How to fix/disable shaders in games(DLL,guide and fixes).
105 / 167
I wonder if using the new Unreal 3 helix fix can help with Chivalry Medieval Warfare. I have not tested it because the fear of being banned from Steam.
I wonder if using the new Unreal 3 helix fix can help with Chivalry Medieval Warfare. I have not tested it because the fear of being banned from Steam.
Well, got back from Sovngard and having some time to try my first fix. Hopefully this will be my first little contribution to this cool community (at least). The Sovngard sky vortex needs to be pushed away because it actualy displays at the screen depth (same glich as Skyrim High cloud I think). I think I got the shader code but don't know anything about it. I tried some quick fix by immitating (with no anderstanding) what was done for the sky high clouds shader but unfortunaly this havn't worked yet. I definily need some help from you guys. Any detailled information greatly appreciated: I have to learn from you!
here is the original code:
Let me thank you for the great fix of Far Cry 3. It is a stunning improvement for the game.
I'm not sure if I missed something, but there is a small glitch - not really bad for the gameplay - maybe it's not fixable ?!?
The water-reflections far away are at wrong depth (screen depth).
[img]http://www.abload.de/img/farcry302_99_jpsxpozi.jpg[/img]
Let me thank you for the great fix of Far Cry 3. It is a stunning improvement for the game.
I'm not sure if I missed something, but there is a small glitch - not really bad for the gameplay - maybe it's not fixable ?!?
The water-reflections far away are at wrong depth (screen depth).
Desktop-PC
i7 870 @ 4.0GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Hey guys, love what you guys have done here. I have a special request here. My personal all time loves are the Mass Effect universe and the Elder Scrolls universe. I've gotten all 3 mass effects to work perfect with 3d vision thanks you great folks. The bastard child seems to be Oblivion, for the life of me I can't seem to get a good sky/water fix to actually work with this. There is a lot of old data floating around the net but nothing works. Extra elements such as pushing the UI at depth are a pure luxury imo. Anything you guys could do would be awesome. Thanks
Hey guys, love what you guys have done here. I have a special request here. My personal all time loves are the Mass Effect universe and the Elder Scrolls universe. I've gotten all 3 mass effects to work perfect with 3d vision thanks you great folks. The bastard child seems to be Oblivion, for the life of me I can't seem to get a good sky/water fix to actually work with this. There is a lot of old data floating around the net but nothing works. Extra elements such as pushing the UI at depth are a pure luxury imo. Anything you guys could do would be awesome. Thanks
I couldnt get oblivion to load with the wrapper, I tried quite a bit too.
I know you did research but just making sure you went to same site. It has good stuff about fixing games not related to helixmod and I know the oblivion fix does work.
http://www.3dsolutiongaming.com/az_articles_v4/oblivion/oblivion.html#skyfix
Basically from what I remember you download sky fix and you manually disable reflections.
I couldnt get oblivion to load with the wrapper, I tried quite a bit too.
I know you did research but just making sure you went to same site. It has good stuff about fixing games not related to helixmod and I know the oblivion fix does work.
http://www.3dsolutiongaming.com/az_articles_v4/oblivion/oblivion.html#skyfix
Basically from what I remember you download sky fix and you manually disable reflections.
[quote="eqzitara"]I couldnt get oblivion to load with the wrapper, I tried quite a bit too.
I know you did research but just making sure you went to same site. It has good stuff about fixing games not related to helixmod and I know the oblivion fix does work.
http://www.3dsolutiongaming.com/az_articles_v4/oblivion/oblivion.html#skyfix
Basically from what I remember you download sky fix and you manually disable reflections.[/quote]
eqzitara said:I couldnt get oblivion to load with the wrapper, I tried quite a bit too.
I know you did research but just making sure you went to same site. It has good stuff about fixing games not related to helixmod and I know the oblivion fix does work.
http://www.3dsolutiongaming.com/az_articles_v4/oblivion/oblivion.html#skyfix
Basically from what I remember you download sky fix and you manually disable reflections.
Hi eqzitara/helix,
I would like to be able to fix games my self (bioshock 1/2 (DX9) e.g.), But so far i failed. I do know how to disable problametic shaders, but I can't fix shaders myself.
I think having a tutorial "fixing games for dummies" would help me (and others) a great deal. With examples like:
"In this game I found a problematic shadows shader. The shader looks likes this. I changed this value into this (and a explnation what this value does) and that caused the shadows to render right in 3D because now....etc).
I realise making such a tutorial would take quite some time, but the benefit would be that more people could join in and that the list of fixed games would grow faster.
I would be SO happy if someone could fix bioshock 1/2 (DX9), but since nobody did it so far , I really would like to do it myself, or other fix other games.
Anyways, just a suggestion, nothing more than that!
I would like to be able to fix games my self (bioshock 1/2 (DX9) e.g.), But so far i failed. I do know how to disable problametic shaders, but I can't fix shaders myself.
I think having a tutorial "fixing games for dummies" would help me (and others) a great deal. With examples like:
"In this game I found a problematic shadows shader. The shader looks likes this. I changed this value into this (and a explnation what this value does) and that caused the shadows to render right in 3D because now....etc).
I realise making such a tutorial would take quite some time, but the benefit would be that more people could join in and that the list of fixed games would grow faster.
I would be SO happy if someone could fix bioshock 1/2 (DX9), but since nobody did it so far , I really would like to do it myself, or other fix other games.
Anyways, just a suggestion, nothing more than that!
[quote="eqzitara"]Noone's touched bioshock because helix planned to do it at one point though I am not certain if that is still true. [/quote]
Yes, I remember Helix mentioned it somewhere that it would be his first project for a DX10 wrapper I think.
DIVINITY 2
Shadows need to be disabled in this game. This is a shame, there are lots of them and they look good. So I thought I would see about fixing them. I looked at other peoples code but aside from managing to completely remove them, or make the whole screen flash, I can't get anything to work. Can someone provide a few pointers with the shader below (this is a little one, so I thought I might stand a chance)?
//
// Generated by Microsoft (R) D3DX9 Shader Compiler
//
// Parameters:
//
// float4x4 kLightViewProj;
// float4x4 kWorld;
//
//
// Registers:
//
// Name Reg Size
// -------------- ----- ----
// kWorld c0 4
// kLightViewProj c4 4
//
//
// Default values:
//
// kWorld
// c0 = { 0, 0, 0, 0 };
// c1 = { 0, 0, 0, 0 };
// c2 = { 0, 0, 0, 0 };
// c3 = { 0, 0, 0, 0 };
//
// kLightViewProj
// c4 = { 0, 0, 0, 0 };
// c5 = { 0, 0, 0, 0 };
// c6 = { 0, 0, 0, 0 };
// c7 = { 0, 0, 0, 0 };
//
vs_1_1
def c8, 0, 0, 0, 0
dcl_position v0
dp4 r0.x, v0, c0
dp4 r0.y, v0, c1
dp4 r0.z, v0, c2
dp4 r0.w, v0, c3
dp4 oPos.x, r0, c4
dp4 oPos.y, r0, c5
dp4 r1.x, r0, c6
dp4 r0.y, r0, c7
slt r0.z, r1.x, c8.x
mad r0.x, r0.z, -r1.x, r1.x
mov oPos.zw, r0.xyxy
mov oT0.xy, r0
// approximately 12 instruction slots used
Which output variables am I supposed to update? Any ideas what oPos and oT0 are, and which one do I try and alter? Which other fixed games are worth looking at to get some ideas? Does anyone else like Divinity 2 and know how to do this ;-) I guess I need to read a book but this game does not have that many shaders for shadows (
Shadows need to be disabled in this game. This is a shame, there are lots of them and they look good. So I thought I would see about fixing them. I looked at other peoples code but aside from managing to completely remove them, or make the whole screen flash, I can't get anything to work. Can someone provide a few pointers with the shader below (this is a little one, so I thought I might stand a chance)?
Which output variables am I supposed to update? Any ideas what oPos and oT0 are, and which one do I try and alter? Which other fixed games are worth looking at to get some ideas? Does anyone else like Divinity 2 and know how to do this ;-) I guess I need to read a book but this game does not have that many shaders for shadows (
Opos is position, oT0 is texcoord
Fixing 2D shadows is next to impossible unless a programmer and you need to fix it through pixelshader rather then vertex.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
here is the original code:
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D
I'm not sure if I missed something, but there is a small glitch - not really bad for the gameplay - maybe it's not fixable ?!?
The water-reflections far away are at wrong depth (screen depth).
Desktop-PC
i7 870 @ 4.0GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Caused by 1.04 patch. Set water to medium.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
That works pretty good. Thank you. :)
Desktop-PC
i7 870 @ 4.0GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
@ghanth
heres my best guess.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I know you did research but just making sure you went to same site. It has good stuff about fixing games not related to helixmod and I know the oblivion fix does work.
http://www.3dsolutiongaming.com/az_articles_v4/oblivion/oblivion.html#skyfix
Basically from what I remember you download sky fix and you manually disable reflections.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I would like to be able to fix games my self (bioshock 1/2 (DX9) e.g.), But so far i failed. I do know how to disable problametic shaders, but I can't fix shaders myself.
I think having a tutorial "fixing games for dummies" would help me (and others) a great deal. With examples like:
"In this game I found a problematic shadows shader. The shader looks likes this. I changed this value into this (and a explnation what this value does) and that caused the shadows to render right in 3D because now....etc).
I realise making such a tutorial would take quite some time, but the benefit would be that more people could join in and that the list of fixed games would grow faster.
I would be SO happy if someone could fix bioshock 1/2 (DX9), but since nobody did it so far , I really would like to do it myself, or other fix other games.
Anyways, just a suggestion, nothing more than that!
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Yes, I remember Helix mentioned it somewhere that it would be his first project for a DX10 wrapper I think.
Shadows need to be disabled in this game. This is a shame, there are lots of them and they look good. So I thought I would see about fixing them. I looked at other peoples code but aside from managing to completely remove them, or make the whole screen flash, I can't get anything to work. Can someone provide a few pointers with the shader below (this is a little one, so I thought I might stand a chance)?
//
// Generated by Microsoft (R) D3DX9 Shader Compiler
//
// Parameters:
//
// float4x4 kLightViewProj;
// float4x4 kWorld;
//
//
// Registers:
//
// Name Reg Size
// -------------- ----- ----
// kWorld c0 4
// kLightViewProj c4 4
//
//
// Default values:
//
// kWorld
// c0 = { 0, 0, 0, 0 };
// c1 = { 0, 0, 0, 0 };
// c2 = { 0, 0, 0, 0 };
// c3 = { 0, 0, 0, 0 };
//
// kLightViewProj
// c4 = { 0, 0, 0, 0 };
// c5 = { 0, 0, 0, 0 };
// c6 = { 0, 0, 0, 0 };
// c7 = { 0, 0, 0, 0 };
//
vs_1_1
def c8, 0, 0, 0, 0
dcl_position v0
dp4 r0.x, v0, c0
dp4 r0.y, v0, c1
dp4 r0.z, v0, c2
dp4 r0.w, v0, c3
dp4 oPos.x, r0, c4
dp4 oPos.y, r0, c5
dp4 r1.x, r0, c6
dp4 r0.y, r0, c7
slt r0.z, r1.x, c8.x
mad r0.x, r0.z, -r1.x, r1.x
mov oPos.zw, r0.xyxy
mov oT0.xy, r0
// approximately 12 instruction slots used
Which output variables am I supposed to update? Any ideas what oPos and oT0 are, and which one do I try and alter? Which other fixed games are worth looking at to get some ideas? Does anyone else like Divinity 2 and know how to do this ;-) I guess I need to read a book but this game does not have that many shaders for shadows (
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Fixing 2D shadows is next to impossible unless a programmer and you need to fix it through pixelshader rather then vertex.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918