Hello all,
We are pleased to announce the Release of [url=http://3dsurroundgaming.com/OpenGL3DVisionGames.html]Minecraft OpenGL 3D Vision wrapper.[/url]
In short it lets you play Minecraft with 3D Vision.
[Update 30/08/2014]
============================================
SEUS Shader Pack Converter Tool RELEASED !!!
============================================
[Original Post]
=========================
Contributors:
=========================
- Helifax - OpenGL - 3D Vision Wrapper and initial shader stereoscopy injection
- Mike_ar69 - Fixed alot of shaders effects : Shadows, Reflections, Sky etc (in SEUS shaders) - not released yet.
- Mike_ar69 - Created the Vanilla Minecraft Stereoscopic shaders (found in this release).
=========================
Installation:
=========================
- Install all the mods that let you play Minecraft with GLSL Shaders.
- Set the game to Window Mode.
- Install the wrapper (x86 if you are using Java x86 otherwise x64 for Java x64).
- Start the game and use "Mike Shaders.zip"
=========================
Future stuff:
=========================
- The current version has normal Vanilla shaders that have been "stereorized". In the future we will release the mod for awesome SEUS shader pack as well (so we can take advantage of those uber looking shaders ^_^)
Feel free to redirect or come-back with any problems if you encounter them:)
Happy mine-crafting;))
=========================
Additional Information:
=========================
Youtube Install Minecraft Shaders Mod 1.7.10:
https://www.youtube.com/watch?v=ePWf09LSNMg
If you run a Win x64 you can install Java x86 or x64.
x64 installs in c:\Program Files\
x86 installs in c:\Program Files (x86)\
You need to install the wrapper based on what version of JAVA (not windows) the game is using.
I am sorry for the lack of compatibility with Windows x86 (I honestly didn't expected somebody still uses the 32bit version for gaming....My bad;( )
Once you install all the mods you will see an option in-game called shaders, where you can select the shader pack.
For reference the shaders install in "%APPDATA%\.minecraft\shaderpacks\" folder.
I think I will just release the files in a zip file so people can manually install them if the normal installation fails ;)) Or I can make the installer cope with different languages as well;)) (I was a bit in a rush when I made the installer)
Basically if the game runs on Java x64 in the Java folder you need to have 2 files: openGl32.dll + 3DVisionWrapper.ini.
The shader pack should be in the .minecraft folder.
- Helifax - OpenGL - 3D Vision Wrapper and initial shader stereoscopy injection
- Mike_ar69 - Fixed alot of shaders effects : Shadows, Reflections, Sky etc (in SEUS shaders) - not released yet.
- Mike_ar69 - Created the Vanilla Minecraft Stereoscopic shaders (found in this release).
=========================
Installation:
=========================
- Install all the mods that let you play Minecraft with GLSL Shaders.
- Set the game to Window Mode.
- Install the wrapper (x86 if you are using Java x86 otherwise x64 for Java x64).
- Start the game and use "Mike Shaders.zip"
=========================
Future stuff:
=========================
- The current version has normal Vanilla shaders that have been "stereorized". In the future we will release the mod for awesome SEUS shader pack as well (so we can take advantage of those uber looking shaders ^_^)
Feel free to redirect or come-back with any problems if you encounter them:)
If you run a Win x64 you can install Java x86 or x64.
x64 installs in c:\Program Files\
x86 installs in c:\Program Files (x86)\
You need to install the wrapper based on what version of JAVA (not windows) the game is using.
I am sorry for the lack of compatibility with Windows x86 (I honestly didn't expected somebody still uses the 32bit version for gaming....My bad;( )
Once you install all the mods you will see an option in-game called shaders, where you can select the shader pack.
For reference the shaders install in "%APPDATA%\.minecraft\shaderpacks\" folder.
I think I will just release the files in a zip file so people can manually install them if the normal installation fails ;)) Or I can make the installer cope with different languages as well;)) (I was a bit in a rush when I made the installer)
Basically if the game runs on Java x64 in the Java folder you need to have 2 files: openGl32.dll + 3DVisionWrapper.ini.
The shader pack should be in the .minecraft folder.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Just a word for anyone who has not played Minecraft - it's a great game, really the ultimate sandbox environment. You absolutely don't have to do anything you don't want, or you can gear up to kill the Ender Dragon as quickly as possible (good luck with that btw). It's also a great example of why the newest and fanciest graphics do not necessarily make the best games. There is a *massive* modding community, loads of online servers, and - now it's in 3D! :-) Anyway, enough of the propaganda, go kill some sheep...
Just a word for anyone who has not played Minecraft - it's a great game, really the ultimate sandbox environment. You absolutely don't have to do anything you don't want, or you can gear up to kill the Ender Dragon as quickly as possible (good luck with that btw). It's also a great example of why the newest and fanciest graphics do not necessarily make the best games. There is a *massive* modding community, loads of online servers, and - now it's in 3D! :-) Anyway, enough of the propaganda, go kill some sheep...
Hmm, it doesn't seem to be working on my end. Other shaders work, but Mikes' Shaders does not output stereo.
When I boot the game 3D vision does get enabled though.
Proof that other shaders are working
Here is with Mike shaders
[img]http://i.imgur.com/S1DmcfC.jpg[/img]
Here are different shaders enabled.
[img]http://i.imgur.com/QPg32wk.jpg[/img]
I've installed Minecraft Forge and optifine and am using the Forge profile.
[quote="Alo81"]Hmm, it doesn't seem to be working on my end. Other shaders work, but Mikes' Shaders does not output stereo.
When I boot the game 3D vision does get enabled though.
....
[/quote]
So basically you see the same image in both eyes? (Mono but both eyes?)
For reference I used these settings :
[url=http://www.iforce.co.nz/View.aspx?i=od14oq4a.z30.jpg][img]http://iforce.co.nz/i/od14oq4a.z30.jpg[/img][/url]
Might be the advanced OpenGL features setting?
Are you using the x64 Java Version? or x86 version?
Alo81 said:Hmm, it doesn't seem to be working on my end. Other shaders work, but Mikes' Shaders does not output stereo.
When I boot the game 3D vision does get enabled though.
....
So basically you see the same image in both eyes? (Mono but both eyes?)
For reference I used these settings :
Might be the advanced OpenGL features setting?
Are you using the x64 Java Version? or x86 version?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Same image in both eyes. Basically, the image that appears on screen is identical to no 3D at all.
I've installed both the x64 and x86 versions. It looks like it is the x64 Java version that is running.
I originally installed only the x64 version, ran it, 3D didn't work, then installed the x86 version, and it still is not displaying 3D.
I've matched my settings to yours and it isn't working still.
Here are the rest of my probably relevant settings.
[img]http://i.imgur.com/AQ0keOV.png[/img]
[img]http://i.imgur.com/8sXjp7z.png[/img]
[img]http://i.imgur.com/mc2wsrN.png[/img]
In windowed mode.
[quote="Alo81"]
......
In windowed mode. [/quote]
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It's working for me. full 3d. it looks absolutely beautiful standing still. but if I turn my mouse real fast, the image does something like one eye lags behind another, and makes me feel weird and a little sick after a few minutes. Is that normal for the OGL wrappers?
Other than that, it looks wonderful when standing on top of a high mountain or looking down into a deep pit. I didn't have any problems installing it. Just setup optifine, and shader mod 1.7.10. then ran your 3d mod installer. Worked first time. My video settings are default except for optifine's view distance and fps limiter.
It's working for me. full 3d. it looks absolutely beautiful standing still. but if I turn my mouse real fast, the image does something like one eye lags behind another, and makes me feel weird and a little sick after a few minutes. Is that normal for the OGL wrappers?
Other than that, it looks wonderful when standing on top of a high mountain or looking down into a deep pit. I didn't have any problems installing it. Just setup optifine, and shader mod 1.7.10. then ran your 3d mod installer. Worked first time. My video settings are default except for optifine's view distance and fps limiter.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
[quote="helifax"][quote="Alo81"]
......
In windowed mode. [/quote]
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
[/quote]
I'm not sure I do. What does the splash screen look like? I only get a "Mojang" splash it seems.
It's a pretty big splash screen with Minecraft 3d vision wrapper in big green words. So if you aren't getting that, probly something amiss in your mods install sequence. I always install optifine first, shader mod second, then run Helifax's install.
It's a pretty big splash screen with Minecraft 3d vision wrapper in big green words. So if you aren't getting that, probly something amiss in your mods install sequence. I always install optifine first, shader mod second, then run Helifax's install.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
[quote="Alo81"][quote="helifax"][quote="Alo81"]
......
In windowed mode. [/quote]
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
[/quote]
I'm not sure I do. What does the splash screen look like? I only get a "Mojang" splash it seems. [/quote]
Aye Something is not properly working there...
Basically:
- 3D Vision enables as soon as any Java Application starts.... (since I added Javaw.exe to nvidia profile)
- If minecraft doesn't use the Java version where my wrapper exists then the shaders will work but no actual stereoscopy is created since that is done in the wrapper.
Try to install both x86 and x64 versions of the wrapper and see on which one the splashscreen is triggered (sorry but no way around it:( )
If still doesn't work.... Check to see if you have these locations or either of them:
C:\Program Files\Java\jre7\bin -> Java x64 (here you should also find opengl32.dll + ini file)
C:\Program Files (x86)\Java\jre7\bin -> Java x86 (here you should also find opengl32.dll + ini file)
If they do exist and somehow the wrapper is not in there....the only thing I can think of is windows UAC (so try to run the installer as ADMIN or disable UAC)....
Let me know what the outcome is;))
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
I'm not sure I do. What does the splash screen look like? I only get a "Mojang" splash it seems.
Aye Something is not properly working there...
Basically:
- 3D Vision enables as soon as any Java Application starts.... (since I added Javaw.exe to nvidia profile)
- If minecraft doesn't use the Java version where my wrapper exists then the shaders will work but no actual stereoscopy is created since that is done in the wrapper.
Try to install both x86 and x64 versions of the wrapper and see on which one the splashscreen is triggered (sorry but no way around it:( )
If still doesn't work.... Check to see if you have these locations or either of them:
C:\Program Files\Java\jre7\bin -> Java x64 (here you should also find opengl32.dll + ini file)
C:\Program Files (x86)\Java\jre7\bin -> Java x86 (here you should also find opengl32.dll + ini file)
If they do exist and somehow the wrapper is not in there....the only thing I can think of is windows UAC (so try to run the installer as ADMIN or disable UAC)....
Let me know what the outcome is;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="Alo81"][quote="helifax"][quote="Alo81"]
......
In windowed mode. [/quote]
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
[/quote]
I'm not sure I do. What does the splash screen look like? I only get a "Mojang" splash it seems. [/quote]
Aye Something is not properly working there...
Basically:
- 3D Vision enables as soon as any Java Application starts.... (since I added Javaw.exe to nvidia profile)
- If minecraft doesn't use the Java version where my wrapper exists then the shaders will work but no actual stereoscopy is created since that is done in the wrapper.
Try to install both x86 and x64 versions of the wrapper and see on which one the splashscreen is triggered (sorry but no way around it:( )
If still doesn't work.... Check to see if you have these locations or either of them:
C:\Program Files\Java\jre7\bin -> Java x64 (here you should also find opengl32.dll + ini file)
C:\Program Files (x86)\Java\jre7\bin -> Java x86 (here you should also find opengl32.dll + ini file)
If they do exist and somehow the wrapper is not in there....the only thing I can think of is windows UAC (so try to run the installer as ADMIN or disable UAC)....
Let me know what the outcome is;))[/quote]
I think I found the issue, and a bug in your program at the same time!
I use the F: drive as my system drive, your installer automatically installs to a Java folder on the C: Drive.
This is what the Java folder in my C: drive looks like after using the installer
[img]http://i.imgur.com/zzzpRHh.png[/img]
So it looks like the program just needs to poll for the system drive rather than assuming the C: drive and it should fix the issue. I'll move the files over now and see if 3D works.
Edit: Yep! Copied the files over into the Java folder on my F: drive and now it's working.
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
I'm not sure I do. What does the splash screen look like? I only get a "Mojang" splash it seems.
Aye Something is not properly working there...
Basically:
- 3D Vision enables as soon as any Java Application starts.... (since I added Javaw.exe to nvidia profile)
- If minecraft doesn't use the Java version where my wrapper exists then the shaders will work but no actual stereoscopy is created since that is done in the wrapper.
Try to install both x86 and x64 versions of the wrapper and see on which one the splashscreen is triggered (sorry but no way around it:( )
If still doesn't work.... Check to see if you have these locations or either of them:
C:\Program Files\Java\jre7\bin -> Java x64 (here you should also find opengl32.dll + ini file)
C:\Program Files (x86)\Java\jre7\bin -> Java x86 (here you should also find opengl32.dll + ini file)
If they do exist and somehow the wrapper is not in there....the only thing I can think of is windows UAC (so try to run the installer as ADMIN or disable UAC)....
Let me know what the outcome is;))
I think I found the issue, and a bug in your program at the same time!
I use the F: drive as my system drive, your installer automatically installs to a Java folder on the C: Drive.
This is what the Java folder in my C: drive looks like after using the installer
So it looks like the program just needs to poll for the system drive rather than assuming the C: drive and it should fix the issue. I'll move the files over now and see if 3D works.
Edit: Yep! Copied the files over into the Java folder on my F: drive and now it's working.
[quote="Alo81"][quote="helifax"][quote="Alo81"][quote="helifax"][quote="Alo81"]
......
In windowed mode. [/quote]
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
[/quote]
I'm not sure I do. What does the splash screen look like? I only get a "Mojang" splash it seems. [/quote]
Aye Something is not properly working there...
Basically:
- 3D Vision enables as soon as any Java Application starts.... (since I added Javaw.exe to nvidia profile)
- If minecraft doesn't use the Java version where my wrapper exists then the shaders will work but no actual stereoscopy is created since that is done in the wrapper.
Try to install both x86 and x64 versions of the wrapper and see on which one the splashscreen is triggered (sorry but no way around it:( )
If still doesn't work.... Check to see if you have these locations or either of them:
C:\Program Files\Java\jre7\bin -> Java x64 (here you should also find opengl32.dll + ini file)
C:\Program Files (x86)\Java\jre7\bin -> Java x86 (here you should also find opengl32.dll + ini file)
If they do exist and somehow the wrapper is not in there....the only thing I can think of is windows UAC (so try to run the installer as ADMIN or disable UAC)....
Let me know what the outcome is;))[/quote]
I think I found the issue, and a bug in your program at the same time!
I use the F: drive as my system drive, your installer automatically installs to a Java folder on the C: Drive.
This is what the Java folder in my C: drive looks like after using the installer
[img]http://i.imgur.com/zzzpRHh.png[/img]
So it looks like the program just needs to poll for the system drive rather than assuming the C: drive and it should fix the issue. I'll move the files over now and see if 3D works.
Edit: Yep! Copied the files over into the Java folder on my F: drive and now it's working. [/quote]
Wow....Some weird drive mounting there :))) I've never seen anyone who doesn't use C:\ as their Windows drive...but I guess you have a point. I'll add the dialogue there so you can manually install it...
What is more interesting is that I am not assuming that C:\ is your drive...but I am actually querying the registry to point where JAVA is installed... Why that one returns C:\ is beyond me...but anyway, glad that it works for you.
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
I'm not sure I do. What does the splash screen look like? I only get a "Mojang" splash it seems.
Aye Something is not properly working there...
Basically:
- 3D Vision enables as soon as any Java Application starts.... (since I added Javaw.exe to nvidia profile)
- If minecraft doesn't use the Java version where my wrapper exists then the shaders will work but no actual stereoscopy is created since that is done in the wrapper.
Try to install both x86 and x64 versions of the wrapper and see on which one the splashscreen is triggered (sorry but no way around it:( )
If still doesn't work.... Check to see if you have these locations or either of them:
C:\Program Files\Java\jre7\bin -> Java x64 (here you should also find opengl32.dll + ini file)
C:\Program Files (x86)\Java\jre7\bin -> Java x86 (here you should also find opengl32.dll + ini file)
If they do exist and somehow the wrapper is not in there....the only thing I can think of is windows UAC (so try to run the installer as ADMIN or disable UAC)....
Let me know what the outcome is;))
I think I found the issue, and a bug in your program at the same time!
I use the F: drive as my system drive, your installer automatically installs to a Java folder on the C: Drive.
This is what the Java folder in my C: drive looks like after using the installer
So it looks like the program just needs to poll for the system drive rather than assuming the C: drive and it should fix the issue. I'll move the files over now and see if 3D works.
Edit: Yep! Copied the files over into the Java folder on my F: drive and now it's working.
Wow....Some weird drive mounting there :))) I've never seen anyone who doesn't use C:\ as their Windows drive...but I guess you have a point. I'll add the dialogue there so you can manually install it...
What is more interesting is that I am not assuming that C:\ is your drive...but I am actually querying the registry to point where JAVA is installed... Why that one returns C:\ is beyond me...but anyway, glad that it works for you.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Basically, I had a HDD with the system installed on C:. I bought an SSD but didn't want to remove my Windows install until I knew the new install would work, so my System drive became my F: drive (the new SSD) and that C: drive (HDD) became the storage drive.
All of that aside, both of your 3D fix works perfectly! I don't seem to have that issue of one eye trailing behind the other either.
Great work buds!
Basically, I had a HDD with the system installed on C:. I bought an SSD but didn't want to remove my Windows install until I knew the new install would work, so my System drive became my F: drive (the new SSD) and that C: drive (HDD) became the storage drive.
All of that aside, both of your 3D fix works perfectly! I don't seem to have that issue of one eye trailing behind the other either.
[quote="Alo81"]Basically, I had a HDD with the system installed on C:. I bought an SSD but didn't want to remove my Windows install until I knew the new install would work, so my System drive became my F: drive (the new SSD) and that C: drive (HDD) became the storage drive.
All of that aside, both of your 3D fix works perfectly! I don't seem to have that issue of one eye trailing behind the other either.
Great work buds![/quote]
Hehe;)) Don't worry;)) I know I had the same thing at some point;)) I'll just add the normal path selector in the installer;)) so people can select where to put stuff;))
Aye;)) the eye-sync issue is there;)) but if maintain a high frame rate it doesn't matter as you don't perceive it;)) ID5 engines would be the same if the damn FPS lock wouldn't be there in the engine:(
Glad that it works;)) Later this week (hopefully) I will make a script so we can use the SEUS codec pack for much better shading;))
Alo81 said:Basically, I had a HDD with the system installed on C:. I bought an SSD but didn't want to remove my Windows install until I knew the new install would work, so my System drive became my F: drive (the new SSD) and that C: drive (HDD) became the storage drive.
All of that aside, both of your 3D fix works perfectly! I don't seem to have that issue of one eye trailing behind the other either.
Great work buds!
Hehe;)) Don't worry;)) I know I had the same thing at some point;)) I'll just add the normal path selector in the installer;)) so people can select where to put stuff;))
Aye;)) the eye-sync issue is there;)) but if maintain a high frame rate it doesn't matter as you don't perceive it;)) ID5 engines would be the same if the damn FPS lock wouldn't be there in the engine:(
Glad that it works;)) Later this week (hopefully) I will make a script so we can use the SEUS codec pack for much better shading;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="Alo81"]Hmm, it doesn't seem to be working on my end. Other shaders work, but Mikes' Shaders does not output stereo.
When I boot the game 3D vision does get enabled though.
....
[/quote]
So basically you see the same image in both eyes? (Mono but both eyes?)
For reference I used these settings :
[url=http://www.iforce.co.nz/View.aspx?i=od14oq4a.z30.jpg][img]http://iforce.co.nz/i/od14oq4a.z30.jpg[/img][/url]
Might be the advanced OpenGL features setting?
Are you using the x64 Java Version? or x86 version?[/quote]
I tried the wrapper. Using the same game video options and running the x64 version. 3D Vision is enabled but not getting 3D
We are pleased to announce the Release of Minecraft OpenGL 3D Vision wrapper.
In short it lets you play Minecraft with 3D Vision.
[Update 30/08/2014]
============================================
SEUS Shader Pack Converter Tool RELEASED !!!
============================================
[Original Post]
=========================
Contributors:
=========================
- Helifax - OpenGL - 3D Vision Wrapper and initial shader stereoscopy injection
- Mike_ar69 - Fixed alot of shaders effects : Shadows, Reflections, Sky etc (in SEUS shaders) - not released yet.
- Mike_ar69 - Created the Vanilla Minecraft Stereoscopic shaders (found in this release).
=========================
Installation:
=========================
- Install all the mods that let you play Minecraft with GLSL Shaders.
- Set the game to Window Mode.
- Install the wrapper (x86 if you are using Java x86 otherwise x64 for Java x64).
- Start the game and use "Mike Shaders.zip"
=========================
Future stuff:
=========================
- The current version has normal Vanilla shaders that have been "stereorized". In the future we will release the mod for awesome SEUS shader pack as well (so we can take advantage of those uber looking shaders ^_^)
Feel free to redirect or come-back with any problems if you encounter them:)
Happy mine-crafting;))
=========================
Additional Information:
=========================
Youtube Install Minecraft Shaders Mod 1.7.10:
If you run a Win x64 you can install Java x86 or x64.
x64 installs in c:\Program Files\
x86 installs in c:\Program Files (x86)\
You need to install the wrapper based on what version of JAVA (not windows) the game is using.
I am sorry for the lack of compatibility with Windows x86 (I honestly didn't expected somebody still uses the 32bit version for gaming....My bad;( )
Once you install all the mods you will see an option in-game called shaders, where you can select the shader pack.
For reference the shaders install in "%APPDATA%\.minecraft\shaderpacks\" folder.
I think I will just release the files in a zip file so people can manually install them if the normal installation fails ;)) Or I can make the installer cope with different languages as well;)) (I was a bit in a rush when I made the installer)
Basically if the game runs on Java x64 in the Java folder you need to have 2 files: openGl32.dll + 3DVisionWrapper.ini.
The shader pack should be in the .minecraft folder.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
When I boot the game 3D vision does get enabled though.
Proof that other shaders are working
Here is with Mike shaders
Here are different shaders enabled.
I've installed Minecraft Forge and optifine and am using the Forge profile.
So basically you see the same image in both eyes? (Mono but both eyes?)
For reference I used these settings :
Might be the advanced OpenGL features setting?
Are you using the x64 Java Version? or x86 version?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I've installed both the x64 and x86 versions. It looks like it is the x64 Java version that is running.
I originally installed only the x64 version, ran it, 3D didn't work, then installed the x86 version, and it still is not displaying 3D.
I've matched my settings to yours and it isn't working still.
Here are the rest of my probably relevant settings.
In windowed mode.
Quick question, do you see the Wrapper splashscreen when the game starts? (after the Minecraft loader when you hit play game) ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Other than that, it looks wonderful when standing on top of a high mountain or looking down into a deep pit. I didn't have any problems installing it. Just setup optifine, and shader mod 1.7.10. then ran your 3d mod installer. Worked first time. My video settings are default except for optifine's view distance and fps limiter.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
I'm not sure I do. What does the splash screen look like? I only get a "Mojang" splash it seems.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
Aye Something is not properly working there...
Basically:
- 3D Vision enables as soon as any Java Application starts.... (since I added Javaw.exe to nvidia profile)
- If minecraft doesn't use the Java version where my wrapper exists then the shaders will work but no actual stereoscopy is created since that is done in the wrapper.
Try to install both x86 and x64 versions of the wrapper and see on which one the splashscreen is triggered (sorry but no way around it:( )
If still doesn't work.... Check to see if you have these locations or either of them:
C:\Program Files\Java\jre7\bin -> Java x64 (here you should also find opengl32.dll + ini file)
C:\Program Files (x86)\Java\jre7\bin -> Java x86 (here you should also find opengl32.dll + ini file)
If they do exist and somehow the wrapper is not in there....the only thing I can think of is windows UAC (so try to run the installer as ADMIN or disable UAC)....
Let me know what the outcome is;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I think I found the issue, and a bug in your program at the same time!
I use the F: drive as my system drive, your installer automatically installs to a Java folder on the C: Drive.
This is what the Java folder in my C: drive looks like after using the installer
So it looks like the program just needs to poll for the system drive rather than assuming the C: drive and it should fix the issue. I'll move the files over now and see if 3D works.
Edit: Yep! Copied the files over into the Java folder on my F: drive and now it's working.
Wow....Some weird drive mounting there :))) I've never seen anyone who doesn't use C:\ as their Windows drive...but I guess you have a point. I'll add the dialogue there so you can manually install it...
What is more interesting is that I am not assuming that C:\ is your drive...but I am actually querying the registry to point where JAVA is installed... Why that one returns C:\ is beyond me...but anyway, glad that it works for you.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
All of that aside, both of your 3D fix works perfectly! I don't seem to have that issue of one eye trailing behind the other either.
Great work buds!
Hehe;)) Don't worry;)) I know I had the same thing at some point;)) I'll just add the normal path selector in the installer;)) so people can select where to put stuff;))
Aye;)) the eye-sync issue is there;)) but if maintain a high frame rate it doesn't matter as you don't perceive it;)) ID5 engines would be the same if the damn FPS lock wouldn't be there in the engine:(
Glad that it works;)) Later this week (hopefully) I will make a script so we can use the SEUS codec pack for much better shading;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I tried the wrapper. Using the same game video options and running the x64 version. 3D Vision is enabled but not getting 3D
MOBO: GIGABYTE GA-M68MT-S2 CPU: AMD FX 4100 RAM: 8GB 1600HZ DDR3 HDD: 1TB WD (MASTER) 500GB WD (SLAVE) GRAPHICS: GTX750SC MONITOR: ASUS VG248QE 3D VISION KIT 2