3d vision crosshair
Like a lot of people I find most of the 3d vision crosshairs pretty bad to be honest. I just want a smaller crosshair like you see as the default crosshair in the vast majority of games. I have made my own crosshairs in the past but they are contained in a dll with a a few other things. Why not move the crosshairs into their own dll to make modding easier? That way you don't need to edit a dll every time that you upgrade your display drivers and can just drop in the old crosshair dll.
Like a lot of people I find most of the 3d vision crosshairs pretty bad to be honest. I just want a smaller crosshair like you see as the default crosshair in the vast majority of games. I have made my own crosshairs in the past but they are contained in a dll with a a few other things. Why not move the crosshairs into their own dll to make modding easier? That way you don't need to edit a dll every time that you upgrade your display drivers and can just drop in the old crosshair dll.

#1
Posted 11/21/2011 07:59 PM   
Yes I agree, enjoy.

http://forums.nvidia.com/index.php?showtopic=211376

I learnt how to do that from this topic.

http://forums.nvidia.com/index.php?showtopic=195958&st=0&p=1210299&hl=lasersight&fromsearch=1&#entry1210299

Hope those help! /smile.gif' class='bbc_emoticon' alt=':smile:' />
Yes I agree, enjoy.



http://forums.nvidia.com/index.php?showtopic=211376



I learnt how to do that from this topic.



http://forums.nvidia.com/index.php?showtopic=195958&st=0&p=1210299&hl=lasersight&fromsearch=1&#entry1210299



Hope those help! /smile.gif' class='bbc_emoticon' alt=':smile:' />

#2
Posted 11/22/2011 12:13 AM   
Why not load them from the separate files instead of from a dll? And add (back) the option to load your own crosshairs?
Why not load them from the separate files instead of from a dll? And add (back) the option to load your own crosshairs?

Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|

#3
Posted 11/22/2011 08:28 PM   
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