[quote="conan48"]Thanks Master Otaku, Haven't posted in a while and it's great to see how far you've come as a shader hacker. I remember when you were just fixing basic games and now you're tackling massively difficult AAA gamwes that require so much work. 10 WIP! wow that's some dedication, and amazing achievement![/quote]
Thank you :). I see that you haven't posted for a year. Basic games or not, I just fix what falls in my hands. Although I have to admit this game may have been the hardest or one of the hardest to date (and I needed help and some guidance to get 3Dmigoto and 3D working before I could start the proper fix). But it's difficult to measure because over time some things that were hard before now are easy to me.
Now to answer your questions:
- The most important part of using the fix is opening "re2_config.ini" (in the game folder) and setting "UseVendorExtention=Disable". This will change when the new 3Dmigoto version is released.
- The game has a resolution scaling, but the screen space reflections fix needs you to use 1:1 resolution (no scaling, no interlacing). There's a calculation for this that I can't compromise. It has to be exact. If you disable reflections, then this won't matter.
- I have no idea if a pirated version can work. I guess it can. Why would it have different shaders?
I'm currently focused on Yakuza Kiwami. It won't be as long as Yakuza 0, so I think I'll be able to come back to the RE2 fix just in time for when Schwing and DarkStarSword can fix some issues 3Dmigoto has with the game.
As it is right now, these are the current problems:
- The need of "UseVendorExtention=Disable".
- Crashing problems caused by fixing things with TextureOverrides. I have avoided all but one, at the cost of partially broken rain effects.
- Minimum precision code in the shaders, which I just removed. Visually, shaders look the same as the originals, but you never know. I would have to redump all shaders, because I was stupid and didn't save the originals. But when this works, maybe I can do some regexes instead. We'll see.
conan48 said:Thanks Master Otaku, Haven't posted in a while and it's great to see how far you've come as a shader hacker. I remember when you were just fixing basic games and now you're tackling massively difficult AAA gamwes that require so much work. 10 WIP! wow that's some dedication, and amazing achievement!
Thank you :). I see that you haven't posted for a year. Basic games or not, I just fix what falls in my hands. Although I have to admit this game may have been the hardest or one of the hardest to date (and I needed help and some guidance to get 3Dmigoto and 3D working before I could start the proper fix). But it's difficult to measure because over time some things that were hard before now are easy to me.
Now to answer your questions:
- The most important part of using the fix is opening "re2_config.ini" (in the game folder) and setting "UseVendorExtention=Disable". This will change when the new 3Dmigoto version is released.
- The game has a resolution scaling, but the screen space reflections fix needs you to use 1:1 resolution (no scaling, no interlacing). There's a calculation for this that I can't compromise. It has to be exact. If you disable reflections, then this won't matter.
- I have no idea if a pirated version can work. I guess it can. Why would it have different shaders?
I'm currently focused on Yakuza Kiwami. It won't be as long as Yakuza 0, so I think I'll be able to come back to the RE2 fix just in time for when Schwing and DarkStarSword can fix some issues 3Dmigoto has with the game.
As it is right now, these are the current problems:
- The need of "UseVendorExtention=Disable".
- Crashing problems caused by fixing things with TextureOverrides. I have avoided all but one, at the cost of partially broken rain effects.
- Minimum precision code in the shaders, which I just removed. Visually, shaders look the same as the originals, but you never know. I would have to redump all shaders, because I was stupid and didn't save the originals. But when this works, maybe I can do some regexes instead. We'll see.
[quote="activity321"]there is any way to combine your fix with reshade? I want disable vignette(your fix) and add "clarity" (reshade).[/quote]
Good luck getting most of the people here to respond to any of your questions. They won't. For what it is worth, F4 disables vignette. I wondered why the sides of the screen were so dark until I hit that button and instantly the problem was cleared away. As to using fixes with Reshade, I think there is a way. If I find it I will share it with you.
activity321 said:there is any way to combine your fix with reshade? I want disable vignette(your fix) and add "clarity" (reshade).
Good luck getting most of the people here to respond to any of your questions. They won't. For what it is worth, F4 disables vignette. I wondered why the sides of the screen were so dark until I hit that button and instantly the problem was cleared away. As to using fixes with Reshade, I think there is a way. If I find it I will share it with you.
[quote="vrhaints"]
Good luck getting most of the people here to respond to any of your questions. They won't.[/quote]
lmao.
F4 disables sharpening.
F5 disables vignette.
ReShade will be compatible after the next 3Dmigoto version. We have to wait for that.
[quote="masterotaku"][quote="vrhaints"]
Good luck getting most of the people here to respond to any of your questions. They won't.[/quote]
lmao.
F4 disables sharpening.
F5 disables vignette.
ReShade will be compatible after the next 3Dmigoto version. We have to wait for that.[/quote]
Thanks for the correction. I appreciate your hard work and your willingness to share it with everyone, but there's no denying that newbies asking questions here, are generally ignored. You are an obvious exception.
vrhaints said:
Good luck getting most of the people here to respond to any of your questions. They won't.
lmao.
F4 disables sharpening.
F5 disables vignette.
ReShade will be compatible after the next 3Dmigoto version. We have to wait for that.
Thanks for the correction. I appreciate your hard work and your willingness to share it with everyone, but there's no denying that newbies asking questions here, are generally ignored. You are an obvious exception.
Sadly the fix is not working well for me. still shadows are broken and some lights rendered in one eye.
went almost through all of this thread hoping i missed something... well.. am i?
Sadly the fix is not working well for me. still shadows are broken and some lights rendered in one eye.
went almost through all of this thread hoping i missed something... well.. am i?
[quote="Hanangabai"]Sadly the fix is not working well for me. still shadows are broken and some lights rendered in one eye.
went almost through all of this thread hoping i missed something... well.. am i?
[/quote]
Did you disable vendor extensions in "re2_config.ini"? Did you allow the fix to apply changes to the profile (admin permission)? Did you disable TAA and motion blur, which you have to disable?
Hanangabai said:Sadly the fix is not working well for me. still shadows are broken and some lights rendered in one eye.
went almost through all of this thread hoping i missed something... well.. am i?
Did you disable vendor extensions in "re2_config.ini"? Did you allow the fix to apply changes to the profile (admin permission)? Did you disable TAA and motion blur, which you have to disable?
I had more flickering with some shadows. (Maybe its the clipping, when moving left to right), but I'm playing it at 4K so I needed performance and lowered it to low, and does not really occur.
I assumed it was normal?
Fix is great though regardless. I will give donation when I get some moneys :)
I had more flickering with some shadows. (Maybe its the clipping, when moving left to right), but I'm playing it at 4K so I needed performance and lowered it to low, and does not really occur.
I assumed it was normal?
Fix is great though regardless. I will give donation when I get some moneys :)
[quote="limextree"]I had more flickering with some shadows. (Maybe its the clipping, when moving left to right), but I'm playing it at 4K so I needed performance and lowered it to low, and does not really occur.
I assumed it was normal?[/quote]
Does it happen at 2560x1440 and lower? And where does it happen? I haven't tested output resolutions over 2560x1440 yet. Maybe you're seeing clipping, but in theory it should be fixed for all shaders I have.
limextree said:I had more flickering with some shadows. (Maybe its the clipping, when moving left to right), but I'm playing it at 4K so I needed performance and lowered it to low, and does not really occur.
I assumed it was normal?
Does it happen at 2560x1440 and lower? And where does it happen? I haven't tested output resolutions over 2560x1440 yet. Maybe you're seeing clipping, but in theory it should be fixed for all shaders I have.
[quote="masterotaku"][quote="Hanangabai"]Sadly the fix is not working well for me. still shadows are broken and some lights rendered in one eye.
went almost through all of this thread hoping i missed something... well.. am i?
[/quote]
Did you disable vendor extensions in "re2_config.ini"? Did you allow the fix to apply changes to the profile (admin permission)? Did you disable TAA and motion blur, which you have to disable?[/quote]
I did all of the above. also checked without the fix to see the difference and the fix does make a change.
it's sort of 60-70% working but still unplayable.
if it's matter i have gtx1070 and using a projector. one of the previous games "Monster Hunter World" works perfect. what else i should try? maybe other profile in nvidiaInspector?
help please masterotaku. willing to paypal with pleasure :)
Hanangabai said:Sadly the fix is not working well for me. still shadows are broken and some lights rendered in one eye.
went almost through all of this thread hoping i missed something... well.. am i?
Did you disable vendor extensions in "re2_config.ini"? Did you allow the fix to apply changes to the profile (admin permission)? Did you disable TAA and motion blur, which you have to disable?
I did all of the above. also checked without the fix to see the difference and the fix does make a change.
it's sort of 60-70% working but still unplayable.
if it's matter i have gtx1070 and using a projector. one of the previous games "Monster Hunter World" works perfect. what else i should try? maybe other profile in nvidiaInspector?
help please masterotaku. willing to paypal with pleasure :)
Everything needed in the profile is already included. What is your resolution? I think I have tested low resolutions, but maybe I'm remembering wrong and everything lower than 1080p was through resolution scaling.
If you can, try DSR and test 2560x1440.
Everything needed in the profile is already included. What is your resolution? I think I have tested low resolutions, but maybe I'm remembering wrong and everything lower than 1080p was through resolution scaling.
[quote="vrhaints"][quote="activity321"]there is any way to combine your fix with reshade? I want disable vignette(your fix) and add "clarity" (reshade).[/quote]
Good luck getting most of the people here to respond to any of your questions. They won't. For what it is worth, F4 disables vignette. I wondered why the sides of the screen were so dark until I hit that button and instantly the problem was cleared away. As to using fixes with Reshade, I think there is a way. If I find it I will share it with you.[/quote]
Honestly almost always the reason why I won't respond to questions is generally cause it's already in the thread on the first WIP, post. Although I accept than it can be hard to locate sometimes and I fell victim to the same thing for this game at the outset.
btw Masterotaku as of yet been unable to locate why that SLI profile fixes the convergence change breaks
activity321 said:there is any way to combine your fix with reshade? I want disable vignette(your fix) and add "clarity" (reshade).
Good luck getting most of the people here to respond to any of your questions. They won't. For what it is worth, F4 disables vignette. I wondered why the sides of the screen were so dark until I hit that button and instantly the problem was cleared away. As to using fixes with Reshade, I think there is a way. If I find it I will share it with you.
Honestly almost always the reason why I won't respond to questions is generally cause it's already in the thread on the first WIP, post. Although I accept than it can be hard to locate sometimes and I fell victim to the same thing for this game at the outset.
btw Masterotaku as of yet been unable to locate why that SLI profile fixes the convergence change breaks
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="masterotaku"]Everything needed in the profile is already included. What is your resolution? I think I have tested low resolutions, but maybe I'm remembering wrong and everything lower than 1080p was through resolution scaling.
If you can, try DSR and test 2560x1440.[/quote]
I use 1024x768
masterotaku said:Everything needed in the profile is already included. What is your resolution? I think I have tested low resolutions, but maybe I'm remembering wrong and everything lower than 1080p was through resolution scaling.
[quote="Necropants"][quote="vrhaints"][quote="activity321"]there is any way to combine your fix with reshade? I want disable vignette(your fix) and add "clarity" (reshade).[/quote]
Good luck getting most of the people here to respond to any of your questions. They won't. For what it is worth, F4 disables vignette. I wondered why the sides of the screen were so dark until I hit that button and instantly the problem was cleared away. As to using fixes with Reshade, I think there is a way. If I find it I will share it with you.[/quote]
Honestly almost always the reason why I won't respond to questions is generally cause it's already in the thread on the first WIP, post. Although I accept than it can be hard to locate sometimes and I fell victim to the same thing for this game at the outset.
[/quote]
That's a fair point. The reason I said people won't respond is because I asked several questions in this thread--and even sent a PM to a poster to ask about his specific use of a mod--and got no response. Then again Dugom was kind enough to answer my last question, and masterotaku is obviously answering questions from other people, so maybe I shouldn't have made such a blanket statement.
Back on topic.
activity321 said:there is any way to combine your fix with reshade? I want disable vignette(your fix) and add "clarity" (reshade).
Good luck getting most of the people here to respond to any of your questions. They won't. For what it is worth, F4 disables vignette. I wondered why the sides of the screen were so dark until I hit that button and instantly the problem was cleared away. As to using fixes with Reshade, I think there is a way. If I find it I will share it with you.
Honestly almost always the reason why I won't respond to questions is generally cause it's already in the thread on the first WIP, post. Although I accept than it can be hard to locate sometimes and I fell victim to the same thing for this game at the outset.
That's a fair point. The reason I said people won't respond is because I asked several questions in this thread--and even sent a PM to a poster to ask about his specific use of a mod--and got no response. Then again Dugom was kind enough to answer my last question, and masterotaku is obviously answering questions from other people, so maybe I shouldn't have made such a blanket statement.
Thank you :). I see that you haven't posted for a year. Basic games or not, I just fix what falls in my hands. Although I have to admit this game may have been the hardest or one of the hardest to date (and I needed help and some guidance to get 3Dmigoto and 3D working before I could start the proper fix). But it's difficult to measure because over time some things that were hard before now are easy to me.
Now to answer your questions:
- The most important part of using the fix is opening "re2_config.ini" (in the game folder) and setting "UseVendorExtention=Disable". This will change when the new 3Dmigoto version is released.
- The game has a resolution scaling, but the screen space reflections fix needs you to use 1:1 resolution (no scaling, no interlacing). There's a calculation for this that I can't compromise. It has to be exact. If you disable reflections, then this won't matter.
- I have no idea if a pirated version can work. I guess it can. Why would it have different shaders?
I'm currently focused on Yakuza Kiwami. It won't be as long as Yakuza 0, so I think I'll be able to come back to the RE2 fix just in time for when Schwing and DarkStarSword can fix some issues 3Dmigoto has with the game.
As it is right now, these are the current problems:
- The need of "UseVendorExtention=Disable".
- Crashing problems caused by fixing things with TextureOverrides. I have avoided all but one, at the cost of partially broken rain effects.
- Minimum precision code in the shaders, which I just removed. Visually, shaders look the same as the originals, but you never know. I would have to redump all shaders, because I was stupid and didn't save the originals. But when this works, maybe I can do some regexes instead. We'll see.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
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Best site Emulation on the net : http://www.emu-france.com/
Good luck getting most of the people here to respond to any of your questions. They won't. For what it is worth, F4 disables vignette. I wondered why the sides of the screen were so dark until I hit that button and instantly the problem was cleared away. As to using fixes with Reshade, I think there is a way. If I find it I will share it with you.
lmao.
F4 disables sharpening.
F5 disables vignette.
ReShade will be compatible after the next 3Dmigoto version. We have to wait for that.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Thanks for the correction. I appreciate your hard work and your willingness to share it with everyone, but there's no denying that newbies asking questions here, are generally ignored. You are an obvious exception.
went almost through all of this thread hoping i missed something... well.. am i?
Did you disable vendor extensions in "re2_config.ini"? Did you allow the fix to apply changes to the profile (admin permission)? Did you disable TAA and motion blur, which you have to disable?
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I assumed it was normal?
Fix is great though regardless. I will give donation when I get some moneys :)
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
Does it happen at 2560x1440 and lower? And where does it happen? I haven't tested output resolutions over 2560x1440 yet. Maybe you're seeing clipping, but in theory it should be fixed for all shaders I have.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I did all of the above. also checked without the fix to see the difference and the fix does make a change.
it's sort of 60-70% working but still unplayable.
if it's matter i have gtx1070 and using a projector. one of the previous games "Monster Hunter World" works perfect. what else i should try? maybe other profile in nvidiaInspector?
help please masterotaku. willing to paypal with pleasure :)
If you can, try DSR and test 2560x1440.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Honestly almost always the reason why I won't respond to questions is generally cause it's already in the thread on the first WIP, post. Although I accept than it can be hard to locate sometimes and I fell victim to the same thing for this game at the outset.
btw Masterotaku as of yet been unable to locate why that SLI profile fixes the convergence change breaks
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I use 1024x768
That's a fair point. The reason I said people won't respond is because I asked several questions in this thread--and even sent a PM to a poster to ask about his specific use of a mod--and got no response. Then again Dugom was kind enough to answer my last question, and masterotaku is obviously answering questions from other people, so maybe I shouldn't have made such a blanket statement.
Back on topic.