Force World of Warcraft to b e Full Screen to Use 3D Vision
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Nah just give it a try I guess. Basically environment shadows are fixed by setting Good Shadow Quality but character dynamic shadows are 2D no matter what you set. So it depends on what depth/convergence you're using and in the screenshot they only look good cuz I aligned them when they're relatively close to the camera. Fortunately you don't notice them much even if they're broken in the distance. Tbh it can be played with very decent depth in some scenes but usually you need to find the sweet spot between conv and depth and align the character nameplates since everything UI related is 2D.
Nah just give it a try I guess. Basically environment shadows are fixed by setting Good Shadow Quality but character dynamic shadows are 2D no matter what you set. So it depends on what depth/convergence you're using and in the screenshot they only look good cuz I aligned them when they're relatively close to the camera. Fortunately you don't notice them much even if they're broken in the distance.

Tbh it can be played with very decent depth in some scenes but usually you need to find the sweet spot between conv and depth and align the character nameplates since everything UI related is 2D.

#16
Posted 08/18/2018 01:20 AM   
can someone explain how they got this to run in 3d please. I'm struggling.
can someone explain how they got this to run in 3d please. I'm struggling.

#17
Posted 08/20/2018 11:54 AM   
It should work without doing anything special on the latest nVidia drivers if you start the game in DX12, assuming you have a 3D Vision compatible setup.
It should work without doing anything special on the latest nVidia drivers if you start the game in DX12, assuming you have a 3D Vision compatible setup.

#18
Posted 08/20/2018 10:07 PM   
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