Homeworld Remastered 1 and 2 are finally here! (╯°□°)╯︵ ┻━┻)
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https://www.youtube.com/watch?v=NkfOvQloJqo [url]http://store.steampowered.com/app/244160/[/url] [.][i]Additional Notes: * Game engine uses OpenGL3.3[/i][/.] Hopefully we can use the OpenGL Wrapper for this? Unfortunately, Homeworld games in 3D are also relatively useless without Dyna-Z (autoconvergence), due to the inherent way in which the game is laid out. When you have perfect settings for one scene, zooming in or out completely destroys those settings, forcing you to readjust to the new view. Of course this is not practical as you zoom in and out constantly. Any ideas about how we might be able to implement a Dyna-Z type feature? That would really blow people's socks off :) I have experimented with setting hotkey profiles in the past but they aren't great :( [i]About Dyan-Z (Dynamic Z-Plane): [/i] [url]https://forums.geforce.com/default/topic/351969/3d-vision/nvidia-requesting-dyna-z-plz-autoconvergence-fix/[/url]


http://store.steampowered.com/app/244160/

  • Additional Notes: * Game engine uses OpenGL3.3


  • Hopefully we can use the OpenGL Wrapper for this?

    Unfortunately, Homeworld games in 3D are also relatively useless without Dyna-Z (autoconvergence), due to the inherent way in which the game is laid out. When you have perfect settings for one scene, zooming in or out completely destroys those settings, forcing you to readjust to the new view. Of course this is not practical as you zoom in and out constantly.

    Any ideas about how we might be able to implement a Dyna-Z type feature? That would really blow people's socks off :)

    I have experimented with setting hotkey profiles in the past but they aren't great :(


    About Dyan-Z (Dynamic Z-Plane):

    https://forums.geforce.com/default/topic/351969/3d-vision/nvidia-requesting-dyna-z-plz-autoconvergence-fix/

    Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

    #1
    Posted 02/24/2015 10:49 PM   
    On my wishlist. Would be really awesome in 3D. The problem with hotkey profiles (as I'm sure is what you meant by saying "they aren't great") is that a game like this already requires so many different commands, etc. that adding another command required for every time you zoom in and out is more trouble than it's worth.
    On my wishlist. Would be really awesome in 3D. The problem with hotkey profiles (as I'm sure is what you meant by saying "they aren't great") is that a game like this already requires so many different commands, etc. that adding another command required for every time you zoom in and out is more trouble than it's worth.

    |CPU: i7-2700k @ 4.5Ghz
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    |GPU:MSI 1080GTX "Duke"
    |OS: Windows 10 Pro X64

    #2
    Posted 02/25/2015 01:52 PM   
    That game would be freaking awesome with 3d vision. But a challenge to integrate
    That game would be freaking awesome with 3d vision. But a challenge to integrate

    ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

    #3
    Posted 02/26/2015 08:09 PM   
    Damn, it doesn't work in 3D either! I haven't had an Open_gl wrapper that works with enough fps to be playable yet (except maybe minecraft). May as well just keep playing the original for now.
    Damn, it doesn't work in 3D either! I haven't had an Open_gl wrapper that works with enough fps to be playable yet (except maybe minecraft). May as well just keep playing the original for now.

    #4
    Posted 02/28/2015 03:06 AM   
    Currently, the game seems buggy. Aside from the eye candy, the original games are measurably superior in every way. They will be releasing a patch to address some of the most gaping problems next week. Helifax's wrapper isn't a "wrapper" - it uses existing calls for interoperability features so there is no real performance loss. Helifax, the genius that he is, went through and found a bug with this game that he says can be easily fixed. However, the problem is that without anyone with the knowledge to make a shader hack fix using the "wrapper" for this game, and without any real Dyna-Z like feature, it would probably be a waste of his efforts, especially seeing as that this game, once considered a masterpiece 1.5 decades ago, isn't really recognised by most anymore... I tried looking at a few tutorial videos about fixing games with this wrapper. It's magic but it does seems to be quite time consuming. Unfortunately, time is something which I personally find limited nowadays, and could not continue to look into it :(
    Currently, the game seems buggy. Aside from the eye candy, the original games are measurably superior in every way. They will be releasing a patch to address some of the most gaping problems next week.

    Helifax's wrapper isn't a "wrapper" - it uses existing calls for interoperability features so there is no real performance loss.

    Helifax, the genius that he is, went through and found a bug with this game that he says can be easily fixed. However, the problem is that without anyone with the knowledge to make a shader hack fix using the "wrapper" for this game, and without any real Dyna-Z like feature, it would probably be a waste of his efforts, especially seeing as that this game, once considered a masterpiece 1.5 decades ago, isn't really recognised by most anymore...

    I tried looking at a few tutorial videos about fixing games with this wrapper. It's magic but it does seems to be quite time consuming. Unfortunately, time is something which I personally find limited nowadays, and could not continue to look into it :(

    Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

    #5
    Posted 02/28/2015 12:36 PM   
    I tried the wrapper and unfortunately it crashes when I am querying the OpenGL API. Dig some more and apparently they aren't using a correctly configured opengl context... I noticed something was off when I noticed that MSI afterburner doesn't even display the OSD in this game.... I'm stumped....
    I tried the wrapper and unfortunately it crashes when I am querying the OpenGL API.
    Dig some more and apparently they aren't using a correctly configured opengl context...
    I noticed something was off when I noticed that MSI afterburner doesn't even display the OSD in this game.... I'm stumped....

    1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
    3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
    Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
    Asus Maximus XI Hero Mobo.
    16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
    Lots of Disks:
    - Raid 0 - 256GB Sandisk Extreme SSD.
    - Raid 0 - WD Black - 2TB.
    - SanDisk SSD PLUS 480 GB.
    - Intel 760p 256GB M.2 PCIe NVMe SSD.
    Creative Sound Blaster Z.
    Windows 10 x64 Pro.
    etc


    My website with my fixes and OpenGL to 3D Vision wrapper:
    http://3dsurroundgaming.com

    (If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

    #6
    Posted 02/28/2015 02:16 PM   
    [quote="RAGEdemon"][VIDEO]http://youtu.be/4q4aSVddNHk[/VIDEO] [url]http://store.steampowered.com/app/244160/[/url] [.][i]Additional Notes: * Game engine uses OpenGL3.3[/i][/.] Hopefully we can use the OpenGL Wrapper for this? Unfortunately, Homeworld games in 3D are also relatively useless without Dyna-Z (autoconvergence), due to the inherent way in which the game is laid out. When you have perfect settings for one scene, zooming in or out completely destroys those settings, forcing you to readjust to the new view. Of course this is not practical as you zoom in and out constantly. Any ideas about how we might be able to implement a Dyna-Z type feature? That would really blow people's socks off :) I have experimented with setting hotkey profiles in the past but they aren't great :( [i]About Dyan-Z (Dynamic Z-Plane): [/i] [url]https://forums.geforce.com/default/topic/351969/3d-vision/nvidia-requesting-dyna-z-plz-autoconvergence-fix/[/url][/quote] Well;)) I've managed to make it work in stereo 3D:) Now is up to fix individual shaders like the UI and some others as well:) Pics: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64280/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64279/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64281/[/img] I told you that eventually we'll make it work;)) Probably, less impressive at this stage as there is no "pop-up" yet but as you can see defo stereo 3D:)
    RAGEdemon said:

    http://store.steampowered.com/app/244160/

  • Additional Notes: * Game engine uses OpenGL3.3


  • Hopefully we can use the OpenGL Wrapper for this?

    Unfortunately, Homeworld games in 3D are also relatively useless without Dyna-Z (autoconvergence), due to the inherent way in which the game is laid out. When you have perfect settings for one scene, zooming in or out completely destroys those settings, forcing you to readjust to the new view. Of course this is not practical as you zoom in and out constantly.

    Any ideas about how we might be able to implement a Dyna-Z type feature? That would really blow people's socks off :)

    I have experimented with setting hotkey profiles in the past but they aren't great :(


    About Dyan-Z (Dynamic Z-Plane):

    https://forums.geforce.com/default/topic/351969/3d-vision/nvidia-requesting-dyna-z-plz-autoconvergence-fix/



    Well;)) I've managed to make it work in stereo 3D:) Now is up to fix individual shaders like the UI and some others as well:)

    Pics:
    Image
    Image
    Image

    I told you that eventually we'll make it work;))

    Probably, less impressive at this stage as there is no "pop-up" yet but as you can see defo stereo 3D:)

    1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
    3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
    Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
    Asus Maximus XI Hero Mobo.
    16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
    Lots of Disks:
    - Raid 0 - 256GB Sandisk Extreme SSD.
    - Raid 0 - WD Black - 2TB.
    - SanDisk SSD PLUS 480 GB.
    - Intel 760p 256GB M.2 PCIe NVMe SSD.
    Creative Sound Blaster Z.
    Windows 10 x64 Pro.
    etc


    My website with my fixes and OpenGL to 3D Vision wrapper:
    http://3dsurroundgaming.com

    (If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

    #7
    Posted 05/05/2015 08:09 PM   
    wooohoo, very promising
    wooohoo, very promising

    ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

    #8
    Posted 05/05/2015 09:41 PM   
    Awesome! Thank you so much helifax. :))
    Awesome! Thank you so much helifax. :))

    Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

    #9
    Posted 05/05/2015 11:52 PM   
    Any updates on the progress, helifax. :))
    Any updates on the progress, helifax. :))

    Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

    #10
    Posted 05/16/2015 10:30 AM   
    [quote="DAT-13"]Any updates on the progress, helifax. :))[/quote] Hehe.. Not yet unfortunately:( I didn't had the time to look into it from then:( I will take a look and try to fix stuff once I get Wolfie The old blood out of the way (which should be today). I will give a more in-depth look soonish;))
    DAT-13 said:Any updates on the progress, helifax. :))


    Hehe.. Not yet unfortunately:( I didn't had the time to look into it from then:(
    I will take a look and try to fix stuff once I get Wolfie The old blood out of the way (which should be today).
    I will give a more in-depth look soonish;))

    1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
    3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
    Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
    Asus Maximus XI Hero Mobo.
    16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
    Lots of Disks:
    - Raid 0 - 256GB Sandisk Extreme SSD.
    - Raid 0 - WD Black - 2TB.
    - SanDisk SSD PLUS 480 GB.
    - Intel 760p 256GB M.2 PCIe NVMe SSD.
    Creative Sound Blaster Z.
    Windows 10 x64 Pro.
    etc


    My website with my fixes and OpenGL to 3D Vision wrapper:
    http://3dsurroundgaming.com

    (If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

    #11
    Posted 05/16/2015 01:36 PM   
    [quote="helifax"][quote="DAT-13"]Any updates on the progress, helifax. :))[/quote] Hehe.. Not yet unfortunately:( I didn't had the time to look into it from then:( I will take a look and try to fix stuff once I get Wolfie The old blood out of the way (which should be today). I will give a more in-depth look soonish;))[/quote] Very grateful for what you doing. Thanks for the updates. Take your time. :))
    helifax said:
    DAT-13 said:Any updates on the progress, helifax. :))


    Hehe.. Not yet unfortunately:( I didn't had the time to look into it from then:(
    I will take a look and try to fix stuff once I get Wolfie The old blood out of the way (which should be today).
    I will give a more in-depth look soonish;))


    Very grateful for what you doing. Thanks for the updates. Take your time. :))

    Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

    #12
    Posted 05/16/2015 09:44 PM   
    Thank you helifax. As DAT-13 says, no rush mate ;)
    Thank you helifax. As DAT-13 says, no rush mate ;)

    Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

    #13
    Posted 05/17/2015 12:11 AM   
    Helifax, you're awesome! Long time lurker and grateful beneficiary of MANY of your fixes, just had to register to say thanks! Keep up the good work!
    Helifax, you're awesome! Long time lurker and grateful beneficiary of MANY of your fixes, just had to register to say thanks! Keep up the good work!

    i7-4770K @ 4.2 GHz, MSI GAMING 1080 8GB, ASROCK Z87, 16GB RAM, Win10 x64

    #14
    Posted 05/17/2015 09:34 AM   
    Gents, Is there any progress with Homeworld/OpenGL wrapper?
    Gents,
    Is there any progress with Homeworld/OpenGL wrapper?

    #15
    Posted 06/10/2015 07:15 PM   
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