Buy Now, Buy What, or wait? Upgrading current 3D setting, and confused
Okay, my first post, but a LOOOOOOONG time NVIDIA user! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
My current setup is as follows:
Viewsonic 3D Monitor
Secondary NON-3D Viewsonic Monitor (for Teamspeak, etc.)
Nvidia 3D Vision
NVidia 295GTX
Intel Core 2 Quad Q9300
Windows 7, 64 Ultimate
I want to go to about a 42" LCD or LED:LCD TV with 1080P/1920x1200 (or larger if the prices are negligible)
I want the system to be able to play BLURAY 3D, 3D Gaming, and act as a monitor.
I'm willing to get rid of the 3D Viewsonic, but if there's an advantage coming later for a secondary monitor also in 3D, I'll hold on to it.
So what I'm looking to know is what I should be looking for in my quest, I know HDMI 1.4, but I don't know where to find the "checkerboard" ability that is often mentioned.
Also, I'd like to alternate between the NVIDIA glasses, if necessary, and the Monitor's Glasses, if superior.
Thanks for any advice in advance, and I'm sorry I took so long to join the forum! I never really had any problems I couldn't resolve with your wonderful user support.
I want to go to about a 42" LCD or LED:LCD TV with 1080P/1920x1200 (or larger if the prices are negligible)
I want the system to be able to play BLURAY 3D, 3D Gaming, and act as a monitor.
I'm willing to get rid of the 3D Viewsonic, but if there's an advantage coming later for a secondary monitor also in 3D, I'll hold on to it.
So what I'm looking to know is what I should be looking for in my quest, I know HDMI 1.4, but I don't know where to find the "checkerboard" ability that is often mentioned.
Also, I'd like to alternate between the NVIDIA glasses, if necessary, and the Monitor's Glasses, if superior.
Thanks for any advice in advance, and I'm sorry I took so long to join the forum! I never really had any problems I couldn't resolve with your wonderful user support.
What you want does not exist. The best you can do right now is one of the 3D enabled 1080p monitors in the 23/24 inch class. Conversely, you could go for size with a 3D projector if you are willing to deal with 720p. Large LCD screens taking 120Hz 1080p signals over dual link DVI don't exist yet for some unknown reason. A traditional TV doing 3D over HDMI (which is single link) will force you to choose from a 720p @ 60fps mode and a 1080p @ 24fps mode.
The checkerboard 3D is what some some of the 1080p DLP TVs (i.e. Mitsubishi's)are using to get around the HDMI bandwidth limitation. They show you every other pixel of the 1080p picture at 60fps. So there is still effective resolution loss here.
What you want does not exist. The best you can do right now is one of the 3D enabled 1080p monitors in the 23/24 inch class. Conversely, you could go for size with a 3D projector if you are willing to deal with 720p. Large LCD screens taking 120Hz 1080p signals over dual link DVI don't exist yet for some unknown reason. A traditional TV doing 3D over HDMI (which is single link) will force you to choose from a 720p @ 60fps mode and a 1080p @ 24fps mode.
The checkerboard 3D is what some some of the 1080p DLP TVs (i.e. Mitsubishi's)are using to get around the HDMI bandwidth limitation. They show you every other pixel of the 1080p picture at 60fps. So there is still effective resolution loss here.
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
Definitely get a 2010 3D Ready Samsung LED or plasma. Samsung, along with LG and Mits are the only brands that offer checkerboard. Unfortunately, the entire industry took a big step backwards by going from desirable HDMI1.3 to undesirable HDMI1.4. The difference is that HDMI1.3 auto switches to 1920x1080 checkerboard, HDMI1.4 auto switches to ugly, scaled, 1280x720 framepacked. You DO NOT want to 3D game at 720P on a 1920x1080 display. That's the beauty of 1920x1080 checkerboard, it allows native resolution. Before I understood this issue, I bought a Sony 55" LED. After finding out that I was doomed to the horror of gaming at 720P, I ditched the Sony for a Samsung, best move I ever made.
Problem is, Nvidia boobey trapped their drivers to block checkerboard access if you have HDMI1.4 inputs, even if you have a checkerboard capable HDTV. But there are ways to disarm the boobey trap, one software hack, one hardware hack, thereby gaining access to checkerboard IF you have a checkerboard HDTV, like the Samsungs. The LGs and Mits should also work, but they have not been tested with these hacks.
You have no glasses choice, the nvidia glasses don't work with any of the 2010 HDTVs (i.e. HDMI1.4). But you must plug the nvidia emitter into your computer via the USB cable even though the emitter is not used. The emitter amounts to a "proof of purchase", it just has to be detected by the 3D Vision software. So you'll be using strictly the HDTVs emitter and the HDTVs glasses. See other threads in this sections for details on the two hacks.
Definitely get a 2010 3D Ready Samsung LED or plasma. Samsung, along with LG and Mits are the only brands that offer checkerboard. Unfortunately, the entire industry took a big step backwards by going from desirable HDMI1.3 to undesirable HDMI1.4. The difference is that HDMI1.3 auto switches to 1920x1080 checkerboard, HDMI1.4 auto switches to ugly, scaled, 1280x720 framepacked. You DO NOT want to 3D game at 720P on a 1920x1080 display. That's the beauty of 1920x1080 checkerboard, it allows native resolution. Before I understood this issue, I bought a Sony 55" LED. After finding out that I was doomed to the horror of gaming at 720P, I ditched the Sony for a Samsung, best move I ever made.
Problem is, Nvidia boobey trapped their drivers to block checkerboard access if you have HDMI1.4 inputs, even if you have a checkerboard capable HDTV. But there are ways to disarm the boobey trap, one software hack, one hardware hack, thereby gaining access to checkerboard IF you have a checkerboard HDTV, like the Samsungs. The LGs and Mits should also work, but they have not been tested with these hacks.
You have no glasses choice, the nvidia glasses don't work with any of the 2010 HDTVs (i.e. HDMI1.4). But you must plug the nvidia emitter into your computer via the USB cable even though the emitter is not used. The emitter amounts to a "proof of purchase", it just has to be detected by the 3D Vision software. So you'll be using strictly the HDTVs emitter and the HDTVs glasses. See other threads in this sections for details on the two hacks.
Redline, I guess you're position is that I could get the samsung (as Roller suggests), but that I wouldn't be able to use a decent resolution of more than 24 FPS in game...
Roller, If a monitor had a DVI connector, would that bypass the "boobey trap?" Then if it did, does one exist, would be the next question.
Do I need to run a DUAL graphics card in both of your situations?
Redline, I guess you're position is that I could get the samsung (as Roller suggests), but that I wouldn't be able to use a decent resolution of more than 24 FPS in game...
Roller, If a monitor had a DVI connector, would that bypass the "boobey trap?" Then if it did, does one exist, would be the next question.
Do I need to run a DUAL graphics card in both of your situations?
I'm sure glad I've caught all this info on the forums in the last couple of days. I was just about to buy a 3d tv with tax return money. Now I'll have to decide whether it's worth the hassle just to have a larger screen. False advertising if you ask me.
The driver mod sounds easy enough, I'll have to take another look and running to Radio Shack to buy hardware too. I don't know sounds like a hassle.
I'm sure glad I've caught all this info on the forums in the last couple of days. I was just about to buy a 3d tv with tax return money. Now I'll have to decide whether it's worth the hassle just to have a larger screen. False advertising if you ask me.
The driver mod sounds easy enough, I'll have to take another look and running to Radio Shack to buy hardware too. I don't know sounds like a hassle.
[quote name='mammoman' date='28 January 2011 - 01:11 PM' timestamp='1296245470' post='1185192']
Now I'll have to decide whether it's worth the hassle just to have a larger screen.[/quote]
With 3D gaming, the screen size is EVERYTHING.
[quote]The driver mod sounds easy enough, I'll have to take another look and running to Radio Shack to buy hardware too. I don't know sounds like a hassle.
[/quote]
A hassle yes, but it need be done only once. It really isn't difficult cause there's only 6 components.
[quote name='pcgumshoe' date='28 January 2011 - 02:04 PM' timestamp='1296245051' post='1185188']
Thanks so much for the responses...
Redline, I guess you're position is that I could get the samsung (as Roller suggests), but that I wouldn't be able to use a decent resolution of more than 24 FPS in game...
Roller, If a monitor had a DVI connector, would that bypass the "boobey trap?" Then if it did, does one exist, would be the next question.
Do I need to run a DUAL graphics card in both of your situations?
[/quote]
Yes, that is basically my position. The monitor would need to have a dual-link DVI connection and processing capable of taking in the 1080p 120Hz data. I'm almost certain no TVs have this yet, only the "3D Ready" monitors.
You do not need to run dual graphics cards. Dual-link simply refers to the cable having more bandwidth.
The wikipedia articles on DVI and HDMI are useful. Notice single link DVI is limited to 1920x1200@60Hz, but dual link is only limited by the "copper barrier." Which is to say much higher than single link, but currently not enough, for example, to run 2560x1600@120Hz.
http://en.wikipedia.org/wiki/Digital_Visual_Interface
In the HDMI article, take a look at the version comparison. Note that even the most recent standard, 1.4, is not capable of 3D at 1080p 120Hz (60fps):
http://en.wikipedia.org/wiki/Hdmi#Version_comparison
HDMI is effectively useless, but dual-link DVI has the bandwidth we're looking for and display port has the capability for more (even 2560x1600@120Hz). So we're just waiting for the display manufacturers to make TVs that will run at these resolutions and input frequencies.
[quote name='pcgumshoe' date='28 January 2011 - 02:04 PM' timestamp='1296245051' post='1185188']
Thanks so much for the responses...
Redline, I guess you're position is that I could get the samsung (as Roller suggests), but that I wouldn't be able to use a decent resolution of more than 24 FPS in game...
Roller, If a monitor had a DVI connector, would that bypass the "boobey trap?" Then if it did, does one exist, would be the next question.
Do I need to run a DUAL graphics card in both of your situations?
Yes, that is basically my position. The monitor would need to have a dual-link DVI connection and processing capable of taking in the 1080p 120Hz data. I'm almost certain no TVs have this yet, only the "3D Ready" monitors.
You do not need to run dual graphics cards. Dual-link simply refers to the cable having more bandwidth.
The wikipedia articles on DVI and HDMI are useful. Notice single link DVI is limited to 1920x1200@60Hz, but dual link is only limited by the "copper barrier." Which is to say much higher than single link, but currently not enough, for example, to run 2560x1600@120Hz.
HDMI is effectively useless, but dual-link DVI has the bandwidth we're looking for and display port has the capability for more (even 2560x1600@120Hz). So we're just waiting for the display manufacturers to make TVs that will run at these resolutions and input frequencies.
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
[quote name='FormulaRedline' date='31 January 2011 - 09:41 AM' timestamp='1296492081' post='1186662']
HDMI is effectively useless, ..... So we're just waiting for the display manufacturers to make TVs that will run at these resolutions and input frequencies.
[/quote]
You may as well wait for hell to freeze over, HDTVs makers have sworn to never offer dual link on any future TVs. 1920x1080 checkerboard is the best we'll ever have for 3D gaming.
[quote name='FormulaRedline' date='31 January 2011 - 09:41 AM' timestamp='1296492081' post='1186662']
HDMI is effectively useless, ..... So we're just waiting for the display manufacturers to make TVs that will run at these resolutions and input frequencies.
You may as well wait for hell to freeze over, HDTVs makers have sworn to never offer dual link on any future TVs. 1920x1080 checkerboard is the best we'll ever have for 3D gaming.
I would say FOV is everything. It is not so much the size of the screen as how much of your view it fills. Though I have to say, playing on a huge projected 3D image is awesome.
I have a Acer H5360 projector and love it. Enabling AA, I am totally fine with 720p. I would rather play in 720p on the big screen than 1080p on a monitor. As a bonus, most games run great in 720p with my GTX 570. For me, I need at least 40fps to be comfortable playing.
I would say FOV is everything. It is not so much the size of the screen as how much of your view it fills. Though I have to say, playing on a huge projected 3D image is awesome.
I have a Acer H5360 projector and love it. Enabling AA, I am totally fine with 720p. I would rather play in 720p on the big screen than 1080p on a monitor. As a bonus, most games run great in 720p with my GTX 570. For me, I need at least 40fps to be comfortable playing.
I can't see any reason for TV manufacturers to upgrade their inputs just for 3D gaming, it's too small a market.
Sony might if they decide stereo 3D is a big play on their next console, but that's likely 4+ years away.
I also tend to agree that FOV is everything, and more specifically horizontal FOV, which is why 3D surround is really stellar (when it works).
I've been 50/50 on 3D projectors, I don't like the current tradeoffs and my media room isn't really set up for gaming, but if you do have somewhere with good light control you can set up for projection gaming I can imagine in 3D it's pretty stellar even at 720P.
I can't see any reason for TV manufacturers to upgrade their inputs just for 3D gaming, it's too small a market.
Sony might if they decide stereo 3D is a big play on their next console, but that's likely 4+ years away.
I also tend to agree that FOV is everything, and more specifically horizontal FOV, which is why 3D surround is really stellar (when it works).
I've been 50/50 on 3D projectors, I don't like the current tradeoffs and my media room isn't really set up for gaming, but if you do have somewhere with good light control you can set up for projection gaming I can imagine in 3D it's pretty stellar even at 720P.
[quote name='rmccle' date='31 January 2011 - 01:04 PM' timestamp='1296504273' post='1186744']
I would say FOV is everything. It is not so much the size of the screen as how much of your view it fills. [/quote]
This is logical, but wrong. For a given field of view, a big screen is far more emersive than a small screen.
[quote] Though I have to say, playing on a huge projected 3D image is awesome.[/quote]
Right exactly my point. Say your FP gives a 44 degree fov at your referenced viewing distance. Now, image you're gaming on a 8 inch screen, and it's six inches away giving the same 44 degree fov. Which do you think is more emersive? Which gives you a better gaming experience? If fov was "everything" as you say, the two experiences would be indistinguishable cause the fov is identical.
[quote]I have a Acer H5360 projector and love it. Enabling AA, I am totally fine with 720p.[/quote]
Right, because 720P is native resolution. 720P on a 1920x1080 screen is ugly because of non-native scaling.
[quote name='rmccle' date='31 January 2011 - 01:04 PM' timestamp='1296504273' post='1186744']
I would say FOV is everything. It is not so much the size of the screen as how much of your view it fills.
This is logical, but wrong. For a given field of view, a big screen is far more emersive than a small screen.
Though I have to say, playing on a huge projected 3D image is awesome.
Right exactly my point. Say your FP gives a 44 degree fov at your referenced viewing distance. Now, image you're gaming on a 8 inch screen, and it's six inches away giving the same 44 degree fov. Which do you think is more emersive? Which gives you a better gaming experience? If fov was "everything" as you say, the two experiences would be indistinguishable cause the fov is identical.
I have a Acer H5360 projector and love it. Enabling AA, I am totally fine with 720p.
Right, because 720P is native resolution. 720P on a 1920x1080 screen is ugly because of non-native scaling.
720P on a 80 is so much better then 1080 on 40" IMO. Plus the added perk of at least 10 FPS (in most cases) I have poor vision and that 10 FPS make a huge deal for me.
720P on a 80 is so much better then 1080 on 40" IMO. Plus the added perk of at least 10 FPS (in most cases) I have poor vision and that 10 FPS make a huge deal for me.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote name='roller11' date='31 January 2011 - 07:47 PM' timestamp='1296524836' post='1186942']If fov was "everything" as you say, the two experiences would be indistinguishable cause the fov is identical.[/quote]
They would be indistinguishable for a single eye, with a lens to correct for focus depth. This is how Virtual Reality helmets/glasses work.
[quote name='roller11' date='31 January 2011 - 07:47 PM' timestamp='1296524836' post='1186942']If fov was "everything" as you say, the two experiences would be indistinguishable cause the fov is identical.
They would be indistinguishable for a single eye, with a lens to correct for focus depth. This is how Virtual Reality helmets/glasses work.
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
My current setup is as follows:
Viewsonic 3D Monitor
Secondary NON-3D Viewsonic Monitor (for Teamspeak, etc.)
Nvidia 3D Vision
NVidia 295GTX
Intel Core 2 Quad Q9300
Windows 7, 64 Ultimate
I want to go to about a 42" LCD or LED:LCD TV with 1080P/1920x1200 (or larger if the prices are negligible)
I want the system to be able to play BLURAY 3D, 3D Gaming, and act as a monitor.
I'm willing to get rid of the 3D Viewsonic, but if there's an advantage coming later for a secondary monitor also in 3D, I'll hold on to it.
So what I'm looking to know is what I should be looking for in my quest, I know HDMI 1.4, but I don't know where to find the "checkerboard" ability that is often mentioned.
Also, I'd like to alternate between the NVIDIA glasses, if necessary, and the Monitor's Glasses, if superior.
Thanks for any advice in advance, and I'm sorry I took so long to join the forum! I never really had any problems I couldn't resolve with your wonderful user support.
PCGUMSHOE
My current setup is as follows:
Viewsonic 3D Monitor
Secondary NON-3D Viewsonic Monitor (for Teamspeak, etc.)
Nvidia 3D Vision
NVidia 295GTX
Intel Core 2 Quad Q9300
Windows 7, 64 Ultimate
I want to go to about a 42" LCD or LED:LCD TV with 1080P/1920x1200 (or larger if the prices are negligible)
I want the system to be able to play BLURAY 3D, 3D Gaming, and act as a monitor.
I'm willing to get rid of the 3D Viewsonic, but if there's an advantage coming later for a secondary monitor also in 3D, I'll hold on to it.
So what I'm looking to know is what I should be looking for in my quest, I know HDMI 1.4, but I don't know where to find the "checkerboard" ability that is often mentioned.
Also, I'd like to alternate between the NVIDIA glasses, if necessary, and the Monitor's Glasses, if superior.
Thanks for any advice in advance, and I'm sorry I took so long to join the forum! I never really had any problems I couldn't resolve with your wonderful user support.
PCGUMSHOE
The checkerboard 3D is what some some of the 1080p DLP TVs (i.e. Mitsubishi's)are using to get around the HDMI bandwidth limitation. They show you every other pixel of the 1080p picture at 60fps. So there is still effective resolution loss here.
The checkerboard 3D is what some some of the 1080p DLP TVs (i.e. Mitsubishi's)are using to get around the HDMI bandwidth limitation. They show you every other pixel of the 1080p picture at 60fps. So there is still effective resolution loss here.
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
Problem is, Nvidia boobey trapped their drivers to block checkerboard access if you have HDMI1.4 inputs, even if you have a checkerboard capable HDTV. But there are ways to disarm the boobey trap, one software hack, one hardware hack, thereby gaining access to checkerboard IF you have a checkerboard HDTV, like the Samsungs. The LGs and Mits should also work, but they have not been tested with these hacks.
You have no glasses choice, the nvidia glasses don't work with any of the 2010 HDTVs (i.e. HDMI1.4). But you must plug the nvidia emitter into your computer via the USB cable even though the emitter is not used. The emitter amounts to a "proof of purchase", it just has to be detected by the 3D Vision software. So you'll be using strictly the HDTVs emitter and the HDTVs glasses. See other threads in this sections for details on the two hacks.
Problem is, Nvidia boobey trapped their drivers to block checkerboard access if you have HDMI1.4 inputs, even if you have a checkerboard capable HDTV. But there are ways to disarm the boobey trap, one software hack, one hardware hack, thereby gaining access to checkerboard IF you have a checkerboard HDTV, like the Samsungs. The LGs and Mits should also work, but they have not been tested with these hacks.
You have no glasses choice, the nvidia glasses don't work with any of the 2010 HDTVs (i.e. HDMI1.4). But you must plug the nvidia emitter into your computer via the USB cable even though the emitter is not used. The emitter amounts to a "proof of purchase", it just has to be detected by the 3D Vision software. So you'll be using strictly the HDTVs emitter and the HDTVs glasses. See other threads in this sections for details on the two hacks.
Redline, I guess you're position is that I could get the samsung (as Roller suggests), but that I wouldn't be able to use a decent resolution of more than 24 FPS in game...
Roller, If a monitor had a DVI connector, would that bypass the "boobey trap?" Then if it did, does one exist, would be the next question.
Do I need to run a DUAL graphics card in both of your situations?
Redline, I guess you're position is that I could get the samsung (as Roller suggests), but that I wouldn't be able to use a decent resolution of more than 24 FPS in game...
Roller, If a monitor had a DVI connector, would that bypass the "boobey trap?" Then if it did, does one exist, would be the next question.
Do I need to run a DUAL graphics card in both of your situations?
The driver mod sounds easy enough, I'll have to take another look and running to Radio Shack to buy hardware too. I don't know sounds like a hassle.
The driver mod sounds easy enough, I'll have to take another look and running to Radio Shack to buy hardware too. I don't know sounds like a hassle.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Now I'll have to decide whether it's worth the hassle just to have a larger screen.[/quote]
With 3D gaming, the screen size is EVERYTHING.
[quote]The driver mod sounds easy enough, I'll have to take another look and running to Radio Shack to buy hardware too. I don't know sounds like a hassle.
[/quote]
A hassle yes, but it need be done only once. It really isn't difficult cause there's only 6 components.
Now I'll have to decide whether it's worth the hassle just to have a larger screen.
With 3D gaming, the screen size is EVERYTHING.
A hassle yes, but it need be done only once. It really isn't difficult cause there's only 6 components.
that's hogwash man, it's rather more important for 3d movies with minimal depth like Avatar.
You can change depth and viewing distance with games on the fly.
Also with a projector you can make use of smaller screen size to project ultra bright 3d.
These rebadged TV's are obsolete, not 720p.
that's hogwash man, it's rather more important for 3d movies with minimal depth like Avatar.
You can change depth and viewing distance with games on the fly.
Also with a projector you can make use of smaller screen size to project ultra bright 3d.
These rebadged TV's are obsolete, not 720p.
Thanks so much for the responses...
Redline, I guess you're position is that I could get the samsung (as Roller suggests), but that I wouldn't be able to use a decent resolution of more than 24 FPS in game...
Roller, If a monitor had a DVI connector, would that bypass the "boobey trap?" Then if it did, does one exist, would be the next question.
Do I need to run a DUAL graphics card in both of your situations?
[/quote]
Yes, that is basically my position. The monitor would need to have a dual-link DVI connection and processing capable of taking in the 1080p 120Hz data. I'm almost certain no TVs have this yet, only the "3D Ready" monitors.
You do not need to run dual graphics cards. Dual-link simply refers to the cable having more bandwidth.
The wikipedia articles on DVI and HDMI are useful. Notice single link DVI is limited to 1920x1200@60Hz, but dual link is only limited by the "copper barrier." Which is to say much higher than single link, but currently not enough, for example, to run 2560x1600@120Hz.
http://en.wikipedia.org/wiki/Digital_Visual_Interface
In the HDMI article, take a look at the version comparison. Note that even the most recent standard, 1.4, is not capable of 3D at 1080p 120Hz (60fps):
http://en.wikipedia.org/wiki/Hdmi#Version_comparison
HDMI is effectively useless, but dual-link DVI has the bandwidth we're looking for and display port has the capability for more (even 2560x1600@120Hz). So we're just waiting for the display manufacturers to make TVs that will run at these resolutions and input frequencies.
Thanks so much for the responses...
Redline, I guess you're position is that I could get the samsung (as Roller suggests), but that I wouldn't be able to use a decent resolution of more than 24 FPS in game...
Roller, If a monitor had a DVI connector, would that bypass the "boobey trap?" Then if it did, does one exist, would be the next question.
Do I need to run a DUAL graphics card in both of your situations?
Yes, that is basically my position. The monitor would need to have a dual-link DVI connection and processing capable of taking in the 1080p 120Hz data. I'm almost certain no TVs have this yet, only the "3D Ready" monitors.
You do not need to run dual graphics cards. Dual-link simply refers to the cable having more bandwidth.
The wikipedia articles on DVI and HDMI are useful. Notice single link DVI is limited to 1920x1200@60Hz, but dual link is only limited by the "copper barrier." Which is to say much higher than single link, but currently not enough, for example, to run 2560x1600@120Hz.
http://en.wikipedia.org/wiki/Digital_Visual_Interface
In the HDMI article, take a look at the version comparison. Note that even the most recent standard, 1.4, is not capable of 3D at 1080p 120Hz (60fps):
http://en.wikipedia.org/wiki/Hdmi#Version_comparison
HDMI is effectively useless, but dual-link DVI has the bandwidth we're looking for and display port has the capability for more (even 2560x1600@120Hz). So we're just waiting for the display manufacturers to make TVs that will run at these resolutions and input frequencies.
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
HDMI is effectively useless, ..... So we're just waiting for the display manufacturers to make TVs that will run at these resolutions and input frequencies.
[/quote]
You may as well wait for hell to freeze over, HDTVs makers have sworn to never offer dual link on any future TVs. 1920x1080 checkerboard is the best we'll ever have for 3D gaming.
HDMI is effectively useless, ..... So we're just waiting for the display manufacturers to make TVs that will run at these resolutions and input frequencies.
You may as well wait for hell to freeze over, HDTVs makers have sworn to never offer dual link on any future TVs. 1920x1080 checkerboard is the best we'll ever have for 3D gaming.
I have a Acer H5360 projector and love it. Enabling AA, I am totally fine with 720p. I would rather play in 720p on the big screen than 1080p on a monitor. As a bonus, most games run great in 720p with my GTX 570. For me, I need at least 40fps to be comfortable playing.
Enjoy,
Ryan
I have a Acer H5360 projector and love it. Enabling AA, I am totally fine with 720p. I would rather play in 720p on the big screen than 1080p on a monitor. As a bonus, most games run great in 720p with my GTX 570. For me, I need at least 40fps to be comfortable playing.
Enjoy,
Ryan
Sony might if they decide stereo 3D is a big play on their next console, but that's likely 4+ years away.
I also tend to agree that FOV is everything, and more specifically horizontal FOV, which is why 3D surround is really stellar (when it works).
I've been 50/50 on 3D projectors, I don't like the current tradeoffs and my media room isn't really set up for gaming, but if you do have somewhere with good light control you can set up for projection gaming I can imagine in 3D it's pretty stellar even at 720P.
Sony might if they decide stereo 3D is a big play on their next console, but that's likely 4+ years away.
I also tend to agree that FOV is everything, and more specifically horizontal FOV, which is why 3D surround is really stellar (when it works).
I've been 50/50 on 3D projectors, I don't like the current tradeoffs and my media room isn't really set up for gaming, but if you do have somewhere with good light control you can set up for projection gaming I can imagine in 3D it's pretty stellar even at 720P.
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I would say FOV is everything. It is not so much the size of the screen as how much of your view it fills. [/quote]
This is logical, but wrong. For a given field of view, a big screen is far more emersive than a small screen.
[quote] Though I have to say, playing on a huge projected 3D image is awesome.[/quote]
Right exactly my point. Say your FP gives a 44 degree fov at your referenced viewing distance. Now, image you're gaming on a 8 inch screen, and it's six inches away giving the same 44 degree fov. Which do you think is more emersive? Which gives you a better gaming experience? If fov was "everything" as you say, the two experiences would be indistinguishable cause the fov is identical.
[quote]I have a Acer H5360 projector and love it. Enabling AA, I am totally fine with 720p.[/quote]
Right, because 720P is native resolution. 720P on a 1920x1080 screen is ugly because of non-native scaling.
I would say FOV is everything. It is not so much the size of the screen as how much of your view it fills.
This is logical, but wrong. For a given field of view, a big screen is far more emersive than a small screen.
Right exactly my point. Say your FP gives a 44 degree fov at your referenced viewing distance. Now, image you're gaming on a 8 inch screen, and it's six inches away giving the same 44 degree fov. Which do you think is more emersive? Which gives you a better gaming experience? If fov was "everything" as you say, the two experiences would be indistinguishable cause the fov is identical.
Right, because 720P is native resolution. 720P on a 1920x1080 screen is ugly because of non-native scaling.
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They would be indistinguishable for a single eye, with a lens to correct for focus depth. This is how Virtual Reality helmets/glasses work.
They would be indistinguishable for a single eye, with a lens to correct for focus depth. This is how Virtual Reality helmets/glasses work.
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