I am getting crashing on Metro Last Light only a few seconds after launching the game. It works fine with SLI (no 3D) and works fine with 3D (no SLI). With both Nvidia 3D Vision and SLI enabled it always crashes. I tried the game's safe mode, still crashes? Any ideas?
Nvidia driver 327.23
GTX 470 SLI
Win 7 64-bit
I am getting crashing on Metro Last Light only a few seconds after launching the game. It works fine with SLI (no 3D) and works fine with 3D (no SLI). With both Nvidia 3D Vision and SLI enabled it always crashes. I tried the game's safe mode, still crashes? Any ideas?
I`ve had this problem with Metro 2033 - after couple of missions kept crashing. Had to reinstall and start with fresh savegame. That solved the problem. Might be the same in here.
I`ve had this problem with Metro 2033 - after couple of missions kept crashing. Had to reinstall and start with fresh savegame. That solved the problem. Might be the same in here.
[quote="The_Nephilim"]Perhaps try renaming the EXE?? I had some trouble with Arma and renamed it to DCSOA and it fixed my problem..[/quote]
But then you would have wrong sli flag.Which is very needed with metro last light considering its pretty unoptimized as is.
I'd try a driver from 3 months ago. Nvidia drivers have been very inconsistent as of late and tbh I haven't heard the issue so it might be something new that popped up.
Grab chiri's convergence unlocker if you want a seperate convergence setting for gunsights. [url]http://helixmod.blogspot.com/2012/11/dx9-11-custom-convergencedepth-bindings.html[/url]
The_Nephilim said:Perhaps try renaming the EXE?? I had some trouble with Arma and renamed it to DCSOA and it fixed my problem..
But then you would have wrong sli flag.Which is very needed with metro last light considering its pretty unoptimized as is.
I'd try a driver from 3 months ago. Nvidia drivers have been very inconsistent as of late and tbh I haven't heard the issue so it might be something new that popped up.
Grab chiri's convergence unlocker if you want a seperate convergence setting for gunsights. http://helixmod.blogspot.com/2012/11/dx9-11-custom-convergencedepth-bindings.html
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Yeah, me too - all of the above. Though I've had multimonitor problems in the past, though mainly with Metro 2033.
If you look around the SLI forums, I believe some people were using a different SLI profile for Metro Last Light with some success. Though I can't remember what game it was for. From memory, it wasn't perfect, but I think it gave some people better scaling, and possibly reduced their microstuttering.
Though yeah, you shouldn't have to, as the game certainly can work just fine in SLI. Have you tried reducing image quality and/or PhysX to see if you can isolate the problem?
And of course there are the usual things to try, such as verifying your game cache (if on steam), disabling overclocking/monitoring software, etc.
Yeah, me too - all of the above. Though I've had multimonitor problems in the past, though mainly with Metro 2033.
If you look around the SLI forums, I believe some people were using a different SLI profile for Metro Last Light with some success. Though I can't remember what game it was for. From memory, it wasn't perfect, but I think it gave some people better scaling, and possibly reduced their microstuttering.
Though yeah, you shouldn't have to, as the game certainly can work just fine in SLI. Have you tried reducing image quality and/or PhysX to see if you can isolate the problem?
And of course there are the usual things to try, such as verifying your game cache (if on steam), disabling overclocking/monitoring software, etc.
I agree that this is likely due to the driver. The drivers have been really sketchy recently.
As a datapoint that might be worth trying, I played through MetroLL using driver 320.49 on SLI in 3D, with no crashes.
Thanks guys. I figured it out.
It was my Oculus Rift!
I originally had my main 3D monitor cloned/mirrored to the Oculus Rift. I'm pretty sure that was the problem. I just unplugged the HDMI cable for the Rift and now SLI + 3D works on Metro Last Light.
However, performance could still be a lot smoother, but I know my rig is old.
I originally had my main 3D monitor cloned/mirrored to the Oculus Rift. I'm pretty sure that was the problem. I just unplugged the HDMI cable for the Rift and now SLI + 3D works on Metro Last Light.
However, performance could still be a lot smoother, but I know my rig is old.
Nice! Enjoy the game.
The other day, my Oculus Rift wasn't working, and I wrestled with it for an hour or so, googling the problem etc. Turned out I forgot I had unplugged its USB cord earlier to charge my headphone amp. :D
If you're looking for extra performance, then after super-sampling (and tesselation), the first thing to turn down in MLL is Advanced PhysX. It's been known to create bottlenecks and stutters. You'll still get many/most PhysX effects with it off - they just won't be as persistent.
If you don't mind a softer, slightly blurred image, you can also try supersampling at x0.5. That will render it at a smaller resolution and scale it up.
And make sure you're back to a recent nvidia driver, as that will probably give you the best SLI scaling.
The other day, my Oculus Rift wasn't working, and I wrestled with it for an hour or so, googling the problem etc. Turned out I forgot I had unplugged its USB cord earlier to charge my headphone amp. :D
If you're looking for extra performance, then after super-sampling (and tesselation), the first thing to turn down in MLL is Advanced PhysX. It's been known to create bottlenecks and stutters. You'll still get many/most PhysX effects with it off - they just won't be as persistent.
If you don't mind a softer, slightly blurred image, you can also try supersampling at x0.5. That will render it at a smaller resolution and scale it up.
And make sure you're back to a recent nvidia driver, as that will probably give you the best SLI scaling.
Nvidia driver 327.23
GTX 470 SLI
Win 7 64-bit
check my blog - cybereality.com
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
https://steamcommunity.com/profiles/76561198014296177/
But then you would have wrong sli flag.Which is very needed with metro last light considering its pretty unoptimized as is.
I'd try a driver from 3 months ago. Nvidia drivers have been very inconsistent as of late and tbh I haven't heard the issue so it might be something new that popped up.
Grab chiri's convergence unlocker if you want a seperate convergence setting for gunsights. http://helixmod.blogspot.com/2012/11/dx9-11-custom-convergencedepth-bindings.html
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
If you look around the SLI forums, I believe some people were using a different SLI profile for Metro Last Light with some success. Though I can't remember what game it was for. From memory, it wasn't perfect, but I think it gave some people better scaling, and possibly reduced their microstuttering.
Though yeah, you shouldn't have to, as the game certainly can work just fine in SLI. Have you tried reducing image quality and/or PhysX to see if you can isolate the problem?
And of course there are the usual things to try, such as verifying your game cache (if on steam), disabling overclocking/monitoring software, etc.
As a datapoint that might be worth trying, I played through MetroLL using driver 320.49 on SLI in 3D, with no crashes.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
It was my Oculus Rift!
I originally had my main 3D monitor cloned/mirrored to the Oculus Rift. I'm pretty sure that was the problem. I just unplugged the HDMI cable for the Rift and now SLI + 3D works on Metro Last Light.
However, performance could still be a lot smoother, but I know my rig is old.
check my blog - cybereality.com
The other day, my Oculus Rift wasn't working, and I wrestled with it for an hour or so, googling the problem etc. Turned out I forgot I had unplugged its USB cord earlier to charge my headphone amp. :D
If you're looking for extra performance, then after super-sampling (and tesselation), the first thing to turn down in MLL is Advanced PhysX. It's been known to create bottlenecks and stutters. You'll still get many/most PhysX effects with it off - they just won't be as persistent.
If you don't mind a softer, slightly blurred image, you can also try supersampling at x0.5. That will render it at a smaller resolution and scale it up.
And make sure you're back to a recent nvidia driver, as that will probably give you the best SLI scaling.