Dolphin 5.0 is out and it's gobsmacking in 3D!
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[quote="J0hnnieW4lker"][quote="Blacksmith56"][quote="masterotaku"]Making a general Dolphin blog post would be a good idea. Maybe I'll do it, because there are certain driver settings that must be changed to make Dolphin's 3D Vision mode work correctly and without a performance penalty. If people don't see my forums posts, they won't know the problem and solution. However, I first want to confirm if the shaders in that Super Mario 64 are valid for other people (with that exact Dolphin build and the per pixel lighting setting). So far no one has confirmed if they worked (even back when I did aspect ratio mods).[/quote] Yes !! Please consider a Dolphin 3DV blog post, there are so many great games from the WII console.. Thanks, can't find the USB Bluetooth adapter I had, need to buy one :( J0hnnieW4lker: The WII mote works flawless, I use the Toshiba BT stacker...[/quote][/quote] Got the Wiimote connected, only issue is to connect the second wiimote, they both are synced with the same player one and the led on them both are on number one, seems to be an issue with dolphin 4.0.2, tryed version 5 and fixed, but i cannot use version 5, the performance is just too bad in dx11 for me. :(
J0hnnieW4lker said:
Blacksmith56 said:
masterotaku said:Making a general Dolphin blog post would be a good idea. Maybe I'll do it, because there are certain driver settings that must be changed to make Dolphin's 3D Vision mode work correctly and without a performance penalty. If people don't see my forums posts, they won't know the problem and solution.

However, I first want to confirm if the shaders in that Super Mario 64 are valid for other people (with that exact Dolphin build and the per pixel lighting setting). So far no one has confirmed if they worked (even back when I did aspect ratio mods).


Yes !! Please consider a Dolphin 3DV blog post, there are so many great games from the WII console..

Thanks, can't find the USB Bluetooth adapter I had, need to buy one :(
J0hnnieW4lker: The WII mote works flawless, I use the Toshiba BT stacker...


Got the Wiimote connected, only issue is to connect the second wiimote, they both are synced with the same player one and the led on them both are on number one, seems to be an issue with dolphin 4.0.2, tryed version 5 and fixed, but i cannot use version 5, the performance is just too bad in dx11 for me. :(

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#46
Posted 09/07/2016 09:07 PM   
Still waiting for reports here! :p If you want to try something simpler, get an official Dolphin build, use the latest 3Dmigoto x64 build and dump a known shader of a known game, telling your Dolphin settings, hardware, drivers and what Dolphin build you used. I'll try the same and we'll compare the shader filename. For example, in Super Mario 64 and Mario Kart 64, there is a pixel shader that disables a dark layer over all the image. Dump that. Or the heatwave in Super Mario Sunshine.
Still waiting for reports here! :p

If you want to try something simpler, get an official Dolphin build, use the latest 3Dmigoto x64 build and dump a known shader of a known game, telling your Dolphin settings, hardware, drivers and what Dolphin build you used. I'll try the same and we'll compare the shader filename.

For example, in Super Mario 64 and Mario Kart 64, there is a pixel shader that disables a dark layer over all the image. Dump that. Or the heatwave in Super Mario Sunshine.

CPU: Intel Core i7 7700K @ 4.9GHz
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Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#47
Posted 09/09/2016 10:12 PM   
[quote="masterotaku"] Can anyone try this fix with the Ishiiruka build 753 with per pixel lighting enabled in the graphics settings?: https://www.dropbox.com/s/nahjb7z8ihhgen6/super_mario_64_ishiiruka753_perpixellighting.7z?dl=0 Super Mario 64, USA virtual console version.[/quote] I just tested it (better late than never) on my system. The interface was always at screen depth, but so were the clouds. So, it looks like it works, but not the skybox fix, which has no depth. What I noticed was that, on top of the 3d vision driver's keyboard shortcuts, Dolphin's depth shortcuts (but not convergence) kept working. At first, I need to use nvidia shortcuts to put everything at zero, otherwise I get large pixel borders, then I can push depth with Dolphin, but still no 3d sky.
masterotaku said:

Can anyone try this fix with the Ishiiruka build 753 with per pixel lighting enabled in the graphics settings?:


https://www.dropbox.com/s/nahjb7z8ihhgen6/super_mario_64_ishiiruka753_perpixellighting.7z?dl=0


Super Mario 64, USA virtual console version.


I just tested it (better late than never) on my system. The interface was always at screen depth, but so were the clouds. So, it looks like it works, but not the skybox fix, which has no depth.

What I noticed was that, on top of the 3d vision driver's keyboard shortcuts, Dolphin's depth shortcuts (but not convergence) kept working. At first, I need to use nvidia shortcuts to put everything at zero, otherwise I get large pixel borders, then I can push depth with Dolphin, but still no 3d sky.

#48
Posted 03/19/2017 09:51 AM   
Has anyone got this to work with 3dtv play? I can only get it to work with 1080p 3d mode so games are limited to 24 fps which is horrible, but at 720p it gives me the typical refresh rate error and 3d is turned off, even with the desktop resolution at 720p 3d. I got SBS mode to work with my w1070 projector and in this mode I can set it up at 720p and 60 fps, but the convergence and depth sliders never give a true toyfication 3d effect even maxed, so is there any way to increase it further? At this point I can only get good 3d with 1080p 3d res, 30 fps capped games like Zelda Twilight Princess and 3d turned off so that 3d vision starts automatically and I can adjust depth and convergence with 3d vision controls, and there I can really get amazing 3d working. Any help please? I'm dying to play Super Mario Galaxy in 3d!
Has anyone got this to work with 3dtv play? I can only get it to work with 1080p 3d mode so games are limited to 24 fps which is horrible, but at 720p it gives me the typical refresh rate error and 3d is turned off, even with the desktop resolution at 720p 3d.

I got SBS mode to work with my w1070 projector and in this mode I can set it up at 720p and 60 fps, but the convergence and depth sliders never give a true toyfication 3d effect even maxed, so is there any way to increase it further?

At this point I can only get good 3d with 1080p 3d res, 30 fps capped games like Zelda Twilight Princess and 3d turned off so that 3d vision starts automatically and I can adjust depth and convergence with 3d vision controls, and there I can really get amazing 3d working.

Any help please? I'm dying to play Super Mario Galaxy in 3d!

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#49
Posted 04/09/2017 03:28 PM   
Funny I was playing Dolnphyn 3d and it is phenomenal, specially Super Mario Galaxy 2. I was coming to post about it and I saw this thread. I wanted to know what is the purpose of the 3d vision option under enhancement? I always leave it unchecked and 3D still works fine. In fact when I have tried to test it; it breaks my convergave settings. Is it best to leave it of? or is there something beneficial to it? @ birthright try making sure that both the full screen resolution under general and the internal resolution under enhancement in graphics settings are at 720p. as well as, your desktop resolution and then try again and see.
Funny I was playing Dolnphyn 3d and it is phenomenal, specially Super Mario Galaxy 2. I was coming to post about it and I saw this thread.

I wanted to know what is the purpose of the 3d vision option under enhancement? I always leave it unchecked and 3D still works fine. In fact when I have tried to test it; it breaks my convergave settings. Is it best to leave it of? or is there something beneficial to it?

@ birthright try making sure that both the full screen resolution under general and the internal resolution under enhancement in graphics settings are at 720p. as well as, your desktop resolution and then try again and see.

#50
Posted 04/09/2017 04:12 PM   
[quote="sebastatu"]Funny I was playing Dolnphyn 3d and it is phenomenal, specially Super Mario Galaxy 2. I was coming to post about it and I saw this thread. I wanted to know what is the purpose of the 3d vision option under enhancement? I always leave it unchecked and 3D still works fine. In fact when I have tried to test it; it breaks my convergave settings. Is it best to leave it of? or is there something beneficial to it? @ birthright try making sure that both the full screen resolution under general and the internal resolution under enhancement in graphics settings are at 720p. as well as, your desktop resolution and then try again and see.[/quote] Used 720p 3d resolution, graphic settings at 720 and tried every single option from the internal resolutions without any success, always the same 720p at 120hz refresh rate error :( (either I'm missing something here or there's no 720p as internal resolutions but more like native, 1x, 2x, and only one of them says "for 720p" but it still doesn't work)
sebastatu said:Funny I was playing Dolnphyn 3d and it is phenomenal, specially Super Mario Galaxy 2. I was coming to post about it and I saw this thread.

I wanted to know what is the purpose of the 3d vision option under enhancement? I always leave it unchecked and 3D still works fine. In fact when I have tried to test it; it breaks my convergave settings. Is it best to leave it of? or is there something beneficial to it?

@ birthright try making sure that both the full screen resolution under general and the internal resolution under enhancement in graphics settings are at 720p. as well as, your desktop resolution and then try again and see.


Used 720p 3d resolution, graphic settings at 720 and tried every single option from the internal resolutions without any success, always the same 720p at 120hz refresh rate error :( (either I'm missing something here or there's no 720p as internal resolutions but more like native, 1x, 2x, and only one of them says "for 720p" but it still doesn't work)

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#51
Posted 04/09/2017 06:55 PM   
From the error you're getting seems like that the problem might be the refresh rate might be out of range and not the so much the resolution. Do you have a 120hz monitor also connected? I would make sure I only have the TV connected. I used to have a program that would lock my screen refresh rate to whatever I set it up and would override the games internal settings when I used 3DtV play. But I don't have it anymore and I can't remember the exact name of it. Name was something like refresh-rate fixer or something. I really can't remember, sorry. Try googling for a similar program.
From the error you're getting seems like that the problem might be the refresh rate might be out of range and not the so much the resolution.

Do you have a 120hz monitor also connected? I would make sure I only have the TV connected. I used to have a program that would lock my screen refresh rate to whatever I set it up and would override the games internal settings when I used 3DtV play. But I don't have it anymore and I can't remember the exact name of it. Name was something like refresh-rate fixer or something. I really can't remember, sorry. Try googling for a similar program.

#52
Posted 04/10/2017 08:45 PM   
So, Dolphin has finally incorporated Uber Shaders which fixed stuttering issues and will hopefully make it more viable to shader hack games. From some basic testing, I think Metroid Prime Trilogy is finally playable in Dolphin! Unfortunately, it seems like uber shaders (exclusive mode) are not working with stereoscopic 3D... I'm running build 5.0-5209 and in OpenGL and DX11 I get a picture in picture glitch for the second eye or a doubled image in the second eye. Has anyone else given it a shot or had similar issues?
So, Dolphin has finally incorporated Uber Shaders which fixed stuttering issues and will hopefully make it more viable to shader hack games. From some basic testing, I think Metroid Prime Trilogy is finally playable in Dolphin!

Unfortunately, it seems like uber shaders (exclusive mode) are not working with stereoscopic 3D... I'm running build 5.0-5209 and in OpenGL and DX11 I get a picture in picture glitch for the second eye or a doubled image in the second eye. Has anyone else given it a shot or had similar issues?

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#53
Posted 08/19/2017 05:08 PM   
I have that problem too. So I kept using the Ishiiruka builds. If you have some time, can you please report that bug to the Dolphin team? I think it happened to me even without ubershaders.
I have that problem too. So I kept using the Ishiiruka builds. If you have some time, can you please report that bug to the Dolphin team? I think it happened to me even without ubershaders.

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#54
Posted 08/19/2017 06:31 PM   
I'll report the bug. I took some screenshots of it. Edit: Here's the issue I created: https://bugs.dolphin-emu.org/issues/10483 I noticed that the "Hybrid" ubershader mode works fine though.
I'll report the bug. I took some screenshots of it.

Edit:
Here's the issue I created: https://bugs.dolphin-emu.org/issues/10483
I noticed that the "Hybrid" ubershader mode works fine though.

i7-8086k @ 5.2GHz
EVGA GTX 1080Ti
16GB 3800MHz DDR4
Windows 7 x64

#55
Posted 08/20/2017 02:43 AM   
Well, that was unexpectedly fast! Stenzek fixed the issue and this build of Dolphin will work with ubershaders in exclusive mode and stereoscopic 3D: https://dl.dolphin-emu.org/prs/pr-5946-dolphin-latest-x64.7z If you had issues with stutter in Dolphin before, give ubershaders a try.
Well, that was unexpectedly fast!
Stenzek fixed the issue and this build of Dolphin will work with ubershaders in exclusive mode and stereoscopic 3D: https://dl.dolphin-emu.org/prs/pr-5946-dolphin-latest-x64.7z

If you had issues with stutter in Dolphin before, give ubershaders a try.

i7-8086k @ 5.2GHz
EVGA GTX 1080Ti
16GB 3800MHz DDR4
Windows 7 x64

#56
Posted 08/20/2017 07:51 PM   
Very interesting article about some new coding that they've implemented. Hybrid XFB https://dolphin-emu.org/blog/2017/11/19/hybridxfb/ "Moving Forward Just as Hybrid XFB simplified things within the codebase, in the end, the biggest benefit will be simplifying things for the userbase. It takes away having to make a choice between correct output and high resolution output while simultaneously making more games work without the stark CPU power that XFB Real previously required. While there are still a few small tasks to button up, Hybrid XFB is probably the last implementation that Dolphin will need for XFB emulation." Be sure to also check out https://dolphin-emu.org/blog/2018/04/02/dolphin-progress-report-february-and-march-2018/
Very interesting article about some new coding that they've implemented.

Hybrid XFB

https://dolphin-emu.org/blog/2017/11/19/hybridxfb/

"Moving Forward

Just as Hybrid XFB simplified things within the codebase, in the end, the biggest benefit will be simplifying things for the userbase. It takes away having to make a choice between correct output and high resolution output while simultaneously making more games work without the stark CPU power that XFB Real previously required.

While there are still a few small tasks to button up, Hybrid XFB is probably the last implementation that Dolphin will need for XFB emulation."

Be sure to also check out https://dolphin-emu.org/blog/2018/04/02/dolphin-progress-report-february-and-march-2018/

#57
Posted 04/09/2018 08:32 PM   
[quote="BlackSharkfr"]I've played some Gamecube Mario Kart Double-Dash using Dolphin's native stereo 3D mode. I noticed an important emulator speed boost when I switched from standard full screen to exclusive mode full screen. (I was playing in side by side mode). Mariokart stutters at each and every data load in standard full screen mode, but almost all of it (about 99% of loading stutter) goes away when I switched to exclusive full screen mode. [/quote] I believe I'm having this issue with this game as well. Both in 2d and 3D. Exactly how does one make sure Dolphin is running in exclusive fullscreen on a recent build?
BlackSharkfr said:I've played some Gamecube Mario Kart Double-Dash using Dolphin's native stereo 3D mode.


I noticed an important emulator speed boost when I switched from standard full screen to exclusive mode full screen. (I was playing in side by side mode).
Mariokart stutters at each and every data load in standard full screen mode, but almost all of it (about 99% of loading stutter) goes away when I switched to exclusive full screen mode.


I believe I'm having this issue with this game as well. Both in 2d and 3D. Exactly how does one make sure Dolphin is running in exclusive fullscreen on a recent build?

#58
Posted 07/21/2018 08:58 AM   
Can't get this to work, I select direct 3d 11 renderer, nvidia 3d vision as stereoscopic mode, choose some depth and convergence setting, full screen, and set the game (Super Mario Galaxy/wind waker) to work. Game starts fine, 3d vision dongle lights up so it seems to detect 3d vision signal, but still no 3d at all, pretty clueless about what to do, 3d vision is working normally on the rest of PC games. I've tried both the latest version and the version mentioned here: https://forums.geforce.com/default/topic/949042/3d-vision/dolphin-5-0-is-out-and-its-gobsmacking-in-3d-/post/5206107/#5206107 Exactly the same result, any ideas? EDIT: Seems like choosing a resolution instead a letting it as automatic triggered the 3d, really weird, nut hey, it works. EDIT 2: And it stopped working, tried every config i could think of, again no 3d effect, i don't know what's happening here.
Can't get this to work, I select direct 3d 11 renderer, nvidia 3d vision as stereoscopic mode, choose some depth and convergence setting, full screen, and set the game (Super Mario Galaxy/wind waker) to work. Game starts fine, 3d vision dongle lights up so it seems to detect 3d vision signal, but still no 3d at all, pretty clueless about what to do, 3d vision is working normally on the rest of PC games.

I've tried both the latest version and the version mentioned here: https://forums.geforce.com/default/topic/949042/3d-vision/dolphin-5-0-is-out-and-its-gobsmacking-in-3d-/post/5206107/#5206107

Exactly the same result, any ideas?

EDIT: Seems like choosing a resolution instead a letting it as automatic triggered the 3d, really weird, nut hey, it works.

EDIT 2: And it stopped working, tried every config i could think of, again no 3d effect, i don't know what's happening here.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#59
Posted 11/16/2018 10:26 AM   
[quote="Skyrimer3d"]EDIT 2: And it stopped working, tried every config i could think of, again no 3d effect, i don't know what's happening here.[/quote] Try the following settings. These trigger 3D Vision automatically, despite turning Stereoscopic 3D Mode off under Dolphin's Graphics/Enhancements tab. Works for me with both, Dolphin 5.0 and the Ishiiruka 753 build on an Asus 3D Vision monitor with built in emitter (Nvidia driver 391.35).
Skyrimer3d said:EDIT 2: And it stopped working, tried every config i could think of, again no 3d effect, i don't know what's happening here.

Try the following settings. These trigger 3D Vision automatically, despite turning Stereoscopic 3D Mode off under Dolphin's Graphics/Enhancements tab.

Works for me with both, Dolphin 5.0 and the Ishiiruka 753 build on an Asus 3D Vision monitor with built in emitter (Nvidia driver 391.35).

#60
Posted 11/17/2018 08:33 AM   
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