[quote="DarkStarSword"]@Black_Hat - reinstalling the driver will also restore all the profiles to their defaults.[/quote]
Thanks, it's just that I have a load of documents and work open and its easier to import the profile :)
Encrypting a drive, so I can't reboot my machine.
Another update:
- Right now i'm tweaking the fixing code for shadows. The idea is shadows works with any convergence value....this is hard because is fixed by aproximation, so i have to make the correct formula. Is possible, but take time. This game deserve the extra time.
- I will add a parameters so user can adjust Hands and Weapons convergence (no matter what convergence has the world)....this will be new in FPS fix....i think the first one.
- Fix reflections.
- Right now i'm tweaking the fixing code for shadows. The idea is shadows works with any convergence value....this is hard because is fixed by aproximation, so i have to make the correct formula. Is possible, but take time. This game deserve the extra time.
- I will add a parameters so user can adjust Hands and Weapons convergence (no matter what convergence has the world)....this will be new in FPS fix....i think the first one.
- Fix reflections.
anyone know how to fix this error iam getting trying to run the fix here is the error its a windows error when i click the shortcut for dying light
no error if i remove the fix
Problem signature:
Problem Event Name: BEX64
Application Name: DyingLightGame.exe
Application Version: 1.3.0.0
Application Timestamp: 54cfa359
Fault Module Name: StackHash_c6d7
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: PCH_4E_FROM_ntdll+0x00000000000911FA
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 2057
Additional Information 1: c6d7
Additional Information 2: c6d7177f18e00ff82ab902718d1239fd
Additional Information 3: 7cf8
Additional Information 4: 7cf8c5bac3d344287364fd3050872323
like to say thank youfor the fix just wish i could run it without the crash
update:
1) I try to make this to work with any convergence, but the game refuse to work properly...even i made a Quadratic Formula for this (where input is Convergence)..LOL You can adjust convergence, but in some poits shadows looks off.....so i made 3 PRESETS with different convergence values (Shadows works OK in those presets)
"7" Key --> Low Convergence (@mindw0rk, try this presets)
"8" key --> Normal Convergence
"9" key --> High Convergence (this is the one i use)
2) I add a parameter to adjust depth for Hands and Weapons. Change the "y" parameter....higher is deeper. I left 3.6 value...seems to look ok for all Convergence Presets. There still a lot of weapons i don't have, so for sure more shader have to be fixed in order to work with this feature (if anyone want to found more weapons and search for the shaders, send me and i can add).
[code][Constants]
x = 0.3 //HUD and Crosshair
;y = 1.3 //unused
[color="orange"]z = 3.6 //Hands and Weapons Convergence Adjust Higher is deeper[/color]
;w = 0.8 //unused[/code]
3) Now i'm start to look at reflections.
[url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.WIP4.zip[/url]
1) I try to make this to work with any convergence, but the game refuse to work properly...even i made a Quadratic Formula for this (where input is Convergence)..LOL You can adjust convergence, but in some poits shadows looks off.....so i made 3 PRESETS with different convergence values (Shadows works OK in those presets)
"7" Key --> Low Convergence (@mindw0rk, try this presets)
"8" key --> Normal Convergence
"9" key --> High Convergence (this is the one i use)
2) I add a parameter to adjust depth for Hands and Weapons. Change the "y" parameter....higher is deeper. I left 3.6 value...seems to look ok for all Convergence Presets. There still a lot of weapons i don't have, so for sure more shader have to be fixed in order to work with this feature (if anyone want to found more weapons and search for the shaders, send me and i can add).
[Constants]
x = 0.3 //HUD and Crosshair
;y = 1.3 //unused z = 3.6 //Hands and Weapons Convergence Adjust Higher is deeper
;w = 0.8 //unused
Tnank You very much, DHR !
x = 0.7 //HUD and Crosshair seems more suitable for me, but as for weapons convergence - it looks like numbers dont change anything...
Tnank You very much, DHR !
x = 0.7 //HUD and Crosshair seems more suitable for me, but as for weapons convergence - it looks like numbers dont change anything...
[quote="tron345"]anyone know how to fix this error iam getting trying to run the fix here is the error its a windows error when i click the shortcut for dying light
no error if i remove the fix
Problem signature:
Problem Event Name: BEX64
Application Name: DyingLightGame.exe
Application Version: 1.3.0.0
Application Timestamp: 54cfa359
Fault Module Name: StackHash_c6d7
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: PCH_4E_FROM_ntdll+0x00000000000911FA
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 2057
Additional Information 1: c6d7
Additional Information 2: c6d7177f18e00ff82ab902718d1239fd
Additional Information 3: 7cf8
Additional Information 4: 7cf8c5bac3d344287364fd3050872323
like to say thank youfor the fix just wish i could run it without the crash[/quote]
Do this (Works for Win 7, 8 & 8.1)
1) Control Panel
2) System
3) Advanced System Settings (LINK)
4) Advanced (TAB)
5) In Performance Box (1st of 3)
Click "Settings" (Button)
6) Data Execution Prevention (Right-Most of 3 Tabs)
7) Check the Box "Turn on DEP for all Programs & Services !!EXCEPT!! Those I select (Bottom of 2)
8) Click 'ADD' and Navigate to the 'Dying Light' Folder and select the 'DyingLightGame.exe'
9) Click 'Apply' and then 'OK'
10) DONE - Launch Game
~Nutz
EDIT - Just realized the 'exe is x64 - So...
At Step # 7 -
Make sure the TOP option is enabled and NOT the Bottom
If, before you make any changes, you notice the bottom option is selected then chances are very good this is where your issue lies.
- If The Top Option is selected - Well, not sure where to go from there, except maybe the..
1) Run as Admin routine
-and/or-
2) Trying the Compatibility options.
Well, hope that helps
~Nutz
tron345 said:anyone know how to fix this error iam getting trying to run the fix here is the error its a windows error when i click the shortcut for dying light
no error if i remove the fix
Problem signature:
Problem Event Name: BEX64
Application Name: DyingLightGame.exe
Application Version: 1.3.0.0
Application Timestamp: 54cfa359
Fault Module Name: StackHash_c6d7
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: PCH_4E_FROM_ntdll+0x00000000000911FA
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 2057
Additional Information 1: c6d7
Additional Information 2: c6d7177f18e00ff82ab902718d1239fd
Additional Information 3: 7cf8
Additional Information 4: 7cf8c5bac3d344287364fd3050872323
like to say thank youfor the fix just wish i could run it without the crash
Do this (Works for Win 7, 8 & 8.1)
1) Control Panel
2) System
3) Advanced System Settings (LINK)
4) Advanced (TAB)
5) In Performance Box (1st of 3)
Click "Settings" (Button)
6) Data Execution Prevention (Right-Most of 3 Tabs)
7) Check the Box "Turn on DEP for all Programs & Services !!EXCEPT!! Those I select (Bottom of 2)
8) Click 'ADD' and Navigate to the 'Dying Light' Folder and select the 'DyingLightGame.exe'
9) Click 'Apply' and then 'OK'
10) DONE - Launch Game
~Nutz
EDIT - Just realized the 'exe is x64 - So...
At Step # 7 -
Make sure the TOP option is enabled and NOT the Bottom
If, before you make any changes, you notice the bottom option is selected then chances are very good this is where your issue lies.
- If The Top Option is selected - Well, not sure where to go from there, except maybe the..
[quote="DHR"]update:
1) I try to make this to work with any convergence, but the game refuse to work properly...even i made a Quadratic Formula for this (where input is Convergence)..LOL You can adjust convergence, but in some poits shadows looks off.....so i made 3 PRESETS with different convergence values (Shadows works OK in those presets)
"7" Key --> Low Convergence (@mindw0rk, try this presets)
"8" key --> Normal Convergence
"9" key --> High Convergence (this is the one i use)
2) I add a parameter to adjust depth for Hands and Weapons. Change the "y" parameter....higher is deeper. I left 3.6 value...seems to look ok for all Convergence Presets. There still a lot of weapons i don't have, so for sure more shader have to be fixed in order to work with this feature (if anyone want to found more weapons and search for the shaders, send me and i can add).
[code][Constants]
x = 0.3 //HUD and Crosshair
;y = 1.3 //unused
[color="orange"]z = 3.6 //Hands and Weapons Convergence Adjust Higher is deeper[/color]
;w = 0.8 //unused[/code]
3) Now i'm start to look at reflections.
[url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.WIP4.zip[/url][/quote]
Awesome! However in surround all the shadows are still broken. Can you please expose the value that you are using for shadow approximation as a constant in the ini file ?:)
1) I try to make this to work with any convergence, but the game refuse to work properly...even i made a Quadratic Formula for this (where input is Convergence)..LOL You can adjust convergence, but in some poits shadows looks off.....so i made 3 PRESETS with different convergence values (Shadows works OK in those presets)
"7" Key --> Low Convergence (@mindw0rk, try this presets)
"8" key --> Normal Convergence
"9" key --> High Convergence (this is the one i use)
2) I add a parameter to adjust depth for Hands and Weapons. Change the "y" parameter....higher is deeper. I left 3.6 value...seems to look ok for all Convergence Presets. There still a lot of weapons i don't have, so for sure more shader have to be fixed in order to work with this feature (if anyone want to found more weapons and search for the shaders, send me and i can add).
[Constants]
x = 0.3 //HUD and Crosshair
;y = 1.3 //unused z = 3.6 //Hands and Weapons Convergence Adjust Higher is deeper
;w = 0.8 //unused
Awesome! However in surround all the shadows are still broken. Can you please expose the value that you are using for shadow approximation as a constant in the ini file ?:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@LordK77
You have some serious issues with the game... i see big black spot, like some texture missing. Without the patch the game works fine for you? And for the screenshots, the patch is not kicking in (remeber to use FOV+3)
@Helifax
With this version i don't use a constant....i made an equation for correction (y = ax^2 + bx + c). This is the fixing code.
[code]r1.x -= stereo.x * (-r1.z - stereo.y)/2 * stereo.y * (4.205771608615685*stereo.y*stereo.y -10.73440389112468*stereo.y + 8.051876280370202);[/code]
For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.
I can't test 3D Surround, because i don't have that setup. Sorry!.
@LordK77
You have some serious issues with the game... i see big black spot, like some texture missing. Without the patch the game works fine for you? And for the screenshots, the patch is not kicking in (remeber to use FOV+3)
@Helifax
With this version i don't use a constant....i made an equation for correction (y = ax^2 + bx + c). This is the fixing code.
For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.
I can't test 3D Surround, because i don't have that setup. Sorry!.
Thanks, it's just that I have a load of documents and work open and its easier to import the profile :)
Encrypting a drive, so I can't reboot my machine.
Intel 4770k
Gigabyte Z97X-Gaming GT
2x Gigabyte GTX 980 G1 Gaming
16GB RAM
This works with same results....and shadows looks good on weapons...THANKS!!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
- Right now i'm tweaking the fixing code for shadows. The idea is shadows works with any convergence value....this is hard because is fixed by aproximation, so i have to make the correct formula. Is possible, but take time. This game deserve the extra time.
- I will add a parameters so user can adjust Hands and Weapons convergence (no matter what convergence has the world)....this will be new in FPS fix....i think the first one.
- Fix reflections.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
no error if i remove the fix
Problem signature:
Problem Event Name: BEX64
Application Name: DyingLightGame.exe
Application Version: 1.3.0.0
Application Timestamp: 54cfa359
Fault Module Name: StackHash_c6d7
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: PCH_4E_FROM_ntdll+0x00000000000911FA
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.3.9600.2.0.0.768.101
Locale ID: 2057
Additional Information 1: c6d7
Additional Information 2: c6d7177f18e00ff82ab902718d1239fd
Additional Information 3: 7cf8
Additional Information 4: 7cf8c5bac3d344287364fd3050872323
like to say thank youfor the fix just wish i could run it without the crash
1) I try to make this to work with any convergence, but the game refuse to work properly...even i made a Quadratic Formula for this (where input is Convergence)..LOL You can adjust convergence, but in some poits shadows looks off.....so i made 3 PRESETS with different convergence values (Shadows works OK in those presets)
"7" Key --> Low Convergence (@mindw0rk, try this presets)
"8" key --> Normal Convergence
"9" key --> High Convergence (this is the one i use)
2) I add a parameter to adjust depth for Hands and Weapons. Change the "y" parameter....higher is deeper. I left 3.6 value...seems to look ok for all Convergence Presets. There still a lot of weapons i don't have, so for sure more shader have to be fixed in order to work with this feature (if anyone want to found more weapons and search for the shaders, send me and i can add).
3) Now i'm start to look at reflections.
https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.WIP4.zip
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
x = 0.7 //HUD and Crosshair seems more suitable for me, but as for weapons convergence - it looks like numbers dont change anything...
Do this (Works for Win 7, 8 & 8.1)
1) Control Panel
2) System
3) Advanced System Settings (LINK)
4) Advanced (TAB)
5) In Performance Box (1st of 3)
Click "Settings" (Button)
6) Data Execution Prevention (Right-Most of 3 Tabs)
7) Check the Box "Turn on DEP for all Programs & Services !!EXCEPT!! Those I select (Bottom of 2)
8) Click 'ADD' and Navigate to the 'Dying Light' Folder and select the 'DyingLightGame.exe'
9) Click 'Apply' and then 'OK'
10) DONE - Launch Game
~Nutz
EDIT - Just realized the 'exe is x64 - So...
At Step # 7 -
Make sure the TOP option is enabled and NOT the Bottom
If, before you make any changes, you notice the bottom option is selected then chances are very good this is where your issue lies.
- If The Top Option is selected - Well, not sure where to go from there, except maybe the..
1) Run as Admin routine
-and/or-
2) Trying the Compatibility options.
Well, hope that helps
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
Works on nvidia surround??
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
You are the f'ng best
Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2
Awesome! However in surround all the shadows are still broken. Can you please expose the value that you are using for shadow approximation as a constant in the ini file ?:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
You have some serious issues with the game... i see big black spot, like some texture missing. Without the patch the game works fine for you? And for the screenshots, the patch is not kicking in (remeber to use FOV+3)
@Helifax
With this version i don't use a constant....i made an equation for correction (y = ax^2 + bx + c). This is the fixing code.
For some reason when you enter the game, and try to change the iniparams (HUD or weapon) with the game in the background, the parameters don't refresh in-game......you have to change before enter the game. F10 don't refresh that.
I can't test 3D Surround, because i don't have that setup. Sorry!.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com