Metro Last Light - Black screen lock up issue, is it nvidia driver related or game bug????
Well, I've been playing Metro Last Light for a few days without any issues, despite the annoying intro issue I had right after I bought and installed the game in Steam, which was caused by Afterburner software.
Yesterday I had 2 black screen lock ups in less than 15 minutes and the same place in the game. I'm not sure which stage it was since the game doesn't tell me so. I think it's right after you kill a bunch of communists reds inside the boiler room and then you have to through a ventilation hole to get out of the boiler room. After this part, when I was stocking other Reds I had 2 black screen followed by lock ups that I had to force restart my PC, very strange issue, and it happened in the same exact spot where Arthyon was standing.
Frankly, it's been a while since a game makes my computer hard lock. We all deal with games crashing, but a crash that makes our whole system crash pretty annoying, so I would like to know if any of you have dealt with such issue or found a way to fix it?
I had a very small overclock in my GTX 690, really small one, +135power, +56core and +100memory. Just to make sure I reset everything to default settings, but I hardly think it's due to the very little overclock and more like to be a bug in the game, like a hole or editing problem while the game was been developed. I say that cause the black screen hard lock happened in the same exact part.
Then I was able to play the game again for 2 straight hours without any issues and I've avoided the part where I was standing and where I think it was causing the black screen hard lock issue. Finally I was able to move foward in the game. That stage was very hard to beat, lot of Reds very well armed and like always I was with little ammo. It took me a while but I was able to move on hopefully.
I hope I don't deal with such annoying issue again, and hopefully it was just a hole in the game causing the black screen hard lock. Just hope any of you can share your thoughts and maybe you've also gone through the same issue.
MLL looks beyond amazing in 3D, but there are a few glitches that need to be fixed and hard locks is something I can't bear with it having a very stable system like my rig and paying 60 bucks for the game. I swear, it's been more than a year last time I had a hard lock. Very strange indeed.
Well, I've been playing Metro Last Light for a few days without any issues, despite the annoying intro issue I had right after I bought and installed the game in Steam, which was caused by Afterburner software.
Yesterday I had 2 black screen lock ups in less than 15 minutes and the same place in the game. I'm not sure which stage it was since the game doesn't tell me so. I think it's right after you kill a bunch of communists reds inside the boiler room and then you have to through a ventilation hole to get out of the boiler room. After this part, when I was stocking other Reds I had 2 black screen followed by lock ups that I had to force restart my PC, very strange issue, and it happened in the same exact spot where Arthyon was standing.
Frankly, it's been a while since a game makes my computer hard lock. We all deal with games crashing, but a crash that makes our whole system crash pretty annoying, so I would like to know if any of you have dealt with such issue or found a way to fix it?
I had a very small overclock in my GTX 690, really small one, +135power, +56core and +100memory. Just to make sure I reset everything to default settings, but I hardly think it's due to the very little overclock and more like to be a bug in the game, like a hole or editing problem while the game was been developed. I say that cause the black screen hard lock happened in the same exact part.
Then I was able to play the game again for 2 straight hours without any issues and I've avoided the part where I was standing and where I think it was causing the black screen hard lock issue. Finally I was able to move foward in the game. That stage was very hard to beat, lot of Reds very well armed and like always I was with little ammo. It took me a while but I was able to move on hopefully.
I hope I don't deal with such annoying issue again, and hopefully it was just a hole in the game causing the black screen hard lock. Just hope any of you can share your thoughts and maybe you've also gone through the same issue.
MLL looks beyond amazing in 3D, but there are a few glitches that need to be fixed and hard locks is something I can't bear with it having a very stable system like my rig and paying 60 bucks for the game. I swear, it's been more than a year last time I had a hard lock. Very strange indeed.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
I've had 4 or so hard lock/freezes while playing Metro as well. I thought that initially it was the driver, but now I think that it's the GPU clock.
I [i]underclocked[/i] my GPU, and haven't had any hard locks since. This is the same thing I needed to do in Deus Ex. When I was in Alice Garden Pods, it would freeze up unless I underclocked.
This seemed similar, which is why I tried that. Only happens in specific parts of a game, based on the exact demand placed upon the GPU.
I've had 4 or so hard lock/freezes while playing Metro as well. I thought that initially it was the driver, but now I think that it's the GPU clock.
I underclocked my GPU, and haven't had any hard locks since. This is the same thing I needed to do in Deus Ex. When I was in Alice Garden Pods, it would freeze up unless I underclocked.
This seemed similar, which is why I tried that. Only happens in specific parts of a game, based on the exact demand placed upon the GPU.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Bo3b, when you mean underclock, you mean using your GPU's default settings, not below that, right?
I am doing the same thing and yesterday I played MLL for 2 or 3 hours straight without any issues.
That's why I was never a big fan of GPU overclocking, cause it doesn't matter how stable your overclock can be in certain games cause suddenly you will meet a game that behaves differently.
This matter more for benchmarking and related stuff, for gaming I don't think it really adds much in game performance despite a few more FPS like a CPU overclock does.
I've played Crysis 3 and finished the game without one single crash or lock up, and that's a pretty dman heavy game just like MLL, so I thought my GTX 690 OC was really stable.
Anyway, +56 core, +100 memory is a very easy oc, that anyone can achieve stability in most games.
Metro Last Light has a few glitches that need to be solved, like incompability with Afterburner software which causes a intro issue in the game. You must start the game without Afterburner running, than after you're in the game's menu you can Alt+tab and enable it back to help monitoring your GPUs. It took me while to solve this very annoying intro issue.
I'm really enjoying this game, but I need to save ammo, specially now that I have to use the Xbox joy cause it's the only way I found how to use a custom convergence for iron sights, since it doesn't work with my mouse and my aiming is sucking big time using the joy. This game you really need to save ammo, cause it's so scarse. I wish I knew how to properly kill those annoying mutant scorpions before I spent all my 12 gauge bullets trying to kill it. Now I know you need to use a lighter to make them turn upside down so you can shoot and kill the bastards. It took me forever to go trought the tunnel car scene cause I had almost no ammo, it was nearly impossible.
Bo3b, when you mean underclock, you mean using your GPU's default settings, not below that, right?
I am doing the same thing and yesterday I played MLL for 2 or 3 hours straight without any issues.
That's why I was never a big fan of GPU overclocking, cause it doesn't matter how stable your overclock can be in certain games cause suddenly you will meet a game that behaves differently.
This matter more for benchmarking and related stuff, for gaming I don't think it really adds much in game performance despite a few more FPS like a CPU overclock does.
I've played Crysis 3 and finished the game without one single crash or lock up, and that's a pretty dman heavy game just like MLL, so I thought my GTX 690 OC was really stable.
Anyway, +56 core, +100 memory is a very easy oc, that anyone can achieve stability in most games.
Metro Last Light has a few glitches that need to be solved, like incompability with Afterburner software which causes a intro issue in the game. You must start the game without Afterburner running, than after you're in the game's menu you can Alt+tab and enable it back to help monitoring your GPUs. It took me while to solve this very annoying intro issue.
I'm really enjoying this game, but I need to save ammo, specially now that I have to use the Xbox joy cause it's the only way I found how to use a custom convergence for iron sights, since it doesn't work with my mouse and my aiming is sucking big time using the joy. This game you really need to save ammo, cause it's so scarse. I wish I knew how to properly kill those annoying mutant scorpions before I spent all my 12 gauge bullets trying to kill it. Now I know you need to use a lighter to make them turn upside down so you can shoot and kill the bastards. It took me forever to go trought the tunnel car scene cause I had almost no ammo, it was nearly impossible.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
[quote="francomg"]Bo3b, when you mean underclock, you mean using your GPU's default settings, not below that, right?[/quote]No, I mean actually [i]underclock [/i]the card, lower than default specs.
I put my cards at -40MHz on Memory Clock, -20Mhz on Shader Clock. Same as I had to do on Deus Ex.
In any case, these small clock differences don't even translate into a single digit change in FPS. Not up or down. I care more about stability.
(Memory frequencies are chosen by their QA process, and they 'bin' cards into higher bins like the Ti or OC or Black (etc) editions. There is nothing magical about the default clock, other than it passed their primary tests. And I would say it's clear that EVGA doesn't have a perfect QA test suite.)
On Intel CPUs, the reason it's possible to overclock is because of the conservative nature of their QA tests. They want their systems to [i]never [/i]fail, and test accordingly. GPU manufacturers are more willing to take risks, and thus they do the overclocking for you, so that they get the benefit of the faster card (money), not you. That's why GPUs don't tend to overclock much- it's already been pushed hard by the OEM.
francomg said:Bo3b, when you mean underclock, you mean using your GPU's default settings, not below that, right?
No, I mean actually underclock the card, lower than default specs.
I put my cards at -40MHz on Memory Clock, -20Mhz on Shader Clock. Same as I had to do on Deus Ex.
In any case, these small clock differences don't even translate into a single digit change in FPS. Not up or down. I care more about stability.
(Memory frequencies are chosen by their QA process, and they 'bin' cards into higher bins like the Ti or OC or Black (etc) editions. There is nothing magical about the default clock, other than it passed their primary tests. And I would say it's clear that EVGA doesn't have a perfect QA test suite.)
On Intel CPUs, the reason it's possible to overclock is because of the conservative nature of their QA tests. They want their systems to never fail, and test accordingly. GPU manufacturers are more willing to take risks, and thus they do the overclocking for you, so that they get the benefit of the faster card (money), not you. That's why GPUs don't tend to overclock much- it's already been pushed hard by the OEM.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Bob3, your statement makes sense, but I will keep my GPUs at default settings, if I still suffer another black screen hard lock issue I might underclock my GTX 690 a bit, but I hope it doesn't come to that point.
Metro LL has a few holes in the game to cause this, it doesn't make sense these hard lock issues? Crysis 3 is just as performance demanding as this game, and I was able to keep my small overclock and play the game for hours and days without one single crash.
Bob3, your statement makes sense, but I will keep my GPUs at default settings, if I still suffer another black screen hard lock issue I might underclock my GTX 690 a bit, but I hope it doesn't come to that point.
Metro LL has a few holes in the game to cause this, it doesn't make sense these hard lock issues? Crysis 3 is just as performance demanding as this game, and I was able to keep my small overclock and play the game for hours and days without one single crash.
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Well, it completely depends upon the nature of the workload for the card. For example I can run FurMark all day long at stock clock, even with temps in the 85 degree range. That really works the cards.
But, Deus Ex, and apparently Metro both tickle the card in a slightly different way that cause data corruption and a crash.
Crysis 3 is demanding, but not in exactly the same way, so it doesn't crash.
I think that the video card manufacturers actually release cards that are out of spec for different workloads, and assume that it's OK, instead of properly testing them.
Well, it completely depends upon the nature of the workload for the card. For example I can run FurMark all day long at stock clock, even with temps in the 85 degree range. That really works the cards.
But, Deus Ex, and apparently Metro both tickle the card in a slightly different way that cause data corruption and a crash.
Crysis 3 is demanding, but not in exactly the same way, so it doesn't crash.
I think that the video card manufacturers actually release cards that are out of spec for different workloads, and assume that it's OK, instead of properly testing them.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
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ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
[quote="john1231"]i had lockups with 320.xx driver - rolled back to 314.22 no problems anymore[/quote]I rolled back to 314.22, and ran OK for longer, but still had hard crashes. I'd previously thought it was the driver, but that demonstrated it wasn't.
Now I'm running latest WHQL driver 320.18, with my cards slightly underclocked, and have had three 3 hour gaming sessions on Metro with no crashes.
Always hard to nail causality when events are rare.
New drivers have tons of issues. Its like this for a month/two after each card series = /
It might be the sli flag they probably changed it for 320.18. I don't think the one in 314.22 was right either[not really optimized] but at least it doesnt cause crashing.
It wouldnt surprise me if everyone who is locking up has sli.
New drivers have tons of issues. Its like this for a month/two after each card series = /
It might be the sli flag they probably changed it for 320.18. I don't think the one in 314.22 was right either[not really optimized] but at least it doesnt cause crashing.
It wouldnt surprise me if everyone who is locking up has sli.
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bo3b,
Thank you very much for your advice, it worked.
Prior to your fix I was crashing to black screen every 10 - 15 minutes.
Two hours has past since employing your fix and I have had no crashes at all. I anticipate
that I will not have any more.
Thank you!
I lowered -40MHz on both Memory Clocks, (defaults were 2004MHx)
and lowered -20Mhz on both Timing Clocks (defaults were 772MHx)
2X EVGA GTX580(SLI)
320.18 Drivers
bo3b,
Thank you very much for your advice, it worked.
Prior to your fix I was crashing to black screen every 10 - 15 minutes.
Two hours has past since employing your fix and I have had no crashes at all. I anticipate
that I will not have any more.
Thank you!
I lowered -40MHz on both Memory Clocks, (defaults were 2004MHx)
and lowered -20Mhz on both Timing Clocks (defaults were 772MHx)
2X EVGA GTX580(SLI)
320.18 Drivers
Great! Glad that worked for you too. And thanks for letting us know, it's always helpful.
As another data point, I finished the rest of Metro with my cards underclocked, with 320.18, and did not have another hard crash. (12-15 hours of game time or so)
Great! Glad that worked for you too. And thanks for letting us know, it's always helpful.
As another data point, I finished the rest of Metro with my cards underclocked, with 320.18, and did not have another hard crash. (12-15 hours of game time or so)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I'm keeping my GTX 690 at stock settings using drivers 320.18 and have not had any lock ups so far.
But I haven't played to long, mostly 2 hours for a session, so can't be really sure I won't have any other lock-ups.
I'll only go back to my slight overclock settings after I'm done with this game.
I'm keeping my GTX 690 at stock settings using drivers 320.18 and have not had any lock ups so far.
But I haven't played to long, mostly 2 hours for a session, so can't be really sure I won't have any other lock-ups.
I'll only go back to my slight overclock settings after I'm done with this game.
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Yesterday I had 2 black screen lock ups in less than 15 minutes and the same place in the game. I'm not sure which stage it was since the game doesn't tell me so. I think it's right after you kill a bunch of communists reds inside the boiler room and then you have to through a ventilation hole to get out of the boiler room. After this part, when I was stocking other Reds I had 2 black screen followed by lock ups that I had to force restart my PC, very strange issue, and it happened in the same exact spot where Arthyon was standing.
Frankly, it's been a while since a game makes my computer hard lock. We all deal with games crashing, but a crash that makes our whole system crash pretty annoying, so I would like to know if any of you have dealt with such issue or found a way to fix it?
I had a very small overclock in my GTX 690, really small one, +135power, +56core and +100memory. Just to make sure I reset everything to default settings, but I hardly think it's due to the very little overclock and more like to be a bug in the game, like a hole or editing problem while the game was been developed. I say that cause the black screen hard lock happened in the same exact part.
Then I was able to play the game again for 2 straight hours without any issues and I've avoided the part where I was standing and where I think it was causing the black screen hard lock issue. Finally I was able to move foward in the game. That stage was very hard to beat, lot of Reds very well armed and like always I was with little ammo. It took me a while but I was able to move on hopefully.
I hope I don't deal with such annoying issue again, and hopefully it was just a hole in the game causing the black screen hard lock. Just hope any of you can share your thoughts and maybe you've also gone through the same issue.
MLL looks beyond amazing in 3D, but there are a few glitches that need to be fixed and hard locks is something I can't bear with it having a very stable system like my rig and paying 60 bucks for the game. I swear, it's been more than a year last time I had a hard lock. Very strange indeed.
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I underclocked my GPU, and haven't had any hard locks since. This is the same thing I needed to do in Deus Ex. When I was in Alice Garden Pods, it would freeze up unless I underclocked.
This seemed similar, which is why I tried that. Only happens in specific parts of a game, based on the exact demand placed upon the GPU.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I am doing the same thing and yesterday I played MLL for 2 or 3 hours straight without any issues.
That's why I was never a big fan of GPU overclocking, cause it doesn't matter how stable your overclock can be in certain games cause suddenly you will meet a game that behaves differently.
This matter more for benchmarking and related stuff, for gaming I don't think it really adds much in game performance despite a few more FPS like a CPU overclock does.
I've played Crysis 3 and finished the game without one single crash or lock up, and that's a pretty dman heavy game just like MLL, so I thought my GTX 690 OC was really stable.
Anyway, +56 core, +100 memory is a very easy oc, that anyone can achieve stability in most games.
Metro Last Light has a few glitches that need to be solved, like incompability with Afterburner software which causes a intro issue in the game. You must start the game without Afterburner running, than after you're in the game's menu you can Alt+tab and enable it back to help monitoring your GPUs. It took me while to solve this very annoying intro issue.
I'm really enjoying this game, but I need to save ammo, specially now that I have to use the Xbox joy cause it's the only way I found how to use a custom convergence for iron sights, since it doesn't work with my mouse and my aiming is sucking big time using the joy. This game you really need to save ammo, cause it's so scarse. I wish I knew how to properly kill those annoying mutant scorpions before I spent all my 12 gauge bullets trying to kill it. Now I know you need to use a lighter to make them turn upside down so you can shoot and kill the bastards. It took me forever to go trought the tunnel car scene cause I had almost no ammo, it was nearly impossible.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
I put my cards at -40MHz on Memory Clock, -20Mhz on Shader Clock. Same as I had to do on Deus Ex.
In any case, these small clock differences don't even translate into a single digit change in FPS. Not up or down. I care more about stability.
(Memory frequencies are chosen by their QA process, and they 'bin' cards into higher bins like the Ti or OC or Black (etc) editions. There is nothing magical about the default clock, other than it passed their primary tests. And I would say it's clear that EVGA doesn't have a perfect QA test suite.)
On Intel CPUs, the reason it's possible to overclock is because of the conservative nature of their QA tests. They want their systems to never fail, and test accordingly. GPU manufacturers are more willing to take risks, and thus they do the overclocking for you, so that they get the benefit of the faster card (money), not you. That's why GPUs don't tend to overclock much- it's already been pushed hard by the OEM.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Metro LL has a few holes in the game to cause this, it doesn't make sense these hard lock issues? Crysis 3 is just as performance demanding as this game, and I was able to keep my small overclock and play the game for hours and days without one single crash.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
But, Deus Ex, and apparently Metro both tickle the card in a slightly different way that cause data corruption and a crash.
Crysis 3 is demanding, but not in exactly the same way, so it doesn't crash.
I think that the video card manufacturers actually release cards that are out of spec for different workloads, and assume that it's OK, instead of properly testing them.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
Now I'm running latest WHQL driver 320.18, with my cards slightly underclocked, and have had three 3 hour gaming sessions on Metro with no crashes.
Always hard to nail causality when events are rare.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
It might be the sli flag they probably changed it for 320.18. I don't think the one in 314.22 was right either[not really optimized] but at least it doesnt cause crashing.
It wouldnt surprise me if everyone who is locking up has sli.
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Thank you very much for your advice, it worked.
Prior to your fix I was crashing to black screen every 10 - 15 minutes.
Two hours has past since employing your fix and I have had no crashes at all. I anticipate
that I will not have any more.
Thank you!
I lowered -40MHz on both Memory Clocks, (defaults were 2004MHx)
and lowered -20Mhz on both Timing Clocks (defaults were 772MHx)
2X EVGA GTX580(SLI)
320.18 Drivers
As another data point, I finished the rest of Metro with my cards underclocked, with 320.18, and did not have another hard crash. (12-15 hours of game time or so)
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
But I haven't played to long, mostly 2 hours for a session, so can't be really sure I won't have any other lock-ups.
I'll only go back to my slight overclock settings after I'm done with this game.
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