3D Fix Manager - Application for installing 3D Vision Fixes + Hotkey Editing Support
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These are very nice new features, thanks Paul! Not very important, but I see that by default the upscaling is still Force Fullscreen as soon as the upscaling box is ticked. And maybe the resolution could be already be selected depending on what the monitor/TV has as native (or what's currently selected in Windows) And an idea about a new feature, don't know if it's possible but I think many users would like this one. Would it be possible to somehow have an option to list a game in your manager, even if it does not have a fix available. Then, when you select the game in the manager, to have a button to "Apply Universal fix" with a combo box to select the engine. Maybe with a link to Wikipedia for the game, to check the engine. For example, today I saw that there was a free game on Steam, called Fortified. Like Orcs must Die! but with aliens. I tried it and it's messed up, but then I saw when it was loading up that the engine is Unreal. I wanted to try an Universal fix, just curious, but I have no idea where to get these fixes. There still is no separate tab on Helixmod for them. SO maybe you could create this option. These Universal fixes are maturing, I see HDR is constantly changing some of them and adding algorithms and formulas to catch more shaders. So I hope that these updated fixes would have their individual page on Helixblog and that your program can hook into them to install/uninstall them seamlessly. Thanks again for your tireless work on this great program!
These are very nice new features, thanks Paul!

Not very important, but I see that by default the upscaling is still Force Fullscreen as soon as the upscaling box is ticked. And maybe the resolution could be already be selected depending on what the monitor/TV has as native (or what's currently selected in Windows)


And an idea about a new feature, don't know if it's possible but I think many users would like this one.
Would it be possible to somehow have an option to list a game in your manager, even if it does not have a fix available. Then, when you select the game in the manager, to have a button to "Apply Universal fix" with a combo box to select the engine. Maybe with a link to Wikipedia for the game, to check the engine.

For example, today I saw that there was a free game on Steam, called Fortified. Like Orcs must Die! but with aliens. I tried it and it's messed up, but then I saw when it was loading up that the engine is Unreal. I wanted to try an Universal fix, just curious, but I have no idea where to get these fixes. There still is no separate tab on Helixmod for them.
SO maybe you could create this option. These Universal fixes are maturing, I see HDR is constantly changing some of them and adding algorithms and formulas to catch more shaders. So I hope that these updated fixes would have their individual page on Helixblog and that your program can hook into them to install/uninstall them seamlessly.

Thanks again for your tireless work on this great program!

Posted 06/07/2018 08:58 PM   
Shame on me ! i said i'll translate but i was too tired after day work to do it :(((( i admire Paul to get so much energy (and time and ideas) for his marvelous tool after his day work :)
Shame on me ! i said i'll translate but i was too tired after day work to do it :(((( i admire Paul to get so much energy (and time and ideas) for his marvelous tool after his day work :)

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Posted 06/07/2018 09:39 PM   
I Just did a quick change to the new global 3D format located in display profiles tab. Software mouse cursor is not enabled any more when 3D Vision regular / reversed is set as this is not needing here and adds unwanted input lag. Also the update dialog for the wrapper does not appear any more when updates are forbidden in the fix profile anyway. Also some other minor improvements to this feature. I have reuploaded all files again - if you have already auto-updated please feel free to redownload the application manually. [quote="Zappologist"]These are very nice new features, thanks Paul! Not very important, but I see that by default the upscaling is still Force Fullscreen as soon as the upscaling box is ticked. And maybe the resolution could be already be selected depending on what the monitor/TV has as native (or what's currently selected in Windows) And an idea about a new feature, don't know if it's possible but I think many users would like this one. Would it be possible to somehow have an option to list a game in your manager, even if it does not have a fix available. Then, when you select the game in the manager, to have a button to "Apply Universal fix" with a combo box to select the engine. Maybe with a link to Wikipedia for the game, to check the engine. For example, today I saw that there was a free game on Steam, called Fortified. Like Orcs must Die! but with aliens. I tried it and it's messed up, but then I saw when it was loading up that the engine is Unreal. I wanted to try an Universal fix, just curious, but I have no idea where to get these fixes. There still is no separate tab on Helixmod for them. SO maybe you could create this option. These Universal fixes are maturing, I see HDR is constantly changing some of them and adding algorithms and formulas to catch more shaders. So I hope that these updated fixes would have their individual page on Helixblog and that your program can hook into them to install/uninstall them seamlessly. Thanks again for your tireless work on this great program![/quote] Ah sorry I completely forgot about the upscaling thing. What are your preferred options there? "Normal fullscreen"? And what is better by default? Upscaling mode 0 or 1? (I don't remember any more). When enabling upscaling the upscale resolution should be automatically added. However it's not adopting to different display devices automatically yet (that would be indeed a good idea to correct the setting each time a game is started). However I noticed that the resolution WPF detects is depending on the DPI setting in windows. When it's set to 100% resolution is detected correctly, otherwise it's wrong. I've played a little bit with NVAPI and it's possible to get the currently set resolution via this API. So I think I'll take the resolution info from there. A button for automatically adding the universal fixes is a nice idea. I'll add this for the next update! Listing games which have no fix is already possible but every game still needs a profile. The procedure for doing this is pretty easy: [olist] [.]Click on "new" button in the lower left corner[/.] [.]Go to "game title" -> Select the desired game from the list - its name is automatically added as game title then[/.] [.]Click on "Search Steam DB" -> all necessary data like SteamApp ID, game exe name, relative install path ... are automatically added then[/.] [.]Add the download link to the Universal 3D fix (this is where I will add a button to automatically get the link)[/.] [/olist]
I Just did a quick change to the new global 3D format located in display profiles tab. Software mouse cursor is not enabled any more when 3D Vision regular / reversed is set as this is not needing here and adds unwanted input lag. Also the update dialog for the wrapper does not appear any more when updates are forbidden in the fix profile anyway. Also some other minor improvements to this feature. I have reuploaded all files again - if you have already auto-updated please feel free to redownload the application manually.


Zappologist said:These are very nice new features, thanks Paul!

Not very important, but I see that by default the upscaling is still Force Fullscreen as soon as the upscaling box is ticked. And maybe the resolution could be already be selected depending on what the monitor/TV has as native (or what's currently selected in Windows)


And an idea about a new feature, don't know if it's possible but I think many users would like this one.
Would it be possible to somehow have an option to list a game in your manager, even if it does not have a fix available. Then, when you select the game in the manager, to have a button to "Apply Universal fix" with a combo box to select the engine. Maybe with a link to Wikipedia for the game, to check the engine.

For example, today I saw that there was a free game on Steam, called Fortified. Like Orcs must Die! but with aliens. I tried it and it's messed up, but then I saw when it was loading up that the engine is Unreal. I wanted to try an Universal fix, just curious, but I have no idea where to get these fixes. There still is no separate tab on Helixmod for them.
SO maybe you could create this option. These Universal fixes are maturing, I see HDR is constantly changing some of them and adding algorithms and formulas to catch more shaders. So I hope that these updated fixes would have their individual page on Helixblog and that your program can hook into them to install/uninstall them seamlessly.

Thanks again for your tireless work on this great program!



Ah sorry I completely forgot about the upscaling thing. What are your preferred options there? "Normal fullscreen"? And what is better by default? Upscaling mode 0 or 1? (I don't remember any more). When enabling upscaling the upscale resolution should be automatically added. However it's not adopting to different display devices automatically yet (that would be indeed a good idea to correct the setting each time a game is started). However I noticed that the resolution WPF detects is depending on the DPI setting in windows. When it's set to 100% resolution is detected correctly, otherwise it's wrong. I've played a little bit with NVAPI and it's possible to get the currently set resolution via this API. So I think I'll take the resolution info from there.

A button for automatically adding the universal fixes is a nice idea. I'll add this for the next update!
Listing games which have no fix is already possible but every game still needs a profile. The procedure for doing this is pretty easy:

  1. Click on "new" button in the lower left corner

  2. Go to "game title" -> Select the desired game from the list - its name is automatically added as game title then

  3. Click on "Search Steam DB" -> all necessary data like SteamApp ID, game exe name, relative install path ... are automatically added then

  4. Add the download link to the Universal 3D fix (this is where I will add a button to automatically get the link)

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
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Posted 06/07/2018 10:31 PM   
[quote="greatxerox"]Shame on me ! i said i'll translate but i was too tired after day work to do it :(((( i admire Paul to get so much energy (and time and ideas) for his marvelous tool after his day work :)[/quote] Don't worry about that :). I often feel/felt the same way: no desire to do anything or too tired. I added the new tooltips today and had to force me to do that as this is the part which really does not make any fun at all xD.
greatxerox said:Shame on me ! i said i'll translate but i was too tired after day work to do it :(((( i admire Paul to get so much energy (and time and ideas) for his marvelous tool after his day work :)


Don't worry about that :). I often feel/felt the same way: no desire to do anything or too tired. I added the new tooltips today and had to force me to do that as this is the part which really does not make any fun at all xD.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
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Optoma UHD 40 3D Vision Projector
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Posted 06/07/2018 10:42 PM   
I'm sorry too for not resuming the Spanish translation. I've been focusing on doing fixes, spending my time on then practically 100% of the time. The translation file must have changed a lot since that time. I'll try to do it when I finish fixing all I want to fix in the short-mid term. It shouldn't be later than a month from now, I think (POP3, Tekken 7 update, Dead Cells, SEGA classics collection, maybe try RE7, and that's it until I get a Volta GPU and start working on Nioh when it's on sale).
I'm sorry too for not resuming the Spanish translation. I've been focusing on doing fixes, spending my time on then practically 100% of the time.

The translation file must have changed a lot since that time. I'll try to do it when I finish fixing all I want to fix in the short-mid term. It shouldn't be later than a month from now, I think (POP3, Tekken 7 update, Dead Cells, SEGA classics collection, maybe try RE7, and that's it until I get a Volta GPU and start working on Nioh when it's on sale).

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Posted 06/08/2018 07:35 AM   
[quote="masterotaku"]I'm sorry too for not resuming the Spanish translation. I've been focusing on doing fixes, spending my time on then practically 100% of the time. The translation file must have changed a lot since that time. I'll try to do it when I finish fixing all I want to fix in the short-mid term. It shouldn't be later than a month from now, I think (POP3, Tekken 7 update, Dead Cells, SEGA classics collection, maybe try RE7, and that's it until I get a Volta GPU and start working on Nioh when it's on sale).[/quote] Nioh is a cool game - but the missing mouse support killed it for me :(. I hope developers added that in the meantime? I didn't check since a while... Yeah it's more worth spending your time in the 3D fixes and I really like that you fix those old school games, too. Not sure how many Spanish people are out there at all using that app. Unfortunately this community is so small and I got the feeling it's further shrinking. Also I didn't see Bo3b, Darkstarsword and Helifax since a while here. Do you know more? Btw other thing: when passing the 3D Vision setup wizard there are 3 options where you can choose for the IR sender: LAN, single IR and a mixed IR environment. I just realised that this information is saved in the registry entry "StereoIROutput". I'll add this option to 3D Fix Manager, too.
masterotaku said:I'm sorry too for not resuming the Spanish translation. I've been focusing on doing fixes, spending my time on then practically 100% of the time.

The translation file must have changed a lot since that time. I'll try to do it when I finish fixing all I want to fix in the short-mid term. It shouldn't be later than a month from now, I think (POP3, Tekken 7 update, Dead Cells, SEGA classics collection, maybe try RE7, and that's it until I get a Volta GPU and start working on Nioh when it's on sale).


Nioh is a cool game - but the missing mouse support killed it for me :(. I hope developers added that in the meantime? I didn't check since a while...

Yeah it's more worth spending your time in the 3D fixes and I really like that you fix those old school games, too. Not sure how many Spanish people are out there at all using that app. Unfortunately this community is so small and I got the feeling it's further shrinking. Also I didn't see Bo3b, Darkstarsword and Helifax since a while here. Do you know more?

Btw other thing: when passing the 3D Vision setup wizard there are 3 options where you can choose for the IR sender: LAN, single IR and a mixed IR environment. I just realised that this information is saved in the registry entry "StereoIROutput". I'll add this option to 3D Fix Manager, too.

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Posted 06/08/2018 08:56 AM   
Ah ok I figured it out how the 3D Vision setup wizard saves the IR sender configuration. In fact 2 registry entries are involved in this. The possible combinations are: [u]Option 1 (Single IR, recommended):[/u] [list] [.]StereoIROutput = 3[/.] [.]StereoFlywheelCycleState = 0[/.] [/list] [u]Option 2 (Multi IR):[/u] [list] [.]StereoIROutput = 3[/.] [.]StereoFlywheelCycleState = 1[/.] [/list] [u]Option 3 (3D Vision LAN Environment):[/u] [list] [.]StereoIROutput = 1[/.] [.]StereoFlywheelCycleState = 0[/.] [/list] So in next version of 3D Fix Manager you can change this configuration easily without running the setup wizard. I think the setup wizard just sets 4 registry entries: [list] [.]StereoViewerType[/.] [.]StereoVisionConfirmed[/.] [.]StereoIROutput[/.] [.]StereoFlywheelCycleState[/.] [/list] This is all the setup wizard does...
Ah ok I figured it out how the 3D Vision setup wizard saves the IR sender configuration. In fact 2 registry entries are involved in this.

The possible combinations are:

Option 1 (Single IR, recommended):
  • StereoIROutput = 3
  • StereoFlywheelCycleState = 0


Option 2 (Multi IR):
  • StereoIROutput = 3
  • StereoFlywheelCycleState = 1


Option 3 (3D Vision LAN Environment):
  • StereoIROutput = 1
  • StereoFlywheelCycleState = 0

So in next version of 3D Fix Manager you can change this configuration easily without running the setup wizard.

I think the setup wizard just sets 4 registry entries:

  • StereoViewerType
  • StereoVisionConfirmed
  • StereoIROutput
  • StereoFlywheelCycleState


This is all the setup wizard does...

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 06/08/2018 10:13 AM   
I have a bug to report. I am using the new windows 10 April update. I got 2 1080tis in sli and I have disable full screen optimizations on. I have my system connected to my lg 65inch g6p The problem is that reversed interlace does not work no matter what I do. Any game I play has a red tint and 3d does not work. Now I regular interlaced does work, which has forced me to use nvidia eye swappers which also works. I just wanted to report that for some reason reserved interlace is not working for me
I have a bug to report.

I am using the new windows 10 April update.

I got 2 1080tis in sli and I have disable full screen optimizations on.

I have my system connected to my lg 65inch g6p

The problem is that reversed interlace does not work no matter what I do. Any game I play has a red tint and 3d does not work.

Now I regular interlaced does work, which has forced me to use nvidia eye swappers which also works.

I just wanted to report that for some reason reserved interlace is not working for me

Posted 06/13/2018 11:02 AM   
[quote="quickkill"]I have a bug to report. I am using the new windows 10 April update. I got 2 1080tis in sli and I have disable full screen optimizations on. I have my system connected to my lg 65inch g6p The problem is that reversed interlace does not work no matter what I do. Any game I play has a red tint and 3d does not work. Now I regular interlaced does work, which has forced me to use nvidia eye swappers which also works. I just wanted to report that for some reason reserved interlace is not working for me[/quote] Reversed Line Interlacing is a feature only working when you start games via 3D Fix Manager. As soon as you start a game it sets 3 things in Windows Registry (HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D): InverleavePattern1 = 0xff00ff00 InverleavePattern2 = 0xff00ff00 StereoViewerType = 2 For a period of 120 seconds during the launch of the game "InterleavePattern1" and "InterleavePattern2" are protected from being overwritten by Nvidia driver. After that access rights are given back to the Nvidia driver for preventing potential problems which can occur if the registry key was locked permanently. I've just tested if I've done a bug somewhere - but seems to be working. I've verified it with Eincrou's tool "Advanced 3D Vision Configuration": Registry Key is being locked when launching the game. Also the checkbox is ticked for "Swap interleave pattern" in his tool. Maybe "StereoViewerType = 2" is wrong? There I relied on the work of another person who did note that Optimized for Geforce uses StereoViewerType = 2 (you can check in Nvidia Control Panel if Stereoscopic 3D is still set to "Optimized for Geforce" after launching a game. Then it is correct. Please make sure you have TV profile active (choose the TV icon when you start the game). And in "Display Profiles" tab go to the TV profile group and set "3D Display Type" to "Reversed Line Interlacing"
quickkill said:I have a bug to report.

I am using the new windows 10 April update.

I got 2 1080tis in sli and I have disable full screen optimizations on.

I have my system connected to my lg 65inch g6p

The problem is that reversed interlace does not work no matter what I do. Any game I play has a red tint and 3d does not work.

Now I regular interlaced does work, which has forced me to use nvidia eye swappers which also works.

I just wanted to report that for some reason reserved interlace is not working for me


Reversed Line Interlacing is a feature only working when you start games via 3D Fix Manager. As soon as you start a game it sets 3 things in Windows Registry (HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D):

InverleavePattern1 = 0xff00ff00
InverleavePattern2 = 0xff00ff00
StereoViewerType = 2

For a period of 120 seconds during the launch of the game "InterleavePattern1" and "InterleavePattern2" are protected from being overwritten by Nvidia driver. After that access rights are given back to the Nvidia driver for preventing potential problems which can occur if the registry key was locked permanently.

I've just tested if I've done a bug somewhere - but seems to be working. I've verified it with Eincrou's tool "Advanced 3D Vision Configuration": Registry Key is being locked when launching the game. Also the checkbox is ticked for "Swap interleave pattern" in his tool. Maybe "StereoViewerType = 2" is wrong? There I relied on the work of another person who did note that Optimized for Geforce uses StereoViewerType = 2 (you can check in Nvidia Control Panel if Stereoscopic 3D is still set to "Optimized for Geforce" after launching a game. Then it is correct.

Please make sure you have TV profile active (choose the TV icon when you start the game). And in "Display Profiles" tab go to the TV profile group and set "3D Display Type" to "Reversed Line Interlacing"

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 06/13/2018 05:57 PM   
[quote="Pauldusler"][quote="quickkill"]I have a bug to report. I am using the new windows 10 April update. I got 2 1080tis in sli and I have disable full screen optimizations on. I have my system connected to my lg 65inch g6p The problem is that reversed interlace does not work no matter what I do. Any game I play has a red tint and 3d does not work. Now I regular interlaced does work, which has forced me to use nvidia eye swappers which also works. I just wanted to report that for some reason reserved interlace is not working for me[/quote] Reversed Line Interlacing is a feature only working when you start games via 3D Fix Manager. As soon as you start a game it sets 3 things in Windows Registry (HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D): InverleavePattern1 = 0xff00ff00 InverleavePattern2 = 0xff00ff00 StereoViewerType = 2 For a period of 120 seconds during the launch of the game "InterleavePattern1" and "InterleavePattern2" are protected from being overwritten by Nvidia driver. After that access rights are given back to the Nvidia driver for preventing potential problems which can occur if the registry key was locked permanently. I've just tested if I've done a bug somewhere - but seems to be working. I've verified it with Eincrou's tool "Advanced 3D Vision Configuration": Registry Key is being locked when launching the game. Also the checkbox is ticked for "Swap interleave pattern" in his tool. Maybe "StereoViewerType = 2" is wrong? There I relied on the work of another person who did note that Optimized for Geforce uses StereoViewerType = 2 (you can check in Nvidia Control Panel if Stereoscopic 3D is still set to "Optimized for Geforce" after launching a game. Then it is correct. Please make sure you have TV profile active (choose the TV icon when you start the game). And in "Display Profiles" tab go to the TV profile group and set "3D Display Type" to "Reversed Line Interlacing"[/quote] I am launching the game via 3d fix manager I will make a video showing what's happening
Pauldusler said:
quickkill said:I have a bug to report.

I am using the new windows 10 April update.

I got 2 1080tis in sli and I have disable full screen optimizations on.

I have my system connected to my lg 65inch g6p

The problem is that reversed interlace does not work no matter what I do. Any game I play has a red tint and 3d does not work.

Now I regular interlaced does work, which has forced me to use nvidia eye swappers which also works.

I just wanted to report that for some reason reserved interlace is not working for me


Reversed Line Interlacing is a feature only working when you start games via 3D Fix Manager. As soon as you start a game it sets 3 things in Windows Registry (HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D):

InverleavePattern1 = 0xff00ff00
InverleavePattern2 = 0xff00ff00
StereoViewerType = 2

For a period of 120 seconds during the launch of the game "InterleavePattern1" and "InterleavePattern2" are protected from being overwritten by Nvidia driver. After that access rights are given back to the Nvidia driver for preventing potential problems which can occur if the registry key was locked permanently.

I've just tested if I've done a bug somewhere - but seems to be working. I've verified it with Eincrou's tool "Advanced 3D Vision Configuration": Registry Key is being locked when launching the game. Also the checkbox is ticked for "Swap interleave pattern" in his tool. Maybe "StereoViewerType = 2" is wrong? There I relied on the work of another person who did note that Optimized for Geforce uses StereoViewerType = 2 (you can check in Nvidia Control Panel if Stereoscopic 3D is still set to "Optimized for Geforce" after launching a game. Then it is correct.

Please make sure you have TV profile active (choose the TV icon when you start the game). And in "Display Profiles" tab go to the TV profile group and set "3D Display Type" to "Reversed Line Interlacing"



I am launching the game via 3d fix manager

I will make a video showing what's happening

Posted 06/13/2018 09:19 PM   
[quote="quickkill"][quote="Pauldusler"][quote="quickkill"]I have a bug to report. I am using the new windows 10 April update. I got 2 1080tis in sli and I have disable full screen optimizations on. I have my system connected to my lg 65inch g6p The problem is that reversed interlace does not work no matter what I do. Any game I play has a red tint and 3d does not work. Now I regular interlaced does work, which has forced me to use nvidia eye swappers which also works. I just wanted to report that for some reason reserved interlace is not working for me[/quote] Reversed Line Interlacing is a feature only working when you start games via 3D Fix Manager. As soon as you start a game it sets 3 things in Windows Registry (HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D): InverleavePattern1 = 0xff00ff00 InverleavePattern2 = 0xff00ff00 StereoViewerType = 2 For a period of 120 seconds during the launch of the game "InterleavePattern1" and "InterleavePattern2" are protected from being overwritten by Nvidia driver. After that access rights are given back to the Nvidia driver for preventing potential problems which can occur if the registry key was locked permanently. I've just tested if I've done a bug somewhere - but seems to be working. I've verified it with Eincrou's tool "Advanced 3D Vision Configuration": Registry Key is being locked when launching the game. Also the checkbox is ticked for "Swap interleave pattern" in his tool. Maybe "StereoViewerType = 2" is wrong? There I relied on the work of another person who did note that Optimized for Geforce uses StereoViewerType = 2 (you can check in Nvidia Control Panel if Stereoscopic 3D is still set to "Optimized for Geforce" after launching a game. Then it is correct. Please make sure you have TV profile active (choose the TV icon when you start the game). And in "Display Profiles" tab go to the TV profile group and set "3D Display Type" to "Reversed Line Interlacing"[/quote] I am launching the game via 3d fix manager I will make a video showing what's happening[/quote] Ok thx. I'll watch then and try to fix.
quickkill said:
Pauldusler said:
quickkill said:I have a bug to report.

I am using the new windows 10 April update.

I got 2 1080tis in sli and I have disable full screen optimizations on.

I have my system connected to my lg 65inch g6p

The problem is that reversed interlace does not work no matter what I do. Any game I play has a red tint and 3d does not work.

Now I regular interlaced does work, which has forced me to use nvidia eye swappers which also works.

I just wanted to report that for some reason reserved interlace is not working for me


Reversed Line Interlacing is a feature only working when you start games via 3D Fix Manager. As soon as you start a game it sets 3 things in Windows Registry (HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D):

InverleavePattern1 = 0xff00ff00
InverleavePattern2 = 0xff00ff00
StereoViewerType = 2

For a period of 120 seconds during the launch of the game "InterleavePattern1" and "InterleavePattern2" are protected from being overwritten by Nvidia driver. After that access rights are given back to the Nvidia driver for preventing potential problems which can occur if the registry key was locked permanently.

I've just tested if I've done a bug somewhere - but seems to be working. I've verified it with Eincrou's tool "Advanced 3D Vision Configuration": Registry Key is being locked when launching the game. Also the checkbox is ticked for "Swap interleave pattern" in his tool. Maybe "StereoViewerType = 2" is wrong? There I relied on the work of another person who did note that Optimized for Geforce uses StereoViewerType = 2 (you can check in Nvidia Control Panel if Stereoscopic 3D is still set to "Optimized for Geforce" after launching a game. Then it is correct.

Please make sure you have TV profile active (choose the TV icon when you start the game). And in "Display Profiles" tab go to the TV profile group and set "3D Display Type" to "Reversed Line Interlacing"



I am launching the game via 3d fix manager

I will make a video showing what's happening


Ok thx. I'll watch then and try to fix.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 06/14/2018 05:36 PM   
[color="orange"]Version 1.42 released[/color] Change notes: [list] [.]New: Automatic detection of game engine in "Edit Profile" tab[/.] [.]New: Universal 3D fixes can be automatically added to the fix profiles dependent on the detected game engine[/.] [.]New: 3D Vision IR sender synchronisation mode can be set in "Nvidia 3D Settings" tab[/.] [.]New: When adding icons from TheGamesDB.com there's a new option to choose between a small and a large icon[/.] [.]New: Upscale resolution set in 3dmigoto ini is automatically updated when launching the game on another display device[/.] [.]New: When right clicking on "Install / Uninstall 3D Fix" button you can easily reset 3dmigoto[/.] [.]New: Added full Portugese translation (thanks to jurandy007!)[/.] [.]Changed: GUI further optimized for different languages[/.] [.]Changed: Adding new fix profiles for 3D fixes published on helixblog was simplified. If you want to add them on your own just paste the helix blog URL and click on "Blogger API" button. All fix profile data is retrieved automatically then.[/.] [.]Changed: Improved search for Steam DB in "Edit Profile" tab. Search result should better match to the search query now.[/.] [.]Changed: When installing a 3D fix and 3Dmigoto update was forbidden in fix profile settings no update dialog window will appear any more. However you can still update the wrapper in Hotkeys tab (a warning message is displayed before that updating 3dmigoto could break the fix).[/.] [.]Changed: When enabling upscale shader "normal fullscreen" is automatically preselected[/.] [.]Bugfix: Updating 3dmigoto could break transparency of software mouse cursor in Grim Dawn (or possibly more games). Please reinstall the 3D fix if you experience this issue.[/.] [.]Bugfix: When enabling upscale shader in "Hotkeys" tab resolution could not be always correctly detected as the application was not set to be DPI aware per monitor. This issue was present if you set text / dpi scaling in Windows 8.1 / 10 to another value than 100%.[/.] [.]Bugfix: When clicking on "New" button for creating a new fix profile a GUI field was not reset[/.] [/list]
Version 1.42 released

Change notes:

  • New: Automatic detection of game engine in "Edit Profile" tab

  • New: Universal 3D fixes can be automatically added to the fix profiles dependent on the detected game engine

  • New: 3D Vision IR sender synchronisation mode can be set in "Nvidia 3D Settings" tab

  • New: When adding icons from TheGamesDB.com there's a new option to choose between a small and a large icon

  • New: Upscale resolution set in 3dmigoto ini is automatically updated when launching the game on another display device

  • New: When right clicking on "Install / Uninstall 3D Fix" button you can easily reset 3dmigoto

  • New: Added full Portugese translation (thanks to jurandy007!)

  • Changed: GUI further optimized for different languages

  • Changed: Adding new fix profiles for 3D fixes published on helixblog was simplified. If you want to add them on your own just paste the helix blog URL and click on "Blogger API" button. All fix profile data is retrieved automatically then.

  • Changed: Improved search for Steam DB in "Edit Profile" tab. Search result should better match to the search query now.

  • Changed: When installing a 3D fix and 3Dmigoto update was forbidden in fix profile settings no update dialog window will appear any more. However you can still update the wrapper in Hotkeys tab (a warning message is displayed before that updating 3dmigoto could break the fix).

  • Changed: When enabling upscale shader "normal fullscreen" is automatically preselected

  • Bugfix: Updating 3dmigoto could break transparency of software mouse cursor in Grim Dawn (or possibly more games). Please reinstall the 3D fix if you experience this issue.

  • Bugfix: When enabling upscale shader in "Hotkeys" tab resolution could not be always correctly detected as the application was not set to be DPI aware per monitor. This issue was present if you set text / dpi scaling in Windows 8.1 / 10 to another value than 100%.

  • Bugfix: When clicking on "New" button for creating a new fix profile a GUI field was not reset

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 06/17/2018 06:57 PM   
The manual on [url]http://fixmanager.rentus.de[/url] is fairly outdated again (or still outdated xD). It wasn't updated for months. So just a quick tutorial here how to add a universal 3D fix for a game which is not supported by 3D Fix Manager by default. Let's have a look at the game "Astroneer" for example. Instructions: [olist] [.]Click on [i][color="orange"]"New"[/color][/i] button in the lower left corner[/.] [.]Go to field [i][color="orange"]"Game Title"[/color][/i] on the top and enter [i][color="orange"]"Astroneer"[/color][/i] (without quotes)[/.] [.]Click on [i][color="orange"]"Search Steam DB"[/color][/i] button and apply found data[/.] [.]Click on button [i][color="orange"]"Detect Engine"[/color][/i]. Confirm to add the Universal 3D fix for Unreal Engine 4[/.] [.]Click on button [i][color="orange"]"Save"[/color][/i][/.] [/olist] That's all it takes. When the game engine cannot be found automatically you have to search in Google / PC Gaming Wiki / Wikipedia... yourself. Select the game engine manually in the list then. If it's another Engine you can leave it empty or just type the name in. Universal 3D fixes are only available for the engines present in the dropdown list.
The manual on http://fixmanager.rentus.de is fairly outdated again (or still outdated xD). It wasn't updated for months.

So just a quick tutorial here how to add a universal 3D fix for a game which is not supported by 3D Fix Manager by default.

Let's have a look at the game "Astroneer" for example.

Instructions:

  1. Click on "New" button in the lower left corner

  2. Go to field "Game Title" on the top and enter "Astroneer" (without quotes)

  3. Click on "Search Steam DB" button and apply found data

  4. Click on button "Detect Engine". Confirm to add the Universal 3D fix for Unreal Engine 4

  5. Click on button "Save"


That's all it takes. When the game engine cannot be found automatically you have to search in Google / PC Gaming Wiki / Wikipedia... yourself. Select the game engine manually in the list then. If it's another Engine you can leave it empty or just type the name in. Universal 3D fixes are only available for the engines present in the dropdown list.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 06/17/2018 08:35 PM   
Just another quick tutorial: Let's say a 3D fix was published on [i]helixmod.blogspot.com[/i] but you don't want to wait until the new profile is shipped via auto update mechanism of 3D Fix Manager. It's very easy to add a profile on your own: Instructions: [olist] [.]Click on [i][color="orange"]"New"[/color][/i] button in the lower left corner[/.] [.]Go to field [i][color="orange"]"URL to Helix Blog / Geforce Forum"[/color][/i] and paste the link to the helix blog (e.g. [i]http://helixmod.blogspot.com/2018/06/vampyr-dx11.html[/i])[/.] [.]Click on button [i][color="orange"]"Blogger API"[/color][/i] and confirm the dialog boxes[/.] [.]Click on button [i][color="orange"]"Save"[/color][/i][/.] [/olist] Note: Sometimes the download link to the 3D fix cannot be detected automatically when there are several download links present in the blog. Then you have to add the download link manually. Also consider that data like game exe, relative install path and so on can only be detected automatically if the game is available on Steam Store.
Just another quick tutorial:

Let's say a 3D fix was published on helixmod.blogspot.com but you don't want to wait until the new profile is shipped via auto update mechanism of 3D Fix Manager. It's very easy to add a profile on your own:

Instructions:

  1. Click on "New" button in the lower left corner

  2. Go to field "URL to Helix Blog / Geforce Forum" and paste the link to the helix blog (e.g. http://helixmod.blogspot.com/2018/06/vampyr-dx11.html)

  3. Click on button "Blogger API" and confirm the dialog boxes

  4. Click on button "Save"


Note: Sometimes the download link to the 3D fix cannot be detected automatically when there are several download links present in the blog. Then you have to add the download link manually. Also consider that data like game exe, relative install path and so on can only be detected automatically if the game is available on Steam Store.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 06/18/2018 06:36 AM   
As I promised. I am late, sorry Its hard for me to troubleshoot due to my work schedule. [urlhttps://www.youtube.com/watch?v=j-SFjfPI7Po][/url] [url]https://www.youtube.com/watch?v=UIe0KaGyt3A[/url] These two videos show my settings. As you can see reverse line interlacing does not work. Please let me know your thoughts. Please watch both videos, I try to go overall my settings and registry settings.
As I promised. I am late, sorry Its hard for me to troubleshoot due to my work schedule.


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These two videos show my settings. As you can see reverse line interlacing does not work. Please let me know your thoughts. Please watch both videos, I try to go overall my settings and registry settings.

Posted 06/25/2018 10:46 AM   
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