How to fix/disable shaders in games(DLL,guide and fixes).
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[quote name='Pfipfo' date='05 April 2012 - 08:41 AM' timestamp='1333611694' post='1392186']
Hi,


Yesterday I installed the Helix fix for Deadspace 2 (1 of my fave games!) and it looks AMAZING!

Thanks Helix (sure you don't want a free preorder-copy of Darksiders II?)!!

/thanks.gif' class='bbc_emoticon' alt=':thanks:' />
[/quote]

I'll take a copy /w00twave.gif' class='bbc_emoticon' alt=':w00twave:' /> if Helix doesn't want it. Of course he deserves it and much more. I've got a code for Resident Evil 5 if interested.

Much thanks for the Kingdoms of Amular fix. With Helix fix and widescreen fixer, I'm playing a game that was both unplayable in 3D and unplayable in Surround in perfect 3D vision ready surround!!! Man I love the community making up for all the lazy Devs out there!! /thanks.gif' class='bbc_emoticon' alt=':thanks:' /> /thanks.gif' class='bbc_emoticon' alt=':thanks:' /> /thanks.gif' class='bbc_emoticon' alt=':thanks:' />

So for the Darkness 2 I still need the the fix even after they said they fixed the shadows in 3D with the patch? Also, the update was supposed to add surround resolutions. (which were never truly fixed by dopefish) Anyone know if it's playable in surround resolutions now?

Again thanks to Helix we can get 3D vision ready games without Nvidia help (or interference)
[quote name='Pfipfo' date='05 April 2012 - 08:41 AM' timestamp='1333611694' post='1392186']

Hi,





Yesterday I installed the Helix fix for Deadspace 2 (1 of my fave games!) and it looks AMAZING!



Thanks Helix (sure you don't want a free preorder-copy of Darksiders II?)!!



/thanks.gif' class='bbc_emoticon' alt=':thanks:' />





I'll take a copy /w00twave.gif' class='bbc_emoticon' alt=':w00twave:' /> if Helix doesn't want it. Of course he deserves it and much more. I've got a code for Resident Evil 5 if interested.



Much thanks for the Kingdoms of Amular fix. With Helix fix and widescreen fixer, I'm playing a game that was both unplayable in 3D and unplayable in Surround in perfect 3D vision ready surround!!! Man I love the community making up for all the lazy Devs out there!! /thanks.gif' class='bbc_emoticon' alt=':thanks:' /> /thanks.gif' class='bbc_emoticon' alt=':thanks:' /> /thanks.gif' class='bbc_emoticon' alt=':thanks:' />



So for the Darkness 2 I still need the the fix even after they said they fixed the shadows in 3D with the patch? Also, the update was supposed to add surround resolutions. (which were never truly fixed by dopefish) Anyone know if it's playable in surround resolutions now?



Again thanks to Helix we can get 3D vision ready games without Nvidia help (or interference)

Posted 04/06/2012 02:46 AM   
sorry guys i have a little OT question but as it looks there are some skilled people here maybe you can answer me, is there a way to fake crysis 2 in order to use true stereoscopic mode instead of their native (crappy) mode that is not really 3d but is 2d+depth, as they call it at mtbs.
I know with tridef they are able to override the native support, do you think this can be done on 3dvision aswell?
The only thing crytek has done since release about this matter was to call nvidia and let them change the rating from fair to excellent without a reason and without changing anything... pffff

sadly they will not update this game anymore, so we can only hope for a DYO fix, else i'll play it in 2d.

thanks
sorry guys i have a little OT question but as it looks there are some skilled people here maybe you can answer me, is there a way to fake crysis 2 in order to use true stereoscopic mode instead of their native (crappy) mode that is not really 3d but is 2d+depth, as they call it at mtbs.

I know with tridef they are able to override the native support, do you think this can be done on 3dvision aswell?

The only thing crytek has done since release about this matter was to call nvidia and let them change the rating from fair to excellent without a reason and without changing anything... pffff



sadly they will not update this game anymore, so we can only hope for a DYO fix, else i'll play it in 2d.



thanks

Posted 04/06/2012 08:29 AM   
hey lads, I got a vertex shader that is there twice, same name, same content (numbers 84 and 85). it's for a minimap, one shader is the minimap itself and the other is the icons over it. obviously I can't have two .txt files with the same name in the same folder. is there a way around that? cheers
hey lads, I got a vertex shader that is there twice, same name, same content (numbers 84 and 85). it's for a minimap, one shader is the minimap itself and the other is the icons over it. obviously I can't have two .txt files with the same name in the same folder. is there a way around that? cheers

Posted 04/06/2012 02:33 PM   
I've updated the blog with a fix for need for speed underground! :) ..it's so old but still a fun game and I think it's nice to replay it in 3d /wink.gif' class='bbc_emoticon' alt=';)' />
I don't know why nvidia rated it "excellent" but it was really unplayable to me..
I've updated the blog with a fix for need for speed underground! :) ..it's so old but still a fun game and I think it's nice to replay it in 3d /wink.gif' class='bbc_emoticon' alt=';)' />

I don't know why nvidia rated it "excellent" but it was really unplayable to me..

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 04/06/2012 02:45 PM   
Speaking of Need for Speed games - any chance of getting Shift 2 Unleashed working? It's been a $50 paper weight for me because of no 3D.
Speaking of Need for Speed games - any chance of getting Shift 2 Unleashed working? It's been a $50 paper weight for me because of no 3D.

|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

Posted 04/06/2012 03:09 PM   
if you rename shift2u.exe to ofdr.exe it became a lot better in 3d!
Anyway I've already started to fix it, but I'd like to know if someone is interested in the fix starting from the renamed exe, becouse starting from the original "shift2u" is a pain with a lot of shaders messed up..

if you are interested in renaming the exe and you have the origin version you could try that: (I've got the boxed one so I've not tested this)
http://3dvision-blog.com/7212-3d-vision-cheat-fix-for-mass-effect-3-demo-and-other-origin-games/
if you rename shift2u.exe to ofdr.exe it became a lot better in 3d!

Anyway I've already started to fix it, but I'd like to know if someone is interested in the fix starting from the renamed exe, becouse starting from the original "shift2u" is a pain with a lot of shaders messed up..



if you are interested in renaming the exe and you have the origin version you could try that: (I've got the boxed one so I've not tested this)

http://3dvision-blog.com/7212-3d-vision-cheat-fix-for-mass-effect-3-demo-and-other-origin-games/

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 04/06/2012 03:52 PM   
[quote name='mana84' date='06 April 2012 - 09:52 AM' timestamp='1333727557' post='1392689']
if you rename shift2u.exe to ofdr.exe it became a lot better in 3d!
Anyway I've already started to fix it, but I'd like to know if someone is interested in the fix starting from the renamed exe, becouse starting from the original "shift2u" is a pain with a lot of shaders messed up..

if you are interested in renaming the exe and you have the origin version you could try that: (I've got the boxed one so I've not tested this)
http://3dvision-blog.com/7212-3d-vision-cheat-fix-for-mass-effect-3-demo-and-other-origin-games/
[/quote]

Well, you are talking about something as simple as right-clicking and renaming the executable right? Why wouldn't I be willing to do that if it makes it playable? More power to you on fixing it. I don't have the skills to do so myself. But yeah, I'm interested in what you come up with. I have the boxed version too.
[quote name='mana84' date='06 April 2012 - 09:52 AM' timestamp='1333727557' post='1392689']

if you rename shift2u.exe to ofdr.exe it became a lot better in 3d!

Anyway I've already started to fix it, but I'd like to know if someone is interested in the fix starting from the renamed exe, becouse starting from the original "shift2u" is a pain with a lot of shaders messed up..



if you are interested in renaming the exe and you have the origin version you could try that: (I've got the boxed one so I've not tested this)

http://3dvision-blog.com/7212-3d-vision-cheat-fix-for-mass-effect-3-demo-and-other-origin-games/





Well, you are talking about something as simple as right-clicking and renaming the executable right? Why wouldn't I be willing to do that if it makes it playable? More power to you on fixing it. I don't have the skills to do so myself. But yeah, I'm interested in what you come up with. I have the boxed version too.

|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

Posted 04/06/2012 07:24 PM   
right! If you have the boxed version you can directly rename the executable so that the game uses another 3d vision profile that works a lot better than the default.. if you try that now, you can see that only minor issues remain to fix. I'll give it a try then and make you know if I can obtain something good.
right! If you have the boxed version you can directly rename the executable so that the game uses another 3d vision profile that works a lot better than the default.. if you try that now, you can see that only minor issues remain to fix. I'll give it a try then and make you know if I can obtain something good.

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 04/06/2012 07:55 PM   
[quote name='mana84' date='06 April 2012 - 01:55 PM' timestamp='1333742154' post='1392778']
right! If you have the boxed version you can directly rename the executable so that the game uses another 3d vision profile that works a lot better than the default.. if you try that now, you can see that only minor issues remain to fix. I'll give it a try then and make you know if I can obtain something good.
[/quote]

Great! Thanks so much /smile.gif' class='bbc_emoticon' alt=':smile:' />

Btw... It's not installed on my PC right now (since it wouldn't work in 3D before), so I won't be able to try the renaming thing right away... But if you get the remaining shaders problems to go away just post the results here and then I'll install the game and give it a go.
[quote name='mana84' date='06 April 2012 - 01:55 PM' timestamp='1333742154' post='1392778']

right! If you have the boxed version you can directly rename the executable so that the game uses another 3d vision profile that works a lot better than the default.. if you try that now, you can see that only minor issues remain to fix. I'll give it a try then and make you know if I can obtain something good.





Great! Thanks so much /smile.gif' class='bbc_emoticon' alt=':smile:' />



Btw... It's not installed on my PC right now (since it wouldn't work in 3D before), so I won't be able to try the renaming thing right away... But if you get the remaining shaders problems to go away just post the results here and then I'll install the game and give it a go.

|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

Posted 04/06/2012 09:56 PM   
Just wanted to say a [size="7"][b]HUGE thank you[/b][/size] to -=HeliX=- for these fixes, especially Dead Space 1 + 2, which IMO everyone should play because they're some of the best S3D games around.

/thanks.gif' class='bbc_emoticon' alt=':thanks:' />
Just wanted to say a HUGE thank you to -=HeliX=- for these fixes, especially Dead Space 1 + 2, which IMO everyone should play because they're some of the best S3D games around.



/thanks.gif' class='bbc_emoticon' alt=':thanks:' />

Posted 04/06/2012 10:58 PM   
Not sure but their may either be issues with 301.10 or 680 card(not sure which one).I am having same issue as 2357minister with dungeon defenders(all three games are unreal engine 2 games, not sure if coincidence). My fix no longer works but when I take some shaders out of folder it works. I know it worked before I upgrading and I checked the files in debug and crc hasnt changed or anything. Pretty odd. Not sure what it is but may be fixed in an update.
If you have dungeon defenders and can confirm if it works for you would appreciate it.(most recent driver with a non 680 card)

update.
Ah I found a solution. For some reason. Just doing vs_3_0/ps_3_0 on new 680 or driver causes crashing. But if you just delete everything after the registers (o#) it works. Hopefully its just the driver.
@2357minister
paste this into any txt(that just has vs_3_0) thats in vertexshaders.
[quote]vs_3_0
dcl_position v0
dcl_position o0
[/quote]
paste this into any txt thats in pixel shaders(thats just ps_3_0)
[quote]ps_3_0
dcl_position v0[/quote]

Should solve the problems. Let me know because if next update doesnt fix it I may redo all the files(at least for unreal engine games till I find out if it works for any others)
Not sure but their may either be issues with 301.10 or 680 card(not sure which one).I am having same issue as 2357minister with dungeon defenders(all three games are unreal engine 2 games, not sure if coincidence). My fix no longer works but when I take some shaders out of folder it works. I know it worked before I upgrading and I checked the files in debug and crc hasnt changed or anything. Pretty odd. Not sure what it is but may be fixed in an update.

If you have dungeon defenders and can confirm if it works for you would appreciate it.(most recent driver with a non 680 card)



update.

Ah I found a solution. For some reason. Just doing vs_3_0/ps_3_0 on new 680 or driver causes crashing. But if you just delete everything after the registers (o#) it works. Hopefully its just the driver.

@2357minister

paste this into any txt(that just has vs_3_0) thats in vertexshaders.

vs_3_0

dcl_position v0

dcl_position o0



paste this into any txt thats in pixel shaders(thats just ps_3_0)

ps_3_0

dcl_position v0




Should solve the problems. Let me know because if next update doesnt fix it I may redo all the files(at least for unreal engine games till I find out if it works for any others)

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/07/2012 01:16 AM   
[quote name='eqzitara' date='06 April 2012 - 06:16 PM' timestamp='1333761381' post='1392877']
Not sure but their may either be issues with 301.10 or 680 card(not sure which one).I am having same issue as 2357minister with dungeon defenders(all three games are unreal engine 2 games, not sure if coincidence). My fix no longer works but when I take some shaders out of folder it works. I know it worked before I upgrading and I checked the files in debug and crc hasnt changed or anything. Pretty odd. Not sure what it is but may be fixed in an update.
If you have dungeon defenders and can confirm if it works for you would appreciate it.(most recent driver with a non 680 card)

update.
Ah I found a solution. For some reason. Just doing vs_3_0/ps_3_0 on new 680 or driver causes crashing. But if you just delete everything after the registers (o#) it works. Hopefully its just the driver.
@2357minister
paste this into any txt(that just has vs_3_0) thats in vertexshaders.
vs_3_0
dcl_position v0
dcl_position o0

paste this into any txt thats in pixel shaders(thats just ps_3_0)
ps_3_0
dcl_position v0

Should solve the problems. Let me know because if next update doesnt fix it I may redo all the files(at least for unreal engine games till I find out if it works for any others)
[/quote]

Cool! I have a few patients scheduled this morning so I won't be able to test it out until later. Thanks for the heads-up!!
[quote name='eqzitara' date='06 April 2012 - 06:16 PM' timestamp='1333761381' post='1392877']

Not sure but their may either be issues with 301.10 or 680 card(not sure which one).I am having same issue as 2357minister with dungeon defenders(all three games are unreal engine 2 games, not sure if coincidence). My fix no longer works but when I take some shaders out of folder it works. I know it worked before I upgrading and I checked the files in debug and crc hasnt changed or anything. Pretty odd. Not sure what it is but may be fixed in an update.

If you have dungeon defenders and can confirm if it works for you would appreciate it.(most recent driver with a non 680 card)



update.

Ah I found a solution. For some reason. Just doing vs_3_0/ps_3_0 on new 680 or driver causes crashing. But if you just delete everything after the registers (o#) it works. Hopefully its just the driver.

@2357minister

paste this into any txt(that just has vs_3_0) thats in vertexshaders.

vs_3_0

dcl_position v0

dcl_position o0



paste this into any txt thats in pixel shaders(thats just ps_3_0)

ps_3_0

dcl_position v0



Should solve the problems. Let me know because if next update doesnt fix it I may redo all the files(at least for unreal engine games till I find out if it works for any others)





Cool! I have a few patients scheduled this morning so I won't be able to test it out until later. Thanks for the heads-up!!

Posted 04/07/2012 03:18 PM   
[quote name='eqzitara' date='06 April 2012 - 06:16 PM' timestamp='1333761381' post='1392877']
Not sure but their may either be issues with 301.10 or 680 card(not sure which one).I am having same issue as 2357minister with dungeon defenders(all three games are unreal engine 2 games, not sure if coincidence). My fix no longer works but when I take some shaders out of folder it works. I know it worked before I upgrading and I checked the files in debug and crc hasnt changed or anything. Pretty odd. Not sure what it is but may be fixed in an update.
If you have dungeon defenders and can confirm if it works for you would appreciate it.(most recent driver with a non 680 card)

update.
Ah I found a solution. For some reason. Just doing vs_3_0/ps_3_0 on new 680 or driver causes crashing. But if you just delete everything after the registers (o#) it works. Hopefully its just the driver.
@2357minister
paste this into any txt(that just has vs_3_0) thats in vertexshaders.

paste this into any txt thats in pixel shaders(thats just ps_3_0)


Should solve the problems. Let me know because if next update doesnt fix it I may redo all the files(at least for unreal engine games till I find out if it works for any others)
[/quote]

The changes you suggested worked...thanks!
[quote name='eqzitara' date='06 April 2012 - 06:16 PM' timestamp='1333761381' post='1392877']

Not sure but their may either be issues with 301.10 or 680 card(not sure which one).I am having same issue as 2357minister with dungeon defenders(all three games are unreal engine 2 games, not sure if coincidence). My fix no longer works but when I take some shaders out of folder it works. I know it worked before I upgrading and I checked the files in debug and crc hasnt changed or anything. Pretty odd. Not sure what it is but may be fixed in an update.

If you have dungeon defenders and can confirm if it works for you would appreciate it.(most recent driver with a non 680 card)



update.

Ah I found a solution. For some reason. Just doing vs_3_0/ps_3_0 on new 680 or driver causes crashing. But if you just delete everything after the registers (o#) it works. Hopefully its just the driver.

@2357minister

paste this into any txt(that just has vs_3_0) thats in vertexshaders.



paste this into any txt thats in pixel shaders(thats just ps_3_0)





Should solve the problems. Let me know because if next update doesnt fix it I may redo all the files(at least for unreal engine games till I find out if it works for any others)





The changes you suggested worked...thanks!

Posted 04/07/2012 10:24 PM   
I wish I knew why it needed to be done in first place, but have no idea.
I wish I knew why it needed to be done in first place, but have no idea.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/07/2012 10:41 PM   
I am trying to find a debug.dll that will work with MS Flight. It is awesome in 3D. Only thing is the HUD needs to be pushed back or disabled.

I tried a few versions but they all crashed on load
I am trying to find a debug.dll that will work with MS Flight. It is awesome in 3D. Only thing is the HUD needs to be pushed back or disabled.



I tried a few versions but they all crashed on load

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Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

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Posted 04/08/2012 12:58 AM   
  63 / 167    
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