So,
[url=http://3dsurroundgaming.com/3DVision/DarkSouls2.rar]http://3dsurroundgaming.com/3DVision/DarkSouls2.rar[/url]
Fixed:
- Made some shadows which previously were rendering 2D now render 3D. (Like in Majula)
- Fixed some shadows on walls. Previously in one eye they were black.
- Removed some other minor shadows here and there.
- Pushed the whole UI in depth.
- Added 2 convergence presets on F1: Higher convergence / low convergence (almost like the default one). You can increase them and save them with F7.
- Removed some annoying reflections on the character's armor
- Removed some shadows that were introduced in the DLCs.
- Reflections:
- Fixed the reflections to some degree. => If the reflections are fixed the dynamic shadows (from torches) render at a very high depth.
Therefor you have 2 options:
a. Disable shadows altogether. => Not really recommended.
b. Added a Reflection preset swap on F2. => If you go to a location (like Dranglic Castle) and you see lighting issues on walls or floor (like main hall) press F2 to align them. If you are using the torch in some places and the dynamic shadows bother you to much you can press F2 again to align the shadows but will break the reflections/ lighting in that place.
- You can change the HUD depth from the Ini file if you want to.
- The shadows/reflections are an approximation since they do some weird stuff in the shaders and I wasn't able to figure it out exactly how it works. (too many defined constant magical numbers in there)
- Tested on Single & Surround and works the same.
- If you are playing with a gamepad (Which I highly recommend) you can use XPADDER to bind F1/F2 to some gamepad keys as well.
- Please test it and let me know. If enough people are satisfied I will put it on HelixMod Blog;)
Cheers;))
Fixed:
- Made some shadows which previously were rendering 2D now render 3D. (Like in Majula)
- Fixed some shadows on walls. Previously in one eye they were black.
- Removed some other minor shadows here and there.
- Pushed the whole UI in depth.
- Added 2 convergence presets on F1: Higher convergence / low convergence (almost like the default one). You can increase them and save them with F7.
- Removed some annoying reflections on the character's armor
- Removed some shadows that were introduced in the DLCs.
- Reflections:
- Fixed the reflections to some degree. => If the reflections are fixed the dynamic shadows (from torches) render at a very high depth.
Therefor you have 2 options:
a. Disable shadows altogether. => Not really recommended.
b. Added a Reflection preset swap on F2. => If you go to a location (like Dranglic Castle) and you see lighting issues on walls or floor (like main hall) press F2 to align them. If you are using the torch in some places and the dynamic shadows bother you to much you can press F2 again to align the shadows but will break the reflections/ lighting in that place.
- You can change the HUD depth from the Ini file if you want to.
- The shadows/reflections are an approximation since they do some weird stuff in the shaders and I wasn't able to figure it out exactly how it works. (too many defined constant magical numbers in there)
- Tested on Single & Surround and works the same.
- If you are playing with a gamepad (Which I highly recommend) you can use XPADDER to bind F1/F2 to some gamepad keys as well.
- Please test it and let me know. If enough people are satisfied I will put it on HelixMod Blog;)
Cheers;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks a lot for this fix, Helifax!
I already played the game with the fix for a little, and overall quality of the image in 3D now definitely better, the character, NPCs, enemies and especially phantoms looks "sharper" I want to say. Probably because now the bright spots on armor more focused in relation to each eye? I'm using the mode where reflections fully fixed. And! OMG, the few environmental places, like the place where you fight The Last Giant now completely fixed!
I still see some reflections (or should I say bright spots) differently in each eye, one good example is the metal plate (button) on the elevator to the Last Giant - if you look at it from the top with each eye in turn you can see that it changes, and when you looking with both eye it looks weird because of that. But as you said "fixed some problems, not all". Still, really big big thanks for the fix!
btw, I'm using SLI configuration, so the fix works in SLI, just for information.
I already played the game with the fix for a little, and overall quality of the image in 3D now definitely better, the character, NPCs, enemies and especially phantoms looks "sharper" I want to say. Probably because now the bright spots on armor more focused in relation to each eye? I'm using the mode where reflections fully fixed. And! OMG, the few environmental places, like the place where you fight The Last Giant now completely fixed!
I still see some reflections (or should I say bright spots) differently in each eye, one good example is the metal plate (button) on the elevator to the Last Giant - if you look at it from the top with each eye in turn you can see that it changes, and when you looking with both eye it looks weird because of that. But as you said "fixed some problems, not all". Still, really big big thanks for the fix!
btw, I'm using SLI configuration, so the fix works in SLI, just for information.
[quote="alsorrr"]Thanks a lot for this fix, Helifax!
I already played the game with the fix for a little, and overall quality of the image in 3D now definitely better, the character, NPCs, enemies and especially phantoms looks "sharper" I want to say. Probably because now the bright spots on armor more focused in relation to each eye? I'm using the mode where reflections fully fixed. And! OMG, the few environmental places, like the place where you fight The Last Giant now completely fixed!
I still see some reflections (or should I say bright spots) differently in each eye, one good example is the metal plate (button) on the elevator to the Last Giant - if you look at it from the top with each eye in turn you can see that it changes, and when you looking with both eye it looks weird because of that. But as you said "fixed some problems, not all". Still, really big big thanks for the fix!
btw, I'm using SLI configuration, so the fix works in SLI, just for information.[/quote]
Yes, Some surfaces render the reflections at different depths for some reason. It's all controlled by the same shader. You can do 2 things:
Either press F2 to to re-align the lighting in which case the floors will look OK but other reflections will be broken:(
Or press F1 to push everything into depth so they lign up... I know is not ideal but is the best I could do:(
Glad that the feedback so far is positive;)) Once I will learn more about DX ASM shaders I bet I will be able to fix even more stuff in-game;))
I already played the game with the fix for a little, and overall quality of the image in 3D now definitely better, the character, NPCs, enemies and especially phantoms looks "sharper" I want to say. Probably because now the bright spots on armor more focused in relation to each eye? I'm using the mode where reflections fully fixed. And! OMG, the few environmental places, like the place where you fight The Last Giant now completely fixed!
I still see some reflections (or should I say bright spots) differently in each eye, one good example is the metal plate (button) on the elevator to the Last Giant - if you look at it from the top with each eye in turn you can see that it changes, and when you looking with both eye it looks weird because of that. But as you said "fixed some problems, not all". Still, really big big thanks for the fix!
btw, I'm using SLI configuration, so the fix works in SLI, just for information.
Yes, Some surfaces render the reflections at different depths for some reason. It's all controlled by the same shader. You can do 2 things:
Either press F2 to to re-align the lighting in which case the floors will look OK but other reflections will be broken:(
Or press F1 to push everything into depth so they lign up... I know is not ideal but is the best I could do:(
Glad that the feedback so far is positive;)) Once I will learn more about DX ASM shaders I bet I will be able to fix even more stuff in-game;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I gave it a test and it's much, much improved!
Gonna point out some stuff you probably already know about, but in case you don't it's good to compile em.
3D fix does not function with ENB (not that I expect it to). Just thought you should know it doesn't.
When pressing F1 to for the in-screen convergence, the depth is INCREDIBLY shallow.
Here's an example of one overlapping the other.
[img]http://fc09.deviantart.net/fs71/f/2014/266/c/3/darksoulsii054_by_aloo81-d809hbs.gif[/img]
You can see there's almost no depth in the in-screen convergence.
Also, it seems like some shadows show up through you as if you're transparent.
[img]http://fc00.deviantart.net/fs70/f/2014/266/f/a/darksoulsii042_by_aloo81-d809hcb.jpg[/img]
The shadow on the cape there is wrong, but I think that might be because of a custom texture, not your fix.
Hope the little report helps you out!
[quote="Alo81"]I gave it a test and it's much, much improved!
Gonna point out some stuff you probably already know about, but in case you don't it's good to compile em.
3D fix does not function with ENB (not that I expect it to). Just thought you should know it doesn't.
When pressing F1 to for the in-screen convergence, the depth is INCREDIBLY shallow.
Here's an example of one overlapping the other.
[img]http://fc09.deviantart.net/fs71/f/2014/266/c/3/darksoulsii054_by_aloo81-d809hbs.gif[/img]
You can see there's almost no depth in the in-screen convergence.
Also, it seems like some shadows show up through you as if you're transparent.
[img]http://fc00.deviantart.net/fs70/f/2014/266/f/a/darksoulsii042_by_aloo81-d809hcb.jpg[/img]
The shadow on the cape there is wrong, but I think that might be because of a custom texture, not your fix.
Hope the little report helps you out![/quote]
I haven't tested with ENB since I know from other games it has a strange impact with the HelixMod fix.
However I did test it with SweetFX and is working correctly...
Yes, F1 puts a very low convergence so everything lines up. You can always change those convergence values to your liking by pressing F7 to save the current value.
Regarding to ENB have you tried loading ENB first and using the ENB proxy to load the HelixMod DLL? (like we do it in skyrim) That should probably work better:)
Alo81 said:I gave it a test and it's much, much improved!
Gonna point out some stuff you probably already know about, but in case you don't it's good to compile em.
3D fix does not function with ENB (not that I expect it to). Just thought you should know it doesn't.
When pressing F1 to for the in-screen convergence, the depth is INCREDIBLY shallow.
Here's an example of one overlapping the other.
You can see there's almost no depth in the in-screen convergence.
Also, it seems like some shadows show up through you as if you're transparent.
The shadow on the cape there is wrong, but I think that might be because of a custom texture, not your fix.
Hope the little report helps you out!
I haven't tested with ENB since I know from other games it has a strange impact with the HelixMod fix.
However I did test it with SweetFX and is working correctly...
Yes, F1 puts a very low convergence so everything lines up. You can always change those convergence values to your liking by pressing F7 to save the current value.
Regarding to ENB have you tried loading ENB first and using the ENB proxy to load the HelixMod DLL? (like we do it in skyrim) That should probably work better:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It looks good, helifax! This is the first time I've spent any reasonable time with the dynamic shadows enabled. It adds some nice contrast to the world. I can see what you mean about approximations when I look very closely at the shadows, but when I focus on playing the game it's good!
For others using this fix, I had to troubleshoot two things (anyone please correct me if I'm wrong):
1. Change HUD depth:
I wanted to change the HUD depth back to the default and it wasn't immediately clear how to do
that, but here's how. Open up the DX9settings.ini, and near the top you'll see this:
DefVSConst1 = 250
DefPSConst1 = 250
Set them to 0 to put the HUD at screen depth (I think), or add an asterisk like this, which is what I did:
*DefVSConst1 = 250
*DefPSConst1 = 250
That will make those two lines be ignored and the game will revert to its default.
2. Convergence
The first thing I noticed when loading up the game with this fix was that the convergence was much higher than I had calibrated it to be. Recalibrate as needed, and hit F7 to save as helifax said. It doesn't matter what button you set to save convergence in the Nvidia control panel. Hit F7!
It looks good, helifax! This is the first time I've spent any reasonable time with the dynamic shadows enabled. It adds some nice contrast to the world. I can see what you mean about approximations when I look very closely at the shadows, but when I focus on playing the game it's good!
For others using this fix, I had to troubleshoot two things (anyone please correct me if I'm wrong):
1. Change HUD depth:
I wanted to change the HUD depth back to the default and it wasn't immediately clear how to do
that, but here's how. Open up the DX9settings.ini, and near the top you'll see this:
DefVSConst1 = 250
DefPSConst1 = 250
Set them to 0 to put the HUD at screen depth (I think), or add an asterisk like this, which is what I did:
*DefVSConst1 = 250
*DefPSConst1 = 250
That will make those two lines be ignored and the game will revert to its default.
2. Convergence
The first thing I noticed when loading up the game with this fix was that the convergence was much higher than I had calibrated it to be. Recalibrate as needed, and hit F7 to save as helifax said. It doesn't matter what button you set to save convergence in the Nvidia control panel. Hit F7!
[quote="helifax"]So,
[url=http://3dsurroundgaming.com/3DVision/DarkSouls2.rar]http://3dsurroundgaming.com/3DVision/DarkSouls2.rar[/url]
Fixed:
- Made some shadows which previously were rendering 2D now render 3D. (Like in Majula)
- Fixed some shadows on walls. Previously in one eye they were black.
- Removed some other minor shadows here and there.
- Pushed the whole UI in depth.
- Added 2 convergence presets on F1: Higher convergence / low convergence (almost like the default one). You can increase them and save them with F7.
- Removed some annoying reflections on the character's armor
- Removed some shadows that were introduced in the DLCs.
- Reflections:
- Fixed the reflections to some degree. => If the reflections are fixed the dynamic shadows (from torches) render at a very high depth.
Therefor you have 2 options:
a. Disable shadows altogether. => Not really recommended.
b. Added a Reflection preset swap on F2. => If you go to a location (like Dranglic Castle) and you see lighting issues on walls or floor (like main hall) press F2 to align them. If you are using the torch in some places and the dynamic shadows bother you to much you can press F2 again to align the shadows but will break the reflections/ lighting in that place.
- You can change the HUD depth from the Ini file if you want to.
- The shadows/reflections are an approximation since they do some weird stuff in the shaders and I wasn't able to figure it out exactly how it works. (too many defined constant magical numbers in there)
- Tested on Single & Surround and works the same.
- If you are playing with a gamepad (Which I highly recommend) you can use XPADDER to bind F1/F2 to some gamepad keys as well.
- Please test it and let me know. If enough people are satisfied I will put it on HelixMod Blog;)
Cheers;))[/quote]
Trying this on my Rog Swift and am getting a red Out of Memory message when I start the game. Going to reboot and see if that fixes anything.
edit: Seems to not have to do with your fix, apologies.
edit #2: For some reason after trying this fix I can't seem to load Dark Souls 2 in 3D while in SLI. The screen flickers a few times while the game is loading and eventually I get a BSOD. I've tried a complete DDU wipe of my drivers, I deleted the entire game directory, and still no go. Before I had tried the fix I was able to use 3D vision with the game. Also if I run 3D vision with non SLI I get the "Out of Memory" in red text message when loading the game. Perhaps this fix writes code to registry? I'm at a loss here. 3D vision works fine in every other game =\
I'm dying to try it with Dark Souls 2.
Fixed:
- Made some shadows which previously were rendering 2D now render 3D. (Like in Majula)
- Fixed some shadows on walls. Previously in one eye they were black.
- Removed some other minor shadows here and there.
- Pushed the whole UI in depth.
- Added 2 convergence presets on F1: Higher convergence / low convergence (almost like the default one). You can increase them and save them with F7.
- Removed some annoying reflections on the character's armor
- Removed some shadows that were introduced in the DLCs.
- Reflections:
- Fixed the reflections to some degree. => If the reflections are fixed the dynamic shadows (from torches) render at a very high depth.
Therefor you have 2 options:
a. Disable shadows altogether. => Not really recommended.
b. Added a Reflection preset swap on F2. => If you go to a location (like Dranglic Castle) and you see lighting issues on walls or floor (like main hall) press F2 to align them. If you are using the torch in some places and the dynamic shadows bother you to much you can press F2 again to align the shadows but will break the reflections/ lighting in that place.
- You can change the HUD depth from the Ini file if you want to.
- The shadows/reflections are an approximation since they do some weird stuff in the shaders and I wasn't able to figure it out exactly how it works. (too many defined constant magical numbers in there)
- Tested on Single & Surround and works the same.
- If you are playing with a gamepad (Which I highly recommend) you can use XPADDER to bind F1/F2 to some gamepad keys as well.
- Please test it and let me know. If enough people are satisfied I will put it on HelixMod Blog;)
Cheers;))
Trying this on my Rog Swift and am getting a red Out of Memory message when I start the game. Going to reboot and see if that fixes anything.
edit: Seems to not have to do with your fix, apologies.
edit #2: For some reason after trying this fix I can't seem to load Dark Souls 2 in 3D while in SLI. The screen flickers a few times while the game is loading and eventually I get a BSOD. I've tried a complete DDU wipe of my drivers, I deleted the entire game directory, and still no go. Before I had tried the fix I was able to use 3D vision with the game. Also if I run 3D vision with non SLI I get the "Out of Memory" in red text message when loading the game. Perhaps this fix writes code to registry? I'm at a loss here. 3D vision works fine in every other game =\
is this still a WIP? I was thinking about starting my playthrough now but I see the fix hasnt been put on the helix site.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Got the same problem. Works fine on previous (1080p) screen and now it is crashing with or without 3D fix.
I bet you have same problems as I in other games. Like Batman crash when SLI is on or blurry view in Diablo 3.
Got the same problem. Works fine on previous (1080p) screen and now it is crashing with or without 3D fix.
I bet you have same problems as I in other games. Like Batman crash when SLI is on or blurry view in Diablo 3.
[quote="necropants"]is this still a WIP? I was thinking about starting my playthrough now but I see the fix hasnt been put on the helix site.[/quote]
I haven't worked on the game more;)) since I believe it improves the overall game. I simply forgot to put it up on HelixBlog. Will add it there;))
necropants said:is this still a WIP? I was thinking about starting my playthrough now but I see the fix hasnt been put on the helix site.
I haven't worked on the game more;)) since I believe it improves the overall game. I simply forgot to put it up on HelixBlog. Will add it there;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="SKAUT"]Got the same problem. Works fine on previous (1080p) screen and now it is crashing with or without 3D fix.
I bet you have same problems as I in other games. Like Batman crash when SLI is on or blurry view in Diablo 3. [/quote]
Very strange, I've tried about everything short of a format, clean install of Windows. Might have to. :(
edit:
For some reason it appears that running Gedesato when trying 3D fixes the issue. Now time to try the fix =)
SKAUT said:Got the same problem. Works fine on previous (1080p) screen and now it is crashing with or without 3D fix.
I bet you have same problems as I in other games. Like Batman crash when SLI is on or blurry view in Diablo 3.
Very strange, I've tried about everything short of a format, clean install of Windows. Might have to. :(
edit:
For some reason it appears that running Gedesato when trying 3D fixes the issue. Now time to try the fix =)
[quote="PipiMojado"][quote="SKAUT"]Got the same problem. Works fine on previous (1080p) screen and now it is crashing with or without 3D fix.
I bet you have same problems as I in other games. Like Batman crash when SLI is on or blurry view in Diablo 3. [/quote]
Very strange, I've tried about everything short of a format, clean install of Windows. Might have to. :(
edit:
For some reason it appears that running Gedesato when trying 3D fixes the issue. Now time to try the fix =)[/quote]
I know I tried the fix with Gedesato ...but only for texture replacement not actual downsampling... So there might be a problem there. I know ENB and HelixMod most of the times doesn't work properly if you Proxy ENB through HelixMOD. However you can try the other way around. It was the only way I was able to make both of them work for Skyrim. So it might work here as well.
Personally I like SweetFX more than ENB (I know you can't really compare both of them since they have different features, but you don't get problems with SweetFX that you get with ENB and you can still improve the graphics:) )
SKAUT said:Got the same problem. Works fine on previous (1080p) screen and now it is crashing with or without 3D fix.
I bet you have same problems as I in other games. Like Batman crash when SLI is on or blurry view in Diablo 3.
Very strange, I've tried about everything short of a format, clean install of Windows. Might have to. :(
edit:
For some reason it appears that running Gedesato when trying 3D fixes the issue. Now time to try the fix =)
I know I tried the fix with Gedesato ...but only for texture replacement not actual downsampling... So there might be a problem there. I know ENB and HelixMod most of the times doesn't work properly if you Proxy ENB through HelixMOD. However you can try the other way around. It was the only way I was able to make both of them work for Skyrim. So it might work here as well.
Personally I like SweetFX more than ENB (I know you can't really compare both of them since they have different features, but you don't get problems with SweetFX that you get with ENB and you can still improve the graphics:) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thing is I can't run Dark Souls 2 any more at plain stock. It use to work before, now I need to use Gedesato to use 3D vision. Not sure what's going on there, I'm just glad it works =)
Doesn't Gedesato have sweetfx built in?
Also, anyone downsampling 4K to 1440p? For some reason using helifax's fix if shadows are set to high the right side of the screen seems to artifact. As if there's missing textures on the side. When I set the game to native resolution it no longer happens.
edit: I've somehow managed to fix the artificats/missing textures with shadows. Not sure how but issue resolved..lol This game is amazing in 3D. My Rog Swift was worth every penny.
Thing is I can't run Dark Souls 2 any more at plain stock. It use to work before, now I need to use Gedesato to use 3D vision. Not sure what's going on there, I'm just glad it works =)
Doesn't Gedesato have sweetfx built in?
Also, anyone downsampling 4K to 1440p? For some reason using helifax's fix if shadows are set to high the right side of the screen seems to artifact. As if there's missing textures on the side. When I set the game to native resolution it no longer happens.
edit: I've somehow managed to fix the artificats/missing textures with shadows. Not sure how but issue resolved..lol This game is amazing in 3D. My Rog Swift was worth every penny.
http://3dsurroundgaming.com/3DVision/DarkSouls2.rar
Fixed:
- Made some shadows which previously were rendering 2D now render 3D. (Like in Majula)
- Fixed some shadows on walls. Previously in one eye they were black.
- Removed some other minor shadows here and there.
- Pushed the whole UI in depth.
- Added 2 convergence presets on F1: Higher convergence / low convergence (almost like the default one). You can increase them and save them with F7.
- Removed some annoying reflections on the character's armor
- Removed some shadows that were introduced in the DLCs.
- Reflections:
- Fixed the reflections to some degree. => If the reflections are fixed the dynamic shadows (from torches) render at a very high depth.
Therefor you have 2 options:
a. Disable shadows altogether. => Not really recommended.
b. Added a Reflection preset swap on F2. => If you go to a location (like Dranglic Castle) and you see lighting issues on walls or floor (like main hall) press F2 to align them. If you are using the torch in some places and the dynamic shadows bother you to much you can press F2 again to align the shadows but will break the reflections/ lighting in that place.
- You can change the HUD depth from the Ini file if you want to.
- The shadows/reflections are an approximation since they do some weird stuff in the shaders and I wasn't able to figure it out exactly how it works. (too many defined constant magical numbers in there)
- Tested on Single & Surround and works the same.
- If you are playing with a gamepad (Which I highly recommend) you can use XPADDER to bind F1/F2 to some gamepad keys as well.
- Please test it and let me know. If enough people are satisfied I will put it on HelixMod Blog;)
Cheers;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
https://steamcommunity.com/profiles/76561198014296177/
Intel 4770K @ 4.8GHz
nVidia GTX TITAN SLI 3D Vision Surround
ASRock Z87 Extreme9/ac
Custom Watercooling
I already played the game with the fix for a little, and overall quality of the image in 3D now definitely better, the character, NPCs, enemies and especially phantoms looks "sharper" I want to say. Probably because now the bright spots on armor more focused in relation to each eye? I'm using the mode where reflections fully fixed. And! OMG, the few environmental places, like the place where you fight The Last Giant now completely fixed!
I still see some reflections (or should I say bright spots) differently in each eye, one good example is the metal plate (button) on the elevator to the Last Giant - if you look at it from the top with each eye in turn you can see that it changes, and when you looking with both eye it looks weird because of that. But as you said "fixed some problems, not all". Still, really big big thanks for the fix!
btw, I'm using SLI configuration, so the fix works in SLI, just for information.
Yes, Some surfaces render the reflections at different depths for some reason. It's all controlled by the same shader. You can do 2 things:
Either press F2 to to re-align the lighting in which case the floors will look OK but other reflections will be broken:(
Or press F1 to push everything into depth so they lign up... I know is not ideal but is the best I could do:(
Glad that the feedback so far is positive;)) Once I will learn more about DX ASM shaders I bet I will be able to fix even more stuff in-game;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Gonna point out some stuff you probably already know about, but in case you don't it's good to compile em.
3D fix does not function with ENB (not that I expect it to). Just thought you should know it doesn't.
When pressing F1 to for the in-screen convergence, the depth is INCREDIBLY shallow.
Here's an example of one overlapping the other.
You can see there's almost no depth in the in-screen convergence.
Also, it seems like some shadows show up through you as if you're transparent.
The shadow on the cape there is wrong, but I think that might be because of a custom texture, not your fix.
Hope the little report helps you out!
I haven't tested with ENB since I know from other games it has a strange impact with the HelixMod fix.
However I did test it with SweetFX and is working correctly...
Yes, F1 puts a very low convergence so everything lines up. You can always change those convergence values to your liking by pressing F7 to save the current value.
Regarding to ENB have you tried loading ENB first and using the ENB proxy to load the HelixMod DLL? (like we do it in skyrim) That should probably work better:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
For others using this fix, I had to troubleshoot two things (anyone please correct me if I'm wrong):
1. Change HUD depth:
I wanted to change the HUD depth back to the default and it wasn't immediately clear how to do
that, but here's how. Open up the DX9settings.ini, and near the top you'll see this:
DefVSConst1 = 250
DefPSConst1 = 250
Set them to 0 to put the HUD at screen depth (I think), or add an asterisk like this, which is what I did:
*DefVSConst1 = 250
*DefPSConst1 = 250
That will make those two lines be ignored and the game will revert to its default.
2. Convergence
The first thing I noticed when loading up the game with this fix was that the convergence was much higher than I had calibrated it to be. Recalibrate as needed, and hit F7 to save as helifax said. It doesn't matter what button you set to save convergence in the Nvidia control panel. Hit F7!
Trying this on my Rog Swift and am getting a red Out of Memory message when I start the game. Going to reboot and see if that fixes anything.
edit: Seems to not have to do with your fix, apologies.
edit #2: For some reason after trying this fix I can't seem to load Dark Souls 2 in 3D while in SLI. The screen flickers a few times while the game is loading and eventually I get a BSOD. I've tried a complete DDU wipe of my drivers, I deleted the entire game directory, and still no go. Before I had tried the fix I was able to use 3D vision with the game. Also if I run 3D vision with non SLI I get the "Out of Memory" in red text message when loading the game. Perhaps this fix writes code to registry? I'm at a loss here. 3D vision works fine in every other game =\
I'm dying to try it with Dark Souls 2.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I bet you have same problems as I in other games. Like Batman crash when SLI is on or blurry view in Diablo 3.
https://steamcommunity.com/profiles/76561198014296177/
I haven't worked on the game more;)) since I believe it improves the overall game. I simply forgot to put it up on HelixBlog. Will add it there;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Very strange, I've tried about everything short of a format, clean install of Windows. Might have to. :(
edit:
For some reason it appears that running Gedesato when trying 3D fixes the issue. Now time to try the fix =)
I know I tried the fix with Gedesato ...but only for texture replacement not actual downsampling... So there might be a problem there. I know ENB and HelixMod most of the times doesn't work properly if you Proxy ENB through HelixMOD. However you can try the other way around. It was the only way I was able to make both of them work for Skyrim. So it might work here as well.
Personally I like SweetFX more than ENB (I know you can't really compare both of them since they have different features, but you don't get problems with SweetFX that you get with ENB and you can still improve the graphics:) )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Doesn't Gedesato have sweetfx built in?
Also, anyone downsampling 4K to 1440p? For some reason using helifax's fix if shadows are set to high the right side of the screen seems to artifact. As if there's missing textures on the side. When I set the game to native resolution it no longer happens.
edit: I've somehow managed to fix the artificats/missing textures with shadows. Not sure how but issue resolved..lol This game is amazing in 3D. My Rog Swift was worth every penny.