Am I the only one with small issues unless I use the Max Payne 3 profile ?
Not that it matters to me, but I thought you should know, it's absolutely flawless this way !!
I'm hooked again :)
@Blacksmith56
What small issue? (if you can post some screenshots)
I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.
Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )
This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.
What small issue? (if you can post some screenshots)
I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.
Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )
This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.
[quote="DHR"]@Blacksmith56
What small issue? (if you can post some screenshots)
I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remaing (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.
Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )
This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.
[/quote]
Dynamic crosshair WTF.... I guess I have to wait a little longer with the second playthrough :)
Dinner is on the table.. posting pics later..
What small issue? (if you can post some screenshots)
I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remaing (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.
Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )
This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.
Dynamic crosshair WTF.... I guess I have to wait a little longer with the second playthrough :)
Dinner is on the table.. posting pics later..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I think there is only some wrong shader on the water - tested it only in the second part of the game. The rest is very impeccable and it is kind of cool how the fix developed. I remember how it all started and I was trying out the very first own. Now we can say. 3D vision ready :)
I think there is only some wrong shader on the water - tested it only in the second part of the game. The rest is very impeccable and it is kind of cool how the fix developed. I remember how it all started and I was trying out the very first own. Now we can say. 3D vision ready :)
[quote="DHR"]@Blacksmith56
What small issue? (if you can post some screenshots)
I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.
Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )
This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.
[/quote]
Sorry DHR... I shut down the PC when I was eating dinner..
That means, as you know, profiles without an exe is deleted..
So to make a screenshot with the original profile, I have to reinstall the driver !
That will have to wait until the next driver release..
But here's a picture with MP 3 profile !
Edit: No SLI just a single 980 TI on 361.75
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68166/[/img]
What small issue? (if you can post some screenshots)
I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.
Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )
This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.
Sorry DHR... I shut down the PC when I was eating dinner..
That means, as you know, profiles without an exe is deleted..
So to make a screenshot with the original profile, I have to reinstall the driver !
That will have to wait until the next driver release..
But here's a picture with MP 3 profile !
Edit: No SLI just a single 980 TI on 361.75
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
That's great news. Thanks man. Looking forward to giving it another playthrough on Hard difficulty with this.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="Blacksmith56"]Sorry DHR... I shut down the PC when I was eating dinner..
That means, as you know, profiles without an exe is deleted..
[/quote]
I recently got in the habit of saving profiles for that very reason.
First
[quote="helifax"]8. In the "C:\ProgramData\NVIDIA Corporation\Drs" folder delete the [color="orange"]nvdrssel.bin[/color] file. (if it got generated).[/quote][/quote]
Then download and use the profile manager
http://nvidia.custhelp.com/app/answers/detail/a_id/2625
If you do not have nvdrssel.bin do not sweat it, it's only there if you have ever installed GeForce Experience. If it's there, it's very important to delete it first, if not it corrupts the profile export. A corrupted profile can not be imported.
rename to .txt and use the profile manager to import it, you can also just import over the single profile by copying it to another txt, then you do not mess up any other profiles.
EDIT: bo3b used to update profiles in his suggested driver feedback thread, if needed, you can always find older ones there.
https://forums.geforce.com/default/topic/777954/
If you do not have nvdrssel.bin do not sweat it, it's only there if you have ever installed GeForce Experience. If it's there, it's very important to delete it first, if not it corrupts the profile export. A corrupted profile can not be imported.
rename to .txt and use the profile manager to import it, you can also just import over the single profile by copying it to another txt, then you do not mess up any other profiles.
[quote="mrorange55"]The rest is very impeccable and it is kind of cool how the fix developed. I remember how it all started and I was trying out the very first own. Now we can say. 3D vision ready :)[/quote]
When i start to look this game, there was no "Frame Analysis" feature in 3Dmigoto, and this game have no info in the headers, so kind of hard to fix properly. So i simulate with a exponencial formula the correction for shadows/lights, but i was not able to include FOV in that formula.
Now with Frame Analysis i can noticed that the game use more constants that the one it's declare in the headers. For example shadows/lights declare constants (cb2) from [0] to [10] in the header, BUT actually have more....and i found 2 possibilities that Projection Matrix was in the no declared part...and yep....Projection Matrix was on the cb2[30]...cb2[33]...i expand the declaration in the headers to include the Projection Matrix and the rest was tweak a little the fixing code.
mrorange55 said:The rest is very impeccable and it is kind of cool how the fix developed. I remember how it all started and I was trying out the very first own. Now we can say. 3D vision ready :)
When i start to look this game, there was no "Frame Analysis" feature in 3Dmigoto, and this game have no info in the headers, so kind of hard to fix properly. So i simulate with a exponencial formula the correction for shadows/lights, but i was not able to include FOV in that formula.
Now with Frame Analysis i can noticed that the game use more constants that the one it's declare in the headers. For example shadows/lights declare constants (cb2) from [0] to [10] in the header, BUT actually have more....and i found 2 possibilities that Projection Matrix was in the no declared part...and yep....Projection Matrix was on the cb2[30]...cb2[33]...i expand the declaration in the headers to include the Projection Matrix and the rest was tweak a little the fixing code.
Thank you DHR great work. Looks 3D ready now, Can't wait for the DLC
It is a pity that this is the kind of game where lower resolution is very noticeable. However I will probably use my TV for this one.
Too bad 3Dtvplay Nvidia doesn't allow Top-Bottom. With this format there is the lowest perceptible loss in image quality.
Thank you DHR great work. Looks 3D ready now, Can't wait for the DLC
It is a pity that this is the kind of game where lower resolution is very noticeable. However I will probably use my TV for this one.
Too bad 3Dtvplay Nvidia doesn't allow Top-Bottom. With this format there is the lowest perceptible loss in image quality.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
Allright, back on it's own profile again, nothing is changed, still some haloing.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68200/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68201/[/img]
With Max Payne 3 profile !!
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68202/[/img]
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Not that it matters to me, but I thought you should know, it's absolutely flawless this way !!
I'm hooked again :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
What small issue? (if you can post some screenshots)
I apply the correct fixing code to the same shaders related to shadows/lights and do a secondary mission (all ok in that time playing), but always there is a chance that some issues remain (game update or missing shaders). If you're using SLI and is related to that i will put a comment in the blog (i don't have SLI so i can't test)....i remember user says with SLI some objects render in one eye.
Also i'm planning to use texture separation for the HUD/Crosshair and want to add dynamic crosshair (at least try :) )
This game is really awesome!!... Also forgot how scary and dangerous is the night time. I have a lot of seconday mission pending! and waiting for "The Following" to smash some zombies with the buggy.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Dynamic crosshair WTF.... I guess I have to wait a little longer with the second playthrough :)
Dinner is on the table.. posting pics later..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Sorry DHR... I shut down the PC when I was eating dinner..
That means, as you know, profiles without an exe is deleted..
So to make a screenshot with the original profile, I have to reinstall the driver !
That will have to wait until the next driver release..
But here's a picture with MP 3 profile !
Edit: No SLI just a single 980 TI on 361.75
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I recently got in the habit of saving profiles for that very reason.
First
Then download and use the profile manager
http://nvidia.custhelp.com/app/answers/detail/a_id/2625
If you do not have nvdrssel.bin do not sweat it, it's only there if you have ever installed GeForce Experience. If it's there, it's very important to delete it first, if not it corrupts the profile export. A corrupted profile can not be imported.
rename to .txt and use the profile manager to import it, you can also just import over the single profile by copying it to another txt, then you do not mess up any other profiles.
EDIT: bo3b used to update profiles in his suggested driver feedback thread, if needed, you can always find older ones there.
https://forums.geforce.com/default/topic/777954/
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
When i start to look this game, there was no "Frame Analysis" feature in 3Dmigoto, and this game have no info in the headers, so kind of hard to fix properly. So i simulate with a exponencial formula the correction for shadows/lights, but i was not able to include FOV in that formula.
Now with Frame Analysis i can noticed that the game use more constants that the one it's declare in the headers. For example shadows/lights declare constants (cb2) from [0] to [10] in the header, BUT actually have more....and i found 2 possibilities that Projection Matrix was in the no declared part...and yep....Projection Matrix was on the cb2[30]...cb2[33]...i expand the declaration in the headers to include the Projection Matrix and the rest was tweak a little the fixing code.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
It is a pity that this is the kind of game where lower resolution is very noticeable. However I will probably use my TV for this one.
Too bad 3Dtvplay Nvidia doesn't allow Top-Bottom. With this format there is the lowest perceptible loss in image quality.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
With Max Payne 3 profile !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Thanks you DHR, great work!
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D