record Quad buffered stereo in a window Is it possible with FRAPS 3.2.3?
I need some guidance here folks,
I use 3D vision in quad buffered OpenGL windowed mode for a GIS application. I want to record some demo videos for educational purposes of 3D digitizing. Can FRAPS handle Quad Buffered mode? I have tried it, but can't figure out how to get it working properly. I always seems to be only recording one side of the stereo pair.
Is this just not possible, or has it not been attempted yet? I can't find documentation on it for the life of me. I have purchased FRAPS 3.2.3, virtualdub, and am using the stereoscopic player (3D vision player not compatible with my 3D vision).
I use 3D vision in quad buffered OpenGL windowed mode for a GIS application. I want to record some demo videos for educational purposes of 3D digitizing. Can FRAPS handle Quad Buffered mode? I have tried it, but can't figure out how to get it working properly. I always seems to be only recording one side of the stereo pair.
Is this just not possible, or has it not been attempted yet? I can't find documentation on it for the life of me. I have purchased FRAPS 3.2.3, virtualdub, and am using the stereoscopic player (3D vision player not compatible with my 3D vision).
Ok, no response at all here. Let's try again. Does anyone have any suggestions as to how I may go about getting quad buffered stereo in a window recorded? This is for a GIS class I teach. I still haven't been able to figure it out.
Ok, no response at all here. Let's try again. Does anyone have any suggestions as to how I may go about getting quad buffered stereo in a window recorded? This is for a GIS class I teach. I still haven't been able to figure it out.
I've used ShadowPlay to record Direct3D games in 3D, and it works pretty well.
This says that you can record OpenGL games if you start in the desktop as well:
http://www.geforce.com/whats-new/articles/geforce-experience-2-0
Not sure you can record 3D of OpenGL games, but maybe, especially if it is side-by-side output.
I use 3D vision in quad buffered OpenGL windowed mode for a GIS application. I want to record some demo videos for educational purposes of 3D digitizing. Can FRAPS handle Quad Buffered mode? I have tried it, but can't figure out how to get it working properly. I always seems to be only recording one side of the stereo pair.
Is this just not possible, or has it not been attempted yet? I can't find documentation on it for the life of me. I have purchased FRAPS 3.2.3, virtualdub, and am using the stereoscopic player (3D vision player not compatible with my 3D vision).
I use 3D vision in quad buffered OpenGL windowed mode for a GIS application. I want to record some demo videos for educational purposes of 3D digitizing. Can FRAPS handle Quad Buffered mode? I have tried it, but can't figure out how to get it working properly. I always seems to be only recording one side of the stereo pair.
Is this just not possible, or has it not been attempted yet? I can't find documentation on it for the life of me. I have purchased FRAPS 3.2.3, virtualdub, and am using the stereoscopic player (3D vision player not compatible with my 3D vision).
This says that you can record OpenGL games if you start in the desktop as well:
http://www.geforce.com/whats-new/articles/geforce-experience-2-0
Not sure you can record 3D of OpenGL games, but maybe, especially if it is side-by-side output.
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