Update:07/15/2017 menus fixed by 4everawake
I've been playing 43 hours and I don't see more issues. If I see more of them I will fix them.
#What's fixed:
-All halos
-Shadows
-Fog
-Blood decals
-lights
-menus
#What's disabled:
-water ripples
#Keys:
"z" key cycles between two Separation and Convergence settings,
"x" key cycles HUD depth. Added the constant 0.50 very deeper hud needed for companions health bar.
"c" key cycles crosshair depth. (For gamepad playing)
#How to install:
Copy the archives in C:\...\How to Survive 2\Exe
[url]https://s3.amazonaws.com/cicicleta/How+to+survive+2.zip[/url]
This is my gallery of the game:
[url]http://photos.3dvisionlive.com/cicicleta/album/58f1109ee7e5641e5a00022d/[/url]
I want to thanks to:
-4everawake
-DJ-RK
-D-Man11
-masterotaku
-And of course all the 3D comunity.
They helped me to make this possible.
#Keys:
"z" key cycles between two Separation and Convergence settings,
"x" key cycles HUD depth. Added the constant 0.50 very deeper hud needed for companions health bar.
"c" key cycles crosshair depth. (For gamepad playing)
#How to install:
Copy the archives in C:\...\How to Survive 2\Exe
This is probably of no use for this game, but I came across this a few hours ago and found it interesting.
[code][ShaderOverrideNVSoftShadows]
; NVIDIA soft shadows already support 3D Vision, but it was not hooked up in
; this game. Simply copy the 3DMigoto stereo sampler into the texture slot the
; shader expects and BAM - soft shadows work flawlessly, no replaced shader
; required :)
hash = dad3c3818c805cc3
ps-t5 = ps-t125[/code]
It's from the Far Cry 4 fix by DSS
https://github.com/bo3b/3Dmigoto/blob/master/FC4/d3dx.ini
Anyhow, perhaps you might find it useful in some future game :)
This is probably of no use for this game, but I came across this a few hours ago and found it interesting.
[ShaderOverrideNVSoftShadows]
; NVIDIA soft shadows already support 3D Vision, but it was not hooked up in
; this game. Simply copy the 3DMigoto stereo sampler into the texture slot the
; shader expects and BAM - soft shadows work flawlessly, no replaced shader
; required :)
hash = dad3c3818c805cc3
ps-t5 = ps-t125
From what I see there, it seems that when Nvidia made their soft shadows for GameWorks, they made sure to make it stereoscopic compatible.
In the above fix, DSS was able to leverage that fact to implement a fix for the shadows in Far Cry 4.
He did not need to edit/replace the shader.
He simply had to tell it to stereoize, because the shadows were using Nvidia's SDK.
I'm no shader hacker, but that's the way I read it.
https://developer.nvidia.com/shadowworks
[quote="cicicleta"]Hi!!! @4everAwake it worked!!! thanks!!![/quote]
Oh, I see that was the Dark Souls 2 SOTFS shadows method :). That's the first shadows formula I try when I see them broken in a game. It worked with Skyrim SE and Dead Rising 3, for example (not with Nier Automata when I suggested it blindly).
cicicleta said:Hi!!! @4everAwake it worked!!! thanks!!!
Oh, I see that was the Dark Souls 2 SOTFS shadows method :). That's the first shadows formula I try when I see them broken in a game. It worked with Skyrim SE and Dead Rising 3, for example (not with Nier Automata when I suggested it blindly).
cicicleta said:Hi!!! @4everAwake it worked!!! thanks!!!
Oh, I see that was the Dark Souls 2 SOTFS shadows method :). That's the first shadows formula I try when I see them broken in a game. It worked with Skyrim SE and Dead Rising 3, for example (not with Nier Automata when I suggested it blindly).
Following your formula in dark souls SOTFS I tried this but it didn't work, can you tell why?
BTW creo que hablamos el mismo idioma je je je... Soy de españa más concretamente de Cádiz.
// shadows inside bunker?
// ---- Created with 3Dmigoto v1.2.56 on Fri Apr 14 01:29:45 2017
It doesn't work, but are shadows affected in any way? Maybe the stereo formula needs to be slightly different.
Y yo soy de Asturias, la otra punta de España, jaja (conozco a 0 personas de mi entorno que usen 3D Vision, aunque les guste a todos cuando se lo enseño). Para las cosas importantes seguiré hablando en inglés para que todos me entiendan :p.
It doesn't work, but are shadows affected in any way? Maybe the stereo formula needs to be slightly different.
Y yo soy de Asturias, la otra punta de España, jaja (conozco a 0 personas de mi entorno que usen 3D Vision, aunque les guste a todos cuando se lo enseño). Para las cosas importantes seguiré hablando en inglés para que todos me entiendan :p.
[quote="masterotaku"]It doesn't work, but are shadows affected in any way? Maybe the stereo formula needs to be slightly different.
Y yo soy de Asturias, la otra punta de España, jaja (conozco a 0 personas de mi entorno que usen 3D Vision, aunque les guste a todos cuando se lo enseño). Para las cosas importantes seguiré hablando en inglés para que todos me entiendan :p.[/quote]
Hi it's almost done!!! That pixel shader needed an ajust in Vs shader!!! and it worked!!! And halo was driving me crazy!!! now only the flashlight left.
Thanks!!!!
masterotaku said:It doesn't work, but are shadows affected in any way? Maybe the stereo formula needs to be slightly different.
Y yo soy de Asturias, la otra punta de España, jaja (conozco a 0 personas de mi entorno que usen 3D Vision, aunque les guste a todos cuando se lo enseño). Para las cosas importantes seguiré hablando en inglés para que todos me entiendan :p.
Hi it's almost done!!! That pixel shader needed an ajust in Vs shader!!! and it worked!!! And halo was driving me crazy!!! now only the flashlight left.
Thanks!!!!
[s]This is it, How to survive 2 WIP. I have only played a few hours and maybe there are some fix to do but this is a start.
HUD is a little deeper and "z" key cycles between two Separation and Convergence settings, and "x" key cycles between HUD depth. Blood decals are disabled, maybe someone can fix them.[/s]
[url][s]https://drive.google.com/open?id=0B7-C-G8Te2HbV3BNcnhLQ3p4Umc[/s][/url]
updated
This is it, How to survive 2 WIP. I have only played a few hours and maybe there are some fix to do but this is a start.
HUD is a little deeper and "z" key cycles between two Separation and Convergence settings, and "x" key cycles between HUD depth. Blood decals are disabled, maybe someone can fix them.
[url]https://drive.google.com/open?id=0B7-C-G8Te2HbV3BNcnhLQ3p4Umc[/url]
updated
I've been playing 43 hours and I don't see more issues. If I see more of them I will fix them.
#What's fixed:
-All halos
-Shadows
-Fog
-Blood decals
-lights
-menus
#What's disabled:
-water ripples
#Keys:
"z" key cycles between two Separation and Convergence settings,
"x" key cycles HUD depth. Added the constant 0.50 very deeper hud needed for companions health bar.
"c" key cycles crosshair depth. (For gamepad playing)
#How to install:
Copy the archives in C:\...\How to Survive 2\Exe
https://s3.amazonaws.com/cicicleta/How+to+survive+2.zip
This is my gallery of the game:
http://photos.3dvisionlive.com/cicicleta/album/58f1109ee7e5641e5a00022d/
I want to thanks to:
-4everawake
-DJ-RK
-D-Man11
-masterotaku
-And of course all the 3D comunity.
They helped me to make this possible.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
It's from the Far Cry 4 fix by DSS
https://github.com/bo3b/3Dmigoto/blob/master/FC4/d3dx.ini
Anyhow, perhaps you might find it useful in some future game :)
@D-Man11 I'm sorry but I don't understand what you told me.
In the above fix, DSS was able to leverage that fact to implement a fix for the shadows in Far Cry 4.
He did not need to edit/replace the shader.
He simply had to tell it to stereoize, because the shadows were using Nvidia's SDK.
I'm no shader hacker, but that's the way I read it.
https://developer.nvidia.com/shadowworks
Oh, I see that was the Dark Souls 2 SOTFS shadows method :). That's the first shadows formula I try when I see them broken in a game. It worked with Skyrim SE and Dead Rising 3, for example (not with Nier Automata when I suggested it blindly).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Following your formula in dark souls SOTFS I tried this but it didn't work, can you tell why?
BTW creo que hablamos el mismo idioma je je je... Soy de españa más concretamente de Cádiz.
Thanks, Gracias
Y yo soy de Asturias, la otra punta de España, jaja (conozco a 0 personas de mi entorno que usen 3D Vision, aunque les guste a todos cuando se lo enseño). Para las cosas importantes seguiré hablando en inglés para que todos me entiendan :p.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Seems there are a few people in the forum that speak spanish :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Hablo espanol muy poco
SW USA here
Hi it's almost done!!! That pixel shader needed an ajust in Vs shader!!! and it worked!!! And halo was driving me crazy!!! now only the flashlight left.
Thanks!!!!
This is it, How to survive 2 WIP. I have only played a few hours and maybe there are some fix to do but this is a start.HUD is a little deeper and "z" key cycles between two Separation and Convergence settings, and "x" key cycles between HUD depth. Blood decals are disabled, maybe someone can fix them.
[url]
https://drive.google.com/open?id=0B7-C-G8Te2HbV3BNcnhLQ3p4Umc[/url]updated