batman has another game, but people think it won't suck this time also, it advertises 3d and phy
2 / 2
Anyone else in here using an Nvidia chipset board with Realtek Audio?? I got the message right after I installed it saying that theres a problem with the game and those sound drivers. Then when I got into the game I only heard certain characters. Any fix for this? I hope so cuz I have been waiting a long time for this game. Also whats with the ridiculous amount of fuzzyness in the distance, everything in the near is beautiful but everything else looks like crap. I know it says some objects render at incorrect depth but this is terrible.
Anyone else in here using an Nvidia chipset board with Realtek Audio?? I got the message right after I installed it saying that theres a problem with the game and those sound drivers. Then when I got into the game I only heard certain characters. Any fix for this? I hope so cuz I have been waiting a long time for this game. Also whats with the ridiculous amount of fuzzyness in the distance, everything in the near is beautiful but everything else looks like crap. I know it says some objects render at incorrect depth but this is terrible.
[quote name='Bloody' post='575509' date='Aug 7 2009, 01:31 PM']SirBaron, for me it is just a bit too much separation in your screenshots. And while trying to get a good pop-out effect I had problems with the far objects in the game, so I settled for greater depth level instead of getting the Batman character actually popping out of the screen ;)
Here is a short guide on how I set my convergence level in Batman: [url="http://3dvision-blog.com/?p=225"]http://3dvision-blog.com/?p=225[/url][/quote]
Hi Bloody,
Just wanted to say that after fiddling with the convergence a bit myself I tried out yours and it works perfectly. For some reason I could never get a nice clear level whilst still having popout myself, guess I wasn't careful enough. This is a lot more like what the default should be imo. All the default nvidia convergence settings are always too far back imo and completely get rid of any popout, playing it "safe" I guess. Though, I am running your convergence with 75% depth and not having any ghosting issues, but I play at 100% a lot of the time with other games, so that may be why. Also taking out the distortion and motion blur as someone else mentioned helps a lot, taking away some odd looking effects that were there. What's odd is it says to shut shadows to off, which I have no problem with at all, yet doesn't mention those two settings, which actually does have an effect. I'm using the Samsung 3D vision set btw.
[quote name='Bloody' post='575509' date='Aug 7 2009, 01:31 PM']SirBaron, for me it is just a bit too much separation in your screenshots. And while trying to get a good pop-out effect I had problems with the far objects in the game, so I settled for greater depth level instead of getting the Batman character actually popping out of the screen ;)
Just wanted to say that after fiddling with the convergence a bit myself I tried out yours and it works perfectly. For some reason I could never get a nice clear level whilst still having popout myself, guess I wasn't careful enough. This is a lot more like what the default should be imo. All the default nvidia convergence settings are always too far back imo and completely get rid of any popout, playing it "safe" I guess. Though, I am running your convergence with 75% depth and not having any ghosting issues, but I play at 100% a lot of the time with other games, so that may be why. Also taking out the distortion and motion blur as someone else mentioned helps a lot, taking away some odd looking effects that were there. What's odd is it says to shut shadows to off, which I have no problem with at all, yet doesn't mention those two settings, which actually does have an effect. I'm using the Samsung 3D vision set btw.
I also did not see any clearly visible difference messing with shadow settings, probably I need to play a bit more with distortion and motion blur off, because with them I also could not see any serious difference in the results. When I've experimented in achieving a greater pop-out effect the far objects started having problems so I settled just for achieving better depth level than the default one.
I also did not see any clearly visible difference messing with shadow settings, probably I need to play a bit more with distortion and motion blur off, because with them I also could not see any serious difference in the results. When I've experimented in achieving a greater pop-out effect the far objects started having problems so I settled just for achieving better depth level than the default one.
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Here is a short guide on how I set my convergence level in Batman: [url="http://3dvision-blog.com/?p=225"]http://3dvision-blog.com/?p=225[/url][/quote]
Hi Bloody,
Just wanted to say that after fiddling with the convergence a bit myself I tried out yours and it works perfectly. For some reason I could never get a nice clear level whilst still having popout myself, guess I wasn't careful enough. This is a lot more like what the default should be imo. All the default nvidia convergence settings are always too far back imo and completely get rid of any popout, playing it "safe" I guess. Though, I am running your convergence with 75% depth and not having any ghosting issues, but I play at 100% a lot of the time with other games, so that may be why. Also taking out the distortion and motion blur as someone else mentioned helps a lot, taking away some odd looking effects that were there. What's odd is it says to shut shadows to off, which I have no problem with at all, yet doesn't mention those two settings, which actually does have an effect. I'm using the Samsung 3D vision set btw.
Here is a short guide on how I set my convergence level in Batman: http://3dvision-blog.com/?p=225
Hi Bloody,
Just wanted to say that after fiddling with the convergence a bit myself I tried out yours and it works perfectly. For some reason I could never get a nice clear level whilst still having popout myself, guess I wasn't careful enough. This is a lot more like what the default should be imo. All the default nvidia convergence settings are always too far back imo and completely get rid of any popout, playing it "safe" I guess. Though, I am running your convergence with 75% depth and not having any ghosting issues, but I play at 100% a lot of the time with other games, so that may be why. Also taking out the distortion and motion blur as someone else mentioned helps a lot, taking away some odd looking effects that were there. What's odd is it says to shut shadows to off, which I have no problem with at all, yet doesn't mention those two settings, which actually does have an effect. I'm using the Samsung 3D vision set btw.
I also did not see any clearly visible difference messing with shadow settings, probably I need to play a bit more with distortion and motion blur off, because with them I also could not see any serious difference in the results. When I've experimented in achieving a greater pop-out effect the far objects started having problems so I settled just for achieving better depth level than the default one.
I also did not see any clearly visible difference messing with shadow settings, probably I need to play a bit more with distortion and motion blur off, because with them I also could not see any serious difference in the results. When I've experimented in achieving a greater pop-out effect the far objects started having problems so I settled just for achieving better depth level than the default one.
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