OpenGL3DVision Wrapper v.3.19 Public Release (Beta)
  4 / 10    
[quote="helifax"]I posted the settings for Fez in a couple of posts above... those didn't work for you? It is very weird since I am also using Win 7 x64 and 2 GTX 780 Ti (disabled SLI when I tried the above settings).[/quote] Unfortunately, it's still failing. I figure there must be a driver that I'm missing. Here's the log file: https://www.dropbox.com/s/7zuh9sr8toyyie6/FEZ-%203DVisionWrapper.log?dl=1
helifax said:I posted the settings for Fez in a couple of posts above... those didn't work for you?
It is very weird since I am also using Win 7 x64 and 2 GTX 780 Ti (disabled SLI when I tried the above settings).


Unfortunately, it's still failing. I figure there must be a driver that I'm missing. Here's the log file: https://www.dropbox.com/s/7zuh9sr8toyyie6/FEZ-%203DVisionWrapper.log?dl=1

Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35

#46
Posted 07/22/2014 04:45 PM   
[quote="4everAwake"][quote="helifax"]I posted the settings for Fez in a couple of posts above... those didn't work for you? It is very weird since I am also using Win 7 x64 and 2 GTX 780 Ti (disabled SLI when I tried the above settings).[/quote] Unfortunately, it's still failing. I figure there must be a driver that I'm missing. Here's the log file: https://www.dropbox.com/s/7zuh9sr8toyyie6/FEZ-%203DVisionWrapper.log?dl=1 [/quote] I have no idea why is failing... very weird indeed....For me it only worked in fullscreen and not in "forced window" mode.....Hmm...
4everAwake said:
helifax said:I posted the settings for Fez in a couple of posts above... those didn't work for you?
It is very weird since I am also using Win 7 x64 and 2 GTX 780 Ti (disabled SLI when I tried the above settings).


Unfortunately, it's still failing. I figure there must be a driver that I'm missing. Here's the log file: https://www.dropbox.com/s/7zuh9sr8toyyie6/FEZ-%203DVisionWrapper.log?dl=1


I have no idea why is failing... very weird indeed....For me it only worked in fullscreen and not in "forced window" mode.....Hmm...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#47
Posted 07/22/2014 06:55 PM   
After more digging regarding Minecraft this is what I found: - The guy basically and constantly swaps to the back screen buffer before making the swap: During Init: [code] glSwapBuffers Called ! // Start of Frame glBindFramebuffer 3 Called ! Ignore this one glBindFramebuffer 3 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! glBindFramebuffer 1 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! glBindFramebuffer 1 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! // End of Frame glSwapBuffers Called ! [/code] And afterwards: [code] glSwapBuffers Called ! Return Address from glSwapBuffer is: 0xfe889ac3 // Start of Frame glBindFramebuffer 1 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! glBindFramebuffer 1 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! // End of Frame glSwapBuffers Called ! [/code] As you can see the guy swaps between frame buffers including the screen buffer. Therefor the generic wrapper will not work. It shouldn't be hard to make a special one for the game though... which will work as long as the game repeats the same pattern... This is the thing with OGL every "coder" thinks he knows better how to do stuff:)) and we get this thing... Looking at this "engine" makes me love ID5 engine even more:)) I will give another look during the weekend;)) and hopefully enable 3D Vision for the game. If anyone wants it can try to dump the shaders in the mean time. I noticed there is an option there to enable advanced OGL features. PS: run the game in window mode and not fullscreen as apparently it doesn't work... will figure it out later why that happens;))
After more digging regarding Minecraft this is what I found:

- The guy basically and constantly swaps to the back screen buffer before making the swap:

During Init:
glSwapBuffers Called !
// Start of Frame
glBindFramebuffer 3 Called ! Ignore this one
glBindFramebuffer 3 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
// End of Frame
glSwapBuffers Called !



And afterwards:
glSwapBuffers Called !
Return Address from glSwapBuffer is: 0xfe889ac3
// Start of Frame
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
// End of Frame
glSwapBuffers Called !



As you can see the guy swaps between frame buffers including the screen buffer. Therefor the generic wrapper will not work. It shouldn't be hard to make a special one for the game though... which will work as long as the game repeats the same pattern... This is the thing with OGL every "coder" thinks he knows better how to do stuff:)) and we get this thing... Looking at this "engine" makes me love ID5 engine even more:))

I will give another look during the weekend;)) and hopefully enable 3D Vision for the game. If anyone wants it can try to dump the shaders in the mean time. I noticed there is an option there to enable advanced OGL features.

PS: run the game in window mode and not fullscreen as apparently it doesn't work... will figure it out later why that happens;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#48
Posted 07/22/2014 07:20 PM   
[quote="helifax"]After more digging regarding Minecraft this is what I found: - The guy basically and constantly swaps to the back screen buffer before making the swap: During Init: [code] glSwapBuffers Called ! // Start of Frame glBindFramebuffer 3 Called ! Ignore this one glBindFramebuffer 3 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! glBindFramebuffer 1 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! glBindFramebuffer 1 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! // End of Frame glSwapBuffers Called ! [/code] And afterwards: [code] glSwapBuffers Called ! Return Address from glSwapBuffer is: 0xfe889ac3 // Start of Frame glBindFramebuffer 1 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! glBindFramebuffer 1 Called ! Ignore this one glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!! // End of Frame glSwapBuffers Called ! [/code] As you can see the guy swaps between frame buffers including the screen buffer. Therefor the generic wrapper will not work. It shouldn't be hard to make a special one for the game though... which will work as long as the game repeats the same pattern... This is the thing with OGL every "coder" thinks he knows better how to do stuff:)) and we get this thing... Looking at this "engine" makes me love ID5 engine even more:)) I will give another look during the weekend;)) and hopefully enable 3D Vision for the game. If anyone wants it can try to dump the shaders in the mean time. I noticed there is an option there to enable advanced OGL features. PS: run the game in window mode and not fullscreen as apparently it doesn't work... will figure it out later why that happens;))[/quote] Hi - thanks for putting the time into this, very much appreciated. I'll still try the things mentioned earlier and make sure I am not full screen, just to see if I can emulate the result you are seeing as you posted earlier. That will at least get me on the same page as you for now :-) I do have advanced OGL features enabled already, I'll try it on/off and see what happens. I'll try again with and without the GLSL mod (as I noted this also requires Forge, and optionally something call OptiFine, which enables multi-processor support and pretty much doubles the framerate). To be sure, I will also do a clean install of minecraft since I am not sure what Forge is doing (you add it to the minecraft.jar, not just some subdirectory like other mods). I'll report on all combinations. Thanks again.
helifax said:After more digging regarding Minecraft this is what I found:

- The guy basically and constantly swaps to the back screen buffer before making the swap:

During Init:
glSwapBuffers Called !
// Start of Frame
glBindFramebuffer 3 Called ! Ignore this one
glBindFramebuffer 3 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
// End of Frame
glSwapBuffers Called !



And afterwards:
glSwapBuffers Called !
Return Address from glSwapBuffer is: 0xfe889ac3
// Start of Frame
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebuffer 0 Called ! This is the SCREEN FRAMEBUFFER !!!
// End of Frame
glSwapBuffers Called !



As you can see the guy swaps between frame buffers including the screen buffer. Therefor the generic wrapper will not work. It shouldn't be hard to make a special one for the game though... which will work as long as the game repeats the same pattern... This is the thing with OGL every "coder" thinks he knows better how to do stuff:)) and we get this thing... Looking at this "engine" makes me love ID5 engine even more:))

I will give another look during the weekend;)) and hopefully enable 3D Vision for the game. If anyone wants it can try to dump the shaders in the mean time. I noticed there is an option there to enable advanced OGL features.

PS: run the game in window mode and not fullscreen as apparently it doesn't work... will figure it out later why that happens;))

Hi - thanks for putting the time into this, very much appreciated. I'll still try the things mentioned earlier and make sure I am not full screen, just to see if I can emulate the result you are seeing as you posted earlier. That will at least get me on the same page as you for now :-) I do have advanced OGL features enabled already, I'll try it on/off and see what happens. I'll try again with and without the GLSL mod (as I noted this also requires Forge, and optionally something call OptiFine, which enables multi-processor support and pretty much doubles the framerate). To be sure, I will also do a clean install of minecraft since I am not sure what Forge is doing (you add it to the minecraft.jar, not just some subdirectory like other mods). I'll report on all combinations. Thanks again.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#49
Posted 07/22/2014 07:48 PM   
Spiral Knights, a F2P MMORPG and comparable to The Legend of Zelda: Four Swords Adventures, also uses Java (uses it's own copy of Java x86 in the "java_vm" folder), and is having the same issue with other Java games mentioned (black screen with audio). The game did however rendered the in-game mouse cursor, and you can press Escape to hear the main menu pop-up, but nothing else shows up on screen. The log file shows that 3D Vision is successfully initialized and then it loops the following: [code]glBindFramebufferEXT 1 Called ! Ignore this one glBindFramebuffer 3 Called ! Ignore this one glBindFramebuffer 3 Called ! Ignore this one glBindFramebuffer 1 Called ! Ignore this one glBindFramebufferEXT 1 Called ! Ignore this one glBindFramebufferEXT 2 Called ! Ignore this one glBindFramebuffer 3 Called ! Ignore this one glBindFramebuffer 3 Called ! Ignore this one glBindFramebuffer 2 Called ! Ignore this one glBindFramebufferEXT 2 Called ! Ignore this one glBindFramebufferEXT 0 Called ! This is the SCREEN FRAMEBUFFER !!! FLUSH: Unlock Interop Buffers: FALSE[/code] I've also tried Java x64 because you can replace the game's java_vm folder with a 64-bit copy of Java. Ended up with the same black screen.
Spiral Knights, a F2P MMORPG and comparable to The Legend of Zelda: Four Swords Adventures, also uses Java (uses it's own copy of Java x86 in the "java_vm" folder), and is having the same issue with other Java games mentioned (black screen with audio).

The game did however rendered the in-game mouse cursor, and you can press Escape to hear the main menu pop-up, but nothing else shows up on screen.

The log file shows that 3D Vision is successfully initialized and then it loops the following:
glBindFramebufferEXT 1 Called ! Ignore this one
glBindFramebuffer 3 Called ! Ignore this one
glBindFramebuffer 3 Called ! Ignore this one
glBindFramebuffer 1 Called ! Ignore this one
glBindFramebufferEXT 1 Called ! Ignore this one
glBindFramebufferEXT 2 Called ! Ignore this one
glBindFramebuffer 3 Called ! Ignore this one
glBindFramebuffer 3 Called ! Ignore this one
glBindFramebuffer 2 Called ! Ignore this one
glBindFramebufferEXT 2 Called ! Ignore this one
glBindFramebufferEXT 0 Called ! This is the SCREEN FRAMEBUFFER !!!
FLUSH: Unlock Interop Buffers: FALSE


I've also tried Java x64 because you can replace the game's java_vm folder with a 64-bit copy of Java. Ended up with the same black screen.

#50
Posted 07/22/2014 08:03 PM   
@ Cesar : I know that game I think I played it a bit;)) Wasn't aware is still Java ^_^ This is the problem unfortunately:)) I did say initially that the wrapper will not work with everything out there:)) That's why initially I didn't want to make a "generalistic" one... Since every game (engine) does it's own thing basically.... and is impossible (or at least very hard) to provide a solution for everything;)) Nevertheless, big thanks for reporting back;)) I will defo look into that game (at some point ^_^)
@ Cesar : I know that game I think I played it a bit;)) Wasn't aware is still Java ^_^

This is the problem unfortunately:)) I did say initially that the wrapper will not work with everything out there:)) That's why initially I didn't want to make a "generalistic" one... Since every game (engine) does it's own thing basically.... and is impossible (or at least very hard) to provide a solution for everything;))

Nevertheless, big thanks for reporting back;)) I will defo look into that game (at some point ^_^)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#51
Posted 07/22/2014 11:36 PM   
@ Mike_ar69: Did you had the time to try it? On the bright side of things... I don't know what I smoked yesterday....so you can discard the message number #48. (I was very tired yesterday from all the heat that is here lately and my mind was working on something else :)) ) Like I said... on the bright side of things;)) Your finding put me today a bit on thinking and had a Revelation :))) So I came up with another (more robust way) of hooking and rendering the eyes. POSSIBILITY: TO REMOVE THE NEED TO MANUALLY SPECIFY THE HOOK POINT ^_^ So, I was able to render Minecraft in both eyes! (Same perspective in both eyes currently). [url=http://www.iforce.co.nz/View.aspx?i=scgrpwpq.zxe.jpg][img]http://iforce.co.nz/i/scgrpwpq.zxe.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=xteggjuj.4ui.jpg][img]http://iforce.co.nz/i/xteggjuj.4ui.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=1gl5urb3.34d.jpg][img]http://iforce.co.nz/i/1gl5urb3.34d.jpg[/img][/url] I haven't tested on other games yet, but will do it presently;)) I was wondering if you manage to get past the black window problem?? Best Regards, Helifax
@ Mike_ar69:

Did you had the time to try it?

On the bright side of things... I don't know what I smoked yesterday....so you can discard the message number #48. (I was very tired yesterday from all the heat that is here lately and my mind was working on something else :)) )
Like I said... on the bright side of things;)) Your finding put me today a bit on thinking and had a Revelation :))) So I came up with another (more robust way) of hooking and rendering the eyes.
POSSIBILITY: TO REMOVE THE NEED TO MANUALLY SPECIFY THE HOOK POINT ^_^

So, I was able to render Minecraft in both eyes! (Same perspective in both eyes currently).

Image

Image

Image


I haven't tested on other games yet, but will do it presently;)) I was wondering if you manage to get past the black window problem??

Best Regards,
Helifax

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#52
Posted 07/23/2014 06:30 PM   
Hi Helifax - that's looking really great. Am I correct that you have modified the wrapper to get the result shown above? If so, how can I get hold of that version? I have not tried all the things I listed yet unfortunately, hopefully by end of the week. I need to make sure I do a robust backup before I re-install the game, the world I have created has taken a long time and I don't want to accidentally lose it (including my super powerful enchanted diamond sword lol). Have you tried stereo injection yet to see what happens? I said I would let you know the GLSL mods I am using. Here they are: Forge mod loader: 7.10.18.1180 MinecraftForge: 10.13.0.1180 (all part of the same package) Optifine: 1.7.10_HD_U_A4 (Optional, but I use it because it provides multi-core rendering, and HD texture support) GLSL Shaders: ShadersModCore-v2.3.12-mc1.7.2-f1040.jar ([url]http://www.gamespot.com/minecraft/forums/glsl-shaders-1-7-10-1-7-9-mod-31372283/[/url]) I am also using a texture pack, but this is just a resource pack and easily disabled.
Hi Helifax - that's looking really great. Am I correct that you have modified the wrapper to get the result shown above? If so, how can I get hold of that version? I have not tried all the things I listed yet unfortunately, hopefully by end of the week. I need to make sure I do a robust backup before I re-install the game, the world I have created has taken a long time and I don't want to accidentally lose it (including my super powerful enchanted diamond sword lol). Have you tried stereo injection yet to see what happens?

I said I would let you know the GLSL mods I am using. Here they are:
Forge mod loader: 7.10.18.1180
MinecraftForge: 10.13.0.1180 (all part of the same package)
Optifine: 1.7.10_HD_U_A4 (Optional, but I use it because it provides multi-core rendering, and HD texture support)
GLSL Shaders: ShadersModCore-v2.3.12-mc1.7.2-f1040.jar (http://www.gamespot.com/minecraft/forums/glsl-shaders-1-7-10-1-7-9-mod-31372283/)

I am also using a texture pack, but this is just a resource pack and easily disabled.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#53
Posted 07/24/2014 05:01 AM   
[quote="mike_ar69"]Hi Helifax - that's looking really great. Am I correct that you have modified the wrapper to get the result shown above? If so, how can I get hold of that version? I have not tried all the things I listed yet unfortunately, hopefully by end of the week. I need to make sure I do a robust backup before I re-install the game, the world I have created has taken a long time and I don't want to accidentally lose it (including my super powerful enchanted diamond sword lol). Have you tried stereo injection yet to see what happens? I said I would let you know the GLSL mods I am using. Here they are: Forge mod loader: 7.10.18.1180 MinecraftForge: 10.13.0.1180 (all part of the same package) Optifine: 1.7.10_HD_U_A4 (Optional, but I use it because it provides multi-core rendering, and HD texture support) GLSL Shaders: ShadersModCore-v2.3.12-mc1.7.2-f1040.jar ([url]http://www.gamespot.com/minecraft/forums/glsl-shaders-1-7-10-1-7-9-mod-31372283/[/url]) I am also using a texture pack, but this is just a resource pack and easily disabled.[/quote] I totally understand;)) No rush;)) Yes, I have modified the wrapper and currently is in testing phase;)) (on multiple games) So far I tested: RAGE, Amnesia Wolfenstein, Minecraft (obviously) and Broken Age, and found working on all (without the need to manually specify the hook-point) except Broken Age where it works only if the game is set to fullscreen !?!?! (no window support) which puzzles me. Then again, except ID5 Engine and the Amnesia Engine all the other games don't really have native fullscreen support (is maximized window without border basically). I can make an alpha build for you to test it on Minecraft though;))(which works only on window mode currently but you have the ability to resize the window(and I internally resize the buffers accordingly)) Should I make one?
mike_ar69 said:Hi Helifax - that's looking really great. Am I correct that you have modified the wrapper to get the result shown above? If so, how can I get hold of that version? I have not tried all the things I listed yet unfortunately, hopefully by end of the week. I need to make sure I do a robust backup before I re-install the game, the world I have created has taken a long time and I don't want to accidentally lose it (including my super powerful enchanted diamond sword lol). Have you tried stereo injection yet to see what happens?

I said I would let you know the GLSL mods I am using. Here they are:
Forge mod loader: 7.10.18.1180
MinecraftForge: 10.13.0.1180 (all part of the same package)
Optifine: 1.7.10_HD_U_A4 (Optional, but I use it because it provides multi-core rendering, and HD texture support)
GLSL Shaders: ShadersModCore-v2.3.12-mc1.7.2-f1040.jar (http://www.gamespot.com/minecraft/forums/glsl-shaders-1-7-10-1-7-9-mod-31372283/)

I am also using a texture pack, but this is just a resource pack and easily disabled.


I totally understand;)) No rush;))

Yes, I have modified the wrapper and currently is in testing phase;)) (on multiple games) So far I tested:
RAGE,
Amnesia
Wolfenstein,
Minecraft (obviously)
and Broken Age,
and found working on all (without the need to manually specify the hook-point) except Broken Age where it works only if the game is set to fullscreen !?!?! (no window support) which puzzles me. Then again, except ID5 Engine and the Amnesia Engine all the other games don't really have native fullscreen support (is maximized window without border basically).

I can make an alpha build for you to test it on Minecraft though;))(which works only on window mode currently but you have the ability to resize the window(and I internally resize the buffers accordingly))

Should I make one?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#54
Posted 07/24/2014 08:23 AM   
I'm having the same issue on Zack Zero. I can hook glBindFramebufferEXT, enable 3D Vision, the emitter glows and I get sound but no video. I've also tried Oddworld: Stranger's Wrath. I can hook glBindFramebuffer, enable 3D Vision, but the emitter doesn't glow. It might be because I think it is using cgGL? Like you said, the wrapper might not work on some games. Happily, it is working on some very awesome games!
I'm having the same issue on Zack Zero. I can hook glBindFramebufferEXT, enable 3D Vision, the emitter glows and I get sound but no video.

I've also tried Oddworld: Stranger's Wrath. I can hook glBindFramebuffer, enable 3D Vision, but the emitter doesn't glow. It might be because I think it is using cgGL?

Like you said, the wrapper might not work on some games. Happily, it is working on some very awesome games!

#55
Posted 07/24/2014 10:11 AM   
[quote="helifax"][quote="mike_ar69"]Hi Helifax - that's looking really great. Am I correct that you have modified the wrapper to get the result shown above? If so, how can I get hold of that version? I have not tried all the things I listed yet unfortunately, hopefully by end of the week. I need to make sure I do a robust backup before I re-install the game, the world I have created has taken a long time and I don't want to accidentally lose it (including my super powerful enchanted diamond sword lol). Have you tried stereo injection yet to see what happens? I said I would let you know the GLSL mods I am using. Here they are: Forge mod loader: 7.10.18.1180 MinecraftForge: 10.13.0.1180 (all part of the same package) Optifine: 1.7.10_HD_U_A4 (Optional, but I use it because it provides multi-core rendering, and HD texture support) GLSL Shaders: ShadersModCore-v2.3.12-mc1.7.2-f1040.jar ([url]http://www.gamespot.com/minecraft/forums/glsl-shaders-1-7-10-1-7-9-mod-31372283/[/url]) I am also using a texture pack, but this is just a resource pack and easily disabled.[/quote] I totally understand;)) No rush;)) Yes, I have modified the wrapper and currently is in testing phase;)) (on multiple games) So far I tested: RAGE, Amnesia Wolfenstein, Minecraft (obviously) and Broken Age, and found working on all (without the need to manually specify the hook-point) except Broken Age where it works only if the game is set to fullscreen !?!?! (no window support) which puzzles me. Then again, except ID5 Engine and the Amnesia Engine all the other games don't really have native fullscreen support (is maximized window without border basically). I can make an alpha build for you to test it on Minecraft though;))(which works only on window mode currently but you have the ability to resize the window(and I internally resize the buffers accordingly)) Should I make one?[/quote] Hi - an alpha wrapper would be great thanks :-)
helifax said:
mike_ar69 said:Hi Helifax - that's looking really great. Am I correct that you have modified the wrapper to get the result shown above? If so, how can I get hold of that version? I have not tried all the things I listed yet unfortunately, hopefully by end of the week. I need to make sure I do a robust backup before I re-install the game, the world I have created has taken a long time and I don't want to accidentally lose it (including my super powerful enchanted diamond sword lol). Have you tried stereo injection yet to see what happens?

I said I would let you know the GLSL mods I am using. Here they are:
Forge mod loader: 7.10.18.1180
MinecraftForge: 10.13.0.1180 (all part of the same package)
Optifine: 1.7.10_HD_U_A4 (Optional, but I use it because it provides multi-core rendering, and HD texture support)
GLSL Shaders: ShadersModCore-v2.3.12-mc1.7.2-f1040.jar (http://www.gamespot.com/minecraft/forums/glsl-shaders-1-7-10-1-7-9-mod-31372283/)

I am also using a texture pack, but this is just a resource pack and easily disabled.


I totally understand;)) No rush;))

Yes, I have modified the wrapper and currently is in testing phase;)) (on multiple games) So far I tested:
RAGE,
Amnesia
Wolfenstein,
Minecraft (obviously)
and Broken Age,
and found working on all (without the need to manually specify the hook-point) except Broken Age where it works only if the game is set to fullscreen !?!?! (no window support) which puzzles me. Then again, except ID5 Engine and the Amnesia Engine all the other games don't really have native fullscreen support (is maximized window without border basically).

I can make an alpha build for you to test it on Minecraft though;))(which works only on window mode currently but you have the ability to resize the window(and I internally resize the buffers accordingly))

Should I make one?

Hi - an alpha wrapper would be great thanks :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#56
Posted 07/24/2014 11:59 AM   
Hi Mike, Sorry for the long delay... was very busy this week and simply didn't had the time to make the alpha build. I will make it today (as I have to merge 2 branches together:)) ) Keep you posted.
Hi Mike,

Sorry for the long delay... was very busy this week and simply didn't had the time to make the alpha build. I will make it today (as I have to merge 2 branches together:)) )

Keep you posted.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#57
Posted 07/26/2014 10:39 AM   
Hi Make, I took the liberty to go all the way:)) and also added the shaders to the game using this tutorial: https://www.youtube.com/watch?v=cwIrYuhDQP8&src_vid=xAt1rl8pSho&feature=iv&annotation_id=annotation_2713265685 - Also had to modify the wrapper a bit more to support loading shaders using the ARB extension (not ARB assembly shaders)... - Since the shader packs comes with the actual shaders I was able to inject the stereo directly into those;)) - The elements (like UI) will be mono since is not using any shaders. - Some other minor things still remain (shader releated), - There also is something wrong with the shadows... I tried to fix them but it wasn't an easy fix;)) and I know you are the Shadow Master ^_^. Currently I have disabled all the shadows. - The game runs only in window mode (the engine initializes fullscreen with a delay) and crashes the wrapper... But I added the ability to resize the window. (However sometimes it might crash...Simply try again) I sent you a PM with the Alpha version of the wrapper and shaders that I used. If you can take a look and maybe fix those shadows it would be awesome;)) so we can add it to the official fix. ^_^ The public release will be done a bit later + the official fix for Minecraft. Screenies: [url=http://www.iforce.co.nz/View.aspx?i=2tbf2cai.u2s.jpg][img]http://iforce.co.nz/i/2tbf2cai.u2s.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=a3w51v5q.2n1.jpg][img]http://iforce.co.nz/i/a3w51v5q.2n1.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=nevxgvcg.bju.jpg][img]http://iforce.co.nz/i/nevxgvcg.bju.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=ibp242te.txc.jpg][img]http://iforce.co.nz/i/ibp242te.txc.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=oqxom53j.1vy.jpg][img]http://iforce.co.nz/i/oqxom53j.1vy.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=y52zmyre.00n.jpg][img]http://iforce.co.nz/i/y52zmyre.00n.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=e4r24tnw.yff.jpg][img]http://iforce.co.nz/i/e4r24tnw.yff.jpg[/img][/url] Best Regards, Helifax
Hi Make,

I took the liberty to go all the way:)) and also added the shaders to the game using this tutorial:
;src_vid=xAt1rl8pSho&feature=iv&annotation_id=annotation_2713265685

- Also had to modify the wrapper a bit more to support loading shaders using the ARB extension (not ARB assembly shaders)...
- Since the shader packs comes with the actual shaders I was able to inject the stereo directly into those;))
- The elements (like UI) will be mono since is not using any shaders.
- Some other minor things still remain (shader releated),
- There also is something wrong with the shadows... I tried to fix them but it wasn't an easy fix;)) and I know you are the Shadow Master ^_^. Currently I have disabled all the shadows.
- The game runs only in window mode (the engine initializes fullscreen with a delay) and crashes the wrapper... But I added the ability to resize the window. (However sometimes it might crash...Simply try again)

I sent you a PM with the Alpha version of the wrapper and shaders that I used. If you can take a look and maybe fix those shadows it would be awesome;)) so we can add it to the official fix. ^_^
The public release will be done a bit later + the official fix for Minecraft.

Screenies:
Image

Image

Image

Image

Image

Image

Image

Best Regards,
Helifax

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#58
Posted 07/26/2014 05:39 PM   
OMG! I've been out all day and just saw this. Amazing! I'll definitey look at the shadows but will need to go through your tutorial videos first. Fantastic stuff :-)
OMG! I've been out all day and just saw this. Amazing! I'll definitey look at the shadows but will need to go through your tutorial videos first. Fantastic stuff :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#59
Posted 07/27/2014 02:27 AM   
[quote="mike_ar69"]OMG! I've been out all day and just saw this. Amazing! I'll definitey look at the shadows but will need to go through your tutorial videos first. Fantastic stuff :-)[/quote] Hehe:D I had a feeling it would be a nice surprise ^_^. The tutorials are good in "general". I say in general since they don't really apply to Minecraft as in Minecraft you already need to add the shaders manually and use Forge+ModLoader to load them. So basically I made all the shader modifications directly in the shaders that go in .MineCraft/ShaderPacks folder. So no need to dump them anymore as we already have them ^_^. The shadows always eluded me..how to fix them in stereo 3D ... because if you simply apply the shift on the X coordinate the projection breaks between the eyes.... So I guess you need to change something in the Inverse ModelProjection Matrix ? but what?... I didn't had the time to really look into it... Is something I want to see and to fix so I can apply it to other games as well:)) Did you have any luck running the alpha build ? The wrapper should already be setup only file copying is required ^_^.
mike_ar69 said:OMG! I've been out all day and just saw this. Amazing! I'll definitey look at the shadows but will need to go through your tutorial videos first. Fantastic stuff :-)


Hehe:D I had a feeling it would be a nice surprise ^_^.
The tutorials are good in "general". I say in general since they don't really apply to Minecraft as in Minecraft you already need to add the shaders manually and use Forge+ModLoader to load them. So basically I made all the shader modifications directly in the shaders that go in .MineCraft/ShaderPacks folder. So no need to dump them anymore as we already have them ^_^.
The shadows always eluded me..how to fix them in stereo 3D ... because if you simply apply the shift on the X coordinate the projection breaks between the eyes.... So I guess you need to change something in the Inverse ModelProjection Matrix ? but what?... I didn't had the time to really look into it... Is something I want to see and to fix so I can apply it to other games as well:))

Did you have any luck running the alpha build ?
The wrapper should already be setup only file copying is required ^_^.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#60
Posted 07/27/2014 11:40 AM   
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