Might & Magic X: Legacy
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Thanks everyone :-) I had a good night, and minimal hangover.
Thanks everyone :-) I had a good night, and minimal hangover.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#46
Posted 02/02/2014 01:33 PM   
[quote="mike_ar69"]Hi, we'll it's my birthday today which I had forgotten about (!) so I will be drinking beer tonight so I'll put a wip out tomorrow (Sunday) :-)[/quote] Happy birthday Mike!! All the best Cheers
mike_ar69 said:Hi, we'll it's my birthday today which I had forgotten about (!) so I will be drinking beer tonight so I'll put a wip out tomorrow (Sunday) :-)


Happy birthday Mike!!
All the best

Cheers

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Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#47
Posted 02/02/2014 02:40 PM   
WIP: [url]https://s3.amazonaws.com/Mike_Ar69/MightAndMagicXLegacy_helixmod_mike_ar69_v0.3.zip[/url] Notes: - Very difficult to separate textures in this game - Have provided a key "P" to switch between "modes" for correcting lights when 'inside' or 'outside'. I have not found a way to fully separate the two automatically. This is a bit of a bodge right now, but it works - if the lights look wrong, press "P" - That being said, some lights at night time are still wrong (some orange and yellow lamp lights) - In the stables in the first level the lights/shadows look a bit wrong - this is because the shader is used in different locations with different aspect ratios - I've hardly played any of this game so there may be other places where the FOV causes lights to look a bit wrong as well. - Mouselook works if you first switch to window mode and then back again. If you alt-tab out of game, you have to do that again.
WIP:

https://s3.amazonaws.com/Mike_Ar69/MightAndMagicXLegacy_helixmod_mike_ar69_v0.3.zip

Notes:
- Very difficult to separate textures in this game
- Have provided a key "P" to switch between "modes" for correcting lights when 'inside' or 'outside'. I have not found a way to fully separate the two automatically. This is a bit of a bodge right now, but it works - if the lights look wrong, press "P"
- That being said, some lights at night time are still wrong (some orange and yellow lamp lights)
- In the stables in the first level the lights/shadows look a bit wrong - this is because the shader is used in different locations with different aspect ratios
- I've hardly played any of this game so there may be other places where the FOV causes lights to look a bit wrong as well.
- Mouselook works if you first switch to window mode and then back again. If you alt-tab out of game, you have to do that again.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#48
Posted 02/03/2014 04:47 AM   
Awesome work mike_ar69. What a huge difference, very playable in this state. Much appreciated sir!
Awesome work mike_ar69. What a huge difference, very playable in this state. Much appreciated sir!

#49
Posted 02/03/2014 05:53 AM   
Shadows still seem pretty messed up to me, I have a feeling I may be extracting the zip into the wrong directory. can you please clarify where it's put? thanks
Shadows still seem pretty messed up to me, I have a feeling I may be extracting the zip into the wrong directory. can you please clarify where it's put? thanks

i7-4790K CPU 4.8Ghz stable overclock.
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Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#50
Posted 02/03/2014 07:46 AM   
@Mikear69 Try this [url]https://s3.amazonaws.com/eqznew/m%2Bm/ShaderOverride.zip[/url] Kind of an out of the box solution but I think I got it at least it seems a massive improvement to that lighting. [Not sure if you know but at least in this game snapping occurs when W = 1. Of course this is different area depending convergence value]. So I fixed the issues and seperated out textures where W = 1 always / wall lights. Downside is I applied a convergence lock. I'm tired though so lemme know if I overlooked something. [Hud will only work at 16:9 to anyone downloading]
@Mikear69
Try this
https://s3.amazonaws.com/eqznew/m%2Bm/ShaderOverride.zip
Kind of an out of the box solution but I think I got it at least it seems a massive improvement to that lighting. [Not sure if you know but at least in this game snapping occurs when W = 1. Of course this is different area depending convergence value]. So I fixed the issues and seperated out textures where W = 1 always / wall lights. Downside is I applied a convergence lock. I'm tired though so lemme know if I overlooked something.

[Hud will only work at 16:9 to anyone downloading]

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#51
Posted 02/03/2014 08:15 AM   
[quote="necropants"]Shadows st1ll seem pretty messed up to me, I have a feeling I may be extracting the zip into the wrong directory. can you please clarify where it's put? thanks[/quote] It might be aspect ratio. Forgot to mention that the fix works for 16:9 only right now ( 1080p and 720p etc). Fix goes in normal game exe directory. [quote="eqzitara"]@Mikear69 Try this [url]https://s3.amazonaws.com/eqznew/m%2Bm/ShaderOverride.zip[/url] Kind of an out of the box solution but I think I got it at least it seems a massive improvement to that lighting. [Not sure if you know but at least in this game snapping occurs when W = 1. Of course this is different area depending convergence value]. So I fixed the issues and seperated out textures where W = 1 always / wall lights. Downside is I applied a convergence lock. I'm tired though so lemme know if I overlooked something. [Hud will only work at 16:9 to anyone downloading][/quote] Not sure I understand lol but will of course have a look, thanks. I have been separating by w=1 In One Of The VS already so I am interested to see what you did differently. Ta.
necropants said:Shadows st1ll seem pretty messed up to me, I have a feeling I may be extracting the zip into the wrong directory. can you please clarify where it's put? thanks

It might be aspect ratio. Forgot to mention that the fix works for 16:9 only right now ( 1080p and 720p etc). Fix goes in normal game exe directory.

eqzitara said:@Mikear69
Try this
https://s3.amazonaws.com/eqznew/m%2Bm/ShaderOverride.zip
Kind of an out of the box solution but I think I got it at least it seems a massive improvement to that lighting. [Not sure if you know but at least in this game snapping occurs when W = 1. Of course this is different area depending convergence value]. So I fixed the issues and seperated out textures where W = 1 always / wall lights. Downside is I applied a convergence lock. I'm tired though so lemme know if I overlooked something.

[Hud will only work at 16:9 to anyone downloading]

Not sure I understand lol but will of course have a look, thanks. I have been separating by w=1 In One Of The VS already so I am interested to see what you did differently. Ta.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#52
Posted 02/03/2014 12:25 PM   
thanks a lot for the fix mike, I'll check it out!
thanks a lot for the fix mike, I'll check it out!

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#53
Posted 02/03/2014 01:36 PM   
[quote="eqzitara"]@Mikear69 Try this [url]https://s3.amazonaws.com/eqznew/m%2Bm/ShaderOverride.zip[/url] Kind of an out of the box solution but I think I got it at least it seems a massive improvement to that lighting. [Not sure if you know but at least in this game snapping occurs when W = 1. Of course this is different area depending convergence value]. So I fixed the issues and seperated out textures where W = 1 always / wall lights. Downside is I applied a convergence lock. I'm tired though so lemme know if I overlooked something. [Hud will only work at 16:9 to anyone downloading][/quote] OK just checked it out. My fix does all this now, and a fair bit more for indoors lighting, as well as some specific corrections for FOV (go down the well to the spiders lair, you'll see the difference). As a note, I have been able to do a fair bit of targetted texture separation, it's just some textures affect different lights the opposite way and I have not had time to fully sort it all out, so I have not included any of that in this WIP. At this stage, tbh, I will be happy with just finding textures to autochange the correction parameter when going inside, but I have not managed that yet. There is also one orange light that is annoying that is unfortunately coupled to the shader for fixing lights in the spider lair... I think this game will only ever be a "least squares best fit", but I think it's pretty good at the moment. I'm looking forward to feedback on later game levels, because I have not got past the spider lair... **EDIT - For some reason it's now not working properly... I did notice that the shaders also do different things depending on the time of day (ffs) so I will need to look at that a bit more...
eqzitara said:@Mikear69
Try this
https://s3.amazonaws.com/eqznew/m%2Bm/ShaderOverride.zip
Kind of an out of the box solution but I think I got it at least it seems a massive improvement to that lighting. [Not sure if you know but at least in this game snapping occurs when W = 1. Of course this is different area depending convergence value]. So I fixed the issues and seperated out textures where W = 1 always / wall lights. Downside is I applied a convergence lock. I'm tired though so lemme know if I overlooked something.

[Hud will only work at 16:9 to anyone downloading]


OK just checked it out. My fix does all this now, and a fair bit more for indoors lighting, as well as some specific corrections for FOV (go down the well to the spiders lair, you'll see the difference). As a note, I have been able to do a fair bit of targetted texture separation, it's just some textures affect different lights the opposite way and I have not had time to fully sort it all out, so I have not included any of that in this WIP. At this stage, tbh, I will be happy with just finding textures to autochange the correction parameter when going inside, but I have not managed that yet. There is also one orange light that is annoying that is unfortunately coupled to the shader for fixing lights in the spider lair... I think this game will only ever be a "least squares best fit", but I think it's pretty good at the moment. I'm looking forward to feedback on later game levels, because I have not got past the spider lair...

**EDIT - For some reason it's now not working properly... I did notice that the shaders also do different things depending on the time of day (ffs) so I will need to look at that a bit more...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#54
Posted 02/03/2014 02:24 PM   
Updated the WIP to v0.4. Accounts for the time change in the lighting issue. There is a bit of a compromise with this in that the yellow lights and blue lights from the lamps are a bit more off than they were, but it's not too bad. [url]https://s3.amazonaws.com/Mike_Ar69/MightAndMagicXLegacy_helixmod_mike_ar69_v0.4.zip[/url]
Updated the WIP to v0.4. Accounts for the time change in the lighting issue. There is a bit of a compromise with this in that the yellow lights and blue lights from the lamps are a bit more off than they were, but it's not too bad.
https://s3.amazonaws.com/Mike_Ar69/MightAndMagicXLegacy_helixmod_mike_ar69_v0.4.zip

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#55
Posted 02/03/2014 04:20 PM   
Thanks a lot Mike and happy birthday. Silly question maybe , do I install the fix by extracting it's contents to the game directory?
Thanks a lot Mike and happy birthday.

Silly question maybe , do I install the fix by extracting it's contents to the game directory?

#56
Posted 02/03/2014 04:35 PM   
[quote="alex_000"]Thanks a lot Mike and happy birthday. Silly question maybe , do I install the fix by extracting it's contents to the game directory?[/quote] Thanks - extract the files here: D:\Steam\steamapps\common\Might & Magic X - Legacy Or whatever your steam install root is. main thing is they go in the "Might & Magic X - Legacy" where the game executable is. EVERYONE - DOn't forget the "P" toggle key when going inside and outside shops, etc.
alex_000 said:Thanks a lot Mike and happy birthday.

Silly question maybe , do I install the fix by extracting it's contents to the game directory?

Thanks - extract the files here:

D:\Steam\steamapps\common\Might & Magic X - Legacy

Or whatever your steam install root is. main thing is they go in the "Might & Magic X - Legacy" where the game executable is.

EVERYONE - DOn't forget the "P" toggle key when going inside and outside shops, etc.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#57
Posted 02/03/2014 04:51 PM   
Hi Mike and many thanks for the job. I know it's a WIP. I've still many broken shadow on outdoor. I play in 1080p.
Hi Mike and many thanks for the job. I know it's a WIP. I've still many broken shadow on outdoor. I play in 1080p.

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

#58
Posted 02/03/2014 05:40 PM   
Same Also Mike change DefVSConst1 to DefVSConst1 = 250 otherwise hud won't activate.
Same


Also Mike change DefVSConst1 to DefVSConst1 = 250 otherwise hud won't activate.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#59
Posted 02/03/2014 08:14 PM   
Hi - You're going to have to send me a screenshot, my shadows work perfectly. Maybe you are in a place where I have not been yet? I have been so far to the very first little village place, and down the spider well, that's all, so send me pics of that area. Thanks! @eqzitara - good point, I was not thinking...
Hi - You're going to have to send me a screenshot, my shadows work perfectly. Maybe you are in a place where I have not been yet? I have been so far to the very first little village place, and down the spider well, that's all, so send me pics of that area. Thanks!

@eqzitara - good point, I was not thinking...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#60
Posted 02/03/2014 08:39 PM   
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