DX/OpenGL > Vulkan Wrapper?
Anyone heard or are working on an opengl/dx to vulkan wrapper to be able to use those backend items on vulkan? Or will you guys be working on vulkan support for 3Dvision?
Anyone heard or are working on an opengl/dx to vulkan wrapper to be able to use those backend items on vulkan? Or will you guys be working on vulkan support for 3Dvision?

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#1
Posted 12/23/2016 11:12 PM   
I was looking at Nvidia's blog earlier today while Googling PhysX, I saw this. https://developer.nvidia.com/nvidia-flex-production-quality-simulation Anyhow, that led me to see this https://developer.nvidia.com/driver-and-new-sample-vknvxdevicegeneratedcommands "Recently we introduced the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows rendering commands to be generated entirely on the GPU" https://developer.nvidia.com/device-generated-commands-vulkan "We are introducing the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows the GPU to generate the most frequent rendering commands on its own. Vulkan, therefore, now has functionality similar to DirectX12’s ExecuteIndirect, however we added the ability to change shaders (pipelines) on the GPU as well. This means for the first time an open graphics API provides functionality to create compact command buffer streams on the device avoiding the worst-case state setup of previous indirect drawing methods." Pretty interesting stuff :)
I was looking at Nvidia's blog earlier today while Googling PhysX, I saw this.
https://developer.nvidia.com/nvidia-flex-production-quality-simulation

Anyhow, that led me to see this
https://developer.nvidia.com/driver-and-new-sample-vknvxdevicegeneratedcommands

"Recently we introduced the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows rendering commands to be generated entirely on the GPU"

https://developer.nvidia.com/device-generated-commands-vulkan

"We are introducing the VK_NVX_device_generated_commands (DGC) Vulkan extension, which allows the GPU to generate the most frequent rendering commands on its own. Vulkan, therefore, now has functionality similar to DirectX12’s ExecuteIndirect, however we added the ability to change shaders (pipelines) on the GPU as well. This means for the first time an open graphics API provides functionality to create compact command buffer streams on the device avoiding the worst-case state setup of previous indirect drawing methods."

Pretty interesting stuff :)

#2
Posted 12/23/2016 11:39 PM   
Sound like alot is in store for vulkan. I hope it persists and falls through
Sound like alot is in store for vulkan. I hope it persists and falls through

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#3
Posted 12/24/2016 11:26 PM   
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