The Witcher 3: Wild Hunt
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In my case, i don't have crashes, but in about 15 minutes the games start to render in 3D all wrong, it's like the fix is disabled (shadows and lights for example). anyone have this issue?
In my case, i don't have crashes, but in about 15 minutes the games start to render in 3D all wrong, it's like the fix is disabled (shadows and lights for example). anyone have this issue?

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Posted 06/07/2015 12:25 PM   
[quote=""]In my case, i don't have crashes, but in about 15 minutes the games start to render in 3D all wrong, it's like the fix is disabled (shadows and lights for example). anyone have this issue?[/quote] Sometimes, so i restart it and all will be fine.
said:In my case, i don't have crashes, but in about 15 minutes the games start to render in 3D all wrong, it's like the fix is disabled (shadows and lights for example). anyone have this issue?


Sometimes, so i restart it and all will be fine.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/07/2015 01:10 PM   
[quote="messereciccio"]Hi Helifax, I experienced the same issue, but i don't understand how you managed to fix it, sorry. I downloaded nvidia inspector but can't find the stereocutoff option in witcher 3 profile. I tried searching for DarkStarSword custom XML, found this: [url]https://github.com/DarkStarSword/3d-fixes/commit/650d81cb0b4cd199e4e5952faefe28d5f0188464[/url] but I don' now what to do with it. If you can help it would be much appreciated.[/quote] For future reference the file you are looking for is here: https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/CustomSettingNames_en-EN.xml Just replace the CustomSettingNames_en-EN.xml from nvidia inspector with this one and the Stereo category will be expanded with many more settings.
messereciccio said:Hi Helifax, I experienced the same issue, but i don't understand how you managed to fix it, sorry. I downloaded nvidia inspector but can't find the stereocutoff option in witcher 3 profile. I tried searching for DarkStarSword custom XML, found this: https://github.com/DarkStarSword/3d-fixes/commit/650d81cb0b4cd199e4e5952faefe28d5f0188464 but I don' now what to do with it. If you can help it would be much appreciated.

For future reference the file you are looking for is here:

https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/CustomSettingNames_en-EN.xml


Just replace the CustomSettingNames_en-EN.xml from nvidia inspector with this one and the Stereo category will be expanded with many more settings.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/07/2015 01:27 PM   
For those of you who want to play this game in 3D Surround I just updated the main Surround thread here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/1/ With Numbers, Benchamark results and Images showing exactly what to expect and how to make things work;))
For those of you who want to play this game in 3D Surround I just updated the main Surround thread here:

https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/1/


With Numbers, Benchamark results and Images showing exactly what to expect and how to make things work;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/07/2015 01:48 PM   
[quote=""]For those of you who want to play this game in 3D Surround I just updated the main Surround thread here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/1/ With Numbers, Benchamark results and Images showing exactly what to expect and how to make things work;))[/quote] OT: Surround is with 3 Monitors and the picture will be splitted to theese ? What about the black screen borders? isnt it sonething strange or hinder?
said:For those of you who want to play this game in 3D Surround I just updated the main Surround thread here:
https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/1/

With Numbers, Benchamark results and Images showing exactly what to expect and how to make things work;))


OT: Surround is with 3 Monitors and the picture will be splitted to theese ? What about the black screen borders? isnt it sonething strange or hinder?

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/07/2015 02:11 PM   
Nice, so 353.06 has completely messed up gta v and w3 in 3d vision. I'm getting tired of this :(
Nice, so 353.06 has completely messed up gta v and w3 in 3d vision.
I'm getting tired of this :(

ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)

G-Pat on Helixmod

Posted 06/07/2015 03:04 PM   
[quote=""][quote=""]For those of you who want to play this game in 3D Surround I just updated the main Surround thread here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/1/ With Numbers, Benchamark results and Images showing exactly what to expect and how to make things work;))[/quote] OT: Surround is with 3 Monitors and the picture will be splitted to theese ? What about the black screen borders? isnt it sonething strange or hinder?[/quote] Surround doesn`t split or stretch - it adds extra peripheral view from areas which you normally don`t see and you have to look, left and right. It is better to have as small as possible bezels on your monitor to avoid cover up but you right - that thin area wont be seen. From my experience you won`t care much about it during gameplay. In 3D its even better because they blend into overal view and you don`t pay attention to that area. It is hell of a experience - best 3D gaming from all known.
said:
said:For those of you who want to play this game in 3D Surround I just updated the main Surround thread here:
https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/1/

With Numbers, Benchamark results and Images showing exactly what to expect and how to make things work;))


OT: Surround is with 3 Monitors and the picture will be splitted to theese ? What about the black screen borders? isnt it sonething strange or hinder?

Surround doesn`t split or stretch - it adds extra peripheral view from areas which you normally don`t see and you have to look, left and right.
It is better to have as small as possible bezels on your monitor to avoid cover up but you right - that thin area wont be seen. From my experience you won`t care much about it during gameplay. In 3D its even better because they blend into overal view and you don`t pay attention to that area. It is hell of a experience - best 3D gaming from all known.
I have not tried 3D Surround but sitting my normal distance from a 24" 16/10, 27" 16/9 and 23,6" 16/9 2D setup. I can see 1.5 screens in each eye with only the center screen having overlap from both eyes making 3D make sense. we are talking 1.5 feet viewing distance. Increasing viewing distance to just above 3 feet allows me to see 2.5 screens. This gives makes the equivalent to the center 2 screens render in 3D and the most acute angle of the side screen becomes 2D unless you move your head to watch it directly. A viewing distance of 1.5 feet gives a fov on the main display of 67° bringing the total fov up to 121°. Sitting further back at 3 feet the main display gets fov 35° and a total fov of 80° for surround.
I have not tried 3D Surround but sitting my normal distance from a 24" 16/10, 27" 16/9 and 23,6" 16/9 2D setup.

I can see 1.5 screens in each eye with only the center screen having overlap from both eyes making 3D make sense.

we are talking 1.5 feet viewing distance. Increasing viewing distance to just above 3 feet allows me to see 2.5 screens. This gives makes the equivalent to the center 2 screens render in 3D and the most acute angle of the side screen becomes 2D unless you move your head to watch it directly.

A viewing distance of 1.5 feet gives a fov on the main display of 67° bringing the total fov up to 121°.
Sitting further back at 3 feet the main display gets fov 35° and a total fov of 80° for surround.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/07/2015 04:33 PM   
Flugan, thank you very much for 0.02 Update
Flugan, thank you very much for 0.02 Update

Posted 06/07/2015 04:51 PM   
[quote=""]I had Geralt drawn twice during the rain (more like a storm). Second Geralt was only drawn on top of some objects, like walls or something on the ground, but never on sky, for example. I've hunted offending ps, but it was this one 891c5b52e95a6ca0-ps_replace.txt Tried to disable it by making main return right away, but got black ground in-game. Then I've just disabled it by hunting and not exiting hunting mode, but some time after that (when rain stopped) I've lost stereo-effect completly (same image for both eyes). So, I didn't found longterm workaround for this, except for disabling 3d. Hope you'll fix this shader, guys. On another note, can you, pretty please, make hud/subtitles depth customizable? Really hate when they are "in screen", many close objects appear to be closer then them, making text unreadable. I know, many people like their hud deep in screen, but please don't forget about few of us how like hud out of screen or right on screen.[/quote] It already is. Look in the d3dx.ini file at [Constants]. It's been there since Day1.
said:I had Geralt drawn twice during the rain (more like a storm). Second Geralt was only drawn on top of some objects, like walls or something on the ground, but never on sky, for example. I've hunted offending ps, but it was this one 891c5b52e95a6ca0-ps_replace.txt
Tried to disable it by making main return right away, but got black ground in-game. Then I've just disabled it by hunting and not exiting hunting mode, but some time after that (when rain stopped) I've lost stereo-effect completly (same image for both eyes). So, I didn't found longterm workaround for this, except for disabling 3d. Hope you'll fix this shader, guys.

On another note, can you, pretty please, make hud/subtitles depth customizable? Really hate when they are "in screen", many close objects appear to be closer then them, making text unreadable. I know, many people like their hud deep in screen, but please don't forget about few of us how like hud out of screen or right on screen.

It already is. Look in the d3dx.ini file at [Constants]. It's been there since Day1.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/07/2015 04:53 PM   
The default value was changed from 0.2 to -0.2 in Alpha 0.03 and onwards.
The default value was changed from 0.2 to -0.2 in Alpha 0.03 and onwards.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/07/2015 05:12 PM   
i would advice to change "x" to -0.9 almost perfect
i would advice to change "x" to -0.9 almost perfect

Posted 06/07/2015 07:06 PM   
[quote=""]i would advice to change "x" to -0.9 almost perfect[/quote] I bet this is valid if you are using the custom profile with the stereocutoff = 0. no?:) Otherwise I can't see how this can be perfect;))
said:i would advice to change "x" to -0.9 almost perfect

I bet this is valid if you are using the custom profile with the stereocutoff = 0. no?:)
Otherwise I can't see how this can be perfect;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/07/2015 07:37 PM   
[quote=""]I have not tried 3D Surround but sitting my normal distance from a 24" 16/10, 27" 16/9 and 23,6" 16/9 2D setup. I can see 1.5 screens in each eye with only the center screen having overlap from both eyes making 3D make sense. we are talking 1.5 feet viewing distance. Increasing viewing distance to just above 3 feet allows me to see 2.5 screens. This gives makes the equivalent to the center 2 screens render in 3D and the most acute angle of the side screen becomes 2D unless you move your head to watch it directly. A viewing distance of 1.5 feet gives a fov on the main display of 67° bringing the total fov up to 121°. Sitting further back at 3 feet the main display gets fov 35° and a total fov of 80° for surround.[/quote] Numbers...that mean nothing actually;) Once you try 3D Surround you can forget the numbers (and saying to yourself that one "screen" is enough based on the distance where you sit from it ^_^). You don't need to trust me or anything. Ask any 2D/3D Surround user out there;)) better yet try and see it for yourself if you know someone with such a setup;)) If you ever come in the UK I can show you myself;))
said:I have not tried 3D Surround but sitting my normal distance from a 24" 16/10, 27" 16/9 and 23,6" 16/9 2D setup.

I can see 1.5 screens in each eye with only the center screen having overlap from both eyes making 3D make sense.

we are talking 1.5 feet viewing distance. Increasing viewing distance to just above 3 feet allows me to see 2.5 screens. This gives makes the equivalent to the center 2 screens render in 3D and the most acute angle of the side screen becomes 2D unless you move your head to watch it directly.

A viewing distance of 1.5 feet gives a fov on the main display of 67° bringing the total fov up to 121°.
Sitting further back at 3 feet the main display gets fov 35° and a total fov of 80° for surround.


Numbers...that mean nothing actually;) Once you try 3D Surround you can forget the numbers (and saying to yourself that one "screen" is enough based on the distance where you sit from it ^_^). You don't need to trust me or anything. Ask any 2D/3D Surround user out there;)) better yet try and see it for yourself if you know someone with such a setup;))
If you ever come in the UK I can show you myself;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/07/2015 07:39 PM   
[quote=""][quote=""]i would advice to change "x" to -0.9 almost perfect[/quote] I bet this is valid if you are using the custom profile with the stereocutoff = 0. no?:) Otherwise I can't see how this can be perfect;))[/quote] but i dont rly know what is perfect for you. For me - it is perfect enough to play
said:
said:i would advice to change "x" to -0.9 almost perfect

I bet this is valid if you are using the custom profile with the stereocutoff = 0. no?:)
Otherwise I can't see how this can be perfect;))


but i dont rly know what is perfect for you. For me - it is perfect enough to play

Posted 06/07/2015 08:07 PM   
  59 / 152    
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