[quote="lou4612"][quote="bo3b"][quote="lou4612"]The fake 3D looks good on GTAV inside my HMD with Occulus Tray Tool Supersampling.
Having a blast ingame and I still feel more immersed in it through this semi VR experience than a monitor.
Until something better comes along Ill gladly throw them $20 to use this for now.[/quote]I wanted to come back to this to understand your point. Because I don't understand how you'd want to game on a super-low-res virtual screen in CM, over a high-res monitor with true-3D.
In a different thread it seems like you are saying that it's the sense of scale that matters to you more than anything.
The reason I'd like to understand this is because I'm building something similar to TriDef, but I think will have better supersampling and better performance. Maybe, probably. Understanding what might drive someone to use a virtual screen will help me build something worthwhile.
I've found the TriDef VR experience to be completely underwhelming compared to my much higher resolution 720p projector on the wall at 10' diagonal. But maybe that is the crux of why it's so much better, the sense of scale.
[/quote]
Im curious of why you found the Tridef VR experience underwhelming.
I just got an even better experience with it running max DSR windowed resolution in GTAV with 2X MSAA
And using Natural Vision Remastered mod...my image is absolutely gorgeous and immersive.
Especially on rainy night weather and volumetric lighting on.[/quote]
Were you able to get it working with Windows 7? I am all set to subscribe but they say no windows 7.. I see your signature says your on win7 is that not up to date?
lou4612 said:The fake 3D looks good on GTAV inside my HMD with Occulus Tray Tool Supersampling.
Having a blast ingame and I still feel more immersed in it through this semi VR experience than a monitor.
Until something better comes along Ill gladly throw them $20 to use this for now.
I wanted to come back to this to understand your point. Because I don't understand how you'd want to game on a super-low-res virtual screen in CM, over a high-res monitor with true-3D.
In a different thread it seems like you are saying that it's the sense of scale that matters to you more than anything.
The reason I'd like to understand this is because I'm building something similar to TriDef, but I think will have better supersampling and better performance. Maybe, probably. Understanding what might drive someone to use a virtual screen will help me build something worthwhile.
I've found the TriDef VR experience to be completely underwhelming compared to my much higher resolution 720p projector on the wall at 10' diagonal. But maybe that is the crux of why it's so much better, the sense of scale.
Im curious of why you found the Tridef VR experience underwhelming.
I just got an even better experience with it running max DSR windowed resolution in GTAV with 2X MSAA
And using Natural Vision Remastered mod...my image is absolutely gorgeous and immersive.
Especially on rainy night weather and volumetric lighting on.
Were you able to get it working with Windows 7? I am all set to subscribe but they say no windows 7.. I see your signature says your on win7 is that not up to date?
[quote="Electryic"]Were you able to get it working with Windows 7? I am all set to subscribe but they say no windows 7.. I see your signature says your on win7 is that not up to date?[/quote]
No, sorry, doesn't work on Win7 because they made an amateur programming mistake of using XInput1.4 instead of XInput1.3. There is nothing in 1.4 they actually need, but it's hard linked to the app, and 1.4 won't work on Win7. They just used the latest SDK and apparently just don't care.
Oculus and SteamVR both still support Win7, and it's still 50% of the gaming market, that's why this is an amateur mistake. I can't understand skipping half your market. Tridef seems to be really poorly run, or their engineers are not very good.
On the other hand, this is yet another reason for me to make my own.
[quote="lou4612"]Im curious of why you found the Tridef VR experience underwhelming.
I just got an even better experience with it running max DSR windowed resolution in GTAV with 2X MSAA
And using Natural Vision Remastered mod...my image is absolutely gorgeous and immersive.
Especially on rainy night weather and volumetric lighting on.[/quote]
Most likely this is because of different expectations. I mostly use my H5360 projector, because it's a 10' diagonal screen, and zero crosstalk. It's far enough away that the arc-seconds of visual acuity make it crisp and sharp, no pixels or screen door visible. Critters are life-size, when I play Alien or Dead Space, they are like 8 feet tall, and in the room with me (pop-out).
When I run TriDef VR, I get a big virtual screen that is not as good. It's blurry, has visible screen door effect, and the performance is terrible. In order to lower the blurry, I need to super-sample, which means running at high resolution which costs even more framerate, just so I can see. So by contrast with my normal 3D setup, TriDef VR is not a particularly compelling choice.
When comparing to a 27" monitor, I can understand how it might be a better experience, especially as the virtual screen has zero crosstalk.
Electryic said:Were you able to get it working with Windows 7? I am all set to subscribe but they say no windows 7.. I see your signature says your on win7 is that not up to date?
No, sorry, doesn't work on Win7 because they made an amateur programming mistake of using XInput1.4 instead of XInput1.3. There is nothing in 1.4 they actually need, but it's hard linked to the app, and 1.4 won't work on Win7. They just used the latest SDK and apparently just don't care.
Oculus and SteamVR both still support Win7, and it's still 50% of the gaming market, that's why this is an amateur mistake. I can't understand skipping half your market. Tridef seems to be really poorly run, or their engineers are not very good.
On the other hand, this is yet another reason for me to make my own.
lou4612 said:Im curious of why you found the Tridef VR experience underwhelming.
I just got an even better experience with it running max DSR windowed resolution in GTAV with 2X MSAA
And using Natural Vision Remastered mod...my image is absolutely gorgeous and immersive.
Especially on rainy night weather and volumetric lighting on.
Most likely this is because of different expectations. I mostly use my H5360 projector, because it's a 10' diagonal screen, and zero crosstalk. It's far enough away that the arc-seconds of visual acuity make it crisp and sharp, no pixels or screen door visible. Critters are life-size, when I play Alien or Dead Space, they are like 8 feet tall, and in the room with me (pop-out).
When I run TriDef VR, I get a big virtual screen that is not as good. It's blurry, has visible screen door effect, and the performance is terrible. In order to lower the blurry, I need to super-sample, which means running at high resolution which costs even more framerate, just so I can see. So by contrast with my normal 3D setup, TriDef VR is not a particularly compelling choice.
When comparing to a 27" monitor, I can understand how it might be a better experience, especially as the virtual screen has zero crosstalk.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Were you able to get it working with Windows 7? I am all set to subscribe but they say no windows 7.. I see your signature says your on win7 is that not up to date?
MSI MPG Z390 Gaming Edge AC
Intel i9-9900K @ 5.0 Ghz
32 GB Patriot Viper RAM @ 2666Mhz
ASUS 1080GTX Turbo
No, sorry, doesn't work on Win7 because they made an amateur programming mistake of using XInput1.4 instead of XInput1.3. There is nothing in 1.4 they actually need, but it's hard linked to the app, and 1.4 won't work on Win7. They just used the latest SDK and apparently just don't care.
Oculus and SteamVR both still support Win7, and it's still 50% of the gaming market, that's why this is an amateur mistake. I can't understand skipping half your market. Tridef seems to be really poorly run, or their engineers are not very good.
On the other hand, this is yet another reason for me to make my own.
Most likely this is because of different expectations. I mostly use my H5360 projector, because it's a 10' diagonal screen, and zero crosstalk. It's far enough away that the arc-seconds of visual acuity make it crisp and sharp, no pixels or screen door visible. Critters are life-size, when I play Alien or Dead Space, they are like 8 feet tall, and in the room with me (pop-out).
When I run TriDef VR, I get a big virtual screen that is not as good. It's blurry, has visible screen door effect, and the performance is terrible. In order to lower the blurry, I need to super-sample, which means running at high resolution which costs even more framerate, just so I can see. So by contrast with my normal 3D setup, TriDef VR is not a particularly compelling choice.
When comparing to a 27" monitor, I can understand how it might be a better experience, especially as the virtual screen has zero crosstalk.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers