Why can't stereo separation be applied to 2D objects?
Why can't stereo separation be applied to 2D objects in DX based games? For example why can't you just stereo separate a 2D DirectX Billboard?
Why can't stereo separation be applied to 2D objects in DX based games? For example why can't you just stereo separate a 2D DirectX Billboard?

#1
Posted 12/20/2010 04:55 AM   
What are you trying to accomplish.
Of course you can, and in fact there are bugs in some games that let you change the UI depth when adjusting convergence (WoW has an issue if you use the NVidia convergence hotkeys) but in general you'd want the UI at screen depth.
What are you trying to accomplish.

Of course you can, and in fact there are bugs in some games that let you change the UI depth when adjusting convergence (WoW has an issue if you use the NVidia convergence hotkeys) but in general you'd want the UI at screen depth.
#2
Posted 12/20/2010 06:41 AM   
[quote name='ERP' date='20 December 2010 - 06:41 AM' timestamp='1292827314' post='1163670']
What are you trying to accomplish.
Of course you can, and in fact there are bugs in some games that let you change the UI depth when adjusting convergence (WoW has an issue if you use the NVidia convergence hotkeys) but in general you'd want the UI at screen depth.
[/quote]

Well in some games when I take my glasses off I notice that everything 3D is stereo separated but often time the 2D GUI or 2D Billboards, 2D Crosshair don't stereo split at all.
[quote name='ERP' date='20 December 2010 - 06:41 AM' timestamp='1292827314' post='1163670']

What are you trying to accomplish.

Of course you can, and in fact there are bugs in some games that let you change the UI depth when adjusting convergence (WoW has an issue if you use the NVidia convergence hotkeys) but in general you'd want the UI at screen depth.





Well in some games when I take my glasses off I notice that everything 3D is stereo separated but often time the 2D GUI or 2D Billboards, 2D Crosshair don't stereo split at all.

#3
Posted 12/20/2010 09:18 PM   
[quote name='jenson' date='20 December 2010 - 01:18 PM' timestamp='1292879903' post='1164034']
Well in some games when I take my glasses off I notice that everything 3D is stereo separated but often time the 2D GUI or 2D Billboards, 2D Crosshair don't stereo split at all.
[/quote]

That's because they a drawn at screen depth.
If there is no depth information, the driver has to do something, rendering at screen depth seems like an appropriate way to go.
[quote name='jenson' date='20 December 2010 - 01:18 PM' timestamp='1292879903' post='1164034']

Well in some games when I take my glasses off I notice that everything 3D is stereo separated but often time the 2D GUI or 2D Billboards, 2D Crosshair don't stereo split at all.





That's because they a drawn at screen depth.

If there is no depth information, the driver has to do something, rendering at screen depth seems like an appropriate way to go.
#4
Posted 12/20/2010 09:22 PM   
What would be cool is kicking the HUD offscreen, to a secondary LCD , phonetablet or something.

Then you could skin it the way you want. /unsure.gif' class='bbc_emoticon' alt=':unsure:' />

I know this goes against the current trends*, but still...

*consolitis, windows live won't let surround users play?
What would be cool is kicking the HUD offscreen, to a secondary LCD , phonetablet or something.



Then you could skin it the way you want. /unsure.gif' class='bbc_emoticon' alt=':unsure:' />



I know this goes against the current trends*, but still...



*consolitis, windows live won't let surround users play?

#5
Posted 12/20/2010 09:30 PM   
I'd like to see a real 3D UI one that takes into account the depth of the thing you're looking at.
I think though that consoles will pioneer this. Sony seems to have committed to 3D for the long haul without any real expectation of direct monetary return in the short term.
I'd like to see a real 3D UI one that takes into account the depth of the thing you're looking at.

I think though that consoles will pioneer this. Sony seems to have committed to 3D for the long haul without any real expectation of direct monetary return in the short term.
#6
Posted 12/20/2010 10:56 PM   
Sometimes you do get 3D in the UI. Minimaps and character portraits do it fairly often. Sometimes the game will have somebody talk to you out of a computer screen in the game and they will use the 3D model to do it - which makes it look like the in-game computer has stereoscopic 3D, too!
Sometimes you do get 3D in the UI. Minimaps and character portraits do it fairly often. Sometimes the game will have somebody talk to you out of a computer screen in the game and they will use the 3D model to do it - which makes it look like the in-game computer has stereoscopic 3D, too!

#7
Posted 12/21/2010 01:19 AM   
I was thinking of something a bit more comprehensive than 3D portraits (WOW does this).
Assuming you have a UI heavy game, get the UI into the scene, I'll use WOW as an example I play with a lot of convergence and my character isn't always at screen depth, but if you were to attach the Health and Mana as a ring around the feet of the player/MOB in the scene then when I'm engaged in combat I don't have to focus at screen depth to see my health.
At one point you could hack this in as an add on in WOW all be it with artifacts, but Blizzard removed the camera position API entry points to disable a specific add on.
I was thinking of something a bit more comprehensive than 3D portraits (WOW does this).

Assuming you have a UI heavy game, get the UI into the scene, I'll use WOW as an example I play with a lot of convergence and my character isn't always at screen depth, but if you were to attach the Health and Mana as a ring around the feet of the player/MOB in the scene then when I'm engaged in combat I don't have to focus at screen depth to see my health.

At one point you could hack this in as an add on in WOW all be it with artifacts, but Blizzard removed the camera position API entry points to disable a specific add on.
#8
Posted 12/21/2010 06:34 PM   
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