WTF with the "gamelist" on helixmod?
  3 / 4    
fwiw, I live in Seattle/US West Coast and all is normal with the site.
fwiw, I live in Seattle/US West Coast and all is normal with the site.

#31
Posted 05/08/2016 09:38 PM   
[quote="eqzitara"]Hasnt worked for me in 3 days. I figured since Darkstar had code to do it someone else does as well. So I looked around and took someones code and changed it tiny bit. Its a bit of a mess but it works. I think it could be collated like previous list but I ant really capable of that.[/quote]Thanks for doing that - I was actually working on setting up a cached version & making sure it would do the right thing no matter where an error occurred, but you beat me to it :) That should tie us through until Google fix the problem on their side. Unfortunately, Google provides no way to submit bug reports or lodge fault tickets other than knowing someone who works for them and asking them to do it (and my contact in Google no longer works there). I've used the provide feedback link in the API console, but I'm pretty sure those go straight to /dev/null (or at least an inbox no one reads). Google do monitor their own services so there is a chance that one of their reliability engineers will notice the increase in 500 server errors and investigate themselves, buy honestly if it isn't impacting their CEO they don't really care. Sending @google, @googleapis and @blogger messages on Twitter has been moderately successful in the past (I've never received an acknowledgement, but sometimes my issues have been fixed very soon after tweeting them). [quote]I think the problem with Googleapi list is it just got too long. Everytime I tried it didnt work over last 3 days and it worked just fine with listing opengl and guides.[/quote]It's interesting that it hasn't been working for you, yet despite refreshing the page many times at different times of day I have only seen 1 failure so far. It might be peak/non-peak given we are in different timezones, though there isn't any obvious indication of that in the API console (although as a side note, the stats in the Google API console are seriously lacking in detail). The OpenGL and guides lists are static json lists hosted on a different server, so it is not surprising that they will work even if the Blogger API is failing. What is a little surprising is that they should not to show up until the first page of results from Blogger has been received (as they will often load faster than the list from Blogger, but are less important), which suggests that the API call worked, but the response contained an error (presumably what Helifax posted earlier). [quote="helifax"]Maybe we should split the list in fragments/multiple pages then?:) Dunno just an idea...[/quote]We actually already do - the script will request one page at a time and collate the responses together as they come in. It's just that it currently requests 500 results / page which covers almost everything on the blog in a single request (background: the pagination API used to be seriously broken and would only return 6 results on the second page so I had to request enough results to cover everything in one query. Then Google made the API fail if > 500 results were requested in a single query (regardless of how many results there actually were) so I limited it to that, but fortunately they had fixed the pagination API in the meantime and I've verified that it works even using 10/page, however that is much slower than using a single query and looks a bit weird with extra entries suddenly appearing in the middle of the list a few seconds later). On the off chance that this is length related, I've reduced it to 250/query. Please let me know if you are still seeing issues with this change (which may include not seeing some of the older posts, since presumably the request for the second page could fail). [quote="eqzitara"]@Darkstarsword I read this yesterday when looking for a list generator. -May 8 2016 I was informed that the code no longer worked for blogs with mandatory HTTPs support (which hasn't yet been rolled out for all countries). I have made a small change in line 11 of the code to fix the problem. If your list no longer works, please copy the new version of the code. He is having same problem [url]http://dansator.blogspot.com/p/alphabetical-list.html[/url][/quote]Something doesn't quite add up there - he is using the RSS/atom feed list, which has a URL relative to the blog, but I'm using the Blogger v3 API as it is more flexible, which has an absolute URL that is already requested over https. If this were just a http/https issue due to a recent change it should be failing consistently for everyone, not just some people. Extensions like HTTPS Everywhere might influence this, but the page seems to work fine for me over either HTTP or HTTPS. I did notice that Google recommend I update the jquery URL to https, but that made no difference either way.
eqzitara said:Hasnt worked for me in 3 days. I figured since Darkstar had code to do it someone else does as well. So I looked around and took someones code and changed it tiny bit.

Its a bit of a mess but it works. I think it could be collated like previous list but I ant really capable of that.
Thanks for doing that - I was actually working on setting up a cached version & making sure it would do the right thing no matter where an error occurred, but you beat me to it :) That should tie us through until Google fix the problem on their side.

Unfortunately, Google provides no way to submit bug reports or lodge fault tickets other than knowing someone who works for them and asking them to do it (and my contact in Google no longer works there). I've used the provide feedback link in the API console, but I'm pretty sure those go straight to /dev/null (or at least an inbox no one reads). Google do monitor their own services so there is a chance that one of their reliability engineers will notice the increase in 500 server errors and investigate themselves, buy honestly if it isn't impacting their CEO they don't really care. Sending @google, @googleapis and @blogger messages on Twitter has been moderately successful in the past (I've never received an acknowledgement, but sometimes my issues have been fixed very soon after tweeting them).

I think the problem with Googleapi list is it just got too long. Everytime I tried it didnt work over last 3 days and it worked just fine with listing opengl and guides.
It's interesting that it hasn't been working for you, yet despite refreshing the page many times at different times of day I have only seen 1 failure so far. It might be peak/non-peak given we are in different timezones, though there isn't any obvious indication of that in the API console (although as a side note, the stats in the Google API console are seriously lacking in detail).

The OpenGL and guides lists are static json lists hosted on a different server, so it is not surprising that they will work even if the Blogger API is failing. What is a little surprising is that they should not to show up until the first page of results from Blogger has been received (as they will often load faster than the list from Blogger, but are less important), which suggests that the API call worked, but the response contained an error (presumably what Helifax posted earlier).

helifax said:Maybe we should split the list in fragments/multiple pages then?:) Dunno just an idea...
We actually already do - the script will request one page at a time and collate the responses together as they come in. It's just that it currently requests 500 results / page which covers almost everything on the blog in a single request (background: the pagination API used to be seriously broken and would only return 6 results on the second page so I had to request enough results to cover everything in one query. Then Google made the API fail if > 500 results were requested in a single query (regardless of how many results there actually were) so I limited it to that, but fortunately they had fixed the pagination API in the meantime and I've verified that it works even using 10/page, however that is much slower than using a single query and looks a bit weird with extra entries suddenly appearing in the middle of the list a few seconds later).

On the off chance that this is length related, I've reduced it to 250/query. Please let me know if you are still seeing issues with this change (which may include not seeing some of the older posts, since presumably the request for the second page could fail).

eqzitara said:@Darkstarsword
I read this yesterday when looking for a list generator.

-May 8 2016
I was informed that the code no longer worked for blogs with mandatory HTTPs support (which hasn't yet been rolled out for all countries). I have made a small change in line 11 of the code to fix the problem. If your list no longer works, please copy the new version of the code.

He is having same problem
http://dansator.blogspot.com/p/alphabetical-list.html
Something doesn't quite add up there - he is using the RSS/atom feed list, which has a URL relative to the blog, but I'm using the Blogger v3 API as it is more flexible, which has an absolute URL that is already requested over https. If this were just a http/https issue due to a recent change it should be failing consistently for everyone, not just some people. Extensions like HTTPS Everywhere might influence this, but the page seems to work fine for me over either HTTP or HTTPS. I did notice that Google recommend I update the jquery URL to https, but that made no difference either way.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#32
Posted 05/09/2016 05:41 AM   
Awesome DarkStarSword! The new link DOES work indeed. The default page still shows me "Tweak Guides" and "OpenGL" only. It seems the 250 items per Query does fix the problem;)
Awesome DarkStarSword!

The new link DOES work indeed. The default page still shows me "Tweak Guides" and "OpenGL" only.
It seems the 250 items per Query does fix the problem;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#33
Posted 05/09/2016 09:16 AM   
API console is still showing a lot of people are hitting server errors, so I can conclude that reducing the results/query did not really help. I'm going to try adding a heartbeat to the script to ping valen.darkstarsword.net with success/failure and log any errors so I can get more details of what is going on.
API console is still showing a lot of people are hitting server errors, so I can conclude that reducing the results/query did not really help. I'm going to try adding a heartbeat to the script to ping valen.darkstarsword.net with success/failure and log any errors so I can get more details of what is going on.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#34
Posted 05/09/2016 10:51 AM   
I tested this using [url]http://www.webpagetest.org/[/url] That works fine for some locations, and fails in others. Using Manchester UK as the location for example, it failed. Using Australia it worked. Fails, Manchester: [url]http://www.webpagetest.org/result/160509_8M_MHF/[/url] Fails, Frankfurt: [url]http://www.webpagetest.org/result/160509_0Z_N04/[/url] Works, Australia: [url]http://www.webpagetest.org/result/160509_GY_M5J/[/url] Works, San Jose, CA: [url]http://www.webpagetest.org/result/160509_5R_MTT/[/url] The problem seems to be that the googleapis are timing out in some regions. There is a clear difference in those links where the googleapi takes a full 5 seconds to respond, and apparently is timed out. Fail graph: [url]http://www.webpagetest.org/result/160509_0Z_N04/1/details/[/url] Suceed graph: [url]http://www.webpagetest.org/result/160509_5R_MTT/1/details/[/url] The Australia version is showing two requests that take 2.6 seconds and 2.4 seconds respectively, but succeed. In the San Jose case, it takes 1.4 seconds and 0.8 seconds for the two pieces, and succeeds. So, it looks like the problem is that for international cached/cdn networks that they are slow enough that the number of entries would time out. We might have been right at the edge of success for international viewers, and the most recent posts pushed it too big. Assuming this is true, then breaking it into two should solve the problem. The Manchester and Frankfurt links seemed stale, they only have a single large request not the double request. If it's still broken for you tomorrow, please let us know.
I tested this using http://www.webpagetest.org/

That works fine for some locations, and fails in others. Using Manchester UK as the location for example, it failed. Using Australia it worked.

Fails, Manchester:
http://www.webpagetest.org/result/160509_8M_MHF/

Fails, Frankfurt:
http://www.webpagetest.org/result/160509_0Z_N04/

Works, Australia:
http://www.webpagetest.org/result/160509_GY_M5J/

Works, San Jose, CA:
http://www.webpagetest.org/result/160509_5R_MTT/


The problem seems to be that the googleapis are timing out in some regions. There is a clear difference in those links where the googleapi takes a full 5 seconds to respond, and apparently is timed out.

Fail graph: http://www.webpagetest.org/result/160509_0Z_N04/1/details/
Suceed graph: http://www.webpagetest.org/result/160509_5R_MTT/1/details/

The Australia version is showing two requests that take 2.6 seconds and 2.4 seconds respectively, but succeed.

In the San Jose case, it takes 1.4 seconds and 0.8 seconds for the two pieces, and succeeds.


So, it looks like the problem is that for international cached/cdn networks that they are slow enough that the number of entries would time out. We might have been right at the edge of success for international viewers, and the most recent posts pushed it too big.

Assuming this is true, then breaking it into two should solve the problem.

The Manchester and Frankfurt links seemed stale, they only have a single large request not the double request.


If it's still broken for you tomorrow, please let us know.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#35
Posted 05/09/2016 10:54 AM   
[quote="DarkStarSword"]API console is still showing a lot of people are hitting server errors, so I can conclude that reducing the results/query did not really help. I'm going to try adding a heartbeat to the script to ping valen.darkstarsword.net with success/failure and log any errors so I can get more details of what is going on.[/quote] Looking at the webpagetest results, it looks to me like there are stale pages, still using single call version. i.e. the new code hasn't been pushed out to all CDN sites.
DarkStarSword said:API console is still showing a lot of people are hitting server errors, so I can conclude that reducing the results/query did not really help. I'm going to try adding a heartbeat to the script to ping valen.darkstarsword.net with success/failure and log any errors so I can get more details of what is going on.

Looking at the webpagetest results, it looks to me like there are stale pages, still using single call version. i.e. the new code hasn't been pushed out to all CDN sites.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#36
Posted 05/09/2016 10:56 AM   
Thanks for the info Bo3b, that sounds promising :)
Thanks for the info Bo3b, that sounds promising :)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#37
Posted 05/09/2016 11:13 AM   
Finally, as it's broken, i changed my bookmark to [url]http://helixmod.blogspot.co.ke/2016/05/0-for-var-i-0-i-feed.html[/url]
Finally, as it's broken, i changed my bookmark to http://helixmod.blogspot.co.ke/2016/05/0-for-var-i-0-i-feed.html

Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D

My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/

#38
Posted 05/09/2016 11:25 AM   
I almost wonder if this is in some way related to Microsoft's push to get users with old operating Systems to update. Last month I read that Microsoft wasn't happy that websites were still supporting outdated browsers, since support was supposed to be dropped for them in January 2016.
I almost wonder if this is in some way related to Microsoft's push to get users with old operating Systems to update.

Last month I read that Microsoft wasn't happy that websites were still supporting outdated browsers, since support was supposed to be dropped for them in January 2016.

#39
Posted 05/09/2016 12:17 PM   
it works again here :)
it works again here :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#40
Posted 05/09/2016 01:05 PM   
works again from germany too :-)
works again from germany too :-)

#41
Posted 05/09/2016 01:07 PM   
No server errors logged in the last 2 hours. I'll leave the heartbeat in place for a few days to make sure it's ok and log any errors that might occur overnight, but right now things are looking good.
No server errors logged in the last 2 hours. I'll leave the heartbeat in place for a few days to make sure it's ok and log any errors that might occur overnight, but right now things are looking good.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#42
Posted 05/09/2016 01:56 PM   
Works here as well now (UK).
Works here as well now (UK).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#43
Posted 05/09/2016 02:35 PM   
Works for me.
Works for me.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#44
Posted 05/09/2016 05:49 PM   
It quit working for me on a friends computer, it says javascript needs enabled, whereas a few days ago it worked fine on their PC. They have Internet Explorer.
It quit working for me on a friends computer, it says javascript needs enabled, whereas a few days ago it worked fine on their PC. They have Internet Explorer.

#45
Posted 05/09/2016 05:53 PM   
  3 / 4    
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