STAR WARS Knights of the Old Republic II - The Sith Lords
I wanted to consolidate the info for this game to make it easier to find [color="orange"] When using the wrapper by made by helifax make sure that you launch the game as administrator[/color] The nip file that he includes is automatically imported but [color="orange"]requires[/color] administration privileges to do so. [color="orange"]As always... make sure you read the included "Read Me"[/color] [quote="D-Man11"]Here's the post by helifax announcing KotoR wrappers [quote="helifax"]F.I.N.A.L.L.Y is here !!!!!!!!!! ============================================= Star Wars: Knights of the Old Republic ============================================= && ========================================================== Star Wars: Knights of the Old Republic II : The Sith Lords ========================================================== [color="green"] 3D Vision FIX!!!![/color] [img]http://3dsurroundgaming.com/VideoPages/icons/Kotor/Kotor-slide.jpg[/img] You can grab it from: [url=http://3dsurroundgaming.com/OpenGL3DVisionGames.html#kotor]3D Surround Gaming => 3D Vision OGL Fixed Games[/url] - Be sure to read the Readme.txt file:) - If you are on SLI, be sure to restart the game at least once after installing the wrapper. - Mods are supported! (Not sure if all) but defo texture packs and content mods. Screenshots: [url=http://3dsurroundgaming.com/OGL3DVision/pictures/Kotor/ScreenShots.html]SwKotor[/url] Screenshots: [url=http://3dsurroundgaming.com/OGL3DVision/pictures/Kotor2/ScreenShots.html]SwKotorII-The Sith Lords[/url] Video: [url=http://3dsurroundgaming.com/OGL3DVision/videos/Kotor/Video.html]SwKotor[/url] Video: [url=http://3dsurroundgaming.com/OGL3DVision/videos/Kotor2/Video.html]SwKotorII-The Sith Lords[/url] (Requires [url=ftp://ftp.mozilla.org/pub/firefox/releases/31.4.0esr/win32/en-US/]Firefox 31[/url] version to see them :( ) I really hope you will enjoy these classics in the 3rd dimension yet again ^_^ as these were basically my initial target with this wrapper ! (Even if I managed fix other newer more advanced game engines lol ^_^) ! Happy Gaming ![/quote] Originally from this thread https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/1/
I wanted to consolidate the info for this game to make it easier to find


When using the wrapper by made by helifax make sure that you launch the game as administrator


The nip file that he includes is automatically imported but requires administration privileges to do so.

As always... make sure you read the included "Read Me"


D-Man11 said:Here's the post by helifax announcing KotoR wrappers

helifax said:F.I.N.A.L.L.Y is here !!!!!!!!!!

=============================================
Star Wars: Knights of the Old Republic
=============================================
&&
==========================================================
Star Wars: Knights of the Old Republic II : The Sith Lords
==========================================================
3D Vision FIX!!!!

Image


You can grab it from:
3D Surround Gaming => 3D Vision OGL Fixed Games

- Be sure to read the Readme.txt file:)
- If you are on SLI, be sure to restart the game at least once after installing the wrapper.
- Mods are supported! (Not sure if all) but defo texture packs and content mods.

Screenshots: SwKotor
Screenshots: SwKotorII-The Sith Lords

Video: SwKotor
Video: SwKotorII-The Sith Lords
(Requires Firefox 31 version to see them :( )


I really hope you will enjoy these classics in the 3rd dimension yet again ^_^ as these were basically my initial target with this wrapper ! (Even if I managed fix other newer more advanced game engines lol ^_^) !

Happy Gaming !


Originally from this thread

https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/1/

#1
Posted 10/17/2015 03:42 PM   
Today's patch... 10/15 Patch for all platforms: New Achievements and a host of bug fixes Thanks to everyone who submitted achievements for this update! User generated content is loads of fun for us, and we hope everyone out there enjoys them. Universal Changes: - Added 20 user-generated achievements (see pinned thread for details) - Fixed an issue with Pet Rock achievement not unlocking in TSLRCM - Fixed a crash when adding more than five mods - Fixed two issues tied to Mouse Look - Fixed an issue with the controller menu appearing on top of dialog screens - Fixed an issue with Kreia not disappearing properly on Korriban - Fixed a shader issue causing NPC droid eyes to not be illuminated - Fixed an issue with alternate dialog not appearing after multiple play-throughs - Changed the behavior of the Light/Dark Side point achievements Mac-specific Changes: - Fixed a crash connected to the M4-78 mod Windows-specific Changes: - Fixed multiple issues with a spinning camera when certain third-party devices are connected - Fixed multiple issues connected to DPI Scaling - Fixed an issue with the screen being offset on high refresh-rate monitors - Fixed an issue with sounds continuously repeating after moving away from the sound source Linux-specific Changes: - Change to cloud-saves, automatically lower-casing files so they can be read on Linux If you continue to experience any of the above fixes (or any issues for that matter) and you are on a supported hardware set, please contact us at support.aspyr.com so we can dig in. Thank you all for your support for this great game we all love! July 21st patch Aspyr in partnership with Disney Interactive and LucasArts is proud to announce STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ is now available on Mac and LInux, along with a massive update to all 3 platforms. New features include: • 37 achievements to be earned through gameplay • Steam Cloud saves • Native widescreen resolution support • Resolution support up to 4K and 5K • Support for controllers, including Xbox 360, Xbox One, Playstation 3, and Playstation 4, along with several others (check the system requirements for details) • Steam Workshop support! We proudly worked with the Restored Content Mod Team to have their famous TSLRCM up on launch day Oh...and we added a "Force Speed Effects" option in the menu ;) Steam Workshop link http://steamcommunity.com/app/208580/workshop/
Today's patch...

10/15 Patch for all platforms: New Achievements and a host of bug fixes
Thanks to everyone who submitted achievements for this update! User generated content is loads of fun for us, and we hope everyone out there enjoys them.

Universal Changes:
- Added 20 user-generated achievements (see pinned thread for details)
- Fixed an issue with Pet Rock achievement not unlocking in TSLRCM
- Fixed a crash when adding more than five mods
- Fixed two issues tied to Mouse Look
- Fixed an issue with the controller menu appearing on top of dialog screens
- Fixed an issue with Kreia not disappearing properly on Korriban
- Fixed a shader issue causing NPC droid eyes to not be illuminated
- Fixed an issue with alternate dialog not appearing after multiple play-throughs
- Changed the behavior of the Light/Dark Side point achievements

Mac-specific Changes:
- Fixed a crash connected to the M4-78 mod

Windows-specific Changes:
- Fixed multiple issues with a spinning camera when certain third-party devices are connected
- Fixed multiple issues connected to DPI Scaling
- Fixed an issue with the screen being offset on high refresh-rate monitors
- Fixed an issue with sounds continuously repeating after moving away from the sound source

Linux-specific Changes:
- Change to cloud-saves, automatically lower-casing files so they can be read on Linux

If you continue to experience any of the above fixes (or any issues for that matter) and you are on a supported hardware set, please contact us at support.aspyr.com so we can dig in.

Thank you all for your support for this great game we all love!


July 21st patch


Aspyr in partnership with Disney Interactive and LucasArts is proud to announce STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ is now available on Mac and LInux, along with a massive update to all 3 platforms.

New features include:

• 37 achievements to be earned through gameplay
• Steam Cloud saves
• Native widescreen resolution support
• Resolution support up to 4K and 5K
• Support for controllers, including Xbox 360, Xbox One, Playstation
3, and Playstation 4, along with several others (check the system requirements for details)
• Steam Workshop support! We proudly worked with the Restored Content Mod Team to have their famous TSLRCM up on launch day

Oh...and we added a "Force Speed Effects" option in the menu ;)

Steam Workshop link

http://steamcommunity.com/app/208580/workshop/

#2
Posted 10/17/2015 03:43 PM   
The July 21st patch caused some issues but Helifax salvaged the situation [quote="helifax"]Apparently the 3D Vision fix + Surround fix is broken with the latest patch in KOTOR2. Funny how they said they implemented Resolutions up to 4K but fails miserably in Surround.... I wished they just forgot about the game and DON'T PATCH IT AFTER 10 FREAKING YEARS!!! (But I guess the cow still has milk...) Edit: Managed to salvage the situation. I made an archive that basically enables the game to work properly in 3D Vision and Surround. You can download it from here: [url=http://3dsurroundgaming.com/OpenGL3DVisionGames.html#kotor2]http://3dsurroundgaming.com/OpenGL3DVisionGames.html#kotor2[/url] Until I will (If I will) update the fixes to work with the latest official HACK...err fix, you can use this one;)[/quote]
The July 21st patch caused some issues but Helifax salvaged the situation

helifax said:Apparently the 3D Vision fix + Surround fix is broken with the latest patch in KOTOR2.
Funny how they said they implemented Resolutions up to 4K but fails miserably in Surround....
I wished they just forgot about the game and DON'T PATCH IT AFTER 10 FREAKING YEARS!!! (But I guess the cow still has milk...)


Edit:
Managed to salvage the situation. I made an archive that basically enables the game to work properly in 3D Vision and Surround. You can download it from here:
http://3dsurroundgaming.com/OpenGL3DVisionGames.html#kotor2
Until I will (If I will) update the fixes to work with the latest official HACK...err fix, you can use this one;)

#3
Posted 10/17/2015 03:43 PM   
Yes, I gave a look at the latest version.. Still they managed to f@ck up the rendering pipeline and use some very dodgy crap inside... I will probably NOT update the fix to the current versions. (Talk about Milking a game after 10 years lol... GG Disney). The version above (is the last version before these year updates). It supports 3D Vision properly, 3D Vision Surround. It needs to be used with Flawless Widescreen to enable support for all resolutions. I also made a custom HUD for surround that you can find on my Website;) Sad that after all this year they break more things that actually fix...but hey we now have "Controller support" on a game that wasn't even designed with this in mind:)
Yes, I gave a look at the latest version.. Still they managed to f@ck up the rendering pipeline and use some very dodgy crap inside...

I will probably NOT update the fix to the current versions. (Talk about Milking a game after 10 years lol... GG Disney).

The version above (is the last version before these year updates). It supports 3D Vision properly, 3D Vision Surround. It needs to be used with Flawless Widescreen to enable support for all resolutions.
I also made a custom HUD for surround that you can find on my Website;)

Sad that after all this year they break more things that actually fix...but hey we now have "Controller support" on a game that wasn't even designed with this in mind:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#4
Posted 10/17/2015 08:12 PM   
The thing about KOTOR II is the original release was rushed and did not meet the developer vision of the game. So a lot of content was cut. (I always felt the ending was very weird). It is strange it took them so long to patch the stuff back in. I think the second game is finally complete at this stage so its a shame it's not getting an updated fix. But I understand.
The thing about KOTOR II is the original release was rushed and did not meet the developer vision of the game. So a lot of content was cut. (I always felt the ending was very weird).

It is strange it took them so long to patch the stuff back in. I think the second game is finally complete at this stage so its a shame it's not getting an updated fix. But I understand.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#5
Posted 10/17/2015 11:31 PM   
[quote="necropants"]The thing about KOTOR II is the original release was rushed and did not meet the developer vision of the game. So a lot of content was cut. (I always felt the ending was very weird). It is strange it took them so long to patch the stuff back in. I think the second game is finally complete at this stage so its a shame it's not getting an updated fix. But I understand.[/quote] They didn't add ANYTHING to the game. Except 4k Resolution support? With missing text in Surround:)) (the original released worked perfectly fine in Surround btw with Flawless Widescreen), controller support? really? and that is it.... Nothing related to the actual CONTENT of the game... The game is exactly the same... even the savegames are the same...
necropants said:The thing about KOTOR II is the original release was rushed and did not meet the developer vision of the game. So a lot of content was cut. (I always felt the ending was very weird).

It is strange it took them so long to patch the stuff back in. I think the second game is finally complete at this stage so its a shame it's not getting an updated fix. But I understand.


They didn't add ANYTHING to the game. Except 4k Resolution support? With missing text in Surround:)) (the original released worked perfectly fine in Surround btw with Flawless Widescreen), controller support? really? and that is it.... Nothing related to the actual CONTENT of the game...
The game is exactly the same... even the savegames are the same...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#6
Posted 10/18/2015 11:47 AM   
Hello, I would like to play at least one of the KOTOR games using 3DTV Play on a projector however it seems impossible to get the first one to work in 1280x720 and although this resolution is supported in the latest version of KOTOR 2 the 3D Wrapper apparently only works in a different version where 1280x720 is not supported. Helifax, I would be very grateful if you could make the wrapper work with the latest version or maybe tell me another solution. Thanks.
Hello, I would like to play at least one of the KOTOR games using 3DTV Play on a projector however it seems impossible to get the first one to work in 1280x720 and although this resolution is supported in the latest version of KOTOR 2 the 3D Wrapper apparently only works in a different version where 1280x720 is not supported. Helifax, I would be very grateful if you could make the wrapper work with the latest version or maybe tell me another solution. Thanks.

#7
Posted 10/18/2015 12:35 PM   
[quote="tonka"]Hello, I would like to play at least one of the KOTOR games using 3DTV Play on a projector however it seems impossible to get the first one to work in 1280x720 and although this resolution is supported in the latest version of KOTOR 2 the 3D Wrapper apparently only works in a different version where 1280x720 is not supported. Helifax, I would be very grateful if you could make the wrapper work with the latest version or maybe tell me another solution. Thanks.[/quote] Not going to happen. You can use the original version (posted above) just as fine. I have, nor will, any intention of updating the fix to work with the 2015 patch at any time in the future. This is cause they fucked up the rendering pipeline. To make it work it would mean I would have to considerably change how the wrapper is working making it USELESS in any other openGL game. So, a lot of effort for only one game? Nope. The alternative is a couple of posts above (Post #3) and it works perfectly fine. For the 1280x720 OR any resolution fix: - Download Flawless Widescreen:http://www.flawlesswidescreen.org/ - Once installed, run it and select the Star Works: KOTOR II plugin. - Be sure all the tickboxes are enabled [img]https://forums.geforce.com/cmd/default/download-comment-attachment/66566/[/img] ============== Recommended way: ============== - Be sure to set in Windows the same resolution you will use in game: EX: 1280x720 - Restart WSF. - Start the game. It should now work at the Windows Resolution (1280x720). ============== Advanced way: ============== - Go to Settings->Configuration->Display Detection - Select "Enable Display Detection Override" - and set: [code] Width: 1280 Height: 720 Horizonta/Vertical Display count: 1 HUD Width: 1280 HUD Height: 720 HUD X: 0 HUD Y: 0 [/code] - Hit Save Changes. - Start the game. (Note: This will affect all the plugins in WSF. So, for other games you will need to change these values) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/66565/[/img] - Happy gaming;) This should solve all the issues;) with Resolution Support.
tonka said:Hello, I would like to play at least one of the KOTOR games using 3DTV Play on a projector however it seems impossible to get the first one to work in 1280x720 and although this resolution is supported in the latest version of KOTOR 2 the 3D Wrapper apparently only works in a different version where 1280x720 is not supported. Helifax, I would be very grateful if you could make the wrapper work with the latest version or maybe tell me another solution. Thanks.


Not going to happen. You can use the original version (posted above) just as fine. I have, nor will, any intention of updating the fix to work with the 2015 patch at any time in the future. This is cause they fucked up the rendering pipeline. To make it work it would mean I would have to considerably change how the wrapper is working making it USELESS in any other openGL game. So, a lot of effort for only one game? Nope.

The alternative is a couple of posts above (Post #3) and it works perfectly fine.

For the 1280x720 OR any resolution fix:

- Download Flawless Widescreen:http://www.flawlesswidescreen.org/
- Once installed, run it and select the Star Works: KOTOR II plugin.
- Be sure all the tickboxes are enabled
Image

==============
Recommended way:
==============
- Be sure to set in Windows the same resolution you will use in game: EX: 1280x720
- Restart WSF.
- Start the game. It should now work at the Windows Resolution (1280x720).


==============
Advanced way:
==============
- Go to Settings->Configuration->Display Detection
- Select "Enable Display Detection Override"
- and set:
Width: 1280
Height: 720
Horizonta/Vertical Display count: 1
HUD Width: 1280
HUD Height: 720
HUD X: 0
HUD Y: 0

- Hit Save Changes.
- Start the game.
(Note: This will affect all the plugins in WSF. So, for other games you will need to change these values)
Image


- Happy gaming;) This should solve all the issues;) with Resolution Support.
Attachments

2.png

1.png

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#8
Posted 10/18/2015 12:52 PM   
Helifax, I installed everything necessary including "Enable Display Detection Override" in flawless wide screen. I get the 3D Wrapper splash screen and then 3 error messages about mss32.dll and the the game continues normally however I don't have any stereoscopic 3D probably because the wrapper log is stating that the window resolution is 800x600. Also there are no extra resolutions in the game graphics options. How do I get the resolution to 1280x720? Thanks.
Helifax, I installed everything necessary including "Enable Display Detection Override" in flawless wide screen. I get the 3D Wrapper splash screen and then 3 error messages about mss32.dll and the the game continues normally however I don't have any stereoscopic 3D probably because the wrapper log is stating that the window resolution is 800x600. Also there are no extra resolutions in the game graphics options. How do I get the resolution to 1280x720? Thanks.

#9
Posted 10/18/2015 01:55 PM   
[quote="tonka"]Helifax, I installed everything necessary including "Enable Display Detection Override" in flawless wide screen. I get the 3D Wrapper splash screen and then 3 error messages about mss32.dll and the the game continues normally however I don't have any stereoscopic 3D probably because the wrapper log is stating that the window resolution is 800x600. Also there are no extra resolutions in the game graphics options. How do I get the resolution to 1280x720? Thanks. [/quote] - Make sure that you run both Flawless Widescreen and swkotor2.exe as Administrator(even on Administrator account). [img]https://forums.geforce.com/cmd/default/download-comment-attachment/66578/[/img] - The game will automatically run at the resolution set in FWS. So, no need to manually set in options;)) - Once you get to the main menu you should have 3D;) - Regarding the errors (dll), just delete the whole Miles folder from the game and add the one from the archive. (Miles is the lib used for sound. The newer version of the game uses a newer lib and thus the errors. It doesn't matter anyway). Let me know if you have any other issues;)
tonka said:Helifax, I installed everything necessary including "Enable Display Detection Override" in flawless wide screen. I get the 3D Wrapper splash screen and then 3 error messages about mss32.dll and the the game continues normally however I don't have any stereoscopic 3D probably because the wrapper log is stating that the window resolution is 800x600. Also there are no extra resolutions in the game graphics options. How do I get the resolution to 1280x720? Thanks.


- Make sure that you run both Flawless Widescreen and swkotor2.exe as Administrator(even on Administrator account).
Image
- The game will automatically run at the resolution set in FWS. So, no need to manually set in options;))
- Once you get to the main menu you should have 3D;)

- Regarding the errors (dll), just delete the whole Miles folder from the game and add the one from the archive. (Miles is the lib used for sound. The newer version of the game uses a newer lib and thus the errors. It doesn't matter anyway).

Let me know if you have any other issues;)
Attachments

Untitled.png

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#10
Posted 10/18/2015 02:26 PM   
After experimenting a bit I have discovered that it only works when starting the game immediately after FWS has been opened. When starting the game again there is no 3D and when I close the game FWS is also closed automatically. Also it loses the 3D sometimes in the game but alt-tabbing fixes this. At least I can play it so I thank you for all your help. By the way my projector is cloned with a 3D Vision monitor, I don't know if that has consequences. I have discovered that FWS is always closed when I close the game but the icon is only removed from the system tray when I move the mouse to it.
After experimenting a bit I have discovered that it only works when starting the game immediately after FWS has been opened. When starting the game again there is no 3D and when I close the game FWS is also closed automatically. Also it loses the 3D sometimes in the game but alt-tabbing fixes this. At least I can play it so I thank you for all your help. By the way my projector is cloned with a 3D Vision monitor, I don't know if that has consequences.

I have discovered that FWS is always closed when I close the game but the icon is only removed from the system tray when I move the mouse to it.

#11
Posted 10/18/2015 03:06 PM   
[quote="tonka"]After experimenting a bit I have discovered that it only works when starting the game immediately after FWS has been opened. When starting the game again there is no 3D and when I close the game FWS is also closed automatically. Also it loses the 3D sometimes in the game but alt-tabbing fixes this. At least I can play it so I thank you for all your help. By the way my projector is cloned with a 3D Vision monitor, I don't know if that has consequences. I have discovered that FWS is always closed when I close the game but the icon is only removed from the system tray when I move the mouse to it.[/quote] So you have a projector with a HACK... FWS doens't close...it just minimized to system tray... You have some very weird setup there;)) but glad that you managed to make it work in the end:)
tonka said:After experimenting a bit I have discovered that it only works when starting the game immediately after FWS has been opened. When starting the game again there is no 3D and when I close the game FWS is also closed automatically. Also it loses the 3D sometimes in the game but alt-tabbing fixes this. At least I can play it so I thank you for all your help. By the way my projector is cloned with a 3D Vision monitor, I don't know if that has consequences.

I have discovered that FWS is always closed when I close the game but the icon is only removed from the system tray when I move the mouse to it.


So you have a projector with a HACK... FWS doens't close...it just minimized to system tray...
You have some very weird setup there;)) but glad that you managed to make it work in the end:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#12
Posted 10/18/2015 10:44 PM   
[quote="helifax"][quote="necropants"]The thing about KOTOR II is the original release was rushed and did not meet the developer vision of the game. So a lot of content was cut. (I always felt the ending was very weird). It is strange it took them so long to patch the stuff back in. I think the second game is finally complete at this stage so its a shame it's not getting an updated fix. But I understand.[/quote] They didn't add ANYTHING to the game. Except 4k Resolution support? With missing text in Surround:)) (the original released worked perfectly fine in Surround btw with Flawless Widescreen), controller support? really? and that is it.... Nothing related to the actual CONTENT of the game... The game is exactly the same... even the savegames are the same...[/quote] Are you absolutely sure? There was a lot of talk on RPG codex about this. Or maybe I am getting it wrong and its some sort of additional Patch you can apply, but from what I could gather they were talking about an official patch. *false alarm, looks like I got confused with a fan made content restoration mod, as you were*
helifax said:
necropants said:The thing about KOTOR II is the original release was rushed and did not meet the developer vision of the game. So a lot of content was cut. (I always felt the ending was very weird).

It is strange it took them so long to patch the stuff back in. I think the second game is finally complete at this stage so its a shame it's not getting an updated fix. But I understand.


They didn't add ANYTHING to the game. Except 4k Resolution support? With missing text in Surround:)) (the original released worked perfectly fine in Surround btw with Flawless Widescreen), controller support? really? and that is it.... Nothing related to the actual CONTENT of the game...
The game is exactly the same... even the savegames are the same...


Are you absolutely sure? There was a lot of talk on RPG codex about this.
Or maybe I am getting it wrong and its some sort of additional Patch you can apply, but from what I could gather they were talking about an official patch.

*false alarm, looks like I got confused with a fan made content restoration mod, as you were*

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#13
Posted 10/19/2015 04:36 AM   
I am not using any HACK as you put it, it is a standard set-up. I used to use 3D Vision but have now switched to a 3D projector using 3DTV Play. I checked and the process FlawlessWidescreen.exe is being removed from processes when I close the game but the icon is remaining in the system tray. This doesn't matter at all but is a bit strange.
I am not using any HACK as you put it, it is a standard set-up. I used to use 3D Vision but have now switched to a 3D projector using 3DTV Play. I checked and the process FlawlessWidescreen.exe is being removed from processes when I close the game but the icon is remaining in the system tray. This doesn't matter at all but is a bit strange.

#14
Posted 10/19/2015 09:03 AM   
[quote="necropants"][quote="helifax"][quote="necropants"]The thing about KOTOR II is the original release was rushed and did not meet the developer vision of the game. So a lot of content was cut. (I always felt the ending was very weird). It is strange it took them so long to patch the stuff back in. I think the second game is finally complete at this stage so its a shame it's not getting an updated fix. But I understand.[/quote] They didn't add ANYTHING to the game. Except 4k Resolution support? With missing text in Surround:)) (the original released worked perfectly fine in Surround btw with Flawless Widescreen), controller support? really? and that is it.... Nothing related to the actual CONTENT of the game... The game is exactly the same... even the savegames are the same...[/quote] Are you absolutely sure? There was a lot of talk on RPG codex about this. Or maybe I am getting it wrong and its some sort of additional Patch you can apply, but from what I could gather they were talking about an official patch. *false alarm, looks like I got confused with a fan made content restoration mod, as you were*[/quote] Yes, in term of game content these patches have nothing;) You can use the previous patch (1.03 I think) and you can put "the Content Restoration Patch". It is very weird that after 10 years they decided to actuallly patch something in this game but NOT the first one;) (I guess that's because KOTOR was made by Bioware and KOTOR2 by Obsidian).
necropants said:
helifax said:
necropants said:The thing about KOTOR II is the original release was rushed and did not meet the developer vision of the game. So a lot of content was cut. (I always felt the ending was very weird).

It is strange it took them so long to patch the stuff back in. I think the second game is finally complete at this stage so its a shame it's not getting an updated fix. But I understand.


They didn't add ANYTHING to the game. Except 4k Resolution support? With missing text in Surround:)) (the original released worked perfectly fine in Surround btw with Flawless Widescreen), controller support? really? and that is it.... Nothing related to the actual CONTENT of the game...
The game is exactly the same... even the savegames are the same...


Are you absolutely sure? There was a lot of talk on RPG codex about this.
Or maybe I am getting it wrong and its some sort of additional Patch you can apply, but from what I could gather they were talking about an official patch.

*false alarm, looks like I got confused with a fan made content restoration mod, as you were*


Yes, in term of game content these patches have nothing;) You can use the previous patch (1.03 I think) and you can put "the Content Restoration Patch". It is very weird that after 10 years they decided to actuallly patch something in this game but NOT the first one;) (I guess that's because KOTOR was made by Bioware and KOTOR2 by Obsidian).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#15
Posted 10/19/2015 09:03 AM   
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