@SKAUT or anyone that have the game
Can you test Just Cause 3 with the new 3Dmigoto (1.2.27) and the new hooking feature used in Metal Gear Solid V. You have this option for hooking (d3dx.ini):
[code]hook=all
hook=all except_set_shader_resources
hook=deferred_contexts
hook=deferred_contexts except_set_shader_resources
hook=recommended skip_dxgi_factory[/code]
Can you test Just Cause 3 with the new 3Dmigoto (1.2.27) and the new hooking feature used in Metal Gear Solid V. You have this option for hooking (d3dx.ini):
Can you test Just Cause 3 with the new 3Dmigoto (1.2.27) and the new hooking feature used in Metal Gear Solid V. You have this option for hooking (d3dx.ini):
I tested this yesterday, and doing the hook=all works to allow the game to be loaded with 3DMigoto. Dumps some 1500 shaders. There are 3 Decompiler errors that look easy to fix, if we happen to need those shaders.
There are the usual shadow problems, but also the same problem we saw in Crysis 2 where some textures are drawn at the wrong depth altogether. Tried several profiles like Max Payne 3, but didn't change the glitch. Long launch time is a real drag.
Here is the PS shader (95edabd14035d009-ps_replace.txt) for lights that cast shadows.
Two things I already looked at, there are no easily found mvp matrices that I could dig up. They seem to be stuck inside the generic 'Consts' variables.
Second thing is that the 'Consts' seems to have no correlation to MadMax that I can see.
// Light for shadows.
// ---- Created with 3Dmigoto v1.2.26 on Fri Jan 22 02:30:23 2016
That is great news gents ! I`ve seen the update for 3Dmigoto and been hoping for some good response. Even if I`ve already finished this game I would love to go back to it - especially that some DLCs coming in future.
Also at this point game works great. Only let down is that mentioned by all loading time - SSD doesn`t help much.
That is great news gents ! I`ve seen the update for 3Dmigoto and been hoping for some good response. Even if I`ve already finished this game I would love to go back to it - especially that some DLCs coming in future.
Also at this point game works great. Only let down is that mentioned by all loading time - SSD doesn`t help much.
Yes - really great news bo3b !
I wanted to be helpfull, I've tried at least 40 profiles (very tedious), but no dice the glitch remains :/
Edit: What the F... is wrong with the servers these days, extreme response times GRRRRRR....
[quote="bo3b"]I tested this yesterday, and doing the hook=all works to allow the game to be loaded with 3DMigoto. Dumps some 1500 shaders.[/quote]Niiice!!! This was another game I wanted to try to get working in 3DMigoto, but it sounds like making MGSV work killed three birds with one stone :)
Great news bo3b!!
To fix the lighs, shadows and decals we need the VS related. Can you upload also the VS related to that PS to take a look and compare to Mad Max fix. I don't have the game, but if the pattern is the same or similar i can do something.
Also looking the PS, seems is related to other effect (look the headers: texture, heat haze, blur, focus..).....maybe disabling affects shadows/lights...but seems related to other effect. In Mad Max all shaders related to shadows/lights have in the header: LightPositions / InlineShadowMapTexture
To fix the lighs, shadows and decals we need the VS related. Can you upload also the VS related to that PS to take a look and compare to Mad Max fix. I don't have the game, but if the pattern is the same or similar i can do something.
Also looking the PS, seems is related to other effect (look the headers: texture, heat haze, blur, focus..).....maybe disabling affects shadows/lights...but seems related to other effect. In Mad Max all shaders related to shadows/lights have in the header: LightPositions / InlineShadowMapTexture
Yeah it's awesome that hooking allows us to get into this game. I'm pretty sure that this is bug in JC3 itself, if I set logging to debug I can get into the game with just our normal wrapping, but it's super slow of course. The crash is related to audio somehow right at the resume screen.
For the VS, it's just a pass through here:
[code]// ---- Created with 3Dmigoto v1.2.26 on Fri Jan 22 02:29:19 2016
// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
void main(
float2 v0 : POSITION0,
out float4 o0 : SV_Position0,
out float4 o1 : TEXCOORD0)
{
o0.xy = v0.xy;
o0.zw = float2(1,1);
o1.xyzw = v0.xyxy * float4(0.5,-0.5,0.0500000007,-0.0500000007) + float4(0.5,0.5,0.0500000007,0.0500000007);
return;
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// using 3Dmigoto v1.2.26 on Fri Jan 22 02:29:19 2016
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xy 0 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xyzw 1 NONE float xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
mov o0.xy, v0.xyxx
mov o0.zw, l(0,0,1.000000,1.000000)
mad o1.xyzw, v0.xyxy, l(0.500000, -0.500000, 0.050000, -0.050000), l(0.500000, 0.500000, 0.050000, 0.050000)
ret
// Approximately 4 instruction slots used
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
[/code]
Here's what it looks like with the PS selected, pretty sure this is the right shader:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67959/[/img]
It's seems vaguely related to the MadMax setup, using Consts for example, but I couldn't see enough of a correlation to make even an educated guess on what to try.
It looks to me like this will need some frame-analysis to dump the Consts array to look for suspect matrices.
[quote="Blacksmith56"]Yes - really great news bo3b !
I wanted to be helpfull, I've tried at least 40 profiles (very tedious), but no dice the glitch remains :/[/quote]
Really appreciate the effort you put here to try profiles. Still worth the effort because that tells us we have to take a different approach to fix those screen depth textures.
I disabled SLI to no effect, which was what worked on Crysis. Maybe a different driver?
BTW, I can only work on this slowly, so if anyone else is motivated, please jump in.
Yeah it's awesome that hooking allows us to get into this game. I'm pretty sure that this is bug in JC3 itself, if I set logging to debug I can get into the game with just our normal wrapping, but it's super slow of course. The crash is related to audio somehow right at the resume screen.
For the VS, it's just a pass through here:
// ---- Created with 3Dmigoto v1.2.26 on Fri Jan 22 02:29:19 2016
Here's what it looks like with the PS selected, pretty sure this is the right shader:
It's seems vaguely related to the MadMax setup, using Consts for example, but I couldn't see enough of a correlation to make even an educated guess on what to try.
It looks to me like this will need some frame-analysis to dump the Consts array to look for suspect matrices.
Blacksmith56 said:Yes - really great news bo3b !
I wanted to be helpfull, I've tried at least 40 profiles (very tedious), but no dice the glitch remains :/
Really appreciate the effort you put here to try profiles. Still worth the effort because that tells us we have to take a different approach to fix those screen depth textures.
I disabled SLI to no effect, which was what worked on Crysis. Maybe a different driver?
BTW, I can only work on this slowly, so if anyone else is motivated, please jump in.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
@DHR: If you want to take a look for Mad Max comparison, here is the entire ShaderCache folder:
[url]http://sg.bo3b.net/jc3/ShaderCache.7z[/url]
I've also asked PirateGuyBrush to pick this game up for a shared ShaderHacker account.
Thanks bo3b!
I just saw the PM from PirateGuyBrush. I eventually buy this game...but not now. I have MGSV TPP waiting and i go to vacation on 2/15 so i probably will not have time to look right now.
Doing a quick look, i do a search for "ShadowMapTexture" and found a few shaders with similar pattern, like this one 16d7544196bd5fd4-ps_replace.txt. Shaders are not the same, but similar. I can be wrong, but the shaders are very similar.
I've been jacking around with Google Cardboard recently, and ran across this:
[url]https://play.google.com/store/apps/details?id=com.squareenix.jc3companion[/url]
This is a 360 video for JC3- and it also works in 3D/VR!
That means at some point, they actually supported 3D in the game, enough to make this video at least. The Cardboard quality isn't awesome, but I thought it was notable that it was working in 3D at some point.
This is a 360 video for JC3- and it also works in 3D/VR!
That means at some point, they actually supported 3D in the game, enough to make this video at least. The Cardboard quality isn't awesome, but I thought it was notable that it was working in 3D at some point.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Despite the very bads review of the JC3 WingSiut tour i downloaded the 600+ MB on my phone and test: Is a video SBS, but the right and left eyes have the same offset...it's not 3D....maybe they add a little offset to push the entire video on depth....but not real 3D geometry there.
Despite the very bads review of the JC3 WingSiut tour i downloaded the 600+ MB on my phone and test: Is a video SBS, but the right and left eyes have the same offset...it's not 3D....maybe they add a little offset to push the entire video on depth....but not real 3D geometry there.
[quote="DHR"]Despite the very bads review of the JC3 WingSiut tour i downloaded the 600+ MB on my phone and test: Is a video SBS, but the right and left eyes have the same offset...it's not 3D....maybe they add a little offset to push the entire video on depth....but not real 3D geometry there.[/quote]
Heh! I just went back to check this, minus the cardboard headset, just doing distance stereo viewing on phone.
Yup, 2D. I guess if you have bad enough lenses and make it fill your vision that's close enough to 3D. :-> Might also be their clever use of clear focus on Rico with blurred distances. Tricked me.
DHR said:Despite the very bads review of the JC3 WingSiut tour i downloaded the 600+ MB on my phone and test: Is a video SBS, but the right and left eyes have the same offset...it's not 3D....maybe they add a little offset to push the entire video on depth....but not real 3D geometry there.
Heh! I just went back to check this, minus the cardboard headset, just doing distance stereo viewing on phone.
Yup, 2D. I guess if you have bad enough lenses and make it fill your vision that's close enough to 3D. :-> Might also be their clever use of clear focus on Rico with blurred distances. Tricked me.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
https://steamcommunity.com/profiles/76561198014296177/
Can you test Just Cause 3 with the new 3Dmigoto (1.2.27) and the new hooking feature used in Metal Gear Solid V. You have this option for hooking (d3dx.ini):
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I tested this yesterday, and doing the hook=all works to allow the game to be loaded with 3DMigoto. Dumps some 1500 shaders. There are 3 Decompiler errors that look easy to fix, if we happen to need those shaders.
There are the usual shadow problems, but also the same problem we saw in Crysis 2 where some textures are drawn at the wrong depth altogether. Tried several profiles like Max Payne 3, but didn't change the glitch. Long launch time is a real drag.
Here is the PS shader (95edabd14035d009-ps_replace.txt) for lights that cast shadows.
Two things I already looked at, there are no easily found mvp matrices that I could dig up. They seem to be stuck inside the generic 'Consts' variables.
Second thing is that the 'Consts' seems to have no correlation to MadMax that I can see.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Also at this point game works great. Only let down is that mentioned by all loading time - SSD doesn`t help much.
https://steamcommunity.com/profiles/76561198014296177/
https://steamcommunity.com/profiles/76561198014296177/
I wanted to be helpfull, I've tried at least 40 profiles (very tedious), but no dice the glitch remains :/
Edit: What the F... is wrong with the servers these days, extreme response times GRRRRRR....
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
To fix the lighs, shadows and decals we need the VS related. Can you upload also the VS related to that PS to take a look and compare to Mad Max fix. I don't have the game, but if the pattern is the same or similar i can do something.
Also looking the PS, seems is related to other effect (look the headers: texture, heat haze, blur, focus..).....maybe disabling affects shadows/lights...but seems related to other effect. In Mad Max all shaders related to shadows/lights have in the header: LightPositions / InlineShadowMapTexture
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
For the VS, it's just a pass through here:
Here's what it looks like with the PS selected, pretty sure this is the right shader:
It's seems vaguely related to the MadMax setup, using Consts for example, but I couldn't see enough of a correlation to make even an educated guess on what to try.
It looks to me like this will need some frame-analysis to dump the Consts array to look for suspect matrices.
Really appreciate the effort you put here to try profiles. Still worth the effort because that tells us we have to take a different approach to fix those screen depth textures.
I disabled SLI to no effect, which was what worked on Crysis. Maybe a different driver?
BTW, I can only work on this slowly, so if anyone else is motivated, please jump in.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
http://sg.bo3b.net/jc3/ShaderCache.7z
I've also asked PirateGuyBrush to pick this game up for a shared ShaderHacker account.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I just saw the PM from PirateGuyBrush. I eventually buy this game...but not now. I have MGSV TPP waiting and i go to vacation on 2/15 so i probably will not have time to look right now.
Doing a quick look, i do a search for "ShadowMapTexture" and found a few shaders with similar pattern, like this one 16d7544196bd5fd4-ps_replace.txt. Shaders are not the same, but similar. I can be wrong, but the shaders are very similar.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://play.google.com/store/apps/details?id=com.squareenix.jc3companion
This is a 360 video for JC3- and it also works in 3D/VR!
That means at some point, they actually supported 3D in the game, enough to make this video at least. The Cardboard quality isn't awesome, but I thought it was notable that it was working in 3D at some point.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Heh! I just went back to check this, minus the cardboard headset, just doing distance stereo viewing on phone.
Yup, 2D. I guess if you have bad enough lenses and make it fill your vision that's close enough to 3D. :-> Might also be their clever use of clear focus on Rico with blurred distances. Tricked me.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Does the new driver help to reduce the very long loading times?
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC