Thank for your concern Losti, I really appreciate it, but as I said there's no need to do more about it!
It's a very small issue, so when I say don't bother - I mean it :)
[quote="Blacksmith56"]Thank for your concern Losti, I really appreciate it, but as I said there's no need to do more about it!
It's a very small issue, so when I say don't bother - I mean it :)[/quote]
any issue that i may can solve bothers me :-)
BTW i noticed some texture wrong in depth after playing the prolog ill update this tomorrow. I have fixed it but no time today for making the update on the blog ^^
Blacksmith56 said:Thank for your concern Losti, I really appreciate it, but as I said there's no need to do more about it!
It's a very small issue, so when I say don't bother - I mean it :)
any issue that i may can solve bothers me :-)
BTW i noticed some texture wrong in depth after playing the prolog ill update this tomorrow. I have fixed it but no time today for making the update on the blog ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I tried it on two different systems with different hardware. Both Win 10 and Non Sli. And both have exactly the same problem with the fire.
Only as a side note.
As I said, that's not a big Problem :)
[s]From the beginning???i will have a second look today without sli this evening. [/s]
[s]//EDIT:
OK This is what you call not a big issue ?? OMG there is nothing realy fixed here ^^
I disabled SLI and get those issues you all discripe. May be it is a setting in the control panel i have to double check this. but i have the issue and so called this is GOOD because i can try to fix it ^^
//EDIT2: Fire remains broken enable SLI hm.......
//EDIT3: hm now its OK .... hm.....
//EDIT4: ok tracked down the issue and have to sort some things out....but if you realy suffer from that ... lol there is no real fixed effect ... hence, can you please give me a screenshot ??????[/s]
Ok the game is perfect in 3D using SLI. Using NON-SLI the fire an other effects are broken, often one eye. Only OK viewing it frontal....I need to find a solution here now.
//EDITH: Solution found, i sorted out that the stereo flags 0x00004000 are working in SLI but not for NON-SLI. While trying some flags masterotaku told me to try 0x00005008 ... BINGO!!!!! Working !!! Also for NON-SLI.... ill update the fix
From the beginning???i will have a second look today without sli this evening.
//EDIT:
OK This is what you call not a big issue ?? OMG there is nothing realy fixed here ^^
I disabled SLI and get those issues you all discripe. May be it is a setting in the control panel i have to double check this. but i have the issue and so called this is GOOD because i can try to fix it ^^
//EDIT2: Fire remains broken enable SLI hm.......
//EDIT3: hm now its OK .... hm.....
//EDIT4: ok tracked down the issue and have to sort some things out....but if you realy suffer from that ... lol there is no real fixed effect ... hence, can you please give me a screenshot ??????
Ok the game is perfect in 3D using SLI. Using NON-SLI the fire an other effects are broken, often one eye. Only OK viewing it frontal....I need to find a solution here now.
//EDITH: Solution found, i sorted out that the stereo flags 0x00004000 are working in SLI but not for NON-SLI. While trying some flags masterotaku told me to try 0x00005008 ... BINGO!!!!! Working !!! Also for NON-SLI.... ill update the fix
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Please find update 1.4 @ the blog that finally should fix the wrong effects for SLI and NON-SLI. Old version was only working well in SLI!
[url]https://helixmod.blogspot.com/2018/08/darksiders-warmastered-edition-3dv-fix.html[/url]
[quote="Blacksmith56"]Thanks Losti, you are a perfectionist :)[/quote]
This is a torture sometimes, believe me ^^
[quote="Blacksmith56"]
I think you forgot to make it public on the blog...
[/quote]
Ähm, nope... wrong Link posted ^^
should work now sorry !!!!
Be careful with the 0x5000 flag for StereoCompute. It will also select other vertex shaders and stereorize them!
You will see this easily though, if some shaders have "double" depth! ;)
Be careful with the 0x5000 flag for StereoCompute. It will also select other vertex shaders and stereorize them!
You will see this easily though, if some shaders have "double" depth! ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"]Be careful with the 0x5000 flag for StereoCompute. It will also select other vertex shaders and stereorize them!
You will see this easily though, if some shaders have "double" depth! ;)[/quote]
I think this is the thing we need here ^^
because the fix is based on VS corrections. No CS used in the game but the flag value afflicts VS and as i wrote, using 0x00004000 is ok for SLI, even no flag is OK for SLI but using NON-SLI effects are broken like using wrong flag like 0x00004008 WITH SLI. 0x00005008 will correctly stereorize VS for SLI and NON SLI.
Helifax said:Be careful with the 0x5000 flag for StereoCompute. It will also select other vertex shaders and stereorize them!
You will see this easily though, if some shaders have "double" depth! ;)
I think this is the thing we need here ^^
because the fix is based on VS corrections. No CS used in the game but the flag value afflicts VS and as i wrote, using 0x00004000 is ok for SLI, even no flag is OK for SLI but using NON-SLI effects are broken like using wrong flag like 0x00004008 WITH SLI. 0x00005008 will correctly stereorize VS for SLI and NON SLI.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"][quote="Helifax"]Be careful with the 0x5000 flag for StereoCompute. It will also select other vertex shaders and stereorize them!
You will see this easily though, if some shaders have "double" depth! ;)[/quote]
I think this is the thing we need here ^^
because the fix is based on VS corrections. No CS used in the game but the flag value afflicts VS and as i wrote, using 0x00004000 is ok for SLI, even no flag is OK for SLI but using NON-SLI effects are broken like using wrong flag like 0x00004008 WITH SLI. 0x00005008 will correctly stereorize VS for SLI and NON SLI.[/quote]
You misunderstood me. That flag does a lot of things at once. 0x5000 is basically 0x4000 and 0x1000 in the same time. 0x4000 makes the compute shaders for example to be run 2 times (one time for each eye). 0x1000 does something else (I can't remember right now - I think some resources are not stereo, but mono and it also stereorisez more vertex shaders!).
The fact that it fixes the 1 eye problem is good (remember when Kaimasta found it and I added it for The Surge fix?), but it also has the potential to break things, as it will stereorise more shaders (Shaders that might need to be MONO).
That's basically what I am saying. Make sure that 0x5000 doesn't add extra things that break! Every time I used, it fixed some things but broke others!
Helifax said:Be careful with the 0x5000 flag for StereoCompute. It will also select other vertex shaders and stereorize them!
You will see this easily though, if some shaders have "double" depth! ;)
I think this is the thing we need here ^^
because the fix is based on VS corrections. No CS used in the game but the flag value afflicts VS and as i wrote, using 0x00004000 is ok for SLI, even no flag is OK for SLI but using NON-SLI effects are broken like using wrong flag like 0x00004008 WITH SLI. 0x00005008 will correctly stereorize VS for SLI and NON SLI.
You misunderstood me. That flag does a lot of things at once. 0x5000 is basically 0x4000 and 0x1000 in the same time. 0x4000 makes the compute shaders for example to be run 2 times (one time for each eye). 0x1000 does something else (I can't remember right now - I think some resources are not stereo, but mono and it also stereorisez more vertex shaders!).
The fact that it fixes the 1 eye problem is good (remember when Kaimasta found it and I added it for The Surge fix?), but it also has the potential to break things, as it will stereorise more shaders (Shaders that might need to be MONO).
That's basically what I am saying. Make sure that 0x5000 doesn't add extra things that break! Every time I used, it fixed some things but broke others!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thank you heli for this explaination. I think
[quote]
Make sure that 0x5000 doesn't add extra things that break! Every time I used, it fixed some things but broke others![/quote]
Is the thing the users have to find out ^^
The first gameplay is lokking very well.
[quote="Zythus"]Thanks Losti!
Looks 3D Vision Ready now :)
I have only tested the beginn with the fire. Hope the stereo flag setting dont have a new problem :)[/quote]
Please report any issues if you find some.
It's a very small issue, so when I say don't bother - I mean it :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
any issue that i may can solve bothers me :-)
BTW i noticed some texture wrong in depth after playing the prolog ill update this tomorrow. I have fixed it but no time today for making the update on the blog ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Only as a side note.
As I said, that's not a big Problem :)
Win 10, SSD
i7-6700k@4,5Ghz, 16GBRam, Gigabyte G1 GTX1080 oc
Asus ROG Swift PG278QR
Oculus Rift
From the beginning???i will have a second look today without sli this evening.//EDIT:
OK This is what you call not a big issue ?? OMG there is nothing realy fixed here ^^
I disabled SLI and get those issues you all discripe. May be it is a setting in the control panel i have to double check this. but i have the issue and so called this is GOOD because i can try to fix it ^^
//EDIT2: Fire remains broken enable SLI hm.......
//EDIT3: hm now its OK .... hm.....
//EDIT4: ok tracked down the issue and have to sort some things out....but if you realy suffer from that ... lol there is no real fixed effect ... hence, can you please give me a screenshot ??????
Ok the game is perfect in 3D using SLI. Using NON-SLI the fire an other effects are broken, often one eye. Only OK viewing it frontal....I need to find a solution here now.
//EDITH: Solution found, i sorted out that the stereo flags 0x00004000 are working in SLI but not for NON-SLI. While trying some flags masterotaku told me to try 0x00005008 ... BINGO!!!!! Working !!! Also for NON-SLI.... ill update the fix
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
https://helixmod.blogspot.com/2018/08/darksiders-warmastered-edition-3dv-fix.html
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I think you forgot to make it public on the blog...
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
This is a torture sometimes, believe me ^^
Ähm, nope... wrong Link posted ^^
should work now sorry !!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
You will see this easily though, if some shaders have "double" depth! ;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I think this is the thing we need here ^^
because the fix is based on VS corrections. No CS used in the game but the flag value afflicts VS and as i wrote, using 0x00004000 is ok for SLI, even no flag is OK for SLI but using NON-SLI effects are broken like using wrong flag like 0x00004008 WITH SLI. 0x00005008 will correctly stereorize VS for SLI and NON SLI.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
You misunderstood me. That flag does a lot of things at once. 0x5000 is basically 0x4000 and 0x1000 in the same time. 0x4000 makes the compute shaders for example to be run 2 times (one time for each eye). 0x1000 does something else (I can't remember right now - I think some resources are not stereo, but mono and it also stereorisez more vertex shaders!).
The fact that it fixes the 1 eye problem is good (remember when Kaimasta found it and I added it for The Surge fix?), but it also has the potential to break things, as it will stereorise more shaders (Shaders that might need to be MONO).
That's basically what I am saying. Make sure that 0x5000 doesn't add extra things that break! Every time I used, it fixed some things but broke others!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Is the thing the users have to find out ^^
The first gameplay is lokking very well.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Looks 3D Vision Ready now :)
I have only tested the beginn with the fire. Hope the stereo flag setting dont have a new problem :)
Win 10, SSD
i7-6700k@4,5Ghz, 16GBRam, Gigabyte G1 GTX1080 oc
Asus ROG Swift PG278QR
Oculus Rift
Please report any issues if you find some.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks Losti :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)