Assassin's Creed 3 - real 3D game fix, beta release
  4 / 10    
Quick thought for the Win8.1 problem. Is it still possible to run things in a compatibility mode? In Win7, I can run stuff as Vista or XP. If it's possible, can someone with Win8.1 try setting compatibility of the game exe itself to be 8.0 instead?
Quick thought for the Win8.1 problem. Is it still possible to run things in a compatibility mode? In Win7, I can run stuff as Vista or XP.

If it's possible, can someone with Win8.1 try setting compatibility of the game exe itself to be 8.0 instead?

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#46
Posted 04/15/2014 04:55 AM   
I tried the to run the game exe as windows 8 no luck. The same problem
I tried the to run the game exe as windows 8 no luck.

The same problem

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#47
Posted 04/15/2014 10:16 AM   
[quote="zig11727"]I tried the to run the game exe as windows 8 no luck. The same problem[/quote]Thanks for giving that a try. Maybe try selecting the *.dll from 3Dmigoto, especialy d3d11.dll, and dxgi.dll, and mark them as Win8 compatibility. If that fails, one last thing to try would be Win7 compatibility. What we are trying to get at is making 3Dmigoto run as a Win8 app, so that we can get the older, working API. Not sure it's possible, but I think compatibility mode should work here somehow.
zig11727 said:I tried the to run the game exe as windows 8 no luck.

The same problem
Thanks for giving that a try. Maybe try selecting the *.dll from 3Dmigoto, especialy d3d11.dll, and dxgi.dll, and mark them as Win8 compatibility.

If that fails, one last thing to try would be Win7 compatibility. What we are trying to get at is making 3Dmigoto run as a Win8 app, so that we can get the older, working API. Not sure it's possible, but I think compatibility mode should work here somehow.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#48
Posted 04/15/2014 10:48 AM   
There is no tab on dll files for compatibility.
There is no tab on dll files for compatibility.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#49
Posted 04/15/2014 11:21 AM   
[quote="zig11727"]There is no tab on dll files for compatibility.[/quote]OK. That's what I expected. The process that loads the dll should be in command. I'm really surprised that making the game itself run as an 8.0 app didn't get the API to load properly.
zig11727 said:There is no tab on dll files for compatibility.
OK. That's what I expected. The process that loads the dll should be in command. I'm really surprised that making the game itself run as an 8.0 app didn't get the API to load properly.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#50
Posted 04/15/2014 11:32 AM   
Just a huge thanks here, Im half way into AC2R but never finished it since I didn't want to continue playing without 3d support on the next Ac games, so I never finished it, thanks you so much for this. More than the fix per se, this really makes me optimistic for the first time in a long time about 3d vision future. Thanks to all the guys involved. Even though I'm a VR junkie, many genres won't make much sense in VR and a lot more on 3DV like AC series, Watchdogs etc, so this is among the best news of the year!
Just a huge thanks here, Im half way into AC2R but never finished it since I didn't want to continue playing without 3d support on the next Ac games, so I never finished it, thanks you so much for this.

More than the fix per se, this really makes me optimistic for the first time in a long time about 3d vision future. Thanks to all the guys involved. Even though I'm a VR junkie, many genres won't make much sense in VR and a lot more on 3DV like AC series, Watchdogs etc, so this is among the best news of the year!

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#51
Posted 04/15/2014 03:57 PM   
[quote="bo3b"][quote="callmelucky"]OUTSTANDING! Huge thanks to all involved! I bought AC3 a month or two ago and had been holding off playing it in hope of such a fix. I'll just mention; I did a double take when I saw in the install instructions that the KB2670838 update is required. I have recently been having troubles with fatal memory leaks, which Task Manager showed me was due to a 'dllhost.exe', with the description 'COM surrogate'. A little googling indicated that this issue was related to Internet Explorer 10 (apparently happens with 11 too, which I had installed) and, yep, update KB2670838. See here: http://answers.microsoft.com/en-us/windows/forum/windows_7-files/why-does-dllhostexe-com-surrogate-consumes-memory/bd7e42bb-802d-4eb9-95b2-2bb6b566996d The advice they offer is to uninstall both IE10 and the update KB2670838, and set updates to manual so you can prevent Windows from automatically reinstalling them. I was actually pretty much just about to follow this procedure, but since I need the KB update for this fix I guess I'll just uninstall IE and hope that does the trick. Just thought I'd mention on the off chance this is relevant to someone else here.[/quote]Thanks for that pointer on the KB2670838. This is something that I need to take a closer look at, because it fixed the crash, but I still don't know exactly why it is necessary. If I can make it work without that patch, I will.[/quote] No sweat! I have uninstalled IE11 and disabled it from auto-updating (it's not like I [i]ever[/i] used it anyway), but left KB2670838 installed, and haven't had any memory leak issues since. I have logged a good 4 hours or so on AC3 with this fix, and hot damn it looks great! MANY MANY THANKS TO YOU FINE PEOPLE!!!
bo3b said:
callmelucky said:OUTSTANDING! Huge thanks to all involved! I bought AC3 a month or two ago and had been holding off playing it in hope of such a fix.

I'll just mention; I did a double take when I saw in the install instructions that the KB2670838 update is required. I have recently been having troubles with fatal memory leaks, which Task Manager showed me was due to a 'dllhost.exe', with the description 'COM surrogate'. A little googling indicated that this issue was related to Internet Explorer 10 (apparently happens with 11 too, which I had installed) and, yep, update KB2670838. See here:


http://answers.microsoft.com/en-us/windows/forum/windows_7-files/why-does-dllhostexe-com-surrogate-consumes-memory/bd7e42bb-802d-4eb9-95b2-2bb6b566996d


The advice they offer is to uninstall both IE10 and the update KB2670838, and set updates to manual so you can prevent Windows from automatically reinstalling them. I was actually pretty much just about to follow this procedure, but since I need the KB update for this fix I guess I'll just uninstall IE and hope that does the trick.

Just thought I'd mention on the off chance this is relevant to someone else here.
Thanks for that pointer on the KB2670838. This is something that I need to take a closer look at, because it fixed the crash, but I still don't know exactly why it is necessary. If I can make it work without that patch, I will.


No sweat! I have uninstalled IE11 and disabled it from auto-updating (it's not like I ever used it anyway), but left KB2670838 installed, and haven't had any memory leak issues since.

I have logged a good 4 hours or so on AC3 with this fix, and hot damn it looks great! MANY MANY THANKS TO YOU FINE PEOPLE!!!

#52
Posted 04/16/2014 11:13 AM   
Agree Birthright, the best news of the year for me as well. I'm enjoying playing AC3 immensely, and it's simply gorgeous with the 3Dmigoto fix. Mike, 1. I've played the game from start again, and that weapon shadow is the only shadow out of place. The "displacement" does not happen in 2D, only in 3D. It's probably due to the fact that that secondary weapon was coded as a separate entity, to simplyfy shadow computation. This way, the general shadow (depending on outfit) could remain the same, but since you could almways change that secondary weapon,they wanted to make sure only this weapon shadow was the variable. Maybe it helps compute time on consoles. What that does to the fix is that the weapon shadow is drawn as a separate object from teh main shadow, so the convergence/deph values of this shadow are not in synch with the main character shadow. I'm only mentioning this because it's the only little thing I could find wrong with the shaders, it's impressive how good your fix is. 2. Please let me kow if I can contribute by at least buying a game on Steam for you. I think good candidates could be Saints Row 4, or the new Splinter Cell. I'd love to play those games. Another one could be Watch Dogs, I could buy that for you if you want, I'm sure plenty of people would sacrifice a few goats for a fix if needed. Anything I could contribute, really, let me know. Easter Sales are almost upon us. Thank you all again for this great gift.
Agree Birthright, the best news of the year for me as well.
I'm enjoying playing AC3 immensely, and it's simply gorgeous with the 3Dmigoto fix.

Mike,

1. I've played the game from start again, and that weapon shadow is the only shadow out of place.
The "displacement" does not happen in 2D, only in 3D. It's probably due to the fact that that secondary weapon was coded as a separate entity, to simplyfy shadow computation. This way, the general shadow (depending on outfit) could remain the same, but since you could almways change that secondary weapon,they wanted to make sure only this weapon shadow was the variable. Maybe it helps compute time on consoles.
What that does to the fix is that the weapon shadow is drawn as a separate object from teh main shadow, so the convergence/deph values of this shadow are not in synch with the main character shadow.

I'm only mentioning this because it's the only little thing I could find wrong with the shaders, it's impressive how good your fix is.

2. Please let me kow if I can contribute by at least buying a game on Steam for you. I think good candidates could be Saints Row 4, or the new Splinter Cell. I'd love to play those games. Another one could be Watch Dogs, I could buy that for you if you want, I'm sure plenty of people would sacrifice a few goats for a fix if needed. Anything I could contribute, really, let me know. Easter Sales are almost upon us.

Thank you all again for this great gift.

#53
Posted 04/16/2014 12:58 PM   
I continue to play the game and I would rate it at 99% perfect. I caught the rare error here and there (moon depth, maybe something with the horizon during naval battles), but these are extremely minor. More importantly, the decision to disable decals has so far appeared to be good. I haven't noticed anything missing in that regard. The naval battles in this game are fantastic! They're short, but intense. Assassin's Creed 4: Black Flag has much more, but I feel they dialed down the intensity, as was probably necessary given the volume of naval combat in AC4. I still think AC4 is the best in the series for gameplay, but AC3 is my favorite for subjective reasons, including the thrill of first tasting naval combat.
I continue to play the game and I would rate it at 99% perfect. I caught the rare error here and there (moon depth, maybe something with the horizon during naval battles), but these are extremely minor. More importantly, the decision to disable decals has so far appeared to be good. I haven't noticed anything missing in that regard.

The naval battles in this game are fantastic! They're short, but intense. Assassin's Creed 4: Black Flag has much more, but I feel they dialed down the intensity, as was probably necessary given the volume of naval combat in AC4. I still think AC4 is the best in the series for gameplay, but AC3 is my favorite for subjective reasons, including the thrill of first tasting naval combat.

#54
Posted 04/16/2014 01:48 PM   
Wow! Great Work guys. Canada salutes you (from my friends who don't post here). At least some hope now that CM mode is not the future of all DX11 games. I hope it's not too difficult to fix future games. It would be great to have a working wrapper for stuff like Watch Dogs, GTA V, etc. I know Mike was working on Splinter Cell blacklist (DX9) a while back, but it was difficult so maybe he's moved on. Started playing again, but fake 3D mode just breaks immersion after a few minutes. Can't stand those halos around the character and most objects.
Wow! Great Work guys. Canada salutes you (from my friends who don't post here). At least some hope now that CM mode is not the future of all DX11 games.

I hope it's not too difficult to fix future games. It would be great to have a working wrapper for stuff like Watch Dogs, GTA V, etc.

I know Mike was working on Splinter Cell blacklist (DX9) a while back, but it was difficult so maybe he's moved on. Started playing again, but fake 3D mode just breaks immersion after a few minutes. Can't stand those halos around the character and most objects.

#55
Posted 04/16/2014 02:18 PM   
Just checked this out. And wow, game looks perfect. Thumbs up! Any hope we see same result with AC4 and Alan Wake?
Just checked this out. And wow, game looks perfect. Thumbs up!
Any hope we see same result with AC4 and Alan Wake?

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

#56
Posted 04/16/2014 02:19 PM   
[quote="Zappologist"]Agree Birthright, the best news of the year for me as well. I'm enjoying playing AC3 immensely, and it's simply gorgeous with the 3Dmigoto fix. Mike, 1. I've played the game from start again, and that weapon shadow is the only shadow out of place. The "displacement" does not happen in 2D, only in 3D. It's probably due to the fact that that secondary weapon was coded as a separate entity, to simplyfy shadow computation. This way, the general shadow (depending on outfit) could remain the same, but since you could almways change that secondary weapon,they wanted to make sure only this weapon shadow was the variable. Maybe it helps compute time on consoles. What that does to the fix is that the weapon shadow is drawn as a separate object from teh main shadow, so the convergence/deph values of this shadow are not in synch with the main character shadow. I'm only mentioning this because it's the only little thing I could find wrong with the shaders, it's impressive how good your fix is. [/quote] Hi - thanks for checking this out. It makes me think of something - I had (initially) missed out a shader that I had fixed for cutscene shadows but then found the shader all fixed up in my backups, so somehow it had not been put into the release. This may be another example of that - if you can turn on debug logging, shader stepping, and cpu_affinity in the d3dx.ini file then in game find the point with the problem and press Num-2 successively until the problem shadow "disappears", then press Num-3 at that point, then keep pressing Num-2 in case another shader has some effect, and keep going until you come full circle to the same shader that disabled the effect in the first place (it won't take long about 2 minutes tops). When you have done that, open up DX11.log (or whatever its called) and search for the word "marked" - note down the shader crcs associated with it and send them to me. If we are lucky that shader will be sitting already fixed in my backups... [quote="Conan481"] I hope it's not too difficult to fix future games. It would be great to have a working wrapper for stuff like Watch Dogs, GTA V, etc. I know Mike was working on Splinter Cell blacklist (DX9) a while back, but it was difficult so maybe he's moved on. Started playing again, but fake 3D mode just breaks immersion after a few minutes. Can't stand those halos around the character and most objects. [/quote] We are looking at AC4 for obvious reasons ;-) There are some differences in this game and it's not working so well yet with the wrapper, but it is being looked at. Don't get hopes up too high though, we are still at an early stage ;-) As for Blacklist - yes, I've had a fix lying around for about 3 months gathering dust. I need to complete the HUD fixes (it's all coupled with in game things and is a pain) and then could make it available as WIP. The main problem that I have not solved is that there is one type of lighting that, for some reason, gets "stereo split" about 1000 times more than everything else as soon as the 3D is activated, and so it effectively 'disappears' - it only gets rendered correctly when Convergence =0, so the game looks flat and nasty, since this game needs a Convergence of about 50 to look good. A convergence value of just "1" makes the game unplayable. The game *can* be played without this lighting, but it occurs in lots of places and just makes some areas look dark. For what it's worth I also have a fix for Conviction, that I will release shortly. That has a different lighting issue that can be alleviated at the expense of some eye candy, but that's 3D for you sometimes. Also I have been unable to fully fix the hud/ui elements, but it is useable. My biggest issue with this game is its performance which in some cases is absolutely awful (3d or 2d), down to 15 FPS, given my spec below. I have not googled the issue, there may be some fix, but as a result I cannot get past a certain point with loads of enemies because I just can't respond in time. [quote="mindw0rk"]Just checked this out. And wow, game looks perfect. Thumbs up! Any hope we see same result with AC4 and Alan Wake?[/quote] Thank you. See above re AC4. Alan Wake - not currently planned, no. That runs in DX9 anyway I thought? I seem to remember looking at it once myself, can't remember what the issue was though...
Zappologist said:Agree Birthright, the best news of the year for me as well.
I'm enjoying playing AC3 immensely, and it's simply gorgeous with the 3Dmigoto fix.

Mike,

1. I've played the game from start again, and that weapon shadow is the only shadow out of place.
The "displacement" does not happen in 2D, only in 3D. It's probably due to the fact that that secondary weapon was coded as a separate entity, to simplyfy shadow computation. This way, the general shadow (depending on outfit) could remain the same, but since you could almways change that secondary weapon,they wanted to make sure only this weapon shadow was the variable. Maybe it helps compute time on consoles.
What that does to the fix is that the weapon shadow is drawn as a separate object from teh main shadow, so the convergence/deph values of this shadow are not in synch with the main character shadow.

I'm only mentioning this because it's the only little thing I could find wrong with the shaders, it's impressive how good your fix is.


Hi - thanks for checking this out. It makes me think of something - I had (initially) missed out a shader that I had fixed for cutscene shadows but then found the shader all fixed up in my backups, so somehow it had not been put into the release. This may be another example of that - if you can turn on debug logging, shader stepping, and cpu_affinity in the d3dx.ini file then in game find the point with the problem and press Num-2 successively until the problem shadow "disappears", then press Num-3 at that point, then keep pressing Num-2 in case another shader has some effect, and keep going until you come full circle to the same shader that disabled the effect in the first place (it won't take long about 2 minutes tops). When you have done that, open up DX11.log (or whatever its called) and search for the word "marked" - note down the shader crcs associated with it and send them to me. If we are lucky that shader will be sitting already fixed in my backups...

Conan481 said:
I hope it's not too difficult to fix future games. It would be great to have a working wrapper for stuff like Watch Dogs, GTA V, etc.

I know Mike was working on Splinter Cell blacklist (DX9) a while back, but it was difficult so maybe he's moved on. Started playing again, but fake 3D mode just breaks immersion after a few minutes. Can't stand those halos around the character and most objects.


We are looking at AC4 for obvious reasons ;-) There are some differences in this game and it's not working so well yet with the wrapper, but it is being looked at. Don't get hopes up too high though, we are still at an early stage ;-)

As for Blacklist - yes, I've had a fix lying around for about 3 months gathering dust. I need to complete the HUD fixes (it's all coupled with in game things and is a pain) and then could make it available as WIP. The main problem that I have not solved is that there is one type of lighting that, for some reason, gets "stereo split" about 1000 times more than everything else as soon as the 3D is activated, and so it effectively 'disappears' - it only gets rendered correctly when Convergence =0, so the game looks flat and nasty, since this game needs a Convergence of about 50 to look good. A convergence value of just "1" makes the game unplayable. The game *can* be played without this lighting, but it occurs in lots of places and just makes some areas look dark.

For what it's worth I also have a fix for Conviction, that I will release shortly. That has a different lighting issue that can be alleviated at the expense of some eye candy, but that's 3D for you sometimes. Also I have been unable to fully fix the hud/ui elements, but it is useable. My biggest issue with this game is its performance which in some cases is absolutely awful (3d or 2d), down to 15 FPS, given my spec below. I have not googled the issue, there may be some fix, but as a result I cannot get past a certain point with loads of enemies because I just can't respond in time.

mindw0rk said:Just checked this out. And wow, game looks perfect. Thumbs up!
Any hope we see same result with AC4 and Alan Wake?


Thank you. See above re AC4. Alan Wake - not currently planned, no. That runs in DX9 anyway I thought? I seem to remember looking at it once myself, can't remember what the issue was though...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#57
Posted 04/16/2014 05:01 PM   
Didn't had the time to test it...but nevertheless I want to say: "AWESOME JOB GUYS" (everyone that was/is (ever) involved in this project/wrapper). This is great and awesome news!!!! Awesome Job AGAIN!!!
Didn't had the time to test it...but nevertheless I want to say: "AWESOME JOB GUYS" (everyone that was/is (ever) involved in this project/wrapper). This is great and awesome news!!!!
Awesome Job AGAIN!!!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#58
Posted 04/16/2014 05:56 PM   
Hi Mike, Thanks for the reply. I tried to search the shader but it does not seem to work. With the little information you provided, I modified the following, in file d3dx.ini, from 0 to 1: [Logging] calls=1 input=1 debug=1 force_cpu_affinity=1 [Hunting] hunting=1 Started the game, it's slow but that's probably normal. But pressing num keys to hunt shaders does not seem to disable any. Please let me know if I need to toggle other lines from 0 to 1, or what I may be doing wrong. I'm ready to help. Thanks. EDIT - You mentioned "debugging" as well, just noticed that line. Will switch to 1 and try again, maybe that's what was missing. EDIT2 - Still nothing. Either I'm doing something wrong, or there are thousands of little shaders with very subtle appearance and I don't really see any disappearing.
Hi Mike,
Thanks for the reply.
I tried to search the shader but it does not seem to work.
With the little information you provided, I modified the following, in file d3dx.ini, from 0 to 1:
[Logging]
calls=1
input=1
debug=1
force_cpu_affinity=1
[Hunting]
hunting=1

Started the game, it's slow but that's probably normal. But pressing num keys to hunt shaders does not seem to disable any. Please let me know if I need to toggle other lines from 0 to 1, or what I may be doing wrong. I'm ready to help. Thanks.

EDIT - You mentioned "debugging" as well, just noticed that line. Will switch to 1 and try again, maybe that's what was missing.
EDIT2 - Still nothing. Either I'm doing something wrong, or there are thousands of little shaders with very subtle appearance and I don't really see any disappearing.

#59
Posted 04/16/2014 06:02 PM   
[quote="mike_ar69"] That runs in DX9 anyway I thought? I seem to remember looking at it once myself, can't remember what the issue was though...[/quote] Alan wake is DX9 only.
mike_ar69 said: That runs in DX9 anyway I thought? I seem to remember looking at it once myself, can't remember what the issue was though...

Alan wake is DX9 only.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#60
Posted 04/16/2014 07:45 PM   
  4 / 10    
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