Since the 3D Vision demos show some great highly-three-dimensional images from EA's Burnout Paradise I bought the game. Turns out that the game is 3 years old, the installation ends incompletely with an error (W7 32b), it needs a patch that's hard to find (EA support can't even tell you where to download it), and Ctrl-Alt-Insert says the game's 3D quality is only "Good", which indeed is the case. When I first enabled 3D the images were blurred. Adjusting the pot on the back of the IR receiver eliminated the blurriness but the resulting three-dimensionality is minimal. The difference between the demo images and the actual game are pronounced!
Suggestion to consumers: beware. (so what else is new?)
Suggestion to NVidia: beware of creating unfulfillable expectations.
Overall, 3D Vision is quite fun but there's a blizzard of BS, poor coordination between mfrs, and missing documentation obscuring the joy.
Since the 3D Vision demos show some great highly-three-dimensional images from EA's Burnout Paradise I bought the game. Turns out that the game is 3 years old, the installation ends incompletely with an error (W7 32b), it needs a patch that's hard to find (EA support can't even tell you where to download it), and Ctrl-Alt-Insert says the game's 3D quality is only "Good", which indeed is the case. When I first enabled 3D the images were blurred. Adjusting the pot on the back of the IR receiver eliminated the blurriness but the resulting three-dimensionality is minimal. The difference between the demo images and the actual game are pronounced!
Suggestion to consumers: beware. (so what else is new?)
Suggestion to NVidia: beware of creating unfulfillable expectations.
Overall, 3D Vision is quite fun but there's a blizzard of BS, poor coordination between mfrs, and missing documentation obscuring the joy.
I can't really imagine what problems you got with the game. Its one of my 3D-Vision favorites.
There is some high-contrast-ghosting on LCD-screens(caused by the used technics for 3D-Vision - don't blame the game for that) and the lights of the cars are hovering a bit but the rest is fine.
Maybe you have some wrong settings or an hardware-issue(wrong glasses-sync,bad display or something like that)?
Some own screenshots:
[URL=http://img262.imageshack.us/img262/5303/bp0199jpsjps.jpg][IMG]http://img262.imageshack.us/img262/5303/bp0199jpsjps.th.jpg[/IMG][/URL] _ [URL=http://img842.imageshack.us/img842/5161/bp0299jpsjps.jpg][IMG]http://img842.imageshack.us/img842/5161/bp0299jpsjps.th.jpg[/IMG][/URL]
I can't really imagine what problems you got with the game. Its one of my 3D-Vision favorites.
There is some high-contrast-ghosting on LCD-screens(caused by the used technics for 3D-Vision - don't blame the game for that) and the lights of the cars are hovering a bit but the rest is fine.
Maybe you have some wrong settings or an hardware-issue(wrong glasses-sync,bad display or something like that)?
Some own screenshots:
_
_
_
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
i have to following config : Toshiba Satellite A660-3D with i-740 QM(quad core 4x1.73Ghz or 2x2.5Ghz in turbo mode on 2 cores), 4GB memory, GeForce GTS350M with 1GB video RAM(NVIDIA recommended 500Mhz/1250Mhz/1600Mhz settings) running windows 7 x64.
i have a lot of fun with 3d vision gaming : i play Tomb Raider Underworld, Dirt 2, Race Driver GRID in medium to high settings in stereo 3D with great peformance in terms of rendering, fps,...
i also really like Burnout Paradise but it seems the performance is lacking...i tend to blame the CPU because overclocking the GPU did not improve the performance at all. it's known that all the previous games i cited are well optimized for quad core. when i set CPU affinity of Burnout Paradise to only 2 cores to make i7-740qm turbo quick in getting 2 cores at 2.5Ghz instead of 4 at 1.7Ghz the performance is almost the same so i guess it's clear that the quad core setup is not efficiently used at all. i set everything to lowest possible settings in burnout and my resolution is 1024x768 (default projector res), i only apply 2x AA to smooth the edges in the games. i tried all the performance tricks known under windows 7 : disable visual effects/aero when running game...the game is largely playable, but this stuttering phases, when turning quickly for instance, kind of kill the global WOW 3d impression with this game. I found reviews citing the poor performance of burnout 3D mode (benchmarks showed fps divided by 3 when switching from 2D to 3D with this game), i also found guys saying that under xp the game ran a lot smoother than under win7...are these any true or possible ? is there a tweak i may try to make it smoother ? can we expect nvidia win7 drivers to become more efficient and improve the rendering ? are other stereoscopic driver like tridef or iz3d worth a try to improve performance ?
Just a last detail, Toshiba BIOS is very limited so i cannot overclock the BCLK frequency of the chipset or disable hyperthreading on i7-740qm. did any of you got a performance kick when disabling hyperthreading on this one ? i tried to set affinity to only 4 of the 8 threads under windows task manager (0,2,4,6) to try to simulate a non-hyperthreading state but it did not change anything.....
i have to following config : Toshiba Satellite A660-3D with i-740 QM(quad core 4x1.73Ghz or 2x2.5Ghz in turbo mode on 2 cores), 4GB memory, GeForce GTS350M with 1GB video RAM(NVIDIA recommended 500Mhz/1250Mhz/1600Mhz settings) running windows 7 x64.
i have a lot of fun with 3d vision gaming : i play Tomb Raider Underworld, Dirt 2, Race Driver GRID in medium to high settings in stereo 3D with great peformance in terms of rendering, fps,...
i also really like Burnout Paradise but it seems the performance is lacking...i tend to blame the CPU because overclocking the GPU did not improve the performance at all. it's known that all the previous games i cited are well optimized for quad core. when i set CPU affinity of Burnout Paradise to only 2 cores to make i7-740qm turbo quick in getting 2 cores at 2.5Ghz instead of 4 at 1.7Ghz the performance is almost the same so i guess it's clear that the quad core setup is not efficiently used at all. i set everything to lowest possible settings in burnout and my resolution is 1024x768 (default projector res), i only apply 2x AA to smooth the edges in the games. i tried all the performance tricks known under windows 7 : disable visual effects/aero when running game...the game is largely playable, but this stuttering phases, when turning quickly for instance, kind of kill the global WOW 3d impression with this game. I found reviews citing the poor performance of burnout 3D mode (benchmarks showed fps divided by 3 when switching from 2D to 3D with this game), i also found guys saying that under xp the game ran a lot smoother than under win7...are these any true or possible ? is there a tweak i may try to make it smoother ? can we expect nvidia win7 drivers to become more efficient and improve the rendering ? are other stereoscopic driver like tridef or iz3d worth a try to improve performance ?
Just a last detail, Toshiba BIOS is very limited so i cannot overclock the BCLK frequency of the chipset or disable hyperthreading on i7-740qm. did any of you got a performance kick when disabling hyperthreading on this one ? i tried to set affinity to only 4 of the 8 threads under windows task manager (0,2,4,6) to try to simulate a non-hyperthreading state but it did not change anything.....
[quote name='pbareges' date='14 January 2011 - 04:34 PM' timestamp='1295019266' post='1176874']... i also really like Burnout Paradise but it seems the performance is lacking...i tend to blame the CPU because overclocking the GPU did not improve the performance at all. ...[/quote]
I have the feeling that performance is dropping when a lot of smoke is generated. Tried to draw some donuts on the street and gameplay was getting jerky. And it doesn't seem to make a difference when lowering the settings. It was nearly the same behavior. I didn't measure the fps and I can't say that the game is stuttering but it doesn't run fully smooth at some places on my Desktop-PC(which should be powerful enough).
Maybe performance drops a bit more on your laptop.
By the way: Be careful when overclocking a mobile-GPU. I needed in three years two new GPU's for my Dell M1730 without overclocking. Heat is allways a problem in laptops.
[quote name='pbareges' date='14 January 2011 - 04:34 PM' timestamp='1295019266' post='1176874']... i also really like Burnout Paradise but it seems the performance is lacking...i tend to blame the CPU because overclocking the GPU did not improve the performance at all. ...
I have the feeling that performance is dropping when a lot of smoke is generated. Tried to draw some donuts on the street and gameplay was getting jerky. And it doesn't seem to make a difference when lowering the settings. It was nearly the same behavior. I didn't measure the fps and I can't say that the game is stuttering but it doesn't run fully smooth at some places on my Desktop-PC(which should be powerful enough).
Maybe performance drops a bit more on your laptop.
By the way: Be careful when overclocking a mobile-GPU. I needed in three years two new GPU's for my Dell M1730 without overclocking. Heat is allways a problem in laptops.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Is there anyway of removing the red glow which should be positioned on your car's tail-light? On mine it is only rendered at the same position when I minimise convergence and this reduces the quality of the 3D from me.
Is there anyway of removing the red glow which should be positioned on your car's tail-light? On mine it is only rendered at the same position when I minimise convergence and this reduces the quality of the 3D from me.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[quote name='Flint Eastwood' date='14 January 2011 - 12:35 PM' timestamp='1295026530' post='1176930']
I have the feeling that performance is dropping when a lot of smoke is generated. Tried to draw some donuts on the street and gameplay was getting jerky. And it doesn't seem to make a difference when lowering the settings. It was nearly the same behavior. I didn't measure the fps and I can't say that the game is stuttering but it doesn't run fully smooth at some places on my Desktop-PC(which should be powerful enough).
Maybe performance drops a bit more on your laptop.
By the way: Be careful when overclocking a mobile-GPU. I needed in three years two new GPU's for my Dell M1730 without overclocking. Heat is allways a problem in laptops.
[/quote]
dont worry i just overclock for testing purpose, not on a permanent basis...i agree with your smoke statement, foggy days hitting the performance badly...so i guess this is a dead end, we cannot expect any quadcore optimization update for a 2y old game ....too bad really because this game is one of the best 3d showcase and optimizing it for modern mobile configs would help boost 3d laptop sales!
flint with your desktop i7 config did you check if disabling hyperthreading would give you a fps boost?
I have the feeling that performance is dropping when a lot of smoke is generated. Tried to draw some donuts on the street and gameplay was getting jerky. And it doesn't seem to make a difference when lowering the settings. It was nearly the same behavior. I didn't measure the fps and I can't say that the game is stuttering but it doesn't run fully smooth at some places on my Desktop-PC(which should be powerful enough).
Maybe performance drops a bit more on your laptop.
By the way: Be careful when overclocking a mobile-GPU. I needed in three years two new GPU's for my Dell M1730 without overclocking. Heat is allways a problem in laptops.
dont worry i just overclock for testing purpose, not on a permanent basis...i agree with your smoke statement, foggy days hitting the performance badly...so i guess this is a dead end, we cannot expect any quadcore optimization update for a 2y old game ....too bad really because this game is one of the best 3d showcase and optimizing it for modern mobile configs would help boost 3d laptop sales!
flint with your desktop i7 config did you check if disabling hyperthreading would give you a fps boost?
[quote name='pbareges' date='16 January 2011 - 12:40 AM' timestamp='1295134857' post='1177534']
flint with your desktop i7 config did you check if disabling hyperthreading would give you a fps boost?
[/quote]
It would be worth a try. I will test it later and post my results. :)
Here are my results:
The game scales on my pc between 40-60fps with HT ON(1920x1080+3D-Vision, SSAO is off). On some places down to 35fps(this is the "jerky" feeling). When set HT OFF it scales the same way - No difference.
Now i looked into the taskmanager(HT-ON again): 4 of 8 threads are used nearly 50%. The other 4 threads have lunch-break, smoking cigarettes or something like that - are used 0%.
So the i7 is bored from burnout.
Next strange thing is: MSI Afterburner shows GPU-Usage between 40-70% so the GTX470 is bored too.
It seems that there is a bug either in the game-engine or in the Nvidia-drivers. So we can do what we want - there is no way for us to boost the performance with 3D-Vision enabled.
The game scales on my pc between 40-60fps with HT ON(1920x1080+3D-Vision, SSAO is off). On some places down to 35fps(this is the "jerky" feeling). When set HT OFF it scales the same way - No difference.
Now i looked into the taskmanager(HT-ON again): 4 of 8 threads are used nearly 50%. The other 4 threads have lunch-break, smoking cigarettes or something like that - are used 0%.
So the i7 is bored from burnout.
Next strange thing is: MSI Afterburner shows GPU-Usage between 40-70% so the GTX470 is bored too.
It seems that there is a bug either in the game-engine or in the Nvidia-drivers. So we can do what we want - there is no way for us to boost the performance with 3D-Vision enabled.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
i found a benchmark detailing performance of 3d drivers...let alone the iz3d driver as it seems that burnout paradise support is lame but how is that tridef driver gives a 50% performance boost in terms of fps on a nvidia card!!...clearly there's some room for improvement on nvidia's 3d vision driver for this game....nvidia please.!!..!!..you can have a look at http://www.tomshardware.co.uk/3d-vision-projector-acer-h5360,review-31961-10.html
i found a benchmark detailing performance of 3d drivers...let alone the iz3d driver as it seems that burnout paradise support is lame but how is that tridef driver gives a 50% performance boost in terms of fps on a nvidia card!!...clearly there's some room for improvement on nvidia's 3d vision driver for this game....nvidia please.!!..!!..you can have a look at http://www.tomshardware.co.uk/3d-vision-projector-acer-h5360,review-31961-10.html
Suggestion to consumers: beware. (so what else is new?)
Suggestion to NVidia: beware of creating unfulfillable expectations.
Overall, 3D Vision is quite fun but there's a blizzard of BS, poor coordination between mfrs, and missing documentation obscuring the joy.
Suggestion to consumers: beware. (so what else is new?)
Suggestion to NVidia: beware of creating unfulfillable expectations.
Overall, 3D Vision is quite fun but there's a blizzard of BS, poor coordination between mfrs, and missing documentation obscuring the joy.
There is some high-contrast-ghosting on LCD-screens(caused by the used technics for 3D-Vision - don't blame the game for that) and the lights of the cars are hovering a bit but the rest is fine.
Maybe you have some wrong settings or an hardware-issue(wrong glasses-sync,bad display or something like that)?
Some own screenshots:
[URL=http://img262.imageshack.us/img262/5303/bp0199jpsjps.jpg][IMG]http://img262.imageshack.us/img262/5303/bp0199jpsjps.th.jpg[/IMG][/URL] _ [URL=http://img842.imageshack.us/img842/5161/bp0299jpsjps.jpg][IMG]http://img842.imageshack.us/img842/5161/bp0299jpsjps.th.jpg[/IMG][/URL]
[URL=http://img703.imageshack.us/img703/6296/bp0399jpsjps.jpg][IMG]http://img703.imageshack.us/img703/6296/bp0399jpsjps.th.jpg[/IMG][/URL] _ [URL=http://img149.imageshack.us/img149/2230/bp0799jpsjps.jpg][IMG]http://img149.imageshack.us/img149/2230/bp0799jpsjps.th.jpg[/IMG][/URL]
[URL=http://img130.imageshack.us/img130/7404/bp0999jpsjps.jpg][IMG]http://img130.imageshack.us/img130/7404/bp0999jpsjps.th.jpg[/IMG][/URL] _ [URL=http://img11.imageshack.us/img11/7395/bp1099jpsjps.jpg][IMG]http://img11.imageshack.us/img11/7395/bp1099jpsjps.th.jpg[/IMG][/URL]
There is some high-contrast-ghosting on LCD-screens(caused by the used technics for 3D-Vision - don't blame the game for that) and the lights of the cars are hovering a bit but the rest is fine.
Maybe you have some wrong settings or an hardware-issue(wrong glasses-sync,bad display or something like that)?
Some own screenshots:
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
i have to following config : Toshiba Satellite A660-3D with i-740 QM(quad core 4x1.73Ghz or 2x2.5Ghz in turbo mode on 2 cores), 4GB memory, GeForce GTS350M with 1GB video RAM(NVIDIA recommended 500Mhz/1250Mhz/1600Mhz settings) running windows 7 x64.
i have a lot of fun with 3d vision gaming : i play Tomb Raider Underworld, Dirt 2, Race Driver GRID in medium to high settings in stereo 3D with great peformance in terms of rendering, fps,...
i also really like Burnout Paradise but it seems the performance is lacking...i tend to blame the CPU because overclocking the GPU did not improve the performance at all. it's known that all the previous games i cited are well optimized for quad core. when i set CPU affinity of Burnout Paradise to only 2 cores to make i7-740qm turbo quick in getting 2 cores at 2.5Ghz instead of 4 at 1.7Ghz the performance is almost the same so i guess it's clear that the quad core setup is not efficiently used at all. i set everything to lowest possible settings in burnout and my resolution is 1024x768 (default projector res), i only apply 2x AA to smooth the edges in the games. i tried all the performance tricks known under windows 7 : disable visual effects/aero when running game...the game is largely playable, but this stuttering phases, when turning quickly for instance, kind of kill the global WOW 3d impression with this game. I found reviews citing the poor performance of burnout 3D mode (benchmarks showed fps divided by 3 when switching from 2D to 3D with this game), i also found guys saying that under xp the game ran a lot smoother than under win7...are these any true or possible ? is there a tweak i may try to make it smoother ? can we expect nvidia win7 drivers to become more efficient and improve the rendering ? are other stereoscopic driver like tridef or iz3d worth a try to improve performance ?
Just a last detail, Toshiba BIOS is very limited so i cannot overclock the BCLK frequency of the chipset or disable hyperthreading on i7-740qm. did any of you got a performance kick when disabling hyperthreading on this one ? i tried to set affinity to only 4 of the 8 threads under windows task manager (0,2,4,6) to try to simulate a non-hyperthreading state but it did not change anything.....
thanks for your help and support,
philippe.
i have to following config : Toshiba Satellite A660-3D with i-740 QM(quad core 4x1.73Ghz or 2x2.5Ghz in turbo mode on 2 cores), 4GB memory, GeForce GTS350M with 1GB video RAM(NVIDIA recommended 500Mhz/1250Mhz/1600Mhz settings) running windows 7 x64.
i have a lot of fun with 3d vision gaming : i play Tomb Raider Underworld, Dirt 2, Race Driver GRID in medium to high settings in stereo 3D with great peformance in terms of rendering, fps,...
i also really like Burnout Paradise but it seems the performance is lacking...i tend to blame the CPU because overclocking the GPU did not improve the performance at all. it's known that all the previous games i cited are well optimized for quad core. when i set CPU affinity of Burnout Paradise to only 2 cores to make i7-740qm turbo quick in getting 2 cores at 2.5Ghz instead of 4 at 1.7Ghz the performance is almost the same so i guess it's clear that the quad core setup is not efficiently used at all. i set everything to lowest possible settings in burnout and my resolution is 1024x768 (default projector res), i only apply 2x AA to smooth the edges in the games. i tried all the performance tricks known under windows 7 : disable visual effects/aero when running game...the game is largely playable, but this stuttering phases, when turning quickly for instance, kind of kill the global WOW 3d impression with this game. I found reviews citing the poor performance of burnout 3D mode (benchmarks showed fps divided by 3 when switching from 2D to 3D with this game), i also found guys saying that under xp the game ran a lot smoother than under win7...are these any true or possible ? is there a tweak i may try to make it smoother ? can we expect nvidia win7 drivers to become more efficient and improve the rendering ? are other stereoscopic driver like tridef or iz3d worth a try to improve performance ?
Just a last detail, Toshiba BIOS is very limited so i cannot overclock the BCLK frequency of the chipset or disable hyperthreading on i7-740qm. did any of you got a performance kick when disabling hyperthreading on this one ? i tried to set affinity to only 4 of the 8 threads under windows task manager (0,2,4,6) to try to simulate a non-hyperthreading state but it did not change anything.....
thanks for your help and support,
philippe.
DX58SO2 Intel Board | i7-970 | SLI 2x Gigabyte GTX 970 4GB stock OC @ 1033/1111 Mhz | 12GB Mem | Windows 10 64bit driver 368.22 | 3D Vision | PJ6221 Viewsonic Projector
Ed
Creator
www.3Dizzy.com
Home of 3D Videos
I have the feeling that performance is dropping when a lot of smoke is generated. Tried to draw some donuts on the street and gameplay was getting jerky. And it doesn't seem to make a difference when lowering the settings. It was nearly the same behavior. I didn't measure the fps and I can't say that the game is stuttering but it doesn't run fully smooth at some places on my Desktop-PC(which should be powerful enough).
Maybe performance drops a bit more on your laptop.
By the way: Be careful when overclocking a mobile-GPU. I needed in three years two new GPU's for my Dell M1730 without overclocking. Heat is allways a problem in laptops.
I have the feeling that performance is dropping when a lot of smoke is generated. Tried to draw some donuts on the street and gameplay was getting jerky. And it doesn't seem to make a difference when lowering the settings. It was nearly the same behavior. I didn't measure the fps and I can't say that the game is stuttering but it doesn't run fully smooth at some places on my Desktop-PC(which should be powerful enough).
Maybe performance drops a bit more on your laptop.
By the way: Be careful when overclocking a mobile-GPU. I needed in three years two new GPU's for my Dell M1730 without overclocking. Heat is allways a problem in laptops.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
I have the feeling that performance is dropping when a lot of smoke is generated. Tried to draw some donuts on the street and gameplay was getting jerky. And it doesn't seem to make a difference when lowering the settings. It was nearly the same behavior. I didn't measure the fps and I can't say that the game is stuttering but it doesn't run fully smooth at some places on my Desktop-PC(which should be powerful enough).
Maybe performance drops a bit more on your laptop.
By the way: Be careful when overclocking a mobile-GPU. I needed in three years two new GPU's for my Dell M1730 without overclocking. Heat is allways a problem in laptops.
[/quote]
dont worry i just overclock for testing purpose, not on a permanent basis...i agree with your smoke statement, foggy days hitting the performance badly...so i guess this is a dead end, we cannot expect any quadcore optimization update for a 2y old game ....too bad really because this game is one of the best 3d showcase and optimizing it for modern mobile configs would help boost 3d laptop sales!
flint with your desktop i7 config did you check if disabling hyperthreading would give you a fps boost?
I have the feeling that performance is dropping when a lot of smoke is generated. Tried to draw some donuts on the street and gameplay was getting jerky. And it doesn't seem to make a difference when lowering the settings. It was nearly the same behavior. I didn't measure the fps and I can't say that the game is stuttering but it doesn't run fully smooth at some places on my Desktop-PC(which should be powerful enough).
Maybe performance drops a bit more on your laptop.
By the way: Be careful when overclocking a mobile-GPU. I needed in three years two new GPU's for my Dell M1730 without overclocking. Heat is allways a problem in laptops.
dont worry i just overclock for testing purpose, not on a permanent basis...i agree with your smoke statement, foggy days hitting the performance badly...so i guess this is a dead end, we cannot expect any quadcore optimization update for a 2y old game ....too bad really because this game is one of the best 3d showcase and optimizing it for modern mobile configs would help boost 3d laptop sales!
flint with your desktop i7 config did you check if disabling hyperthreading would give you a fps boost?
DX58SO2 Intel Board | i7-970 | SLI 2x Gigabyte GTX 970 4GB stock OC @ 1033/1111 Mhz | 12GB Mem | Windows 10 64bit driver 368.22 | 3D Vision | PJ6221 Viewsonic Projector
flint with your desktop i7 config did you check if disabling hyperthreading would give you a fps boost?
[/quote]
It would be worth a try. I will test it later and post my results. :)
flint with your desktop i7 config did you check if disabling hyperthreading would give you a fps boost?
It would be worth a try. I will test it later and post my results. :)
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
The game scales on my pc between 40-60fps with HT ON(1920x1080+3D-Vision, SSAO is off). On some places down to 35fps(this is the "jerky" feeling). When set HT OFF it scales the same way - No difference.
Now i looked into the taskmanager(HT-ON again): 4 of 8 threads are used nearly 50%. The other 4 threads have lunch-break, smoking cigarettes or something like that - are used 0%.
So the i7 is bored from burnout.
Next strange thing is: MSI Afterburner shows GPU-Usage between 40-70% so the GTX470 is bored too.
It seems that there is a bug either in the game-engine or in the Nvidia-drivers. So we can do what we want - there is no way for us to boost the performance with 3D-Vision enabled.
The game scales on my pc between 40-60fps with HT ON(1920x1080+3D-Vision, SSAO is off). On some places down to 35fps(this is the "jerky" feeling). When set HT OFF it scales the same way - No difference.
Now i looked into the taskmanager(HT-ON again): 4 of 8 threads are used nearly 50%. The other 4 threads have lunch-break, smoking cigarettes or something like that - are used 0%.
So the i7 is bored from burnout.
Next strange thing is: MSI Afterburner shows GPU-Usage between 40-70% so the GTX470 is bored too.
It seems that there is a bug either in the game-engine or in the Nvidia-drivers. So we can do what we want - there is no way for us to boost the performance with 3D-Vision enabled.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
DX58SO2 Intel Board | i7-970 | SLI 2x Gigabyte GTX 970 4GB stock OC @ 1033/1111 Mhz | 12GB Mem | Windows 10 64bit driver 368.22 | 3D Vision | PJ6221 Viewsonic Projector
DX58SO2 Intel Board | i7-970 | SLI 2x Gigabyte GTX 970 4GB stock OC @ 1033/1111 Mhz | 12GB Mem | Windows 10 64bit driver 368.22 | 3D Vision | PJ6221 Viewsonic Projector