I feel bad not even being mentioned in a thread like this.
I started writing a new type of wrapper after the situation being stagnant for almost 6 months after Helix BI fix.
There is no doubt that my wrapper has taken a lot of hard work starting from scratch.
Primarily I believe hard work deserves praise.
Flugan,
I personally gave you much praise, and many other people did too, in various threads on this forum, for your contributions.
Many people on these forums are new, or don't necessarily know the exact contributors, or their share of merit. Bo3b gave you credit for helping with the wrapper for AC3 etc. You have to understand that people in general tend to notice mostly tangible contributions, like individual fixes. They mainly reach this forum while searching the net on how to play a game in better 3D.
And you have to expect this type of thread to appear occasionally, because people, myself included, are so very grateful to guys like you that we simply have no idea how to cope with the fact that you so selflessly share your gifts - while asking for nothing in return.
Thank you again Flugan, for all your contributions to 3D!
Flugan,
I personally gave you much praise, and many other people did too, in various threads on this forum, for your contributions.
Many people on these forums are new, or don't necessarily know the exact contributors, or their share of merit. Bo3b gave you credit for helping with the wrapper for AC3 etc. You have to understand that people in general tend to notice mostly tangible contributions, like individual fixes. They mainly reach this forum while searching the net on how to play a game in better 3D.
And you have to expect this type of thread to appear occasionally, because people, myself included, are so very grateful to guys like you that we simply have no idea how to cope with the fact that you so selflessly share your gifts - while asking for nothing in return.
Thank you again Flugan, for all your contributions to 3D!
i offer my apologies Flugan, this wasn't the purpose of my post to hurt you or anyone else. You are numerous to work for us and i thank you again, all.
i offer my apologies Flugan, this wasn't the purpose of my post to hurt you or anyone else. You are numerous to work for us and i thank you again, all.
3D is really cool. Everyone who puts forth an effort to making the community better are even cooler.
Genuinely, everything 3D gaming feels like an actual community of people who share a cool common interest. It's awesome to see that.
Being retired my income is clearly limited. Considering I've taken donations in the past I must say they did motivate me when everything looked bleak. The asm->bin conversion is all about donations motivating me to build such extensive code from scratch.
I have recently ressurrected my code arter a farily long break.
I havé been humblee by 3Dmigoto feature wise.
Being retired my income is clearly limited. Considering I've taken donations in the past I must say they did motivate me when everything looked bleak. The asm->bin conversion is all about donations motivating me to build such extensive code from scratch.
I have recently ressurrected my code arter a farily long break.
I havé been humblee by 3Dmigoto feature wise.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Flugan you've worked really hard and we are really grateful for that.
I think Pirate suggestion is great, I don't have much money for donating but if anyone of those well-known fix makers want to check my Steam library for fixes just send a PM. I don't even know how does it work however.
Flugan you've worked really hard and we are really grateful for that.
I think Pirate suggestion is great, I don't have much money for donating but if anyone of those well-known fix makers want to check my Steam library for fixes just send a PM. I don't even know how does it work however.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Considered that I'm on minimal wage being retired at the early age of 30 I wouldn't say money hurts.
If had a higher income income I would probably ignoree money.
If you are realy poor is it really tabu to odiscus money in this threead especially.
I've had som receent succss but as normal it has only been tested only own computer.
My yearly salary is about $14 000 yearly which isn't much to live on.
I do get more money to cover most of the rent.
Those of you who don't want to receive payment (I understand, and would probably feel the same way) might want to consider providing us with the details of your favourite charities.
Gratitude is a fundamental human emotion, and it can actually sometimes become emotionally frustrating if there's no way to meaningfully express it (either paying it back, or paying it forward).
[quote="bo3b"]I'm not going to lie and say it's easy, it's not, but I only started looking at it in depth right about one year ago, and I knew absolutely nothing about shaders and 3D when I started. Using eqzitara's and Helix's examples, I could do simple fixes in about a month. The principles are the same for both DX9 and DX11.
[/quote]But you're already a software developer, aren't you?
Those of you who don't want to receive payment (I understand, and would probably feel the same way) might want to consider providing us with the details of your favourite charities.
Gratitude is a fundamental human emotion, and it can actually sometimes become emotionally frustrating if there's no way to meaningfully express it (either paying it back, or paying it forward).
bo3b said:I'm not going to lie and say it's easy, it's not, but I only started looking at it in depth right about one year ago, and I knew absolutely nothing about shaders and 3D when I started. Using eqzitara's and Helix's examples, I could do simple fixes in about a month. The principles are the same for both DX9 and DX11.
But you're already a software developer, aren't you?
[quote="Airion"]To bo3b, Mike_ar69, eqzitara, etc, I've been curious what kind of background/skills you had before getting involved with 3D fixes. I would have assumed that you were all professional programmers in the first place, who learned to apply your skills to 3D games. On the other hand, what I've read of bo3b's guide here ([url]http://helixmod.blogspot.jp/2014/01/learning-how-to-fix-games.html#comment-form[/url]) seems fairly accessible, just a lot to digest.
Personally I'd like to eventually "pay it forward" with learning to do simple fixes, even if it's just disabling broken shaders. That looks fairly simple using the Helix debugger. Just taking baby steps though.[/quote][quote="Volnaiskra"]But you're already a software developer, aren't you? [/quote]Yes, I've been a software developer for a very long time, but with more of a language specialty, and lately embedded software. I do contract work now. That language background has been helping a lot for me to find and fix bugs in the Decompiler, which is my main contribution.
The thing is, my background didn't really help for learning shaders, because it's so completely different from programming. There is the HLSL language, and the ASM version, but I really do not think you need to know anything about programming to do simple fixes. It's really all about the 3D worlds, and almost nothing about the actual programming.
You are essentially looking for specific patterns, and don't need and generally cannot understand everything that is going on in a shader. You can also do experiments with the shaders, by disabling part of the outputs and doing the reload of the shaders to see the effect. The actual fixes are very arcane and specialized for their task, so programming knowledge doesn't really help, but 3D knowledge is invaluable.
Even after a year of study and a deep background in programming, I still cannot make the hard fixes that Mike makes like fixing shadows, instead of just disabling them. That level of knowledge is a serious superpower.
But, I really do think that anyone can learn how to make basic fixes.
Airion said:To bo3b, Mike_ar69, eqzitara, etc, I've been curious what kind of background/skills you had before getting involved with 3D fixes. I would have assumed that you were all professional programmers in the first place, who learned to apply your skills to 3D games. On the other hand, what I've read of bo3b's guide here (http://helixmod.blogspot.jp/2014/01/learning-how-to-fix-games.html#comment-form) seems fairly accessible, just a lot to digest.
Personally I'd like to eventually "pay it forward" with learning to do simple fixes, even if it's just disabling broken shaders. That looks fairly simple using the Helix debugger. Just taking baby steps though.
Volnaiskra said:But you're already a software developer, aren't you?
Yes, I've been a software developer for a very long time, but with more of a language specialty, and lately embedded software. I do contract work now. That language background has been helping a lot for me to find and fix bugs in the Decompiler, which is my main contribution.
The thing is, my background didn't really help for learning shaders, because it's so completely different from programming. There is the HLSL language, and the ASM version, but I really do not think you need to know anything about programming to do simple fixes. It's really all about the 3D worlds, and almost nothing about the actual programming.
You are essentially looking for specific patterns, and don't need and generally cannot understand everything that is going on in a shader. You can also do experiments with the shaders, by disabling part of the outputs and doing the reload of the shaders to see the effect. The actual fixes are very arcane and specialized for their task, so programming knowledge doesn't really help, but 3D knowledge is invaluable.
Even after a year of study and a deep background in programming, I still cannot make the hard fixes that Mike makes like fixing shadows, instead of just disabling them. That level of knowledge is a serious superpower.
But, I really do think that anyone can learn how to make basic fixes.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Bo3b is right - it's much less about 'programming' and much more about logic, patterns, and puzzle solving. You need to get on top of the different coordinate systems and transformations used in rendering, and to understand the basics of what the stereo correction is doing - then it's like a big spatial puzzle trying to 'line everything up' in the final rendered view. A lot of it is trial and error and deduction actually, but after a while you learn a few patterns and approaches and you develop a higher level 'toolkit' to approach each new game with. I guess it does help if you know how to program in some language or other, and be familiar with 'constants', 'variables', and what not, and I guess it helps if you are au fait with vector and matrix algebra (the basic 'unit' in ASM is the float4, a 4-component vector). Since the question was asked, my background is theoretical physics and consultancy for scientific application development for which I was a developer originally then project and program manager - so the only programming I do nowadays is for my own fun, my Excel VBA scripts for fixing shaders being as complex as I get nowadays. I also do a lot of Sudoku...
Bo3b is right - it's much less about 'programming' and much more about logic, patterns, and puzzle solving. You need to get on top of the different coordinate systems and transformations used in rendering, and to understand the basics of what the stereo correction is doing - then it's like a big spatial puzzle trying to 'line everything up' in the final rendered view. A lot of it is trial and error and deduction actually, but after a while you learn a few patterns and approaches and you develop a higher level 'toolkit' to approach each new game with. I guess it does help if you know how to program in some language or other, and be familiar with 'constants', 'variables', and what not, and I guess it helps if you are au fait with vector and matrix algebra (the basic 'unit' in ASM is the float4, a 4-component vector). Since the question was asked, my background is theoretical physics and consultancy for scientific application development for which I was a developer originally then project and program manager - so the only programming I do nowadays is for my own fun, my Excel VBA scripts for fixing shaders being as complex as I get nowadays. I also do a lot of Sudoku...
[quote="Arioch1"]mike_ar69, are you a fan of the Witcher games?
:P[/quote]
I have Witcher 1 and 2, but have never finished either of them yet... I am about 25% through Witcher 2, but I kinda stopped playing games about this time last year when I started doing this fixing stuff ;-)
Arioch1 said:mike_ar69, are you a fan of the Witcher games?
:P
I have Witcher 1 and 2, but have never finished either of them yet... I am about 25% through Witcher 2, but I kinda stopped playing games about this time last year when I started doing this fixing stuff ;-)
I started writing a new type of wrapper after the situation being stagnant for almost 6 months after Helix BI fix.
There is no doubt that my wrapper has taken a lot of hard work starting from scratch.
Primarily I believe hard work deserves praise.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I personally gave you much praise, and many other people did too, in various threads on this forum, for your contributions.
Many people on these forums are new, or don't necessarily know the exact contributors, or their share of merit. Bo3b gave you credit for helping with the wrapper for AC3 etc. You have to understand that people in general tend to notice mostly tangible contributions, like individual fixes. They mainly reach this forum while searching the net on how to play a game in better 3D.
And you have to expect this type of thread to appear occasionally, because people, myself included, are so very grateful to guys like you that we simply have no idea how to cope with the fact that you so selflessly share your gifts - while asking for nothing in return.
Thank you again Flugan, for all your contributions to 3D!
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2
Genuinely, everything 3D gaming feels like an actual community of people who share a cool common interest. It's awesome to see that.
I have recently ressurrected my code arter a farily long break.
I havé been humblee by 3Dmigoto feature wise.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I think Pirate suggestion is great, I don't have much money for donating but if anyone of those well-known fix makers want to check my Steam library for fixes just send a PM. I don't even know how does it work however.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
If had a higher income income I would probably ignoree money.
If you are realy poor is it really tabu to odiscus money in this threead especially.
I've had som receent succss but as normal it has only been tested only own computer.
My yearly salary is about $14 000 yearly which isn't much to live on.
I do get more money to cover most of the rent.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Gratitude is a fundamental human emotion, and it can actually sometimes become emotionally frustrating if there's no way to meaningfully express it (either paying it back, or paying it forward).
But you're already a software developer, aren't you?
The thing is, my background didn't really help for learning shaders, because it's so completely different from programming. There is the HLSL language, and the ASM version, but I really do not think you need to know anything about programming to do simple fixes. It's really all about the 3D worlds, and almost nothing about the actual programming.
You are essentially looking for specific patterns, and don't need and generally cannot understand everything that is going on in a shader. You can also do experiments with the shaders, by disabling part of the outputs and doing the reload of the shaders to see the effect. The actual fixes are very arcane and specialized for their task, so programming knowledge doesn't really help, but 3D knowledge is invaluable.
Even after a year of study and a deep background in programming, I still cannot make the hard fixes that Mike makes like fixing shadows, instead of just disabling them. That level of knowledge is a serious superpower.
But, I really do think that anyone can learn how to make basic fixes.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
:P
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
I have Witcher 1 and 2, but have never finished either of them yet... I am about 25% through Witcher 2, but I kinda stopped playing games about this time last year when I started doing this fixing stuff ;-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278