Just a heads up for anyone interested in fixing this game- it runs well with 3Dmigoto.
I did a quick test to determine the state of top-of-tree 3Dmigoto here, and it dumps 3800 shaders, with about 150 fatal errors, so pretty good overall. Shader hunting is also working well, using DarkStarSword's new keyboard input methods. Shaders are findable and dumpable.
I'm not going to have time to look at this one for awhile, but if someone else is interested I can say that the tools are in place.
The place to start would be DHR's Dead Island Riptide shaders, which are DX9 based, but the Chrome game engine is likely similar because this is now Chrome 6, and Riptide was Chrome 5. So, shader fixes from there might give you enough insight into these new DX11 fixes. No way to know for certain, no fixes exist yet for Chrome 6.
Removing shadows as a first fix should be pretty easy.
Just a heads up for anyone interested in fixing this game- it runs well with 3Dmigoto.
I did a quick test to determine the state of top-of-tree 3Dmigoto here, and it dumps 3800 shaders, with about 150 fatal errors, so pretty good overall. Shader hunting is also working well, using DarkStarSword's new keyboard input methods. Shaders are findable and dumpable.
I'm not going to have time to look at this one for awhile, but if someone else is interested I can say that the tools are in place.
The place to start would be DHR's Dead Island Riptide shaders, which are DX9 based, but the Chrome game engine is likely similar because this is now Chrome 6, and Riptide was Chrome 5. So, shader fixes from there might give you enough insight into these new DX11 fixes. No way to know for certain, no fixes exist yet for Chrome 6.
Removing shadows as a first fix should be pretty easy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]Just a heads up for anyone interested in fixing this game- it runs well with 3Dmigoto.
I did a quick test to determine the state of top-of-tree 3Dmigoto here, and it dumps 3800 shaders, with about 150 fatal errors, so pretty good overall. Shader hunting is also working well, using DarkStarSword's new keyboard input methods. Shaders are findable and dumpable.
I'm not going to have time to look at this one for awhile, but if someone else is interested I can say that the tools are in place.
The place to start would be DHR's Dead Island Riptide shaders, which are DX9 based, but the Chrome game engine is likely similar because this is now Chrome 6, and Riptide was Chrome 5. So, shader fixes from there might give you enough insight into these new DX11 fixes. No way to know for certain, no fixes exist yet for Chrome 6.
Removing shadows as a first fix should be pretty easy.[/quote]
Awesome news Bo3b!!! The latest version of the wrapper is on the git right? I plan to give it a look probably in the weekend;)) and see if I can fix those annoying shadows or at least give it a try ;))
bo3b said:Just a heads up for anyone interested in fixing this game- it runs well with 3Dmigoto.
I did a quick test to determine the state of top-of-tree 3Dmigoto here, and it dumps 3800 shaders, with about 150 fatal errors, so pretty good overall. Shader hunting is also working well, using DarkStarSword's new keyboard input methods. Shaders are findable and dumpable.
I'm not going to have time to look at this one for awhile, but if someone else is interested I can say that the tools are in place.
The place to start would be DHR's Dead Island Riptide shaders, which are DX9 based, but the Chrome game engine is likely similar because this is now Chrome 6, and Riptide was Chrome 5. So, shader fixes from there might give you enough insight into these new DX11 fixes. No way to know for certain, no fixes exist yet for Chrome 6.
Removing shadows as a first fix should be pretty easy.
Awesome news Bo3b!!! The latest version of the wrapper is on the git right? I plan to give it a look probably in the weekend;)) and see if I can fix those annoying shadows or at least give it a try ;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
This is great news. Would be such a shame if nobody was interested in this. The game is huge - whole weekend of gameplay, about 30h and I just reached 50% in story. It will be long game because I am not doing any sub quests or extra content.
Also levelling up is up to 25 with one set of skills and there is three of them which upgrades separately so at the end you level up 75 times.
Game is such a addiction and you almost feel like you have three different play styles: day, night and with a gun. You`ll see different approach to each of them.
This game made me quit Far Cry 4 so you know...
This is great news. Would be such a shame if nobody was interested in this. The game is huge - whole weekend of gameplay, about 30h and I just reached 50% in story. It will be long game because I am not doing any sub quests or extra content.
Also levelling up is up to 25 with one set of skills and there is three of them which upgrades separately so at the end you level up 75 times.
Game is such a addiction and you almost feel like you have three different play styles: day, night and with a gun. You`ll see different approach to each of them.
This game made me quit Far Cry 4 so you know...
I love this game so far. Probably have 50 hours into it. The side quests are great fun along with just exploring or looking for easter eggs all while parkouring, smashing some zombies and getting loot. Not only do you level up 75 times, but there are almost 75 abilities overall between the 3 trees. And the best part about them is most are actually useful and you can add into your standard repertoire.
I'll be following this closely. Huge amount of potential. It looks great in 3D aside from those shadows. The architecture and heights really mesh well for 3D.
An interesting thing to note, and pardon any ignorance on my part due the technology, is that the developers are working on Oculus Rift support-and from what I hear it works pretty decently (aside from some menu and camera control). I can assume shadowing isn't an issue with the Oculus Rift stereoscopic drivers. So I'd really like to see it fixed here.
I love this game so far. Probably have 50 hours into it. The side quests are great fun along with just exploring or looking for easter eggs all while parkouring, smashing some zombies and getting loot. Not only do you level up 75 times, but there are almost 75 abilities overall between the 3 trees. And the best part about them is most are actually useful and you can add into your standard repertoire.
I'll be following this closely. Huge amount of potential. It looks great in 3D aside from those shadows. The architecture and heights really mesh well for 3D.
An interesting thing to note, and pardon any ignorance on my part due the technology, is that the developers are working on Oculus Rift support-and from what I hear it works pretty decently (aside from some menu and camera control). I can assume shadowing isn't an issue with the Oculus Rift stereoscopic drivers. So I'd really like to see it fixed here.
Update:
I just fix Shadows, except the one that is produced by sun (is one shader, but is very important)... i don't know what happens with that shadows, the only way to fix it is through VS.....but it change the texture form where the light is reflected...so is a no go atm. I still have to try a few more stuff.
Shadows are fixed by aproximation, because this engine don't have any information about depth or projections matrix. If those Sun Shadows can be fixed, the game will look awesome!!
Also fix some lights and HUD/Crosshair.....i still don't see reflection (need a correction)
Some screenshots
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63336/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63337/[/img]
I just fix Shadows, except the one that is produced by sun (is one shader, but is very important)... i don't know what happens with that shadows, the only way to fix it is through VS.....but it change the texture form where the light is reflected...so is a no go atm. I still have to try a few more stuff.
Shadows are fixed by aproximation, because this engine don't have any information about depth or projections matrix. If those Sun Shadows can be fixed, the game will look awesome!!
Also fix some lights and HUD/Crosshair.....i still don't see reflection (need a correction)
i just start the game....and i want to fix the Sun shadows to move on (in the worst scenario can be disabled)....so i suppose i will found more issues later...i need more time before post something...this engine is a total mess (like Dead Island Riptide and CoJ)
i just start the game....and i want to fix the Sun shadows to move on (in the worst scenario can be disabled)....so i suppose i will found more issues later...i need more time before post something...this engine is a total mess (like Dead Island Riptide and CoJ)
I`ve seen some objects being rendered only in one eye (mostly indoors like chairs). Besides that and what you have already fixed I didn`t encounter any other effects and I am already on the second part of the land.
I`ve seen some objects being rendered only in one eye (mostly indoors like chairs). Besides that and what you have already fixed I didn`t encounter any other effects and I am already on the second part of the land.
I did a quick test to determine the state of top-of-tree 3Dmigoto here, and it dumps 3800 shaders, with about 150 fatal errors, so pretty good overall. Shader hunting is also working well, using DarkStarSword's new keyboard input methods. Shaders are findable and dumpable.
I'm not going to have time to look at this one for awhile, but if someone else is interested I can say that the tools are in place.
The place to start would be DHR's Dead Island Riptide shaders, which are DX9 based, but the Chrome game engine is likely similar because this is now Chrome 6, and Riptide was Chrome 5. So, shader fixes from there might give you enough insight into these new DX11 fixes. No way to know for certain, no fixes exist yet for Chrome 6.
Removing shadows as a first fix should be pretty easy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Awesome news Bo3b!!! The latest version of the wrapper is on the git right? I plan to give it a look probably in the weekend;)) and see if I can fix those annoying shadows or at least give it a try ;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Also levelling up is up to 25 with one set of skills and there is three of them which upgrades separately so at the end you level up 75 times.
Game is such a addiction and you almost feel like you have three different play styles: day, night and with a gun. You`ll see different approach to each of them.
This game made me quit Far Cry 4 so you know...
https://steamcommunity.com/profiles/76561198014296177/
I'll be following this closely. Huge amount of potential. It looks great in 3D aside from those shadows. The architecture and heights really mesh well for 3D.
An interesting thing to note, and pardon any ignorance on my part due the technology, is that the developers are working on Oculus Rift support-and from what I hear it works pretty decently (aside from some menu and camera control). I can assume shadowing isn't an issue with the Oculus Rift stereoscopic drivers. So I'd really like to see it fixed here.
I just fix Shadows, except the one that is produced by sun (is one shader, but is very important)... i don't know what happens with that shadows, the only way to fix it is through VS.....but it change the texture form where the light is reflected...so is a no go atm. I still have to try a few more stuff.
Shadows are fixed by aproximation, because this engine don't have any information about depth or projections matrix. If those Sun Shadows can be fixed, the game will look awesome!!
Also fix some lights and HUD/Crosshair.....i still don't see reflection (need a correction)
Some screenshots
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://steamcommunity.com/profiles/76561198014296177/
*adds to wishlist*
Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I stop right now (like for Far Cry4=) my progression and wait for your amazing fix :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
This game deserve to have descent 3D!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://steamcommunity.com/profiles/76561198014296177/