Offtopic: Website storage
flugan.net is alive again but with very different content. You probably can't read Swedish but have a look at my pictures anyway if you like. Currently the site is run on my personal PC: Pros: Unlimited bandwidth Unlimited storage "free" Cons: Computer needs to be online almost 24/7, electricity bill (does not seem too expensive) Downloads throttled by a 5mbit/s uplink. Hosting about 20MB files so dedicated 100mbit/s seemes more appropriate. PersonallyI would eat 60mbit/s if downloading so question is would a shared 1gbit/s shared link be better I have not done much webdevelopment since my part time job which ended 2009. The pricing of cloud is not clear too me. We started with virtual machine hosting and I believe we had a dedicated sever in the end. Unless I'm mistaken I want something expensive for free. It might be free though when it's not used that much. The old flugan.net files are gone by now. Is there any need for a page dedicated to my hook dlls? As far as I can tell 3DMigoto with my assembler is getting the job done both when creating a fix as well as playing the fix across platforms. I have not yet started work on SBS in dx9 and don't know if it's possible. It's a massive task however you look at it. It's been a long time since I fixed unknown assembly code. I manage to dump from my massive game Collection (5TB) when Arkham Knight came out and fixed all the errors back then. In truth there is only a few shaders that require the assembler. Right now the assembler seem solid enough to support games quite far into the future.
flugan.net is alive again but with very different content.
You probably can't read Swedish but have a look at my pictures anyway if you like.

Currently the site is run on my personal PC:
Pros:
Unlimited bandwidth
Unlimited storage
"free"

Cons:
Computer needs to be online almost 24/7, electricity bill (does not seem too expensive)
Downloads throttled by a 5mbit/s uplink.

Hosting about 20MB files so dedicated 100mbit/s seemes more appropriate.
PersonallyI would eat 60mbit/s if downloading so question is would a shared 1gbit/s shared link be better

I have not done much webdevelopment since my part time job which ended 2009.
The pricing of cloud is not clear too me.
We started with virtual machine hosting and I believe we had a dedicated sever in the end.

Unless I'm mistaken I want something expensive for free. It might be free though when it's not used that much.

The old flugan.net files are gone by now.
Is there any need for a page dedicated to my hook dlls?
As far as I can tell 3DMigoto with my assembler is getting the job done both when creating a fix as well as playing the fix across platforms.

I have not yet started work on SBS in dx9 and don't know if it's possible.
It's a massive task however you look at it.

It's been a long time since I fixed unknown assembly code. I manage to dump from my massive game Collection (5TB) when Arkham Knight came out and fixed all the errors back then.

In truth there is only a few shaders that require the assembler. Right now the assembler seem solid enough to support games quite far into the future.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#1
Posted 05/01/2016 07:08 AM   
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