"Maybe in a year" is good enough for me. I figure if you do get around to it, MGS V/GZ would probably be up there for what might get looked at.
*puts it on the later pile*
[quote="bo3b"]
I think that SweetFX can work here, but only using their injector approach, which we don't have for DX11.
[/quote]
That's why there's reshade by crosire.
[quote=""]CM Mode works with the Ground Zeroes setting:
Setting ID_0x709adada = 0x37f58357 InternalSettingFlag=V0
I don't see any terrible graphical glitches running with this yet. The worst things seem to be some distortion when using the idroid and subtitles distorting with objects close to the screen. Haloing is relatively low. This doesn't add much depth to the game, but it adds a little. I tried a few other profiles, but they resulted in a 2D image. The Far Cry 4 setting worked, but I didn't see a difference between it and the Ground Zeroes setting.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65917/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65918/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65916/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65919/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65920/[/img][/quote]
How do I go about changing that setting in Nvidia Inspector?
I don't see any terrible graphical glitches running with this yet. The worst things seem to be some distortion when using the idroid and subtitles distorting with objects close to the screen. Haloing is relatively low. This doesn't add much depth to the game, but it adds a little. I tried a few other profiles, but they resulted in a 2D image. The Far Cry 4 setting worked, but I didn't see a difference between it and the Ground Zeroes setting.
How do I go about changing that setting in Nvidia Inspector?
It is possible to hunt shaders with my wrapper unless something is off in this game.
Just like 3Dmigoto it is soft off by default
Hunting = 0 == Hunting = 2 in 3Dmigoto
Just press num0 and vertex and pixel shaders can be hunted.
I thought I was dumping binary both when hunting and dumping.
I dump binary as that allow me to go into HLSL afterwards when possible.
HLSL creation requires the binary code.
[quote="Alo81"]How do I go about changing that setting in Nvidia Inspector?[/quote]NVIDIA Inspector doesn't support the InternalSettingFlag ... it needs to be done using [url=http://nvidia.custhelp.com/app/answers/detail/a_id/2625/kw/Profile]GeForce 3D Profile Manager[/url], export the Profile list, edit/add the line in a text editor/Notepadd++ and then reimport the Profile list.
Alo81 said:How do I go about changing that setting in Nvidia Inspector?
NVIDIA Inspector doesn't support the InternalSettingFlag ... it needs to be done using GeForce 3D Profile Manager, export the Profile list, edit/add the line in a text editor/Notepadd++ and then reimport the Profile list.
Did you try following [url=https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/]Helifax's Guide[/url]/deleting nvdrssel.bin? And/or do you have GeForce Experience installed? It can cause issues ... I never install it with the Drivers.
Did you try following Helifax's Guide/deleting nvdrssel.bin? And/or do you have GeForce Experience installed? It can cause issues ... I never install it with the Drivers.
[quote="ronrebell"]I exactly tried that but 3D Vision doenst kick in.
Hmm, any suggestions?[/quote]
By default the game uses bordeless window (fullscreen borderless ingame), maybe is it ? 3d vision only works on real fullscreen
Yep, it's not impossible, it might be possible to use Flugan's wrapper to generate ASM files and fix that way, and I will likely get around to an injector version of 3Dmigoto at some point. Neither path has a high probability of success. I'm not saying it's impossible, but this game is dramatically harder as it requires different tools than our normal stuff. That means a much longer development cycle assuming someone can even break lose the time to look at it.
So... maybe someday we get real 3D, but this one is hard enough that I would recommend playing in fake-3D, unless you are super patient.
Yep, it's not impossible, it might be possible to use Flugan's wrapper to generate ASM files and fix that way, and I will likely get around to an injector version of 3Dmigoto at some point. Neither path has a high probability of success. I'm not saying it's impossible, but this game is dramatically harder as it requires different tools than our normal stuff. That means a much longer development cycle assuming someone can even break lose the time to look at it.
So... maybe someday we get real 3D, but this one is hard enough that I would recommend playing in fake-3D, unless you are super patient.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
*puts it on the later pile*
That's why there's reshade by crosire.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
How do I go about changing that setting in Nvidia Inspector?
Just like 3Dmigoto it is soft off by default
Hunting = 0 == Hunting = 2 in 3Dmigoto
Just press num0 and vertex and pixel shaders can be hunted.
I thought I was dumping binary both when hunting and dumping.
I dump binary as that allow me to go into HLSL afterwards when possible.
HLSL creation requires the binary code.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Hmm, any suggestions?
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
No success .... hmpf.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
By default the game uses bordeless window (fullscreen borderless ingame), maybe is it ? 3d vision only works on real fullscreen
It works now ... but I think Im waiting if there will be a real 3D fix.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
So... maybe someday we get real 3D, but this one is hard enough that I would recommend playing in fake-3D, unless you are super patient.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
*puts on his waiting hat*