Zelda Breath of the Wild 3D Vision Fix (Depth map based)
  10 / 18    
[quote="necropants"] Only real problems I see now are The corrupt camera pictures and frequent blood moons. [/quote] They fixed the issue with the bloodmoons with the latest version of Cemu Hook. Camera pictures are still an issue but you can play the game fine without them. [quote="necropants"] I still have this weird Memory issue though. Even with a 20gig paging file and 16gig of ram, windows complained about running out of memory after about an hour. I have tried a bunch of different shader caches, including the ones recommended here and no change. Not a huge deal since after about an hour it's generally time for a break. But I also don't like to have such a large page file. Anyone else getting this problem? By the way everyone. Looking into my problem it appears this is actually a very well known issue and it appears to be a Nvidia problem according to the CEMU head developer, and is driver related. So I am actually really surprised I seem to be the only one with this issue here. Or maybe you guys are not playing long enough. Issue is apparently Open GL issue with certain Nvidia drivers. So curiously what driver version is everyone using and what size Page file do you run?[/quote] As you said it's a nvidia driver issue and they're probably not going to fix it anytime soon. It used to be a lot worse on older versions of cemu (pre 1.8.0) becuase it created even more shaders. My shader cache in older versions of Cemu had 17k shaders and would eat up about 16gb of ram. I ended up just getting more ram. The newer versions of Cemu should be able to run the game with less than 16gb. I have a 7k shader cache an it the maximum amount of ram that i've seen it use is 11gb. So you should be good if youve got 16gb I'm running driver version 382.53 and a 32gb pagefile. You could just use a smaller shader cache, you don't really need to have every shader for the entire game.
necropants said:
Only real problems I see now are The corrupt camera pictures and frequent blood moons.

They fixed the issue with the bloodmoons with the latest version of Cemu Hook. Camera pictures are still an issue but you can play the game fine without them.
necropants said:
I still have this weird Memory issue though. Even with a 20gig paging file and 16gig of ram, windows complained about running out of memory after about an hour. I have tried a bunch of different shader caches, including the ones recommended here and no change. Not a huge deal since after about an hour it's generally time for a break. But I also don't like to have such a large page file.

Anyone else getting this problem?

By the way everyone. Looking into my problem it appears this is actually a very well known issue and it appears to be a Nvidia problem according to the CEMU head developer, and is driver related.

So I am actually really surprised I seem to be the only one with this issue here. Or maybe you guys are not playing long enough. Issue is apparently Open GL issue with certain Nvidia drivers.

So curiously what driver version is everyone using and what size Page file do you run?

As you said it's a nvidia driver issue and they're probably not going to fix it anytime soon. It used to be a lot worse on older versions of cemu (pre 1.8.0) becuase it created even more shaders. My shader cache in older versions of Cemu had 17k shaders and would eat up about 16gb of ram. I ended up just getting more ram.

The newer versions of Cemu should be able to run the game with less than 16gb. I have a 7k shader cache an it the maximum amount of ram that i've seen it use is 11gb. So you should be good if youve got 16gb

I'm running driver version 382.53 and a 32gb pagefile.

You could just use a smaller shader cache, you don't really need to have every shader for the entire game.

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

Posted 07/30/2017 08:07 PM   
Taken from a reddit post and works just fine. "Another solution I've found is to just copy all the default images from game's content into the cemu pict_book dir, then set the folder permissions to Read Only. This will make the default image appear instead of the one you've taken."
Taken from a reddit post and works just fine.

"Another solution I've found is to just copy all the default images from game's content into the cemu pict_book dir, then set the folder permissions to Read Only.

This will make the default image appear instead of the one you've taken."

Posted 07/30/2017 09:14 PM   
If someone have problems with low FPS, try to run Chrome in background, because if I run the game without it then game is unplayable, but if Chrome is in background then game runs silky smooth. Hope this helps to someone.
If someone have problems with low FPS, try to run Chrome in background, because if I run the game without it then game is unplayable, but if Chrome is in background then game runs silky smooth.

Hope this helps to someone.

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

Posted 08/07/2017 06:18 AM   
As of the latest version of Cemu 1.91 the problem with corrupt photo album pictures is fixed, and it looks like 60 fps is a very real possibility in the future as a hack allows it to run in 60 fps in shrines. However now it seems eventually when I go into the inventory screen the game will lose depth when going back to the game. Anyone else experienced this and know of a fix?
As of the latest version of Cemu 1.91 the problem with corrupt photo album pictures is fixed, and it looks like 60 fps is a very real possibility in the future as a hack allows it to run in 60 fps in shrines.

However now it seems eventually when I go into the inventory screen the game will lose depth when going back to the game.

Anyone else experienced this and know of a fix?

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 08/23/2017 06:19 AM   
[quote="Necropants"]As of the latest version of Cemu 1.91 the problem with corrupt photo album pictures is fixed, and it looks like 60 fps is a very real possibility in the future as a hack allows it to run in 60 fps in shrines. However now it seems eventually when I go into the inventory screen the game will lose depth when going back to the game. Anyone else experienced this and know of a fix?[/quote] Have the same problem. Did you end up finding a fix?
Necropants said:As of the latest version of Cemu 1.91 the problem with corrupt photo album pictures is fixed, and it looks like 60 fps is a very real possibility in the future as a hack allows it to run in 60 fps in shrines.

However now it seems eventually when I go into the inventory screen the game will lose depth when going back to the game.

Anyone else experienced this and know of a fix?


Have the same problem. Did you end up finding a fix?

Posted 09/04/2017 11:01 PM   
Unfortunately no. I feel this must be related to a cemu update, but I am very reluctant to roll back to an earlier version at this stage.
Unfortunately no. I feel this must be related to a cemu update, but I am very reluctant to roll back to an earlier version at this stage.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 09/05/2017 01:50 AM   
I have been greatly enjoying this in 3D, thanks again sgsrules & legacy fixers! Has anyone managed to get 3d working @60fps with the Xalphenos patch? It improves my performance but I'm still locked at 30fps. Also any progress on TAB mode with this fix?
I have been greatly enjoying this in 3D, thanks again sgsrules & legacy fixers!

Has anyone managed to get 3d working @60fps with the Xalphenos patch? It improves my performance but I'm still locked at 30fps.

Also any progress on TAB mode with this fix?

Win7/10 64-bit, Xeon x5650 @ 4.5GHz (Corsair H105), 18GB 1666MHz DDR3 RAM, EVGA GTX 1080 Ti Hybrid SC2, ASUS P6X58D-E MB, Sound Blaster Z, Crucial MX300 SSD (OS), WD Black HDD (Games), EVGA G2 850W PS, Benq 2150ST Projector, ASUS VG278H + ROG SWIFT PG278Q

Posted 09/06/2017 03:59 PM   
[]
[]

Win7/10 64-bit, Xeon x5650 @ 4.5GHz (Corsair H105), 18GB 1666MHz DDR3 RAM, EVGA GTX 1080 Ti Hybrid SC2, ASUS P6X58D-E MB, Sound Blaster Z, Crucial MX300 SSD (OS), WD Black HDD (Games), EVGA G2 850W PS, Benq 2150ST Projector, ASUS VG278H + ROG SWIFT PG278Q

Posted 09/06/2017 04:01 PM   
[trip post, broken nvidia forum...]
[trip post, broken nvidia forum...]

Win7/10 64-bit, Xeon x5650 @ 4.5GHz (Corsair H105), 18GB 1666MHz DDR3 RAM, EVGA GTX 1080 Ti Hybrid SC2, ASUS P6X58D-E MB, Sound Blaster Z, Crucial MX300 SSD (OS), WD Black HDD (Games), EVGA G2 850W PS, Benq 2150ST Projector, ASUS VG278H + ROG SWIFT PG278Q

Posted 09/06/2017 04:01 PM   
The dynamic fps patch is great. I get 45-60fps outside, and 40-42fps in Kakariko, with some bried drops under that if I move the camera too fast. It's great with G-Sync at least. I didn't try it with the 3D fix yet.
The dynamic fps patch is great. I get 45-60fps outside, and 40-42fps in Kakariko, with some bried drops under that if I move the camera too fast. It's great with G-Sync at least. I didn't try it with the 3D fix yet.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 09/06/2017 04:38 PM   
[quote="Necropants"]As of the latest version of Cemu 1.91 the problem with corrupt photo album pictures is fixed, and it looks like 60 fps is a very real possibility in the future as a hack allows it to run in 60 fps in shrines. However now it seems eventually when I go into the inventory screen the game will lose depth when going back to the game. Anyone else experienced this and know of a fix?[/quote] I played it for a little less than an hour using 1.91 and didn't run into this issue. I did have some issues with certain textures like the tree leaves being corrupted. I'm holding off on playing it more till cemu receives further updates. [quote="boom_shuckalaka"]I have been greatly enjoying this in 3D, thanks again sgsrules & legacy fixers! Has anyone managed to get 3d working @60fps with the Xalphenos patch? It improves my performance but I'm still locked at 30fps. Also any progress on TAB mode with this fix?[/quote] As far as i know the 60fps patch doesn't really improve performance, e.g. if you're only hitting 25fps then you'll still only get 25fps. Unless your cpu is around 5ghz don't expect to hit 60fps. The 3D fix barely affects performance since it's done in a single pass.
Necropants said:As of the latest version of Cemu 1.91 the problem with corrupt photo album pictures is fixed, and it looks like 60 fps is a very real possibility in the future as a hack allows it to run in 60 fps in shrines.

However now it seems eventually when I go into the inventory screen the game will lose depth when going back to the game.

Anyone else experienced this and know of a fix?

I played it for a little less than an hour using 1.91 and didn't run into this issue. I did have some issues with certain textures like the tree leaves being corrupted. I'm holding off on playing it more till cemu receives further updates.

boom_shuckalaka said:I have been greatly enjoying this in 3D, thanks again sgsrules & legacy fixers!

Has anyone managed to get 3d working @60fps with the Xalphenos patch? It improves my performance but I'm still locked at 30fps.

Also any progress on TAB mode with this fix?


As far as i know the 60fps patch doesn't really improve performance, e.g. if you're only hitting 25fps then you'll still only get 25fps. Unless your cpu is around 5ghz don't expect to hit 60fps.

The 3D fix barely affects performance since it's done in a single pass.

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

Posted 09/06/2017 04:55 PM   
Correct - I really only expect 30+ fps in shrines; however, with the patch and speedhack disabled I was much closer to 30 fps near stables where previously I was around 20-26 fps (with just the speedhack). I need to investigate further tonight and see if some frame/sync limiter is turned on somewhere or do a fresh install. I didn't think the 3D affected performance too much so I expect beefier systems can get 3D in 40-60 fps with this patch unless they clashed in someway.
Correct - I really only expect 30+ fps in shrines; however, with the patch and speedhack disabled I was much closer to 30 fps near stables where previously I was around 20-26 fps (with just the speedhack). I need to investigate further tonight and see if some frame/sync limiter is turned on somewhere or do a fresh install. I didn't think the 3D affected performance too much so I expect beefier systems can get 3D in 40-60 fps with this patch unless they clashed in someway.

Win7/10 64-bit, Xeon x5650 @ 4.5GHz (Corsair H105), 18GB 1666MHz DDR3 RAM, EVGA GTX 1080 Ti Hybrid SC2, ASUS P6X58D-E MB, Sound Blaster Z, Crucial MX300 SSD (OS), WD Black HDD (Games), EVGA G2 850W PS, Benq 2150ST Projector, ASUS VG278H + ROG SWIFT PG278Q

Posted 09/06/2017 07:17 PM   
[quote="boom_shuckalaka"]I need to investigate further tonight and see if some frame/sync limiter is turned on somewhere or do a fresh install.[/quote] I think this fix tries to enable a 30fps cap in the Nvidia profile it creates for Cemu.
boom_shuckalaka said:I need to investigate further tonight and see if some frame/sync limiter is turned on somewhere or do a fresh install.


I think this fix tries to enable a 30fps cap in the Nvidia profile it creates for Cemu.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 09/06/2017 07:32 PM   
[quote="masterotaku"][quote="boom_shuckalaka"]I need to investigate further tonight and see if some frame/sync limiter is turned on somewhere or do a fresh install.[/quote] I think this fix tries to enable a 30fps cap in the Nvidia profile it creates for Cemu.[/quote] You're right! I forgot about the fps cap that helifax and I added to the Nvidia profile. The fps cap was added because the engine updates are synced to the frame rate. If the game went past 30 fps it would run to fast. If you're using the 60fps hack you'll have to disable the fps cap via the Nvidia inspector. I haven't tried the fps hack yet, but if it's decoupling the engines updates from the framerate it should smoothen out the animations a bit. Even though it might not increase the games performance, it should provide a smoother experience on slower systems since the game will just run choppier instead of slowing down when the framerate drops.
masterotaku said:
boom_shuckalaka said:I need to investigate further tonight and see if some frame/sync limiter is turned on somewhere or do a fresh install.


I think this fix tries to enable a 30fps cap in the Nvidia profile it creates for Cemu.


You're right! I forgot about the fps cap that helifax and I added to the Nvidia profile. The fps cap was added because the engine updates are synced to the frame rate. If the game went past 30 fps it would run to fast. If you're using the 60fps hack you'll have to disable the fps cap via the Nvidia inspector.

I haven't tried the fps hack yet, but if it's decoupling the engines updates from the framerate it should smoothen out the animations a bit. Even though it might not increase the games performance, it should provide a smoother experience on slower systems since the game will just run choppier instead of slowing down when the framerate drops.

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

Posted 09/07/2017 01:08 AM   
Yes, when I was playing around with the initial 60 fps hack I had to go into the profile and disable the 30fps lock, but it also makes me wonder if removing this was part of the reason why I started losing depth. When I get back into this game I guess I will just try a fresh installation.
Yes, when I was playing around with the initial 60 fps hack I had to go into the profile and disable the 30fps lock, but it also makes me wonder if removing this was part of the reason why I started losing depth. When I get back into this game I guess I will just try a fresh installation.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 09/07/2017 02:24 AM   
  10 / 18    
Scroll To Top