How to programing with 3D vision
I want to programming on the Nvidia display card(I have GTX 650),and I have a 3D displayer (Acer GD245HQ) and 3D vision glasses kits. I am interested in 3D vision. so can you tell me how to begin to connect the 3D displayer with display card. I am new to this area. I am sorry for my poor English. I mean programing.
I want to programming on the Nvidia display card(I have GTX 650),and I have a 3D displayer (Acer GD245HQ) and 3D vision glasses kits. I am interested in 3D vision. so can you tell me how to begin to connect the 3D displayer with display card. I am new to this area.

I am sorry for my poor English. I mean programing.

#1
Posted 08/20/2013 02:52 PM   
You'll need to connect the monitor to the GPU using a Dual Link DVI-D cable. You'll also need to install the 3D Vision drivers, which are included in the main driver package. Then in the setup stereoscopic 3D tab of the Nvidia control panel, run the setup wizard and follow the prompts.
You'll need to connect the monitor to the GPU using a Dual Link DVI-D cable.

You'll also need to install the 3D Vision drivers, which are included in the main driver package.

Then in the setup stereoscopic 3D tab of the Nvidia control panel, run the setup wizard and follow the prompts.

#2
Posted 08/20/2013 03:11 PM   
You can also refer to the following guide by nvidia http://www.nvidia.com/content/3dvision/docs/GeForce_3DVision_QSG_Booklet_NoBarcode_Dec08_Screen.pdf

#3
Posted 08/20/2013 05:19 PM   
If you mean programming, as in software development, you will of course need their SDK: [url]https://developer.nvidia.com/nvidia-graphics-sdk-11[/url] But, if you are programming a 3D model of pretty much any form, you don't actually need to use their SDK to get it in stereoscopic 3D. The NVidia driver has an 'automatic-mode', which automatically converts full screen 3D programs into stereoscopic. For more suggestions, you'll need to give us more detail on what you want to do.
If you mean programming, as in software development, you will of course need their SDK:

https://developer.nvidia.com/nvidia-graphics-sdk-11


But, if you are programming a 3D model of pretty much any form, you don't actually need to use their SDK to get it in stereoscopic 3D. The NVidia driver has an 'automatic-mode', which automatically converts full screen 3D programs into stereoscopic.


For more suggestions, you'll need to give us more detail on what you want to do.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#4
Posted 08/21/2013 12:38 AM   
[quote="bo3b"]If you mean programming, as in software development, you will of course need their SDK: [url]https://developer.nvidia.com/nvidia-graphics-sdk-11[/url] But, if you are programming a 3D model of pretty much any form, you don't actually need to use their SDK to get it in stereoscopic 3D. The NVidia driver has an 'automatic-mode', which automatically converts full screen 3D programs into stereoscopic. For more suggestions, you'll need to give us more detail on what you want to do.[/quote] I want to konw how to program the Nvidia GPU card to output the 3D video format. And Could you tell me if the 'automatic-mode' support OPENGL
bo3b said:If you mean programming, as in software development, you will of course need their SDK:

https://developer.nvidia.com/nvidia-graphics-sdk-11


But, if you are programming a 3D model of pretty much any form, you don't actually need to use their SDK to get it in stereoscopic 3D. The NVidia driver has an 'automatic-mode', which automatically converts full screen 3D programs into stereoscopic.


For more suggestions, you'll need to give us more detail on what you want to do.


I want to konw how to program the Nvidia GPU card to output the 3D video format. And Could you tell me if the 'automatic-mode' support OPENGL

#5
Posted 08/21/2013 07:24 AM   
No, unfortunately, the automatic mode specifically does not support OpenGL. For OpenGL, you'll need to write your own code to manage the 3D state. You'll need the OpenGL version of the SDK that is found at that same link I gave above.
No, unfortunately, the automatic mode specifically does not support OpenGL.

For OpenGL, you'll need to write your own code to manage the 3D state.

You'll need the OpenGL version of the SDK that is found at that same link I gave above.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#6
Posted 08/21/2013 08:31 AM   
[quote="bo3b"]No, unfortunately, the automatic mode specifically does not support OpenGL. For OpenGL, you'll need to write your own code to manage the 3D state. You'll need the OpenGL version of the SDK that is found at that same link I gave above.[/quote] Thanks, so if I have a DirectX program.such like rendering a bunny rabbit. How to use the automatic mode in my program.
bo3b said:No, unfortunately, the automatic mode specifically does not support OpenGL.

For OpenGL, you'll need to write your own code to manage the 3D state.

You'll need the OpenGL version of the SDK that is found at that same link I gave above.

Thanks,
so if I have a DirectX program.such like rendering a bunny rabbit. How to use the automatic mode in my program.

#7
Posted 08/21/2013 12:02 PM   
Nvidia has literature available https://developer.nvidia.com/3d-vision-and-surround-technology http://developer.download.nvidia.com/whitepapers/2010/3D_Vision_Best_Practices_Guide.pdf
[quote="cloudending"]Thanks, so if I have a DirectX program.such like rendering a bunny rabbit. How to use the automatic mode in my program.[/quote]I understand that English is not your first language, but automatic mode is, well, automatic. You don't have to do anything specific for your program to work in Stereoscopic 3D (S3D). If you run your program in full screen, and have 3D Vision properly enabled, it should just work. No S3D specific programming necessary.
cloudending said:Thanks,
so if I have a DirectX program.such like rendering a bunny rabbit. How to use the automatic mode in my program.
I understand that English is not your first language, but automatic mode is, well, automatic. You don't have to do anything specific for your program to work in Stereoscopic 3D (S3D). If you run your program in full screen, and have 3D Vision properly enabled, it should just work. No S3D specific programming necessary.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#9
Posted 08/23/2013 08:17 AM   
[quote="bo3b"][quote="cloudending"]Thanks, so if I have a DirectX program.such like rendering a bunny rabbit. How to use the automatic mode in my program.[/quote]I understand that English is not your first language, but automatic mode is, well, automatic. You don't have to do anything specific for your program to work in Stereoscopic 3D (S3D). If you run your program in full screen, and have 3D Vision properly enabled, it should just work. No S3D specific programming necessary.[/quote] thanks
bo3b said:
cloudending said:Thanks,
so if I have a DirectX program.such like rendering a bunny rabbit. How to use the automatic mode in my program.
I understand that English is not your first language, but automatic mode is, well, automatic. You don't have to do anything specific for your program to work in Stereoscopic 3D (S3D). If you run your program in full screen, and have 3D Vision properly enabled, it should just work. No S3D specific programming necessary.


thanks

#10
Posted 08/26/2013 02:59 AM   
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