January 1, 2017 ReShade went open sourced under the terms and conditions of the BSD 3-clause license
https://reshade.me/
ReShade has really matured into a great injector full of features for adding color correction to your liking as well as aliasing solutions, among other things. It can even be made to work with OpenGL
If you have trouble getting it to work, check this thread as well as the links in it.
https://forums.geforce.com/default/topic/950892/
It also works with Alias Isolation (a mod for aliasing in Alien Isolation) https://sfx.thelazy.net/games/preset/6108/
"Bear in mind that Alias Isolation is only compatible with reshade 0.18.7. The only issue so far is that it crashes when alt-tabbing. Disable any overlay like Msi afterburner or similar. Nvidia shadowplay Overlay works fine."
To make it work with 3Dmigoto, see this post by bo3b (thanks bo3b)
[url]https://forums.geforce.com/default/topic/780158/3d-vision/alien-isolation/post/5087892/#5087892[/url]
Another thread to check out for those of you that have not seen it, is SuperDepth3D
https://forums.geforce.com/default/topic/959175/
ReShade has really matured into a great injector full of features for adding color correction to your liking as well as aliasing solutions, among other things. It can even be made to work with OpenGL
If you have trouble getting it to work, check this thread as well as the links in it.
"Bear in mind that Alias Isolation is only compatible with reshade 0.18.7. The only issue so far is that it crashes when alt-tabbing. Disable any overlay like Msi afterburner or similar. Nvidia shadowplay Overlay works fine."
To make it work with 3Dmigoto, see this post by bo3b (thanks bo3b)
Reshade 4.0 is now available for download, features rewritten ReShade FX compiler from ground up
https://www.dsogaming.com/news/reshade-4-0-is-now-available-for-download-features-rewritten-reshade-fx-compiler-from-ground-up/
Thanks D-Man11, been using 4.0.2 since yesterday, albeit without 3D Vision (2D RPG).
My ever present problem is that reshade dll is the same a 3DV fix DLL - one can have either, not both usually, though on occasion it does sometime work with a game if one is either d3d9.dll/d3d11.dll and the other is dxgi.dll.
It's a shame a proxy can't be injected as used to work fine with SweetFX etc in the old days...
I think what might work is merging DLL files?
I came across this for example...
[url]http://blog.stoneskins.com/2011/05/24/ILMergeMergeMultipleDllsIntoSingleDllFile.aspx[/url]
Or, since ReShade and 3DMigoto etc are open source, someone knowledgeable might be able to combine both [DLL files] intrinsically?
Thanks D-Man11, been using 4.0.2 since yesterday, albeit without 3D Vision (2D RPG).
My ever present problem is that reshade dll is the same a 3DV fix DLL - one can have either, not both usually, though on occasion it does sometime work with a game if one is either d3d9.dll/d3d11.dll and the other is dxgi.dll.
It's a shame a proxy can't be injected as used to work fine with SweetFX etc in the old days...
Reshade aims to bring real-time ray tracing Global Illumination to pretty much all DX9, DX10 and DX11 games.
https://www.dsogaming.com/news/here-are-quake-yakuza-kiwami-2-batman-arkham-knight-with-reshade-real-time-ray-tracing-global-illumination/
[quote]
Furthermore, this Reshade comes with a significant performance hit (for example, an NVIDIA RTX2080Ti is unable to run Yakuza Kiwami 2 at 1080p with 60fps).
[/quote]
Cute... But, I'll pass.... I wonder how many FPS would I get with Reshade + RayTracing in Metro Exodus in 3D Surround VS the official RTX support :)))) 1 vs 60 FPS?
Furthermore, this Reshade comes with a significant performance hit (for example, an NVIDIA RTX2080Ti is unable to run Yakuza Kiwami 2 at 1080p with 60fps).
Cute... But, I'll pass.... I wonder how many FPS would I get with Reshade + RayTracing in Metro Exodus in 3D Surround VS the official RTX support :)))) 1 vs 60 FPS?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
But it's not meant to be a replacement for games with integrated RTX support.
Also it is an early iteration, that will be improved with time. If it works fairly decent, there are a number of games that could benefit.
I'll certainly be keeping an eye on it.
[quote="D-Man11"]But it's not meant to be a replacement for games with integrated RTX.
Also it is an early iteration, that will be improved with time. If it works fairly decent, there are a number of games that could benefit.
I'll certainly be keeping an eye on it.[/quote]
What I actually wanted to say is this:
Ray-tracing is not new. It has been around as long as the Rasterizer has. If anyone in the past had at least a tiny bit of interested and tried Autodesk 3DMax or Maya (among many others) they noticed they are using Ray-tracing - thus the 10+ seconds to render ONE frame.
The same will go with any type of Ray-tracing that is done by Reshade. Sure, you will not be crazy enough to do the same amount of ray-tracing that you would do with a CAD application, but the performance impact will be there!
It would be quite interesting to actually compare Metro Exodus with RTX ON VS Metro Exodus with Reshade Ray-tracing (and RTX OFF), just to see how much the RT cores matter ;)
D-Man11 said:But it's not meant to be a replacement for games with integrated RTX.
Also it is an early iteration, that will be improved with time. If it works fairly decent, there are a number of games that could benefit.
I'll certainly be keeping an eye on it.
What I actually wanted to say is this:
Ray-tracing is not new. It has been around as long as the Rasterizer has. If anyone in the past had at least a tiny bit of interested and tried Autodesk 3DMax or Maya (among many others) they noticed they are using Ray-tracing - thus the 10+ seconds to render ONE frame.
The same will go with any type of Ray-tracing that is done by Reshade. Sure, you will not be crazy enough to do the same amount of ray-tracing that you would do with a CAD application, but the performance impact will be there!
It would be quite interesting to actually compare Metro Exodus with RTX ON VS Metro Exodus with Reshade Ray-tracing (and RTX OFF), just to see how much the RT cores matter ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Aye, Ray Tracing was used heavily in video production for animated films and GCI.
I'm excited to see it working it's way into mainstream gaming. Once it matures, it will be a sight to behold. Realism ftw coupled with stereoscopic gameplay.
Aye, Ray Tracing was used heavily in video production for animated films and GCI.
I'm excited to see it working it's way into mainstream gaming. Once it matures, it will be a sight to behold. Realism ftw coupled with stereoscopic gameplay.
Hello
sorry to bother you but i would like to make warhammer II fully playable in 3d CM vision with reshape or GEM FX
But as soon as I activate reshape, the 3D depth effect fades and the image becomes flat again (without relief)
An idea ?
Hello
sorry to bother you but i would like to make warhammer II fully playable in 3d CM vision with reshape or GEM FX
But as soon as I activate reshape, the 3D depth effect fades and the image becomes flat again (without relief)
An idea ?
Hello again
With GEMFX the 3d vision remains active, but only by removing the HUD and various text (option button interface "K" of total warhammer II)
But the effect depth 3d vision is stopped with the display of HUD and text on the screen.
do you have an idea to keep the 3D vision CM by keeping the HUD display in full play? ??
Thank
Hello again
With GEMFX the 3d vision remains active, but only by removing the HUD and various text (option button interface "K" of total warhammer II)
But the effect depth 3d vision is stopped with the display of HUD and text on the screen.
do you have an idea to keep the 3D vision CM by keeping the HUD display in full play? ??
For those like myself that have no idea what KeyShot is and thought it might be something like ReShade, ENB, SweetFX
It's not....
https://www.keyshot.com/features/
Reshade 4.3 has been released and supports DX12!
One of the changes is experimental support for DX12. I have not tested it myself, but many are saying its working for them even in Win10 games.
Definitely good news if true, will allow superdepth3D to work with RTX DX12 features.
That's awesome! I've just recently been experimenting with 4.2.1 and SuperDepth3D_2.0.1_Next, and the results are incredible (just tried Monster Hunter World so far). You get some garbled menu text, but the 'shimmer' area around closer objects is barely noticeable.
It also plays much nicer with other hooks/injectors than the 3.x branch did.
That's awesome! I've just recently been experimenting with 4.2.1 and SuperDepth3D_2.0.1_Next, and the results are incredible (just tried Monster Hunter World so far). You get some garbled menu text, but the 'shimmer' area around closer objects is barely noticeable.
It also plays much nicer with other hooks/injectors than the 3.x branch did.
https://reshade.me/
ReShade has really matured into a great injector full of features for adding color correction to your liking as well as aliasing solutions, among other things. It can even be made to work with OpenGL
If you have trouble getting it to work, check this thread as well as the links in it.
https://forums.geforce.com/default/topic/950892/
It also works with Alias Isolation (a mod for aliasing in Alien Isolation) https://sfx.thelazy.net/games/preset/6108/
"Bear in mind that Alias Isolation is only compatible with reshade 0.18.7. The only issue so far is that it crashes when alt-tabbing. Disable any overlay like Msi afterburner or similar. Nvidia shadowplay Overlay works fine."
To make it work with 3Dmigoto, see this post by bo3b (thanks bo3b)
https://forums.geforce.com/default/topic/780158/3d-vision/alien-isolation/post/5087892/#5087892
Another thread to check out for those of you that have not seen it, is SuperDepth3D
https://forums.geforce.com/default/topic/959175/
https://www.dsogaming.com/news/reshade-4-0-is-now-available-for-download-features-rewritten-reshade-fx-compiler-from-ground-up/
My ever present problem is that reshade dll is the same a 3DV fix DLL - one can have either, not both usually, though on occasion it does sometime work with a game if one is either d3d9.dll/d3d11.dll and the other is dxgi.dll.
It's a shame a proxy can't be injected as used to work fine with SweetFX etc in the old days...
I think what might work is merging DLL files?
I came across this for example...
http://blog.stoneskins.com/2011/05/24/ILMergeMergeMultipleDllsIntoSingleDllFile.aspx
Or, since ReShade and 3DMigoto etc are open source, someone knowledgeable might be able to combine both [DLL files] intrinsically?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
https://www.dsogaming.com/news/here-are-quake-yakuza-kiwami-2-batman-arkham-knight-with-reshade-real-time-ray-tracing-global-illumination/
Cute... But, I'll pass.... I wonder how many FPS would I get with Reshade + RayTracing in Metro Exodus in 3D Surround VS the official RTX support :)))) 1 vs 60 FPS?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Also it is an early iteration, that will be improved with time. If it works fairly decent, there are a number of games that could benefit.
I'll certainly be keeping an eye on it.
What I actually wanted to say is this:
Ray-tracing is not new. It has been around as long as the Rasterizer has. If anyone in the past had at least a tiny bit of interested and tried Autodesk 3DMax or Maya (among many others) they noticed they are using Ray-tracing - thus the 10+ seconds to render ONE frame.
The same will go with any type of Ray-tracing that is done by Reshade. Sure, you will not be crazy enough to do the same amount of ray-tracing that you would do with a CAD application, but the performance impact will be there!
It would be quite interesting to actually compare Metro Exodus with RTX ON VS Metro Exodus with Reshade Ray-tracing (and RTX OFF), just to see how much the RT cores matter ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'm excited to see it working it's way into mainstream gaming. Once it matures, it will be a sight to behold. Realism ftw coupled with stereoscopic gameplay.
sorry to bother you but i would like to make warhammer II fully playable in 3d CM vision with reshape or GEM FX
But as soon as I activate reshape, the 3D depth effect fades and the image becomes flat again (without relief)
An idea ?
With GEMFX the 3d vision remains active, but only by removing the HUD and various text (option button interface "K" of total warhammer II)
But the effect depth 3d vision is stopped with the display of HUD and text on the screen.
do you have an idea to keep the 3D vision CM by keeping the HUD display in full play? ??
Thank
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
It's not....
https://www.keyshot.com/features/
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
One of the changes is experimental support for DX12. I have not tested it myself, but many are saying its working for them even in Win10 games.
Definitely good news if true, will allow superdepth3D to work with RTX DX12 features.
It also plays much nicer with other hooks/injectors than the 3.x branch did.