@DHR
Just tested with latest fix. Shadows look great. But reflections in old town have gotten much worse.
Almost all of the building metal roofs don't reflect properly. Half of them were working before.
@DHR
Just tested with latest fix. Shadows look great. But reflections in old town have gotten much worse.
Almost all of the building metal roofs don't reflect properly. Half of them were working before.
[quote="DHR"]Yesterday late i do that....and found the VS..is not that obvious (there are 4 related PS), but the game only found 1 of them....so now i will dump all shaders in order to find the others 3...the one i found is not good for fixing.[/quote]
Absolutely terrific news!
Were there any shaders missing, or just hard to see? If there were any missing, that would indicate a serious problem with shader hunting that I should look at.
DHR said:Yesterday late i do that....and found the VS..is not that obvious (there are 4 related PS), but the game only found 1 of them....so now i will dump all shaders in order to find the others 3...the one i found is not good for fixing.
Absolutely terrific news!
Were there any shaders missing, or just hard to see? If there were any missing, that would indicate a serious problem with shader hunting that I should look at.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][quote="DHR"]Yesterday late i do that....and found the VS..is not that obvious (there are 4 related PS), but the game only found 1 of them....so now i will dump all shaders in order to find the others 3...the one i found is not good for fixing.[/quote]
Absolutely terrific news!
Were there any shaders missing, or just hard to see? If there were any missing, that would indicate a serious problem with shader hunting that I should look at.[/quote]
It might also just be that the shaders weren't active in the current scene - the ShaderUsage.txt tracks all shaders that have been seen since the game was launched, while hunting will only cycle through shaders that are being used in the active scene.
Assuming you have export_hlsl enabled they should show up in the ShaderCache directory - if they are missing from there that suggests that 3Dmigoto was unable to dump them.
@bo3b I noticed that Lichdom Battlemage has parse errors on a number of shaders (including the hand vertex shader) - I'll post the errors in the 3Dmigoto thread.
DHR said:Yesterday late i do that....and found the VS..is not that obvious (there are 4 related PS), but the game only found 1 of them....so now i will dump all shaders in order to find the others 3...the one i found is not good for fixing.
Absolutely terrific news!
Were there any shaders missing, or just hard to see? If there were any missing, that would indicate a serious problem with shader hunting that I should look at.
It might also just be that the shaders weren't active in the current scene - the ShaderUsage.txt tracks all shaders that have been seen since the game was launched, while hunting will only cycle through shaders that are being used in the active scene.
Assuming you have export_hlsl enabled they should show up in the ShaderCache directory - if they are missing from there that suggests that 3Dmigoto was unable to dump them.
@bo3b I noticed that Lichdom Battlemage has parse errors on a number of shaders (including the hand vertex shader) - I'll post the errors in the 3Dmigoto thread.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Thx guys for fantastic work!
You mentioned to change Profile to Dead Island Riptide, if there are SLI issues.
Did you mean the whole game profile or only the SLI Bits in Dying light profile?
You mentioned to change Profile to Dead Island Riptide, if there are SLI issues.
Did you mean the whole game profile or only the SLI Bits in Dying light profile?
Thx DHR,
tested original Profile and Dead Island Riptide Profile.
Got some reflections issues, but playable. My problem is very poor performance running on my SYS 3770K@4,5 and GTX 780 SLI.
@SLI: About 35 fps in the middle of action (indoor for sure higher). Turning around its far away from smooth gameplay. Both GPUs are about 50% usage :-(
CPU is running @ max 85% 1st core, average about 65%, the other cores lower.
Reducing any graphics options doesn´t help.
I also testet Single GPU. Same scene about 30 very unsmooth fps and about 80% GPU usage. CPU usage same as SLI.
Before fixing I played @ Far Cry 4 Profile and that works smooth with fps between 45 and 60 (VSYNC) outdoor.
Real Fix looks great, but my problems with low fps doesn´t make it playable for me.
I don´t know if something is wrong with CPU optimization or SLI, but I have to activate FC4 Cm Profile again to run this game with smooth fps. 3D is compared to real 3D very poor, but better than 2D.
tested original Profile and Dead Island Riptide Profile.
Got some reflections issues, but playable. My problem is very poor performance running on my SYS 3770K@4,5 and GTX 780 SLI.
@SLI: About 35 fps in the middle of action (indoor for sure higher). Turning around its far away from smooth gameplay. Both GPUs are about 50% usage :-(
CPU is running @ max 85% 1st core, average about 65%, the other cores lower.
Reducing any graphics options doesn´t help.
I also testet Single GPU. Same scene about 30 very unsmooth fps and about 80% GPU usage. CPU usage same as SLI.
Before fixing I played @ Far Cry 4 Profile and that works smooth with fps between 45 and 60 (VSYNC) outdoor.
Real Fix looks great, but my problems with low fps doesn´t make it playable for me.
I don´t know if something is wrong with CPU optimization or SLI, but I have to activate FC4 Cm Profile again to run this game with smooth fps. 3D is compared to real 3D very poor, but better than 2D.
I just tested Dying Light with flugan wrapper and is indeed FASTER than 3Dmigoto for this game.
The only thing that don't works with flugan wrapper:
- Presets for running and cinematics.
But, the good news is the game runs at higher fps!!
I will upload a version in the helixmod site, with a note with previous issues.
@mistersvin
I now installing the new driver.
This is the version with flugan wrapper....worth the shot to try, i solve the crashing issues.
[url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.Flugan_Wrapper.zip[/url]
[quote="DHR"]This is the version with flugan wrapper....worth the shot to try, i solve the crashing issues.
[url]https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.Flugan_Wrapper.zip[/url][/quote]
Yep that works! As you mentioned earlier, your swanky fov adjustments aren't available but dang its another world with 3d on. :) i think i'll have to turn on the projector to get some performance back.
Yep that works! As you mentioned earlier, your swanky fov adjustments aren't available but dang its another world with 3d on. :) i think i'll have to turn on the projector to get some performance back.
"I just tested Dying Light with flugan wrapper and is indeed FASTER than 3Dmigoto for this game."
I cant confirm that. Just tested with GTX 780 SLI @ 1920*1080.
3D with migoto or flugan outside in the middle of action 35 fps and not smooth.
Flugan runs with exactly same frame rates like migoto.
3D with FC4 Cm Mode same scene about 55-60 fps and smooth.
2D also same scene +70 fps and for sure smooth.
"I just tested Dying Light with flugan wrapper and is indeed FASTER than 3Dmigoto for this game."
I cant confirm that. Just tested with GTX 780 SLI @ 1920*1080.
3D with migoto or flugan outside in the middle of action 35 fps and not smooth.
Flugan runs with exactly same frame rates like migoto.
3D with FC4 Cm Mode same scene about 55-60 fps and smooth.
2D also same scene +70 fps and for sure smooth.
New driver - no fps increase, it is only saying "SLI profile update" this is so sad :-( and they will say "it is already improved with new driver", that's it.
the version with flugan wrapper really increased by 10-12fps !!! but next time i restarted the game - it didnt work - why could this happen just without areason ? Could u pls describe how to install this one properly ?
New driver - no fps increase, it is only saying "SLI profile update" this is so sad :-( and they will say "it is already improved with new driver", that's it.
the version with flugan wrapper really increased by 10-12fps !!! but next time i restarted the game - it didnt work - why could this happen just without areason ? Could u pls describe how to install this one properly ?
Just tested with latest fix. Shadows look great. But reflections in old town have gotten much worse.
Almost all of the building metal roofs don't reflect properly. Half of them were working before.
Absolutely terrific news!
Were there any shaders missing, or just hard to see? If there were any missing, that would indicate a serious problem with shader hunting that I should look at.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
It might also just be that the shaders weren't active in the current scene - the ShaderUsage.txt tracks all shaders that have been seen since the game was launched, while hunting will only cycle through shaders that are being used in the active scene.
Assuming you have export_hlsl enabled they should show up in the ShaderCache directory - if they are missing from there that suggests that 3Dmigoto was unable to dump them.
@bo3b I noticed that Lichdom Battlemage has parse errors on a number of shaders (including the hand vertex shader) - I'll post the errors in the 3Dmigoto thread.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
You mentioned to change Profile to Dead Island Riptide, if there are SLI issues.
Did you mean the whole game profile or only the SLI Bits in Dying light profile?
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
I just think is hard to see...because is dumped in the ShaderCache.
@ronrebell
Use the "Dead Island Profile", not the SLI bits.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
tested original Profile and Dead Island Riptide Profile.
Got some reflections issues, but playable. My problem is very poor performance running on my SYS 3770K@4,5 and GTX 780 SLI.
@SLI: About 35 fps in the middle of action (indoor for sure higher). Turning around its far away from smooth gameplay. Both GPUs are about 50% usage :-(
CPU is running @ max 85% 1st core, average about 65%, the other cores lower.
Reducing any graphics options doesn´t help.
I also testet Single GPU. Same scene about 30 very unsmooth fps and about 80% GPU usage. CPU usage same as SLI.
Before fixing I played @ Far Cry 4 Profile and that works smooth with fps between 45 and 60 (VSYNC) outdoor.
Real Fix looks great, but my problems with low fps doesn´t make it playable for me.
I don´t know if something is wrong with CPU optimization or SLI, but I have to activate FC4 Cm Profile again to run this game with smooth fps. 3D is compared to real 3D very poor, but better than 2D.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
The only thing that don't works with flugan wrapper:
- Presets for running and cinematics.
But, the good news is the game runs at higher fps!!
I will upload a version in the helixmod site, with a note with previous issues.
@mistersvin
I now installing the new driver.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://s3.amazonaws.com/dhr/Dying.Light.3Dfix.Flugan_Wrapper.zip
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Yep that works! As you mentioned earlier, your swanky fov adjustments aren't available but dang its another world with 3d on. :) i think i'll have to turn on the projector to get some performance back.
I cant confirm that. Just tested with GTX 780 SLI @ 1920*1080.
3D with migoto or flugan outside in the middle of action 35 fps and not smooth.
Flugan runs with exactly same frame rates like migoto.
3D with FC4 Cm Mode same scene about 55-60 fps and smooth.
2D also same scene +70 fps and for sure smooth.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
the version with flugan wrapper really increased by 10-12fps !!! but next time i restarted the game - it didnt work - why could this happen just without areason ? Could u pls describe how to install this one properly ?