A Plague Tale: Innocence
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@chtiblue Can you use this settings in the ENGINESETTINGS This will fix the AO issue....because the SSAO in some angles have that issue...not happening always. And probably the "Flimmering" is also fixed.....the SSAO implementation is a bit strange in this game. {SSAO Enabled 0 Quality 3 } @Scarhead Do you follow all the notes and instructions on the blog? what settings in game are you using.
@chtiblue
Can you use this settings in the ENGINESETTINGS
This will fix the AO issue....because the SSAO in some angles have that issue...not happening always.
And probably the "Flimmering" is also fixed.....the SSAO implementation is a bit strange in this game.

{SSAO
Enabled 0
Quality 3
}



@Scarhead
Do you follow all the notes and instructions on the blog?
what settings in game are you using.

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#61
Posted 05/21/2019 08:12 PM   
Yes I followed the guide SSRaytracedShadows Enabled 0 Quality 2 Water FFTSize 512 VolumetricClouds Quality 3 VolumetricLights Enabled 1 Quality 3 LightShafts Enabled 1 Quality 3 SSR Enabled 1 HalfRes 0 Quality 2 SSAO Enabled 1 Quality 3 SSSSS Enabled 1 Quality 3 AA Enabled 1 Type 1 Quality 2 Bloom Enabled 1 Quality 3 DOF Enabled 1 Quality 2 MotionBlur Enabled 0 Quality 0 PostProcess Enabled 1 EyeAdaptation 1 ColorGrading 1 Sharpen 1 Fringe 0 LensDistortion 0 Dirt 0 LensFlare 1 FilmGrain 0 Vignette 0
Yes I followed the guide

SSRaytracedShadows
Enabled 0
Quality 2
Water
FFTSize 512
VolumetricClouds
Quality 3
VolumetricLights
Enabled 1
Quality 3
LightShafts
Enabled 1
Quality 3
SSR
Enabled 1
HalfRes 0
Quality 2
SSAO
Enabled 1
Quality 3
SSSSS
Enabled 1
Quality 3
AA
Enabled 1
Type 1
Quality 2
Bloom
Enabled 1
Quality 3
DOF
Enabled 1 Quality 2
MotionBlur
Enabled 0
Quality 0
PostProcess
Enabled 1
EyeAdaptation 1
ColorGrading 1
Sharpen 1
Fringe 0
LensDistortion 0
Dirt 0
LensFlare 1
FilmGrain 0
Vignette 0

#62
Posted 05/21/2019 08:27 PM   
@Scarhead Dont' see anything wrong on the settings. Maybe trying to disable DOF. The only thing i can suggest is to uninstall the fix using uninstall.bat and re install the fix. Or re-install drivers using DDU.
@Scarhead
Dont' see anything wrong on the settings. Maybe trying to disable DOF.

The only thing i can suggest is to uninstall the fix using uninstall.bat and re install the fix.
Or re-install drivers using DDU.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#63
Posted 05/21/2019 08:34 PM   
I also tried with disabled DOF and SSAO but it made no difference.
I also tried with disabled DOF and SSAO but it made no difference.

#64
Posted 05/21/2019 08:35 PM   
[quote="DHR"]@chtiblue Can you use this settings in the ENGINESETTINGS This will fix the AO issue....because the SSAO in some angles have that issue...not happening always. And probably the "Flimmering" is also fixed.....the SSAO implementation is a bit strange in this game. {SSAO Enabled 0 Quality 3 } [/quote] Indeed, that was that :) It's perfect now, I will play without AO as buggy AO is too distracting. Thanks man!
DHR said:@chtiblue
Can you use this settings in the ENGINESETTINGS
This will fix the AO issue....because the SSAO in some angles have that issue...not happening always.
And probably the "Flimmering" is also fixed.....the SSAO implementation is a bit strange in this game.

{SSAO
Enabled 0
Quality 3
}



Indeed, that was that :)

It's perfect now, I will play without AO as buggy AO is too distracting.

Thanks man!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#65
Posted 05/21/2019 09:03 PM   
OK, I got it! Nothing worked, so I changed all the settings in the game menu. I changed resolution scaling and suddenly the flickering was gone. I changed back to 0 scaling and it still worked. Now I can enjoy this great game in 3D. Thank you for your work and support!
OK, I got it!
Nothing worked, so I changed all the settings in the game menu. I changed resolution scaling and suddenly the flickering was gone. I changed back to 0 scaling and it still worked.
Now I can enjoy this great game in 3D.
Thank you for your work and support!

#66
Posted 05/21/2019 09:06 PM   
@chtiblue Nice!...the SSAO in this game is implemented very strange...the normal part of the AO works OK, but in some parts they add another part with a lot of little dark dots (the broken part)...this is between 2 nearby geometry parts...like in some part of the vegetation (not all), the haystack... probably playing at 2K or 4K is more evident....but 1080p is not game breaker (at least for me)...the game looks amazing even wthout AO. @Scarhead Great!
@chtiblue
Nice!...the SSAO in this game is implemented very strange...the normal part of the AO works OK, but in some parts they add another part with a lot of little dark dots (the broken part)...this is between 2 nearby geometry parts...like in some part of the vegetation (not all), the haystack... probably playing at 2K or 4K is more evident....but 1080p is not game breaker (at least for me)...the game looks amazing even wthout AO.


@Scarhead
Great!

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#67
Posted 05/21/2019 09:24 PM   
[quote="DHR"]@chtiblue Nice!...the SSAO in this game is implemented very strange...the normal part of the AO works OK, but in some parts they add another part with a lot of little dark dots (the broken part)...this is between 2 nearby geometry parts...like in some part of the vegetation (not all), the haystack... probably playing at 2K or 4K is more evident....but 1080p is not game breaker (at least for me)...the game looks amazing even wthout AO. Thanks for the explanations DHR! Yeah game is still looking amazing without AO 8)
DHR said:@chtiblue
Nice!...the SSAO in this game is implemented very strange...the normal part of the AO works OK, but in some parts they add another part with a lot of little dark dots (the broken part)...this is between 2 nearby geometry parts...like in some part of the vegetation (not all), the haystack... probably playing at 2K or 4K is more evident....but 1080p is not game breaker (at least for me)...the game looks amazing even wthout AO.

Thanks for the explanations DHR!
Yeah game is still looking amazing without AO 8)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#68
Posted 05/21/2019 09:52 PM   
Hi DHR, About the AO , I need to check it, was asking myself if their strange AO is present in all the AO presets from low to ultra?
Hi DHR,
About the AO , I need to check it, was asking myself if their strange AO is present in all the AO presets from low to ultra?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#69
Posted 05/22/2019 06:22 AM   
Yes...is the same...and the lower quality es worst because the wrong part of the AO is now lower quality, so looks worst.
Yes...is the same...and the lower quality es worst because the wrong part of the AO is now lower quality, so looks worst.

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#70
Posted 05/22/2019 01:38 PM   
ok thanks
ok thanks

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#71
Posted 05/22/2019 02:44 PM   
Yesterday i fix all the SSAO shaders (ultra, high, normal and low)....with the fix only ultra was working without a fix. And still the SSAO produce that issue with all quality presets....also test in 2D without any fix and the SSAO behave the same way...LOL...i suppose devs wanted it that way....cinematic effect perhaps??... and of course in 3D don't look that good.....at least in ultra is not that bad. I think devs make a few mistake in the graphics looks....that's why i highly recommend to use the settings i post in the [b]post #53[/b]....for example with fringe and filmgrain ON the game looks blurry and very bad....and those options are not in the video options, so you need to edit ENGINESETTINGS for it.
Yesterday i fix all the SSAO shaders (ultra, high, normal and low)....with the fix only ultra was working without a fix. And still the SSAO produce that issue with all quality presets....also test in 2D without any fix and the SSAO behave the same way...LOL...i suppose devs wanted it that way....cinematic effect perhaps??... and of course in 3D don't look that good.....at least in ultra is not that bad.

I think devs make a few mistake in the graphics looks....that's why i highly recommend to use the settings i post in the post #53....for example with fringe and filmgrain ON the game looks blurry and very bad....and those options are not in the video options, so you need to edit ENGINESETTINGS for it.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#72
Posted 05/23/2019 01:12 PM   
Great job DHR! Yeah, too bad they fucked up the SSAO, I retested with AO ON but on my 4k it's too distracting so I play without AO… Agree with the few mistakes from devs, thanks for finding those workarounds! Cheers
Great job DHR!
Yeah, too bad they fucked up the SSAO, I retested with AO ON but on my 4k it's too distracting so I play without AO…

Agree with the few mistakes from devs, thanks for finding those workarounds!
Cheers

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#73
Posted 05/23/2019 02:19 PM   
I'm having a weird issue with textures completely disappearing and reappearing as I move the camera around. It happens mainly with buildings, but is really noticeable. I thought it might be a culling issue, but not sure. I followed instructions, reinstalled game and fix - still happening. Tried changing graphics options, NCP settings, 3D output from TaB to EDID interlaced, changed resolutions (not using scaling), tried disabling SSOA...still happening. Basically whole sections of architecture will disappear and what is behind it will then be visible, then the texture will appear again. If I find the sweet spot and hold the camera steady, the texture will just flicker on and off until I move the camera again. As soon as I hit Control-T to turn 3D off it stops, so its not an issue with the base game. Aside from this, fix is working great. anyone else seeing anything like this?
I'm having a weird issue with textures completely disappearing and reappearing as I move the camera around. It happens mainly with buildings, but is really noticeable. I thought it might be a culling issue, but not sure. I followed instructions, reinstalled game and fix - still happening. Tried changing graphics options, NCP settings, 3D output from TaB to EDID interlaced, changed resolutions (not using scaling), tried disabling SSOA...still happening. Basically whole sections of architecture will disappear and what is behind it will then be visible, then the texture will appear again. If I find the sweet spot and hold the camera steady, the texture will just flicker on and off until I move the camera again. As soon as I hit Control-T to turn 3D off it stops, so its not an issue with the base game.

Aside from this, fix is working great. anyone else seeing anything like this?

#74
Posted 05/24/2019 11:43 PM   
[quote="Shift-E"]I'm having a weird issue with textures completely disappearing and reappearing as I move the camera around. It happens mainly with buildings, but is really noticeable. I thought it might be a culling issue, but not sure. I followed instructions, reinstalled game and fix - still happening. Tried changing graphics options, NCP settings, 3D output from TaB to EDID interlaced, changed resolutions (not using scaling), tried disabling SSOA...still happening. Basically whole sections of architecture will disappear and what is behind it will then be visible, then the texture will appear again. If I find the sweet spot and hold the camera steady, the texture will just flicker on and off until I move the camera again. As soon as I hit Control-T to turn 3D off it stops, so its not an issue with the base game. Aside from this, fix is working great. anyone else seeing anything like this? [/quote] I have the same problem. I thought it was just me.
Shift-E said:I'm having a weird issue with textures completely disappearing and reappearing as I move the camera around. It happens mainly with buildings, but is really noticeable. I thought it might be a culling issue, but not sure. I followed instructions, reinstalled game and fix - still happening. Tried changing graphics options, NCP settings, 3D output from TaB to EDID interlaced, changed resolutions (not using scaling), tried disabling SSOA...still happening. Basically whole sections of architecture will disappear and what is behind it will then be visible, then the texture will appear again. If I find the sweet spot and hold the camera steady, the texture will just flicker on and off until I move the camera again. As soon as I hit Control-T to turn 3D off it stops, so its not an issue with the base game.

Aside from this, fix is working great. anyone else seeing anything like this?



I have the same problem.
I thought it was just me.

An old man with an old 24" 3D gamer Pc, Helixmod Disciples fan

#75
Posted 05/25/2019 03:58 AM   
  5 / 7    
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