Dragon Age Inquisition
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Apparently it's using an Anti-Tamper tech called [url=http://www.denuvo.com]Denuvo[/url] I'm just guessing, but maybe it'll prevent 3dmigoto from working: [quote]What is the Denuvo Anti-Tamper solution? Denuvo Anti-Tamper technology prevents the debugging, reverse engineering and changing of executable files to strengthen the security of games. It is not a DRM solution, but rather, Denuvo Anti-tamper protects DRM solutions, such as Origin Online Access or the Steam license management system, from being circumvented.[/quote]
Apparently it's using an Anti-Tamper tech called Denuvo

I'm just guessing, but maybe it'll prevent 3dmigoto from working:

What is the Denuvo Anti-Tamper solution?

Denuvo Anti-Tamper technology prevents the debugging, reverse engineering and changing of executable files to strengthen the security of games. It is not a DRM solution, but rather, Denuvo Anti-tamper protects DRM solutions, such as Origin Online Access or the Steam license management system, from being circumvented.

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#31
Posted 11/18/2014 01:13 AM   
[quote="woz2601"]Apparently it's using an Anti-Tamper tech called [url=http://www.denuvo.com]Denuvo[/url] I'm just guessing, but maybe it'll prevent 3dmigoto from working: [quote]What is the Denuvo Anti-Tamper solution? Denuvo Anti-Tamper technology prevents the debugging, reverse engineering and changing of executable files to strengthen the security of games. It is not a DRM solution, but rather, Denuvo Anti-tamper protects DRM solutions, such as Origin Online Access or the Steam license management system, from being circumvented.[/quote][/quote] Bollocks. It might be OK because 3DMigoto does not mess with the executable as such, it's using the capabilities of DirectX which is an external supporting library. We'll see...
woz2601 said:Apparently it's using an Anti-Tamper tech called Denuvo

I'm just guessing, but maybe it'll prevent 3dmigoto from working:

What is the Denuvo Anti-Tamper solution?

Denuvo Anti-Tamper technology prevents the debugging, reverse engineering and changing of executable files to strengthen the security of games. It is not a DRM solution, but rather, Denuvo Anti-tamper protects DRM solutions, such as Origin Online Access or the Steam license management system, from being circumvented.

Bollocks. It might be OK because 3DMigoto does not mess with the executable as such, it's using the capabilities of DirectX which is an external supporting library. We'll see...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#32
Posted 11/18/2014 01:23 AM   
[quote="helifax"]I just gave it a try and shadows are purely rendered in 2D...so I am guessing 3D Vision Automatic is not picking those shaders correctly... As far as rendering mountains in 2D .... I haven't seen...but probably I missed it... Edit: I tried 3DMigoto but some reason I cannot cycle/dump any shader nor export all in the shader cache.. hmmm[/quote] If you can get a log file, I can take a quick look. That Denuvo thing will possibly be a problem. This game will be the first big test of how fast it is to break it. Don't know why they bother with this stuff nowadays, they *always* fall if the hackers care enough. First couple of games using Denuvo "haven't been broken", but nobody actually cares about those games.
helifax said:I just gave it a try and shadows are purely rendered in 2D...so I am guessing 3D Vision Automatic is not picking those shaders correctly...

As far as rendering mountains in 2D .... I haven't seen...but probably I missed it...

Edit: I tried 3DMigoto but some reason I cannot cycle/dump any shader nor export all in the shader cache.. hmmm

If you can get a log file, I can take a quick look.


That Denuvo thing will possibly be a problem. This game will be the first big test of how fast it is to break it. Don't know why they bother with this stuff nowadays, they *always* fall if the hackers care enough. First couple of games using Denuvo "haven't been broken", but nobody actually cares about those games.

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#33
Posted 11/18/2014 04:04 AM   
[quote="birthright"]The first law of 3d vision club is patience[/quote] Hah. That's great. Lords of the fallen used Denuvo, so it might not be a problem. Helifax was able to work on that just fine.
birthright said:The first law of 3d vision club is patience

Hah. That's great.

Lords of the fallen used Denuvo, so it might not be a problem. Helifax was able to work on that just fine.

#34
Posted 11/18/2014 04:05 AM   
3Dmigoto is not working. It starts and creates a small log (attached) but does not dump shaders and shader hunting does not work. Game is a mess as well, I was getting a headache looking at it - left eye view is corrupted (not sure if that's SLI). I set the d3dx.ini file to export everything, set verbose log, had hunting on, but nothing worked. Maybe a controller would work...? **EDIT SLI is broken. It's just "normally" wrong with non-SLI. I won't be able to play it the way it is though.
3Dmigoto is not working. It starts and creates a small log (attached) but does not dump shaders and shader hunting does not work. Game is a mess as well, I was getting a headache looking at it - left eye view is corrupted (not sure if that's SLI). I set the d3dx.ini file to export everything, set verbose log, had hunting on, but nothing worked. Maybe a controller would work...?

**EDIT SLI is broken. It's just "normally" wrong with non-SLI. I won't be able to play it the way it is though.

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#35
Posted 11/18/2014 05:52 AM   
Thanks for the logs. OK, that's moderately promising in that 3Dmigoto does in fact load and run there to start, and doesn't seem to crash. This looks a lot like the WatchDogs problem where the nvapi just unhooks all proxy dlls. One thing to try- drop the dlls from the WatchDogs fix into the DA folder, and see if that runs better/longer and maybe dumps shaders. (The dlls for WatchDogs fix have a special hack to rehook 3Dmigoto.)
Thanks for the logs.

OK, that's moderately promising in that 3Dmigoto does in fact load and run there to start, and doesn't seem to crash. This looks a lot like the WatchDogs problem where the nvapi just unhooks all proxy dlls.

One thing to try- drop the dlls from the WatchDogs fix into the DA folder, and see if that runs better/longer and maybe dumps shaders.

(The dlls for WatchDogs fix have a special hack to rehook 3Dmigoto.)

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Latest 3Dmigoto Release
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#36
Posted 11/18/2014 07:00 AM   
bo3b[quote="bo3b"][quote="helifax"]I just gave it a try and shadows are purely rendered in 2D...so I am guessing 3D Vision Automatic is not picking those shaders correctly... As far as rendering mountains in 2D .... I haven't seen...but probably I missed it... Edit: I tried 3DMigoto but some reason I cannot cycle/dump any shader nor export all in the shader cache.. hmmm[/quote] If you can get a log file, I can take a quick look. That Denuvo thing will possibly be a problem. This game will be the first big test of how fast it is to break it. Don't know why they bother with this stuff nowadays, they *always* fall if the hackers care enough. First couple of games using Denuvo "haven't been broken", but nobody actually cares about those games.[/quote] Nodoby cares about fifa15? thats news to me...
bo3b
bo3b said:
helifax said:I just gave it a try and shadows are purely rendered in 2D...so I am guessing 3D Vision Automatic is not picking those shaders correctly...

As far as rendering mountains in 2D .... I haven't seen...but probably I missed it...

Edit: I tried 3DMigoto but some reason I cannot cycle/dump any shader nor export all in the shader cache.. hmmm

If you can get a log file, I can take a quick look.


That Denuvo thing will possibly be a problem. This game will be the first big test of how fast it is to break it. Don't know why they bother with this stuff nowadays, they *always* fall if the hackers care enough. First couple of games using Denuvo "haven't been broken", but nobody actually cares about those games.


Nodoby cares about fifa15? thats news to me...

#37
Posted 11/18/2014 09:22 AM   
[quote="Atuin"]Nodoby cares about fifa15? thats news to me...[/quote][i]In the context[/i]- no hackers care. They don't care about Lords of the Fallen either. But they might care about Dragon Age.
Atuin said:Nodoby cares about fifa15? thats news to me...
In the context- no hackers care. They don't care about Lords of the Fallen either. But they might care about Dragon Age.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
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Bo3b's School for ShaderHackers

#38
Posted 11/18/2014 10:11 AM   
[quote="bo3b"][quote="Atuin"]Nodoby cares about fifa15? thats news to me...[/quote][i]In the context[/i]- no hackers care. They don't care about Lords of the Fallen either. But they might care about Dragon Age.[/quote] But 3DMigoto worked on Lords of the Fallen ^_^.. It worked strangely (meaning is not 100% consistent) but 95% of the time you get the same results. I wasn't able to get a cache there as well :( @Mike: Hmm: I haven't tried it on SLI but on 1GPU I noticed something strange: Sometimes things don't "get" initialised properly,,, and you will see a lot of broken stuff (even that which normally isn't). Under normal conditions only the shadows are completely broken (2D) and the rest pretty much renders correctly (or close to it). I don't think SLI is doing that, as I've seen the mess on one GPU as well. Just had to alt+tab a few times and CTRL+T as well quite a bit until it fixed itself lol:))
bo3b said:
Atuin said:Nodoby cares about fifa15? thats news to me...
In the context- no hackers care. They don't care about Lords of the Fallen either. But they might care about Dragon Age.


But 3DMigoto worked on Lords of the Fallen ^_^.. It worked strangely (meaning is not 100% consistent) but 95% of the time you get the same results. I wasn't able to get a cache there as well :(

@Mike:

Hmm: I haven't tried it on SLI but on 1GPU I noticed something strange: Sometimes things don't "get" initialised properly,,, and you will see a lot of broken stuff (even that which normally isn't).
Under normal conditions only the shadows are completely broken (2D) and the rest pretty much renders correctly (or close to it).

I don't think SLI is doing that, as I've seen the mess on one GPU as well. Just had to alt+tab a few times and CTRL+T as well quite a bit until it fixed itself lol:))

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#39
Posted 11/18/2014 10:25 AM   
Well, i dont know how hackers think but they go all about the "competition" so, if the most difficult thing to crack it's this denuvo protection who cares about the game? I dont know, i might be wrong.
Well, i dont know how hackers think but they go all about the "competition" so, if the most difficult thing to crack it's this denuvo protection who cares about the game? I dont know, i might be wrong.

#40
Posted 11/18/2014 11:08 AM   
It's hard enough to make 3D fixes for games now we have to deal with DRM. Compatibility Mode doesn't even work when the game loads and you continue a game the game exits to the desktop. Tridef you get a direct x error and system memory log (crashes) BSOD Another waste of money. funny now I'm going to be looking for cracks for games I purchased.
It's hard enough to make 3D fixes for games now we have to deal with DRM.

Compatibility Mode doesn't even work when the game loads and you continue a game the game exits to the desktop.
Tridef you get a direct x error and system memory log (crashes) BSOD

Another waste of money.

funny now I'm going to be looking for cracks for games I purchased.

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#41
Posted 11/18/2014 11:35 AM   
[quote="Atuin"]Well, i dont know how hackers think but they go all about the "competition" so, if the most difficult thing to crack it's this denuvo protection who cares about the game? I dont know, i might be wrong.[/quote]Definitely. But that's why they haven't looked yet, it's too new, so breaking it isn't any fun/cred. After a few games use it, or someone at one of the game companies proudly touts it as unbreakable- then it's on.
Atuin said:Well, i dont know how hackers think but they go all about the "competition" so, if the most difficult thing to crack it's this denuvo protection who cares about the game? I dont know, i might be wrong.
Definitely. But that's why they haven't looked yet, it's too new, so breaking it isn't any fun/cred. After a few games use it, or someone at one of the game companies proudly touts it as unbreakable- then it's on.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#42
Posted 11/18/2014 11:54 AM   
[quote="bo3b"]Thanks for the logs. OK, that's moderately promising in that 3Dmigoto does in fact load and run there to start, and doesn't seem to crash. This looks a lot like the WatchDogs problem where the nvapi just unhooks all proxy dlls. One thing to try- drop the dlls from the WatchDogs fix into the DA folder, and see if that runs better/longer and maybe dumps shaders. (The dlls for WatchDogs fix have a special hack to rehook 3Dmigoto.)[/quote] Some success using the Watch Dogs version :-) Game hooks in and dumps some shaders, but then bombs out before launching. Attached shaders and logs. **EDIT If I turn off shader dumping the game launches, but runs at 0.1 FPS. Also does not shader hunt. **EDIT EDIT Removing all files from the shader cache and now shader hunting works, but nothing is being saved when I press 3 or 6... This is all looking promising though. **EDIT EDIT EDIT For whatever reason, shader saving is now working. If you ALtTab out of game just once, then Migoto seems to disconnect and you can't shader hunt anymore.
bo3b said:Thanks for the logs.

OK, that's moderately promising in that 3Dmigoto does in fact load and run there to start, and doesn't seem to crash. This looks a lot like the WatchDogs problem where the nvapi just unhooks all proxy dlls.

One thing to try- drop the dlls from the WatchDogs fix into the DA folder, and see if that runs better/longer and maybe dumps shaders.

(The dlls for WatchDogs fix have a special hack to rehook 3Dmigoto.)

Some success using the Watch Dogs version :-) Game hooks in and dumps some shaders, but then bombs out before launching. Attached shaders and logs.

**EDIT If I turn off shader dumping the game launches, but runs at 0.1 FPS. Also does not shader hunt.

**EDIT EDIT Removing all files from the shader cache and now shader hunting works, but nothing is being saved when I press 3 or 6... This is all looking promising though.

**EDIT EDIT EDIT For whatever reason, shader saving is now working. If you ALtTab out of game just once, then Migoto seems to disconnect and you can't shader hunt anymore.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#43
Posted 11/18/2014 02:13 PM   
It's unfortunate that proponents of DRM software is doing nothing more than punishing legitimate customers. EA is the WORST company for this and their arrogance continues on. I for one will not buy software that implements DRM anymore, because I have been screwed over far too often by technical problems and often serious performance hits. I have a few games in my steam library that are unplayable, most notably Dark Souls - Prepare to Die Edition. I've spent hours to try and get it to run with Durante's fix and GFWL is the worst piece of shit ever created. I am waiting for GFWL to be patched out this month, according to Steam news, it is suppose happen in November 2014. I have no time for this kind of arrogance from developers. I certainly don't condone piracy, but I can see why people are downloading cracks to get their games to function the way they are intended to. DRM does nothing and there is and old saying that stands true with this...."locks keep honest people honest"....piracy will always be a problem. The idiot that is bragging about their new DRM is only fueling some miscreant out there to break it. I have no plans for this title anyway since I was not a big fan of Dragon Age....I know I know....I realize I am in the minority with this. Mass Effect on the other hand, games 1,2,3 in 3D...epic! Anyway, I hope you guys have success with getting this to work in 3D. Many will likely enjoy Dragon Age Inquisition.....
It's unfortunate that proponents of DRM software is doing nothing more than punishing legitimate customers. EA is the WORST company for this and their arrogance continues on. I for one will not buy software that implements DRM anymore, because I have been screwed over far too often by technical problems and often serious performance hits. I have a few games in my steam library that are unplayable, most notably Dark Souls - Prepare to Die Edition. I've spent hours to try and get it to run with Durante's fix and GFWL is the worst piece of shit ever created. I am waiting for GFWL to be patched out this month, according to Steam news, it is suppose happen in November 2014.

I have no time for this kind of arrogance from developers. I certainly don't condone piracy, but I can see why people are downloading cracks to get their games to function the way they are intended to. DRM does nothing and there is and old saying that stands true with this...."locks keep honest people honest"....piracy will always be a problem. The idiot that is bragging about their new DRM is only fueling some miscreant out there to break it. I have no plans for this title anyway since I was not a big fan of Dragon Age....I know I know....I realize I am in the minority with this. Mass Effect on the other hand, games 1,2,3 in 3D...epic!

Anyway, I hope you guys have success with getting this to work in 3D. Many will likely enjoy Dragon Age Inquisition.....

#44
Posted 11/18/2014 02:58 PM   
[quote="Stryker_66"]... Mass Effect on the other hand, games 1,2,3 in 3D...epic! .....[/quote] Amen !
Stryker_66 said:... Mass Effect on the other hand, games 1,2,3 in 3D...epic!

.....

Amen !

#45
Posted 11/18/2014 03:28 PM   
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