3D Vision and Head Tracking NVidia 3D Vision, Head Tracking and Computer Vision
NVidia 3D Vision Team,
Hello. I would like to request a new feature. The feature request is that the NVidia 3D Vision technology include head tracking functionality. The advantages of the the NVidia 3D Vision architecture, including Direct3D compatibility, and multimonitor support, could extend so as to deliver real-time head tracking functionality, both with and without simultaneous stereoscopic 3D rendering, to 3D applications and user experiences.
Computer vision heuristics can enhance the library in numerous ways. Some include: 1. automatically obtaining interocular distance, 2. determining when the user is and is not wearing 3D glasses, 3. determining the particulars of the glasses being worn, 4. advanced configuration of displays and sound system components.
The Kinect multisensor is envisioned as one possible input device for such functionality.
Hello. I would like to request a new feature. The feature request is that the NVidia 3D Vision technology include head tracking functionality. The advantages of the the NVidia 3D Vision architecture, including Direct3D compatibility, and multimonitor support, could extend so as to deliver real-time head tracking functionality, both with and without simultaneous stereoscopic 3D rendering, to 3D applications and user experiences.
Computer vision heuristics can enhance the library in numerous ways. Some include: 1. automatically obtaining interocular distance, 2. determining when the user is and is not wearing 3D glasses, 3. determining the particulars of the glasses being worn, 4. advanced configuration of displays and sound system components.
The Kinect multisensor is envisioned as one possible input device for such functionality.
In addition to the uses of NVidia 3D Vision for 3D computer graphics, such as with Direct3D, NVidia 3D Vision is also useful for 3D video scenarios. The features above, in particular head tracking, could also enhance 3D video user experiences.
In addition to the uses of NVidia 3D Vision for 3D computer graphics, such as with Direct3D, NVidia 3D Vision is also useful for 3D video scenarios. The features above, in particular head tracking, could also enhance 3D video user experiences.
The original version of that new Sony HDM actually used head tracking, sadly the new version will not, but maybe they could add it using the Playstation eye camera? Many people haven't realised how important head / eye tracking is yet... I posted some cool videos about it here: http://3dvision-blog.com/forum/viewtopic.php?p=3543#p3543
The original version of that new Sony HDM actually used head tracking, sadly the new version will not, but maybe they could add it using the Playstation eye camera? Many people haven't realised how important head / eye tracking is yet... I posted some cool videos about it here: http://3dvision-blog.com/forum/viewtopic.php?p=3543#p3543
Hello. I would like to request a new feature. The feature request is that the NVidia 3D Vision technology include head tracking functionality. The advantages of the the NVidia 3D Vision architecture, including Direct3D compatibility, and multimonitor support, could extend so as to deliver real-time head tracking functionality, both with and without simultaneous stereoscopic 3D rendering, to 3D applications and user experiences.
Computer vision heuristics can enhance the library in numerous ways. Some include: 1. automatically obtaining interocular distance, 2. determining when the user is and is not wearing 3D glasses, 3. determining the particulars of the glasses being worn, 4. advanced configuration of displays and sound system components.
The Kinect multisensor is envisioned as one possible input device for such functionality.
Kind regards,
Adam Sobieski
Hello. I would like to request a new feature. The feature request is that the NVidia 3D Vision technology include head tracking functionality. The advantages of the the NVidia 3D Vision architecture, including Direct3D compatibility, and multimonitor support, could extend so as to deliver real-time head tracking functionality, both with and without simultaneous stereoscopic 3D rendering, to 3D applications and user experiences.
Computer vision heuristics can enhance the library in numerous ways. Some include: 1. automatically obtaining interocular distance, 2. determining when the user is and is not wearing 3D glasses, 3. determining the particulars of the glasses being worn, 4. advanced configuration of displays and sound system components.
The Kinect multisensor is envisioned as one possible input device for such functionality.
Kind regards,
Adam Sobieski
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530