I played with the depth and convergence for quite some time until i managed to get the above end result, could tell you how far i went, as i was sitting there with my fingers on increase then decrease then increase then decrease... you get the idea, but heavy tweaking is needed, just keep playing around until you find it, I think the depth was pretty low though.
I played with the depth and convergence for quite some time until i managed to get the above end result, could tell you how far i went, as i was sitting there with my fingers on increase then decrease then increase then decrease... you get the idea, but heavy tweaking is needed, just keep playing around until you find it, I think the depth was pretty low though.
I played with the depth and convergence for quite some time until i managed to get the above end result, could tell you how far i went, as i was sitting there with my fingers on increase then decrease then increase then decrease... you get the idea, but heavy tweaking is needed, just keep playing around until you find it, I think the depth was pretty low though.
I played with the depth and convergence for quite some time until i managed to get the above end result, could tell you how far i went, as i was sitting there with my fingers on increase then decrease then increase then decrease... you get the idea, but heavy tweaking is needed, just keep playing around until you find it, I think the depth was pretty low though.
although im not trying to recommend different software (because for the most part NVIDIA 3d vision is the best) currently im using tridef simulated 3d to play this and MOH because its the only 3d solution ive found that works without horrible halos and lighting glitches (even after spending alot of time tweaking convergence and depth) hopefully Nvidia will come out with a fix for these games at some point but until then give the alternative a try.
although im not trying to recommend different software (because for the most part NVIDIA 3d vision is the best) currently im using tridef simulated 3d to play this and MOH because its the only 3d solution ive found that works without horrible halos and lighting glitches (even after spending alot of time tweaking convergence and depth) hopefully Nvidia will come out with a fix for these games at some point but until then give the alternative a try.
although im not trying to recommend different software (because for the most part NVIDIA 3d vision is the best) currently im using tridef simulated 3d to play this and MOH because its the only 3d solution ive found that works without horrible halos and lighting glitches (even after spending alot of time tweaking convergence and depth) hopefully Nvidia will come out with a fix for these games at some point but until then give the alternative a try.
although im not trying to recommend different software (because for the most part NVIDIA 3d vision is the best) currently im using tridef simulated 3d to play this and MOH because its the only 3d solution ive found that works without horrible halos and lighting glitches (even after spending alot of time tweaking convergence and depth) hopefully Nvidia will come out with a fix for these games at some point but until then give the alternative a try.
although im not trying to recommend different software (because for the most part NVIDIA 3d vision is the best) currently im using tridef simulated 3d to play this and MOH because its the only 3d solution ive found that works without horrible halos and lighting glitches (even after spending alot of time tweaking convergence and depth) hopefully Nvidia will come out with a fix for these games at some point but until then give the alternative a try.
although im not trying to recommend different software (because for the most part NVIDIA 3d vision is the best) currently im using tridef simulated 3d to play this and MOH because its the only 3d solution ive found that works without horrible halos and lighting glitches (even after spending alot of time tweaking convergence and depth) hopefully Nvidia will come out with a fix for these games at some point but until then give the alternative a try.
although im not trying to recommend different software (because for the most part NVIDIA 3d vision is the best) currently im using tridef simulated 3d to play this and MOH because its the only 3d solution ive found that works without horrible halos and lighting glitches (even after spending alot of time tweaking convergence and depth) hopefully Nvidia will come out with a fix for these games at some point but until then give the alternative a try.
although im not trying to recommend different software (because for the most part NVIDIA 3d vision is the best) currently im using tridef simulated 3d to play this and MOH because its the only 3d solution ive found that works without horrible halos and lighting glitches (even after spending alot of time tweaking convergence and depth) hopefully Nvidia will come out with a fix for these games at some point but until then give the alternative a try.
wow great news about the patch *fingers crossed* , sure purchase if they make it work properly, I love the Gothic games (well once they get them working properly after a million patches, although Gothic 4 seems to be in much better shape from day one)
wow great news about the patch *fingers crossed* , sure purchase if they make it work properly, I love the Gothic games (well once they get them working properly after a million patches, although Gothic 4 seems to be in much better shape from day one)
wow great news about the patch *fingers crossed* , sure purchase if they make it work properly, I love the Gothic games (well once they get them working properly after a million patches, although Gothic 4 seems to be in much better shape from day one)
wow great news about the patch *fingers crossed* , sure purchase if they make it work properly, I love the Gothic games (well once they get them working properly after a million patches, although Gothic 4 seems to be in much better shape from day one)
Good luck!
Good luck!
Good luck!
Good luck!
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