[quote="4everAwake"]It's using borderless fullscreen so you'll have to either: use 3Dmigoto to force fullscreen (by setting "full_screen=1" in the d3dx.ini file) or force the game into Dx9 mode and assign the game to the "3D-Hub Player" profile.
I'm not sure if Helifax is already working on this, but I can take a look at this game this weekend. [/quote]
Hi, I am not looking into this as I don't have the game and nor plan to buy it... Sorry:(
If you cannot make it work in Unity in Fullscreen what you can do is to lunch the game with this flag:
-force-opengl
and see if the game is shipped with OpenGL shaders;)
If it is we can then hack it and make it work in 3D Vision;)
For example Layers of Fear is shipped with OGL shaders but Dreamfall Chapters is not:(
4everAwake said:It's using borderless fullscreen so you'll have to either: use 3Dmigoto to force fullscreen (by setting "full_screen=1" in the d3dx.ini file) or force the game into Dx9 mode and assign the game to the "3D-Hub Player" profile.
I'm not sure if Helifax is already working on this, but I can take a look at this game this weekend.
Hi, I am not looking into this as I don't have the game and nor plan to buy it... Sorry:(
If you cannot make it work in Unity in Fullscreen what you can do is to lunch the game with this flag:
-force-opengl
and see if the game is shipped with OpenGL shaders;)
If it is we can then hack it and make it work in 3D Vision;)
For example Layers of Fear is shipped with OGL shaders but Dreamfall Chapters is not:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="4everAwake"]It's using borderless fullscreen so you'll have to either: use 3Dmigoto to force fullscreen (by setting "full_screen=1" in the d3dx.ini file) or force the game into Dx9 mode and assign the game to the "3D-Hub Player" profile.
I'm not sure if Helifax is already working on this, but I can take a look at this game this weekend. [/quote]
DSS has a thread on Unity 5 and 3Dmigoto that will probably be of some use
https://forums.geforce.com/default/topic/821850/?comment=4756981
helifax's Layers of Fear thread
https://forums.geforce.com/default/topic/891735/3d-vision/layers-of-fear-3d-vision-support-thread-unity-5-opengl-/
There's also this
https://forums.geforce.com/default/topic/885693/
[quote="DarkStarSword"][quote="D-Man11"]I did see a video on YouTube, where the poster said..
Work yet to do:
- Force Unity 5 projects to use exclusive full-screen mode to enable 3D (@Unity engine developers - please fix your full screen implementation!)
It was posted by non other than DarkStarSword[/quote]We now have support in 3DMigoto to force DX11 Unity games to use exclusive full-screen mode, but the Unity devs still haven't fixed their full screen implementation so there are problems on alt+tab (you won't be able to alt+tab back in).
The alt+tab problems also exist in every DX11 Unity game that natively uses exclusive full-screen mode without 3DMigoto, so they aren't unique to the way we force it - but interestingly in those cases switching to windowed mode with alt+enter and back works just fine, and you can happily alt+tab while in windowed mode. Unfortunately this doesn't work if 3DMigoto is forcing full screen mode because we re-force full screen after any attempts to switch to windowed mode.
Edit: I've added a workaround for this problem in 3DMigoto by way of a keybinding that can disable forcing full screen mode. Enable toggle_full_screen, then use F7, Alt+Enter, Alt+Tab to get out of the game. To get back to exclusive mode full screen press F7, then Alt+Enter (sometimes 3D will have been disabled - press Ctrl+T if that happened).[/quote]
4everAwake said:It's using borderless fullscreen so you'll have to either: use 3Dmigoto to force fullscreen (by setting "full_screen=1" in the d3dx.ini file) or force the game into Dx9 mode and assign the game to the "3D-Hub Player" profile.
I'm not sure if Helifax is already working on this, but I can take a look at this game this weekend.
D-Man11 said:I did see a video on YouTube, where the poster said..
Work yet to do:
- Force Unity 5 projects to use exclusive full-screen mode to enable 3D (@Unity engine developers - please fix your full screen implementation!)
It was posted by non other than DarkStarSword
We now have support in 3DMigoto to force DX11 Unity games to use exclusive full-screen mode, but the Unity devs still haven't fixed their full screen implementation so there are problems on alt+tab (you won't be able to alt+tab back in).
The alt+tab problems also exist in every DX11 Unity game that natively uses exclusive full-screen mode without 3DMigoto, so they aren't unique to the way we force it - but interestingly in those cases switching to windowed mode with alt+enter and back works just fine, and you can happily alt+tab while in windowed mode. Unfortunately this doesn't work if 3DMigoto is forcing full screen mode because we re-force full screen after any attempts to switch to windowed mode.
Edit: I've added a workaround for this problem in 3DMigoto by way of a keybinding that can disable forcing full screen mode. Enable toggle_full_screen, then use F7, Alt+Enter, Alt+Tab to get out of the game. To get back to exclusive mode full screen press F7, then Alt+Enter (sometimes 3D will have been disabled - press Ctrl+T if that happened).
No need to apologise helifax, you do enough for us as it is :)
Thank you for taking a look 4everAwake.
For those of us with SLi, I think I have got SLi scaling working (which is surprising as unity generally doesn't scale with SLi). I added the game .exe file to the Unity 3D profile, and forced SLi on 2 boards with AFR2 with nv inspector. This has caused the primary GPU usage to come down and hover around 60%, and GPU2 at ~40%. I am getting ~60-80fps. Game doesn't go higher than that probably due to another bottleneck such as CPU.
Before, GPU1/GPU2 were both around 100% but no performance improvement over single card.
No need to apologise helifax, you do enough for us as it is :)
Thank you for taking a look 4everAwake.
For those of us with SLi, I think I have got SLi scaling working (which is surprising as unity generally doesn't scale with SLi). I added the game .exe file to the Unity 3D profile, and forced SLi on 2 boards with AFR2 with nv inspector. This has caused the primary GPU usage to come down and hover around 60%, and GPU2 at ~40%. I am getting ~60-80fps. Game doesn't go higher than that probably due to another bottleneck such as CPU.
Before, GPU1/GPU2 were both around 100% but no performance improvement over single card.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Hi, I am not looking into this as I don't have the game and nor plan to buy it... Sorry:(
If you cannot make it work in Unity in Fullscreen what you can do is to lunch the game with this flag:
-force-opengl
and see if the game is shipped with OpenGL shaders;)
If it is we can then hack it and make it work in 3D Vision;)
For example Layers of Fear is shipped with OGL shaders but Dreamfall Chapters is not:(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
DSS has a thread on Unity 5 and 3Dmigoto that will probably be of some use
https://forums.geforce.com/default/topic/821850/?comment=4756981
helifax's Layers of Fear thread
https://forums.geforce.com/default/topic/891735/3d-vision/layers-of-fear-3d-vision-support-thread-unity-5-opengl-/
There's also this
https://forums.geforce.com/default/topic/885693/
Thank you for taking a look 4everAwake.
For those of us with SLi, I think I have got SLi scaling working (which is surprising as unity generally doesn't scale with SLi). I added the game .exe file to the Unity 3D profile, and forced SLi on 2 boards with AFR2 with nv inspector. This has caused the primary GPU usage to come down and hover around 60%, and GPU2 at ~40%. I am getting ~60-80fps. Game doesn't go higher than that probably due to another bottleneck such as CPU.
Before, GPU1/GPU2 were both around 100% but no performance improvement over single card.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
http://helixmod.blogspot.com/2017/05/homeworld-deserts-of-kharak-dx9.html