Here's what Sony thinks of the Oculus Rift.
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http://www.joystiq.com/2013/06/12/sonys-yoshida-weve-got-oculus-dev-kits-i-love-it/ PS4 supporting the rift or creating their own rift like device would be awesome!!
http://www.joystiq.com/2013/06/12/sonys-yoshida-weve-got-oculus-dev-kits-i-love-it/


PS4 supporting the rift or creating their own rift like device would be awesome!!

#1
Posted 06/13/2013 05:40 AM   
Id say it would be too late for this gen. But what do I know about hardware.
Id say it would be too late for this gen. But what do I know about hardware.

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#2
Posted 06/13/2013 05:48 AM   
Well the rift can take HDMI input (converted to DVI). I can't see why it wouldn't be possible, especially given they could do it with a depth buffer.
Well the rift can take HDMI input (converted to DVI). I can't see why it wouldn't be possible, especially given they could do it with a depth buffer.

#3
Posted 06/13/2013 07:34 AM   
Yes, should work fine. PS4 is reported as HDMI output, which connects to Rift directly. PS3 stereo always supported side-by-side which is what Rift needs. Would likely still be a small market, but it would cost essentially zero, especially for a Move type game. This all sounds like good news to me, in Rift you cannot get away with busted shaders and lights in one eye.
Yes, should work fine. PS4 is reported as HDMI output, which connects to Rift directly. PS3 stereo always supported side-by-side which is what Rift needs.

Would likely still be a small market, but it would cost essentially zero, especially for a Move type game.

This all sounds like good news to me, in Rift you cannot get away with busted shaders and lights in one eye.

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#4
Posted 06/13/2013 09:00 AM   
I ment as far as performance but I did indeed forget about depth buffer.
I ment as far as performance but I did indeed forget about depth buffer.

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#5
Posted 06/13/2013 09:03 AM   
Based on their hardware specs, I'd say it should perform well, even if they use alternate eye instead of depth buffer. The screen is only 1280x800@60Hz, not even 120Hz. PS4 GPU is roughly a 7870, that can run Arkham at 60fps at 1920x1200. Should not be a problem to run Rift, even the consumer version.
Based on their hardware specs, I'd say it should perform well, even if they use alternate eye instead of depth buffer. The screen is only 1280x800@60Hz, not even 120Hz. PS4 GPU is roughly a 7870, that can run Arkham at 60fps at 1920x1200. Should not be a problem to run Rift, even the consumer version.

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#6
Posted 06/13/2013 09:20 AM   
[quote="bo3b"]Based on their hardware specs, I'd say it should perform well, even if they use alternate eye instead of depth buffer. The screen is only 1280x800@60Hz, not even 120Hz. PS4 GPU is roughly a 7870, that can run Arkham at 60fps at 1920x1200. Should not be a problem to run Rift, even the consumer version.[/quote] Final version of the Rift will be at least 1920x1080. No one knows what will be the final specs, and so how it could run on a PS4. Technically I think PS4 will be able to run VR games, at the cost of a loss in visuals for some of them.
bo3b said:Based on their hardware specs, I'd say it should perform well, even if they use alternate eye instead of depth buffer. The screen is only 1280x800@60Hz, not even 120Hz. PS4 GPU is roughly a 7870, that can run Arkham at 60fps at 1920x1200. Should not be a problem to run Rift, even the consumer version.


Final version of the Rift will be at least 1920x1080. No one knows what will be the final specs, and so how it could run on a PS4. Technically I think PS4 will be able to run VR games, at the cost of a loss in visuals for some of them.

#7
Posted 06/13/2013 12:30 PM   
Isn't the PS4 is already going to be playing games natively at 1920x1080p? So splitting that in half on the Rift would be a loss in visuals in itself ... but the rendered pixels are technically the same ...
Isn't the PS4 is already going to be playing games natively at 1920x1080p? So splitting that in half on the Rift would be a loss in visuals in itself ... but the rendered pixels are technically the same ...
#8
Posted 06/13/2013 12:54 PM   
The protoype 1080p rift is considered a "glimpse of what's to come". They're saying initial consumer Rift's will be less than 1080p. Source: [url]http://www.develop-online.net/news/44500/E3-2013-Oculus-Rift-prototype-shows-1080p-HD-support[/url]
The protoype 1080p rift is considered a "glimpse of what's to come". They're saying initial consumer Rift's will be less than 1080p.

Source:
http://www.develop-online.net/news/44500/E3-2013-Oculus-Rift-prototype-shows-1080p-HD-support

#9
Posted 06/14/2013 07:22 PM   
Article is not confirming/denying it will be... greater/less then/ or equal to 1080p imo. Im curious how it will all work since with all the software in pace. I always thought it needed a strange res. but Im curious if they are stuck with it.
Article is not confirming/denying it will be...
greater/less then/ or equal to 1080p imo.

Im curious how it will all work since with all the software in pace. I always thought it needed a strange res. but Im curious if they are stuck with it.

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#10
Posted 06/14/2013 07:24 PM   
If they release the consumer version at 720p initially, they are just shooting themselves in the face.
If they release the consumer version at 720p initially, they are just shooting themselves in the face.

#11
Posted 06/14/2013 09:38 PM   
@bo3b I was always lead to believe HSBS / FSBS takes same amount of performance. Was I mistaken? Well 720p is less then what it is. Its 1280x800 I really dont know of any panels besides something custom made they can find between 1280x800 -> 1920x1080. Then it will be more pricey. People keep talking about stuff thats higher then 1080P but prices are steep. 16:9 really seems cramped with that kind of FOV though[8:9 per eye]. I have to see for myself when mine comes *soonish?*.
@bo3b
I was always lead to believe HSBS / FSBS takes same amount of performance. Was I mistaken?



Well 720p is less then what it is. Its 1280x800
I really dont know of any panels besides something custom made they can find between 1280x800 -> 1920x1080. Then it will be more pricey.

People keep talking about stuff thats higher then 1080P but prices are steep. 16:9 really seems cramped with that kind of FOV though[8:9 per eye]. I have to see for myself when mine comes *soonish?*.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#12
Posted 06/14/2013 10:28 PM   
If you cant wait you could get the Nintendo Virtual Boy to hold you over.
If you cant wait you could get the Nintendo Virtual Boy to hold you over.

#13
Posted 06/14/2013 10:56 PM   
I loved that as a kid, I may of been like 9-10 years old. It died in like a week as far as games but I would of kept using it. People **** on that device but wario was great. The problem was that while wario was designed for it nothing else was. Before there was trine/rayman origins... there was Wario. [url]http://www.youtube.com/watch?v=wmStwsNAyP0[/url] Though I wont deny.... red+black was not the greatest of ideas.
I loved that as a kid, I may of been like 9-10 years old. It died in like a week as far as games but I would of kept using it.

People **** on that device but wario was great. The problem was that while wario was designed for it nothing else was. Before there was trine/rayman origins... there was Wario.
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Though I wont deny.... red+black was not the greatest of ideas.

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If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#14
Posted 06/14/2013 11:25 PM   
[quote="Cookybiscuit"]If they release the consumer version at 720p initially, they are just shooting themselves in the face.[/quote]They'd be shooting everyone in the face who wants immersive gaming. 720p/2 is just way too frikin low. Unless they make known plans to release several higher resolution units quickly afterwards.
Cookybiscuit said:If they release the consumer version at 720p initially, they are just shooting themselves in the face.
They'd be shooting everyone in the face who wants immersive gaming. 720p/2 is just way too frikin low. Unless they make known plans to release several higher resolution units quickly afterwards.

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#15
Posted 06/14/2013 11:57 PM   
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