This game is a modern version of Hexen or Heretic I believe and is pretty good in 3D. It is also quite difficult, especially if you don't use the hints, but for combat has now been patched with an easy mode. Make sure you look at item_guides.pdf in the main folder.
With the help of DarkStarSword I have now fixed the game, however I have not yet finished playing it so maybe someone can play it and see if there are any problems.
Set the profile to World of Warcraft with Nvidia Inspector, download the fix remove the .jpg extention and extract it to the main folder. The intro is a mess in 3D but is on rails with no pause possibility so I couldn't fix it therefore disable 3D if you want to watch it. The answer 'Y' to the age warning can also be done with 'Enter'. The game may crash when exiting it, I don't know why.
This game is a modern version of Hexen or Heretic I believe and is pretty good in 3D. It is also quite difficult, especially if you don't use the hints, but for combat has now been patched with an easy mode. Make sure you look at item_guides.pdf in the main folder.
With the help of DarkStarSword I have now fixed the game, however I have not yet finished playing it so maybe someone can play it and see if there are any problems.
Set the profile to World of Warcraft with Nvidia Inspector, download the fix remove the .jpg extention and extract it to the main folder. The intro is a mess in 3D but is on rails with no pause possibility so I couldn't fix it therefore disable 3D if you want to watch it. The answer 'Y' to the age warning can also be done with 'Enter'. The game may crash when exiting it, I don't know why.
Yes it looks pretty broken, I don't even recognize those scenes. Can't you just download the full version and if you don't like it refund it? I think that the full version is much more interesting because you begin outdoors. Btw I'm curious what the 55 is in your name - is it your age or date of birth?
Yes it looks pretty broken, I don't even recognize those scenes. Can't you just download the full version and if you don't like it refund it? I think that the full version is much more interesting because you begin outdoors. Btw I'm curious what the 55 is in your name - is it your age or date of birth?
55 was just the only free number when I was establishing my nickname 18 years agao for hotmail if I remember correctly. So not my birth year. ;)
I don't know, what I saw in the demo was not fully convincing me to buy the game now and in general I try not to refund too much. But I will take a closer look on the game when it will be someday on sale and then I will definitely come back to your fix. :D
55 was just the only free number when I was establishing my nickname 18 years agao for hotmail if I remember correctly. So not my birth year. ;)
I don't know, what I saw in the demo was not fully convincing me to buy the game now and in general I try not to refund too much. But I will take a closer look on the game when it will be someday on sale and then I will definitely come back to your fix. :D
I think that the game is probably far better than what is in the demo. There are a cabin, church, huts, lake, river, bridge, trees, mountains in the full game in fact a complete environment. It is exploration, puzzle and combat.
I think that the game is probably far better than what is in the demo. There are a cabin, church, huts, lake, river, bridge, trees, mountains in the full game in fact a complete environment. It is exploration, puzzle and combat.
Thank you for fixing this game, tonka. Since the game is episodic, I was initially going to wait until all of the parts are released before playing. But I can try fixing the demo if you like.
Thank you for fixing this game, tonka. Since the game is episodic, I was initially going to wait until all of the parts are released before playing. But I can try fixing the demo if you like.
Thanks 4everAwake, I wonder if a 2nd part will ever be released but of course you are welcome to fix the demo. This is my first fix and I haven't finished the game so I don't know if it is complete but I didn't recognize the screenshots from the demo at all.
Thanks 4everAwake, I wonder if a 2nd part will ever be released but of course you are welcome to fix the demo. This is my first fix and I haven't finished the game so I don't know if it is complete but I didn't recognize the screenshots from the demo at all.
This is terrific that you have fixed Vapour and joined the ShaderHackers! Thanks for making the effort.
If you get an opportunity, please post some screen shots in this thread, it's always helpful to see what a game looks like.
Edit: One thing that is worth doing for a fix where you haven't finished the game, is to set the export_hlsl=3, and thus dump ALL of the shaders that the game loads, at least as far as you've gotten.
Sometimes this is good enough to find other shaders that are similar to the ones you've fixed, and it's worth fixing those and adding them to your ShaderFixes. You can often do this off-line fixing and catch the vast majority of duplicated shaders. Using NotePad++ is a good way to search vast numbers of files, but any grep or regular expression tool will work.
This is the technique that Mike uses most often. It doesn't work well if the game is load-on-demand.
This is terrific that you have fixed Vapour and joined the ShaderHackers! Thanks for making the effort.
If you get an opportunity, please post some screen shots in this thread, it's always helpful to see what a game looks like.
Edit: One thing that is worth doing for a fix where you haven't finished the game, is to set the export_hlsl=3, and thus dump ALL of the shaders that the game loads, at least as far as you've gotten.
Sometimes this is good enough to find other shaders that are similar to the ones you've fixed, and it's worth fixing those and adding them to your ShaderFixes. You can often do this off-line fixing and catch the vast majority of duplicated shaders. Using NotePad++ is a good way to search vast numbers of files, but any grep or regular expression tool will work.
This is the technique that Mike uses most often. It doesn't work well if the game is load-on-demand.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Quick fix for the demo: https://s3.amazonaws.com/4everAwake/3Dmigoto_Vapour_Part1_Demo.zip
[quote="bo3b"]Edit: One thing that is worth doing for a fix where you haven't finished the game, is to set the export_hlsl=3, and thus dump ALL of the shaders that the game loads, at least as far as you've gotten.
Sometimes this is good enough to find other shaders that are similar to the ones you've fixed, and it's worth fixing those and adding them to your ShaderFixes. You can often do this off-line fixing and catch the vast majority of duplicated shaders. Using NotePad++ is a good way to search vast numbers of files, but any grep or regular expression tool will work.
This is the technique that Mike uses most often. It doesn't work well if the game is load-on-demand.[/quote]
This is what I do as well, particularly with vertex shaders in Unity games. With pixel shaders, I just cycle through them in-game since there aren't that many that need fixing. And since many games share the same shaders, I combine shaders from different fixes in a mega folder so that it can be used in other fixes. Here's what I have so far (there may be some errors in some shader files):
Unity 4, Dx9: https://www.dropbox.com/s/2gfy587zh3fv15u/U4%20Dx9%20shader%20pack.zip?dl=0
Unity 5, Dx9: https://www.dropbox.com/s/sxbq58gat3o9ajh/U5%20Dx9%20shader%20pack.zip?dl=0
Unity 5, Dx11: https://www.dropbox.com/s/o0fl22mm585fjvl/U5%20Dx11%20shader%20pack.zip?dl=0
bo3b said:Edit: One thing that is worth doing for a fix where you haven't finished the game, is to set the export_hlsl=3, and thus dump ALL of the shaders that the game loads, at least as far as you've gotten.
Sometimes this is good enough to find other shaders that are similar to the ones you've fixed, and it's worth fixing those and adding them to your ShaderFixes. You can often do this off-line fixing and catch the vast majority of duplicated shaders. Using NotePad++ is a good way to search vast numbers of files, but any grep or regular expression tool will work.
This is the technique that Mike uses most often. It doesn't work well if the game is load-on-demand.
This is what I do as well, particularly with vertex shaders in Unity games. With pixel shaders, I just cycle through them in-game since there aren't that many that need fixing. And since many games share the same shaders, I combine shaders from different fixes in a mega folder so that it can be used in other fixes. Here's what I have so far (there may be some errors in some shader files):
Likewise, but specifically for DX9* Unity games I don't bother dumping them with Helix Mod - I extract them directly from the game files with unity_asset_extractor.py (extracts .shader files from .asset files) and extract_unity_shaders.py (splits up .shader files into individual assembly .txt files with headers re-attached and CRCs to match Helix Mod) - that way I don't have to worry about whether I've loaded all the possible levels and used all the permutations of quality settings to dump them out.
Then I use shadertool to fix all the halos in the vertex shaders globally (occasionally it breaks something or misses one, but then that's only one or two that need a manual fix), and apply the pixel shader part of the light fix** to the pixel shades in all the subdirectories I recognise as Unity lighting shaders, or with names that suggest they may be a custom replacement lighting shader. The vertex shader part of the lighting fix and the necessary bits in the DX9Settings.ini I just take from my template, occasionally customising if the game does something unusual.
e.g. For the Unity 5 update of Dreamfall Chapters, this is the shell script I am using to autofix 90% of it (with the intent being that I can simply run this again whenever the game is updated):
[code]
#!/bin/sh -xe
DIR=~/3d-fixes
"$DIR/unity_asset_extractor.py" Dreamfall\ Chapters_Data/Resources/* Dreamfall\ Chapters_Data/*.assets
cd extracted
"$DIR/extract_unity_shaders.py" */*.shader --type=d3d9
cd ShaderCRCs
"$DIR/shadertool.py" -I ../.. --auto-fix-vertex-halo --only-autofixed */vp/*.txt
"$DIR/shadertool.py" -I ../.. --fix-unity-lighting-ps --only-autofixed Hidden_Internal-Deferred*/fp/* Hidden_Internal-PrePass*/fp/* Hidden_ShadowSoftener-*/fp/*
"$DIR/shadertool.py" -I ../.. --disable=0 --condition=c200.x Hidden_Coord/*/* Hidden_Depth/*/* Hidden_DepthBreaks/*/* Hidden_Final\ Interpolation/*/* Hidden_InterpolateAlongRays/*/* Hidden_Raymarch/*/*
[/code]
* For DX11 I still dump them with 3DMigoto, but only because we haven't got around to making the decompiler & disassembler callable from the command line - once we have that my scripts will be able to use that to dump the shaders directly from the game files just like I do for DX9. Currently it can only extract the bytecode and headers from the .asset files. shadertool does not support autofixing DX11 shaders (yet).
** @4everAwake - I've just expanded the --fix-unity-lighting-ps to also correct the depth of specular highlights + environmental reflections for Dreamfall Chapters, which will probably apply to other Unity 5 games as well, though there's also a bunch of other shaders (specifically shaders for reflective objects) responsible for some of these that need separate fixes, which I have yet to script. Not a big deal since they are at surface depth with just the basic fix, but it can look a lot better with them at the correct depth.
Likewise, but specifically for DX9* Unity games I don't bother dumping them with Helix Mod - I extract them directly from the game files with unity_asset_extractor.py (extracts .shader files from .asset files) and extract_unity_shaders.py (splits up .shader files into individual assembly .txt files with headers re-attached and CRCs to match Helix Mod) - that way I don't have to worry about whether I've loaded all the possible levels and used all the permutations of quality settings to dump them out.
Then I use shadertool to fix all the halos in the vertex shaders globally (occasionally it breaks something or misses one, but then that's only one or two that need a manual fix), and apply the pixel shader part of the light fix** to the pixel shades in all the subdirectories I recognise as Unity lighting shaders, or with names that suggest they may be a custom replacement lighting shader. The vertex shader part of the lighting fix and the necessary bits in the DX9Settings.ini I just take from my template, occasionally customising if the game does something unusual.
e.g. For the Unity 5 update of Dreamfall Chapters, this is the shell script I am using to autofix 90% of it (with the intent being that I can simply run this again whenever the game is updated):
#!/bin/sh -xe
DIR=~/3d-fixes
"$DIR/unity_asset_extractor.py" Dreamfall\ Chapters_Data/Resources/* Dreamfall\ Chapters_Data/*.assets
cd extracted
"$DIR/extract_unity_shaders.py" */*.shader --type=d3d9
cd ShaderCRCs
* For DX11 I still dump them with 3DMigoto, but only because we haven't got around to making the decompiler & disassembler callable from the command line - once we have that my scripts will be able to use that to dump the shaders directly from the game files just like I do for DX9. Currently it can only extract the bytecode and headers from the .asset files. shadertool does not support autofixing DX11 shaders (yet).
** @4everAwake - I've just expanded the --fix-unity-lighting-ps to also correct the depth of specular highlights + environmental reflections for Dreamfall Chapters, which will probably apply to other Unity 5 games as well, though there's also a bunch of other shaders (specifically shaders for reflective objects) responsible for some of these that need separate fixes, which I have yet to script. Not a big deal since they are at surface depth with just the basic fix, but it can look a lot better with them at the correct depth.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
@4everAwake, You have fixed all the same shaders that I did plus a lot more so I think that it is a good idea that you post it on the blog as a full fix.
[quote="bo3b"]Sometimes this is good enough to find other shaders that are similar to the ones you've fixed, and it's worth fixing those and adding them to your ShaderFixes. You can often do this off-line fixing and catch the vast majority of duplicated shaders. Using NotePad++ is a good way to search vast numbers of files, but any grep or regular expression tool will work.
This is the technique that Mike uses most often. It doesn't work well if the game is load-on-demand.[/quote]
How do I see if they are similar using a search, I mean I know how to do file searches ( I have worked a lot with Textpad) but what do I search for?
@4everAwake, You have fixed all the same shaders that I did plus a lot more so I think that it is a good idea that you post it on the blog as a full fix.
bo3b said:Sometimes this is good enough to find other shaders that are similar to the ones you've fixed, and it's worth fixing those and adding them to your ShaderFixes. You can often do this off-line fixing and catch the vast majority of duplicated shaders. Using NotePad++ is a good way to search vast numbers of files, but any grep or regular expression tool will work.
This is the technique that Mike uses most often. It doesn't work well if the game is load-on-demand.
How do I see if they are similar using a search, I mean I know how to do file searches ( I have worked a lot with Textpad) but what do I search for?
Played the demo. Very creepy game with interesting design.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67386/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67387/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67388/[/img]
With the help of DarkStarSword I have now fixed the game, however I have not yet finished playing it so maybe someone can play it and see if there are any problems.
Set the profile to World of Warcraft with Nvidia Inspector, download the fix remove the .jpg extention and extract it to the main folder. The intro is a mess in 3D but is on rails with no pause possibility so I couldn't fix it therefore disable 3D if you want to watch it. The answer 'Y' to the age warning can also be done with 'Enter'. The game may crash when exiting it, I don't know why.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I don't know, what I saw in the demo was not fully convincing me to buy the game now and in general I try not to refund too much. But I will take a closer look on the game when it will be someday on sale and then I will definitely come back to your fix. :D
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
If you get an opportunity, please post some screen shots in this thread, it's always helpful to see what a game looks like.
Edit: One thing that is worth doing for a fix where you haven't finished the game, is to set the export_hlsl=3, and thus dump ALL of the shaders that the game loads, at least as far as you've gotten.
Sometimes this is good enough to find other shaders that are similar to the ones you've fixed, and it's worth fixing those and adding them to your ShaderFixes. You can often do this off-line fixing and catch the vast majority of duplicated shaders. Using NotePad++ is a good way to search vast numbers of files, but any grep or regular expression tool will work.
This is the technique that Mike uses most often. It doesn't work well if the game is load-on-demand.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
This is what I do as well, particularly with vertex shaders in Unity games. With pixel shaders, I just cycle through them in-game since there aren't that many that need fixing. And since many games share the same shaders, I combine shaders from different fixes in a mega folder so that it can be used in other fixes. Here's what I have so far (there may be some errors in some shader files):
Unity 4, Dx9: https://www.dropbox.com/s/2gfy587zh3fv15u/U4%20Dx9%20shader%20pack.zip?dl=0
Unity 5, Dx9: https://www.dropbox.com/s/sxbq58gat3o9ajh/U5%20Dx9%20shader%20pack.zip?dl=0
Unity 5, Dx11: https://www.dropbox.com/s/o0fl22mm585fjvl/U5%20Dx11%20shader%20pack.zip?dl=0
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Then I use shadertool to fix all the halos in the vertex shaders globally (occasionally it breaks something or misses one, but then that's only one or two that need a manual fix), and apply the pixel shader part of the light fix** to the pixel shades in all the subdirectories I recognise as Unity lighting shaders, or with names that suggest they may be a custom replacement lighting shader. The vertex shader part of the lighting fix and the necessary bits in the DX9Settings.ini I just take from my template, occasionally customising if the game does something unusual.
e.g. For the Unity 5 update of Dreamfall Chapters, this is the shell script I am using to autofix 90% of it (with the intent being that I can simply run this again whenever the game is updated):
* For DX11 I still dump them with 3DMigoto, but only because we haven't got around to making the decompiler & disassembler callable from the command line - once we have that my scripts will be able to use that to dump the shaders directly from the game files just like I do for DX9. Currently it can only extract the bytecode and headers from the .asset files. shadertool does not support autofixing DX11 shaders (yet).
** @4everAwake - I've just expanded the --fix-unity-lighting-ps to also correct the depth of specular highlights + environmental reflections for Dreamfall Chapters, which will probably apply to other Unity 5 games as well, though there's also a bunch of other shaders (specifically shaders for reflective objects) responsible for some of these that need separate fixes, which I have yet to script. Not a big deal since they are at surface depth with just the basic fix, but it can look a lot better with them at the correct depth.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
How do I see if they are similar using a search, I mean I know how to do file searches ( I have worked a lot with Textpad) but what do I search for?
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/