Is anyone around here who could estimate if this game will get a fix anytime soon? I got this game very cheap during the Gamescom in Cologne, Germany. Since you could get it cheap on all platforms during Gamescom I bought it twice for PC and Wii U. Just like many guys around here I am just too impressed by stereoscopic gaming on my Sony HMZ by now that I just can't go back to boring 2D.....with one exception: Since I also like handheld-gaming (perfect for those short gaming sessions when time is sparse) I am using the Wii U exclusively with its "playing on the Gamepad"-option. That way Wii U gaming falls into the handeheld-category for me. So while big-screen gaming strictly means 3D gaming for me these days, I can still live with 2D gaming in the handheld- category.
Now here is my question: In case Splinter Cell won't get a 3D fix anytime soon I would sell it and play the Wii U version on the Wii U Gamepad instead. If it is just a matter of maybe days or if there is any indication that it could get a fix anytime soon I would definitely wait and sell the Wii U version instead. Don get me wrong I know that as long as there is no fix this question can't be answered accurately but our specialists around here often have a very precise idea about possible fixes and severe problems concerning those fixes.
So what would you say (if you were in my shoes): Would you play this on the Wii U because a fix is not very likely or would waiting a little bit longer be well justified?
Is anyone around here who could estimate if this game will get a fix anytime soon? I got this game very cheap during the Gamescom in Cologne, Germany. Since you could get it cheap on all platforms during Gamescom I bought it twice for PC and Wii U. Just like many guys around here I am just too impressed by stereoscopic gaming on my Sony HMZ by now that I just can't go back to boring 2D.....with one exception: Since I also like handheld-gaming (perfect for those short gaming sessions when time is sparse) I am using the Wii U exclusively with its "playing on the Gamepad"-option. That way Wii U gaming falls into the handeheld-category for me. So while big-screen gaming strictly means 3D gaming for me these days, I can still live with 2D gaming in the handheld- category.
Now here is my question: In case Splinter Cell won't get a 3D fix anytime soon I would sell it and play the Wii U version on the Wii U Gamepad instead. If it is just a matter of maybe days or if there is any indication that it could get a fix anytime soon I would definitely wait and sell the Wii U version instead. Don get me wrong I know that as long as there is no fix this question can't be answered accurately but our specialists around here often have a very precise idea about possible fixes and severe problems concerning those fixes.
So what would you say (if you were in my shoes): Would you play this on the Wii U because a fix is not very likely or would waiting a little bit longer be well justified?
helix has said that he's trying to fix it, so that means it will probably get fixed, but no ETA, it may be days or months, but all in all I'm pretty sure a fix will happen
helix has said that he's trying to fix it, so that means it will probably get fixed, but no ETA, it may be days or months, but all in all I'm pretty sure a fix will happen
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
At this moment only option is to use tridef's power 3d mode(z-buffer). Works rather well, i can take a little video and show you if you want. Sam the main character has blur around him at times but its much better than plain 2d. I completed the game using power3d.
At this moment only option is to use tridef's power 3d mode(z-buffer). Works rather well, i can take a little video and show you if you want. Sam the main character has blur around him at times but its much better than plain 2d. I completed the game using power3d.
I gave up and played in 2d. It wasn't /bad/, but I found myself frustrated by the inconsistent AI. Especially in the sidemissions (which must be done in a single attempt), the enemies didn't do the same thing every time - but they did a lot of the time. So you'd work out a strategy for the first 2/3rds of the level, it would work 10 times in a row, and then you'd be back at square 1 when they mix up their patrol routes. I ended up giving up about halfway through, out of a mixture of frustration and boredom.
I gave up and played in 2d. It wasn't /bad/, but I found myself frustrated by the inconsistent AI. Especially in the sidemissions (which must be done in a single attempt), the enemies didn't do the same thing every time - but they did a lot of the time. So you'd work out a strategy for the first 2/3rds of the level, it would work 10 times in a row, and then you'd be back at square 1 when they mix up their patrol routes. I ended up giving up about halfway through, out of a mixture of frustration and boredom.
[quote="Pirateguybrush"]I gave up and played in 2d. It wasn't /bad/, but I found myself frustrated by the inconsistent AI. Especially in the sidemissions (which must be done in a single attempt), the enemies didn't do the same thing every time - but they did a lot of the time. So you'd work out a strategy for the first 2/3rds of the level, it would work 10 times in a row, and then you'd be back at square 1 when they mix up their patrol routes. I ended up giving up about halfway through, out of a mixture of frustration and boredom.[/quote]
That sounds like a plus to me, not a minus. Doing the exact same thing every single time doesn't sound like fun to me. It'd feel like I'm playing against dumb robots without even the illusion of being real enemies.
It reminds me of an interview with the creator of Xcom talking about what made his aliens so successful and believable. They had a small amount of randomisation, so that you would usually be able to guess what they'd do, but they'd occasionally take you totally by surprise by doing something unpredictable (basically what you're describing in Blacklist)
Pirateguybrush said:I gave up and played in 2d. It wasn't /bad/, but I found myself frustrated by the inconsistent AI. Especially in the sidemissions (which must be done in a single attempt), the enemies didn't do the same thing every time - but they did a lot of the time. So you'd work out a strategy for the first 2/3rds of the level, it would work 10 times in a row, and then you'd be back at square 1 when they mix up their patrol routes. I ended up giving up about halfway through, out of a mixture of frustration and boredom.
That sounds like a plus to me, not a minus. Doing the exact same thing every single time doesn't sound like fun to me. It'd feel like I'm playing against dumb robots without even the illusion of being real enemies.
It reminds me of an interview with the creator of Xcom talking about what made his aliens so successful and believable. They had a small amount of randomisation, so that you would usually be able to guess what they'd do, but they'd occasionally take you totally by surprise by doing something unpredictable (basically what you're describing in Blacklist)
In theory, yes. In practice, when one guard sees you the mission is automatically failed. So anything less than total perfection will result in having to restart the whole mission. This isn't the case in the story missions, just many of the side missions. So those missions already require a hash trial-and-error approach. Add in randomisation and it becomes an exercise in frustration.
I might also note that the game supports DX9, so there's nothing stopping someone from fixing it with Helix afaik.
In theory, yes. In practice, when one guard sees you the mission is automatically failed. So anything less than total perfection will result in having to restart the whole mission. This isn't the case in the story missions, just many of the side missions. So those missions already require a hash trial-and-error approach. Add in randomisation and it becomes an exercise in frustration.
I might also note that the game supports DX9, so there's nothing stopping someone from fixing it with Helix afaik.
Ah, ok - I see your point. In a game like Xcom (or regular missions in Splinter Cell), unpredictable behaviour leads to emergent gameplay, thinking on your toes, and mad scrambles to implement a Plan B.
But in this case, it just leads to instafail and retry.
Ah, ok - I see your point. In a game like Xcom (or regular missions in Splinter Cell), unpredictable behaviour leads to emergent gameplay, thinking on your toes, and mad scrambles to implement a Plan B.
But in this case, it just leads to instafail and retry.
[quote="Pirateguybrush"]In theory, yes. In practice, when one guard sees you the mission is automatically failed. So anything less than total perfection will result in having to restart the whole mission. This isn't the case in the story missions, just many of the side missions. So those missions already require a hash trial-and-error approach. Add in randomisation and it becomes an exercise in frustration.
I might also note that the game supports DX9, so there's nothing stopping someone from fixing it with Helix afaik.[/quote]
I disagree. Grims(?) missions were the best ones and i loved how the AI worked. Unpredictable and smart. Might be nostalgia speaking, got strong older splinter cell vibes out of those missions. Charlies missions were like a nightmare to me, even though gun action is pretty well done.
Anyway, this would make one hell of a 3d vision game imo.
Pirateguybrush said:In theory, yes. In practice, when one guard sees you the mission is automatically failed. So anything less than total perfection will result in having to restart the whole mission. This isn't the case in the story missions, just many of the side missions. So those missions already require a hash trial-and-error approach. Add in randomisation and it becomes an exercise in frustration.
I might also note that the game supports DX9, so there's nothing stopping someone from fixing it with Helix afaik.
I disagree. Grims(?) missions were the best ones and i loved how the AI worked. Unpredictable and smart. Might be nostalgia speaking, got strong older splinter cell vibes out of those missions. Charlies missions were like a nightmare to me, even though gun action is pretty well done.
Anyway, this would make one hell of a 3d vision game imo.
It's probably my own fault for playing on the hardest difficulty and trying to ghost the missions, but when you're not killing/sedating the guards and they're hyper-aware, unpredictable behaviour isn't fun.
It's probably my own fault for playing on the hardest difficulty and trying to ghost the missions, but when you're not killing/sedating the guards and they're hyper-aware, unpredictable behaviour isn't fun.
[quote="Pirateguybrush"]It's probably my own fault for playing on the hardest difficulty and trying to ghost the missions, but when you're not killing/sedating the guards and they're hyper-aware, unpredictable behaviour isn't fun.[/quote]
Dont get me wrong, it can be frustrating at times. I didnt play on hardest difficulty on my first run through, i chose realistic which is second hardest i believe. I just love full on stealth missions i guess. They were pretty tough even on relistic difficulty level.
Pirateguybrush said:It's probably my own fault for playing on the hardest difficulty and trying to ghost the missions, but when you're not killing/sedating the guards and they're hyper-aware, unpredictable behaviour isn't fun.
Dont get me wrong, it can be frustrating at times. I didnt play on hardest difficulty on my first run through, i chose realistic which is second hardest i believe. I just love full on stealth missions i guess. They were pretty tough even on relistic difficulty level.
I can see what Pirate is saying even though I haven't played it. Hitman AI is very predictable, which allows you to play perfectly. Its stressful and you need to plot it out but you CAN play it without disguises [suit mode]. Or even Deus Ex where if your careful you can get by without firing a gun [besides bosses].
If you want to play Splinter Cell while avoiding casualties as much as possible without ever being involved in a firefight that sounds terrible. If AI is unpredictable you have to change playstyle to something you don't like or rely on reloading which I've always seen as a clutch that kills fun.
It sounds like it depends what kind of player you are. Unpredictable can add to someone who wants to play it the games way or it can totally ruin it to someone who wants to go about it meticulously.
I can see what Pirate is saying even though I haven't played it. Hitman AI is very predictable, which allows you to play perfectly. Its stressful and you need to plot it out but you CAN play it without disguises [suit mode]. Or even Deus Ex where if your careful you can get by without firing a gun [besides bosses].
If you want to play Splinter Cell while avoiding casualties as much as possible without ever being involved in a firefight that sounds terrible. If AI is unpredictable you have to change playstyle to something you don't like or rely on reloading which I've always seen as a clutch that kills fun.
It sounds like it depends what kind of player you are. Unpredictable can add to someone who wants to play it the games way or it can totally ruin it to someone who wants to go about it meticulously.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Enemy AI was still somewhat predictable. You could easily learn their routes, it was not THAT random and you had great gadgets too. Whats more satisfying than learning enemy movements and ghosting thru a level on your first try, right? Even if you die, you still have a brand new experience ahead of you on the same level :D. I love dishonored and deus ex(my favourite games) stealth too, but i think blacklist stealth aspect was much better, mostly cause of that AI part. I know i shouldnt compare those games, they are different beasts, only comparing stealth aspect.
But i can still relate to someone who thinks it annoying, to me its just awesome how they created AI on this game.
edit: im actually playing blacklist second time on the hardest difficulty now. Its rare for me to play same game twice. Big reason is that AI again, it gives unique playthru once again. So replay value is a bonus too. Deus ex HR was the latest one i played twice, before that i dont even remember.
Enemy AI was still somewhat predictable. You could easily learn their routes, it was not THAT random and you had great gadgets too. Whats more satisfying than learning enemy movements and ghosting thru a level on your first try, right? Even if you die, you still have a brand new experience ahead of you on the same level :D. I love dishonored and deus ex(my favourite games) stealth too, but i think blacklist stealth aspect was much better, mostly cause of that AI part. I know i shouldnt compare those games, they are different beasts, only comparing stealth aspect.
But i can still relate to someone who thinks it annoying, to me its just awesome how they created AI on this game.
edit: im actually playing blacklist second time on the hardest difficulty now. Its rare for me to play same game twice. Big reason is that AI again, it gives unique playthru once again. So replay value is a bonus too. Deus ex HR was the latest one i played twice, before that i dont even remember.
Long time lurker, old time member of the old forum, before the hack ;)
If anyone is interested, Splinter Cell Blacklist can be found here:-
http://www.simplycdkeys.com/uplay/tom-clancys-splinter-cell-blacklist
for a great price.
I am not linked to this company in anyway, and have read peoples comments stating they are a trustworthy company.
Just posting a great deal for the forum users
for a great price.
I am not linked to this company in anyway, and have read peoples comments stating they are a trustworthy company.
Just posting a great deal for the forum users
Now here is my question: In case Splinter Cell won't get a 3D fix anytime soon I would sell it and play the Wii U version on the Wii U Gamepad instead. If it is just a matter of maybe days or if there is any indication that it could get a fix anytime soon I would definitely wait and sell the Wii U version instead. Don get me wrong I know that as long as there is no fix this question can't be answered accurately but our specialists around here often have a very precise idea about possible fixes and severe problems concerning those fixes.
So what would you say (if you were in my shoes): Would you play this on the Wii U because a fix is not very likely or would waiting a little bit longer be well justified?
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
That sounds like a plus to me, not a minus. Doing the exact same thing every single time doesn't sound like fun to me. It'd feel like I'm playing against dumb robots without even the illusion of being real enemies.
It reminds me of an interview with the creator of Xcom talking about what made his aliens so successful and believable. They had a small amount of randomisation, so that you would usually be able to guess what they'd do, but they'd occasionally take you totally by surprise by doing something unpredictable (basically what you're describing in Blacklist)
I might also note that the game supports DX9, so there's nothing stopping someone from fixing it with Helix afaik.
But in this case, it just leads to instafail and retry.
I disagree. Grims(?) missions were the best ones and i loved how the AI worked. Unpredictable and smart. Might be nostalgia speaking, got strong older splinter cell vibes out of those missions. Charlies missions were like a nightmare to me, even though gun action is pretty well done.
Anyway, this would make one hell of a 3d vision game imo.
Dont get me wrong, it can be frustrating at times. I didnt play on hardest difficulty on my first run through, i chose realistic which is second hardest i believe. I just love full on stealth missions i guess. They were pretty tough even on relistic difficulty level.
If you want to play Splinter Cell while avoiding casualties as much as possible without ever being involved in a firefight that sounds terrible. If AI is unpredictable you have to change playstyle to something you don't like or rely on reloading which I've always seen as a clutch that kills fun.
It sounds like it depends what kind of player you are. Unpredictable can add to someone who wants to play it the games way or it can totally ruin it to someone who wants to go about it meticulously.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
But i can still relate to someone who thinks it annoying, to me its just awesome how they created AI on this game.
edit: im actually playing blacklist second time on the hardest difficulty now. Its rare for me to play same game twice. Big reason is that AI again, it gives unique playthru once again. So replay value is a bonus too. Deus ex HR was the latest one i played twice, before that i dont even remember.
If anyone is interested, Splinter Cell Blacklist can be found here:-
http://www.simplycdkeys.com/uplay/tom-clancys-splinter-cell-blacklist
for a great price.
I am not linked to this company in anyway, and have read peoples comments stating they are a trustworthy company.
Just posting a great deal for the forum users