Hi all,
DJ-RK asked some great questions in another thread here. It struck me that some of the immense knowledge that clever folk in the ever changing Stereo3D community have accumulated over the years may have been lost to time. I might be taking advantage of it, but there are probably many people in the community who were unaware...
[color="green"]3D Vision and custom resolutions:[/color]
As we all know, making a custom 3D Vision resolution will show the dreaded "Resolution not compatible" message from the 3D Vision driver. These custom resolutions work just fine with 3D Vision otherwise - I have been using them ever since the 3D Vision driver release, without problems.
I hope that nVidia will not block these now that they are being exposed again.
So, how do we get there?
Set a custom resolution that you want until the dreaded message "Warning: attempt to run stereoscopic 3D..." appears.
Now what?
Well, we simply get rid of the message, permanently, allowing full use of any resolution one desires as long as the projector supports it - thanks to an old time community member called hatharry.
1. Disable 3D Vision.
2. Download and install PE Explorer from [url]http://www.heaventools.com/download-pe-explorer.htm[/url]
Note: As PE Explorer is trialware, [i]D-Man11 recommends using a free software called "resource hacker".
[/i]
3. Open the files nvstres.dll (and nvstres64.dll on 64-bit systems), usually located at [color="orange"]C:\Program Files (x86)\NVIDIA Corporation\3D Vision[/color] on both 32-bit and 64-bit systems.
4. PE Explorer instructions: Click on the "Resource Viewer/Editor" icon on the icons bar at the top.
In the bitmap folder, find 201. Open this file and replace it with a blank black bitmap file of the same resolution. hatharry was nice enough to make one for us, but I have lost track of the original thread. See further below...
It should now look like the following image:
[img]https://s15.postimg.org/sikaascuj/Untitl.jpg[/img]
OR
[color="green"]Resource hacker instructions:
Drag-drop nvstres/64.dll into left pane of tool.
Double click on "Bitmap" folder.
Scroll down to "201 : 1033" entry
Right click entry and and click on "replace bitmap"
Click "replace bitmap" in new window and select the modified black bitmap.[/color]
You can download replacement file from here dropbox here:
[url]https://www.dropbox.com/s/s4kax4ykuizmc9i/201.zip?dl=0[/url]
5. Save nvstres.dll and nvstres64.dll
6. Reboot.
7. Enable 3D Vision.
Now you will be able to use any custom resolution without the message appearing. I should point out that the entire nVidia OSD is permanently disabled until the next driver install. D-Man11 points our that you might wish to back up the original files in case you wish to revert without a driver reinstall.
========
[color="green"]Getting more out of your 720p projector:[/color]
Supplemental hack to convert all 3D Vision 720p projectors into 800p projectors:
Most 720p DLPs are in fact using 800p DLP chips. Your 800p DLP projector is likely masquerading as a 720p projector and not utilising all of it's pixels! Why play at 16:9 1280x720 when you can play at 16:10 1280x800?
Simply set a custom resolution to 1280x800 using CRU:
[img]https://s11.postimg.org/z2xg86tgz/Untitled_1.jpg[/img]
Restart the driver (or your computer), and go into nVidia control panel.
1280x800 will now be showing as the native resolution in the nVidia CP. Set your projector to output 16:10 ratio and use your new resolution! You will notice that all pixel scaling is 1:1 and your projector image is overshooting your projector screen edges. This is because, finally, all the pixels on your projector are being utilised!. DSR will also scale perfectly with this resolution, and 3D Vision will work perfectly, as long as the above procedure is followed to remove the message.
Note: Some users might also need to install an EDID override .inf which explicitly incorporates this 1280x800@120Hz as the native resolution, under their display in their device manager.
=============
[color="green"]Note on DSR:[/color]
720p on a huge projected screen is too low a resolution to not notice jaggies. The answer? Antialiasing. What is the absolute best antialiasing on the market as well as being universally compatible? 4.00x DSR with smoothness set to 0%!
Caveat:
Always ensure that the set DSR resolution is an integer ratio of your native resolution, both vertically and horizontally. Any other ratios will output sub-par results; i.e. 4.00x DSR only, nothing below this.
For example:
At 1280x800. Make sure DSR is set to 2560x1600 which is 2:1 horizontal and 2:1 vertical (4.00x DSR). Setting it to a fraction:1 will always yield sub-optimal results as scaling will not work properly.
When done properly, you can disable DSR smoothness (set to to 0%), and the picture will be extraordinarily crisp while also retaining superb antialiasing.
=============
[color="green"]For people on 1080p native projectors playing 3D Vision at 720p:[/color]
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
=============
[color="green"]A note on Projectors and keystone correction:[/color]
DISABLE any form of keystone correction! Keystone correction resamples/rescales and blurs the image, adding artefacts and severely degrading image quality.
DJ-RK asked some great questions in another thread here. It struck me that some of the immense knowledge that clever folk in the ever changing Stereo3D community have accumulated over the years may have been lost to time. I might be taking advantage of it, but there are probably many people in the community who were unaware...
3D Vision and custom resolutions:
As we all know, making a custom 3D Vision resolution will show the dreaded "Resolution not compatible" message from the 3D Vision driver. These custom resolutions work just fine with 3D Vision otherwise - I have been using them ever since the 3D Vision driver release, without problems.
I hope that nVidia will not block these now that they are being exposed again.
So, how do we get there?
Set a custom resolution that you want until the dreaded message "Warning: attempt to run stereoscopic 3D..." appears.
Now what?
Well, we simply get rid of the message, permanently, allowing full use of any resolution one desires as long as the projector supports it - thanks to an old time community member called hatharry.
3. Open the files nvstres.dll (and nvstres64.dll on 64-bit systems), usually located at C:\Program Files (x86)\NVIDIA Corporation\3D Vision on both 32-bit and 64-bit systems.
4. PE Explorer instructions: Click on the "Resource Viewer/Editor" icon on the icons bar at the top.
In the bitmap folder, find 201. Open this file and replace it with a blank black bitmap file of the same resolution. hatharry was nice enough to make one for us, but I have lost track of the original thread. See further below...
It should now look like the following image:
OR Resource hacker instructions:
Drag-drop nvstres/64.dll into left pane of tool.
Double click on "Bitmap" folder.
Scroll down to "201 : 1033" entry
Right click entry and and click on "replace bitmap"
Click "replace bitmap" in new window and select the modified black bitmap.
Now you will be able to use any custom resolution without the message appearing. I should point out that the entire nVidia OSD is permanently disabled until the next driver install. D-Man11 points our that you might wish to back up the original files in case you wish to revert without a driver reinstall.
========
Getting more out of your 720p projector:
Supplemental hack to convert all 3D Vision 720p projectors into 800p projectors:
Most 720p DLPs are in fact using 800p DLP chips. Your 800p DLP projector is likely masquerading as a 720p projector and not utilising all of it's pixels! Why play at 16:9 1280x720 when you can play at 16:10 1280x800?
Simply set a custom resolution to 1280x800 using CRU:
Restart the driver (or your computer), and go into nVidia control panel.
1280x800 will now be showing as the native resolution in the nVidia CP. Set your projector to output 16:10 ratio and use your new resolution! You will notice that all pixel scaling is 1:1 and your projector image is overshooting your projector screen edges. This is because, finally, all the pixels on your projector are being utilised!. DSR will also scale perfectly with this resolution, and 3D Vision will work perfectly, as long as the above procedure is followed to remove the message.
Note: Some users might also need to install an EDID override .inf which explicitly incorporates this 1280x800@120Hz as the native resolution, under their display in their device manager.
=============
Note on DSR:
720p on a huge projected screen is too low a resolution to not notice jaggies. The answer? Antialiasing. What is the absolute best antialiasing on the market as well as being universally compatible? 4.00x DSR with smoothness set to 0%!
Caveat:
Always ensure that the set DSR resolution is an integer ratio of your native resolution, both vertically and horizontally. Any other ratios will output sub-par results; i.e. 4.00x DSR only, nothing below this.
For example:
At 1280x800. Make sure DSR is set to 2560x1600 which is 2:1 horizontal and 2:1 vertical (4.00x DSR). Setting it to a fraction:1 will always yield sub-optimal results as scaling will not work properly.
When done properly, you can disable DSR smoothness (set to to 0%), and the picture will be extraordinarily crisp while also retaining superb antialiasing.
=============
For people on 1080p native projectors playing 3D Vision at 720p:
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
=============
A note on Projectors and keystone correction:
DISABLE any form of keystone correction! Keystone correction resamples/rescales and blurs the image, adding artefacts and severely degrading image quality.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Screw PE Explorer and it's trial. Use resource hacker, while not as robust as PE, it's up to the task for this simple exercise.
The following is a PSA for the 3D Vision community.
There is a huge caveat with doing this that RAGEdemon fails to mention.
This will erase all Nvidia overlays. So if you swap out game profiles, you will not be able to tell if the new profile is active unless you see a physical change to the image because the NVIDIA In-game compatibility settings message is no longer visible. Also, you will not get the Compatibility Mode notifications as to being on our off. Nor will you get the depth graph bar that tells you the percentage of depth that you are applying to the game.
It does indeed get rid of the red text overlay and works very well excluding the associated problems mentioned above. Many of us have been doing this for years, typically those of us that are, use non certified projectors with EDID overrides to access 3D Vision.
Simply keep a back up copy of the original unadulterated DLL to swap in and out, this will allow you to restore these features if needed
Screw PE Explorer and it's trial. Use resource hacker, while not as robust as PE, it's up to the task for this simple exercise.
The following is a PSA for the 3D Vision community.
There is a huge caveat with doing this that RAGEdemon fails to mention.
This will erase all Nvidia overlays. So if you swap out game profiles, you will not be able to tell if the new profile is active unless you see a physical change to the image because the NVIDIA In-game compatibility settings message is no longer visible. Also, you will not get the Compatibility Mode notifications as to being on our off. Nor will you get the depth graph bar that tells you the percentage of depth that you are applying to the game.
It does indeed get rid of the red text overlay and works very well excluding the associated problems mentioned above. Many of us have been doing this for years, typically those of us that are, use non certified projectors with EDID overrides to access 3D Vision.
Simply keep a back up copy of the original unadulterated DLL to swap in and out, this will allow you to restore these features if needed
[quote="RAGEdemon"][color="green"]For people on 1080p native projectors playing 3D Vision at 720p:[/color]
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
[/quote]
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.
RAGEdemon said:For people on 1080p native projectors playing 3D Vision at 720p:
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="D-Man11"]
The following is a PSA for the 3D Vision community.
There is a huge caveat with doing this that RAGEdemon fails to mention.
This will erase all Nvidia overlays. [/quote]
I don't fail to mention it at all mate; in fact I mention it quite explicitly:
[quote="RAGEdemon"]
...
Now you will be able to use any custom resolution without the message appearing. I should point out that the entire nVidia OSD is permanently disabled until the next driver install.
...
[/quote]
Thanks for highlighting it again though. Yes you may be doing it, as well as some others; but it is apparent that there are many people in the community who are unaware of it.
Also, I don't think there needs to be quite so much alarm, as in my opinion, the OSD is quite useless for someone with some experience :)
The following is a PSA for the 3D Vision community.
There is a huge caveat with doing this that RAGEdemon fails to mention.
This will erase all Nvidia overlays.
I don't fail to mention it at all mate; in fact I mention it quite explicitly:
RAGEdemon said:
...
Now you will be able to use any custom resolution without the message appearing. I should point out that the entire nVidia OSD is permanently disabled until the next driver install.
...
Thanks for highlighting it again though. Yes you may be doing it, as well as some others; but it is apparent that there are many people in the community who are unaware of it.
Also, I don't think there needs to be quite so much alarm, as in my opinion, the OSD is quite useless for someone with some experience :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="rustyk"]Don't want to clog the thread up but I think this topic is great. We're all after the same thing at the end of the day and scaling can be a minefield.
Rage, you might remember that I used to have the same projector as you so I used to game using 1280x800 too, eventually once I got it working!
D-man is right to remind us about the effect on the overlay. I stopped using custom resolutions eventually as it's just another variable, which when combined with nultiple displays, 3dtv play, 3d vision and windows approach to handling multiple displays just became pretty irritating.
Hopefully this thread will lead to clear guidance so that we can all get the best out of our equipment.[/quote]
rustyk said:Don't want to clog the thread up but I think this topic is great. We're all after the same thing at the end of the day and scaling can be a minefield.
Rage, you might remember that I used to have the same projector as you so I used to game using 1280x800 too, eventually once I got it working!
D-man is right to remind us about the effect on the overlay. I stopped using custom resolutions eventually as it's just another variable, which when combined with nultiple displays, 3dtv play, 3d vision and windows approach to handling multiple displays just became pretty irritating.
Hopefully this thread will lead to clear guidance so that we can all get the best out of our equipment.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
[quote="DJ-RK"]
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.[/quote]
I tried also this. 960x540 upscalled with from Nvidia Custom resolution shows only image in first few row.
I made an edid only with 960x540 and used 4xDSR. The result is just terible for me.
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.
I tried also this. 960x540 upscalled with from Nvidia Custom resolution shows only image in first few row.
I made an edid only with 960x540 and used 4xDSR. The result is just terible for me.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
[quote="DJ-RK"][quote="RAGEdemon"][color="green"]For people on 1080p native projectors playing 3D Vision at 720p:[/color]
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
[/quote]
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.[/quote]
Hmm... have you done the custom resolution through CRU?
[url]https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU[/url]
If done properly, there should be no need to set a custom resolution in the nvidia control panel - it should just appear as a selectable resolution.
Also, from what you describe, as it's an exact 1:2 pixel ratio, all pixels should have the same 'bluriness', if any at all. If they don't, then it suggests that scaling is not working properly for some reason.
Lastly, you might need to create a custom .inf and incorporate 960x540@120hz explicitly, and install this as a driver in the device manager under display devices. This should allow you to use this resolution in games...
There are so many known and unknown variables in hacking something together which is unsupported on multiple levels - Driver, Hardware, GPU etc. It's unfortunate that we cannot be at each other's setups in person to troubleshoot and evolve a solution :(
RAGEdemon said:For people on 1080p native projectors playing 3D Vision at 720p:
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.
If done properly, there should be no need to set a custom resolution in the nvidia control panel - it should just appear as a selectable resolution.
Also, from what you describe, as it's an exact 1:2 pixel ratio, all pixels should have the same 'bluriness', if any at all. If they don't, then it suggests that scaling is not working properly for some reason.
Lastly, you might need to create a custom .inf and incorporate 960x540@120hz explicitly, and install this as a driver in the device manager under display devices. This should allow you to use this resolution in games...
There are so many known and unknown variables in hacking something together which is unsupported on multiple levels - Driver, Hardware, GPU etc. It's unfortunate that we cannot be at each other's setups in person to troubleshoot and evolve a solution :(
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="rustyk"]Don't want to clog the thread up but I think this topic is great. We're all after the same thing at the end of the day and scaling can be a minefield.
Rage, you might remember that I used to have the same projector as you so I used to game using 1280x800 too, eventually once I got it working!
D-man is right to remind us about the effect on the overlay. I stopped using custom resolutions eventually as it's just another variable, which when combined with nultiple displays, 3dtv play, 3d vision and windows approach to handling multiple displays just became pretty irritating.
Hopefully this thread will lead to clear guidance so that we can all get the best out of our equipment.[/quote]
Yea Russell, I hope to learn a new thing or two myself! :)
rustyk said:Don't want to clog the thread up but I think this topic is great. We're all after the same thing at the end of the day and scaling can be a minefield.
Rage, you might remember that I used to have the same projector as you so I used to game using 1280x800 too, eventually once I got it working!
D-man is right to remind us about the effect on the overlay. I stopped using custom resolutions eventually as it's just another variable, which when combined with nultiple displays, 3dtv play, 3d vision and windows approach to handling multiple displays just became pretty irritating.
Hopefully this thread will lead to clear guidance so that we can all get the best out of our equipment.
Yea Russell, I hope to learn a new thing or two myself! :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="RAGEdemon"][quote="DJ-RK"][quote="RAGEdemon"][color="green"]For people on 1080p native projectors playing 3D Vision at 720p:[/color]
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
[/quote]
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.[/quote]
Hmm... have you done the custom resolution through CRU?
[url]https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU[/url]
If done properly, there should be no need to set a custom resolution in the nvidia control panel.
Also, from what you describe, as it's an exact 1:2 pixel ratio, all pixels should have the same 'bluriness', if any at all. If they don't, then it suggests that scaling is not working properly for some reason.
Lastly, you might need to create a custom .inf and incorporate 960x540@120hz explicitly, and install this as a driver in the device manager under display devices. This should allow you to use this resolution in games...[/quote]
Yeah, I had a notion of trying that. Will probably try that tomorrow when I've got more time I can spend on all this.
In the CRU link you provided Toasty mentions:
[quote]These DisplayPort to HDMI adapters support up to 300 MHz pixel clock without patching the driver:
Accell B086B-008B UltraAV Mini DisplayPort 1.1 to HDMI 1.4 Active Adapter
Accell B086B-006B UltraAV DisplayPort 1.2 to HDMI 1.4 Active Adapter[/quote]
Surely someone has tried this by now, haven't they? Or would have some sort of anecdotal information that would suggest this would not be a solution... right?
RAGEdemon said:For people on 1080p native projectors playing 3D Vision at 720p:
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.
If done properly, there should be no need to set a custom resolution in the nvidia control panel.
Also, from what you describe, as it's an exact 1:2 pixel ratio, all pixels should have the same 'bluriness', if any at all. If they don't, then it suggests that scaling is not working properly for some reason.
Lastly, you might need to create a custom .inf and incorporate 960x540@120hz explicitly, and install this as a driver in the device manager under display devices. This should allow you to use this resolution in games...
Yeah, I had a notion of trying that. Will probably try that tomorrow when I've got more time I can spend on all this.
In the CRU link you provided Toasty mentions:
These DisplayPort to HDMI adapters support up to 300 MHz pixel clock without patching the driver:
Accell B086B-008B UltraAV Mini DisplayPort 1.1 to HDMI 1.4 Active Adapter
Accell B086B-006B UltraAV DisplayPort 1.2 to HDMI 1.4 Active Adapter
Surely someone has tried this by now, haven't they? Or would have some sort of anecdotal information that would suggest this would not be a solution... right?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="RAGEdemon"]in my opinion, the OSD is quite useless for someone with some experience :) [/quote]
lol, really? I actually find it quite useful. As I'm sure many others do that try different profiles for games that do not have one. Or, that do not work well with the one supplied by Nvidia. Quite useless, hardly!
RAGEdemon said:in my opinion, the OSD is quite useless for someone with some experience :)
lol, really? I actually find it quite useful. As I'm sure many others do that try different profiles for games that do not have one. Or, that do not work well with the one supplied by Nvidia. Quite useless, hardly!
[quote="DJ-RK"]
Surely someone has tried this by now, haven't they? Or would have some sort of anecdotal information that would suggest this would not be a solution... right?[/quote]
I don't know mate.
On my 800p projector, I have just tried a custom resolution of 1280/2 x 800/2 = 640x400. The resulting image was surprisingly clear and smooth. The blurring was even all over, I was really quite impressed with it.
I think you will like it as well once it's set correctly, if it isn't already. Uneven blurring suggests it isn't - I don't think yours is set up quite right at the moment though. I wish you the best of success with it tomorrow :)
Surely someone has tried this by now, haven't they? Or would have some sort of anecdotal information that would suggest this would not be a solution... right?
I don't know mate.
On my 800p projector, I have just tried a custom resolution of 1280/2 x 800/2 = 640x400. The resulting image was surprisingly clear and smooth. The blurring was even all over, I was really quite impressed with it.
I think you will like it as well once it's set correctly, if it isn't already. Uneven blurring suggests it isn't - I don't think yours is set up quite right at the moment though. I wish you the best of success with it tomorrow :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="RAGEdemon"][quote="DJ-RK"]
Surely someone has tried this by now, haven't they? Or would have some sort of anecdotal information that would suggest this would not be a solution... right?[/quote]
I don't know mate.
On my 800p projector, I have just tried a custom resolution of 1280/2 x 800/2 = 640x400. The resulting image was surprisingly clear and smooth. The blurring was even all over, I was really quite impressed with it.
I think you will like it as well once it's set correctly, if it isn't already. Uneven blurring suggests it isn't - I don't think yours is set up quite right at the moment though. I wish you the best of success with it tomorrow :)[/quote]
What I was referring to in the statement you quoted was whether that Displayport to HDMI adapter, which supposedly allows up to 300Mhz pixel clock, would be a viable solution for creating resolutions that could be used for 3DVision (1080P@120hz is only 285Mhz, so shouldn't that theoretically work?), not whether the theory of using 960x540 resolution was viable (of that I imagine it is). Again, I'm inclined to think I've seen this asked/debunked before (or perhaps I'm just too skeptical to believe such a simply solution exists).
Surely someone has tried this by now, haven't they? Or would have some sort of anecdotal information that would suggest this would not be a solution... right?
I don't know mate.
On my 800p projector, I have just tried a custom resolution of 1280/2 x 800/2 = 640x400. The resulting image was surprisingly clear and smooth. The blurring was even all over, I was really quite impressed with it.
I think you will like it as well once it's set correctly, if it isn't already. Uneven blurring suggests it isn't - I don't think yours is set up quite right at the moment though. I wish you the best of success with it tomorrow :)
What I was referring to in the statement you quoted was whether that Displayport to HDMI adapter, which supposedly allows up to 300Mhz pixel clock, would be a viable solution for creating resolutions that could be used for 3DVision (1080P@120hz is only 285Mhz, so shouldn't that theoretically work?), not whether the theory of using 960x540 resolution was viable (of that I imagine it is). Again, I'm inclined to think I've seen this asked/debunked before (or perhaps I'm just too skeptical to believe such a simply solution exists).
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
From what I understand, it converts to 300MHz pixel clock if you have HDMI 1.4 port which can support that. I don't believe your BenQ HT1075 has 1.4?
I believe the limitation is in the HDMI hardware on all our projectors, and no amount of adaptors would be able to fix that :(
Yes, the limiting factor is the input port on the projector and the bandwidth that it can accept via the control chip that the manufacturer used. This is why we haven't seen any 1080P@120Hz via HDMI 2.0 projectors. This is also why I believe in the other thread that I'm only getting 60 frames sent and not 120.
Yes, the limiting factor is the input port on the projector and the bandwidth that it can accept via the control chip that the manufacturer used. This is why we haven't seen any 1080P@120Hz via HDMI 2.0 projectors. This is also why I believe in the other thread that I'm only getting 60 frames sent and not 120.
DJ-RK asked some great questions in another thread here. It struck me that some of the immense knowledge that clever folk in the ever changing Stereo3D community have accumulated over the years may have been lost to time. I might be taking advantage of it, but there are probably many people in the community who were unaware...
3D Vision and custom resolutions:
As we all know, making a custom 3D Vision resolution will show the dreaded "Resolution not compatible" message from the 3D Vision driver. These custom resolutions work just fine with 3D Vision otherwise - I have been using them ever since the 3D Vision driver release, without problems.
I hope that nVidia will not block these now that they are being exposed again.
So, how do we get there?
Set a custom resolution that you want until the dreaded message "Warning: attempt to run stereoscopic 3D..." appears.
Now what?
Well, we simply get rid of the message, permanently, allowing full use of any resolution one desires as long as the projector supports it - thanks to an old time community member called hatharry.
1. Disable 3D Vision.
2. Download and install PE Explorer from http://www.heaventools.com/download-pe-explorer.htm
Note: As PE Explorer is trialware, D-Man11 recommends using a free software called "resource hacker".
3. Open the files nvstres.dll (and nvstres64.dll on 64-bit systems), usually located at C:\Program Files (x86)\NVIDIA Corporation\3D Vision on both 32-bit and 64-bit systems.
4. PE Explorer instructions: Click on the "Resource Viewer/Editor" icon on the icons bar at the top.
In the bitmap folder, find 201. Open this file and replace it with a blank black bitmap file of the same resolution. hatharry was nice enough to make one for us, but I have lost track of the original thread. See further below...
It should now look like the following image:
OR
Resource hacker instructions:
Drag-drop nvstres/64.dll into left pane of tool.
Double click on "Bitmap" folder.
Scroll down to "201 : 1033" entry
Right click entry and and click on "replace bitmap"
Click "replace bitmap" in new window and select the modified black bitmap.
You can download replacement file from here dropbox here:
https://www.dropbox.com/s/s4kax4ykuizmc9i/201.zip?dl=0
5. Save nvstres.dll and nvstres64.dll
6. Reboot.
7. Enable 3D Vision.
Now you will be able to use any custom resolution without the message appearing. I should point out that the entire nVidia OSD is permanently disabled until the next driver install. D-Man11 points our that you might wish to back up the original files in case you wish to revert without a driver reinstall.
========
Getting more out of your 720p projector:
Supplemental hack to convert all 3D Vision 720p projectors into 800p projectors:
Most 720p DLPs are in fact using 800p DLP chips. Your 800p DLP projector is likely masquerading as a 720p projector and not utilising all of it's pixels! Why play at 16:9 1280x720 when you can play at 16:10 1280x800?
Simply set a custom resolution to 1280x800 using CRU:
Restart the driver (or your computer), and go into nVidia control panel.
1280x800 will now be showing as the native resolution in the nVidia CP. Set your projector to output 16:10 ratio and use your new resolution! You will notice that all pixel scaling is 1:1 and your projector image is overshooting your projector screen edges. This is because, finally, all the pixels on your projector are being utilised!. DSR will also scale perfectly with this resolution, and 3D Vision will work perfectly, as long as the above procedure is followed to remove the message.
Note: Some users might also need to install an EDID override .inf which explicitly incorporates this 1280x800@120Hz as the native resolution, under their display in their device manager.
=============
Note on DSR:
720p on a huge projected screen is too low a resolution to not notice jaggies. The answer? Antialiasing. What is the absolute best antialiasing on the market as well as being universally compatible? 4.00x DSR with smoothness set to 0%!
Caveat:
Always ensure that the set DSR resolution is an integer ratio of your native resolution, both vertically and horizontally. Any other ratios will output sub-par results; i.e. 4.00x DSR only, nothing below this.
For example:
At 1280x800. Make sure DSR is set to 2560x1600 which is 2:1 horizontal and 2:1 vertical (4.00x DSR). Setting it to a fraction:1 will always yield sub-optimal results as scaling will not work properly.
When done properly, you can disable DSR smoothness (set to to 0%), and the picture will be extraordinarily crisp while also retaining superb antialiasing.
=============
For people on 1080p native projectors playing 3D Vision at 720p:
Try creating a custom resolution of 1920/2 x 1080/2 = 960x540. You might find that even though it's a lower resolution, it's much smoother and overall better picture quality than 1280x720. This is a 1:2 pixel ratio.
=============
A note on Projectors and keystone correction:
DISABLE any form of keystone correction! Keystone correction resamples/rescales and blurs the image, adding artefacts and severely degrading image quality.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
The following is a PSA for the 3D Vision community.
There is a huge caveat with doing this that RAGEdemon fails to mention.
This will erase all Nvidia overlays. So if you swap out game profiles, you will not be able to tell if the new profile is active unless you see a physical change to the image because the NVIDIA In-game compatibility settings message is no longer visible. Also, you will not get the Compatibility Mode notifications as to being on our off. Nor will you get the depth graph bar that tells you the percentage of depth that you are applying to the game.
It does indeed get rid of the red text overlay and works very well excluding the associated problems mentioned above. Many of us have been doing this for years, typically those of us that are, use non certified projectors with EDID overrides to access 3D Vision.
Simply keep a back up copy of the original unadulterated DLL to swap in and out, this will allow you to restore these features if needed
Funny, I just came up with this idea on my own (well, I came up with it after thinking about the situation with your information in the other thread) and have been trying this. I'm able to create the resolution 960x540@120hz just fine, but then when I try to downsample 1920x1080@120hz to that I'm having issues. Either screen stays black, or I'll only see about maybe the top 5-10 pixel rows and the rest will be black. I'm trying to play with some of the secondary settings (without any luck), but again, without any actual info or guidelines to follow I'm basically just plugging in random values hoping something will work.
I would have to say, though, that just the standard 960x540 resolution really doesn't look any better than 1280x720 for me, I'm still seeing certain pixels being blurry.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I don't fail to mention it at all mate; in fact I mention it quite explicitly:
Thanks for highlighting it again though. Yes you may be doing it, as well as some others; but it is apparent that there are many people in the community who are unaware of it.
Also, I don't think there needs to be quite so much alarm, as in my opinion, the OSD is quite useless for someone with some experience :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
I tried also this. 960x540 upscalled with from Nvidia Custom resolution shows only image in first few row.
I made an edid only with 960x540 and used 4xDSR. The result is just terible for me.
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Hmm... have you done the custom resolution through CRU?
https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU
If done properly, there should be no need to set a custom resolution in the nvidia control panel - it should just appear as a selectable resolution.
Also, from what you describe, as it's an exact 1:2 pixel ratio, all pixels should have the same 'bluriness', if any at all. If they don't, then it suggests that scaling is not working properly for some reason.
Lastly, you might need to create a custom .inf and incorporate 960x540@120hz explicitly, and install this as a driver in the device manager under display devices. This should allow you to use this resolution in games...
There are so many known and unknown variables in hacking something together which is unsupported on multiple levels - Driver, Hardware, GPU etc. It's unfortunate that we cannot be at each other's setups in person to troubleshoot and evolve a solution :(
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Yea Russell, I hope to learn a new thing or two myself! :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Yeah, I had a notion of trying that. Will probably try that tomorrow when I've got more time I can spend on all this.
In the CRU link you provided Toasty mentions:
Surely someone has tried this by now, haven't they? Or would have some sort of anecdotal information that would suggest this would not be a solution... right?
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
lol, really? I actually find it quite useful. As I'm sure many others do that try different profiles for games that do not have one. Or, that do not work well with the one supplied by Nvidia. Quite useless, hardly!
I don't know mate.
On my 800p projector, I have just tried a custom resolution of 1280/2 x 800/2 = 640x400. The resulting image was surprisingly clear and smooth. The blurring was even all over, I was really quite impressed with it.
I think you will like it as well once it's set correctly, if it isn't already. Uneven blurring suggests it isn't - I don't think yours is set up quite right at the moment though. I wish you the best of success with it tomorrow :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
What I was referring to in the statement you quoted was whether that Displayport to HDMI adapter, which supposedly allows up to 300Mhz pixel clock, would be a viable solution for creating resolutions that could be used for 3DVision (1080P@120hz is only 285Mhz, so shouldn't that theoretically work?), not whether the theory of using 960x540 resolution was viable (of that I imagine it is). Again, I'm inclined to think I've seen this asked/debunked before (or perhaps I'm just too skeptical to believe such a simply solution exists).
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
I believe the limitation is in the HDMI hardware on all our projectors, and no amount of adaptors would be able to fix that :(
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.