3D Fix Manager - Application for installing 3D Vision Fixes + Hotkey Editing Support
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[quote="Gold444"]Paul, can you take a look at Ghostbusters: The Video game? Fans are unanimous in calling that the "real" Ghostbusters 3, but the 3D (even with Helixmod and the , . trick is weird). I'm running via HDMI so 720P and 60hz, also using 4XSGSSAA but that makes no difference to the problem below. On an Asus Maximus X Apex, 16gb 3200C14 and EXOC 1080Ti. Framerates vary from 120fps+ down to 24fps. Like in the rough descent level or stay puft missions it's most obvious but it's pretty much on all missions. I've written Nvidia about it but no luck. Maybe you can do what they can't.[/quote] I've looked into the game. I had huge difficulties to make the 3D fix work at all. Game always crashed on startup with an error message. When uninstalling the 3D fix the game didn't start as well but no error message was shown. Only 2D mode worked. Great xD. I managed to get the game and the 3D fix running in windowed mode. But this had a very negative influence on performance for me (crazy jumping of FPS). Also it's disturbing because it's not a borderless windowed mode. Finally I got it working in fullscreen mode without the 3D fix. I had to disable fullscreen optimizations for the game exe. And guess what? The 3D fix isn't required any more. Nvidia Laser Sight works perfectly in this game and the ingame 2D crosshair can be disabled! The only disadvantage is that you can't quickly change separation / convergence without the helix fix but it's not really required - when switching to the menu just press CTRL + T and you have 0 convergence as well ;). The info text how to set up the convergence hotkeys is weird as you said and it won't work like described because the author of the fix did not set "SaveSepSettings=True" in the ini file. Without this pressing F7 ingame will do nothing. Concerning your performance issues: Did you set 60hz in game options? With 60hz the game developers actually meant a 60 fps limiter and not the refresh rate of the monitor. Also the game must be run at fullscreen for having stable fps. The game is heavily CPU bottlenecked you need a very good CPU for this! You won't profit from your Geforce GTX 1080 TI in this game. I've only played a few minutes by now but I got 52-60 fps. When setting 3D Vision to 100hz I get stable 50 fps. But let's see how upcoming missions perform... I managed to automate nearly all steps for making the game work in 3D: - forcing fullscreen - disabling fullscreen optimizations - setting 60 fps - enabling laser sight in Nvidia driver and on game startup The only thing I couldn't automate is disabling the ingame crosshair which is 2D without the 3D fix. It must be manually disabled as not needed any more. Keep in mind: Forcing MSAA via ini file or driver profile could break Nvidia Laser Sight (for me the MSAA ini hack broke it). Probably it's better to use DSR. I'll release the updated profile soon! Edit: Played the game for an hour or so and no performance issues here. Mostly constantly running @50fps per eye on a GTX 1080 and I7 7700k. Btw I wouldn't disable Vsync in driver profile. Tearing is very distracting in 3D mode.
Gold444 said:Paul, can you take a look at Ghostbusters: The Video game?

Fans are unanimous in calling that the "real" Ghostbusters 3, but the 3D (even with Helixmod and the , . trick is weird).

I'm running via HDMI so 720P and 60hz, also using 4XSGSSAA but that makes no difference to the problem below.

On an Asus Maximus X Apex, 16gb 3200C14 and EXOC 1080Ti.

Framerates vary from 120fps+ down to 24fps.

Like in the rough descent level or stay puft missions it's most obvious but it's pretty much on all missions.

I've written Nvidia about it but no luck. Maybe you can do what they can't.



I've looked into the game. I had huge difficulties to make the 3D fix work at all. Game always crashed on startup with an error message. When uninstalling the 3D fix the game didn't start as well but no error message was shown. Only 2D mode worked. Great xD.

I managed to get the game and the 3D fix running in windowed mode. But this had a very negative influence on performance for me (crazy jumping of FPS). Also it's disturbing because it's not a borderless windowed mode.

Finally I got it working in fullscreen mode without the 3D fix. I had to disable fullscreen optimizations for the game exe. And guess what? The 3D fix isn't required any more. Nvidia Laser Sight works perfectly in this game and the ingame 2D crosshair can be disabled!

The only disadvantage is that you can't quickly change separation / convergence without the helix fix but it's not really required - when switching to the menu just press CTRL + T and you have 0 convergence as well ;).

The info text how to set up the convergence hotkeys is weird as you said and it won't work like described because the author of the fix did not set "SaveSepSettings=True" in the ini file. Without this pressing F7 ingame will do nothing.

Concerning your performance issues: Did you set 60hz in game options? With 60hz the game developers actually meant a 60 fps limiter and not the refresh rate of the monitor. Also the game must be run at fullscreen for having stable fps. The game is heavily CPU bottlenecked you need a very good CPU for this! You won't profit from your Geforce GTX 1080 TI in this game.

I've only played a few minutes by now but I got 52-60 fps. When setting 3D Vision to 100hz I get stable 50 fps. But let's see how upcoming missions perform...

I managed to automate nearly all steps for making the game work in 3D:

- forcing fullscreen
- disabling fullscreen optimizations
- setting 60 fps
- enabling laser sight in Nvidia driver and on game startup

The only thing I couldn't automate is disabling the ingame crosshair which is 2D without the 3D fix. It must be manually disabled as not needed any more.

Keep in mind: Forcing MSAA via ini file or driver profile could break Nvidia Laser Sight (for me the MSAA ini hack broke it). Probably it's better to use DSR.

I'll release the updated profile soon!


Edit: Played the game for an hour or so and no performance issues here. Mostly constantly running @50fps per eye on a GTX 1080 and I7 7700k. Btw I wouldn't disable Vsync in driver profile. Tearing is very distracting in 3D mode.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 07/18/2018 09:24 AM   
Great tool, but I have a problem. After a hard reset (needed to shut down windows 10 using power off switch due to black screen) 3d fix manager doest not start any more at all.. I’ve tried reinstalling it several times, but to no avail. No error messages, but running the exe does not do anything. Any tips on how to fix? Using 3d tvplay and projector.
Great tool, but I have a problem. After a hard reset (needed to shut down windows 10 using power off switch due to black screen) 3d fix manager doest not start any more at all.. I’ve tried reinstalling it several times, but to no avail. No error messages, but running the exe does not do anything. Any tips on how to fix? Using 3d tvplay and projector.

Posted 07/18/2018 07:15 PM   
[quote="ressukka"]Great tool, but I have a problem. After a hard reset (needed to shut down windows 10 using power off switch due to black screen) 3d fix manager doest not start any more at all.. I’ve tried reinstalling it several times, but to no avail. No error messages, but running the exe does not do anything. Any tips on how to fix? Using 3d tvplay and projector.[/quote] I once had the same issue. The reason for this was my anti virus software "Bitdefender". It blocked the execution of 3d fix manager after some app starts but did not report anything. When trying to start 3d fix manager just nothing happened. Adding the path of 3d fix manager to the whitelist of Bitdefender did not help as well because the anti-virus software ignores this for c:/program files(x86). When I copied the application to another place like d:/3d fix manager everything worked again. So I strongly assume it will be your anti-virus software as well.
ressukka said:Great tool, but I have a problem. After a hard reset (needed to shut down windows 10 using power off switch due to black screen) 3d fix manager doest not start any more at all.. I’ve tried reinstalling it several times, but to no avail. No error messages, but running the exe does not do anything. Any tips on how to fix? Using 3d tvplay and projector.


I once had the same issue. The reason for this was my anti virus software "Bitdefender". It blocked the execution of 3d fix manager after some app starts but did not report anything. When trying to start 3d fix manager just nothing happened. Adding the path of 3d fix manager to the whitelist of Bitdefender did not help as well because the anti-virus software ignores this for c:/program files(x86). When I copied the application to another place like d:/3d fix manager everything worked again.

So I strongly assume it will be your anti-virus software as well.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 07/19/2018 07:36 AM   
javascript:void();[quote="Pauldusler"][quote="ressukka"]Great tool, but I have a problem. After a hard reset (needed to shut down windows 10 using power off switch due to black screen) 3d fix manager doest not start any more at all.. I’ve tried reinstalling it several times, but to no avail. No error messages, but running the exe does not do anything. Any tips on how to fix? Using 3d tvplay and projector.[/quote] I once had the same issue. The reason for this was my anti virus software "Bitdefender". It blocked the execution of 3d fix manager after some app starts but did not report anything. When trying to start 3d fix manager just nothing happened. Adding the path of 3d fix manager to the whitelist of Bitdefender did not help as well because the anti-virus software ignores this for c:/program files(x86). When I copied the application to another place like d:/3d fix manager everything worked again. So I strongly assume it will be your anti-virus software as well.[/quote] Thank you Paul for a golden tip, just moving the folder to my other game drive worked immediately!!
javascript:void();
Pauldusler said:
ressukka said:Great tool, but I have a problem. After a hard reset (needed to shut down windows 10 using power off switch due to black screen) 3d fix manager doest not start any more at all.. I’ve tried reinstalling it several times, but to no avail. No error messages, but running the exe does not do anything. Any tips on how to fix? Using 3d tvplay and projector.


I once had the same issue. The reason for this was my anti virus software "Bitdefender". It blocked the execution of 3d fix manager after some app starts but did not report anything. When trying to start 3d fix manager just nothing happened. Adding the path of 3d fix manager to the whitelist of Bitdefender did not help as well because the anti-virus software ignores this for c:/program files(x86). When I copied the application to another place like d:/3d fix manager everything worked again.

So I strongly assume it will be your anti-virus software as well.


Thank you Paul for a golden tip, just moving the folder to my other game drive worked immediately!!

Posted 07/19/2018 10:06 AM   
[quote="Pauldusler"][quote="Gold444"]Paul, can you take a look at Ghostbusters: The Video game? Fans are unanimous in calling that the "real" Ghostbusters 3, but the 3D (even with Helixmod and the , . trick is weird). I'm running via HDMI so 720P and 60hz, also using 4XSGSSAA but that makes no difference to the problem below. On an Asus Maximus X Apex, 16gb 3200C14 and EXOC 1080Ti. Framerates vary from 120fps+ down to 24fps. Like in the rough descent level or stay puft missions it's most obvious but it's pretty much on all missions. I've written Nvidia about it but no luck. Maybe you can do what they can't.[/quote] I've looked into the game. I had huge difficulties to make the 3D fix work at all. Game always crashed on startup with an error message. When uninstalling the 3D fix the game didn't start as well but no error message was shown. Only 2D mode worked. Great xD. I managed to get the game and the 3D fix running in windowed mode. But this had a very negative influence on performance for me (crazy jumping of FPS). Also it's disturbing because it's not a borderless windowed mode. Finally I got it working in fullscreen mode without the 3D fix. I had to disable fullscreen optimizations for the game exe. And guess what? The 3D fix isn't required any more. Nvidia Laser Sight works perfectly in this game and the ingame 2D crosshair can be disabled! The only disadvantage is that you can't quickly change separation / convergence without the helix fix but it's not really required - when switching to the menu just press CTRL + T and you have 0 convergence as well ;). The info text how to set up the convergence hotkeys is weird as you said and it won't work like described because the author of the fix did not set "SaveSepSettings=True" in the ini file. Without this pressing F7 ingame will do nothing. Concerning your performance issues: Did you set 60hz in game options? With 60hz the game developers actually meant a 60 fps limiter and not the refresh rate of the monitor. Also the game must be run at fullscreen for having stable fps. The game is heavily CPU bottlenecked you need a very good CPU for this! You won't profit from your Geforce GTX 1080 TI in this game. I've only played a few minutes by now but I got 52-60 fps. When setting 3D Vision to 100hz I get stable 50 fps. But let's see how upcoming missions perform... I managed to automate nearly all steps for making the game work in 3D: - forcing fullscreen - disabling fullscreen optimizations - setting 60 fps - enabling laser sight in Nvidia driver and on game startup The only thing I couldn't automate is disabling the ingame crosshair which is 2D without the 3D fix. It must be manually disabled as not needed any more. Keep in mind: Forcing MSAA via ini file or driver profile could break Nvidia Laser Sight (for me the MSAA ini hack broke it). Probably it's better to use DSR. I'll release the updated profile soon! Edit: Played the game for an hour or so and no performance issues here. Mostly constantly running @50fps per eye on a GTX 1080 and I7 7700k. Btw I wouldn't disable Vsync in driver profile. Tearing is very distracting in 3D mode.[/quote] Wow this gives me hope! I've been corresponding with you via email but I'll reply here seeing as you have. 1. Yes I forgot to add that Windows 10 needs some additional "things" to run the game at all (2D or 3D). (disable full screen optimizations and both checkboxes ticked under High DPI settings.) 2. As far as I understand you post, the game does not require the Helixmod files made for it a year or two back? Wow. Ok I'll try without them. Yes ofcourse CTRL-T would achieve the same thing as , . in the helixmod. But I believe the helixmod guy modded more (shaders and whatnot) to get the 3D perfect. But I'll try without and test for you. 3. I don't use crosshairs in game so I don't care about Lasersight (I'm assuming that is for the crosshairs) or anything like that. 4. MSAA (NVIDIA profile not INI!!! Big performance difference) is not good for this game. The equipment is far too angular and jaggy. The .nip profile I sent you uses SGSSAA and the game looks so silky smooth. Like a pixar movie. 5. Ok Paul so to get to the heart of the issue. The performance. In fullscreen mode, are you absolutely sure that on the Rough Descent level and the first STay Puft level (check the 100% save I sent you) Within the first 30 seconds your FPS does not drop from 120fps to 30fps??? My CPU is pretty much the best you can buy at the moment 8700K and I still have this problem. PS: My system is "clean" everything else works like an 8700K + 1080Ti should. I'm gonna try your advice tonite and report back. Also on the Reddit forums they advised setting backBufferCount=0 in the .ini I'll try that as well. Thanks again so much for your interest and advice. All of the Ghostbusters community is rooting for us, as this game is considered pretty much the real Ghostbusters 3 with the death of Harold Ramis. And running this in 3d puts you right inside the third movie together with the actors.
Pauldusler said:
Gold444 said:Paul, can you take a look at Ghostbusters: The Video game?

Fans are unanimous in calling that the "real" Ghostbusters 3, but the 3D (even with Helixmod and the , . trick is weird).

I'm running via HDMI so 720P and 60hz, also using 4XSGSSAA but that makes no difference to the problem below.

On an Asus Maximus X Apex, 16gb 3200C14 and EXOC 1080Ti.

Framerates vary from 120fps+ down to 24fps.

Like in the rough descent level or stay puft missions it's most obvious but it's pretty much on all missions.

I've written Nvidia about it but no luck. Maybe you can do what they can't.



I've looked into the game. I had huge difficulties to make the 3D fix work at all. Game always crashed on startup with an error message. When uninstalling the 3D fix the game didn't start as well but no error message was shown. Only 2D mode worked. Great xD.

I managed to get the game and the 3D fix running in windowed mode. But this had a very negative influence on performance for me (crazy jumping of FPS). Also it's disturbing because it's not a borderless windowed mode.

Finally I got it working in fullscreen mode without the 3D fix. I had to disable fullscreen optimizations for the game exe. And guess what? The 3D fix isn't required any more. Nvidia Laser Sight works perfectly in this game and the ingame 2D crosshair can be disabled!

The only disadvantage is that you can't quickly change separation / convergence without the helix fix but it's not really required - when switching to the menu just press CTRL + T and you have 0 convergence as well ;).

The info text how to set up the convergence hotkeys is weird as you said and it won't work like described because the author of the fix did not set "SaveSepSettings=True" in the ini file. Without this pressing F7 ingame will do nothing.

Concerning your performance issues: Did you set 60hz in game options? With 60hz the game developers actually meant a 60 fps limiter and not the refresh rate of the monitor. Also the game must be run at fullscreen for having stable fps. The game is heavily CPU bottlenecked you need a very good CPU for this! You won't profit from your Geforce GTX 1080 TI in this game.

I've only played a few minutes by now but I got 52-60 fps. When setting 3D Vision to 100hz I get stable 50 fps. But let's see how upcoming missions perform...

I managed to automate nearly all steps for making the game work in 3D:

- forcing fullscreen
- disabling fullscreen optimizations
- setting 60 fps
- enabling laser sight in Nvidia driver and on game startup

The only thing I couldn't automate is disabling the ingame crosshair which is 2D without the 3D fix. It must be manually disabled as not needed any more.

Keep in mind: Forcing MSAA via ini file or driver profile could break Nvidia Laser Sight (for me the MSAA ini hack broke it). Probably it's better to use DSR.

I'll release the updated profile soon!


Edit: Played the game for an hour or so and no performance issues here. Mostly constantly running @50fps per eye on a GTX 1080 and I7 7700k. Btw I wouldn't disable Vsync in driver profile. Tearing is very distracting in 3D mode.


Wow this gives me hope!

I've been corresponding with you via email but I'll reply here seeing as you have.

1. Yes I forgot to add that Windows 10 needs some additional "things" to run the game at all (2D or 3D). (disable full screen optimizations and both checkboxes ticked under High DPI settings.)

2. As far as I understand you post, the game does not require the Helixmod files made for it a year or two back? Wow. Ok I'll try without them. Yes ofcourse CTRL-T would achieve the same thing as , . in the helixmod. But I believe the helixmod guy modded more (shaders and whatnot) to get the 3D perfect. But I'll try without and test for you.

3. I don't use crosshairs in game so I don't care about Lasersight (I'm assuming that is for the crosshairs) or anything like that.

4. MSAA (NVIDIA profile not INI!!! Big performance difference) is not good for this game. The equipment is far too angular and jaggy. The .nip profile I sent you uses SGSSAA and the game looks so silky smooth. Like a pixar movie.

5. Ok Paul so to get to the heart of the issue. The performance. In fullscreen mode, are you absolutely sure that on the Rough Descent level and the first STay Puft level (check the 100% save I sent you) Within the first 30 seconds your FPS does not drop from 120fps to 30fps??? My CPU is pretty much the best you can buy at the moment 8700K and I still have this problem. PS: My system is "clean" everything else works like an 8700K + 1080Ti should.

I'm gonna try your advice tonite and report back. Also on the Reddit forums they advised setting backBufferCount=0 in the .ini I'll try that as well.

Thanks again so much for your interest and advice. All of the Ghostbusters community is rooting for us, as this game is considered pretty much the real Ghostbusters 3 with the death of Harold Ramis. And running this in 3d puts you right inside the third movie together with the actors.

GPU: EXOC RTX 2080Ti (Stock)
CPU: i7 8700K (Stock)
Motherboard: Asus Maximus X Apex (Stock)
RAM: GSkill 3200 C14 (Stock)
Display1: 300 inch Epson TW 6700 3D Projector
Display2: 65 inch Samsung 4K LCD TV
HD: WD Black 1TB NVMe
OS: Windows 10 64

Posted 07/19/2018 04:17 PM   
I noticed something strange when playing Witcher 3 and launching it via 3d manager into 3D mode (using Play 3D button). Witcher 3 GOTY does start fine in 3D, but for some reason all of my mods do not get loaded and not all of them show under Witcher 3 mod menu in-game (so-called 'xml' mods shown under Options/Mods). Only 4 of 7 xml mods get successfully loaded: Immersive Cam, Friendly HUD, Increased Draw Distance, Trademan load fine. These Nexus mods do not: - Complete Animations - Brutal Blood - Immersive Motion (gamepad mod, but its father mod Immersive Cam does load) But when I start the game from Witcher 3 executable directly instead, all of these mods work fine and are all visible under Witcher's sub-menu. What could cause this? Thanks in advance!
I noticed something strange when playing Witcher 3 and launching it via 3d manager into 3D mode (using Play 3D button).

Witcher 3 GOTY does start fine in 3D, but for some reason all of my mods do not get loaded and not all of them show under Witcher 3 mod menu in-game (so-called 'xml' mods shown under Options/Mods).

Only 4 of 7 xml mods get successfully loaded: Immersive Cam, Friendly HUD, Increased Draw Distance, Trademan load fine.

These Nexus mods do not:
- Complete Animations
- Brutal Blood
- Immersive Motion (gamepad mod, but its father mod Immersive Cam does load)

But when I start the game from Witcher 3 executable directly instead, all of these mods work fine and are all visible under Witcher's sub-menu. What could cause this? Thanks in advance!

Posted 07/19/2018 04:35 PM   
[quote="Gold444"] Wow this gives me hope! I've been corresponding with you via email but I'll reply here seeing as you have. 1. Yes I forgot to add that Windows 10 needs some additional "things" to run the game at all (2D or 3D). (disable full screen optimizations and both checkboxes ticked under High DPI settings.) 2. As far as I understand you post, the game does not require the Helixmod files made for it a year or two back? Wow. Ok I'll try without them. Yes ofcourse CTRL-T would achieve the same thing as , . in the helixmod. But I believe the helixmod guy modded more (shaders and whatnot) to get the 3D perfect. But I'll try without and test for you. 3. I don't use crosshairs in game so I don't care about Lasersight (I'm assuming that is for the crosshairs) or anything like that. 4. MSAA (NVIDIA profile not INI!!! Big performance difference) is not good for this game. The equipment is far too angular and jaggy. The .nip profile I sent you uses SGSSAA and the game looks so silky smooth. Like a pixar movie. 5. Ok Paul so to get to the heart of the issue. The performance. In fullscreen mode, are you absolutely sure that on the Rough Descent level and the first STay Puft level (check the 100% save I sent you) Within the first 30 seconds your FPS does not drop from 120fps to 30fps??? My CPU is pretty much the best you can buy at the moment 8700K and I still have this problem. PS: My system is "clean" everything else works like an 8700K + 1080Ti should. I'm gonna try your advice tonite and report back. Also on the Reddit forums they advised setting backBufferCount=0 in the .ini I'll try that as well. Thanks again so much for your interest and advice. All of the Ghostbusters community is rooting for us, as this game is considered pretty much the real Ghostbusters 3 with the death of Harold Ramis. And running this in 3d puts you right inside the third movie together with the actors.[/quote] I've just tested both levels. "Rough Descent": 50 fps per eye. When the action begins frames are going down to 42 fps sometimes "Time Suares - Mass Panic" (is this the correct level?): fps are going down to 40 fps per eye when looking at the marshmallow man down the street. Tested in 2560x1440 without the helix fix on a i7 7700k and GTX 1080 (default clock speed). I left the driver profile untouched at original settings for this test. Still I can't get the 3D fix to work so I keep playing without the fix. Nothing is broken so far. Also I tested your driver profile - left eye is rendering black - it seems your Antialiasing flag doesn't work for me. Performance with this profile however is still pretty the same for me. BackBufferCount=0 does not affect performance for me. I saw that you set another SLI flag for the profile - do you have a SLI configuration? Try to play with single card and see if this improves performance. Maybe the fps drops you noticed come from the 3D fix... I would try the game without the fix and look if this improves things. However generally the game does not scale very well with 3D Vision... performance is far too low concerning the computers we have xD. I can play Rise of the Tomb Raider with stable 60 fps in 1080p and 3D... so there's something really wrong with this game xD
Gold444 said:
Wow this gives me hope!

I've been corresponding with you via email but I'll reply here seeing as you have.

1. Yes I forgot to add that Windows 10 needs some additional "things" to run the game at all (2D or 3D). (disable full screen optimizations and both checkboxes ticked under High DPI settings.)

2. As far as I understand you post, the game does not require the Helixmod files made for it a year or two back? Wow. Ok I'll try without them. Yes ofcourse CTRL-T would achieve the same thing as , . in the helixmod. But I believe the helixmod guy modded more (shaders and whatnot) to get the 3D perfect. But I'll try without and test for you.

3. I don't use crosshairs in game so I don't care about Lasersight (I'm assuming that is for the crosshairs) or anything like that.

4. MSAA (NVIDIA profile not INI!!! Big performance difference) is not good for this game. The equipment is far too angular and jaggy. The .nip profile I sent you uses SGSSAA and the game looks so silky smooth. Like a pixar movie.

5. Ok Paul so to get to the heart of the issue. The performance. In fullscreen mode, are you absolutely sure that on the Rough Descent level and the first STay Puft level (check the 100% save I sent you) Within the first 30 seconds your FPS does not drop from 120fps to 30fps??? My CPU is pretty much the best you can buy at the moment 8700K and I still have this problem. PS: My system is "clean" everything else works like an 8700K + 1080Ti should.

I'm gonna try your advice tonite and report back. Also on the Reddit forums they advised setting backBufferCount=0 in the .ini I'll try that as well.

Thanks again so much for your interest and advice. All of the Ghostbusters community is rooting for us, as this game is considered pretty much the real Ghostbusters 3 with the death of Harold Ramis. And running this in 3d puts you right inside the third movie together with the actors.


I've just tested both levels.

"Rough Descent": 50 fps per eye. When the action begins frames are going down to 42 fps sometimes
"Time Suares - Mass Panic" (is this the correct level?): fps are going down to 40 fps per eye when looking at the marshmallow man down the street.

Tested in 2560x1440 without the helix fix on a i7 7700k and GTX 1080 (default clock speed). I left the driver profile untouched at original settings for this test.

Still I can't get the 3D fix to work so I keep playing without the fix. Nothing is broken so far.

Also I tested your driver profile - left eye is rendering black - it seems your Antialiasing flag doesn't work for me. Performance with this profile however is still pretty the same for me. BackBufferCount=0 does not affect performance for me.

I saw that you set another SLI flag for the profile - do you have a SLI configuration? Try to play with single card and see if this improves performance.

Maybe the fps drops you noticed come from the 3D fix... I would try the game without the fix and look if this improves things. However generally the game does not scale very well with 3D Vision... performance is far too low concerning the computers we have xD. I can play Rise of the Tomb Raider with stable 60 fps in 1080p and 3D... so there's something really wrong with this game xD

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 07/19/2018 08:33 PM   
[quote="ressukka"]I noticed something strange when playing Witcher 3 and launching it via 3d manager into 3D mode (using Play 3D button). Witcher 3 GOTY does start fine in 3D, but for some reason all of my mods do not get loaded and not all of them show under Witcher 3 mod menu in-game (so-called 'xml' mods shown under Options/Mods). Only 4 of 7 xml mods get successfully loaded: Immersive Cam, Friendly HUD, Increased Draw Distance, Trademan load fine. These Nexus mods do not: - Complete Animations - Brutal Blood - Immersive Motion (gamepad mod, but its father mod Immersive Cam does load) But when I start the game from Witcher 3 executable directly instead, all of these mods work fine and are all visible under Witcher's sub-menu. What could cause this? Thanks in advance![/quote] Currently I have no clue what could cause this. By default 3D Fix Managers launches Witchers 3 via Steam App ID - this means it sends a command to the Steam client for launching the game. You have the option to individually configure if a game should be directly started via game exe or Steam App ID. Steps which should fix your Witcher 3 issue: [olist] [.]Double click on The Wticher 3 in your game list[/.] [.]Scroll down to the section "Game Launch"[/.] [.]Under "Game Launcher Option" change "Start via Steam App ID" to "Start via Game Exe"[/.] [.]Save[/.] [/olist]
ressukka said:I noticed something strange when playing Witcher 3 and launching it via 3d manager into 3D mode (using Play 3D button).

Witcher 3 GOTY does start fine in 3D, but for some reason all of my mods do not get loaded and not all of them show under Witcher 3 mod menu in-game (so-called 'xml' mods shown under Options/Mods).

Only 4 of 7 xml mods get successfully loaded: Immersive Cam, Friendly HUD, Increased Draw Distance, Trademan load fine.

These Nexus mods do not:
- Complete Animations
- Brutal Blood
- Immersive Motion (gamepad mod, but its father mod Immersive Cam does load)

But when I start the game from Witcher 3 executable directly instead, all of these mods work fine and are all visible under Witcher's sub-menu. What could cause this? Thanks in advance!


Currently I have no clue what could cause this. By default 3D Fix Managers launches Witchers 3 via Steam App ID - this means it sends a command to the Steam client for launching the game.

You have the option to individually configure if a game should be directly started via game exe or Steam App ID.

Steps which should fix your Witcher 3 issue:

  1. Double click on The Wticher 3 in your game list
  2. Scroll down to the section "Game Launch"
  3. Under "Game Launcher Option" change "Start via Steam App ID" to "Start via Game Exe"
  4. Save

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
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Posted 07/19/2018 08:47 PM   
[quote="Pauldusler"][quote="Gold444"] Wow this gives me hope! I've been corresponding with you via email but I'll reply here seeing as you have. 1. Yes I forgot to add that Windows 10 needs some additional "things" to run the game at all (2D or 3D). (disable full screen optimizations and both checkboxes ticked under High DPI settings.) 2. As far as I understand you post, the game does not require the Helixmod files made for it a year or two back? Wow. Ok I'll try without them. Yes ofcourse CTRL-T would achieve the same thing as , . in the helixmod. But I believe the helixmod guy modded more (shaders and whatnot) to get the 3D perfect. But I'll try without and test for you. 3. I don't use crosshairs in game so I don't care about Lasersight (I'm assuming that is for the crosshairs) or anything like that. 4. MSAA (NVIDIA profile not INI!!! Big performance difference) is not good for this game. The equipment is far too angular and jaggy. The .nip profile I sent you uses SGSSAA and the game looks so silky smooth. Like a pixar movie. 5. Ok Paul so to get to the heart of the issue. The performance. In fullscreen mode, are you absolutely sure that on the Rough Descent level and the first STay Puft level (check the 100% save I sent you) Within the first 30 seconds your FPS does not drop from 120fps to 30fps??? My CPU is pretty much the best you can buy at the moment 8700K and I still have this problem. PS: My system is "clean" everything else works like an 8700K + 1080Ti should. I'm gonna try your advice tonite and report back. Also on the Reddit forums they advised setting backBufferCount=0 in the .ini I'll try that as well. Thanks again so much for your interest and advice. All of the Ghostbusters community is rooting for us, as this game is considered pretty much the real Ghostbusters 3 with the death of Harold Ramis. And running this in 3d puts you right inside the third movie together with the actors.[/quote] I've just tested both levels. "Rough Descent": 50 fps per eye. When the action begins frames are going down to 42 fps sometimes "Time Suares - Mass Panic" (is this the correct level?): fps are going down to 40 fps per eye when looking at the marshmallow man down the street. Tested in 2560x1440 without the helix fix on a i7 7700k and GTX 1080 (default clock speed). I left the driver profile untouched at original settings for this test. Still I can't get the 3D fix to work so I keep playing without the fix. Nothing is broken so far. Also I tested your driver profile - left eye is rendering black - it seems your Antialiasing flag doesn't work for me. Performance with this profile however is still pretty the same for me. BackBufferCount=0 does not affect performance for me. I saw that you set another SLI flag for the profile - do you have a SLI configuration? Try to play with single card and see if this improves performance. Maybe the fps drops you noticed come from the 3D fix... I would try the game without the fix and look if this improves things. However generally the game does not scale very well with 3D Vision... performance is far too low concerning the computers we have xD. I can play Rise of the Tomb Raider with stable 60 fps in 1080p and 3D... so there's something really wrong with this game xD[/quote] EXACTLY!! 1. Performance is too low! 120 fps one angle, 42 fps another. 2. Left eye black is a bug I think caused by SGSSAA (the best AA for this title). Left eye black is an easy fix. Alt tab out and back in. Done. In my experience all other AA modes apart from SGSSAA look terrible. SGSSAA looks like an actual Hollywood animated movie.. 3. I don't use SLI. I believe it's just the standard Nv inspector settings. I'll try without the Helixmod fix and report back. 4. Exactly! That drop to 42 is what I'm talking about. Turn around and it's 140fps. There has to be a switch or a setting somewhere that fixes it. I think vsync= fast sync may offer a solution. A 2008 game shouldn't do that on a 8700k + 1080Ti.
Pauldusler said:
Gold444 said:
Wow this gives me hope!

I've been corresponding with you via email but I'll reply here seeing as you have.

1. Yes I forgot to add that Windows 10 needs some additional "things" to run the game at all (2D or 3D). (disable full screen optimizations and both checkboxes ticked under High DPI settings.)

2. As far as I understand you post, the game does not require the Helixmod files made for it a year or two back? Wow. Ok I'll try without them. Yes ofcourse CTRL-T would achieve the same thing as , . in the helixmod. But I believe the helixmod guy modded more (shaders and whatnot) to get the 3D perfect. But I'll try without and test for you.

3. I don't use crosshairs in game so I don't care about Lasersight (I'm assuming that is for the crosshairs) or anything like that.

4. MSAA (NVIDIA profile not INI!!! Big performance difference) is not good for this game. The equipment is far too angular and jaggy. The .nip profile I sent you uses SGSSAA and the game looks so silky smooth. Like a pixar movie.

5. Ok Paul so to get to the heart of the issue. The performance. In fullscreen mode, are you absolutely sure that on the Rough Descent level and the first STay Puft level (check the 100% save I sent you) Within the first 30 seconds your FPS does not drop from 120fps to 30fps??? My CPU is pretty much the best you can buy at the moment 8700K and I still have this problem. PS: My system is "clean" everything else works like an 8700K + 1080Ti should.

I'm gonna try your advice tonite and report back. Also on the Reddit forums they advised setting backBufferCount=0 in the .ini I'll try that as well.

Thanks again so much for your interest and advice. All of the Ghostbusters community is rooting for us, as this game is considered pretty much the real Ghostbusters 3 with the death of Harold Ramis. And running this in 3d puts you right inside the third movie together with the actors.


I've just tested both levels.

"Rough Descent": 50 fps per eye. When the action begins frames are going down to 42 fps sometimes
"Time Suares - Mass Panic" (is this the correct level?): fps are going down to 40 fps per eye when looking at the marshmallow man down the street.

Tested in 2560x1440 without the helix fix on a i7 7700k and GTX 1080 (default clock speed). I left the driver profile untouched at original settings for this test.

Still I can't get the 3D fix to work so I keep playing without the fix. Nothing is broken so far.

Also I tested your driver profile - left eye is rendering black - it seems your Antialiasing flag doesn't work for me. Performance with this profile however is still pretty the same for me. BackBufferCount=0 does not affect performance for me.

I saw that you set another SLI flag for the profile - do you have a SLI configuration? Try to play with single card and see if this improves performance.

Maybe the fps drops you noticed come from the 3D fix... I would try the game without the fix and look if this improves things. However generally the game does not scale very well with 3D Vision... performance is far too low concerning the computers we have xD. I can play Rise of the Tomb Raider with stable 60 fps in 1080p and 3D... so there's something really wrong with this game xD


EXACTLY!!

1. Performance is too low! 120 fps one angle, 42 fps another.

2. Left eye black is a bug I think caused by SGSSAA (the best AA for this title). Left eye black is an easy fix. Alt tab out and back in. Done. In my experience all other AA modes apart from SGSSAA look terrible. SGSSAA looks like an actual Hollywood animated movie..

3. I don't use SLI. I believe it's just the standard Nv inspector settings.

I'll try without the Helixmod fix and report back.

4. Exactly! That drop to 42 is what I'm talking about. Turn around and it's 140fps. There has to be a switch or a setting somewhere that fixes it. I think vsync= fast sync may offer a solution. A 2008 game shouldn't do that on a 8700k + 1080Ti.

GPU: EXOC RTX 2080Ti (Stock)
CPU: i7 8700K (Stock)
Motherboard: Asus Maximus X Apex (Stock)
RAM: GSkill 3200 C14 (Stock)
Display1: 300 inch Epson TW 6700 3D Projector
Display2: 65 inch Samsung 4K LCD TV
HD: WD Black 1TB NVMe
OS: Windows 10 64

Posted 07/19/2018 10:31 PM   
[quote="Gold444"] EXACTLY!! 1. Performance is too low! 120 fps one angle, 42 fps another. 2. Left eye black is a bug I think caused by SGSSAA (the best AA for this title). Left eye black is an easy fix. Alt tab out and back in. Done. In my experience all other AA modes apart from SGSSAA look terrible. SGSSAA looks like an actual Hollywood animated movie.. 3. I don't use SLI. I believe it's just the standard Nv inspector settings. I'll try without the Helixmod fix and report back. 4. Exactly! That drop to 42 is what I'm talking about. Turn around and it's 140fps. There has to be a switch or a setting somewhere that fixes it. I think vsync= fast sync may offer a solution. A 2008 game shouldn't do that on a 8700k + 1080Ti.[/quote] Yes, for a 2009 game it's far too demanding. That's the reason I capped the shutter frequency to 100 hz because 60 fps per eye is hardly to be reached in all situations. For example "Dishonored" is a game from 2012 - heavily CPU bound but it runs perfectly with constant 60 fps with my CPU. When even this game runs good then Ghostbusters definitely should, too. Btw do you know a fix for disabling mouse acceleration in Ghostbusters? In ini file there isn't an option. Concerning your game detection issues you described in your email I was able to find where Uplay, Origin and Blizzard Launcher save their configuration files containing the paths to the game libraries. I'll use this to automatically fill the list of search paths in 3D Fix Manager for the next update. For GOG Galaxy I'm still searching but I couldn't find where it saves the config file containing the path to the game libary.
Gold444 said:
EXACTLY!!

1. Performance is too low! 120 fps one angle, 42 fps another.

2. Left eye black is a bug I think caused by SGSSAA (the best AA for this title). Left eye black is an easy fix. Alt tab out and back in. Done. In my experience all other AA modes apart from SGSSAA look terrible. SGSSAA looks like an actual Hollywood animated movie..

3. I don't use SLI. I believe it's just the standard Nv inspector settings.

I'll try without the Helixmod fix and report back.

4. Exactly! That drop to 42 is what I'm talking about. Turn around and it's 140fps. There has to be a switch or a setting somewhere that fixes it. I think vsync= fast sync may offer a solution. A 2008 game shouldn't do that on a 8700k + 1080Ti.


Yes, for a 2009 game it's far too demanding. That's the reason I capped the shutter frequency to 100 hz because 60 fps per eye is hardly to be reached in all situations. For example "Dishonored" is a game from 2012 - heavily CPU bound but it runs perfectly with constant 60 fps with my CPU. When even this game runs good then Ghostbusters definitely should, too.

Btw do you know a fix for disabling mouse acceleration in Ghostbusters? In ini file there isn't an option.

Concerning your game detection issues you described in your email I was able to find where Uplay, Origin and Blizzard Launcher save their configuration files containing the paths to the game libraries. I'll use this to automatically fill the list of search paths in 3D Fix Manager for the next update. For GOG Galaxy I'm still searching but I couldn't find where it saves the config file containing the path to the game libary.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 07/20/2018 08:58 PM   
[quote="Pauldusler"][quote="Gold444"] EXACTLY!! 1. Performance is too low! 120 fps one angle, 42 fps another. 2. Left eye black is a bug I think caused by SGSSAA (the best AA for this title). Left eye black is an easy fix. Alt tab out and back in. Done. In my experience all other AA modes apart from SGSSAA look terrible. SGSSAA looks like an actual Hollywood animated movie.. 3. I don't use SLI. I believe it's just the standard Nv inspector settings. I'll try without the Helixmod fix and report back. 4. Exactly! That drop to 42 is what I'm talking about. Turn around and it's 140fps. There has to be a switch or a setting somewhere that fixes it. I think vsync= fast sync may offer a solution. A 2008 game shouldn't do that on a 8700k + 1080Ti.[/quote] Yes, for 2009 game it's far too demanding for 3D. That's the reason I capped shutter frequency to 100 hz because 60 fps per eye is hardly to be reached in all situations. For example "Dishonored" is a game from 2012 - heavily CPU bound but it runs perfectly with constant 60 fps with my CPU. Btw do you know a fix for the mouse acceleration in Ghostbusters? In ini file there isn't an option. Concerning your game detection issues you described in your email I was able to automatically detect Uplay, Origin and Blizzard Launcher library paths which can be automatically added to the search paths options. For GOG Galaxy I'm still searching but I couldn't find the config file where GOG saves the config file containing the path to the game libary.[/quote] I'm testing now. -Setting RTSS to cap 60 fps did not get rid of the dips to 30-40 fps for me... Did it for you? -Mouse acceleration is a known thing in this title. It was never solved. But if you play with an Xbox controller it is 3x more fun than with a m&k. -Vsync=Fast initially appears nice, average fps above 100 (dips still there to 30's) but if you look closely all the actors have Parkinsons disease, a slight tremor in their limbs when they walk. Back to Vsync=On we go. We're still looking for the magic bullet that makes this game hold 60fps in both eyes. Man it's frustrating, a game from 2009, I'm on a 8700K with all cores running at 4.7ghz and a 1080Ti, AND running 3D at 720p. 720p resolution!!! And still this sob dips to 30's in heavy firefights.
Pauldusler said:
Gold444 said:
EXACTLY!!

1. Performance is too low! 120 fps one angle, 42 fps another.

2. Left eye black is a bug I think caused by SGSSAA (the best AA for this title). Left eye black is an easy fix. Alt tab out and back in. Done. In my experience all other AA modes apart from SGSSAA look terrible. SGSSAA looks like an actual Hollywood animated movie..

3. I don't use SLI. I believe it's just the standard Nv inspector settings.

I'll try without the Helixmod fix and report back.

4. Exactly! That drop to 42 is what I'm talking about. Turn around and it's 140fps. There has to be a switch or a setting somewhere that fixes it. I think vsync= fast sync may offer a solution. A 2008 game shouldn't do that on a 8700k + 1080Ti.


Yes, for 2009 game it's far too demanding for 3D. That's the reason I capped shutter frequency to 100 hz because 60 fps per eye is hardly to be reached in all situations. For example "Dishonored" is a game from 2012 - heavily CPU bound but it runs perfectly with constant 60 fps with my CPU.

Btw do you know a fix for the mouse acceleration in Ghostbusters? In ini file there isn't an option.

Concerning your game detection issues you described in your email I was able to automatically detect Uplay, Origin and Blizzard Launcher library paths which can be automatically added to the search paths options. For GOG Galaxy I'm still searching but I couldn't find the config file where GOG saves the config file containing the path to the game libary.


I'm testing now.

-Setting RTSS to cap 60 fps did not get rid of the dips to 30-40 fps for me... Did it for you?

-Mouse acceleration is a known thing in this title. It was never solved. But if you play with an Xbox controller it is 3x more fun than with a m&k.

-Vsync=Fast initially appears nice, average fps above 100 (dips still there to 30's) but if you look closely all the actors have Parkinsons disease, a slight tremor in their limbs when they walk.

Back to Vsync=On we go.


We're still looking for the magic bullet that makes this game hold 60fps in both eyes.

Man it's frustrating, a game from 2009, I'm on a 8700K with all cores running at 4.7ghz and a 1080Ti, AND running 3D at 720p. 720p resolution!!! And still this sob dips to 30's in heavy firefights.

GPU: EXOC RTX 2080Ti (Stock)
CPU: i7 8700K (Stock)
Motherboard: Asus Maximus X Apex (Stock)
RAM: GSkill 3200 C14 (Stock)
Display1: 300 inch Epson TW 6700 3D Projector
Display2: 65 inch Samsung 4K LCD TV
HD: WD Black 1TB NVMe
OS: Windows 10 64

Posted 07/20/2018 09:13 PM   
I wonder how this game performed on CPUs sold in 2009? FPS drops to 15 fps? Maybe we have to wait another 10 years until CPUs are strong enough that they compensate for game engine / 3D vision bottlenecks xD. Sorry, I don't know how to improve performance but in the 1 hour I played so far it was ok for me as FPS could hold 50 fps most of the time. But I only completed maybe 5% of the game so far. In marshmallow level you gave me the savegame for FPS were too low. However I should continue playing as this game is really nice done. I was surprised how good the gameplay mechanics work for catching the ghosts! You really feel to be in the movies of the 80's. Really great! I enjoyed to watch these movies in my childhood. The latest movie is just crap. edit: capping the fps seems not to improve performance. Sorry for this false information. However generally when capping fps with RTSS frametimes are being smoothed out and stutter disappears. Most ingame frame limiters work very bad.
I wonder how this game performed on CPUs sold in 2009? FPS drops to 15 fps? Maybe we have to wait another 10 years until CPUs are strong enough that they compensate for game engine / 3D vision bottlenecks xD.

Sorry, I don't know how to improve performance but in the 1 hour I played so far it was ok for me as FPS could hold 50 fps most of the time. But I only completed maybe 5% of the game so far. In marshmallow level you gave me the savegame for FPS were too low. However I should continue playing as this game is really nice done. I was surprised how good the gameplay mechanics work for catching the ghosts! You really feel to be in the movies of the 80's. Really great! I enjoyed to watch these movies in my childhood. The latest movie is just crap.

edit: capping the fps seems not to improve performance. Sorry for this false information. However generally when capping fps with RTSS frametimes are being smoothed out and stutter disappears. Most ingame frame limiters work very bad.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 07/20/2018 10:01 PM   
[quote="Pauldusler"]I wonder how this game performed on CPUs sold in 2009? FPS drops to 15 fps? Maybe we have to wait another 10 years until CPUs are strong enough that they compensate for game engine / 3D vision bottlenecks xD. Sorry, I don't know how to improve performance but in the 1 hour I played so far it was ok for me as FPS could hold 50 fps most of the time. But it was maybe 5% of the game so far. In marshmallow level you gave me the savegame for FPS were too low. However I should continue playing as this game is really nice done. I was surprised how good the gameplay mechanics work for catching the ghosts! You really feel to be in the movies of the 80's. Really great! I enjoyed to watch these movies in my childhood. The latest movie is just crap. edit: capping the fps seems not to improve performance. Sorry for this false information. However generally when capping fps with RTSS frametimes are being smoothed out and stutter disappears. Most ingame frame limiters work very bad.[/quote] Haha you get it!! This game is awesome! The fan service (if you are a GB fan) is second to none. It it one of the best, if not the best movie tie in video game made ever. We waited 20 years for a GB3 and we got an interactive movie! Walking around the sets on a 300 inch 3d projector really is something else. Lifesize! BTW don't use backbuffer=0 in the ini!!!!!!! It introduces a lag spike every 2 minutes! Put it back to 1 and enjoy silky smooth gameplay.. Well with those annoying dips to 40 fps in 3D. I'm gonna keep havking away at a solution, I'll let you know! And the SGSSAA 4x in the nip I sent you really does look amazing...
Pauldusler said:I wonder how this game performed on CPUs sold in 2009? FPS drops to 15 fps? Maybe we have to wait another 10 years until CPUs are strong enough that they compensate for game engine / 3D vision bottlenecks xD.

Sorry, I don't know how to improve performance but in the 1 hour I played so far it was ok for me as FPS could hold 50 fps most of the time. But it was maybe 5% of the game so far. In marshmallow level you gave me the savegame for FPS were too low. However I should continue playing as this game is really nice done. I was surprised how good the gameplay mechanics work for catching the ghosts! You really feel to be in the movies of the 80's. Really great! I enjoyed to watch these movies in my childhood. The latest movie is just crap.

edit: capping the fps seems not to improve performance. Sorry for this false information. However generally when capping fps with RTSS frametimes are being smoothed out and stutter disappears. Most ingame frame limiters work very bad.


Haha you get it!! This game is awesome! The fan service (if you are a GB fan) is second to none. It it one of the best, if not the best movie tie in video game made ever. We waited 20 years for a GB3 and we got an interactive movie! Walking around the sets on a 300 inch 3d projector really is something else. Lifesize!

BTW don't use backbuffer=0 in the ini!!!!!!!

It introduces a lag spike every 2 minutes!

Put it back to 1 and enjoy silky smooth gameplay.. Well with those annoying dips to 40 fps in 3D.

I'm gonna keep havking away at a solution, I'll let you know!

And the SGSSAA 4x in the nip I sent you really does look amazing...

GPU: EXOC RTX 2080Ti (Stock)
CPU: i7 8700K (Stock)
Motherboard: Asus Maximus X Apex (Stock)
RAM: GSkill 3200 C14 (Stock)
Display1: 300 inch Epson TW 6700 3D Projector
Display2: 65 inch Samsung 4K LCD TV
HD: WD Black 1TB NVMe
OS: Windows 10 64

Posted 07/20/2018 11:07 PM   
Your comments aren't visible to others any more Gold444. I once had the same issue - my account got flagged by a Nvidia forum bot. After reporting this to forumsupport@cevo.com (I hope this address is still valid) everything was fine again.
Your comments aren't visible to others any more Gold444. I once had the same issue - my account got flagged by a Nvidia forum bot. After reporting this to forumsupport@cevo.com (I hope this address is still valid) everything was fine again.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 07/21/2018 07:23 PM   
Yes I noticed this today too, plus I can't see the ACO thread where I asked about the projector.
Yes I noticed this today too, plus I can't see the ACO thread where I asked about the projector.

Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

Posted 07/21/2018 07:27 PM   
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