Tekken 7: Fated Retribution 3DVision Ready Fix released.
  3 / 9    
Since the last (IIRC, 382.33) or second last drivers, there is a Tekken 7 Nvidia profile ("fair" rating, with shadows on low recommendation included). Try installing them if you are using old drivers. Or installing them again, daspwan. Also, I have checked now that shadows use different shaders for lower than the Ultra setting. I have fixed them now (not uploaded yet). Also, I'm fixing more shaders.
Since the last (IIRC, 382.33) or second last drivers, there is a Tekken 7 Nvidia profile ("fair" rating, with shadows on low recommendation included). Try installing them if you are using old drivers. Or installing them again, daspwan.

Also, I have checked now that shadows use different shaders for lower than the Ultra setting. I have fixed them now (not uploaded yet).

Also, I'm fixing more shaders.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#31
Posted 06/05/2017 06:45 PM   
Second version of the fix: https://s3.amazonaws.com/masterotaku/Tekken+7/Tekken7_fix_WIP_2.7z New hotkey: - F5: toggles the cutscene depth of field that makes the image 2D in non SLI setups (working fine in SLI accorging to necropants, IIRC). The effect is now disabled by default. I have fixed shadows in all shadows graphics presets. I haven't reached yet the exclusive story mode stages that have unfixed shadows. Also, I have fixed some more attack special effects, reflections on buildings (skyscraper stage) and one more Arena shader. I found the vertex shader of specular lights, but didn't fix it yet. The problem is that if the pixel shader is present (I think even in ASM form), it breaks the effect a lot. I have to test more and see if I can fix it in the vertex shader. Edit: I can also confirm that ambient occlusion is always working correctly.
Second version of the fix: https://s3.amazonaws.com/masterotaku/Tekken+7/Tekken7_fix_WIP_2.7z

New hotkey:

- F5: toggles the cutscene depth of field that makes the image 2D in non SLI setups (working fine in SLI accorging to necropants, IIRC). The effect is now disabled by default.

I have fixed shadows in all shadows graphics presets. I haven't reached yet the exclusive story mode stages that have unfixed shadows. Also, I have fixed some more attack special effects, reflections on buildings (skyscraper stage) and one more Arena shader.

I found the vertex shader of specular lights, but didn't fix it yet. The problem is that if the pixel shader is present (I think even in ASM form), it breaks the effect a lot. I have to test more and see if I can fix it in the vertex shader.

Edit: I can also confirm that ambient occlusion is always working correctly.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#32
Posted 06/05/2017 10:06 PM   
masterotaku ,Your other game fix is fine,I implemented the cleaning installation now green profile is TekkenGame-Win64-Shipping,in my pc ,Background is 2d, characters have black ghosting,The same issue with DJ-RK mortal kombat x fix,Try different versions of the driver, but nothing changes
masterotaku ,Your other game fix is fine,I implemented the cleaning installation
now green profile is TekkenGame-Win64-Shipping,in my pc ,Background is 2d, characters have black ghosting,The same issue with DJ-RK mortal kombat x fix,Try different versions of the driver, but nothing changes

#33
Posted 06/05/2017 11:46 PM   
@masterotaku thank you for your work, when i enable TAB mode the game crashe after the heihachi and kazuya picture. i tried to use these options: allow_check_interface=1 allow_dxgi1_2=1 allow_create_device=2 allow_platform_update=1 but no success! help pls, sorry for my english.
@masterotaku thank you for your work, when i enable TAB mode the game crashe after the heihachi and kazuya picture. i tried to use these options: allow_check_interface=1 allow_dxgi1_2=1 allow_create_device=2
allow_platform_update=1 but no success! help pls, sorry for my english.

#34
Posted 06/06/2017 02:15 AM   
Awesome, thank you Master! Yeah it's weird, game is fine with that depth of field in SLI, renders perfectly. As for the story mode Shaders. There are some stages that have area transitions on the third and final round (probably can't see these in practise.) these could be related to the story mode sequences maybe. Also there are some additional areas when you smash an opponent through the wall or through the ceiling and the area changes where some things are a little off. One problem though, is in this version I seem to have much worse performance it went from being perfectly locked at 60fps to now dropping frames here and there and the load screens take much longer. it's the point where I couldn't trust it to compete online. Masterotaku anything you have changed between verisons that might have caused this? I am not sure what these other guys are taking about otherwise it's working perfectyl fine for me.
Awesome, thank you Master!

Yeah it's weird, game is fine with that depth of field in SLI, renders perfectly.

As for the story mode Shaders. There are some stages that have area transitions on the third and final round (probably can't see these in practise.) these could be related to the story mode sequences maybe. Also there are some additional areas when you smash an opponent through the wall or through the ceiling and the area changes where some things are a little off.

One problem though, is in this version I seem to have much worse performance it went from being perfectly locked at 60fps to now dropping frames here and there and the load screens take much longer. it's the point where I couldn't trust it to compete online.

Masterotaku anything you have changed between verisons that might have caused this?

I am not sure what these other guys are taking about otherwise it's working perfectyl fine for me.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#35
Posted 06/06/2017 03:58 AM   
Just a few tests, some of my friends are Asian version of the game, the same invalid fix
Just a few tests, some of my friends are Asian version of the game, the same invalid fix

#36
Posted 06/06/2017 04:21 AM   
@necropants: Oh, oooooohhhhh. I know. "export_hlsl=2" in d3dx.ini. Put it to 0. I forgot to disable that. It dumps all shaders it can find. About asian versions, I don't know what can be so different. Does the fix load and do something? Does the F1 hotkey work? I'll test SBS and TAB when I'm home. In 12 hours...
@necropants: Oh, oooooohhhhh. I know. "export_hlsl=2" in d3dx.ini. Put it to 0. I forgot to disable that. It dumps all shaders it can find.

About asian versions, I don't know what can be so different. Does the fix load and do something? Does the F1 hotkey work?

I'll test SBS and TAB when I'm home. In 12 hours...

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#37
Posted 06/06/2017 04:52 AM   
F1 hotkey works,enable shader hunting mode i can see the convergence number change,I bought the deluxe edition right away after you first wip~,seems all the hacked shader Not in effect
F1 hotkey works,enable shader hunting mode i can see the convergence number change,I bought the deluxe edition right away after you first wip~,seems all the hacked shader Not in effect

#38
Posted 06/06/2017 05:54 AM   
Try dumping your shadows pixel shaders and posting them here (the files, not just their text). I'll fix them for you. Although other effects, like hadoukens, have a lot of shaders to catch, then there are decals, lighting... Remember doing what I told necropants. It will reduce performance if you don't do it.
Try dumping your shadows pixel shaders and posting them here (the files, not just their text). I'll fix them for you. Although other effects, like hadoukens, have a lot of shaders to catch, then there are decals, lighting...

Remember doing what I told necropants. It will reduce performance if you don't do it.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#39
Posted 06/06/2017 06:19 AM   
Ahh that might explain why once a particular stage had been fully loaded it seem to go back to normal. I am going to have to keep this in mind for other fixes I have performance issues with in case this is a factor. thanks
Ahh that might explain why once a particular stage had been fully loaded it seem to go back to normal.
I am going to have to keep this in mind for other fixes I have performance issues with in case this is a factor.

thanks

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#40
Posted 06/06/2017 06:36 AM   
[quote="necropants"]Ahh that might explain why once a particular stage had been fully loaded it seem to go back to normal.[/quote] Yeah. I get stutters when I find new shaders with that option enabled. But I need it in case I can't find what pixel shader corresponds to a vertex shader and the opposite. [quote="necropants"]I am going to have to keep this in mind for other fixes I have performance issues with in case this is a factor.[/quote] I don't think other fixers are as forgetful as me :p. It happened because before I published the WIP fix, I had to change a bunch of settings: hunting, logs, cache... And I forgot that one. I would reupload it with the setting changed, but I'm at work. For full releases I'm more careful (I think, lol).
necropants said:Ahh that might explain why once a particular stage had been fully loaded it seem to go back to normal.


Yeah. I get stutters when I find new shaders with that option enabled. But I need it in case I can't find what pixel shader corresponds to a vertex shader and the opposite.

necropants said:I am going to have to keep this in mind for other fixes I have performance issues with in case this is a factor.


I don't think other fixers are as forgetful as me :p. It happened because before I published the WIP fix, I had to change a bunch of settings: hunting, logs, cache... And I forgot that one. I would reupload it with the setting changed, but I'm at work. For full releases I'm more careful (I think, lol).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#41
Posted 06/06/2017 07:25 AM   
thanks a lot masterotaku When I get home, I will send the document right away, The core problem is that the scene is 2D, the decision icon is 3D, and the character in the other eye becomes a black shadow
thanks a lot masterotaku When I get home, I will send the document right away,
The core problem is that the scene is 2D, the decision icon is 3D, and the character in the other eye becomes a black shadow

#42
Posted 06/06/2017 08:43 AM   
Please, also some screenshots. Maybe your game ".exe" has a different name than usual and it isn't loading the correct Nvidia Profile. Can you check that? The issues you describe sound like a busted driver profile.
Please, also some screenshots. Maybe your game ".exe" has a different name than usual and it isn't loading the correct Nvidia Profile. Can you check that? The issues you describe sound like a busted driver profile.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#43
Posted 06/06/2017 10:10 AM   
You are the best!masterotaku it indeed profile problem ,has already been resolved!
You are the best!masterotaku it indeed profile problem ,has already been resolved!

#44
Posted 06/06/2017 10:54 AM   
Great! What did you do to fix it? If the game ".exe" file was different from other versions (and you needed to add it to the profile), please say the name. If that was what you needed to do, it was probably Nvidia's fault for not assigning that file to the profile (at least they made a profile with the least amount of issues...). I assume they didn't expect a different ".exe" for a different region.
Great! What did you do to fix it? If the game ".exe" file was different from other versions (and you needed to add it to the profile), please say the name.

If that was what you needed to do, it was probably Nvidia's fault for not assigning that file to the profile (at least they made a profile with the least amount of issues...). I assume they didn't expect a different ".exe" for a different region.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#45
Posted 06/06/2017 12:43 PM   
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