Dark Souls III - 3D vision
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[quote="necropants"]Does no one use the hold Dpad up down hotkeys for default estus flask/spell selection? xD (albeit I didn't realize this was a feature until I stumbled across it myself last night.) I'm going to have to rethink and adjust that aiming convergence to something else. =P[/quote] Well I can tell you what I normally do:) I use a Xbox One Elite Controller (and an App) that allows me to bind any key to the 4 extra buttons (peddles) :) So things like this are not really a problem for me:) Related to the key bind, you can use any other key or create a different macro for it (with longer Hold time, etc). I just picked one of the keys that is "less" used;)
necropants said:Does no one use the hold Dpad up down hotkeys for default estus flask/spell selection? xD (albeit I didn't realize this was a feature until I stumbled across it myself last night.)

I'm going to have to rethink and adjust that aiming convergence to something else. =P


Well I can tell you what I normally do:) I use a Xbox One Elite Controller (and an App) that allows me to bind any key to the 4 extra buttons (peddles) :)
So things like this are not really a problem for me:)

Related to the key bind, you can use any other key or create a different macro for it (with longer Hold time, etc). I just picked one of the keys that is "less" used;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/01/2016 09:19 AM   
I just went to all those areas where I have god rays broken on 1440p resolution. Tried to switch to lower resolution to see if that help to fix it but it didn`t improve at all. Looks like its related to something else on this Nativly running 1440p screen. Is it as simple as copy/paste with the fixed shader from Witcher 3 ?
I just went to all those areas where I have god rays broken on 1440p resolution. Tried to switch to lower resolution to see if that help to fix it but it didn`t improve at all. Looks like its related to something else on this Nativly running 1440p screen.

Is it as simple as copy/paste with the fixed shader from Witcher 3 ?
[quote="SKAUT"]I just went to all those areas where I have god rays broken on 1440p resolution. Tried to switch to lower resolution to see if that help to fix it but it didn`t improve at all. Looks like its related to something else on this Nativly running 1440p screen. Is it as simple as copy/paste with the fixed shader from Witcher 3 ?[/quote] I looked at the screenshot and I can't seem to understand why you say it looks wrong... I say they look fine Look at the tree and everything is fine ( tree is at a position further than the convergence point) You might think it looks wrong at the character since it is possioned closer than the convergence point. BUT is correct from the physical rendering POV. If you put your character at a higher than parallax point you will see the rays like on the tree. Maybe I am understand wrong how the "god-rays" should work? (Screenshot can be found here: [url]https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/post/4919837/#4919837[/url])
SKAUT said:I just went to all those areas where I have god rays broken on 1440p resolution. Tried to switch to lower resolution to see if that help to fix it but it didn`t improve at all. Looks like its related to something else on this Nativly running 1440p screen.

Is it as simple as copy/paste with the fixed shader from Witcher 3 ?


I looked at the screenshot and I can't seem to understand why you say it looks wrong...
I say they look fine
Look at the tree and everything is fine ( tree is at a position further than the convergence point)
You might think it looks wrong at the character since it is possioned closer than the convergence point. BUT is correct from the physical rendering POV. If you put your character at a higher than parallax point you will see the rays like on the tree.

Maybe I am understand wrong how the "god-rays" should work?

(Screenshot can be found here: https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/post/4919837/#4919837)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/02/2016 09:01 PM   
I've looked at that screenshot too and I find it normal. I don't have the game so I don't know how it behaves in movement, though.
I've looked at that screenshot too and I find it normal. I don't have the game so I don't know how it behaves in movement, though.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
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Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 07/02/2016 09:04 PM   
I`ll get to another area and make a screenshot in there. It`s more visible in there. I get the same broken looking effect no matter what convergence or separation I use. It is the same even in GTAV which is the weirdest one from all of it. I had that in Dying Light where I was confusing DHR claiming that I got that broken as well.
I`ll get to another area and make a screenshot in there. It`s more visible in there. I get the same broken looking effect no matter what convergence or separation I use.
It is the same even in GTAV which is the weirdest one from all of it. I had that in Dying Light where I was confusing DHR claiming that I got that broken as well.
screenshot in question [img]https://forums.geforce.com/cmd/default/download-comment-attachment/69677/[/img] with cross eyes view, I'd say god rays seem wrong for me between the right of the player and the tree, don't they?..
screenshot in question
Image

with cross eyes view, I'd say god rays seem wrong for me between the right of the player and the tree, don't they?..

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 07/02/2016 09:16 PM   
[quote="chtiblue"]screenshot in question [img]https://forums.geforce.com/cmd/default/download-comment-attachment/69677/[/img] with cross eyes view, I'd say god rays seem wrong for me between the right of the player and the tree, don't they?..[/quote] Thanks chtiblue - this screenshot show that pretty well. I have more screenshots from other areas with the same effect. Left and right looks way off.
chtiblue said:screenshot in question
Image

with cross eyes view, I'd say god rays seem wrong for me between the right of the player and the tree, don't they?..

Thanks chtiblue - this screenshot show that pretty well.
I have more screenshots from other areas with the same effect. Left and right looks way off.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/69678/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/69679/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/69680/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/69681/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/69682/[/img]
Image

Image

Image

Image

Image

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 07/02/2016 09:37 PM   
Umm... the freaking readme: =================== 3D Fix Shortcut Keys: =================== Keyboard + Mouse: - F1 key - toggle between convergence of 2.3 (RECOMMENDED VALUE) and 1.0 (used in certain cinematics to be actually see them). - C key - Different UI depth for BOW Aiming. [color="orange"]- F2 key - Disable/Enable GOD-RAYS in some locations as they can look wrong.[/color] .......................... LIKE I SAID in some locations look wrong. Use the preset if not... maybe somebody will be willing to look at it. I know I tried to fix it but wasn't able:( So hence the disable key. Some places is OK while at others is wrong:( Known issue... I think I will stop releasing any README files to fixes since people can't be bothered to read anyway it seems... Or better yet fixes, since I am spending MORE time helping people than playing the freaking game in the first place:(
Umm... the freaking readme:

===================
3D Fix Shortcut Keys:
===================
Keyboard + Mouse:
- F1 key - toggle between convergence of 2.3 (RECOMMENDED VALUE) and 1.0 (used in certain cinematics to be actually see them).
- C key - Different UI depth for BOW Aiming.
- F2 key - Disable/Enable GOD-RAYS in some locations as they can look wrong.

..........................
LIKE I SAID in some locations look wrong. Use the preset if not... maybe somebody will be willing to look at it. I know I tried to fix it but wasn't able:( So hence the disable key. Some places is OK while at others is wrong:(

Known issue...

I think I will stop releasing any README files to fixes since people can't be bothered to read anyway it seems...
Or better yet fixes, since I am spending MORE time helping people than playing the freaking game in the first place:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/02/2016 09:57 PM   
+1 Helifax ;)
+1 Helifax ;)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 07/02/2016 10:20 PM   
I forgot about it since I played fine for such a long time. The subject popped out when you and maserotaku start fixing those broken ones in Witcher 3 so I thought that it might be the same problem with higher resolution and only some people experience this issue. My apologies.
I forgot about it since I played fine for such a long time. The subject popped out when you and maserotaku start fixing those broken ones in Witcher 3 so I thought that it might be the same problem with higher resolution and only some people experience this issue.

My apologies.
[quote="SKAUT"]I forgot about it since I played fine for such a long time. The subject popped out when you and maserotaku start fixing those broken ones in Witcher 3 so I thought that it might be the same problem with higher resolution and only some people experience this issue. My apologies.[/quote] Nothing to worry my friend;)) I'll try to give it another look and see if I am more lucky this time around;)
SKAUT said:I forgot about it since I played fine for such a long time. The subject popped out when you and maserotaku start fixing those broken ones in Witcher 3 so I thought that it might be the same problem with higher resolution and only some people experience this issue.

My apologies.


Nothing to worry my friend;)) I'll try to give it another look and see if I am more lucky this time around;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/02/2016 11:44 PM   
Hi! I just started to play Dark Souls 3, I downloaded 3d patch, it looks great! ... BUT ... If I switch to DSR 2880x1620 (no 3d) I do not have micro-stuttering, the motion is fluid. If I switch to 1280x720 (3dtv play), it looks perfect, if I rotate the camera and watch the main character, it is perfect, no stuttering, if I watch a tree in the distance I can clearly see stuttering on the branches. I tried to lower settings (even to low) but stuttering remains. Does anyone have the same problem? Any solution? My configuration: i5 4690, 16GB RAM, ASUS GTX 1080 (O8G) THX
Hi!

I just started to play Dark Souls 3, I downloaded 3d patch, it looks great!

... BUT ...

If I switch to DSR 2880x1620 (no 3d) I do not have micro-stuttering, the motion is fluid.

If I switch to 1280x720 (3dtv play), it looks perfect, if I rotate the camera and watch the main character, it is perfect, no stuttering, if I watch a tree in the distance I can clearly see stuttering on the branches. I tried to lower settings (even to low) but stuttering remains.

Does anyone have the same problem?
Any solution?

My configuration: i5 4690, 16GB RAM, ASUS GTX 1080 (O8G)

THX

Posted 09/27/2016 09:26 PM   
Nope. Didn't notice, but then again I don't admire how some "tree" moves.... There are other threads around related to "stuttering". Read those... maybe they will help you. Also, if you don't see "stuttering" when you are moving around then you are OK. The so-called stuttering you see can be caused by the game being locked to a X amount of FPS, in which case, is how the game works and you can't do anything about it. (Also, I don't believe you will admire the movement of the tree's branches in this game either..... ^_^) It's because of "ISSUES" like these... I still stand by my decision of not releasing any other fix for any other game. (Yes, call me selfish or whatever... I don't care). People, just don't know when to stop with the "issues/demands/whatever-they-are" thingies. I am not referring to you in particular, Solar7hun, you just reminded me :) All of this "software" is reverse engineered! In this case, we basically made a 3D Vision FIX on a CONSOLE GAME that is locked at 60 FPS (yet 3D Vision requires 120FPS to display it... so some time "distortion" can occur in the game engine as it gets "confused"). In the same time, you made a valid point;) "Everything looks awesome but I see some stuttering on some branches"... So, the 3D fix works, just not like you want or expect... People and expectations these days;) Well.. at least the patch doesn't make your PC explode like Samsung did with they Galaxy 7 ^_^ :) Hope you understood my joke around the issue as it wasn't meant to do anything else. Just kidding and joking around:) (Things do get lost in writing, so I wanted to say this clear:) ) If I can help in any other way with this fix, do let me know:)
Nope. Didn't notice, but then again I don't admire how some "tree" moves....

There are other threads around related to "stuttering". Read those... maybe they will help you.
Also, if you don't see "stuttering" when you are moving around then you are OK.

The so-called stuttering you see can be caused by the game being locked to a X amount of FPS, in which case, is how the game works and you can't do anything about it. (Also, I don't believe you will admire the movement of the tree's branches in this game either..... ^_^)

It's because of "ISSUES" like these... I still stand by my decision of not releasing any other fix for any other game. (Yes, call me selfish or whatever... I don't care). People, just don't know when to stop with the "issues/demands/whatever-they-are" thingies.

I am not referring to you in particular, Solar7hun, you just reminded me :)
All of this "software" is reverse engineered! In this case, we basically made a 3D Vision FIX on a CONSOLE GAME that is locked at 60 FPS (yet 3D Vision requires 120FPS to display it... so some time "distortion" can occur in the game engine as it gets "confused"). In the same time, you made a valid point;) "Everything looks awesome but I see some stuttering on some branches"... So, the 3D fix works, just not like you want or expect... People and expectations these days;)
Well.. at least the patch doesn't make your PC explode like Samsung did with they Galaxy 7 ^_^ :)

Hope you understood my joke around the issue as it wasn't meant to do anything else. Just kidding and joking around:) (Things do get lost in writing, so I wanted to say this clear:) ) If I can help in any other way with this fix, do let me know:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/27/2016 09:44 PM   
helifax , do you know if one can use mouse cursor and SbS/TaB without problem of non-alignement (hard to explain with my non-native english) ? With TaB in Dark Souls 3 , i cannot use mouse in menu .
helifax , do you know if one can use mouse cursor and SbS/TaB without problem of non-alignement (hard to explain with my non-native english) ?
With TaB in Dark Souls 3 , i cannot use mouse in menu .

Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)

Posted 09/27/2016 10:04 PM   
  19 / 26    
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