[center][size="XL"][color="orange"][b]Release v1.0 is up on the blog:[/b][/color][/size]
[url]http://helixmod.blogspot.com.au/2017/01/watchdogs2.html[/url]
[size="L"][color="orange"]It is VITAL that you use uninstall.bat when upgrading to this version![/color][/size][/center]
Changes since v0.7:
- Fixed the final (I hope) instance of 2D glass in nethack vision
- Added a commented out section to the d3dx.ini you can enable to remove the Ansel HUD (to use Ansel to position the camera but still take screenshots with 3D Vision)
- Adjusted another HUD shader - Driver app progress circle
- Removed fix from a shader that was interfering with ladders in nethack vision.
- Returned throwing arc to correct depth
It is VITAL that you use uninstall.bat when upgrading to this version!
Changes since v0.7:
- Fixed the final (I hope) instance of 2D glass in nethack vision
- Added a commented out section to the d3dx.ini you can enable to remove the Ansel HUD (to use Ansel to position the camera but still take screenshots with 3D Vision)
- Adjusted another HUD shader - Driver app progress circle
- Removed fix from a shader that was interfering with ladders in nethack vision.
- Returned throwing arc to correct depth
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
YEAH so cool thx DSS !!
1 thing: using temporal filtering will make double image of the character while moving/screw camera for me.
//EDIT 1:
- Falling leaves are fixed, AMAZING !!!
//EDIT 2:
There is a little light, using the mini jumper, this is incorretct ^^
[URL=http://www.directupload.net/file/d/4593/zymxjm8b_jpg.htm][IMG]http://fs5.directupload.net/images/170107/temp/zymxjm8b.jpg[/IMG][/URL]
[quote="Losti"]1 thing: using temporal filtering will make double image of the character while moving/screw camera for me.[/quote]That's somewhat the nature of the beast - temporal filtering only renders every second pixel and gets the others from reprojecting the previous frame, so they aren't always quite right. It might be possible to improve it by taking into account the stereo correction while reprojecting it (kind of like what I had to do in ABZU), but it is only very slightly out for me and hard to tell if I'm making it better or worse.
[quote]There is a little light, using the mini jumper, this is incorretct ^^[/quote]I noticed that and I think the game has actually placed the light at the wrong spot - I did try biasing it before, but I can't do that without breaking every other light.
Losti said:1 thing: using temporal filtering will make double image of the character while moving/screw camera for me.
That's somewhat the nature of the beast - temporal filtering only renders every second pixel and gets the others from reprojecting the previous frame, so they aren't always quite right. It might be possible to improve it by taking into account the stereo correction while reprojecting it (kind of like what I had to do in ABZU), but it is only very slightly out for me and hard to tell if I'm making it better or worse.
There is a little light, using the mini jumper, this is incorretct ^^
I noticed that and I think the game has actually placed the light at the wrong spot - I did try biasing it before, but I can't do that without breaking every other light.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Played the game the whole day and its realy amazing with our fix. Im going without AA, so the FPS will be ok. I have overclocked my GTX 1070 and set shadows to HIGH. Its ok i think....may be i will go with SLI GTX-1070 but looking for PS4-VR next time ^^ will see....
OK there is no major issue in the game with this fix. Left things you wrote it the fog, but not realy critical. And if you drive to a tunnel the fare away light is realy broken. But how many times you will do this :-) If you dont know this you can have a look if you want.
Overall: AMAZING WORK !! will raise my patreon gift for you these days.
Without HelixModCumunity, without MIGIOTO, without YOU and the others 3D-Vision would be dead. No game 3D-ready or nearly playable in 3D out of stock the last weeks. Wish i could spend some money of the buying price of the game to you....many games only was bourgth by me because of 3D fixes.
THUMBS UP !! Mate !!
Played the game the whole day and its realy amazing with our fix. Im going without AA, so the FPS will be ok. I have overclocked my GTX 1070 and set shadows to HIGH. Its ok i think....may be i will go with SLI GTX-1070 but looking for PS4-VR next time ^^ will see....
OK there is no major issue in the game with this fix. Left things you wrote it the fog, but not realy critical. And if you drive to a tunnel the fare away light is realy broken. But how many times you will do this :-) If you dont know this you can have a look if you want.
Overall: AMAZING WORK !! will raise my patreon gift for you these days.
Without HelixModCumunity, without MIGIOTO, without YOU and the others 3D-Vision would be dead. No game 3D-ready or nearly playable in 3D out of stock the last weeks. Wish i could spend some money of the buying price of the game to you....many games only was bourgth by me because of 3D fixes.
THUMBS UP !! Mate !!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Pirateguybrush"]Is there any potential for integrating Ansel's 3D rendering techniques into 3D Vision?[/quote]I'd be extremely surprised if they added enough flexibility in the API to allow for this. If the Ansel folks talked to the 3D Vision folks before they started they might have designed it with enough flexibility to pass in matrices for the game to use in regular gameplay and receive stereo buffers back then maybe... but I don't think the Ansel folks are even aware of the 3D Vision folks, or at best they have only heard of them in passing - Ansel seems to have missed all the lessons learned of stereoscopic rendering and doesn't even use the .jps format when saving a 3D screenshot so it could be opened in nvidia stereo photo viewer @_@
I've signed up for news of the Ansel SDK though - still worth having a look
Pirateguybrush said:Is there any potential for integrating Ansel's 3D rendering techniques into 3D Vision?
I'd be extremely surprised if they added enough flexibility in the API to allow for this. If the Ansel folks talked to the 3D Vision folks before they started they might have designed it with enough flexibility to pass in matrices for the game to use in regular gameplay and receive stereo buffers back then maybe... but I don't think the Ansel folks are even aware of the 3D Vision folks, or at best they have only heard of them in passing - Ansel seems to have missed all the lessons learned of stereoscopic rendering and doesn't even use the .jps format when saving a 3D screenshot so it could be opened in nvidia stereo photo viewer @_@
I've signed up for news of the Ansel SDK though - still worth having a look
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Is it possible to play this without AA? I mean to me it would took so bad even the 3D effect wouldn't be worth it. Is the performance so bad that everything has to be dialled to minimum?
Is it possible to play this without AA? I mean to me it would took so bad even the 3D effect wouldn't be worth it. Is the performance so bad that everything has to be dialled to minimum?
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
[quote="Ritchski"]Is it possible to play this without AA? I mean to me it would took so bad even the 3D effect wouldn't be worth it. Is the performance so bad that everything has to be dialled to minimum?[/quote]I have a 980 GTX and play on high, FXAA on. Depends on your preferences. I have decent performance most of the time, but with difficult lighting conditions (e.g. many cars at dawn or in an illuminated city area) it might be worse. There are other things that impact perfromance.
Ritchski said:Is it possible to play this without AA? I mean to me it would took so bad even the 3D effect wouldn't be worth it. Is the performance so bad that everything has to be dialled to minimum?
I have a 980 GTX and play on high, FXAA on. Depends on your preferences. I have decent performance most of the time, but with difficult lighting conditions (e.g. many cars at dawn or in an illuminated city area) it might be worse. There are other things that impact perfromance.
@DarkStarSword: there is still an issue with the windows in Net Hack view I was talking about earlier. I found a really big one that cannot be missed: the Temple of the New Dawn. It has big glassy out fronts that are broken when in Net Hack view.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71279/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71280/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71281/[/img]
@DarkStarSword: there is still an issue with the windows in Net Hack view I was talking about earlier. I found a really big one that cannot be missed: the Temple of the New Dawn. It has big glassy out fronts that are broken when in Net Hack view.
@skr68 I caught that shader used on some shrink wrap about 5 minutes after uploading 1.0 (bringing the total number of shaders with that specific problem to 4) - it will be fixed in the 1.1 update
@skr68 I caught that shader used on some shrink wrap about 5 minutes after uploading 1.0 (bringing the total number of shaders with that specific problem to 4) - it will be fixed in the 1.1 update
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
How many different crosshairs are there? I picked up a shotgun that has a different crosshair that I'll add to the adjustment list in v1.1, but if people could let me know which weapons still have screen depth crosshairs I can prioritise getting those weapons to add them.
How many different crosshairs are there? I picked up a shotgun that has a different crosshair that I'll add to the adjustment list in v1.1, but if people could let me know which weapons still have screen depth crosshairs I can prioritise getting those weapons to add them.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[center][size="XL"][color="orange"][b]Release v1.1 is up on the blog:[/b][/color][/size]
[url]http://helixmod.blogspot.com.au/2017/01/watchdogs2.html[/url][/center]
I cracked the last couple of issues with the fog, so I think the game is pretty much perfect now :-)
I fixed the major problem with the steam explosions, but there is a game bug that can cause these to render at different brightnesses in each eye if something is in front of them - this happens in 2D as well and disabling the culprit code makes the steam a lot less impressive, so I decided to leave it in.
Changes since v1.0:
- Fixed clipping on thick San Francisco volumetric fog :)
- Fixed another type of fog - should make fog 3D under all weather conditions now (Losti - I think this will fix the uneven fog you noticed in some situations)
- Fixed more instances of 2D transparent effects in nethack vision (I already said hopefully the last one and it wasn't, so... I won't say that again)
- Fixed wrong reflections on some hair (was a similar problem to the wrong reflections on glass)
- Fixed blood decals
- Fixed brick decals floating a few milimeters above pavement with shadows falling through them (I'm probably the only person who even noticed ;-) The technique I used here may be of interest more generally - I changed the inputs (specifically, the camera position) so the shader would apply part of the stereo correction itself, then modified the output to only apply the off-center part of the stereo correction. In theory, this approach could be applied more generally).
- Added shotgun crosshair to auto adjust list
- Fixed glow of sun/moon when viewed through the thick San Francisco fog (That should be the final case of these at screen depth)
- Fixed steam explosions (Losti - I think this fixed the issue you mentioned with fire as well - can you confirm?)
I cracked the last couple of issues with the fog, so I think the game is pretty much perfect now :-)
I fixed the major problem with the steam explosions, but there is a game bug that can cause these to render at different brightnesses in each eye if something is in front of them - this happens in 2D as well and disabling the culprit code makes the steam a lot less impressive, so I decided to leave it in.
Changes since v1.0:
- Fixed clipping on thick San Francisco volumetric fog :)
- Fixed another type of fog - should make fog 3D under all weather conditions now (Losti - I think this will fix the uneven fog you noticed in some situations)
- Fixed more instances of 2D transparent effects in nethack vision (I already said hopefully the last one and it wasn't, so... I won't say that again)
- Fixed wrong reflections on some hair (was a similar problem to the wrong reflections on glass)
- Fixed blood decals
- Fixed brick decals floating a few milimeters above pavement with shadows falling through them (I'm probably the only person who even noticed ;-) The technique I used here may be of interest more generally - I changed the inputs (specifically, the camera position) so the shader would apply part of the stereo correction itself, then modified the output to only apply the off-center part of the stereo correction. In theory, this approach could be applied more generally).
- Added shotgun crosshair to auto adjust list
- Fixed glow of sun/moon when viewed through the thick San Francisco fog (That should be the final case of these at screen depth)
- Fixed steam explosions (Losti - I think this fixed the issue you mentioned with fire as well - can you confirm?)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
http://helixmod.blogspot.com.au/2017/01/watchdogs2.html
It is VITAL that you use uninstall.bat when upgrading to this version!
Changes since v0.7:
- Fixed the final (I hope) instance of 2D glass in nethack vision
- Added a commented out section to the d3dx.ini you can enable to remove the Ansel HUD (to use Ansel to position the camera but still take screenshots with 3D Vision)
- Adjusted another HUD shader - Driver app progress circle
- Removed fix from a shader that was interfering with ladders in nethack vision.
- Returned throwing arc to correct depth
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
1 thing: using temporal filtering will make double image of the character while moving/screw camera for me.
//EDIT 1:
- Falling leaves are fixed, AMAZING !!!
//EDIT 2:
There is a little light, using the mini jumper, this is incorretct ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I noticed that and I think the game has actually placed the light at the wrong spot - I did try biasing it before, but I can't do that without breaking every other light.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
OK there is no major issue in the game with this fix. Left things you wrote it the fog, but not realy critical. And if you drive to a tunnel the fare away light is realy broken. But how many times you will do this :-) If you dont know this you can have a look if you want.
Overall: AMAZING WORK !! will raise my patreon gift for you these days.
Without HelixModCumunity, without MIGIOTO, without YOU and the others 3D-Vision would be dead. No game 3D-ready or nearly playable in 3D out of stock the last weeks. Wish i could spend some money of the buying price of the game to you....many games only was bourgth by me because of 3D fixes.
THUMBS UP !! Mate !!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I've signed up for news of the Ansel SDK though - still worth having a look
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
http://helixmod.blogspot.com.au/2017/01/watchdogs2.html
I cracked the last couple of issues with the fog, so I think the game is pretty much perfect now :-)
I fixed the major problem with the steam explosions, but there is a game bug that can cause these to render at different brightnesses in each eye if something is in front of them - this happens in 2D as well and disabling the culprit code makes the steam a lot less impressive, so I decided to leave it in.
Changes since v1.0:
- Fixed clipping on thick San Francisco volumetric fog :)
- Fixed another type of fog - should make fog 3D under all weather conditions now (Losti - I think this will fix the uneven fog you noticed in some situations)
- Fixed more instances of 2D transparent effects in nethack vision (I already said hopefully the last one and it wasn't, so... I won't say that again)
- Fixed wrong reflections on some hair (was a similar problem to the wrong reflections on glass)
- Fixed blood decals
- Fixed brick decals floating a few milimeters above pavement with shadows falling through them (I'm probably the only person who even noticed ;-) The technique I used here may be of interest more generally - I changed the inputs (specifically, the camera position) so the shader would apply part of the stereo correction itself, then modified the output to only apply the off-center part of the stereo correction. In theory, this approach could be applied more generally).
- Added shotgun crosshair to auto adjust list
- Fixed glow of sun/moon when viewed through the thick San Francisco fog (That should be the final case of these at screen depth)
- Fixed steam explosions (Losti - I think this fixed the issue you mentioned with fire as well - can you confirm?)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword