Skyrim HUD problems (helixmod help?)
So I got skyrim working using Helixmod, but I have a curious problem: the HUD seems to be unfocused compared to the actual world. I thought maybe that was as good as it was going to get, but surprisingly today when I started the game, everything was focused correctly! This lasted until my game CTD'd about ten minutes in, and when I started it back up, all the UI elements were unaligned with the rest of the 3d. Basically, my problem is that the game makes it so that the dialogue and quest markers and the like are out of sync with the worldspace, and that I have to focus differently to look at them, or else I see double. This, of course, makes the game itself quite blurry. How do I adjust it?
So I got skyrim working using Helixmod, but I have a curious problem: the HUD seems to be unfocused compared to the actual world. I thought maybe that was as good as it was going to get, but surprisingly today when I started the game, everything was focused correctly! This lasted until my game CTD'd about ten minutes in, and when I started it back up, all the UI elements were unaligned with the rest of the 3d.

Basically, my problem is that the game makes it so that the dialogue and quest markers and the like are out of sync with the worldspace, and that I have to focus differently to look at them, or else I see double. This, of course, makes the game itself quite blurry. How do I adjust it?

#1
Posted 07/22/2015 07:55 PM   
You can change the HUD depth by altering the Const1 parameter in the three presets in the DX9Settings.ini file, and even switch between presets with a key binding. I pushed mine quite a bit deeper than the original fix to make it comfortable - this is what I use: [code] ; V sets UI to 0.9 depth (was 0.8): [Preset1] ; Const1 = 0x3f4ccccd Const1 = 0x3f666666 ; B (default) sets UI to 0.95 depth (was 0.2) + separation + convergence preset: [Preset2] ; Const1 = 0x3e4ccccd Const1 = 0x3f733333 Convergence = 0x410529e6 Separation = 0x42c60000 UseSepSettings = true ; N sets UI to infinity: [Preset3] Const1 = 0x3f800000 [/code] If you want to customise that further you can use the online float to hex converter here to find different values to try: http://gregstoll.dyndns.org/~gregstoll/floattohex/ 0.0 is screen depth, 1.0 is infinity. I personally find I need to go fairly deep, but not quite all the way to infinity. A number I use in a lot of games is 0.995 (0x3f7eb852).
You can change the HUD depth by altering the Const1 parameter in the three presets in the DX9Settings.ini file, and even switch between presets with a key binding. I pushed mine quite a bit deeper than the original fix to make it comfortable - this is what I use:
; V sets UI to 0.9 depth (was 0.8):
[Preset1]
; Const1 = 0x3f4ccccd
Const1 = 0x3f666666

; B (default) sets UI to 0.95 depth (was 0.2) + separation + convergence preset:
[Preset2]
; Const1 = 0x3e4ccccd
Const1 = 0x3f733333
Convergence = 0x410529e6
Separation = 0x42c60000
UseSepSettings = true

; N sets UI to infinity:
[Preset3]
Const1 = 0x3f800000


If you want to customise that further you can use the online float to hex converter here to find different values to try: http://gregstoll.dyndns.org/~gregstoll/floattohex/


0.0 is screen depth, 1.0 is infinity. I personally find I need to go fairly deep, but not quite all the way to infinity. A number I use in a lot of games is 0.995 (0x3f7eb852).

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#2
Posted 07/22/2015 09:54 PM   
Hm, my DX9settings.ini looks different [code][General] UseEndScene = false CalcMatrixOncePerFrame = true DefPSViewSizeConst = 210 DefVSConst1 = 250 Preset1Key = 86 Preset2Key = 66 Preset3Key = 78 DefPreset = 2 [PS0DD4E031] UseMatrix = true GetMatrixFromReg = 6 MatrixReg = 100 InverseMatrix = true [PSF25ADF18] UseMatrix = true GetMatrixFromReg = 4 MatrixReg = 100 InverseMatrix = true [PS54548D09] UseMatrix = true GetMatrixFromReg = 4 MatrixReg = 100 InverseMatrix = true [Preset1] Const1 = 0x3ecccccd [Preset2] Const1 = 0x3e4ccccd [Preset3] Const1 = 0x3f4ccccd[/code] I tried changing my const1 to 0x3f7eb852, but it looks the same in-game what bothers me the most with this is that it worked perfectly the first time I installed these things, but after I restored my computer to factory settings and reinstalled everything, it didn't work.
Hm, my DX9settings.ini looks different

[General]
UseEndScene = false
CalcMatrixOncePerFrame = true
DefPSViewSizeConst = 210
DefVSConst1 = 250
Preset1Key = 86
Preset2Key = 66
Preset3Key = 78
DefPreset = 2


[PS0DD4E031]
UseMatrix = true
GetMatrixFromReg = 6
MatrixReg = 100
InverseMatrix = true


[PSF25ADF18]
UseMatrix = true
GetMatrixFromReg = 4
MatrixReg = 100
InverseMatrix = true


[PS54548D09]
UseMatrix = true
GetMatrixFromReg = 4
MatrixReg = 100
InverseMatrix = true


[Preset1]
Const1 = 0x3ecccccd


[Preset2]
Const1 = 0x3e4ccccd


[Preset3]
Const1 = 0x3f4ccccd


I tried changing my const1 to 0x3f7eb852, but it looks the same in-game

what bothers me the most with this is that it worked perfectly the first time I installed these things, but after I restored my computer to factory settings and reinstalled everything, it didn't work.

#3
Posted 07/23/2015 06:02 PM   
okay. I did some research and found out how to activate each preset, so right now, I got preset 1 to what you told me. Preset one to what you suggested, but it seems its better than preset 2, but preset 3 is the best. 2 I believe is .2 and 3 is .4, so should I make 3 .5 or something?
okay. I did some research and found out how to activate each preset, so right now, I got preset 1 to what you told me. Preset one to what you suggested, but it seems its better than preset 2, but preset 3 is the best. 2 I believe is .2 and 3 is .4, so should I make 3 .5 or something?

#4
Posted 07/24/2015 01:21 AM   
Okay, I think I got it figured out. Thanks for the help in your post
Okay, I think I got it figured out. Thanks for the help in your post

#5
Posted 07/24/2015 03:09 AM   
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