DHR, this is how it looks for me after I press O:
http://photos.3dvisionlive.com/mindw0rk/image/54d3c8e9e7e564e22a000060/
http://photos.3dvisionlive.com/mindw0rk/image/54d3c908e7e564bf7800011d/
ps/ new value in Shadows Correction didnt help. Same issue
Are you using a depth hack?
Do you change FOV to +3?
Mine don't look that close and i see in your screenshots that you're using a lot of convergence.
I attach a screenshot.....coincidence, where are in the same mission.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63356/[/img]
Are you using a depth hack?
Do you change FOV to +3?
Mine don't look that close and i see in your screenshots that you're using a lot of convergence.
I attach a screenshot.....coincidence, where are in the same mission.
I changed FoV to +3 but didnt use any depth hack. Screens taken at 100% depth and not very high conv. Lowering conv doesnt help. It becomes bearable only at very minimum where depth almost disappears.
edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.
I changed FoV to +3 but didnt use any depth hack. Screens taken at 100% depth and not very high conv. Lowering conv doesnt help. It becomes bearable only at very minimum where depth almost disappears.
edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.
[quote="mindw0rk"]I changed FoV to +3 but didnt use any depth hack. Screens taken at 100% depth and not very high conv. Lowering conv doesnt help. It becomes bearable only at very minimum where depth almost disappears.
edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.[/quote]
Mine looks the same like on your screens. Shadows are good, but the weapon is "distracted". DHR mentionned this in a post before.
mindw0rk said:I changed FoV to +3 but didnt use any depth hack. Screens taken at 100% depth and not very high conv. Lowering conv doesnt help. It becomes bearable only at very minimum where depth almost disappears.
edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.
Mine looks the same like on your screens. Shadows are good, but the weapon is "distracted". DHR mentionned this in a post before.
@mindw0rk
very strange....i just measure the yellow circle (objective icon) in your screenshot and mine in my 3DTV.....yours have 3cms and mine have 1.6 cms.....maybe is something related to 3DTV Play.
I can make a version that looks very flat in my 3DTV to test. i have to correct some values, because any value greater than 1.0 in Shadows Correction parameters make shadows wrong.
@mindw0rk
very strange....i just measure the yellow circle (objective icon) in your screenshot and mine in my 3DTV.....yours have 3cms and mine have 1.6 cms.....maybe is something related to 3DTV Play.
I can make a version that looks very flat in my 3DTV to test. i have to correct some values, because any value greater than 1.0 in Shadows Correction parameters make shadows wrong.
[quote="DHR"]
@mindw0rk
I can make a version with low convergence, where the weapon is not that close. I play like that...i learn to ignore the weapon, its a trade for better depth sense.
[/quote]
This is the major issue with FPS and 3Dvision: if we want proper convergence we need to screw up weapon and hands and ignore them. It's what I do and I choose the littlest weapon, but when we have big weapons it's annoying and with all those games where you can't draw back your weapons...
The BIG DEAL would be to have the possibility to put lower convergence just for 1st plan (weapons and hands) and higher convergence for all the rest of the screen...
@mindw0rk
I can make a version with low convergence, where the weapon is not that close. I play like that...i learn to ignore the weapon, its a trade for better depth sense.
This is the major issue with FPS and 3Dvision: if we want proper convergence we need to screw up weapon and hands and ignore them. It's what I do and I choose the littlest weapon, but when we have big weapons it's annoying and with all those games where you can't draw back your weapons...
The BIG DEAL would be to have the possibility to put lower convergence just for 1st plan (weapons and hands) and higher convergence for all the rest of the screen...
Download again....
[url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.WIP.zip[/url]
I just add some parameters correction and left the values for low convergence (really looks flat to me)...please test again.
This is the section...if you want high convergence restore the values in the right
[code][Constants]
x = 0.3 //HUD and Crosshair
y = 1.3 //Shadows Correction High Conv 0.75
z = 0.28 //Shadows Correction Near Plane High Conv 0.55
w = 2.5 //Shadows COrrection Far Plane High Conv 1.71[/code]
With the low convergence values the "O" key for gameplay is useless, you have to lower the convergence until you see all shadows looks OK. Also the others presets for cinematics and sprint are useless.
Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!!
I just add some parameters correction and left the values for low convergence (really looks flat to me)...please test again.
This is the section...if you want high convergence restore the values in the right
[Constants]
x = 0.3 //HUD and Crosshair
y = 1.3 //Shadows Correction High Conv 0.75
z = 0.28 //Shadows Correction Near Plane High Conv 0.55
w = 2.5 //Shadows COrrection Far Plane High Conv 1.71
With the low convergence values the "O" key for gameplay is useless, you have to lower the convergence until you see all shadows looks OK. Also the others presets for cinematics and sprint are useless.
Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!!
The high convergence on the hands versus the screen is made worse with high FOV as well. It is related in that it makes your character take up more of the screen because it is close.
Might be worth experimenting with FOV to lower the need for high convergence.
With fixes like these where it's an approximation, it's hard to find a nicely balanced spot.
If anybody has the motivation to help improve this fix- one you you can spend a little time on is trying to contact the developer somehow.
If they would restore the debug information in the shader headers, DHR could find the proper matrices and do the usual fix. The developer has specifically disabled header information, which makes it a black box.
The devs seem unopposed to modders, as described here:
[url]http://arstechnica.com/gaming/2015/02/esa-apologizes-for-dmca-claim-on-dying-light-mod-files/[/url]
So, people can help by trying to convince the devs to simply change their build flags on the next build.
Point out how awesome it is in 3D, and link to some screen shots.
The high convergence on the hands versus the screen is made worse with high FOV as well. It is related in that it makes your character take up more of the screen because it is close.
Might be worth experimenting with FOV to lower the need for high convergence.
With fixes like these where it's an approximation, it's hard to find a nicely balanced spot.
If anybody has the motivation to help improve this fix- one you you can spend a little time on is trying to contact the developer somehow.
If they would restore the debug information in the shader headers, DHR could find the proper matrices and do the usual fix. The developer has specifically disabled header information, which makes it a black box.
The devs seem unopposed to modders, as described here:
[quote="DHR"]
Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!![/quote]
Great Idea to test this!
How about this???
High Convergence and the Weapon with low convergence.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63357/[/img]
Edit1:
Sorry guys....is a no go...removing, make them transparent or using a low convergence for the weapon. This affects the weapons models in the worls....so this looks bad
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/63358/[/img]
High Convergence and the Weapon with low convergence.
Edit1:
Sorry guys....is a no go...removing, make them transparent or using a low convergence for the weapon. This affects the weapons models in the worls....so this looks bad
[quote="DHR"]How about this???
High Convergence and the Weapon with low convergence.
[/quote]
Yeah that's the Idea if it's possible, need to test too :)
I just quickie tested your WIP2, convergence looks good on my VG278h.
, it's awesome and looks very promising, the dust in 3Dvision really push up immersion :)
For the moment what I saw distracting was wrong shaders (or shadows?) on distant buildings.
Many thanks and Keep the good work amigo, you're touching gold!
High Convergence and the Weapon with low convergence.
Yeah that's the Idea if it's possible, need to test too :)
I just quickie tested your WIP2, convergence looks good on my VG278h.
, it's awesome and looks very promising, the dust in 3Dvision really push up immersion :)
For the moment what I saw distracting was wrong shaders (or shadows?) on distant buildings.
Many thanks and Keep the good work amigo, you're touching gold!
[quote="chtiblue"]This is the major issue with FPS and 3Dvision: if we want proper convergence we need to screw up weapon and hands and ignore them.[/quote]
There are many shooters on Helix site that work perfectly in 3D Vision. Farcry3 and Bioshock Infinite to name a few.
[quote="DHR"]Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!![/quote]
Thats interesting solution. Go for it. Need to test how it works out.
http://photos.3dvisionlive.com/mindw0rk/image/54d3c8e9e7e564e22a000060/
http://photos.3dvisionlive.com/mindw0rk/image/54d3c908e7e564bf7800011d/
ps/ new value in Shadows Correction didnt help. Same issue
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Do you change FOV to +3?
Mine don't look that close and i see in your screenshots that you're using a lot of convergence.
I attach a screenshot.....coincidence, where are in the same mission.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
edit: looking at your screen, I think nothing wrong from my side since your weapon also looks disctracting. Dunno, I cant play like that. Hopefully you can find solution.
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1
Mine looks the same like on your screens. Shadows are good, but the weapon is "distracted". DHR mentionned this in a post before.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
very strange....i just measure the yellow circle (objective icon) in your screenshot and mine in my 3DTV.....yours have 3cms and mine have 1.6 cms.....maybe is something related to 3DTV Play.
I can make a version that looks very flat in my 3DTV to test. i have to correct some values, because any value greater than 1.0 in Shadows Correction parameters make shadows wrong.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
This is the major issue with FPS and 3Dvision: if we want proper convergence we need to screw up weapon and hands and ignore them. It's what I do and I choose the littlest weapon, but when we have big weapons it's annoying and with all those games where you can't draw back your weapons...
The BIG DEAL would be to have the possibility to put lower convergence just for 1st plan (weapons and hands) and higher convergence for all the rest of the screen...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.WIP.zip
I just add some parameters correction and left the values for low convergence (really looks flat to me)...please test again.
This is the section...if you want high convergence restore the values in the right
With the low convergence values the "O" key for gameplay is useless, you have to lower the convergence until you see all shadows looks OK. Also the others presets for cinematics and sprint are useless.
Edit: I will try to make the Hand/Weapon Transparent....so we can use high convergence....this game with low convergence loss a LOT!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Again Thanks,
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Might be worth experimenting with FOV to lower the need for high convergence.
With fixes like these where it's an approximation, it's hard to find a nicely balanced spot.
If anybody has the motivation to help improve this fix- one you you can spend a little time on is trying to contact the developer somehow.
If they would restore the debug information in the shader headers, DHR could find the proper matrices and do the usual fix. The developer has specifically disabled header information, which makes it a black box.
The devs seem unopposed to modders, as described here:
http://arstechnica.com/gaming/2015/02/esa-apologizes-for-dmca-claim-on-dying-light-mod-files/
So, people can help by trying to convince the devs to simply change their build flags on the next build.
Point out how awesome it is in 3D, and link to some screen shots.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Great Idea to test this!
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
High Convergence and the Weapon with low convergence.
Edit1:
Sorry guys....is a no go...removing, make them transparent or using a low convergence for the weapon. This affects the weapons models in the worls....so this looks bad
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Yeah that's the Idea if it's possible, need to test too :)
I just quickie tested your WIP2, convergence looks good on my VG278h.
, it's awesome and looks very promising, the dust in 3Dvision really push up immersion :)
For the moment what I saw distracting was wrong shaders (or shadows?) on distant buildings.
Many thanks and Keep the good work amigo, you're touching gold!
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
There are many shooters on Helix site that work perfectly in 3D Vision. Farcry3 and Bioshock Infinite to name a few.
Thats interesting solution. Go for it. Need to test how it works out.
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1