Just so you people know, I've finished the main story today, and now I'm doing some of the post game content. I fixed some more new effects (including that the 4008 flag isn't needed anymore for that compute shader. In the end I managed to stereoize the effect in a pixel shader, which is better in this case), but I'll wait to upload the complete fix. I expect to finish it this weekend.
This game is really long and I haven't even touched New Game + missions yet :p.
Just so you people know, I've finished the main story today, and now I'm doing some of the post game content. I fixed some more new effects (including that the 4008 flag isn't needed anymore for that compute shader. In the end I managed to stereoize the effect in a pixel shader, which is better in this case), but I'll wait to upload the complete fix. I expect to finish it this weekend.
This game is really long and I haven't even touched New Game + missions yet :p.
Amazing to hear, was it really as good as everyone says?
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
For me, yes. I can be playing it non stop for a lot of hours. Differences (compared to the Dark Souls games for reference):
- The game consists of missions in a world map, with generally big areas. Some sidequests can repeat maps but with changed lighting or limited areas.
- The game gives more importance to equipment loot than the Dark Souls games (weapons and armor are leveled and there are rarity levels, random buffs, etc). When there are hits, you see the numbers.
- You are generally more vulnerable than in the Dark Souls games. There are many times where you can die in two hits, and sometimes even in one (you see it coming). But your character can do quick movements in any direction (press again to roll) and there are ways to recover your ki bar after attacking if you get some timings right. As a result, it's generally faster paced than Dark Souls.
- There are three stances for each type of weapon (low, middle and high), and lots of abilities you can learn. And also magic.
- The story comes with a bunch of cutscenes (most in real time, some prerendered) and dialogue.
- There is a lot more music (and good) while playing, compared to the silence of Dark Souls.
Today I've finished the important post-story mission. Now I'm playing the expansions.
For me, yes. I can be playing it non stop for a lot of hours. Differences (compared to the Dark Souls games for reference):
- The game consists of missions in a world map, with generally big areas. Some sidequests can repeat maps but with changed lighting or limited areas.
- The game gives more importance to equipment loot than the Dark Souls games (weapons and armor are leveled and there are rarity levels, random buffs, etc). When there are hits, you see the numbers.
- You are generally more vulnerable than in the Dark Souls games. There are many times where you can die in two hits, and sometimes even in one (you see it coming). But your character can do quick movements in any direction (press again to roll) and there are ways to recover your ki bar after attacking if you get some timings right. As a result, it's generally faster paced than Dark Souls.
- There are three stances for each type of weapon (low, middle and high), and lots of abilities you can learn. And also magic.
- The story comes with a bunch of cutscenes (most in real time, some prerendered) and dialogue.
- There is a lot more music (and good) while playing, compared to the silence of Dark Souls.
Today I've finished the important post-story mission. Now I'm playing the expansions.
Looks really good, but dying in one hit... :o I'm yet to try Souls games, I think I won't enjoy extreme difficulty games, but Nioh samurai+geralt theme really tempts me, I'll wait for some sub 20 sale to bite, thanks for sharing your impressions.
Looks really good, but dying in one hit... :o I'm yet to try Souls games, I think I won't enjoy extreme difficulty games, but Nioh samurai+geralt theme really tempts me, I'll wait for some sub 20 sale to bite, thanks for sharing your impressions.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
I saw Lennyskills playing, so I updated the fix for him (and everyone). The "7" key now does something different. It puts lighting (that I fixed to surface depth already) to some more depth. It's an alternative, probably worse than not using it. I just didn't want to delete the hotkey :p.
I saw Lennyskills playing, so I updated the fix for him (and everyone). The "7" key now does something different. It puts lighting (that I fixed to surface depth already) to some more depth. It's an alternative, probably worse than not using it. I just didn't want to delete the hotkey :p.
Thank you for the fix!!
Im at the second Area and its a very good Game.
The performance (1440p) is not that good but playable with gtx1080.
Dark Souls are still my favorite Games. Nioh is nice but i am not a big Samurai Fan :)
Thank you for the fix!!
Im at the second Area and its a very good Game.
The performance (1440p) is not that good but playable with gtx1080.
Dark Souls are still my favorite Games. Nioh is nice but i am not a big Samurai Fan :)
Win 10, SSD
i7-6700k@4,5Ghz, 16GBRam, Gigabyte G1 GTX1080 oc
Asus ROG Swift PG278QR
Oculus Rift
I've been working on 4 things (still unreleased):
1- I've fixed a problem where toggling off the HUD disabled ambient occlusion. The bad thing is that doing this, prerendered cutscenes can't be at depth... I still have to decide what to do (maybe filtering by render target aspect ratio).
2- I've fixed shaders in the monster list, which were different than the gameplay ones.
3- I'm fixing clipping in decals and lighting, by modifying some compute shaders. For now I had success in some cases, and nothing in others. I can't promise that it will be complete, but for now some of them are fixed and it looks great.
4- I made new hotkey to unlock the full potential of screen space reflections, at the cost of more GPU usage, but nothing outrageous. By default, SSR in the game were limited to some distance or angle, being very incomplete if you paid attention. With the hotkey, you have multipliers (x2, x4, x8, x16) that extend that, each one more demanding than the previous one (and also a x0 multiplier, which would be like disabling the option in the game settings). I'll post some screenshots about this at a later date.
1- I've fixed a problem where toggling off the HUD disabled ambient occlusion. The bad thing is that doing this, prerendered cutscenes can't be at depth... I still have to decide what to do (maybe filtering by render target aspect ratio).
2- I've fixed shaders in the monster list, which were different than the gameplay ones.
3- I'm fixing clipping in decals and lighting, by modifying some compute shaders. For now I had success in some cases, and nothing in others. I can't promise that it will be complete, but for now some of them are fixed and it looks great.
4- I made new hotkey to unlock the full potential of screen space reflections, at the cost of more GPU usage, but nothing outrageous. By default, SSR in the game were limited to some distance or angle, being very incomplete if you paid attention. With the hotkey, you have multipliers (x2, x4, x8, x16) that extend that, each one more demanding than the previous one (and also a x0 multiplier, which would be like disabling the option in the game settings). I'll post some screenshots about this at a later date.
This game is just awesome like your fix masterotaku. I'm not a big samourai fan either. But it's very nice in 3D. And I can be playing it non stop for a lot of hours too.
Thanks you !
This game is just awesome like your fix masterotaku. I'm not a big samourai fan either. But it's very nice in 3D. And I can be playing it non stop for a lot of hours too.
Thanks you !
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
I think I have fixed clipping completely, in an easy way that doesn't hurt performance. I could get the shaders to extend the clipping area and not just move it, so it just increases with separation (but doesn't overdo it killing fps like I did before this). And thankfully no stereoization of compute shaders needed.
I want to test it more just in case. I've been doing some side missions today. Let's see if this weekend is finally the time to finish the game and publish the fix.
I think I have fixed clipping completely, in an easy way that doesn't hurt performance. I could get the shaders to extend the clipping area and not just move it, so it just increases with separation (but doesn't overdo it killing fps like I did before this). And thankfully no stereoization of compute shaders needed.
I want to test it more just in case. I've been doing some side missions today. Let's see if this weekend is finally the time to finish the game and publish the fix.
[quote="masterotaku"]I think I have fixed clipping completely, in an easy way that doesn't hurt performance. I could get the shaders to extend the clipping area and not just move it, so it just increases with separation (but doesn't overdo it killing fps like I did before this). And thankfully no stereoization of compute shaders needed.
I want to test it more just in case. I've been doing some side missions today. Let's see if this weekend is finally the time to finish the game and publish the fix.[/quote]
Looking forward for it! I tried the WIP in a short session and it looked very very good! Thx!
masterotaku said:I think I have fixed clipping completely, in an easy way that doesn't hurt performance. I could get the shaders to extend the clipping area and not just move it, so it just increases with separation (but doesn't overdo it killing fps like I did before this). And thankfully no stereoization of compute shaders needed.
I want to test it more just in case. I've been doing some side missions today. Let's see if this weekend is finally the time to finish the game and publish the fix.
Looking forward for it! I tried the WIP in a short session and it looked very very good! Thx!
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
The fix is published: https://helixmod.blogspot.com/2018/10/nioh-complete-edition.html
Download the fix if you didn't do it in the last 50 minutes. Compared to what I said in my previous post here, I fixed a problem with the HUD when it's at depth (some numbers and words got undesired extra depth before), and fixed shadows in the abyss.
I can still get hundreds of hours out of the game, but I have other games to fix. This game has screwed up my "schedule" enough :p.
Download the fix if you didn't do it in the last 50 minutes. Compared to what I said in my previous post here, I fixed a problem with the HUD when it's at depth (some numbers and words got undesired extra depth before), and fixed shadows in the abyss.
I can still get hundreds of hours out of the game, but I have other games to fix. This game has screwed up my "schedule" enough :p.
For information, I have special K that starts every boot of my pc and I noticed that nioh crash when this program is in the background.
When I turn it off everything works.
Really a good surprise this game, a mixture of diablo for loots and darksouls for the difficulty with a gameplay much more dynamic.
There is so much in this game :)
For information, I have special K that starts every boot of my pc and I noticed that nioh crash when this program is in the background.
When I turn it off everything works.
Really a good surprise this game, a mixture of diablo for loots and darksouls for the difficulty with a gameplay much more dynamic.
There is so much in this game :)
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
This game is really long and I haven't even touched New Game + missions yet :p.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
- The game consists of missions in a world map, with generally big areas. Some sidequests can repeat maps but with changed lighting or limited areas.
- The game gives more importance to equipment loot than the Dark Souls games (weapons and armor are leveled and there are rarity levels, random buffs, etc). When there are hits, you see the numbers.
- You are generally more vulnerable than in the Dark Souls games. There are many times where you can die in two hits, and sometimes even in one (you see it coming). But your character can do quick movements in any direction (press again to roll) and there are ways to recover your ki bar after attacking if you get some timings right. As a result, it's generally faster paced than Dark Souls.
- There are three stances for each type of weapon (low, middle and high), and lots of abilities you can learn. And also magic.
- The story comes with a bunch of cutscenes (most in real time, some prerendered) and dialogue.
- There is a lot more music (and good) while playing, compared to the silence of Dark Souls.
Today I've finished the important post-story mission. Now I'm playing the expansions.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Im at the second Area and its a very good Game.
The performance (1440p) is not that good but playable with gtx1080.
Dark Souls are still my favorite Games. Nioh is nice but i am not a big Samurai Fan :)
Win 10, SSD
i7-6700k@4,5Ghz, 16GBRam, Gigabyte G1 GTX1080 oc
Asus ROG Swift PG278QR
Oculus Rift
1- I've fixed a problem where toggling off the HUD disabled ambient occlusion. The bad thing is that doing this, prerendered cutscenes can't be at depth... I still have to decide what to do (maybe filtering by render target aspect ratio).
2- I've fixed shaders in the monster list, which were different than the gameplay ones.
3- I'm fixing clipping in decals and lighting, by modifying some compute shaders. For now I had success in some cases, and nothing in others. I can't promise that it will be complete, but for now some of them are fixed and it looks great.
4- I made new hotkey to unlock the full potential of screen space reflections, at the cost of more GPU usage, but nothing outrageous. By default, SSR in the game were limited to some distance or angle, being very incomplete if you paid attention. With the hotkey, you have multipliers (x2, x4, x8, x16) that extend that, each one more demanding than the previous one (and also a x0 multiplier, which would be like disabling the option in the game settings). I'll post some screenshots about this at a later date.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Thanks you !
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
I want to test it more just in case. I've been doing some side missions today. Let's see if this weekend is finally the time to finish the game and publish the fix.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Looking forward for it! I tried the WIP in a short session and it looked very very good! Thx!
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Download the fix if you didn't do it in the last 50 minutes. Compared to what I said in my previous post here, I fixed a problem with the HUD when it's at depth (some numbers and words got undesired extra depth before), and fixed shadows in the abyss.
I can still get hundreds of hours out of the game, but I have other games to fix. This game has screwed up my "schedule" enough :p.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
When I turn it off everything works.
Really a good surprise this game, a mixture of diablo for loots and darksouls for the difficulty with a gameplay much more dynamic.
There is so much in this game :)
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7