Pimax 8k X .... to pii or not to pii
  2 / 4    
+1 I have to agree with JOhnnieW4ker Project cars 1 & 2, Dirt Rally and Flight Simulator games cannot be beat in VR. I also own a rift, vive and OSVR When I purchased new tech at release it's overpriced and not supported the only thing that worked out was my 4 3D TVs which I wouldn't have gotten any support without the shader hackers but the TV's were way over priced. I would just wait.
+1 I have to agree with JOhnnieW4ker Project cars 1 & 2, Dirt Rally and Flight Simulator games cannot be beat in VR.
I also own a rift, vive and OSVR
When I purchased new tech at release it's overpriced and not supported the only thing that worked out was my 4 3D TVs which I wouldn't have gotten any support without the shader hackers but the TV's were way over priced.

I would just wait.

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#16
Posted 09/28/2017 08:27 PM   
As someone who has a Rift I will say that the 200 Degree FOV is enticing. Right now although there are some good games, with the 110 degree FOV its more like your looking through a diving mask. I will say that the 200 degree FOV will be an amazing improvement... I'm still hesitant to buy another headset though since they don't address 3D strength or give us a way to increase it. I have about 30 games for the Rift and although yes a few of them are good and provide a different experience here and there only 1 of the games has an in-game 3D Strength adjustment .. and it makes a huge difference being able to max it. 99% of the games are about equivalent to the default depth /convergence you get w/ 3D Vision which as we all know isn't nearly enough.
As someone who has a Rift I will say that the 200 Degree FOV is enticing. Right now although there are some good games, with the 110 degree FOV its more like your looking through a diving mask. I will say that the 200 degree FOV will be an amazing improvement... I'm still hesitant to buy another headset though since they don't address 3D strength or give us a way to increase it. I have about 30 games for the Rift and although yes a few of them are good and provide a different experience here and there only 1 of the games has an in-game 3D Strength adjustment .. and it makes a huge difference being able to max it. 99% of the games are about equivalent to the default depth /convergence you get w/ 3D Vision which as we all know isn't nearly enough.

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#17
Posted 09/29/2017 05:27 AM   
The FOV doesn't really bother me too much coz you usually only look at the center of the lenses. The improvements I want are mostly resolution/quality of the image and comfort. The size of the Pimax seems to be huge! I would very much prefer if the headsets would get smaller and lighter. The image quality is not something any headset with 8K display will fix at the moment, coz this is just a graphics card limitation, we cant get games to look that good with the current generation of graphics card, so no reason at all to put 8K in your face for now. The 3D strength adjustment I also dont think is that important at all in VR as long as the devs find the sweet spot, I dont think we need to change, coz changing the depth and convergence usually causes a lot of problems. I love high convergence in 3D Vision games, but I also hate the fact that in every cutscene or every different place in the game it breaks and we need to configure hotkeys to control that. It is just so much better when you do not have to worry about any of that and just enjoy the game. You kind of don't want that much "toyfication" in VR games anyway as they are adjusted by the devs to look just fine. It is not like a 3D Vision fixed game that was not designed for 3D and you need to find the sweet spot, the VR games are designed and tested by the Devs in 3D to be as perfect as possible.
The FOV doesn't really bother me too much coz you usually only look at the center of the lenses. The improvements I want are mostly resolution/quality of the image and comfort. The size of the Pimax seems to be huge! I would very much prefer if the headsets would get smaller and lighter. The image quality is not something any headset with 8K display will fix at the moment, coz this is just a graphics card limitation, we cant get games to look that good with the current generation of graphics card, so no reason at all to put 8K in your face for now.
The 3D strength adjustment I also dont think is that important at all in VR as long as the devs find the sweet spot, I dont think we need to change, coz changing the depth and convergence usually causes a lot of problems. I love high convergence in 3D Vision games, but I also hate the fact that in every cutscene or every different place in the game it breaks and we need to configure hotkeys to control that. It is just so much better when you do not have to worry about any of that and just enjoy the game. You kind of don't want that much "toyfication" in VR games anyway as they are adjusted by the devs to look just fine. It is not like a 3D Vision fixed game that was not designed for 3D and you need to find the sweet spot, the VR games are designed and tested by the Devs in 3D to be as perfect as possible.

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#18
Posted 09/29/2017 12:52 PM   
[quote="J0hnnieW4ker"]The FOV doesn't really bother me too much coz you usually only look at the center of the lenses. The improvements I want are mostly resolution/quality of the image and comfort. The size of the Pimax seems to be huge! I would very much prefer if the headsets would get smaller and lighter. The image quality is not something any headset with 8K display will fix at the moment, coz this is just a graphics card limitation, we cant get games to look that good with the current generation of graphics card, so no reason at all to put 8K in your face for now. The 3D strength adjustment I also dont think is that important at all in VR as long as the devs find the sweet spot, I dont think we need to change, coz changing the depth and convergence usually causes a lot of problems. I love high convergence in 3D Vision games, but I also hate the fact that in every cutscene or every different place in the game it breaks and we need to configure hotkeys to control that. It is just so much better when you do not have to worry about any of that and just enjoy the game. You kind of don't want that much "toyfication" in VR games anyway as they are adjusted by the devs to look just fine. It is not like a 3D Vision fixed game that was not designed for 3D and you need to find the sweet spot, the VR games are designed and tested by the Devs in 3D to be as perfect as possible.[/quote] Check out Anshar Wars 2, you can grab it in the Oculus Store and if you don't like it they are now offering refunds. This game has an in game 3D strength slider and I wonder what you would think once you see how much better everything looks in VR with the stereo strength we're used to. I'm considering their entry level headset (the $349 one) since I'm not overly concerned with the pixellation and would be more concerned with how it performs... I personally know you can't get over 50-60 FPS in 4K with a 1080GTX, but kind of on the nah side since there are just too many issues they are not addressing. I am sick of every VR game that comes out is directed towards the person who just stepped off the boat and is going to be blown away by putting on the headset for the first time. When developers start putting in more VR settings instead of locking the games and hardware and forcing everyone to play the game like a person who is prone to getting VR sickness and has no experience with 3D, I'll consider upgrading. For the time being I see no reason to spend any more money than what I already have on the Rift.
J0hnnieW4ker said:The FOV doesn't really bother me too much coz you usually only look at the center of the lenses. The improvements I want are mostly resolution/quality of the image and comfort. The size of the Pimax seems to be huge! I would very much prefer if the headsets would get smaller and lighter. The image quality is not something any headset with 8K display will fix at the moment, coz this is just a graphics card limitation, we cant get games to look that good with the current generation of graphics card, so no reason at all to put 8K in your face for now.
The 3D strength adjustment I also dont think is that important at all in VR as long as the devs find the sweet spot, I dont think we need to change, coz changing the depth and convergence usually causes a lot of problems. I love high convergence in 3D Vision games, but I also hate the fact that in every cutscene or every different place in the game it breaks and we need to configure hotkeys to control that. It is just so much better when you do not have to worry about any of that and just enjoy the game. You kind of don't want that much "toyfication" in VR games anyway as they are adjusted by the devs to look just fine. It is not like a 3D Vision fixed game that was not designed for 3D and you need to find the sweet spot, the VR games are designed and tested by the Devs in 3D to be as perfect as possible.


Check out Anshar Wars 2, you can grab it in the Oculus Store and if you don't like it they are now offering refunds. This game has an in game 3D strength slider and I wonder what you would think once you see how much better everything looks in VR with the stereo strength we're used to.

I'm considering their entry level headset (the $349 one) since I'm not overly concerned with the pixellation and would be more concerned with how it performs... I personally know you can't get over 50-60 FPS in 4K with a 1080GTX, but kind of on the nah side since there are just too many issues they are not addressing. I am sick of every VR game that comes out is directed towards the person who just stepped off the boat and is going to be blown away by putting on the headset for the first time. When developers start putting in more VR settings instead of locking the games and hardware and forcing everyone to play the game like a person who is prone to getting VR sickness and has no experience with 3D, I'll consider upgrading. For the time being I see no reason to spend any more money than what I already have on the Rift.

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#19
Posted 09/29/2017 01:39 PM   
Electryic - you may want to consider providing your experience with 3D strength slider directly to Oculus customer support, encouraging more developers to include this option. Note this interesting related forum topic, especially bo3b's comments - [url]https://forums.geforce.com/default/topic/979383/3d-vision/dilemma-many-vr-headset-owners-view-wrong-scaling-as-a-hardware-issue-/1/[/url] (bo3B is also missed by some of us). As another owner of rift/vive/PSVR HMDs, I agree that a wider FOV and higher resolution would be great, but the key obstacle will remain the excessive GPU rendering hardware requirements, unless some alternate rendering approach is used to significantly reduce processing needs - like eye tracking sensors and foveated render processing (software/algorithm, not hardware).
Electryic - you may want to consider providing your experience with 3D strength slider directly to Oculus customer support, encouraging more developers to include this option. Note this interesting related forum topic, especially bo3b's comments - https://forums.geforce.com/default/topic/979383/3d-vision/dilemma-many-vr-headset-owners-view-wrong-scaling-as-a-hardware-issue-/1/ (bo3B is also missed by some of us).

As another owner of rift/vive/PSVR HMDs, I agree that a wider FOV and higher resolution would be great, but the key obstacle will remain the excessive GPU rendering hardware requirements, unless some alternate rendering approach is used to significantly reduce processing needs - like eye tracking sensors and foveated render processing (software/algorithm, not hardware).

#20
Posted 09/29/2017 02:20 PM   
I aint a wizard in english but atleast i understand what people write and atleast partially they understand me.... made Question in the pimax kickstarter. the answer just blows me away again ..hahah what do you understand of this ? so there is propably no scaler and the panel then revieces the fullhd image displaying image smaller than the whole FOV ? Q: where in europe your 8k headset can be demoed during kickstarter ? Is 8k X input locked to only dual 4k or can you input fullHD ? if there is no scaler would it be possible for you to enable fullhd input so that the headset would only display the fullhd pixel part of the image as there is no point in stretching the low fullhd resolution ? it would be just awsome to watch 3d blurays and play 3d vision games with the 8k X when waiting for the VR to kick off properly. And you would only need a 300 dollar 3d demultiplexer additional to the headset. you know about every major title has a flawles or exelent 3d fix available at helixmod A: We have been to IFA Berlin, we didn't locked input, of course you can input FullHD. it's not the stretching, the image/video/game was rendering for the headset.
I aint a wizard in english but atleast i understand what people write and atleast partially they understand me.... made Question in the pimax kickstarter. the answer just blows me away again ..hahah

what do you understand of this ? so there is propably no scaler and the panel then revieces the fullhd image displaying image smaller than the whole FOV ?

Q: where in europe your 8k headset can be demoed during kickstarter ?
Is 8k X input locked to only dual 4k or can you input fullHD ?
if there is no scaler would it be possible for you to enable fullhd input so that the headset would only display the fullhd pixel part of the image as there is no point in stretching the low fullhd resolution ? it would be just awsome to watch 3d blurays and play 3d vision games with the 8k X when waiting for the VR to kick off properly. And you would only need a 300 dollar 3d demultiplexer additional to the headset.
you know about every major title has a flawles or exelent 3d fix available at helixmod

A: We have been to IFA Berlin, we didn't locked input, of course you can input FullHD.
it's not the stretching, the image/video/game was rendering for the headset.

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#21
Posted 09/29/2017 05:36 PM   
I get all the concerns about rendering power but I believe that upscaling has a genuine place in VR. Resolution is part of the problem but where we are now, being able to see the subpixels/structure of the display is equal in my eyes. If the display upscales without adding too much latency, it would solve at least 35% of the problem in my opinion. It's the 'Screen door effect' that is still glaringly obvious in the rift/vive. Apart from blur/colours/contrast etc. which would be inherent to the display technology (OLED/LCD/QLED/DLP etc. etc.), it's the visibility of pixel structure and FOV which are the key issues. Once you move past the pixel structure issues, then yes, we would be limited by rendering power.
I get all the concerns about rendering power but I believe that upscaling has a genuine place in VR.
Resolution is part of the problem but where we are now, being able to see the subpixels/structure of the display is equal in my eyes.
If the display upscales without adding too much latency, it would solve at least 35% of the problem in my opinion. It's the 'Screen door effect' that is still glaringly obvious in the rift/vive.
Apart from blur/colours/contrast etc. which would be inherent to the display technology (OLED/LCD/QLED/DLP etc. etc.), it's the visibility of pixel structure and FOV which are the key issues.
Once you move past the pixel structure issues, then yes, we would be limited by rendering power.

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#22
Posted 09/29/2017 07:11 PM   
Norm from tested has demos the Pimax 8k. He has mixed feelings it seems. Both models have an upscaler. Bo3b is it you that made the alien isolation mod in VR as that is brilliant. Doom 3 BFG is also epic!
Norm from tested has demos the Pimax 8k. He has mixed feelings it seems.
Both models have an upscaler.

Bo3b is it you that made the alien isolation mod in VR as that is brilliant.
Doom 3 BFG is also epic!

#23
Posted 09/30/2017 09:20 AM   
I always compare every hmd to my current system and biggest issues Are the comfort and the resolution. The 110 FOV in most headsets is not that different when playing from a screen but when its in your face its just too Closed up tube you Are watching through. Headset Are bulky and weight so much more than a pair of polarized 3d glasses. And when you game 3d on a screen there still lots of imersion as you stare right into the screen. So Atleast myself takes bigger FOV than 110 essential to even try to use anything other than dual projection system. And as the screen is in your face the resolution matters. I have never wanted more resolution in games with my setup and I play with 135" screen using 2 fullhd projectors. Allthough i think in stereo that equals more like 2D 4k image in quality as The perspektive is slightly different for each and there is actually double the pixels as there is 2 projectors. In active its the same pixels for both eye, just in different time. My biggest interest in 8kX is the fact it could be used for 3d vision gaming with demultiplexer i already have And this is one feature NO others headset will propably have as it has the dual input and if it really works like i have understand. But its hard to get what those chise Are saying , most of the time they speak so bad English you don't know if they Are speaking The Same language At all. as we plan to move to a smaller house/appartment so I might not be able to dualpj anymore for a while maby. Well see if i keep my pledge or dumpit, pretty expensive experiment as my wife is At schoold for a couple of years and any extra would Be highly welcomed also to household expenses
I always compare every hmd to my current system and biggest issues Are the comfort and the resolution.
The 110 FOV in most headsets is not that different when playing from a screen but when its in your face its just too
Closed up tube you Are watching through. Headset Are bulky and weight so much more than a pair of polarized 3d glasses.
And when you game 3d on a screen there still lots of imersion as you stare right into the screen.
So Atleast myself takes bigger FOV than 110 essential to even try to use anything other than dual projection system.
And as the screen is in your face the resolution matters. I have never wanted more resolution in games with my setup and
I play with 135" screen using 2 fullhd projectors. Allthough i think in stereo that equals more like 2D 4k image in quality as
The perspektive is slightly different for each and there is actually double the pixels as there is 2 projectors.
In active its the same pixels for both eye, just in different time.

My biggest interest in 8kX is the fact it could be used for 3d vision gaming with demultiplexer i already have
And this is one feature NO others headset will propably have as it has the dual input and if it really works like i have understand.
But its hard to get what those chise Are saying , most of the time they speak so bad English you don't know if they Are speaking
The Same language At all.

as we plan to move to a smaller house/appartment so
I might not be able to dualpj anymore for a while maby.
Well see if i keep my pledge or dumpit, pretty expensive experiment as my wife is At schoold for a couple of years and any extra would Be highly welcomed also to household expenses

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#24
Posted 09/30/2017 09:21 AM   
Piiimax should be lighter than vive... Well see --edit-- Just got an mail that all 8kX pledgers will get a 8k first then replacement 8kX unit when its ready, just like oculus did but That i don't know do you get to keep the first headset.
Piiimax should be lighter than vive... Well see

--edit--

Just got an mail that all 8kX pledgers will get a 8k first then replacement 8kX unit when its ready, just like oculus did but
That i don't know do you get to keep the first headset.

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#25
Posted 09/30/2017 09:22 AM   
[quote="masterotaku"]I thought nobody here would talk about this :p. This is the kind of resolution and FOV I have been waiting for in VR. But with how many pending games to fix/play I have and how much money I have already spent this year, I don't think I'll buy it. Besides, I heard it doesn't have RGB pixels and that you need the X version to use the full resolution. And I'd like to wait for 120Hz (and also have 60Hz with strobing available. I don't know if VR headsets support custom refresh rates anyway). Whenever we can use all 3D Vision games in VR, I'm in.[/quote] Well it's not 3d vision but Tridef is already working on VR with nearly 1000 compatible 3D games https://www.tridef.com/products/vr and also Vorpx should work too. I really don't know why Nvidia is avoiding 3d vision support completely. In any case according to Tested this headset already provides very good clarity for using it with movies and such, so this and Tridef VR could mean 3d gaming on a huge virtual screen anywhere with decent enough sharpness and low SDE. I've pledged for 8k, the huge bump in FOV and resolution is enough reason for me to jump in, besides I've got a Vive so I already have the lighthouse and controllers, so no need to get the full package. I suggest you guys check the Tested preview, very informative https://www.youtube.com/watch?v=JuVWs9IZIvk
masterotaku said:I thought nobody here would talk about this :p. This is the kind of resolution and FOV I have been waiting for in VR. But with how many pending games to fix/play I have and how much money I have already spent this year, I don't think I'll buy it. Besides, I heard it doesn't have RGB pixels and that you need the X version to use the full resolution. And I'd like to wait for 120Hz (and also have 60Hz with strobing available. I don't know if VR headsets support custom refresh rates anyway).

Whenever we can use all 3D Vision games in VR, I'm in.


Well it's not 3d vision but Tridef is already working on VR with nearly 1000 compatible 3D games https://www.tridef.com/products/vr and also Vorpx should work too. I really don't know why Nvidia is avoiding 3d vision support completely.

In any case according to Tested this headset already provides very good clarity for using it with movies and such, so this and Tridef VR could mean 3d gaming on a huge virtual screen anywhere with decent enough sharpness and low SDE.

I've pledged for 8k, the huge bump in FOV and resolution is enough reason for me to jump in, besides I've got a Vive so I already have the lighthouse and controllers, so no need to get the full package.

I suggest you guys check the Tested preview, very informative

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#26
Posted 10/05/2017 01:51 PM   
"VorpX" Please don't curse here.
"VorpX"
Please don't curse here.

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#27
Posted 10/05/2017 02:48 PM   
I pledgef for X, don't know WTF im gonna do with it if it has no scaler though. I don't know i already started thinking to my self ... that could buy me a new card or many part of new projectors. Maby i should just swing in couple new Sony hw45 as my wetdream jvc is so Fucking expensive
I pledgef for X, don't know WTF im gonna do with it if it has no scaler though.
I don't know i already started thinking to my self ... that could buy me a new card or many part of new projectors.
Maby i should just swing in couple new Sony hw45 as my wetdream jvc is so Fucking expensive

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#28
Posted 10/05/2017 02:51 PM   
AFAIK the Pimax 8k has an upscaler that takes a 1440p signal and upscales it to the screens resolution
AFAIK the Pimax 8k has an upscaler that takes a 1440p signal and upscales it to the screens resolution

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#29
Posted 10/05/2017 08:12 PM   
[quote="Skyrimer3d"]AFAIK the Pimax 8k has an upscaler that takes a 1440p signal and upscales it to the screens resolution [/quote] Yes but i don´t want the 8k version as it only has one input
Skyrimer3d said:AFAIK the Pimax 8k has an upscaler that takes a 1440p signal and upscales it to the screens resolution


Yes but i don´t want the 8k version as it only has one input

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#30
Posted 10/05/2017 10:45 PM   
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