I'll hold off but with this news does it mean I can actually eventually move to windows 10?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I just upgraded to drivers 358.50 and now 358.87 - with both of them I have this strange chrome-like reflection on myself and all npc's. Didnt have this before; anyone experienced this and can it be resolved? Maybe its buried somewhere in this thread...
I just upgraded to drivers 358.50 and now 358.87 - with both of them I have this strange chrome-like reflection on myself and all npc's. Didnt have this before; anyone experienced this and can it be resolved? Maybe its buried somewhere in this thread...
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
[quote="2Cb"]I just upgraded to drivers 358.50 and now 358.87 - with both of them I have this strange chrome-like reflection on myself and all npc's. Didnt have this before; anyone experienced this and can it be resolved? Maybe its buried somewhere in this thread...[/quote]
Are you using any injectors like Enb or SweetFx? I noticed I get 2 FPS :)) if I use one, removing it bumps back to full 30 FPS In 3D Surround...
2Cb said:I just upgraded to drivers 358.50 and now 358.87 - with both of them I have this strange chrome-like reflection on myself and all npc's. Didnt have this before; anyone experienced this and can it be resolved? Maybe its buried somewhere in this thread...
Are you using any injectors like Enb or SweetFx? I noticed I get 2 FPS :)) if I use one, removing it bumps back to full 30 FPS In 3D Surround...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="2Cb"]I just upgraded to drivers 358.50 and now 358.87 - with both of them I have this strange chrome-like reflection on myself and all npc's. Didnt have this before; anyone experienced this and can it be resolved? Maybe its buried somewhere in this thread...[/quote]
Are you using any injectors like Enb or SweetFx? I noticed I get 2 FPS :)) if I use one, removing it bumps back to full 30 FPS In 3D Surround...[/quote]
No injectors. fps are fine...just this weird looking shine on all characters like in Assassins Creed.
2Cb said:I just upgraded to drivers 358.50 and now 358.87 - with both of them I have this strange chrome-like reflection on myself and all npc's. Didnt have this before; anyone experienced this and can it be resolved? Maybe its buried somewhere in this thread...
Are you using any injectors like Enb or SweetFx? I noticed I get 2 FPS :)) if I use one, removing it bumps back to full 30 FPS In 3D Surround...
No injectors. fps are fine...just this weird looking shine on all characters like in Assassins Creed.
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
[quote="2Cb"]I just upgraded to drivers 358.50 and now 358.87 - with both of them I have this strange chrome-like reflection on myself and all npc's. Didnt have this before; anyone experienced this and can it be resolved? Maybe its buried somewhere in this thread...[/quote]
Solved after rebooting.
2Cb said:I just upgraded to drivers 358.50 and now 358.87 - with both of them I have this strange chrome-like reflection on myself and all npc's. Didnt have this before; anyone experienced this and can it be resolved? Maybe its buried somewhere in this thread...
Solved after rebooting.
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
So, now that I've got this playing, I have come to the sad realization that I can't run it in 3D at all max settings and maintain a decent framerate. Sigh. Anyone got a suggestion of order for turning down settings for performance and quality specific to 3D?
What I'm trying now is all max settings except for:
In Postprocessing, Motion Blur, Blur, Chromatic Aberration, Depth of Field and Vignettes all turned off (I don't like them anyway - why would you intentionally blur?)
Hairworks: Turned on, high quality, but keeping Hairworks AA to 2x.
Foliage Visibility Range: High instead of Ultra
Shadow Quality: High instead of Ultra
VSync: Off
Hardware Cursor: On
Number of Background Characters: Low instead of Ultra (Low gets you maximum 75 NPC's on screen at one time, I don't believe that ever actually happens in game)
This gets me from 25-50 FPS in the opening area... in a cut scene, when Geralt is on screen it dips down to 25 FPS sometimes, when others are on screen it's in the 45 fps range. 35 to 50 FPS in the open world.
Any other settings anyone can think of that recover some FPS without much effect on quality, specific to 3D? The impact of Hairworks is surprisingly only in the range of 8 or so FPS, I expected more especially considering the dramatic improvement it makes. Would like to hold onto that if possible.
So, now that I've got this playing, I have come to the sad realization that I can't run it in 3D at all max settings and maintain a decent framerate. Sigh. Anyone got a suggestion of order for turning down settings for performance and quality specific to 3D?
What I'm trying now is all max settings except for:
In Postprocessing, Motion Blur, Blur, Chromatic Aberration, Depth of Field and Vignettes all turned off (I don't like them anyway - why would you intentionally blur?)
Hairworks: Turned on, high quality, but keeping Hairworks AA to 2x.
Foliage Visibility Range: High instead of Ultra
Shadow Quality: High instead of Ultra
VSync: Off
Hardware Cursor: On
Number of Background Characters: Low instead of Ultra (Low gets you maximum 75 NPC's on screen at one time, I don't believe that ever actually happens in game)
This gets me from 25-50 FPS in the opening area... in a cut scene, when Geralt is on screen it dips down to 25 FPS sometimes, when others are on screen it's in the 45 fps range. 35 to 50 FPS in the open world.
Any other settings anyone can think of that recover some FPS without much effect on quality, specific to 3D? The impact of Hairworks is surprisingly only in the range of 8 or so FPS, I expected more especially considering the dramatic improvement it makes. Would like to hold onto that if possible.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
I do not have this game, but perhaps it's possible to bind cvar settings to a key to downgrade them in problem areas?
In World of Warcraft, I have several custom settings for low, medium and high that I can change on the fly depending on what I'm doing.
So if you can access the console, try cvarlist or listcvars and see if the settings are useable/accessable
Easy thing to try first is turning on/off an in-game FPS counter via a keybind.
Actually, I am getting pretty good returns just turning anti-aliasing off altogether (except for the 2x on Hairworks), and I'm not noticing any real loss of quality. Got me about 8 FPS back, not really dipping below 35 FPS and usually at 50 FPS which is just good enough for me. Maybe I'm just running at a high enough resolution (1440p) that whatever edges AA would deal with are too small to notice in general?
Still in the market for other settings that can be turned down without changing things much, if anyone knows.
As far as in-game FPS counters, running any kind of framerate monitor in game is causing fairly frequent crashes (about 10 minutes in if I alt-tab in and out a lot). I discovered yesterday that if you start the game The Park with Fraps running, a popup comes up that says Fraps is known to crash DX11 games, which does seem to be my issue. The MSI Afterburner OSD monitor seems to be causing crashes just as frequently.
Actually, I am getting pretty good returns just turning anti-aliasing off altogether (except for the 2x on Hairworks), and I'm not noticing any real loss of quality. Got me about 8 FPS back, not really dipping below 35 FPS and usually at 50 FPS which is just good enough for me. Maybe I'm just running at a high enough resolution (1440p) that whatever edges AA would deal with are too small to notice in general?
Still in the market for other settings that can be turned down without changing things much, if anyone knows.
As far as in-game FPS counters, running any kind of framerate monitor in game is causing fairly frequent crashes (about 10 minutes in if I alt-tab in and out a lot). I discovered yesterday that if you start the game The Park with Fraps running, a popup comes up that says Fraps is known to crash DX11 games, which does seem to be my issue. The MSI Afterburner OSD monitor seems to be causing crashes just as frequently.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
[quote="Qwinn"]
Still in the market for other settings that can be turned down without changing things much, if anyone knows.
[/quote]
I put shadows to low almost without visual loss
Ok, if anyone's interested, I did a lot of experimenting and here's what I came up with as the answers to my own question:
1) Shadows can actually be turned down all the way to Low, gets you a significant boost in FPS and doesn't really make that big a difference. Yeah, shadows are a bit softer in Ultra but it's not particularly more realistic or even noticeable 99% of the time. Hardly any difference at all between low , medium or high.
2) I turned foliage visibility range back up to Ultra. It *is* a significant FPS hit - about 4-6 frames in White Orchard, and it's supposed to be worse once in Velen, so I may have to turn this back down later. But at least for now, it *does* make a big difference in outdoor scenes, particularly when traveling. Having trees in the middle distance suddenly changing from low to high texture as they come into range of the High setting is pretty jarring and continuous, Ultra mostly eliminates that.
3) I eliminated anti-aliasing in all its forms. At 1440p it's not making any visible difference to me. I tried Sweetfx 2.0 with Reshade, but enabling and disabling in game, I didn't see much difference, enabled just made everything a tiny bit brighter, that's all. I can do that with the brightness setting on my monitor. Uninstalled. Not using AA of any kind.
4) I left Hairworks on and on High preset with Hairworks anti-aliasing set to 0. It's just worth it.
5) Still have VSync, Motion Blur, Blur, Chromatic Aberration, Depth of Field and Vignettes all turned off. VSync doesn't appear necessary, I'm not getting any tearing. And the rest just add intentional blurring which to me just seems counterproductive to all the other settings being on Ultra. Besides, the blur settings may only cost 1-2 FPS each, but they do add up.
6) Still have Number of Background Characters on Low, if anyone finds anywhere in game where you *need* more than 75 NPC's on screen simultaneously, let me know.
7) Every other setting is Ultra / highest possible setting.
With this, on my rig, I never drop below 40 FPS for more than a second or two, and that's mostly in cutscenes when both Geralt and another character are front and center. Never ever below 35 FPS. Most of the time, out of cutscenes, I'm in the 50-53 FPS range, which I'm okay with visually and should be just fine for smooth combat.
Probably have to drop Foliage Visibility rating to High once in Velen. As it stands, turning it from Ultra to High gets me about 4-6 FPS, just barely worth it to me, if that becomes more than 10 FPS in Velen, it'll sadly have to go.
Ok, if anyone's interested, I did a lot of experimenting and here's what I came up with as the answers to my own question:
1) Shadows can actually be turned down all the way to Low, gets you a significant boost in FPS and doesn't really make that big a difference. Yeah, shadows are a bit softer in Ultra but it's not particularly more realistic or even noticeable 99% of the time. Hardly any difference at all between low , medium or high.
2) I turned foliage visibility range back up to Ultra. It *is* a significant FPS hit - about 4-6 frames in White Orchard, and it's supposed to be worse once in Velen, so I may have to turn this back down later. But at least for now, it *does* make a big difference in outdoor scenes, particularly when traveling. Having trees in the middle distance suddenly changing from low to high texture as they come into range of the High setting is pretty jarring and continuous, Ultra mostly eliminates that.
3) I eliminated anti-aliasing in all its forms. At 1440p it's not making any visible difference to me. I tried Sweetfx 2.0 with Reshade, but enabling and disabling in game, I didn't see much difference, enabled just made everything a tiny bit brighter, that's all. I can do that with the brightness setting on my monitor. Uninstalled. Not using AA of any kind.
4) I left Hairworks on and on High preset with Hairworks anti-aliasing set to 0. It's just worth it.
5) Still have VSync, Motion Blur, Blur, Chromatic Aberration, Depth of Field and Vignettes all turned off. VSync doesn't appear necessary, I'm not getting any tearing. And the rest just add intentional blurring which to me just seems counterproductive to all the other settings being on Ultra. Besides, the blur settings may only cost 1-2 FPS each, but they do add up.
6) Still have Number of Background Characters on Low, if anyone finds anywhere in game where you *need* more than 75 NPC's on screen simultaneously, let me know.
7) Every other setting is Ultra / highest possible setting.
With this, on my rig, I never drop below 40 FPS for more than a second or two, and that's mostly in cutscenes when both Geralt and another character are front and center. Never ever below 35 FPS. Most of the time, out of cutscenes, I'm in the 50-53 FPS range, which I'm okay with visually and should be just fine for smooth combat.
Probably have to drop Foliage Visibility rating to High once in Velen. As it stands, turning it from Ultra to High gets me about 4-6 FPS, just barely worth it to me, if that becomes more than 10 FPS in Velen, it'll sadly have to go.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
[quote="chtiblue"][quote="Qwinn"]
Still in the market for other settings that can be turned down without changing things much, if anyone knows.
[/quote]
I put shadows to low almost without visual loss[/quote]
Hah! As you can see from my last post, I discovered that as well, thanks for the confirmation!
- Put Hairworks on LOW.
- Put grass view on Medium/High
- Put grass quality on Medium
- NPC count doesn't matter
- Disable AA
- Rest don't really matter!
My top priorities list;)
- Put Hairworks on LOW.
- Put grass view on Medium/High
- Put grass quality on Medium
- NPC count doesn't matter
- Disable AA
- Rest don't really matter!
My top priorities list;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
G-Pat on Helixmod
Are you using any injectors like Enb or SweetFx? I noticed I get 2 FPS :)) if I use one, removing it bumps back to full 30 FPS In 3D Surround...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
No injectors. fps are fine...just this weird looking shine on all characters like in Assassins Creed.
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
G-Pat on Helixmod
Solved after rebooting.
ASUS VG278H - 3D Vision 2 - Driver 358.87 - Titan X SLI@1519Mhz - i7-4930K@4.65GHz - 16GB RAM - Win7x64 - Samsung SSD 850 PRO (256GB) and Samsung EVO 850 (1TB) - Full EK Custom Waterloop - Project Milkyway Galaxy (3D Mark Firestrike Hall of Famer)
G-Pat on Helixmod
i7-6700k @ 4.5GHz, 2x 970 GTX SLI, 16GB DDR4 @ 3000mhz, MSI Gaming M7, Samsung 950 Pro m.2 SSD 512GB, 2x 1TB RAID 1, 850w EVGA, Corsair RGB 90 keyboard
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
What I'm trying now is all max settings except for:
In Postprocessing, Motion Blur, Blur, Chromatic Aberration, Depth of Field and Vignettes all turned off (I don't like them anyway - why would you intentionally blur?)
Hairworks: Turned on, high quality, but keeping Hairworks AA to 2x.
Foliage Visibility Range: High instead of Ultra
Shadow Quality: High instead of Ultra
VSync: Off
Hardware Cursor: On
Number of Background Characters: Low instead of Ultra (Low gets you maximum 75 NPC's on screen at one time, I don't believe that ever actually happens in game)
This gets me from 25-50 FPS in the opening area... in a cut scene, when Geralt is on screen it dips down to 25 FPS sometimes, when others are on screen it's in the 45 fps range. 35 to 50 FPS in the open world.
Any other settings anyone can think of that recover some FPS without much effect on quality, specific to 3D? The impact of Hairworks is surprisingly only in the range of 8 or so FPS, I expected more especially considering the dramatic improvement it makes. Would like to hold onto that if possible.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
In World of Warcraft, I have several custom settings for low, medium and high that I can change on the fly depending on what I'm doing.
So if you can access the console, try cvarlist or listcvars and see if the settings are useable/accessable
Easy thing to try first is turning on/off an in-game FPS counter via a keybind.
Still in the market for other settings that can be turned down without changing things much, if anyone knows.
As far as in-game FPS counters, running any kind of framerate monitor in game is causing fairly frequent crashes (about 10 minutes in if I alt-tab in and out a lot). I discovered yesterday that if you start the game The Park with Fraps running, a popup comes up that says Fraps is known to crash DX11 games, which does seem to be my issue. The MSI Afterburner OSD monitor seems to be causing crashes just as frequently.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
I put shadows to low almost without visual loss
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
1) Shadows can actually be turned down all the way to Low, gets you a significant boost in FPS and doesn't really make that big a difference. Yeah, shadows are a bit softer in Ultra but it's not particularly more realistic or even noticeable 99% of the time. Hardly any difference at all between low , medium or high.
2) I turned foliage visibility range back up to Ultra. It *is* a significant FPS hit - about 4-6 frames in White Orchard, and it's supposed to be worse once in Velen, so I may have to turn this back down later. But at least for now, it *does* make a big difference in outdoor scenes, particularly when traveling. Having trees in the middle distance suddenly changing from low to high texture as they come into range of the High setting is pretty jarring and continuous, Ultra mostly eliminates that.
3) I eliminated anti-aliasing in all its forms. At 1440p it's not making any visible difference to me. I tried Sweetfx 2.0 with Reshade, but enabling and disabling in game, I didn't see much difference, enabled just made everything a tiny bit brighter, that's all. I can do that with the brightness setting on my monitor. Uninstalled. Not using AA of any kind.
4) I left Hairworks on and on High preset with Hairworks anti-aliasing set to 0. It's just worth it.
5) Still have VSync, Motion Blur, Blur, Chromatic Aberration, Depth of Field and Vignettes all turned off. VSync doesn't appear necessary, I'm not getting any tearing. And the rest just add intentional blurring which to me just seems counterproductive to all the other settings being on Ultra. Besides, the blur settings may only cost 1-2 FPS each, but they do add up.
6) Still have Number of Background Characters on Low, if anyone finds anywhere in game where you *need* more than 75 NPC's on screen simultaneously, let me know.
7) Every other setting is Ultra / highest possible setting.
With this, on my rig, I never drop below 40 FPS for more than a second or two, and that's mostly in cutscenes when both Geralt and another character are front and center. Never ever below 35 FPS. Most of the time, out of cutscenes, I'm in the 50-53 FPS range, which I'm okay with visually and should be just fine for smooth combat.
Probably have to drop Foliage Visibility rating to High once in Velen. As it stands, turning it from Ultra to High gets me about 4-6 FPS, just barely worth it to me, if that becomes more than 10 FPS in Velen, it'll sadly have to go.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Hah! As you can see from my last post, I discovered that as well, thanks for the confirmation!
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
- Put grass view on Medium/High
- Put grass quality on Medium
- NPC count doesn't matter
- Disable AA
- Rest don't really matter!
My top priorities list;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)