As PirateGuyBrush notes, the principles are the same from Helix to 3Dmigoto. The actual syntax and mechanics of workflow are slightly different. In 3Dmigoto, to disable an effect, you put 'o1 = 0;' at the bottom of a shader, instead of 'mov o1, c220.w'. Same idea, move zero to the output parameter (not always o1).
It would be possible for me to add an easier way to do that, maybe another key to write the disable code to the shader, but it's so easy now with alt-tab, edit, alt-tab, f10. Doesn't seem like the best use of my time at present. Chiri has always wanted to add an on-screen UI, and that would definitely really help, but I put it lower priority than being able to separate by textures.
As PirateGuyBrush notes, the principles are the same from Helix to 3Dmigoto. The actual syntax and mechanics of workflow are slightly different. In 3Dmigoto, to disable an effect, you put 'o1 = 0;' at the bottom of a shader, instead of 'mov o1, c220.w'. Same idea, move zero to the output parameter (not always o1).
It would be possible for me to add an easier way to do that, maybe another key to write the disable code to the shader, but it's so easy now with alt-tab, edit, alt-tab, f10. Doesn't seem like the best use of my time at present. Chiri has always wanted to add an on-screen UI, and that would definitely really help, but I put it lower priority than being able to separate by textures.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
That sounds straightforward enough. I'd like to have a go at disabling that shader that is bothering me. I am unable to look atm but is there a debug and release version or similar? Would it be possible for a list of keys (previous next store etc) please?
That way I could at least spot and name shaders for people.
Thanks
That sounds straightforward enough. I'd like to have a go at disabling that shader that is bothering me. I am unable to look atm but is there a debug and release version or similar? Would it be possible for a list of keys (previous next store etc) please?
That way I could at least spot and name shaders for people.
Update
I have installed 0.99.18. I added the 64 bit one to SoM's 64bit folder with the exe.
When I ran the game the fix generated a bunch of new files and folders but I couldn't see any prompts or anything in game.
Is this WAD?
Thanks
edit
F10 causes the game to stutter so I am guessing the reload thingy is working. :)
There is also a funny bar are the bottom I don't recall seeing before...
SOz for being such a numpty :(
Hmmm
Just had another chance to have a look and nothing seems to be happening.
I am pressing 1,2 and 4,5. I have held these down for ages but nothing is happening.
F10 does cause the game to stutter like it is loading shaders.
Any ideas?
edit
I can see in the d3dx.ini that the keys are the same. But the keys aren't doing anything...
[quote="andysonofbob"]Hmmm
Just had another chance to have a look and nothing seems to be happening.
I am pressing 1,2 and 4,5. I have held these down for ages but nothing is happening.
F10 does cause the game to stutter like it is loading shaders.
Any ideas?
edit
I can see in the d3dx.ini that the keys are the same. But the keys aren't doing anything...[/quote]
In the 3Dmigoto case, there is no auto-repeat. I need to remove DirectInput use altogether, and do something better, but, um, it's hard.
Try the same thing, but keep hitting the buttons. You should see shaders flick on and flick off as you cycle through them. 3Dmigoto does an automatic userenderedshaders=1, so only the ones that are active will be cycled.
If you can't see any flick on/flick off, look for the log file in the game root. Make sure it's being created, and look for shader loading and cycling in that.
Also, you don't mention F10 beeping. If it succeeds, you should get a high beep, if it fails, a low boop.
Edit: Oh, you are looking at Shadow of Mordor- you can't use the 99.18 version for this game, it requires the so-called "WatchDogs hack". This is a weird hack where I force the dlls to be loaded, and it's scary to use on all games. Use the DLLs from the Mordor fix, and just set the .ini to log and shader hunt and it will work.
Just had another chance to have a look and nothing seems to be happening.
I am pressing 1,2 and 4,5. I have held these down for ages but nothing is happening.
F10 does cause the game to stutter like it is loading shaders.
Any ideas?
edit
I can see in the d3dx.ini that the keys are the same. But the keys aren't doing anything...
In the 3Dmigoto case, there is no auto-repeat. I need to remove DirectInput use altogether, and do something better, but, um, it's hard.
Try the same thing, but keep hitting the buttons. You should see shaders flick on and flick off as you cycle through them. 3Dmigoto does an automatic userenderedshaders=1, so only the ones that are active will be cycled.
If you can't see any flick on/flick off, look for the log file in the game root. Make sure it's being created, and look for shader loading and cycling in that.
Also, you don't mention F10 beeping. If it succeeds, you should get a high beep, if it fails, a low boop.
Edit: Oh, you are looking at Shadow of Mordor- you can't use the 99.18 version for this game, it requires the so-called "WatchDogs hack". This is a weird hack where I force the dlls to be loaded, and it's scary to use on all games. Use the DLLs from the Mordor fix, and just set the .ini to log and shader hunt and it will work.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Brilliant! Thanks. :)
I laugh in the face of scary WatchDogs hacks; I'm from Norwich.
Apart from mixing the files and activating the two ini switches, is it pretty much the same: find the shader(s) responsible for the effect by tapping through the shaders, add/amend the line at the bottom with o1 = 0, save and then F10?
Upon completion, do I just drop it into the file in the Mordor fix or do I need it to drop it here (which I will do anyway)?
Thanks
I laugh in the face of scary WatchDogs hacks; I'm from Norwich.
Apart from mixing the files and activating the two ini switches, is it pretty much the same: find the shader(s) responsible for the effect by tapping through the shaders, add/amend the line at the bottom with o1 = 0, save and then F10?
Upon completion, do I just drop it into the file in the Mordor fix or do I need it to drop it here (which I will do anyway)?
[quote="andysonofbob"]Brilliant! Thanks. :)
I laugh in the face of scary WatchDogs hacks; I'm from Norwich.
Apart from mixing the files and activating the two ini switches, is it pretty much the same: find the shader(s) responsible for the effect by tapping through the shaders, add/amend the line at the bottom with o1 = 0, save and then F10?
Upon completion, do I just drop it into the file in the Mordor fix or do I need it to drop it here (which I will do anyway)?
Thanks[/quote]
Pretty much the same, but slightly easier.
When you cycle through shaders and find your target, either PS or VS, you hit the Mark key to save it. This will copy the file directly to the ShaderFixes folder, ready to be edited, without having to exit and relaunch. I call this CopyOnMark.
So with that, you can
1) Hunt then Mark a shader,
2) alt-tab to desktop,
3) edit file in ShaderFixes (sort by last modified for convenience),
4) look for the actual output, won't always be o1,
5) set the output to zero with 'o1 = 0;'
6) Add a comment to the file for what it does- if you don't, you'll never be able to remember later.
7) alt-tab back to game,
8) F10 to reload your fix. It will low boop, if there is an error, high beep is success.
I laugh in the face of scary WatchDogs hacks; I'm from Norwich.
Apart from mixing the files and activating the two ini switches, is it pretty much the same: find the shader(s) responsible for the effect by tapping through the shaders, add/amend the line at the bottom with o1 = 0, save and then F10?
Upon completion, do I just drop it into the file in the Mordor fix or do I need it to drop it here (which I will do anyway)?
Thanks
Pretty much the same, but slightly easier.
When you cycle through shaders and find your target, either PS or VS, you hit the Mark key to save it. This will copy the file directly to the ShaderFixes folder, ready to be edited, without having to exit and relaunch. I call this CopyOnMark.
So with that, you can
1) Hunt then Mark a shader,
2) alt-tab to desktop,
3) edit file in ShaderFixes (sort by last modified for convenience),
4) look for the actual output, won't always be o1,
5) set the output to zero with 'o1 = 0;'
6) Add a comment to the file for what it does- if you don't, you'll never be able to remember later.
7) alt-tab back to game,
8) F10 to reload your fix. It will low boop, if there is an error, high beep is success.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Thanks for this.
If o1 isn't the output are there any 'tells' to help you find the actual output?
Looking forward to looking at this tomozza, as soon as I get back from my 'rents. :)
[quote="andysonofbob"]If o1 isn't the output are there any 'tells' to help you find the actual output?[/quote]
You'll see something like this:
[code]void main(
float4 v0 : POSITION0,
float4 v1 : GLYPHCOLOR0,
out float4 o0 : SV_Position0,
out float4 o1 : COLOR0,
out float2 o2 : TEXCOORD0)[/code]
The actual output is "SV_Position0", which in this case is "o0".
I am really sorry but I can't get the game to do anything.
I tried to use the fixes stuff and just change the ini but it is still not doing anything noticable.
Would it be possible to upload the files you used to fix this game so I could just bung it in the folder to start from scratch please?
Thanks! :)
No, it's best to work through getting this to work. If you just start with something already working, you don't learn anything, and fixing a problem is always a great way to learn.
Start with the fix for Mordor off the HelixModBlog. That will be complete, and 3Dmigoto allows debug and release variants in the same package. Make sure you start with a clean directory, uninstall anything you might have done earlier with the uninstall.bat.
Make sure that works, and runs the game properly, fix is working, no CM, all the normal jazz. This will prove out that the d3d11.dll is loading, and the code is working.
Once it's known working, edit the d3dx.ini file. Change 'calls=1', to add logging, and change 'hunting=1' to enable the debug mode. A normal release version has this set to 0, because it eats performance.
Run the game with those changes, and you should be able to use the numeric keypad to hunt and mark shaders.
If not, let us know, and we'll figure it out.
No, it's best to work through getting this to work. If you just start with something already working, you don't learn anything, and fixing a problem is always a great way to learn.
Start with the fix for Mordor off the HelixModBlog. That will be complete, and 3Dmigoto allows debug and release variants in the same package. Make sure you start with a clean directory, uninstall anything you might have done earlier with the uninstall.bat.
Make sure that works, and runs the game properly, fix is working, no CM, all the normal jazz. This will prove out that the d3d11.dll is loading, and the code is working.
Once it's known working, edit the d3dx.ini file. Change 'calls=1', to add logging, and change 'hunting=1' to enable the debug mode. A normal release version has this set to 0, because it eats performance.
Run the game with those changes, and you should be able to use the numeric keypad to hunt and mark shaders.
If not, let us know, and we'll figure it out.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Hi
Thanks for help. What I meant was could you upload what you have been using to fix, which you know works, so I can use that to hunt my shader. :)
Reinstalled 3Dmigoto. Using uninstaller.
Fix is working. Loaded up game looks good. Also F10 makes the game stutter but sound is down. (Wife/kids asleep)
In game, tapping 1,2 and 4,5 doesn't do anything for me.
I have also tried to mark a shader or few. 3 and 6. but after alt tab, there is nothing in ShaderCache and the files in ShaderFixes are 6 minutes old (newly created) instead of <1 minute.
I must have missed a switch or two in the ini. Soz for being such a numpty! Slow and steady gets there though right? I really appreciate the help - it is becoming an obsession! ;)
I will upload the logs and ini and a screenie of my folder in a sec so you can have a lookie.
All the best!
Thanks for help. What I meant was could you upload what you have been using to fix, which you know works, so I can use that to hunt my shader. :)
Reinstalled 3Dmigoto. Using uninstaller.
Fix is working. Loaded up game looks good. Also F10 makes the game stutter but sound is down. (Wife/kids asleep)
In game, tapping 1,2 and 4,5 doesn't do anything for me.
I have also tried to mark a shader or few. 3 and 6. but after alt tab, there is nothing in ShaderCache and the files in ShaderFixes are 6 minutes old (newly created) instead of <1 minute.
I must have missed a switch or two in the ini. Soz for being such a numpty! Slow and steady gets there though right? I really appreciate the help - it is becoming an obsession! ;)
I will upload the logs and ini and a screenie of my folder in a sec so you can have a lookie.
That version that I shared as the alternate is the version I use to fix the depth of the icons. Same settings.
That all looks pretty good. The log is fine, and the .ini looks right too.
So, game loads, 3Dmigoto loads, shaders are replaced, all looks right. I'm not seeing any hunting logging, which is consistent with your seeing no action onscreen.
Set the 'input=1' to have it log the input system and that will show what it thinks the keyboard names are. Are you running a different language than English? If so, the key names need to be set using the names that you'll see from the 'input=1'.
If that still seems to not be it, try an xbox controller as the input device, and change the .ini to match.
That version that I shared as the alternate is the version I use to fix the depth of the icons. Same settings.
That all looks pretty good. The log is fine, and the .ini looks right too.
So, game loads, 3Dmigoto loads, shaders are replaced, all looks right. I'm not seeing any hunting logging, which is consistent with your seeing no action onscreen.
Set the 'input=1' to have it log the input system and that will show what it thinks the keyboard names are. Are you running a different language than English? If so, the key names need to be set using the names that you'll see from the 'input=1'.
If that still seems to not be it, try an xbox controller as the input device, and change the .ini to match.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
It would be possible for me to add an easier way to do that, maybe another key to write the disable code to the shader, but it's so easy now with alt-tab, edit, alt-tab, f10. Doesn't seem like the best use of my time at present. Chiri has always wanted to add an on-screen UI, and that would definitely really help, but I put it lower priority than being able to separate by textures.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
That way I could at least spot and name shaders for people.
Thanks
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
I have installed 0.99.18. I added the 64 bit one to SoM's 64bit folder with the exe.
When I ran the game the fix generated a bunch of new files and folders but I couldn't see any prompts or anything in game.
Is this WAD?
Thanks
edit
F10 causes the game to stutter so I am guessing the reload thingy is working. :)
There is also a funny bar are the bottom I don't recall seeing before...
SOz for being such a numpty :(
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
Just had another chance to have a look and nothing seems to be happening.
I am pressing 1,2 and 4,5. I have held these down for ages but nothing is happening.
F10 does cause the game to stutter like it is loading shaders.
Any ideas?
edit
I can see in the d3dx.ini that the keys are the same. But the keys aren't doing anything...
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
In the 3Dmigoto case, there is no auto-repeat. I need to remove DirectInput use altogether, and do something better, but, um, it's hard.
Try the same thing, but keep hitting the buttons. You should see shaders flick on and flick off as you cycle through them. 3Dmigoto does an automatic userenderedshaders=1, so only the ones that are active will be cycled.
If you can't see any flick on/flick off, look for the log file in the game root. Make sure it's being created, and look for shader loading and cycling in that.
Also, you don't mention F10 beeping. If it succeeds, you should get a high beep, if it fails, a low boop.
Edit: Oh, you are looking at Shadow of Mordor- you can't use the 99.18 version for this game, it requires the so-called "WatchDogs hack". This is a weird hack where I force the dlls to be loaded, and it's scary to use on all games. Use the DLLs from the Mordor fix, and just set the .ini to log and shader hunt and it will work.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I laugh in the face of scary WatchDogs hacks; I'm from Norwich.
Apart from mixing the files and activating the two ini switches, is it pretty much the same: find the shader(s) responsible for the effect by tapping through the shaders, add/amend the line at the bottom with o1 = 0, save and then F10?
Upon completion, do I just drop it into the file in the Mordor fix or do I need it to drop it here (which I will do anyway)?
Thanks
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
Pretty much the same, but slightly easier.
When you cycle through shaders and find your target, either PS or VS, you hit the Mark key to save it. This will copy the file directly to the ShaderFixes folder, ready to be edited, without having to exit and relaunch. I call this CopyOnMark.
So with that, you can
1) Hunt then Mark a shader,
2) alt-tab to desktop,
3) edit file in ShaderFixes (sort by last modified for convenience),
4) look for the actual output, won't always be o1,
5) set the output to zero with 'o1 = 0;'
6) Add a comment to the file for what it does- if you don't, you'll never be able to remember later.
7) alt-tab back to game,
8) F10 to reload your fix. It will low boop, if there is an error, high beep is success.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
If o1 isn't the output are there any 'tells' to help you find the actual output?
Looking forward to looking at this tomozza, as soon as I get back from my 'rents. :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
You'll see something like this:
The actual output is "SV_Position0", which in this case is "o0".
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
So in the above case
o2 = 0
JKing!
o0 right?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
I tried to use the fixes stuff and just change the ini but it is still not doing anything noticable.
Would it be possible to upload the files you used to fix this game so I could just bung it in the folder to start from scratch please?
Thanks! :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
Start with the fix for Mordor off the HelixModBlog. That will be complete, and 3Dmigoto allows debug and release variants in the same package. Make sure you start with a clean directory, uninstall anything you might have done earlier with the uninstall.bat.
Make sure that works, and runs the game properly, fix is working, no CM, all the normal jazz. This will prove out that the d3d11.dll is loading, and the code is working.
Once it's known working, edit the d3dx.ini file. Change 'calls=1', to add logging, and change 'hunting=1' to enable the debug mode. A normal release version has this set to 0, because it eats performance.
Run the game with those changes, and you should be able to use the numeric keypad to hunt and mark shaders.
If not, let us know, and we'll figure it out.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thanks for help. What I meant was could you upload what you have been using to fix, which you know works, so I can use that to hunt my shader. :)
Reinstalled 3Dmigoto. Using uninstaller.
Fix is working. Loaded up game looks good. Also F10 makes the game stutter but sound is down. (Wife/kids asleep)
In game, tapping 1,2 and 4,5 doesn't do anything for me.
I have also tried to mark a shader or few. 3 and 6. but after alt tab, there is nothing in ShaderCache and the files in ShaderFixes are 6 minutes old (newly created) instead of <1 minute.
I must have missed a switch or two in the ini. Soz for being such a numpty! Slow and steady gets there though right? I really appreciate the help - it is becoming an obsession! ;)
I will upload the logs and ini and a screenie of my folder in a sec so you can have a lookie.
All the best!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
That all looks pretty good. The log is fine, and the .ini looks right too.
So, game loads, 3Dmigoto loads, shaders are replaced, all looks right. I'm not seeing any hunting logging, which is consistent with your seeing no action onscreen.
Set the 'input=1' to have it log the input system and that will show what it thinks the keyboard names are. Are you running a different language than English? If so, the key names need to be set using the names that you'll see from the 'input=1'.
If that still seems to not be it, try an xbox controller as the input device, and change the .ini to match.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers