The Witcher 2 in 3D Vision Official thread from NVIDIA
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Well I have an FPS increment in both (Indoor and outdoor) areas when soping the Stereoscopic Service... (Playing without 3D vision...) I think that's what Arioch is triyng to say.
Well I have an FPS increment in both (Indoor and outdoor) areas when soping the Stereoscopic Service... (Playing without 3D vision...) I think that's what Arioch is triyng to say.

Posted 06/16/2011 12:38 AM   
Well I have an FPS increment in both (Indoor and outdoor) areas when soping the Stereoscopic Service... (Playing without 3D vision...) I think that's what Arioch is triyng to say.
Well I have an FPS increment in both (Indoor and outdoor) areas when soping the Stereoscopic Service... (Playing without 3D vision...) I think that's what Arioch is triyng to say.

Posted 06/16/2011 12:38 AM   
Of course rendering in stereo will be 50+% slower than without stereo.

HOWEVER.

[b]It is still not as fast as it [u]should be[/u][/b]. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.

If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel. With the 3D service not running, I'm getting totally fluid framerates at max settings at 1080p. With the Stereo3D enabled (BUT NOT ON) I'm getting only "decent" , "playable" framerates. Enabling 3D will drop performance a little more of course, that's not what my last post was about though.

There is a bug in the game code that does something incorrect each frame, and because of that, if Stereo3D is enabled in the Control Panel - even if not being used - performance is bad.

So - once this bug gets patched by the game developers, not only will the "indoor performance" that everyone is talking about be fixed, but OVERALL game fluidity and framerate will go up for 3D Vision users across the board, whether 3D is enabled or not.
Of course rendering in stereo will be 50+% slower than without stereo.



HOWEVER.



It is still not as fast as it should be. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.



If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel. With the 3D service not running, I'm getting totally fluid framerates at max settings at 1080p. With the Stereo3D enabled (BUT NOT ON) I'm getting only "decent" , "playable" framerates. Enabling 3D will drop performance a little more of course, that's not what my last post was about though.



There is a bug in the game code that does something incorrect each frame, and because of that, if Stereo3D is enabled in the Control Panel - even if not being used - performance is bad.



So - once this bug gets patched by the game developers, not only will the "indoor performance" that everyone is talking about be fixed, but OVERALL game fluidity and framerate will go up for 3D Vision users across the board, whether 3D is enabled or not.

i7-3770k
GTX680
16GB DDR3-2400

Posted 06/16/2011 01:05 AM   
Of course rendering in stereo will be 50+% slower than without stereo.

HOWEVER.

[b]It is still not as fast as it [u]should be[/u][/b]. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.

If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel. With the 3D service not running, I'm getting totally fluid framerates at max settings at 1080p. With the Stereo3D enabled (BUT NOT ON) I'm getting only "decent" , "playable" framerates. Enabling 3D will drop performance a little more of course, that's not what my last post was about though.

There is a bug in the game code that does something incorrect each frame, and because of that, if Stereo3D is enabled in the Control Panel - even if not being used - performance is bad.

So - once this bug gets patched by the game developers, not only will the "indoor performance" that everyone is talking about be fixed, but OVERALL game fluidity and framerate will go up for 3D Vision users across the board, whether 3D is enabled or not.
Of course rendering in stereo will be 50+% slower than without stereo.



HOWEVER.



It is still not as fast as it should be. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.



If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel. With the 3D service not running, I'm getting totally fluid framerates at max settings at 1080p. With the Stereo3D enabled (BUT NOT ON) I'm getting only "decent" , "playable" framerates. Enabling 3D will drop performance a little more of course, that's not what my last post was about though.



There is a bug in the game code that does something incorrect each frame, and because of that, if Stereo3D is enabled in the Control Panel - even if not being used - performance is bad.



So - once this bug gets patched by the game developers, not only will the "indoor performance" that everyone is talking about be fixed, but OVERALL game fluidity and framerate will go up for 3D Vision users across the board, whether 3D is enabled or not.

i7-3770k
GTX680
16GB DDR3-2400

Posted 06/16/2011 01:05 AM   
[quote name='jpkrautw' date='15 June 2011 - 03:55 PM' timestamp='1308178537' post='1252296']
is this a joke? you're rendering the scene twice, so of course there's going to be a ~50% frame rate hit at all times. The problem discussed here is that the outdoor performance is as expected, while the indoor performance is inexplicably horrrrriiibbleee.
[/quote]

And I'm telling you that even outdoor performance is bad. I know it's going to be a 50% framerate hit when enabling 3D vision, but I'm saying is that outdoor performance is low too. Indoor performance is just worse. I still get as low as 10fps outdoors. I should be seeing 40-50fps both outdoors and indoors.

That's my point.

-M
[quote name='jpkrautw' date='15 June 2011 - 03:55 PM' timestamp='1308178537' post='1252296']

is this a joke? you're rendering the scene twice, so of course there's going to be a ~50% frame rate hit at all times. The problem discussed here is that the outdoor performance is as expected, while the indoor performance is inexplicably horrrrriiibbleee.





And I'm telling you that even outdoor performance is bad. I know it's going to be a 50% framerate hit when enabling 3D vision, but I'm saying is that outdoor performance is low too. Indoor performance is just worse. I still get as low as 10fps outdoors. I should be seeing 40-50fps both outdoors and indoors.



That's my point.



-M

Posted 06/16/2011 01:24 AM   
[quote name='jpkrautw' date='15 June 2011 - 03:55 PM' timestamp='1308178537' post='1252296']
is this a joke? you're rendering the scene twice, so of course there's going to be a ~50% frame rate hit at all times. The problem discussed here is that the outdoor performance is as expected, while the indoor performance is inexplicably horrrrriiibbleee.
[/quote]

And I'm telling you that even outdoor performance is bad. I know it's going to be a 50% framerate hit when enabling 3D vision, but I'm saying is that outdoor performance is low too. Indoor performance is just worse. I still get as low as 10fps outdoors. I should be seeing 40-50fps both outdoors and indoors.

That's my point.

-M
[quote name='jpkrautw' date='15 June 2011 - 03:55 PM' timestamp='1308178537' post='1252296']

is this a joke? you're rendering the scene twice, so of course there's going to be a ~50% frame rate hit at all times. The problem discussed here is that the outdoor performance is as expected, while the indoor performance is inexplicably horrrrriiibbleee.





And I'm telling you that even outdoor performance is bad. I know it's going to be a 50% framerate hit when enabling 3D vision, but I'm saying is that outdoor performance is low too. Indoor performance is just worse. I still get as low as 10fps outdoors. I should be seeing 40-50fps both outdoors and indoors.



That's my point.



-M

Posted 06/16/2011 01:24 AM   
[quote name='pcchip' date='15 June 2011 - 06:05 PM' timestamp='1308186357' post='1252344']

If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), [b]but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel.[/b]
[/quote]

THIS. Is what I was trying to say.
[quote name='pcchip' date='15 June 2011 - 06:05 PM' timestamp='1308186357' post='1252344']



If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel.





THIS. Is what I was trying to say.

Posted 06/16/2011 01:27 AM   
[quote name='pcchip' date='15 June 2011 - 06:05 PM' timestamp='1308186357' post='1252344']

If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), [b]but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel.[/b]
[/quote]

THIS. Is what I was trying to say.
[quote name='pcchip' date='15 June 2011 - 06:05 PM' timestamp='1308186357' post='1252344']



If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel.





THIS. Is what I was trying to say.

Posted 06/16/2011 01:27 AM   
[quote name='pcchip' date='15 June 2011 - 08:05 PM' timestamp='1308186357' post='1252344']
Of course rendering in stereo will be 50+% slower than without stereo.

HOWEVER.

[b]It is still not as fast as it [u]should be[/u][/b]. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.[/quote]

Precisely.
[quote name='pcchip' date='15 June 2011 - 08:05 PM' timestamp='1308186357' post='1252344']

Of course rendering in stereo will be 50+% slower than without stereo.



HOWEVER.



It is still not as fast as it should be. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.



Precisely.

Posted 06/16/2011 01:33 AM   
[quote name='pcchip' date='15 June 2011 - 08:05 PM' timestamp='1308186357' post='1252344']
Of course rendering in stereo will be 50+% slower than without stereo.

HOWEVER.

[b]It is still not as fast as it [u]should be[/u][/b]. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.[/quote]

Precisely.
[quote name='pcchip' date='15 June 2011 - 08:05 PM' timestamp='1308186357' post='1252344']

Of course rendering in stereo will be 50+% slower than without stereo.



HOWEVER.



It is still not as fast as it should be. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.



Precisely.

Posted 06/16/2011 01:33 AM   
[quote]

Of course rendering in stereo will be 50+% slower than without stereo.

HOWEVER.

It is still not as fast as it should be. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.

If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel. With the 3D service not running, I'm getting totally fluid framerates at max settings at 1080p. With the Stereo3D enabled (BUT NOT ON) I'm getting only "decent" , "playable" framerates. Enabling 3D will drop performance a little more of course, that's not what my last post was about though.

There is a bug in the game code that does something incorrect each frame, and because of that, if Stereo3D is enabled in the Control Panel - even if not being used - performance is bad.

So - once this bug gets patched by the game developers, not only will the "indoor performance" that everyone is talking about be fixed, but OVERALL game fluidity and framerate will go up for 3D Vision users across the board, whether 3D is enabled or not.[/quote]

This ^^




Of course rendering in stereo will be 50+% slower than without stereo.



HOWEVER.



It is still not as fast as it should be. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.



If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel. With the 3D service not running, I'm getting totally fluid framerates at max settings at 1080p. With the Stereo3D enabled (BUT NOT ON) I'm getting only "decent" , "playable" framerates. Enabling 3D will drop performance a little more of course, that's not what my last post was about though.



There is a bug in the game code that does something incorrect each frame, and because of that, if Stereo3D is enabled in the Control Panel - even if not being used - performance is bad.



So - once this bug gets patched by the game developers, not only will the "indoor performance" that everyone is talking about be fixed, but OVERALL game fluidity and framerate will go up for 3D Vision users across the board, whether 3D is enabled or not.




This ^^

Posted 06/16/2011 03:44 AM   
[quote]

Of course rendering in stereo will be 50+% slower than without stereo.

HOWEVER.

It is still not as fast as it should be. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.

If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel. With the 3D service not running, I'm getting totally fluid framerates at max settings at 1080p. With the Stereo3D enabled (BUT NOT ON) I'm getting only "decent" , "playable" framerates. Enabling 3D will drop performance a little more of course, that's not what my last post was about though.

There is a bug in the game code that does something incorrect each frame, and because of that, if Stereo3D is enabled in the Control Panel - even if not being used - performance is bad.

So - once this bug gets patched by the game developers, not only will the "indoor performance" that everyone is talking about be fixed, but OVERALL game fluidity and framerate will go up for 3D Vision users across the board, whether 3D is enabled or not.[/quote]

This ^^




Of course rendering in stereo will be 50+% slower than without stereo.



HOWEVER.



It is still not as fast as it should be. No, I'm not talking about generic driver optimizations for this game, I mean there is something buggy with the game code itself related to the terrible indoor/lighting performance as well.



If you're playing outdoors in the forest (where people say the 3D is fine) and you turn off 3D in-game but still have the service running, your framerate will be better (since you just disabled stereo rendering), but it's nowhere comparable to when Stereo3D is turned off in the nvidia control panel. With the 3D service not running, I'm getting totally fluid framerates at max settings at 1080p. With the Stereo3D enabled (BUT NOT ON) I'm getting only "decent" , "playable" framerates. Enabling 3D will drop performance a little more of course, that's not what my last post was about though.



There is a bug in the game code that does something incorrect each frame, and because of that, if Stereo3D is enabled in the Control Panel - even if not being used - performance is bad.



So - once this bug gets patched by the game developers, not only will the "indoor performance" that everyone is talking about be fixed, but OVERALL game fluidity and framerate will go up for 3D Vision users across the board, whether 3D is enabled or not.




This ^^

Posted 06/16/2011 03:44 AM   
I agree with Arioch there is a terrible bug in there somewhere with outdoors as well. When I play the Witcher outside scenes, the FPS is around 40 after playing for 10 minutes in the open area it drops to about 18-25?? If I save and restart the FPS at the same spot the FPS returns to 40 odd again.

Is anyone else experiencing that????
I agree with Arioch there is a terrible bug in there somewhere with outdoors as well. When I play the Witcher outside scenes, the FPS is around 40 after playing for 10 minutes in the open area it drops to about 18-25?? If I save and restart the FPS at the same spot the FPS returns to 40 odd again.



Is anyone else experiencing that????

Image

Posted 06/16/2011 07:04 AM   
I agree with Arioch there is a terrible bug in there somewhere with outdoors as well. When I play the Witcher outside scenes, the FPS is around 40 after playing for 10 minutes in the open area it drops to about 18-25?? If I save and restart the FPS at the same spot the FPS returns to 40 odd again.

Is anyone else experiencing that????
I agree with Arioch there is a terrible bug in there somewhere with outdoors as well. When I play the Witcher outside scenes, the FPS is around 40 after playing for 10 minutes in the open area it drops to about 18-25?? If I save and restart the FPS at the same spot the FPS returns to 40 odd again.



Is anyone else experiencing that????

Image

Posted 06/16/2011 07:04 AM   
[quote name='GTRedx69' date='16 June 2011 - 02:04 AM' timestamp='1308207887' post='1252455']
I agree with Arioch there is a terrible bug in there somewhere with outdoors as well. When I play the Witcher outside scenes, the FPS is around 40 after playing for 10 minutes in the open area it drops to about 18-25?? If I save and restart the FPS at the same spot the FPS returns to 40 odd again.

Is anyone else experiencing that????
[/quote]

I didn't notice that, but if true, it smells like a memory leak. Perhaps there is a general memory leak related to lighting in 3D.
[quote name='GTRedx69' date='16 June 2011 - 02:04 AM' timestamp='1308207887' post='1252455']

I agree with Arioch there is a terrible bug in there somewhere with outdoors as well. When I play the Witcher outside scenes, the FPS is around 40 after playing for 10 minutes in the open area it drops to about 18-25?? If I save and restart the FPS at the same spot the FPS returns to 40 odd again.



Is anyone else experiencing that????





I didn't notice that, but if true, it smells like a memory leak. Perhaps there is a general memory leak related to lighting in 3D.

Posted 06/16/2011 07:32 AM   
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