[quote="sgsrules"]TheBigDogma, what gpu and driver version are you on?[/quote]
sgsrules - I have a 1060 (the only recent GTX that fits in my slim line case... LOL) and am on 378.78 - Area 51, Intel I7, Asus monitor
Yes it's dx11. It'd be easier to hunt for shaders if that damn game would give you a second to breathe, dodging attacks while hunting shaders makes things difficult lol.
I found 2 pixel shaders that seem to be responsible for the shadows:
40285a8c8fd28555-ps_replace.txt
// ---- Created with 3Dmigoto v1.2.56 on Fri Mar 17 16:38:25 2017
It seems very similar to Dark Souls 2 SOTFS and Skyrim SE shadows shaders. I can't promise that they will work, but try this (one shader at a time just in case, to better identify which fixes what):
40285a8c8fd28555-ps_replace.txt
//Nier Automata. Shadows 1.
// ---- Created with 3Dmigoto v1.2.56 on Fri Mar 17 16:38:25 2017
[quote="ishiki"]Do you want the game master otaku. I will get it for you :D[/quote]
I would feel a bit guilty about that, with the huge backlog and some pending fixes (Van Helsing DX11, RE5, Xanadu Next, Dead Rising 1 and 3. Ugh, I hate reaching a 90% done state and getting stuck with a small issue) that I already have. And the game is at full price, almost 50€ in greenmangaming.
I mean, I would play it and fix it (if it's in the realm of my skills), but I would prefer knowing all about the first Nier first (emulation, youtube, waiting until I'm old for a PC port...).
I want the opinion of other fixers and their intentions if you want to donate to the fixers shared account system. I think it's Pirateguybrush who takes the money donations and uses them for games.
First of all, people should try the shaders I posted. If they work, maybe other issues are easy to fix too and this would give me an indication of the difficulty to fix this game (I don't want to be gifted a game that I can't fix). If it's just a small number of issues, maybe this can be solved if sgsrules (or somebody else) dumps the shaders for me and others to see.
ishiki said:Do you want the game master otaku. I will get it for you :D
I would feel a bit guilty about that, with the huge backlog and some pending fixes (Van Helsing DX11, RE5, Xanadu Next, Dead Rising 1 and 3. Ugh, I hate reaching a 90% done state and getting stuck with a small issue) that I already have. And the game is at full price, almost 50€ in greenmangaming.
I mean, I would play it and fix it (if it's in the realm of my skills), but I would prefer knowing all about the first Nier first (emulation, youtube, waiting until I'm old for a PC port...).
I want the opinion of other fixers and their intentions if you want to donate to the fixers shared account system. I think it's Pirateguybrush who takes the money donations and uses them for games.
First of all, people should try the shaders I posted. If they work, maybe other issues are easy to fix too and this would give me an indication of the difficulty to fix this game (I don't want to be gifted a game that I can't fix). If it's just a small number of issues, maybe this can be solved if sgsrules (or somebody else) dumps the shaders for me and others to see.
masterotaku thanks for taking the time to look at this but unfortunately the second fix didn't work, i'm not to sure about the first one since i spotted another pixel shader that might be causing similar issues, or it may be a vertex shader. It's hard to hunt for shaders during the start of the game since theres no breathing room and they don't pop up for very long, i literally only have a few seconds to cycle through about 50 shaders that are loaded. I also haven't even made it to the first save point so i'm having to redo the intro sequence everytime. I'll try dumping shaders again once i get to spot where things aren't so hectic. Or should i just try dumping all the shaders at once?
masterotaku thanks for taking the time to look at this but unfortunately the second fix didn't work, i'm not to sure about the first one since i spotted another pixel shader that might be causing similar issues, or it may be a vertex shader. It's hard to hunt for shaders during the start of the game since theres no breathing room and they don't pop up for very long, i literally only have a few seconds to cycle through about 50 shaders that are loaded. I also haven't even made it to the first save point so i'm having to redo the intro sequence everytime. I'll try dumping shaders again once i get to spot where things aren't so hectic. Or should i just try dumping all the shaders at once?
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
Ahh well, I don't want you to feel bad. If you couldn't fix it it would be okay. And if it took you long time t would be okay too
I've played lots of your fixes...
And I donated to helifax and djrk for no fix just cause I've played a lot of their fixes, like I have yours. I couldn't donate to you, nor have I bought you a game!
Ahh well, I don't want you to feel bad. If you couldn't fix it it would be okay. And if it took you long time t would be okay too
I've played lots of your fixes...
And I donated to helifax and djrk for no fix just cause I've played a lot of their fixes, like I have yours. I couldn't donate to you, nor have I bought you a game!
Some people (I should do it more often) use the [s]"cache_shaders=1"[/s] (edit: nope nope nope. Not that option. Have to sleep, it's another one) option in the "d3dx.ini" file to dump everything the game sees automatically into the "ShaderCache" folder. The game will probably take a long time to boot for the first time, be patient.
And yeah, better wait until you can stop without worrying about enemies, unless you see some unique effects (if they have predictable code in shaders, they can be found in the massive shader list that you would have dumped with the option above).
Some people (I should do it more often) use the "cache_shaders=1" (edit: nope nope nope. Not that option. Have to sleep, it's another one) option in the "d3dx.ini" file to dump everything the game sees automatically into the "ShaderCache" folder. The game will probably take a long time to boot for the first time, be patient.
And yeah, better wait until you can stop without worrying about enemies, unless you see some unique effects (if they have predictable code in shaders, they can be found in the massive shader list that you would have dumped with the option above).
[quote="ishiki"]
I've played lots of your fixes...
And I donated to helifax and djrk for no fix just cause I've played a lot of their fixes, like I have yours. I couldn't donate to you, nor have I bought you a game![/quote]
Your thanks and you playing games with my fixes are enough happiness for me! :) Well, if I didn't have a job I would be open to donations, I think. I just like doing these things for fun and without obligations.
And I donated to helifax and djrk for no fix just cause I've played a lot of their fixes, like I have yours. I couldn't donate to you, nor have I bought you a game!
Your thanks and you playing games with my fixes are enough happiness for me! :) Well, if I didn't have a job I would be open to donations, I think. I just like doing these things for fun and without obligations.
It took me an hour to reach the first save point. wtf? As i mentioned the shader fixes from masterotaku didn't work. I tried taking a look a the shadow shader but im illiterate when it comes to ASM. if we had access to a higher level shading language like hlsl or glsl i'm sure be able to figure this out. anyhow I'm not sure if this helps but here's the matching vertex shader
// ---- Created with 3Dmigoto v1.2.56 on Fri Mar 17 22:11:59 2017
[quote="sgsrules"]I tried taking a look a the shadow shader but im illiterate when it comes to ASM. if we had access to a higher level shading language like hlsl or glsl i'm sure be able to figure this out.[/quote]
But they are HLSL shaders. At the top there is the HLSL part, and at the bottom there is the ASM equivalent. In some rare cases, things have to be fixed in ASM, but most of the time HLSL is fine.
[quote="End0fw0r1d"]Done. And of what I've played in 3d, it looks wonderful besides the shadows... Once that's fixed, I imagine I won't ever NOT play it in 3d.[/quote]
Thank you for the donation. This way more than one person can test the game.
sgsrules said:I tried taking a look a the shadow shader but im illiterate when it comes to ASM. if we had access to a higher level shading language like hlsl or glsl i'm sure be able to figure this out.
But they are HLSL shaders. At the top there is the HLSL part, and at the bottom there is the ASM equivalent. In some rare cases, things have to be fixed in ASM, but most of the time HLSL is fine.
End0fw0r1d said:Done. And of what I've played in 3d, it looks wonderful besides the shadows... Once that's fixed, I imagine I won't ever NOT play it in 3d.
Thank you for the donation. This way more than one person can test the game.
I'm having trouble disabling shaders. I've done it once before. I think DXHRDC before fix was done.
But I keep getting the boop sound that I think means the shader isn't loading?
Does that make sense?
in d3dx I'm writing
[Shadows1]
Hash=345160567d287bb4
Handling=skip
[Shadows2]
Hash=36b610492da984ca
Handling=skip
[Shadows3]
Hash=a3a79eb435339549
Handling=skip
and then in shaders I go to void main {} and then type discard afterwards.
The main issues with the game I've seen so far is 2-3 shadow shaders. HUD should probably be pushed to character depth like Lightning Returns. To make reticule as good as they can be since HUD is all one shader I think.
There's one weird decal clipping issue that sometimes occur as well.
I'm having trouble disabling shaders. I've done it once before. I think DXHRDC before fix was done.
But I keep getting the boop sound that I think means the shader isn't loading?
Does that make sense?
in d3dx I'm writing
[Shadows1]
Hash=345160567d287bb4
Handling=skip
[Shadows2]
Hash=36b610492da984ca
Handling=skip
[Shadows3]
Hash=a3a79eb435339549
Handling=skip
and then in shaders I go to void main {} and then type discard afterwards.
The main issues with the game I've seen so far is 2-3 shadow shaders. HUD should probably be pushed to character depth like Lightning Returns. To make reticule as good as they can be since HUD is all one shader I think.
There's one weird decal clipping issue that sometimes occur as well.
sgsrules - I have a 1060 (the only recent GTX that fits in my slim line case... LOL) and am on 378.78 - Area 51, Intel I7, Asus monitor
GeForce 1060 6 GB * Driver 382.05 * Intel i7-3770 * Windows 7 * 8 GB Ram * Asus 1920 x 1080/120hz
I found 2 pixel shaders that seem to be responsible for the shadows:
40285a8c8fd28555-ps_replace.txt
896775b62a868a33-ps_replace.txt
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
40285a8c8fd28555-ps_replace.txt
896775b62a868a33-ps_replace.txt
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I'm ishiki, forum screwed up my name.
7700k @4.7 GHZ, 16GBDDR4@3466MHZ, 2080 Ti
I would feel a bit guilty about that, with the huge backlog and some pending fixes (Van Helsing DX11, RE5, Xanadu Next, Dead Rising 1 and 3. Ugh, I hate reaching a 90% done state and getting stuck with a small issue) that I already have. And the game is at full price, almost 50€ in greenmangaming.
I mean, I would play it and fix it (if it's in the realm of my skills), but I would prefer knowing all about the first Nier first (emulation, youtube, waiting until I'm old for a PC port...).
I want the opinion of other fixers and their intentions if you want to donate to the fixers shared account system. I think it's Pirateguybrush who takes the money donations and uses them for games.
First of all, people should try the shaders I posted. If they work, maybe other issues are easy to fix too and this would give me an indication of the difficulty to fix this game (I don't want to be gifted a game that I can't fix). If it's just a small number of issues, maybe this can be solved if sgsrules (or somebody else) dumps the shaders for me and others to see.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
I've played lots of your fixes...
And I donated to helifax and djrk for no fix just cause I've played a lot of their fixes, like I have yours. I couldn't donate to you, nor have I bought you a game!
I'm ishiki, forum screwed up my name.
7700k @4.7 GHZ, 16GBDDR4@3466MHZ, 2080 Ti
"cache_shaders=1"(edit: nope nope nope. Not that option. Have to sleep, it's another one) option in the "d3dx.ini" file to dump everything the game sees automatically into the "ShaderCache" folder. The game will probably take a long time to boot for the first time, be patient.And yeah, better wait until you can stop without worrying about enemies, unless you see some unique effects (if they have predictable code in shaders, they can be found in the massive shader list that you would have dumped with the option above).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Your thanks and you playing games with my fixes are enough happiness for me! :) Well, if I didn't have a job I would be open to donations, I think. I just like doing these things for fun and without obligations.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
This game kicks ass btw!
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z
But they are HLSL shaders. At the top there is the HLSL part, and at the bottom there is the ASM equivalent. In some rare cases, things have to be fixed in ASM, but most of the time HLSL is fine.
Thank you for the donation. This way more than one person can test the game.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
But I keep getting the boop sound that I think means the shader isn't loading?
Does that make sense?
in d3dx I'm writing
[Shadows1]
Hash=345160567d287bb4
Handling=skip
[Shadows2]
Hash=36b610492da984ca
Handling=skip
[Shadows3]
Hash=a3a79eb435339549
Handling=skip
and then in shaders I go to void main {} and then type discard afterwards.
The main issues with the game I've seen so far is 2-3 shadow shaders. HUD should probably be pushed to character depth like Lightning Returns. To make reticule as good as they can be since HUD is all one shader I think.
There's one weird decal clipping issue that sometimes occur as well.
I'm ishiki, forum screwed up my name.
7700k @4.7 GHZ, 16GBDDR4@3466MHZ, 2080 Ti