So I have an Acer HN274H 27" 3D monitor. With contrast turned down the 3D looks great with zero noticeable ghosting. My issue is a slight doubling of images, normally bright images near dark ones. You can sort of see an outline or transparent copy of the image next to the original. I tried messing with settings in game, but I can't seem to get the hang of it. It seems the more 3D dept the add, the more the double image stands out. Of course I can drop the 3D depth down to 10 or 15%, but then that kind of takes away from the whole point of having a 3D monitor! I tried messing with the increase / decrease convergence setting, but when I do, it seems that fixing the image doubling at far distance makes close up objects blurry or out of focus (like looking at the monitor without the 3D glasses on effect). If I adjust the convergence to make things upclose look good, then things far away start to double again.
Am I missing something, or is this just how 3D works? Are there more options I can try? Is there a normal sweet spot for 3D depth I just don't know about?
Any help on this subject would be nice.
Also, is there any 3D options to disable game crosshairs? I find a lot of games, the cross hairs look terrible or distract from the 3D.
So I have an Acer HN274H 27" 3D monitor. With contrast turned down the 3D looks great with zero noticeable ghosting. My issue is a slight doubling of images, normally bright images near dark ones. You can sort of see an outline or transparent copy of the image next to the original. I tried messing with settings in game, but I can't seem to get the hang of it. It seems the more 3D dept the add, the more the double image stands out. Of course I can drop the 3D depth down to 10 or 15%, but then that kind of takes away from the whole point of having a 3D monitor! I tried messing with the increase / decrease convergence setting, but when I do, it seems that fixing the image doubling at far distance makes close up objects blurry or out of focus (like looking at the monitor without the 3D glasses on effect). If I adjust the convergence to make things upclose look good, then things far away start to double again.
Am I missing something, or is this just how 3D works? Are there more options I can try? Is there a normal sweet spot for 3D depth I just don't know about?
Any help on this subject would be nice.
Also, is there any 3D options to disable game crosshairs? I find a lot of games, the cross hairs look terrible or distract from the 3D.
ASUS Sabertooth Z77 | i5 3570k @ 4.5ghz | 8Gb (2x4Gb) DDR3 1600 | 2x 770 GTX in SLI | 256gb SATA III SSD OCZ Agility | Corsair 1050HX PSU | Corsair 800D Full Tower case
*Ctrl + F12 - Show or hide 3D laser sight (crosshair)
*Ctrl + F4 - Increases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel.
*Ctrl + F3 - Decreases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel
*Ctrl + T - Turns GeForce 3D Vision off and on.
[quote name='Limpetz' date='11 October 2011 - 09:00 PM' timestamp='1318384800' post='1306853']
*Ctrl + F12 - Show or hide 3D laser sight (crosshair)
*Ctrl + F4 - Increases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel.
*Ctrl + F3 - Decreases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel
*Ctrl + T - Turns GeForce 3D Vision off and on.
[/quote]
Ya those are the options I was talking about. I just can't seem to find a balance with good depth and little/no double images. Just wondering if it's me doing something wrong, or just how the technology works?
[quote name='Limpetz' date='11 October 2011 - 09:00 PM' timestamp='1318384800' post='1306853']
*Ctrl + F12 - Show or hide 3D laser sight (crosshair)
*Ctrl + F4 - Increases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel.
*Ctrl + F3 - Decreases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel
*Ctrl + T - Turns GeForce 3D Vision off and on.
Ya those are the options I was talking about. I just can't seem to find a balance with good depth and little/no double images. Just wondering if it's me doing something wrong, or just how the technology works?
ASUS Sabertooth Z77 | i5 3570k @ 4.5ghz | 8Gb (2x4Gb) DDR3 1600 | 2x 770 GTX in SLI | 256gb SATA III SSD OCZ Agility | Corsair 1050HX PSU | Corsair 800D Full Tower case
[quote name='Gallus85' date='12 October 2011 - 03:31 AM' timestamp='1318386681' post='1306861']
Ya those are the options I was talking about. I just can't seem to find a balance with good depth and little/no double images. Just wondering if it's me doing something wrong, or just how the technology works?
[/quote]
That is how the technology is at the moment Gallus. Dunno what the previous poster Limpetz was talking about cos you already know those options. Because the Nvidia, or any shutter glasses flicker at 60 times a second per lens and the monitor updates picture 120 times per second, then without an [u]absolutely[/u] perfent sync then there is always going to be that problem. That [u]is[/u] ghosting by the way. Changing either depth or convergence will fix it at one depth but just shift the problem to another depth where the seperation is greatest. There is no right balance, it's what each person is comfortable with. Personally I like some popout in my games and a lot of depth so whatever ghosting I get from those settings I try to ignore and look past it. The Pros always outway the Cons with 3D Vision.
[quote name='Gallus85' date='12 October 2011 - 03:31 AM' timestamp='1318386681' post='1306861']
Ya those are the options I was talking about. I just can't seem to find a balance with good depth and little/no double images. Just wondering if it's me doing something wrong, or just how the technology works?
That is how the technology is at the moment Gallus. Dunno what the previous poster Limpetz was talking about cos you already know those options. Because the Nvidia, or any shutter glasses flicker at 60 times a second per lens and the monitor updates picture 120 times per second, then without an absolutely perfent sync then there is always going to be that problem. That is ghosting by the way. Changing either depth or convergence will fix it at one depth but just shift the problem to another depth where the seperation is greatest. There is no right balance, it's what each person is comfortable with. Personally I like some popout in my games and a lot of depth so whatever ghosting I get from those settings I try to ignore and look past it. The Pros always outway the Cons with 3D Vision.
[quote name='Richie72' date='12 October 2011 - 03:41 AM' timestamp='1318408892' post='1306948']
That is how the technology is at the moment Gallus. Dunno what the previous poster Limpetz was talking about cos you already know those options. Because the Nvidia, or any shutter glasses flicker at 60 times a second per lens and the monitor updates picture 120 times per second, then without an [u]absolutely[/u] perfent sync then there is always going to be that problem. That [u]is[/u] ghosting by the way. Changing either depth or convergence will fix it at one depth but just shift the problem to another depth where the seperation is greatest. There is no right balance, it's what each person is comfortable with. Personally I like some popout in my games and a lot of depth so whatever ghosting I get from those settings I try to ignore and look past it. The Pros always outway the Cons with 3D Vision.
[/quote]
Ah maybe I'm getting old. Back in my day, ghosting was talking about residual images which came from motion on LCD monitors. Old LCDs were almost always frowned upon by gamers because of the streaking / ghosting effect of motion when playing games.
What I'm talking about is image double outline, just sitting still, I can sort of see a very faint double of the bright image on top of dark surfaces (Sometimes I see it as dark object double on top of bright background *like looking up at a roof overhang of a house you can see a faint transparent doubling of the roof overhang in the bright sky*.
If it was "Ghosting" then it would go away after a split second or 2. But it'll sit there for 3 or 4 minutes while I mess with 3D options lol. In my vocabulary it's not ghosting. If that's what people are calling it, it needs a new word. I would suggest 3D image convergence or something close to that because It's not the motion of the monitor, but the shutter glasses not completely filtering out the double image on bright objects.
Calling it "ghosting" would be kin to calling low Frames per second "LAG". When savvy PC gamers talk about "Lag", we're talking about bad ping or an unstable connection to a game server. Low Frames Per Second is not lag, ITS LOW FRAMES PER SECOND!
So bottom line, there basically isn't any fix for this double image getting past the shutter glasses? It's just a side effect that can't be dealt with? I'm not complaining because the 3D does look very cool. Much better done then the Nintendo 3DS. It adds so much more realism to games! I'm very happy with it. But I am a perfectionist. If I see a small flaw I want to try my best to fix it (if possible). And rightfully so, I payed $700 for the monitor and $1000 worth of GPUs to run em! But it is by no means a game ruining effect, it'd just be nice to make it go away, or at least less noticeable.
[quote name='Richie72' date='12 October 2011 - 03:41 AM' timestamp='1318408892' post='1306948']
That is how the technology is at the moment Gallus. Dunno what the previous poster Limpetz was talking about cos you already know those options. Because the Nvidia, or any shutter glasses flicker at 60 times a second per lens and the monitor updates picture 120 times per second, then without an absolutely perfent sync then there is always going to be that problem. That is ghosting by the way. Changing either depth or convergence will fix it at one depth but just shift the problem to another depth where the seperation is greatest. There is no right balance, it's what each person is comfortable with. Personally I like some popout in my games and a lot of depth so whatever ghosting I get from those settings I try to ignore and look past it. The Pros always outway the Cons with 3D Vision.
Ah maybe I'm getting old. Back in my day, ghosting was talking about residual images which came from motion on LCD monitors. Old LCDs were almost always frowned upon by gamers because of the streaking / ghosting effect of motion when playing games.
What I'm talking about is image double outline, just sitting still, I can sort of see a very faint double of the bright image on top of dark surfaces (Sometimes I see it as dark object double on top of bright background *like looking up at a roof overhang of a house you can see a faint transparent doubling of the roof overhang in the bright sky*.
If it was "Ghosting" then it would go away after a split second or 2. But it'll sit there for 3 or 4 minutes while I mess with 3D options lol. In my vocabulary it's not ghosting. If that's what people are calling it, it needs a new word. I would suggest 3D image convergence or something close to that because It's not the motion of the monitor, but the shutter glasses not completely filtering out the double image on bright objects.
Calling it "ghosting" would be kin to calling low Frames per second "LAG". When savvy PC gamers talk about "Lag", we're talking about bad ping or an unstable connection to a game server. Low Frames Per Second is not lag, ITS LOW FRAMES PER SECOND!
So bottom line, there basically isn't any fix for this double image getting past the shutter glasses? It's just a side effect that can't be dealt with? I'm not complaining because the 3D does look very cool. Much better done then the Nintendo 3DS. It adds so much more realism to games! I'm very happy with it. But I am a perfectionist. If I see a small flaw I want to try my best to fix it (if possible). And rightfully so, I payed $700 for the monitor and $1000 worth of GPUs to run em! But it is by no means a game ruining effect, it'd just be nice to make it go away, or at least less noticeable.
ASUS Sabertooth Z77 | i5 3570k @ 4.5ghz | 8Gb (2x4Gb) DDR3 1600 | 2x 770 GTX in SLI | 256gb SATA III SSD OCZ Agility | Corsair 1050HX PSU | Corsair 800D Full Tower case
A good way to limit "ghosting" (in dark/bright area) is to turn down brightness in your monitor setup, and increase it in the game options. I ve made many tests with my 50" Samsung Plasma (with 3D vision) and had very good results with most of my games. Maybe this trick works with a 27" like your Acer... /wink.gif' class='bbc_emoticon' alt=';)' />
A good way to limit "ghosting" (in dark/bright area) is to turn down brightness in your monitor setup, and increase it in the game options. I ve made many tests with my 50" Samsung Plasma (with 3D vision) and had very good results with most of my games. Maybe this trick works with a 27" like your Acer... /wink.gif' class='bbc_emoticon' alt=';)' />
[quote name='Gallus85' date='12 October 2011 - 06:07 AM' timestamp='1318417666' post='1306988']
If it was "Ghosting" then it would go away after a split second or 2. But it'll sit there for 3 or 4 minutes while I mess with 3D options lol. In my vocabulary it's not ghosting. If that's what people are calling it, it needs a new word. I would suggest 3D image convergence or something close to that because It's not the motion of the monitor, but the shutter glasses not completely filtering out the double image on bright objects.
Calling it "ghosting" would be kin to calling low Frames per second "LAG". When savvy PC gamers talk about "Lag", we're talking about bad ping or an unstable connection to a game server. Low Frames Per Second is not lag, ITS LOW FRAMES PER SECOND!
[/quote]
The term you are looking for is called [i]Crosstalk[/i]. When an image meant for one eye bleeds into the other. All LCD's have this. I never worried about it, I just try and adjust brightness and convergence to the best it can be for each game.
[quote name='Gallus85' date='12 October 2011 - 06:07 AM' timestamp='1318417666' post='1306988']
If it was "Ghosting" then it would go away after a split second or 2. But it'll sit there for 3 or 4 minutes while I mess with 3D options lol. In my vocabulary it's not ghosting. If that's what people are calling it, it needs a new word. I would suggest 3D image convergence or something close to that because It's not the motion of the monitor, but the shutter glasses not completely filtering out the double image on bright objects.
Calling it "ghosting" would be kin to calling low Frames per second "LAG". When savvy PC gamers talk about "Lag", we're talking about bad ping or an unstable connection to a game server. Low Frames Per Second is not lag, ITS LOW FRAMES PER SECOND!
The term you are looking for is called Crosstalk. When an image meant for one eye bleeds into the other. All LCD's have this. I never worried about it, I just try and adjust brightness and convergence to the best it can be for each game.
AsRock X58 Extreme6 mobo
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On my 3D HDTV lowering the sharpness also helps to minimalize the clear crosstalk. If your Nvidia GPU is controlling your graphics, then that is not an option. Image sharpening is not supported on GeForce 8 series and later GPUs.
You might check out this thread, it has lasersights designed by users to replace the default ones. http://forums.nvidia.com/index.php?showtopic=211376
On my 3D HDTV lowering the sharpness also helps to minimalize the clear crosstalk. If your Nvidia GPU is controlling your graphics, then that is not an option. Image sharpening is not supported on GeForce 8 series and later GPUs.
[quote name='AcidBong' date='12 October 2011 - 07:36 AM' timestamp='1318422969' post='1307017']
The term you are looking for is called [i]Crosstalk[/i]. When an image meant for one eye bleeds into the other. All LCD's have this. I never worried about it, I just try and adjust brightness and convergence to the best it can be for each game.
[/quote]
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
[quote name='AcidBong' date='12 October 2011 - 07:36 AM' timestamp='1318422969' post='1307017']
The term you are looking for is called Crosstalk. When an image meant for one eye bleeds into the other. All LCD's have this. I never worried about it, I just try and adjust brightness and convergence to the best it can be for each game.
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
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[quote name='Gallus85' date='12 October 2011 - 07:27 PM' timestamp='1318476452' post='1307421']
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
[/quote]
I have the exact same monitor. Got it about a week ago and have run into the same issue. Mostly in Bioshock 2. Its such a dark game, the cross talk is very noticeable. I also played around with the depth and convergence and solved the issue in that game.
First, I found an object to look at that had a tone of cross talk. So as I changed my settings I could watch the effect.
1. Turn the depth way down. Like all the way down.
2. I turned the convergence all the way down.
3. I then upped the convergence tell the cross talk went away. (you could see the 2 images converge)
I found that even with the depth all the way down, you can still get a huge amount of 3d just from convergence. Although it’s a different kind of depth. Hard to explain, but it still looks good.
Note: This is not a perfect solution. My hud is now no longer at the correct distance. This can be distracting when looking at health or ammo counts. However for me, the tradeoff was worth it. No crosstalk for a messed up hud.
[quote name='Gallus85' date='12 October 2011 - 07:27 PM' timestamp='1318476452' post='1307421']
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
I have the exact same monitor. Got it about a week ago and have run into the same issue. Mostly in Bioshock 2. Its such a dark game, the cross talk is very noticeable. I also played around with the depth and convergence and solved the issue in that game.
First, I found an object to look at that had a tone of cross talk. So as I changed my settings I could watch the effect.
1. Turn the depth way down. Like all the way down.
2. I turned the convergence all the way down.
3. I then upped the convergence tell the cross talk went away. (you could see the 2 images converge)
I found that even with the depth all the way down, you can still get a huge amount of 3d just from convergence. Although it’s a different kind of depth. Hard to explain, but it still looks good.
Note: This is not a perfect solution. My hud is now no longer at the correct distance. This can be distracting when looking at health or ammo counts. However for me, the tradeoff was worth it. No crosstalk for a messed up hud.
[quote name='Gallus85' date='12 October 2011 - 06:27 PM' timestamp='1318476452' post='1307421']
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
[/quote]
Have a look at this Stereo 3D settings guide, it will help you understand the relationship between depth and convergence. http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98
[quote name='Gallus85' date='12 October 2011 - 06:27 PM' timestamp='1318476452' post='1307421']
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
[quote name='Aybara' date='16 October 2011 - 08:01 AM' timestamp='1318752077' post='1308863']
I have the exact same monitor. Got it about a week ago and have run into the same issue. Mostly in Bioshock 2. Its such a dark game, the cross talk is very noticeable. I also played around with the depth and convergence and solved the issue in that game.
First, I found an object to look at that had a tone of cross talk. So as I changed my settings I could watch the effect.
1. Turn the depth way down. Like all the way down.
2. I turned the convergence all the way down.
3. I then upped the convergence tell the cross talk went away. (you could see the 2 images converge)
I found that even with the depth all the way down, you can still get a huge amount of 3d just from convergence. Although it’s a different kind of depth. Hard to explain, but it still looks good.
Note: This is not a perfect solution. My hud is now no longer at the correct distance. This can be distracting when looking at health or ammo counts. However for me, the tradeoff was worth it. No crosstalk for a messed up hud.
[/quote]
Genius man! I've been fiddling with my monitor for weeks, never thought of going no depth and cranking convergence. It's an interesting effect, having great results with Portal 2 crosstalk, the bright overhead lights were creating ghost images to the left and right of every lightsource. The ghosting is down 95%, I can only find a very transparent outline if I really look for it, with a 3d feeling of near max depth. The reverse hud effect feels great for the bulky crosshair in portal 2, prevents doubling when looking at close models (since the layering now forces it behind the model at close range. ), but havent tried it with a ui heavy game yet.
Definitely worth a test run for all those with issues.
[quote name='Aybara' date='16 October 2011 - 08:01 AM' timestamp='1318752077' post='1308863']
I have the exact same monitor. Got it about a week ago and have run into the same issue. Mostly in Bioshock 2. Its such a dark game, the cross talk is very noticeable. I also played around with the depth and convergence and solved the issue in that game.
First, I found an object to look at that had a tone of cross talk. So as I changed my settings I could watch the effect.
1. Turn the depth way down. Like all the way down.
2. I turned the convergence all the way down.
3. I then upped the convergence tell the cross talk went away. (you could see the 2 images converge)
I found that even with the depth all the way down, you can still get a huge amount of 3d just from convergence. Although it’s a different kind of depth. Hard to explain, but it still looks good.
Note: This is not a perfect solution. My hud is now no longer at the correct distance. This can be distracting when looking at health or ammo counts. However for me, the tradeoff was worth it. No crosstalk for a messed up hud.
Genius man! I've been fiddling with my monitor for weeks, never thought of going no depth and cranking convergence. It's an interesting effect, having great results with Portal 2 crosstalk, the bright overhead lights were creating ghost images to the left and right of every lightsource. The ghosting is down 95%, I can only find a very transparent outline if I really look for it, with a 3d feeling of near max depth. The reverse hud effect feels great for the bulky crosshair in portal 2, prevents doubling when looking at close models (since the layering now forces it behind the model at close range. ), but havent tried it with a ui heavy game yet.
Definitely worth a test run for all those with issues.
Am I missing something, or is this just how 3D works? Are there more options I can try? Is there a normal sweet spot for 3D depth I just don't know about?
Any help on this subject would be nice.
Also, is there any 3D options to disable game crosshairs? I find a lot of games, the cross hairs look terrible or distract from the 3D.
Am I missing something, or is this just how 3D works? Are there more options I can try? Is there a normal sweet spot for 3D depth I just don't know about?
Any help on this subject would be nice.
Also, is there any 3D options to disable game crosshairs? I find a lot of games, the cross hairs look terrible or distract from the 3D.
ASUS Sabertooth Z77 | i5 3570k @ 4.5ghz | 8Gb (2x4Gb) DDR3 1600 | 2x 770 GTX in SLI | 256gb SATA III SSD OCZ Agility | Corsair 1050HX PSU | Corsair 800D Full Tower case
*Ctrl + F4 - Increases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel.
*Ctrl + F3 - Decreases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel
*Ctrl + T - Turns GeForce 3D Vision off and on.
*Ctrl + F4 - Increases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel.
*Ctrl + F3 - Decreases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel
*Ctrl + T - Turns GeForce 3D Vision off and on.
Promotional Code Redemption Tips ::TDR/Display Driver Stopped Responding And Has Recovered|FAQ
GeForce Experience Installer Logging|FAQ :: Driver Feedback/BUG Report
*Ctrl + F12 - Show or hide 3D laser sight (crosshair)
*Ctrl + F4 - Increases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel.
*Ctrl + F3 - Decreases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel
*Ctrl + T - Turns GeForce 3D Vision off and on.
[/quote]
Ya those are the options I was talking about. I just can't seem to find a balance with good depth and little/no double images. Just wondering if it's me doing something wrong, or just how the technology works?
*Ctrl + F12 - Show or hide 3D laser sight (crosshair)
*Ctrl + F4 - Increases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel.
*Ctrl + F3 - Decreases the depth amount real time in the current game. Change is reflected on the NVIDIA Control Panel
*Ctrl + T - Turns GeForce 3D Vision off and on.
Ya those are the options I was talking about. I just can't seem to find a balance with good depth and little/no double images. Just wondering if it's me doing something wrong, or just how the technology works?
ASUS Sabertooth Z77 | i5 3570k @ 4.5ghz | 8Gb (2x4Gb) DDR3 1600 | 2x 770 GTX in SLI | 256gb SATA III SSD OCZ Agility | Corsair 1050HX PSU | Corsair 800D Full Tower case
Ya those are the options I was talking about. I just can't seem to find a balance with good depth and little/no double images. Just wondering if it's me doing something wrong, or just how the technology works?
[/quote]
That is how the technology is at the moment Gallus. Dunno what the previous poster Limpetz was talking about cos you already know those options. Because the Nvidia, or any shutter glasses flicker at 60 times a second per lens and the monitor updates picture 120 times per second, then without an [u]absolutely[/u] perfent sync then there is always going to be that problem. That [u]is[/u] ghosting by the way. Changing either depth or convergence will fix it at one depth but just shift the problem to another depth where the seperation is greatest. There is no right balance, it's what each person is comfortable with. Personally I like some popout in my games and a lot of depth so whatever ghosting I get from those settings I try to ignore and look past it. The Pros always outway the Cons with 3D Vision.
Ya those are the options I was talking about. I just can't seem to find a balance with good depth and little/no double images. Just wondering if it's me doing something wrong, or just how the technology works?
That is how the technology is at the moment Gallus. Dunno what the previous poster Limpetz was talking about cos you already know those options. Because the Nvidia, or any shutter glasses flicker at 60 times a second per lens and the monitor updates picture 120 times per second, then without an absolutely perfent sync then there is always going to be that problem. That is ghosting by the way. Changing either depth or convergence will fix it at one depth but just shift the problem to another depth where the seperation is greatest. There is no right balance, it's what each person is comfortable with. Personally I like some popout in my games and a lot of depth so whatever ghosting I get from those settings I try to ignore and look past it. The Pros always outway the Cons with 3D Vision.
That is how the technology is at the moment Gallus. Dunno what the previous poster Limpetz was talking about cos you already know those options. Because the Nvidia, or any shutter glasses flicker at 60 times a second per lens and the monitor updates picture 120 times per second, then without an [u]absolutely[/u] perfent sync then there is always going to be that problem. That [u]is[/u] ghosting by the way. Changing either depth or convergence will fix it at one depth but just shift the problem to another depth where the seperation is greatest. There is no right balance, it's what each person is comfortable with. Personally I like some popout in my games and a lot of depth so whatever ghosting I get from those settings I try to ignore and look past it. The Pros always outway the Cons with 3D Vision.
[/quote]
Ah maybe I'm getting old. Back in my day, ghosting was talking about residual images which came from motion on LCD monitors. Old LCDs were almost always frowned upon by gamers because of the streaking / ghosting effect of motion when playing games.
What I'm talking about is image double outline, just sitting still, I can sort of see a very faint double of the bright image on top of dark surfaces (Sometimes I see it as dark object double on top of bright background *like looking up at a roof overhang of a house you can see a faint transparent doubling of the roof overhang in the bright sky*.
If it was "Ghosting" then it would go away after a split second or 2. But it'll sit there for 3 or 4 minutes while I mess with 3D options lol. In my vocabulary it's not ghosting. If that's what people are calling it, it needs a new word. I would suggest 3D image convergence or something close to that because It's not the motion of the monitor, but the shutter glasses not completely filtering out the double image on bright objects.
Calling it "ghosting" would be kin to calling low Frames per second "LAG". When savvy PC gamers talk about "Lag", we're talking about bad ping or an unstable connection to a game server. Low Frames Per Second is not lag, ITS LOW FRAMES PER SECOND!
So bottom line, there basically isn't any fix for this double image getting past the shutter glasses? It's just a side effect that can't be dealt with? I'm not complaining because the 3D does look very cool. Much better done then the Nintendo 3DS. It adds so much more realism to games! I'm very happy with it. But I am a perfectionist. If I see a small flaw I want to try my best to fix it (if possible). And rightfully so, I payed $700 for the monitor and $1000 worth of GPUs to run em! But it is by no means a game ruining effect, it'd just be nice to make it go away, or at least less noticeable.
That is how the technology is at the moment Gallus. Dunno what the previous poster Limpetz was talking about cos you already know those options. Because the Nvidia, or any shutter glasses flicker at 60 times a second per lens and the monitor updates picture 120 times per second, then without an absolutely perfent sync then there is always going to be that problem. That is ghosting by the way. Changing either depth or convergence will fix it at one depth but just shift the problem to another depth where the seperation is greatest. There is no right balance, it's what each person is comfortable with. Personally I like some popout in my games and a lot of depth so whatever ghosting I get from those settings I try to ignore and look past it. The Pros always outway the Cons with 3D Vision.
Ah maybe I'm getting old. Back in my day, ghosting was talking about residual images which came from motion on LCD monitors. Old LCDs were almost always frowned upon by gamers because of the streaking / ghosting effect of motion when playing games.
What I'm talking about is image double outline, just sitting still, I can sort of see a very faint double of the bright image on top of dark surfaces (Sometimes I see it as dark object double on top of bright background *like looking up at a roof overhang of a house you can see a faint transparent doubling of the roof overhang in the bright sky*.
If it was "Ghosting" then it would go away after a split second or 2. But it'll sit there for 3 or 4 minutes while I mess with 3D options lol. In my vocabulary it's not ghosting. If that's what people are calling it, it needs a new word. I would suggest 3D image convergence or something close to that because It's not the motion of the monitor, but the shutter glasses not completely filtering out the double image on bright objects.
Calling it "ghosting" would be kin to calling low Frames per second "LAG". When savvy PC gamers talk about "Lag", we're talking about bad ping or an unstable connection to a game server. Low Frames Per Second is not lag, ITS LOW FRAMES PER SECOND!
So bottom line, there basically isn't any fix for this double image getting past the shutter glasses? It's just a side effect that can't be dealt with? I'm not complaining because the 3D does look very cool. Much better done then the Nintendo 3DS. It adds so much more realism to games! I'm very happy with it. But I am a perfectionist. If I see a small flaw I want to try my best to fix it (if possible). And rightfully so, I payed $700 for the monitor and $1000 worth of GPUs to run em! But it is by no means a game ruining effect, it'd just be nice to make it go away, or at least less noticeable.
ASUS Sabertooth Z77 | i5 3570k @ 4.5ghz | 8Gb (2x4Gb) DDR3 1600 | 2x 770 GTX in SLI | 256gb SATA III SSD OCZ Agility | Corsair 1050HX PSU | Corsair 800D Full Tower case
If it was "Ghosting" then it would go away after a split second or 2. But it'll sit there for 3 or 4 minutes while I mess with 3D options lol. In my vocabulary it's not ghosting. If that's what people are calling it, it needs a new word. I would suggest 3D image convergence or something close to that because It's not the motion of the monitor, but the shutter glasses not completely filtering out the double image on bright objects.
Calling it "ghosting" would be kin to calling low Frames per second "LAG". When savvy PC gamers talk about "Lag", we're talking about bad ping or an unstable connection to a game server. Low Frames Per Second is not lag, ITS LOW FRAMES PER SECOND!
[/quote]
The term you are looking for is called [i]Crosstalk[/i]. When an image meant for one eye bleeds into the other. All LCD's have this. I never worried about it, I just try and adjust brightness and convergence to the best it can be for each game.
If it was "Ghosting" then it would go away after a split second or 2. But it'll sit there for 3 or 4 minutes while I mess with 3D options lol. In my vocabulary it's not ghosting. If that's what people are calling it, it needs a new word. I would suggest 3D image convergence or something close to that because It's not the motion of the monitor, but the shutter glasses not completely filtering out the double image on bright objects.
Calling it "ghosting" would be kin to calling low Frames per second "LAG". When savvy PC gamers talk about "Lag", we're talking about bad ping or an unstable connection to a game server. Low Frames Per Second is not lag, ITS LOW FRAMES PER SECOND!
The term you are looking for is called Crosstalk. When an image meant for one eye bleeds into the other. All LCD's have this. I never worried about it, I just try and adjust brightness and convergence to the best it can be for each game.
AsRock X58 Extreme6 mobo
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You might check out this thread, it has lasersights designed by users to replace the default ones. http://forums.nvidia.com/index.php?showtopic=211376
You might check out this thread, it has lasersights designed by users to replace the default ones. http://forums.nvidia.com/index.php?showtopic=211376
The term you are looking for is called [i]Crosstalk[/i]. When an image meant for one eye bleeds into the other. All LCD's have this. I never worried about it, I just try and adjust brightness and convergence to the best it can be for each game.
[/quote]
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
The term you are looking for is called Crosstalk. When an image meant for one eye bleeds into the other. All LCD's have this. I never worried about it, I just try and adjust brightness and convergence to the best it can be for each game.
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
ASUS Sabertooth Z77 | i5 3570k @ 4.5ghz | 8Gb (2x4Gb) DDR3 1600 | 2x 770 GTX in SLI | 256gb SATA III SSD OCZ Agility | Corsair 1050HX PSU | Corsair 800D Full Tower case
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
[/quote]
I have the exact same monitor. Got it about a week ago and have run into the same issue. Mostly in Bioshock 2. Its such a dark game, the cross talk is very noticeable. I also played around with the depth and convergence and solved the issue in that game.
First, I found an object to look at that had a tone of cross talk. So as I changed my settings I could watch the effect.
1. Turn the depth way down. Like all the way down.
2. I turned the convergence all the way down.
3. I then upped the convergence tell the cross talk went away. (you could see the 2 images converge)
I found that even with the depth all the way down, you can still get a huge amount of 3d just from convergence. Although it’s a different kind of depth. Hard to explain, but it still looks good.
Note: This is not a perfect solution. My hud is now no longer at the correct distance. This can be distracting when looking at health or ammo counts. However for me, the tradeoff was worth it. No crosstalk for a messed up hud.
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
I have the exact same monitor. Got it about a week ago and have run into the same issue. Mostly in Bioshock 2. Its such a dark game, the cross talk is very noticeable. I also played around with the depth and convergence and solved the issue in that game.
First, I found an object to look at that had a tone of cross talk. So as I changed my settings I could watch the effect.
1. Turn the depth way down. Like all the way down.
2. I turned the convergence all the way down.
3. I then upped the convergence tell the cross talk went away. (you could see the 2 images converge)
I found that even with the depth all the way down, you can still get a huge amount of 3d just from convergence. Although it’s a different kind of depth. Hard to explain, but it still looks good.
Note: This is not a perfect solution. My hud is now no longer at the correct distance. This can be distracting when looking at health or ammo counts. However for me, the tradeoff was worth it. No crosstalk for a messed up hud.
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
[/quote]
Have a look at this Stereo 3D settings guide, it will help you understand the relationship between depth and convergence. http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98
Ok so brightness settings might help, I'll try that out, But another thing I'm confused about is the convergence option. It appears to me when you add more 3D Depth, it makes the actually double images on the monitor move further apart(this is what makes things look 3D). If you try to "Tighten up" the images with convergence option... doesn't it in turn make it look less 3D? What's the difference between the two settings? I'm going to go play with them a lot more right now while I wait for your reply, but I think if I understood the differences between 3D depth, and convergence, and how they work together, I might help eliminate my "Cross talk" issue.
P.S. Thank you for updating my vocabulary. Crosstalk is exactly what I'm talking about. Ghosting is what you get when you buy a crap monitor and images streak all over the place when there is motion. That's not my problem. :P
Have a look at this Stereo 3D settings guide, it will help you understand the relationship between depth and convergence. http://www.mtbs3d.com/index.php?option=com_content&view=article&id=6197&Itemid=98
I have the exact same monitor. Got it about a week ago and have run into the same issue. Mostly in Bioshock 2. Its such a dark game, the cross talk is very noticeable. I also played around with the depth and convergence and solved the issue in that game.
First, I found an object to look at that had a tone of cross talk. So as I changed my settings I could watch the effect.
1. Turn the depth way down. Like all the way down.
2. I turned the convergence all the way down.
3. I then upped the convergence tell the cross talk went away. (you could see the 2 images converge)
I found that even with the depth all the way down, you can still get a huge amount of 3d just from convergence. Although it’s a different kind of depth. Hard to explain, but it still looks good.
Note: This is not a perfect solution. My hud is now no longer at the correct distance. This can be distracting when looking at health or ammo counts. However for me, the tradeoff was worth it. No crosstalk for a messed up hud.
[/quote]
Genius man! I've been fiddling with my monitor for weeks, never thought of going no depth and cranking convergence. It's an interesting effect, having great results with Portal 2 crosstalk, the bright overhead lights were creating ghost images to the left and right of every lightsource. The ghosting is down 95%, I can only find a very transparent outline if I really look for it, with a 3d feeling of near max depth. The reverse hud effect feels great for the bulky crosshair in portal 2, prevents doubling when looking at close models (since the layering now forces it behind the model at close range. ), but havent tried it with a ui heavy game yet.
Definitely worth a test run for all those with issues.
I have the exact same monitor. Got it about a week ago and have run into the same issue. Mostly in Bioshock 2. Its such a dark game, the cross talk is very noticeable. I also played around with the depth and convergence and solved the issue in that game.
First, I found an object to look at that had a tone of cross talk. So as I changed my settings I could watch the effect.
1. Turn the depth way down. Like all the way down.
2. I turned the convergence all the way down.
3. I then upped the convergence tell the cross talk went away. (you could see the 2 images converge)
I found that even with the depth all the way down, you can still get a huge amount of 3d just from convergence. Although it’s a different kind of depth. Hard to explain, but it still looks good.
Note: This is not a perfect solution. My hud is now no longer at the correct distance. This can be distracting when looking at health or ammo counts. However for me, the tradeoff was worth it. No crosstalk for a messed up hud.
Genius man! I've been fiddling with my monitor for weeks, never thought of going no depth and cranking convergence. It's an interesting effect, having great results with Portal 2 crosstalk, the bright overhead lights were creating ghost images to the left and right of every lightsource. The ghosting is down 95%, I can only find a very transparent outline if I really look for it, with a 3d feeling of near max depth. The reverse hud effect feels great for the bulky crosshair in portal 2, prevents doubling when looking at close models (since the layering now forces it behind the model at close range. ), but havent tried it with a ui heavy game yet.
Definitely worth a test run for all those with issues.