What about the water Shader on stones in a river, on water falls and if i jump to the water? No way to fix it??
BTW, thx 4 all. With my workaround and the Helifax-Settings and the Wrapper from MIGOTO and FLUNGANG i am in a very stable way to play on Windows 7 with SweetFX so.... THX im happy.
For Windows 8.1 i did not found any configuration to get the game work for me (wo SFX), but who cares? I CAN PLAY ^^
But the wrong water "sea foam" is some strange thing :-(
The flickering on the left and right side sometimes comes up (often on "Himmelsfeste") and the not fogged stripes/bars on the left and the rigth screen (in foggy areas) arnt fixed yet? Or did i have misses something to prevent it ?
What about the water Shader on stones in a river, on water falls and if i jump to the water? No way to fix it??
BTW, thx 4 all. With my workaround and the Helifax-Settings and the Wrapper from MIGOTO and FLUNGANG i am in a very stable way to play on Windows 7 with SweetFX so.... THX im happy.
For Windows 8.1 i did not found any configuration to get the game work for me (wo SFX), but who cares? I CAN PLAY ^^
But the wrong water "sea foam" is some strange thing :-(
The flickering on the left and right side sometimes comes up (often on "Himmelsfeste") and the not fogged stripes/bars on the left and the rigth screen (in foggy areas) arnt fixed yet? Or did i have misses something to prevent it ?
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[quote="Losti"]
But the wrong water "sea foam" is some strange thing :-(
[/quote]
That is a game renderer bug. Set the EFFECTs quality to ULTRA. It will be rendered correctly afterwards. I looked at it a few days ago and there wasn't anything I can do about it.... except this:)
[quote="Losti"]
The flickering on the left and right side sometimes comes up (often on "Himmelsfeste") and the not fogged stripes/bars on the left and the rigth screen (in foggy areas) arnt fixed yet? Or did i have misses something to prevent it ?[/quote]
That can't be fixed like we said from version 1, unless you get the whole sky at wrong depth...
But the wrong water "sea foam" is some strange thing :-(
That is a game renderer bug. Set the EFFECTs quality to ULTRA. It will be rendered correctly afterwards. I looked at it a few days ago and there wasn't anything I can do about it.... except this:)
Losti said:
The flickering on the left and right side sometimes comes up (often on "Himmelsfeste") and the not fogged stripes/bars on the left and the rigth screen (in foggy areas) arnt fixed yet? Or did i have misses something to prevent it ?
That can't be fixed like we said from version 1, unless you get the whole sky at wrong depth...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="Losti"]
But the wrong water "sea foam" is some strange thing :-(
[/quote]
That is a game renderer bug. Set the EFFECTs quality to ULTRA. It will be rendered correctly afterwards. I looked at it a few days ago and there wasn't anything I can do about it.... except this:)
[quote="Losti"]
The flickering on the left and right side sometimes comes up (often on "Himmelsfeste") and the not fogged stripes/bars on the left and the rigth screen (in foggy areas) arnt fixed yet? Or did i have misses something to prevent it ?[/quote]
That can't be fixed like we said from version 1, unless you get the whole sky at wrong depth...[/quote]
I just updated the Blog to include the instruction to use Ultra "Effects" setting to fix the water splash problems.
The side border is also explained on the blog. I have not found a way to remove it except to disable the relevant shaders, which will basically remove the foggy/misty ambiance and make everything look like a bright sunny day.
But the wrong water "sea foam" is some strange thing :-(
That is a game renderer bug. Set the EFFECTs quality to ULTRA. It will be rendered correctly afterwards. I looked at it a few days ago and there wasn't anything I can do about it.... except this:)
Losti said:
The flickering on the left and right side sometimes comes up (often on "Himmelsfeste") and the not fogged stripes/bars on the left and the rigth screen (in foggy areas) arnt fixed yet? Or did i have misses something to prevent it ?
That can't be fixed like we said from version 1, unless you get the whole sky at wrong depth...
I just updated the Blog to include the instruction to use Ultra "Effects" setting to fix the water splash problems.
The side border is also explained on the blog. I have not found a way to remove it except to disable the relevant shaders, which will basically remove the foggy/misty ambiance and make everything look like a bright sunny day.
My conclusion to this game, game is f*&^%!
After 72 hours of game play and crashes I give up! I think the engine has contributed to this, cheers for the efforts with the fixes it did look very good.
We as a community have received little to no end in support for 3D, which is disappointing.
I think I will focus my game time on Witcher 3.
After 72 hours of game play and crashes I give up! I think the engine has contributed to this, cheers for the efforts with the fixes it did look very good.
We as a community have received little to no end in support for 3D, which is disappointing.
Any Comment on the screens I put up with broken shaders I've found helifax/mike?
Not too bad and I can live with them as for the most part they only appear in each specific area.
Came across a major one in the assault on the keep mission last night. (horizon graphics completely screwed. But as you are running along the battlements being chased by "something" most probably wouldnt notice =)
Any Comment on the screens I put up with broken shaders I've found helifax/mike?
Not too bad and I can live with them as for the most part they only appear in each specific area.
Came across a major one in the assault on the keep mission last night. (horizon graphics completely screwed. But as you are running along the battlements being chased by "something" most probably wouldnt notice =)
i7-4790K CPU 4.8Ghz stable overclock.
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ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Thanks for the fix guys!
Finally looking to get this game going. I see that there are quit a few tips and tricks to get this game working well.
I'm wondering if you guys can give me some pointers to get started.
I have SLI 970's, Windows 7, and I'm running surround. Will I have any issues with this setup, or do I just follow the steps on Helix Blog? Also, anyone else playing in surround and has had a good experience? How is the FPS with this game?
Thanks
Finally looking to get this game going. I see that there are quit a few tips and tricks to get this game working well.
I'm wondering if you guys can give me some pointers to get started.
I have SLI 970's, Windows 7, and I'm running surround. Will I have any issues with this setup, or do I just follow the steps on Helix Blog? Also, anyone else playing in surround and has had a good experience? How is the FPS with this game?
Well, I am back in town and have been doing some more testing to try to catch up on things while I was gone. I tried using Helifax's detailed steps in his post on page 58 (using Win 7). With that I am still getting crashes during loading screens. It is not every time but at least 1 out of 3 loading screens crash to desktop. I even had it hard freeze at one point.
So, I decided to test without any wrapper or FWS. I removed them via the uninstall.bat and ran the game using the BF4 profile (since I have SLI and no surround). I disabled 3D Compatibility mode and messed around in the game. Obviously the 3D was a mess, but I wanted to test it vanilla. I had just as many crashes as before on the loading screens and noticed the same odd flickering at times during the loading screen.
So, I am pretty sure that the wrappers are not the problem with crashes for me at least. It seems to be either the game or the drivers (or perhaps both). In a bit I am going to test using the default profile to see if using the BF4 profile is causing the instability.
Helifax, your steps are very well described but there is one part that might confuse some people. When you state to change the control panel settings for the game, you don't mention that if they are using SLI they need to change those settings for BF4 rather than DAI.
UPDATE: Ok, I tested without the wrappers using the DAI profile and not once did it crash. I loaded about 6 times in a row with no crashes. I think the BF4 profile is a problem at least in my case. I also noticed that I got much better performance with the DAI profile over the BF4 one which I think is odd since they share the same SLI bits. But, with the BF4 profile my cards were not maxing out when frames could not reach 60. With the DAI profile I was staying at 60 much more and GPU usage was higher. For giggles, I tried to use the wrappers with SLI and the DAI profile but encountered issues with 3D. So, then I tested with SLI disabled and using the DAI profile with shader cache on. I figured maybe I would be stable and I would just turn graphics down a bit. The game loaded fine, but after moving around and then loading into another zone it crashed during the load screen. So, I am a bit stumped now with this darn game!
Well, I am back in town and have been doing some more testing to try to catch up on things while I was gone. I tried using Helifax's detailed steps in his post on page 58 (using Win 7). With that I am still getting crashes during loading screens. It is not every time but at least 1 out of 3 loading screens crash to desktop. I even had it hard freeze at one point.
So, I decided to test without any wrapper or FWS. I removed them via the uninstall.bat and ran the game using the BF4 profile (since I have SLI and no surround). I disabled 3D Compatibility mode and messed around in the game. Obviously the 3D was a mess, but I wanted to test it vanilla. I had just as many crashes as before on the loading screens and noticed the same odd flickering at times during the loading screen.
So, I am pretty sure that the wrappers are not the problem with crashes for me at least. It seems to be either the game or the drivers (or perhaps both). In a bit I am going to test using the default profile to see if using the BF4 profile is causing the instability.
Helifax, your steps are very well described but there is one part that might confuse some people. When you state to change the control panel settings for the game, you don't mention that if they are using SLI they need to change those settings for BF4 rather than DAI.
UPDATE: Ok, I tested without the wrappers using the DAI profile and not once did it crash. I loaded about 6 times in a row with no crashes. I think the BF4 profile is a problem at least in my case. I also noticed that I got much better performance with the DAI profile over the BF4 one which I think is odd since they share the same SLI bits. But, with the BF4 profile my cards were not maxing out when frames could not reach 60. With the DAI profile I was staying at 60 much more and GPU usage was higher. For giggles, I tried to use the wrappers with SLI and the DAI profile but encountered issues with 3D. So, then I tested with SLI disabled and using the DAI profile with shader cache on. I figured maybe I would be stable and I would just turn graphics down a bit. The game loaded fine, but after moving around and then loading into another zone it crashed during the load screen. So, I am a bit stumped now with this darn game!
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Game engine and interaction with Drivers IMO. The DRM could potentially be an issue as well.
I have also found the official profile to be more stable but it is broken in SLI in single screen mode, and ironically works fine in surround.
Game engine and interaction with Drivers IMO. The DRM could potentially be an issue as well.
I have also found the official profile to be more stable but it is broken in SLI in single screen mode, and ironically works fine in surround.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]Game engine and interaction with Drivers IMO. The DRM could potentially be an issue as well.
I have also found the official profile to be more stable but it is broken in SLI in single screen mode, and ironically works fine in surround.[/quote]
I believe you are correct. While I was out of town I played the game a lot in 2D on my laptop running Win 8.1 and I did not encounter a single crash. I am going to test some using Win 7 and 2D to isolate as I seriously doubt Win 8.1 is more stable for the game. I suspect the issue is with running the game in 3D.
Somewhere in this thread someone mentioned some things to install. I am going to find those and install just in case as well.
necropants said:Game engine and interaction with Drivers IMO. The DRM could potentially be an issue as well.
I have also found the official profile to be more stable but it is broken in SLI in single screen mode, and ironically works fine in surround.
I believe you are correct. While I was out of town I played the game a lot in 2D on my laptop running Win 8.1 and I did not encounter a single crash. I am going to test some using Win 7 and 2D to isolate as I seriously doubt Win 8.1 is more stable for the game. I suspect the issue is with running the game in 3D.
Somewhere in this thread someone mentioned some things to install. I am going to find those and install just in case as well.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
Not sure if this links to your issues Jason but I noticed that using the Battlefield 4 profile in SLI with 3D, my 2nd card becomes redundant. Never gets above about 2% usage. If I disable 3D (literally disable it via control panel) then SLI kicks in again. Using the default profile I get the SLI enabled with 3D but obviously the 3D is a bit borked. From my testing I always got one eye that wouldn't actually render some elements (like the ground!) so it just had a load of floating objects which made it really disorientating. Can't confirm if this is a Windows 8 issue, a monitor issue, a driver issue or a bit of all three (starting to think that the latest drivers are garbage, especially for display port purposes). Might work better with the older drivers that were recommended a couple of times (344 I think) but I'm still playing Far Cry 4 at the minute so probably won't get a lot more testing in until I finish that and move over to this game fully. You never know, we might even have a proper patch out by then which fixes everything? No? :)
Not sure if this links to your issues Jason but I noticed that using the Battlefield 4 profile in SLI with 3D, my 2nd card becomes redundant. Never gets above about 2% usage. If I disable 3D (literally disable it via control panel) then SLI kicks in again. Using the default profile I get the SLI enabled with 3D but obviously the 3D is a bit borked. From my testing I always got one eye that wouldn't actually render some elements (like the ground!) so it just had a load of floating objects which made it really disorientating. Can't confirm if this is a Windows 8 issue, a monitor issue, a driver issue or a bit of all three (starting to think that the latest drivers are garbage, especially for display port purposes). Might work better with the older drivers that were recommended a couple of times (344 I think) but I'm still playing Far Cry 4 at the minute so probably won't get a lot more testing in until I finish that and move over to this game fully. You never know, we might even have a proper patch out by then which fixes everything? No? :)
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
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256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
[quote="CarpeDiemPW"]Not sure if this links to your issues Jason but I noticed that using the Battlefield 4 profile in SLI with 3D, my 2nd card becomes redundant. Never gets above about 2% usage. If I disable 3D (literally disable it via control panel) then SLI kicks in again. Using the default profile I get the SLI enabled with 3D but obviously the 3D is a bit borked.[/quote]
Funny, when I use the BF4 profile with 3D (with Flugan's wrapper) it ends up forcing AFR1, which gives me negative scaling (I also get shader errors but I assume that's because of the AFR1 rendering). I'm actually better off just disabling SLI...
Which brings me to my second point. If I choose force single-GPU rendering in the NVCP under game settings using the default DAI profile, it will instead also force AFR1 rendering in 3D mode. I have to disable SLI entirely in the NVCP for DAI to actually use only one GPU in 3D mode.
I've gotten this behavior with 347.09 and 347.25.
CarpeDiemPW said:Not sure if this links to your issues Jason but I noticed that using the Battlefield 4 profile in SLI with 3D, my 2nd card becomes redundant. Never gets above about 2% usage. If I disable 3D (literally disable it via control panel) then SLI kicks in again. Using the default profile I get the SLI enabled with 3D but obviously the 3D is a bit borked.
Funny, when I use the BF4 profile with 3D (with Flugan's wrapper) it ends up forcing AFR1, which gives me negative scaling (I also get shader errors but I assume that's because of the AFR1 rendering). I'm actually better off just disabling SLI...
Which brings me to my second point. If I choose force single-GPU rendering in the NVCP under game settings using the default DAI profile, it will instead also force AFR1 rendering in 3D mode. I have to disable SLI entirely in the NVCP for DAI to actually use only one GPU in 3D mode.
I've gotten this behavior with 347.09 and 347.25.
i7-3930k 4.2 GHz
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Crucial M500 480GB SSD
WD Black 7200rpm 1TB HDD
WD Black 7200rpm 4TB HDD
Asus ROG Swift PG278Q + 2x Asus PB278Q PLS monitor
Windows 8.1 64-bit
I'll have to double check but certainly didn't feel like I was getting negative scaling on mine - the experience was very smooth and seemed noticeably better than single GPU (unless it was just a placebo effect?!). I've been fiddling with a few settings through NV Inspector to see about forcing the cards to render a given way through SLI but haven't been able to dedicate as much time as I'd have liked yet. Got a few days off on the horizon so if there's been no progress I'll be butchering my system then ;)
I'll have to double check but certainly didn't feel like I was getting negative scaling on mine - the experience was very smooth and seemed noticeably better than single GPU (unless it was just a placebo effect?!). I've been fiddling with a few settings through NV Inspector to see about forcing the cards to render a given way through SLI but haven't been able to dedicate as much time as I'd have liked yet. Got a few days off on the horizon so if there's been no progress I'll be butchering my system then ;)
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
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256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
[quote="aznricepuff"][quote="CarpeDiemPW"]Not sure if this links to your issues Jason but I noticed that using the Battlefield 4 profile in SLI with 3D, my 2nd card becomes redundant. Never gets above about 2% usage. If I disable 3D (literally disable it via control panel) then SLI kicks in again. Using the default profile I get the SLI enabled with 3D but obviously the 3D is a bit borked.[/quote]
Funny, when I use the BF4 profile with 3D (with Flugan's wrapper) it ends up forcing AFR1, which gives me negative scaling (I also get shader errors but I assume that's because of the AFR1 rendering). I'm actually better off just disabling SLI...
Which brings me to my second point. If I choose force single-GPU rendering in the NVCP under game settings using the default DAI profile, it will instead also force AFR1 rendering in 3D mode. I have to disable SLI entirely in the NVCP for DAI to actually use only one GPU in 3D mode.
I've gotten this behavior with 347.09 and 347.25.[/quote]
Unless I am missing something, isn't DAI supposed to use AFR1 method for SLI? That is what I have in my default DAI profile. For me the default BF4 and DAI profiles both have the same SLI bits and SLI method. That is why I thought it was odd that the SLI performance is now worse for me when using the BF4 profile. Perhaps in the 347.25 there is some driver changes keyed to the DAI profile.
I have noticed before that with 3D Vision enabled I am not able to force single GPU rendering via profiles. I have to fully disable SLI. Perhaps 3D Vision overrules that or something, but I have noticed that in other games.
CarpeDiemPW, I was testing in Win 7 but when using the BF4 profile both GPUs were seeing equal usage, just not full usage (which usually to me means bad SLI scaling). I am about to do some testing in Win 8.1 now though and will report on that.
CarpeDiemPW said:Not sure if this links to your issues Jason but I noticed that using the Battlefield 4 profile in SLI with 3D, my 2nd card becomes redundant. Never gets above about 2% usage. If I disable 3D (literally disable it via control panel) then SLI kicks in again. Using the default profile I get the SLI enabled with 3D but obviously the 3D is a bit borked.
Funny, when I use the BF4 profile with 3D (with Flugan's wrapper) it ends up forcing AFR1, which gives me negative scaling (I also get shader errors but I assume that's because of the AFR1 rendering). I'm actually better off just disabling SLI...
Which brings me to my second point. If I choose force single-GPU rendering in the NVCP under game settings using the default DAI profile, it will instead also force AFR1 rendering in 3D mode. I have to disable SLI entirely in the NVCP for DAI to actually use only one GPU in 3D mode.
I've gotten this behavior with 347.09 and 347.25.
Unless I am missing something, isn't DAI supposed to use AFR1 method for SLI? That is what I have in my default DAI profile. For me the default BF4 and DAI profiles both have the same SLI bits and SLI method. That is why I thought it was odd that the SLI performance is now worse for me when using the BF4 profile. Perhaps in the 347.25 there is some driver changes keyed to the DAI profile.
I have noticed before that with 3D Vision enabled I am not able to force single GPU rendering via profiles. I have to fully disable SLI. Perhaps 3D Vision overrules that or something, but I have noticed that in other games.
CarpeDiemPW, I was testing in Win 7 but when using the BF4 profile both GPUs were seeing equal usage, just not full usage (which usually to me means bad SLI scaling). I am about to do some testing in Win 8.1 now though and will report on that.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
[quote="helifax"][quote="helifax"]I dunno with the latest patch it seems they introduced some problems that were removed with PATCH 2 + Hotfix... I can't use the shader cache ON no matter what I try.... If I use it I get weird 2D elements like heads, parts of building, water ...every time different shaders fail to "stereorize".... I'm not sure what changed...[/quote]
Ok: Made a rather long and laborious test.... I am posting this since IT MIGHT HELP PEOPLE especially on Windows 8.1 (WITH THE CRASHES and other issues).
Tested on 2 systems:
1. Win 8.1 -> 880M (took me whole freaking day to install Win 8 + updates to 8.1...arrr)
2. Win 7 -> GTX590(SLI) Single Monitor.
Both systems manifested the same problems:
- Crashing in loading screens
- Corrupt 3D effect if it DIDN'T crash on loading screen.
What I did:
- Basically I followed everything that was here :[url=https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/58/]https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/58/[/url] [color="orange"](Using Flagan's Wrapper V1.0)[/color]
- I added the game to [color="orange"]"Battlefield 4"[/color] profile in all cases (using Nvidia Inspector)
- Using [color="orange"]V11[/color] of the Fix
- Both Under Win 7 & Win 8.1 in NVPANEL I [color="orange"]disabled the shader cache option[/color] (Like it says on the blog).
- On both setups I literally Loaded the game in Skyhold and traveled to all the POSSIBLE MAPS the game has (around 10-11). Including certain Dungeons that are available in some maps.
- EVERY SINGLE TIME: there were no 2D shaders, the fix worked properly and I had NO CRASH !!! I ended up getting back to Skyhold after this "Errand" ... (I used both PCs in parallel.. Approx time. the test took: 1 hour).
===========
If I don't do this (and especially DON'T DISABLE THE SHADER CACHE) I get a CTD on the 2nd loading screen OR mostly I get WRONG shaders that are rendered in 2D.
============
Now, Funny thing is I DON'T get this behavior in 3D Surround on my 2x780Ti cards ( I only get the CTD in loading screens !!! but around 4-5th loading screen).
Probably, the same results can be achieved with 3DMigoto Wrapper under Windows 7.
=============
Bottom line is : I think the 3D Vision driver + Shader Cache ON....simply doesn't WORK PROPERLY for this game/engine FOR SOME "bizarre" reason...
Maybe this helps other people... If you follow these instructions and it is working for you PLEASE LET ME/US KNOW so we can update the BLOG with this INFO !!!!!!
PS: And I get to open the "Evil" page 66 ^_^ (Which is actually the number of the "Human Being" and not the "Anti-Christ" as some wants us to believe;)) Anywho that is a different topic ^_^)[/quote]
I have tried the steps as you suggest here plus I installed the two vcredist's you list on page 58 and I am not running FWS at the moment. I am not sure if it is the vcredist's or not using FWS but I am mostly stable now. Prior to these two steps I was getting frequent crashes on loading screens and sometimes broken 3D.
When you say you kept traveling to test it, how long did you wait before loading another zone? Perhaps I have been jumping from zone to zone too quickly while testing and that might be part of my problem?
When running the game in SLI with the BF4 profile are you experiencing situations where your frame rate cannot meet 60 but the GPU load is not maxing across both GPUs? Either the 347.25 driver or the latest game patch seem to have caused the issue for me. I might try going back to an earlier driver to see if that helps, but I am hesitant to change too much since at the moment I seem to be at least somewhat stable.
helifax said:I dunno with the latest patch it seems they introduced some problems that were removed with PATCH 2 + Hotfix... I can't use the shader cache ON no matter what I try.... If I use it I get weird 2D elements like heads, parts of building, water ...every time different shaders fail to "stereorize".... I'm not sure what changed...
Ok: Made a rather long and laborious test.... I am posting this since IT MIGHT HELP PEOPLE especially on Windows 8.1 (WITH THE CRASHES and other issues).
Tested on 2 systems:
1. Win 8.1 -> 880M (took me whole freaking day to install Win 8 + updates to 8.1...arrr)
2. Win 7 -> GTX590(SLI) Single Monitor.
Both systems manifested the same problems:
- Crashing in loading screens
- Corrupt 3D effect if it DIDN'T crash on loading screen.
What I did:
- Basically I followed everything that was here :https://forums.geforce.com/default/topic/788055/3d-vision/dragon-age-inquisition-/58/(Using Flagan's Wrapper V1.0)
- I added the game to "Battlefield 4" profile in all cases (using Nvidia Inspector)
- Using V11 of the Fix
- Both Under Win 7 & Win 8.1 in NVPANEL I disabled the shader cache option (Like it says on the blog).
- On both setups I literally Loaded the game in Skyhold and traveled to all the POSSIBLE MAPS the game has (around 10-11). Including certain Dungeons that are available in some maps.
- EVERY SINGLE TIME: there were no 2D shaders, the fix worked properly and I had NO CRASH !!! I ended up getting back to Skyhold after this "Errand" ... (I used both PCs in parallel.. Approx time. the test took: 1 hour).
===========
If I don't do this (and especially DON'T DISABLE THE SHADER CACHE) I get a CTD on the 2nd loading screen OR mostly I get WRONG shaders that are rendered in 2D.
============
Now, Funny thing is I DON'T get this behavior in 3D Surround on my 2x780Ti cards ( I only get the CTD in loading screens !!! but around 4-5th loading screen).
Probably, the same results can be achieved with 3DMigoto Wrapper under Windows 7.
=============
Bottom line is : I think the 3D Vision driver + Shader Cache ON....simply doesn't WORK PROPERLY for this game/engine FOR SOME "bizarre" reason...
Maybe this helps other people... If you follow these instructions and it is working for you PLEASE LET ME/US KNOW so we can update the BLOG with this INFO !!!!!!
PS: And I get to open the "Evil" page 66 ^_^ (Which is actually the number of the "Human Being" and not the "Anti-Christ" as some wants us to believe;)) Anywho that is a different topic ^_^)
I have tried the steps as you suggest here plus I installed the two vcredist's you list on page 58 and I am not running FWS at the moment. I am not sure if it is the vcredist's or not using FWS but I am mostly stable now. Prior to these two steps I was getting frequent crashes on loading screens and sometimes broken 3D.
When you say you kept traveling to test it, how long did you wait before loading another zone? Perhaps I have been jumping from zone to zone too quickly while testing and that might be part of my problem?
When running the game in SLI with the BF4 profile are you experiencing situations where your frame rate cannot meet 60 but the GPU load is not maxing across both GPUs? Either the 347.25 driver or the latest game patch seem to have caused the issue for me. I might try going back to an earlier driver to see if that helps, but I am hesitant to change too much since at the moment I seem to be at least somewhat stable.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
BTW, thx 4 all. With my workaround and the Helifax-Settings and the Wrapper from MIGOTO and FLUNGANG i am in a very stable way to play on Windows 7 with SweetFX so.... THX im happy.
For Windows 8.1 i did not found any configuration to get the game work for me (wo SFX), but who cares? I CAN PLAY ^^
But the wrong water "sea foam" is some strange thing :-(
The flickering on the left and right side sometimes comes up (often on "Himmelsfeste") and the not fogged stripes/bars on the left and the rigth screen (in foggy areas) arnt fixed yet? Or did i have misses something to prevent it ?
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
That is a game renderer bug. Set the EFFECTs quality to ULTRA. It will be rendered correctly afterwards. I looked at it a few days ago and there wasn't anything I can do about it.... except this:)
That can't be fixed like we said from version 1, unless you get the whole sky at wrong depth...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I just updated the Blog to include the instruction to use Ultra "Effects" setting to fix the water splash problems.
The side border is also explained on the blog. I have not found a way to remove it except to disable the relevant shaders, which will basically remove the foggy/misty ambiance and make everything look like a bright sunny day.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
After 72 hours of game play and crashes I give up! I think the engine has contributed to this, cheers for the efforts with the fixes it did look very good.
We as a community have received little to no end in support for 3D, which is disappointing.
I think I will focus my game time on Witcher 3.
Intel 4770k
Gigabyte Z97X-Gaming GT
2x Gigabyte GTX 980 G1 Gaming
16GB RAM
Not too bad and I can live with them as for the most part they only appear in each specific area.
Came across a major one in the assault on the keep mission last night. (horizon graphics completely screwed. But as you are running along the battlements being chased by "something" most probably wouldnt notice =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Finally looking to get this game going. I see that there are quit a few tips and tricks to get this game working well.
I'm wondering if you guys can give me some pointers to get started.
I have SLI 970's, Windows 7, and I'm running surround. Will I have any issues with this setup, or do I just follow the steps on Helix Blog? Also, anyone else playing in surround and has had a good experience? How is the FPS with this game?
Thanks
So, I decided to test without any wrapper or FWS. I removed them via the uninstall.bat and ran the game using the BF4 profile (since I have SLI and no surround). I disabled 3D Compatibility mode and messed around in the game. Obviously the 3D was a mess, but I wanted to test it vanilla. I had just as many crashes as before on the loading screens and noticed the same odd flickering at times during the loading screen.
So, I am pretty sure that the wrappers are not the problem with crashes for me at least. It seems to be either the game or the drivers (or perhaps both). In a bit I am going to test using the default profile to see if using the BF4 profile is causing the instability.
Helifax, your steps are very well described but there is one part that might confuse some people. When you state to change the control panel settings for the game, you don't mention that if they are using SLI they need to change those settings for BF4 rather than DAI.
UPDATE: Ok, I tested without the wrappers using the DAI profile and not once did it crash. I loaded about 6 times in a row with no crashes. I think the BF4 profile is a problem at least in my case. I also noticed that I got much better performance with the DAI profile over the BF4 one which I think is odd since they share the same SLI bits. But, with the BF4 profile my cards were not maxing out when frames could not reach 60. With the DAI profile I was staying at 60 much more and GPU usage was higher. For giggles, I tried to use the wrappers with SLI and the DAI profile but encountered issues with 3D. So, then I tested with SLI disabled and using the DAI profile with shader cache on. I figured maybe I would be stable and I would just turn graphics down a bit. The game loaded fine, but after moving around and then loading into another zone it crashed during the load screen. So, I am a bit stumped now with this darn game!
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
I have also found the official profile to be more stable but it is broken in SLI in single screen mode, and ironically works fine in surround.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I believe you are correct. While I was out of town I played the game a lot in 2D on my laptop running Win 8.1 and I did not encounter a single crash. I am going to test some using Win 7 and 2D to isolate as I seriously doubt Win 8.1 is more stable for the game. I suspect the issue is with running the game in 3D.
Somewhere in this thread someone mentioned some things to install. I am going to find those and install just in case as well.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
16GB Kingston Predator 3GHz
256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
Dual Boot OS Windows 8.1/Windows 10
Funny, when I use the BF4 profile with 3D (with Flugan's wrapper) it ends up forcing AFR1, which gives me negative scaling (I also get shader errors but I assume that's because of the AFR1 rendering). I'm actually better off just disabling SLI...
Which brings me to my second point. If I choose force single-GPU rendering in the NVCP under game settings using the default DAI profile, it will instead also force AFR1 rendering in 3D mode. I have to disable SLI entirely in the NVCP for DAI to actually use only one GPU in 3D mode.
I've gotten this behavior with 347.09 and 347.25.
i7-3930k 4.2 GHz
Asus P9X79 Deluxe
16 GB G.Skill 1866 MHz
2x Gigabyte GTX 980 G1 Gaming 4GB (SLI)
Crucial M500 480GB SSD
WD Black 7200rpm 1TB HDD
WD Black 7200rpm 4TB HDD
Asus ROG Swift PG278Q + 2x Asus PB278Q PLS monitor
Windows 8.1 64-bit
i7 5930k @ 4.5GHz
Asus Sabertooth X99 Motherboard
2 x EVGA GTX 980 Ti SC @ 1380MHz/7.5GHz
Twin loop, triple rad water cooled
16GB Kingston Predator 3GHz
256GB Samsung XP941 M.2 SSD (OS)
2 x 256GB SSD RAID0 (Games)
2 x 2TB Mechanical (storage)
Asus ROG Swift PG278Q 1440p/144MHz 3D/G-sync monitor
Avermedia ExtremeCap U3 Video Capture for PS4 passthrough
Phanteks Enthoo Primo Gold case
Dual Boot OS Windows 8.1/Windows 10
Unless I am missing something, isn't DAI supposed to use AFR1 method for SLI? That is what I have in my default DAI profile. For me the default BF4 and DAI profiles both have the same SLI bits and SLI method. That is why I thought it was odd that the SLI performance is now worse for me when using the BF4 profile. Perhaps in the 347.25 there is some driver changes keyed to the DAI profile.
I have noticed before that with 3D Vision enabled I am not able to force single GPU rendering via profiles. I have to fully disable SLI. Perhaps 3D Vision overrules that or something, but I have noticed that in other games.
CarpeDiemPW, I was testing in Win 7 but when using the BF4 profile both GPUs were seeing equal usage, just not full usage (which usually to me means bad SLI scaling). I am about to do some testing in Win 8.1 now though and will report on that.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809
I have tried the steps as you suggest here plus I installed the two vcredist's you list on page 58 and I am not running FWS at the moment. I am not sure if it is the vcredist's or not using FWS but I am mostly stable now. Prior to these two steps I was getting frequent crashes on loading screens and sometimes broken 3D.
When you say you kept traveling to test it, how long did you wait before loading another zone? Perhaps I have been jumping from zone to zone too quickly while testing and that might be part of my problem?
When running the game in SLI with the BF4 profile are you experiencing situations where your frame rate cannot meet 60 but the GPU load is not maxing across both GPUs? Either the 347.25 driver or the latest game patch seem to have caused the issue for me. I might try going back to an earlier driver to see if that helps, but I am hesitant to change too much since at the moment I seem to be at least somewhat stable.
CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA RTX 2080 Ti | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1809