Will 3D VISION Base Station interfere with Track IR? Anyone know?
Upon reading the specs for the nVidia 3D Base Station, it say's:

[quote]USB-based, High Power IR Emitter

Transmits data directly to active shutter glasses within a 20 foot radius and contains an easy to use real-time 3D adjustment dial.[/quote]

Anyone know if this will interfere with my TrackIR which also uses IR technology?
Upon reading the specs for the nVidia 3D Base Station, it say's:



USB-based, High Power IR Emitter



Transmits data directly to active shutter glasses within a 20 foot radius and contains an easy to use real-time 3D adjustment dial.




Anyone know if this will interfere with my TrackIR which also uses IR technology?

#1
Posted 02/07/2009 09:43 PM   
IrDA protocol has enough layers to guarantee communications between devices in software/hardware and, I think, firmware (device ID) mechanisms and encoding methods. I'm pretty sure that it wouldn't be a problem.

[quote name='Steve93138' post='502590' date='Feb 7 2009, 09:43 PM']Upon reading the specs for the nVidia 3D Base Station, it say's:



Anyone know if this will interfere with my TrackIR which also uses IR technology?[/quote]
IrDA protocol has enough layers to guarantee communications between devices in software/hardware and, I think, firmware (device ID) mechanisms and encoding methods. I'm pretty sure that it wouldn't be a problem.



[quote name='Steve93138' post='502590' date='Feb 7 2009, 09:43 PM']Upon reading the specs for the nVidia 3D Base Station, it say's:







Anyone know if this will interfere with my TrackIR which also uses IR technology?

Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+

#2
Posted 02/08/2009 01:18 AM   
Personally I've gotten the clip-on USB Headgear for TrackIR so that my "headset" actually emits the IR rather than simply reflecting it back to the receiver. This has proven beneficial to me quite a number of times thus far, and far more accurate it seems.
Personally I've gotten the clip-on USB Headgear for TrackIR so that my "headset" actually emits the IR rather than simply reflecting it back to the receiver. This has proven beneficial to me quite a number of times thus far, and far more accurate it seems.

#3
Posted 02/08/2009 08:30 AM   
[quote name='Skybase' post='502702' date='Feb 8 2009, 03:30 AM']Personally I've gotten the clip-on USB Headgear for TrackIR so that my "headset" actually emits the IR rather than simply reflecting it back to the receiver. This has proven beneficial to me quite a number of times thus far, and far more accurate it seems.[/quote]
Yep, I run TrackIR with 3DVision. I use the Track Clip Pro also so it emits the IR to the camera, not the other way around; not sure if that helps or not. Can't get GRID to work (that's another thread [url="http://forums.nvidia.com/index.php?showtopic=88765"]Here[/url], but rFactor and TrackIR and Nvidia 3D Vision so far are an amazing combo!
[quote name='Skybase' post='502702' date='Feb 8 2009, 03:30 AM']Personally I've gotten the clip-on USB Headgear for TrackIR so that my "headset" actually emits the IR rather than simply reflecting it back to the receiver. This has proven beneficial to me quite a number of times thus far, and far more accurate it seems.

Yep, I run TrackIR with 3DVision. I use the Track Clip Pro also so it emits the IR to the camera, not the other way around; not sure if that helps or not. Can't get GRID to work (that's another thread Here, but rFactor and TrackIR and Nvidia 3D Vision so far are an amazing combo!

#4
Posted 02/08/2009 02:09 PM   
Hi Guys

Im actually running this today in my lab with no issues. Both 3D Vision and TrackIR work perfectly with each other.
Hi Guys



Im actually running this today in my lab with no issues. Both 3D Vision and TrackIR work perfectly with each other.

#5
Posted 02/09/2009 09:11 PM   
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