BigWorld engine (World of Tanks, World of Warships, World of Warplanes)
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I began playing World of Warhips but never tried Tanks. They both use [url=https://en.wikipedia.org/wiki/BigWorld]BigWorld engine[/url] I never hreard of but not sure if same version so was wondering if fixing one would fix them all?
All [b]Free to Play[/b] so hopefully one of our beloved shaderhacker will have interest in one title? ;-)
I began playing World of Warhips but never tried Tanks. They both use BigWorld engine I never hreard of but not sure if same version so was wondering if fixing one would fix them all?
All Free to Play so hopefully one of our beloved shaderhacker will have interest in one title? ;-)
Well unless someone made a universal fix I doubt fixing one will fix all.. Maybe free to play but I did not see any of these on the Blog for fixes..
I am currently managing Fractured Space and trying to fix DCS World so I have not much time and other shaderhackers dont like when I try and fix more then 1 title at a time ;)
Sorry but I don't think I will be looking into fix altho it would have been rudimentry..
Well unless someone made a universal fix I doubt fixing one will fix all.. Maybe free to play but I did not see any of these on the Blog for fixes..
I am currently managing Fractured Space and trying to fix DCS World so I have not much time and other shaderhackers dont like when I try and fix more then 1 title at a time ;)
Sorry but I don't think I will be looking into fix altho it would have been rudimentry..
No problem... DCS have it's owen EDGE engine, no idea if serve for other games too.
BigWorld is used for many games listed in the link in my original post.
DHR just did it again, another Universal fix this time for Unity 5.6!
No problem... DCS have it's owen EDGE engine, no idea if serve for other games too.
BigWorld is used for many games listed in the link in my original post.
DHR just did it again, another Universal fix this time for Unity 5.6!
Well maybe DHR will look into the World of .. series and make a universal fix for these games as well who knows..
Yes it has that Edge engine and I do not know how to fix the shadows. I borrowed my current fix from Lufneste work on the older fix he did for v1.5 of DCS World which works to some extent still..
Maybe I can try and look into this seires should not be to hard to get something going I imagine but who knows. Whenn I did War Thunndder that turned out to be more problematic fix but thnx to those shader hackers that helped me on that one we had a pretty decent fix for that..
I wonder if the War Thunder fix still works or not..
Well maybe DHR will look into the World of .. series and make a universal fix for these games as well who knows..
Yes it has that Edge engine and I do not know how to fix the shadows. I borrowed my current fix from Lufneste work on the older fix he did for v1.5 of DCS World which works to some extent still..
Maybe I can try and look into this seires should not be to hard to get something going I imagine but who knows. Whenn I did War Thunndder that turned out to be more problematic fix but thnx to those shader hackers that helped me on that one we had a pretty decent fix for that..
I wonder if the War Thunder fix still works or not..
OK I have begun to make a fix for WoW.. Now so far I fixed most things in the main menu and UI.. The one problem I ran into is the Ocean. IT was not stereoized and I input the code and the Ocean went correct but now I have Halos around objects in the Ocean like Ships and Buoys..
I was wondering what is the solution for fixing Halos, I ask but I am going to look at some other fixes and see If I can determine what to do on my own.. I had a look at a fix forWar Thunder and I found the one shadder that had a halo but I put it in and it did nothing..
Right now if you set the convergance a bit off it takes it away but I would like to eliminate the Halos all together.. I will post a pic of what it currently looks like now with the code I used..
I set the Convergance to 2.0 and it is barely noticeable.. In the Picture with the Halo look at the ship and to the left of the waterline..
EDIT: Here is the current fix LEt me know if anything else is broke or needs a fix.. There is a Hotkey to set the UI into depth it is the NumPad Minus key.. there are some halos around objects in the water.
https://s3.amazonaws.com/nephilim3d/World+of+Warships+fix.7z
I added a picture of my current settings adjust like I did besides the Resolution.. some things like shadows needed to be disabled..
OK I have begun to make a fix for WoW.. Now so far I fixed most things in the main menu and UI.. The one problem I ran into is the Ocean. IT was not stereoized and I input the code and the Ocean went correct but now I have Halos around objects in the Ocean like Ships and Buoys..
I was wondering what is the solution for fixing Halos, I ask but I am going to look at some other fixes and see If I can determine what to do on my own.. I had a look at a fix forWar Thunder and I found the one shadder that had a halo but I put it in and it did nothing..
Right now if you set the convergance a bit off it takes it away but I would like to eliminate the Halos all together.. I will post a pic of what it currently looks like now with the code I used..
I set the Convergance to 2.0 and it is barely noticeable.. In the Picture with the Halo look at the ship and to the left of the waterline..
EDIT: Here is the current fix LEt me know if anything else is broke or needs a fix.. There is a Hotkey to set the UI into depth it is the NumPad Minus key.. there are some halos around objects in the water.
https://s3.amazonaws.com/nephilim3d/World+of+Warships+fix.7z
I added a picture of my current settings adjust like I did besides the Resolution.. some things like shadows needed to be disabled..
Now when I do this the Ocean goes into stereo but then I get halos around the objects in the water.. I will post a screenshot of what it looks like.. I know I am close but something eludes me..
Interesting! I mean wasn't expecting you to have a look so early... where do you put the fix, in C:\Program Files (x86)\Steam\steamapps\common\World of Warships\bin\clientrunner? Usually I look for a bin64 folder but there is none.
Oh and your last post is like chinese to me, sorry I can't help.
Thanks for your time!
Interesting! I mean wasn't expecting you to have a look so early... where do you put the fix, in C:\Program Files (x86)\Steam\steamapps\common\World of Warships\bin\clientrunner? Usually I look for a bin64 folder but there is none.
Oh and your last post is like chinese to me, sorry I can't help.
[quote="Th3_N3philim"]There is a Hotkey to set the UI into depth it is the NumPad Minus key..[/quote]
This key is used to adjust size of minimap... does it interfere?
No you install the fix where the EXE is located and that is inside the World of Warships folder..
The Hot Key " - " is used to set the UI to depth with 4 presets to your liking..
OK I can not figure out what to do with the shader file.. I toiled for a few hours and nothing worked, I was able to do some wierd things but not what I wanted it too do..
Best bet for now is for the setting "Sea Rendering Quality" set it too "VERY LOW..."
OK I can not figure out what to do with the shader file.. I toiled for a few hours and nothing worked, I was able to do some wierd things but not what I wanted it too do..
Best bet for now is for the setting "Sea Rendering Quality" set it too "VERY LOW..."
[quote="Th3_N3philim"]No you install the fix where the EXE is located and that is inside the World of Warships folder..[/quote]
I use the Steam version and there is no EXE in that folder. The one I see is World of Warships/bin/clientrunner/clientrunner.exe and it does nothing placing it there.
[quote]The Hot Key " - " is used to set the UI to depth with 4 presets to your liking..[/quote]
Like I said the game alreade make use of the +/- on keypad to adjust the size of the minimap so I was wondering if it would interfere.
Th3_N3philim said:No you install the fix where the EXE is located and that is inside the World of Warships folder..
I use the Steam version and there is no EXE in that folder. The one I see is World of Warships/bin/clientrunner/clientrunner.exe and it does nothing placing it there.
The Hot Key " - " is used to set the UI to depth with 4 presets to your liking..
Like I said the game alreade make use of the +/- on keypad to adjust the size of the minimap so I was wondering if it would interfere.
LEt me install the Steam version..
I'm sorry I thought you where wondering what the Hotkey did.. IF it interfears with the minimap let me know I can change the Hotkey to soemthing else..
I'm sorry I thought you where wondering what the Hotkey did.. IF it interfears with the minimap let me know I can change the Hotkey to soemthing else..
To any shaderhackers, I was looking again at the effect I was getting now the more I think about it I do not believe it is a Halo effect but more of a reflection of sorts..
I was looking for a Bloom setting but none exists so for nopw just setting the water to Very low seems to fix it a bit.. Not really a deal breaker but at least I dont see the double image of the reflection now..
Other then the lights on the islands this seems to be fixed pretty good so far.. I will continue Hunting..
To any shaderhackers, I was looking again at the effect I was getting now the more I think about it I do not believe it is a Halo effect but more of a reflection of sorts..
I was looking for a Bloom setting but none exists so for nopw just setting the water to Very low seems to fix it a bit.. Not really a deal breaker but at least I dont see the double image of the reflection now..
Other then the lights on the islands this seems to be fixed pretty good so far.. I will continue Hunting..
All Free to Play so hopefully one of our beloved shaderhacker will have interest in one title? ;-)
3D Vision must live! NVIDIA, don't let us down!
I am currently managing Fractured Space and trying to fix DCS World so I have not much time and other shaderhackers dont like when I try and fix more then 1 title at a time ;)
Sorry but I don't think I will be looking into fix altho it would have been rudimentry..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
BigWorld is used for many games listed in the link in my original post.
DHR just did it again, another Universal fix this time for Unity 5.6!
3D Vision must live! NVIDIA, don't let us down!
Yes it has that Edge engine and I do not know how to fix the shadows. I borrowed my current fix from Lufneste work on the older fix he did for v1.5 of DCS World which works to some extent still..
Maybe I can try and look into this seires should not be to hard to get something going I imagine but who knows. Whenn I did War Thunndder that turned out to be more problematic fix but thnx to those shader hackers that helped me on that one we had a pretty decent fix for that..
I wonder if the War Thunder fix still works or not..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I was wondering what is the solution for fixing Halos, I ask but I am going to look at some other fixes and see If I can determine what to do on my own.. I had a look at a fix forWar Thunder and I found the one shadder that had a halo but I put it in and it did nothing..
Right now if you set the convergance a bit off it takes it away but I would like to eliminate the Halos all together.. I will post a pic of what it currently looks like now with the code I used..
I set the Convergance to 2.0 and it is barely noticeable.. In the Picture with the Halo look at the ship and to the left of the waterline..
EDIT: Here is the current fix LEt me know if anything else is broke or needs a fix.. There is a Hotkey to set the UI into depth it is the NumPad Minus key.. there are some halos around objects in the water.
https://s3.amazonaws.com/nephilim3d/World+of+Warships+fix.7z
I added a picture of my current settings adjust like I did besides the Resolution.. some things like shadows needed to be disabled..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Now I believe I seen what was added to this shader. I think the following lines where added:
Now I tried injecting that code into the Shader for the Ocean and the Ocean dissappears?? Here is the entire shader code for the ocean:
Now when I do this the Ocean goes into stereo but then I get halos around the objects in the water.. I will post a screenshot of what it looks like.. I know I am close but something eludes me..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Oh and your last post is like chinese to me, sorry I can't help.
Thanks for your time!
3D Vision must live! NVIDIA, don't let us down!
This key is used to adjust size of minimap... does it interfere?
3D Vision must live! NVIDIA, don't let us down!
The Hot Key " - " is used to set the UI to depth with 4 presets to your liking..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Best bet for now is for the setting "Sea Rendering Quality" set it too "VERY LOW..."
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I use the Steam version and there is no EXE in that folder. The one I see is World of Warships/bin/clientrunner/clientrunner.exe and it does nothing placing it there.
Like I said the game alreade make use of the +/- on keypad to adjust the size of the minimap so I was wondering if it would interfere.
3D Vision must live! NVIDIA, don't let us down!
I'm sorry I thought you where wondering what the Hotkey did.. IF it interfears with the minimap let me know I can change the Hotkey to soemthing else..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
C:\Program Files (x86)\Steam\steamapps\common\World of Warships\bin\344738
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I was looking for a Bloom setting but none exists so for nopw just setting the water to Very low seems to fix it a bit.. Not really a deal breaker but at least I dont see the double image of the reflection now..
Other then the lights on the islands this seems to be fixed pretty good so far.. I will continue Hunting..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit