How to fix/disable shaders in games(DLL,guide and fixes).
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[quote name='eqzitara' date='11 April 2012 - 06:46 PM' timestamp='1334188015' post='1395099']
I cant tell but did you paste a shaderoverride folder?
You should only have put a d3d9.dll in the folder.
Did you go through this list and make sure you dont have any conflicts? http://helixmod.wikispot.org/How_To_Install
[/quote]
i disabled the steam overlay, which made it stop rendering the red text at the top.
Some games have issues with debugger unfortunately. Try newest debugger and if you cant get it to work then looks like it wont work.
https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip
Its a different engine then 3d vision. Fixes made by helix's wrapper use NVAPI(nvidia exclusive). Cant really combine the two.
Maybe some good will come out of it. Just not sure what. I guess it depends on how good their tools are. If they do it real well. Would be good for all users(amd/nvidia) to have a community run software though. Iz3d also seems to work on pretty much all display types as well.
Its a different engine then 3d vision. Fixes made by helix's wrapper use NVAPI(nvidia exclusive). Cant really combine the two.
Maybe some good will come out of it. Just not sure what. I guess it depends on how good their tools are. If they do it real well. Would be good for all users(amd/nvidia) to have a community run software though. Iz3d also seems to work on pretty much all display types as well.
[quote name='eqzitara' date='12 April 2012 - 10:41 AM' timestamp='1334245297' post='1395360']
Some games have issues with debugger unfortunately. Try newest debugger and if you cant get it to work then looks like it wont work.
https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip
[/quote]
doesn't work, i'm sad now :~(
maybe i'll get to play with the debugger with another game sometime
Is there a step by step guide to making shader profiles that can be switched using the keyboard? If not, could be useful... I'm having trouble figuring it out myself.
It's for my sega rally fix, I want to take the B503E533 shader, and be able to switch from the 0.80 depth value back to 0 depth with a key press (for the menu). Be much appreciated if one of you fine gentlemen can help with that.
Is there a step by step guide to making shader profiles that can be switched using the keyboard? If not, could be useful... I'm having trouble figuring it out myself.
It's for my sega rally fix, I want to take the B503E533 shader, and be able to switch from the 0.80 depth value back to 0 depth with a key press (for the menu). Be much appreciated if one of you fine gentlemen can help with that.
Havent experimented to much on it. Its a bit more complicated. Requires an if statement and use of dx9settings.ini .Its explained further here http://helixmod.blogspot.com/2012/03/dlls-update.html
I dont have game anymore but Single Player is dx9(helix wrapper only works with dx9 games).
Multi-player is opengl(does not work with 3d vision).
Added it to the site http://helixmod.blogspot.com/2012/04/wolfenstein2009.html . Let me know where it gets installed. Also PM me your email address. I will make a blogspot author so next time you have something you can put it up there.
in 202 the depth is at 0% but when i make it 20% i see dark things on the wall that irritates the eyes
Same with 204 and 205
In 204 there is 0% depth
and in 205 there is 20% depth.
Notice the black bar around the door.
This issue gets even more irritating in lighter environments.
Its like left and right eye images do not match with each other and create anomolies when depth is increased.
Also if anyone has Warhammer Space Marine. Try with 0% depth
the game is actually playabled with 0% depth but you dont really get the 3D effect since there is no depth.
Convergence also does not help for Space Marie because there arent any close up weapons since it is a 3rd person game.
In Wolfenstein though since there are guns close up, especially when aiming down the sights, the 3D effect is pretty good.
Still no depth though.
I believe for games that are really terrible, beyond getting fixed, decreasing the depth to 0% and just increasing convergence could help a little bit especially in FPS games.
After all it is like Crysis 2.
Notice how there isnt really much depth in Crysis 2, you just feel like the guns are popping out, its pretty much the same thing with Wolfenstein.
in 202 the depth is at 0% but when i make it 20% i see dark things on the wall that irritates the eyes
Same with 204 and 205
In 204 there is 0% depth
and in 205 there is 20% depth.
Notice the black bar around the door.
This issue gets even more irritating in lighter environments.
Its like left and right eye images do not match with each other and create anomolies when depth is increased.
Also if anyone has Warhammer Space Marine. Try with 0% depth
the game is actually playabled with 0% depth but you dont really get the 3D effect since there is no depth.
Convergence also does not help for Space Marie because there arent any close up weapons since it is a 3rd person game.
In Wolfenstein though since there are guns close up, especially when aiming down the sights, the 3D effect is pretty good.
Still no depth though.
I believe for games that are really terrible, beyond getting fixed, decreasing the depth to 0% and just increasing convergence could help a little bit especially in FPS games.
After all it is like Crysis 2.
Notice how there isnt really much depth in Crysis 2, you just feel like the guns are popping out, its pretty much the same thing with Wolfenstein.
I cant tell but did you paste a shaderoverride folder?
You should only have put a d3d9.dll in the folder.
Did you go through this list and make sure you dont have any conflicts? http://helixmod.wikispot.org/How_To_Install
[/quote]
i disabled the steam overlay, which made it stop rendering the red text at the top.
there is no shaderoverride folder
i'm not using anything listed in the conflicts
i tried older versions, all crash the game except
release:
https://s3.amazonaws.com/HelixMods/*Oldversion/Release.zip
https://s3.amazonaws.com/HelixMods/*Oldversion/Release.upd.zip
debug:
http://forums.nvidia.com/index.php?app=core&module=attach§ion=attach&attach_id=31421
with that debug version tho f11 does nothing, numpad 4 5 1 2 seem to do nothing? numpad 6 or 3 crashes game.
I cant tell but did you paste a shaderoverride folder?
You should only have put a d3d9.dll in the folder.
Did you go through this list and make sure you dont have any conflicts? http://helixmod.wikispot.org/How_To_Install
i disabled the steam overlay, which made it stop rendering the red text at the top.
there is no shaderoverride folder
i'm not using anything listed in the conflicts
i tried older versions, all crash the game except
release:
https://s3.amazonaws.com/HelixMods/*Oldversion/Release.zip
https://s3.amazonaws.com/HelixMods/*Oldversion/Release.upd.zip
debug:
http://forums.nvidia.com/index.php?app=core&module=attach§ion=attach&attach_id=31421
with that debug version tho f11 does nothing, numpad 4 5 1 2 seem to do nothing? numpad 6 or 3 crashes game.
https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip
https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
http://3dvision-blog.com/7633-the-iz3d-driver-is-going-to-become-an-open-source-project/
This will be huge for fixing problem games in the future if we can compile unique fixes using this source!
http://3dvision-blog.com/7633-the-iz3d-driver-is-going-to-become-an-open-source-project/
This will be huge for fixing problem games in the future if we can compile unique fixes using this source!
HELIX MOD NEWS
Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing
Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)
Galaxy GTX 670
Maybe some good will come out of it. Just not sure what. I guess it depends on how good their tools are. If they do it real well. Would be good for all users(amd/nvidia) to have a community run software though. Iz3d also seems to work on pretty much all display types as well.
Maybe some good will come out of it. Just not sure what. I guess it depends on how good their tools are. If they do it real well. Would be good for all users(amd/nvidia) to have a community run software though. Iz3d also seems to work on pretty much all display types as well.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Some games have issues with debugger unfortunately. Try newest debugger and if you cant get it to work then looks like it wont work.
https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip
[/quote]
doesn't work, i'm sad now :~(
maybe i'll get to play with the debugger with another game sometime
Some games have issues with debugger unfortunately. Try newest debugger and if you cant get it to work then looks like it wont work.
https://s3.amazonaws.com/-HeliX-/DLLS/Debug.zip
doesn't work, i'm sad now :~(
maybe i'll get to play with the debugger with another game sometime
***edit***
roughly
***edit***
roughly
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
Dungeon defenders had like 5k, mass effect 10k.
Average games less then a 1000
Dungeon defenders had like 5k, mass effect 10k.
Average games less then a 1000
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
It's for my sega rally fix, I want to take the B503E533 shader, and be able to switch from the 0.80 depth value back to 0 depth with a key press (for the menu). Be much appreciated if one of you fine gentlemen can help with that.
It's for my sega rally fix, I want to take the B503E533 shader, and be able to switch from the 0.80 depth value back to 0 depth with a key press (for the menu). Be much appreciated if one of you fine gentlemen can help with that.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
The game is rated NOT RECOMMENDED but I believe after helix's guide on how to make own fixes, the game could be rated Good or even Excellent
The only downside is that the depth must be set at 0%
You can tweak convergence as much as you like.
Although the depth is at 0% the convergence helps out a bit. With the way the game is right now after the fix it feels like Crysis 2 in 3D.
Here is the shaderoverride folder for Wolfenstein if anyone is ever interested.
Also here are the screenshots
https://s3.amazonaws.com/iardas/Wolfenstein-1.zip
The game is rated NOT RECOMMENDED but I believe after helix's guide on how to make own fixes, the game could be rated Good or even Excellent
The only downside is that the depth must be set at 0%
You can tweak convergence as much as you like.
Although the depth is at 0% the convergence helps out a bit. With the way the game is right now after the fix it feels like Crysis 2 in 3D.
Here is the shaderoverride folder for Wolfenstein if anyone is ever interested.
Also here are the screenshots
https://s3.amazonaws.com/iardas/Wolfenstein-1.zip
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
the latest wolfenstein game
it is OpenGl i believe but works with 3Dvision
If you raise depth you start to get artifacting int he game. The depth must be as low as possible.
I can see the guns in 3D when i aim down the sights and after disabling some shaders there are no disturbing images.
the latest wolfenstein game
it is OpenGl i believe but works with 3Dvision
If you raise depth you start to get artifacting int he game. The depth must be as low as possible.
I can see the guns in 3D when i aim down the sights and after disabling some shaders there are no disturbing images.
Multi-player is opengl(does not work with 3d vision).
Added it to the site http://helixmod.blogspot.com/2012/04/wolfenstein2009.html . Let me know where it gets installed. Also PM me your email address. I will make a blogspot author so next time you have something you can put it up there.
Multi-player is opengl(does not work with 3d vision).
Added it to the site http://helixmod.blogspot.com/2012/04/wolfenstein2009.html . Let me know where it gets installed. Also PM me your email address. I will make a blogspot author so next time you have something you can put it up there.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I installed the shaderoverride folder to where the SP exe is located.
SP and MP have different exes.
Also did you have the chance to look up the last 4 SS i posted on my thread?
also let me post them here.
https://s3.amazonaws.com/iardas/WolfensteinDepthIssue.zip
this is what happens when depth is increased
in 202 the depth is at 0% but when i make it 20% i see dark things on the wall that irritates the eyes
Same with 204 and 205
In 204 there is 0% depth
and in 205 there is 20% depth.
Notice the black bar around the door.
This issue gets even more irritating in lighter environments.
Its like left and right eye images do not match with each other and create anomolies when depth is increased.
Also if anyone has Warhammer Space Marine. Try with 0% depth
the game is actually playabled with 0% depth but you dont really get the 3D effect since there is no depth.
Convergence also does not help for Space Marie because there arent any close up weapons since it is a 3rd person game.
In Wolfenstein though since there are guns close up, especially when aiming down the sights, the 3D effect is pretty good.
Still no depth though.
I believe for games that are really terrible, beyond getting fixed, decreasing the depth to 0% and just increasing convergence could help a little bit especially in FPS games.
After all it is like Crysis 2.
Notice how there isnt really much depth in Crysis 2, you just feel like the guns are popping out, its pretty much the same thing with Wolfenstein.
I installed the shaderoverride folder to where the SP exe is located.
SP and MP have different exes.
Also did you have the chance to look up the last 4 SS i posted on my thread?
also let me post them here.
https://s3.amazonaws.com/iardas/WolfensteinDepthIssue.zip
this is what happens when depth is increased
in 202 the depth is at 0% but when i make it 20% i see dark things on the wall that irritates the eyes
Same with 204 and 205
In 204 there is 0% depth
and in 205 there is 20% depth.
Notice the black bar around the door.
This issue gets even more irritating in lighter environments.
Its like left and right eye images do not match with each other and create anomolies when depth is increased.
Also if anyone has Warhammer Space Marine. Try with 0% depth
the game is actually playabled with 0% depth but you dont really get the 3D effect since there is no depth.
Convergence also does not help for Space Marie because there arent any close up weapons since it is a 3rd person game.
In Wolfenstein though since there are guns close up, especially when aiming down the sights, the 3D effect is pretty good.
Still no depth though.
I believe for games that are really terrible, beyond getting fixed, decreasing the depth to 0% and just increasing convergence could help a little bit especially in FPS games.
After all it is like Crysis 2.
Notice how there isnt really much depth in Crysis 2, you just feel like the guns are popping out, its pretty much the same thing with Wolfenstein.