[quote="Poligraphovich"]Hello. Helifax, thanks for the fix. One question. Is it possible to change in this wrapper side-by-side method to over-under metрod of stereo creating?[/quote]
Currently not. I guess you are trying to use the wrapper to view it on a TV/Projector that is not a 3D Vision Compatible projector?
Can you elaborate why do you require this mode ?
Cheers!
Poligraphovich said:Hello. Helifax, thanks for the fix. One question. Is it possible to change in this wrapper side-by-side method to over-under metрod of stereo creating?
Currently not. I guess you are trying to use the wrapper to view it on a TV/Projector that is not a 3D Vision Compatible projector?
Can you elaborate why do you require this mode ?
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks! I've already found ini-way to specify convergence :) Now all is good.
Thanks again!
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
[quote="helifax"]
Currently not. I guess you are trying to use the wrapper to view it on a TV/Projector that is not a 3D Vision Compatible projector?
Can you elaborate why do you require this mode ?
Cheers![/quote]
I am using compartible 3D TV (LG 32LW4500) with polarized 3D stereo. Your fix works in FHD mode with convergence tuning via ini file, but i have the loss of true resolution due to unappropriate method of stereo for polarized TV.
helifax said:
Currently not. I guess you are trying to use the wrapper to view it on a TV/Projector that is not a 3D Vision Compatible projector?
Can you elaborate why do you require this mode ?
Cheers!
I am using compartible 3D TV (LG 32LW4500) with polarized 3D stereo. Your fix works in FHD mode with convergence tuning via ini file, but i have the loss of true resolution due to unappropriate method of stereo for polarized TV.
You can thank Nvidia for their crappy 3DTV Play support.
Make sure that you contact them and tell them that you'd like to see Line Interleaved support added to 3DTV Play.
http://nvidia.custhelp.com/app/chat/chat_launch
http://surveys.nvidia.com/index.jsp?pi=6e7ea6bb4a02641fa8f07694a40f8ac6
http://nvidia.custhelp.com/app/answers/detail/a_id/3141
Or try these numbers
US/Canada: 1-800-797-6530
International English: +1-408-486-2000
It really sucks that users around the World are getting a shitty stereoscopic gaming experience using 3DTV Play because no one at Nvidia seems to care.
There's a workaround, you'll need to follow the instructions at
http://3dvision-blog.com/7163-make-your-passive-3d-monitor-or-3d-hdtv-work-with-3d-vision/
It really sucks that users around the World are getting a shitty stereoscopic gaming experience using 3DTV Play because no one at Nvidia seems to care.
@Helifax, did u notice that there is lots of strange vertical and horizontal straight faint grey lines on some surfaces in the game world ?
u can clearly see some faint grey horizontal line on the end(barrel) of gauss rifle, and when u are very close to walls there is lots of faint shadows on them casting by a weapon, and i notice that other objects near walls exibit the same issue, like some flowers
and those lines are getiing smaller in higher resolutions, at 4k not visible, at 1080p visible and very distracting
overal picture is not clean :) i could make a screenshots if u want
@Helifax, did u notice that there is lots of strange vertical and horizontal straight faint grey lines on some surfaces in the game world ?
u can clearly see some faint grey horizontal line on the end(barrel) of gauss rifle, and when u are very close to walls there is lots of faint shadows on them casting by a weapon, and i notice that other objects near walls exibit the same issue, like some flowers
and those lines are getiing smaller in higher resolutions, at 4k not visible, at 1080p visible and very distracting
overal picture is not clean :) i could make a screenshots if u want
yah, post that picture and perhaps a game save to that part of the game.
Also how about mentioning things like what OS, driver version and display model that you are using.
[quote="EvilBlizz"]@Helifax, did u notice that there is lots of strange vertical and horizontal straight faint grey lines on some surfaces in the game world ?
u can clearly see some faint grey horizontal line on the end(barrel) of gauss rifle, and when u are very close to walls there is lots of faint shadows on them casting by a weapon, and i notice that other objects near walls exibit the same issue, like some flowers
and those lines are getiing smaller in higher resolutions, at 4k not visible, at 1080p visible and very distracting
overal picture is not clean :) i could make a screenshots if u want
[/quote]
What? Please share a picture if you want any assistance :) This is the first I head about this:) and I have basically finished the game on 2 different PCs;)
Trust me the picture IS CLEAN/Should be Clean/Haven't seen this behaviour! or else we wouldn't be on PAGE 14 without somebody else saying anything about this :)
EvilBlizz said:@Helifax, did u notice that there is lots of strange vertical and horizontal straight faint grey lines on some surfaces in the game world ?
u can clearly see some faint grey horizontal line on the end(barrel) of gauss rifle, and when u are very close to walls there is lots of faint shadows on them casting by a weapon, and i notice that other objects near walls exibit the same issue, like some flowers
and those lines are getiing smaller in higher resolutions, at 4k not visible, at 1080p visible and very distracting
overal picture is not clean :) i could make a screenshots if u want
What? Please share a picture if you want any assistance :) This is the first I head about this:) and I have basically finished the game on 2 different PCs;)
Trust me the picture IS CLEAN/Should be Clean/Haven't seen this behaviour! or else we wouldn't be on PAGE 14 without somebody else saying anything about this :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Poligraphovich"][quote="helifax"]
Currently not. I guess you are trying to use the wrapper to view it on a TV/Projector that is not a 3D Vision Compatible projector?
Can you elaborate why do you require this mode ?
Cheers![/quote]
I am using compartible 3D TV (LG 32LW4500) with polarized 3D stereo. Your fix works in FHD mode with convergence tuning via ini file, but i have the loss of true resolution due to unappropriate method of stereo for polarized TV. [/quote]
Thanks for the answer.
I am currently making a list of features to add to the wrapper:
- Ability to decouple it from 3D Vision (meaning you could run it on any 3D-compatible display). Managing my own Depth, Monitor Size, inter-ocular distance, convergence, etc. (Things that the 3D Vision drivers gives us)
- SBS and T/U support
- VR support SBS in window mode for some devices? (Not sure people are still wanting this).
I see more and more people are using "exotic" setups (or not exactly 3D Vision Certified ones) that behave differently that what 3D Vision & 3DTVPlay supports. Now I am not familiar with all 3D display technologies, but I believe I can provide a "generalistic" approach. Only problem is finding time:)
In any case, this a discussion for another topic, but I am gathering info;)
helifax said:
Currently not. I guess you are trying to use the wrapper to view it on a TV/Projector that is not a 3D Vision Compatible projector?
Can you elaborate why do you require this mode ?
Cheers!
I am using compartible 3D TV (LG 32LW4500) with polarized 3D stereo. Your fix works in FHD mode with convergence tuning via ini file, but i have the loss of true resolution due to unappropriate method of stereo for polarized TV.
Thanks for the answer.
I am currently making a list of features to add to the wrapper:
- Ability to decouple it from 3D Vision (meaning you could run it on any 3D-compatible display). Managing my own Depth, Monitor Size, inter-ocular distance, convergence, etc. (Things that the 3D Vision drivers gives us)
- SBS and T/U support
- VR support SBS in window mode for some devices? (Not sure people are still wanting this).
I see more and more people are using "exotic" setups (or not exactly 3D Vision Certified ones) that behave differently that what 3D Vision & 3DTVPlay supports. Now I am not familiar with all 3D display technologies, but I believe I can provide a "generalistic" approach. Only problem is finding time:)
In any case, this a discussion for another topic, but I am gathering info;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@D-Man11: i was not refering to the fix, fix is excellent
@Helifax: here you go, screenshots of that strange behaviour, i saw this issue on two pcs, but in first pc and second only GTX 970 but diffrent mobos and cpus
http://imgur.com/a/9Fcci this is in 1080p, those lines are moving with camera movement,
in the first picture that issue is on the right, at that corridor or something, i dont know what it is
http://imgur.com/9tkuxTO this is in 4k, vertical lines on the wall ahead almost not visible
http://imgur.com/2HdY2oH those shadows, they look like they are in 3D, looks very strange :) guns are doing the same near bright walls but they are flat
ive notice this too in first mission when u are outside very faint horizontal lines but visible, maybe all this is relatted to ambient occlusion
those screenshots are without the 3D fix, in singlu GPU mode. my specs 4790k, gtx 970 sli, 365.19
@D-Man11: i was not refering to the fix, fix is excellent
@Helifax: here you go, screenshots of that strange behaviour, i saw this issue on two pcs, but in first pc and second only GTX 970 but diffrent mobos and cpus
http://imgur.com/a/9Fcci this is in 1080p, those lines are moving with camera movement,
in the first picture that issue is on the right, at that corridor or something, i dont know what it is
http://imgur.com/9tkuxTO this is in 4k, vertical lines on the wall ahead almost not visible
http://imgur.com/2HdY2oH those shadows, they look like they are in 3D, looks very strange :) guns are doing the same near bright walls but they are flat
ive notice this too in first mission when u are outside very faint horizontal lines but visible, maybe all this is relatted to ambient occlusion
those screenshots are without the 3D fix, in singlu GPU mode. my specs 4790k, gtx 970 sli, 365.19
Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).
I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you!
Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).
I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you!
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
[quote="3D_Mike"]Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).
I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you![/quote]
EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?
3D_Mike said:Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).
I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you!
EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
[quote="3D_Mike"][quote="3D_Mike"]Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).
I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you![/quote]
EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?[/quote]
Yupp, something is wrong.
Try disable SLI.
Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1.
If it doesn't work for you (which is very strange) either stick with 2D or return the game :(
Also, try and read the previous posts. Maybe you find some useful info in them...
I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames.
Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix!
3D_Mike said:Just bought this game and can't get a good performance on my system in 3D. I have two GTX Titan in SLI and normally can play games in 3D-surround with 60 FPS. Maybe I do something wrong but only if I set resolution to single screen (1920x1080) and quality preset to "low" and resolution-quality to minimum (=50%) I can achieve fluid 60 FPS in 3D-vision but of course everything looks extreme crap with this setting (can't even see anything, only pixel-mud!).
I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you!
EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?
Yupp, something is wrong.
Try disable SLI.
Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1.
If it doesn't work for you (which is very strange) either stick with 2D or return the game :(
Also, try and read the previous posts. Maybe you find some useful info in them...
I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames.
Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="EvilBlizz"]@D-Man11: i was not refering to the fix, fix is excellent
@Helifax: here you go, screenshots of that strange behaviour, i saw this issue on two pcs, but in first pc and second only GTX 970 but diffrent mobos and cpus
http://imgur.com/a/9Fcci this is in 1080p, those lines are moving with camera movement,
in the first picture that issue is on the right, at that corridor or something, i dont know what it is
http://imgur.com/9tkuxTO this is in 4k, horizontal lines almost not visible
http://imgur.com/2HdY2oH those shadows, they look like they are in 3D, looks very strange :) guns are doing the same near bright walls but they are flat
ive notice this too in first mission when u are outside very faint horizontal lines but visible, maybe all this is relatted to ambient occlusion
those screenshots are without the 3D fix, in singlu GPU mode. my specs 4790k, gtx 970 sli, 365.19[/quote]
Can't see anything wrong with any of the pictures...
Maybe is this ?
"FROM THE README:
- Some texture clip on left/right at different angles. This looks like a Scissor Clipping issue. Tried
to disable it, but it breaks the renderer completely, so is back on.
"
- I can't see any "horizontal lines"...
- The last "Shadow" problem seems to be SSAO acting strange...
Since people clearly don't read the FIRST POST:
"I will release a version of the fix, but with "no strings attached" :) If it works is awesome, if not, I am sorry!"
.... Especially that part..... "NO STRINGS ATTACHED"...
This fix was made to be used by ME. The fact that I decided to SHARE IT with others means I care about everyone else and this community :) This doesn't mean it will be FLAWLESS.
Nvidia HAS 0 (ZERO support) for OpenGL in 3D Vision! I had to code all this "crap" to get here. It was done on my OWN free time without asking ANYTHING in return. Unlike ALL THE DIRECTX fixes WHICH RELY on the 3D Vision driver TO DO the bigger part of the work (making everything render in Stereo 3D), I HAD TO code everything from SCRATCH! (I am not bashing any software or anyone here, just stating the facts and truth)
The 3D Vision drivers just give me the "Depth" + "Convergence". THAT IS IT! Making the damn 3D Vision emitter and monitor switch MODES (into 3D) was a PAIN by itself (something we get for granted in DirectX).
(Some people STILL don't get the difference between a DirectX fix and an OpenGL one)
NOT A RANT! Just a Reminder for those who don't know where things stand:)
I will try to look at those shadows/SSAO and see if I can do something about it;)) but I can't promise anything.
It looks like a GAME engine clipping issue rather than anything else... If you lower the convergence, I bet things will be better:) I don't have access to the game ENGINE source code so I cannot change that behaviour (looks like a LOD thing). But, I will look and see if I can't improve things;)
EvilBlizz said:@D-Man11: i was not refering to the fix, fix is excellent
@Helifax: here you go, screenshots of that strange behaviour, i saw this issue on two pcs, but in first pc and second only GTX 970 but diffrent mobos and cpus
http://imgur.com/a/9Fcci this is in 1080p, those lines are moving with camera movement,
in the first picture that issue is on the right, at that corridor or something, i dont know what it is
http://imgur.com/9tkuxTO this is in 4k, horizontal lines almost not visible
http://imgur.com/2HdY2oH those shadows, they look like they are in 3D, looks very strange :) guns are doing the same near bright walls but they are flat
ive notice this too in first mission when u are outside very faint horizontal lines but visible, maybe all this is relatted to ambient occlusion
those screenshots are without the 3D fix, in singlu GPU mode. my specs 4790k, gtx 970 sli, 365.19
Can't see anything wrong with any of the pictures...
Maybe is this ?
"FROM THE README:
- Some texture clip on left/right at different angles. This looks like a Scissor Clipping issue. Tried
to disable it, but it breaks the renderer completely, so is back on.
"
- I can't see any "horizontal lines"...
- The last "Shadow" problem seems to be SSAO acting strange...
Since people clearly don't read the FIRST POST:
"I will release a version of the fix, but with "no strings attached" :) If it works is awesome, if not, I am sorry!"
.... Especially that part..... "NO STRINGS ATTACHED"...
This fix was made to be used by ME. The fact that I decided to SHARE IT with others means I care about everyone else and this community :) This doesn't mean it will be FLAWLESS.
Nvidia HAS 0 (ZERO support) for OpenGL in 3D Vision! I had to code all this "crap" to get here. It was done on my OWN free time without asking ANYTHING in return. Unlike ALL THE DIRECTX fixes WHICH RELY on the 3D Vision driver TO DO the bigger part of the work (making everything render in Stereo 3D), I HAD TO code everything from SCRATCH! (I am not bashing any software or anyone here, just stating the facts and truth)
The 3D Vision drivers just give me the "Depth" + "Convergence". THAT IS IT! Making the damn 3D Vision emitter and monitor switch MODES (into 3D) was a PAIN by itself (something we get for granted in DirectX).
(Some people STILL don't get the difference between a DirectX fix and an OpenGL one)
NOT A RANT! Just a Reminder for those who don't know where things stand:)
I will try to look at those shadows/SSAO and see if I can do something about it;)) but I can't promise anything.
It looks like a GAME engine clipping issue rather than anything else... If you lower the convergence, I bet things will be better:) I don't have access to the game ENGINE source code so I cannot change that behaviour (looks like a LOD thing). But, I will look and see if I can't improve things;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@Helifax sry i mean vertical in that situation :) sry but english is not my native language, but if u have time, check again, and compare two same screenshots, one is 1080p, second is 4k, vertical faint lines on the wall in front of the gun :)
http://imgur.com/a/7W6iF
and this is game engine behaviour, i notice this while playin in regular 2D 1080p without 3D fix
but thanks for everything, like always u did a great job :)))
@Helifax sry i mean vertical in that situation :) sry but english is not my native language, but if u have time, check again, and compare two same screenshots, one is 1080p, second is 4k, vertical faint lines on the wall in front of the gun :)
http://imgur.com/a/7W6iF
and this is game engine behaviour, i notice this while playin in regular 2D 1080p without 3D fix
but thanks for everything, like always u did a great job :)))
[quote="EvilBlizz"]@Helifax sry i mean vertical in that situation :) sry but english is not my native language, but if u have time, check again, and compare two same screenshots, one is 1080p, second is 4k, vertical faint lines on the wall in front of the gun :)
http://imgur.com/a/7W6iF
and this is game engine behaviour, i notice this while playin in regular 2D 1080p without 3D fix
but thanks for everything, like always u did a great job :)))[/quote]
Things are drastically different between 2D and 3D;) But I saw the vertical line that you are talking about. I'll give it a look to see if I can spot anything related to it;)
Cheers
EvilBlizz said:@Helifax sry i mean vertical in that situation :) sry but english is not my native language, but if u have time, check again, and compare two same screenshots, one is 1080p, second is 4k, vertical faint lines on the wall in front of the gun :)
and this is game engine behaviour, i notice this while playin in regular 2D 1080p without 3D fix
but thanks for everything, like always u did a great job :)))
Things are drastically different between 2D and 3D;) But I saw the vertical line that you are talking about. I'll give it a look to see if I can spot anything related to it;)
Cheers
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Currently not. I guess you are trying to use the wrapper to view it on a TV/Projector that is not a 3D Vision Compatible projector?
Can you elaborate why do you require this mode ?
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks again!
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
I am using compartible 3D TV (LG 32LW4500) with polarized 3D stereo. Your fix works in FHD mode with convergence tuning via ini file, but i have the loss of true resolution due to unappropriate method of stereo for polarized TV.
Make sure that you contact them and tell them that you'd like to see Line Interleaved support added to 3DTV Play.
http://nvidia.custhelp.com/app/chat/chat_launch
http://surveys.nvidia.com/index.jsp?pi=6e7ea6bb4a02641fa8f07694a40f8ac6
http://nvidia.custhelp.com/app/answers/detail/a_id/3141
Or try these numbers
US/Canada: 1-800-797-6530
International English: +1-408-486-2000
It really sucks that users around the World are getting a shitty stereoscopic gaming experience using 3DTV Play because no one at Nvidia seems to care.
There's a workaround, you'll need to follow the instructions at
http://3dvision-blog.com/7163-make-your-passive-3d-monitor-or-3d-hdtv-work-with-3d-vision/
u can clearly see some faint grey horizontal line on the end(barrel) of gauss rifle, and when u are very close to walls there is lots of faint shadows on them casting by a weapon, and i notice that other objects near walls exibit the same issue, like some flowers
and those lines are getiing smaller in higher resolutions, at 4k not visible, at 1080p visible and very distracting
overal picture is not clean :) i could make a screenshots if u want
Also how about mentioning things like what OS, driver version and display model that you are using.
What? Please share a picture if you want any assistance :) This is the first I head about this:) and I have basically finished the game on 2 different PCs;)
Trust me the picture IS CLEAN/Should be Clean/Haven't seen this behaviour! or else we wouldn't be on PAGE 14 without somebody else saying anything about this :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks for the answer.
I am currently making a list of features to add to the wrapper:
- Ability to decouple it from 3D Vision (meaning you could run it on any 3D-compatible display). Managing my own Depth, Monitor Size, inter-ocular distance, convergence, etc. (Things that the 3D Vision drivers gives us)
- SBS and T/U support
- VR support SBS in window mode for some devices? (Not sure people are still wanting this).
I see more and more people are using "exotic" setups (or not exactly 3D Vision Certified ones) that behave differently that what 3D Vision & 3DTVPlay supports. Now I am not familiar with all 3D display technologies, but I believe I can provide a "generalistic" approach. Only problem is finding time:)
In any case, this a discussion for another topic, but I am gathering info;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
@Helifax: here you go, screenshots of that strange behaviour, i saw this issue on two pcs, but in first pc and second only GTX 970 but diffrent mobos and cpus
http://imgur.com/a/9Fcci this is in 1080p, those lines are moving with camera movement,
in the first picture that issue is on the right, at that corridor or something, i dont know what it is
http://imgur.com/9tkuxTO this is in 4k, vertical lines on the wall ahead almost not visible
http://imgur.com/2HdY2oH those shadows, they look like they are in 3D, looks very strange :) guns are doing the same near bright walls but they are flat
ive notice this too in first mission when u are outside very faint horizontal lines but visible, maybe all this is relatted to ambient occlusion
those screenshots are without the 3D fix, in singlu GPU mode. my specs 4790k, gtx 970 sli, 365.19
I have never had such a bad performance in any 3D-game so far.
Please tell me that I do something wrong. I can't believe that my system is not capable to play in 3D at least in single-screen-resolution! I'm so sad that I perhaps have wasted 60 EUR...
Any help would be appreciated! Thank you!
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
EDIT: with the wrapper I don't see SLI being activated... Perhaps this could be the reason for my bad performance?
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
Yupp, something is wrong.
Try disable SLI.
Also stick with Windows 7 or Windows 10, not crappy WIndows 8/8.1.
If it doesn't work for you (which is very strange) either stick with 2D or return the game :(
Also, try and read the previous posts. Maybe you find some useful info in them...
I don't know what else to say... The game runs in 3D Vision even on my GT555M GPU with 30FPS on 720p (with a lot of things turned down and scaling set to 50% lol), but I get consistent 30 frames.
Did you by any change enabled the alternative rendering method in the ini file??? If so, it will LOCK the FPS to 60. For a TITAN-X this is not required. Try with the default variant of the fix!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Can't see anything wrong with any of the pictures...
Maybe is this ?
"FROM THE README:
- Some texture clip on left/right at different angles. This looks like a Scissor Clipping issue. Tried
to disable it, but it breaks the renderer completely, so is back on.
"
- I can't see any "horizontal lines"...
- The last "Shadow" problem seems to be SSAO acting strange...
Since people clearly don't read the FIRST POST:
"I will release a version of the fix, but with "no strings attached" :) If it works is awesome, if not, I am sorry!"
.... Especially that part..... "NO STRINGS ATTACHED"...
This fix was made to be used by ME. The fact that I decided to SHARE IT with others means I care about everyone else and this community :) This doesn't mean it will be FLAWLESS.
Nvidia HAS 0 (ZERO support) for OpenGL in 3D Vision! I had to code all this "crap" to get here. It was done on my OWN free time without asking ANYTHING in return. Unlike ALL THE DIRECTX fixes WHICH RELY on the 3D Vision driver TO DO the bigger part of the work (making everything render in Stereo 3D), I HAD TO code everything from SCRATCH! (I am not bashing any software or anyone here, just stating the facts and truth)
The 3D Vision drivers just give me the "Depth" + "Convergence". THAT IS IT! Making the damn 3D Vision emitter and monitor switch MODES (into 3D) was a PAIN by itself (something we get for granted in DirectX).
(Some people STILL don't get the difference between a DirectX fix and an OpenGL one)
NOT A RANT! Just a Reminder for those who don't know where things stand:)
I will try to look at those shadows/SSAO and see if I can do something about it;)) but I can't promise anything.
It looks like a GAME engine clipping issue rather than anything else... If you lower the convergence, I bet things will be better:) I don't have access to the game ENGINE source code so I cannot change that behaviour (looks like a LOD thing). But, I will look and see if I can't improve things;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://imgur.com/a/7W6iF
and this is game engine behaviour, i notice this while playin in regular 2D 1080p without 3D fix
but thanks for everything, like always u did a great job :)))
Things are drastically different between 2D and 3D;) But I saw the vertical line that you are talking about. I'll give it a look to see if I can spot anything related to it;)
Cheers
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)