Alien : Isolation
  23 / 31    
You'll need an edid override. Pretty simple to do, all the information you'll need should be here. http://3dvision-blog.com/tag/edid-override/
You'll need an edid override. Pretty simple to do, all the information you'll need should be here.


http://3dvision-blog.com/tag/edid-override/

Posted 12/01/2014 05:05 AM   
Water appears to be broken in the later levels, notably the reactor core.
Water appears to be broken in the later levels, notably the reactor core.

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

Posted 12/01/2014 08:57 PM   
[quote="Exposed123"]Water appears to be broken in the later levels, notably the reactor core. [/quote]Yep, thanks for the report. I've got a saved game from Zte3ve that I'll look at pretty soon. I've also found two more shaders to update. We'll make at least one more release.
Exposed123 said:Water appears to be broken in the later levels, notably the reactor core.
Yep, thanks for the report.

I've got a saved game from Zte3ve that I'll look at pretty soon.

I've also found two more shaders to update. We'll make at least one more release.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Posted 12/01/2014 09:15 PM   
[quote="Pirateguybrush"]You'll need an edid override[/quote] Thanks but won't this limit the projector in other ways like lowering the resolution? And I'm assuming the refresh rate would be lowered for film playback as well? I don't want to hijack this awesome thread so I've started a new post over here in case anyone is able to help. [url]https://forums.geforce.com/default/topic/793190/3d-vision/can-i-force-a-lower-refresh-rate-on-alien-isolation-projector-won-t-do-3d-at-120hz/[/url] Thanks! Brad
Pirateguybrush said:You'll need an edid override


Thanks but won't this limit the projector in other ways like lowering the resolution? And I'm assuming the refresh rate would be lowered for film playback as well?

I don't want to hijack this awesome thread so I've started a new post over here in case anyone is able to help.

https://forums.geforce.com/default/topic/793190/3d-vision/can-i-force-a-lower-refresh-rate-on-alien-isolation-projector-won-t-do-3d-at-120hz/

Thanks!
Brad

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Posted 12/02/2014 12:09 AM   
[quote="bo3b"][quote="Exposed123"]Water appears to be broken in the later levels, notably the reactor core. [/quote]Yep, thanks for the report. I've got a saved game from Zte3ve that I'll look at pretty soon. I've also found two more shaders to update. We'll make at least one more release.[/quote] Thanks for the update. There wasn't any water before that point, so maybe it's just that level. Maybe someone who played the entire game can confirm.
bo3b said:
Exposed123 said:Water appears to be broken in the later levels, notably the reactor core.
Yep, thanks for the report.

I've got a saved game from Zte3ve that I'll look at pretty soon.

I've also found two more shaders to update. We'll make at least one more release.


Thanks for the update. There wasn't any water before that point, so maybe it's just that level. Maybe someone who played the entire game can confirm.

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

Posted 12/02/2014 12:19 AM   
Thanks for the great patch! The game in 3d was awesome.
Thanks for the great patch!

The game in 3d was awesome.

CPU: Intel Core i7 7700K
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Posted 12/02/2014 09:11 AM   
Bo3b, is it possible to set crosshair depth on right mouse button? I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released? Thank you!
Bo3b, is it possible to set crosshair depth on right mouse button?
I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released?
Thank you!

Posted 12/07/2014 06:05 PM   
[quote="Exposed123"][quote="bo3b"][quote="Exposed123"]Water appears to be broken in the later levels, notably the reactor core. [/quote]Yep, thanks for the report. I've got a saved game from Zte3ve that I'll look at pretty soon. I've also found two more shaders to update. We'll make at least one more release.[/quote] Thanks for the update. There wasn't any water before that point, so maybe it's just that level. Maybe someone who played the entire game can confirm. [/quote] Hi - it's a missing shader. Someone gave us a save game and I have found the culprit. The current "approximate" fix for reflections does not work too great in this level because there is so much water, so the discrepancies are quite noticeable. I am looking to see if I can improve on this.
Exposed123 said:
bo3b said:
Exposed123 said:Water appears to be broken in the later levels, notably the reactor core.
Yep, thanks for the report.

I've got a saved game from Zte3ve that I'll look at pretty soon.

I've also found two more shaders to update. We'll make at least one more release.


Thanks for the update. There wasn't any water before that point, so maybe it's just that level. Maybe someone who played the entire game can confirm.

Hi - it's a missing shader. Someone gave us a save game and I have found the culprit. The current "approximate" fix for reflections does not work too great in this level because there is so much water, so the discrepancies are quite noticeable. I am looking to see if I can improve on this.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/07/2014 06:14 PM   
Great! I played the main campaign and the two DLC's, the water doesn't appear anywhere else. It's just isolated to that one level from what I see.
Great!

I played the main campaign and the two DLC's, the water doesn't appear anywhere else. It's just isolated to that one level from what I see.

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

Posted 12/07/2014 09:00 PM   
[quote="Exposed123"]Great! I played the main campaign and the two DLC's, the water doesn't appear anywhere else. It's just isolated to that one level from what I see. [/quote] Thanks that's worth knowing, it's a tough problem to solve because the same shader is used to render two different reflections, and it does them at different depths. So if I get one exact the other is off and vice versa...
Exposed123 said:Great!

I played the main campaign and the two DLC's, the water doesn't appear anywhere else. It's just isolated to that one level from what I see.

Thanks that's worth knowing, it's a tough problem to solve because the same shader is used to render two different reflections, and it does them at different depths. So if I get one exact the other is off and vice versa...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/07/2014 09:22 PM   
I found that android "blood" has incorrect depth on the floor or on their faces
I found that android "blood" has incorrect depth on the floor or on their faces

Posted 12/07/2014 09:59 PM   
[quote="ksyon"]Bo3b, is it possible to set crosshair depth on right mouse button? I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released? Thank you![/quote] Not presently, sorry. I've been working on the way to get aiming override for all games, but for some gad*da*m reason in this game when I activate that, it freezes the mouse so you cannot turn. Escaping alien when you can't turn is hard. If you are using controller, this does seem to work, and you could use the binaries from 0.99.6, and set your preferred depth/convergence in the .ini For the blood splash (both human and android), I also see this on occasion. I think these are new shaders later in the game we didn't see before, so I'm adding them. Edit: Bug in one of the shaders for blood splashes. Edit2: Use the latest release from [url]http://helixmod.blogspot.com/2014/10/alien-isolation-dx11.html[/url] Run uninstall.bat, then install this one.
ksyon said:Bo3b, is it possible to set crosshair depth on right mouse button?
I mean make it to change (it's z contant in .ini file) depend on is mouse button pushed or released?
Thank you!

Not presently, sorry. I've been working on the way to get aiming override for all games, but for some gad*da*m reason in this game when I activate that, it freezes the mouse so you cannot turn. Escaping alien when you can't turn is hard.

If you are using controller, this does seem to work, and you could use the binaries from 0.99.6, and set your preferred depth/convergence in the .ini


For the blood splash (both human and android), I also see this on occasion. I think these are new shaders later in the game we didn't see before, so I'm adding them.

Edit: Bug in one of the shaders for blood splashes.

Edit2: Use the latest release from
http://helixmod.blogspot.com/2014/10/alien-isolation-dx11.html

Run uninstall.bat, then install this one.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/07/2014 10:31 PM   
I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors. But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight. I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks. I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above
I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.

But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.

I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above

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Posted 12/08/2014 04:04 AM   
[quote="necropants"]I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors. But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight. I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks. I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above[/quote] Pretty sure that the advanced graphics tweak for planar reflections breaks our fix.
necropants said:I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.

But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.

I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above

Pretty sure that the advanced graphics tweak for planar reflections breaks our fix.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/08/2014 04:14 AM   
[quote="bo3b"][quote="necropants"]I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors. But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight. I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks. I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above[/quote] Pretty sure that the advanced graphics tweak for planar reflections breaks our fix. [/quote] Also you don't need to use the Colonial Marines profile, use the standard profile for Alien Isolation.
bo3b said:
necropants said:I just forked out for this game and am playing it in surround. The fix seems really well done, but I am seeing a few issues. Very annoying crosstalk and ghosting which I have somewhat mitigated by upping the gamma and lowering the contrast of the monitors.

But I think I am getting some bad lighting issues as well where it seems something is wrong with the fix. I will update this post with a 3d picture when I get home tonight.

I am following the guidelines and using the Colonial marines profile, with the advanced graphics tweaks.
I cant use HBA0+ as it doubles the image but standard seems ok apart from the lighting issues above

Pretty sure that the advanced graphics tweak for planar reflections breaks our fix.

Also you don't need to use the Colonial Marines profile, use the standard profile for Alien Isolation.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/08/2014 04:22 AM   
  23 / 31    
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