Tridef lets you create your own game profiles, but NVIDIA does not.
2 / 2
Jenson
At the driver level we can do a lot, but we cannot fix things that are inherently wrong with a game and how the pixel shaders are created.
We have a lot of whitepapers on the topic if you would like to read more. You will see from this whitepaper that its not just about a few profile settings.
http://developer.download.nvidia.com/whitepapers/2011/StereoUnproject.pdf
[quote name='Wazoo' date='17 March 2011 - 07:09 PM' timestamp='1300406994' post='1209342']
However, *many* of the issues that Jenson has raised *are* within your power; the most obvious is opening up the 3D profile/drivers to the community. Unfortunately, I think that Nvidia is taking the route that might, in fact, doom this tech to the scrap heap of history: an almost paranoid obsession with a closed standard. Not only Nvidia is at fault here, but the whole S3D industry. The fact that $130 LCD glasses are NOT compatible between platforms is absolutely ridiculous. IMHO, if Nvidia REALLY wanted this tech to catch on, the would completely open up the drivers. As I'm sure your internal models show, the money in this field will not be Nvidia as an LCD glasses vendor, but as a 3D *platform* which will sell loads of videocards.
So, it is hard for me to believe that S3D is a central business strategy for Nvidia. If it were, the company would be pumping big resources into driver implementation and opening up the format thus giving Nvidia the edge in having the platform that implements S3D the best.
For self interest... I REALLY hope I'm wrong about this as I absolutely LOVE S3D gaming.
[/quote]
Hi
Configuring profiles does take a trained eye and experience with 3D. We have people working on it that each have almost 8 years of experience working on 3D.
I'm not sure what you mean by $130 glasses compatible between platforms.
We invest a lot of time and effort into 3D. We have devtech engineers that work with leading game developers to implement 3D. There have been many successful games already in 3D, and there will be more.
[quote name='Wazoo' date='17 March 2011 - 07:09 PM' timestamp='1300406994' post='1209342']
However, *many* of the issues that Jenson has raised *are* within your power; the most obvious is opening up the 3D profile/drivers to the community. Unfortunately, I think that Nvidia is taking the route that might, in fact, doom this tech to the scrap heap of history: an almost paranoid obsession with a closed standard. Not only Nvidia is at fault here, but the whole S3D industry. The fact that $130 LCD glasses are NOT compatible between platforms is absolutely ridiculous. IMHO, if Nvidia REALLY wanted this tech to catch on, the would completely open up the drivers. As I'm sure your internal models show, the money in this field will not be Nvidia as an LCD glasses vendor, but as a 3D *platform* which will sell loads of videocards.
So, it is hard for me to believe that S3D is a central business strategy for Nvidia. If it were, the company would be pumping big resources into driver implementation and opening up the format thus giving Nvidia the edge in having the platform that implements S3D the best.
For self interest... I REALLY hope I'm wrong about this as I absolutely LOVE S3D gaming.
Hi
Configuring profiles does take a trained eye and experience with 3D. We have people working on it that each have almost 8 years of experience working on 3D.
I'm not sure what you mean by $130 glasses compatible between platforms.
We invest a lot of time and effort into 3D. We have devtech engineers that work with leading game developers to implement 3D. There have been many successful games already in 3D, and there will be more.
[quote name='andrewf@nvidia' date='18 March 2011 - 10:03 AM' timestamp='1300467782' post='1209547']
Hi
Configuring profiles does take a trained eye and experience with 3D. We have people working on it that each have almost 8 years of experience working on 3D.
I'm not sure what you mean by $130 glasses compatible between platforms.
We invest a lot of time and effort into 3D. We have devtech engineers that work with leading game developers to implement 3D. There have been many successful games already in 3D, and there will be more.
[/quote]
Andrew,
To avoid us both answering in somewhat parallel threads, I'll only talk to the point of what I meant about $130 glasses. My Panasonic 3DTV glasses are not compatible with a Sony 3DTV which are not compatible with Samsung 3DTV etc. I, as a consumer, would like the choice of which glasses to use and would like my buddy, who might own a Sony 3DTV to be able to bring his glasses over to watch as I play Crysis 2 on my PC in 3D... but he can't.
In addition, there are better alternatives to the Nvidia glasses that I would like to use on my PC. Take a look at this comparison which shows the Sony glasses letting in LOTS of more light over the Nvidia:
Non-proprietary solutions brings more consumer choice which brings more adaptation of a technology which brings the company more revenue. I believe this is a more sound financial model for long-term success than engaging in a proprietary format war.
[quote name='andrewf@nvidia' date='18 March 2011 - 10:03 AM' timestamp='1300467782' post='1209547']
Hi
Configuring profiles does take a trained eye and experience with 3D. We have people working on it that each have almost 8 years of experience working on 3D.
I'm not sure what you mean by $130 glasses compatible between platforms.
We invest a lot of time and effort into 3D. We have devtech engineers that work with leading game developers to implement 3D. There have been many successful games already in 3D, and there will be more.
Andrew,
To avoid us both answering in somewhat parallel threads, I'll only talk to the point of what I meant about $130 glasses. My Panasonic 3DTV glasses are not compatible with a Sony 3DTV which are not compatible with Samsung 3DTV etc. I, as a consumer, would like the choice of which glasses to use and would like my buddy, who might own a Sony 3DTV to be able to bring his glasses over to watch as I play Crysis 2 on my PC in 3D... but he can't.
In addition, there are better alternatives to the Nvidia glasses that I would like to use on my PC. Take a look at this comparison which shows the Sony glasses letting in LOTS of more light over the Nvidia:
Non-proprietary solutions brings more consumer choice which brings more adaptation of a technology which brings the company more revenue. I believe this is a more sound financial model for long-term success than engaging in a proprietary format war.
Non-proprietary solutions brings more consumer choice which brings more adaptation of a technology which brings the company more revenue. I believe this is a more sound financial model for long-term success than engaging in a proprietary format war.
-Paul
[/quote]
Hi
I understand your point on glasses working on multiple platforms and we definitely want to work on that with newer products.
Regarding that review from Bloody, I had Anton do a small addition to the article since his comparison isnt accurate as to why he measured less light with ours.
"The actual reason why the 3D Vision glasses look darker and need to be worn upside down is that they were not designed to be used with this Sony laptop, after all Sony is supplying it with a pair of their own glasses for a reason. The 3D shutter glasses and screens each have a polarized filter on and they are always aligned toghether to achieve maximum brightness. Nvidia’s shutter glasses are darker because the their polarization is oriented at 45 degrees to match the TN 3D LCD displays used in PC. However with the Sony display it is oriented at 0 degrees and this mismatch in orientation could explain the factor of about two loss in light according to Nvidia."
Non-proprietary solutions brings more consumer choice which brings more adaptation of a technology which brings the company more revenue. I believe this is a more sound financial model for long-term success than engaging in a proprietary format war.
-Paul
Hi
I understand your point on glasses working on multiple platforms and we definitely want to work on that with newer products.
Regarding that review from Bloody, I had Anton do a small addition to the article since his comparison isnt accurate as to why he measured less light with ours.
"The actual reason why the 3D Vision glasses look darker and need to be worn upside down is that they were not designed to be used with this Sony laptop, after all Sony is supplying it with a pair of their own glasses for a reason. The 3D shutter glasses and screens each have a polarized filter on and they are always aligned toghether to achieve maximum brightness. Nvidia’s shutter glasses are darker because the their polarization is oriented at 45 degrees to match the TN 3D LCD displays used in PC. However with the Sony display it is oriented at 0 degrees and this mismatch in orientation could explain the factor of about two loss in light according to Nvidia."
Andrew, i have to admit that you put yourself out there. I like that this forum has a direct contact with an important person in the 3d department at Nvidia. Every time i've asked a question on here, you have promptly answered me, and you go out of your way to help people (or help explain things to them anyway) IE the stereoUnproject attachment.
And there ARE alternatives, guys. Tridef works 100% fine for me, and i can use 1080P checkerboard on it no problem. No, it doesn't run with every game, but every program has its faults. Haven't got IZ3D either, but i will. More options help everyone.
Not trying to turn this into a rant, but i'm just saying that if these guys weren't working on these things, i doubt andrew would be on here answering basically every question asked. I'm excited for checkerboard support, and there are other things too, but geez, i'm just happy that there are 500 games that do work in 3d (some better than others). My PS3 has, what, all of 2 DECENT games in 3d, and maybe 20 movies on BD. I'll take fallout/mass effect in 3d anyday.
Andrew, i have to admit that you put yourself out there. I like that this forum has a direct contact with an important person in the 3d department at Nvidia. Every time i've asked a question on here, you have promptly answered me, and you go out of your way to help people (or help explain things to them anyway) IE the stereoUnproject attachment.
And there ARE alternatives, guys. Tridef works 100% fine for me, and i can use 1080P checkerboard on it no problem. No, it doesn't run with every game, but every program has its faults. Haven't got IZ3D either, but i will. More options help everyone.
Not trying to turn this into a rant, but i'm just saying that if these guys weren't working on these things, i doubt andrew would be on here answering basically every question asked. I'm excited for checkerboard support, and there are other things too, but geez, i'm just happy that there are 500 games that do work in 3d (some better than others). My PS3 has, what, all of 2 DECENT games in 3d, and maybe 20 movies on BD. I'll take fallout/mass effect in 3d anyday.
...And I ... And I ... had a so bad day. I thought I developed near sightedness in one eye without noticing it. Luckily it's going away already, but I spent the whole day wondering about vision acuity.
And let's hope for a bright future with laser displays , and affordable ,safe laser surgery within everyone's reach.
Guy's consider yourself very lucky, you have access to tech like this, even if it has it's shortcomings yet.
...And I ... And I ... had a so bad day. I thought I developed near sightedness in one eye without noticing it. Luckily it's going away already, but I spent the whole day wondering about vision acuity.
And let's hope for a bright future with laser displays , and affordable ,safe laser surgery within everyone's reach.
Guy's consider yourself very lucky, you have access to tech like this, even if it has it's shortcomings yet.
At the driver level we can do a lot, but we cannot fix things that are inherently wrong with a game and how the pixel shaders are created.
We have a lot of whitepapers on the topic if you would like to read more. You will see from this whitepaper that its not just about a few profile settings.
http://developer.download.nvidia.com/whitepapers/2011/StereoUnproject.pdf
At the driver level we can do a lot, but we cannot fix things that are inherently wrong with a game and how the pixel shaders are created.
We have a lot of whitepapers on the topic if you would like to read more. You will see from this whitepaper that its not just about a few profile settings.
http://developer.download.nvidia.com/whitepapers/2011/StereoUnproject.pdf
However, *many* of the issues that Jenson has raised *are* within your power; the most obvious is opening up the 3D profile/drivers to the community. Unfortunately, I think that Nvidia is taking the route that might, in fact, doom this tech to the scrap heap of history: an almost paranoid obsession with a closed standard. Not only Nvidia is at fault here, but the whole S3D industry. The fact that $130 LCD glasses are NOT compatible between platforms is absolutely ridiculous. IMHO, if Nvidia REALLY wanted this tech to catch on, the would completely open up the drivers. As I'm sure your internal models show, the money in this field will not be Nvidia as an LCD glasses vendor, but as a 3D *platform* which will sell loads of videocards.
So, it is hard for me to believe that S3D is a central business strategy for Nvidia. If it were, the company would be pumping big resources into driver implementation and opening up the format thus giving Nvidia the edge in having the platform that implements S3D the best.
For self interest... I REALLY hope I'm wrong about this as I absolutely LOVE S3D gaming.
[/quote]
Hi
Configuring profiles does take a trained eye and experience with 3D. We have people working on it that each have almost 8 years of experience working on 3D.
I'm not sure what you mean by $130 glasses compatible between platforms.
We invest a lot of time and effort into 3D. We have devtech engineers that work with leading game developers to implement 3D. There have been many successful games already in 3D, and there will be more.
However, *many* of the issues that Jenson has raised *are* within your power; the most obvious is opening up the 3D profile/drivers to the community. Unfortunately, I think that Nvidia is taking the route that might, in fact, doom this tech to the scrap heap of history: an almost paranoid obsession with a closed standard. Not only Nvidia is at fault here, but the whole S3D industry. The fact that $130 LCD glasses are NOT compatible between platforms is absolutely ridiculous. IMHO, if Nvidia REALLY wanted this tech to catch on, the would completely open up the drivers. As I'm sure your internal models show, the money in this field will not be Nvidia as an LCD glasses vendor, but as a 3D *platform* which will sell loads of videocards.
So, it is hard for me to believe that S3D is a central business strategy for Nvidia. If it were, the company would be pumping big resources into driver implementation and opening up the format thus giving Nvidia the edge in having the platform that implements S3D the best.
For self interest... I REALLY hope I'm wrong about this as I absolutely LOVE S3D gaming.
Hi
Configuring profiles does take a trained eye and experience with 3D. We have people working on it that each have almost 8 years of experience working on 3D.
I'm not sure what you mean by $130 glasses compatible between platforms.
We invest a lot of time and effort into 3D. We have devtech engineers that work with leading game developers to implement 3D. There have been many successful games already in 3D, and there will be more.
Hi
Configuring profiles does take a trained eye and experience with 3D. We have people working on it that each have almost 8 years of experience working on 3D.
I'm not sure what you mean by $130 glasses compatible between platforms.
We invest a lot of time and effort into 3D. We have devtech engineers that work with leading game developers to implement 3D. There have been many successful games already in 3D, and there will be more.
[/quote]
Andrew,
To avoid us both answering in somewhat parallel threads, I'll only talk to the point of what I meant about $130 glasses. My Panasonic 3DTV glasses are not compatible with a Sony 3DTV which are not compatible with Samsung 3DTV etc. I, as a consumer, would like the choice of which glasses to use and would like my buddy, who might own a Sony 3DTV to be able to bring his glasses over to watch as I play Crysis 2 on my PC in 3D... but he can't.
In addition, there are better alternatives to the Nvidia glasses that I would like to use on my PC. Take a look at this comparison which shows the Sony glasses letting in LOTS of more light over the Nvidia:
[url="http://3dvision-blog.com/trying-the-sony-vaio-f-series-3d-laptop-with-different-shutter-glasses/"]LCD Glasses Brightness Comparison[/url]
Non-proprietary solutions brings more consumer choice which brings more adaptation of a technology which brings the company more revenue. I believe this is a more sound financial model for long-term success than engaging in a proprietary format war.
-Paul
Hi
Configuring profiles does take a trained eye and experience with 3D. We have people working on it that each have almost 8 years of experience working on 3D.
I'm not sure what you mean by $130 glasses compatible between platforms.
We invest a lot of time and effort into 3D. We have devtech engineers that work with leading game developers to implement 3D. There have been many successful games already in 3D, and there will be more.
Andrew,
To avoid us both answering in somewhat parallel threads, I'll only talk to the point of what I meant about $130 glasses. My Panasonic 3DTV glasses are not compatible with a Sony 3DTV which are not compatible with Samsung 3DTV etc. I, as a consumer, would like the choice of which glasses to use and would like my buddy, who might own a Sony 3DTV to be able to bring his glasses over to watch as I play Crysis 2 on my PC in 3D... but he can't.
In addition, there are better alternatives to the Nvidia glasses that I would like to use on my PC. Take a look at this comparison which shows the Sony glasses letting in LOTS of more light over the Nvidia:
LCD Glasses Brightness Comparison
Non-proprietary solutions brings more consumer choice which brings more adaptation of a technology which brings the company more revenue. I believe this is a more sound financial model for long-term success than engaging in a proprietary format war.
-Paul
i7-7700k. 1080ti GTX. 32 gig RAM. Windows 10. Soundblaster Titanium Creative 7.1 Surround Sound.
Andrew,
[url="http://3dvision-blog.com/trying-the-sony-vaio-f-series-3d-laptop-with-different-shutter-glasses/"]LCD Glasses Brightness Comparison[/url]
Non-proprietary solutions brings more consumer choice which brings more adaptation of a technology which brings the company more revenue. I believe this is a more sound financial model for long-term success than engaging in a proprietary format war.
-Paul
[/quote]
Hi
I understand your point on glasses working on multiple platforms and we definitely want to work on that with newer products.
Regarding that review from Bloody, I had Anton do a small addition to the article since his comparison isnt accurate as to why he measured less light with ours.
"The actual reason why the 3D Vision glasses look darker and need to be worn upside down is that they were not designed to be used with this Sony laptop, after all Sony is supplying it with a pair of their own glasses for a reason. The 3D shutter glasses and screens each have a polarized filter on and they are always aligned toghether to achieve maximum brightness. Nvidia’s shutter glasses are darker because the their polarization is oriented at 45 degrees to match the TN 3D LCD displays used in PC. However with the Sony display it is oriented at 0 degrees and this mismatch in orientation could explain the factor of about two loss in light according to Nvidia."
Andrew,
LCD Glasses Brightness Comparison
Non-proprietary solutions brings more consumer choice which brings more adaptation of a technology which brings the company more revenue. I believe this is a more sound financial model for long-term success than engaging in a proprietary format war.
-Paul
Hi
I understand your point on glasses working on multiple platforms and we definitely want to work on that with newer products.
Regarding that review from Bloody, I had Anton do a small addition to the article since his comparison isnt accurate as to why he measured less light with ours.
"The actual reason why the 3D Vision glasses look darker and need to be worn upside down is that they were not designed to be used with this Sony laptop, after all Sony is supplying it with a pair of their own glasses for a reason. The 3D shutter glasses and screens each have a polarized filter on and they are always aligned toghether to achieve maximum brightness. Nvidia’s shutter glasses are darker because the their polarization is oriented at 45 degrees to match the TN 3D LCD displays used in PC. However with the Sony display it is oriented at 0 degrees and this mismatch in orientation could explain the factor of about two loss in light according to Nvidia."
And there ARE alternatives, guys. Tridef works 100% fine for me, and i can use 1080P checkerboard on it no problem. No, it doesn't run with every game, but every program has its faults. Haven't got IZ3D either, but i will. More options help everyone.
Not trying to turn this into a rant, but i'm just saying that if these guys weren't working on these things, i doubt andrew would be on here answering basically every question asked. I'm excited for checkerboard support, and there are other things too, but geez, i'm just happy that there are 500 games that do work in 3d (some better than others). My PS3 has, what, all of 2 DECENT games in 3d, and maybe 20 movies on BD. I'll take fallout/mass effect in 3d anyday.
And there ARE alternatives, guys. Tridef works 100% fine for me, and i can use 1080P checkerboard on it no problem. No, it doesn't run with every game, but every program has its faults. Haven't got IZ3D either, but i will. More options help everyone.
Not trying to turn this into a rant, but i'm just saying that if these guys weren't working on these things, i doubt andrew would be on here answering basically every question asked. I'm excited for checkerboard support, and there are other things too, but geez, i'm just happy that there are 500 games that do work in 3d (some better than others). My PS3 has, what, all of 2 DECENT games in 3d, and maybe 20 movies on BD. I'll take fallout/mass effect in 3d anyday.
And let's hope for a bright future with laser displays , and affordable ,safe laser surgery within everyone's reach.
Guy's consider yourself very lucky, you have access to tech like this, even if it has it's shortcomings yet.
And let's hope for a bright future with laser displays , and affordable ,safe laser surgery within everyone's reach.
Guy's consider yourself very lucky, you have access to tech like this, even if it has it's shortcomings yet.