Citra Emulator now with Native 3D Support
Hi guys don't know if anyone know about it, but now the Citra 3ds emulator have Native 3D Support. I liked the 3D effect. The output format is SBS.
Hi guys don't know if anyone know about it, but now the Citra 3ds emulator have Native 3D Support. I liked the 3D effect. The output format is SBS.

#1
Posted 05/26/2018 08:19 PM   
This, right?: [url]https://github.com/citra-emu/citra/pull/3632[/url] Sucks that normal 3D Vision users like me can't use that :(. Quad buffer stereo being dead on Windows 10 doesn't help either. If RetroArch could be running in DX11 while having an emulator running in OpenGL inside of it, a fix could be done to adapt it to 3D Vision. But that combination doesn't work, at least for the moment.
This, right?: https://github.com/citra-emu/citra/pull/3632

Sucks that normal 3D Vision users like me can't use that :(. Quad buffer stereo being dead on Windows 10 doesn't help either. If RetroArch could be running in DX11 while having an emulator running in OpenGL inside of it, a fix could be done to adapt it to 3D Vision. But that combination doesn't work, at least for the moment.

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#2
Posted 05/26/2018 09:03 PM   
Downloaded the Citra Nightly and those options still aren't showing up. Do you have to build this yourself for the hack? I've been following this for a while, but am waiting until I can just play something that's easy to download.
Downloaded the Citra Nightly and those options still aren't showing up. Do you have to build this yourself for the hack? I've been following this for a while, but am waiting until I can just play something that's easy to download.

#3
Posted 05/26/2018 10:21 PM   
Yes i think so. I didn't knew 3D Vision could not Deal with SBS Format... Maybe they Will add another output formats later on...
Yes i think so. I didn't knew 3D Vision could not Deal with SBS Format... Maybe they Will add another output formats later on...

#4
Posted 05/26/2018 11:07 PM   
[quote="Paul33993"]Downloaded the Citra Nightly and those options still aren't showing up. Do you have to build this yourself for the hack? I've been following this for a while, but am waiting until I can just play something that's easy to download.[/quote] I am using citra canary, the one that checks for updates automatically.
Paul33993 said:Downloaded the Citra Nightly and those options still aren't showing up. Do you have to build this yourself for the hack? I've been following this for a while, but am waiting until I can just play something that's easy to download.

I am using citra canary, the one that checks for updates automatically.

#5
Posted 05/26/2018 11:10 PM   
[quote="aluizioedypo"][quote="Paul33993"]Downloaded the Citra Nightly and those options still aren't showing up. Do you have to build this yourself for the hack? I've been following this for a while, but am waiting until I can just play something that's easy to download.[/quote] I am using citra canary, the one that checks for updates automatically.[/quote] Whoops. I almost tried that one too. Got it working, but I'll try it in the Vive later. Thanks. EDIT: Just played around with it a little bit. Very impressive.
aluizioedypo said:
Paul33993 said:Downloaded the Citra Nightly and those options still aren't showing up. Do you have to build this yourself for the hack? I've been following this for a while, but am waiting until I can just play something that's easy to download.

I am using citra canary, the one that checks for updates automatically.


Whoops. I almost tried that one too. Got it working, but I'll try it in the Vive later. Thanks.

EDIT: Just played around with it a little bit. Very impressive.

#6
Posted 05/27/2018 12:32 PM   
They have updates this function and It is now working with more screen layouts, super Mario 3D land is Just amazing in 3D, as It is made entire with 3D in mind, after playing It in 3D It doesn't make Sense to play It without. The only issue i have is when i try to Record the screen with shadowplay It shows four images SBS instead of two (SBS) images.
They have updates this function and It is now working with more screen layouts, super Mario 3D land is Just amazing in 3D, as It is made entire with 3D in mind, after playing It in 3D It doesn't make Sense to play It without. The only issue i have is when i try to Record the screen with shadowplay It shows four images SBS instead of two (SBS) images.

#7
Posted 06/02/2018 10:58 AM   
They added big screen/little screen mode for SBS? Cool! It's pretty much perfect now (assuming you can do SBS).
They added big screen/little screen mode for SBS? Cool! It's pretty much perfect now (assuming you can do SBS).

#8
Posted 06/02/2018 11:13 AM   
Yes it works with all screen layouts on 3D SBS now. Just make sure You até using the citra canary.
Yes it works with all screen layouts on 3D SBS now. Just make sure You até using the citra canary.

#9
Posted 06/02/2018 11:25 AM   
Really wish I hadn't updated and had just downloaded the new version into a separate folder. These new builds don't have a working touch screen for me. I'm almost certain this wasn't an issue with the original 3D build I downloaded.
Really wish I hadn't updated and had just downloaded the new version into a separate folder. These new builds don't have a working touch screen for me. I'm almost certain this wasn't an issue with the original 3D build I downloaded.

#10
Posted 06/03/2018 02:32 PM   
Helifax OpenGL Wrapper is working good with Nvidia 3D Vision, showing all of it's unique colors http://3dsurroundgaming.com/OGL3DVision.html [it require some ini twiking to get smoother gameplay] draft test of this: https://www.youtube.com/watch?v=Qh5yktO5ISQ and constant 60 fps of citra is also available in Anaglyph fullcolor mode made by xperia64 and shared by drwhojan [that is accessible in citra builds made some time ago with Anaglyph 3D slider and SickC builds too] [link to a conversation] https://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/page-457 and probably now it's also in dubois mode https://github.com/citra-emu/citra/pull/4578
Helifax OpenGL Wrapper is working good with Nvidia 3D Vision, showing all of it's unique colors http://3dsurroundgaming.com/OGL3DVision.html
[it require some ini twiking to get smoother gameplay]
draft test of this:

and constant 60 fps of citra is also available in Anaglyph fullcolor mode made by xperia64 and shared by drwhojan [that is accessible in citra builds made some time ago with Anaglyph 3D slider and SickC builds too]
[link to a conversation] https://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/page-457

and probably now it's also in dubois mode https://github.com/citra-emu/citra/pull/4578

#11
Posted 01/31/2019 02:44 AM   
[quote="masterotaku"] Quad buffer stereo being dead on Windows 10 doesn't help either.[/quote] Are you sure about this? I'm still using W7, so I can't check. But the way I check every time I upgrade the driver is to launch Jedi Academy and use it's native Quad Buffered rendering to confirm that the stereoscopic window builds and launches properly for 3D Vision users with a 120Hz display. (requires modifying the game ini/config)
masterotaku said: Quad buffer stereo being dead on Windows 10 doesn't help either.


Are you sure about this? I'm still using W7, so I can't check.

But the way I check every time I upgrade the driver is to launch Jedi Academy and use it's native Quad Buffered rendering to confirm that the stereoscopic window builds and launches properly for 3D Vision users with a 120Hz display. (requires modifying the game ini/config)

#12
Posted 02/01/2019 06:28 AM   
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