i just update the fix. Now the HUD is full adjustable and i fix a few effects shaders. There are still some shaders to fix that i know are later in game...so i will fix later.
Same link in the blog.
i just update the fix. Now the HUD is full adjustable and i fix a few effects shaders. There are still some shaders to fix that i know are later in game...so i will fix later.
[quote=""]i just update the fix. Now the HUD is full adjustable and i fix a few effects shaders. There are still some shaders to fix that i know are later in game...so i will fix later.
Same link in the blog.[/quote]
AWESOME!! BIG BIG THANK YOU for updating the fix;)) been busy lately with the Surround+SLI bollocks in the drivers ;(
said:i just update the fix. Now the HUD is full adjustable and i fix a few effects shaders. There are still some shaders to fix that i know are later in game...so i will fix later.
Same link in the blog.
AWESOME!! BIG BIG THANK YOU for updating the fix;)) been busy lately with the Surround+SLI bollocks in the drivers ;(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hi. I am playing Ori and the Blind forest on a VG27H with the Helix patch. When running in stereo I have been noticing that the eyes don't seem to be staying perfectly in-sync; often causing a slight stutter in one eye. This only happens when the camera pans, but it creates a really uncomfortable retinal rivalry effect when it does have sync issues. I was wondering if anyone knew if there was something I could do to alleviate this effect.
I am running WHQL 361.91 on 2x 980ti's (turning off sli does not fix the problem). If anyone has any suggestions I would appreciate it.
Hi. I am playing Ori and the Blind forest on a VG27H with the Helix patch. When running in stereo I have been noticing that the eyes don't seem to be staying perfectly in-sync; often causing a slight stutter in one eye. This only happens when the camera pans, but it creates a really uncomfortable retinal rivalry effect when it does have sync issues. I was wondering if anyone knew if there was something I could do to alleviate this effect.
I am running WHQL 361.91 on 2x 980ti's (turning off sli does not fix the problem). If anyone has any suggestions I would appreciate it.
Try enabling or disabling v-sync in the options. If it's not in the options, set it in the nvidia control panel.
If you have multiple monitors, go to the nvidia control panel, set up multiple monitors, and set your secondary monitor as the primary one and apply it. Then change it back.
Try enabling or disabling v-sync in the options. If it's not in the options, set it in the nvidia control panel.
If you have multiple monitors, go to the nvidia control panel, set up multiple monitors, and set your secondary monitor as the primary one and apply it. Then change it back.
Thanks for the suggestion. I have tried enabling/disabling vsync, forcing it throughnvidia inspector, capping frame rates, changing the 3d refresh rates, but it does not seem to work. Also when using 3d vision I disable my other monitor in nvidia control panel so that the Asus VG27H is the only active monitor.
As a note other games run fine, so Ori seems to be the odd man out.
Thanks for the suggestion. I have tried enabling/disabling vsync, forcing it throughnvidia inspector, capping frame rates, changing the 3d refresh rates, but it does not seem to work. Also when using 3d vision I disable my other monitor in nvidia control panel so that the Asus VG27H is the only active monitor.
As a note other games run fine, so Ori seems to be the odd man out.
This sound's eerily similar to the problems we are seeing here.
[url]https://forums.geforce.com/default/topic/918291/3d-vision/screen-tearing-and-disorientation-in-3d-vision-regardless-of-vsync-settings-sli-/[/url]
I have this game so I'll fire it up in the weekend and see if I am getting the same problem.
I have this game so I'll fire it up in the weekend and see if I am getting the same problem.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Just tried this game with the fix on helixmod site and I'm getting a very strange issue. When I try to launch the game, I just get two double-beeps, kind of like a Windows error noise but my reaction would be it's not actually a Windows noise. Two double-beeps. Steam shows me launching the game. I can see the 'shadercache' folder get created in the game directory, but nothing ever happens beyond that.
I've verified this only happens with the fix installed, verified Steam file integrity, disabled SLI, disabled anti-virus, rebooted, no messages in the Windows Event Viewer, settings in-game are set to my native resolution with vsync on (tried off too), and I can launch other 3D games ok. Win10.
Any ideas what else I could try?
Just tried this game with the fix on helixmod site and I'm getting a very strange issue. When I try to launch the game, I just get two double-beeps, kind of like a Windows error noise but my reaction would be it's not actually a Windows noise. Two double-beeps. Steam shows me launching the game. I can see the 'shadercache' folder get created in the game directory, but nothing ever happens beyond that.
I've verified this only happens with the fix installed, verified Steam file integrity, disabled SLI, disabled anti-virus, rebooted, no messages in the Windows Event Viewer, settings in-game are set to my native resolution with vsync on (tried off too), and I can launch other 3D games ok. Win10.
[quote="Cheezeman"]Just tried this game with the fix on helixmod site and I'm getting a very strange issue. When I try to launch the game, I just get two double-beeps, kind of like a Windows error noise but my reaction would be it's not actually a Windows noise. Two double-beeps. Steam shows me launching the game. I can see the 'shadercache' folder get created in the game directory, but nothing ever happens beyond that.
I've verified this only happens with the fix installed, verified Steam file integrity, disabled SLI, disabled anti-virus, rebooted, no messages in the Windows Event Viewer, settings in-game are set to my native resolution with vsync on (tried off too), and I can launch other 3D games ok. Win10.
Any ideas what else I could try?[/quote]
Double-beep sound there is an error message from 3Dmigoto itself. Usually that is for stereo disabled when launching.
Try setting the logging on in d3dx.ini,
[code]calls=1
; Log Input key actions
input=1
; Super verbose massive log
debug=1
; Unbuffered logging to avoid missing anything at file end
unbuffered=1[/code]
That will let us know what the actual error is.
Cheezeman said:Just tried this game with the fix on helixmod site and I'm getting a very strange issue. When I try to launch the game, I just get two double-beeps, kind of like a Windows error noise but my reaction would be it's not actually a Windows noise. Two double-beeps. Steam shows me launching the game. I can see the 'shadercache' folder get created in the game directory, but nothing ever happens beyond that.
I've verified this only happens with the fix installed, verified Steam file integrity, disabled SLI, disabled anti-virus, rebooted, no messages in the Windows Event Viewer, settings in-game are set to my native resolution with vsync on (tried off too), and I can launch other 3D games ok. Win10.
Any ideas what else I could try?
Double-beep sound there is an error message from 3Dmigoto itself. Usually that is for stereo disabled when launching.
Try setting the logging on in d3dx.ini,
calls=1
; Log Input key actions
input=1
; Super verbose massive log
debug=1
; Unbuffered logging to avoid missing anything at file end
unbuffered=1
That will let us know what the actual error is.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Cheezeman"]Just tried this game with the fix on helixmod site and I'm getting a very strange issue. When I try to launch the game, I just get two double-beeps, kind of like a Windows error noise but my reaction would be it's not actually a Windows noise. Two double-beeps. Steam shows me launching the game. I can see the 'shadercache' folder get created in the game directory, but nothing ever happens beyond that.
I've verified this only happens with the fix installed, verified Steam file integrity, disabled SLI, disabled anti-virus, rebooted, no messages in the Windows Event Viewer, settings in-game are set to my native resolution with vsync on (tried off too), and I can launch other 3D games ok. Win10.
Any ideas what else I could try?[/quote]
Is it the definitive edition of Ori?
Because I don't think if DHR check this version of the game with his previous fix.
Cheezeman said:Just tried this game with the fix on helixmod site and I'm getting a very strange issue. When I try to launch the game, I just get two double-beeps, kind of like a Windows error noise but my reaction would be it's not actually a Windows noise. Two double-beeps. Steam shows me launching the game. I can see the 'shadercache' folder get created in the game directory, but nothing ever happens beyond that.
I've verified this only happens with the fix installed, verified Steam file integrity, disabled SLI, disabled anti-virus, rebooted, no messages in the Windows Event Viewer, settings in-game are set to my native resolution with vsync on (tried off too), and I can launch other 3D games ok. Win10.
Any ideas what else I could try?
Is it the definitive edition of Ori?
Because I don't think if DHR check this version of the game with his previous fix.
I don't have the game installed right now (I don't have the definitive edition btw).....but yeah, if the definite edition change something...the fix will probably don't work on that version.
The log will be very helpfull
I don't have the game installed right now (I don't have the definitive edition btw).....but yeah, if the definite edition change something...the fix will probably don't work on that version.
Thanks, I will try the extended logging and post back, although it may be up to a week before I'm able to get around to it. The game's name shows as just 'Ori and the Blind Forest' in my Steam library so I don't think it's the definitive edition.
Thanks, I will try the extended logging and post back, although it may be up to a week before I'm able to get around to it. The game's name shows as just 'Ori and the Blind Forest' in my Steam library so I don't think it's the definitive edition.
Hmmm... That's pretty weird for it to fail there. The hook was working moments before, because the switch to nvapi.dll worked, then immediately after it couldn't find the original_d3d11, which gets name swapped in the same spot.
That suggests that the game or something is patching us out of the LoadLibraryEx call.
Make sure you are not running any overlays of any form, including Steam overlay (delete the dlls).
If that doesn't work, try changing the one setting of full_screen=1 as a test of whether game might be doing it.
Another possibility would be to try downloading the latest 3Dmigoto, and replace just the dlls in the fix with the newest.
Might be a game change, but it'd be really strange for them to bypass that call in a game. We need that call because NVidia added fake security by making the paths go directly to the system32 folder instead of allowing dll overrides like Microsoft designed.
Hmmm... That's pretty weird for it to fail there. The hook was working moments before, because the switch to nvapi.dll worked, then immediately after it couldn't find the original_d3d11, which gets name swapped in the same spot.
That suggests that the game or something is patching us out of the LoadLibraryEx call.
Make sure you are not running any overlays of any form, including Steam overlay (delete the dlls).
If that doesn't work, try changing the one setting of full_screen=1 as a test of whether game might be doing it.
Another possibility would be to try downloading the latest 3Dmigoto, and replace just the dlls in the fix with the newest.
Might be a game change, but it'd be really strange for them to bypass that call in a game. We need that call because NVidia added fake security by making the paths go directly to the system32 folder instead of allowing dll overrides like Microsoft designed.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Same link in the blog.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
AWESOME!! BIG BIG THANK YOU for updating the fix;)) been busy lately with the Surround+SLI bollocks in the drivers ;(
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I am running WHQL 361.91 on 2x 980ti's (turning off sli does not fix the problem). If anyone has any suggestions I would appreciate it.
If you have multiple monitors, go to the nvidia control panel, set up multiple monitors, and set your secondary monitor as the primary one and apply it. Then change it back.
As a note other games run fine, so Ori seems to be the odd man out.
https://forums.geforce.com/default/topic/918291/3d-vision/screen-tearing-and-disorientation-in-3d-vision-regardless-of-vsync-settings-sli-/
I have this game so I'll fire it up in the weekend and see if I am getting the same problem.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I've verified this only happens with the fix installed, verified Steam file integrity, disabled SLI, disabled anti-virus, rebooted, no messages in the Windows Event Viewer, settings in-game are set to my native resolution with vsync on (tried off too), and I can launch other 3D games ok. Win10.
Any ideas what else I could try?
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
Double-beep sound there is an error message from 3Dmigoto itself. Usually that is for stereo disabled when launching.
Try setting the logging on in d3dx.ini,
That will let us know what the actual error is.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Is it the definitive edition of Ori?
Because I don't think if DHR check this version of the game with his previous fix.
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
The log will be very helpfull
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
That suggests that the game or something is patching us out of the LoadLibraryEx call.
Make sure you are not running any overlays of any form, including Steam overlay (delete the dlls).
If that doesn't work, try changing the one setting of full_screen=1 as a test of whether game might be doing it.
Another possibility would be to try downloading the latest 3Dmigoto, and replace just the dlls in the fix with the newest.
Might be a game change, but it'd be really strange for them to bypass that call in a game. We need that call because NVidia added fake security by making the paths go directly to the system32 folder instead of allowing dll overrides like Microsoft designed.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1