Final Fantasy X/X-2 HD Remaster
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[quote="masterotaku"]Well, it's exactly the same file as in my previous post (but uploaded to amazon) :p. I was lazy to create the blog post and should have done it at least a week ago. [/quote] Yeah I know.. Just wanted to give the game and fix some well deserved attention :)
masterotaku said:Well, it's exactly the same file as in my previous post (but uploaded to amazon) :p. I was lazy to create the blog post and should have done it at least a week ago.


Yeah I know..
Just wanted to give the game and fix some well deserved attention :)

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#91
Posted 06/27/2016 01:07 PM   
More than a year and a half later, I found a way to fix the ghosting wave effect that I had left disabled before. Now it's perfect at all convergence levels. It's based on some things I did with FFXII, but with a perfect formula. It's finny that I haven't reached a perfect state in FFXII before this one :p. The new download link is on the blog (pushed to front page). If anyone is curious, the formula is (for two pixel shaders): [code] float4 stereo = StereoParams.Load(0); float4 r10; r10.z=v0.z*stereo.y-(stereo.y-1); v2.x+=stereo.x*r10.z*0.5; r0.xy = v2.xy * float2(1,-1) + float2(0,1); r0.xyzw = TextureSampler.Sample(TextureSamplerState_s, r0.xy).xyzw; r0.w = 1; r0.xyzw = v1.wxyz * r0.wxyz; .............. [/code] Why does it have to be that formula exactly? Eh, I don't know. Trial and error.
More than a year and a half later, I found a way to fix the ghosting wave effect that I had left disabled before. Now it's perfect at all convergence levels. It's based on some things I did with FFXII, but with a perfect formula. It's finny that I haven't reached a perfect state in FFXII before this one :p.

The new download link is on the blog (pushed to front page). If anyone is curious, the formula is (for two pixel shaders):

float4 stereo = StereoParams.Load(0);
float4 r10;
r10.z=v0.z*stereo.y-(stereo.y-1);
v2.x+=stereo.x*r10.z*0.5;

r0.xy = v2.xy * float2(1,-1) + float2(0,1);
r0.xyzw = TextureSampler.Sample(TextureSamplerState_s, r0.xy).xyzw;
r0.w = 1;
r0.xyzw = v1.wxyz * r0.wxyz;

..............


Why does it have to be that formula exactly? Eh, I don't know. Trial and error.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#92
Posted 02/17/2018 12:06 AM   
Thanks masterotaku. It's my first final fantasy in 3d, that's what was missing to go back into it. It's nice. Highly on FF15 on pc ... (and 50% discount on FF12, abused 50 euros!)
Thanks masterotaku.

It's my first final fantasy in 3d, that's what was missing to go back into it. It's nice.

Highly on FF15 on pc ... (and 50% discount on FF12, abused 50 euros!)

ASUS VG248QE - 3D Vision 2 - GTX 1080 - i7 7700 - 16GB RAM - WIN 10

#93
Posted 02/19/2018 09:44 PM   
  7 / 7    
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