[quote="DarkStarSword"]Do you have the high res texture pack DLC installed? I just compared some of my screenshots from high vs ultra, and Ultra is noticeably better for close ups (especially using Ansel to get closer than otherwise possible). However, using Ultra exceeds my VRAM meaning more stuttering, so I'm mostly playing with textures = high.
[/quote]
Yes I have the high res texture pack DLC installed.
When I look close to walls or washed out textures, they aren't better on ultra.
You can even see the stitching of the dresses on high.
After trying a lot of configs for my older mainboard (i7 920 @ 3.4 GHz/Asus Strix GTX1070 8GB VRAM/12GB RAM)
I stick to the following for 3DTVplay:
Resolution 1280x720 @ 60 HZ
VSYNC = Off
FPS-Limit = 30
Pixeldensity = 1.20 (approximately 1600x900)
Geometry = Ultra
Extra Details = 15 %
Terrain = Ultra
Vegetation = High
Texture Resolution = High
Texture Filtering = Very High
Shadows = Very High
Headlight Shadows = 4 cars
Water = High
Reflections = High
Screenspace Reflections = High
San Francisco Fog = On
Depth of Field = Off (no more washed out faces)
Motion Blur = Off
Bloom = On
Ambient Occlusion = HBAO+
Temporal Filtering = Off
Multisample Anti-Aliasing = TXAA 2x
Post-Process Anti-Aliasing = SMAA
Brightness = 35 %
Sharpening = 0 %
This configuration needs 3115 MB VRAM.
[quote="mrorange55"]I experience regular crashes when I chose a mission, I think. So the game just quits. Don't know how it is without fix. Maybe someelse saw this too.[/quote]
For me also the game crashes randomly - is definately in need of an update.
Runs best when the computer has booted after the power was off.
After hours of gaming I only experienced one single glitch at the place in Silicon Valley,
where they are building the new house behind the Headquarter:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71335/[/img]
Greetings Psykitt
DarkStarSword said:Do you have the high res texture pack DLC installed? I just compared some of my screenshots from high vs ultra, and Ultra is noticeably better for close ups (especially using Ansel to get closer than otherwise possible). However, using Ultra exceeds my VRAM meaning more stuttering, so I'm mostly playing with textures = high.
Yes I have the high res texture pack DLC installed.
When I look close to walls or washed out textures, they aren't better on ultra.
You can even see the stitching of the dresses on high.
After trying a lot of configs for my older mainboard (i7 920 @ 3.4 GHz/Asus Strix GTX1070 8GB VRAM/12GB RAM)
I stick to the following for 3DTVplay:
Resolution 1280x720 @ 60 HZ
VSYNC = Off
FPS-Limit = 30
Pixeldensity = 1.20 (approximately 1600x900)
Geometry = Ultra
Extra Details = 15 %
Terrain = Ultra
Vegetation = High
Texture Resolution = High
Texture Filtering = Very High
Shadows = Very High
Headlight Shadows = 4 cars
Water = High
Reflections = High
Screenspace Reflections = High
San Francisco Fog = On
Depth of Field = Off (no more washed out faces)
Motion Blur = Off
Bloom = On
Ambient Occlusion = HBAO+
Temporal Filtering = Off
Multisample Anti-Aliasing = TXAA 2x
Post-Process Anti-Aliasing = SMAA
Brightness = 35 %
Sharpening = 0 %
This configuration needs 3115 MB VRAM.
mrorange55 said:I experience regular crashes when I chose a mission, I think. So the game just quits. Don't know how it is without fix. Maybe someelse saw this too.
For me also the game crashes randomly - is definately in need of an update.
Runs best when the computer has booted after the power was off.
After hours of gaming I only experienced one single glitch at the place in Silicon Valley,
where they are building the new house behind the Headquarter:
[quote="mrorange55"]I experience regular crashes when I chose a mission, I think. So the game just quits. Don't know how it is without fix. Maybe someelse saw this too.[/quote]The game is mostly stable for me, but I do see crashes as well - the game will freeze up for a moment then it will either recover or it will CTD (often two crashes in a row - I suspect a driver bug must have some left over bad state after the first crash that can lead to a very quick crash seconds after loading the game back up), but once I get a good run and the game survives more than about 5 minutes it is absolutely rock solid and I can play all night with no crashes at all (I had it running for 48 hours non stop at one point).
I've noticed that crashes seem to occur more often when:
- Taking a photo with the camera app
- Enabling or disabling nethack vision
Notably, many of the photos taken with the camera app come out corrupt - they should be mono, but sometimes there are lines from the second stereo eye visible (sometimes minor, sometimes bad enough to completely ruin the photo). I have also observed this same corruption happen with frame analysis when copying render targets to the CPU as mono (never when copying as stereo). This suggests to me that there is some sort of race condition here in the driver, which may well be contributing to this. It would not surprise me if this turned out to be related to the same underlying problem that caused the flickering HUD (which I only work around - I do not solve).
The 3DMigoto log file does show the game destroys and creates a bunch of objects when switching to nethack vision, so it wouldn't surprise me if either 3DMigoto, the 3D Vision driver, or the game is referring to a stale object in some situation that leads to these crashes.
I think I get more crashes with temporal filtering enabled, but that is highly subjective and I may just be imagining it. It would be interesting to hear if other people see a correlation here though.
I also have a feeling that exceeding the available VRAM may contribute (I think I saw more crashes while trying to play with textures set to ultra), but again that is subjective and I'm not sure.
It is also possible that the anti flicker fix may be contributing to these crashes... If you have SLI you don't need this, so if you wanted to experiment you can disable it by commenting out every occurrence of these lines in the d3dx.ini to see if it helps:
[code]
run = CustomShaderRenderHUDRedirectBuffer
[/code]
[code]
o0 = ResourceHUDAntiFlicker
[/code]
The problem is, that since the game can be absolutely rock solid sometimes it is hard to be sure if changing any of these things did make a difference, or if you just got lucky.
mrorange55 said:I experience regular crashes when I chose a mission, I think. So the game just quits. Don't know how it is without fix. Maybe someelse saw this too.
The game is mostly stable for me, but I do see crashes as well - the game will freeze up for a moment then it will either recover or it will CTD (often two crashes in a row - I suspect a driver bug must have some left over bad state after the first crash that can lead to a very quick crash seconds after loading the game back up), but once I get a good run and the game survives more than about 5 minutes it is absolutely rock solid and I can play all night with no crashes at all (I had it running for 48 hours non stop at one point).
I've noticed that crashes seem to occur more often when:
- Taking a photo with the camera app
- Enabling or disabling nethack vision
Notably, many of the photos taken with the camera app come out corrupt - they should be mono, but sometimes there are lines from the second stereo eye visible (sometimes minor, sometimes bad enough to completely ruin the photo). I have also observed this same corruption happen with frame analysis when copying render targets to the CPU as mono (never when copying as stereo). This suggests to me that there is some sort of race condition here in the driver, which may well be contributing to this. It would not surprise me if this turned out to be related to the same underlying problem that caused the flickering HUD (which I only work around - I do not solve).
The 3DMigoto log file does show the game destroys and creates a bunch of objects when switching to nethack vision, so it wouldn't surprise me if either 3DMigoto, the 3D Vision driver, or the game is referring to a stale object in some situation that leads to these crashes.
I think I get more crashes with temporal filtering enabled, but that is highly subjective and I may just be imagining it. It would be interesting to hear if other people see a correlation here though.
I also have a feeling that exceeding the available VRAM may contribute (I think I saw more crashes while trying to play with textures set to ultra), but again that is subjective and I'm not sure.
It is also possible that the anti flicker fix may be contributing to these crashes... If you have SLI you don't need this, so if you wanted to experiment you can disable it by commenting out every occurrence of these lines in the d3dx.ini to see if it helps:
run = CustomShaderRenderHUDRedirectBuffer
o0 = ResourceHUDAntiFlicker
The problem is, that since the game can be absolutely rock solid sometimes it is hard to be sure if changing any of these things did make a difference, or if you just got lucky.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I think it is the nethack vision that might cause the crash for me. I was just having a solid 2 hours run. Overall it runs fine, so I don't bother the random CTD. Thanks for the great fix. It really looks so good and makes a moderate open world to a good one definitely.
I think it is the nethack vision that might cause the crash for me. I was just having a solid 2 hours run. Overall it runs fine, so I don't bother the random CTD. Thanks for the great fix. It really looks so good and makes a moderate open world to a good one definitely.
[quote="Psykitt"][quote="mrorange55"]I experience regular crashes when I chose a mission, I think. So the game just quits. Don't know how it is without fix. Maybe someelse saw this too.[/quote]For me also the game crashes randomly - is definately in need of an update.
Runs best when the computer has booted after the power was off.
After hours of gaming I only experienced one single glitch at the place in Silicon Valley,
where they are building the new house behind the Headquarter:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71335/[/img]
Greetings Psykitt[/quote]
Just as an aside, damn that is all looking amazing!
I was keenly interested in Watch Dogs 1, but quite a lot less for 2 after watching some of the gameplay video. However, since I live in Silicon Valley, and DarkStarSword has nailed this fix, I think this game will be a must for me.
Interesting side-note, that tower in the background is the Hoover tower on the Stanford University Campus, and has an observation deck.
mrorange55 said:I experience regular crashes when I chose a mission, I think. So the game just quits. Don't know how it is without fix. Maybe someelse saw this too.
For me also the game crashes randomly - is definately in need of an update.
Runs best when the computer has booted after the power was off.
After hours of gaming I only experienced one single glitch at the place in Silicon Valley,
where they are building the new house behind the Headquarter:
Greetings Psykitt
Just as an aside, damn that is all looking amazing!
I was keenly interested in Watch Dogs 1, but quite a lot less for 2 after watching some of the gameplay video. However, since I live in Silicon Valley, and DarkStarSword has nailed this fix, I think this game will be a must for me.
Interesting side-note, that tower in the background is the Hoover tower on the Stanford University Campus, and has an observation deck.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
It looks like using the last Reshade + last drivers + 3D vision makes the game executable block before start
Before I updated my drivers, it worked (edit : it was the 375.86 version but the performances sucked)
I will try with other drivers tomorrow
It looks like using the last Reshade + last drivers + 3D vision makes the game executable block before start
Before I updated my drivers, it worked (edit : it was the 375.86 version but the performances sucked)
I will try with other drivers tomorrow
Thank you so much DarkStarSword for your amazing work on this title too!
I ”had” to buy this game just because YOU made it playable.
Like many people around here, to me 2D is not an option.
Even if, presumably, 2D won’t give two-eyed humans ocular cancer, it will definitely gift them with depression.
As about the game: it looks very nice - in 3D.
I find it kind of ironic though, that, it’s creators (ubisoft), while they seem to be mesmerised by the concept of computer high-tech, with all their collective brain power, are still incapable of delivering something which a small handful of individuals are able to do in their free time.
Long live Helixmod!
Thank you so much DarkStarSword for your amazing work on this title too!
I ”had” to buy this game just because YOU made it playable.
Like many people around here, to me 2D is not an option.
Even if, presumably, 2D won’t give two-eyed humans ocular cancer, it will definitely gift them with depression.
As about the game: it looks very nice - in 3D.
I find it kind of ironic though, that, it’s creators (ubisoft), while they seem to be mesmerised by the concept of computer high-tech, with all their collective brain power, are still incapable of delivering something which a small handful of individuals are able to do in their free time.
Long live Helixmod!
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
[quote="jonathan_fr"]It looks like using the last Reshade + last drivers + 3D vision makes the game executable block before start
Before I updated my drivers, it worked (edit : it was the 375.86 version but the performances sucked)
I will try with other drivers tomorrow[/quote]
You are using ReShade? Didnt find a version to cooperate with the fix. Still not working, FIX and RESHADE for me, did you have done any special things???
jonathan_fr said:It looks like using the last Reshade + last drivers + 3D vision makes the game executable block before start
Before I updated my drivers, it worked (edit : it was the 375.86 version but the performances sucked)
I will try with other drivers tomorrow
You are using ReShade? Didnt find a version to cooperate with the fix. Still not working, FIX and RESHADE for me, did you have done any special things???
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
There was an update today (1.09) that breaks reflections (windows/cars...) and screen space reflections and there is something wrong with the far away building lightening :-( Can you have another look @this DSS ???
I have deleted the BIN files before starting the game with the fix. didnt help.
[b][u]Patchnotes:[/u][/b]
[Performance] RAM Usage Optimization – This patch optimizes a system memory usage which improves the game’s performance on systems with low RAM amount.
[Performance] Screenspace Reflections Optimization – This patch improves the overall performance of Screenspace Reflections and adds two new lower quality levels (Medium and High).
San Francisco Fog – The algorithm of the San Francisco Fog (aka “Karl”) appearing is improved with this title update.
Visual – The maximum value of the Pixel Density slider has been changed from 1.25 to 1.5 with this patch.
Sound – We have added a Music Volume slider.
Controller – Added support for the newer Dualshock 4 controllers (ZCT2U models).
YourBoySerge Nerf – This .50 Cal sniper rifle has been the subject of some debate in the community, and is considered to be overpowered in online play. In this patch, we’ve reduced the number of rounds in the magazine from 6 to 1, and we will continue to monitor and balance this beasty rifle.
Fixed various minor issues with flickering.
Fixed various minor issues with incorrect window modes behavior.
Fixed various minor issues with the UI and text.
There was an update today (1.09) that breaks reflections (windows/cars...) and screen space reflections and there is something wrong with the far away building lightening :-( Can you have another look @this DSS ???
I have deleted the BIN files before starting the game with the fix. didnt help.
Patchnotes:
[Performance] RAM Usage Optimization – This patch optimizes a system memory usage which improves the game’s performance on systems with low RAM amount.
[Performance] Screenspace Reflections Optimization – This patch improves the overall performance of Screenspace Reflections and adds two new lower quality levels (Medium and High).
San Francisco Fog – The algorithm of the San Francisco Fog (aka “Karl”) appearing is improved with this title update.
Visual – The maximum value of the Pixel Density slider has been changed from 1.25 to 1.5 with this patch.
Sound – We have added a Music Volume slider.
Controller – Added support for the newer Dualshock 4 controllers (ZCT2U models).
YourBoySerge Nerf – This .50 Cal sniper rifle has been the subject of some debate in the community, and is considered to be overpowered in online play. In this patch, we’ve reduced the number of rounds in the magazine from 6 to 1, and we will continue to monitor and balance this beasty rifle.
Fixed various minor issues with flickering.
Fixed various minor issues with incorrect window modes behavior.
Fixed various minor issues with the UI and text.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"][quote="jonathan_fr"]It looks like using the last Reshade + last drivers + 3D vision makes the game executable block before start
Before I updated my drivers, it worked (edit : it was the 375.86 version but the performances sucked)
I will try with other drivers tomorrow[/quote]
You are using ReShade? Didnt find a version to cooperate with the fix. Still not working, FIX and RESHADE for me, did you have done any special things???[/quote]
As said before, changing nvidia drivers fixed it (with Reshade 3.0.6 and drivers 376.09 and patch 1.2 its ok)
I might add nevertheless that depending of the reshade profile, the game perf could drop a little (with this profile i have a difference between 0 and 10 fps : https://sfx.thelazy.net/games/preset/6686/ )
Still I add I only played the first 10mn now, so I dont know for what's after that prolog
[quote="Losti"]There was an update today (1.09) that breaks reflections (windows/cars...) and screen space reflections and there is something wrong with the far away building lightening :-( Can you have another look @this DSS ???
I have deleted the BIN files before starting the game with the fix. didnt help.
[b][u]Patchnotes:[/u][/b]
[Performance] RAM Usage Optimization – This patch optimizes a system memory usage which improves the game’s performance on systems with low RAM amount.
[Performance] Screenspace Reflections Optimization – This patch improves the overall performance of Screenspace Reflections and adds two new lower quality levels (Medium and High).
San Francisco Fog – The algorithm of the San Francisco Fog (aka “Karl”) appearing is improved with this title update.
Visual – The maximum value of the Pixel Density slider has been changed from 1.25 to 1.5 with this patch.
Sound – We have added a Music Volume slider.
Controller – Added support for the newer Dualshock 4 controllers (ZCT2U models).
YourBoySerge Nerf – This .50 Cal sniper rifle has been the subject of some debate in the community, and is considered to be overpowered in online play. In this patch, we’ve reduced the number of rounds in the magazine from 6 to 1, and we will continue to monitor and balance this beasty rifle.
Fixed various minor issues with flickering.
Fixed various minor issues with incorrect window modes behavior.
Fixed various minor issues with the UI and text.[/quote]
:/ Its downloading on my PC...
jonathan_fr said:It looks like using the last Reshade + last drivers + 3D vision makes the game executable block before start
Before I updated my drivers, it worked (edit : it was the 375.86 version but the performances sucked)
I will try with other drivers tomorrow
You are using ReShade? Didnt find a version to cooperate with the fix. Still not working, FIX and RESHADE for me, did you have done any special things???
As said before, changing nvidia drivers fixed it (with Reshade 3.0.6 and drivers 376.09 and patch 1.2 its ok)
I might add nevertheless that depending of the reshade profile, the game perf could drop a little (with this profile i have a difference between 0 and 10 fps : https://sfx.thelazy.net/games/preset/6686/ )
Still I add I only played the first 10mn now, so I dont know for what's after that prolog
Losti said:There was an update today (1.09) that breaks reflections (windows/cars...) and screen space reflections and there is something wrong with the far away building lightening :-( Can you have another look @this DSS ???
I have deleted the BIN files before starting the game with the fix. didnt help.
Patchnotes:
[Performance] RAM Usage Optimization – This patch optimizes a system memory usage which improves the game’s performance on systems with low RAM amount.
[Performance] Screenspace Reflections Optimization – This patch improves the overall performance of Screenspace Reflections and adds two new lower quality levels (Medium and High).
San Francisco Fog – The algorithm of the San Francisco Fog (aka “Karl”) appearing is improved with this title update.
Visual – The maximum value of the Pixel Density slider has been changed from 1.25 to 1.5 with this patch.
Sound – We have added a Music Volume slider.
Controller – Added support for the newer Dualshock 4 controllers (ZCT2U models).
YourBoySerge Nerf – This .50 Cal sniper rifle has been the subject of some debate in the community, and is considered to be overpowered in online play. In this patch, we’ve reduced the number of rounds in the magazine from 6 to 1, and we will continue to monitor and balance this beasty rifle.
Fixed various minor issues with flickering.
Fixed various minor issues with incorrect window modes behavior.
Fixed various minor issues with the UI and text.
Thanks for the heads up - just started downloading the update (but I need to grab some sleep, so I won't be able to look at it until tomorrow). Can people who were getting the flickering HUD issue test without the fix installed to see if that is still a problem?
Thanks for the heads up - just started downloading the update (but I need to grab some sleep, so I won't be able to look at it until tomorrow). Can people who were getting the flickering HUD issue test without the fix installed to see if that is still a problem?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]Thanks for the heads up - just started downloading the update (but I need to grab some sleep, so I won't be able to look at it until tomorrow). Can people who were getting the flickering HUD issue test without the fix installed to see if that is still a problem?[/quote]
UI flickering in 3D with single GPU still present without your flicker fix.
DarkStarSword said:Thanks for the heads up - just started downloading the update (but I need to grab some sleep, so I won't be able to look at it until tomorrow). Can people who were getting the flickering HUD issue test without the fix installed to see if that is still a problem?
UI flickering in 3D with single GPU still present without your flicker fix.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks thanks thanks!
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Yes I have the high res texture pack DLC installed.
When I look close to walls or washed out textures, they aren't better on ultra.
You can even see the stitching of the dresses on high.
After trying a lot of configs for my older mainboard (i7 920 @ 3.4 GHz/Asus Strix GTX1070 8GB VRAM/12GB RAM)
I stick to the following for 3DTVplay:
Resolution 1280x720 @ 60 HZ
VSYNC = Off
FPS-Limit = 30
Pixeldensity = 1.20 (approximately 1600x900)
Geometry = Ultra
Extra Details = 15 %
Terrain = Ultra
Vegetation = High
Texture Resolution = High
Texture Filtering = Very High
Shadows = Very High
Headlight Shadows = 4 cars
Water = High
Reflections = High
Screenspace Reflections = High
San Francisco Fog = On
Depth of Field = Off (no more washed out faces)
Motion Blur = Off
Bloom = On
Ambient Occlusion = HBAO+
Temporal Filtering = Off
Multisample Anti-Aliasing = TXAA 2x
Post-Process Anti-Aliasing = SMAA
Brightness = 35 %
Sharpening = 0 %
This configuration needs 3115 MB VRAM.
For me also the game crashes randomly - is definately in need of an update.
Runs best when the computer has booted after the power was off.
After hours of gaming I only experienced one single glitch at the place in Silicon Valley,
where they are building the new house behind the Headquarter:
Greetings Psykitt
I've noticed that crashes seem to occur more often when:
- Taking a photo with the camera app
- Enabling or disabling nethack vision
Notably, many of the photos taken with the camera app come out corrupt - they should be mono, but sometimes there are lines from the second stereo eye visible (sometimes minor, sometimes bad enough to completely ruin the photo). I have also observed this same corruption happen with frame analysis when copying render targets to the CPU as mono (never when copying as stereo). This suggests to me that there is some sort of race condition here in the driver, which may well be contributing to this. It would not surprise me if this turned out to be related to the same underlying problem that caused the flickering HUD (which I only work around - I do not solve).
The 3DMigoto log file does show the game destroys and creates a bunch of objects when switching to nethack vision, so it wouldn't surprise me if either 3DMigoto, the 3D Vision driver, or the game is referring to a stale object in some situation that leads to these crashes.
I think I get more crashes with temporal filtering enabled, but that is highly subjective and I may just be imagining it. It would be interesting to hear if other people see a correlation here though.
I also have a feeling that exceeding the available VRAM may contribute (I think I saw more crashes while trying to play with textures set to ultra), but again that is subjective and I'm not sure.
It is also possible that the anti flicker fix may be contributing to these crashes... If you have SLI you don't need this, so if you wanted to experiment you can disable it by commenting out every occurrence of these lines in the d3dx.ini to see if it helps:
The problem is, that since the game can be absolutely rock solid sometimes it is hard to be sure if changing any of these things did make a difference, or if you just got lucky.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Just as an aside, damn that is all looking amazing!
I was keenly interested in Watch Dogs 1, but quite a lot less for 2 after watching some of the gameplay video. However, since I live in Silicon Valley, and DarkStarSword has nailed this fix, I think this game will be a must for me.
Interesting side-note, that tower in the background is the Hoover tower on the Stanford University Campus, and has an observation deck.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Before I updated my drivers, it worked (edit : it was the 375.86 version but the performances sucked)
I will try with other drivers tomorrow
I ”had” to buy this game just because YOU made it playable.
Like many people around here, to me 2D is not an option.
Even if, presumably, 2D won’t give two-eyed humans ocular cancer, it will definitely gift them with depression.
As about the game: it looks very nice - in 3D.
I find it kind of ironic though, that, it’s creators (ubisoft), while they seem to be mesmerised by the concept of computer high-tech, with all their collective brain power, are still incapable of delivering something which a small handful of individuals are able to do in their free time.
Long live Helixmod!
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
You are using ReShade? Didnt find a version to cooperate with the fix. Still not working, FIX and RESHADE for me, did you have done any special things???
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I have deleted the BIN files before starting the game with the fix. didnt help.
Patchnotes:
[Performance] RAM Usage Optimization – This patch optimizes a system memory usage which improves the game’s performance on systems with low RAM amount.
[Performance] Screenspace Reflections Optimization – This patch improves the overall performance of Screenspace Reflections and adds two new lower quality levels (Medium and High).
San Francisco Fog – The algorithm of the San Francisco Fog (aka “Karl”) appearing is improved with this title update.
Visual – The maximum value of the Pixel Density slider has been changed from 1.25 to 1.5 with this patch.
Sound – We have added a Music Volume slider.
Controller – Added support for the newer Dualshock 4 controllers (ZCT2U models).
YourBoySerge Nerf – This .50 Cal sniper rifle has been the subject of some debate in the community, and is considered to be overpowered in online play. In this patch, we’ve reduced the number of rounds in the magazine from 6 to 1, and we will continue to monitor and balance this beasty rifle.
Fixed various minor issues with flickering.
Fixed various minor issues with incorrect window modes behavior.
Fixed various minor issues with the UI and text.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
As said before, changing nvidia drivers fixed it (with Reshade 3.0.6 and drivers 376.09 and patch 1.2 its ok)
I might add nevertheless that depending of the reshade profile, the game perf could drop a little (with this profile i have a difference between 0 and 10 fps : https://sfx.thelazy.net/games/preset/6686/ )
Still I add I only played the first 10mn now, so I dont know for what's after that prolog
:/ Its downloading on my PC...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
UI flickering in 3D with single GPU still present without your flicker fix.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de