Near 3D out of the box, if anyone's interested. I had to do some tweaking to get the 3D to turn on, though.
Edit: Fixed water reflection issues in the main menu area. Uploaded fix to Helixmod:
http://helixmod.blogspot.com/2014/10/time-rifters.html
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/62066/[/img]
Wow, that's really cool! (I'm the Time Rifters dev).
Did you use the Oculus Rift code to get it working or standard 3D Vision stuff? It makes me want to do more TrackIR experiments.
Hi ProtonZero! 3D Vision Automatic did all of the stereo rendering. The only thing I did was to force the game into Dx9 by adding a switch at the end of a shortcut (-force-d3d9). And I also assigned the game to a profile that will force the 3D on. I'm not sure if the game has a true fullscreen mode, but that could be the reason why the 3D isn't activating on it's own.
Fun game, BTW. I know people on this forum would perhaps prefer the full VR experience. But I found the game to be enjoyable even with just stereo 3D.
Hi ProtonZero! 3D Vision Automatic did all of the stereo rendering. The only thing I did was to force the game into Dx9 by adding a switch at the end of a shortcut (-force-d3d9). And I also assigned the game to a profile that will force the 3D on. I'm not sure if the game has a true fullscreen mode, but that could be the reason why the 3D isn't activating on it's own.
Fun game, BTW. I know people on this forum would perhaps prefer the full VR experience. But I found the game to be enjoyable even with just stereo 3D.
Definitely looks promising for 3D, I'll be adding it to my wishlist. So when you're not using VR is the HUD static/stuck to the view or does it 'float' around, lagging a bit behind the view?
4everAwake I just picked up Knock-Knock! The Aion profile fixed most of the haloing ... played it a bit with the sound up, the low bass in the knocking makes the floor shake. :)
Definitely looks promising for 3D, I'll be adding it to my wishlist. So when you're not using VR is the HUD static/stuck to the view or does it 'float' around, lagging a bit behind the view?
4everAwake I just picked up Knock-Knock! The Aion profile fixed most of the haloing ... played it a bit with the sound up, the low bass in the knocking makes the floor shake. :)
[quote="TsaebehT"]Definitely looks promising for 3D, I'll be adding it to my wishlist. So when you're not using VR is the HUD static/stuck to the view or does it 'float' around, lagging a bit behind the view?
4everAwake I just picked up Knock-Knock! The Aion profile fixed most of the haloing ... played it a bit with the sound up, the low bass in the knocking makes the floor shake. :)[/quote]
Hey TsaebehT! The HUD floats around & lags a bit behind the view. If I have time, I'll see if I can make a switch to remove the HUD (minus the crosshair).
Knock-Knock is a creepy game indeed.
TsaebehT said:Definitely looks promising for 3D, I'll be adding it to my wishlist. So when you're not using VR is the HUD static/stuck to the view or does it 'float' around, lagging a bit behind the view?
4everAwake I just picked up Knock-Knock! The Aion profile fixed most of the haloing ... played it a bit with the sound up, the low bass in the knocking makes the floor shake. :)
Hey TsaebehT! The HUD floats around & lags a bit behind the view. If I have time, I'll see if I can make a switch to remove the HUD (minus the crosshair).
Hey it's been awhile, been really busy ... still haven't stopped messing with stuff though. Actually I was hoping the HUD did do that, that's what I imagine would look good with an helmet-view VR game. I'm sure some would disagree so a toggle might be nice ... obviously I'd still need to see and try it to know whether or not I'm actually right and like it. :)
I've always wondered where your avatar came from, what it was ... it was really funny when I saw it in-game. Hey ... that's 4ever!
Hey it's been awhile, been really busy ... still haven't stopped messing with stuff though. Actually I was hoping the HUD did do that, that's what I imagine would look good with an helmet-view VR game. I'm sure some would disagree so a toggle might be nice ... obviously I'd still need to see and try it to know whether or not I'm actually right and like it. :)
I've always wondered where your avatar came from, what it was ... it was really funny when I saw it in-game. Hey ... that's 4ever!
Edit: Fixed water reflection issues in the main menu area. Uploaded fix to Helixmod:
http://helixmod.blogspot.com/2014/10/time-rifters.html
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Did you use the Oculus Rift code to get it working or standard 3D Vision stuff? It makes me want to do more TrackIR experiments.
Fun game, BTW. I know people on this forum would perhaps prefer the full VR experience. But I found the game to be enjoyable even with just stereo 3D.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
4everAwake I just picked up Knock-Knock! The Aion profile fixed most of the haloing ... played it a bit with the sound up, the low bass in the knocking makes the floor shake. :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Hey TsaebehT! The HUD floats around & lags a bit behind the view. If I have time, I'll see if I can make a switch to remove the HUD (minus the crosshair).
Knock-Knock is a creepy game indeed.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
I've always wondered where your avatar came from, what it was ... it was really funny when I saw it in-game. Hey ... that's 4ever!
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]