http://store.steampowered.com/app/439190/ $14.99
Steam Description...
Stories: The Path of Destinies is an Action-RPG, an enchanted storybook filled with madcap fantasy tales, each told by a zippy narrator attuned to the player’s choices and actions.
https://www.gog.com/game/stories_the_path_of_destinies currently $10.49 on sale.
https://www.youtube.com/watch?v=DviW1ecQHv4
4everAwake mentioned that he will be looking at this game, so chances for a fix are good with the recent advances in by DarkStarSword in fixing UE4 games, used by DHR in "The Park"
[quote="4everAwake"]Thank you for fixing this DHR & DarkStarSword! There's a few UE4 games I also want to try my hand at (Stories: The Path of Destinies, Fortified). Do you guys mind if I use this fix as a guide? [/quote]
[url]https://forums.geforce.com/default/topic/926243/3d-vision/the-park-3d-vision/post/4885280/#4885280[/url]
Stories: The Path of Destinies is an Action-RPG, an enchanted storybook filled with madcap fantasy tales, each told by a zippy narrator attuned to the player’s choices and actions.
4everAwake mentioned that he will be looking at this game, so chances for a fix are good with the recent advances in by DarkStarSword in fixing UE4 games, used by DHR in "The Park"
4everAwake said:Thank you for fixing this DHR & DarkStarSword! There's a few UE4 games I also want to try my hand at (Stories: The Path of Destinies, Fortified). Do you guys mind if I use this fix as a guide?
Just came back to this one. I really love this game - beautiful to look at and an excellent branching, "choose your own adventure" style.
I am using the Wither 3 CM profile. With convergence cranked up, it really looks nice, but warps when the camera zooms in for fight scenes and some cut scenes.
It would really benefit from a proper fix if anyone is interested.
Just came back to this one. I really love this game - beautiful to look at and an excellent branching, "choose your own adventure" style.
I am using the Wither 3 CM profile. With convergence cranked up, it really looks nice, but warps when the camera zooms in for fight scenes and some cut scenes.
It would really benefit from a proper fix if anyone is interested.
Somewhat unrelated to topic, anyone know what has happened to D-Man11? Until several months ago, he has been one of this forum's more prolific posters.
Somewhat unrelated to topic, anyone know what has happened to D-Man11? Until several months ago, he has been one of this forum's more prolific posters.
It's on sale on GOG right now. I bought it and I'm fixing it. I fixed decals and other UE4 typical stuff, but I'm having a bit of a hard time with ingame shadows, which are different than the ones at the title screen (the usual easy shadows). They seem made by a compute shader (which I'll try to stereoize today with profile settings), which when present in the folder makes shadows not show...
But with DarkStarSword doing a general UE4 fix soon... I might pause this and continue with my other WIP fixes (the list keeps getting bigger, lol).
It's on sale on GOG right now. I bought it and I'm fixing it. I fixed decals and other UE4 typical stuff, but I'm having a bit of a hard time with ingame shadows, which are different than the ones at the title screen (the usual easy shadows). They seem made by a compute shader (which I'll try to stereoize today with profile settings), which when present in the folder makes shadows not show...
But with DarkStarSword doing a general UE4 fix soon... I might pause this and continue with my other WIP fixes (the list keeps getting bigger, lol).
@masterotaku
If the Shadows/Lights is CS, take a look at this shaders... some UE4 games use it. Hope this helps!
[url]https://github.com/DarkStarSword/3d-fixes/blob/master/The%20Park/ShaderFixes/8c220dd277c2e481-cs.txt[/url]
Thank you! I will do that once I'm home. The game takes a long time to start and alt+tab makes it crash, so testing things takes more time than I like. Maybe it's another shader what disabled shadows, I don't know. I have to check it.
I'll also do options for motion blur, DoF and bloom, if they are easy to do.
Thank you! I will do that once I'm home. The game takes a long time to start and alt+tab makes it crash, so testing things takes more time than I like. Maybe it's another shader what disabled shadows, I don't know. I have to check it.
I'll also do options for motion blur, DoF and bloom, if they are easy to do.
Thanks Masterotaku! As an FYI, it took me six "bad" endings before I got the "good" one and there are 25 possible endings. It took me 11 hours to get the "good" ending and 33/37 Achievements.
Thanks Masterotaku! As an FYI, it took me six "bad" endings before I got the "good" one and there are 25 possible endings. It took me 11 hours to get the "good" ending and 33/37 Achievements.
Steam Description...
Stories: The Path of Destinies is an Action-RPG, an enchanted storybook filled with madcap fantasy tales, each told by a zippy narrator attuned to the player’s choices and actions.
https://www.gog.com/game/stories_the_path_of_destinies currently $10.49 on sale.
4everAwake mentioned that he will be looking at this game, so chances for a fix are good with the recent advances in by DarkStarSword in fixing UE4 games, used by DHR in "The Park"
https://forums.geforce.com/default/topic/926243/3d-vision/the-park-3d-vision/post/4885280/#4885280
I am using the Wither 3 CM profile. With convergence cranked up, it really looks nice, but warps when the camera zooms in for fight scenes and some cut scenes.
It would really benefit from a proper fix if anyone is interested.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
But with DarkStarSword doing a general UE4 fix soon... I might pause this and continue with my other WIP fixes (the list keeps getting bigger, lol).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
If the Shadows/Lights is CS, take a look at this shaders... some UE4 games use it. Hope this helps!
https://github.com/DarkStarSword/3d-fixes/blob/master/The%20Park/ShaderFixes/8c220dd277c2e481-cs.txt
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I'll also do options for motion blur, DoF and bloom, if they are easy to do.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com