Indigomod - DX11 wrapper by Chiri and elbarterino - Bioshock Infinite
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[quote="baragon"]Good Idea to get Bloody involved.
His blog seems to be back in action after > 1 month absence.
I'm in for another $50, making close to $300 in support.
-Baragon[/quote]
Can you contact him as well? To make sure he understands the urgence better?
In my opinion NVidia should have funded the whole project and have one working game and released the source code to all the 3d vision users to modify for other games. This would be great support and at a cost close to nothing for NVidia.
I'm also confused if it only takes an addition $5000 to include 3d vision support why didn't 2K include it with the game. Bioshock must had close to unlimited budget for the game.
Yes I did donate I would love to see this project succeed.
In my opinion NVidia should have funded the whole project and have one working game and released the source code to all the 3d vision users to modify for other games. This would be great support and at a cost close to nothing for NVidia.
I'm also confused if it only takes an addition $5000 to include 3d vision support why didn't 2K include it with the game. Bioshock must had close to unlimited budget for the game.
Yes I did donate I would love to see this project succeed.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Hooray! 3d vision blog is a go. Hopefully this will generate enough buzz to complete the funding. I wish I knew more people to spread the word to, but I'm the I only pc gamer among my friends let alone a 3d vision user.
Hooray! 3d vision blog is a go. Hopefully this will generate enough buzz to complete the funding. I wish I knew more people to spread the word to, but I'm the I only pc gamer among my friends let alone a 3d vision user.
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SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
[quote="Schmeltzer"][quote="b4thman"]Nvidia should have to pay the rest, as they have not qualified people to make this job (or simply they do not have any bit of interest). It is incredible some people have to do this.[/quote]
Any suggestions how a I can contact NVDIA and ask for them to donate the last 1500 bucks? I think they gave up on 3D vision based on the fact that it's not profitable for them to push it further.
But maybe they can donate as a gesture to us 3D gamers.[/quote]Probably wouldn't hurt to contact Andrew Fear, he is still project manager for 3D Vision and used to be a regular on the forum.
Schmeltzer, please contact him at andrewf@nvidia via PM. Probably best if only you contact him, would be bad if we all start spamming him.
b4thman said:Nvidia should have to pay the rest, as they have not qualified people to make this job (or simply they do not have any bit of interest). It is incredible some people have to do this.
Any suggestions how a I can contact NVDIA and ask for them to donate the last 1500 bucks? I think they gave up on 3D vision based on the fact that it's not profitable for them to push it further.
But maybe they can donate as a gesture to us 3D gamers.
Probably wouldn't hurt to contact Andrew Fear, he is still project manager for 3D Vision and used to be a regular on the forum.
Schmeltzer, please contact him at andrewf@nvidia via PM. Probably best if only you contact him, would be bad if we all start spamming him.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Hell yeah Nvidia themself should have funded this and im sure thay have seen this and of course they are here reding but as allways they dont care.
They should be ashamed but they dont care it's obvious by now!
Hell yeah Nvidia themself should have funded this and im sure thay have seen this and of course they are here reding but as allways they dont care.
They should be ashamed but they dont care it's obvious by now!
So, I just wanted to post this! DO NOT CANCEL THE CAMPAIGN AND THE PROJECT!!!!
^_^
Having ONE DX11 universal wrapper is MORE important than having ONE game PATCHED!
Having TWO DX11 universal wrappers is pure EPICNESS!
Most people JUST want their games(product) to work and thus I see alot of AWESOME projects abandoned over the time. (In Github you can clearly see this)
I am telling you this from a programmer to a programmer: The things that you managed to do with the Wrapper are priceless in regards of programming techniques and programming itself.
I know some people have no idea what's inside nor do they care as long as their game/product works ( NO disrespect intended to anyone)
What I've learned over the years is that there is no "RIGHT" way to program. Sure optimizations can be done and so one, but there is no universal way of doing ONE thing and that is the best part.
I am betting everything that your wrapper is different than the Helix one.
You probably have some awesome stuff inside that the other one hasn't and the other way around.
Oldest debate in the world is "Which is better Direct3D or OpenGL". Both are awesome if you use them and make things awesome.
One guy can program a game in one day, other could make it in 1 week. It is irrelevant as long as the product is successful !!!!!
So DO NOT end the campaign and all of this be fore nothing;))
So, I just wanted to post this! DO NOT CANCEL THE CAMPAIGN AND THE PROJECT!!!!
^_^
Having ONE DX11 universal wrapper is MORE important than having ONE game PATCHED!
Having TWO DX11 universal wrappers is pure EPICNESS!
Most people JUST want their games(product) to work and thus I see alot of AWESOME projects abandoned over the time. (In Github you can clearly see this)
I am telling you this from a programmer to a programmer: The things that you managed to do with the Wrapper are priceless in regards of programming techniques and programming itself.
I know some people have no idea what's inside nor do they care as long as their game/product works ( NO disrespect intended to anyone)
What I've learned over the years is that there is no "RIGHT" way to program. Sure optimizations can be done and so one, but there is no universal way of doing ONE thing and that is the best part.
I am betting everything that your wrapper is different than the Helix one.
You probably have some awesome stuff inside that the other one hasn't and the other way around.
Oldest debate in the world is "Which is better Direct3D or OpenGL". Both are awesome if you use them and make things awesome.
One guy can program a game in one day, other could make it in 1 week. It is irrelevant as long as the product is successful !!!!!
So DO NOT end the campaign and all of this be fore nothing;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
PLEASE DO NOT STOP!
I donated 300+ euro's and I have no problem at all with you having it, even if your wrapper doesn't see the light of day.
And, as a fellow programmer (albeit in a total different workfield) I have a lot of respect for what you have accomplished!
I would also like to voice my continued support for this wrapper. Please continue development. I would also, as someone else already stated, recommend allowing the funding continue and if it's not reached use your own (devs) $$ to make your goal. That way you get paid for your time invested, and we get another tool to continue our pursuit of great 3d gaming!
I would also like to voice my continued support for this wrapper. Please continue development. I would also, as someone else already stated, recommend allowing the funding continue and if it's not reached use your own (devs) $$ to make your goal. That way you get paid for your time invested, and we get another tool to continue our pursuit of great 3d gaming!
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
Can you contact him as well? To make sure he understands the urgence better?
I'm also confused if it only takes an addition $5000 to include 3d vision support why didn't 2K include it with the game. Bioshock must had close to unlimited budget for the game.
Yes I did donate I would love to see this project succeed.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p
Schmeltzer, please contact him at andrewf@nvidia via PM. Probably best if only you contact him, would be bad if we all start spamming him.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
They should be ashamed but they dont care it's obvious by now!
Nvidia will spend $$$ on marketing etc., but does not seem to support their loyal users who are working to keep 3DVision moving forward.
Andrew?
http://tinyurl.com/my9unro
^_^
Having ONE DX11 universal wrapper is MORE important than having ONE game PATCHED!
Having TWO DX11 universal wrappers is pure EPICNESS!
Most people JUST want their games(product) to work and thus I see alot of AWESOME projects abandoned over the time. (In Github you can clearly see this)
I am telling you this from a programmer to a programmer: The things that you managed to do with the Wrapper are priceless in regards of programming techniques and programming itself.
I know some people have no idea what's inside nor do they care as long as their game/product works ( NO disrespect intended to anyone)
What I've learned over the years is that there is no "RIGHT" way to program. Sure optimizations can be done and so one, but there is no universal way of doing ONE thing and that is the best part.
I am betting everything that your wrapper is different than the Helix one.
You probably have some awesome stuff inside that the other one hasn't and the other way around.
Oldest debate in the world is "Which is better Direct3D or OpenGL". Both are awesome if you use them and make things awesome.
One guy can program a game in one day, other could make it in 1 week. It is irrelevant as long as the product is successful !!!!!
So DO NOT end the campaign and all of this be fore nothing;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I donated 300+ euro's and I have no problem at all with you having it, even if your wrapper doesn't see the light of day.
And, as a fellow programmer (albeit in a total different workfield) I have a lot of respect for what you have accomplished!
Asus Maximus Hero VII
i7 4790k @ 4.8ghz
SLI MSI Gaming 980 @ 1.5ghz
16gb Gskill @ 2400mhz
2x Samsung 840 500gb
Corsair HX1000i
Custom water loop
un78hu9000 with 3dplay on checkerboard 1080p