Gothic 4 Any plans for final release? The demo has some issues with 3d
3 / 3
[quote name='Zloth' post='1122688' date='Sep 26 2010, 08:25 PM']The Canadian Witch's acting & lines were so horrible as to actually cause pain but, other than that, it was plenty fun.[/quote]
I knew I couldn't have been the only one to notice that, eeeeeeeh. Did anyone else get this issue when in the dungeon: in the places where walls/ceiling should intersect each other, tiny dotted white lines appear in the cracks even though there are no cracks between the two objects. And when you rotate the camera/move the character the white dotted lines spaz out and change the location where the dots are?
[quote name='Zloth' post='1122688' date='Sep 26 2010, 08:25 PM']The Canadian Witch's acting & lines were so horrible as to actually cause pain but, other than that, it was plenty fun.
I knew I couldn't have been the only one to notice that, eeeeeeeh. Did anyone else get this issue when in the dungeon: in the places where walls/ceiling should intersect each other, tiny dotted white lines appear in the cracks even though there are no cracks between the two objects. And when you rotate the camera/move the character the white dotted lines spaz out and change the location where the dots are?
What no one seems to notice, cause no one adjusts the "convergence", is that if you do so, the whole view gets cracked up! Every light causes terrible mirroring pictures laying just above the whole screen. But only with convergence at higher levels you can have a REAL 3D experience believe me. Its like night and day... So this game is not playable atm with 3D Vision :(
What no one seems to notice, cause no one adjusts the "convergence", is that if you do so, the whole view gets cracked up! Every light causes terrible mirroring pictures laying just above the whole screen. But only with convergence at higher levels you can have a REAL 3D experience believe me. Its like night and day... So this game is not playable atm with 3D Vision :(
What no one seems to notice, cause no one adjusts the "convergence", is that if you do so, the whole view gets cracked up! Every light causes terrible mirroring pictures laying just above the whole screen. But only with convergence at higher levels you can have a REAL 3D experience believe me. Its like night and day... So this game is not playable atm with 3D Vision :(
What no one seems to notice, cause no one adjusts the "convergence", is that if you do so, the whole view gets cracked up! Every light causes terrible mirroring pictures laying just above the whole screen. But only with convergence at higher levels you can have a REAL 3D experience believe me. Its like night and day... So this game is not playable atm with 3D Vision :(
What no one seems to notice, cause no one adjusts the "convergence", is that if you do so, the whole view gets cracked up! Every light causes terrible mirroring pictures laying just above the whole screen. But only with convergence at higher levels you can have a REAL 3D experience believe me. Its like night and day... So this game is not playable atm with 3D Vision :(
What no one seems to notice, cause no one adjusts the "convergence", is that if you do so, the whole view gets cracked up! Every light causes terrible mirroring pictures laying just above the whole screen. But only with convergence at higher levels you can have a REAL 3D experience believe me. Its like night and day... So this game is not playable atm with 3D Vision :(
I knew I couldn't have been the only one to notice that, eeeeeeeh. Did anyone else get this issue when in the dungeon: in the places where walls/ceiling should intersect each other, tiny dotted white lines appear in the cracks even though there are no cracks between the two objects. And when you rotate the camera/move the character the white dotted lines spaz out and change the location where the dots are?
I knew I couldn't have been the only one to notice that, eeeeeeeh. Did anyone else get this issue when in the dungeon: in the places where walls/ceiling should intersect each other, tiny dotted white lines appear in the cracks even though there are no cracks between the two objects. And when you rotate the camera/move the character the white dotted lines spaz out and change the location where the dots are?