Watch Dogs 2 3D Vision
  4 / 26    
Hello DSS, hello community, I bought the gold edition today and it is absolutely stunning. They coded a divine level of detail in this beast of a program! Each and every blade of gras is bent under the feet and the crash-system for the cars would be hated by any assurance company. Big thanks for letting me experience this in 3D - it looks better than GTA 5 and Black Flag. Nevertheless atm still all the waters in the swimming-pools are broken and I have some flickering in the HUD. I first saw that in Bobo Dake's garden. Sorry I am on 3DTVplay and dunno how to make screenshots. Greetings Psykitt
Hello DSS, hello community,
I bought the gold edition today and it is absolutely stunning.
They coded a divine level of detail in this beast of a program!
Each and every blade of gras is bent under the feet and the crash-system for the cars
would be hated by any assurance company.
Big thanks for letting me experience this in 3D - it looks better than GTA 5 and Black Flag.

Nevertheless atm still all the waters in the swimming-pools are broken and I have some flickering in the HUD.
I first saw that in Bobo Dake's garden.
Sorry I am on 3DTVplay and dunno how to make screenshots.

Greetings Psykitt

#46
Posted 01/01/2017 06:36 PM   
I made a quick walkthrough, really impressive fix DSS, congrats!!! I have flickering flickering in the HUD. Some pics where I found bugs:
I made a quick walkthrough, really impressive fix DSS, congrats!!!

I have flickering flickering in the HUD.

Some pics where I found bugs:

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#47
Posted 01/01/2017 07:31 PM   
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71227/[/img] projector's lights [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71228/[/img] Leaves (flying object) only in one eye [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71229/[/img] wrong reflections [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71230/[/img] Leaves (flying object) only in one eye [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71231/[/img] wrong reflections [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71232/[/img]
Image

projector's lights
Image

Leaves (flying object) only in one eye
Image

wrong reflections
Image

Leaves (flying object) only in one eye
Image

wrong reflections
Image

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#48
Posted 01/01/2017 07:44 PM   
Hello chtiblue, would you be so kind and take a screenshot from a swimmingpool in one of the gardens? Thanks in advance Psykitt
Hello chtiblue,
would you be so kind and take a screenshot from a swimmingpool in one of the gardens?
Thanks in advance
Psykitt

#49
Posted 01/01/2017 09:10 PM   
I haven't seen any flickering in the HUD - what driver are you using (NVIDIA added a profile in recent drivers with a setting that could affect this), and is it some specific part of the HUD, or the entire thing? Are all the leaves displaying in one eye, or only some of them? I had to kill the physics use of the depth buffer to keep them synchronised, but I still occasionally saw that one would only spawn in one eye, but the majority were synchronised. Are you using SLI or a single GPU? Edit: Ok, there were just a tonne more leaf physics shaders for different types of leaf. Still trying to find a better solution to synchronise these reliably. The wrong reflections may just be a case of those surfaces specularity being set too high playing tricks with high convergence since it now takes the stereo camera position into account and can reflect differently towards each eye - if moving the camera by the distance it is separated makes the surface that reflective in the other eye it is working as intended, but I saw a couple of these that looked suspect as well, so I'll take a closer look. Where can I find those projectors lights? Might be a conflict with the sun adjustment...
I haven't seen any flickering in the HUD - what driver are you using (NVIDIA added a profile in recent drivers with a setting that could affect this), and is it some specific part of the HUD, or the entire thing?

Are all the leaves displaying in one eye, or only some of them? I had to kill the physics use of the depth buffer to keep them synchronised, but I still occasionally saw that one would only spawn in one eye, but the majority were synchronised. Are you using SLI or a single GPU? Edit: Ok, there were just a tonne more leaf physics shaders for different types of leaf. Still trying to find a better solution to synchronise these reliably.

The wrong reflections may just be a case of those surfaces specularity being set too high playing tricks with high convergence since it now takes the stereo camera position into account and can reflect differently towards each eye - if moving the camera by the distance it is separated makes the surface that reflective in the other eye it is working as intended, but I saw a couple of these that looked suspect as well, so I'll take a closer look.

Where can I find those projectors lights? Might be a conflict with the sun adjustment...

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#50
Posted 01/01/2017 09:58 PM   
Hello DSS, I am running an older driver with no profile for WD2 (373.06). The flickering appears around the borders outside and partially inside the two HUDs (black shadows). When I remember correctly you have to play a while before it happens. Hope this helps and greetings Psykitt
Hello DSS,
I am running an older driver with no profile for WD2 (373.06).
The flickering appears around the borders outside and partially inside the two HUDs (black shadows).
When I remember correctly you have to play a while before it happens.
Hope this helps and greetings
Psykitt

#51
Posted 01/01/2017 10:28 PM   
[quote="DarkStarSword"]I haven't seen any flickering in the HUD - what driver are you using (NVIDIA added a profile in recent drivers with a setting that could affect this), and is it some specific part of the HUD, or the entire thing? [/quote] I'm with 376.19 driver, It's all HUD all together only left eye flickering (mini mpa +objective +menu phone etc or nig menu map too) I'm with single GPU gtx 1080 OC. I'll try without OC in case of... [quote="DarkStarSword"] Are all the leaves displaying in one eye, or only some of them? I had to kill the physics use of the depth buffer to keep them synchronised, but I still occasionally saw that one would only spawn in one eye, but the majority were synchronised. Are you using SLI or a single GPU? [/quote] Yep all the flying leaves displaying in one eye for what I see, single GPU. [quote="DarkStarSword"] The wrong reflections may just be a case of those surfaces specularity being set too high playing tricks with high convergence since it now takes the stereo camera position into account and can reflect differently towards each eye - if moving the camera by the distance it is separated makes the surface that reflective in the other eye it is working as intended, but I saw a couple of these that looked suspect as well, so I'll take a closer look. [/quote] Agreed with what you said about camera position/distance, but some indeed looked wrong. [quote="DarkStarSword"] Where can I find those projectors lights? Might be a conflict with the sun adjustment...[/quote] It's in the early mission when we need to go in a studio cinema after watching a parodic movie trailer in deadsec headquarters (2nd time you go in the deadsec HQ), it's studio cinema's projectors.
DarkStarSword said:I haven't seen any flickering in the HUD - what driver are you using (NVIDIA added a profile in recent drivers with a setting that could affect this), and is it some specific part of the HUD, or the entire thing?


I'm with 376.19 driver, It's all HUD all together only left eye flickering (mini mpa +objective +menu phone etc or nig menu map too)

I'm with single GPU gtx 1080 OC. I'll try without OC in case of...

DarkStarSword said:
Are all the leaves displaying in one eye, or only some of them? I had to kill the physics use of the depth buffer to keep them synchronised, but I still occasionally saw that one would only spawn in one eye, but the majority were synchronised. Are you using SLI or a single GPU?


Yep all the flying leaves displaying in one eye for what I see, single GPU.

DarkStarSword said:
The wrong reflections may just be a case of those surfaces specularity being set too high playing tricks with high convergence since it now takes the stereo camera position into account and can reflect differently towards each eye - if moving the camera by the distance it is separated makes the surface that reflective in the other eye it is working as intended, but I saw a couple of these that looked suspect as well, so I'll take a closer look.


Agreed with what you said about camera position/distance, but some indeed looked wrong.

DarkStarSword said:
Where can I find those projectors lights? Might be a conflict with the sun adjustment...


It's in the early mission when we need to go in a studio cinema after watching a parodic movie trailer in deadsec headquarters (2nd time you go in the deadsec HQ), it's studio cinema's projectors.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#52
Posted 01/01/2017 11:24 PM   
Can you try with 376.33 and see if it makes a difference to the HUD [s]or leaves[/s]? NVIDIA did update the profile between those versions (actually, it looks like they totally screwed something up in .19 as two settings were removed from every profile, which were restored in .33, but this game had a few more changes on top of that), and I know for fact that they fixed some other bugs in .33 (Windows 10 no longer has games crashing to a black screen with no way to get to ctrl+alt+delete to kill them)
Can you try with 376.33 and see if it makes a difference to the HUD or leaves? NVIDIA did update the profile between those versions (actually, it looks like they totally screwed something up in .19 as two settings were removed from every profile, which were restored in .33, but this game had a few more changes on top of that), and I know for fact that they fixed some other bugs in .33 (Windows 10 no longer has games crashing to a black screen with no way to get to ctrl+alt+delete to kill them)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#53
Posted 01/01/2017 11:36 PM   
[quote="DarkStarSword"]I haven't seen any flickering in the HUD - what driver are you using (NVIDIA added a profile in recent drivers with a setting that could affect this), and is it some specific part of the HUD, or the entire thing? [/quote] I'm with 376.19 driver, It's all HUD all together only left eye flickering (mini mpa +objective +menu phone etc or nig menu map too) I'm with single GPU gtx 1080 OC. Same case case with or without OC [quote="DarkStarSword"] Are all the leaves displaying in one eye, or only some of them? I had to kill the physics use of the depth buffer to keep them synchronised, but I still occasionally saw that one would only spawn in one eye, but the majority were synchronised. Are you using SLI or a single GPU? [/quote] Not all the flying leaves displaying in one eye but the major part, single GPU OC and no OC. [quote="DarkStarSword"] The wrong reflections may just be a case of those surfaces specularity being set too high playing tricks with high convergence since it now takes the stereo camera position into account and can reflect differently towards each eye - if moving the camera by the distance it is separated makes the surface that reflective in the other eye it is working as intended, but I saw a couple of these that looked suspect as well, so I'll take a closer look. [/quote] Agreed with what you said about camera position/distance, but some indeed looked wrong. [quote="DarkStarSword"] Where can I find those projectors lights? Might be a conflict with the sun adjustment...[/quote] It's in the early mission when we need to go in a studio cinema after watching a parodic movie trailer in deadsec headquarters (2nd time you go in the deadsec HQ), it's studio cinema's projectors.
DarkStarSword said:I haven't seen any flickering in the HUD - what driver are you using (NVIDIA added a profile in recent drivers with a setting that could affect this), and is it some specific part of the HUD, or the entire thing?


I'm with 376.19 driver, It's all HUD all together only left eye flickering (mini mpa +objective +menu phone etc or nig menu map too)

I'm with single GPU gtx 1080 OC. Same case case with or without OC

DarkStarSword said:
Are all the leaves displaying in one eye, or only some of them? I had to kill the physics use of the depth buffer to keep them synchronised, but I still occasionally saw that one would only spawn in one eye, but the majority were synchronised. Are you using SLI or a single GPU?


Not all the flying leaves displaying in one eye but the major part, single GPU OC and no OC.

DarkStarSword said:
The wrong reflections may just be a case of those surfaces specularity being set too high playing tricks with high convergence since it now takes the stereo camera position into account and can reflect differently towards each eye - if moving the camera by the distance it is separated makes the surface that reflective in the other eye it is working as intended, but I saw a couple of these that looked suspect as well, so I'll take a closer look.


Agreed with what you said about camera position/distance, but some indeed looked wrong.

DarkStarSword said:
Where can I find those projectors lights? Might be a conflict with the sun adjustment...


It's in the early mission when we need to go in a studio cinema after watching a parodic movie trailer in deadsec headquarters (2nd time you go in the deadsec HQ), it's studio cinema's projectors.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#54
Posted 01/01/2017 11:40 PM   
I noticed there is something wrong with the dynamic crosshair, it's not stop moving between 2 positions (like flickering) like double not double (in depth not in depth). I took 2 pics at the same placeif we can see it.
I noticed there is something wrong with the dynamic crosshair, it's not stop moving between 2 positions (like flickering) like double not double (in depth not in depth). I took 2 pics at the same placeif we can see it.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#55
Posted 01/01/2017 11:43 PM   
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/71234/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71233/[/img]
Image

Image

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#56
Posted 01/02/2017 12:22 AM   
Is that crosshair issue happening everywhere in the game, or only specific places? I'm pretty sure that will be related to your flickering HUD issue - can you see if the [s]367.33[/s] 376.33 driver does anything to fix that [s](or the leaves)[/s]? What quality settings are you using for your screenshots BTW? They are 30MB each and since this forum doesn't set their expiry headers correctly they download every time I load this page and kill my shitty Australian internet connection - I have actually had to add them to my filter list.
Is that crosshair issue happening everywhere in the game, or only specific places? I'm pretty sure that will be related to your flickering HUD issue - can you see if the 367.33 376.33 driver does anything to fix that (or the leaves)?

What quality settings are you using for your screenshots BTW? They are 30MB each and since this forum doesn't set their expiry headers correctly they download every time I load this page and kill my shitty Australian internet connection - I have actually had to add them to my filter list.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#57
Posted 01/02/2017 01:32 AM   
Looks great so far. I haven't picked this up yet, but it's on my list.
Looks great so far. I haven't picked this up yet, but it's on my list.

#58
Posted 01/02/2017 04:51 AM   
Jut bourght the game because of your fix and will start testing now.
Jut bourght the game because of your fix and will start testing now.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#59
Posted 01/02/2017 08:52 AM   
[quote="DarkStarSword"]Is that crosshair issue happening everywhere in the game, or only specific places? I'm pretty sure that will be related to your flickering HUD issue - can you see if the 367.33 driver does anything to fix that [s](or the leaves)[/s]? What quality settings are you using for your screenshots BTW? They are 30MB each and since this forum doesn't set their expiry headers correctly they download every time I load this page and kill my shitty Australian internet connection - I have actually had to add them to my filter list.[/quote] Yep crosshair issue is everywhere in the game. I'll try with your driver. You mean 376.33 and not 367.33, don't you? I have same loading issue with my screenshots.let me know where I can change resolution and I'll do it. I play in 4k, so must be 4k pics.
DarkStarSword said:Is that crosshair issue happening everywhere in the game, or only specific places? I'm pretty sure that will be related to your flickering HUD issue - can you see if the 367.33 driver does anything to fix that (or the leaves)?

What quality settings are you using for your screenshots BTW? They are 30MB each and since this forum doesn't set their expiry headers correctly they download every time I load this page and kill my shitty Australian internet connection - I have actually had to add them to my filter list.


Yep crosshair issue is everywhere in the game. I'll try with your driver. You mean 376.33 and not 367.33, don't you?
I have same loading issue with my screenshots.let me know where I can change resolution and I'll do it. I play in 4k, so must be 4k pics.

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#60
Posted 01/02/2017 09:25 AM   
  4 / 26    
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