List of 3D Vision problems
  9 / 12    
[quote="helifax"]I can comment on this list currently:) Bugs: [list] [.][s]One eye has sync lag/tearing in recent drivers. [size="S"](new)[/size][/s][color="green"] Haven't seen it so I think this one is fixed as well for quite a long time now[/color][/.] [/list] [/quote] I can confirm that this appears to be resolved. I no longer get the issue in GTA5 with Vsync on. Investigating a bit further it appears to still be present in windows 7 right up till driver 368.22 D-Man11, well yes. On closer look, you are right. But the titles appear to be the same thing, maybe just update the title to reference Geforce profile manager on the appropriate thread.
helifax said:I can comment on this list currently:)

Bugs:
  • One eye has sync lag/tearing in recent drivers. (new) Haven't seen it so I think this one is fixed as well for quite a long time now



I can confirm that this appears to be resolved. I no longer get the issue in GTA5 with Vsync on.
Investigating a bit further it appears to still be present in windows 7 right up till driver 368.22

D-Man11, well yes. On closer look, you are right. But the titles appear to be the same thing, maybe just update the title to reference Geforce profile manager on the appropriate thread.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 07/13/2016 03:01 PM   
Too bad that I won't update to Win 10..so on your Win 7 witn 368.22 is still there (tearing) as you say, have you installed 368.81 to check?
Too bad that I won't update to Win 10..so on your Win 7 witn 368.22 is still there (tearing) as you say, have you installed 368.81 to check?

i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0

Posted 07/19/2016 06:17 PM   
...... I didn't realize how I put my original post would be so confusing. That's exactly what I was saying. It is STILL a problem up too and INCLUDING 368.22 (windows 7 and 10.) You need to update to a driver later than that regardless of the OS.. It's fixed in both driver paths for me AFTER 368.22. The purpose of my post was to try and pin point which driver it was fixed to give people a bit more information and I am not sure exactly. I recommend just clean installing the latest driver with DDU
......

I didn't realize how I put my original post would be so confusing. That's exactly what I was saying. It is STILL a problem up too and INCLUDING 368.22 (windows 7 and 10.)

You need to update to a driver later than that regardless of the OS..
It's fixed in both driver paths for me AFTER 368.22.

The purpose of my post was to try and pin point which driver it was fixed to give people a bit more information and I am not sure exactly.

I recommend just clean installing the latest driver with DDU

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 07/27/2016 06:09 AM   
There also appears to be a bug with Nvidia Surround in 3D When stepping down to a single screen resolution. (2560x1440p) Extreme microstutter and refresh problems that goes away in either a surround 3d resolution. (7860x1440p) or by disabling Surround.
There also appears to be a bug with Nvidia Surround in 3D When stepping down to a single screen resolution. (2560x1440p)
Extreme microstutter and refresh problems that goes away in either a surround 3d resolution. (7860x1440p) or by disabling Surround.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 09/03/2016 05:03 AM   
I don't know exactly where to post this, so I am going to do it here. Found a very interesting performance bottleneck yesterday evening, while working on my wrapper. The bottleneck in question is in NVAPI in the following scenario: Problem: DOOM(2016) - 5760x1080@120Hz - 30% CPU usage, 40% GPU usage on both GPUs, FPS doesn't go about 44-50FPS. Normally the GPU was always 99% used and FPS was reaching 100-110 FPS in this particular location. Problem coming from: [code] NVAPI_INTERFACE NvAPI_Stereo_IsActivated(StereoHandle stereoHandle, NvU8 *pIsStereoOn); [/code] Calling "NvAPI_Stereo_IsActivated()" in every frame-present exposed the above behaviour. Solution: Call "NvAPI_Stereo_IsActivated()" on a separate thread every 500 ms and passing the result to the frame-present solved the issue. Both GPUs where back to being used 99% and FPS went up accordingly. I haven't test it, but it is possible that calling other "NvApi_Stereo" functions every frame can result to bottlenecks like these. Solution is to move all the "NvApi_Stereo" functions to a different thread and all the queries are made every 100-1000ms. While this is not a visible and direct problem, if you are coding anything related to "NvApi_Stereo" is a good thing to know. Now I wonder if some of the games (like Arkham Knight) don't have this problem more or less...
I don't know exactly where to post this, so I am going to do it here.

Found a very interesting performance bottleneck yesterday evening, while working on my wrapper.
The bottleneck in question is in NVAPI in the following scenario:

Problem:
DOOM(2016) - 5760x1080@120Hz - 30% CPU usage, 40% GPU usage on both GPUs, FPS doesn't go about 44-50FPS.
Normally the GPU was always 99% used and FPS was reaching 100-110 FPS in this particular location.

Problem coming from:
NVAPI_INTERFACE NvAPI_Stereo_IsActivated(StereoHandle stereoHandle, NvU8 *pIsStereoOn);

Calling "NvAPI_Stereo_IsActivated()" in every frame-present exposed the above behaviour.

Solution:
Call "NvAPI_Stereo_IsActivated()" on a separate thread every 500 ms and passing the result to the frame-present solved the issue.
Both GPUs where back to being used 99% and FPS went up accordingly.

I haven't test it, but it is possible that calling other "NvApi_Stereo" functions every frame can result to bottlenecks like these. Solution is to move all the "NvApi_Stereo" functions to a different thread and all the queries are made every 100-1000ms.

While this is not a visible and direct problem, if you are coding anything related to "NvApi_Stereo" is a good thing to know.

Now I wonder if some of the games (like Arkham Knight) don't have this problem more or less...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 09/04/2016 11:18 AM   
[quote="helifax"]I don't know exactly where to post this, so I am going to do it here. Found a very interesting performance bottleneck yesterday evening, while working on my wrapper. The bottleneck in question is in NVAPI in the following scenario: Problem: DOOM(2016) - 5760x1080@120Hz - 30% CPU usage, 40% GPU usage on both GPUs, FPS doesn't go about 44-50FPS. Normally the GPU was always 99% used and FPS was reaching 100-110 FPS in this particular location. Problem coming from: [code] NVAPI_INTERFACE NvAPI_Stereo_IsActivated(StereoHandle stereoHandle, NvU8 *pIsStereoOn); [/code] Calling "NvAPI_Stereo_IsActivated()" in every frame-present exposed the above behaviour. Solution: Call "NvAPI_Stereo_IsActivated()" on a separate thread every 500 ms and passing the result to the frame-present solved the issue. Both GPUs where back to being used 99% and FPS went up accordingly. I haven't test it, but it is possible that calling other "NvApi_Stereo" functions every frame can result to bottlenecks like these. Solution is to move all the "NvApi_Stereo" functions to a different thread and all the queries are made every 100-1000ms. While this is not a visible and direct problem, if you are coding anything related to "NvApi_Stereo" is a good thing to know. Now I wonder if some of the games (like Arkham Knight) don't have this problem more or less...[/quote] I seem to recall that this also happened to Trine or Trine2. IIRC, they said their problems in newer drivers stemmed from them making this call all the time, and that its performance had dropped. Like you and them, I'd expect that to be a simple bit test, but apparently it isn't.
helifax said:I don't know exactly where to post this, so I am going to do it here.

Found a very interesting performance bottleneck yesterday evening, while working on my wrapper.
The bottleneck in question is in NVAPI in the following scenario:

Problem:
DOOM(2016) - 5760x1080@120Hz - 30% CPU usage, 40% GPU usage on both GPUs, FPS doesn't go about 44-50FPS.
Normally the GPU was always 99% used and FPS was reaching 100-110 FPS in this particular location.

Problem coming from:
NVAPI_INTERFACE NvAPI_Stereo_IsActivated(StereoHandle stereoHandle, NvU8 *pIsStereoOn);

Calling "NvAPI_Stereo_IsActivated()" in every frame-present exposed the above behaviour.

Solution:
Call "NvAPI_Stereo_IsActivated()" on a separate thread every 500 ms and passing the result to the frame-present solved the issue.
Both GPUs where back to being used 99% and FPS went up accordingly.

I haven't test it, but it is possible that calling other "NvApi_Stereo" functions every frame can result to bottlenecks like these. Solution is to move all the "NvApi_Stereo" functions to a different thread and all the queries are made every 100-1000ms.

While this is not a visible and direct problem, if you are coding anything related to "NvApi_Stereo" is a good thing to know.

Now I wonder if some of the games (like Arkham Knight) don't have this problem more or less...

I seem to recall that this also happened to Trine or Trine2. IIRC, they said their problems in newer drivers stemmed from them making this call all the time, and that its performance had dropped.

Like you and them, I'd expect that to be a simple bit test, but apparently it isn't.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 09/04/2016 11:58 PM   
Please can you add Simultaneous Multi-Projection (for pascal cards) and the ability to create custom profiles from existing tweaks (in the absence of open sourcing) to the list of possible improvements? 3D Vision really needs some love from NV. If they sorted it out, it should be possible to play non-VR games in stereo in VR using a virtual theatre too. They shouldn't charge extra for 3DTV play either, I think that probably discourages people from buying into stereo 3D gaming. 4K Passive displays make 3D much more comfortable. Fingers crossed someone at NV has the power to make this stuff happen and is reading this thread.
Please can you add Simultaneous Multi-Projection (for pascal cards) and the ability to create custom profiles from existing tweaks (in the absence of open sourcing) to the list of possible improvements?

3D Vision really needs some love from NV. If they sorted it out, it should be possible to play non-VR games in stereo in VR using a virtual theatre too. They shouldn't charge extra for 3DTV play either, I think that probably discourages people from buying into stereo 3D gaming. 4K Passive displays make 3D much more comfortable.

Fingers crossed someone at NV has the power to make this stuff happen and is reading this thread.

Posted 09/08/2016 11:43 PM   
In Fifa 17 there is broken shadows . I played older games of Fifa and it worked well . But the shadows are broken on Fifa 17 .
In Fifa 17 there is broken shadows . I played older games of Fifa and it worked well . But the shadows are broken on Fifa 17 .

Posted 10/14/2016 07:45 PM   
[quote="3nviable"]In Fifa 17 there is broken shadows . I played older games of Fifa and it worked well . But the shadows are broken on Fifa 17 .[/quote] This is not a list of broken games. Hell, 99% of them are. This is a list of other "advanced" broken features in 3D Vision. This is a driver list, not a per-game list.
3nviable said:In Fifa 17 there is broken shadows . I played older games of Fifa and it worked well . But the shadows are broken on Fifa 17 .


This is not a list of broken games. Hell, 99% of them are.
This is a list of other "advanced" broken features in 3D Vision. This is a driver list, not a per-game list.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/14/2016 08:09 PM   
hi, are the 3D vision servers up for authenticating ? I purchased this software a year ago and could not authenticate 3D vision because of an error.
hi, are the 3D vision servers up for authenticating ? I purchased this software a year ago and could not authenticate 3D vision because of an error.

Posted 11/16/2016 05:47 AM   
I have a problem with the emitter light flashing and then going off after around 15 minutes or so. It is happening all the time and is really annoying to have to unplug the usb and plug in the emitter again to get it to work. It doesn't shut off during 3d games or blu ray 3ds, it seems to shut off when I am in the desktop doing other things.
I have a problem with the emitter light flashing and then going off after around 15 minutes or so. It is happening all the time and is really annoying to have to unplug the usb and plug in the emitter again to get it to work. It doesn't shut off during 3d games or blu ray 3ds, it seems to shut off when I am in the desktop doing other things.

Posted 12/11/2016 11:40 PM   
please add the following thread to your list of bugs: [url]https://forums.geforce.com/default/topic/933298/3d-vision/random-bsod-and-reboot-when-3d-vision-usb-controller-is-plugged-and-enabled/2/?offset=23#5055332[/url]
When you turn 3d vision ON in the nvidia menu with the "enable stereoscopic 3d" checkbox, and run anything 3d, your frame rates will drop severely, [b]even if you turn it off in your program, or by pressing the button on the emitter, or the hotkey.[/b] Normally, you turn it on in the nvidia control panel with the check box, but it dosen't enable unless you press the emitter button, hotkey or if your program has a 3dVision option.... 378.57 AND 378.49 have this problem. Before at some point, when pressing the button on the emitter to temporarily turn of 3dVision, your frame rates rise back to normal levels. But today with my rig and 378.57, no matter what I do, If I press the emitter button to turn 3d vision on or off, I cannot get my frame rates to rise to NORMAL, unless I manually go into the nvidia control panel, and uncheck the "enable stereoscopic 3d". Prior versions worked normally, i.e., you cac turn on "enable stereoscopic 3d" but keep the feature in standby, by simply pressing the button on the emitter, when it turns green when running a 3d program. At that point my frame rates used to jump up high to normal levels, and if I press the emitter button to turn the green light back on, the frame rates jump back down, normally. NOW, I will repeat again, today, even if the green led is off on my IR emitter, my frame rates stay just as low as if it was on. The 3d does work when the button is on GREEN, and it turns off when its not, but the framerates will not jump back up unless I go into the nvidia control panel, and uncheck "enable stereoscopic 3d". BUGGGGGG
When you turn 3d vision ON in the nvidia menu with the "enable stereoscopic 3d" checkbox, and run anything 3d, your frame rates will drop severely, even if you turn it off in your program, or by pressing the button on the emitter, or the hotkey.

Normally, you turn it on in the nvidia control panel with the check box, but it dosen't enable unless you press the emitter button, hotkey or if your program has a 3dVision option....


378.57 AND 378.49 have this problem.

Before at some point, when pressing the button on the emitter to temporarily turn of 3dVision, your frame rates rise back to normal levels.

But today with my rig and 378.57, no matter what I do, If I press the emitter button to turn 3d vision on or off, I cannot get my frame rates to rise to NORMAL, unless I manually go into the nvidia control panel, and uncheck the "enable stereoscopic 3d".

Prior versions worked normally, i.e., you cac turn on "enable stereoscopic 3d" but keep the feature in standby, by simply pressing the button on the emitter, when it turns green when running a 3d program.
At that point my frame rates used to jump up high to normal levels, and if I press the emitter button to turn the green light back on, the frame rates jump back down, normally.


NOW, I will repeat again, today, even if the green led is off on my IR emitter, my frame rates stay just as low as if it was on. The 3d does work when the button is on GREEN, and it turns off when its not, but the framerates will not jump back up unless I go into the nvidia control panel, and uncheck "enable stereoscopic 3d".

BUGGGGGG

Build-Feb-4-2017
CPU:i7-6850k|OC4.0GHz|1.199v|95°F|Northbridge:Intel-Broadwell-E-rev.01
Motherboard:MSI-X99-GODLIKE-GAMING-CARBON|Southbridge:Intel-X99rev.05|BIOSv2.6(2016-08-29)
Memory:32768MB|Quad-DDR4-XMP2.0-3200mhz|P/N:CMU16GX4M2C3200C16 (4 of these)
GPU:2x-MsiSeaHawkEkGTX1080 HB-SLI CoreClock:1683MHz|DriverVersion:378.57|Memory:8192MB-GDDR5X|BIOSversion:86.04.17.00.50
Power Supply:EvgaSuperNOVA1300G2 Storage:SamsungSSD-850PRO-256GB OS:Windows7Pro64-bitSP1
Display:ViewSonic-3D-Vision-VX2268wm-22inch-1680x1050@120Hz Case:Thermaltake-Core-P5-OpenFrame
Cooling:CPU=CoolerMasterHyper212 Cooling:GPU=SwifTech Watercooling for GTX1080MsiSeaHawkEk
When you turn 3d vision ON in the nvidia menu with the checkbox, and run anything 3d, your frame rates will drop severely,(which is normal)But even if you turn it off in your program, or by pressing the button on the emitter, or the hotkey, the framerates are still low. You must disable 3dvision totally to get your frame rates back...Before you could just press the green button on the emitter which places 3dvision into non-active mode, allowing much higher framerates, double, actually. No more, 378.57 AND 378.49 have this problem.
Forget winblows, nvidia, intel, etc. bloated, drm, closed source, human-wasted-code. Closed source and drm is identical to a land fill, it keeps getting bigger, full of trash. Test that card yourself in LINUX. Done.... http://openbenchmarking.org/suite/pts/gaming-closed http://openbenchmarking.org/suite/pts/gaming-free http://www.phoronix-test-suite.com/?k=home .....And done.

If you haven't run all 4 tools below, before asking for help, YOU FAIL.
You are expected to present screenshots/info from the following programs: DO THESE IN THIS ORDER.
Burn the benchmark(1.), THEN gather data(2. 3. 4.) Immediately(within 10 seconds)after the benchmark.
1. http://unigine.com/products/benchmarks/heaven/ Report score. (You need to press 'benchmark' to get score)
2. http://www.cpuid.com/softwares/hwmonitor.html --> File:Save Monitoring Data. Paste text with your problem. (in code brackets)
3. http://www.cpuid.com/softwares/cpu-z.html --> Tools: Save report as .TXT Paste text with your problem. (in code brackets)
4. http://www.techpowerup.com/gpuz/ --> Save screenshot with camera button at top right, upload to https://imgbb.com/ paste full bbcode version into your post.

Posted 02/07/2017 08:32 AM   
@TINE: Interesting, I've seen this the other night when playing Resident Evil 7 in Surround. Normal FPS in 3D Surround was 60 (3D Vision Compatibility Mode + SLI enabled). But sometimes the FPS would just drop to 5-6 FPS, until I changed the view. Then it raised back to 60 FPS. Going back to the previous views (where the FPS was 5-6) didn't affect the FPS and it was solid 60 again. I thought this was a game problem as I haven't seen it before in any game. I'll check 376.19 and see if it has the same problem or not;) Can you make a quick movie (with your phone or camera) showing this bug "in action" ?
@TINE:
Interesting, I've seen this the other night when playing Resident Evil 7 in Surround. Normal FPS in 3D Surround was 60 (3D Vision Compatibility Mode + SLI enabled).
But sometimes the FPS would just drop to 5-6 FPS, until I changed the view. Then it raised back to 60 FPS. Going back to the previous views (where the FPS was 5-6) didn't affect the FPS and it was solid 60 again.

I thought this was a game problem as I haven't seen it before in any game. I'll check 376.19 and see if it has the same problem or not;)

Can you make a quick movie (with your phone or camera) showing this bug "in action" ?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/07/2017 09:22 AM   
[quote="helifax"]Can you make a quick movie (with your phone or camera) showing this bug "in action" ?[/quote] Yes, I can demo the bug, after work. I should have something on youtube, linked here, by 8pm cst. I should probably DDU the system, just to see if perhaps my initial driver install bugged out during installation. I will DDU my rig first, install 378.57 and THEN if its still there, i will do recording.
helifax said:Can you make a quick movie (with your phone or camera) showing this bug "in action" ?


Yes, I can demo the bug, after work. I should have something on youtube, linked here, by 8pm cst.

I should probably DDU the system, just to see if perhaps my initial driver install bugged out during installation.

I will DDU my rig first, install 378.57 and THEN if its still there, i will do recording.

Build-Feb-4-2017
CPU:i7-6850k|OC4.0GHz|1.199v|95°F|Northbridge:Intel-Broadwell-E-rev.01
Motherboard:MSI-X99-GODLIKE-GAMING-CARBON|Southbridge:Intel-X99rev.05|BIOSv2.6(2016-08-29)
Memory:32768MB|Quad-DDR4-XMP2.0-3200mhz|P/N:CMU16GX4M2C3200C16 (4 of these)
GPU:2x-MsiSeaHawkEkGTX1080 HB-SLI CoreClock:1683MHz|DriverVersion:378.57|Memory:8192MB-GDDR5X|BIOSversion:86.04.17.00.50
Power Supply:EvgaSuperNOVA1300G2 Storage:SamsungSSD-850PRO-256GB OS:Windows7Pro64-bitSP1
Display:ViewSonic-3D-Vision-VX2268wm-22inch-1680x1050@120Hz Case:Thermaltake-Core-P5-OpenFrame
Cooling:CPU=CoolerMasterHyper212 Cooling:GPU=SwifTech Watercooling for GTX1080MsiSeaHawkEk
When you turn 3d vision ON in the nvidia menu with the checkbox, and run anything 3d, your frame rates will drop severely,(which is normal)But even if you turn it off in your program, or by pressing the button on the emitter, or the hotkey, the framerates are still low. You must disable 3dvision totally to get your frame rates back...Before you could just press the green button on the emitter which places 3dvision into non-active mode, allowing much higher framerates, double, actually. No more, 378.57 AND 378.49 have this problem.
Forget winblows, nvidia, intel, etc. bloated, drm, closed source, human-wasted-code. Closed source and drm is identical to a land fill, it keeps getting bigger, full of trash. Test that card yourself in LINUX. Done.... http://openbenchmarking.org/suite/pts/gaming-closed http://openbenchmarking.org/suite/pts/gaming-free http://www.phoronix-test-suite.com/?k=home .....And done.

If you haven't run all 4 tools below, before asking for help, YOU FAIL.
You are expected to present screenshots/info from the following programs: DO THESE IN THIS ORDER.
Burn the benchmark(1.), THEN gather data(2. 3. 4.) Immediately(within 10 seconds)after the benchmark.
1. http://unigine.com/products/benchmarks/heaven/ Report score. (You need to press 'benchmark' to get score)
2. http://www.cpuid.com/softwares/hwmonitor.html --> File:Save Monitoring Data. Paste text with your problem. (in code brackets)
3. http://www.cpuid.com/softwares/cpu-z.html --> Tools: Save report as .TXT Paste text with your problem. (in code brackets)
4. http://www.techpowerup.com/gpuz/ --> Save screenshot with camera button at top right, upload to https://imgbb.com/ paste full bbcode version into your post.

Posted 02/07/2017 07:08 PM   
  9 / 12    
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