What settings do you have it in I have tried turning all post processing off but all I get is a blank screen ,you can hear the game is running but nothing on the screen and this is in letterbox mode. resolution at 1280X1024 works but thats not good when you have a wide sreen. (I do have it set in full screen mode). I have the Samsung 2233rz
What settings do you have it in I have tried turning all post processing off but all I get is a blank screen ,you can hear the game is running but nothing on the screen and this is in letterbox mode. resolution at 1280X1024 works but thats not good when you have a wide sreen. (I do have it set in full screen mode). I have the Samsung 2233rz
I got it working aswell and it was really nice but the ghosting made it pretty much unplayable for me... i was trying to use 100% depth though to simulate the altitude... it looked wonderful but like i said it had really bad ghosting.. i think i had all post processing stuff on though... maybe ill give it another try with them off.. btw i'm on win7 64
I got it working aswell and it was really nice but the ghosting made it pretty much unplayable for me... i was trying to use 100% depth though to simulate the altitude... it looked wonderful but like i said it had really bad ghosting.. i think i had all post processing stuff on though... maybe ill give it another try with them off.. btw i'm on win7 64
3D worked well for me in this sim (and looked beautiful), but the HUD icons indicating aircraft and targets are drawn at screen depth which is really annoying. This seems to be the number one issue which developers continue to implement poorly without considering those who play in 3D. Just amongst flight sims, FSX, IL2, LOMAC and DCS:Black Shark all suffer from the same problem, as do games like Grid and Left4Dead (with the player names).
nVidia need to do more to get the message across to developers that such icons or labels need to be drawn at the same depth as the object they're marking. I actually play L4D mostly in singleplayer mode now because that's the only mode in which the glaringly misplaced names above each character can be disabled to prevent them spoiling the 3D effect of the rest of the game.
Cheers,
DD
3D worked well for me in this sim (and looked beautiful), but the HUD icons indicating aircraft and targets are drawn at screen depth which is really annoying. This seems to be the number one issue which developers continue to implement poorly without considering those who play in 3D. Just amongst flight sims, FSX, IL2, LOMAC and DCS:Black Shark all suffer from the same problem, as do games like Grid and Left4Dead (with the player names).
nVidia need to do more to get the message across to developers that such icons or labels need to be drawn at the same depth as the object they're marking. I actually play L4D mostly in singleplayer mode now because that's the only mode in which the glaringly misplaced names above each character can be disabled to prevent them spoiling the 3D effect of the rest of the game.
@Iamcanadian2: You might need to edit the game config file to add your monitor resolution for it to start out once. Afterwards you should be able to select resolutions from the drop down menu from within the game. Also you may also want to check out the riseofflight.com's forum for any other game technical issues.
@Iamcanadian2: You might need to edit the game config file to add your monitor resolution for it to start out once. Afterwards you should be able to select resolutions from the drop down menu from within the game. Also you may also want to check out the riseofflight.com's forum for any other game technical issues.
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
nVidia need to do more to get the message across to developers that such icons or labels need to be drawn at the same depth as the object they're marking. I actually play L4D mostly in singleplayer mode now because that's the only mode in which the glaringly misplaced names above each character can be disabled to prevent them spoiling the 3D effect of the rest of the game.
Cheers,
DD
nVidia need to do more to get the message across to developers that such icons or labels need to be drawn at the same depth as the object they're marking. I actually play L4D mostly in singleplayer mode now because that's the only mode in which the glaringly misplaced names above each character can be disabled to prevent them spoiling the 3D effect of the rest of the game.
Cheers,
DD
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+