Nvidia blurry medical test and 3d logo test really washy
I was wondering why nvidias medical test and 3d logo test are so blurry.
My system is:
win7 x64
gtx 285
gts 450 physx
asus motherboard
3d vision kit usb 2.0 connected enhanced usb controller
samsung 120hz monitor dvi-d dual link
ect.. pepherials
Ok so my vision is a bit blurry but why is 3d vision so blurry? I mean i used to use the old 91.31 3d combo drivers and they were clear. When i look at the 3d medical test around the edges of the square that comes out the pixels are all blurry. Its not well defined at all and crystal clear. This is what bothers me about the current state of 3d with nvidia is that its not well, clear enough. If its my video card then sure i can take that as i am upgrading soon but what happens if its not and i am still experiencing fading and blurry stereocopic 3d. Is it from moir or something. It seems like the two images are being shifted together to much. If i sit farther away from my monitor the 3d effect shows more outwards but its still blurry around the edges, and thats where 3d is to be shown where it stands out the most. Between objects giving each object separation and not giving those things clarity and definition between each other makes 3d look blurry and not exactly eye catching 3d. Can't nvidia make it so that objects separated by depth show more striking definition of the overlap. Even tone down the brightness between the objects as that may be the glitch thats causing it and in darker areas in game turn up the brightness on the overlap of the objects. It needs alot more clarity from each depth level of the objects in a stereoscopic window. Maybe even going to use pastels or some vibrant rgb color code like florecent. I am sure that the color of the pixels being generated by an nvidia card has alot of effect not just on a monitor. Even so if you had a color pallet that was clear enough a 3d effect would be possible on a normal monitor without the need for glasses. It all matters on how everything is coded and done properly. I am not asking for alot just please make 3d vision clearer, poping with color and defined within each stere3d object with that visual cue.
I was wondering why nvidias medical test and 3d logo test are so blurry.
My system is:
win7 x64
gtx 285
gts 450 physx
asus motherboard
3d vision kit usb 2.0 connected enhanced usb controller
samsung 120hz monitor dvi-d dual link
ect.. pepherials
Ok so my vision is a bit blurry but why is 3d vision so blurry? I mean i used to use the old 91.31 3d combo drivers and they were clear. When i look at the 3d medical test around the edges of the square that comes out the pixels are all blurry. Its not well defined at all and crystal clear. This is what bothers me about the current state of 3d with nvidia is that its not well, clear enough. If its my video card then sure i can take that as i am upgrading soon but what happens if its not and i am still experiencing fading and blurry stereocopic 3d. Is it from moir or something. It seems like the two images are being shifted together to much. If i sit farther away from my monitor the 3d effect shows more outwards but its still blurry around the edges, and thats where 3d is to be shown where it stands out the most. Between objects giving each object separation and not giving those things clarity and definition between each other makes 3d look blurry and not exactly eye catching 3d. Can't nvidia make it so that objects separated by depth show more striking definition of the overlap. Even tone down the brightness between the objects as that may be the glitch thats causing it and in darker areas in game turn up the brightness on the overlap of the objects. It needs alot more clarity from each depth level of the objects in a stereoscopic window. Maybe even going to use pastels or some vibrant rgb color code like florecent. I am sure that the color of the pixels being generated by an nvidia card has alot of effect not just on a monitor. Even so if you had a color pallet that was clear enough a 3d effect would be possible on a normal monitor without the need for glasses. It all matters on how everything is coded and done properly. I am not asking for alot just please make 3d vision clearer, poping with color and defined within each stere3d object with that visual cue.
My system is:
win7 x64
gtx 285
gts 450 physx
asus motherboard
3d vision kit usb 2.0 connected enhanced usb controller
samsung 120hz monitor dvi-d dual link
ect.. pepherials
Ok so my vision is a bit blurry but why is 3d vision so blurry? I mean i used to use the old 91.31 3d combo drivers and they were clear. When i look at the 3d medical test around the edges of the square that comes out the pixels are all blurry. Its not well defined at all and crystal clear. This is what bothers me about the current state of 3d with nvidia is that its not well, clear enough. If its my video card then sure i can take that as i am upgrading soon but what happens if its not and i am still experiencing fading and blurry stereocopic 3d. Is it from moir or something. It seems like the two images are being shifted together to much. If i sit farther away from my monitor the 3d effect shows more outwards but its still blurry around the edges, and thats where 3d is to be shown where it stands out the most. Between objects giving each object separation and not giving those things clarity and definition between each other makes 3d look blurry and not exactly eye catching 3d. Can't nvidia make it so that objects separated by depth show more striking definition of the overlap. Even tone down the brightness between the objects as that may be the glitch thats causing it and in darker areas in game turn up the brightness on the overlap of the objects. It needs alot more clarity from each depth level of the objects in a stereoscopic window. Maybe even going to use pastels or some vibrant rgb color code like florecent. I am sure that the color of the pixels being generated by an nvidia card has alot of effect not just on a monitor. Even so if you had a color pallet that was clear enough a 3d effect would be possible on a normal monitor without the need for glasses. It all matters on how everything is coded and done properly. I am not asking for alot just please make 3d vision clearer, poping with color and defined within each stere3d object with that visual cue.
My system is:
win7 x64
gtx 285
gts 450 physx
asus motherboard
3d vision kit usb 2.0 connected enhanced usb controller
samsung 120hz monitor dvi-d dual link
ect.. pepherials
Ok so my vision is a bit blurry but why is 3d vision so blurry? I mean i used to use the old 91.31 3d combo drivers and they were clear. When i look at the 3d medical test around the edges of the square that comes out the pixels are all blurry. Its not well defined at all and crystal clear. This is what bothers me about the current state of 3d with nvidia is that its not well, clear enough. If its my video card then sure i can take that as i am upgrading soon but what happens if its not and i am still experiencing fading and blurry stereocopic 3d. Is it from moir or something. It seems like the two images are being shifted together to much. If i sit farther away from my monitor the 3d effect shows more outwards but its still blurry around the edges, and thats where 3d is to be shown where it stands out the most. Between objects giving each object separation and not giving those things clarity and definition between each other makes 3d look blurry and not exactly eye catching 3d. Can't nvidia make it so that objects separated by depth show more striking definition of the overlap. Even tone down the brightness between the objects as that may be the glitch thats causing it and in darker areas in game turn up the brightness on the overlap of the objects. It needs alot more clarity from each depth level of the objects in a stereoscopic window. Maybe even going to use pastels or some vibrant rgb color code like florecent. I am sure that the color of the pixels being generated by an nvidia card has alot of effect not just on a monitor. Even so if you had a color pallet that was clear enough a 3d effect would be possible on a normal monitor without the need for glasses. It all matters on how everything is coded and done properly. I am not asking for alot just please make 3d vision clearer, poping with color and defined within each stere3d object with that visual cue.
My system specs in HTML
http://www.cnszb.publicvm.com/doms-systemspecs.html