Stereo Does Not Work i need to run my own application
Hello :

iam using Nvidia glasses with Nvidia 9600 GT Graphic card .
it is work fine with the demos but when i try to run my own application which is 3rd
party apps OpenSceneGraph the glasses does not even feel it or even work when i put the option :stereo QUAD_BUFFER
it gives me the following error :

Warning: Could not find plugin to read objects from file "QUAD_BUFFER".
Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified GraphicsWindow has not been created successfully.
Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified
GraphicsWindow has not been created successfully.
Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified
GraphicsWindow has not been created successfully.
Viewer::realize() - failed to set up any windows
Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel
format found based on traits specified
GraphicsWindow has not been created successfully.

can any one help me figure out where is the problem


Viewer::realize() - failed to set up any windows
Hello :



iam using Nvidia glasses with Nvidia 9600 GT Graphic card .

it is work fine with the demos but when i try to run my own application which is 3rd

party apps OpenSceneGraph the glasses does not even feel it or even work when i put the option :stereo QUAD_BUFFER

it gives me the following error :



Warning: Could not find plugin to read objects from file "QUAD_BUFFER".

Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified GraphicsWindow has not been created successfully.

Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified

GraphicsWindow has not been created successfully.

Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel format found based on traits specified

GraphicsWindow has not been created successfully.

Viewer::realize() - failed to set up any windows

Error: [Screen #0] GraphicsWindowWin32::setPixelFormat() - No matching pixel

format found based on traits specified

GraphicsWindow has not been created successfully.



can any one help me figure out where is the problem





Viewer::realize() - failed to set up any windows

#1
Posted 05/12/2009 10:38 AM   
If you make your app directx compatible you might have a chance but opengl is so far not supported. :(
I'm not entirely sure about quadbuffered stereo but there might be a risk it won't work either. If someone knows how i would be glad to be wrong. :D
If you make your app directx compatible you might have a chance but opengl is so far not supported. :(

I'm not entirely sure about quadbuffered stereo but there might be a risk it won't work either. If someone knows how i would be glad to be wrong. :D

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#2
Posted 05/12/2009 01:01 PM   
So now i have three main Q ?

is nvidia going to support OpenGl ever ?

how can i make my aplication direct x support ?

can i replace this glasses with any other thing that work ?


thanks
So now i have three main Q ?



is nvidia going to support OpenGl ever ?



how can i make my aplication direct x support ?



can i replace this glasses with any other thing that work ?





thanks

#3
Posted 05/12/2009 01:50 PM   
I don't know about nvidia and newer stereosupport for opengl. Quite a few wants to play some opengl-goodies as well. Older stereodrivers do support opengl but you need: Winxp, not vista, maximum a 7900 nvidiacard or maybe a quadrocard for quadbuffered opengl. I have very little hint on how quadros work and compability with different hardwares like shutters etc. :(
To make your application directx compatible you need to take a look at/download microsoft directx SDK (there's where my knowledge ends. :) ). For directx there should be quite a few decent new hardwares that supports and can be run in stereo.

Extra note: The iz3d driver might handle quadbuffered but unfortunately not with new nvidiaglasses! During the installation select all and especially quadbuffered option as available. You will probably only be able to use it in anaglyph though.
I don't know about nvidia and newer stereosupport for opengl. Quite a few wants to play some opengl-goodies as well. Older stereodrivers do support opengl but you need: Winxp, not vista, maximum a 7900 nvidiacard or maybe a quadrocard for quadbuffered opengl. I have very little hint on how quadros work and compability with different hardwares like shutters etc. :(

To make your application directx compatible you need to take a look at/download microsoft directx SDK (there's where my knowledge ends. :) ). For directx there should be quite a few decent new hardwares that supports and can be run in stereo.



Extra note: The iz3d driver might handle quadbuffered but unfortunately not with new nvidiaglasses! During the installation select all and especially quadbuffered option as available. You will probably only be able to use it in anaglyph though.

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#4
Posted 05/12/2009 02:59 PM   
Scroll To Top