Arma 3 getting closer to working in DX11
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[quote="The_Nephilim"]OK I been busy all afternoon reading the instructions to know how to shader hunt. I found more then previously thought.. as I finished the entire guide I have no idea how to fix them? I can remove them from the game and the lessons ended near there.. so here is the new zip file I put it on OneDrive hopefully that is ok for you: https://1drv.ms/u/s!AgDOJnMP-19IhGFDt6l3i9YnvGSA Hopefully we can get this fixed soon ;) thnx for the help..[/quote] Perhap's the Layman's guide by andysonofbob might help. https://forums.geforce.com/default/topic/896196/
The_Nephilim said:OK I been busy all afternoon reading the instructions to know how to shader hunt. I found more then previously thought.. as I finished the entire guide I have no idea how to fix them? I can remove them from the game and the lessons ended near there..

so here is the new zip file I put it on OneDrive hopefully that is ok for you:


https://1drv.ms/u/s!AgDOJnMP-19IhGFDt6l3i9YnvGSA

Hopefully we can get this fixed soon ;) thnx for the help..


Perhap's the Layman's guide by andysonofbob might help.

https://forums.geforce.com/default/topic/896196/

#16
Posted 07/16/2016 11:15 PM   
Well it makes a lot of sense but I see no where to repair the shader.. in Arma3 when stero is enabled some trees and bushes have no textures and look whitsh/bluish.. I wen through them carefuilly and found all those in the zip file.. What I don't get is how to add the texture to the tree/bush as it is not there in S3D..
Well it makes a lot of sense but I see no where to repair the shader.. in Arma3 when stero is enabled some trees and bushes have no textures and look whitsh/bluish..

I wen through them carefuilly and found all those in the zip file.. What I don't get is how to add the texture to the tree/bush as it is not there in S3D..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#17
Posted 07/16/2016 11:37 PM   
If it looks ok in one eye but not the other, there's a flag that you can add. I recall this being mentioned in the Disney Tron running game, whatever it's name was. Edit: found it, not sure if this is your problem https://forums.geforce.com/default/topic/917779/3d-vision/tron-run-r/post/4898557/#4898557
If it looks ok in one eye but not the other, there's a flag that you can add. I recall this being mentioned in the Disney Tron running game, whatever it's name was.

Edit: found it, not sure if this is your problem
https://forums.geforce.com/default/topic/917779/3d-vision/tron-run-r/post/4898557/#4898557

#18
Posted 07/16/2016 11:41 PM   
OPEN d3dx.ini" where do I find this ini I am confused to I generate it myself or is it already there I don't see it???
OPEN d3dx.ini" where do I find this ini I am confused to I generate it myself or is it already there I don't see it???

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#19
Posted 07/16/2016 11:43 PM   
OPEN d3dx.ini file in NOTEPAD++ add this line in the ShaderOverride section: OK I found it but I do not see a shader override section.. where do I get the latest release of 3D Migoto??
OPEN d3dx.ini file in NOTEPAD++ add this line in the ShaderOverride section:

OK I found it but I do not see a shader override section.. where do I get the latest release of 3D Migoto??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#20
Posted 07/16/2016 11:50 PM   
I know that in bo3b's shader school the wrapper from helix was used. For that you had to manually make the ini I've no idea about 3Dmigoto If you are using the latest 3Dmigoto, find the most recent fix on the blog for a dx11 game and copy the ini from it. Then set the parameters contained in it accordingly. At least that's what I would try.
I know that in bo3b's shader school the wrapper from helix was used. For that you had to manually make the ini

I've no idea about 3Dmigoto

If you are using the latest 3Dmigoto, find the most recent fix on the blog for a dx11 game and copy the ini from it. Then set the parameters contained in it accordingly.

At least that's what I would try.

#21
Posted 07/16/2016 11:51 PM   
I think 3Dmigoto versions are found on github https://github.com/bo3b/3Dmigoto/releases
I think 3Dmigoto versions are found on github

https://github.com/bo3b/3Dmigoto/releases

#22
Posted 07/16/2016 11:53 PM   
Never mind I am an idiot I was looking for a blue text line it was all in Green so I found it I am thinking I got it now maybe I can fix this ;) Thank You A lot Nephilim'
Never mind I am an idiot I was looking for a blue text line it was all in Green so I found it I am thinking I got it now maybe I can fix this ;)


Thank You A lot
Nephilim'

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#23
Posted 07/16/2016 11:53 PM   
Well that just Removes the shader. I need to replace the texture to the tree trunk this is not it..
Well that just Removes the shader. I need to replace the texture to the tree trunk this is not it..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#24
Posted 07/17/2016 12:45 AM   
Copy an active render target into the shader as a texture: [ShaderOverrideClippedTransparency] Hash = abcd ps-t108 = o0 Well I found that line of code but am unsure how to utilize it.. I found the texture I want to copy but not sure how to get the copy to go to the target, the target are the leaves on the trees that are white??
Copy an active render target into the shader as a texture:
[ShaderOverrideClippedTransparency]
Hash = abcd
ps-t108 = o0

Well I found that line of code but am unsure how to utilize it.. I found the texture I want to copy but not sure how to get the copy to go to the target, the target are the leaves on the trees that are white??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#25
Posted 07/17/2016 05:12 AM   
Well guess nobody knows. where have all the shaderhackers gone?? I do have 1 more question tho. If I removed the offending shaders like the trees will they basically still act as if they are there ingame but just invisible now wierh the shaderhack fix?? Basically I want to know if I remove the trees shaders will it still be there as I will not be able to just walk through it ingame but if it is invisible how will I know where to go ingame.. this sucks really bad..
Well guess nobody knows. where have all the shaderhackers gone??

I do have 1 more question tho. If I removed the offending shaders like the trees will they basically still act as if they are there ingame but just invisible now wierh the shaderhack fix??

Basically I want to know if I remove the trees shaders will it still be there as I will not be able to just walk through it ingame but if it is invisible how will I know where to go ingame.. this sucks really bad..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#26
Posted 07/22/2016 12:07 AM   
[quote="The_Nephilim"]Well guess nobody knows. where have all the shaderhackers gone?? I do have 1 more question tho. If I removed the offending shaders like the trees will they basically still act as if they are there ingame but just invisible now wierh the shaderhack fix?? Basically I want to know if I remove the trees shaders will it still be there as I will not be able to just walk through it ingame but if it is invisible how will I know where to go ingame.. this sucks really bad..[/quote] If you remove an "object" by disabling the rendering of that object in a game, the collision box will still exist. So, even if you don't render the "tree", it still exists there, but is invisible. Hope this answer the question;)
The_Nephilim said:Well guess nobody knows. where have all the shaderhackers gone??

I do have 1 more question tho. If I removed the offending shaders like the trees will they basically still act as if they are there ingame but just invisible now wierh the shaderhack fix??

Basically I want to know if I remove the trees shaders will it still be there as I will not be able to just walk through it ingame but if it is invisible how will I know where to go ingame.. this sucks really bad..


If you remove an "object" by disabling the rendering of that object in a game, the collision box will still exist. So, even if you don't render the "tree", it still exists there, but is invisible.
Hope this answer the question;)

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#27
Posted 07/22/2016 12:22 AM   
yes that answered the question thnx ;)
yes that answered the question thnx ;)

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#28
Posted 07/22/2016 12:34 AM   
Well I narerowed dowen the offending shaders and got them removed as this is the only thing I can currently do as I do not know how to replace the texture that are missing in the trees and bushes & Leaves.. The shaders I removed pop back in and out when moving around in the game.. kinda weird but a step closer still to a less fix but at least a fix of sorts.. I just need to find out whey the shaders pop back inview then disappear.. they don't all appear just a few hear and there and then diussappear again it is really weird.. If anybody wants the shader files I can upload them to my Cloud and share them here.. I am still looking to find out how to replce the textures with another texture to get a workaround of the shader textures being white ingame.. Glad I got this far some ways to go yet..
Well I narerowed dowen the offending shaders and got them removed as this is the only thing I can currently do as I do not know how to replace the texture that are missing in the trees and bushes & Leaves..

The shaders I removed pop back in and out when moving around in the game.. kinda weird but a step closer still to a less fix but at least a fix of sorts..

I just need to find out whey the shaders pop back inview then disappear.. they don't all appear just a few hear and there and then diussappear again it is really weird..

If anybody wants the shader files I can upload them to my Cloud and share them here..

I am still looking to find out how to replce the textures with another texture to get a workaround of the shader textures being white ingame.. Glad I got this far some ways to go yet..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#29
Posted 07/22/2016 07:49 AM   
A few pictures would probable help. Have you tried a different profile? Textures popping can be profile related.
A few pictures would probable help.

Have you tried a different profile?

Textures popping can be profile related.

#30
Posted 07/22/2016 09:01 AM   
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