Let's try another way to improve 3D Vision?
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Hello, i'm creating this thread because i'm a bit tired of the lack of support for 3D vision gamers. I'm especially thinking about 2 major things: - 3DTV play limitations, with only 1080p@24hz - CPU bottleneck for processors with more than 3 cores it seems, am i right? Basicly the 3D vision driver can't profit of our processors when reaching a certain amount of threads. So, maybe it's time to try other ways than the usual support? I remember [b]Bo3b[/b] being in contact with Nvidia employees in the past, do you think you can check again for concrete attention of them about our concerns? I made this thread after our last problem about 3DTV Play activation been no more available. Remember this message from [b]Icefox1983[/b]: [quote="icefox1983"]Hi guys, I just installed Windows 10 clean, and found out that I couldn't activate 3DTV Play. I found this thread on Google and realized the problem has been out there for more than month. Knowing that conventional approaches would not result in any solution in the near future, I directly emailed Jensen Huang, the founder and CEO of Nvidia, himself. He responded in an hour and I was forwarded to the head of customer care and an engineer, and within a few hours they sent me a new version with a 2-month trial period. [url]https://www.sendspace.com/file/geg0rs[/url] I uploaded this file straight from my email attachment. I didn't try it yet but think I should trust it would work.[/quote] Source: [url]https://forums.geforce.com/default/topic/846046/3d-vision/3dtv-play-activation-not-working-/post/4619681/#4619681[/url] So, before trying any move for support, and due to the facts i'm not so good in english, i'm checking our community first in order to send the best message to the people we think can improve the situation. I'm thinking mainly about sending an email to Jensen Huang, the founder and CEO of Nvidia, who seems to take a bit of attention to his mails, as we saw with Icefox1983 message. So, how can we explain our demand the best way possible? Can we try to help ourselves to build a [b][size="XL"]short[/size] [/b] but precise message about those main concerns with a [b][size="XL"]clear[/size] [/b] and readable / easy to understand content ? The great thread of Bo3b regrouping the actual problems seems too harsh in my opinion to get any attention in the mail. https://forums.geforce.com/default/topic/847809/3d-vision/list-of-3d-vision-problems/ Gonna try too with Josh@NVIDIA, who seems to get the responsabality after Jensen Huang order to solve the problem. What do you think of this initiative? Sorry to be naïve for still having hope lol. But i'm tired of waiting without trying anything to improve the situation.
Hello,

i'm creating this thread because i'm a bit tired of the lack of support for 3D vision gamers.

I'm especially thinking about 2 major things:

- 3DTV play limitations, with only 1080p@24hz
- CPU bottleneck for processors with more than 3 cores it seems, am i right?
Basicly the 3D vision driver can't profit of our processors when reaching a certain amount of threads.


So, maybe it's time to try other ways than the usual support?

I remember Bo3b being in contact with Nvidia employees in the past, do you think you can check again for concrete attention of them about our concerns?

I made this thread after our last problem about 3DTV Play activation been no more available.
Remember this message from Icefox1983:

icefox1983 said:Hi guys, I just installed Windows 10 clean, and found out that I couldn't activate 3DTV Play. I found this thread on Google and realized the problem has been out there for more than month. Knowing that conventional approaches would not result in any solution in the near future, I directly emailed Jensen Huang, the founder and CEO of Nvidia, himself. He responded in an hour and I was forwarded to the head of customer care and an engineer, and within a few hours they sent me a new version with a 2-month trial period.

https://www.sendspace.com/file/geg0rs

I uploaded this file straight from my email attachment. I didn't try it yet but think I should trust it would work.

Source: https://forums.geforce.com/default/topic/846046/3d-vision/3dtv-play-activation-not-working-/post/4619681/#4619681


So, before trying any move for support, and due to the facts i'm not so good in english, i'm checking our community first in order to send the best message to the people we think can improve the situation.

I'm thinking mainly about sending an email to Jensen Huang, the founder and CEO of Nvidia, who seems to take a bit of attention to his mails, as we saw with Icefox1983 message.

So, how can we explain our demand the best way possible?

Can we try to help ourselves to build a short but precise message about those main concerns with a clear and readable / easy to understand content ?

The great thread of Bo3b regrouping the actual problems seems too harsh in my opinion to get any attention in the mail.
https://forums.geforce.com/default/topic/847809/3d-vision/list-of-3d-vision-problems/

Gonna try too with Josh@NVIDIA, who seems to get the responsabality after Jensen Huang order to solve the problem.


What do you think of this initiative?

Sorry to be naïve for still having hope lol.
But i'm tired of waiting without trying anything to improve the situation.

#1
Posted 06/14/2017 03:21 AM   
Well I pestered Josh off and on for awhile about 4 things 1. addressing the list of 3D Vision problem thread, bo3b was also passing these along to his contact 2. the 3DTV play 24Hz limit and no 4K support 3. official SbS and Line Interleaved support 4. updating the 3D Vision official monitor list, which hasn't been updated in years. Josh did get Manuel to look at the list. Manuel said no on 4K, SbS, Line interleaved and the 24Hz limit, these were discussed internally and nixxed Josh did say he would look into updating the official display list, but nothing ever happened ____________________________________________________________________________________________________ I was able to get Josh and Cevo to address sub-forum directory issues with bad links Plus I got Cevo to fix the pictures that were deleted in DarkstarSword's thread about Unity reflections https://forums.geforce.com/default/topic/902840/ So he does respond, but he's Customer Service and just passes the info to the necessary parties. I also contacted phone support several times about 3DTV Play and really never got anywhere with them. I know that whyme466 was in contact with support about 3DTV Play as well, but got nowhere at the time. He's currently back in contact with them again and can hopefully get the right persons ear this time. ___________________________________________________________________________________________________ Cevo is forum administrator, so no sense in contacting him. But Josh is pretty much the only one left to contact that I know of. Steve K was another recent Nvidia employee that posted a few times in our forums, but he disappeared, either left or was re-assigned. Andrew Fear is working in the Shield department and is no longer good for contacting, although he might be helpful to get SbS game streaming available for the shield vs using TriDef. ____________________________________________________________________________________________________ The main problem is the game developers, if they had embraced 3D Vision, this thread would not exist. Which leads to the fact that Nvidia can't hardly promote 3D Vision based on community mods. Thankfully, they are keeping it in maintenance status and fixing problems vs just outright dropping support. But at the same time, they have supported stereoscopic gaming since the late 90s, so I couldn't see them outright dropping support. What worries me is Vulkan and dx12 :(
Well I pestered Josh off and on for awhile about 4 things

1. addressing the list of 3D Vision problem thread, bo3b was also passing these along to his contact
2. the 3DTV play 24Hz limit and no 4K support
3. official SbS and Line Interleaved support
4. updating the 3D Vision official monitor list, which hasn't been updated in years.

Josh did get Manuel to look at the list.

Manuel said no on 4K, SbS, Line interleaved and the 24Hz limit, these were discussed internally and nixxed

Josh did say he would look into updating the official display list, but nothing ever happened


____________________________________________________________________________________________________

I was able to get Josh and Cevo to address sub-forum directory issues with bad links

Plus I got Cevo to fix the pictures that were deleted in DarkstarSword's thread about Unity reflections

https://forums.geforce.com/default/topic/902840/

So he does respond, but he's Customer Service and just passes the info to the necessary parties.

I also contacted phone support several times about 3DTV Play and really never got anywhere with them.

I know that whyme466 was in contact with support about 3DTV Play as well, but got nowhere at the time. He's currently back in contact with them again and can hopefully get the right persons ear this time.

___________________________________________________________________________________________________

Cevo is forum administrator, so no sense in contacting him.

But Josh is pretty much the only one left to contact that I know of.

Steve K was another recent Nvidia employee that posted a few times in our forums, but he disappeared, either left or was re-assigned.

Andrew Fear is working in the Shield department and is no longer good for contacting, although he might be helpful to get SbS game streaming available for the shield vs using TriDef.

____________________________________________________________________________________________________

The main problem is the game developers, if they had embraced 3D Vision, this thread would not exist.

Which leads to the fact that Nvidia can't hardly promote 3D Vision based on community mods. Thankfully, they are keeping it in maintenance status and fixing problems vs just outright dropping support. But at the same time, they have supported stereoscopic gaming since the late 90s, so I couldn't see them outright dropping support.

What worries me is Vulkan and dx12 :(

#2
Posted 06/14/2017 05:00 AM   
I'm on phone so, gonna reply later. Focus on the message please, note the situation of game développers ;). Évén if it's Linked, they néed to improve a bit their old product.
I'm on phone so, gonna reply later.

Focus on the message please, note the situation of game développers ;).
Évén if it's Linked, they néed to improve a bit their old product.

#3
Posted 06/14/2017 05:44 AM   
I fully agree that they need to improve it, I've been complaining since I first used 3DTV Play years ago when it was launched. As a product, it sucks, badly. It's been terrible since inception. Whoever put the 24Hz cap on a stereoscopic "gaming" middleware, is a fucking idiot. I complained when they first launched 3DTV Play that they were violating HDMI licensing, when they said you needed 3DTV Play for Blu-ray playback. I do not know if my complaining about it to them helped to changed it or not, but a few drivers later, they added the wizard for blu-ray playback. I've continually told them for years that TriDef does not have such restrictions. I even said fuck Nvidia and bought a Radeon, because TriDef was better at the time. But with the community fixes, Nvidia is the better choice since helix released his wrapper and the 3Dmigoto came along. TriDef still blows Nvidia out of the water hardware support wise, by offering "every"stereoscopic format, "every" resolution" and needed/appropriate refresh rates
I fully agree that they need to improve it, I've been complaining since I first used 3DTV Play years ago when it was launched. As a product, it sucks, badly. It's been terrible since inception. Whoever put the 24Hz cap on a stereoscopic "gaming" middleware, is a fucking idiot.

I complained when they first launched 3DTV Play that they were violating HDMI licensing, when they said you needed 3DTV Play for Blu-ray playback. I do not know if my complaining about it to them helped to changed it or not, but a few drivers later, they added the wizard for blu-ray playback.

I've continually told them for years that TriDef does not have such restrictions. I even said fuck Nvidia and bought a Radeon, because TriDef was better at the time. But with the community fixes, Nvidia is the better choice since helix released his wrapper and the 3Dmigoto came along.

TriDef still blows Nvidia out of the water hardware support wise, by offering "every"stereoscopic format, "every" resolution" and needed/appropriate refresh rates

#4
Posted 06/14/2017 06:25 AM   
As top priority, NVIDIA should add HDMI 2.0b, HDR (10-bit), and HMD (Rift/Vive large fixed virtual 3D screen to 3D Vision library) support to 3DTV Play. By updating its product and re-introducing it in a major marketing campaign, NVIDIA could generate more excitement in its core gaming area, an area recently noted by some financial market analysts as lagging. Note that 3D Vision drivers have been shown to successfully support some HDMI 2.0 capabilities for years, via unofficial EDID driver mod work-arounds for 4K passive TVs. NVIDIA Engineering was recently made aware of this EDID capability through The Surge bug fix request I made. They noted my display size/frame rate (in MSinfo32 data) and asked how this was possible. I provided lengthy response, including fact I already owned 3DTV Play license, and again requested HDMI 2.0 for 3DTV Play...
As top priority, NVIDIA should add HDMI 2.0b, HDR (10-bit), and HMD (Rift/Vive large fixed virtual 3D screen to 3D Vision library) support to 3DTV Play. By updating its product and re-introducing it in a major marketing campaign, NVIDIA could generate more excitement in its core gaming area, an area recently noted by some financial market analysts as lagging.

Note that 3D Vision drivers have been shown to successfully support some HDMI 2.0 capabilities for years, via unofficial EDID driver mod work-arounds for 4K passive TVs. NVIDIA Engineering was recently made aware of this EDID capability through The Surge bug fix request I made. They noted my display size/frame rate (in MSinfo32 data) and asked how this was possible. I provided lengthy response, including fact I already owned 3DTV Play license, and again requested HDMI 2.0 for 3DTV Play...

#5
Posted 06/14/2017 02:15 PM   
Sorry, double post...
Sorry, double post...

#6
Posted 06/14/2017 02:18 PM   
This is pretty sad if NVidia finally notice EDID overrides was a way to play on a 3DTV in 3D @ 4K. I wish NVidia would interact with the forums EDID overrides are old news also if I don't use an EDID override I can play the latest Helix mods in 4K by selecting HDMI checkerboard in NVidia control panel and selecting either SBS or TNB in the game (F11 Key). On active 3DTVs the only modes to support 4K are SBS and TNB.
This is pretty sad if NVidia finally notice EDID overrides was a way to play on a 3DTV in 3D @ 4K.

I wish NVidia would interact with the forums EDID overrides are old news also if I don't use an EDID override I can play the latest Helix mods in 4K by selecting HDMI checkerboard in NVidia control panel and selecting either SBS or TNB in the game (F11 Key).

On active 3DTVs the only modes to support 4K are SBS and TNB.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#7
Posted 06/14/2017 03:00 PM   
They are listening though, they brought back Generic CRT and changed the default Discover colors from red/blue to red/cyan. I've never been able to fathom the 24Hz limitation, it's never made sense why a company that touts their gaming superiority would do such a thing. 1080P@24Hz, is NOT "The Way it's Meant to be Played" I can't imagine that it would be very difficult for them to "white list" HDMI 2.0 support, along with choices for Line Interleaved and Side by Side. At least they added Checkerboard, which was awesome. But we were promised SbS by Andrew Fear and it was never implemented.
They are listening though, they brought back Generic CRT and changed the default Discover colors from red/blue to red/cyan.

I've never been able to fathom the 24Hz limitation, it's never made sense why a company that touts their gaming superiority would do such a thing. 1080P@24Hz, is NOT "The Way it's Meant to be Played"


I can't imagine that it would be very difficult for them to "white list" HDMI 2.0 support, along with choices for Line Interleaved and Side by Side. At least they added Checkerboard, which was awesome. But we were promised SbS by Andrew Fear and it was never implemented.

#8
Posted 06/14/2017 03:08 PM   
If NVidia included SBS and TNB the 4K 3D problem would be resolve for active 3DTVs.
If NVidia included SBS and TNB the 4K 3D problem would be resolve for active 3DTVs.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#9
Posted 06/14/2017 03:16 PM   
Remember this.............. https://forums.geforce.com/default/topic/496647/3d-vision/3dtv-play-in-side-by-side-mode-will-nvidia-considering-adding-sbs-/post/3554248/ [quote="andrewf@nvidia"] [color="green"]Hi There is a lot of misinformation on this forum I really want to clear it up. First, many people are claims on these forums that I said we will never do these features, it will kill 3D Vision business, etc etc. If you have read my forum posts you will see I do agree that adding these modes make sense. We are committed to added support for both checkerboard and side/side modes in future drivers. Second, to answer your question about why its take so long - because we have a lot of features to deliver. If you read these forums there are a lot of features our users want and we have a priority list to get them all added. This will get added, its just taking time. I do understand that many of you are frustrated and want it now and we will do everything we can to get it to you as quickly as we possibly can. And to answer some users questions, yes I do read these forums I just cant read and respond to each thread as much I would like.[/quote][/color] Keyword = [color="orange"]it will get added[/color] Question is, what da duck is taking so long
Remember this..............

https://forums.geforce.com/default/topic/496647/3d-vision/3dtv-play-in-side-by-side-mode-will-nvidia-considering-adding-sbs-/post/3554248/




andrewf@nvidia said:
Hi

There is a lot of misinformation on this forum I really want to clear it up.

First, many people are claims on these forums that I said we will never do these features, it will kill 3D Vision business, etc etc.

If you have read my forum posts you will see I do agree that adding these modes make sense. We are committed to added support for both checkerboard and side/side modes in future drivers.

Second, to answer your question about why its take so long - because we have a lot of features to deliver. If you read these forums there are a lot of features our users want and we have a priority list to get them all added. This will get added, its just taking time.

I do understand that many of you are frustrated and want it now and we will do everything we can to get it to you as quickly as we possibly can.

And to answer some users questions, yes I do read these forums I just cant read and respond to each thread as much I would like.



Keyword = it will get added

Question is, what da duck is taking so long

#10
Posted 06/14/2017 03:20 PM   
Anyone remember SteveK popping into the forum from nowhere with...... https://forums.geforce.com/default/topic/679547/official-334-67-driver-thread-for-new-3d-vision-game-support-feedback/ [quote="SteveK@NVIDIA"]NVIDIA continues to focus on 3D and remains dedicated to improving its 3D Vision technology. Towards that end, we have some great news to share with the 3D Vision user community. Today’s [b]beta release[/b] of the R334 driver adds new 3D Vision profile support—as well as improves existing support—for several key PC titles that our users have been asking for. The list of changes is as follows: 1. Battlefield 4 – previously not supported, now rated as “Good” 2. Assassin’s Creed IV Black Flag - rating changed from “Good” to “Excellent” 3. Saints Row 4 - rating changed from “Not Recommended” to “Good” 4. Bioshock Infinite - rating changed from “Not Recommended” to “Excellent” 5. Assassin’s Creed III - rating changed from “Not Recommended” to “Excellent” 6. Sniper Elite V2 - rating changed from “Good” to “Excellent” 7. Hitman: Absolution - rating changed from “Fair” to “Excellent” 8. Need For Speed: Most Wanted - rating changed from “Fair” to “Good” 9. Far Cry 3 - rating changed from “Fair” to “Good” 10. Total War: Shogun 2 - rating changed from “Not Recommended” to “Good” 11. Tom Clancy’s Splinter Cell: Blacklist - rating changed from “Not Recommended” to “Good” 12. Warframe - laser sight now renders correctly and shadows may be turned on Note: Games must be run in DX10 or DX11 mode and 3D Vision Surround is not supported. Please try the games out and let us know your feedback in this thread. Driver may be found here: Here’s the link: http://www.nvidia.com/download/driverResults.aspx/72572/en-us Thanks. [/quote] Keywords = [color="orange"]NVIDIA continues to focus on 3D and remains dedicated to improving its 3D Vision technology.[/color] Then he started answering questions and hinting at better things to come, everyone got excited thinking that we had a new voice for 3D Vision that was replacing Andrew Fear. [quote="SteveK@NVIDIA"]This is great feedback - thanks. All I can say at this time is that the new profile support is using proprietary technology developed by NVIDIA with the goal to improve the 3D experience for popular titles that either did not work with 3D Vision at all, or had poor ratings. This is our first public release of the technology and we welcome the community's input. [/quote] [quote="SteveK@NVIDIA"]Convergence is not locked - it is limited by design compared to a standard 3DV title in that we have limited the degree to which you can increase pop-out effects. This is to reduce eyestrain and ripping/tearing issues in game. However, you can still adjust convergence using the standard methods. [/quote] [quote="SteveK@NVIDIA"]Glad you are enjoying the games! As for your question - the idea is that we'll be able to add this support for DX10/11 games ourselves in future driver releases. Perhaps a new thread with DX10/11 game requests would be a good idea. Hopefully we can continue to refine the technology and expand upon it in future driver releases. Rest assured the ideas presented hear are being heard. Thanks to everyone for contributing. [/quote] [quote="SteveK@NVIDIA"]Thanks - we'll see what can be done about that Surround support issue... ;-)[/quote] [quote="SteveK@NVIDIA"]We all know and love TR - and I understand completely where you are coming from. Let me be clear that working with developers to provide the absolute best 3D Vision Ready experience we can is always our preferred solution. And we are in no way saying we won't continue to strive for this with this release. Hopefully we'll be able to refine this new technology to make the 3D experience more palatable, and enjoyable, to our more discerning users for popular games that would otherwise not be playable with 3DV. (User mods notwithstanding, of course.)[/quote] [quote="SteveK@NVIDIA"]You are welcome - thank you for your post. Wanted to snip out the part about performance as that is also an intended benefit of this feature over standard 3DV support - that it can greatly increase performance for people with machines that struggle to run 3D at acceptable levels. Making it a toggle feature is under discussion, so please stay tuned. [/quote] [quote="SteveK@NVIDIA"]Just want to say thanks to all who've taken the time to make such constructive, thoughtful, and genuinely helpful posts in this thread.[/quote] [quote="SteveK@NVIDIA"]Mostly likely, yes. [/quote] [quote="SteveK@NVIDIA"]Once again, thanks for all the constructive feedback on the latest driver release. Stay tuned for news on more game support and refinements to the technology.[/quote] [quote="SteveK@NVIDIA"]Nothing official yet - most likely will see more game support announced in next driver release; followed by hopefully more games in the next after that with hopefully some of the refinements discussed here. That's about all I can say right now. So stay tuned, I will be release news as I can. [/quote] [quote="SteveK@NVIDIA"]Unlikely that we'll see this in the near-term, but it is possible further out. Focus for near-term will remain on adding new games, and a few additional changes that will be announced relatively soon. [/quote] The above quotes are discussing Compatibility mode, to see them in their exact context, read the thread linked above. The thing is, we were suddenly having a back and forth discussion with Nvidia, it seemed like the clouds had parted and the sun was shining and then.........he simply disappeared I'm thankful to have Compatibility Mode added and that they listened to the community and allowed a toggle so that it could be turned off. But I'll never understand the lack of support for more stereoscopic formats, resolutions and refresh rates for all types of displays. Dual Pipe stereo, would be a very welcome addition as well, if they were to add it back in. Sad thing is, all of this was available prior to the official launch of "3D Vision" in 2009.
Anyone remember SteveK popping into the forum from nowhere with......
https://forums.geforce.com/default/topic/679547/official-334-67-driver-thread-for-new-3d-vision-game-support-feedback/

SteveK@NVIDIA said:NVIDIA continues to focus on 3D and remains dedicated to improving its 3D Vision technology. Towards that end, we have some great news to share with the 3D Vision user community. Today’s beta release of the R334 driver adds new 3D Vision profile support—as well as improves existing support—for several key PC titles that our users have been asking for. The list of changes is as follows:
1. Battlefield 4 – previously not supported, now rated as “Good”
2. Assassin’s Creed IV Black Flag - rating changed from “Good” to “Excellent”
3. Saints Row 4 - rating changed from “Not Recommended” to “Good”
4. Bioshock Infinite - rating changed from “Not Recommended” to “Excellent”
5. Assassin’s Creed III - rating changed from “Not Recommended” to “Excellent”
6. Sniper Elite V2 - rating changed from “Good” to “Excellent”
7. Hitman: Absolution - rating changed from “Fair” to “Excellent”
8. Need For Speed: Most Wanted - rating changed from “Fair” to “Good”
9. Far Cry 3 - rating changed from “Fair” to “Good”
10. Total War: Shogun 2 - rating changed from “Not Recommended” to “Good”
11. Tom Clancy’s Splinter Cell: Blacklist - rating changed from “Not Recommended” to “Good”
12. Warframe - laser sight now renders correctly and shadows may be turned on

Note: Games must be run in DX10 or DX11 mode and 3D Vision Surround is not supported.

Please try the games out and let us know your feedback in this thread.

Driver may be found here: Here’s the link: http://www.nvidia.com/download/driverResults.aspx/72572/en-us


Thanks.



Keywords = NVIDIA continues to focus on 3D and remains dedicated to improving its 3D Vision technology.


Then he started answering questions and hinting at better things to come, everyone got excited thinking that we had a new voice for 3D Vision that was replacing Andrew Fear.

SteveK@NVIDIA said:This is great feedback - thanks. All I can say at this time is that the new profile support is using proprietary technology developed by NVIDIA with the goal to improve the 3D experience for popular titles that either did not work with 3D Vision at all, or had poor ratings. This is our first public release of the technology and we welcome the community's input.


SteveK@NVIDIA said:Convergence is not locked - it is limited by design compared to a standard 3DV title in that we have limited the degree to which you can increase pop-out effects. This is to reduce eyestrain and ripping/tearing issues in game. However, you can still adjust convergence using the standard methods.


SteveK@NVIDIA said:Glad you are enjoying the games! As for your question - the idea is that we'll be able to add this support for DX10/11 games ourselves in future driver releases. Perhaps a new thread with DX10/11 game requests would be a good idea. Hopefully we can continue to refine the technology and expand upon it in future driver releases. Rest assured the ideas presented hear are being heard. Thanks to everyone for contributing.


SteveK@NVIDIA said:Thanks - we'll see what can be done about that Surround support issue... ;-)


SteveK@NVIDIA said:We all know and love TR - and I understand completely where you are coming from. Let me be clear that working with developers to provide the absolute best 3D Vision Ready experience we can is always our preferred solution. And we are in no way saying we won't continue to strive for this with this release. Hopefully we'll be able to refine this new technology to make the 3D experience more palatable, and enjoyable, to our more discerning users for popular games that would otherwise not be playable with 3DV. (User mods notwithstanding, of course.)


SteveK@NVIDIA said:You are welcome - thank you for your post. Wanted to snip out the part about performance as that is also an intended benefit of this feature over standard 3DV support - that it can greatly increase performance for people with machines that struggle to run 3D at acceptable levels. Making it a toggle feature is under discussion, so please stay tuned.


SteveK@NVIDIA said:Just want to say thanks to all who've taken the time to make such constructive, thoughtful, and genuinely helpful posts in this thread.


SteveK@NVIDIA said:Mostly likely, yes.


SteveK@NVIDIA said:Once again, thanks for all the constructive feedback on the latest driver release. Stay tuned for news on more game support and refinements to the technology.


SteveK@NVIDIA said:Nothing official yet - most likely will see more game support announced in next driver release; followed by hopefully more games in the next after that with hopefully some of the refinements discussed here. That's about all I can say right now. So stay tuned, I will be release news as I can.


SteveK@NVIDIA said:Unlikely that we'll see this in the near-term, but it is possible further out. Focus for near-term will remain on adding new games, and a few additional changes that will be announced relatively soon.


The above quotes are discussing Compatibility mode, to see them in their exact context, read the thread linked above. The thing is, we were suddenly having a back and forth discussion with Nvidia, it seemed like the clouds had parted and the sun was shining

and then.........he simply disappeared

I'm thankful to have Compatibility Mode added and that they listened to the community and allowed a toggle so that it could be turned off. But I'll never understand the lack of support for more stereoscopic formats, resolutions and refresh rates for all types of displays.

Dual Pipe stereo, would be a very welcome addition as well, if they were to add it back in.

Sad thing is, all of this was available prior to the official launch of "3D Vision" in 2009.

#11
Posted 06/14/2017 03:45 PM   
it was a wet dream.
it was a wet dream.

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#12
Posted 06/14/2017 04:00 PM   
I've sent an email to Mr. Huang with a link to this thread, hopefully he will have a look.
I've sent an email to Mr. Huang with a link to this thread, hopefully he will have a look.

3D Vision must live! NVIDIA, don't let us down!

#13
Posted 06/14/2017 04:32 PM   
Well if he reads this..... The addition of Side by Side would be huge, because it would allow stereoscopic gaming for the Vive, Rift and Phone VR headsets without having to use triDef which doesn't support the 3D Vision community fixes. http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html Also can you make Frame Sequential/Frame Packing work with the Shield without having to use TriDef, as in the following post. https://forums.geforce.com/default/topic/961597/oculus/play-3d-games-in-sbs-on-the-virtual-screen-using-bigscreen/ [quote="SkySolstice"]I have it working using the Nvidia Shield TV console and the Shield Tablet. I have my desktop in my room with my big passive 3d tv but I want to play my games in the other room with a BenQ W1070 projector. I know how it works perfectly with Tridef because using Gamestream, you are allowed to create a Remote Desktop connection to your host computer using an added mstsc.exe shortcut. When running Tridef, it restarts Steam during each game launch, that's why running something like Tridef is going to have issues using the Steam link whereas using it with Nvidia Shield I can restart steam itself because I'm still in the desktop. Using Tridef, you set the output to SBS and then let the projector handle the SBS image. I have not been able to passthrough framesequential. This would bypass Tridef so I could just use 3D vision on all my games. In terms of image quality of the encoded image and frame rate responsiveness, the Shield edges out the steam link for me in terms of resolution and pixel quality. I have more problems with fighting games on Steam link then I do have running Shield Gamestream. I get the full 1080/60 resolution with Nvidia Shield especially when magnified to 100 inches. On the steam link, it had image quality issues rendering to a 55 inch Plasma TV. Then again, Gamestream encoded streaming has been around for 3 years now and I remember when I first started using Gamestream, the image quality was limited to 720@30 fps. So the Steam link has time to improve it's quality of stream. That's taking into account the stream on Steam link says it is outputting 1080@60 but the encoder used to stream is not as good of quality as the NVEnc encoder I use on the Shield in terms of pixel quality and game responsiveness. This all translates to 1:1 interaction with the mouse or gamepad when gamestreaming. Since I gave the Steam link as a gift, I can't run any more test on it anymore but if you can press the Steam button and minimize Steam, you might be able to load the desktop, run Tridef, and if it allows to render the stream as a SBS image to get it to work. The problem again is Tridef always launches a new instance of Steam whereby this can cause the stream to disconnect remotely in theory. I've been requesting to have 3D vision framepacking to be added to a feature for Gamestream, but so far seen they only said they were thinking about it for the online Geforce Now streaming part. This would allow me to play games on any 3DTV or projector using 3Dvision or 3DTV play sent as a MVC encoded transmission.[/quote]
Well if he reads this.....

The addition of Side by Side would be huge, because it would allow stereoscopic gaming for the Vive, Rift and Phone VR headsets without having to use triDef which doesn't support the 3D Vision community fixes.


http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html



Also can you make Frame Sequential/Frame Packing work with the Shield without having to use TriDef, as in the following post.


https://forums.geforce.com/default/topic/961597/oculus/play-3d-games-in-sbs-on-the-virtual-screen-using-bigscreen/


SkySolstice said:I have it working using the Nvidia Shield TV console and the Shield Tablet. I have my desktop in my room with my big passive 3d tv but I want to play my games in the other room with a BenQ W1070 projector. I know how it works perfectly with Tridef because using Gamestream, you are allowed to create a Remote Desktop connection to your host computer using an added mstsc.exe shortcut. When running Tridef, it restarts Steam during each game launch, that's why running something like Tridef is going to have issues using the Steam link whereas using it with Nvidia Shield I can restart steam itself because I'm still in the desktop. Using Tridef, you set the output to SBS and then let the projector handle the SBS image. I have not been able to passthrough framesequential. This would bypass Tridef so I could just use 3D vision on all my games.

In terms of image quality of the encoded image and frame rate responsiveness, the Shield edges out the steam link for me in terms of resolution and pixel quality. I have more problems with fighting games on Steam link then I do have running Shield Gamestream. I get the full 1080/60 resolution with Nvidia Shield especially when magnified to 100 inches. On the steam link, it had image quality issues rendering to a 55 inch Plasma TV. Then again, Gamestream encoded streaming has been around for 3 years now and I remember when I first started using Gamestream, the image quality was limited to 720@30 fps. So the Steam link has time to improve it's quality of stream. That's taking into account the stream on Steam link says it is outputting 1080@60 but the encoder used to stream is not as good of quality as the NVEnc encoder I use on the Shield in terms of pixel quality and game responsiveness. This all translates to 1:1 interaction with the mouse or gamepad when gamestreaming.

Since I gave the Steam link as a gift, I can't run any more test on it anymore but if you can press the Steam button and minimize Steam, you might be able to load the desktop, run Tridef, and if it allows to render the stream as a SBS image to get it to work. The problem again is Tridef always launches a new instance of Steam whereby this can cause the stream to disconnect remotely in theory.

I've been requesting to have 3D vision framepacking to be added to a feature for Gamestream, but so far seen they only said they were thinking about it for the online Geforce Now streaming part. This would allow me to play games on any 3DTV or projector using 3Dvision or 3DTV play sent as a MVC encoded transmission.

#14
Posted 06/14/2017 05:19 PM   
We wont get more support from nvidia. Its not worth the investment for them, 3d vision is basically dead from their point of view. Obviously it still has some life thanks to the incredible talent of programmers and shader hackers but its gotten worse for them too. Many dropped out, and games are harder than ever(?) to fix and many have poor performance. Personally, im going to convert fully into VR and flatgaming after years of 3d vision only gaming. Its not worth the hassle anymore since i already played basically every interesting older game i had.
We wont get more support from nvidia. Its not worth the investment for them, 3d vision is basically dead from their point of view. Obviously it still has some life thanks to the incredible talent of programmers and shader hackers but its gotten worse for them too. Many dropped out, and games are harder than ever(?) to fix and many have poor performance.

Personally, im going to convert fully into VR and flatgaming after years of 3d vision only gaming. Its not worth the hassle anymore since i already played basically every interesting older game i had.

#15
Posted 06/14/2017 05:25 PM   
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