Prey 2017
  9 / 17    
Is this normal?: http://u.cubeupload.com/masterotaku/Prey001.jpg The hand cursor depends on convergence but reversed (more inside the screen at higher convergence, but it pops out at the convergence level that is best for me), and monitor screens are like only partially convergence dependant. There is a point (at pretty high convergence) where they align correctly at any distance, but when I lower convergence they don't go into depth fast enough, and they don't pop out fast enough when I increase it. Other than that, great fix :). Although I'd have to play at 1080p to get 60fps... I don't know if I should wait a few months for a new GPU and play at 1440p or play now at 1080p.
Is this normal?: http://u.cubeupload.com/masterotaku/Prey001.jpg


The hand cursor depends on convergence but reversed (more inside the screen at higher convergence, but it pops out at the convergence level that is best for me), and monitor screens are like only partially convergence dependant. There is a point (at pretty high convergence) where they align correctly at any distance, but when I lower convergence they don't go into depth fast enough, and they don't pop out fast enough when I increase it.


Other than that, great fix :). Although I'd have to play at 1080p to get 60fps... I don't know if I should wait a few months for a new GPU and play at 1440p or play now at 1080p.

CPU: Intel Core i7 7700K @ 4.9GHz
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Monitor: Asus PG278QR
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Posted 12/14/2017 07:05 PM   
@whyme466 Maybe is the custom loader... Try this: - move D3DCompiler_46.dll to another folder or delete - rename d3dcompiler_46_org.dll to d3dcompiler_46.dll I don't know if the fix will work that way...but you can try.
@whyme466
Maybe is the custom loader...

Try this:
- move D3DCompiler_46.dll to another folder or delete
- rename d3dcompiler_46_org.dll to d3dcompiler_46.dll

I don't know if the fix will work that way...but you can try.

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Posted 12/14/2017 07:06 PM   
@masterotaku You can tweak hand cursor in the y= Now is -0.2 that's why is convergence inverted. You can tweak that value. i see you are using very high convergence. Those screen monitors are related to a bunch of HUD TExtures. Search for 5e69b181e5162e5d-vs and comment this part, this will put the monitor normal, BUT break others stuff. [code]if (tex_filter.x != 2 && tex_filter.x != 3) { o0.x -= stereo.x * (o0.w - stereo.y); }[/code] Or you can add a multiplication at the end to tweak the correct position. BUT this will also alter some HUD elements. I try to make this better, but fixing that monitors screen break a bunch others stuff.
@masterotaku
You can tweak hand cursor in the y= Now is -0.2 that's why is convergence inverted. You can tweak that value.
i see you are using very high convergence.

Those screen monitors are related to a bunch of HUD TExtures. Search for 5e69b181e5162e5d-vs and comment this part, this will put the monitor normal, BUT break others stuff.

if (tex_filter.x != 2 && tex_filter.x != 3)
{
o0.x -= stereo.x * (o0.w - stereo.y);
}


Or you can add a multiplication at the end to tweak the correct position. BUT this will also alter some HUD elements.

I try to make this better, but fixing that monitors screen break a bunch others stuff.

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Posted 12/14/2017 07:12 PM   
OK, thanks. Doing that dll change made the game crash on boot. And I was wrong about the hand cursor. It was at fixed depth like you say (edit: sometimes it varies with convergence. Different shader perhaps?). I'll keep the monitors like you did, I just wanted to know if that was normal :).
OK, thanks. Doing that dll change made the game crash on boot. And I was wrong about the hand cursor. It was at fixed depth like you say (edit: sometimes it varies with convergence. Different shader perhaps?).

I'll keep the monitors like you did, I just wanted to know if that was normal :).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
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Posted 12/14/2017 07:34 PM   
I will try to fix those monitors without breaking others stuff... when you grab the first weapon you will probably lower the convergence, otherwise the weapon will split in the middle of the screen; so those monitors will look only a little off with a lower convergence. **EDit: very strange that making that change in the dll crash the game. i will check today night.
I will try to fix those monitors without breaking others stuff... when you grab the first weapon you will probably lower the convergence, otherwise the weapon will split in the middle of the screen; so those monitors will look only a little off with a lower convergence.


**EDit: very strange that making that change in the dll crash the game. i will check today night.

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Posted 12/14/2017 07:45 PM   
I saw that the sun (same for some sun reflections on water in the helicopter scene at the start) is correct at 1.0 convergence (like the monitors), but too near the camera at 0.35 convergence (I made a hotkey for myself). I don't have much time left today, but I'll check its shader tomorrow probably. You're probably aware of that, but I say it because you didn't mention it in the blog post :p.
I saw that the sun (same for some sun reflections on water in the helicopter scene at the start) is correct at 1.0 convergence (like the monitors), but too near the camera at 0.35 convergence (I made a hotkey for myself). I don't have much time left today, but I'll check its shader tomorrow probably.

You're probably aware of that, but I say it because you didn't mention it in the blog post :p.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
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Monitor: Asus PG278QR
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Posted 12/14/2017 08:17 PM   
[quote="DHR"]I will try to fix those monitors without breaking others stuff... when you grab the first weapon you will probably lower the convergence, otherwise the weapon will split in the middle of the screen; so those monitors will look only a little off with a lower convergence. **EDit: very strange that making that change in the dll crash the game. i will check today night.[/quote] The crash is expected, that's how it behaves with 3Dmigoto with no loader dll. The problem is that DXGI getting wrapped makes the game crash, so the loader brings in the DLLs early which solves the problem. It is possibly worth using the [i]skip_dxgi_device [/i]=1 flag and removing the loader. That should still work for loading and running the fix, but disables all hunting UI and probably key overrides.
DHR said:I will try to fix those monitors without breaking others stuff... when you grab the first weapon you will probably lower the convergence, otherwise the weapon will split in the middle of the screen; so those monitors will look only a little off with a lower convergence.


**EDit: very strange that making that change in the dll crash the game. i will check today night.

The crash is expected, that's how it behaves with 3Dmigoto with no loader dll.

The problem is that DXGI getting wrapped makes the game crash, so the loader brings in the DLLs early which solves the problem.

It is possibly worth using the skip_dxgi_device =1 flag and removing the loader. That should still work for loading and running the fix, but disables all hunting UI and probably key overrides.

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Posted 12/14/2017 10:24 PM   
I just made an update: - Now monitors will look OK. When a monitor is near, the HUD will go in to depth and the monitors will look OK. When you goes away of the monitor, the HUD will auto correct at screen depth. - Sun Glow is now working for all convergence values. Uninstall the fix, re-download and install.
I just made an update:

- Now monitors will look OK. When a monitor is near, the HUD will go in to depth and the monitors will look OK. When you goes away of the monitor, the HUD will auto correct at screen depth.
- Sun Glow is now working for all convergence values.

Uninstall the fix, re-download and install.

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Posted 12/14/2017 10:26 PM   
That was fast! Thanks. But I'm already in bed, so I'll have to try it tomorrow late. I'll let you know if I find anything else that seems strange to me (I play these games slowly and abusing quicksaves to try crazy strategies, so it will take me more than average to complete the game).
That was fast! Thanks. But I'm already in bed, so I'll have to try it tomorrow late. I'll let you know if I find anything else that seems strange to me (I play these games slowly and abusing quicksaves to try crazy strategies, so it will take me more than average to complete the game).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/14/2017 11:17 PM   
[quote="DHR"]Try this: - move D3DCompiler_46.dll to another folder or delete - rename d3dcompiler_46_org.dll to d3dcompiler_46.dll[/quote]Thanks, but the game did not launch with this change. I also downloaded and tested game under Windows 8.1 - I had the same problem, with the game failing to recognize Xbox controller.
DHR said:Try this:
- move D3DCompiler_46.dll to another folder or delete
- rename d3dcompiler_46_org.dll to d3dcompiler_46.dll
Thanks, but the game did not launch with this change. I also downloaded and tested game under Windows 8.1 - I had the same problem, with the game failing to recognize Xbox controller.

Posted 12/14/2017 11:34 PM   
There's a comment in the blog post by UnityBeing313 that says that disabling a certain intro logo screws things up. I know what happens. The problem is the Nvidia profile of this game, because the old Prey game also was "prey.exe". For some reason by removing that video file (maybe something that the drivers check to know which game is which), 3Dmigoto will create a "prey-3Dmigoto" profile (3Dmigoto will ask for permissions again to create and modify that profile) that will lack necessary values to make 3D work. I fixed it by deleting that new profile and manually adding "Prey.exe" to the Prey (2017) profile. Now the correct profile has 3 "prey.exe" files assigned for me :p.
There's a comment in the blog post by UnityBeing313 that says that disabling a certain intro logo screws things up. I know what happens. The problem is the Nvidia profile of this game, because the old Prey game also was "prey.exe". For some reason by removing that video file (maybe something that the drivers check to know which game is which), 3Dmigoto will create a "prey-3Dmigoto" profile (3Dmigoto will ask for permissions again to create and modify that profile) that will lack necessary values to make 3D work. I fixed it by deleting that new profile and manually adding "Prey.exe" to the Prey (2017) profile. Now the correct profile has 3 "prey.exe" files assigned for me :p.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 12/15/2017 07:04 AM   
@whyme466 Try bo3b's suggestion: Use "hook=recommended skip_dxgi_device" in the d3dx.ini Use it with the renamed decompiler (only d3dcompiler_46.dll in the folder)
@whyme466
Try bo3b's suggestion:

Use "hook=recommended skip_dxgi_device" in the d3dx.ini
Use it with the renamed decompiler (only d3dcompiler_46.dll in the folder)

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Posted 12/15/2017 11:50 AM   
Used "hook=recommended skip_dxgi_device" and renamed decompiler - the Xbox controller worked, but the fix did not engage correctly. I noticed that bo3b suggested skip_dxgi_device =1 - is this the same as the hook instruction?
Used "hook=recommended skip_dxgi_device" and renamed decompiler - the Xbox controller worked, but the fix did not engage correctly. I noticed that bo3b suggested skip_dxgi_device =1 - is this the same as the hook instruction?

Posted 12/15/2017 01:29 PM   
Yes is the same. Try this: hook=all skip_dxgi_device If that doesn't work. Back the fix to the normal files (the ones in the zip) and use this in the d3dx.ini: allow_dxgi1_2=2
Yes is the same.

Try this:
hook=all skip_dxgi_device


If that doesn't work.
Back the fix to the normal files (the ones in the zip) and use this in the d3dx.ini:
allow_dxgi1_2=2

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Posted 12/15/2017 02:03 PM   
Thanks for the great suggestions, DHR! "allow_dxgi1_2=2" worked! The game did not launch with "hook=all skip_dxgi_device", by the way. I am looking forward to enjoying another of your world-class 3D game fixes. Thanks again for your superb work helping to keep 3D Vision and this community alive...
Thanks for the great suggestions, DHR! "allow_dxgi1_2=2" worked! The game did not launch with "hook=all skip_dxgi_device", by the way.

I am looking forward to enjoying another of your world-class 3D game fixes. Thanks again for your superb work helping to keep 3D Vision and this community alive...

Posted 12/15/2017 02:30 PM   
  9 / 17    
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