First off, THANK YOU FOR THIS FIX!
@1920 X 1080 image Is flawless - 3D perfect!
But because I try to game in surround whenever possible:
Does anyone have this running in surround? For me, image has a kinda 'burned-in' effect and white blob, both from left eye.
I understand this is a 'wip', but it prob needs a 'flawless widescreen' like fix?
Thanks again,
~Nutz
@Blacksmith56
That's great!! Normally Unreal Engine games (at least UE3) generate new shaders every level/chapter....This game, The Park and Kholat seems the exception. Hatred for example generate new decals shader every chapter.
Nice screeshots...i may grab this game when is on sale.
@ImNutz4NvSLI
In 3D Surround try using StereoFlagsDX10 = 0x00000000 (default) or 0x00008000
At least in single screen 3D we need StereoFlagsDX10 = 0x00004000
@Blacksmith56
That's great!! Normally Unreal Engine games (at least UE3) generate new shaders every level/chapter....This game, The Park and Kholat seems the exception. Hatred for example generate new decals shader every chapter.
Nice screeshots...i may grab this game when is on sale.
@ImNutz4NvSLI
In 3D Surround try using StereoFlagsDX10 = 0x00000000 (default) or 0x00008000
At least in single screen 3D we need StereoFlagsDX10 = 0x00004000
[quote="DHR"]@Blacksmith56
That's great!! Normally Unreal Engine games (at least UE3) generate new shaders every level/chapter....This game, The Park and Kholat seems the exception. Hatred for example generate new decals shader every chapter.
Nice screeshots...i may grab this game when is on sale.
@ImNutz4NvSLI
In 3D Surround try using StereoFlagsDX10 = 0x00000000 (default) or 0x00008000
At least in single screen 3D we need StereoFlagsDX10 = 0x00004000[/quote]
Ah yes, again the inconsistency between Single Screen and Surround:( I don't have the game, so I can't provide any assistance on the Surround part :(
DHR said:@Blacksmith56
That's great!! Normally Unreal Engine games (at least UE3) generate new shaders every level/chapter....This game, The Park and Kholat seems the exception. Hatred for example generate new decals shader every chapter.
Nice screeshots...i may grab this game when is on sale.
@ImNutz4NvSLI
In 3D Surround try using StereoFlagsDX10 = 0x00000000 (default) or 0x00008000
At least in single screen 3D we need StereoFlagsDX10 = 0x00004000
Ah yes, again the inconsistency between Single Screen and Surround:( I don't have the game, so I can't provide any assistance on the Surround part :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@ Helifax -
Thanks for letting me know that you didn't know what I thought it was you might have known based solely on what it is I know about you; and that is, of course, knowing that you had a surround config and you knew that I knew that you had said config and that I might feel slightly shunned if, knowing what it was we collectively know, you didn't post a reply.
Now my brain hurts.
In all seriousness, thanks for responding:)
BUT... I re-read the posts and noticed the reference to the 'Max Payne 3' profile, a little switcheroo and just like magic the surround config was a-light in perfect clarity.
For anyone that has SLI and/or surround setups, use the Max Payne 3 profile, saves a few headaches.
Also, using the new profile I created caused another issue, even @ 1920 x 1080p.
At about halfway down the screen was a noticeable break in the image, like a V-Sync issue, but V-Sync was enabled in both the game and in the NVCP.
This issue, if anyone else experiences it, is also solved by using the MP 3 Profile.
~Nutz
Thanks for letting me know that you didn't know what I thought it was you might have known based solely on what it is I know about you; and that is, of course, knowing that you had a surround config and you knew that I knew that you had said config and that I might feel slightly shunned if, knowing what it was we collectively know, you didn't post a reply.
Now my brain hurts.
In all seriousness, thanks for responding:)
BUT... I re-read the posts and noticed the reference to the 'Max Payne 3' profile, a little switcheroo and just like magic the surround config was a-light in perfect clarity.
For anyone that has SLI and/or surround setups, use the Max Payne 3 profile, saves a few headaches.
Also, using the new profile I created caused another issue, even @ 1920 x 1080p.
At about halfway down the screen was a noticeable break in the image, like a V-Sync issue, but V-Sync was enabled in both the game and in the NVCP.
This issue, if anyone else experiences it, is also solved by using the MP 3 Profile.
Hmm.. Maybee it's now I have to confess, that I thought it would be easier to use MP 3 profile, than changing the TravelerGame profile..
BTH I didn't thought it would do any difference..
Hmm.. Maybee it's now I have to confess, that I thought it would be easier to use MP 3 profile, than changing the TravelerGame profile..
BTH I didn't thought it would do any difference..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
@1920 X 1080 image Is flawless - 3D perfect!
But because I try to game in surround whenever possible:
Does anyone have this running in surround? For me, image has a kinda 'burned-in' effect and white blob, both from left eye.
I understand this is a 'wip', but it prob needs a 'flawless widescreen' like fix?
Thanks again,
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
That's great!! Normally Unreal Engine games (at least UE3) generate new shaders every level/chapter....This game, The Park and Kholat seems the exception. Hatred for example generate new decals shader every chapter.
Nice screeshots...i may grab this game when is on sale.
@ImNutz4NvSLI
In 3D Surround try using StereoFlagsDX10 = 0x00000000 (default) or 0x00008000
At least in single screen 3D we need StereoFlagsDX10 = 0x00004000
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Ah yes, again the inconsistency between Single Screen and Surround:( I don't have the game, so I can't provide any assistance on the Surround part :(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks for letting me know that you didn't know what I thought it was you might have known based solely on what it is I know about you; and that is, of course, knowing that you had a surround config and you knew that I knew that you had said config and that I might feel slightly shunned if, knowing what it was we collectively know, you didn't post a reply.
Now my brain hurts.
In all seriousness, thanks for responding:)
BUT... I re-read the posts and noticed the reference to the 'Max Payne 3' profile, a little switcheroo and just like magic the surround config was a-light in perfect clarity.
For anyone that has SLI and/or surround setups, use the Max Payne 3 profile, saves a few headaches.
Also, using the new profile I created caused another issue, even @ 1920 x 1080p.
At about halfway down the screen was a noticeable break in the image, like a V-Sync issue, but V-Sync was enabled in both the game and in the NVCP.
This issue, if anyone else experiences it, is also solved by using the MP 3 Profile.
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
BTH I didn't thought it would do any difference..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
http://store.steampowered.com/app/324650/