[quote="Conan481"]How are you guys playing with the 2D aiming recticle? Makes aiming the bow almost impossible. Anyway to fix this? Also, Nvidia laser sight doesn't seem to work properly either.[/quote]
I wrote about it early on. Basically you need to do it when you start game [advanced difficulty options].
Otherwise your a bit screwed.
Conan481 said:How are you guys playing with the 2D aiming recticle? Makes aiming the bow almost impossible. Anyway to fix this? Also, Nvidia laser sight doesn't seem to work properly either.
I wrote about it early on. Basically you need to do it when you start game [advanced difficulty options].
Otherwise your a bit screwed.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="eqzitara"][quote="msm903"][quote="NateDogg24"]Anyone else get that let down feeling every time you look through a hole in the wall knowing its shit 2D?
Its moments like that when I realize I can never go 2d again even at 4k resolution.
BTW am I playing the same game that is currently a 69 on Metacritic? Besides the loading times in "The City" this is one of the most enjoyable games I have played in awhile.
[/quote]
Just saying but theoretically you would only look through a key hole with one Eye.[/quote]
Lol that is a good point. I didnt think of that when I read his comment.
Though if it was me I'd reduce convergence when looking through. It kind of gives illusion of one eye while maintaining 3D perspective. Kind of like helixmod does gun sights.
I kind of know what hes talking about, like in RE5 when I look through rifle scope. Game goes 2D. It makes sense but it kind of ruins the "feel".[/quote]
Yeah, even though it makes sense theoretically, something's still not right. I've just now actually been looking through keyhole in the game, then shutting one eye and looking around my real life room. Despite both theoretically being 2d,ita a dramatically different experience.
Maybe the brain is better at simulating 3d with one eye closed than when looking at a flat image.
Also, with one eye closed, you still have the depth of field effect. You can look around at different objects, and things that are at different depths switch between blurry and in-focus. Try it. It goes a very long way to making what you're looking at seem 3d.
And of course, that element is missing from the game's 2d keyhole image, which is why it looks so unnaturally flat. That's my theory anyway.
NateDogg24 said:Anyone else get that let down feeling every time you look through a hole in the wall knowing its shit 2D?
Its moments like that when I realize I can never go 2d again even at 4k resolution.
BTW am I playing the same game that is currently a 69 on Metacritic? Besides the loading times in "The City" this is one of the most enjoyable games I have played in awhile.
Just saying but theoretically you would only look through a key hole with one Eye.
Lol that is a good point. I didnt think of that when I read his comment.
Though if it was me I'd reduce convergence when looking through. It kind of gives illusion of one eye while maintaining 3D perspective. Kind of like helixmod does gun sights.
I kind of know what hes talking about, like in RE5 when I look through rifle scope. Game goes 2D. It makes sense but it kind of ruins the "feel".
Yeah, even though it makes sense theoretically, something's still not right. I've just now actually been looking through keyhole in the game, then shutting one eye and looking around my real life room. Despite both theoretically being 2d,ita a dramatically different experience.
Maybe the brain is better at simulating 3d with one eye closed than when looking at a flat image.
Also, with one eye closed, you still have the depth of field effect. You can look around at different objects, and things that are at different depths switch between blurry and in-focus. Try it. It goes a very long way to making what you're looking at seem 3d.
And of course, that element is missing from the game's 2d keyhole image, which is why it looks so unnaturally flat. That's my theory anyway.
I dont get any of these problems at all, fog is 3d, keyholes are 3d and I;m using latest drivers. I have almost finished the game and its been one of my best titles to date.
I will take some screenshots later tonight.
I dont get any of these problems at all, fog is 3d, keyholes are 3d and I;m using latest drivers. I have almost finished the game and its been one of my best titles to date.
[quote="Milamber*"]I dont get any of these problems at all, fog is 3d, keyholes are 3d and I;m using latest drivers. I have almost finished the game and its been one of my best titles to date.
I will take some screenshots later tonight.[/quote]Wha....?
Please do. Also, could you provide details about your 3D settings? Do you use only the in-game stereoscopic settings (and how do you set the sliders)? Or do you press Ctrl-T to force the Nvidia 3D as well? did you do any tweaks to disable fog or anything like that?
If it's not too much trouble, could you take screenshots from the prologue (or easily accessible areas for an early game), so it'll be easy for people to compare?
Milamber* said:I dont get any of these problems at all, fog is 3d, keyholes are 3d and I;m using latest drivers. I have almost finished the game and its been one of my best titles to date.
I will take some screenshots later tonight.
Wha....?
Please do. Also, could you provide details about your 3D settings? Do you use only the in-game stereoscopic settings (and how do you set the sliders)? Or do you press Ctrl-T to force the Nvidia 3D as well? did you do any tweaks to disable fog or anything like that?
If it's not too much trouble, could you take screenshots from the prologue (or easily accessible areas for an early game), so it'll be easy for people to compare?
Just spent 30mins trying to get the game to load with new drivers and I just get blank screen and both GPU's drop to power saving speed, tried turning 3D off as well, even ran 32bit executable.
The latest drivers are clearly the problem, I cant take screenshots at all. The NIP file is here, and 3D has been brilliant - I do adjust convergence ALOT to make it more "3D", I wish i could take pics.
https://db.tt/OWq8ZKHG
Just spent 30mins trying to get the game to load with new drivers and I just get blank screen and both GPU's drop to power saving speed, tried turning 3D off as well, even ran 32bit executable.
The latest drivers are clearly the problem, I cant take screenshots at all. The NIP file is here, and 3D has been brilliant - I do adjust convergence ALOT to make it more "3D", I wish i could take pics.
https://db.tt/OWq8ZKHG
I have to agree with Milamber, I have zero issues with the game in 3d. Admittedly I have only played for about 30 min, but yet to see any issues. I ran the benchmark aswell and zero issue.
I have to agree with Milamber, I have zero issues with the game in 3d. Admittedly I have only played for about 30 min, but yet to see any issues. I ran the benchmark aswell and zero issue.
If helps someone....for me there is one type of fog that is 2D and is present in a very few parts...TBH after chapter 1 i never seen again. All others type of fogs are perfect for me.
Some screenshots: [url]http://photos.3dvisionlive.com/DHR/album/5316680bcb8577895b000079/[/url]
Now i'm in chapter 7 (also i do almost all secondary mission)....and i have to say the game is really great (i start to love this game)...for Example Chapter 5 in the asylum...wow...Great Chapter!!
If helps someone....for me there is one type of fog that is 2D and is present in a very few parts...TBH after chapter 1 i never seen again. All others type of fogs are perfect for me.
Now i'm in chapter 7 (also i do almost all secondary mission)....and i have to say the game is really great (i start to love this game)...for Example Chapter 5 in the asylum...wow...Great Chapter!!
two problems i noticed:
screen space reflections are wrong unless convergence is zero.
parallax occlusion mapping looks flat unless convegence is very low.
screen space reflections are wrong unless convergence is zero.
parallax occlusion mapping looks flat unless convegence is very low.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
I'm really enjoying the game. I've found some more minor issues though:
-flying insects: certain areas have small swarms of flying insects that fly around your face - they appear in one eye only.
-birds in sky: ravens can sometimes be seen in the sky, flying around - something seems out-of-sync with their animations; my eyes go queasy when I look at some of them.
-godrays: Godrays, as is sadly so often the case in many games, are incorrectly rendered. This includes the godrays that shine from under certain moveable windows.
candlelights: The light of certain candles seems to be somewhat out of sync from time to time, when looked from a distance. Very minor.
Overall, I haven't found anything that would stop me from playing the game (apart from the motion blur - but that got fixed). But the issues being noticed by me, kingpin1 and others are certainly starting to stack up. It'll certainly be worth fixing Thief if we get a working DX11 wrapper some day and one of our resident tech wizards feels so inclined.
I would put Thief in the same category as Metro: Last Light: Very playable but with a multitude of little flaws that need to be consciously ignored once you notice them. Purists may want to wait (and pray) for a fix.
I'm really enjoying the game. I've found some more minor issues though:
-flying insects: certain areas have small swarms of flying insects that fly around your face - they appear in one eye only.
-birds in sky: ravens can sometimes be seen in the sky, flying around - something seems out-of-sync with their animations; my eyes go queasy when I look at some of them.
-godrays: Godrays, as is sadly so often the case in many games, are incorrectly rendered. This includes the godrays that shine from under certain moveable windows.
candlelights: The light of certain candles seems to be somewhat out of sync from time to time, when looked from a distance. Very minor.
Overall, I haven't found anything that would stop me from playing the game (apart from the motion blur - but that got fixed). But the issues being noticed by me, kingpin1 and others are certainly starting to stack up. It'll certainly be worth fixing Thief if we get a working DX11 wrapper some day and one of our resident tech wizards feels so inclined.
I would put Thief in the same category as Metro: Last Light: Very playable but with a multitude of little flaws that need to be consciously ignored once you notice them. Purists may want to wait (and pray) for a fix.
Has anyone tried it with Tridef? I'm considering if I should play it now with 3D Vision or wait and play it with Tridef with the Oculus. Do you get 60 fps in 3d easily?
Has anyone tried it with Tridef? I'm considering if I should play it now with 3D Vision or wait and play it with Tridef with the Oculus. Do you get 60 fps in 3d easily?
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
[quote="Volnaiskra"]I would put Thief in the same category as Metro: Last Light: Very playable but with a multitude of little flaws that need to be consciously ignored once you notice them. Purists may want to wait (and pray) for a fix.[/quote]Pretty sure that T4 runs with 3Dmigoto. Are the flaws stuff that you can just disable without affecting the game really? God rays, bugs, maybe. Disabling stuff is super easy, and anyone can learn to do that part.
Volnaiskra said:I would put Thief in the same category as Metro: Last Light: Very playable but with a multitude of little flaws that need to be consciously ignored once you notice them. Purists may want to wait (and pray) for a fix.
Pretty sure that T4 runs with 3Dmigoto. Are the flaws stuff that you can just disable without affecting the game really? God rays, bugs, maybe. Disabling stuff is super easy, and anyone can learn to do that part.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I get 60fps if I disable SSAA. Jaggies get pretty bad, even with the game's FXAA. But turning on mrhaandi's SMAA injector over the top improves that a bit.
Either way, I'd hold off on playing if you can. The audio in this game is absolutely atrocious, and can really wreck immersion.
An NPC standing next to you can be barely audible, while one 50 metres away will sound like he's screaming in your ear. Positional audio is sometimes broken. Crashing rain outside will abruptly vanish if you move one pixel forward, then abruptly return if you move one pixel back. Some sounds fail to trigger at all. Guards repeat the same badly written bullshit ad nauseum (each in their own seemingly randomly chosen accent).
Your feet make different sounds on different surfaces, yet the guard AI completely disregards this, even though this has always been an important gameplay feature in Thief (in the past there have even been special moss arrows you used to strategically soften surfaces)
They released a patch which fixed some audio issues, though apparently many still remain. It's looking decreasingly likely that they'll fix it any more, though I'm still holding out hope and waiting before I play it. Especially since I'm also holding out hope for a 3D fix.
Anyone reading this, feel free to add your voice to the complaints on the official Eidos forum: [url]http://forums.eidosgames.com/showthread.php?t=142344&page=6[/url]
[quote="bo3b"]Pretty sure that T4 runs with 3Dmigoto. Are the flaws stuff that you can just disable without affecting the game really? God rays, bugs, maybe. Disabling stuff is super easy, and anyone can learn to do that part.[/quote]I don't think it worked when I tried it for you a month ago, though that might have changed now.
I guess most of those things could be disabled, though by the time you've gotten rid of fog, bugs, birds, and godrays, you've gotten rid of a good chunk of the ambiance. And Thief is about nothing if not immersion. And as I mentioned above, the disgraceful mishandling of the audio has already hurt immersion enough.
I've waited 5 years for this game, so I'm going to keep waiting in case there's a 3D fix one day, especially since I'm also hoping for more audio fixes. If it never gets fixed, I'll still play it of course, but for now, I'll just put it in my backlog.
If I sound harsh, it's probably because I was also one of the people stung by the April Fools' Bug. I wasted a whole evening trying to pass a section in the game that wouldn't progress on account of my save game getting constantly wiped. Turns out loads of people had the same problem, and it only happened on April 1st. Whether it was a sick joke by a disgruntled Eidos employee, or just incompetent code with unfortunate timing, is not clear. Either way, it's sad to see one of my favourite ever developers make so many dumb blunders.
I get 60fps if I disable SSAA. Jaggies get pretty bad, even with the game's FXAA. But turning on mrhaandi's SMAA injector over the top improves that a bit.
Either way, I'd hold off on playing if you can. The audio in this game is absolutely atrocious, and can really wreck immersion.
An NPC standing next to you can be barely audible, while one 50 metres away will sound like he's screaming in your ear. Positional audio is sometimes broken. Crashing rain outside will abruptly vanish if you move one pixel forward, then abruptly return if you move one pixel back. Some sounds fail to trigger at all. Guards repeat the same badly written bullshit ad nauseum (each in their own seemingly randomly chosen accent).
Your feet make different sounds on different surfaces, yet the guard AI completely disregards this, even though this has always been an important gameplay feature in Thief (in the past there have even been special moss arrows you used to strategically soften surfaces)
They released a patch which fixed some audio issues, though apparently many still remain. It's looking decreasingly likely that they'll fix it any more, though I'm still holding out hope and waiting before I play it. Especially since I'm also holding out hope for a 3D fix.
bo3b said:Pretty sure that T4 runs with 3Dmigoto. Are the flaws stuff that you can just disable without affecting the game really? God rays, bugs, maybe. Disabling stuff is super easy, and anyone can learn to do that part.
I don't think it worked when I tried it for you a month ago, though that might have changed now.
I guess most of those things could be disabled, though by the time you've gotten rid of fog, bugs, birds, and godrays, you've gotten rid of a good chunk of the ambiance. And Thief is about nothing if not immersion. And as I mentioned above, the disgraceful mishandling of the audio has already hurt immersion enough.
I've waited 5 years for this game, so I'm going to keep waiting in case there's a 3D fix one day, especially since I'm also hoping for more audio fixes. If it never gets fixed, I'll still play it of course, but for now, I'll just put it in my backlog.
If I sound harsh, it's probably because I was also one of the people stung by the April Fools' Bug. I wasted a whole evening trying to pass a section in the game that wouldn't progress on account of my save game getting constantly wiped. Turns out loads of people had the same problem, and it only happened on April 1st. Whether it was a sick joke by a disgruntled Eidos employee, or just incompetent code with unfortunate timing, is not clear. Either way, it's sad to see one of my favourite ever developers make so many dumb blunders.
Man, sorry to hear about that April Fool's prank, some programmer trying to be cute.
The wrapper is in a lot better shape now, but it still might not load properly on Thief 4. Thief is in the top 20 on the wishlist, so it's likely to get some attention at some point.
I think you are right that disabling effects is probably not the right path here, because the ambiance is a key aspect of the game.
Man, sorry to hear about that April Fool's prank, some programmer trying to be cute.
The wrapper is in a lot better shape now, but it still might not load properly on Thief 4. Thief is in the top 20 on the wishlist, so it's likely to get some attention at some point.
I think you are right that disabling effects is probably not the right path here, because the ambiance is a key aspect of the game.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Can you share the list of games in priority order bo3b? And is it possible WatchDogs will take pole position over all if the 3Dvision is messed up upon release!?
Can you share the list of games in priority order bo3b? And is it possible WatchDogs will take pole position over all if the 3Dvision is messed up upon release!?
I wrote about it early on. Basically you need to do it when you start game [advanced difficulty options].
Otherwise your a bit screwed.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Yeah, even though it makes sense theoretically, something's still not right. I've just now actually been looking through keyhole in the game, then shutting one eye and looking around my real life room. Despite both theoretically being 2d,ita a dramatically different experience.
Maybe the brain is better at simulating 3d with one eye closed than when looking at a flat image.
Also, with one eye closed, you still have the depth of field effect. You can look around at different objects, and things that are at different depths switch between blurry and in-focus. Try it. It goes a very long way to making what you're looking at seem 3d.
And of course, that element is missing from the game's 2d keyhole image, which is why it looks so unnaturally flat. That's my theory anyway.
I will take some screenshots later tonight.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Please do. Also, could you provide details about your 3D settings? Do you use only the in-game stereoscopic settings (and how do you set the sliders)? Or do you press Ctrl-T to force the Nvidia 3D as well? did you do any tweaks to disable fog or anything like that?
If it's not too much trouble, could you take screenshots from the prologue (or easily accessible areas for an early game), so it'll be easy for people to compare?
The latest drivers are clearly the problem, I cant take screenshots at all. The NIP file is here, and 3D has been brilliant - I do adjust convergence ALOT to make it more "3D", I wish i could take pics.
https://db.tt/OWq8ZKHG
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Some screenshots: http://photos.3dvisionlive.com/DHR/album/5316680bcb8577895b000079/
Now i'm in chapter 7 (also i do almost all secondary mission)....and i have to say the game is really great (i start to love this game)...for Example Chapter 5 in the asylum...wow...Great Chapter!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
screen space reflections are wrong unless convergence is zero.
parallax occlusion mapping looks flat unless convegence is very low.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
yep but just because you remembered outlast ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
-flying insects: certain areas have small swarms of flying insects that fly around your face - they appear in one eye only.
-birds in sky: ravens can sometimes be seen in the sky, flying around - something seems out-of-sync with their animations; my eyes go queasy when I look at some of them.
-godrays: Godrays, as is sadly so often the case in many games, are incorrectly rendered. This includes the godrays that shine from under certain moveable windows.
candlelights: The light of certain candles seems to be somewhat out of sync from time to time, when looked from a distance. Very minor.
Overall, I haven't found anything that would stop me from playing the game (apart from the motion blur - but that got fixed). But the issues being noticed by me, kingpin1 and others are certainly starting to stack up. It'll certainly be worth fixing Thief if we get a working DX11 wrapper some day and one of our resident tech wizards feels so inclined.
I would put Thief in the same category as Metro: Last Light: Very playable but with a multitude of little flaws that need to be consciously ignored once you notice them. Purists may want to wait (and pray) for a fix.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Either way, I'd hold off on playing if you can. The audio in this game is absolutely atrocious, and can really wreck immersion.
An NPC standing next to you can be barely audible, while one 50 metres away will sound like he's screaming in your ear. Positional audio is sometimes broken. Crashing rain outside will abruptly vanish if you move one pixel forward, then abruptly return if you move one pixel back. Some sounds fail to trigger at all. Guards repeat the same badly written bullshit ad nauseum (each in their own seemingly randomly chosen accent).
Your feet make different sounds on different surfaces, yet the guard AI completely disregards this, even though this has always been an important gameplay feature in Thief (in the past there have even been special moss arrows you used to strategically soften surfaces)
They released a patch which fixed some audio issues, though apparently many still remain. It's looking decreasingly likely that they'll fix it any more, though I'm still holding out hope and waiting before I play it. Especially since I'm also holding out hope for a 3D fix.
Anyone reading this, feel free to add your voice to the complaints on the official Eidos forum: http://forums.eidosgames.com/showthread.php?t=142344&page=6
I don't think it worked when I tried it for you a month ago, though that might have changed now.
I guess most of those things could be disabled, though by the time you've gotten rid of fog, bugs, birds, and godrays, you've gotten rid of a good chunk of the ambiance. And Thief is about nothing if not immersion. And as I mentioned above, the disgraceful mishandling of the audio has already hurt immersion enough.
I've waited 5 years for this game, so I'm going to keep waiting in case there's a 3D fix one day, especially since I'm also hoping for more audio fixes. If it never gets fixed, I'll still play it of course, but for now, I'll just put it in my backlog.
If I sound harsh, it's probably because I was also one of the people stung by the April Fools' Bug. I wasted a whole evening trying to pass a section in the game that wouldn't progress on account of my save game getting constantly wiped. Turns out loads of people had the same problem, and it only happened on April 1st. Whether it was a sick joke by a disgruntled Eidos employee, or just incompetent code with unfortunate timing, is not clear. Either way, it's sad to see one of my favourite ever developers make so many dumb blunders.
The wrapper is in a lot better shape now, but it still might not load properly on Thief 4. Thief is in the top 20 on the wishlist, so it's likely to get some attention at some point.
I think you are right that disabling effects is probably not the right path here, because the ambiance is a key aspect of the game.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w