Trine 2
  4 / 10    
[quote name='vaelo' date='09 December 2011 - 05:10 AM' timestamp='1323393012' post='1339711']
If you open the options.txt file, you can use more depth than the in-game controls allow. They turned it down (the Dev who did this actually told me on their forms, and told me how to change it manually - what awesome developers!) because he didn't think people used that much depth :P

%appdata%/trine2/options.txt

This REALLY opens up the depth, and puts the characters at the depth of the in game cursor, much easier to track than before IMO:

setOption(renderingModule, "StereoSeparation", 0.11999999731779)
setOption(renderingModule, "StereoConvergence", 10)
setOption(renderingModule, "StereoUIDepth", 0.0030722341034561)

The max depth by default is 0.03; 0.12 puts it at what you'd expect from the nVida driver. This is the only thing - I like how you can change the UI depth but I wish the depth/convergence was hooked to nVidia's drivers, I like being able to change it on the fly instead of in a menu (not that you need to change it).

If you experiment with the Separation value in the config file, you can still change the convergence in game without snapping the depth back down (it doesn't snap back down until you try to move the separation slider in game)

Cheers
[/quote]
Thanks for the info, could you please post a link to said forum and also if you try correcting separation ingame following an edit of the options.txt does it overwite your separation settings there too, or is it only for the current game. I suppose that it resets them if you don't set it to read only, but I would be able to test tomorrow, so I'm just asking :)
[quote name='vaelo' date='09 December 2011 - 05:10 AM' timestamp='1323393012' post='1339711']

If you open the options.txt file, you can use more depth than the in-game controls allow. They turned it down (the Dev who did this actually told me on their forms, and told me how to change it manually - what awesome developers!) because he didn't think people used that much depth :P



%appdata%/trine2/options.txt



This REALLY opens up the depth, and puts the characters at the depth of the in game cursor, much easier to track than before IMO:



setOption(renderingModule, "StereoSeparation", 0.11999999731779)

setOption(renderingModule, "StereoConvergence", 10)

setOption(renderingModule, "StereoUIDepth", 0.0030722341034561)



The max depth by default is 0.03; 0.12 puts it at what you'd expect from the nVida driver. This is the only thing - I like how you can change the UI depth but I wish the depth/convergence was hooked to nVidia's drivers, I like being able to change it on the fly instead of in a menu (not that you need to change it).



If you experiment with the Separation value in the config file, you can still change the convergence in game without snapping the depth back down (it doesn't snap back down until you try to move the separation slider in game)



Cheers



Thanks for the info, could you please post a link to said forum and also if you try correcting separation ingame following an edit of the options.txt does it overwite your separation settings there too, or is it only for the current game. I suppose that it resets them if you don't set it to read only, but I would be able to test tomorrow, so I'm just asking :)
#46
Posted 12/09/2011 08:15 AM   
[quote name='Artox' date='09 December 2011 - 01:15 AM' timestamp='1323418552' post='1339870']
Thanks for the info, could you please post a link to said forum and also if you try correcting separation ingame following an edit of the options.txt does it overwite your separation settings there too, or is it only for the current game. I suppose that it resets them if you don't set it to read only, but I would be able to test tomorrow, so I'm just asking :)
[/quote]

link to thread: http://frozenbyte.com/board/viewtopic.php?f=17&t=3852&sid=fcb9785633d0c69dae0992fc92e0a2c8&start=25

IF you try to use the slider in game, it snaps back to the hard-coded maximum. So if you want to be able to tweak the other two sliders (convergence & UI depth) just find a good max depth setting first and don't touch the depth slider, you'll still be able to use the other two without breaking your depth value.
[quote name='Artox' date='09 December 2011 - 01:15 AM' timestamp='1323418552' post='1339870']

Thanks for the info, could you please post a link to said forum and also if you try correcting separation ingame following an edit of the options.txt does it overwite your separation settings there too, or is it only for the current game. I suppose that it resets them if you don't set it to read only, but I would be able to test tomorrow, so I'm just asking :)





link to thread: http://frozenbyte.com/board/viewtopic.php?f=17&t=3852&sid=fcb9785633d0c69dae0992fc92e0a2c8&start=25



IF you try to use the slider in game, it snaps back to the hard-coded maximum. So if you want to be able to tweak the other two sliders (convergence & UI depth) just find a good max depth setting first and don't touch the depth slider, you'll still be able to use the other two without breaking your depth value.

Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD

#47
Posted 12/09/2011 04:03 PM   
What do I need to change to pull the mouse curser back a little. Those setting have the curser behind objects, I like them to be just a little in front so it doesnt look as though it is inside the objects.

Thanks
What do I need to change to pull the mouse curser back a little. Those setting have the curser behind objects, I like them to be just a little in front so it doesnt look as though it is inside the objects.



Thanks

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#48
Posted 12/10/2011 02:12 PM   
This is an astonishingly good looking game!


I added to the GG3D database and it got a well deserved top mark Frostbyte better be pleased with Trine 2's shiney [url="http://www.mtbs3d.com/gg3d/index.php?show=more&key=pos_id&val=1717"]profile[/url] page!

I included your settings Vaelo because they look great. Hope that is ok...
This is an astonishingly good looking game!





I added to the GG3D database and it got a well deserved top mark Frostbyte better be pleased with Trine 2's shiney profile page!



I included your settings Vaelo because they look great. Hope that is ok...

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#49
Posted 12/10/2011 02:57 PM   
Great find on the depth hack. I used it to bump up the depth in the game. For convergence I took my glasses off and adjusted it until the left and right images of the character were on top of each other.

If Nvidia really wanted to sell 3D Vision to the masses this is one of the games to do it with. Showcase this game with titles like Batman:Arkham City and Witcher 2 and it will appeal to a broad range of game types and consumer tastes.
Great find on the depth hack. I used it to bump up the depth in the game. For convergence I took my glasses off and adjusted it until the left and right images of the character were on top of each other.



If Nvidia really wanted to sell 3D Vision to the masses this is one of the games to do it with. Showcase this game with titles like Batman:Arkham City and Witcher 2 and it will appeal to a broad range of game types and consumer tastes.

#50
Posted 12/10/2011 04:09 PM   
[quote name='andysonofbob' date='10 December 2011 - 07:12 AM' timestamp='1323526329' post='1340369']
What do I need to change to pull the mouse curser back a little. Those setting have the curser behind objects, I like them to be just a little in front so it doesnt look as though it is inside the objects.

Thanks
[/quote]

If you try the settings I posted above, the cursor is right at the plane where your character is - I found it very hard using the default settings for the same reason as you. The fellow who coded the stereo into the rendering engine said he would look into why the cursor is too deep at some point; he said it's supposed to be tied to character depth automatically (again his posts are in the thread I linked)
[quote name='andysonofbob' date='10 December 2011 - 07:12 AM' timestamp='1323526329' post='1340369']

What do I need to change to pull the mouse curser back a little. Those setting have the curser behind objects, I like them to be just a little in front so it doesnt look as though it is inside the objects.



Thanks





If you try the settings I posted above, the cursor is right at the plane where your character is - I found it very hard using the default settings for the same reason as you. The fellow who coded the stereo into the rendering engine said he would look into why the cursor is too deep at some point; he said it's supposed to be tied to character depth automatically (again his posts are in the thread I linked)

Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD

#51
Posted 12/10/2011 05:51 PM   
[quote name='vaelo' date='09 December 2011 - 01:10 AM' timestamp='1323393012' post='1339711']
If you open the options.txt file, you can use more depth than the in-game controls allow. They turned it down (the Dev who did this actually told me on their forms, and told me how to change it manually - what awesome developers!) because he didn't think people used that much depth :P

%appdata%/trine2/options.txt

This REALLY opens up the depth, and puts the characters at the depth of the in game cursor, much easier to track than before IMO:

setOption(renderingModule, "StereoSeparation", 0.11999999731779)
setOption(renderingModule, "StereoConvergence", 10)
setOption(renderingModule, "StereoUIDepth", 0.0030722341034561)

The max depth by default is 0.03; 0.12 puts it at what you'd expect from the nVida driver. This is the only thing - I like how you can change the UI depth but I wish the depth/convergence was hooked to nVidia's drivers, I like being able to change it on the fly instead of in a menu (not that you need to change it).

If you experiment with the Separation value in the config file, you can still change the convergence in game without snapping the depth back down (it doesn't snap back down until you try to move the separation slider in game)

Cheers
[/quote]

Thanks for the tip. But that way image looks to distorted. Even the default maximum 0.03 is quiet distorted.
[quote name='vaelo' date='09 December 2011 - 01:10 AM' timestamp='1323393012' post='1339711']

If you open the options.txt file, you can use more depth than the in-game controls allow. They turned it down (the Dev who did this actually told me on their forms, and told me how to change it manually - what awesome developers!) because he didn't think people used that much depth :P



%appdata%/trine2/options.txt



This REALLY opens up the depth, and puts the characters at the depth of the in game cursor, much easier to track than before IMO:



setOption(renderingModule, "StereoSeparation", 0.11999999731779)

setOption(renderingModule, "StereoConvergence", 10)

setOption(renderingModule, "StereoUIDepth", 0.0030722341034561)



The max depth by default is 0.03; 0.12 puts it at what you'd expect from the nVida driver. This is the only thing - I like how you can change the UI depth but I wish the depth/convergence was hooked to nVidia's drivers, I like being able to change it on the fly instead of in a menu (not that you need to change it).



If you experiment with the Separation value in the config file, you can still change the convergence in game without snapping the depth back down (it doesn't snap back down until you try to move the separation slider in game)



Cheers





Thanks for the tip. But that way image looks to distorted. Even the default maximum 0.03 is quiet distorted.

i7-950 4,2Ghz
24 GB RAM
GTX 980
1TB SSD

#52
Posted 12/10/2011 11:27 PM   
[quote name='boogayman' date='10 December 2011 - 04:27 PM' timestamp='1323559651' post='1340529']
Thanks for the tip. But that way image looks to distorted. Even the default maximum 0.03 is quiet distorted.
[/quote]

Not really sure what you're meaning by "distorted" - as I see it the background is reasonably far away, and most of the action actually happens with your characters a few inches into the screen and the closest scenery is a little in front; with the odd bit A LOT in front (nice surprizes). What sort of distortion are you experiencing?
[quote name='boogayman' date='10 December 2011 - 04:27 PM' timestamp='1323559651' post='1340529']

Thanks for the tip. But that way image looks to distorted. Even the default maximum 0.03 is quiet distorted.





Not really sure what you're meaning by "distorted" - as I see it the background is reasonably far away, and most of the action actually happens with your characters a few inches into the screen and the closest scenery is a little in front; with the odd bit A LOT in front (nice surprizes). What sort of distortion are you experiencing?

Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD

#53
Posted 12/11/2011 12:23 AM   
Here are my settings for a 50" TV, sitting about 1m away:
setOption(renderingModule, "StereoSeparation", 0.059999998658895)
setOption(renderingModule, "StereoConvergence", 8)
setOption(renderingModule, "StereoUIDepth", 0.0030722341034561)
I've used vaelo's as a go point and modified them to my liking.
Here are my settings for a 50" TV, sitting about 1m away:

setOption(renderingModule, "StereoSeparation", 0.059999998658895)

setOption(renderingModule, "StereoConvergence", 8)

setOption(renderingModule, "StereoUIDepth", 0.0030722341034561)

I've used vaelo's as a go point and modified them to my liking.
#54
Posted 12/11/2011 08:06 AM   
3D isnt working for me at all, not even with latest betas and then 285.78. :(
3D isnt working for me at all, not even with latest betas and then 285.78. :(

#55
Posted 12/11/2011 11:25 AM   
@Pixel - Did you set the refresh rate to 120Hz in the launcher ...do not set it to automatic.

Also using the "setOption(renderingModule, "StereoSeparation", value to around 0.06.
@Pixel - Did you set the refresh rate to 120Hz in the launcher ...do not set it to automatic.



Also using the "setOption(renderingModule, "StereoSeparation", value to around 0.06.

#56
Posted 12/11/2011 12:46 PM   
[quote name='vaelo' date='11 December 2011 - 12:23 AM' timestamp='1323563037' post='1340550']
Not really sure what you're meaning by "distorted" - as I see it the background is reasonably far away, and most of the action actually happens with your characters a few inches into the screen and the closest scenery is a little in front; with the odd bit A LOT in front (nice surprizes). What sort of distortion are you experiencing?
[/quote]

Look at the foreground objects. For example look at the barrels or at other circular objects. They all skweezed in Z axis (towards player).

In options.txt they have this line:
setOption(renderingModule, "DistortionEnabled", false)
but it doesn't make any difference.
[quote name='vaelo' date='11 December 2011 - 12:23 AM' timestamp='1323563037' post='1340550']

Not really sure what you're meaning by "distorted" - as I see it the background is reasonably far away, and most of the action actually happens with your characters a few inches into the screen and the closest scenery is a little in front; with the odd bit A LOT in front (nice surprizes). What sort of distortion are you experiencing?





Look at the foreground objects. For example look at the barrels or at other circular objects. They all skweezed in Z axis (towards player).



In options.txt they have this line:

setOption(renderingModule, "DistortionEnabled", false)

but it doesn't make any difference.

i7-950 4,2Ghz
24 GB RAM
GTX 980
1TB SSD

#57
Posted 12/11/2011 04:07 PM   
I'm easily maxing out the game with my sli 570's in 2d with full gpu usages ect if i want it but soon as i switch to 3d my gpu usage goes to about -50% on both cards and i get around 20/30fps, 2500k is at 4.5 ghz.
Disabling 3dvision service and using tridef gives solid 100fps with vsync off in 3d so there's something wrong, anybody have any idieas, tried a few drivers, all have same issue.
Allso game does'nt max out fps with low settings ect, sli just stays at a low -50% on both cards.
I'm easily maxing out the game with my sli 570's in 2d with full gpu usages ect if i want it but soon as i switch to 3d my gpu usage goes to about -50% on both cards and i get around 20/30fps, 2500k is at 4.5 ghz.

Disabling 3dvision service and using tridef gives solid 100fps with vsync off in 3d so there's something wrong, anybody have any idieas, tried a few drivers, all have same issue.

Allso game does'nt max out fps with low settings ect, sli just stays at a low -50% on both cards.

Gigabyte x99 gaming 5p Intel 5930k 16gb Kingston Fury Sli Kfa Hof 980ti 500gb Samsung Evo Ssd Corsair hx v2 850w HafX Case + Full set of Demciflex filters Sony 8505 4k 3d

#58
Posted 12/12/2011 10:46 AM   
My only problem so far is that the game doesn't seem to support my Xbox 360 controller. For a brief while it was recognizing some inputs, but the controls were definitely wonkered. Then it just stopped working altogether. Anyone else trying to use a game pad? I'm really not liking the controls for keyboard. It's almost a playable-or-not deal breaker for me.

Other than that this game looks incredible. Well done!
My only problem so far is that the game doesn't seem to support my Xbox 360 controller. For a brief while it was recognizing some inputs, but the controls were definitely wonkered. Then it just stopped working altogether. Anyone else trying to use a game pad? I'm really not liking the controls for keyboard. It's almost a playable-or-not deal breaker for me.



Other than that this game looks incredible. Well done!

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#59
Posted 12/12/2011 01:22 PM   
[quote name='SnickerSnack' date='12 December 2011 - 04:22 PM' timestamp='1323696156' post='1341144']
My only problem so far is that the game doesn't seem to support my Xbox 360 controller. For a brief while it was recognizing some inputs, but the controls were definitely wonkered. Then it just stopped working altogether. Anyone else trying to use a game pad? I'm really not liking the controls for keyboard. It's almost a playable-or-not deal breaker for me.

Other than that this game looks incredible. Well done!
[/quote]

I'm using my ps3 wireless controller though motioninjoy, emulating a xbox360 controller. So far I've played through most of the game without any issues, there were 2-3 times, however when my controller lost all it's input, so I had to disconnect and reconnect it, but the game continued fine after that.
[quote name='SnickerSnack' date='12 December 2011 - 04:22 PM' timestamp='1323696156' post='1341144']

My only problem so far is that the game doesn't seem to support my Xbox 360 controller. For a brief while it was recognizing some inputs, but the controls were definitely wonkered. Then it just stopped working altogether. Anyone else trying to use a game pad? I'm really not liking the controls for keyboard. It's almost a playable-or-not deal breaker for me.



Other than that this game looks incredible. Well done!





I'm using my ps3 wireless controller though motioninjoy, emulating a xbox360 controller. So far I've played through most of the game without any issues, there were 2-3 times, however when my controller lost all it's input, so I had to disconnect and reconnect it, but the game continued fine after that.
#60
Posted 12/12/2011 03:43 PM   
  4 / 10    
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