@Kaimasta
Using this now works!!!!!
[code]Separation=0
Convergence=0[/code]
I'm testing.....this introduce a minor issue...like a little clipping on the shadows at certain distance, maybe with a profile flag we fix this?
I'll be honest I didn't want to play the game in 2D or CM so I haven't even left the apartment :D
I only tested those shadows with very low separation and convergence so it makes sense that setting convergence to 0 was needed as well. Make sure you find all those shadows because I noticed there was another shadow PS or VS that had the same issue.
I don't remember if there's any flag that could possibly fix clipping at certain distances except maybe StereoFlagsDX10 - 0x00005000. You can try this but be aware that if it works this flag might make a double stereo correction for certain types of shaders and you'll have to make them mono afterwards.
I'll be honest I didn't want to play the game in 2D or CM so I haven't even left the apartment :D
I only tested those shadows with very low separation and convergence so it makes sense that setting convergence to 0 was needed as well. Make sure you find all those shadows because I noticed there was another shadow PS or VS that had the same issue.
I don't remember if there's any flag that could possibly fix clipping at certain distances except maybe StereoFlagsDX10 - 0x00005000. You can try this but be aware that if it works this flag might make a double stereo correction for certain types of shaders and you'll have to make them mono afterwards.
That flag (StereoFlagsDX10 - 0x00005000) break the CS fix.
The issue is really minor...is a little clip and not always present.
I press CTRL+T time to time if i see something else in 2D, but i don't noticed any extra VS. That main VS is the one that controls all the shadows.
Thanks Kaimasta for all the suggestions and testing!!
S3D is the only way to play!!
I'm playing right now and the game is looking fantastic...
I'm glad the shadows clipping is not a big issue. StereoFlagsDX10 - 0x00005000 indeed always affects CS but sometimes it also affects VS or PS. Also you were right that was the main VS that controls all shadows.
Good luck with the rest of the fix and many thanks for taking the time.
I'm glad the shadows clipping is not a big issue. StereoFlagsDX10 - 0x00005000 indeed always affects CS but sometimes it also affects VS or PS. Also you were right that was the main VS that controls all shadows.
Good luck with the rest of the fix and many thanks for taking the time.
So far the game is looking AMAZING! i only found 1 additional VS Halo that don't match the ShaderRegex pattern.
[img]http://i.cubeupload.com/xTenXo.jpg[/img]
[img]http://i.cubeupload.com/HByVfx.jpg[/img]
I also make the fix compatible with the "Real Lights MOD". The bad is that the sets of CS that controls shadows, lights and SSR with that MOD are double the size (double the lines of code) of the vanilla ones, and i don't noticed any graphics improvement....impact performance and no *real* graphics improvements LOL.
I personally only using the mod for enabling shadows in the vanilla flashlights...only that.
[u]Note:[/u]
Only Very High and High presets are fixed! and we need to use FXAA. SMAA is broken.
So far the game is looking AMAZING! i only found 1 additional VS Halo that don't match the ShaderRegex pattern.
I also make the fix compatible with the "Real Lights MOD". The bad is that the sets of CS that controls shadows, lights and SSR with that MOD are double the size (double the lines of code) of the vanilla ones, and i don't noticed any graphics improvement....impact performance and no *real* graphics improvements LOL.
I personally only using the mod for enabling shadows in the vanilla flashlights...only that.
Note:
Only Very High and High presets are fixed! and we need to use FXAA. SMAA is broken.
[quote="DHR"]That flag (StereoFlagsDX10 - 0x00005000) break the CS fix.
The issue is really minor...is a little clip and not always present.
I press CTRL+T time to time if i see something else in 2D, but i don't noticed any extra VS. That main VS is the one that controls all the shadows.
Thanks Kaimasta for all the suggestions and testing!!
S3D is the only way to play!!
I'm playing right now and the game is looking fantastic...[/quote]
If that one breaks the CS fix, see if this fixes it:
Put hunting mode as "mono" and start hunting the VertexShaders and see which one will fix the issue.
That flag will stereorise more shaders and I expect a double correction is in place;)
See if this works.
DHR said:That flag (StereoFlagsDX10 - 0x00005000) break the CS fix.
The issue is really minor...is a little clip and not always present.
I press CTRL+T time to time if i see something else in 2D, but i don't noticed any extra VS. That main VS is the one that controls all the shadows.
Thanks Kaimasta for all the suggestions and testing!!
S3D is the only way to play!!
I'm playing right now and the game is looking fantastic...
If that one breaks the CS fix, see if this fixes it:
Put hunting mode as "mono" and start hunting the VertexShaders and see which one will fix the issue.
That flag will stereorise more shaders and I expect a double correction is in place;)
See if this works.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks Helifax for the suggestion...but that flag dont fix the clipping. But i use a couple of texture override with the deny_cpu and seems to fix it and also some shadows flickering.
The game is really great and fun!! remember me a little Alien Isolation.
I will go further in game if i see more issues...so i can release the fix.
Thanks Helifax for the suggestion...but that flag dont fix the clipping. But i use a couple of texture override with the deny_cpu and seems to fix it and also some shadows flickering.
The game is really great and fun!! remember me a little Alien Isolation.
I will go further in game if i see more issues...so i can release the fix.
[quote="DHR"]Thanks Helifax for the suggestion...but that flag dont fix the clipping. But i use a couple of texture override with the deny_cpu and seems to fix it and also some shadows flickering.
The game is really great and fun!! remember me a little Alien Isolation.
I will go further in game if i see more issues...so i can release the fix.[/quote]
Also in case it helps, you can disable scissor clipping on individual Shaders using [i]disable_scissor[/i]=1.
Totally awesome stuff.
Also thanks Kaimastu for suggestions on StereoCutoff and Convergence, DHR and I were out of ideas.
DHR said:Thanks Helifax for the suggestion...but that flag dont fix the clipping. But i use a couple of texture override with the deny_cpu and seems to fix it and also some shadows flickering.
The game is really great and fun!! remember me a little Alien Isolation.
I will go further in game if i see more issues...so i can release the fix.
Also in case it helps, you can disable scissor clipping on individual Shaders using disable_scissor=1.
Totally awesome stuff.
Also thanks Kaimastu for suggestions on StereoCutoff and Convergence, DHR and I were out of ideas.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Yesterday night i play more and fix a few more stuff, mainly HUD stuff, like icons and the Helmet (for outer space **Dead Space flashback**). Those ShaderRegex for Halos and Decals save A LOT of time fixing, this game have a lot of both.
Thanks bo3b for making the dll loader for 3Dmigoto...fixing it with 1.0.1 would have been a pain in the ass, specially without all the great features 3Dmigoto have now. For example: SBS/TaB that is 100% compatible with this game :)
Yesterday night i play more and fix a few more stuff, mainly HUD stuff, like icons and the Helmet (for outer space **Dead Space flashback**). Those ShaderRegex for Halos and Decals save A LOT of time fixing, this game have a lot of both.
Thanks bo3b for making the dll loader for 3Dmigoto...fixing it with 1.0.1 would have been a pain in the ass, specially without all the great features 3Dmigoto have now. For example: SBS/TaB that is 100% compatible with this game :)
Thanks DHR and bo3b for fix this game :)
One question:
bo3b this new *.dll (or something similar) could be work in new frosbite 3 engine (battelfront 2)?
Using this now works!!!!!
I'm testing.....this introduce a minor issue...like a little clipping on the shadows at certain distance, maybe with a profile flag we fix this?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I only tested those shadows with very low separation and convergence so it makes sense that setting convergence to 0 was needed as well. Make sure you find all those shadows because I noticed there was another shadow PS or VS that had the same issue.
I don't remember if there's any flag that could possibly fix clipping at certain distances except maybe StereoFlagsDX10 - 0x00005000. You can try this but be aware that if it works this flag might make a double stereo correction for certain types of shaders and you'll have to make them mono afterwards.
The issue is really minor...is a little clip and not always present.
I press CTRL+T time to time if i see something else in 2D, but i don't noticed any extra VS. That main VS is the one that controls all the shadows.
Thanks Kaimasta for all the suggestions and testing!!
S3D is the only way to play!!
I'm playing right now and the game is looking fantastic...
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Good luck with the rest of the fix and many thanks for taking the time.
I also make the fix compatible with the "Real Lights MOD". The bad is that the sets of CS that controls shadows, lights and SSR with that MOD are double the size (double the lines of code) of the vanilla ones, and i don't noticed any graphics improvement....impact performance and no *real* graphics improvements LOL.
I personally only using the mod for enabling shadows in the vanilla flashlights...only that.
Note:
Only Very High and High presets are fixed! and we need to use FXAA. SMAA is broken.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
If that one breaks the CS fix, see if this fixes it:
Put hunting mode as "mono" and start hunting the VertexShaders and see which one will fix the issue.
That flag will stereorise more shaders and I expect a double correction is in place;)
See if this works.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
The game is really great and fun!! remember me a little Alien Isolation.
I will go further in game if i see more issues...so i can release the fix.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Thanks for all your hard work
Donation on the way
Also in case it helps, you can disable scissor clipping on individual Shaders using disable_scissor=1.
Totally awesome stuff.
Also thanks Kaimastu for suggestions on StereoCutoff and Convergence, DHR and I were out of ideas.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thanks bo3b for making the dll loader for 3Dmigoto...fixing it with 1.0.1 would have been a pain in the ass, specially without all the great features 3Dmigoto have now. For example: SBS/TaB that is 100% compatible with this game :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
One question:
bo3b this new *.dll (or something similar) could be work in new frosbite 3 engine (battelfront 2)?
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
I think Battelfront 2 is a different story. If you want to try you can follow bo3b instructions and see if works.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://helixmod.blogspot.com/2017/12/prey-2017-dx11.html
ENJOY!!! this is an amazing game!!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com