Bioshock 3D Vision DX11
  7 / 12    
Nah, not a scam would have to go out of your way to get a game look like that and not do anything with it. 3d vision has this habit of forcing huds at a certain depth then it changes with your convergence value, so its painfully obvious to me from how many unfixed games I've opened. Tridef doesnt have that happen. Occasionally if its not too bad I leave it as is like Spec Ops the Line[video on my youtube]. Another good example that alot of people know of is The Walking Dead. Its like me showing pictures of a fixed game and not releasing it...except its DX11. I just wanted to say my peace tbh. Can donate however much you want, based on what I am saying but not because "I" am saying it. Is all I want. Like that bioshock infinite is legit, what happens past that. I dunno.
Nah, not a scam would have to go out of your way to get a game look like that and not do anything with it. 3d vision has this habit of forcing huds at a certain depth then it changes with your convergence value, so its painfully obvious to me from how many unfixed games I've opened. Tridef doesnt have that happen. Occasionally if its not too bad I leave it as is like Spec Ops the Line[video on my youtube]. Another good example that alot of people know of is The Walking Dead. Its like me showing pictures of a fixed game and not releasing it...except its DX11.

I just wanted to say my peace tbh. Can donate however much you want, based on what I am saying but not because "I" am saying it. Is all I want. Like that bioshock infinite is legit, what happens past that. I dunno.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#91
Posted 06/28/2013 06:56 AM   
ok, might as well show you why... My current build... http://www.overclock.net/t/1132180/official-xspc-raystorm-club/580#post_19418818
ok, might as well show you why...

My current build...

http://www.overclock.net/t/1132180/official-xspc-raystorm-club/580#post_19418818

#92
Posted 06/28/2013 07:02 AM   
Heyho modding Community und Grüße in die Schweiz aus dem benachbarten Österreich! Kurz einmal zu meiner Person: Ich selbst bin mit Atari und co seit gut 20 Jahren im gaming Geschäft dabei, seit letztes Jahr auch mit 3D Vision. Damals eröffnete ich einen thread hinsichtlich der dritten Spieledimension, welcher sich mittlerweile zu einem der größten im deutschsprachigen Raum entwickelt hat. Ich spreche da von etwa 60.000 klicks und ca. 1.000 postings. Ich meine etwas Publicity könnte im deutschsprachigen gaming Umfeld nicht schaden und fände es begrüßenswert, wenn ihr euer super Projekt dort vorstellen würdet. Hier mal der link zu meinem thread: http://www.computerbase.de/forum/showthread.php?t=1098113 Ich selbst bin nur zufällig in diesem Forum darüber gestolpert, weiß aber dass deutschsprachige User dieses hier selten bis gar nicht frequentieren. Eine kurze Vorschau hinsichtlich eures Projekt habe ich in meinem 3D Vision thread schon gepostet und würde euch dort natürlich sehr herzlich willkommen heißen! Weiters wäre es eine Wohltat, die FAQs auf der Kickstarter Page auch in Deutsch lesen zu können ;-) Als dann, Grüße von einem 3D Visionär aka ronrebell.
Heyho modding Community und Grüße in die Schweiz aus dem benachbarten Österreich!

Kurz einmal zu meiner Person:

Ich selbst bin mit Atari und co seit gut 20 Jahren im gaming Geschäft dabei, seit letztes Jahr auch mit 3D Vision. Damals eröffnete ich einen thread hinsichtlich der dritten Spieledimension, welcher sich mittlerweile zu einem der größten im deutschsprachigen Raum entwickelt hat.

Ich spreche da von etwa 60.000 klicks und ca. 1.000 postings.

Ich meine etwas Publicity könnte im deutschsprachigen gaming Umfeld nicht schaden und fände es begrüßenswert, wenn ihr euer super Projekt dort vorstellen würdet. Hier mal der link zu meinem thread:


http://www.computerbase.de/forum/showthread.php?t=1098113


Ich selbst bin nur zufällig in diesem Forum darüber gestolpert, weiß aber dass deutschsprachige User dieses hier selten bis gar nicht frequentieren.

Eine kurze Vorschau hinsichtlich eures Projekt habe ich in meinem 3D Vision thread schon gepostet und würde euch dort natürlich sehr herzlich willkommen heißen!

Weiters wäre es eine Wohltat, die FAQs auf der Kickstarter Page auch in Deutsch lesen zu können ;-)

Als dann, Grüße von einem 3D Visionär aka ronrebell.
#93
Posted 06/28/2013 07:03 AM   
Grüsse zurück :-) Klingt gut. Wir können schon was schreiben zu dem Thema jedoch fehlt momentan gerade etwas die Zeit. Noch etwas Geduld bitte. Ich kann auch eine Übersetzung der FAQs machen aber auch das braucht Zeit. Und ist es wirklich nötig? Die gamer können doch in der Regel englisch nicht? Beste Grüsse
Grüsse zurück :-)
Klingt gut. Wir können schon was schreiben zu dem Thema jedoch fehlt momentan gerade etwas die Zeit. Noch etwas Geduld bitte.
Ich kann auch eine Übersetzung der FAQs machen aber auch das braucht Zeit. Und ist es wirklich nötig? Die gamer können doch in der Regel englisch nicht?
Beste Grüsse

#94
Posted 06/28/2013 07:56 AM   
I think that event though fixing BI is great, you guys should have given Assasins Creed III the priority, basically because it's one of those games that neither 3d vision nor Tridef got to work properly. BI works fine with Tridef, but AC3 doesn't work too well apparently, you have to turn fake 3d on cities due to terrible performance, crashes rather frequently and things like that. I would make a fix for AC3 and post about it on Tridef forums, and surely you'll gather some attention towards your goal, most Tridef guys also have 3d vision setups. Also you may grab Tridef devs attention on your work along the way.
I think that event though fixing BI is great, you guys should have given Assasins Creed III the priority, basically because it's one of those games that neither 3d vision nor Tridef got to work properly. BI works fine with Tridef, but AC3 doesn't work too well apparently, you have to turn fake 3d on cities due to terrible performance, crashes rather frequently and things like that. I would make a fix for AC3 and post about it on Tridef forums, and surely you'll gather some attention towards your goal, most Tridef guys also have 3d vision setups. Also you may grab Tridef devs attention on your work along the way.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#95
Posted 06/28/2013 08:40 AM   
Alles klar. Lasst euch nur Zeit, aber wie gesagt ist entsprechende Publicity nur von Vorteil. Nunja, die Englischkenntnisse der deutschsprachigen Community kann/ will ich so nicht beurteilen, weiß aber dass eine Sache persönlicher wirkt/ manche fachspezifischen Dinge verständlicher sind, wenn diese in Muttersprache kommuniziert werden. Die Screens sehen aber auf alle Fälle schon einmal top aus! --> Kannst du abschätzen wann euer Bioshock Infinite Patch ready to go ist? --> Wie funktioniert der modding Vorgang? Ähnlich einfach wie Helix modding, also nur 2-3 Dateien rüberkopieren? --> Entwickelt ihr quasi ein Tool, mit welchem dann DX11 3D Vision fixing wie am Fließband läuft? Oder müsst ihr da für jedes Spiel einzeln extrem viel Zeit aufwenden? --> Welche Spiele habt ihr noch so auf dem Radar? Assassins Creed 3? Oder schafft ihr das auch dann bei älteren Titeln wie Rage @DX9? --> Habt ihr Hintergrundwissen, wie denn die 3D Implementierung künftiger Next Gen Konsolen ... und in weiterer Folge für uns Spieler aussehen wird? Auf der E3 wurde diesbezüglich ja gar nichts kundgetan. Also dann, du siehst schon sehr viel offene Fragen der deutschsprachigen Community. Wär super wenn ihr ein wenig Zeit zur Beantwortung finden würdet. Auf alle Fälle mal ein dickes thumbs up von meiner Seite und lasst 3D Vision @DX11 wiederauferstehen ... gogogogo!
Alles klar. Lasst euch nur Zeit, aber wie gesagt ist entsprechende Publicity nur von Vorteil.

Nunja, die Englischkenntnisse der deutschsprachigen Community kann/ will ich so nicht beurteilen, weiß aber dass eine Sache persönlicher wirkt/ manche fachspezifischen Dinge verständlicher sind, wenn diese in Muttersprache kommuniziert werden.

Die Screens sehen aber auf alle Fälle schon einmal top aus!

--> Kannst du abschätzen wann euer Bioshock Infinite Patch ready to go ist?

--> Wie funktioniert der modding Vorgang? Ähnlich einfach wie Helix modding, also nur 2-3 Dateien rüberkopieren?

--> Entwickelt ihr quasi ein Tool, mit welchem dann DX11 3D Vision fixing wie am Fließband läuft? Oder müsst ihr da für jedes Spiel einzeln extrem viel Zeit aufwenden?

--> Welche Spiele habt ihr noch so auf dem Radar? Assassins Creed 3? Oder schafft ihr das auch dann bei älteren Titeln wie Rage @DX9?

--> Habt ihr Hintergrundwissen, wie denn die 3D Implementierung künftiger Next Gen Konsolen ... und in weiterer Folge für uns Spieler aussehen wird? Auf der E3 wurde diesbezüglich ja gar nichts kundgetan.

Also dann, du siehst schon sehr viel offene Fragen der deutschsprachigen Community.
Wär super wenn ihr ein wenig Zeit zur Beantwortung finden würdet.

Auf alle Fälle mal ein dickes thumbs up von meiner Seite und lasst 3D Vision @DX11 wiederauferstehen ... gogogogo!
#96
Posted 06/28/2013 10:46 AM   
Just donated 25 bucks. Not sure if it's a scam or not, but I'll do anything I can to make a DX11 wrapper possible.
Just donated 25 bucks. Not sure if it's a scam or not, but I'll do anything I can to make a DX11 wrapper possible.

#97
Posted 06/28/2013 12:03 PM   
Just did my donation. Even if it is so far from success it is good to see that wrapper works with Bioshock Infinity. I know that the wrapper is for all DX11 future products but even if that campaign wont get to estimated point - will we get at least this one game ? I will put my donation to it.
Just did my donation. Even if it is so far from success it is good to see that wrapper works with Bioshock Infinity.
I know that the wrapper is for all DX11 future products but even if that campaign wont get to estimated point - will we get at least this one game ? I will put my donation to it.
[quote="birthright"][quote="elbarterino"]Tridef = 50$ our Bioshock Patch = 10$ So it is a pretty good deal [/quote] It's not like that sorry, Tridef $50 gives your support to hundreds of games, including BI, and support of any new released games. [quote="bo3b"][quote="birthright"]...[/quote]Heh! It's not $5K for one patch, that's for the entire Indiegogo campaign. $10 per person. 500 people, boom, done! Is it worth $10 or $15 more to play Infinite the way it should be? Hell yeah![/quote] Well the page structure is similar to Kickstarter, which has the total requested for the project in the same place, so I thought it was for the patch only. Well obviously $10 is more reasonable duh, still I'm not getting it for now. I find it hard to believe that every single patch requires $5000 of your effort, after watching the 3d vision community make patches for dozens of games for free, for me it's a ripoff, and probably it's using a lot of the stuff found by Helix for free to give you money, which I find unfair. I'd think about donating if it was in exchange of you releasing the wrapper to the public, but only for the patch, I don't think so.[/quote] Tridef is a company, Chiri and the others (sorry for not knowing their names) are individuals. Himself said, if we want for him/them to focus on the wrapper/patch (which also translates to OTHER GAMES not only for Bioshock) he needs MONEY to LIVE so he can work on the patch full time. I totally understand him as I am in the same situation with my courses this year (and I dont have the time to also work). I would say to everyone to donate! It is really a shame to invest alot of time in fixing games and see countless downloads and from 50 people no one is donating at least 1 euro/dollar, but instead they come and say "not working for me"... I know that for every unsatisfied customer there are 10 satisfied but still... Even if my finances are limited I will defo donate for this!!! PS: Chiri if I can be of any help let me know! I am quite familiar with OpenGL and GLSL. I have also ported numerous shaders from HLSL to GLSL so I could also do it the other way around. Currently I am not familiar that much with Direct3D but I imagine there are alot of similarities between OpenGL 4.x and Direct3D 11. If I can be of any help let me know!
birthright said:
elbarterino said:Tridef = 50$
our Bioshock Patch = 10$

So it is a pretty good deal


It's not like that sorry, Tridef $50 gives your support to hundreds of games, including BI, and support of any new released games.


bo3b said:
birthright said:...
Heh! It's not $5K for one patch, that's for the entire Indiegogo campaign. $10 per person. 500 people, boom, done!

Is it worth $10 or $15 more to play Infinite the way it should be? Hell yeah!


Well the page structure is similar to Kickstarter, which has the total requested for the project in the same place, so I thought it was for the patch only. Well obviously $10 is more reasonable duh, still I'm not getting it for now. I find it hard to believe that every single patch requires $5000 of your effort, after watching the 3d vision community make patches for dozens of games for free, for me it's a ripoff, and probably it's using a lot of the stuff found by Helix for free to give you money, which I find unfair.

I'd think about donating if it was in exchange of you releasing the wrapper to the public, but only for the patch, I don't think so.


Tridef is a company, Chiri and the others (sorry for not knowing their names) are individuals. Himself said, if we want for him/them to focus on the wrapper/patch (which also translates to OTHER GAMES not only for Bioshock) he needs MONEY to LIVE so he can work on the patch full time.
I totally understand him as I am in the same situation with my courses this year (and I dont have the time to also work).

I would say to everyone to donate! It is really a shame to invest alot of time in fixing games and see countless downloads and from 50 people no one is donating at least 1 euro/dollar, but instead they come and say "not working for me"... I know that for every unsatisfied customer there are 10 satisfied but still...

Even if my finances are limited I will defo donate for this!!!

PS: Chiri if I can be of any help let me know! I am quite familiar with OpenGL and GLSL. I have also ported numerous shaders from HLSL to GLSL so I could also do it the other way around. Currently I am not familiar that much with Direct3D but I imagine there are alot of similarities between OpenGL 4.x and Direct3D 11. If I can be of any help let me know!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#99
Posted 06/28/2013 04:08 PM   
F*ck it. Just raised my donation to 100 bucks :-) @Helifax: offtopic, do you think it's possible to fix Bioshock 2 in a way that "the mission arrow" is visible when playing in 3D Vision Surround? It's the only thing that keeps me from replaying bioshock 2. (btw: I'm more than happy to make a donation if you could fix this problem :-))
F*ck it. Just raised my donation to 100 bucks :-)

@Helifax: offtopic, do you think it's possible to fix Bioshock 2 in a way that "the mission arrow" is visible when playing in 3D Vision Surround? It's the only thing that keeps me from replaying bioshock 2. (btw: I'm more than happy to make a donation if you could fix this problem :-))

Posted 06/28/2013 05:10 PM   
Meine Spende habt ihr. Ich hoffe ihr verteilt die patches, auch wenn die 5.000 $ nicht zusammenkommen. Lg,rr
Meine Spende habt ihr.

Ich hoffe ihr verteilt die patches, auch wenn die 5.000 $ nicht zusammenkommen.

Lg,rr
Posted 06/28/2013 07:23 PM   
Someone should post this in the Nvidia 3D Vision Gamers group on Steam ... unless of course they frown upon that sort of thing.
Someone should post this in the Nvidia 3D Vision Gamers group on Steam ... unless of course they frown upon that sort of thing.
Posted 06/28/2013 08:50 PM   
[quote="solutiongaming"]SG are happy to support this wrapper and looking forward to help beta test the wrapper and provide videos showing the wrapper in action.[/quote] I've just sent a pre-alpha test version to SolutionGaming to play around with. Thank you guys for pushing this, but please wait a few days with the video until the first level is perfectly patched. [quote="helifax"]PS: Chiri if I can be of any help let me know! I am quite familiar with OpenGL and GLSL. I have also ported numerous shaders from HLSL to GLSL so I could also do it the other way around. Currently I am not familiar that much with Direct3D but I imagine there are alot of similarities between OpenGL 4.x and Direct3D 11. If I can be of any help let me know![/quote] Actually yes. I just wanted to make some screenshots of Assassins Creed 3 with minimal shader fixes, but this game uses strange out of order offset values for shader const parameters: [code] // Buffer Definitions: cbuffer $Globals { float2 g_TexelSize; // Offset: 2256 Size: 8 float3 g_Forces; // Offset: 16 Size: 12 float g_SplashStrength; // Offset: 32 Size: 4 float4 g_PrevOffset; // Offset: 48 Size: 16 }[/code] I have no clue at the moment on how to declare an offset in HLSL. If somebody knows this, it would help fixing AC3 a lot. And a big thank you to all donators. We keep a list of all generous souls.
solutiongaming said:SG are happy to support this wrapper and looking forward to help beta test the wrapper and provide videos showing the wrapper in action.

I've just sent a pre-alpha test version to SolutionGaming to play around with. Thank you guys for pushing this, but please wait a few days with the video until the first level is perfectly patched.

helifax said:PS: Chiri if I can be of any help let me know! I am quite familiar with OpenGL and GLSL. I have also ported numerous shaders from HLSL to GLSL so I could also do it the other way around. Currently I am not familiar that much with Direct3D but I imagine there are alot of similarities between OpenGL 4.x and Direct3D 11. If I can be of any help let me know!

Actually yes. I just wanted to make some screenshots of Assassins Creed 3 with minimal shader fixes, but this game uses strange out of order offset values for shader const parameters:
// Buffer Definitions: 

cbuffer $Globals
{

float2 g_TexelSize; // Offset: 2256 Size: 8
float3 g_Forces; // Offset: 16 Size: 12
float g_SplashStrength; // Offset: 32 Size: 4
float4 g_PrevOffset; // Offset: 48 Size: 16

}

I have no clue at the moment on how to declare an offset in HLSL. If somebody knows this, it would help fixing AC3 a lot.

And a big thank you to all donators. We keep a list of all generous souls.

Posted 06/28/2013 08:59 PM   
[quote="Chiri"][quote="solutiongaming"]SG are happy to support this wrapper and looking forward to help beta test the wrapper and provide videos showing the wrapper in action.[/quote] I've just sent a pre-alpha test version to SolutionGaming to play around with. Thank you guys for pushing this, but please wait a few days with the video until the first level is perfectly patched.[/quote]After this happens I think a lot more people will jump on board, I think a lot of people are cautiously waiting for something like this. It'll make showing it off and publicizing it so much easier ... I'd love to post the link to that video/SG post over on the 2k forums. :D
Chiri said:
solutiongaming said:SG are happy to support this wrapper and looking forward to help beta test the wrapper and provide videos showing the wrapper in action.

I've just sent a pre-alpha test version to SolutionGaming to play around with. Thank you guys for pushing this, but please wait a few days with the video until the first level is perfectly patched.
After this happens I think a lot more people will jump on board, I think a lot of people are cautiously waiting for something like this. It'll make showing it off and publicizing it so much easier ... I'd love to post the link to that video/SG post over on the 2k forums. :D
Posted 06/28/2013 09:23 PM   
[quote="Schmeltzer"]F*ck it. Just raised my donation to 100 bucks :-) @Helifax: offtopic, do you think it's possible to fix Bioshock 2 in a way that "the mission arrow" is visible when playing in 3D Vision Surround? It's the only thing that keeps me from replaying bioshock 2. (btw: I'm more than happy to make a donation if you could fix this problem :-))[/quote] Mission arrow is not working in 3d vision as well. It requires it to be seperated, a very time consuming process. It needs to be disabled in options for either surround/non surround.
Schmeltzer said:F*ck it. Just raised my donation to 100 bucks :-)

@Helifax: offtopic, do you think it's possible to fix Bioshock 2 in a way that "the mission arrow" is visible when playing in 3D Vision Surround? It's the only thing that keeps me from replaying bioshock 2. (btw: I'm more than happy to make a donation if you could fix this problem :-))

Mission arrow is not working in 3d vision as well. It requires it to be seperated, a very time consuming process. It needs to be disabled in options for either surround/non surround.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 06/28/2013 10:43 PM   
  7 / 12    
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