46-inch-full-hd-1080p-digital-tv-46pfl5605h_05/prd/;jsessionid=2D90F6F0771789B9E1977A8AB0870CBE.app101-drp3?t=specifications )
Thanks,
Roland
[/quote]
Can't say for sure because the user's manual gives no useful info about 3D Modes. The best answer is "probably not" since very few HDTVs support CB.
Native res 3D gaming is possible on only a few seleted samsungs and LGs with nvidia software, so you must have one of those for a satisfactory 3D gaming experience.
Hi,
I wanted to ask if NVIDIA 3D Vision would work with my 46" Philips LCD TV?
Is there a compatibility list for LCD TVs? On the nvidia.com/3dvision site I only found a very few Desktop LCDs and HDTVs. I really hope, that the compatibility list is longer...
My TV is: Philips 46PFL5605H/12 100Hz FullLED Backlit LCD ( http://www.philips.co.uk/c/televisions/5000-series-117-cm-46-inch-full-hd-1080p-digital-tv-46pfl5605h_05/prd/;jsessionid=2D90F6F0771789B9E1977A8AB0870CBE.app101-drp3?t=specifications )
Thanks,
Roland
Can't say for sure because the user's manual gives no useful info about 3D Modes. The best answer is "probably not" since very few HDTVs support CB.
Native res 3D gaming is possible on only a few seleted samsungs and LGs with nvidia software, so you must have one of those for a satisfactory 3D gaming experience.
Your TV isn't even 3D capable so there is no chance it does 3D.
Your TV isn't even 3D capable so there is no chance it does 3D.
EDIT:
Your TV isn't even 3D capable so there is no chance it does 3D.
[/quote]
Hi!
Yes, my TV is not 3D Capable, but stereoscopic 3D should work. That's what Nvidia 3D Vision uses. The desktop LCDs listed on the compatibility list here: http://www.nvidia.com/object/3d-vision-requirements.html are also not 3D capable. The active shutter glasses and the IR emitter used for sync create the effect (unlike the passive 3D glasses used in cinemas, where there are 2 spearate pictures projected for the 2 eyes).
The only question is, if 100Hz would be enough (2*50Hz picture averaging 25fps)? The recommendation is 120Hz by Nvidia, because USA/NTSC uses 60Hz (2*60=120Hz) instead of 50Hz used in Europe/PAL systems.
EDIT:
Your TV isn't even 3D capable so there is no chance it does 3D.
Hi!
Yes, my TV is not 3D Capable, but stereoscopic 3D should work. That's what Nvidia 3D Vision uses. The desktop LCDs listed on the compatibility list here: http://www.nvidia.com/object/3d-vision-requirements.html are also not 3D capable. The active shutter glasses and the IR emitter used for sync create the effect (unlike the passive 3D glasses used in cinemas, where there are 2 spearate pictures projected for the 2 eyes).
The only question is, if 100Hz would be enough (2*50Hz picture averaging 25fps)? The recommendation is 120Hz by Nvidia, because USA/NTSC uses 60Hz (2*60=120Hz) instead of 50Hz used in Europe/PAL systems.
Hi!
Yes, my TV is not 3D Capable, but stereoscopic 3D should work. That's what Nvidia 3D Vision uses. The desktop LCDs listed on the compatibility list here: http://www.nvidia.com/object/3d-vision-requirements.html are also not 3D capable. The active shutter glasses and the IR emitter used for sync create the effect (unlike the passive 3D glasses used in cinemas, where there are 2 spearate pictures projected for the 2 eyes).
The only question is, if 100Hz would be enough (2*50Hz picture averaging 25fps)? The recommendation is 120Hz by Nvidia, because USA/NTSC uses 60Hz (2*60=120Hz) instead of 50Hz used in Europe/PAL systems.
[/quote]
The TV must have hardware that decodes the 3D signal based on the 3D mode that's selected. If it doesn't have any such hardware, it can't decode the signal. Trying to make a non-3D TV decode 3D is a fool's erand.
Hi!
Yes, my TV is not 3D Capable, but stereoscopic 3D should work. That's what Nvidia 3D Vision uses. The desktop LCDs listed on the compatibility list here: http://www.nvidia.com/object/3d-vision-requirements.html are also not 3D capable. The active shutter glasses and the IR emitter used for sync create the effect (unlike the passive 3D glasses used in cinemas, where there are 2 spearate pictures projected for the 2 eyes).
The only question is, if 100Hz would be enough (2*50Hz picture averaging 25fps)? The recommendation is 120Hz by Nvidia, because USA/NTSC uses 60Hz (2*60=120Hz) instead of 50Hz used in Europe/PAL systems.
The TV must have hardware that decodes the 3D signal based on the 3D mode that's selected. If it doesn't have any such hardware, it can't decode the signal. Trying to make a non-3D TV decode 3D is a fool's erand.
The TV must have hardware that decodes the 3D signal based on the 3D mode that's selected. If it doesn't have any such hardware, it can't decode the signal. Trying to make a non-3D TV decode 3D is a fool's erand.
[/quote]
Hi!
Sorry for the late answer, I wasn't around lately.
Basically as I understood it: the "3D" part is handled by our GeForce Cards and the 3D Vision software and the glasses synced via the infrared emitter. The TV gets a "normal" picture. My question is (was) if this would work on a 100Hz TV, or does it require 120Hz?
In my understanding: play a game -> 3D Vision produces the 2 pictures for the left & right eye -> the graphics card produces a normal stream of pictures alternating at 120Hz (=60 pictures for the left eye - let's say every even numbered frame, and 60 pictures for the right eye - let's say every odd numbered frame - in 1 second) -> the TV shows the "normal" picture -> the glasses and the IR station create the 3D effect by showing the even numbered frames only to your left eye and the odd numbered frames to your right eye. Since this alternating process happens 120 times per second your brain thinks it sees a nice 3D picture.
Question is: are 100Hz (50/50 frames) enough? Or are 120Hz mandatory?
Of course I can be completely wrong, and this is not at all how nVidia 3D Vision works, but I would like to hear that from an nVidia Official.
The TV must have hardware that decodes the 3D signal based on the 3D mode that's selected. If it doesn't have any such hardware, it can't decode the signal. Trying to make a non-3D TV decode 3D is a fool's erand.
Hi!
Sorry for the late answer, I wasn't around lately.
Basically as I understood it: the "3D" part is handled by our GeForce Cards and the 3D Vision software and the glasses synced via the infrared emitter. The TV gets a "normal" picture. My question is (was) if this would work on a 100Hz TV, or does it require 120Hz?
In my understanding: play a game -> 3D Vision produces the 2 pictures for the left & right eye -> the graphics card produces a normal stream of pictures alternating at 120Hz (=60 pictures for the left eye - let's say every even numbered frame, and 60 pictures for the right eye - let's say every odd numbered frame - in 1 second) -> the TV shows the "normal" picture -> the glasses and the IR station create the 3D effect by showing the even numbered frames only to your left eye and the odd numbered frames to your right eye. Since this alternating process happens 120 times per second your brain thinks it sees a nice 3D picture.
Question is: are 100Hz (50/50 frames) enough? Or are 120Hz mandatory?
Of course I can be completely wrong, and this is not at all how nVidia 3D Vision works, but I would like to hear that from an nVidia Official.
But you must be sure that the specifications of your TV confirm it can really display at true 100hz, not just at interpolated 100hz where half of the frames are being calculated by a processor and added to artificially make the picture look more fluid than in 50hz.
But you must be sure that the specifications of your TV confirm it can really display at true 100hz, not just at interpolated 100hz where half of the frames are being calculated by a processor and added to artificially make the picture look more fluid than in 50hz.
3D on TV is just nonsense.
[/quote]
Don't be so rude, they planned this 2D to 3D renaming procedure for so long!
3D on TV is just nonsense.
Don't be so rude, they planned this 2D to 3D renaming procedure for so long!
Hi!
Sorry for the late answer, I wasn't around lately.
Basically as I understood it: the "3D" part is handled by our GeForce Cards and the 3D Vision software and the glasses synced via the infrared emitter. The TV gets a "normal" picture. My question is (was) if this would work on a 100Hz TV, or does it require 120Hz?
In my understanding: play a game -> 3D Vision produces the 2 pictures for the left & right eye -> the graphics card produces a normal stream of pictures alternating at 120Hz (=60 pictures for the left eye - let's say every even numbered frame, and 60 pictures for the right eye - let's say every odd numbered frame - in 1 second) -> the TV shows the "normal" picture -> the glasses and the IR station create the 3D effect by showing the even numbered frames only to your left eye and the odd numbered frames to your right eye. Since this alternating process happens 120 times per second your brain thinks it sees a nice 3D picture.
Question is: are 100Hz (50/50 frames) enough? Or are 120Hz mandatory?
Of course I can be completely wrong, and this is not at all how nVidia 3D Vision works, but I would like to hear that from an nVidia Official.
[/quote]
yea it can work in dvi if detected as 3d vision capable screen,but not as tv with hdmi. and youll need nvidia glasses.(in hdmi it is the tv wich handle the 3d) but there lots of chances it just dont work.
Hi!
Sorry for the late answer, I wasn't around lately.
Basically as I understood it: the "3D" part is handled by our GeForce Cards and the 3D Vision software and the glasses synced via the infrared emitter. The TV gets a "normal" picture. My question is (was) if this would work on a 100Hz TV, or does it require 120Hz?
In my understanding: play a game -> 3D Vision produces the 2 pictures for the left & right eye -> the graphics card produces a normal stream of pictures alternating at 120Hz (=60 pictures for the left eye - let's say every even numbered frame, and 60 pictures for the right eye - let's say every odd numbered frame - in 1 second) -> the TV shows the "normal" picture -> the glasses and the IR station create the 3D effect by showing the even numbered frames only to your left eye and the odd numbered frames to your right eye. Since this alternating process happens 120 times per second your brain thinks it sees a nice 3D picture.
Question is: are 100Hz (50/50 frames) enough? Or are 120Hz mandatory?
Of course I can be completely wrong, and this is not at all how nVidia 3D Vision works, but I would like to hear that from an nVidia Official.
yea it can work in dvi if detected as 3d vision capable screen,but not as tv with hdmi. and youll need nvidia glasses.(in hdmi it is the tv wich handle the 3d) but there lots of chances it just dont work.