3d broken while panning camera (Dead Space and other games)
First topic. I have searched the forums and on Google looking for a solution for this problem, so I apologize in advance if this has been fixed on another topic.
Playing Dead Space, it seems that whenever I have vertical sync and triple buffering on, looking around (moving the camera around) seems to 'flatten' the 3d for more than a few frames. It is hardly noticeable, but I'd rather not have it at all. I'd turn triple buffering off but then I get mouse acceleration issues and the fps is capped at 30. Turning v-sync off also gives me terrible screen tearing, breaking the 3d even more.
I'm not sure whether this is because the triple buffering throws everything out of sync with the glasses or not. Anybody have any suggestions?
Thanks.
First topic. I have searched the forums and on Google looking for a solution for this problem, so I apologize in advance if this has been fixed on another topic.
Playing Dead Space, it seems that whenever I have vertical sync and triple buffering on, looking around (moving the camera around) seems to 'flatten' the 3d for more than a few frames. It is hardly noticeable, but I'd rather not have it at all. I'd turn triple buffering off but then I get mouse acceleration issues and the fps is capped at 30. Turning v-sync off also gives me terrible screen tearing, breaking the 3d even more.
I'm not sure whether this is because the triple buffering throws everything out of sync with the glasses or not. Anybody have any suggestions?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="TsaebehT"]Not sure about triple buffering but just as a 3D rule of thumb you should turn off vsync in-game and force vsync in the control panel. [/quote]
Yes I am using the helix mod, I believe it only fixes the lights/shadows.
[quote="helifax"]Are you using HelixMod for the game? if not..most likely there is the problem:
http://helixmod.wikispot.org/gamelist[/quote]
Thanks for that suggestion, I was wondering whether I should still have the ingame v-sync on or off while forcing it. I was using rivatuner to force it but the game kept crashing at launch and I couldn't find a fix.
Thanks for that suggestion, I was wondering whether I should still have the ingame v-sync on or off while forcing it. I was using rivatuner to force it but the game kept crashing at launch and I couldn't find a fix.
I don't know if i'm talking about the very same thing but for me 3d is always messed up (shutters or nonframelocked dual projectors) during fast pans and movements due to eyeviews not being simultaneusly updated.
I don't know if i'm talking about the very same thing but for me 3d is always messed up (shutters or nonframelocked dual projectors) during fast pans and movements due to eyeviews not being simultaneusly updated.
Try turning off forced vsync in control panel and just leave it on in game. If that doesn't work do reverse. Otherwise I dunno. It sounds like the moment where motion blur is in games but I don't know why'd it force 2D.
Try turning off forced vsync in control panel and just leave it on in game. If that doesn't work do reverse. Otherwise I dunno. It sounds like the moment where motion blur is in games but I don't know why'd it force 2D.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="eqzitara"]Try turning off forced vsync in control panel and just leave it on in game. If that doesn't work do reverse. Otherwise I dunno. It sounds like the moment where motion blur is in games but I don't know why'd it force 2D.[/quote]
That's pretty much what happens for me; however, it doesn't happen for me on different games such as Just Cause 2, which is 3d vision ready and thus incredible.
[quote="Likay"]I don't know if i'm talking about the very same thing but for me 3d is always messed up (shutters or nonframelocked dual projectors) during fast pans and movements due to eyeviews not being simultaneusly updated.[/quote]
I tried both of those and the best results were keeping it forced on with triple buffering. I also notice that the same thing happens when I pan the camera on Age of Empires III (there is a stuttering problem when you pan the camera to begin with on high details).
I've been playing through Dead Space and notice the movement less and less so I'm thinking it really isn't a big deal. Thanks for all the help though.
eqzitara said:Try turning off forced vsync in control panel and just leave it on in game. If that doesn't work do reverse. Otherwise I dunno. It sounds like the moment where motion blur is in games but I don't know why'd it force 2D.
That's pretty much what happens for me; however, it doesn't happen for me on different games such as Just Cause 2, which is 3d vision ready and thus incredible.
Likay said:I don't know if i'm talking about the very same thing but for me 3d is always messed up (shutters or nonframelocked dual projectors) during fast pans and movements due to eyeviews not being simultaneusly updated.
I tried both of those and the best results were keeping it forced on with triple buffering. I also notice that the same thing happens when I pan the camera on Age of Empires III (there is a stuttering problem when you pan the camera to begin with on high details).
I've been playing through Dead Space and notice the movement less and less so I'm thinking it really isn't a big deal. Thanks for all the help though.
Playing Dead Space, it seems that whenever I have vertical sync and triple buffering on, looking around (moving the camera around) seems to 'flatten' the 3d for more than a few frames. It is hardly noticeable, but I'd rather not have it at all. I'd turn triple buffering off but then I get mouse acceleration issues and the fps is capped at 30. Turning v-sync off also gives me terrible screen tearing, breaking the 3d even more.
I'm not sure whether this is because the triple buffering throws everything out of sync with the glasses or not. Anybody have any suggestions?
Thanks.
http://helixmod.wikispot.org/gamelist
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Yes I am using the helix mod, I believe it only fixes the lights/shadows.
Thanks for that suggestion, I was wondering whether I should still have the ingame v-sync on or off while forcing it. I was using rivatuner to force it but the game kept crashing at launch and I couldn't find a fix.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
That's pretty much what happens for me; however, it doesn't happen for me on different games such as Just Cause 2, which is 3d vision ready and thus incredible.
I tried both of those and the best results were keeping it forced on with triple buffering. I also notice that the same thing happens when I pan the camera on Age of Empires III (there is a stuttering problem when you pan the camera to begin with on high details).
I've been playing through Dead Space and notice the movement less and less so I'm thinking it really isn't a big deal. Thanks for all the help though.