Option request for Nvidia in next set of drivers Could possibly fix the "Out of memory" erro
Ok so i've been doing some testing with the LEGO games and 3D
Pirates of the caribbean and lego star wars 3 work fine in 3D
Lego batman, Indy jones and Harry potter dont, all three get the out of memory error.
What i have noticed is that once you raise the resolution in game above 1366x768 the refresh rate changes from 120 to 60 and you cant change it. Once applied Fraps reports that its still locked using 120fps and i think this is why its coming up with that error as its trying to run 3D at 120hz instead of 60hz, if you drop the resolution to 1366x768 or below, 3D works fine (in lego batman). After messing around trying to find out what is locking the refresh rate it turns out to be that option under the test stereoscopic bit where you apply a refresh rate to all games, if i set it to 100hz and apply and load lego batman, Fraps locks it to 100fps. Problem is that option to apply to all games disappears when you click on 60hz.
Is it possible for Nvidia to put that option there for 60hz as well? cant understand why its not there already as 3D runs at 60hz anyway. I am currently looking for a reg entry of some kind for that bit but not found it yet.
If anyone reading this is getting the out of memory message with any other games, just try dropping the res to 1024x768 and see if 3D works.
Ok so i've been doing some testing with the LEGO games and 3D
Pirates of the caribbean and lego star wars 3 work fine in 3D
Lego batman, Indy jones and Harry potter dont, all three get the out of memory error.
What i have noticed is that once you raise the resolution in game above 1366x768 the refresh rate changes from 120 to 60 and you cant change it. Once applied Fraps reports that its still locked using 120fps and i think this is why its coming up with that error as its trying to run 3D at 120hz instead of 60hz, if you drop the resolution to 1366x768 or below, 3D works fine (in lego batman). After messing around trying to find out what is locking the refresh rate it turns out to be that option under the test stereoscopic bit where you apply a refresh rate to all games, if i set it to 100hz and apply and load lego batman, Fraps locks it to 100fps. Problem is that option to apply to all games disappears when you click on 60hz.
Is it possible for Nvidia to put that option there for 60hz as well? cant understand why its not there already as 3D runs at 60hz anyway. I am currently looking for a reg entry of some kind for that bit but not found it yet.
If anyone reading this is getting the out of memory message with any other games, just try dropping the res to 1024x768 and see if 3D works.
Asus Crosshair V Formula Motherboard
AMD Athlon FX8350 X8 Black Edition
G.Skill Ripjawz 16GB DDR3 12800
1x128GB & 2x256GB OCZ Agility 4 SSD
Zotac 770GTX 4GB
SupremeFX X-Fi 2 Audio Card
Asus VG278HE
Nvidia 3D Vision Glasses
Windows 7 Ultimate 64bit
[quote name='Crashezz' date='02 July 2011 - 04:28 PM' timestamp='1309620507' post='1259228']
Ok so i've been doing some testing with the LEGO games and 3D
Pirates of the caribbean and lego star wars 3 work fine in 3D
Lego batman, Indy jones and Harry potter dont, all three get the out of memory error.
What i have noticed is that once you raise the resolution in game above 1366x768 the refresh rate changes from 120 to 60 and you cant change it. Once applied Fraps reports that its still locked using 120fps and i think this is why its coming up with that error as its trying to run 3D at 120hz instead of 60hz, if you drop the resolution to 1366x768 or below, 3D works fine (in lego batman). After messing around trying to find out what is locking the refresh rate it turns out to be that option under the test stereoscopic bit where you apply a refresh rate to all games, if i set it to 100hz and apply and load lego batman, Fraps locks it to 100fps. Problem is that option to apply to all games disappears when you click on 60hz.
Is it possible for Nvidia to put that option there for 60hz as well? cant understand why its not there already as 3D runs at 60hz anyway. I am currently looking for a reg entry of some kind for that bit but not found it yet.
If anyone reading this is getting the out of memory message with any other games, just try dropping the res to 1024x768 and see if 3D works.
[/quote]
3D runs at 120Hz, not 60Hz.
In fact it runs at 60Hz per eye, for a total of 120Hz. So, running it at 60Hz would mean having 30Hz per eye, which is incredibly low. You'd most probably have heavy ghosting, games would look less smooth, and you'd get frequent headaches (yea, frequency can cause headaches).
[quote name='Crashezz' date='02 July 2011 - 04:28 PM' timestamp='1309620507' post='1259228']
Ok so i've been doing some testing with the LEGO games and 3D
Pirates of the caribbean and lego star wars 3 work fine in 3D
Lego batman, Indy jones and Harry potter dont, all three get the out of memory error.
What i have noticed is that once you raise the resolution in game above 1366x768 the refresh rate changes from 120 to 60 and you cant change it. Once applied Fraps reports that its still locked using 120fps and i think this is why its coming up with that error as its trying to run 3D at 120hz instead of 60hz, if you drop the resolution to 1366x768 or below, 3D works fine (in lego batman). After messing around trying to find out what is locking the refresh rate it turns out to be that option under the test stereoscopic bit where you apply a refresh rate to all games, if i set it to 100hz and apply and load lego batman, Fraps locks it to 100fps. Problem is that option to apply to all games disappears when you click on 60hz.
Is it possible for Nvidia to put that option there for 60hz as well? cant understand why its not there already as 3D runs at 60hz anyway. I am currently looking for a reg entry of some kind for that bit but not found it yet.
If anyone reading this is getting the out of memory message with any other games, just try dropping the res to 1024x768 and see if 3D works.
3D runs at 120Hz, not 60Hz.
In fact it runs at 60Hz per eye, for a total of 120Hz. So, running it at 60Hz would mean having 30Hz per eye, which is incredibly low. You'd most probably have heavy ghosting, games would look less smooth, and you'd get frequent headaches (yea, frequency can cause headaches).
Getting nVidia 3D Vision by 20/07/11 -> -12 days as of 08/07/11 (hopefully sooner)
New computer specs (arriving together with nVidia 3D Vision)
Processor: i7 960 3.2GHz
Graphic Card: ASUS GTX590 3GB
RAM: 6x2GB DDR3 RAM 1333MHz
Storage: SSD 80GB+HDD 2TB Sata-III
Case: Aerocool XPredator EB
Monitor: Samsung SyncMaster 2233RZ 22" (+nVidia 3D Vision)
[quote name='Raildrake' date='02 July 2011 - 06:18 PM' timestamp='1309627120' post='1259280']
3D runs at 120Hz, not 60Hz.
In fact it runs at 60Hz per eye, for a total of 120Hz. So, running it at 60Hz would mean having 30Hz per eye, which is incredibly low. You'd most probably have heavy ghosting, games would look less smooth, and you'd get frequent headaches (yea, frequency can cause headaches).
[/quote]
Yeah i know about it being 60hz per eye and now that you put it that way i see what you mean. For some reason though the nvidia settings/drivers are overwriting the refresh rate for the game executable. As 3D has worked for this before its certainly something driver related causing it. Would be nice if Nvidia could look into it though as lego games are awesome in 3D, especially pirates of the caribbean and it would be nice to replay the older ones in 3D.
[quote name='Raildrake' date='02 July 2011 - 06:18 PM' timestamp='1309627120' post='1259280']
3D runs at 120Hz, not 60Hz.
In fact it runs at 60Hz per eye, for a total of 120Hz. So, running it at 60Hz would mean having 30Hz per eye, which is incredibly low. You'd most probably have heavy ghosting, games would look less smooth, and you'd get frequent headaches (yea, frequency can cause headaches).
Yeah i know about it being 60hz per eye and now that you put it that way i see what you mean. For some reason though the nvidia settings/drivers are overwriting the refresh rate for the game executable. As 3D has worked for this before its certainly something driver related causing it. Would be nice if Nvidia could look into it though as lego games are awesome in 3D, especially pirates of the caribbean and it would be nice to replay the older ones in 3D.
Asus Crosshair V Formula Motherboard
AMD Athlon FX8350 X8 Black Edition
G.Skill Ripjawz 16GB DDR3 12800
1x128GB & 2x256GB OCZ Agility 4 SSD
Zotac 770GTX 4GB
SupremeFX X-Fi 2 Audio Card
Asus VG278HE
Nvidia 3D Vision Glasses
Windows 7 Ultimate 64bit
[quote name='Crashezz' date='03 July 2011 - 01:31 PM' timestamp='1309696303' post='1259522']
Yeah i know about it being 60hz per eye and now that you put it that way i see what you mean. For some reason though the nvidia settings/drivers are overwriting the refresh rate for the game executable. As 3D has worked for this before its certainly something driver related causing it. Would be nice if Nvidia could look into it though as lego games are awesome in 3D, especially pirates of the caribbean and it would be nice to replay the older ones in 3D.
[/quote]
Probably the driver error is more about using more memory than changing the frequency, as that is needed for 3D to run.
Can't help you much as my new computer with 3d vision hasn't arrived yet, but I'd suggest you to try with some software (if it exists) that manually changes refresh rate of a game (but you'd have to set it exactly the same you chose on the nVidia control panel).
[quote name='Crashezz' date='03 July 2011 - 01:31 PM' timestamp='1309696303' post='1259522']
Yeah i know about it being 60hz per eye and now that you put it that way i see what you mean. For some reason though the nvidia settings/drivers are overwriting the refresh rate for the game executable. As 3D has worked for this before its certainly something driver related causing it. Would be nice if Nvidia could look into it though as lego games are awesome in 3D, especially pirates of the caribbean and it would be nice to replay the older ones in 3D.
Probably the driver error is more about using more memory than changing the frequency, as that is needed for 3D to run.
Can't help you much as my new computer with 3d vision hasn't arrived yet, but I'd suggest you to try with some software (if it exists) that manually changes refresh rate of a game (but you'd have to set it exactly the same you chose on the nVidia control panel).
Getting nVidia 3D Vision by 20/07/11 -> -12 days as of 08/07/11 (hopefully sooner)
New computer specs (arriving together with nVidia 3D Vision)
Processor: i7 960 3.2GHz
Graphic Card: ASUS GTX590 3GB
RAM: 6x2GB DDR3 RAM 1333MHz
Storage: SSD 80GB+HDD 2TB Sata-III
Case: Aerocool XPredator EB
Monitor: Samsung SyncMaster 2233RZ 22" (+nVidia 3D Vision)
I have to think this is something to do with the game, not the NVIDIA drivers. You've got a 580 and those have MASSIVE memory plus you've likely got Windows 7 so, if the application needs more memory, it can pull it from your main memory. There's no way you are really running out of memory in your video card.
I have to think this is something to do with the game, not the NVIDIA drivers. You've got a 580 and those have MASSIVE memory plus you've likely got Windows 7 so, if the application needs more memory, it can pull it from your main memory. There's no way you are really running out of memory in your video card.
[quote name='Zloth' date='04 July 2011 - 01:41 AM' timestamp='1309740119' post='1259735']
I have to think this is something to do with the game, not the NVIDIA drivers. You've got a 580 and those have MASSIVE memory plus you've likely got Windows 7 so, if the application needs more memory, it can pull it from your main memory. There's no way you are really running out of memory in your video card.
[/quote]
It's not the game, its the drivers. Lego Harry Potter worked wonderful in 3D at first (with a few in game options disabled) but after one of the new driver updates, it started with the out of memory error. Probably wont be long before the newer lego games go wrong at this rate. I am still convinced its something to do with the refresh rates, will see if i can find something that lets me override in game refresh rates.
[quote name='Zloth' date='04 July 2011 - 01:41 AM' timestamp='1309740119' post='1259735']
I have to think this is something to do with the game, not the NVIDIA drivers. You've got a 580 and those have MASSIVE memory plus you've likely got Windows 7 so, if the application needs more memory, it can pull it from your main memory. There's no way you are really running out of memory in your video card.
It's not the game, its the drivers. Lego Harry Potter worked wonderful in 3D at first (with a few in game options disabled) but after one of the new driver updates, it started with the out of memory error. Probably wont be long before the newer lego games go wrong at this rate. I am still convinced its something to do with the refresh rates, will see if i can find something that lets me override in game refresh rates.
Asus Crosshair V Formula Motherboard
AMD Athlon FX8350 X8 Black Edition
G.Skill Ripjawz 16GB DDR3 12800
1x128GB & 2x256GB OCZ Agility 4 SSD
Zotac 770GTX 4GB
SupremeFX X-Fi 2 Audio Card
Asus VG278HE
Nvidia 3D Vision Glasses
Windows 7 Ultimate 64bit
Pirates of the caribbean and lego star wars 3 work fine in 3D
Lego batman, Indy jones and Harry potter dont, all three get the out of memory error.
What i have noticed is that once you raise the resolution in game above 1366x768 the refresh rate changes from 120 to 60 and you cant change it. Once applied Fraps reports that its still locked using 120fps and i think this is why its coming up with that error as its trying to run 3D at 120hz instead of 60hz, if you drop the resolution to 1366x768 or below, 3D works fine (in lego batman). After messing around trying to find out what is locking the refresh rate it turns out to be that option under the test stereoscopic bit where you apply a refresh rate to all games, if i set it to 100hz and apply and load lego batman, Fraps locks it to 100fps. Problem is that option to apply to all games disappears when you click on 60hz.
Is it possible for Nvidia to put that option there for 60hz as well? cant understand why its not there already as 3D runs at 60hz anyway. I am currently looking for a reg entry of some kind for that bit but not found it yet.
If anyone reading this is getting the out of memory message with any other games, just try dropping the res to 1024x768 and see if 3D works.
Pirates of the caribbean and lego star wars 3 work fine in 3D
Lego batman, Indy jones and Harry potter dont, all three get the out of memory error.
What i have noticed is that once you raise the resolution in game above 1366x768 the refresh rate changes from 120 to 60 and you cant change it. Once applied Fraps reports that its still locked using 120fps and i think this is why its coming up with that error as its trying to run 3D at 120hz instead of 60hz, if you drop the resolution to 1366x768 or below, 3D works fine (in lego batman). After messing around trying to find out what is locking the refresh rate it turns out to be that option under the test stereoscopic bit where you apply a refresh rate to all games, if i set it to 100hz and apply and load lego batman, Fraps locks it to 100fps. Problem is that option to apply to all games disappears when you click on 60hz.
Is it possible for Nvidia to put that option there for 60hz as well? cant understand why its not there already as 3D runs at 60hz anyway. I am currently looking for a reg entry of some kind for that bit but not found it yet.
If anyone reading this is getting the out of memory message with any other games, just try dropping the res to 1024x768 and see if 3D works.
Asus Crosshair V Formula Motherboard
AMD Athlon FX8350 X8 Black Edition
G.Skill Ripjawz 16GB DDR3 12800
1x128GB & 2x256GB OCZ Agility 4 SSD
Zotac 770GTX 4GB
SupremeFX X-Fi 2 Audio Card
Asus VG278HE
Nvidia 3D Vision Glasses
Windows 7 Ultimate 64bit
Ok so i've been doing some testing with the LEGO games and 3D
Pirates of the caribbean and lego star wars 3 work fine in 3D
Lego batman, Indy jones and Harry potter dont, all three get the out of memory error.
What i have noticed is that once you raise the resolution in game above 1366x768 the refresh rate changes from 120 to 60 and you cant change it. Once applied Fraps reports that its still locked using 120fps and i think this is why its coming up with that error as its trying to run 3D at 120hz instead of 60hz, if you drop the resolution to 1366x768 or below, 3D works fine (in lego batman). After messing around trying to find out what is locking the refresh rate it turns out to be that option under the test stereoscopic bit where you apply a refresh rate to all games, if i set it to 100hz and apply and load lego batman, Fraps locks it to 100fps. Problem is that option to apply to all games disappears when you click on 60hz.
Is it possible for Nvidia to put that option there for 60hz as well? cant understand why its not there already as 3D runs at 60hz anyway. I am currently looking for a reg entry of some kind for that bit but not found it yet.
If anyone reading this is getting the out of memory message with any other games, just try dropping the res to 1024x768 and see if 3D works.
[/quote]
3D runs at 120Hz, not 60Hz.
In fact it runs at 60Hz per eye, for a total of 120Hz. So, running it at 60Hz would mean having 30Hz per eye, which is incredibly low. You'd most probably have heavy ghosting, games would look less smooth, and you'd get frequent headaches (yea, frequency can cause headaches).
Ok so i've been doing some testing with the LEGO games and 3D
Pirates of the caribbean and lego star wars 3 work fine in 3D
Lego batman, Indy jones and Harry potter dont, all three get the out of memory error.
What i have noticed is that once you raise the resolution in game above 1366x768 the refresh rate changes from 120 to 60 and you cant change it. Once applied Fraps reports that its still locked using 120fps and i think this is why its coming up with that error as its trying to run 3D at 120hz instead of 60hz, if you drop the resolution to 1366x768 or below, 3D works fine (in lego batman). After messing around trying to find out what is locking the refresh rate it turns out to be that option under the test stereoscopic bit where you apply a refresh rate to all games, if i set it to 100hz and apply and load lego batman, Fraps locks it to 100fps. Problem is that option to apply to all games disappears when you click on 60hz.
Is it possible for Nvidia to put that option there for 60hz as well? cant understand why its not there already as 3D runs at 60hz anyway. I am currently looking for a reg entry of some kind for that bit but not found it yet.
If anyone reading this is getting the out of memory message with any other games, just try dropping the res to 1024x768 and see if 3D works.
3D runs at 120Hz, not 60Hz.
In fact it runs at 60Hz per eye, for a total of 120Hz. So, running it at 60Hz would mean having 30Hz per eye, which is incredibly low. You'd most probably have heavy ghosting, games would look less smooth, and you'd get frequent headaches (yea, frequency can cause headaches).
Getting nVidia 3D Vision by 20/07/11 -> -12 days as of 08/07/11 (hopefully sooner)
New computer specs (arriving together with nVidia 3D Vision)
Processor: i7 960 3.2GHz
Graphic Card: ASUS GTX590 3GB
RAM: 6x2GB DDR3 RAM 1333MHz
Storage: SSD 80GB+HDD 2TB Sata-III
Case: Aerocool XPredator EB
Monitor: Samsung SyncMaster 2233RZ 22" (+nVidia 3D Vision)
3D runs at 120Hz, not 60Hz.
In fact it runs at 60Hz per eye, for a total of 120Hz. So, running it at 60Hz would mean having 30Hz per eye, which is incredibly low. You'd most probably have heavy ghosting, games would look less smooth, and you'd get frequent headaches (yea, frequency can cause headaches).
[/quote]
Yeah i know about it being 60hz per eye and now that you put it that way i see what you mean. For some reason though the nvidia settings/drivers are overwriting the refresh rate for the game executable. As 3D has worked for this before its certainly something driver related causing it. Would be nice if Nvidia could look into it though as lego games are awesome in 3D, especially pirates of the caribbean and it would be nice to replay the older ones in 3D.
3D runs at 120Hz, not 60Hz.
In fact it runs at 60Hz per eye, for a total of 120Hz. So, running it at 60Hz would mean having 30Hz per eye, which is incredibly low. You'd most probably have heavy ghosting, games would look less smooth, and you'd get frequent headaches (yea, frequency can cause headaches).
Yeah i know about it being 60hz per eye and now that you put it that way i see what you mean. For some reason though the nvidia settings/drivers are overwriting the refresh rate for the game executable. As 3D has worked for this before its certainly something driver related causing it. Would be nice if Nvidia could look into it though as lego games are awesome in 3D, especially pirates of the caribbean and it would be nice to replay the older ones in 3D.
Asus Crosshair V Formula Motherboard
AMD Athlon FX8350 X8 Black Edition
G.Skill Ripjawz 16GB DDR3 12800
1x128GB & 2x256GB OCZ Agility 4 SSD
Zotac 770GTX 4GB
SupremeFX X-Fi 2 Audio Card
Asus VG278HE
Nvidia 3D Vision Glasses
Windows 7 Ultimate 64bit
Yeah i know about it being 60hz per eye and now that you put it that way i see what you mean. For some reason though the nvidia settings/drivers are overwriting the refresh rate for the game executable. As 3D has worked for this before its certainly something driver related causing it. Would be nice if Nvidia could look into it though as lego games are awesome in 3D, especially pirates of the caribbean and it would be nice to replay the older ones in 3D.
[/quote]
Probably the driver error is more about using more memory than changing the frequency, as that is needed for 3D to run.
Can't help you much as my new computer with 3d vision hasn't arrived yet, but I'd suggest you to try with some software (if it exists) that manually changes refresh rate of a game (but you'd have to set it exactly the same you chose on the nVidia control panel).
Yeah i know about it being 60hz per eye and now that you put it that way i see what you mean. For some reason though the nvidia settings/drivers are overwriting the refresh rate for the game executable. As 3D has worked for this before its certainly something driver related causing it. Would be nice if Nvidia could look into it though as lego games are awesome in 3D, especially pirates of the caribbean and it would be nice to replay the older ones in 3D.
Probably the driver error is more about using more memory than changing the frequency, as that is needed for 3D to run.
Can't help you much as my new computer with 3d vision hasn't arrived yet, but I'd suggest you to try with some software (if it exists) that manually changes refresh rate of a game (but you'd have to set it exactly the same you chose on the nVidia control panel).
Getting nVidia 3D Vision by 20/07/11 -> -12 days as of 08/07/11 (hopefully sooner)
New computer specs (arriving together with nVidia 3D Vision)
Processor: i7 960 3.2GHz
Graphic Card: ASUS GTX590 3GB
RAM: 6x2GB DDR3 RAM 1333MHz
Storage: SSD 80GB+HDD 2TB Sata-III
Case: Aerocool XPredator EB
Monitor: Samsung SyncMaster 2233RZ 22" (+nVidia 3D Vision)
I have to think this is something to do with the game, not the NVIDIA drivers. You've got a 580 and those have MASSIVE memory plus you've likely got Windows 7 so, if the application needs more memory, it can pull it from your main memory. There's no way you are really running out of memory in your video card.
[/quote]
It's not the game, its the drivers. Lego Harry Potter worked wonderful in 3D at first (with a few in game options disabled) but after one of the new driver updates, it started with the out of memory error. Probably wont be long before the newer lego games go wrong at this rate. I am still convinced its something to do with the refresh rates, will see if i can find something that lets me override in game refresh rates.
I have to think this is something to do with the game, not the NVIDIA drivers. You've got a 580 and those have MASSIVE memory plus you've likely got Windows 7 so, if the application needs more memory, it can pull it from your main memory. There's no way you are really running out of memory in your video card.
It's not the game, its the drivers. Lego Harry Potter worked wonderful in 3D at first (with a few in game options disabled) but after one of the new driver updates, it started with the out of memory error. Probably wont be long before the newer lego games go wrong at this rate. I am still convinced its something to do with the refresh rates, will see if i can find something that lets me override in game refresh rates.
Asus Crosshair V Formula Motherboard
AMD Athlon FX8350 X8 Black Edition
G.Skill Ripjawz 16GB DDR3 12800
1x128GB & 2x256GB OCZ Agility 4 SSD
Zotac 770GTX 4GB
SupremeFX X-Fi 2 Audio Card
Asus VG278HE
Nvidia 3D Vision Glasses
Windows 7 Ultimate 64bit