If you've been following my previous threads - the Doom 3 artifact issue in particular - you know I've been having some artifact problems.
Something doesn't make sense to me. If I'm getting artifacts in Stereo 3d, should I not be getting similar or at least SOME artifacts in traditional mode?
I ran some tests today with my 6800GS PCIE 82.12 BETA drivers in traditional 3D mode, and I haven't had any problems.
Doom 3, Battlefield 2, Fear...no problem.
More than that, the tests were done OCd to 590Mhz core, 1100Mhz memory.
Yet in stereo 3d, in stock speed mode (425Mhz core, 1000Mhz memory), I am getting occasional artifacts in Doom 3. I didn't notice it before, but I am getting some strange flicker in Battlefield 2 as well (around the corner circle map).
I also tried an underclock of 400Mhz, 900Mhz memory - same thing.
I remind myself that I have the 82.12 Stereo BETA, but the system is a lot more stable without the OC than it is with - but that doesn't remove ALL the artifacts or strange behaviour (I'd say 3% - 5% remain) in Stereo 3d.
The good news is I got the go ahead from my retailer to RMA the videocard, but as it will take a week and a half to get a working card back, I'd like to be sure I'm following the right path.
Do you think the drivers impact how video memory is accessed? Has anyone else had an experience like this?
Please review the attached pictures in my previous Emails to see what my artifacts look like.
Any other ideas on how I can be sure this is a hardware problem?
If you've been following my previous threads - the Doom 3 artifact issue in particular - you know I've been having some artifact problems.
Something doesn't make sense to me. If I'm getting artifacts in Stereo 3d, should I not be getting similar or at least SOME artifacts in traditional mode?
I ran some tests today with my 6800GS PCIE 82.12 BETA drivers in traditional 3D mode, and I haven't had any problems.
Doom 3, Battlefield 2, Fear...no problem.
More than that, the tests were done OCd to 590Mhz core, 1100Mhz memory.
Yet in stereo 3d, in stock speed mode (425Mhz core, 1000Mhz memory), I am getting occasional artifacts in Doom 3. I didn't notice it before, but I am getting some strange flicker in Battlefield 2 as well (around the corner circle map).
I also tried an underclock of 400Mhz, 900Mhz memory - same thing.
I remind myself that I have the 82.12 Stereo BETA, but the system is a lot more stable without the OC than it is with - but that doesn't remove ALL the artifacts or strange behaviour (I'd say 3% - 5% remain) in Stereo 3d.
The good news is I got the go ahead from my retailer to RMA the videocard, but as it will take a week and a half to get a working card back, I'd like to be sure I'm following the right path.
Do you think the drivers impact how video memory is accessed? Has anyone else had an experience like this?
Please review the attached pictures in my previous Emails to see what my artifacts look like.
Any other ideas on how I can be sure this is a hardware problem?
If Nvidia would make the BETA Stereo drivers public.. May someone could help, or at min render a technical opinion!
Talk to Nvidia support for us, since they don't seem to take this group serious.
I have been patiently waiting for new drivers for months now. SPECIFICALLY I purchased a laptop with the 7800 GO GPU, and paid big money on release, because I wanted to use the Emagin OLED googles for a visualization project....
But alas, what to do... How did you get Nvidia to send you a copy? Is there some highspy secret handshake or something?
Regarding your artifacting issue; In 3D stereo (if I understand correctly), there is for sure a different memory access pattern due to the buffering. If you improperly draw in the buffers while they are being displayed, then probably you could experience flicker or artifacts.
If this was the case, then you would expect the trouble to get worse as the frame rate went up. So a faster machine (OC'd) could pump out more frames so maybe more troubles.
Have you tried to downgrade to the older released Stereoscopic driver? If so, what is the result?
If the behaviour is only with the new ALPHA (pre-beta) driver then you shouldn't blame the hardware.
Sorry for ranting.. I know you are just a messenger.. But if you happen to talk to the king, tell him lot's of his royal subjects feeling like mushrooms at the moment.. You know covered with foul smelling stuff and living in darkness.. <grin>
If Nvidia would make the BETA Stereo drivers public.. May someone could help, or at min render a technical opinion!
Talk to Nvidia support for us, since they don't seem to take this group serious.
I have been patiently waiting for new drivers for months now. SPECIFICALLY I purchased a laptop with the 7800 GO GPU, and paid big money on release, because I wanted to use the Emagin OLED googles for a visualization project....
But alas, what to do... How did you get Nvidia to send you a copy? Is there some highspy secret handshake or something?
Regarding your artifacting issue; In 3D stereo (if I understand correctly), there is for sure a different memory access pattern due to the buffering. If you improperly draw in the buffers while they are being displayed, then probably you could experience flicker or artifacts.
If this was the case, then you would expect the trouble to get worse as the frame rate went up. So a faster machine (OC'd) could pump out more frames so maybe more troubles.
Have you tried to downgrade to the older released Stereoscopic driver? If so, what is the result?
If the behaviour is only with the new ALPHA (pre-beta) driver then you shouldn't blame the hardware.
Sorry for ranting.. I know you are just a messenger.. But if you happen to talk to the king, tell him lot's of his royal subjects feeling like mushrooms at the moment.. You know covered with foul smelling stuff and living in darkness.. <grin>
First, let me thank you for your response - VERY INFORMATIVE! /smile2.gif' class='bbc_emoticon' alt=':))' /> /smile2.gif' class='bbc_emoticon' alt=':))' /> /smile2.gif' class='bbc_emoticon' alt=':))' />
I think you nailed the hammer on the head with your explanation.
I reverted to the 78.01 drivers, and I made some discoveries:
1. I can't be 100% certain, but I think there are fewer anomalies in Doom 3 than there are in the 82.12 beta. After walking around for 20 minutes on the first level in the demo, you can still catch the occassional flashing texture for an instant, but I think it is less than in the BETA. If I OC, then the textures are much more frequent and pronounced.
2. When I installed 78.01 the first time, I had to turn shadows off in Doom 3 (in advanced settings). For some reason, this time round, I'm able to keep them on and the shadows render perfectly. Before, I would get black shading all over the place - in all the wrong places.
3. When I upgraded back to 82.12, the shadow problem returned. I *THINK* the artifacts are more pronounced, but I'm not 100% sure.
4. In Battlefield 2, I still get a flicker at the top of the screen around the corner map regardless of which driver version I'm using.
SO - maybe you can help me out on this one. If you have the Doom demo with 78.01, can you walk around the first level and watch carefully to see if you see the occasional flashing texture. It's not something that sticks on the screen. It could be minutes between flashes. It's an instant flash of black on a wall panel or the floor.
If you have BF2, can you play for a few minutes and look at the corner map - the top section of the screen for that matter. Does it jitter once in awhile?
I've been thinking about your explanation for the buffers. Are you aware of any settings that would create a buffer wait state or delay - are there any buffer settings at all? Maybe some minor tweaking would fix this.
If you could duplicate my experience with 78.01 drivers, that will rule out my hardware.
:wub: :wub: :wub:
So - you want to know how I got my hands on the Beta?
Here's the punch line - I never actually asked for it.
When I got my 3D glasses, I was so impressed by the technology and the hard work that went into the drivers, I emailed NVIDIA to thank them.
As I see it, as well implemented the technology is, it is still very much a developing industry. There are probably a very small number of programmers working on new drivers.
I thanked them for their hard work, and asked regardless of when a driver is coming out, if they are still planning on supporting this fantastic technology.
Their kind response was to Email me the BETA. There was some minor discussion after that, but I'm afraid my door is closed as well until the next release is out.
That's it!
If this community really wants to secure this technology, I think more will be done by personally thanking NVIDIA's hard working employees for their existing support, making sure their bosses know how much we appreciate their hard work, and not bugging them for drivers that aren't ready. We can patiently wait for the release.
First, let me thank you for your response - VERY INFORMATIVE! /smile2.gif' class='bbc_emoticon' alt=':))' /> /smile2.gif' class='bbc_emoticon' alt=':))' /> /smile2.gif' class='bbc_emoticon' alt=':))' />
I think you nailed the hammer on the head with your explanation.
I reverted to the 78.01 drivers, and I made some discoveries:
1. I can't be 100% certain, but I think there are fewer anomalies in Doom 3 than there are in the 82.12 beta. After walking around for 20 minutes on the first level in the demo, you can still catch the occassional flashing texture for an instant, but I think it is less than in the BETA. If I OC, then the textures are much more frequent and pronounced.
2. When I installed 78.01 the first time, I had to turn shadows off in Doom 3 (in advanced settings). For some reason, this time round, I'm able to keep them on and the shadows render perfectly. Before, I would get black shading all over the place - in all the wrong places.
3. When I upgraded back to 82.12, the shadow problem returned. I *THINK* the artifacts are more pronounced, but I'm not 100% sure.
4. In Battlefield 2, I still get a flicker at the top of the screen around the corner map regardless of which driver version I'm using.
SO - maybe you can help me out on this one. If you have the Doom demo with 78.01, can you walk around the first level and watch carefully to see if you see the occasional flashing texture. It's not something that sticks on the screen. It could be minutes between flashes. It's an instant flash of black on a wall panel or the floor.
If you have BF2, can you play for a few minutes and look at the corner map - the top section of the screen for that matter. Does it jitter once in awhile?
I've been thinking about your explanation for the buffers. Are you aware of any settings that would create a buffer wait state or delay - are there any buffer settings at all? Maybe some minor tweaking would fix this.
If you could duplicate my experience with 78.01 drivers, that will rule out my hardware.
:wub: :wub: :wub:
So - you want to know how I got my hands on the Beta?
Here's the punch line - I never actually asked for it.
When I got my 3D glasses, I was so impressed by the technology and the hard work that went into the drivers, I emailed NVIDIA to thank them.
As I see it, as well implemented the technology is, it is still very much a developing industry. There are probably a very small number of programmers working on new drivers.
I thanked them for their hard work, and asked regardless of when a driver is coming out, if they are still planning on supporting this fantastic technology.
Their kind response was to Email me the BETA. There was some minor discussion after that, but I'm afraid my door is closed as well until the next release is out.
That's it!
If this community really wants to secure this technology, I think more will be done by personally thanking NVIDIA's hard working employees for their existing support, making sure their bosses know how much we appreciate their hard work, and not bugging them for drivers that aren't ready. We can patiently wait for the release.
Chopper,
You realize that this is exactly how beta drivers are supposed to be leaked, right? One person gets the driver and uploads it to a webisite (such as guru3d, tweaksrus, or any other site) and suddenly lots of people are happy to test out the drivers and provide feedback on these forums. Nvidia is then off the hook if the drivers suck, because technically they didnt release them.
I guess I am just spoiled because I am used to getting new beta drivers every week to try out... (you know the 83.90 drivers released? How I wish I could try them out) but ever since I got my 3d glasses I am stuck with the 3d drivers. .. and the endless lack of updates.
All I'm saying, is unless you agreed to an contract, you should be fine in leaking these drivers. And if you DID sign a contract, you probably already broke it by talking about them.
You realize that this is exactly how beta drivers are supposed to be leaked, right? One person gets the driver and uploads it to a webisite (such as guru3d, tweaksrus, or any other site) and suddenly lots of people are happy to test out the drivers and provide feedback on these forums. Nvidia is then off the hook if the drivers suck, because technically they didnt release them.
I guess I am just spoiled because I am used to getting new beta drivers every week to try out... (you know the 83.90 drivers released? How I wish I could try them out) but ever since I got my 3d glasses I am stuck with the 3d drivers. .. and the endless lack of updates.
All I'm saying, is unless you agreed to an contract, you should be fine in leaking these drivers. And if you DID sign a contract, you probably already broke it by talking about them.
Something doesn't make sense to me. If I'm getting artifacts in Stereo 3d, should I not be getting similar or at least SOME artifacts in traditional mode?
I ran some tests today with my 6800GS PCIE 82.12 BETA drivers in traditional 3D mode, and I haven't had any problems.
Doom 3, Battlefield 2, Fear...no problem.
More than that, the tests were done OCd to 590Mhz core, 1100Mhz memory.
Yet in stereo 3d, in stock speed mode (425Mhz core, 1000Mhz memory), I am getting occasional artifacts in Doom 3. I didn't notice it before, but I am getting some strange flicker in Battlefield 2 as well (around the corner circle map).
I also tried an underclock of 400Mhz, 900Mhz memory - same thing.
I remind myself that I have the 82.12 Stereo BETA, but the system is a lot more stable without the OC than it is with - but that doesn't remove ALL the artifacts or strange behaviour (I'd say 3% - 5% remain) in Stereo 3d.
The good news is I got the go ahead from my retailer to RMA the videocard, but as it will take a week and a half to get a working card back, I'd like to be sure I'm following the right path.
Do you think the drivers impact how video memory is accessed? Has anyone else had an experience like this?
Please review the attached pictures in my previous Emails to see what my artifacts look like.
Any other ideas on how I can be sure this is a hardware problem?
Thanks in advance,
Chopper :wacko: :wacko: :wacko:
Something doesn't make sense to me. If I'm getting artifacts in Stereo 3d, should I not be getting similar or at least SOME artifacts in traditional mode?
I ran some tests today with my 6800GS PCIE 82.12 BETA drivers in traditional 3D mode, and I haven't had any problems.
Doom 3, Battlefield 2, Fear...no problem.
More than that, the tests were done OCd to 590Mhz core, 1100Mhz memory.
Yet in stereo 3d, in stock speed mode (425Mhz core, 1000Mhz memory), I am getting occasional artifacts in Doom 3. I didn't notice it before, but I am getting some strange flicker in Battlefield 2 as well (around the corner circle map).
I also tried an underclock of 400Mhz, 900Mhz memory - same thing.
I remind myself that I have the 82.12 Stereo BETA, but the system is a lot more stable without the OC than it is with - but that doesn't remove ALL the artifacts or strange behaviour (I'd say 3% - 5% remain) in Stereo 3d.
The good news is I got the go ahead from my retailer to RMA the videocard, but as it will take a week and a half to get a working card back, I'd like to be sure I'm following the right path.
Do you think the drivers impact how video memory is accessed? Has anyone else had an experience like this?
Please review the attached pictures in my previous Emails to see what my artifacts look like.
Any other ideas on how I can be sure this is a hardware problem?
Thanks in advance,
Chopper :wacko: :wacko: :wacko:
If Nvidia would make the BETA Stereo drivers public.. May someone could help, or at min render a technical opinion!
Talk to Nvidia support for us, since they don't seem to take this group serious.
I have been patiently waiting for new drivers for months now. SPECIFICALLY I purchased a laptop with the 7800 GO GPU, and paid big money on release, because I wanted to use the Emagin OLED googles for a visualization project....
But alas, what to do... How did you get Nvidia to send you a copy? Is there some highspy secret handshake or something?
Regarding your artifacting issue; In 3D stereo (if I understand correctly), there is for sure a different memory access pattern due to the buffering. If you improperly draw in the buffers while they are being displayed, then probably you could experience flicker or artifacts.
If this was the case, then you would expect the trouble to get worse as the frame rate went up. So a faster machine (OC'd) could pump out more frames so maybe more troubles.
Have you tried to downgrade to the older released Stereoscopic driver? If so, what is the result?
If the behaviour is only with the new ALPHA (pre-beta) driver then you shouldn't blame the hardware.
Sorry for ranting.. I know you are just a messenger.. But if you happen to talk to the king, tell him lot's of his royal subjects feeling like mushrooms at the moment.. You know covered with foul smelling stuff and living in darkness.. <grin>
Chris Aiken
President
AikenSoft Inc
If Nvidia would make the BETA Stereo drivers public.. May someone could help, or at min render a technical opinion!
Talk to Nvidia support for us, since they don't seem to take this group serious.
I have been patiently waiting for new drivers for months now. SPECIFICALLY I purchased a laptop with the 7800 GO GPU, and paid big money on release, because I wanted to use the Emagin OLED googles for a visualization project....
But alas, what to do... How did you get Nvidia to send you a copy? Is there some highspy secret handshake or something?
Regarding your artifacting issue; In 3D stereo (if I understand correctly), there is for sure a different memory access pattern due to the buffering. If you improperly draw in the buffers while they are being displayed, then probably you could experience flicker or artifacts.
If this was the case, then you would expect the trouble to get worse as the frame rate went up. So a faster machine (OC'd) could pump out more frames so maybe more troubles.
Have you tried to downgrade to the older released Stereoscopic driver? If so, what is the result?
If the behaviour is only with the new ALPHA (pre-beta) driver then you shouldn't blame the hardware.
Sorry for ranting.. I know you are just a messenger.. But if you happen to talk to the king, tell him lot's of his royal subjects feeling like mushrooms at the moment.. You know covered with foul smelling stuff and living in darkness.. <grin>
Chris Aiken
President
AikenSoft Inc
I think you nailed the hammer on the head with your explanation.
I reverted to the 78.01 drivers, and I made some discoveries:
1. I can't be 100% certain, but I think there are fewer anomalies in Doom 3 than there are in the 82.12 beta. After walking around for 20 minutes on the first level in the demo, you can still catch the occassional flashing texture for an instant, but I think it is less than in the BETA. If I OC, then the textures are much more frequent and pronounced.
2. When I installed 78.01 the first time, I had to turn shadows off in Doom 3 (in advanced settings). For some reason, this time round, I'm able to keep them on and the shadows render perfectly. Before, I would get black shading all over the place - in all the wrong places.
3. When I upgraded back to 82.12, the shadow problem returned. I *THINK* the artifacts are more pronounced, but I'm not 100% sure.
4. In Battlefield 2, I still get a flicker at the top of the screen around the corner map regardless of which driver version I'm using.
SO - maybe you can help me out on this one. If you have the Doom demo with 78.01, can you walk around the first level and watch carefully to see if you see the occasional flashing texture. It's not something that sticks on the screen. It could be minutes between flashes. It's an instant flash of black on a wall panel or the floor.
If you have BF2, can you play for a few minutes and look at the corner map - the top section of the screen for that matter. Does it jitter once in awhile?
I've been thinking about your explanation for the buffers. Are you aware of any settings that would create a buffer wait state or delay - are there any buffer settings at all? Maybe some minor tweaking would fix this.
If you could duplicate my experience with 78.01 drivers, that will rule out my hardware.
:wub: :wub: :wub:
So - you want to know how I got my hands on the Beta?
Here's the punch line - I never actually asked for it.
When I got my 3D glasses, I was so impressed by the technology and the hard work that went into the drivers, I emailed NVIDIA to thank them.
As I see it, as well implemented the technology is, it is still very much a developing industry. There are probably a very small number of programmers working on new drivers.
I thanked them for their hard work, and asked regardless of when a driver is coming out, if they are still planning on supporting this fantastic technology.
Their kind response was to Email me the BETA. There was some minor discussion after that, but I'm afraid my door is closed as well until the next release is out.
That's it!
If this community really wants to secure this technology, I think more will be done by personally thanking NVIDIA's hard working employees for their existing support, making sure their bosses know how much we appreciate their hard work, and not bugging them for drivers that aren't ready. We can patiently wait for the release.
Now I had my rant too! :lol:
Regards,
Chopper
I think you nailed the hammer on the head with your explanation.
I reverted to the 78.01 drivers, and I made some discoveries:
1. I can't be 100% certain, but I think there are fewer anomalies in Doom 3 than there are in the 82.12 beta. After walking around for 20 minutes on the first level in the demo, you can still catch the occassional flashing texture for an instant, but I think it is less than in the BETA. If I OC, then the textures are much more frequent and pronounced.
2. When I installed 78.01 the first time, I had to turn shadows off in Doom 3 (in advanced settings). For some reason, this time round, I'm able to keep them on and the shadows render perfectly. Before, I would get black shading all over the place - in all the wrong places.
3. When I upgraded back to 82.12, the shadow problem returned. I *THINK* the artifacts are more pronounced, but I'm not 100% sure.
4. In Battlefield 2, I still get a flicker at the top of the screen around the corner map regardless of which driver version I'm using.
SO - maybe you can help me out on this one. If you have the Doom demo with 78.01, can you walk around the first level and watch carefully to see if you see the occasional flashing texture. It's not something that sticks on the screen. It could be minutes between flashes. It's an instant flash of black on a wall panel or the floor.
If you have BF2, can you play for a few minutes and look at the corner map - the top section of the screen for that matter. Does it jitter once in awhile?
I've been thinking about your explanation for the buffers. Are you aware of any settings that would create a buffer wait state or delay - are there any buffer settings at all? Maybe some minor tweaking would fix this.
If you could duplicate my experience with 78.01 drivers, that will rule out my hardware.
:wub: :wub: :wub:
So - you want to know how I got my hands on the Beta?
Here's the punch line - I never actually asked for it.
When I got my 3D glasses, I was so impressed by the technology and the hard work that went into the drivers, I emailed NVIDIA to thank them.
As I see it, as well implemented the technology is, it is still very much a developing industry. There are probably a very small number of programmers working on new drivers.
I thanked them for their hard work, and asked regardless of when a driver is coming out, if they are still planning on supporting this fantastic technology.
Their kind response was to Email me the BETA. There was some minor discussion after that, but I'm afraid my door is closed as well until the next release is out.
That's it!
If this community really wants to secure this technology, I think more will be done by personally thanking NVIDIA's hard working employees for their existing support, making sure their bosses know how much we appreciate their hard work, and not bugging them for drivers that aren't ready. We can patiently wait for the release.
Now I had my rant too! :lol:
Regards,
Chopper
You realize that this is exactly how beta drivers are supposed to be leaked, right? One person gets the driver and uploads it to a webisite (such as guru3d, tweaksrus, or any other site) and suddenly lots of people are happy to test out the drivers and provide feedback on these forums. Nvidia is then off the hook if the drivers suck, because technically they didnt release them.
I guess I am just spoiled because I am used to getting new beta drivers every week to try out... (you know the 83.90 drivers released? How I wish I could try them out) but ever since I got my 3d glasses I am stuck with the 3d drivers. .. and the endless lack of updates.
All I'm saying, is unless you agreed to an contract, you should be fine in leaking these drivers. And if you DID sign a contract, you probably already broke it by talking about them.
Just PM one person to get the ball rolling.
You realize that this is exactly how beta drivers are supposed to be leaked, right? One person gets the driver and uploads it to a webisite (such as guru3d, tweaksrus, or any other site) and suddenly lots of people are happy to test out the drivers and provide feedback on these forums. Nvidia is then off the hook if the drivers suck, because technically they didnt release them.
I guess I am just spoiled because I am used to getting new beta drivers every week to try out... (you know the 83.90 drivers released? How I wish I could try them out) but ever since I got my 3d glasses I am stuck with the 3d drivers. .. and the endless lack of updates.
All I'm saying, is unless you agreed to an contract, you should be fine in leaking these drivers. And if you DID sign a contract, you probably already broke it by talking about them.
Just PM one person to get the ball rolling.