Third version of the fix (yeah, I have skipped the second because I wanted to finish the game): https://s3.amazonaws.com/masterotaku/Little+Nightmares/Little_Nightmares_3D_Vision_fix_WIP_3.7z
This time I fixed another lighting shader that appears for a split second when some lights are almost out of the view.
I have also half-fixed (so still pretty broken) LOTS of more decals issues. I don't know how to properly fix them yet. In some of them, I have found a slightly better formula, by copying part of another shader.
I don't know if I'll be able to fix it completely. Volunteers are free to take the fix and try to fix the decals (use Notepad++ to find the keyword "decal" in all files, because I have given names to all shaders). If after some time no one did... I guess that I'll have to release it on the blog as is, if I don't find a solution.
More screenshots:
[img]http://u.cubeupload.com/masterotaku/LittleNightmares007.jpg[/img]
[img]http://u.cubeupload.com/masterotaku/LittleNightmares012.jpg[/img]
Edit: oh, I forgot to mention that now there are some convergence profiles in F1.
Edit 2: also, for those unaware, the fix has to be extracted in the "Little Nightmares\Atlas\Binaries\Win64" folder.
This time I fixed another lighting shader that appears for a split second when some lights are almost out of the view.
I have also half-fixed (so still pretty broken) LOTS of more decals issues. I don't know how to properly fix them yet. In some of them, I have found a slightly better formula, by copying part of another shader.
I don't know if I'll be able to fix it completely. Volunteers are free to take the fix and try to fix the decals (use Notepad++ to find the keyword "decal" in all files, because I have given names to all shaders). If after some time no one did... I guess that I'll have to release it on the blog as is, if I don't find a solution.
More screenshots:
Edit: oh, I forgot to mention that now there are some convergence profiles in F1.
Edit 2: also, for those unaware, the fix has to be extracted in the "Little Nightmares\Atlas\Binaries\Win64" folder.
fabiopereira said:I'm having a crash at the start everytime I remove the ";" to play in SBS mode. GOG version.
You're right. The game crashes for me too when I uncomment that line (using and not using GOG Galaxy). I don't know how to fix that, or if it's an UE4 problem or a 3Dmigoto problem. I made 3Dmigoto generate a log file, but it seems correct:
D3D11 DLL starting init - v 1.2.57 - Sat Apr 29 21:01:34 2017
Profile "Little Nightmares"
ShowOn GeForce
Executable "littlenightmares.exe"
Setting ID_0x106d5cff = 0x00000000 // Do not display this profile in the Control Panel
Setting ID_0x10f9dc81 = 0x00000011 // Enable application for Optimus
Setting ID_0x701eb457 = 0x00000001 UserSpecified=true // StereoProfile
Setting ID_0x702442fc = 0x00004000 UserSpecified=true // StereoFlagsDX10
Setting ID_0x707f4b45 = 0x00000000 UserSpecified=true // StereoMemoEnabled
Setting ID_0x708db8c5 = 0x43d1ed3e UserSpecified=true // StereoConvergence = 419.853455
Setting ID_0x708db8c6 = 0x00000000 UserSpecified=true // StereoVRConvergenceBias
Setting ID_0x70ad05c8 = 0x59034c67 UserSpecified=true // Time
EndProfile
----------- End driver profile settings -----------
No profile update required
*** D3D11 DLL successfully initialized. ***
Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory1
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 00000254CA5A6EA0, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@00000254D151AFB0) wrapped 00000254CA5A6EA0
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@00000254D151AFB0) adapter 0 requested
created HackerDXGIAdapter wrapper = 00000254D151B760 of 00000254D047E8D0
returns result = 0
*** D3D11CreateDevice called with
pAdapter = 00000254D151B760
Flags = 0x1
pFeatureLevels = 0xb000
FeatureLevels = 2
ppDevice = 0000005AACECE9A8
pFeatureLevel = 0
ppImmediateContext = 0000005AACECE9B0
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@00000254D151B670) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=8504672256, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@00000254D151B670), counter=1, this=00000254D151B670
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000254D151B760) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@00000254D151B760), counter=2, this=00000254D151B760
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@00000254D151B760) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
CreateDXGIFactory1 returned factory = 00000254C73866E0, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@00000254CA4ED330) wrapped 00000254C73866E0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@00000254CA4ED330) called with IID: IDXGIFactory2
*** returns E_NOINTERFACE as error for IDXGIFactory2.
HackerUnknown::Release(class HackerDXGIFactory1@00000254CA4ED330), counter=1, this=00000254CA4ED330
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
HackerUnknown::Release(class HackerDXGIAdapter@00000254D151B760), counter=4, this=00000254D151B760
D3D11CreateDevice returned device handle = 00000254D0324A30, context handle = 00000254D1020D98
HackerDevice 00000254C7355610 created to wrap 00000254D0324A30
HackerContext 00000254D02A71D0 created to wrap 00000254D1020D98
HackerDevice::Create3DMigotoResources(class HackerDevice@00000254C7355610) called.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
created NVAPI stereo handle. Handle = 00000254D0256540
creating stereo parameter texture.
stereo texture created, handle = 00000254D153B750
creating stereo parameter resource view.
stereo texture resource view created, handle = 00000254D0D0F628.
creating .ini constant parameter texture.
IniParam texture created, handle = 00000254D0D0F890
creating IniParam resource view.
Iniparams resource view created, handle = 00000254D0D10228.
->D3D11CreateDevice result = 0, device handle = 00000254D0324A30, device wrapper = 00000254C7355610, context handle = 00000254D1020D98, context wrapper = 00000254D02A71D0
Hi masterotaku!
I don't see this thread until now (link in my post)
[quote="masterotaku"]But some shaders will need to be loaded in ASM form, because when dumped they look different and there are some missing shadows (it's like they vanish after alt+tabbing to the game, in a smooth way in 0.2s)[/quote]
Yes, shadows/lights (that particular pattern) need to be fixed always in asm...even if you ear the beep (ok one) sound...i think there is something wrong with the decompiler
Now i see you have issues with decals....there is another pattern for those decals and sometimes a little tricky (need change the xyz order). I will send you a PM tomorrow with the fix i made (i will be out all day, only cell phone access), include:
- Decals fix
- Lights shafts
- Water ripples and water reflections
- Shadows and lights
- Fog and smoke position
- Also made a DOF toggle
- also disable those little spot shadows in the character....not even waste time trying fixing, really not noticeable.
BTW, this game is amazing.....one of my favorities this year with "What Remains of Edith Finch".
This 2 games looks really nice...UE4 rocks!
I don't see this thread until now (link in my post)
masterotaku said:But some shaders will need to be loaded in ASM form, because when dumped they look different and there are some missing shadows (it's like they vanish after alt+tabbing to the game, in a smooth way in 0.2s)
Yes, shadows/lights (that particular pattern) need to be fixed always in asm...even if you ear the beep (ok one) sound...i think there is something wrong with the decompiler
Now i see you have issues with decals....there is another pattern for those decals and sometimes a little tricky (need change the xyz order). I will send you a PM tomorrow with the fix i made (i will be out all day, only cell phone access), include:
- Decals fix
- Lights shafts
- Water ripples and water reflections
- Shadows and lights
- Fog and smoke position
- Also made a DOF toggle
- also disable those little spot shadows in the character....not even waste time trying fixing, really not noticeable.
BTW, this game is amazing.....one of my favorities this year with "What Remains of Edith Finch".
This 2 games looks really nice...UE4 rocks!
Thanks for the help, DHR. Haha, even a depth of field toggle like I did (now I feel that my work in the fix was somewhat useless, but it was a good practice for ASM and I needed it to play the game yesterday anyway).
So what do we do? Your fix is more complete and perfect, and I think it's the fix that should be published. But you want donations for that and my work is halfway done.
Thanks for the help, DHR. Haha, even a depth of field toggle like I did (now I feel that my work in the fix was somewhat useless, but it was a good practice for ASM and I needed it to play the game yesterday anyway).
So what do we do? Your fix is more complete and perfect, and I think it's the fix that should be published. But you want donations for that and my work is halfway done.
[quote="masterotaku"]( but it was a good practice for ASM and I needed it to play the game yesterday anyway).
[/quote]
Yes, this is what is important for your upcoming fixes!
What is your paypal account too?
[quote="chtiblue"]
Yes, this is what is important for your upcoming fixes!
What is your paypal account too?
[/quote]
It's in my signature now.
masterotakusuko@gmail.com
Thank you in advance! Donations definitely would help me get game sooner instead of waiting for a super cheapskate price. If you have truble with it, tell me. I don't know if it's as simple as having an account and someone knowing the email address.
chtiblue said:
Yes, this is what is important for your upcoming fixes!
What is your paypal account too?
It's in my signature now.
masterotakusuko@gmail.com
Thank you in advance! Donations definitely would help me get game sooner instead of waiting for a super cheapskate price. If you have truble with it, tell me. I don't know if it's as simple as having an account and someone knowing the email address.
I receive some comment that using SBS/TaB Mode with this game (and also in another UE4 game) produce a Crash/Fatal error. Both users have win10 installed and i think this is a win10 issue.
Can someone test (that have win10) try to enable TaB/SBS mode in this game?
At least in win7 i don't have a problem using TaB Mode.
If the crash happens probably uncommenting this line:
[code];allow_create_device=2[/code]
To
[code]allow_create_device=2[/code]
will work.
I receive some comment that using SBS/TaB Mode with this game (and also in another UE4 game) produce a Crash/Fatal error. Both users have win10 installed and i think this is a win10 issue.
Can someone test (that have win10) try to enable TaB/SBS mode in this game?
At least in win7 i don't have a problem using TaB Mode.
If the crash happens probably uncommenting this line:
Thanks zig11727 for testing!
I was correct...is a win10 issue.
Can you try commenting this line at the end of the ini, like this:
[code];vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams[/code]
PS: Fatal error...hope no ones dying in the process...jaja....microsoft and his messages.
[quote="DHR"]I receive some comment that using SBS/TaB Mode with this game (and also in another UE4 game) produce a Crash/Fatal error. Both users have win10 installed and i think this is a win10 issue.
Can someone test (that have win10) try to enable TaB/SBS mode in this game?
At least in win7 i don't have a problem using TaB Mode.
If the crash happens probably uncommenting this line:
[code];allow_create_device=2[/code]
To
[code]allow_create_device=2[/code]
will work.
[/quote]
I uncommented that line but it didn't work. I managed to solve the problem using a older version of 3dmigoto dll. More precisely the 1.2.34 version. I tried that version because it's the version i'm using in dark souls 3, which sbs/tab feature is working pretty fine. I'm hearing some beeps when the game starts but other than that the 3d is working flawless.
DHR said:I receive some comment that using SBS/TaB Mode with this game (and also in another UE4 game) produce a Crash/Fatal error. Both users have win10 installed and i think this is a win10 issue.
Can someone test (that have win10) try to enable TaB/SBS mode in this game?
At least in win7 i don't have a problem using TaB Mode.
If the crash happens probably uncommenting this line:
;allow_create_device=2
To
allow_create_device=2
will work.
I uncommented that line but it didn't work. I managed to solve the problem using a older version of 3dmigoto dll. More precisely the 1.2.34 version. I tried that version because it's the version i'm using in dark souls 3, which sbs/tab feature is working pretty fine. I'm hearing some beeps when the game starts but other than that the 3d is working flawless.
i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
[quote="DHR"]Thanks zig11727 for testing!
I was correct...is a win10 issue.
Can you try commenting this line at the end of the ini, like this:
[code];vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams[/code]
PS: Fatal error...hope no ones dying in the process...jaja....microsoft and his messages.
[/quote]
For anyone who is still having an issue with crashes when trying to enable SBS3D mode and running Win10...just posted in helixmod page for this game to thank DHR. This final suggestion from him resolved the issue for me.
So to summarise...
Compared to the 'standard' d3dx.ini file that is included in the fix zip:
you must enable (by removing ; at start of line):
allow_create_device=2
run = CustomShader3DVision2SBS
and disable (by adding ; at start of line):
;vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams
Thanks again DHR, zig11727 and all who gave their input to this issue!
I am now playing through this game in SBS3D on my Rift using Virtual Desktop in 3D mode. It's awesome!!
PS: Fatal error...hope no ones dying in the process...jaja....microsoft and his messages.
For anyone who is still having an issue with crashes when trying to enable SBS3D mode and running Win10...just posted in helixmod page for this game to thank DHR. This final suggestion from him resolved the issue for me.
So to summarise...
Compared to the 'standard' d3dx.ini file that is included in the fix zip:
you must enable (by removing ; at start of line):
allow_create_device=2
run = CustomShader3DVision2SBS
and disable (by adding ; at start of line):
;vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams
Thanks again DHR, zig11727 and all who gave their input to this issue!
I am now playing through this game in SBS3D on my Rift using Virtual Desktop in 3D mode. It's awesome!!
Great that works mrbluesguy!
definitely there is something in win10 that produce that crash...Fortunately, 3Dmigoto have a lot of options and settings to play with. At least now we know how to set the d3dx.ini to fix this. In win7 is not necessary.
definitely there is something in win10 that produce that crash...Fortunately, 3Dmigoto have a lot of options and settings to play with. At least now we know how to set the d3dx.ini to fix this. In win7 is not necessary.
Interesting result from testing. Those lines were added in the 1.2.44 version of 3Dmigoto, and it sounds like they cause trouble with Win10 for SBS mode.
They should be benign, I cannot explain why they'd have a negative effect.
Nevertheless, for next build, I'll comment them out by default. They are needed for some specific games, but not for all.
Can someone else confirm that commenting out the:
;vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams
Solved a Win10 crash for them?
Interesting result from testing. Those lines were added in the 1.2.44 version of 3Dmigoto, and it sounds like they cause trouble with Win10 for SBS mode.
They should be benign, I cannot explain why they'd have a negative effect.
Nevertheless, for next build, I'll comment them out by default. They are needed for some specific games, but not for all.
Can someone else confirm that commenting out the:
;vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams
Solved a Win10 crash for them?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
This time I fixed another lighting shader that appears for a split second when some lights are almost out of the view.
I have also half-fixed (so still pretty broken) LOTS of more decals issues. I don't know how to properly fix them yet. In some of them, I have found a slightly better formula, by copying part of another shader.
I don't know if I'll be able to fix it completely. Volunteers are free to take the fix and try to fix the decals (use Notepad++ to find the keyword "decal" in all files, because I have given names to all shaders). If after some time no one did... I guess that I'll have to release it on the blog as is, if I don't find a solution.
More screenshots:
Edit: oh, I forgot to mention that now there are some convergence profiles in F1.
Edit 2: also, for those unaware, the fix has to be extracted in the "Little Nightmares\Atlas\Binaries\Win64" folder.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
You're right. The game crashes for me too when I uncomment that line (using and not using GOG Galaxy). I don't know how to fix that, or if it's an UE4 problem or a 3Dmigoto problem. I made 3Dmigoto generate a log file, but it seems correct:
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I don't see this thread until now (link in my post)
Yes, shadows/lights (that particular pattern) need to be fixed always in asm...even if you ear the beep (ok one) sound...i think there is something wrong with the decompiler
Now i see you have issues with decals....there is another pattern for those decals and sometimes a little tricky (need change the xyz order). I will send you a PM tomorrow with the fix i made (i will be out all day, only cell phone access), include:
- Decals fix
- Lights shafts
- Water ripples and water reflections
- Shadows and lights
- Fog and smoke position
- Also made a DOF toggle
- also disable those little spot shadows in the character....not even waste time trying fixing, really not noticeable.
BTW, this game is amazing.....one of my favorities this year with "What Remains of Edith Finch".
This 2 games looks really nice...UE4 rocks!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
So what do we do? Your fix is more complete and perfect, and I think it's the fix that should be published. But you want donations for that and my work is halfway done.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Yes, this is what is important for your upcoming fixes!
What is your paypal account too?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
It's in my signature now.
masterotakusuko@gmail.com
Thank you in advance! Donations definitely would help me get game sooner instead of waiting for a super cheapskate price. If you have truble with it, tell me. I don't know if it's as simple as having an account and someone knowing the email address.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
cheers ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Can someone test (that have win10) try to enable TaB/SBS mode in this game?
At least in win7 i don't have a problem using TaB Mode.
If the crash happens probably uncommenting this line:
To
will work.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Windows 10 build 15063.296 X64
I get a fatal error when run = CustomShader3DVision2SBS and allow_create_device=2
Fix works fine stock.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
I was correct...is a win10 issue.
Can you try commenting this line at the end of the ini, like this:
PS: Fatal error...hope no ones dying in the process...jaja....microsoft and his messages.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I uncommented that line but it didn't work. I managed to solve the problem using a older version of 3dmigoto dll. More precisely the 1.2.34 version. I tried that version because it's the version i'm using in dark souls 3, which sbs/tab feature is working pretty fine. I'm hearing some beeps when the game starts but other than that the 3d is working flawless.
i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
For anyone who is still having an issue with crashes when trying to enable SBS3D mode and running Win10...just posted in helixmod page for this game to thank DHR. This final suggestion from him resolved the issue for me.
So to summarise...
Compared to the 'standard' d3dx.ini file that is included in the fix zip:
you must enable (by removing ; at start of line):
allow_create_device=2
run = CustomShader3DVision2SBS
and disable (by adding ; at start of line):
;vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams
Thanks again DHR, zig11727 and all who gave their input to this issue!
I am now playing through this game in SBS3D on my Rift using Virtual Desktop in 3D mode. It's awesome!!
definitely there is something in win10 that produce that crash...Fortunately, 3Dmigoto have a lot of options and settings to play with. At least now we know how to set the d3dx.ini to fix this. In win7 is not necessary.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
They should be benign, I cannot explain why they'd have a negative effect.
Nevertheless, for next build, I'll comment them out by default. They are needed for some specific games, but not for all.
Can someone else confirm that commenting out the:
;vs-t125 = StereoParams
;ps-t125 = StereoParams
;vs-t120 = IniParams
;ps-t120 = IniParams
Solved a Win10 crash for them?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers