SuperDepth 3d
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[quote="Arioch1"][quote="zig11727"][quote="Arioch1"]Thanks again for the wonderful shader BlueSkyDefender! Is it possible to increase the depth even more beyond 30? I have been using the depth hack on my monitors for years and try to add as much depth as possible for 1st person games and 1st person/3rd person RPGs like Witcher 3 or Skyrim. I would like to try an really high number and work my way back down from there. Also, is there a way I can edit the shader so it always starts with the settings I prefer - like flip glasses on, and depth increase as default? Thanks![/quote] I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site Use the tutorial the first part of the tutorial will create a profile for the game. (save your settings)[/quote] Hmmm, I am a little slow today - I see reference to a tutorial when the game launches but I don't remember seeing that. Did I not install something for that maybe? I have the Reshade32.dll renamed to d3d11.dll and the SuperDepth3D.fx file installed, but that's it.[/quote] I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site BlueSkyDefender - does that assistant tool and the other shaders work with your newer ones still?
Arioch1 said:
zig11727 said:
Arioch1 said:Thanks again for the wonderful shader BlueSkyDefender!

Is it possible to increase the depth even more beyond 30? I have been using the depth hack on my monitors for years and try to add as much depth as possible for 1st person games and 1st person/3rd person RPGs like Witcher 3 or Skyrim. I would like to try an really high number and work my way back down from there.

Also, is there a way I can edit the shader so it always starts with the settings I prefer - like flip glasses on, and depth increase as default?

Thanks!


I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site
Use the tutorial the first part of the tutorial will create a profile for the game. (save your settings)


Hmmm, I am a little slow today - I see reference to a tutorial when the game launches but I don't remember seeing that. Did I not install something for that maybe? I have the Reshade32.dll renamed to d3d11.dll and the SuperDepth3D.fx file installed, but that's it.


I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site BlueSkyDefender - does that assistant tool and the other shaders work with your newer ones still?

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

#61
Posted 09/03/2016 03:29 AM   
[quote="Arioch1"]Thanks again for the wonderful shader BlueSkyDefender! Is it possible to increase the depth even more beyond 30? I have been using the depth hack on my monitors for years and try to add as much depth as possible for 1st person games and 1st person/3rd person RPGs like Witcher 3 or Skyrim. I would like to try an really high number and work my way back down from there. Also, is there a way I can edit the shader so it always starts with the settings I prefer - like flip glasses on, and depth increase as default? Thanks![/quote] Ok A small explanation is needed. You can override the depth slider. Just a fast double click and type in the amount you want. The problem with this is the warping in the image will be come severe. It will overtax the blur shader. Doing this will cause the halo effect to me more notice able. So if your going to do this you may want to turn off blur by setting it to 0 or Keep adjusting it past it's limit as well. One game where I override my own depth setting is in GTA V. I have set to 50 and blur adjusted appropriately. Ok so for games with a harsh depth limit you may want to add more depth by adjusting the depth map. Making your own depth map you need to understand Near and Far setting. Keep in mind All my depth maps are inverted. so you want whats Black closer and what white far. If some one can come up with a better depth map code this will improve the quality of my shader btw. I will here the base setting to the Custom Depth map code by Order. [code] //Custom One if (CustomDM == 1) { float cF = Far; //10+ float cN = Near;//1 depthM = (pow(abs(cN-depthM),cF)); } //Custom Two if (CustomDM == 2) { float cF = Far; //100+ float cN = Near; //0.01- depthM = cF / (1 + cF - (depthM/cN) * (1 - cF)); } //Custom Three if (CustomDM == 3) { float cF = Far;//0.025 float cN = Near;//1.0 depthM = (cN * cF / (cF + depthM * (cN - cF))); } //Custom Four if (CustomDM == 4) { float cF = Far;//1000000000 or 1 float cN = Near;//0 or 13 depthM = (exp(depthM * log(cF + cN)) - cN) / cF; } //Custom Five if (CustomDM == 5) { float cF = Far;//1 float cN = Near;//0.025 depthM = cN/(cN-cF) / ( depthM - cF/(cF-cN)); } [/code] since my Depth maps are all inverted so is the code. >.>..... The reason I have 5 is that They are the one that worked the best with my shader. I even have different one for weapon depth but that code still WIP. lets take a look at Depth code for Deus Ex. Mankind Divided. //Deus Ex: Mankind Divided. if (AltDepthMap == 21) { float cF = 100; float cN = 0.01; depthM = cF / (1 + cF - (depthM/cN) * (1 - cF)); } IT really Just Custom DM 2. Ok Other ways you can add a bit more is adjust perspective slider to bring the image in or out. The Hard way is to adjust the code. I placed limits to reduce warping and the random samples needed to fill the empty space. I can increase the depth way more and have it look close to Geometry 3d But with Giant Holes in the image and strong halos. If you guys like I can release the code to the one that has Way more depth. But, I don't think it be something people would enjoy. Maybe fun to test out. There are other ways to do re-projection. Mine Based on Crysis 3 Code as listed in the Shader to where I got it. As for the shader saving the settings. It's really Reshade that has that feature try running the new tutorial.
Arioch1 said:Thanks again for the wonderful shader BlueSkyDefender!

Is it possible to increase the depth even more beyond 30? I have been using the depth hack on my monitors for years and try to add as much depth as possible for 1st person games and 1st person/3rd person RPGs like Witcher 3 or Skyrim. I would like to try an really high number and work my way back down from there.

Also, is there a way I can edit the shader so it always starts with the settings I prefer - like flip glasses on, and depth increase as default?

Thanks!


Ok A small explanation is needed. You can override the depth slider. Just a fast double click and type in the amount you want. The problem with this is the warping in the image will be come severe. It will overtax the blur shader.

Doing this will cause the halo effect to me more notice able. So if your going to do this you may want to turn off blur by setting it to 0 or Keep adjusting it past it's limit as well.

One game where I override my own depth setting is in GTA V. I have set to 50 and blur adjusted appropriately.

Ok so for games with a harsh depth limit you may want to add more depth by adjusting the depth map. Making your own depth map you need to understand Near and Far setting. Keep in mind All my depth maps are inverted. so you want whats Black closer and what white far.

If some one can come up with a better depth map code this will improve the quality of my shader btw.

I will here the base setting to the Custom Depth map code by Order.

//Custom One
if (CustomDM == 1)
{
float cF = Far; //10+
float cN = Near;//1
depthM = (pow(abs(cN-depthM),cF));
}

//Custom Two
if (CustomDM == 2)
{
float cF = Far; //100+
float cN = Near; //0.01-
depthM = cF / (1 + cF - (depthM/cN) * (1 - cF));
}

//Custom Three
if (CustomDM == 3)
{
float cF = Far;//0.025
float cN = Near;//1.0
depthM = (cN * cF / (cF + depthM * (cN - cF)));
}

//Custom Four
if (CustomDM == 4)
{
float cF = Far;//1000000000 or 1
float cN = Near;//0 or 13
depthM = (exp(depthM * log(cF + cN)) - cN) / cF;
}

//Custom Five
if (CustomDM == 5)
{
float cF = Far;//1
float cN = Near;//0.025
depthM = cN/(cN-cF) / ( depthM - cF/(cF-cN));
}


since my Depth maps are all inverted so is the code. >.>.....

The reason I have 5 is that They are the one that worked the best with my shader. I even have different one for weapon depth but that code still WIP.


lets take a look at Depth code for Deus Ex. Mankind Divided.

//Deus Ex: Mankind Divided.
if (AltDepthMap == 21)
{
float cF = 100;
float cN = 0.01;
depthM = cF / (1 + cF - (depthM/cN) * (1 - cF));
}

IT really Just Custom DM 2.

Ok Other ways you can add a bit more is adjust perspective slider to bring the image in or out.

The Hard way is to adjust the code. I placed limits to reduce warping and the random samples needed to fill the empty space.

I can increase the depth way more and have it look close to Geometry 3d But with Giant Holes in the image and strong halos. If you guys like I can release the code to the one that has Way more depth. But, I don't think it be something people would enjoy. Maybe fun to test out.

There are other ways to do re-projection. Mine Based on Crysis 3 Code as listed in the Shader to where I got it.

As for the shader saving the settings. It's really Reshade that has that feature try running the new tutorial.

#62
Posted 09/03/2016 03:51 AM   
That's great - I like how your shader is very customizable. I will fiddle around with it over the weekend. :)
That's great - I like how your shader is very customizable. I will fiddle around with it over the weekend. :)

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

#63
Posted 09/03/2016 04:00 AM   
[quote="Arioch1"][quote="Arioch1"][quote="zig11727"][quote="Arioch1"]Thanks again for the wonderful shader BlueSkyDefender! Is it possible to increase the depth even more beyond 30? I have been using the depth hack on my monitors for years and try to add as much depth as possible for 1st person games and 1st person/3rd person RPGs like Witcher 3 or Skyrim. I would like to try an really high number and work my way back down from there. Also, is there a way I can edit the shader so it always starts with the settings I prefer - like flip glasses on, and depth increase as default? Thanks![/quote] I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site Use the tutorial the first part of the tutorial will create a profile for the game. (save your settings)[/quote] Hmmm, I am a little slow today - I see reference to a tutorial when the game launches but I don't remember seeing that. Did I not install something for that maybe? I have the Reshade32.dll renamed to d3d11.dll and the SuperDepth3D.fx file installed, but that's it.[/quote] I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site BlueSkyDefender - does that assistant tool and the other shaders work with your newer ones still?[/quote] I am working on a back port but if you want to use the new updates as they come out use rehsade 3.0..... http://reshade.me/ If you want too use reshade 3.0 All you need now is SuperDepth3D.fx Download this from github.com/BlueSkyDefender/Depth3D Click on the Green Button on the side and download the Zip Unzip it and go the folder called Shader in there you will shaders a folder and ignore the Alternative shader folder. Select the Shader SuperDepth3D.fx Ok, Drag this in to the folder of the game you want to run it in where the EXE is. Ok now, you need to download the reshade 3.0 from this link. Beta #5: http://reshade.me/ at the bottom of the page. Extract this and you should get a folder with 3 things. 1 executable and 2 .dlls Click on Reshade_Setup.exe click on select game. Find the folder where the Game exe is and select it. Now select the API DX8/DX9/DX10+/OpenGL After that click on Run or close it and go to Steam or the Launch Icon on your desktop. Then start your game there. Now in game Press Shift+F2. Follow the tutorial or not. Then select my shader. Select the depth map. Then play the game. That or if you still want too use reshade 2.0. I also have a repacked version of my shader. It lacks Depth Map view since it's not useful in this version of the shader since alt-tabbing can cause the game to crash and changing setting in real-time is a pain. Reshade 2.0 repacked release. Ok I have it Back ported to 2.0 Here is the link http://www.mediafire.com/download/97w9q5a3dha9cq6/ReShade_2.0.3f1_Super_DepthMap_3D_v1.8.5_Repack.zip Back Port Tested with Alien Isolation [img]https://cdn.pbrd.co/images/glWxDJw6n.jpg[/img] Please enjoy.
Arioch1 said:
Arioch1 said:
zig11727 said:
Arioch1 said:Thanks again for the wonderful shader BlueSkyDefender!

Is it possible to increase the depth even more beyond 30? I have been using the depth hack on my monitors for years and try to add as much depth as possible for 1st person games and 1st person/3rd person RPGs like Witcher 3 or Skyrim. I would like to try an really high number and work my way back down from there.

Also, is there a way I can edit the shader so it always starts with the settings I prefer - like flip glasses on, and depth increase as default?

Thanks!




I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site
Use the tutorial the first part of the tutorial will create a profile for the game. (save your settings)


Hmmm, I am a little slow today - I see reference to a tutorial when the game launches but I don't remember seeing that. Did I not install something for that maybe? I have the Reshade32.dll renamed to d3d11.dll and the SuperDepth3D.fx file installed, but that's it.


I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site BlueSkyDefender - does that assistant tool and the other shaders work with your newer ones still?


I am working on a back port but if you want to use the new updates as they come out use rehsade 3.0.....

http://reshade.me/


If you want too use reshade 3.0

All you need now is SuperDepth3D.fx
Download this from github.com/BlueSkyDefender/Depth3D Click on the Green Button on the side and download the Zip
Unzip it and go the folder called Shader in there you will shaders a folder and ignore the Alternative shader folder.
Select the Shader SuperDepth3D.fx

Ok, Drag this in to the folder of the game you want to run it in where the EXE is.

Ok now, you need to download the reshade 3.0 from this link. Beta #5: http://reshade.me/ at the bottom of the page.

Extract this and you should get a folder with 3 things. 1 executable and 2 .dlls
Click on Reshade_Setup.exe click on select game.
Find the folder where the Game exe is and select it.
Now select the API DX8/DX9/DX10+/OpenGL
After that click on Run or close it and go to Steam or the Launch Icon on your desktop. Then start your game there.
Now in game Press Shift+F2.
Follow the tutorial or not.
Then select my shader.
Select the depth map.
Then play the game.

That or if you still want too use reshade 2.0. I also have a repacked version of my shader. It lacks Depth Map view since it's not useful in this version of the shader since alt-tabbing can cause the game to crash and changing setting in real-time is a pain.

Reshade 2.0 repacked release.

Ok I have it Back ported to 2.0 Here is the link
http://www.mediafire.com/download/97w9q5a3dha9cq6/ReShade_2.0.3f1_Super_DepthMap_3D_v1.8.5_Repack.zip


Back Port Tested with Alien Isolation
Image

Please enjoy.

#64
Posted 09/03/2016 04:04 AM   
[quote="bo3b"][quote="BlueSkyDefender"]Yes I know Deus Ex: Mankind Divided has a built in Side By Side 3D. But, My head Hurts when I play that game with there built in 3D. It's to hard on me :(..... Let me know if you want me to share m profile for this game.[/quote] Not sure what that would be from, but the in-game depth and convergence settings for DE:MD are in a different spot. The normal Ctrl keys don't work. And the default is too strong I think. Even as a 5 year 3D veteran I had to turn it down a bit.[/quote] Anything around 15% to 20% is kind of ok and anything beyond hurts my head. Setting I used. StereoSeparation 15%-20% Edited the registry settings. StereoPopOut = 750 (decimal) StereoNearSeparationMultiplier = 350 (decimal) It just makes my eyes tired for some reason.
bo3b said:
BlueSkyDefender said:Yes I know Deus Ex: Mankind Divided has a built in Side By Side 3D. But, My head Hurts when I play that game with there built in 3D. It's to hard on me :(..... Let me know if you want me to share m profile for this game.

Not sure what that would be from, but the in-game depth and convergence settings for DE:MD are in a different spot. The normal Ctrl keys don't work. And the default is too strong I think. Even as a 5 year 3D veteran I had to turn it down a bit.


Anything around 15% to 20% is kind of ok and anything beyond hurts my head.

Setting I used.

StereoSeparation 15%-20%

Edited the registry settings.

StereoPopOut = 750 (decimal)
StereoNearSeparationMultiplier = 350 (decimal)

It just makes my eyes tired for some reason.

#65
Posted 09/03/2016 07:00 AM   
@BlueSkyDefender: Big thank you for the repack for Reshade 2.0;) Much appreciated!
@BlueSkyDefender:

Big thank you for the repack for Reshade 2.0;) Much appreciated!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#66
Posted 09/03/2016 01:25 PM   
This looks really cool. How would you guys compare this to Nvidia Compatibility mode, or tridef power 3D? Does it work on every game? I'd love to play Abzu in 3D if possible. Slightly off topic, but would it ever be possible to make 3D vision fixes output in TAB or SBS WITHOUT activating 3D vision? This would probably increase performance by a substantial margin as 3D vision driver is really bottlenecking performance with it's 3 CPU core limit nonsense.
This looks really cool.

How would you guys compare this to Nvidia Compatibility mode, or tridef power 3D?

Does it work on every game? I'd love to play Abzu in 3D if possible.

Slightly off topic, but would it ever be possible to make 3D vision fixes output in TAB or SBS WITHOUT activating 3D vision? This would probably increase performance by a substantial margin as 3D vision driver is really bottlenecking performance with it's 3 CPU core limit nonsense.

#67
Posted 09/03/2016 02:14 PM   
[quote="TsaebehT"]@Arioch1 [quote="zig"]Rename Reshade32.dll to d3d9.dll Rename Reshade64.dll to d3d11.dll[/quote]@zig Thanks for the instructions... off to go give it a try. :)[/quote]I just wanted to clarify that the Reshade32/64.dlls are just that, 32 and 64-bit versions of ReShade. They don't specifically have to be renamed d3d9.dll and d3d11.dll, they can both be renamed to d3d8.dll, d3d9.dll, d3d10.dll, d3d11.dll, OpenGL32.dll [s]and OpenGL64.dll[/s] according to what game you're using them on. I was able to play Oddworld Stranger's Wrath [and Stubbs the Zombie] using the 32-bit version and renaming it to OpenGL32.dll.
TsaebehT said:@Arioch1
zig said:Rename Reshade32.dll to d3d9.dll
Rename Reshade64.dll to d3d11.dll
@zig
Thanks for the instructions... off to go give it a try. :)
I just wanted to clarify that the Reshade32/64.dlls are just that, 32 and 64-bit versions of ReShade.

They don't specifically have to be renamed d3d9.dll and d3d11.dll, they can both be renamed to d3d8.dll, d3d9.dll, d3d10.dll, d3d11.dll, OpenGL32.dll and OpenGL64.dll according to what game you're using them on.

I was able to play Oddworld Stranger's Wrath [and Stubbs the Zombie] using the 32-bit version and renaming it to OpenGL32.dll.
#68
Posted 09/04/2016 01:10 AM   
Just to clarify a bit of confusion: There is no OpenGL64.dll. Why? Well, I don't know:)) They still use the same Library name for both 32 bit and 64 bit version ;) The 64-bit version of OpenGL still uses the same name;) (OpenGL32.dll) ^_^
Just to clarify a bit of confusion:
There is no OpenGL64.dll. Why? Well, I don't know:)) They still use the same Library name for both 32 bit and 64 bit version ;)

The 64-bit version of OpenGL still uses the same name;) (OpenGL32.dll) ^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#69
Posted 09/04/2016 01:17 AM   
[quote="BlueSkyDefender"][quote="Arioch1"][quote="Arioch1"][quote="zig11727"][quote="Arioch1"]Thanks again for the wonderful shader BlueSkyDefender! Is it possible to increase the depth even more beyond 30? I have been using the depth hack on my monitors for years and try to add as much depth as possible for 1st person games and 1st person/3rd person RPGs like Witcher 3 or Skyrim. I would like to try an really high number and work my way back down from there. Also, is there a way I can edit the shader so it always starts with the settings I prefer - like flip glasses on, and depth increase as default? Thanks![/quote] I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site Use the tutorial the first part of the tutorial will create a profile for the game. (save your settings)[/quote] Hmmm, I am a little slow today - I see reference to a tutorial when the game launches but I don't remember seeing that. Did I not install something for that maybe? I have the Reshade32.dll renamed to d3d11.dll and the SuperDepth3D.fx file installed, but that's it.[/quote] I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site BlueSkyDefender - does that assistant tool and the other shaders work with your newer ones still?[/quote] I am working on a back port but if you want to use the new updates as they come out use rehsade 3.0..... http://reshade.me/ If you want too use reshade 3.0 All you need now is SuperDepth3D.fx Download this from github.com/BlueSkyDefender/Depth3D Click on the Green Button on the side and download the Zip Unzip it and go the folder called Shader in there you will shaders a folder and ignore the Alternative shader folder. Select the Shader SuperDepth3D.fx Ok, Drag this in to the folder of the game you want to run it in where the EXE is. Ok now, you need to download the reshade 3.0 from this link. Beta #5: http://reshade.me/ at the bottom of the page. Extract this and you should get a folder with 3 things. 1 executable and 2 .dlls Click on Reshade_Setup.exe click on select game. Find the folder where the Game exe is and select it. Now select the API DX8/DX9/DX10+/OpenGL After that click on Run or close it and go to Steam or the Launch Icon on your desktop. Then start your game there. Now in game Press Shift+F2. Follow the tutorial or not. Then select my shader. Select the depth map. Then play the game. That or if you still want too use reshade 2.0. I also have a repacked version of my shader. It lacks Depth Map view since it's not useful in this version of the shader since alt-tabbing can cause the game to crash and changing setting in real-time is a pain. Reshade 2.0 repacked release. Ok I have it Back ported to 2.0 Here is the link http://www.mediafire.com/download/97w9q5a3dha9cq6/ReShade_2.0.3f1_Super_DepthMap_3D_v1.8.5_Repack.zip Back Port Tested with Alien Isolation [img]https://cdn.pbrd.co/images/glWxDJw6n.jpg[/img] Please enjoy.[/quote] Hey, so I have 2 shaders that that are awesome that have been updated and when they were, they were not so awesome anymore. Since this version is a bit more organized, if I give you those 2 shaders, could you do a special conversion so that they'll work in 2.0 since it looks neater? Even having it just read from the 2 files would do, I don't care about them being prettied up and organized like the rest of them. When I tried to do it, there were red letters on screen saying things aren't compatible.
BlueSkyDefender said:
Arioch1 said:
Arioch1 said:
zig11727 said:
Arioch1 said:Thanks again for the wonderful shader BlueSkyDefender!

Is it possible to increase the depth even more beyond 30? I have been using the depth hack on my monitors for years and try to add as much depth as possible for 1st person games and 1st person/3rd person RPGs like Witcher 3 or Skyrim. I would like to try an really high number and work my way back down from there.

Also, is there a way I can edit the shader so it always starts with the settings I prefer - like flip glasses on, and depth increase as default?

Thanks!




I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site
Use the tutorial the first part of the tutorial will create a profile for the game. (save your settings)


Hmmm, I am a little slow today - I see reference to a tutorial when the game launches but I don't remember seeing that. Did I not install something for that maybe? I have the Reshade32.dll renamed to d3d11.dll and the SuperDepth3D.fx file installed, but that's it.


I feel silly for quoting myself but I found the repack that has Reshade Assistant on your old site BlueSkyDefender - does that assistant tool and the other shaders work with your newer ones still?


I am working on a back port but if you want to use the new updates as they come out use rehsade 3.0.....

http://reshade.me/


If you want too use reshade 3.0

All you need now is SuperDepth3D.fx
Download this from github.com/BlueSkyDefender/Depth3D Click on the Green Button on the side and download the Zip
Unzip it and go the folder called Shader in there you will shaders a folder and ignore the Alternative shader folder.
Select the Shader SuperDepth3D.fx

Ok, Drag this in to the folder of the game you want to run it in where the EXE is.

Ok now, you need to download the reshade 3.0 from this link. Beta #5: http://reshade.me/ at the bottom of the page.

Extract this and you should get a folder with 3 things. 1 executable and 2 .dlls
Click on Reshade_Setup.exe click on select game.
Find the folder where the Game exe is and select it.
Now select the API DX8/DX9/DX10+/OpenGL
After that click on Run or close it and go to Steam or the Launch Icon on your desktop. Then start your game there.
Now in game Press Shift+F2.
Follow the tutorial or not.
Then select my shader.
Select the depth map.
Then play the game.

That or if you still want too use reshade 2.0. I also have a repacked version of my shader. It lacks Depth Map view since it's not useful in this version of the shader since alt-tabbing can cause the game to crash and changing setting in real-time is a pain.

Reshade 2.0 repacked release.

Ok I have it Back ported to 2.0 Here is the link
http://www.mediafire.com/download/97w9q5a3dha9cq6/ReShade_2.0.3f1_Super_DepthMap_3D_v1.8.5_Repack.zip


Back Port Tested with Alien Isolation
Image

Please enjoy.


Hey, so I have 2 shaders that that are awesome that have been updated and when they were, they were not so awesome anymore. Since this version is a bit more organized, if I give you those 2 shaders, could you do a special conversion so that they'll work in 2.0 since it looks neater? Even having it just read from the 2 files would do, I don't care about them being prettied up and organized like the rest of them. When I tried to do it, there were red letters on screen saying things aren't compatible.

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#70
Posted 09/04/2016 08:25 PM   
BlueSkyDefender, I also want to thank you for the Reshade 2.0 Repack. I really like the flexibility of tweaking settings in your shader. I have been messing around a lot with Witcher 3 and found I really like the settings of -40 on Perspective, 50 for Depth, and 0.10 on the Blur seems like the best match for those settings for me. I am using DM14 and with everything set this way I get excellent depth with a good amount of pop-up. I tested this shader on Risen 3 and found DM6 to work pretty well. I am going to restart NG+ on WItcher 3 playing in 3D on my 4KTV. :)
BlueSkyDefender, I also want to thank you for the Reshade 2.0 Repack.

I really like the flexibility of tweaking settings in your shader. I have been messing around a lot with Witcher 3 and found I really like the settings of -40 on Perspective, 50 for Depth, and 0.10 on the Blur seems like the best match for those settings for me. I am using DM14 and with everything set this way I get excellent depth with a good amount of pop-up.

I tested this shader on Risen 3 and found DM6 to work pretty well.

I am going to restart NG+ on WItcher 3 playing in 3D on my 4KTV. :)

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

#71
Posted 09/04/2016 08:27 PM   
[quote="Conan481"]This looks really cool. How would you guys compare this to Nvidia Compatibility mode, or tridef power 3D? Does it work on every game? I'd love to play Abzu in 3D if possible. Slightly off topic, but would it ever be possible to make 3D vision fixes output in TAB or SBS WITHOUT activating 3D vision? This would probably increase performance by a substantial margin as 3D vision driver is really bottlenecking performance with it's 3 CPU core limit nonsense.[/quote] BlueSkyDefender mentioned that the game needs to have depthmap information for this to work and some games do not. You also will need to find the either right depthmap setting or make one on your own that you can save. It's not that complicated as I am probably making it sound though. I have only tested two games so far, Witcher 3 and Risen 3, but if I would put it on a scale of 1-10 with the existing compatibility mode from Nvidia as a 1 and perfect community fix as a 10, then I would rank this as a 7 at least - it's that good. It's nice being able to tweak depth and other settings. The halo effect is seriously reduced from the existing method that Nvidia uses. Performance is excellent also. As good as the 3DMigoto fix for Witcher 3 is, I can't play in 3D at 4K resolution, even with my dual 1080GTX cards. With this shader I am getting around 60FPS at all times on my gorgeous Samsung TV. :)
Conan481 said:This looks really cool.

How would you guys compare this to Nvidia Compatibility mode, or tridef power 3D?

Does it work on every game? I'd love to play Abzu in 3D if possible.

Slightly off topic, but would it ever be possible to make 3D vision fixes output in TAB or SBS WITHOUT activating 3D vision? This would probably increase performance by a substantial margin as 3D vision driver is really bottlenecking performance with it's 3 CPU core limit nonsense.


BlueSkyDefender mentioned that the game needs to have depthmap information for this to work and some games do not. You also will need to find the either right depthmap setting or make one on your own that you can save. It's not that complicated as I am probably making it sound though.

I have only tested two games so far, Witcher 3 and Risen 3, but if I would put it on a scale of 1-10 with the existing compatibility mode from Nvidia as a 1 and perfect community fix as a 10, then I would rank this as a 7 at least - it's that good. It's nice being able to tweak depth and other settings. The halo effect is seriously reduced from the existing method that Nvidia uses. Performance is excellent also. As good as the 3DMigoto fix for Witcher 3 is, I can't play in 3D at 4K resolution, even with my dual 1080GTX cards. With this shader I am getting around 60FPS at all times on my gorgeous Samsung TV. :)

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

#72
Posted 09/04/2016 08:41 PM   
[quote="Shinra358"] Hey, so I have 2 shaders that that are awesome that have been updated and when they were, they were not so awesome anymore. Since this version is a bit more organized, if I give you those 2 shaders, could you do a special conversion so that they'll work in 2.0 since it looks neater? Even having it just read from the 2 files would do, I don't care about them being prettied up and organized like the rest of them. When I tried to do it, there were red letters on screen saying things aren't compatible.[/quote] List the shader name and version number. Because I did try different methods of Depth Map Conversions. Every one perceives things differently. But, at one time I even had Alternate eye depth maps as a way to get around Near and Mid pop problem. But, I was scared this would cause eye strain so I abandon that for now. Please give me the information on the shaders you used thank you. But, if your talking about someone elses shader I may not be able or may not be allowed unless I get permission to do so. Just give me more information.
Shinra358 said:

Hey, so I have 2 shaders that that are awesome that have been updated and when they were, they were not so awesome anymore. Since this version is a bit more organized, if I give you those 2 shaders, could you do a special conversion so that they'll work in 2.0 since it looks neater? Even having it just read from the 2 files would do, I don't care about them being prettied up and organized like the rest of them. When I tried to do it, there were red letters on screen saying things aren't compatible.


List the shader name and version number. Because I did try different methods of Depth Map Conversions. Every one perceives things differently.

But, at one time I even had Alternate eye depth maps as a way to get around Near and Mid pop problem. But, I was scared this would cause eye strain so I abandon that for now.

Please give me the information on the shaders you used thank you. But, if your talking about someone elses shader I may not be able or may not be allowed unless I get permission to do so.

Just give me more information.

#73
Posted 09/04/2016 09:14 PM   
Yes, I'm talking about someone else's shader. Theyve updated them since, but I like these particular ones better than the new versions. Oh, I wasn't talking about for the public, I just needed help trying to get reshade to use them as is for 2.0. They aren't online anymore but I could upload them to have you take a look at it. Is that cool? Sent to pm
Yes, I'm talking about someone else's shader. Theyve updated them since, but I like these particular ones better than the new versions. Oh, I wasn't talking about for the public, I just needed help trying to get reshade to use them as is for 2.0. They aren't online anymore but I could upload them to have you take a look at it. Is that cool?

Sent to pm

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#74
Posted 09/04/2016 09:23 PM   
[quote="Shinra358"]Yes, I'm talking about someone else's shader. Theyve updated them since, but I like these particular ones better than the new versions. Oh, I wasn't talking about for the public, I just needed help trying to get reshade to use them as is for 2.0. They aren't online anymore but I could upload them to have you take a look at it. Is that cool? Sent to pm[/quote] I can take a look at them but no guarantee you may want to post this on my reshade forums since it pertains to that.
Shinra358 said:Yes, I'm talking about someone else's shader. Theyve updated them since, but I like these particular ones better than the new versions. Oh, I wasn't talking about for the public, I just needed help trying to get reshade to use them as is for 2.0. They aren't online anymore but I could upload them to have you take a look at it. Is that cool?

Sent to pm


I can take a look at them but no guarantee you may want to post this on my reshade forums since it pertains to that.

#75
Posted 09/04/2016 09:42 PM   
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