Life is strange - 3D Vision (Surround) support
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This game released today, anybody knows if it supports 3D Vision Surround?
This game released today, anybody knows if it supports 3D Vision Surround?
#1
Posted 01/30/2015 03:25 PM   
Shaders are buggy in 3Dvision. so no support.
Shaders are buggy in 3Dvision. so no support.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#2
Posted 01/30/2015 03:55 PM   
Can't help with Surround, but I am working on a 3D fix. I've already fixed most of the issues in the early game (halos, shadows, reflections, light shafts). I'm currently stuck on the light bloom shader which is refusing to reload live making it time consuming to crack, but I can always disable it in the pixel shader if need be. Interestingly it looks like Unreal Engine has managed to break what 3D support they had - a lot of the pixel shaders are now using the vPos semantic to calculate the screen position (which is correct in 2D and 3D), but then they are applying the stereo correction to that, which breaks it :facepalm:
Can't help with Surround, but I am working on a 3D fix. I've already fixed most of the issues in the early game (halos, shadows, reflections, light shafts). I'm currently stuck on the light bloom shader which is refusing to reload live making it time consuming to crack, but I can always disable it in the pixel shader if need be.

Interestingly it looks like Unreal Engine has managed to break what 3D support they had - a lot of the pixel shaders are now using the vPos semantic to calculate the screen position (which is correct in 2D and 3D), but then they are applying the stereo correction to that, which breaks it :facepalm:

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#3
Posted 01/30/2015 06:28 PM   
Bought the game too. If you need help to test your fix, I am available.
Bought the game too. If you need help to test your fix, I am available.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#4
Posted 01/30/2015 07:09 PM   
[quote="DarkStarSword"]Can't help with Surround, but I am working on a 3D fix. I've already fixed most of the issues in the early game (halos, shadows, reflections, light shafts). I'm currently stuck on the light bloom shader which is refusing to reload live making it time consuming to crack, but I can always disable it in the pixel shader if need be. Interestingly it looks like Unreal Engine has managed to break what 3D support they had - a lot of the pixel shaders are now using the vPos semantic to calculate the screen position (which is correct in 2D and 3D), but then they are applying the stereo correction to that, which breaks it :facepalm:[/quote] Congrats DarkstarSword, this is good news. Is it Unreal 3 or 4?
DarkStarSword said:Can't help with Surround, but I am working on a 3D fix. I've already fixed most of the issues in the early game (halos, shadows, reflections, light shafts). I'm currently stuck on the light bloom shader which is refusing to reload live making it time consuming to crack, but I can always disable it in the pixel shader if need be.

Interestingly it looks like Unreal Engine has managed to break what 3D support they had - a lot of the pixel shaders are now using the vPos semantic to calculate the screen position (which is correct in 2D and 3D), but then they are applying the stereo correction to that, which breaks it :facepalm:


Congrats DarkstarSword, this is good news.
Is it Unreal 3 or 4?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#5
Posted 01/30/2015 07:41 PM   
Was curious to see if someone was going to pick it up. ------------------ Light bloom/lensflare are the same thing in UE3 pretty much. This is how I handle them Its strange on how to get it to work since its like a small offset def c253, .01, 1, 0.0625, 1 dcl_2d s0 ... ... texldl r12, c253.z, s0 add r12.y, c253.x, -r12.y mul r12.x, r12.x, r12.y add r13.x, r13.x, -r12.x mov o8, r13//position mov o7, r13//texcoord Could see transformers fix [C6DECEDE.txt] You might have to right an if statement if there are other effects on same shader. I cant remember off the top of my head which games I had to. Where only apply to values where z<gt + z>lt cause the value of z doesnt change at all for lensflare/bloom.
Was curious to see if someone was going to pick it up.
------------------
Light bloom/lensflare are the same thing in UE3 pretty much. This is how I handle them

Its strange on how to get it to work since its like a small offset
def c253, .01, 1, 0.0625, 1
dcl_2d s0
...
...
texldl r12, c253.z, s0
add r12.y, c253.x, -r12.y
mul r12.x, r12.x, r12.y
add r13.x, r13.x, -r12.x
mov o8, r13//position
mov o7, r13//texcoord

Could see transformers fix [C6DECEDE.txt]
You might have to right an if statement if there are other effects on same shader.
I cant remember off the top of my head which games I had to. Where only apply to values where z<gt + z>lt
cause the value of z doesnt change at all for lensflare/bloom.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#6
Posted 01/30/2015 09:36 PM   
I need to get some sleep - my work in progress is here if anyone wanted to take a look: https://s3.amazonaws.com/DarkStarSword/3Dfix-Life+is+Strange-WIP-2015-01-31.zip I've played as far as the Dormitory on high quality and fixed everything I've come up against so far. I've added a few more auto-fixes to my shadertool.py to fix the reflections on the ground and remove Unreal's stereo correction from shaders that also use vPos (alternatively it can be disabled in BaseEngine.ini, but CinderellaMan reported that he couldn't get 3D to work at all with that off). [quote="chtiblue"]Is it Unreal 3 or 4?[/quote] I was thinking it was Unreal 3, but I'm not sure - how can I tell? [quote="eqzitara"]Light bloom/lensflare are the same thing in UE3 pretty much. This is how I handle them[/quote] Thanks for the tip - at the moment I've found adjusting them to infinity looks best with: [code] texldl r31, c220.z, s0 mad r4.x, r31.x, r31.y, r4.x [/code] But so far all the lights have been on the ceiling and the bloom effect has been large enough that any misalignment is unnoticeable. I'll revisit that once I find a light with bloom that I can walk up to.
I need to get some sleep - my work in progress is here if anyone wanted to take a look:

https://s3.amazonaws.com/DarkStarSword/3Dfix-Life+is+Strange-WIP-2015-01-31.zip


I've played as far as the Dormitory on high quality and fixed everything I've come up against so far. I've added a few more auto-fixes to my shadertool.py to fix the reflections on the ground and remove Unreal's stereo correction from shaders that also use vPos (alternatively it can be disabled in BaseEngine.ini, but CinderellaMan reported that he couldn't get 3D to work at all with that off).

chtiblue said:Is it Unreal 3 or 4?

I was thinking it was Unreal 3, but I'm not sure - how can I tell?

eqzitara said:Light bloom/lensflare are the same thing in UE3 pretty much. This is how I handle them

Thanks for the tip - at the moment I've found adjusting them to infinity looks best with:
texldl r31, c220.z, s0
mad r4.x, r31.x, r31.y, r4.x

But so far all the lights have been on the ceiling and the bloom effect has been large enough that any misalignment is unnoticeable. I'll revisit that once I find a light with bloom that I can walk up to.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#7
Posted 01/30/2015 10:33 PM   
I just tried your fix before going to bed: superb work :) Thanks a lot!
I just tried your fix before going to bed: superb work :)
Thanks a lot!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#8
Posted 01/30/2015 10:48 PM   
UE3. UE4 is practically nonexistant right now. If a game is DX11 its "probably" UE4 [some exclusions to that rule]. UE4 is only DX11. Not sure if this helps at all but I used to follow this list. [url]http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games[/url] Might be useful to follow this list as well if interested. [url]http://en.wikipedia.org/wiki/List_of_Unity_Engine_games#2015[/url] Though some might be missed like Mordheim City of the Damned isnt listed yet [though it looks amazing].
UE3.

UE4 is practically nonexistant right now.
If a game is DX11 its "probably" UE4 [some exclusions to that rule]. UE4 is only DX11.

Not sure if this helps at all but I used to follow this list.
http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

Might be useful to follow this list as well if interested.
http://en.wikipedia.org/wiki/List_of_Unity_Engine_games#2015

Though some might be missed like Mordheim City of the Damned isnt listed yet [though it looks amazing].

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#9
Posted 01/30/2015 11:42 PM   
It said UE3 on the Wikipedia page. FYI UE4 docs at https://docs.unrealengine.com/latest/INT/Programming/index.html
It said UE3 on the Wikipedia page.

FYI UE4 docs at

https://docs.unrealengine.com/latest/INT/Programming/index.html

#10
Posted 01/31/2015 01:35 AM   
Fix is up: http://helixmod.blogspot.com.au/2015/01/life-is-strange.html

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#11
Posted 01/31/2015 10:21 AM   
I hate that cross-eyed isn't a viewing method on 3D Vision Live ... looking like another must buy. :) [img]http://api.photos.3dvisionlive.com/imagestore/54ccb1b5e7e564622300005c/nvidia./1152.521.0.0/[/img] [img]http://api.photos.3dvisionlive.com/imagestore/54cca9fde7e5645464000004/nvidia./1152.521.0.0/[/img] [img]http://api.photos.3dvisionlive.com/imagestore/54cca95ee7e5648923000053/nvidia./1152.521.0.0/[/img] [img]http://api.photos.3dvisionlive.com/imagestore/54cca803e7e5645664000005/nvidia./1152.521.0.0/[/img] [img]http://api.photos.3dvisionlive.com/imagestore/54cca7b7e7e5642e64000004/nvidia./1152.521.0.0/[/img]
I hate that cross-eyed isn't a viewing method on 3D Vision Live ... looking like another must buy. :)

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#12
Posted 01/31/2015 04:26 PM   
Awesome work DarkStar! Is it possible to have Subtitles following convergence?
Awesome work DarkStar!

Is it possible to have Subtitles following convergence?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#13
Posted 01/31/2015 06:57 PM   
Looks fantastic, great work!
Looks fantastic, great work!

#14
Posted 01/31/2015 07:13 PM   
[quote="chtiblue"]Awesome work DarkStar! Is it possible to have Subtitles following convergence?[/quote] I just disabled them in the settings, but it should be fairly easy to make them adjustable - I'll see what I can do.
chtiblue said:Awesome work DarkStar!

Is it possible to have Subtitles following convergence?


I just disabled them in the settings, but it should be fairly easy to make them adjustable - I'll see what I can do.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#15
Posted 02/01/2015 03:41 AM   
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