Thanks...i will update the Regex to include a tweak that may work (i will look later, i'm not home now). That SSDO was also causing issues in Sniper3, but in that game they put the SSDO code in a different shader and i disable using r_SSDO = 0 command (i suppose you already try this command?), that effect also blurs objects, really annoying.
This line is the one i want to tweak for the attached shader. I see you already put a few comments in different places about that AO shadow (or SSDO). Looking the shader, here is where start that ugly SSDO, so the tweak will be here....if that don't work will need to try in another spot later in the shader.
[code]//check this for AO shadow
mad r8.xy, r8.xyxx, cb0[11].zwzz, r12.xyxx[/code]
Thanks...i will update the Regex to include a tweak that may work (i will look later, i'm not home now). That SSDO was also causing issues in Sniper3, but in that game they put the SSDO code in a different shader and i disable using r_SSDO = 0 command (i suppose you already try this command?), that effect also blurs objects, really annoying.
This line is the one i want to tweak for the attached shader. I see you already put a few comments in different places about that AO shadow (or SSDO). Looking the shader, here is where start that ugly SSDO, so the tweak will be here....if that don't work will need to try in another spot later in the shader.
//check this for AO shadow
mad r8.xy, r8.xyxx, cb0[11].zwzz, r12.xyxx
@Losti, replace the "CS Lights and Reflections REGEX" with this one and test. I go with the Regex path, because the shader you send me was manually tweaked and i don't know if some original line is missing or commented (too risky).
This basically use the original and unmodified r8 in the line posted above, that i think is the beginning of the SSDO...so that effect will be (cross finger) untouched and in this game seems to work OK without any fix.
If is not working, we will have to test in another line. We only need to change the <Section2> in the Regex, i already grab all the junk in the middle. Also if is not working, check if the regex is working (hunting and cycle CS, if is working you will see [ShaderRegex_CS_Lights_Reflections] in the overlay at least in one CS)
And if is working, test all the lights and reflections in case we skip some other effect doing this.
[code];CS LIGHTS AND REFLECTIONS
; ShaderRegex for CRYENGINE by DHR
[ShaderRegex_CS_Lights_Reflections]
shader_model = cs_4_0 cs_5_0
temps = stereo tmp1 tmp2 tmp3
cs-cb13 = Resource_NearFarClipDist
[ShaderRegex_CS_Lights_Reflections.Pattern]
(?P<section1>
mul r\d+\.[xyzw]{2}, (?P<pos>r\d+)\.(?P<swizzle>[xyzw])\D+\, cb0\[11\]\.[xyzw]{4}\n
\s*mad r\d+\.[xyzw]{1}, -r\d+\.[xyzw]{1}, cb0\[11\]\.z, l\(1\.000000\)\n
\s*mad (?P<pos1>r\d+)\.[xyzw]{1}, -r\d+\.[xyzw]{1}, cb0\[11\]\.w, (?P=pos1)\.[xyzw]{1}\n)
(?s)(?P<rest>.*)
(?P<section2>
mad (?P=pos)\.xy, (?P=pos)\.xyxx, cb0\[11\]\.zwzz, (?P<pos2>r\d+)\.xyxx\n
)
[ShaderRegex_CS_Lights_Reflections.Pattern.Replace]
\n
// DHR ShaderRegex - CRYENGINE CS Lights and Reflections:\n
ld_indexable(texture2d)(float,float,float,float) ${stereo}.xyzw, l(0, 0, 0, 0), t125.xyzw\n
//Backup register\n
mov ${tmp3}.xy, ${pos}.xy\n
//Fix\n
mul ${tmp1}.z, r0.z, cb13[9].y\n
add ${tmp2}.w, ${tmp1}.z, -${stereo}.y\n
mul ${tmp2}.w, ${stereo}.x, ${tmp2}.w\n
div ${tmp2}.w, ${tmp2}.w, ${tmp1}.z\n
mul ${tmp2}.w, ${tmp2}.w, cb0[8].x\n
div ${tmp2}.w, ${tmp2}.w, l(2.000000)\n
add ${pos}.${swizzle}, ${pos}.${swizzle}, -${tmp2}.w\n
\n
${section1}
\n
${rest}
\n
//Use the backup register, to untouch that ugly r_SSDO\n
//${section2}
mad ${pos}.xy, ${tmp3}.xyxx, cb0[11].zwzz, ${pos2}.xyxx\n
\n
[ShaderRegex_CS_Lights_Reflections.InsertDeclarations]
dcl_constantbuffer cb13[30], immediateIndexed
dcl_resource_texture2d (float,float,float,float) t125[/code]
@Losti, replace the "CS Lights and Reflections REGEX" with this one and test. I go with the Regex path, because the shader you send me was manually tweaked and i don't know if some original line is missing or commented (too risky).
This basically use the original and unmodified r8 in the line posted above, that i think is the beginning of the SSDO...so that effect will be (cross finger) untouched and in this game seems to work OK without any fix.
If is not working, we will have to test in another line. We only need to change the <Section2> in the Regex, i already grab all the junk in the middle. Also if is not working, check if the regex is working (hunting and cycle CS, if is working you will see [ShaderRegex_CS_Lights_Reflections] in the overlay at least in one CS)
And if is working, test all the lights and reflections in case we skip some other effect doing this.
;CS LIGHTS AND REFLECTIONS
; ShaderRegex for CRYENGINE by DHR
[ShaderRegex_CS_Lights_Reflections]
shader_model = cs_4_0 cs_5_0
temps = stereo tmp1 tmp2 tmp3
cs-cb13 = Resource_NearFarClipDist
Hehe ... what should i say ... its working :-)
You are a remote shader hacker ^^
I will prepare the fix for a helix blog release but i need to test som things and i have to add some corrections to the 82c b ecause of the shadow glitches @ camp fires and i have to look @ some other problem (already was there before) and the volurimetric light shader that is not fixed ^^
YOU ARE BRILIANT ^^
Do you have a programm to greate the regex? a special editor ot so? beause of the stange synthax ??
//HEY you did the same thing i have had tryed, thats why i have marked the r8 related positions ^^ sote the old r8 and use it for the position of the SSDO ^^
I will prepare the fix for a helix blog release but i need to test som things and i have to add some corrections to the 82c b ecause of the shadow glitches @ camp fires and i have to look @ some other problem (already was there before) and the volurimetric light shader that is not fixed ^^
YOU ARE BRILIANT ^^
Do you have a programm to greate the regex? a special editor ot so? beause of the stange synthax ??
//HEY you did the same thing i have had tryed, thats why i have marked the r8 related positions ^^ sote the old r8 and use it for the position of the SSDO ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Very nice is working! was that line or the next.
I can remote assist you with this because i kind of familar with that CS, when i fix Sniper3 i spend some times looking that CS related to Lights and Reflections.
For fixing shaders and make the Regex i use "Notepad++". All the Regex are doing manually. That synthax is used in Regular Expressions (in the d3dx.ini you can found this link for more info: [url]http://www.pcre.org/current/doc/html/pcre2syntax.html[/url]
For the Volumetric Lighting, use the pattern i use in the Sniper3 fix....you also need to use the Resource_NearFarClipDist (cb13) in that shader.
I can remote assist you with this because i kind of familar with that CS, when i fix Sniper3 i spend some times looking that CS related to Lights and Reflections.
For fixing shaders and make the Regex i use "Notepad++". All the Regex are doing manually. That synthax is used in Regular Expressions (in the d3dx.ini you can found this link for more info: http://www.pcre.org/current/doc/html/pcre2syntax.html
For the Volumetric Lighting, use the pattern i use in the Sniper3 fix....you also need to use the Resource_NearFarClipDist (cb13) in that shader.
FCK YEAH FIXED IT !!
NN of adding any override for the 7c9794852e9729ae-cs !!!! Just doing
[code]
//Fix
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r28.z, r3.x, cb13[9].y
add r30.w, r28.z, -r30.y
mul r30.w, r30.w, r30.x
div r30.w, r30.w, r28.z
mul r30.w, r30.w, cb13[7].x
mul r30.w, r30.w, cb13[9].x
add r3.x, r3.x, -r30.w
[/code]
FCK YEAH ... near complete fix now !! have fixed a reflection that was occuring since the 82c CS regexy applyed. have implemented the campfire fix in the 82c CS .... neeed some testing but seems to work pretty ---- 100 % 3D vision ready ^^
OK have to check some issue left that bothers me before....i hat not beeing perfect so i will make it even if the majority wouldn notice ^^
DAMN job i got this is influening me ... or other way round ??
may this is in any case the road to success.... be stubborn !!!!!!!!!!!!!!!! Even if you spend tons of hours without any sucess...and you swear never to do this...but you do and get minimal sucess ... and this will keep you tracking the target.... Sepnd 150 hrs in this fix.....spend 100 h in stupid hacking arround MEA-fix for help..........but all this time has made 2 things: i am wiser now and my whife is upset ^^
Yeah, you have to decide ^^
Damn i have dreamt of fixing this game .... hacking arround the shader files .... OMG the doc is near i think ^^
NN of adding any override for the 7c9794852e9729ae-cs !!!! Just doing
//Fix
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw
mul r28.z, r3.x, cb13[9].y
add r30.w, r28.z, -r30.y
mul r30.w, r30.w, r30.x
div r30.w, r30.w, r28.z
mul r30.w, r30.w, cb13[7].x
mul r30.w, r30.w, cb13[9].x
add r3.x, r3.x, -r30.w
FCK YEAH ... near complete fix now !! have fixed a reflection that was occuring since the 82c CS regexy applyed. have implemented the campfire fix in the 82c CS .... neeed some testing but seems to work pretty ---- 100 % 3D vision ready ^^
OK have to check some issue left that bothers me before....i hat not beeing perfect so i will make it even if the majority wouldn notice ^^
DAMN job i got this is influening me ... or other way round ??
may this is in any case the road to success.... be stubborn !!!!!!!!!!!!!!!! Even if you spend tons of hours without any sucess...and you swear never to do this...but you do and get minimal sucess ... and this will keep you tracking the target.... Sepnd 150 hrs in this fix.....spend 100 h in stupid hacking arround MEA-fix for help..........but all this time has made 2 things: i am wiser now and my whife is upset ^^
Yeah, you have to decide ^^
Damn i have dreamt of fixing this game .... hacking arround the shader files .... OMG the doc is near i think ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
There is a problem with the lights @ characters in dialoges in the face and on the clothe
mul r8.zw, r8.xxxy, cb0[11].zzzw
mad r0.x, -r8.x, cb0[11].z, l(1.00000)
mad r0.x, -r8.y, cb0[11].w, r0.x
if i change this to
mul r8.zw, r8.xxxy, cb0[11].zzzw
mad r0.x, -r8.x, cb0[11].z, l(1.200000)
mad r0.x, -r8.y, cb0[11].w, r0.x
it will be OK but this will break the surrounding lights that is farer away but not relevant in dialoges ... i think...ihaveto test...may i will make toggle key....for dialoges as in the actual version....or any idea?
uncommenting the line//mad r0.x, -r8.x, cb0[11].z, l(1.00000) will also fix it but will breake some lights out of diagloes... need to find solution
//toggle key seems to be ok, fould no dialog the broken other lithts occure...
it will be OK but this will break the surrounding lights that is farer away but not relevant in dialoges ... i think...ihaveto test...may i will make toggle key....for dialoges as in the actual version....or any idea?
uncommenting the line//mad r0.x, -r8.x, cb0[11].z, l(1.00000) will also fix it but will breake some lights out of diagloes... need to find solution
//toggle key seems to be ok, fould no dialog the broken other lithts occure...
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
For the Volumetric Lights you are using the Resource_NearFarClipDist, is cb13. And very nice that the fixing pattern also work in this game.
Don't change or remove the original code of the CS...the Regex fix is an accurate fix...so probably is another shader that need fixing. Cryengine is a very tricky engine...
For the Volumetric Lights you are using the Resource_NearFarClipDist, is cb13. And very nice that the fixing pattern also work in this game.
Don't change or remove the original code of the CS...the Regex fix is an accurate fix...so probably is another shader that need fixing. Cryengine is a very tricky engine...
[quote="DHR"]For the Volumetric Lights you are using the Resource_NearFarClipDist, is cb13. And very nice that the fixing pattern also work in this game.
Don't change or remove the original code of the CS...the Regex fix is an accurate fix...so probably is another shader that need fixing. Cryengine is a very tricky engine...[/quote]
but you need the following additions to fix the shadow glitches arround the fire:
[code]
mad r7.xy, -r9.xzxx, r7.xxxx, r3.xyxx
//fix campfire shadow gliches
mad r7.xy, r9.xzxx, r7.xxxx, r3.xyxx
mad r7.xy, r9.wwww, r7.xyxx, r10.xyxx
dp2 r7.x, r3.xyxx, r7.xyxx
lt r7.y, l(0.000000), r6.x
lt r7.x, l(0.000000), r7.x
or r7.x, r7.x, r7.y
ge r7.y, r6.x, -r7.w
and r7.x, r7.y, r7.x
dp2 r7.y, r9.xzxx, r4.xyxx
mad r7.yz, -r9.xxzx, r7.yyyy, r4.xxyx
//fix campfire shadow gliches
mad r7.yz, r9.xxzx, r7.yyyy, r4.xxyx
mad r7.yz, r9.wwww, r7.yyzy, r10.xxyx
dp2 r7.y, r4.xyxx, r7.yzyy
lt r7.z, l(0.000000), r6.z
lt r7.y, l(0.000000), r7.y
or r7.y, r7.y, r7.z
ge r7.z, r6.z, -r7.w
and r7.y, r7.z, r7.y
and r7.x, r7.y, r7.x
dp2 r7.y, r9.yzyy, r4.zwzz
mad r7.yz, -r9.yyzy, r7.yyyy, r4.zzwz
//fix campfire shadow gliches
mad r7.yz, r9.yyzy, r7.yyyy, r4.zzwz
mad r7.yz, r9.wwww, r7.yyzy, r10.zzwz
dp2 r7.y, r4.zwzz, r7.yzyy
lt r7.z, l(0.000000), r6.w
lt r7.y, l(0.000000), r7.y
or r7.y, r7.y, r7.z
ge r7.z, r6.w, -r7.w
and r7.y, r7.z, r7.y
and r7.x, r7.y, r7.x
dp2 r7.y, r9.yzyy, r5.xyxx
mad r7.yz, -r9.yyzy, r7.yyyy, r5.xxyx
//fix campfire shadow gliches
mad r7.yz, r9.yyzy, r7.yyyy, r5.xxyx
mad r7.yz, r9.wwww, r7.yyzy, r10.zzwz
dp2 r7.y, r5.xyxx, r7.yzyy
lt r7.z, l(0.000000), r8.x
lt r7.y, l(0.000000), r7.y
or r7.y, r7.y, r7.z
ge r7.z, r8.x, -r7.w
and r7.y, r7.z, r7.y
and r8.y, r7.y, r7.x
else
[/code]
and even without the light in the dialoges in faces and charater is wrong, the toggle key will manage this.
DHR said:For the Volumetric Lights you are using the Resource_NearFarClipDist, is cb13. And very nice that the fixing pattern also work in this game.
Don't change or remove the original code of the CS...the Regex fix is an accurate fix...so probably is another shader that need fixing. Cryengine is a very tricky engine...
but you need the following additions to fix the shadow glitches arround the fire:
OK the dialog lightening is now fixed via toggle key. No ida why your regex will not fix ist but it will afflict near cam lighening. Its not a problem while normal gameplay but in dialoges. Hence i have made a toggle key for this one so far
[code]
//dialoge lightenign issue came from here
//mad r0.x, -r8.x, cb0[11].z, l(1.00000)
//define x3 used for lightening correction in dialog-modes
ld_indexable(texture1d)(float,float,float,float) r50.x, l(3, 0, 0, 0), t120.xyzw
ne r50.x, l(0.000000, 0.000000, 0.000000, 0.000000), r50.x
if_nz r50.x
mad r0.x, -r8.x, cb0[11].z, l(1.20000)
else
mad r0.x, -r8.x, cb0[11].z, l(1.00000)
endif
[/code]
ONE ISSUE LEFT i have to get into .... never was able to fix this issue before.....some fare away shadow.....ill give my best, LAST THING LEFT !!!
//NOTE: There are some things left with reflections in puddles and with fare away shadows/ligts....i hope DSS can helpe us with the last issues, hence i will not release an update yet. The 1.3 version is likely playable so i think its ok to wait ^^
I will have no time tomorrow for further actions, so ill check back here on 18.03. ^^
OK the dialog lightening is now fixed via toggle key. No ida why your regex will not fix ist but it will afflict near cam lighening. Its not a problem while normal gameplay but in dialoges. Hence i have made a toggle key for this one so far
//dialoge lightenign issue came from here
//mad r0.x, -r8.x, cb0[11].z, l(1.00000)
//define x3 used for lightening correction in dialog-modes
ld_indexable(texture1d)(float,float,float,float) r50.x, l(3, 0, 0, 0), t120.xyzw
ne r50.x, l(0.000000, 0.000000, 0.000000, 0.000000), r50.x
ONE ISSUE LEFT i have to get into .... never was able to fix this issue before.....some fare away shadow.....ill give my best, LAST THING LEFT !!!
//NOTE: There are some things left with reflections in puddles and with fare away shadows/ligts....i hope DSS can helpe us with the last issues, hence i will not release an update yet. The 1.3 version is likely playable so i think its ok to wait ^^
I will have no time tomorrow for further actions, so ill check back here on 18.03. ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
OK shadow glitches on lights at fare distance fixed....
damn issue in #72 post left .... and puddle reflection in some cases...
[img]http://fs1.directupload.net/images/180317/ts8e6w7v.jpg[/img]
//sun position fix 100 % also glow of moon and sun fixed
OK pushed out V2.0 nearly everything is fixed. DSS will have a look in the near future for the rest of the issues ... may be me tomorrow. I have to go offline for today.
Enjoy the near complete fix
//If its 100 % done ill release the fix on Helix Blog and update the thread.
BIG THANKS to DHR for his remote shader hacking ^^
OK pushed out V2.0 nearly everything is fixed. DSS will have a look in the near future for the rest of the issues ... may be me tomorrow. I have to go offline for today.
Enjoy the near complete fix
//If its 100 % done ill release the fix on Helix Blog and update the thread.
BIG THANKS to DHR for his remote shader hacking ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://web396.inetseite.de/82c08ee7da67f710-cs.txt
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
This line is the one i want to tweak for the attached shader. I see you already put a few comments in different places about that AO shadow (or SSDO). Looking the shader, here is where start that ugly SSDO, so the tweak will be here....if that don't work will need to try in another spot later in the shader.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
This basically use the original and unmodified r8 in the line posted above, that i think is the beginning of the SSDO...so that effect will be (cross finger) untouched and in this game seems to work OK without any fix.
If is not working, we will have to test in another line. We only need to change the <Section2> in the Regex, i already grab all the junk in the middle. Also if is not working, check if the regex is working (hunting and cycle CS, if is working you will see [ShaderRegex_CS_Lights_Reflections] in the overlay at least in one CS)
And if is working, test all the lights and reflections in case we skip some other effect doing this.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
You are a remote shader hacker ^^
I will prepare the fix for a helix blog release but i need to test som things and i have to add some corrections to the 82c b ecause of the shadow glitches @ camp fires and i have to look @ some other problem (already was there before) and the volurimetric light shader that is not fixed ^^
YOU ARE BRILIANT ^^
Do you have a programm to greate the regex? a special editor ot so? beause of the stange synthax ??
//HEY you did the same thing i have had tryed, thats why i have marked the r8 related positions ^^ sote the old r8 and use it for the position of the SSDO ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I can remote assist you with this because i kind of familar with that CS, when i fix Sniper3 i spend some times looking that CS related to Lights and Reflections.
For fixing shaders and make the Regex i use "Notepad++". All the Regex are doing manually. That synthax is used in Regular Expressions (in the d3dx.ini you can found this link for more info: http://www.pcre.org/current/doc/html/pcre2syntax.html
For the Volumetric Lighting, use the pattern i use in the Sniper3 fix....you also need to use the Resource_NearFarClipDist (cb13) in that shader.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
NN of adding any override for the 7c9794852e9729ae-cs !!!! Just doing
FCK YEAH ... near complete fix now !! have fixed a reflection that was occuring since the 82c CS regexy applyed. have implemented the campfire fix in the 82c CS .... neeed some testing but seems to work pretty ---- 100 % 3D vision ready ^^
OK have to check some issue left that bothers me before....i hat not beeing perfect so i will make it even if the majority wouldn notice ^^
DAMN job i got this is influening me ... or other way round ??
may this is in any case the road to success.... be stubborn !!!!!!!!!!!!!!!! Even if you spend tons of hours without any sucess...and you swear never to do this...but you do and get minimal sucess ... and this will keep you tracking the target.... Sepnd 150 hrs in this fix.....spend 100 h in stupid hacking arround MEA-fix for help..........but all this time has made 2 things: i am wiser now and my whife is upset ^^
Yeah, you have to decide ^^
Damn i have dreamt of fixing this game .... hacking arround the shader files .... OMG the doc is near i think ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
mul r8.zw, r8.xxxy, cb0[11].zzzw
mad r0.x, -r8.x, cb0[11].z, l(1.00000)
mad r0.x, -r8.y, cb0[11].w, r0.x
if i change this to
mul r8.zw, r8.xxxy, cb0[11].zzzw
mad r0.x, -r8.x, cb0[11].z, l(1.200000)
mad r0.x, -r8.y, cb0[11].w, r0.x
it will be OK but this will break the surrounding lights that is farer away but not relevant in dialoges ... i think...ihaveto test...may i will make toggle key....for dialoges as in the actual version....or any idea?
uncommenting the line//mad r0.x, -r8.x, cb0[11].z, l(1.00000) will also fix it but will breake some lights out of diagloes... need to find solution
//toggle key seems to be ok, fould no dialog the broken other lithts occure...
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Don't change or remove the original code of the CS...the Regex fix is an accurate fix...so probably is another shader that need fixing. Cryengine is a very tricky engine...
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
but you need the following additions to fix the shadow glitches arround the fire:
and even without the light in the dialoges in faces and charater is wrong, the toggle key will manage this.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
ONE ISSUE LEFT i have to get into .... never was able to fix this issue before.....some fare away shadow.....ill give my best, LAST THING LEFT !!!
//NOTE: There are some things left with reflections in puddles and with fare away shadows/ligts....i hope DSS can helpe us with the last issues, hence i will not release an update yet. The 1.3 version is likely playable so i think its ok to wait ^^
I will have no time tomorrow for further actions, so ill check back here on 18.03. ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
damn issue in #72 post left .... and puddle reflection in some cases...
//sun position fix 100 % also glow of moon and sun fixed
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Enjoy the near complete fix
//If its 100 % done ill release the fix on Helix Blog and update the thread.
BIG THANKS to DHR for his remote shader hacking ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Wonderful !!
I’ll donate in the near future