[b]Accordingly to Steven Sinofsky, windows 8 will have native 3d support:[/b]
[size="2"][i]Our goal is to enable a viable S3D ecosystem for Windows by enabling key gaming and video playback scenarios on a platform that abstracts away the specifics of the 3D technology from the end-user’s PC.
In Windows 8, stereoscopy support is available on DirectX 10 or higher GPUs with compatible drivers. A S3D-compatible display is needed to see S3D content. Microsoft wanted to make sure that Windows would support a wide range of display technologies with a consistent user experience, and make it easy for software and hardware to develop on our platform. As a result, specific S3D display technologies are largely made irrelevant by the graphics drivers, and a consistent set of APIs are available to apps using stereoscopic 3D.
The Windows 8 media platform provides support for standards-compliant media formats for S3D video. H.264 video with frame-packing metadata represented as Supplemental Enhancement Information (SEI) is the typical format being adopted for online delivery, and is therefore the desirable S3D video format in Windows 8. The frame-packing formats that we support natively in the platform include both side-by-side and top-and-bottom arrangements, as in the illustration above.[/i][/size]
[b]AMD is supporting yet that feature....and what about Nvidia???[/b]
Accordingly to Steven Sinofsky, windows 8 will have native 3d support:
Our goal is to enable a viable S3D ecosystem for Windows by enabling key gaming and video playback scenarios on a platform that abstracts away the specifics of the 3D technology from the end-user’s PC.
In Windows 8, stereoscopy support is available on DirectX 10 or higher GPUs with compatible drivers. A S3D-compatible display is needed to see S3D content. Microsoft wanted to make sure that Windows would support a wide range of display technologies with a consistent user experience, and make it easy for software and hardware to develop on our platform. As a result, specific S3D display technologies are largely made irrelevant by the graphics drivers, and a consistent set of APIs are available to apps using stereoscopic 3D.
The Windows 8 media platform provides support for standards-compliant media formats for S3D video. H.264 video with frame-packing metadata represented as Supplemental Enhancement Information (SEI) is the typical format being adopted for online delivery, and is therefore the desirable S3D video format in Windows 8. The frame-packing formats that we support natively in the platform include both side-by-side and top-and-bottom arrangements, as in the illustration above.
AMD is supporting yet that feature....and what about Nvidia???
--------------------------------
2xAsus Gtx580-DCII 950/2100
Intel Q6600@3.6ghz - Asus P5kC - DDR2 4x2gb
OS: Windows 8 pro
With Windows native 3d support will be easier for the producer to add 3d support in game, and this is a great news since games with native 3d support work a lot better than 3d-forced ones.
We'll still need 3dVision to play in 3d other games obviously.
I think native 3d media playback will be Win8 only...for 3d gaming idk really!
Aniway also Microsoft knows that SBS and top/down are the easiest way to assure compatibility with all 3d technology!
Nvidia missed that...
With Windows native 3d support will be easier for the producer to add 3d support in game, and this is a great news since games with native 3d support work a lot better than 3d-forced ones.
We'll still need 3dVision to play in 3d other games obviously.
I think native 3d media playback will be Win8 only...for 3d gaming idk really!
Aniway also Microsoft knows that SBS and top/down are the easiest way to assure compatibility with all 3d technology!
Nvidia missed that...
--------------------------------
2xAsus Gtx580-DCII 950/2100
Intel Q6600@3.6ghz - Asus P5kC - DDR2 4x2gb
OS: Windows 8 pro
[quote]Aniway also Microsoft knows that SBS and top/down are the easiest way to assure compatibility with all 3d technology!
Nvidia missed that... [/quote]
No, the easiest way is for DirectX to do the math. Games can hand an entire 3D system to DirectX then DirectX will ask the display (whatever it is) how it wants it delivered. If the display wants it side by side, that's how it gets it. If it wants to switch eyes every other line, that's how it gets it. If it doesn't know what 3D is, DirectX does a quick (and probably not so great) anaglyph job on it and sends it that way. Or DirectX can enforce a new delivery method and the display drivers will be responsible for converting that into whatever the display actually wants to see.
For movie and picture viewers, the program just sends the two images to DirectX then DirectX converts them according to how the display wants them.
None of those actually require Windows 8 but they probably will require new versions of movie and image players. Hence the need for the new Windows Media Player. But is that what they are really doing?
Aniway also Microsoft knows that SBS and top/down are the easiest way to assure compatibility with all 3d technology!
Nvidia missed that...
No, the easiest way is for DirectX to do the math. Games can hand an entire 3D system to DirectX then DirectX will ask the display (whatever it is) how it wants it delivered. If the display wants it side by side, that's how it gets it. If it wants to switch eyes every other line, that's how it gets it. If it doesn't know what 3D is, DirectX does a quick (and probably not so great) anaglyph job on it and sends it that way. Or DirectX can enforce a new delivery method and the display drivers will be responsible for converting that into whatever the display actually wants to see.
For movie and picture viewers, the program just sends the two images to DirectX then DirectX converts them according to how the display wants them.
None of those actually require Windows 8 but they probably will require new versions of movie and image players. Hence the need for the new Windows Media Player. But is that what they are really doing?
[size="2"][i]Our goal is to enable a viable S3D ecosystem for Windows by enabling key gaming and video playback scenarios on a platform that abstracts away the specifics of the 3D technology from the end-user’s PC.
In Windows 8, stereoscopy support is available on DirectX 10 or higher GPUs with compatible drivers. A S3D-compatible display is needed to see S3D content. Microsoft wanted to make sure that Windows would support a wide range of display technologies with a consistent user experience, and make it easy for software and hardware to develop on our platform. As a result, specific S3D display technologies are largely made irrelevant by the graphics drivers, and a consistent set of APIs are available to apps using stereoscopic 3D.
[img]http://www.stereoscopynews.com/images/stories/2012/stereo-frame-packing_250px.jpg[/img]
The Windows 8 media platform provides support for standards-compliant media formats for S3D video. H.264 video with frame-packing metadata represented as Supplemental Enhancement Information (SEI) is the typical format being adopted for online delivery, and is therefore the desirable S3D video format in Windows 8. The frame-packing formats that we support natively in the platform include both side-by-side and top-and-bottom arrangements, as in the illustration above.[/i][/size]
[b]AMD is supporting yet that feature....and what about Nvidia???[/b]
Our goal is to enable a viable S3D ecosystem for Windows by enabling key gaming and video playback scenarios on a platform that abstracts away the specifics of the 3D technology from the end-user’s PC.
In Windows 8, stereoscopy support is available on DirectX 10 or higher GPUs with compatible drivers. A S3D-compatible display is needed to see S3D content. Microsoft wanted to make sure that Windows would support a wide range of display technologies with a consistent user experience, and make it easy for software and hardware to develop on our platform. As a result, specific S3D display technologies are largely made irrelevant by the graphics drivers, and a consistent set of APIs are available to apps using stereoscopic 3D.
The Windows 8 media platform provides support for standards-compliant media formats for S3D video. H.264 video with frame-packing metadata represented as Supplemental Enhancement Information (SEI) is the typical format being adopted for online delivery, and is therefore the desirable S3D video format in Windows 8. The frame-packing formats that we support natively in the platform include both side-by-side and top-and-bottom arrangements, as in the illustration above.
AMD is supporting yet that feature....and what about Nvidia???
--------------------------------
2xAsus Gtx580-DCII 950/2100
Intel Q6600@3.6ghz - Asus P5kC - DDR2 4x2gb
OS: Windows 8 pro
We'll still need 3dVision to play in 3d other games obviously.
I think native 3d media playback will be Win8 only...for 3d gaming idk really!
Aniway also Microsoft knows that SBS and top/down are the easiest way to assure compatibility with all 3d technology!
Nvidia missed that...
We'll still need 3dVision to play in 3d other games obviously.
I think native 3d media playback will be Win8 only...for 3d gaming idk really!
Aniway also Microsoft knows that SBS and top/down are the easiest way to assure compatibility with all 3d technology!
Nvidia missed that...
--------------------------------
2xAsus Gtx580-DCII 950/2100
Intel Q6600@3.6ghz - Asus P5kC - DDR2 4x2gb
OS: Windows 8 pro
Nvidia missed that... [/quote]
No, the easiest way is for DirectX to do the math. Games can hand an entire 3D system to DirectX then DirectX will ask the display (whatever it is) how it wants it delivered. If the display wants it side by side, that's how it gets it. If it wants to switch eyes every other line, that's how it gets it. If it doesn't know what 3D is, DirectX does a quick (and probably not so great) anaglyph job on it and sends it that way. Or DirectX can enforce a new delivery method and the display drivers will be responsible for converting that into whatever the display actually wants to see.
For movie and picture viewers, the program just sends the two images to DirectX then DirectX converts them according to how the display wants them.
None of those actually require Windows 8 but they probably will require new versions of movie and image players. Hence the need for the new Windows Media Player. But is that what they are really doing?
No, the easiest way is for DirectX to do the math. Games can hand an entire 3D system to DirectX then DirectX will ask the display (whatever it is) how it wants it delivered. If the display wants it side by side, that's how it gets it. If it wants to switch eyes every other line, that's how it gets it. If it doesn't know what 3D is, DirectX does a quick (and probably not so great) anaglyph job on it and sends it that way. Or DirectX can enforce a new delivery method and the display drivers will be responsible for converting that into whatever the display actually wants to see.
For movie and picture viewers, the program just sends the two images to DirectX then DirectX converts them according to how the display wants them.
None of those actually require Windows 8 but they probably will require new versions of movie and image players. Hence the need for the new Windows Media Player. But is that what they are really doing?