Blog post: [url]http://helixmod.blogspot.com.es/2017/12/dragon-ball-xenoverse-2.html[/url]
Old content of this post:
Current WIP version (7): [url]https://s3.amazonaws.com/masterotaku/Dragon+Ball+Xenoverse+2/dbxv2_wip7.7z[/url]
Unzip it in the "DB Xenoverse 2\bin" folder. You need to have EAC disabled (move "DB Xenoverse 2\EasyAntiCheat\EasyAntiCheat_x64.dll" somewhere else. So yeah, no online modes with the fix).
I still need to do more testing, to check all special attacks and battle stages. But all I found is fixed (haloing, refraction, reflections, distortion effects, etc). Well, there's a certain distortion/wave effect (when you stop charging ki) that applies its effect differently depending on the X axis of the screen, even after fixing its position...
Hotkeys (all effects are at default state when you boot the game):
- F1: convergence presets.
- F2: HUD depth presets.
- F3: HUD toggle.
- F4: environment cel shading strength presets.
- F5: characters cel shading strength presets.
- F6: bloom toggle.
- 3 (not the numpad): environment texture sharpening presets.
- 4 (not the numpad): distant depth of field toggle, which appears even with DoF off (like Shenron in the distance).
I'll publish the fix once I have access to all stages and at least most characters.
Edit (WIP 6): added another cel shading shader for the main character that appeared in one cutscene.
Edit (WIP 7): added another cel shading shader for the Janemba stage, and also a haloing fix for one effect there.
Unzip it in the "DB Xenoverse 2\bin" folder. You need to have EAC disabled (move "DB Xenoverse 2\EasyAntiCheat\EasyAntiCheat_x64.dll" somewhere else. So yeah, no online modes with the fix).
I still need to do more testing, to check all special attacks and battle stages. But all I found is fixed (haloing, refraction, reflections, distortion effects, etc). Well, there's a certain distortion/wave effect (when you stop charging ki) that applies its effect differently depending on the X axis of the screen, even after fixing its position...
Hotkeys (all effects are at default state when you boot the game):
- F1: convergence presets.
- F2: HUD depth presets.
- F3: HUD toggle.
- F4: environment cel shading strength presets.
- F5: characters cel shading strength presets.
- F6: bloom toggle.
- 3 (not the numpad): environment texture sharpening presets.
- 4 (not the numpad): distant depth of field toggle, which appears even with DoF off (like Shenron in the distance).
I'll publish the fix once I have access to all stages and at least most characters.
Edit (WIP 6): added another cel shading shader for the main character that appeared in one cutscene.
Edit (WIP 7): added another cel shading shader for the Janemba stage, and also a haloing fix for one effect there.
The fix is almost done. I think I'll release it on Monday.
I've fixed a few other effects, including one that appears for just two seconds in a cutscene, and the ki charging wave that was half fixed before.
I'll experiment more with the only remaining effect to fix and then probably give up and offer a hotkey to half fix it in two different ways or disable it. It's like the effect I couldn't fix in Final Fantasy X/X-2.
The fix is almost done. I think I'll release it on Monday.
I've fixed a few other effects, including one that appears for just two seconds in a cutscene, and the ki charging wave that was half fixed before.
I'll experiment more with the only remaining effect to fix and then probably give up and offer a hotkey to half fix it in two different ways or disable it. It's like the effect I couldn't fix in Final Fantasy X/X-2.
Old content of this post:
Current WIP version (7): https://s3.amazonaws.com/masterotaku/Dragon+Ball+Xenoverse+2/dbxv2_wip7.7z
Unzip it in the "DB Xenoverse 2\bin" folder. You need to have EAC disabled (move "DB Xenoverse 2\EasyAntiCheat\EasyAntiCheat_x64.dll" somewhere else. So yeah, no online modes with the fix).
I still need to do more testing, to check all special attacks and battle stages. But all I found is fixed (haloing, refraction, reflections, distortion effects, etc). Well, there's a certain distortion/wave effect (when you stop charging ki) that applies its effect differently depending on the X axis of the screen, even after fixing its position...
Hotkeys (all effects are at default state when you boot the game):
- F1: convergence presets.
- F2: HUD depth presets.
- F3: HUD toggle.
- F4: environment cel shading strength presets.
- F5: characters cel shading strength presets.
- F6: bloom toggle.
- 3 (not the numpad): environment texture sharpening presets.
- 4 (not the numpad): distant depth of field toggle, which appears even with DoF off (like Shenron in the distance).
I'll publish the fix once I have access to all stages and at least most characters.
Edit (WIP 6): added another cel shading shader for the main character that appeared in one cutscene.
Edit (WIP 7): added another cel shading shader for the Janemba stage, and also a haloing fix for one effect there.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I've fixed a few other effects, including one that appears for just two seconds in a cutscene, and the ki charging wave that was half fixed before.
I'll experiment more with the only remaining effect to fix and then probably give up and offer a hotkey to half fix it in two different ways or disable it. It's like the effect I couldn't fix in Final Fantasy X/X-2.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com