ROG Swift PG278Q + G-Sync / 3D Vision 2
  3 / 4    
hmmm tomb raider to me is better and tops everything. But that fix is an up most fantastic job I have seen. Nvidia should talk note of people that can fix this stuff but they never do
hmmm tomb raider to me is better and tops everything. But that fix is an up most fantastic job I have seen. Nvidia should talk note of people that can fix this stuff but they never do

i7 4930K @ 4.4GHz
Asus P9X79 Pro
3 Way SLI Titan Black @ 1400mhz skyn3t VBIOS (Hardvolt Mod)
Mushkin Redline @ 2200MHz 32GB
Asus Xonar U7 Echelon Soundcard
Samsung Pro 256 GB SSD Games
Samsung Evo 256 GB SSD Windows 8.1 Pro
Samsung Evo 256 GB SSD Windows 7 Ultimate
Asus ROG Swift 1440p 144hz G-Sync
PSU Corsair AX1500i
Astro A50 Wireless Headset
Corsair 800D Case Custom Waterloop

#31
Posted 10/10/2014 07:50 AM   
[quote="NateDogg24"]Finding out the ROG Swift does shit 3d is very similar to when I found out there is no Santa Claus. What a disappointment! At this point I may just wait for a consumer Oculus Rift. [/quote] I am also rocking a RoG Swift as well. I can also confirm that I am not having any inversion issues with the monitor. I do believe there is a manufacturing issue affecting a lot of users and that's why we are seeing so many people posting on the forums about inversion artifacts... However, I do not believe it is affecting every one as there are some people without any problems including myself. I am very sensitive to flicker and my eye sight is fantastic. I can tell you my panel has no inversion problems in 2d or 3d and in tests I have run (beleive me I have looked very hard trying to find an issue) While my panel did come with one dead pixel and very very very slight brightness clouding that others have reported It does not have the inversion problem and for that I am very thankful. As far as 3d goes... "This is why cavemen painted on walls..." seriously.. 1440p 3d is AMAZING! My unit also exhibits very minimal ghosting with my settings although I do run a brightness setting of 20 and contrast of 50. I have owned other 3d monitors as well as tridef 3d monitors and equipment... the swift with 3d vision 2 is hands down the best experience I have had the opportunity to see.
NateDogg24 said:Finding out the ROG Swift does shit 3d is very similar to when I found out there is no Santa Claus.

What a disappointment! At this point I may just wait for a consumer Oculus Rift.


I am also rocking a RoG Swift as well. I can also confirm that I am not having any inversion issues with the monitor. I do believe there is a manufacturing issue affecting a lot of users and that's why we are seeing so many people posting on the forums about inversion artifacts... However, I do not believe it is affecting every one as there are some people without any problems including myself.

I am very sensitive to flicker and my eye sight is fantastic. I can tell you my panel has no inversion problems in 2d or 3d and in tests I have run (beleive me I have looked very hard trying to find an issue) While my panel did come with one dead pixel and very very very slight brightness clouding that others have reported It does not have the inversion problem and for that I am very thankful.

As far as 3d goes... "This is why cavemen painted on walls..." seriously.. 1440p 3d is AMAZING! My unit also exhibits very minimal ghosting with my settings although I do run a brightness setting of 20 and contrast of 50.

I have owned other 3d monitors as well as tridef 3d monitors and equipment... the swift with 3d vision 2 is hands down the best experience I have had the opportunity to see.

#32
Posted 10/24/2014 02:58 AM   
Good to know that more people are happy with this Monitor. I am having blast with each game. Resolution and picture quality is great. Also after updating to new drivers (344.48) lots of my Sli issues just gone - I had second view out of sync in Diablo 3, Borderlands Pre-Sequel for example. Also Batman didn`t start at all but now its ok. So I guess that was all about early drivers version not the screen itself or different type of connection.
Good to know that more people are happy with this Monitor. I am having blast with each game. Resolution and picture quality is great.
Also after updating to new drivers (344.48) lots of my Sli issues just gone - I had second view out of sync in Diablo 3, Borderlands Pre-Sequel for example. Also Batman didn`t start at all but now its ok. So I guess that was all about early drivers version not the screen itself or different type of connection.
None of those are significant issues. If you try it out, you'll see that.
None of those are significant issues. If you try it out, you'll see that.

#34
Posted 10/25/2014 04:07 AM   
you could go with the 2 DLC with the fix
you could go with the 2 DLC with the fix

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#35
Posted 10/25/2014 11:08 AM   
Just want to add that it should be a very good experience! This is one of the best fixes that Mike and I have put out, it's really compelling in true-3D. As Pirate notes, those are all minor issues. We try to document them all, minor or not, because otherwise we keep getting constants questions about what works and what doesn't. I just updated the fix to use the latest code base, and include PirateGuyBrush's performance fix. This takes the 3Dmigoto CPU usage down to 0.8% from 3.6%, and dramatically improves the minimum frame rates in this game. This also removes the requirement to install the Microsoft platform update, and also makes it work on 8.0 and 8.1 without having to do anything special. New Zip file attached to the release page: http://helixmod.blogspot.com/2014/05/assassins-creed-4-black-flag-directx-11.html If you get a chance to play it, let us know what you think.
Just want to add that it should be a very good experience! This is one of the best fixes that Mike and I have put out, it's really compelling in true-3D.

As Pirate notes, those are all minor issues. We try to document them all, minor or not, because otherwise we keep getting constants questions about what works and what doesn't.


I just updated the fix to use the latest code base, and include PirateGuyBrush's performance fix. This takes the 3Dmigoto CPU usage down to 0.8% from 3.6%, and dramatically improves the minimum frame rates in this game. This also removes the requirement to install the Microsoft platform update, and also makes it work on 8.0 and 8.1 without having to do anything special.


New Zip file attached to the release page:

http://helixmod.blogspot.com/2014/05/assassins-creed-4-black-flag-directx-11.html


If you get a chance to play it, let us know what you think.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#36
Posted 10/25/2014 10:40 PM   
-For the best experience, increase your convergence so Conway is close to screen depth. -The refusal to start is normal on the first attempt. It caches shaders, and you might have to wait up to a minute or two. It will look frozen, but it's not. After the first successful start, it should be fine. -If you had to press ctrl-alt-f11 to disable compatibility mode, it wasn't on the AC2 profile correctly. The AC2 profile doesn't enable compatibility mode -That performance drop is to be expected. You've gone from rendering the scene once, and "faking" the second camera, to rendering the entire scene twice. That's literally twice the work for your GPUs, and it's going to hurt if your framerates weren't already a solid 60. Do you definitely have SLI enabled though? I'd expect at least a little better from SLI 780TI. -There's been an update to the mod that has just been released. I helped find a bug that was causing significant framerate drops. It probably won't improve your average framerate, but as bo3b notes it will improve the minimum greatly (eliminating the large downwards spikes you'd sometimes see).
-For the best experience, increase your convergence so Conway is close to screen depth.

-The refusal to start is normal on the first attempt. It caches shaders, and you might have to wait up to a minute or two. It will look frozen, but it's not. After the first successful start, it should be fine.

-If you had to press ctrl-alt-f11 to disable compatibility mode, it wasn't on the AC2 profile correctly. The AC2 profile doesn't enable compatibility mode

-That performance drop is to be expected. You've gone from rendering the scene once, and "faking" the second camera, to rendering the entire scene twice. That's literally twice the work for your GPUs, and it's going to hurt if your framerates weren't already a solid 60. Do you definitely have SLI enabled though? I'd expect at least a little better from SLI 780TI.

-There's been an update to the mod that has just been released. I helped find a bug that was causing significant framerate drops. It probably won't improve your average framerate, but as bo3b notes it will improve the minimum greatly (eliminating the large downwards spikes you'd sometimes see).

#37
Posted 10/26/2014 01:40 AM   
As Pirate notes, that performance hit is about right for going from fake-3D to true-3D. It's literally twice the work for the GPUs. It's one of the advantages of fake-3D to not require more horsepower. Your performance seems about right to me, and probably running correctly in SLI, because you are running a Swift. Adding in 3D there is a LOT of pixels, so that might be about right for that setup. AC4 is a [i]very [/i]demanding game. The 'fog shadow' on Kenway is almost certainly that you had HBAO+ set to high. That doesn't work here and adds a black blob over Kenway. HBAO+ set to Low is best, although I use SSAO as better performance. HBAO+ High bug: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/61026/[/img] Compared to Low: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/61025/[/img] Also for performance, set PhysX to Off. There is no advantage in the game except for smoke effects, and it hammers performance. Here are my performance settings in the game. With SLI 760, 1080p, I average around 45 fps, with dips to about 38 min. This would be a good place for you to start, you can always add more effects later. [img]http://sg.bo3b.net/ac4/AC4BFSP57_85.jps[/img] With regard to the image quality- yes, if you don't use convergence, then they'll look pretty similar with the primary exception being the shimmer around close objects like Kenway. Sorry if that wasn't clear, but if you don't care about convergence, then there might not be a great enough advantage to running a HelixMod/3Dmigoto fix. If you haven't run convergence, or don't know what it is, it's the key to making completely dramatic 3D. It's off by default, because NVidia is partly mad. [url]http://nvidia.custhelp.com/app/answers/detail/a_id/2943/[/url] Screen shots with high-convergence: [img]http://sg.bo3b.net/ac4/AC4BFSP58_85.jps[/img] [img]http://sg.bo3b.net/ac4/AC4BFSP37_85.jps[/img]
As Pirate notes, that performance hit is about right for going from fake-3D to true-3D. It's literally twice the work for the GPUs. It's one of the advantages of fake-3D to not require more horsepower.

Your performance seems about right to me, and probably running correctly in SLI, because you are running a Swift. Adding in 3D there is a LOT of pixels, so that might be about right for that setup. AC4 is a very demanding game.


The 'fog shadow' on Kenway is almost certainly that you had HBAO+ set to high. That doesn't work here and adds a black blob over Kenway. HBAO+ set to Low is best, although I use SSAO as better performance.

HBAO+ High bug:

Image

Compared to Low:

Image


Also for performance, set PhysX to Off. There is no advantage in the game except for smoke effects, and it hammers performance.

Here are my performance settings in the game. With SLI 760, 1080p, I average around 45 fps, with dips to about 38 min. This would be a good place for you to start, you can always add more effects later.

Image



With regard to the image quality- yes, if you don't use convergence, then they'll look pretty similar with the primary exception being the shimmer around close objects like Kenway.

Sorry if that wasn't clear, but if you don't care about convergence, then there might not be a great enough advantage to running a HelixMod/3Dmigoto fix.

If you haven't run convergence, or don't know what it is, it's the key to making completely dramatic 3D. It's off by default, because NVidia is partly mad.

http://nvidia.custhelp.com/app/answers/detail/a_id/2943/

Screen shots with high-convergence:

Image

Image

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#38
Posted 10/26/2014 07:12 AM   
To save your profile in NVidia Inspector- I will often make a copy of the exe locally, like "AC4BFSP - Copy.exe" and assign the old profile to that, in case I want to go back to it. Some little tricks like this you learn as you play around with stuff. Also worth noting is that everyone cares about pop-out effects. If you don't, then true-3D may not be worth it for you. Download these (right click) and open them in actual 3d viewer, full screen. Here's a good example: [img]http://sg.bo3b.net/ac4/AC4BFSP68_85.jps[/img] Comparison between fake-3D and true-3D at 100% depth: [img]http://sg.bo3b.net/ac4/AC4BFSP64_85.jps[/img] [img]http://sg.bo3b.net/ac4/AC4BFSP67_85.jps[/img]
To save your profile in NVidia Inspector- I will often make a copy of the exe locally, like "AC4BFSP - Copy.exe" and assign the old profile to that, in case I want to go back to it. Some little tricks like this you learn as you play around with stuff.


Also worth noting is that everyone cares about pop-out effects. If you don't, then true-3D may not be worth it for you. Download these (right click) and open them in actual 3d viewer, full screen.

Here's a good example:

Image



Comparison between fake-3D and true-3D at 100% depth:

Image

Image

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#39
Posted 10/26/2014 07:45 AM   
-Ah, you have a ROG Swift. That explains why the framerate drop was so large, you're rending at a higher resolution -To view those images in 3d, either cross your eyes or save them as .jps files, and open in the nVidia viewer. -For convergence, the most comfortable thing for me is to have the character a bit beyond screen depth. This is because then when things are closer to the camera than the character, they're not popping out uncomfortably far. For first person games, I set the base of the weapon as screen depth.
-Ah, you have a ROG Swift. That explains why the framerate drop was so large, you're rending at a higher resolution
-To view those images in 3d, either cross your eyes or save them as .jps files, and open in the nVidia viewer.
-For convergence, the most comfortable thing for me is to have the character a bit beyond screen depth. This is because then when things are closer to the camera than the character, they're not popping out uncomfortably far. For first person games, I set the base of the weapon as screen depth.

#40
Posted 10/26/2014 11:10 AM   
Vulcan78 for convergence I do what Pirateguybrush does, for FPS games you have to find some sort of happy medium with the gun models, so getting the base of the gun at screen depth is usually the most comfortable. 3rd person games I usually take off the glasses, set the convergence so the character is in perfect 2D, which means they are dead on screen depth. If the camera is like Dead Space and almost always a fixed distance from the back of the character you can usually set the convergence a little higher for popout. With Tomb Raider the camera distance is pretty dynamic, I had to set convergence at 50% because any higher would end up being too high when the camera zooms right into Lara. I can't remember if the camera in Max Payne 3 is dynamic or not, but the 3D in that game was amazing (IMO). The blur issue when you focus up close or far away becomes less distracting over time. It mimics what we have to do in real-life, you just have to decide if it's worth the trade-off of higher convergence. You could try using less depth to lessen the issue. On my monitor I never really push more than 60% depth, on my projector I push to 100% all the time, and sometimes use a depth hack if possible.
Vulcan78 for convergence I do what Pirateguybrush does, for FPS games you have to find some sort of happy medium with the gun models, so getting the base of the gun at screen depth is usually the most comfortable.

3rd person games I usually take off the glasses, set the convergence so the character is in perfect 2D, which means they are dead on screen depth. If the camera is like Dead Space and almost always a fixed distance from the back of the character you can usually set the convergence a little higher for popout. With Tomb Raider the camera distance is pretty dynamic, I had to set convergence at 50% because any higher would end up being too high when the camera zooms right into Lara. I can't remember if the camera in Max Payne 3 is dynamic or not, but the 3D in that game was amazing (IMO).

The blur issue when you focus up close or far away becomes less distracting over time. It mimics what we have to do in real-life, you just have to decide if it's worth the trade-off of higher convergence. You could try using less depth to lessen the issue. On my monitor I never really push more than 60% depth, on my projector I push to 100% all the time, and sometimes use a depth hack if possible.

i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide

Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2

#41
Posted 10/26/2014 11:27 AM   
That 'too much' feeling is called the parallax budget I think. Every person's budget is different, some long time users have this stuff really cranked. To minimize that effect, for monitor use, I typically set depth at 50%, then up convergence to my liking with some decent popout, and then fiddle with depth to see if I can go higher or need to leave it. To see those images, right click and save as. They'll download as jps images. Double click them in folder, and it should launch the photo viewer which can engage 3D Vision. If it's easier to download, you can go direct to http://sg.bo3b.net/ac4/
That 'too much' feeling is called the parallax budget I think. Every person's budget is different, some long time users have this stuff really cranked.

To minimize that effect, for monitor use, I typically set depth at 50%, then up convergence to my liking with some decent popout, and then fiddle with depth to see if I can go higher or need to leave it.


To see those images, right click and save as. They'll download as jps images. Double click them in folder, and it should launch the photo viewer which can engage 3D Vision.

If it's easier to download, you can go direct to http://sg.bo3b.net/ac4/

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#42
Posted 10/26/2014 12:01 PM   
[quote="BaricSol"]Just spent couple hours fighting the combination in the topic and decided to write a post so maybe someone else doesn't have to. PG278Q can't do both G-Sync and 3D Vision at the same time so the problem started when I had been using G-Sync, changed to 3D and started up a game. In the game I noticed a lot of ghosting, something that I didn't expect with this display. Back to the control panel and plenty of ghosting again in the 3D test. After fighting with the 3D test for a while I noticed something else strange, the G-Sync section "Set up G-sync" was missing from the control panel. Long story short after couple hours of driver reinstalling, rebooting, turning monitor & pc on and off etc. I got the idea to actually pull the plug on the monitor, wait a while and replug. Suddenly driver told me that G-sync monitor was detected, option reappeared and no more ghosting in 3D vision. It seems at least on this monitor it is possible to crash the G-Sync chip and this messes up both G-sync and 3D vision. The power button alone is not enough to reset the situation. Funny thing is the monitor seems to work just fine otherwise so it is not very obvious.[/quote] Your post just prevented me throwing my ROG out the window. Thanks! Similar issue, 3d ghosting suddenly off the scale. I could still see everything thing in the control panel though and unplugging the monitor cleared the issue right up without re-installing drivers.
BaricSol said:Just spent couple hours fighting the combination in the topic and decided to write a post so maybe someone else doesn't have to.

PG278Q can't do both G-Sync and 3D Vision at the same time so the problem started when I had been using G-Sync, changed to 3D and started up a game. In the game I noticed a lot of ghosting, something that I didn't expect with this display. Back to the control panel and plenty of ghosting again in the 3D test.

After fighting with the 3D test for a while I noticed something else strange, the G-Sync section "Set up G-sync" was missing from the control panel.

Long story short after couple hours of driver reinstalling, rebooting, turning monitor & pc on and off etc. I got the idea to actually pull the plug on the monitor, wait a while and replug. Suddenly driver told me that G-sync monitor was detected, option reappeared and no more ghosting in 3D vision.

It seems at least on this monitor it is possible to crash the G-Sync chip and this messes up both G-sync and 3D vision. The power button alone is not enough to reset the situation. Funny thing is the monitor seems to work just fine otherwise so it is not very obvious.


Your post just prevented me throwing my ROG out the window. Thanks! Similar issue, 3d ghosting suddenly off the scale. I could still see everything thing in the control panel though and unplugging the monitor cleared the issue right up without re-installing drivers.

#43
Posted 12/17/2014 10:31 PM   
Damn it, I wish they'd take a better look at all the issues with this monitor specifically... They've been posted ad nauseam now, yet there has been almost 0 feedback on progress or issue resolvement. This is taking too long.
Damn it, I wish they'd take a better look at all the issues with this monitor specifically...
They've been posted ad nauseam now, yet there has been almost 0 feedback on progress or issue resolvement. This is taking too long.

#44
Posted 12/17/2014 11:54 PM   
[quote="BaricSol"]Just spent couple hours fighting the combination in the topic and decided to write a post so maybe someone else doesn't have to. PG278Q can't do both G-Sync and 3D Vision at the same time so the problem started when I had been using G-Sync, changed to 3D and started up a game. In the game I noticed a lot of ghosting, something that I didn't expect with this display. Back to the control panel and plenty of ghosting again in the 3D test. After fighting with the 3D test for a while I noticed something else strange, the G-Sync section "Set up G-sync" was missing from the control panel. Long story short after couple hours of driver reinstalling, rebooting, turning monitor & pc on and off etc. I got the idea to actually pull the plug on the monitor, wait a while and replug. Suddenly driver told me that G-sync monitor was detected, option reappeared and no more ghosting in 3D vision. It seems at least on this monitor it is possible to crash the G-Sync chip and this messes up both G-sync and 3D vision. The power button alone is not enough to reset the situation. Funny thing is the monitor seems to work just fine otherwise so it is not very obvious.[/quote] I have had same problems where 3d Vision suddenly had ghosting after using gsync and only way it got fixed by switching off PC over night. Although I have Philips Brilliance G-line 272G5DYEB and previously I had to return Acer Predator XB270HAbprz that had same problem, thinking it was broken.
BaricSol said:Just spent couple hours fighting the combination in the topic and decided to write a post so maybe someone else doesn't have to.

PG278Q can't do both G-Sync and 3D Vision at the same time so the problem started when I had been using G-Sync, changed to 3D and started up a game. In the game I noticed a lot of ghosting, something that I didn't expect with this display. Back to the control panel and plenty of ghosting again in the 3D test.

After fighting with the 3D test for a while I noticed something else strange, the G-Sync section "Set up G-sync" was missing from the control panel.

Long story short after couple hours of driver reinstalling, rebooting, turning monitor & pc on and off etc. I got the idea to actually pull the plug on the monitor, wait a while and replug. Suddenly driver told me that G-sync monitor was detected, option reappeared and no more ghosting in 3D vision.

It seems at least on this monitor it is possible to crash the G-Sync chip and this messes up both G-sync and 3D vision. The power button alone is not enough to reset the situation. Funny thing is the monitor seems to work just fine otherwise so it is not very obvious.



I have had same problems where 3d Vision suddenly had ghosting after using gsync and only way it got fixed by switching off PC over night. Although I have Philips Brilliance G-line 272G5DYEB and previously I had to return Acer Predator XB270HAbprz that had same problem, thinking it was broken.

#45
Posted 02/09/2015 11:09 AM   
  3 / 4    
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