Divinity Original Sin - Enhanced Edition - 3D Fix
  2 / 4    
Awesome work guys. Really enjoying this game, can't really think of another game with a better turn based combat system. Except maybe TOEE
Awesome work guys.
Really enjoying this game, can't really think of another game with a better turn based combat system. Except maybe TOEE

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#16
Posted 01/05/2016 01:49 AM   
Great work creating this fix! We 3D Vision users really appreciate the complex efforts involved in creating game fixes like this (including the role of 3Dmigoto tools) - you are keeping 3D gaming alive...
Great work creating this fix! We 3D Vision users really appreciate the complex efforts involved in creating game fixes like this (including the role of 3Dmigoto tools) - you are keeping 3D gaming alive...

#17
Posted 01/08/2016 10:16 PM   
Hello I've got a problem, when i wanna add the sli profile ( i have no sli) with gforce profile manager i get this message : ERROR: This driver is not supported by this tool. You need a driver from release 256 onwards. (i got the latest driver) is there a way to add it manualy? beceause when i want to play the game without that step, the screen is just grey and i only can see the menu buttons :( would be nice if someone can explain the step with this profile stuff, i didn't get it with the guide on the forum. Greetings and thanks for the fix! :)
Hello

I've got a problem, when i wanna add the sli profile ( i have no sli) with gforce profile manager i get this message : ERROR: This driver is not supported by this tool. You need a driver from release 256 onwards. (i got the latest driver)

is there a way to add it manualy? beceause when i want to play the game without that step, the screen is just grey and i only can see the menu buttons :(

would be nice if someone can explain the step with this profile stuff, i didn't get it with the guide on the forum.

Greetings and thanks for the fix! :)

#18
Posted 07/10/2016 10:03 PM   
If you are getting that error, try re-installing the driver with DDU. I had this same error after installing 368.69 with DDU. It worked after the second install. [url]https://forums.geforce.com/default/topic/949401/3d-vision/what-rsquo-s-new-in-version-368-69-whql-/post/4923205/#4923205[/url]
If you are getting that error, try re-installing the driver with DDU.

I had this same error after installing 368.69 with DDU. It worked after the second install.

https://forums.geforce.com/default/topic/949401/3d-vision/what-rsquo-s-new-in-version-368-69-whql-/post/4923205/#4923205

#19
Posted 07/10/2016 10:40 PM   
[quote="D-Man11"]If you are getting that error, try re-installing the driver with DDU. I had this same error after installing 368.69 with DDU. It worked after the second install. [url]https://forums.geforce.com/default/topic/949401/3d-vision/what-rsquo-s-new-in-version-368-69-whql-/post/4923205/#4923205[/url][/quote] Thank you it works! But i still get wierd graphic glitches in game. in the Menu i see now just black except the menu buttons. Did i miss some steps? What does exactly this steps mean? Sry i didnt get it in english... - Swap the profile - Re-import.
D-Man11 said:If you are getting that error, try re-installing the driver with DDU.

I had this same error after installing 368.69 with DDU. It worked after the second install.

https://forums.geforce.com/default/topic/949401/3d-vision/what-rsquo-s-new-in-version-368-69-whql-/post/4923205/#4923205


Thank you it works! But i still get wierd graphic glitches in game. in the Menu i see now just black except the menu buttons. Did i miss some steps? What does exactly this steps mean? Sry i didnt get it in english...
- Swap the profile
- Re-import.

#20
Posted 07/11/2016 09:39 AM   
Sorry, I do not have SLI and can not comment on any profile settings to use. Nor do I have this game.
Sorry, I do not have SLI and can not comment on any profile settings to use.

Nor do I have this game.

#21
Posted 07/11/2016 10:16 AM   
- Swap the profile - Re-import The profile listed below the fix must be important. You must export you existing profile via Geforce 3D Profile Manager and import the profile below the fix. https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/ This should fix the problems your having.
- Swap the profile
- Re-import

The profile listed below the fix must be important.

You must export you existing profile via Geforce 3D Profile Manager and import the profile below the fix.


https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/


This should fix the problems your having.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#22
Posted 07/11/2016 10:49 AM   
[quote="zig11727"]- Swap the profile - Re-import The profile listed below the fix must be important. You must export you existing profile via Geforce 3D Profile Manager and import the profile below the fix. https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/ This should fix the problems your having.[/quote] Thank you guys for helping me out in this problem :) Last question (i hope) Do i have to export and import the profile to a special place or doesn't matter? Greetings
zig11727 said:- Swap the profile
- Re-import

The profile listed below the fix must be important.

You must export you existing profile via Geforce 3D Profile Manager and import the profile below the fix.


https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/


This should fix the problems your having.


Thank you guys for helping me out in this problem :)
Last question (i hope)
Do i have to export and import the profile to a special place or doesn't matter?

Greetings

#23
Posted 07/11/2016 03:12 PM   
[quote="Baumpforte"][quote="zig11727"]- Swap the profile - Re-import The profile listed below the fix must be important. You must export you existing profile via Geforce 3D Profile Manager and import the profile below the fix. https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/ This should fix the problems your having.[/quote] Thank you guys for helping me out in this problem :) Last question (i hope) Do i have to export and import the profile to a special place or doesn't matter? Greetings[/quote] Follow the instructions on the Helix blog and if you don't understand how to import and export a profile follow the link provided above. The profile will not work properly if the profile on the fix page isn't imported.
Baumpforte said:
zig11727 said:- Swap the profile
- Re-import

The profile listed below the fix must be important.

You must export you existing profile via Geforce 3D Profile Manager and import the profile below the fix.


https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/


This should fix the problems your having.


Thank you guys for helping me out in this problem :)
Last question (i hope)
Do i have to export and import the profile to a special place or doesn't matter?

Greetings


Follow the instructions on the Helix blog and if you don't understand how to import and export a profile follow the link provided above.

The profile will not work properly if the profile on the fix page isn't imported.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#24
Posted 07/11/2016 03:23 PM   
So i started the game playing with the ALPHA 3 and recognized some faults for the UI playing with gamepad and some fault for cooldown timer with keyboard and gamepad. Started a 18 hrs lasting try and error "fixing" and [b]made a "alpha 3.2"[/b] - The cooldown animation is nealry fixed (was not able to move the black cover into depth so i adapted the rest of the ui to near perfect but not perfect at all, the pixel shader i found was only changing color not the depth, and without any knowledge it was not possible for me to bring it to perfect but i think its ok as it is now...better than before - the "flame symbol" or the symbols for buffs/debuffs where @ screen depth for playing with gamepad, moved into depth right now and i have removed the shadow of the symbol that was not correct - Set Separation to 41 %, you can reduce it but not push it over 41 % this will not be good for viewing - changed the convergence presets addapt to the changede UI: one for dialoges (press Z Kes) and one for normal playing (Z). You can change it if you want in the ini file. [Key1] Key = z convergence = 3.6, 16.7 separation = 41 type = cycle - do not change the X value (x = 0.01) in the ini file. this will breake the font. pushing UI via ini more into depth will be no good.... - added some minimal 3D effect to minimap and world map and group symbols :-) ==> Follow the instructions @ the beginning of this thread and take this file instead. ==> NOTE: This is not a helix mod relase (it is only based on it (ALPHA 3) so if something is wrong do not bother helix crew :-) [url]http://www.share-online.biz/dl/SX0V3IFOF3[/url]
So i started the game playing with the ALPHA 3 and recognized some faults for the UI playing with gamepad and some fault for cooldown timer with keyboard and gamepad.

Started a 18 hrs lasting try and error "fixing" and made a "alpha 3.2"

- The cooldown animation is nealry fixed (was not able to move the black cover into depth so i adapted the rest of the ui to near perfect but not perfect at all, the pixel shader i found was only changing color not the depth, and without any knowledge it was not possible for me to bring it to perfect but i think its ok as it is now...better than before

- the "flame symbol" or the symbols for buffs/debuffs where @ screen depth for playing with gamepad, moved into depth right now and i have removed the shadow of the symbol that was not correct

- Set Separation to 41 %, you can reduce it but not push it over 41 % this will not be good for viewing

- changed the convergence presets addapt to the changede UI: one for dialoges (press Z Kes) and one for normal playing (Z). You can change it if you want in the ini file.

[Key1]
Key = z
convergence = 3.6, 16.7
separation = 41
type = cycle

- do not change the X value (x = 0.01) in the ini file. this will breake the font. pushing UI via ini more into depth will be no good....

- added some minimal 3D effect to minimap and world map and group symbols :-)

==> Follow the instructions @ the beginning of this thread and take this file instead.
==> NOTE: This is not a helix mod relase (it is only based on it (ALPHA 3) so if something is wrong do not bother helix crew :-)

http://www.share-online.biz/dl/SX0V3IFOF3

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#25
Posted 10/21/2016 08:06 PM   
Cheers! Thanks for the update;) I'll link it to the main page when I get a little free time;) (Things to do are pilling up fast ^_^)
Cheers! Thanks for the update;)
I'll link it to the main page when I get a little free time;)

(Things to do are pilling up fast ^_^)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#26
Posted 10/21/2016 10:25 PM   
[quote="helifax"]Cheers! Thanks for the update;) I'll link it to the main page when I get a little free time;) (Things to do are pilling up fast ^_^)[/quote] I will try it while playing and get some other UI elements fixed with gamepad...if i can and i hope i can find a solution for the 2-D black cooldown cover over the buttons...
helifax said:Cheers! Thanks for the update;)
I'll link it to the main page when I get a little free time;)

(Things to do are pilling up fast ^_^)


I will try it while playing and get some other UI elements fixed with gamepad...if i can and i hope i can find a solution for the 2-D black cooldown cover over the buttons...

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#27
Posted 10/22/2016 10:52 AM   
[b]//EDIT - 03.11.2016[/b]: Versions updated! OK have played it and changed something for a better action bar and debuff icons. BUT there are 3 problems left ATM that i am not able to fix, because i do not realy understand shader fixing :-) [b]1st[/b] Issue is the black cover for the cooldown timer, which has a 2D appereance at the right hand side of a symbol (KEYBOAD AND CONTROLLER) [i]2nd[/i] Issue is for CONTROLLER if you select a ability...the surrounding is litle wrong Minor issues i think, most anoind is the first one but i am not able to get it better. [b][i]Fix was made with 1920x1080 (cant test downscaling or other resolutions)[/i][/b] DOWNLOAD ALPHA 4.0: http://www.share-online.biz/dl/DHIK13GO7T2Z (extract to ...\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\) [img]http://web396.inetseite.de/V3.2_GAMEPAD.jpg[/img] [img]http://web396.inetseite.de/V3.2_KEYBOARD.jpg[/img] Did some scaling and movement to the middle of the screen for the GAMEPAD Action bar and some movement without scaling for the KEYBOARD action bar. Resulting in not that much pain for your eyes because the action bar is "in the ground" with this fix. [b][i]Fix was made with 1920x1080 (cant test downscaling or other resolutions)[/i][/b] DOWNLOAD ALPHA 4.1: http://www.share-online.biz/dl/PMCK13GOTR [b](extract to ...\steamapps\common\Divinity Original Sin Enhanced Edition\)[/b] (this was done by changing the FLASH files so not by migoto so you have some additional files...) [img]http://web396.inetseite.de/V3.3_GAMEPAD.jpg[/img] [img]http://web396.inetseite.de/V3.3_KEYBOARD.jpg[/img] Enjoy! //OFFTOPIC!!!!!!!!!!: You can use AUTOHOTKEY for switching UI depth using GAMEPAD/CONTROLLER (for Dialoges and for the inventory may be). Ah, and i have implementet a QUICK-SAVE and RELOAD for gamepad Auto save = left-button+start Auto load = left-button+back Change Convergence = left-button + right-button or start dialoges with left botton + A to auto switch convergence entering dialoges, left dialoges and move will bring you normal convergence..... Experimenting with AUTO HOTKEY and using MIGOTO key dependend SEP/DEPTH settings will give you the oportunity to near fully automate the depth/conv settings in the given situation you need it. ==> ask me for details if you did not get into it. The following code will made all changes without you have to think about it. Its optimized for the timings of migoto because they are little slower than the game/joy react so it consits of some ... at the first look ... confusing lines but it makes sence and is working verry good. (THIS NEEDS change keys in d3dx.ini): [code] [Key1] Key = z convergence = 3.6 type = cycle separation = 30 transition = 300 transition_type = linear [Key2] Key = u convergence = 14.8 separation = 30 [/code] Autohotkey Code using Gamepad: - Enter Dialoges with left-key+A will switch to eye friendly conv. - moving your char will set conv. back to normal again - if needed switch conv. via left+right key Autohotkey is a verry good tool to make conv/sep changes automatic chaninging to your needs, dependend on the keys you press, so if a situation needs to adapt conv/sep, burn your brain to get a solution how you can automate this. THis script is only an example for what is possible. I am playing now without the need of pressing any extra key to get the right view (sep/conv) in different situations) [code] A = 0 B = 0 #Persistent SetTimer, WatchAxis, 20 return WatchAxis: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Moving via Left-Stick will set Separation/Convergence to "normal" ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; GetKeyState, INVZ1, JoyZ ;msgbox %INVZ1% if (INVZ1 < 100 and INVZ1 <> 0) { sleep 300 GetKeyState, INVY1, JoyY if (INVY1 < 40 or INVY1 > 60) and (A = 0 and B = 0) { send {u down} sleep 50 send {u up} A = 1 } if (INVY1 > 49 AND INVY1 < 51) and (INVX1 > 49 AND INVX1 < 51) { A = 0 } GetKeyState, INVX1, JoyX if (INVX1 < 40 or INVX1 > 60) and (B = 0 and A = 0) { send {u down} sleep 50 send {u up} B = 1 } if (INVX1 > 49 AND INVX1 < 51) and (INVY1 > 49 AND INVY1 < 51) { B = 0 } } ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Auto save = left-button+start ; Auto load = left-button+back ; SwithConvergence with Z while pressing left and right button ; SwithConvergence with Z while pressing left Button and A Button (enter and exit dialoges with that combination) ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; joy2:: A = 0 B = 0 return joy6:: GetKeyState, INV6, Joy5 if INV6 = D { sleep, 20 send {z down} sleep, 20 send {z down} sleep, 20 send {z down} send {z up} return } joy7:: GetKeyState, INV7, Joy5 if INV7 = D { send {F8} sleep, 50 send {F8} return } joy8:: GetKeyState, INV8, Joy5 if INV8 = D { send {F5} sleep, 50 send {F5} return } joy1:: GetKeyState, INV9, Joy5 if INV9 = D { sleep, 20 send {z down} sleep, 20 send {z down} sleep, 20 send {z down} send {z up} return } return [/code] ==> This is much more logical than shader programming °_°
//EDIT - 03.11.2016: Versions updated!

OK have played it and changed something for a better action bar and debuff icons. BUT there are 3 problems left ATM that i am not able to fix, because i do not realy understand shader fixing :-)

1st Issue is the black cover for the cooldown timer, which has a 2D appereance at the right hand side of a symbol (KEYBOAD AND CONTROLLER)

2nd Issue is for CONTROLLER if you select a ability...the surrounding is litle wrong

Minor issues i think, most anoind is the first one but i am not able to get it better.


Fix was made with 1920x1080 (cant test downscaling or other resolutions)
DOWNLOAD ALPHA 4.0: http://www.share-online.biz/dl/DHIK13GO7T2Z

(extract to ...\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\)
Image
Image

Did some scaling and movement to the middle of the screen for the GAMEPAD Action bar and some movement without scaling for the KEYBOARD action bar. Resulting in not that much pain for your eyes because the action bar is "in the ground" with this fix.

Fix was made with 1920x1080 (cant test downscaling or other resolutions)
DOWNLOAD ALPHA 4.1: http://www.share-online.biz/dl/PMCK13GOTR
(extract to ...\steamapps\common\Divinity Original Sin Enhanced Edition\)
(this was done by changing the FLASH files so not by migoto so you have some additional files...)
Image
Image

Enjoy!



//OFFTOPIC!!!!!!!!!!:

You can use AUTOHOTKEY for switching UI depth using GAMEPAD/CONTROLLER (for Dialoges and for the inventory may be).
Ah, and i have implementet a QUICK-SAVE and RELOAD for gamepad

Auto save = left-button+start
Auto load = left-button+back
Change Convergence = left-button + right-button or start dialoges with left botton + A to auto switch convergence entering dialoges, left dialoges and move will bring you normal convergence.....

Experimenting with AUTO HOTKEY and using MIGOTO key dependend SEP/DEPTH settings will give you the oportunity to near fully automate the depth/conv settings in the given situation you need it.
==> ask me for details if you did not get into it. The following code will made all changes without you have to think about it. Its optimized for the timings of migoto because they are little slower than the game/joy react so it consits of some ... at the first look ... confusing lines but it makes sence and is working verry good.

(THIS NEEDS change keys in d3dx.ini):
[Key1]
Key = z
convergence = 3.6
type = cycle
separation = 30
transition = 300
transition_type = linear

[Key2]
Key = u
convergence = 14.8
separation = 30


Autohotkey Code using Gamepad:
- Enter Dialoges with left-key+A will switch to eye friendly conv.
- moving your char will set conv. back to normal again
- if needed switch conv. via left+right key

Autohotkey is a verry good tool to make conv/sep changes automatic chaninging to your needs, dependend on the keys you press, so if a situation needs to adapt conv/sep, burn your brain to get a solution how you can automate this. THis script is only an example for what is possible. I am playing now without the need of pressing any extra key to get the right view (sep/conv) in different situations)


A = 0
B = 0
#Persistent
SetTimer, WatchAxis, 20
return
WatchAxis:

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Moving via Left-Stick will set Separation/Convergence to "normal"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

GetKeyState, INVZ1, JoyZ
;msgbox %INVZ1%
if (INVZ1 < 100 and INVZ1 <> 0)
{
sleep 300
GetKeyState, INVY1, JoyY
if (INVY1 < 40 or INVY1 > 60) and (A = 0 and B = 0)
{
send {u down}
sleep 50
send {u up}
A = 1
}

if (INVY1 > 49 AND INVY1 < 51) and (INVX1 > 49 AND INVX1 < 51)
{
A = 0
}

GetKeyState, INVX1, JoyX
if (INVX1 < 40 or INVX1 > 60) and (B = 0 and A = 0)
{
send {u down}
sleep 50
send {u up}
B = 1
}

if (INVX1 > 49 AND INVX1 < 51) and (INVY1 > 49 AND INVY1 < 51)
{
B = 0
}
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Auto save = left-button+start
; Auto load = left-button+back
; SwithConvergence with Z while pressing left and right button
; SwithConvergence with Z while pressing left Button and A Button (enter and exit dialoges with that combination)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

joy2::
A = 0
B = 0
return

joy6::
GetKeyState, INV6, Joy5
if INV6 = D
{
sleep, 20
send {z down}
sleep, 20
send {z down}
sleep, 20
send {z down}
send {z up}
return
}
joy7::
GetKeyState, INV7, Joy5
if INV7 = D
{
send {F8}
sleep, 50
send {F8}
return
}

joy8::
GetKeyState, INV8, Joy5
if INV8 = D
{
send {F5}
sleep, 50
send {F5}
return
}

joy1::
GetKeyState, INV9, Joy5
if INV9 = D
{
sleep, 20
send {z down}
sleep, 20
send {z down}
sleep, 20
send {z down}
send {z up}
return
}
return


==> This is much more logical than shader programming °_°

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#28
Posted 10/22/2016 04:49 PM   
Hi guys, I'm just getting around to this. Everything is beautiful - thank you to all involved. Is there a way to use ReShade / SweetFX with this? I have a low resolution screen but the texture sharpening with ReShade/SweetFX usually works wonders :)
Hi guys,

I'm just getting around to this.

Everything is beautiful - thank you to all involved.

Is there a way to use ReShade / SweetFX with this?

I have a low resolution screen but the texture sharpening with ReShade/SweetFX usually works wonders :)

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#29
Posted 05/25/2017 03:03 AM   
[url]https://forums.geforce.com/default/topic/1006920/3d-vision/reshade-amp-3d-fixes-compatibility-/post/5140712/#5140712[/url] bo3b has made some compatibility adjustments recently in 3Dmigoto that help when using ReShade. Seeing as this game fix was released long before "said adjustments", try swapping out the old DLL with the newest DLL. Confirm that the newest DLL works fine with the exting fix, prior to trying to incorporating ReShade. At least I think that this would work, I have not tried it. GL
https://forums.geforce.com/default/topic/1006920/3d-vision/reshade-amp-3d-fixes-compatibility-/post/5140712/#5140712

bo3b has made some compatibility adjustments recently in 3Dmigoto that help when using ReShade.

Seeing as this game fix was released long before "said adjustments", try swapping out the old DLL with the newest DLL.

Confirm that the newest DLL works fine with the exting fix, prior to trying to incorporating ReShade.

At least I think that this would work, I have not tried it.

GL

#30
Posted 05/25/2017 07:49 AM   
  2 / 4    
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