"Stereo is only available on Quadro cards" with Quadro NVS 285
Hello,
I would like to use quadro-buffered windowed Stereo 3D mode in OpenGL.

But recent NVidia driver (version from fedora 16 rpmfusion) reported curious messages in Xorg.log:

[ 692.305] (**) NVIDIA(0): Option "Stereo" "7"
[ 692.305] (**) NVIDIA(0): Horizontal interlaced stereo mode requested
[ 692.305] (**) NVIDIA(0): Enabling 2D acceleration
[ 692.558] (II) NVIDIA(GPU-0): Display (LG Electronics D2342P (CRT-0)) does not support
[ 692.558] (II) NVIDIA(GPU-0): NVIDIA 3D Vision stereo.
[ 692.562] (II) NVIDIA(0): [color="#8B0000"]NVIDIA GPU Quadro NVS 285[/color] (NV44GL) at PCI:2:0:0 (GPU-0)

...

[ 692.566] (WW) NVIDIA(0): Stereo is only available on Quadro cards
[ 692.566] (II) NVIDIA(0): Disabling stereo.

What does it mean?


Is it possible to use Quadro card with passive stereoscopic display (LG Electronics D2342P)
with full support of the windowed stereo 3d in OpenGL ?

What is minimal requirements for NVidia card in this case?
Hello,

I would like to use quadro-buffered windowed Stereo 3D mode in OpenGL.



But recent NVidia driver (version from fedora 16 rpmfusion) reported curious messages in Xorg.log:



[ 692.305] (**) NVIDIA(0): Option "Stereo" "7"

[ 692.305] (**) NVIDIA(0): Horizontal interlaced stereo mode requested

[ 692.305] (**) NVIDIA(0): Enabling 2D acceleration

[ 692.558] (II) NVIDIA(GPU-0): Display (LG Electronics D2342P (CRT-0)) does not support

[ 692.558] (II) NVIDIA(GPU-0): NVIDIA 3D Vision stereo.

[ 692.562] (II) NVIDIA(0): NVIDIA GPU Quadro NVS 285 (NV44GL) at PCI:2:0:0 (GPU-0)



...



[ 692.566] (WW) NVIDIA(0): Stereo is only available on Quadro cards

[ 692.566] (II) NVIDIA(0): Disabling stereo.



What does it mean?





Is it possible to use Quadro card with passive stereoscopic display (LG Electronics D2342P)

with full support of the windowed stereo 3d in OpenGL ?



What is minimal requirements for NVidia card in this case?

#1
Posted 12/21/2011 12:01 PM   
Hello again!

Is where anybody who succeded with 3d stereo OpenGL mode using low-end Quadro cards (like NVS 285) under Linux?

Nice success story is described here:
[url="http://www.pymolwiki.org/index.php/Stereo_3D_Display_Options#Zalman"]http://www.pymolwiki.org/index.php/Stereo_3D_Display_Options#Zalman[/url]
The man looks happy using NVidia Quadro FX 580 (G96GL) with passive (Zalman) display.

It is great, because True 3D Vision (with Quadro 4000, for instance) looks too cost-expensive in some cases.
We have ordered few high-end Quadros for office, but what we can recommend for our remote developers?

It looks like some people are going to use regular double-buffered mode instead Quad-buffered Stereo OpenGL
(using stencil to separate left&right pictures) to simulate 3d stereo. We just want to avoid hacks like that.

What is a _minimal_ requirement for NVidia adapter to get windowed 3d stereo OpenGL mode working under Linux?
Hello again!



Is where anybody who succeded with 3d stereo OpenGL mode using low-end Quadro cards (like NVS 285) under Linux?



Nice success story is described here:

http://www.pymolwiki.org/index.php/Stereo_3D_Display_Options#Zalman

The man looks happy using NVidia Quadro FX 580 (G96GL) with passive (Zalman) display.



It is great, because True 3D Vision (with Quadro 4000, for instance) looks too cost-expensive in some cases.

We have ordered few high-end Quadros for office, but what we can recommend for our remote developers?



It looks like some people are going to use regular double-buffered mode instead Quad-buffered Stereo OpenGL

(using stencil to separate left&right pictures) to simulate 3d stereo. We just want to avoid hacks like that.



What is a _minimal_ requirement for NVidia adapter to get windowed 3d stereo OpenGL mode working under Linux?

#2
Posted 12/23/2011 12:02 AM   
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