ShadowPlay: A Revolution In Game Capture, Coming Soon To GeForce Experience
This sounds interesting...........but will it work with 3D Vision............ ShadowPlay: A Revolution In Game Capture, Coming Soon To GeForce Experience Capturing footage from your favorite games can reduce frame rates quite considerably at native resolutions, in addition to reducing level and texture load speeds if capturing to the hard drive holding the game. Furthermore, some apps record using uncompressed formats, filling your drive with gigabytes of data. If you own a GeForce GTX 600 or 700 Series GPU, you’ll soon have a new option for creating high-quality captures, courtesy of an upcoming GeForce Experience module we’re calling ShadowPlay. Completely free to use, ShadowPlay leverages the H.264 encoder built into Kepler graphics cards to record max quality, native resolution gameplay footage that is compressed and encoded on the fly, before being automatically saved as a YouTube-friendly .mp4. ShadowPlay promises to revolutionize game footage capture by leveraging the high-speed, integrated Kepler encoder that also powers NVIDIA Shield PC game streaming. And because it's a dedicated hardware encoder, you'll be able to capture gameplay footage continuously without tanking your framerate. In addition to traditional game capture, ShadowPlay users can activate Shadow mode, which continually records and saves the latest action to a user-definable buffer. If you pull off an outrageous mid-air maneuver in Battlefield 3, simply hit a predefined hotkey and your moment of glory is instantly saved to a .mp4, ready for publication on YouTube. Perfect for the majority of gamers who don’t require a capture of every single second of action, ShadowPlay’s innovative new mode ensures you never again say, “I wish you could have seen that!” With ShadowPlay enabled, every special moment can be captured and quickly shared, demonstrating your pro-gaming skills to your best friends.
This sounds interesting...........but will it work with 3D Vision............


ShadowPlay: A Revolution In Game Capture, Coming Soon To GeForce Experience

Capturing footage from your favorite games can reduce frame rates quite considerably at native resolutions, in addition to reducing level and texture load speeds if capturing to the hard drive holding the game. Furthermore, some apps record using uncompressed formats, filling your drive with gigabytes of data.

If you own a GeForce GTX 600 or 700 Series GPU, you’ll soon have a new option for creating high-quality captures, courtesy of an upcoming GeForce Experience module we’re calling ShadowPlay. Completely free to use, ShadowPlay leverages the H.264 encoder built into Kepler graphics cards to record max quality, native resolution gameplay footage that is compressed and encoded on the fly, before being automatically saved as a YouTube-friendly .mp4.



ShadowPlay promises to revolutionize game footage capture by leveraging the high-speed, integrated Kepler encoder that also powers NVIDIA Shield PC game streaming. And because it's a dedicated hardware encoder, you'll be able to capture gameplay footage continuously without tanking your framerate.

In addition to traditional game capture, ShadowPlay users can activate Shadow mode, which continually records and saves the latest action to a user-definable buffer. If you pull off an outrageous mid-air maneuver in Battlefield 3, simply hit a predefined hotkey and your moment of glory is instantly saved to a .mp4, ready for publication on YouTube.

Perfect for the majority of gamers who don’t require a capture of every single second of action, ShadowPlay’s innovative new mode ensures you never again say, “I wish you could have seen that!” With ShadowPlay enabled, every special moment can be captured and quickly shared, demonstrating your pro-gaming skills to your best friends.

#1
Posted 05/23/2013 08:34 PM   
Very cool. Source?
Very cool. Source?

#2
Posted 05/24/2013 06:10 AM   
heeeeee...now i can play Metro LL and go to the lap dance part (a very special moment)....and never never again says: "I wish you could have seen that boobs!”....and share with my friends in Youtube. :) More serious....sounds great!! fraps don't work fine in full resolution capture in a lot of games.
heeeeee...now i can play Metro LL and go to the lap dance part (a very special moment)....and never never again says: "I wish you could have seen that boobs!”....and share with my friends in Youtube. :)


More serious....sounds great!! fraps don't work fine in full resolution capture in a lot of games.

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#3
Posted 05/24/2013 12:36 PM   
This must be able to be used with the games that GeForce doesn't detect as well, must work for non-direct x games as well, and must have the ability to use custom watermarks or else Bandicam will remain champ.
This must be able to be used with the games that GeForce doesn't detect as well, must work for non-direct x games as well, and must have the ability to use custom watermarks or else Bandicam will remain champ.

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#4
Posted 05/24/2013 04:06 PM   
The Geforce Experience doing something useful? Don't believe that for a second.
The Geforce Experience doing something useful? Don't believe that for a second.

#5
Posted 05/24/2013 05:34 PM   
[quote="Pirateguybrush"]Very cool. Source?[/quote] I read it on the GTX 780 product page http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-780
Pirateguybrush said:Very cool. Source?


I read it on the GTX 780 product page


http://www.geforce.com/whats-new/articles/introducing-the-geforce-gtx-780

#6
Posted 05/24/2013 06:37 PM   
Posted 7-30-2013 [url]https://forums.geforce.com/default/topic/570063/geforce-drivers/where-is-shadowplay-/post/3878643/#3878643[/url] [quote="ManuelG"]The June 25th date was not an official date and disclosed in error. We are still working on ShadowPlay but have no ETA to share at this time.[/quote] Just a FYI for those wondering where it is.....
Posted 7-30-2013
https://forums.geforce.com/default/topic/570063/geforce-drivers/where-is-shadowplay-/post/3878643/#3878643

ManuelG said:The June 25th date was not an official date and disclosed in error. We are still working on ShadowPlay but have no ETA to share at this time.


Just a FYI for those wondering where it is.....

#7
Posted 07/31/2013 12:33 AM   
LOL! It was NOT an official date but it took them this long to correct that and say, we still don't have a date. They didn't think it was a good idea to say this on June 25th?
LOL!
It was NOT an official date but it took them this long to correct that and say, we still don't have a date. They didn't think it was a good idea to say this on June 25th?

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#8
Posted 07/31/2013 12:39 AM   
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