With new driver only shadows seem to be big problem. 10 mugs of ale to kind sirs who fix them!
Graphics didnt impress me too much. Characters and armors look fantastic, but nature is just okay. But WItcher 3 runs faster on ultra then Witcher 2. Which means I can play on high settings in 3D and have nice FPS on my GTX 970
With new driver only shadows seem to be big problem. 10 mugs of ale to kind sirs who fix them!
Graphics didnt impress me too much. Characters and armors look fantastic, but nature is just okay. But WItcher 3 runs faster on ultra then Witcher 2. Which means I can play on high settings in 3D and have nice FPS on my GTX 970
Well 3D Surround is a mess too...
I get 40% GPU usage (on each of them) no matter what setting I chose (low to ultra).
Cpu usage around 20%...
Also got 2 nvidia driver module crashes (Blue Screen fan anyone) ? :)
Except for the shadows and some reflections and so on overall not many things are broken though...
Problem is I can't make it USE the GPU more than 40% in Surround -_-
(VRAM is OK at 2.5)
Definitely big problems with the drivers in Surround mode. Switching to 1 screen resolution puts everything up to 99% GPU usage. Selecting the lowest of the lowest Surround res downlocks the GPU and get shietty scaling....
I get 40% GPU usage (on each of them) no matter what setting I chose (low to ultra).
Cpu usage around 20%...
Also got 2 nvidia driver module crashes (Blue Screen fan anyone) ? :)
Except for the shadows and some reflections and so on overall not many things are broken though...
Problem is I can't make it USE the GPU more than 40% in Surround -_-
(VRAM is OK at 2.5)
Definitely big problems with the drivers in Surround mode. Switching to 1 screen resolution puts everything up to 99% GPU usage. Selecting the lowest of the lowest Surround res downlocks the GPU and get shietty scaling....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="NateDogg24"]Bioshock Infinite and Battlefield Hardline profiles don't work either[/quote]
Are you using 352.86?
You could try these CM profiles
Dying Light
Elite Dangerous
Lords of the Fallen
Metal Gear Solid V: Ground Zeroes
The Crew
Total War: Attila
[quote="mindw0rk"]With new driver only shadows seem to be big problem. 10 mugs of ale to kind sirs who fix them!
Graphics didnt impress me too much. Characters and armors look fantastic, but nature is just okay. But WItcher 3 runs faster on ultra then Witcher 2. Which means I can play on high settings in 3D and have nice FPS on my GTX 970[/quote]lights too, like lights from candles, lights coming through windows, etc. Also, some HUD elements should be at a contextual depth but are at screen depth.
I imagine the 3-core CPU 3Dvision bug might be a problem in this game during combat etc. Especially since the PhysX in Witcher 3 is CPU-based
mindw0rk said:With new driver only shadows seem to be big problem. 10 mugs of ale to kind sirs who fix them!
Graphics didnt impress me too much. Characters and armors look fantastic, but nature is just okay. But WItcher 3 runs faster on ultra then Witcher 2. Which means I can play on high settings in 3D and have nice FPS on my GTX 970
lights too, like lights from candles, lights coming through windows, etc. Also, some HUD elements should be at a contextual depth but are at screen depth.
I imagine the 3-core CPU 3Dvision bug might be a problem in this game during combat etc. Especially since the PhysX in Witcher 3 is CPU-based
[quote="D-Man11"][quote="NateDogg24"]Bioshock Infinite and Battlefield Hardline profiles don't work either[/quote]
Are you using 352.86?
You could try these CM profiles
Dying Light
Elite Dangerous
Lords of the Fallen
Metal Gear Solid V: Ground Zeroes
The Crew
Total War: Attila[/quote]
Yes I am using the latest drivers. Hopefully one of these profiles will work.
I think it looks amazing.
The best profile I found was Dying Light & its unplayable becasue of all the black artifacts popping up. I'm really upset that I have to play this on my garbage Samsung 2d to 3d conversion TV tonight!!
The best profile I found was Dying Light & its unplayable becasue of all the black artifacts popping up. I'm really upset that I have to play this on my garbage Samsung 2d to 3d conversion TV tonight!!
I just had a look at some of the shaders. In one of the shadow pixel shaders, here is what you get work with:
[code]
cbuffer cb13 : register(b13)
{
float4 cb13[49];
}
cbuffer cb12 : register(b12)
{
float4 cb12[214];
}
[/code]
Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...
Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...
I just tested.....and in the graphics option there is no 1280x720 option....WTF!!
I use 3DTV Play, so i can't activate the 3D... forcing that resolution in the config file don't help.
3Dmigoto is working with the 0.99.48 version....1.1.4 version give me a crash.
I just tested.....and in the graphics option there is no 1280x720 option....WTF!!
I use 3DTV Play, so i can't activate the 3D... forcing that resolution in the config file don't help.
3Dmigoto is working with the 0.99.48 version....1.1.4 version give me a crash.
[quote="DHR"]I just tested.....and in the graphics option there is no 1280x720 option....WTF!!
I use 3DTV Play, so i can't activate the 3D... forcing that resolution in the config file don't help.
3Dmigoto is working with the 0.99.48 version....1.1.4 version give me a crash.[/quote]
1.1.4 crashed for me also...
DHR said:I just tested.....and in the graphics option there is no 1280x720 option....WTF!!
I use 3DTV Play, so i can't activate the 3D... forcing that resolution in the config file don't help.
3Dmigoto is working with the 0.99.48 version....1.1.4 version give me a crash.
[quote="mike_ar69"]I just had a look at some of the shaders. In one of the shadow pixel shaders, here is what you get work with:
[code]
cbuffer cb13 : register(b13)
{
float4 cb13[49];
}
cbuffer cb12 : register(b12)
{
float4 cb12[214];
}
[/code]Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...[/quote]
Aww, geez. That is the absolute worst news. They are stripping the shader headers.
We might have to rethink our love of CD Projekt based on past history. Stripping the shader headers is just about as anti-modder as you can get. The only thing worse is encrypting the files. It's also the kind of thing that you do for consoles to save RAM.
When you guys organize a 3D request day- be sure to add this as a request. Stripping the headers is a hostile move.
I'll still take a look later today to get 1.1.4 working on this game.
Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...
Aww, geez. That is the absolute worst news. They are stripping the shader headers.
We might have to rethink our love of CD Projekt based on past history. Stripping the shader headers is just about as anti-modder as you can get. The only thing worse is encrypting the files. It's also the kind of thing that you do for consoles to save RAM.
When you guys organize a 3D request day- be sure to add this as a request. Stripping the headers is a hostile move.
I'll still take a look later today to get 1.1.4 working on this game.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
There seems to be some video memory leak as well - everytime I press "F10" to reload shaders the VRAM usage goes up and then never comes down again. I can do this about 5 times before I have to quit the application. Sigh...
There seems to be some video memory leak as well - everytime I press "F10" to reload shaders the VRAM usage goes up and then never comes down again. I can do this about 5 times before I have to quit the application. Sigh...
Are there any modding tools for Witcher 2 that might work on Witcher 3?
Just wondering if we can do something here like I do for Unity games (which also strip headers), and extract the metadata for the shaders directly from the game files...?
I'll take a look at this when I get home tonight (but but but... Life is Strange Episode 3 just came out!)
Are there any modding tools for Witcher 2 that might work on Witcher 3?
Just wondering if we can do something here like I do for Unity games (which also strip headers), and extract the metadata for the shaders directly from the game files...?
I'll take a look at this when I get home tonight (but but but... Life is Strange Episode 3 just came out!)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]Are there any modding tools for Witcher 2 that might work on Witcher 3?
Just wondering if we can do something here like I do for Unity games (which also strip headers), and extract the metadata for the shaders directly from the game files...?
I'll take a look at this when I get home tonight (but but but... Life is Strange Episode 3 just came out!)[/quote]
That would be great if we could get header information. I have no idea how to do that, so anything you could do...
DarkStarSword said:Are there any modding tools for Witcher 2 that might work on Witcher 3?
Just wondering if we can do something here like I do for Unity games (which also strip headers), and extract the metadata for the shaders directly from the game files...?
I'll take a look at this when I get home tonight (but but but... Life is Strange Episode 3 just came out!)
That would be great if we could get header information. I have no idea how to do that, so anything you could do...
Graphics didnt impress me too much. Characters and armors look fantastic, but nature is just okay. But WItcher 3 runs faster on ultra then Witcher 2. Which means I can play on high settings in 3D and have nice FPS on my GTX 970
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
I get 40% GPU usage (on each of them) no matter what setting I chose (low to ultra).
Cpu usage around 20%...
Also got 2 nvidia driver module crashes (Blue Screen fan anyone) ? :)
Except for the shadows and some reflections and so on overall not many things are broken though...
Problem is I can't make it USE the GPU more than 40% in Surround -_-
(VRAM is OK at 2.5)
Definitely big problems with the drivers in Surround mode. Switching to 1 screen resolution puts everything up to 99% GPU usage. Selecting the lowest of the lowest Surround res downlocks the GPU and get shietty scaling....
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Are you using 352.86?
You could try these CM profiles
Dying Light
Elite Dangerous
Lords of the Fallen
Metal Gear Solid V: Ground Zeroes
The Crew
Total War: Attila
I imagine the 3-core CPU 3Dvision bug might be a problem in this game during combat etc. Especially since the PhysX in Witcher 3 is CPU-based
Yes I am using the latest drivers. Hopefully one of these profiles will work.
The best profile I found was Dying Light & its unplayable becasue of all the black artifacts popping up. I'm really upset that I have to play this on my garbage Samsung 2d to 3d conversion TV tonight!!
Lets just say that's not a lot to go on, and there will be some significant guesswork involved if this game is going to be fixed. Looks like it could be a slog...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I use 3DTV Play, so i can't activate the 3D... forcing that resolution in the config file don't help.
3Dmigoto is working with the 0.99.48 version....1.1.4 version give me a crash.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
1.1.4 crashed for me also...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Aww, geez. That is the absolute worst news. They are stripping the shader headers.
We might have to rethink our love of CD Projekt based on past history. Stripping the shader headers is just about as anti-modder as you can get. The only thing worse is encrypting the files. It's also the kind of thing that you do for consoles to save RAM.
When you guys organize a 3D request day- be sure to add this as a request. Stripping the headers is a hostile move.
I'll still take a look later today to get 1.1.4 working on this game.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Just wondering if we can do something here like I do for Unity games (which also strip headers), and extract the metadata for the shaders directly from the game files...?
I'll take a look at this when I get home tonight (but but but... Life is Strange Episode 3 just came out!)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
That would be great if we could get header information. I have no idea how to do that, so anything you could do...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278