Universal Fixes
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Looks like I got it to work, forgot to put in fullscreen, unfortunately it is a bit broken for 3d.
Looks like I got it to work, forgot to put in fullscreen, unfortunately it is a bit broken for 3d.

#76
Posted 09/14/2018 07:44 PM   
[quote="jhgator1777"]Looks like I got it to work, forgot to put in fullscreen, unfortunately it is a bit broken for 3d.[/quote] ah man, thats a bummer. When it was announced to be using UE4 ages ago, I was very happy thinking the universal fix would do its magic. I have had great success with the universal fix, what still looks broken? is it just reflections, or all kinds of stuff? It won't fix the HUD which is fine, I always turn that all off anyway.
jhgator1777 said:Looks like I got it to work, forgot to put in fullscreen, unfortunately it is a bit broken for 3d.


ah man, thats a bummer. When it was announced to be using UE4 ages ago, I was very happy thinking the universal fix would do its magic. I have had great success with the universal fix, what still looks broken? is it just reflections, or all kinds of stuff? It won't fix the HUD which is fine, I always turn that all off anyway.

#77
Posted 09/14/2018 08:20 PM   
@jhgator1777 Remember to install the universal fix for UE4 in the "\<Game Name>\<Name>\Binaries\Win64" path...not the root folder, otherwise no fix will be applied.
@jhgator1777

Remember to install the universal fix for UE4 in the "\<Game Name>\<Name>\Binaries\Win64" path...not the root folder, otherwise no fix will be applied.

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#78
Posted 09/14/2018 08:54 PM   
Oh ok, did that now it looks much better, still not perfect but that is cool how it just fixed a bunch of things like that.
Oh ok, did that now it looks much better, still not perfect but that is cool how it just fixed a bunch of things like that.

#79
Posted 09/14/2018 10:57 PM   
What are the remaining issues? some screenshots will be nice :)
What are the remaining issues? some screenshots will be nice :)

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#80
Posted 09/15/2018 01:21 PM   
Hey DHR I actually decided to refund it, I may pick it back up at a later time, I do not think 1 car 1 track will be substantial for me and it is only GT3 racing. The only issues were just a few Banners and the dirt on side of the road, and the road itself was slightly off, but not too terrible.
Hey DHR I actually decided to refund it, I may pick it back up at a later time, I do not think 1 car 1 track will be substantial for me and it is only GT3 racing. The only issues were just a few Banners and the dirt on side of the road, and the road itself was slightly off, but not too terrible.

#81
Posted 09/15/2018 10:11 PM   
Thank's DHR for your dedication! Me and others in the forum for ACC (Assetto Corsa Competizione) are concerned for 3D Vision issues. I already mentioned there your fix and it DOES fix many things but something really invasive is still there. - biggest problem: grass and sand overlay details texture (normal maps?), including puddles on sand when raining. they seems 2D. better seen with foliage setting to medium (3d grass is removed with this) - marbles aka little tyre rubber pieces on track (they are there outside ideal racing line). seems 2D. - at night lit objects are not the same between left and right eye (see the first grandstand cnostruction you are facing at the end of the straight in nurb track... - (maybe the same problem as above) light from lamps on the ground are not correct (Light sources are ok though), the same for front car light. - reflections on some objects: for now I only see this in the glass wall on the left at the end of the straight. - tyre smoke and dust (maybe rain spray also?) are 2D I think - sun glare on cars It seems that shadows and reflections on wet tarmac are ok and also rear view mirrors I don't know how to post 3d screeshot. If I can help in any way, I'm here :)))
Thank's DHR for your dedication!
Me and others in the forum for ACC (Assetto Corsa Competizione) are concerned for 3D Vision issues.
I already mentioned there your fix and it DOES fix many things but something really invasive is still there.
- biggest problem: grass and sand overlay details texture (normal maps?), including puddles on sand when raining. they seems 2D. better seen with foliage setting to medium (3d grass is removed with this)
- marbles aka little tyre rubber pieces on track (they are there outside ideal racing line). seems 2D.
- at night lit objects are not the same between left and right eye (see the first grandstand cnostruction you are facing at the end of the straight in nurb track...
- (maybe the same problem as above) light from lamps on the ground are not correct (Light sources are ok though), the same for front car light.
- reflections on some objects: for now I only see this in the glass wall on the left at the end of the straight.
- tyre smoke and dust (maybe rain spray also?) are 2D I think
- sun glare on cars

It seems that shadows and reflections on wet tarmac are ok and also rear view mirrors
I don't know how to post 3d screeshot.
If I can help in any way, I'm here :)))

#82
Posted 09/16/2018 02:39 PM   
The Problem for this game it that the RegEx patterns did not match for this game (except Main Halo and decalls) Hence shadows and lights will be NOT OK.... i can fix this if you want. This is the fix for one shadows for example....this will not match the RegEx from the universal fix but i can adapt it: [code] mul r1.xy, r0.zzzz, r1.xyxx //FIX ld_indexable(texture2d)(float,float,float,float) r18.xyzw, l(0, 0, 0, 0), t125.xyzw add r19.x, r0.z, -r18.y mad r1.x, -r19.x, r18.x, r1.x mul r2.xyzw, r1.yyyy, cb0[29].xyzw mad r1.xyzw, r1.xxxx, cb0[28].xyzw, r2.xyzw mad r1.xyzw, r0.zzzz, cb0[30].xyzw, r1.xyzw add r1.xyzw, r1.xyzw, cb0[31].xyzw div r0.zw, r1.xxxy, r1.wwww [/code]
The Problem for this game it that the RegEx patterns did not match for this game (except Main Halo and decalls)

Hence shadows and lights will be NOT OK.... i can fix this if you want.

This is the fix for one shadows for example....this will not match the RegEx from the universal fix but i can adapt it:

mul r1.xy, r0.zzzz, r1.xyxx

//FIX
ld_indexable(texture2d)(float,float,float,float) r18.xyzw, l(0, 0, 0, 0), t125.xyzw
add r19.x, r0.z, -r18.y
mad r1.x, -r19.x, r18.x, r1.x


mul r2.xyzw, r1.yyyy, cb0[29].xyzw
mad r1.xyzw, r1.xxxx, cb0[28].xyzw, r2.xyzw
mad r1.xyzw, r0.zzzz, cb0[30].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[31].xyzw
div r0.zw, r1.xxxy, r1.wwww

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#83
Posted 09/16/2018 04:59 PM   
[quote="ziozeus"]I don't know how to post 3d screeshot.[/quote]Rename JPS by JPG, then use that: https://postimages.org/ But there is other ways...
ziozeus said:I don't know how to post 3d screeshot.
Rename JPS by JPG, then use that:

https://postimages.org/


But there is other ways...
OK please find attached a WIP....here is some more work to do but this WIP should be make the most things working....but there are issues left that have to be done....i will return back to this game if i got some time but i have other projects to do first....may be next week may be 2 weeks ago...i dont know...please start a new thread (if there is njo ACC thread) with the problems remaining....i can save it and remember my selfe ^^^^ https://s3.amazonaws.com/losti/ACC_WIP_LOSTI.rar (DHR UNIVERSAL FIX ADAPTION) I have fixed one shader manually and changed the regex for working with this game, needs some CB number changes and not three but 2 of the XYZW coordinates in the DIV line from the regex.... (and 1 hud shader is in depth.....but dont care about the hud yet....) Annyway...i can check this game in some more days, but should be playable for the first time yet. the UNIVERSAL fix is working fine with some adaption.
OK please find attached a WIP....here is some more work to do but this WIP should be make the most things working....but there are issues left that have to be done....i will return back to this game if i got some time but i have other projects to do first....may be next week may be 2 weeks ago...i dont know...please start a new thread (if there is njo ACC thread) with the problems remaining....i can save it and remember my selfe ^^^^

https://s3.amazonaws.com/losti/ACC_WIP_LOSTI.rar
(DHR UNIVERSAL FIX ADAPTION)

I have fixed one shader manually and changed the regex for working with this game, needs some CB number changes and not three but 2 of the XYZW coordinates in the DIV line from the regex....
(and 1 hud shader is in depth.....but dont care about the hud yet....)

Annyway...i can check this game in some more days, but should be playable for the first time yet. the UNIVERSAL fix is working fine with some adaption.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#85
Posted 09/16/2018 06:47 PM   
Hi Losti, thanks, I made the post, you can find feedback there (here) https://forums.geforce.com/default/topic/1072294/3d-vision/assetto-corsa-competizione-and-3d-vision-fix/
Hi Losti,
thanks, I made the post, you can find feedback there
(here)

https://forums.geforce.com/default/topic/1072294/3d-vision/assetto-corsa-competizione-and-3d-vision-fix/

#86
Posted 09/17/2018 11:26 AM   
Try to use the last update i put a couple of days for the UE4 Universal fix....now will cover all shadows, lights and reflections....i extend the # for constant buffers to cover ALL numbers.....and also i made a couple of improvements.
Try to use the last update i put a couple of days for the UE4 Universal fix....now will cover all shadows, lights and reflections....i extend the # for constant buffers to cover ALL numbers.....and also i made a couple of improvements.

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#87
Posted 09/17/2018 03:20 PM   
[quote="DHR"]Try to use the last update i put a couple of days for the UE4 Universal fix....now will cover all shadows, lights and reflections....i extend the # for constant buffers to cover ALL numbers.....and also i made a couple of improvements.[/quote] Used it, does not work. The ShaderFiles has a dittle bit be changed than in other games. I have adapded the RegEx for this game, you can have a look@ the post ziozeus created. the mul option switches from for example mul r4.xz, r1.xxxx, v0.zzwz to mul r4.xz, v0.zzwz, r1.xxxx ... same operation but of cause the regex will not cover it and r4.xzy, v0.zzwz, r1.xxxx for example is r4.xz, v0.zzwz, r1.xxxx ((ONLY EXAMPLES !!!!!!) Hence, even if the new universal fix will cover more CB numbers, the code is lightly be changed for this game.
DHR said:Try to use the last update i put a couple of days for the UE4 Universal fix....now will cover all shadows, lights and reflections....i extend the # for constant buffers to cover ALL numbers.....and also i made a couple of improvements.


Used it, does not work. The ShaderFiles has a dittle bit be changed than in other games. I have adapded the RegEx for this game, you can have a look@ the post ziozeus created.

the mul option switches from for example mul r4.xz, r1.xxxx, v0.zzwz to mul r4.xz, v0.zzwz, r1.xxxx ... same operation but of cause the regex will not cover it and r4.xzy, v0.zzwz, r1.xxxx for example is r4.xz, v0.zzwz, r1.xxxx ((ONLY EXAMPLES !!!!!!)

Hence, even if the new universal fix will cover more CB numbers, the code is lightly be changed for this game.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#88
Posted 09/17/2018 05:42 PM   
[u]Update for UE4 Universal Fix[/u] Yesterday i update this Universal fix with a few improvement: - Improved shadows, lights, reflections regex...i extend even more the coverage. - Add Regex for "Effects", the massive type of shaders present in Tekken7.
Update for UE4 Universal Fix

Yesterday i update this Universal fix with a few improvement:
- Improved shadows, lights, reflections regex...i extend even more the coverage.
- Add Regex for "Effects", the massive type of shaders present in Tekken7.

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#89
Posted 09/21/2018 11:58 AM   
Cool. I'll have to try that in Tekken 7 to reduce the amount of shaders. Did you try it in the game this time, then?
Cool. I'll have to try that in Tekken 7 to reduce the amount of shaders. Did you try it in the game this time, then?

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#90
Posted 09/21/2018 12:25 PM   
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