WoW: Cataclysm -- Few Issues
For the most part, World of Warcraft looks amazing in 3d. I just have a few issues, and I'm wondering if anybody has any fixes or experiences the same problems:



[b]1) Doubling =>[/b] If water is turned to Ultra or High, if anything is in front of some sort of water (such as a ship floating, or simply my character standing in front of water) they double and become rather messed up. Simply put, if water is the "background" of whatever I'm looking at, it doubles. This is fixed by turning water down a notch or two in quality, so I assume it has to do with Cataclysm's new water.


[b]2) Damage not appearing =>[/b] I first noticed this while under water in Vash'ir. But then I noticed it inside of a cramp cave. It seems that if I'm under water, or some sort of cramp cave/cavern, damage simply does not appear over the mob's head.
- I know that the damage is actually "there", because a few times I've seen it the far sides of my screen. It's almost pretending like I should be extremely cross-eyed in order to see it. It kind of moves like a normal damage text moves, just way to the side.

[b]
3) Question about NVIDIA's depth vs. WoW's depth sliders =>[/b] I've read several times that you should "disable Nvidia's depth slider" and instead use WoW's. My question is... How do you disable Nvidia's depth slider? Should I just put it to the lowest setting, or in the middle, or is there a way to turn it off?


Thanks for the replies in advance!!!
For the most part, World of Warcraft looks amazing in 3d. I just have a few issues, and I'm wondering if anybody has any fixes or experiences the same problems:







1) Doubling => If water is turned to Ultra or High, if anything is in front of some sort of water (such as a ship floating, or simply my character standing in front of water) they double and become rather messed up. Simply put, if water is the "background" of whatever I'm looking at, it doubles. This is fixed by turning water down a notch or two in quality, so I assume it has to do with Cataclysm's new water.





2) Damage not appearing => I first noticed this while under water in Vash'ir. But then I noticed it inside of a cramp cave. It seems that if I'm under water, or some sort of cramp cave/cavern, damage simply does not appear over the mob's head.

- I know that the damage is actually "there", because a few times I've seen it the far sides of my screen. It's almost pretending like I should be extremely cross-eyed in order to see it. It kind of moves like a normal damage text moves, just way to the side.





3) Question about NVIDIA's depth vs. WoW's depth sliders =>
I've read several times that you should "disable Nvidia's depth slider" and instead use WoW's. My question is... How do you disable Nvidia's depth slider? Should I just put it to the lowest setting, or in the middle, or is there a way to turn it off?





Thanks for the replies in advance!!!

#1
Posted 01/03/2011 08:39 PM   
1. just set water to fair, nothing else you can do. It's a rendering issue on the Blizzard side.
2. use an add-on SCT has an add-on that will show player damage, personally I've just turned it off, and rely on my unit frames.
3. just ignore them, there is no reason to "turn them off", just don't use the NVidia hot keys to change the settings, if you do they can cause issues, because they "compete" with the in game settings.
1. just set water to fair, nothing else you can do. It's a rendering issue on the Blizzard side.

2. use an add-on SCT has an add-on that will show player damage, personally I've just turned it off, and rely on my unit frames.

3. just ignore them, there is no reason to "turn them off", just don't use the NVidia hot keys to change the settings, if you do they can cause issues, because they "compete" with the in game settings.
#2
Posted 01/03/2011 08:48 PM   
Water effects are also a bit 'faked', and that's result you get in 3D.
Same goes if you go to instance 'Throne of Tides' - completely unplayable in S3D.
Water effects are also a bit 'faked', and that's result you get in 3D.

Same goes if you go to instance 'Throne of Tides' - completely unplayable in S3D.

#3
Posted 01/04/2011 08:05 AM   
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