I am toying around with cyan / red 3D. And i find, that without convergence, the 3D depth effect is really lost alot. With convergence, if you look at a pole for example, it looks like it has "space" behind it. Really puts it in 3d space.
Does this happen with just anaglyph or?
I am toying around with cyan / red 3D. And i find, that without convergence, the 3D depth effect is really lost alot. With convergence, if you look at a pole for example, it looks like it has "space" behind it. Really puts it in 3d space.
Convergence is a vital setting. For 3D you NEED a good convergence setting that both makes games have distinguishable distances AND is comfortable for your eyes. That's why in 3D fixes we usually include convergence hotkeys, with settings that we consider good for the game or for certain sections of it.
For example, in third person games it's better to use higher convergence than in first person games, but it usually needs to be lower in cutscenes.
Convergence is a vital setting. For 3D you NEED a good convergence setting that both makes games have distinguishable distances AND is comfortable for your eyes. That's why in 3D fixes we usually include convergence hotkeys, with settings that we consider good for the game or for certain sections of it.
For example, in third person games it's better to use higher convergence than in first person games, but it usually needs to be lower in cutscenes.
Nvidia driver let you modify two different things to tweak the 3D perception, one is "depth" and the other is "convergece". In my opinion "depht" is not a very appropiate term because it may induce to confusion about how this thing works..., I would have called just "eye separation". And the other is "convergence", and this is (also in my opinion) the real thing that differentiates 3D gaming from movies, because with this parameter you can set the amount of 3D perception as you desire, moving from something real to something exagerated (I think that is what people call toyfication, I am not sure).
I personally like to exagerate a bit the 3D perception, but be carefull playing with this because a wrong convergence set may fatigue easily the eyes, specially if you are not used to playing this way. I think it may be the reason because Nvidia does not apply convergence options by default when you install a new Nvidia driver, so you have to pick the option to let you play with convergecne settings.
I understand the word "toyfication" like when playing a game in which things happen far away from the point of view of the observer (you), and you increase a lot the "convergence" because you can do it without losing any detail, but when doing that you are creating a big sensation of distances, totally innatural but sometimes very funny and interesting. It is like looking the world with the eyes of another animal species. Try to play The Witcher 3 and get away the camera from Geralt and increase more and more convergence to see what happen. The game can turn into something similar to a little world into a box.
I usually prefer to play 3rd person games rather than 1st person just for "convergence" reasons. If the observer (you) is very close to the charater of the game (1st person games) you can not apply a big convergence without making difficult to see the two pictures close to you (you hand and weapon usually), or even losing both pictures from the screen if you keep raising convergence. Of course if you don't apply enough convergece the game usually lacks of real depth, so that is the problem with most 1st person games.
In the other hand, third person games usually place the character at a medium distance, so you can increase "convergence" and make the game look nice in 3D. You decide the degree of "convergence" you want to apply depending on your desire to play more like natural or more like with the toyfication effect.
Just my opinion.
Nvidia driver let you modify two different things to tweak the 3D perception, one is "depth" and the other is "convergece". In my opinion "depht" is not a very appropiate term because it may induce to confusion about how this thing works..., I would have called just "eye separation". And the other is "convergence", and this is (also in my opinion) the real thing that differentiates 3D gaming from movies, because with this parameter you can set the amount of 3D perception as you desire, moving from something real to something exagerated (I think that is what people call toyfication, I am not sure).
I personally like to exagerate a bit the 3D perception, but be carefull playing with this because a wrong convergence set may fatigue easily the eyes, specially if you are not used to playing this way. I think it may be the reason because Nvidia does not apply convergence options by default when you install a new Nvidia driver, so you have to pick the option to let you play with convergecne settings.
I understand the word "toyfication" like when playing a game in which things happen far away from the point of view of the observer (you), and you increase a lot the "convergence" because you can do it without losing any detail, but when doing that you are creating a big sensation of distances, totally innatural but sometimes very funny and interesting. It is like looking the world with the eyes of another animal species. Try to play The Witcher 3 and get away the camera from Geralt and increase more and more convergence to see what happen. The game can turn into something similar to a little world into a box.
I usually prefer to play 3rd person games rather than 1st person just for "convergence" reasons. If the observer (you) is very close to the charater of the game (1st person games) you can not apply a big convergence without making difficult to see the two pictures close to you (you hand and weapon usually), or even losing both pictures from the screen if you keep raising convergence. Of course if you don't apply enough convergece the game usually lacks of real depth, so that is the problem with most 1st person games.
In the other hand, third person games usually place the character at a medium distance, so you can increase "convergence" and make the game look nice in 3D. You decide the degree of "convergence" you want to apply depending on your desire to play more like natural or more like with the toyfication effect.
FSX had great toyification if you held the convergence key long enough to pretty much warp the image convergence wise...only thing is you are actually shrinking the image
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[quote="FoxholeNorman"]I am toying around with cyan / red 3D. And i find, that without convergence, the 3D depth effect is really lost alot. With convergence, if you look at a pole for example, it looks like it has "space" behind it. Really puts it in 3d space.
Does this happen with just anaglyph or?[/quote]
Anaglyph is just another way to try and feed one image to one eye and another image to the other eye so yes, it happens in both.
I think depth is a perfectly fine word. Take it down to 0 and you'll see a perfectly 2D world. As you raise the depth, the distance you see in front of and behind your monitor increases more and more. If you get it [i]just[/i] right then infinity will appear infinitely far away but going any higher causes divergence (your eyes pointing outward to see the image). Your brain calls shenanigans and the effect is ruined.
You can look at convergence a few ways. It's most like having your eyes be closer/further apart but, since nobody can actually do that with their eyes, it isn't terribly relatable. As convergence increases, things start to appear closer than they should. That gives more pop-out but it also makes things appear smaller. (They still are still the same height but, since the appear closer now, your perception tells you that they must be smaller in order to appear that tall when they are close to you.)
Some folks like that effect but, personally, I would rather have it as realistic as possible in most games.
FoxholeNorman said:I am toying around with cyan / red 3D. And i find, that without convergence, the 3D depth effect is really lost alot. With convergence, if you look at a pole for example, it looks like it has "space" behind it. Really puts it in 3d space.
Does this happen with just anaglyph or?
Anaglyph is just another way to try and feed one image to one eye and another image to the other eye so yes, it happens in both.
I think depth is a perfectly fine word. Take it down to 0 and you'll see a perfectly 2D world. As you raise the depth, the distance you see in front of and behind your monitor increases more and more. If you get it just right then infinity will appear infinitely far away but going any higher causes divergence (your eyes pointing outward to see the image). Your brain calls shenanigans and the effect is ruined.
You can look at convergence a few ways. It's most like having your eyes be closer/further apart but, since nobody can actually do that with their eyes, it isn't terribly relatable. As convergence increases, things start to appear closer than they should. That gives more pop-out but it also makes things appear smaller. (They still are still the same height but, since the appear closer now, your perception tells you that they must be smaller in order to appear that tall when they are close to you.)
Some folks like that effect but, personally, I would rather have it as realistic as possible in most games.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
Does this happen with just anaglyph or?
For example, in third person games it's better to use higher convergence than in first person games, but it usually needs to be lower in cutscenes.
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I personally like to exagerate a bit the 3D perception, but be carefull playing with this because a wrong convergence set may fatigue easily the eyes, specially if you are not used to playing this way. I think it may be the reason because Nvidia does not apply convergence options by default when you install a new Nvidia driver, so you have to pick the option to let you play with convergecne settings.
I understand the word "toyfication" like when playing a game in which things happen far away from the point of view of the observer (you), and you increase a lot the "convergence" because you can do it without losing any detail, but when doing that you are creating a big sensation of distances, totally innatural but sometimes very funny and interesting. It is like looking the world with the eyes of another animal species. Try to play The Witcher 3 and get away the camera from Geralt and increase more and more convergence to see what happen. The game can turn into something similar to a little world into a box.
I usually prefer to play 3rd person games rather than 1st person just for "convergence" reasons. If the observer (you) is very close to the charater of the game (1st person games) you can not apply a big convergence without making difficult to see the two pictures close to you (you hand and weapon usually), or even losing both pictures from the screen if you keep raising convergence. Of course if you don't apply enough convergece the game usually lacks of real depth, so that is the problem with most 1st person games.
In the other hand, third person games usually place the character at a medium distance, so you can increase "convergence" and make the game look nice in 3D. You decide the degree of "convergence" you want to apply depending on your desire to play more like natural or more like with the toyfication effect.
Just my opinion.
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Anaglyph is just another way to try and feed one image to one eye and another image to the other eye so yes, it happens in both.
I think depth is a perfectly fine word. Take it down to 0 and you'll see a perfectly 2D world. As you raise the depth, the distance you see in front of and behind your monitor increases more and more. If you get it just right then infinity will appear infinitely far away but going any higher causes divergence (your eyes pointing outward to see the image). Your brain calls shenanigans and the effect is ruined.
You can look at convergence a few ways. It's most like having your eyes be closer/further apart but, since nobody can actually do that with their eyes, it isn't terribly relatable. As convergence increases, things start to appear closer than they should. That gives more pop-out but it also makes things appear smaller. (They still are still the same height but, since the appear closer now, your perception tells you that they must be smaller in order to appear that tall when they are close to you.)
Some folks like that effect but, personally, I would rather have it as realistic as possible in most games.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
-- Doctor Who, "Face of Evil"