Can't tilt my head! damn, I knew this might be an issue one day....
2 / 2
yeah this problem with persist until they incorporate headtracking into 3dvision, which really wouldnt be all that hard to do, so it shouldnt be that far off... of course, i thought that all big title games would be 3dvision ready and that we'd have better profiles and a lot of things by now, but every other game looks like crap in it unless you turn off shadowing and enough other settings to make it look like a game thats nearly a decade old...
Once the consoles go 3D I think there will be much money in it and maybe then we'll get the advancements i've kinda expected by now.
yeah this problem with persist until they incorporate headtracking into 3dvision, which really wouldnt be all that hard to do, so it shouldnt be that far off... of course, i thought that all big title games would be 3dvision ready and that we'd have better profiles and a lot of things by now, but every other game looks like crap in it unless you turn off shadowing and enough other settings to make it look like a game thats nearly a decade old...
Once the consoles go 3D I think there will be much money in it and maybe then we'll get the advancements i've kinda expected by now.
I don't see why tilting your head would be a problem with shutterglasses, still one eye gets one frame and the other eye the next frame so why would tilting your head cause a problem? I can see why it would if they were polarized lenses but they're not are they?
I don't see why tilting your head would be a problem with shutterglasses, still one eye gets one frame and the other eye the next frame so why would tilting your head cause a problem? I can see why it would if they were polarized lenses but they're not are they?
[quote name='CERNtainly' post='1047020' date='Apr 28 2010, 08:09 PM']I don't see why tilting your head would be a problem with shutterglasses, still one eye gets one frame and the other eye the next frame so why would tilting your head cause a problem? I can see why it would if they were polarized lenses but they're not are they?[/quote]
Because the left eye image and the right eye image are next to eachother on the screen. One is to the left side of the monitor and the other is to the right. I'm sure your eyes (or brain) could adjust for some slight tilting of the head but if you were to look at the screen at say, 90 degrees, then the left eye image and right eye image would have to be on the top and bottom of the screen instead of to the left and right. Hence, a head tracker and some driver tweaking would solve the issue.
[quote name='CERNtainly' post='1047020' date='Apr 28 2010, 08:09 PM']I don't see why tilting your head would be a problem with shutterglasses, still one eye gets one frame and the other eye the next frame so why would tilting your head cause a problem? I can see why it would if they were polarized lenses but they're not are they?
Because the left eye image and the right eye image are next to eachother on the screen. One is to the left side of the monitor and the other is to the right. I'm sure your eyes (or brain) could adjust for some slight tilting of the head but if you were to look at the screen at say, 90 degrees, then the left eye image and right eye image would have to be on the top and bottom of the screen instead of to the left and right. Hence, a head tracker and some driver tweaking would solve the issue.
Once the consoles go 3D I think there will be much money in it and maybe then we'll get the advancements i've kinda expected by now.
Once the consoles go 3D I think there will be much money in it and maybe then we'll get the advancements i've kinda expected by now.
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Because the left eye image and the right eye image are next to eachother on the screen. One is to the left side of the monitor and the other is to the right. I'm sure your eyes (or brain) could adjust for some slight tilting of the head but if you were to look at the screen at say, 90 degrees, then the left eye image and right eye image would have to be on the top and bottom of the screen instead of to the left and right. Hence, a head tracker and some driver tweaking would solve the issue.
Because the left eye image and the right eye image are next to eachother on the screen. One is to the left side of the monitor and the other is to the right. I'm sure your eyes (or brain) could adjust for some slight tilting of the head but if you were to look at the screen at say, 90 degrees, then the left eye image and right eye image would have to be on the top and bottom of the screen instead of to the left and right. Hence, a head tracker and some driver tweaking would solve the issue.
Gor!...
edit -
btw - hold two fingers up in front of your eyes vertically. Cross your eyes until the two blend.
Turn your fingers sideways (horizontal) and try blending them by crossing your eyes again...
Gor!...
edit -
btw - hold two fingers up in front of your eyes vertically. Cross your eyes until the two blend.
Turn your fingers sideways (horizontal) and try blending them by crossing your eyes again...
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