Yah it sucks that Steam removed the option to opt out of updates on a per game basis.
The next best thing is to set the downloads time to one hour, during which time you are logged off.
Then they just queue and do not automatically begin downloading as soon as you log on.
[quote="helifax"]I can't see any reason why this would be an intended feature/fix[/quote]
Looking through the patch notes, there are a number of reasons:
-Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
-Alt+Tab switching performance and behavior drastically improved and is much faster.
-Better handling of multi-monitor setups - the game can now be played in full screen on any monitor.
-Resolution switching is now handled much better and is significantly faster.
-Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.
helifax said:I can't see any reason why this would be an intended feature/fix
Looking through the patch notes, there are a number of reasons:
-Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
-Alt+Tab switching performance and behavior drastically improved and is much faster.
-Better handling of multi-monitor setups - the game can now be played in full screen on any monitor.
-Resolution switching is now handled much better and is significantly faster.
-Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.
[quote="Pirateguybrush"][quote="helifax"]I can't see any reason why this would be an intended feature/fix[/quote]
Looking through the patch notes, there are a number of reasons:
-Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
-Alt+Tab switching performance and behavior drastically improved and is much faster.
-Better handling of multi-monitor setups - the game can now be played in full screen on any monitor.
-Resolution switching is now handled much better and is significantly faster.
-Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.[/quote]
ROFL!!!!
and
ROFL!!!
Those are NOT FIXES... In order to fix those they decided to REMOVE fullscreen altogether... Dirty hack...
Oh..did I say ROFL?!?!?!
Lazy ass fixing... if one thing has problems lets just remove it and then brag about how much we worked and fixed 1001 things -_- (by removing it) lazy development...
helifax said:I can't see any reason why this would be an intended feature/fix
Looking through the patch notes, there are a number of reasons:
-Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
-Alt+Tab switching performance and behavior drastically improved and is much faster.
-Better handling of multi-monitor setups - the game can now be played in full screen on any monitor.
-Resolution switching is now handled much better and is significantly faster.
-Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.
ROFL!!!!
and
ROFL!!!
Those are NOT FIXES... In order to fix those they decided to REMOVE fullscreen altogether... Dirty hack...
Oh..did I say ROFL?!?!?!
Lazy ass fixing... if one thing has problems lets just remove it and then brag about how much we worked and fixed 1001 things -_- (by removing it) lazy development...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
For the overwhelming majority of users, this will indeed improve their experience with those issues. The only people it's likely to cause problems for are 3D users I would think - and we're not officially supported.
For the overwhelming majority of users, this will indeed improve their experience with those issues. The only people it's likely to cause problems for are 3D users I would think - and we're not officially supported.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Pirateguybrush"]For the overwhelming majority of users, this will indeed improve their experience with those issues. The only people it's likely to cause problems for are 3D users I would think - and we're not officially supported.[/quote]
Well, except for the drop in actual performance. Windowed mode is ALWAYS slower than full screen. That's the point of full screen mode.
Maybe they have performance to burn, but they just made it harder for low-spec machines to play.
[quote="necropants"]OK this is annnoying.....
bo3b can you upload your exe somewhere? thanks[/quote]
Always available in the same place, [url]https://github.com/bo3b/3Dmigoto/releases[/url]
Current experimental overlay UI seems to be working pretty well, so it might be worth using:
[url]https://github.com/bo3b/3Dmigoto/releases/download/0.99.50-alpha/3Dmigoto-1.1.1.zip[/url]
It is also possible that the force-full-screen option works in this version. I made DXGI active again, and the "full_screen=1" option changes the params when the swapchain is created, soooo... it might work. Worth a try for sure, so please give it a try and let us know if it works.
Pirateguybrush said:For the overwhelming majority of users, this will indeed improve their experience with those issues. The only people it's likely to cause problems for are 3D users I would think - and we're not officially supported.
Well, except for the drop in actual performance. Windowed mode is ALWAYS slower than full screen. That's the point of full screen mode.
Maybe they have performance to burn, but they just made it harder for low-spec machines to play.
It is also possible that the force-full-screen option works in this version. I made DXGI active again, and the "full_screen=1" option changes the params when the swapchain is created, soooo... it might work. Worth a try for sure, so please give it a try and let us know if it works.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Thanks for the suggestion, bo3b.
Using the ini from the fix, 1.1.1 crashes Ori on launch, regardless of full_screen. The current Ori fix is using 0.99.48.0 where full_screen=1 has no effect.
In the meantime, here's the original exe if anyone needs it.
https://www.dropbox.com/s/pog50y7fkqhxd47/ori.exe?dl=0
Using the ini from the fix, 1.1.1 crashes Ori on launch, regardless of full_screen. The current Ori fix is using 0.99.48.0 where full_screen=1 has no effect.
Thanks for trying that out. I'll have to take a closer look. Since the old one works, that's not good news for the DXGI support.
Might be worth trying Chiri's original resolution unlocker:
[url]http://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html[/url]
full_screen=1 in that d3dx.ini file too.
Similar code, but much simpler of course. Best to try stand-alone with no 3Dmigoto installed.
[quote="bo3b"]Might be worth trying Chiri's original resolution unlocker[/quote] No dice, unfortunately. Instant crash, regardless of full screen setting.
IIRC you have to set the width + height when using Chiri's tool to avoid the outright crash - the reason being that Unity creates a small window (with some arbitrary resolution like 300x200 or something) then resets it to the real resolution, but with Chri's tool it would attempt to set that bogus resolution as the full screen resolution, which fails and crashes.
Hence I want to experiment with only forcing full screen on device reset to see if that improves things.
Or I might be misremembering - it's been a while since I looked at this.
IIRC you have to set the width + height when using Chiri's tool to avoid the outright crash - the reason being that Unity creates a small window (with some arbitrary resolution like 300x200 or something) then resets it to the real resolution, but with Chri's tool it would attempt to set that bogus resolution as the full screen resolution, which fails and crashes.
Hence I want to experiment with only forcing full screen on device reset to see if that improves things.
Or I might be misremembering - it's been a while since I looked at this.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
FYI I'm hitting this borderless full screen issue on the World of Diving Unity 5 beta (which also switched to DX11), so it's just bubbled up my priority list, especially since forcing that to DX9 kills water.
FYI I'm hitting this borderless full screen issue on the World of Diving Unity 5 beta (which also switched to DX11), so it's just bubbled up my priority list, especially since forcing that to DX9 kills water.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
How do you evaluate the chance for making the new version work?
This game is great in 3D. Somebody should inform the Ori's devs how much the games looses because of this.
Maybe if they saw the game in 3D their will to make the game 3D compatible would rise?
A few animations in 30fps instead of 60, a few things too much compressed/low resolution, and some framerate hick-ups here and there - those are all the flaws this game has. If they made the game for fast PCs in mind, for 3D, this would be a serious contender to "The best looking side-scrolling game ever" award. Although Rayman Legends and Trine 2/3 would not be easy to beat. (I didn't play Child of Light).
I want more games on UbiART and similar, especially more games without x360/ps3/wii:U restrictions.
How do you evaluate the chance for making the new version work?
This game is great in 3D. Somebody should inform the Ori's devs how much the games looses because of this.
Maybe if they saw the game in 3D their will to make the game 3D compatible would rise?
A few animations in 30fps instead of 60, a few things too much compressed/low resolution, and some framerate hick-ups here and there - those are all the flaws this game has. If they made the game for fast PCs in mind, for 3D, this would be a serious contender to "The best looking side-scrolling game ever" award. Although Rayman Legends and Trine 2/3 would not be easy to beat. (I didn't play Child of Light).
I want more games on UbiART and similar, especially more games without x360/ps3/wii:U restrictions.
Forcing 1080p resolution + fullscreen in both Chiri's tool and migoto caused a crash, just FYI.
@bo3b and DarkStarSword - you both have access to my library, you're welcome to use it if you're curious about the issue (or just to play my library).
[quote="Pirateguybrush"]Forcing 1080p resolution + fullscreen in both Chiri's tool and migoto caused a crash, just FYI.
@bo3b and DarkStarSword - you both have access to my library, you're welcome to use it if you're curious about the issue (or just to play my library).[/quote]
For whatever reason, I no longer seem to have the family share, but that's OK. I took a look at a Threepwood version of Ori, and with the latest 3Dmigoto I don't get a crash, but it also does not work to set fullscreen.
Dumps shaders without problems, and wraps the game properly, but they use some different variant to build a swap chain that I'll have to look into.
Pirateguybrush: please try running the recent version of 3Dmigoto against something you know was working, like DG2 or something. It's entirely possible that putting back DXGI makes it fail completely on 8.0 and 8.1.
Pirateguybrush said:Forcing 1080p resolution + fullscreen in both Chiri's tool and migoto caused a crash, just FYI.
@bo3b and DarkStarSword - you both have access to my library, you're welcome to use it if you're curious about the issue (or just to play my library).
For whatever reason, I no longer seem to have the family share, but that's OK. I took a look at a Threepwood version of Ori, and with the latest 3Dmigoto I don't get a crash, but it also does not work to set fullscreen.
Dumps shaders without problems, and wraps the game properly, but they use some different variant to build a swap chain that I'll have to look into.
Pirateguybrush: please try running the recent version of 3Dmigoto against something you know was working, like DG2 or something. It's entirely possible that putting back DXGI makes it fail completely on 8.0 and 8.1.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]but they use some different variant to build a swap chain that I'll have to look into.[/quote]
I haven't checked Ori, but the Unity 5 beta of World of Diving seems to be using IDXGIFactory2::CreateSwapChainForHwnd()
The next best thing is to set the downloads time to one hour, during which time you are logged off.
Then they just queue and do not automatically begin downloading as soon as you log on.
Looking through the patch notes, there are a number of reasons:
-Toggling between fullscreen and windowed mode (Alt+Enter shortcut) should now be instant.
-Alt+Tab switching performance and behavior drastically improved and is much faster.
-Better handling of multi-monitor setups - the game can now be played in full screen on any monitor.
-Resolution switching is now handled much better and is significantly faster.
-Fixed the game hangs caused by toggling fullscreen mode, usage of win key or alt+tab.
ROFL!!!!
and
ROFL!!!
Those are NOT FIXES... In order to fix those they decided to REMOVE fullscreen altogether... Dirty hack...
Oh..did I say ROFL?!?!?!
Lazy ass fixing... if one thing has problems lets just remove it and then brag about how much we worked and fixed 1001 things -_- (by removing it) lazy development...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
bob can you upload your exe somewhere? thanks
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Well, except for the drop in actual performance. Windowed mode is ALWAYS slower than full screen. That's the point of full screen mode.
Maybe they have performance to burn, but they just made it harder for low-spec machines to play.
Always available in the same place, https://github.com/bo3b/3Dmigoto/releases
Current experimental overlay UI seems to be working pretty well, so it might be worth using:
https://github.com/bo3b/3Dmigoto/releases/download/0.99.50-alpha/3Dmigoto-1.1.1.zip
It is also possible that the force-full-screen option works in this version. I made DXGI active again, and the "full_screen=1" option changes the params when the swapchain is created, soooo... it might work. Worth a try for sure, so please give it a try and let us know if it works.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Using the ini from the fix, 1.1.1 crashes Ori on launch, regardless of full_screen. The current Ori fix is using 0.99.48.0 where full_screen=1 has no effect.
In the meantime, here's the original exe if anyone needs it.
https://www.dropbox.com/s/pog50y7fkqhxd47/ori.exe?dl=0
Might be worth trying Chiri's original resolution unlocker:
http://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html
full_screen=1 in that d3dx.ini file too.
Similar code, but much simpler of course. Best to try stand-alone with no 3Dmigoto installed.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Hence I want to experiment with only forcing full screen on device reset to see if that improves things.
Or I might be misremembering - it's been a while since I looked at this.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
This game is great in 3D. Somebody should inform the Ori's devs how much the games looses because of this.
Maybe if they saw the game in 3D their will to make the game 3D compatible would rise?
A few animations in 30fps instead of 60, a few things too much compressed/low resolution, and some framerate hick-ups here and there - those are all the flaws this game has. If they made the game for fast PCs in mind, for 3D, this would be a serious contender to "The best looking side-scrolling game ever" award. Although Rayman Legends and Trine 2/3 would not be easy to beat. (I didn't play Child of Light).
I want more games on UbiART and similar, especially more games without x360/ps3/wii:U restrictions.
@bo3b and DarkStarSword - you both have access to my library, you're welcome to use it if you're curious about the issue (or just to play my library).
For whatever reason, I no longer seem to have the family share, but that's OK. I took a look at a Threepwood version of Ori, and with the latest 3Dmigoto I don't get a crash, but it also does not work to set fullscreen.
Dumps shaders without problems, and wraps the game properly, but they use some different variant to build a swap chain that I'll have to look into.
Pirateguybrush: please try running the recent version of 3Dmigoto against something you know was working, like DG2 or something. It's entirely possible that putting back DXGI makes it fail completely on 8.0 and 8.1.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I haven't checked Ori, but the Unity 5 beta of World of Diving seems to be using IDXGIFactory2::CreateSwapChainForHwnd()
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword