[quote="masterotaku"][quote="Necropants"]The strange HUD depth toggle function still isn't working, would really like this back if possible I don't like that at screen depth.[/quote]
I forgot about it, sorry. I'll try to do it for this weekend.[/quote]
Thanks alot man.
Soul Calibur I found perfectly playable in 3D there doesn't appear to be much wrong visually.
Necropants said:The strange HUD depth toggle function still isn't working, would really like this back if possible I don't like that at screen depth.
I forgot about it, sorry. I'll try to do it for this weekend.
Thanks alot man.
Soul Calibur I found perfectly playable in 3D there doesn't appear to be much wrong visually.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Same as you've seen me improving some old fixes, the Tekken 7 fix will get an update :). I'm making CS reflections have real depth.
I have to check pixel shaders too. I may change the fix to mostly regex if I can do those improvements in the universal fix. Now that regex can have cache too, we don't need these thousands of shaders.
Same as you've seen me improving some old fixes, the Tekken 7 fix will get an update :). I'm making CS reflections have real depth.
I have to check pixel shaders too. I may change the fix to mostly regex if I can do those improvements in the universal fix. Now that regex can have cache too, we don't need these thousands of shaders.
@masterotaku
I remember some CS shaders for reflections also controls some lights....so if you make some reflections with real depth you can probably break some lights (that need "surface" depth)..i suppose need some test if you extend to regex.
@masterotaku
I remember some CS shaders for reflections also controls some lights....so if you make some reflections with real depth you can probably break some lights (that need "surface" depth)..i suppose need some test if you extend to regex.
You will probably need to test several games to include to a regex....For example, that's why i still don't include the SSR fix to a regex in the universal fix...i saw 4 different fix for the same shader in different games....is not universal, is game dependent.
You will probably need to test several games to include to a regex....For example, that's why i still don't include the SSR fix to a regex in the universal fix...i saw 4 different fix for the same shader in different games....is not universal, is game dependent.
[quote="masterotaku"]Same as you've seen me improving some old fixes, the Tekken 7 fix will get an update :). I'm making CS reflections have real depth.
I have to check pixel shaders too. I may change the fix to mostly regex if I can do those improvements in the universal fix. Now that regex can have cache too, we don't need these thousands of shaders.[/quote]
Cool maybe that should help with performance a bit, you require 60 fps in this. Game probably wont even match you with others if you aren't hitting it.
Please remember the "strange HUD depth"
masterotaku said:Same as you've seen me improving some old fixes, the Tekken 7 fix will get an update :). I'm making CS reflections have real depth.
I have to check pixel shaders too. I may change the fix to mostly regex if I can do those improvements in the universal fix. Now that regex can have cache too, we don't need these thousands of shaders.
Cool maybe that should help with performance a bit, you require 60 fps in this. Game probably wont even match you with others if you aren't hitting it.
Please remember the "strange HUD depth"
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Fix updated on the blog. I have restored what you wanted, Necropants :). Also realistic specular lighting for compute shaders and relevant pixel shaders. The game looks better than ever. More details in the blog update.
Now it has as much text for updates as the fix itself, lol.
It doesn't use the universal fix. I don't want to risk breaking something unexpected at this point and I'm feeling lazy about what shaders I should remove or not.
Fix updated on the blog. I have restored what you wanted, Necropants :). Also realistic specular lighting for compute shaders and relevant pixel shaders. The game looks better than ever. More details in the blog update.
Now it has as much text for updates as the fix itself, lol.
It doesn't use the universal fix. I don't want to risk breaking something unexpected at this point and I'm feeling lazy about what shaders I should remove or not.
Again can`t thank you enough for your hard work Masterotaku!
Can`t imagine how mutch time/effort/work goes into these awesome fixes and all the update`s.
So yeah , check your paypal ;)
Again can`t thank you enough for your hard work Masterotaku!
Can`t imagine how mutch time/effort/work goes into these awesome fixes and all the update`s.
So yeah , check your paypal ;)
Thanks alot man.
Soul Calibur I found perfectly playable in 3D there doesn't appear to be much wrong visually.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I have to check pixel shaders too. I may change the fix to mostly regex if I can do those improvements in the universal fix. Now that regex can have cache too, we don't need these thousands of shaders.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I remember some CS shaders for reflections also controls some lights....so if you make some reflections with real depth you can probably break some lights (that need "surface" depth)..i suppose need some test if you extend to regex.
MY WEB
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My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Cool maybe that should help with performance a bit, you require 60 fps in this. Game probably wont even match you with others if you aren't hitting it.
Please remember the "strange HUD depth"
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Now it has as much text for updates as the fix itself, lol.
It doesn't use the universal fix. I don't want to risk breaking something unexpected at this point and I'm feeling lazy about what shaders I should remove or not.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Can`t imagine how mutch time/effort/work goes into these awesome fixes and all the update`s.
So yeah , check your paypal ;)
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com