Stuttering/low FPS in 3dvision with only certain games
  2 / 6    
Just tested it, my performance is great in Arkham City (the only one I tested). Occasionally drops to 45 while free roaming, but a solid 60 indoors (and 55+ most of the time I'm free roaming). Perhaps it's related to the fact that I'm running 8, rather than 8.1. I still suspect your problems are CPU related though. Having 3D enabled in the CP will cause a performance overhead, regardless of whether it's enabled in-game. Specifically relating to Far Cry, I was seeting framerate drops on my system in Far Cry 4 recently. I then overclocked my CPU from 3.5ghz to 4.6ghz - ever since doing that, the drops have been far less severe. It's the same engine as FC3. That engine is a CPU hog in 3D, and will still stutter a bit even on a 4690k @ 4.6ghz, paired with a 1070.
Just tested it, my performance is great in Arkham City (the only one I tested). Occasionally drops to 45 while free roaming, but a solid 60 indoors (and 55+ most of the time I'm free roaming). Perhaps it's related to the fact that I'm running 8, rather than 8.1. I still suspect your problems are CPU related though.

Having 3D enabled in the CP will cause a performance overhead, regardless of whether it's enabled in-game.

Specifically relating to Far Cry, I was seeting framerate drops on my system in Far Cry 4 recently. I then overclocked my CPU from 3.5ghz to 4.6ghz - ever since doing that, the drops have been far less severe. It's the same engine as FC3. That engine is a CPU hog in 3D, and will still stutter a bit even on a 4690k @ 4.6ghz, paired with a 1070.

#16
Posted 09/02/2016 08:15 PM   
As far as I'm aware, having 3d enabled in the CP used to cause a drop in FPS because it would override and force Vsync in all cases, presumably due to eye sync issues. I believe that from roughly the 600 series onwards when they introduced adaptive vsync, it was possible to run in 3d mode without vsync. I don't know if this is relevant to the issues you're experiencing, but just wanted to drop this in from a historical perspective as it was a question that used to come up time and time again.
As far as I'm aware, having 3d enabled in the CP used to cause a drop in FPS because it would override and force Vsync in all cases, presumably due to eye sync issues.
I believe that from roughly the 600 series onwards when they introduced adaptive vsync, it was possible to run in 3d mode without vsync.
I don't know if this is relevant to the issues you're experiencing, but just wanted to drop this in from a historical perspective as it was a question that used to come up time and time again.

GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

#17
Posted 09/02/2016 08:35 PM   
[quote="terintamel"]I know what you are saying, but here is why I disagree with you. The stuttering only happens when the 3dvision driver is enabled in control panel. It does not matter if I have 3d on in the game or not. For example I load up Far Cry 3 with 3d Vision enabled and 3d (CTRL+T) on in the game. I have a solid 60fps going. I then begin to walk down the roads/paths and as I walk or turn the camera I get a stutter where GPU usage drops and framerates take a momentary hit down to sub 30fps. I then turn off 3d (CTRL+T) and the max FPS jumps to over 60, as expected since I am not rendering twice for 3d, but as I walk around I get the same stutter and framerate drops as I did with 3d ON. Next I exit the game and turn off the 3d Vision driver and load up the game again. I keep a constant smooth over 60fps rate (same as with 3d off in game) but without any stutter. When I was on the 660ti I played the same game at the same settings and with 3d Vision driver enabled/enabled in game and while my framerate was lower it did not have these stalls. Same exact thing happens with Watch Dogs. I understand that in some games my CPU is a bottleneck, but why does having the 3d Vision Driver enabled, but 3d Off in game cause stutter, but 3d Vision Driver disabled not?[/quote] That seems like a pretty good debug/test case to me. With 3D enabled, but not active, I would not expect the performance hit to result in stutters. Do you have access to the 660ti still? If so, you could run it with the current driver to definitely tell it's the driver. For performance issues in specific, it's actually pretty hard to nail down exact causes, which is why people tend to do rule-of-thumb things like just say to go with Intel CPUs. It's a known good, maybe best, case, but it doesn't really answer the question. For AMD CPUs, the real problem is that the single-threaded performance is not as good as you would want. The reason that matters is because almost no games presently are genuinely multi-threaded. So if we can only use 2 cores, we want them as powerful as we can. The games on your list there are older games, and none of them use more than 2 cores. That particularly hurts the FX-8350. You can likely see this in task monitor showing something like 25% CPU usage (2/8) when it stalls. Another thing I've run across recently is memory speed. If you can, an interesting experiment would be to overclock your RAM. Performance bottlenecks can shift around to different components though, particularly if the performance is reasonably balanced. The low-settings/low resolution case is a way to make the test CPU bound. High settings makes it GPU bound. So in your case, the more interesting test is high settings with your better GPU. That will run slower, but should be smoother if it's a CPU limit. Lastly, you are ignoring the impact of Win10, which I think is a mistake. 337.88 did not support Win10, so you have also 'upgraded' to Win10, and that could have brought any number of problems along with it. In any case, the straight comparison of 337.88 to 372.70 is not valid, because the entire OS changed.
terintamel said:I know what you are saying, but here is why I disagree with you. The stuttering only happens when the 3dvision driver is enabled in control panel. It does not matter if I have 3d on in the game or not.

For example I load up Far Cry 3 with 3d Vision enabled and 3d (CTRL+T) on in the game. I have a solid 60fps going. I then begin to walk down the roads/paths and as I walk or turn the camera I get a stutter where GPU usage drops and framerates take a momentary hit down to sub 30fps. I then turn off 3d (CTRL+T) and the max FPS jumps to over 60, as expected since I am not rendering twice for 3d, but as I walk around I get the same stutter and framerate drops as I did with 3d ON.

Next I exit the game and turn off the 3d Vision driver and load up the game again. I keep a constant smooth over 60fps rate (same as with 3d off in game) but without any stutter.

When I was on the 660ti I played the same game at the same settings and with 3d Vision driver enabled/enabled in game and while my framerate was lower it did not have these stalls. Same exact thing happens with Watch Dogs.

I understand that in some games my CPU is a bottleneck, but why does having the 3d Vision Driver enabled, but 3d Off in game cause stutter, but 3d Vision Driver disabled not?

That seems like a pretty good debug/test case to me. With 3D enabled, but not active, I would not expect the performance hit to result in stutters.

Do you have access to the 660ti still? If so, you could run it with the current driver to definitely tell it's the driver.


For performance issues in specific, it's actually pretty hard to nail down exact causes, which is why people tend to do rule-of-thumb things like just say to go with Intel CPUs. It's a known good, maybe best, case, but it doesn't really answer the question.

For AMD CPUs, the real problem is that the single-threaded performance is not as good as you would want. The reason that matters is because almost no games presently are genuinely multi-threaded. So if we can only use 2 cores, we want them as powerful as we can. The games on your list there are older games, and none of them use more than 2 cores. That particularly hurts the FX-8350. You can likely see this in task monitor showing something like 25% CPU usage (2/8) when it stalls.

Another thing I've run across recently is memory speed. If you can, an interesting experiment would be to overclock your RAM.

Performance bottlenecks can shift around to different components though, particularly if the performance is reasonably balanced. The low-settings/low resolution case is a way to make the test CPU bound. High settings makes it GPU bound. So in your case, the more interesting test is high settings with your better GPU. That will run slower, but should be smoother if it's a CPU limit.


Lastly, you are ignoring the impact of Win10, which I think is a mistake. 337.88 did not support Win10, so you have also 'upgraded' to Win10, and that could have brought any number of problems along with it. In any case, the straight comparison of 337.88 to 372.70 is not valid, because the entire OS changed.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#18
Posted 09/02/2016 08:41 PM   
[quote="bo3b"][quote="terintamel"]I know what you are saying, but here is why I disagree with you. The stuttering only happens when the 3dvision driver is enabled in control panel. It does not matter if I have 3d on in the game or not. For example I load up Far Cry 3 with 3d Vision enabled and 3d (CTRL+T) on in the game. I have a solid 60fps going. I then begin to walk down the roads/paths and as I walk or turn the camera I get a stutter where GPU usage drops and framerates take a momentary hit down to sub 30fps. I then turn off 3d (CTRL+T) and the max FPS jumps to over 60, as expected since I am not rendering twice for 3d, but as I walk around I get the same stutter and framerate drops as I did with 3d ON. Next I exit the game and turn off the 3d Vision driver and load up the game again. I keep a constant smooth over 60fps rate (same as with 3d off in game) but without any stutter. When I was on the 660ti I played the same game at the same settings and with 3d Vision driver enabled/enabled in game and while my framerate was lower it did not have these stalls. Same exact thing happens with Watch Dogs. I understand that in some games my CPU is a bottleneck, but why does having the 3d Vision Driver enabled, but 3d Off in game cause stutter, but 3d Vision Driver disabled not?[/quote] That seems like a pretty good debug/test case to me. With 3D enabled, but not active, I would not expect the performance hit to result in stutters. Do you have access to the 660ti still? If so, you could run it with the current driver to definitely tell it's the driver. For performance issues in specific, it's actually pretty hard to nail down exact causes, which is why people tend to do rule-of-thumb things like just say to go with Intel CPUs. It's a known good, maybe best, case, but it doesn't really answer the question. For AMD CPUs, the real problem is that the single-threaded performance is not as good as you would want. The reason that matters is because almost no games presently are genuinely multi-threaded. So if we can only use 2 cores, we want them as powerful as we can. The games on your list there are older games, and none of them use more than 2 cores. That particularly hurts the FX-8350. You can likely see this in task monitor showing something like 25% CPU usage (2/8) when it stalls. Another thing I've run across recently is memory speed. If you can, an interesting experiment would be to overclock your RAM. Performance bottlenecks can shift around to different components though, particularly if the performance is reasonably balanced. The low-settings/low resolution case is a way to make the test CPU bound. High settings makes it GPU bound. So in your case, the more interesting test is high settings with your better GPU. That will run slower, but should be smoother if it's a CPU limit. Lastly, you are ignoring the impact of Win10, which I think is a mistake. 337.88 did not support Win10, so you have also 'upgraded' to Win10, and that could have brought any number of problems along with it. In any case, the straight comparison of 337.88 to 372.70 is not valid, because the entire OS changed.[/quote] You know what you are right about driver 337.88. I did forget I was running windows 8.1 on that driver. Ok your post has been the most reasonable so I pose you this question. Here are my results in Arkham City in 3d driver enabled vs disable from a FPS, GPU usage, and CPU usage per core. First the Settings 1440x900 - chose a low resolution on purpose DX 11 off Quality to Low which set every setting to either low or off Physx Off Location - Inside the Two Face Courtroom but outside the main chamber. 3d Vision Enabled and 3d On 61 FPS 25% GPU usage Core 1 - 65 Core 2 - 2 Core 3 - 13 Core 4 - 0 Core 5 - 3 Core 6 - 61 Core 7 - 9 Core 8 - 8 Now same location with Detective Mode on (see through walls) 24.9 FPS 20% GPU usage Core 1 - 33 Core 2 - 6 Core 3 - 10 Core 4 - 1 Core 5 - 0 Core 6 - 98 Core 7 - 8 Core 8 - 14 3d Vision Disabled 62 FPS 13% GPU usage Core 1 - 48 Core 2 - 1 Core 3 - 10 Core 4 - 0 Core 5 - 24 Core 6 - 13 Core 7 - 1 Core 8 - 25 Now same location with Detective Mode on (see through walls) 62 FPS 20% GPU usage Core 1 - 51 Core 2 - 2 Core 3 - 10 Core 4 - 36 Core 5 - 9 Core 6 - 1 Core 7 - 7 Core 8 - 54 What does that tell you? It seems to tell me that yes the CPU is bottle necking, but it seems to be because the 3d driver (?) is loading up one core and not distributing the load properly. I have not done this test yet on the other stuttering games, but I will see if they show anything similar.
bo3b said:
terintamel said:I know what you are saying, but here is why I disagree with you. The stuttering only happens when the 3dvision driver is enabled in control panel. It does not matter if I have 3d on in the game or not.

For example I load up Far Cry 3 with 3d Vision enabled and 3d (CTRL+T) on in the game. I have a solid 60fps going. I then begin to walk down the roads/paths and as I walk or turn the camera I get a stutter where GPU usage drops and framerates take a momentary hit down to sub 30fps. I then turn off 3d (CTRL+T) and the max FPS jumps to over 60, as expected since I am not rendering twice for 3d, but as I walk around I get the same stutter and framerate drops as I did with 3d ON.

Next I exit the game and turn off the 3d Vision driver and load up the game again. I keep a constant smooth over 60fps rate (same as with 3d off in game) but without any stutter.

When I was on the 660ti I played the same game at the same settings and with 3d Vision driver enabled/enabled in game and while my framerate was lower it did not have these stalls. Same exact thing happens with Watch Dogs.

I understand that in some games my CPU is a bottleneck, but why does having the 3d Vision Driver enabled, but 3d Off in game cause stutter, but 3d Vision Driver disabled not?

That seems like a pretty good debug/test case to me. With 3D enabled, but not active, I would not expect the performance hit to result in stutters.

Do you have access to the 660ti still? If so, you could run it with the current driver to definitely tell it's the driver.


For performance issues in specific, it's actually pretty hard to nail down exact causes, which is why people tend to do rule-of-thumb things like just say to go with Intel CPUs. It's a known good, maybe best, case, but it doesn't really answer the question.

For AMD CPUs, the real problem is that the single-threaded performance is not as good as you would want. The reason that matters is because almost no games presently are genuinely multi-threaded. So if we can only use 2 cores, we want them as powerful as we can. The games on your list there are older games, and none of them use more than 2 cores. That particularly hurts the FX-8350. You can likely see this in task monitor showing something like 25% CPU usage (2/8) when it stalls.

Another thing I've run across recently is memory speed. If you can, an interesting experiment would be to overclock your RAM.

Performance bottlenecks can shift around to different components though, particularly if the performance is reasonably balanced. The low-settings/low resolution case is a way to make the test CPU bound. High settings makes it GPU bound. So in your case, the more interesting test is high settings with your better GPU. That will run slower, but should be smoother if it's a CPU limit.


Lastly, you are ignoring the impact of Win10, which I think is a mistake. 337.88 did not support Win10, so you have also 'upgraded' to Win10, and that could have brought any number of problems along with it. In any case, the straight comparison of 337.88 to 372.70 is not valid, because the entire OS changed.


You know what you are right about driver 337.88. I did forget I was running windows 8.1 on that driver.

Ok your post has been the most reasonable so I pose you this question. Here are my results in Arkham City in 3d driver enabled vs disable from a FPS, GPU usage, and CPU usage per core.

First the Settings
1440x900 - chose a low resolution on purpose
DX 11 off
Quality to Low which set every setting to either low or off
Physx Off

Location - Inside the Two Face Courtroom but outside the main chamber.
3d Vision Enabled and 3d On
61 FPS
25% GPU usage
Core 1 - 65
Core 2 - 2
Core 3 - 13
Core 4 - 0
Core 5 - 3
Core 6 - 61
Core 7 - 9
Core 8 - 8

Now same location with Detective Mode on (see through walls)
24.9 FPS
20% GPU usage
Core 1 - 33
Core 2 - 6
Core 3 - 10
Core 4 - 1
Core 5 - 0
Core 6 - 98
Core 7 - 8
Core 8 - 14

3d Vision Disabled
62 FPS
13% GPU usage
Core 1 - 48
Core 2 - 1
Core 3 - 10
Core 4 - 0
Core 5 - 24
Core 6 - 13
Core 7 - 1
Core 8 - 25

Now same location with Detective Mode on (see through walls)
62 FPS
20% GPU usage
Core 1 - 51
Core 2 - 2
Core 3 - 10
Core 4 - 36
Core 5 - 9
Core 6 - 1
Core 7 - 7
Core 8 - 54

What does that tell you? It seems to tell me that yes the CPU is bottle necking, but it seems to be because the 3d driver (?) is loading up one core and not distributing the load properly.

I have not done this test yet on the other stuttering games, but I will see if they show anything similar.

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#19
Posted 09/02/2016 09:52 PM   
Now the same in Arkham Origins First the Settings 1440x900 - chose a low resolution on purpose Every setting to either low or off Physx Off Location - Standing on top of roof 3d Vision Enabled and 3d On 128.6 FPS 60% GPU usage Core 1 - 51 Core 2 - 1 Core 3 - 10 Core 4 - 8 Core 5 - 74 Core 6 - 3 Core 7 - 34 Core 8 - 13 Now same location except gliding from one roof top to another 25 FPS 14% GPU usage Core 1 - 31 Core 2 - 16 Core 3 - 7 Core 4 - 6 Core 5 - 92 Core 6 - 2 Core 7 - 31 Core 8 - 11 Location - Standing on top of roof 3d Vision Disabled 185 FPS 39% GPU usage Core 1 - 49 Core 2 - 9 Core 3 - 89 Core 4 - 7 Core 5 - 46 Core 6 - 10 Core 7 - 17 Core 8 - 17 Now same location except gliding from one roof top to another 130 FPS 28% GPU usage Core 1 - 63 Core 2 - 10 Core 3 - 86 Core 4 - 9 Core 5 - 32 Core 6 - 8 Core 7 - 20 Core 8 - 10 So does it appear there is a multi-threading 3d Vision issue in the Nvidia Windows 10 drivers or is the issue on Microsoft's end?
Now the same in Arkham Origins

First the Settings
1440x900 - chose a low resolution on purpose
Every setting to either low or off
Physx Off

Location - Standing on top of roof
3d Vision Enabled and 3d On
128.6 FPS
60% GPU usage
Core 1 - 51
Core 2 - 1
Core 3 - 10
Core 4 - 8
Core 5 - 74
Core 6 - 3
Core 7 - 34
Core 8 - 13

Now same location except gliding from one roof top to another
25 FPS
14% GPU usage
Core 1 - 31
Core 2 - 16
Core 3 - 7
Core 4 - 6
Core 5 - 92
Core 6 - 2
Core 7 - 31
Core 8 - 11

Location - Standing on top of roof
3d Vision Disabled
185 FPS
39% GPU usage
Core 1 - 49
Core 2 - 9
Core 3 - 89
Core 4 - 7
Core 5 - 46
Core 6 - 10
Core 7 - 17
Core 8 - 17

Now same location except gliding from one roof top to another
130 FPS
28% GPU usage
Core 1 - 63
Core 2 - 10
Core 3 - 86
Core 4 - 9
Core 5 - 32
Core 6 - 8
Core 7 - 20
Core 8 - 10

So does it appear there is a multi-threading 3d Vision issue in the Nvidia Windows 10 drivers or is the issue on Microsoft's end?

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#20
Posted 09/02/2016 10:08 PM   
Now the here is Far Cry 3. What is odd about far cry 3 is that I do NOT get any stuttering when running in Dx9 mode using Helix Mod which should be more system taxing than DX11 Compatibility Mode. First the Settings 1440x900 - chose a low resolution on purpose Every setting to either high or ultra Location - running on road through jungle 3d Vision Enabled and 3d On DX9 Using Helix Mod - True 3d 35 FPS 47% GPU usage Core 1 - 55 Core 2 - 40 Core 3 - 49 Core 4 - 39 Core 5 - 30 Core 6 - 19 Core 7 - 16 Core 8 - 60 Now same except 3d off in game, but still on in drivers 88 FPS 49% GPU usage Core 1 - 60 Core 2 - 62 Core 3 - 59 Core 4 - 53 Core 5 - 48 Core 6 - 32 Core 7 - 32 Core 8 - 80 Location - running on road through jungle 3d Vision Enabled and 3d On DX11 Compatibility Mode 60 FPS while running with sudden momentary drops to 28 fps (stutter) 60% GPU usage with momentary drops to 10% (stutter) All Cores when stuttering drop to 18-20% CPU usage otherwise when not stuttering they are all around 38-65% Now same except 3d off in game, but still on in drivers 80 FPS while running with sudden momentary drops to 28 fps (stutter) 56% GPU usage with momentary drops to 8% (stutter) All Cores when stuttering drop to 18-20% CPU usage otherwise when not stuttering they are all around 38-82% As others have stated FC3 is very cpu intensive, but it runs without stutter in non 3d mode and in DX9 True 3d mode. It only stutters in DX11 Comp. mode. What does that mean?
Now the here is Far Cry 3. What is odd about far cry 3 is that I do NOT get any stuttering when running in Dx9 mode using Helix Mod which should be more system taxing than DX11 Compatibility Mode.

First the Settings
1440x900 - chose a low resolution on purpose
Every setting to either high or ultra


Location - running on road through jungle
3d Vision Enabled and 3d On
DX9 Using Helix Mod - True 3d

35 FPS
47% GPU usage
Core 1 - 55
Core 2 - 40
Core 3 - 49
Core 4 - 39
Core 5 - 30
Core 6 - 19
Core 7 - 16
Core 8 - 60

Now same except 3d off in game, but still on in drivers
88 FPS
49% GPU usage
Core 1 - 60
Core 2 - 62
Core 3 - 59
Core 4 - 53
Core 5 - 48
Core 6 - 32
Core 7 - 32
Core 8 - 80

Location - running on road through jungle
3d Vision Enabled and 3d On
DX11 Compatibility Mode

60 FPS while running with sudden momentary drops to 28 fps (stutter)
60% GPU usage with momentary drops to 10% (stutter)
All Cores when stuttering drop to 18-20% CPU usage otherwise when not stuttering they are all around 38-65%

Now same except 3d off in game, but still on in drivers
80 FPS while running with sudden momentary drops to 28 fps (stutter)
56% GPU usage with momentary drops to 8% (stutter)
All Cores when stuttering drop to 18-20% CPU usage otherwise when not stuttering they are all around 38-82%

As others have stated FC3 is very cpu intensive, but it runs without stutter in non 3d mode and in DX9 True 3d mode. It only stutters in DX11 Comp. mode. What does that mean?

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#21
Posted 09/02/2016 10:31 PM   
OK, I'm always willing to look at performance, it's always interesting. For these games, let's use the built-in game benchmark though, unless you think it's invalid. I ran the Arkham City on my system (specs below), and the benchmark seemed reasonable. For the 'feel' of a game, I'm almost always more interested in Minimum frame rate than anything else. I'm not fully certain that's valid here though, it seems to drop during loading, which would be artificial. Maximum frame rate is irrelevant in all cases. 3D is enabled and on. Driver 372.54. Win 7. Using your Low settings (but 1600x900, no 1440 option here), DX11 off. This is CPU bound: Min: 81 Avg: 155 Using High settings, 1080p, DX11 off. This is GPU bound: Min: 27 Avg: 56 I see the CPU used at 75%, 3 cores out of 4. This is notably different than your result which is only showing 2 cores active out of 8. The 1060 is a better card than a 970 in general. [url]http://hwbench.com/vgas/geforce-gtx-1060-vs-geforce-gtx-970[/url] In low settings, GPU maxes at 75%, typical is 45%. In high settings GPU maxes at 99%. I'm not quite sure what to think just yet. Please do that benchmark in-game. It's in Options, far right option is benchmark.
OK, I'm always willing to look at performance, it's always interesting.

For these games, let's use the built-in game benchmark though, unless you think it's invalid.

I ran the Arkham City on my system (specs below), and the benchmark seemed reasonable. For the 'feel' of a game, I'm almost always more interested in Minimum frame rate than anything else. I'm not fully certain that's valid here though, it seems to drop during loading, which would be artificial. Maximum frame rate is irrelevant in all cases.

3D is enabled and on. Driver 372.54. Win 7.

Using your Low settings (but 1600x900, no 1440 option here), DX11 off. This is CPU bound:
Min: 81
Avg: 155

Using High settings, 1080p, DX11 off. This is GPU bound:
Min: 27
Avg: 56

I see the CPU used at 75%, 3 cores out of 4. This is notably different than your result which is only showing 2 cores active out of 8.

The 1060 is a better card than a 970 in general. http://hwbench.com/vgas/geforce-gtx-1060-vs-geforce-gtx-970 In low settings, GPU maxes at 75%, typical is 45%. In high settings GPU maxes at 99%.


I'm not quite sure what to think just yet. Please do that benchmark in-game. It's in Options, far right option is benchmark.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#22
Posted 09/02/2016 10:40 PM   
[quote="bo3b"]OK, I'm always willing to look at performance, it's always interesting. For these games, let's use the built-in game benchmark though, unless you think it's invalid. I ran the Arkham City on my system (specs below), and the benchmark seemed reasonable. For the 'feel' of a game, I'm almost always more interested in Minimum frame rate than anything else. I'm not fully certain that's valid here though, it seems to drop during loading, which would be artificial. Maximum frame rate is irrelevant in all cases. 3D is enabled and on. Driver 372.54. Win 7. Using your Low settings (but 1600x900, no 1440 option here), DX11 off. This is CPU bound: Min: 81 Avg: 155 Using High settings, 1080p, DX11 off. This is GPU bound: Min: 27 Avg: 56 I see the CPU used at 75%, 3 cores out of 4. This is notably different than your result which is only showing 2 cores active out of 8. The 1060 is a better card than a 970 in general. [url]http://hwbench.com/vgas/geforce-gtx-1060-vs-geforce-gtx-970[/url] In low settings, GPU maxes at 75%, typical is 45%. In high settings GPU maxes at 99%. I'm not quite sure what to think just yet. Please do that benchmark in-game. It's in Options, far right option is benchmark.[/quote] I will give the benchmark a try on Arkham City. What are your thoughts on my Arkham Origins and Far Cry 3 reports? Arkham Origins has a benchmark as well, but my issue is only when flying so I am not sure it simulates that. Far Cry 3 - does it have a builtin benchmark?
bo3b said:OK, I'm always willing to look at performance, it's always interesting.

For these games, let's use the built-in game benchmark though, unless you think it's invalid.

I ran the Arkham City on my system (specs below), and the benchmark seemed reasonable. For the 'feel' of a game, I'm almost always more interested in Minimum frame rate than anything else. I'm not fully certain that's valid here though, it seems to drop during loading, which would be artificial. Maximum frame rate is irrelevant in all cases.

3D is enabled and on. Driver 372.54. Win 7.

Using your Low settings (but 1600x900, no 1440 option here), DX11 off. This is CPU bound:
Min: 81
Avg: 155

Using High settings, 1080p, DX11 off. This is GPU bound:
Min: 27
Avg: 56

I see the CPU used at 75%, 3 cores out of 4. This is notably different than your result which is only showing 2 cores active out of 8.

The 1060 is a better card than a 970 in general. http://hwbench.com/vgas/geforce-gtx-1060-vs-geforce-gtx-970 In low settings, GPU maxes at 75%, typical is 45%. In high settings GPU maxes at 99%.


I'm not quite sure what to think just yet. Please do that benchmark in-game. It's in Options, far right option is benchmark.


I will give the benchmark a try on Arkham City.

What are your thoughts on my Arkham Origins and Far Cry 3 reports?

Arkham Origins has a benchmark as well, but my issue is only when flying so I am not sure it simulates that.

Far Cry 3 - does it have a builtin benchmark?

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#23
Posted 09/02/2016 10:49 PM   
For the FC3 case, that's a difference between 3D On: 3 cores active, and 3D Off: 5 cores active. This is suggestive of what we have been thinking, which is that 3D Vision is limited to a maximum of 3 cores. Not positive that's true, but this seems like another example. How do your temperatures look? The stalls there are very suggestive of thermal throttling.
For the FC3 case, that's a difference between 3D On: 3 cores active, and 3D Off: 5 cores active.

This is suggestive of what we have been thinking, which is that 3D Vision is limited to a maximum of 3 cores. Not positive that's true, but this seems like another example.


How do your temperatures look? The stalls there are very suggestive of thermal throttling.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#24
Posted 09/02/2016 10:52 PM   
[quote="terintamel"]I will give the benchmark a try on Arkham City. What are your thoughts on my Arkham Origins and Far Cry 3 reports? Arkham Origins has a benchmark as well, but my issue is only when flying so I am not sure it simulates that. Far Cry 3 - does it have a builtin benchmark?[/quote] No benchmark in FC3. I don't have that installed, so I can't look at present. Based on your description with BOTH CPU and GPU stalling out though, that sounds like a thermal problem. Could conceivably be slow loading from disk though.
terintamel said:I will give the benchmark a try on Arkham City.

What are your thoughts on my Arkham Origins and Far Cry 3 reports?

Arkham Origins has a benchmark as well, but my issue is only when flying so I am not sure it simulates that.

Far Cry 3 - does it have a builtin benchmark?

No benchmark in FC3. I don't have that installed, so I can't look at present.

Based on your description with BOTH CPU and GPU stalling out though, that sounds like a thermal problem. Could conceivably be slow loading from disk though.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#25
Posted 09/02/2016 10:58 PM   
[quote="bo3b"][quote="terintamel"]I will give the benchmark a try on Arkham City. What are your thoughts on my Arkham Origins and Far Cry 3 reports? Arkham Origins has a benchmark as well, but my issue is only when flying so I am not sure it simulates that. Far Cry 3 - does it have a builtin benchmark?[/quote] No benchmark in FC3. I don't have that installed, so I can't look at present. Based on your description with BOTH CPU and GPU stalling out though, that sounds like a thermal problem. Could conceivably be slow loading from disk though.[/quote] But only stalling in DX11 Comp mode and not DX9 Helix Mod 3d?
bo3b said:
terintamel said:I will give the benchmark a try on Arkham City.

What are your thoughts on my Arkham Origins and Far Cry 3 reports?

Arkham Origins has a benchmark as well, but my issue is only when flying so I am not sure it simulates that.

Far Cry 3 - does it have a builtin benchmark?

No benchmark in FC3. I don't have that installed, so I can't look at present.

Based on your description with BOTH CPU and GPU stalling out though, that sounds like a thermal problem. Could conceivably be slow loading from disk though.


But only stalling in DX11 Comp mode and not DX9 Helix Mod 3d?

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#26
Posted 09/03/2016 12:29 AM   
Did a quick temp test in FC3 and CPU temp maxed out at 38C and GPU maxed out at 56C. Are those high? I have a Gigabyte Windforce 1060 and a Cooler Master Hyper T4 CPU cooler. https://www.amazon.com/gp/product/B00BSKY1M4/ref=oh_aui_detailpage_o02_s01?ie=UTF8&psc=1 Case has 3 fans 140nm front, 1 140mm top, 1 back 120mm fan and a side 240mm fan. Never had a heat problem before. http://www.newegg.com/Product/Product.aspx?Item=N82E16811517007 Tweaked my GPU fan settings and now the max in FC3 is 50C. I am now leaning towards the issue being a 3D driver/Windows 10 problem that is causing issues with my CPU in regards to load distribution and multi-threading. Not sure if that makes it an Nvidia issue or Microsoft issue? The issue is "exposed" more when using a weaker IPC cpu like the AMD FX series. Possibly those of you with powerful Core I-7 CPUs are being affected as well, but it is not noticed due to the higher performance of the Intel? If so then both I and Helifax are right. The issue is possibly driver related (maybe Win 10 as well), but it would also be overcome by moving to a much stronger CPU. Kind of regretting upgrading from Windows 8.1 now, but it is too late to go back now. Still very odd that DX9 FC3 (Geometry 3d) which should be more resource intensive does not stutter but DX11 FC3 (Compatability Mode) does.
Did a quick temp test in FC3 and CPU temp maxed out at 38C and GPU maxed out at 56C. Are those high?

I have a Gigabyte Windforce 1060 and a Cooler Master Hyper T4 CPU cooler. https://www.amazon.com/gp/product/B00BSKY1M4/ref=oh_aui_detailpage_o02_s01?ie=UTF8&psc=1

Case has 3 fans 140nm front, 1 140mm top, 1 back 120mm fan and a side 240mm fan. Never had a heat problem before. http://www.newegg.com/Product/Product.aspx?Item=N82E16811517007

Tweaked my GPU fan settings and now the max in FC3 is 50C.

I am now leaning towards the issue being a 3D driver/Windows 10 problem that is causing issues with my CPU in regards to load distribution and multi-threading. Not sure if that makes it an Nvidia issue or Microsoft issue? The issue is "exposed" more when using a weaker IPC cpu like the AMD FX series. Possibly those of you with powerful Core I-7 CPUs are being affected as well, but it is not noticed due to the higher performance of the Intel?

If so then both I and Helifax are right. The issue is possibly driver related (maybe Win 10 as well), but it would also be overcome by moving to a much stronger CPU.

Kind of regretting upgrading from Windows 8.1 now, but it is too late to go back now.

Still very odd that DX9 FC3 (Geometry 3d) which should be more resource intensive does not stutter but DX11 FC3 (Compatability Mode) does.

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#27
Posted 09/03/2016 12:44 AM   
[quote="bo3b"]OK, I'm always willing to look at performance, it's always interesting. For these games, let's use the built-in game benchmark though, unless you think it's invalid. I ran the Arkham City on my system (specs below), and the benchmark seemed reasonable. For the 'feel' of a game, I'm almost always more interested in Minimum frame rate than anything else. I'm not fully certain that's valid here though, it seems to drop during loading, which would be artificial. Maximum frame rate is irrelevant in all cases. 3D is enabled and on. Driver 372.54. Win 7. Using your Low settings (but 1600x900, no 1440 option here), DX11 off. This is CPU bound: Min: 81 Avg: 155 Using High settings, 1080p, DX11 off. This is GPU bound: Min: 27 Avg: 56 I see the CPU used at 75%, 3 cores out of 4. This is notably different than your result which is only showing 2 cores active out of 8. The 1060 is a better card than a 970 in general. [url]http://hwbench.com/vgas/geforce-gtx-1060-vs-geforce-gtx-970[/url] In low settings, GPU maxes at 75%, typical is 45%. In high settings GPU maxes at 99%. I'm not quite sure what to think just yet. Please do that benchmark in-game. It's in Options, far right option is benchmark.[/quote] Here are the benchmark results for Arkham City and Arkham Origins. What is odd is the benchmark does not exhibit any stuttering or stalling. For Arkham Origins it is because I only see stuttering while flying and the benchmark does not do that. All tests run with no AA or Vsync Arkham City 1440x900 Low Settings, NO Physx or DX11 3D On - 38 min, 174 max, 105 avg 3D Off - 75 min, 272 max, 176 avg 3d Vision disabled - 115 min, 395 max, 219 avg 1680x1050 High Settings, High Physx No DX11 3D On - 24 min, 99 max, 62 avg 3D Off - 26 min, 99 max, 68 avg 3d Vision disabled - 36 min, 117 max, 75 avg Arkham Origins 1440x900 Lowest Settings, Dynamic Shadows ON, NO Physx 3D On - 47 min, 375 max, 158 avg 3D Off - 75 min, 403 max, 242 avg 3d Vision disabled - 156 min, 475 max, 289 avg 1680x1050 Highest Settings, NO Physx 3D On - 7 min, 196 max, 126 avg 3D Off - 42 min, 373 max, 226 avg 3d Vision disabled - 126 min, 394 max, 232 avg I really do not know what any of that truly means except the benchmarks run fine, but in game doing specific things (like gliding in Arkham Origins) there are stutters that did not happen on older drivers in Win 8.1 on an older card.
bo3b said:OK, I'm always willing to look at performance, it's always interesting.

For these games, let's use the built-in game benchmark though, unless you think it's invalid.

I ran the Arkham City on my system (specs below), and the benchmark seemed reasonable. For the 'feel' of a game, I'm almost always more interested in Minimum frame rate than anything else. I'm not fully certain that's valid here though, it seems to drop during loading, which would be artificial. Maximum frame rate is irrelevant in all cases.

3D is enabled and on. Driver 372.54. Win 7.

Using your Low settings (but 1600x900, no 1440 option here), DX11 off. This is CPU bound:
Min: 81
Avg: 155

Using High settings, 1080p, DX11 off. This is GPU bound:
Min: 27
Avg: 56

I see the CPU used at 75%, 3 cores out of 4. This is notably different than your result which is only showing 2 cores active out of 8.

The 1060 is a better card than a 970 in general. http://hwbench.com/vgas/geforce-gtx-1060-vs-geforce-gtx-970 In low settings, GPU maxes at 75%, typical is 45%. In high settings GPU maxes at 99%.


I'm not quite sure what to think just yet. Please do that benchmark in-game. It's in Options, far right option is benchmark.


Here are the benchmark results for Arkham City and Arkham Origins. What is odd is the benchmark does not exhibit any stuttering or stalling. For Arkham Origins it is because I only see stuttering while flying and the benchmark does not do that.

All tests run with no AA or Vsync

Arkham City
1440x900
Low Settings, NO Physx or DX11
3D On - 38 min, 174 max, 105 avg
3D Off - 75 min, 272 max, 176 avg
3d Vision disabled - 115 min, 395 max, 219 avg

1680x1050
High Settings, High Physx No DX11
3D On - 24 min, 99 max, 62 avg
3D Off - 26 min, 99 max, 68 avg
3d Vision disabled - 36 min, 117 max, 75 avg

Arkham Origins
1440x900
Lowest Settings, Dynamic Shadows ON, NO Physx
3D On - 47 min, 375 max, 158 avg
3D Off - 75 min, 403 max, 242 avg
3d Vision disabled - 156 min, 475 max, 289 avg

1680x1050
Highest Settings, NO Physx
3D On - 7 min, 196 max, 126 avg
3D Off - 42 min, 373 max, 226 avg
3d Vision disabled - 126 min, 394 max, 232 avg

I really do not know what any of that truly means except the benchmarks run fine, but in game doing specific things (like gliding in Arkham Origins) there are stutters that did not happen on older drivers in Win 8.1 on an older card.

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#28
Posted 09/03/2016 04:17 AM   
[quote="terintamel"]Did a quick temp test in FC3 and CPU temp maxed out at 38C and GPU maxed out at 56C. Are those high? I have a Gigabyte Windforce 1060 and a Cooler Master Hyper T4 CPU cooler. https://www.amazon.com/gp/product/B00BSKY1M4/ref=oh_aui_detailpage_o02_s01?ie=UTF8&psc=1 Case has 3 fans 140nm front, 1 140mm top, 1 back 120mm fan and a side 240mm fan. Never had a heat problem before. http://www.newegg.com/Product/Product.aspx?Item=N82E16811517007 Tweaked my GPU fan settings and now the max in FC3 is 50C. I am now leaning towards the issue being a 3D driver/Windows 10 problem that is causing issues with my CPU in regards to load distribution and multi-threading. Not sure if that makes it an Nvidia issue or Microsoft issue? The issue is "exposed" more when using a weaker IPC cpu like the AMD FX series. Possibly those of you with powerful Core I-7 CPUs are being affected as well, but it is not noticed due to the higher performance of the Intel? If so then both I and Helifax are right. The issue is possibly driver related (maybe Win 10 as well), but it would also be overcome by moving to a much stronger CPU. Kind of regretting upgrading from Windows 8.1 now, but it is too late to go back now. Still very odd that DX9 FC3 (Geometry 3d) which should be more resource intensive does not stutter but DX11 FC3 (Compatability Mode) does.[/quote] Nope, those temps are totally fine. Anything in the 90s range is where I would expect to see throttling, so I'd say that's definitely not throttling. (I've seen throttling before where the heatsink paste dried out.) The DX9 vs. DX11 case is what I meant by performance problems being hard to nail down exactly. If you are thinking solely in terms of GPU speed, it doesn't make sense- but clearly the bottleneck is not there. For any given system, there are at least 5 or 6 major subsystems that can become the bottleneck, depending upon game and settings. Off the top of my head, and in order of most common: GPU, CPU, RAM/cache size and speed, Disk speed/bandwidth, PCIe bandwidth, USB bandwidth. Given that it stutters in DX11 CM, but not DX9 Geometry, that does suggest a CPU bottleneck. Maybe. Your other examples are suggestive of a slow HD subsystem, loading models or textures. That's possible here too, if it's using different textures (higher res?) for DX11 case. The problem is still too many variables. What are you other components, motherboard and RAM and HD? Even if you don't want to move back to 8.1, you (like everyone here) would benefit from a dual-boot scenario. If you can dual-boot Win7, that's a more interesting case, but even your 8.1 license is still valid for a dual boot. With a 1060, you can only go back so far in drivers however. For Arkham City, I still think it is suggestive that your scenario has only two cores active, and mine has three. It could be a bug in the driver or Win10, but that would be jumping to a conclusion without solid evidence.
terintamel said:Did a quick temp test in FC3 and CPU temp maxed out at 38C and GPU maxed out at 56C. Are those high?

I have a Gigabyte Windforce 1060 and a Cooler Master Hyper T4 CPU cooler. https://www.amazon.com/gp/product/B00BSKY1M4/ref=oh_aui_detailpage_o02_s01?ie=UTF8&psc=1

Case has 3 fans 140nm front, 1 140mm top, 1 back 120mm fan and a side 240mm fan. Never had a heat problem before. http://www.newegg.com/Product/Product.aspx?Item=N82E16811517007

Tweaked my GPU fan settings and now the max in FC3 is 50C.

I am now leaning towards the issue being a 3D driver/Windows 10 problem that is causing issues with my CPU in regards to load distribution and multi-threading. Not sure if that makes it an Nvidia issue or Microsoft issue? The issue is "exposed" more when using a weaker IPC cpu like the AMD FX series. Possibly those of you with powerful Core I-7 CPUs are being affected as well, but it is not noticed due to the higher performance of the Intel?

If so then both I and Helifax are right. The issue is possibly driver related (maybe Win 10 as well), but it would also be overcome by moving to a much stronger CPU.

Kind of regretting upgrading from Windows 8.1 now, but it is too late to go back now.

Still very odd that DX9 FC3 (Geometry 3d) which should be more resource intensive does not stutter but DX11 FC3 (Compatability Mode) does.

Nope, those temps are totally fine. Anything in the 90s range is where I would expect to see throttling, so I'd say that's definitely not throttling. (I've seen throttling before where the heatsink paste dried out.)


The DX9 vs. DX11 case is what I meant by performance problems being hard to nail down exactly. If you are thinking solely in terms of GPU speed, it doesn't make sense- but clearly the bottleneck is not there.

For any given system, there are at least 5 or 6 major subsystems that can become the bottleneck, depending upon game and settings. Off the top of my head, and in order of most common: GPU, CPU, RAM/cache size and speed, Disk speed/bandwidth, PCIe bandwidth, USB bandwidth.


Given that it stutters in DX11 CM, but not DX9 Geometry, that does suggest a CPU bottleneck. Maybe. Your other examples are suggestive of a slow HD subsystem, loading models or textures. That's possible here too, if it's using different textures (higher res?) for DX11 case.

The problem is still too many variables. What are you other components, motherboard and RAM and HD?


Even if you don't want to move back to 8.1, you (like everyone here) would benefit from a dual-boot scenario. If you can dual-boot Win7, that's a more interesting case, but even your 8.1 license is still valid for a dual boot.

With a 1060, you can only go back so far in drivers however.


For Arkham City, I still think it is suggestive that your scenario has only two cores active, and mine has three.

It could be a bug in the driver or Win10, but that would be jumping to a conclusion without solid evidence.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#29
Posted 09/03/2016 04:33 AM   
Not to hopefully muddy the waters and all, but I thought it might be helpful to upload a video from Arkham Origins that shows my issue in that game. First No stuttering with 3d Vision Disabled in Control Panel https://www.youtube.com/watch?v=O4SDFzLXjUg&feature=youtu.be Next Heavy stuttering with 3d Vision Enabled but turned off in game https://www.youtube.com/watch?v=shoT0rvfGHo&feature=youtu.be I will try to record footage from Arkham City and Far Cry 3. In the mean time here are my full specs. MB: Gigabyte 990FXA-UD3 CPU: AMD FX-8350 at stock speeds Memory: G. Skill PC3-10700H DDR3 8GB Sound: Creative Soundblaster Z OS HDD: Intel 128GB SATA 3 SSD Steam HDD: Seagate Desktop HDD ST1000DM003 1TB 64MB Cache SATA 6.0Gb/s
Not to hopefully muddy the waters and all, but I thought it might be helpful to upload a video from Arkham Origins that shows my issue in that game.

First No stuttering with 3d Vision Disabled in Control Panel
;feature=youtu.be

Next Heavy stuttering with 3d Vision Enabled but turned off in game
;feature=youtu.be

I will try to record footage from Arkham City and Far Cry 3.

In the mean time here are my full specs.

MB: Gigabyte 990FXA-UD3
CPU: AMD FX-8350 at stock speeds
Memory: G. Skill PC3-10700H DDR3 8GB
Sound: Creative Soundblaster Z
OS HDD: Intel 128GB SATA 3 SSD
Steam HDD: Seagate Desktop HDD ST1000DM003 1TB 64MB Cache SATA 6.0Gb/s

AMD FX-8350 4GHz
Gigabyte 990FXA-UD3 Rev 4.0
G-Skill PC3-10700- 16GB
Gigabyte Windforce GTX 1060 OC 6GB - 417.01
Creative Soundblaster Z
ViewSonic VX2268WM Black 22" 1680x1050 5ms 120Hz 3Dvision
Windows 10 x64 1709

#30
Posted 09/03/2016 05:06 AM   
  2 / 6    
Scroll To Top