X REBIRTH, Holy Shhh!
  7 / 7    
[quote="mike_ar69"][quote="andysonofbob"]@Mike I notice you have put up an updated fix. Would it be possible to links some screenies please? If not too much grief, with X-R looking at its best and worst? I am really debating getting this game but cash flow is tricky atm... Thanks![/quote] Sure - no problem. Will do it tonight (US time). I'll crank up the eye candy and take some pics with and without cockpit etc. I'm still holding back on diving into the game properly while they crank out the bug fixes and stablise the game, but I like just flying around and occasionally shooting stuff so the cops chase me, its good practice. With the higher convergence my fix allows the 3d comes to life a bit more I think - you can even toyify, but that looks wrong in a space sim...[/quote] Coupla pics. Too tried to post to visionlive right now...
mike_ar69 said:
andysonofbob said:@Mike

I notice you have put up an updated fix. Would it be possible to links some screenies please? If not too much grief, with X-R looking at its best and worst? I am really debating getting this game but cash flow is tricky atm...

Thanks!


Sure - no problem. Will do it tonight (US time). I'll crank up the eye candy and take some pics with and without cockpit etc. I'm still holding back on diving into the game properly while they crank out the bug fixes and stablise the game, but I like just flying around and occasionally shooting stuff so the cops chase me, its good practice. With the higher convergence my fix allows the 3d comes to life a bit more I think - you can even toyify, but that looks wrong in a space sim...

Coupla pics. Too tried to post to visionlive right now...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#91
Posted 11/26/2013 04:18 AM   
Got the fix, thanks Mike.
Got the fix, thanks Mike.

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#92
Posted 11/26/2013 06:36 AM   
Cool - let me know of any issues. Make sure you get v3.2, I corrected the default settings for the cockpit fix so it did not start off 'incorrect'. I am going to make one last update to change the depth of the markers when walking around on ships (too deep at the moment), but otherwise I am leaving this game up to the developers now, except to fix anything that I might have broken myself with this fix.
Cool - let me know of any issues. Make sure you get v3.2, I corrected the default settings for the cockpit fix so it did not start off 'incorrect'. I am going to make one last update to change the depth of the markers when walking around on ships (too deep at the moment), but otherwise I am leaving this game up to the developers now, except to fix anything that I might have broken myself with this fix.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#93
Posted 11/26/2013 04:35 PM   
Mate, it looks awesome! How are the icons when you get close to stations? From what I saw in the screenies you could probably bring them in a tiny bit say, if 0 = screen and 10 = current, maybe set to 7 or 8? I haven't played it though so I don't know it this depth is the sweetest spot. In Evochron Merc' the (once) 2D icons were closer but they didn't double because they were still set far enough in depth, if you know what I mean?
Mate, it looks awesome!

How are the icons when you get close to stations? From what I saw in the screenies you could probably bring them in a tiny bit say, if 0 = screen and 10 = current, maybe set to 7 or 8? I haven't played it though so I don't know it this depth is the sweetest spot.

In Evochron Merc' the (once) 2D icons were closer but they didn't double because they were still set far enough in depth, if you know what I mean?

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#94
Posted 11/26/2013 07:57 PM   
Hi yeah, I already set the marker icons to be closer in than the square boxes, but they could be brought in closer. Ultimately there is no ideal solution and at some point when you get close they will appear to be 'too far back'. You can change the value yourself though as follows: 1. Open shaderoverride/vertextshaders/F8E97DEE.txt 2. Find the line with def "c219, 1, 1, 2, 0.99" 3. Change the "0.99" to something else (lower) (<1.0 and >0.0) If 0.99 seems really high its because the depth is w-buffer and non-linear. If you you set it to 0.8 it will bring the markers almost half way in for example. Try 0.95 (i think I had this to start with but it was too close for me). If you want to change the box depths then you need to change the y-component (currently 1, which means "infinity"). Don't worry about the other values, I was going to be more comprehensive with separating things and left in some code that actually does nothing right now. I am going to make one last change to change the depth of all markers when walking on deck, as you can imagine all the icons for people are miles behind them when they are standing in front of you. I am going to assign this to the same "8" key that turns off the cockpit fix so it's all consistent. If I have the will (which right now I don't), it would be good to have an auto-convergence setting when going on deck because if you step off ship with the 5.4 convergence preset that's way high and looks like the screen is messed up - so auto switching it to the 0.6-ish value would make it look a lot better. I might also be able to avoid exposing the "8" key toggle altogether so the user can't accidentally turn off the fix and wonder what the heck has happened. I just remembered that you don't yet have the game, but my instructions will allow what you want should you get it. It's still a buggy mess and performance is bad (though I seem to do better than most running between 30-50 FPS depending on scene, with some drops to 25, and that's in stereo (though I am SLI)). That being said, it is nice flying around with the game on my 120" projector screen. Last bit of advice, make sure you use the registry modification for the Monitor Size setting to maximize *depth* - there's a lot of talk about convergence in this game, and how flat it looks, but when I see some peoples screen shots the back plane is really close which does indeed make the game look like a flat picture in front of you - if you increase the IPD using the registry setting the whole of space opens up much more and it's miles better. I increased the depth for the pics I posted last night but I did not max it out because I used the wrong shortcut, but it's still better than what normal 100% depth gives.
Hi yeah, I already set the marker icons to be closer in than the square boxes, but they could be brought in closer. Ultimately there is no ideal solution and at some point when you get close they will appear to be 'too far back'. You can change the value yourself though as follows:
1. Open shaderoverride/vertextshaders/F8E97DEE.txt
2. Find the line with def "c219, 1, 1, 2, 0.99"
3. Change the "0.99" to something else (lower) (<1.0 and >0.0)
If 0.99 seems really high its because the depth is w-buffer and non-linear. If you you set it to 0.8 it will bring the markers almost half way in for example. Try 0.95 (i think I had this to start with but it was too close for me).
If you want to change the box depths then you need to change the y-component (currently 1, which means "infinity"). Don't worry about the other values, I was going to be more comprehensive with separating things and left in some code that actually does nothing right now.

I am going to make one last change to change the depth of all markers when walking on deck, as you can imagine all the icons for people are miles behind them when they are standing in front of you. I am going to assign this to the same "8" key that turns off the cockpit fix so it's all consistent. If I have the will (which right now I don't), it would be good to have an auto-convergence setting when going on deck because if you step off ship with the 5.4 convergence preset that's way high and looks like the screen is messed up - so auto switching it to the 0.6-ish value would make it look a lot better. I might also be able to avoid exposing the "8" key toggle altogether so the user can't accidentally turn off the fix and wonder what the heck has happened.

I just remembered that you don't yet have the game, but my instructions will allow what you want should you get it. It's still a buggy mess and performance is bad (though I seem to do better than most running between 30-50 FPS depending on scene, with some drops to 25, and that's in stereo (though I am SLI)). That being said, it is nice flying around with the game on my 120" projector screen. Last bit of advice, make sure you use the registry modification for the Monitor Size setting to maximize *depth* - there's a lot of talk about convergence in this game, and how flat it looks, but when I see some peoples screen shots the back plane is really close which does indeed make the game look like a flat picture in front of you - if you increase the IPD using the registry setting the whole of space opens up much more and it's miles better. I increased the depth for the pics I posted last night but I did not max it out because I used the wrong shortcut, but it's still better than what normal 100% depth gives.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#95
Posted 11/26/2013 08:26 PM   
Roger! Once you finish tweaking, do you think you will spend much time in the X universe or move on to another game? The 3D fix has ticked the essential 3D box. I am just worried I wont get my usual £1 per hour of gaming or better ratio the I feel the gaming world owes me ;) Especially with this new £40 quid price tag these new games seem to be shipping with! Will prolly get this game at some point though, so thanks in advance for your work!
Roger!

Once you finish tweaking, do you think you will spend much time in the X universe or move on to another game? The 3D fix has ticked the essential 3D box. I am just worried I wont get my usual £1 per hour of gaming or better ratio the I feel the gaming world owes me ;) Especially with this new £40 quid price tag these new games seem to be shipping with!

Will prolly get this game at some point though, so thanks in advance for your work!

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#96
Posted 11/26/2013 09:38 PM   
[quote="andysonofbob"]Roger! Once you finish tweaking, do you think you will spend much time in the X universe or move on to another game? The 3D fix has ticked the essential 3D box. I am just worried I wont get my usual £1 per hour of gaming or better ratio the I feel the gaming world owes me ;) Especially with this new £40 quid price tag these new games seem to be shipping with! Will prolly get this game at some point though, so thanks in advance for your work![/quote] Yes I do plan on actually playing this one ;-) I'm going to stop with the helix fixes for a while actually, I'm spending too much time on it. Since your post I did one last tweak but don't plan on anymore, unless I find I have introduced a bug myself. Until EgoSoft fix their bugs and make a plan for 3D themselves I don't want to over work this one. It's more than good enough for a great 3D experience at the moment. I want to finish my favourite Lego games first anyway ;-) I like your metric as well, 1hr per £1 (in my case per $1, though I am actually a brit) - I'll definitely get that from XR when I finally get started.
andysonofbob said:Roger!

Once you finish tweaking, do you think you will spend much time in the X universe or move on to another game? The 3D fix has ticked the essential 3D box. I am just worried I wont get my usual £1 per hour of gaming or better ratio the I feel the gaming world owes me ;) Especially with this new £40 quid price tag these new games seem to be shipping with!

Will prolly get this game at some point though, so thanks in advance for your work!


Yes I do plan on actually playing this one ;-) I'm going to stop with the helix fixes for a while actually, I'm spending too much time on it. Since your post I did one last tweak but don't plan on anymore, unless I find I have introduced a bug myself. Until EgoSoft fix their bugs and make a plan for 3D themselves I don't want to over work this one. It's more than good enough for a great 3D experience at the moment. I want to finish my favourite Lego games first anyway ;-)

I like your metric as well, 1hr per £1 (in my case per $1, though I am actually a brit) - I'll definitely get that from XR when I finally get started.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#97
Posted 11/27/2013 03:23 PM   
I wish movies at the cinema had that dollar / entertainment ratio. If you ask me, we expect a lot for our money when it comes to entertainment software. Fix 3.3 is great. The mouselook gets disabled on platforms, but the benefits of the "9" seperated convergence is too good to pass up. I was using the regedit MonitorSize method, but I'm too lazy to keep that up so the "9" option is a great compromise. I play with kb/mouse but really, kb navigation on platforms isn't too bad. Thanks for all your work on this Mike.
I wish movies at the cinema had that dollar / entertainment ratio. If you ask me, we expect a lot for our money when it comes to entertainment software.

Fix 3.3 is great. The mouselook gets disabled on platforms, but the benefits of the "9" seperated convergence is too good to pass up. I was using the regedit MonitorSize method, but I'm too lazy to keep that up so the "9" option is a great compromise.

I play with kb/mouse but really, kb navigation on platforms isn't too bad. Thanks for all your work on this Mike.

#98
Posted 11/27/2013 08:30 PM   
They have released the beta for patch 2.0 for this game, they have changed some shaders, so there be problems again.
They have released the beta for patch 2.0 for this game, they have changed some shaders, so there be problems again.

#99
Posted 05/16/2014 04:46 AM   
Because of all its problems, I've never actually played this game much, but I'll put it on my list. What are the exact problems?
Because of all its problems, I've never actually played this game much, but I'll put it on my list. What are the exact problems?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/16/2014 11:35 AM   
Ummmm, loading screens+ stuff rendering weirdly for one eye, the light the SLI version of the patch addressed is back (tried the latest version of the SLI patch, and the non sli one to be thorough). I didn't play for long, so I didn't have a chance to see much. On the plus side that horrible highway minigame is gone.
Ummmm, loading screens+ stuff rendering weirdly for one eye, the light the SLI version of the patch addressed is back (tried the latest version of the SLI patch, and the non sli one to be thorough). I didn't play for long, so I didn't have a chance to see much.

On the plus side that horrible highway minigame is gone.

Posted 05/16/2014 02:24 PM   
[quote="Kolreth"]Ummmm, loading screens+ stuff rendering weirdly for one eye, the light the SLI version of the patch addressed is back (tried the latest version of the SLI patch, and the non sli one to be thorough). I didn't play for long, so I didn't have a chance to see much. On the plus side that horrible highway minigame is gone.[/quote] Thanks for the info - sounds like it might be a 'start from scratch'...sigh. If so then it's going down my priority list I'm afraid...
Kolreth said:Ummmm, loading screens+ stuff rendering weirdly for one eye, the light the SLI version of the patch addressed is back (tried the latest version of the SLI patch, and the non sli one to be thorough). I didn't play for long, so I didn't have a chance to see much.

On the plus side that horrible highway minigame is gone.

Thanks for the info - sounds like it might be a 'start from scratch'...sigh. If so then it's going down my priority list I'm afraid...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/16/2014 04:50 PM   
  7 / 7    
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