What seems to be the problem: the game is coded in Java and using OpenGL. Nvidia doesn't allow OpenGL compatibility with 3D Vision.
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
What seems to be the problem: the game is coded in Java and using OpenGL. Nvidia doesn't allow OpenGL compatibility with 3D Vision.
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
What seems to be the problem: the game is coded in Java and using OpenGL. Nvidia doesn't allow OpenGL compatibility with 3D Vision.
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
What seems to be the problem: the game is coded in Java and using OpenGL. Nvidia doesn't allow OpenGL compatibility with 3D Vision.
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
[quote name='WIMarty' date='04 October 2010 - 08:39 PM' timestamp='1286217555' post='1126273']
What seems to be the problem: the game is coded in Java and using OpenGL. Nvidia doesn't allow OpenGL compatibility with 3D Vision.
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
Any other ideas/thoughts?
[/quote]
Hello,
I wrote (and still writting) a tutorial kind of post. It has a post related to Minecraft in 3D Vision. I personally didn't try it but you can give if a go and tell us the results.
Link to post:
[url="http://forums.nvidia.com/index.php?showtopic=210395&st=0&gopid=1297892&#entry1297892"]http://forums.nvidia.com/index.php?showtopic=210395&st=0&gopid=1297892&#entry1297892[/url]
[quote name='WIMarty' date='04 October 2010 - 08:39 PM' timestamp='1286217555' post='1126273']
What seems to be the problem: the game is coded in Java and using OpenGL. Nvidia doesn't allow OpenGL compatibility with 3D Vision.
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
Any other ideas/thoughts?
Hello,
I wrote (and still writting) a tutorial kind of post. It has a post related to Minecraft in 3D Vision. I personally didn't try it but you can give if a go and tell us the results.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
Any other ideas/thoughts?
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
Any other ideas/thoughts?
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
Any other ideas/thoughts?
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
Any other ideas/thoughts?
What seems to be the problem: the game is coded in Java and using OpenGL. Nvidia doesn't allow OpenGL compatibility with 3D Vision.
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
Any other ideas/thoughts?
[/quote]
Hello,
I wrote (and still writting) a tutorial kind of post. It has a post related to Minecraft in 3D Vision. I personally didn't try it but you can give if a go and tell us the results.
Link to post:
[url="http://forums.nvidia.com/index.php?showtopic=210395&st=0&gopid=1297892&#entry1297892"]http://forums.nvidia.com/index.php?showtopic=210395&st=0&gopid=1297892&#entry1297892[/url]
Best Regards,
Helifax
What seems to be the problem: the game is coded in Java and using OpenGL. Nvidia doesn't allow OpenGL compatibility with 3D Vision.
Q1. Would it work if Minecraft would/could enable Quad buffering?
Q2. Would it work for any 3d card or just the Quadro cards?
Q3. Is there any OpenGL wrapper for DirectX (drivers that does OpenGL -> DirectX on the fly and allow you to play OpenGL apps while being rendered by DirectX) that could do the job? Willing to try some together?
Any other ideas/thoughts?
Hello,
I wrote (and still writting) a tutorial kind of post. It has a post related to Minecraft in 3D Vision. I personally didn't try it but you can give if a go and tell us the results.
Link to post:
http://forums.nvidia.com/index.php?showtopic=210395&st=0&gopid=1297892&#entry1297892
Best Regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)