obscure indie games
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[quote="bo3b"]Here's one from out of nowhere- Headlander. Game fix is 3D Vision Ready.[/quote] Thanks for your great fix, bo3b! The game really is engaging. With its current sale price, it really should be added to everyone's library... Update: Noticed that in some areas, main character has a type of rainbow ghosting (white/yellow/red/maroon), when moving quickly. This unusual ghosting disappears when moving slowly or stationary.
bo3b said:Here's one from out of nowhere- Headlander.

Game fix is 3D Vision Ready.
Thanks for your great fix, bo3b! The game really is engaging. With its current sale price, it really should be added to everyone's library...

Update: Noticed that in some areas, main character has a type of rainbow ghosting (white/yellow/red/maroon), when moving quickly. This unusual ghosting disappears when moving slowly or stationary.

#91
Posted 06/25/2017 04:28 PM   
That ghosting is intended, you can see it in the 2D promotional video and is not a result of the fix. Or, are you saying that the effect is rendering in one eye only? You can see it at the 23 second mark of the first video on the Steam pasge http://store.steampowered.com/app/340000/Headlander/
That ghosting is intended, you can see it in the 2D promotional video and is not a result of the fix.

Or, are you saying that the effect is rendering in one eye only?

You can see it at the 23 second mark of the first video on the Steam pasge
http://store.steampowered.com/app/340000/Headlander/

#92
Posted 06/25/2017 09:45 PM   
It renders in both eyes - so, it must be a "feature" of the game (I would disable it, if possible). Thanks for the clarification, D-Man11.
It renders in both eyes - so, it must be a "feature" of the game (I would disable it, if possible). Thanks for the clarification, D-Man11.

#93
Posted 06/25/2017 09:52 PM   
[quote="whyme466"]It renders in both eyes - so, it must be a "feature" of the game (I would disable it, if possible). Thanks for the clarification, D-Man11.[/quote] Yep, that's a feature that gives you a whooshing look as you zip around, once you power up. There is a glitch late in the game with one of those that I couldn't fix, but it was minor and only for one room. You can disable this if you like. In the ShaderFixes, look for one that has a header that says something like 'streaking' effect. Sort by date, should be close to top. I always comment my shaders, so you'll know which one it is by the header. You can set that one to be disabled, set output to zero, which will kill the effect. Glad you are enjoying it, I thought the game was terrific. Very entertaining.
whyme466 said:It renders in both eyes - so, it must be a "feature" of the game (I would disable it, if possible). Thanks for the clarification, D-Man11.

Yep, that's a feature that gives you a whooshing look as you zip around, once you power up. There is a glitch late in the game with one of those that I couldn't fix, but it was minor and only for one room.

You can disable this if you like. In the ShaderFixes, look for one that has a header that says something like 'streaking' effect. Sort by date, should be close to top. I always comment my shaders, so you'll know which one it is by the header.

You can set that one to be disabled, set output to zero, which will kill the effect.


Glad you are enjoying it, I thought the game was terrific. Very entertaining.

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#94
Posted 06/26/2017 12:18 AM   
[b]AER Memories of Old[/b] [img]http://api.photos.3dvisionlive.com/imagestore/59f5a8f4e7e564491e0002f7/nvidia./480.294/[/img] Fix: [url]http://helixmod.blogspot.com/2017/10/aer-memories-of-old-dx11.html[/url] This game is really great, similar art style like RiME but with a different story. Also the music is great. Flying around the floating lands is really great! BTW is a short game. I fix shadows and lights using "ShaderRegex" feature, this feature save a lot of time!!. The most recent version of Unity have the FOV correction in the same shader.
AER Memories of Old

Image

Fix:
http://helixmod.blogspot.com/2017/10/aer-memories-of-old-dx11.html

This game is really great, similar art style like RiME but with a different story. Also the music is great.
Flying around the floating lands is really great! BTW is a short game.

I fix shadows and lights using "ShaderRegex" feature, this feature save a lot of time!!. The most recent version of Unity have the FOV correction in the same shader.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#95
Posted 10/29/2017 10:27 AM   
You are awesome DHR! I didn't mention this game because there are so many pending fixes out there and so many big games hitting this time of year, but I picked this one up as well and figured I would put it aside for another time... Just moved up in the queue!
You are awesome DHR! I didn't mention this game because there are so many pending fixes out there and so many big games hitting this time of year, but I picked this one up as well and figured I would put it aside for another time...

Just moved up in the queue!

#96
Posted 10/29/2017 03:38 PM   
Enjoy the game!...sadly is a little short. I start playing this game to try/test the ShaderRegex feature...initially i want to test in a non-complicated game, but now i see that ShaderRegex is very easy to use and works perfect!! i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :)) This fix will probably fix shadows/lights/reflections in others Unity games (with the recent version of Unity or this exact version), but need a little tweak in 1 VS...i can make it automatic with ShaderRegex, but need more time.
Enjoy the game!...sadly is a little short.
I start playing this game to try/test the ShaderRegex feature...initially i want to test in a non-complicated game, but now i see that ShaderRegex is very easy to use and works perfect!! i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))

This fix will probably fix shadows/lights/reflections in others Unity games (with the recent version of Unity or this exact version), but need a little tweak in 1 VS...i can make it automatic with ShaderRegex, but need more time.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#97
Posted 10/30/2017 01:49 PM   
That is really great news, particularly with Unity becoming the dev environment of choice for more and more developers/games.
That is really great news, particularly with Unity becoming the dev environment of choice for more and more developers/games.

#98
Posted 10/30/2017 02:53 PM   
[quote="DHR"]i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))[/quote] I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.
DHR said:i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))


I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.

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#99
Posted 10/30/2017 06:25 PM   
We will have to test in different games. I only test ShaderRegex in 2 games: AER and Obduction: - AER don't have any stutter....but is because don't have too much shaders to patch on the fly and is a "light" game. - Obduction have the very normal stutter that UE4 have when you load a scene (damn that little stutter is present since early UE3)....but nothing more. Don't notice any difference with or without the ShaderRegex active. Also i think ShaderRegex patch shaders on the fly...that's mean 3Dmigoto don't fix the 1.600+ shader at once....only fix the shader that are loaded in the scene (used shaders).
We will have to test in different games. I only test ShaderRegex in 2 games: AER and Obduction:

- AER don't have any stutter....but is because don't have too much shaders to patch on the fly and is a "light" game.
- Obduction have the very normal stutter that UE4 have when you load a scene (damn that little stutter is present since early UE3)....but nothing more. Don't notice any difference with or without the ShaderRegex active.

Also i think ShaderRegex patch shaders on the fly...that's mean 3Dmigoto don't fix the 1.600+ shader at once....only fix the shader that are loaded in the scene (used shaders).

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 10/30/2017 07:30 PM   
[quote="masterotaku"][quote="DHR"]i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))[/quote] I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.[/quote] Yeah the feature sounds great, but I hope either improvements are made to mitigate this or it's used sparingly if stutter is a big problem. I still have not applied the latest fix to Tekken 7 because I got the game stable at 60fps and did'nt really want to have to go through the process again since now I mainly play online. (or risk it) just for bowling which I don't play= at all
masterotaku said:
DHR said:i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))


I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.


Yeah the feature sounds great, but I hope either improvements are made to mitigate this or it's used sparingly if stutter is a big problem.

I still have not applied the latest fix to Tekken 7 because I got the game stable at 60fps and did'nt really want to have to go through the process again since now I mainly play online. (or risk it) just for bowling which I don't play= at all

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Posted 10/31/2017 06:21 AM   
Necropants, you can still use your ".bin" files with the newest fix. The latest versions only added shaders, with zero modifications for the rest. Anyway, when they release Geese, you'll really need a new fix, because all characters have shaders to fix :).
Necropants, you can still use your ".bin" files with the newest fix. The latest versions only added shaders, with zero modifications for the rest. Anyway, when they release Geese, you'll really need a new fix, because all characters have shaders to fix :).

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Posted 10/31/2017 07:44 AM   
[url]http://store.steampowered.com/app/627910/Bubsy_The_Woolies_Strike_Back/[/url] Not sure if Bubsy qualifies as "obscure," but a new 2.5D side-scroller was just released for under 20 bucks from the developer of the "Giana Sisters" games. I've played through the tutorial and the first level - really fun collect-a-thon classic platform game that, aside from the UI elements (and some lighting/shadow/water issues), looks pretty good in S3D.
http://store.steampowered.com/app/627910/Bubsy_The_Woolies_Strike_Back/

Not sure if Bubsy qualifies as "obscure," but a new 2.5D side-scroller was just released for under 20 bucks from the developer of the "Giana Sisters" games. I've played through the tutorial and the first level - really fun collect-a-thon classic platform game that, aside from the UI elements (and some lighting/shadow/water issues), looks pretty good in S3D.

Posted 10/31/2017 05:51 PM   
It supports both DX9 and DX11 - Battlefield 4 CM profile works pretty well if you can't deal with the UI issues in geometry 3D.
It supports both DX9 and DX11 - Battlefield 4 CM profile works pretty well if you can't deal with the UI issues in geometry 3D.

Posted 10/31/2017 07:04 PM   
Another obscure game....just in time for Halloween! It's a nice game, the only negative point of this game, is sometimes the movement is little clumsy and the transitions between chapters and cinematics sometimes is a little strange. [url]http://helixmod.blogspot.com/2017/11/araya-dx11.html[/url] [img]http://api.photos.3dvisionlive.com/imagestore/59f9c45fe7e5641f0c000422/nvidia./480.294/[/img]
Another obscure game....just in time for Halloween!

It's a nice game, the only negative point of this game, is sometimes the movement is little clumsy and the transitions between chapters and cinematics sometimes is a little strange.

http://helixmod.blogspot.com/2017/11/araya-dx11.html

Image

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 11/01/2017 01:16 PM   
  7 / 12    
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