How to fix/disable shaders in games(DLL,guide and fixes).
  81 / 167    
Hmm it seems to disable shadows for me.
Hmm it seems to disable shadows for me.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 05/20/2012 10:15 PM   
[quote name='eqzitara' date='20 May 2012 - 11:15 PM' timestamp='1337552155' post='1410812']
Hmm it seems to disable shadows for me.
[/quote]
yeah I've just noticed now exiting from the cave :( ...it worked fine in the cave but not outside... I'm addressing to this
[quote name='eqzitara' date='20 May 2012 - 11:15 PM' timestamp='1337552155' post='1410812']

Hmm it seems to disable shadows for me.



yeah I've just noticed now exiting from the cave :( ...it worked fine in the cave but not outside... I'm addressing to this

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 05/20/2012 10:40 PM   
Okay I looked at the issue.
Both shaders work when underground in cave.
356BC causes shadows not to work besides in a cave.
Okay I looked at the issue.

Both shaders work when underground in cave.

356BC causes shadows not to work besides in a cave.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 05/20/2012 10:41 PM   
ok I've found the problem! ..outside shadows has no depth, I've managed that and now it works!
I've just updated the archive in the last post... make me know if it works for you too
ok I've found the problem! ..outside shadows has no depth, I've managed that and now it works!

I've just updated the archive in the last post... make me know if it works for you too

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 05/20/2012 10:49 PM   
Good evening gentlemen. Is this all that's needed in the .ini for convergence presets?

[General]
Preset1Key = 79//o key
Preset2Key = 80//p key

[Preset1]
Convergence = 0x3ec703b0
Separation = 0x428e0000
UseSepSettings = true

[Preset2]
Convergence = 0x3f334203
Separation = 0x428e0000
UseSepSettings = true

or is there something missing?

beginning to lose all hope of ever making any preset based fix work here /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />
Good evening gentlemen. Is this all that's needed in the .ini for convergence presets?



[General]

Preset1Key = 79//o key

Preset2Key = 80//p key



[Preset1]

Convergence = 0x3ec703b0

Separation = 0x428e0000

UseSepSettings = true



[Preset2]

Convergence = 0x3f334203

Separation = 0x428e0000

UseSepSettings = true



or is there something missing?



beginning to lose all hope of ever making any preset based fix work here /wallbash.gif' class='bbc_emoticon' alt=':wallbash:' />

Posted 05/20/2012 10:52 PM   
No1's tried it anisotonic, besides helix. What are you trying to do. DX9settings is half the work, has to be in your code. Plus you are missing stuff like you didnt define a const.
[General]
DefVSConst1 = 250
Preset1Key = 79//o key
Preset2Key = 80//p key

[Preset1]
Convergence = 0x3ec703b0
Separation = 0x428e0000
UseSepSettings = true

[Preset2]
Convergence = 0x3f334203
Separation = 0x428e0000
UseSepSettings = true

http://helixmod.blogspot.com/2012/03/dlls-update.html

@mana84.
Yea that did it. You should put on site. Will make a lot of ppl happy its good as is. Only other issue in game is water(you see for like 1 min total in like 100+ hour game). I will ask around where it is in game and if I can find it I will add to your file.
No1's tried it anisotonic, besides helix. What are you trying to do. DX9settings is half the work, has to be in your code. Plus you are missing stuff like you didnt define a const.

[General]

DefVSConst1 = 250

Preset1Key = 79//o key

Preset2Key = 80//p key



[Preset1]

Convergence = 0x3ec703b0

Separation = 0x428e0000

UseSepSettings = true



[Preset2]

Convergence = 0x3f334203

Separation = 0x428e0000

UseSepSettings = true



http://helixmod.blogspot.com/2012/03/dlls-update.html



@mana84.

Yea that did it. You should put on site. Will make a lot of ppl happy its good as is. Only other issue in game is water(you see for like 1 min total in like 100+ hour game). I will ask around where it is in game and if I can find it I will add to your file.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 05/20/2012 11:20 PM   
[quote]
@mana84.
Yea that did it. You should put on site. Will make a lot of ppl happy its good as is. Only other issue in game is water(you see for like 1 min total in like 100+ hour game). I will ask around where it is in game and if I can find it I will add to your file.
[/quote]
glad it works! I'll make a page tomorrow since I'm going to bed now, I'll see if I can make something good for hud too. Make me know about that water shader then.. I don't know if I'll see it in the demo...


@mana84.

Yea that did it. You should put on site. Will make a lot of ppl happy its good as is. Only other issue in game is water(you see for like 1 min total in like 100+ hour game). I will ask around where it is in game and if I can find it I will add to your file.



glad it works! I'll make a page tomorrow since I'm going to bed now, I'll see if I can make something good for hud too. Make me know about that water shader then.. I don't know if I'll see it in the demo...

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 05/20/2012 11:31 PM   
If anyone wants to try mana84's shadow fix download this, and let us know if you run into any issues in any spots of game so it can be sorted out before it goes on page. If anyone wants to try mana84's shadow fix before it goes on website download link is below. Please let me know where water is in game so we can resolve this before it goes on site or will have to be fixed later.

Mana84's Shadow fix download [attachment=25649:Diablo3_shadows.zip]

Please read this warning before attempting ANY GAME ONLINE. http://helixmod.wikispot.org/WARNING
If anyone wants to try mana84's shadow fix download this, and let us know if you run into any issues in any spots of game so it can be sorted out before it goes on page. If anyone wants to try mana84's shadow fix before it goes on website download link is below. Please let me know where water is in game so we can resolve this before it goes on site or will have to be fixed later.



Mana84's Shadow fix download [attachment=25649:Diablo3_shadows.zip]



Please read this warning before attempting ANY GAME ONLINE. http://helixmod.wikispot.org/WARNING

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 05/20/2012 11:48 PM   
[quote name='eqzitara' date='20 May 2012 - 07:20 PM' timestamp='1337556018' post='1410836']
No1's tried it anisotonic, besides helix. What are you trying to do. DX9settings is half the work, has to be in your code. Plus you are missing stuff like you didnt define a const.
[/quote]

the way I understand it, this should allow to set global convergence and depth with presets, not just for a single shader. maybe I'm wrong though. starting to think I am.
[quote name='eqzitara' date='20 May 2012 - 07:20 PM' timestamp='1337556018' post='1410836']

No1's tried it anisotonic, besides helix. What are you trying to do. DX9settings is half the work, has to be in your code. Plus you are missing stuff like you didnt define a const.





the way I understand it, this should allow to set global convergence and depth with presets, not just for a single shader. maybe I'm wrong though. starting to think I am.

Posted 05/20/2012 11:59 PM   
Strange. I went to water in game and don't see any issue. Might be an in cave thing too.


Sorry, you are misunderstanding what it is. Its convergence/ seperation in a shader. Like you can fix shadows/lights by putting at a certain convergence/seperation.


@All helixmod authors.
Please don't post any fixes for at least 3 days after mana84 posts his shadow fix for diablo 3 otherwise I will have to bump it below his fix.
I am starting to videos of my fixes. Its optional but you all have your own ftp accounts. If you would like to put a video on the ftp account. You can use up to 1gb file size per fix page.7
Strange. I went to water in game and don't see any issue. Might be an in cave thing too.





Sorry, you are misunderstanding what it is. Its convergence/ seperation in a shader. Like you can fix shadows/lights by putting at a certain convergence/seperation.





@All helixmod authors.

Please don't post any fixes for at least 3 days after mana84 posts his shadow fix for diablo 3 otherwise I will have to bump it below his fix.

I am starting to videos of my fixes. Its optional but you all have your own ftp accounts. If you would like to put a video on the ftp account. You can use up to 1gb file size per fix page.7

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 05/21/2012 12:00 AM   
yep, you're right. got that all wrong. back to the drawing board. I'm really stuck lately, nothing works the way I expect it. gonna come up with something soon though.
yep, you're right. got that all wrong. back to the drawing board. I'm really stuck lately, nothing works the way I expect it. gonna come up with something soon though.

Posted 05/21/2012 12:10 AM   
@mana84
Well I am clueless, I found the texcoord in charge of reflections the thing is I honestly cant tell if I fix it or not because of the wierd camera angle in game. If its fixed you cant tell (at least in my opinion) that reflections is fixed due to the camera. Your character overlaps reflection in 3d. I commented it out to disable it. If your sure you can fix by all means. I honestly cant tell if I fix it or disable it.[attachment=25650:5A37B314.txt]
In 2D you can not see your reflection. I dunno tbh lol. [attachment=33141:noreflections.jpg]
@mana84

Well I am clueless, I found the texcoord in charge of reflections the thing is I honestly cant tell if I fix it or not because of the wierd camera angle in game. If its fixed you cant tell (at least in my opinion) that reflections is fixed due to the camera. Your character overlaps reflection in 3d. I commented it out to disable it. If your sure you can fix by all means. I honestly cant tell if I fix it or disable it.[attachment=25650:5A37B314.txt]

In 2D you can not see your reflection. I dunno tbh lol. [attachment=33141:noreflections.jpg]

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 05/21/2012 01:05 AM   
[quote name='Anisotonic' date='20 May 2012 - 08:10 PM' timestamp='1337559021' post='1410856']
yep, you're right. got that all wrong. back to the drawing board. I'm really stuck lately, nothing works the way I expect it. gonna come up with something soon though.
[/quote]

Actually you are not wrong. I use exactly this trick in a couple of games, Fallout New Vegas and Skyrim. Not sure if it is fluke, but it works.

Fallout New Vegas
-----------------
I am not overriding any shaders, all I have is the D3D9.dll and the DX9Settings.ini file:

[General]
Preset1Key = 57 //no 9 key
Preset2Key = 48 //no 0 key

[Preset1]
Convergence = 0x41b335be
Separation = 0x42c80000
UseSepSettings = true

[Preset2]
Convergence = 0x4118f661
Separation = 0x42c80000
UseSepSettings = true

There is nothing here that refers specific shaders, and it acts exactly like global convergence/separation presets, and does not screw anything up.

Skyrim
------
I do exactly the same thing in Skyrim as well (in fact I have 3 presets defined), for which there is of course a great number of fixed shaders, and flipping between the hotkeys works a treat (I have separate settings for the game play view, the map, and the skills menu). The only 'glitch' however was that there was some 'interference' with one of Helix's hud presets and one of mine. I tracked this down to be the following: after pressing one of the "v,b,n" Helix presets, and then pressing Ctrl-F7 (after say changing convergence or separation), the DLL writes back to the DX9Settings.ini file in the section under the Helix preset. I noticed this originally as a 'convenient' feature - you press the preset you want to update, change conv and sep then Ctrl-F7 and it would be 'remembered', without having to find the values in the registry or what not, by writing back to the DX9Settings.ini file. You can cycle through each preset and change it the same way. So when Helix added in his 3 presets, I think they are working the same way, and the DLL writes the updated conv+sep settings to the last pressed pre-set key entry in the settings file. This might be a consequence of an older dll version, but it happens every time with the dll I am using for Skyrim.

[General]
ProxyLib = I:\Steam\steamapps\common\skyrim\d3d9_FXAA.dll
UseEndScene = false
CalcMatrixOncePerFrame = true
DefPSViewSizeConst = 210
DefVSConst1 = 250

//8
Preset1Key = 56
//9
Preset2Key = 57
//0
Preset3Key = 48
//B
Preset4Key = 66
//V
Preset5Key = 86
//N
Preset6Key = 78

DefPreset = 2

[PS0DD4E031]
UseMatrix = true
GetMatrixFromReg = 6
MatrixReg = 100
InverseMatrix = true


[PSF25ADF18]
UseMatrix = true
GetMatrixFromReg = 4
MatrixReg = 100
InverseMatrix = true


[PS54548D09]
UseMatrix = true
GetMatrixFromReg = 4
MatrixReg = 100
InverseMatrix = true

[Preset1]
Convergence = 0x41fff4dd
Separation = 0x42c80000
UseSepSettings = true


[Preset2]
Convergence = 0x468a753e
Separation = 0x42c80000
UseSepSettings = true


[Preset3]
Convergence = 0x402596fa
Separation = 0x42c80000
UseSepSettings = true

[Preset4]
Const1 = 0x3ecccccd

[Preset5]
Const1 = 0x3e4ccccd

[Preset6]
Const1 = 0x3f4ccccd


I am not sure why this aspect of the Helix DLL is not given more prominence, since everyone has been begging Nvidia for convergence presets for years, and here it is, right now. It is quite possible that is does not work for all game fixes since I have only tried it with a few of them.
[quote name='Anisotonic' date='20 May 2012 - 08:10 PM' timestamp='1337559021' post='1410856']

yep, you're right. got that all wrong. back to the drawing board. I'm really stuck lately, nothing works the way I expect it. gonna come up with something soon though.





Actually you are not wrong. I use exactly this trick in a couple of games, Fallout New Vegas and Skyrim. Not sure if it is fluke, but it works.



Fallout New Vegas

-----------------

I am not overriding any shaders, all I have is the D3D9.dll and the DX9Settings.ini file:



[General]

Preset1Key = 57 //no 9 key

Preset2Key = 48 //no 0 key



[Preset1]

Convergence = 0x41b335be

Separation = 0x42c80000

UseSepSettings = true



[Preset2]

Convergence = 0x4118f661

Separation = 0x42c80000

UseSepSettings = true



There is nothing here that refers specific shaders, and it acts exactly like global convergence/separation presets, and does not screw anything up.



Skyrim

------

I do exactly the same thing in Skyrim as well (in fact I have 3 presets defined), for which there is of course a great number of fixed shaders, and flipping between the hotkeys works a treat (I have separate settings for the game play view, the map, and the skills menu). The only 'glitch' however was that there was some 'interference' with one of Helix's hud presets and one of mine. I tracked this down to be the following: after pressing one of the "v,b,n" Helix presets, and then pressing Ctrl-F7 (after say changing convergence or separation), the DLL writes back to the DX9Settings.ini file in the section under the Helix preset. I noticed this originally as a 'convenient' feature - you press the preset you want to update, change conv and sep then Ctrl-F7 and it would be 'remembered', without having to find the values in the registry or what not, by writing back to the DX9Settings.ini file. You can cycle through each preset and change it the same way. So when Helix added in his 3 presets, I think they are working the same way, and the DLL writes the updated conv+sep settings to the last pressed pre-set key entry in the settings file. This might be a consequence of an older dll version, but it happens every time with the dll I am using for Skyrim.



[General]

ProxyLib = I:\Steam\steamapps\common\skyrim\d3d9_FXAA.dll

UseEndScene = false

CalcMatrixOncePerFrame = true

DefPSViewSizeConst = 210

DefVSConst1 = 250



//8

Preset1Key = 56

//9

Preset2Key = 57

//0

Preset3Key = 48

//B

Preset4Key = 66

//V

Preset5Key = 86

//N

Preset6Key = 78



DefPreset = 2



[PS0DD4E031]

UseMatrix = true

GetMatrixFromReg = 6

MatrixReg = 100

InverseMatrix = true





[PSF25ADF18]

UseMatrix = true

GetMatrixFromReg = 4

MatrixReg = 100

InverseMatrix = true





[PS54548D09]

UseMatrix = true

GetMatrixFromReg = 4

MatrixReg = 100

InverseMatrix = true



[Preset1]

Convergence = 0x41fff4dd

Separation = 0x42c80000

UseSepSettings = true





[Preset2]

Convergence = 0x468a753e

Separation = 0x42c80000

UseSepSettings = true





[Preset3]

Convergence = 0x402596fa

Separation = 0x42c80000

UseSepSettings = true



[Preset4]

Const1 = 0x3ecccccd



[Preset5]

Const1 = 0x3e4ccccd



[Preset6]

Const1 = 0x3f4ccccd





I am not sure why this aspect of the Helix DLL is not given more prominence, since everyone has been begging Nvidia for convergence presets for years, and here it is, right now. It is quite possible that is does not work for all game fixes since I have only tried it with a few of them.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/21/2012 03:27 AM   
well this is weird. it didn't work with what I need it for, and doesn't work either with fallout 3 (logically if it works on fo nv, fo3 should work as well, I guess I'll install NV tomorrow and see). I have exactly the same .ini except for my convergence values and different keys.
well this is weird. it didn't work with what I need it for, and doesn't work either with fallout 3 (logically if it works on fo nv, fo3 should work as well, I guess I'll install NV tomorrow and see). I have exactly the same .ini except for my convergence values and different keys.

Posted 05/21/2012 06:28 AM   
It would only work with 224kb debug / 210kb d3d9.dll(newest versions). I dunno since I havent tried it tbh.
It would only work with 224kb debug / 210kb d3d9.dll(newest versions). I dunno since I havent tried it tbh.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 05/21/2012 06:30 AM   
  81 / 167    
Scroll To Top