I share this philosophy just haven't had any issues until this game.
So, I re-imaged my machine back to raw install with the game load it up with shader cache on and low and behold perfect stable rendering once again. So I think that empirically confirms it.
I still cant get the default profile to work and this is on practically an entirely new system apart from my Graphics, I can only summarize that its a fault with the profile and my standard EVGA 780's (not ti)
I will at least need to patch up to SP1 for upcoming titles though. So I will try that now and report back.
=)
I share this philosophy just haven't had any issues until this game.
So, I re-imaged my machine back to raw install with the game load it up with shader cache on and low and behold perfect stable rendering once again. So I think that empirically confirms it.
I still cant get the default profile to work and this is on practically an entirely new system apart from my Graphics, I can only summarize that its a fault with the profile and my standard EVGA 780's (not ti)
I will at least need to patch up to SP1 for upcoming titles though. So I will try that now and report back.
=)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
@Helifax: To be fair on the BF4 profile- the blog page does still say to use that profile if you get broken drawing.
Also, you do know that not installing system patches for 2 years is on the insane side? ;-) It's not the virus risk I'm concerned about it, it's the 1000s of bug fixes that you are missing out on. This also puts your system into an extreme outlier scenario, where things you try really have no direct relevance to others. It's just too different.
But I don't disagree that patches can make things worse. My approach, for what it's worth, is to set System Restore to allow 50G of storage, minimum of 10% of boot drive. That gives me enough space to have a long trail of restore points. I set Windows Updates to only be manual, and only update them when I'm not in the middle of something. If anything seems different or bad, I roll back.
For this game, I'm pretty sure that Mike runs fully updated, so it's not likely to be that far off, because it mostly works for Mike as well.
You might look specifically for the KB2670838, which is the platform update that introduced a lot of Win8.1 type problems into Win7. I had a lot of trouble with that causing crashes in 3Dmigoto awhile back, enough so that I removed DXGI usage altogether.
I would strongly discourage people from running a system that far out of date. If you get problems with 3Dmigoto for example, that makes my job harder because it might as well be a different OS.
If you get performance or stutter problems, it could easily be a missed patch.
If you have problems with NVidia drivers (hah! hee! hee!), it could conceivably be missing OS patches that the driver needs.
It might be totally fine, but the problem is that it's different, and that makes things harder to share.
@Helifax: To be fair on the BF4 profile- the blog page does still say to use that profile if you get broken drawing.
Also, you do know that not installing system patches for 2 years is on the insane side? ;-) It's not the virus risk I'm concerned about it, it's the 1000s of bug fixes that you are missing out on. This also puts your system into an extreme outlier scenario, where things you try really have no direct relevance to others. It's just too different.
But I don't disagree that patches can make things worse. My approach, for what it's worth, is to set System Restore to allow 50G of storage, minimum of 10% of boot drive. That gives me enough space to have a long trail of restore points. I set Windows Updates to only be manual, and only update them when I'm not in the middle of something. If anything seems different or bad, I roll back.
For this game, I'm pretty sure that Mike runs fully updated, so it's not likely to be that far off, because it mostly works for Mike as well.
You might look specifically for the KB2670838, which is the platform update that introduced a lot of Win8.1 type problems into Win7. I had a lot of trouble with that causing crashes in 3Dmigoto awhile back, enough so that I removed DXGI usage altogether.
I would strongly discourage people from running a system that far out of date. If you get problems with 3Dmigoto for example, that makes my job harder because it might as well be a different OS.
If you get performance or stutter problems, it could easily be a missed patch.
If you have problems with NVidia drivers (hah! hee! hee!), it could conceivably be missing OS patches that the driver needs.
It might be totally fine, but the problem is that it's different, and that makes things harder to share.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]@Helifax: To be fair on the BF4 profile- the blog page does still say to use that profile if you get broken drawing.
Also, you do know that not installing system patches for 2 years is on the insane side? ;-) It's not the virus risk I'm concerned about it, it's the 1000s of bug fixes that you are missing out on. This also puts your system into an extreme outlier scenario, where things you try really have no direct relevance to others. It's just too different.
But I don't disagree that patches can make things worse. My approach, for what it's worth, is to set System Restore to allow 50G of storage, minimum of 10% of boot drive. That gives me enough space to have a long trail of restore points. I set Windows Updates to only be manual, and only update them when I'm not in the middle of something. If anything seems different or bad, I roll back.
For this game, I'm pretty sure that Mike runs fully updated, so it's not likely to be that far off, because it mostly works for Mike as well.
You might look specifically for the KB2670838, which is the platform update that introduced a lot of Win8.1 type problems into Win7. I had a lot of trouble with that causing crashes in 3Dmigoto awhile back, enough so that I removed DXGI usage altogether.
I would strongly discourage people from running a system that far out of date. If you get problems with 3Dmigoto for example, that makes my job harder because it might as well be a different OS.
If you get performance or stutter problems, it could easily be a missed patch.
If you have problems with NVidia drivers (hah! hee! hee!), it could conceivably be missing OS patches that the driver needs.
It might be totally fine, but the problem is that it's different, and that makes things harder to share.[/quote]
Don't get me wrong or anything...but it was me that suggested to Mike to use the BF4 profile instead of the official one in the first place;)) (If memory serves correctly) As I spent a lot of time trying different profiles and looking at the diffs between DA:I and BF4 profiles...
Also I assure you I am not missing anything without the OS patches... As you said it yourself a few lines above..they actually broke more stuff...
I know that one fix here (in a apparent obscure thing) might have higher consequences but in the same time...like I said..if is working...don't fix it :)
Secondly, I hate the idea of having 50gigs of System Restore points on my SSDs when I could use that space for something else (like stuff that I actually run;)) )
Also I do run a fully updated system in parallel and I see no difference... (not only in this game but in general).
In DA:I what I see on my unpatched SLI/Surround system is exactly what I see on my Patched Single GPU system. Exactly the same behavior as it was confirm by others as well.
I have a lot of sensitive information on my desktop besides games and while I do have back-ups for everything I really hate the idea of a shietty MS patch breaking my OS and spend like 3 days putting it all back together ...
Bottom line is...as you clearly said... patches sometimes break stuff... it's better to avoid it. (It's not like MS will fix anything for us anyway...)
PS: I do have SP1 installed and that's about it.
Sorry for high-jacking this thread with the post. Problem is both the drivers and game is having problems so there is no point in arguing if you have all the MS updates or not...
bo3b said:@Helifax: To be fair on the BF4 profile- the blog page does still say to use that profile if you get broken drawing.
Also, you do know that not installing system patches for 2 years is on the insane side? ;-) It's not the virus risk I'm concerned about it, it's the 1000s of bug fixes that you are missing out on. This also puts your system into an extreme outlier scenario, where things you try really have no direct relevance to others. It's just too different.
But I don't disagree that patches can make things worse. My approach, for what it's worth, is to set System Restore to allow 50G of storage, minimum of 10% of boot drive. That gives me enough space to have a long trail of restore points. I set Windows Updates to only be manual, and only update them when I'm not in the middle of something. If anything seems different or bad, I roll back.
For this game, I'm pretty sure that Mike runs fully updated, so it's not likely to be that far off, because it mostly works for Mike as well.
You might look specifically for the KB2670838, which is the platform update that introduced a lot of Win8.1 type problems into Win7. I had a lot of trouble with that causing crashes in 3Dmigoto awhile back, enough so that I removed DXGI usage altogether.
I would strongly discourage people from running a system that far out of date. If you get problems with 3Dmigoto for example, that makes my job harder because it might as well be a different OS.
If you get performance or stutter problems, it could easily be a missed patch.
If you have problems with NVidia drivers (hah! hee! hee!), it could conceivably be missing OS patches that the driver needs.
It might be totally fine, but the problem is that it's different, and that makes things harder to share.
Don't get me wrong or anything...but it was me that suggested to Mike to use the BF4 profile instead of the official one in the first place;)) (If memory serves correctly) As I spent a lot of time trying different profiles and looking at the diffs between DA:I and BF4 profiles...
Also I assure you I am not missing anything without the OS patches... As you said it yourself a few lines above..they actually broke more stuff...
I know that one fix here (in a apparent obscure thing) might have higher consequences but in the same time...like I said..if is working...don't fix it :)
Secondly, I hate the idea of having 50gigs of System Restore points on my SSDs when I could use that space for something else (like stuff that I actually run;)) )
Also I do run a fully updated system in parallel and I see no difference... (not only in this game but in general).
In DA:I what I see on my unpatched SLI/Surround system is exactly what I see on my Patched Single GPU system. Exactly the same behavior as it was confirm by others as well.
I have a lot of sensitive information on my desktop besides games and while I do have back-ups for everything I really hate the idea of a shietty MS patch breaking my OS and spend like 3 days putting it all back together ...
Bottom line is...as you clearly said... patches sometimes break stuff... it's better to avoid it. (It's not like MS will fix anything for us anyway...)
PS: I do have SP1 installed and that's about it.
Sorry for high-jacking this thread with the post. Problem is both the drivers and game is having problems so there is no point in arguing if you have all the MS updates or not...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I hate to do it Bo3b and always keep my OS up to date for the reasons you state, but in this case I think I'll just leave it like this to actually get a chance to finish the game.
I have a fully updated image as well, is that update removable? I guess I could try reimaging to the fully updated OS and then just remove that patch?
I really dont want to go through 100's of patches one by one to isolate this, but I sure am actually tempted...
I hate to do it Bo3b and always keep my OS up to date for the reasons you state, but in this case I think I'll just leave it like this to actually get a chance to finish the game.
I have a fully updated image as well, is that update removable? I guess I could try reimaging to the fully updated OS and then just remove that patch?
I really dont want to go through 100's of patches one by one to isolate this, but I sure am actually tempted...
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]I hate to do it Bo3b and always keep my OS up to date for the reasons you state, but in this case I think I'll just leave it like this to actually get a chance to finish the game.
I have a fully updated image as well, is that update removable? I guess I could try reimaging to the fully updated OS and then just remove that patch?
I really dont want to go through 100's of patches one by one to isolate this, but I sure am actually tempted...
[/quote]
In Add/Remove programs -> View Installed Updates-> Select that update and Uninstall;))
That way you can remove updates manually.
Also, be sure to turn off automatic patching (you can select Notify me option) or it will automatically be added next time you boot;))
necropants said:I hate to do it Bo3b and always keep my OS up to date for the reasons you state, but in this case I think I'll just leave it like this to actually get a chance to finish the game.
I have a fully updated image as well, is that update removable? I guess I could try reimaging to the fully updated OS and then just remove that patch?
I really dont want to go through 100's of patches one by one to isolate this, but I sure am actually tempted...
In Add/Remove programs -> View Installed Updates-> Select that update and Uninstall;))
That way you can remove updates manually.
Also, be sure to turn off automatic patching (you can select Notify me option) or it will automatically be added next time you boot;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="necropants"]I hate to do it Bo3b and always keep my OS up to date for the reasons you state, but in this case I think I'll just leave it like this to actually get a chance to finish the game.
I have a fully updated image as well, is that update removable? I guess I could try reimaging to the fully updated OS and then just remove that patch?
I really dont want to go through 100's of patches one by one to isolate this, but I sure am actually tempted...
[/quote]
I am trying right now to uninstall this update (all other updates applied). I will report back shortly any results.
necropants said:I hate to do it Bo3b and always keep my OS up to date for the reasons you state, but in this case I think I'll just leave it like this to actually get a chance to finish the game.
I have a fully updated image as well, is that update removable? I guess I could try reimaging to the fully updated OS and then just remove that patch?
I really dont want to go through 100's of patches one by one to isolate this, but I sure am actually tempted...
I am trying right now to uninstall this update (all other updates applied). I will report back shortly any results.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
Yeah thanks Helifax I am aware of this but I notice every now and then some updates are flagged as "unremovable".
FYI I restored my default image and updated to SP1 and once again perfect rendering in SLI with Shader cache on ;)
So ... which of the updates that came after is it ... awaiting your findings jason. =)
Yeah thanks Helifax I am aware of this but I notice every now and then some updates are flagged as "unremovable".
FYI I restored my default image and updated to SP1 and once again perfect rendering in SLI with Shader cache on ;)
So ... which of the updates that came after is it ... awaiting your findings jason. =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
b03b, I think you are on to something. I uninstalled KB2670838 from my otherwise fully patched Win 7 Ultimate and it worked!
Now, I still had to use the BF4 profile, but with KB2670838 removed I was able to load several times with SLI and shader cache on and every time the 3D was perfect! That is a first for me. So, perhaps that is the culprit.
I did hit a crash issue as I loaded another save from the game, but I think it was because I did not get the Alt-Tab in time. With an SSD and shader cache on and loading a save from the same area the third card barely gets a chance to appear.
I will test some more tomorrow, but this is the first time I have ever gotten 3D to look right with SLI and shader cache on.
necropants, perhaps you could reload your fully patched image and test removing this KB2670838 as well? Also, when you use an unpatched install do you still need to use the BF4 profile? I think that is the one area where my results differ from helifax. But, maybe the older driver makes a difference there.
b03b, I think you are on to something. I uninstalled KB2670838 from my otherwise fully patched Win 7 Ultimate and it worked!
Now, I still had to use the BF4 profile, but with KB2670838 removed I was able to load several times with SLI and shader cache on and every time the 3D was perfect! That is a first for me. So, perhaps that is the culprit.
I did hit a crash issue as I loaded another save from the game, but I think it was because I did not get the Alt-Tab in time. With an SSD and shader cache on and loading a save from the same area the third card barely gets a chance to appear.
I will test some more tomorrow, but this is the first time I have ever gotten 3D to look right with SLI and shader cache on.
necropants, perhaps you could reload your fully patched image and test removing this KB2670838 as well? Also, when you use an unpatched install do you still need to use the BF4 profile? I think that is the one area where my results differ from helifax. But, maybe the older driver makes a difference there.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
Awesome news Jason, Bo3b you once again prove yourself a legend it seems.
I will try this now.
I have always had to use the Bf4 profile, no matter what I try I have never got the default profile to render correctly. Since I actually just built an entirely new system apart from my graphics cards I am looking at my them being the issue here.
Jason I notice you are using the same brand of cards as mine. EVGA SC's only difference is I have the standard 780's (on another note I'm using the same ram too)
I don't think this is due to the older driver from my testing last day or so, since I got the same issues as soon as I updated the OS, but I will update to the latest driver and test if removing this update works...
Awesome news Jason, Bo3b you once again prove yourself a legend it seems.
I will try this now.
I have always had to use the Bf4 profile, no matter what I try I have never got the default profile to render correctly. Since I actually just built an entirely new system apart from my graphics cards I am looking at my them being the issue here.
Jason I notice you are using the same brand of cards as mine. EVGA SC's only difference is I have the standard 780's (on another note I'm using the same ram too)
I don't think this is due to the older driver from my testing last day or so, since I got the same issues as soon as I updated the OS, but I will update to the latest driver and test if removing this update works...
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I may have spoken a bit too soon. I still get it to load up well, but I just walked around a bit longer in Frostbite Hills (I think I got that right - it the the first town after you go through the tutorial) and all of the sudden a lot of the shadows suddenly were at screen depth. I tried to Alt-Tab out and back in but as soon as I hit Ctrl-T the game crashed. But, I do think I had that happen before with sharder chache off. So, maybe that is just another issue. Well, that is all I can test tonight.
I look forward to your results necropants; we seem much closer now. I have been using 347.09 for this recent testing.
I love EVGA cards but I cannot imagine how the brand would impact this. I have Afterburner installed; do you? Helifax, do you have Afterburner installed? Just trying to think of other variables.
Cheers guys; I appreciate the help and glad to help test this.
I may have spoken a bit too soon. I still get it to load up well, but I just walked around a bit longer in Frostbite Hills (I think I got that right - it the the first town after you go through the tutorial) and all of the sudden a lot of the shadows suddenly were at screen depth. I tried to Alt-Tab out and back in but as soon as I hit Ctrl-T the game crashed. But, I do think I had that happen before with sharder chache off. So, maybe that is just another issue. Well, that is all I can test tonight.
I look forward to your results necropants; we seem much closer now. I have been using 347.09 for this recent testing.
I love EVGA cards but I cannot imagine how the brand would impact this. I have Afterburner installed; do you? Helifax, do you have Afterburner installed? Just trying to think of other variables.
Cheers guys; I appreciate the help and glad to help test this.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
I think the Shaders breaking occasionally when running around is just a problem with having to use the Bf4 profile in SLI because yes indeed it occurs on occasion with the shader cache off.
Are you making sure you don't turn 3d on until you are in game? That usually keeps it stable for me.
The issue I was tacking here was the inability to render correctly at all on load if I had the shader cache on in SLI and Ill be happy if this fix just allows me to reliably load the game in this case with the shader cache on. Then restarting all the time isn't such a problem.
I have noticed that problem you see occasionally and it actually seems to be related to the area. Another place I have that issue is in the main Haven hall.
Like I have documented in my posts over the last week along with input from the team and losti, I am pretty sure I have eliminated all the variables. I even built a new system with completely barebones OS install, and I added components over time testing each step of the way, Still get the same issues with or without afterburner sorry to say. Only correlation I see and only thing thats still the same in my setup is the Graphics cards, and only having sp1 has resolved it for me.
Unfortunately my updated image was broken so I am going to have to do this manually will report back soon.
(the fact both of us are unable to use the default profile in SLI at all is another point to the cards I think. its not that they are bad its just its incompatible in someway in this case)
I think the Shaders breaking occasionally when running around is just a problem with having to use the Bf4 profile in SLI because yes indeed it occurs on occasion with the shader cache off.
Are you making sure you don't turn 3d on until you are in game? That usually keeps it stable for me.
The issue I was tacking here was the inability to render correctly at all on load if I had the shader cache on in SLI and Ill be happy if this fix just allows me to reliably load the game in this case with the shader cache on. Then restarting all the time isn't such a problem.
I have noticed that problem you see occasionally and it actually seems to be related to the area. Another place I have that issue is in the main Haven hall.
Like I have documented in my posts over the last week along with input from the team and losti, I am pretty sure I have eliminated all the variables. I even built a new system with completely barebones OS install, and I added components over time testing each step of the way, Still get the same issues with or without afterburner sorry to say. Only correlation I see and only thing thats still the same in my setup is the Graphics cards, and only having sp1 has resolved it for me.
Unfortunately my updated image was broken so I am going to have to do this manually will report back soon.
(the fact both of us are unable to use the default profile in SLI at all is another point to the cards I think. its not that they are bad its just its incompatible in someway in this case)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Necropants, yes, I have the registry changes made and I don't enable 3D until fully loaded. As you and others have said, I do believe the shaders breaking thing is likely with the BF4 profile. I did about 5-6 tests and every time from a fresh game launch the game loaded up properly and when I enabled 3D everything was perfect. So, that is very promising. Sorry that your image was broken. I know reapplying all those patches is a pain but hopefully doing that and removing the one will work for you like it did me. Our results so far have been so similar I am very optimistic.
As to the cards, I knew you were not implying that EVGA cards are bad. Helifax has GTX 780Ti's like me (not sure of his brand). I sold off my old 670s so I don't have any other cards to experiment with.
Did you by chance cheat and install the full NVIDIA driver package? I had previously tested with and without Geforce Experience and noticed no difference so my current setup has it installed (shadowplay not enabled). That is the only item where I deviated from the suggestions documented in the helixblog instructions.
Necropants, yes, I have the registry changes made and I don't enable 3D until fully loaded. As you and others have said, I do believe the shaders breaking thing is likely with the BF4 profile. I did about 5-6 tests and every time from a fresh game launch the game loaded up properly and when I enabled 3D everything was perfect. So, that is very promising. Sorry that your image was broken. I know reapplying all those patches is a pain but hopefully doing that and removing the one will work for you like it did me. Our results so far have been so similar I am very optimistic.
As to the cards, I knew you were not implying that EVGA cards are bad. Helifax has GTX 780Ti's like me (not sure of his brand). I sold off my old 670s so I don't have any other cards to experiment with.
Did you by chance cheat and install the full NVIDIA driver package? I had previously tested with and without Geforce Experience and noticed no difference so my current setup has it installed (shadowplay not enabled). That is the only item where I deviated from the suggestions documented in the helixblog instructions.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
Apart from my experiments I'm very meticulous to follow the blog to the letter so no, I'm not running Geforce experience or the HDMI driver. But from tests in the past it didn't seem to make a lot of difference probably makes the game more prone to crashing though maybe.
I am incrementally installing the updates and trying each step along the way just in case. I actually haven't been offered that particular update yet, but so far I have installed all the updates available except for the .net stuff (which takes forever).
So far so good its working......
*edit*
Now installed all important updates still working =) about to hit all optional except the KB2670838
I'm taking an image at every step so I can roll back easy if need be.
*edit*
Apart from my experiments I'm very meticulous to follow the blog to the letter so no, I'm not running Geforce experience or the HDMI driver. But from tests in the past it didn't seem to make a lot of difference probably makes the game more prone to crashing though maybe.
I am incrementally installing the updates and trying each step along the way just in case. I actually haven't been offered that particular update yet, but so far I have installed all the updates available except for the .net stuff (which takes forever).
So far so good its working......
*edit*
Now installed all important updates still working =) about to hit all optional except the KB2670838
I'm taking an image at every step so I can roll back easy if need be.
*edit*
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="helifax"]Also I assure you I am not missing anything without the OS patches... As you said it yourself a few lines above..they actually broke more stuff...
I know that one fix here (in a apparent obscure thing) might have higher consequences but in the same time...like I said..if is working...don't fix it :)
Secondly, I hate the idea of having 50gigs of System Restore points on my SSDs when I could use that space for something else (like stuff that I actually run;)) )
Also I do run a fully updated system in parallel and I see no difference... (not only in this game but in general).
In DA:I what I see on my unpatched SLI/Surround system is exactly what I see on my Patched Single GPU system. Exactly the same behavior as it was confirm by others as well.
I have a lot of sensitive information on my desktop besides games and while I do have back-ups for everything I really hate the idea of a shietty MS patch breaking my OS and spend like 3 days putting it all back together ...
Bottom line is...as you clearly said... patches sometimes break stuff... it's better to avoid it. (It's not like MS will fix anything for us anyway...)[/quote]
Actually this is not really a thread hijack, because from a purist QA perspective, this is really important that your system is unpatched.
I don't disagree with anything you say about MS patches, or even if you want to run that way. The only problem is that you now have a unique snowflake of a computer that no one else runs. So when you get to the inevitable point of "well, it works on my machine", that doesn't do us any good, because it's just too odd and unique. That's my only problem. It's the same problem of people running 8.1 for this. Sure, it should work, but when it doesn't it's just different and something else to debug.
The fact that you tested on two systems, one patched and one not, goes a long ways to alleviate that problem. And most likely it's the game being it's normal flake-fest, no question. But for SLI in particular, since that's the unpatched system, I certainly would not be able to say with 100% certainty that it will work for other people. This might be part and parcel of PC gaming. They are all unique snowflakes and that's part of the problem. I just [i]really [/i]don't want to spend time on systems that are too far out of the norm.
For System Restore- everyone should run it. It's easily the best feature in the OS. That thing has saved my bacon like 400 times. That is easily the best 50G on my SSD.
For OS patches- you don't have to run with never patching, you have an immediate and simple way to restore to what you had right before the patch. That's the whole idea. So if they drop a bomb, you just revert it.
I've also used this to recover damaged game exes, where our good friends the game devs give me some worthless turd that breaks my 3D, and with Steam, no way to back up. Trine anyone? With System Restore I still have the old exe there, and restore and save it.
When I lose game saves on some terrible game design- I can restore them from System Restore.
The thing is golden, I really urge people to use it.
helifax said:Also I assure you I am not missing anything without the OS patches... As you said it yourself a few lines above..they actually broke more stuff...
I know that one fix here (in a apparent obscure thing) might have higher consequences but in the same time...like I said..if is working...don't fix it :)
Secondly, I hate the idea of having 50gigs of System Restore points on my SSDs when I could use that space for something else (like stuff that I actually run;)) )
Also I do run a fully updated system in parallel and I see no difference... (not only in this game but in general).
In DA:I what I see on my unpatched SLI/Surround system is exactly what I see on my Patched Single GPU system. Exactly the same behavior as it was confirm by others as well.
I have a lot of sensitive information on my desktop besides games and while I do have back-ups for everything I really hate the idea of a shietty MS patch breaking my OS and spend like 3 days putting it all back together ...
Bottom line is...as you clearly said... patches sometimes break stuff... it's better to avoid it. (It's not like MS will fix anything for us anyway...)
Actually this is not really a thread hijack, because from a purist QA perspective, this is really important that your system is unpatched.
I don't disagree with anything you say about MS patches, or even if you want to run that way. The only problem is that you now have a unique snowflake of a computer that no one else runs. So when you get to the inevitable point of "well, it works on my machine", that doesn't do us any good, because it's just too odd and unique. That's my only problem. It's the same problem of people running 8.1 for this. Sure, it should work, but when it doesn't it's just different and something else to debug.
The fact that you tested on two systems, one patched and one not, goes a long ways to alleviate that problem. And most likely it's the game being it's normal flake-fest, no question. But for SLI in particular, since that's the unpatched system, I certainly would not be able to say with 100% certainty that it will work for other people. This might be part and parcel of PC gaming. They are all unique snowflakes and that's part of the problem. I just really don't want to spend time on systems that are too far out of the norm.
For System Restore- everyone should run it. It's easily the best feature in the OS. That thing has saved my bacon like 400 times. That is easily the best 50G on my SSD.
For OS patches- you don't have to run with never patching, you have an immediate and simple way to restore to what you had right before the patch. That's the whole idea. So if they drop a bomb, you just revert it.
I've also used this to recover damaged game exes, where our good friends the game devs give me some worthless turd that breaks my 3D, and with Steam, no way to back up. Trine anyone? With System Restore I still have the old exe there, and restore and save it.
When I lose game saves on some terrible game design- I can restore them from System Restore.
The thing is golden, I really urge people to use it.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I have noticed in some cases with system restore it misses some things so I have been using acronis and just doing complete system backups of the OS which also saves room on your primary partition, when running an SSD that room is precious. Runs nearly as fast as system restore too. I do still keep a small amount of drive for it though.
Ok, Confirmed!
KB2670838 is the damn problem! Thank you Bo3b! All other updates seem to be able to be installed ok.
Be warned though if you try to Install IE 11 it forces you to install this update without warning and if you remove it it rolls you back to IE 8.
Just to clarify this is a fix too enable the game to run in SLI mode (unsure if its BF4 profile specific) with the shader cache on. Through this sequence I have maybe started and restarted the game 20 times and its loaded perfectly every single time! where as before it would never work unless I had the cache off.
You must also follow the other recommendations on the blog under the shader cache on section. also make sure you don't have post process AA on when you load the game. I have yet to test on the latest drivers but I haven't had any shaders breaking mid game as yet. I think helifax mentioned it was more stable under 344.48 in general though
It wont fix any crash issues it probably won't prevent random instability with the fix and your mileage may vary. But I for one am happy. The game loads so fast now and I get good SLI performance so I don't mind having to restart every now and then.
I have noticed in some cases with system restore it misses some things so I have been using acronis and just doing complete system backups of the OS which also saves room on your primary partition, when running an SSD that room is precious. Runs nearly as fast as system restore too. I do still keep a small amount of drive for it though.
Ok, Confirmed!
KB2670838 is the damn problem! Thank you Bo3b! All other updates seem to be able to be installed ok.
Be warned though if you try to Install IE 11 it forces you to install this update without warning and if you remove it it rolls you back to IE 8.
Just to clarify this is a fix too enable the game to run in SLI mode (unsure if its BF4 profile specific) with the shader cache on. Through this sequence I have maybe started and restarted the game 20 times and its loaded perfectly every single time! where as before it would never work unless I had the cache off.
You must also follow the other recommendations on the blog under the shader cache on section. also make sure you don't have post process AA on when you load the game. I have yet to test on the latest drivers but I haven't had any shaders breaking mid game as yet. I think helifax mentioned it was more stable under 344.48 in general though
It wont fix any crash issues it probably won't prevent random instability with the fix and your mileage may vary. But I for one am happy. The game loads so fast now and I get good SLI performance so I don't mind having to restart every now and then.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
So, I re-imaged my machine back to raw install with the game load it up with shader cache on and low and behold perfect stable rendering once again. So I think that empirically confirms it.
I still cant get the default profile to work and this is on practically an entirely new system apart from my Graphics, I can only summarize that its a fault with the profile and my standard EVGA 780's (not ti)
I will at least need to patch up to SP1 for upcoming titles though. So I will try that now and report back.
=)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Also, you do know that not installing system patches for 2 years is on the insane side? ;-) It's not the virus risk I'm concerned about it, it's the 1000s of bug fixes that you are missing out on. This also puts your system into an extreme outlier scenario, where things you try really have no direct relevance to others. It's just too different.
But I don't disagree that patches can make things worse. My approach, for what it's worth, is to set System Restore to allow 50G of storage, minimum of 10% of boot drive. That gives me enough space to have a long trail of restore points. I set Windows Updates to only be manual, and only update them when I'm not in the middle of something. If anything seems different or bad, I roll back.
For this game, I'm pretty sure that Mike runs fully updated, so it's not likely to be that far off, because it mostly works for Mike as well.
You might look specifically for the KB2670838, which is the platform update that introduced a lot of Win8.1 type problems into Win7. I had a lot of trouble with that causing crashes in 3Dmigoto awhile back, enough so that I removed DXGI usage altogether.
I would strongly discourage people from running a system that far out of date. If you get problems with 3Dmigoto for example, that makes my job harder because it might as well be a different OS.
If you get performance or stutter problems, it could easily be a missed patch.
If you have problems with NVidia drivers (hah! hee! hee!), it could conceivably be missing OS patches that the driver needs.
It might be totally fine, but the problem is that it's different, and that makes things harder to share.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Don't get me wrong or anything...but it was me that suggested to Mike to use the BF4 profile instead of the official one in the first place;)) (If memory serves correctly) As I spent a lot of time trying different profiles and looking at the diffs between DA:I and BF4 profiles...
Also I assure you I am not missing anything without the OS patches... As you said it yourself a few lines above..they actually broke more stuff...
I know that one fix here (in a apparent obscure thing) might have higher consequences but in the same time...like I said..if is working...don't fix it :)
Secondly, I hate the idea of having 50gigs of System Restore points on my SSDs when I could use that space for something else (like stuff that I actually run;)) )
Also I do run a fully updated system in parallel and I see no difference... (not only in this game but in general).
In DA:I what I see on my unpatched SLI/Surround system is exactly what I see on my Patched Single GPU system. Exactly the same behavior as it was confirm by others as well.
I have a lot of sensitive information on my desktop besides games and while I do have back-ups for everything I really hate the idea of a shietty MS patch breaking my OS and spend like 3 days putting it all back together ...
Bottom line is...as you clearly said... patches sometimes break stuff... it's better to avoid it. (It's not like MS will fix anything for us anyway...)
PS: I do have SP1 installed and that's about it.
Sorry for high-jacking this thread with the post. Problem is both the drivers and game is having problems so there is no point in arguing if you have all the MS updates or not...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I have a fully updated image as well, is that update removable? I guess I could try reimaging to the fully updated OS and then just remove that patch?
I really dont want to go through 100's of patches one by one to isolate this, but I sure am actually tempted...
i7-4790K CPU 4.8Ghz stable overclock.
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ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
In Add/Remove programs -> View Installed Updates-> Select that update and Uninstall;))
That way you can remove updates manually.
Also, be sure to turn off automatic patching (you can select Notify me option) or it will automatically be added next time you boot;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I am trying right now to uninstall this update (all other updates applied). I will report back shortly any results.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
FYI I restored my default image and updated to SP1 and once again perfect rendering in SLI with Shader cache on ;)
So ... which of the updates that came after is it ... awaiting your findings jason. =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Now, I still had to use the BF4 profile, but with KB2670838 removed I was able to load several times with SLI and shader cache on and every time the 3D was perfect! That is a first for me. So, perhaps that is the culprit.
I did hit a crash issue as I loaded another save from the game, but I think it was because I did not get the Alt-Tab in time. With an SSD and shader cache on and loading a save from the same area the third card barely gets a chance to appear.
I will test some more tomorrow, but this is the first time I have ever gotten 3D to look right with SLI and shader cache on.
necropants, perhaps you could reload your fully patched image and test removing this KB2670838 as well? Also, when you use an unpatched install do you still need to use the BF4 profile? I think that is the one area where my results differ from helifax. But, maybe the older driver makes a difference there.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
I will try this now.
I have always had to use the Bf4 profile, no matter what I try I have never got the default profile to render correctly. Since I actually just built an entirely new system apart from my graphics cards I am looking at my them being the issue here.
Jason I notice you are using the same brand of cards as mine. EVGA SC's only difference is I have the standard 780's (on another note I'm using the same ram too)
I don't think this is due to the older driver from my testing last day or so, since I got the same issues as soon as I updated the OS, but I will update to the latest driver and test if removing this update works...
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I look forward to your results necropants; we seem much closer now. I have been using 347.09 for this recent testing.
I love EVGA cards but I cannot imagine how the brand would impact this. I have Afterburner installed; do you? Helifax, do you have Afterburner installed? Just trying to think of other variables.
Cheers guys; I appreciate the help and glad to help test this.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
Are you making sure you don't turn 3d on until you are in game? That usually keeps it stable for me.
The issue I was tacking here was the inability to render correctly at all on load if I had the shader cache on in SLI and Ill be happy if this fix just allows me to reliably load the game in this case with the shader cache on. Then restarting all the time isn't such a problem.
I have noticed that problem you see occasionally and it actually seems to be related to the area. Another place I have that issue is in the main Haven hall.
Like I have documented in my posts over the last week along with input from the team and losti, I am pretty sure I have eliminated all the variables. I even built a new system with completely barebones OS install, and I added components over time testing each step of the way, Still get the same issues with or without afterburner sorry to say. Only correlation I see and only thing thats still the same in my setup is the Graphics cards, and only having sp1 has resolved it for me.
Unfortunately my updated image was broken so I am going to have to do this manually will report back soon.
(the fact both of us are unable to use the default profile in SLI at all is another point to the cards I think. its not that they are bad its just its incompatible in someway in this case)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
As to the cards, I knew you were not implying that EVGA cards are bad. Helifax has GTX 780Ti's like me (not sure of his brand). I sold off my old 670s so I don't have any other cards to experiment with.
Did you by chance cheat and install the full NVIDIA driver package? I had previously tested with and without Geforce Experience and noticed no difference so my current setup has it installed (shadowplay not enabled). That is the only item where I deviated from the suggestions documented in the helixblog instructions.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
I am incrementally installing the updates and trying each step along the way just in case. I actually haven't been offered that particular update yet, but so far I have installed all the updates available except for the .net stuff (which takes forever).
So far so good its working......
*edit*
Now installed all important updates still working =) about to hit all optional except the KB2670838
I'm taking an image at every step so I can roll back easy if need be.
*edit*
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Actually this is not really a thread hijack, because from a purist QA perspective, this is really important that your system is unpatched.
I don't disagree with anything you say about MS patches, or even if you want to run that way. The only problem is that you now have a unique snowflake of a computer that no one else runs. So when you get to the inevitable point of "well, it works on my machine", that doesn't do us any good, because it's just too odd and unique. That's my only problem. It's the same problem of people running 8.1 for this. Sure, it should work, but when it doesn't it's just different and something else to debug.
The fact that you tested on two systems, one patched and one not, goes a long ways to alleviate that problem. And most likely it's the game being it's normal flake-fest, no question. But for SLI in particular, since that's the unpatched system, I certainly would not be able to say with 100% certainty that it will work for other people. This might be part and parcel of PC gaming. They are all unique snowflakes and that's part of the problem. I just really don't want to spend time on systems that are too far out of the norm.
For System Restore- everyone should run it. It's easily the best feature in the OS. That thing has saved my bacon like 400 times. That is easily the best 50G on my SSD.
For OS patches- you don't have to run with never patching, you have an immediate and simple way to restore to what you had right before the patch. That's the whole idea. So if they drop a bomb, you just revert it.
I've also used this to recover damaged game exes, where our good friends the game devs give me some worthless turd that breaks my 3D, and with Steam, no way to back up. Trine anyone? With System Restore I still have the old exe there, and restore and save it.
When I lose game saves on some terrible game design- I can restore them from System Restore.
The thing is golden, I really urge people to use it.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Ok, Confirmed!
KB2670838 is the damn problem! Thank you Bo3b! All other updates seem to be able to be installed ok.
Be warned though if you try to Install IE 11 it forces you to install this update without warning and if you remove it it rolls you back to IE 8.
Just to clarify this is a fix too enable the game to run in SLI mode (unsure if its BF4 profile specific) with the shader cache on. Through this sequence I have maybe started and restarted the game 20 times and its loaded perfectly every single time! where as before it would never work unless I had the cache off.
You must also follow the other recommendations on the blog under the shader cache on section. also make sure you don't have post process AA on when you load the game. I have yet to test on the latest drivers but I haven't had any shaders breaking mid game as yet. I think helifax mentioned it was more stable under 344.48 in general though
It wont fix any crash issues it probably won't prevent random instability with the fix and your mileage may vary. But I for one am happy. The game loads so fast now and I get good SLI performance so I don't mind having to restart every now and then.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)