Wrote my first article for UploadVR about Alien Isolation.
  1 / 3    
check it out http://uploadvr.com/alien-isolation-vr-horror/ I've been a regular here since 2005 and I've loved being part of this amazing community. I've finally decided to give game journalism a shot... I'm going to pitch a feature article about 3D vision and this 3D vision community as it was 3D vision that really got me back into gaming and it's still in many ways superior to what an average VR experience can provide - thanks to the great contributors here!
check it out http://uploadvr.com/alien-isolation-vr-horror/


I've been a regular here since 2005 and I've loved being part of this amazing community.

I've finally decided to give game journalism a shot...

I'm going to pitch a feature article about 3D vision and this 3D vision community as it was 3D vision that really got me back into gaming and it's still in many ways superior to what an average VR experience can provide - thanks to the great contributors here!

#1
Posted 11/24/2016 04:24 AM   
An insightful article mate. "The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you." That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.
An insightful article mate.

"The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you."

That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.

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#2
Posted 11/24/2016 05:32 AM   
Edit: I glanced over that last night, love the title! I just read it fully. Great article. My first thought about it last night was that it really had a nice layout and photos were immediately captured my attention. I think they were really a great choice for size too.
Edit: I glanced over that last night, love the title! I just read it fully. Great article. My first thought about it last night was that it really had a nice layout and photos were immediately captured my attention. I think they were really a great choice for size too.

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#3
Posted 11/24/2016 05:40 AM   
Gotta read it later. Really interested ""The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you." - but this is tru only when the content is so great it sucks you in, as we all know the hardware isnt.
Gotta read it later. Really interested
""The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you."
- but this is tru only when the content is so great it sucks you in, as we all know the hardware isnt.

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#4
Posted 11/24/2016 11:33 AM   
Good article, describing VR done well. Article might also mention unique 3D Vision support community, and alternate (high resolution) immersion provided by 3D Vision for games like Alien Isolation. What is current state of Alien Isolation VR for consumer release versions of Rift and Vive (or PSVR)? I really dislike the "VR" immersion provided in latest RE7 teaser Beginning Hour (from PSVR store), where the devs appear to use some type of 2D, not true 3D, viewing projection. I hope this faulty VR mode is changed before the game's final release. Has anyone tried Tomb Raider VR on PSVR, to see its VR mode is good (and what scene resolution appears)?
Good article, describing VR done well. Article might also mention unique 3D Vision support community, and alternate (high resolution) immersion provided by 3D Vision for games like Alien Isolation. What is current state of Alien Isolation VR for consumer release versions of Rift and Vive (or PSVR)?

I really dislike the "VR" immersion provided in latest RE7 teaser Beginning Hour (from PSVR store), where the devs appear to use some type of 2D, not true 3D, viewing projection. I hope this faulty VR mode is changed before the game's final release.

Has anyone tried Tomb Raider VR on PSVR, to see its VR mode is good (and what scene resolution appears)?

#5
Posted 11/24/2016 01:48 PM   
Do you know if someone is working on a Vive version like the Doom 3 Mod? This would be awesome.
Do you know if someone is working on a Vive version like the Doom 3 Mod? This would be awesome.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#6
Posted 11/24/2016 06:06 PM   
This hilarious VIVEcraft video shows really well how VR can sorta change the experience of a normal game. It sorta shows the effect, while some of it is put on of course. https://www.youtube.com/watch?v=stR1t-uyPbk&t=2s&list=PL4Deva5xFh5hjcnRt_K0W_Q5vIQMmAdfv&index=1
This hilarious VIVEcraft video shows really well how VR can sorta change the experience of a normal game. It sorta shows the effect, while some of it is put on of course.

;t=2s&list=PL4Deva5xFh5hjcnRt_K0W_Q5vIQMmAdfv&index=1

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#7
Posted 11/24/2016 07:42 PM   
[quote="RAGEdemon"]An insightful article mate. "The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you." That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.[/quote] Thanks. 3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.
RAGEdemon said:An insightful article mate.

"The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you."

That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.


Thanks.

3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.

#8
Posted 11/24/2016 08:23 PM   
[quote="Metaloholic"]Gotta read it later. Really interested ""The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you." - but this is tru only when the content is so great it sucks you in, as we all know the hardware isnt. [/quote] You're right that the hardware is still lacking. Resolution is the biggest downside, but recently having starting using supersampling at a much higher resolution, I'm getting a lot more detail than you normally would. It's a trade off between overall image fidelity and immersion....but it's obviously not all about the overall graphics or we would all be playing in 2d at 4K.
Metaloholic said:Gotta read it later. Really interested
""The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you."
- but this is tru only when the content is so great it sucks you in, as we all know the hardware isnt.


You're right that the hardware is still lacking. Resolution is the biggest downside, but recently having starting using supersampling at a much higher resolution, I'm getting a lot more detail than you normally would. It's a trade off between overall image fidelity and immersion....but it's obviously not all about the overall graphics or we would all be playing in 2d at 4K.

#9
Posted 11/24/2016 08:27 PM   
[quote="whyme466"]Good article, describing VR done well. Article might also mention unique 3D Vision support community, and alternate (high resolution) immersion provided by 3D Vision for games like Alien Isolation. What is current state of Alien Isolation VR for consumer release versions of Rift and Vive (or PSVR)? I really dislike the "VR" immersion provided in latest RE7 teaser Beginning Hour (from PSVR store), where the devs appear to use some type of 2D, not true 3D, viewing projection. I hope this faulty VR mode is changed before the game's final release. Has anyone tried Tomb Raider VR on PSVR, to see its VR mode is good (and what scene resolution appears)?[/quote] There is no current release plans for Alien Isolation VR (which is a big shame) and that's one reason I wanted to write an article to try and get some excitement going for hopefully an eventual release. Sega has stated that they are currently excited about and looking into VR... I'm actually planning on pitching an entire article about 3D vision as an alternative to VR and kind of a middle ground between (boring) 2D gaming and VR, and of course I'd mention the huge benefits of the overall visual quality when compared to VR games, and of course the ability to play some of the latest AAA games in full 3D awesomeness. I just have to try and confirm that when running SBS 3D vision games, they will play in 3D on the Rift, or Vive, as that would be a great bullet point in getting the article approved. BTW, the RE7 beginning hour is not VR at all. You were just playing the demo in cinematic mode which is basically like playing a 2D game on a virtual screen. The demo you want to try is called "Kitchen" and it's a brief one room demo but it's 100% full steroscopic and has great in your face moments. haha. I made the same mistake thinking that the Beginning hour demo was the VR demo and actually thought it was kinda cool for a few minutes until I realized it wasn't actually in VR at all. I do hope they release a longer VR demo before the full game releases.
whyme466 said:Good article, describing VR done well. Article might also mention unique 3D Vision support community, and alternate (high resolution) immersion provided by 3D Vision for games like Alien Isolation. What is current state of Alien Isolation VR for consumer release versions of Rift and Vive (or PSVR)?

I really dislike the "VR" immersion provided in latest RE7 teaser Beginning Hour (from PSVR store), where the devs appear to use some type of 2D, not true 3D, viewing projection. I hope this faulty VR mode is changed before the game's final release.

Has anyone tried Tomb Raider VR on PSVR, to see its VR mode is good (and what scene resolution appears)?


There is no current release plans for Alien Isolation VR (which is a big shame) and that's one reason I wanted to write an article to try and get some excitement going for hopefully an eventual release. Sega has stated that they are currently excited about and looking into VR...

I'm actually planning on pitching an entire article about 3D vision as an alternative to VR and kind of a middle ground between (boring) 2D gaming and VR, and of course I'd mention the huge benefits of the overall visual quality when compared to VR games, and of course the ability to play some of the latest AAA games in full 3D awesomeness.

I just have to try and confirm that when running SBS 3D vision games, they will play in 3D on the Rift, or Vive, as that would be a great bullet point in getting the article approved.

BTW, the RE7 beginning hour is not VR at all. You were just playing the demo in cinematic mode which is basically like playing a 2D game on a virtual screen. The demo you want to try is called "Kitchen" and it's a brief one room demo but it's 100% full steroscopic and has great in your face moments. haha. I made the same mistake thinking that the Beginning hour demo was the VR demo and actually thought it was kinda cool for a few minutes until I realized it wasn't actually in VR at all. I do hope they release a longer VR demo before the full game releases.

#10
Posted 11/24/2016 08:38 PM   
[quote="Conan481"][quote="RAGEdemon"]An insightful article mate. "The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you." That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.[/quote] Thanks. 3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.[/quote] Yes, I should have been more clear. My comment was inclusive of VR - I own and make substantial use of the Oculus Rift CV1 with 1.6 Supersampling and in-game DSR resolution to 2560x1600 in games such as Dirt VR (having previously owned a DK2). If I could choose to play between 3D Vision on my projector or VR, it would always be VR hands down - all else being equal of course. I tried for days to try and get Alien Isolation to work with the Rift when I first got it, to no avail - the VR patched version was just not within my reach any more. Unfortunately, as the others have pointed out, unlike 3D vision, amazing AAA experiences such as Alien Isolation VR are very difficult to come by at this stage in time :(
Conan481 said:
RAGEdemon said:An insightful article mate.

"The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you."

That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.


Thanks.

3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.


Yes, I should have been more clear. My comment was inclusive of VR - I own and make substantial use of the Oculus Rift CV1 with 1.6 Supersampling and in-game DSR resolution to 2560x1600 in games such as Dirt VR (having previously owned a DK2). If I could choose to play between 3D Vision on my projector or VR, it would always be VR hands down - all else being equal of course.

I tried for days to try and get Alien Isolation to work with the Rift when I first got it, to no avail - the VR patched version was just not within my reach any more.

Unfortunately, as the others have pointed out, unlike 3D vision, amazing AAA experiences such as Alien Isolation VR are very difficult to come by at this stage in time :(

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#11
Posted 11/24/2016 09:01 PM   
[quote="Conan481"][quote="RAGEdemon"]An insightful article mate. "The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you." That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.[/quote]Thanks. 3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.[/quote] Nicely written and a good read. Still, bums me out that 3D Vision gets no mention whatsoever. The fix that Mike and I made for Alien Isolation is still working, has been working the entire time, because I make it point to maintain things we ship. The experience on a projector is easily as good as the VR experience. I played the entire game with an 8 foot tall xenomorph popping into my game room. Super intense, giving me the same experience as feeling like it was a dream, and remembering the nooks and crannies I climbed into to stay alive. I also played the VR experiment on DK2, and I personally found it completely lacking compared to our fix in 3D Vision. Having shadows be broken in VR, and abysmal resolution was a deal breaker for me. Turning and looking had shadows snap to locations which made me think the alien was nearby when it wasn't. Straining to see the alien in low resolution distance was annoying as hell compared to the 3D Vision experience. I also tried VorpX to play the game in CV1. Somewhat better experience, but hours of fiddling to get it marginally playable. Slight distortion and never quite right sizing/distance. Again, compared to the 3D Vision on projector, just a pale weak sauce experience. Bah. Not even gamers care about 3D Vision. Fortunately it's fun, but I always feel like an idiot spending my time on this stuff.
Conan481 said:
RAGEdemon said:An insightful article mate.

"The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you."

That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.
Thanks.

3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.

Nicely written and a good read.

Still, bums me out that 3D Vision gets no mention whatsoever. The fix that Mike and I made for Alien Isolation is still working, has been working the entire time, because I make it point to maintain things we ship.

The experience on a projector is easily as good as the VR experience. I played the entire game with an 8 foot tall xenomorph popping into my game room. Super intense, giving me the same experience as feeling like it was a dream, and remembering the nooks and crannies I climbed into to stay alive.


I also played the VR experiment on DK2, and I personally found it completely lacking compared to our fix in 3D Vision. Having shadows be broken in VR, and abysmal resolution was a deal breaker for me. Turning and looking had shadows snap to locations which made me think the alien was nearby when it wasn't. Straining to see the alien in low resolution distance was annoying as hell compared to the 3D Vision experience.

I also tried VorpX to play the game in CV1. Somewhat better experience, but hours of fiddling to get it marginally playable. Slight distortion and never quite right sizing/distance. Again, compared to the 3D Vision on projector, just a pale weak sauce experience.


Bah. Not even gamers care about 3D Vision. Fortunately it's fun, but I always feel like an idiot spending my time on this stuff.

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#12
Posted 11/24/2016 09:23 PM   
[quote="Conan481"] 3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.[/quote] I think its about FOV more that the size of the screen alone, as you may very well agree with for all i know. Comfort may be a factor that affects large FOV gaming: For example, I tried pulling my 27" VG278 closer to me to increase the FOV and i had planned on mounting my 27" on an articulating arm, but after using my 46", which was much further back while offering an even larger FOV, i found it very uncomfortable to focus on the 27" at such a close distance. After gaming for long periods my vision would be blurry at distance. I remember not having that problem with the 46". So for large FOV 3D gaming it may be that a 3DTV and 3D projector provide a similar experience to VR. After all, do any of you think about fingers or buttons when moving and looking around? I sure don't.
Conan481 said:
3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.


I think its about FOV more that the size of the screen alone, as you may very well agree with for all i know.

Comfort may be a factor that affects large FOV gaming: For example, I tried pulling my 27" VG278 closer to me to increase the FOV and i had planned on mounting my 27" on an articulating arm, but after using my 46", which was much further back while offering an even larger FOV, i found it very uncomfortable to focus on the 27" at such a close distance. After gaming for long periods my vision would be blurry at distance. I remember not having that problem with the 46".

So for large FOV 3D gaming it may be that a 3DTV and 3D projector provide a similar experience to VR. After all, do any of you think about fingers or buttons when moving and looking around? I sure don't.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

#13
Posted 11/24/2016 10:18 PM   
[quote="bo3b"][quote="Conan481"][quote="RAGEdemon"]An insightful article mate. "The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you." That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.[/quote]Thanks. 3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.[/quote] Nicely written and a good read. Still, bums me out that 3D Vision gets no mention whatsoever. The fix that Mike and I made for Alien Isolation is still working, has been working the entire time, because I make it point to maintain things we ship. The experience on a projector is easily as good as the VR experience. I played the entire game with an 8 foot tall xenomorph popping into my game room. Super intense, giving me the same experience as feeling like it was a dream, and remembering the nooks and crannies I climbed into to stay alive. I also played the VR experiment on DK2, and I personally found it completely lacking compared to our fix in 3D Vision. Having shadows be broken in VR, and abysmal resolution was a deal breaker for me. Turning and looking had shadows snap to locations which made me think the alien was nearby when it wasn't. Straining to see the alien in low resolution distance was annoying as hell compared to the 3D Vision experience. I also tried VorpX to play the game in CV1. Somewhat better experience, but hours of fiddling to get it marginally playable. Slight distortion and never quite right sizing/distance. Again, compared to the 3D Vision on projector, just a pale weak sauce experience. Bah. Not even gamers care about 3D Vision. Fortunately it's fun, but I always feel like an idiot spending my time on this stuff.[/quote] Sorry Bob. I did have 3D vision mentioned in the original article but it was 2500 words and the editor wanted a max of 1200 words and I had to cut out the section on 3D vision. I actually agree that in many cases 3D vision is superior to VR right now, and I'm pitching a 3D vision article. Because it's a VR specific website I had to really focus on the benefits of VR, even though I agree with the faults you mention with the VR version of Alien Isolation...However with the lack of AAA games in VR right now, the prospect of playing a game like Alien Isolation in VR is very exciting to many people. I truly appreciate all the work that's done here and hopefully I can get that article published. I do need to add a VR spin on it and I'm thinking that with SBS support, the 3D vision fix's can be viewed on a Rift or Vive and it's still offer a much better solution than playing games in 2D. I'm also gonna mention 3D vision monitors, projectors, etc and hopefully I can link to Helix mod site and this forum. thanks guys.
bo3b said:
Conan481 said:
RAGEdemon said:An insightful article mate.

"The sense of fear is much more palatable in VR, and it’s really difficult to separate yourself from the horror unfolding around you."

That is precisely what it is. In a 2D movie/game, you can separate yourself by assuring yourself it's just a 2D image on a screen; with VR, it becomes far more difficult to do so. The suspension of disbelief is therefore far greater, which intrinsically adds presence to all movie/game experiences.
Thanks.

3D vision is much more immersive than traditional 2D gaming but it still doesn't envelope you like a VR experience does. I guess sitting really close to a big projection screen might mimic the sense of scale you get within VR.

Nicely written and a good read.

Still, bums me out that 3D Vision gets no mention whatsoever. The fix that Mike and I made for Alien Isolation is still working, has been working the entire time, because I make it point to maintain things we ship.

The experience on a projector is easily as good as the VR experience. I played the entire game with an 8 foot tall xenomorph popping into my game room. Super intense, giving me the same experience as feeling like it was a dream, and remembering the nooks and crannies I climbed into to stay alive.


I also played the VR experiment on DK2, and I personally found it completely lacking compared to our fix in 3D Vision. Having shadows be broken in VR, and abysmal resolution was a deal breaker for me. Turning and looking had shadows snap to locations which made me think the alien was nearby when it wasn't. Straining to see the alien in low resolution distance was annoying as hell compared to the 3D Vision experience.

I also tried VorpX to play the game in CV1. Somewhat better experience, but hours of fiddling to get it marginally playable. Slight distortion and never quite right sizing/distance. Again, compared to the 3D Vision on projector, just a pale weak sauce experience.


Bah. Not even gamers care about 3D Vision. Fortunately it's fun, but I always feel like an idiot spending my time on this stuff.


Sorry Bob.

I did have 3D vision mentioned in the original article but it was 2500 words and the editor wanted a max of 1200 words and I had to cut out the section on 3D vision. I actually agree that in many cases 3D vision is superior to VR right now, and I'm pitching a 3D vision article. Because it's a VR specific website I had to really focus on the benefits of VR, even though I agree with the faults you mention with the VR version of Alien Isolation...However with the lack of AAA games in VR right now, the prospect of playing a game like Alien Isolation in VR is very exciting to many people.

I truly appreciate all the work that's done here and hopefully I can get that article published. I do need to add a VR spin on it and I'm thinking that with SBS support, the 3D vision fix's can be viewed on a Rift or Vive and it's still offer a much better solution than playing games in 2D. I'm also gonna mention 3D vision monitors, projectors, etc and hopefully I can link to Helix mod site and this forum.

thanks guys.

#14
Posted 11/24/2016 11:58 PM   
Nice article Conan481! I finally had an opportunity to try a Vive today and it was a disappointing experience as a whole. Now I can say comparing to 3D Vision displayed on a 120 inch screen, nothing has wowed me like this 3D Vision set up. Dead Space series and Alien Isolation in 3D, oh my. Full 3D games at HD resolutions with personal convergence and depth settings is still unmatched for immersion when comparing to VR. Besides, the screen door effect is blatant and the resolution is not that great in the headset. The room scale is not a selling point for me primarily because the implementation feels incomplete. The teleportation scheme is immersion breaking and you can see the inherent limitation of movement which leaves the feeling of disconnect. The lack of movement and disconnect is also a constant reminder to the brain that something is on the head with two screens close to ones eyes. Sadly this is seriously immersion breaking. The shooters I tried are repetitive which has you doing the same thing over and over again and a different game is the same thing with a different coat of paint. I got bored rather quickly with the shooting mechanic. Honestly, this is an experimentation device and I just can't justify the cost. I'll wait until the Oculus comes down in price. I am ok with a seated experience since racing games or in cockpit type simulations is where VR seems to fit. A VR headset will merely be a complementary device to my existing hardware set up. I just need it to be cheaper in cost. The room scale isn't exciting enough to justify the price and the games I tried were unimpressive. The current prices of VR headsets and the lack of any real games are negatively disproportionate to the experience. 3D Vision on a large screen is still my tops for gaming experience to date. VR needs to be in the oven for a couple more years.
Nice article Conan481!

I finally had an opportunity to try a Vive today and it was a disappointing experience as a whole. Now I can say comparing to 3D Vision displayed on a 120 inch screen, nothing has wowed me like this 3D Vision set up. Dead Space series and Alien Isolation in 3D, oh my. Full 3D games at HD resolutions with personal convergence and depth settings is still unmatched for immersion when comparing to VR. Besides, the screen door effect is blatant and the resolution is not that great in the headset. The room scale is not a selling point for me primarily because the implementation feels incomplete. The teleportation scheme is immersion breaking and you can see the inherent limitation of movement which leaves the feeling of disconnect. The lack of movement and disconnect is also a constant reminder to the brain that something is on the head with two screens close to ones eyes. Sadly this is seriously immersion breaking. The shooters I tried are repetitive which has you doing the same thing over and over again and a different game is the same thing with a different coat of paint. I got bored rather quickly with the shooting mechanic. Honestly, this is an experimentation device and I just can't justify the cost. I'll wait until the Oculus comes down in price. I am ok with a seated experience since racing games or in cockpit type simulations is where VR seems to fit. A VR headset will merely be a complementary device to my existing hardware set up. I just need it to be cheaper in cost. The room scale isn't exciting enough to justify the price and the games I tried were unimpressive. The current prices of VR headsets and the lack of any real games are negatively disproportionate to the experience. 3D Vision on a large screen is still my tops for gaming experience to date. VR needs to be in the oven for a couple more years.

#15
Posted 11/25/2016 07:46 AM   
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