[quote name='andrewf@nvidia' date='03 August 2011 - 06:07 PM' timestamp='1312391238' post='1274466']Your issues may be related to not having the SSF4 patch installed. Can I ask where you purchased your game? Is is Steam?
[/quote]
I purchased the game from Steam (iirc after the patch which was supposed to include 3D Vision fixes was released). In my Steam settings for the game I have "Always keep this game up to date" ticked, and although I can't see anything in the game which indicates a version number, I do have a folder called "patch" in my "Steam\steamapps\common\super street fighter iv - arcade edition" folder so I'm pretty sure I'm up to date. Also, everyone else I've discussed the game with suffers the exact same anomalies in 3D so either the auto-patching process failed for all of us or errors remain in the game or drivers. If you check the jps screenshots I posted above and compare them to your copy I suspect you'll find all the issues I describe are still present.
Cheers,
DD
[quote name='andrewf@nvidia' date='03 August 2011 - 06:07 PM' timestamp='1312391238' post='1274466']Your issues may be related to not having the SSF4 patch installed. Can I ask where you purchased your game? Is is Steam?
I purchased the game from Steam (iirc after the patch which was supposed to include 3D Vision fixes was released). In my Steam settings for the game I have "Always keep this game up to date" ticked, and although I can't see anything in the game which indicates a version number, I do have a folder called "patch" in my "Steam\steamapps\common\super street fighter iv - arcade edition" folder so I'm pretty sure I'm up to date. Also, everyone else I've discussed the game with suffers the exact same anomalies in 3D so either the auto-patching process failed for all of us or errors remain in the game or drivers. If you check the jps screenshots I posted above and compare them to your copy I suspect you'll find all the issues I describe are still present.
[quote name='DickDastardly' date='03 August 2011 - 12:46 PM' timestamp='1312393568' post='1274481']
I purchased the game from Steam (iirc after the patch which was supposed to include 3D Vision fixes was released). In my Steam settings for the game I have "Always keep this game up to date" ticked, and although I can't see anything in the game which indicates a version number, I do have a folder called "patch" in my "Steam\steamapps\common\super street fighter iv - arcade edition" folder so I'm pretty sure I'm up to date. Also, everyone else I've discussed the game with suffers the exact same anomalies in 3D so either the auto-patching process failed for all of us or errors remain in the game or drivers. If you check the jps screenshots I posted above and compare them to your copy I suspect you'll find all the issues I describe are still present.
Cheers,
DD
[/quote]
Hi
Here are my comments on some of the things you are experiencing:
Smoke & Dust – This was a nnown issue that the dev decided not to fix. It does happens infrequently.
HUD clashes in cutscenes – Known issue. The developer chose the best convergence to balance out all the scenes. Some scenes do have a slight issue.
Engine heat haze – Same as smoke and dust. Wasnt happening a lot.
Water reflections – Known issue that the dev decided not to fix it since it’s only in a couple of scenes.
[quote name='DickDastardly' date='03 August 2011 - 12:46 PM' timestamp='1312393568' post='1274481']
I purchased the game from Steam (iirc after the patch which was supposed to include 3D Vision fixes was released). In my Steam settings for the game I have "Always keep this game up to date" ticked, and although I can't see anything in the game which indicates a version number, I do have a folder called "patch" in my "Steam\steamapps\common\super street fighter iv - arcade edition" folder so I'm pretty sure I'm up to date. Also, everyone else I've discussed the game with suffers the exact same anomalies in 3D so either the auto-patching process failed for all of us or errors remain in the game or drivers. If you check the jps screenshots I posted above and compare them to your copy I suspect you'll find all the issues I describe are still present.
Cheers,
DD
Hi
Here are my comments on some of the things you are experiencing:
Smoke & Dust – This was a nnown issue that the dev decided not to fix. It does happens infrequently.
HUD clashes in cutscenes – Known issue. The developer chose the best convergence to balance out all the scenes. Some scenes do have a slight issue.
Engine heat haze – Same as smoke and dust. Wasnt happening a lot.
Water reflections – Known issue that the dev decided not to fix it since it’s only in a couple of scenes.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Smoke & Dust – This was a nnown issue that the dev decided not to fix. It does happens infrequently.
[/quote]
Actually it happens in almost every fight -most characters have some (or many) moves which generate smoke/dust.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
HUD clashes in cutscenes – Known issue. The developer chose the best convergence to balance out all the scenes. Some scenes do have a slight issue.
[/quote]
I don't think I'm exaggerating when I say that the majority of cutscenes suffer from some kind of HUD clash.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Engine heat haze – Same as smoke and dust. Wasnt happening a lot.
[/quote]
It happens all the time you play the airstrip level and is very distracting.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Water reflections – Known issue that the dev decided not to fix it since it’s only in a couple of scenes.
[/quote]
Again this is a really distracting anomaly which happens in several scenes. The irony is that with the previous 275.50 drivers the issue only occurred during some fights, in other fights on the same background the reflections were fine. Since the 280.19 drivers seem to have broken the reflections then presumably the problem is with the drivers rather than the game.
The thing I find really dispiriting about all this is how a game which suffers glaring visual anomalies on 6 out of 22 backgrounds (in addition to other anomalies which happen in pretty much every fight) can possibly be given the highest "3D Vision Ready" rating, particularly when these issues were apparently all known. Are you really saying this level of quality is the best we can expect from games in 3D?
Cheers,
DD
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Smoke & Dust – This was a nnown issue that the dev decided not to fix. It does happens infrequently.
Actually it happens in almost every fight -most characters have some (or many) moves which generate smoke/dust.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
HUD clashes in cutscenes – Known issue. The developer chose the best convergence to balance out all the scenes. Some scenes do have a slight issue.
I don't think I'm exaggerating when I say that the majority of cutscenes suffer from some kind of HUD clash.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Engine heat haze – Same as smoke and dust. Wasnt happening a lot.
It happens all the time you play the airstrip level and is very distracting.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Water reflections – Known issue that the dev decided not to fix it since it’s only in a couple of scenes.
Again this is a really distracting anomaly which happens in several scenes. The irony is that with the previous 275.50 drivers the issue only occurred during some fights, in other fights on the same background the reflections were fine. Since the 280.19 drivers seem to have broken the reflections then presumably the problem is with the drivers rather than the game.
The thing I find really dispiriting about all this is how a game which suffers glaring visual anomalies on 6 out of 22 backgrounds (in addition to other anomalies which happen in pretty much every fight) can possibly be given the highest "3D Vision Ready" rating, particularly when these issues were apparently all known. Are you really saying this level of quality is the best we can expect from games in 3D?
Andrew there is a bug with these 3dvision drivers. On a triple screen 3dvision setup with alienware monitors, there is ghosting on monitor connected to secondary graphics card. Ghosting can be seen on upper left or right part of the monitor. Issue is fixed by switching the monitors around. For example, swapping the monitor connected to the secondary graphics card with one of the monitors connected to the primary graphics card fixes the issue. Can your driver team please take a look at this?
Andrew there is a bug with these 3dvision drivers. On a triple screen 3dvision setup with alienware monitors, there is ghosting on monitor connected to secondary graphics card. Ghosting can be seen on upper left or right part of the monitor. Issue is fixed by switching the monitors around. For example, swapping the monitor connected to the secondary graphics card with one of the monitors connected to the primary graphics card fixes the issue. Can your driver team please take a look at this?
Thanks Andrew & team, 280.19 seems to have solved profile issues related to.. i suspect custom screen resolution settings conflicting with prior NV profile's regarding Richard Burns Rally as mentioned in another thread?
For me so far so good, i hope future profile releases remain unchanged. Last known working driver for me was 266.58 & 266.21 3D driver.
I suspect some of your Q/A people like Jo Grover and the guys at Trinity U.S would have seen this as an issue?(1920*1080 custom only) I was a bit worried as subsequent driver releases did not play nice. Faith has been restored.
Thanks Andrew & team, 280.19 seems to have solved profile issues related to.. i suspect custom screen resolution settings conflicting with prior NV profile's regarding Richard Burns Rally as mentioned in another thread?
For me so far so good, i hope future profile releases remain unchanged. Last known working driver for me was 266.58 & 266.21 3D driver.
I suspect some of your Q/A people like Jo Grover and the guys at Trinity U.S would have seen this as an issue?(1920*1080 custom only) I was a bit worried as subsequent driver releases did not play nice. Faith has been restored.
I want to also confirm that the emitter button functions were broken with this release. I really liked being able to adjust convergence by holding the emitter button down and scrolling the depth wheel, but alas, this doesn't work now.
Andrew, please see if the button functions can be re-enabled for the next driver release.
I want to also confirm that the emitter button functions were broken with this release. I really liked being able to adjust convergence by holding the emitter button down and scrolling the depth wheel, but alas, this doesn't work now.
Andrew, please see if the button functions can be re-enabled for the next driver release.
With this driver I'm finally able to watch streaming 3D video from 3D Vision live and sites like Solutiongaming and 3Dizyy. I really appreciate the work these guys put in their sites. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
In Dragon Age 2 I'm still having the outdoor sky problem (sky is placed too low).
Crysis 2 runs now decent 3D in DX11 on my PC. With previous 275 driver I could only run decent 3D in DX9 even with the latest game patch. Although I still can't run it on 1920x1080 because the game only seems to run in 60 hz. (I'm using 3D TVPlay).
With this driver I'm finally able to watch streaming 3D video from 3D Vision live and sites like Solutiongaming and 3Dizyy. I really appreciate the work these guys put in their sites. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
In Dragon Age 2 I'm still having the outdoor sky problem (sky is placed too low).
Crysis 2 runs now decent 3D in DX11 on my PC. With previous 275 driver I could only run decent 3D in DX9 even with the latest game patch. Although I still can't run it on 1920x1080 because the game only seems to run in 60 hz. (I'm using 3D TVPlay).
Andrew I want to report a bug I encountered. I don't know if you are aware of it or not:
During normal 2D playback of youtube videos if I select the desired quality resolution for example 720p and go fullscreen I get some weird things, like the image is interlaced.
My config:
Asus GTX 590
3x Samsung SyncMaster 2233rz in surround
Windows 7
Firefox latest ver; Google Chrome latest ver;
Latest ver of Flash Player.
Now I found a workaround to view properly: Load the youtube video; go to fullscreen and AFTER select the resolution.
Are you guys aware of this? If you need more info or even a small clip that demonstrates the issue let me know and I can provide one.
Andrew I want to report a bug I encountered. I don't know if you are aware of it or not:
During normal 2D playback of youtube videos if I select the desired quality resolution for example 720p and go fullscreen I get some weird things, like the image is interlaced.
My config:
Asus GTX 590
3x Samsung SyncMaster 2233rz in surround
Windows 7
Firefox latest ver; Google Chrome latest ver;
Latest ver of Flash Player.
Now I found a workaround to view properly: Load the youtube video; go to fullscreen and AFTER select the resolution.
Are you guys aware of this? If you need more info or even a small clip that demonstrates the issue let me know and I can provide one.
Best Regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I tried new beta drivers with DLP projector (Viewsonic Pro8500).
However I see jarky picture in some videos and for all stereo photos.
This is not sync problems with glasses.
I see jarky picture without glasses (incorrect display of some frames).
Without 3D mode DLP project play 120 Hz picture play very clear and very stable.
PS. I'm sure for NVidia shutter glases you need hight bright projector like Viewsonic Pro8500 with 5000 lumens.
Just did a clean install these drivers tonight, and my dual monitor setup went completely buggered. I got everything set up back to normal, and now 3D vision won't enable. I keep getting the red letters of death at the bottom of the screen saying that I'm attempting to run 3D stereo in non-3d Stereo mode. I've tried everything including reinstalling the drivers. My Asus 120hz monitor is set up as the primary and focus display, and it is at native resolution at 120hz. Been trying to fix it for over an hour now and I'm getting more than a little upset. Can anyone help?
*Edit - Nevermind, finally disabled the 60hz monitor and ran the wizard as if I only had the one monitor. That worked, and stayed working even after re-enabling the 60hz monitor. Weird, never had to do that before.
Just did a clean install these drivers tonight, and my dual monitor setup went completely buggered. I got everything set up back to normal, and now 3D vision won't enable. I keep getting the red letters of death at the bottom of the screen saying that I'm attempting to run 3D stereo in non-3d Stereo mode. I've tried everything including reinstalling the drivers. My Asus 120hz monitor is set up as the primary and focus display, and it is at native resolution at 120hz. Been trying to fix it for over an hour now and I'm getting more than a little upset. Can anyone help?
*Edit - Nevermind, finally disabled the 60hz monitor and ran the wizard as if I only had the one monitor. That worked, and stayed working even after re-enabling the 60hz monitor. Weird, never had to do that before.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
I want to report a bug that is getting worse from the last WHQL release to this 180 beta driver. My system setup is in my sig, I am using the Acer H5360 projector.
Latest 175 WHQL driver: A few games, like Trine, loaded up in 60hz with 3D enabled. So Nvidia would give that error message "attempting to run .... wrong mode" or something like that. Obviously it is stating that it can't run 3D in 60hz mode, it must be 120hz mode. This happens with vsync set to on or off. Oblivion and I forget what other game would load in 120hz properly, but there would be that 3D vision "out of memory" bug.
New 180 beta driver: Now Oblivion also starts up in 60hz mode like Trine, giving the error message "attempting to run ...." I will have to go back and check, there was one other game that is not working properly now too. Other games like Tomb Raider Underworld work flawlessly as always in 3D vision.
Dirt 2 is still broken and always has been for me, (one eye shows this wierd black shading on many surfaces, other eye is normal). Many say Dirt2 works great with 3D vision, but not for me?
What is going on here? The 266 drivers & 3Dvision worked nearly flawlessly. I had to upgrade because Dirt 3 ran sluggish and now I have a host of 3D vision problems.
I want to report a bug that is getting worse from the last WHQL release to this 180 beta driver. My system setup is in my sig, I am using the Acer H5360 projector.
Latest 175 WHQL driver: A few games, like Trine, loaded up in 60hz with 3D enabled. So Nvidia would give that error message "attempting to run .... wrong mode" or something like that. Obviously it is stating that it can't run 3D in 60hz mode, it must be 120hz mode. This happens with vsync set to on or off. Oblivion and I forget what other game would load in 120hz properly, but there would be that 3D vision "out of memory" bug.
New 180 beta driver: Now Oblivion also starts up in 60hz mode like Trine, giving the error message "attempting to run ...." I will have to go back and check, there was one other game that is not working properly now too. Other games like Tomb Raider Underworld work flawlessly as always in 3D vision.
Dirt 2 is still broken and always has been for me, (one eye shows this wierd black shading on many surfaces, other eye is normal). Many say Dirt2 works great with 3D vision, but not for me?
What is going on here? The 266 drivers & 3Dvision worked nearly flawlessly. I had to upgrade because Dirt 3 ran sluggish and now I have a host of 3D vision problems.
[Monitor]: Acer H5360 3D 720p Projector on 80" Screen
[quote name='CyberCT' date='08 August 2011 - 05:15 PM' timestamp='1312820114' post='1276636']
I want to report a bug that is getting worse from the last WHQL release to this 180 beta driver. My system setup is in my sig, I am using the Acer H5360 projector.
Latest 175 WHQL driver: A few games, like Trine, loaded up in 60hz with 3D enabled. So Nvidia would give that error message "attempting to run .... wrong mode" or something like that. Obviously it is stating that it can't run 3D in 60hz mode, it must be 120hz mode. This happens with vsync set to on or off. Oblivion and I forget what other game would load in 120hz properly, but there would be that 3D vision "out of memory" bug.
New 180 beta driver: Now Oblivion also starts up in 60hz mode like Trine, giving the error message "attempting to run ...." I will have to go back and check, there was one other game that is not working properly now too. Other games like Tomb Raider Underworld work flawlessly as always in 3D vision.
Dirt 2 is still broken and always has been for me, (one eye shows this wierd black shading on many surfaces, other eye is normal). Many say Dirt2 works great with 3D vision, but not for me?
What is going on here? The 266 drivers & 3Dvision worked nearly flawlessly. I had to upgrade because Dirt 3 ran sluggish and now I have a host of 3D vision problems.
[/quote]
In dirt 2 you need to turn off the ambient oclusion in the .ini file, and force directx 9.
[quote name='CyberCT' date='08 August 2011 - 05:15 PM' timestamp='1312820114' post='1276636']
I want to report a bug that is getting worse from the last WHQL release to this 180 beta driver. My system setup is in my sig, I am using the Acer H5360 projector.
Latest 175 WHQL driver: A few games, like Trine, loaded up in 60hz with 3D enabled. So Nvidia would give that error message "attempting to run .... wrong mode" or something like that. Obviously it is stating that it can't run 3D in 60hz mode, it must be 120hz mode. This happens with vsync set to on or off. Oblivion and I forget what other game would load in 120hz properly, but there would be that 3D vision "out of memory" bug.
New 180 beta driver: Now Oblivion also starts up in 60hz mode like Trine, giving the error message "attempting to run ...." I will have to go back and check, there was one other game that is not working properly now too. Other games like Tomb Raider Underworld work flawlessly as always in 3D vision.
Dirt 2 is still broken and always has been for me, (one eye shows this wierd black shading on many surfaces, other eye is normal). Many say Dirt2 works great with 3D vision, but not for me?
What is going on here? The 266 drivers & 3Dvision worked nearly flawlessly. I had to upgrade because Dirt 3 ran sluggish and now I have a host of 3D vision problems.
In dirt 2 you need to turn off the ambient oclusion in the .ini file, and force directx 9.
[/quote]
Hi
Your issues may be related to not having the SSF4 patch installed. Can I ask where you purchased your game? Is is Steam?
Hi
Your issues may be related to not having the SSF4 patch installed. Can I ask where you purchased your game? Is is Steam?
[/quote]
I purchased the game from Steam (iirc after the patch which was supposed to include 3D Vision fixes was released). In my Steam settings for the game I have "Always keep this game up to date" ticked, and although I can't see anything in the game which indicates a version number, I do have a folder called "patch" in my "Steam\steamapps\common\super street fighter iv - arcade edition" folder so I'm pretty sure I'm up to date. Also, everyone else I've discussed the game with suffers the exact same anomalies in 3D so either the auto-patching process failed for all of us or errors remain in the game or drivers. If you check the jps screenshots I posted above and compare them to your copy I suspect you'll find all the issues I describe are still present.
Cheers,
DD
I purchased the game from Steam (iirc after the patch which was supposed to include 3D Vision fixes was released). In my Steam settings for the game I have "Always keep this game up to date" ticked, and although I can't see anything in the game which indicates a version number, I do have a folder called "patch" in my "Steam\steamapps\common\super street fighter iv - arcade edition" folder so I'm pretty sure I'm up to date. Also, everyone else I've discussed the game with suffers the exact same anomalies in 3D so either the auto-patching process failed for all of us or errors remain in the game or drivers. If you check the jps screenshots I posted above and compare them to your copy I suspect you'll find all the issues I describe are still present.
Cheers,
DD
I purchased the game from Steam (iirc after the patch which was supposed to include 3D Vision fixes was released). In my Steam settings for the game I have "Always keep this game up to date" ticked, and although I can't see anything in the game which indicates a version number, I do have a folder called "patch" in my "Steam\steamapps\common\super street fighter iv - arcade edition" folder so I'm pretty sure I'm up to date. Also, everyone else I've discussed the game with suffers the exact same anomalies in 3D so either the auto-patching process failed for all of us or errors remain in the game or drivers. If you check the jps screenshots I posted above and compare them to your copy I suspect you'll find all the issues I describe are still present.
Cheers,
DD
[/quote]
Hi
Here are my comments on some of the things you are experiencing:
Smoke & Dust – This was a nnown issue that the dev decided not to fix. It does happens infrequently.
HUD clashes in cutscenes – Known issue. The developer chose the best convergence to balance out all the scenes. Some scenes do have a slight issue.
Engine heat haze – Same as smoke and dust. Wasnt happening a lot.
Water reflections – Known issue that the dev decided not to fix it since it’s only in a couple of scenes.
I purchased the game from Steam (iirc after the patch which was supposed to include 3D Vision fixes was released). In my Steam settings for the game I have "Always keep this game up to date" ticked, and although I can't see anything in the game which indicates a version number, I do have a folder called "patch" in my "Steam\steamapps\common\super street fighter iv - arcade edition" folder so I'm pretty sure I'm up to date. Also, everyone else I've discussed the game with suffers the exact same anomalies in 3D so either the auto-patching process failed for all of us or errors remain in the game or drivers. If you check the jps screenshots I posted above and compare them to your copy I suspect you'll find all the issues I describe are still present.
Cheers,
DD
Hi
Here are my comments on some of the things you are experiencing:
Smoke & Dust – This was a nnown issue that the dev decided not to fix. It does happens infrequently.
HUD clashes in cutscenes – Known issue. The developer chose the best convergence to balance out all the scenes. Some scenes do have a slight issue.
Engine heat haze – Same as smoke and dust. Wasnt happening a lot.
Water reflections – Known issue that the dev decided not to fix it since it’s only in a couple of scenes.
Smoke & Dust – This was a nnown issue that the dev decided not to fix. It does happens infrequently.
[/quote]
Actually it happens in almost every fight -most characters have some (or many) moves which generate smoke/dust.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
HUD clashes in cutscenes – Known issue. The developer chose the best convergence to balance out all the scenes. Some scenes do have a slight issue.
[/quote]
I don't think I'm exaggerating when I say that the majority of cutscenes suffer from some kind of HUD clash.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Engine heat haze – Same as smoke and dust. Wasnt happening a lot.
[/quote]
It happens all the time you play the airstrip level and is very distracting.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Water reflections – Known issue that the dev decided not to fix it since it’s only in a couple of scenes.
[/quote]
Again this is a really distracting anomaly which happens in several scenes. The irony is that with the previous 275.50 drivers the issue only occurred during some fights, in other fights on the same background the reflections were fine. Since the 280.19 drivers seem to have broken the reflections then presumably the problem is with the drivers rather than the game.
The thing I find really dispiriting about all this is how a game which suffers glaring visual anomalies on 6 out of 22 backgrounds (in addition to other anomalies which happen in pretty much every fight) can possibly be given the highest "3D Vision Ready" rating, particularly when these issues were apparently all known. Are you really saying this level of quality is the best we can expect from games in 3D?
Cheers,
DD
Smoke & Dust – This was a nnown issue that the dev decided not to fix. It does happens infrequently.
Actually it happens in almost every fight -most characters have some (or many) moves which generate smoke/dust.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
HUD clashes in cutscenes – Known issue. The developer chose the best convergence to balance out all the scenes. Some scenes do have a slight issue.
I don't think I'm exaggerating when I say that the majority of cutscenes suffer from some kind of HUD clash.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Engine heat haze – Same as smoke and dust. Wasnt happening a lot.
It happens all the time you play the airstrip level and is very distracting.
[quote name='andrewf@nvidia' date='03 August 2011 - 07:23 PM' timestamp='1312395792' post='1274494']
Water reflections – Known issue that the dev decided not to fix it since it’s only in a couple of scenes.
Again this is a really distracting anomaly which happens in several scenes. The irony is that with the previous 275.50 drivers the issue only occurred during some fights, in other fights on the same background the reflections were fine. Since the 280.19 drivers seem to have broken the reflections then presumably the problem is with the drivers rather than the game.
The thing I find really dispiriting about all this is how a game which suffers glaring visual anomalies on 6 out of 22 backgrounds (in addition to other anomalies which happen in pretty much every fight) can possibly be given the highest "3D Vision Ready" rating, particularly when these issues were apparently all known. Are you really saying this level of quality is the best we can expect from games in 3D?
Cheers,
DD
Metro 2033, SSFIV AE, Deas Space II, etc... doesn't work in 3d anymore !
The only one working in 3D is Batman Arkham Asylum.
Movies work too in 3d but it's all.
Nvidia Geforce 560ti.
AMD Phenom 9650 quad-core
5go ram
Win 7 64bits.
EDIT : Problem resolved, I uninstalled completly the drivers and did a clean installation cause when I installed the drivers it was an update.
Metro 2033, SSFIV AE, Deas Space II, etc... doesn't work in 3d anymore !
The only one working in 3D is Batman Arkham Asylum.
Movies work too in 3d but it's all.
Nvidia Geforce 560ti.
AMD Phenom 9650 quad-core
5go ram
Win 7 64bits.
EDIT : Problem resolved, I uninstalled completly the drivers and did a clean installation cause when I installed the drivers it was an update.
For me so far so good, i hope future profile releases remain unchanged. Last known working driver for me was 266.58 & 266.21 3D driver.
I suspect some of your Q/A people like Jo Grover and the guys at Trinity U.S would have seen this as an issue?(1920*1080 custom only) I was a bit worried as subsequent driver releases did not play nice. Faith has been restored.
Happy camper now, cheers.
For me so far so good, i hope future profile releases remain unchanged. Last known working driver for me was 266.58 & 266.21 3D driver.
I suspect some of your Q/A people like Jo Grover and the guys at Trinity U.S would have seen this as an issue?(1920*1080 custom only) I was a bit worried as subsequent driver releases did not play nice. Faith has been restored.
Happy camper now, cheers.
Andrew, please see if the button functions can be re-enabled for the next driver release.
Andrew, please see if the button functions can be re-enabled for the next driver release.
In Dragon Age 2 I'm still having the outdoor sky problem (sky is placed too low).
Crysis 2 runs now decent 3D in DX11 on my PC. With previous 275 driver I could only run decent 3D in DX9 even with the latest game patch. Although I still can't run it on 1920x1080 because the game only seems to run in 60 hz. (I'm using 3D TVPlay).
In Dragon Age 2 I'm still having the outdoor sky problem (sky is placed too low).
Crysis 2 runs now decent 3D in DX11 on my PC. With previous 275 driver I could only run decent 3D in DX9 even with the latest game patch. Although I still can't run it on 1920x1080 because the game only seems to run in 60 hz. (I'm using 3D TVPlay).
- compatible with rise of flight for 3d ( out memory is resolved )
- no big loss of fps but freeze with iracing in 2d and more decrease of fps in 3d
I am less sure now but at first It was seemed to me that in 3d it's less dark , I had dream or not ?
- compatible with rise of flight for 3d ( out memory is resolved )
- no big loss of fps but freeze with iracing in 2d and more decrease of fps in 3d
I am less sure now but at first It was seemed to me that in 3d it's less dark , I had dream or not ?
Andrew I want to report a bug I encountered. I don't know if you are aware of it or not:
During normal 2D playback of youtube videos if I select the desired quality resolution for example 720p and go fullscreen I get some weird things, like the image is interlaced.
My config:
Asus GTX 590
3x Samsung SyncMaster 2233rz in surround
Windows 7
Firefox latest ver; Google Chrome latest ver;
Latest ver of Flash Player.
Now I found a workaround to view properly: Load the youtube video; go to fullscreen and AFTER select the resolution.
Are you guys aware of this? If you need more info or even a small clip that demonstrates the issue let me know and I can provide one.
Best Regards,
Helifax
Andrew I want to report a bug I encountered. I don't know if you are aware of it or not:
During normal 2D playback of youtube videos if I select the desired quality resolution for example 720p and go fullscreen I get some weird things, like the image is interlaced.
My config:
Asus GTX 590
3x Samsung SyncMaster 2233rz in surround
Windows 7
Firefox latest ver; Google Chrome latest ver;
Latest ver of Flash Player.
Now I found a workaround to view properly: Load the youtube video; go to fullscreen and AFTER select the resolution.
Are you guys aware of this? If you need more info or even a small clip that demonstrates the issue let me know and I can provide one.
Best Regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
However I see jarky picture in some videos and for all stereo photos.
This is not sync problems with glasses.
I see jarky picture without glasses (incorrect display of some frames).
Without 3D mode DLP project play 120 Hz picture play very clear and very stable.
PS. I'm sure for NVidia shutter glases you need hight bright projector like Viewsonic Pro8500 with 5000 lumens.
However I see jarky picture in some videos and for all stereo photos.
This is not sync problems with glasses.
I see jarky picture without glasses (incorrect display of some frames).
Without 3D mode DLP project play 120 Hz picture play very clear and very stable.
PS. I'm sure for NVidia shutter glases you need hight bright projector like Viewsonic Pro8500 with 5000 lumens.
*Edit - Nevermind, finally disabled the 60hz monitor and ran the wizard as if I only had the one monitor. That worked, and stayed working even after re-enabling the 60hz monitor. Weird, never had to do that before.
*Edit - Nevermind, finally disabled the 60hz monitor and ran the wizard as if I only had the one monitor. That worked, and stayed working even after re-enabling the 60hz monitor. Weird, never had to do that before.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Latest 175 WHQL driver: A few games, like Trine, loaded up in 60hz with 3D enabled. So Nvidia would give that error message "attempting to run .... wrong mode" or something like that. Obviously it is stating that it can't run 3D in 60hz mode, it must be 120hz mode. This happens with vsync set to on or off. Oblivion and I forget what other game would load in 120hz properly, but there would be that 3D vision "out of memory" bug.
New 180 beta driver: Now Oblivion also starts up in 60hz mode like Trine, giving the error message "attempting to run ...." I will have to go back and check, there was one other game that is not working properly now too. Other games like Tomb Raider Underworld work flawlessly as always in 3D vision.
Dirt 2 is still broken and always has been for me, (one eye shows this wierd black shading on many surfaces, other eye is normal). Many say Dirt2 works great with 3D vision, but not for me?
What is going on here? The 266 drivers & 3Dvision worked nearly flawlessly. I had to upgrade because Dirt 3 ran sluggish and now I have a host of 3D vision problems.
Latest 175 WHQL driver: A few games, like Trine, loaded up in 60hz with 3D enabled. So Nvidia would give that error message "attempting to run .... wrong mode" or something like that. Obviously it is stating that it can't run 3D in 60hz mode, it must be 120hz mode. This happens with vsync set to on or off. Oblivion and I forget what other game would load in 120hz properly, but there would be that 3D vision "out of memory" bug.
New 180 beta driver: Now Oblivion also starts up in 60hz mode like Trine, giving the error message "attempting to run ...." I will have to go back and check, there was one other game that is not working properly now too. Other games like Tomb Raider Underworld work flawlessly as always in 3D vision.
Dirt 2 is still broken and always has been for me, (one eye shows this wierd black shading on many surfaces, other eye is normal). Many say Dirt2 works great with 3D vision, but not for me?
What is going on here? The 266 drivers & 3Dvision worked nearly flawlessly. I had to upgrade because Dirt 3 ran sluggish and now I have a host of 3D vision problems.
[Monitor]: Acer H5360 3D 720p Projector on 80" Screen
[CPU]: INTEL i5 2500K @ 4.2GHz
[CPU Cooler]: Cooler Master Hyper 212+
[RAM]: Corsair Vengeance 4GB @ 1,866MHz
[Mobo]: MSI P67A-GD65
[GPU]: eVGA GTX 580SC @ 920 / 1840 / 2065
[PSU]: Corsair AX850 80+ Gold
[HDD]: Western Digital VelociRaptor 600GB 10k RPM
[Case]: Antec Three Hundred
[OS]: Windows 7 x64
[3DMark06 Score]: 31,048
I want to report a bug that is getting worse from the last WHQL release to this 180 beta driver. My system setup is in my sig, I am using the Acer H5360 projector.
Latest 175 WHQL driver: A few games, like Trine, loaded up in 60hz with 3D enabled. So Nvidia would give that error message "attempting to run .... wrong mode" or something like that. Obviously it is stating that it can't run 3D in 60hz mode, it must be 120hz mode. This happens with vsync set to on or off. Oblivion and I forget what other game would load in 120hz properly, but there would be that 3D vision "out of memory" bug.
New 180 beta driver: Now Oblivion also starts up in 60hz mode like Trine, giving the error message "attempting to run ...." I will have to go back and check, there was one other game that is not working properly now too. Other games like Tomb Raider Underworld work flawlessly as always in 3D vision.
Dirt 2 is still broken and always has been for me, (one eye shows this wierd black shading on many surfaces, other eye is normal). Many say Dirt2 works great with 3D vision, but not for me?
What is going on here? The 266 drivers & 3Dvision worked nearly flawlessly. I had to upgrade because Dirt 3 ran sluggish and now I have a host of 3D vision problems.
[/quote]
In dirt 2 you need to turn off the ambient oclusion in the .ini file, and force directx 9.
I want to report a bug that is getting worse from the last WHQL release to this 180 beta driver. My system setup is in my sig, I am using the Acer H5360 projector.
Latest 175 WHQL driver: A few games, like Trine, loaded up in 60hz with 3D enabled. So Nvidia would give that error message "attempting to run .... wrong mode" or something like that. Obviously it is stating that it can't run 3D in 60hz mode, it must be 120hz mode. This happens with vsync set to on or off. Oblivion and I forget what other game would load in 120hz properly, but there would be that 3D vision "out of memory" bug.
New 180 beta driver: Now Oblivion also starts up in 60hz mode like Trine, giving the error message "attempting to run ...." I will have to go back and check, there was one other game that is not working properly now too. Other games like Tomb Raider Underworld work flawlessly as always in 3D vision.
Dirt 2 is still broken and always has been for me, (one eye shows this wierd black shading on many surfaces, other eye is normal). Many say Dirt2 works great with 3D vision, but not for me?
What is going on here? The 266 drivers & 3Dvision worked nearly flawlessly. I had to upgrade because Dirt 3 ran sluggish and now I have a host of 3D vision problems.
In dirt 2 you need to turn off the ambient oclusion in the .ini file, and force directx 9.