Toyification - a list of games that achieve this effect Please submit
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SW:TOR, Path of Exile, Firefall and TSW all toyify nicely if you turn off nameplates. Path of Exile has a lot of spell effects that come from the sky like rain of fire, so you set your covergence at the head of your toon, mind blown.
SW:TOR, Path of Exile, Firefall and TSW all toyify nicely if you turn off nameplates. Path of Exile has a lot of spell effects that come from the sky like rain of fire, so you set your covergence at the head of your toon, mind blown.

#91
Posted 04/07/2013 09:13 AM   
Great adds thanks! I will edit them in when I am on my pc Did any one try tomb raider?
Great adds thanks! I will edit them in when I am on my pc

Did any one try tomb raider?

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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#92
Posted 04/07/2013 09:33 AM   
Here are a couple that I enjoy with toyification, keeping in mind the mods I list in comments The Witcher 1 - Camera Mod, allows scrolling from First Person to 3rd Person, high res texture packs [url]http://witcher.nexusmods.com/mods/203[/url] Gothic 3 - Requires latest community patch which fixes the sky for 3D, this is one of my favorite open world games and love the scroll from First Person to 3rd Person [url]http://www.worldofgothic.com/#496[/url]
Here are a couple that I enjoy with toyification, keeping in mind the mods I list in comments

The Witcher 1 - Camera Mod, allows scrolling from First Person to 3rd Person, high res texture packs

http://witcher.nexusmods.com/mods/203

Gothic 3 - Requires latest community patch which fixes the sky for 3D, this is one of my favorite open world games and love the scroll from First Person to 3rd Person

http://www.worldofgothic.com/#496

#93
Posted 04/08/2013 01:52 AM   
The edit save button isn't working so forgive this spam - I just need to put the changes somewhere until the forum software sorts itself out! [b][u]Examples of games which toyificate[/u][/b] Aion ([i]Remove player's name[/i]) Alice: Madness Returns Alien Breed: Impact ([i]Turn off dynamic shadows and focus convergence on your character[/i]) Alien Swarm ([i]and it is free![/i]) Assasin's Creed AudioSurf Batman: Arkham Asylum Battlefield: Bad Company 2 Black & White 2 Brutal Legend ([i]Use the Helix Mod fix - see sig[/i]) Civilization V Company of Heroes Containment: The Zombie Puzzler Darksiders Darksiders 2 ([i]Use the Helix Mod fix - see sig[/i]) Dawn of War 2 Dragon Age: Origins ([i]Top down view is impressive. Set convergence so character is at screen depth - at this setting 2D mouse is at the correct depth and double's less[/i] Empire: Total War ([i]The strategy world map has 2D icons, battles are fine[/i]) Firefall ([i]Turn off nameplates[/i]) Gothic 3 - ([i]Requires latest community patch which fixes the sky for 3D[/i] [url]http://www.worldofgothic.com/#496[/url]) GTA4 ([i]Turn off shadows and reflections - fortunately cars still have basic shadows. Use basic crosshair[/i]) GTA:SA Guildwars 2 ([i]Set shadows to low - ground spell effects cut into ground at high levels[/i] Half-Life 2 + EPs Just Cause 2 Kingdoms of Amalur: Reckoning ([i]Use Helix Mod in sig but remove the 3D HUD files as per instructions[/i]) Legend of Grimrock ([i]Use the Helix Mod fix - see sig[/i]) Lego: Star Wars Left 4 Dead (1 and 2) ([i]Need to disable player names and crosshair[/i]) Max Payne 2 Max Payne 3 Medieval 2: Total War ([i]The strategy world map has 2D icons, battles are fine[/i]) Mirrors Edge ([i]Use the Helix Mod fix - see sig[/i]) Napoleon: Total War ([i]The strategy world map has 2D icons, battles are fine[/i]) Path of Exile ([i]Turn off nameplates[/i]) Prince of Persia Quantum Conundrum ([i]Use the Helix Mod fix - see sig[/i]) Sonic Heroes Starcraft 2 SW:TOR ([i]Turn off nameplates[/i]) Street Fighter 4 Supersonic Sled The Elder Scrolls: Oblivion ([i]3rd person only, remove shadows and crosshair or use nVidia's[/i]) The Elder Scrolls: Skyrim ([i]Use Helix Mod in sig, 3rd person fine, comfortable low to moderate toyification can also be achieved in 1st person by using [url="http://forums.nvidia.com/index.php?showtopic=215250&view=findpost&p=1334072"]these[/url] settings[/i]) The Secret World ([i]Turn off nameplates[/i]) The Witcher ([i]Use the Camera Mod, allows scrolling from First Person to 3rd Person, high res texture packs.[/i] [url]http://witcher.nexusmods.com/mods/203[/url]) The Witcher 2 ([i]Go [url="http://forums.nvidia.com/index.php?showtopic=200281&view=findpost&p=1319928"]here[/url] for .ini settings but set ConvergenceOutside=1.5[/i]) Tiger Woods 08 Tombraider Underworld Torchlight ([i]Set convergence so character is at screen depth - at this setting 2D mouse is at the correct depth and doesnt double[/i] Torchlight 2 ([i]Not quite as good as first one as isometric viewing angle seems greater reducing toyification limit. Set convergence so character is at screen depth.[/i] Toy Soldiers ([i]Use the Helix Mod fix - see sig[/i]) Trine Trine 2 Wargame: European Escalation ([i]remove lenseflare in .ini and set shader to low [Unlike the 'Very Low' setting, only subtle visual differences between Low and High shaders][/i]) World of Tanks [color="#FF0000"][s]World of Warcraft[/s][/color] ([i]currently broken by patch, may get fixed by another[/i]) XCOM: Enemy Unknown ([i]Use the Helix Mod fix - see sig; Use 2D HUD preset/controller and turn off all action cameras.[/i]) [b]Also consider:[/b] Avatar ([i]pop-out of player character may be uncomfortable[/i]) Burnout Paradise ([i]tail lights at incorrect depth[/i]) Mass Effect 2 ([i]Need to remove HUD and crosshair - [url="http://forums.nvidia.com/index.php?s=&showtopic=171771&view=findpost&p=1085663"]follow me[/url] for solution[/i])
The edit save button isn't working so forgive this spam - I just need to put the changes somewhere until the forum software sorts itself out!

Examples of games which toyificate

Aion (Remove player's name)
Alice: Madness Returns
Alien Breed: Impact (Turn off dynamic shadows and focus convergence on your character)
Alien Swarm (and it is free!)
Assasin's Creed
AudioSurf
Batman: Arkham Asylum
Battlefield: Bad Company 2
Black & White 2
Brutal Legend (Use the Helix Mod fix - see sig)
Civilization V
Company of Heroes
Containment: The Zombie Puzzler
Darksiders
Darksiders 2 (Use the Helix Mod fix - see sig)
Dawn of War 2
Dragon Age: Origins (Top down view is impressive. Set convergence so character is at screen depth - at this setting 2D mouse is at the correct depth and double's less
Empire: Total War (The strategy world map has 2D icons, battles are fine)
Firefall (Turn off nameplates)
Gothic 3 - (Requires latest community patch which fixes the sky for 3D http://www.worldofgothic.com/#496)
GTA4 (Turn off shadows and reflections - fortunately cars still have basic shadows. Use basic crosshair)
GTA:SA
Guildwars 2 (Set shadows to low - ground spell effects cut into ground at high levels
Half-Life 2 + EPs
Just Cause 2
Kingdoms of Amalur: Reckoning (Use Helix Mod in sig but remove the 3D HUD files as per instructions)
Legend of Grimrock (Use the Helix Mod fix - see sig)
Lego: Star Wars
Left 4 Dead (1 and 2) (Need to disable player names and crosshair)
Max Payne 2
Max Payne 3
Medieval 2: Total War (The strategy world map has 2D icons, battles are fine)
Mirrors Edge (Use the Helix Mod fix - see sig)
Napoleon: Total War (The strategy world map has 2D icons, battles are fine)
Path of Exile (Turn off nameplates)
Prince of Persia
Quantum Conundrum (Use the Helix Mod fix - see sig)
Sonic Heroes
Starcraft 2
SW:TOR (Turn off nameplates)
Street Fighter 4
Supersonic Sled
The Elder Scrolls: Oblivion (3rd person only, remove shadows and crosshair or use nVidia's)
The Elder Scrolls: Skyrim (Use Helix Mod in sig, 3rd person fine, comfortable low to moderate toyification can also be achieved in 1st person by using these settings)
The Secret World (Turn off nameplates)
The Witcher (Use the Camera Mod, allows scrolling from First Person to 3rd Person, high res texture packs. http://witcher.nexusmods.com/mods/203)
The Witcher 2 (Go here for .ini settings but set ConvergenceOutside=1.5)
Tiger Woods 08
Tombraider Underworld
Torchlight (Set convergence so character is at screen depth - at this setting 2D mouse is at the correct depth and doesnt double
Torchlight 2 (Not quite as good as first one as isometric viewing angle seems greater reducing toyification limit. Set convergence so character is at screen depth.
Toy Soldiers (Use the Helix Mod fix - see sig)
Trine
Trine 2
Wargame: European Escalation (remove lenseflare in .ini and set shader to low [Unlike the 'Very Low' setting, only subtle visual differences between Low and High shaders])
World of Tanks
World of Warcraft (currently broken by patch, may get fixed by another)
XCOM: Enemy Unknown (Use the Helix Mod fix - see sig; Use 2D HUD preset/controller and turn off all action cameras.)


Also consider:
Avatar (pop-out of player character may be uncomfortable)
Burnout Paradise (tail lights at incorrect depth)
Mass Effect 2 (Need to remove HUD and crosshair - follow me for solution)

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#94
Posted 04/08/2013 09:26 AM   
Super Mario Galaxy!! On the Dolphin emulator. Crank that convergence and be amazed! Since I was able to oc my cpu with my new waterblock, Wii games now run smooth, and SMG is now one of the best 3d experiences I've had.
Super Mario Galaxy!! On the Dolphin emulator. Crank that convergence and be amazed! Since I was able to oc my cpu with my new waterblock, Wii games now run smooth, and SMG is now one of the best 3d experiences I've had.

AsRock X58 Extreme6 mobo
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12gb Corsair Dominator DDR3 1600
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NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#95
Posted 04/08/2013 12:09 PM   
[quote="andysonofbob"]Great adds thanks! I will edit them in when I am on my pc Did any one try tomb raider?[/quote] Its got too many camera angles and only one convergence/depth setting. Great game but not toyification compatible. Also I would really not recommend HL2. Maybe I am wrong but its got hella issues at high convergence. Gun depths are over the place, sky/water/background is screen depth. Bad company 2 has same issue as bulletstorm. Not sure if its always been like that or what. I talk about it on helixmod but thats the only way you can play with toyification.
andysonofbob said:Great adds thanks! I will edit them in when I am on my pc

Did any one try tomb raider?


Its got too many camera angles and only one convergence/depth setting. Great game but not toyification compatible.
Also I would really not recommend HL2. Maybe I am wrong but its got hella issues at high convergence. Gun depths are over the place, sky/water/background is screen depth.
Bad company 2 has same issue as bulletstorm. Not sure if its always been like that or what. I talk about it on helixmod but thats the only way you can play with toyification.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#96
Posted 04/08/2013 10:59 PM   
I can add to this list that Deadlight looks terrific when toyified. I have a fix [url=http://helixmod.blogspot.com/2013/04/deadlight.html?utm_source=BP_recent]here[/url] that you can use. Because of the nature of the fix, you have to run with very high convergence, and any amount of depth that you prefer. This makes it a natural for toyification. The game has a similar play style to Limbo, and looks great when aligned properly. Some shots: [url]http://photos.3dvisionlive.com/bo3bber/album/5167f10a5ec346450100012e/[/url]
I can add to this list that Deadlight looks terrific when toyified. I have a fix here that you can use.

Because of the nature of the fix, you have to run with very high convergence, and any amount of depth that you prefer. This makes it a natural for toyification.

The game has a similar play style to Limbo, and looks great when aligned properly.

Some shots:

http://photos.3dvisionlive.com/bo3bber/album/5167f10a5ec346450100012e/

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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#97
Posted 04/17/2013 08:09 AM   
[quote="AcidBong"]Super Mario Galaxy!! On the Dolphin emulator. Crank that convergence and be amazed! Since I was able to oc my cpu with my new waterblock, Wii games now run smooth, and SMG is now one of the best 3d experiences I've had. [/quote] How are you cranking the convergence? I cannot for the life of me get it to change at all. It's really bumming me out.
AcidBong said:Super Mario Galaxy!! On the Dolphin emulator. Crank that convergence and be amazed! Since I was able to oc my cpu with my new waterblock, Wii games now run smooth, and SMG is now one of the best 3d experiences I've had.


How are you cranking the convergence? I cannot for the life of me get it to change at all. It's really bumming me out.

#98
Posted 04/21/2013 07:57 AM   
[quote="Alo81"][quote="AcidBong"]Super Mario Galaxy!! On the Dolphin emulator. Crank that convergence and be amazed! Since I was able to oc my cpu with my new waterblock, Wii games now run smooth, and SMG is now one of the best 3d experiences I've had. [/quote] How are you cranking the convergence? I cannot for the life of me get it to change at all. It's really bumming me out. [/quote] I changed my shortcuts to ctrl = and ctrl - because f5 and f6 don't always work in some games. maybe the dolphin is one. but also for mario galaxy you have to hold down the increase convergence shortcut for about 10-15 seconds, depending on how powerful you want it.
Alo81 said:
AcidBong said:Super Mario Galaxy!! On the Dolphin emulator. Crank that convergence and be amazed! Since I was able to oc my cpu with my new waterblock, Wii games now run smooth, and SMG is now one of the best 3d experiences I've had.


How are you cranking the convergence? I cannot for the life of me get it to change at all. It's really bumming me out.


I changed my shortcuts to ctrl = and ctrl - because f5 and f6 don't always work in some games. maybe the dolphin is one. but also for mario galaxy you have to hold down the increase convergence shortcut for about 10-15 seconds, depending on how powerful you want it.

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#99
Posted 04/21/2013 10:43 PM   
any1 able to tell me why im not getting convergence option results no matter how much i play with ctrl+f5/f6??
any1 able to tell me why im not getting convergence option results no matter how much i play with ctrl+f5/f6??

Posted 04/23/2013 09:53 PM   
[quote="calemus"]any1 able to tell me why im not getting convergence option results no matter how much i play with ctrl+f5/f6??[/quote] Go to nvidia control panel -> set up stereoscopic 3d-> set keyboard shortcuts-> click advanced box. Change convergence increase/decrease to whatever keys you want. I use = / - Open game and hold down whatever key up to 30 secs and you should see screen start to shift. You need 3d vision/tv play not sure if you have that installed though. If you got time I recommend when you get that settled to check out my links in my comments. Its should be useful.
calemus said:any1 able to tell me why im not getting convergence option results no matter how much i play with ctrl+f5/f6??


Go to nvidia control panel -> set up stereoscopic 3d-> set keyboard shortcuts-> click advanced box.
Change convergence increase/decrease to whatever keys you want. I use = / -
Open game and hold down whatever key up to 30 secs and you should see screen start to shift.


You need 3d vision/tv play not sure if you have that installed though. If you got time I recommend when you get that settled to check out my links in my comments. Its should be useful.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 04/23/2013 09:55 PM   
YOU DA MAN !!!! SCREAM IT ! YOU DA MAN !!!
YOU DA MAN !!!!
SCREAM IT !
YOU DA MAN !!!

Posted 04/23/2013 10:41 PM   
lol. Thank me by checking out my sites in comment. Will do both of us a favor.
lol.
Thank me by checking out my sites in comment. Will do both of us a favor.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 04/23/2013 10:44 PM   
I'm working on an updated fix for Psychonauts. The game has always worked well with depth, but convergence would make it break. So, pretty much the entire point of my fix is to make it possible to play toyified. I have a WorkInProgress version that is nearly done. It looks really great toyified. If anyone takes a look, please let me know if you see any glitches (not including Waterloo, for which I don't have a fix just yet). [url=https://s3.amazonaws.com/bo3b/0.95+psychonauts.zip]psychonauts 0.95[/url]
I'm working on an updated fix for Psychonauts. The game has always worked well with depth, but convergence would make it break.

So, pretty much the entire point of my fix is to make it possible to play toyified.

I have a WorkInProgress version that is nearly done. It looks really great toyified.


If anyone takes a look, please let me know if you see any glitches (not including Waterloo, for which I don't have a fix just yet).

psychonauts 0.95

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
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Posted 05/04/2013 12:25 PM   
Funny, I've always tried to explain this effect to people, and I always describe it as a "reverse hologram." Because the objects become so substantial that they seem as if they exist in real physical space, and thus appear like a "hologram," only (mostly) behind the screen, instead of in front of it. But toyification is fun, too :-) . Heh, sorry to necro an old thread, had to comment on this :-)
Funny, I've always tried to explain this effect to people, and I always describe it as a "reverse hologram." Because the objects become so substantial that they seem as if they exist in real physical space, and thus appear like a "hologram," only (mostly) behind the screen, instead of in front of it. But toyification is fun, too :-) . Heh, sorry to necro an old thread, had to comment on this :-)

Posted 02/14/2017 09:27 AM   
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