If it's taking 1/120th of a second from when current LCDs starts drawing a frame to when they finish, I just don't see how they could do 240 Hz. This isn't response time we're talking about, but how long it takes them to program the pixels with the new frame. They refresh pixels from top left to bottom right in scanlines just like a CRT. Basically the frame is only just done when the next one starts being displayed, so you almost always have part of one frame and part of another on screen, which is bad for a shutter glasses 3D solution. This is why nVidia can only have each shutter open about 20% of the time, rather than the ideal 50%. I don't really know the details of how the electronics inside LCDs work, but it seems that either the chips in them are too slow or they have a bandwidth bottleneck somewhere.
If it's taking 1/120th of a second from when current LCDs starts drawing a frame to when they finish, I just don't see how they could do 240 Hz. This isn't response time we're talking about, but how long it takes them to program the pixels with the new frame. They refresh pixels from top left to bottom right in scanlines just like a CRT. Basically the frame is only just done when the next one starts being displayed, so you almost always have part of one frame and part of another on screen, which is bad for a shutter glasses 3D solution. This is why nVidia can only have each shutter open about 20% of the time, rather than the ideal 50%. I don't really know the details of how the electronics inside LCDs work, but it seems that either the chips in them are too slow or they have a bandwidth bottleneck somewhere.
[quote name='ad5os' post='990467' date='Jan 28 2010, 02:20 AM']can the glasses do 240? I've gotten them up to 170 I guess I could try 640x480 at 240.[/quote]
Yeah, you should try. If the glasses can do 240... man oh man, that would be sweet. No more flickering, ever! And vsync wouldn't be such a skill destroying gamebraker.
[quote name='ad5os' post='990467' date='Jan 28 2010, 02:20 AM']can the glasses do 240? I've gotten them up to 170 I guess I could try 640x480 at 240.
Yeah, you should try. If the glasses can do 240... man oh man, that would be sweet. No more flickering, ever! And vsync wouldn't be such a skill destroying gamebraker.
Andrew, do you have any information on this? Wondering what the resolution, price and release date will be...any chance the faster refresh rate could decrease/ elimiate ghosting?..
Andrew, do you have any information on this? Wondering what the resolution, price and release date will be...any chance the faster refresh rate could decrease/ elimiate ghosting?..
I wonder if the 40" will work with the Nvidia glasses?
I wonder if the 40" will work with the Nvidia glasses?
Intel Core i7 920 @ 4.20Ghz | Win7 x64 Ultimate | 7.7 WEI
EVGA GTX480 SC @ 820 Mhz SLI | Asus VG278H 27" 3D Vision 2
Gigabyte GA-X58A-UD5 F6 | 24GB Kingston HyperX DDR3 1600
OCZ 240GB RevoDrive X2 | 4.0TB Hitachi/Seagate/Western Digital HDD's
MOTU UltraLite | X-Fi Titanium
Antec Nine Hundred Two | Silverstone DA1000
What do you mean?
What do you mean?
Intel Core i7 920 @ 4.20Ghz | Win7 x64 Ultimate | 7.7 WEI
EVGA GTX480 SC @ 820 Mhz SLI | Asus VG278H 27" 3D Vision 2
Gigabyte GA-X58A-UD5 F6 | 24GB Kingston HyperX DDR3 1600
OCZ 240GB RevoDrive X2 | 4.0TB Hitachi/Seagate/Western Digital HDD's
MOTU UltraLite | X-Fi Titanium
Antec Nine Hundred Two | Silverstone DA1000
Have a read of this thread and watch the movie-
[url="http://forums.nvidia.com/index.php?showtopic=157646"]http://forums.nvidia.com/index.php?showtopic=157646[/url]
If it's taking 1/120th of a second from when current LCDs starts drawing a frame to when they finish, I just don't see how they could do 240 Hz. This isn't response time we're talking about, but how long it takes them to program the pixels with the new frame. They refresh pixels from top left to bottom right in scanlines just like a CRT. Basically the frame is only just done when the next one starts being displayed, so you almost always have part of one frame and part of another on screen, which is bad for a shutter glasses 3D solution. This is why nVidia can only have each shutter open about 20% of the time, rather than the ideal 50%. I don't really know the details of how the electronics inside LCDs work, but it seems that either the chips in them are too slow or they have a bandwidth bottleneck somewhere.
Have a read of this thread and watch the movie-
http://forums.nvidia.com/index.php?showtopic=157646
If it's taking 1/120th of a second from when current LCDs starts drawing a frame to when they finish, I just don't see how they could do 240 Hz. This isn't response time we're talking about, but how long it takes them to program the pixels with the new frame. They refresh pixels from top left to bottom right in scanlines just like a CRT. Basically the frame is only just done when the next one starts being displayed, so you almost always have part of one frame and part of another on screen, which is bad for a shutter glasses 3D solution. This is why nVidia can only have each shutter open about 20% of the time, rather than the ideal 50%. I don't really know the details of how the electronics inside LCDs work, but it seems that either the chips in them are too slow or they have a bandwidth bottleneck somewhere.
Yeah, you should try. If the glasses can do 240... man oh man, that would be sweet. No more flickering, ever! And vsync wouldn't be such a skill destroying gamebraker.
Yeah, you should try. If the glasses can do 240... man oh man, that would be sweet. No more flickering, ever! And vsync wouldn't be such a skill destroying gamebraker.