Vapour now playable in glorious 3D
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How do you post the screenshots SBS like that?
How do you post the screenshots SBS like that?

#16
Posted 12/06/2015 03:09 PM   
You write your post and press "add reply". You click on the right corner on the clip -> choose your picture you want to upload. You wait until the images are attached. You open a second tab with your post and click edit on your post. You copy the link-address of your image (right mouse click on the attachement you like to embed). You copy the link-adress of the pictures between [img][/img] (little image on the right corner). Add reply and you are good to go.
You write your post and press "add reply".
You click on the right corner on the clip -> choose your picture you want to upload.
You wait until the images are attached.
You open a second tab with your post and click edit on your post.
You copy the link-address of your image (right mouse click on the attachement you like to embed).
You copy the link-adress of the pictures between [img][/img] (little image on the right corner).
Add reply and you are good to go.

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#17
Posted 12/06/2015 03:15 PM   
Ok, thanks.
Ok, thanks.

#18
Posted 12/06/2015 03:20 PM   
Vapour is currently in the Groupees "Be Mine 23" bundle: https://groupees.com/bm23 [quote="DarkStarSword"]I've just expanded the --fix-unity-lighting-ps to also correct the depth of specular highlights + environmental reflections for Dreamfall Chapters, which will probably apply to other Unity 5 games as well, though there's also a bunch of other shaders (specifically shaders for reflective objects) responsible for some of these that need separate fixes, which I have yet to script. Not a big deal since they are at surface depth with just the basic fix, but it can look a lot better with them at the correct depth. [/quote] Nice. Thanks again DarkStarSword! I'll study your fix to get the details.
Vapour is currently in the Groupees "Be Mine 23" bundle:

https://groupees.com/bm23


DarkStarSword said:I've just expanded the --fix-unity-lighting-ps to also correct the depth of specular highlights + environmental reflections for Dreamfall Chapters, which will probably apply to other Unity 5 games as well, though there's also a bunch of other shaders (specifically shaders for reflective objects) responsible for some of these that need separate fixes, which I have yet to script. Not a big deal since they are at surface depth with just the basic fix, but it can look a lot better with them at the correct depth.


Nice. Thanks again DarkStarSword! I'll study your fix to get the details.

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#19
Posted 12/06/2015 06:53 PM   
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