The Evil Within by Tango Gameworks / Shinji Mikami / Bethesda (2014)
8 / 15
Ok thanks for the info, I Will test it tonight on my passive tv overrides. Hope this works :)
And by the way I finally achieve to make working your depth hacking on my tv, it's impressive :)
Before on my 27 Asus vg278h, I never seen a difference but here it is :)
Ok thanks for the info, I Will test it tonight on my passive tv overrides. Hope this works :)
And by the way I finally achieve to make working your depth hacking on my tv, it's impressive :)
Before on my 27 Asus vg278h, I never seen a difference but here it is :)
Well - I`ve test it and looks like game starts with 3Dmigoto which is weird because it suppose to be OpenGL mostly with only parts of DirecX.
Anyway - Stereo is disabled like in Firewatch and if I try to force it game crash after pressing any button.
Don`t know what DarkStarSword did to activate 3D in Firewatch. Might be exactly the same way.
Well - I`ve test it and looks like game starts with 3Dmigoto which is weird because it suppose to be OpenGL mostly with only parts of DirecX.
Anyway - Stereo is disabled like in Firewatch and if I try to force it game crash after pressing any button.
Don`t know what DarkStarSword did to activate 3D in Firewatch. Might be exactly the same way.
[quote="chtiblue"]Yes, it works fine with AC3 profile in CM mode. Too bad that the Depth hack doesn't work with CM mode :([/quote]
Hold on. In normal 3D or through that 3Dtv Play ?
Firewatch uses full_screen=1 to enable 3D. There's also a full_screen=2 for some games (The Witness) that reposition their window after enabling full screen.
That said - if this game is some weird hybrid of DirectX & OpenGL it might need considerably more effort to get working.
Firewatch uses full_screen=1 to enable 3D. There's also a full_screen=2 for some games (The Witness) that reposition their window after enabling full screen.
That said - if this game is some weird hybrid of DirectX & OpenGL it might need considerably more effort to get working.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I have a very very very BIG surprise!!!
But i need some help from bo3b or DSS with 3Dmigoto (who is jumping in this project??)
I make the game works in real3D. But is very unestable and unreliable. So i suppose we need to make some changes in the wrapper....i make a lot of experimentation and i kind of know what happens (we need a "special" force fullscreen on this game).
The good news is i already fix Shadows, Lights and others things...
Screenshots:
[img]http://api.photos.3dvisionlive.com/imagestore/5797e965e7e5648a3e000126/nvidia./480.294/[/img]
[img]http://api.photos.3dvisionlive.com/imagestore/5797ea27e7e5645b360002ad/nvidia./480.294/[/img]
[img]http://api.photos.3dvisionlive.com/imagestore/5797eabfe7e564a05b0000ff/nvidia./480.294/[/img]
[img]http://api.photos.3dvisionlive.com/imagestore/5797eb32e7e5646b2100028e/nvidia./480.294/[/img]
I have a very very very BIG surprise!!!
But i need some help from bo3b or DSS with 3Dmigoto (who is jumping in this project??)
I make the game works in real3D. But is very unestable and unreliable. So i suppose we need to make some changes in the wrapper....i make a lot of experimentation and i kind of know what happens (we need a "special" force fullscreen on this game).
The good news is i already fix Shadows, Lights and others things...
That is frickin awesome! Best of luck seeing this through to completion.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="DHR"]I have a very very very BIG surprise!!!
But i need some help from bo3b or DSS with 3Dmigoto (who is jumping in this project??)
I make the game works in real3D. But is very unestable and unreliable. So i suppose we need to make some changes in the wrapper....i make a lot of experimentation and i kind of know what happens (we need a "special" force fullscreen on this game).
[/quote]
This game creates it window using openGL,so I don't thing 3Dmigoto can do anything there?. Also, I'm pretty sure that it's already using Fullscreen.
The problem as I recall was not being able to run the game at 120Hz Frame Packed/Frame Sequential. Thus only players that could run the game using an Interlaced Format could get it to work, such as Checkerboard or Line Interleaved, although it was a mess.
I'd love to see this game get a fix, thanks for looking at it.
DHR said:I have a very very very BIG surprise!!!
But i need some help from bo3b or DSS with 3Dmigoto (who is jumping in this project??)
I make the game works in real3D. But is very unestable and unreliable. So i suppose we need to make some changes in the wrapper....i make a lot of experimentation and i kind of know what happens (we need a "special" force fullscreen on this game).
This game creates it window using openGL,so I don't thing 3Dmigoto can do anything there?. Also, I'm pretty sure that it's already using Fullscreen.
The problem as I recall was not being able to run the game at 120Hz Frame Packed/Frame Sequential. Thus only players that could run the game using an Interlaced Format could get it to work, such as Checkerboard or Line Interleaved, although it was a mess.
I'd love to see this game get a fix, thanks for looking at it.
[quote="DHR"]I have a very very very BIG surprise!!!
But i need some help from bo3b or DSS with 3Dmigoto (who is jumping in this project??)
I make the game works in real3D. But is very unestable and unreliable.
[/quote]
Can you elaborate what "unstable and unreliable" means exactly?
Interesting... Does the game generates shaders in HLSL or GLSL? I am REALLY curious on how you made the game work with 3DMigoto;)) I have tried numerous times but it always failed... :(
DHR said:I have a very very very BIG surprise!!!
But i need some help from bo3b or DSS with 3Dmigoto (who is jumping in this project??)
I make the game works in real3D. But is very unestable and unreliable.
Can you elaborate what "unstable and unreliable" means exactly?
Interesting... Does the game generates shaders in HLSL or GLSL? I am REALLY curious on how you made the game work with 3DMigoto;)) I have tried numerous times but it always failed... :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@helifax
That means that sometimes work when you start the game, and some others don't.
I fix shadows, Lights and others things using 3Dmigoto, using HLSL shaders (also ASM are dumped). So the game is running in DX11....shortcut for separation and convergence works and also i see the 3Dmigoto overlay :) like any normal DX11 game.
Try using the last 3Dmigoto 1.2.41 and use "full_screen=2", start the game and you should see the Nvidia overlay saying that the games is not rated. The games crashes after 2 seconds....Using "full_screen=1" make an instant crash and "full_screen=0" start the game in 2D.
i make the game running in 3D using Checkerboard and AC3 profile. CB mode can enable 3D without fullscreen, that's why i think is all related to game fullscreen that make Nvidia 3D don't kick in.
@helifax
That means that sometimes work when you start the game, and some others don't.
I fix shadows, Lights and others things using 3Dmigoto, using HLSL shaders (also ASM are dumped). So the game is running in DX11....shortcut for separation and convergence works and also i see the 3Dmigoto overlay :) like any normal DX11 game.
Try using the last 3Dmigoto 1.2.41 and use "full_screen=2", start the game and you should see the Nvidia overlay saying that the games is not rated. The games crashes after 2 seconds....Using "full_screen=1" make an instant crash and "full_screen=0" start the game in 2D.
i make the game running in 3D using Checkerboard and AC3 profile. CB mode can enable 3D without fullscreen, that's why i think is all related to game fullscreen that make Nvidia 3D don't kick in.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
And by the way I finally achieve to make working your depth hacking on my tv, it's impressive :)
Before on my 27 Asus vg278h, I never seen a difference but here it is :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
https://steamcommunity.com/profiles/76561198014296177/
Anyway - Stereo is disabled like in Firewatch and if I try to force it game crash after pressing any button.
Don`t know what DarkStarSword did to activate 3D in Firewatch. Might be exactly the same way.
https://steamcommunity.com/profiles/76561198014296177/
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Hold on. In normal 3D or through that 3Dtv Play ?
https://steamcommunity.com/profiles/76561198014296177/
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
That said - if this game is some weird hybrid of DirectX & OpenGL it might need considerably more effort to get working.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
But i need some help from bo3b or DSS with 3Dmigoto (who is jumping in this project??)
I make the game works in real3D. But is very unestable and unreliable. So i suppose we need to make some changes in the wrapper....i make a lot of experimentation and i kind of know what happens (we need a "special" force fullscreen on this game).
The good news is i already fix Shadows, Lights and others things...
Screenshots:
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
This game creates it window using openGL,so I don't thing 3Dmigoto can do anything there?. Also, I'm pretty sure that it's already using Fullscreen.
The problem as I recall was not being able to run the game at 120Hz Frame Packed/Frame Sequential. Thus only players that could run the game using an Interlaced Format could get it to work, such as Checkerboard or Line Interleaved, although it was a mess.
I'd love to see this game get a fix, thanks for looking at it.
Can you elaborate what "unstable and unreliable" means exactly?
Interesting... Does the game generates shaders in HLSL or GLSL? I am REALLY curious on how you made the game work with 3DMigoto;)) I have tried numerous times but it always failed... :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
That means that sometimes work when you start the game, and some others don't.
I fix shadows, Lights and others things using 3Dmigoto, using HLSL shaders (also ASM are dumped). So the game is running in DX11....shortcut for separation and convergence works and also i see the 3Dmigoto overlay :) like any normal DX11 game.
Try using the last 3Dmigoto 1.2.41 and use "full_screen=2", start the game and you should see the Nvidia overlay saying that the games is not rated. The games crashes after 2 seconds....Using "full_screen=1" make an instant crash and "full_screen=0" start the game in 2D.
i make the game running in 3D using Checkerboard and AC3 profile. CB mode can enable 3D without fullscreen, that's why i think is all related to game fullscreen that make Nvidia 3D don't kick in.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://steamcommunity.com/profiles/76561198014296177/
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless