Bayonetta on Steam
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Im planning on getting this as soon as I get home and report on the 3D aspects of it. Hopefully it wont be too shabby. If anyone does before hand. Please advise in how is the 3D support for it. Thanks, http://store.steampowered.com/app/460790
Im planning on getting this as soon as I get home and report on the 3D aspects of it. Hopefully it wont be too shabby. If anyone does before hand. Please advise in how is the 3D support for it.

Thanks,

http://store.steampowered.com/app/460790

#1
Posted 04/11/2017 03:24 PM   
Durante, creator of GeDoSaTo wrote a good article about it. http://www.pcgamer.com/bayonetta-pc-port-analysis-durantes-verdict/ BTW, for those wondering, it's $19.99 [img]http://cdn.akamai.steamstatic.com/steam/apps/460790/extras/1_Dragon-Transform.jpg?t=1491923343[/img] __________________________________________________________________________________________________ Typical of Steam, there are a lot of tards complaining that they are not buying it, unless the second game is released on Steam as well. It seems that they do not understand the word "exclusive" Their loss. I'm putting this on my wishlist, until I clear up some back log. Tis good to see it on PC. This probably uses the same engine as they did for Transformers: Devastation
Durante, creator of GeDoSaTo wrote a good article about it.

http://www.pcgamer.com/bayonetta-pc-port-analysis-durantes-verdict/

BTW, for those wondering, it's $19.99



Image

__________________________________________________________________________________________________

Typical of Steam, there are a lot of tards complaining that they are not buying it, unless the second game is released on Steam as well. It seems that they do not understand the word "exclusive"

Their loss. I'm putting this on my wishlist, until I clear up some back log.

Tis good to see it on PC.

This probably uses the same engine as they did for Transformers: Devastation

#2
Posted 04/11/2017 03:54 PM   
Just was about to post this on here. Would love to play this in 3d. Havent tested it yet
Just was about to post this on here. Would love to play this in 3d. Havent tested it yet

Gigabyte Gtx 1070
i5 4690k
16 gb ram

#3
Posted 04/11/2017 04:23 PM   
I'm buying this full price opening week just to further encourage more Japanese titles to come to pc.
I'm buying this full price opening week just to further encourage more Japanese titles to come to pc.

#4
Posted 04/11/2017 04:25 PM   
This was good game on the Xbox 360.
This was good game on the Xbox 360.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#5
Posted 04/11/2017 04:45 PM   
I can't believe I am saying this in 2017, but the game is nearly perfect in S3D out of the box without looking for a profile or messing with settings. I have only played the tutorial and a little bit into the first chapter, but so far, so good. Only real issue is convergence in the cut scenes.
I can't believe I am saying this in 2017, but the game is nearly perfect in S3D out of the box without looking for a profile or messing with settings.

I have only played the tutorial and a little bit into the first chapter, but so far, so good. Only real issue is convergence in the cut scenes.

GeForce 1060 6 GB * Driver 382.05 * Intel i7-3770 * Windows 7 * 8 GB Ram * Asus 1920 x 1080/120hz

#6
Posted 04/11/2017 04:46 PM   
I am sold. Nice. :D
I am sold. Nice. :D

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#7
Posted 04/11/2017 05:00 PM   
I bought it minutes after release and I'm playing it. DX9 and it looks pretty good by default. I'm seeing some haloing issues that should be easy to fix (smoke, reflections, etc). Unless someone does it before me, I'll do the fix (or try at least). Shadows are correct by default, for starters, so hopefully I won't find something that will kill my fixing pace. You can expect convergence hotkeys, maybe a bloom toggle, etc, apart from fixed effects.
I bought it minutes after release and I'm playing it. DX9 and it looks pretty good by default. I'm seeing some haloing issues that should be easy to fix (smoke, reflections, etc). Unless someone does it before me, I'll do the fix (or try at least). Shadows are correct by default, for starters, so hopefully I won't find something that will kill my fixing pace.

You can expect convergence hotkeys, maybe a bloom toggle, etc, apart from fixed effects.

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#8
Posted 04/11/2017 05:08 PM   
[quote="TheBigDogma"]I can't believe I am saying this in 2017, but the game is nearly perfect in S3D out of the box without looking for a profile or messing with settings. I have only played the tutorial and a little bit into the first chapter, but so far, so good. Only real issue is convergence in the cut scenes.[/quote]Necropants said this might be the case in the original Bayonetta thread before the game was officially announced given the time frame of the original release.
TheBigDogma said:I can't believe I am saying this in 2017, but the game is nearly perfect in S3D out of the box without looking for a profile or messing with settings.

I have only played the tutorial and a little bit into the first chapter, but so far, so good. Only real issue is convergence in the cut scenes.
Necropants said this might be the case in the original Bayonetta thread before the game was officially announced given the time frame of the original release.

#9
Posted 04/11/2017 05:08 PM   
Guyssss, help here. I'm using the debug helixmod dll (I need to use "UseExtInterfaceOnly = true" because of d3d9ex), and I can navigate shaders, but I can't dump them! Even "DumpAll=true" doesn't work! In fact, I see over 200 shaders in the loading screens, which makes me think "UseRenderedShaders = true" isn't working either. I have encountered this dumping problem also in Resident Evil 4 (which I didn't report, I forgot). I'm posting this in the bo3b thread too.
Guyssss, help here. I'm using the debug helixmod dll (I need to use "UseExtInterfaceOnly = true" because of d3d9ex), and I can navigate shaders, but I can't dump them! Even "DumpAll=true" doesn't work!

In fact, I see over 200 shaders in the loading screens, which makes me think "UseRenderedShaders = true" isn't working either. I have encountered this dumping problem also in Resident Evil 4 (which I didn't report, I forgot).

I'm posting this in the bo3b thread too.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#10
Posted 04/11/2017 05:27 PM   
[quote="masterotaku"]Guyssss, help here. I'm using the debug helixmod dll (I need to use "UseExtInterfaceOnly = true" because of d3d9ex), and I can navigate shaders, but I can't dump them! Even "DumpAll=true" doesn't work! In fact, I see over 200 shaders in the loading screens, which makes me think "UseRenderedShaders = true" isn't working either. I have encountered this dumping problem also in Resident Evil 4 (which I didn't report, I forgot). I'm posting this in the bo3b thread too.[/quote] Oh, try a different version of the DLL. There are different versions without a proper version. So, try all of them until you get one that works:( I know it sux, but...
masterotaku said:Guyssss, help here. I'm using the debug helixmod dll (I need to use "UseExtInterfaceOnly = true" because of d3d9ex), and I can navigate shaders, but I can't dump them! Even "DumpAll=true" doesn't work!

In fact, I see over 200 shaders in the loading screens, which makes me think "UseRenderedShaders = true" isn't working either. I have encountered this dumping problem also in Resident Evil 4 (which I didn't report, I forgot).

I'm posting this in the bo3b thread too.


Oh, try a different version of the DLL. There are different versions without a proper version. So, try all of them until you get one that works:( I know it sux, but...

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#11
Posted 04/11/2017 06:02 PM   
If you use resource hacker, you can see the date of the dll. AFAIK, that's the only way to tell them apart from newest, to oldest
If you use resource hacker, you can see the date of the dll.

AFAIK, that's the only way to tell them apart from newest, to oldest

#12
Posted 04/11/2017 06:23 PM   
only played chapter 1 but the issues I saw so far was: -smoke effects -light effect on angels faces and bayo in some cutscenes -the effect when you do your super move with big arms/legs has some issue, there is an invisible force effect that goes with the moves tha bugged my eyes -those ghost people in the train station have some issue -some re4flections there may be something i was forgetting but other than those it looks pretty darn good
only played chapter 1 but the issues I saw so far was:

-smoke effects
-light effect on angels faces and bayo in some cutscenes
-the effect when you do your super move with big arms/legs has some issue, there is an invisible force effect that goes with the moves tha bugged my eyes
-those ghost people in the train station have some issue
-some re4flections

there may be something i was forgetting but other than those it looks pretty darn good

Gigabyte Gtx 1070
i5 4690k
16 gb ram

#13
Posted 04/11/2017 07:18 PM   
This title is far from prefect out of the box broken like all the other games. CM mode or Superdepth will not work with this game. The original game did work in NVidia 3D http://www.neogaf.com/forum/showthread.php?p=50608524 The bottom line the game is not playable in it's current state it needs to be fixed. I purchased the game because of TheBigDogma post which is below. I do agree with you statement another thing 3D is better than 2D but again this game needs a fix to playable. I can't believe I am saying this in 2017, but the game is nearly perfect in S3D out of the box without looking for a profile or messing with settings.
This title is far from prefect out of the box broken like all the other games. CM mode or Superdepth will not work with this game.

The original game did work in NVidia 3D

http://www.neogaf.com/forum/showthread.php?p=50608524

The bottom line the game is not playable in it's current state it needs to be fixed. I purchased the game because of TheBigDogma post which is below. I do agree with you statement another thing 3D is better than 2D but again this game needs a fix to playable.

I can't believe I am saying this in 2017, but the game is nearly perfect in S3D out of the box without looking for a profile or messing with settings.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#14
Posted 04/11/2017 08:17 PM   
At this point in time, with so many games needing help, the issues getting more and more challenging and so few people able to fix them, I think "pretty darn good" is an encouraging starting point and better than we have been getting lately... My POV is that I'll take what I can get. If geometry 3D is not going to happen, then I'll work with CM or Superdepth and learn to accept the limitations. If a game like Bayonetta is less-than-perfect, but playable in "real" 3D, then I will work with that. At the end of the day... anything but monoscopic 3D makes the game better, IMO
At this point in time, with so many games needing help, the issues getting more and more challenging and so few people able to fix them, I think "pretty darn good" is an encouraging starting point and better than we have been getting lately...

My POV is that I'll take what I can get. If geometry 3D is not going to happen, then I'll work with CM or Superdepth and learn to accept the limitations. If a game like Bayonetta is less-than-perfect, but playable in "real" 3D, then I will work with that.

At the end of the day... anything but monoscopic 3D makes the game better, IMO

GeForce 1060 6 GB * Driver 382.05 * Intel i7-3770 * Windows 7 * 8 GB Ram * Asus 1920 x 1080/120hz

#15
Posted 04/11/2017 08:58 PM   
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