I'm using tridef DDD with the Bioshock one profile real 3D (S3D) and I'm getting 110 - 130 fps when 3D is enabled the low frame rate must be a 3D Vision problem.
I'm using tridef DDD with the Bioshock one profile real 3D (S3D) and I'm getting 110 - 130 fps when 3D is enabled the low frame rate must be a 3D Vision problem.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
The "square" up in the corner could very well be the FXAA indicator is switched on in the profile.
However FXAA shouldn't be causing 3D issues, other than it tends blurs things
edit: FXAA can cause problems if different than allowable in-game settings
http://nvidia.custhelp.com/app/answers/detail/a_id/3058/~/i-am-playing-hard-reset-with-nvida-3d-vision-using-the-new-patch-v1.2-and-i-am
not sure thats the issue. i tried messing with those settins and outright dsabling fxaa and it did nothing. others have used tothe profile fine.
my issue is there is a box that is exactly one quarter of my screen in the top left corner. 3d vision loads in that corner only like its running at a different resolution, but the game is taking up my whole screen. i cant figure out how to fix it. im playing on a 3d projector. i tried running my desktop in 720p thinking there might be a conflict and that didnt help. i tried running everything in 1080p DSR to 720p which has fixed issues like this in the past for me but that didnt help either. might just have to give up on this. was really looking forward to this game in 3d tho
not sure thats the issue. i tried messing with those settins and outright dsabling fxaa and it did nothing. others have used tothe profile fine.
my issue is there is a box that is exactly one quarter of my screen in the top left corner. 3d vision loads in that corner only like its running at a different resolution, but the game is taking up my whole screen. i cant figure out how to fix it. im playing on a 3d projector. i tried running my desktop in 720p thinking there might be a conflict and that didnt help. i tried running everything in 1080p DSR to 720p which has fixed issues like this in the past for me but that didnt help either. might just have to give up on this. was really looking forward to this game in 3d tho
is this similar to your issue ?
[url]https://forums.geforce.com/default/topic/1009975/3d-vision/most-games-not-working-in-3d-anymore/post/5154768/#5154768[/url]
[quote="castlemadeofsand"]cant get it to work. using the 3d hub player i have a square on my top left corner of the screen and its making the 3d messed up [/quote]
[quote="castlemadeofsand"]
my issue is there is a box that is exactly one quarter of my screen in the top left corner. 3d vision loads in that corner only like its running at a different resolution, but the game is taking up my whole screen.[/quote]
I said it in a previous post. It's because of the profile the game created. You need to use the Bayonetta profile or no profile at all. To not use a profile, choose the Vanquish profile, add a dummy exe file to it, and then delete the real Vanquish exe from the profile. It shouldn't be use anymore by the game (don't save convergence just in case).
castlemadeofsand said:cant get it to work. using the 3d hub player i have a square on my top left corner of the screen and its making the 3d messed up
castlemadeofsand said:
my issue is there is a box that is exactly one quarter of my screen in the top left corner. 3d vision loads in that corner only like its running at a different resolution, but the game is taking up my whole screen.
I said it in a previous post. It's because of the profile the game created. You need to use the Bayonetta profile or no profile at all. To not use a profile, choose the Vanquish profile, add a dummy exe file to it, and then delete the real Vanquish exe from the profile. It shouldn't be use anymore by the game (don't save convergence just in case).
[quote="masterotaku"][quote="castlemadeofsand"]cant get it to work. using the 3d hub player i have a square on my top left corner of the screen and its making the 3d messed up [/quote]
[quote="castlemadeofsand"]
my issue is there is a box that is exactly one quarter of my screen in the top left corner. 3d vision loads in that corner only like its running at a different resolution, but the game is taking up my whole screen.[/quote]
I said it in a previous post. It's because of the profile the game created. You need to use the Bayonetta profile or no profile at all. To not use a profile, choose the Vanquish profile, add a dummy exe file to it, and then delete the real Vanquish exe from the profile. It shouldn't be use anymore by the game (don't save convergence just in case).[/quote]
i thought it might have created a profile, but when i tried searching for vanquish in profile inspecor nothing came up. is there a different place the profile would be created? not sure where to look to get rid of the vanquish profile
edit: loading with bayo profile and 3d vision doesnt activate. withh 3 hub player i get that weird issue, what i dont understand is 3d hub player works fine with thumper
castlemadeofsand said:cant get it to work. using the 3d hub player i have a square on my top left corner of the screen and its making the 3d messed up
castlemadeofsand said:
my issue is there is a box that is exactly one quarter of my screen in the top left corner. 3d vision loads in that corner only like its running at a different resolution, but the game is taking up my whole screen.
I said it in a previous post. It's because of the profile the game created. You need to use the Bayonetta profile or no profile at all. To not use a profile, choose the Vanquish profile, add a dummy exe file to it, and then delete the real Vanquish exe from the profile. It shouldn't be use anymore by the game (don't save convergence just in case).
i thought it might have created a profile, but when i tried searching for vanquish in profile inspecor nothing came up. is there a different place the profile would be created? not sure where to look to get rid of the vanquish profile
edit: loading with bayo profile and 3d vision doesnt activate. withh 3 hub player i get that weird issue, what i dont understand is 3d hub player works fine with thumper
[quote="Kaimastah"]is this similar to your issue ?
[url]https://forums.geforce.com/default/topic/1009975/3d-vision/most-games-not-working-in-3d-anymore/post/5154768/#5154768[/url][/quote]
yes that looks very similar to mine. 3d vision loads in the top corner like that.
using 3d hub player causes this. i tried using the bayonetta profile and using that one 3d vision is not activating or if it is, its not letting me use hotkeys to alter the depth and convergence
yes that looks very similar to mine. 3d vision loads in the top corner like that.
using 3d hub player causes this. i tried using the bayonetta profile and using that one 3d vision is not activating or if it is, its not letting me use hotkeys to alter the depth and convergence
Ooooh, right, I forgot to mention something. Take the d3d9.dll and DX9Settings.ini from my Bayonetta fix. It makes 3D Vision trigger in Vanquish when using that profile, I think. I don't remember if it's needed when you don't have a profile. I'll have to check later.
Ooooh, right, I forgot to mention something. Take the d3d9.dll and DX9Settings.ini from my Bayonetta fix. It makes 3D Vision trigger in Vanquish when using that profile, I think. I don't remember if it's needed when you don't have a profile. I'll have to check later.
[quote="masterotaku"]Ooooh, right, I forgot to mention something. Take the d3d9.dll and DX9Settings.ini from my Bayonetta fix. It makes 3D Vision trigger in Vanquish when using that profile, I think. I don't remember if it's needed when you don't have a profile. I'll have to check later.[/quote]
i got it working, the key was to run the game with no profile and allow it to make one. then i did what you said and put a dummy .exe there and moved vanquish .exe to bayo profile and it all works now. Looks like shadows and the hud display stuff are the only things that need to be fixed upon first glance
masterotaku said:Ooooh, right, I forgot to mention something. Take the d3d9.dll and DX9Settings.ini from my Bayonetta fix. It makes 3D Vision trigger in Vanquish when using that profile, I think. I don't remember if it's needed when you don't have a profile. I'll have to check later.
i got it working, the key was to run the game with no profile and allow it to make one. then i did what you said and put a dummy .exe there and moved vanquish .exe to bayo profile and it all works now. Looks like shadows and the hud display stuff are the only things that need to be fixed upon first glance
I have fixed some haloing issues. But the high difficulty will be in the lighting and shadows shaders that need fixing. I think I'll have a bad time (I tried modding them in simple ways with bad results. Should I modify pixel shaders only like in DX11 games?).
Is the motion blur option doing anything for you, people? I can't disable it there, so I started diaabling it in shaders. There are A LOT (geometry elements instead of a general motion blur shader).
I have fixed some haloing issues. But the high difficulty will be in the lighting and shadows shaders that need fixing. I think I'll have a bad time (I tried modding them in simple ways with bad results. Should I modify pixel shaders only like in DX11 games?).
Is the motion blur option doing anything for you, people? I can't disable it there, so I started diaabling it in shaders. There are A LOT (geometry elements instead of a general motion blur shader).
@masterotaku
Post the PS and VS here, maybe we can help with suggestions. Are the Shadows in 2D or broken 3D?
and yes... probably you need to modify the PS like in DX11.
Post the PS and VS here, maybe we can help with suggestions. Are the Shadows in 2D or broken 3D?
and yes... probably you need to modify the PS like in DX11.
@masterotaku
[list]
[.]DAA067A0.txt seems to control shadows/lights[/.]
[.]04C5E763.txt No[/.]
[.]DDB41F50.txt i'm not sure...seems related to fog (maybe another light shader pass through a fog, and you mistake the shader)[/.]
[.]128F6ACC.txt i'm not sure[/.]
[/list]
For DAA067A0.txt, you can try this first attempt....r2 seems the one we need to correct.
Try with the code without the line A enabled...if you see shadows change position (become 3D), enable the line A and start changing signs to the formula....also try mul instead of div in the line A. c4... is the projection matrix.
if i made an error declaring c200 (stereoparams) please correct...i'm a bit rusty using helix dll.
[code]ps_3_0
def c200, 0, 0, 0.0625, 0 //New
def c0, 0.5, -0.5, -0.495000005, 5
def c1, 0, 1, 2, -1
def c2, 2, -2, -1, 1
dcl_texcoord v0.xyw
dcl_2d s0
dcl_2d s1
dcl_2d s2
dcl_2d s3
dcl_2d s5
dcl_2d s6
dcl_2d s13 //New
rcp r0.w, v0.w
mul r0.xy, r0.w, v0
mad r1.xy, r0, c0, c0.x
rcp r0.x, c202.x
rcp r0.y, c202.y
mad r4.xy, r0, c0.x, r1
rcp r1.x, c4.x
mad r2.xy, r4, c2, c2.zwzw
texld r0, r4, s5
mad r2.z, r0.x, c193.y, c193.x
rcp r1.y, c5.y
mul r0.xy, r2, r2.z
mul r2.xy, r1, r0
mov r2.xy, -r2
//r2 seems the one need adjust
texldl r13, c200.z, s13
add r13.y, r2.z, -r13.y
mul r13.x, r13.x, r13.y
//div r13.x, r13.x, c4.x // A
add r2.x, r2.x, r13.x
dp3 r0.w, r2, r2
rsq r0.w, r0.w
mad r0.xyz, r2, r0.w, c186
nrm r1.xyz, r0
texld r0, r4, s1
mad r0.xyz, c1.z, r0, c1.w
add r3.xyz, r2, c184
.
.
.
[/code]
DDB41F50.txt i'm not sure...seems related to fog (maybe another light shader pass through a fog, and you mistake the shader)
128F6ACC.txt i'm not sure
For DAA067A0.txt, you can try this first attempt....r2 seems the one we need to correct.
Try with the code without the line A enabled...if you see shadows change position (become 3D), enable the line A and start changing signs to the formula....also try mul instead of div in the line A. c4... is the projection matrix.
if i made an error declaring c200 (stereoparams) please correct...i'm a bit rusty using helix dll.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Gigabyte Gtx 1070
i5 4690k
16 gb ram
However FXAA shouldn't be causing 3D issues, other than it tends blurs things
edit: FXAA can cause problems if different than allowable in-game settings
http://nvidia.custhelp.com/app/answers/detail/a_id/3058/~/i-am-playing-hard-reset-with-nvida-3d-vision-using-the-new-patch-v1.2-and-i-am
my issue is there is a box that is exactly one quarter of my screen in the top left corner. 3d vision loads in that corner only like its running at a different resolution, but the game is taking up my whole screen. i cant figure out how to fix it. im playing on a 3d projector. i tried running my desktop in 720p thinking there might be a conflict and that didnt help. i tried running everything in 1080p DSR to 720p which has fixed issues like this in the past for me but that didnt help either. might just have to give up on this. was really looking forward to this game in 3d tho
Gigabyte Gtx 1070
i5 4690k
16 gb ram
https://forums.geforce.com/default/topic/1009975/3d-vision/most-games-not-working-in-3d-anymore/post/5154768/#5154768
I said it in a previous post. It's because of the profile the game created. You need to use the Bayonetta profile or no profile at all. To not use a profile, choose the Vanquish profile, add a dummy exe file to it, and then delete the real Vanquish exe from the profile. It shouldn't be use anymore by the game (don't save convergence just in case).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
i thought it might have created a profile, but when i tried searching for vanquish in profile inspecor nothing came up. is there a different place the profile would be created? not sure where to look to get rid of the vanquish profile
edit: loading with bayo profile and 3d vision doesnt activate. withh 3 hub player i get that weird issue, what i dont understand is 3d hub player works fine with thumper
Gigabyte Gtx 1070
i5 4690k
16 gb ram
yes that looks very similar to mine. 3d vision loads in the top corner like that.
using 3d hub player causes this. i tried using the bayonetta profile and using that one 3d vision is not activating or if it is, its not letting me use hotkeys to alter the depth and convergence
Gigabyte Gtx 1070
i5 4690k
16 gb ram
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
i got it working, the key was to run the game with no profile and allow it to make one. then i did what you said and put a dummy .exe there and moved vanquish .exe to bayo profile and it all works now. Looks like shadows and the hud display stuff are the only things that need to be fixed upon first glance
Gigabyte Gtx 1070
i5 4690k
16 gb ram
Is the motion blur option doing anything for you, people? I can't disable it there, so I started diaabling it in shaders. There are A LOT (geometry elements instead of a general motion blur shader).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Post the PS and VS here, maybe we can help with suggestions. Are the Shadows in 2D or broken 3D?
and yes... probably you need to modify the PS like in DX11.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I'm at work, so this is all I could get, 3 pixel shaders.
Shadows PS (04C5E763.txt), which may be just a passthrough judging by the quantity of code:
Now two lighting shaders, which may be what actually affects shadows, or maybe not. I'm now sure which one of these is the correct one:
1 (DAA067A0.txt. Lighting disabled when selected while hunting):
2 (128F6ACC.txt. Lighted areas flicker when selected while hunting):
That's all I can get until I'm home.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
DDB41F50.txt
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
For DAA067A0.txt, you can try this first attempt....r2 seems the one we need to correct.
Try with the code without the line A enabled...if you see shadows change position (become 3D), enable the line A and start changing signs to the formula....also try mul instead of div in the line A. c4... is the projection matrix.
if i made an error declaring c200 (stereoparams) please correct...i'm a bit rusty using helix dll.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com