3D Vision Windowed Mode How do I go about implementing it?
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
[quote name='Uhyve' date='17 March 2011 - 05:41 PM' timestamp='1300401682' post='1209295']
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
[/quote]
Send me the info on the program and EXE, I am interested in adding a profile for it.
[quote name='Uhyve' date='17 March 2011 - 05:41 PM' timestamp='1300401682' post='1209295']
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
Send me the info on the program and EXE, I am interested in adding a profile for it.
[quote name='andrewf@nvidia' date='17 March 2011 - 10:51 PM' timestamp='1300402311' post='1209300']
Send me the info on the program and EXE, I am interested in adding a profile for it.
[/quote]
Hehe, sure. It's a gamecube emulator. You can find the source on Google Code, [url="http://code.google.com/p/dolphin-emu/"]here[/url], or download prebuilt versions on their main site [url="http://www.dolphin-emulator.com/"]here[/url]. Not really sure what kind of information would be useful but it's nice to see a big company like nVidia paying attention to relatively small programs. I'm mainly looking into this because my 3D Vision patch got broken (again) recently, so I figured I'd see if there was a better way of doing it before fixing it up.
[quote name='andrewf@nvidia' date='17 March 2011 - 10:51 PM' timestamp='1300402311' post='1209300']
Send me the info on the program and EXE, I am interested in adding a profile for it.
Hehe, sure. It's a gamecube emulator. You can find the source on Google Code, here, or download prebuilt versions on their main site here. Not really sure what kind of information would be useful but it's nice to see a big company like nVidia paying attention to relatively small programs. I'm mainly looking into this because my 3D Vision patch got broken (again) recently, so I figured I'd see if there was a better way of doing it before fixing it up.
[quote name='Uhyve' date='17 March 2011 - 11:41 PM' timestamp='1300401682' post='1209295']
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
[/quote]
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[media]http://www.youtube.com/watch?v=R_7FJqew7nI[/media] (must be on youtube to view in 3d)
[quote name='Uhyve' date='17 March 2011 - 11:41 PM' timestamp='1300401682' post='1209295']
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[media][/media] (must be on youtube to view in 3d)
[quote name='rowan_u' date='18 March 2011 - 11:33 AM' timestamp='1300447999' post='1209467']
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[media][url="http://www.youtube.com/watch?v=R_7FJqew7nI"]http://www.youtube.c...h?v=R_7FJqew7nI[/url][/media] (must be on youtube to view in 3d)
[/quote]
Hehe, your welcome. Though I always feel slightly bad when people say that, since I only made a tiny hack while the other devs wrote a massively complex emulator. Taking alook at what broke the hack now anyway, so should be fixed soon, wish my internet connection was faster though, finding what revision broke it is taking me forever.
Upgrading my computer soon (sandy bridge + gtx 560), might have to pick up F-Zero when I do, looks amazing. It's odd just how well Gamecube games work in 3D.
Edit: The patch is pretty badly broken, annoyingly by code being rearranged, so it'll probably require me to actually understand what the emulator is doing, rather than just blindly fixing it... so, yeah, might take some time. I think r7187 is the last revision with properly functioning 3D Vision.
Edit 2: Got it figured out, but there are layers of glitches to fix, some actually having nothing to do with the 3D Vision hack, which is surprising. I can actually make the newest revisions work in 3D if I hard code a few variables in there...
Hehe, your welcome. Though I always feel slightly bad when people say that, since I only made a tiny hack while the other devs wrote a massively complex emulator. Taking alook at what broke the hack now anyway, so should be fixed soon, wish my internet connection was faster though, finding what revision broke it is taking me forever.
Upgrading my computer soon (sandy bridge + gtx 560), might have to pick up F-Zero when I do, looks amazing. It's odd just how well Gamecube games work in 3D.
Edit: The patch is pretty badly broken, annoyingly by code being rearranged, so it'll probably require me to actually understand what the emulator is doing, rather than just blindly fixing it... so, yeah, might take some time. I think r7187 is the last revision with properly functioning 3D Vision.
Edit 2: Got it figured out, but there are layers of glitches to fix, some actually having nothing to do with the 3D Vision hack, which is surprising. I can actually make the newest revisions work in 3D if I hard code a few variables in there...
[quote name='rowan_u' date='18 March 2011 - 03:33 AM' timestamp='1300447999' post='1209467']
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[/quote]
What revision is this??? I can't find a current version that works with 3d. I wants FZero!!
[quote name='FuchiBOT' date='20 March 2011 - 03:50 AM' timestamp='1300593054' post='1210317']
What revision is this??? I can't find a current version that works with 3d. I wants FZero!!
[/quote]
As long as I've not messed anything up, anything r7388 and after should work, until it gets broken again...
I`ve been playing around with dolphin with the 3d vision. Thank you BTW Uhyve for that wonderful addition. Even if it was not a lot of work, it adds a lot to the emulator. I`m just having one problem. Basically, when I try to play .wads, the controls gets hardly recorded while playing on 3d vision mode. EX: I need to press A 15 times for it to work. I`m using a keyboard and mouse right now, but I`m going to try it with a real wiimote later today. It Might resolve my problem but if I`m missing out on anything, please let me know!
I`ve been playing around with dolphin with the 3d vision. Thank you BTW Uhyve for that wonderful addition. Even if it was not a lot of work, it adds a lot to the emulator. I`m just having one problem. Basically, when I try to play .wads, the controls gets hardly recorded while playing on 3d vision mode. EX: I need to press A 15 times for it to work. I`m using a keyboard and mouse right now, but I`m going to try it with a real wiimote later today. It Might resolve my problem but if I`m missing out on anything, please let me know!
[quote name='aresius16' date='25 March 2011 - 04:20 PM' timestamp='1301070031' post='1213077']
I`ve been playing around with dolphin with the 3d vision. Thank you BTW Uhyve for that wonderful addition. Even if it was not a lot of work, it adds a lot to the emulator. I`m just having one problem. Basically, when I try to play .wads, the controls gets hardly recorded while playing on 3d vision mode. EX: I need to press A 15 times for it to work. I`m using a keyboard and mouse right now, but I`m going to try it with a real wiimote later today. It Might resolve my problem but if I`m missing out on anything, please let me know!
[/quote]
That's weird, I don't think I've ever tested wads in 3D Vision. A lot has changed recently in the 3D Vision code, so I'm not sure if it's still necessary, but in the input plugins, make sure background input is enabled (there's a tick box), otherwise there could be weirdness. I'll take a proper look later though.
[quote name='aresius16' date='25 March 2011 - 04:20 PM' timestamp='1301070031' post='1213077']
I`ve been playing around with dolphin with the 3d vision. Thank you BTW Uhyve for that wonderful addition. Even if it was not a lot of work, it adds a lot to the emulator. I`m just having one problem. Basically, when I try to play .wads, the controls gets hardly recorded while playing on 3d vision mode. EX: I need to press A 15 times for it to work. I`m using a keyboard and mouse right now, but I`m going to try it with a real wiimote later today. It Might resolve my problem but if I`m missing out on anything, please let me know!
That's weird, I don't think I've ever tested wads in 3D Vision. A lot has changed recently in the 3D Vision code, so I'm not sure if it's still necessary, but in the input plugins, make sure background input is enabled (there's a tick box), otherwise there could be weirdness. I'll take a proper look later though.
[quote name='Uhyve' date='25 March 2011 - 01:58 PM' timestamp='1301079537' post='1213151']
That's weird, I don't think I've ever tested wads in 3D Vision. A lot has changed recently in the 3D Vision code, so I'm not sure if it's still necessary, but in the input plugins, make sure background input is enabled (there's a tick box), otherwise there could be weirdness. I'll take a proper look later though.
[/quote]
Input Background did fix my problem indeed. thank you :)
[quote name='Uhyve' date='25 March 2011 - 01:58 PM' timestamp='1301079537' post='1213151']
That's weird, I don't think I've ever tested wads in 3D Vision. A lot has changed recently in the 3D Vision code, so I'm not sure if it's still necessary, but in the input plugins, make sure background input is enabled (there's a tick box), otherwise there could be weirdness. I'll take a proper look later though.
Input Background did fix my problem indeed. thank you :)
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
[/quote]
Send me the info on the program and EXE, I am interested in adding a profile for it.
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
Send me the info on the program and EXE, I am interested in adding a profile for it.
Send me the info on the program and EXE, I am interested in adding a profile for it.
[/quote]
Hehe, sure. It's a gamecube emulator. You can find the source on Google Code, [url="http://code.google.com/p/dolphin-emu/"]here[/url], or download prebuilt versions on their main site [url="http://www.dolphin-emulator.com/"]here[/url]. Not really sure what kind of information would be useful but it's nice to see a big company like nVidia paying attention to relatively small programs. I'm mainly looking into this because my 3D Vision patch got broken (again) recently, so I figured I'd see if there was a better way of doing it before fixing it up.
Send me the info on the program and EXE, I am interested in adding a profile for it.
Hehe, sure. It's a gamecube emulator. You can find the source on Google Code, here, or download prebuilt versions on their main site here. Not really sure what kind of information would be useful but it's nice to see a big company like nVidia paying attention to relatively small programs. I'm mainly looking into this because my 3D Vision patch got broken (again) recently, so I figured I'd see if there was a better way of doing it before fixing it up.
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
[/quote]
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[media]http://www.youtube.com/watch?v=R_7FJqew7nI[/media] (must be on youtube to view in 3d)
Long version:
So, I committed a 3D Vision hack for the Dolphin Emulator a while back. The hack basically just made the Dolphin window use exclusive fullscreen mode, since the 3D Vision drivers couldn't detect it otherwise. Dolphin isn't designed to be run in this way, so there are a few problems with it. Recently, I noticed that some of the newer drivers allow programs to run in 3D while windowed, but only ones with profiles, which is a shame because this would solve all the problems even for fullscreen mode. So I was wondering, with my committer access to the Dolphin Emu SVN, could I make any edits to enable windowed 3D Vision, because asking nVidia to create a profile for an emulator seems like a long shot and renaming the executable to googleearth.exe is unreliable at best.
Short version:
Is there some sort of flag I can use to help the 3D Vision drivers detect a game window. In a games code I mean.
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[media][/media] (must be on youtube to view in 3d)
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[media][url="http://www.youtube.com/watch?v=R_7FJqew7nI"]http://www.youtube.c...h?v=R_7FJqew7nI[/url][/media] (must be on youtube to view in 3d)
[/quote]
Hehe, your welcome. Though I always feel slightly bad when people say that, since I only made a tiny hack while the other devs wrote a massively complex emulator. Taking alook at what broke the hack now anyway, so should be fixed soon, wish my internet connection was faster though, finding what revision broke it is taking me forever.
Upgrading my computer soon (sandy bridge + gtx 560), might have to pick up F-Zero when I do, looks amazing. It's odd just how well Gamecube games work in 3D.
Edit: The patch is pretty badly broken, annoyingly by code being rearranged, so it'll probably require me to actually understand what the emulator is doing, rather than just blindly fixing it... so, yeah, might take some time. I think r7187 is the last revision with properly functioning 3D Vision.
Edit 2: Got it figured out, but there are layers of glitches to fix, some actually having nothing to do with the 3D Vision hack, which is surprising. I can actually make the newest revisions work in 3D if I hard code a few variables in there...
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[media]" rel="nofollow" target = "_blank">http://www.youtube.c...h?v=R_7FJqew7nI[/media] (must be on youtube to view in 3d)
Hehe, your welcome. Though I always feel slightly bad when people say that, since I only made a tiny hack while the other devs wrote a massively complex emulator. Taking alook at what broke the hack now anyway, so should be fixed soon, wish my internet connection was faster though, finding what revision broke it is taking me forever.
Upgrading my computer soon (sandy bridge + gtx 560), might have to pick up F-Zero when I do, looks amazing. It's odd just how well Gamecube games work in 3D.
Edit: The patch is pretty badly broken, annoyingly by code being rearranged, so it'll probably require me to actually understand what the emulator is doing, rather than just blindly fixing it... so, yeah, might take some time. I think r7187 is the last revision with properly functioning 3D Vision.
Edit 2: Got it figured out, but there are layers of glitches to fix, some actually having nothing to do with the 3D Vision hack, which is surprising. I can actually make the newest revisions work in 3D if I hard code a few variables in there...
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
[/quote]
What revision is this??? I can't find a current version that works with 3d. I wants FZero!!
On a somewhat related note, many Gamecube games look drop dead incredible in 3d :) Thanks for all the work you've put into this!
What revision is this??? I can't find a current version that works with 3d. I wants FZero!!
What revision is this??? I can't find a current version that works with 3d. I wants FZero!!
[/quote]
As long as I've not messed anything up, anything r7388 and after should work, until it gets broken again...
What revision is this??? I can't find a current version that works with 3d. I wants FZero!!
As long as I've not messed anything up, anything r7388 and after should work, until it gets broken again...
I`ve been playing around with dolphin with the 3d vision. Thank you BTW Uhyve for that wonderful addition. Even if it was not a lot of work, it adds a lot to the emulator. I`m just having one problem. Basically, when I try to play .wads, the controls gets hardly recorded while playing on 3d vision mode. EX: I need to press A 15 times for it to work. I`m using a keyboard and mouse right now, but I`m going to try it with a real wiimote later today. It Might resolve my problem but if I`m missing out on anything, please let me know!
[/quote]
That's weird, I don't think I've ever tested wads in 3D Vision. A lot has changed recently in the 3D Vision code, so I'm not sure if it's still necessary, but in the input plugins, make sure background input is enabled (there's a tick box), otherwise there could be weirdness. I'll take a proper look later though.
I`ve been playing around with dolphin with the 3d vision. Thank you BTW Uhyve for that wonderful addition. Even if it was not a lot of work, it adds a lot to the emulator. I`m just having one problem. Basically, when I try to play .wads, the controls gets hardly recorded while playing on 3d vision mode. EX: I need to press A 15 times for it to work. I`m using a keyboard and mouse right now, but I`m going to try it with a real wiimote later today. It Might resolve my problem but if I`m missing out on anything, please let me know!
That's weird, I don't think I've ever tested wads in 3D Vision. A lot has changed recently in the 3D Vision code, so I'm not sure if it's still necessary, but in the input plugins, make sure background input is enabled (there's a tick box), otherwise there could be weirdness. I'll take a proper look later though.
That's weird, I don't think I've ever tested wads in 3D Vision. A lot has changed recently in the 3D Vision code, so I'm not sure if it's still necessary, but in the input plugins, make sure background input is enabled (there's a tick box), otherwise there could be weirdness. I'll take a proper look later though.
[/quote]
Input Background did fix my problem indeed. thank you :)
That's weird, I don't think I've ever tested wads in 3D Vision. A lot has changed recently in the 3D Vision code, so I'm not sure if it's still necessary, but in the input plugins, make sure background input is enabled (there's a tick box), otherwise there could be weirdness. I'll take a proper look later though.
Input Background did fix my problem indeed. thank you :)