Official 334.67 Driver Thread for New 3D Vision Game Support Feedback
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[quote="DHR"]@SteveK@NVIDIA I test AC4 with fake 3D about 20 minutes and end with an eyestrain because of it (same happens to me with Tridef Power3D). Here you can see a comparison between: 1) AC4 Tridef 3D: Using real 3D. 2) AC4 Tridef Power3D: i found Power3D slightly better than Nvidia fake 3D....i don't know. 3) AC4 Nvidia Fake 3D 4) AC4 Nvidia 3D: Using real 3D + shadows disable (with Flugan wrapper). [url]https://s3.amazonaws.com/dhr/AC4_Comparison.zip[/url] [/quote] Thank you for this post. It was immensely helpful. Mostly, because in my own tests, I did not get AC4 to look like that with NVidia 3D Faking. After playing with it more, i did find some acceptable settings. And while it clearly isn't as great as Real 3D Vision would be, I do want to take back a statement in my earlier post that said this new 3D effect was not worth the loss the fidelity of the gorgeous 2D graphics in this game. It turns out that loss of fidelity was due to my 3D settings, and not necessarily a universal problem with the method. I treated the 3D settings as if it were Real 3D. I had depth cranked up to the max, and set convergence to the point where Edward wasn't doubled. After playing with it more, I realized depth is the real key to the equation, and in the case of the new NVidia 3D Faking, less is more. First, the higher your depth settings, the bigger the halo around the characters. This more than anything was most responsible for breaking the immersion that a Real 3D experience is supposed to provide. So i set it kind of low. Yes, I'd prefer more depth, but I also don't want a halo that doubles the width of my character. Second, system performance seems directly related to depth. At Max depth, i was seeing about 50% the framerate that i had at about 15% depth. So whatever method is being used to create this 3D effect, it has to work harder as you increase the depth settings. Third, graphical quality deteriorates as depth increases. All the jaggies i talked about seemed to present themselves as the depth increased. At max depth, the game was flat-out ugly. Finally, i found it best to set convergence while having Edward stand on flat ground. Crank it all the way up until you see where the ground would pop out from the monitor if this method had the ability to create pop out. Then, inch the conversion back down so that the "edge" of the ground is even with the bottom of the monitor. Putting this altogether, I can play it at about 15% depth and convergence set as described above, in 4800x900 with all settings nearly maxed out (TXAA x2, God Rays Normal, PhysX Normal)) at about 30 fps with a nice 3D effect. And given this, i will concede that i actually would prefer to play AC4 with NVidia 3D Faking, than in regular 2D. And for that, i do want to thank NVidia very much for giving us something playable with an acceptable 3D effect. Even if it isnt the perfect solution.
DHR said:@SteveK@NVIDIA

I test AC4 with fake 3D about 20 minutes and end with an eyestrain because of it (same happens to me with Tridef Power3D). Here you can see a comparison between:

1) AC4 Tridef 3D: Using real 3D.
2) AC4 Tridef Power3D: i found Power3D slightly better than Nvidia fake 3D....i don't know.
3) AC4 Nvidia Fake 3D
4) AC4 Nvidia 3D: Using real 3D + shadows disable (with Flugan wrapper).

https://s3.amazonaws.com/dhr/AC4_Comparison.zip



Thank you for this post. It was immensely helpful. Mostly, because in my own tests, I did not get AC4 to look like that with NVidia 3D Faking. After playing with it more, i did find some acceptable settings. And while it clearly isn't as great as Real 3D Vision would be, I do want to take back a statement in my earlier post that said this new 3D effect was not worth the loss the fidelity of the gorgeous 2D graphics in this game.

It turns out that loss of fidelity was due to my 3D settings, and not necessarily a universal problem with the method. I treated the 3D settings as if it were Real 3D. I had depth cranked up to the max, and set convergence to the point where Edward wasn't doubled.

After playing with it more, I realized depth is the real key to the equation, and in the case of the new NVidia 3D Faking, less is more.

First, the higher your depth settings, the bigger the halo around the characters. This more than anything was most responsible for breaking the immersion that a Real 3D experience is supposed to provide. So i set it kind of low. Yes, I'd prefer more depth, but I also don't want a halo that doubles the width of my character.

Second, system performance seems directly related to depth. At Max depth, i was seeing about 50% the framerate that i had at about 15% depth. So whatever method is being used to create this 3D effect, it has to work harder as you increase the depth settings.

Third, graphical quality deteriorates as depth increases. All the jaggies i talked about seemed to present themselves as the depth increased. At max depth, the game was flat-out ugly.

Finally, i found it best to set convergence while having Edward stand on flat ground. Crank it all the way up until you see where the ground would pop out from the monitor if this method had the ability to create pop out. Then, inch the conversion back down so that the "edge" of the ground is even with the bottom of the monitor.

Putting this altogether, I can play it at about 15% depth and convergence set as described above, in 4800x900 with all settings nearly maxed out (TXAA x2, God Rays Normal, PhysX Normal)) at about 30 fps with a nice 3D effect. And given this, i will concede that i actually would prefer to play AC4 with NVidia 3D Faking, than in regular 2D.

And for that, i do want to thank NVidia very much for giving us something playable with an acceptable 3D effect. Even if it isnt the perfect solution.

3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC

Posted 01/28/2014 07:26 PM   
So yes, my previous post was all candies and roses, but I do also want to address the future of 3D vision. As @SteveK@NVidia mentioned, (and thank you for your time Steve) this is not all that is planned for 3D Vision. NVidia still plans to work with developers to give us the Real 3D Vision titles our hardware deserves. And that sounds great. But the problem is that really just seemss like its going to be business as usual, but NVidia will provide this 3D Faking for games where the developer doesn't bother. As we know, there are a few developers who do a great job providing outstanding 3D Vision titles. But unfortunately, there are just as many who only do a halfway decent job of it (Borderlands 2) and even more that just ignore it altogether. My fear is... given that NVidia 3D Faking can be built into the drivers, developers who are either unwilling or on the fence about including full 3D Vision support will just forgo it altogether because its easy enough to get a passable 3D effect with 3D Faking. Which, in effect, will reduce the number of great titles for us to play and leaving even more work for the amazing 3D community that has gotten us this far. So, i would like to ask again the question that many have already asked here... Are there any plans by NVidia to emulate some of the work by Helix and others for dx9 games so that we can at least have some tools at our disposal to get this new wave of awesome dx11 games working in proper 3D Vision?
So yes, my previous post was all candies and roses, but I do also want to address the future of 3D vision.

As @SteveK@NVidia mentioned, (and thank you for your time Steve) this is not all that is planned for 3D Vision. NVidia still plans to work with developers to give us the Real 3D Vision titles our hardware deserves. And that sounds great. But the problem is that really just seemss like its going to be business as usual, but NVidia will provide this 3D Faking for games where the developer doesn't bother.

As we know, there are a few developers who do a great job providing outstanding 3D Vision titles. But unfortunately, there are just as many who only do a halfway decent job of it (Borderlands 2) and even more that just ignore it altogether.

My fear is... given that NVidia 3D Faking can be built into the drivers, developers who are either unwilling or on the fence about including full 3D Vision support will just forgo it altogether because its easy enough to get a passable 3D effect with 3D Faking.

Which, in effect, will reduce the number of great titles for us to play and leaving even more work for the amazing 3D community that has gotten us this far.

So, i would like to ask again the question that many have already asked here... Are there any plans by NVidia to emulate some of the work by Helix and others for dx9 games so that we can at least have some tools at our disposal to get this new wave of awesome dx11 games working in proper 3D Vision?

3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC

Posted 01/28/2014 07:46 PM   
So I have tried this out now, but I think I might be doing something wrong? If I want there to be no haloes in these games I have to have depth at 1% and convergence cannot, and I mean it, cannot, be increased or decreased. Also the ratings, in the control panel, hasn't changed. When I check the system information pane in nvidia control panel it says Driver: 334.67... So, what am I doing wrong? Edit: Woops, my mistake, I had to delete the bioshock infinte wrapper I had installed previously, now it Works, guess that will be the same if I stumble on this issue in other games too... Btw, the crosshairs in Bioshock Infinite doesn't allow for change in convergence much, pretty much: 0 convergence, if I dont want my head to start aching after a period of game play.
So I have tried this out now, but I think I might be doing something wrong? If I want there to be no haloes in these games I have to have depth at 1% and convergence cannot, and I mean it, cannot, be increased or decreased. Also the ratings, in the control panel, hasn't changed. When I check the system information pane in nvidia control panel it says Driver: 334.67... So, what am I doing wrong?

Edit: Woops, my mistake, I had to delete the bioshock infinte wrapper I had installed previously, now it Works, guess that will be the same if I stumble on this issue in other games too... Btw, the crosshairs in Bioshock Infinite doesn't allow for change in convergence much, pretty much: 0 convergence, if I dont want my head to start aching after a period of game play.

Posted 01/28/2014 07:48 PM   
[quote="helifax"][quote="Conan481"]3D vision surround only works on one monitor for me[/quote] Aye same here:) but if you quit the game and restart it it should work (THE OLD way) meaning everything is 3D "native" rendered ( 3D Vision Automatic). [/quote] I wonder why you guys are having problems. I didnt have any problems with BF4 or AC4. Perhaps this is what unsupported means. Works for some, not for others, but they aren't going to address any issues specific to 3D Surround at the moment. But AC4 did launch in 1920x1080 even though when i went to settings, it said 4800x900. So I changed it to 3840x720. The resolution went to triple-wide. Then I set it again to 4800x900. The game is just as playable for me in surround as it ia on one monitor.
helifax said:
Conan481 said:3D vision surround only works on one monitor for me


Aye same here:) but if you quit the game and restart it it should work (THE OLD way) meaning everything is 3D "native" rendered ( 3D Vision Automatic).


I wonder why you guys are having problems. I didnt have any problems with BF4 or AC4. Perhaps this is what unsupported means. Works for some, not for others, but they aren't going to address any issues specific to 3D Surround at the moment.

But AC4 did launch in 1920x1080 even though when i went to settings, it said 4800x900. So I changed it to 3840x720. The resolution went to triple-wide. Then I set it again to 4800x900.

The game is just as playable for me in surround as it ia on one monitor.

3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC

Posted 01/28/2014 07:57 PM   
Just can't play with that, I just hate this, oh my this is not good 3D at all ! It's like TriDef Power 3D, anybody who will try that gonna say 3D is gimmick and complains of headaches, and he'll be just right... FYI: For AC4 use TriDef "Standard 3D" it's almost perfect (but you need HDMI 1.4, so 720p only), in real 3D: (Record with ShadowPlay, up to 55", for other sizes play it screened, thanks.) http://www.youtube.com/watch?v=yacjkLbzb2A http://www.youtube.com/watch?v=al3IOxdngjs http://www.youtube.com/watch?v=3XOb7_gkVvg For Bioshock use the HelixMod patch please: http://www.mediafire.com/download/bh0wrssqn62o3wx/Helix%20Mod%20Patch%20Bioshock%20Infinite%203DVision%20DX11.zip Same for FarCry 3, go to HelixMod blog seriously: http://helixmod.blogspot.fr/2012/12/farcry3-dx9-only-3d-vision-fix.html For Blacklist play it in 2D or wait for Helix Wrapper. Go to this thread and tell what you're thinking about 3DVision: https://forums.geforce.com/default/topic/643591/?comment=4033444
Just can't play with that, I just hate this, oh my this is not good 3D at all !

It's like TriDef Power 3D, anybody who will try that gonna say 3D is gimmick and complains of headaches, and he'll be just right...


FYI:
For AC4 use TriDef "Standard 3D" it's almost perfect (but you need HDMI 1.4, so 720p only), in real 3D: (Record with ShadowPlay, up to 55", for other sizes play it screened, thanks.)




For Bioshock use the HelixMod patch please:

http://www.mediafire.com/download/bh0wrssqn62o3wx/Helix%20Mod%20Patch%20Bioshock%20Infinite%203DVision%20DX11.zip


Same for FarCry 3, go to HelixMod blog seriously:

http://helixmod.blogspot.fr/2012/12/farcry3-dx9-only-3d-vision-fix.html


For Blacklist play it in 2D or wait for Helix Wrapper.




Go to this thread and tell what you're thinking about 3DVision:

https://forums.geforce.com/default/topic/643591/?comment=4033444
[quote="TURDxSANDWICH"][quote="DHR"]@SteveK@NVIDIA I test AC4 with fake 3D about 20 minutes and end with an eyestrain because of it (same happens to me with Tridef Power3D). Here you can see a comparison between: 1) AC4 Tridef 3D: Using real 3D. 2) AC4 Tridef Power3D: i found Power3D slightly better than Nvidia fake 3D....i don't know. 3) AC4 Nvidia Fake 3D 4) AC4 Nvidia 3D: Using real 3D + shadows disable (with Flugan wrapper). [url]https://s3.amazonaws.com/dhr/AC4_Comparison.zip[/url] [/quote] Thank you for this post. It was immensely helpful. Mostly, because in my own tests, I did not get AC4 to look like that with NVidia 3D Faking. After playing with it more, i did find some acceptable settings. And while it clearly isn't as great as Real 3D Vision would be, I do want to take back a statement in my earlier post that said this new 3D effect was not worth the loss the fidelity of the gorgeous 2D graphics in this game. It turns out that loss of fidelity was due to my 3D settings, and not necessarily a universal problem with the method. I treated the 3D settings as if it were Real 3D. I had depth cranked up to the max, and set convergence to the point where Edward wasn't doubled. After playing with it more, I realized depth is the real key to the equation, and in the case of the new NVidia 3D Faking, less is more. First, the higher your depth settings, the bigger the halo around the characters. This more than anything was most responsible for breaking the immersion that a Real 3D experience is supposed to provide. So i set it kind of low. Yes, I'd prefer more depth, but I also don't want a halo that doubles the width of my character. Second, system performance seems directly related to depth. At Max depth, i was seeing about 50% the framerate that i had at about 15% depth. So whatever method is being used to create this 3D effect, it has to work harder as you increase the depth settings. Third, graphical quality deteriorates as depth increases. All the jaggies i talked about seemed to present themselves as the depth increased. At max depth, the game was flat-out ugly. Finally, i found it best to set convergence while having Edward stand on flat ground. Crank it all the way up until you see where the ground would pop out from the monitor if this method had the ability to create pop out. Then, inch the conversion back down so that the "edge" of the ground is even with the bottom of the monitor. Putting this altogether, I can play it at about 15% depth and convergence set as described above, in 4800x900 with all settings nearly maxed out (TXAA x2, God Rays Normal, PhysX Normal)) at about 30 fps with a nice 3D effect. And given this, i will concede that i actually would prefer to play AC4 with NVidia 3D Faking, than in regular 2D. And for that, i do want to thank NVidia very much for giving us something playable with an acceptable 3D effect. Even if it isnt the perfect solution.[/quote] Thanks for your detailed comments. I tested the new driver on AC4 only briefly this morning before going into work. I ended up with a different solution to avoid the halo effect. I actually maxed the depth and lowered the convergence to probably almost as low as it would go. It obviously pushed everything back but at least gave what seemed to be about the equivalent of maybe 50-60% depth in a proper 3D game. I found that if I had convergence so that my character was at screen depth there was a bad halo effect. But, I did not try with very low depths. I will have to experiment with that. Also, I did notice a big performance hit. I did not play around enough to notice the performance hit scaling with the depth. I will have to play with that as well. I agree it is far from perfect but perhaps it is better than nothing at least for now. I too wish for a DX11 wrapper which the great community can use to fix games. I am rather technical, but as I read up on the DX9 wrapper it just goes over my head. Hopefully this is just the start of NVIDIA giving us 3D Vision champions some much needed love. We typically do throw some good money at NVIDIA. My desk would not comfortably handle more than a 24 inch monitor. So, if I was just going to game at 1080p and 2D, I would have never bought 2 780 Ti's. I went with 2 to be able to game with 3D Vision.
TURDxSANDWICH said:
DHR said:@SteveK@NVIDIA

I test AC4 with fake 3D about 20 minutes and end with an eyestrain because of it (same happens to me with Tridef Power3D). Here you can see a comparison between:

1) AC4 Tridef 3D: Using real 3D.
2) AC4 Tridef Power3D: i found Power3D slightly better than Nvidia fake 3D....i don't know.
3) AC4 Nvidia Fake 3D
4) AC4 Nvidia 3D: Using real 3D + shadows disable (with Flugan wrapper).

https://s3.amazonaws.com/dhr/AC4_Comparison.zip



Thank you for this post. It was immensely helpful. Mostly, because in my own tests, I did not get AC4 to look like that with NVidia 3D Faking. After playing with it more, i did find some acceptable settings. And while it clearly isn't as great as Real 3D Vision would be, I do want to take back a statement in my earlier post that said this new 3D effect was not worth the loss the fidelity of the gorgeous 2D graphics in this game.

It turns out that loss of fidelity was due to my 3D settings, and not necessarily a universal problem with the method. I treated the 3D settings as if it were Real 3D. I had depth cranked up to the max, and set convergence to the point where Edward wasn't doubled.

After playing with it more, I realized depth is the real key to the equation, and in the case of the new NVidia 3D Faking, less is more.

First, the higher your depth settings, the bigger the halo around the characters. This more than anything was most responsible for breaking the immersion that a Real 3D experience is supposed to provide. So i set it kind of low. Yes, I'd prefer more depth, but I also don't want a halo that doubles the width of my character.

Second, system performance seems directly related to depth. At Max depth, i was seeing about 50% the framerate that i had at about 15% depth. So whatever method is being used to create this 3D effect, it has to work harder as you increase the depth settings.

Third, graphical quality deteriorates as depth increases. All the jaggies i talked about seemed to present themselves as the depth increased. At max depth, the game was flat-out ugly.

Finally, i found it best to set convergence while having Edward stand on flat ground. Crank it all the way up until you see where the ground would pop out from the monitor if this method had the ability to create pop out. Then, inch the conversion back down so that the "edge" of the ground is even with the bottom of the monitor.

Putting this altogether, I can play it at about 15% depth and convergence set as described above, in 4800x900 with all settings nearly maxed out (TXAA x2, God Rays Normal, PhysX Normal)) at about 30 fps with a nice 3D effect. And given this, i will concede that i actually would prefer to play AC4 with NVidia 3D Faking, than in regular 2D.

And for that, i do want to thank NVidia very much for giving us something playable with an acceptable 3D effect. Even if it isnt the perfect solution.


Thanks for your detailed comments. I tested the new driver on AC4 only briefly this morning before going into work. I ended up with a different solution to avoid the halo effect. I actually maxed the depth and lowered the convergence to probably almost as low as it would go. It obviously pushed everything back but at least gave what seemed to be about the equivalent of maybe 50-60% depth in a proper 3D game. I found that if I had convergence so that my character was at screen depth there was a bad halo effect. But, I did not try with very low depths. I will have to experiment with that.

Also, I did notice a big performance hit. I did not play around enough to notice the performance hit scaling with the depth. I will have to play with that as well.

I agree it is far from perfect but perhaps it is better than nothing at least for now.

I too wish for a DX11 wrapper which the great community can use to fix games. I am rather technical, but as I read up on the DX9 wrapper it just goes over my head.

Hopefully this is just the start of NVIDIA giving us 3D Vision champions some much needed love. We typically do throw some good money at NVIDIA. My desk would not comfortably handle more than a 24 inch monitor. So, if I was just going to game at 1080p and 2D, I would have never bought 2 780 Ti's. I went with 2 to be able to game with 3D Vision.

CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA Titan X (Pascal) & EVGA GTX 980 Ti ACX 2.0 | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1607

Posted 01/28/2014 09:04 PM   
Skyrim continuously minimizes itself every 2-3 minutes after installing this driver.
Skyrim continuously minimizes itself every 2-3 minutes after installing this driver.

Posted 01/28/2014 09:23 PM   
I have a large performance hit when I first enabled the 3D on the games mention in the change log after a reboot there is hardly any performance hit at all and again this shows NVidia is supporting 3D so I'm glad to see NVidia active in the forums. Between real 3d vision (helix & crew wrappers) this solution and Tridef I'm happy Remember this is a beta so it should improve.
I have a large performance hit when I first enabled the 3D on the games mention in the change log after a reboot there is hardly any performance hit at all and again this shows NVidia is supporting 3D so I'm glad to see NVidia active in the forums. Between real 3d vision (helix & crew wrappers) this solution and Tridef I'm happy

Remember this is a beta so it should improve.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 01/28/2014 09:35 PM   
@SteveK@NVIDIA hi, i read the news this morning but until now i have no time to try the news drivers :)) from the time of the spectrum 48kbytes, i have been awesome since the first time i see 3dvision with my eyes in a benq monitor and in a proyector, nothing compare to the cinema in 3d. i want to give the thanks to nvidia for finally heard the community and don't let 3dvision to die. i have been reading and reading althought it is not my specialized job about as to do some fixes from helix, mike bobs eqzitarra. chiris, ... and all the nvidia doc tha i have can get. i have not word to congratulations all them, and with me little experience i am sure that almost all games would be posible to do them excellent 3dvision playable. i am glad for this news, and if nvidia perhaps cant fix all them for old games of for its policy agreedments with the depelopers, i am sure the community can do the final jobs, we only need perhaps some more tips or examples. since now thanks to all.
@SteveK@NVIDIA

hi, i read the news this morning but until now i have no time to try the news drivers :))
from the time of the spectrum 48kbytes, i have been awesome since the first time i see 3dvision with my eyes in a benq monitor and in a proyector, nothing compare to the cinema in 3d. i want to give the thanks to nvidia for finally heard the community and don't let 3dvision to die. i have been reading and reading althought it is not my specialized job about as to do some fixes from helix, mike bobs eqzitarra. chiris, ... and all the nvidia doc tha i have can get. i have not word to congratulations all them, and with me little experience i am sure that almost all games would be posible to do them excellent 3dvision playable. i am glad for this news, and if nvidia perhaps cant fix all them for old games of for its policy agreedments with the depelopers, i am sure the community can do the final jobs, we only need perhaps some more tips or examples. since now thanks to all.

Windows 7 64bit, i7, GTX680, 16GB, Benq 120hz

Posted 01/28/2014 10:11 PM   
[quote="TURDxSANDWICH"] I wonder why you guys are having problems. I didnt have any problems with BF4 or AC4. Perhaps this is what unsupported means. Works for some, not for others, but they aren't going to address any issues specific to 3D Surround at the moment. [/quote] Same for me too! BF4 is fantastic and everything is in proportion inc cross hairs, not sure why it isn't rated as excellent. Framerate drops to 55fps on 2x780's with "high detail" (BF4) on a 4700K @ 4.6ghz so there is a lot of optimization to do I think. With other games in this release the 3D is laughable, using a fix from the community (HELIX) the job is done and dusted and was fixed months/years ago. Perhaps the problem is the lack of knowledge over at Nvidia with 3D coding, because if an individual in his free time can fix these games but a multi billion dollar company struggles then its pretty crystal where the problem is! But thanks for trying, when we have our DX11 wrapper nailed the community will be set and you guys can fire your 3D dev team since you wont be needed anymore :)
TURDxSANDWICH said:

I wonder why you guys are having problems. I didnt have any problems with BF4 or AC4. Perhaps this is what unsupported means. Works for some, not for others, but they aren't going to address any issues specific to 3D Surround at the moment.



Same for me too! BF4 is fantastic and everything is in proportion inc cross hairs, not sure why it isn't rated as excellent.

Framerate drops to 55fps on 2x780's with "high detail" (BF4) on a 4700K @ 4.6ghz so there is a lot of optimization to do I think.

With other games in this release the 3D is laughable, using a fix from the community (HELIX) the job is done and dusted and was fixed months/years ago. Perhaps the problem is the lack of knowledge over at Nvidia with 3D coding, because if an individual in his free time can fix these games but a multi billion dollar company struggles then its pretty crystal where the problem is!

But thanks for trying, when we have our DX11 wrapper nailed the community will be set and you guys can fire your 3D dev team since you wont be needed anymore :)

My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w

Posted 01/28/2014 10:26 PM   
Hello, I have noticed that the issue with Win 8.1, SLI and 3D Vision still exists. ManuelG indicated he logged a bug in this thread: [url]https://forums.geforce.com/default/topic/664729/3d-vision/tomb-raider-nvidia-3d-vision-problem/post/4090521/#4090521[/url] I notice now too that with 3D Vision enabled with AC4 that I get better performance if I force Vsync off in NVidia settings and then use frame limiter via Riva Tuner Statistics Server (installed with Afterburner). Hopefully this can be worked out soon. So far I know have GRID 2, Tomb Raider and AC4 on the list that require me to force vsync off and then frame limit to 60 to get good SLI performance. Others here trying out AC4 with Win 8.1 and SLI, please test if you also get better performance this way. I jumped for erratic 40s to pretty stable 60 fps (PhysX still off).
Hello, I have noticed that the issue with Win 8.1, SLI and 3D Vision still exists. ManuelG indicated he logged a bug in this thread: https://forums.geforce.com/default/topic/664729/3d-vision/tomb-raider-nvidia-3d-vision-problem/post/4090521/#4090521

I notice now too that with 3D Vision enabled with AC4 that I get better performance if I force Vsync off in NVidia settings and then use frame limiter via Riva Tuner Statistics Server (installed with Afterburner).

Hopefully this can be worked out soon. So far I know have GRID 2, Tomb Raider and AC4 on the list that require me to force vsync off and then frame limit to 60 to get good SLI performance.

Others here trying out AC4 with Win 8.1 and SLI, please test if you also get better performance this way. I jumped for erratic 40s to pretty stable 60 fps (PhysX still off).

CPU: i7 5930K, 4.5 (125x36) with Corsair H100i | MB: Asus Rampage V Extreme (1401 Bios) | GPU: NVIDIA Titan X (Pascal) & EVGA GTX 980 Ti ACX 2.0 | RAM: Corsair Vengeance 32 GB DDR4 2666MHz (4x8GB) | Storage: Crucial MX100 512 GB SSD (OS & Apps), 2 Seagate 1TB Serial ATA HD 7200/32MB/SATA-3G (Data - RAID 1) | PSU: Corsair HX1000W | Chassis: Cooler Master HAF X | OS: Win 10 Pro 1607

Posted 01/28/2014 11:15 PM   
@SteveK@NVIDIA As new drivers are released, will there be improvements made to this feature that will improve the performance and 3D effectiveness?
@SteveK@NVIDIA

As new drivers are released, will there be improvements made to this feature that will improve the performance and 3D effectiveness?

Posted 01/28/2014 11:33 PM   
[quote="Recostar"]@SteveK@NVIDIA As new drivers are released, will there be improvements made to this feature that will improve the performance and 3D effectiveness? [/quote] Mostly likely, yes.
Recostar said:@SteveK@NVIDIA

As new drivers are released, will there be improvements made to this feature that will improve the performance and 3D effectiveness?




Mostly likely, yes.

Posted 01/28/2014 11:37 PM   
[quote="Pirateguybrush"]Fake 3d in movies are when films are shot in 2d, then the footage for the second "eye" is generated on a computer [...].[/quote] I already knew that, but I was wondering what would be the sense of this in a video game, where you usually always can calculate the 2nd image at the cost of more performance. The only benefit I'm able to see from this fake 3D might be the lesser performance impact, but is that really a reason for faking 3D or am I just missing something?
Pirateguybrush said:Fake 3d in movies are when films are shot in 2d, then the footage for the second "eye" is generated on a computer [...].

I already knew that, but I was wondering what would be the sense of this in a video game, where you usually always can calculate the 2nd image at the cost of more performance.

The only benefit I'm able to see from this fake 3D might be the lesser performance impact, but is that really a reason for faking 3D or am I just missing something?

My actual User Name is "Sevion" but as Nvidia is horribly incompetent whenever touching anything software-related, they just screwed up my User Name when migrating their forum. Don't be like Nvidia, learn proper programing.GTX 980i7 4790KGA-Z97X-Gaming 7

Posted 01/28/2014 11:49 PM   
The 'benefit' is that it's rendered in 2D so the shaders aren't 'broken', like they are when it's rendered in 3D.
The 'benefit' is that it's rendered in 2D so the shaders aren't 'broken', like they are when it's rendered in 3D.
Posted 01/28/2014 11:55 PM   
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