[quote="DHR"]Also i still looking some icons (water, food, etc) that are unaffected when trying to fix (share the same shader than Target icons...very strange behavior)[/quote]
I haven't done much with these since I know you are looking at them, but I was able to move the water & food icons closer to the screen. It looks like the driver's heuristics is treating any UI element with W == 1 as screen depth (changing their W value slightly moves them to a completely different depth), so I only adjusted anything with W != 1.
[code]
float4 stereo = StereoParams.Load(0);
if (o0.w != 1)
o0.x -= stereo.x * (o0.w - stereo.y) * 0.4;
[/code]
If it's easier you might consider normalising the output coordinate before applying whatever adjustment you want:
[code]
// Normalise to make all UI elements W == 1 and bring them to screen depth:
o0 /= o0.w;
// Now adjust as desired:
o0.x += stereo.x * params.x;
[/code]
Or whatever works
DHR said:Also i still looking some icons (water, food, etc) that are unaffected when trying to fix (share the same shader than Target icons...very strange behavior)
I haven't done much with these since I know you are looking at them, but I was able to move the water & food icons closer to the screen. It looks like the driver's heuristics is treating any UI element with W == 1 as screen depth (changing their W value slightly moves them to a completely different depth), so I only adjusted anything with W != 1.
Thanks, i just not noticed that light shaft.
[b]Alpha 0.2[/b]
This is the WIP with more shadows/lights fixed, also the light shaft, HUD and more stuff.
For different HUD depth press "P" (it's cycle)
[url]https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip[/url]
There are 2 shader from the HUD that produce a cut off effect when are in depth, you can see it in:
- Yellow warning sign when fight
- When you press pause, the workd "New" in some menus
- Routes in the minimap (This is the more noticeable)
I try a few quick things, but don't work....i still have a couple of thing more to try.
There are 2 shader from the HUD that produce a cut off effect when are in depth, you can see it in:
- Yellow warning sign when fight
- When you press pause, the workd "New" in some menus
- Routes in the minimap (This is the more noticeable)
I try a few quick things, but don't work....i still have a couple of thing more to try.
[quote="DHR"]Thanks, i just not noticed that light shaft.
[b]Alpha 0.2[/b]
This is the WIP with more shadows/lights fixed, also the light shaft, HUD and more stuff.
For different HUD depth press "P" (it's cycle)
[url]https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip[/url]
There are 2 shader from the HUD that produce a cut off effect when are in depth, you can see it in:
- Yellow warning sign when fight
- When you press pause, the workd "New" in some menus
- Routes in the minimap (This is the more noticeable)
I try a few quick things, but don't work....i still have a couple of thing more to try.[/quote]
Awesome fix DHR!! Really awesome!!
I have encountered the same thing in SOMA with the UI. If you find a fix please LET ME KNOW!
My theory so far is that the RECT controlling the draw area is coming from the CPU APP (and not exposed/controlled with shaders) and currently there is nothing we can do...:( BUT I really want to be wrong!
So, if you find anything please let me know!!;)
There are 2 shader from the HUD that produce a cut off effect when are in depth, you can see it in:
- Yellow warning sign when fight
- When you press pause, the workd "New" in some menus
- Routes in the minimap (This is the more noticeable)
I try a few quick things, but don't work....i still have a couple of thing more to try.
Awesome fix DHR!! Really awesome!!
I have encountered the same thing in SOMA with the UI. If you find a fix please LET ME KNOW!
My theory so far is that the RECT controlling the draw area is coming from the CPU APP (and not exposed/controlled with shaders) and currently there is nothing we can do...:( BUT I really want to be wrong!
So, if you find anything please let me know!!;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DarkStarSword"][quote="bo3b"]Sweeeeet! Thanks for taking a look. I looked with frame analysis, but could not put the pieces together. This is some terrific analysis.[/quote]I'm really glad I implemented the frame analysis - learning to recognise different types of matrices in the constant buffers has turned out to be really useful in this game :)[/quote]
Yeah, this is awesome, and will likely be even more important for future games, because we keep seeing new games with stripped headers, or this sort of no-info headers. Being able to put names on the pieces makes a big difference.
bo3b said:Sweeeeet! Thanks for taking a look. I looked with frame analysis, but could not put the pieces together. This is some terrific analysis.
I'm really glad I implemented the frame analysis - learning to recognise different types of matrices in the constant buffers has turned out to be really useful in this game :)
Yeah, this is awesome, and will likely be even more important for future games, because we keep seeing new games with stripped headers, or this sort of no-info headers. Being able to put names on the pieces makes a big difference.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Thanks!, but all the credits goes to DarkStarSword. He made the mayor fixes.
No luck wit the cut off, so i decide to separate the texture for the target icons only (there are more stuff in the HUD related to that texture) and made a big square to the right where the code is applied for that texture only, not the entire shader (excluding minimap and top left text), results are very good....HUD now is perfect. Also i have to make some other modifications in others HUD shaders. There still one texture i have to catch related to car damage, the problem is that is very difficult to catch without dying!
Now minimap, top left text and menus are at screen depth, target icons and icons (water, food, etc) are in depth.
If the green target icon goes to the left in the screen, in the line of minimap the target icons become 2D (nothing that hurt the eyes)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66234/[/img]
re-download the fix:
[url]https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip[/url]
Thanks!, but all the credits goes to DarkStarSword. He made the mayor fixes.
No luck wit the cut off, so i decide to separate the texture for the target icons only (there are more stuff in the HUD related to that texture) and made a big square to the right where the code is applied for that texture only, not the entire shader (excluding minimap and top left text), results are very good....HUD now is perfect. Also i have to make some other modifications in others HUD shaders. There still one texture i have to catch related to car damage, the problem is that is very difficult to catch without dying!
Now minimap, top left text and menus are at screen depth, target icons and icons (water, food, etc) are in depth.
If the green target icon goes to the left in the screen, in the line of minimap the target icons become 2D (nothing that hurt the eyes)
update:
Just found the texture for the car damage icon (actuallly 2 textures)
Also add other shadows shaders.
There still one shadows shader in cinematics that always appear a few seconds, so i can't catch. I try with the Frame Analysis to dump in jps and dds, but all the jps are the same without hud. What program i can use to look at .dds files?
update:
Just found the texture for the car damage icon (actuallly 2 textures)
Also add other shadows shaders.
There still one shadows shader in cinematics that always appear a few seconds, so i can't catch. I try with the Frame Analysis to dump in jps and dds, but all the jps are the same without hud. What program i can use to look at .dds files?
[quote="DHR"]There still one shadows shader in cinematics that always appear a few seconds, so i can't catch. I try with the Frame Analysis to dump in jps and dds, but all the jps are the same without hud. What program i can use to look at .dds files?[/quote]
I have use the GIMP with the gimp-dds plugin to open some of them, but it can't cope with every format so I've largely given up on it by now. Nvidia has some tools to convert to and from DDS, but they just crash straight away when I've tried them. There are probably other options available, but I don't know what works best.
I ended up writing my own Python script so I could add support for any new format I came across, which seems to be cope with the dds files that this game dumps ok.
Only problem is it's a little tricky to install on Windows. The script itself is here:
[url]https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/ddsinfo.py[/url]
Then you will need Python 3, Numpy and Pillow... It's been a while since I've done this, but I think* the packages you need are:
[url]http://www.python.org/ftp/python/3.3.5/python-3.3.5.msi[/url]
[url]http://sourceforge.net/projects/numpy/files/NumPy/1.9.2/numpy-1.9.2-win32-superpack-python3.3.exe/download[/url]
[url]https://pypi.python.org/packages/3.3/P/Pillow/Pillow-2.1.0.win32-py3.3.exe#md5=f8e7c733a648fda3b1b79bd3c9d815ec[/url]
* Python modules are a real mess on Windows, and it's been a while since I installed everything cleanly to test, so I might have something wrong/missing here. My reasoning for these versions is that Numpy is only distributed as 32bit on Windows (unless you use the 64bit version in cygwin), and Pillow's latest release is tagged with Python 3.3, so keeping everything as 32bit for Python 3.3 should work... I think.
DHR said:There still one shadows shader in cinematics that always appear a few seconds, so i can't catch. I try with the Frame Analysis to dump in jps and dds, but all the jps are the same without hud. What program i can use to look at .dds files?
I have use the GIMP with the gimp-dds plugin to open some of them, but it can't cope with every format so I've largely given up on it by now. Nvidia has some tools to convert to and from DDS, but they just crash straight away when I've tried them. There are probably other options available, but I don't know what works best.
I ended up writing my own Python script so I could add support for any new format I came across, which seems to be cope with the dds files that this game dumps ok.
Only problem is it's a little tricky to install on Windows. The script itself is here:
* Python modules are a real mess on Windows, and it's been a while since I installed everything cleanly to test, so I might have something wrong/missing here. My reasoning for these versions is that Numpy is only distributed as 32bit on Windows (unless you use the 64bit version in cygwin), and Pillow's latest release is tagged with Python 3.3, so keeping everything as 32bit for Python 3.3 should work... I think.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Very good fix so far. Though enemies' car damage bar(icon) is a bit not aligned with the car itself as I can see.It needs to be further from Max,car is deeper and icon is not as it should meaning exactly above car.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66236/[/img]
Very good fix so far. Though enemies' car damage bar(icon) is a bit not aligned with the car itself as I can see.It needs to be further from Max,car is deeper and icon is not as it should meaning exactly above car.
@DarkStarSword
Thanks!! i will give a try.
@spanian77
First re-downalod the fix. you are using the previous version.
Those icons are at fix depth, not dynamic...you can push them further pressing "P" key (it's cycle)....but if you push them further, when you're close to them, they will look wrong....you have to push them something in the middle.
@spanian77
First re-downalod the fix. you are using the previous version.
Those icons are at fix depth, not dynamic...you can push them further pressing "P" key (it's cycle)....but if you push them further, when you're close to them, they will look wrong....you have to push them something in the middle.
I played quite a lot of Mad Max today and I have to say...Great Work guys!!
I looks very good and I didn't notice any game breaking problems, only minor ones.
Enemy sniper scope "shine" is at wrong depth. Sorry I didn't take a screenshot
Lighting at dawn looks strange, Like something is missing. I didn't try the game in 2D so it could be comming from the game and not from the fix.
I played quite a lot of Mad Max today and I have to say...Great Work guys!!
I looks very good and I didn't notice any game breaking problems, only minor ones.
Enemy sniper scope "shine" is at wrong depth. Sorry I didn't take a screenshot
Lighting at dawn looks strange, Like something is missing. I didn't try the game in 2D so it could be comming from the game and not from the fix.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
The problem with those effects (example: shadows in cinematics and the sniper scope shine) is that appear on screen a few seconds, so is almost impossible to hunt.... i try to pause and disable the shaders from the menu, so i can see the gameplay in pause...but in this game is not possible...... other alternative is to use frame analysis to catch those shaders, but i need to view the DDS files. I will try tonight with the info and links provided by DarkStarSword (i already have the Frame Analysis "scene" for the shadows and sniper scope shine)
This game is pretty fun and catch the essence of "Mad Max"....i'm a fan of Mad Max since the first one (i have the first ones in DVD/Bluray and the last one in 3D Bluray)..... i don't know i love those modified muscle cars running and crashing and the characters of the movies (the art style)....Play this game in 3D is a must for me! jejeje
The problem with those effects (example: shadows in cinematics and the sniper scope shine) is that appear on screen a few seconds, so is almost impossible to hunt.... i try to pause and disable the shaders from the menu, so i can see the gameplay in pause...but in this game is not possible...... other alternative is to use frame analysis to catch those shaders, but i need to view the DDS files. I will try tonight with the info and links provided by DarkStarSword (i already have the Frame Analysis "scene" for the shadows and sniper scope shine)
This game is pretty fun and catch the essence of "Mad Max"....i'm a fan of Mad Max since the first one (i have the first ones in DVD/Bluray and the last one in 3D Bluray)..... i don't know i love those modified muscle cars running and crashing and the characters of the movies (the art style)....Play this game in 3D is a must for me! jejeje
I haven't done much with these since I know you are looking at them, but I was able to move the water & food icons closer to the screen. It looks like the driver's heuristics is treating any UI element with W == 1 as screen depth (changing their W value slightly moves them to a completely different depth), so I only adjusted anything with W != 1.
If it's easier you might consider normalising the output coordinate before applying whatever adjustment you want:
Or whatever works
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I will look at that icons now...
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://github.com/DarkStarSword/3d-fixes/commit/05c1feaef132c345a0ea8c39b8dd6c6c15db6df3
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Alpha 0.2
This is the WIP with more shadows/lights fixed, also the light shaft, HUD and more stuff.
For different HUD depth press "P" (it's cycle)
https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip
There are 2 shader from the HUD that produce a cut off effect when are in depth, you can see it in:
- Yellow warning sign when fight
- When you press pause, the workd "New" in some menus
- Routes in the minimap (This is the more noticeable)
I try a few quick things, but don't work....i still have a couple of thing more to try.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Awesome fix DHR!! Really awesome!!
I have encountered the same thing in SOMA with the UI. If you find a fix please LET ME KNOW!
My theory so far is that the RECT controlling the draw area is coming from the CPU APP (and not exposed/controlled with shaders) and currently there is nothing we can do...:( BUT I really want to be wrong!
So, if you find anything please let me know!!;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Yeah, this is awesome, and will likely be even more important for future games, because we keep seeing new games with stripped headers, or this sort of no-info headers. Being able to put names on the pieces makes a big difference.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
No luck wit the cut off, so i decide to separate the texture for the target icons only (there are more stuff in the HUD related to that texture) and made a big square to the right where the code is applied for that texture only, not the entire shader (excluding minimap and top left text), results are very good....HUD now is perfect. Also i have to make some other modifications in others HUD shaders. There still one texture i have to catch related to car damage, the problem is that is very difficult to catch without dying!
Now minimap, top left text and menus are at screen depth, target icons and icons (water, food, etc) are in depth.
If the green target icon goes to the left in the screen, in the line of minimap the target icons become 2D (nothing that hurt the eyes)
re-download the fix:
https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
Just found the texture for the car damage icon (actuallly 2 textures)
Also add other shadows shaders.
There still one shadows shader in cinematics that always appear a few seconds, so i can't catch. I try with the Frame Analysis to dump in jps and dds, but all the jps are the same without hud. What program i can use to look at .dds files?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I have use the GIMP with the gimp-dds plugin to open some of them, but it can't cope with every format so I've largely given up on it by now. Nvidia has some tools to convert to and from DDS, but they just crash straight away when I've tried them. There are probably other options available, but I don't know what works best.
I ended up writing my own Python script so I could add support for any new format I came across, which seems to be cope with the dds files that this game dumps ok.
Only problem is it's a little tricky to install on Windows. The script itself is here:
https://raw.githubusercontent.com/DarkStarSword/3d-fixes/master/ddsinfo.py
Then you will need Python 3, Numpy and Pillow... It's been a while since I've done this, but I think* the packages you need are:
http://www.python.org/ftp/python/3.3.5/python-3.3.5.msi
http://sourceforge.net/projects/numpy/files/NumPy/1.9.2/numpy-1.9.2-win32-superpack-python3.3.exe/download
https://pypi.python.org/packages/3.3/P/Pillow/Pillow-2.1.0.win32-py3.3.exe#md5=f8e7c733a648fda3b1b79bd3c9d815ec
* Python modules are a real mess on Windows, and it's been a while since I installed everything cleanly to test, so I might have something wrong/missing here. My reasoning for these versions is that Numpy is only distributed as 32bit on Windows (unless you use the 64bit version in cygwin), and Pillow's latest release is tagged with Python 3.3, so keeping everything as 32bit for Python 3.3 should work... I think.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
Thanks!! i will give a try.
@spanian77
First re-downalod the fix. you are using the previous version.
Those icons are at fix depth, not dynamic...you can push them further pressing "P" key (it's cycle)....but if you push them further, when you're close to them, they will look wrong....you have to push them something in the middle.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I looks very good and I didn't notice any game breaking problems, only minor ones.
Enemy sniper scope "shine" is at wrong depth. Sorry I didn't take a screenshot
Lighting at dawn looks strange, Like something is missing. I didn't try the game in 2D so it could be comming from the game and not from the fix.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
This game is pretty fun and catch the essence of "Mad Max"....i'm a fan of Mad Max since the first one (i have the first ones in DVD/Bluray and the last one in 3D Bluray)..... i don't know i love those modified muscle cars running and crashing and the characters of the movies (the art style)....Play this game in 3D is a must for me! jejeje
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Thanks for reply, I will try what you've said.
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0