Sleeping Dogs 3D - Depth/Convergence settings swapped!
I don't know if this also applies to the Definitive Edition, but I just discovered that the setting labelled "depth" actually adjusts convergence and vice versa!
This also applies to the depth and convergence values when editing the displaysettings.xml in the ../SleepingDogs/Data folder to bypass the game's far-too-low maximum settings.
Now I can finally play with optimal depth/convergence and it looks fantastic!
I don't know if this also applies to the Definitive Edition, but I just discovered that the setting labelled "depth" actually adjusts convergence and vice versa!
This also applies to the depth and convergence values when editing the displaysettings.xml in the ../SleepingDogs/Data folder to bypass the game's far-too-low maximum settings.
Now I can finally play with optimal depth/convergence and it looks fantastic!
The only problem I had with original would have such a minor solution.
Cant remove the icons from like objectives even though they are are on minimap.
Did they give an option to disable it in definitive?
Just have the original version here so I don't know about the Definitive Edition. I tried loading 3DMigoto (1.2.27 and 1.2.35), the game would run fine but shader hunting wasn't working.
One other issue is that one of the frustrum settings doesn't seem to work, usually I can choose between unstretched with black side bars, stretched with no side bars, and unstretched with no side bars. I can only seem to toggle between the first two options. Stretched is ugly so I might just play with black bars and objective markers and enjoy the game as it is!
Just have the original version here so I don't know about the Definitive Edition. I tried loading 3DMigoto (1.2.27 and 1.2.35), the game would run fine but shader hunting wasn't working.
One other issue is that one of the frustrum settings doesn't seem to work, usually I can choose between unstretched with black side bars, stretched with no side bars, and unstretched with no side bars. I can only seem to toggle between the first two options. Stretched is ugly so I might just play with black bars and objective markers and enjoy the game as it is!
Setting the Maximum Pre-Rendered Frames to 1 in the Global Profile usually fixes most frustum issues, making it unnecessary to have to toggle between frustum modes while in-game... worth a try, it should really be the default for 3D Vision.
[url]http://i.imgur.com/MENfJ.png[/url]
Setting the Maximum Pre-Rendered Frames to 1 in the Global Profile usually fixes most frustum issues, making it unnecessary to have to toggle between frustum modes while in-game... worth a try, it should really be the default for 3D Vision.
@TsaebehT: Thanks, although it didn't work for Sleeping Dogs that's good to know!
There is what I think is an AO glitch in the original version which causes only the top-left quarter of the frame to be occluded. This happens in 2D as well.
I was enjoying the game anyway and didn't own any DLC so I picked up the Definitive Edition for AU$9.34 at Instant Gaming. Downloading now, will report back anything interesting.
@TsaebehT: Thanks, although it didn't work for Sleeping Dogs that's good to know!
There is what I think is an AO glitch in the original version which causes only the top-left quarter of the frame to be occluded. This happens in 2D as well.
I was enjoying the game anyway and didn't own any DLC so I picked up the Definitive Edition for AU$9.34 at Instant Gaming. Downloading now, will report back anything interesting.
This also applies to the depth and convergence values when editing the displaysettings.xml in the ../SleepingDogs/Data folder to bypass the game's far-too-low maximum settings.
Now I can finally play with optimal depth/convergence and it looks fantastic!
OS & Driver: Win 10 w/417.35
CPU & GPU: i7 4790k, Gigabyte 980Ti G1 Gaming
MB & RAM: Asrock Z97 Extreme4, GSkill Trident 16Gb DDR3 2400Mhz
Audio: Realtek HD, Steinberg UR44
Display: Acer XB271HUA w/3D Vision 2 Kit
Cant remove the icons from like objectives even though they are are on minimap.
Did they give an option to disable it in definitive?
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One other issue is that one of the frustrum settings doesn't seem to work, usually I can choose between unstretched with black side bars, stretched with no side bars, and unstretched with no side bars. I can only seem to toggle between the first two options. Stretched is ugly so I might just play with black bars and objective markers and enjoy the game as it is!
OS & Driver: Win 10 w/417.35
CPU & GPU: i7 4790k, Gigabyte 980Ti G1 Gaming
MB & RAM: Asrock Z97 Extreme4, GSkill Trident 16Gb DDR3 2400Mhz
Audio: Realtek HD, Steinberg UR44
Display: Acer XB271HUA w/3D Vision 2 Kit
http://i.imgur.com/MENfJ.png
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
There is what I think is an AO glitch in the original version which causes only the top-left quarter of the frame to be occluded. This happens in 2D as well.
I was enjoying the game anyway and didn't own any DLC so I picked up the Definitive Edition for AU$9.34 at Instant Gaming. Downloading now, will report back anything interesting.
OS & Driver: Win 10 w/417.35
CPU & GPU: i7 4790k, Gigabyte 980Ti G1 Gaming
MB & RAM: Asrock Z97 Extreme4, GSkill Trident 16Gb DDR3 2400Mhz
Audio: Realtek HD, Steinberg UR44
Display: Acer XB271HUA w/3D Vision 2 Kit