You certainly are the master of hotkeys :)
This time it's refined to pure perfection, I really love the setting with screen depht (and undistorted) UI and the tilted pointer at ground level on the hole screen !!
If only we could have more RPG's and RTS's with these settings !
Brilliant work, THANKS again masterotaku :)
This time it's refined to pure perfection, I really love the setting with screen depht (and undistorted) UI and the tilted pointer at ground level on the hole screen !!
If only we could have more RPG's and RTS's with these settings !
Brilliant work, THANKS again masterotaku :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
About the Steam Overlay, you don't need to set "allow_dxgi1_2=2" instead of "allow_dxgi1_2=0" in "d3dx.ini" in this case. I've just checked the game with a Steam shortcut and the overlay works fine. At least my GOG version.
About the Steam Overlay, you don't need to set "allow_dxgi1_2=2" instead of "allow_dxgi1_2=0" in "d3dx.ini" in this case. I've just checked the game with a Steam shortcut and the overlay works fine. At least my GOG version.
WIP 4: https://s3.amazonaws.com/masterotaku/Grim+Dawn/Grim_Dawn_3D_Vision_fix_WIP4.7z
I have just added two TextureOverride settings to d3dx.ini, to stereoize two render targets when you use lower than maximum settings. So now reflections and stuff related to that are fixed.
[code]
[TextureOverrideWavesLow]
Hash=c9ab3ae0
StereoMode=1
[TextureOverrideWavesMediumMaybe]
Hash=a0aabe00
StereoMode=1
[/code]
If you feel lazy about downloading the new version, you can just paste that code below the other "[TextureOverrideWaves]" section.
By the way, the most demanding effect for the CPU seems to be shadows (edit: depends on the situation). If I disable them, I gain a lot of fps where I was CPU limited. But the game looks worse, of course. Even at low the performance hit is sizeable.
I have just added two TextureOverride settings to d3dx.ini, to stereoize two render targets when you use lower than maximum settings. So now reflections and stuff related to that are fixed.
If you feel lazy about downloading the new version, you can just paste that code below the other "[TextureOverrideWaves]" section.
By the way, the most demanding effect for the CPU seems to be shadows (edit: depends on the situation). If I disable them, I gain a lot of fps where I was CPU limited. But the game looks worse, of course. Even at low the performance hit is sizeable.
After adding the stereoization of those two extra render targets for lower settings in WIP 4, I've noticed now that it was that action what fixed the post processing setting. So now every effect in the game can be enabled! :)
I saw it a few minutes ago after enabling post processing just for testing.
However, that effect is linked to the HUD (both VS and PS), and modified HUD depth affects the depth of entire image. The first F8 preset (only mouse depth) works without breaking this.
So far, I could partially filter that out, so now the image remains at the depth it should, but the bloom effect is still taking that extra depth. I'll try to fix it in any way I can think, but this night I will release (in theory) the fix on the blog anyway, with the 3Dmigoto build I have that has better CPU performance.
Note: the exact method of fixing ambient occlusion is simply hovering the mouse over an NPC once. Not needed if MSAA is off, it seems. But it's a very simple fix.
After adding the stereoization of those two extra render targets for lower settings in WIP 4, I've noticed now that it was that action what fixed the post processing setting. So now every effect in the game can be enabled! :)
I saw it a few minutes ago after enabling post processing just for testing.
However, that effect is linked to the HUD (both VS and PS), and modified HUD depth affects the depth of entire image. The first F8 preset (only mouse depth) works without breaking this.
So far, I could partially filter that out, so now the image remains at the depth it should, but the bloom effect is still taking that extra depth. I'll try to fix it in any way I can think, but this night I will release (in theory) the fix on the blog anyway, with the 3Dmigoto build I have that has better CPU performance.
Note: the exact method of fixing ambient occlusion is simply hovering the mouse over an NPC once. Not needed if MSAA is off, it seems. But it's a very simple fix.
What you say is that my prefered setting, with hud in screendepht and the pointer in tilted depht is works with every effect enabled :)
Great work masterotaku, I'm looking forward to try it out !!
What you say is that my prefered setting, with hud in screendepht and the pointer in tilted depht is works with every effect enabled :)
Great work masterotaku, I'm looking forward to try it out !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Done!: https://helixmod.blogspot.com.es/2017/10/grim-dawn.html
Download the fix from there and check the post processing explanation (it's longer than it should).
There's also a new hotkey that I think will especially help you, Blacksmith56.
Writing that wall of text was tiring. I'm off to sleep now.
I have updated the fix, to make it use 3Dmigoto 1.2.68. There is a good CPU performance increase. I just changed the 3Dmigoto dll files, so you can do that too if you have 3Dmigoto downloaded (32 bit version), instead of redownloading the fix.
I have updated the fix, to make it use 3Dmigoto 1.2.68. There is a good CPU performance increase. I just changed the 3Dmigoto dll files, so you can do that too if you have 3Dmigoto downloaded (32 bit version), instead of redownloading the fix.
Thanks masterotaku, just tried it briefly, your fix is perfect and I love your hotkeys, and it actually feels more smooth now !
I'm quite far from completing it, I got sidetracked (again), but lets hope the hollidays brings some some serious quality gaming time :)
Fix updated for game version 1.0.5.0. I'm using regex now for everything except the HUD, because the latest update changed all hashes except the HUD ones. The old fix version is still available in the update comment.
Fix updated for game version 1.0.5.0. I'm using regex now for everything except the HUD, because the latest update changed all hashes except the HUD ones. The old fix version is still available in the update comment.
[quote="Scarhead"]My keyboard has no numpad, where can I change the hotkeys for the F8 zoom values?[/quote]
Open "d3dx.ini" and go to line 215 and look what's below it. Change those "Key = VK_NUMPAD1", "Key = VK_NUMPAD2" and "Key = VK_NUMPAD3" lines to something else. It can be other keys, combinations, and controller buttons.
Scarhead said:My keyboard has no numpad, where can I change the hotkeys for the F8 zoom values?
Open "d3dx.ini" and go to line 215 and look what's below it. Change those "Key = VK_NUMPAD1", "Key = VK_NUMPAD2" and "Key = VK_NUMPAD3" lines to something else. It can be other keys, combinations, and controller buttons.
Another option would be to use voice commands, if your playing a game that uses a lot of the existing keys .
Or, if you are using a gamepad, away from the keyboard.
[quote="masterotaku"][quote="Scarhead"]My keyboard has no numpad, where can I change the hotkeys for the F8 zoom values?[/quote]
Open "d3dx.ini" and go to line 215 and look what's below it. Change those "Key = VK_NUMPAD1", "Key = VK_NUMPAD2" and "Key = VK_NUMPAD3" lines to something else. It can be other keys, combinations, and controller buttons.[/quote]
Thank you!
Scarhead said:My keyboard has no numpad, where can I change the hotkeys for the F8 zoom values?
Open "d3dx.ini" and go to line 215 and look what's below it. Change those "Key = VK_NUMPAD1", "Key = VK_NUMPAD2" and "Key = VK_NUMPAD3" lines to something else. It can be other keys, combinations, and controller buttons.
I cannot get this fix to enable 3D display, using Steam version of game, Windows 10, with 4K EDID mod. Is anyone else having difficulty getting 3D to engage?
I cannot get this fix to enable 3D display, using Steam version of game, Windows 10, with 4K EDID mod. Is anyone else having difficulty getting 3D to engage?
This time it's refined to pure perfection, I really love the setting with screen depht (and undistorted) UI and the tilted pointer at ground level on the hole screen !!
If only we could have more RPG's and RTS's with these settings !
Brilliant work, THANKS again masterotaku :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I have just added two TextureOverride settings to d3dx.ini, to stereoize two render targets when you use lower than maximum settings. So now reflections and stuff related to that are fixed.
If you feel lazy about downloading the new version, you can just paste that code below the other "[TextureOverrideWaves]" section.
By the way, the most demanding effect for the CPU seems to be shadows (edit: depends on the situation). If I disable them, I gain a lot of fps where I was CPU limited. But the game looks worse, of course. Even at low the performance hit is sizeable.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I saw it a few minutes ago after enabling post processing just for testing.
However, that effect is linked to the HUD (both VS and PS), and modified HUD depth affects the depth of entire image. The first F8 preset (only mouse depth) works without breaking this.
So far, I could partially filter that out, so now the image remains at the depth it should, but the bloom effect is still taking that extra depth. I'll try to fix it in any way I can think, but this night I will release (in theory) the fix on the blog anyway, with the 3Dmigoto build I have that has better CPU performance.
Note: the exact method of fixing ambient occlusion is simply hovering the mouse over an NPC once. Not needed if MSAA is off, it seems. But it's a very simple fix.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Great work masterotaku, I'm looking forward to try it out !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Download the fix from there and check the post processing explanation (it's longer than it should).
There's also a new hotkey that I think will especially help you, Blacksmith56.
Writing that wall of text was tiring. I'm off to sleep now.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I'm quite far from completing it, I got sidetracked (again), but lets hope the hollidays brings some some serious quality gaming time :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Open "d3dx.ini" and go to line 215 and look what's below it. Change those "Key = VK_NUMPAD1", "Key = VK_NUMPAD2" and "Key = VK_NUMPAD3" lines to something else. It can be other keys, combinations, and controller buttons.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Or, if you are using a gamepad, away from the keyboard.
Thank you!