No all HP bars and the cursor are rendered at screen depth. I tried playing a game and followed your advice and pushed convergence up very high. That makes anything along one horizontal plane of the screen line up with the HP bars, but the rest of the screen still does not line up at all, because the depth of the HP bars does not dynamically change but instead always remains at screen depth. I will admit, this is playable especially if Separation is turned low (<15%), but things still don't look quite right, and it's not as good as 4ever's solution.
No all HP bars and the cursor are rendered at screen depth. I tried playing a game and followed your advice and pushed convergence up very high. That makes anything along one horizontal plane of the screen line up with the HP bars, but the rest of the screen still does not line up at all, because the depth of the HP bars does not dynamically change but instead always remains at screen depth. I will admit, this is playable especially if Separation is turned low (<15%), but things still don't look quite right, and it's not as good as 4ever's solution.
Asus PG278Q ROG Swift (1440p) - Win 7 SP1 - 3D Vision 2 - Driver 355.98
EVGA GTX 980 Ti SC+ ACX2.0+ @ 1278 Mhz - i5-4690K @ 4.4GHz
Cougar MX500 - MSI Z97 G45 - 16GB RAM - Win7x64 - 512GB SSD - 3TB HD
Asus PG278Q ROG Swift (1440p) - Win 7 SP1 - 3D Vision 2 - Driver 355.98
EVGA GTX 980 Ti SC+ ACX2.0+ @ 1278 Mhz - i5-4690K @ 4.4GHz
Cougar MX500 - MSI Z97 G45 - 16GB RAM - Win7x64 - 512GB SSD - 3TB HD