Next Gen PC Gaming is about to arrive (Next Gen PlayStation / XBox): Sony Interview | PC - What to E...
[u][b]Short History:[/b][/u] As we know, the vast majority of games over the past decade and beyond, have been designed for the consoles of the time, and then ported to the PC, with superficial "improvements" tacked on. Understanding the hardware of the upcoming Next Gen consoles will tell us a good amount of what to expect for PC gaming over the next 10 years or so. A rough comparison: the current gen PS4/XBox One has... 8 AMD weak tablet cores. AMD GPU equivalent to a GTX 660 Hard Disk Drive This gives ~30fps @ 1080p. -- Ported to a PC, games run at ~60fps on a GTX 970 @ 1080p paired with a mediocre 4 core i5. -- PC Game loading times even on SSD, takes almost as long as it does on consoles because the game data is stored in a highly compressed manner to compensate for console slow HDD. This means that SSDs, although advantageous, are not exceptionally so, because the limiting factor becomes the CPU's single core ability to decompress the data. =================== [u][b]Today:[/b][/u] We have an exclusive with Sony from Wired, showing us what the PS5 will incorporate: "EXCLUSIVE: WHAT TO EXPECT FROM SONY'S NEXT-GEN PLAYSTATION" [url]https://www.wired.com/story/exclusive-sony-next-gen-console/[/url] TL;DR: Produced on 7nm process 8-core AMD Zen 2 Custom Navi GPU with Ray-tracing AMD 3D audio (uses Ray-tracing) SSD with custom interface What can we gauge from this? -- The CPU upgrade is absolutely huge. With the current 3DV driver's CPU bug which only allows ~3 cores to be used, gaming would have been severely crippled, possibly to a state where they were unplayable. Even if nVidia didn't abandon 3DV, I would wager that the problem would have been so severe that 3DV would have been effectively dead - remember, one cannot really lower settings in games to get better CPU performance like one can for GPU performance. This will pose a problem for us especially, as high end PC CPU's will be relatively on par with console CPUs - CPU core performance stalled a decade ago, and simply adding new cores has very limited benefit. [img]https://preshing.com/images/dally-slide.png[/img] Specifically for us StereoScopic gamers, and PC gamers in general, we will likely have to find solutions to this problem because the games will run ~30fps otherwise (aimed FPS for the console market), and even lower once a StereoScopic driver is engaged. Perhaps something like Single Pass Stereo could be used on the GPU side at least...? I don't know. -- The GPU is the same GCN architecture that has been a dead horse for a long time. AMD's new "Project Zen" architecture which is a complete redesign, won't be done till 2021. This means that we can only expect a moderate increase in GPU performance. -- The GPU will have RayTraced graphics. This might all be marketing, but it looks like the old GPU architecture's visual fidelity and effects are going to be compensated for in this manner. For PC, this likely means that all games will be Ray Traced in the future, and not just superficially. Here is Quake 2 Ray Traced - an ancient game which perhaps looks as good (or in some cases even better) than a current game, simply because of the use of [u]proper[/u] (non-superficial) RayTracing. https://www.youtube.com/watch?v=vY0W3MkZFs4 -- The GPU will likely use HBM / GDDR6, which would be an insane upgrade in graphics bandwidth as well as capacity - think 4k textures in every game, augmented to be streamed from the SSD. -- The system will also have Ray Traced sound - We may even have to go back to the times when our sound was accelerated by a discrete chip/card, to take the load off the CPU. I would welcome back EAX type sound quality. -- The SSD will offer an insane improvement in loading times, as well as such things as texture streaming. =========== Summing up: -- Consoles post 2019 will offer amazing visuals and Audio @ ~30fps. -- PCs will offer the same, also ~30fps until the bottleneck CPU tech drastically changes. Certainly, there would be a case for the death of PC gaming otherwise. -- PCs + 3DV has a steep hill to climb if we want satisfactory performance out of next gen games.
Short History:

As we know, the vast majority of games over the past decade and beyond, have been designed for the consoles of the time, and then ported to the PC, with superficial "improvements" tacked on.

Understanding the hardware of the upcoming Next Gen consoles will tell us a good amount of what to expect for PC gaming over the next 10 years or so.


A rough comparison: the current gen PS4/XBox One has...

8 AMD weak tablet cores.
AMD GPU equivalent to a GTX 660
Hard Disk Drive

This gives ~30fps @ 1080p.

-- Ported to a PC, games run at ~60fps on a GTX 970 @ 1080p paired with a mediocre 4 core i5.

-- PC Game loading times even on SSD, takes almost as long as it does on consoles because the game data is stored in a highly compressed manner to compensate for console slow HDD. This means that SSDs, although advantageous, are not exceptionally so, because the limiting factor becomes the CPU's single core ability to decompress the data.

===================

Today:

We have an exclusive with Sony from Wired, showing us what the PS5 will incorporate:
"EXCLUSIVE: WHAT TO EXPECT FROM SONY'S NEXT-GEN PLAYSTATION"
https://www.wired.com/story/exclusive-sony-next-gen-console/

TL;DR:
Produced on 7nm process
8-core AMD Zen 2
Custom Navi GPU with Ray-tracing
AMD 3D audio (uses Ray-tracing)
SSD with custom interface

What can we gauge from this?

-- The CPU upgrade is absolutely huge. With the current 3DV driver's CPU bug which only allows ~3 cores to be used, gaming would have been severely crippled, possibly to a state where they were unplayable. Even if nVidia didn't abandon 3DV, I would wager that the problem would have been so severe that 3DV would have been effectively dead - remember, one cannot really lower settings in games to get better CPU performance like one can for GPU performance.

This will pose a problem for us especially, as high end PC CPU's will be relatively on par with console CPUs - CPU core performance stalled a decade ago, and simply adding new cores has very limited benefit.

Image

Specifically for us StereoScopic gamers, and PC gamers in general, we will likely have to find solutions to this problem because the games will run ~30fps otherwise (aimed FPS for the console market), and even lower once a StereoScopic driver is engaged. Perhaps something like Single Pass Stereo could be used on the GPU side at least...? I don't know.

-- The GPU is the same GCN architecture that has been a dead horse for a long time. AMD's new "Project Zen" architecture which is a complete redesign, won't be done till 2021. This means that we can only expect a moderate increase in GPU performance.

-- The GPU will have RayTraced graphics. This might all be marketing, but it looks like the old GPU architecture's visual fidelity and effects are going to be compensated for in this manner. For PC, this likely means that all games will be Ray Traced in the future, and not just superficially.

Here is Quake 2 Ray Traced - an ancient game which perhaps looks as good (or in some cases even better) than a current game, simply because of the use of proper (non-superficial) RayTracing.


-- The GPU will likely use HBM / GDDR6, which would be an insane upgrade in graphics bandwidth as well as capacity - think 4k textures in every game, augmented to be streamed from the SSD.

-- The system will also have Ray Traced sound - We may even have to go back to the times when our sound was accelerated by a discrete chip/card, to take the load off the CPU. I would welcome back EAX type sound quality.

-- The SSD will offer an insane improvement in loading times, as well as such things as texture streaming.

===========

Summing up:

-- Consoles post 2019 will offer amazing visuals and Audio @ ~30fps.

-- PCs will offer the same, also ~30fps until the bottleneck CPU tech drastically changes. Certainly, there would be a case for the death of PC gaming otherwise.

-- PCs + 3DV has a steep hill to climb if we want satisfactory performance out of next gen games.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#1
Posted 04/16/2019 05:35 PM   
This will kill 3D Vision even faster all the next generation games from Microsoft game system will run with DX12 and Sony will be Vulcan and OpenGl.
This will kill 3D Vision even faster all the next generation games from Microsoft game system will run with DX12 and Sony will be Vulcan and OpenGl.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#2
Posted 04/16/2019 07:07 PM   
Tbh, I am more impressed with Playstation 4 exclusives graphically then almost any PC title. Though diminishing returns since PS4 pro till now so it would be great for a refresh.
Tbh, I am more impressed with Playstation 4 exclusives graphically then almost any PC title. Though diminishing returns since PS4 pro till now so it would be great for a refresh.

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#3
Posted 04/16/2019 09:10 PM   
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