Should really mention it on dev forums. Game uses unreal engine. Unreal engine 3 offers easy code implementation to made 3d vision ready. They offer the code to developers to use.
Should really mention it on dev forums. Game uses unreal engine. Unreal engine 3 offers easy code implementation to made 3d vision ready. They offer the code to developers to use.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I made a post last night on the official forum and got a response from the staff this morning that in the next release there will be some improvements to 3d vision and they are working with nvidia!
Nice one chaps, nice one.
I'm not allowed to link to the forum but its on the hirez tribes forum in the feedback and constructive discussion thread.
I made a post last night on the official forum and got a response from the staff this morning that in the next release there will be some improvements to 3d vision and they are working with nvidia!
Nice one chaps, nice one.
I'm not allowed to link to the forum but its on the hirez tribes forum in the feedback and constructive discussion thread.
Well most obvious is the fact that markers are at the depth of the object/player rather than screen depth. The crosshair is also rendered correctly from what I remember. some shadows and fog are still a problem I think.
Well most obvious is the fact that markers are at the depth of the object/player rather than screen depth. The crosshair is also rendered correctly from what I remember. some shadows and fog are still a problem I think.
Indeed, the game now has a beautiful, fully 3D HUD.
I attached a disabled shader, just unzip the shaderoverride in tribes/binaries/win32/ along with d3d9.dll and it fixes the halo around the player's gun that messes with shadows.
I also have some other shaders which I believe might be of use to fix the character model shadows and other shadow related problems. The game is now definitely worth working on. There's also something that causes ghosting, you can see it immediately coming from your gun when looking at the sky, couldn't find a VS for it, it might be a pixel shader, there are 5000 though.
Indeed, the game now has a beautiful, fully 3D HUD.
I attached a disabled shader, just unzip the shaderoverride in tribes/binaries/win32/ along with d3d9.dll and it fixes the halo around the player's gun that messes with shadows.
I also have some other shaders which I believe might be of use to fix the character model shadows and other shadow related problems. The game is now definitely worth working on. There's also something that causes ghosting, you can see it immediately coming from your gun when looking at the sky, couldn't find a VS for it, it might be a pixel shader, there are 5000 though.
Hmm interesting it was a huge pile of mess before. The shaders you posted are same as any unreal engine game I've seen/worked on and should be useful. Will look at it. Did they fix water? I couldnt find a vertex for it and that combined with other things made me give up.
Hmm interesting it was a huge pile of mess before. The shaders you posted are same as any unreal engine game I've seen/worked on and should be useful. Will look at it. Did they fix water? I couldnt find a vertex for it and that combined with other things made me give up.
vs_3_0
//def c4, 3, 1, 0, 0
//dcl_position v0
//dcl_blendindices v1
//dcl_blendweight v2
//dcl_position o0
change to
vs_3_0
dcl_position v0
dcl_position o0
For some wierd reason 670/680/690's crash without position information.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Nah ill look. I dont want anyone looking when I try to do something cause I feel like **** when it doesnt work out.
Thank you though.
Thank god . Thought you guys were jerking my chain soon as I launched
http://photos.3dvisionlive.com/eqzitara/image/4fec01373785016077000000/
Water is mostly fixed. Or fixed enough since I remember last time I tried i couldnt find shader.
Hud is amazing now.
Crosshair kind of makes me wonder why they didnt give option to disable. Is it possible to have every gun in training without buying or something? Id rather disable them all and use nvidia laser sight tbh.
Water is mostly fixed. Or fixed enough since I remember last time I tried i couldnt find shader.
Hud is amazing now.
Crosshair kind of makes me wonder why they didnt give option to disable. Is it possible to have every gun in training without buying or something? Id rather disable them all and use nvidia laser sight tbh.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
All hud elements can now be manually switched off in game thanks to a patch. This includes reticles, damage indicators, ammo count, about 99 percent of it.
There is also an AllowNvidiaStereo3d option in the tribes.ini file that you can set to true. From my experience this makes player icons and non toggleable hud objects like inventory icons, radar markers, and player tags only show up if you look directly at them. If not then they dissapear from view. The flag icon will always show up on your hud no matter whether its true or false.
All hud elements can now be manually switched off in game thanks to a patch. This includes reticles, damage indicators, ammo count, about 99 percent of it.
There is also an AllowNvidiaStereo3d option in the tribes.ini file that you can set to true. From my experience this makes player icons and non toggleable hud objects like inventory icons, radar markers, and player tags only show up if you look directly at them. If not then they dissapear from view. The flag icon will always show up on your hud no matter whether its true or false.
This makes 3D a lot more playable.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Nice one chaps, nice one.
I'm not allowed to link to the forum but its on the hirez tribes forum in the feedback and constructive discussion thread.
Nice one chaps, nice one.
I'm not allowed to link to the forum but its on the hirez tribes forum in the feedback and constructive discussion thread.
Yea basically its super easy for any developer to make a game 3d vision ready that uses unreal engine 3. Its harder to fix when its compiled though.
Yea basically its super easy for any developer to make a game 3d vision ready that uses unreal engine 3. Its harder to fix when its compiled though.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I attached a disabled shader, just unzip the shaderoverride in tribes/binaries/win32/ along with d3d9.dll and it fixes the halo around the player's gun that messes with shadows.
I also have some other shaders which I believe might be of use to fix the character model shadows and other shadow related problems. The game is now definitely worth working on. There's also something that causes ghosting, you can see it immediately coming from your gun when looking at the sky, couldn't find a VS for it, it might be a pixel shader, there are 5000 though.
I attached a disabled shader, just unzip the shaderoverride in tribes/binaries/win32/ along with d3d9.dll and it fixes the halo around the player's gun that messes with shadows.
I also have some other shaders which I believe might be of use to fix the character model shadows and other shadow related problems. The game is now definitely worth working on. There's also something that causes ghosting, you can see it immediately coming from your gun when looking at the sky, couldn't find a VS for it, it might be a pixel shader, there are 5000 though.
vs_3_0
//def c4, 3, 1, 0, 0
//dcl_position v0
//dcl_blendindices v1
//dcl_blendweight v2
//dcl_position o0
change to
vs_3_0
dcl_position v0
dcl_position o0
For some wierd reason 670/680/690's crash without position information.
vs_3_0
//def c4, 3, 1, 0, 0
//dcl_position v0
//dcl_blendindices v1
//dcl_blendweight v2
//dcl_position o0
change to
vs_3_0
dcl_position v0
dcl_position o0
For some wierd reason 670/680/690's crash without position information.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Thank you though.
Thank god . Thought you guys were jerking my chain soon as I launched
http://photos.3dvisionlive.com/eqzitara/image/4fec01373785016077000000/
Water is mostly fixed. Or fixed enough since I remember last time I tried i couldnt find shader.
Hud is amazing now.
Crosshair kind of makes me wonder why they didnt give option to disable. Is it possible to have every gun in training without buying or something? Id rather disable them all and use nvidia laser sight tbh.
Thank you though.
Thank god . Thought you guys were jerking my chain soon as I launched
http://photos.3dvisionlive.com/eqzitara/image/4fec01373785016077000000/
Water is mostly fixed. Or fixed enough since I remember last time I tried i couldnt find shader.
Hud is amazing now.
Crosshair kind of makes me wonder why they didnt give option to disable. Is it possible to have every gun in training without buying or something? Id rather disable them all and use nvidia laser sight tbh.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
There is also an AllowNvidiaStereo3d option in the tribes.ini file that you can set to true. From my experience this makes player icons and non toggleable hud objects like inventory icons, radar markers, and player tags only show up if you look directly at them. If not then they dissapear from view. The flag icon will always show up on your hud no matter whether its true or false.
This makes 3D a lot more playable.
There is also an AllowNvidiaStereo3d option in the tribes.ini file that you can set to true. From my experience this makes player icons and non toggleable hud objects like inventory icons, radar markers, and player tags only show up if you look directly at them. If not then they dissapear from view. The flag icon will always show up on your hud no matter whether its true or false.
This makes 3D a lot more playable.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Any opinions on shadows?(not menu)
Any opinions on shadows?(not menu)
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com