[quote name='chiz' date='22 November 2011 - 02:51 PM' timestamp='1321995065' post='1331152']
MVSS = Multi-View Soft Shadows according to Nvidia's whitepapers. http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
"Multi-View Soft Shadows (MVSS) is a contact-hardening soft shadow rendering technique based on averaging hard shadows from multiple point lights. The Knight model used in this project has kindly been provided by animedia PM at Turbo Squid and can be found here."
HBAO = Horizon-based Ambient Occlusion, basically a better version of SSAO. Very performance expensive though, its generally the first option I disable if I'm not getting the framerates I desire which is often the case for 3D Vision.
[/quote]
Okay thanks! I've heard some complaints about the performance with DX11 features enabled on this game, do you suppose it is just becuase the game is too advanced for most systems? I won't get to install the game and check it out until late tonight.
[quote name='chiz' date='22 November 2011 - 02:51 PM' timestamp='1321995065' post='1331152']
MVSS = Multi-View Soft Shadows according to Nvidia's whitepapers. http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
"Multi-View Soft Shadows (MVSS) is a contact-hardening soft shadow rendering technique based on averaging hard shadows from multiple point lights. The Knight model used in this project has kindly been provided by animedia PM at Turbo Squid and can be found here."
HBAO = Horizon-based Ambient Occlusion, basically a better version of SSAO. Very performance expensive though, its generally the first option I disable if I'm not getting the framerates I desire which is often the case for 3D Vision.
Okay thanks! I've heard some complaints about the performance with DX11 features enabled on this game, do you suppose it is just becuase the game is too advanced for most systems? I won't get to install the game and check it out until late tonight.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Turning off DX11 features seemed to fix everything. Performance isn't great, but at least there are no flickering/depth issues that I can see. Textures are also lining up on models correctly.
Hopefully there will be a DX11 patch that fixes this stuff in the near future - not to mention a high resolution texture patch.
Turning off DX11 features seemed to fix everything. Performance isn't great, but at least there are no flickering/depth issues that I can see. Textures are also lining up on models correctly.
Hopefully there will be a DX11 patch that fixes this stuff in the near future - not to mention a high resolution texture patch.
Terrible performance in surround. GPUs only 70% utilized as well. I updated to 285.79 which made ZERO difference in performance from 280.26. I'm going to have to lower settings. This one needs work Andrew...
edit: yeah its the dx11 features that kill it. Solid 40fps with everything else on max but lucky to get 12fps with dx11 on. Curiously enough in dx9 mode the GPUs are maxed but with dx11 stuff on they are maybe 70%.
Terrible performance in surround. GPUs only 70% utilized as well. I updated to 285.79 which made ZERO difference in performance from 280.26. I'm going to have to lower settings. This one needs work Andrew...
edit: yeah its the dx11 features that kill it. Solid 40fps with everything else on max but lucky to get 12fps with dx11 on. Curiously enough in dx9 mode the GPUs are maxed but with dx11 stuff on they are maybe 70%.
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64
The hell...so apparently 3D Vision just defaults to anaglyph if you turn on DX11 features and also just HAMMERS performance. I have 2 GTX 580's and with DX11 turned on I was only seeing an average of 35fps. With DX11 off and 3D Vision actually WORKING it was locked at 60fps...never saw a single dip...so what, DX11 and 3D Vision are incompatible? Actually, I KNOW that's not true cuz it worked BEAUTIFULLY in Crysis 2...and actually that game stuck right around 60fps with all the settings cranked, DX11 on, high res textures, AND 3D Vision...
EDIT: It appears that the anaglyph issue is related to the DX11 Tesselation, not the soft shadows or ambient occlusion. That said, turning on the DX11 features dropped my framerate down to an average of 41fps throughout the benchmark, though this was brought down by some points in the benchmark (like the sparks and circling the lion head) that would drop the fps down to around 10...so, to sum it up, this game is badly in need of DX11 optimizations...
EDIT #2: Realized I'm listing of fps without saying my settings, so here they are: 1920x1080, 3D enabled, FXAA (high), DX11 Features on, DX11 tessellation off, Detail Level Very High, all effects on, Physx on normal. Also, turning of the DX11 features eliminated any of those hitches, so it appears it'd be perfectly usable if that could be fixed.
Oh, and one more thing, the new nVidia logo animation, while very pretty in 3D, is TOO DAMN LOUD. Frick, I had to rip my headphones off in a hurry when that thing kept getting louder and louder and LOUDER...
Ugh, and now after all that I decided to try again with tessellation enabled and it works just fine...no idea why... That said, the performance hit is just too much for now (yes, even for my system) so I'll be disabling DX11.
The hell...so apparently 3D Vision just defaults to anaglyph if you turn on DX11 features and also just HAMMERS performance. I have 2 GTX 580's and with DX11 turned on I was only seeing an average of 35fps. With DX11 off and 3D Vision actually WORKING it was locked at 60fps...never saw a single dip...so what, DX11 and 3D Vision are incompatible? Actually, I KNOW that's not true cuz it worked BEAUTIFULLY in Crysis 2...and actually that game stuck right around 60fps with all the settings cranked, DX11 on, high res textures, AND 3D Vision...
EDIT: It appears that the anaglyph issue is related to the DX11 Tesselation, not the soft shadows or ambient occlusion. That said, turning on the DX11 features dropped my framerate down to an average of 41fps throughout the benchmark, though this was brought down by some points in the benchmark (like the sparks and circling the lion head) that would drop the fps down to around 10...so, to sum it up, this game is badly in need of DX11 optimizations...
EDIT #2: Realized I'm listing of fps without saying my settings, so here they are: 1920x1080, 3D enabled, FXAA (high), DX11 Features on, DX11 tessellation off, Detail Level Very High, all effects on, Physx on normal. Also, turning of the DX11 features eliminated any of those hitches, so it appears it'd be perfectly usable if that could be fixed.
Oh, and one more thing, the new nVidia logo animation, while very pretty in 3D, is TOO DAMN LOUD. Frick, I had to rip my headphones off in a hurry when that thing kept getting louder and louder and LOUDER...
Ugh, and now after all that I decided to try again with tessellation enabled and it works just fine...no idea why... That said, the performance hit is just too much for now (yes, even for my system) so I'll be disabling DX11.
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
I'm not sure if you guys noticed this... At the beginning of the game (AC), start tossing your whip around the rugs in the starting room with cat woman after the first fight.
The rug starts to lift and crinkle. Then start walking on the wrinkles of the rug. It starts to fold over and your foot gets caught into it. You start draggng it around.
PhysX is amazing in this game. Never seen anything like it before. Add 3D Vision Surround... Jaw Dropping!
I'm not sure if you guys noticed this... At the beginning of the game (AC), start tossing your whip around the rugs in the starting room with cat woman after the first fight.
The rug starts to lift and crinkle. Then start walking on the wrinkles of the rug. It starts to fold over and your foot gets caught into it. You start draggng it around.
PhysX is amazing in this game. Never seen anything like it before. Add 3D Vision Surround... Jaw Dropping!
[quote name='Moggle69' date='23 November 2011 - 07:35 AM' timestamp='1322033739' post='1331479']
PhysX is amazing in this game.[/quote]
PhysX is good in arkham asylum too. So, dx11 features are the killer for this game by the sounds of things. Personally i don't think dx11 brings a complete new gaming experience and most dx11 tacked on assets degrade performance so i'm not fussed about that, dx9 is still just as good, looking forward to playing bac.
[quote name='Moggle69' date='23 November 2011 - 07:35 AM' timestamp='1322033739' post='1331479']
PhysX is amazing in this game.
PhysX is good in arkham asylum too. So, dx11 features are the killer for this game by the sounds of things. Personally i don't think dx11 brings a complete new gaming experience and most dx11 tacked on assets degrade performance so i'm not fussed about that, dx9 is still just as good, looking forward to playing bac.
Windows 10 home x64
P9X79
i7-3820 @ 3.6-3.8 GHz
GTX 970 SSC
16GB 4x4 DDR3 RAM
SSD 850 PRO 256GB
VG248QE 144Hz
I can confirm what everyone else is saying about DX11 woes. But turning them off and everything else at max I'm getting 48fps average. Hopefully we get a patch for it or something but in the meantime I'm just thrilled that everything else is working right out of the box!
Played the first 10 minutes last night and all I can say is that 'Epic' needs to find a new way to describe itself because Arkham City just took it over! From now on if you look up 'Epic' in the dictionary you'll find a discription of Arkham City!
I can confirm what everyone else is saying about DX11 woes. But turning them off and everything else at max I'm getting 48fps average. Hopefully we get a patch for it or something but in the meantime I'm just thrilled that everything else is working right out of the box!
Played the first 10 minutes last night and all I can say is that 'Epic' needs to find a new way to describe itself because Arkham City just took it over! From now on if you look up 'Epic' in the dictionary you'll find a discription of Arkham City!
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
From the little bit that I played, I can already see this game will be epic like the first one. I am glad to see that the DX11 issue is being acknowledged. I was worried at first that there was something wrong with my PC. It still looks great in DX9, but since I now have a wealth of 3D Vision games to play, I might play some of those first before jumping full bore into this one.
From the little bit that I played, I can already see this game will be epic like the first one. I am glad to see that the DX11 issue is being acknowledged. I was worried at first that there was something wrong with my PC. It still looks great in DX9, but since I now have a wealth of 3D Vision games to play, I might play some of those first before jumping full bore into this one.
Awesome, I was keeping my fingers crossed that this was an issue that could be fixed rather than just the result of it being a beast of a game. Also, I found that I COULD run DX11 if I turned off PhysX completely (although it still didn't run as smoothly as with DX11 off), but, personally, I think the PhysX adds a lot more to the game than DX11...in fact, I don't think I fully appreciated everything PhysX is used for until I ran the benchmark with it on and then with it off. All that said, this game really does look amazing. I think this game does for 3D gaming what Avatar did for 3D movies...although, hopefully we'll more games like this instead of a string of gimmicky 3D games taking advantage of the hype Arkham City generated (like what happened in movies).
Awesome, I was keeping my fingers crossed that this was an issue that could be fixed rather than just the result of it being a beast of a game. Also, I found that I COULD run DX11 if I turned off PhysX completely (although it still didn't run as smoothly as with DX11 off), but, personally, I think the PhysX adds a lot more to the game than DX11...in fact, I don't think I fully appreciated everything PhysX is used for until I ran the benchmark with it on and then with it off. All that said, this game really does look amazing. I think this game does for 3D gaming what Avatar did for 3D movies...although, hopefully we'll more games like this instead of a string of gimmicky 3D games taking advantage of the hype Arkham City generated (like what happened in movies).
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
Man oh man an extra 5 weeks to 'polish the pc product' and they don't even test dx11. It's pretty evident what went on here and polishing had nothing to do with the delay. I'd be pi$$ed if I paid for this game. I got it for free from my dad who got 2 tickets for a free game from his gtx570 sli purchase. This is pretty much inexcusable since the 5 week delay was to fix things like this. FAIL. The community is really pi$$ed about this I can tell you.
Man oh man an extra 5 weeks to 'polish the pc product' and they don't even test dx11. It's pretty evident what went on here and polishing had nothing to do with the delay. I'd be pi$$ed if I paid for this game. I got it for free from my dad who got 2 tickets for a free game from his gtx570 sli purchase. This is pretty much inexcusable since the 5 week delay was to fix things like this. FAIL. The community is really pi$$ed about this I can tell you.
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64
[quote name='astrodave' date='23 November 2011 - 03:23 PM' timestamp='1322079811' post='1331790']
Man oh man an extra 5 weeks to 'polish the pc product' and they don't even test dx11. It's pretty evident what went on here and polishing had nothing to do with the delay. I'd be pi$$ed if I paid for this game. I got it for free from my dad who got 2 tickets for a free game from his gtx570 sli purchase. This is pretty much inexcusable since the 5 week delay was to fix things like this. FAIL. The community is really pi$$ed about this I can tell you.
[/quote]
I am curious how an issue like this makes it out of testing without being detected, but I would hardly say the community is "really pi$$ed" about this. I think most of us just assumed that piling DX11 on top of all the other graphics options and physx and then 3D was just too much and that we'd need to wait 1 or 2 hardware generations before we could run everything at max settings (a la Crysis). No DX11 IS a bit of a letdown, but the difference the DX11 features and tessellation make in-game is rather minuscule compared to the effects of PhysX and 3D Vision, which are working beautifully. For my part, I consider my $50 well spent.
[quote name='astrodave' date='23 November 2011 - 03:23 PM' timestamp='1322079811' post='1331790']
Man oh man an extra 5 weeks to 'polish the pc product' and they don't even test dx11. It's pretty evident what went on here and polishing had nothing to do with the delay. I'd be pi$$ed if I paid for this game. I got it for free from my dad who got 2 tickets for a free game from his gtx570 sli purchase. This is pretty much inexcusable since the 5 week delay was to fix things like this. FAIL. The community is really pi$$ed about this I can tell you.
I am curious how an issue like this makes it out of testing without being detected, but I would hardly say the community is "really pi$$ed" about this. I think most of us just assumed that piling DX11 on top of all the other graphics options and physx and then 3D was just too much and that we'd need to wait 1 or 2 hardware generations before we could run everything at max settings (a la Crysis). No DX11 IS a bit of a letdown, but the difference the DX11 features and tessellation make in-game is rather minuscule compared to the effects of PhysX and 3D Vision, which are working beautifully. For my part, I consider my $50 well spent.
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
Everything I have read shows unequivocally that people are really really pi$$ed over this. And what is the deal with ATI and nvidia not releasing any new generation cards in like 2 years? Sheesh...
Everything I have read shows unequivocally that people are really really pi$$ed over this. And what is the deal with ATI and nvidia not releasing any new generation cards in like 2 years? Sheesh...
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64
MVSS = Multi-View Soft Shadows according to Nvidia's whitepapers. http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
"Multi-View Soft Shadows (MVSS) is a contact-hardening soft shadow rendering technique based on averaging hard shadows from multiple point lights. The Knight model used in this project has kindly been provided by animedia PM at Turbo Squid and can be found here."
HBAO = Horizon-based Ambient Occlusion, basically a better version of SSAO. Very performance expensive though, its generally the first option I disable if I'm not getting the framerates I desire which is often the case for 3D Vision.
[/quote]
Okay thanks! I've heard some complaints about the performance with DX11 features enabled on this game, do you suppose it is just becuase the game is too advanced for most systems? I won't get to install the game and check it out until late tonight.
MVSS = Multi-View Soft Shadows according to Nvidia's whitepapers. http://developer.nvidia.com/nvidia-graphics-sdk-11-direct3d
"Multi-View Soft Shadows (MVSS) is a contact-hardening soft shadow rendering technique based on averaging hard shadows from multiple point lights. The Knight model used in this project has kindly been provided by animedia PM at Turbo Squid and can be found here."
HBAO = Horizon-based Ambient Occlusion, basically a better version of SSAO. Very performance expensive though, its generally the first option I disable if I'm not getting the framerates I desire which is often the case for 3D Vision.
Okay thanks! I've heard some complaints about the performance with DX11 features enabled on this game, do you suppose it is just becuase the game is too advanced for most systems? I won't get to install the game and check it out until late tonight.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Turning off DX11 features seemed to fix everything. Performance isn't great, but at least there are no flickering/depth issues that I can see. Textures are also lining up on models correctly.
Hopefully there will be a DX11 patch that fixes this stuff in the near future - not to mention a high resolution texture patch.
Turning off DX11 features seemed to fix everything. Performance isn't great, but at least there are no flickering/depth issues that I can see. Textures are also lining up on models correctly.
Hopefully there will be a DX11 patch that fixes this stuff in the near future - not to mention a high resolution texture patch.
edit: yeah its the dx11 features that kill it. Solid 40fps with everything else on max but lucky to get 12fps with dx11 on. Curiously enough in dx9 mode the GPUs are maxed but with dx11 stuff on they are maybe 70%.
edit: yeah its the dx11 features that kill it. Solid 40fps with everything else on max but lucky to get 12fps with dx11 on. Curiously enough in dx9 mode the GPUs are maxed but with dx11 stuff on they are maybe 70%.
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64
There will be some news regarding DX11 performance shortly - expect some info from the developer.
There will be some news regarding DX11 performance shortly - expect some info from the developer.
EDIT: It appears that the anaglyph issue is related to the DX11 Tesselation, not the soft shadows or ambient occlusion. That said, turning on the DX11 features dropped my framerate down to an average of 41fps throughout the benchmark, though this was brought down by some points in the benchmark (like the sparks and circling the lion head) that would drop the fps down to around 10...so, to sum it up, this game is badly in need of DX11 optimizations...
EDIT #2: Realized I'm listing of fps without saying my settings, so here they are: 1920x1080, 3D enabled, FXAA (high), DX11 Features on, DX11 tessellation off, Detail Level Very High, all effects on, Physx on normal. Also, turning of the DX11 features eliminated any of those hitches, so it appears it'd be perfectly usable if that could be fixed.
Oh, and one more thing, the new nVidia logo animation, while very pretty in 3D, is TOO DAMN LOUD. Frick, I had to rip my headphones off in a hurry when that thing kept getting louder and louder and LOUDER...
Ugh, and now after all that I decided to try again with tessellation enabled and it works just fine...no idea why... That said, the performance hit is just too much for now (yes, even for my system) so I'll be disabling DX11.
EDIT: It appears that the anaglyph issue is related to the DX11 Tesselation, not the soft shadows or ambient occlusion. That said, turning on the DX11 features dropped my framerate down to an average of 41fps throughout the benchmark, though this was brought down by some points in the benchmark (like the sparks and circling the lion head) that would drop the fps down to around 10...so, to sum it up, this game is badly in need of DX11 optimizations...
EDIT #2: Realized I'm listing of fps without saying my settings, so here they are: 1920x1080, 3D enabled, FXAA (high), DX11 Features on, DX11 tessellation off, Detail Level Very High, all effects on, Physx on normal. Also, turning of the DX11 features eliminated any of those hitches, so it appears it'd be perfectly usable if that could be fixed.
Oh, and one more thing, the new nVidia logo animation, while very pretty in 3D, is TOO DAMN LOUD. Frick, I had to rip my headphones off in a hurry when that thing kept getting louder and louder and LOUDER...
Ugh, and now after all that I decided to try again with tessellation enabled and it works just fine...no idea why... That said, the performance hit is just too much for now (yes, even for my system) so I'll be disabling DX11.
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
The rug starts to lift and crinkle. Then start walking on the wrinkles of the rug. It starts to fold over and your foot gets caught into it. You start draggng it around.
PhysX is amazing in this game. Never seen anything like it before. Add 3D Vision Surround... Jaw Dropping!
The rug starts to lift and crinkle. Then start walking on the wrinkles of the rug. It starts to fold over and your foot gets caught into it. You start draggng it around.
PhysX is amazing in this game. Never seen anything like it before. Add 3D Vision Surround... Jaw Dropping!
CASE: Alienwareâ„¢ Area-51 ALX
CPU: Intel® Core™ i7-980X 3.33GHz Six-Core 12MB
GPU: Dual 1.5GB NVIDIA Geforce GTX 480 SLI
RAM: 12GB Triple Channel 1333Mhz DDR3
MB: Alienware™ Approved Intel® X58 ATX Motherboard
PSU: Alienwareâ„¢ 1200 Watt Multi-GPU Approved Power Supply
HDD: Samsung 512GB RAID 0 (2x 256GB SSD)
SOUND: Creative Sound Blaster X-Fi Xtreme
DISPLAY: 4x Alienware OptXâ„¢ AW2310 23" 3D Full HD Widescreen
3D: NVIDIA® 3D Vision Surround™
PhysX is amazing in this game.[/quote]
PhysX is good in arkham asylum too. So, dx11 features are the killer for this game by the sounds of things. Personally i don't think dx11 brings a complete new gaming experience and most dx11 tacked on assets degrade performance so i'm not fussed about that, dx9 is still just as good, looking forward to playing bac.
PhysX is amazing in this game.
PhysX is good in arkham asylum too. So, dx11 features are the killer for this game by the sounds of things. Personally i don't think dx11 brings a complete new gaming experience and most dx11 tacked on assets degrade performance so i'm not fussed about that, dx9 is still just as good, looking forward to playing bac.
Windows 10 home x64
P9X79
i7-3820 @ 3.6-3.8 GHz
GTX 970 SSC
16GB 4x4 DDR3 RAM
SSD 850 PRO 256GB
VG248QE 144Hz
Played the first 10 minutes last night and all I can say is that 'Epic' needs to find a new way to describe itself because Arkham City just took it over! From now on if you look up 'Epic' in the dictionary you'll find a discription of Arkham City!
Played the first 10 minutes last night and all I can say is that 'Epic' needs to find a new way to describe itself because Arkham City just took it over! From now on if you look up 'Epic' in the dictionary you'll find a discription of Arkham City!
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Warner Brothers has officially acknowledged that there is an issue with the game in DX11 mode.
Here is a link to their community with an official statement.
http://community.batmanarkhamcity.com/forums/showthread.php/10585-PC-DirectX-11-Issues-Please-Read
Warner Brothers has officially acknowledged that there is an issue with the game in DX11 mode.
Here is a link to their community with an official statement.
http://community.batmanarkhamcity.com/forums/showthread.php/10585-PC-DirectX-11-Issues-Please-Read
Hi
Warner Brothers has officially acknowledged that there is an issue with the game in DX11 mode.
Here is a link to their community with an official statement.
http://community.batmanarkhamcity.com/forums/showthread.php/10585-PC-DirectX-11-Issues-Please-Read
[/quote]
Awesome, I was keeping my fingers crossed that this was an issue that could be fixed rather than just the result of it being a beast of a game. Also, I found that I COULD run DX11 if I turned off PhysX completely (although it still didn't run as smoothly as with DX11 off), but, personally, I think the PhysX adds a lot more to the game than DX11...in fact, I don't think I fully appreciated everything PhysX is used for until I ran the benchmark with it on and then with it off. All that said, this game really does look amazing. I think this game does for 3D gaming what Avatar did for 3D movies...although, hopefully we'll more games like this instead of a string of gimmicky 3D games taking advantage of the hype Arkham City generated (like what happened in movies).
Hi
Warner Brothers has officially acknowledged that there is an issue with the game in DX11 mode.
Here is a link to their community with an official statement.
http://community.batmanarkhamcity.com/forums/showthread.php/10585-PC-DirectX-11-Issues-Please-Read
Awesome, I was keeping my fingers crossed that this was an issue that could be fixed rather than just the result of it being a beast of a game. Also, I found that I COULD run DX11 if I turned off PhysX completely (although it still didn't run as smoothly as with DX11 off), but, personally, I think the PhysX adds a lot more to the game than DX11...in fact, I don't think I fully appreciated everything PhysX is used for until I ran the benchmark with it on and then with it off. All that said, this game really does look amazing. I think this game does for 3D gaming what Avatar did for 3D movies...although, hopefully we'll more games like this instead of a string of gimmicky 3D games taking advantage of the hype Arkham City generated (like what happened in movies).
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
Here is a screen pic.
Here is a screen pic.
GTX 980's in SLI (Evga ACX-SC)
i7-6700
16G Corsair RAM
MSI-Z170A M7
Win 10 x64
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64
Man oh man an extra 5 weeks to 'polish the pc product' and they don't even test dx11. It's pretty evident what went on here and polishing had nothing to do with the delay. I'd be pi$$ed if I paid for this game. I got it for free from my dad who got 2 tickets for a free game from his gtx570 sli purchase. This is pretty much inexcusable since the 5 week delay was to fix things like this. FAIL. The community is really pi$$ed about this I can tell you.
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I am curious how an issue like this makes it out of testing without being detected, but I would hardly say the community is "really pi$$ed" about this. I think most of us just assumed that piling DX11 on top of all the other graphics options and physx and then 3D was just too much and that we'd need to wait 1 or 2 hardware generations before we could run everything at max settings (a la Crysis). No DX11 IS a bit of a letdown, but the difference the DX11 features and tessellation make in-game is rather minuscule compared to the effects of PhysX and 3D Vision, which are working beautifully. For my part, I consider my $50 well spent.
Man oh man an extra 5 weeks to 'polish the pc product' and they don't even test dx11. It's pretty evident what went on here and polishing had nothing to do with the delay. I'd be pi$$ed if I paid for this game. I got it for free from my dad who got 2 tickets for a free game from his gtx570 sli purchase. This is pretty much inexcusable since the 5 week delay was to fix things like this. FAIL. The community is really pi$$ed about this I can tell you.
I am curious how an issue like this makes it out of testing without being detected, but I would hardly say the community is "really pi$$ed" about this. I think most of us just assumed that piling DX11 on top of all the other graphics options and physx and then 3D was just too much and that we'd need to wait 1 or 2 hardware generations before we could run everything at max settings (a la Crysis). No DX11 IS a bit of a letdown, but the difference the DX11 features and tessellation make in-game is rather minuscule compared to the effects of PhysX and 3D Vision, which are working beautifully. For my part, I consider my $50 well spent.
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
Asus Maximus X Hero WIFI | 9900K @ 5.1GHz | 16 GB DDR4 3466 | EVGA RTX 2080ti | Corsair 1000HX | Cooler Master HAF-X | Asus 3 X VG248QE - Nvidia 3D Vision Surround | Oculus Rift | Windows 10 Professional X64