[quote="bo3b"]Cool. It's hard for me to get a straight answer regarding the support for NVidia in tridef. I see people claim that it's locked out by NVidia, but I'm a programmer, and when I look at their[i] public[/i] NVapi for stereo:
[url]http://docs.nvidia.com/gameworks/content/gameworkslibrary/coresdk/nvapi/group__stereoapi.html[/url]
It's clearly allowing for quad buffered stereo if they want to write against the API. This would allow them to use direct mode, which would be the right choice as they would be implementing an automatic mode themselves.
This is essentially the same as an OpenGL or AMD output, so I really don't understand why people say it's locked out. Maybe just general anger/hate for NVidia.
I'm nearly certain that I could just take a straight side-by-side image and map it to the nvapi to generate 3D Vision output. I'll probably try this in a month or to.[/quote]
Andrew Fear has previously stated that Quad Buffer is available, Devs just do not take advantage of it:
[quote="andrewf@nvidia"]Hi
A few comments
- We have supported Quad buffered in our driver for two years allowing game developers to use it in their game. Avatar and Crysis 2 both used it. Just last week AMD finally released their support. Developers can use both modes if they want to get the same effect on each GPU. Some choose to do it, some don't for whatever reason.
- We have supported converting existing games automatically into 3D using our software for alomost 3 years, while our competition doesn't. We think this is a good feature for users. I don't have any information why AMD doesn't support this.
- All of our new 3D Vision monitors support HDMI 1.4 3D which means you can connect them to an AMD GPU and get HD3D support.[/quote]
bo3b said:Cool. It's hard for me to get a straight answer regarding the support for NVidia in tridef. I see people claim that it's locked out by NVidia, but I'm a programmer, and when I look at their public NVapi for stereo:
It's clearly allowing for quad buffered stereo if they want to write against the API. This would allow them to use direct mode, which would be the right choice as they would be implementing an automatic mode themselves.
This is essentially the same as an OpenGL or AMD output, so I really don't understand why people say it's locked out. Maybe just general anger/hate for NVidia.
I'm nearly certain that I could just take a straight side-by-side image and map it to the nvapi to generate 3D Vision output. I'll probably try this in a month or to.
Andrew Fear has previously stated that Quad Buffer is available, Devs just do not take advantage of it:
andrewf@nvidia said:Hi
A few comments
- We have supported Quad buffered in our driver for two years allowing game developers to use it in their game. Avatar and Crysis 2 both used it. Just last week AMD finally released their support. Developers can use both modes if they want to get the same effect on each GPU. Some choose to do it, some don't for whatever reason.
- We have supported converting existing games automatically into 3D using our software for alomost 3 years, while our competition doesn't. We think this is a good feature for users. I don't have any information why AMD doesn't support this.
- All of our new 3D Vision monitors support HDMI 1.4 3D which means you can connect them to an AMD GPU and get HD3D support.
Andrew Fear has previously stated that Quad Buffer is available, Devs just do not take advantage of it: