HELP !!!! 3D Vision compatibility with Game engines
Hi, I would like to develop an application to show 3D Models and use the 3D Vision to actually see it in 3D. I have 3D monitor, GPU is Quadro FX 380, 3D Vision. Could you suggest any Game Engine that can provide stereoscopic rendering and compatible with the hardware that I have. Any Game Engine using any programming language that can make this kind of application. Sorry for my bad English.
Hi,
I would like to develop an application to show 3D Models and use the 3D Vision to actually see it in 3D. I have 3D monitor, GPU is Quadro FX 380, 3D Vision.
Could you suggest any Game Engine that can provide stereoscopic rendering and compatible with the hardware that I have. Any Game Engine using any programming language that can make this kind of application.
Sorry for my bad English.

#1
Posted 01/23/2016 09:49 AM   
I'd say Unity might be the best option. It doesn't support 3d "out of the box", but DarkStarSword has developed some excellent tools for "fixing" it. Don't just take my advice though, I'm not really the best person to help. Hopefully others can give you some tips as well.
I'd say Unity might be the best option. It doesn't support 3d "out of the box", but DarkStarSword has developed some excellent tools for "fixing" it.

Don't just take my advice though, I'm not really the best person to help. Hopefully others can give you some tips as well.

#2
Posted 01/23/2016 05:00 PM   
Unity definitely supports it (in theory). And is much simpler an engine to get to grips with (compared to UE4). I don't wanna throw shade on your idea, but what exactly are you looking to develop? You're just trying to view 3D models? Or are you looking to re-create real world models? If you're talking more along creating engineering models, VR would actually be preferable to 3D Vision IMO. Realize you don't have VR hardware, but viewing 3D models at lifelike scale and being able to interact with them intuitively is where VR shines. Those type of things are all going to transition over to VR very quickly. As an added bonus, Unity and Unreal Engine 4 are both actively adding VR features on a constant basis. It's not something that's an afterthought with either engine.
Unity definitely supports it (in theory). And is much simpler an engine to get to grips with (compared to UE4).

I don't wanna throw shade on your idea, but what exactly are you looking to develop? You're just trying to view 3D models? Or are you looking to re-create real world models? If you're talking more along creating engineering models, VR would actually be preferable to 3D Vision IMO.

Realize you don't have VR hardware, but viewing 3D models at lifelike scale and being able to interact with them intuitively is where VR shines. Those type of things are all going to transition over to VR very quickly.

As an added bonus, Unity and Unreal Engine 4 are both actively adding VR features on a constant basis. It's not something that's an afterthought with either engine.

#3
Posted 01/23/2016 05:46 PM   
Your biggest problem is going to be your FX 380 with it's whopping 16 cuda cores and 256MB of memory. If you are going to do much of anything, you need to look into a new GPU.
Your biggest problem is going to be your FX 380 with it's whopping 16 cuda cores and 256MB of memory.

If you are going to do much of anything, you need to look into a new GPU.

#4
Posted 01/23/2016 06:04 PM   
Best game engine for your hardware is likely to be UE3. Unreal 3. Not 4. UE3 has native support for 3D Vision without having to do anything heroic to get it working. It's also a better match for your hardware generation. I would not recommend using Unity as it doesn't have native support and tends to have a lot of glitches while trying to do 3D development. It can't do full screen well. Depends upon your needs though. If you just want to make 3D models, UE3 would be a good choice, because the models can be used in UE4 in the future. If you want to make VR, UE3 is probably not the best choice.
Best game engine for your hardware is likely to be UE3. Unreal 3. Not 4.

UE3 has native support for 3D Vision without having to do anything heroic to get it working. It's also a better match for your hardware generation.

I would not recommend using Unity as it doesn't have native support and tends to have a lot of glitches while trying to do 3D development. It can't do full screen well.

Depends upon your needs though. If you just want to make 3D models, UE3 would be a good choice, because the models can be used in UE4 in the future. If you want to make VR, UE3 is probably not the best choice.

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#5
Posted 01/24/2016 02:17 AM   
I tend to agree with bo3b on that - UE3 does have some issues with 3D Vision (shadows, some halos), but far less than any other engine. Our community has the expertise to make any modern engine work in 3D Vision, but our tools are for fixing released games and don't really fit into the development process very well, so it's probably not a path I would suggest going down.
I tend to agree with bo3b on that - UE3 does have some issues with 3D Vision (shadows, some halos), but far less than any other engine.

Our community has the expertise to make any modern engine work in 3D Vision, but our tools are for fixing released games and don't really fit into the development process very well, so it's probably not a path I would suggest going down.

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#6
Posted 01/24/2016 04:36 AM   
@johannguyen If you just want [i]"to show 3D Models"[/i] in stereoscopic view, you could use Cinema 4D - a 3D motion graphics toolkit which offers stereoscopic rendering. With this software you can even create 360 degrees VR stereoscopic animations (with a free plugin - CV-VR Cam).
@johannguyen

If you just want "to show 3D Models" in stereoscopic view, you could use Cinema 4D - a 3D motion graphics toolkit which offers stereoscopic rendering.

With this software you can even create 360 degrees VR stereoscopic animations (with a free plugin - CV-VR Cam).

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#7
Posted 01/24/2016 11:18 AM   
Aren't a lot of UE3 games broken by default as well?
Aren't a lot of UE3 games broken by default as well?

#8
Posted 01/24/2016 12:55 PM   
[quote="Pirateguybrush"]Aren't a lot of UE3 games broken by default as well?[/quote]Yes, but no where near as badly as any generic engine. It does depend a lot on what effects are being used - e.g. Unity looks ok in 3D Vision if only forward lighting is being used and no bump/normal maps, but if it's being used with deferred rendering and normal maps it's a dogs breakfast until we clean it up. UE3 is a lot more variable than that because individual developers tend to go in and change things (which is harder to do in Unity), so if they haven't changed too much it will look ok, but if they make some fundamental change it can be totally borked. Custom shaders are much more likely to be broken than standard UE3 shaders. Shadows are always broken in UE3. Some transparent effects are, but not all since they have made at least some effort to fix these if 3D Vision is enabled in the ini file (but I dunno, they gave up half way?). Light shafts are broken. Bloom around lights is broken (and impossible to fix accurately). The UI on some games is broken (I think this may depend on the driver profile). But that's still nowhere near as bad as we see in most games these days.
Pirateguybrush said:Aren't a lot of UE3 games broken by default as well?
Yes, but no where near as badly as any generic engine.

It does depend a lot on what effects are being used - e.g. Unity looks ok in 3D Vision if only forward lighting is being used and no bump/normal maps, but if it's being used with deferred rendering and normal maps it's a dogs breakfast until we clean it up.

UE3 is a lot more variable than that because individual developers tend to go in and change things (which is harder to do in Unity), so if they haven't changed too much it will look ok, but if they make some fundamental change it can be totally borked. Custom shaders are much more likely to be broken than standard UE3 shaders.

Shadows are always broken in UE3. Some transparent effects are, but not all since they have made at least some effort to fix these if 3D Vision is enabled in the ini file (but I dunno, they gave up half way?). Light shafts are broken. Bloom around lights is broken (and impossible to fix accurately). The UI on some games is broken (I think this may depend on the driver profile).

But that's still nowhere near as bad as we see in most games these days.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

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#9
Posted 01/24/2016 01:33 PM   
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