Terrible review
Flicker free refers to passive. Flicker free refers to the glasses, not the display. Probably how a lesser known company is trying to push their display as "flicker-free" instead of passive.
Passive is not unusual. Passive has pros and cons.
Its brighter
lighter glasses
Non shutter glasses.
half resolution
must sit further away to benefit from it.
no passive can use dvi-d(i believe)
Passive is good for people who have eye fatigue/strain issues. While I feel active is overall better as I prefer image qualitity and do not have eye issues(unless low frames per second in games like 25 or less). Some prefer passive.
I am not sure if this is true about no eye strain though. I only experience eye strain with low frames per second. Hopefully a passive user can put his opinion down.
Flicker free refers to passive. Flicker free refers to the glasses, not the display. Probably how a lesser known company is trying to push their display as "flicker-free" instead of passive.
Passive is not unusual. Passive has pros and cons.
Its brighter
lighter glasses
Non shutter glasses.
half resolution
must sit further away to benefit from it.
no passive can use dvi-d(i believe)
Passive is good for people who have eye fatigue/strain issues. While I feel active is overall better as I prefer image qualitity and do not have eye issues(unless low frames per second in games like 25 or less). Some prefer passive.
I am not sure if this is true about no eye strain though. I only experience eye strain with low frames per second. Hopefully a passive user can put his opinion down.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I have a LG Passive (3D Cinema) and Samsung Active ones (both 47").... and 3D passive is way better (in my humble opinion)... no flickering (LG Cinema 3D is flicker-free certified), no ghosthing, no crosstalk, excelent 3D quality... even gaming is better.
The Half resolution thing never noticed, only in HALF SBS....but is the same in Active ones. With Passive Tech 8 peoples (i have 8 cheap glasses) can view perfect in 3D sitting in the living room....the viewing angle in passive ones is realy good. In gaming with Passive Tech i can put 100% depth in games (3DTV Play), with Active Tech 50% - 60% depth top (and only a few games), more tha that you see ghosting everywhere and no focused images.
And YES, after watching 1H 30min hours with Active Tech y have a headache and my eyes hurt... which don´t happen with Passive Tech (i have seen the 3 first Shrek movies in 3D in a row with my son, not problem)
This is only my opinion by viewing a comparing both technologies.
Article in the web "3D TV Display Technology Shoot-Out"
http://www.displaymate.com/3D_TV_ShootOut_1.htm
[quote]Based on our extensive lab measurements and visual test comparisons between 3D TVs with FPR Passive Glasses versus 3D TVs with Active Shutter Glasses, we found that the Passive Glasses TVs delivered substantially and demonstrably better all around 3D imaging, 3D Contrast and sense of 3D depth, better 3D sharpness, better overall 3D picture quality, immersion and realism, and freedom from 3D ghosting, image Crosstalk, and flicker.[/quote]
News in the web "LG CINEMA 3D TV has been certified FULL HD in 3D-Mode by VDE"
http://www.lgnewsroom.com/newsroom/contents/61296
I have a LG Passive (3D Cinema) and Samsung Active ones (both 47").... and 3D passive is way better (in my humble opinion)... no flickering (LG Cinema 3D is flicker-free certified), no ghosthing, no crosstalk, excelent 3D quality... even gaming is better.
The Half resolution thing never noticed, only in HALF SBS....but is the same in Active ones. With Passive Tech 8 peoples (i have 8 cheap glasses) can view perfect in 3D sitting in the living room....the viewing angle in passive ones is realy good. In gaming with Passive Tech i can put 100% depth in games (3DTV Play), with Active Tech 50% - 60% depth top (and only a few games), more tha that you see ghosting everywhere and no focused images.
And YES, after watching 1H 30min hours with Active Tech y have a headache and my eyes hurt... which don´t happen with Passive Tech (i have seen the 3 first Shrek movies in 3D in a row with my son, not problem)
This is only my opinion by viewing a comparing both technologies.
Article in the web "3D TV Display Technology Shoot-Out"
http://www.displaymate.com/3D_TV_ShootOut_1.htm
Based on our extensive lab measurements and visual test comparisons between 3D TVs with FPR Passive Glasses versus 3D TVs with Active Shutter Glasses, we found that the Passive Glasses TVs delivered substantially and demonstrably better all around 3D imaging, 3D Contrast and sense of 3D depth, better 3D sharpness, better overall 3D picture quality, immersion and realism, and freedom from 3D ghosting, image Crosstalk, and flicker.
I have been using such a display since 2008 a Zalman Trimon 22".
FPR technology (or X-Pol/µ-Pol as it used to be called before LG imposed the FPR denomination) is great for 3DTVs because the pixels are big so the 3D vertical view angle is large enough to be user friendly. With desktop monitors, the pixel size is just too small : the vertical view angle is so narrow that using the monitor becomes really difficult. You have to accept to loose a lot of freedom of movement and have to adjust the position of your monitor every time you start a new 3D session.
However, for someone like me who is sensitive to flicker and who can't stand the time disparities introduced by sequential presentation of left and right eye : FPR is kind of the only thing available... unless you're ready to spend 5x the price for a custom made passive mirror dual-display system (and get all the trouble of finding the right hardware and drivers to run it).
For my part : the choice is made: it's passive or nothing : I can't stand active any more.
I use the FPR monitor as a desktop monitor and for very quick 3D sessions (watching a short youtube 3D clip, testing some 3D application,...) and the big dual-display (a dual-projector FullHD system actually) for gaming sessions and watching whole movies.
I have been using such a display since 2008 a Zalman Trimon 22".
FPR technology (or X-Pol/µ-Pol as it used to be called before LG imposed the FPR denomination) is great for 3DTVs because the pixels are big so the 3D vertical view angle is large enough to be user friendly. With desktop monitors, the pixel size is just too small : the vertical view angle is so narrow that using the monitor becomes really difficult. You have to accept to loose a lot of freedom of movement and have to adjust the position of your monitor every time you start a new 3D session.
However, for someone like me who is sensitive to flicker and who can't stand the time disparities introduced by sequential presentation of left and right eye : FPR is kind of the only thing available... unless you're ready to spend 5x the price for a custom made passive mirror dual-display system (and get all the trouble of finding the right hardware and drivers to run it).
For my part : the choice is made: it's passive or nothing : I can't stand active any more.
I use the FPR monitor as a desktop monitor and for very quick 3D sessions (watching a short youtube 3D clip, testing some 3D application,...) and the big dual-display (a dual-projector FullHD system actually) for gaming sessions and watching whole movies.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
@Snicker
Some passive displays can do
1920x540(few)
Most do 1280x 360.
3D tv play.(3d vision glasses do not work)
You should go to a store before buying it. Most displays are not passive since they are not as popular. Its really awesome that passive exists but most people do not know of it. People have a headache or eye strain and give up on 3d. Not knowing passive exists. Personally my favorite option is my dlp projector with dlp-link(I prefer over nvidia) glasses.
3d is cool but will probably always be niche because of so many options with different results.
dlp projectors No crosstalk/ low resolution/active only.
other projectors low medium crosstalk/ low resolution/active only.
dual projectors (results can be any where on this)/high resolution/passive only
monitors low-medium crosstalk(its improving but not enough for me)/high resolution- high hz/passive + active.
hdtvs medium-high crosstalk(depending on age)/low resolution/passive +active.
@BlackSharkfr
Is it possible to use 3d vision/tridef on dual projectors yet or still just iz3d?
(if yes)Also what setting do you game on? How is the cross-talk on your set-up?
Was trying to judge if it was worth the amount of work to put in to make a dual projector set-up a while back.
You should go to a store before buying it. Most displays are not passive since they are not as popular. Its really awesome that passive exists but most people do not know of it. People have a headache or eye strain and give up on 3d. Not knowing passive exists. Personally my favorite option is my dlp projector with dlp-link(I prefer over nvidia) glasses.
3d is cool but will probably always be niche because of so many options with different results.
dlp projectors No crosstalk/ low resolution/active only.
other projectors low medium crosstalk/ low resolution/active only.
dual projectors (results can be any where on this)/high resolution/passive only
monitors low-medium crosstalk(its improving but not enough for me)/high resolution- high hz/passive + active.
hdtvs medium-high crosstalk(depending on age)/low resolution/passive +active.
@BlackSharkfr
Is it possible to use 3d vision/tridef on dual projectors yet or still just iz3d?
(if yes)Also what setting do you game on? How is the cross-talk on your set-up?
Was trying to judge if it was worth the amount of work to put in to make a dual projector set-up a while back.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Nvidia also supports 3D 1080i@60Hz now with passive FPR panels using "Optimized for GeForce" logo program: http://forums.nvidia.com/index.php?showtopic=220067
Its all over HDMI, but not sure if Nvidia is using half-SBS with two 960x1080 frames or just a single image with alternating rows/columns. This is definitely something to look out for if you prefer passive over active glass technology as the image quality should be much better than 720p framepacked. Its also something to look forward to for those who want official checkerboard or SBS support over HDMI.
Personally, active glass flickering doesn't bother me except when there's another light source at certain frequencies; some light bulbs and other LCD panels can cause this. I generally play with the lights off, so this is not a big issue. I can also notice more flickering if I reduce refresh rate, so 110/100Hz are no-go for me. Ideally, I'd like 180Hz monitors for 3D as 90Hz per eye in 3D would be amazing. :D
Nvidia also supports 3D 1080i@60Hz now with passive FPR panels using "Optimized for GeForce" logo program: http://forums.nvidia.com/index.php?showtopic=220067
Its all over HDMI, but not sure if Nvidia is using half-SBS with two 960x1080 frames or just a single image with alternating rows/columns. This is definitely something to look out for if you prefer passive over active glass technology as the image quality should be much better than 720p framepacked. Its also something to look forward to for those who want official checkerboard or SBS support over HDMI.
Personally, active glass flickering doesn't bother me except when there's another light source at certain frequencies; some light bulbs and other LCD panels can cause this. I generally play with the lights off, so this is not a big issue. I can also notice more flickering if I reduce refresh rate, so 110/100Hz are no-go for me. Ideally, I'd like 180Hz monitors for 3D as 90Hz per eye in 3D would be amazing. :D
[quote name='eqzitara' date='20 January 2012 - 12:09 AM' timestamp='1327014584' post='1358057']
@Snicker
Some passive displays can do
1920x540(few)
Most do 1280x 360.
3D tv play.(3d vision glasses do not work)
@BlackSharkfr
Is it possible to use 3d vision/tridef on dual projectors yet or still just iz3d?
(if yes)Also what setting do you game on? How is the cross-talk on your set-up?
Was trying to judge if it was worth the amount of work to put in to make a dual projector set-up a while back.
[/quote]
My Zalman display has a 1680x1050 panel, with the glasses on you get 1680x525 per eye. Most FPR panels I've seen used FullHD panels, so they are 1920x540 per eye with the glasses on.
I cannot use 3DTV play on it because it was made before hdmi1.4 was available.
Most recent FPR displays do have hdmi 1.4 though, so you'll be able to use 3DTV play.
The good thing is that in the event the Nvidia driver doesn't perform well, you're not stuck with it : you can fall back on iZ3D or DDD drivers, and most games with a native 3D engine also have a native interlaced mode for FPR displays.
Dual displays, either projectors or monitors using a mirror configuration, is hands down the best way to do 3D. So if you want the best, that's the way to go. There are extensive discussions on whether polarised or Dolby 3D is the better way to separate the left and right eye view at [url="http://www.avsforum.com/avs-vb/showthread.php?t=1280393"]in this thread at AVS forums[/url]
The problem is getting it to run properly and in sync : you need frame-lock between outputs, which usually is a feature reserved for professional cards (Nvidia quadro or AMD Firepro). So far the only consumer GPUs able to do it with 2 displays are AMD's using Eyefinity : the single large surface locks the Vsync on both displays together if they are plugged to two identical outputs on the back of the card. (I'm not up to date with Nvidia surround but I think it's for 3 displays only if I remember correctly).
There is a way to make it work directly from a single hdmi 1.4 source using a series of adapters but since it doesn't support FullHD at 60Hz it's a bit disappointing for games.
I heard there's a company working to provide a single converter dedicated for that task which should be available early this year but their first model will stick to hdmi 1.4 resolution, they'll need to make an upgraded version to support FullHD at 60HZ.
It it worth it to go through all the trouble to get it working ? At this time, I'd say no for you.
You really have to absolutely want the unique and specific features of such a system to justify doing it.
Regular 3D displays are plug-and-play. Dual projectors are clearly not, there are so many technical difficulties to understand and to overcome, installation is a pain, hardware is usually difficult to get, or is expensive, and once everything is set up : there is still the software compatibility issue : and as long as a reliable converter isn't available, you'll always get into a lot of trouble with it. When you eventually get everything right, the end results are amazing but if you ask yourself questions as to whether you should do it, then it's probably not worth your money and your time.
Maybe in the future when you'll be able to buy all-in-one kits (probably based on Dolby 3D would be the best), with pre-installed in-projector filters, pre-colour calibrated and so on etc... more people could consider it.
I run my projectors at full resolution (3840x1080 = 1920x1080 per eye) and at 60Hz. The picture are presented simultaneously to the eyes so it's 60Hz per eye full exposure time.
I watch movies in my regular movie player (mediaplayer classic). All I need is a side by side movie and to stretch the picture to full screen so that each eye view fits it's proper screen.
I can't watch BluRay3D directly, I have to convert them to side by side first. There are a couple BluRay 3D ripping software that can do it and keep the full resolution, it's just annoying that it takes an entire day to do the conversion.
For gaming, at this time only iZ3D has a beta mode to make it run (it's hidden in the config files), and with iZ3D's current black-out, it isn't good news for future updates.
Most of the high profile games released right before the end of the year have serious bugs or crash. They need a profile.
I haven't tried DDD drivers thoroughly, it might be possible to use them by tweaking stuff but my trial period has run out. I should buy it to test it better.
I occasionally stumble upon a game which unexpectely supports it natively, for example the last one is Sonic Generations, it's native side by side 3D mode is locked with a 16:9 view aspect ratio no matter what resolution you render into. If you render 3840x1080, you'll get a perfect 1920x1080 view with the correct aspect ratio.
There are a couple of games that support Dual-projectors the old fashioned way (Avatar : the game and Crysis 2) but without frame lock, the picture doesn't look as good as it should : there's always a small lag between the projectors which is extremely annoying, and this lag increases if the framerate drops. (if a game runs at 30fps, the picture is simply unwatchable).
[quote name='eqzitara' date='20 January 2012 - 12:09 AM' timestamp='1327014584' post='1358057']
@Snicker
Some passive displays can do
1920x540(few)
Most do 1280x 360.
3D tv play.(3d vision glasses do not work)
@BlackSharkfr
Is it possible to use 3d vision/tridef on dual projectors yet or still just iz3d?
(if yes)Also what setting do you game on? How is the cross-talk on your set-up?
Was trying to judge if it was worth the amount of work to put in to make a dual projector set-up a while back.
My Zalman display has a 1680x1050 panel, with the glasses on you get 1680x525 per eye. Most FPR panels I've seen used FullHD panels, so they are 1920x540 per eye with the glasses on.
I cannot use 3DTV play on it because it was made before hdmi1.4 was available.
Most recent FPR displays do have hdmi 1.4 though, so you'll be able to use 3DTV play.
The good thing is that in the event the Nvidia driver doesn't perform well, you're not stuck with it : you can fall back on iZ3D or DDD drivers, and most games with a native 3D engine also have a native interlaced mode for FPR displays.
Dual displays, either projectors or monitors using a mirror configuration, is hands down the best way to do 3D. So if you want the best, that's the way to go. There are extensive discussions on whether polarised or Dolby 3D is the better way to separate the left and right eye view at in this thread at AVS forums
The problem is getting it to run properly and in sync : you need frame-lock between outputs, which usually is a feature reserved for professional cards (Nvidia quadro or AMD Firepro). So far the only consumer GPUs able to do it with 2 displays are AMD's using Eyefinity : the single large surface locks the Vsync on both displays together if they are plugged to two identical outputs on the back of the card. (I'm not up to date with Nvidia surround but I think it's for 3 displays only if I remember correctly).
There is a way to make it work directly from a single hdmi 1.4 source using a series of adapters but since it doesn't support FullHD at 60Hz it's a bit disappointing for games.
I heard there's a company working to provide a single converter dedicated for that task which should be available early this year but their first model will stick to hdmi 1.4 resolution, they'll need to make an upgraded version to support FullHD at 60HZ.
It it worth it to go through all the trouble to get it working ? At this time, I'd say no for you.
You really have to absolutely want the unique and specific features of such a system to justify doing it.
Regular 3D displays are plug-and-play. Dual projectors are clearly not, there are so many technical difficulties to understand and to overcome, installation is a pain, hardware is usually difficult to get, or is expensive, and once everything is set up : there is still the software compatibility issue : and as long as a reliable converter isn't available, you'll always get into a lot of trouble with it. When you eventually get everything right, the end results are amazing but if you ask yourself questions as to whether you should do it, then it's probably not worth your money and your time.
Maybe in the future when you'll be able to buy all-in-one kits (probably based on Dolby 3D would be the best), with pre-installed in-projector filters, pre-colour calibrated and so on etc... more people could consider it.
I run my projectors at full resolution (3840x1080 = 1920x1080 per eye) and at 60Hz. The picture are presented simultaneously to the eyes so it's 60Hz per eye full exposure time.
I watch movies in my regular movie player (mediaplayer classic). All I need is a side by side movie and to stretch the picture to full screen so that each eye view fits it's proper screen.
I can't watch BluRay3D directly, I have to convert them to side by side first. There are a couple BluRay 3D ripping software that can do it and keep the full resolution, it's just annoying that it takes an entire day to do the conversion.
For gaming, at this time only iZ3D has a beta mode to make it run (it's hidden in the config files), and with iZ3D's current black-out, it isn't good news for future updates.
Most of the high profile games released right before the end of the year have serious bugs or crash. They need a profile.
I haven't tried DDD drivers thoroughly, it might be possible to use them by tweaking stuff but my trial period has run out. I should buy it to test it better.
I occasionally stumble upon a game which unexpectely supports it natively, for example the last one is Sonic Generations, it's native side by side 3D mode is locked with a 16:9 view aspect ratio no matter what resolution you render into. If you render 3840x1080, you'll get a perfect 1920x1080 view with the correct aspect ratio.
There are a couple of games that support Dual-projectors the old fashioned way (Avatar : the game and Crysis 2) but without frame lock, the picture doesn't look as good as it should : there's always a small lag between the projectors which is extremely annoying, and this lag increases if the framerate drops. (if a game runs at 30fps, the picture is simply unwatchable).
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Bluray 3D: Directly from a BD 3D Player with a HDMI 1.4a cable
Movies, Series o Music video you find in the web in H-SBS, SBS or Top/Botton, i use The Core Media Player to play the file and press 3D button in the remote control to select 3D format, normaly SBS or TB (options available: 2D->3D, SBS, TB, CB and FS), work perfect.
Games: i test 3DTV play, IZ3D and DDD (demo period and over 15 games). Finally use 3DTV play + HDMI 1.4 cable (for me the best option), i can play 720p/60 or 1080p/24.... i know playing 1080p/24 is not the best option, especially FPS and race ones (and some games the 24 limit not botter) so i play in 720p/60 almost all the games (if the game natively support 3D i change to 1080p/60 in-game option, for example Sonic Generation and Crysis 2, both 100% depth). With IZ3D and DDD you can put 1080p/60, but both have a lot of graphics issues (lighting problem, object with wrong depth for example) that nvidia does not have (and some games with IZ3D and DDD dont run with DX11). So i prefer play games in 720p/60 with no graphics issues (or minimal), than 1080p/60 with a lot of graphics issues. I hope in the near future Nvidia put SBS or TB in the 3DTV play (dreaming is free).
[quote name='chiz']Its all over HDMI, but not sure if Nvidia is using half-SBS with two 960x1080 frames or just a single image with alternating rows/columns.[/quote]
For 3DTV Play they do Framepacking...Nvidia card output.
[img]http://3dtvscdn.3dtvs.netdna-cdn.com/wp-content/uploads/2011/01/Full-HD-3D-FHD3D-Content-285x300.jpg[/img]
But in my LG TV this signal instead to do FS (Frame Sequential) metod to display the 3D content, they do Top/Bottom. I know because the TV remember the last 3D option selected (auto or manual). Each time i play games with 3DTV Play, the Top/Bottom is selected when exit the game not FS (Playing Bluray3D for example).
Bluray 3D: Directly from a BD 3D Player with a HDMI 1.4a cable
Movies, Series o Music video you find in the web in H-SBS, SBS or Top/Botton, i use The Core Media Player to play the file and press 3D button in the remote control to select 3D format, normaly SBS or TB (options available: 2D->3D, SBS, TB, CB and FS), work perfect.
Games: i test 3DTV play, IZ3D and DDD (demo period and over 15 games). Finally use 3DTV play + HDMI 1.4 cable (for me the best option), i can play 720p/60 or 1080p/24.... i know playing 1080p/24 is not the best option, especially FPS and race ones (and some games the 24 limit not botter) so i play in 720p/60 almost all the games (if the game natively support 3D i change to 1080p/60 in-game option, for example Sonic Generation and Crysis 2, both 100% depth). With IZ3D and DDD you can put 1080p/60, but both have a lot of graphics issues (lighting problem, object with wrong depth for example) that nvidia does not have (and some games with IZ3D and DDD dont run with DX11). So i prefer play games in 720p/60 with no graphics issues (or minimal), than 1080p/60 with a lot of graphics issues. I hope in the near future Nvidia put SBS or TB in the 3DTV play (dreaming is free).
chiz said:Its all over HDMI, but not sure if Nvidia is using half-SBS with two 960x1080 frames or just a single image with alternating rows/columns.
For 3DTV Play they do Framepacking...Nvidia card output.
But in my LG TV this signal instead to do FS (Frame Sequential) metod to display the 3D content, they do Top/Bottom. I know because the TV remember the last 3D option selected (auto or manual). Each time i play games with 3DTV Play, the Top/Bottom is selected when exit the game not FS (Playing Bluray3D for example).
You misunderstand fish. Not everyone gets headaches(I dont as well but with low fps I get eye strain. I think most people who complain about headaches are watching movies at 24hz. or playing on games on low fps). However all active glasses have "flicker" they are shutter glasses.Its why they need batteries.
You misunderstand fish. Not everyone gets headaches(I dont as well but with low fps I get eye strain. I think most people who complain about headaches are watching movies at 24hz. or playing on games on low fps). However all active glasses have "flicker" they are shutter glasses.Its why they need batteries.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote name='DHR' date='20 January 2012 - 08:14 AM' timestamp='1327065271' post='1358309']
For 3DTV Play they do Framepacking...Nvidia card output.
[/quote]
Yeah I'm aware 3DTV Play uses HDMI framepacking, but I wasn't talking about that, I was talking about "Optimized for GeForce" which enables 1080i@60Hz interlaced 3D. I just don't know exactly how they are outputting the frames over HDMI but its clearly not framepacking.
[quote name='DHR' date='20 January 2012 - 08:14 AM' timestamp='1327065271' post='1358309']
For 3DTV Play they do Framepacking...Nvidia card output.
Yeah I'm aware 3DTV Play uses HDMI framepacking, but I wasn't talking about that, I was talking about "Optimized for GeForce" which enables 1080i@60Hz interlaced 3D. I just don't know exactly how they are outputting the frames over HDMI but its clearly not framepacking.
Blurays are generally not supported with the stereoscopic player (i assume more or less all blurays are hdcp-encrypted but i leave room for more expertise) unless you remove the encryption or use on-the-fly decryption tools: http://3dtv.at/Products/Player/Bluray_en.aspx
Anydvd-HD or similar might do this but hdcp encrypted playback on stereoscopic player is not officially supported.
Blurays are generally not supported with the stereoscopic player (i assume more or less all blurays are hdcp-encrypted but i leave room for more expertise) unless you remove the encryption or use on-the-fly decryption tools: http://3dtv.at/Products/Player/Bluray_en.aspx
Anydvd-HD or similar might do this but hdcp encrypted playback on stereoscopic player is not officially supported.
This monitor advertises no more flickering and 3D eyestrain. I would be interested except that it's just another 23".
Is it really that big of a problem? I guess I've just never experienced the eye strain they are implying is such a big deal.
*sorry don't know why the html posted that way... I can't change it - just copy & paste I guess.
This monitor advertises no more flickering and 3D eyestrain. I would be interested except that it's just another 23".
Is it really that big of a problem? I guess I've just never experienced the eye strain they are implying is such a big deal.
*sorry don't know why the html posted that way... I can't change it - just copy & paste I guess.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Flicker free refers to passive. Flicker free refers to the glasses, not the display. Probably how a lesser known company is trying to push their display as "flicker-free" instead of passive.
Passive is not unusual. Passive has pros and cons.
Its brighter
lighter glasses
Non shutter glasses.
half resolution
must sit further away to benefit from it.
no passive can use dvi-d(i believe)
Passive is good for people who have eye fatigue/strain issues. While I feel active is overall better as I prefer image qualitity and do not have eye issues(unless low frames per second in games like 25 or less). Some prefer passive.
I am not sure if this is true about no eye strain though. I only experience eye strain with low frames per second. Hopefully a passive user can put his opinion down.
Flicker free refers to passive. Flicker free refers to the glasses, not the display. Probably how a lesser known company is trying to push their display as "flicker-free" instead of passive.
Passive is not unusual. Passive has pros and cons.
Its brighter
lighter glasses
Non shutter glasses.
half resolution
must sit further away to benefit from it.
no passive can use dvi-d(i believe)
Passive is good for people who have eye fatigue/strain issues. While I feel active is overall better as I prefer image qualitity and do not have eye issues(unless low frames per second in games like 25 or less). Some prefer passive.
I am not sure if this is true about no eye strain though. I only experience eye strain with low frames per second. Hopefully a passive user can put his opinion down.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
The Half resolution thing never noticed, only in HALF SBS....but is the same in Active ones. With Passive Tech 8 peoples (i have 8 cheap glasses) can view perfect in 3D sitting in the living room....the viewing angle in passive ones is realy good. In gaming with Passive Tech i can put 100% depth in games (3DTV Play), with Active Tech 50% - 60% depth top (and only a few games), more tha that you see ghosting everywhere and no focused images.
And YES, after watching 1H 30min hours with Active Tech y have a headache and my eyes hurt... which don´t happen with Passive Tech (i have seen the 3 first Shrek movies in 3D in a row with my son, not problem)
This is only my opinion by viewing a comparing both technologies.
Article in the web "3D TV Display Technology Shoot-Out"
http://www.displaymate.com/3D_TV_ShootOut_1.htm
[quote]Based on our extensive lab measurements and visual test comparisons between 3D TVs with FPR Passive Glasses versus 3D TVs with Active Shutter Glasses, we found that the Passive Glasses TVs delivered substantially and demonstrably better all around 3D imaging, 3D Contrast and sense of 3D depth, better 3D sharpness, better overall 3D picture quality, immersion and realism, and freedom from 3D ghosting, image Crosstalk, and flicker.[/quote]
News in the web "LG CINEMA 3D TV has been certified FULL HD in 3D-Mode by VDE"
http://www.lgnewsroom.com/newsroom/contents/61296
The Half resolution thing never noticed, only in HALF SBS....but is the same in Active ones. With Passive Tech 8 peoples (i have 8 cheap glasses) can view perfect in 3D sitting in the living room....the viewing angle in passive ones is realy good. In gaming with Passive Tech i can put 100% depth in games (3DTV Play), with Active Tech 50% - 60% depth top (and only a few games), more tha that you see ghosting everywhere and no focused images.
And YES, after watching 1H 30min hours with Active Tech y have a headache and my eyes hurt... which don´t happen with Passive Tech (i have seen the 3 first Shrek movies in 3D in a row with my son, not problem)
This is only my opinion by viewing a comparing both technologies.
Article in the web "3D TV Display Technology Shoot-Out"
http://www.displaymate.com/3D_TV_ShootOut_1.htm
News in the web "LG CINEMA 3D TV has been certified FULL HD in 3D-Mode by VDE"
http://www.lgnewsroom.com/newsroom/contents/61296
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
FPR technology (or X-Pol/µ-Pol as it used to be called before LG imposed the FPR denomination) is great for 3DTVs because the pixels are big so the 3D vertical view angle is large enough to be user friendly. With desktop monitors, the pixel size is just too small : the vertical view angle is so narrow that using the monitor becomes really difficult. You have to accept to loose a lot of freedom of movement and have to adjust the position of your monitor every time you start a new 3D session.
However, for someone like me who is sensitive to flicker and who can't stand the time disparities introduced by sequential presentation of left and right eye : FPR is kind of the only thing available... unless you're ready to spend 5x the price for a custom made passive mirror dual-display system (and get all the trouble of finding the right hardware and drivers to run it).
For my part : the choice is made: it's passive or nothing : I can't stand active any more.
I use the FPR monitor as a desktop monitor and for very quick 3D sessions (watching a short youtube 3D clip, testing some 3D application,...) and the big dual-display (a dual-projector FullHD system actually) for gaming sessions and watching whole movies.
FPR technology (or X-Pol/µ-Pol as it used to be called before LG imposed the FPR denomination) is great for 3DTVs because the pixels are big so the 3D vertical view angle is large enough to be user friendly. With desktop monitors, the pixel size is just too small : the vertical view angle is so narrow that using the monitor becomes really difficult. You have to accept to loose a lot of freedom of movement and have to adjust the position of your monitor every time you start a new 3D session.
However, for someone like me who is sensitive to flicker and who can't stand the time disparities introduced by sequential presentation of left and right eye : FPR is kind of the only thing available... unless you're ready to spend 5x the price for a custom made passive mirror dual-display system (and get all the trouble of finding the right hardware and drivers to run it).
For my part : the choice is made: it's passive or nothing : I can't stand active any more.
I use the FPR monitor as a desktop monitor and for very quick 3D sessions (watching a short youtube 3D clip, testing some 3D application,...) and the big dual-display (a dual-projector FullHD system actually) for gaming sessions and watching whole movies.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Some passive displays can do
1920x540(few)
Most do 1280x 360.
3D tv play.(3d vision glasses do not work)
You should go to a store before buying it. Most displays are not passive since they are not as popular. Its really awesome that passive exists but most people do not know of it. People have a headache or eye strain and give up on 3d. Not knowing passive exists. Personally my favorite option is my dlp projector with dlp-link(I prefer over nvidia) glasses.
3d is cool but will probably always be niche because of so many options with different results.
dlp projectors No crosstalk/ low resolution/active only.
other projectors low medium crosstalk/ low resolution/active only.
dual projectors (results can be any where on this)/high resolution/passive only
monitors low-medium crosstalk(its improving but not enough for me)/high resolution- high hz/passive + active.
hdtvs medium-high crosstalk(depending on age)/low resolution/passive +active.
@BlackSharkfr
Is it possible to use 3d vision/tridef on dual projectors yet or still just iz3d?
(if yes)Also what setting do you game on? How is the cross-talk on your set-up?
Was trying to judge if it was worth the amount of work to put in to make a dual projector set-up a while back.
Some passive displays can do
1920x540(few)
Most do 1280x 360.
3D tv play.(3d vision glasses do not work)
You should go to a store before buying it. Most displays are not passive since they are not as popular. Its really awesome that passive exists but most people do not know of it. People have a headache or eye strain and give up on 3d. Not knowing passive exists. Personally my favorite option is my dlp projector with dlp-link(I prefer over nvidia) glasses.
3d is cool but will probably always be niche because of so many options with different results.
dlp projectors No crosstalk/ low resolution/active only.
other projectors low medium crosstalk/ low resolution/active only.
dual projectors (results can be any where on this)/high resolution/passive only
monitors low-medium crosstalk(its improving but not enough for me)/high resolution- high hz/passive + active.
hdtvs medium-high crosstalk(depending on age)/low resolution/passive +active.
@BlackSharkfr
Is it possible to use 3d vision/tridef on dual projectors yet or still just iz3d?
(if yes)Also what setting do you game on? How is the cross-talk on your set-up?
Was trying to judge if it was worth the amount of work to put in to make a dual projector set-up a while back.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Its all over HDMI, but not sure if Nvidia is using half-SBS with two 960x1080 frames or just a single image with alternating rows/columns. This is definitely something to look out for if you prefer passive over active glass technology as the image quality should be much better than 720p framepacked. Its also something to look forward to for those who want official checkerboard or SBS support over HDMI.
Personally, active glass flickering doesn't bother me except when there's another light source at certain frequencies; some light bulbs and other LCD panels can cause this. I generally play with the lights off, so this is not a big issue. I can also notice more flickering if I reduce refresh rate, so 110/100Hz are no-go for me. Ideally, I'd like 180Hz monitors for 3D as 90Hz per eye in 3D would be amazing. :D
Its all over HDMI, but not sure if Nvidia is using half-SBS with two 960x1080 frames or just a single image with alternating rows/columns. This is definitely something to look out for if you prefer passive over active glass technology as the image quality should be much better than 720p framepacked. Its also something to look forward to for those who want official checkerboard or SBS support over HDMI.
Personally, active glass flickering doesn't bother me except when there's another light source at certain frequencies; some light bulbs and other LCD panels can cause this. I generally play with the lights off, so this is not a big issue. I can also notice more flickering if I reduce refresh rate, so 110/100Hz are no-go for me. Ideally, I'd like 180Hz monitors for 3D as 90Hz per eye in 3D would be amazing. :D
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
@Snicker
Some passive displays can do
1920x540(few)
Most do 1280x 360.
3D tv play.(3d vision glasses do not work)
@BlackSharkfr
Is it possible to use 3d vision/tridef on dual projectors yet or still just iz3d?
(if yes)Also what setting do you game on? How is the cross-talk on your set-up?
Was trying to judge if it was worth the amount of work to put in to make a dual projector set-up a while back.
[/quote]
My Zalman display has a 1680x1050 panel, with the glasses on you get 1680x525 per eye. Most FPR panels I've seen used FullHD panels, so they are 1920x540 per eye with the glasses on.
I cannot use 3DTV play on it because it was made before hdmi1.4 was available.
Most recent FPR displays do have hdmi 1.4 though, so you'll be able to use 3DTV play.
The good thing is that in the event the Nvidia driver doesn't perform well, you're not stuck with it : you can fall back on iZ3D or DDD drivers, and most games with a native 3D engine also have a native interlaced mode for FPR displays.
Dual displays, either projectors or monitors using a mirror configuration, is hands down the best way to do 3D. So if you want the best, that's the way to go. There are extensive discussions on whether polarised or Dolby 3D is the better way to separate the left and right eye view at [url="http://www.avsforum.com/avs-vb/showthread.php?t=1280393"]in this thread at AVS forums[/url]
The problem is getting it to run properly and in sync : you need frame-lock between outputs, which usually is a feature reserved for professional cards (Nvidia quadro or AMD Firepro). So far the only consumer GPUs able to do it with 2 displays are AMD's using Eyefinity : the single large surface locks the Vsync on both displays together if they are plugged to two identical outputs on the back of the card. (I'm not up to date with Nvidia surround but I think it's for 3 displays only if I remember correctly).
There is a way to make it work directly from a single hdmi 1.4 source using a series of adapters but since it doesn't support FullHD at 60Hz it's a bit disappointing for games.
I heard there's a company working to provide a single converter dedicated for that task which should be available early this year but their first model will stick to hdmi 1.4 resolution, they'll need to make an upgraded version to support FullHD at 60HZ.
It it worth it to go through all the trouble to get it working ? At this time, I'd say no for you.
You really have to absolutely want the unique and specific features of such a system to justify doing it.
Regular 3D displays are plug-and-play. Dual projectors are clearly not, there are so many technical difficulties to understand and to overcome, installation is a pain, hardware is usually difficult to get, or is expensive, and once everything is set up : there is still the software compatibility issue : and as long as a reliable converter isn't available, you'll always get into a lot of trouble with it. When you eventually get everything right, the end results are amazing but if you ask yourself questions as to whether you should do it, then it's probably not worth your money and your time.
Maybe in the future when you'll be able to buy all-in-one kits (probably based on Dolby 3D would be the best), with pre-installed in-projector filters, pre-colour calibrated and so on etc... more people could consider it.
I run my projectors at full resolution (3840x1080 = 1920x1080 per eye) and at 60Hz. The picture are presented simultaneously to the eyes so it's 60Hz per eye full exposure time.
I watch movies in my regular movie player (mediaplayer classic). All I need is a side by side movie and to stretch the picture to full screen so that each eye view fits it's proper screen.
I can't watch BluRay3D directly, I have to convert them to side by side first. There are a couple BluRay 3D ripping software that can do it and keep the full resolution, it's just annoying that it takes an entire day to do the conversion.
For gaming, at this time only iZ3D has a beta mode to make it run (it's hidden in the config files), and with iZ3D's current black-out, it isn't good news for future updates.
Most of the high profile games released right before the end of the year have serious bugs or crash. They need a profile.
I haven't tried DDD drivers thoroughly, it might be possible to use them by tweaking stuff but my trial period has run out. I should buy it to test it better.
I occasionally stumble upon a game which unexpectely supports it natively, for example the last one is Sonic Generations, it's native side by side 3D mode is locked with a 16:9 view aspect ratio no matter what resolution you render into. If you render 3840x1080, you'll get a perfect 1920x1080 view with the correct aspect ratio.
There are a couple of games that support Dual-projectors the old fashioned way (Avatar : the game and Crysis 2) but without frame lock, the picture doesn't look as good as it should : there's always a small lag between the projectors which is extremely annoying, and this lag increases if the framerate drops. (if a game runs at 30fps, the picture is simply unwatchable).
@Snicker
Some passive displays can do
1920x540(few)
Most do 1280x 360.
3D tv play.(3d vision glasses do not work)
@BlackSharkfr
Is it possible to use 3d vision/tridef on dual projectors yet or still just iz3d?
(if yes)Also what setting do you game on? How is the cross-talk on your set-up?
Was trying to judge if it was worth the amount of work to put in to make a dual projector set-up a while back.
My Zalman display has a 1680x1050 panel, with the glasses on you get 1680x525 per eye. Most FPR panels I've seen used FullHD panels, so they are 1920x540 per eye with the glasses on.
I cannot use 3DTV play on it because it was made before hdmi1.4 was available.
Most recent FPR displays do have hdmi 1.4 though, so you'll be able to use 3DTV play.
The good thing is that in the event the Nvidia driver doesn't perform well, you're not stuck with it : you can fall back on iZ3D or DDD drivers, and most games with a native 3D engine also have a native interlaced mode for FPR displays.
Dual displays, either projectors or monitors using a mirror configuration, is hands down the best way to do 3D. So if you want the best, that's the way to go. There are extensive discussions on whether polarised or Dolby 3D is the better way to separate the left and right eye view at in this thread at AVS forums
The problem is getting it to run properly and in sync : you need frame-lock between outputs, which usually is a feature reserved for professional cards (Nvidia quadro or AMD Firepro). So far the only consumer GPUs able to do it with 2 displays are AMD's using Eyefinity : the single large surface locks the Vsync on both displays together if they are plugged to two identical outputs on the back of the card. (I'm not up to date with Nvidia surround but I think it's for 3 displays only if I remember correctly).
There is a way to make it work directly from a single hdmi 1.4 source using a series of adapters but since it doesn't support FullHD at 60Hz it's a bit disappointing for games.
I heard there's a company working to provide a single converter dedicated for that task which should be available early this year but their first model will stick to hdmi 1.4 resolution, they'll need to make an upgraded version to support FullHD at 60HZ.
It it worth it to go through all the trouble to get it working ? At this time, I'd say no for you.
You really have to absolutely want the unique and specific features of such a system to justify doing it.
Regular 3D displays are plug-and-play. Dual projectors are clearly not, there are so many technical difficulties to understand and to overcome, installation is a pain, hardware is usually difficult to get, or is expensive, and once everything is set up : there is still the software compatibility issue : and as long as a reliable converter isn't available, you'll always get into a lot of trouble with it. When you eventually get everything right, the end results are amazing but if you ask yourself questions as to whether you should do it, then it's probably not worth your money and your time.
Maybe in the future when you'll be able to buy all-in-one kits (probably based on Dolby 3D would be the best), with pre-installed in-projector filters, pre-colour calibrated and so on etc... more people could consider it.
I run my projectors at full resolution (3840x1080 = 1920x1080 per eye) and at 60Hz. The picture are presented simultaneously to the eyes so it's 60Hz per eye full exposure time.
I watch movies in my regular movie player (mediaplayer classic). All I need is a side by side movie and to stretch the picture to full screen so that each eye view fits it's proper screen.
I can't watch BluRay3D directly, I have to convert them to side by side first. There are a couple BluRay 3D ripping software that can do it and keep the full resolution, it's just annoying that it takes an entire day to do the conversion.
For gaming, at this time only iZ3D has a beta mode to make it run (it's hidden in the config files), and with iZ3D's current black-out, it isn't good news for future updates.
Most of the high profile games released right before the end of the year have serious bugs or crash. They need a profile.
I haven't tried DDD drivers thoroughly, it might be possible to use them by tweaking stuff but my trial period has run out. I should buy it to test it better.
I occasionally stumble upon a game which unexpectely supports it natively, for example the last one is Sonic Generations, it's native side by side 3D mode is locked with a 16:9 view aspect ratio no matter what resolution you render into. If you render 3840x1080, you'll get a perfect 1920x1080 view with the correct aspect ratio.
There are a couple of games that support Dual-projectors the old fashioned way (Avatar : the game and Crysis 2) but without frame lock, the picture doesn't look as good as it should : there's always a small lag between the projectors which is extremely annoying, and this lag increases if the framerate drops. (if a game runs at 30fps, the picture is simply unwatchable).
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Bluray 3D: Directly from a BD 3D Player with a HDMI 1.4a cable
Movies, Series o Music video you find in the web in H-SBS, SBS or Top/Botton, i use The Core Media Player to play the file and press 3D button in the remote control to select 3D format, normaly SBS or TB (options available: 2D->3D, SBS, TB, CB and FS), work perfect.
Games: i test 3DTV play, IZ3D and DDD (demo period and over 15 games). Finally use 3DTV play + HDMI 1.4 cable (for me the best option), i can play 720p/60 or 1080p/24.... i know playing 1080p/24 is not the best option, especially FPS and race ones (and some games the 24 limit not botter) so i play in 720p/60 almost all the games (if the game natively support 3D i change to 1080p/60 in-game option, for example Sonic Generation and Crysis 2, both 100% depth). With IZ3D and DDD you can put 1080p/60, but both have a lot of graphics issues (lighting problem, object with wrong depth for example) that nvidia does not have (and some games with IZ3D and DDD dont run with DX11). So i prefer play games in 720p/60 with no graphics issues (or minimal), than 1080p/60 with a lot of graphics issues. I hope in the near future Nvidia put SBS or TB in the 3DTV play (dreaming is free).
[quote name='chiz']Its all over HDMI, but not sure if Nvidia is using half-SBS with two 960x1080 frames or just a single image with alternating rows/columns.[/quote]
For 3DTV Play they do Framepacking...Nvidia card output.
[img]http://3dtvscdn.3dtvs.netdna-cdn.com/wp-content/uploads/2011/01/Full-HD-3D-FHD3D-Content-285x300.jpg[/img]
But in my LG TV this signal instead to do FS (Frame Sequential) metod to display the 3D content, they do Top/Bottom. I know because the TV remember the last 3D option selected (auto or manual). Each time i play games with 3DTV Play, the Top/Bottom is selected when exit the game not FS (Playing Bluray3D for example).
http://www.best-3dtvs.com/what-is-frame-packing-3d/
http://www.best-3dtvs.com/what-is-over-under-top-and-bottom-3d/
Bluray 3D: Directly from a BD 3D Player with a HDMI 1.4a cable
Movies, Series o Music video you find in the web in H-SBS, SBS or Top/Botton, i use The Core Media Player to play the file and press 3D button in the remote control to select 3D format, normaly SBS or TB (options available: 2D->3D, SBS, TB, CB and FS), work perfect.
Games: i test 3DTV play, IZ3D and DDD (demo period and over 15 games). Finally use 3DTV play + HDMI 1.4 cable (for me the best option), i can play 720p/60 or 1080p/24.... i know playing 1080p/24 is not the best option, especially FPS and race ones (and some games the 24 limit not botter) so i play in 720p/60 almost all the games (if the game natively support 3D i change to 1080p/60 in-game option, for example Sonic Generation and Crysis 2, both 100% depth). With IZ3D and DDD you can put 1080p/60, but both have a lot of graphics issues (lighting problem, object with wrong depth for example) that nvidia does not have (and some games with IZ3D and DDD dont run with DX11). So i prefer play games in 720p/60 with no graphics issues (or minimal), than 1080p/60 with a lot of graphics issues. I hope in the near future Nvidia put SBS or TB in the 3DTV play (dreaming is free).
For 3DTV Play they do Framepacking...Nvidia card output.
But in my LG TV this signal instead to do FS (Frame Sequential) metod to display the 3D content, they do Top/Bottom. I know because the TV remember the last 3D option selected (auto or manual). Each time i play games with 3DTV Play, the Top/Bottom is selected when exit the game not FS (Playing Bluray3D for example).
http://www.best-3dtvs.com/what-is-frame-packing-3d/
http://www.best-3dtvs.com/what-is-over-under-top-and-bottom-3d/
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
For 3DTV Play they do Framepacking...Nvidia card output.
[/quote]
Yeah I'm aware 3DTV Play uses HDMI framepacking, but I wasn't talking about that, I was talking about "Optimized for GeForce" which enables 1080i@60Hz interlaced 3D. I just don't know exactly how they are outputting the frames over HDMI but its clearly not framepacking.
For 3DTV Play they do Framepacking...Nvidia card output.
Yeah I'm aware 3DTV Play uses HDMI framepacking, but I wasn't talking about that, I was talking about "Optimized for GeForce" which enables 1080i@60Hz interlaced 3D. I just don't know exactly how they are outputting the frames over HDMI but its clearly not framepacking.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Anydvd-HD or similar might do this but hdcp encrypted playback on stereoscopic player is not officially supported.
Anydvd-HD or similar might do this but hdcp encrypted playback on stereoscopic player is not officially supported.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.