SOMA: 3D Vision Support Thread
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Metaloholic - Just out of curiosity, in your NV Control Panel/NV Inspector do you have the "Threaded Optimization" option set to "On" or "Auto" in the profile for "SOMA.exe-3D Vision Wrapper?" If so, try turning it off and see if that helps. It was either this game or one of the other O-GL games Helifax created the wrapper for, that turning off this one option made a HUGE difference in stutter/loss of eye sync and made the game nearly perfect as I could maintain the needed refresh rate 95% of the time. I couldn't believe it myself as I have never experienced this same setting issue an any other game before or since. Anyway, give it a shot, if there is even a small chance this helps you it's well worth taking the few minutes of my time to mention it as a possible solution to your issue. I Hope you get it sorted! ~Nutz
Metaloholic - Just out of curiosity, in your NV Control Panel/NV Inspector do you have the "Threaded Optimization" option set to "On" or "Auto" in the profile for "SOMA.exe-3D Vision Wrapper?"

If so, try turning it off and see if that helps. It was either this game or one of the other O-GL games Helifax created the wrapper for, that turning off this one option made a HUGE difference in stutter/loss of eye sync and made the game nearly perfect as I could maintain the needed refresh rate 95% of the time.

I couldn't believe it myself as I have never experienced this same setting issue an any other game before or since.

Anyway, give it a shot, if there is even a small chance this helps you it's well worth taking the few minutes of my time to mention it as a possible solution to your issue.

I Hope you get it sorted!

~Nutz

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Posted 04/09/2016 02:05 PM   
Ok ihad the threaded optimization set to off. I did try layers of fear, it was unplayable, more worse than soma. I uploaded 3 videos. One showing dx11 dying light steady perfect synch. dying light has never given me synch errors. Sometimes with metro and some of the dead space games game me frame synch errors so i had to restart the 3d vision non determined times and the sych goes in place, but it never brakes after it´s ok like in soma. One other thing is everytime 3d vision is started the left and right channels can be mixed, left is right and right is left and looks like the vsynch is off. then i restart 3d vision as many times i need to and the left and right click into place, left is left and so on and vsynch is on and there is no frame synch error. video 2 is showing of wierd thing with gamma slide. turning up gamma, no special, turning down causes stereo separation to change (spookyy) video 3 starting with fullscreen mode, showing wierd frame synch error, then i change to windowed and frames synch is ok. but after a while you see it braking. end at the end fullscreen again showing jerky camera panning. It´s quite hard to get any sensible video at a dark room from projector, and i doubt there is any fix for me, but thanks for trying. can the opengl be broken in some way on my machine ? allthough soma works noprob in 2D. or is it using dx11 in 2d if the opengl is not forced ? video1 http://sendvid.com/izitzaji video2 http://sendvid.com/8aqi368x video3 http://sendvid.com/5j9pzjgn damn that service packed my videos even more worse they were
Ok ihad the threaded optimization set to off.

I did try layers of fear, it was unplayable, more worse than soma.

I uploaded 3 videos. One showing dx11 dying light steady perfect synch. dying light has never given me synch errors.
Sometimes with metro and some of the dead space games game me frame synch errors so i had to restart the 3d vision non determined times and the sych goes in place, but it never brakes after it´s ok like in soma.
One other thing is everytime 3d vision is started the left and right channels can be mixed, left is right and right is left and looks like the vsynch is off. then i restart 3d vision as many times i need to and the left and right click into place, left is left and so on and vsynch is on and there is no frame synch error.
video 2 is showing of wierd thing with gamma slide. turning up gamma, no special, turning down causes stereo separation to change (spookyy)
video 3 starting with fullscreen mode, showing wierd frame synch error, then i change to windowed and frames synch is ok. but after a while you see it braking. end at the end fullscreen again showing jerky camera panning.

It´s quite hard to get any sensible video at a dark room from projector, and i doubt there is any
fix for me, but thanks for trying.
can the opengl be broken in some way on my machine ? allthough soma works noprob in 2D.
or is it using dx11 in 2d if the opengl is not forced ?

video1 http://sendvid.com/izitzaji
video2 http://sendvid.com/8aqi368x
video3 http://sendvid.com/5j9pzjgn

damn that service packed my videos even more worse they were

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 04/09/2016 09:50 PM   
You need to take your GeoBox out of the equation. If you use your monitor or a single projector and still experience the issue, then perhaps we can figure out the problem. If the problem is your GeoBox, you need to find a solution elsewhere. The wrapper by helifax works for everyone else using the correct hardware, so I'm pretty sure it's your GeoBox.
You need to take your GeoBox out of the equation.

If you use your monitor or a single projector and still experience the issue, then perhaps we can figure out the problem.

If the problem is your GeoBox, you need to find a solution elsewhere.

The wrapper by helifax works for everyone else using the correct hardware, so I'm pretty sure it's your GeoBox.

Posted 04/09/2016 10:20 PM   
[quote="D-Man11"]You need to take your GeoBox out of the equation. If you use your monitor or a single projector and still experience the issue, then perhaps we can figure out the problem. If the problem is your GeoBox, you need to find a solution elsewhere. The wrapper by helifax works for everyone else using the correct hardware, so I'm pretty sure it's your GeoBox.[/quote] :D Do you have anyidea how i do it as it´s the displaydevice that wihout 3d vision does not start ?
D-Man11 said:You need to take your GeoBox out of the equation.

If you use your monitor or a single projector and still experience the issue, then perhaps we can figure out the problem.

If the problem is your GeoBox, you need to find a solution elsewhere.

The wrapper by helifax works for everyone else using the correct hardware, so I'm pretty sure it's your GeoBox.


:D
Do you have anyidea how i do it as it´s the displaydevice that wihout 3d vision does not start ?

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 04/10/2016 08:43 AM   
[quote="Metaloholic"][quote="D-Man11"]You need to take your GeoBox out of the equation. If you use your monitor or a single projector and still experience the issue, then perhaps we can figure out the problem. If the problem is your GeoBox, you need to find a solution elsewhere. The wrapper by helifax works for everyone else using the correct hardware, so I'm pretty sure it's your GeoBox.[/quote] :D Do you have anyidea how i do it as it´s the displaydevice that wihout 3d vision does not start ? [/quote] can i try the game with my asus vg23ah ? how do i use 3d vision with lineinterlieved 3d monitor ? propably not in anyway ?
Metaloholic said:
D-Man11 said:You need to take your GeoBox out of the equation.

If you use your monitor or a single projector and still experience the issue, then perhaps we can figure out the problem.

If the problem is your GeoBox, you need to find a solution elsewhere.

The wrapper by helifax works for everyone else using the correct hardware, so I'm pretty sure it's your GeoBox.


:D
Do you have anyidea how i do it as it´s the displaydevice that wihout 3d vision does not start ?


can i try the game with my asus vg23ah ? how do i use 3d vision with lineinterlieved 3d monitor ? propably not in anyway ?

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 04/10/2016 08:45 AM   
http://3dvision-blog.com/7163-make-your-passive-3d-monitor-or-3d-hdtv-work-with-3d-vision/
[quote="Metaloholic"]Ok ihad the threaded optimization set to off. I did try layers of fear, it was unplayable, more worse than soma. I uploaded 3 videos. One showing dx11 dying light steady perfect synch. dying light has never given me synch errors. Sometimes with metro and some of the dead space games game me frame synch errors so i had to restart the 3d vision non determined times and the sych goes in place, but it never brakes after it´s ok like in soma. One other thing is everytime 3d vision is started the left and right channels can be mixed, left is right and right is left and looks like the vsynch is off. then i restart 3d vision as many times i need to and the left and right click into place, left is left and so on and vsynch is on and there is no frame synch error. video 2 is showing of wierd thing with gamma slide. turning up gamma, no special, turning down causes stereo separation to change (spookyy) video 3 starting with fullscreen mode, showing wierd frame synch error, then i change to windowed and frames synch is ok. but after a while you see it braking. end at the end fullscreen again showing jerky camera panning. It´s quite hard to get any sensible video at a dark room from projector, and i doubt there is any fix for me, but thanks for trying. can the opengl be broken in some way on my machine ? allthough soma works noprob in 2D. or is it using dx11 in 2d if the opengl is not forced ? video1 http://sendvid.com/izitzaji video2 http://sendvid.com/8aqi368x video3 http://sendvid.com/5j9pzjgn damn that service packed my videos even more worse they were [/quote] Thanks for the videos. The Gamma problem I have never ever seen in any game and not in this one... Very weird... Yeah I see all the sync issues there... something is interfering with the wrapper/driver in some way that I can't understand... I think this is somehow related to the nvidia Opengl-DX and 3D Vision section on NVAPI. They basically control has fast the "Present" is done. I am just generating and putting the left & right frames when I have my "time slot" to do it.. Now what happens there I can't say, but it looks like the "time-slices" are different over time and introduces stuttering that in this case translates in Horizontal Parallax issues. Out of curiosity in SOMA did you edit the CFG file for the game and removed the FPS limit? What you see is horizontal parallax that appears when you are rendering sequential frames in each eye, rather than SAME frame in each eye AND when you have a HARD lock on FPS below 120 global or 60 per eye. SOMA comes by default with a frame limit. You can disable it from the CFG. You will not be able to do anything related to Horizontal parallax I am afraid unless you can maintain 60FPS constantly PER EYE. Which is also strange as with a single 980TI I have no problems at 1080p to maintain that speed. Like D-Man11 said, try it on a single monitor directly connected to your PC and see if is the same. This was actually among the few games where the VSYNC actually WORKED and eliminated the Horizontal parallax problem found in other games (with stupid HARD locks like ID5 games which are capped at 60FPS globally). Layers of Fear, when WORKS the 3D is great and I highly recommend the game. This means if you keep the FPS above 45 or get to 60 you are golden. Sadly, the FIRST ROOM IN THE GAME is soo purely optimized that I recommend to skip it in 3D and enable 3D After it! (When you unveil the panting). Sadly, I can't duplicate the exact frame as Nvidia 3D vision Automatic does it, due to the complexity and how OpenGL works, but I can present sequential frames (that have a delta t in between. If the FPS is high enough the delta T is so small you will not preceive it. However, if your FPS is LOW the delta T will be so big that you will get distinct frames basically and your brain will have issues fussing two different images together. )
Metaloholic said:Ok ihad the threaded optimization set to off.

I did try layers of fear, it was unplayable, more worse than soma.

I uploaded 3 videos. One showing dx11 dying light steady perfect synch. dying light has never given me synch errors.
Sometimes with metro and some of the dead space games game me frame synch errors so i had to restart the 3d vision non determined times and the sych goes in place, but it never brakes after it´s ok like in soma.
One other thing is everytime 3d vision is started the left and right channels can be mixed, left is right and right is left and looks like the vsynch is off. then i restart 3d vision as many times i need to and the left and right click into place, left is left and so on and vsynch is on and there is no frame synch error.
video 2 is showing of wierd thing with gamma slide. turning up gamma, no special, turning down causes stereo separation to change (spookyy)
video 3 starting with fullscreen mode, showing wierd frame synch error, then i change to windowed and frames synch is ok. but after a while you see it braking. end at the end fullscreen again showing jerky camera panning.

It´s quite hard to get any sensible video at a dark room from projector, and i doubt there is any
fix for me, but thanks for trying.
can the opengl be broken in some way on my machine ? allthough soma works noprob in 2D.
or is it using dx11 in 2d if the opengl is not forced ?

video1 http://sendvid.com/izitzaji
video2 http://sendvid.com/8aqi368x
video3 http://sendvid.com/5j9pzjgn

damn that service packed my videos even more worse they were



Thanks for the videos.
The Gamma problem I have never ever seen in any game and not in this one... Very weird...
Yeah I see all the sync issues there... something is interfering with the wrapper/driver in some way that I can't understand...

I think this is somehow related to the nvidia Opengl-DX and 3D Vision section on NVAPI.
They basically control has fast the "Present" is done. I am just generating and putting the left & right frames when I have my "time slot" to do it.. Now what happens there I can't say, but it looks like the "time-slices" are different over time and introduces stuttering that in this case translates in Horizontal Parallax issues.


Out of curiosity in SOMA did you edit the CFG file for the game and removed the FPS limit?
What you see is horizontal parallax that appears when you are rendering sequential frames in each eye, rather than SAME frame in each eye AND when you have a HARD lock on FPS below 120 global or 60 per eye.
SOMA comes by default with a frame limit. You can disable it from the CFG.

You will not be able to do anything related to Horizontal parallax I am afraid unless you can maintain 60FPS constantly PER EYE. Which is also strange as with a single 980TI I have no problems at 1080p to maintain that speed.

Like D-Man11 said, try it on a single monitor directly connected to your PC and see if is the same. This was actually among the few games where the VSYNC actually WORKED and eliminated the Horizontal parallax problem found in other games (with stupid HARD locks like ID5 games which are capped at 60FPS globally).

Layers of Fear, when WORKS the 3D is great and I highly recommend the game. This means if you keep the FPS above 45 or get to 60 you are golden. Sadly, the FIRST ROOM IN THE GAME is soo purely optimized that I recommend to skip it in 3D and enable 3D After it! (When you unveil the panting).

Sadly, I can't duplicate the exact frame as Nvidia 3D vision Automatic does it, due to the complexity and how OpenGL works, but I can present sequential frames (that have a delta t in between. If the FPS is high enough the delta T is so small you will not preceive it. However, if your FPS is LOW the delta T will be so big that you will get distinct frames basically and your brain will have issues fussing two different images together. )

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 04/10/2016 10:33 AM   
I tested with my asus vg23ah passive 3d monitor with zalman edid hack. It works better but only Windowed and adaptive Vsynch on. If i turn Vsynch just on the frame synch brakes again. And fullscreen game me jerky skipping gameplay like on my geobox setup. Maby the edid hack for my geobox is causing the problems...who knows Allthough i did not have the possibility to test 120hz as the asus only Handels 60hz. Unfortunetly my passive monitor does not have quiet low crosstalk so i might still skip playing the game even with my passive monitor. Yes i edited the .cfg to remove the fps limit is there a recommended setting for the multi-display/mixed-gpu acceleration box in the nvidia ctrlpanel ? ÄÄÄÄÄHHHH ....edit-.... it´s unplayable even with my monitor. the frame sych just does not stay stable. I give up. let´s see again when rift is common and someone mades a fix for that. Still thanks for the effort. It´s propably just only playable with certified 3d vision monitor and glasses. maby the edid hack in both cases monitor and geobox just does something that the opengl does not like.
I tested with my asus vg23ah passive 3d monitor with zalman edid hack. It works better but only Windowed and adaptive Vsynch on.
If i turn Vsynch just on the frame synch brakes again. And fullscreen game me jerky skipping gameplay like on my geobox setup.
Maby the edid hack for my geobox is causing the problems...who knows
Allthough i did not have the possibility to test 120hz as the asus only Handels 60hz.
Unfortunetly my passive monitor does not have quiet low crosstalk so i might still skip playing the game even with my passive monitor.

Yes i edited the .cfg to remove the fps limit

is there a recommended setting for the multi-display/mixed-gpu acceleration box in the nvidia ctrlpanel ?

ÄÄÄÄÄHHHH ....edit-.... it´s unplayable even with my monitor. the frame sych just does not stay stable.
I give up. let´s see again when rift is common and someone mades a fix for that.
Still thanks for the effort.
It´s propably just only playable with certified 3d vision monitor and glasses.
maby the edid hack in both cases monitor and geobox just does something that the opengl does not like.

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 04/10/2016 05:05 PM   
Are you using a wireless XBox controller? I've read a post here and a couple in the driver feedback thread about people having stuutering issues due to it. Also try a different driver. Try 362.00 it was a pretty good driver. Use DDU when you install any drivers. Also try a different video cable if your using the same one for the monitor. In a previous post, I said that Wolfenstein The New Order works on my Passive Display, it uses his wrapper. But I do not have this game and I use W7 64. Also I think you are supposed to use his wrapper in Fullscreen only.
Are you using a wireless XBox controller? I've read a post here and a couple in the driver feedback thread about people having stuutering issues due to it.

Also try a different driver. Try 362.00 it was a pretty good driver. Use DDU when you install any drivers.

Also try a different video cable if your using the same one for the monitor.

In a previous post, I said that Wolfenstein The New Order works on my Passive Display, it uses his wrapper. But I do not have this game and I use W7 64.

Also I think you are supposed to use his wrapper in Fullscreen only.

Posted 04/10/2016 08:32 PM   
Did you try to change the way the wrapper renders the frames? It can be done from the "3DVisionWrapper.ini” these 2 values: SyncToMonitorRefreshRate = true AlternateFramesRendering = false Try: [code] SyncToMonitorRefreshRate = true AlternateFramesRendering = true [/code] And [code] SyncToMonitorRefreshRate = false AlternateFramesRendering = true [/code] And see which one gives better results. It might not eliminate it completely but it should give different results (could be better or worse). :)
Did you try to change the way the wrapper renders the frames?
It can be done from the "3DVisionWrapper.ini” these 2 values:

SyncToMonitorRefreshRate = true
AlternateFramesRendering = false

Try:
SyncToMonitorRefreshRate = true 
AlternateFramesRendering = true


And
SyncToMonitorRefreshRate = false 
AlternateFramesRendering = true


And see which one gives better results. It might not eliminate it completely but it should give different results (could be better or worse). :)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/16/2016 09:51 AM   
Only thing thats comes into my mind there is some other software using OpenGL stuff ect that is fucking it up. I'll Try it next time i clean install.
Only thing thats comes into my mind there is some other software using OpenGL stuff ect that is fucking it up.
I'll Try it next time i clean install.

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 05/16/2016 10:36 AM   
i did some testing...although gave up already ;D ...man i love this game and have not yet actually played it :D :D Fisrt id like to point out these work best for me SyncToMonitorRefreshRate = true AlternateFramesRendering = true there is currently as im on monitor the 60hz limiting but with those settings @ 120hz the game would work for me if we find out what´s going on. now to my latest findings by accident. Does anything come to your mind about few thing: I have the steam version, and i lauch from the Soma_NoSteam.exe there is only sidebyside and no depth and convergece and the crappy resolution. and there is very little to no eye rival on the image, ofcourse there is the small latency but it would be cut half if was on my geobox with the 120hz. anyways. the 3d is working and nothing wierd happening. but if i launch from the some.exe i get the 3d vision and if i turn it off the sbs. but here comes the strange part. no matter if i use the 3d vision or the sbs, both present the wierd braking of the 3d where the synch of the left and right is all over the place, like in the video i once showed you. Do you have any idea what´s differnt about these 2 different scenarios, why the 3d rendering synch breaks when launched with some.exe and not with Soma_NoSteam.exe (wonder where that has come) allthough it propably does not fireup the 3d vision at all, but both listen to the 3DVisionWrapper.ini settings. One option would be to play it in sbs but to get the same visual quality i would have to input the geobox with 4k@120hz propably
i did some testing...although gave up already ;D ...man i love this game and have not yet actually played it :D :D

Fisrt id like to point out these work best for me
SyncToMonitorRefreshRate = true
AlternateFramesRendering = true
there is currently as im on monitor the 60hz limiting but with those settings @ 120hz the game would work
for me if we find out what´s going on.

now to my latest findings by accident.

Does anything come to your mind about few thing:

I have the steam version, and i lauch from the Soma_NoSteam.exe there is only sidebyside and no
depth and convergece and the crappy resolution. and there is very little to no eye rival on the image,
ofcourse there is the small latency but it would be cut half if was on my geobox with the 120hz.
anyways. the 3d is working and nothing wierd happening.

but if i launch from the some.exe i get the 3d vision and if i turn it off the sbs. but

here comes the strange part. no matter if i use the 3d vision or the sbs, both present the wierd braking of the 3d where the synch of the left and right is all over the place, like in the video i once showed you.

Do you have any idea what´s differnt about these 2 different scenarios, why the 3d rendering synch breaks when launched with some.exe and not with Soma_NoSteam.exe (wonder where that has come) allthough it propably does not fireup the 3d vision at all, but both listen to the 3DVisionWrapper.ini settings.

One option would be to play it in sbs but to get the same visual quality i would have to input the geobox with 4k@120hz propably

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 05/23/2016 06:48 PM   
It's simple: Soma.exe -> Requires Steam DRM for the game to work. You get Cloud Saves, achievements etc. Soma_NoSteam.exe is the game without any DRM. Uses different save locations and so on. Both exes come with the game on Steam:) The reason one is working and the other is not working is because Soma.exe is using administrator rights while Soma_NoSteam.exe is not. This means the wrapper can or cannot update the nvidia driver with the 3D Vision flags required for 3D Vision to work or it can't. If it works better for you in Soma_NoSteam.exe (without the 3D Vision profile) you can do the following: - Look for Profile.nip in the folder and rename to something else. - Use Nvidia Inspector and REVERT the changes made to Soma to driver default. This will revert all the things the wrapper does for 3D Vision to work. => You will get Side-by-side image but the wrapper still works. 3D Vision will not engage. (3D Vision still needs to be enabled on the PC though to give the separation + convergence values). See if this helps you out;) It is possible the driver might add additional delay. (I actually noticed this when profiling, but I can't do anything about it as the wrapper was intended to work with 3D Vision and relies on 3D Vision drivers). If you can view SBS as input, see if this one provides better results:)
It's simple:
Soma.exe -> Requires Steam DRM for the game to work. You get Cloud Saves, achievements etc.
Soma_NoSteam.exe is the game without any DRM. Uses different save locations and so on.
Both exes come with the game on Steam:)

The reason one is working and the other is not working is because Soma.exe is using administrator rights while Soma_NoSteam.exe is not. This means the wrapper can or cannot update the nvidia driver with the 3D Vision flags required for 3D Vision to work or it can't.

If it works better for you in Soma_NoSteam.exe (without the 3D Vision profile) you can do the following:
- Look for Profile.nip in the folder and rename to something else.
- Use Nvidia Inspector and REVERT the changes made to Soma to driver default. This will revert all the things the wrapper does for 3D Vision to work.
=> You will get Side-by-side image but the wrapper still works. 3D Vision will not engage. (3D Vision still needs to be enabled on the PC though to give the separation + convergence values).

See if this helps you out;) It is possible the driver might add additional delay. (I actually noticed this when profiling, but I can't do anything about it as the wrapper was intended to work with 3D Vision and relies on 3D Vision drivers). If you can view SBS as input, see if this one provides better results:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/23/2016 07:01 PM   
Hi guys! Hi have a big problem with the fix. I have a single 980GTX and I get the BIG RED "Out of memory" at game start, 3D is triggered but screen is divided. I am on Windows 8 no-SLI, already tried to not force fullscreen with no go.
Hi guys! Hi have a big problem with the fix.

I have a single 980GTX and I get the BIG RED "Out of memory" at game start, 3D is triggered but screen is divided.

I am on Windows 8 no-SLI, already tried to not force fullscreen with no go.

Posted 07/05/2016 07:16 AM   
Did you try searching the thread? also Read the "Read Me" [quote="helifax"]I said it many times before: In Windows 7 there is a BUG in the DX-OGL interoop layer. It doesn't allow you to make a DX9 FULLSCREEN CONTEXT without an OUT OF MEMORY error in which case 3D Vision DOESN'T WORK. The context MUST BE MADE AS A WINDOW or Borderless WINDOW. This BUG IS FIXED IN WINDOWS 10 DRIVERS! I have said this on numerous times in numerous topics (probably this one). [quote="Metaloholic"]i found out something wierd.... There is the tree different options for using 3d vision in the nvidia control panel select when the display is in 3d mode always only when 3d programs run only when 3d full-screen programs run i discovered i can´t turn on and off 3d vision if i have the "only when 3d full-screen programs run" option selected. and doesn´t that mean that SOMA isn´t really running in full-screen like it suppose to be, allthough i have checked the ini and i have it set ? Could it be the problem for low frames is that is the case that it really isn´t in full-screen mode ?[/quote] See above. I expect the problem is in your GPU not being 100% used but rather idleing or doing something funky which relates to a driver bug. Like I said before, you need to do some experimentation and figure what is happening there on your machine. If you do find out, please share with everyone;) I can also update the readme. For me (and others) is working perfectly fine. I personally tested it on: GTX880 Single GPU -> Windows 10 GT55M Single GPU -> Windows 10 (I get framerates in the 20 in 3D Vision but definitely no lag/stuttering or the like) 2x780Ti on Windows 7/10 in Single and Surround 3D Vision. All of them are working perfectly fine. More testing than this I cannot do:( And since I can't replicate the issue... I don't know what else I can do:( or advise.... Sorry! [/quote]
Did you try searching the thread? also Read the "Read Me"

helifax said:I said it many times before:

In Windows 7 there is a BUG in the DX-OGL interoop layer. It doesn't allow you to make a DX9 FULLSCREEN CONTEXT without an OUT OF MEMORY error in which case 3D Vision DOESN'T WORK. The context MUST BE MADE AS A WINDOW or Borderless WINDOW.
This BUG IS FIXED IN WINDOWS 10 DRIVERS!

I have said this on numerous times in numerous topics (probably this one).


Metaloholic said:i found out something wierd....
There is the tree different options for using 3d vision in the nvidia control panel
select when the display is in 3d mode
always
only when 3d programs run
only when 3d full-screen programs run

i discovered i can´t turn on and off 3d vision if i have the "only when 3d full-screen programs run"
option selected. and doesn´t that mean that SOMA isn´t really running in full-screen like it suppose
to be, allthough i have checked the ini and i have it set ?
Could it be the problem for low frames is that is the case that it really isn´t in full-screen mode ?


See above.

I expect the problem is in your GPU not being 100% used but rather idleing or doing something funky which relates to a driver bug.

Like I said before, you need to do some experimentation and figure what is happening there on your machine.
If you do find out, please share with everyone;) I can also update the readme.

For me (and others) is working perfectly fine.
I personally tested it on:

GTX880 Single GPU -> Windows 10
GT55M Single GPU -> Windows 10 (I get framerates in the 20 in 3D Vision but definitely no lag/stuttering or the like)
2x780Ti on Windows 7/10 in Single and Surround 3D Vision.

All of them are working perfectly fine. More testing than this I cannot do:( And since I can't replicate the issue... I don't know what else I can do:( or advise....

Sorry!

Posted 07/05/2016 07:23 AM   
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