Hi.
I have ghosting in all my games with Nvidia 3D Vision 2 kit. I don't know what to do.
I have changed contrast and brightness, and still happens.
It is like this: [img]http://i549.photobucket.com/albums/ii390/cjbuege/photo1_zpsa41d62b4.jpg[/img]
I have a BenQ XL2420G monitor.
Thanks for your help.
I have ghosting in all my games with Nvidia 3D Vision 2 kit. I don't know what to do.
I have changed contrast and brightness, and still happens.
It is like this:
Well man, yes there is a ghosting if use LCD monitors. I never heard someone have zero ghosting on LCD, expecially in scene of maximum contrast (black on white or white on black).
I should admit you begin to ignore it after some time of playing.
Well man, yes there is a ghosting if use LCD monitors. I never heard someone have zero ghosting on LCD, expecially in scene of maximum contrast (black on white or white on black).
I should admit you begin to ignore it after some time of playing.
[quote="ksyon"]Well man, yes there is a ghosting if use LCD monitors. I never heard someone have zero ghosting on LCD, expecially in scene of maximum contrast (black on white or white on black).
I should admit you begin to ignore it after some time of playing.[/quote]
I aprecciate it on clear scenes, and lights, yes.
It is really annoying.
All 3DVision users have ghosting?? (Because if use 3D Vision you have to use an LCD monitor)
ksyon said:Well man, yes there is a ghosting if use LCD monitors. I never heard someone have zero ghosting on LCD, expecially in scene of maximum contrast (black on white or white on black).
I should admit you begin to ignore it after some time of playing.
I aprecciate it on clear scenes, and lights, yes.
It is really annoying.
All 3DVision users have ghosting?? (Because if use 3D Vision you have to use an LCD monitor)
No, you may use projector - device have reduced ghosting
Or headset (Sony HMZ-T# for example) - it has zero ghosting because uses separate screens for each eye.
I heard DLP TVs have reduced ghosting as well but i'm not sure
No, you may use projector - device have reduced ghosting
Or headset (Sony HMZ-T# for example) - it has zero ghosting because uses separate screens for each eye.
I heard DLP TVs have reduced ghosting as well but i'm not sure
LCD monitor is not a problem anymore since first Lightboost Vision 2 were introduced, but you still have the LCD on your nose - the glasses.
They just don't close fast enough and/or not block 100% of the light. There lies the problem and it cannot be 100% fixed unless you use something other than shutter glasses.
My advice is to focus on the games/levels where it looks good.
You can always try to move the sliders in Nvidia pane (brightness/contrast/gamma) and Lightboost and contarst on the monitor, but I won't suggest anything because everyone has it's own "sweet spot", it's highly subjective.
I find crosstalk (the proper name for this type of "ghosting") 10x less important than motion blur, so if Vision 2 gives me low persistence, then I don't cry about the crosstalk too much.
For example, I just tried Sony HMZ-T2 2x720 OLED display, and you know what? I prefer my TN monitor, overall. One wins here, other wins there, Battlefield does look better on OLED and without the crosstalk, but they're comparable overall.
I saw a perfect HD 3D, without the crosstalk and without the motion blur, by using 2 CRT monitors and a mirror (don't ask about the ergonomics ;) ) and I do know the difference. It's from tiny to huge.
We'll see advancement in this in next few years. Maybe with Oculus Rift CV1, maybe few years later, but we'll get there. In the meantime enjoy what you can achieve with this crosstalk issue. Try Trine 2 and Grid 2/Autosport for example, from a close distance, and with high separation, maybe with shaders:low in Grid:Autosport (it's the only way to get rid of postprocess blurs).
If you're really allergic to crosstalk, buy some HMD, when the good enough (quality wise) shows up. It should happen this year. If you don't want to wait, buy Sony HMZ-T2 or T3. T3 is better, but you'll have to spend twice as much. Used T2 will cost you around the same as 24" TN Benq 144Hz monitor.
Also, I didn't have the chance to try out 3D projector, some say there are crosstalk-free models. We've got at least one projectorphile here ;) so you can get all the info about this from him.
LCD monitor is not a problem anymore since first Lightboost Vision 2 were introduced, but you still have the LCD on your nose - the glasses.
They just don't close fast enough and/or not block 100% of the light. There lies the problem and it cannot be 100% fixed unless you use something other than shutter glasses.
My advice is to focus on the games/levels where it looks good.
You can always try to move the sliders in Nvidia pane (brightness/contrast/gamma) and Lightboost and contarst on the monitor, but I won't suggest anything because everyone has it's own "sweet spot", it's highly subjective.
I find crosstalk (the proper name for this type of "ghosting") 10x less important than motion blur, so if Vision 2 gives me low persistence, then I don't cry about the crosstalk too much.
For example, I just tried Sony HMZ-T2 2x720 OLED display, and you know what? I prefer my TN monitor, overall. One wins here, other wins there, Battlefield does look better on OLED and without the crosstalk, but they're comparable overall.
I saw a perfect HD 3D, without the crosstalk and without the motion blur, by using 2 CRT monitors and a mirror (don't ask about the ergonomics ;) ) and I do know the difference. It's from tiny to huge.
We'll see advancement in this in next few years. Maybe with Oculus Rift CV1, maybe few years later, but we'll get there. In the meantime enjoy what you can achieve with this crosstalk issue. Try Trine 2 and Grid 2/Autosport for example, from a close distance, and with high separation, maybe with shaders:low in Grid:Autosport (it's the only way to get rid of postprocess blurs).
If you're really allergic to crosstalk, buy some HMD, when the good enough (quality wise) shows up. It should happen this year. If you don't want to wait, buy Sony HMZ-T2 or T3. T3 is better, but you'll have to spend twice as much. Used T2 will cost you around the same as 24" TN Benq 144Hz monitor.
Also, I didn't have the chance to try out 3D projector, some say there are crosstalk-free models. We've got at least one projectorphile here ;) so you can get all the info about this from him.
Light boost is an improvement but LCD screens still have ghosting. Dlp projectors or other dlp displays don't have any ghosting as the micro mirror response time is so fast it's not an issue. However, as pointed out, active shutters don't always block all the light (or don't react quickly enough), which again, can lead to some ghosting.
That said, the point I'm making is short of dual screen HMDs, DLP is vastly superior to LCD in response times and therefore for 3d.
Light boost is an improvement but LCD screens still have ghosting. Dlp projectors or other dlp displays don't have any ghosting as the micro mirror response time is so fast it's not an issue. However, as pointed out, active shutters don't always block all the light (or don't react quickly enough), which again, can lead to some ghosting.
That said, the point I'm making is short of dual screen HMDs, DLP is vastly superior to LCD in response times and therefore for 3d.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
@sergio_mikkos: What monitor are you running?
Your picture is good, and shows that it's crosstalk from the monitor itself, not from a broken game for example.
If you are already running a LightBoost monitor, that's as good as it gets for LCD.
For me, that wasn't good enough, because I cannot stand crosstalk, and I switched to DLP projector. Giant screen, zero ghosting. The LCDs in the glasses have a negligible effect on crosstalk for this setup.
Here is a worst case scenario where each eye is actually different:
[img]http://www.bo3b.net/ghost/glasses.JPG[/img]
Worst case test image:
[url]http://www.bo3b.net/ghost/ghost.jpg[/url]
Your picture is good, and shows that it's crosstalk from the monitor itself, not from a broken game for example.
If you are already running a LightBoost monitor, that's as good as it gets for LCD.
For me, that wasn't good enough, because I cannot stand crosstalk, and I switched to DLP projector. Giant screen, zero ghosting. The LCDs in the glasses have a negligible effect on crosstalk for this setup.
Here is a worst case scenario where each eye is actually different:
[quote="bo3b"]@sergio_mikkos: What monitor are you running?
Your picture is good, and shows that it's crosstalk from the monitor itself, not from a broken game for example.
If you are already running a LightBoost monitor, that's as good as it gets for LCD.
For me, that wasn't good enough, because I cannot stand crosstalk, and I switched to DLP projector. Giant screen, zero ghosting. The LCDs in the glasses have a negligible effect on crosstalk for this setup.
Here is a worst case scenario where each eye is actually different:
[img]http://www.bo3b.net/ghost/glasses.JPG[/img]
Worst case test image:
[url]http://www.bo3b.net/ghost/ghost.jpg[/url][/quote]
Hi bo3b.
Im using a BenQ XL2420G.
That picture I posted up it is not mine, it is for other user who is using other monitor, but it happens the same to me, I use it for showing what is happening.
I have read that adjusting depth and convergence can reduce ghosting, but I don't know how to do it properly.
I start setting depth at 100% and after that I start pulling up convergence until I see things bad with double image, and then I start pulling down until that effect doesn't happen. Is this ok?
In the other way, doing that, for example on a third person game, I can see everything OK when convergence is focused on the main character, but when I put the camera on near objets or the main character is near than usually, I see double image and that gives eyestrain to me.
There is no way to setting convergence and depth on a point wich can see everything, near and far, ok?
Thanks (sorry if my english is not correct :) ).
bo3b said:@sergio_mikkos: What monitor are you running?
Your picture is good, and shows that it's crosstalk from the monitor itself, not from a broken game for example.
If you are already running a LightBoost monitor, that's as good as it gets for LCD.
For me, that wasn't good enough, because I cannot stand crosstalk, and I switched to DLP projector. Giant screen, zero ghosting. The LCDs in the glasses have a negligible effect on crosstalk for this setup.
Here is a worst case scenario where each eye is actually different:
Hi bo3b.
Im using a BenQ XL2420G.
That picture I posted up it is not mine, it is for other user who is using other monitor, but it happens the same to me, I use it for showing what is happening.
I have read that adjusting depth and convergence can reduce ghosting, but I don't know how to do it properly.
I start setting depth at 100% and after that I start pulling up convergence until I see things bad with double image, and then I start pulling down until that effect doesn't happen. Is this ok?
In the other way, doing that, for example on a third person game, I can see everything OK when convergence is focused on the main character, but when I put the camera on near objets or the main character is near than usually, I see double image and that gives eyestrain to me.
There is no way to setting convergence and depth on a point wich can see everything, near and far, ok?
I can't think of any settings that would remove ghosting without turning the game into 2D.
Sadly it seems you're stuck after configuring the best tradeoff with monitor settings.
Sorry, you just must resign from the scenes where crosstalk is really annoying. For example you cannot watch a black car in dark garage in GRID 2, cause shiny surfaces will cause a big difference between white and black parts of the image. And that means crosstalk.
There are levels in Trine 2, with daylight, when the crosstalk is annoying.
No crosstalk is definitely important, but we're kinda stuck at what we have for now. Not long, though. This year will change a lot.
Let me put it this way: I was blown away by zero crosstalk, zero motion blur 3D setup, but since then I was blown away many times in games/scenes where the crosstalk was so weak on my LCD monitor, that I completely didn't notice it.
You've got awesome 3D monitor, now you know it's not perfect.
BTW. Mafia 1. Have you tried that? I didn't play M2 in 3D too much (I installed it, and... nope, it's not like Mafia 1, to which I gladly returned from time to time.), but this one + steering wheel = much better game than M2 in my opinion.
Sorry, you just must resign from the scenes where crosstalk is really annoying. For example you cannot watch a black car in dark garage in GRID 2, cause shiny surfaces will cause a big difference between white and black parts of the image. And that means crosstalk.
There are levels in Trine 2, with daylight, when the crosstalk is annoying.
No crosstalk is definitely important, but we're kinda stuck at what we have for now. Not long, though. This year will change a lot.
Let me put it this way: I was blown away by zero crosstalk, zero motion blur 3D setup, but since then I was blown away many times in games/scenes where the crosstalk was so weak on my LCD monitor, that I completely didn't notice it.
You've got awesome 3D monitor, now you know it's not perfect.
BTW. Mafia 1. Have you tried that? I didn't play M2 in 3D too much (I installed it, and... nope, it's not like Mafia 1, to which I gladly returned from time to time.), but this one + steering wheel = much better game than M2 in my opinion.
Some Quick ghosting images of my VG278H using contrast 50 and the image from bo3b.
[img]http://i.imgur.com/A8BE7ql.jpg[/img]
[img]http://i.imgur.com/WhQu8w0.jpg[/img]
While it's clearly not zero ghosting it is still fairly minor in most scenarios.
It's a shame they stopped making DLP TVs, they're the perfect solution. I grabbed a smaller, more affordable one(65") at the time and was really hoping to upgrade to a much larger(90+) one down the road ... then shortly after they just stopped manufacturing them. With a decent pair of DLP-Link glasses I get zero crosstalk, just like DLP Projectors and with a 3D Vision emitter and VESA cable connected I'm able to game in 1080p60 3D(albeit Checkerboard 3D).
I thought this was the 'norm' and purchased 2 Sony PS 3D Display that were extremely cheap(<$100) and tried them out with my PS3 ... I tried everything and just couldn't get it to look halfway decent, it was too late I was already spoiled. Sure it was better than anaglyph but after playing for so long on DLP I just couldn't take it.
Back when I was using H3D wired glasses(Pre 3D Vision) on a 19" CRT the only thing I ever found that actually helped with the crosstalk was lowering the refresh rate, the lower I could get the refresh rate the better it looked crosstalk-wise.
Lowering the Depth might help a little, well make it less noticable, but you'd most likely have to lower it so much that you'd barely be playing in 3D at all ... like 3D Blu Rays. It just is what it is, makes me wonder if that's yet another reason people haven't warmed up to it also. Some of have been having the almost perfect 3D experience(bigger screens, zero crosstalk) and others are just a step above anaglyph.
We could sure use some 4K 3D DLP TVs right about now ... :)
It's a shame they stopped making DLP TVs, they're the perfect solution. I grabbed a smaller, more affordable one(65") at the time and was really hoping to upgrade to a much larger(90+) one down the road ... then shortly after they just stopped manufacturing them. With a decent pair of DLP-Link glasses I get zero crosstalk, just like DLP Projectors and with a 3D Vision emitter and VESA cable connected I'm able to game in 1080p60 3D(albeit Checkerboard 3D).
I thought this was the 'norm' and purchased 2 Sony PS 3D Display that were extremely cheap(<$100) and tried them out with my PS3 ... I tried everything and just couldn't get it to look halfway decent, it was too late I was already spoiled. Sure it was better than anaglyph but after playing for so long on DLP I just couldn't take it.
Back when I was using H3D wired glasses(Pre 3D Vision) on a 19" CRT the only thing I ever found that actually helped with the crosstalk was lowering the refresh rate, the lower I could get the refresh rate the better it looked crosstalk-wise.
Lowering the Depth might help a little, well make it less noticable, but you'd most likely have to lower it so much that you'd barely be playing in 3D at all ... like 3D Blu Rays. It just is what it is, makes me wonder if that's yet another reason people haven't warmed up to it also. Some of have been having the almost perfect 3D experience(bigger screens, zero crosstalk) and others are just a step above anaglyph.
We could sure use some 4K 3D DLP TVs right about now ... :)
It takes 3D LCDs about 15-20 minutes to 'warm up' at which point ghosting will be significantly better, but it never goes completely. What your screenshot shows is pretty typical TBH.
The real fix is just to play the game and you mostly stop noticing it.
It takes 3D LCDs about 15-20 minutes to 'warm up' at which point ghosting will be significantly better, but it never goes completely. What your screenshot shows is pretty typical TBH.
The real fix is just to play the game and you mostly stop noticing it.
[quote="sergio_mikkos"]Hi bo3b.
Im using a BenQ XL2420G.
That picture I posted up it is not mine, it is for other user who is using other monitor, but it happens the same to me, I use it for showing what is happening.
I have read that adjusting depth and convergence can reduce ghosting, but I don't know how to do it properly.
I start setting depth at 100% and after that I start pulling up convergence until I see things bad with double image, and then I start pulling down until that effect doesn't happen. Is this ok?
In the other way, doing that, for example on a third person game, I can see everything OK when convergence is focused on the main character, but when I put the camera on near objets or the main character is near than usually, I see double image and that gives eyestrain to me.
There is no way to setting convergence and depth on a point wich can see everything, near and far, ok?
Thanks (sorry if my english is not correct :) ).[/quote]
Yeah, that's one of the better LCDs, you won't get much better.
You are better off to focus upon changing the Brightness and Contrast. People talk about the convergence and separation, but really isn't that missing the point? We want it in 3D.
Find a spot like you see in your picture, then play with the monitor settings. Lower Contrast tends to help scenarios like that, try it first. If that's not sufficient, try lowering the Brightness.
sergio_mikkos said:Hi bo3b.
Im using a BenQ XL2420G.
That picture I posted up it is not mine, it is for other user who is using other monitor, but it happens the same to me, I use it for showing what is happening.
I have read that adjusting depth and convergence can reduce ghosting, but I don't know how to do it properly.
I start setting depth at 100% and after that I start pulling up convergence until I see things bad with double image, and then I start pulling down until that effect doesn't happen. Is this ok?
In the other way, doing that, for example on a third person game, I can see everything OK when convergence is focused on the main character, but when I put the camera on near objets or the main character is near than usually, I see double image and that gives eyestrain to me.
There is no way to setting convergence and depth on a point wich can see everything, near and far, ok?
Thanks (sorry if my english is not correct :) ).
Yeah, that's one of the better LCDs, you won't get much better.
You are better off to focus upon changing the Brightness and Contrast. People talk about the convergence and separation, but really isn't that missing the point? We want it in 3D.
Find a spot like you see in your picture, then play with the monitor settings. Lower Contrast tends to help scenarios like that, try it first. If that's not sufficient, try lowering the Brightness.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I have ghosting in all my games with Nvidia 3D Vision 2 kit. I don't know what to do.
I have changed contrast and brightness, and still happens.
It is like this:
I have a BenQ XL2420G monitor.
Thanks for your help.
I should admit you begin to ignore it after some time of playing.
I aprecciate it on clear scenes, and lights, yes.
It is really annoying.
All 3DVision users have ghosting?? (Because if use 3D Vision you have to use an LCD monitor)
Or headset (Sony HMZ-T# for example) - it has zero ghosting because uses separate screens for each eye.
I heard DLP TVs have reduced ghosting as well but i'm not sure
They just don't close fast enough and/or not block 100% of the light. There lies the problem and it cannot be 100% fixed unless you use something other than shutter glasses.
My advice is to focus on the games/levels where it looks good.
You can always try to move the sliders in Nvidia pane (brightness/contrast/gamma) and Lightboost and contarst on the monitor, but I won't suggest anything because everyone has it's own "sweet spot", it's highly subjective.
I find crosstalk (the proper name for this type of "ghosting") 10x less important than motion blur, so if Vision 2 gives me low persistence, then I don't cry about the crosstalk too much.
For example, I just tried Sony HMZ-T2 2x720 OLED display, and you know what? I prefer my TN monitor, overall. One wins here, other wins there, Battlefield does look better on OLED and without the crosstalk, but they're comparable overall.
I saw a perfect HD 3D, without the crosstalk and without the motion blur, by using 2 CRT monitors and a mirror (don't ask about the ergonomics ;) ) and I do know the difference. It's from tiny to huge.
We'll see advancement in this in next few years. Maybe with Oculus Rift CV1, maybe few years later, but we'll get there. In the meantime enjoy what you can achieve with this crosstalk issue. Try Trine 2 and Grid 2/Autosport for example, from a close distance, and with high separation, maybe with shaders:low in Grid:Autosport (it's the only way to get rid of postprocess blurs).
If you're really allergic to crosstalk, buy some HMD, when the good enough (quality wise) shows up. It should happen this year. If you don't want to wait, buy Sony HMZ-T2 or T3. T3 is better, but you'll have to spend twice as much. Used T2 will cost you around the same as 24" TN Benq 144Hz monitor.
Also, I didn't have the chance to try out 3D projector, some say there are crosstalk-free models. We've got at least one projectorphile here ;) so you can get all the info about this from him.
Do you apreciate ghosting in Mafia 2 at the snowy beginning?
I apreciate it on white situations, not on black situations.
That said, the point I'm making is short of dual screen HMDs, DLP is vastly superior to LCD in response times and therefore for 3d.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
Your picture is good, and shows that it's crosstalk from the monitor itself, not from a broken game for example.
If you are already running a LightBoost monitor, that's as good as it gets for LCD.
For me, that wasn't good enough, because I cannot stand crosstalk, and I switched to DLP projector. Giant screen, zero ghosting. The LCDs in the glasses have a negligible effect on crosstalk for this setup.
Here is a worst case scenario where each eye is actually different:
Worst case test image:
http://www.bo3b.net/ghost/ghost.jpg
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Hi bo3b.
Im using a BenQ XL2420G.
That picture I posted up it is not mine, it is for other user who is using other monitor, but it happens the same to me, I use it for showing what is happening.
I have read that adjusting depth and convergence can reduce ghosting, but I don't know how to do it properly.
I start setting depth at 100% and after that I start pulling up convergence until I see things bad with double image, and then I start pulling down until that effect doesn't happen. Is this ok?
In the other way, doing that, for example on a third person game, I can see everything OK when convergence is focused on the main character, but when I put the camera on near objets or the main character is near than usually, I see double image and that gives eyestrain to me.
There is no way to setting convergence and depth on a point wich can see everything, near and far, ok?
Thanks (sorry if my english is not correct :) ).
Sadly it seems you're stuck after configuring the best tradeoff with monitor settings.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
There are levels in Trine 2, with daylight, when the crosstalk is annoying.
No crosstalk is definitely important, but we're kinda stuck at what we have for now. Not long, though. This year will change a lot.
Let me put it this way: I was blown away by zero crosstalk, zero motion blur 3D setup, but since then I was blown away many times in games/scenes where the crosstalk was so weak on my LCD monitor, that I completely didn't notice it.
You've got awesome 3D monitor, now you know it's not perfect.
BTW. Mafia 1. Have you tried that? I didn't play M2 in 3D too much (I installed it, and... nope, it's not like Mafia 1, to which I gladly returned from time to time.), but this one + steering wheel = much better game than M2 in my opinion.
While it's clearly not zero ghosting it is still fairly minor in most scenarios.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I thought this was the 'norm' and purchased 2 Sony PS 3D Display that were extremely cheap(<$100) and tried them out with my PS3 ... I tried everything and just couldn't get it to look halfway decent, it was too late I was already spoiled. Sure it was better than anaglyph but after playing for so long on DLP I just couldn't take it.
Back when I was using H3D wired glasses(Pre 3D Vision) on a 19" CRT the only thing I ever found that actually helped with the crosstalk was lowering the refresh rate, the lower I could get the refresh rate the better it looked crosstalk-wise.
Lowering the Depth might help a little, well make it less noticable, but you'd most likely have to lower it so much that you'd barely be playing in 3D at all ... like 3D Blu Rays. It just is what it is, makes me wonder if that's yet another reason people haven't warmed up to it also. Some of have been having the almost perfect 3D experience(bigger screens, zero crosstalk) and others are just a step above anaglyph.
We could sure use some 4K 3D DLP TVs right about now ... :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
The real fix is just to play the game and you mostly stop noticing it.
Yeah, that's one of the better LCDs, you won't get much better.
You are better off to focus upon changing the Brightness and Contrast. People talk about the convergence and separation, but really isn't that missing the point? We want it in 3D.
Find a spot like you see in your picture, then play with the monitor settings. Lower Contrast tends to help scenarios like that, try it first. If that's not sufficient, try lowering the Brightness.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers