@ndlrjajdlfo
Can you upload a screenshot with the issue visible. Those shaders are not the correct ones, at least a know pattern.
Also in the screenshot attached you have one eye with a grey stuff. You play like that?
hunt?
you mean skip it?
if skip it ,then all texture disappeared except normal one as like uproaded jps before
below are hunted ps.txt
https://drive.google.com/open?id=0B81fgHLRTSegamY2cy0xUWZsTlU (1341c3515a400412-ps_replace.txt)
https://drive.google.com/open?id=0B81fgHLRTSegTE5zUnNoaDhmQXM (93a5fdbcbfae9554-ps_replace.txt)
@DHR
Thank you very much! really
I found the correct ps shader based on what you told me, and I finally fixed the problem.
Btw there are too many ps files to fix in this game
It is likely to exceed 100.
And I think it will take more time because I have to travel around all the maps.
But I know the way to fix it, so there is nothing to worry about.
I will be posted here after the fix is all done.
Once again thank you for your kindness.
I found the correct ps shader based on what you told me, and I finally fixed the problem.
Btw there are too many ps files to fix in this game
It is likely to exceed 100.
And I think it will take more time because I have to travel around all the maps.
But I know the way to fix it, so there is nothing to worry about.
I will be posted here after the fix is all done.
@Th3_N3philim
yes in the shadercache (dump) was there. If you search cycling the shaders you will see that all the shadows and lights goes black/grey. With the fixed shader placed in the ShaderFixed folder cycle the VS and when you see in the 3Dmigoto green overlay (upper part of the screen) "Main Shadows Halo"...that's the shader, so you can see how to identify.
@ndlrjajdlfo
Yes, normally fixing a game need a lot of shaders fixed...and in new worlds probably will be more.
@Th3_N3philim
yes in the shadercache (dump) was there. If you search cycling the shaders you will see that all the shadows and lights goes black/grey. With the fixed shader placed in the ShaderFixed folder cycle the VS and when you see in the 3Dmigoto green overlay (upper part of the screen) "Main Shadows Halo"...that's the shader, so you can see how to identify.
@ndlrjajdlfo
Yes, normally fixing a game need a lot of shaders fixed...and in new worlds probably will be more.
OK I looked and when I came to the correct VS nothing happened. I took a screenshot the file is d00fd828baf51fac. In the screenshot you still see the shadows and nothing looked like it changed when switching to this shader..
I also had some artifacts in the ground on the following screenshot 0a1af9342225f9ae. that was not the shader I just need to use migoto to take screensohts or I get an artifact down the center of the screen with ALT + 1..
OK I looked and when I came to the correct VS nothing happened. I took a screenshot the file is d00fd828baf51fac. In the screenshot you still see the shadows and nothing looked like it changed when switching to this shader..
I also had some artifacts in the ground on the following screenshot 0a1af9342225f9ae. that was not the shader I just need to use migoto to take screensohts or I get an artifact down the center of the screen with ALT + 1..
@Th3_N3philim
In those screenshots shadows are broken... Do you copy all the files? strange that "skip" that VS don't remove any visual effect.
Those artifact are very strange, maybe there is something wrong in your side....maybe trying to re-install driver using DDU.
OK VI redid the fix and here is my screenshot.. I am not too sure but do the shadows still look broke??
I totally moved all the files from shaderfix folder and then copied them from the 2 files you uploaded DHR..
I also noticed the following shadow made the cliffs Pink:
458e9a6bd7006895
Yes, shadows are broken in that screenshot and also some type of decal in the ground.
I don't know what settings is using samsung hu9000 (change his nickname)...the shader fixes are related normally to the shadows detail (low, normal, high or very high/epic).
That shader made the cliffs pink when you hunt (search shaders)? if that the case, maybe you are using marking_mode=pink in the d3dx.ini.
Yes, shadows are broken in that screenshot and also some type of decal in the ground.
I don't know what settings is using samsung hu9000 (change his nickname)...the shader fixes are related normally to the shadows detail (low, normal, high or very high/epic).
That shader made the cliffs pink when you hunt (search shaders)? if that the case, maybe you are using marking_mode=pink in the d3dx.ini.
@Th3_N3philim
try with this
https://drive.google.com/open?id=0B81fgHLRTSegU05FUnBpZXI1MDQ ( conan exiles fix beta.zip )
I am playing well with using this files
conan exiles looks fantastic now
graphic quality of this game is good
For reference, all my game settings are ultra, except that only AA is 2x
and if you press 'z' then will change to separation=35 ,convergence=120
The files that have been received from DHR till now, and the remaining 200 files have corrected the erroneous rendering phenomenon around the rocks.
So far, over 200 files have been modified.
But it is not over yet.
It is because there are many places that I have not visited yet.
However, the shadow problem and the halo phenomenon around the flame were solved basically.
The phenomenon of strange rendering of rocks is still undergoing modification.
btw I have asked nvidia to switch back to the original nick. I do not know why it changed, but maybe it was happening from my short English.
I am playing well with using this files
conan exiles looks fantastic now
graphic quality of this game is good
For reference, all my game settings are ultra, except that only AA is 2x
and if you press 'z' then will change to separation=35 ,convergence=120
The files that have been received from DHR till now, and the remaining 200 files have corrected the erroneous rendering phenomenon around the rocks.
So far, over 200 files have been modified.
But it is not over yet.
It is because there are many places that I have not visited yet.
However, the shadow problem and the halo phenomenon around the flame were solved basically.
The phenomenon of strange rendering of rocks is still undergoing modification.
btw I have asked nvidia to switch back to the original nick. I do not know why it changed, but maybe it was happening from my short English.
My setting is all ultra except aa 2x
[Edit]
The above settings for shader fix files to work normally are Ultra and High
And disabled motion blur
If your hud disappear
Change it into another key in d3dx.ini
I did not change anything about hud and ui
Just skipped ps shader is concern about shadows of clouds in the sky
The above settings for shader fix files to work normally are Ultra and High
And disabled motion blur
If your hud disappear
Change it into another key in d3dx.ini
I did not change anything about hud and ui
Just skipped ps shader is concern about shadows of clouds in the sky
Can you upload a screenshot with the issue visible. Those shaders are not the correct ones, at least a know pattern.
Also in the screenshot attached you have one eye with a grey stuff. You play like that?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
here it is
https://drive.google.com/open?id=0B81fgHLRTSegNkkwVHk4bDFoUFE
https://drive.google.com/open?id=0B81fgHLRTSegdVJEMUhhQnhlSm8
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
you mean skip it?
if skip it ,then all texture disappeared except normal one as like uproaded jps before
below are hunted ps.txt
https://drive.google.com/open?id=0B81fgHLRTSegamY2cy0xUWZsTlU (1341c3515a400412-ps_replace.txt)
https://drive.google.com/open?id=0B81fgHLRTSegTE5zUnNoaDhmQXM (93a5fdbcbfae9554-ps_replace.txt)
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
Also i add 3 more shaders with the same pattern
remove the .jpg extension.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Thank you very much! really
I found the correct ps shader based on what you told me, and I finally fixed the problem.
Btw there are too many ps files to fix in this game
It is likely to exceed 100.
And I think it will take more time because I have to travel around all the maps.
But I know the way to fix it, so there is nothing to worry about.
I will be posted here after the fix is all done.
Once again thank you for your kindness.
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
yes in the shadercache (dump) was there. If you search cycling the shaders you will see that all the shadows and lights goes black/grey. With the fixed shader placed in the ShaderFixed folder cycle the VS and when you see in the 3Dmigoto green overlay (upper part of the screen) "Main Shadows Halo"...that's the shader, so you can see how to identify.
@ndlrjajdlfo
Yes, normally fixing a game need a lot of shaders fixed...and in new worlds probably will be more.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I also had some artifacts in the ground on the following screenshot 0a1af9342225f9ae. that was not the shader I just need to use migoto to take screensohts or I get an artifact down the center of the screen with ALT + 1..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
In those screenshots shadows are broken... Do you copy all the files? strange that "skip" that VS don't remove any visual effect.
Those artifact are very strange, maybe there is something wrong in your side....maybe trying to re-install driver using DDU.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I totally moved all the files from shaderfix folder and then copied them from the 2 files you uploaded DHR..
I also noticed the following shadow made the cliffs Pink:
458e9a6bd7006895
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I don't know what settings is using samsung hu9000 (change his nickname)...the shader fixes are related normally to the shadows detail (low, normal, high or very high/epic).
That shader made the cliffs pink when you hunt (search shaders)? if that the case, maybe you are using marking_mode=pink in the d3dx.ini.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
try with this
https://drive.google.com/open?id=0B81fgHLRTSegU05FUnBpZXI1MDQ ( conan exiles fix beta.zip )
I am playing well with using this files
conan exiles looks fantastic now
graphic quality of this game is good
For reference, all my game settings are ultra, except that only AA is 2x
and if you press 'z' then will change to separation=35 ,convergence=120
The files that have been received from DHR till now, and the remaining 200 files have corrected the erroneous rendering phenomenon around the rocks.
So far, over 200 files have been modified.
But it is not over yet.
It is because there are many places that I have not visited yet.
However, the shadow problem and the halo phenomenon around the flame were solved basically.
The phenomenon of strange rendering of rocks is still undergoing modification.
btw I have asked nvidia to switch back to the original nick. I do not know why it changed, but maybe it was happening from my short English.
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
[Edit]
The above settings for shader fix files to work normally are Ultra and High
And disabled motion blur
If your hud disappear
Change it into another key in d3dx.ini
I did not change anything about hud and ui
Just skipped ps shader is concern about shadows of clouds in the sky
i7 8700K @4.9
GTX1080Ti
Asrock Z370 Gamming K6
Windows10 64bit
LG OLED UHD 3dtv 55E6K