[quote="johnyz333"]Thanks Helifax for the fix, much appreciated as always
I keep crashing at startup also. Have disabled all overlays & still cant load- win 10[/quote]
Does it say why it crashes or is the generic "Need to close message??"
If you go in d3dx.ini file and set "calls=0" to "calls=1" it will generated a LOG.
Also set "debug=0" to "debug=1".
Can you post the info here? I will ask bo3b to look at it and see why this crash at star-up might appear.
johnyz333 said:Thanks Helifax for the fix, much appreciated as always
I keep crashing at startup also. Have disabled all overlays & still cant load- win 10
Does it say why it crashes or is the generic "Need to close message??"
If you go in d3dx.ini file and set "calls=0" to "calls=1" it will generated a LOG.
Also set "debug=0" to "debug=1".
Can you post the info here? I will ask bo3b to look at it and see why this crash at star-up might appear.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="johnyz333"]Thanks Helifax for the fix, much appreciated as always
I keep crashing at startup also. Have disabled all overlays & still cant load- win 10[/quote]
Does it say why it crashes or is the generic "Need to close message??"
If you go in d3dx.ini file and set "calls=0" to "calls=1" it will generated a LOG.
Also set "debug=0" to "debug=1".
Can you post the info here? I will ask bo3b to look at it and see why this crash at star-up might appear.[/quote]
Its just the generic program needs to close error
Thanks for all your hard work
Log below
D3D11 DLL starting init - v 1.2.9 - Sat Nov 21 23:38:18 2015
----------- d3dx.ini settings -----------
[Logging]
calls=1
[System]
[Device]
get_resolution_from=swap_chain
[Stereo]
[Rendering]
override_directory=C:\Program Files (x86)\Origin Games\STAR WARS Battlefront\ShaderFixes
cache_directory=C:\Program Files (x86)\Origin Games\STAR WARS Battlefront\ShaderCache
use_criticalsection=1
rasterizer_disable_scissor=1
... missing automatic ini section
[Hunting]
marking_mode=0
reload_config=VK_F10
[Key1]
separation=33.50
Key=z
[ShaderOverrideCROSS]
Hash= 6a6900cae1076b3
x2=ps-t125
[TextureOverrideCROSS]
Hash=c2d68c8d
StereoMode=1
filter_index=2.000000
[Present]
[Constants]
x=0.20
Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\WINDOWS\system32\nvapi64.dll.
*** D3D11 DLL successfully initialized. ***
Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 000000000034DC20, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@0000000000356DE0) wrapped 000000000034DC20
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000000356DE0) adapter 0 requested
created HackerDXGIAdapter wrapper = 00000000003566F0 of 00000000003561D0
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000003566F0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4204462080
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000000356DE0) adapter 1 requested
created HackerDXGIAdapter wrapper = 0000000000356BA0 of 0000000002A90A20
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000000356BA0) called
returns adapter: Microsoft Basic Render Driver, sysmem=0, vidmem=0
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000000356DE0) adapter 2 requested
returns result = 0x887a0002
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000003566F0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4204462080
HackerUnknown::AddRef(class HackerDXGIAdapter@00000000003566F0), counter=2, this=00000000003566F0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000003566F0) called: output #0 requested
returns result = 0, handle = 000000002BEF00B0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000003566F0) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
*** D3D11CreateDevice called with
pAdapter = 00000000003566F0
Flags = 0x80
pFeatureLevels = 0xb100
ppDevice = 0000000029EEF5C0
pFeatureLevel = 0xa000
ppImmediateContext = 0000000029EEF5D0
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@00000000003969F0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4204462080, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@00000000003969F0), counter=2, this=00000000003969F0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000003566F0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@00000000003566F0), counter=3, this=00000000003566F0
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000003566F0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@00000000003566F0), counter=5, this=00000000003566F0
->D3D11CreateDevice returned device handle = 0000000000394AD0, context handle = 000000002BEF01A8
HackerDevice 00000000003B8330 created to wrap 0000000000394AD0
HackerContext 0000000000322880 created
johnyz333 said:Thanks Helifax for the fix, much appreciated as always
I keep crashing at startup also. Have disabled all overlays & still cant load- win 10
Does it say why it crashes or is the generic "Need to close message??"
If you go in d3dx.ini file and set "calls=0" to "calls=1" it will generated a LOG.
Also set "debug=0" to "debug=1".
Can you post the info here? I will ask bo3b to look at it and see why this crash at star-up might appear.
Its just the generic program needs to close error
Thanks for all your hard work
Log below
D3D11 DLL starting init - v 1.2.9 - Sat Nov 21 23:38:18 2015
[quote="Cheezeman"]Is the need for very low separation only because of the character's gun, or are there other problems that will occur if played at high separation?[/quote]
I am playing at 100% depth in 3D Surround (3 Screens) basically. If you are familiar with 3DMigoto you can add Keys to bind different convergence and separation values.
Back to your question, yes because of the gun:) However, If you play in 3rd person mode you can dial up convergence+ separation all you want;)
But is easier to specify this for people who don't know how to tweak stuff;) (Since people who do, will fiddle anyway:)) )
Cheezeman said:Is the need for very low separation only because of the character's gun, or are there other problems that will occur if played at high separation?
I am playing at 100% depth in 3D Surround (3 Screens) basically. If you are familiar with 3DMigoto you can add Keys to bind different convergence and separation values.
Back to your question, yes because of the gun:) However, If you play in 3rd person mode you can dial up convergence+ separation all you want;)
But is easier to specify this for people who don't know how to tweak stuff;) (Since people who do, will fiddle anyway:)) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]However, If you play in 3rd person mode you can dial up convergence+ separation all you want;)
[/quote]
Well then, now I just have to get this game!! :) TY
[quote="Cheezeman"][quote="helifax"]However, If you play in 3rd person mode you can dial up convergence+ separation all you want;)
[/quote]
Well then, now I just have to get this game!! :) TY[/quote]
Nothing to worry;) I see quite a few differences between the BETA and RELEASE version;) I'll also make another release soon with some stuff that was broken in the Beta but works perfectly now:) (Like the UI)
helifax said:However, If you play in 3rd person mode you can dial up convergence+ separation all you want;)
Well then, now I just have to get this game!! :) TY
Nothing to worry;) I see quite a few differences between the BETA and RELEASE version;) I'll also make another release soon with some stuff that was broken in the Beta but works perfectly now:) (Like the UI)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Boham_CY"]
Its just the generic program needs to close error
Thanks for all your hard work
Log below
......
[/quote]
I asked bo3b to take a look at this;) Maybe he will spot something;) Besides this I have no idea presently :(
Its just the generic program needs to close error
Thanks for all your hard work
Log below
......
I asked bo3b to take a look at this;) Maybe he will spot something;) Besides this I have no idea presently :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Boham_CY"]Oops forgot debug, end result is pretty long, do you want it posted here or just sent to you?[/quote]
I'll be happy to take a look. Also add the 'unbuffered=1' flag, as that makes sure we don't miss any lines of the log.
email it to me at 3dmigoto@bo3b.net
Thanks.
The last line in my d3d11_log shows it trying to hook C:\Windows\SYSTEM32\symsrv.dll. I do not appear to have this file on my system at the location being called. Win10 64bit / nvidia 359.0
The last line in my d3d11_log shows it trying to hook C:\Windows\SYSTEM32\symsrv.dll. I do not appear to have this file on my system at the location being called. Win10 64bit / nvidia 359.0
[quote="bo3b"][quote="Boham_CY"]Oops forgot debug, end result is pretty long, do you want it posted here or just sent to you?[/quote]
I'll be happy to take a look. Also add the 'unbuffered=1' flag, as that makes sure we don't miss any lines of the log.
email it to me at 3dmigoto@bo3b.net
Thanks.[/quote]
Thank you very much
Emailed :)
I keep crashing at startup also. Have disabled all overlays & still cant load- win 10
Does it say why it crashes or is the generic "Need to close message??"
If you go in d3dx.ini file and set "calls=0" to "calls=1" it will generated a LOG.
Also set "debug=0" to "debug=1".
Can you post the info here? I will ask bo3b to look at it and see why this crash at star-up might appear.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'm on windows 10 and it crashed for me at start up too.
Its just the generic program needs to close error
Thanks for all your hard work
Log below
D3D11 DLL starting init - v 1.2.9 - Sat Nov 21 23:38:18 2015
----------- d3dx.ini settings -----------
[Logging]
calls=1
[System]
[Device]
get_resolution_from=swap_chain
[Stereo]
[Rendering]
override_directory=C:\Program Files (x86)\Origin Games\STAR WARS Battlefront\ShaderFixes
cache_directory=C:\Program Files (x86)\Origin Games\STAR WARS Battlefront\ShaderCache
use_criticalsection=1
rasterizer_disable_scissor=1
... missing automatic ini section
[Hunting]
marking_mode=0
reload_config=VK_F10
[Key1]
separation=33.50
Key=z
[ShaderOverrideCROSS]
Hash= 6a6900cae1076b3
x2=ps-t125
[TextureOverrideCROSS]
Hash=c2d68c8d
StereoMode=1
filter_index=2.000000
[Present]
[Constants]
x=0.20
Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\WINDOWS\system32\nvapi64.dll.
*** D3D11 DLL successfully initialized. ***
Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 000000000034DC20, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@0000000000356DE0) wrapped 000000000034DC20
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000000356DE0) adapter 0 requested
created HackerDXGIAdapter wrapper = 00000000003566F0 of 00000000003561D0
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000003566F0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4204462080
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000000356DE0) adapter 1 requested
created HackerDXGIAdapter wrapper = 0000000000356BA0 of 0000000002A90A20
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000000356BA0) called
returns adapter: Microsoft Basic Render Driver, sysmem=0, vidmem=0
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000000356DE0) adapter 2 requested
returns result = 0x887a0002
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@00000000003566F0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4204462080
HackerUnknown::AddRef(class HackerDXGIAdapter@00000000003566F0), counter=2, this=00000000003566F0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000003566F0) called: output #0 requested
returns result = 0, handle = 000000002BEF00B0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@00000000003566F0) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
*** D3D11CreateDevice called with
pAdapter = 00000000003566F0
Flags = 0x80
pFeatureLevels = 0xb100
ppDevice = 0000000029EEF5C0
pFeatureLevel = 0xa000
ppImmediateContext = 0000000029EEF5D0
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@00000000003969F0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4204462080, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@00000000003969F0), counter=2, this=00000000003969F0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000003566F0) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@00000000003566F0), counter=3, this=00000000003566F0
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000000003566F0) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@00000000003566F0), counter=5, this=00000000003566F0
->D3D11CreateDevice returned device handle = 0000000000394AD0, context handle = 000000002BEF01A8
HackerDevice 00000000003B8330 created to wrap 0000000000394AD0
HackerContext 0000000000322880 created
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
I am playing at 100% depth in 3D Surround (3 Screens) basically. If you are familiar with 3DMigoto you can add Keys to bind different convergence and separation values.
Back to your question, yes because of the gun:) However, If you play in 3rd person mode you can dial up convergence+ separation all you want;)
But is easier to specify this for people who don't know how to tweak stuff;) (Since people who do, will fiddle anyway:)) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Well then, now I just have to get this game!! :) TY
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
Nothing to worry;) I see quite a few differences between the BETA and RELEASE version;) I'll also make another release soon with some stuff that was broken in the Beta but works perfectly now:) (Like the UI)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I asked bo3b to take a look at this;) Maybe he will spot something;) Besides this I have no idea presently :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'll be happy to take a look. Also add the 'unbuffered=1' flag, as that makes sure we don't miss any lines of the log.
email it to me at 3dmigoto@bo3b.net
Thanks.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
Gigabyte GTX 1080 G1 Gaming | 3 x Asus VG278HE | Intel i7 3930k | Asus Rampage IV Formula
Thank you very much
Emailed :)