Confused: is there a Helix DX11 wrapper?
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[quote="woz2601"]The only downside is I can't play games in 2D anymore.[/quote] I think this is something that all of us here are suffering from;)
woz2601 said:The only downside is I can't play games in 2D anymore.


I think this is something that all of us here are suffering from;)

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HELIX MOD - A must for any 3D Vision gamer

Posted 08/16/2013 01:20 PM   
[quote="Joohan"][quote="woz2601"]The only downside is I can't play games in 2D anymore.[/quote] I think this is something that all of us here are suffering from;)[/quote] If this is 'suffering' its of the kind that I can not only live with but live for. ;)
Joohan said:
woz2601 said:The only downside is I can't play games in 2D anymore.


I think this is something that all of us here are suffering from;)


If this is 'suffering' its of the kind that I can not only live with but live for. ;)

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Posted 08/16/2013 02:38 PM   
[quote="Solar7hun"][quote="Flint Eastwood"] When I was part of the Shadershock-project(Bioshock1 SM2.0 patch), we spent a lot of time for this shader-manipulation but we never ever thought about making money with it. We tried to help the people with older hardware and not to loot them. You are doing the same way and that is congenially. [/quote] There is a small diference, HELIX tries to help people having new highend hardware. I think most of the people playing S3D, have highend hardware, 3dvision system or 3d TV. I think these people can and would like to pay for this great job. E.g. I would pay 100-200 EUR immediately. Thanks HELIX![/quote] A very small difference ;) . Helix helps people without expecting anything, so we did. I just wanted to thank Helix for his fantastic work :) .
Solar7hun said:
Flint Eastwood said:
When I was part of the Shadershock-project(Bioshock1 SM2.0 patch), we spent a lot of time for this shader-manipulation but we never ever thought about making money with it. We tried to help the people with older hardware and not to loot them. You are doing the same way and that is congenially.


There is a small diference, HELIX tries to help people having new highend hardware. I think most of the people playing S3D, have highend hardware, 3dvision system or 3d TV. I think these people can and would like to pay for this great job. E.g. I would pay 100-200 EUR immediately. Thanks HELIX!


A very small difference ;) . Helix helps people without expecting anything, so we did. I just wanted to thank Helix for his fantastic work :) .

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Posted 08/16/2013 04:38 PM   
There's a screenshot over on the 2K forums of grass and flowers, just curious if the grass and flowers are actually 3D? [url]http://forums.2kgames.com/showthread.php?222521-Bishock-Infinite-Screenshot-Thread-(possible-spoilers!)&p=3190241#post3190241[/url]
There's a screenshot over on the 2K forums of grass and flowers, just curious if the grass and flowers are actually 3D?

http://forums.2kgames.com/showthread.php?222521-Bishock-Infinite-Screenshot-Thread-(possible-spoilers!)&p=3190241#post3190241
Posted 08/16/2013 06:18 PM   
[quote="TsaebehT"]There's a screenshot over on the 2K forums of grass and flowers, just curious if the grass and flowers are actually 3D?[/quote] Some of grass segments are in 3D and other areas remain flat: [url]http://photos.3dvisionlive.com/ddorpm/image/520e8cdc0f3530312c00001f/[/url] This game's combat can sometimes really exhibit some extremely hideous bloodshed and beheading scenes: [url]http://photos.3dvisionlive.com/ddorpm/image/520ebd720f3530622a00002f/[/url]
TsaebehT said:There's a screenshot over on the 2K forums of grass and flowers, just curious if the grass and flowers are actually 3D?

Some of grass segments are in 3D and other areas remain flat:

http://photos.3dvisionlive.com/ddorpm/image/520e8cdc0f3530312c00001f/

This game's combat can sometimes really exhibit some extremely hideous bloodshed and beheading scenes:

http://photos.3dvisionlive.com/ddorpm/image/520ebd720f3530622a00002f/
@eqzitara [quote="eqzitara"] Edit: Did a quick google to see what no post processing looks like with Bioshock Infinite [url]http://steamcommunity.com/app/8870/discussions/0/828934913336917794/[/url] I havent tested but would be curious if Sweetfx is working. Sweetfx is dxgi.dll which helix doesnt use. As an author point out [url]http://sfx.thelazy.net/games/screenshot/1156/[/url]. Sharpness which is a sweetfx setting can use will reverse the effect alot. I highly recommend considering this option instead.[/quote] This makes it a lot easier as Helix is using a d3d11.dll --makes sense :-) The download preset that includes SweetFX 1.4 @ http://gsngaming.com/topic/9039-bioshock-infinite-sweetfx-v14/?hl=%2Bbioshock+%2Binfinite Includes the dxgi.dll, which I can presume is for dx11 games, but also includes a d3d9.dll. I guess you still need both of the dll's for SweetFX, but there is not conflicting dsd9.dll's anymore since Helix is using d3d11.dll for dx11? Do I have this right? Thank you,
@eqzitara

eqzitara said:

Edit: Did a quick google to see what no post processing looks like with Bioshock Infinite
http://steamcommunity.com/app/8870/discussions/0/828934913336917794/
I havent tested but would be curious if Sweetfx is working. Sweetfx is dxgi.dll which helix doesnt use. As an author point out http://sfx.thelazy.net/games/screenshot/1156/. Sharpness which is a sweetfx setting can use will reverse the effect alot. I highly recommend considering this option instead.


This makes it a lot easier as Helix is using a d3d11.dll --makes sense :-)

The download preset that includes SweetFX 1.4 @


http://gsngaming.com/topic/9039-bioshock-infinite-sweetfx-v14/?hl=%2Bbioshock+%2Binfinite


Includes the dxgi.dll, which I can presume is for dx11 games, but also includes a d3d9.dll. I guess you still need both of the dll's for SweetFX, but there is not conflicting dsd9.dll's anymore since Helix is using d3d11.dll for dx11? Do I have this right?

Thank you,

Posted 08/17/2013 01:20 AM   
D3d9.dll = Direct x 9 Dxgi.dll/d3d11 = Direct x 11 [There are others but I forget and I dont think they are really used] Its just included in the package. Not actually used. Basically you dont have to worry unless both "mods" use the same dll Go to this site instead imo. [There are instructions on the site.] [url]http://sfx.thelazy.net/games/game/130/[/url] Ignore download count. Use picture comparisons. I think some people try to bump it up, not to mention date. DX9 games arent really that hard to add sweetfx/whatever. Just one step [url]http://helixmod.blogspot.com/2012/08/guidehow-to-install-helixmod-game-fixes.html[/url]
D3d9.dll = Direct x 9
Dxgi.dll/d3d11 = Direct x 11
[There are others but I forget and I dont think they are really used]


Its just included in the package. Not actually used. Basically you dont have to worry unless both "mods" use the same dll

Go to this site instead imo. [There are instructions on the site.]
http://sfx.thelazy.net/games/game/130/
Ignore download count. Use picture comparisons. I think some people try to bump it up, not to mention date.

DX9 games arent really that hard to add sweetfx/whatever. Just one step
http://helixmod.blogspot.com/2012/08/guidehow-to-install-helixmod-game-fixes.html

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 08/17/2013 02:29 AM   
@eqzitara, Thanks! I do still have the ability to learn :-) Got it on the other site, been fiddling with some games with fx, what a huge difference. I like the pcgamingwiki site too, thanks guys.
@eqzitara,

Thanks! I do still have the ability to learn :-) Got it on the other site, been fiddling with some games with fx, what a huge difference. I like the pcgamingwiki site too, thanks guys.

Posted 08/17/2013 02:34 AM   
I don't have Bioshock to check, anyone know if this fix crashes with OSD's like the old one did? Thanks.
I don't have Bioshock to check, anyone know if this fix crashes with OSD's like the old one did? Thanks.

Posted 08/17/2013 05:25 AM   
Have played up to Comstock House episode. All generally looks good except: 1. Water reflections in Welcome Center and Chapel as previously noted. 2. Clock faces have incorrect lighting in several places. 3. Significant frustum clipping issues, currently using 314.22, SLI GTX 690 (The usual 3DVision fustrum hotkeys do not fix problem, taped a dark construction paper over right edge of monitor, works ok). Otherwise brilliant fix by Helix, thanks. (BTW excellent slo motion effects using Lingon trainer)
Have played up to Comstock House episode.
All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted.
2. Clock faces have incorrect lighting in several places.
3. Significant frustum clipping issues, currently using 314.22, SLI GTX 690 (The usual 3DVision fustrum hotkeys do not fix problem, taped a dark construction paper over right edge of monitor, works ok).


Otherwise brilliant fix by Helix, thanks.

(BTW excellent slo motion effects using Lingon trainer)

Posted 08/18/2013 02:18 PM   
[quote="baragon"]... All generally looks good except: 1. Water reflections in Welcome Center and Chapel as previously noted ...[/quote] Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.
baragon said:... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...

Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.
[quote="ddorpm"][quote="baragon"]... All generally looks good except: 1. Water reflections in Welcome Center and Chapel as previously noted ...[/quote] Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.[/quote] Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post.
ddorpm said:
baragon said:... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...

Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.


Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post.

Posted 08/18/2013 11:58 PM   
I love SweetFX - I pretty much use it on all my games now. Most of the time its to add Lumasharpen, SMAA, and some tonemap adjustments. Sometimes its tricky getting it to work, especially with Helixmod but its so worth it.
I love SweetFX - I pretty much use it on all my games now. Most of the time its to add Lumasharpen, SMAA, and some tonemap adjustments. Sometimes its tricky getting it to work, especially with Helixmod but its so worth it.

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 08/19/2013 12:53 AM   
[quote="drastic00"][quote="ddorpm"][quote="baragon"]... All generally looks good except: 1. Water reflections in Welcome Center and Chapel as previously noted ...[/quote] Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.[/quote] Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post. [/quote] Yes I am using the latest one from pg. 11 date of .dll is 08-10-2013, 12:31 am Are u using SLI? I am.
drastic00 said:
ddorpm said:
baragon said:... All generally looks good except:
1. Water reflections in Welcome Center and Chapel as previously noted ...

Hmm ... interesting, I've started a second play through (doing a 1999 mode run) and I didn't notice any problems with the water reflections in the Welcome Center and Chapel areas using the Helix wrapper.


Yeah, baragon, are you using the newest 'beta' version? It's on p11, last post.



Yes I am using the latest one from pg. 11 date of .dll is 08-10-2013, 12:31 am

Are u using SLI?
I am.

Posted 08/19/2013 01:42 AM   
^ He's right. I just tried sli/non-sli. Not sure whats with UE3 and reflections... Kind of strange. Since Ive seen 2 games before where SLI had right reflections and non-sli had 2D. Non-sli's were actually pretty close to accurate before fix [which is odd considering the rest of the game]. Though tbh, if reflections are limited to those areas it doesnt sound too huge.
^
He's right. I just tried sli/non-sli. Not sure whats with UE3 and reflections...
Kind of strange. Since Ive seen 2 games before where SLI had right reflections and non-sli had 2D. Non-sli's were actually pretty close to accurate before fix [which is odd considering the rest of the game].

Though tbh, if reflections are limited to those areas it doesnt sound too huge.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 08/19/2013 02:30 AM   
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