PCSX2 in 3d playstation 2 emulator
  5 / 16    
That's unfortunate man. I got all excited when I checked out that Kingdom Hearts screenshot you posted here in the 3D photo viewer. Looked really nice! Hopefully someone will figure something out. I can confirm that Win 7 compatibility mode does fix the hanging at the very least. For me though, that seems to break exclusive full screen.
That's unfortunate man. I got all excited when I checked out that Kingdom Hearts screenshot you posted here in the 3D photo viewer. Looked really nice! Hopefully someone will figure something out. I can confirm that Win 7 compatibility mode does fix the hanging at the very least. For me though, that seems to break exclusive full screen.

#61
Posted 02/06/2017 07:46 AM   
[delete]
[delete]

#62
Posted 02/07/2017 07:08 PM   
[quote="silentbrains"]I assume this is what the instructions "pressing Alt+Enter after you are in borderless windowed mode (fake fullscreen)" meant, but I didn't understand it at the time[/quote] That's exactly it :). I do that first "fake fullscreen" with a double click, and then press alt+enter. Using the emulator option called "Default to fullscreen mode on open" works too if you want to skip that part. Glad that it's working for you on Windows 7. Remember to use Nvidia DSR at the desktop. It looks pixelated without that.
silentbrains said:I assume this is what the instructions "pressing Alt+Enter after you are in borderless windowed mode (fake fullscreen)" meant, but I didn't understand it at the time


That's exactly it :). I do that first "fake fullscreen" with a double click, and then press alt+enter. Using the emulator option called "Default to fullscreen mode on open" works too if you want to skip that part.

Glad that it's working for you on Windows 7. Remember to use Nvidia DSR at the desktop. It looks pixelated without that.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#63
Posted 02/07/2017 08:22 PM   
Sorry for the double post, but here are my updated recommended stereo configurations for some games: [code] //DBZ Sparking Meteor, KH, KH2, DBZ Infinite World and more. stereo_lval=60 stereo_wval=7200 //Soul Calibur 3. stereo_lval=110 stereo_wval=2750 //Castlevania Lament of Innocence, Devil May Cry, Okami. stereo_lval=15 stereo_wval=120000 //Ys V. stereo_lval=170 stereo_wval=2200 //Crash Bandicoot Wrath of Cortex. stereo_lval=110 stereo_wval=1850 //Tales of Legendia, Dawn of Mana. stereo_lval=120 stereo_wval=2150 //FFXII. stereo_lval=150 stereo_wval=1350 //Tekken 5, Jak & Daxter. stereo_lval=130 stereo_wval=2150 //Persona 4. Strong HUD pop out. stereo_lval=20 stereo_wval=80000 //Persona 3 FES. High convergence, HUD pop out. stereo_lval=30 stereo_wval=40000 //Persona 3 FES and Persona 4. Low convergence, screen depth HUD. stereo_lval=45 stereo_wval=16000 //Metal Gear Solid 2, Metal Gear Solid 3, Ratchet and Clank 3. stereo_lval=90 stereo_wval=4500 //Marvel VS Capcom 2. stereo_lval=40 stereo_wval=20000 [/code]
Sorry for the double post, but here are my updated recommended stereo configurations for some games:

//DBZ Sparking Meteor, KH, KH2, DBZ Infinite World and more.
stereo_lval=60
stereo_wval=7200

//Soul Calibur 3.
stereo_lval=110
stereo_wval=2750

//Castlevania Lament of Innocence, Devil May Cry, Okami.
stereo_lval=15
stereo_wval=120000

//Ys V.
stereo_lval=170
stereo_wval=2200

//Crash Bandicoot Wrath of Cortex.
stereo_lval=110
stereo_wval=1850

//Tales of Legendia, Dawn of Mana.
stereo_lval=120
stereo_wval=2150

//FFXII.
stereo_lval=150
stereo_wval=1350

//Tekken 5, Jak & Daxter.
stereo_lval=130
stereo_wval=2150

//Persona 4. Strong HUD pop out.
stereo_lval=20
stereo_wval=80000

//Persona 3 FES. High convergence, HUD pop out.
stereo_lval=30
stereo_wval=40000

//Persona 3 FES and Persona 4. Low convergence, screen depth HUD.
stereo_lval=45
stereo_wval=16000

//Metal Gear Solid 2, Metal Gear Solid 3, Ratchet and Clank 3.
stereo_lval=90
stereo_wval=4500

//Marvel VS Capcom 2.
stereo_lval=40
stereo_wval=20000

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#64
Posted 02/07/2017 08:46 PM   
[delete]
[delete]

#65
Posted 02/08/2017 08:33 PM   
There are 60fps codes in this thread: http://forums.pcsx2.net/Thread-60-fps-codes?page=15 Persona 3 and 4 are in that page specifically. But they can be buggy (if you talk to an NPC in Persona 4 and they have to move, they'll get stuck. There can be more untested problems). With PCSX2 3D and 3D Vision, CPU requirements are higher than normal. I can't play Dawn of Mana with the 60fps code in 3D with my CPU.
There are 60fps codes in this thread: http://forums.pcsx2.net/Thread-60-fps-codes?page=15


Persona 3 and 4 are in that page specifically. But they can be buggy (if you talk to an NPC in Persona 4 and they have to move, they'll get stuck. There can be more untested problems).

With PCSX2 3D and 3D Vision, CPU requirements are higher than normal. I can't play Dawn of Mana with the 60fps code in 3D with my CPU.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#66
Posted 02/08/2017 09:43 PM   
Hi.Did anyone test this with 3DTV PLay?.
Hi.Did anyone test this with 3DTV PLay?.

#67
Posted 02/09/2017 01:06 AM   
[quote="ricardokung"]Hi.Did anyone test this with 3DTV PLay?.[/quote] With my method? Better not try, if people have TVs that already have "sbs" and "tab" 3D modes. Using 3Dmigoto the way I do eats some performance. Just use one of PCSX2's 3D modes. What the emulator needs is someone to validate and merge the 3D feature (apart from having exclusive fullscreen someday): https://github.com/PCSX2/pcsx2/issues/1461 Because the most recent 3D GSdx plugin doesn't have the mipmapping feature that some games need.
ricardokung said:Hi.Did anyone test this with 3DTV PLay?.


With my method? Better not try, if people have TVs that already have "sbs" and "tab" 3D modes. Using 3Dmigoto the way I do eats some performance. Just use one of PCSX2's 3D modes.

What the emulator needs is someone to validate and merge the 3D feature (apart from having exclusive fullscreen someday): https://github.com/PCSX2/pcsx2/issues/1461

Because the most recent 3D GSdx plugin doesn't have the mipmapping feature that some games need.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#68
Posted 02/09/2017 07:33 PM   
I'm working on more improvements about this. Like a 4:3 aspect ratio hotkey (because in this forced exclusive fullscreen mode the screen is always filled), separation of the left and right views depending on your separation setting (with optional cropping at the sides), and more. That separation thing makes the "stereo_lval" value not needed, so some problems like Kingdom Hearts 2 shadows, or misplaced HUD in other games are fixed. However, this puts the "screen depth" position into depth, because it just pushes the whole image into depth. Example of 4:3 with left and right content that should be cropped (optionally) because it can only be seen with one eye: http://u.cubeupload.com/masterotaku/pcsx2002.jpg This is like DarkStarSword's image tool that also does cropping. You'll have all of this this week, I expect.
I'm working on more improvements about this. Like a 4:3 aspect ratio hotkey (because in this forced exclusive fullscreen mode the screen is always filled), separation of the left and right views depending on your separation setting (with optional cropping at the sides), and more.

That separation thing makes the "stereo_lval" value not needed, so some problems like Kingdom Hearts 2 shadows, or misplaced HUD in other games are fixed. However, this puts the "screen depth" position into depth, because it just pushes the whole image into depth.

Example of 4:3 with left and right content that should be cropped (optionally) because it can only be seen with one eye: http://u.cubeupload.com/masterotaku/pcsx2002.jpg


This is like DarkStarSword's image tool that also does cropping.


You'll have all of this this week, I expect.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#69
Posted 03/14/2017 06:34 PM   
[delete]
[delete]

#70
Posted 03/17/2017 01:50 AM   
[quote="silentbrains"] Was curious about something, while using this, some or all of the PCSX2 hotkeys stop working. (tab, f-keys, alt+enter, esc, etc.) Just wondering if you've experienced this and if there is a solution? [/quote] That's strange. Savestates work for me, as well as alt+tabbing in and out, the F5 and F7 hotkeys too... Disabling the frame limiter doesn't work for me, because I use vsync in the drivers. The PCSX2 aspect ratio hotkey doesn't work (that's why I modded in the feature). So here it comes. Download link: https://s3.amazonaws.com/masterotaku/PCSX2/PCSX2_3D_Vision_2017-03-17.7z Screenshot of Kingdom Hearts 2 (using 8192x5760 internal resolution. Not playable for me but good for image quality): [img]http://u.cubeupload.com/masterotaku/soracomplete2.jpg[/img] Instructions for the first use: 1- Get the 3D plugin from here (it's outdated by 9 months at the moment of this post, so no mipmapping feature): http://forums.pcsx2.net/Thread-Gsdx-3D-Stereoscopy-Patch?pid=522990#pid522990 2- Place the dll you want in the PCSX2 "plugins" folder (I use "GSdx32-AVX2-3D.dll"). 3- Download my mod and unzip it with 7z in the PCSX2 root folder (but before that, make sure your current renderer is the DX11 hardware renderer to avoid crashes). 4- Select the plugin in the plugins list: [img]http://u.cubeupload.com/masterotaku/pcsx23dplugin.png[/img] 5- Select the option to start in fullscreen (which is borderless fullscreen and won't trigger 3D Vision as is): [img]http://u.cubeupload.com/masterotaku/pcsx23dplugin2.png[/img] 6- Open the graphics configuration and make sure you are using the DX11 hardware renderer and the "Half-OU Top/Bottom" stereo mode: [img]http://u.cubeupload.com/masterotaku/pcsx23dplugin3.png[/img] 7- Everything is ready. Close the emulator just in case, use Nvidia DSR with the 4x setting at the desktop (use 3840x2160 in a 1920x1080 monitor, for example), open the emulator, and open and close the GSdx settings window and then boot a game. 8- After the game has booted (it should be in borderless fullscreen now), press alt+enter to enable exclusive fullscreen, which should trigger 3D Vision. 9- The game should be in 3D now! Use the "+" and "-" numpad keys to change the convergence (it's the PCSX2 native method). There are some customizations enabled by default. PCSX2 hotkeys: - Numpad "+" and "-": increase and decrease convergence respectively. It affects the right view, while the left view remains the same as in 2D (good for fps games when you need to aim). - "Shift" and "+" / "Shift" and "-": increase or decrease depth natively in PCSX2. Leave that setting (stereo_lval) at 0 unless you want to experiment. 3Dmigoto hotkeys and custom settings: - Emitter wheel or your own separation hotkey: place the "base" depth point between screen depth and full depth. By default is at full depth. It solves problems like screen depth skyboxes in Ratchet and Clank 3, but HUD stuff tends to be at screen depth. - "z": toggles the previous setting, switching it off or on (it's on by default). - "x": aspect ratio toggle. The first keypress will force 4:3, and the second will force 16:9. By default nothing is forced (third setting). If the aspect ratio of your resolution is 16:9, the 4:3 mode will be centered (otherwise, at the left). If your aspect ratio is 4:3, the 16:9 mode will be centered and extra geometry will disappear at the sides (I was too lazy to correct it vertically instead). - "c": toggles the cropping of left and right borders (portions of the screen that can only be seen with one eye). By default, borders are cropped, as seen in the first screenshot I posted. - "F11": toggles the "top and bottom" to 3D Vision image calculations (i.e., it disables 3D for you). By default, it's in 3D Vision mode. No side by side option this time, because I'm too lazy to recalculate all the math! That's all. I hope you like it. Apart from that stuff, I discovered that most games share one or two geometry vertex shaders. Doing this correction (I added the "r2" register to imitate "r1" and made the shader choose it instead of "r0" for the left view)...: [code] cbuffer cb0 : register(b0) { float4 VertexScale : packoffset(c0); float4 VertexOffset : packoffset(c1); float2 TextureScale : packoffset(c2); float2 TmpScale : packoffset(c2.z); float StereoW : packoffset(c3); float StereoL : packoffset(c3.y); float StereoPH : packoffset(c3.z); float StereoTH : packoffset(c3.w); } // 3Dmigoto declarations #define cmp - Texture1D<float4> IniParams : register(t120); Texture2D<float4> StereoParams : register(t125); void main( float2 v0 : TEXCOORD0, float4 v1 : COLOR0, float v2 : TEXCOORD1, uint2 v3 : POSITION0, uint v4 : POSITION1, uint2 v5 : TEXCOORD2, float4 v6 : COLOR1, out float4 o0 : SV_Position0, out float4 o1 : TEXCOORD0, out float4 o2 : COLOR0) { float4 r0,r1,r2; uint4 bitmask, uiDest; float4 fDest; float4 stereo= StereoParams.Load(0); r0.xy = (uint2)v3.xy; r0.z = (uint)v4.x; r0.xyz = float3(-0.0500000007,-0.0500000007,-0) + r0.xyz; r0.w = 0; r0.xyzw = r0.xyzw * VertexScale.xyzw + -VertexOffset.xyzw; r1.x = StereoL + r0.z; //r1.x = StereoW * r1.x + r0.x; r1.x = -stereo.y * r1.x + r0.x; r2.x = r0.z; r2.x = +stereo.y * r2.x + r0.x; r1.y = cmp(StereoW != 0.000000); o0.x = r1.y ? r1.x : r2.x; o0.yzw = r0.yzw; o1.xyw = float3(0,0,1); o1.z = v6.x; o2.xyzw = v1.xyzw; return; } [/code] ... I could make convergence configurable with the Nvidia convergence hotkey, aaaaaaand modifying both views instead of just the right one! Doing this has its drawbacks, and I couldn't find a way to stereoize shaders dumped with the NO 3D GSdx plugin (everything moves to the same side in both views).
silentbrains said:
Was curious about something, while using this, some or all of the PCSX2 hotkeys stop working. (tab, f-keys, alt+enter, esc, etc.) Just wondering if you've experienced this and if there is a solution?


That's strange. Savestates work for me, as well as alt+tabbing in and out, the F5 and F7 hotkeys too... Disabling the frame limiter doesn't work for me, because I use vsync in the drivers. The PCSX2 aspect ratio hotkey doesn't work (that's why I modded in the feature).

So here it comes.

Download link: https://s3.amazonaws.com/masterotaku/PCSX2/PCSX2_3D_Vision_2017-03-17.7z
Screenshot of Kingdom Hearts 2 (using 8192x5760 internal resolution. Not playable for me but good for image quality):

Image


Instructions for the first use:

1- Get the 3D plugin from here (it's outdated by 9 months at the moment of this post, so no mipmapping feature): http://forums.pcsx2.net/Thread-Gsdx-3D-Stereoscopy-Patch?pid=522990#pid522990

2- Place the dll you want in the PCSX2 "plugins" folder (I use "GSdx32-AVX2-3D.dll").

3- Download my mod and unzip it with 7z in the PCSX2 root folder (but before that, make sure your current renderer is the DX11 hardware renderer to avoid crashes).

4- Select the plugin in the plugins list:

Image

5- Select the option to start in fullscreen (which is borderless fullscreen and won't trigger 3D Vision as is):

Image

6- Open the graphics configuration and make sure you are using the DX11 hardware renderer and the "Half-OU Top/Bottom" stereo mode:

Image

7- Everything is ready. Close the emulator just in case, use Nvidia DSR with the 4x setting at the desktop (use 3840x2160 in a 1920x1080 monitor, for example), open the emulator, and open and close the GSdx settings window and then boot a game.

8- After the game has booted (it should be in borderless fullscreen now), press alt+enter to enable exclusive fullscreen, which should trigger 3D Vision.

9- The game should be in 3D now! Use the "+" and "-" numpad keys to change the convergence (it's the PCSX2 native method). There are some customizations enabled by default.



PCSX2 hotkeys:

- Numpad "+" and "-": increase and decrease convergence respectively. It affects the right view, while the left view remains the same as in 2D (good for fps games when you need to aim).
- "Shift" and "+" / "Shift" and "-": increase or decrease depth natively in PCSX2. Leave that setting (stereo_lval) at 0 unless you want to experiment.

3Dmigoto hotkeys and custom settings:

- Emitter wheel or your own separation hotkey: place the "base" depth point between screen depth and full depth. By default is at full depth. It solves problems like screen depth skyboxes in Ratchet and Clank 3, but HUD stuff tends to be at screen depth.
- "z": toggles the previous setting, switching it off or on (it's on by default).
- "x": aspect ratio toggle. The first keypress will force 4:3, and the second will force 16:9. By default nothing is forced (third setting). If the aspect ratio of your resolution is 16:9, the 4:3 mode will be centered (otherwise, at the left). If your aspect ratio is 4:3, the 16:9 mode will be centered and extra geometry will disappear at the sides (I was too lazy to correct it vertically instead).
- "c": toggles the cropping of left and right borders (portions of the screen that can only be seen with one eye). By default, borders are cropped, as seen in the first screenshot I posted.
- "F11": toggles the "top and bottom" to 3D Vision image calculations (i.e., it disables 3D for you). By default, it's in 3D Vision mode. No side by side option this time, because I'm too lazy to recalculate all the math!


That's all. I hope you like it.


Apart from that stuff, I discovered that most games share one or two geometry vertex shaders. Doing this correction (I added the "r2" register to imitate "r1" and made the shader choose it instead of "r0" for the left view)...:

cbuffer cb0 : register(b0)
{
float4 VertexScale : packoffset(c0);
float4 VertexOffset : packoffset(c1);
float2 TextureScale : packoffset(c2);
float2 TmpScale : packoffset(c2.z);
float StereoW : packoffset(c3);
float StereoL : packoffset(c3.y);
float StereoPH : packoffset(c3.z);
float StereoTH : packoffset(c3.w);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
float2 v0 : TEXCOORD0,
float4 v1 : COLOR0,
float v2 : TEXCOORD1,
uint2 v3 : POSITION0,
uint v4 : POSITION1,
uint2 v5 : TEXCOORD2,
float4 v6 : COLOR1,
out float4 o0 : SV_Position0,
out float4 o1 : TEXCOORD0,
out float4 o2 : COLOR0)
{
float4 r0,r1,r2;
uint4 bitmask, uiDest;
float4 fDest;

float4 stereo= StereoParams.Load(0);

r0.xy = (uint2)v3.xy;
r0.z = (uint)v4.x;
r0.xyz = float3(-0.0500000007,-0.0500000007,-0) + r0.xyz;
r0.w = 0;
r0.xyzw = r0.xyzw * VertexScale.xyzw + -VertexOffset.xyzw;
r1.x = StereoL + r0.z;
//r1.x = StereoW * r1.x + r0.x;
r1.x = -stereo.y * r1.x + r0.x;
r2.x = r0.z;
r2.x = +stereo.y * r2.x + r0.x;
r1.y = cmp(StereoW != 0.000000);
o0.x = r1.y ? r1.x : r2.x;
o0.yzw = r0.yzw;
o1.xyw = float3(0,0,1);
o1.z = v6.x;
o2.xyzw = v1.xyzw;
return;
}


... I could make convergence configurable with the Nvidia convergence hotkey, aaaaaaand modifying both views instead of just the right one!

Doing this has its drawbacks, and I couldn't find a way to stereoize shaders dumped with the NO 3D GSdx plugin (everything moves to the same side in both views).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#71
Posted 03/17/2017 08:11 PM   
Thanks so much for creating this workaround, masterotaku! The result is pretty mindblowing :D Grandia III, Final Fantasy XII, Dragon Quest V, Maximo and Shin Megami Tensei Nocturne all look and play fantastic in 3D. Sadly, there's a glitch with the characters in Dragon Quest VIII, if convergence is higher than 40, but the environment and world geometry seem perfect. I'll add some screenshots later on. ...unless that "increase post_max_size and upload_max_filesize to 10M" error keeps popping up :/
Thanks so much for creating this workaround, masterotaku! The result is pretty mindblowing :D

Grandia III, Final Fantasy XII, Dragon Quest V, Maximo and Shin Megami Tensei Nocturne all look and play fantastic in 3D. Sadly, there's a glitch with the characters in Dragon Quest VIII, if convergence is higher than 40, but the environment and world geometry seem perfect.

I'll add some screenshots later on.
...unless that "increase post_max_size and upload_max_filesize to 10M" error keeps popping up :/

#72
Posted 03/18/2017 10:22 PM   
[delete]
[delete]

#73
Posted 03/19/2017 07:06 AM   
Alright, screenshot bonanza incoming. Apologies for the low resolution of the shots. I haven't increased the default jps-quality in my Windows registry file yet. The games look much better than this during actual gameplay.
Hey! I got PCSX2 to trigger exclusive fullscreen and 3D Vision on Windows 10! The method is a bit different. After everything is installed and configured: - Boot a game. - Press escape and go to GSdx options (it won't crash). - Reboot or resume the game. - Press alt+enter until it works. Usually at the first or second time. - If by any chance you press escape again, PCSX2 will crash. HOWEVER, I can't get PCSX2 to load 3Dmigoto in any way. Even without the other d3d9.dll. 3D Vision is enabled, yes, but without 3Dmigoto there is no 3D for us! Any help here? I tried all hooking methods, all the "allow_" stuff, etc, and still nothing. No logs, no hunting OSD or hotkeys... It just doesn't load. G-Sync+ULMB is saved in this case, but I want 3D.
Hey! I got PCSX2 to trigger exclusive fullscreen and 3D Vision on Windows 10! The method is a bit different. After everything is installed and configured:

- Boot a game.
- Press escape and go to GSdx options (it won't crash).
- Reboot or resume the game.
- Press alt+enter until it works. Usually at the first or second time.
- If by any chance you press escape again, PCSX2 will crash.

HOWEVER, I can't get PCSX2 to load 3Dmigoto in any way. Even without the other d3d9.dll. 3D Vision is enabled, yes, but without 3Dmigoto there is no 3D for us!

Any help here? I tried all hooking methods, all the "allow_" stuff, etc, and still nothing. No logs, no hunting OSD or hotkeys... It just doesn't load.

G-Sync+ULMB is saved in this case, but I want 3D.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#75
Posted 03/30/2017 06:03 PM   
  5 / 16    
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