It seems to use opengl. I have found the opengl wrapper, but unfortunatelly I have no idea about how to use it. Instructions seems to be very confusing for my poor english.
It seems to use opengl. I have found the opengl wrapper, but unfortunatelly I have no idea about how to use it. Instructions seems to be very confusing for my poor english.
My answer: as easy as to copy the 4 files in x64 to the game exe folder location.
Problem is that shadows are broken, and I don't know if there is any easy solution. Of course I have also a dramatic decrease in performance, but if was somenthing expected.
My answer: as easy as to copy the 4 files in x64 to the game exe folder location.
Problem is that shadows are broken, and I don't know if there is any easy solution. Of course I have also a dramatic decrease in performance, but if was somenthing expected.
Ok, shadows are not broken. What is wrong is HDR and SSAO. I have to reduce "Visual Effects" parameter to "Medium" to have good shadows.
Antialiasing option of the game does not work when using the wrapper. Vsync also does not work very well on this simulator. It is not possible to adjust separation or convergence as usually we do with directx games, but convergence is good by default when into the cockpit (not as high as desired when using external views).
The BIG REAL problem now is the performance. Using MSI Afterburner (and also reducing details) I notice that fps drops continuously from 50/60 fps to 0.0 (YES, ZERO) once or twice every second, and that maybe the reason for the super-choppy experience (the only real obstacle to play this simulator with the wrapper).
Ok, shadows are not broken. What is wrong is HDR and SSAO. I have to reduce "Visual Effects" parameter to "Medium" to have good shadows.
Antialiasing option of the game does not work when using the wrapper. Vsync also does not work very well on this simulator. It is not possible to adjust separation or convergence as usually we do with directx games, but convergence is good by default when into the cockpit (not as high as desired when using external views).
The BIG REAL problem now is the performance. Using MSI Afterburner (and also reducing details) I notice that fps drops continuously from 50/60 fps to 0.0 (YES, ZERO) once or twice every second, and that maybe the reason for the super-choppy experience (the only real obstacle to play this simulator with the wrapper).
Now its running much better with the newest 3dglwrapper from Helifax.
Also convergence and seperation is now adjustable only drawback is the
clouds and nightlights are 2D or at the wrong depth.
Now its running much better with the newest 3dglwrapper from Helifax.
Also convergence and seperation is now adjustable only drawback is the
clouds and nightlights are 2D or at the wrong depth.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Problem is that shadows are broken, and I don't know if there is any easy solution. Of course I have also a dramatic decrease in performance, but if was somenthing expected.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Antialiasing option of the game does not work when using the wrapper. Vsync also does not work very well on this simulator. It is not possible to adjust separation or convergence as usually we do with directx games, but convergence is good by default when into the cockpit (not as high as desired when using external views).
The BIG REAL problem now is the performance. Using MSI Afterburner (and also reducing details) I notice that fps drops continuously from 50/60 fps to 0.0 (YES, ZERO) once or twice every second, and that maybe the reason for the super-choppy experience (the only real obstacle to play this simulator with the wrapper).
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Also convergence and seperation is now adjustable only drawback is the
clouds and nightlights are 2D or at the wrong depth.