We have an OpenGL application that runs on Linux and on Windows. The DLP 3D stereo displays I've heard about sound very exciting and I'd like to get our application to display in stereo on them. However, it isn't clear to me how to do this.
Our application currently can do quad-buffered stereo.
Can someone tell me:
- what nvidia cards support DLP 3D
- what driver versions support DLP 3D
- what has to be done in the OpenGL code in our application to get this to work?
- any other issues I have to deal with
We have an OpenGL application that runs on Linux and on Windows. The DLP 3D stereo displays I've heard about sound very exciting and I'd like to get our application to display in stereo on them. However, it isn't clear to me how to do this.
Our application currently can do quad-buffered stereo.
Can someone tell me:
- what nvidia cards support DLP 3D
- what driver versions support DLP 3D
- what has to be done in the OpenGL code in our application to get this to work?
I recently bought some equipment from 3dflightsim.com--great staff btw, and the configuration that was tested and recommended for DLP-projector, stereo 3d, is the following:
Sharp XR-10X DLP projector (this is the brightest, low-cost, compatible projector)
nVidia GeForce 7950 GX2 (basically two 7900)
Forceware and stereo drivers 91.47 from nVidia
eDimensional glasses, dongle, etc..
and, of course..... windows XP
There are much better choices for a projector; like Christie's Mirage series, for example; but you would have to add two more digits to the price (5 digits total)
As far as OpenGL code, I have no idea about that one. But my guess is to make it like any 3d game, and it should work..
I recently bought some equipment from 3dflightsim.com--great staff btw, and the configuration that was tested and recommended for DLP-projector, stereo 3d, is the following:
Sharp XR-10X DLP projector (this is the brightest, low-cost, compatible projector)
nVidia GeForce 7950 GX2 (basically two 7900)
Forceware and stereo drivers 91.47 from nVidia
eDimensional glasses, dongle, etc..
and, of course..... windows XP
There are much better choices for a projector; like Christie's Mirage series, for example; but you would have to add two more digits to the price (5 digits total)
As far as OpenGL code, I have no idea about that one. But my guess is to make it like any 3d game, and it should work..
Our application currently can do quad-buffered stereo.
Can someone tell me:
- what nvidia cards support DLP 3D
- what driver versions support DLP 3D
- what has to be done in the OpenGL code in our application to get this to work?
- any other issues I have to deal with
Thanks,
Herc
Our application currently can do quad-buffered stereo.
Can someone tell me:
- what nvidia cards support DLP 3D
- what driver versions support DLP 3D
- what has to be done in the OpenGL code in our application to get this to work?
- any other issues I have to deal with
Thanks,
Herc
Sharp XR-10X DLP projector (this is the brightest, low-cost, compatible projector)
nVidia GeForce 7950 GX2 (basically two 7900)
Forceware and stereo drivers 91.47 from nVidia
eDimensional glasses, dongle, etc..
and, of course..... windows XP
There are much better choices for a projector; like Christie's Mirage series, for example; but you would have to add two more digits to the price (5 digits total)
As far as OpenGL code, I have no idea about that one. But my guess is to make it like any 3d game, and it should work..
hope this helps..
Sharp XR-10X DLP projector (this is the brightest, low-cost, compatible projector)
nVidia GeForce 7950 GX2 (basically two 7900)
Forceware and stereo drivers 91.47 from nVidia
eDimensional glasses, dongle, etc..
and, of course..... windows XP
There are much better choices for a projector; like Christie's Mirage series, for example; but you would have to add two more digits to the price (5 digits total)
As far as OpenGL code, I have no idea about that one. But my guess is to make it like any 3d game, and it should work..
hope this helps..