Fallout 4
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[quote="mike_ar69"][quote="Bara69"]Hi guys. At first thx a lot for the great job you did again! Since the final fix i have a problem with my "hightech lamps" if i come close to it. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67266/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67265/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67261/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67268/[/img] Bara PS.: the last pic is to pose only ;-) For now i play with the alpha fix again.[/quote] Please attach a save game. In the meantime, try toggling the "\" key.[/quote] Hey Mike, toggling the "\" key doesn't help. Savegame attached
mike_ar69 said:
Bara69 said:Hi guys. At first thx a lot for the great job you did again!
Since the final fix i have a problem with my "hightech lamps" if i come close to it.

Image

Image

Image

Image

Bara

PS.: the last pic is to pose only ;-) For now i play with the alpha fix again.

Please attach a save game. In the meantime, try toggling the "\" key.


Hey Mike,
toggling the "\" key doesn't help.

Savegame attached

Posted 11/28/2015 06:54 PM   
After hours of working i have implemented HUD to depth again with only crosshair for Power Armor (and some not game-breaking HUD elements connectet with it) and a bit of "auto fix HUD artefacts" that will appear if the HUD is in depth sometimes. I have also noticed that the Power armor needs some much more convergence to let the game look like without power armor and bound it to the "Power-armor-key". I have introduced some new IF cases in 3 HUD related shader-fix-files for that. I have a mod that disables crosshair with toggled weapon but leaves the dot while aiming So what i have done is set keys for several issues and connecting the keys with auto-fixing artefacts: <<<<< Aiming Convergence/Depth >>>>> - the key for the aming - adjust convergence and depth for best view while aiming - autofixes UI artefacts - is applyed while holding down the key and set back to Powerarmor HUD or normal HUD if released (for me its connected to the Controller-LeftTrigger key (aming)) <<<<< Standard HUD Convergence/Depth >>>>> - the standard HUD for not waring power armor - adjust convergence and depth for best view - autofixes UI artefacts - will be activated and set while pressing the key longer than 300 ms (0.3 sec) (for me its connected to the Controller-A key (interact)) <<<<< PowerArmor HUD Convergence/Depth >>>>> - the HUD while waring power armor - adjust convergence and depth for best view - autofixes UI artefacts - will be activated and set while pressing the key longer than 500 ms (0.5 sec) (for me its connected to the Controller-Y key (JUMP)) <<<<< Powerarmor HUD Depth >>>>> (its the \ key mike mentioned) - key for the lightning issue in wearing power armor (mike mentioned it here: https://forums.geforce.com/default/topic/839133/3d-vision/fallout-4/post/4741033/#4741033) and for the depth of HUD in power armor - will be activated pressing the defined key and deactivatet pressing it again (for me its connected to the Keyboard-P key) <<<<< Pip-Boy Convergence/Depth >>>>> - adjust convergence and depth for best view in Pip-Boy for power armor and normal and terminals! - autofixes UI artefacts - will be activated and set by pressing the defined key - leaving Pip-Boy you have to press the key for PowerArmor HUD for > 0,5 sec (if you weare power armor) or standard HUD for more than 0.3 sec (if you not weare power armor) (for me its connected to the Controller-Back key (toggle workshop (holding down) or switch 1st/3rd person (pessing shortly))) ;<<<<< Workshop Convergence/Depth >>>>> - adjust convergence and depth for best view workbench for settelment builds - autofixes UI artefacts - will be activated and set by pressing the key used for normal HUD longer than 0.2 sec (for me its connected to the Controller-Back key (toggle workshop (holding down) or switch 1st/3rd person (pessing shortly))) ---------------------------------------------------------------------------------------------------------- Sounds complicated? It issnt: [b]Normal playing[/b] - Starting the game i will hold down the interact key (> 0.3 sec) (controller-A) to set standard UI depth/conv. - at any time, i can reset the UI to standard depth/conv. holding down this button and i will be able to remove HUD artefacts most time [b]PowerArmor playing[/b] - entering power armor i will press jump key (controller-Y) (> 0.5 sec) to set UI depth/conv for power armor - at any time, i can reset the UI to power armor depth/conv. holding down this button and i will be able to remove HUD artefacts most time - leaving power armor will reset view to non power armor conv/sep (hold down interact key longer) [b]Enter Pip-Boy[/b] - toggle pip-boy - press key that changes 1st/3rd person view to addapt right conv/sep, also removes artefacts if present - leaving pip-boy press A > 0.3 sec (normal) or Y > 0.5 sec (power armor) to reset conv/sep for normal playing or power armor playing. [b]Power armor HUD depth / lightening fix if needed[/b] - press keyboard-P key (standard fixed version it was "\") [b]Enter workshop for settlement build up[/b] - press key that changes 1st/3rd person view until workshop menu will appear - leaving the workshop press A > 0.3 sec (normal) or Y > 0.5 sec (power armor) to reset conv/sep for normal playing or power armor playing. ---------------------------------------------------------------------------------------------------------- [b]So breaking this down:[/b] - i have a key that will fix artefacts on HUD and will set conv/depth for playing without power armor and a key that will do the same for playing with power armor, needed after leaving pip-boy or workshop and to remove HUD artifacts in any cases (long press A and Y on controller) - i have a key that fixes Pip-Boy view and terminal view, that also fixxes HUD artefacts (BACK on controller) - needs A or Y when leaving PipBoy - the amining key will fix artifacts on HUD and adjust conv/sep for good aming in power armor or without (LEFT-TRIGGER key on controller) - the workshop key will fix artefacts and set worshop to good depth/conv. (long press BACK key on controller) - needs A or Y when leaving workshop - gain artifacts in power armor, long press jump-key (controller-y) to fix it in the given situation, gain artifacts without power armor, long press interact-key (controller-a) to fix it in the given situation --------------------------------------------------------------------------------------------------------- Crosshair remove mod: "Vanilla HUD plus Adaptive crosshair" http://www.nexusmods.com/fallout4/download/4288 --------------------------------------------------------------------------------------------------------- [color="orange"][size="XL"][b]This is only for 3rd person view!!! 1st Person needs changes for A-key/Y-key/aiming-key toggled conv/sep settings!!! So if you get how it works it will be easy. BUT LEAVE the y = 0.2 Keys unchanged !!! // Do not change y values in the d3dx.ini, otherwhise you have to adapt the respective values in the shader files[/b][/size][/color] 1d48ebc230e7ac00-vs_replace.txt [code] float4 stereo = StereoParams.Load(0); float4 params = IniParams.Load(0); if (params.y == 0.3) { o0.x += stereo.x*params.y*0.35; } if (params.y == 0.7) { o0.x += stereo.x*params.y*0; } if (params.y == 0.2) { o0.x += stereo.x*params.y*0; } return; }[/code] 4f4e57ce702ee1fb-vs_replace.txt [code]float4 stereo = StereoParams.Load(0); float4 params = IniParams.Load(0); if (params.y == 0.3) { o0.x += stereo.x*params.y*0.35; } if (params.y == 0.7) { o0.x += stereo.x*params.y*0.35; } if (params.y == 0) { o0.x += stereo.x*(params.y+0.3)*0.35; } if (params.y == 0.2) { o0.x += stereo.x*params.y*0; } return; }[/code] 26d8c515a13c32f8-vs_replace.txt [code]float4 stereo = StereoParams.Load(0); float4 params = IniParams.Load(0); if (params.y == 0.3) { o1.x -= stereo.x * params.y*0.5; } if (params.y == 0.7) { o1.x -= stereo.x * params.y*0; } if (params.y == 0.2) { o1.x -= stereo.x * params.y*0; } return; }[/code] --------------------------------------------------------------------------------------------------------- shader-file-changes in: 26d8c515a13c32f8-vs_replace.txt / 4f4e57ce702ee1fb-vs_replace.txt / 1d48ebc230e7ac00-vs_replace.txt Download: http://web396.inetseite.de/20151128_FO4_HUD-Fix-Files_Based_3DMigoto_Fix_v1_Fallout+4__by__Losti.rar Needs: to be sure to apply the new files, delete the same-named .bin files from ShaderFixes folder and copy these over. ---------------------------------------------------------------------------------------------------------- changes in d3dx.ini where the key definitions are placed: [code];<<<<< Aiming Convergence/Depth >>>>> [key1] Key = XB_LEFT_TRIGGER type = hold convergence = 220 separation = 18 y = 0.7 w = 1 delay = 30 [Key2] Key = XB_LEFT_TRIGGER separation = 20 convergence = 263 type = hold y = 0.2 ;--------------------------------- ;<<<<< Standard HUD Convergence/Depth >>>>> [Key3] Key = XB_A separation = 20 convergence = 263 y = 0.2 delay = 270 [Key4] Key = XB_A separation = 43 convergence = 150.71975708 y = 0.3 delay = 300 ;--------------------------------- ;<<<<< PowerArmor HUD Convergence/Depth >>>>> [Key5] Key = XB_Y y = 0.2 convergence = 263 separation = 20 delay = 470 [Key6] Key = XB_Y y = 0 convergence = 220 separation = 43 delay = 500 ;--------------------------------- ;<<<<< Powerarmor HUD Depth >>>>> [Key7] Key = p type = cycle x = 1, 0 ;--------------------------------- ;<<<<< Pip-Boy Convergence/Depth >>>>> [Key8] Key = XB_BACK separation = 20 convergence = 263 y = 0.2 [Key9] Key = XB_BACK y = 0.5 convergence = 263 separation = 3 delay = 30 ;--------------------------------- ;<<<<< Workshop Convergence/Depth >>>>> [Key10] Key = XB_BACK separation = 20 convergence = 263 y = 0.2 delay = 200 [/code] complete file: http://web396.inetseite.de/d3dx.ini [b]//UPDATE: removed a wrong value kicking HUD back into depth hitting P key. (28.11.2015 22:23 +1 GMT)[/b] Note: The keys can be changed to what you prefere!! This file contains my X-Box-Controller related keys!!!! Same for Convergence and Separation but leave the settings for the keys which triggers y = 0.2 unchanged !!! (except the key itselfe if you change it of course.) Note 2: Max. Separation for y = 0.3 is 43 for not beaking the UI!!!! ------------------------------------------------------------------------------------------------------------ Screenshots: http://web396.inetseite.de/NVStereoscopic3D.IMG.rar [b]NOTE: Convergence and Separation can be changed to your prefered view. But do not exceed 43 for Separation. [/b] Try to find your values, save this within the game with STRG+F7, open Fallout 4 file in C:\Users\USER\Documents\NVStereoscopic3D.LOG\ and copy the values you have saved for the given situation (e.g. normal HUD or Pip-Box...., paste it to the respective keys and go into another "situation" (e.g. amining or power armor view) and change it for your thoughts and do the same as before. So you can set your optimum for any situation toggled via defined keys.
After hours of working i have implemented HUD to depth again with only crosshair for Power Armor (and some not game-breaking HUD elements connectet with it) and a bit of "auto fix HUD artefacts" that will appear if the HUD is in depth sometimes.

I have also noticed that the Power armor needs some much more convergence to let the game look like without power armor and bound it to the "Power-armor-key".

I have introduced some new IF cases in 3 HUD related shader-fix-files for that.

I have a mod that disables crosshair with toggled weapon but leaves the dot while aiming

So what i have done is set keys for several issues and connecting the keys with auto-fixing artefacts:

<<<<< Aiming Convergence/Depth >>>>>
- the key for the aming
- adjust convergence and depth for best view while aiming
- autofixes UI artefacts
- is applyed while holding down the key and set back to Powerarmor HUD or normal HUD if released
(for me its connected to the Controller-LeftTrigger key (aming))


<<<<< Standard HUD Convergence/Depth >>>>>
- the standard HUD for not waring power armor
- adjust convergence and depth for best view
- autofixes UI artefacts
- will be activated and set while pressing the key longer than 300 ms (0.3 sec)
(for me its connected to the Controller-A key (interact))


<<<<< PowerArmor HUD Convergence/Depth >>>>>
- the HUD while waring power armor
- adjust convergence and depth for best view
- autofixes UI artefacts
- will be activated and set while pressing the key longer than 500 ms (0.5 sec)
(for me its connected to the Controller-Y key (JUMP))


<<<<< Powerarmor HUD Depth >>>>> (its the \ key mike mentioned)
- key for the lightning issue in wearing power armor (mike mentioned it here: https://forums.geforce.com/default/topic/839133/3d-vision/fallout-4/post/4741033/#4741033) and for the depth of HUD in power armor
- will be activated pressing the defined key and deactivatet pressing it again
(for me its connected to the Keyboard-P key)


<<<<< Pip-Boy Convergence/Depth >>>>>
- adjust convergence and depth for best view in Pip-Boy for power armor and normal and terminals!
- autofixes UI artefacts
- will be activated and set by pressing the defined key
- leaving Pip-Boy you have to press the key for PowerArmor HUD for > 0,5 sec (if you weare power armor) or standard HUD for more than 0.3 sec (if you not weare power armor)
(for me its connected to the Controller-Back key (toggle workshop (holding down) or switch 1st/3rd person (pessing shortly)))


;<<<<< Workshop Convergence/Depth >>>>>
- adjust convergence and depth for best view workbench for settelment builds
- autofixes UI artefacts
- will be activated and set by pressing the key used for normal HUD longer than 0.2 sec
(for me its connected to the Controller-Back key (toggle workshop (holding down) or switch 1st/3rd person (pessing shortly)))

----------------------------------------------------------------------------------------------------------

Sounds complicated? It issnt:

Normal playing
- Starting the game i will hold down the interact key (> 0.3 sec) (controller-A) to set standard UI depth/conv.
- at any time, i can reset the UI to standard depth/conv. holding down this button and i will be able to remove HUD artefacts most time

PowerArmor playing
- entering power armor i will press jump key (controller-Y) (> 0.5 sec) to set UI depth/conv for power armor
- at any time, i can reset the UI to power armor depth/conv. holding down this button and i will be able to remove HUD artefacts most time
- leaving power armor will reset view to non power armor conv/sep (hold down interact key longer)

Enter Pip-Boy
- toggle pip-boy
- press key that changes 1st/3rd person view to addapt right conv/sep, also removes artefacts if present
- leaving pip-boy press A > 0.3 sec (normal) or Y > 0.5 sec (power armor) to reset conv/sep for normal playing or power armor playing.

Power armor HUD depth / lightening fix if needed
- press keyboard-P key (standard fixed version it was "\")

Enter workshop for settlement build up
- press key that changes 1st/3rd person view until workshop menu will appear
- leaving the workshop press A > 0.3 sec (normal) or Y > 0.5 sec (power armor) to reset conv/sep for normal playing or power armor playing.

----------------------------------------------------------------------------------------------------------

So breaking this down:

- i have a key that will fix artefacts on HUD and will set conv/depth for playing without power armor and a key that will do the same for playing with power armor, needed after leaving pip-boy or workshop and to remove HUD artifacts in any cases (long press A and Y on controller)

- i have a key that fixes Pip-Boy view and terminal view, that also fixxes HUD artefacts (BACK on controller) - needs A or Y when leaving PipBoy

- the amining key will fix artifacts on HUD and adjust conv/sep for good aming in power armor or without (LEFT-TRIGGER key on controller)

- the workshop key will fix artefacts and set worshop to good depth/conv. (long press BACK key on controller) - needs A or Y when leaving workshop

- gain artifacts in power armor, long press jump-key (controller-y) to fix it in the given situation, gain artifacts without power armor, long press interact-key (controller-a) to fix it in the given situation

---------------------------------------------------------------------------------------------------------

Crosshair remove mod:
"Vanilla HUD plus Adaptive crosshair" http://www.nexusmods.com/fallout4/download/4288

---------------------------------------------------------------------------------------------------------

This is only for 3rd person view!!! 1st Person needs changes for A-key/Y-key/aiming-key toggled conv/sep settings!!! So if you get how it works it will be easy. BUT LEAVE the y = 0.2 Keys unchanged !!! // Do not change y values in the d3dx.ini, otherwhise you have to adapt the respective values in the shader files

1d48ebc230e7ac00-vs_replace.txt
float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);

if (params.y == 0.3)
{
o0.x += stereo.x*params.y*0.35;
}

if (params.y == 0.7)
{
o0.x += stereo.x*params.y*0;
}

if (params.y == 0.2)
{
o0.x += stereo.x*params.y*0;
}

return;
}


4f4e57ce702ee1fb-vs_replace.txt
float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);

if (params.y == 0.3)
{
o0.x += stereo.x*params.y*0.35;
}

if (params.y == 0.7)
{
o0.x += stereo.x*params.y*0.35;
}

if (params.y == 0)
{
o0.x += stereo.x*(params.y+0.3)*0.35;
}

if (params.y == 0.2)
{
o0.x += stereo.x*params.y*0;
}

return;
}


26d8c515a13c32f8-vs_replace.txt
float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);

if (params.y == 0.3)
{
o1.x -= stereo.x * params.y*0.5;
}

if (params.y == 0.7)
{
o1.x -= stereo.x * params.y*0;
}

if (params.y == 0.2)
{
o1.x -= stereo.x * params.y*0;
}

return;
}


---------------------------------------------------------------------------------------------------------
shader-file-changes in:
26d8c515a13c32f8-vs_replace.txt / 4f4e57ce702ee1fb-vs_replace.txt / 1d48ebc230e7ac00-vs_replace.txt
Download: http://web396.inetseite.de/20151128_FO4_HUD-Fix-Files_Based_3DMigoto_Fix_v1_Fallout+4__by__Losti.rar
Needs: to be sure to apply the new files, delete the same-named .bin files from ShaderFixes folder and copy these over.

----------------------------------------------------------------------------------------------------------

changes in d3dx.ini where the key definitions are placed:
;<<<<< Aiming Convergence/Depth >>>>>

[key1]
Key = XB_LEFT_TRIGGER
type = hold
convergence = 220
separation = 18
y = 0.7
w = 1
delay = 30

[Key2]
Key = XB_LEFT_TRIGGER
separation = 20
convergence = 263
type = hold
y = 0.2

;---------------------------------

;<<<<< Standard HUD Convergence/Depth >>>>>

[Key3]
Key = XB_A
separation = 20
convergence = 263
y = 0.2
delay = 270

[Key4]
Key = XB_A
separation = 43
convergence = 150.71975708
y = 0.3
delay = 300

;---------------------------------

;<<<<< PowerArmor HUD Convergence/Depth >>>>>

[Key5]
Key = XB_Y
y = 0.2
convergence = 263
separation = 20
delay = 470

[Key6]
Key = XB_Y
y = 0
convergence = 220
separation = 43
delay = 500

;---------------------------------

;<<<<< Powerarmor HUD Depth >>>>>
[Key7]
Key = p
type = cycle
x = 1, 0

;---------------------------------

;<<<<< Pip-Boy Convergence/Depth >>>>>

[Key8]
Key = XB_BACK
separation = 20
convergence = 263
y = 0.2

[Key9]
Key = XB_BACK
y = 0.5
convergence = 263
separation = 3
delay = 30

;---------------------------------

;<<<<< Workshop Convergence/Depth >>>>>

[Key10]
Key = XB_BACK
separation = 20
convergence = 263
y = 0.2
delay = 200

complete file: http://web396.inetseite.de/d3dx.ini

//UPDATE: removed a wrong value kicking HUD back into depth hitting P key. (28.11.2015 22:23 +1 GMT)

Note: The keys can be changed to what you prefere!! This file contains my X-Box-Controller related keys!!!! Same for Convergence and Separation but leave the settings for the keys which triggers y = 0.2 unchanged !!! (except the key itselfe if you change it of course.)
Note 2: Max. Separation for y = 0.3 is 43 for not beaking the UI!!!!

------------------------------------------------------------------------------------------------------------

Screenshots:
http://web396.inetseite.de/NVStereoscopic3D.IMG.rar

NOTE: Convergence and Separation can be changed to your prefered view. But do not exceed 43 for Separation. Try to find your values, save this within the game with STRG+F7, open Fallout 4 file in C:\Users\USER\Documents\NVStereoscopic3D.LOG\ and copy the values you have saved for the given situation (e.g. normal HUD or Pip-Box...., paste it to the respective keys and go into another "situation" (e.g. amining or power armor view) and change it for your thoughts and do the same as before. So you can set your optimum for any situation toggled via defined keys.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 11/28/2015 07:24 PM   
hmmm.. WHAT? I read all of that (wasted 10 minutes) and understood nothing... First of all why do you need soo many presets? I only use 2 one for 1st view and one for 3rd view. (bound on the same button as a toggle). I can set the separation up to 100 if I want to... Can you explain in one PHRASE why we need all the preset and complication you just wrote above in that block of text? Is this related to the crosshair in 1st person view or? As I see "pipboy" and "workshop" presets and so on... but those work perfectly fine... Am I missing something????
hmmm.. WHAT?
I read all of that (wasted 10 minutes) and understood nothing...

First of all why do you need soo many presets? I only use 2 one for 1st view and one for 3rd view. (bound on the same button as a toggle).

I can set the separation up to 100 if I want to...

Can you explain in one PHRASE why we need all the preset and complication you just wrote above in that block of text?

Is this related to the crosshair in 1st person view or? As I see "pipboy" and "workshop" presets and so on... but those work perfectly fine... Am I missing something????

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/28/2015 07:33 PM   
[quote="helifax"][quote="sammy123"][quote="Seregin"]For me issue occurred while NO beta patch. Later on I've signed for beta and installed it. Nothing changed, though... Currently investigating problem further. Did DDU. Game crashes even without SLI and 3D :] Seems like some sound mod is responsible, since when it's ON game crashes almost instantly... Will report. Thanks, by the way![/quote] I think the game is just prone to crash when 3d vision is enabled, nothing we can do about that. Fix has nothing to do with it in my case, its just broken in 3d vision mode and works fine in 2d. The beginning is fine, but after few hours game starts to crash on load and random crashes if you manage to go through load screen. Im having more crashes on win7 so i play on win10. [/quote] The way I managed to "workaround" it (don't know how much though) is to set interval to 0 in both ini files and set the FPS cap to 120 in NvInspector. I say is a workaround since I didn't get any other crashes or weird lag doing this. However I can't say it will prevent any crash. For me it "appears" to be working and don't get any crashes. The only mods I have is the pipboy shadows, the "weapon-down" mod, the optimized texture mod and that's about it;) Playing in 3D Surround is taxing enough;)[/quote] Well, i didnt have any crashes in my first 20 hours or so. Did a lot of settlement building and started having crashes in diamond city main quest. Lets hope im isolated case and others wont experience the same fate, unable to resolve my issue so i switched to 2d. And it sucks so i switched the game off and wont open it again :D
helifax said:
sammy123 said:
Seregin said:For me issue occurred while NO beta patch. Later on I've signed for beta and installed it. Nothing changed, though... Currently investigating problem further. Did DDU. Game crashes even without SLI and 3D :] Seems like some sound mod is responsible, since when it's ON game crashes almost instantly... Will report.
Thanks, by the way!


I think the game is just prone to crash when 3d vision is enabled, nothing we can do about that. Fix has nothing to do with it in my case, its just broken in 3d vision mode and works fine in 2d. The beginning is fine, but after few hours game starts to crash on load and random crashes if you manage to go through load screen. Im having more crashes on win7 so i play on win10.


The way I managed to "workaround" it (don't know how much though) is to set interval to 0 in both ini files and set the FPS cap to 120 in NvInspector.

I say is a workaround since I didn't get any other crashes or weird lag doing this. However I can't say it will prevent any crash. For me it "appears" to be working and don't get any crashes.

The only mods I have is the pipboy shadows, the "weapon-down" mod, the optimized texture mod and that's about it;)

Playing in 3D Surround is taxing enough;)


Well, i didnt have any crashes in my first 20 hours or so. Did a lot of settlement building and started having crashes in diamond city main quest. Lets hope im isolated case and others wont experience the same fate, unable to resolve my issue so i switched to 2d. And it sucks so i switched the game off and wont open it again :D

Posted 11/28/2015 08:00 PM   
[quote="helifax"]hmmm.. WHAT? I read all of that (wasted 10 minutes) and understood nothing... First of all why do you need soo many presets? I only use 2 one for 1st view and one for 3rd view. (bound on the same button as a toggle). I can set the separation up to 100 if I want to... Can you explain in one PHRASE why we need all the preset and complication you just wrote above in that block of text? Is this related to the crosshair in 1st person view or? As I see "pipboy" and "workshop" presets and so on... but those work perfectly fine... Am I missing something????[/quote] [b]THIS IS A MUST HAVE for me because i am playing in 3rd person only!!![/b] This is only a "tutorial" how to change the HUD for your prefered view. For my settings i prefere i must have the HUD into depth, and this beakes the power armor HUD. So i decided to make some changes for my own for my prefered view. And THIS needs changes for power armor (because the convergence is much too low, compared with normal) and also for the workshop and pip-boy. This is related to the UI is into the depth, also the HUD artifacts. So i found out that changing values and get pack to the old values will remove artifacts. Entering workshop without any value changes will also run into artifats after leaving it. What my settings do is prevent this and fix this if it occurs. Example: ;<<<<< Standard HUD Convergence/Depth >>>>> [Key3] Key = XB_A separation = 20 convergence = 263 y = 0.2 delay = 270 [Key4] Key = XB_A separation = 43 convergence = 150.71975708 y = 0.3 delay = 300 This will do the shift without a big notice and remove artifacts. Same for Power armor view (much more convergence) and a key for pip-boy/terminal view not to brake my eyes or brain caused by the high convergence.
helifax said:hmmm.. WHAT?
I read all of that (wasted 10 minutes) and understood nothing...

First of all why do you need soo many presets? I only use 2 one for 1st view and one for 3rd view. (bound on the same button as a toggle).

I can set the separation up to 100 if I want to...

Can you explain in one PHRASE why we need all the preset and complication you just wrote above in that block of text?

Is this related to the crosshair in 1st person view or? As I see "pipboy" and "workshop" presets and so on... but those work perfectly fine... Am I missing something????


THIS IS A MUST HAVE for me because i am playing in 3rd person only!!!

This is only a "tutorial" how to change the HUD for your prefered view. For my settings i prefere i must have the HUD into depth, and this beakes the power armor HUD. So i decided to make some changes for my own for my prefered view. And THIS needs changes for power armor (because the convergence is much too low, compared with normal) and also for the workshop and pip-boy. This is related to the UI is into the depth, also the HUD artifacts. So i found out that changing values and get pack to the old values will remove artifacts.

Entering workshop without any value changes will also run into artifats after leaving it. What my settings do is prevent this and fix this if it occurs.

Example:

;<<<<< Standard HUD Convergence/Depth >>>>>

[Key3]
Key = XB_A
separation = 20
convergence = 263
y = 0.2
delay = 270

[Key4]
Key = XB_A
separation = 43
convergence = 150.71975708
y = 0.3
delay = 300

This will do the shift without a big notice and remove artifacts. Same for Power armor view (much more convergence) and a key for pip-boy/terminal view not to brake my eyes or brain caused by the high convergence.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 11/28/2015 08:13 PM   
[quote="Bara69"][quote="mike_ar69"][quote="Bara69"]Hi guys. At first thx a lot for the great job you did again! Since the final fix i have a problem with my "hightech lamps" if i come close to it. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67266/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67265/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67261/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/67268/[/img] Bara PS.: the last pic is to pose only ;-) For now i play with the alpha fix again.[/quote] Please attach a save game. In the meantime, try toggling the "\" key.[/quote] Hey Mike, toggling the "\" key doesn't help. Savegame attached [/quote] Thanks, I'll look at this later tonight. I may gave fixed it already, since I found a dodgy shader earlier today for water reflections and it turns out a few shaders had defined the stereo sampler (t125) twice so this may be an example of that. We'll see.
Bara69 said:
mike_ar69 said:
Bara69 said:Hi guys. At first thx a lot for the great job you did again!
Since the final fix i have a problem with my "hightech lamps" if i come close to it.

Image

Image

Image

Image

Bara

PS.: the last pic is to pose only ;-) For now i play with the alpha fix again.

Please attach a save game. In the meantime, try toggling the "\" key.


Hey Mike,
toggling the "\" key doesn't help.

Savegame attached







Thanks, I'll look at this later tonight. I may gave fixed it already, since I found a dodgy shader earlier today for water reflections and it turns out a few shaders had defined the stereo sampler (t125) twice so this may be an example of that. We'll see.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/28/2015 08:23 PM   
Great job !! Thank you again, guys. Just installed the final fix and it seems there is no hud depth (in alpha it was y = 0.15), is it so ?
Great job !! Thank you again, guys. Just installed the final fix and it seems there is no hud depth (in alpha it was y = 0.15), is it so ?

Posted 11/28/2015 08:31 PM   
[quote="Losti"][quote="helifax"]hmmm.. WHAT? I read all of that (wasted 10 minutes) and understood nothing... First of all why do you need soo many presets? I only use 2 one for 1st view and one for 3rd view. (bound on the same button as a toggle). I can set the separation up to 100 if I want to... Can you explain in one PHRASE why we need all the preset and complication you just wrote above in that block of text? Is this related to the crosshair in 1st person view or? As I see "pipboy" and "workshop" presets and so on... but those work perfectly fine... Am I missing something????[/quote] [b]THIS IS A MUST HAVE for me because i am playing in 3rd person only!!![/b] This is only a "tutotial" how to change the HUD for your prefered view. For my settings i prefere i must have the HUD into depth, and this beakes the power armor HUD. So i decided to make some changes for my own for my prefered view. And THIS needs changes for power armor (because the convergence is much too low, compared with normal) and also for the workshop and pip-boy. This is related to the UI is into the depth, also the HUD artifacts. So i found out that changing values and get pack to the old values will remove artifacts. Entering workshop without any value changes will also run into artifats after leaving it. What my settings di is, prevent this and fix this if it occurs. Example: ;<<<<< Standard HUD Convergence/Depth >>>>> [Key3] Key = XB_A separation = 20 convergence = 263 y = 0.2 delay = 270 [Key4] Key = XB_A separation = 43 convergence = 150.71975708 y = 0.3 delay = 300 This will do the shift without a big notice and remove artifacts. Same for Power armor view (much more convergence) and a key for pip-boy/terminal view not to brake my eyes or brain caused by the high convergence. [/quote] Gotcha;)
Losti said:
helifax said:hmmm.. WHAT?
I read all of that (wasted 10 minutes) and understood nothing...

First of all why do you need soo many presets? I only use 2 one for 1st view and one for 3rd view. (bound on the same button as a toggle).

I can set the separation up to 100 if I want to...

Can you explain in one PHRASE why we need all the preset and complication you just wrote above in that block of text?

Is this related to the crosshair in 1st person view or? As I see "pipboy" and "workshop" presets and so on... but those work perfectly fine... Am I missing something????


THIS IS A MUST HAVE for me because i am playing in 3rd person only!!!

This is only a "tutotial" how to change the HUD for your prefered view. For my settings i prefere i must have the HUD into depth, and this beakes the power armor HUD. So i decided to make some changes for my own for my prefered view. And THIS needs changes for power armor (because the convergence is much too low, compared with normal) and also for the workshop and pip-boy. This is related to the UI is into the depth, also the HUD artifacts. So i found out that changing values and get pack to the old values will remove artifacts.

Entering workshop without any value changes will also run into artifats after leaving it. What my settings di is, prevent this and fix this if it occurs.

Example:

;<<<<< Standard HUD Convergence/Depth >>>>>

[Key3]
Key = XB_A
separation = 20
convergence = 263
y = 0.2
delay = 270

[Key4]
Key = XB_A
separation = 43
convergence = 150.71975708
y = 0.3
delay = 300

This will do the shift without a big notice and remove artifacts. Same for Power armor view (much more convergence) and a key for pip-boy/terminal view not to brake my eyes or brain caused by the high convergence.





Gotcha;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/28/2015 08:31 PM   
[quote="mistersvin"]Great job !! Thank you again, guys. Just installed final fix and it seems there is no hud depth (in alpha it was y = 0.15), is it so ?[/quote] Yes - too many things get affected changing the HUD so I removed the depth.
mistersvin said:Great job !! Thank you again, guys. Just installed final fix and it seems there is no hud depth (in alpha it was y = 0.15), is it so ?

Yes - too many things get affected changing the HUD so I removed the depth.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/28/2015 08:33 PM   
[quote="mistersvin"]Great job !! Thank you again, guys. Just installed the final fix and it seems there is no hud depth (in alpha it was y = 0.15), is it so ?[/quote] Yes, it was removed because of several problems. To get it back, try to read and get this: [url]https://forums.geforce.com/default/topic/839133/3d-vision/fallout-4/post/4741176/#4741176[/url]
mistersvin said:Great job !! Thank you again, guys. Just installed the final fix and it seems there is no hud depth (in alpha it was y = 0.15), is it so ?


Yes, it was removed because of several problems. To get it back, try to read and get this:

https://forums.geforce.com/default/topic/839133/3d-vision/fallout-4/post/4741176/#4741176

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 11/28/2015 08:33 PM   
[quote="mike_ar69"][quote="mistersvin"]Great job !! Thank you again, guys. Just installed final fix and it seems there is no hud depth (in alpha it was y = 0.15), is it so ?[/quote] Yes - too many things get affected changing the HUD so I removed the depth.[/quote] ok, i got it, thank you, Mike )
mike_ar69 said:
mistersvin said:Great job !! Thank you again, guys. Just installed final fix and it seems there is no hud depth (in alpha it was y = 0.15), is it so ?

Yes - too many things get affected changing the HUD so I removed the depth.

ok, i got it, thank you, Mike )

Posted 11/28/2015 08:34 PM   
ok, this is the first what i got when installed final fix, and then i just replaced d3dx.ini from the alpha
ok, this is the first what i got when installed final fix, and then i just replaced d3dx.ini from the alpha

Posted 11/28/2015 08:46 PM   
[quote="mistersvin"]ok, this is the first what i got when installed final fix, and then i just replaced d3dx.ini from the alpha[/quote] press "\" to fix it.
mistersvin said:ok, this is the first what i got when installed final fix, and then i just replaced d3dx.ini from the alpha


press "\" to fix it.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 11/28/2015 08:56 PM   
Geeeeeez. 60+ hours now wasted. Because of the awesomeness of this fix I must now start a new game to experience the whole game in 3D. Thanks for nothing! Haha totally kidding, you guys are amazing, this game is amazing, does Nvidia acknowledge the existence of any of these fixes and thank the community modders (you), in the least bit??
Geeeeeez. 60+ hours now wasted. Because of the awesomeness of this fix I must now start a new game to experience the whole game in 3D.

Thanks for nothing!

Haha totally kidding, you guys are amazing, this game is amazing, does Nvidia acknowledge the existence of any of these fixes and thank the community modders (you), in the least bit??

Posted 11/28/2015 09:24 PM   
[quote="MaximusPrimus"]Geeeeeez. 60+ hours now wasted. Because of the awesomeness of this fix I must now start a new game to experience the whole game in 3D. Thanks for nothing! Haha totally kidding, you guys are amazing, this game is amazing, does Nvidia acknowledge the existence of any of these fixes and thank the community modders (you), in the least bit??[/quote] This is why i did not start to play realy this time and i will start NOW :-) Every game have to be perfect for me until i will start playing. My Fallout is nealy full overhauled in textures (ca. 10 gb), near 3D ready and contains several amazing mods related to the optic/performance, so....its time to start ^^ I cant realy get why game developers did not focus on making it better, even 3D but this is, i think, not a real market for the companies. I think peoples who will not bying the game if it isnt support 3D is below 1 %. BUT: Looking into the future have to change some minds in game developing i think...i hope.....
MaximusPrimus said:Geeeeeez. 60+ hours now wasted. Because of the awesomeness of this fix I must now start a new game to experience the whole game in 3D.

Thanks for nothing!

Haha totally kidding, you guys are amazing, this game is amazing, does Nvidia acknowledge the existence of any of these fixes and thank the community modders (you), in the least bit??


This is why i did not start to play realy this time and i will start NOW :-) Every game have to be perfect for me until i will start playing. My Fallout is nealy full overhauled in textures (ca. 10 gb), near 3D ready and contains several amazing mods related to the optic/performance, so....its time to start ^^

I cant realy get why game developers did not focus on making it better, even 3D but this is, i think, not a real market for the companies. I think peoples who will not bying the game if it isnt support 3D is below 1 %. BUT: Looking into the future have to change some minds in game developing i think...i hope.....

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 11/28/2015 09:31 PM   
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