Conan Exiles 3D fix Maybe
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@ndlrjajdlfo Can you upload a screenshot with the issue visible. Those shaders are not the correct ones, at least a know pattern. Also in the screenshot attached you have one eye with a grey stuff. You play like that?
@ndlrjajdlfo
Can you upload a screenshot with the issue visible. Those shaders are not the correct ones, at least a know pattern.

Also in the screenshot attached you have one eye with a grey stuff. You play like that?

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Posted 08/19/2017 11:50 AM   
@DHR here it is https://drive.google.com/open?id=0B81fgHLRTSegNkkwVHk4bDFoUFE https://drive.google.com/open?id=0B81fgHLRTSegdVJEMUhhQnhlSm8

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Posted 08/19/2017 03:04 PM   
Hunt a PS. The effect will disappear. It's a very common issue in UE4.
Hunt a PS. The effect will disappear. It's a very common issue in UE4.

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Posted 08/19/2017 04:20 PM   
hunt? you mean skip it? if skip it ,then all texture disappeared except normal one as like uproaded jps before below are hunted ps.txt https://drive.google.com/open?id=0B81fgHLRTSegamY2cy0xUWZsTlU (1341c3515a400412-ps_replace.txt) https://drive.google.com/open?id=0B81fgHLRTSegTE5zUnNoaDhmQXM (93a5fdbcbfae9554-ps_replace.txt)
hunt?
you mean skip it?
if skip it ,then all texture disappeared except normal one as like uproaded jps before


below are hunted ps.txt

https://drive.google.com/open?id=0B81fgHLRTSegamY2cy0xUWZsTlU
(1341c3515a400412-ps_replace.txt)

https://drive.google.com/open?id=0B81fgHLRTSegTE5zUnNoaDhmQXM
(93a5fdbcbfae9554-ps_replace.txt)

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Posted 08/19/2017 06:06 PM   
The second shader is the correct one (93a5fdbcbfae9554-ps_replace.txt). Also i add 3 more shaders with the same pattern remove the .jpg extension.
The second shader is the correct one (93a5fdbcbfae9554-ps_replace.txt).
Also i add 3 more shaders with the same pattern

remove the .jpg extension.

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Posted 08/19/2017 10:45 PM   
Thank you DHR for helping. I am curious to why my srch did not find that VS but when they got dumped it was there??
Thank you DHR for helping. I am curious to why my srch did not find that VS but when they got dumped it was there??

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Posted 08/20/2017 05:11 AM   
@DHR Thank you very much! really I found the correct ps shader based on what you told me, and I finally fixed the problem. Btw there are too many ps files to fix in this game It is likely to exceed 100. And I think it will take more time because I have to travel around all the maps. But I know the way to fix it, so there is nothing to worry about. I will be posted here after the fix is all ​​done. Once again thank you for your kindness.
@DHR

Thank you very much! really

I found the correct ps shader based on what you told me, and I finally fixed the problem.

Btw there are too many ps files to fix in this game
It is likely to exceed 100.
And I think it will take more time because I have to travel around all the maps.

But I know the way to fix it, so there is nothing to worry about.


I will be posted here after the fix is all ​​done.

Once again thank you for your kindness.

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Posted 08/20/2017 05:40 AM   
@Th3_N3philim yes in the shadercache (dump) was there. If you search cycling the shaders you will see that all the shadows and lights goes black/grey. With the fixed shader placed in the ShaderFixed folder cycle the VS and when you see in the 3Dmigoto green overlay (upper part of the screen) "Main Shadows Halo"...that's the shader, so you can see how to identify. @ndlrjajdlfo Yes, normally fixing a game need a lot of shaders fixed...and in new worlds probably will be more.
@Th3_N3philim
yes in the shadercache (dump) was there. If you search cycling the shaders you will see that all the shadows and lights goes black/grey. With the fixed shader placed in the ShaderFixed folder cycle the VS and when you see in the 3Dmigoto green overlay (upper part of the screen) "Main Shadows Halo"...that's the shader, so you can see how to identify.


@ndlrjajdlfo
Yes, normally fixing a game need a lot of shaders fixed...and in new worlds probably will be more.

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Posted 08/20/2017 11:15 AM   
OK I looked and when I came to the correct VS nothing happened. I took a screenshot the file is d00fd828baf51fac. In the screenshot you still see the shadows and nothing looked like it changed when switching to this shader.. I also had some artifacts in the ground on the following screenshot 0a1af9342225f9ae. that was not the shader I just need to use migoto to take screensohts or I get an artifact down the center of the screen with ALT + 1..
OK I looked and when I came to the correct VS nothing happened. I took a screenshot the file is d00fd828baf51fac. In the screenshot you still see the shadows and nothing looked like it changed when switching to this shader..

I also had some artifacts in the ground on the following screenshot 0a1af9342225f9ae. that was not the shader I just need to use migoto to take screensohts or I get an artifact down the center of the screen with ALT + 1..

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Posted 08/20/2017 03:02 PM   
@Th3_N3philim In those screenshots shadows are broken... Do you copy all the files? strange that "skip" that VS don't remove any visual effect. Those artifact are very strange, maybe there is something wrong in your side....maybe trying to re-install driver using DDU.
@Th3_N3philim
In those screenshots shadows are broken... Do you copy all the files? strange that "skip" that VS don't remove any visual effect.

Those artifact are very strange, maybe there is something wrong in your side....maybe trying to re-install driver using DDU.

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Posted 08/21/2017 12:53 PM   
OK VI redid the fix and here is my screenshot.. I am not too sure but do the shadows still look broke?? I totally moved all the files from shaderfix folder and then copied them from the 2 files you uploaded DHR.. I also noticed the following shadow made the cliffs Pink: 458e9a6bd7006895
OK VI redid the fix and here is my screenshot.. I am not too sure but do the shadows still look broke??

I totally moved all the files from shaderfix folder and then copied them from the 2 files you uploaded DHR..

I also noticed the following shadow made the cliffs Pink:

458e9a6bd7006895

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Posted 08/22/2017 02:29 AM   
Yes, shadows are broken in that screenshot and also some type of decal in the ground. I don't know what settings is using samsung hu9000 (change his nickname)...the shader fixes are related normally to the shadows detail (low, normal, high or very high/epic). That shader made the cliffs pink when you hunt (search shaders)? if that the case, maybe you are using marking_mode=pink in the d3dx.ini.
Yes, shadows are broken in that screenshot and also some type of decal in the ground.
I don't know what settings is using samsung hu9000 (change his nickname)...the shader fixes are related normally to the shadows detail (low, normal, high or very high/epic).

That shader made the cliffs pink when you hunt (search shaders)? if that the case, maybe you are using marking_mode=pink in the d3dx.ini.

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Posted 08/22/2017 12:59 PM   
@Th3_N3philim try with this https://drive.google.com/open?id=0B81fgHLRTSegU05FUnBpZXI1MDQ ( conan exiles fix beta.zip ) I am playing well with using this files conan exiles looks fantastic now graphic quality of this game is good For reference, all my game settings are ultra, except that only AA is 2x and if you press 'z' then will change to separation=35 ,convergence=120 The files that have been received from DHR till now, and the remaining 200 files have corrected the erroneous rendering phenomenon around the rocks. So far, over 200 files have been modified. But it is not over yet. It is because there are many places that I have not visited yet. However, the shadow problem and the halo phenomenon around the flame were solved basically. The phenomenon of strange rendering of rocks is still undergoing modification. btw I have asked nvidia to switch back to the original nick. I do not know why it changed, but maybe it was happening from my short English.
@Th3_N3philim

try with this
https://drive.google.com/open?id=0B81fgHLRTSegU05FUnBpZXI1MDQ
( conan exiles fix beta.zip )

I am playing well with using this files
conan exiles looks fantastic now
graphic quality of this game is good

For reference, all my game settings are ultra, except that only AA is 2x



and if you press 'z' then will change to separation=35 ,convergence=120


The files that have been received from DHR till now, and the remaining 200 files have corrected the erroneous rendering phenomenon around the rocks.

So far, over 200 files have been modified.
But it is not over yet.
It is because there are many places that I have not visited yet.
However, the shadow problem and the halo phenomenon around the flame were solved basically.
The phenomenon of strange rendering of rocks is still undergoing modification.


btw I have asked nvidia to switch back to the original nick. I do not know why it changed, but maybe it was happening from my short English.

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Posted 08/22/2017 05:01 PM   
OK I DL'd those files and installed it. what graphics settings should I set too?? Also when I hit the "Z" Key my HUD chat windows dissappeared??
OK I DL'd those files and installed it. what graphics settings should I set too?? Also when I hit the "Z" Key my HUD chat windows dissappeared??

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Posted 08/23/2017 06:04 AM   
My setting is all ultra except aa 2x [Edit] The above settings for shader fix files to work normally are Ultra and High And disabled motion blur If your hud disappear Change it into another key in d3dx.ini I did not change anything about hud and ui Just skipped ps shader is concern about shadows of clouds in the sky
My setting is all ultra except aa 2x

[Edit]

The above settings for shader fix files to work normally are Ultra and High

And disabled motion blur

If your hud disappear
Change it into another key in d3dx.ini
I did not change anything about hud and ui
Just skipped ps shader is concern about shadows of clouds in the sky

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Posted 08/23/2017 06:45 AM   
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