Cannot get (old) games on Acer GR235H monitor into stereoscopic view
Cannot get (old) games on Acer GR235H monitor into stereoscopic view.
Although Nvidia 3D drivers support primarily shutter glasses, there is an exception for 2 passive Acer monitors: http://www.nvidia.com/object/optimized-for-geforce-3d-overview.html.
Unfortunately I cannot get old games like Zanzarah and Microsoft Train Simulator into stereoscopic mode.
* I am running Windows 7 64 bit and have a GForce GTX 550 Ti with the latest GeForce 296.10 driver.
* The Acer GR235H is connected thru VGA.
* In the Nvidia Control Panel I have "Enable stereoscopic 3D" ticked.
* This panel shows as Stereoscopic 3D display type: "Acer Passive 3D LCD" and the OPTIMIZED FOR NVIDIA GEFORCE logo.
* Both the Medical Image Test and the Test Application do indeed show in stereoscopic at 1920x1080.
* "compatibility with games" does list Zanzarah & Microsoft Train Simulator.
* In the Control Panel "Adjust Desktop Size and Position" I have selected for Scaling: "Aspect ratio", Perform scaling on: "GPU" and "Override the scaling mode set by games and programs" ticked.
* I have on the monitor itself selected "Full" for Wide Mode. Running Zanzarah and Train Simulator in 1024x768 (internal program setting; screen resolution is still at 1920x1080) does apparently show in this resolution (with left/right black borders) confirming scaling is performed by the driver rather than the monitor. (If performed by the monitor it would show up horizontally streched to fill the whole screen due to the "Full" setting.) And the driver actually outputs a 1920x1080 signal containing the upscaled 1024x768 image. THIS IS ESSENTIAL FOR A PASSIVE 3D MONITOR TO WORK CORRECTLY IN STEREOSCOPIC MODE.
However when pressing Ctrl + T during these games nothing happens! The image does not turn stereoscopic!
I have tried setting up another keyboard shortcut and put Select when the display is in 3D mode: "Always", to no avail.
I know Nvidia is capable of upscaling for passive stereoscopic screens as the 3D Vision Photo Viewer does just that. Any jps picture of any source size shows in stereoscopic both windowed and full screen perfectly.
B.T.W. I do not know about recent games as I don't have any /wink.gif' class='bbc_emoticon' alt=';)' /> ...
Cannot get (old) games on Acer GR235H monitor into stereoscopic view.
Although Nvidia 3D drivers support primarily shutter glasses, there is an exception for 2 passive Acer monitors: http://www.nvidia.com/object/optimized-for-geforce-3d-overview.html.
Unfortunately I cannot get old games like Zanzarah and Microsoft Train Simulator into stereoscopic mode.
* I am running Windows 7 64 bit and have a GForce GTX 550 Ti with the latest GeForce 296.10 driver.
* The Acer GR235H is connected thru VGA.
* In the Nvidia Control Panel I have "Enable stereoscopic 3D" ticked.
* This panel shows as Stereoscopic 3D display type: "Acer Passive 3D LCD" and the OPTIMIZED FOR NVIDIA GEFORCE logo.
* Both the Medical Image Test and the Test Application do indeed show in stereoscopic at 1920x1080.
* "compatibility with games" does list Zanzarah & Microsoft Train Simulator.
* In the Control Panel "Adjust Desktop Size and Position" I have selected for Scaling: "Aspect ratio", Perform scaling on: "GPU" and "Override the scaling mode set by games and programs" ticked.
* I have on the monitor itself selected "Full" for Wide Mode. Running Zanzarah and Train Simulator in 1024x768 (internal program setting; screen resolution is still at 1920x1080) does apparently show in this resolution (with left/right black borders) confirming scaling is performed by the driver rather than the monitor. (If performed by the monitor it would show up horizontally streched to fill the whole screen due to the "Full" setting.) And the driver actually outputs a 1920x1080 signal containing the upscaled 1024x768 image. THIS IS ESSENTIAL FOR A PASSIVE 3D MONITOR TO WORK CORRECTLY IN STEREOSCOPIC MODE.
However when pressing Ctrl + T during these games nothing happens! The image does not turn stereoscopic!
I have tried setting up another keyboard shortcut and put Select when the display is in 3D mode: "Always", to no avail.
I know Nvidia is capable of upscaling for passive stereoscopic screens as the 3D Vision Photo Viewer does just that. Any jps picture of any source size shows in stereoscopic both windowed and full screen perfectly.
B.T.W. I do not know about recent games as I don't have any /wink.gif' class='bbc_emoticon' alt=';)' /> ...
A lot of older games on the list aren't actually supported anymore.
They were supported with the old (pre 3D Vision) drivers but for whatever reason NVidia has never removed them.
The current drivers have no OpenGL support and no longer support older Direct X versions, so many of the old games on the list cannot be played with them.
A lot of older games on the list aren't actually supported anymore.
They were supported with the old (pre 3D Vision) drivers but for whatever reason NVidia has never removed them.
The current drivers have no OpenGL support and no longer support older Direct X versions, so many of the old games on the list cannot be played with them.
Many thanks ERP for your quick message. Now I know I can stop my efforts on this.
I know these games played well in stereoscopic in the past, as I owned shutter glasses and a Nvidia graphic card with stereoscopic drivers for over a decade at least. Unfortunately these specific glasses only work on a CRT monitor.
I had high hopes that after my "upgrade" to new hardware and OS at least playing these games in 3D would be some nostalgic left over, as I already had to abandon my keyboard, joystick, steering wheel and some other games due to lack of support...
Many thanks ERP for your quick message. Now I know I can stop my efforts on this.
I know these games played well in stereoscopic in the past, as I owned shutter glasses and a Nvidia graphic card with stereoscopic drivers for over a decade at least. Unfortunately these specific glasses only work on a CRT monitor.
I had high hopes that after my "upgrade" to new hardware and OS at least playing these games in 3D would be some nostalgic left over, as I already had to abandon my keyboard, joystick, steering wheel and some other games due to lack of support...
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
[quote name='flightsaber' date='10 June 2012 - 11:23 PM' timestamp='1339377828' post='1419942']
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
[/quote]
You were able to play Zanzarah in stereo with VMWare?
[quote name='flightsaber' date='10 June 2012 - 11:23 PM' timestamp='1339377828' post='1419942']
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
You were able to play Zanzarah in stereo with VMWare?
[quote name='flightsaber' date='11 June 2012 - 03:23 AM' timestamp='1339377828' post='1419942']
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
[/quote]
Thanks flightsaber for sharing your thoughts on this topic, much appreciated.
- Have been thinking about this solution, but didn't know you can install such basic drivers as a graphic driver. Doesn't a VM rely on the drivers of the OS it is running in?
- And then the irony is that the legacy drivers do not support, as far as I know, the Acer passive monitor/glasses system.
So, I would have to connect my old CRT monitor and shutter glasses again, which is no longer an option.
Still, I will look into it futher and let you know, but that may take a while.
[quote name='flightsaber' date='11 June 2012 - 03:23 AM' timestamp='1339377828' post='1419942']
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
Thanks flightsaber for sharing your thoughts on this topic, much appreciated.
- Have been thinking about this solution, but didn't know you can install such basic drivers as a graphic driver. Doesn't a VM rely on the drivers of the OS it is running in?
- And then the irony is that the legacy drivers do not support, as far as I know, the Acer passive monitor/glasses system.
So, I would have to connect my old CRT monitor and shutter glasses again, which is no longer an option.
Still, I will look into it futher and let you know, but that may take a while.
Alas, I was wrong in thinking Nvidia knows how to scale for passive 3D monitors.
I installed a game which is supported by the latest 3D Vision driver. And indeed it shows, when set to its max resolution of 1920x1080, in perfect stereoscopic 3D.
But (just for testing) I put the game to operate at a lower resolution of 1280x1024. When you let the Nvidia driver NOT scale (but scaling still selected at GPU) it is again in perfect stereoscopic 3D. But of course you have a small frame with big black borders all around.
Then with scaling set to Aspect Ratio (scaling still at GPU) the image is blown up to fit the height, but the stereoscopic effect is completely distorted! All the prerequisites for correct stereoscopic displaying are there (see also my first post), but scaling is performed wrong. Apperently the 1280x1024 left and right images are first interleaved and then the resulting interleaved image is scaled. Thus the interleaved lines are scaled up to more than 1 physical pixel in height and of course do not match the polarisation filter. What should have been done is first scale the left and right image and AFTER that do the interleaving.
So, not only OpenGL and older Direct X are not supported, also any game with lower resolution than exactly 1920x1080 cannot be displayed in stereoscopic 3D on a passive monitor at full monitor height.
Alas, I was wrong in thinking Nvidia knows how to scale for passive 3D monitors.
I installed a game which is supported by the latest 3D Vision driver. And indeed it shows, when set to its max resolution of 1920x1080, in perfect stereoscopic 3D.
But (just for testing) I put the game to operate at a lower resolution of 1280x1024. When you let the Nvidia driver NOT scale (but scaling still selected at GPU) it is again in perfect stereoscopic 3D. But of course you have a small frame with big black borders all around.
Then with scaling set to Aspect Ratio (scaling still at GPU) the image is blown up to fit the height, but the stereoscopic effect is completely distorted! All the prerequisites for correct stereoscopic displaying are there (see also my first post), but scaling is performed wrong. Apperently the 1280x1024 left and right images are first interleaved and then the resulting interleaved image is scaled. Thus the interleaved lines are scaled up to more than 1 physical pixel in height and of course do not match the polarisation filter. What should have been done is first scale the left and right image and AFTER that do the interleaving.
So, not only OpenGL and older Direct X are not supported, also any game with lower resolution than exactly 1920x1080 cannot be displayed in stereoscopic 3D on a passive monitor at full monitor height.
AMD's HD3D supports OpenGl. TriDef and iz3D have trials that you can try. Look on craigslist and find a cheap AMD rig for those nostalgic games. HD3D requires a 6000 series GPU minimum I believe. Or I'm pretty sure if you set up a rig with something like a 7800 GTX and use a legacy driver from back when OpenGl was supported.
AMD's HD3D supports OpenGl. TriDef and iz3D have trials that you can try. Look on craigslist and find a cheap AMD rig for those nostalgic games. HD3D requires a 6000 series GPU minimum I believe. Or I'm pretty sure if you set up a rig with something like a 7800 GTX and use a legacy driver from back when OpenGl was supported.
Although Nvidia 3D drivers support primarily shutter glasses, there is an exception for 2 passive Acer monitors: http://www.nvidia.com/object/optimized-for-geforce-3d-overview.html.
Unfortunately I cannot get old games like Zanzarah and Microsoft Train Simulator into stereoscopic mode.
* I am running Windows 7 64 bit and have a GForce GTX 550 Ti with the latest GeForce 296.10 driver.
* The Acer GR235H is connected thru VGA.
* In the Nvidia Control Panel I have "Enable stereoscopic 3D" ticked.
* This panel shows as Stereoscopic 3D display type: "Acer Passive 3D LCD" and the OPTIMIZED FOR NVIDIA GEFORCE logo.
* Both the Medical Image Test and the Test Application do indeed show in stereoscopic at 1920x1080.
* "compatibility with games" does list Zanzarah & Microsoft Train Simulator.
* In the Control Panel "Adjust Desktop Size and Position" I have selected for Scaling: "Aspect ratio", Perform scaling on: "GPU" and "Override the scaling mode set by games and programs" ticked.
* I have on the monitor itself selected "Full" for Wide Mode. Running Zanzarah and Train Simulator in 1024x768 (internal program setting; screen resolution is still at 1920x1080) does apparently show in this resolution (with left/right black borders) confirming scaling is performed by the driver rather than the monitor. (If performed by the monitor it would show up horizontally streched to fill the whole screen due to the "Full" setting.) And the driver actually outputs a 1920x1080 signal containing the upscaled 1024x768 image. THIS IS ESSENTIAL FOR A PASSIVE 3D MONITOR TO WORK CORRECTLY IN STEREOSCOPIC MODE.
However when pressing Ctrl + T during these games nothing happens! The image does not turn stereoscopic!
I have tried setting up another keyboard shortcut and put Select when the display is in 3D mode: "Always", to no avail.
I know Nvidia is capable of upscaling for passive stereoscopic screens as the 3D Vision Photo Viewer does just that. Any jps picture of any source size shows in stereoscopic both windowed and full screen perfectly.
B.T.W. I do not know about recent games as I don't have any
Can anybody help?
Although Nvidia 3D drivers support primarily shutter glasses, there is an exception for 2 passive Acer monitors: http://www.nvidia.com/object/optimized-for-geforce-3d-overview.html.
Unfortunately I cannot get old games like Zanzarah and Microsoft Train Simulator into stereoscopic mode.
* I am running Windows 7 64 bit and have a GForce GTX 550 Ti with the latest GeForce 296.10 driver.
* The Acer GR235H is connected thru VGA.
* In the Nvidia Control Panel I have "Enable stereoscopic 3D" ticked.
* This panel shows as Stereoscopic 3D display type: "Acer Passive 3D LCD" and the OPTIMIZED FOR NVIDIA GEFORCE logo.
* Both the Medical Image Test and the Test Application do indeed show in stereoscopic at 1920x1080.
* "compatibility with games" does list Zanzarah & Microsoft Train Simulator.
* In the Control Panel "Adjust Desktop Size and Position" I have selected for Scaling: "Aspect ratio", Perform scaling on: "GPU" and "Override the scaling mode set by games and programs" ticked.
* I have on the monitor itself selected "Full" for Wide Mode. Running Zanzarah and Train Simulator in 1024x768 (internal program setting; screen resolution is still at 1920x1080) does apparently show in this resolution (with left/right black borders) confirming scaling is performed by the driver rather than the monitor. (If performed by the monitor it would show up horizontally streched to fill the whole screen due to the "Full" setting.) And the driver actually outputs a 1920x1080 signal containing the upscaled 1024x768 image. THIS IS ESSENTIAL FOR A PASSIVE 3D MONITOR TO WORK CORRECTLY IN STEREOSCOPIC MODE.
However when pressing Ctrl + T during these games nothing happens! The image does not turn stereoscopic!
I have tried setting up another keyboard shortcut and put Select when the display is in 3D mode: "Always", to no avail.
I know Nvidia is capable of upscaling for passive stereoscopic screens as the 3D Vision Photo Viewer does just that. Any jps picture of any source size shows in stereoscopic both windowed and full screen perfectly.
B.T.W. I do not know about recent games as I don't have any
Can anybody help?
They were supported with the old (pre 3D Vision) drivers but for whatever reason NVidia has never removed them.
The current drivers have no OpenGL support and no longer support older Direct X versions, so many of the old games on the list cannot be played with them.
They were supported with the old (pre 3D Vision) drivers but for whatever reason NVidia has never removed them.
The current drivers have no OpenGL support and no longer support older Direct X versions, so many of the old games on the list cannot be played with them.
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I know these games played well in stereoscopic in the past, as I owned shutter glasses and a Nvidia graphic card with stereoscopic drivers for over a decade at least. Unfortunately these specific glasses only work on a CRT monitor.
I had high hopes that after my "upgrade" to new hardware and OS at least playing these games in 3D would be some nostalgic left over, as I already had to abandon my keyboard, joystick, steering wheel and some other games due to lack of support...
I know these games played well in stereoscopic in the past, as I owned shutter glasses and a Nvidia graphic card with stereoscopic drivers for over a decade at least. Unfortunately these specific glasses only work on a CRT monitor.
I had high hopes that after my "upgrade" to new hardware and OS at least playing these games in 3D would be some nostalgic left over, as I already had to abandon my keyboard, joystick, steering wheel and some other games due to lack of support...
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
[/quote]
You were able to play Zanzarah in stereo with VMWare?
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
You were able to play Zanzarah in stereo with VMWare?
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
[/quote]
Thanks flightsaber for sharing your thoughts on this topic, much appreciated.
- Have been thinking about this solution, but didn't know you can install such basic drivers as a graphic driver. Doesn't a VM rely on the drivers of the OS it is running in?
- And then the irony is that the legacy drivers do not support, as far as I know, the Acer passive monitor/glasses system.
So, I would have to connect my old CRT monitor and shutter glasses again, which is no longer an option.
Still, I will look into it futher and let you know, but that may take a while.
If you happen to have an older windows installation disk (32bit preferred), you could install zanzarah and legacy drivers to a VMWare virtual machine.
I have successfully run Zanzarah on a VMWare guest OS at max settings (currently 2 hours into my first playthrough - loving it so far), so stereoscopic support should be possible...
Thanks flightsaber for sharing your thoughts on this topic, much appreciated.
- Have been thinking about this solution, but didn't know you can install such basic drivers as a graphic driver. Doesn't a VM rely on the drivers of the OS it is running in?
- And then the irony is that the legacy drivers do not support, as far as I know, the Acer passive monitor/glasses system.
So, I would have to connect my old CRT monitor and shutter glasses again, which is no longer an option.
Still, I will look into it futher and let you know, but that may take a while.
I installed a game which is supported by the latest 3D Vision driver. And indeed it shows, when set to its max resolution of 1920x1080, in perfect stereoscopic 3D.
But (just for testing) I put the game to operate at a lower resolution of 1280x1024. When you let the Nvidia driver NOT scale (but scaling still selected at GPU) it is again in perfect stereoscopic 3D. But of course you have a small frame with big black borders all around.
Then with scaling set to Aspect Ratio (scaling still at GPU) the image is blown up to fit the height, but the stereoscopic effect is completely distorted! All the prerequisites for correct stereoscopic displaying are there (see also my first post), but scaling is performed wrong. Apperently the 1280x1024 left and right images are first interleaved and then the resulting interleaved image is scaled. Thus the interleaved lines are scaled up to more than 1 physical pixel in height and of course do not match the polarisation filter. What should have been done is first scale the left and right image and AFTER that do the interleaving.
So, not only OpenGL and older Direct X are not supported, also any game with lower resolution than exactly 1920x1080 cannot be displayed in stereoscopic 3D on a passive monitor at full monitor height.
I installed a game which is supported by the latest 3D Vision driver. And indeed it shows, when set to its max resolution of 1920x1080, in perfect stereoscopic 3D.
But (just for testing) I put the game to operate at a lower resolution of 1280x1024. When you let the Nvidia driver NOT scale (but scaling still selected at GPU) it is again in perfect stereoscopic 3D. But of course you have a small frame with big black borders all around.
Then with scaling set to Aspect Ratio (scaling still at GPU) the image is blown up to fit the height, but the stereoscopic effect is completely distorted! All the prerequisites for correct stereoscopic displaying are there (see also my first post), but scaling is performed wrong. Apperently the 1280x1024 left and right images are first interleaved and then the resulting interleaved image is scaled. Thus the interleaved lines are scaled up to more than 1 physical pixel in height and of course do not match the polarisation filter. What should have been done is first scale the left and right image and AFTER that do the interleaving.
So, not only OpenGL and older Direct X are not supported, also any game with lower resolution than exactly 1920x1080 cannot be displayed in stereoscopic 3D on a passive monitor at full monitor height.