Alan Wake - what are the 3D recommended settings?
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@Ironfelix Why does it not work with disabling vertex shaders in release? I havent tested this game.
@Ironfelix Why does it not work with disabling vertex shaders in release? I havent tested this game.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#31
Posted 02/19/2012 04:28 PM   
[quote name='eqzitara' date='19 February 2012 - 10:28 AM' timestamp='1329668895' post='1371397']
@Ironfelix Why does it not work with disabling vertex shaders in release? I havent tested this game.
[/quote]

It works for about one second; then most outdoor objects acquire a green tint. I have no idea why disabling the shaders manually works, but overwriting them from the start doesn't. This might be a good question to ask Helix directly, or at least get him to release the source code. I am going to attach my tweaked files so you can see for yourself. Fortunately there are only about 200 vertex shaders in the game. I takes me about 2 minutes to step through and disable all the problematic ones.
[quote name='eqzitara' date='19 February 2012 - 10:28 AM' timestamp='1329668895' post='1371397']

@Ironfelix Why does it not work with disabling vertex shaders in release? I havent tested this game.





It works for about one second; then most outdoor objects acquire a green tint. I have no idea why disabling the shaders manually works, but overwriting them from the start doesn't. This might be a good question to ask Helix directly, or at least get him to release the source code. I am going to attach my tweaked files so you can see for yourself. Fortunately there are only about 200 vertex shaders in the game. I takes me about 2 minutes to step through and disable all the problematic ones.

#32
Posted 02/19/2012 07:57 PM   
@ironfelix
Put attached file from zip to Alan Wake folder (where dll located).
A green fill should disappear.
@ironfelix

Put attached file from zip to Alan Wake folder (where dll located).

A green fill should disappear.

#33
Posted 02/19/2012 08:21 PM   
[quote name='-=HeliX=-' date='19 February 2012 - 10:21 PM' timestamp='1329682908' post='1371487']
@ironfelix
Put attached file from zip to Alan Wake folder (where dll located).
A green fill should disappear.
[/quote]

Hello. I unziped the two files in the game folder but it doesn't work for me. First thing is that I have some code written in red in the upper part of the screen and when i try to continue the game it freezes on loading.
Am I doing anything wrong?
[quote name='-=HeliX=-' date='19 February 2012 - 10:21 PM' timestamp='1329682908' post='1371487']

@ironfelix

Put attached file from zip to Alan Wake folder (where dll located).

A green fill should disappear.





Hello. I unziped the two files in the game folder but it doesn't work for me. First thing is that I have some code written in red in the upper part of the screen and when i try to continue the game it freezes on loading.

Am I doing anything wrong?

Intel i7 8086K
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Windows 10 64bits

#34
Posted 02/19/2012 09:10 PM   
Aroich, your totally within your rights to return it. And besides the obvious, it could be headache inducing for many people.
Aroich, your totally within your rights to return it. And besides the obvious, it could be headache inducing for many people.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#35
Posted 02/19/2012 09:57 PM   
I complained on the Alan-Wake-forums too for the bad 3D-Vision support. But now it seems, that Remedy will work on this. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
[quote name='MarcusRMD']We do care - we are just a bit newcomers to this Stereo 3D space, and just didn't realize how enthusiastic our fans are. I personally felt the game looked great when I tried it even with low stereo separation when the bugs aren't that visible. We have a list of things we need to look at to make it better. [/quote]
The full thread: [url="http://forum.alanwake.com/showthread.php?t=7770"]AlanWake-Forums - 3D-Vision ready?[/url]
I complained on the Alan-Wake-forums too for the bad 3D-Vision support. But now it seems, that Remedy will work on this. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

MarcusRMD said:We do care - we are just a bit newcomers to this Stereo 3D space, and just didn't realize how enthusiastic our fans are. I personally felt the game looked great when I tried it even with low stereo separation when the bugs aren't that visible. We have a list of things we need to look at to make it better.


The full thread: AlanWake-Forums - 3D-Vision ready?

Desktop-PC

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#36
Posted 02/20/2012 03:29 PM   
[quote name='Flint Eastwood' date='20 February 2012 - 07:29 AM' timestamp='1329751762' post='1371808']
I complained on the Alan-Wake-forums too for the bad 3D-Vision support. But now it seems, that Remedy will work on this. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

The full thread: [url="http://forum.alanwake.com/showthread.php?t=7770"]AlanWake-Forums - 3D-Vision ready?[/url]
[/quote]

That's good news, because it doesn't appear that refunds are an option. I asked Valve for one, due to the fact that the game was advertised on Steam as working well with Nvidia 3D vision and it doesn't, and the reply I received was:


Hello,

A staff member has replied to your question:

Hello,

Thank you for contacting Steam Support.

Support for this title is handled by a third party.

Please follow the link below for information:

Title: Alan Wake
Link: http://support.steampowered.com/kb_article.php?ref=8841-TGJZ-4486
[quote name='Flint Eastwood' date='20 February 2012 - 07:29 AM' timestamp='1329751762' post='1371808']

I complained on the Alan-Wake-forums too for the bad 3D-Vision support. But now it seems, that Remedy will work on this. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />



The full thread: AlanWake-Forums - 3D-Vision ready?





That's good news, because it doesn't appear that refunds are an option. I asked Valve for one, due to the fact that the game was advertised on Steam as working well with Nvidia 3D vision and it doesn't, and the reply I received was:





Hello,



A staff member has replied to your question:



Hello,



Thank you for contacting Steam Support.



Support for this title is handled by a third party.



Please follow the link below for information:



Title: Alan Wake

Link: http://support.steampowered.com/kb_article.php?ref=8841-TGJZ-4486

Hey, hey, hey, hey-now. Don't be mean; we don't have to be mean, cuz, remember, no matter where you go, there you are.

-Buckaroo Banzai

#37
Posted 02/20/2012 09:40 PM   
[quote name='CaliBuckeye' date='20 February 2012 - 09:40 PM' timestamp='1329774008' post='1371966']
That's good news, because it doesn't appear that refunds are an option. I asked Valve for one, due to the fact that the game was advertised on Steam as working well with Nvidia 3D vision and it doesn't, and the reply I received was:


Hello,

A staff member has replied to your question:

Hello,

Thank you for contacting Steam Support.

Support for this title is handled by a third party.

Please follow the link below for information:

Title: Alan Wake
Link: http://support.steampowered.com/kb_article.php?ref=8841-TGJZ-4486
[/quote]


So when we pay our money to steam, who recieves the money first, does the money go into steams bank account and then they pay the developer or does steam hotlink payments straight to the developer..
Reading about this puts me off steam, at least i can goto a shop and get a refund!!!
Crappy steam, thiefs!
[quote name='CaliBuckeye' date='20 February 2012 - 09:40 PM' timestamp='1329774008' post='1371966']

That's good news, because it doesn't appear that refunds are an option. I asked Valve for one, due to the fact that the game was advertised on Steam as working well with Nvidia 3D vision and it doesn't, and the reply I received was:





Hello,



A staff member has replied to your question:



Hello,



Thank you for contacting Steam Support.



Support for this title is handled by a third party.



Please follow the link below for information:



Title: Alan Wake

Link: http://support.steampowered.com/kb_article.php?ref=8841-TGJZ-4486







So when we pay our money to steam, who recieves the money first, does the money go into steams bank account and then they pay the developer or does steam hotlink payments straight to the developer..

Reading about this puts me off steam, at least i can goto a shop and get a refund!!!

Crappy steam, thiefs!

Gigabyte x99 gaming 5p Intel 5930k 16gb Kingston Fury Sli Kfa Hof 980ti 500gb Samsung Evo Ssd Corsair hx v2 850w HafX Case + Full set of Demciflex filters Sony 8505 4k 3d

#38
Posted 02/20/2012 10:12 PM   
[quote]For those of you suffering from SLI issue, here is a good workaround:
[url="http://www.dsogaming.com/news/alan-wake-pc-sli-workaround-with-amazing-scaling/"]http://www.dsogaming...mazing-scaling/[/url][/quote]
For those of you suffering from SLI issue, here is a good workaround:

http://www.dsogaming...mazing-scaling/

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#39
Posted 02/21/2012 04:21 AM   
[quote name='ironfelix' date='19 February 2012 - 07:57 PM' timestamp='1329681472' post='1371472']
It works for about one second; then most outdoor objects acquire a green tint. I have no idea why disabling the shaders manually works, but overwriting them from the start doesn't. This might be a good question to ask Helix directly, or at least get him to release the source code. I am going to attach my tweaked files so you can see for yourself. Fortunately there are only about 200 vertex shaders in the game. I takes me about 2 minutes to step through and disable all the problematic ones.
[/quote]
Ty will combine with helix's fix and add it to wiki. Till/if remedy gives a solution.
[quote name='ironfelix' date='19 February 2012 - 07:57 PM' timestamp='1329681472' post='1371472']

It works for about one second; then most outdoor objects acquire a green tint. I have no idea why disabling the shaders manually works, but overwriting them from the start doesn't. This might be a good question to ask Helix directly, or at least get him to release the source code. I am going to attach my tweaked files so you can see for yourself. Fortunately there are only about 200 vertex shaders in the game. I takes me about 2 minutes to step through and disable all the problematic ones.



Ty will combine with helix's fix and add it to wiki. Till/if remedy gives a solution.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#40
Posted 02/21/2012 04:38 AM   
[quote name='-=HeliX=-' date='19 February 2012 - 02:21 PM' timestamp='1329682908' post='1371487']
@ironfelix
Put attached file from zip to Alan Wake folder (where dll located).
A green fill should disappear.
[/quote]

Thanks a bunch, but it doesn't work for me. Tested with the latest dll's and the ones from the first post. Also with the latest stable and beta drivers. There is still a green tint that appears about 1 second after 3d is enabled with Ctrl-T. If 3d is disabled everything returns to normal. I have a 470 GTX and the Steam version of Alan Wake.

If anyone has got it working please report your system specs/driver version and whether you are on Steam.
[quote name='-=HeliX=-' date='19 February 2012 - 02:21 PM' timestamp='1329682908' post='1371487']

@ironfelix

Put attached file from zip to Alan Wake folder (where dll located).

A green fill should disappear.





Thanks a bunch, but it doesn't work for me. Tested with the latest dll's and the ones from the first post. Also with the latest stable and beta drivers. There is still a green tint that appears about 1 second after 3d is enabled with Ctrl-T. If 3d is disabled everything returns to normal. I have a 470 GTX and the Steam version of Alan Wake.



If anyone has got it working please report your system specs/driver version and whether you are on Steam.

#41
Posted 02/21/2012 05:35 AM   
[quote name='ironfelix' date='21 February 2012 - 06:35 AM' timestamp='1329802516' post='1372107']
Thanks a bunch, but it doesn't work for me. Tested with the latest dll's and the ones from the first post. Also with the latest stable and beta drivers. There is still a green tint that appears about 1 second after 3d is enabled with Ctrl-T. If 3d is disabled everything returns to normal. I have a 470 GTX and the Steam version of Alan Wake.

If anyone has got it working please report your system specs/driver version and whether you are on Steam.
[/quote]

I get the green tint too. /confused.gif' class='bbc_emoticon' alt=':confused:' />
[URL=http://img163.imageshack.us/img163/9643/awjps.jpg][IMG]http://img163.imageshack.us/img163/9643/awjps.th.jpg[/IMG][/URL]
[quote name='ironfelix' date='21 February 2012 - 06:35 AM' timestamp='1329802516' post='1372107']

Thanks a bunch, but it doesn't work for me. Tested with the latest dll's and the ones from the first post. Also with the latest stable and beta drivers. There is still a green tint that appears about 1 second after 3d is enabled with Ctrl-T. If 3d is disabled everything returns to normal. I have a 470 GTX and the Steam version of Alan Wake.



If anyone has got it working please report your system specs/driver version and whether you are on Steam.





I get the green tint too. /confused.gif' class='bbc_emoticon' alt=':confused:' />

Image

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

#42
Posted 02/21/2012 05:24 PM   
Oops, I've attached wrong config.
This should work.
Oops, I've attached wrong config.

This should work.

#43
Posted 02/21/2012 05:49 PM   
Hi,

I tried to play this game in 3D, and for me it looked ok. However, there is 1 majour issue which makes it impossible for me to play it in 3D.
A lot of the objects are "popping outside of my screen". E.g. Alan Wake is being project in front of my monitor instead of "behind my monitor".
For some reason I can't explain, my brain seems to find this too difficult to process, cause after playing it for about 15 minutes, I start
to feel and see REALLY BAD. I don't have this with other games, cause they don;t pop out so much.

Is there a way to stop the popping out?
Hi,



I tried to play this game in 3D, and for me it looked ok. However, there is 1 majour issue which makes it impossible for me to play it in 3D.

A lot of the objects are "popping outside of my screen". E.g. Alan Wake is being project in front of my monitor instead of "behind my monitor".

For some reason I can't explain, my brain seems to find this too difficult to process, cause after playing it for about 15 minutes, I start

to feel and see REALLY BAD. I don't have this with other games, cause they don;t pop out so much.



Is there a way to stop the popping out?

#44
Posted 02/21/2012 06:30 PM   
Adjusting the convergence setting should push it into the screen.
Adjusting the convergence setting should push it into the screen.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#45
Posted 02/21/2012 06:33 PM   
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