Dragon Age Inquisition
  4 / 83    
Sigh. Was hoping for an epic RPG adventure. Got bored half way through the first location.
Sigh. Was hoping for an epic RPG adventure. Got bored half way through the first location.

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

#46
Posted 11/18/2014 04:14 PM   
[quote="mindw0rk"]Sigh. Was hoping for an epic RPG adventure. Got bored half way through the first location. [/quote] I bet if 3D was working properly you would say the opposite ^_^. That's how people are... "not working as I want it too....bad game anyway..." :)) Nothing personal;)) Was just a note in general;)) I don't blame you if you find it boring nor do I blame people who enjoy it... Everyone has their tastes;))
mindw0rk said:Sigh. Was hoping for an epic RPG adventure. Got bored half way through the first location.


I bet if 3D was working properly you would say the opposite ^_^. That's how people are... "not working as I want it too....bad game anyway..." :))
Nothing personal;)) Was just a note in general;))

I don't blame you if you find it boring nor do I blame people who enjoy it... Everyone has their tastes;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#47
Posted 11/18/2014 04:38 PM   
[quote="mike_ar69"][quote="bo3b"]Thanks for the logs. OK, that's moderately promising in that 3Dmigoto does in fact load and run there to start, and doesn't seem to crash. This looks a lot like the WatchDogs problem where the nvapi just unhooks all proxy dlls. One thing to try- drop the dlls from the WatchDogs fix into the DA folder, and see if that runs better/longer and maybe dumps shaders. (The dlls for WatchDogs fix have a special hack to rehook 3Dmigoto.)[/quote] Some success using the Watch Dogs version :-) Game hooks in and dumps some shaders, but then bombs out before launching. Attached shaders and logs. **EDIT If I turn off shader dumping the game launches, but runs at 0.1 FPS. Also does not shader hunt. **EDIT EDIT Removing all files from the shader cache and now shader hunting works, but nothing is being saved when I press 3 or 6... This is all looking promising though. **EDIT EDIT EDIT For whatever reason, shader saving is now working. If you ALtTab out of game just once, then Migoto seems to disconnect and you can't shader hunt anymore.[/quote]OK, sweet, that is looking pretty promising actually. The log is full of the usual stuff, and it looks to be more working than not. No shader errors to speak of, outside of a missing parse on yet another SM5 variant. Since that mostly works, this is another title that uses that GameWorks hammer to block proxy dlls, and so my workaround apparently will work here as well. For the crashes, that could easily be day-1 game problems, especially because SLI is borked. We saw that with Mordor where alt-tab would always crash because the game itself was confused. This could be the multi-threading problem I solved there as well though. Let me make a new build that supports those new features and should work better on this game. (nothing at present combines all of it) Promising! Edit: Actually, using the debug version I made yesterday will work here, and is not a terrible idea. It'll be slow, but includes all fixes, and the WatchDogs workaround is enabled in x64 debug. [url]https://github.com/bo3b/3Dmigoto/releases/download/0.99.2-beta/3Dmigoto-Debug-0.99.2.zip[/url]
mike_ar69 said:
bo3b said:Thanks for the logs.

OK, that's moderately promising in that 3Dmigoto does in fact load and run there to start, and doesn't seem to crash. This looks a lot like the WatchDogs problem where the nvapi just unhooks all proxy dlls.

One thing to try- drop the dlls from the WatchDogs fix into the DA folder, and see if that runs better/longer and maybe dumps shaders.

(The dlls for WatchDogs fix have a special hack to rehook 3Dmigoto.)

Some success using the Watch Dogs version :-) Game hooks in and dumps some shaders, but then bombs out before launching. Attached shaders and logs.

**EDIT If I turn off shader dumping the game launches, but runs at 0.1 FPS. Also does not shader hunt.

**EDIT EDIT Removing all files from the shader cache and now shader hunting works, but nothing is being saved when I press 3 or 6... This is all looking promising though.

**EDIT EDIT EDIT For whatever reason, shader saving is now working. If you ALtTab out of game just once, then Migoto seems to disconnect and you can't shader hunt anymore.
OK, sweet, that is looking pretty promising actually. The log is full of the usual stuff, and it looks to be more working than not. No shader errors to speak of, outside of a missing parse on yet another SM5 variant.

Since that mostly works, this is another title that uses that GameWorks hammer to block proxy dlls, and so my workaround apparently will work here as well.

For the crashes, that could easily be day-1 game problems, especially because SLI is borked. We saw that with Mordor where alt-tab would always crash because the game itself was confused. This could be the multi-threading problem I solved there as well though.

Let me make a new build that supports those new features and should work better on this game. (nothing at present combines all of it) Promising!

Edit: Actually, using the debug version I made yesterday will work here, and is not a terrible idea. It'll be slow, but includes all fixes, and the WatchDogs workaround is enabled in x64 debug.

https://github.com/bo3b/3Dmigoto/releases/download/0.99.2-beta/3Dmigoto-Debug-0.99.2.zip

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#48
Posted 11/18/2014 07:11 PM   
[quote="bo3b"] ....... For the crashes, that could easily be day-1 game problems, especially because SLI is borked. ....... [/quote] Regarding SLI scaling I can say SLI works. Now, regarding SLI-rendering I haven't tried it...Will do in a few minutes... Also have you tried AFR2 instead of AFR in the nvidia profile ? That might helps things out;))
bo3b said:
.......
For the crashes, that could easily be day-1 game problems, especially because SLI is borked.
.......


Regarding SLI scaling I can say SLI works. Now, regarding SLI-rendering I haven't tried it...Will do in a few minutes...

Also have you tried AFR2 instead of AFR in the nvidia profile ? That might helps things out;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#49
Posted 11/18/2014 07:17 PM   
wow, I wish I had 1 tenth the brain you guys have. This is just incredible, you have no idea how bad I was hoping this game had a chance to be fixed. I send you 3D Prayers !! (unfortunately, it's all I'm good for)
wow, I wish I had 1 tenth the brain you guys have. This is just incredible, you have no idea how bad I was hoping this game had a chance to be fixed.

I send you 3D Prayers !! (unfortunately, it's all I'm good for)

#50
Posted 11/18/2014 07:28 PM   
[quote="birthright"] I pray to the Divine, the Chantry, and whatever gods and demons can hear our voices no matter the side of the Veil, that may this game work in 3d,[/quote] Ok, this is getting pretty close to how I feel.
birthright said: I pray to the Divine, the Chantry, and whatever gods and demons can hear our voices no matter the side of the Veil, that may this game work in 3d,


Ok, this is getting pretty close to how I feel.

#51
Posted 11/18/2014 07:31 PM   
Its great news that you guys are working on a fix. I've started to play Dragon Age Origins again using the fix off of Helix's site and it is great. Can't wait to play Inquisition in 3D. keeping my fingers crossed for a fix :D
Its great news that you guys are working on a fix. I've started to play Dragon Age Origins again using the fix off of Helix's site and it is great. Can't wait to play Inquisition in 3D. keeping my fingers crossed for a fix :D

#52
Posted 11/18/2014 07:40 PM   
[quote="bo3b"] ..... [url]https://github.com/bo3b/3Dmigoto/releases/download/0.99.2-beta/3Dmigoto-Debug-0.99.2.zip[/url][/quote] Ok, Using the above version I was able to dump the pixel shader that is responsible for most of the shadows (exterior ones at least). - Disable the output of the shader - Compile the shader and cache it. - Load it in the game* (See below). Screenies**: [url=http://photos.3dvisionlive.com/helifax/album/546bb915d475fec54d000107/]3DVisionLive Images[/url] * I wasn't able to load it with the 0.99.2 version. The game would quit to desktop when trying a load. However I was able using the dll that was part of[s] Shadow Of Mordor Alpha2[/s] of a different Fix (can't remember :(). Exact filesize: 1.032.704 bytes. That version would load the shader. ** Screenshots made with SLI disabled. When SLI is enabled in one eye half the assets are not rendered at all (missing). [s]This is NOT a problem with the game. The problem is in the wrapper.[/s] [s]UPDATE: Made more tests and so far the Bioshock Infinity SLI bits seem to offer best scaling and eliminate the problem with the incorrect rendering![/s] Additional info: [s]I noticed that whan SLI was enabled at start-up the game changes 2-3 times resolutions (screen goes black/off and then on again) until the game actually starts. Without the wrapper this doesn't happen. This doesn't happen when SLI is disabled as well.[/s] UPDATE 2: See bellow post (next post by me). I could hunt more pixel shaders for other shadows. As you can see from the pics the main problems are with the shadows. (some other weird reflections here and there but nothing game-breaking IMO). Attached the shader for the shadows here (Shadows must be set to Ultra and MSAA set to 0 in order to be disabled -_-).
bo3b said:
.....
https://github.com/bo3b/3Dmigoto/releases/download/0.99.2-beta/3Dmigoto-Debug-0.99.2.zip


Ok,

Using the above version I was able to dump the pixel shader that is responsible for most of the shadows (exterior ones at least).
- Disable the output of the shader
- Compile the shader and cache it.
- Load it in the game* (See below).

Screenies**:
3DVisionLive Images

* I wasn't able to load it with the 0.99.2 version. The game would quit to desktop when trying a load. However I was able using the dll that was part of Shadow Of Mordor Alpha2 of a different Fix (can't remember :(). Exact filesize: 1.032.704 bytes. That version would load the shader.

** Screenshots made with SLI disabled. When SLI is enabled in one eye half the assets are not rendered at all (missing).
This is NOT a problem with the game. The problem is in the wrapper.

UPDATE: Made more tests and so far the Bioshock Infinity SLI bits seem to offer best scaling and eliminate the problem with the incorrect rendering!

Additional info: I noticed that whan SLI was enabled at start-up the game changes 2-3 times resolutions (screen goes black/off and then on again) until the game actually starts. Without the wrapper this doesn't happen. This doesn't happen when SLI is disabled as well.



UPDATE 2: See bellow post (next post by me).



I could hunt more pixel shaders for other shadows. As you can see from the pics the main problems are with the shadows. (some other weird reflections here and there but nothing game-breaking IMO).

Attached the shader for the shadows here (Shadows must be set to Ultra and MSAA set to 0 in order to be disabled -_-).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#53
Posted 11/18/2014 09:27 PM   
Prayers may have been answered. Guardians of 3d honing their craft. For every one that acknowledges their appreciation in this forum, tens of thousands around the world quietly cheer. Simply amazing guys, wishing you the best on this. /salute
Prayers may have been answered. Guardians of 3d honing their craft. For every one that acknowledges their appreciation in this forum, tens of thousands around the world quietly cheer. Simply amazing guys, wishing you the best on this.

/salute

#54
Posted 11/18/2014 11:37 PM   
+1 the outside pics w shadows turned off look great. hopefully interior shadows are also manageable. great work all !
+1 the outside pics w shadows turned off look great. hopefully interior shadows are also manageable. great work all !

#55
Posted 11/19/2014 12:25 AM   
[quote="helifax"][quote="bo3b"] ..... [url]https://github.com/bo3b/3Dmigoto/releases/download/0.99.2-beta/3Dmigoto-Debug-0.99.2.zip[/url][/quote] Ok, Using the above version I was able to dump the pixel shader that is responsible for most of the shadows (exterior ones at least). - Disable the output of the shader - Compile the shader and cache it. - Load it in the game* (See below). Screenies**: [url=http://photos.3dvisionlive.com/helifax/album/546bb915d475fec54d000107/]3DVisionLive Images[/url] * I wasn't able to load it with the 0.99.2 version. The game would quit to desktop when trying a load. However I was able using the dll that was part of Shadow Of Mordor Alpha2. Exact filesize: 1.032.704 bytes. That version would load the shader. ** Screenshots made with SLI disabled. When SLI is enabled in one eye half the assets are not rendered at all (missing). [s]This is NOT a problem with the game. The problem is in the wrapper.[/s] [s]UPDATE: Made more tests and so far the Bioshock Infinity SLI bits seem to offer best scaling and eliminate the problem with the incorrect rendering! Additional info: I noticed that whan SLI was enabled at start-up the game changes 2-3 times resolutions (screen goes black/off and then on again) until the game actually starts. Without the wrapper this doesn't happen. This doesn't happen when SLI is disabled as well.[/s] I could hunt more pixel shaders for other shadows. As you can see from the pics the main problems are with the shadows. (some other weird reflections here and there but nothing game-breaking IMO). Attached the shader for the shadows here (Shadows must be set to Ultra and MSAA set to 0 in order to be disabled -_-). [/quote] Did more testing and found out that 3DMigoto works with the official profile (and offers best SLI support so far) with the following tweaks in the OFFICIAL profile: - Leave original SLI bits. - Set Power Management to Max Performance (don't know if it helps) - Vsync Smooth AFR behavior -> ON (don't know if it helps) - Vertical Sync Tear Control -> Adaptive (don't know if it helps) - Max pre-rendered frames -> 2 (THIS I think is the culprit) - NVIDIA predefined number of GPUs to use in SLI -> SLI_PREDEFINED_GPU_COUNT_DX10_TWO (THIS I think is the culprit as well) The rest is the same official profile.
helifax said:
bo3b said:
.....
https://github.com/bo3b/3Dmigoto/releases/download/0.99.2-beta/3Dmigoto-Debug-0.99.2.zip


Ok,

Using the above version I was able to dump the pixel shader that is responsible for most of the shadows (exterior ones at least).
- Disable the output of the shader
- Compile the shader and cache it.
- Load it in the game* (See below).

Screenies**:
3DVisionLive Images

* I wasn't able to load it with the 0.99.2 version. The game would quit to desktop when trying a load. However I was able using the dll that was part of Shadow Of Mordor Alpha2. Exact filesize: 1.032.704 bytes. That version would load the shader.

** Screenshots made with SLI disabled. When SLI is enabled in one eye half the assets are not rendered at all (missing).
This is NOT a problem with the game. The problem is in the wrapper.

UPDATE: Made more tests and so far the Bioshock Infinity SLI bits seem to offer best scaling and eliminate the problem with the incorrect rendering!

Additional info: I noticed that whan SLI was enabled at start-up the game changes 2-3 times resolutions (screen goes black/off and then on again) until the game actually starts. Without the wrapper this doesn't happen. This doesn't happen when SLI is disabled as well.


I could hunt more pixel shaders for other shadows. As you can see from the pics the main problems are with the shadows. (some other weird reflections here and there but nothing game-breaking IMO).

Attached the shader for the shadows here (Shadows must be set to Ultra and MSAA set to 0 in order to be disabled -_-).


Did more testing and found out that 3DMigoto works with the official profile (and offers best SLI support so far) with the following tweaks in the OFFICIAL profile:

- Leave original SLI bits.
- Set Power Management to Max Performance (don't know if it helps)
- Vsync Smooth AFR behavior -> ON (don't know if it helps)
- Vertical Sync Tear Control -> Adaptive (don't know if it helps)
- Max pre-rendered frames -> 2 (THIS I think is the culprit)
- NVIDIA predefined number of GPUs to use in SLI -> SLI_PREDEFINED_GPU_COUNT_DX10_TWO (THIS I think is the culprit as well)

The rest is the same official profile.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#56
Posted 11/19/2014 01:58 AM   
can anyone here help me with dedicated video memory problem showing 32 MV dedicated video memory I have 2 GB graphic card
can anyone here help me with dedicated video memory problem showing 32 MV dedicated video memory I have 2 GB graphic card

#57
Posted 11/19/2014 03:13 AM   
[quote="helifax"]Did more testing and found out that 3DMigoto works with the official profile (and offers best SLI support so far) with the following tweaks in the OFFICIAL profile: - Leave original SLI bits. - Set Power Management to Max Performance (don't know if it helps) - Vsync Smooth AFR behavior -> ON (don't know if it helps) - Vertical Sync Tear Control -> Adaptive (don't know if it helps) - Max pre-rendered frames -> 2 (THIS I think is the culprit) - NVIDIA predefined number of GPUs to use in SLI -> SLI_PREDEFINED_GPU_COUNT_DX10_TWO (THIS I think is the culprit as well) The rest is the same official profile. [/quote] Yeah! Totally good news to me that 3Dmigoto is mostly working here. Thanks for trying out that debug version. I'll make a release version for this game that includes the right tweaks, and start a fix using your disabled shader. That will be helpful for Mike as a starting spot to look at as well.
helifax said:Did more testing and found out that 3DMigoto works with the official profile (and offers best SLI support so far) with the following tweaks in the OFFICIAL profile:

- Leave original SLI bits.
- Set Power Management to Max Performance (don't know if it helps)
- Vsync Smooth AFR behavior -> ON (don't know if it helps)
- Vertical Sync Tear Control -> Adaptive (don't know if it helps)
- Max pre-rendered frames -> 2 (THIS I think is the culprit)
- NVIDIA predefined number of GPUs to use in SLI -> SLI_PREDEFINED_GPU_COUNT_DX10_TWO (THIS I think is the culprit as well)

The rest is the same official profile.

Yeah! Totally good news to me that 3Dmigoto is mostly working here.

Thanks for trying out that debug version.

I'll make a release version for this game that includes the right tweaks, and start a fix using your disabled shader. That will be helpful for Mike as a starting spot to look at as well.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#58
Posted 11/19/2014 05:21 AM   
OK, here is a preliminary build for looking at DragonAge. Unless I made a mistake, this should work on the game and be in release mode so that it performs well. You'll want to set the d3dx.ini to hunting and logging. [url]https://github.com/bo3b/3Dmigoto/releases/download/0.99.2-beta/3Dmigoto-DragonAge-0.99.5.zip[/url]
OK, here is a preliminary build for looking at DragonAge. Unless I made a mistake, this should work on the game and be in release mode so that it performs well. You'll want to set the d3dx.ini to hunting and logging.

https://github.com/bo3b/3Dmigoto/releases/download/0.99.2-beta/3Dmigoto-DragonAge-0.99.5.zip

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#59
Posted 11/19/2014 06:44 AM   
Hi boys! a question: Is possible fix shadows in correct depht and don't delete it in this game? Thanks for your work :)
Hi boys!

a question:

Is possible fix shadows in correct depht and don't delete it in this game?

Thanks for your work :)

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

#60
Posted 11/19/2014 09:16 AM   
  4 / 83    
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