Hi guys,
I was thinking of picking this up and wouldn't mind playing it in 3D. I did a search here and only came across a reference for this game in DHR's The Park fix thread but could nit see any subsequent info about it.
Is this playabled/fixed gor 3DVision?
Cheers
I was thinking of picking this up and wouldn't mind playing it in 3D. I did a search here and only came across a reference for this game in DHR's The Park fix thread but could nit see any subsequent info about it.
Hmm, hadn't seen this game. It seems that it ties into "The Ball"
Experience the full universe of The Ball and The Solus Project. Two large singleplayer adventure games. Start off by discovering ancient structures underneath a volcano in the 1940s in Mexico in The Ball, and find out how it relates to the discovery of planet Gliese 6143-C in the year 2183 in The Solus Project.
Hmm, hadn't seen this game. It seems that it ties into "The Ball"
Experience the full universe of The Ball and The Solus Project. Two large singleplayer adventure games. Start off by discovering ancient structures underneath a volcano in the 1940s in Mexico in The Ball, and find out how it relates to the discovery of planet Gliese 6143-C in the year 2183 in The Solus Project.
I take a look today, but i have bad news. For some reason the driver render mono some textures....there are not decals. Also i try to force them to render stereo using texture override, but don't work.
I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution.
I take a look today, but i have bad news. For some reason the driver render mono some textures....there are not decals. Also i try to force them to render stereo using texture override, but don't work.
I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution.
[quote="DHR"]I take a look today, but i have bad news. For some reason the driver render mono some textures....there are not decals. Also i try to force them to render stereo using texture override, but don't work.
I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution.
[/quote]
Have you tried looking for the Vertex/Hull/Domain shaders and apply the standard Stereo correction and see if those textures are then rendered in stereo ?
DHR said:I take a look today, but i have bad news. For some reason the driver render mono some textures....there are not decals. Also i try to force them to render stereo using texture override, but don't work.
I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution.
Have you tried looking for the Vertex/Hull/Domain shaders and apply the standard Stereo correction and see if those textures are then rendered in stereo ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hi helifax....the shaders related is a pair of VS+PS...but when you skip the VS or PS the area that disappear is bigger. In that area some texture are OK and 2 textures are mono....i will put a screenshot later. We need texture override, but don't work. Is the same issue with Just Cause 3 in cinematics/menu......for some reason the driver decide to not render stereo those 2 texture.
Hi helifax....the shaders related is a pair of VS+PS...but when you skip the VS or PS the area that disappear is bigger. In that area some texture are OK and 2 textures are mono....i will put a screenshot later. We need texture override, but don't work. Is the same issue with Just Cause 3 in cinematics/menu......for some reason the driver decide to not render stereo those 2 texture.
Hi DHR,
Have you tried setting this in the ini file?
[code]
; sets the global surface creation heuristic for NVidia stero driver.
; 0 = NVAPI_STEREO_SURFACECREATEMODE_AUTO - use driver registry profile settings for surface creation mode.
; 1 = NVAPI_STEREO_SURFACECREATEMODE_FORCESTEREO - Always create stereo surfaces.
; 2 = NVAPI_STEREO_SURFACECREATEMODE_FORCEMONO - Always create mono surfaces.
surface_createmode=1
[/code]
And see if you get better results?
; sets the global surface creation heuristic for NVidia stero driver.
; 0 = NVAPI_STEREO_SURFACECREATEMODE_AUTO - use driver registry profile settings for surface creation mode.
; 1 = NVAPI_STEREO_SURFACECREATEMODE_FORCESTEREO - Always create stereo surfaces.
; 2 = NVAPI_STEREO_SURFACECREATEMODE_FORCEMONO - Always create mono surfaces.
surface_createmode=1
And see if you get better results?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Is worst...
This is the screenshot, you can see in the rock the red vegetation texture is 2D, but the rest of the rock is 3D (same shader)
Also in the left, at the bottom of the rock...another texture 2D, but the rest of the ground is 3D (same shader), including the same red vegetation that is on the rock but now is OK
[img]https://s3.amazonaws.com/dhr/Images/Solus-Win64-Shipping001.jps[/img]
This is not a decal....if was a decal should be an easy fix.
This is the screenshot, you can see in the rock the red vegetation texture is 2D, but the rest of the rock is 3D (same shader)
Also in the left, at the bottom of the rock...another texture 2D, but the rest of the ground is 3D (same shader), including the same red vegetation that is on the rock but now is OK
This is not a decal....if was a decal should be an easy fix.
Hmm...
I don't expect that vertex shader has multiple outputs? Maybe one of those texCoords needs Stereo correction?
I am at a loss, maybe DarkStarSword can help out here? I don't know:( I don't have the game to test it out:(
Did you try to look for a Pixel Shader that is used only for that 2D vegetation texture and see if you can't correct the Pos in it?
Hmm...
I don't expect that vertex shader has multiple outputs? Maybe one of those texCoords needs Stereo correction?
I am at a loss, maybe DarkStarSword can help out here? I don't know:( I don't have the game to test it out:(
Did you try to look for a Pixel Shader that is used only for that 2D vegetation texture and see if you can't correct the Pos in it?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Skiping the VS or the PS....in the example of the rock, the entire rock become black (disappear), but the rock is build with different textures. Is one output....the rock for example have 2 or 3 textures, but one of them render mono and the others in 3D. Is the same if you take for example a VS for a HUD shader, and using the texture separation....is one output, but you can treat each texture separately with different depths.
There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation.
That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.
Skiping the VS or the PS....in the example of the rock, the entire rock become black (disappear), but the rock is build with different textures. Is one output....the rock for example have 2 or 3 textures, but one of them render mono and the others in 3D. Is the same if you take for example a VS for a HUD shader, and using the texture separation....is one output, but you can treat each texture separately with different depths.
There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation.
That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.
The 3D really is bad and completely, but the Vive support is quite nice. :) Played a lot already in standing / room scale with my Vive and it is actually one of the better Vive games.
The 3D really is bad and completely, but the Vive support is quite nice. :) Played a lot already in standing / room scale with my Vive and it is actually one of the better Vive games.
[quote="DHR"]Skiping the VS or the PS....in the example of the rock, the entire rock become black (disappear), but the rock is build with different textures. Is one output....the rock for example have 2 or 3 textures, but one of them render mono and the others in 3D. Is the same if you take for example a VS for a HUD shader, and using the texture separation....is one output, but you can treat each texture separately with different depths.
There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation.
That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.[/quote]
I am out of ideas currently:( Without being able to test it:( I'll try in the weekend to find an "alternative" copy of the game and see if we can make the thing render stereo properly, but I can't promise anything:((
DHR said:Skiping the VS or the PS....in the example of the rock, the entire rock become black (disappear), but the rock is build with different textures. Is one output....the rock for example have 2 or 3 textures, but one of them render mono and the others in 3D. Is the same if you take for example a VS for a HUD shader, and using the texture separation....is one output, but you can treat each texture separately with different depths.
There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation.
That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.
I am out of ideas currently:( Without being able to test it:( I'll try in the weekend to find an "alternative" copy of the game and see if we can make the thing render stereo properly, but I can't promise anything:((
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Really Sucks!
Probably this weekend i will take a deeper look....but i already try different stuff, different profiles and flags and nothing seems to work. i'm also out of ideas.
Maybe running the game in SLI fix it...
Probably this weekend i will take a deeper look....but i already try different stuff, different profiles and flags and nothing seems to work. i'm also out of ideas.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
I was thinking of picking this up and wouldn't mind playing it in 3D. I did a search here and only came across a reference for this game in DHR's The Park fix thread but could nit see any subsequent info about it.
Is this playabled/fixed gor 3DVision?
Cheers
Experience the full universe of The Ball and The Solus Project. Two large singleplayer adventure games. Start off by discovering ancient structures underneath a volcano in the 1940s in Mexico in The Ball, and find out how it relates to the discovery of planet Gliese 6143-C in the year 2183 in The Solus Project.
I already fix shadows, lights, some reflections and a few more stuff....but this issue make the game impossible to play. I already try different profile and flags....nothing works. I will put this fix on hold until i found some solution.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Have you tried looking for the Vertex/Hull/Domain shaders and apply the standard Stereo correction and see if those textures are then rendered in stereo ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Have you tried setting this in the ini file?
And see if you get better results?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
This is the screenshot, you can see in the rock the red vegetation texture is 2D, but the rest of the rock is 3D (same shader)
Also in the left, at the bottom of the rock...another texture 2D, but the rest of the ground is 3D (same shader), including the same red vegetation that is on the rock but now is OK
This is not a decal....if was a decal should be an easy fix.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I don't expect that vertex shader has multiple outputs? Maybe one of those texCoords needs Stereo correction?
I am at a loss, maybe DarkStarSword can help out here? I don't know:( I don't have the game to test it out:(
Did you try to look for a Pixel Shader that is used only for that 2D vegetation texture and see if you can't correct the Pos in it?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
There is not an unique shader (VS, PS, CS, HS or GS) that make disappear only the red vegetation.
That's why i try to use the texture override to render stereo. Is similar to the global override, but only in one texture. But don't works here.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I am out of ideas currently:( Without being able to test it:( I'll try in the weekend to find an "alternative" copy of the game and see if we can make the thing render stereo properly, but I can't promise anything:((
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Probably this weekend i will take a deeper look....but i already try different stuff, different profiles and flags and nothing seems to work. i'm also out of ideas.
Maybe running the game in SLI fix it...
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
[TextureOverrideWhatever]
hash=********
StereoMode=1
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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