The First Templar is a cooperative action game You can also play in single player mode (if You don't have a second pair of glasses /wink.gif' class='bbc_emoticon' alt=';)' /> ). It offers an interesting mixture of fighting (with combos and skill trees), puzzles, traps and stealth action. None of them really excellent but the mixture provides an enjoyable variety. The graphics are not stunning but nice. A commendable experiment of Haemimont Games that created the Tropico series before.
The game offers a good S3D gameplay if You use some tricks and workarounds.
In the graphic options You can set everything to high or ultra besides from the shadows - as usually You have to turn them off. In 2-3 levels there still remain some problems with dynamic shadows caused by a torch the characters have use. In this case I recommend to set depth level to minimum and increase the convergence. I gues this problem affects ca. 20% of the play time. In some levels there are some disturbing shadow effects (ambient occlusion?!) when You start the game. Then it helps to change the post effect's setting in the options of the pause menu. It doesn't matter what setting You choose as changing itself solves the problem.
There is also a specific problem with ground textures. Playing in S3D You often discover in games that some ground textures seem to hover above the basic texture. In this game this effect is sometimes very extreme as some textures seem to hover about 50 inch above the ground. Renaming the exe-file or using the iZ3D driver didn't help so the only solution is to remove the disturbing textures using TexMod (see http://forums.nvidia.com/index.php?showtopic=196204 ). This prevents irritating effects but also results in "cleaner" graphics without some details. To me it still looks good. Unfortunately there is at least one dirt texture that TexMod can't handle reliably. So it still appears from time to time. Also some chapters require special tdf-files. Use the ultra setting for textures.
As often the sky is displayed at the wrong depth but it wasn't to irritating to me so I didn't use the workaround with the monochrome sky textures.
Personally I enjoyed the game even while rushing trough it in easy mode to collect the data for TexMod. I'm looking forward to play the game "wholeheartedly" /smile.gif' class='bbc_emoticon' alt=':smile:' />
You can download the tdf-files for TexMod here (feel free to ask if the download link doesn't work any more):
https://rapidshare.com/files/461508963/TFT.rar
The First Templar is a cooperative action game You can also play in single player mode (if You don't have a second pair of glasses /wink.gif' class='bbc_emoticon' alt=';)' /> ). It offers an interesting mixture of fighting (with combos and skill trees), puzzles, traps and stealth action. None of them really excellent but the mixture provides an enjoyable variety. The graphics are not stunning but nice. A commendable experiment of Haemimont Games that created the Tropico series before.
The game offers a good S3D gameplay if You use some tricks and workarounds.
In the graphic options You can set everything to high or ultra besides from the shadows - as usually You have to turn them off. In 2-3 levels there still remain some problems with dynamic shadows caused by a torch the characters have use. In this case I recommend to set depth level to minimum and increase the convergence. I gues this problem affects ca. 20% of the play time. In some levels there are some disturbing shadow effects (ambient occlusion?!) when You start the game. Then it helps to change the post effect's setting in the options of the pause menu. It doesn't matter what setting You choose as changing itself solves the problem.
There is also a specific problem with ground textures. Playing in S3D You often discover in games that some ground textures seem to hover above the basic texture. In this game this effect is sometimes very extreme as some textures seem to hover about 50 inch above the ground. Renaming the exe-file or using the iZ3D driver didn't help so the only solution is to remove the disturbing textures using TexMod (see http://forums.nvidia.com/index.php?showtopic=196204 ). This prevents irritating effects but also results in "cleaner" graphics without some details. To me it still looks good. Unfortunately there is at least one dirt texture that TexMod can't handle reliably. So it still appears from time to time. Also some chapters require special tdf-files. Use the ultra setting for textures.
As often the sky is displayed at the wrong depth but it wasn't to irritating to me so I didn't use the workaround with the monochrome sky textures.
Personally I enjoyed the game even while rushing trough it in easy mode to collect the data for TexMod. I'm looking forward to play the game "wholeheartedly" /smile.gif' class='bbc_emoticon' alt=':smile:' />
The game offers a good S3D gameplay if You use some tricks and workarounds.
In the graphic options You can set everything to high or ultra besides from the shadows - as usually You have to turn them off. In 2-3 levels there still remain some problems with dynamic shadows caused by a torch the characters have use. In this case I recommend to set depth level to minimum and increase the convergence. I gues this problem affects ca. 20% of the play time. In some levels there are some disturbing shadow effects (ambient occlusion?!) when You start the game. Then it helps to change the post effect's setting in the options of the pause menu. It doesn't matter what setting You choose as changing itself solves the problem.
There is also a specific problem with ground textures. Playing in S3D You often discover in games that some ground textures seem to hover above the basic texture. In this game this effect is sometimes very extreme as some textures seem to hover about 50 inch above the ground. Renaming the exe-file or using the iZ3D driver didn't help so the only solution is to remove the disturbing textures using TexMod (see http://forums.nvidia.com/index.php?showtopic=196204 ). This prevents irritating effects but also results in "cleaner" graphics without some details. To me it still looks good. Unfortunately there is at least one dirt texture that TexMod can't handle reliably. So it still appears from time to time. Also some chapters require special tdf-files. Use the ultra setting for textures.
As often the sky is displayed at the wrong depth but it wasn't to irritating to me so I didn't use the workaround with the monochrome sky textures.
Personally I enjoyed the game even while rushing trough it in easy mode to collect the data for TexMod. I'm looking forward to play the game "wholeheartedly"
You can download the tdf-files for TexMod here (feel free to ask if the download link doesn't work any more):
https://rapidshare.com/files/461508963/TFT.rar
The game offers a good S3D gameplay if You use some tricks and workarounds.
In the graphic options You can set everything to high or ultra besides from the shadows - as usually You have to turn them off. In 2-3 levels there still remain some problems with dynamic shadows caused by a torch the characters have use. In this case I recommend to set depth level to minimum and increase the convergence. I gues this problem affects ca. 20% of the play time. In some levels there are some disturbing shadow effects (ambient occlusion?!) when You start the game. Then it helps to change the post effect's setting in the options of the pause menu. It doesn't matter what setting You choose as changing itself solves the problem.
There is also a specific problem with ground textures. Playing in S3D You often discover in games that some ground textures seem to hover above the basic texture. In this game this effect is sometimes very extreme as some textures seem to hover about 50 inch above the ground. Renaming the exe-file or using the iZ3D driver didn't help so the only solution is to remove the disturbing textures using TexMod (see http://forums.nvidia.com/index.php?showtopic=196204 ). This prevents irritating effects but also results in "cleaner" graphics without some details. To me it still looks good. Unfortunately there is at least one dirt texture that TexMod can't handle reliably. So it still appears from time to time. Also some chapters require special tdf-files. Use the ultra setting for textures.
As often the sky is displayed at the wrong depth but it wasn't to irritating to me so I didn't use the workaround with the monochrome sky textures.
Personally I enjoyed the game even while rushing trough it in easy mode to collect the data for TexMod. I'm looking forward to play the game "wholeheartedly"
You can download the tdf-files for TexMod here (feel free to ask if the download link doesn't work any more):
https://rapidshare.com/files/461508963/TFT.rar
My original display name is 3d4dd - for some reason Nvidia changed it..?!