[quote name='Guz' post='1062166' date='May 25 2010, 09:12 PM']Yes there is something wrong with SLI and these drivers. AvP scales very well under dx11, about 90% usage on both gpus. Metro is ok also, but other titles scale pretty bad. GTA4 works almost as a single 480 with usage of 50-60% on each card and the shadow flickering is still present, the same thing happens with bad company 2 under dx11. Just cause 2 worked great with previous 197.xx drivers where I got almost twice the performance on dx10, now with 256.xx drivers usage has gone way down as well as performance.
We need Nvidia look into this matter ASAP.[/quote]
i Agree! i wanna get the best performance out of this gtx's
am a sli newB, how do i use sli profiles?
[quote name='Guz' post='1062166' date='May 25 2010, 09:12 PM']Yes there is something wrong with SLI and these drivers. AvP scales very well under dx11, about 90% usage on both gpus. Metro is ok also, but other titles scale pretty bad. GTA4 works almost as a single 480 with usage of 50-60% on each card and the shadow flickering is still present, the same thing happens with bad company 2 under dx11. Just cause 2 worked great with previous 197.xx drivers where I got almost twice the performance on dx10, now with 256.xx drivers usage has gone way down as well as performance.
We need Nvidia look into this matter ASAP.
i Agree! i wanna get the best performance out of this gtx's
I have exacxtly same experience with same games and 3DVision dx10, dx11 and SLI.
I completely agree with your analysis.
I think the problem is immature SLI profiles for GTX400 series, especially in combination with 3DVision.
Seems that much more work needs to be done to optimize SLI for the new architecture.
Did you move to CD1.27? Have you seen any improvement with the new drivers.
I have not installed the 257 driver yet, plan to later in the week.
Anyway Metro2033 in dx9 very high in 3D is MUCH better than dx11 very high in 2D.
Always appreciate your insight!
You should be a mod here.[/quote]
Thanks for the kind words Baragon, always nice when you ping your ideas to other enthusiasts in the same situation and get positive feedback that you might be onto something.
I agree it may come down to SLI profiles but I think the Stereo Driver has SLI profiles that are not exposed to the end-user or via nHancer like the standard SLI profiles are. If you look at nHancer you'll see there is a checkbox for Stereo SLI mode, but it doesn't have the comprehensive list of compatibility bits like standard SLI menu does. I've lobbied ManuelG in the Driver suggestion thread to either give us the rudimentary controls found in NVCP for SLI that let you choose some generic SLI modes, but also perhaps provide a key or guide to Grestorn so he can map out the different Stereo SLI driver bits and provide them as options. [url="http://forums.nvidia.com/index.php?showtopic=167749&st=0"]http://forums.nvidia.com/index.php?showtopic=167749&st=0[/url]
I did actually move to R257 and CD1.27 but sadly, performance while better in non-3D is actually WORST in almost every game I've tried so far. Sometimes significantly. Its quite sad really. [:(] The one that really forced me to go back was Assassin's Creed 2. For those who have not tried yet, AC2 is the perfect example of GTX 480 flexing its muscle and really shining in S3D. With GTX 280 in SLI, I got 30-40FPS max in major cities. Even with 3D off with 280s, I couldn't break 30-40FPS in cities. With a single 480, I got similar FPS as 2x280 in 3D @30-40FPS in major cities, but in 2D I got 61 FPS capped. With 2x480, each GPU was only used ~60-70% but most importantly, each eye was capped at 60FPS in major cities. AC2 plays flawlessly with the 197s in 3D....but with the R257 performance with 2x480 falls back to what you would have seen with 2x280 and the GPUs are both pegged at 90-100% on each GPU.
I have exacxtly same experience with same games and 3DVision dx10, dx11 and SLI.
I completely agree with your analysis.
I think the problem is immature SLI profiles for GTX400 series, especially in combination with 3DVision.
Seems that much more work needs to be done to optimize SLI for the new architecture.
Did you move to CD1.27? Have you seen any improvement with the new drivers.
I have not installed the 257 driver yet, plan to later in the week.
Anyway Metro2033 in dx9 very high in 3D is MUCH better than dx11 very high in 2D.
Always appreciate your insight!
You should be a mod here.
Thanks for the kind words Baragon, always nice when you ping your ideas to other enthusiasts in the same situation and get positive feedback that you might be onto something.
I agree it may come down to SLI profiles but I think the Stereo Driver has SLI profiles that are not exposed to the end-user or via nHancer like the standard SLI profiles are. If you look at nHancer you'll see there is a checkbox for Stereo SLI mode, but it doesn't have the comprehensive list of compatibility bits like standard SLI menu does. I've lobbied ManuelG in the Driver suggestion thread to either give us the rudimentary controls found in NVCP for SLI that let you choose some generic SLI modes, but also perhaps provide a key or guide to Grestorn so he can map out the different Stereo SLI driver bits and provide them as options. http://forums.nvidia.com/index.php?showtopic=167749&st=0
I did actually move to R257 and CD1.27 but sadly, performance while better in non-3D is actually WORST in almost every game I've tried so far. Sometimes significantly. Its quite sad really. [:(] The one that really forced me to go back was Assassin's Creed 2. For those who have not tried yet, AC2 is the perfect example of GTX 480 flexing its muscle and really shining in S3D. With GTX 280 in SLI, I got 30-40FPS max in major cities. Even with 3D off with 280s, I couldn't break 30-40FPS in cities. With a single 480, I got similar FPS as 2x280 in 3D @30-40FPS in major cities, but in 2D I got 61 FPS capped. With 2x480, each GPU was only used ~60-70% but most importantly, each eye was capped at 60FPS in major cities. AC2 plays flawlessly with the 197s in 3D....but with the R257 performance with 2x480 falls back to what you would have seen with 2x280 and the GPUs are both pegged at 90-100% on each GPU.
I have exacxtly same experience with same games and 3DVision dx10, dx11 and SLI.
I completely agree with your analysis.
I think the problem is immature SLI profiles for GTX400 series, especially in combination with 3DVision.
Seems that much more work needs to be done to optimize SLI for the new architecture.
Did you move to CD1.27? Have you seen any improvement with the new drivers.
I have not installed the 257 driver yet, plan to later in the week.
Anyway Metro2033 in dx9 very high in 3D is MUCH better than dx11 very high in 2D.
Always appreciate your insight!
You should be a mod here.[/quote]
Thanks for the kind words Baragon, always nice when you ping your ideas to other enthusiasts in the same situation and get positive feedback that you might be onto something.
I agree it may come down to SLI profiles but I think the Stereo Driver has SLI profiles that are not exposed to the end-user or via nHancer like the standard SLI profiles are. If you look at nHancer you'll see there is a checkbox for Stereo SLI mode, but it doesn't have the comprehensive list of compatibility bits like standard SLI menu does. I've lobbied ManuelG in the Driver suggestion thread to either give us the rudimentary controls found in NVCP for SLI that let you choose some generic SLI modes, but also perhaps provide a key or guide to Grestorn so he can map out the different Stereo SLI driver bits and provide them as options. [url="http://forums.nvidia.com/index.php?showtopic=167749&st=0"]http://forums.nvidia.com/index.php?showtopic=167749&st=0[/url]
I did actually move to R257 and CD1.27 but sadly, performance while better in non-3D is actually WORST in almost every game I've tried so far. Sometimes significantly. Its quite sad really. [:(] The one that really forced me to go back was Assassin's Creed 2. For those who have not tried yet, AC2 is the perfect example of GTX 480 flexing its muscle and really shining in S3D. With GTX 280 in SLI, I got 30-40FPS max in major cities. Even with 3D off with 280s, I couldn't break 30-40FPS in cities. With a single 480, I got similar FPS as 2x280 in 3D @30-40FPS in major cities, but in 2D I got 61 FPS capped. With 2x480, each GPU was only used ~60-70% but most importantly, each eye was capped at 60FPS in major cities. AC2 plays flawlessly with the 197s in 3D....but with the R257 performance with 2x480 falls back to what you would have seen with 2x280 and the GPUs are both pegged at 90-100% on each GPU.
I have exacxtly same experience with same games and 3DVision dx10, dx11 and SLI.
I completely agree with your analysis.
I think the problem is immature SLI profiles for GTX400 series, especially in combination with 3DVision.
Seems that much more work needs to be done to optimize SLI for the new architecture.
Did you move to CD1.27? Have you seen any improvement with the new drivers.
I have not installed the 257 driver yet, plan to later in the week.
Anyway Metro2033 in dx9 very high in 3D is MUCH better than dx11 very high in 2D.
Always appreciate your insight!
You should be a mod here.
Thanks for the kind words Baragon, always nice when you ping your ideas to other enthusiasts in the same situation and get positive feedback that you might be onto something.
I agree it may come down to SLI profiles but I think the Stereo Driver has SLI profiles that are not exposed to the end-user or via nHancer like the standard SLI profiles are. If you look at nHancer you'll see there is a checkbox for Stereo SLI mode, but it doesn't have the comprehensive list of compatibility bits like standard SLI menu does. I've lobbied ManuelG in the Driver suggestion thread to either give us the rudimentary controls found in NVCP for SLI that let you choose some generic SLI modes, but also perhaps provide a key or guide to Grestorn so he can map out the different Stereo SLI driver bits and provide them as options. http://forums.nvidia.com/index.php?showtopic=167749&st=0
I did actually move to R257 and CD1.27 but sadly, performance while better in non-3D is actually WORST in almost every game I've tried so far. Sometimes significantly. Its quite sad really. [:(] The one that really forced me to go back was Assassin's Creed 2. For those who have not tried yet, AC2 is the perfect example of GTX 480 flexing its muscle and really shining in S3D. With GTX 280 in SLI, I got 30-40FPS max in major cities. Even with 3D off with 280s, I couldn't break 30-40FPS in cities. With a single 480, I got similar FPS as 2x280 in 3D @30-40FPS in major cities, but in 2D I got 61 FPS capped. With 2x480, each GPU was only used ~60-70% but most importantly, each eye was capped at 60FPS in major cities. AC2 plays flawlessly with the 197s in 3D....but with the R257 performance with 2x480 falls back to what you would have seen with 2x280 and the GPUs are both pegged at 90-100% on each GPU.
[quote name='Guz' post='1062166' date='May 25 2010, 09:12 PM']Yes there is something wrong with SLI and these drivers. AvP scales very well under dx11, about 90% usage on both gpus. Metro is ok also, but other titles scale pretty bad. GTA4 works almost as a single 480 with usage of 50-60% on each card and the shadow flickering is still present, the same thing happens with bad company 2 under dx11. Just cause 2 worked great with previous 197.xx drivers where I got almost twice the performance on dx10, now with 256.xx drivers usage has gone way down as well as performance.
We need Nvidia look into this matter ASAP.[/quote]
I didn't get a chance to check out GTA4 performance, but it played perfectly with the 197 drivers. For shadows I'd recommend completely disabling them in S3D anyways because the diffuse shadows will never focus properly otherwise and are equally distracting as any shadow flickering imo. This should also give you a nice boost in performance and push performance to the limits of your CPU or VRAM. BFBC2 doesn't perform much worst in terms of FPS for me with 256, but in terms of actual gameplay, I found the gameplay to be much choppier and basically unplayable. Similar for Metro 2033 and Just Cause 2 not being as jerky with the 197s compared to the R256 but not as big of a difference as BFBC2.
[quote name='Guz' post='1062166' date='May 25 2010, 09:12 PM']Yes there is something wrong with SLI and these drivers. AvP scales very well under dx11, about 90% usage on both gpus. Metro is ok also, but other titles scale pretty bad. GTA4 works almost as a single 480 with usage of 50-60% on each card and the shadow flickering is still present, the same thing happens with bad company 2 under dx11. Just cause 2 worked great with previous 197.xx drivers where I got almost twice the performance on dx10, now with 256.xx drivers usage has gone way down as well as performance.
We need Nvidia look into this matter ASAP.
I didn't get a chance to check out GTA4 performance, but it played perfectly with the 197 drivers. For shadows I'd recommend completely disabling them in S3D anyways because the diffuse shadows will never focus properly otherwise and are equally distracting as any shadow flickering imo. This should also give you a nice boost in performance and push performance to the limits of your CPU or VRAM. BFBC2 doesn't perform much worst in terms of FPS for me with 256, but in terms of actual gameplay, I found the gameplay to be much choppier and basically unplayable. Similar for Metro 2033 and Just Cause 2 not being as jerky with the 197s compared to the R256 but not as big of a difference as BFBC2.
[quote name='Guz' post='1062166' date='May 25 2010, 09:12 PM']Yes there is something wrong with SLI and these drivers. AvP scales very well under dx11, about 90% usage on both gpus. Metro is ok also, but other titles scale pretty bad. GTA4 works almost as a single 480 with usage of 50-60% on each card and the shadow flickering is still present, the same thing happens with bad company 2 under dx11. Just cause 2 worked great with previous 197.xx drivers where I got almost twice the performance on dx10, now with 256.xx drivers usage has gone way down as well as performance.
We need Nvidia look into this matter ASAP.[/quote]
I didn't get a chance to check out GTA4 performance, but it played perfectly with the 197 drivers. For shadows I'd recommend completely disabling them in S3D anyways because the diffuse shadows will never focus properly otherwise and are equally distracting as any shadow flickering imo. This should also give you a nice boost in performance and push performance to the limits of your CPU or VRAM. BFBC2 doesn't perform much worst in terms of FPS for me with 256, but in terms of actual gameplay, I found the gameplay to be much choppier and basically unplayable. Similar for Metro 2033 and Just Cause 2 not being as jerky with the 197s compared to the R256 but not as big of a difference as BFBC2.
[quote name='Guz' post='1062166' date='May 25 2010, 09:12 PM']Yes there is something wrong with SLI and these drivers. AvP scales very well under dx11, about 90% usage on both gpus. Metro is ok also, but other titles scale pretty bad. GTA4 works almost as a single 480 with usage of 50-60% on each card and the shadow flickering is still present, the same thing happens with bad company 2 under dx11. Just cause 2 worked great with previous 197.xx drivers where I got almost twice the performance on dx10, now with 256.xx drivers usage has gone way down as well as performance.
We need Nvidia look into this matter ASAP.
I didn't get a chance to check out GTA4 performance, but it played perfectly with the 197 drivers. For shadows I'd recommend completely disabling them in S3D anyways because the diffuse shadows will never focus properly otherwise and are equally distracting as any shadow flickering imo. This should also give you a nice boost in performance and push performance to the limits of your CPU or VRAM. BFBC2 doesn't perform much worst in terms of FPS for me with 256, but in terms of actual gameplay, I found the gameplay to be much choppier and basically unplayable. Similar for Metro 2033 and Just Cause 2 not being as jerky with the 197s compared to the R256 but not as big of a difference as BFBC2.
[quote name='Siberian_Khatru' post='1062115' date='May 25 2010, 07:36 PM']I am having issues as well. I am using a 3-way SLI setup and I am getting about 30 FPS in JC2 with 3D vision on. If I dedicate one GPU to PHYSX and put the other 2 in SLI I show improved frames but I suspect I was better off with the previous drivers. My performance in games is not as good in SLI with the 256 drivers.
I will do some more experimenting when I get home tonight.[/quote]
Ya JC2 feels ~10-12FPS lower and choppy, like 35-40FPS instead of 45-60 FPS in similar areas. I didn't bother checking benchmark runs, just ran around and blew some stuff up. I'd be interested in seeing what other games you're seeing a drop in as well, again, really hope its something as simple as Nvidia not updating the S3D profiles in the 256 S3D driver. What makes this all the more disappointing is that the S3D driver CD updates are sporadic at best and decoupled from the normal driver updates, so we may not see a fix until the 3DVS drivers in June.
[quote name='Siberian_Khatru' post='1062115' date='May 25 2010, 07:36 PM']I am having issues as well. I am using a 3-way SLI setup and I am getting about 30 FPS in JC2 with 3D vision on. If I dedicate one GPU to PHYSX and put the other 2 in SLI I show improved frames but I suspect I was better off with the previous drivers. My performance in games is not as good in SLI with the 256 drivers.
I will do some more experimenting when I get home tonight.
Ya JC2 feels ~10-12FPS lower and choppy, like 35-40FPS instead of 45-60 FPS in similar areas. I didn't bother checking benchmark runs, just ran around and blew some stuff up. I'd be interested in seeing what other games you're seeing a drop in as well, again, really hope its something as simple as Nvidia not updating the S3D profiles in the 256 S3D driver. What makes this all the more disappointing is that the S3D driver CD updates are sporadic at best and decoupled from the normal driver updates, so we may not see a fix until the 3DVS drivers in June.
[quote name='Siberian_Khatru' post='1062115' date='May 25 2010, 07:36 PM']I am having issues as well. I am using a 3-way SLI setup and I am getting about 30 FPS in JC2 with 3D vision on. If I dedicate one GPU to PHYSX and put the other 2 in SLI I show improved frames but I suspect I was better off with the previous drivers. My performance in games is not as good in SLI with the 256 drivers.
I will do some more experimenting when I get home tonight.[/quote]
Ya JC2 feels ~10-12FPS lower and choppy, like 35-40FPS instead of 45-60 FPS in similar areas. I didn't bother checking benchmark runs, just ran around and blew some stuff up. I'd be interested in seeing what other games you're seeing a drop in as well, again, really hope its something as simple as Nvidia not updating the S3D profiles in the 256 S3D driver. What makes this all the more disappointing is that the S3D driver CD updates are sporadic at best and decoupled from the normal driver updates, so we may not see a fix until the 3DVS drivers in June.
[quote name='Siberian_Khatru' post='1062115' date='May 25 2010, 07:36 PM']I am having issues as well. I am using a 3-way SLI setup and I am getting about 30 FPS in JC2 with 3D vision on. If I dedicate one GPU to PHYSX and put the other 2 in SLI I show improved frames but I suspect I was better off with the previous drivers. My performance in games is not as good in SLI with the 256 drivers.
I will do some more experimenting when I get home tonight.
Ya JC2 feels ~10-12FPS lower and choppy, like 35-40FPS instead of 45-60 FPS in similar areas. I didn't bother checking benchmark runs, just ran around and blew some stuff up. I'd be interested in seeing what other games you're seeing a drop in as well, again, really hope its something as simple as Nvidia not updating the S3D profiles in the 256 S3D driver. What makes this all the more disappointing is that the S3D driver CD updates are sporadic at best and decoupled from the normal driver updates, so we may not see a fix until the 3DVS drivers in June.
I'd like to post my opinion, I have the same kind of performance as Chiz, and pretty much same setup but with a Physx processor (GTX 280) as well and a i7 965 @ 4.0 (not much of a difference there).
I can say that CPU bottlenecking is not the issue, I have tested other games and performance is overwhelmingly awesome in 2D but for 3D not so much. I have almost the same type of frames as my 3 X GTX 280's did for Metro 2033. If you start a new game, when you first go outside and put your gasmask on, my frames drop to 20-25 fps from 60's. It must be software or driver related. I will be testing out Batman tonight, but my System @ 2560X1600 with all settings maxed (2D) and Physx on High gives an avg FPS of 71 FPS when Physx is on the GTX 480. And if PhysX is on the GTX 280 I get 120 FPS! Huge increase.
I will test out the same with 3D @ 1920X1080 tonight.
I'd like to post my opinion, I have the same kind of performance as Chiz, and pretty much same setup but with a Physx processor (GTX 280) as well and a i7 965 @ 4.0 (not much of a difference there).
I can say that CPU bottlenecking is not the issue, I have tested other games and performance is overwhelmingly awesome in 2D but for 3D not so much. I have almost the same type of frames as my 3 X GTX 280's did for Metro 2033. If you start a new game, when you first go outside and put your gasmask on, my frames drop to 20-25 fps from 60's. It must be software or driver related. I will be testing out Batman tonight, but my System @ 2560X1600 with all settings maxed (2D) and Physx on High gives an avg FPS of 71 FPS when Physx is on the GTX 480. And if PhysX is on the GTX 280 I get 120 FPS! Huge increase.
I will test out the same with 3D @ 1920X1080 tonight.
I'd like to post my opinion, I have the same kind of performance as Chiz, and pretty much same setup but with a Physx processor (GTX 280) as well and a i7 965 @ 4.0 (not much of a difference there).
I can say that CPU bottlenecking is not the issue, I have tested other games and performance is overwhelmingly awesome in 2D but for 3D not so much. I have almost the same type of frames as my 3 X GTX 280's did for Metro 2033. If you start a new game, when you first go outside and put your gasmask on, my frames drop to 20-25 fps from 60's. It must be software or driver related. I will be testing out Batman tonight, but my System @ 2560X1600 with all settings maxed (2D) and Physx on High gives an avg FPS of 71 FPS when Physx is on the GTX 480. And if PhysX is on the GTX 280 I get 120 FPS! Huge increase.
I will test out the same with 3D @ 1920X1080 tonight.
I'd like to post my opinion, I have the same kind of performance as Chiz, and pretty much same setup but with a Physx processor (GTX 280) as well and a i7 965 @ 4.0 (not much of a difference there).
I can say that CPU bottlenecking is not the issue, I have tested other games and performance is overwhelmingly awesome in 2D but for 3D not so much. I have almost the same type of frames as my 3 X GTX 280's did for Metro 2033. If you start a new game, when you first go outside and put your gasmask on, my frames drop to 20-25 fps from 60's. It must be software or driver related. I will be testing out Batman tonight, but my System @ 2560X1600 with all settings maxed (2D) and Physx on High gives an avg FPS of 71 FPS when Physx is on the GTX 480. And if PhysX is on the GTX 280 I get 120 FPS! Huge increase.
I will test out the same with 3D @ 1920X1080 tonight.
What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
We need Nvidia look into this matter ASAP.[/quote]
i Agree! i wanna get the best performance out of this gtx's
am a sli newB, how do i use sli profiles?
We need Nvidia look into this matter ASAP.
i Agree! i wanna get the best performance out of this gtx's
am a sli newB, how do i use sli profiles?
----------------------------------------------------------------------------------
Acer HN274H
30" IPS Pro Monitor WQXGA 2560x1600
Mitsubishi 60737 60" DLP HDTV
Core i7 3820 @4.8ghz
16GB DDR3 1600
ASRock Fatal1ty X79 Professional LGA 2011
SeaSonic X-SERIES X-1050 1050W
Windows 7 Ultimate x64
ASUS GTX titan SLI
Sennheiser pc 360 with Asus Xonar Essence STX
Bose Companion 3 Series II
----------------------------------------------------------------------------------
----------------------------------------------------------------------------------
Acer HN274H
30" IPS Pro Monitor WQXGA 2560x1600
Mitsubishi 60737 60" DLP HDTV
Core i7 3820 @4.8ghz
16GB DDR3 1600
ASRock Fatal1ty X79 Professional LGA 2011
SeaSonic X-SERIES X-1050 1050W
Windows 7 Ultimate x64
ASUS GTX titan SLI
Sennheiser pc 360 with Asus Xonar Essence STX
Bose Companion 3 Series II
----------------------------------------------------------------------------------
----------------------------------------------------------------------------------
Acer HN274H
30" IPS Pro Monitor WQXGA 2560x1600
Mitsubishi 60737 60" DLP HDTV
Core i7 3820 @4.8ghz
16GB DDR3 1600
ASRock Fatal1ty X79 Professional LGA 2011
SeaSonic X-SERIES X-1050 1050W
Windows 7 Ultimate x64
ASUS GTX titan SLI
Sennheiser pc 360 with Asus Xonar Essence STX
Bose Companion 3 Series II
----------------------------------------------------------------------------------
I have exacxtly same experience with same games and 3DVision dx10, dx11 and SLI.
I completely agree with your analysis.
I think the problem is immature SLI profiles for GTX400 series, especially in combination with 3DVision.
Seems that much more work needs to be done to optimize SLI for the new architecture.
Did you move to CD1.27? Have you seen any improvement with the new drivers.
I have not installed the 257 driver yet, plan to later in the week.
Anyway Metro2033 in dx9 very high in 3D is MUCH better than dx11 very high in 2D.
Always appreciate your insight!
You should be a mod here.[/quote]
Thanks for the kind words Baragon, always nice when you ping your ideas to other enthusiasts in the same situation and get positive feedback that you might be onto something.
I agree it may come down to SLI profiles but I think the Stereo Driver has SLI profiles that are not exposed to the end-user or via nHancer like the standard SLI profiles are. If you look at nHancer you'll see there is a checkbox for Stereo SLI mode, but it doesn't have the comprehensive list of compatibility bits like standard SLI menu does. I've lobbied ManuelG in the Driver suggestion thread to either give us the rudimentary controls found in NVCP for SLI that let you choose some generic SLI modes, but also perhaps provide a key or guide to Grestorn so he can map out the different Stereo SLI driver bits and provide them as options. [url="http://forums.nvidia.com/index.php?showtopic=167749&st=0"]http://forums.nvidia.com/index.php?showtopic=167749&st=0[/url]
I did actually move to R257 and CD1.27 but sadly, performance while better in non-3D is actually WORST in almost every game I've tried so far. Sometimes significantly. Its quite sad really. [:(] The one that really forced me to go back was Assassin's Creed 2. For those who have not tried yet, AC2 is the perfect example of GTX 480 flexing its muscle and really shining in S3D. With GTX 280 in SLI, I got 30-40FPS max in major cities. Even with 3D off with 280s, I couldn't break 30-40FPS in cities. With a single 480, I got similar FPS as 2x280 in 3D @30-40FPS in major cities, but in 2D I got 61 FPS capped. With 2x480, each GPU was only used ~60-70% but most importantly, each eye was capped at 60FPS in major cities. AC2 plays flawlessly with the 197s in 3D....but with the R257 performance with 2x480 falls back to what you would have seen with 2x280 and the GPUs are both pegged at 90-100% on each GPU.
I have exacxtly same experience with same games and 3DVision dx10, dx11 and SLI.
I completely agree with your analysis.
I think the problem is immature SLI profiles for GTX400 series, especially in combination with 3DVision.
Seems that much more work needs to be done to optimize SLI for the new architecture.
Did you move to CD1.27? Have you seen any improvement with the new drivers.
I have not installed the 257 driver yet, plan to later in the week.
Anyway Metro2033 in dx9 very high in 3D is MUCH better than dx11 very high in 2D.
Always appreciate your insight!
You should be a mod here.
Thanks for the kind words Baragon, always nice when you ping your ideas to other enthusiasts in the same situation and get positive feedback that you might be onto something.
I agree it may come down to SLI profiles but I think the Stereo Driver has SLI profiles that are not exposed to the end-user or via nHancer like the standard SLI profiles are. If you look at nHancer you'll see there is a checkbox for Stereo SLI mode, but it doesn't have the comprehensive list of compatibility bits like standard SLI menu does. I've lobbied ManuelG in the Driver suggestion thread to either give us the rudimentary controls found in NVCP for SLI that let you choose some generic SLI modes, but also perhaps provide a key or guide to Grestorn so he can map out the different Stereo SLI driver bits and provide them as options. http://forums.nvidia.com/index.php?showtopic=167749&st=0
I did actually move to R257 and CD1.27 but sadly, performance while better in non-3D is actually WORST in almost every game I've tried so far. Sometimes significantly. Its quite sad really. [:(] The one that really forced me to go back was Assassin's Creed 2. For those who have not tried yet, AC2 is the perfect example of GTX 480 flexing its muscle and really shining in S3D. With GTX 280 in SLI, I got 30-40FPS max in major cities. Even with 3D off with 280s, I couldn't break 30-40FPS in cities. With a single 480, I got similar FPS as 2x280 in 3D @30-40FPS in major cities, but in 2D I got 61 FPS capped. With 2x480, each GPU was only used ~60-70% but most importantly, each eye was capped at 60FPS in major cities. AC2 plays flawlessly with the 197s in 3D....but with the R257 performance with 2x480 falls back to what you would have seen with 2x280 and the GPUs are both pegged at 90-100% on each GPU.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I have exacxtly same experience with same games and 3DVision dx10, dx11 and SLI.
I completely agree with your analysis.
I think the problem is immature SLI profiles for GTX400 series, especially in combination with 3DVision.
Seems that much more work needs to be done to optimize SLI for the new architecture.
Did you move to CD1.27? Have you seen any improvement with the new drivers.
I have not installed the 257 driver yet, plan to later in the week.
Anyway Metro2033 in dx9 very high in 3D is MUCH better than dx11 very high in 2D.
Always appreciate your insight!
You should be a mod here.[/quote]
Thanks for the kind words Baragon, always nice when you ping your ideas to other enthusiasts in the same situation and get positive feedback that you might be onto something.
I agree it may come down to SLI profiles but I think the Stereo Driver has SLI profiles that are not exposed to the end-user or via nHancer like the standard SLI profiles are. If you look at nHancer you'll see there is a checkbox for Stereo SLI mode, but it doesn't have the comprehensive list of compatibility bits like standard SLI menu does. I've lobbied ManuelG in the Driver suggestion thread to either give us the rudimentary controls found in NVCP for SLI that let you choose some generic SLI modes, but also perhaps provide a key or guide to Grestorn so he can map out the different Stereo SLI driver bits and provide them as options. [url="http://forums.nvidia.com/index.php?showtopic=167749&st=0"]http://forums.nvidia.com/index.php?showtopic=167749&st=0[/url]
I did actually move to R257 and CD1.27 but sadly, performance while better in non-3D is actually WORST in almost every game I've tried so far. Sometimes significantly. Its quite sad really. [:(] The one that really forced me to go back was Assassin's Creed 2. For those who have not tried yet, AC2 is the perfect example of GTX 480 flexing its muscle and really shining in S3D. With GTX 280 in SLI, I got 30-40FPS max in major cities. Even with 3D off with 280s, I couldn't break 30-40FPS in cities. With a single 480, I got similar FPS as 2x280 in 3D @30-40FPS in major cities, but in 2D I got 61 FPS capped. With 2x480, each GPU was only used ~60-70% but most importantly, each eye was capped at 60FPS in major cities. AC2 plays flawlessly with the 197s in 3D....but with the R257 performance with 2x480 falls back to what you would have seen with 2x280 and the GPUs are both pegged at 90-100% on each GPU.
I have exacxtly same experience with same games and 3DVision dx10, dx11 and SLI.
I completely agree with your analysis.
I think the problem is immature SLI profiles for GTX400 series, especially in combination with 3DVision.
Seems that much more work needs to be done to optimize SLI for the new architecture.
Did you move to CD1.27? Have you seen any improvement with the new drivers.
I have not installed the 257 driver yet, plan to later in the week.
Anyway Metro2033 in dx9 very high in 3D is MUCH better than dx11 very high in 2D.
Always appreciate your insight!
You should be a mod here.
Thanks for the kind words Baragon, always nice when you ping your ideas to other enthusiasts in the same situation and get positive feedback that you might be onto something.
I agree it may come down to SLI profiles but I think the Stereo Driver has SLI profiles that are not exposed to the end-user or via nHancer like the standard SLI profiles are. If you look at nHancer you'll see there is a checkbox for Stereo SLI mode, but it doesn't have the comprehensive list of compatibility bits like standard SLI menu does. I've lobbied ManuelG in the Driver suggestion thread to either give us the rudimentary controls found in NVCP for SLI that let you choose some generic SLI modes, but also perhaps provide a key or guide to Grestorn so he can map out the different Stereo SLI driver bits and provide them as options. http://forums.nvidia.com/index.php?showtopic=167749&st=0
I did actually move to R257 and CD1.27 but sadly, performance while better in non-3D is actually WORST in almost every game I've tried so far. Sometimes significantly. Its quite sad really. [:(] The one that really forced me to go back was Assassin's Creed 2. For those who have not tried yet, AC2 is the perfect example of GTX 480 flexing its muscle and really shining in S3D. With GTX 280 in SLI, I got 30-40FPS max in major cities. Even with 3D off with 280s, I couldn't break 30-40FPS in cities. With a single 480, I got similar FPS as 2x280 in 3D @30-40FPS in major cities, but in 2D I got 61 FPS capped. With 2x480, each GPU was only used ~60-70% but most importantly, each eye was capped at 60FPS in major cities. AC2 plays flawlessly with the 197s in 3D....but with the R257 performance with 2x480 falls back to what you would have seen with 2x280 and the GPUs are both pegged at 90-100% on each GPU.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
We need Nvidia look into this matter ASAP.[/quote]
I didn't get a chance to check out GTA4 performance, but it played perfectly with the 197 drivers. For shadows I'd recommend completely disabling them in S3D anyways because the diffuse shadows will never focus properly otherwise and are equally distracting as any shadow flickering imo. This should also give you a nice boost in performance and push performance to the limits of your CPU or VRAM. BFBC2 doesn't perform much worst in terms of FPS for me with 256, but in terms of actual gameplay, I found the gameplay to be much choppier and basically unplayable. Similar for Metro 2033 and Just Cause 2 not being as jerky with the 197s compared to the R256 but not as big of a difference as BFBC2.
We need Nvidia look into this matter ASAP.
I didn't get a chance to check out GTA4 performance, but it played perfectly with the 197 drivers. For shadows I'd recommend completely disabling them in S3D anyways because the diffuse shadows will never focus properly otherwise and are equally distracting as any shadow flickering imo. This should also give you a nice boost in performance and push performance to the limits of your CPU or VRAM. BFBC2 doesn't perform much worst in terms of FPS for me with 256, but in terms of actual gameplay, I found the gameplay to be much choppier and basically unplayable. Similar for Metro 2033 and Just Cause 2 not being as jerky with the 197s compared to the R256 but not as big of a difference as BFBC2.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
We need Nvidia look into this matter ASAP.[/quote]
I didn't get a chance to check out GTA4 performance, but it played perfectly with the 197 drivers. For shadows I'd recommend completely disabling them in S3D anyways because the diffuse shadows will never focus properly otherwise and are equally distracting as any shadow flickering imo. This should also give you a nice boost in performance and push performance to the limits of your CPU or VRAM. BFBC2 doesn't perform much worst in terms of FPS for me with 256, but in terms of actual gameplay, I found the gameplay to be much choppier and basically unplayable. Similar for Metro 2033 and Just Cause 2 not being as jerky with the 197s compared to the R256 but not as big of a difference as BFBC2.
We need Nvidia look into this matter ASAP.
I didn't get a chance to check out GTA4 performance, but it played perfectly with the 197 drivers. For shadows I'd recommend completely disabling them in S3D anyways because the diffuse shadows will never focus properly otherwise and are equally distracting as any shadow flickering imo. This should also give you a nice boost in performance and push performance to the limits of your CPU or VRAM. BFBC2 doesn't perform much worst in terms of FPS for me with 256, but in terms of actual gameplay, I found the gameplay to be much choppier and basically unplayable. Similar for Metro 2033 and Just Cause 2 not being as jerky with the 197s compared to the R256 but not as big of a difference as BFBC2.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I will do some more experimenting when I get home tonight.[/quote]
Ya JC2 feels ~10-12FPS lower and choppy, like 35-40FPS instead of 45-60 FPS in similar areas. I didn't bother checking benchmark runs, just ran around and blew some stuff up. I'd be interested in seeing what other games you're seeing a drop in as well, again, really hope its something as simple as Nvidia not updating the S3D profiles in the 256 S3D driver. What makes this all the more disappointing is that the S3D driver CD updates are sporadic at best and decoupled from the normal driver updates, so we may not see a fix until the 3DVS drivers in June.
I will do some more experimenting when I get home tonight.
Ya JC2 feels ~10-12FPS lower and choppy, like 35-40FPS instead of 45-60 FPS in similar areas. I didn't bother checking benchmark runs, just ran around and blew some stuff up. I'd be interested in seeing what other games you're seeing a drop in as well, again, really hope its something as simple as Nvidia not updating the S3D profiles in the 256 S3D driver. What makes this all the more disappointing is that the S3D driver CD updates are sporadic at best and decoupled from the normal driver updates, so we may not see a fix until the 3DVS drivers in June.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I will do some more experimenting when I get home tonight.[/quote]
Ya JC2 feels ~10-12FPS lower and choppy, like 35-40FPS instead of 45-60 FPS in similar areas. I didn't bother checking benchmark runs, just ran around and blew some stuff up. I'd be interested in seeing what other games you're seeing a drop in as well, again, really hope its something as simple as Nvidia not updating the S3D profiles in the 256 S3D driver. What makes this all the more disappointing is that the S3D driver CD updates are sporadic at best and decoupled from the normal driver updates, so we may not see a fix until the 3DVS drivers in June.
I will do some more experimenting when I get home tonight.
Ya JC2 feels ~10-12FPS lower and choppy, like 35-40FPS instead of 45-60 FPS in similar areas. I didn't bother checking benchmark runs, just ran around and blew some stuff up. I'd be interested in seeing what other games you're seeing a drop in as well, again, really hope its something as simple as Nvidia not updating the S3D profiles in the 256 S3D driver. What makes this all the more disappointing is that the S3D driver CD updates are sporadic at best and decoupled from the normal driver updates, so we may not see a fix until the 3DVS drivers in June.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I can say that CPU bottlenecking is not the issue, I have tested other games and performance is overwhelmingly awesome in 2D but for 3D not so much. I have almost the same type of frames as my 3 X GTX 280's did for Metro 2033. If you start a new game, when you first go outside and put your gasmask on, my frames drop to 20-25 fps from 60's. It must be software or driver related. I will be testing out Batman tonight, but my System @ 2560X1600 with all settings maxed (2D) and Physx on High gives an avg FPS of 71 FPS when Physx is on the GTX 480. And if PhysX is on the GTX 280 I get 120 FPS! Huge increase.
I will test out the same with 3D @ 1920X1080 tonight.
I can say that CPU bottlenecking is not the issue, I have tested other games and performance is overwhelmingly awesome in 2D but for 3D not so much. I have almost the same type of frames as my 3 X GTX 280's did for Metro 2033. If you start a new game, when you first go outside and put your gasmask on, my frames drop to 20-25 fps from 60's. It must be software or driver related. I will be testing out Batman tonight, but my System @ 2560X1600 with all settings maxed (2D) and Physx on High gives an avg FPS of 71 FPS when Physx is on the GTX 480. And if PhysX is on the GTX 280 I get 120 FPS! Huge increase.
I will test out the same with 3D @ 1920X1080 tonight.
I can say that CPU bottlenecking is not the issue, I have tested other games and performance is overwhelmingly awesome in 2D but for 3D not so much. I have almost the same type of frames as my 3 X GTX 280's did for Metro 2033. If you start a new game, when you first go outside and put your gasmask on, my frames drop to 20-25 fps from 60's. It must be software or driver related. I will be testing out Batman tonight, but my System @ 2560X1600 with all settings maxed (2D) and Physx on High gives an avg FPS of 71 FPS when Physx is on the GTX 480. And if PhysX is on the GTX 280 I get 120 FPS! Huge increase.
I will test out the same with 3D @ 1920X1080 tonight.
I can say that CPU bottlenecking is not the issue, I have tested other games and performance is overwhelmingly awesome in 2D but for 3D not so much. I have almost the same type of frames as my 3 X GTX 280's did for Metro 2033. If you start a new game, when you first go outside and put your gasmask on, my frames drop to 20-25 fps from 60's. It must be software or driver related. I will be testing out Batman tonight, but my System @ 2560X1600 with all settings maxed (2D) and Physx on High gives an avg FPS of 71 FPS when Physx is on the GTX 480. And if PhysX is on the GTX 280 I get 120 FPS! Huge increase.
I will test out the same with 3D @ 1920X1080 tonight.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.[/quote]
Fraps.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
Fraps.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.[/quote]
Fraps.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
Fraps.