Battlefield 1 - 3D Vision Fix
  3 / 10    
Just finished the Single Player Campaign;) and MAN what a RIDE;) Really awesome executed and full of thrill;) I just wish there was more to the SP component;) Maybe in the future DICE will add MORE WAR STORIES! Really awesome Single Player;) I recommend this game only for the SP Component alone;)
Just finished the Single Player Campaign;) and MAN what a RIDE;) Really awesome executed and full of thrill;)
I just wish there was more to the SP component;)

Maybe in the future DICE will add MORE WAR STORIES! Really awesome Single Player;) I recommend this game only for the SP Component alone;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#31
Posted 10/30/2016 07:14 PM   
[quote="mrorange55"]Helifax, I was wondering if you use a special Profile for Battlefield 1? I took the one someone was posting on the other thread. But you might have a better one, like in Battlefront. [/quote] You can use the Default Profile or the One from Star Wars: Battlefront;) I am using that one;) But can't see a Difference;)
mrorange55 said:Helifax, I was wondering if you use a special Profile for Battlefield 1? I took the one someone was posting on the other thread. But you might have a better one, like in Battlefront.


You can use the Default Profile or the One from Star Wars: Battlefront;) I am using that one;) But can't see a Difference;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#32
Posted 10/30/2016 07:15 PM   
[quote="WarLordY"]My reaction when I saw there is a HELIXMOD for BF1 -> I've bought immediately an Origin key ;-) My download is running and my GTX 1080 is hungry ;-) I've played a couple of VR games on my Pimax 4K the last days. Now, I'm ready to return to 3D Vision! THANKS for your effort so much. Can't wait to experience BF1 in real 3D ;-)[/quote] You could shure your input on the https://forums.geforce.com/default/topic/973608/3d-vision/quick-test-on-with-the-pimax4k/
WarLordY said:My reaction when I saw there is a HELIXMOD for BF1 -> I've bought immediately an Origin key ;-) My download is running and my GTX 1080 is hungry ;-) I've played a couple of VR games on my Pimax 4K the last days. Now, I'm ready to return to 3D Vision! THANKS for your effort so much. Can't wait to experience BF1 in real 3D ;-)


You could shure your input on the

https://forums.geforce.com/default/topic/973608/3d-vision/quick-test-on-with-the-pimax4k/

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#33
Posted 10/30/2016 07:18 PM   
Thanks. Done. Review posted while Origin is downloading BF1 ;-) Update: I've played BF1 on 3D Vision for 30min. For higher immersion I've increased the FOV, the 3D convergence for the tank and I've disabled the GUI elements (console: ui.drawenable 0). Guys I'm speechless! An absolutely mind-blowing 3D experience. WOW! BF1+3D Vision/helixdmod is a must-have!!! WOW WOW WOW!!! The next days I will try to play BF1 on my VR headset as well. I think 3D z-adaptive should work (VorpX).
Thanks. Done. Review posted while Origin is downloading BF1 ;-)

Update: I've played BF1 on 3D Vision for 30min. For higher immersion I've increased the FOV, the 3D convergence for the tank and I've disabled the GUI elements (console: ui.drawenable 0). Guys I'm speechless! An absolutely mind-blowing 3D experience. WOW! BF1+3D Vision/helixdmod is a must-have!!! WOW WOW WOW!!! The next days I will try to play BF1 on my VR headset as well. I think 3D z-adaptive should work (VorpX).

#34
Posted 10/30/2016 09:40 PM   
The fix works great. It looks fantastic especially the third Person view with tanks. I set the Convergence very high for the tanks. ( 8,5 in the .ini P-Key) Thats awesome! One of the best 3d Vision experience ever. Thank you very much! But one Question. I don't like to play with the crosshair. It breaks the immersion of the game for me. Any chance to hide the crosshair ? There is only an option for the Color. I guess the Hub and the Crosshair are the same Object :( Yesterday i play without Hub. Its ok, but some informations from the Hub are good to know.
The fix works great. It looks fantastic especially the third Person view with tanks.
I set the Convergence very high for the tanks. ( 8,5 in the .ini P-Key) Thats awesome!
One of the best 3d Vision experience ever.
Thank you very much!

But one Question. I don't like to play with the crosshair. It breaks the immersion of the game for me. Any chance to hide the crosshair ? There is only an option for the Color. I guess the Hub and the Crosshair are the same Object :(
Yesterday i play without Hub. Its ok, but some informations from the Hub are good to know.

Win 10, SSD
i7-6700k@4,5Ghz, 16GBRam, Gigabyte G1 GTX1080 oc
Asus ROG Swift PG278QR
Oculus Rift

#35
Posted 10/31/2016 08:32 AM   
I had some problems with the visuals but i found out the culprit was the postprocessing at very high. Helifax did i already told you are a wizard in my book ;) And a humble bow to all contributants to the fix ! I was refreshing this thread for whole weekend almoust to boredom :D
I had some problems with the visuals but i found out the culprit was the postprocessing at very high.
Helifax did i already told you are a wizard in my book ;)
And a humble bow to all contributants to the fix !

I was refreshing this thread for whole weekend almoust to boredom :D

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#36
Posted 10/31/2016 08:30 PM   
[quote="Zythus"] But one Question. I don't like to play with the crosshair. It breaks the immersion of the game for me. Any chance to hide the crosshair ? There is only an option for the Color. I guess the Hub and the Crosshair are the same Object :( Yesterday i play without Hub. Its ok, but some informations from the Hub are good to know. [/quote] Yeah the crosshair is controlled by the same vertex shader:-s I guess we could go in a bit deeper and find the texture hash for it and try do disable it from there. Problem is... there is more than one crosshair:-s (different weapons uses different crosshairs...so :-s) If anyone wants to develop more on this fix, please let me know and I can give my assistance;) I didn't focus a lot on the HUD/UI, but I tried to make it workable in 3D;) If I find anything else in the future related to the UI, I'll update the fix ;)
Zythus said:
But one Question. I don't like to play with the crosshair. It breaks the immersion of the game for me. Any chance to hide the crosshair ? There is only an option for the Color. I guess the Hub and the Crosshair are the same Object :(
Yesterday i play without Hub. Its ok, but some informations from the Hub are good to know.


Yeah the crosshair is controlled by the same vertex shader:-s

I guess we could go in a bit deeper and find the texture hash for it and try do disable it from there. Problem is... there is more than one crosshair:-s (different weapons uses different crosshairs...so :-s)

If anyone wants to develop more on this fix, please let me know and I can give my assistance;) I didn't focus a lot on the HUD/UI, but I tried to make it workable in 3D;) If I find anything else in the future related to the UI, I'll update the fix ;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#37
Posted 11/03/2016 12:53 AM   
I would like to know what needs to be done to save my desired convergence for aiming and tank/plane mode. I am using the Elite XBox One controller and I can cycle through the convergence-presets while aiming by using the keyboard's C/P keys but convergence always resets when I leave aiming mode. So when aiming again convergence is always reset to the default value which is basically extremely low. What can I do to save my convergence settings while in aiming mode? Guess this has to be set in the ini-file but I am not sure which line I should modify and how I should modifiy it.
I would like to know what needs to be done to save my desired convergence for aiming and tank/plane mode. I am using the Elite XBox One controller and I can cycle through the convergence-presets while aiming by using the keyboard's C/P keys but convergence always resets when I leave aiming mode. So when aiming again convergence is always reset to the default value which is basically extremely low. What can I do to save my convergence settings while in aiming mode? Guess this has to be set in the ini-file but I am not sure which line I should modify and how I should modifiy it.

#38
Posted 11/03/2016 12:29 PM   
[quote="lohan"]I would like to know what needs to be done to save my desired convergence for aiming and tank/plane mode. I am using the Elite XBox One controller and I can cycle through the convergence-presets while aiming by using the keyboard's C/P keys but convergence always resets when I leave aiming mode. So when aiming again convergence is always reset to the default value which is basically extremely low. What can I do to save my convergence settings while in aiming mode? Guess this has to be set in the ini-file but I am not sure which line I should modify and how I should modifiy it.[/quote] In the ini file look for the key bindings. Just modify the value for "convergence=" Don't modify any of the other params! Or it will break the HUD/UI, etc There are comments on what each key does ;)
lohan said:I would like to know what needs to be done to save my desired convergence for aiming and tank/plane mode. I am using the Elite XBox One controller and I can cycle through the convergence-presets while aiming by using the keyboard's C/P keys but convergence always resets when I leave aiming mode. So when aiming again convergence is always reset to the default value which is basically extremely low. What can I do to save my convergence settings while in aiming mode? Guess this has to be set in the ini-file but I am not sure which line I should modify and how I should modifiy it.


In the ini file look for the key bindings. Just modify the value for "convergence=" Don't modify any of the other params! Or it will break the HUD/UI, etc
There are comments on what each key does ;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#39
Posted 11/03/2016 02:14 PM   
So I guess the relevant section is this here: [Key_FirstP_Convergence] Key = XB_LEFT_THUMB ; 0.2 is rifle mode ; 0.1 is TANK interior mode convergence = 0.1, 0.2 z = 1.0 ; DO NOT MODIFY type = cycle transition = 250 transition_type = linear It seems there is something that I just don't get...or misunderstood completely! As you can see I already assigned the convergence-cycle to the left thumbstick of my XBox-pad. Now when aiming I need to press the left thumbstick 2 times to get my desired aiming-convergence for aiming while on foot. In the heat of the battle this is not very helpful obviously. So if I modify that line like that convergence = 0.2 I still don't get the desired convergence while aiming. I get rid of the 0.1-convergence-step so I need to press the assigned convergence-cycle-button only once to get my desired convergence setting but aiming always starts with something that looks like convergence = 0. So where is the ini-line that determines the default convergence-value when aiming (I am not speaking of the preset-convergence settings that can only be activated by pressing the corresponding cycle-button but the convergence-value that is automatically applied as soon as I press the aiming button). Also, am I right that you can't assign a set-convergence value for first-person aiming while on foot and another set value for a scenario like tank-aiming? Looking at the ini it seems that both scenarios relate to the same convergence-value so the only option would be that cycle-mechanism where you could set convergence for one scenario but you have to press the cycle button in the other scenario if you want a convergence-value that is different from the other scenario (first person aiming while on foot/first person aiming while in tank). To cut it short: 1. Where is the ini-line where I can set the default convergence-value for aiming. 2. Is it possible to get a specific convergence value when the aim-button is pressed (with no need to cycle through various options) while on foot and at the same time to get a different specific set convergence value when the aim button is set in another scenario like first person aiming with a tank?
So I guess the relevant section is this here:

[Key_FirstP_Convergence]
Key = XB_LEFT_THUMB
; 0.2 is rifle mode
; 0.1 is TANK interior mode
convergence = 0.1, 0.2
z = 1.0 ; DO NOT MODIFY
type = cycle
transition = 250
transition_type = linear

It seems there is something that I just don't get...or misunderstood completely!

As you can see I already assigned the convergence-cycle to the left thumbstick of my XBox-pad. Now when aiming I need to press the left thumbstick 2 times to get my desired aiming-convergence for aiming while on foot. In the heat of the battle this is not very helpful obviously. So if I modify that line like that

convergence = 0.2

I still don't get the desired convergence while aiming. I get rid of the 0.1-convergence-step so I need to press the assigned convergence-cycle-button only once to get my desired convergence setting but aiming always starts with something that looks like convergence = 0. So where is the ini-line that determines the default convergence-value when aiming (I am not speaking of the preset-convergence settings that can only be activated by pressing the corresponding cycle-button but the convergence-value that is automatically applied as soon as I press the aiming button).

Also, am I right that you can't assign a set-convergence value for first-person aiming while on foot and another set value for a scenario like tank-aiming? Looking at the ini it seems that both scenarios relate to the same convergence-value so the only option would be that cycle-mechanism where you could set convergence for one scenario but you have to press the cycle button in the other scenario if you want a convergence-value that is different from the other scenario (first person aiming while on foot/first person aiming while in tank).

To cut it short:

1. Where is the ini-line where I can set the default convergence-value for aiming.

2. Is it possible to get a specific convergence value when the aim-button is pressed (with no need to cycle through various options) while on foot and at the same time to get a different specific set convergence value when the aim button is set in another scenario like first person aiming with a tank?

#40
Posted 11/03/2016 04:43 PM   
If i'm not mistaking you are looking for this:? ; AUTO-AIM ;[Key_Mouse_Aim] ;Key = VK_RBUTTON ;convergence = 0.0 ;z = 4.0 ;type=hold or this for controller ; Controller-AIM [Key_xbox_Aim] Key = XB_LEFT_TRIGGER convergence = 0.0 z = 4.0 type=hold
If i'm not mistaking you are looking for this:?
; AUTO-AIM
;[Key_Mouse_Aim]
;Key = VK_RBUTTON
;convergence = 0.0
;z = 4.0
;type=hold

or this for controller
; Controller-AIM
[Key_xbox_Aim]
Key = XB_LEFT_TRIGGER
convergence = 0.0
z = 4.0
type=hold

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

#41
Posted 11/03/2016 05:09 PM   
[quote="joker18"]If i'm not mistaking you are looking for this:? ; AUTO-AIM ;[Key_Mouse_Aim] ;Key = VK_RBUTTON ;convergence = 0.0 ;z = 4.0 ;type=hold or this for controller ; Controller-AIM [Key_xbox_Aim] Key = XB_LEFT_TRIGGER convergence = 0.0 z = 4.0 type=hold[/quote] BINGO! We have a winner! PEEP PEEEP PEEP PEEEP! :)) Yupp that is the one:) (or the ones) Like I said commented;) Is pretty much straight forward;) Sorry, I am not always near my PC and the fixes I've made and don't know how the files look without seeing them;)
joker18 said:If i'm not mistaking you are looking for this:?
; AUTO-AIM
;[Key_Mouse_Aim]
;Key = VK_RBUTTON
;convergence = 0.0
;z = 4.0
;type=hold

or this for controller
; Controller-AIM
[Key_xbox_Aim]
Key = XB_LEFT_TRIGGER
convergence = 0.0
z = 4.0
type=hold


BINGO! We have a winner! PEEP PEEEP PEEP PEEEP! :))
Yupp that is the one:) (or the ones)
Like I said commented;) Is pretty much straight forward;)
Sorry, I am not always near my PC and the fixes I've made and don't know how the files look without seeing them;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#42
Posted 11/03/2016 07:09 PM   
Oh, well,.......there it is! How could I miss these lines!? S-O-R-R-Y!
Oh, well,.......there it is!

How could I miss these lines!?

S-O-R-R-Y!

#43
Posted 11/03/2016 07:35 PM   
[s]I have a PC with this issue: (Windows 10 + Anniv Update + latest drivers) [code] D3D11 DLL starting init - v 1.2.43 - Thu Nov 03 21:15:20 2016 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=0 debug=1 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] hook=recommended skip_dxgi_device skip_dxgi_factory [Device] get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=0 stereo_params=125 ini_params=120 override_directory=C:\Program Files (x86)\Origin Games\Battlefield 1\ShaderFixes cache_directory=C:\Program Files (x86)\Origin Games\Battlefield 1\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=2 marking_mode=0 reload_config=VK_F10 toggle_hunting=VK_NUMPAD0 next_pixelshader=VK_NUMPAD2 previous_pixelshader=VK_NUMPAD1 mark_pixelshader=VK_NUMPAD3 take_screenshot=VK_SNAPSHOT next_indexbuffer=VK_NUMPAD8 previous_indexbuffer=VK_NUMPAD7 mark_indexbuffer=VK_NUMPAD9 next_vertexshader=VK_NUMPAD5 previous_vertexshader=VK_NUMPAD4 mark_vertexshader=VK_NUMPAD6 next_computeshader=PAGE_DOWN previous_computeshader=PAGE_UP mark_computeshader=HOME next_geometryshader=> previous_geometryshader=< mark_geometryshader=/ next_domainshader=] previous_domainshader=[ mark_domainshader=\ next_hullshader=EQUALS previous_hullshader=MINUS mark_hullshader=BACKSPACE next_rendertarget=VK_MULTIPLY previous_rendertarget=VK_DIVIDE mark_rendertarget=VK_SUBTRACT done_hunting=VK_ADD reload_fixes=VK_F10 show_original=VK_F9 analyse_options=log dump_rt_jps clear_rt repeat_rate=6 [Key_DEFAULT_UI] z=2.0 Key=VK_F12 [Key_FirstP_Convergence] type=cycle Cycle 1: z=1.0 ; DO NOT MODIFY convergence=0.1 transition=250 transition_type=linear Cycle 2: z=1.0 ; DO NOT MODIFY convergence=0.2 transition=250 transition_type=linear Key=C [Key_HUD] type=cycle Cycle 1: x=0.3 z=1.0 ; DO NOT MODIFY transition=250 transition_type=linear Cycle 2: x=-0.3 z=1.0 ; DO NOT MODIFY transition=250 transition_type=linear Key=VK_CAPS [Key_MENU] convergence=0.30 z=0.00 Key=VK_F11 [Key_MENU2] type=hold z=0.00 Key=VK_TAB [Key_MENU3] type=toggle z=0.00 Key=M [Key_Mouse_Aim] type=hold convergence=0.00 z=4.0 Key=VK_RBUTTON [Key_Tank_Convergence] type=cycle Cycle 1: z=1.0 ; DO NOT MODIFY convergence=2.0 transition=250 transition_type=linear Cycle 2: z=1.0 ; DO NOT MODIFY convergence=4.0 transition=250 transition_type=linear Key=P [Key_xbox_Aim] type=hold convergence=0.00 z=4.0 Key=XB_LEFT_TRIGGER [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [ShaderOverride_BlueCrap_On_Globe] Hash=d7ef2b5343af9d02 [ShaderOverrideCS1] Hash=3614a09c7800ab79 Handling=skip [Present] [Constants] x=0.30 z=1.0 w=1.0 x7=5.0 Hooked_LoadLibraryExW load: nvapi64.dll. Hooked_LoadLibraryExW load: d3d11.dll. Hooked_LoadLibraryExW load: original_nvapi64.dll. Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\WINDOWS\system32\nvapi64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\gdi32.dll. *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll. Hooked_CreateDXGIFactory1 called with riid: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A} calling original CreateDXGIFactory1 API Hooked_LoadLibraryExW load: gdi32.dll. CreateDXGIFactory1 returned factory = 0000000000578100, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@0000000002E31560) wrapped 0000000000578100 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000002E31560) adapter 0 requested Hooked_LoadLibraryExW load: gdi32.dll. created HackerDXGIAdapter wrapper = 0000000002E312F0 of 0000000002DA4D10 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000002E312F0) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=8424980480 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000002E312F0), counter=2, this=0000000002E312F0 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000002E312F0) called: output #0 requested returns result = 0, handle = 0000000002DA51D0 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000002E312F0) called: output #1 requested returns result = 887a0002, handle = 0000000000000000 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000002E312F0) called returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=8424980480 Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll. HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000002E312F0) called with IID: {645967A4-1392-4310-A798-8053CE3E93FD} returns result = 0 for 0000000002DA4D10 Hooked_LoadLibraryExW load: Advapi32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\dssenh.dll. Hooked_LoadLibraryExW load: Crypt32.dll. Hooked_LoadLibraryExW load: xinput1_4.dll. Hooked_LoadLibraryExW load: HID.DLL. Hooked_LoadLibraryExW load: SETUPAPI.DLL. Hooked_LoadLibraryExW load: WINMM.DLL. Hooked_LoadLibraryExW load: USER32.DLL. Hooked_LoadLibraryExW load: xinput1_4.dll. Hooked_LoadLibraryExW load: d3d12.dll. Hooked_LoadLibraryExW load: gdi32.dll. Hooked_LoadLibraryExW load: gdi32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: gdi32.dll. HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000002E312F0) called with IID: IDXGIAdapter returns result = 0 for 0000000002DA4D10 Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Setupapi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\gdi32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\dxgi.dll. Hooked_CreateDXGIFactory called with riid: IDXGIFactory calling original CreateDXGIFactory API Hooked_LoadLibraryExW load: gdi32.dll. CreateDXGIFactory returned factory = 0000000000578A60, result = 0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@0000000002E31B60) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. HackerUnknown::Release(class HackerDXGIFactory@0000000002E31B60), counter=1, this=0000000002E31B60 Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll. HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000002E312F0) called with IID: {645967A4-1392-4310-A798-8053CE3E93FD} returns result = 0 for 0000000002DA4D10 *** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000002E31560) called with parameters Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: advapi32.dll. Hooked_LoadLibraryExW load: dbghelp.dll. Hooked_LoadLibraryExW load: psapi.dll. Hooked_LoadLibraryExW load: version.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\bf1.exe. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\bf1.exe. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\KERNEL32.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\KERNEL32.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Core\Activation64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Core\Activation64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ucrtbase.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ucrtbase.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\USER32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\USER32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\win32u.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\win32u.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\GDI32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\GDI32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\MSVCP120.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\MSVCP120.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\MSVCR120.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\MSVCR120.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\gdi32full.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\gdi32full.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\sechost.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\sechost.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\cfgmgr32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\cfgmgr32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\windows.storage.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\windows.storage.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\combase.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\combase.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\bcryptPrimitives.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\bcryptPrimitives.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\powrprof.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\powrprof.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\shlwapi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\shlwapi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\kernel.appcore.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\kernel.appcore.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\shcore.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\shcore.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\profapi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\profapi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\imagehlp.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\imagehlp.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\gpapi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\gpapi.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\cryptnet.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\cryptnet.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\NSI.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\NSI.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DSOUND.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DSOUND.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINMM.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINMM.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINMMBASE.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINMMBASE.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Extension.Twinkle.Codec_Win64_retail.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Extension.Twinkle.Codec_Win64_retail.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\msvcp_win.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\msvcp_win.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\USP10.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\USP10.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\VERSION.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\VERSION.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WTSAPI32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WTSAPI32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\amd_ags_x64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\d3d11.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ole32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ole32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dxgi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dxgi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbgcore.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbgcore.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\urlmon.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\urlmon.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\iertutil.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\iertutil.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\cabinet.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\cabinet.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\TeamViewer\tv_x64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\TeamViewer\tv_x64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.0_none_4151bdeb4bbdd21f\COMCTL32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.0_none_4151bdeb4bbdd21f\COMCTL32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Engine.BuildInfo_Win64_retail.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\mswsock.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\mswsock.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\d3d12.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\d3d12.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\msvcp110_win.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\msvcp110_win.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\dssenh.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\dssenh.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINSTA.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINSTA.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\xinput1_4.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\xinput1_4.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\HID.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\HID.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DEVRTL.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DEVRTL.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\drvstore.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\drvstore.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\SPINF.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\SPINF.dll. Hooked_LoadLibraryExW load: api-ms-win-core-version-l1-1-0.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbgcore.DLL. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbgcore.DLL. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\rsaenh.dll. Hooked_LoadLibraryExW load: sspicli.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\symsrv.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Program Files\Bonjour\mdnsNSP.dll. Hooked_LoadLibraryExW load: Iphlpapi. Hooked_LoadLibraryExW load: C:\WINDOWS\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\WINDOWS\system32\mswsock.dll. Hooked_LoadLibraryExW load: ext-ms-win-kernel32-errorhandling-l1-1-0.dll. [/code] In the ini file I already set: [code] hook=recommended skip_dxgi_device skip_dxgi_factory [/code] Any ideas? It works fine on other machines but not on this one:-s and I can't seem to see why:-s All overlays are disabled and such:-s Much appreciated any help ;) Only error I get is this: [code] HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@0000000002E31B60) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. [/code] Bo3b, DarkStarSword, can anyone give me a clue on what I do wrong? :) Thanks guys! Cheers, Helifax[/s] [color="green"]Edit: Problem Solved!!![/color] [color="orange"]MAKE SURE YOU SET THE GAME TO RUN IN DX11, BEFORE INSTALLING THE FIX!!![/color] Cheers, Helifax
I have a PC with this issue:
(Windows 10 + Anniv Update + latest drivers)

D3D11 DLL starting init - v 1.2.43 - Thu Nov 03 21:15:20 2016


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=0
debug=1
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
hook=recommended skip_dxgi_device skip_dxgi_factory
[Device]
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=0
stereo_params=125
ini_params=120
override_directory=C:\Program Files (x86)\Origin Games\Battlefield 1\ShaderFixes
cache_directory=C:\Program Files (x86)\Origin Games\Battlefield 1\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=2
marking_mode=0
reload_config=VK_F10
toggle_hunting=VK_NUMPAD0
next_pixelshader=VK_NUMPAD2
previous_pixelshader=VK_NUMPAD1
mark_pixelshader=VK_NUMPAD3
take_screenshot=VK_SNAPSHOT
next_indexbuffer=VK_NUMPAD8
previous_indexbuffer=VK_NUMPAD7
mark_indexbuffer=VK_NUMPAD9
next_vertexshader=VK_NUMPAD5
previous_vertexshader=VK_NUMPAD4
mark_vertexshader=VK_NUMPAD6
next_computeshader=PAGE_DOWN
previous_computeshader=PAGE_UP
mark_computeshader=HOME
next_geometryshader=>
previous_geometryshader=<
mark_geometryshader=/
next_domainshader=]
previous_domainshader=[
mark_domainshader=\
next_hullshader=EQUALS
previous_hullshader=MINUS
mark_hullshader=BACKSPACE
next_rendertarget=VK_MULTIPLY
previous_rendertarget=VK_DIVIDE
mark_rendertarget=VK_SUBTRACT
done_hunting=VK_ADD
reload_fixes=VK_F10
show_original=VK_F9
analyse_options=log dump_rt_jps clear_rt
repeat_rate=6
[Key_DEFAULT_UI]
z=2.0
Key=VK_F12
[Key_FirstP_Convergence]
type=cycle
Cycle 1: z=1.0 ; DO NOT MODIFY convergence=0.1 transition=250 transition_type=linear
Cycle 2: z=1.0 ; DO NOT MODIFY convergence=0.2 transition=250 transition_type=linear
Key=C
[Key_HUD]
type=cycle
Cycle 1: x=0.3 z=1.0 ; DO NOT MODIFY transition=250 transition_type=linear
Cycle 2: x=-0.3 z=1.0 ; DO NOT MODIFY transition=250 transition_type=linear
Key=VK_CAPS
[Key_MENU]
convergence=0.30
z=0.00
Key=VK_F11
[Key_MENU2]
type=hold
z=0.00
Key=VK_TAB
[Key_MENU3]
type=toggle
z=0.00
Key=M
[Key_Mouse_Aim]
type=hold
convergence=0.00
z=4.0
Key=VK_RBUTTON
[Key_Tank_Convergence]
type=cycle
Cycle 1: z=1.0 ; DO NOT MODIFY convergence=2.0 transition=250 transition_type=linear
Cycle 2: z=1.0 ; DO NOT MODIFY convergence=4.0 transition=250 transition_type=linear
Key=P
[Key_xbox_Aim]
type=hold
convergence=0.00
z=4.0
Key=XB_LEFT_TRIGGER
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[ShaderOverride_BlueCrap_On_Globe]
Hash=d7ef2b5343af9d02
[ShaderOverrideCS1]
Hash=3614a09c7800ab79
Handling=skip
[Present]
[Constants]
x=0.30
z=1.0
w=1.0
x7=5.0
Hooked_LoadLibraryExW load: nvapi64.dll.
Hooked_LoadLibraryExW load: d3d11.dll.
Hooked_LoadLibraryExW load: original_nvapi64.dll.
Hooked_LoadLibraryExW switching to original dll: original_nvapi64.dll to C:\WINDOWS\system32\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\gdi32.dll.

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\WINDOWS\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: {1BC6EA02-EF36-464F-BF0C-21CA39E5168A}
calling original CreateDXGIFactory1 API
Hooked_LoadLibraryExW load: gdi32.dll.
CreateDXGIFactory1 returned factory = 0000000000578100, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@0000000002E31560) wrapped 0000000000578100
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000002E31560) adapter 0 requested
Hooked_LoadLibraryExW load: gdi32.dll.
created HackerDXGIAdapter wrapper = 0000000002E312F0 of 0000000002DA4D10
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000002E312F0) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=8424980480
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000002E312F0), counter=2, this=0000000002E312F0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000002E312F0) called: output #0 requested
returns result = 0, handle = 0000000002DA51D0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000002E312F0) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000002E312F0) called
returns adapter: NVIDIA GeForce GTX 1080, sysmem=0, vidmem=8424980480
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000002E312F0) called with IID: {645967A4-1392-4310-A798-8053CE3E93FD}
returns result = 0 for 0000000002DA4D10
Hooked_LoadLibraryExW load: Advapi32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\dssenh.dll.
Hooked_LoadLibraryExW load: Crypt32.dll.
Hooked_LoadLibraryExW load: xinput1_4.dll.
Hooked_LoadLibraryExW load: HID.DLL.
Hooked_LoadLibraryExW load: SETUPAPI.DLL.
Hooked_LoadLibraryExW load: WINMM.DLL.
Hooked_LoadLibraryExW load: USER32.DLL.
Hooked_LoadLibraryExW load: xinput1_4.dll.
Hooked_LoadLibraryExW load: d3d12.dll.
Hooked_LoadLibraryExW load: gdi32.dll.
Hooked_LoadLibraryExW load: gdi32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: gdi32.dll.
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000002E312F0) called with IID: IDXGIAdapter
returns result = 0 for 0000000002DA4D10
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Setupapi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\gdi32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\dxgi.dll.
Hooked_CreateDXGIFactory called with riid: IDXGIFactory
calling original CreateDXGIFactory API
Hooked_LoadLibraryExW load: gdi32.dll.
CreateDXGIFactory returned factory = 0000000000578A60, result = 0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@0000000002E31B60) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerUnknown::Release(class HackerDXGIFactory@0000000002E31B60), counter=1, this=0000000002E31B60
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\Advapi32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\user32.dll.
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000002E312F0) called with IID: {645967A4-1392-4310-A798-8053CE3E93FD}
returns result = 0 for 0000000002DA4D10

*** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000002E31560) called with parameters
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: advapi32.dll.
Hooked_LoadLibraryExW load: dbghelp.dll.
Hooked_LoadLibraryExW load: psapi.dll.
Hooked_LoadLibraryExW load: version.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\bf1.exe.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\bf1.exe.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\KERNEL32.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\KERNEL32.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Core\Activation64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Core\Activation64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ucrtbase.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ucrtbase.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\USER32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\USER32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\win32u.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\win32u.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\MSVCP120.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\MSVCP120.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\MSVCR120.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\MSVCR120.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\gdi32full.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\gdi32full.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\sechost.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\sechost.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\cfgmgr32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\cfgmgr32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\windows.storage.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\windows.storage.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\combase.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\combase.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\bcryptPrimitives.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\bcryptPrimitives.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\powrprof.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\powrprof.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\shlwapi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\shlwapi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\kernel.appcore.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\kernel.appcore.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\shcore.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\shcore.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\profapi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\profapi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\imagehlp.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\imagehlp.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\gpapi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\gpapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\cryptnet.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\cryptnet.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\NSI.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\NSI.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DSOUND.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DSOUND.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINMMBASE.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINMMBASE.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Extension.Twinkle.Codec_Win64_retail.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Extension.Twinkle.Codec_Win64_retail.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\msvcp_win.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\msvcp_win.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\USP10.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\USP10.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WTSAPI32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WTSAPI32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\amd_ags_x64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\d3d11.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ole32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbgcore.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbgcore.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\urlmon.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\urlmon.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\iertutil.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\iertutil.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\cabinet.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\cabinet.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\TeamViewer\tv_x64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\TeamViewer\tv_x64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.0_none_4151bdeb4bbdd21f\COMCTL32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.0_none_4151bdeb4bbdd21f\COMCTL32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Origin Games\Battlefield 1\Engine.BuildInfo_Win64_retail.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\d3d12.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\d3d12.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\msvcp110_win.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\msvcp110_win.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\WINDOWS\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\dssenh.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\dssenh.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINSTA.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\WINSTA.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\xinput1_4.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\xinput1_4.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\HID.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\HID.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_78c173b1404a4b4e\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DEVRTL.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\DEVRTL.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\drvstore.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\drvstore.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\SPINF.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\SPINF.dll.
Hooked_LoadLibraryExW load: api-ms-win-core-version-l1-1-0.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbgcore.DLL.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\dbgcore.DLL.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: sspicli.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\SYSTEM32\symsrv.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Program Files\Bonjour\mdnsNSP.dll.
Hooked_LoadLibraryExW load: Iphlpapi.
Hooked_LoadLibraryExW load: C:\WINDOWS\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\WINDOWS\system32\mswsock.dll.
Hooked_LoadLibraryExW load: ext-ms-win-kernel32-errorhandling-l1-1-0.dll.


In the ini file I already set:

hook=recommended skip_dxgi_device skip_dxgi_factory


Any ideas? It works fine on other machines but not on this one:-s and I can't seem to see why:-s
All overlays are disabled and such:-s

Much appreciated any help ;)

Only error I get is this:
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory@0000000002E31B60) called with IID: IDXGIFactory2 
returns E_NOINTERFACE as error for IDXGIFactory2.


Bo3b, DarkStarSword, can anyone give me a clue on what I do wrong? :)

Thanks guys!

Cheers,
Helifax


Edit: Problem Solved!!!
MAKE SURE YOU SET THE GAME TO RUN IN DX11, BEFORE INSTALLING THE FIX!!!

Cheers,
Helifax

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#44
Posted 11/03/2016 09:55 PM   
Has anyone got this working with 3DTV Play? All I get is a black screen on startup. :( Sometimes it freezes with a pong like bat on the top right and bottom left of a black screen. Sometimes just a black screen. I'm using a Panasonic PTAT6000E projector. I set my resolution to 720p 3D in windows before launching the game.
Has anyone got this working with 3DTV Play?
All I get is a black screen on startup. :(
Sometimes it freezes with a pong like bat on the top right and bottom left of a black screen.
Sometimes just a black screen.


I'm using a Panasonic PTAT6000E projector.
I set my resolution to 720p 3D in windows before launching the game.

#45
Posted 11/04/2016 12:13 AM   
  3 / 10    
Scroll To Top