The Witcher 3: Wild Hunt
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[quote="Volnaiskra"]Hairworks looks fantastic, but I wish it utilised PhysX cards :([/quote] What on earth were they thinking, running PhysX off of the CPU. As a fan of PhysX, I'm grateful that it can at least be switched off.
Volnaiskra said:Hairworks looks fantastic, but I wish it utilised PhysX cards :(


What on earth were they thinking, running PhysX off of the CPU. As a fan of PhysX, I'm grateful that it can at least be switched off.

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Posted 05/20/2015 08:35 AM   
[quote="dekgol"]Are Mike_ar69 + Bo3b working on a fix or we waiting for developers assistance?[/quote] Yes, Mike was able to find the missing header information and was able to prototype this and actually fix the shadows. However, there are some decompiler issues present in 3DMigoto and will have to work with bo3b on this one to fix these issues so we can properly fix all the shaders (pretty much Dragon Age Inquisition again ^_^ ). A fix will come at some point (when is ready). In the meantime we have the CM mode if we want to jump in the adventure right away:))
dekgol said:Are Mike_ar69 + Bo3b working on a fix or we waiting for developers assistance?


Yes, Mike was able to find the missing header information and was able to prototype this and actually fix the shadows. However, there are some decompiler issues present in 3DMigoto and will have to work with bo3b on this one to fix these issues so we can properly fix all the shaders (pretty much Dragon Age Inquisition again ^_^ ).

A fix will come at some point (when is ready). In the meantime we have the CM mode if we want to jump in the adventure right away:))

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Posted 05/20/2015 08:40 AM   
[quote="ToThePoint"][quote="Volnaiskra"]Hairworks looks fantastic, but I wish it utilised PhysX cards :([/quote] What on earth were they thinking, running PhysX off of the CPU. As a fan of PhysX, I'm grateful that it can at least be switched off. [/quote] Not sure if we're talking about the same thing, but actually, there are two physics systems. Hairworks (Geralt's hair, some NPCs and monster hair/fur) - uses main GPU only. Looks truly fantastic (best hair you've ever seen in a game - period), but at a hefty cost. Can be turned off PhysX (cloth, destruction effects) - is said to be locked to CPU, but DOES use dedicated PhysX card if you have one (though I only get about 9% gpu use max, so not much advantage to having dedicated card here). Looks good also. Can't be turned off at all.
ToThePoint said:
Volnaiskra said:Hairworks looks fantastic, but I wish it utilised PhysX cards :(


What on earth were they thinking, running PhysX off of the CPU. As a fan of PhysX, I'm grateful that it can at least be switched off.
Not sure if we're talking about the same thing, but actually, there are two physics systems.

Hairworks (Geralt's hair, some NPCs and monster hair/fur) - uses main GPU only. Looks truly fantastic (best hair you've ever seen in a game - period), but at a hefty cost. Can be turned off

PhysX (cloth, destruction effects) - is said to be locked to CPU, but DOES use dedicated PhysX card if you have one (though I only get about 9% gpu use max, so not much advantage to having dedicated card here). Looks good also. Can't be turned off at all.

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

Posted 05/20/2015 10:08 AM   
Howard canton Chance The Resolutiongo 1280x720? I Player Witz 3dtv Player. Thx
Howard canton Chance The Resolutiongo 1280x720? I Player Witz 3dtv Player. Thx

Posted 05/20/2015 10:36 AM   
I'm not sure of the details but HLSL decompiler should be able to work around by staying within ASM and using my ASM compiler in my wrapper. There would obviously be quite a bit of work involved.
I'm not sure of the details but HLSL decompiler should be able to work around by staying within ASM and using my ASM compiler in my wrapper. There would obviously be quite a bit of work involved.

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Posted 05/20/2015 11:01 AM   
@Flugan I've been thinking about hooking up your assembler for use with automated fixes (like a DX11 version of my shadertool.py). The 3Dmigoto decompiler is great for manual fixes, but far too risky to use in an automated fix where the results are not individually verified (for Unity games I extract all the shaders from the game files and therefore may fix some that I've never seen in use), whereas an assembler is much lower risk.
@Flugan I've been thinking about hooking up your assembler for use with automated fixes (like a DX11 version of my shadertool.py). The 3Dmigoto decompiler is great for manual fixes, but far too risky to use in an automated fix where the results are not individually verified (for Unity games I extract all the shaders from the game files and therefore may fix some that I've never seen in use), whereas an assembler is much lower risk.

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Posted 05/20/2015 11:18 AM   
@Volnaiskra You're quite right. I'm just in a huff as my third card isn't being given a proper workout. True enough about the Hairworks being physics but not PhysX of course. It just would have been nice if that had been taken care of on a dedicated card as well, leaving more processing power for rendering the rest of the game engine. Might see you in the PhysX forum about this one. :)
@Volnaiskra

You're quite right. I'm just in a huff as my third card isn't being given a proper workout. True enough about the Hairworks being physics but not PhysX of course. It just would have been nice if that had been taken care of on a dedicated card as well, leaving more processing power for rendering the rest of the game engine. Might see you in the PhysX forum about this one. :)

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Posted 05/20/2015 11:28 AM   
Witcher 3 is free for titan x owners http://www.guru3d.com/news-story/the-witcher-3-wild-hunt-free-for-titan-x-owners.html

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Posted 05/20/2015 12:05 PM   
Does anyone know why I can't find 1280x720 video option in the game (both in my PC monitor, or 3D Optoma Projector ?). I can find this setting available in any other games except witcher 3... Thank you !
Does anyone know why I can't find 1280x720 video option in the game (both in my PC monitor, or 3D Optoma Projector ?). I can find this setting available in any other games except witcher 3... Thank you !

Posted 05/20/2015 12:34 PM   
I have the same problem...use 3DTV Play and there is no 1280x720 resolution option. First game i see this s**t. Also i try forcing in the config file and use the 3dmigoto 1.1.6 version to force the resolution with no luck.
I have the same problem...use 3DTV Play and there is no 1280x720 resolution option. First game i see this s**t.

Also i try forcing in the config file and use the 3dmigoto 1.1.6 version to force the resolution with no luck.

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Posted 05/20/2015 02:13 PM   
yes,, what the hell no 1280x720p resolution, only 1280x768..... 1280x800 1280x1024
yes,, what the hell no 1280x720p resolution, only 1280x768..... 1280x800 1280x1024

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Posted 05/20/2015 02:54 PM   
I would expect the resolution thing to get patched by CDPR
I would expect the resolution thing to get patched by CDPR

Posted 05/20/2015 03:15 PM   
For those of you with a lot of power - you can change settings to this and get the max out of Visuals. Thanks A.l.e.X. [LevelOfDetail] SwarmHideDistance=400 DecalsHideDistance=160 DimmerHideDistance=120 DynamicDecalsHideDistance=40 StripeHideDistance=120 [General] ConfigVersion=1 [LoadingScreen/Editor] Disabled=false [LoadingOverlay/TCR] FadeOutCooldownExtraTime=1 FadeInSpinnerTime=1 NoninteractiveSpinnerTime=3 FadeOutSpinnerTime=1 NoninteractiveEndCooldown=1 [Visuals] InventoryBgColorScaleB=0.036 InventoryFixedLuminance=0.25 InventoryBgColorScaleG=0.034 MovieFramerate=30 GammaValue=1 InventoryBgColorScaleR=0.02 [Rendering] GrassDensity=3600 DecalsSpawnDistanceCutoff=10 TextureStreamingHeadsDistanceLimit=10 GlobalOceanTesselationFactor=128 TextureStreamingCharacterDistanceLimit=50 CascadeShadowFadeTreshold=1 CascadeShadowDistanceScale2=3 TextureStreamingDistanceLimit=40000 (your max GPUs memory) MaxCascadeCount=8 UseDynamicWaterSimulation=true TextureMemoryBudget=4000 CascadeShadowDistanceScale3=3 MeshLODDistanceScale=2 MaxSpotShadowSize=1024 ScaleformTextureUnstreamDelay=2.5 DecalsChance=1 TerrainReadAheadDistance=400 MaxTextureSize=1024 AtlasTextureDownscale=2 HairWorksLevel=2 TerrainScreenSpaceErrorThreshold=1.6 MaxTerrainShadowAtlasCount=8 MaxCubeShadowSize=1024 DetailTextureDownscale=2 TextureDownscale=2 TextureInFlightCountBudget=12 TerrainErrorMetricMultiplier=6 CascadeShadowmapSize=8192 CascadeShadowDistanceScale0=4 MeshRenderingDistanceScale=2 CascadeShadowQuality=4 CascadeShadowDistanceScale1=4 [Input/Gestures] EnableSwipe=true EnablePan=true EnableGestures=true EnablePinch=true [LoadingScreen] FadeInTime=3 SkipShowWithAnyKey=true GameRevealTime=3 SkipHideDelay=3 SkipInputDelay=0.25 FadeOutTime=1.5 SkipAutoshow=false [Engine] LimitFPS=60 [Rendering/SpeedTree] GrassGenerationEfficiency=0.001 GrassDistanceScale=6 FoliageDistanceScale=6 FoliageShadowDistanceScale=216 GrassRingSize=33554432 ...but you really need a lot of power.
For those of you with a lot of power - you can change settings to this and get the max out of Visuals.
Thanks A.l.e.X.


[LevelOfDetail]
SwarmHideDistance=400
DecalsHideDistance=160
DimmerHideDistance=120
DynamicDecalsHideDistance=40
StripeHideDistance=120
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=30
GammaValue=1
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=3600
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimit=10
GlobalOceanTesselationFactor=128
TextureStreamingCharacterDistanceLimit=50
CascadeShadowFadeTreshold=1
CascadeShadowDistanceScale2=3
TextureStreamingDistanceLimit=40000 (your max GPUs memory)
MaxCascadeCount=8
UseDynamicWaterSimulation=true
TextureMemoryBudget=4000
CascadeShadowDistanceScale3=3
MeshLODDistanceScale=2
MaxSpotShadowSize=1024
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=400
MaxTextureSize=1024
AtlasTextureDownscale=2
HairWorksLevel=2
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=8
MaxCubeShadowSize=1024
DetailTextureDownscale=2
TextureDownscale=2
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=6
CascadeShadowmapSize=8192
CascadeShadowDistanceScale0=4
MeshRenderingDistanceScale=2
CascadeShadowQuality=4
CascadeShadowDistanceScale1=4
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=60
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.001
GrassDistanceScale=6
FoliageDistanceScale=6
FoliageShadowDistanceScale=216
GrassRingSize=33554432

...but you really need a lot of power.
Game runs great on my Titan X in 4K. I'm running on ultra settings and still get over 60 FPS. (2D) Even with that Hair FX thing on. Should bode well for 3D vision performance if.......there is no GPU usage bug like GTA V where I can't use more then 30-35% of my GPU power.
Game runs great on my Titan X in 4K. I'm running on ultra settings and still get over 60 FPS. (2D) Even with that Hair FX thing on. Should bode well for 3D vision performance if.......there is no GPU usage bug like GTA V where I can't use more then 30-35% of my GPU power.

Posted 05/20/2015 05:17 PM   
[quote="Conan481"]Game runs great on my Titan X in 4K. I'm running on ultra settings and still get over 60 FPS. (2D) Even with that Hair FX thing on. Should bode well for 3D vision performance if.......there is no GPU usage bug like GTA V where I can't use more then 30-35% of my GPU power.[/quote] There is no gpu usage issue for me - both 980s running at 99%.
Conan481 said:Game runs great on my Titan X in 4K. I'm running on ultra settings and still get over 60 FPS. (2D) Even with that Hair FX thing on. Should bode well for 3D vision performance if.......there is no GPU usage bug like GTA V where I can't use more then 30-35% of my GPU power.

There is no gpu usage issue for me - both 980s running at 99%.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/20/2015 05:24 PM   
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