About Asus VG278HE and VG278HR. Is better external or integrated emitter?
Greetings. Sorry if my english is not quite good.
I'm going to buy a new 27" 3d monitor. The ROG Swift is 800 euros here in Spain, so it's discarded xD
The issue is that I can buy a VG278HE or a VG278HR for the same price.
If I'm correct these 2 monitors are the same except for integrated emitter AND gameplus feature in HR model, right?
I wonder if anyone knows of any substantial difference apart from these already mentioned.
I'm also interested to know if there is any difference, especially for issues of bugs, by using an external emitter or an integrated one, or if it is feasible or more convenient to use my external emitter even when the monitor has an integrated one (in the case of HR)
At last (and less important), is the HR able to make the lightboost hack to eliminate motion blur in 2d mode? Probably it's the same an external or an integrated emitter, just asking in case.
Thanks a lot.
Greets from Spain.
Greetings. Sorry if my english is not quite good.
I'm going to buy a new 27" 3d monitor. The ROG Swift is 800 euros here in Spain, so it's discarded xD
The issue is that I can buy a VG278HE or a VG278HR for the same price.
If I'm correct these 2 monitors are the same except for integrated emitter AND gameplus feature in HR model, right?
I wonder if anyone knows of any substantial difference apart from these already mentioned.
I'm also interested to know if there is any difference, especially for issues of bugs, by using an external emitter or an integrated one, or if it is feasible or more convenient to use my external emitter even when the monitor has an integrated one (in the case of HR)
At last (and less important), is the HR able to make the lightboost hack to eliminate motion blur in 2d mode? Probably it's the same an external or an integrated emitter, just asking in case.
[quote="Pirateguybrush"]
I have the HE, and I've never had a problem with the integrated emitter.[/quote]
The HR you mean? (or maybe the oldest "H"?) The HE has not integrated emitter
Well i personally prefer not to mix. Dunno why just have some feeling that every item should do it's only work, so i took monitor with no intergated emitter and use Nvidia emitter
Well i personally prefer not to mix. Dunno why just have some feeling that every item should do it's only work, so i took monitor with no intergated emitter and use Nvidia emitter
I haven't tested this, but I've read that internal allows you to hook a ps-3 (or ps-4 if it has 3d Blu Ray now?) up to it and it'll just automatically use the Nvidia glasses for it's 3D.
I haven't tested this, but I've read that internal allows you to hook a ps-3 (or ps-4 if it has 3d Blu Ray now?) up to it and it'll just automatically use the Nvidia glasses for it's 3D.
Sorry, yes. I have the HR.
Drayth is correct...sometimes.
A number of the HR models do allow for this, but not all. There appears to be no way to tell before buying if you'll get one that does this.
@Pirateguybrush
Now, with my external ir emitter I can change deep "on the fly" with a small wheel at the rear of the emitter.
Is there the possibility of doing this too ( Without the need to press ctrl+f3/f4) with the integrated IR emiter of HR model? Is there any kind of wheel or button or something to do this?
Thanks
Now, with my external ir emitter I can change deep "on the fly" with a small wheel at the rear of the emitter.
Is there the possibility of doing this too ( Without the need to press ctrl+f3/f4) with the integrated IR emiter of HR model? Is there any kind of wheel or button or something to do this?
[quote="ksyon"]Why to change depth? It should be maximized[/quote]
It depends a lot on convergence parameters. If you like the scenes inside the screen (as if the screen were the frame of a box where you are looking inside. I thing technically is "low convergence") you can rise deep at max.
But in my case, I like the contrary, high convergence (a lot alt+f6) to make objects go outside the screen. In this case, if I rise deep at max, I get blind in 2 hours xD
ksyon said:Why to change depth? It should be maximized
It depends a lot on convergence parameters. If you like the scenes inside the screen (as if the screen were the frame of a box where you are looking inside. I thing technically is "low convergence") you can rise deep at max.
But in my case, I like the contrary, high convergence (a lot alt+f6) to make objects go outside the screen. In this case, if I rise deep at max, I get blind in 2 hours xD
I see =D
Me personally prefer to maximize depth and "play" with convergence after.
By the way, is it some way to set depth more than 100%? Registry parameter may be?
I see =D
Me personally prefer to maximize depth and "play" with convergence after.
By the way, is it some way to set depth more than 100%? Registry parameter may be?
I'm going to buy a new 27" 3d monitor. The ROG Swift is 800 euros here in Spain, so it's discarded xD
The issue is that I can buy a VG278HE or a VG278HR for the same price.
If I'm correct these 2 monitors are the same except for integrated emitter AND gameplus feature in HR model, right?
I wonder if anyone knows of any substantial difference apart from these already mentioned.
I'm also interested to know if there is any difference, especially for issues of bugs, by using an external emitter or an integrated one, or if it is feasible or more convenient to use my external emitter even when the monitor has an integrated one (in the case of HR)
At last (and less important), is the HR able to make the lightboost hack to eliminate motion blur in 2d mode? Probably it's the same an external or an integrated emitter, just asking in case.
Thanks a lot.
Greets from Spain.
I have the HE, and I've never had a problem with the integrated emitter.
The HR you mean? (or maybe the oldest "H"?) The HE has not integrated emitter
Drayth is correct...sometimes.
A number of the HR models do allow for this, but not all. There appears to be no way to tell before buying if you'll get one that does this.
Now, with my external ir emitter I can change deep "on the fly" with a small wheel at the rear of the emitter.
Is there the possibility of doing this too ( Without the need to press ctrl+f3/f4) with the integrated IR emiter of HR model? Is there any kind of wheel or button or something to do this?
Thanks
It depends a lot on convergence parameters. If you like the scenes inside the screen (as if the screen were the frame of a box where you are looking inside. I thing technically is "low convergence") you can rise deep at max.
But in my case, I like the contrary, high convergence (a lot alt+f6) to make objects go outside the screen. In this case, if I rise deep at max, I get blind in 2 hours xD
Me personally prefer to maximize depth and "play" with convergence after.
By the way, is it some way to set depth more than 100%? Registry parameter may be?