WRC 3: workaround for S3D issues
WRC 3 offers a good S3d experience but suffers from some issues with ambiant occlusion, light glow and particle effects renderend at wrong depth. Unfortunately the Helixmod debug.dll didn't work for me in this game. So I could only make the attached tpf that simply removes these issues and doesn't fix it. You can use the tpf file with TexMod or uMod (see [url]https://forums.geforce.com/default/topic/490286/3d-vision/assassins-creed-1-2-brotherhood-workaround-for-skybox-problem/1[/url]). The game still looks good as there are some particle effects that are rendered correctly in S3D. Besides from that You could only see these effects when playing in exterior view. ATTENTION: tpf files are not accepted. So I renamed the file to jpg. Change it's extension back to tpf after downloading!
WRC 3 offers a good S3d experience but suffers from some issues with ambiant occlusion, light glow and particle effects renderend at wrong depth. Unfortunately the Helixmod debug.dll didn't work for me in this game. So I could only make the attached tpf that simply removes these issues and doesn't fix it. You can use the tpf file with TexMod or uMod (see https://forums.geforce.com/default/topic/490286/3d-vision/assassins-creed-1-2-brotherhood-workaround-for-skybox-problem/1). The game still looks good as there are some particle effects that are rendered correctly in S3D. Besides from that You could only see these effects when playing in exterior view.

ATTENTION: tpf files are not accepted. So I renamed the file to jpg. Change it's extension back to tpf after downloading!

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#1
Posted 11/18/2012 10:53 AM   
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