Dragon Age Inquisition
  37 / 83    
[quote="mike_ar69"][quote="Exposed123"]Sorry Mike... [/quote] I think you meant bo3b :-) Fact is though, that reviewer did *not* look at (a) 3D Vision, or (b) Surround, or (c) SLI - all technologies relevant to games we play and discuss in this forum. As bo3b states, *for 3D Vision* (and for our ability to mod) Win 8.1 is messed up - that's just a fact right now. If you want to play only in 2D on a single card, you will be fine I guess with Win 8.1, but not for 3D Vision. [/quote] LOL yes. Which is strange. Dragon Age Inquisition is the only game so far that a 3D fix doesn't work in Win 8.1, where it does with Windows 7. Are there any other games that does this?
mike_ar69 said:
Exposed123 said:Sorry Mike...

I think you meant bo3b :-)

Fact is though, that reviewer did *not* look at (a) 3D Vision, or (b) Surround, or (c) SLI - all technologies relevant to games we play and discuss in this forum. As bo3b states, *for 3D Vision* (and for our ability to mod) Win 8.1 is messed up - that's just a fact right now. If you want to play only in 2D on a single card, you will be fine I guess with Win 8.1, but not for 3D Vision.


LOL yes.

Which is strange. Dragon Age Inquisition is the only game so far that a 3D fix doesn't work in Win 8.1, where it does with Windows 7. Are there any other games that does this?

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

Posted 12/27/2014 08:46 PM   
[quote="badhomaks1"][quote="Exposed123"] I was able to get a consistant 3D effect by simply starting the game in NON 3D mode, and then switching to a 3D mode in game. How you do that depends on your setup. I have 3DTVPlay, for me it was starting in 60hz 1920x1080 and then switching to 24hz. "Correct 3D" everytime, otherwise if the game started directly into a 3D mode/resolution it would often look really funky...like a mix mash of 2D and 3D. [/quote] Wait you're able to get it working on windows 8.1 with 3dtv play? Can you tell me how you did it? For me it just crashes straight up with the fix. Without the fix it's no problem but with the fix it keeps on crashing.[/quote] The fix is broken with Windows 8.1 However, when attempting to put the game in regular 3D mode, it seems you have to start the game in non 3d mode and then into a 3d mode (at least for Win 8.1 / 3DTV Play). If not, the game will start up in a wierd 3D mode where everything looks strange, and is probably the same reason why shaders for the fix isn't loading (because the 3D mode is broken in the first place).
badhomaks1 said:
Exposed123 said:

I was able to get a consistant 3D effect by simply starting the game in NON 3D mode, and then switching to a 3D mode in game. How you do that depends on your setup.

I have 3DTVPlay, for me it was starting in 60hz 1920x1080 and then switching to 24hz. "Correct 3D" everytime, otherwise if the game started directly into a 3D mode/resolution it would often look really funky...like a mix mash of 2D and 3D.

Wait you're able to get it working on windows 8.1 with 3dtv play? Can you tell me how you did it? For me it just crashes straight up with the fix. Without the fix it's no problem but with the fix it keeps on crashing.


The fix is broken with Windows 8.1

However, when attempting to put the game in regular 3D mode, it seems you have to start the game in non 3d mode and then into a 3d mode (at least for Win 8.1 / 3DTV Play). If not, the game will start up in a wierd 3D mode where everything looks strange, and is probably the same reason why shaders for the fix isn't loading (because the 3D mode is broken in the first place).

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

Posted 12/27/2014 08:49 PM   
what can i say... ??? disabling the caching shader worked. it cause the game to be a bit slower. but i'll get use to it i guess. i tried for more than a week to solve this so thanks alot guys. you are amazing!
what can i say... ??? disabling the caching shader worked. it cause the game
to be a bit slower. but i'll get use to it i guess. i tried for more than a week to solve this
so thanks alot guys. you are amazing!

Posted 12/27/2014 08:56 PM   
[quote="HaNaNg"]what can i say... ??? disabling the caching shader worked. it cause the game to be a bit slower. but i'll get use to it i guess. i tried for more than a week to solve this so thanks alot guys. you are amazing![/quote] Do you mean in nvidia control panel or in d3dx.ini?
HaNaNg said:what can i say... ??? disabling the caching shader worked. it cause the game
to be a bit slower. but i'll get use to it i guess. i tried for more than a week to solve this
so thanks alot guys. you are amazing!

Do you mean in nvidia control panel or in d3dx.ini?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/27/2014 10:32 PM   
[quote="mike_ar69"] Do you mean in nvidia control panel or in d3dx.ini?[/quote] i mean in nvidia control panel specificly in the game settings not global settings
mike_ar69 said:
Do you mean in nvidia control panel or in d3dx.ini?


i mean in nvidia control panel specificly in the game settings not global settings

Posted 12/27/2014 10:38 PM   
[quote="HaNaNg"][quote="mike_ar69"] Do you mean in nvidia control panel or in d3dx.ini?[/quote] i mean in nvidia control panel specificly in the game settings not global settings [/quote] ok thanks. That was in the original instructions :-)
HaNaNg said:
mike_ar69 said:
Do you mean in nvidia control panel or in d3dx.ini?


i mean in nvidia control panel specificly in the game settings not global settings

ok thanks. That was in the original instructions :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/27/2014 10:58 PM   
[quote="HaNaNg"][quote="mike_ar69"] Do you mean in nvidia control panel or in d3dx.ini?[/quote] i mean in nvidia control panel specificly in the game settings not global settings [/quote] I need the urge to say this yet again: =============== PLEASE READ ALL THE INSTRUCTIONS!!!! There are there for a R.E.A.S.O.N. !!!! [url=http://helixmod.blogspot.co.uk/2014/12/dragon-age-inquisition-3dmigoto-dx11-3d.html]http://helixmod.blogspot.co.uk/2014/12/dragon-age-inquisition-3dmigoto-dx11-3d.html[/url] Don't just copy paste and then come telling us "is not working" and that you spent XXX amount of time trying to make it work... We spent MORE THAN A MONTH constantly trying to make the wrapper work with it, finding settings that work, fixing the game itself, fixing shaders and testing... You could at least SPEND 1 more minute and READ the instructions fully!! If those don't apply for you DO SOME TESTING on your own!!!! ============== This is not addressed directly to you BUT ANYONE WHO READS THESE POSTS AND WANT TO USE THE FIX !!!!
HaNaNg said:
mike_ar69 said:
Do you mean in nvidia control panel or in d3dx.ini?


i mean in nvidia control panel specificly in the game settings not global settings


I need the urge to say this yet again:

===============
PLEASE READ ALL THE INSTRUCTIONS!!!! There are there for a R.E.A.S.O.N. !!!!

http://helixmod.blogspot.co.uk/2014/12/dragon-age-inquisition-3dmigoto-dx11-3d.html

Don't just copy paste and then come telling us "is not working" and that you spent XXX amount of time trying to make it work...
We spent MORE THAN A MONTH constantly trying to make the wrapper work with it, finding settings that work, fixing the game itself, fixing shaders and testing...

You could at least SPEND 1 more minute and READ the instructions fully!! If those don't apply for you DO SOME TESTING on your own!!!!
==============


This is not addressed directly to you BUT ANYONE WHO READS THESE POSTS AND WANT TO USE THE FIX !!!!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/27/2014 11:22 PM   
[quote="helifax"][quote="necropants"]The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes) You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this. Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.[/quote] That is weird... Basically the settings that I use are the ones from the CFG file that comes with the fix. -I changed max variable FPS to 60 in CFG. - I am NOT using the BF4 profile. I am using the default profile that comes with 347.09 drivers on which I set: - Max Pre-render frames 3 - Shader cache OFF - Prefer Max Power - Vertical sync: Use the 3D Application setting. In-game: - Resolution is set to 59.9Hz - Vsync is OFF. - NO MSAA. - NO FXAA. The 3D Fix is applied on load without the need to change the resolutions and stuff. - It works until I change the map or a (long) loading screen is triggered (in which case ALT+TAB sometimes works). - 99% of the time the fix is loaded and working properly with these settings. Only problem is on loading screens. I'm using these settings on 2 machines: 2x780Ti (Surround) and 880M (1080p). Both machines are using Windows 7. I don't have ANY TYPE of overlay enabled. (not Origin In-game, not MSI afterburner). Give it a try;)) [/quote] It seems alot of people are having problems simply because they didn't thoroughly adhere to the setup instructions you guys provided =P. Please make sure you do this people, so we can perhaps get a good conversation and find possible resolutions to the stuff that is still actually a factor. Shader cache is definitely a big part of it, if that's on you are going to have major issues. As was origin overlay, If this wasn't off the game would render completely messed up in fact, for me Thanks helifax, ill try a few things. You mean the default dragon age profile? I haven't been able to get any success out of that one. I'm using the latest beta driver. the text is always messed up and although it looks right in 3d in game the textures are all messed up. This might just be an SLI thing. I should try single card I guess. Bf4 and AC4 profiles I don't have this issue but I think it causes the wrapper to disconnect in game sometimes, also performance seems to be a bit worse on these profiles =/ I guess I try a few more things and fire up the game initially in 2d and see how that effects things. (thanks exposed, you seem to have the same issue) What resolution are you playing in Helifax? not 1980x1020? One other question I have is in the config file there is this line. RenderDevice.ForceRenderAheadLimit 2 Shouldn't this be set to 3 or is this something different?
helifax said:
necropants said:The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P

Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)

You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.

Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.


That is weird...
Basically the settings that I use are the ones from the CFG file that comes with the fix.
-I changed max variable FPS to 60 in CFG.
- I am NOT using the BF4 profile. I am using the default profile that comes with 347.09 drivers on which I set:
- Max Pre-render frames 3
- Shader cache OFF
- Prefer Max Power
- Vertical sync: Use the 3D Application setting.

In-game:
- Resolution is set to 59.9Hz
- Vsync is OFF.
- NO MSAA.
- NO FXAA.

The 3D Fix is applied on load without the need to change the resolutions and stuff.
- It works until I change the map or a (long) loading screen is triggered (in which case ALT+TAB sometimes works).
- 99% of the time the fix is loaded and working properly with these settings. Only problem is on loading screens.

I'm using these settings on 2 machines: 2x780Ti (Surround) and 880M (1080p). Both machines are using Windows 7.

I don't have ANY TYPE of overlay enabled. (not Origin In-game, not MSI afterburner).
Give it a try;))


It seems alot of people are having problems simply because they didn't thoroughly adhere to the setup instructions you guys provided =P. Please make sure you do this people, so we can perhaps get a good conversation and find possible resolutions to the stuff that is still actually a factor.

Shader cache is definitely a big part of it, if that's on you are going to have major issues.
As was origin overlay, If this wasn't off the game would render completely messed up in fact, for me

Thanks helifax, ill try a few things. You mean the default dragon age profile? I haven't been able to get any success out of that one. I'm using the latest beta driver. the text is always messed up and although it looks right in 3d in game the textures are all messed up. This might just be an SLI thing. I should try single card I guess. Bf4 and AC4 profiles I don't have this issue but I think it causes the wrapper to disconnect in game sometimes, also performance seems to be a bit worse on these profiles =/

I guess I try a few more things and fire up the game initially in 2d and see how that effects things. (thanks exposed, you seem to have the same issue)

What resolution are you playing in Helifax? not 1980x1020?
One other question I have is in the config file there is this line.

RenderDevice.ForceRenderAheadLimit 2

Shouldn't this be set to 3 or is this something different?

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/27/2014 11:26 PM   
[quote="necropants"][quote="helifax"][quote="necropants"]The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes) You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this. Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.[/quote] That is weird... Basically the settings that I use are the ones from the CFG file that comes with the fix. -I changed max variable FPS to 60 in CFG. - I am NOT using the BF4 profile. I am using the default profile that comes with 347.09 drivers on which I set: - Max Pre-render frames 3 - Shader cache OFF - Prefer Max Power - Vertical sync: Use the 3D Application setting. In-game: - Resolution is set to 59.9Hz - Vsync is OFF. - NO MSAA. - NO FXAA. The 3D Fix is applied on load without the need to change the resolutions and stuff. - It works until I change the map or a (long) loading screen is triggered (in which case ALT+TAB sometimes works). - 99% of the time the fix is loaded and working properly with these settings. Only problem is on loading screens. I'm using these settings on 2 machines: 2x780Ti (Surround) and 880M (1080p). Both machines are using Windows 7. I don't have ANY TYPE of overlay enabled. (not Origin In-game, not MSI afterburner). Give it a try;)) [/quote] It seems alot of people are having problems simply because they didn't thoroughly adhere to the setup instructions you guys provided =P. Please make sure you do this people, so we can perhaps get a good conversation and find possible resolutions to the stuff that is still actually a factor. Shader cache is definitely a big part of it, if that's on you are going to have major issues. As was origin overlay, If this wasn't off the game would render completely messed up in fact, for me Thanks helifax, ill try a few things. You mean the default dragon age profile? I haven't been able to get any success out of that one. I'm using the latest beta driver. the text is always messed up and although it looks right in 3d in game the textures are all messed up. This might just be an SLI thing. I should try single card I guess. Bf4 and AC4 profiles I don't have this issue but I think it causes the wrapper to disconnect in game sometimes, also performance seems to be a bit worse on these profiles =/ I guess I try a few more things and fire up the game initially in 2d and see how that effects things. (thanks exposed, you seem to have the same issue) What resolution are you playing in Helifax? not 1980x1020? One other question I have is in the config file there is this line. RenderDevice.ForceRenderAheadLimit 2 Shouldn't this be set to 3 or is this something different?[/quote] I have tested the above settings on 2 machines: SLI 2x780Ti resolution 5040x1050 @59 Hz (in-game), Windows 5040x1050 @ 120Hz Single GPU 880M resolution 1920x1090 @59 Hz (in-game), Windows 1920x1080 @ 120Hz All of them are using the default profile (original Dragon Age Inquisition Profile that comes with 347.09 drivers or 344.64/75 drivers) and I didn't have any issues :-s. If I use the BF4 profile I get the exact same results, so not sure what is happening there:-s RenderDevice.ForceRenderAheadLimit 2 => Tried it with 0,2,3 and I found better "stability" at value 2.Meaning the engine is less prone to disable the wrapper during gameplay but in loading screens(fast travel for ex) this still happens. I kept is as 2 as it seems to improve stuff for me, but it might as well be a placebo effect ?!?! that I am seeing. Last I played (around 6 hours) in Hinterlands (new game) with WSF I didn't get any rendering issues and the wrapper didn't disable itself in this time period. The settings that I am using in the game are the "Optimal" ones (based on GFE, which I uninstalled afterwards according with the instructions) minus the FXAA (Post process AA). Rest is the same (combination of High/Ultra for me on 780Ti Sli and Medium/High/Ultra for Laptop with 880M). For record: I didn't overclock the GPUs in this case. I am using the stock voltages/clocks. I am also using Asus GT780Ti with reference clocks). If you have a GPU that is factory overclock it might be worth a test to revert the clocks to reference values. (All reference clocks are found on Geforce.com. EX: [url=http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-780-ti/specifications]GTX780Ti specifications[/url]) Hope this helps;)) and also let me know how can I be or further assistance;))
necropants said:
helifax said:
necropants said:The temperamental nature of whether the game decides to apply the fix correctly or not is beginning to wear on me. I can handle having to start the game again after a crash due to having to zone. But when you load it up even after a reboot and find its still broke with the same saves until I mess with switching to 2d mode, switching of 3d in panel and loading up a game, changing resolutions (which crashes) re installing fix, even deleting .bin files and making game recreate them . To boot, load times are extra long with the battlefield 4 profile which isn't helping things. =P

Has anyone come across a reliable/ reproducible way of getting it to render right on load other than the voodoo I seem to have to be performing? Doesn't seem to be any rhyme or reason. Game works perfectly when it applies correctly (and one of the best games I've played in 3d) until of course I inevitable need to zone and it crashes. (this is what usually triggers the problem but not even a reboot fixes)

You guys really did an amazing job with this, I am extremely grateful, but would appreciate any tips you or anyone can provide to avoid this issue. I assume I am not the only one seeing this.

Its really bizarre , it almost seems like it flips a coin if its going to render right on load or not.


That is weird...
Basically the settings that I use are the ones from the CFG file that comes with the fix.
-I changed max variable FPS to 60 in CFG.
- I am NOT using the BF4 profile. I am using the default profile that comes with 347.09 drivers on which I set:
- Max Pre-render frames 3
- Shader cache OFF
- Prefer Max Power
- Vertical sync: Use the 3D Application setting.

In-game:
- Resolution is set to 59.9Hz
- Vsync is OFF.
- NO MSAA.
- NO FXAA.

The 3D Fix is applied on load without the need to change the resolutions and stuff.
- It works until I change the map or a (long) loading screen is triggered (in which case ALT+TAB sometimes works).
- 99% of the time the fix is loaded and working properly with these settings. Only problem is on loading screens.

I'm using these settings on 2 machines: 2x780Ti (Surround) and 880M (1080p). Both machines are using Windows 7.

I don't have ANY TYPE of overlay enabled. (not Origin In-game, not MSI afterburner).
Give it a try;))


It seems alot of people are having problems simply because they didn't thoroughly adhere to the setup instructions you guys provided =P. Please make sure you do this people, so we can perhaps get a good conversation and find possible resolutions to the stuff that is still actually a factor.

Shader cache is definitely a big part of it, if that's on you are going to have major issues.
As was origin overlay, If this wasn't off the game would render completely messed up in fact, for me

Thanks helifax, ill try a few things. You mean the default dragon age profile? I haven't been able to get any success out of that one. I'm using the latest beta driver. the text is always messed up and although it looks right in 3d in game the textures are all messed up. This might just be an SLI thing. I should try single card I guess. Bf4 and AC4 profiles I don't have this issue but I think it causes the wrapper to disconnect in game sometimes, also performance seems to be a bit worse on these profiles =/

I guess I try a few more things and fire up the game initially in 2d and see how that effects things. (thanks exposed, you seem to have the same issue)

What resolution are you playing in Helifax? not 1980x1020?
One other question I have is in the config file there is this line.

RenderDevice.ForceRenderAheadLimit 2

Shouldn't this be set to 3 or is this something different?



I have tested the above settings on 2 machines:

SLI 2x780Ti resolution 5040x1050 @59 Hz (in-game), Windows 5040x1050 @ 120Hz
Single GPU 880M resolution 1920x1090 @59 Hz (in-game), Windows 1920x1080 @ 120Hz

All of them are using the default profile (original Dragon Age Inquisition Profile that comes with 347.09 drivers or 344.64/75 drivers) and I didn't have any issues :-s. If I use the BF4 profile I get the exact same results, so not sure what is happening there:-s

RenderDevice.ForceRenderAheadLimit 2 => Tried it with 0,2,3 and I found better "stability" at value 2.Meaning the engine is less prone to disable the wrapper during gameplay but in loading screens(fast travel for ex) this still happens.
I kept is as 2 as it seems to improve stuff for me, but it might as well be a placebo effect ?!?! that I am seeing.
Last I played (around 6 hours) in Hinterlands (new game) with WSF I didn't get any rendering issues and the wrapper didn't disable itself in this time period.
The settings that I am using in the game are the "Optimal" ones (based on GFE, which I uninstalled afterwards according with the instructions) minus the FXAA (Post process AA). Rest is the same (combination of High/Ultra for me on 780Ti Sli and Medium/High/Ultra for Laptop with 880M).

For record: I didn't overclock the GPUs in this case. I am using the stock voltages/clocks. I am also using Asus GT780Ti with reference clocks). If you have a GPU that is factory overclock it might be worth a test to revert the clocks to reference values. (All reference clocks are found on Geforce.com. EX: GTX780Ti specifications)

Hope this helps;)) and also let me know how can I be or further assistance;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/28/2014 12:42 AM   
Thanks for the info! Apart from the default profile wierdness (screen attached) and having to use Bf4 at this point I think I have got a fix for the problem. Exposed123 touched on it when saying he starts the game in 2d mode and switches once its loaded. So I disabled auto start of 3d vision with the following registry change [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D] "StereoDefaultOn" (set to 0) Then I turn on 3d once game has fully loaded. with ctrl+T Looks like this has solved the problem!!! Renders perfectly every time on load. Still have problems with the official profile but this is good enough for me.
Thanks for the info!

Apart from the default profile wierdness (screen attached) and having to use Bf4 at this point I think I have got a fix for the problem.

Exposed123 touched on it when saying he starts the game in 2d mode and switches once its loaded.

So I disabled auto start of 3d vision with the following registry change

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D]
"StereoDefaultOn" (set to 0)

Then I turn on 3d once game has fully loaded. with ctrl+T

Looks like this has solved the problem!!! Renders perfectly every time on load. Still have problems with the official profile but this is good enough for me.
Attachments

defaultprofile.jps

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/28/2014 01:37 AM   
[quote="necropants"]Thanks for the info! Apart from the default profile wierdness (screen attached) and having to use Bf4 at this point I think I have got a fix for the problem. Exposed123 touched on it when saying he starts the game in 2d mode and switches once its loaded. So I disabled auto start of 3d vision with the following registry change [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D] "StereoDefaultOn" (set to 0) Then I turn on 3d once game has fully loaded. with ctrl+T Looks like this has solved the problem!!! Renders perfectly every time on load. Still have problems with the official profile but this is good enough for me.[/quote] Great news. I'll try this out myself and include in the notes on the Blog. Thanks.
necropants said:Thanks for the info!

Apart from the default profile wierdness (screen attached) and having to use Bf4 at this point I think I have got a fix for the problem.

Exposed123 touched on it when saying he starts the game in 2d mode and switches once its loaded.

So I disabled auto start of 3d vision with the following registry change

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D]
"StereoDefaultOn" (set to 0)

Then I turn on 3d once game has fully loaded. with ctrl+T

Looks like this has solved the problem!!! Renders perfectly every time on load. Still have problems with the official profile but this is good enough for me.

Great news. I'll try this out myself and include in the notes on the Blog. Thanks.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/28/2014 02:22 AM   
[quote="necropants"]Thanks for the info! Apart from the default profile wierdness (screen attached) and having to use Bf4 at this point I think I have got a fix for the problem. Exposed123 touched on it when saying he starts the game in 2d mode and switches once its loaded. So I disabled auto start of 3d vision with the following registry change [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D] "StereoDefaultOn" (set to 0) Then I turn on 3d once game has fully loaded. with ctrl+T Looks like this has solved the problem!!! Renders perfectly every time on load. Still have problems with the official profile but this is good enough for me.[/quote] So all shaders load properly every time? What driver version/windows version?
necropants said:Thanks for the info!

Apart from the default profile wierdness (screen attached) and having to use Bf4 at this point I think I have got a fix for the problem.

Exposed123 touched on it when saying he starts the game in 2d mode and switches once its loaded.

So I disabled auto start of 3d vision with the following registry change

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D]
"StereoDefaultOn" (set to 0)

Then I turn on 3d once game has fully loaded. with ctrl+T

Looks like this has solved the problem!!! Renders perfectly every time on load. Still have problems with the official profile but this is good enough for me.

So all shaders load properly every time? What driver version/windows version?

Posted 12/28/2014 02:20 AM   
So far yes. Although I haven't tried it in alot of different locations which may be a factor, before it would break every other time I closed the game. I haven't had it break in gameplay since either. Just to clarify for you and mike just in case there are other contributing factors... I'm using; 2x780 3gb Sli 347.09 beta Windows 7 pro 64x (I can't for the life of me get why anyone would go with 8.1 with all the issues I hear) BF4 (with suggested profile changes) Origin in game off. 3d mode set to "always" in panel but only activates manually due to registry change. 1920x1080p at 60hz in game and User.cfg Everything else as per the install instructions on the blog. I should note I am still on b3 due to the issues I found with it the other day, waiting on the next release to update. Playing around with this a bit further seems I can put post process AA back up to full also. Looks beautiful...
So far yes. Although I haven't tried it in alot of different locations which may be a factor, before it would break every other time I closed the game. I haven't had it break in gameplay since either.

Just to clarify for you and mike just in case there are other contributing factors...

I'm using;
2x780 3gb Sli
347.09 beta
Windows 7 pro 64x (I can't for the life of me get why anyone would go with 8.1 with all the issues I hear)
BF4 (with suggested profile changes)
Origin in game off.
3d mode set to "always" in panel but only activates manually due to registry change.
1920x1080p at 60hz in game and User.cfg

Everything else as per the install instructions on the blog.
I should note I am still on b3 due to the issues I found with it the other day, waiting on the next release to update.

Playing around with this a bit further seems I can put post process AA back up to full also. Looks beautiful...

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/28/2014 02:32 AM   
[quote="necropants"]Thanks for the info! Apart from the default profile wierdness (screen attached) and having to use Bf4 at this point I think I have got a fix for the problem. Exposed123 touched on it when saying he starts the game in 2d mode and switches once its loaded. So I disabled auto start of 3d vision with the following registry change [HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D] "StereoDefaultOn" (set to 0) Then I turn on 3d once game has fully loaded. with ctrl+T Looks like this has solved the problem!!! Renders perfectly every time on load. Still have problems with the official profile but this is good enough for me.[/quote] Glad to see this method works for you as well. I suspect the DRM has something to do with the 3D being corrupt at startup, it's not allowing the driver to hook correctly, hence the weird 3D effect. The only way to get the 3D to show "properly" was to start in a non 3D mode and then switch. It was easy with 3DTV Play (60hz is not a 3D mode @ 1920x1080), but looks like you figured it out to work for 3Dvision users in which the game would always start in 3D mode @ 60hz. Unfortunately for me, while I can get 3D to work consistantly without the artifacts, Mike's fix doesn't work with Windows 8.1. So all I can do is look around in a nice 3D world but with all the unfixed broken effects. I'm going to investigate this more, there has got to be a workaround for this issue just waiting to be discovered for us poor Windows 8.1 folks =)
necropants said:Thanks for the info!

Apart from the default profile wierdness (screen attached) and having to use Bf4 at this point I think I have got a fix for the problem.

Exposed123 touched on it when saying he starts the game in 2d mode and switches once its loaded.

So I disabled auto start of 3d vision with the following registry change

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\NVIDIA Corporation\Global\Stereo3D]
"StereoDefaultOn" (set to 0)

Then I turn on 3d once game has fully loaded. with ctrl+T

Looks like this has solved the problem!!! Renders perfectly every time on load. Still have problems with the official profile but this is good enough for me.


Glad to see this method works for you as well. I suspect the DRM has something to do with the 3D being corrupt at startup, it's not allowing the driver to hook correctly, hence the weird 3D effect.

The only way to get the 3D to show "properly" was to start in a non 3D mode and then switch. It was easy with 3DTV Play (60hz is not a 3D mode @ 1920x1080), but looks like you figured it out to work for 3Dvision users in which the game would always start in 3D mode @ 60hz.

Unfortunately for me, while I can get 3D to work consistantly without the artifacts, Mike's fix doesn't work with Windows 8.1. So all I can do is look around in a nice 3D world but with all the unfixed broken effects. I'm going to investigate this more, there has got to be a workaround for this issue just waiting to be discovered for us poor Windows 8.1 folks =)

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

Posted 12/28/2014 02:34 AM   
Yeah thanks to you and your post I might still be tearing my hair out over this. Good spotting! My advice to anyone running windows 8.1 and serious about playing 3d games, just bite the bullet and roll back to windows 7 pro 64x you will save yourself a lot of frustration....
Yeah thanks to you and your post I might still be tearing my hair out over this. Good spotting!

My advice to anyone running windows 8.1 and serious about playing 3d games, just bite the bullet and roll back to windows 7 pro 64x you will save yourself a lot of frustration....

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/28/2014 03:15 AM   
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