Hi there;
I'm hoping for some clarification after having an annoying time with drivers. Basically I have a 3d Vision Asus monitor and the 3d Vision kit, and have been gaming using it for some time now. At the start of the year I invested in a 3d headset (the ST1080), and with little hassle I was able to game in 3d using this headset with no issues. This is on a desktop PC with an Nvidia 670 GTX.
I'm presently in South Africa for a few months, and I brought my laptop with me along with just the headset (not the 3d vision gear, as the laptop screen doesn't support it). The laptop has an Nvidia 650M. While it was easy to get the desktop on the headset, and I could enable stereoscopic 3d in the options and complete the setup wizard, no game would work in 3d. The 3d stereoscopic options, other than the check box to enable it and the Wizard button, were greyed out and I was directed to a webpage to enable a trial of 3DTV Play. Low and behold games now work in 3d with the headset. I understand that, if I had a 3d TV, then 3DTV Play is required to use 3d content on that tv.
Considering the price I paid for my Asus screen, the nvidia graphics card, the 3d vision kit, and then the headset, I find it pretty mean that I have to shell out more cash for a feature that should be enabled by default in the drivers.
Am I reading in to this correctly? Am I missing something or is this an Nvidia cash cow?
I have been upset in the past when Nvidia removed support for E-dimensional shutter glasses, to favour their newer 3d Vision technology ... which was the same except the glasses looked different. Now I find that there's another hurdle to jump, which is purely there to harvest cash. In a few years from now, can I expect 3d Vision 1 to become unsupported, or my ST1080's to become useless with no driver support?
I've long enjoyed gaming in 3d, using analglyph glasses with games 20 odd years ago or more, and the technology is better than ever (Oculus Rift looks awesome). I simply find £27 (UKP) hard to take, simply to enable a check box on an option screen.
I think Nvidia should put it all together in one box. If you have compatible gear, it should just work, no extra charges, and not split tech unneccessarily such as with 3d Vision and 3dTV Play. The license to use the software should come with the graphics card purchase.
I'd welcome other views on this matter.
Thanks for reading!
Graeme
I'm hoping for some clarification after having an annoying time with drivers. Basically I have a 3d Vision Asus monitor and the 3d Vision kit, and have been gaming using it for some time now. At the start of the year I invested in a 3d headset (the ST1080), and with little hassle I was able to game in 3d using this headset with no issues. This is on a desktop PC with an Nvidia 670 GTX.
I'm presently in South Africa for a few months, and I brought my laptop with me along with just the headset (not the 3d vision gear, as the laptop screen doesn't support it). The laptop has an Nvidia 650M. While it was easy to get the desktop on the headset, and I could enable stereoscopic 3d in the options and complete the setup wizard, no game would work in 3d. The 3d stereoscopic options, other than the check box to enable it and the Wizard button, were greyed out and I was directed to a webpage to enable a trial of 3DTV Play. Low and behold games now work in 3d with the headset. I understand that, if I had a 3d TV, then 3DTV Play is required to use 3d content on that tv.
Considering the price I paid for my Asus screen, the nvidia graphics card, the 3d vision kit, and then the headset, I find it pretty mean that I have to shell out more cash for a feature that should be enabled by default in the drivers.
Am I reading in to this correctly? Am I missing something or is this an Nvidia cash cow?
I have been upset in the past when Nvidia removed support for E-dimensional shutter glasses, to favour their newer 3d Vision technology ... which was the same except the glasses looked different. Now I find that there's another hurdle to jump, which is purely there to harvest cash. In a few years from now, can I expect 3d Vision 1 to become unsupported, or my ST1080's to become useless with no driver support?
I've long enjoyed gaming in 3d, using analglyph glasses with games 20 odd years ago or more, and the technology is better than ever (Oculus Rift looks awesome). I simply find £27 (UKP) hard to take, simply to enable a check box on an option screen.
I think Nvidia should put it all together in one box. If you have compatible gear, it should just work, no extra charges, and not split tech unneccessarily such as with 3d Vision and 3dTV Play. The license to use the software should come with the graphics card purchase.
Lol, oh mate I'm sorry but I could help but laugh reading your thread. Yes, you are being bent over a barrel, you haven't paid Nvidia nearly enough money, now give them your bank details and soul and let them take it all!
But seriously, I think you understand it right, you need to buy 3DTV play as your not using the 3D vision emitter...
Extortion? Yep.
Absolutely criminal? You bet.
You gonna pay anyway? Lol, they know you will, which is why they do it.
Sorry can't be more help Rakku, we all feel your pain!
On a separate note, my friend is looking to get a good HMD. Hes going to get the oculus rift, but thats only for a few games. How are you finding the ST? Does it feel like a big enough screen? And is it 1080 when 3D or only when 2D?
Lol, oh mate I'm sorry but I could help but laugh reading your thread. Yes, you are being bent over a barrel, you haven't paid Nvidia nearly enough money, now give them your bank details and soul and let them take it all!
But seriously, I think you understand it right, you need to buy 3DTV play as your not using the 3D vision emitter...
Extortion? Yep.
Absolutely criminal? You bet.
You gonna pay anyway? Lol, they know you will, which is why they do it.
Sorry can't be more help Rakku, we all feel your pain!
On a separate note, my friend is looking to get a good HMD. Hes going to get the oculus rift, but thats only for a few games. How are you finding the ST? Does it feel like a big enough screen? And is it 1080 when 3D or only when 2D?
[quote="Libertine"]I thought 3DTV Play comes with 3D Vision?[/quote]
I just looked, It is indeed, but you need to emitter connected, which i'm guessing rakku left at home with his monitor. Tough times
[quote="mbloof"]You need to purchase a 3DPlay license or have a unused/unneeded emitter hooked up for it to work.
[/quote]
Ahh ok so I could assume that having the emitter is the 'license' to make it work right? It'll be interesting to see if that works when i get back to the Uk. But you're right I'm going to have to pay in the meantime, as I'm here for at least another month and I do like playing games in 3d. I didn't think for a minute to bring the emitter, as my mac screen doesn't support 3d. I'm using bootcamp and Win7.
The ST1080 hmd ... I'll see if I can summarise it for you. It's very portable; I bought a very short hdmi cable and a usb battery pack, and I can use it without being on the mains. That's good considering the power cuts you get in SA, and the size of the storms... I worked out that my battery can run the headset for well over 8 hours. The light bleed is pretty horrible, but you get used to it. Your eyes have to work to focus, depending on how far from the midpoint you're looking. I wear glasses as I'm short-sighted, but I don't need them for this headset. I find the edges are sharp, but the middle is a little unfocused for the first 20-30 minutes until my eyes settle down. People with good vision get the opposite I understand - sharp centre and blurred edges. The nose support is rather uncomfortable, but manageable. The supports grip on to your head, the strap is almost useless and comes off easily (I taped mine on and it's better).
There are lots of minus points, but once you're in a 3d game/movie, or even 2d stuff, you get over the light bleed and just enjoy the imagery. The colours, while spoilt a little by the bleed, are still nice. Avatar in 3d looks good. If you play in 720p, you can get 60fps in 3d ... if you play in 1080p, you have to put up with 24fps to match the refresh rate. In 2d, you get 60fps with the 60hz refresh whatever the resolution. I play in 3d 1080p with the lower fps, and things are good enough for me.
People have taken the ST1080 on a flight to watch stuff, and while I easily got all the stuff in my rucksack when I came to SA, I didn't try it. It would be a doddle to take an ipad, hdmi adaptor, and the headset (with battery, hdmi cable and power lead between the control box and battery). There's no other headset that does this at the moment. The ST1080 almost feels like a work in progress; just removal of the light bleed would make it awesome. The Occulus looks awesome, but as portable as the ST1080? Probably not. Keep watching Silicon Micro Display for sure, and get the 1080 if you must. :) I would never sell mine.
Hope this helps, and thank you for the replies.
Graeme
mbloof said:You need to purchase a 3DPlay license or have a unused/unneeded emitter hooked up for it to work.
Ahh ok so I could assume that having the emitter is the 'license' to make it work right? It'll be interesting to see if that works when i get back to the Uk. But you're right I'm going to have to pay in the meantime, as I'm here for at least another month and I do like playing games in 3d. I didn't think for a minute to bring the emitter, as my mac screen doesn't support 3d. I'm using bootcamp and Win7.
The ST1080 hmd ... I'll see if I can summarise it for you. It's very portable; I bought a very short hdmi cable and a usb battery pack, and I can use it without being on the mains. That's good considering the power cuts you get in SA, and the size of the storms... I worked out that my battery can run the headset for well over 8 hours. The light bleed is pretty horrible, but you get used to it. Your eyes have to work to focus, depending on how far from the midpoint you're looking. I wear glasses as I'm short-sighted, but I don't need them for this headset. I find the edges are sharp, but the middle is a little unfocused for the first 20-30 minutes until my eyes settle down. People with good vision get the opposite I understand - sharp centre and blurred edges. The nose support is rather uncomfortable, but manageable. The supports grip on to your head, the strap is almost useless and comes off easily (I taped mine on and it's better).
There are lots of minus points, but once you're in a 3d game/movie, or even 2d stuff, you get over the light bleed and just enjoy the imagery. The colours, while spoilt a little by the bleed, are still nice. Avatar in 3d looks good. If you play in 720p, you can get 60fps in 3d ... if you play in 1080p, you have to put up with 24fps to match the refresh rate. In 2d, you get 60fps with the 60hz refresh whatever the resolution. I play in 3d 1080p with the lower fps, and things are good enough for me.
People have taken the ST1080 on a flight to watch stuff, and while I easily got all the stuff in my rucksack when I came to SA, I didn't try it. It would be a doddle to take an ipad, hdmi adaptor, and the headset (with battery, hdmi cable and power lead between the control box and battery). There's no other headset that does this at the moment. The ST1080 almost feels like a work in progress; just removal of the light bleed would make it awesome. The Occulus looks awesome, but as portable as the ST1080? Probably not. Keep watching Silicon Micro Display for sure, and get the 1080 if you must. :) I would never sell mine.
Wow, thanks for the info. Copying and pasting it to my friend, he will be very appreciative. He commutes quite a lot and so is looking for something light to bring with him to the Hotel.
Cheers!
Wow, thanks for the info. Copying and pasting it to my friend, he will be very appreciative. He commutes quite a lot and so is looking for something light to bring with him to the Hotel.
[quote="foreverseeking"]Wow, thanks for the info. Copying and pasting it to my friend, he will be very appreciative. He commutes quite a lot and so is looking for something light to bring with him to the Hotel.
Cheers![/quote]
No worries at all. I hope it helps. Remember what I said about me wearing glasses. At the moment this is the most portable headset for sure, and it's not cheap. If you look at the ST1080 forum on Silicon Micro Display's website, you do see some for sale on occasion (two on there right now). The immersion is a 100 inch screen at 10 feet... forum is here - http://www.siliconmicrodisplay.com/community-forum.html
Graeme
foreverseeking said:Wow, thanks for the info. Copying and pasting it to my friend, he will be very appreciative. He commutes quite a lot and so is looking for something light to bring with him to the Hotel.
Cheers!
No worries at all. I hope it helps. Remember what I said about me wearing glasses. At the moment this is the most portable headset for sure, and it's not cheap. If you look at the ST1080 forum on Silicon Micro Display's website, you do see some for sale on occasion (two on there right now). The immersion is a 100 inch screen at 10 feet... forum is here - http://www.siliconmicrodisplay.com/community-forum.html
I'm hoping for some clarification after having an annoying time with drivers. Basically I have a 3d Vision Asus monitor and the 3d Vision kit, and have been gaming using it for some time now. At the start of the year I invested in a 3d headset (the ST1080), and with little hassle I was able to game in 3d using this headset with no issues. This is on a desktop PC with an Nvidia 670 GTX.
I'm presently in South Africa for a few months, and I brought my laptop with me along with just the headset (not the 3d vision gear, as the laptop screen doesn't support it). The laptop has an Nvidia 650M. While it was easy to get the desktop on the headset, and I could enable stereoscopic 3d in the options and complete the setup wizard, no game would work in 3d. The 3d stereoscopic options, other than the check box to enable it and the Wizard button, were greyed out and I was directed to a webpage to enable a trial of 3DTV Play. Low and behold games now work in 3d with the headset. I understand that, if I had a 3d TV, then 3DTV Play is required to use 3d content on that tv.
Considering the price I paid for my Asus screen, the nvidia graphics card, the 3d vision kit, and then the headset, I find it pretty mean that I have to shell out more cash for a feature that should be enabled by default in the drivers.
Am I reading in to this correctly? Am I missing something or is this an Nvidia cash cow?
I have been upset in the past when Nvidia removed support for E-dimensional shutter glasses, to favour their newer 3d Vision technology ... which was the same except the glasses looked different. Now I find that there's another hurdle to jump, which is purely there to harvest cash. In a few years from now, can I expect 3d Vision 1 to become unsupported, or my ST1080's to become useless with no driver support?
I've long enjoyed gaming in 3d, using analglyph glasses with games 20 odd years ago or more, and the technology is better than ever (Oculus Rift looks awesome). I simply find £27 (UKP) hard to take, simply to enable a check box on an option screen.
I think Nvidia should put it all together in one box. If you have compatible gear, it should just work, no extra charges, and not split tech unneccessarily such as with 3d Vision and 3dTV Play. The license to use the software should come with the graphics card purchase.
I'd welcome other views on this matter.
Thanks for reading!
Graeme
But seriously, I think you understand it right, you need to buy 3DTV play as your not using the 3D vision emitter...
Extortion? Yep.
Absolutely criminal? You bet.
You gonna pay anyway? Lol, they know you will, which is why they do it.
Sorry can't be more help Rakku, we all feel your pain!
On a separate note, my friend is looking to get a good HMD. Hes going to get the oculus rift, but thats only for a few games. How are you finding the ST? Does it feel like a big enough screen? And is it 1080 when 3D or only when 2D?
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
I just looked, It is indeed, but you need to emitter connected, which i'm guessing rakku left at home with his monitor. Tough times
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"
Ahh ok so I could assume that having the emitter is the 'license' to make it work right? It'll be interesting to see if that works when i get back to the Uk. But you're right I'm going to have to pay in the meantime, as I'm here for at least another month and I do like playing games in 3d. I didn't think for a minute to bring the emitter, as my mac screen doesn't support 3d. I'm using bootcamp and Win7.
The ST1080 hmd ... I'll see if I can summarise it for you. It's very portable; I bought a very short hdmi cable and a usb battery pack, and I can use it without being on the mains. That's good considering the power cuts you get in SA, and the size of the storms... I worked out that my battery can run the headset for well over 8 hours. The light bleed is pretty horrible, but you get used to it. Your eyes have to work to focus, depending on how far from the midpoint you're looking. I wear glasses as I'm short-sighted, but I don't need them for this headset. I find the edges are sharp, but the middle is a little unfocused for the first 20-30 minutes until my eyes settle down. People with good vision get the opposite I understand - sharp centre and blurred edges. The nose support is rather uncomfortable, but manageable. The supports grip on to your head, the strap is almost useless and comes off easily (I taped mine on and it's better).
There are lots of minus points, but once you're in a 3d game/movie, or even 2d stuff, you get over the light bleed and just enjoy the imagery. The colours, while spoilt a little by the bleed, are still nice. Avatar in 3d looks good. If you play in 720p, you can get 60fps in 3d ... if you play in 1080p, you have to put up with 24fps to match the refresh rate. In 2d, you get 60fps with the 60hz refresh whatever the resolution. I play in 3d 1080p with the lower fps, and things are good enough for me.
People have taken the ST1080 on a flight to watch stuff, and while I easily got all the stuff in my rucksack when I came to SA, I didn't try it. It would be a doddle to take an ipad, hdmi adaptor, and the headset (with battery, hdmi cable and power lead between the control box and battery). There's no other headset that does this at the moment. The ST1080 almost feels like a work in progress; just removal of the light bleed would make it awesome. The Occulus looks awesome, but as portable as the ST1080? Probably not. Keep watching Silicon Micro Display for sure, and get the 1080 if you must. :) I would never sell mine.
Hope this helps, and thank you for the replies.
Graeme
Cheers!
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti
No worries at all. I hope it helps. Remember what I said about me wearing glasses. At the moment this is the most portable headset for sure, and it's not cheap. If you look at the ST1080 forum on Silicon Micro Display's website, you do see some for sale on occasion (two on there right now). The immersion is a 100 inch screen at 10 feet... forum is here - http://www.siliconmicrodisplay.com/community-forum.html
Graeme