workflow 3D Cineform / Adobe CS5 / GTX285
Hi all,
I'm trying to do a 3d workflow based on adobe CS5 and cineform with a GTX285 for graphic card and a ACER GD245HQ for screen. I'm using active 3d with USB linked module.

Latest drivers (258.96) are properly installed and NVidia 3D demo is working fine.

Cineform is also installed properly and I can enable different 3d vision type such as anaglyph, difference, ...

But when I want to switch to 3d active, nothing happens and only left eye is shown. Furthermore, the light of USB module stay on dark green state.

How could I active the 3D active vision technology in this case ?

Thanks.
Hi all,

I'm trying to do a 3d workflow based on adobe CS5 and cineform with a GTX285 for graphic card and a ACER GD245HQ for screen. I'm using active 3d with USB linked module.



Latest drivers (258.96) are properly installed and NVidia 3D demo is working fine.



Cineform is also installed properly and I can enable different 3d vision type such as anaglyph, difference, ...



But when I want to switch to 3d active, nothing happens and only left eye is shown. Furthermore, the light of USB module stay on dark green state.



How could I active the 3D active vision technology in this case ?



Thanks.

#1
Posted 09/17/2010 12:59 PM   
Hi all,
I'm trying to do a 3d workflow based on adobe CS5 and cineform with a GTX285 for graphic card and a ACER GD245HQ for screen. I'm using active 3d with USB linked module.

Latest drivers (258.96) are properly installed and NVidia 3D demo is working fine.

Cineform is also installed properly and I can enable different 3d vision type such as anaglyph, difference, ...

But when I want to switch to 3d active, nothing happens and only left eye is shown. Furthermore, the light of USB module stay on dark green state.

How could I active the 3D active vision technology in this case ?

Thanks.
Hi all,

I'm trying to do a 3d workflow based on adobe CS5 and cineform with a GTX285 for graphic card and a ACER GD245HQ for screen. I'm using active 3d with USB linked module.



Latest drivers (258.96) are properly installed and NVidia 3D demo is working fine.



Cineform is also installed properly and I can enable different 3d vision type such as anaglyph, difference, ...



But when I want to switch to 3d active, nothing happens and only left eye is shown. Furthermore, the light of USB module stay on dark green state.



How could I active the 3D active vision technology in this case ?



Thanks.

#2
Posted 09/17/2010 12:59 PM   
Nobody has an idea ?
The association between Cineform, Adobe and NVidia is really interesting however.
Nobody has an idea ?

The association between Cineform, Adobe and NVidia is really interesting however.

#3
Posted 09/21/2010 07:46 AM   
Nobody has an idea ?
The association between Cineform, Adobe and NVidia is really interesting however.
Nobody has an idea ?

The association between Cineform, Adobe and NVidia is really interesting however.

#4
Posted 09/21/2010 07:46 AM   
[quote name='Stephen Mazian' post='1120416' date='Sep 21 2010, 03:46 AM']Nobody has an idea ?
The association between Cineform, Adobe and NVidia is really interesting however.[/quote]


Was your application running in fullscreen? If not, then most probably it is using quad buffered opengl stereo which is not supported on geforce family of cards. You will need a quadro family card to get quad buffered opengl support. Most non-game application use quad buffered opengl stereo for 3D.
[quote name='Stephen Mazian' post='1120416' date='Sep 21 2010, 03:46 AM']Nobody has an idea ?

The association between Cineform, Adobe and NVidia is really interesting however.





Was your application running in fullscreen? If not, then most probably it is using quad buffered opengl stereo which is not supported on geforce family of cards. You will need a quadro family card to get quad buffered opengl support. Most non-game application use quad buffered opengl stereo for 3D.

#5
Posted 09/21/2010 07:58 AM   
[quote name='Stephen Mazian' post='1120416' date='Sep 21 2010, 03:46 AM']Nobody has an idea ?
The association between Cineform, Adobe and NVidia is really interesting however.[/quote]


Was your application running in fullscreen? If not, then most probably it is using quad buffered opengl stereo which is not supported on geforce family of cards. You will need a quadro family card to get quad buffered opengl support. Most non-game application use quad buffered opengl stereo for 3D.
[quote name='Stephen Mazian' post='1120416' date='Sep 21 2010, 03:46 AM']Nobody has an idea ?

The association between Cineform, Adobe and NVidia is really interesting however.





Was your application running in fullscreen? If not, then most probably it is using quad buffered opengl stereo which is not supported on geforce family of cards. You will need a quadro family card to get quad buffered opengl support. Most non-game application use quad buffered opengl stereo for 3D.

#6
Posted 09/21/2010 07:58 AM   
[quote name='imarun' post='1120418' date='Sep 21 2010, 09:58 AM']Was your application running in fullscreen? If not, then most probably it is using quad buffered opengl stereo which is not supported on geforce family of cards. You will need a quadro family card to get quad buffered opengl support. Most non-game application use quad buffered opengl stereo for 3D.[/quote]

Thank you imarun.
That could explain why I can't obtain active 3D in this way. I will now ask them if they have a development around 3D NVidia Drivers.
[quote name='imarun' post='1120418' date='Sep 21 2010, 09:58 AM']Was your application running in fullscreen? If not, then most probably it is using quad buffered opengl stereo which is not supported on geforce family of cards. You will need a quadro family card to get quad buffered opengl support. Most non-game application use quad buffered opengl stereo for 3D.



Thank you imarun.

That could explain why I can't obtain active 3D in this way. I will now ask them if they have a development around 3D NVidia Drivers.

#7
Posted 09/22/2010 08:01 AM   
[quote name='imarun' post='1120418' date='Sep 21 2010, 09:58 AM']Was your application running in fullscreen? If not, then most probably it is using quad buffered opengl stereo which is not supported on geforce family of cards. You will need a quadro family card to get quad buffered opengl support. Most non-game application use quad buffered opengl stereo for 3D.[/quote]

Thank you imarun.
That could explain why I can't obtain active 3D in this way. I will now ask them if they have a development around 3D NVidia Drivers.
[quote name='imarun' post='1120418' date='Sep 21 2010, 09:58 AM']Was your application running in fullscreen? If not, then most probably it is using quad buffered opengl stereo which is not supported on geforce family of cards. You will need a quadro family card to get quad buffered opengl support. Most non-game application use quad buffered opengl stereo for 3D.



Thank you imarun.

That could explain why I can't obtain active 3D in this way. I will now ask them if they have a development around 3D NVidia Drivers.

#8
Posted 09/22/2010 08:01 AM   
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