OpenGL Stereo is not steady in quadro 4000
Hi, I have a problem! The system is win7, display card is nvidia quadro 4000; We are using opengl stereo mode to diaplay two images, the left image on left buffer, right image on right buffer, so i can see the ground in 3d scene when i put on the glasses. The image is driven by hand wheel, the parallax is driven by foot plate. However, i found a problem: keep the parallax unchanged, just move the image fastly, i saw the parallax is becoming bigger or smaller frequently. So when i put on the stereo glasses, I will see the distance of the cursor and the ground are changing, so i can't measure int the ground very accurately. What can i do to deal this problem ?
Hi, I have a problem!

The system is win7, display card is nvidia quadro 4000;

We are using opengl stereo mode to diaplay two images, the left image on left buffer, right image on right buffer, so i can see the ground in 3d scene when i put on the glasses. The image is driven by hand wheel, the parallax is driven by foot plate. However, i found a problem: keep the parallax unchanged, just move the image fastly, i saw the parallax is becoming bigger or smaller frequently.

So when i put on the stereo glasses, I will see the distance of the cursor and the ground are changing, so i can't measure int the ground very accurately.

What can i do to deal this problem ?

#1
Posted 07/11/2014 05:19 AM   
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