[quote="chtiblue"]indeed too much flickering ;)
I lowered Physics to medium and it's more fluid now.
another thing I didn't notice before is when you're inside a house, and you're looking through the open door, the light (or the rain) coming from exterior exceeds the outline of the door, it looks strange, perhaps it's the engine itself...[/quote]
Update the rain shader from 2.51 may be this is better. DSS has made a little change here.
I lowered Physics to medium and it's more fluid now.
another thing I didn't notice before is when you're inside a house, and you're looking through the open door, the light (or the rain) coming from exterior exceeds the outline of the door, it looks strange, perhaps it's the engine itself...
Update the rain shader from 2.51 may be this is better. DSS has made a little change here.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
@Losti: I've added your 3D fix and donation address to 3d fix manager (added also a note that it requires current nvidia driver). Again congratulations for this fix and also thx to DJ-RK, DSS and everybody involved in this fix.
@Losti: I've added your 3D fix and donation address to 3d fix manager (added also a note that it requires current nvidia driver). Again congratulations for this fix and also thx to DJ-RK, DSS and everybody involved in this fix.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
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Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
[quote="Losti"]e]
Update the rain shader from 2.51 may be this is better. DSS has made a little change here. [/quote]
I need to test it ;)
Yeah rain is a little disapointing in 3D for an engine like Cry Engine, as for the dust particles in dialogues, they are all in 2D plans...
Update the rain shader from 2.51 may be this is better. DSS has made a little change here.
I need to test it ;)
Yeah rain is a little disapointing in 3D for an engine like Cry Engine, as for the dust particles in dialogues, they are all in 2D plans...
Thank You very much Losti for your hard work this fix is looking perfect and thank You all who helped with the fix :)
This game is so interesting and just can't stop playing it :)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/74816/[/img]
Thank You very much Losti for your hard work this fix is looking perfect and thank You all who helped with the fix :)
This game is so interesting and just can't stop playing it :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
[quote="chtiblue"][quote="Losti"]e]
Update the rain shader from 2.51 may be this is better. DSS has made a little change here. [/quote]
I need to test it ;)
Yeah rain is a little disapointing in 3D for an engine like Cry Engine, as for the dust particles in dialogues, they are all in 2D plans...[/quote]
Please give me a savegame for the particles you mean in dialoges, ill have q look @ it.
//try this rain shader may be this is looking somewhat better for you sepecially in dialoges.
[url]http://web396.inetseite.de/6534aa588998cb2f-vs_replace.rar[/url]
Update the rain shader from 2.51 may be this is better. DSS has made a little change here.
I need to test it ;)
Yeah rain is a little disapointing in 3D for an engine like Cry Engine, as for the dust particles in dialogues, they are all in 2D plans...
Please give me a savegame for the particles you mean in dialoges, ill have q look @ it.
//try this rain shader may be this is looking somewhat better for you sepecially in dialoges.
It's in all interior dialogs when you have dust particles enlighted by the daylight coming from the windows.
The particles renders perfect in 3d but they are not looking realistic like they are made by different layers.
Like the rain in game is not very realistic, always same direction, not good depth. Drops on floor are ok.
Too bad I can't take pics anymore since a few months, Alt F1 don't work anymore for me...
It's in all interior dialogs when you have dust particles enlighted by the daylight coming from the windows.
The particles renders perfect in 3d but they are not looking realistic like they are made by different layers.
Like the rain in game is not very realistic, always same direction, not good depth. Drops on floor are ok.
Too bad I can't take pics anymore since a few months, Alt F1 don't work anymore for me...
[quote="Blacksmith56"]Pure curiousity - I've allways wondered why I don't get the "rundll UAC prompt", 3DMigoto update the profile anyway !
I'm allways logged on as admin, is that the simple answer ?[/quote]Yes, if you're already admin 3DMigoto will update the profile directly without using the helper task and you won't see a UAC prompt. It doesn't actually check what permissions it has - it always tries to update the profile itself first, and if that fails it spawns the helper task as admin to do so. It's also smart enough to only update the profile if it actually needs to change something in it, so most people will only see the UAC prompt the first time they run it, or after updating the driver.
Blacksmith56 said:Pure curiousity - I've allways wondered why I don't get the "rundll UAC prompt", 3DMigoto update the profile anyway !
I'm allways logged on as admin, is that the simple answer ?
Yes, if you're already admin 3DMigoto will update the profile directly without using the helper task and you won't see a UAC prompt. It doesn't actually check what permissions it has - it always tries to update the profile itself first, and if that fails it spawns the helper task as admin to do so. It's also smart enough to only update the profile if it actually needs to change something in it, so most people will only see the UAC prompt the first time they run it, or after updating the driver.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="chtiblue"]It's in all interior dialogs when you have dust particles enlighted by the daylight coming from the windows.
The particles renders perfect in 3d but they are not looking realistic like they are made by different layers.
Like the rain in game is not very realistic, always same direction, not good depth. Drops on floor are ok.
Too bad I can't take pics anymore since a few months, Alt F1 don't work anymore for me...[/quote]
Have you tryed the attached shader for the rain? it should be more fuzzy, hence sou wil not notice the direction that hard??
If this is not ok for you, you have to live with ^^
The particles are as they are ^^
YES its some what strange but they are correct. This is something we have to live with in 3D for the game.
chtiblue said:It's in all interior dialogs when you have dust particles enlighted by the daylight coming from the windows.
The particles renders perfect in 3d but they are not looking realistic like they are made by different layers.
Like the rain in game is not very realistic, always same direction, not good depth. Drops on floor are ok.
Too bad I can't take pics anymore since a few months, Alt F1 don't work anymore for me...
Have you tryed the attached shader for the rain? it should be more fuzzy, hence sou wil not notice the direction that hard??
If this is not ok for you, you have to live with ^^
The particles are as they are ^^
YES its some what strange but they are correct. This is something we have to live with in 3D for the game.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"]
Have you tryed the attached shader for the rain? it should be more fuzzy, hence sou wil not notice the direction that hard??
[/quote]
Nope I will try it now!
[quote="Losti"]
The particles are as they are ^^
YES its some what strange but they are correct. This is something we have to live with in 3D for the game.[/quote]
Yep they are correct, but constructed with 2D plans by developpers, this is the result when developpers are working in 2D :( ;)
Have you tryed the attached shader for the rain? it should be more fuzzy, hence sou wil not notice the direction that hard??
Nope I will try it now!
Losti said:
The particles are as they are ^^
YES its some what strange but they are correct. This is something we have to live with in 3D for the game.
Yep they are correct, but constructed with 2D plans by developpers, this is the result when developpers are working in 2D :( ;)
Update to 2.52 ... hopefully the last one ... nearly everything is now fixed except flickering with some combinations of shadow/light settings and or lower settings than HIGH/VERY HIGH and THIS is deffinitively nothing i can manage...And of clause the main water reflection fix will breake large puddle reflection but THIS is also nothing i can handle and a toggle key is useless think....ill see if i will make one, depends on the count this "error" will occure.....
I will finally have a look and testing the changes tomorrow but today it was OK and I WILL PLAY THE GAME over easter °!°
(but i cant stop working on it if i find a issue that i may can handle ^^)
Update to 2.52 ... hopefully the last one ... nearly everything is now fixed except flickering with some combinations of shadow/light settings and or lower settings than HIGH/VERY HIGH and THIS is deffinitively nothing i can manage...And of clause the main water reflection fix will breake large puddle reflection but THIS is also nothing i can handle and a toggle key is useless think....ill see if i will make one, depends on the count this "error" will occure.....
I will finally have a look and testing the changes tomorrow but today it was OK and I WILL PLAY THE GAME over easter °!°
(but i cant stop working on it if i find a issue that i may can handle ^^)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="chtiblue"][quote="Losti"]
Have you tryed the attached shader for the rain? it should be more fuzzy, hence sou wil not notice the direction that hard??
[/quote]
[/quote]
for what i saw i would say that there is now too much atténuation for the rain , effect between both could make it ;)
[quote="chtiblue"][quote="chtiblue"][quote="Losti"]
Have you tryed the attached shader for the rain? it should be more fuzzy, hence sou wil not notice the direction that hard??
[/quote]
[/quote]
for what i saw i would say that there is now too much atténuation for the rain , effect between both could make it ;)[/quote]
OOOOOOOOOOOOOOOOOOPS...... seems i did have not uploaded the lastest state or did somethng wrong, its corrected now, please re-download this and replace the existing file in the shaderfixes dir
[url]http://web396.inetseite.de/6534aa588998cb2f-vs_replace.rar[/url]
//DAMN, I cannot find any issue ^^ (except the water in huge puddles ^^)
Have you tryed the attached shader for the rain? it should be more fuzzy, hence sou wil not notice the direction that hard??
for what i saw i would say that there is now too much atténuation for the rain , effect between both could make it ;)
OOOOOOOOOOOOOOOOOOPS...... seems i did have not uploaded the lastest state or did somethng wrong, its corrected now, please re-download this and replace the existing file in the shaderfixes dir
Update the rain shader from 2.51 may be this is better. DSS has made a little change here.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I need to test it ;)
Yeah rain is a little disapointing in 3D for an engine like Cry Engine, as for the dust particles in dialogues, they are all in 2D plans...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
This game is so interesting and just can't stop playing it :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Please give me a savegame for the particles you mean in dialoges, ill have q look @ it.
//try this rain shader may be this is looking somewhat better for you sepecially in dialoges.
http://web396.inetseite.de/6534aa588998cb2f-vs_replace.rar
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
The particles renders perfect in 3d but they are not looking realistic like they are made by different layers.
Like the rain in game is not very realistic, always same direction, not good depth. Drops on floor are ok.
Too bad I can't take pics anymore since a few months, Alt F1 don't work anymore for me...
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Have you tryed the attached shader for the rain? it should be more fuzzy, hence sou wil not notice the direction that hard??
If this is not ok for you, you have to live with ^^
The particles are as they are ^^
YES its some what strange but they are correct. This is something we have to live with in 3D for the game.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Nope I will try it now!
Yep they are correct, but constructed with 2D plans by developpers, this is the result when developpers are working in 2D :( ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I will finally have a look and testing the changes tomorrow but today it was OK and I WILL PLAY THE GAME over easter °!°
(but i cant stop working on it if i find a issue that i may can handle ^^)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
for what i saw i would say that there is now too much atténuation for the rain , effect between both could make it ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
OOOOOOOOOOOOOOOOOOPS...... seems i did have not uploaded the lastest state or did somethng wrong, its corrected now, please re-download this and replace the existing file in the shaderfixes dir
http://web396.inetseite.de/6534aa588998cb2f-vs_replace.rar
//DAMN, I cannot find any issue ^^ (except the water in huge puddles ^^)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de