[How To] Shadow of the Tomb Raider start in 3D Vision + proper SLI
4 / 4
A heads-up for SLI users on win10 who have less than 10 FPS with dx12:
I couldn't get 3D Vision to work with dx11 and SLI on my 2x970, I followed each step very carefully but something still causes the modes to switch a few times and then it goes back to monoscopic. But I am not sure what else to do, I matched up win/game hertz, used all the given settings and flags...
So after I tried to get it to work without success, I of course switched back to DX12 and SLI but my framerate would hover around 5-6 FPS. And the shadows would flicker, as if the light source would be removed in some of the frames.
First thing that might help was to reset all the NV settings back to standard, but still the same.
THEN I disabled 3d Vision (even though it was now set to NOT automatically activate on game launch) and the lighting problems went away and the framerate was back to 80-90!
Edit: Hm, is it possible my issue with 3D vision could stem from another monitor which uses a different resolution and refresh rate than my main 3D-capable monitor that is also connected to the same card? Will try with only one monitor connected next time I get another shot at it.
A heads-up for SLI users on win10 who have less than 10 FPS with dx12:
I couldn't get 3D Vision to work with dx11 and SLI on my 2x970, I followed each step very carefully but something still causes the modes to switch a few times and then it goes back to monoscopic. But I am not sure what else to do, I matched up win/game hertz, used all the given settings and flags...
So after I tried to get it to work without success, I of course switched back to DX12 and SLI but my framerate would hover around 5-6 FPS. And the shadows would flicker, as if the light source would be removed in some of the frames.
First thing that might help was to reset all the NV settings back to standard, but still the same.
THEN I disabled 3d Vision (even though it was now set to NOT automatically activate on game launch) and the lighting problems went away and the framerate was back to 80-90!
Edit: Hm, is it possible my issue with 3D vision could stem from another monitor which uses a different resolution and refresh rate than my main 3D-capable monitor that is also connected to the same card? Will try with only one monitor connected next time I get another shot at it.
[quote="Helifax"][quote="murdavs"]THANKSSSS!!!!!! Helifax...for test it and found a solution ;)[/quote]
Heh! Not a problem! You know me: either all or nothing ;))
Make sure you check the SLI profile I posted above! From 25-ish FPS in 3D Surround I got up to 50-ish in 3D Surround in the damn Benchmark! ;)) Now it actually tells me I am GPU bound 5% :)) where previously I was 0.[/quote]
Thanks for all the tips guys, I've got this working great on a 1080ti / i5 6500 and Acer H5360 3D Vision Ready projector. 'Luckily' the projector is only 720p, so I seem to be mostly getting 60fps in stereo 3d mode!
The strange thing is that I see a LOT of drops below 60fps, but when it happens neither the GPU or CPU are showing 100% usage, so I'm not sure why the frames are dropping below 60fps, even though I appear to have performance headroom available on both GPU & CPU..
Is this just some weird 3d vision performance reporting issue, or is there something I can look at to help with the frame drops?
Game looks AMAZING in 3dvision, and performs much better than when I tried playing Rise of Tomb Raider in stereoscopic 3d on my GTX970 when it came out lol!
murdavs said:THANKSSSS!!!!!! Helifax...for test it and found a solution ;)
Heh! Not a problem! You know me: either all or nothing ;))
Make sure you check the SLI profile I posted above! From 25-ish FPS in 3D Surround I got up to 50-ish in 3D Surround in the damn Benchmark! ;)) Now it actually tells me I am GPU bound 5% :)) where previously I was 0.
Thanks for all the tips guys, I've got this working great on a 1080ti / i5 6500 and Acer H5360 3D Vision Ready projector. 'Luckily' the projector is only 720p, so I seem to be mostly getting 60fps in stereo 3d mode!
The strange thing is that I see a LOT of drops below 60fps, but when it happens neither the GPU or CPU are showing 100% usage, so I'm not sure why the frames are dropping below 60fps, even though I appear to have performance headroom available on both GPU & CPU..
Is this just some weird 3d vision performance reporting issue, or is there something I can look at to help with the frame drops?
Game looks AMAZING in 3dvision, and performs much better than when I tried playing Rise of Tomb Raider in stereoscopic 3d on my GTX970 when it came out lol!
[quote="StreetPreacherr"][quote="Helifax"][quote="murdavs"]THANKSSSS!!!!!! Helifax...for test it and found a solution ;)[/quote]
Heh! Not a problem! You know me: either all or nothing ;))
Make sure you check the SLI profile I posted above! From 25-ish FPS in 3D Surround I got up to 50-ish in 3D Surround in the damn Benchmark! ;)) Now it actually tells me I am GPU bound 5% :)) where previously I was 0.[/quote]
Thanks for all the tips guys, I've got this working great on a 1080ti / i5 6500 and Acer H5360 3D Vision Ready projector. 'Luckily' the projector is only 720p, so I seem to be mostly getting 60fps in stereo 3d mode!
The strange thing is that I see a LOT of drops below 60fps, but when it happens neither the GPU or CPU are showing 100% usage, so I'm not sure why the frames are dropping below 60fps, even though I appear to have performance headroom available on both GPU & CPU..
Is this just some weird 3d vision performance reporting issue, or is there something I can look at to help with the frame drops?
Game looks AMAZING in 3dvision, and performs much better than when I tried playing Rise of Tomb Raider in stereoscopic 3d on my GTX970 when it came out lol![/quote]
That is a "bug" or poor optimisation in the actual game render in DX11. It has nothing to do with 3D Vision.
Just disable 3D Vision, run the benchmark in DX11 in 2D and repeat for DX12.
You will see that even in DX11 in 2D you get the same drops, while in DX12 you never do this and the GPU will always run 99% (or very close)
murdavs said:THANKSSSS!!!!!! Helifax...for test it and found a solution ;)
Heh! Not a problem! You know me: either all or nothing ;))
Make sure you check the SLI profile I posted above! From 25-ish FPS in 3D Surround I got up to 50-ish in 3D Surround in the damn Benchmark! ;)) Now it actually tells me I am GPU bound 5% :)) where previously I was 0.
Thanks for all the tips guys, I've got this working great on a 1080ti / i5 6500 and Acer H5360 3D Vision Ready projector. 'Luckily' the projector is only 720p, so I seem to be mostly getting 60fps in stereo 3d mode!
The strange thing is that I see a LOT of drops below 60fps, but when it happens neither the GPU or CPU are showing 100% usage, so I'm not sure why the frames are dropping below 60fps, even though I appear to have performance headroom available on both GPU & CPU..
Is this just some weird 3d vision performance reporting issue, or is there something I can look at to help with the frame drops?
Game looks AMAZING in 3dvision, and performs much better than when I tried playing Rise of Tomb Raider in stereoscopic 3d on my GTX970 when it came out lol!
That is a "bug" or poor optimisation in the actual game render in DX11. It has nothing to do with 3D Vision.
Just disable 3D Vision, run the benchmark in DX11 in 2D and repeat for DX12.
You will see that even in DX11 in 2D you get the same drops, while in DX12 you never do this and the GPU will always run 99% (or very close)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"][quote="StreetPreacherr"][quote="Helifax"][quote="murdavs"]THANKSSSS!!!!!! Helifax...for test it and found a solution ;)[/quote]
Heh! Not a problem! You know me: either all or nothing ;))
Make sure you check the SLI profile I posted above! From 25-ish FPS in 3D Surround I got up to 50-ish in 3D Surround in the damn Benchmark! ;)) Now it actually tells me I am GPU bound 5% :)) where previously I was 0.[/quote]
Thanks for all the tips guys, I've got this working great on a 1080ti / i5 6500 and Acer H5360 3D Vision Ready projector. 'Luckily' the projector is only 720p, so I seem to be mostly getting 60fps in stereo 3d mode!
The strange thing is that I see a LOT of drops below 60fps, but when it happens neither the GPU or CPU are showing 100% usage, so I'm not sure why the frames are dropping below 60fps, even though I appear to have performance headroom available on both GPU & CPU..
Is this just some weird 3d vision performance reporting issue, or is there something I can look at to help with the frame drops?
Game looks AMAZING in 3dvision, and performs much better than when I tried playing Rise of Tomb Raider in stereoscopic 3d on my GTX970 when it came out lol![/quote]
That is a "bug" or poor optimisation in the actual game render in DX11. It has nothing to do with 3D Vision.
Just disable 3D Vision, run the benchmark in DX11 in 2D and repeat for DX12.
You will see that even in DX11 in 2D you get the same drops, while in DX12 you never do this and the GPU will always run 99% (or very close)[/quote]
Thanks for the explanation! I guess I'll just be happy that it's working as well as it is ;)
Now to try and figure out if 3D is possible in Sunset Overdrive :)
murdavs said:THANKSSSS!!!!!! Helifax...for test it and found a solution ;)
Heh! Not a problem! You know me: either all or nothing ;))
Make sure you check the SLI profile I posted above! From 25-ish FPS in 3D Surround I got up to 50-ish in 3D Surround in the damn Benchmark! ;)) Now it actually tells me I am GPU bound 5% :)) where previously I was 0.
Thanks for all the tips guys, I've got this working great on a 1080ti / i5 6500 and Acer H5360 3D Vision Ready projector. 'Luckily' the projector is only 720p, so I seem to be mostly getting 60fps in stereo 3d mode!
The strange thing is that I see a LOT of drops below 60fps, but when it happens neither the GPU or CPU are showing 100% usage, so I'm not sure why the frames are dropping below 60fps, even though I appear to have performance headroom available on both GPU & CPU..
Is this just some weird 3d vision performance reporting issue, or is there something I can look at to help with the frame drops?
Game looks AMAZING in 3dvision, and performs much better than when I tried playing Rise of Tomb Raider in stereoscopic 3d on my GTX970 when it came out lol!
That is a "bug" or poor optimisation in the actual game render in DX11. It has nothing to do with 3D Vision.
Just disable 3D Vision, run the benchmark in DX11 in 2D and repeat for DX12.
You will see that even in DX11 in 2D you get the same drops, while in DX12 you never do this and the GPU will always run 99% (or very close)
Thanks for the explanation! I guess I'll just be happy that it's working as well as it is ;)
Now to try and figure out if 3D is possible in Sunset Overdrive :)
I couldn't get 3D Vision to work with dx11 and SLI on my 2x970, I followed each step very carefully but something still causes the modes to switch a few times and then it goes back to monoscopic. But I am not sure what else to do, I matched up win/game hertz, used all the given settings and flags...
So after I tried to get it to work without success, I of course switched back to DX12 and SLI but my framerate would hover around 5-6 FPS. And the shadows would flicker, as if the light source would be removed in some of the frames.
First thing that might help was to reset all the NV settings back to standard, but still the same.
THEN I disabled 3d Vision (even though it was now set to NOT automatically activate on game launch) and the lighting problems went away and the framerate was back to 80-90!
Edit: Hm, is it possible my issue with 3D vision could stem from another monitor which uses a different resolution and refresh rate than my main 3D-capable monitor that is also connected to the same card? Will try with only one monitor connected next time I get another shot at it.
Thanks for all the tips guys, I've got this working great on a 1080ti / i5 6500 and Acer H5360 3D Vision Ready projector. 'Luckily' the projector is only 720p, so I seem to be mostly getting 60fps in stereo 3d mode!
The strange thing is that I see a LOT of drops below 60fps, but when it happens neither the GPU or CPU are showing 100% usage, so I'm not sure why the frames are dropping below 60fps, even though I appear to have performance headroom available on both GPU & CPU..
Is this just some weird 3d vision performance reporting issue, or is there something I can look at to help with the frame drops?
Game looks AMAZING in 3dvision, and performs much better than when I tried playing Rise of Tomb Raider in stereoscopic 3d on my GTX970 when it came out lol!
That is a "bug" or poor optimisation in the actual game render in DX11. It has nothing to do with 3D Vision.
Just disable 3D Vision, run the benchmark in DX11 in 2D and repeat for DX12.
You will see that even in DX11 in 2D you get the same drops, while in DX12 you never do this and the GPU will always run 99% (or very close)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks for the explanation! I guess I'll just be happy that it's working as well as it is ;)
Now to try and figure out if 3D is possible in Sunset Overdrive :)