Shadow of the Tomb Raider
  21 / 30    
[quote="Metal-O-Holic"]Man this games has some lacking settings regarding display. 1080p and 3d SBS is only a sbs half. lookes CRAP from bigscreen. oviously. i can run it in 3840x1080 but as the game doesn´t understand it´s SBS full the aspectatio if totally fucked up. I did not yet test the 3d vision yet but i would assume the performance is much better with sbs format.[/quote] I think that is the proper way to do SBS. You divide the width/2 and squish both frames in the same rendertarget. For anything else, you need sequential displays aka Active Stereo3D like 3D Vision. Am I missing something?! (Reshade does it this way, a lot of other games do it this way, I do it this way) I am asking, as I have no idea and no display to look at this :-s
Metal-O-Holic said:Man this games has some lacking settings regarding display.
1080p and 3d SBS is only a sbs half. lookes CRAP from bigscreen. oviously.
i can run it in 3840x1080 but as the game doesn´t understand it´s SBS full the aspectatio if
totally fucked up. I did not yet test the 3d vision yet but i would assume the performance is much better with sbs format.


I think that is the proper way to do SBS. You divide the width/2 and squish both frames in the same rendertarget. For anything else, you need sequential displays aka Active Stereo3D like 3D Vision.

Am I missing something?! (Reshade does it this way, a lot of other games do it this way, I do it this way)
I am asking, as I have no idea and no display to look at this :-s

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/09/2018 10:30 PM   
For example 3d video if sbs has also this format being used. And i could play soma like this. If we take a 1080p image and split it to half the resolution, it is only half resolution compared to frame Sequential or frame packed 3d And if there such format as sbs Full that is basicly full fullhd images side by side, why wouldt it be supported i don’t get it in games as Movie players Support it. Its less cpu/gpu intensive as the resolution is only 3840x1080 and i would assume in 16/9 display it lookes as good as 3840x2160 sbs half stretched out. Wouldnt you agree ?
For example 3d video if sbs has also this format being used. And i could play soma like this.
If we take a 1080p image and split it to half the resolution, it is only half resolution compared to frame Sequential or frame packed 3d
And if there such format as sbs Full that is basicly full fullhd images side by side, why wouldt it be supported i don’t get it in games as
Movie players Support it.
Its less cpu/gpu intensive as the resolution is only 3840x1080 and i would assume in 16/9 display it lookes as good as 3840x2160 sbs half stretched out. Wouldnt you agree ?

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 12/10/2018 10:50 AM   
[quote="Metal-O-Holic"]For example 3d video if sbs has also this format being used. And i could play soma like this. If we take a 1080p image and split it to half the resolution, it is only half resolution compared to frame Sequential or frame packed 3d And if there such format as sbs Full that is basicly full fullhd images side by side, why wouldt it be supported i don’t get it in games as Movie players Support it. Its less cpu/gpu intensive as the resolution is only 3840x1080 and i would assume in 16/9 display it lookes as good as 3840x2160 sbs half stretched out. Wouldnt you agree ? [/quote] So for a 1920x1080 image: You basically render 1920x1080 x2 (Full SBS) = 3840x1080 And you squish it to be displayed on 1920x1080. Is this correct? I really don't know what gives the best results, as I don't have any display capable of SBS or TB.
Metal-O-Holic said:For example 3d video if sbs has also this format being used. And i could play soma like this.
If we take a 1080p image and split it to half the resolution, it is only half resolution compared to frame Sequential or frame packed 3d
And if there such format as sbs Full that is basicly full fullhd images side by side, why wouldt it be supported i don’t get it in games as
Movie players Support it.
Its less cpu/gpu intensive as the resolution is only 3840x1080 and i would assume in 16/9 display it lookes as good as 3840x2160 sbs half stretched out. Wouldnt you agree ?


So for a 1920x1080 image:
You basically render 1920x1080 x2 (Full SBS) = 3840x1080
And you squish it to be displayed on 1920x1080.
Is this correct?

I really don't know what gives the best results, as I don't have any display capable of SBS or TB.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/10/2018 01:58 PM   
[quote="RAGEdemon"]Gents, FYI: If you want to get ReShade working with this game but the game doesn't launch, then rename reshade's dxgi.dll to d3d11.dll. Thank you to Helifax for his SLi research and profile (and in extension, thanks to the person on the other gaming forums who helped him). It's a shame about DX12 not enabling 3D Page-flipped stereo; - the game needs all the performance boosts it can get. I'm getting 40-60fps with 1080 SLi at 1600p 3DV - the opening sequence was just spectacular - looking forward to experiencing the rest... Thank you all![/quote] Is reshade working for both eyes in 3d mode? I remember that it was impossible before. I didn't tested yet with the out of the box 3d but I skipped this game to play it on TN panel it was a real strike when I saw the 3d rendering of this game I said better wait to get an OLED tv and enjoy the dark scenes.
RAGEdemon said:Gents, FYI:

If you want to get ReShade working with this game but the game doesn't launch, then rename reshade's dxgi.dll to d3d11.dll.

Thank you to Helifax for his SLi research and profile (and in extension, thanks to the person on the other gaming forums who helped him).

It's a shame about DX12 not enabling 3D Page-flipped stereo; - the game needs all the performance boosts it can get.

I'm getting 40-60fps with 1080 SLi at 1600p 3DV - the opening sequence was just spectacular - looking forward to experiencing the rest...

Thank you all!


Is reshade working for both eyes in 3d mode? I remember that it was impossible before. I didn't tested yet with the out of the box 3d but I skipped this game to play it on TN panel it was a real strike when I saw the 3d rendering of this game I said better wait to get an OLED tv and enjoy the dark scenes.

+ROG MAXIMUS IX HERO
+Intel i7 7700K@4.9Ghz
+2x8 16Gb RAM CL16 2800Mhz
+RTX 2080 Ti x Kraken G12
+LG OLED E6

Posted 12/10/2018 05:21 PM   
[quote="Helifax"][quote="Metal-O-Holic"]For example 3d video if sbs has also this format being used. And i could play soma like this. If we take a 1080p image and split it to half the resolution, it is only half resolution compared to frame Sequential or frame packed 3d And if there such format as sbs Full that is basicly full fullhd images side by side, why wouldt it be supported i don’t get it in games as Movie players Support it. Its less cpu/gpu intensive as the resolution is only 3840x1080 and i would assume in 16/9 display it lookes as good as 3840x2160 sbs half stretched out. Wouldnt you agree ? [/quote] So for a 1920x1080 image: You basically render 1920x1080 x2 (Full SBS) = 3840x1080 And you squish it to be displayed on 1920x1080. Is this correct? I really don't know what gives the best results, as I don't have any display capable of SBS or TB.[/quote] No it´s not mean to be squashed. The display eats it up and spits out 1980x1080 left and right. this can be used by directly connecting two projectors into your pc or like i have the dual projector system. my 3d demultiplexer that takes in 1080p@100-120 hz frame packed or frame sequential 3d vision signal can also take in 3840x1080p sbs full format. some bluray players also suppor sbs full like this and output into active flicker 3d
Helifax said:
Metal-O-Holic said:For example 3d video if sbs has also this format being used. And i could play soma like this.
If we take a 1080p image and split it to half the resolution, it is only half resolution compared to frame Sequential or frame packed 3d
And if there such format as sbs Full that is basicly full fullhd images side by side, why wouldt it be supported i don’t get it in games as
Movie players Support it.
Its less cpu/gpu intensive as the resolution is only 3840x1080 and i would assume in 16/9 display it lookes as good as 3840x2160 sbs half stretched out. Wouldnt you agree ?


So for a 1920x1080 image:
You basically render 1920x1080 x2 (Full SBS) = 3840x1080
And you squish it to be displayed on 1920x1080.
Is this correct?

I really don't know what gives the best results, as I don't have any display capable of SBS or TB.


No it´s not mean to be squashed. The display eats it up and spits out 1980x1080 left and right.
this can be used by directly connecting two projectors into your pc or like i have the dual projector system. my 3d demultiplexer that takes in 1080p@100-120 hz frame packed or frame sequential 3d vision signal can also take in 3840x1080p sbs full format. some bluray players also suppor sbs full like this and output into active flicker 3d

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 12/10/2018 05:29 PM   
Well it runs pretty good on normal frame sequential. This game is SICK looking and feeling
Well it runs pretty good on normal frame sequential.
This game is SICK looking and feeling

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@4.7
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 12/10/2018 10:55 PM   
Hey guys n' girls. I'm trying to push this game through 3dmigoto for its upscaling feature, but only one eye renders. Otherwise without 3dmigoto it seems to work fine. I use a 4k passive TV, so I always set games to render at 1080p and let 3dmigoto upscale it to native res for the 3d to work, it's a great feature. Any ideas why this particular game would only render one eye when I do this? I tried to set StereoFlagsDX10 = 0x00004008 too, but no luck there.
Hey guys n' girls.

I'm trying to push this game through 3dmigoto for its upscaling feature, but only one eye renders.
Otherwise without 3dmigoto it seems to work fine.

I use a 4k passive TV, so I always set games to render at 1080p and let 3dmigoto upscale it to native res for the 3d to work, it's a great feature.

Any ideas why this particular game would only render one eye when I do this? I tried to set StereoFlagsDX10 = 0x00004008 too, but no luck there.

Posted 12/18/2018 10:21 PM   
[quote="innuendo1231"]Hey guys n' girls. I'm trying to push this game through 3dmigoto for its upscaling feature, but only one eye renders. Otherwise without 3dmigoto it seems to work fine. I use a 4k passive TV, so I always set games to render at 1080p and let 3dmigoto upscale it to native res for the 3d to work, it's a great feature. Any ideas why this particular game would only render one eye when I do this? I tried to set StereoFlagsDX10 = 0x00004008 too, but no luck there.[/quote] This game uses 3D Vision Direct. (The nvidia driver doesn't adds it's logic to stereorise, all the rendering is done by the game.) 3DMigoto was made to work with 3D Vision Automatic, where the nvidia 3D vision driver does it's magic. I am not sure you will be able to get 3DMigoto to add any post-process to the game, but I might be wrong ^_^
innuendo1231 said:Hey guys n' girls.

I'm trying to push this game through 3dmigoto for its upscaling feature, but only one eye renders.
Otherwise without 3dmigoto it seems to work fine.

I use a 4k passive TV, so I always set games to render at 1080p and let 3dmigoto upscale it to native res for the 3d to work, it's a great feature.

Any ideas why this particular game would only render one eye when I do this? I tried to set StereoFlagsDX10 = 0x00004008 too, but no luck there.


This game uses 3D Vision Direct. (The nvidia driver doesn't adds it's logic to stereorise, all the rendering is done by the game.)
3DMigoto was made to work with 3D Vision Automatic, where the nvidia 3D vision driver does it's magic. I am not sure you will be able to get 3DMigoto to add any post-process to the game, but I might be wrong ^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/19/2018 10:48 AM   
I just noticed this game has a free trial (demo) option from Steam. For anyone who wants to try it out in 3D first.
I just noticed this game has a free trial (demo) option from Steam. For anyone who wants to try it out in 3D first.

Posted 12/19/2018 04:09 PM   
Hm. I tried to set 3dmigoto to 3d vision direct mode, but that didn't help either. I also tried to force disable direct mode and force automatic mode, which kinda worked, but geometry was broken. What I don't understand is why did they have to restrict the game's own resolution modifier to windowed mode? I don't remember that being the case in rise of the tomb raider...
Hm. I tried to set 3dmigoto to 3d vision direct mode, but that didn't help either.

I also tried to force disable direct mode and force automatic mode, which kinda worked, but geometry was broken.

What I don't understand is why did they have to restrict the game's own resolution modifier to windowed mode? I don't remember that being the case in rise of the tomb raider...

Posted 12/19/2018 11:18 PM   
[quote="innuendo1231"] What I don't understand is why did they have to restrict the game's own resolution modifier to windowed mode? I don't remember that being the case in rise of the tomb raider...[/quote] I am not sure I understand. I see no issue with selecting the resolution in fullscreen (exclusive). I can select any of the resolutions I set up in Nvidia panel for Surround. But I am using 3D Vision monitors. Maybe this is the issue?
innuendo1231 said:
What I don't understand is why did they have to restrict the game's own resolution modifier to windowed mode? I don't remember that being the case in rise of the tomb raider...



I am not sure I understand. I see no issue with selecting the resolution in fullscreen (exclusive). I can select any of the resolutions I set up in Nvidia panel for Surround. But I am using 3D Vision monitors. Maybe this is the issue?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/19/2018 11:44 PM   
For passive 3d displays it is necessary to use the native resolution, or the 3d wouldn't work. Some games permit to have a different rendering resolution. There is an option for that in Shadow of the tomb raider too, there's a slider labeled "resolution modifier" in the settings. But for some reason it is only available in windowed mode. Which in turn disables stereoscopy....
For passive 3d displays it is necessary to use the native resolution, or the 3d wouldn't work. Some games permit to have a different rendering resolution. There is an option for that in Shadow of the tomb raider too, there's a slider labeled "resolution modifier" in the settings. But for some reason it is only available in windowed mode. Which in turn disables stereoscopy....

Posted 12/20/2018 09:15 AM   
With Sli 30FPS [url=https://postimg.cc/94vMYyCV][img]https://i.postimg.cc/94vMYyCV/Desktop-Screenshot-2018-12-25-12-25-07-09.png[/img][/url] Without Sli 45FPS [url=https://postimg.cc/SXXR9g0D][img]https://i.postimg.cc/SXXR9g0D/Desktop-Screenshot-2018-12-25-13-09-14-02.png[/img][/url] HeliFax can you try with your 2080Ti to the same spot with 1 screen 2D please ? (We have the same CPU and RAM) It's the fire camp from the first village. Just loaded I havent moved. I'm maxed out exept Blury stuff (DoF and mouvement). .
With Sli 30FPS
Image

Without Sli 45FPS
Image

HeliFax can you try with your 2080Ti to the same spot with 1 screen 2D please ? (We have the same CPU and RAM)

It's the fire camp from the first village. Just loaded I havent moved.

I'm maxed out exept Blury stuff (DoF and mouvement).



.
Sure, I can try, but I don't have SLI anymore (not plugged in my PC). I only have the 2080TI.
Sure, I can try, but I don't have SLI anymore (not plugged in my PC). I only have the 2080TI.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/25/2018 01:25 PM   
So my findings: 2D - Single Screen - DX11: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76744/[/img] 37 FPS 2D - Surround (3X Screens) - DX11: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76745/[/img] 30 FPS 2D - Surround (3X Screens) - DX12: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76746/[/img] 67 FPS Graphics Settings (Pretty much maxed across the board). Just switching between DX11 and DX12 [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76748/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76747/[/img] Definitely something is very screwed with the D3D11 Renderer. I don't remember being this bad a week ago... Switching between LOW to Ultra gives exactly the same FPS. The game renderer has some problems here...
So my findings:

2D - Single Screen - DX11:
Image
37 FPS

2D - Surround (3X Screens) - DX11:
Image
30 FPS

2D - Surround (3X Screens) - DX12:
Image
67 FPS

Graphics Settings (Pretty much maxed across the board). Just switching between DX11 and DX12
Image
Image

Definitely something is very screwed with the D3D11 Renderer. I don't remember being this bad a week ago...

Switching between LOW to Ultra gives exactly the same FPS. The game renderer has some problems here...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/25/2018 01:47 PM   
  21 / 30    
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