Learning to make your own 3d fix? (League of legends)
I'm having issues with the health bars in 3D when playing League of legends.
The rest of the HUD is in 2D as well but it blends in smooth and doesn't really bother you. The health bars on the other hand are out of focus and makes it hard for you to focus on the rest of the game (the eyes want to focus on both the players and the health bars at the same time.)
I know this affects a lot of people, I have searched around a lot for a possible solution and so far I haven't found any, just people making threads with the exact problem as I have.
League of legends is the biggest game in the world right now and I was surprised how good the 3D actually works with the game. At the same time surprised that the game with most players in the world still doesn't have a fix. Possible due to people not knowing how well 3D works for League of legends (Aside from the health bars) and bad marketing.
I know we have a few awesome people here in this community who are dedicated to release fixes for most of the games, for free! They spend hours and hours of their free time just so you and me could have a better 3D experience. Unfortunately League of legends is not on the list.
The real responsibility lies with the game manufactures and Nvidia. They should be the ones releasing fixes and improving the 3D experience :/
Still Riot (their company) seem to ignore the threads regarding the 3D issues on their forum.
How hard would this be to learn to do yourself? If you don't have any previous programming experience. Is these a good guide or software that would help you out? Help me out guys :)
I'm having issues with the health bars in 3D when playing League of legends.
The rest of the HUD is in 2D as well but it blends in smooth and doesn't really bother you. The health bars on the other hand are out of focus and makes it hard for you to focus on the rest of the game (the eyes want to focus on both the players and the health bars at the same time.)
I know this affects a lot of people, I have searched around a lot for a possible solution and so far I haven't found any, just people making threads with the exact problem as I have.
League of legends is the biggest game in the world right now and I was surprised how good the 3D actually works with the game. At the same time surprised that the game with most players in the world still doesn't have a fix. Possible due to people not knowing how well 3D works for League of legends (Aside from the health bars) and bad marketing.
I know we have a few awesome people here in this community who are dedicated to release fixes for most of the games, for free! They spend hours and hours of their free time just so you and me could have a better 3D experience. Unfortunately League of legends is not on the list.
The real responsibility lies with the game manufactures and Nvidia. They should be the ones releasing fixes and improving the 3D experience :/
Still Riot (their company) seem to ignore the threads regarding the 3D issues on their forum.
How hard would this be to learn to do yourself? If you don't have any previous programming experience. Is these a good guide or software that would help you out? Help me out guys :)
I'm not one of the wizards who can do this, however:
http://helixmod.blogspot.com.au/2012/04/how-to-guide-remove-effects-from-game.html
This may help you identify the shader causing issues. Posting that shader may allow someone to set the health bars at a fixed depth for you.
I definitely think you should be able to do the fix.
The basic strategy is to find the shader that is a problem, using the guide Pirate suggests, then modifying that shader in a text editor to make it do what you want.
There are some examples of moving HUD elements to depth, and the basic premise is to add a stereoization code to a given shader that does not presently have any. Mostly copy/paste.
Start by using Helix debugger, and cycle through the shaders (preferably Vertex Shaders, instead of Pixel Shaders), and find the name/CRC for the health bars.
I definitely think you should be able to do the fix.
The basic strategy is to find the shader that is a problem, using the guide Pirate suggests, then modifying that shader in a text editor to make it do what you want.
There are some examples of moving HUD elements to depth, and the basic premise is to add a stereoization code to a given shader that does not presently have any. Mostly copy/paste.
Start by using Helix debugger, and cycle through the shaders (preferably Vertex Shaders, instead of Pixel Shaders), and find the name/CRC for the health bars.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Pirateguybrush"]I'm not one of the wizards who can do this, however:
http://helixmod.blogspot.com.au/2012/04/how-to-guide-remove-effects-from-game.html
This may help you identify the shader causing issues. Posting that shader may allow someone to set the health bars at a fixed depth for you.[/quote]
Thank you friend, will read up about it when I get home from work :) All help is appreciated!
[quote="bo3b"]I definitely think you should be able to do the fix.
The basic strategy is to find the shader that is a problem, using the guide Pirate suggests, then modifying that shader in a text editor to make it do what you want.
There are some examples of moving HUD elements to depth, and the basic premise is to add a stereoization code to a given shader that does not presently have any. Mostly copy/paste.
Start by using Helix debugger, and cycle through the shaders (preferably Vertex Shaders, instead of Pixel Shaders), and find the name/CRC for the health bars.[/quote]
Will definitely give it a try when I get home, just don't get your hopes up :D
Again, thank you!
bo3b said:I definitely think you should be able to do the fix.
The basic strategy is to find the shader that is a problem, using the guide Pirate suggests, then modifying that shader in a text editor to make it do what you want.
There are some examples of moving HUD elements to depth, and the basic premise is to add a stereoization code to a given shader that does not presently have any. Mostly copy/paste.
Start by using Helix debugger, and cycle through the shaders (preferably Vertex Shaders, instead of Pixel Shaders), and find the name/CRC for the health bars.
Will definitely give it a try when I get home, just don't get your hopes up :D
The rest of the HUD is in 2D as well but it blends in smooth and doesn't really bother you. The health bars on the other hand are out of focus and makes it hard for you to focus on the rest of the game (the eyes want to focus on both the players and the health bars at the same time.)
I know this affects a lot of people, I have searched around a lot for a possible solution and so far I haven't found any, just people making threads with the exact problem as I have.
League of legends is the biggest game in the world right now and I was surprised how good the 3D actually works with the game. At the same time surprised that the game with most players in the world still doesn't have a fix. Possible due to people not knowing how well 3D works for League of legends (Aside from the health bars) and bad marketing.
I know we have a few awesome people here in this community who are dedicated to release fixes for most of the games, for free! They spend hours and hours of their free time just so you and me could have a better 3D experience. Unfortunately League of legends is not on the list.
The real responsibility lies with the game manufactures and Nvidia. They should be the ones releasing fixes and improving the 3D experience :/
Still Riot (their company) seem to ignore the threads regarding the 3D issues on their forum.
How hard would this be to learn to do yourself? If you don't have any previous programming experience. Is these a good guide or software that would help you out? Help me out guys :)
http://helixmod.blogspot.com.au/2012/04/how-to-guide-remove-effects-from-game.html
This may help you identify the shader causing issues. Posting that shader may allow someone to set the health bars at a fixed depth for you.
The basic strategy is to find the shader that is a problem, using the guide Pirate suggests, then modifying that shader in a text editor to make it do what you want.
There are some examples of moving HUD elements to depth, and the basic premise is to add a stereoization code to a given shader that does not presently have any. Mostly copy/paste.
Start by using Helix debugger, and cycle through the shaders (preferably Vertex Shaders, instead of Pixel Shaders), and find the name/CRC for the health bars.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thank you friend, will read up about it when I get home from work :) All help is appreciated!
Will definitely give it a try when I get home, just don't get your hopes up :D
Again, thank you!