Elite Dangerous: Horizons..
I seen the thread and it was reported 2.1 broke a few things. I am going to try and track them down..I think it was some halos around objects the sun appeared to have weird artifacts or something.. Now I tried running 3D Migot oand Enabled Hunting with 1. now the weird thing is was it worked I just don't see the 3D Migoto Overlay?? I will try setting it too 2.. but any reason why the overlay will not show??
I seen the thread and it was reported 2.1 broke a few things. I am going to try and track them down..I think it was some halos around objects the sun appeared to have weird artifacts or something..

Now I tried running 3D Migot oand Enabled Hunting with 1. now the weird thing is was it worked I just don't see the 3D Migoto Overlay??

I will try setting it too 2.. but any reason why the overlay will not show??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#1
Posted 09/06/2016 04:11 AM   
AndySonOfBob was using an old version of 3Dmigoto, 1.0.1. There is no overlay in that version, that's before refactoring. Might be because of conflicts with newer versions, but it would be worth trying the latest. Also: https://forums.geforce.com/default/topic/903443/elite-dangerous-64-bit-3dvision-fix/ Also: https://forums.geforce.com/default/topic/882500/3d-vision/elite-dangerous-fix/1/ Great discussion from DarkStarSword on moving things to infinity that you will like. I changed the name of your post to match the earlier fix, because we like to have them sort together in the GameList. This seems like a small change from the other fix though, so generally we would add it to the bottom of the original fix and give you credit for the update. If it's a big change though, making a new page is OK.
AndySonOfBob was using an old version of 3Dmigoto, 1.0.1. There is no overlay in that version, that's before refactoring. Might be because of conflicts with newer versions, but it would be worth trying the latest.

Also: https://forums.geforce.com/default/topic/903443/elite-dangerous-64-bit-3dvision-fix/

Also: https://forums.geforce.com/default/topic/882500/3d-vision/elite-dangerous-fix/1/

Great discussion from DarkStarSword on moving things to infinity that you will like.


I changed the name of your post to match the earlier fix, because we like to have them sort together in the GameList.

This seems like a small change from the other fix though, so generally we would add it to the bottom of the original fix and give you credit for the update. If it's a big change though, making a new page is OK.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#2
Posted 09/06/2016 06:43 AM   
I just tried the latest version of migoto and it did not launch the game.. the launcher works just don't launch the game.. it looks like it will start but just goes back to launcher like nothing happened.. So a bug I imagine with Migoto?? I will definitely read those threads you linked the 2nd link looked especially interesting ;)
I just tried the latest version of migoto and it did not launch the game.. the launcher works just don't launch the game.. it looks like it will start but just goes back to launcher like nothing happened..

So a bug I imagine with Migoto??
I will definitely read those threads you linked the 2nd link looked especially interesting ;)

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#3
Posted 09/06/2016 07:17 AM   
[quote="The_Nephilim"]I just tried the latest version of migoto and it did not launch the game.. the launcher works just don't launch the game.. it looks like it will start but just goes back to launcher like nothing happened.. So a bug I imagine with Migoto?? I will definitely read those threads you linked the 2nd link looked especially interesting ;)[/quote] Enable full debugging, and let me see the log file. It'd be better to have the latest version, because it also supports SBS/TB for people who need that.
The_Nephilim said:I just tried the latest version of migoto and it did not launch the game.. the launcher works just don't launch the game.. it looks like it will start but just goes back to launcher like nothing happened..

So a bug I imagine with Migoto??
I will definitely read those threads you linked the 2nd link looked especially interesting ;)

Enable full debugging, and let me see the log file. It'd be better to have the latest version, because it also supports SBS/TB for people who need that.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#4
Posted 09/06/2016 07:31 AM   
OK I think I enabled full debug. here is the log: [code] D3D11 DLL starting init - v 1.2.43 - Tue Sep 06 13:57:45 2016 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=1 unbuffered=1 unbuffered return: 0 force_cpu_affinity=0 [System] [Device] get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes cache_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=1 marking_mode=0 reload_config=VK_F10 toggle_hunting=VK_NUMPAD0 next_pixelshader=VK_NUMPAD2 previous_pixelshader=VK_NUMPAD1 mark_pixelshader=VK_NUMPAD3 take_screenshot=VK_SNAPSHOT next_indexbuffer=VK_NUMPAD8 previous_indexbuffer=VK_NUMPAD7 mark_indexbuffer=VK_NUMPAD9 next_vertexshader=VK_NUMPAD5 previous_vertexshader=VK_NUMPAD4 mark_vertexshader=VK_NUMPAD6 next_rendertarget=VK_MULTIPLY previous_rendertarget=VK_DIVIDE mark_rendertarget=VK_SUBTRACT done_hunting=VK_ADD reload_fixes=VK_F10 show_original=VK_F9 analyse_options=log dump_rt_jps clear_rt repeat_rate=6 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl Shader not found: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl Shader not found: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip [Present] [Constants] x7=0.00 Hooked_LoadLibraryExW load: nvapi64.dll. *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW load: original_d3d11.dll. Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory calling original CreateDXGIFactory1 API Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: gdi32.dll. Hooked_LoadLibraryExW load: setupapi.dll. Hooked_LoadLibraryExW load: WINTRUST.dll. CreateDXGIFactory1 returned factory = 000000000039B1E0, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@0000000064BEE930) wrapped 000000000039B1E0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BEE930) called with IID: IDXGIFactory returns result = 0 for 000000006597F450 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BEE930) called with IID: IDXGIFactory1 returns result = 0 for 000000006597F460 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BEE930) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. Hooked_LoadLibraryExW load: gdi32.dll. HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064BEE930) adapter 0 requested Hooked_LoadLibraryExW load: gdi32.dll. created HackerDXGIAdapter wrapper = 0000000064BEE990 of 0000000064C01220 returns result = 0 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064BEE990) called: output #0 requested returns result = 0, handle = 0000000064C04F30 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064BEE990) called: output #1 requested returns result = 887a0002, handle = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 0000000064BEE990 Flags = 0 pFeatureLevels = 0 FeatureLevels = 0 ppDevice = 0000000000000000 pFeatureLevel = 0x64b66b70 ppImmediateContext = 0000000000000000 ->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0. HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: IDXGIAdapter1 created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000064C023A0) wrapper of 0000000064C01220 returns result = 0 for 0000000064C023A0 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C023A0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C023A0), counter=2, this=0000000064C023A0 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BEE990), counter=3, this=0000000064BEE990 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF} returns result = 0 for 0000000064C01258 Hooked_LoadLibraryExW load: nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Windows\SysWOW64\nvd3dum.dll. Hooked_LoadLibraryExW load: C:\Windows\SysWOW64\nvd3dum.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@0000000064BEE990), counter=3, this=0000000064BEE990 D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000 ->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 0000000064BEE990 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 000000006597F438 pFeatureLevel = 0x6597f4c0 ppImmediateContext = 000000006597F428 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: IDXGIAdapter1 created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000064C02520) wrapper of 0000000064C01220 returns result = 0 for 0000000064C02520 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C02520) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C02520), counter=2, this=0000000064C02520 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BEE990), counter=3, this=0000000064BEE990 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF} returns result = 0 for 0000000064C01258 Hooked_LoadLibraryExW load: nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. HackerUnknown::Release(class HackerDXGIAdapter@0000000064BEE990), counter=5, this=0000000064BEE990 D3D11CreateDevice returned device handle = 0000000064C13CC8, context handle = 0000000064C65480 HackerDevice 00000000003C3720 created to wrap 0000000064C13CC8 HackerContext 0000000064C3AC80 created to wrap 0000000064C65480 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000003C3720) called. Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 0000000064CAD440 creating stereo parameter texture. stereo texture created, handle = 0000000067A82010 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000067A9F7D0. creating .ini constant parameter texture. IniParam texture created, handle = 0000000067A82690 creating IniParam resource view. Iniparams resource view created, handle = 0000000067A9F950. Created pink mode pixel shader: 0 ->D3D11CreateDevice result = 0, device handle = 0000000064C13CC8, device wrapper = 00000000003C3720, context handle = 0000000064C65480, context wrapper = 0000000064C3AC80 Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. HackerContext::Release counter=0, this=0000000064C3AC80 deleting self HackerDevice::GetHackerContext returns 0000000064C3AC80 clearing mHackerDevice->mHackerContext HackerDevice::Release counter=5, this=00000000003C3720 HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064BEE930) adapter 1 requested returns result = 0x887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BEE990), counter=5, this=0000000064BEE990 HackerUnknown::Release(class HackerDXGIAdapter@0000000064BEE990), counter=4, this=0000000064BEE990 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BEE990) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BEE990) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BEE990) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. *** D3D11CreateDevice called with pAdapter = 0000000064BEE990 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 000000006597F2A0 pFeatureLevel = 0x6597f370 ppImmediateContext = 000000006597F2A8 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: IDXGIAdapter1 created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000067B183D0) wrapper of 0000000064C01220 returns result = 0 for 0000000067B183D0 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000067B183D0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000067B183D0), counter=4, this=0000000067B183D0 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BEE990), counter=5, this=0000000064BEE990 HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF} returns result = 0 for 0000000064C01258 Hooked_LoadLibraryExW load: nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. HackerUnknown::Release(class HackerDXGIAdapter@0000000064BEE990), counter=7, this=0000000064BEE990 D3D11CreateDevice returned device handle = 0000000067B541D8, context handle = 0000000067B54C30 HackerDevice 00000000003C3900 created to wrap 0000000067B541D8 HackerContext 0000000067B98FD0 created to wrap 0000000067B54C30 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000003C3900) called. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. created NVAPI stereo handle. Handle = 0000000067B9CBC0 creating stereo parameter texture. stereo texture created, handle = 0000000067C7FC50 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000067AA0850. creating .ini constant parameter texture. IniParam texture created, handle = 0000000067C80310 creating IniParam resource view. Iniparams resource view created, handle = 0000000067AA09D0. Created pink mode pixel shader: 0 ->D3D11CreateDevice result = 0, device handle = 0000000067B541D8, device wrapper = 00000000003C3900, context handle = 0000000067B54C30, context wrapper = 0000000067B98FD0 HackerContext::Release counter=0, this=0000000067B98FD0 deleting self HackerDevice::GetHackerContext returns 0000000067B98FD0 clearing mHackerDevice->mHackerContext *** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000064BEE930) called with parameters Device = class HackerDevice@00000000003C3900 SwapChain = 000000006597F2C0 Description = 000000006597F250 Windowed = 1 Width = 2048 Height = 768 Refresh rate = -1.#IND00 Hooked_LoadLibraryExW load: api-ms-win-core-sysinfo-l1-2-1. HackerDevice::GetHackerContext returns 0000000000000000 Overlay::Overlay created for 0000000067CC2500: class HackerDXGISwapChain on HackerDevice: 00000000003C3900, HackerContext: 0000000000000000 HackerDXGISwapChain::GetDesc(class HackerDXGISwapChain@0000000067CC2500) called returns Windowed = 1 returns Width = 2048 returns Height = 768 returns Refresh rate = -1.#IND00 returns result = 0 Failed to create overlay. Check if courierbold.spritefont is installed ->HackerDXGISwapChain 0000000067CC2500 created to wrap 0000000067C78250 Got resolution from swap chain: 2048x768 ->return value = 0 HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000064BEE930) called with WindowHandle = 00000000000904C0, Flags = 3 Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER returns result = 0 HackerDevice::QueryInterface(class HackerDevice@00000000003C3900) called with IID: IDXGIDevice1 created HackerDXGIDevice1(class HackerDXGIDevice1@0000000067B3F1A0) wrapper of 0000000067B53C68 returns result = 0 for 0000000067B3F1A0 HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067B3F1A0) called returns result = 0 HackerUnknown::Release(class HackerDXGIDevice1@0000000067B3F1A0), counter=7, this=0000000067B3F1A0 HackerDevice::GetImmediateContext(class HackerDevice@00000000003C3900) called with:000000006597F320 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000067C4E200 created to wrap 0000000067B54C30 returns handle = 0000000067C4E200 HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067CC2500), counter=2, this=0000000067CC2500 HackerDevice::CreateRasterizerState called with FillMode = 3, CullMode = 1, DepthBias = 0, DepthBiasClamp = 0.000000, SlopeScaledDepthBias = -0.000000, DepthClipEnable = 1, ScissorEnable = 0, MultisampleEnable = 0, AntialiasedLineEnable = 0 returns result = 0 HackerDevice::CreateRasterizerState called with FillMode = 3, CullMode = 1, DepthBias = 0, DepthBiasClamp = 0.000000, SlopeScaledDepthBias = -0.000000, DepthClipEnable = 1, ScissorEnable = 1, MultisampleEnable = 0, AntialiasedLineEnable = 0 disabling scissor mode. returns result = 0 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 36 Usage = 1 BindFlags = 0x1 CPUAccessFlags = 0x0 MiscFlags = 0x0 StructureByteStride = 0 Buffer registered: handle = 0000000067C81490, hash = d3080b15 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 196608 Usage = 2 BindFlags = 0x2 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 Buffer registered: handle = 0000000067C81D50, hash = 24e026e0 HackerContext(class HackerContext@0000000067C4E200)::Map(pResource:0x0000000067C81D50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000006597F0E0)HackerContext(class HackerContext@0000000067C4E200)::Unmap(pResource:0x0000000067C81D50, Subresource:0)HackerContext::Release counter=3, this=0000000067C4E200 HackerContext::Release counter=4, this=0000000067C4E200 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 2048 Usage = 2 BindFlags = 0x4 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 Buffer registered: handle = 0000000067C82190, hash = 4785ce09 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 2048 Usage = 2 BindFlags = 0x4 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 Buffer registered: handle = 0000000067C82610, hash = 4785ce09 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 2048 Usage = 2 BindFlags = 0x4 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 Buffer registered: handle = 0000000067C82A50, hash = 4785ce09 ID3D11Device::CreateBuffer called Resource Type = Buffer ByteWidth = 2048 Usage = 2 BindFlags = 0x4 CPUAccessFlags = 0x10000 MiscFlags = 0x0 StructureByteStride = 0 Buffer registered: handle = 0000000067C82C90, hash = 4785ce09 HackerContext(class HackerContext@0000000067C4E200)::VSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006597F010) HackerContext(class HackerContext@0000000067C4E200)::PSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006597F010) HackerContext::Release counter=5, this=0000000067C4E200 HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001413D87D0 FNV hash = 0e924f4e1f3511c7 shader registered for possible reloading: 0e924f4e1f3511c7_cs as bin - cs: handle = 0000000067C74C98, hash = 0e924f4e1f3511c7 returns result = 0, handle = 0000000067C74C98 HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 00000001413DE5C0 FNV hash = fb282eef7e0888c5 shader registered for possible reloading: fb282eef7e0888c5_cs as bin - cs: handle = 0000000067C74DD8, hash = fb282eef7e0888c5 returns result = 0, handle = 0000000067C74DD8 HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 00000001413E5630 FNV hash = bd63c96c03157dc4 shader registered for possible reloading: bd63c96c03157dc4_cs as bin - cs: handle = 0000000067C75158, hash = bd63c96c03157dc4 returns result = 0, handle = 0000000067C75158 HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 00000001413EE250, ClassLinkage = 0000000000000000 FNV hash = 852c0c6b5b6c13ef shader registered for possible reloading: 852c0c6b5b6c13ef_vs as bin - vs: handle = 0000000067C75298, hash = 852c0c6b5b6c13ef returns result = 0, handle = 0000000067C75298 HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 00000001413EF1D0, ClassLinkage = 0000000000000000 FNV hash = d194cc8302d3cbd6 shader registered for possible reloading: d194cc8302d3cbd6_vs as bin - vs: handle = 0000000067C753D8, hash = d194cc8302d3cbd6 returns result = 0, handle = 0000000067C753D8 HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 00000001413EE4B0, ClassLinkage = 0000000000000000 FNV hash = bfe739e0a3b6b021 shader registered for possible reloading: bfe739e0a3b6b021_ps as bin - ps: handle = 0000000067C75518, hash = bfe739e0a3b6b021 returns result = 0, handle = 0000000067C75518 HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 00000001413EF420, ClassLinkage = 0000000000000000 FNV hash = c60502dcfdd0a73f shader registered for possible reloading: c60502dcfdd0a73f_ps as bin - ps: handle = 0000000067C75618, hash = c60502dcfdd0a73f returns result = 0, handle = 0000000067C75618 HackerContext(class HackerContext@0000000067C4E200)::VSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006597F050) HackerContext(class HackerContext@0000000067C4E200)::PSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006597F050) HackerDXGISwapChain::GetBuffer(class HackerDXGISwapChain@0000000067CC2500) called with IID: ID3D11Texture2D returns 0 HackerUnknown::Release(class HackerDXGISwapChain@0000000067CC2500), counter=2, this=0000000067CC2500 HackerDevice::Release counter=32, this=00000000003C3900 HackerContext(class HackerContext@0000000067C4E200)::OMSetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000006597F240, pDepthStencilView:0x0000000000000000) HackerContext(class HackerContext@0000000067C4E200)::OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000000003B543F0, pDepthStencilView:0x0000000000000000) View #0, Format = 28, Is2D = 1 HackerContext(class HackerContext@0000000067C4E200)::RSSetViewports(NumViewports:1, pViewports:0x000000006597F220) HackerContext(class HackerContext@0000000067C4E200)::RSSetScissorRects(NumRects:0, pRects:0x0000000003B55CD8) HackerContext(class HackerContext@0000000067C4E200)::ClearRenderTargetView(pRenderTargetView:0x0000000067CCA1C8, ColorRGBA:0x000000006597F2E0)HackerDXGISwapChain::Present(class HackerDXGISwapChain@0000000067CC2500) called SyncInterval = 0 Flags = 0 Running frame actions. Device: 00000000003C3900 Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: advapi32.dll. Hooked_LoadLibraryExW load: ADVAPI32.dll. Hooked_LoadLibraryExW load: powrprof.dll. Hooked_LoadLibraryExW load: psapi.dll. Hooked_LoadLibraryExW load: version.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\portaudio_x64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL. Hooked_LoadLibraryExW load: C:\Program Files\Nthusim\WarpDrvx64.dll. Hooked_LoadLibraryExW load: C:\Program Files\Nthusim\WarpDrvx64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll. Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll. Hooked_LoadLibraryExW load: kernel32.dll. Hooked_LoadLibraryExW load: ntdll.dll. Hooked_LoadLibraryExW load: advapi32.dll. Hooked_LoadLibraryExW load: powrprof.dll. Hooked_LoadLibraryExW load: psapi.dll. Hooked_LoadLibraryExW load: version.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL. Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\portaudio_x64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL. Hooked_LoadLibraryExW load: C:\Program Files\Nthusim\WarpDrvx64.dll. Hooked_LoadLibraryExW load: C:\Program Files\Nthusim\WarpDrvx64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll. Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL. Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll. Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll. Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll. Hooked_LoadLibraryExW load: advapi32.dll. [/code]
OK I think I enabled full debug. here is the log:


D3D11 DLL starting init - v 1.2.43 - Tue Sep 06 13:57:45 2016


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=1
unbuffered=1
unbuffered return: 0
force_cpu_affinity=0
[System]
[Device]
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes
cache_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=1
marking_mode=0
reload_config=VK_F10
toggle_hunting=VK_NUMPAD0
next_pixelshader=VK_NUMPAD2
previous_pixelshader=VK_NUMPAD1
mark_pixelshader=VK_NUMPAD3
take_screenshot=VK_SNAPSHOT
next_indexbuffer=VK_NUMPAD8
previous_indexbuffer=VK_NUMPAD7
mark_indexbuffer=VK_NUMPAD9
next_vertexshader=VK_NUMPAD5
previous_vertexshader=VK_NUMPAD4
mark_vertexshader=VK_NUMPAD6
next_rendertarget=VK_MULTIPLY
previous_rendertarget=VK_DIVIDE
mark_rendertarget=VK_SUBTRACT
done_hunting=VK_ADD
reload_fixes=VK_F10
show_original=VK_F9
analyse_options=log dump_rt_jps clear_rt
repeat_rate=6
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
Shader not found: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
Shader not found: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
[Present]
[Constants]
x7=0.00
Hooked_LoadLibraryExW load: nvapi64.dll.

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW load: original_d3d11.dll.
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory
calling original CreateDXGIFactory1 API
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: gdi32.dll.
Hooked_LoadLibraryExW load: setupapi.dll.
Hooked_LoadLibraryExW load: WINTRUST.dll.
CreateDXGIFactory1 returned factory = 000000000039B1E0, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@0000000064BEE930) wrapped 000000000039B1E0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BEE930) called with IID: IDXGIFactory
returns result = 0 for 000000006597F450
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BEE930) called with IID: IDXGIFactory1
returns result = 0 for 000000006597F460
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BEE930) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
Hooked_LoadLibraryExW load: gdi32.dll.
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064BEE930) adapter 0 requested
Hooked_LoadLibraryExW load: gdi32.dll.
created HackerDXGIAdapter wrapper = 0000000064BEE990 of 0000000064C01220
returns result = 0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064BEE990) called: output #0 requested
returns result = 0, handle = 0000000064C04F30
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064BEE990) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000


*** D3D11CreateDevice called with
pAdapter = 0000000064BEE990
Flags = 0
pFeatureLevels = 0
FeatureLevels = 0
ppDevice = 0000000000000000
pFeatureLevel = 0x64b66b70
ppImmediateContext = 0000000000000000
->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: IDXGIAdapter1
created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000064C023A0) wrapper of 0000000064C01220
returns result = 0 for 0000000064C023A0
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C023A0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C023A0), counter=2, this=0000000064C023A0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BEE990), counter=3, this=0000000064BEE990
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}
returns result = 0 for 0000000064C01258
Hooked_LoadLibraryExW load: nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\SysWOW64\nvd3dum.dll.
Hooked_LoadLibraryExW load: C:\Windows\SysWOW64\nvd3dum.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\gdi32.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064BEE990), counter=3, this=0000000064BEE990
D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000
->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000



*** D3D11CreateDevice called with
pAdapter = 0000000064BEE990
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 000000006597F438
pFeatureLevel = 0x6597f4c0
ppImmediateContext = 000000006597F428
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: IDXGIAdapter1
created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000064C02520) wrapper of 0000000064C01220
returns result = 0 for 0000000064C02520
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C02520) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C02520), counter=2, this=0000000064C02520
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BEE990), counter=3, this=0000000064BEE990
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}
returns result = 0 for 0000000064C01258
Hooked_LoadLibraryExW load: nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
HackerUnknown::Release(class HackerDXGIAdapter@0000000064BEE990), counter=5, this=0000000064BEE990
D3D11CreateDevice returned device handle = 0000000064C13CC8, context handle = 0000000064C65480
HackerDevice 00000000003C3720 created to wrap 0000000064C13CC8
HackerContext 0000000064C3AC80 created to wrap 0000000064C65480
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000003C3720) called.
Hooked_LoadLibraryExW load: C:\Windows\system32\Shell32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 0000000064CAD440
creating stereo parameter texture.
stereo texture created, handle = 0000000067A82010
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000067A9F7D0.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000067A82690
creating IniParam resource view.
Iniparams resource view created, handle = 0000000067A9F950.
Created pink mode pixel shader: 0
->D3D11CreateDevice result = 0, device handle = 0000000064C13CC8, device wrapper = 00000000003C3720, context handle = 0000000064C65480, context wrapper = 0000000064C3AC80

Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
HackerContext::Release counter=0, this=0000000064C3AC80
deleting self
HackerDevice::GetHackerContext returns 0000000064C3AC80
clearing mHackerDevice->mHackerContext
HackerDevice::Release counter=5, this=00000000003C3720
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064BEE930) adapter 1 requested
returns result = 0x887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BEE990), counter=5, this=0000000064BEE990
HackerUnknown::Release(class HackerDXGIAdapter@0000000064BEE990), counter=4, this=0000000064BEE990
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BEE990) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BEE990) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BEE990) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.


*** D3D11CreateDevice called with
pAdapter = 0000000064BEE990
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 000000006597F2A0
pFeatureLevel = 0x6597f370
ppImmediateContext = 000000006597F2A8
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: IDXGIAdapter1
created HackerDXGIAdapter1(class HackerDXGIAdapter1@0000000067B183D0) wrapper of 0000000064C01220
returns result = 0 for 0000000067B183D0
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000067B183D0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000067B183D0), counter=4, this=0000000067B183D0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BEE990), counter=5, this=0000000064BEE990
HackerDXGIAdapter::QueryInterface(class HackerDXGIAdapter@0000000064BEE990) called with IID: {7ABB6563-02BC-47C4-8EF9-ACC4795EDBCF}
returns result = 0 for 0000000064C01258
Hooked_LoadLibraryExW load: nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvspcap64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BEE990) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
Hooked_LoadLibraryExW load: C:\Windows\system32\user32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
HackerUnknown::Release(class HackerDXGIAdapter@0000000064BEE990), counter=7, this=0000000064BEE990
D3D11CreateDevice returned device handle = 0000000067B541D8, context handle = 0000000067B54C30
HackerDevice 00000000003C3900 created to wrap 0000000067B541D8
HackerContext 0000000067B98FD0 created to wrap 0000000067B54C30
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000003C3900) called.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
created NVAPI stereo handle. Handle = 0000000067B9CBC0
creating stereo parameter texture.
stereo texture created, handle = 0000000067C7FC50
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000067AA0850.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000067C80310
creating IniParam resource view.
Iniparams resource view created, handle = 0000000067AA09D0.
Created pink mode pixel shader: 0
->D3D11CreateDevice result = 0, device handle = 0000000067B541D8, device wrapper = 00000000003C3900, context handle = 0000000067B54C30, context wrapper = 0000000067B98FD0

HackerContext::Release counter=0, this=0000000067B98FD0
deleting self
HackerDevice::GetHackerContext returns 0000000067B98FD0
clearing mHackerDevice->mHackerContext

*** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000064BEE930) called with parameters
Device = class HackerDevice@00000000003C3900
SwapChain = 000000006597F2C0
Description = 000000006597F250
Windowed = 1
Width = 2048
Height = 768
Refresh rate = -1.#IND00
Hooked_LoadLibraryExW load: api-ms-win-core-sysinfo-l1-2-1.
HackerDevice::GetHackerContext returns 0000000000000000
Overlay::Overlay created for 0000000067CC2500: class HackerDXGISwapChain
on HackerDevice: 00000000003C3900, HackerContext: 0000000000000000
HackerDXGISwapChain::GetDesc(class HackerDXGISwapChain@0000000067CC2500) called
returns Windowed = 1
returns Width = 2048
returns Height = 768
returns Refresh rate = -1.#IND00
returns result = 0
Failed to create overlay. Check if courierbold.spritefont is installed
->HackerDXGISwapChain 0000000067CC2500 created to wrap 0000000067C78250
Got resolution from swap chain: 2048x768
->return value = 0

HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000064BEE930) called with WindowHandle = 00000000000904C0, Flags = 3
Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER
returns result = 0
HackerDevice::QueryInterface(class HackerDevice@00000000003C3900) called with IID: IDXGIDevice1
created HackerDXGIDevice1(class HackerDXGIDevice1@0000000067B3F1A0) wrapper of 0000000067B53C68
returns result = 0 for 0000000067B3F1A0
HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067B3F1A0) called
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@0000000067B3F1A0), counter=7, this=0000000067B3F1A0
HackerDevice::GetImmediateContext(class HackerDevice@00000000003C3900) called with:000000006597F320
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000067C4E200 created to wrap 0000000067B54C30
returns handle = 0000000067C4E200
HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067CC2500), counter=2, this=0000000067CC2500
HackerDevice::CreateRasterizerState called with
FillMode = 3, CullMode = 1, DepthBias = 0, DepthBiasClamp = 0.000000, SlopeScaledDepthBias = -0.000000,
DepthClipEnable = 1, ScissorEnable = 0, MultisampleEnable = 0, AntialiasedLineEnable = 0
returns result = 0
HackerDevice::CreateRasterizerState called with
FillMode = 3, CullMode = 1, DepthBias = 0, DepthBiasClamp = 0.000000, SlopeScaledDepthBias = -0.000000,
DepthClipEnable = 1, ScissorEnable = 1, MultisampleEnable = 0, AntialiasedLineEnable = 0
disabling scissor mode.
returns result = 0
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 36
Usage = 1
BindFlags = 0x1
CPUAccessFlags = 0x0
MiscFlags = 0x0
StructureByteStride = 0
Buffer registered: handle = 0000000067C81490, hash = d3080b15
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 196608
Usage = 2
BindFlags = 0x2
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
Buffer registered: handle = 0000000067C81D50, hash = 24e026e0
HackerContext(class HackerContext@0000000067C4E200)::Map(pResource:0x0000000067C81D50, Subresource:0, MapType:4, MapFlags:0, pMappedResource:0x000000006597F0E0)HackerContext(class HackerContext@0000000067C4E200)::Unmap(pResource:0x0000000067C81D50, Subresource:0)HackerContext::Release counter=3, this=0000000067C4E200
HackerContext::Release counter=4, this=0000000067C4E200
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 2048
Usage = 2
BindFlags = 0x4
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
Buffer registered: handle = 0000000067C82190, hash = 4785ce09
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 2048
Usage = 2
BindFlags = 0x4
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
Buffer registered: handle = 0000000067C82610, hash = 4785ce09
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 2048
Usage = 2
BindFlags = 0x4
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
Buffer registered: handle = 0000000067C82A50, hash = 4785ce09
ID3D11Device::CreateBuffer called
Resource Type = Buffer
ByteWidth = 2048
Usage = 2
BindFlags = 0x4
CPUAccessFlags = 0x10000
MiscFlags = 0x0
StructureByteStride = 0
Buffer registered: handle = 0000000067C82C90, hash = 4785ce09
HackerContext(class HackerContext@0000000067C4E200)::VSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006597F010)
HackerContext(class HackerContext@0000000067C4E200)::PSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006597F010)
HackerContext::Release counter=5, this=0000000067C4E200
HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001413D87D0
FNV hash = 0e924f4e1f3511c7
shader registered for possible reloading: 0e924f4e1f3511c7_cs as bin -
cs: handle = 0000000067C74C98, hash = 0e924f4e1f3511c7
returns result = 0, handle = 0000000067C74C98
HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 00000001413DE5C0
FNV hash = fb282eef7e0888c5
shader registered for possible reloading: fb282eef7e0888c5_cs as bin -
cs: handle = 0000000067C74DD8, hash = fb282eef7e0888c5
returns result = 0, handle = 0000000067C74DD8
HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 00000001413E5630
FNV hash = bd63c96c03157dc4
shader registered for possible reloading: bd63c96c03157dc4_cs as bin -
cs: handle = 0000000067C75158, hash = bd63c96c03157dc4
returns result = 0, handle = 0000000067C75158
HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 00000001413EE250, ClassLinkage = 0000000000000000
FNV hash = 852c0c6b5b6c13ef
shader registered for possible reloading: 852c0c6b5b6c13ef_vs as bin -
vs: handle = 0000000067C75298, hash = 852c0c6b5b6c13ef
returns result = 0, handle = 0000000067C75298
HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 00000001413EF1D0, ClassLinkage = 0000000000000000
FNV hash = d194cc8302d3cbd6
shader registered for possible reloading: d194cc8302d3cbd6_vs as bin -
vs: handle = 0000000067C753D8, hash = d194cc8302d3cbd6
returns result = 0, handle = 0000000067C753D8
HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 00000001413EE4B0, ClassLinkage = 0000000000000000
FNV hash = bfe739e0a3b6b021
shader registered for possible reloading: bfe739e0a3b6b021_ps as bin -
ps: handle = 0000000067C75518, hash = bfe739e0a3b6b021
returns result = 0, handle = 0000000067C75518
HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 00000001413EF420, ClassLinkage = 0000000000000000
FNV hash = c60502dcfdd0a73f
shader registered for possible reloading: c60502dcfdd0a73f_ps as bin -
ps: handle = 0000000067C75618, hash = c60502dcfdd0a73f
returns result = 0, handle = 0000000067C75618
HackerContext(class HackerContext@0000000067C4E200)::VSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006597F050)
HackerContext(class HackerContext@0000000067C4E200)::PSSetShaderResources(StartSlot:0, NumViews:16, ppShaderResourceViews:0x000000006597F050)
HackerDXGISwapChain::GetBuffer(class HackerDXGISwapChain@0000000067CC2500) called with IID: ID3D11Texture2D
returns 0
HackerUnknown::Release(class HackerDXGISwapChain@0000000067CC2500), counter=2, this=0000000067CC2500
HackerDevice::Release counter=32, this=00000000003C3900
HackerContext(class HackerContext@0000000067C4E200)::OMSetRenderTargets(NumViews:8, ppRenderTargetViews:0x000000006597F240, pDepthStencilView:0x0000000000000000)
HackerContext(class HackerContext@0000000067C4E200)::OMSetRenderTargets(NumViews:1, ppRenderTargetViews:0x0000000003B543F0, pDepthStencilView:0x0000000000000000)
View #0, Format = 28, Is2D = 1
HackerContext(class HackerContext@0000000067C4E200)::RSSetViewports(NumViewports:1, pViewports:0x000000006597F220)
HackerContext(class HackerContext@0000000067C4E200)::RSSetScissorRects(NumRects:0, pRects:0x0000000003B55CD8)
HackerContext(class HackerContext@0000000067C4E200)::ClearRenderTargetView(pRenderTargetView:0x0000000067CCA1C8, ColorRGBA:0x000000006597F2E0)HackerDXGISwapChain::Present(class HackerDXGISwapChain@0000000067CC2500) called
SyncInterval = 0
Flags = 0
Running frame actions. Device: 00000000003C3900
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: advapi32.dll.
Hooked_LoadLibraryExW load: ADVAPI32.dll.
Hooked_LoadLibraryExW load: powrprof.dll.
Hooked_LoadLibraryExW load: psapi.dll.
Hooked_LoadLibraryExW load: version.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\portaudio_x64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL.
Hooked_LoadLibraryExW load: C:\Program Files\Nthusim\WarpDrvx64.dll.
Hooked_LoadLibraryExW load: C:\Program Files\Nthusim\WarpDrvx64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll.
Hooked_LoadLibraryExW load: kernel32.dll.
Hooked_LoadLibraryExW load: ntdll.dll.
Hooked_LoadLibraryExW load: advapi32.dll.
Hooked_LoadLibraryExW load: powrprof.dll.
Hooked_LoadLibraryExW load: psapi.dll.
Hooked_LoadLibraryExW load: version.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\EliteDangerous64.exe.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\ntdll.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\kernel32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\KERNELBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHELL32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\msvcrt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SHLWAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\GDI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USER32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\LPK.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\USP10.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ole32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RPCRT4.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\OLEAUT32.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\d3d11.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\XINPUT9_1_0.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ADVAPI32.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\SYSTEM32\sechost.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\SETUPAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CFGMGR32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DEVOBJ.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\D3DCOMPILER_46.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dxgi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\VERSION.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dwmapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\dbghelp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DINPUT8.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WS2_32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NSI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\IPHLPAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINNSI.DLL.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\portaudio_x64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINMM.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\IMM32.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSCTF.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL.
Hooked_LoadLibraryExW load: C:\Program Files\Nthusim\WarpDrvx64.dll.
Hooked_LoadLibraryExW load: C:\Program Files\Nthusim\WarpDrvx64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTBASE.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CLBCatQ.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPTSP.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rsaenh.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\RpcRtRemote.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\profapi.dll.
Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Hooked_LoadLibraryExW load: C:\Program Files\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\system32\PSAPI.DLL.
Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\mswsock.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DNSAPI.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\fwpuclnt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\rasadhlp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wship6.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\NLAapi.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\napinsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\pnrpnsp.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\winrnr.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll.
Hooked_LoadLibraryExW load: C:\Windows\System32\wshtcpip.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\d3d11.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\d3d11.dll to d3d11.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\DXGIDebug.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WINTRUST.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\CRYPT32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\MSASN1.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\nvwgf2umx.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcrypt.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\bcryptprimitives.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\uxtheme.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: C:\Program Files\NVIDIA Corporation\Display\NvSmartMax64.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\ntmarta.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\WLDAP32.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll.
Hooked_LoadLibraryExW load: C:\Windows\system32\powrprof.dll.
Hooked_LoadLibraryExW load: advapi32.dll.

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#5
Posted 09/06/2016 06:00 PM   
OK, that's pretty weird. The screen resolution it's creating is 2048x768, with an undefined refresh rate. Could be just junk in the input parameters, but it's suspicious. It looks like it crashes at the first present() call. Try setting hunting=0 as a test, that will skip the overlay creation which might be crashing because of a bad resolution. Another test would be to use the hooks, without it hooking DXGI: [code]hook=device skip_dxgi_factory[/code] If hunting=0 works, then try hunting=2, which is disabled to start, but can be reenabled with Numpad 0. Some games do freaky stuff at launch, but are OK once running.
OK, that's pretty weird. The screen resolution it's creating is 2048x768, with an undefined refresh rate. Could be just junk in the input parameters, but it's suspicious.

It looks like it crashes at the first present() call.


Try setting hunting=0 as a test, that will skip the overlay creation which might be crashing because of a bad resolution.

Another test would be to use the hooks, without it hooking DXGI:

hook=device skip_dxgi_factory



If hunting=0 works, then try hunting=2, which is disabled to start, but can be reenabled with Numpad 0. Some games do freaky stuff at launch, but are OK once running.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#6
Posted 09/06/2016 07:19 PM   
Hey bo3b, Just to let you know I run 2 Projectors and my combined resolution is 2048 x 768 @ 120Hz.. I tried your suggestions and it looked like it was almost about to start as bothe screens went blank like the game was going to start but went back to Desktop.. here is the new log.. [code] D3D11 DLL starting init - v 1.2.43 - Tue Sep 06 19:58:49 2016 ----------- d3dx.ini settings ----------- [Logging] calls=1 input=1 debug=0 unbuffered=0 force_cpu_affinity=0 [System] hook=device skip_dxgi_factory [Device] refresh_rate=120 full_screen=1 get_resolution_from=swap_chain [Stereo] automatic_mode=0 create_profile=0 force_no_nvapi=0 [Rendering] shader_hash=3dmigoto cache_shaders=0 use_criticalsection=1 rasterizer_disable_scissor=1 export_fixed=0 export_shaders=0 export_hlsl=0 dump_usage=1 stereo_params=125 ini_params=120 override_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes cache_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache fix_sv_position=0 ... missing automatic ini section [Hunting] hunting=2 marking_mode=0 reload_config=VK_F10 toggle_hunting=VK_NUMPAD0 next_pixelshader=VK_NUMPAD2 previous_pixelshader=VK_NUMPAD1 mark_pixelshader=VK_NUMPAD3 take_screenshot=VK_SNAPSHOT next_indexbuffer=VK_NUMPAD8 previous_indexbuffer=VK_NUMPAD7 mark_indexbuffer=VK_NUMPAD9 next_vertexshader=VK_NUMPAD5 previous_vertexshader=VK_NUMPAD4 mark_vertexshader=VK_NUMPAD6 next_rendertarget=VK_MULTIPLY previous_rendertarget=VK_DIVIDE mark_rendertarget=VK_SUBTRACT done_hunting=VK_ADD reload_fixes=VK_F10 show_original=VK_F9 analyse_options=log dump_rt_jps clear_rt repeat_rate=6 [KeyChange3DVision2SBSOutputMode] type=cycle Cycle 1: x7=1 Cycle 2: x7=2 Cycle 3: x7=3 Cycle 4: x7=4 Cycle 5: x7=5 Cycle 6: x7=0 Key=F11 [Resource3DVision2SBSBackupTexture] [CustomShader3DVision2SBS] vs=ShaderFixes/3dvision2sbsvs.hlsl hs=null ds=null gs=null ps=ShaderFixes/3dvision2sbsps.hlsl blend=disable cull=none topology=triangle_strip o1=null o2=null o3=null o4=null o5=null o6=null o7=null od=null o0=set_viewport no_view_cache bb resource3dvision2sbsbackuptexture=reference ps-t100 ps-t100=stereo2mono bb draw=4, 0 post ps-t100=reference resource3dvision2sbsbackuptexture [Present] [Constants] x7=0.00 *** D3D11 DLL successfully initialized. *** Trying to load original_d3d11.dll Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll. Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory calling original CreateDXGIFactory1 API CreateDXGIFactory1 returned factory = 0000000064BC96B0, result = 0 new HackerDXGIFactory1(class HackerDXGIFactory1@0000000064BC94B0) wrapped 0000000064BC96B0 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BC94B0) called with IID: IDXGIFactory returns result = 0 for 0000000064E3F570 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BC94B0) called with IID: IDXGIFactory1 returns result = 0 for 0000000064E3F580 HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BC94B0) called with IID: IDXGIFactory2 returns E_NOINTERFACE as error for IDXGIFactory2. HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064BC94B0) adapter 0 requested created HackerDXGIAdapter wrapper = 0000000064BC9510 of 0000000064BC9870 returns result = 0 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064BC9510) called: output #0 requested returns result = 0, handle = 0000000064BF4F50 HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064BC9510) called: output #1 requested returns result = 887a0002, handle = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 0000000064BC9510 Flags = 0 pFeatureLevels = 0 FeatureLevels = 0 ppDevice = 0000000000000000 pFeatureLevel = 0x64b3f0f0 ppImmediateContext = 0000000000000000 ->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0. HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064BCE230) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000064BCE230), counter=2, this=0000000064BCE230 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BC9510), counter=3, this=0000000064BC9510 Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll. HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@0000000064BC9510), counter=3, this=0000000064BC9510 D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000 ->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000 *** D3D11CreateDevice called with pAdapter = 0000000064BC9510 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 0000000064E3F558 pFeatureLevel = 0x64e3f5e0 ppImmediateContext = 0000000064E3F548 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064BCE3B0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000064BCE3B0), counter=2, this=0000000064BCE3B0 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BC9510), counter=3, this=0000000064BC9510 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@0000000064BC9510), counter=5, this=0000000064BC9510 D3D11CreateDevice returned device handle = 0000000064BFE678, context handle = 0000000064C385E0 HackerDevice 00000000005A5160 created to wrap 0000000064BFE678 HackerContext 0000000064C00B90 created to wrap 0000000064C385E0 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005A5160) called. HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067C5BE40) called with: 0000000064E3F048 created HackerDXGIAdapter wrapper = 0000000067C5BE70 of 0000000064BC9870 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067C5BE70) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerUnknown::Release(class HackerDXGIAdapter@0000000067C5BE70), counter=4, this=0000000067C5BE70 HackerUnknown::Release(class HackerDXGIDevice@0000000067C5BE40), counter=3, this=0000000067C5BE40 created NVAPI stereo handle. Handle = 0000000064C7D700 creating stereo parameter texture. stereo texture created, handle = 0000000067C9AD50 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000067CA3D50. creating .ini constant parameter texture. IniParam texture created, handle = 0000000067C9B3D0 creating IniParam resource view. Iniparams resource view created, handle = 0000000067CA3E90. Created pink mode pixel shader: 0 ->D3D11CreateDevice result = 0, device handle = 0000000064BFE678, device wrapper = 00000000005A5160, context handle = 0000000064C385E0, context wrapper = 0000000064C00B90 deleting self HackerDevice::GetHackerContext returns 0000000064C00B90 clearing mHackerDevice->mHackerContext HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064BC94B0) adapter 1 requested returns result = 0x887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BC9510), counter=5, this=0000000064BC9510 HackerUnknown::Release(class HackerDXGIAdapter@0000000064BC9510), counter=4, this=0000000064BC9510 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BC9510) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BC9510) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BC9510) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 *** D3D11CreateDevice called with pAdapter = 0000000064BC9510 Flags = 0 pFeatureLevels = 0xb000 FeatureLevels = 1 ppDevice = 0000000064E3F3C0 pFeatureLevel = 0x64e3f490 ppImmediateContext = 0000000064E3F3C8 HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000067D5A9C0) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0 HackerUnknown::Release(class HackerDXGIAdapter1@0000000067D5A9C0), counter=4, this=0000000067D5A9C0 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C} returns result = 887a0002 HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BC9510), counter=5, this=0000000064BC9510 HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6} returns result = 887a0002 HackerUnknown::Release(class HackerDXGIAdapter@0000000064BC9510), counter=7, this=0000000064BC9510 D3D11CreateDevice returned device handle = 0000000067D5E888, context handle = 0000000067D5F2E0 HackerDevice 00000000005A5340 created to wrap 0000000067D5E888 HackerContext 0000000067E68310 created to wrap 0000000067D5F2E0 HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005A5340) called. HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067E4E540) called with: 0000000064E3EED8 created HackerDXGIAdapter wrapper = 0000000067E4E570 of 0000000064BC9870 returns result = 0 HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067E4E570) called returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504 HackerUnknown::Release(class HackerDXGIAdapter@0000000067E4E570), counter=6, this=0000000067E4E570 HackerUnknown::Release(class HackerDXGIDevice@0000000067E4E540), counter=3, this=0000000067E4E540 created NVAPI stereo handle. Handle = 0000000067DA6F70 creating stereo parameter texture. stereo texture created, handle = 0000000067E81F50 creating stereo parameter resource view. stereo texture resource view created, handle = 0000000067CA4DD0. creating .ini constant parameter texture. IniParam texture created, handle = 0000000067E82610 creating IniParam resource view. Iniparams resource view created, handle = 0000000067CA4F10. Created pink mode pixel shader: 0 ->D3D11CreateDevice result = 0, device handle = 0000000067D5E888, device wrapper = 00000000005A5340, context handle = 0000000067D5F2E0, context wrapper = 0000000067E68310 deleting self HackerDevice::GetHackerContext returns 0000000067E68310 clearing mHackerDevice->mHackerContext *** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000064BC94B0) called with parameters Device = Hooked_ID3D11Device@0000000067D5E888 SwapChain = 0000000064E3F3E0 Description = 0000000064E3F370 Windowed = 1 Width = 2048 Height = 768 Refresh rate = -1.#IND00 ->Forcing Windowed to = 0 ->Forcing refresh rate to = 120.000000 failed result = 80004002 for 0000000064E3F220 failed result = 80004002 for 0000000064E3F230 HackerDevice::GetHackerContext returns 0000000000000000 Overlay::Overlay created for 0000000067ED7D80: class HackerDXGISwapChain on HackerDevice: 00000000005A5340, HackerContext: 0000000000000000 Failed to create overlay. Check if courierbold.spritefont is installed ->HackerDXGISwapChain 0000000067ED7D80 created to wrap 0000000067E92350 Got resolution from swap chain: 2048x768 ->return value = 0 HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000064BC94B0) called with WindowHandle = 00000000000C03A6, Flags = 3 Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER returns result = 0 HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067CFB550) called returns result = 0 HackerUnknown::Release(class HackerDXGIDevice1@0000000067CFB550), counter=8, this=0000000067CFB550 *** HackerContext missing at HackerDevice::GetImmediateContext HackerContext 0000000067E691F0 created to wrap 0000000067D5F2E0 HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067ED7D80), counter=2, this=0000000067ED7D80 HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001418687D0 FNV hash = 0e924f4e1f3511c7 shader registered for possible reloading: 0e924f4e1f3511c7_cs as bin - returns result = 0, handle = 0000000067E900D8 HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 000000014186E5C0 FNV hash = fb282eef7e0888c5 shader registered for possible reloading: fb282eef7e0888c5_cs as bin - returns result = 0, handle = 0000000067E90218 HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 0000000141875630 FNV hash = bd63c96c03157dc4 shader registered for possible reloading: bd63c96c03157dc4_cs as bin - returns result = 0, handle = 0000000067E90318 HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 000000014187E250, ClassLinkage = 0000000000000000 FNV hash = 852c0c6b5b6c13ef shader registered for possible reloading: 852c0c6b5b6c13ef_vs as bin - returns result = 0, handle = 0000000067E90458 HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 000000014187F1D0, ClassLinkage = 0000000000000000 FNV hash = d194cc8302d3cbd6 shader registered for possible reloading: d194cc8302d3cbd6_vs as bin - returns result = 0, handle = 0000000067E90598 HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 000000014187E4B0, ClassLinkage = 0000000000000000 FNV hash = bfe739e0a3b6b021 shader registered for possible reloading: bfe739e0a3b6b021_ps as bin - returns result = 0, handle = 0000000067E906D8 HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 000000014187F420, ClassLinkage = 0000000000000000 FNV hash = c60502dcfdd0a73f shader registered for possible reloading: c60502dcfdd0a73f_ps as bin - returns result = 0, handle = 0000000067E907D8 HackerUnknown::Release(class HackerDXGISwapChain@0000000067ED7D80), counter=2, this=0000000067ED7D80 [/code]
Hey bo3b,

Just to let you know I run 2 Projectors and my combined resolution is 2048 x 768 @ 120Hz.. I tried your suggestions and it looked like it was almost about to start as bothe screens went blank like the game was going to start but went back to Desktop.. here is the new log..

D3D11 DLL starting init - v 1.2.43 - Tue Sep 06 19:58:49 2016


----------- d3dx.ini settings -----------
[Logging]
calls=1
input=1
debug=0
unbuffered=0
force_cpu_affinity=0
[System]
hook=device skip_dxgi_factory
[Device]
refresh_rate=120
full_screen=1
get_resolution_from=swap_chain
[Stereo]
automatic_mode=0
create_profile=0
force_no_nvapi=0
[Rendering]
shader_hash=3dmigoto
cache_shaders=0
use_criticalsection=1
rasterizer_disable_scissor=1
export_fixed=0
export_shaders=0
export_hlsl=0
dump_usage=1
stereo_params=125
ini_params=120
override_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderFixes
cache_directory=C:\Program Files (x86)\Frontier\EDLaunch\Products\elite-dangerous-64\ShaderCache
fix_sv_position=0
... missing automatic ini section
[Hunting]
hunting=2
marking_mode=0
reload_config=VK_F10
toggle_hunting=VK_NUMPAD0
next_pixelshader=VK_NUMPAD2
previous_pixelshader=VK_NUMPAD1
mark_pixelshader=VK_NUMPAD3
take_screenshot=VK_SNAPSHOT
next_indexbuffer=VK_NUMPAD8
previous_indexbuffer=VK_NUMPAD7
mark_indexbuffer=VK_NUMPAD9
next_vertexshader=VK_NUMPAD5
previous_vertexshader=VK_NUMPAD4
mark_vertexshader=VK_NUMPAD6
next_rendertarget=VK_MULTIPLY
previous_rendertarget=VK_DIVIDE
mark_rendertarget=VK_SUBTRACT
done_hunting=VK_ADD
reload_fixes=VK_F10
show_original=VK_F9
analyse_options=log dump_rt_jps clear_rt
repeat_rate=6
[KeyChange3DVision2SBSOutputMode]
type=cycle
Cycle 1: x7=1
Cycle 2: x7=2
Cycle 3: x7=3
Cycle 4: x7=4
Cycle 5: x7=5
Cycle 6: x7=0
Key=F11
[Resource3DVision2SBSBackupTexture]
[CustomShader3DVision2SBS]
vs=ShaderFixes/3dvision2sbsvs.hlsl
hs=null
ds=null
gs=null
ps=ShaderFixes/3dvision2sbsps.hlsl
blend=disable
cull=none
topology=triangle_strip
o1=null
o2=null
o3=null
o4=null
o5=null
o6=null
o7=null
od=null
o0=set_viewport no_view_cache bb
resource3dvision2sbsbackuptexture=reference ps-t100
ps-t100=stereo2mono bb
draw=4, 0
post ps-t100=reference resource3dvision2sbsbackuptexture
[Present]
[Constants]
x7=0.00

*** D3D11 DLL successfully initialized. ***

Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 0000000064BC96B0, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@0000000064BC94B0) wrapped 0000000064BC96B0
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BC94B0) called with IID: IDXGIFactory
returns result = 0 for 0000000064E3F570
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BC94B0) called with IID: IDXGIFactory1
returns result = 0 for 0000000064E3F580
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064BC94B0) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064BC94B0) adapter 0 requested
created HackerDXGIAdapter wrapper = 0000000064BC9510 of 0000000064BC9870
returns result = 0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064BC9510) called: output #0 requested
returns result = 0, handle = 0000000064BF4F50
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064BC9510) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000


*** D3D11CreateDevice called with
pAdapter = 0000000064BC9510
Flags = 0
pFeatureLevels = 0
FeatureLevels = 0
ppDevice = 0000000000000000
pFeatureLevel = 0x64b3f0f0
ppImmediateContext = 0000000000000000
->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064BCE230) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000064BCE230), counter=2, this=0000000064BCE230
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BC9510), counter=3, this=0000000064BC9510
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064BC9510), counter=3, this=0000000064BC9510
D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000
->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000



*** D3D11CreateDevice called with
pAdapter = 0000000064BC9510
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000064E3F558
pFeatureLevel = 0x64e3f5e0
ppImmediateContext = 0000000064E3F548
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064BCE3B0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000064BCE3B0), counter=2, this=0000000064BCE3B0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BC9510), counter=3, this=0000000064BC9510
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064BC9510), counter=5, this=0000000064BC9510
D3D11CreateDevice returned device handle = 0000000064BFE678, context handle = 0000000064C385E0
HackerDevice 00000000005A5160 created to wrap 0000000064BFE678
HackerContext 0000000064C00B90 created to wrap 0000000064C385E0
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005A5160) called.
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067C5BE40) called with: 0000000064E3F048
created HackerDXGIAdapter wrapper = 0000000067C5BE70 of 0000000064BC9870
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067C5BE70) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerUnknown::Release(class HackerDXGIAdapter@0000000067C5BE70), counter=4, this=0000000067C5BE70
HackerUnknown::Release(class HackerDXGIDevice@0000000067C5BE40), counter=3, this=0000000067C5BE40
created NVAPI stereo handle. Handle = 0000000064C7D700
creating stereo parameter texture.
stereo texture created, handle = 0000000067C9AD50
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000067CA3D50.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000067C9B3D0
creating IniParam resource view.
Iniparams resource view created, handle = 0000000067CA3E90.
Created pink mode pixel shader: 0
->D3D11CreateDevice result = 0, device handle = 0000000064BFE678, device wrapper = 00000000005A5160, context handle = 0000000064C385E0, context wrapper = 0000000064C00B90

deleting self
HackerDevice::GetHackerContext returns 0000000064C00B90
clearing mHackerDevice->mHackerContext
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064BC94B0) adapter 1 requested
returns result = 0x887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BC9510), counter=5, this=0000000064BC9510
HackerUnknown::Release(class HackerDXGIAdapter@0000000064BC9510), counter=4, this=0000000064BC9510
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BC9510) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BC9510) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064BC9510) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504


*** D3D11CreateDevice called with
pAdapter = 0000000064BC9510
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000064E3F3C0
pFeatureLevel = 0x64e3f490
ppImmediateContext = 0000000064E3F3C8
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000067D5A9C0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000067D5A9C0), counter=4, this=0000000067D5A9C0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064BC9510), counter=5, this=0000000064BC9510
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064BC9510) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064BC9510), counter=7, this=0000000064BC9510
D3D11CreateDevice returned device handle = 0000000067D5E888, context handle = 0000000067D5F2E0
HackerDevice 00000000005A5340 created to wrap 0000000067D5E888
HackerContext 0000000067E68310 created to wrap 0000000067D5F2E0
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005A5340) called.
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000067E4E540) called with: 0000000064E3EED8
created HackerDXGIAdapter wrapper = 0000000067E4E570 of 0000000064BC9870
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000067E4E570) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerUnknown::Release(class HackerDXGIAdapter@0000000067E4E570), counter=6, this=0000000067E4E570
HackerUnknown::Release(class HackerDXGIDevice@0000000067E4E540), counter=3, this=0000000067E4E540
created NVAPI stereo handle. Handle = 0000000067DA6F70
creating stereo parameter texture.
stereo texture created, handle = 0000000067E81F50
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000067CA4DD0.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000067E82610
creating IniParam resource view.
Iniparams resource view created, handle = 0000000067CA4F10.
Created pink mode pixel shader: 0
->D3D11CreateDevice result = 0, device handle = 0000000067D5E888, device wrapper = 00000000005A5340, context handle = 0000000067D5F2E0, context wrapper = 0000000067E68310

deleting self
HackerDevice::GetHackerContext returns 0000000067E68310
clearing mHackerDevice->mHackerContext

*** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000064BC94B0) called with parameters
Device = Hooked_ID3D11Device@0000000067D5E888
SwapChain = 0000000064E3F3E0
Description = 0000000064E3F370
Windowed = 1
Width = 2048
Height = 768
Refresh rate = -1.#IND00
->Forcing Windowed to = 0
->Forcing refresh rate to = 120.000000
failed result = 80004002 for 0000000064E3F220
failed result = 80004002 for 0000000064E3F230
HackerDevice::GetHackerContext returns 0000000000000000
Overlay::Overlay created for 0000000067ED7D80: class HackerDXGISwapChain
on HackerDevice: 00000000005A5340, HackerContext: 0000000000000000
Failed to create overlay. Check if courierbold.spritefont is installed
->HackerDXGISwapChain 0000000067ED7D80 created to wrap 0000000067E92350
Got resolution from swap chain: 2048x768
->return value = 0

HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000064BC94B0) called with WindowHandle = 00000000000C03A6, Flags = 3
Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER
returns result = 0
HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067CFB550) called
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@0000000067CFB550), counter=8, this=0000000067CFB550
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 0000000067E691F0 created to wrap 0000000067D5F2E0
HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067ED7D80), counter=2, this=0000000067ED7D80
HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001418687D0
FNV hash = 0e924f4e1f3511c7
shader registered for possible reloading: 0e924f4e1f3511c7_cs as bin -
returns result = 0, handle = 0000000067E900D8
HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 000000014186E5C0
FNV hash = fb282eef7e0888c5
shader registered for possible reloading: fb282eef7e0888c5_cs as bin -
returns result = 0, handle = 0000000067E90218
HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 0000000141875630
FNV hash = bd63c96c03157dc4
shader registered for possible reloading: bd63c96c03157dc4_cs as bin -
returns result = 0, handle = 0000000067E90318
HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 000000014187E250, ClassLinkage = 0000000000000000
FNV hash = 852c0c6b5b6c13ef
shader registered for possible reloading: 852c0c6b5b6c13ef_vs as bin -
returns result = 0, handle = 0000000067E90458
HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 000000014187F1D0, ClassLinkage = 0000000000000000
FNV hash = d194cc8302d3cbd6
shader registered for possible reloading: d194cc8302d3cbd6_vs as bin -
returns result = 0, handle = 0000000067E90598
HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 000000014187E4B0, ClassLinkage = 0000000000000000
FNV hash = bfe739e0a3b6b021
shader registered for possible reloading: bfe739e0a3b6b021_ps as bin -
returns result = 0, handle = 0000000067E906D8
HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 000000014187F420, ClassLinkage = 0000000000000000
FNV hash = c60502dcfdd0a73f
shader registered for possible reloading: c60502dcfdd0a73f_ps as bin -
returns result = 0, handle = 0000000067E907D8
HackerUnknown::Release(class HackerDXGISwapChain@0000000067ED7D80), counter=2, this=0000000067ED7D80

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#7
Posted 09/07/2016 12:03 AM   
OK, good to know that the resolution makes sense. That's not it then. What happens when hunting=0? I see you set it to 2, but that still creates the 3Dmigoto overlay and might conflict. Any other overlays might conflict too. If it's crashing with hunting=0, a debug log would be worth a look. And why are we making this new thread, when this detail might be helpful in the future? It's better to keep all the debug and test stuff in a single thread, as people come to it later and want to find out what people tried.
OK, good to know that the resolution makes sense. That's not it then.

What happens when hunting=0? I see you set it to 2, but that still creates the 3Dmigoto overlay and might conflict. Any other overlays might conflict too. If it's crashing with hunting=0, a debug log would be worth a look.


And why are we making this new thread, when this detail might be helpful in the future? It's better to keep all the debug and test stuff in a single thread, as people come to it later and want to find out what people tried.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#8
Posted 09/07/2016 07:11 AM   
Should I put this info in the shaderhacker thread or the original Elite Dangerous thread.. I thought it best to make a new thread??
Should I put this info in the shaderhacker thread or the original Elite Dangerous thread.. I thought it best to make a new thread??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#9
Posted 09/07/2016 03:31 PM   
[quote="The_Nephilim"]Should I put this info in the shaderhacker thread or the original Elite Dangerous thread.. I thought it best to make a new thread??[/quote] Best to have game specific stuff in a game thread. Since this might be related to the original problems, extending that thread is best. The reason it's better to not make a new thread is because people searching for stuff like 6 months from now will find multiple threads and have no idea which is better. If it's all in one thread, you have a chronological sequence. People looking for immediate info will still see the old thread, and know to look at the end of it. This one: [url]https://forums.geforce.com/default/topic/882500/3d-vision/elite-dangerous-fix/1/[/url] While I'm giving you a mild administrative hard time, your HelixModBlog post doesn't give any credit to AndySonOfBob. If you based your work on his, you really should give him credit.
The_Nephilim said:Should I put this info in the shaderhacker thread or the original Elite Dangerous thread.. I thought it best to make a new thread??

Best to have game specific stuff in a game thread. Since this might be related to the original problems, extending that thread is best.

The reason it's better to not make a new thread is because people searching for stuff like 6 months from now will find multiple threads and have no idea which is better. If it's all in one thread, you have a chronological sequence.

People looking for immediate info will still see the old thread, and know to look at the end of it.

This one: https://forums.geforce.com/default/topic/882500/3d-vision/elite-dangerous-fix/1/


While I'm giving you a mild administrative hard time, your HelixModBlog post doesn't give any credit to AndySonOfBob. If you based your work on his, you really should give him credit.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#10
Posted 09/07/2016 10:28 PM   
ok I m sorery I did not credit andyson of bob will go fix that and I moved to the thread you linked ;)
ok I m sorery I did not credit andyson of bob will go fix that and I moved to the thread you linked ;)

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#11
Posted 09/07/2016 11:00 PM   
[quote="The_Nephilim"]ok I m sorery I did not credit andyson of bob will go fix that and I moved to the thread you linked ;)[/quote] Sounds good, thanks.
The_Nephilim said:ok I m sorery I did not credit andyson of bob will go fix that and I moved to the thread you linked ;)

Sounds good, thanks.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#12
Posted 09/07/2016 11:10 PM   
Well I creditied andy in the very beginning of the thread at helixmod ;) Is there anyway we can get this thread deleted or closed?
Well I creditied andy in the very beginning of the thread at helixmod ;)

Is there anyway we can get this thread deleted or closed?

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

#13
Posted 09/07/2016 11:13 PM   
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