Dying Light
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I turned on logging to see if cinematics have any unique shaders for auto-detection. I came back more confused had no real means to detect such a shader. Would have to write a parser to see any pattern. Given that such shader exists cinematics would improve and become automatic.
I turned on logging to see if cinematics have any unique shaders for auto-detection.

I came back more confused had no real means to detect such a shader.
Would have to write a parser to see any pattern.

Given that such shader exists cinematics would improve and become automatic.

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Posted 02/17/2015 06:46 PM   
Congrats DHR, aiming works fine now ! Very encouraging for FPS like Far Cry 4 ;) where aiming is crucial. Only minor issue left now is the Crosshair (when not aiming) wich is double and not dynamic. There must have a way to disable it because it is disable when using using "no HUD" option in Dying Light Manager, but If we could only have the gun's crosshair disable, it would be nice because we need other HUD (map)... I just asked on CS.rin.RU forum if there i a way...
Congrats DHR, aiming works fine now !
Very encouraging for FPS like Far Cry 4 ;) where aiming is crucial.

Only minor issue left now is the Crosshair (when not aiming) wich is double and not dynamic.
There must have a way to disable it because it is disable when using using "no HUD" option in Dying Light Manager, but If we could only have the gun's crosshair disable, it would be nice because we need other HUD (map)...
I just asked on CS.rin.RU forum if there i a way...

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Posted 02/17/2015 07:56 PM   
To only disable Crosshair i need the separate texture feature. Same shader have others HUD and menu elements. You can also disable only crosshair in the data0.pak file (suppose that whats doing the manager).
To only disable Crosshair i need the separate texture feature. Same shader have others HUD and menu elements.

You can also disable only crosshair in the data0.pak file (suppose that whats doing the manager).

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Posted 02/17/2015 08:12 PM   
I had an answer on CS forum: " yeah you need to extract data0.pak open the file data/menu/hud/hud.xui with Notepad++ or similiar Press CTRL+F and Search for word "Crosshair" You only need to add the following Tag Command after the width and height lines <Opacity>0.000000</Opacity> so it looks like that example: Code: Select all | Line number On/Off | Expand/Contract <Width>1280.000000</Width> <Height>720.000000</Height> <Opacity>0.000000</Opacity> This hud.xui is very hard coded and it is very hard for example to disable only the action indicators and not all like looting icon"
I had an answer on CS forum:
"
yeah you need to extract data0.pak
open the file data/menu/hud/hud.xui with Notepad++ or similiar
Press CTRL+F and Search for word "Crosshair"
You only need to add the following Tag Command
after the width and height lines
<Opacity>0.000000</Opacity>
so it looks like that example:

Code: Select all | Line number On/Off | Expand/Contract


<Width>1280.000000</Width>
<Height>720.000000</Height>
<Opacity>0.000000</Opacity>



This hud.xui is very hard coded and it is very hard for example
to disable only the action indicators and not all like looting icon"

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Posted 02/17/2015 10:21 PM   
That latest Patch improved overal performance a lot. I got a lot better Sli scalling and cpu usage droped down. I went to max with details and i still got smooth gameplay. It is nice to see that quicker loading process as well. Overally great job from devs.
That latest Patch improved overal performance a lot. I got a lot better Sli scalling and cpu usage droped down. I went to max with details and i still got smooth gameplay. It is nice to see that quicker loading process as well. Overally great job from devs.
[quote="DHR"]To only disable Crosshair i need the separate texture feature. Same shader have others HUD and menu elements. You can also disable only crosshair in the data0.pak file (suppose that whats doing the manager).[/quote] Could conceivably use Mike's approach by looking for drawing in the center of the screen, and skipping the dot center in the HUD/Cursor shader. Like in Mordor. Not perfect, but maybe better than doubled or having to edit the .pak.
DHR said:To only disable Crosshair i need the separate texture feature. Same shader have others HUD and menu elements.

You can also disable only crosshair in the data0.pak file (suppose that whats doing the manager).

Could conceivably use Mike's approach by looking for drawing in the center of the screen, and skipping the dot center in the HUD/Cursor shader. Like in Mordor. Not perfect, but maybe better than doubled or having to edit the .pak.

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Posted 02/18/2015 01:03 AM   
[b]Great work on fixing this game![/b] I finally got it working. [b]Quick q's:[/b] - What's the difference between 3DMigoto and Flugan's except for the fact that I see Flugan being recommended for Win8? - How do I take 3D screenshots? I saw a bunch of shadows that were wrong especially during sunset on objects that had shadows at a pretty steep angle. Would it help to post screens of it? - Probably obvious for you guys but why can't we disable the custom FOV altogether so shadows never go crazy? Editing a package file is not ideal but if it doesn't break the game why not. - Shadows are slightly wrong when I run? Normal at this stage? Using a 16:9 resolution I still had to manually tweak the running FOV value in the ini.
Great work on fixing this game!
I finally got it working.

Quick q's:

- What's the difference between 3DMigoto and Flugan's except for the fact that I see Flugan being recommended for Win8?

- How do I take 3D screenshots? I saw a bunch of shadows that were wrong especially during sunset on objects that had shadows at a pretty steep angle. Would it help to post screens of it?

- Probably obvious for you guys but why can't we disable the custom FOV altogether so shadows never go crazy? Editing a package file is not ideal but if it doesn't break the game why not.

- Shadows are slightly wrong when I run? Normal at this stage? Using a 16:9 resolution I still had to manually tweak the running FOV value in the ini.

Posted 02/18/2015 01:23 AM   
3dmigoto wrapper : still a lot of wrong shadows for me Flugan wrapper : shadows are perfect but the game stop/freeze as soon as i switch between presets (click on right pad 360)
3dmigoto wrapper : still a lot of wrong shadows for me
Flugan wrapper : shadows are perfect but the game stop/freeze as soon as i switch between presets (click on right pad 360)

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Posted 02/18/2015 07:36 AM   
Hello LordK77! Do you have single GTX 770, if yes then what settings are you using for this game and what FPS do you get ? Because I have GTX 780 and getting 30 FPS outside (somtimes drops lower) and everythig is on the medium and monitor blur is off.
Hello LordK77!

Do you have single GTX 770, if yes then what settings are you using for this game and what FPS do you get ?

Because I have GTX 780 and getting 30 FPS outside (somtimes drops lower) and everythig is on the medium and monitor blur is off.

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Posted 02/18/2015 08:15 AM   
@MoonQuake -There are no differences between both wrapper, related to the fix...internally are coded different. That different code make flugan wrapper more suitable for win8.x users, due the issues this OS have with 3D gaming. - ALt+F1 to take screenshots and yes, always upload a screenshot. - There is no way to disable this dynamic FOV that is implemented for running and cinematics. To minimize (not entirely fix) the fix have presets. - The preset for running is a fix value to correct FOV, but this FOV thing is dynamic, that why this solution only minimize the effect. Also when you get tired the FOV is reduced dinamically, so this make shadows a little off also. @LordK77 Both wrapper should work the same, strange. If shadows looks good with flugan wrappers, should look good with 3Dmigoto....fixed shaders are the same. Take a screenshot with 3Dmigoto.
@MoonQuake
-There are no differences between both wrapper, related to the fix...internally are coded different. That different code make flugan wrapper more suitable for win8.x users, due the issues this OS have with 3D gaming.
- ALt+F1 to take screenshots and yes, always upload a screenshot.
- There is no way to disable this dynamic FOV that is implemented for running and cinematics. To minimize (not entirely fix) the fix have presets.
- The preset for running is a fix value to correct FOV, but this FOV thing is dynamic, that why this solution only minimize the effect. Also when you get tired the FOV is reduced dinamically, so this make shadows a little off also.


@LordK77
Both wrapper should work the same, strange. If shadows looks good with flugan wrappers, should look good with 3Dmigoto....fixed shaders are the same. Take a screenshot with 3Dmigoto.

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Posted 02/18/2015 08:56 AM   
huh.. it seems for me the last fix is broken, i dunno why.. shadows became wrong, even in the main menu graphics is broken in 1 eye, no matter what wrapper to use
huh.. it seems for me the last fix is broken, i dunno why.. shadows became wrong, even in the main menu graphics is broken in 1 eye, no matter what wrapper to use

Posted 02/18/2015 12:22 PM   
@mistersvin, i just uninstall (with uninstall.bat) the fix, donwload from helixmod site (not use the .zip from my HD) and works the same. You have updated nvidia driver? have you use some mod? or the manager? I recommend to do a clean install of the driver, using DDU (safe mode).
@mistersvin, i just uninstall (with uninstall.bat) the fix, donwload from helixmod site (not use the .zip from my HD) and works the same.

You have updated nvidia driver? have you use some mod? or the manager?
I recommend to do a clean install of the driver, using DDU (safe mode).

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Posted 02/18/2015 02:16 PM   
Hello, for me, Windows 8.1 user, with ASUS VG278HR + kit nvidia 3d vision 2, 1 GTX 770, I have some trouble, ethen with FOV +3 in game - 3dmigoto wrapper : still a lot of wrong shadows (1 eye is OK ???) - Flugan wrapper : game crash at the start .... What is missing ? Thank you so much, the other 3Dmigoto game patches worked fine for me :-)
Hello, for me, Windows 8.1 user, with ASUS VG278HR + kit nvidia 3d vision 2, 1 GTX 770,
I have some trouble, ethen with FOV +3 in game
- 3dmigoto wrapper : still a lot of wrong shadows (1 eye is OK ???)
- Flugan wrapper : game crash at the start ....
What is missing ?
Thank you so much, the other 3Dmigoto game patches worked fine for me :-)

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Posted 02/18/2015 06:22 PM   
@didierh Using 3Dmigoto, what resolution are you using? if is one that produce 16:9 aspect ratio (like 720p or 1080p), i presume is something wrong with win8.1, I don't have that OS, so i can't test. can you upload a screenshot using 3Dmigoto.
@didierh

Using 3Dmigoto, what resolution are you using?
if is one that produce 16:9 aspect ratio (like 720p or 1080p), i presume is something wrong with win8.1, I don't have that OS, so i can't test.

can you upload a screenshot using 3Dmigoto.

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Posted 02/18/2015 07:52 PM   
[quote="mistersvin"]huh.. it seems for me the last fix is broken, i dunno why.. shadows became wrong, even in the main menu graphics is broken in 1 eye, no matter what wrapper to use[/quote] I have the same problem, uninstall and download again from helixmod site does not worked for me.
mistersvin said:huh.. it seems for me the last fix is broken, i dunno why.. shadows became wrong, even in the main menu graphics is broken in 1 eye, no matter what wrapper to use

I have the same problem, uninstall and download again from helixmod site does not worked for me.

Posted 02/18/2015 09:14 PM   
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