At the moment all we have is anaglyph output for 64bit applications. I must admit, there are not many 64bit games out there but some stereo support would be nice for Dolphin 64bit (twice as fast PowerPC CPU emulation in 64bit) or some other 64bit applications/games.
Is there a reason for not providing HDMI 1.4a, 120Hz shutter or other output methods?
At the moment all we have is anaglyph output for 64bit applications. I must admit, there are not many 64bit games out there but some stereo support would be nice for Dolphin 64bit (twice as fast PowerPC CPU emulation in 64bit) or some other 64bit applications/games.
Is there a reason for not providing HDMI 1.4a, 120Hz shutter or other output methods?
[quote name='Zloth' date='13 November 2011 - 01:54 AM' timestamp='1321149282' post='1325401']
Title does not say it all - what are you talking about? 3D TV Play? Because the NVIDIA drivers are all in 64-bit on 64-bit computers.
[/quote]
I'm talking about 64bit 3D application support. Is there any?
It's not even mentioned in the FAQ or NVidia web pages. The only thing I can definitely say is that it isn't supported for 3D TV Play and
*checks on Zalman*
also not on Zalman monitor.
If I write a 64bit DirectX application, all I get ist anaglyph 3D output on DirectX 9. Is there any official information from NVidia about this?
[quote name='andrewf@nvidia' date='13 November 2011 - 02:29 AM' timestamp='1321151379' post='1325422']
Your topic makes sense to me.
[/quote]
Uh. Looks like a screw-up by myself.
I compiled some applications like the Dolphin emulator and some 3D Tools in 64bit and couldn't get them running in stereovision, but they did run fine in 32bit. My first thought was this must be the same problem as the iZ3D driver has: Limited stereo device support in 64bit.
After your replies I tried the Crysis 1 demo 64bit and it actually runs perfect in 3D using all kinds of stereo modes!
So my apologies for this topic. 64bit support does work fine and I just have to find the right way to create the Direct3D device in Dolphin and the other programs.
[quote name='andrewf@nvidia' date='13 November 2011 - 02:29 AM' timestamp='1321151379' post='1325422']
Your topic makes sense to me.
Uh. Looks like a screw-up by myself.
I compiled some applications like the Dolphin emulator and some 3D Tools in 64bit and couldn't get them running in stereovision, but they did run fine in 32bit. My first thought was this must be the same problem as the iZ3D driver has: Limited stereo device support in 64bit.
After your replies I tried the Crysis 1 demo 64bit and it actually runs perfect in 3D using all kinds of stereo modes!
So my apologies for this topic. 64bit support does work fine and I just have to find the right way to create the Direct3D device in Dolphin and the other programs.
Ah, OK - you sure had me confused! The 3D drivers are part of the video drivers so, on a 64bit machine, they have to be 64bit themselves. It would be very weird for them to only support 32bit programs.
Ah, OK - you sure had me confused! The 3D drivers are part of the video drivers so, on a 64bit machine, they have to be 64bit themselves. It would be very weird for them to only support 32bit programs.
At the moment all we have is anaglyph output for 64bit applications. I must admit, there are not many 64bit games out there but some stereo support would be nice for Dolphin 64bit (twice as fast PowerPC CPU emulation in 64bit) or some other 64bit applications/games.
Is there a reason for not providing HDMI 1.4a, 120Hz shutter or other output methods?
At the moment all we have is anaglyph output for 64bit applications. I must admit, there are not many 64bit games out there but some stereo support would be nice for Dolphin 64bit (twice as fast PowerPC CPU emulation in 64bit) or some other 64bit applications/games.
Is there a reason for not providing HDMI 1.4a, 120Hz shutter or other output methods?
Title does not say it all - what are you talking about? 3D TV Play? Because the NVIDIA drivers are all in 64-bit on 64-bit computers.
[/quote]
I'm talking about 64bit 3D application support. Is there any?
It's not even mentioned in the FAQ or NVidia web pages. The only thing I can definitely say is that it isn't supported for 3D TV Play and
*checks on Zalman*
also not on Zalman monitor.
If I write a 64bit DirectX application, all I get ist anaglyph 3D output on DirectX 9. Is there any official information from NVidia about this?
Title does not say it all - what are you talking about? 3D TV Play? Because the NVIDIA drivers are all in 64-bit on 64-bit computers.
I'm talking about 64bit 3D application support. Is there any?
It's not even mentioned in the FAQ or NVidia web pages. The only thing I can definitely say is that it isn't supported for 3D TV Play and
*checks on Zalman*
also not on Zalman monitor.
If I write a 64bit DirectX application, all I get ist anaglyph 3D output on DirectX 9. Is there any official information from NVidia about this?
Your topic makes sense to me.
Perhaps you can post more details as to what you mean?
Your topic makes sense to me.
Perhaps you can post more details as to what you mean?
Your topic makes sense to me.
[/quote]
Uh. Looks like a screw-up by myself.
I compiled some applications like the Dolphin emulator and some 3D Tools in 64bit and couldn't get them running in stereovision, but they did run fine in 32bit. My first thought was this must be the same problem as the iZ3D driver has: Limited stereo device support in 64bit.
After your replies I tried the Crysis 1 demo 64bit and it actually runs perfect in 3D using all kinds of stereo modes!
So my apologies for this topic. 64bit support does work fine and I just have to find the right way to create the Direct3D device in Dolphin and the other programs.
Your topic makes sense to me.
Uh. Looks like a screw-up by myself.
I compiled some applications like the Dolphin emulator and some 3D Tools in 64bit and couldn't get them running in stereovision, but they did run fine in 32bit. My first thought was this must be the same problem as the iZ3D driver has: Limited stereo device support in 64bit.
After your replies I tried the Crysis 1 demo 64bit and it actually runs perfect in 3D using all kinds of stereo modes!
So my apologies for this topic. 64bit support does work fine and I just have to find the right way to create the Direct3D device in Dolphin and the other programs.