Hi all,
I have created something that I want to share with the community just for the fun of it:)) I am currently working on a project which among other things requires to play short stereo movies:))
I decided it must be cross platform as much as possible and for the fun of it I thought to make it in OpenGL :)) (since it exists both on Linux and Windows)
without going much in-depth here it is.
WINDOWS:
1. 3D Vision under Windows currently work just on one monitor, refresh rate at 120hz and fullscreen
(So disable Surround, put your refresh to 120hz)
2. It was created around libavc so pretty much everything can be played (only tested with MP4 containers and h264 streams)
3. Capturing something from ShadowPlay doesn't seem to work directly, so re-encoding the stream with HandBrake for example fixes it (be sure to leave the framerate as variable)
4. Audio is handled using WaveOut Windows API (on Linux there isn't any audio processing yet)
USAGE:
"OpenGL_Stereo_Video.exe filename.MP4 -3D" (-2D for 2D playback)
LINUX:
- Here things get very bad:)) I was able to make it work, 3D Vision kicks in and the movie is rendered in Stereo. HOWEVER!!!! There are issues:
- Must disable all monitors except one
- Refresh rate must be set to 120hz
- Must disable all the visual effects in compiz for example
- VSync kinda works (screen tearing and occasional out of sync frames appear)
If someone is interested in the Linux Version let me know:))
The app can be downloaded from here:
[url=http://3dsurroundgaming.com/Xmas/Demo.rar]OpenGL_Stereo_Video[/url]
Also I created a small (really small capture with ShadowPlay from Tomb Raider2013) and you can get it from here:
[url=http://3dsurroundgaming.com/Xmas/test.mp4]Test MP4 file[/url]
Hope you have some fun with it:))
I have created something that I want to share with the community just for the fun of it:)) I am currently working on a project which among other things requires to play short stereo movies:))
I decided it must be cross platform as much as possible and for the fun of it I thought to make it in OpenGL :)) (since it exists both on Linux and Windows)
without going much in-depth here it is.
WINDOWS:
1. 3D Vision under Windows currently work just on one monitor, refresh rate at 120hz and fullscreen
(So disable Surround, put your refresh to 120hz)
2. It was created around libavc so pretty much everything can be played (only tested with MP4 containers and h264 streams)
3. Capturing something from ShadowPlay doesn't seem to work directly, so re-encoding the stream with HandBrake for example fixes it (be sure to leave the framerate as variable)
4. Audio is handled using WaveOut Windows API (on Linux there isn't any audio processing yet)
USAGE:
"OpenGL_Stereo_Video.exe filename.MP4 -3D" (-2D for 2D playback)
LINUX:
- Here things get very bad:)) I was able to make it work, 3D Vision kicks in and the movie is rendered in Stereo. HOWEVER!!!! There are issues:
- Must disable all monitors except one
- Refresh rate must be set to 120hz
- Must disable all the visual effects in compiz for example
- VSync kinda works (screen tearing and occasional out of sync frames appear)
If someone is interested in the Linux Version let me know:))
Also I created a small (really small capture with ShadowPlay from Tomb Raider2013) and you can get it from here: Test MP4 file
Hope you have some fun with it:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Just tried it and it works with both a single display and a sigle display + hdmi output enabling my speakers to work.
While both are connected to the same monitor it pretty much works as two screens.
Also works with two separate monitors.
[quote="danielmalvarado"]This sounds cool but I am confused - how is this different than the 3D Vision Video player?
Thanks for your work[/quote]
Well:) 3D Vision Player is rendering totally different then this app. Nvidia 3D Vision player (or stereoscopic player) is not an openGl app. My app is cross-platform as well (works both on Windows and Linux).
Don't get me wrong! I don't want to substitute any players out there(which are clearly in a much better shape). My app basically creates a quad at screen depth on which I decode every frame (as a texture) and render it on the quad.
I am doing it for another application, but I thought to share it with the community to see that is possible.
Regarding, Linux: Nvidia currently doesn't have driver support for ANY 3D Vision under linux, yet this app works (without going too much in depth:) )
danielmalvarado said:This sounds cool but I am confused - how is this different than the 3D Vision Video player?
Thanks for your work
Well:) 3D Vision Player is rendering totally different then this app. Nvidia 3D Vision player (or stereoscopic player) is not an openGl app. My app is cross-platform as well (works both on Windows and Linux).
Don't get me wrong! I don't want to substitute any players out there(which are clearly in a much better shape). My app basically creates a quad at screen depth on which I decode every frame (as a texture) and render it on the quad.
I am doing it for another application, but I thought to share it with the community to see that is possible.
Regarding, Linux: Nvidia currently doesn't have driver support for ANY 3D Vision under linux, yet this app works (without going too much in depth:) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Flugan"]Just tried it and it works with both a single display and a sigle display + hdmi output enabling my speakers to work.
While both are connected to the same monitor it pretty much works as two screens.
Also works with two separate monitors.[/quote]
Big Thanks for the info:) glad that it works:) Haven't tried it in that configuration:)
Flugan said:Just tried it and it works with both a single display and a sigle display + hdmi output enabling my speakers to work.
While both are connected to the same monitor it pretty much works as two screens.
Also works with two separate monitors.
Big Thanks for the info:) glad that it works:) Haven't tried it in that configuration:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Does rendering in OpenGL offer any advantages to the viewer?
Would that allow you to play the video in a separate 3D 'theater' like the one I was asking about in my VR Cinema thread? ( https://forums.geforce.com/default/topic/679094/3d-vision/3d-virtual-cinema/ )
thanks
[quote="danielmalvarado"]Does rendering in OpenGL offer any advantages to the viewer?
Would that allow you to play the video in a separate 3D 'theater' like the one I was asking about in my VR Cinema thread? ( https://forums.geforce.com/default/topic/679094/3d-vision/3d-virtual-cinema/ )
thanks[/quote]
Haven't seen that one:)) but Yes! you can make a virtual cinema if you want to:))
Now you gave me an idea:)) hehehe:)) Really interesting idea:)) hahaha
Haven't seen that one:)) but Yes! you can make a virtual cinema if you want to:))
Now you gave me an idea:)) hehehe:)) Really interesting idea:)) hahaha
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="danielmalvarado"]Does rendering in OpenGL offer any advantages to the viewer?
Would that allow you to play the video in a separate 3D 'theater' like the one I was asking about in my VR Cinema thread? ( https://forums.geforce.com/default/topic/679094/3d-vision/3d-virtual-cinema/ )
thanks[/quote]
Haven't seen that one:)) but Yes! you can make a virtual cinema if you want to:))
Now you gave me an idea:)) hehehe:)) Really interesting idea:)) hahaha[/quote]
It's so weird but something about the immersion/scale of being in a 3D world really adds to the experience for me.
In the first few minutes of Hard Reset there is a giant video wall, and I stared at it for like 5 minutes in 3D because of how huge it "felt" (my mind completely forgot it was all being seen through a 24-inch display)
Haven't seen that one:)) but Yes! you can make a virtual cinema if you want to:))
Now you gave me an idea:)) hehehe:)) Really interesting idea:)) hahaha
It's so weird but something about the immersion/scale of being in a 3D world really adds to the experience for me.
In the first few minutes of Hard Reset there is a giant video wall, and I stared at it for like 5 minutes in 3D because of how huge it "felt" (my mind completely forgot it was all being seen through a 24-inch display)
[quote="danielmalvarado"][quote="helifax"][quote="danielmalvarado"]Does rendering in OpenGL offer any advantages to the viewer?
Would that allow you to play the video in a separate 3D 'theater' like the one I was asking about in my VR Cinema thread? ( https://forums.geforce.com/default/topic/679094/3d-vision/3d-virtual-cinema/ )
thanks[/quote]
Haven't seen that one:)) but Yes! you can make a virtual cinema if you want to:))
Now you gave me an idea:)) hehehe:)) Really interesting idea:)) hahaha[/quote]
It's so weird but something about the immersion/scale of being in a 3D world really adds to the experience for me.
In the first few minutes of Hard Reset there is a giant video wall, and I stared at it for like 5 minutes in 3D because of how huge it "felt" (my mind completely forgot it was all being seen through a 24-inch display)[/quote]
I completely understand what you are saying;)) Like I said you just gave me a very awesome idea:)) I will try to make something like this in the APP (in the future).
First I am still working a bit on it, in some areas to improve some of the 3D rendering aspects. (driver related).
Thank you again;))
Haven't seen that one:)) but Yes! you can make a virtual cinema if you want to:))
Now you gave me an idea:)) hehehe:)) Really interesting idea:)) hahaha
It's so weird but something about the immersion/scale of being in a 3D world really adds to the experience for me.
In the first few minutes of Hard Reset there is a giant video wall, and I stared at it for like 5 minutes in 3D because of how huge it "felt" (my mind completely forgot it was all being seen through a 24-inch display)
I completely understand what you are saying;)) Like I said you just gave me a very awesome idea:)) I will try to make something like this in the APP (in the future).
First I am still working a bit on it, in some areas to improve some of the 3D rendering aspects. (driver related).
Thank you again;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote][h264 @ 0026EAA0] decode_slice_header error
[h264 @ 0026EAA0] no frame!
[h264 @ 0026EAA0] get_buffer() failed (-1 0 0 00000000)[/quote]I wasn't able to make it work, sadly. It just throw hundreds of these lines after me.
Would be nice if you could continue your work on this project as nearly every tool of this kind is better than the 3D Vision Video Player.
Another good OpenGL Stereo3D Player is [url=http://bino3d.org/]Bino3D[/url].
I wasn't able to make it work, sadly. It just throw hundreds of these lines after me.
Would be nice if you could continue your work on this project as nearly every tool of this kind is better than the 3D Vision Video Player.
My actual User Name is "Sevion" but as Nvidia is horribly incompetent whenever touching anything software-related, they just screwed up my User Name when migrating their forum. Don't be like Nvidia, learn proper programing.GTX 980i7 4790KGA-Z97X-Gaming 7
[quote="Sevion"][quote][h264 @ 0026EAA0] decode_slice_header error
[h264 @ 0026EAA0] no frame!
[h264 @ 0026EAA0] get_buffer() failed (-1 0 0 00000000)[/quote]I wasn't able to make it work, sadly. It just throw hundreds of these lines after me.
Would be nice if you could continue your work on this project as nearly every tool of this kind is better than the 3D Vision Video Player.
Another good OpenGL Stereo3D Player is [url=http://bino3d.org/]Bino3D[/url].[/quote]
Aye I know about thqt one:) Not all files are decoded yet. Adding support for all the files currently is quite a big challenge especially taking into consideration all the formats (containers and streams)
I mainly will target MP4/MKW with h264 streams inside:)
But thanks for the feedback:)
I wasn't able to make it work, sadly. It just throw hundreds of these lines after me.
Would be nice if you could continue your work on this project as nearly every tool of this kind is better than the 3D Vision Video Player.
Aye I know about thqt one:) Not all files are decoded yet. Adding support for all the files currently is quite a big challenge especially taking into consideration all the formats (containers and streams)
I mainly will target MP4/MKW with h264 streams inside:)
But thanks for the feedback:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The File I tested yesterday were two half-top-under h264-encoded mkv-files, one with DTS-Sound, the other with AC-3.
Maybe this helps you some kind of...
The File I tested yesterday were two half-top-under h264-encoded mkv-files, one with DTS-Sound, the other with AC-3.
Maybe this helps you some kind of...
My actual User Name is "Sevion" but as Nvidia is horribly incompetent whenever touching anything software-related, they just screwed up my User Name when migrating their forum. Don't be like Nvidia, learn proper programing.GTX 980i7 4790KGA-Z97X-Gaming 7
Made another version that uses this lib explained here:
https://forums.geforce.com/default/topic/677199/3d-vision/3d-vision-support-for-opengl-third-party-library/
In short-> the App is written in OpenGL but is translated to DirectX.
The benefit: Now I can use it in Surround and in a window. (The current quad buffer openGL stereo rendering requires to be in fullscreen and surround disabled)
But thx to this lib alot of stuff can happen;))
It currently plays almost correctly files encoded with Shadow-Play, but:
- Audio/Video doesn't yet sync (Audio is currently disabled)
- If the bitrate is too big it will go very slow... (since atm I don't have any package queuing mechanism so I just put as much as I can..which on big files gives huge allocations and so on) A safe Bitrate is around 15000kbps for video (Medium profile on ShadowPlay)
- Target FPS is 30fps (both constant and variable framerate)
For the purpose of my project is suits all it's requirements;)) However, if I were to make it a full 3D Player it's a very long way to go still...
In the future I will try to make something like the virtual cinema app, just to have a bit of fun;))
Anyway, you can download it from here:
[url=http://3dsurroundgaming.com/Xmas/OpenGL_DirectX_Player.rar]OpenGL to DirectX Video Player[/url]
Hope you like it:))
In short-> the App is written in OpenGL but is translated to DirectX.
The benefit: Now I can use it in Surround and in a window. (The current quad buffer openGL stereo rendering requires to be in fullscreen and surround disabled)
But thx to this lib alot of stuff can happen;))
It currently plays almost correctly files encoded with Shadow-Play, but:
- Audio/Video doesn't yet sync (Audio is currently disabled)
- If the bitrate is too big it will go very slow... (since atm I don't have any package queuing mechanism so I just put as much as I can..which on big files gives huge allocations and so on) A safe Bitrate is around 15000kbps for video (Medium profile on ShadowPlay)
- Target FPS is 30fps (both constant and variable framerate)
For the purpose of my project is suits all it's requirements;)) However, if I were to make it a full 3D Player it's a very long way to go still...
In the future I will try to make something like the virtual cinema app, just to have a bit of fun;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I have created something that I want to share with the community just for the fun of it:)) I am currently working on a project which among other things requires to play short stereo movies:))
I decided it must be cross platform as much as possible and for the fun of it I thought to make it in OpenGL :)) (since it exists both on Linux and Windows)
without going much in-depth here it is.
WINDOWS:
1. 3D Vision under Windows currently work just on one monitor, refresh rate at 120hz and fullscreen
(So disable Surround, put your refresh to 120hz)
2. It was created around libavc so pretty much everything can be played (only tested with MP4 containers and h264 streams)
3. Capturing something from ShadowPlay doesn't seem to work directly, so re-encoding the stream with HandBrake for example fixes it (be sure to leave the framerate as variable)
4. Audio is handled using WaveOut Windows API (on Linux there isn't any audio processing yet)
USAGE:
"OpenGL_Stereo_Video.exe filename.MP4 -3D" (-2D for 2D playback)
LINUX:
- Here things get very bad:)) I was able to make it work, 3D Vision kicks in and the movie is rendered in Stereo. HOWEVER!!!! There are issues:
- Must disable all monitors except one
- Refresh rate must be set to 120hz
- Must disable all the visual effects in compiz for example
- VSync kinda works (screen tearing and occasional out of sync frames appear)
If someone is interested in the Linux Version let me know:))
The app can be downloaded from here:
OpenGL_Stereo_Video
Also I created a small (really small capture with ShadowPlay from Tomb Raider2013) and you can get it from here:
Test MP4 file
Hope you have some fun with it:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks for your work
While both are connected to the same monitor it pretty much works as two screens.
Also works with two separate monitors.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Well:) 3D Vision Player is rendering totally different then this app. Nvidia 3D Vision player (or stereoscopic player) is not an openGl app. My app is cross-platform as well (works both on Windows and Linux).
Don't get me wrong! I don't want to substitute any players out there(which are clearly in a much better shape). My app basically creates a quad at screen depth on which I decode every frame (as a texture) and render it on the quad.
I am doing it for another application, but I thought to share it with the community to see that is possible.
Regarding, Linux: Nvidia currently doesn't have driver support for ANY 3D Vision under linux, yet this app works (without going too much in depth:) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Big Thanks for the info:) glad that it works:) Haven't tried it in that configuration:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Would that allow you to play the video in a separate 3D 'theater' like the one I was asking about in my VR Cinema thread? ( https://forums.geforce.com/default/topic/679094/3d-vision/3d-virtual-cinema/ )
thanks
Haven't seen that one:)) but Yes! you can make a virtual cinema if you want to:))
Now you gave me an idea:)) hehehe:)) Really interesting idea:)) hahaha
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
It's so weird but something about the immersion/scale of being in a 3D world really adds to the experience for me.
In the first few minutes of Hard Reset there is a giant video wall, and I stared at it for like 5 minutes in 3D because of how huge it "felt" (my mind completely forgot it was all being seen through a 24-inch display)
I completely understand what you are saying;)) Like I said you just gave me a very awesome idea:)) I will try to make something like this in the APP (in the future).
First I am still working a bit on it, in some areas to improve some of the 3D rendering aspects. (driver related).
Thank you again;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Would be nice if you could continue your work on this project as nearly every tool of this kind is better than the 3D Vision Video Player.
Another good OpenGL Stereo3D Player is Bino3D.
My actual User Name is "Sevion" but as Nvidia is horribly incompetent whenever touching anything software-related, they just screwed up my User Name when migrating their forum. Don't be like Nvidia, learn proper programing.GTX 980i7 4790KGA-Z97X-Gaming 7
Aye I know about thqt one:) Not all files are decoded yet. Adding support for all the files currently is quite a big challenge especially taking into consideration all the formats (containers and streams)
I mainly will target MP4/MKW with h264 streams inside:)
But thanks for the feedback:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Maybe this helps you some kind of...
My actual User Name is "Sevion" but as Nvidia is horribly incompetent whenever touching anything software-related, they just screwed up my User Name when migrating their forum. Don't be like Nvidia, learn proper programing.GTX 980i7 4790KGA-Z97X-Gaming 7
https://forums.geforce.com/default/topic/677199/3d-vision/3d-vision-support-for-opengl-third-party-library/
In short-> the App is written in OpenGL but is translated to DirectX.
The benefit: Now I can use it in Surround and in a window. (The current quad buffer openGL stereo rendering requires to be in fullscreen and surround disabled)
But thx to this lib alot of stuff can happen;))
It currently plays almost correctly files encoded with Shadow-Play, but:
- Audio/Video doesn't yet sync (Audio is currently disabled)
- If the bitrate is too big it will go very slow... (since atm I don't have any package queuing mechanism so I just put as much as I can..which on big files gives huge allocations and so on) A safe Bitrate is around 15000kbps for video (Medium profile on ShadowPlay)
- Target FPS is 30fps (both constant and variable framerate)
For the purpose of my project is suits all it's requirements;)) However, if I were to make it a full 3D Player it's a very long way to go still...
In the future I will try to make something like the virtual cinema app, just to have a bit of fun;))
Anyway, you can download it from here:
OpenGL to DirectX Video Player
Hope you like it:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)