No Stereo @ 60Hz? :-( 3D Vision Driver works but no flicker
Is this normal or are my glasses broken?

All other refresh rates work but 60Hz does not. A little strange as the vast majority of projectors, LCDs and HDTVs are native 60Hz.

Even stranger is that the 60Hz option is available in the tests and the driver generates a double image - the glasses simply won't shutter.

First no support for Windows XP - the OS 95% of gamers use. And then no support for 60Hz - the native (only) refresh of 95% of hardware being used out there.

Dual Epic Fail... Way to shoot yourself in both feet nVidia /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />:P

Stepping away from the melodrama for a second...

Is there a hack to remove this silly limitation? After stereogaming for a decade I think I can decide for myself if it's too flickery for me instead of being nannied into not playing at "low" refresh rates.

Back to the melodrama: Why does nVidia hate Stereo3d? (and america!) :D


-- Shahzad.
Is this normal or are my glasses broken?



All other refresh rates work but 60Hz does not. A little strange as the vast majority of projectors, LCDs and HDTVs are native 60Hz.



Even stranger is that the 60Hz option is available in the tests and the driver generates a double image - the glasses simply won't shutter.



First no support for Windows XP - the OS 95% of gamers use. And then no support for 60Hz - the native (only) refresh of 95% of hardware being used out there.



Dual Epic Fail... Way to shoot yourself in both feet nVidia /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />:P



Stepping away from the melodrama for a second...



Is there a hack to remove this silly limitation? After stereogaming for a decade I think I can decide for myself if it's too flickery for me instead of being nannied into not playing at "low" refresh rates.



Back to the melodrama: Why does nVidia hate Stereo3d? (and america!) :D





-- Shahzad.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#1
Posted 07/26/2009 06:27 PM   
Did you not read the requirements?
Did you not read the requirements?

#2
Posted 07/26/2009 06:46 PM   
The limitation to frequencies above 60 Hz (62 Hz works fine) seems to be arbitrary. It seems to be the glasses themselves, since the image on the display is fine and the infrared transmitter is sending a signal.
Aside from that, 3D Vision would be pretty useless at those refresh rates. Anything lower than 75 Hz is a huge strain on the eyes because of the heavy flickering.

95% of gamers are using Windows XP? I think that is a little bit exaggerated. In my opinion developers should cease supporting Windows XP sooner rather than later.
The limitation to frequencies above 60 Hz (62 Hz works fine) seems to be arbitrary. It seems to be the glasses themselves, since the image on the display is fine and the infrared transmitter is sending a signal.

Aside from that, 3D Vision would be pretty useless at those refresh rates. Anything lower than 75 Hz is a huge strain on the eyes because of the heavy flickering.



95% of gamers are using Windows XP? I think that is a little bit exaggerated. In my opinion developers should cease supporting Windows XP sooner rather than later.

CPU: Intel Core i7 920 @ 3.40 GHz

GPU: Geforce GTX 480 @ 850/2000 MHz, Geforce GTX 460 (PhysX/CUDA)

RAM: 6 GB OCZ DDR3-1333 CL7

MOBO: ASUS P6T

PSU: Enermax Pro82+ 625 W

HDD: SuperTalent Ultradrive GX2 128 GB, 2x Seagate Barracuda 1.5 TB

SOUND: Creative X-Fi Elite Pro

DISPLAY: Dell 3007 WFP, Geforce 3D Vision on eMachines V700

INPUT: Logitech G5 + G11

OS: Windows 7 Professional x64

#3
Posted 07/26/2009 07:20 PM   
I hav been playing 60Hz for over 5 years and im perfectly fine with it Thank You Very Much.

An arbitrary limitation indeed, and a very stupid one.
I hav been playing 60Hz for over 5 years and im perfectly fine with it Thank You Very Much.



An arbitrary limitation indeed, and a very stupid one.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#4
Posted 07/26/2009 08:25 PM   
RAGE,

have you tried your DDC solution from the MTBS DIY thread? I checked with a scope and when set to generic CRT the n3D vision drivers put out the oh so well known signal... Funnily on my machine at work where I was able to scope this all refresh rates down to 60 do work and the glasses [i]do[/i] shutter. The monitor supports up to 75 Hz. However, Ghosting is so bad you won't get proper 3D at all (I am wondering whether this could be due to some overdrive circuitry that causes a conflicting lag). At home again I am using a 30'' Dell and this one is fixed to 60Hz and I get the same "no shutter" like you... Haven't tried the cable hack yet... if you can, let me know your results.
RAGE,



have you tried your DDC solution from the MTBS DIY thread? I checked with a scope and when set to generic CRT the n3D vision drivers put out the oh so well known signal... Funnily on my machine at work where I was able to scope this all refresh rates down to 60 do work and the glasses do shutter. The monitor supports up to 75 Hz. However, Ghosting is so bad you won't get proper 3D at all (I am wondering whether this could be due to some overdrive circuitry that causes a conflicting lag). At home again I am using a 30'' Dell and this one is fixed to 60Hz and I get the same "no shutter" like you... Haven't tried the cable hack yet... if you can, let me know your results.

#5
Posted 07/26/2009 09:31 PM   
Hi quadrophoeniX,

It is interesting that you responded to my thread. I have been trying to contact you over the past few days about your thread on the MTBS section regarding your experiments with your glasses - I think I can help.

It is interesting that you mention a "hack" - I was planning this hack to make the glasses work in windows XP but obtaining the signal directly from the displayed image instead of over the cable but was unsure if it would work at 60Hz - you say it does? Can you link me to the thread please? I can't find it.

Are you saying that if one were to put the DDC square wave signal from a monitor @60Hz (the signal itself would be 30Hz) into the emitter on the 2.5mm stereo jack the glasses would flicker just fine? But they will not flicker through the USB connection? That is very interesting as one of the above posters pointed out that the emitter emits the IR signal at 60Hz but it is just the glasses that do not respond humm...

Can you elaborate please? :)

Check out my thread on MTBS general forum regarding Stereo on Native DVI - I am going to generate that square wave using schmitt trigger opto sensors and iZ3D's blue line code, and feed this directly into the 2.5mm stereo jack input on the emitter at 60Hz (30Hz signal).

For years I have been working with DLP projectors where there is no ghosting what so ever as the DMD mirrors respond virtually instantly - if you will pardon the pun. Deficiencies in CRT / shutter glasses compatibility shouldn't be a hindrance even as low as 60Hz - I have always found the flickering @ 60 to be satisfactory.

Here is a snippet from the main post where I discuss what the plan should allow me to attain:

[b]There are 4 absolute gems we obtain with this solution:

1) It will sync perfectly to the output - there will be no ghosting what so ever related to lag on the DLP - no need for ANY ghost removing circuit. Accurate to 1/30th of a frame at 60Hz. Propagation delays through the emitter shouldn't add much to that.

2) STEREO3D WILL NOW WORK ON VIRTUALLY ALL DLP PROJECTORS. Even ones which do not sync (provided they do not tear i.e. they only lose sync as a complete frame which is the vast majority of them).

3) The iZ3D shutter driver can now be used to its full potential without fear of dropped frames at sub 60fps where you would get inverted parallax as even when this happens, the glasses will still be perfectly sync'd. You might notice a flash lasting about 1/60th of a second while the glasses correct themselves at the point of parallax inversion.

4) And of course, it will work over any connection you throw at it: DVI, HDMI, Displayport, Composite, SVideo, Component RGB / Yepper etc

Added one, as you mentioned, this signal can feed directly into the nVidia emitter's 2.5mm DLP interface meaning that we can use the nVidia Geforce 3D Vision glasses in Windows XP, albeit only with the iZ3D driver's blue line code.[/b]

I'm hoping these benefits will hopefully interest others to help be build a cheap and simple working solution - one which anyone could build without the need for even soldering.

-- Shahzad.
Hi quadrophoeniX,



It is interesting that you responded to my thread. I have been trying to contact you over the past few days about your thread on the MTBS section regarding your experiments with your glasses - I think I can help.



It is interesting that you mention a "hack" - I was planning this hack to make the glasses work in windows XP but obtaining the signal directly from the displayed image instead of over the cable but was unsure if it would work at 60Hz - you say it does? Can you link me to the thread please? I can't find it.



Are you saying that if one were to put the DDC square wave signal from a monitor @60Hz (the signal itself would be 30Hz) into the emitter on the 2.5mm stereo jack the glasses would flicker just fine? But they will not flicker through the USB connection? That is very interesting as one of the above posters pointed out that the emitter emits the IR signal at 60Hz but it is just the glasses that do not respond humm...



Can you elaborate please? :)



Check out my thread on MTBS general forum regarding Stereo on Native DVI - I am going to generate that square wave using schmitt trigger opto sensors and iZ3D's blue line code, and feed this directly into the 2.5mm stereo jack input on the emitter at 60Hz (30Hz signal).



For years I have been working with DLP projectors where there is no ghosting what so ever as the DMD mirrors respond virtually instantly - if you will pardon the pun. Deficiencies in CRT / shutter glasses compatibility shouldn't be a hindrance even as low as 60Hz - I have always found the flickering @ 60 to be satisfactory.



Here is a snippet from the main post where I discuss what the plan should allow me to attain:



There are 4 absolute gems we obtain with this solution:



1) It will sync perfectly to the output - there will be no ghosting what so ever related to lag on the DLP - no need for ANY ghost removing circuit. Accurate to 1/30th of a frame at 60Hz. Propagation delays through the emitter shouldn't add much to that.



2) STEREO3D WILL NOW WORK ON VIRTUALLY ALL DLP PROJECTORS. Even ones which do not sync (provided they do not tear i.e. they only lose sync as a complete frame which is the vast majority of them).



3) The iZ3D shutter driver can now be used to its full potential without fear of dropped frames at sub 60fps where you would get inverted parallax as even when this happens, the glasses will still be perfectly sync'd. You might notice a flash lasting about 1/60th of a second while the glasses correct themselves at the point of parallax inversion.



4) And of course, it will work over any connection you throw at it: DVI, HDMI, Displayport, Composite, SVideo, Component RGB / Yepper etc



Added one, as you mentioned, this signal can feed directly into the nVidia emitter's 2.5mm DLP interface meaning that we can use the nVidia Geforce 3D Vision glasses in Windows XP, albeit only with the iZ3D driver's blue line code.




I'm hoping these benefits will hopefully interest others to help be build a cheap and simple working solution - one which anyone could build without the need for even soldering.



-- Shahzad.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#6
Posted 07/26/2009 10:34 PM   
Just to be sure: I don't know what kind of signal the emitter is sending at 60 Hz. I just know that it is sending something (I can pick it up with an infrared receiver).

I tried increasing the refresh rate with Powerstrip in small increments so the screen wouldn't black out but the glasses would work. I ended up with 60.5-something Hz and managed to run the test logo. The glasses did shutter, but the image on the screen was all torn up. I guess my Dell 3007 didn't like the odd refresh rate at all and it blacked out completely (had to reboot) when exiting the test.

If I use my CRT, I can get the glasses working almost all the way down to 60 Hz but not at 60 Hz or below. I also tried using my projector (Sanyo LCD), which accepts various refresh rates via the analog input. But even though the glasses did work, there was virtually no 3D effect since the projector's panel seems to be much too slow, even at 62 Hz. I guess a DLP would fare much better (if you can get it working at those odd refresh rates).

However, I understand your motivation, 3D on the big screen is something I've wanted for a long time as well. Unfortunately it's not going to happen for me until suitable projectors hit the market, since I quickly get headaches even at 75 Hz.
Just to be sure: I don't know what kind of signal the emitter is sending at 60 Hz. I just know that it is sending something (I can pick it up with an infrared receiver).



I tried increasing the refresh rate with Powerstrip in small increments so the screen wouldn't black out but the glasses would work. I ended up with 60.5-something Hz and managed to run the test logo. The glasses did shutter, but the image on the screen was all torn up. I guess my Dell 3007 didn't like the odd refresh rate at all and it blacked out completely (had to reboot) when exiting the test.



If I use my CRT, I can get the glasses working almost all the way down to 60 Hz but not at 60 Hz or below. I also tried using my projector (Sanyo LCD), which accepts various refresh rates via the analog input. But even though the glasses did work, there was virtually no 3D effect since the projector's panel seems to be much too slow, even at 62 Hz. I guess a DLP would fare much better (if you can get it working at those odd refresh rates).



However, I understand your motivation, 3D on the big screen is something I've wanted for a long time as well. Unfortunately it's not going to happen for me until suitable projectors hit the market, since I quickly get headaches even at 75 Hz.

CPU: Intel Core i7 920 @ 3.40 GHz

GPU: Geforce GTX 480 @ 850/2000 MHz, Geforce GTX 460 (PhysX/CUDA)

RAM: 6 GB OCZ DDR3-1333 CL7

MOBO: ASUS P6T

PSU: Enermax Pro82+ 625 W

HDD: SuperTalent Ultradrive GX2 128 GB, 2x Seagate Barracuda 1.5 TB

SOUND: Creative X-Fi Elite Pro

DISPLAY: Dell 3007 WFP, Geforce 3D Vision on eMachines V700

INPUT: Logitech G5 + G11

OS: Windows 7 Professional x64

#7
Posted 07/27/2009 11:20 AM   
Hi RAGEdemon,

sorry for not checking my PMs on MTBS... I did not expect any response since you hinted you wouldnt check the Pms there too often either...anyway, I was indeed referring to our intiial converstaion about your post using the DDC data line on a DVI, and you can guess my surprise when I found the 3dvision drivers (with the USB emitter installed and connected) put out exactly the old signal when you choose generic CRT output. There is however no output signal on DLP (checkerboard) or anaglyph output.

What I have tried so far and all my resutls (also concerning crosscompatibility check with old (H3D/ MKetabyte + revelator) and 3Dvision glasses and emitters can be found [url="http://www.mtbs3d.com/phpBB/viewtopic.php?f=7&t=3441"]here on MTBS[/url].

As said I was able to get shutters flickering at 60Hz - 75Hz apparently in sync with the monitor but if I had to put that in nubers around 75% ghosting. Which means the glasses were transparent for 100% for the correct frame and 75% for the wrong side too which completetely eliminated the 3D effect. Allthough they were definately working at 60 Hz. And from the shutter speed I have the feeling 72 or 75 Hz on a standard TFT should be sufficient for §D - not as good as native 120Hz of course, but it's a "U-decide" thing, right? (pardon the pun).

I set up a little breadboard circuitry with a PLL and monovibrator that allowed me to derive a 50% duty cycle signal synced by the hor sync and shift phase (so delay the glasses sync and even alter the duty cycle and fed the signal into the minijack. The 3dVision glasses certainly accepted the signal and especially the alterations to the duty cycle gave weird symptoms - but again nothing that could be used for 3D.
I then decided to give it a shot on another monitor at home (my beloved 3007 Dell) but as meintioned this time the glasses wouldn't kick in. Fooling around with my breadboard again had some effects too.

My latest assumtions are these:
The driver may either need to detect a monitor which is capable of refresh rates above 60 HZ to kick in or the non working glasses at home are due to my 30''er is using both TDMS on dual link.
The strange massive ghosting could be related to overdrive that cannot be disabled on my monitor or it's so with every TFT due to the hold type display.

If the latter is the case this could be overcome by reducing the on time of the shutters. Old type shutters don't allow for this because the high/low signal switches both eyes alternating ther is no option for turning both sides on or of simultaneously.
If so, the 3Dvision glasses can do it and they indeed seem to use some keyed transmision which will be somewhat hard to re-analyse.

So yes, as long we are stuck with arbitrary limitations your idea sounds really good. I do not see, however, how you want to offer a blue line decoder with Vesa sync output without the need to pull out a soldering iron. Are you talking about a small interface dongle with DVI I/O and Vesa? I would be glad to assist if you can use any help. Also I would suggest to perhaps move further discusion to the open community on MTBS since I don't expect Andrew to be too happy if we start using the "IZ3D" term too often here - but then again, we wouldn't if we hadn't to, right?

And maybe, this time, they do get the message and start moving just a little bit? It's a easy "3 steps to heaven" program:
1. drop the 120 Hz limitation (eeeaaasy - and if it was a hidden expert option or registry tweak)
2. XP support (shouldn't be too hard with Quaddro drivers supporting it allready - and, while you're at it, add native Open GL support for Vista too ;-) )
3. customizable color tables for anaglyphs (also not too hard - was ther in the old control panel and 3D vision color correction shader proves adaptive filters)

[edit] As I understand, you are going to pick up the projected image and detect the frames with a Schmitt trigger? Funny - a plan I had a while ago and discarded because I had no idea on how to properly read out the parallax information, apparently you have one... It may be worth noting that the nvidia emiiter also needs a 5V present on the Vesa connector (see my post [url="http://forums.nvidia.com/index.php?showtopic=98067&hl=nobsi"]here[/url]) in order to accept the signal. [/edit]
Hi RAGEdemon,



sorry for not checking my PMs on MTBS... I did not expect any response since you hinted you wouldnt check the Pms there too often either...anyway, I was indeed referring to our intiial converstaion about your post using the DDC data line on a DVI, and you can guess my surprise when I found the 3dvision drivers (with the USB emitter installed and connected) put out exactly the old signal when you choose generic CRT output. There is however no output signal on DLP (checkerboard) or anaglyph output.



What I have tried so far and all my resutls (also concerning crosscompatibility check with old (H3D/ MKetabyte + revelator) and 3Dvision glasses and emitters can be found here on MTBS.



As said I was able to get shutters flickering at 60Hz - 75Hz apparently in sync with the monitor but if I had to put that in nubers around 75% ghosting. Which means the glasses were transparent for 100% for the correct frame and 75% for the wrong side too which completetely eliminated the 3D effect. Allthough they were definately working at 60 Hz. And from the shutter speed I have the feeling 72 or 75 Hz on a standard TFT should be sufficient for §D - not as good as native 120Hz of course, but it's a "U-decide" thing, right? (pardon the pun).



I set up a little breadboard circuitry with a PLL and monovibrator that allowed me to derive a 50% duty cycle signal synced by the hor sync and shift phase (so delay the glasses sync and even alter the duty cycle and fed the signal into the minijack. The 3dVision glasses certainly accepted the signal and especially the alterations to the duty cycle gave weird symptoms - but again nothing that could be used for 3D.

I then decided to give it a shot on another monitor at home (my beloved 3007 Dell) but as meintioned this time the glasses wouldn't kick in. Fooling around with my breadboard again had some effects too.



My latest assumtions are these:

The driver may either need to detect a monitor which is capable of refresh rates above 60 HZ to kick in or the non working glasses at home are due to my 30''er is using both TDMS on dual link.

The strange massive ghosting could be related to overdrive that cannot be disabled on my monitor or it's so with every TFT due to the hold type display.



If the latter is the case this could be overcome by reducing the on time of the shutters. Old type shutters don't allow for this because the high/low signal switches both eyes alternating ther is no option for turning both sides on or of simultaneously.

If so, the 3Dvision glasses can do it and they indeed seem to use some keyed transmision which will be somewhat hard to re-analyse.



So yes, as long we are stuck with arbitrary limitations your idea sounds really good. I do not see, however, how you want to offer a blue line decoder with Vesa sync output without the need to pull out a soldering iron. Are you talking about a small interface dongle with DVI I/O and Vesa? I would be glad to assist if you can use any help. Also I would suggest to perhaps move further discusion to the open community on MTBS since I don't expect Andrew to be too happy if we start using the "IZ3D" term too often here - but then again, we wouldn't if we hadn't to, right?



And maybe, this time, they do get the message and start moving just a little bit? It's a easy "3 steps to heaven" program:

1. drop the 120 Hz limitation (eeeaaasy - and if it was a hidden expert option or registry tweak)

2. XP support (shouldn't be too hard with Quaddro drivers supporting it allready - and, while you're at it, add native Open GL support for Vista too ;-) )

3. customizable color tables for anaglyphs (also not too hard - was ther in the old control panel and 3D vision color correction shader proves adaptive filters)



[edit] As I understand, you are going to pick up the projected image and detect the frames with a Schmitt trigger? Funny - a plan I had a while ago and discarded because I had no idea on how to properly read out the parallax information, apparently you have one... It may be worth noting that the nvidia emiiter also needs a 5V present on the Vesa connector (see my post here) in order to accept the signal. [/edit]

#8
Posted 07/27/2009 12:49 PM   
"Also I would suggest to perhaps move further discussion to the open community on MTBS since I don't expect Andrew to be too happy if we start using the "IZ3D" term too often here - but then again, we wouldn't if we hadn't to, right?"

Right!

They banned me for a while because I didn't get on their 3D vision bandwagon a while back. Stay Classy nVidia /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />


Let's move to your thread on the MTBS DIY section:

[url="http://www.mtbs3d.com/phpBB/viewtopic.php?f=7&t=3441&p=28761#p28761"]http://www.mtbs3d.com/phpBB/viewtopic.php?...;p=28761#p28761[/url]

-- Shahzad.
"Also I would suggest to perhaps move further discussion to the open community on MTBS since I don't expect Andrew to be too happy if we start using the "IZ3D" term too often here - but then again, we wouldn't if we hadn't to, right?"



Right!



They banned me for a while because I didn't get on their 3D vision bandwagon a while back. Stay Classy nVidia /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />





Let's move to your thread on the MTBS DIY section:



http://www.mtbs3d.com/phpBB/viewtopic.php?...;p=28761#p28761



-- Shahzad.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#9
Posted 07/28/2009 05:35 AM   
[quote name='RAGEdemon' post='570808' date='Jul 28 2009, 06:35 AM']"Also I would suggest to perhaps move further discussion to the open community on MTBS since I don't expect Andrew to be too happy if we start using the "IZ3D" term too often here - but then again, we wouldn't if we hadn't to, right?"

Right!

They banned me for a while because I didn't get on their 3D vision bandwagon a while back. Stay Classy nVidia /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />


Let's move to your thread on the MTBS DIY section:

[url="http://www.mtbs3d.com/phpBB/viewtopic.php?f=7&t=3441&p=28761#p28761"]http://www.mtbs3d.com/phpBB/viewtopic.php?...;p=28761#p28761[/url]

-- Shahzad.[/quote]

Good luck guys. Seriously, nvidia should always be looking out for the best interest of the consumer. When they stop doing so then another company, or person, will take the opportunity to do so. That is called capitalism. I will keep my eye open, as I would be willing to buy the glasses but never the display.
[quote name='RAGEdemon' post='570808' date='Jul 28 2009, 06:35 AM']"Also I would suggest to perhaps move further discussion to the open community on MTBS since I don't expect Andrew to be too happy if we start using the "IZ3D" term too often here - but then again, we wouldn't if we hadn't to, right?"



Right!



They banned me for a while because I didn't get on their 3D vision bandwagon a while back. Stay Classy nVidia /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />





Let's move to your thread on the MTBS DIY section:



http://www.mtbs3d.com/phpBB/viewtopic.php?...;p=28761#p28761



-- Shahzad.



Good luck guys. Seriously, nvidia should always be looking out for the best interest of the consumer. When they stop doing so then another company, or person, will take the opportunity to do so. That is called capitalism. I will keep my eye open, as I would be willing to buy the glasses but never the display.

#10
Posted 07/29/2009 04:31 AM   
Do you find some trick to use a 60hz LCD?
Do you find some trick to use a 60hz LCD?

#11
Posted 08/13/2009 09:15 AM   
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