[quote name='johnyz333' post='987528' date='Jan 24 2010, 05:36 AM']Hey guys can you share your experiences and how it compares with lcd?
Also what would be the best projector for me to purchase for 3d vision?[/quote]
I bought an Acer H5360 720p 3D Ready Beamer and never regretted it. Compared to my previous solution the Samsung Synch Master I now not only have a much larger screen size but also next to zero ghosting.
In games I hardly miss the higher resolution. If you think of buying one I would still search this forum for different opinions and setups because one drawback of the Acer is that he has very limited zoom meaning you have some boundaries on where to place it.
[quote name='johnyz333' post='987528' date='Jan 24 2010, 05:36 AM']Hey guys can you share your experiences and how it compares with lcd?
Also what would be the best projector for me to purchase for 3d vision?
I bought an Acer H5360 720p 3D Ready Beamer and never regretted it. Compared to my previous solution the Samsung Synch Master I now not only have a much larger screen size but also next to zero ghosting.
In games I hardly miss the higher resolution. If you think of buying one I would still search this forum for different opinions and setups because one drawback of the Acer is that he has very limited zoom meaning you have some boundaries on where to place it.
I have the optoma HD200X 1080p using anaglyph with PROANA glasses. I have my PJ on top of a couple of boxes (about 6 feet) turned upside down, and it has a throw distance of approx 8 feet which equates to approx 80 inch screen. I sit approx 5 feet away and I do not need any keystone at all.
I have the optoma HD200X 1080p using anaglyph with PROANA glasses. I have my PJ on top of a couple of boxes (about 6 feet) turned upside down, and it has a throw distance of approx 8 feet which equates to approx 80 inch screen. I sit approx 5 feet away and I do not need any keystone at all.
Surround (immersive) gaming and 3D Vision on trios of Barco 909, NEC LT35 and various generations of Sony CRTs :)
Been surround gaming as long as the TH2Go box has been out. It rocks! The TH2Go was not bad for what it did. Can't blame it for what it didn't claim to do. Surround gaming on projectors with considered fields of view opens right up the FPS genre to human scale vision. There is a bit to go yet in the commodity market space for immersive gaming as people don't get this concept of scale and FOV yet.
Been using active stereo since our old Onxy2. TH2Go allowed us to do 1024x768@85Hz which was just fine and look forward to the new territory NVidia promises by allowing quadro driver SLI tech into the geforce drivers.
A set of discontinued NEC XGA data projectors operating at 85 Hz do not a bad job for active stereo. Bit of flymesh effect up close due to their vintage though. The only issue with 3D Vision here (assuming you can get a driver version these days to allow generic CRT to work) is the data path length and differences in the sync timing. They generally work fine with Crystal Eyes glasses and 3D Vision emitter to sort the eye swapping out. Some applications, strangely, need the NVidia glasses for the same hardware. As is mentioned countless times in these forums, simple control over this would make a lot of grief go away. Having NVidia recommended gear won't necessarily cover you if your cables have longer runs or you have other devices in the data path for your sync signal and projector (video/usb extenders or switchers).
I'm trying to get an Optoma HD86 working now with an anamorphic lens (not advertised as 3D ready). It can do 1080p nicely but not past 60Hz yet. It will do 1360x768@120Hz and down though, so when the drivers can allow us to select our own method again I might be back in business.
I have to say the biggest issue is that critical variables governing screen size and eye distance are not exposed. For a fixed size/distance display such as a 23" monitor, you could assume the screen height and user distance and having a single variable 'Depth' kind of works to control your intraocular distance. When you sit close up to large projection and go for human scale vision, 'Depth' makes no sense as the variable scale cannot handle what you need. Congratulations to Avatar for treating this issue correctly and saving our eyes and heads from exploding. Some games are difficult to even glance at as the values, even when set to 1% are still assuming your head to be two three times wider than it is.
To be fair to NVidia's protectionism around hardware and setups, there is an aspect to it that even if we want to sign off liability, I'm not sure if we should be allowed to. Forced and unrealistic stereo values do strange things to your head. For the odd cinema gimmick (donkey eating your popcorn) you can get away with it but prolonged use will either hurt your head or worse, affect your spatial judgement. Its a tricky one. We know how to set it up properly but whether NVidia is ready to expose these variables given so few people are using their 'solution' on projectors is up to them or a more vocal community.
In short, it can work and work fine. It can also work but very badly. The issues are all known and not rocket science, their rollout is another thing.
Surround (immersive) gaming and 3D Vision on trios of Barco 909, NEC LT35 and various generations of Sony CRTs :)
Been surround gaming as long as the TH2Go box has been out. It rocks! The TH2Go was not bad for what it did. Can't blame it for what it didn't claim to do. Surround gaming on projectors with considered fields of view opens right up the FPS genre to human scale vision. There is a bit to go yet in the commodity market space for immersive gaming as people don't get this concept of scale and FOV yet.
Been using active stereo since our old Onxy2. TH2Go allowed us to do 1024x768@85Hz which was just fine and look forward to the new territory NVidia promises by allowing quadro driver SLI tech into the geforce drivers.
A set of discontinued NEC XGA data projectors operating at 85 Hz do not a bad job for active stereo. Bit of flymesh effect up close due to their vintage though. The only issue with 3D Vision here (assuming you can get a driver version these days to allow generic CRT to work) is the data path length and differences in the sync timing. They generally work fine with Crystal Eyes glasses and 3D Vision emitter to sort the eye swapping out. Some applications, strangely, need the NVidia glasses for the same hardware. As is mentioned countless times in these forums, simple control over this would make a lot of grief go away. Having NVidia recommended gear won't necessarily cover you if your cables have longer runs or you have other devices in the data path for your sync signal and projector (video/usb extenders or switchers).
I'm trying to get an Optoma HD86 working now with an anamorphic lens (not advertised as 3D ready). It can do 1080p nicely but not past 60Hz yet. It will do 1360x768@120Hz and down though, so when the drivers can allow us to select our own method again I might be back in business.
I have to say the biggest issue is that critical variables governing screen size and eye distance are not exposed. For a fixed size/distance display such as a 23" monitor, you could assume the screen height and user distance and having a single variable 'Depth' kind of works to control your intraocular distance. When you sit close up to large projection and go for human scale vision, 'Depth' makes no sense as the variable scale cannot handle what you need. Congratulations to Avatar for treating this issue correctly and saving our eyes and heads from exploding. Some games are difficult to even glance at as the values, even when set to 1% are still assuming your head to be two three times wider than it is.
To be fair to NVidia's protectionism around hardware and setups, there is an aspect to it that even if we want to sign off liability, I'm not sure if we should be allowed to. Forced and unrealistic stereo values do strange things to your head. For the odd cinema gimmick (donkey eating your popcorn) you can get away with it but prolonged use will either hurt your head or worse, affect your spatial judgement. Its a tricky one. We know how to set it up properly but whether NVidia is ready to expose these variables given so few people are using their 'solution' on projectors is up to them or a more vocal community.
In short, it can work and work fine. It can also work but very badly. The issues are all known and not rocket science, their rollout is another thing.
I have never experienced 3D gaming on a 3D capable LCD monitor.
I have only used it on my Viewsonic PJD6211 beamer.
After nearly 2 months of issues, which were really my own fault as I purchased the beamer before there was driver support so consequently had one or two issues.
(This is unlike the experience a lot of users have with the Acer H5360 as it was certified prior to release for some reason).
The gaming experience is nothing short of mind blowing. I’m predominantly a FPS multiplayer gamer,.. traditionally BF2 , MW and now almost exclusively MW2.
The 3D image fills my room, and the depth is excellent.
I get absolutely no ghosting on games or 3D film content as long as it been done properly.
The low res. of the Viewsonic (1024 x 768) is not really apparent with 3D. Although that said, I am going to chop it on for the ACER within the next week or two. Not because the jump up to 1280 X 768 will make that much difference, it’s just because I am slightly obsessive and wont be happy until I do, even though there isn’t really that mush tangible difference.
As for where it lives,….i put up a little shelf in my spare bedroom above and behind me and this woks. I am fortunate enough however to have a spare room which is now my games room , much to the gaffers disapproval !!!!
My advice, get a 3D beamer ASAP. Even if you go without food for a week …get one. You will not look back.
I have never experienced 3D gaming on a 3D capable LCD monitor.
I have only used it on my Viewsonic PJD6211 beamer.
After nearly 2 months of issues, which were really my own fault as I purchased the beamer before there was driver support so consequently had one or two issues.
(This is unlike the experience a lot of users have with the Acer H5360 as it was certified prior to release for some reason).
The gaming experience is nothing short of mind blowing. I’m predominantly a FPS multiplayer gamer,.. traditionally BF2 , MW and now almost exclusively MW2.
The 3D image fills my room, and the depth is excellent.
I get absolutely no ghosting on games or 3D film content as long as it been done properly.
The low res. of the Viewsonic (1024 x 768) is not really apparent with 3D. Although that said, I am going to chop it on for the ACER within the next week or two. Not because the jump up to 1280 X 768 will make that much difference, it’s just because I am slightly obsessive and wont be happy until I do, even though there isn’t really that mush tangible difference.
As for where it lives,….i put up a little shelf in my spare bedroom above and behind me and this woks. I am fortunate enough however to have a spare room which is now my games room , much to the gaffers disapproval !!!!
My advice, get a 3D beamer ASAP. Even if you go without food for a week …get one. You will not look back.
[quote name='pele01' post='988398' date='Jan 25 2010, 02:48 PM']My advice, get a 3D beamer ASAP. Even if you go without food for a week …get one. You will not look back.[/quote]
There is nothing more to say.
I watch movies on a Sony VW 100 and played games on it.
But now, gaming on the Acer 5360 is a whole new thing.
[quote name='pele01' post='988398' date='Jan 25 2010, 02:48 PM']My advice, get a 3D beamer ASAP. Even if you go without food for a week …get one. You will not look back.
There is nothing more to say.
I watch movies on a Sony VW 100 and played games on it.
But now, gaming on the Acer 5360 is a whole new thing.
im convinced. now the question is what beamer? i wont settle for anything less than a 1080p beamer, so which is currently the best supported 1080p projector?
im convinced. now the question is what beamer? i wont settle for anything less than a 1080p beamer, so which is currently the best supported 1080p projector?
[quote name='Chibi_Chaingun' post='988661' date='Jan 25 2010, 09:09 PM']Is there a 1080p 3D ready beamer? Probably going to be fairly pricey if so.[/quote]
Native res yes there are, but in 3d it's brought down to 720p
Another thing i would like to add to this topic is dont forget about the lamps, they cost about £200 to replace mabye more.
Most lamps last about 2000-5000 hours.
Also what would be the best projector for me to purchase for 3d vision?
Also what would be the best projector for me to purchase for 3d vision?
Also what would be the best projector for me to purchase for 3d vision?[/quote]
I bought an Acer H5360 720p 3D Ready Beamer and never regretted it. Compared to my previous solution the Samsung Synch Master I now not only have a much larger screen size but also next to zero ghosting.
In games I hardly miss the higher resolution. If you think of buying one I would still search this forum for different opinions and setups because one drawback of the Acer is that he has very limited zoom meaning you have some boundaries on where to place it.
Also what would be the best projector for me to purchase for 3d vision?
I bought an Acer H5360 720p 3D Ready Beamer and never regretted it. Compared to my previous solution the Samsung Synch Master I now not only have a much larger screen size but also next to zero ghosting.
In games I hardly miss the higher resolution. If you think of buying one I would still search this forum for different opinions and setups because one drawback of the Acer is that he has very limited zoom meaning you have some boundaries on where to place it.
Win 7 64 - i7 4770k 4.5ghz - Corsair hydro water cooled - MSI Z87-GD65 mobo - MSI GTX 780ti Gaming twin frozr 3GB - 16GB Corsair Vengeance 2133 RAM - 500 GB SSD - Corsair 760 PSU
Been surround gaming as long as the TH2Go box has been out. It rocks! The TH2Go was not bad for what it did. Can't blame it for what it didn't claim to do. Surround gaming on projectors with considered fields of view opens right up the FPS genre to human scale vision. There is a bit to go yet in the commodity market space for immersive gaming as people don't get this concept of scale and FOV yet.
Been using active stereo since our old Onxy2. TH2Go allowed us to do 1024x768@85Hz which was just fine and look forward to the new territory NVidia promises by allowing quadro driver SLI tech into the geforce drivers.
A set of discontinued NEC XGA data projectors operating at 85 Hz do not a bad job for active stereo. Bit of flymesh effect up close due to their vintage though. The only issue with 3D Vision here (assuming you can get a driver version these days to allow generic CRT to work) is the data path length and differences in the sync timing. They generally work fine with Crystal Eyes glasses and 3D Vision emitter to sort the eye swapping out. Some applications, strangely, need the NVidia glasses for the same hardware. As is mentioned countless times in these forums, simple control over this would make a lot of grief go away. Having NVidia recommended gear won't necessarily cover you if your cables have longer runs or you have other devices in the data path for your sync signal and projector (video/usb extenders or switchers).
I'm trying to get an Optoma HD86 working now with an anamorphic lens (not advertised as 3D ready). It can do 1080p nicely but not past 60Hz yet. It will do 1360x768@120Hz and down though, so when the drivers can allow us to select our own method again I might be back in business.
I have to say the biggest issue is that critical variables governing screen size and eye distance are not exposed. For a fixed size/distance display such as a 23" monitor, you could assume the screen height and user distance and having a single variable 'Depth' kind of works to control your intraocular distance. When you sit close up to large projection and go for human scale vision, 'Depth' makes no sense as the variable scale cannot handle what you need. Congratulations to Avatar for treating this issue correctly and saving our eyes and heads from exploding. Some games are difficult to even glance at as the values, even when set to 1% are still assuming your head to be two three times wider than it is.
To be fair to NVidia's protectionism around hardware and setups, there is an aspect to it that even if we want to sign off liability, I'm not sure if we should be allowed to. Forced and unrealistic stereo values do strange things to your head. For the odd cinema gimmick (donkey eating your popcorn) you can get away with it but prolonged use will either hurt your head or worse, affect your spatial judgement. Its a tricky one. We know how to set it up properly but whether NVidia is ready to expose these variables given so few people are using their 'solution' on projectors is up to them or a more vocal community.
In short, it can work and work fine. It can also work but very badly. The issues are all known and not rocket science, their rollout is another thing.
Been surround gaming as long as the TH2Go box has been out. It rocks! The TH2Go was not bad for what it did. Can't blame it for what it didn't claim to do. Surround gaming on projectors with considered fields of view opens right up the FPS genre to human scale vision. There is a bit to go yet in the commodity market space for immersive gaming as people don't get this concept of scale and FOV yet.
Been using active stereo since our old Onxy2. TH2Go allowed us to do 1024x768@85Hz which was just fine and look forward to the new territory NVidia promises by allowing quadro driver SLI tech into the geforce drivers.
A set of discontinued NEC XGA data projectors operating at 85 Hz do not a bad job for active stereo. Bit of flymesh effect up close due to their vintage though. The only issue with 3D Vision here (assuming you can get a driver version these days to allow generic CRT to work) is the data path length and differences in the sync timing. They generally work fine with Crystal Eyes glasses and 3D Vision emitter to sort the eye swapping out. Some applications, strangely, need the NVidia glasses for the same hardware. As is mentioned countless times in these forums, simple control over this would make a lot of grief go away. Having NVidia recommended gear won't necessarily cover you if your cables have longer runs or you have other devices in the data path for your sync signal and projector (video/usb extenders or switchers).
I'm trying to get an Optoma HD86 working now with an anamorphic lens (not advertised as 3D ready). It can do 1080p nicely but not past 60Hz yet. It will do 1360x768@120Hz and down though, so when the drivers can allow us to select our own method again I might be back in business.
I have to say the biggest issue is that critical variables governing screen size and eye distance are not exposed. For a fixed size/distance display such as a 23" monitor, you could assume the screen height and user distance and having a single variable 'Depth' kind of works to control your intraocular distance. When you sit close up to large projection and go for human scale vision, 'Depth' makes no sense as the variable scale cannot handle what you need. Congratulations to Avatar for treating this issue correctly and saving our eyes and heads from exploding. Some games are difficult to even glance at as the values, even when set to 1% are still assuming your head to be two three times wider than it is.
To be fair to NVidia's protectionism around hardware and setups, there is an aspect to it that even if we want to sign off liability, I'm not sure if we should be allowed to. Forced and unrealistic stereo values do strange things to your head. For the odd cinema gimmick (donkey eating your popcorn) you can get away with it but prolonged use will either hurt your head or worse, affect your spatial judgement. Its a tricky one. We know how to set it up properly but whether NVidia is ready to expose these variables given so few people are using their 'solution' on projectors is up to them or a more vocal community.
In short, it can work and work fine. It can also work but very badly. The issues are all known and not rocket science, their rollout is another thing.
/ ... .... .. - / .... .- .--. .--. . -. . -..
I have only used it on my Viewsonic PJD6211 beamer.
After nearly 2 months of issues, which were really my own fault as I purchased the beamer before there was driver support so consequently had one or two issues.
(This is unlike the experience a lot of users have with the Acer H5360 as it was certified prior to release for some reason).
The gaming experience is nothing short of mind blowing. I’m predominantly a FPS multiplayer gamer,.. traditionally BF2 , MW and now almost exclusively MW2.
The 3D image fills my room, and the depth is excellent.
I get absolutely no ghosting on games or 3D film content as long as it been done properly.
The low res. of the Viewsonic (1024 x 768) is not really apparent with 3D. Although that said, I am going to chop it on for the ACER within the next week or two. Not because the jump up to 1280 X 768 will make that much difference, it’s just because I am slightly obsessive and wont be happy until I do, even though there isn’t really that mush tangible difference.
As for where it lives,….i put up a little shelf in my spare bedroom above and behind me and this woks. I am fortunate enough however to have a spare room which is now my games room , much to the gaffers disapproval !!!!
My advice, get a 3D beamer ASAP. Even if you go without food for a week …get one. You will not look back.
I have only used it on my Viewsonic PJD6211 beamer.
After nearly 2 months of issues, which were really my own fault as I purchased the beamer before there was driver support so consequently had one or two issues.
(This is unlike the experience a lot of users have with the Acer H5360 as it was certified prior to release for some reason).
The gaming experience is nothing short of mind blowing. I’m predominantly a FPS multiplayer gamer,.. traditionally BF2 , MW and now almost exclusively MW2.
The 3D image fills my room, and the depth is excellent.
I get absolutely no ghosting on games or 3D film content as long as it been done properly.
The low res. of the Viewsonic (1024 x 768) is not really apparent with 3D. Although that said, I am going to chop it on for the ACER within the next week or two. Not because the jump up to 1280 X 768 will make that much difference, it’s just because I am slightly obsessive and wont be happy until I do, even though there isn’t really that mush tangible difference.
As for where it lives,….i put up a little shelf in my spare bedroom above and behind me and this woks. I am fortunate enough however to have a spare room which is now my games room , much to the gaffers disapproval !!!!
My advice, get a 3D beamer ASAP. Even if you go without food for a week …get one. You will not look back.
There is nothing more to say.
I watch movies on a Sony VW 100 and played games on it.
But now, gaming on the Acer 5360 is a whole new thing.
Regards
Steven
There is nothing more to say.
I watch movies on a Sony VW 100 and played games on it.
But now, gaming on the Acer 5360 is a whole new thing.
Regards
Steven
Win 7 64 - i7 4770k 4.5ghz - Corsair hydro water cooled - MSI Z87-GD65 mobo - MSI GTX 780ti Gaming twin frozr 3GB - 16GB Corsair Vengeance 2133 RAM - 500 GB SSD - Corsair 760 PSU
Native res yes there are, but in 3d it's brought down to 720p
Another thing i would like to add to this topic is dont forget about the lamps, they cost about £200 to replace mabye more.
Most lamps last about 2000-5000 hours.
Native res yes there are, but in 3d it's brought down to 720p
Another thing i would like to add to this topic is dont forget about the lamps, they cost about £200 to replace mabye more.
Most lamps last about 2000-5000 hours.