Deus Ex Human Revolution
  28 / 34    
Yes there's tradeoffs but I still prefer the higher depth and lower convergence. Even though I lose some 3D in near field objects, I get much more depth into the distance, which is what this game lacked for me to begin with. The settings you post above do give slightly more 3D for the gun and near objects, but no sense of depth whatsoever into the distance. I have used low depth, high convergence settings in the past, but usually only for games that absolutely require it with issues like 2D crosshairs. But for a game like this that's supposed to be 3D native, it just continues to disappoint. Without a separate convergence calibration for ADS I doubt this situation will change, just far too many trade-offs and poor 3D quality no matter how you cut it.
Yes there's tradeoffs but I still prefer the higher depth and lower convergence. Even though I lose some 3D in near field objects, I get much more depth into the distance, which is what this game lacked for me to begin with. The settings you post above do give slightly more 3D for the gun and near objects, but no sense of depth whatsoever into the distance. I have used low depth, high convergence settings in the past, but usually only for games that absolutely require it with issues like 2D crosshairs. But for a game like this that's supposed to be 3D native, it just continues to disappoint. Without a separate convergence calibration for ADS I doubt this situation will change, just far too many trade-offs and poor 3D quality no matter how you cut it.

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Posted 01/11/2012 12:44 PM   
[quote name='Flugan' date='11 January 2012 - 04:00 AM' timestamp='1326283231' post='1354559']
You obviously need to keep the infinity depth smaller than the distance between your eyes and with close range monitors
you generally don't exceed 50% of the occular distance.
[/quote]

Separation at infinity greater than the interoccular distance is one of the best parts of 3D in my opinion! It makes large structures appear LARGE! I doubt i would use it if not for that, especially if going down to 50%. In fact, i have my separation at infinity to be 20% to 30% WIDER THAN my inter-occular distance. Proof:

[url="http://www.youtube.com/watch?feature=player_detailpage&v=QIj4iKntwpE#t=0s"]http://www.youtube.c...Ij4iKntwpE#t=0s[/url]

Note that this is configured for a 46" TV and im sitting just under a meter away from the screen. My eyes are diverged, comfortably. I just tried going much closer to the screen to see if even more view divergence would cause discomfort over a period of time, nope....

Looks like Nvidia has the fundamentals of the 3D effect wrong. I wonder who the originator of this guidance is?

I'm going to create a thread about this. Imagine all the Nvidia devs and game devs testing games at 50% separation, HOLY ****BALLS!!!!!
[quote name='Flugan' date='11 January 2012 - 04:00 AM' timestamp='1326283231' post='1354559']

You obviously need to keep the infinity depth smaller than the distance between your eyes and with close range monitors

you generally don't exceed 50% of the occular distance.





Separation at infinity greater than the interoccular distance is one of the best parts of 3D in my opinion! It makes large structures appear LARGE! I doubt i would use it if not for that, especially if going down to 50%. In fact, i have my separation at infinity to be 20% to 30% WIDER THAN my inter-occular distance. Proof:



http://www.youtube.c...Ij4iKntwpE#t=0s



Note that this is configured for a 46" TV and im sitting just under a meter away from the screen. My eyes are diverged, comfortably. I just tried going much closer to the screen to see if even more view divergence would cause discomfort over a period of time, nope....



Looks like Nvidia has the fundamentals of the 3D effect wrong. I wonder who the originator of this guidance is?



I'm going to create a thread about this. Imagine all the Nvidia devs and game devs testing games at 50% separation, HOLY ****BALLS!!!!!

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 01/11/2012 02:54 PM   
I did some measurements in the long corridor during the tutorial.

Comparing the my 47,4/20 with 121/4

Even with more than twice the separation the difference in depth between the far wall and the nearby wall was just 0,5 pixels so it is very similar to looking at a flat render from afar.

The difference in depth using my settings were 1,5 pixels.

This is when looking at the tricky long distance depth separation.

With extreme convergence you can obviously get more depth separation but not without breaking the ironsights.

Edit: File removed
I did some measurements in the long corridor during the tutorial.



Comparing the my 47,4/20 with 121/4



Even with more than twice the separation the difference in depth between the far wall and the nearby wall was just 0,5 pixels so it is very similar to looking at a flat render from afar.



The difference in depth using my settings were 1,5 pixels.



This is when looking at the tricky long distance depth separation.



With extreme convergence you can obviously get more depth separation but not without breaking the ironsights.



Edit: File removed

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Posted 01/11/2012 03:30 PM   
[quote name='Flugan' date='11 January 2012 - 10:30 AM' timestamp='1326295803' post='1354632']
I did some measurements in the long corridor during the tutorial.

Comparing the my 47,4/20 with 121/4

Even with more than twice the separation the difference in depth between the far wall and the nearby wall was just 0,5 pixels so it is very similar to looking at a flat render from afar.

The difference in depth using my settings were 1,5 pixels.

This is when looking at the tricky long distance depth separation.

With extreme convergence you can obviously get more depth separation but not without breaking the ironsights.
[/quote]
Odd, I get very different results with the same settings, its very clear you get much more separation with a wider, gradual angle of convergence using 121/4 compared to 47.4/20, at least on my set-up:

120/4:
[attachment=30846:dxhr12_50.jps]

47.4/20:
[attachment=30847:dxhr08_50.jps]

Easiest to use the white line on the ground to tell the difference in near/far field, all object markers along the way like the pillars and forklift increase separation with depth so its clearly not a flat render from afar and has more depth beyond the forklift than the 47.4/20 setting. Still, not nearly as much as I would like but clearly the limits of Deus Ex unless they recalibrate their gun/ironsight convergence levels.

I guess it is important to consider the different screen sizes I suppose, and Nvidia does tend to set these relatively conservatively.

And here's what I wished DXHR looked like in 3D, minus the totally broken gun/ironsights of course. I forget what settings I used by really high convergence maybe 100 depth:
[attachment=30848:dxhr07_50.jps]
[quote name='Flugan' date='11 January 2012 - 10:30 AM' timestamp='1326295803' post='1354632']

I did some measurements in the long corridor during the tutorial.



Comparing the my 47,4/20 with 121/4



Even with more than twice the separation the difference in depth between the far wall and the nearby wall was just 0,5 pixels so it is very similar to looking at a flat render from afar.



The difference in depth using my settings were 1,5 pixels.



This is when looking at the tricky long distance depth separation.



With extreme convergence you can obviously get more depth separation but not without breaking the ironsights.



Odd, I get very different results with the same settings, its very clear you get much more separation with a wider, gradual angle of convergence using 121/4 compared to 47.4/20, at least on my set-up:



120/4:

[attachment=30846:dxhr12_50.jps]



47.4/20:

[attachment=30847:dxhr08_50.jps]



Easiest to use the white line on the ground to tell the difference in near/far field, all object markers along the way like the pillars and forklift increase separation with depth so its clearly not a flat render from afar and has more depth beyond the forklift than the 47.4/20 setting. Still, not nearly as much as I would like but clearly the limits of Deus Ex unless they recalibrate their gun/ironsight convergence levels.



I guess it is important to consider the different screen sizes I suppose, and Nvidia does tend to set these relatively conservatively.



And here's what I wished DXHR looked like in 3D, minus the totally broken gun/ironsights of course. I forget what settings I used by really high convergence maybe 100 depth:

[attachment=30848:dxhr07_50.jps]

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 01/11/2012 04:50 PM   
[quote name='Libertine' date='11 January 2012 - 09:54 AM' timestamp='1326293686' post='1354618']
Separation at infinity greater than the interoccular distance is one of the best parts of 3D in my opinion! It makes large structures appear LARGE! I doubt i would use it if not for that, especially if going down to 50%. In fact, i have my separation at infinity to be 20% to 30% WIDER THAN my inter-occular distance. Proof:

[url="http://www.youtube.com/watch?feature=player_detailpage&v=QIj4iKntwpE#t=0s"]http://www.youtube.c...Ij4iKntwpE#t=0s[/url]

Note that this is configured for a 46" TV and im sitting just under a meter away from the screen. My eyes are diverged, comfortably. I just tried going much closer to the screen to see if even more view divergence would cause discomfort over a period of time, nope....

Looks like Nvidia has the fundamentals of the 3D effect wrong. I wonder who the originator of this guidance is?

I'm going to create a thread about this. Imagine all the Nvidia devs and game devs testing games at 50% separation, HOLY ****BALLS!!!!!
[/quote]
Yeah interocular distance settings are something you grow accustomed to over time, I think we have some users that go way over 100%. But yes Nvidia does set these conservatively by default, I think 85% of interocular distance at 100%, which is fine I think for the masses.

Also I don't think we can really blame Nvidia for this one, I mean this was an AMD HD3D title and judging from the results, Nixxes went beyond conservative (with input from AMD?) on their controls and allowances for 3D. At least now with the registry trick I can get some additional depth to help compensate for the minimal convergence, but most 3D Vision games are far better than this.
[quote name='Libertine' date='11 January 2012 - 09:54 AM' timestamp='1326293686' post='1354618']

Separation at infinity greater than the interoccular distance is one of the best parts of 3D in my opinion! It makes large structures appear LARGE! I doubt i would use it if not for that, especially if going down to 50%. In fact, i have my separation at infinity to be 20% to 30% WIDER THAN my inter-occular distance. Proof:



http://www.youtube.c...Ij4iKntwpE#t=0s



Note that this is configured for a 46" TV and im sitting just under a meter away from the screen. My eyes are diverged, comfortably. I just tried going much closer to the screen to see if even more view divergence would cause discomfort over a period of time, nope....



Looks like Nvidia has the fundamentals of the 3D effect wrong. I wonder who the originator of this guidance is?



I'm going to create a thread about this. Imagine all the Nvidia devs and game devs testing games at 50% separation, HOLY ****BALLS!!!!!



Yeah interocular distance settings are something you grow accustomed to over time, I think we have some users that go way over 100%. But yes Nvidia does set these conservatively by default, I think 85% of interocular distance at 100%, which is fine I think for the masses.



Also I don't think we can really blame Nvidia for this one, I mean this was an AMD HD3D title and judging from the results, Nixxes went beyond conservative (with input from AMD?) on their controls and allowances for 3D. At least now with the registry trick I can get some additional depth to help compensate for the minimal convergence, but most 3D Vision games are far better than this.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 01/11/2012 05:20 PM   
[quote name='Libertine' date='11 January 2012 - 09:54 AM' timestamp='1326293686' post='1354618']
Separation at infinity greater than the interoccular distance is one of the best parts of 3D in my opinion! It makes large structures appear LARGE! I doubt i would use it if not for that, especially if going down to 50%. In fact, i have my separation at infinity to be 20% to 30% WIDER THAN my inter-occular distance. Proof:

[url="http://www.youtube.com/watch?feature=player_detailpage&v=QIj4iKntwpE#t=0s"]http://www.youtube.c...Ij4iKntwpE#t=0s[/url]

Note that this is configured for a 46" TV and im sitting just under a meter away from the screen. My eyes are diverged, comfortably. I just tried going much closer to the screen to see if even more view divergence would cause discomfort over a period of time, nope....

Looks like Nvidia has the fundamentals of the 3D effect wrong. I wonder who the originator of this guidance is?

I'm going to create a thread about this. Imagine all the Nvidia devs and game devs testing games at 50% separation, HOLY ****BALLS!!!!!
[/quote]
Yeah interocular distance settings are something you grow accustomed to over time, I think we have some users that go way over 100%. But yes Nvidia does set these conservatively by default, I think 85% of interocular distance at 100%, which is fine I think for the masses.

Also I don't think we can really blame Nvidia for this one, I mean this was an AMD HD3D title and judging from the results, Nixxes went beyond conservative (with input from AMD?) on their controls and allowances for 3D. At least now with the registry trick I can get some additional depth to help compensate for the minimal convergence, but most 3D Vision games are far better than this.
[quote name='Libertine' date='11 January 2012 - 09:54 AM' timestamp='1326293686' post='1354618']

Separation at infinity greater than the interoccular distance is one of the best parts of 3D in my opinion! It makes large structures appear LARGE! I doubt i would use it if not for that, especially if going down to 50%. In fact, i have my separation at infinity to be 20% to 30% WIDER THAN my inter-occular distance. Proof:



http://www.youtube.c...Ij4iKntwpE#t=0s



Note that this is configured for a 46" TV and im sitting just under a meter away from the screen. My eyes are diverged, comfortably. I just tried going much closer to the screen to see if even more view divergence would cause discomfort over a period of time, nope....



Looks like Nvidia has the fundamentals of the 3D effect wrong. I wonder who the originator of this guidance is?



I'm going to create a thread about this. Imagine all the Nvidia devs and game devs testing games at 50% separation, HOLY ****BALLS!!!!!



Yeah interocular distance settings are something you grow accustomed to over time, I think we have some users that go way over 100%. But yes Nvidia does set these conservatively by default, I think 85% of interocular distance at 100%, which is fine I think for the masses.



Also I don't think we can really blame Nvidia for this one, I mean this was an AMD HD3D title and judging from the results, Nixxes went beyond conservative (with input from AMD?) on their controls and allowances for 3D. At least now with the registry trick I can get some additional depth to help compensate for the minimal convergence, but most 3D Vision games are far better than this.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 01/11/2012 05:20 PM   
[quote name='chiz' date='11 January 2012 - 09:20 AM' timestamp='1326302418' post='1354657']
Also I don't think we can really blame Nvidia for this one, I mean this was an AMD HD3D title and judging from the results, Nixxes went beyond conservative (with input from AMD?) on their controls and allowances for 3D. At least now with the registry trick I can get some additional depth to help compensate for the minimal convergence, but most 3D Vision games are far better than this.
[/quote]
Thats weird, In the beginning of the game when i look out the window, the maximum separation i get with the default maximum is only 2.25cm across. The average interocular distance is 6.5cm. Thats on a 46" 3dtv which should separation the images more than on your 24" screen i would think. At a 3D strength of 67.4, i get 7cm.

I completely ignore the iron-sights issue, i just aim in the center choking it up to real world aiming difficulty and i'd rather not sacrifice immersion into the world.
[quote name='chiz' date='11 January 2012 - 09:20 AM' timestamp='1326302418' post='1354657']

Also I don't think we can really blame Nvidia for this one, I mean this was an AMD HD3D title and judging from the results, Nixxes went beyond conservative (with input from AMD?) on their controls and allowances for 3D. At least now with the registry trick I can get some additional depth to help compensate for the minimal convergence, but most 3D Vision games are far better than this.



Thats weird, In the beginning of the game when i look out the window, the maximum separation i get with the default maximum is only 2.25cm across. The average interocular distance is 6.5cm. Thats on a 46" 3dtv which should separation the images more than on your 24" screen i would think. At a 3D strength of 67.4, i get 7cm.



I completely ignore the iron-sights issue, i just aim in the center choking it up to real world aiming difficulty and i'd rather not sacrifice immersion into the world.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 01/11/2012 06:45 PM   
[quote name='chiz' date='11 January 2012 - 09:20 AM' timestamp='1326302418' post='1354657']
Also I don't think we can really blame Nvidia for this one, I mean this was an AMD HD3D title and judging from the results, Nixxes went beyond conservative (with input from AMD?) on their controls and allowances for 3D. At least now with the registry trick I can get some additional depth to help compensate for the minimal convergence, but most 3D Vision games are far better than this.
[/quote]
Thats weird, In the beginning of the game when i look out the window, the maximum separation i get with the default maximum is only 2.25cm across. The average interocular distance is 6.5cm. Thats on a 46" 3dtv which should separation the images more than on your 24" screen i would think. At a 3D strength of 67.4, i get 7cm.

I completely ignore the iron-sights issue, i just aim in the center choking it up to real world aiming difficulty and i'd rather not sacrifice immersion into the world.
[quote name='chiz' date='11 January 2012 - 09:20 AM' timestamp='1326302418' post='1354657']

Also I don't think we can really blame Nvidia for this one, I mean this was an AMD HD3D title and judging from the results, Nixxes went beyond conservative (with input from AMD?) on their controls and allowances for 3D. At least now with the registry trick I can get some additional depth to help compensate for the minimal convergence, but most 3D Vision games are far better than this.



Thats weird, In the beginning of the game when i look out the window, the maximum separation i get with the default maximum is only 2.25cm across. The average interocular distance is 6.5cm. Thats on a 46" 3dtv which should separation the images more than on your 24" screen i would think. At a 3D strength of 67.4, i get 7cm.



I completely ignore the iron-sights issue, i just aim in the center choking it up to real world aiming difficulty and i'd rather not sacrifice immersion into the world.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 01/11/2012 06:45 PM   
[quote name='Libertine' date='11 January 2012 - 01:45 PM' timestamp='1326307530' post='1354691']
Thats weird, In the beginning of the game when i look out the window, the maximum separation i get with the default maximum is only 2.25cm across. The average interocular distance is 6.5cm. Thats on a 46" 3dtv which should separation the images more than on your 24" screen i would think. At a 3D strength of 67.4, i get 7cm.

I completely ignore the iron-sights issue, i just aim in the center choking it up to real world aiming difficulty and i'd rather not sacrifice immersion into the world.
[/quote]
Yeah, that's exactly my point. The default controls for DEHR were like 21 max for stereo strength or something ridiculously low using the in-game settings. Playing with the settings, 100 strength set via registry or Flugan's tool (~5x default) is very close to what 100% depth using Nvidia's presets for my monitor. So not too surprised you would see ~3x increase in your separation on your screen at 67.4. I'm sure my settings on your screen result in a LOT of separation, probably uncomfortable, but that's similar to the trick some people use to get more separation to begin with, to shrink down the monitor size to the lowest value possible to gain extreme separation settings.

I may try playing with 3D sight enabled and ignore the ironsights to get more convergence/better 3D, but I haven't played the game enough to see how much aiming actually matters or if you can just get away with stealthing more than shooting straight. If the ironsights didn't have the big O ring too it'd be a lot more manageable since that often obscures the tip sights, maybe a gun later down the road fixes this? And what about scoped rifles? Pretty sure I saw one of those in the game. This would be an ideal game for left shift option though, as the better 3D would make it more worthwhile imo. Unfortunately its a native 3D implementation so no driver workaround.
[quote name='Libertine' date='11 January 2012 - 01:45 PM' timestamp='1326307530' post='1354691']

Thats weird, In the beginning of the game when i look out the window, the maximum separation i get with the default maximum is only 2.25cm across. The average interocular distance is 6.5cm. Thats on a 46" 3dtv which should separation the images more than on your 24" screen i would think. At a 3D strength of 67.4, i get 7cm.



I completely ignore the iron-sights issue, i just aim in the center choking it up to real world aiming difficulty and i'd rather not sacrifice immersion into the world.



Yeah, that's exactly my point. The default controls for DEHR were like 21 max for stereo strength or something ridiculously low using the in-game settings. Playing with the settings, 100 strength set via registry or Flugan's tool (~5x default) is very close to what 100% depth using Nvidia's presets for my monitor. So not too surprised you would see ~3x increase in your separation on your screen at 67.4. I'm sure my settings on your screen result in a LOT of separation, probably uncomfortable, but that's similar to the trick some people use to get more separation to begin with, to shrink down the monitor size to the lowest value possible to gain extreme separation settings.



I may try playing with 3D sight enabled and ignore the ironsights to get more convergence/better 3D, but I haven't played the game enough to see how much aiming actually matters or if you can just get away with stealthing more than shooting straight. If the ironsights didn't have the big O ring too it'd be a lot more manageable since that often obscures the tip sights, maybe a gun later down the road fixes this? And what about scoped rifles? Pretty sure I saw one of those in the game. This would be an ideal game for left shift option though, as the better 3D would make it more worthwhile imo. Unfortunately its a native 3D implementation so no driver workaround.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

Posted 01/11/2012 07:09 PM   
[quote name='Libertine' date='11 January 2012 - 01:45 PM' timestamp='1326307530' post='1354691']
Thats weird, In the beginning of the game when i look out the window, the maximum separation i get with the default maximum is only 2.25cm across. The average interocular distance is 6.5cm. Thats on a 46" 3dtv which should separation the images more than on your 24" screen i would think. At a 3D strength of 67.4, i get 7cm.

I completely ignore the iron-sights issue, i just aim in the center choking it up to real world aiming difficulty and i'd rather not sacrifice immersion into the world.
[/quote]
Yeah, that's exactly my point. The default controls for DEHR were like 21 max for stereo strength or something ridiculously low using the in-game settings. Playing with the settings, 100 strength set via registry or Flugan's tool (~5x default) is very close to what 100% depth using Nvidia's presets for my monitor. So not too surprised you would see ~3x increase in your separation on your screen at 67.4. I'm sure my settings on your screen result in a LOT of separation, probably uncomfortable, but that's similar to the trick some people use to get more separation to begin with, to shrink down the monitor size to the lowest value possible to gain extreme separation settings.

I may try playing with 3D sight enabled and ignore the ironsights to get more convergence/better 3D, but I haven't played the game enough to see how much aiming actually matters or if you can just get away with stealthing more than shooting straight. If the ironsights didn't have the big O ring too it'd be a lot more manageable since that often obscures the tip sights, maybe a gun later down the road fixes this? And what about scoped rifles? Pretty sure I saw one of those in the game. This would be an ideal game for left shift option though, as the better 3D would make it more worthwhile imo. Unfortunately its a native 3D implementation so no driver workaround.
[quote name='Libertine' date='11 January 2012 - 01:45 PM' timestamp='1326307530' post='1354691']

Thats weird, In the beginning of the game when i look out the window, the maximum separation i get with the default maximum is only 2.25cm across. The average interocular distance is 6.5cm. Thats on a 46" 3dtv which should separation the images more than on your 24" screen i would think. At a 3D strength of 67.4, i get 7cm.



I completely ignore the iron-sights issue, i just aim in the center choking it up to real world aiming difficulty and i'd rather not sacrifice immersion into the world.



Yeah, that's exactly my point. The default controls for DEHR were like 21 max for stereo strength or something ridiculously low using the in-game settings. Playing with the settings, 100 strength set via registry or Flugan's tool (~5x default) is very close to what 100% depth using Nvidia's presets for my monitor. So not too surprised you would see ~3x increase in your separation on your screen at 67.4. I'm sure my settings on your screen result in a LOT of separation, probably uncomfortable, but that's similar to the trick some people use to get more separation to begin with, to shrink down the monitor size to the lowest value possible to gain extreme separation settings.



I may try playing with 3D sight enabled and ignore the ironsights to get more convergence/better 3D, but I haven't played the game enough to see how much aiming actually matters or if you can just get away with stealthing more than shooting straight. If the ironsights didn't have the big O ring too it'd be a lot more manageable since that often obscures the tip sights, maybe a gun later down the road fixes this? And what about scoped rifles? Pretty sure I saw one of those in the game. This would be an ideal game for left shift option though, as the better 3D would make it more worthwhile imo. Unfortunately its a native 3D implementation so no driver workaround.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
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Posted 01/11/2012 07:09 PM   
Let's clear the obvious the higher the 3D strenght the bigger maximum depth of the scene.
But if you realign the left and right eye in to max depth you will see that most of the scene is rendered at or near the maxdepth. Only the gun and items closer than about 1,5m deviate from maxdepth.

with setting 121/4 the depth range is 220-232 with only 232-226=6 distributed on the visible range from infinity to the front of the gun.

with setting 47,4/20 the depth range is 62-91 with only 91-79=18 distributed on the visible range fron infinity to the front of the gun.

I tried to optimize a high depth setting without taking ironsights into account but which was still usable on my 23,6inch monitor at a distance of 45cm.

I ended up witn 101/48
depth range is 0-194 with only 194-132=64 distributed on the visible range from infinity to the front of the gun.

At the same distance (width of the corridor) the different settings gives a deviation from infinity of:
9px : 1.5px : 0.5px
Let's clear the obvious the higher the 3D strenght the bigger maximum depth of the scene.

But if you realign the left and right eye in to max depth you will see that most of the scene is rendered at or near the maxdepth. Only the gun and items closer than about 1,5m deviate from maxdepth.



with setting 121/4 the depth range is 220-232 with only 232-226=6 distributed on the visible range from infinity to the front of the gun.



with setting 47,4/20 the depth range is 62-91 with only 91-79=18 distributed on the visible range fron infinity to the front of the gun.



I tried to optimize a high depth setting without taking ironsights into account but which was still usable on my 23,6inch monitor at a distance of 45cm.



I ended up witn 101/48

depth range is 0-194 with only 194-132=64 distributed on the visible range from infinity to the front of the gun.



At the same distance (width of the corridor) the different settings gives a deviation from infinity of:

9px : 1.5px : 0.5px

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/11/2012 07:51 PM   
Let's clear the obvious the higher the 3D strenght the bigger maximum depth of the scene.
But if you realign the left and right eye in to max depth you will see that most of the scene is rendered at or near the maxdepth. Only the gun and items closer than about 1,5m deviate from maxdepth.

with setting 121/4 the depth range is 220-232 with only 232-226=6 distributed on the visible range from infinity to the front of the gun.

with setting 47,4/20 the depth range is 62-91 with only 91-79=18 distributed on the visible range fron infinity to the front of the gun.

I tried to optimize a high depth setting without taking ironsights into account but which was still usable on my 23,6inch monitor at a distance of 45cm.

I ended up witn 101/48
depth range is 0-194 with only 194-132=64 distributed on the visible range from infinity to the front of the gun.

At the same distance (width of the corridor) the different settings gives a deviation from infinity of:
9px : 1.5px : 0.5px
Let's clear the obvious the higher the 3D strenght the bigger maximum depth of the scene.

But if you realign the left and right eye in to max depth you will see that most of the scene is rendered at or near the maxdepth. Only the gun and items closer than about 1,5m deviate from maxdepth.



with setting 121/4 the depth range is 220-232 with only 232-226=6 distributed on the visible range from infinity to the front of the gun.



with setting 47,4/20 the depth range is 62-91 with only 91-79=18 distributed on the visible range fron infinity to the front of the gun.



I tried to optimize a high depth setting without taking ironsights into account but which was still usable on my 23,6inch monitor at a distance of 45cm.



I ended up witn 101/48

depth range is 0-194 with only 194-132=64 distributed on the visible range from infinity to the front of the gun.



At the same distance (width of the corridor) the different settings gives a deviation from infinity of:

9px : 1.5px : 0.5px

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/11/2012 07:51 PM   
Ironsights shows similar problems as corsshairs painted at screen depth do. In real life you would not use both eyes when aiming down the gun.
The ingame ironsight gives the proper view to the middle (non-3D) eye and neither of the 3D renderings are straight across the gun.
With separate convergence for ironsight it would work in 3D as the convergence will be small enough while giving a little bit of depth.
Ironsights shows similar problems as corsshairs painted at screen depth do. In real life you would not use both eyes when aiming down the gun.

The ingame ironsight gives the proper view to the middle (non-3D) eye and neither of the 3D renderings are straight across the gun.

With separate convergence for ironsight it would work in 3D as the convergence will be small enough while giving a little bit of depth.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/11/2012 07:59 PM   
Ironsights shows similar problems as corsshairs painted at screen depth do. In real life you would not use both eyes when aiming down the gun.
The ingame ironsight gives the proper view to the middle (non-3D) eye and neither of the 3D renderings are straight across the gun.
With separate convergence for ironsight it would work in 3D as the convergence will be small enough while giving a little bit of depth.
Ironsights shows similar problems as corsshairs painted at screen depth do. In real life you would not use both eyes when aiming down the gun.

The ingame ironsight gives the proper view to the middle (non-3D) eye and neither of the 3D renderings are straight across the gun.

With separate convergence for ironsight it would work in 3D as the convergence will be small enough while giving a little bit of depth.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 01/11/2012 07:59 PM   
[quote name='Flugan' date='11 January 2012 - 02:51 PM' timestamp='1326311471' post='1354728']
Let's clear the obvious the higher the 3D strenght the bigger maximum depth of the scene.
But if you realign the left and right eye in to max depth you will see that most of the scene is rendered at or near the maxdepth. Only the gun and items closer than about 1,5m deviate from maxdepth.
[/quote]
Yes correct, but as I said its a trade-off. You get a little more depth for near field objects with no sense of depth for distance objects, or at least some sense of depth for distant objects at the expense of slightly better depth for near field objects. Either way, the max allowable convergence settings before ironsights break mean neither option is ideal.
[quote name='Flugan' date='11 January 2012 - 02:51 PM' timestamp='1326311471' post='1354728']

Let's clear the obvious the higher the 3D strenght the bigger maximum depth of the scene.

But if you realign the left and right eye in to max depth you will see that most of the scene is rendered at or near the maxdepth. Only the gun and items closer than about 1,5m deviate from maxdepth.



Yes correct, but as I said its a trade-off. You get a little more depth for near field objects with no sense of depth for distance objects, or at least some sense of depth for distant objects at the expense of slightly better depth for near field objects. Either way, the max allowable convergence settings before ironsights break mean neither option is ideal.

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Posted 01/11/2012 11:43 PM   
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