Dark Souls III - 3D vision
  15 / 26    
Just played abit in 3d . Looks fantastic now, thanks for the fix =)
Just played abit in 3d . Looks fantastic now, thanks for the fix =)

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

Posted 04/27/2016 05:41 PM   
Helifax, you are still my hero....thank you very much for the fix!
Helifax, you are still my hero....thank you very much for the fix!

Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay

Posted 04/27/2016 09:47 PM   
Thank you and congratulations for your work, helifax! I think I wouldn't be able to add anything meaningful to the fix now (aside from HUD depth hotkeys and stuff (I usually like having the HUD at screen depth), which are very simple to do), so I withdraw my vote to having Dark Souls 3 in the shared account. No need for Pirateguybrush to spend money unless someone else wants to do something with the game. By the way, about the clipping issue at high depth. I wonder if it's the same issue I have with the fire heat effect in DS2:SOTFS. It's like the shader can't take more image at the sides when there is high separation (luckily 85% depth is safe) and then displays the same effect as the typical Windows bug when explorer crashes and you can drag a window and see it generate and afterimage.
Thank you and congratulations for your work, helifax! I think I wouldn't be able to add anything meaningful to the fix now (aside from HUD depth hotkeys and stuff (I usually like having the HUD at screen depth), which are very simple to do), so I withdraw my vote to having Dark Souls 3 in the shared account. No need for Pirateguybrush to spend money unless someone else wants to do something with the game.

By the way, about the clipping issue at high depth. I wonder if it's the same issue I have with the fire heat effect in DS2:SOTFS. It's like the shader can't take more image at the sides when there is high separation (luckily 85% depth is safe) and then displays the same effect as the typical Windows bug when explorer crashes and you can drag a window and see it generate and afterimage.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 04/28/2016 07:25 PM   
[quote="masterotaku"]Thank you and congratulations for your work, helifax! I think I wouldn't be able to add anything meaningful to the fix now (aside from HUD depth hotkeys and stuff (I usually like having the HUD at screen depth), which are very simple to do), so I withdraw my vote to having Dark Souls 3 in the shared account. No need for Pirateguybrush to spend money unless someone else wants to do something with the game. By the way, about the clipping issue at high depth. I wonder if it's the same issue I have with the fire heat effect in DS2:SOTFS. It's like the shader can't take more image at the sides when there is high separation (luckily 85% depth is safe) and then displays the same effect as the typical Windows bug when explorer crashes and you can drag a window and see it generate and afterimage.[/quote] Nothing to worry about;) It was your formula that helped me;) Actually is that formula that is used all over the place! And you Discovered it in DS2;) So, Credit where Credit is due;) If you want to add anything to the fix, please be my guest;) If you add [Key] for Constants.x you can push it to any depth you want;) It seems the latest patch broken a few of the light shaders. Nothing major and I already was able to find the broken ones and re-correct them;) If I come across any others I will also correct them. So, I will update the fix today;) Need more testing;) I am not sure the clipping is the same in DS2 and DS3, although it could be. In DS3 I had to disable the "Disable Scissor Clipping", which means that scissor clipping is enabled. If I disable it, the Cutt-off goes away BUT other problems appear: - The green tint - instead of using a tiny RECT is using the FULL Screen rect and thus the GREEN is bigger than it should be. - The PERFORMANCE impact is HUGE. I run this in 3D Surround at 60FPS. With Scissor clipping disabled, I CRAWL with 6 FPS. So.... The best thing would be if 3DMigoto had a WAY to ENLARGE the RECTS defined/used by scissor clipping based on the DEPTH! I don't know if this can be done though;) In any case, I will release an updated fix for v.1.4 later today;) (Sorry for the wait guys)
masterotaku said:Thank you and congratulations for your work, helifax! I think I wouldn't be able to add anything meaningful to the fix now (aside from HUD depth hotkeys and stuff (I usually like having the HUD at screen depth), which are very simple to do), so I withdraw my vote to having Dark Souls 3 in the shared account. No need for Pirateguybrush to spend money unless someone else wants to do something with the game.

By the way, about the clipping issue at high depth. I wonder if it's the same issue I have with the fire heat effect in DS2:SOTFS. It's like the shader can't take more image at the sides when there is high separation (luckily 85% depth is safe) and then displays the same effect as the typical Windows bug when explorer crashes and you can drag a window and see it generate and afterimage.


Nothing to worry about;) It was your formula that helped me;) Actually is that formula that is used all over the place! And you Discovered it in DS2;)
So, Credit where Credit is due;) If you want to add anything to the fix, please be my guest;) If you add [Key] for Constants.x you can push it to any depth you want;)

It seems the latest patch broken a few of the light shaders. Nothing major and I already was able to find the broken ones and re-correct them;) If I come across any others I will also correct them.
So, I will update the fix today;) Need more testing;)

I am not sure the clipping is the same in DS2 and DS3, although it could be. In DS3 I had to disable the "Disable Scissor Clipping", which means that scissor clipping is enabled. If I disable it, the Cutt-off goes away BUT other problems appear:

- The green tint - instead of using a tiny RECT is using the FULL Screen rect and thus the GREEN is bigger than it should be.
- The PERFORMANCE impact is HUGE. I run this in 3D Surround at 60FPS. With Scissor clipping disabled, I CRAWL with 6 FPS. So.... The best thing would be if 3DMigoto had a WAY to ENLARGE the RECTS defined/used by scissor clipping based on the DEPTH!

I don't know if this can be done though;)

In any case, I will release an updated fix for v.1.4 later today;) (Sorry for the wait guys)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 04/28/2016 07:40 PM   
I think that Bonfire light effect got broken after patch - can anyone confirm that ? Edit: never mind - Helifax is already on it :)
I think that Bonfire light effect got broken after patch - can anyone confirm that ?

Edit: never mind - Helifax is already on it :)
[quote="helifax"]Nothing to worry about;) It was your formula that helped me;) Actually is that formula that is used all over the place! And you Discovered it in DS2;) So, Credit where Credit is due;)[/quote] Thanks you :). [quote="helifax"] In DS3 I had to disable the "Disable Scissor Clipping", which means that scissor clipping is enabled. If I disable it, the Cutt-off goes away BUT other problems appear:[/quote] Different problem then. In DS2:SOTFS, "rasterizer_disable_scissor=0" fixes text overflowing problems in the interface and doesn't affect anything "3D".
helifax said:Nothing to worry about;) It was your formula that helped me;) Actually is that formula that is used all over the place! And you Discovered it in DS2;)
So, Credit where Credit is due;)

Thanks you :).

helifax said:
In DS3 I had to disable the "Disable Scissor Clipping", which means that scissor clipping is enabled. If I disable it, the Cutt-off goes away BUT other problems appear:


Different problem then. In DS2:SOTFS, "rasterizer_disable_scissor=0" fixes text overflowing problems in the interface and doesn't affect anything "3D".

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 04/28/2016 08:02 PM   
[color="green"]UPDATE - Release 0.8[/color] - 28th of April 2016 - Fixed broken shaders introduced by patch v.1.04. Remember to always "Uninstall.bat" your previous fix before applying the new one:) Fix is available here: http://helixmod.blogspot.co.uk/2016/04/dark-souls-3-3d-vision-fix.html If you encounter any broken shader related to lights/shadows, please post a screenshot + description of the location here:) (I am still trying to beat the game the first time - will take a while due to limited time). Cheers!
UPDATE - Release 0.8

- 28th of April 2016 - Fixed broken shaders introduced by patch v.1.04.

Remember to always "Uninstall.bat" your previous fix before applying the new one:)
Fix is available here: http://helixmod.blogspot.co.uk/2016/04/dark-souls-3-3d-vision-fix.html


If you encounter any broken shader related to lights/shadows, please post a screenshot + description of the location here:) (I am still trying to beat the game the first time - will take a while due to limited time).

Cheers!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 04/28/2016 10:28 PM   
Since no one said anything, I believe the latest fix works properly?:)
Since no one said anything, I believe the latest fix works properly?:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 04/29/2016 06:19 PM   
[quote="helifax"]Since no one said anything, I believe the latest fix works properly?:)[/quote] Ye - it works great. I`ve been playing for a few hours and didn`t notice anything what we didn`t know about already. All good.
helifax said:Since no one said anything, I believe the latest fix works properly?:)

Ye - it works great. I`ve been playing for a few hours and didn`t notice anything what we didn`t know about already. All good.
I've been using the fix before this one, with the latest game patch and it's been working fine (except some blue spell effect render red in places ??? but it looks cool anyway :D ) I'll try this fix out.
I've been using the fix before this one, with the latest game patch and it's been working fine (except some blue spell effect render red in places ??? but it looks cool anyway :D )

I'll try this fix out.

Posted 05/01/2016 02:23 PM   
[color="green"]UPDATE - Release 0.9[/color] - 1st of May 2016 - Fixed Halo around Bosses Weapons + some 2D Elements + some lights. Remember to always "Uninstall.bat" your previous fix before applying the new one:) Fix is available here: http://helixmod.blogspot.co.uk/2016/04/dark-souls-3-3d-vision-fix.html
UPDATE - Release 0.9

- 1st of May 2016 - Fixed Halo around Bosses Weapons + some 2D Elements + some lights.

Remember to always "Uninstall.bat" your previous fix before applying the new one:)
Fix is available here: http://helixmod.blogspot.co.uk/2016/04/dark-souls-3-3d-vision-fix.html

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/01/2016 06:24 PM   
Just finished the hardest optional boss in the game, that fight was epic in 3D ^ ^
Just finished the hardest optional boss in the game, that fight was epic in 3D ^ ^

Posted 05/02/2016 01:41 AM   
Sorry for my late feedback but I was on a journey the last days. Too bad that my savegame didn't work but You managed to get to these areas very soon ;) I have tested Your last update on my system with my game settings and the issues I have observed are fixed now :) Thank You so much again for Your great work, Your ongoing support and listening to our feedback! I wish developers would more behave like this, too ;) Now I'm looking forward to do a "serious" play through of DSIII in epic 3D!
Sorry for my late feedback but I was on a journey the last days. Too bad that my savegame didn't work but You managed to get to these areas very soon ;) I have tested Your last update on my system with my game settings and the issues I have observed are fixed now :) Thank You so much again for Your great work, Your ongoing support and listening to our feedback! I wish developers would more behave like this, too ;) Now I'm looking forward to do a "serious" play through of DSIII in epic 3D!

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 05/04/2016 06:55 AM   
[quote="3d4dd"]Sorry for my late feedback but I was on a journey the last days. Too bad that my savegame didn't work but You managed to get to these areas very soon ;) I have tested Your last update on my system with my game settings and the issues I have observed are fixed now :) Thank You so much again for Your great work, Your ongoing support and listening to our feedback! I wish developers would more behave like this, too ;) Now I'm looking forward to do a "serious" play through of DSIII in epic 3D![/quote] Yes, the latest version should have fixed all the issues that were still present;) (Except the Scissor Rects which are not Shader controlled). I must say the game looks absolutely fabulous now;) I am on the 2nd playthrough now;)
3d4dd said:Sorry for my late feedback but I was on a journey the last days. Too bad that my savegame didn't work but You managed to get to these areas very soon ;) I have tested Your last update on my system with my game settings and the issues I have observed are fixed now :) Thank You so much again for Your great work, Your ongoing support and listening to our feedback! I wish developers would more behave like this, too ;) Now I'm looking forward to do a "serious" play through of DSIII in epic 3D!


Yes, the latest version should have fixed all the issues that were still present;)
(Except the Scissor Rects which are not Shader controlled).

I must say the game looks absolutely fabulous now;) I am on the 2nd playthrough now;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/04/2016 09:27 AM   
Just a minor update on the Possibility of Softban (I promised I will give some feedback): I don't have a Soft or Hard Ban in the game or VAC. VAC is green and clean;) The game triggered the INVALID DATA DETECTED warning and is like this for 3 weeks now;)) Online works just fine;) I am not sure if my Cheat Engine attempts in the Main Menu or making a DEPRIVED character caused this;) I have a few friends who all got the INVALID DATA warning after starting the game from Deprived (like I did). Is funny to mention, because I got the INVALID DATA message one week after I played with CE and after I actually started playing the game;) I don't think our fix can trigger a Warning/Ban. Just wanted to clear the fog a bit;)
Just a minor update on the Possibility of Softban (I promised I will give some feedback):

I don't have a Soft or Hard Ban in the game or VAC. VAC is green and clean;)

The game triggered the INVALID DATA DETECTED warning and is like this for 3 weeks now;)) Online works just fine;) I am not sure if my Cheat Engine attempts in the Main Menu or making a DEPRIVED character caused this;)

I have a few friends who all got the INVALID DATA warning after starting the game from Deprived (like I did). Is funny to mention, because I got the INVALID DATA message one week after I played with CE and after I actually started playing the game;)

I don't think our fix can trigger a Warning/Ban.
Just wanted to clear the fog a bit;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/04/2016 09:27 AM   
  15 / 26    
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