Mass Effect: Andromeda - 100% (plus 10%) - 3D VISION Ready Fix
  16 / 22    
@DHR: Try to comment the following in the ini file [code] [TextureOverrideCubeMapReflections] ; Fixes broken environment mapped reflections match_misc_flags = +texturecube StereoMode = 2 [/code] And let me know if you still encounter the same crashes with the fix, as before:) (Expect some heavy flickering;)) )
@DHR:

Try to comment the following in the ini file
[TextureOverrideCubeMapReflections]
; Fixes broken environment mapped reflections
match_misc_flags = +texturecube
StereoMode = 2


And let me know if you still encounter the same crashes with the fix, as before:)

(Expect some heavy flickering;)) )

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/25/2018 11:52 PM   
@Helifax NO MORE CRASHES!! that fix the issue for me! I pass the crashing part 2 times to be sure....i can even progress in the story! Many many Thanks!!! Also i don't noticed any strange or something broke with reflections...if that override fix something. Don't have flickering of any type...AND the most important i have LESS stutter and more FPS!!! I can now increase some settings. really great!!!
@Helifax
NO MORE CRASHES!! that fix the issue for me!

I pass the crashing part 2 times to be sure....i can even progress in the story!
Many many Thanks!!!

Also i don't noticed any strange or something broke with reflections...if that override fix something.

Don't have flickering of any type...AND the most important i have LESS stutter and more FPS!!! I can now increase some settings. really great!!!

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 01/26/2018 12:22 AM   
Now i can see those lights flickering in some characters/enemies body. Maybe we can improve that override?
Now i can see those lights flickering in some characters/enemies body.

Maybe we can improve that override?

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 01/26/2018 12:38 AM   
[quote="DHR"]Now i can see those lights flickering in some characters/enemies body. Maybe we can improve that override?[/quote] Hehe:) If you can find out why it crashes and on what texture we could skip that one or ones:) Took me literally 4 hours to figure out that was the issue;) (I thought it was some shader which isn't, but I cleaned those up as well;) ) There are also some missing environment lights and so on.. The Flickering is very heavy on SLI. Do you have the normal game? (not deluxe or any special edition?) Maybe you can send a savegame to DarkStarSword to take a look on why this happens;) (I hade the Deluxe edition and he can't load my savegames:( ) As a test: - Please, activate the option back. - Enable Logging. - And tell me the hashes of the Textures that match the "texturecube" description when you get a crash;) I am interested to see what we can find;) That option should be on as the 3D Vision driver fails to stereorise the correct things:)
DHR said:Now i can see those lights flickering in some characters/enemies body.

Maybe we can improve that override?


Hehe:) If you can find out why it crashes and on what texture we could skip that one or ones:) Took me literally 4 hours to figure out that was the issue;) (I thought it was some shader which isn't, but I cleaned those up as well;) )

There are also some missing environment lights and so on.. The Flickering is very heavy on SLI.

Do you have the normal game? (not deluxe or any special edition?) Maybe you can send a savegame to DarkStarSword to take a look on why this happens;) (I hade the Deluxe edition and he can't load my savegames:( )

As a test:
- Please, activate the option back.
- Enable Logging.
- And tell me the hashes of the Textures that match the "texturecube" description when you get a crash;)
I am interested to see what we can find;)

That option should be on as the 3D Vision driver fails to stereorise the correct things:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 12:42 AM   
@DHR It seems that I already find 2 hashed that got me rid of my crash! Please share yours so we can add them to the list;) Many thanks! Obviously a lot more testing is needed;) And I feel this release was a bit rushed even as such;)
@DHR
It seems that I already find 2 hashed that got me rid of my crash!
Please share yours so we can add them to the list;)
Many thanks!


Obviously a lot more testing is needed;) And I feel this release was a bit rushed even as such;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 01:00 AM   
I have a haunch. This *shouldn't* do anything, because immutable resources can't be stereo by definition, but let's check - what happens if you restrict that to only match usage=default resources: [code] [TextureOverrideCubeMapReflections] ; Fixes broken environment mapped reflections match_misc_flags = +texturecube match_usage = default StereoMode = 2 [/code] If that doesn't work there's a few other variants you might try that will restrict it to a subset of cube maps to narrow it down: [code] [TextureOverrideCubeMapReflections] match_misc_flags = +texturecube match_bind_flags = +render_target StereoMode = 2 [/code] [code] [TextureOverrideCubeMapReflections] match_misc_flags = +texturecube match_width = >1 StereoMode = 2 [/code] [code] [TextureOverrideCubeMapReflections] match_misc_flags = +texturecube match_width = >1 match_array = 6 StereoMode = 2 [/code] [code] [TextureOverrideCubeMapReflections] match_misc_flags = +texturecube match_width = >1 match_array = 192 StereoMode = 2 [/code] It might also be worthwhile leaving dump_usage=1 and hunting=1 while loading that area, dumping a ShaderUsage.txt and checking for any other variants of cube maps. Narrow it down with: [code] grep misc_flags= ShaderUsage.txt | grep -v 'misc_flags=0x0\>' | grep -v 'misc_flags=0x40\>' [/code]
I have a haunch. This *shouldn't* do anything, because immutable resources can't be stereo by definition, but let's check - what happens if you restrict that to only match usage=default resources:

[TextureOverrideCubeMapReflections]
; Fixes broken environment mapped reflections
match_misc_flags = +texturecube
match_usage = default
StereoMode = 2


If that doesn't work there's a few other variants you might try that will restrict it to a subset of cube maps to narrow it down:

[TextureOverrideCubeMapReflections]
match_misc_flags = +texturecube
match_bind_flags = +render_target
StereoMode = 2


[TextureOverrideCubeMapReflections]
match_misc_flags = +texturecube
match_width = >1
StereoMode = 2


[TextureOverrideCubeMapReflections]
match_misc_flags = +texturecube
match_width = >1
match_array = 6
StereoMode = 2


[TextureOverrideCubeMapReflections]
match_misc_flags = +texturecube
match_width = >1
match_array = 192
StereoMode = 2


It might also be worthwhile leaving dump_usage=1 and hunting=1 while loading that area, dumping a ShaderUsage.txt and checking for any other variants of cube maps. Narrow it down with:

grep misc_flags= ShaderUsage.txt | grep -v 'misc_flags=0x0\>' | grep -v 'misc_flags=0x40\>'

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/26/2018 01:02 AM   
[quote="Helifax"]It seems that I already find 2 hashed that got me rid of my crash![/quote]What does ShaderUsage.txt show about those hashes?
Helifax said:It seems that I already find 2 hashed that got me rid of my crash!
What does ShaderUsage.txt show about those hashes?

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/26/2018 01:03 AM   
@DarkStarSword: You had to have a "hunch" :)) (Yupp and by definition UpdateSubresource should be called 2 times in stereo as well and give the correct output "per-eye" ^_^) [code] [TextureOverrideCubeMapReflections] ; Fixes broken environment mapped reflections match_misc_flags = +texturecube match_usage = default StereoMode = 2 [/code] [s]Seems to work in my quick testing![/s] Nope, it seems I got lucky a few times:-s I didn't look on those textures in ShaderUsage.txt yet;)
@DarkStarSword:

You had to have a "hunch" :)) (Yupp and by definition UpdateSubresource should be called 2 times in stereo as well and give the correct output "per-eye" ^_^)

[TextureOverrideCubeMapReflections]
; Fixes broken environment mapped reflections
match_misc_flags = +texturecube
match_usage = default
StereoMode = 2


Seems to work in my quick testing! Nope, it seems I got lucky a few times:-s

I didn't look on those textures in ShaderUsage.txt yet;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 01:09 AM   
[s][quote="Helifax"]@DarkStarSword: You had to have a "hunch" :)) (Yupp and by definition UpdateSubresource should be called 2 times in stereo as well and give the correct output "per-eye" ^_^) [code] [TextureOverrideCubeMapReflections] ; Fixes broken environment mapped reflections match_misc_flags = +texturecube match_usage = default StereoMode = 2 [/code] Seems to work in my quick testing![/quote]Haha! Oh Nvidia :-p I might make 1.2.71 ignore StereoMode on immutable resources then to avoid this in the future.[/s] [quote]Nope, it seems I got lucky a few times:-s[/quote]Damnit [quote]I didn't look on those textures in ShaderUsage.txt yet;)[/quote]I would like you to check - just in case these were usage=dynamic or usage=staging to make sure I'm excluding the right ones. These are the cube mapped textures in my ShaderUsage.txt, but I'm not in the same area of the game as you, so can't be sure it would match: [code] <UAV orig_hash=058c5696 type=Texture2D width=256 height=256 mips=7 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x5> <UAV orig_hash=ee256f69 type=Texture2D width=128 height=128 mips=6 array=192 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x4 hash_contaminated=true> <UAV orig_hash=fc95a799 type=Buffer byte_width=64 usage="DEFAULT" bind_flags=0x80 cpu_access_flags=0x0 misc_flags=0x10 stride=3755991007></UAV> <Register orig_hash=058c5696 type=Texture2D width=256 height=256 mips=7 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x5> <Register orig_hash=6c635b53 type=Texture2D width=128 height=128 mips=8 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x5></Register> <Register orig_hash=72c48d4b type=Texture2D width=1 height=1 mips=1 array=6 format="R8G8B8A8_TYPELESS" msaa=1 msaa_quality=0 usage="IMMUTABLE" bind_flags=0x8 cpu_access_flags=0x0 misc_flags=0x4></Register> <Register orig_hash=8dac2fa8 type=Texture2D width=1 height=1 mips=1 array=6 format="R8_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x8 cpu_access_flags=0x0 misc_flags=0x4></Register> <Register orig_hash=ee256f69 type=Texture2D width=128 height=128 mips=6 array=192 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x4 hash_contaminated=true> <Register orig_hash=ffe0a497 type=Texture2D width=256 height=256 mips=9 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x28 cpu_access_flags=0x0 misc_flags=0x5></Register> <CopySource orig_hash=1cb3138b type=Texture2D width=128 height=128 mips=6 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x8 cpu_access_flags=0x0 misc_flags=0x4></CopySource> <CopySource orig_hash=6c635b53 type=Texture2D width=128 height=128 mips=8 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x5></CopySource> <CopySource orig_hash=ffe0a497 type=Texture2D width=256 height=256 mips=9 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x28 cpu_access_flags=0x0 misc_flags=0x5></CopySource> [/code]
Helifax said:@DarkStarSword:

You had to have a "hunch" :)) (Yupp and by definition UpdateSubresource should be called 2 times in stereo as well and give the correct output "per-eye" ^_^)

[TextureOverrideCubeMapReflections]
; Fixes broken environment mapped reflections
match_misc_flags = +texturecube
match_usage = default
StereoMode = 2


Seems to work in my quick testing!
Haha! Oh Nvidia :-p

I might make 1.2.71 ignore StereoMode on immutable resources then to avoid this in the future.


Nope, it seems I got lucky a few times:-s
Damnit


I didn't look on those textures in ShaderUsage.txt yet;)
I would like you to check - just in case these were usage=dynamic or usage=staging to make sure I'm excluding the right ones.

These are the cube mapped textures in my ShaderUsage.txt, but I'm not in the same area of the game as you, so can't be sure it would match:

<UAV orig_hash=058c5696 type=Texture2D width=256 height=256 mips=7 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x5>
<UAV orig_hash=ee256f69 type=Texture2D width=128 height=128 mips=6 array=192 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x4 hash_contaminated=true>
<UAV orig_hash=fc95a799 type=Buffer byte_width=64 usage="DEFAULT" bind_flags=0x80 cpu_access_flags=0x0 misc_flags=0x10 stride=3755991007></UAV>
<Register orig_hash=058c5696 type=Texture2D width=256 height=256 mips=7 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x5>
<Register orig_hash=6c635b53 type=Texture2D width=128 height=128 mips=8 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x5></Register>
<Register orig_hash=72c48d4b type=Texture2D width=1 height=1 mips=1 array=6 format="R8G8B8A8_TYPELESS" msaa=1 msaa_quality=0 usage="IMMUTABLE" bind_flags=0x8 cpu_access_flags=0x0 misc_flags=0x4></Register>
<Register orig_hash=8dac2fa8 type=Texture2D width=1 height=1 mips=1 array=6 format="R8_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x8 cpu_access_flags=0x0 misc_flags=0x4></Register>
<Register orig_hash=ee256f69 type=Texture2D width=128 height=128 mips=6 array=192 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x4 hash_contaminated=true>
<Register orig_hash=ffe0a497 type=Texture2D width=256 height=256 mips=9 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x28 cpu_access_flags=0x0 misc_flags=0x5></Register>
<CopySource orig_hash=1cb3138b type=Texture2D width=128 height=128 mips=6 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x8 cpu_access_flags=0x0 misc_flags=0x4></CopySource>
<CopySource orig_hash=6c635b53 type=Texture2D width=128 height=128 mips=8 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0xa8 cpu_access_flags=0x0 misc_flags=0x5></CopySource>
<CopySource orig_hash=ffe0a497 type=Texture2D width=256 height=256 mips=9 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x28 cpu_access_flags=0x0 misc_flags=0x5></CopySource>

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/26/2018 01:20 AM   
[s]Let me test that new override and report back: (i have to put 2 kids on bed & sleep) This one: [code][TextureOverrideCubeMapReflections] ; Fixes broken environment mapped reflections match_misc_flags = +texturecube match_usage = default StereoMode = 2[/code][/s] Oops But starting the game again...fix the light flickering btw. now i don't see it in the same characters bodies.
Let me test that new override and report back:
(i have to put 2 kids on bed & sleep)

This one:
[TextureOverrideCubeMapReflections]
; Fixes broken environment mapped reflections
match_misc_flags = +texturecube
match_usage = default
StereoMode = 2

Oops

But starting the game again...fix the light flickering btw. now i don't see it in the same characters bodies.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 01/26/2018 01:21 AM   
[quote] Do you have the normal game? (not deluxe or any special edition?) Maybe you can send a savegame to DarkStarSword to take a look on why this happens;) (I hade the Deluxe edition and he can't load my savegames:( )[/quote]Yeah, if you have a save in this area in the normal edition of the game please do send it to me.
Do you have the normal game? (not deluxe or any special edition?) Maybe you can send a savegame to DarkStarSword to take a look on why this happens;) (I hade the Deluxe edition and he can't load my savegames:( )
Yeah, if you have a save in this area in the normal edition of the game please do send it to me.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/26/2018 01:27 AM   
THe one that I was able to extract from the ShaderUsage.txt is this one [code] <CopySource orig_hash=be20fe71 type=Texture2D width=128 height=128 mips=6 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x8 cpu_access_flags=0x0 misc_flags=0x4></CopySource> [/code] But then again, it seems that everytime I retried that load and got a crash, it was in a different texture... So, those 2 might be false positives :( And DSS, you were right;) 5/5 tries and all worked for me with this! [code] [TextureOverrideCubeMapReflections] ; Fixes broken environment mapped reflections match_misc_flags = +texturecube match_usage = default match_bind_flags = +render_target StereoMode = 2 [/code] Just had to combine them a bit more;) (Tested on my laptop were previously I wasn't able to load the save without a hang/crash). DHR, can you also please test and confirm?:)
THe one that I was able to extract from the ShaderUsage.txt is this one
<CopySource orig_hash=be20fe71 type=Texture2D width=128 height=128 mips=6 array=6 format="R16G16B16A16_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x8 cpu_access_flags=0x0 misc_flags=0x4></CopySource>

But then again, it seems that everytime I retried that load and got a crash, it was in a different texture... So, those 2 might be false positives :(


And DSS, you were right;) 5/5 tries and all worked for me with this!

[TextureOverrideCubeMapReflections]
; Fixes broken environment mapped reflections
match_misc_flags = +texturecube
match_usage = default
match_bind_flags = +render_target
StereoMode = 2


Just had to combine them a bit more;)
(Tested on my laptop were previously I wasn't able to load the save without a hang/crash).

DHR, can you also please test and confirm?:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 01:33 AM   
[s]I have the normal version....i'm uploading the savegame in the location i test (remove the .jpg)[/s] Edit: not necessary :)
I have the normal version....i'm uploading the savegame in the location i test (remove the .jpg)

Edit: not necessary :)

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 01/26/2018 01:34 AM   
@DHR: See above;) (Can you please test that settings and see if you get the same results as me - no crashing ^_^) Many thanks!
@DHR:
See above;)

(Can you please test that settings and see if you get the same results as me - no crashing ^_^)
Many thanks!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 01:40 AM   
Yep!! this one seems to works pretty well: [code][TextureOverrideCubeMapReflections] ; Fixes broken environment mapped reflections match_misc_flags = +texturecube match_usage = default match_bind_flags = +render_target StereoMode = 2[/code] NO CRASH!!
Yep!! this one seems to works pretty well:

[TextureOverrideCubeMapReflections]
; Fixes broken environment mapped reflections
match_misc_flags = +texturecube
match_usage = default
match_bind_flags = +render_target
StereoMode = 2


NO CRASH!!

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 01/26/2018 02:40 AM   
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