Will the new Sony and Panasonic TVs support 3D vision?
Sony and Panasonic have announced 3D tvs for next year. Will they be 3D vision compatible?
Sony and Panasonic have announced 3D tvs for next year. Will they be 3D vision compatible?

#1
Posted 12/27/2009 10:05 PM   
Neither Sony or Panasonic or nvidia announced anything... so my guess is NO.

Additionally, for independant use of 3D vision (without a PC) it requires a USB connection with specific data sent to the emitter for the 3D vision glasses to activate, I guess display manufacturers would not want to risk to be sued by reverse engineering the 3D vision usb connection. So this would require a deal between nvidia and each display manufacturers.
Nvidia clearly stated on multiple occasions that 3D vision is a PC only solution exclusive to nvidia Geforce graphics cards.
So I guess it won't happen.

At best will probably get compatibility but you will still need a PC generating the image. It won't work with standalone Bluray players or the PS3.
Neither Sony or Panasonic or nvidia announced anything... so my guess is NO.



Additionally, for independant use of 3D vision (without a PC) it requires a USB connection with specific data sent to the emitter for the 3D vision glasses to activate, I guess display manufacturers would not want to risk to be sued by reverse engineering the 3D vision usb connection. So this would require a deal between nvidia and each display manufacturers.

Nvidia clearly stated on multiple occasions that 3D vision is a PC only solution exclusive to nvidia Geforce graphics cards.

So I guess it won't happen.



At best will probably get compatibility but you will still need a PC generating the image. It won't work with standalone Bluray players or the PS3.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#2
Posted 12/27/2009 10:19 PM   
[quote name='BlackSharkfr' post='971292' date='Dec 27 2009, 10:19 PM']Neither Sony or Panasonic or nvidia announced anything... so my guess is NO.

Additionally, for independant use of 3D vision (without a PC) it requires a USB connection with specific data sent to the emitter for the 3D vision glasses to activate, I guess display manufacturers would not want to risk to be sued by reverse engineering the 3D vision usb connection. So this would require a deal between nvidia and each display manufacturers.
Nvidia clearly stated on multiple occasions that 3D vision is a PC only solution exclusive to nvidia Geforce graphics cards.
So I guess it won't happen.

At best will probably get compatibility but you will still need a PC generating the image. It won't work with standalone Bluray players or the PS3.[/quote]

Id be happy if it worked with just my PC. It would kinda suck to have to buy new shutter glasses just for my PS3 though.
[quote name='BlackSharkfr' post='971292' date='Dec 27 2009, 10:19 PM']Neither Sony or Panasonic or nvidia announced anything... so my guess is NO.



Additionally, for independant use of 3D vision (without a PC) it requires a USB connection with specific data sent to the emitter for the 3D vision glasses to activate, I guess display manufacturers would not want to risk to be sued by reverse engineering the 3D vision usb connection. So this would require a deal between nvidia and each display manufacturers.

Nvidia clearly stated on multiple occasions that 3D vision is a PC only solution exclusive to nvidia Geforce graphics cards.

So I guess it won't happen.



At best will probably get compatibility but you will still need a PC generating the image. It won't work with standalone Bluray players or the PS3.



Id be happy if it worked with just my PC. It would kinda suck to have to buy new shutter glasses just for my PS3 though.

#3
Posted 12/27/2009 10:54 PM   
The upcoming 3D Sony Bravia's uses RealD tech (sidenote: Avatar the movie was fully edited with RealD).

RealD tech (at least the projectors) require a 144hz refresh rate (24x3x2eyes) so the screen itself should be capable of supporting Nvidia 3D vision (120hz). RealD uses passive (polarized) glasses (all the expensive tech is in the screen itself) and therefor the screen will most likely not come with an IR emitter but this shouldn't stop Nvidia 3D vision as that's a separate, included unit like we all know.

The only question is if those Bravia's have a 120hz mode and support, I would be surprised if they didn't.

EDIT: On the other hand though, I don't see the reason Nvidia would want to force us to use their shutter glasses in this case. It still would be Nvidia GPU's providing the stereoscopy (which is their ultimate goal after all) so they could just as well add a 144hz mode (assuming the cables can handle the bandwidth).

2nd EDIT: On the other other hand, I doubt the 3D Blu-ray players (PS3..etc) provide 144hz (they are tech/display agnostic after all) but most likely just 48hz/fps that the end display processes however it pleases (24fps is too low for games however).
The upcoming 3D Sony Bravia's uses RealD tech (sidenote: Avatar the movie was fully edited with RealD).



RealD tech (at least the projectors) require a 144hz refresh rate (24x3x2eyes) so the screen itself should be capable of supporting Nvidia 3D vision (120hz). RealD uses passive (polarized) glasses (all the expensive tech is in the screen itself) and therefor the screen will most likely not come with an IR emitter but this shouldn't stop Nvidia 3D vision as that's a separate, included unit like we all know.



The only question is if those Bravia's have a 120hz mode and support, I would be surprised if they didn't.



EDIT: On the other hand though, I don't see the reason Nvidia would want to force us to use their shutter glasses in this case. It still would be Nvidia GPU's providing the stereoscopy (which is their ultimate goal after all) so they could just as well add a 144hz mode (assuming the cables can handle the bandwidth).



2nd EDIT: On the other other hand, I doubt the 3D Blu-ray players (PS3..etc) provide 144hz (they are tech/display agnostic after all) but most likely just 48hz/fps that the end display processes however it pleases (24fps is too low for games however).

#4
Posted 12/28/2009 01:34 PM   
[quote name='Wollan' post='971549' date='Dec 28 2009, 01:34 PM']The upcoming 3D Sony Bravia's uses RealD tech (sidenote: Avatar the movie was fully edited with RealD).

RealD tech (at least the projectors) require a 144hz refresh rate (24x3x2eyes) so the screen itself should be capable of supporting Nvidia 3D vision (120hz). RealD uses passive (polarized) glasses (all the expensive tech is in the screen itself) and therefor the screen will most likely not come with an IR emitter but this shouldn't stop Nvidia 3D vision as that's a separate, included unit like we all know.

The only question is if those Bravia's have a 120hz mode and support, I would be surprised if they didn't.

EDIT: On the other hand though, I don't see the reason Nvidia would want to force us to use their shutter glasses in this case. It still would be Nvidia GPU's providing the stereoscopy (which is their ultimate goal after all) so they could just as well add a 144hz mode (assuming the cables can handle the bandwidth).

2nd EDIT: On the other other hand, I doubt the 3D Blu-ray players (PS3..etc) provide 144hz (they are tech/display agnostic after all) but most likely just 48hz/fps that the end display processes however it pleases (24fps is too low for games however).[/quote]

I know Sony is partnering with Real D, but Sony is not going to use passive glasses like Real D does in the theatre. They are still using active shutter glasses like the Nvidia ones for their home displays. Im not sure how the Real D partnership fits in. To make the the new Sony sets passive would make the cost of the TV over 10 000 like the one JVC demoed. Panasonic is also using active shutter with their TVs. CES is only 2 weeks away so hopefully well have more answers.
[quote name='Wollan' post='971549' date='Dec 28 2009, 01:34 PM']The upcoming 3D Sony Bravia's uses RealD tech (sidenote: Avatar the movie was fully edited with RealD).



RealD tech (at least the projectors) require a 144hz refresh rate (24x3x2eyes) so the screen itself should be capable of supporting Nvidia 3D vision (120hz). RealD uses passive (polarized) glasses (all the expensive tech is in the screen itself) and therefor the screen will most likely not come with an IR emitter but this shouldn't stop Nvidia 3D vision as that's a separate, included unit like we all know.



The only question is if those Bravia's have a 120hz mode and support, I would be surprised if they didn't.



EDIT: On the other hand though, I don't see the reason Nvidia would want to force us to use their shutter glasses in this case. It still would be Nvidia GPU's providing the stereoscopy (which is their ultimate goal after all) so they could just as well add a 144hz mode (assuming the cables can handle the bandwidth).



2nd EDIT: On the other other hand, I doubt the 3D Blu-ray players (PS3..etc) provide 144hz (they are tech/display agnostic after all) but most likely just 48hz/fps that the end display processes however it pleases (24fps is too low for games however).



I know Sony is partnering with Real D, but Sony is not going to use passive glasses like Real D does in the theatre. They are still using active shutter glasses like the Nvidia ones for their home displays. Im not sure how the Real D partnership fits in. To make the the new Sony sets passive would make the cost of the TV over 10 000 like the one JVC demoed. Panasonic is also using active shutter with their TVs. CES is only 2 weeks away so hopefully well have more answers.

#5
Posted 12/28/2009 03:22 PM   
RealD is company that own a lot of patents that cover multiple technologies.
They are known for their cinema projectors and passive glasses but they also make shutter glasses.

Anyways, Sony has not confirmed whether they will use shutter glasses or go the polarized way, or go both ways with both products.
But even if they do use shutter technology, no matter what the number of Hz will be, the key issue for nvidia 3D vision glasses is the mandatory USB connection required for the nvidia 3D vision glasses.
The second issue iswhether sony accepts third party IR emitters to be plugged to the TV or if Sony will use a locked proprietary transmission method that only work with their own glasses.
RealD is company that own a lot of patents that cover multiple technologies.

They are known for their cinema projectors and passive glasses but they also make shutter glasses.



Anyways, Sony has not confirmed whether they will use shutter glasses or go the polarized way, or go both ways with both products.

But even if they do use shutter technology, no matter what the number of Hz will be, the key issue for nvidia 3D vision glasses is the mandatory USB connection required for the nvidia 3D vision glasses.

The second issue iswhether sony accepts third party IR emitters to be plugged to the TV or if Sony will use a locked proprietary transmission method that only work with their own glasses.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#6
Posted 12/28/2009 06:37 PM   
[quote name='BlackSharkfr' post='971665' date='Dec 28 2009, 06:37 PM']RealD is company that own a lot of patents that cover multiple technologies.
They are known for their cinema projectors and passive glasses but they also make shutter glasses.

Anyways, Sony has not confirmed whether they will use shutter glasses or go the polarized way, or go both ways with both products.
But even if they do use shutter technology, no matter what the number of Hz will be, the key issue for nvidia 3D vision glasses is the mandatory USB connection required for the nvidia 3D vision glasses.
The second issue iswhether sony accepts third party IR emitters to be plugged to the TV or if Sony will use a locked proprietary transmission method that only work with their own glasses.[/quote]

From Sony's website....as at Sept 02 09
Sony's 3D compatible "BRAVIA" LCD TVs incorporate frame sequential display and active-shutter glass systems*1, together with Sony's proprietary high frame rate technology to enable the reproduction of full High Definition*2 high-quality 3D images, and will form the centerpiece of Sony's 3D entertainment experience for the home.

In addition to 3D compatible "BRAVIA" LCD TVs, Sony will also develop 3D compatibility into many more of its devices, such as Blu-ray Disc products, VAIO and PlayStation®3, to provide a multitude of ways in which 3D content - from 3D movies to stereoscopic 3D games - can be enjoyed in the home.


In the growing industry of 3D cinema, Sony has supported and driven the expansion of 3D by providing a wide variety of professional equipment for the shooting, production and screening of movies in 3D. The number of digital 3D screens is increasing rapidly, and is expected to reach 7,000 by the end of 2009*3. In addition to 3D movies, Sony's range of professional 3D products is also driving the growth of 3D production and distribution across a range of entertainment industries, from theatre and music performances to sport and beyond.

Embracing the "make.believe" (make dot believe) philosophy, which signifies the company's ability to turn ideas into reality, Sony will strive to further enhance synergies across its group companies. Sony will leverage its wealth of technology and engineering resources spanning both professional and consumer markets to bring the optimum 3D viewing experience to the home, from 2010 and beyond.



*1 A method of 3D display whereby the television set alternates the image for the left and right eye, and glasses open and shut in sync with the image on the screen.
*2 Displays 1,920~1,080 pixels image per eye
*3 Source: Screen Digest (Approx. as of July, 2009)

* All trade names are either registered trademarks or trademarks of their respective holders.
[quote name='BlackSharkfr' post='971665' date='Dec 28 2009, 06:37 PM']RealD is company that own a lot of patents that cover multiple technologies.

They are known for their cinema projectors and passive glasses but they also make shutter glasses.



Anyways, Sony has not confirmed whether they will use shutter glasses or go the polarized way, or go both ways with both products.

But even if they do use shutter technology, no matter what the number of Hz will be, the key issue for nvidia 3D vision glasses is the mandatory USB connection required for the nvidia 3D vision glasses.

The second issue iswhether sony accepts third party IR emitters to be plugged to the TV or if Sony will use a locked proprietary transmission method that only work with their own glasses.



From Sony's website....as at Sept 02 09

Sony's 3D compatible "BRAVIA" LCD TVs incorporate frame sequential display and active-shutter glass systems*1, together with Sony's proprietary high frame rate technology to enable the reproduction of full High Definition*2 high-quality 3D images, and will form the centerpiece of Sony's 3D entertainment experience for the home.



In addition to 3D compatible "BRAVIA" LCD TVs, Sony will also develop 3D compatibility into many more of its devices, such as Blu-ray Disc products, VAIO and PlayStation®3, to provide a multitude of ways in which 3D content - from 3D movies to stereoscopic 3D games - can be enjoyed in the home.





In the growing industry of 3D cinema, Sony has supported and driven the expansion of 3D by providing a wide variety of professional equipment for the shooting, production and screening of movies in 3D. The number of digital 3D screens is increasing rapidly, and is expected to reach 7,000 by the end of 2009*3. In addition to 3D movies, Sony's range of professional 3D products is also driving the growth of 3D production and distribution across a range of entertainment industries, from theatre and music performances to sport and beyond.



Embracing the "make.believe" (make dot believe) philosophy, which signifies the company's ability to turn ideas into reality, Sony will strive to further enhance synergies across its group companies. Sony will leverage its wealth of technology and engineering resources spanning both professional and consumer markets to bring the optimum 3D viewing experience to the home, from 2010 and beyond.







*1 A method of 3D display whereby the television set alternates the image for the left and right eye, and glasses open and shut in sync with the image on the screen.

*2 Displays 1,920~1,080 pixels image per eye

*3 Source: Screen Digest (Approx. as of July, 2009)



* All trade names are either registered trademarks or trademarks of their respective holders.

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#7
Posted 12/29/2009 07:05 AM   
Seems like Sony will use shutter for tv's in most peoples priceline.
They did however demo their 3D games and movies (at CES this year) using passive Real D glasses (and prototype Sony screens). It might be that they will use shutter for the low end and passive for the high end.
Seems like Sony will use shutter for tv's in most peoples priceline.

They did however demo their 3D games and movies (at CES this year) using passive Real D glasses (and prototype Sony screens). It might be that they will use shutter for the low end and passive for the high end.

#8
Posted 12/29/2009 11:26 PM   
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