[quote="bo3b"][quote="Ferry"]Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?[/quote]No, just drop in the .txt file. The .bin are created automatically as a cache.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.[/quote]
I'm assuming you know right where during the game you can find the blood pool? I kept the description vague so that it doesn't spoil the story. Anyway, I found another very minor glitch further into the game. When you find the compression cylinder to repair the elevator on the storage rack device, right directly behind you is a "decal" of damage on the wall. It appears to be floating in space.
Ferry said:Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?
No, just drop in the .txt file. The .bin are created automatically as a cache.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.
I'm assuming you know right where during the game you can find the blood pool? I kept the description vague so that it doesn't spoil the story. Anyway, I found another very minor glitch further into the game. When you find the compression cylinder to repair the elevator on the storage rack device, right directly behind you is a "decal" of damage on the wall. It appears to be floating in space.
[quote="Bronte"][quote="bo3b"][quote="Ferry"]Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?[/quote]No, just drop in the .txt file. The .bin are created automatically as a cache.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.[/quote]
I'm assuming you know right where during the game you can find the blood pool? I kept the description vague so that it doesn't spoil the story. Anyway, I found another very minor glitch further into the game. When you find the compression cylinder to repair the elevator on the storage rack device, right directly behind you is a "decal" of damage on the wall. It appears to be floating in space.[/quote]
Two things:
(a) I have attached the fixed shaders for blood, can you put them in the ShaderFixes folder and check that they work?
(b) In your dxd3.ini file, set "shaderhunting = 1", then when you get to the decal, keep pressing NUM-5 until it disappears, then press NUM-6. This should beep and put the VS shader in the ShaderFixes folder. If you could then append ".jpg" to it and upload it here I can have a look at it. Also, if you can do the same for a pixel shader (PS) by pressing NUM-2 until it disappears and then press NUM-3 to save it. There may be more than one PS which 'contributes' to the decal rendering, so if you can keep doing this and saving all PS that make the decal disappear (eventually you will get a "bump" sound instead of a "beep" which means you have already saved that shader and you know you can stop).
Ferry said:Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?
No, just drop in the .txt file. The .bin are created automatically as a cache.
BTW, I added that shader to the project files, and it will be included on a next release. I want to fix a few other things before we re-release, like the blood that Bronte found.
I'm assuming you know right where during the game you can find the blood pool? I kept the description vague so that it doesn't spoil the story. Anyway, I found another very minor glitch further into the game. When you find the compression cylinder to repair the elevator on the storage rack device, right directly behind you is a "decal" of damage on the wall. It appears to be floating in space.
Two things:
(a) I have attached the fixed shaders for blood, can you put them in the ShaderFixes folder and check that they work?
(b) In your dxd3.ini file, set "shaderhunting = 1", then when you get to the decal, keep pressing NUM-5 until it disappears, then press NUM-6. This should beep and put the VS shader in the ShaderFixes folder. If you could then append ".jpg" to it and upload it here I can have a look at it. Also, if you can do the same for a pixel shader (PS) by pressing NUM-2 until it disappears and then press NUM-3 to save it. There may be more than one PS which 'contributes' to the decal rendering, so if you can keep doing this and saving all PS that make the decal disappear (eventually you will get a "bump" sound instead of a "beep" which means you have already saved that shader and you know you can stop).
If anyone here is from Norway, this game currently has a pricing error.
Deluxe edition is about ~$6 USD. If you're not from Norway, you can find people on trade sites selling it for about $14-20 now.
[quote="mike_ar69]
Two things:
(a) I have attached the fixed shaders for blood, can you put them in the ShaderFixes folder and check that they work?
(b) In your dxd3.ini file, set "shaderhunting = 1", then when you get to the decal, keep pressing NUM-5 until it disappears, then press NUM-6. This should beep and put the VS shader in the ShaderFixes folder. If you could then append ".jpg" to it and upload it here I can have a look at it. Also, if you can do the same for a pixel shader (PS) by pressing NUM-2 until it disappears and then press NUM-3 to save it. There may be more than one PS which 'contributes' to the decal rendering, so if you can keep doing this and saving all PS that make the decal disappear (eventually you will get a "bump" sound instead of a "beep" which means you have already saved that shader and you know you can stop).
[/quote]
Is this something I can do with just the current fix installed in the game folder?
mike_ar69 said:
Two things:
(a) I have attached the fixed shaders for blood, can you put them in the ShaderFixes folder and check that they work?
(b) In your dxd3.ini file, set "shaderhunting = 1", then when you get to the decal, keep pressing NUM-5 until it disappears, then press NUM-6. This should beep and put the VS shader in the ShaderFixes folder. If you could then append ".jpg" to it and upload it here I can have a look at it. Also, if you can do the same for a pixel shader (PS) by pressing NUM-2 until it disappears and then press NUM-3 to save it. There may be more than one PS which 'contributes' to the decal rendering, so if you can keep doing this and saving all PS that make the decal disappear (eventually you will get a "bump" sound instead of a "beep" which means you have already saved that shader and you know you can stop).
Is this something I can do with just the current fix installed in the game folder?
I'm not from Norway, but I can purchase from there. Unfortunately it looks like this has been corrected though, I was going to do some christmas shopping.
I'm not from Norway, but I can purchase from there. Unfortunately it looks like this has been corrected though, I was going to do some christmas shopping.
[quote="bo3b"][quote="Ferry"]Sorry for my bad English ...
Helifax posted this 89c2d0b1659cd57d-ps_replace.txt.jpg
I renamed to txt and placed in the Shaderfixes map,but I'm almost sure I also need a 89c2d0b1659cd57d-ps_replace.bin right ?[/quote]No, just drop in the .txt file. The .bin are created automatically as a cache.
[/quote]
Alright...
Thanks for clearing that up !
Shall see if that works...
[quote="Bronte"][quote="mike_ar69]
Two things:
(a) I have attached the fixed shaders for blood, can you put them in the ShaderFixes folder and check that they work?
(b) In your dxd3.ini file, set "shaderhunting = 1", then when you get to the decal, keep pressing NUM-5 until it disappears, then press NUM-6. This should beep and put the VS shader in the ShaderFixes folder. If you could then append ".jpg" to it and upload it here I can have a look at it. Also, if you can do the same for a pixel shader (PS) by pressing NUM-2 until it disappears and then press NUM-3 to save it. There may be more than one PS which 'contributes' to the decal rendering, so if you can keep doing this and saving all PS that make the decal disappear (eventually you will get a "bump" sound instead of a "beep" which means you have already saved that shader and you know you can stop).
[/quote]
Is this something I can do with just the current fix installed in the game folder?[/quote]Yep, you can just drop in files to the folder, and change the .ini for the current fix. It's all compatible.
I have found the blood pool and tried that out for Mike. Not quite right yet.
mike_ar69 said:
Two things:
(a) I have attached the fixed shaders for blood, can you put them in the ShaderFixes folder and check that they work?
(b) In your dxd3.ini file, set "shaderhunting = 1", then when you get to the decal, keep pressing NUM-5 until it disappears, then press NUM-6. This should beep and put the VS shader in the ShaderFixes folder. If you could then append ".jpg" to it and upload it here I can have a look at it. Also, if you can do the same for a pixel shader (PS) by pressing NUM-2 until it disappears and then press NUM-3 to save it. There may be more than one PS which 'contributes' to the decal rendering, so if you can keep doing this and saving all PS that make the decal disappear (eventually you will get a "bump" sound instead of a "beep" which means you have already saved that shader and you know you can stop).
Is this something I can do with just the current fix installed in the game folder?
Yep, you can just drop in files to the folder, and change the .ini for the current fix. It's all compatible.
I have found the blood pool and tried that out for Mike. Not quite right yet.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="mike_ar69"]Fixed now I think.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62054/[/img][/quote]
Yes, looks good. Poor guy.
@Bronte (or others): if you can provide us with a game save that is close to the decal on the wall glitch, we'll fix that too. No spoiler save if possible.
If we can fix that glitch too, it sounds like maybe we are close enough to a final version to create one this weekend.
@Bronte (or others): if you can provide us with a game save that is close to the decal on the wall glitch, we'll fix that too. No spoiler save if possible.
If we can fix that glitch too, it sounds like maybe we are close enough to a final version to create one this weekend.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]@Bronte (or others): if you can provide us with a game save that is close to the decal on the wall glitch, we'll fix that too. No spoiler save if possible.
If we can fix that glitch too, it sounds like maybe we are close enough to a final version to create one this weekend.[/quote]
Here is a capture of the incorrect wall damage...
bo3b said:@Bronte (or others): if you can provide us with a game save that is close to the decal on the wall glitch, we'll fix that too. No spoiler save if possible.
If we can fix that glitch too, it sounds like maybe we are close enough to a final version to create one this weekend.
I'm assuming you know right where during the game you can find the blood pool? I kept the description vague so that it doesn't spoil the story. Anyway, I found another very minor glitch further into the game. When you find the compression cylinder to repair the elevator on the storage rack device, right directly behind you is a "decal" of damage on the wall. It appears to be floating in space.
Two things:
(a) I have attached the fixed shaders for blood, can you put them in the ShaderFixes folder and check that they work?
(b) In your dxd3.ini file, set "shaderhunting = 1", then when you get to the decal, keep pressing NUM-5 until it disappears, then press NUM-6. This should beep and put the VS shader in the ShaderFixes folder. If you could then append ".jpg" to it and upload it here I can have a look at it. Also, if you can do the same for a pixel shader (PS) by pressing NUM-2 until it disappears and then press NUM-3 to save it. There may be more than one PS which 'contributes' to the decal rendering, so if you can keep doing this and saving all PS that make the decal disappear (eventually you will get a "bump" sound instead of a "beep" which means you have already saved that shader and you know you can stop).
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Deluxe edition is about ~$6 USD. If you're not from Norway, you can find people on trade sites selling it for about $14-20 now.
Is this something I can do with just the current fix installed in the game folder?
Alright...
Thanks for clearing that up !
Shall see if that works...
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
I have found the blood pool and tried that out for Mike. Not quite right yet.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
Yes, looks good. Poor guy.
If we can fix that glitch too, it sounds like maybe we are close enough to a final version to create one this weekend.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Here is a capture of the incorrect wall damage...