Glasses Free Stereoscopic 3D Monitor Kickstarter
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https://www.kickstarter.com/projects/dti3d/dti-glasses-free-mission-critical-3d-2d-display Having specifically enquired about it, I got confirmation that this monitor does have manual convergence capability to produce a pronounced pop out effect to suite the viewer's preference, as well as 3D depth. This is glasses free, and I've pledged towards it.
https://www.kickstarter.com/projects/dti3d/dti-glasses-free-mission-critical-3d-2d-display


Having specifically enquired about it, I got confirmation that this monitor does have manual convergence capability to produce a pronounced pop out effect to suite the viewer's preference, as well as 3D depth. This is glasses free, and I've pledged towards it.

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#1
Posted 11/29/2014 11:37 AM   
I'd urge caution. There's no mention of 3D Vision, only Tridef. That means you'll be stuck with their poorer game library, slower performance, and no SLI support.
I'd urge caution.

There's no mention of 3D Vision, only Tridef. That means you'll be stuck with their poorer game library, slower performance, and no SLI support.

#2
Posted 11/29/2014 01:01 PM   
I'b be surprised if Nvidia would'nt support this monitor if it makes it to a CV.
I'b be surprised if Nvidia would'nt support this monitor if it makes it to a CV.

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#3
Posted 11/29/2014 01:28 PM   
I'm interested
I'm interested

#4
Posted 11/29/2014 01:39 PM   
Weird that a glass free 3D monitor project comes from an unknown company from Kickstarter, and not from a specialized and big one like Samsung or Asus. I will wait first official reviews from 3D gamers before being hyped.
Weird that a glass free 3D monitor project comes from an unknown company from Kickstarter, and not from a specialized and big one like Samsung or Asus. I will wait first official reviews from 3D gamers before being hyped.

#5
Posted 11/29/2014 01:52 PM   
If your on a budget you could make your own using a parallax barrier like cybereality https://www.youtube.com/watch?v=D8CHvX6WkbY Looking at the Kickstarter page, I'm not seeing them expressly mentioning the technology that they'll be using. On Wikipedia (autostereoscopy) there's mention of a previous 3D Display that they manufactured. "Dimension Technologies released a range of commercially available 2D/3D switchable LCDs in 2002 using a combination of parallax barriers and lenticular lenses" http://en.wikipedia.org/wiki/Autostereoscopy http://en.wikipedia.org/wiki/Autostereoscopy#mediaviewer/File:Parallax_barrier_vs_lenticular_screen.svg Edit: If they are using a parallax barrier in combination with something else, I'd think that you'd have to position your head in the sweet spot and refrain from slouching/moving.
If your on a budget you could make your own using a parallax barrier like cybereality



Looking at the Kickstarter page, I'm not seeing them expressly mentioning the technology that they'll be using.

On Wikipedia (autostereoscopy) there's mention of a previous 3D Display that they manufactured.

"Dimension Technologies released a range of commercially available 2D/3D switchable LCDs in 2002 using a combination of parallax barriers and lenticular lenses"

http://en.wikipedia.org/wiki/Autostereoscopy

http://en.wikipedia.org/wiki/Autostereoscopy#mediaviewer/File:Parallax_barrier_vs_lenticular_screen.svg

Edit: If they are using a parallax barrier in combination with something else, I'd think that you'd have to position your head in the sweet spot and refrain from slouching/moving.

#6
Posted 11/29/2014 01:56 PM   
I'm afraid flaws of that method will render this idea worthless, when compared to 3D Vision 2, and by the time it could hit the market, there probably be Rift CV1, which will make anything besides HMDs look bad in comparison.
I'm afraid flaws of that method will render this idea worthless, when compared to 3D Vision 2, and by the time it could hit the market, there probably be Rift CV1, which will make anything besides HMDs look bad in comparison.

#7
Posted 11/29/2014 02:21 PM   
They literally just announced that they've received 3D Vision certification. I've sent them a message asking if they're going to be using a parallax barrier, or if it will be full 1080p per eye.
They literally just announced that they've received 3D Vision certification. I've sent them a message asking if they're going to be using a parallax barrier, or if it will be full 1080p per eye.

#8
Posted 11/29/2014 02:24 PM   
See, told yer. Lol. I'm happy wearing glasses to be honest. I wouldn't pay a small fortune just to be glasses free.
See, told yer. Lol. I'm happy wearing glasses to be honest. I wouldn't pay a small fortune just to be glasses free.

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#9
Posted 11/29/2014 02:30 PM   
I just wanted to point out the above, it's possible that they are using an entirely new type of technology. But without any specifics, I'd be hesitant. They only thing they say is "Our patented Time Multiplexed Backlight, invented by company Co-founder and Chief Scientist Jesse Eichenlaub, produces a brilliant real-depth 3D image...with no glasses and no restrictions in viewer movement. We get a lot of "wows." Also Samsung showed a prototype back in 2011 that works by changing the optical refraction index of an LCD panel that sits on top of the main LCD http://www.engadget.com/2011/03/17/samsung-shows-off-55-inch-glasses-free-3d-tv-prototype/ EDIT: just looked on youtube, Samsung had a new one at CES 2014. There's also a number of others too. Sharp showed a 85" 8K one. This is interesting, because it still shows that they haven't given up on 3D. http://www.youtube.com/results?search_query=CES+2014%3A+Samsung+demonstrates+better+glasses-free+3D+TV
I just wanted to point out the above, it's possible that they are using an entirely new type of technology. But without any specifics, I'd be hesitant.


They only thing they say is

"Our patented Time Multiplexed Backlight, invented by company Co-founder and Chief Scientist Jesse Eichenlaub, produces a brilliant real-depth 3D image...with no glasses and no restrictions in viewer movement. We get a lot of "wows."


Also Samsung showed a prototype back in 2011 that works by changing the optical refraction index of an LCD panel that sits on top of the main LCD
http://www.engadget.com/2011/03/17/samsung-shows-off-55-inch-glasses-free-3d-tv-prototype/

EDIT: just looked on youtube, Samsung had a new one at CES 2014. There's also a number of others too. Sharp showed a 85" 8K one. This is interesting, because it still shows that they haven't given up on 3D.

http://www.youtube.com/results?search_query=CES+2014%3A+Samsung+demonstrates+better+glasses-free+3D+TV

#10
Posted 11/29/2014 02:34 PM   
Interesting. Just spotted this from the kickstarter: "And unlike other glasses-free 3D displays, we do not compromise resolution or brightness" I'm definitely interested in learning more, though my current monitor+projector setup covers my 3D-related needs for the moment.
Interesting. Just spotted this from the kickstarter:

"And unlike other glasses-free 3D displays, we do not compromise resolution or brightness"

I'm definitely interested in learning more, though my current monitor+projector setup covers my 3D-related needs for the moment.

#11
Posted 11/29/2014 02:45 PM   
[quote="Pirateguybrush"]Interesting. Just spotted this from the kickstarter: "And unlike other glasses-free 3D displays, we do not compromise resolution or brightness" I'm definitely interested in learning more, though my current monitor+projector easily cover my 3D-related needs.[/quote] I knew this would stir up a hornest's nest, which was kind of the idea. This is [u]exactly[/u] the time to ask searching questions of important people in this industry. Ask yourself when the last time was that you got a straight answer of any significance from an NVidia moderator or technician from NVidia on this forum. I was going to suggest that you speak to Tom Curtin, but you beat me to it. Ask why the most devoted 3D enthusiasts on the internet are being ignored, and keep asking. If there was ever a time to ask about things that matter to 3D gamers like us it's now, whilst they're all ears.
Pirateguybrush said:Interesting. Just spotted this from the kickstarter:

"And unlike other glasses-free 3D displays, we do not compromise resolution or brightness"

I'm definitely interested in learning more, though my current monitor+projector easily cover my 3D-related needs.


I knew this would stir up a hornest's nest, which was kind of the idea. This is exactly the time to ask searching questions of important people in this industry. Ask yourself when the last time was that you got a straight answer of any significance from an NVidia moderator or technician from NVidia on this forum. I was going to suggest that you speak to Tom Curtin, but you beat me to it. Ask why the most devoted 3D enthusiasts on the internet are being ignored, and keep asking. If there was ever a time to ask about things that matter to 3D gamers like us it's now, whilst they're all ears.

Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82, DX11.0

#12
Posted 11/29/2014 02:59 PM   
My concern here is that their "patented Time Multiplexed Backlight" is raising red flags for me - especially that they seem to indicate that all they need to do is replace the backlight in a 2D monitor to transform it into 3D supporting two viewers with no restrictions on head movement (if it can really do that, why is there no mention of eye tracking?). I'd want to hear more about how that technology supposedly works before considering it. If it's patented, we should be able to find the patents that describe in deep technical detail how it works.
My concern here is that their "patented Time Multiplexed Backlight" is raising red flags for me - especially that they seem to indicate that all they need to do is replace the backlight in a 2D monitor to transform it into 3D supporting two viewers with no restrictions on head movement (if it can really do that, why is there no mention of eye tracking?).

I'd want to hear more about how that technology supposedly works before considering it. If it's patented, we should be able to find the patents that describe in deep technical detail how it works.

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#13
Posted 11/29/2014 03:06 PM   
Edit: I was looking at the wrong patent, these two are by the correct inventor: http://www.faqs.org/patents/app/20120229462 http://www.faqs.org/patents/app/20100118218 --- original post --- I think I found the patent: http://gpsn.uspto.gov/#/patent/q=Time%20Multiplexed%20Backlight%0A&fq=id:CN101907775A
Edit: I was looking at the wrong patent, these two are by the correct inventor:

http://www.faqs.org/patents/app/20120229462
http://www.faqs.org/patents/app/20100118218

--- original post ---
I think I found the patent: http://gpsn.uspto.gov/#/patent/q=Time%20Multiplexed%20Backlight%0A&fq=id:CN101907775A

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#14
Posted 11/29/2014 03:24 PM   
@DarkStarSword, if you've any queries of your own [u]please[/u] I would urge you to ask them directly as I did. @Pirateguybrush, I made a point of saying that I'd pledged towards their effort, so as not to poke and prod others to do something, but not doing anything myself. I wasn't unaware of their Tridef only support, and I appreciate that that has to be pointed out, as you rightly did. With respect to you, I'd make my own arrangements by either using a dual boot configuration, or simply buying another rig. @slipstream, I know you're probably used to glasses, and so am I, but I still regard not having to use glasses as genuine progress, and I'm all for progress. It would encourage the casual consumer to take more notice, and pull in more interest from people who already have to wear spectacles.
@DarkStarSword, if you've any queries of your own please I would urge you to ask them directly as I did.

@Pirateguybrush, I made a point of saying that I'd pledged towards their effort, so as not to poke and prod others to do something, but not doing anything myself. I wasn't unaware of their Tridef only support, and I appreciate that that has to be pointed out, as you rightly did. With respect to you, I'd make my own arrangements by either using a dual boot configuration, or simply buying another rig.

@slipstream, I know you're probably used to glasses, and so am I, but I still regard not having to use glasses as genuine progress, and I'm all for progress. It would encourage the casual consumer to take more notice, and pull in more interest from people who already have to wear spectacles.

Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82, DX11.0

#15
Posted 11/29/2014 03:36 PM   
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