Dying Light
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Thank you man!!! A reason to get back to Turkey!!
Thank you man!!! A reason to get back to Turkey!!

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 02/06/2016 04:40 PM   
Thank you DHR, very much appreciate it )
Thank you DHR, very much appreciate it )

Posted 02/06/2016 04:45 PM   
Am I the only one with small issues unless I use the Max Payne 3 profile ? Not that it matters to me, but I thought you should know, it's absolutely flawless this way !! I'm hooked again :)
Am I the only one with small issues unless I use the Max Payne 3 profile ?

Not that it matters to me, but I thought you should know, it's absolutely flawless this way !!

I'm hooked again :)

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 02/06/2016 04:52 PM   
@Blacksmith56 What small issue? (if you can post some screenshots) I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye. Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) ) This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.
@Blacksmith56

What small issue? (if you can post some screenshots)

I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.

Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )


This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 02/06/2016 05:11 PM   
[quote="DHR"]@Blacksmith56 What small issue? (if you can post some screenshots) I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remaing (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye. Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) ) This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy. [/quote] Dynamic crosshair WTF.... I guess I have to wait a little longer with the second playthrough :) Dinner is on the table.. posting pics later..
DHR said:@Blacksmith56

What small issue? (if you can post some screenshots)

I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remaing (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.

Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )


This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.


Dynamic crosshair WTF.... I guess I have to wait a little longer with the second playthrough :)

Dinner is on the table.. posting pics later..

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 02/06/2016 05:14 PM   
I think there is only some wrong shader on the water - tested it only in the second part of the game. The rest is very impeccable and it is kind of cool how the fix developed. I remember how it all started and I was trying out the very first own. Now we can say. 3D vision ready :)
I think there is only some wrong shader on the water - tested it only in the second part of the game. The rest is very impeccable and it is kind of cool how the fix developed. I remember how it all started and I was trying out the very first own. Now we can say. 3D vision ready :)

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 02/06/2016 07:07 PM   
[quote="DHR"]@Blacksmith56 What small issue? (if you can post some screenshots) I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye. Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) ) This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy. [/quote] Sorry DHR... I shut down the PC when I was eating dinner.. That means, as you know, profiles without an exe is deleted.. So to make a screenshot with the original profile, I have to reinstall the driver ! That will have to wait until the next driver release.. But here's a picture with MP 3 profile ! Edit: No SLI just a single 980 TI on 361.75 [img]https://forums.geforce.com/cmd/default/download-comment-attachment/68166/[/img]
DHR said:@Blacksmith56

What small issue? (if you can post some screenshots)

I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.

Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )


This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.


Sorry DHR... I shut down the PC when I was eating dinner..
That means, as you know, profiles without an exe is deleted..
So to make a screenshot with the original profile, I have to reinstall the driver !

That will have to wait until the next driver release..

But here's a picture with MP 3 profile !

Edit: No SLI just a single 980 TI on 361.75

Image

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 02/06/2016 07:32 PM   
That's great news. Thanks man. Looking forward to giving it another playthrough on Hard difficulty with this.
That's great news. Thanks man. Looking forward to giving it another playthrough on Hard difficulty with this.

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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Posted 02/06/2016 09:29 PM   
[quote="Blacksmith56"]Sorry DHR... I shut down the PC when I was eating dinner.. That means, as you know, profiles without an exe is deleted.. [/quote] I recently got in the habit of saving profiles for that very reason. First [quote="helifax"]8. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the [color="orange"]nvdrssel.bin[/color] file. (if it got generated).[/quote][/quote] Then download and use the profile manager http://nvidia.custhelp.com/app/answers/detail/a_id/2625 If you do not have nvdrssel.bin do not sweat it, it's only there if you have ever installed GeForce Experience. If it's there, it's very important to delete it first, if not it corrupts the profile export. A corrupted profile can not be imported. rename to .txt and use the profile manager to import it, you can also just import over the single profile by copying it to another txt, then you do not mess up any other profiles. EDIT: bo3b used to update profiles in his suggested driver feedback thread, if needed, you can always find older ones there. https://forums.geforce.com/default/topic/777954/
Blacksmith56 said:Sorry DHR... I shut down the PC when I was eating dinner..
That means, as you know, profiles without an exe is deleted..


I recently got in the habit of saving profiles for that very reason.

First
helifax said:8. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the nvdrssel.bin file. (if it got generated).


Then download and use the profile manager
http://nvidia.custhelp.com/app/answers/detail/a_id/2625

If you do not have nvdrssel.bin do not sweat it, it's only there if you have ever installed GeForce Experience. If it's there, it's very important to delete it first, if not it corrupts the profile export. A corrupted profile can not be imported.

rename to .txt and use the profile manager to import it, you can also just import over the single profile by copying it to another txt, then you do not mess up any other profiles.

EDIT: bo3b used to update profiles in his suggested driver feedback thread, if needed, you can always find older ones there.

https://forums.geforce.com/default/topic/777954/

Posted 02/06/2016 10:03 PM   
Thanks D-Man11, it's bedtime in this part of the world, so i'l try it tomorow after work !
Thanks D-Man11, it's bedtime in this part of the world, so i'l try it tomorow after work !

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 02/06/2016 10:36 PM   
Thanks DHR, great work!
Thanks DHR, great work!

Posted 02/07/2016 03:54 AM   
[quote="mrorange55"]The rest is very impeccable and it is kind of cool how the fix developed. I remember how it all started and I was trying out the very first own. Now we can say. 3D vision ready :)[/quote] When i start to look this game, there was no "Frame Analysis" feature in 3Dmigoto, and this game have no info in the headers, so kind of hard to fix properly. So i simulate with a exponencial formula the correction for shadows/lights, but i was not able to include FOV in that formula. Now with Frame Analysis i can noticed that the game use more constants that the one it's declare in the headers. For example shadows/lights declare constants (cb2) from [0] to [10] in the header, BUT actually have more....and i found 2 possibilities that Projection Matrix was in the no declared part...and yep....Projection Matrix was on the cb2[30]...cb2[33]...i expand the declaration in the headers to include the Projection Matrix and the rest was tweak a little the fixing code.
mrorange55 said:The rest is very impeccable and it is kind of cool how the fix developed. I remember how it all started and I was trying out the very first own. Now we can say. 3D vision ready :)


When i start to look this game, there was no "Frame Analysis" feature in 3Dmigoto, and this game have no info in the headers, so kind of hard to fix properly. So i simulate with a exponencial formula the correction for shadows/lights, but i was not able to include FOV in that formula.

Now with Frame Analysis i can noticed that the game use more constants that the one it's declare in the headers. For example shadows/lights declare constants (cb2) from [0] to [10] in the header, BUT actually have more....and i found 2 possibilities that Projection Matrix was in the no declared part...and yep....Projection Matrix was on the cb2[30]...cb2[33]...i expand the declaration in the headers to include the Projection Matrix and the rest was tweak a little the fixing code.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 02/07/2016 01:43 PM   
Thank you DHR great work. Looks 3D ready now, Can't wait for the DLC It is a pity that this is the kind of game where lower resolution is very noticeable. However I will probably use my TV for this one. Too bad 3Dtvplay Nvidia doesn't allow Top-Bottom. With this format there is the lowest perceptible loss in image quality.
Thank you DHR great work. Looks 3D ready now, Can't wait for the DLC

It is a pity that this is the kind of game where lower resolution is very noticeable. However I will probably use my TV for this one.
Too bad 3Dtvplay Nvidia doesn't allow Top-Bottom. With this format there is the lowest perceptible loss in image quality.

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Posted 02/07/2016 03:27 PM   
Allright, back on it's own profile again, nothing is changed, still some haloing. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/68200/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/68201/[/img] With Max Payne 3 profile !! [img]https://forums.geforce.com/cmd/default/download-comment-attachment/68202/[/img]
Allright, back on it's own profile again, nothing is changed, still some haloing.


Image
Image

With Max Payne 3 profile !!

Image

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 02/07/2016 04:52 PM   
Wow, and sombody mentioned there is no more atrifacts in SLI! Thanks you DHR, great work!
Wow, and sombody mentioned there is no more atrifacts in SLI!

Thanks you DHR, great work!

Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D

Posted 02/07/2016 07:08 PM   
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