[quote="Payne-TK"]Edit 2: Also every time i go through system menu or equipment menu, after a while the whole HUD gets broken. Icons on HUD and inventory gets separated so much they get doubled. Only way to fix it is to exit the game or lower the convergence to minimum. After i exit the game and re-enter it, everything looks great again at my bigger convergence setup. So i just try to avoid going through inventory.[/quote]
Read the description/Readme AGAIN. This time C.A.R.E.F.U.L.L.Y and you see why that happens...
Payne-TK said:Edit 2: Also every time i go through system menu or equipment menu, after a while the whole HUD gets broken. Icons on HUD and inventory gets separated so much they get doubled. Only way to fix it is to exit the game or lower the convergence to minimum. After i exit the game and re-enter it, everything looks great again at my bigger convergence setup. So i just try to avoid going through inventory.
Read the description/Readme AGAIN. This time C.A.R.E.F.U.L.L.Y and you see why that happens...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Sorry i'm usually blind to obvious things :) The micro-stuttering for me is almost gone, just had to lower some settings more. Had it in Fallout 4 too, but there FPS improved a lot after disabling God-Rays.
[quote="helifax"]Read the description/Readme AGAIN. This time C.A.R.E.F.U.L.L.Y and you see why that happens...[/quote]
As for the HUD icons breaking after managing the inventory, i still can't find out why that is happening.
[img]https://s32.postimg.org/mprvip7md/20160626090001_1.jpg[/img]
I read the full helixmod.blogspot description and i can't find any README file about it. But like i said i'm the type of guy that usually facepalms after someone tells me something that was right beneat my nose. :D
I really appreciate the fix, game looks AWESOME in 3D. But can someone help a blind person out about the HUD icon breaking description? :D Also is d3dx.ini the README? If i find out there was a Readme file to all Helixmod fixes i'l kill myself :D
Later Edit: I found a fix for my HUD icon breaking problem. When the icons on the HUD break, i pull out my binoculars, zoom in distance, and the icons get fixed :D
Sorry i'm usually blind to obvious things :) The micro-stuttering for me is almost gone, just had to lower some settings more. Had it in Fallout 4 too, but there FPS improved a lot after disabling God-Rays.
helifax said:Read the description/Readme AGAIN. This time C.A.R.E.F.U.L.L.Y and you see why that happens...
As for the HUD icons breaking after managing the inventory, i still can't find out why that is happening.
I read the full helixmod.blogspot description and i can't find any README file about it. But like i said i'm the type of guy that usually facepalms after someone tells me something that was right beneat my nose. :D
I really appreciate the fix, game looks AWESOME in 3D. But can someone help a blind person out about the HUD icon breaking description? :D Also is d3dx.ini the README? If i find out there was a Readme file to all Helixmod fixes i'l kill myself :D
Later Edit: I found a fix for my HUD icon breaking problem. When the icons on the HUD break, i pull out my binoculars, zoom in distance, and the icons get fixed :D
From the readme:
===================
3D Fix Shortcut Keys:
===================
Keyboard + Mouse:
- F1 key - toggle between convergence of 2.3 (RECOMMENDED VALUE) and 1.0 (used in certain cinematics to be actually see them).
[color="orange"]- C key - Different UI depth for BOW Aiming.[/color]
- F2 key - Disable/Enable GOD-RAYS in some locations as they can look wrong.
There, highlighted in the above section from the readme. Is a toggle that shifts the whole UI so you can use the bow zoom. You can bind whatever key you want instead of C from the ini file.
===================
3D Fix Shortcut Keys:
===================
Keyboard + Mouse:
- F1 key - toggle between convergence of 2.3 (RECOMMENDED VALUE) and 1.0 (used in certain cinematics to be actually see them). - C key - Different UI depth for BOW Aiming.
- F2 key - Disable/Enable GOD-RAYS in some locations as they can look wrong.
There, highlighted in the above section from the readme. Is a toggle that shifts the whole UI so you can use the bow zoom. You can bind whatever key you want instead of C from the ini file.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hey Helifax,
question about SLI with 3d Vision in this game; for some reason I cannot seem to get SLI to run butter smooth 100% of the time. The areas that fall in performance when 3d is enabled is Dragon Barracks, Irithyll Area, Lothric Castle. There were some forums that mentioned turning Hyper Threading off which I have done and gained significant improvement but I was wondering with your SLI setup if you are having issues with FPS? Know of any tips for us SLI users when using 3d vision?
My setup:
Asus X99-A II (2016) latest BIOS flashed
Intel i7 5930K
32gb Kingston Hyper X DRAM DDR4
Samsung SSD 850 EVO 500gb
Nvidia Geforce 1080 FE SLI
Graphics Driver used = 368.51
PSU Corsair HX1200i
Windows 10 Pro 64-bit
I've tried using nvidia inspector and forcing the GPU to render with two GPU's etc. I've tried for two weeks now to get perfect performance but there are a handful of areas in the game where the FPS just tanks from 60 to 30's. Just curious if you ran into this same issue.
question about SLI with 3d Vision in this game; for some reason I cannot seem to get SLI to run butter smooth 100% of the time. The areas that fall in performance when 3d is enabled is Dragon Barracks, Irithyll Area, Lothric Castle. There were some forums that mentioned turning Hyper Threading off which I have done and gained significant improvement but I was wondering with your SLI setup if you are having issues with FPS? Know of any tips for us SLI users when using 3d vision?
My setup:
Asus X99-A II (2016) latest BIOS flashed
Intel i7 5930K
32gb Kingston Hyper X DRAM DDR4
Samsung SSD 850 EVO 500gb
Nvidia Geforce 1080 FE SLI
Graphics Driver used = 368.51
PSU Corsair HX1200i
Windows 10 Pro 64-bit
I've tried using nvidia inspector and forcing the GPU to render with two GPU's etc. I've tried for two weeks now to get perfect performance but there are a handful of areas in the game where the FPS just tanks from 60 to 30's. Just curious if you ran into this same issue.
My performance in 3D Surround @ 5760x1080@120Hz in 3D is around 45-60FPS depending on the scene/action/what happens on Screen.
This is on 2x980Ti overclocked to 130% over factory clocks.
What I have is force GPU prerendered frames set to 2 and Max Performance always. CPU is clocked to 5Ghz though.
Besides this I don't remember changing anything in the profile.
Keep in mind thought that Surround MIGHT differ than one screen in SLI 3D Vision.
Although, I do remember playing a bit of the game in Single Screen and the FPS was rock solid 60FPS with no dips.
One thing to note is that my Motherboard offers 2x16 PCI-E lanes when run in SLI, while others downclock to 8x when run in SLI. This has quite a big impact on stability;)
My performance in 3D Surround @ 5760x1080@120Hz in 3D is around 45-60FPS depending on the scene/action/what happens on Screen.
This is on 2x980Ti overclocked to 130% over factory clocks.
What I have is force GPU prerendered frames set to 2 and Max Performance always. CPU is clocked to 5Ghz though.
Besides this I don't remember changing anything in the profile.
Keep in mind thought that Surround MIGHT differ than one screen in SLI 3D Vision.
Although, I do remember playing a bit of the game in Single Screen and the FPS was rock solid 60FPS with no dips.
One thing to note is that my Motherboard offers 2x16 PCI-E lanes when run in SLI, while others downclock to 8x when run in SLI. This has quite a big impact on stability;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Yeah thats funny you mentioned that about x16, I had an EVGA FTW X99 board that promoted on the box x16 x16 when in SLI mode but it didnt... it was x16 x8 so I went and got me a new board on Sunday for a bday gift to myself lol that had x16 x16 and yes it does work :)
I also have my CPU OC'd to 4.75 (close to yours). Im just at a loss on the performance dips I'm getting.
Well crap.. I guess I'll keep troubleshooting.
Yeah thats funny you mentioned that about x16, I had an EVGA FTW X99 board that promoted on the box x16 x16 when in SLI mode but it didnt... it was x16 x8 so I went and got me a new board on Sunday for a bday gift to myself lol that had x16 x16 and yes it does work :)
I also have my CPU OC'd to 4.75 (close to yours). Im just at a loss on the performance dips I'm getting.
Really enjoying this game. Helifax you are a hero.
It's a pity Depth must be reduced to resolve the light source problems (mine has to sit just under 50%) but it's still beautiful.
Have you tried to apply the Dynamic depth fix to the big white blob that appears when you lock onto a creature? If this isn't possible I am thinking of seeing if I can hunt down the texture/shader and just disabling it.
My performance is good probably minimum 45fps but I am running at 1440p too.
Has anyone got reshade to work? I was never able to get it going with the fix in witcher 3.
Really enjoying this game. Helifax you are a hero.
It's a pity Depth must be reduced to resolve the light source problems (mine has to sit just under 50%) but it's still beautiful.
Have you tried to apply the Dynamic depth fix to the big white blob that appears when you lock onto a creature? If this isn't possible I am thinking of seeing if I can hunt down the texture/shader and just disabling it.
My performance is good probably minimum 45fps but I am running at 1440p too.
Has anyone got reshade to work? I was never able to get it going with the fix in witcher 3.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Yeah, I know it sucks that there are cutt-offs on the lights left/right:(
I remember looking around the Compute Shaders to try and remove the rectangles (or to extend them) but I wasn't able to find/make it work.
I still play with 100% depth and I got used with the lights "dancing" a bit around;))
Yeah, I know it sucks that there are cutt-offs on the lights left/right:(
I remember looking around the Compute Shaders to try and remove the rectangles (or to extend them) but I wasn't able to find/make it work.
I still play with 100% depth and I got used with the lights "dancing" a bit around;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Having a bigger monitor probably helps because it has a lower max depth (although it's weird that necropants needs that low depth). For example, in DS2:SOTFS, with my BenQ XL2411Z I needed to use 85% depth for fire effects. But with my Dell S2716DG, I can use 100% depth, or almost that.
Having a bigger monitor probably helps because it has a lower max depth (although it's weird that necropants needs that low depth). For example, in DS2:SOTFS, with my BenQ XL2411Z I needed to use 85% depth for fire effects. But with my Dell S2716DG, I can use 100% depth, or almost that.
I can raise it higher but places with far of light sources it becomes a problem again like the initial entrance to firelight shrine. Most of the time I can raise it quite high, but the effect is jarring when it happens so I just leave it at 50 now.
I got the rekindle reshade to work, definitely makes the game look alot nicer.
I can raise it higher but places with far of light sources it becomes a problem again like the initial entrance to firelight shrine. Most of the time I can raise it quite high, but the effect is jarring when it happens so I just leave it at 50 now.
I got the rekindle reshade to work, definitely makes the game look alot nicer.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]
Has anyone got reshade to work? I was never able to get it going with the fix in witcher 3.[/quote]
use reshade 0.18 with DS3 and Witcher 3(only testing a year ago with older patch). No problem for me with this version , and more easy than v1.1
Does no one use the hold Dpad up down hotkeys for default estus flask/spell selection? xD (albeit I didn't realize this was a feature until I stumbled across it myself last night.)
I'm going to have to rethink and adjust that aiming convergence to something else. =P
Does no one use the hold Dpad up down hotkeys for default estus flask/spell selection? xD (albeit I didn't realize this was a feature until I stumbled across it myself last night.)
I'm going to have to rethink and adjust that aiming convergence to something else. =P
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Read the description/Readme AGAIN. This time C.A.R.E.F.U.L.L.Y and you see why that happens...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Good game that.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
As for the HUD icons breaking after managing the inventory, i still can't find out why that is happening.
I read the full helixmod.blogspot description and i can't find any README file about it. But like i said i'm the type of guy that usually facepalms after someone tells me something that was right beneat my nose. :D
I really appreciate the fix, game looks AWESOME in 3D. But can someone help a blind person out about the HUD icon breaking description? :D Also is d3dx.ini the README? If i find out there was a Readme file to all Helixmod fixes i'l kill myself :D
Later Edit: I found a fix for my HUD icon breaking problem. When the icons on the HUD break, i pull out my binoculars, zoom in distance, and the icons get fixed :D
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
===================
3D Fix Shortcut Keys:
===================
Keyboard + Mouse:
- F1 key - toggle between convergence of 2.3 (RECOMMENDED VALUE) and 1.0 (used in certain cinematics to be actually see them).
- C key - Different UI depth for BOW Aiming.
- F2 key - Disable/Enable GOD-RAYS in some locations as they can look wrong.
There, highlighted in the above section from the readme. Is a toggle that shifts the whole UI so you can use the bow zoom. You can bind whatever key you want instead of C from the ini file.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
https://steamcommunity.com/profiles/76561198014296177/
question about SLI with 3d Vision in this game; for some reason I cannot seem to get SLI to run butter smooth 100% of the time. The areas that fall in performance when 3d is enabled is Dragon Barracks, Irithyll Area, Lothric Castle. There were some forums that mentioned turning Hyper Threading off which I have done and gained significant improvement but I was wondering with your SLI setup if you are having issues with FPS? Know of any tips for us SLI users when using 3d vision?
My setup:
Asus X99-A II (2016) latest BIOS flashed
Intel i7 5930K
32gb Kingston Hyper X DRAM DDR4
Samsung SSD 850 EVO 500gb
Nvidia Geforce 1080 FE SLI
Graphics Driver used = 368.51
PSU Corsair HX1200i
Windows 10 Pro 64-bit
I've tried using nvidia inspector and forcing the GPU to render with two GPU's etc. I've tried for two weeks now to get perfect performance but there are a handful of areas in the game where the FPS just tanks from 60 to 30's. Just curious if you ran into this same issue.
This is on 2x980Ti overclocked to 130% over factory clocks.
What I have is force GPU prerendered frames set to 2 and Max Performance always. CPU is clocked to 5Ghz though.
Besides this I don't remember changing anything in the profile.
Keep in mind thought that Surround MIGHT differ than one screen in SLI 3D Vision.
Although, I do remember playing a bit of the game in Single Screen and the FPS was rock solid 60FPS with no dips.
One thing to note is that my Motherboard offers 2x16 PCI-E lanes when run in SLI, while others downclock to 8x when run in SLI. This has quite a big impact on stability;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I also have my CPU OC'd to 4.75 (close to yours). Im just at a loss on the performance dips I'm getting.
Well crap.. I guess I'll keep troubleshooting.
It's a pity Depth must be reduced to resolve the light source problems (mine has to sit just under 50%) but it's still beautiful.
Have you tried to apply the Dynamic depth fix to the big white blob that appears when you lock onto a creature? If this isn't possible I am thinking of seeing if I can hunt down the texture/shader and just disabling it.
My performance is good probably minimum 45fps but I am running at 1440p too.
Has anyone got reshade to work? I was never able to get it going with the fix in witcher 3.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I remember looking around the Compute Shaders to try and remove the rectangles (or to extend them) but I wasn't able to find/make it work.
I still play with 100% depth and I got used with the lights "dancing" a bit around;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I got the rekindle reshade to work, definitely makes the game look alot nicer.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
use reshade 0.18 with DS3 and Witcher 3(only testing a year ago with older patch). No problem for me with this version , and more easy than v1.1
Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)
I'm going to have to rethink and adjust that aiming convergence to something else. =P
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)