Dishonored - 3D video - using Helix wrapper
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When I get time to play DLC probably.
When I get time to play DLC probably.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#16
Posted 12/18/2013 02:09 AM   
To everybody who want to play DLC`s. Don`t be put off by the very first one (Trials) this is something like the one from Bioshock Infinity - action and challenges focused. Other two are as good as whole game. Story is great and goes further after main events. I still got not enough of this game. Trials are good anyway - especially the one when you have to steal things from a house. Perfect, Mysterious setting!
To everybody who want to play DLC`s. Don`t be put off by the very first one (Trials) this is something like the one from Bioshock Infinity - action and challenges focused. Other two are as good as whole game. Story is great and goes further after main events. I still got not enough of this game.
Trials are good anyway - especially the one when you have to steal things from a house. Perfect, Mysterious setting!
Hello, I wondered if someone had tried to put a mod improving the rendering of such FXAA Post Process Injector (see article if you want (it's in French ) : http://pixelhut.fr/ameliorez-le-rendu-de-dishonored-2/ ) with a d3d9.dll file or an other mod with this file. If yes, how did you do? I tried what i saw on the helixmod site to install 2 d3d9.dll. I installed the fxaa mod and i renamed the file d3d9.dll of this mod in fxaa.dll. I installed the 3d fix and I added this line in the file DX9Settings : ProxyLib = E:\Program Files\SteamLibrary\steamapps\common\Dishonored\Binaries\Win32\fxaa.dll (where the .exe is) It doesn't work, 3d is ok but not the fxaa injector. If someone has an idea ... I found this little mod FXAA very nice to Dishonored in 2D :) It strengthens the dark side of this game (for me). Thanks for the fix:) [EDIT] I found. Putting the file DX9Settings in the folder binaries too, it works perfectly with the fix.
Hello,

I wondered if someone had tried to put a mod improving the rendering of such FXAA Post Process Injector (see article if you want (it's in French ) : http://pixelhut.fr/ameliorez-le-rendu-de-dishonored-2/ ) with a d3d9.dll file or an other mod with this file. If yes, how did you do?

I tried what i saw on the helixmod site to install 2 d3d9.dll. I installed the fxaa mod and i renamed the file d3d9.dll of this mod in fxaa.dll. I installed the 3d fix and I added this line in the file DX9Settings :

ProxyLib = E:\Program Files\SteamLibrary\steamapps\common\Dishonored\Binaries\Win32\fxaa.dll (where the .exe is)

It doesn't work, 3d is ok but not the fxaa injector.
If someone has an idea ... I found this little mod FXAA very nice to Dishonored in 2D :) It strengthens the dark side of this game (for me).

Thanks for the fix:)

[EDIT] I found. Putting the file DX9Settings in the folder binaries too, it works perfectly with the fix.

ASUS VG248QE - 3D Vision 2 - GTX 1080 - i7 7700 - 16GB RAM - WIN 10

#18
Posted 05/23/2016 06:15 PM   
Can somebody give me a hint to fix the crosshair for a different resolution? I want to stress my new GTX1070 with some downsampling in 3840x2160. [code][VB65F01D17.1] Offset=0 IsDisabledList=false StartResW=1600 StartResH=900 EndResW=-1 EndResH=-1 PointsList = 1ABFFFAA;1AFDFF6C;9E0FF9B;83BFFA1;1455FFAB;14CBFFA5;F1AFFA0;C87FFAA;313FFFBD;2F41FFBB;2AF2FFB8;2DB1FFBA;1AD1FF98;1B2EFF3B;84EFF8E;1466FF9A;14DDFF92;F2DFF8D;C98FF98;314CFFB0;9F4FF87;2C94FFBA;1ADCFF8D;2603FFBA;1AEBFF7E;[/code] I understand that I have to make a new codeblock like this, but what are the PointsList values? And in which way they have to be changed?
Can somebody give me a hint to fix the crosshair for a different resolution?

I want to stress my new GTX1070 with some downsampling in 3840x2160.

[VB65F01D17.1]
Offset=0
IsDisabledList=false
StartResW=1600
StartResH=900
EndResW=-1
EndResH=-1
PointsList = 1ABFFFAA;1AFDFF6C;9E0FF9B;83BFFA1;1455FFAB;14CBFFA5;F1AFFA0;C87FFAA;313FFFBD;2F41FFBB;2AF2FFB8;2DB1FFBA;1AD1FF98;1B2EFF3B;84EFF8E;1466FF9A;14DDFF92;F2DFF8D;C98FF98;314CFFB0;9F4FF87;2C94FFBA;1ADCFF8D;2603FFBA;1AEBFF7E;


I understand that I have to make a new codeblock like this, but what are the PointsList values?
And in which way they have to be changed?

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

#19
Posted 02/08/2017 05:18 PM   
Ok, now I understood, that I have to work with the values in the Textureslog.txt. I fixed the first crosshair for now. [code][VB65F01D17.5] Offset=0 StartResW=3839 StartResH=2159 EndResW=3841 EndResH=2161 IsDisabledList=false PointsList = 1A94FFD5;1AB3FFB6;[/code] Pretty crazy complicated.
Ok, now I understood, that I have to work with the values in the Textureslog.txt.
I fixed the first crosshair for now.
[VB65F01D17.5]
Offset=0
StartResW=3839
StartResH=2159
EndResW=3841
EndResH=2161
IsDisabledList=false
PointsList = 1A94FFD5;1AB3FFB6;

Pretty crazy complicated.

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

#20
Posted 02/08/2017 11:31 PM   
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