[quote name='DanielJoy' post='1020519' date='Mar 16 2010, 06:58 PM']"NVIDIA 3DTV Play supports [...] Frame Packing [...] 720p @ 50 or 59.94/60Hz [...] is it just me or does it seem like these specs are less than what we have now with 3d vision running 1080p 120hz checkerboard?[/quote]
Careful! Checkerboard actually cuts resolution in half, while frame packing, as I have understand it uses double bandwith to weave 2frames into one with double effective resolution, which again would explain the 24fps limitation at 1920.
Anyway, with "classic" checkerboard total pixelrate results in 1920x1200/2= 1,152 KP while 3Dplay gives you full 1280x720=921.6KP with frame packing. The effective difference should be considered marginal.
Still, in generic 3DVision mode you could still have Full HD @120 Hz on every display supporting it - as said nv won't drop this.
However, there is a thread that discusses visible gridlines with the ACER when in S3D mode - which could lead to the idea that even in page flip 3Dvision is based on checkerboard - but one would need this monitor to check it and knowing what to look for and I'am lacking both ;-)
[quote name='DanielJoy' post='1020519' date='Mar 16 2010, 06:58 PM']"NVIDIA 3DTV Play supports [...] Frame Packing [...] 720p @ 50 or 59.94/60Hz [...] is it just me or does it seem like these specs are less than what we have now with 3d vision running 1080p 120hz checkerboard?
Careful! Checkerboard actually cuts resolution in half, while frame packing, as I have understand it uses double bandwith to weave 2frames into one with double effective resolution, which again would explain the 24fps limitation at 1920.
Anyway, with "classic" checkerboard total pixelrate results in 1920x1200/2= 1,152 KP while 3Dplay gives you full 1280x720=921.6KP with frame packing. The effective difference should be considered marginal.
Still, in generic 3DVision mode you could still have Full HD @120 Hz on every display supporting it - as said nv won't drop this.
However, there is a thread that discusses visible gridlines with the ACER when in S3D mode - which could lead to the idea that even in page flip 3Dvision is based on checkerboard - but one would need this monitor to check it and knowing what to look for and I'am lacking both ;-)
[quote name='quadrophoeniX' post='1021036' date='Mar 17 2010, 05:57 AM']Careful! Checkerboard actually cuts resolution in half, while frame packing, as I have understand it uses double bandwith to weave 2frames into one with double effective resolution, which again would explain the 24fps limitation at 1920.
Anyway, with "classic" checkerboard total pixelrate results in 1920x1200/2= 1,152 KP while 3Dplay gives you full 1280x720=921.6KP with frame packing. The effective difference should be considered marginal.
Still, in generic 3DVision mode you could still have Full HD @120 Hz on every display supporting it - as said nv won't drop this.
However, there is a thread that discusses visible gridlines with the ACER when in S3D mode - which could lead to the idea that even in page flip 3Dvision is based on checkerboard - but one would need this monitor to check it and knowing what to look for and I'am lacking both ;-)[/quote]
24fps is the bottom end of 'playable'. (Personally, I would call it unplayable)
Hence the earlier sentiment from DanielJoy : 1080p checkerboard (with ~half rez) @ 60hz > 1080p frame packed (full rez) @ 24hz
1080p @ 120hz is within the bandwidh of HDMI 1.4 (and HDMI 1.3 high speed iirc).
Hence : 1080p [double size frame packed] @ 60hz is also within the bandwidth of HDMI 1.4
From what I've read :
"1080p [double size frame packed] @ 60hz" is an [u]optional spec[/u] in hdmi 1.4.
"1080p [double size frame packed] @ 24hz" is a [u]required spec[/u] in hdmi 1.4
So there's a chance that the VT20/VT25 *might* support 1080p 3D at 60hz... (if they elected to go beyond the minimum requirements of 1.4)
I'm hoping they did... but I suspect they didn't.
The acer is ran at 120hz generic. Meaning the format is full frames, alternating L and R.
I have a 120hz crt that also has faint 'patterns' on it when doing 3D.
I don't know why, but if I had to guess I'd say it's to do with timing/ghosting/whatever myriad of aftereffects acting together.
[quote name='quadrophoeniX' post='1021036' date='Mar 17 2010, 05:57 AM']Careful! Checkerboard actually cuts resolution in half, while frame packing, as I have understand it uses double bandwith to weave 2frames into one with double effective resolution, which again would explain the 24fps limitation at 1920.
Anyway, with "classic" checkerboard total pixelrate results in 1920x1200/2= 1,152 KP while 3Dplay gives you full 1280x720=921.6KP with frame packing. The effective difference should be considered marginal.
Still, in generic 3DVision mode you could still have Full HD @120 Hz on every display supporting it - as said nv won't drop this.
However, there is a thread that discusses visible gridlines with the ACER when in S3D mode - which could lead to the idea that even in page flip 3Dvision is based on checkerboard - but one would need this monitor to check it and knowing what to look for and I'am lacking both ;-)
24fps is the bottom end of 'playable'. (Personally, I would call it unplayable)
3D play in action? [url="http://hd.engadget.com/photos/panasonic-touch-the-future-tour/#2808292"]http://hd.engadget.com/photos/panasonic-to...e-tour/#2808292[/url]
[quote name='MarkcusD' post='1019923' date='Mar 15 2010, 01:47 PM']So we can't use our existing glasses. Do any of these tvs have DVI inputs? Will a dvi to hdmi adapter work (if such a thing exists)? Still lots of questions...[/quote]
I am part of the Nvidia staff working the Panasonic Tour (I demo Nvidia 3d Gaming on Panasonic 3d TVs). DVI-D to HDMI cable works perfectly. Compatibilty with Nvidia glasses is being looked into. I have no heard ANY hint of moving away from supporting the 3dVision community. Just think of it as expanding our community by adding more customers.
[quote name='MarkcusD' post='1019923' date='Mar 15 2010, 01:47 PM']So we can't use our existing glasses. Do any of these tvs have DVI inputs? Will a dvi to hdmi adapter work (if such a thing exists)? Still lots of questions...
I am part of the Nvidia staff working the Panasonic Tour (I demo Nvidia 3d Gaming on Panasonic 3d TVs). DVI-D to HDMI cable works perfectly. Compatibilty with Nvidia glasses is being looked into. I have no heard ANY hint of moving away from supporting the 3dVision community. Just think of it as expanding our community by adding more customers.
[quote name='MarkcusD' post='1021417' date='Mar 17 2010, 11:49 AM']3D play in action? [url="http://hd.engadget.com/photos/panasonic-touch-the-future-tour/#2808292"]http://hd.engadget.com/photos/panasonic-to...e-tour/#2808292[/url][/quote]
That's one of my stops (NY). I am in a black Nvidia poloshirt in some of those pics ;)
i tried to install the 3dtv play software trail. i can not get it to install.
i have a gt640 1gb gddr5 which specs say is 3d capable. i have a lg 42 inch smart 3dtv. connected with high grade 1.4a+ hdmi cable. all specs should be good enough.
the software fails on download and says download failed. then askeds for 14 trial or activation key.
checked 3dtv folder created and that is the only software it downloaded.
anyone else having this issue.
also should i be able to get 3d games runing without this as it states the gt640 1gb gddr5 is 3d capable and 3d vision and has latest game ready beta driver.
help please.
i tried to install the 3dtv play software trail. i can not get it to install.
i have a gt640 1gb gddr5 which specs say is 3d capable. i have a lg 42 inch smart 3dtv. connected with high grade 1.4a+ hdmi cable. all specs should be good enough.
the software fails on download and says download failed. then askeds for 14 trial or activation key.
checked 3dtv folder created and that is the only software it downloaded.
anyone else having this issue.
also should i be able to get 3d games runing without this as it states the gt640 1gb gddr5 is 3d capable and 3d vision and has latest game ready beta driver.
Got excited thinking they actually updated the software for HDMI 2.0. Then I realized it had to have been a bump, cause there were way too many posts already:(
Sorry, Sammy, can't actually help you with your problem.
Got excited thinking they actually updated the software for HDMI 2.0. Then I realized it had to have been a bump, cause there were way too many posts already:(
Sorry, Sammy, can't actually help you with your problem.
The trial itself does not install the stereoscopic software, it just activates it. So when you install the Nvidia Drivers, you need to check the choice to install 3D Vision.
3D Vision/3DTV Play is a stereoscopic gaming middleware that requires additional purchases of either hardware or software to enable.
3D Vision Discover is free. (anaglyph)
You can play games that have native stereoscopic support built into them without the need for middleware, such as James Cameron's Avatar(among others).
The gt640 is a fairly weak card. Gaming in 3D roughly halves performance that you'd get while gaming in 2D. So you'd want to play older, less demanding games.
EDIT: I too thought it was something new at first, kinda overdue for a HDMI 2.0 official announcement.
The trial itself does not install the stereoscopic software, it just activates it. So when you install the Nvidia Drivers, you need to check the choice to install 3D Vision.
3D Vision/3DTV Play is a stereoscopic gaming middleware that requires additional purchases of either hardware or software to enable.
3D Vision Discover is free. (anaglyph)
You can play games that have native stereoscopic support built into them without the need for middleware, such as James Cameron's Avatar(among others).
The gt640 is a fairly weak card. Gaming in 3D roughly halves performance that you'd get while gaming in 2D. So you'd want to play older, less demanding games.
EDIT: I too thought it was something new at first, kinda overdue for a HDMI 2.0 official announcement.
Why for the love of god do they not just take the 720p cap off for the new HDMI 2.0 4k TV's?!?!?!
It's probably just a few lines of code that want changing.
They don't do themselves any favours that's for sure!
I'd buy a 4K 3DTV in a flash if I knew I could game in 3D on them without reducing the resolution 8 fold!
Sort it out Nvidia!
Why for the love of god do they not just take the 720p cap off for the new HDMI 2.0 4k TV's?!?!?!
It's probably just a few lines of code that want changing.
They don't do themselves any favours that's for sure!
I'd buy a 4K 3DTV in a flash if I knew I could game in 3D on them without reducing the resolution 8 fold!
Sort it out Nvidia!
Glad to see I wasn't the only one that got all excited about seeing this post's title, hell it wouldn't even really effect me but it was still a major letdown after seeing the original date of the post.
Glad to see I wasn't the only one that got all excited about seeing this post's title, hell it wouldn't even really effect me but it was still a major letdown after seeing the original date of the post.
System:
Intel I7 920 overclocked to 4ghz
Asus Rampage Extreme II
2 Ge-force 480 in SLI
GTX 295 PhysX Card
12gb ddr3 2000mhz ram
Intel SSD in RAID 0
BR RW
1000w Sony surround sound
NVIDIA 3D Vision
3d displays tested:
Mitsubishi 65" DLP 3d HDTV (good old 1080p checkerboard since 2007!!!)
Panasonic VT25 (nice 2d but I returned it due to cross talk)
Acer H5360 720p on 130" screen (the best 3d)
23" Acer LCD monitor (horrible cross talk- sold it)
Samsung 65D8000
Careful! Checkerboard actually cuts resolution in half, while frame packing, as I have understand it uses double bandwith to weave 2frames into one with double effective resolution, which again would explain the 24fps limitation at 1920.
Anyway, with "classic" checkerboard total pixelrate results in 1920x1200/2= 1,152 KP while 3Dplay gives you full 1280x720=921.6KP with frame packing. The effective difference should be considered marginal.
Still, in generic 3DVision mode you could still have Full HD @120 Hz on every display supporting it - as said nv won't drop this.
However, there is a thread that discusses visible gridlines with the ACER when in S3D mode - which could lead to the idea that even in page flip 3Dvision is based on checkerboard - but one would need this monitor to check it and knowing what to look for and I'am lacking both ;-)
Careful! Checkerboard actually cuts resolution in half, while frame packing, as I have understand it uses double bandwith to weave 2frames into one with double effective resolution, which again would explain the 24fps limitation at 1920.
Anyway, with "classic" checkerboard total pixelrate results in 1920x1200/2= 1,152 KP while 3Dplay gives you full 1280x720=921.6KP with frame packing. The effective difference should be considered marginal.
Still, in generic 3DVision mode you could still have Full HD @120 Hz on every display supporting it - as said nv won't drop this.
However, there is a thread that discusses visible gridlines with the ACER when in S3D mode - which could lead to the idea that even in page flip 3Dvision is based on checkerboard - but one would need this monitor to check it and knowing what to look for and I'am lacking both ;-)
Anyway, with "classic" checkerboard total pixelrate results in 1920x1200/2= 1,152 KP while 3Dplay gives you full 1280x720=921.6KP with frame packing. The effective difference should be considered marginal.
Still, in generic 3DVision mode you could still have Full HD @120 Hz on every display supporting it - as said nv won't drop this.
However, there is a thread that discusses visible gridlines with the ACER when in S3D mode - which could lead to the idea that even in page flip 3Dvision is based on checkerboard - but one would need this monitor to check it and knowing what to look for and I'am lacking both ;-)[/quote]
24fps is the bottom end of 'playable'. (Personally, I would call it unplayable)
Hence the earlier sentiment from DanielJoy : 1080p checkerboard (with ~half rez) @ 60hz > 1080p frame packed (full rez) @ 24hz
1080p @ 120hz is within the bandwidh of HDMI 1.4 (and HDMI 1.3 high speed iirc).
Hence : 1080p [double size frame packed] @ 60hz is also within the bandwidth of HDMI 1.4
From what I've read :
"1080p [double size frame packed] @ 60hz" is an [u]optional spec[/u] in hdmi 1.4.
"1080p [double size frame packed] @ 24hz" is a [u]required spec[/u] in hdmi 1.4
So there's a chance that the VT20/VT25 *might* support 1080p 3D at 60hz... (if they elected to go beyond the minimum requirements of 1.4)
I'm hoping they did... but I suspect they didn't.
The acer is ran at 120hz generic. Meaning the format is full frames, alternating L and R.
I have a 120hz crt that also has faint 'patterns' on it when doing 3D.
I don't know why, but if I had to guess I'd say it's to do with timing/ghosting/whatever myriad of aftereffects acting together.
-scheherazade
Anyway, with "classic" checkerboard total pixelrate results in 1920x1200/2= 1,152 KP while 3Dplay gives you full 1280x720=921.6KP with frame packing. The effective difference should be considered marginal.
Still, in generic 3DVision mode you could still have Full HD @120 Hz on every display supporting it - as said nv won't drop this.
However, there is a thread that discusses visible gridlines with the ACER when in S3D mode - which could lead to the idea that even in page flip 3Dvision is based on checkerboard - but one would need this monitor to check it and knowing what to look for and I'am lacking both ;-)
24fps is the bottom end of 'playable'. (Personally, I would call it unplayable)
Hence the earlier sentiment from DanielJoy : 1080p checkerboard (with ~half rez) @ 60hz > 1080p frame packed (full rez) @ 24hz
1080p @ 120hz is within the bandwidh of HDMI 1.4 (and HDMI 1.3 high speed iirc).
Hence : 1080p [double size frame packed] @ 60hz is also within the bandwidth of HDMI 1.4
From what I've read :
"1080p [double size frame packed] @ 60hz" is an optional spec in hdmi 1.4.
"1080p [double size frame packed] @ 24hz" is a required spec in hdmi 1.4
So there's a chance that the VT20/VT25 *might* support 1080p 3D at 60hz... (if they elected to go beyond the minimum requirements of 1.4)
I'm hoping they did... but I suspect they didn't.
The acer is ran at 120hz generic. Meaning the format is full frames, alternating L and R.
I have a 120hz crt that also has faint 'patterns' on it when doing 3D.
I don't know why, but if I had to guess I'd say it's to do with timing/ghosting/whatever myriad of aftereffects acting together.
-scheherazade
I am part of the Nvidia staff working the Panasonic Tour (I demo Nvidia 3d Gaming on Panasonic 3d TVs). DVI-D to HDMI cable works perfectly. Compatibilty with Nvidia glasses is being looked into. I have no heard ANY hint of moving away from supporting the 3dVision community. Just think of it as expanding our community by adding more customers.
I am part of the Nvidia staff working the Panasonic Tour (I demo Nvidia 3d Gaming on Panasonic 3d TVs). DVI-D to HDMI cable works perfectly. Compatibilty with Nvidia glasses is being looked into. I have no heard ANY hint of moving away from supporting the 3dVision community. Just think of it as expanding our community by adding more customers.
That's one of my stops (NY). I am in a black Nvidia poloshirt in some of those pics ;)
That's one of my stops (NY). I am in a black Nvidia poloshirt in some of those pics ;)
i have a gt640 1gb gddr5 which specs say is 3d capable. i have a lg 42 inch smart 3dtv. connected with high grade 1.4a+ hdmi cable. all specs should be good enough.
the software fails on download and says download failed. then askeds for 14 trial or activation key.
checked 3dtv folder created and that is the only software it downloaded.
anyone else having this issue.
also should i be able to get 3d games runing without this as it states the gt640 1gb gddr5 is 3d capable and 3d vision and has latest game ready beta driver.
help please.
Sorry, Sammy, can't actually help you with your problem.
3D Vision/3DTV Play is a stereoscopic gaming middleware that requires additional purchases of either hardware or software to enable.
3D Vision Discover is free. (anaglyph)
You can play games that have native stereoscopic support built into them without the need for middleware, such as James Cameron's Avatar(among others).
The gt640 is a fairly weak card. Gaming in 3D roughly halves performance that you'd get while gaming in 2D. So you'd want to play older, less demanding games.
EDIT: I too thought it was something new at first, kinda overdue for a HDMI 2.0 official announcement.
It's probably just a few lines of code that want changing.
They don't do themselves any favours that's for sure!
I'd buy a 4K 3DTV in a flash if I knew I could game in 3D on them without reducing the resolution 8 fold!
Sort it out Nvidia!
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530