The Witcher 3: Wild Hunt
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Woa that was fast! Thanks it works! I noticed there's just a minor issue during the loading recap. For some reasons it seems it has started to flicker a lot...
Woa that was fast! Thanks it works! I noticed there's just a minor issue during the loading recap. For some reasons it seems it has started to flicker a lot...

Posted 06/05/2015 06:34 PM   
[quote=""]Woa that was fast! Thanks it works! I noticed there's just a minor issue during the loading recap. For some reasons it seems it has started to flicker a lot...[/quote] Yeah thats it, but realy minor ... THX this way Flugan !! //EDIT: I noticed that ReShade is working with your new DLL again!!!!!!!!! THX MAN !! [img]http://cdn.xl.thumbs.canstockphoto.com/canstock8772942.jpg[/img] //EDIT 2: I am using the old d3dx.ini to get back the [KeyDisableOneEyeEffects] :-)
said:Woa that was fast! Thanks it works! I noticed there's just a minor issue during the loading recap. For some reasons it seems it has started to flicker a lot...


Yeah thats it, but realy minor ... THX this way Flugan !!

//EDIT: I noticed that ReShade is working with your new DLL again!!!!!!!!! THX MAN !!

Image


//EDIT 2: I am using the old d3dx.ini to get back the [KeyDisableOneEyeEffects] :-)

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/05/2015 06:38 PM   
What am I'm looking for Losti? Not sure what has been broken. You could have been clearer. Edit: Got your quicksave loaded. I could also attempt to get a proxy-dll to work with my wrapper.
What am I'm looking for Losti?

Not sure what has been broken. You could have been clearer.

Edit: Got your quicksave loaded.

I could also attempt to get a proxy-dll to work with my wrapper.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/05/2015 06:38 PM   
For me shadows are in 2d now - tried lowest, high and highest settings. But I also changed from NVidia driver 350.12 + Drs folder from 353.06 to a reinstall of 353.06 ...could that be related?
For me shadows are in 2d now - tried lowest, high and highest settings.
But I also changed from NVidia driver 350.12 + Drs folder from 353.06 to a reinstall of 353.06
...could that be related?

Posted 06/05/2015 06:43 PM   
I assume the problem was caused by 1.04 -> 1.05 where dxgi.dll works with both in 2D/unfixed 3D. There is very little crossection between dxgi and my wrapper. I'll need your dxgi wrapper folder so I can attempt to replicate the bug and hopfully solve it. Edit: 2D shadows sounds like the fix is not being loaded. Put calls=1 under Logging in the d3dx.ini file. Make sure you get a massive log that I don't need to see but it's existence proves the wrapper is running. Don't forget to cleanup before installing a new version.
I assume the problem was caused by 1.04 -> 1.05 where dxgi.dll works with both in 2D/unfixed 3D.

There is very little crossection between dxgi and my wrapper. I'll need your dxgi wrapper folder so I can attempt to replicate the bug and hopfully solve it.

Edit: 2D shadows sounds like the fix is not being loaded.
Put calls=1 under Logging in the d3dx.ini file. Make sure you get a massive log that I don't need to see but it's existence proves the wrapper is running.

Don't forget to cleanup before installing a new version.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/05/2015 06:45 PM   
[quote=""]I assume the problem was caused by 1.04 -> 1.05 where dxgi.dll works with both in 2D/unfixed 3D. There is very little crossection between dxgi and my wrapper. I'll need your dxgi wrapper folder so I can attempt to replicate the bug and hopfully solve it. Edit: 2D shadows sounds like the fix is not being loaded. Put calls=1 under Logging in the d3dx.ini file. Make sure you get a massive log that I don't need to see but it's existence proves the wrapper is running. Don't forget to cleanup before installing a new version.[/quote] If you load the savegame you gan walk the road and you see what i mean and this is not relatet to digx.dll and ReShade, this is a new problem with 1.5 even withpout Reshade. ReShade is working fine now, i have putted all files together in a ZIP file: http://www.share-online.biz/dl/VK61JHPNTE6P This is ReShade and your 0.04 Alpha for 1.5 TWWH. I am Still on 35.12 so if you cant see the shader problems on the road within my savegame, please tell me your configuration. In fact: this is with and withour reshade so its not related to digx.dll.
said:I assume the problem was caused by 1.04 -> 1.05 where dxgi.dll works with both in 2D/unfixed 3D.

There is very little crossection between dxgi and my wrapper. I'll need your dxgi wrapper folder so I can attempt to replicate the bug and hopfully solve it.

Edit: 2D shadows sounds like the fix is not being loaded.
Put calls=1 under Logging in the d3dx.ini file. Make sure you get a massive log that I don't need to see but it's existence proves the wrapper is running.

Don't forget to cleanup before installing a new version.


If you load the savegame you gan walk the road and you see what i mean and this is not relatet to digx.dll and ReShade, this is a new problem with 1.5 even withpout Reshade. ReShade is working fine now, i have putted all files together in a ZIP file:

http://www.share-online.biz/dl/VK61JHPNTE6P

This is ReShade and your 0.04 Alpha for 1.5 TWWH.

I am Still on 35.12 so if you cant see the shader problems on the road within my savegame, please tell me your configuration. In fact: this is with and withour reshade so its not related to digx.dll.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/05/2015 06:58 PM   
Flugan - thanks again for reacting so promptly. ...that log is growing seriously in size. I am pretty sure I deleted the old files upon upgrade, yet I did it again just now and suddenly shadows are fine. Maybe I was wrong about cleaning up...apologies.
Flugan - thanks again for reacting so promptly.

...that log is growing seriously in size.

I am pretty sure I deleted the old files upon upgrade, yet I did it again just now and suddenly shadows are fine.
Maybe I was wrong about cleaning up...apologies.

Posted 06/05/2015 07:03 PM   
Not seeing what I should be seeing but turned on hunting mode for fun and the first disabled PS gave a pretty psychedelic result. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64839/[/img]
Not seeing what I should be seeing but turned on hunting mode for fun and the first disabled PS gave a pretty psychedelic result.
Image
Attachments

witcher302_85.jps

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/05/2015 07:08 PM   
[quote=""]Not seeing what I should be seeing but turned on hunting mode for fun and the first disabled PS gave a pretty psychedelic result. [/quote] Nice one ^^ OK here is another Screenshot, look @ the road. Im Sure with 1.4 this was not so. [img]http://web396.inetseite.de/witcher305_50.jps[/img] I have made an other savegame, may be this is usefull for you or mike or bob :-) [url]http://web396.inetseite.de/15_Road_Shader-Error.rar[/url] You can download the jps and whatch in 3D and im sure you will see the problem if you cant see it in the picture. (the "hard" lines and not matching shadows on the road left and right) Click this picture to get a closer look. [url]http://web396.inetseite.de/witcher305_50.jps[/url] (and for those who want to know why i need ReShade, watch this out: https://sfx.thelazy.net/games/screenshot/26523/ https://sfx.thelazy.net/games/screenshot/26525/ (https://sfx.thelazy.net/games/preset/3828/) ) :-)
said:Not seeing what I should be seeing but turned on hunting mode for fun and the first disabled PS gave a pretty psychedelic result.
Nice one ^^

OK here is another Screenshot, look @ the road. Im Sure with 1.4 this was not so.

Image

I have made an other savegame, may be this is usefull for you or mike or bob :-)

http://web396.inetseite.de/15_Road_Shader-Error.rar

You can download the jps and whatch in 3D and im sure you will see the problem if you cant see it in the picture. (the "hard" lines and not matching shadows on the road left and right) Click this picture to get a closer look.

http://web396.inetseite.de/witcher305_50.jps

(and for those who want to know why i need ReShade, watch this out:
https://sfx.thelazy.net/games/screenshot/26523/
https://sfx.thelazy.net/games/screenshot/26525/
(https://sfx.thelazy.net/games/preset/3828/)
)

:-)

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 06/05/2015 07:20 PM   
This is actually first SweetFX mod from all of this i`ve seen which i actually might use. That broken shadow might be related to known issue with version 0.4 when some shaders are not properly loaded on startup. Try to restart game or change to 0.3
This is actually first SweetFX mod from all of this i`ve seen which i actually might use.

That broken shadow might be related to known issue with version 0.4 when some shaders are not properly loaded on startup. Try to restart game or change to 0.3
I've updated the fix restoring the ShaderOverride=skip. One of the asm shaders are thus not used but was causing one-eye problems. Need to check if it is the same shader that fixes fire shadows in the beginning of game. There was a keybind to F1 at some point don't have all the versions so I need to search for that.
I've updated the fix restoring the ShaderOverride=skip.

One of the asm shaders are thus not used but was causing one-eye problems. Need to check if it is the same shader that fixes fire shadows in the beginning of game.

There was a keybind to F1 at some point don't have all the versions so I need to search for that.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/05/2015 08:34 PM   
Just downloaded 1.5 and Flugans newest fix. It does not start (Win 8.1). I then deleted the folder ShaderFixes, d3d11.dll and d3dx.ini but it still does not start. I get a very short hourglass and thats it. Guess it has nothing to do with Flugans fix? Any ideas?
Just downloaded 1.5 and Flugans newest fix. It does not start (Win 8.1).
I then deleted the folder ShaderFixes, d3d11.dll and d3dx.ini but it still does not start.
I get a very short hourglass and thats it. Guess it has nothing to do with Flugans fix?
Any ideas?

ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

Posted 06/05/2015 08:35 PM   
Latest version of [s]3DMigoto[/s]/ Flugan wrapper (3DMigoto crashes sadly:( ): - Everything works perfectly fine like before. - Not using desaturated weird SweetFX profile (which for my taste is really really bad IMO). = NO BROKEN EFFECTS or stuff rendering in 2D:) Before you are sending people hunting for "imaginary" bugs, at least see that is not introduced by some unsupported "modification" like SweetFX;) (I bet it does). Now is up to the devs/fixers if they want to add support to that, but that is just a wait of time IMO. As another note: Apparently using patch 1.05 I get better scaling in 3D Surround, or at least I can't see a difference in how the monitors are connected anymore. It certainly is more than 1 gpu FPS but not by much... For 3D surround users I see two options currently: - Stick with CM profile and get good FPS - Use proper 3D Vision fix and get shietty FPS or - Play in one monitor:) Really sad:(
Latest version of 3DMigoto/ Flugan wrapper (3DMigoto crashes sadly:( ):

- Everything works perfectly fine like before.
- Not using desaturated weird SweetFX profile (which for my taste is really really bad IMO).

= NO BROKEN EFFECTS or stuff rendering in 2D:)

Before you are sending people hunting for "imaginary" bugs, at least see that is not introduced by some unsupported "modification" like SweetFX;) (I bet it does).
Now is up to the devs/fixers if they want to add support to that, but that is just a wait of time IMO.

As another note: Apparently using patch 1.05 I get better scaling in 3D Surround, or at least I can't see a difference in how the monitors are connected anymore. It certainly is more than 1 gpu FPS but not by much...

For 3D surround users I see two options currently:
- Stick with CM profile and get good FPS
- Use proper 3D Vision fix and get shietty FPS
or
- Play in one monitor:)
Really sad:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/05/2015 08:36 PM   
Yeah, 1.05 version of game actually changed the way CreateDevice is called, and calls it with null parameters for all outputs. This is a totally weird thing to do, as the call can't return anything to the game. Probably a bug they introduced. Please keep in mind we are all early adopters for this stuff, including the game itself, so we can expect to take some bullets. Good heads up for me though- I'm going to tweak 3Dmigoto with that in mind, that the developers of games are insane and cannot be expected to take normal approaches. I'll wrap [i]everything[/i] in safety handlers going forward. I'll make an update for 3Dmigoto later today. For the d3d11.dll file, I think you might be confused, or perhaps there was a very recent change. When I did a clean uninstall of the fix, and a full verify of the game, there was no d3d11.dll. Witcher3.exe version 3.0.4.55793 (1.05 in galaxy client)
Yeah, 1.05 version of game actually changed the way CreateDevice is called, and calls it with null parameters for all outputs. This is a totally weird thing to do, as the call can't return anything to the game. Probably a bug they introduced.

Please keep in mind we are all early adopters for this stuff, including the game itself, so we can expect to take some bullets.

Good heads up for me though- I'm going to tweak 3Dmigoto with that in mind, that the developers of games are insane and cannot be expected to take normal approaches. I'll wrap everything in safety handlers going forward.

I'll make an update for 3Dmigoto later today.


For the d3d11.dll file, I think you might be confused, or perhaps there was a very recent change. When I did a clean uninstall of the fix, and a full verify of the game, there was no d3d11.dll. Witcher3.exe version 3.0.4.55793 (1.05 in galaxy client)

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 06/05/2015 08:39 PM   
[quote=""][quote=""]Not seeing what I should be seeing but turned on hunting mode for fun and the first disabled PS gave a pretty psychedelic result. [/quote] Nice one ^^ OK here is another Screenshot, look @ the road. Im Sure with 1.4 this was not so. [img]http://web396.inetseite.de/witcher305_50.jps[/img] I have made an other savegame, may be this is usefull for you or mike or bob :-) [url]http://web396.inetseite.de/15_Road_Shader-Error.rar[/url] You can download the jps and whatch in 3D and im sure you will see the problem if you cant see it in the picture. (the "hard" lines and not matching shadows on the road left and right) Click this picture to get a closer look. [url]http://web396.inetseite.de/witcher305_50.jps[/url] (and for those who want to know why i need ReShade, watch this out: https://sfx.thelazy.net/games/screenshot/26523/ https://sfx.thelazy.net/games/screenshot/26525/ (https://sfx.thelazy.net/games/preset/3828/) ) :-)[/quote] FIXED It was just another decal shader. I'll update the fix to Alpha 0.05 later. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64840/[/img]
said:
said:Not seeing what I should be seeing but turned on hunting mode for fun and the first disabled PS gave a pretty psychedelic result.
Nice one ^^

OK here is another Screenshot, look @ the road. Im Sure with 1.4 this was not so.

Image

I have made an other savegame, may be this is usefull for you or mike or bob :-)

http://web396.inetseite.de/15_Road_Shader-Error.rar

You can download the jps and whatch in 3D and im sure you will see the problem if you cant see it in the picture. (the "hard" lines and not matching shadows on the road left and right) Click this picture to get a closer look.

http://web396.inetseite.de/witcher305_50.jps

(and for those who want to know why i need ReShade, watch this out:
https://sfx.thelazy.net/games/screenshot/26523/
https://sfx.thelazy.net/games/screenshot/26525/
(https://sfx.thelazy.net/games/preset/3828/)
)

:-)

FIXED
It was just another decal shader. I'll update the fix to Alpha 0.05 later.

Image
Attachments

witcher304_99.jps

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/05/2015 08:44 PM   
  54 / 152    
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