I was just wondering cause there are no benchmarks in 3d (which sucks cause thats what really matters to 3d gamers) if tri sli using a single 1920x1080 monitor will scale good ?using tri sli 680's???/
I have seen were it says its not worth it for 1080p resolutions in 2d to add a 3rd 680. But nothing ever mentions 1080p using nvidia 3D vision!!
ANyone who has tri sli 680 and running on a single 1920 x 1080 monitor please give me some feedback.. I want to be able to play crysis 3(never mutiplayer) Maxed out in all settings in 3d and get a constant 60fps in 3d...
let me know if anyone has this kind of setup and if it is as good as 2 gtx 680's using sinlge 1080p monitor IN 3D???
I was just wondering cause there are no benchmarks in 3d (which sucks cause thats what really matters to 3d gamers) if tri sli using a single 1920x1080 monitor will scale good ?using tri sli 680's???/
I have seen were it says its not worth it for 1080p resolutions in 2d to add a 3rd 680. But nothing ever mentions 1080p using nvidia 3D vision!!
ANyone who has tri sli 680 and running on a single 1920 x 1080 monitor please give me some feedback.. I want to be able to play crysis 3(never mutiplayer) Maxed out in all settings in 3d and get a constant 60fps in 3d...
let me know if anyone has this kind of setup and if it is as good as 2 gtx 680's using sinlge 1080p monitor IN 3D???
This does not directly answer your question, but may give you some value.
[url]http://www.tomshardware.com/charts/2012-vga-gpgpu/07-Crysis-2-DirectX-11-C-Extreme,2951.html[/url]
Crysis 2, running at maximum. The first setup on the benchmark is a tri-SLI 680 setup. They are running at 2560x1440, which is roughly double the number of pixels you would have at 1920x1080, so we can kinda sorta maybe pretend that is similar to S3D.
In this setup, the short answer is that the tri-SLI did not add enough value over dual-SLI, from 75fps to 76fps.
Crysis 2, running at maximum. The first setup on the benchmark is a tri-SLI 680 setup. They are running at 2560x1440, which is roughly double the number of pixels you would have at 1920x1080, so we can kinda sorta maybe pretend that is similar to S3D.
In this setup, the short answer is that the tri-SLI did not add enough value over dual-SLI, from 75fps to 76fps.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I have a 680GTX SLI and I'm running Crysis 3 in 3D 1080p with extreme settings without problem. I've setted AA to FXAA (can't really see a difference compared to hightest settings, excepted a fps loss).
I have a 680GTX SLI and I'm running Crysis 3 in 3D 1080p with extreme settings without problem. I've setted AA to FXAA (can't really see a difference compared to hightest settings, excepted a fps loss).
I am on 2-way Sli Gtx680 and 3D Surround (5820 x 1080). Third GPU would make sens in here because i have to cut some of the details to get 60fps (smooth). Not so much for one screen and this resolution.
Also consider CryEngine as the only one you can get 3-way SLI to work with in S3D. Other games do not support it - Nvidia`s Drivers do not support it in Stereo3D mode.
I am on 2-way Sli Gtx680 and 3D Surround (5820 x 1080). Third GPU would make sens in here because i have to cut some of the details to get 60fps (smooth). Not so much for one screen and this resolution.
Also consider CryEngine as the only one you can get 3-way SLI to work with in S3D. Other games do not support it - Nvidia`s Drivers do not support it in Stereo3D mode.
you have to differentiate between 3d vision automatic and native stereo 3d support.
if a game has native stereo 3d support then sli will work the same way in stereo as it does in mono.
you have to differentiate between 3d vision automatic and native stereo 3d support.
if a game has native stereo 3d support then sli will work the same way in stereo as it does in mono.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
are there any benchmarks or reviews for any games using 3d vision and tri sli setups on a single 1080p (only) monitor?? or any reviews at all using nvidia 3d vision.. the newer the better!!
are there any benchmarks or reviews for any games using 3d vision and tri sli setups on a single 1080p (only) monitor?? or any reviews at all using nvidia 3d vision.. the newer the better!!
I have 2x EVGA GTX 670 4GB SuperClocked cards and play on 3 27" 120hz 3D displays in 6020x1080. In Borderlands 2, maximum settings (except for AA, but that's because the drivers disable it anyway at that resolution), 3D surround on in 6020x1080 with bezel correct, I get between 40 and 60 FPS (with some very occasional and brief dips into the mid 30's). Bare in mind, with 3D vision on, the maximum FPS of the monitors drops from 120 to 60 (because it's technically 60hz per eye, or 120 total).
On a single monitor, 3 graphics cards would be terrible overkill.
I have 2x EVGA GTX 670 4GB SuperClocked cards and play on 3 27" 120hz 3D displays in 6020x1080. In Borderlands 2, maximum settings (except for AA, but that's because the drivers disable it anyway at that resolution), 3D surround on in 6020x1080 with bezel correct, I get between 40 and 60 FPS (with some very occasional and brief dips into the mid 30's). Bare in mind, with 3D vision on, the maximum FPS of the monitors drops from 120 to 60 (because it's technically 60hz per eye, or 120 total).
On a single monitor, 3 graphics cards would be terrible overkill.
Yes. I know it would be overkil to do tri sli 680s on a songle 1080p monitor. But what if you are using nvidia 3d vision still? Still on single 1080p monitor?would the 3rd card make a difference while playing in 3d??
Yes. I know it would be overkil to do tri sli 680s on a songle 1080p monitor. But what if you are using nvidia 3d vision still? Still on single 1080p monitor?would the 3rd card make a difference while playing in 3d??
Please re-read my post. I have three 3D monitors running nvidia 3D vision *surround* - that's nvidia 3d on 3 monitors in 6020x1080. I have 2 GTX 670 4GB SuperClocked cards. 3 cards for 1 monitor, even if you use 3D, is way overkill.
Please re-read my post. I have three 3D monitors running nvidia 3D vision *surround* - that's nvidia 3d on 3 monitors in 6020x1080. I have 2 GTX 670 4GB SuperClocked cards. 3 cards for 1 monitor, even if you use 3D, is way overkill.
[quote="imjere"]Yes. I know it would be overkil to do tri sli 680s on a songle 1080p monitor. But what if you are using nvidia 3d vision still? Still on single 1080p monitor?would the 3rd card make a difference while playing in 3d??
[/quote]
Best review I could dig up:
[url]http://us.hardware.info/reviews/4031/29/nvidia-geforce-gtx-titan-3-way4-way-sli-review-incl-5760x1080-and-frametimes-how-many-titans-do-you-need[/url]
It's Titan oriented, but includes 690 and 680. 3-way and 4-way Titan. Does not include 3D Vision, but does do Surround. Also includes single monitor benchmarks.
Doesn't directly answer your question, but if you halve the frame rates for 3D Vision, you can perhaps estimate.
imjere said:Yes. I know it would be overkil to do tri sli 680s on a songle 1080p monitor. But what if you are using nvidia 3d vision still? Still on single 1080p monitor?would the 3rd card make a difference while playing in 3d??
It's Titan oriented, but includes 690 and 680. 3-way and 4-way Titan. Does not include 3D Vision, but does do Surround. Also includes single monitor benchmarks.
Doesn't directly answer your question, but if you halve the frame rates for 3D Vision, you can perhaps estimate.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
If you gonna go for another (third) card you are going to pay just for CryEngine based games and Avatar the Game. Those games have Native Stereo3D support and do not use Nvidia`s 3D Vision core. I`ve been making some tests some time ago and find out that 3-Way SLI makes no performance improvement compare to 2-Way.
Sometimes i had fps pick up only because third card been handling PhysX (which could be done by cheeper card - you might think).
I think there are some old posts on this Forum about it where i state that 3-way sli is actually good. But i was wrong and you can read my tests which prove me and others that 3-way sli is wrong economy when you are on 3D Vision setup. Put that money on stronger card.
...and one more. New Tomb Raider have his own Stereo3D core you might take advantage of the third card in there - i guess.
If you gonna go for another (third) card you are going to pay just for CryEngine based games and Avatar the Game. Those games have Native Stereo3D support and do not use Nvidia`s 3D Vision core. I`ve been making some tests some time ago and find out that 3-Way SLI makes no performance improvement compare to 2-Way.
Sometimes i had fps pick up only because third card been handling PhysX (which could be done by cheeper card - you might think).
I think there are some old posts on this Forum about it where i state that 3-way sli is actually good. But i was wrong and you can read my tests which prove me and others that 3-way sli is wrong economy when you are on 3D Vision setup. Put that money on stronger card.
...and one more. New Tomb Raider have his own Stereo3D core you might take advantage of the third card in there - i guess.
That's why I posted that review of the Titans. It definitively shows that SLI scaling does work for 3 cards in several games, including Unreal 3, Crysis 2, and Metro 2033.
The jump seems greater than just PhysX, but even if that is all it is, it's still a big enough bump to justify three cards for Surround. For some games, not all, of course.
From that review, it looks to me like the 3-way SLI has been fixed.
Specifically, see:
[url]http://us.hardware.info/reviews/4031/27/nvidia-geforce-gtx-titan-3-way4-way-sli-review-incl-5760x1080-and-frametimes-unreal-3---5760x1080[/url]
Edit: Ah, but perhaps not in 3D Vision. That review is doing Surround, but not 3D Vision.
That's why I posted that review of the Titans. It definitively shows that SLI scaling does work for 3 cards in several games, including Unreal 3, Crysis 2, and Metro 2033.
The jump seems greater than just PhysX, but even if that is all it is, it's still a big enough bump to justify three cards for Surround. For some games, not all, of course.
From that review, it looks to me like the 3-way SLI has been fixed.
[quote="bo3b"]That's why I posted that review of the Titans. It definitively shows that SLI scaling does work for 3 cards in several games, including Unreal 3, Crysis 2, and Metro 2033.
The jump seems greater than just PhysX, but even if that is all it is, it's still a big enough bump to justify three cards for Surround. For some games, not all, of course.
From that review, it looks to me like the 3-way SLI has been fixed.
Specifically, see:
[url]http://us.hardware.info/reviews/4031/27/nvidia-geforce-gtx-titan-3-way4-way-sli-review-incl-5760x1080-and-frametimes-unreal-3---5760x1080[/url]
Edit: Ah, but perhaps not in 3D Vision. That review is doing Surround, but not 3D Vision.[/quote]
That is right. 2D Surround works great but not at all when you switch to 3D Surround. Third card will still shows you 99% of usage but that will be irrelevant to your frame rate which will be exactly the same as with two cards.
Hope i helped not confused anybody.
bo3b said:That's why I posted that review of the Titans. It definitively shows that SLI scaling does work for 3 cards in several games, including Unreal 3, Crysis 2, and Metro 2033.
The jump seems greater than just PhysX, but even if that is all it is, it's still a big enough bump to justify three cards for Surround. For some games, not all, of course.
From that review, it looks to me like the 3-way SLI has been fixed.
Edit: Ah, but perhaps not in 3D Vision. That review is doing Surround, but not 3D Vision.
That is right. 2D Surround works great but not at all when you switch to 3D Surround. Third card will still shows you 99% of usage but that will be irrelevant to your frame rate which will be exactly the same as with two cards.
I have seen were it says its not worth it for 1080p resolutions in 2d to add a 3rd 680. But nothing ever mentions 1080p using nvidia 3D vision!!
ANyone who has tri sli 680 and running on a single 1920 x 1080 monitor please give me some feedback.. I want to be able to play crysis 3(never mutiplayer) Maxed out in all settings in 3d and get a constant 60fps in 3d...
let me know if anyone has this kind of setup and if it is as good as 2 gtx 680's using sinlge 1080p monitor IN 3D???
http://www.tomshardware.com/charts/2012-vga-gpgpu/07-Crysis-2-DirectX-11-C-Extreme,2951.html
Crysis 2, running at maximum. The first setup on the benchmark is a tri-SLI 680 setup. They are running at 2560x1440, which is roughly double the number of pixels you would have at 1920x1080, so we can kinda sorta maybe pretend that is similar to S3D.
In this setup, the short answer is that the tri-SLI did not add enough value over dual-SLI, from 75fps to 76fps.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
also would it make a difference in 1080p to get a 3rd 680?? single monitor in 3d??
Also consider CryEngine as the only one you can get 3-way SLI to work with in S3D. Other games do not support it - Nvidia`s Drivers do not support it in Stereo3D mode.
https://steamcommunity.com/profiles/76561198014296177/
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
if a game has native stereo 3d support then sli will work the same way in stereo as it does in mono.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
On a single monitor, 3 graphics cards would be terrible overkill.
Best review I could dig up:
http://us.hardware.info/reviews/4031/29/nvidia-geforce-gtx-titan-3-way4-way-sli-review-incl-5760x1080-and-frametimes-how-many-titans-do-you-need
It's Titan oriented, but includes 690 and 680. 3-way and 4-way Titan. Does not include 3D Vision, but does do Surround. Also includes single monitor benchmarks.
Doesn't directly answer your question, but if you halve the frame rates for 3D Vision, you can perhaps estimate.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Sometimes i had fps pick up only because third card been handling PhysX (which could be done by cheeper card - you might think).
I think there are some old posts on this Forum about it where i state that 3-way sli is actually good. But i was wrong and you can read my tests which prove me and others that 3-way sli is wrong economy when you are on 3D Vision setup. Put that money on stronger card.
...and one more. New Tomb Raider have his own Stereo3D core you might take advantage of the third card in there - i guess.
https://steamcommunity.com/profiles/76561198014296177/
The jump seems greater than just PhysX, but even if that is all it is, it's still a big enough bump to justify three cards for Surround. For some games, not all, of course.
From that review, it looks to me like the 3-way SLI has been fixed.
Specifically, see:
http://us.hardware.info/reviews/4031/27/nvidia-geforce-gtx-titan-3-way4-way-sli-review-incl-5760x1080-and-frametimes-unreal-3---5760x1080
Edit: Ah, but perhaps not in 3D Vision. That review is doing Surround, but not 3D Vision.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
That is right. 2D Surround works great but not at all when you switch to 3D Surround. Third card will still shows you 99% of usage but that will be irrelevant to your frame rate which will be exactly the same as with two cards.
Hope i helped not confused anybody.
https://steamcommunity.com/profiles/76561198014296177/