Masterotaku - what you can recommend since I have this issue in every game. Do always find your own shader for this effect ?
Everything is usually fine and only Light Shafts and Sun Glow is broken.
Masterotaku - what you can recommend since I have this issue in every game. Do always find your own shader for this effect ?
Everything is usually fine and only Light Shafts and Sun Glow is broken.
[quote="SKAUT"]Masterotaku - what you can recommend since I have this issue in every game. Do always find your own shader for this effect ?
Everything is usually fine and only Light Shafts and Sun Glow is broken. [/quote]
In what games do you have that problem (in case I can check them too)? Also, check if the people that fixed those games claim that the effect is fixed. If it's already fixed in theory, if it's like in this case you will be able to dump a very similar shader and apply the same fix. But I haven't found another game with this problem yet.
SKAUT said:Masterotaku - what you can recommend since I have this issue in every game. Do always find your own shader for this effect ?
Everything is usually fine and only Light Shafts and Sun Glow is broken.
In what games do you have that problem (in case I can check them too)? Also, check if the people that fixed those games claim that the effect is fixed. If it's already fixed in theory, if it's like in this case you will be able to dump a very similar shader and apply the same fix. But I haven't found another game with this problem yet.
I have that in Dark Souls 3 and I bet Helifax fixed it on his version (3D Surround and 1080p). All god rays, especially present in early stage of the game are broken. Further down they are not visible that much but still broken.
I have that in Dark Souls 3 and I bet Helifax fixed it on his version (3D Surround and 1080p). All god rays, especially present in early stage of the game are broken. Further down they are not visible that much but still broken.
I didn't even touch the God-rays there as they are working for me including 3D Surround.
But since this is not related to this game we should move the discussion to the appropriate thread;)
I didn't even touch the God-rays there as they are working for me including 3D Surround.
But since this is not related to this game we should move the discussion to the appropriate thread;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote]
Really awesome!!!!
I'll add the file to the fixe(s) a bit later on;) today as currently am a bit busy with something else;)[/quote]
Hi Helifax!
Thanks again for all your great work. I'm still getting through Blood and Wine for the first time. Did the above change get added to the fix, and if so, which link should I use? The one in post 2013?
Really awesome!!!!
I'll add the file to the fixe(s) a bit later on;) today as currently am a bit busy with something else;)
Hi Helifax!
Thanks again for all your great work. I'm still getting through Blood and Wine for the first time. Did the above change get added to the fix, and if so, which link should I use? The one in post 2013?
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
[quote="Qwinn"][quote]
Really awesome!!!!
I'll add the file to the fixe(s) a bit later on;) today as currently am a bit busy with something else;)[/quote]
Hi Helifax!
Thanks again for all your great work. I'm still getting through Blood and Wine for the first time. Did the above change get added to the fix, and if so, which link should I use? The one in post 2013?[/quote]
You can use either of them (fix on HelixMod or the one from above). It has been added to both of them.
Really awesome!!!!
I'll add the file to the fixe(s) a bit later on;) today as currently am a bit busy with something else;)
Hi Helifax!
Thanks again for all your great work. I'm still getting through Blood and Wine for the first time. Did the above change get added to the fix, and if so, which link should I use? The one in post 2013?
You can use either of them (fix on HelixMod or the one from above). It has been added to both of them.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Awesome, thank you. Ran the 1.22 version a few hours tonight, looked beautiful and no problems.
In fact, an earlier issue I had seems to be fixed. When I started Blood and Wine a couple of weeks ago, the one flaw I was having was that some mountains in the distance were oddly shining/reflective, as if they were coated with a thin film of water. Not every mountain, but I'd see it fairly regularly. Didn't motice it at all tonight, mountains looked fine, thougb i was in a new area of the overland map (southeast area). Dunno if that could have been due to the recent fix, but whatever, everything looks gorgeous now. If I see the weird mountain thing again, I'll let ya know. Many thanks again!
Awesome, thank you. Ran the 1.22 version a few hours tonight, looked beautiful and no problems.
In fact, an earlier issue I had seems to be fixed. When I started Blood and Wine a couple of weeks ago, the one flaw I was having was that some mountains in the distance were oddly shining/reflective, as if they were coated with a thin film of water. Not every mountain, but I'd see it fairly regularly. Didn't motice it at all tonight, mountains looked fine, thougb i was in a new area of the overland map (southeast area). Dunno if that could have been due to the recent fix, but whatever, everything looks gorgeous now. If I see the weird mountain thing again, I'll let ya know. Many thanks again!
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Clean installing the new 1.22 version I seem to be getting significantly better performance, which is awesome but a couple of weird things are happening.
The Right bumper aiming modification seems to warp the interface and more annoyingly...
The UI starts out working at depth on startup but not quite far enough, and I can no longer cycle it normally. When user I press the key it actually appears to push the UI to pop out of screen, but never goes back to its default position.
The strange thing is in the configuration I don't see any settings that would indicate it should popping it out.
Clean installing the new 1.22 version I seem to be getting significantly better performance, which is awesome but a couple of weird things are happening.
The Right bumper aiming modification seems to warp the interface and more annoyingly...
The UI starts out working at depth on startup but not quite far enough, and I can no longer cycle it normally. When user I press the key it actually appears to push the UI to pop out of screen, but never goes back to its default position.
The strange thing is in the configuration I don't see any settings that would indicate it should popping it out.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]Clean installing the new 1.22 version I seem to be getting significantly better performance, which is awesome but a couple of weird things are happening.
The Right bumper aiming modification seems to warp the interface and more annoyingly...
[/quote]
- It's normal behaviour as the shaders are used for multiple UI elements.
- You can disable it by setting z = 0.0 in the ini file and ofc, crosshair will be at the same depth as the rest.
[quote]
The UI starts out working at depth on startup but not quite far enough, and I can no longer cycle it normally. When user I press the key it actually appears to push the UI to pop out of screen, but never goes back to its default position.
The strange thing is in the configuration I don't see any settings that would indicate it should popping it out.
[/quote]
Read here:
[url]https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/post/4917685/#4917685[/url]
necropants said:Clean installing the new 1.22 version I seem to be getting significantly better performance, which is awesome but a couple of weird things are happening.
The Right bumper aiming modification seems to warp the interface and more annoyingly...
- It's normal behaviour as the shaders are used for multiple UI elements.
- You can disable it by setting z = 0.0 in the ini file and ofc, crosshair will be at the same depth as the rest.
The UI starts out working at depth on startup but not quite far enough, and I can no longer cycle it normally. When user I press the key it actually appears to push the UI to pop out of screen, but never goes back to its default position.
The strange thing is in the configuration I don't see any settings that would indicate it should popping it out.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
What I use for the HUD is this:
[code][KeyHUD]
Key = F2
type = cycle
x = 0.2, 0.4, 0.6, 0.8, 1, 0
transition = 150
transition_type = cosine[/code]
And "x = 0" in line 37. I like HUD at screen depth by default.
I used to be this way but because of the nameplates in games and stuff I have got used to UI at depth, and for witcher I like it pretty far in....
Thanks Helifax, so it's inverted for some reason... wierd.
I used to be this way but because of the nameplates in games and stuff I have got used to UI at depth, and for witcher I like it pretty far in....
Thanks Helifax, so it's inverted for some reason... wierd.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Bit of an oddity - the web page for the fix on Helixmod no longer seems to trigger 3D on for the example images. Is it just me? Other pages, such as the Skyrim page, seem to trigger it fine. I did just update to the 368.81 driver.
Bit of an oddity - the web page for the fix on Helixmod no longer seems to trigger 3D on for the example images. Is it just me? Other pages, such as the Skyrim page, seem to trigger it fine. I did just update to the 368.81 driver.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
[quote="Qwinn"]Never mind, when I clicked "3D plugin" viewing method, they turned back on. Odd that it switched off in the first place though, never did that before.[/quote]We're converting the site to allow you to select the viewing method because modern browsers have started killing the plugin architecture that the 3D Vision plugin depends on (Chrome already killed it, Firefox will in the coming months), and this way you can view the screenshots in SBS on any browser with or without the plugin. The site will remember your preference, so any pages with the option should use the plugin if you select it.
Qwinn said:Never mind, when I clicked "3D plugin" viewing method, they turned back on. Odd that it switched off in the first place though, never did that before.
We're converting the site to allow you to select the viewing method because modern browsers have started killing the plugin architecture that the 3D Vision plugin depends on (Chrome already killed it, Firefox will in the coming months), and this way you can view the screenshots in SBS on any browser with or without the plugin. The site will remember your preference, so any pages with the option should use the plugin if you select it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Here are a lot of pictures of the First Person Mod with 3D vision. It looks so good. But unfortunately the controls suck, so it is not really playable, but good for nice pictures and a view on the game from a different angle. It would be so cool, if the developers could implement the FP in the game with good controls.
http://www.file-upload.net/download-11794362/Witcher3FPMOD.rar.html
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/69855/[/img]
Here are a lot of pictures of the First Person Mod with 3D vision. It looks so good. But unfortunately the controls suck, so it is not really playable, but good for nice pictures and a view on the game from a different angle. It would be so cool, if the developers could implement the FP in the game with good controls.
http://www.file-upload.net/download-11794362/Witcher3FPMOD.rar.html
Everything is usually fine and only Light Shafts and Sun Glow is broken.
https://steamcommunity.com/profiles/76561198014296177/
In what games do you have that problem (in case I can check them too)? Also, check if the people that fixed those games claim that the effect is fixed. If it's already fixed in theory, if it's like in this case you will be able to dump a very similar shader and apply the same fix. But I haven't found another game with this problem yet.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
https://steamcommunity.com/profiles/76561198014296177/
But since this is not related to this game we should move the discussion to the appropriate thread;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Hi Helifax!
Thanks again for all your great work. I'm still getting through Blood and Wine for the first time. Did the above change get added to the fix, and if so, which link should I use? The one in post 2013?
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
You can use either of them (fix on HelixMod or the one from above). It has been added to both of them.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
In fact, an earlier issue I had seems to be fixed. When I started Blood and Wine a couple of weeks ago, the one flaw I was having was that some mountains in the distance were oddly shining/reflective, as if they were coated with a thin film of water. Not every mountain, but I'd see it fairly regularly. Didn't motice it at all tonight, mountains looked fine, thougb i was in a new area of the overland map (southeast area). Dunno if that could have been due to the recent fix, but whatever, everything looks gorgeous now. If I see the weird mountain thing again, I'll let ya know. Many thanks again!
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
The Right bumper aiming modification seems to warp the interface and more annoyingly...
The UI starts out working at depth on startup but not quite far enough, and I can no longer cycle it normally. When user I press the key it actually appears to push the UI to pop out of screen, but never goes back to its default position.
The strange thing is in the configuration I don't see any settings that would indicate it should popping it out.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
- It's normal behaviour as the shaders are used for multiple UI elements.
- You can disable it by setting z = 0.0 in the ini file and ofc, crosshair will be at the same depth as the rest.
Read here:
https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/post/4917685/#4917685
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
And "x = 0" in line 37. I like HUD at screen depth by default.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Thanks Helifax, so it's inverted for some reason... wierd.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
http://www.file-upload.net/download-11794362/Witcher3FPMOD.rar.html
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/