Ryse - Son of Rome
  5 / 11    
[quote="DarkStarSword"]I patched 3Dmigoto to work with 64bit CryEngine games so I could force nvidia automatic 3D, and I get a bunch of fog in the left eye... Might be related to the mono depth buffer I get in FC4 - not sure yet: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/63332/[/img][/quote] Was the image taken in SLI or Single GPU ? That is very interesting... (I am not familiar with the FC4 problems that's why I ask...)
DarkStarSword said:I patched 3Dmigoto to work with 64bit CryEngine games so I could force nvidia automatic 3D, and I get a bunch of fog in the left eye... Might be related to the mono depth buffer I get in FC4 - not sure yet:

Image


Was the image taken in SLI or Single GPU ? That is very interesting... (I am not familiar with the FC4 problems that's why I ask...)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#61
Posted 02/03/2015 01:51 PM   
Wow, there is actually someone testing with Ryse and migoto. Thats fantastic news. I know there is some information on how to set the cry engine to real 3d (not fake) found here: http://docs.cryengine.com/display/SDKDOC2/Sandbox+Stereo+Usage+and+Manipulation and here: https://forums.robertsspaceindustries.com/discussion/49857/nvidia-3d-vision-support/p1
Wow, there is actually someone testing with Ryse and migoto. Thats fantastic news.

I know there is some information on how to set the cry engine to real 3d (not fake) found here:

http://docs.cryengine.com/display/SDKDOC2/Sandbox+Stereo+Usage+and+Manipulation

and here:

https://forums.robertsspaceindustries.com/discussion/49857/nvidia-3d-vision-support/p1

ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

#62
Posted 02/03/2015 08:30 PM   
[quote="helifax"]Was the image taken in SLI or Single GPU ? That is very interesting... (I am not familiar with the FC4 problems that's why I ask...)[/quote] That's non-SLI (I don't have an SLI system). I'd be interested to know if the same thing happens in SLI (and maybe if different profiles change things like they do in FC4), which would help confirm this as being the same issue, or something unrelated - if anyone wants to try [s]I've got a preview build of 3Dmigoto with 64bit CryEngine support here - [url]http://darkstarsword.net/3Dmigoto-Ryse-1c91e42.zip[/url][/s]. Edit: bo3b already released it: https://github.com/bo3b/3Dmigoto/releases/tag/0.99.35-alpha Edit the d3dx.ini and change automatic_mode=0 to automatic_mode=1 to force Ryse to use nvidia 3D. In Far Cry 4 we get these issues: Non-SLI, any profile, any driver - certain effects (anything with transparency) use the depth buffer from the right eye in both, creating a halo in the left eye. The worst affected is the fog, which is so bad it can look like the game is in 2D. Non-SLI with anti-aliasing set to either MSAA or TXAA - same as above, but the worst effect (fog) is ok, making it kind of playable. SLI, default Far Cry 4 profile - same as above SLI, NULL profile - all effects use the correct stereo depth buffer, performance sucks SLI, NULL profile with SLI compatibility bits copied from Far Cry 3 - all effects use correct depth buffer, performance is good My working theory for Far Cry 4 is that the depth buffer is copied into a depth texture at some point in such a way that the data from one eye is lost. Somehow this copy operation works differently in SLI, depending on the SLI compatibility bits such that the data for the second eye is retained. I can force the depth texture to stereo, which changes things but it still only has the data for one eye (transparent effects in the left eye now are drawn with 100% opacity, sometimes in front of other objects), suggesting that the copy operation is still only doing a mono copy. Only problem is I can't find when, where or how this copy takes place - my suspicion is that the engine may be using a secret and/or undocumented API to do so, as I cannot see this texture ever copied when I add logging to all functions that I know of which could be used to do so. [quote="Reggaeroman"]Wow, there is actually someone testing with Ryse and migoto. Thats fantastic news.[/quote] Don't get your hopes up - as far as I know no one has worked out how to fix shadows in CryEngine games to date and I think this game would not look very good with shadows disabled. I *might* be able to figure it out, but people like mike_ar69 have looked at CryEngine shadows in the past without success, so it's safe to say that it will not be easy, if it is even possible. Plus, between this fog issue and tendency for this game to crash if 3D is enabled in the control panel (Flugan and I both hit this - though somehow it is working for me now), my time is probably better spent elsewhere. In the short term it seems my time might be better spent working on Far Cry 4 (to try to find a solution to the mono depth buffer) and Lichdom (another CryEngine game, but this one does not suffer from this one-eye issue and looks fine with shadows disabled)... And I have a couple of other projects in the works. [quote]I know there is some information on how to set the cry engine to real 3d (not fake) found here: http://docs.cryengine.com/display/SDKDOC2/Sandbox+Stereo+Usage+and+Manipulation and here: https://forums.robertsspaceindustries.com/discussion/49857/nvidia-3d-vision-support/p1 [/quote] I played a bit with the different settings in Lichdom, and generally turning on real 3D in the engine just totally broke everything. To fix things with 3Dmigoto we need to use nvidia 3D, so unless CryEngine 3D happens to just work in this game (admittedly I haven't tried it yet), I doubt it's worth pursuing.
helifax said:Was the image taken in SLI or Single GPU ? That is very interesting... (I am not familiar with the FC4 problems that's why I ask...)

That's non-SLI (I don't have an SLI system). I'd be interested to know if the same thing happens in SLI (and maybe if different profiles change things like they do in FC4), which would help confirm this as being the same issue, or something unrelated - if anyone wants to try I've got a preview build of 3Dmigoto with 64bit CryEngine support here - http://darkstarsword.net/3Dmigoto-Ryse-1c91e42.zip. Edit: bo3b already released it: https://github.com/bo3b/3Dmigoto/releases/tag/0.99.35-alpha Edit the d3dx.ini and change automatic_mode=0 to automatic_mode=1 to force Ryse to use nvidia 3D.

In Far Cry 4 we get these issues:

Non-SLI, any profile, any driver - certain effects (anything with transparency) use the depth buffer from the right eye in both, creating a halo in the left eye. The worst affected is the fog, which is so bad it can look like the game is in 2D.

Non-SLI with anti-aliasing set to either MSAA or TXAA - same as above, but the worst effect (fog) is ok, making it kind of playable.

SLI, default Far Cry 4 profile - same as above

SLI, NULL profile - all effects use the correct stereo depth buffer, performance sucks

SLI, NULL profile with SLI compatibility bits copied from Far Cry 3 - all effects use correct depth buffer, performance is good

My working theory for Far Cry 4 is that the depth buffer is copied into a depth texture at some point in such a way that the data from one eye is lost. Somehow this copy operation works differently in SLI, depending on the SLI compatibility bits such that the data for the second eye is retained.

I can force the depth texture to stereo, which changes things but it still only has the data for one eye (transparent effects in the left eye now are drawn with 100% opacity, sometimes in front of other objects), suggesting that the copy operation is still only doing a mono copy. Only problem is I can't find when, where or how this copy takes place - my suspicion is that the engine may be using a secret and/or undocumented API to do so, as I cannot see this texture ever copied when I add logging to all functions that I know of which could be used to do so.

Reggaeroman said:Wow, there is actually someone testing with Ryse and migoto. Thats fantastic news.

Don't get your hopes up - as far as I know no one has worked out how to fix shadows in CryEngine games to date and I think this game would not look very good with shadows disabled. I *might* be able to figure it out, but people like mike_ar69 have looked at CryEngine shadows in the past without success, so it's safe to say that it will not be easy, if it is even possible.

Plus, between this fog issue and tendency for this game to crash if 3D is enabled in the control panel (Flugan and I both hit this - though somehow it is working for me now), my time is probably better spent elsewhere. In the short term it seems my time might be better spent working on Far Cry 4 (to try to find a solution to the mono depth buffer) and Lichdom (another CryEngine game, but this one does not suffer from this one-eye issue and looks fine with shadows disabled)... And I have a couple of other projects in the works.

I know there is some information on how to set the cry engine to real 3d (not fake) found here:
http://docs.cryengine.com/display/SDKDOC2/Sandbox+Stereo+Usage+and+Manipulation
and here:
https://forums.robertsspaceindustries.com/discussion/49857/nvidia-3d-vision-support/p1

I played a bit with the different settings in Lichdom, and generally turning on real 3D in the engine just totally broke everything. To fix things with 3Dmigoto we need to use nvidia 3D, so unless CryEngine 3D happens to just work in this game (admittedly I haven't tried it yet), I doubt it's worth pursuing.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#63
Posted 02/03/2015 11:50 PM   
Thanks DarkStarSword. I will try to understand all of this.
Thanks DarkStarSword. I will try to understand all of this.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#64
Posted 02/04/2015 06:22 PM   
Guys! Somebody already solved the problem of video clips in the game displayed in one eye in the CM mode?
Guys! Somebody already solved the problem of video clips in the game displayed in one eye in the CM mode?

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

#65
Posted 02/06/2015 02:57 AM   
If anyone else is getting a crash when starting a new game or loading a game while 3D is enabled in the control panel, try adding these lines to the system.cfg file in the Ryse Son of Rome directory: r_StereoDevice=0 r_StereoMode=0 r_StereoOutput=0
If anyone else is getting a crash when starting a new game or loading a game while 3D is enabled in the control panel, try adding these lines to the system.cfg file in the Ryse Son of Rome directory:

r_StereoDevice=0
r_StereoMode=0
r_StereoOutput=0

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#66
Posted 02/07/2015 07:35 AM   
[quote="DarkStarSword"]If anyone else is getting a crash when starting a new game or loading a game while 3D is enabled in the control panel, try adding these lines to the system.cfg file in the Ryse Son of Rome directory: r_StereoDevice=0 r_StereoMode=0 r_StereoOutput=0[/quote] Thx for the info! I put the gane to download again;)) And I'll give it a look and see what I find out;)) I gave it a look and for me no matter what config.. Left eye is always black...and rendering only in the right eye...:(
DarkStarSword said:If anyone else is getting a crash when starting a new game or loading a game while 3D is enabled in the control panel, try adding these lines to the system.cfg file in the Ryse Son of Rome directory:

r_StereoDevice=0
r_StereoMode=0
r_StereoOutput=0


Thx for the info! I put the gane to download again;)) And I'll give it a look and see what I find out;))

I gave it a look and for me no matter what config.. Left eye is always black...and rendering only in the right eye...:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#67
Posted 02/07/2015 02:49 PM   
[quote="helifax"][quote="DarkStarSword"]I patched 3Dmigoto to work with 64bit CryEngine games so I could force nvidia automatic 3D, and I get a bunch of fog in the left eye... Might be related to the mono depth buffer I get in FC4 - not sure yet: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/63332/[/img][/quote] Was the image taken in SLI or Single GPU ? That is very interesting... (I am not familiar with the FC4 problems that's why I ask...)[/quote] I did some testing in the weekend..and no matter what I tried I got image only in right eye... left eye was completely black..... With or without 3DMigoto.... :(
helifax said:
DarkStarSword said:I patched 3Dmigoto to work with 64bit CryEngine games so I could force nvidia automatic 3D, and I get a bunch of fog in the left eye... Might be related to the mono depth buffer I get in FC4 - not sure yet:

Image


Was the image taken in SLI or Single GPU ? That is very interesting... (I am not familiar with the FC4 problems that's why I ask...)


I did some testing in the weekend..and no matter what I tried I got image only in right eye... left eye was completely black.....
With or without 3DMigoto....
:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#68
Posted 02/10/2015 07:15 PM   
:( thanks for trying
:(
thanks for trying

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#69
Posted 02/10/2015 07:24 PM   
sad
sad

ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

#70
Posted 02/10/2015 08:21 PM   
Greetings Folks Can someone tell me where the .ini file is? For the life of me i cant seem to find it! Is it the System CFG file? All that is listed there is: ; Ryse sys_game_folder=GameRyse sys_dll_game=CryGameRyse.dll sys_user_folder=GameRyse sys_localization_folder=Localization ;RSC servers 8core5 and build11 log_IncludeTime=1 sys_languages="english,italian,french,spanish,german,russian" log_verbosity=0
Greetings Folks
Can someone tell me where the .ini file is? For the life of me i cant seem to find it! Is it the System CFG file? All that is listed there is:

; Ryse

sys_game_folder=GameRyse
sys_dll_game=CryGameRyse.dll
sys_user_folder=GameRyse
sys_localization_folder=Localization

;RSC servers 8core5 and build11

log_IncludeTime=1
sys_languages="english,italian,french,spanish,german,russian"

log_verbosity=0

ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset

#71
Posted 02/14/2015 03:29 PM   
You can all thank DHR for figuring out the profile that fixes Far Cry 4 - the same profile (Max Payne 3) fixes the one-eye fog in this game as well. I am planning to look at this game, but no guarantees that I'll be able to fix the shadows and I've a few other fixes queued up to do first (including Lichdom Battlemage) so it might be a while. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/63550/[/img]
You can all thank DHR for figuring out the profile that fixes Far Cry 4 - the same profile (Max Payne 3) fixes the one-eye fog in this game as well. I am planning to look at this game, but no guarantees that I'll be able to fix the shadows and I've a few other fixes queued up to do first (including Lichdom Battlemage) so it might be a while.
Image

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#72
Posted 02/17/2015 06:51 AM   
Fantastic news, thanks DHR/Darkstarsword!
Fantastic news, thanks DHR/Darkstarsword!

#73
Posted 02/17/2015 07:23 AM   
Marvelous! Thanks DHR and DarkstarSword!
Marvelous!
Thanks DHR and DarkstarSword!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#74
Posted 02/17/2015 09:07 AM   
Thank you DHR for figuring out the profile. I was testing a number of Unreal Engine 4 game demos and they all exhibited fog in one eye. But using the Max Payne 3 profile fixed it.
Thank you DHR for figuring out the profile. I was testing a number of Unreal Engine 4 game demos and they all exhibited fog in one eye. But using the Max Payne 3 profile fixed it.

Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35

#75
Posted 02/20/2015 01:18 PM   
  5 / 11    
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