I own the game since its release and originally I wanted to post some screenies here to give you an impression of the issues that plague the game. Although very annoying those issues seemed pretty "fixable" to me.
Now that I launched the game today nearly all of those issues have magically vanished. There must have been an update that also fixed most of the 3D Vision issues.
Aside from some minor issues with shadows it seems this game is pretty playable in 3DV out of the box
I'll post some screenies here so you can have a look for yourself.......
I own the game since its release and originally I wanted to post some screenies here to give you an impression of the issues that plague the game. Although very annoying those issues seemed pretty "fixable" to me.
Now that I launched the game today nearly all of those issues have magically vanished. There must have been an update that also fixed most of the 3D Vision issues.
Aside from some minor issues with shadows it seems this game is pretty playable in 3DV out of the box
I'll post some screenies here so you can have a look for yourself.......
Found out today that nothing has been fixed down the road. Some stages are just nearly issue-free. So when I launched the game yesterday I chose a stage that is nearly issue-free concerning 3D Vision. When choosing another stage the issues are there just like before.
but it seems major issues are limited to what appears looking a little bit like ghosting to the left and right of the character. So you have your character in the middle but to the left and right of it an additional more hollow version of the character. When you take the glasses off you can even identify more than just 2 images overlapping.
Found out today that nothing has been fixed down the road. Some stages are just nearly issue-free. So when I launched the game yesterday I chose a stage that is nearly issue-free concerning 3D Vision. When choosing another stage the issues are there just like before.
but it seems major issues are limited to what appears looking a little bit like ghosting to the left and right of the character. So you have your character in the middle but to the left and right of it an additional more hollow version of the character. When you take the glasses off you can even identify more than just 2 images overlapping.
So then:
1) Download the Obduction 3DFix
2) Extract where the .exe is located (the one in the ...\Binaries\Win64)
Also you can remove *ONLY* the .txt files inside the ShaderFixes folder. [b]DON'T REMOVE[/b] the .hlsl files.
That fix was shipped with some UNIVERSAL UE4 fixes, using ShaderRegex :)
Test and let me know! :)
I was just about to try it out. Unfortunately I can't download the fix as I get an error saying that the connection was reset. You can find the exact error-message attached.
I was just about to try it out. Unfortunately I can't download the fix as I get an error saying that the connection was reset. You can find the exact error-message attached.
Awesome! It worked! Now the game looks indeed like 3D Vision ready (if I can say so after just a couple of minutes ingame).
Thanks alot DHR! (and don't forget to check your donations-account) ;-)
I also tried the obduction fix for Injustice 2 which is now also playable in 3D Vision (official profile just came in with drivers 388.31) and looking pretty good!
The only issues (during some supermoves and when looking at the characters in the equipment-editing-mode) looked pretty much the same as they looked in Marvel vs. Capcom Infinite before I applied your obduction fix. So I just gave it a try and installed the obduction fix also for Injustice 2....unfortunately to no avail. If you are interested in how it looks like have a look at the Injustice 2 thread. I'll post a screenie there....
Awesome! It worked! Now the game looks indeed like 3D Vision ready (if I can say so after just a couple of minutes ingame).
Thanks alot DHR! (and don't forget to check your donations-account) ;-)
I also tried the obduction fix for Injustice 2 which is now also playable in 3D Vision (official profile just came in with drivers 388.31) and looking pretty good!
The only issues (during some supermoves and when looking at the characters in the equipment-editing-mode) looked pretty much the same as they looked in Marvel vs. Capcom Infinite before I applied your obduction fix. So I just gave it a try and installed the obduction fix also for Injustice 2....unfortunately to no avail. If you are interested in how it looks like have a look at the Injustice 2 thread. I'll post a screenie there....
Very nice that works!! that's the idea!
Thanks for the donation!
Those ShaderRegex will fix about 80 - 90% of any UE4 game....except of course if devs change drasticaly the constant buffers or add some custom shaders.
Injustice 2 is UE3....the fix won't work sadly. But if the game use UE3 normal shaders, will be possible to make a Set of ShaderRegex for that (should be the equivalent to Helix Lua Script for DX11).
Very nice that works!! that's the idea!
Thanks for the donation!
Those ShaderRegex will fix about 80 - 90% of any UE4 game....except of course if devs change drasticaly the constant buffers or add some custom shaders.
Injustice 2 is UE3....the fix won't work sadly. But if the game use UE3 normal shaders, will be possible to make a Set of ShaderRegex for that (should be the equivalent to Helix Lua Script for DX11).
Sorry DHR!
Of course it's Unreal Engine 3 for Injustice 2. Must have been very confused yesterday in a positive way:
1. First new drivers came out and made Injustice 2 playable in 3D Vision
2. Your obduction fix made Marvel vs. Capcom Infinite very playable in 3D Vision
3. Helifax gamepad-mapper-tip (reWASD) made Wolfenstein: The old Blood playable in 3D Vision for me (I needed full gamepad support)
4. New drivers brought back the "enable 3D Vision"-option for my 3D Vision laptop (AW M17X R5). That option had gone missing since september
That's what I call a good day in a 3D Vision lover's life. So sorry for being confused yesterday......
Sorry DHR!
Of course it's Unreal Engine 3 for Injustice 2. Must have been very confused yesterday in a positive way:
1. First new drivers came out and made Injustice 2 playable in 3D Vision
2. Your obduction fix made Marvel vs. Capcom Infinite very playable in 3D Vision
3. Helifax gamepad-mapper-tip (reWASD) made Wolfenstein: The old Blood playable in 3D Vision for me (I needed full gamepad support)
4. New drivers brought back the "enable 3D Vision"-option for my 3D Vision laptop (AW M17X R5). That option had gone missing since september
That's what I call a good day in a 3D Vision lover's life. So sorry for being confused yesterday......
That's awesome news that the ShaderRegex has the possibility of Autocorrecting games based on engine. I would say it's a pretty big advancement for us...
That's awesome news that the ShaderRegex has the possibility of Autocorrecting games based on engine. I would say it's a pretty big advancement for us...
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
@lohan_0903, No problem! :)
About the UE4 ShaderRegex, there're things that the fix won't catch, like:
- HUD elements (this is very game dependant)
- CS reflections (i still don't add that ShaderRegex, but is possible)
- Some Decals type of shaders (i still don't full support that)
Also i made the search pattern medium agressive to look stuff....but this always can be tweaked very easy.
What's issues you still see??
BTW, i also post a ShaderRegex for Frostbite3 engine games...so anyone can test in Battlefront II or FIFA18 for example. CS Lights still have the know issues, but the fixing code is injected anyways.
About the UE4 ShaderRegex, there're things that the fix won't catch, like:
- HUD elements (this is very game dependant)
- CS reflections (i still don't add that ShaderRegex, but is possible)
- Some Decals type of shaders (i still don't full support that)
Also i made the search pattern medium agressive to look stuff....but this always can be tweaked very easy.
What's issues you still see??
BTW, i also post a ShaderRegex for Frostbite3 engine games...so anyone can test in Battlefront II or FIFA18 for example. CS Lights still have the know issues, but the fixing code is injected anyways.
When doing super-moves in Marvel vs. Capcom Infinite something seems a little bit off! Unfortunately I cannot quite say in detail what is causing the problem. I tried to lower shadows (you can't disable them completely) but that didn't bring any success.
When doing super-moves in Marvel vs. Capcom Infinite something seems a little bit off! Unfortunately I cannot quite say in detail what is causing the problem. I tried to lower shadows (you can't disable them completely) but that didn't bring any success.
That's probably the Decals type of shaders, if you can put a screenshots.
Probably is not a shadows/lights, ShaderRegex should fix all of them, including Tile Lights.
Also you can edit the d3dx.ini to this:
[code]export_shaders=1
export_hlsl=2[/code]
make sure the problematics effects appear on screen.
And upload the ShaderCache here. Probably the matrix needed for the fix is in cb1....In Obduction is in cb0.
That's probably the Decals type of shaders, if you can put a screenshots.
Probably is not a shadows/lights, ShaderRegex should fix all of them, including Tile Lights.
Also you can edit the d3dx.ini to this:
export_shaders=1
export_hlsl=2
make sure the problematics effects appear on screen.
And upload the ShaderCache here. Probably the matrix needed for the fix is in cb1....In Obduction is in cb0.
Sorry for being late DHR!
I'll put some screenies here that very clearly show the issues during super-moves (it's that black border/halo around the characters). Unfortunately I didn't edit the d3dx.ini yet (but will do it later).
Also to be honest I have absolutely no clue how to export and upload the ShaderCache. Any advice?
I'll put some screenies here that very clearly show the issues during super-moves (it's that black border/halo around the characters). Unfortunately I didn't edit the d3dx.ini yet (but will do it later).
Also to be honest I have absolutely no clue how to export and upload the ShaderCache. Any advice?
Now that I launched the game today nearly all of those issues have magically vanished. There must have been an update that also fixed most of the 3D Vision issues.
Aside from some minor issues with shadows it seems this game is pretty playable in 3DV out of the box
I'll post some screenies here so you can have a look for yourself.......
but it seems major issues are limited to what appears looking a little bit like ghosting to the left and right of the character. So you have your character in the middle but to the left and right of it an additional more hollow version of the character. When you take the glasses off you can even identify more than just 2 images overlapping.
The game is UE4 and x64??
i read somewhere that this game is UE4.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
1) Download the Obduction 3DFix
2) Extract where the .exe is located (the one in the ...\Binaries\Win64)
Also you can remove *ONLY* the .txt files inside the ShaderFixes folder. DON'T REMOVE the .hlsl files.
That fix was shipped with some UNIVERSAL UE4 fixes, using ShaderRegex :)
Test and let me know! :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
The http://dstats.net site is down :(
i use that site for stats...
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Thanks alot DHR! (and don't forget to check your donations-account) ;-)
I also tried the obduction fix for Injustice 2 which is now also playable in 3D Vision (official profile just came in with drivers 388.31) and looking pretty good!
The only issues (during some supermoves and when looking at the characters in the equipment-editing-mode) looked pretty much the same as they looked in Marvel vs. Capcom Infinite before I applied your obduction fix. So I just gave it a try and installed the obduction fix also for Injustice 2....unfortunately to no avail. If you are interested in how it looks like have a look at the Injustice 2 thread. I'll post a screenie there....
Thanks for the donation!
Those ShaderRegex will fix about 80 - 90% of any UE4 game....except of course if devs change drasticaly the constant buffers or add some custom shaders.
Injustice 2 is UE3....the fix won't work sadly. But if the game use UE3 normal shaders, will be possible to make a Set of ShaderRegex for that (should be the equivalent to Helix Lua Script for DX11).
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Of course it's Unreal Engine 3 for Injustice 2. Must have been very confused yesterday in a positive way:
1. First new drivers came out and made Injustice 2 playable in 3D Vision
2. Your obduction fix made Marvel vs. Capcom Infinite very playable in 3D Vision
3. Helifax gamepad-mapper-tip (reWASD) made Wolfenstein: The old Blood playable in 3D Vision for me (I needed full gamepad support)
4. New drivers brought back the "enable 3D Vision"-option for my 3D Vision laptop (AW M17X R5). That option had gone missing since september
That's what I call a good day in a 3D Vision lover's life. So sorry for being confused yesterday......
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
About the UE4 ShaderRegex, there're things that the fix won't catch, like:
- HUD elements (this is very game dependant)
- CS reflections (i still don't add that ShaderRegex, but is possible)
- Some Decals type of shaders (i still don't full support that)
Also i made the search pattern medium agressive to look stuff....but this always can be tweaked very easy.
What's issues you still see??
BTW, i also post a ShaderRegex for Frostbite3 engine games...so anyone can test in Battlefront II or FIFA18 for example. CS Lights still have the know issues, but the fixing code is injected anyways.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Probably is not a shadows/lights, ShaderRegex should fix all of them, including Tile Lights.
Also you can edit the d3dx.ini to this:
make sure the problematics effects appear on screen.
And upload the ShaderCache here. Probably the matrix needed for the fix is in cb1....In Obduction is in cb0.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I'll put some screenies here that very clearly show the issues during super-moves (it's that black border/halo around the characters). Unfortunately I didn't edit the d3dx.ini yet (but will do it later).
Also to be honest I have absolutely no clue how to export and upload the ShaderCache. Any advice?