Rise of the Tomb Raider 2016 - 3D Vision Fix
  16 / 50    
[quote="helifax"] Running build 610.1 with or without 3DMigoto and the FIX GIVES THE EXACT SAME FPS!!!! [/quote] I have made some comparisons between the performance with 3Dmigoto, CM and the official patch on my PC. I could observe that I also have almost the same FPS in all versions when I just stand still and look in one direction. But when I move around or turn around in wide and open areas with many objects and light sources I get a noticeable stuttering with 3Dmigoto that I don't have with CM or the official patch. Only reducing the quality (= visibility range) has some impact on the performance. This seems to point to issues with handling thousands of fixed shaders and I'm glad to see that there are already plans to solve this problem. Because only 3Dmigoto offers a flawless 3D experience.
helifax said:
Running build 610.1 with or without 3DMigoto and the FIX GIVES THE EXACT SAME FPS!!!!

I have made some comparisons between the performance with 3Dmigoto, CM and the official patch on my PC. I could observe that I also have almost the same FPS in all versions when I just stand still and look in one direction. But when I move around or turn around in wide and open areas with many objects and light sources I get a noticeable stuttering with 3Dmigoto that I don't have with CM or the official patch. Only reducing the quality (= visibility range) has some impact on the performance. This seems to point to issues with handling thousands of fixed shaders and I'm glad to see that there are already plans to solve this problem. Because only 3Dmigoto offers a flawless 3D experience.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 03/05/2016 06:36 PM   
Would it be possible to add a couple of convergence presets (cutscenes, regular game), similar to those found in another GREAT game fix, the community Phantom Pain fix? Thanks again for the fantastic work, and an incredibly collaborative team that I hope NVIDIA also acknowledges...
Would it be possible to add a couple of convergence presets (cutscenes, regular game), similar to those found in another GREAT game fix, the community Phantom Pain fix? Thanks again for the fantastic work, and an incredibly collaborative team that I hope NVIDIA also acknowledges...

Posted 03/05/2016 06:44 PM   
[quote="DHR"]@Helifax here is the d3dx.ini: [url]https://s3.amazonaws.com/dhr/d3dx/d3dx.ini[/url] The game will start in TB (reversed TB x7=5), F11 to cycle Remember to copy the hlsl files and replace both dll Also i'm using cache_shaders=0 in the ini...i have less stutter. Waiting for the BIN version :)[/quote] Was literally making it while you were typing;) Got it working now;) hehe;) Yes I will disable the cache as well;) thx;) Unfortunately it seems that no matter what I do the wrapper decides to recompile the bin files from the txt files even if the bins are already there:(
DHR said:@Helifax

here is the d3dx.ini:
https://s3.amazonaws.com/dhr/d3dx/d3dx.ini

The game will start in TB (reversed TB x7=5), F11 to cycle
Remember to copy the hlsl files and replace both dll


Also i'm using cache_shaders=0 in the ini...i have less stutter. Waiting for the BIN version :)


Was literally making it while you were typing;) Got it working now;) hehe;) Yes I will disable the cache as well;) thx;)
Unfortunately it seems that no matter what I do the wrapper decides to recompile the bin files from the txt files even if the bins are already there:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/05/2016 06:59 PM   
Hi Helifax I've finally found a moment to try the fix you guys created and I can definitely say that it offers an experience vastly superior to the official patch. I'm at the Soviet Installation now, and if you can believe it, your fix seems to stutter less! I have not played a lot yet, but I did notice two issues, one trivial and one severe. The trivial one is that the Numpad zero key which I bound to Focus shows the wrapper overlay with the shader counters and covergence/depth values every time I press it. I think it's due to shader hunting being on value 2 in the ini of the fix from Helixblog. The severe issue is that I have some sort of eye de-synchronization when I move the camera around, similar to the micro-tearing I get if the V-sync is not on Adaptive in the NV Panel. It's extremely bad on the eyes, already got a mini migraine. I'm not sure where this comes from, I'll put the hunting to 0 and try again. But if any of you guys had this and solved it, I'd appreciate some thoughts. Again, thank you Helifax and the team for such an awesome fix, for what seems like a very cool and interesting game.
Hi Helifax
I've finally found a moment to try the fix you guys created and I can definitely say that it offers an experience vastly superior to the official patch.
I'm at the Soviet Installation now, and if you can believe it, your fix seems to stutter less!

I have not played a lot yet, but I did notice two issues, one trivial and one severe.
The trivial one is that the Numpad zero key which I bound to Focus shows the wrapper overlay with the shader counters and covergence/depth values every time I press it. I think it's due to shader hunting being on value 2 in the ini of the fix from Helixblog.
The severe issue is that I have some sort of eye de-synchronization when I move the camera around, similar to the micro-tearing I get if the V-sync is not on Adaptive in the NV Panel. It's extremely bad on the eyes, already got a mini migraine.
I'm not sure where this comes from, I'll put the hunting to 0 and try again. But if any of you guys had this and solved it, I'd appreciate some thoughts.

Again, thank you Helifax and the team for such an awesome fix, for what seems like a very cool and interesting game.

Posted 03/05/2016 07:04 PM   
[quote="Zappologist"]Hi Helifax I've finally found a moment to try the fix you guys created and I can definitely say that it offers an experience vastly superior to the official patch. I'm at the Soviet Installation now, and if you can believe it, your fix seems to stutter less! I have not played a lot yet, but I did notice two issues, one trivial and one severe. The trivial one is that the Numpad zero key which I bound to Focus shows the wrapper overlay with the shader counters and covergence/depth values every time I press it. I think it's due to shader hunting being on value 2 in the ini of the fix from Helixblog. The severe issue is that I have some sort of eye de-synchronization when I move the camera around, similar to the micro-tearing I get if the V-sync is not on Adaptive in the NV Panel. It's extremely bad on the eyes, already got a mini migraine. I'm not sure where this comes from, I'll put the hunting to 0 and try again. But if any of you guys had this and solved it, I'd appreciate some thoughts. Again, thank you Helifax and the team for such an awesome fix, for what seems like a very cool and interesting game.[/quote] Yeah I'll correct the fist one. As for the second issue.. No idea what to say there.. You are the first and only one to report this. I don't know what the settings you using are, but leave VSYNC Automatic in NVPANEL and set triple buffering in-game. Hope this will make it go away. You could try to re-install drivers? maybe something is wrong there?
Zappologist said:Hi Helifax
I've finally found a moment to try the fix you guys created and I can definitely say that it offers an experience vastly superior to the official patch.
I'm at the Soviet Installation now, and if you can believe it, your fix seems to stutter less!

I have not played a lot yet, but I did notice two issues, one trivial and one severe.
The trivial one is that the Numpad zero key which I bound to Focus shows the wrapper overlay with the shader counters and covergence/depth values every time I press it. I think it's due to shader hunting being on value 2 in the ini of the fix from Helixblog.
The severe issue is that I have some sort of eye de-synchronization when I move the camera around, similar to the micro-tearing I get if the V-sync is not on Adaptive in the NV Panel. It's extremely bad on the eyes, already got a mini migraine.
I'm not sure where this comes from, I'll put the hunting to 0 and try again. But if any of you guys had this and solved it, I'd appreciate some thoughts.

Again, thank you Helifax and the team for such an awesome fix, for what seems like a very cool and interesting game.


Yeah I'll correct the fist one.
As for the second issue.. No idea what to say there.. You are the first and only one to report this. I don't know what the settings you using are, but leave VSYNC Automatic in NVPANEL and set triple buffering in-game. Hope this will make it go away. You could try to re-install drivers? maybe something is wrong there?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/05/2016 07:09 PM   
[quote="3d4dd"][quote="helifax"] Running build 610.1 with or without 3DMigoto and the FIX GIVES THE EXACT SAME FPS!!!! [/quote] I have made some comparisons between the performance with 3Dmigoto, CM and the official patch on my PC. I could observe that I also have almost the same FPS in all versions when I just stand still and look in one direction. But when I move around or turn around in wide and open areas with many objects and light sources I get a noticeable stuttering with 3Dmigoto that I don't have with CM or the official patch. Only reducing the quality (= visibility range) has some impact on the performance. This seems to point to issues with handling thousands of fixed shaders and I'm glad to see that there are already plans to solve this problem. Because only 3Dmigoto offers a flawless 3D experience. [/quote] Probably because in the official patch the lighting is broken and compute shaders are executed for one eye only, instead of two? What you can try is to rename ShaderFixes folder to something else and run the game while the 3DMigoto wrapper is still there. See if you get the stuttering...
3d4dd said:
helifax said:
Running build 610.1 with or without 3DMigoto and the FIX GIVES THE EXACT SAME FPS!!!!

I have made some comparisons between the performance with 3Dmigoto, CM and the official patch on my PC. I could observe that I also have almost the same FPS in all versions when I just stand still and look in one direction. But when I move around or turn around in wide and open areas with many objects and light sources I get a noticeable stuttering with 3Dmigoto that I don't have with CM or the official patch. Only reducing the quality (= visibility range) has some impact on the performance. This seems to point to issues with handling thousands of fixed shaders and I'm glad to see that there are already plans to solve this problem. Because only 3Dmigoto offers a flawless 3D experience.


Probably because in the official patch the lighting is broken and compute shaders are executed for one eye only, instead of two? What you can try is to rename ShaderFixes folder to something else and run the game while the 3DMigoto wrapper is still there. See if you get the stuttering...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/05/2016 07:12 PM   
[quote="Zappologist"]Hi Helifax I've finally found a moment to try the fix you guys created and I can definitely say that it offers an experience vastly superior to the official patch. I'm at the Soviet Installation now, and if you can believe it, your fix seems to stutter less! I have not played a lot yet, but I did notice two issues, one trivial and one severe. The trivial one is that the Numpad zero key which I bound to Focus shows the wrapper overlay with the shader counters and covergence/depth values every time I press it. I think it's due to shader hunting being on value 2 in the ini of the fix from Helixblog. The severe issue is that I have some sort of eye de-synchronization when I move the camera around, similar to the micro-tearing I get if the V-sync is not on Adaptive in the NV Panel. It's extremely bad on the eyes, already got a mini migraine. I'm not sure where this comes from, I'll put the hunting to 0 and try again. But if any of you guys had this and solved it, I'd appreciate some thoughts. Again, thank you Helifax and the team for such an awesome fix, for what seems like a very cool and interesting game.[/quote] I have the screen tearing issue as well, most prevalent in set pieces.
Zappologist said:Hi Helifax
I've finally found a moment to try the fix you guys created and I can definitely say that it offers an experience vastly superior to the official patch.
I'm at the Soviet Installation now, and if you can believe it, your fix seems to stutter less!

I have not played a lot yet, but I did notice two issues, one trivial and one severe.
The trivial one is that the Numpad zero key which I bound to Focus shows the wrapper overlay with the shader counters and covergence/depth values every time I press it. I think it's due to shader hunting being on value 2 in the ini of the fix from Helixblog.
The severe issue is that I have some sort of eye de-synchronization when I move the camera around, similar to the micro-tearing I get if the V-sync is not on Adaptive in the NV Panel. It's extremely bad on the eyes, already got a mini migraine.
I'm not sure where this comes from, I'll put the hunting to 0 and try again. But if any of you guys had this and solved it, I'd appreciate some thoughts.

Again, thank you Helifax and the team for such an awesome fix, for what seems like a very cool and interesting game.


I have the screen tearing issue as well, most prevalent in set pieces.

Gigabyte Gaming 5 Z170X, i7-6700K @ 4.4ghz, Asus GTX 2080 ti Strix OC , 16gb DDR4 Corsair Vengence 2666, LG 60uh8500 and 49ub8500 passive 4K 3D EDID, Dell S2716DG.

Posted 03/05/2016 07:17 PM   
[quote="CeeJayII"][quote="Zappologist"]Hi Helifax I've finally found a moment to try the fix you guys created and I can definitely say that it offers an experience vastly superior to the official patch. I'm at the Soviet Installation now, and if you can believe it, your fix seems to stutter less! I have not played a lot yet, but I did notice two issues, one trivial and one severe. The trivial one is that the Numpad zero key which I bound to Focus shows the wrapper overlay with the shader counters and covergence/depth values every time I press it. I think it's due to shader hunting being on value 2 in the ini of the fix from Helixblog. The severe issue is that I have some sort of eye de-synchronization when I move the camera around, similar to the micro-tearing I get if the V-sync is not on Adaptive in the NV Panel. It's extremely bad on the eyes, already got a mini migraine. I'm not sure where this comes from, I'll put the hunting to 0 and try again. But if any of you guys had this and solved it, I'd appreciate some thoughts. Again, thank you Helifax and the team for such an awesome fix, for what seems like a very cool and interesting game.[/quote] I have the screen tearing issue as well, most prevalent in set pieces.[/quote] See above
CeeJayII said:
Zappologist said:Hi Helifax
I've finally found a moment to try the fix you guys created and I can definitely say that it offers an experience vastly superior to the official patch.
I'm at the Soviet Installation now, and if you can believe it, your fix seems to stutter less!

I have not played a lot yet, but I did notice two issues, one trivial and one severe.
The trivial one is that the Numpad zero key which I bound to Focus shows the wrapper overlay with the shader counters and covergence/depth values every time I press it. I think it's due to shader hunting being on value 2 in the ini of the fix from Helixblog.
The severe issue is that I have some sort of eye de-synchronization when I move the camera around, similar to the micro-tearing I get if the V-sync is not on Adaptive in the NV Panel. It's extremely bad on the eyes, already got a mini migraine.
I'm not sure where this comes from, I'll put the hunting to 0 and try again. But if any of you guys had this and solved it, I'd appreciate some thoughts.

Again, thank you Helifax and the team for such an awesome fix, for what seems like a very cool and interesting game.


I have the screen tearing issue as well, most prevalent in set pieces.


See above

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/05/2016 07:18 PM   
[color="orange"] NEW UPDATE PUSHED !!![/color] Fixed: [b]- 5th of March 2016 - Updated to 3DMigoto 1.2.32 with FULL SBS and TB support![/b] [b]- 5th of March 2016 - Added Convergence key on F2 to view the "Weapon Upgrade" Screen[/b] [b]- 5th of March 2016 - Added Convergence key on "X" for certain Cinematics(like the one in Syria)[/b] [b]- 5th of March 2016 - Other various tweaks and tiny fixes[/b] Re-posting here for simplicity: [color="green"] ======================== To change Viewing Modes: ========================[/color] [code] ; The following can convert 3D Vision to Side-by-Side and ; Top-and-Bottom for use with 3D TVs & projectors - to enable this set 3D Vision ; to output "checkerboard" in the control panel (which will remove the 720p ; limitation) and enable this either via the F11 key [/code] ================================== UPGRADING from a previous version: ================================== - Navigate to the Game Folder - Run "uninstall.bat" - Download the archive again - Follow "ALL THE STEPS" from the [color="green"]"Installing & Configuring the Fix"[/color] section above!!!
NEW UPDATE PUSHED !!!

Fixed:
- 5th of March 2016 - Updated to 3DMigoto 1.2.32 with FULL SBS and TB support!
- 5th of March 2016 - Added Convergence key on F2 to view the "Weapon Upgrade" Screen
- 5th of March 2016 - Added Convergence key on "X" for certain Cinematics(like the one in Syria)
- 5th of March 2016 - Other various tweaks and tiny fixes

Re-posting here for simplicity:

========================
To change Viewing Modes:
========================

; The following can convert 3D Vision to Side-by-Side and
; Top-and-Bottom for use with 3D TVs & projectors - to enable this set 3D Vision
; to output "checkerboard" in the control panel (which will remove the 720p
; limitation) and enable this either via the F11 key


==================================
UPGRADING from a previous version:
==================================
- Navigate to the Game Folder
- Run "uninstall.bat"
- Download the archive again
- Follow "ALL THE STEPS" from the "Installing & Configuring the Fix" section above!!!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/05/2016 07:37 PM   
I've looked a little more into the severe 3D screen tearing, and it's really strange. Here are some more pieces to the puzzle: 1. It seems to happen specifically when looking towards certain objects, or direction. To easily reproduce, fast travel to Soviet installation to the camp next to the first vendor you encounter. From the camp fire, if you look north towards a special wall for which I don't have the necessary arrows to climb, the severe eye sync issue happens when panning the camera around. But if you look south, or in other directions, it does not seem to happen. 2. There seems to be only a specific portion of the screen that it's affected, a screen band of 2-3 centimeters tall, around where the crosshair would be, and for the whole screen width. Could this issue be related to how the crosshair depth is calculated, always trying to see the depth of neighbouring textures? But then again, why only towards certain objects, or directions ... 3. I found something similar in how uncomfortable it is for the eyes, and which could point to the fact that the "tearing" might not really be a tearing issue, but a "3D depth coordinate" issue, as if this portion I'm talking about in point 2 briefly moves the visible textures to a much shallower depth, for a milisecond, then reacquires the correct depth: - Go to the map screen, and pan the view around, paying close attention to the depth of the main cursor relative to the depth of the map background. There is definitely some depth separation happening, only when panning the map around, and then it settles as soon as you stop panning. Very taxing on the eyes, in a very similar way to the "tearing" I experience outside the map. 4. The issue seems to be extremely severe in interiors (caves, tombs). It may be due to the bigger fps present there, which strangely points again to a "v-sync/tearing" cause. I'll try some tests, but I really hope to get to the bottom of this, because it makes the fix almost impossible to bear, while it is clearly superior in quality than the official one. I appreciate your thoughts, guys. I cannot be the only one with these issues ...
I've looked a little more into the severe 3D screen tearing, and it's really strange. Here are some more pieces to the puzzle:

1. It seems to happen specifically when looking towards certain objects, or direction.
To easily reproduce, fast travel to Soviet installation to the camp next to the first vendor you encounter. From the camp fire, if you look north towards a special wall for which I don't have the necessary arrows to climb, the severe eye sync issue happens when panning the camera around. But if you look south, or in other directions, it does not seem to happen.

2. There seems to be only a specific portion of the screen that it's affected, a screen band of 2-3 centimeters tall, around where the crosshair would be, and for the whole screen width. Could this issue be related to how the crosshair depth is calculated, always trying to see the depth of neighbouring textures? But then again, why only towards certain objects, or directions ...

3. I found something similar in how uncomfortable it is for the eyes, and which could point to the fact that the "tearing" might not really be a tearing issue, but a "3D depth coordinate" issue, as if this portion I'm talking about in point 2 briefly moves the visible textures to a much shallower depth, for a milisecond, then reacquires the correct depth:
- Go to the map screen, and pan the view around, paying close attention to the depth of the main cursor relative to the depth of the map background. There is definitely some depth separation happening, only when panning the map around, and then it settles as soon as you stop panning. Very taxing on the eyes, in a very similar way to the "tearing" I experience outside the map.

4. The issue seems to be extremely severe in interiors (caves, tombs). It may be due to the bigger fps present there, which strangely points again to a "v-sync/tearing" cause.

I'll try some tests, but I really hope to get to the bottom of this, because it makes the fix almost impossible to bear, while it is clearly superior in quality than the official one.
I appreciate your thoughts, guys. I cannot be the only one with these issues ...

Posted 03/05/2016 08:05 PM   
Here's a test - try without the fix installed, and see if you get the same tearing.
Here's a test - try without the fix installed, and see if you get the same tearing.

Posted 03/05/2016 08:12 PM   
I tried the official patch first. Issue not present. Not easy to swap between official and community fix, since it requires Steam download of different exe versions, and profile changes. I may do some tests with some elements of the patch inactive, maybe deleting the fixed shader folder. I'll also have to try non-SLI, or DDU, but I had DDU-ed recently, and no other games, including with fixes, have this issue, and never had a similar one.
I tried the official patch first. Issue not present.
Not easy to swap between official and community fix, since it requires Steam download of different exe versions, and profile changes.
I may do some tests with some elements of the patch inactive, maybe deleting the fixed shader folder.
I'll also have to try non-SLI, or DDU, but I had DDU-ed recently, and no other games, including with fixes, have this issue, and never had a similar one.

Posted 03/05/2016 08:16 PM   
[quote="Zappologist"]I tried the official patch first. Issue not present. Not easy to swap between official and community fix, since it requires Steam download of different exe versions, and profile changes. I may do some tests with some elements of the patch inactive, maybe deleting the fixed shader folder. I'll also have to try non-SLI, or DDU, but I had DDU-ed recently, and no other games, including with fixes, have this issue, and never had a similar one.[/quote] Did you even try what I suggested above? If you are using PureHair try to disable it or hit the toggle to disable the Animations. Also if you are using SSAO ON either set it to OFF or HBAO. SSAO ON leaves a strange blur when moving around. As to what you described above, no idea...never even seen what you describe there.. Again did you tried what I told you to try in the above post? Most likely is that that is causing your issues. Also, I couldn't care less what the "official" patch is doing as is broken on so many areas in 3D. Also it contains other 2 versions of fixes between 610.1 and it (not related to 3D). It's like comparing apples with oranges:) If you want to narrow down what is happening in this version try the above, try without the wrapper and so on;) Also all depth calculations for the crosshair are disabled until you actually press and hold the AIM button, so there is nothing related to that. As to what you are experiencing I can't really say I "visualize" and definitely not seeing it on screen.. I am playing in 3D Surround across 3 screens...something like this on a 3x27' screen I would see;) Edit: Do you also see this in 2D if you disable 3D vision? Is this on 3D Vision or 3DTVPlay? Do you use an EDID override ?
Zappologist said:I tried the official patch first. Issue not present.
Not easy to swap between official and community fix, since it requires Steam download of different exe versions, and profile changes.
I may do some tests with some elements of the patch inactive, maybe deleting the fixed shader folder.
I'll also have to try non-SLI, or DDU, but I had DDU-ed recently, and no other games, including with fixes, have this issue, and never had a similar one.


Did you even try what I suggested above?
If you are using PureHair try to disable it or hit the toggle to disable the Animations.
Also if you are using SSAO ON either set it to OFF or HBAO. SSAO ON leaves a strange blur when moving around.

As to what you described above, no idea...never even seen what you describe there..
Again did you tried what I told you to try in the above post? Most likely is that that is causing your issues.

Also, I couldn't care less what the "official" patch is doing as is broken on so many areas in 3D. Also it contains other 2 versions of fixes between 610.1 and it (not related to 3D). It's like comparing apples with oranges:) If you want to narrow down what is happening in this version try the above, try without the wrapper and so on;)

Also all depth calculations for the crosshair are disabled until you actually press and hold the AIM button, so there is nothing related to that.

As to what you are experiencing I can't really say I "visualize" and definitely not seeing it on screen.. I am playing in 3D Surround across 3 screens...something like this on a 3x27' screen I would see;)

Edit:
Do you also see this in 2D if you disable 3D vision? Is this on 3D Vision or 3DTVPlay? Do you use an EDID override ?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/05/2016 08:35 PM   
I have exactly the same performance and tearing in each game version - starting from very early patch up to the last one. I`ve tried with broken 3D, Devs 3D and Community Fix. Every time and in each version had same performance on latest drivers version. Only switching to Compatibility Mode helped dramatically increase performance - which I`m using in badly affected scenarios.
I have exactly the same performance and tearing in each game version - starting from very early patch up to the last one. I`ve tried with broken 3D, Devs 3D and Community Fix. Every time and in each version had same performance on latest drivers version.
Only switching to Compatibility Mode helped dramatically increase performance - which I`m using in badly affected scenarios.
It's not fair to Helifax to complain about performance and not mention your OS, Driver Version, Display Model/resolution, CPU and GPU. All of which can be factors.
It's not fair to Helifax to complain about performance and not mention your OS, Driver Version, Display Model/resolution, CPU and GPU.

All of which can be factors.

Posted 03/05/2016 09:15 PM   
  16 / 50    
Scroll To Top