So I'm aware that 3D vision requires 120Hz, and that most of the TV's that claim to have this use some post processing rubbish instead of true 120Hz. I'm after a 32" or larger screen so a proper monitor isn't really an option.
My current display is a 5 year old LG 32LG5700, which I believe has a response rate of 8ms, so its not exactly a shocker in the speed department. The thing I want to know is that is this supposed input lag on 3DTV's a real issue? Are there any displays fast enough to get around it?
Would a 30" PC monitor be better?
Thanks.
So I'm aware that 3D vision requires 120Hz, and that most of the TV's that claim to have this use some post processing rubbish instead of true 120Hz. I'm after a 32" or larger screen so a proper monitor isn't really an option.
My current display is a 5 year old LG 32LG5700, which I believe has a response rate of 8ms, so its not exactly a shocker in the speed department. The thing I want to know is that is this supposed input lag on 3DTV's a real issue? Are there any displays fast enough to get around it?
Any 3DTV that supports 60Hz @ 1280x720 will cure the lagging input dilemma. The input lags because running at 1080p @ 24hz is just too slow for gaming. As long as your 3DTV can support 720p @ 60hz, you'll be fine.
Any 3DTV that supports 60Hz @ 1280x720 will cure the lagging input dilemma. The input lags because running at 1080p @ 24hz is just too slow for gaming. As long as your 3DTV can support 720p @ 60hz, you'll be fine.
I didn't know that, thanks, thats going to make things alot easier.
Just wondering, how does that work exactly? When running 720p 60Hz does it just stop it from running the interpolation?
I love 3D up close on a big 3DTV personally. I use a 46" 3DTV. I try to avoid using my 27" Vg278H. The bad thing about the 1080p is the resolution and scaling at this size which are an issue and also the fact that its a 2010 model LCD means it has a lot of crosstalk and dimmed 3D brightness. Some 2011 models have solved that and just about every 2012 model is good (still, do your research). I have put off playing a few games that i have been looking forward to because of this. I have a VG278H 27" 3D monitor which does 1080p no problem. I can even bring it much closer to my eyes to create a higher field of view, but i always feel like i missing something when using it, so i only use it when i have to. Much prefer the 46". Its only at the back edge of my desk, just under a meter away. I'd even do a 55" 4k.
27" is the highest you can go with 3D monitors as far as im aware. I think i'd look into checkerboard displays. Maybe even dedicated 720p displays if they were available in that size, which would eliminate the scaling effect. Also, most all the 120hz displays are 60hz "input" displays. As far as i know no flatscreens will accept an input higher than 60hz.
I love 3D up close on a big 3DTV personally. I use a 46" 3DTV. I try to avoid using my 27" Vg278H. The bad thing about the 1080p is the resolution and scaling at this size which are an issue and also the fact that its a 2010 model LCD means it has a lot of crosstalk and dimmed 3D brightness. Some 2011 models have solved that and just about every 2012 model is good (still, do your research). I have put off playing a few games that i have been looking forward to because of this. I have a VG278H 27" 3D monitor which does 1080p no problem. I can even bring it much closer to my eyes to create a higher field of view, but i always feel like i missing something when using it, so i only use it when i have to. Much prefer the 46". Its only at the back edge of my desk, just under a meter away. I'd even do a 55" 4k.
27" is the highest you can go with 3D monitors as far as im aware. I think i'd look into checkerboard displays. Maybe even dedicated 720p displays if they were available in that size, which would eliminate the scaling effect. Also, most all the 120hz displays are 60hz "input" displays. As far as i know no flatscreens will accept an input higher than 60hz.
[quote="Cookybiscuit"]I didn't know that, thanks, thats going to make things alot easier.
Just wondering, how does that work exactly? When running 720p 60Hz does it just stop it from running the interpolation?[/quote]
It's the frames per second. The mouse can only redraw 24fps at 1080p. It can redraw at 60fps with 720p, so you get much faster response from when you move the mouse to the input to when you see it on the screen.
Cookybiscuit said:I didn't know that, thanks, thats going to make things alot easier.
Just wondering, how does that work exactly? When running 720p 60Hz does it just stop it from running the interpolation?
It's the frames per second. The mouse can only redraw 24fps at 1080p. It can redraw at 60fps with 720p, so you get much faster response from when you move the mouse to the input to when you see it on the screen.
My current display is a 5 year old LG 32LG5700, which I believe has a response rate of 8ms, so its not exactly a shocker in the speed department. The thing I want to know is that is this supposed input lag on 3DTV's a real issue? Are there any displays fast enough to get around it?
Would a 30" PC monitor be better?
Thanks.
Just wondering, how does that work exactly? When running 720p 60Hz does it just stop it from running the interpolation?
27" is the highest you can go with 3D monitors as far as im aware. I think i'd look into checkerboard displays. Maybe even dedicated 720p displays if they were available in that size, which would eliminate the scaling effect. Also, most all the 120hz displays are 60hz "input" displays. As far as i know no flatscreens will accept an input higher than 60hz.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
It's the frames per second. The mouse can only redraw 24fps at 1080p. It can redraw at 60fps with 720p, so you get much faster response from when you move the mouse to the input to when you see it on the screen.