Some polygons not rendering in one eye
I've searched and haven't found anyone else talking about this issue.


Basically, it looks like the polygons that the right eye image can't see aren't being rendered for the left eye image. The screenshots are from Skyrim, but I occasionally get the same problem in other games as well.


I have two GTX 570s in SLI, and three Asus VG236HE for surround. Currently, Skyrim is only displaying on the center monitor. When using all three monitors in another game (iRacing), the same problem only happens with the same center monitor.


Anyone able to help with how to fix this?


System specs:

Windows 7 64 bit
nVidia driver 290.53
2x GTX 570 SLI
i7 2600k @ 4.5Ghz
8GB RAM
ASUS P8P67 Pro Motherboard
I've searched and haven't found anyone else talking about this issue.





Basically, it looks like the polygons that the right eye image can't see aren't being rendered for the left eye image. The screenshots are from Skyrim, but I occasionally get the same problem in other games as well.





I have two GTX 570s in SLI, and three Asus VG236HE for surround. Currently, Skyrim is only displaying on the center monitor. When using all three monitors in another game (iRacing), the same problem only happens with the same center monitor.





Anyone able to help with how to fix this?





System specs:



Windows 7 64 bit

nVidia driver 290.53

2x GTX 570 SLI

i7 2600k @ 4.5Ghz

8GB RAM

ASUS P8P67 Pro Motherboard

#1
Posted 12/31/2011 03:57 PM   
Looks like an extreme case of frustrum culling. The game engine doesn't think those objects need to be rendered to the right of camera which is normally not a problem in 2D, but is in 3D. You can try adjusting frustrum with Ctrl-F11 after enabling the advanced settings. Also, you can try disabling SLI for purely troubleshooting reasons to make sure that's not the issue either. Reducing depth/separation can also help.

I'm also pretty sure some people had a similar issue in the main Skyrim thread, and enabling the in-game 3D cursor fixed the problem for them. You may want to use the Nvidia 3D crosshairs anyways and disable the in-game 2D crosshair, which it looks like you're still using.
Looks like an extreme case of frustrum culling. The game engine doesn't think those objects need to be rendered to the right of camera which is normally not a problem in 2D, but is in 3D. You can try adjusting frustrum with Ctrl-F11 after enabling the advanced settings. Also, you can try disabling SLI for purely troubleshooting reasons to make sure that's not the issue either. Reducing depth/separation can also help.



I'm also pretty sure some people had a similar issue in the main Skyrim thread, and enabling the in-game 3D cursor fixed the problem for them. You may want to use the Nvidia 3D crosshairs anyways and disable the in-game 2D crosshair, which it looks like you're still using.

-=HeliX=- Mod 3DV Game Fixes
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#2
Posted 12/31/2011 04:29 PM   
Thanks Chiz. Using the Nvidia crosshairhelped some, but didn't eliminate the problem. The frustrum (ctrl F11) thing worked, but really only hides the problem rather than fixing it.
Thanks Chiz. Using the Nvidia crosshairhelped some, but didn't eliminate the problem. The frustrum (ctrl F11) thing worked, but really only hides the problem rather than fixing it.

#3
Posted 12/31/2011 11:21 PM   
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