Bad Company 2 and 3D
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Is there someone who already want to play this game real bad?
I got a beta-key from a preorder and i give it away to a diehard fan,
because I already got one from CT.
So, who like to have it?
Is there someone who already want to play this game real bad?

I got a beta-key from a preorder and i give it away to a diehard fan,

because I already got one from CT.

So, who like to have it?

#31
Posted 02/09/2010 07:36 PM   
[quote name='Manippy' date='Feb 9 2010, 11:36 AM' post='998331']
Is there someone who already want to play this game real bad?
I got a beta-key from a preorder and i give it away to a diehard fan,
because I already got one from CT.
So, who like to have it?
[/quote

Ya i will take it. I have it loaded but no key to apply.
PM me if you still have the key left
thanks
[quote name='Manippy' date='Feb 9 2010, 11:36 AM' post='998331']

Is there someone who already want to play this game real bad?

I got a beta-key from a preorder and i give it away to a diehard fan,

because I already got one from CT.

So, who like to have it?

[/quote



Ya i will take it. I have it loaded but no key to apply.

PM me if you still have the key left

thanks
#32
Posted 02/09/2010 09:36 PM   
You got mail, enjoy this awesome game,
You got mail, enjoy this awesome game,

#33
Posted 02/09/2010 10:01 PM   
[quote name='Manippy' post='998407' date='Feb 9 2010, 02:01 PM']You got mail, enjoy this awesome game,[/quote]


YOU HAVE MADE MY WEEK!. Thank you very much. I have added the code and it works, will have to try a game tonight. I almost went out and bought MAG, so glad i didnt'.
Once again THANK YOU.
[quote name='Manippy' post='998407' date='Feb 9 2010, 02:01 PM']You got mail, enjoy this awesome game,





YOU HAVE MADE MY WEEK!. Thank you very much. I have added the code and it works, will have to try a game tonight. I almost went out and bought MAG, so glad i didnt'.

Once again THANK YOU.
#34
Posted 02/09/2010 10:17 PM   
[quote name='cravinmild' post='998416' date='Feb 9 2010, 11:17 PM']YOU HAVE MADE MY WEEK!. Thank you very much. I have added the code and it works, will have to try a game tonight. I almost went out and bought MAG, so glad i didnt'.
Once again THANK YOU.[/quote]You're Welcome m8 /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
[quote name='cravinmild' post='998416' date='Feb 9 2010, 11:17 PM']YOU HAVE MADE MY WEEK!. Thank you very much. I have added the code and it works, will have to try a game tonight. I almost went out and bought MAG, so glad i didnt'.

Once again THANK YOU.You're Welcome m8 /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />

#35
Posted 02/09/2010 10:29 PM   
Does anyone know if ADS (aim down sight) will center over your dominant eye so that its actually, you know, usable? Because I've yet to play a single game that seems to have any clue as to how gunsights work in real life.
Does anyone know if ADS (aim down sight) will center over your dominant eye so that its actually, you know, usable? Because I've yet to play a single game that seems to have any clue as to how gunsights work in real life.

#36
Posted 02/10/2010 05:39 AM   
[quote name='skullwolf' post='998619' date='Feb 10 2010, 06:39 AM']Does anyone know if ADS (aim down sight) will center over your dominant eye so that its actually, you know, usable? Because I've yet to play a single game that seems to have any clue as to how gunsights work in real life.[/quote]
This is the main struggle for any 3D system because in real life we switch to 2D (closing one eye usually). Though using a reddot aim I also learned to have both eyes open. This is something that needs to be sorted out which is why I joined MTBS3D (hoping they will adress the problem if needed).
[quote name='skullwolf' post='998619' date='Feb 10 2010, 06:39 AM']Does anyone know if ADS (aim down sight) will center over your dominant eye so that its actually, you know, usable? Because I've yet to play a single game that seems to have any clue as to how gunsights work in real life.

This is the main struggle for any 3D system because in real life we switch to 2D (closing one eye usually). Though using a reddot aim I also learned to have both eyes open. This is something that needs to be sorted out which is why I joined MTBS3D (hoping they will adress the problem if needed).

#37
Posted 02/10/2010 12:00 PM   
[quote name='andrewf@nvidia' post='991002' date='Jan 28 2010, 03:00 PM']Hi all

I wanted to provide an official statement on Bad Company 2 and 3D Vision support

We are currently working with the DICE and EA on 3D Vision support. Some previous press articles mentioned our partnership: [url="http://elder-geek.com/2010/01/bad-company-2-pc-beta-this-month-3d-enabled/"]http://elder-geek.com/2010/01/bad-company-...nth-3d-enabled/[/url]

EA and DICE have been demonstrating Bad Company 2 working in 3D to key press. We anticipate more before the game is released. The press reaction was very positive and we are exicted to work with them.

The current Bad Company 2 Beta does not the final code changes to properly support 3D Vision, therefore we do not recommend running it in 3D Vision right now and drawing any conclusions on the 3D capabilities of the game. Our developer team is working with DICE and EA to fix issues for the final release of the game. We believe the entire community will be excited to see the final game in 3D Vision since it will look amazing.

Any questions? Please ask.[/quote]
Well this info is good to know.
This info should come in handy for an issue that one of our EA UK Forum members was having. I went ahead and directed him to this posting.

I had also just updated my review on the 3D Vision Discover version of this subject in the EA UK Forums with this info. (http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc-beta/887839-bc2-anaglyph-3d-support-review.html)
I will have to re-review the 3D after the game comes out of if they patch it for it before then. I am only using the Anaglyph version but I do not mind. I have yet to get the Stereoscopic kit.

I will say that in the Anaglyph version right now, the biggest problem that I see is what happens to the guns. The front half of the gun separates from the back half when the 3D is enabled. The more depth you have the further apart they get. For anaglyph this is a big issue. This is do the the fact that it is in Stereoscopic mode and not Anaglyph.
It needs to be set up in a way that when you enable it, it goes to the right version of 3D that you have setup through the Wizard. It is basically seems like not reading the type as solely Discover, but a mix of the two. When you enable it the gun should not separate if you have the 3D type set up as Anaglyph.

I hope there is a way for you all to fix that in the end.
[quote name='andrewf@nvidia' post='991002' date='Jan 28 2010, 03:00 PM']Hi all



I wanted to provide an official statement on Bad Company 2 and 3D Vision support



We are currently working with the DICE and EA on 3D Vision support. Some previous press articles mentioned our partnership: http://elder-geek.com/2010/01/bad-company-...nth-3d-enabled/



EA and DICE have been demonstrating Bad Company 2 working in 3D to key press. We anticipate more before the game is released. The press reaction was very positive and we are exicted to work with them.



The current Bad Company 2 Beta does not the final code changes to properly support 3D Vision, therefore we do not recommend running it in 3D Vision right now and drawing any conclusions on the 3D capabilities of the game. Our developer team is working with DICE and EA to fix issues for the final release of the game. We believe the entire community will be excited to see the final game in 3D Vision since it will look amazing.



Any questions? Please ask.

Well this info is good to know.

This info should come in handy for an issue that one of our EA UK Forum members was having. I went ahead and directed him to this posting.



I had also just updated my review on the 3D Vision Discover version of this subject in the EA UK Forums with this info. (http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc-beta/887839-bc2-anaglyph-3d-support-review.html)

I will have to re-review the 3D after the game comes out of if they patch it for it before then. I am only using the Anaglyph version but I do not mind. I have yet to get the Stereoscopic kit.



I will say that in the Anaglyph version right now, the biggest problem that I see is what happens to the guns. The front half of the gun separates from the back half when the 3D is enabled. The more depth you have the further apart they get. For anaglyph this is a big issue. This is do the the fact that it is in Stereoscopic mode and not Anaglyph.

It needs to be set up in a way that when you enable it, it goes to the right version of 3D that you have setup through the Wizard. It is basically seems like not reading the type as solely Discover, but a mix of the two. When you enable it the gun should not separate if you have the 3D type set up as Anaglyph.



I hope there is a way for you all to fix that in the end.

#38
Posted 02/14/2010 05:21 PM   
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