Metro last light convergence unlock issue - was working before but not now
3 / 8
Just tried this out with the latest 3DMigoto, and I can confirm that it fixes the problem!
Convergence unlocked as desired, and you can set a custom aiming override in the d3dx.ini file. MetroLL is back.
[b]Thanks[/b]!
[url]http://3dmigoto.com/[/url]
It's the wrapper that Chiri wrote to fix the shaders in Bioshock Infinite. It's a DX11 wrapper. Was known as Indiegogo mod.
In this case, Metro doesn't need shader fixes, but the same override technique works to unlock convergence and allow for presets.
Download this: [url]http://sg.bo3b.net/3Dmigoto_Beta_v2.rar[/url]
Same install, just drop all the files into the game directory. Edit the d3dx.ini to suit your needs.
[quote="Arioch1"]Game crashes to desktop when I drop all the files in that .rar file into the folder where the .exe is.[/quote]Hmmm... Works like a champ over here. Win7 x64, SLI GTX 580, 3D Vision. Works in either SLI mode, or single GPU mode.
Let's see if we can narrow down anything.
Running any other mod? Like the one Libertine suggested?
17 files, right?
OS version? GPU?
3D TVPlay or 3D Vision?
I have all 17 files and using 3D Vision. I am guessing it is an issue because I am on Windows 8.1. I know Sweetfx has issues in DX11 with SweetFX on 8.1 right now until the code gets updated.
I have all 17 files and using 3D Vision. I am guessing it is an issue because I am on Windows 8.1. I know Sweetfx has issues in DX11 with SweetFX on 8.1 right now until the code gets updated.
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
I am trying to set some presets using keyboard but it does not work. I have the following, any ideas?
[OverrideSettings]
Input=Keyboard
Action="9"
Convergence=1.0
Separation=100
[OverrideSettings]
Input=Keyboard
Action="0"
Convergence=0.3
Separation=100
[OverrideSettings]
Input=Keyboard
Action="8"
Convergence=0.1
Separation=100
I am trying to set some presets using keyboard but it does not work. I have the following, any ideas?
[OverrideSettings]
Input=Keyboard
Action="9"
Convergence=1.0
Separation=100
[OverrideSettings]
Input=Keyboard
Action="0"
Convergence=0.3
Separation=100
[OverrideSettings]
Input=Keyboard
Action="8"
Convergence=0.1
Separation=100
Looks to be a bug. I can set it up to use any given key, or a mouse button to override the convergence and separation- but I can only do one key or button.
If the mouse is configured, the keys are ignored, and vice versa. The first one that it discovers in the .ini file is the one it will use. It doesn't look like we can presently use multiple convergence/separations.
Looks to be a bug. I can set it up to use any given key, or a mouse button to override the convergence and separation- but I can only do one key or button.
If the mouse is configured, the keys are ignored, and vice versa. The first one that it discovers in the .ini file is the one it will use. It doesn't look like we can presently use multiple convergence/separations.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Yeah that's consistent with my experience - I did at one point get convergence to change to the first "convergence=" value but that was it. I also had the same issue with not being able to use mouse and keyboard, or controller at the same time (actually I did not get anything to work at all with mouse and controller (XBOX360)).
I am using this unlocker to unlock the various lego games because the default convergence makes my eyes bleed, but this screws up the games entirely and I have to do a full Helixmod fix for them (which I have nailed) but the Helix presets don't work anymore - I guess related to the same bug that Chiri's tool is not correctly handling the inputs in the first place to 'send on' to the Helix dll proxy. Which is a bummer because I did all this work to provide better convergence settings and now I can't do it lol. Ah well...
Yeah that's consistent with my experience - I did at one point get convergence to change to the first "convergence=" value but that was it. I also had the same issue with not being able to use mouse and keyboard, or controller at the same time (actually I did not get anything to work at all with mouse and controller (XBOX360)).
I am using this unlocker to unlock the various lego games because the default convergence makes my eyes bleed, but this screws up the games entirely and I have to do a full Helixmod fix for them (which I have nailed) but the Helix presets don't work anymore - I guess related to the same bug that Chiri's tool is not correctly handling the inputs in the first place to 'send on' to the Helix dll proxy. Which is a bummer because I did all this work to provide better convergence settings and now I can't do it lol. Ah well...
I wonder if the ini can be changed on the fly ... if so between an ahk & shell script I may be able to rewrite the [OverrideSettings] section to different settings depending on what key is pressed.
I wonder if the ini can be changed on the fly ... if so between an ahk & shell script I may be able to rewrite the [OverrideSettings] section to different settings depending on what key is pressed.
That I'm not sure ... when you press the key it may recheck the settings ... say 9 was bound and working, I may be able to bind 8,9,0 all to send 9 in-game but also send a different keystroke to the script, just like I did with the BSE, like ABC for instance. Most likely I'd have to set it up to send the keystroke to the script first, rewriting that section of the ini, and wait a bit (ms) and then send the 9 in-game. If it works, 3DMigoto would only ever see the 9 being pressed but the script would change the ini to the other settings when 8,9 or 0 are pressed.
That I'm not sure ... when you press the key it may recheck the settings ... say 9 was bound and working, I may be able to bind 8,9,0 all to send 9 in-game but also send a different keystroke to the script, just like I did with the BSE, like ABC for instance. Most likely I'd have to set it up to send the keystroke to the script first, rewriting that section of the ini, and wait a bit (ms) and then send the 9 in-game. If it works, 3DMigoto would only ever see the 9 being pressed but the script would change the ini to the other settings when 8,9 or 0 are pressed.
Interesting idea to use AHK, but I don't think it will work, because I'm pretty sure that the keys are not reloaded. Based on looking at the log files, I think they get read only once at start.
You could try a manual version of this by switching out with alt-tab and modifying the .ini file manually.
Interesting idea to use AHK, but I don't think it will work, because I'm pretty sure that the keys are not reloaded. Based on looking at the log files, I think they get read only once at start.
You could try a manual version of this by switching out with alt-tab and modifying the .ini file manually.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Yeah you were right it won't apply the new settings until it's restarted ... oh well. I tried a bunch of other stuff too, like commas between settings ... wouldn't do anything, multiple binds under a single [OverrideSettings] ... only loads the first, among other things ... nothing worked.
Yeah you were right it won't apply the new settings until it's restarted ... oh well. I tried a bunch of other stuff too, like commas between settings ... wouldn't do anything, multiple binds under a single [OverrideSettings] ... only loads the first, among other things ... nothing worked.
Convergence unlocked as desired, and you can set a custom aiming override in the d3dx.ini file. MetroLL is back.
Thanks!
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
It's the wrapper that Chiri wrote to fix the shaders in Bioshock Infinite. It's a DX11 wrapper. Was known as Indiegogo mod.
In this case, Metro doesn't need shader fixes, but the same override technique works to unlock convergence and allow for presets.
Download this: http://sg.bo3b.net/3Dmigoto_Beta_v2.rar
Same install, just drop all the files into the game directory. Edit the d3dx.ini to suit your needs.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
Let's see if we can narrow down anything.
Running any other mod? Like the one Libertine suggested?
17 files, right?
OS version? GPU?
3D TVPlay or 3D Vision?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
[OverrideSettings]
Input=Keyboard
Action="9"
Convergence=1.0
Separation=100
[OverrideSettings]
Input=Keyboard
Action="0"
Convergence=0.3
Separation=100
[OverrideSettings]
Input=Keyboard
Action="8"
Convergence=0.1
Separation=100
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
If the mouse is configured, the keys are ignored, and vice versa. The first one that it discovers in the .ini file is the one it will use. It doesn't look like we can presently use multiple convergence/separations.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I am using this unlocker to unlock the various lego games because the default convergence makes my eyes bleed, but this screws up the games entirely and I have to do a full Helixmod fix for them (which I have nailed) but the Helix presets don't work anymore - I guess related to the same bug that Chiri's tool is not correctly handling the inputs in the first place to 'send on' to the Helix dll proxy. Which is a bummer because I did all this work to provide better convergence settings and now I can't do it lol. Ah well...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
You could try a manual version of this by switching out with alt-tab and modifying the .ini file manually.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]