[quote="DHR"]
There are still some lights (difficult ones, because i can't found them).
Also there is some kind of tesselation at screen depth...is not PS or VS...don't look yet (probably will need the help from DSS in this one)
And the HUD will be a pain in the ass :( ....
It's a good start!!!
[/quote]
Awesome DHR!!! Looking really good!!!
What I learned so far:
- If an effect is not disabled using a PS/VS is either a HS/CS/DS shader. If is still not a HS/CS/DS shader, PINK helps when going through the PS/VS shaders;)
I had to use PINK in DS3 to find some of the lights shaders. Simply skipping them didn't work;)
I think it was you actually told me about the PINK;) In any case I just wanted to post this one here and refresh the memory of those who are interested;)
If I can help in any way, please let me know;)
DHR said:
There are still some lights (difficult ones, because i can't found them).
Also there is some kind of tesselation at screen depth...is not PS or VS...don't look yet (probably will need the help from DSS in this one)
And the HUD will be a pain in the ass :( ....
It's a good start!!!
Awesome DHR!!! Looking really good!!!
What I learned so far:
- If an effect is not disabled using a PS/VS is either a HS/CS/DS shader. If is still not a HS/CS/DS shader, PINK helps when going through the PS/VS shaders;)
I had to use PINK in DS3 to find some of the lights shaders. Simply skipping them didn't work;)
I think it was you actually told me about the PINK;) In any case I just wanted to post this one here and refresh the memory of those who are interested;)
If I can help in any way, please let me know;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Try getting them from the source
[url]https://s3.amazonaws.com/dhr/Images/TheDivision01_50.jps[/url]
[url]https://s3.amazonaws.com/dhr/Images/TheDivision02_50.jps[/url]
[url]https://s3.amazonaws.com/dhr/Images/TheDivision03_50.jps[/url]
[url]https://s3.amazonaws.com/dhr/Images/TheDivision04_50.jps[/url]
looks awesome DHR
[quote="mrorange55"][u][b]Help.[/b][/u] How can I change the data typ of the pictures. When I download them they are jpg and I want to change them into jps.[/quote]
What I did, was log in, then quote DHR's post.
This exposes the actual links.
[img][/img] I then removed them from the forum image insert text.
I hope that helps, I'm getting JPS images even if I just right click and save the images from the forum.
[quote="D-Man11"][quote="mrorange55"][u][b]Help.[/b][/u] How can I change the data typ of the pictures. When I download them they are jpg and I want to change them into jps.[/quote]
What I did, was log in, then quote DHR's post.
This exposes the actual links.
[img][/img] I then removed them from the forum image insert text.[/quote]
Or you can Right-Click on a Picture and select "Copy image address" option;)
Then you can save it;) and rename it;)
mrorange55 said:Help. How can I change the data typ of the pictures. When I download them they are jpg and I want to change them into jps.
What I did, was log in, then quote DHR's post.
This exposes the actual links.
[img][/img] I then removed them from the forum image insert text.
Or you can Right-Click on a Picture and select "Copy image address" option;)
Then you can save it;) and rename it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@mrorange55
If you press the second mouse button over the image, select "Save image as" it download the .jps file.
@Helifax
Yes, i use the PINK...so probably is HS/CS/DS shader....i have to do a deep look
The game have a few complications, dumped HLSL shader are all busted (except a few) so i have to use ASM. Also the 3Dmigoto overlay sometimes disappear, i have to re-start the game. There is no header in shaders (names), so for example, yesterday i have to use Frame Analysis to found the Projection Matrix. The game have 32 CS active shaders, so probably at least one of them will be broken (hope not!)
I'm in the very beginning of the game, so i recommend to wait a litte.....but this is a very good start!
Also, i have a few other projects that i want to finish first.
@mrorange55
If you press the second mouse button over the image, select "Save image as" it download the .jps file.
@Helifax
Yes, i use the PINK...so probably is HS/CS/DS shader....i have to do a deep look
The game have a few complications, dumped HLSL shader are all busted (except a few) so i have to use ASM. Also the 3Dmigoto overlay sometimes disappear, i have to re-start the game. There is no header in shaders (names), so for example, yesterday i have to use Frame Analysis to found the Projection Matrix. The game have 32 CS active shaders, so probably at least one of them will be broken (hope not!)
I'm in the very beginning of the game, so i recommend to wait a litte.....but this is a very good start!
Also, i have a few other projects that i want to finish first.
Interesting;) Can you please tell me how did you find the projection matrix using the Frame Analysis?
Any special options you set for Frame Analysis to give you matrix? I only used it for dumping the textures and the framebuffers but not to actually get data from a frame.
I am really curious !
Thx!
Interesting;) Can you please tell me how did you find the projection matrix using the Frame Analysis?
Any special options you set for Frame Analysis to give you matrix? I only used it for dumping the textures and the framebuffers but not to actually get data from a frame.
I am really curious !
Thx!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Where the ################ is the hash of the shader you want to analyze. And the "Dump_cb_txt" dump the Constant Buffer for every shader involve/related to the shader.
In the game folder you will see a "Frame Analysis" folder created with .txt files. I will take for this example: "000233-ps-cb0-vs=70a6037eee5ad7ef-ps=61be8af69348d6cf.txt"
Now the PM or IPM have an structure, READ THIS ***this file worth GOLD!!** (This info was posted by DSS a while ago, THANKS for sharing!!). Grab sequence of 16 constants from the .txt files and match that structure. I already in the example separate 4x4 constants with spaces and *.
In this example the cb[4],cb[5], cb[6] and cb[7] match the Inverse Projection Matrix.
If you look the example, the cb[16] was another option....but lucky me i first test with the cb[4]
Awesome big thanks for the info!
I agree! It should be stickied on the Shaderhacker school page !!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Probably yes, but i don't know when.
I'm in the very beginning....no more than 2 blocks from the starting point and 3h playing.
There are 2 game breaking issues atm:
- Some Lighting in the floor or some surfaces
- 2D Tesselation
And also there are more stuff:
- HUD, this will be a really pain in the ass....there are a lot of stuff, map, etc.
- Ocean halo
- Volumetric light (lights of lampposts), i can't found the Shader (VS, PS, CS, there are the active ones)
- In indoors, there is some blue/gray light clipping on the sides of the screen (you can see it in the last 2 screenshots)
Probably yes, but i don't know when.
I'm in the very beginning....no more than 2 blocks from the starting point and 3h playing.
There are 2 game breaking issues atm:
- Some Lighting in the floor or some surfaces
- 2D Tesselation
And also there are more stuff:
- HUD, this will be a really pain in the ass....there are a lot of stuff, map, etc.
- Ocean halo
- Volumetric light (lights of lampposts), i can't found the Shader (VS, PS, CS, there are the active ones)
- In indoors, there is some blue/gray light clipping on the sides of the screen (you can see it in the last 2 screenshots)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Awesome DHR!!! Looking really good!!!
What I learned so far:
- If an effect is not disabled using a PS/VS is either a HS/CS/DS shader. If is still not a HS/CS/DS shader, PINK helps when going through the PS/VS shaders;)
I had to use PINK in DS3 to find some of the lights shaders. Simply skipping them didn't work;)
I think it was you actually told me about the PINK;) In any case I just wanted to post this one here and refresh the memory of those who are interested;)
If I can help in any way, please let me know;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
https://s3.amazonaws.com/dhr/Images/TheDivision01_50.jps
https://s3.amazonaws.com/dhr/Images/TheDivision02_50.jps
https://s3.amazonaws.com/dhr/Images/TheDivision03_50.jps
https://s3.amazonaws.com/dhr/Images/TheDivision04_50.jps
looks awesome DHR
What I did, was log in, then quote DHR's post.
This exposes the actual links.
[img][/img] I then removed them from the forum image insert text.
I hope that helps, I'm getting JPS images even if I just right click and save the images from the forum.
Or you can Right-Click on a Picture and select "Copy image address" option;)
Then you can save it;) and rename it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
If you press the second mouse button over the image, select "Save image as" it download the .jps file.
@Helifax
Yes, i use the PINK...so probably is HS/CS/DS shader....i have to do a deep look
The game have a few complications, dumped HLSL shader are all busted (except a few) so i have to use ASM. Also the 3Dmigoto overlay sometimes disappear, i have to re-start the game. There is no header in shaders (names), so for example, yesterday i have to use Frame Analysis to found the Projection Matrix. The game have 32 CS active shaders, so probably at least one of them will be broken (hope not!)
I'm in the very beginning of the game, so i recommend to wait a litte.....but this is a very good start!
Also, i have a few other projects that i want to finish first.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Any special options you set for Frame Analysis to give you matrix? I only used it for dumping the textures and the framebuffers but not to actually get data from a frame.
I am really curious !
Thx!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
In the d3dx.ini, ShaderOverride section i use this.
This will prevent dumping like 100MB++ of txt files.
Where the ################ is the hash of the shader you want to analyze. And the "Dump_cb_txt" dump the Constant Buffer for every shader involve/related to the shader.
In the game folder you will see a "Frame Analysis" folder created with .txt files. I will take for this example: "000233-ps-cb0-vs=70a6037eee5ad7ef-ps=61be8af69348d6cf.txt"
Now the PM or IPM have an structure, READ THIS ***this file worth GOLD!!** (This info was posted by DSS a while ago, THANKS for sharing!!). Grab sequence of 16 constants from the .txt files and match that structure. I already in the example separate 4x4 constants with spaces and *.
In this example the cb[4],cb[5], cb[6] and cb[7] match the Inverse Projection Matrix.
If you look the example, the cb[16] was another option....but lucky me i first test with the cb[4]
The rest is to found the correct fixing code in the shader. Play with the signs, etc...
This is the same thing i do in Dying Light.
sometimes the Projection Matrix can be in the VS, so you need to pass from the VS to the PS and use it.
Hope this help!!!!
This info need to be in the Shaderhacker school page.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://steamcommunity.com/profiles/76561198014296177/
Awesome big thanks for the info!
I agree! It should be stickied on the Shaderhacker school page !!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Will there be an Alpha Fix?
Greetings Ron
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
I'm in the very beginning....no more than 2 blocks from the starting point and 3h playing.
There are 2 game breaking issues atm:
- Some Lighting in the floor or some surfaces
- 2D Tesselation
And also there are more stuff:
- HUD, this will be a really pain in the ass....there are a lot of stuff, map, etc.
- Ocean halo
- Volumetric light (lights of lampposts), i can't found the Shader (VS, PS, CS, there are the active ones)
- In indoors, there is some blue/gray light clipping on the sides of the screen (you can see it in the last 2 screenshots)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com