Why 660TI = more ghosting than 1080TI with my monitor?
With my monitor I had the oportunity to plug an Aorus 1080TI (I gave it back for other reasons) and I notice almost NO ghosting. That is not the case with my curren MSI 660TI. I thought always that ghosting was something related only to monitor. What can be the reason? maybe a graphic card able to manage 144hz does better job with 3D Vision tech? My current 660TI gives max resultion of 120hz, even if my monitor is 144hz capable.
With my monitor I had the oportunity to plug an Aorus 1080TI (I gave it back for other reasons) and I notice almost NO ghosting. That is not the case with my curren MSI 660TI.

I thought always that ghosting was something related only to monitor. What can be the reason? maybe a graphic card able to manage 144hz does better job with 3D Vision tech? My current 660TI gives max resultion of 120hz, even if my monitor is 144hz capable.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

#1
Posted 12/24/2017 11:01 AM   
Is it possible higher levels of anti aliasing make ghosting less noticeable?
Is it possible higher levels of anti aliasing make ghosting less noticeable?

#2
Posted 12/24/2017 11:35 AM   
Minor ghosting and color artifacts can also be associated with inadequate hardware bandwidth, like lower frequency cable. For example, to drive 4K 3D via HDMI, no one should use an older (1080p) HDMI cable, but a 4K certified cable in order to get highest bandwidth signal possible. Interface chipsets on GPU cards can also improve signal quality and supported bandwidth - especially between hardware generations.
Minor ghosting and color artifacts can also be associated with inadequate hardware bandwidth, like lower frequency cable. For example, to drive 4K 3D via HDMI, no one should use an older (1080p) HDMI cable, but a 4K certified cable in order to get highest bandwidth signal possible. Interface chipsets on GPU cards can also improve signal quality and supported bandwidth - especially between hardware generations.

#3
Posted 12/24/2017 02:03 PM   
I used exactly the same hardware and same DiaplayPort cable, the only thing I changed was the video card. No higher level of antialiasing, I tested with several games and some of them are exactly the same configuration. I also tested different resolutions and the same result. That is not subective, it was a noticeable difference in terms of ghosting.
I used exactly the same hardware and same DiaplayPort cable, the only thing I changed was the video card.

No higher level of antialiasing, I tested with several games and some of them are exactly the same configuration. I also tested different resolutions and the same result. That is not subective, it was a noticeable difference in terms of ghosting.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

#4
Posted 12/25/2017 12:00 PM   
What if you Are mixing ghosting with crosstalk ? And you were using different color space with both gpu’s ? Limited vs full rgb. More Contrast=more crosstalk. Though i don’t know does that also relate to ghosting At all
What if you Are mixing ghosting with crosstalk ? And you were using different color space with both gpu’s ? Limited vs full rgb. More Contrast=more crosstalk. Though i don’t know does that also relate to ghosting At all

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#5
Posted 12/25/2017 01:01 PM   
AS far as I know when we talk about "3D ghosting" is exactly the same than talking about crosstalk (doubled images because one eye is not blocking properly the image that only should be seen with the other eye). Color space is exactly the same, after installing any Nvidia driver I always lower down Digital vibrance to 40% and Gamma to 0.85, and the monitor OSD settings are always the same. The monitor can be set to differet levels of brighness, but in this monitor there is not much differece in terms of ghosting. Anyway, I usually play with the same 80% brightness, but of course I have tested with different levels of brightness. The difference is easily noticeable, specially in games like alien isolation and many others (white lines in sport games, white colors in general, etc), but not needed to play a game to notice the diferece, I can distinguish it only looking at the Nvidia test example in the Nvidia CP.
AS far as I know when we talk about "3D ghosting" is exactly the same than talking about crosstalk (doubled images because one eye is not blocking properly the image that only should be seen with the other eye).

Color space is exactly the same, after installing any Nvidia driver I always lower down Digital vibrance to 40% and Gamma to 0.85, and the monitor OSD settings are always the same.

The monitor can be set to differet levels of brighness, but in this monitor there is not much differece in terms of ghosting. Anyway, I usually play with the same 80% brightness, but of course I have tested with different levels of brightness.

The difference is easily noticeable, specially in games like alien isolation and many others (white lines in sport games, white colors in general, etc), but not needed to play a game to notice the diferece, I can distinguish it only looking at the Nvidia test example in the Nvidia CP.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

#6
Posted 12/25/2017 05:23 PM   
I'm quite certain that I had a similar experience, when I got my new card ! I had a Evga 980TI and when I got 1440p monitor, I needed all the juice I could get.. So I bought an Aurus 1080TI as you can see in my signature, and there where noticeable less ghosting, and also even more noticeable less vertical scanlines !! Is it a coincidence or not, that it's the same brand ??
I'm quite certain that I had a similar experience, when I got my new card !

I had a Evga 980TI and when I got 1440p monitor, I needed all the juice I could get..

So I bought an Aurus 1080TI as you can see in my signature, and there where noticeable less ghosting, and also even more noticeable less vertical scanlines !!

Is it a coincidence or not, that it's the same brand ??

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#7
Posted 12/25/2017 06:03 PM   
[quote="Duerf"]AS far as I know when we talk about "3D ghosting" is exactly the same than talking about crosstalk (doubled images because one eye is not blocking properly the image that only should be seen with the other eye).[/quote] Actually that is not true. I also got a lesson for mixing these two. Well i kind new but i had Forgot the difference. Crostalk is mixing of left and right image as the images Bleeds to each channel ghosting shows similar results but ghosting is term more To represent image trails. The image is not displayed fast enough and can cause double imagine and there fore effect stereo image but its Due to too slow image handling from reason or another but crosstalk is just mixing of left and right, usually that term is used in passive systems if images cause bad 3d. Though i gotta say that when we use for example two projector polarized 3d system, there is always crosstalk though no ghosting. The crosstalk is caused mainly the screen as ot can’t hold the polarization oroentation completely, But if we use a liquid crustal that makes the polarisaation for left and right it uses electronics and the crystal can also cause bleeding of channels and create crosstalk. Though here the end result is polarized passive 3d its achieved by electronics that could potentially cause ghosting and as the light hits the screen the screen can cause crosstalk the end result is Something that propably has ghosting and crosstalk but with dual projectors there is only crosstalk and i believe thats the case also with passive monitors buy who knows those monitors could have slow electronics that causes the lines to get mixed into another i don’t know. But i know in dual projector setup Atleast there can be no electronic mixing so there is no ghosting. Sorry if thats hard tp read.
Duerf said:AS far as I know when we talk about "3D ghosting" is exactly the same than talking about crosstalk (doubled images because one eye is not blocking properly the image that only should be seen with the other eye).


Actually that is not true. I also got a lesson for mixing these two. Well i kind new but i had Forgot the difference.
Crostalk is mixing of left and right image as the images Bleeds to each channel ghosting shows similar results but ghosting is term more
To represent image trails. The image is not displayed fast enough and can cause double imagine and there fore effect stereo image but its
Due to too slow image handling from reason or another but crosstalk is just mixing of left and right, usually that term is used in passive systems if images cause bad 3d. Though i gotta say that when we use for example two projector polarized 3d system, there is always crosstalk though no ghosting. The crosstalk is caused mainly the screen as ot can’t hold the polarization oroentation completely,
But if we use a liquid crustal that makes the polarisaation for left and right it uses electronics and the crystal can also cause bleeding of channels and create crosstalk. Though here the end result is polarized passive 3d its achieved by electronics that could potentially cause ghosting and as the light hits the screen the screen can cause crosstalk the end result is Something that propably has ghosting and crosstalk but with dual projectors there is only crosstalk and i believe thats the case also with passive monitors buy who knows those monitors could have slow electronics that causes the lines to get mixed into another i don’t know. But i know in dual projector setup Atleast there can be no electronic mixing so there is no ghosting.

Sorry if thats hard tp read.

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#8
Posted 12/25/2017 10:51 PM   
It may be a bit of confusion about the term "ghosting" because it has been used in this forum (Nvidia 3D Vision forum) to describe something diferent to the rest of the computer world. The rest of the world uses ghosting to describe what you say, but when we talk about 3D experience with glasses I have always understood ghosting = crosstalk. Anyway, the problem I am describing in this thread is about crosstalk (if you prefer, to avoid any kind of confusion). It would be great if somebody with my monitor or a similar one (Dell S2716DG or Asus PG278QR) could test with different video cards (models, brands,etc) to check the posible difference. For the moment we are two people noticing the difference using one specific 1080 TI brand, and it would be great to filter the cause to know what we have to buy when we decide to move to a better videocard.
It may be a bit of confusion about the term "ghosting" because it has been used in this forum (Nvidia 3D Vision forum) to describe something diferent to the rest of the computer world. The rest of the world uses ghosting to describe what you say, but when we talk about 3D experience with glasses I have always understood ghosting = crosstalk.

Anyway, the problem I am describing in this thread is about crosstalk (if you prefer, to avoid any kind of confusion). It would be great if somebody with my monitor or a similar one (Dell S2716DG or Asus PG278QR) could test with different video cards (models, brands,etc) to check the posible difference.

For the moment we are two people noticing the difference using one specific 1080 TI brand, and it would be great to filter the cause to know what we have to buy when we decide to move to a better videocard.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

#9
Posted 12/26/2017 08:28 AM   
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