Indeed, I use it right now with Two Worlds 2. It's really fast and works very well with 3d vision. Just had an odd crash though, but this might not be related at all (will need more testing).
Indeed, I use it right now with Two Worlds 2. It's really fast and works very well with 3d vision. Just had an odd crash though, but this might not be related at all (will need more testing).
It works well in 3D-Vision for some games. I tried Richard Burns Rally and Burnout Paradise with it. It smooths geometry-edges very well, but texture-flicker will still appear. On this side MSAA smooths a lot better but with an big performance hit. FXAA isn't really noticeable in Performance, but it can only work with the current pixel-data on screen.
The original parameters are a bit too careful in smoothing edges for my opinion. I wanted to have a more smoother look - similiar as Crysis2 builtIn-FXAA.
So I changed some parameters in "shader.fx" :
0.66, //fxaaQualitySubpix
0.05, //fxaaQualityEdgeThreshold
0.00, //fxaaQualityEdgeThresholdMin
Unfortunatelly it doesn't work with UE3 games as there seems to be an anti-cheat-mechanism. I tried InjectFXAA with Gears Of War but it tells me it doesn't start with changed code.
Maybe other UE3-games work - I didn't try - but this lovely one didn't.
It works well in 3D-Vision for some games. I tried Richard Burns Rally and Burnout Paradise with it. It smooths geometry-edges very well, but texture-flicker will still appear. On this side MSAA smooths a lot better but with an big performance hit. FXAA isn't really noticeable in Performance, but it can only work with the current pixel-data on screen.
The original parameters are a bit too careful in smoothing edges for my opinion. I wanted to have a more smoother look - similiar as Crysis2 builtIn-FXAA.
So I changed some parameters in "shader.fx" :
0.66, //fxaaQualitySubpix
0.05, //fxaaQualityEdgeThreshold
0.00, //fxaaQualityEdgeThresholdMin
Unfortunatelly it doesn't work with UE3 games as there seems to be an anti-cheat-mechanism. I tried InjectFXAA with Gears Of War but it tells me it doesn't start with changed code.
Maybe other UE3-games work - I didn't try - but this lovely one didn't.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Indeed, I use it right now with Two Worlds 2. It's really fast and works very well with 3d vision. Just had an odd crash though, but this might not be related at all (will need more testing).
Indeed, I use it right now with Two Worlds 2. It's really fast and works very well with 3d vision. Just had an odd crash though, but this might not be related at all (will need more testing).
The original parameters are a bit too careful in smoothing edges for my opinion. I wanted to have a more smoother look - similiar as Crysis2 builtIn-FXAA.
So I changed some parameters in "shader.fx" :
0.66, //fxaaQualitySubpix
0.05, //fxaaQualityEdgeThreshold
0.00, //fxaaQualityEdgeThresholdMin
Unfortunatelly it doesn't work with UE3 games as there seems to be an anti-cheat-mechanism. I tried InjectFXAA with Gears Of War but it tells me it doesn't start with changed code.
Maybe other UE3-games work - I didn't try - but this lovely one didn't.
The original parameters are a bit too careful in smoothing edges for my opinion. I wanted to have a more smoother look - similiar as Crysis2 builtIn-FXAA.
So I changed some parameters in "shader.fx" :
0.66, //fxaaQualitySubpix
0.05, //fxaaQualityEdgeThreshold
0.00, //fxaaQualityEdgeThresholdMin
Unfortunatelly it doesn't work with UE3 games as there seems to be an anti-cheat-mechanism. I tried InjectFXAA with Gears Of War but it tells me it doesn't start with changed code.
Maybe other UE3-games work - I didn't try - but this lovely one didn't.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision