3D vision SLI vs. non-SLI performance Is there a advantage in 3D drivers for SLI systems?
3 / 7
Dual-GPU cards are going to behave the same way as any other multi-GPU solution with single cards, its still SLI, just SLI on a single board. Its actually even worst than SLI imo, as there's less control over the available configurations because the driver doesn't treat the card as 2x discrete GPUs like it would with 2x discrete add-in boards. I know there were some issues in the past with regard to running a GTX 295 for example with 1xGPU handling graphics and 1xGPU handling PhysX. Not sure if the recent R25x drivers expose this functionality and allow you to designate individual GPUs on the card for different purposes or not.
Idk, to me 3D stereo should lend itself perfectly to SLI if you simply have each GPU working on either stereo image of the same frame, but for whatever reason Nvidia has not implemented it this way. My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
Dual-GPU cards are going to behave the same way as any other multi-GPU solution with single cards, its still SLI, just SLI on a single board. Its actually even worst than SLI imo, as there's less control over the available configurations because the driver doesn't treat the card as 2x discrete GPUs like it would with 2x discrete add-in boards. I know there were some issues in the past with regard to running a GTX 295 for example with 1xGPU handling graphics and 1xGPU handling PhysX. Not sure if the recent R25x drivers expose this functionality and allow you to designate individual GPUs on the card for different purposes or not.
Idk, to me 3D stereo should lend itself perfectly to SLI if you simply have each GPU working on either stereo image of the same frame, but for whatever reason Nvidia has not implemented it this way. My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
Dual-GPU cards are going to behave the same way as any other multi-GPU solution with single cards, its still SLI, just SLI on a single board. Its actually even worst than SLI imo, as there's less control over the available configurations because the driver doesn't treat the card as 2x discrete GPUs like it would with 2x discrete add-in boards. I know there were some issues in the past with regard to running a GTX 295 for example with 1xGPU handling graphics and 1xGPU handling PhysX. Not sure if the recent R25x drivers expose this functionality and allow you to designate individual GPUs on the card for different purposes or not.
Idk, to me 3D stereo should lend itself perfectly to SLI if you simply have each GPU working on either stereo image of the same frame, but for whatever reason Nvidia has not implemented it this way. My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
Dual-GPU cards are going to behave the same way as any other multi-GPU solution with single cards, its still SLI, just SLI on a single board. Its actually even worst than SLI imo, as there's less control over the available configurations because the driver doesn't treat the card as 2x discrete GPUs like it would with 2x discrete add-in boards. I know there were some issues in the past with regard to running a GTX 295 for example with 1xGPU handling graphics and 1xGPU handling PhysX. Not sure if the recent R25x drivers expose this functionality and allow you to designate individual GPUs on the card for different purposes or not.
Idk, to me 3D stereo should lend itself perfectly to SLI if you simply have each GPU working on either stereo image of the same frame, but for whatever reason Nvidia has not implemented it this way. My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
I think we need a REAL stereo3D driver set, not just a 3D driver add-on to the regular forceware drivers. When can we expect this to happen if at all?
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
I think we need a REAL stereo3D driver set, not just a 3D driver add-on to the regular forceware drivers. When can we expect this to happen if at all?
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
[quote name='tolou' post='1109893' date='Aug 28 2010, 05:16 PM']I think we need a REAL stereo3D driver set, not just a 3D driver add-on to the regular forceware drivers. When can we expect this to happen if at all?
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.[/quote]
All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
[quote name='tolou' post='1109893' date='Aug 28 2010, 05:16 PM']I think we need a REAL stereo3D driver set, not just a 3D driver add-on to the regular forceware drivers. When can we expect this to happen if at all?
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
[quote name='tolou' post='1109893' date='Aug 28 2010, 05:16 PM']I think we need a REAL stereo3D driver set, not just a 3D driver add-on to the regular forceware drivers. When can we expect this to happen if at all?
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.[/quote]
All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
[quote name='tolou' post='1109893' date='Aug 28 2010, 05:16 PM']I think we need a REAL stereo3D driver set, not just a 3D driver add-on to the regular forceware drivers. When can we expect this to happen if at all?
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
[quote name='chiz' post='1109550' date='Aug 27 2010, 06:36 PM']My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.[/quote]
May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
[quote name='chiz' post='1109550' date='Aug 27 2010, 06:36 PM']My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
[quote name='chiz' post='1109550' date='Aug 27 2010, 06:36 PM']My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.[/quote]
May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
[quote name='chiz' post='1109550' date='Aug 27 2010, 06:36 PM']My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
Sure, SLi is beneficial if you plan to do high-end gaming with excellent graphics while employing 3D-Vision and it's a must if you intend on doing it in 3D-Surround (and for anything that involves rendering across one or more monitors for 3D Vision). But I have a question:
Isn't a single card good enough for everything else NVidia 3D-Vision has to offer (Like 3D Pictures, BD3D etc)?
Sure, SLi is beneficial if you plan to do high-end gaming with excellent graphics while employing 3D-Vision and it's a must if you intend on doing it in 3D-Surround (and for anything that involves rendering across one or more monitors for 3D Vision). But I have a question:
Isn't a single card good enough for everything else NVidia 3D-Vision has to offer (Like 3D Pictures, BD3D etc)?
CPU: AMD Phenom II X2 555Black Edition[Unlocked & OC'ed to X4 @ 3.8GHz]
Sure, SLi is beneficial if you plan to do high-end gaming with excellent graphics while employing 3D-Vision and it's a must if you intend on doing it in 3D-Surround (and for anything that involves rendering across one or more monitors for 3D Vision). But I have a question:
Isn't a single card good enough for everything else NVidia 3D-Vision has to offer (Like 3D Pictures, BD3D etc)?
Sure, SLi is beneficial if you plan to do high-end gaming with excellent graphics while employing 3D-Vision and it's a must if you intend on doing it in 3D-Surround (and for anything that involves rendering across one or more monitors for 3D Vision). But I have a question:
Isn't a single card good enough for everything else NVidia 3D-Vision has to offer (Like 3D Pictures, BD3D etc)?
CPU: AMD Phenom II X2 555Black Edition[Unlocked & OC'ed to X4 @ 3.8GHz]
[quote name='tritosine' post='1110047' date='Aug 29 2010, 03:02 AM']All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.[/quote]
Why mention a Kuro display that cost several thousand dollars? Of course it's going to look a lot better. I won't be looking for another display until we start seeing some LED-backlit 120Hz displays. I am hoping we will start seeing those early next year sometime.
[quote name='tritosine' post='1110047' date='Aug 29 2010, 03:02 AM']All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
Why mention a Kuro display that cost several thousand dollars? Of course it's going to look a lot better. I won't be looking for another display until we start seeing some LED-backlit 120Hz displays. I am hoping we will start seeing those early next year sometime.
[quote name='tritosine' post='1110047' date='Aug 29 2010, 03:02 AM']All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.[/quote]
Why mention a Kuro display that cost several thousand dollars? Of course it's going to look a lot better. I won't be looking for another display until we start seeing some LED-backlit 120Hz displays. I am hoping we will start seeing those early next year sometime.
[quote name='tritosine' post='1110047' date='Aug 29 2010, 03:02 AM']All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
Why mention a Kuro display that cost several thousand dollars? Of course it's going to look a lot better. I won't be looking for another display until we start seeing some LED-backlit 120Hz displays. I am hoping we will start seeing those early next year sometime.
I'm curious if nvidia have pulled some tricks for 3D Vision that you only get with SLI. i.e instead of getting better performance in 3D by using SLI to boost your graphics processing capabilities in the same way SLI boosts graphics processing capabilities for 2D, it instead makes use of the dual video cards to process the 3D differently from how it would if you were only using 1 card. Does that make sense?
I'm curious if nvidia have pulled some tricks for 3D Vision that you only get with SLI. i.e instead of getting better performance in 3D by using SLI to boost your graphics processing capabilities in the same way SLI boosts graphics processing capabilities for 2D, it instead makes use of the dual video cards to process the 3D differently from how it would if you were only using 1 card. Does that make sense?
I'm curious if nvidia have pulled some tricks for 3D Vision that you only get with SLI. i.e instead of getting better performance in 3D by using SLI to boost your graphics processing capabilities in the same way SLI boosts graphics processing capabilities for 2D, it instead makes use of the dual video cards to process the 3D differently from how it would if you were only using 1 card. Does that make sense?
I'm curious if nvidia have pulled some tricks for 3D Vision that you only get with SLI. i.e instead of getting better performance in 3D by using SLI to boost your graphics processing capabilities in the same way SLI boosts graphics processing capabilities for 2D, it instead makes use of the dual video cards to process the 3D differently from how it would if you were only using 1 card. Does that make sense?
[quote name='tritosine' post='1110047' date='Aug 29 2010, 04:02 AM']All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.[/quote]
Sorry but dropping resolution and taking a step backward in that regard isn't a viable option for many people. I know some people think its an acceptable solution to cut rendered pixels in half over the same screen-space, but for most it results in a very noticeable drop in image quality that makes the benefits of 3D questionable. On LCDs, there's the compounded issue of running at non-native resolutions, which reduces image quality even more with a blurry non-native image. Dropping down to 720p when I record FRAPs videos in 3D looks like crap, and while it does run better without a doubt, I probably wouldn't game in 720p in 3D if given the choice, I'd probably just play at 1080p @ 120Hz without S3D.
720p is a great compromise for entry-level 3D builds, but for those who don't want to compromise on the IQ increase from years of increased resolutions in games, its at least 1080p or bust. You can see this in numerous comments on those who want to "wait for 1200p or 1600p IPS 3D capable monitors". Also, not sure why you're recommending HD Ready Pioneer Kuros when they're not even compatible with 3D Vision atm? I'm sure once 3DTV Play is released, 720p 3D 3DTVs will become a more viable option and choice for those on the fence, but until then I can definitively say a 1080p 120Hz LCD is the better
[quote name='tritosine' post='1110048' date='Aug 29 2010, 04:08 AM']May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.[/quote]
Ya the funny part of course is that Nvidia was criticized for its "software" solution while ATI was lauded for its hardware solution when the requirement for 2xGPUs for Nvidia Surround was announced. In the end Nvidia's software solution is probably the biggest reason Nvidia scales so well in SLI compared to EyeFinity, which scales extremely poorly in multi-GPU, multi-monitor configs.
Still, I think there's still some problems with their frame lock in S3D with SLI, as I've noticed the amount of tearing caused by partial frames being displayed has increased in more recent driver updates. Forcing Vsync on in either the game or in the driver, or both can reduce/eliminate the tearing, but not always which tells me the stereo 3D frame lock isn't being applied correctly or consistently.
[quote name='tritosine' post='1110047' date='Aug 29 2010, 04:02 AM']All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
Sorry but dropping resolution and taking a step backward in that regard isn't a viable option for many people. I know some people think its an acceptable solution to cut rendered pixels in half over the same screen-space, but for most it results in a very noticeable drop in image quality that makes the benefits of 3D questionable. On LCDs, there's the compounded issue of running at non-native resolutions, which reduces image quality even more with a blurry non-native image. Dropping down to 720p when I record FRAPs videos in 3D looks like crap, and while it does run better without a doubt, I probably wouldn't game in 720p in 3D if given the choice, I'd probably just play at 1080p @ 120Hz without S3D.
720p is a great compromise for entry-level 3D builds, but for those who don't want to compromise on the IQ increase from years of increased resolutions in games, its at least 1080p or bust. You can see this in numerous comments on those who want to "wait for 1200p or 1600p IPS 3D capable monitors". Also, not sure why you're recommending HD Ready Pioneer Kuros when they're not even compatible with 3D Vision atm? I'm sure once 3DTV Play is released, 720p 3D 3DTVs will become a more viable option and choice for those on the fence, but until then I can definitively say a 1080p 120Hz LCD is the better
[quote name='tritosine' post='1110048' date='Aug 29 2010, 04:08 AM']May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
Ya the funny part of course is that Nvidia was criticized for its "software" solution while ATI was lauded for its hardware solution when the requirement for 2xGPUs for Nvidia Surround was announced. In the end Nvidia's software solution is probably the biggest reason Nvidia scales so well in SLI compared to EyeFinity, which scales extremely poorly in multi-GPU, multi-monitor configs.
Still, I think there's still some problems with their frame lock in S3D with SLI, as I've noticed the amount of tearing caused by partial frames being displayed has increased in more recent driver updates. Forcing Vsync on in either the game or in the driver, or both can reduce/eliminate the tearing, but not always which tells me the stereo 3D frame lock isn't being applied correctly or consistently.
Idk, to me 3D stereo should lend itself perfectly to SLI if you simply have each GPU working on either stereo image of the same frame, but for whatever reason Nvidia has not implemented it this way. My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
Idk, to me 3D stereo should lend itself perfectly to SLI if you simply have each GPU working on either stereo image of the same frame, but for whatever reason Nvidia has not implemented it this way. My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Idk, to me 3D stereo should lend itself perfectly to SLI if you simply have each GPU working on either stereo image of the same frame, but for whatever reason Nvidia has not implemented it this way. My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
Idk, to me 3D stereo should lend itself perfectly to SLI if you simply have each GPU working on either stereo image of the same frame, but for whatever reason Nvidia has not implemented it this way. My guess is it cuts down on latency and bandwidth issues trying to synchronize stereo frames over the SLI connector/bus.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.[/quote]
All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.[/quote]
All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
I will probably settle for a GTX475 (full-fledged GF104) and then perhaps another one when the time and price is right.
All you guys have to do is giving up fullHD, its no more than a bad habit, it was necessary, cause LCD looked crap at "non insanity" resolutions, unlike CRT for example, and it still looks crap in movement. Give me PDP, CRT , DLP 720p over LCD 1080p , ANY DAY.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
Isn't a single card good enough for everything else NVidia 3D-Vision has to offer (Like 3D Pictures, BD3D etc)?
Isn't a single card good enough for everything else NVidia 3D-Vision has to offer (Like 3D Pictures, BD3D etc)?
CPU: AMD Phenom II X2 555 Black Edition [Unlocked & OC'ed to X4 @ 3.8GHz]
RAM: Corsair Dominator 8GB (2x4GB) DDR3 [Dual Channel] @ 1600MHz
GPU: Palit E-Green NVidia GTS 250 1GB GDDR3 [OVERCLOCKED] @ 774/1836/2124 MHz (Core/Shaders/Memory)
Motherboard: ASUS M4N75TD 750a SLi
HDD1: 250GB Seagate Barracuda SATAII Drive @ 7,200 RPM
HDD2: 500GB Seagate Barracuda SATAII Drive @ 7,200 RPM
ODD1: Samsung x8 Blu-Ray (SATA)
ODD2: LG x22 DVD Multi-drive (SATA)
PSU: OCZ StealthXStream 700W
OS: Windows Vista (x64)
Isn't a single card good enough for everything else NVidia 3D-Vision has to offer (Like 3D Pictures, BD3D etc)?
Isn't a single card good enough for everything else NVidia 3D-Vision has to offer (Like 3D Pictures, BD3D etc)?
CPU: AMD Phenom II X2 555 Black Edition [Unlocked & OC'ed to X4 @ 3.8GHz]
RAM: Corsair Dominator 8GB (2x4GB) DDR3 [Dual Channel] @ 1600MHz
GPU: Palit E-Green NVidia GTS 250 1GB GDDR3 [OVERCLOCKED] @ 774/1836/2124 MHz (Core/Shaders/Memory)
Motherboard: ASUS M4N75TD 750a SLi
HDD1: 250GB Seagate Barracuda SATAII Drive @ 7,200 RPM
HDD2: 500GB Seagate Barracuda SATAII Drive @ 7,200 RPM
ODD1: Samsung x8 Blu-Ray (SATA)
ODD2: LG x22 DVD Multi-drive (SATA)
PSU: OCZ StealthXStream 700W
OS: Windows Vista (x64)
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.[/quote]
Why mention a Kuro display that cost several thousand dollars? Of course it's going to look a lot better. I won't be looking for another display until we start seeing some LED-backlit 120Hz displays. I am hoping we will start seeing those early next year sometime.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
Why mention a Kuro display that cost several thousand dollars? Of course it's going to look a lot better. I won't be looking for another display until we start seeing some LED-backlit 120Hz displays. I am hoping we will start seeing those early next year sometime.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.[/quote]
Why mention a Kuro display that cost several thousand dollars? Of course it's going to look a lot better. I won't be looking for another display until we start seeing some LED-backlit 120Hz displays. I am hoping we will start seeing those early next year sometime.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
Why mention a Kuro display that cost several thousand dollars? Of course it's going to look a lot better. I won't be looking for another display until we start seeing some LED-backlit 120Hz displays. I am hoping we will start seeing those early next year sometime.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.[/quote]
Sorry but dropping resolution and taking a step backward in that regard isn't a viable option for many people. I know some people think its an acceptable solution to cut rendered pixels in half over the same screen-space, but for most it results in a very noticeable drop in image quality that makes the benefits of 3D questionable. On LCDs, there's the compounded issue of running at non-native resolutions, which reduces image quality even more with a blurry non-native image. Dropping down to 720p when I record FRAPs videos in 3D looks like crap, and while it does run better without a doubt, I probably wouldn't game in 720p in 3D if given the choice, I'd probably just play at 1080p @ 120Hz without S3D.
720p is a great compromise for entry-level 3D builds, but for those who don't want to compromise on the IQ increase from years of increased resolutions in games, its at least 1080p or bust. You can see this in numerous comments on those who want to "wait for 1200p or 1600p IPS 3D capable monitors". Also, not sure why you're recommending HD Ready Pioneer Kuros when they're not even compatible with 3D Vision atm? I'm sure once 3DTV Play is released, 720p 3D 3DTVs will become a more viable option and choice for those on the fence, but until then I can definitively say a 1080p 120Hz LCD is the better
[quote name='tritosine' post='1110048' date='Aug 29 2010, 04:08 AM']May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.[/quote]
Ya the funny part of course is that Nvidia was criticized for its "software" solution while ATI was lauded for its hardware solution when the requirement for 2xGPUs for Nvidia Surround was announced. In the end Nvidia's software solution is probably the biggest reason Nvidia scales so well in SLI compared to EyeFinity, which scales extremely poorly in multi-GPU, multi-monitor configs.
Still, I think there's still some problems with their frame lock in S3D with SLI, as I've noticed the amount of tearing caused by partial frames being displayed has increased in more recent driver updates. Forcing Vsync on in either the game or in the driver, or both can reduce/eliminate the tearing, but not always which tells me the stereo 3D frame lock isn't being applied correctly or consistently.
...or do you think your fullHD LCD looks better than a HDready Pioneer Kuro ? 'R you mad? Stop overtaxing gfx cards with crappy displays.
Sorry but dropping resolution and taking a step backward in that regard isn't a viable option for many people. I know some people think its an acceptable solution to cut rendered pixels in half over the same screen-space, but for most it results in a very noticeable drop in image quality that makes the benefits of 3D questionable. On LCDs, there's the compounded issue of running at non-native resolutions, which reduces image quality even more with a blurry non-native image. Dropping down to 720p when I record FRAPs videos in 3D looks like crap, and while it does run better without a doubt, I probably wouldn't game in 720p in 3D if given the choice, I'd probably just play at 1080p @ 120Hz without S3D.
720p is a great compromise for entry-level 3D builds, but for those who don't want to compromise on the IQ increase from years of increased resolutions in games, its at least 1080p or bust. You can see this in numerous comments on those who want to "wait for 1200p or 1600p IPS 3D capable monitors". Also, not sure why you're recommending HD Ready Pioneer Kuros when they're not even compatible with 3D Vision atm? I'm sure once 3DTV Play is released, 720p 3D 3DTVs will become a more viable option and choice for those on the fence, but until then I can definitively say a 1080p 120Hz LCD is the better
[quote name='tritosine' post='1110048' date='Aug 29 2010, 04:08 AM']May be , may be, it was quite a feat they did, implementing 3d surround with pure software frame lock, unlike that eyefinity crap, that has hardware frame lock afaik.
Ya the funny part of course is that Nvidia was criticized for its "software" solution while ATI was lauded for its hardware solution when the requirement for 2xGPUs for Nvidia Surround was announced. In the end Nvidia's software solution is probably the biggest reason Nvidia scales so well in SLI compared to EyeFinity, which scales extremely poorly in multi-GPU, multi-monitor configs.
Still, I think there's still some problems with their frame lock in S3D with SLI, as I've noticed the amount of tearing caused by partial frames being displayed has increased in more recent driver updates. Forcing Vsync on in either the game or in the driver, or both can reduce/eliminate the tearing, but not always which tells me the stereo 3D frame lock isn't being applied correctly or consistently.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W