1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
wow, i was not aware actual 3d vision glasses would work with a projector?
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
So can we safely assume that at this point there will be no 'patch' to fix the limited core usage? Its really a shame looking at that 30% CPU usage and my GPU is really taking a nap here with another 30%... while my fps in 3d fall to totally unplayable numbers... Im using 3930K@4.2 wiht 980TI and im getting 80-120 fps in benchmarks but when I enable the 3d im getting 28 in some of them :/
So can we safely assume that at this point there will be no 'patch' to fix the limited core usage? Its really a shame looking at that 30% CPU usage and my GPU is really taking a nap here with another 30%... while my fps in 3d fall to totally unplayable numbers... Im using 3930K@4.2 wiht 980TI and im getting 80-120 fps in benchmarks but when I enable the 3d im getting 28 in some of them :/
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="tehace"]So can we safely assume that at this point there will be no 'patch' to fix the limited core usage? Its really a shame looking at that 30% CPU usage and my GPU is really taking a nap here with another 30%... while my fps in 3d fall to totally unplayable numbers... Im using 3930K@4.2 wiht 980TI and im getting 80-120 fps in benchmarks but when I enable the 3d im getting 28 in some of them :/ [/quote]
This is as good as it gets!
tehace said:So can we safely assume that at this point there will be no 'patch' to fix the limited core usage? Its really a shame looking at that 30% CPU usage and my GPU is really taking a nap here with another 30%... while my fps in 3d fall to totally unplayable numbers... Im using 3930K@4.2 wiht 980TI and im getting 80-120 fps in benchmarks but when I enable the 3d im getting 28 in some of them :/
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Sorry Im late to the party and its kind of hard to read all the 73 pages of this topic but its rather a rockstart's fault for it to work that way right?
I mean the game looks absolutely stunning in max details in 3d but for some reason they decided or maybe rather overlooked that its using half of the cores with 3d enabled and didnt bothered 'fixing' it.
Does that mean that in this case it would be better if they didnt make 3d at all so the game could be fixed by the community and work 'normally' using all cores?
Sorry Im late to the party and its kind of hard to read all the 73 pages of this topic but its rather a rockstart's fault for it to work that way right?
I mean the game looks absolutely stunning in max details in 3d but for some reason they decided or maybe rather overlooked that its using half of the cores with 3d enabled and didnt bothered 'fixing' it.
Does that mean that in this case it would be better if they didnt make 3d at all so the game could be fixed by the community and work 'normally' using all cores?
Have you guys figured out where the problem is exactly? I was just wondering because Iv'e gone back to watchdogs recently to see how it performs and its using all my cores no matter if 3d is enabled or not. I was under an impression that its somewhat game fault at least from the comments form recent pages.
I really enjoy GTA5 but im rather used to higher framerates... oh well atm it feels like a 'console experience' with locked 30fps :) it adds quite a bit of challenge to the game because Im really not used to aim properly under such circumstances :D
Have you guys figured out where the problem is exactly? I was just wondering because Iv'e gone back to watchdogs recently to see how it performs and its using all my cores no matter if 3d is enabled or not. I was under an impression that its somewhat game fault at least from the comments form recent pages.
I really enjoy GTA5 but im rather used to higher framerates... oh well atm it feels like a 'console experience' with locked 30fps :) it adds quite a bit of challenge to the game because Im really not used to aim properly under such circumstances :D
quick question tho is there a way to force a good AA that actually works? I mean the MSAA ingame produces that grey tint in the left eye which is really annoying at night-time. But when playing in 720p the AA would really be appreciated otherwise the road lines, curbs and other things the ground is full off create this self-moving maze while moving fast... it really kills the immersion for me. With msaa8 and txaa it looks kind of decent. I hope any of this make sense, I've tried to read through this topic but either I was unlucky to find any workaround or there just isnt one ;(
quick question tho is there a way to force a good AA that actually works? I mean the MSAA ingame produces that grey tint in the left eye which is really annoying at night-time. But when playing in 720p the AA would really be appreciated otherwise the road lines, curbs and other things the ground is full off create this self-moving maze while moving fast... it really kills the immersion for me. With msaa8 and txaa it looks kind of decent. I hope any of this make sense, I've tried to read through this topic but either I was unlucky to find any workaround or there just isnt one ;(
[quote="tehace"]quick question tho is there a way to force a good AA that actually works? I mean the MSAA ingame produces that grey tint in the left eye which is really annoying at night-time. But when playing in 720p the AA would really be appreciated otherwise the road lines, curbs and other things the ground is full off create this self-moving maze while moving fast... it really kills the immersion for me. With msaa8 and txaa it looks kind of decent. I hope any of this make sense, I've tried to read through this topic but either I was unlucky to find any workaround or there just isnt one ;([/quote]
Since this game is CPU bound in 3D, your best bet is to use super-sampling. Set the resolution higher than the expected output, and you get the best AA you can get.
Not sure that NVidia DSR works in 3D, but also not sure it does not. If it doesn't you can always use manual settings for the output.
The game itself also has a built in downsampling system, in the advanced graphics menu. This should probably do the job.
Not sure this will help- you don't show your computer specs in your signature. If you have relatively beefy GPU, this will work well.
tehace said:quick question tho is there a way to force a good AA that actually works? I mean the MSAA ingame produces that grey tint in the left eye which is really annoying at night-time. But when playing in 720p the AA would really be appreciated otherwise the road lines, curbs and other things the ground is full off create this self-moving maze while moving fast... it really kills the immersion for me. With msaa8 and txaa it looks kind of decent. I hope any of this make sense, I've tried to read through this topic but either I was unlucky to find any workaround or there just isnt one ;(
Since this game is CPU bound in 3D, your best bet is to use super-sampling. Set the resolution higher than the expected output, and you get the best AA you can get.
Not sure that NVidia DSR works in 3D, but also not sure it does not. If it doesn't you can always use manual settings for the output.
The game itself also has a built in downsampling system, in the advanced graphics menu. This should probably do the job.
Not sure this will help- you don't show your computer specs in your signature. If you have relatively beefy GPU, this will work well.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Ok im defineteley going to check if and how DSR works in the evening when I plug the projector in for a session :)
Im not sure about how that downsampling wokrs tho. In the advanced graphics menu I have
http://i.imgur.com/8lKahKv.jpg
I've copied your sig and upted with mine spec :D im using the latest drivers
[quote="tehace"]Ok im defineteley going to check if and how DSR works in the evening when I plug the projector in for a session :)
Im not sure about how that downsampling wokrs tho. In the advanced graphics menu I have
http://i.imgur.com/8lKahKv.jpg
I've copied your sig and upted with mine spec :D im using the latest drivers [/quote]
Here's what mine looks like:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67481/[/img]
Also, yours makes no sense. It says 4G memory, but a 980Ti has 6GB of memory. 980Ti should be able to do DSR or super sampling on this game with no problem.
I've copied your sig and upted with mine spec :D im using the latest drivers
Here's what mine looks like:
Also, yours makes no sense. It says 4G memory, but a 980Ti has 6GB of memory. 980Ti should be able to do DSR or super sampling on this game with no problem.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="tehace"]quick question tho is there a way to force a good AA that actually works? I mean the MSAA ingame produces that grey tint in the left eye which is really annoying at night-time. But when playing in 720p the AA would really be appreciated otherwise the road lines, curbs and other things the ground is full off create this self-moving maze while moving fast... it really kills the immersion for me. With msaa8 and txaa it looks kind of decent. I hope any of this make sense, I've tried to read through this topic but either I was unlucky to find any workaround or there just isnt one ;([/quote]
Since this game is CPU bound in 3D, your best bet is to use super-sampling. Set the resolution higher than the expected output, and you get the best AA you can get.
Not sure that NVidia DSR works in 3D, but also not sure it does not. If it doesn't you can always use manual settings for the output.
The game itself also has a built in downsampling system, in the advanced graphics menu. This should probably do the job.
Not sure this will help- you don't show your computer specs in your signature. If you have relatively beefy GPU, this will work well.[/quote]
Yes DSR works in 3D
tehace said:quick question tho is there a way to force a good AA that actually works? I mean the MSAA ingame produces that grey tint in the left eye which is really annoying at night-time. But when playing in 720p the AA would really be appreciated otherwise the road lines, curbs and other things the ground is full off create this self-moving maze while moving fast... it really kills the immersion for me. With msaa8 and txaa it looks kind of decent. I hope any of this make sense, I've tried to read through this topic but either I was unlucky to find any workaround or there just isnt one ;(
Since this game is CPU bound in 3D, your best bet is to use super-sampling. Set the resolution higher than the expected output, and you get the best AA you can get.
Not sure that NVidia DSR works in 3D, but also not sure it does not. If it doesn't you can always use manual settings for the output.
The game itself also has a built in downsampling system, in the advanced graphics menu. This should probably do the job.
Not sure this will help- you don't show your computer specs in your signature. If you have relatively beefy GPU, this will work well.
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
That screenshot I posted wasnt mine I just found it but it reflected what I had in the options, it turns out it was added with some patch I didnt bothered updating the game (its a long story) after I did I have the added options and the resolution scaling seems to be working great, thanks for the tips.
That screenshot I posted wasnt mine I just found it but it reflected what I had in the options, it turns out it was added with some patch I didnt bothered updating the game (its a long story) after I did I have the added options and the resolution scaling seems to be working great, thanks for the tips.
I've been playing this quite a lot lately, and it's working really well. Fairly solid framerate, no 3d-related crashes (my mods cause it to crash when I change graphics settings, but only then), 4xMSAA with no grey-eye problems, most settings on very high or ultra.
I've been playing this quite a lot lately, and it's working really well. Fairly solid framerate, no 3d-related crashes (my mods cause it to crash when I change graphics settings, but only then), 4xMSAA with no grey-eye problems, most settings on very high or ultra.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
G-Pat on Helixmod
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
This is as good as it gets!
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
I mean the game looks absolutely stunning in max details in 3d but for some reason they decided or maybe rather overlooked that its using half of the cores with 3d enabled and didnt bothered 'fixing' it.
Does that mean that in this case it would be better if they didnt make 3d at all so the game could be fixed by the community and work 'normally' using all cores?
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
I really enjoy GTA5 but im rather used to higher framerates... oh well atm it feels like a 'console experience' with locked 30fps :) it adds quite a bit of challenge to the game because Im really not used to aim properly under such circumstances :D
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Since this game is CPU bound in 3D, your best bet is to use super-sampling. Set the resolution higher than the expected output, and you get the best AA you can get.
Not sure that NVidia DSR works in 3D, but also not sure it does not. If it doesn't you can always use manual settings for the output.
The game itself also has a built in downsampling system, in the advanced graphics menu. This should probably do the job.
Not sure this will help- you don't show your computer specs in your signature. If you have relatively beefy GPU, this will work well.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Im not sure about how that downsampling wokrs tho. In the advanced graphics menu I have
http://i.imgur.com/8lKahKv.jpg
I've copied your sig and upted with mine spec :D im using the latest drivers
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Here's what mine looks like:
Also, yours makes no sense. It says 4G memory, but a 980Ti has 6GB of memory. 980Ti should be able to do DSR or super sampling on this game with no problem.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Yes DSR works in 3D
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE