Using dominant eye to replace laser sight Horizontal offset, other ideas?
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I would like to know what you think about offsetting the convergence point and/or the camera so that the dominant eye is always aiming down the "centerline", thus eliminating the need for a laser sight. [b]This is what we do when aiming in real life: we don't put the sights in the middle of our face, we put it up to our dominant eye.[/b]

For example, let's say your right eye is dominant. So the "centerline" (i.e where the gun is firing) is always lined up with that right eye. (One way to accomplish this, we could simply move the camera for both eyes so that the right eye is now in the "center", rather than to the right).

With both eyes open, we would only use the right eye's crosshair (rendered at screen depth, just as in any non-stereo game). Since the crosshair is also on the centerline, we have a direct line: righteye-crosshair-target. The left eye is still focused on the target but the left crosshair is either ignored by the player or--ideally--nonexistent.

For careful aiming or aiming through a sniper scope, you could just close your left eye, just as you would in real life. Again we have a direct line: righteye-crosshair-target.

Please share your own thoughts, comments, and ideas. I couldn't find any previous discussions on this but let me know if there are any, or if there is some profile or setting in the current drivers that does this already.
I would like to know what you think about offsetting the convergence point and/or the camera so that the dominant eye is always aiming down the "centerline", thus eliminating the need for a laser sight. This is what we do when aiming in real life: we don't put the sights in the middle of our face, we put it up to our dominant eye.



For example, let's say your right eye is dominant. So the "centerline" (i.e where the gun is firing) is always lined up with that right eye. (One way to accomplish this, we could simply move the camera for both eyes so that the right eye is now in the "center", rather than to the right).



With both eyes open, we would only use the right eye's crosshair (rendered at screen depth, just as in any non-stereo game). Since the crosshair is also on the centerline, we have a direct line: righteye-crosshair-target. The left eye is still focused on the target but the left crosshair is either ignored by the player or--ideally--nonexistent.



For careful aiming or aiming through a sniper scope, you could just close your left eye, just as you would in real life. Again we have a direct line: righteye-crosshair-target.



Please share your own thoughts, comments, and ideas. I couldn't find any previous discussions on this but let me know if there are any, or if there is some profile or setting in the current drivers that does this already.

#1
Posted 09/22/2006 01:55 AM   
I think the lasersight is very convenient as it is.

Try your idea - see how it works for you.

Just to add, when I read your post, our community reminded me of The Simpsons.

There's an episode where Homer buys a gun and joins the NRA. The NRA is having a chapter meeting, and they are all talking about all the neat things they can do with their guns.

So, Moe the bartender, pulls out his souped up guns at the meeting.

It's five guns connected together with an obvious "did it at home" modification.

"Well, I took five guns, and connected them all together...see?"

Just thought I'd make you smile.

Regards,
Chopper :magic:
I think the lasersight is very convenient as it is.



Try your idea - see how it works for you.



Just to add, when I read your post, our community reminded me of The Simpsons.



There's an episode where Homer buys a gun and joins the NRA. The NRA is having a chapter meeting, and they are all talking about all the neat things they can do with their guns.



So, Moe the bartender, pulls out his souped up guns at the meeting.



It's five guns connected together with an obvious "did it at home" modification.



"Well, I took five guns, and connected them all together...see?"



Just thought I'd make you smile.



Regards,

Chopper :magic:

#2
Posted 09/22/2006 04:00 PM   
Thanks, Chopper :) allow me to elaborate...

[quote name='Chopper' date='Sep 22 2006, 09:00 AM']I think the lasersight is very convenient as it is.[/quote]

First of all the lasersight doesn't work on a lot of games as far as I know; for me very few actually do. Besides, in games where you aim using the iron sights (e.g. COD, COD2, H&D2, etc.), crosshairs and laser sights become rather cheesy, in addition to cluttering up the view even more.

Perhaps you haven't fired a gun in real life, but for me it's kind of frustrating that a simple eye/camera offset means the difference between simulated real-word aiming and a goofy laser hack.

[quote name='Chopper' date='Sep 22 2006, 09:00 AM']Try your idea - see how it works for you.[/quote]

I can't try it since I don't know how to offset the eye/camera. It would have to be a function or setting for the driver, that's why I was asking how to do it; if not, then possibly some discussion or interest might mean some implementation in the future.
Thanks, Chopper :) allow me to elaborate...



[quote name='Chopper' date='Sep 22 2006, 09:00 AM']I think the lasersight is very convenient as it is.



First of all the lasersight doesn't work on a lot of games as far as I know; for me very few actually do. Besides, in games where you aim using the iron sights (e.g. COD, COD2, H&D2, etc.), crosshairs and laser sights become rather cheesy, in addition to cluttering up the view even more.



Perhaps you haven't fired a gun in real life, but for me it's kind of frustrating that a simple eye/camera offset means the difference between simulated real-word aiming and a goofy laser hack.



[quote name='Chopper' date='Sep 22 2006, 09:00 AM']Try your idea - see how it works for you.



I can't try it since I don't know how to offset the eye/camera. It would have to be a function or setting for the driver, that's why I was asking how to do it; if not, then possibly some discussion or interest might mean some implementation in the future.

#3
Posted 09/22/2006 09:30 PM   
[quote name='subwoofa' date='Sep 22 2006, 10:30 PM']Thanks, Chopper :) allow me to elaborate...
First of all the lasersight doesn't work on a lot of games as far as I know; for me very few actually do.  Besides, in games where you aim using the iron sights (e.g. COD, COD2, H&D2, etc.), crosshairs and laser sights become rather cheesy, in addition to cluttering up the view even more. 

Perhaps you haven't fired a gun in real life, but for me it's kind of frustrating that a simple eye/camera offset means the difference between simulated real-word aiming and a goofy laser hack.
I can't try it since I don't know how to offset the eye/camera.  It would have to be a function or setting for the driver, that's why I was asking how to do it; if not, then possibly some discussion or interest might mean some implementation in the future.
[right][post="115520"]<{POST_SNAPBACK}>[/post][/right][/quote]


Sub, I've often considered this when using my shutterglasses. Games would need to be designed with this in mind though, unless nVidia could make the eye offset solely on one eye (which could be decided in the driver panel) instead of both eyes being offset from the standard view.

I don't see why nVidia couldn't implement this feature to allow 'true' aiming down ironsights. It would be avery cool feature indeed and probably wouldn't take much time for one of their coders to implement.
[quote name='subwoofa' date='Sep 22 2006, 10:30 PM']Thanks, Chopper :) allow me to elaborate...

First of all the lasersight doesn't work on a lot of games as far as I know; for me very few actually do.  Besides, in games where you aim using the iron sights (e.g. COD, COD2, H&D2, etc.), crosshairs and laser sights become rather cheesy, in addition to cluttering up the view even more. 



Perhaps you haven't fired a gun in real life, but for me it's kind of frustrating that a simple eye/camera offset means the difference between simulated real-word aiming and a goofy laser hack.

I can't try it since I don't know how to offset the eye/camera.  It would have to be a function or setting for the driver, that's why I was asking how to do it; if not, then possibly some discussion or interest might mean some implementation in the future.

[post="115520"]<{POST_SNAPBACK}>[/post]






Sub, I've often considered this when using my shutterglasses. Games would need to be designed with this in mind though, unless nVidia could make the eye offset solely on one eye (which could be decided in the driver panel) instead of both eyes being offset from the standard view.



I don't see why nVidia couldn't implement this feature to allow 'true' aiming down ironsights. It would be avery cool feature indeed and probably wouldn't take much time for one of their coders to implement.

It better be.

#4
Posted 09/25/2006 05:55 PM   
[quote name='bigtabs' date='Sep 25 2006, 10:55 AM']It would be avery cool feature indeed and probably wouldn't take much time for one of their coders to implement.
[right][post="115957"]<{POST_SNAPBACK}>[/post][/right][/quote]

All you would need is a hotkey for offset left/right that you can adjust the same way we already adjust separation and convergence.
[quote name='bigtabs' date='Sep 25 2006, 10:55 AM']It would be avery cool feature indeed and probably wouldn't take much time for one of their coders to implement.

[post="115957"]<{POST_SNAPBACK}>[/post]




All you would need is a hotkey for offset left/right that you can adjust the same way we already adjust separation and convergence.

#5
Posted 09/25/2006 05:59 PM   
[img]http://img139.imageshack.us/img139/7008/02mq9.jpg[/img]

[img]http://img85.imageshack.us/img85/9321/03vy1.jpg[/img]

[img]http://img85.imageshack.us/img85/7679/01uq7.jpg[/img]

[url="http://www.really.ru/viewtopic.php?t=1443"]http://www.really.ru/viewtopic.php?t=1443[/url]

helicopters are souls of the lost tanks

#6
Posted 10/22/2007 12:47 PM   
I don't think this would work because you'd still need the laser sight. Otherwise you would have approximate the center of the screen and aim that at your target. I dont' think this would be very easy/possible to do for aiming at anything that isn't right in front of you.
I don't think this would work because you'd still need the laser sight. Otherwise you would have approximate the center of the screen and aim that at your target. I dont' think this would be very easy/possible to do for aiming at anything that isn't right in front of you.

#7
Posted 10/22/2007 06:21 PM   
[quote name='YoZJ' date='Oct 22 2007, 07:47 AM'][img]http://img139.imageshack.us/img139/7008/02mq9.jpg[/img]

[img]http://img85.imageshack.us/img85/9321/03vy1.jpg[/img]

[img]http://img85.imageshack.us/img85/7679/01uq7.jpg[/img]

[url="http://www.really.ru/viewtopic.php?t=1443"]http://www.really.ru/viewtopic.php?t=1443[/url]
[right][snapback]268102[/snapback][/right]
[/quote]

Could someone please translate what is talked about on that link into English?

I am interested in finding a work around to the problem of games that lasersight will not work in. I have never gotten any lasersight to work with Ravenshield.

I do think it is funny that a year old post has resurfaced.
[quote name='YoZJ' date='Oct 22 2007, 07:47 AM']Image



Image



Image



http://www.really.ru/viewtopic.php?t=1443

[snapback]268102[/snapback]






Could someone please translate what is talked about on that link into English?



I am interested in finding a work around to the problem of games that lasersight will not work in. I have never gotten any lasersight to work with Ravenshield.



I do think it is funny that a year old post has resurfaced.

#8
Posted 10/22/2007 08:26 PM   
I believe YoZJ has correctly demonstrated the concept (Thanks, YoZJ!) You can see that he is clearly aiming at his target using the left image (right eye). This is exactly how you would aim in real life, through a scope or iron sights. No laser sight is necessary.

However, I can't tell if the implementation is ideal. Is he reorienting only the weapon, or modifying the line-of-sight? If he is reorienting the weapon and shifting the scope's crosshair texture, then it will only work on that one game. If he is modifying the line-of-sight, then I believe this could be a general solution for all games if it were integrated into the stereo driver.

Here is Babel's translation of a portion of his post:
[quote]This patch changes the arrangement of weapon in the hand of hero with the regime of aiming so that it correctly would be mapped into the stereo. Are also corrected the textures of optics, which makes it possible it to use according to the designation...

This alternate route does not solve the problem, rassmotrenuyu on this branch as a whole, but this at least already that that... Unfortunately weapon is reflected correctly only on the specific tuning of information and separation therefore in the composition of patcha there is reg file with these tuning.

Game without the sight, certainly is more complex but... You will agree, indeed in the real life, if you took in the hands weapon in you before the eyes it does not appear the small cross, after directing which to the purpose, you sit down from the thigh without the oversight... And does not then cost, indeed the task of simplifying process, the task of making him more interestingly, it is more captivating, it is more realistic...
[/quote]

(By the way, Babel's translation of Качаем is "we rock". Yes, we do!)
I believe YoZJ has correctly demonstrated the concept (Thanks, YoZJ!) You can see that he is clearly aiming at his target using the left image (right eye). This is exactly how you would aim in real life, through a scope or iron sights. No laser sight is necessary.



However, I can't tell if the implementation is ideal. Is he reorienting only the weapon, or modifying the line-of-sight? If he is reorienting the weapon and shifting the scope's crosshair texture, then it will only work on that one game. If he is modifying the line-of-sight, then I believe this could be a general solution for all games if it were integrated into the stereo driver.



Here is Babel's translation of a portion of his post:

This patch changes the arrangement of weapon in the hand of hero with the regime of aiming so that it correctly would be mapped into the stereo. Are also corrected the textures of optics, which makes it possible it to use according to the designation...



This alternate route does not solve the problem, rassmotrenuyu on this branch as a whole, but this at least already that that... Unfortunately weapon is reflected correctly only on the specific tuning of information and separation therefore in the composition of patcha there is reg file with these tuning.



Game without the sight, certainly is more complex but... You will agree, indeed in the real life, if you took in the hands weapon in you before the eyes it does not appear the small cross, after directing which to the purpose, you sit down from the thigh without the oversight... And does not then cost, indeed the task of simplifying process, the task of making him more interestingly, it is more captivating, it is more realistic...





(By the way, Babel's translation of Качаем is "we rock". Yes, we do!)

#9
Posted 10/22/2007 08:31 PM   
Hi all

I`m reorienting the weapon and shifting the scope's crosshair texture in config files for the S.T.A.L.K.E.R. Shadow of CHERNOBYL game.(Rus version)
This decision only for S.T.A.L.K.E.R. game and it works only with the certain adjustments of Convergence and Separation.

As a whole it does not solve a problem.

If you want, that I have made it for the English version, configuration files of the English version are necessary to me. What and how configuration files to take? I shall tell lodge it to you interestingly and it is necessary.

(Translation of PROMT 8.0) :"> :)

[quote](By the way, Babel's translation of Качаем is "we rock". Yes, we do!)[/quote]
:D :D :D
Качаем (скачать, закачать) - download

[quote]Game without the sight, certainly is more complex but... You will agree, indeed in the real life, if you took in the hands weapon in you before the eyes it does not appear the small cross, after directing which to the purpose, you sit down from the thigh without the oversight... And does not then cost, indeed the task of simplifying process, the task of making him more interestingly, it is more captivating, it is more realistic... [/quote]

The small amendment
Game without the sight, certainly is more complex but... You will agree, indeed in the real life, if you took in the hands weapon in you before the eyes it does not appear the small cross, after directing which to the target, you shoot from the thigh without the oversight... And does not then cost, indeed the task of simplifying process, the task of making him more interestingly, it is more captivating, it is more realistic...
Hi all



I`m reorienting the weapon and shifting the scope's crosshair texture in config files for the S.T.A.L.K.E.R. Shadow of CHERNOBYL game.(Rus version)

This decision only for S.T.A.L.K.E.R. game and it works only with the certain adjustments of Convergence and Separation.



As a whole it does not solve a problem.



If you want, that I have made it for the English version, configuration files of the English version are necessary to me. What and how configuration files to take? I shall tell lodge it to you interestingly and it is necessary.



(Translation of PROMT 8.0) :"> :)



(By the way, Babel's translation of Качаем is "we rock". Yes, we do!)


:D :D :D

Качаем (скачать, закачать) - download



Game without the sight, certainly is more complex but... You will agree, indeed in the real life, if you took in the hands weapon in you before the eyes it does not appear the small cross, after directing which to the purpose, you sit down from the thigh without the oversight... And does not then cost, indeed the task of simplifying process, the task of making him more interestingly, it is more captivating, it is more realistic...




The small amendment

Game without the sight, certainly is more complex but... You will agree, indeed in the real life, if you took in the hands weapon in you before the eyes it does not appear the small cross, after directing which to the target, you shoot from the thigh without the oversight... And does not then cost, indeed the task of simplifying process, the task of making him more interestingly, it is more captivating, it is more realistic...

helicopters are souls of the lost tanks

#10
Posted 10/23/2007 01:46 AM   
[quote]I am interested in finding a work around to the problem of games that lasersight will not work in.  I have never gotten any lasersight to work with Ravenshield.[/quote]

1. Open regedit.
2. For adress HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D\GameConfigs\Your game] add:

"LaserSight"=dword:00000001
"LaserXAdjust"=dword:3f800000
"LaserYAdjust"=dword:3f800000

If stereo don`t work (most new game) tru add:

"StereoTextureEnable"=dword:00000001
I am interested in finding a work around to the problem of games that lasersight will not work in.  I have never gotten any lasersight to work with Ravenshield.




1. Open regedit.

2. For adress HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D\GameConfigs\Your game] add:



"LaserSight"=dword:00000001

"LaserXAdjust"=dword:3f800000

"LaserYAdjust"=dword:3f800000



If stereo don`t work (most new game) tru add:



"StereoTextureEnable"=dword:00000001

helicopters are souls of the lost tanks

#11
Posted 10/23/2007 01:56 AM   
[quote name='subwoofa Sep 25 2006' date=' 09:59 AM']All you would need is a hotkey for offset left/right that you can adjust the same way we already adjust separation and convergence.
[/quote]

offset left/right and rotate left/right hotkey.
[quote name='subwoofa Sep 25 2006' date=' 09:59 AM']All you would need is a hotkey for offset left/right that you can adjust the same way we already adjust separation and convergence.





offset left/right and rotate left/right hotkey.

helicopters are souls of the lost tanks

#12
Posted 10/23/2007 06:53 PM   
[quote name='subwoofa' post='115381' date='Sep 21 2006, 05:55 PM']I would like to know what you think about offsetting the convergence point and/or the camera so that the dominant eye is always aiming down the "centerline", thus eliminating the need for a laser sight. [b]This is what we do when aiming in real life: we don't put the sights in the middle of our face, we put it up to our dominant eye.[/b]

For example, let's say your right eye is dominant. So the "centerline" (i.e where the gun is firing) is always lined up with that right eye. (One way to accomplish this, we could simply move the camera for both eyes so that the right eye is now in the "center", rather than to the right).

With both eyes open, we would only use the right eye's crosshair (rendered at screen depth, just as in any non-stereo game). Since the crosshair is also on the centerline, we have a direct line: righteye-crosshair-target. The left eye is still focused on the target but the left crosshair is either ignored by the player or--ideally--nonexistent.

For careful aiming or aiming through a sniper scope, you could just close your left eye, just as you would in real life. Again we have a direct line: righteye-crosshair-target.

Please share your own thoughts, comments, and ideas. I couldn't find any previous discussions on this but let me know if there are any, or if there is some profile or setting in the current drivers that does this already.[/quote]

I agree 100% with the OP, and came here to post the same thing. [b]We need an option to center the game at the dominant eye. It is critical for first-person shooters![/b] I'm surprised right-eye centering is not the default behavior, actually.

What I have to do right now is let my eye focus on the target, and center it between the two images of the iron sight or red dot. It's really obnoxious. This is even harder to do with sniper scopes, which appear to be drawn at screen depth.

Please fix this! Ideally, give us a simple Alignment drop-down with 3 options:
[list]
[*]Centered <-- current hard-coded behavior
[*]Right Eye <-- this is what I'd use
[*]Left Eye
[/list]

For shooters with true iron sights, this is a much more elegant solution than the in-game laser sight... and frankly, it should be much easier to code on Nvidia's part!

[i]Wow, I just realized that this is a 4-year-old thread, and they still haven't added that feature. I hope they take notice this time?[/i]
[quote name='subwoofa' post='115381' date='Sep 21 2006, 05:55 PM']I would like to know what you think about offsetting the convergence point and/or the camera so that the dominant eye is always aiming down the "centerline", thus eliminating the need for a laser sight. This is what we do when aiming in real life: we don't put the sights in the middle of our face, we put it up to our dominant eye.



For example, let's say your right eye is dominant. So the "centerline" (i.e where the gun is firing) is always lined up with that right eye. (One way to accomplish this, we could simply move the camera for both eyes so that the right eye is now in the "center", rather than to the right).



With both eyes open, we would only use the right eye's crosshair (rendered at screen depth, just as in any non-stereo game). Since the crosshair is also on the centerline, we have a direct line: righteye-crosshair-target. The left eye is still focused on the target but the left crosshair is either ignored by the player or--ideally--nonexistent.



For careful aiming or aiming through a sniper scope, you could just close your left eye, just as you would in real life. Again we have a direct line: righteye-crosshair-target.



Please share your own thoughts, comments, and ideas. I couldn't find any previous discussions on this but let me know if there are any, or if there is some profile or setting in the current drivers that does this already.



I agree 100% with the OP, and came here to post the same thing. We need an option to center the game at the dominant eye. It is critical for first-person shooters! I'm surprised right-eye centering is not the default behavior, actually.



What I have to do right now is let my eye focus on the target, and center it between the two images of the iron sight or red dot. It's really obnoxious. This is even harder to do with sniper scopes, which appear to be drawn at screen depth.



Please fix this! Ideally, give us a simple Alignment drop-down with 3 options:


  • Centered <-- current hard-coded behavior
  • Right Eye <-- this is what I'd use
  • Left Eye




For shooters with true iron sights, this is a much more elegant solution than the in-game laser sight... and frankly, it should be much easier to code on Nvidia's part!



Wow, I just realized that this is a 4-year-old thread, and they still haven't added that feature. I hope they take notice this time?

#13
Posted 07/20/2010 08:24 AM   
The first time I played a game in 3d, I closed one eye to aim and shoot, and was surprised when the bullet didn't go where I planned. This would be an easy thing to implement I believe. I'm left eye dominant, so we would need to be able to choose the eye.

This would be a much better alternative to the "laser sight" which in CoD it over top of the weapon in a lot of cases.
The first time I played a game in 3d, I closed one eye to aim and shoot, and was surprised when the bullet didn't go where I planned. This would be an easy thing to implement I believe. I'm left eye dominant, so we would need to be able to choose the eye.



This would be a much better alternative to the "laser sight" which in CoD it over top of the weapon in a lot of cases.

#14
Posted 07/22/2010 03:35 PM   
[quote name='Raptor007' post='1090676' date='Jul 20 2010, 03:24 AM'][i]Wow, I just realized that this is a 4-year-old thread, and they still haven't added that feature. I hope they take notice this time?[/i][/quote]

I didn't even know that the 3D forums that long ago! And you quite correct, this is a feature missing from nvidia's current solution. I know first hand that iZ3Ds drivers can do this, I play Crysis this way on my other monitor.
[quote name='Raptor007' post='1090676' date='Jul 20 2010, 03:24 AM']Wow, I just realized that this is a 4-year-old thread, and they still haven't added that feature. I hope they take notice this time?



I didn't even know that the 3D forums that long ago! And you quite correct, this is a feature missing from nvidia's current solution. I know first hand that iZ3Ds drivers can do this, I play Crysis this way on my other monitor.

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#15
Posted 07/22/2010 03:43 PM   
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