Okay =( thanks for looking.
Strange, running around a bit I see it actually gamewide for me and it appears that the Lightsources off torches are causing the problem. It has clipping issues similar to Dragons dogma had and Dark souls.
This definitely was not a problem last time I played.
Maybe its driver related, I will try the one you are using, and see how it acts in windows 7 too.
Even in the Skyhold throne room its an issue for me (due to the high volume of torch lights) it even creates that wierd one eyed square blind spot in some lighting.
Strange, running around a bit I see it actually gamewide for me and it appears that the Lightsources off torches are causing the problem. It has clipping issues similar to Dragons dogma had and Dark souls.
This definitely was not a problem last time I played.
Maybe its driver related, I will try the one you are using, and see how it acts in windows 7 too.
Even in the Skyhold throne room its an issue for me (due to the high volume of torch lights) it even creates that wierd one eyed square blind spot in some lighting.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I haven't bought this game, cos I havent finished Dragon Age 2, yet. The one thing that has put me off is that the 3d fix for DA2 is dx9 only, and the game looks significantly worse than it's Dx11 counterpart. In fact, i've only played this game in 2D because it looks so much better in Dx11. Wished there was a proper fix for DA2 with 3DMigoto for Dx11.
On another note, Is there controller support for DA Inquisition?
I haven't bought this game, cos I havent finished Dragon Age 2, yet. The one thing that has put me off is that the 3d fix for DA2 is dx9 only, and the game looks significantly worse than it's Dx11 counterpart. In fact, i've only played this game in 2D because it looks so much better in Dx11. Wished there was a proper fix for DA2 with 3DMigoto for Dx11.
On another note, Is there controller support for DA Inquisition?
[quote="helifax"]Interesting... It works perfectly fine here...
I don't have any glitches in the game. The only know glitch is at the end of the Expansion with the green fog, but dungeons work fine.
Can you give me an example of the location? I can quickly investigate it. Perhaps is better for me just to zip up my whole fix and post it here. (I don't have access to that page on the HelixBlog) :(
Edit:
Looks fine here.
[url=http://www.iforce.co.nz/View.aspx?i=e21oqkfw.qpc.jpg][img]http://iforce.co.nz/i/e21oqkfw.qpc.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=rgxeo0yr.2qs.jpg][img]http://iforce.co.nz/i/rgxeo0yr.2qs.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=c0zqpj14.2nl.jpg][img]http://iforce.co.nz/i/c0zqpj14.2nl.jpg[/img][/url]
Edit2:
Here is my archive:[url]http://3dsurroundgaming.com/3DVision/Dragon%20Age%20Inquisition/DragonAgeInquisition.rar[/url]
Make sure you have:
- AA set to OFF or FXAA - not MSAA or it breaks all the things - kinda like what it looks in your pics
- Set Post-Process to Medium so you get blur but in depth - opposed to heavy blur at screen depth.
- Rest can be set to max
- This is on Windows 10 with 378.49 drivers.[/quote]
I found DA2 to be awful, it felt like work getting through the game. Yes DA:I has controller support and it's a much better game. I would just skip it, you don't really loose anything since they are completely different characters in a different story.
This Archive fixed the problem!!! =) (none of the other versions would.)
Maybe this version should be on the main fix page?
Game seems alot more stable with applying the fix now in general, at least in windows 10. I don't have any issues when moving to another area anymore.
Thanks Helifax!
helifax said:Interesting... It works perfectly fine here...
I don't have any glitches in the game. The only know glitch is at the end of the Expansion with the green fog, but dungeons work fine.
Can you give me an example of the location? I can quickly investigate it. Perhaps is better for me just to zip up my whole fix and post it here. (I don't have access to that page on the HelixBlog) :(
Make sure you have:
- AA set to OFF or FXAA - not MSAA or it breaks all the things - kinda like what it looks in your pics
- Set Post-Process to Medium so you get blur but in depth - opposed to heavy blur at screen depth.
- Rest can be set to max
- This is on Windows 10 with 378.49 drivers.
I found DA2 to be awful, it felt like work getting through the game. Yes DA:I has controller support and it's a much better game. I would just skip it, you don't really loose anything since they are completely different characters in a different story.
This Archive fixed the problem!!! =) (none of the other versions would.)
Maybe this version should be on the main fix page?
Game seems alot more stable with applying the fix now in general, at least in windows 10. I don't have any issues when moving to another area anymore.
Thanks Helifax!
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Awesome necropants!
Don't know what is wrong with the other variants of the fix;) Perhaps I did fix something in this one and just forgot about it? or something got corrupted in the other versions...
Awesome that it works though! If somebody can update the HelixMod page with this, it would be awesome;)
Don't know what is wrong with the other variants of the fix;) Perhaps I did fix something in this one and just forgot about it? or something got corrupted in the other versions...
Awesome that it works though! If somebody can update the HelixMod page with this, it would be awesome;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
For me, the lights from the fires, like torches and all, is rendered only in one eye. Have the same issue with Battlefield 1. Does anyone know how to fix this?
For me, the lights from the fires, like torches and all, is rendered only in one eye. Have the same issue with Battlefield 1. Does anyone know how to fix this?
Here are my screenshots with lights issue:
[IMG]http://i65.tinypic.com/263ddup.jpg[/IMG]
[IMG]http://i64.tinypic.com/zmfmv5.jpg[/IMG]
I did everything by the books. VSYNC disable, no MSAA, latest drive, etc. Please help.
What did you remove from the above archive?
I think you are missing the User.cfg file from the fix...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Helifax,
Thank you, user.cfg was indeed missing. For some reason you didn't include it in v13 of the fix, but I found it in v12 and now it is working fine.
Now only if someone could tell me how to get rid of texture flickering... I'm using SLI and it appears to be a common problem with SLI both in 2D and 3D.
Thank you, user.cfg was indeed missing. For some reason you didn't include it in v13 of the fix, but I found it in v12 and now it is working fine.
Now only if someone could tell me how to get rid of texture flickering... I'm using SLI and it appears to be a common problem with SLI both in 2D and 3D.
[quote="w8ing4some1"]Helifax,
Thank you, user.cfg was indeed missing. For some reason you didn't include it in v13 of the fix, but I found it in v12 and now it is working fine.
Now only if someone could tell me how to get rid of texture flickering... I'm using SLI and it appears to be a common problem with SLI both in 2D and 3D.[/quote]
Ah;) My bad! I am sorry for that! Didn't realize :(
A yes, SLI and texture flickering... Did you check out the profile on HelixMode? Try that one and see if is better;) If not, I'll have to dig in a bit:(
Thank you, user.cfg was indeed missing. For some reason you didn't include it in v13 of the fix, but I found it in v12 and now it is working fine.
Now only if someone could tell me how to get rid of texture flickering... I'm using SLI and it appears to be a common problem with SLI both in 2D and 3D.
Ah;) My bad! I am sorry for that! Didn't realize :(
A yes, SLI and texture flickering... Did you check out the profile on HelixMode? Try that one and see if is better;) If not, I'll have to dig in a bit:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
ok guys, game is old i know - but due to my proclivaty for getting absorbed in mmorpgs, I missed many-a-great game.
Returning to it now and due to my convoluted set up (4 displays (3 surround 1 accessory) and SLI) set up in portrait mode, I seem to be having some problems with this game ive never experienced in any other.
I'm trying to run fullscreen as without fullscreen = no SLI and no SLI at a resolution of 4680x2560 = bad framerates as you can imagine.
However when in fullscreen, the game seems to force itself into my center monitor. Surrounding/border type efects appear on my other 2 but the main game window is shrunk down and all displayed on my center (portrait) screen so its very small.
If i turn it to borderless it immediately fills all 3 monitors properly. Back to Full-screen and it shoehorns itself into my center display.
Seems to be some kind of aspect ratio recognizing issue or something. Really I have no idea, hoping someone else has seen or heard of...
ok guys, game is old i know - but due to my proclivaty for getting absorbed in mmorpgs, I missed many-a-great game.
Returning to it now and due to my convoluted set up (4 displays (3 surround 1 accessory) and SLI) set up in portrait mode, I seem to be having some problems with this game ive never experienced in any other.
I'm trying to run fullscreen as without fullscreen = no SLI and no SLI at a resolution of 4680x2560 = bad framerates as you can imagine.
However when in fullscreen, the game seems to force itself into my center monitor. Surrounding/border type efects appear on my other 2 but the main game window is shrunk down and all displayed on my center (portrait) screen so its very small.
If i turn it to borderless it immediately fills all 3 monitors properly. Back to Full-screen and it shoehorns itself into my center display.
Seems to be some kind of aspect ratio recognizing issue or something. Really I have no idea, hoping someone else has seen or heard of...
- Set EFFECTS to ULTRA. otherwise water renders incorrectly
- Water: some reflections are a bit off, and some flowing water effects are a bit off. As noted at the top of this post, set EFFECTS to ULTRA to fix this.
strange, but setting effects to low only fixes it. Wnen i played it for the first time (3 years ago) i was using sli, i had no that issue, and it was set to ultra or high.
- Set EFFECTS to ULTRA. otherwise water renders incorrectly
- Water: some reflections are a bit off, and some flowing water effects are a bit off. As noted at the top of this post, set EFFECTS to ULTRA to fix this.
strange, but setting effects to low only fixes it. Wnen i played it for the first time (3 years ago) i was using sli, i had no that issue, and it was set to ultra or high.
[quote="norbert72"][quote="DHR"]
@D-Man11
Totally off-topic....can you test Dragon Age Inquisition if works?
I copy-paste all the others effects fixed by mike and Helifax in to the Universal Fix, try [url="https://s3.amazonaws.com/dhr/Test/Dragon.Age.Inquisition.3Dfix.zip"]HERE[/url] and post your results in the Dragon Age thread.[/quote]
Hello, I tested DA:I, it works very well. A wonder :)
On the other hand, and for a little while, I can not take a photo with the ALT + F1 keys. I do not know why, if anyone has an idea?
[/quote]
[quote="DHR"]@norbert72
Very nice!! all lights are working OK then?
The version of 3Dmigoto is in a better shape than the one shipped in the fix, so not necessary all those tweaks and workaround...and the CS Lights are enabled.
About not be able to take photos, maybe you can try to re-install the driver using DDU.[/quote]
I had to install the game (bought it, never played it). So on a fresh install, everything looks to be working fine. That provided that MSAA is turned off. With MSAA, the fix is borked with haloing and some other issues. MSAA appears un-needed to me, the game looks crisp with no jaggies.
GTX 980ti, 368.39, W7, Dell S2716DG
Anyhow thanks to Mikear69, Helifax, bo3b, DSS, DHR and all others involved in working on this fix and also those involved in taming this beast known as Frostbyte Engine.
Note: I'd play this and test, but I'm in the middle of a Witcher 3 playthrough :)
@D-Man11
Totally off-topic....can you test Dragon Age Inquisition if works?
I copy-paste all the others effects fixed by mike and Helifax in to the Universal Fix, try HERE and post your results in the Dragon Age thread.
Hello, I tested DA:I, it works very well. A wonder :)
On the other hand, and for a little while, I can not take a photo with the ALT + F1 keys. I do not know why, if anyone has an idea?
DHR said:@norbert72
Very nice!! all lights are working OK then?
The version of 3Dmigoto is in a better shape than the one shipped in the fix, so not necessary all those tweaks and workaround...and the CS Lights are enabled.
About not be able to take photos, maybe you can try to re-install the driver using DDU.
I had to install the game (bought it, never played it). So on a fresh install, everything looks to be working fine. That provided that MSAA is turned off. With MSAA, the fix is borked with haloing and some other issues. MSAA appears un-needed to me, the game looks crisp with no jaggies.
GTX 980ti, 368.39, W7, Dell S2716DG
Anyhow thanks to Mikear69, Helifax, bo3b, DSS, DHR and all others involved in working on this fix and also those involved in taming this beast known as Frostbyte Engine.
Note: I'd play this and test, but I'm in the middle of a Witcher 3 playthrough :)
Thanks for testing D-Man11!!
Yep, disabling MSAA was in the instrucions in the blog (TURN OFF MSAA. This causes a gray foggy effect.)
If you are testing....i want to know if all lights are working, specially in interiors that i suppose those CS Lights are used.
Hope don't skip any important shader that was in the original release by Helifax & mike. I copy all the decals, Skyboxes and HUD shaders...the rest of the effects are handle by the ShaderRegex in the Universal Fix.
Yep, disabling MSAA was in the instrucions in the blog (TURN OFF MSAA. This causes a gray foggy effect.)
If you are testing....i want to know if all lights are working, specially in interiors that i suppose those CS Lights are used.
Hope don't skip any important shader that was in the original release by Helifax & mike. I copy all the decals, Skyboxes and HUD shaders...the rest of the effects are handle by the ShaderRegex in the Universal Fix.
Strange, running around a bit I see it actually gamewide for me and it appears that the Lightsources off torches are causing the problem. It has clipping issues similar to Dragons dogma had and Dark souls.
This definitely was not a problem last time I played.
Maybe its driver related, I will try the one you are using, and see how it acts in windows 7 too.
Even in the Skyhold throne room its an issue for me (due to the high volume of torch lights) it even creates that wierd one eyed square blind spot in some lighting.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
On another note, Is there controller support for DA Inquisition?
I found DA2 to be awful, it felt like work getting through the game. Yes DA:I has controller support and it's a much better game. I would just skip it, you don't really loose anything since they are completely different characters in a different story.
This Archive fixed the problem!!! =) (none of the other versions would.)
Maybe this version should be on the main fix page?
Game seems alot more stable with applying the fix now in general, at least in windows 10. I don't have any issues when moving to another area anymore.
Thanks Helifax!
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Don't know what is wrong with the other variants of the fix;) Perhaps I did fix something in this one and just forgot about it? or something got corrupted in the other versions...
Awesome that it works though! If somebody can update the HelixMod page with this, it would be awesome;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I did everything by the books. VSYNC disable, no MSAA, latest drive, etc. Please help.
I think you are missing the User.cfg file from the fix...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thank you, user.cfg was indeed missing. For some reason you didn't include it in v13 of the fix, but I found it in v12 and now it is working fine.
Now only if someone could tell me how to get rid of texture flickering... I'm using SLI and it appears to be a common problem with SLI both in 2D and 3D.
Ah;) My bad! I am sorry for that! Didn't realize :(
A yes, SLI and texture flickering... Did you check out the profile on HelixMode? Try that one and see if is better;) If not, I'll have to dig in a bit:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Returning to it now and due to my convoluted set up (4 displays (3 surround 1 accessory) and SLI) set up in portrait mode, I seem to be having some problems with this game ive never experienced in any other.
I'm trying to run fullscreen as without fullscreen = no SLI and no SLI at a resolution of 4680x2560 = bad framerates as you can imagine.
However when in fullscreen, the game seems to force itself into my center monitor. Surrounding/border type efects appear on my other 2 but the main game window is shrunk down and all displayed on my center (portrait) screen so its very small.
If i turn it to borderless it immediately fills all 3 monitors properly. Back to Full-screen and it shoehorns itself into my center display.
Seems to be some kind of aspect ratio recognizing issue or something. Really I have no idea, hoping someone else has seen or heard of...
- Water: some reflections are a bit off, and some flowing water effects are a bit off. As noted at the top of this post, set EFFECTS to ULTRA to fix this.
strange, but setting effects to low only fixes it. Wnen i played it for the first time (3 years ago) i was using sli, i had no that issue, and it was set to ultra or high.
I had to install the game (bought it, never played it). So on a fresh install, everything looks to be working fine. That provided that MSAA is turned off. With MSAA, the fix is borked with haloing and some other issues. MSAA appears un-needed to me, the game looks crisp with no jaggies.
GTX 980ti, 368.39, W7, Dell S2716DG
Anyhow thanks to Mikear69, Helifax, bo3b, DSS, DHR and all others involved in working on this fix and also those involved in taming this beast known as Frostbyte Engine.
Note: I'd play this and test, but I'm in the middle of a Witcher 3 playthrough :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Yep, disabling MSAA was in the instrucions in the blog (TURN OFF MSAA. This causes a gray foggy effect.)
If you are testing....i want to know if all lights are working, specially in interiors that i suppose those CS Lights are used.
Hope don't skip any important shader that was in the original release by Helifax & mike. I copy all the decals, Skyboxes and HUD shaders...the rest of the effects are handle by the ShaderRegex in the Universal Fix.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com