Here are directions on how to get old OPENGL games to work with Nvidia 3D Vision.
1. Go to http://sourceforge.net/projects/gldirect/files/GLDirect%20Releases/
2. Download the software
3. Go to into the bin/release/ folder and copy the opengl32.dll file.
4. Copy this file into your Half Life folder or CounterStrike or Opposing Forces or Quake 3 or Quake or Quake 2 folder or whatever old Opengl game you think might work with 3D Vision.
Your game should now recognize 3D Vision. Have fun.
Here are directions on how to get old OPENGL games to work with Nvidia 3D Vision.
1. Go to http://sourceforge.net/projects/gldirect/files/GLDirect%20Releases/
2. Download the software
3. Go to into the bin/release/ folder and copy the opengl32.dll file.
4. Copy this file into your Half Life folder or CounterStrike or Opposing Forces or Quake 3 or Quake or Quake 2 folder or whatever old Opengl game you think might work with 3D Vision.
Your game should now recognize 3D Vision. Have fun.
[quote name='alex1g' date='07 October 2011 - 01:13 PM' timestamp='1317986008' post='1304660']
Here are directions on how to get old OPENGL games to work with Nvidia 3D Vision.
1. Go to [url="http://sourceforge.net/projects/gldirect/files/GLDirect%20Releases/"]http://sourceforge.n...ect%20Releases/[/url]
2. Download the software
3. Go to into the bin/release/ folder and copy the opengl32.dll file.
4. Copy this file into your Half Life folder or CounterStrike or Opposing Forces or Quake 3 or Quake or Quake 2 folder or whatever old Opengl game you think might work with 3D Vision.
Your game should now recognize 3D Vision. Have fun.
[/quote]
Hi,
You know there are many threads regarding this:
[url="http://forums.nvidia.com/index.php?showtopic=210395&st=0&p=1294365&#entry1294365"]http://forums.nvidia.com/index.php?showtopic=210395&st=0&p=1294365&#entry1294365[/url]
3. Go to into the bin/release/ folder and copy the opengl32.dll file.
4. Copy this file into your Half Life folder or CounterStrike or Opposing Forces or Quake 3 or Quake or Quake 2 folder or whatever old Opengl game you think might work with 3D Vision.
Your game should now recognize 3D Vision. Have fun.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote name='alex1g' date='07 October 2011 - 05:01 PM' timestamp='1317999709' post='1304740']
I put it in cause I keep seeing threads about OpenGl. Like the question about Opposing Forces.
[/quote]
I am the one asking the latest question about 3D Vision and Opposing Force simply because nVidia drivers include Opposing Force and Blue Shift in the list of compatible games, rating them "Excellent" with "Laser Sight" as only hint/recommendation.
Such games should work right off the bat. So my question remains unanswered: why are they there?
Also both Opposing Forces and Blue Shift can render the game via Software, OpenGL or Direct3D. Choosing the latest does not bear any benefit. I can try using the OpenGL wrapper and choose the OpenGL renderer to see if I get results.
[quote name='alex1g' date='07 October 2011 - 05:01 PM' timestamp='1317999709' post='1304740']
I put it in cause I keep seeing threads about OpenGl. Like the question about Opposing Forces.
I am the one asking the latest question about 3D Vision and Opposing Force simply because nVidia drivers include Opposing Force and Blue Shift in the list of compatible games, rating them "Excellent" with "Laser Sight" as only hint/recommendation.
Such games should work right off the bat. So my question remains unanswered: why are they there?
Also both Opposing Forces and Blue Shift can render the game via Software, OpenGL or Direct3D. Choosing the latest does not bear any benefit. I can try using the OpenGL wrapper and choose the OpenGL renderer to see if I get results.
[quote name='Salk' date='07 October 2011 - 06:38 PM' timestamp='1318005529' post='1304766']
I am the one asking the latest question about 3D Vision and Opposing Force simply because nVidia drivers include Opposing Force and Blue Shift in the list of compatible games, rating them "Excellent" with "Laser Sight" as only hint/recommendation.
Such games should work right off the bat. So my question remains unanswered: why are they there?
Also both Opposing Forces and Blue Shift can render the game via Software, OpenGL or Direct3D. Choosing the latest does not bear any benefit. I can try using the OpenGL wrapper and choose the OpenGL renderer to see if I get results.
[/quote]
So you are saying..Opposing Force & Blue Shift work in Direct3D but you cannot activate 3D Vision? This might be because they are using Direct3D 6,7 I think and 3D Vision does not work with DirectX 6,7 at all (Some Direct3D 8 Games do work with 3D Vision) as DirectX 9 is the minimum for 3D Vision to work:(
I think that both Opposing Force & Blue Shift will work in 3D Vision if you use the Source Engine (I know Half-Life at some point was redesigned to use the Source Engine...dunno about the expansions thou...)
Hope this helps. Also if you did succeed please let us know.
[quote name='Salk' date='07 October 2011 - 06:38 PM' timestamp='1318005529' post='1304766']
I am the one asking the latest question about 3D Vision and Opposing Force simply because nVidia drivers include Opposing Force and Blue Shift in the list of compatible games, rating them "Excellent" with "Laser Sight" as only hint/recommendation.
Such games should work right off the bat. So my question remains unanswered: why are they there?
Also both Opposing Forces and Blue Shift can render the game via Software, OpenGL or Direct3D. Choosing the latest does not bear any benefit. I can try using the OpenGL wrapper and choose the OpenGL renderer to see if I get results.
So you are saying..Opposing Force & Blue Shift work in Direct3D but you cannot activate 3D Vision? This might be because they are using Direct3D 6,7 I think and 3D Vision does not work with DirectX 6,7 at all (Some Direct3D 8 Games do work with 3D Vision) as DirectX 9 is the minimum for 3D Vision to work:(
I think that both Opposing Force & Blue Shift will work in 3D Vision if you use the Source Engine (I know Half-Life at some point was redesigned to use the Source Engine...dunno about the expansions thou...)
Hope this helps. Also if you did succeed please let us know.
Best Regards,
Helifax.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It's a possibility that the list isn't entirely correct since some entrances could be copied straight over from the legacy stereodriver compability list without testing.
It's a possibility that the list isn't entirely correct since some entrances could be copied straight over from the legacy stereodriver compability list without testing.
What Likay said. That's why there's an entroy for Knights of the Old Republic, which is strictly an OpenGL game. It's from the old stereo driver back in the days when CRT monitors ruled the earth and 120hz was easy enough to be found. Back then the stereo drivers supported OpenGL instead of DirectX.
What Likay said. That's why there's an entroy for Knights of the Old Republic, which is strictly an OpenGL game. It's from the old stereo driver back in the days when CRT monitors ruled the earth and 120hz was easy enough to be found. Back then the stereo drivers supported OpenGL instead of DirectX.
Not just that list was copied straight from the older drivers. There is a lot of evidence suggesting that the 3dvision drivers are built reusing a lot of code from the old stereo drivers.
Not just that list was copied straight from the older drivers. There is a lot of evidence suggesting that the 3dvision drivers are built reusing a lot of code from the old stereo drivers.
Well, what Likay said makes much sense to me but if it's so then nVidia is really to blame for releasing an official compatibility list without testing each game there. Really unacceptable.
helifax,
Half Life: Source works without problem. But it uses the HL2 engine so that was no surprise. The older games (HL, Opposing Force, Blue Shift) let you select the renderer in the options. No luck with D3D but I'll test them with the OpenGL wrapper and report to you (although the OP said already that Opposing Force works with GLDirect). We'll see.
Well, what Likay said makes much sense to me but if it's so then nVidia is really to blame for releasing an official compatibility list without testing each game there. Really unacceptable.
helifax,
Half Life: Source works without problem. But it uses the HL2 engine so that was no surprise. The older games (HL, Opposing Force, Blue Shift) let you select the renderer in the options. No luck with D3D but I'll test them with the OpenGL wrapper and report to you (although the OP said already that Opposing Force works with GLDirect). We'll see.
I wonder if alex1g tested those games before posting?
In my case, the 3D vision stereoscopic effect starts but fails miserably to provide any decent result. Half Life, Opposing Force and Blue Shift display the same identical behavior (an attempt of creating a stereoscopic effect). The games do not work.
Ironically enough, the nVidia tag appears, saying that the support for the game is Excellent.
I wonder if alex1g tested those games before posting?
In my case, the 3D vision stereoscopic effect starts but fails miserably to provide any decent result. Half Life, Opposing Force and Blue Shift display the same identical behavior (an attempt of creating a stereoscopic effect). The games do not work.
Ironically enough, the nVidia tag appears, saying that the support for the game is Excellent.
[quote name='Salk' date='08 October 2011 - 07:39 AM' timestamp='1318055952' post='1305025']
I wonder if alex1g tested those games before posting?
In my case, the 3D vision stereoscopic effect starts but fails miserably to provide any decent result. Half Life, Opposing Force and Blue Shift display the same identical behavior (an attempt of creating a stereoscopic effect). The games do not work.
Ironically enough, the nVidia tag appears, saying that the support for the game is Excellent.
[/quote]
So because your game doesn't work then everyone's game doesn't work, right????
[quote name='Salk' date='08 October 2011 - 07:39 AM' timestamp='1318055952' post='1305025']
I wonder if alex1g tested those games before posting?
In my case, the 3D vision stereoscopic effect starts but fails miserably to provide any decent result. Half Life, Opposing Force and Blue Shift display the same identical behavior (an attempt of creating a stereoscopic effect). The games do not work.
Ironically enough, the nVidia tag appears, saying that the support for the game is Excellent.
So because your game doesn't work then everyone's game doesn't work, right????
[quote name='alex1g' date='08 October 2011 - 12:15 PM' timestamp='1318068958' post='1305083']
So because your game doesn't work then everyone's game doesn't work, right????
[/quote]
There are two possibilities:
1) You have not tested the games you mention
2) You have tested the games (they work for you) but the method you suggest does not deliver the same result: I followed exactly your instructions
The opengl fix worked for me. Although, the menu screens are completely broken and the hud is whack, yet the nvidia 3d crosshair works (unlike in counter-strike source). It also worked for quake 3, but the game is a little too dark for my first gen 3d vision (I have an acer hn274h). Now alex, if you know of a fix for the crosshair in counter-strike source you will make my day.
The opengl fix worked for me. Although, the menu screens are completely broken and the hud is whack, yet the nvidia 3d crosshair works (unlike in counter-strike source). It also worked for quake 3, but the game is a little too dark for my first gen 3d vision (I have an acer hn274h). Now alex, if you know of a fix for the crosshair in counter-strike source you will make my day.
1. Go to http://sourceforge.net/projects/gldirect/files/GLDirect%20Releases/
2. Download the software
3. Go to into the bin/release/ folder and copy the opengl32.dll file.
4. Copy this file into your Half Life folder or CounterStrike or Opposing Forces or Quake 3 or Quake or Quake 2 folder or whatever old Opengl game you think might work with 3D Vision.
Your game should now recognize 3D Vision. Have fun.
1. Go to http://sourceforge.net/projects/gldirect/files/GLDirect%20Releases/
2. Download the software
3. Go to into the bin/release/ folder and copy the opengl32.dll file.
4. Copy this file into your Half Life folder or CounterStrike or Opposing Forces or Quake 3 or Quake or Quake 2 folder or whatever old Opengl game you think might work with 3D Vision.
Your game should now recognize 3D Vision. Have fun.
Here are directions on how to get old OPENGL games to work with Nvidia 3D Vision.
1. Go to [url="http://sourceforge.net/projects/gldirect/files/GLDirect%20Releases/"]http://sourceforge.n...ect%20Releases/[/url]
2. Download the software
3. Go to into the bin/release/ folder and copy the opengl32.dll file.
4. Copy this file into your Half Life folder or CounterStrike or Opposing Forces or Quake 3 or Quake or Quake 2 folder or whatever old Opengl game you think might work with 3D Vision.
Your game should now recognize 3D Vision. Have fun.
[/quote]
Hi,
You know there are many threads regarding this:
[url="http://forums.nvidia.com/index.php?showtopic=210395&st=0&p=1294365&#entry1294365"]http://forums.nvidia.com/index.php?showtopic=210395&st=0&p=1294365&#entry1294365[/url]
Best Regards,
Helifax
Here are directions on how to get old OPENGL games to work with Nvidia 3D Vision.
1. Go to http://sourceforge.n...ect%20Releases/
2. Download the software
3. Go to into the bin/release/ folder and copy the opengl32.dll file.
4. Copy this file into your Half Life folder or CounterStrike or Opposing Forces or Quake 3 or Quake or Quake 2 folder or whatever old Opengl game you think might work with 3D Vision.
Your game should now recognize 3D Vision. Have fun.
Hi,
You know there are many threads regarding this:
http://forums.nvidia.com/index.php?showtopic=210395&st=0&p=1294365&#entry1294365
Best Regards,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I put it in cause I keep seeing threads about OpenGl. Like the question about Opposing Forces.
[/quote]
I am the one asking the latest question about 3D Vision and Opposing Force simply because nVidia drivers include Opposing Force and Blue Shift in the list of compatible games, rating them "Excellent" with "Laser Sight" as only hint/recommendation.
Such games should work right off the bat. So my question remains unanswered: why are they there?
Also both Opposing Forces and Blue Shift can render the game via Software, OpenGL or Direct3D. Choosing the latest does not bear any benefit. I can try using the OpenGL wrapper and choose the OpenGL renderer to see if I get results.
I put it in cause I keep seeing threads about OpenGl. Like the question about Opposing Forces.
I am the one asking the latest question about 3D Vision and Opposing Force simply because nVidia drivers include Opposing Force and Blue Shift in the list of compatible games, rating them "Excellent" with "Laser Sight" as only hint/recommendation.
Such games should work right off the bat. So my question remains unanswered: why are they there?
Also both Opposing Forces and Blue Shift can render the game via Software, OpenGL or Direct3D. Choosing the latest does not bear any benefit. I can try using the OpenGL wrapper and choose the OpenGL renderer to see if I get results.
I am the one asking the latest question about 3D Vision and Opposing Force simply because nVidia drivers include Opposing Force and Blue Shift in the list of compatible games, rating them "Excellent" with "Laser Sight" as only hint/recommendation.
Such games should work right off the bat. So my question remains unanswered: why are they there?
Also both Opposing Forces and Blue Shift can render the game via Software, OpenGL or Direct3D. Choosing the latest does not bear any benefit. I can try using the OpenGL wrapper and choose the OpenGL renderer to see if I get results.
[/quote]
So you are saying..Opposing Force & Blue Shift work in Direct3D but you cannot activate 3D Vision? This might be because they are using Direct3D 6,7 I think and 3D Vision does not work with DirectX 6,7 at all (Some Direct3D 8 Games do work with 3D Vision) as DirectX 9 is the minimum for 3D Vision to work:(
I think that both Opposing Force & Blue Shift will work in 3D Vision if you use the Source Engine (I know Half-Life at some point was redesigned to use the Source Engine...dunno about the expansions thou...)
Hope this helps. Also if you did succeed please let us know.
Best Regards,
Helifax.
I am the one asking the latest question about 3D Vision and Opposing Force simply because nVidia drivers include Opposing Force and Blue Shift in the list of compatible games, rating them "Excellent" with "Laser Sight" as only hint/recommendation.
Such games should work right off the bat. So my question remains unanswered: why are they there?
Also both Opposing Forces and Blue Shift can render the game via Software, OpenGL or Direct3D. Choosing the latest does not bear any benefit. I can try using the OpenGL wrapper and choose the OpenGL renderer to see if I get results.
So you are saying..Opposing Force & Blue Shift work in Direct3D but you cannot activate 3D Vision? This might be because they are using Direct3D 6,7 I think and 3D Vision does not work with DirectX 6,7 at all (Some Direct3D 8 Games do work with 3D Vision) as DirectX 9 is the minimum for 3D Vision to work:(
I think that both Opposing Force & Blue Shift will work in 3D Vision if you use the Source Engine (I know Half-Life at some point was redesigned to use the Source Engine...dunno about the expansions thou...)
Hope this helps. Also if you did succeed please let us know.
Best Regards,
Helifax.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|
helifax,
Half Life: Source works without problem. But it uses the HL2 engine so that was no surprise. The older games (HL, Opposing Force, Blue Shift) let you select the renderer in the options. No luck with D3D but I'll test them with the OpenGL wrapper and report to you (although the OP said already that Opposing Force works with GLDirect). We'll see.
helifax,
Half Life: Source works without problem. But it uses the HL2 engine so that was no surprise. The older games (HL, Opposing Force, Blue Shift) let you select the renderer in the options. No luck with D3D but I'll test them with the OpenGL wrapper and report to you (although the OP said already that Opposing Force works with GLDirect). We'll see.
In my case, the 3D vision stereoscopic effect starts but fails miserably to provide any decent result. Half Life, Opposing Force and Blue Shift display the same identical behavior (an attempt of creating a stereoscopic effect). The games do not work.
Ironically enough, the nVidia tag appears, saying that the support for the game is Excellent.
In my case, the 3D vision stereoscopic effect starts but fails miserably to provide any decent result. Half Life, Opposing Force and Blue Shift display the same identical behavior (an attempt of creating a stereoscopic effect). The games do not work.
Ironically enough, the nVidia tag appears, saying that the support for the game is Excellent.
I wonder if alex1g tested those games before posting?
In my case, the 3D vision stereoscopic effect starts but fails miserably to provide any decent result. Half Life, Opposing Force and Blue Shift display the same identical behavior (an attempt of creating a stereoscopic effect). The games do not work.
Ironically enough, the nVidia tag appears, saying that the support for the game is Excellent.
[/quote]
So because your game doesn't work then everyone's game doesn't work, right????
I wonder if alex1g tested those games before posting?
In my case, the 3D vision stereoscopic effect starts but fails miserably to provide any decent result. Half Life, Opposing Force and Blue Shift display the same identical behavior (an attempt of creating a stereoscopic effect). The games do not work.
Ironically enough, the nVidia tag appears, saying that the support for the game is Excellent.
So because your game doesn't work then everyone's game doesn't work, right????
So because your game doesn't work then everyone's game doesn't work, right????
[/quote]
There are two possibilities:
1) You have not tested the games you mention
2) You have tested the games (they work for you) but the method you suggest does not deliver the same result: I followed exactly your instructions
Which one is it?
So because your game doesn't work then everyone's game doesn't work, right????
There are two possibilities:
1) You have not tested the games you mention
2) You have tested the games (they work for you) but the method you suggest does not deliver the same result: I followed exactly your instructions
Which one is it?