Assassin's Creed IV: Black Flag 3D compatibility
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I wouldn't hold a breath for an amazing 3D implementation on the Consoles. I have a PS3 and I understand why those say "meh" to 3D. It is extremely lackluster and may as well be 2D. My PS3 is an expensive blue ray player. Implementation of 3D on the PC is highly configurable. Mods change the beast and when games are configured correctly for 3D (or fixed by the community), it becomes the benchmark for how 3D games should be. The console manufacturer/developer has a "one size fits all" mentality which is a signature money making benefit for developing games. I want to be proven wrong but the trend of game development to the living room appears to going this route and 3D seems like an afterthought. The publishers of the a$$creed series don't care about 3D.
I wouldn't hold a breath for an amazing 3D implementation on the Consoles. I have a PS3 and I understand why those say "meh" to 3D. It is extremely lackluster and may as well be 2D. My PS3 is an expensive blue ray player. Implementation of 3D on the PC is highly configurable. Mods change the beast and when games are configured correctly for 3D (or fixed by the community), it becomes the benchmark for how 3D games should be. The console manufacturer/developer has a "one size fits all" mentality which is a signature money making benefit for developing games. I want to be proven wrong but the trend of game development to the living room appears to going this route and 3D seems like an afterthought. The publishers of the a$$creed series don't care about 3D.

#61
Posted 11/03/2013 11:06 PM   
What about the "monitor size value" i keep hearing about setting for consoles that increases the separation. Does that not solve the problem?
What about the "monitor size value" i keep hearing about setting for consoles that increases the separation. Does that not solve the problem?

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#62
Posted 11/04/2013 02:57 AM   
[quote="Libertine"]What about the "monitor size value" i keep hearing about setting for consoles that increases the separation. Does that not solve the problem?[/quote] This is a good point, but it doesn't help much. Variance in 3D settings for Depth/Convergence is a subjective thing since we all have differences and tolerances in our visual perception. I go for the toyification effect and 3D Vision has given me the best experience. TV's and Consoles are less flexible and have limitations and I cannot achieve the desired results on the consoles.
Libertine said:What about the "monitor size value" i keep hearing about setting for consoles that increases the separation. Does that not solve the problem?


This is a good point, but it doesn't help much. Variance in 3D settings for Depth/Convergence is a subjective thing since we all have differences and tolerances in our visual perception. I go for the toyification effect and 3D Vision has given me the best experience. TV's and Consoles are less flexible and have limitations and I cannot achieve the desired results on the consoles.

#63
Posted 11/04/2013 10:08 PM   
Console 3D is kind of like Resident Evil 5[Without chiri's convergence unlocker] but worse. It just doesnt allow anywhere near the convergence we would like. I can't speak for ps4 but probably same.
Console 3D is kind of like Resident Evil 5[Without chiri's convergence unlocker] but worse. It just doesnt allow anywhere near the convergence we would like.

I can't speak for ps4 but probably same.

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#64
Posted 11/04/2013 10:47 PM   
Since our dear pirates managed to throw game on torrents already, I checked 3D. Nvidia put "Good" rating there, but its not even close. Game atm is unplayable with many issues. Objects rendering at wrong depth, broken shadows, lighting, all kinds of stuff. Also game is very demanding on PC specs. With max settings my i5 2500k/16gb/gtx 680 2gb hardly gets 15 fps. And i need to lower ALOT to get reasonable fps in 3D. Still, through all the glitches, I can see that game would look fantastic in 3D if it fixed. Nothing locked, and high conv makes big difference.
Since our dear pirates managed to throw game on torrents already, I checked 3D.
Nvidia put "Good" rating there, but its not even close. Game atm is unplayable with many issues. Objects rendering at wrong depth, broken shadows, lighting, all kinds of stuff. Also game is very demanding on PC specs. With max settings my i5 2500k/16gb/gtx 680 2gb hardly gets 15 fps. And i need to lower ALOT to get reasonable fps in 3D.

Still, through all the glitches, I can see that game would look fantastic in 3D if it fixed. Nothing locked, and high conv makes big difference.

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#65
Posted 11/15/2013 10:32 AM   
The framerate issues could be to do with the fact that it's not out on PC yet and may need new drivers/patches that are still being worked on. But yeah, no surprises with the 3d. Thanks a lot for testing it and reporting in though.
The framerate issues could be to do with the fact that it's not out on PC yet and may need new drivers/patches that are still being worked on. But yeah, no surprises with the 3d. Thanks a lot for testing it and reporting in though.

#66
Posted 11/15/2013 11:55 AM   
[quote="mindw0rk"] With max settings my i5 2500k/16gb/gtx 680 2gb hardly gets 15 fps. And i need to lower ALOT to get reasonable fps in 3D.[/quote]Holy crap! That system of yours is no slouch, either. 15fps - that's nasty. I'd be curious to hear what you get after an official 'game ready' nvidia patch. I've always wondered how much of a difference those patches make edit: just noticed that the above post is a pirate commenting about a pirated game about pirates. Sorry if this quip made you chaps irate.
mindw0rk said: With max settings my i5 2500k/16gb/gtx 680 2gb hardly gets 15 fps. And i need to lower ALOT to get reasonable fps in 3D.
Holy crap! That system of yours is no slouch, either. 15fps - that's nasty.

I'd be curious to hear what you get after an official 'game ready' nvidia patch. I've always wondered how much of a difference those patches make

edit: just noticed that the above post is a pirate commenting about a pirated game about pirates. Sorry if this quip made you chaps irate.

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#67
Posted 11/15/2013 12:15 PM   
Great !!!!!!!! Another Ubisoft well optimize game flashback from last year AC3
Great !!!!!!!! Another Ubisoft well optimize game flashback from last year AC3

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#68
Posted 11/15/2013 12:24 PM   
Apparently there's a day 1 patch that's meant to fix performance issues. In my 45 seconds of reading I couldn't tell for sure whether it was also leaked.
Apparently there's a day 1 patch that's meant to fix performance issues. In my 45 seconds of reading I couldn't tell for sure whether it was also leaked.

#69
Posted 11/15/2013 12:23 PM   
15 fps was about playing in 3D btw. In 2D it is about 35 fps with everything maxed MSAA x4. I have to say though, visually game looks great
15 fps was about playing in 3D btw. In 2D it is about 35 fps with everything maxed MSAA x4. I have to say though, visually game looks great

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

#70
Posted 11/15/2013 01:07 PM   
[quote="zig11727"]Great !!!!!!!! Another Ubisoft well optimize game flashback from last year AC3[/quote]To be fair, it's a massive open world game with tons of npcs, ai, draw distance, etc. Everyone always seems to want those games to perform as well as other genres do, but it's just not realistic.
zig11727 said:Great !!!!!!!! Another Ubisoft well optimize game flashback from last year AC3
To be fair, it's a massive open world game with tons of npcs, ai, draw distance, etc. Everyone always seems to want those games to perform as well as other genres do, but it's just not realistic.

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

#71
Posted 11/15/2013 02:03 PM   
Thanks for the report mindwork. And as usual crappy 3d from get go, why im I not suprised. Well no 3d no money from me so I just waiting for Reloaded/ Skidrow as there is no proper scene release out yet damnit ..pirate arg arg mee matey ;) And no I wont touch a crappy p2p rel with no instaler ..LOL
Thanks for the report mindwork.

And as usual crappy 3d from get go, why im I not suprised.

Well no 3d no money from me so I just waiting for Reloaded/ Skidrow as there is no proper scene release out yet damnit ..pirate arg arg mee matey ;)

And no I wont touch a crappy p2p rel with no instaler ..LOL

#72
Posted 11/15/2013 02:15 PM   
Ive uploaded few pics here [url]http://photos.3dvisionlive.com/mindw0rk/[/url]
Ive uploaded few pics here http://photos.3dvisionlive.com/mindw0rk/

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

#73
Posted 11/15/2013 03:36 PM   
[quote="Volnaiskra"][quote="zig11727"]Great !!!!!!!! Another Ubisoft well optimize game flashback from last year AC3[/quote]To be fair, it's a massive open world game with tons of npcs, ai, draw distance, etc. Everyone always seems to want those games to perform as well as other genres do, but it's just not realistic.[/quote] So is Skyrim open world great draw distance tons of npcs 2 years old and it performs fine in 2d and 3d. Also Grand Theft auto 4
Volnaiskra said:
zig11727 said:Great !!!!!!!! Another Ubisoft well optimize game flashback from last year AC3
To be fair, it's a massive open world game with tons of npcs, ai, draw distance, etc. Everyone always seems to want those games to perform as well as other genres do, but it's just not realistic.


So is Skyrim open world great draw distance tons of npcs 2 years old and it performs fine in 2d and 3d.

Also Grand Theft auto 4

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#74
Posted 11/15/2013 04:39 PM   
Very bad news, but in some way i expected to be like this... the difference is that this time i will not pay money for this game (AC3 remains untouched in my rig....i refuse to play in 2D) Seeing the last big releases (Ghost/BF4/AC4) there are all 64 bit games....so the debugger besides supporting DX11, must support 64 bits (more challenging for Helix).
Very bad news, but in some way i expected to be like this... the difference is that this time i will not pay money for this game (AC3 remains untouched in my rig....i refuse to play in 2D)

Seeing the last big releases (Ghost/BF4/AC4) there are all 64 bit games....so the debugger besides supporting DX11, must support 64 bits (more challenging for Helix).

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#75
Posted 11/15/2013 05:52 PM   
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