Bioshock Collection - Bioshock 1&2 being upgraded to DX11
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Thanks guys for the real 3D report on the re-mastered versions of 1 & 2. Saves me from having to download and find out a no go. Are there any real notable differences in graphic quality or is it merely subtle?
Thanks guys for the real 3D report on the re-mastered versions of 1 & 2. Saves me from having to download and find out a no go. Are there any real notable differences in graphic quality or is it merely subtle?
[quote="Stryker_66"]Thanks guys for the real 3D report on the re-mastered versions of 1 & 2. Saves me from having to download and find out a no go. Are there any real notable differences in graphic quality or is it merely subtle?[/quote]
I found that there was quite the improvement in textures/lighting. For example there seemed to be either more or better bump/normal mapping on objects to simulate geometry. Not really any other visual improvements I can see outside of those.
The old version on Steam takes around 5GB of HDD space. The new one takes around 21GB.
Would I buy the new version if I did not get it for free? No, but I do find the improvements enjoyable. Now since this is the 3d vision forum I expect most here to prefer the original release as you can play that in Geometry 3d thanks to the community fixes.
Stryker_66 said:Thanks guys for the real 3D report on the re-mastered versions of 1 & 2. Saves me from having to download and find out a no go. Are there any real notable differences in graphic quality or is it merely subtle?
I found that there was quite the improvement in textures/lighting. For example there seemed to be either more or better bump/normal mapping on objects to simulate geometry. Not really any other visual improvements I can see outside of those.
The old version on Steam takes around 5GB of HDD space. The new one takes around 21GB.
Would I buy the new version if I did not get it for free? No, but I do find the improvements enjoyable. Now since this is the 3d vision forum I expect most here to prefer the original release as you can play that in Geometry 3d thanks to the community fixes.
Thanks terintamel for the comparisons. Improvements look good. Has anyone tried to get it working with SuperDepth 3D shader? I may play around with it this weekend if I have time.
Thanks terintamel for the comparisons. Improvements look good. Has anyone tried to get it working with SuperDepth 3D shader? I may play around with it this weekend if I have time.
Win7/10 64-bit, Xeon x5650 @ 4.5GHz (Corsair H105), 18GB 1666MHz DDR3 RAM, EVGA GTX 1080 Ti Hybrid SC2, ASUS P6X58D-E MB, Sound Blaster Z, Crucial MX300 SSD (OS), WD Black HDD (Games), EVGA G2 850W PS, Benq 2150ST Projector, ASUS VG278H + ROG SWIFT PG278Q
Look very good in real 3D with Colonial Marines profile and Infinite helix fix, but lights, reflections etc are broke. Also tweak can be found here http://www.pcinvasion.com/bioshock-remaster-pc-fixes-for-fov-mouse-audio-and-more.
[quote="zig11727"]I found the Splinter Cell Blacklist profile works well for CM mode.[/quote]
I just tried that profile and at the default convergence level the image looks off. Not really sure how to describe it. Once I lower the convergence to fix this issue the CM mode really loses almost all sense of depth for me.
zig11727 said:I found the Splinter Cell Blacklist profile works well for CM mode.
I just tried that profile and at the default convergence level the image looks off. Not really sure how to describe it. Once I lower the convergence to fix this issue the CM mode really loses almost all sense of depth for me.
I found that there was quite the improvement in textures/lighting. For example there seemed to be either more or better bump/normal mapping on objects to simulate geometry. Not really any other visual improvements I can see outside of those.
The old version on Steam takes around 5GB of HDD space. The new one takes around 21GB.
Would I buy the new version if I did not get it for free? No, but I do find the improvements enjoyable. Now since this is the 3d vision forum I expect most here to prefer the original release as you can play that in Geometry 3d thanks to the community fixes.
AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709
http://imgur.com/a/pGGCL
AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709
Win7/10 64-bit, Xeon x5650 @ 4.5GHz (Corsair H105), 18GB 1666MHz DDR3 RAM, EVGA GTX 1080 Ti Hybrid SC2, ASUS P6X58D-E MB, Sound Blaster Z, Crucial MX300 SSD (OS), WD Black HDD (Games), EVGA G2 850W PS, Benq 2150ST Projector, ASUS VG278H + ROG SWIFT PG278Q
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
I just tried that profile and at the default convergence level the image looks off. Not really sure how to describe it. Once I lower the convergence to fix this issue the CM mode really loses almost all sense of depth for me.
AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709