3d Vision with Asus Rog Swift and SLI (ETA for FIX)
16 / 17
I am as well thinking about buying such a monitor, but I am still waiting because I'm unsure for the same reasons you are. What about the inversion lines? I heard some people complain about strange inversion lines and they say its specially bad if 3d vision is on. I do not really have a clue how inversion lines look though and if they would bother me.
I am as well thinking about buying such a monitor, but I am still waiting because I'm unsure for the same reasons you are. What about the inversion lines? I heard some people complain about strange inversion lines and they say its specially bad if 3d vision is on. I do not really have a clue how inversion lines look though and if they would bother me.
ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2
It seems as if nobody had continue with this monitor. I have to ask again..., does anybody consider this monitor, not the best monitor today bu the best option to play 3D (due to the lack of toda's monitors 3D support)?
And I ask again... is there any problem playing 3D in any lower resolution than the native 2K it offrers? The image degradation due to the interpolation when scaling lower resolutions is worse than with other monitors?
Of course if buying a monitor were only a matter of what I am going to play today, maybe I would think about a 1080p res, but we have to think that a monitor usually last long time (at least in my case). If it is valid to play decently todays games with only one graphic cards (even if I have to lower res), it is the choice for me, provided that the monitor has not other cons mentioned before, and maybe things of the past, I don't know. It would be great to have the impresion of recent owners, to know if there is a noticeable positive result lately, concerning with the quality control of Asus with this model.
It seems as if nobody had continue with this monitor. I have to ask again..., does anybody consider this monitor, not the best monitor today bu the best option to play 3D (due to the lack of toda's monitors 3D support)?
And I ask again... is there any problem playing 3D in any lower resolution than the native 2K it offrers? The image degradation due to the interpolation when scaling lower resolutions is worse than with other monitors?
Of course if buying a monitor were only a matter of what I am going to play today, maybe I would think about a 1080p res, but we have to think that a monitor usually last long time (at least in my case). If it is valid to play decently todays games with only one graphic cards (even if I have to lower res), it is the choice for me, provided that the monitor has not other cons mentioned before, and maybe things of the past, I don't know. It would be great to have the impresion of recent owners, to know if there is a noticeable positive result lately, concerning with the quality control of Asus with this model.
I've had my ROG Swift for a bit over 6 months, and it's a fantastic monitor as far as I'm concerned. Not a single dead pixel I can see. I haven't had the issue with SLI that this thread is about for a few months. It downscales to lower resolutions just fine. The only issue I have had is with some ghosting during 3D scenes with very bright backgrounds, but I don't really think that's a monitor issue, just a limitation of 3D technology. At least, when asking around, it seems *everyone* has it regardless of what monitor they are using.
I've had my ROG Swift for a bit over 6 months, and it's a fantastic monitor as far as I'm concerned. Not a single dead pixel I can see. I haven't had the issue with SLI that this thread is about for a few months. It downscales to lower resolutions just fine. The only issue I have had is with some ghosting during 3D scenes with very bright backgrounds, but I don't really think that's a monitor issue, just a limitation of 3D technology. At least, when asking around, it seems *everyone* has it regardless of what monitor they are using.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
I'm not sure if the SLI bug has been resolved completely. But some people reported so. And Nvidia said so.
Concerning ghosting: This monitor has significantly more of it than my previous ASUS HN274 had. The cause for this probably is the inversion phenomenon.
So I do NOT think this monitor can be recommended as "best" solution for 3D Vision. It is better in some regards than others (good picture quality, imo), but not up to today's standards in others (ghosting). And the high resolution is difficult to feed with current games, which regularly are badly optimized or not optimized at all. In Arkham Knight, which really would require SLI to run acceptably, SLI is not available because the developers couldn't be bothered to invest in fixing it after the release was over long enough ...
I'm not sure if the SLI bug has been resolved completely. But some people reported so. And Nvidia said so.
Concerning ghosting: This monitor has significantly more of it than my previous ASUS HN274 had. The cause for this probably is the inversion phenomenon.
So I do NOT think this monitor can be recommended as "best" solution for 3D Vision. It is better in some regards than others (good picture quality, imo), but not up to today's standards in others (ghosting). And the high resolution is difficult to feed with current games, which regularly are badly optimized or not optimized at all. In Arkham Knight, which really would require SLI to run acceptably, SLI is not available because the developers couldn't be bothered to invest in fixing it after the release was over long enough ...
It is a shame to read that ghosting is worse in this monitor than in others, as ghosting is probably the most relevant thing to care about when buying a 3D monitor. In other hand I think I have read something about somebody who was complaining about having big ghosting with this monitor, and as far as he decided to use only one single videocard the ghosting got better. I don't know what to believe about that.
Related with playing 3D with 2K resolution, apparently that is not a problem for me, acording with what Qwinn says, because if I can downscale to 1080p and have a good playing experience, is practically the same as buying a different 1080p 27" monitor, with the advantage that I can play also 2K resolution when the game is not very demanding, also play games in 2D using g-sync and 2K (it must be great in some circumstances), and of course to have the doors opened for the next years when I decide to get better hardware.
Dead pixel and any other "objetive faults" really do not bother me too much, because I assume the quality control must be better today for this monitor, and in the case it is as easy as to give back the monitor to the seller to receive a new one. The real problem is ghosting, becasue that is not an issue of the monitor, and if every unit has the same problem with ghosting, there is no solution.
It is a pity that there is not an objetive (as close as possible) comparison about the level of ghosting made with the different monitors and the same person, to give a real impresion of the differences. At least I don't have read anything like that, only the rabbit test, but I am not sure if that is very reliable if the opinion is given by different people. When reading opinions about ghosting in different monitors, the usual opinion is writen about the subjective experience of one person with the previous and the new monitor, something of course good to know about, but maybe not exactly the kind of information we are looking for when trying to buy a monitor for 3D pourposes.
It is a shame to read that ghosting is worse in this monitor than in others, as ghosting is probably the most relevant thing to care about when buying a 3D monitor. In other hand I think I have read something about somebody who was complaining about having big ghosting with this monitor, and as far as he decided to use only one single videocard the ghosting got better. I don't know what to believe about that.
Related with playing 3D with 2K resolution, apparently that is not a problem for me, acording with what Qwinn says, because if I can downscale to 1080p and have a good playing experience, is practically the same as buying a different 1080p 27" monitor, with the advantage that I can play also 2K resolution when the game is not very demanding, also play games in 2D using g-sync and 2K (it must be great in some circumstances), and of course to have the doors opened for the next years when I decide to get better hardware.
Dead pixel and any other "objetive faults" really do not bother me too much, because I assume the quality control must be better today for this monitor, and in the case it is as easy as to give back the monitor to the seller to receive a new one. The real problem is ghosting, becasue that is not an issue of the monitor, and if every unit has the same problem with ghosting, there is no solution.
It is a pity that there is not an objetive (as close as possible) comparison about the level of ghosting made with the different monitors and the same person, to give a real impresion of the differences. At least I don't have read anything like that, only the rabbit test, but I am not sure if that is very reliable if the opinion is given by different people. When reading opinions about ghosting in different monitors, the usual opinion is writen about the subjective experience of one person with the previous and the new monitor, something of course good to know about, but maybe not exactly the kind of information we are looking for when trying to buy a monitor for 3D pourposes.
Sorry to "Necro this thread."
But has anyone got an more information about the status of this monitor at this point?
I have decided I want to move up to a 27" Surround setup and it seems this monitor with its very thin Bezels and 1440p is the way to go. But I am obviously nervous at some of the reports and the SLI issue.
It seems some are saying their ones are fine and it could be a manufacturing fault. but this doesn't seem conclusive.
Has the SLI issue conclusively been fixed?
Is there anyone that is not having the Inversion problem? Or is there a fix.
I have ghosting on my current monitors and it doesn't bother me all that much. Just how bad is it?
Anyone got any videos that demonstrate these things?
But has anyone got an more information about the status of this monitor at this point?
I have decided I want to move up to a 27" Surround setup and it seems this monitor with its very thin Bezels and 1440p is the way to go. But I am obviously nervous at some of the reports and the SLI issue.
It seems some are saying their ones are fine and it could be a manufacturing fault. but this doesn't seem conclusive.
Has the SLI issue conclusively been fixed?
Is there anyone that is not having the Inversion problem? Or is there a fix.
I have ghosting on my current monitors and it doesn't bother me all that much. Just how bad is it?
Anyone got any videos that demonstrate these things?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Okay, well since I am met with the eerie sound of silence. I will add my 2 cents here just in case it's of use to anyone in the future.
I took the plunge and brought one.
Here the brief review and answers to my questions.
* SLI bug appears to be fixed at least of driver 364.72
* I do not see any Inversion issues.
* Ghosting is worse than my previous monitors. But can be mitigated to a satisfactory level with settings.
* Gsync is disabled in 3d mode. I have turned it off completely to avoid the problems some have reported.
If you get one and are upgrading from another monitor be sure to clean install your drivers with DDU At first I thought I had a faulty panel, but this fixed it.
3d vision at 1440p is beautiful it's almost like falling in love with the technology all over again. But it comes at a price of requiring the very best hardware. While my system laughs sadistically at any game I throw at it at max detail in 1080p. it's feeling the strain in 3d vision with this monitor.
Witcher 3 on max settings single screen has dropped from 60fps (accounting for refresh limitation) in 3d to about 39-50 this is with SLI scaling where both my titan x cards are utilized around at least 80% at all times. Totally playable for a game like this but noticeably "slower". I have also had to utilize the Hair-works only on monsters mod.
On the bright side I was able to turn AA off completely, there is little discernible difference in 3dvision at least for the witcher 3 in 1440p.
Path of Exile looks glorious...
The core limitation probably doesn't help matters (driver bug or not)
To mitigate the ghosting problems, you need a good color calibration profile, and to significantly reduce the Brightness and contrast settings. This is best done in the 3dvision setup wizard as by default both symbols can be clearly seen, but can be made invisible as expected by adjusting this here. It still exists in high contrast scenes but I find it tolerable and have got used to a little bit of ghosting over the years anyway.
Even so with lightboost I am happy with the Brightness/contrast (2d mode controls are separate) I am getting and the panels and colors look nice for a TN panel. Honestly by default these are way to high anyway.
Overall I do not regret the upgrade but I'll be single screen gaming for a while from here on out. This is a bit of a shame as three of these would be awesome due to the very thin Bezels.
I would say to drive this monitor in 3D you will definitely want the most powerful hard ware possible and you can practically forget about Surround without significantly dropping the graphics settings in games (more than I am willing to do) for the foreseeable future.
Okay, well since I am met with the eerie sound of silence. I will add my 2 cents here just in case it's of use to anyone in the future.
I took the plunge and brought one.
Here the brief review and answers to my questions.
* SLI bug appears to be fixed at least of driver 364.72
* I do not see any Inversion issues.
* Ghosting is worse than my previous monitors. But can be mitigated to a satisfactory level with settings.
* Gsync is disabled in 3d mode. I have turned it off completely to avoid the problems some have reported.
If you get one and are upgrading from another monitor be sure to clean install your drivers with DDU At first I thought I had a faulty panel, but this fixed it.
3d vision at 1440p is beautiful it's almost like falling in love with the technology all over again. But it comes at a price of requiring the very best hardware. While my system laughs sadistically at any game I throw at it at max detail in 1080p. it's feeling the strain in 3d vision with this monitor.
Witcher 3 on max settings single screen has dropped from 60fps (accounting for refresh limitation) in 3d to about 39-50 this is with SLI scaling where both my titan x cards are utilized around at least 80% at all times. Totally playable for a game like this but noticeably "slower". I have also had to utilize the Hair-works only on monsters mod.
On the bright side I was able to turn AA off completely, there is little discernible difference in 3dvision at least for the witcher 3 in 1440p.
Path of Exile looks glorious...
The core limitation probably doesn't help matters (driver bug or not)
To mitigate the ghosting problems, you need a good color calibration profile, and to significantly reduce the Brightness and contrast settings. This is best done in the 3dvision setup wizard as by default both symbols can be clearly seen, but can be made invisible as expected by adjusting this here. It still exists in high contrast scenes but I find it tolerable and have got used to a little bit of ghosting over the years anyway.
Even so with lightboost I am happy with the Brightness/contrast (2d mode controls are separate) I am getting and the panels and colors look nice for a TN panel. Honestly by default these are way to high anyway.
Overall I do not regret the upgrade but I'll be single screen gaming for a while from here on out. This is a bit of a shame as three of these would be awesome due to the very thin Bezels.
I would say to drive this monitor in 3D you will definitely want the most powerful hard ware possible and you can practically forget about Surround without significantly dropping the graphics settings in games (more than I am willing to do) for the foreseeable future.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Big thank you Necro for the Update!
I think somebody else was asking about this on another Thread!
Is good to know that the [color="orange"]SLI BUG in 3D Vision[/color] [color="green"]is Now FIXED ![/color]
Thank you again!
Big thank you Necro for the Update!
I think somebody else was asking about this on another Thread!
Is good to know that the SLI BUG in 3D Visionis Now FIXED !
Thank you again!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
No inversion issues? So you don't see vertical scanlines all the time in 3D?
Mmmmm, if so, I should have bought that monitor instead of the Dell S2716DG (although it only cost me 495€ with free shipping).
I hope the next monitor I get is 100% free of ghosting and inversion problems.
SLI issue wasn't about inversion. That was because of early release. Those panels from early release had this problem but the new ones are ok.
Problem with SLI was that some games (most of them) had sync issue. One view was constantly lagging and you couldn`t managed with it any conventional way. If that isn`t a problem anymore then that`s great but to be completely sure - can you please check more games and confirm that there is no lag in one eye.
All Ubisoft games had this lag also all Batman games with 3D Vision Ready. Witcher 2 had this lag as well.
SLI issue wasn't about inversion. That was because of early release. Those panels from early release had this problem but the new ones are ok.
Problem with SLI was that some games (most of them) had sync issue. One view was constantly lagging and you couldn`t managed with it any conventional way. If that isn`t a problem anymore then that`s great but to be completely sure - can you please check more games and confirm that there is no lag in one eye.
All Ubisoft games had this lag also all Batman games with 3D Vision Ready. Witcher 2 had this lag as well.
I have bought this monitor as well and I am very happy with it. Gosting is there, but it is actually even better than my very old ASUS 3d vision 1 monitor. I think I can see lines in bright areas. White color is not just a homogeneous white area, but seems to have very thin darker lines in it. I am not sure, if this are the inversion lines everyone talks about. I can ignore it and I would not go back to my old monitor.
I have bought this monitor as well and I am very happy with it. Gosting is there, but it is actually even better than my very old ASUS 3d vision 1 monitor. I think I can see lines in bright areas. White color is not just a homogeneous white area, but seems to have very thin darker lines in it. I am not sure, if this are the inversion lines everyone talks about. I can ignore it and I would not go back to my old monitor.
ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2
Actually, the problem this thread was about was that SLI didn't function properly with 3D Vision on a Swift. You could have SLI enabled in NVCP, but if you monitored it with Afterburner, there would be no load on GPU2.
That problem was fixed, mmm, something like 8 months ago at least.
Actually, the problem this thread was about was that SLI didn't function properly with 3D Vision on a Swift. You could have SLI enabled in NVCP, but if you monitored it with Afterburner, there would be no load on GPU2.
That problem was fixed, mmm, something like 8 months ago at least.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Oh, as for ghosting, yeah, there's some when the background is a very bright white, but it's rare and tolerable.
I'm not even sure what inversion lines are so I guess I don't have them.
I never had any issues with one image lagging behind the other, even when the 2nd GPU wasn't working in SLI.
[quote="masterotaku"]No inversion issues? So you don't see vertical scanlines all the time in 3D?
Mmmmm, if so, I should have bought that monitor instead of the Dell S2716DG (although it only cost me 495€ with free shipping).
I hope the next monitor I get is 100% free of ghosting and inversion problems.[/quote]
I guess I may have misinterpreted the problem initially, as I thought it was just not working in SLI, but it seems from what some of you are saying there were visual anomalies as well with the eye lag and verticle scan lines.
None of this, and every game with decent SLI support I have tested so far has had decent load on both cards with no eye lag.
Successfully tested and confirmed so far. I'll update as I try things...
Witcher 3 (perfect)
Path of exile (really brings out the atmosphere)
Total War: War Hammer. (Cm mode, SLI fix))
Doom. (pretty hard to get this to the required 100 fps with out severely dropping settings /Rendering scale)
Streetfighter 5 (and I haven't had the eye lag issue I was having in SLI with other monitor.)
Dark Souls 3 (had big issues getting this working in 1440p 3d, but resolved and detailed in DS thread.)
Rise of the Tomb Raider. (Oh wow..... 50-60 fps max settings, and 99% utilization on both cards! Breathtaking)
Dragons Dogma. (much nicer with enb and higher resolution)
Definitely no inversion I think some here must have got a few bad panels. (No lines)
However Ghosting is pretty bad on this monitor, to a much worse level than my previous ASUS VG248QE
But I can live with it. Overall it looks better once you correctly calibrate it.
Also I think most people would be better off running a 1080p monitor with maximum detail than running this and having to compromise on graphical quality anyway as it does take a extreme amount of power to drive. Especially for a game like Doom 2016 with the fix.
masterotaku said:No inversion issues? So you don't see vertical scanlines all the time in 3D?
Mmmmm, if so, I should have bought that monitor instead of the Dell S2716DG (although it only cost me 495€ with free shipping).
I hope the next monitor I get is 100% free of ghosting and inversion problems.
I guess I may have misinterpreted the problem initially, as I thought it was just not working in SLI, but it seems from what some of you are saying there were visual anomalies as well with the eye lag and verticle scan lines.
None of this, and every game with decent SLI support I have tested so far has had decent load on both cards with no eye lag.
Successfully tested and confirmed so far. I'll update as I try things...
Witcher 3 (perfect)
Path of exile (really brings out the atmosphere)
Total War: War Hammer. (Cm mode, SLI fix))
Doom. (pretty hard to get this to the required 100 fps with out severely dropping settings /Rendering scale)
Streetfighter 5 (and I haven't had the eye lag issue I was having in SLI with other monitor.)
Dark Souls 3 (had big issues getting this working in 1440p 3d, but resolved and detailed in DS thread.)
Rise of the Tomb Raider. (Oh wow..... 50-60 fps max settings, and 99% utilization on both cards! Breathtaking)
Dragons Dogma. (much nicer with enb and higher resolution)
Definitely no inversion I think some here must have got a few bad panels. (No lines)
However Ghosting is pretty bad on this monitor, to a much worse level than my previous ASUS VG248QE
But I can live with it. Overall it looks better once you correctly calibrate it.
Also I think most people would be better off running a 1080p monitor with maximum detail than running this and having to compromise on graphical quality anyway as it does take a extreme amount of power to drive. Especially for a game like Doom 2016 with the fix.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
My S2716DG had bad ghosting out of the box, but once I dialed in the colors and gamma it was so much better. I also had to adjust brightness and contrast in the monitor menu.
If this picture of the title menu for Brothers ever uploads, check to see if there's very much ghosting with it. If you look closely at the ghosting, do you see faint vertical lines or checkerboard looking pixels?
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/69614/[/img]
My S2716DG had bad ghosting out of the box, but once I dialed in the colors and gamma it was so much better. I also had to adjust brightness and contrast in the monitor menu.
If this picture of the title menu for Brothers ever uploads, check to see if there's very much ghosting with it. If you look closely at the ghosting, do you see faint vertical lines or checkerboard looking pixels?
ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2
And I ask again... is there any problem playing 3D in any lower resolution than the native 2K it offrers? The image degradation due to the interpolation when scaling lower resolutions is worse than with other monitors?
Of course if buying a monitor were only a matter of what I am going to play today, maybe I would think about a 1080p res, but we have to think that a monitor usually last long time (at least in my case). If it is valid to play decently todays games with only one graphic cards (even if I have to lower res), it is the choice for me, provided that the monitor has not other cons mentioned before, and maybe things of the past, I don't know. It would be great to have the impresion of recent owners, to know if there is a noticeable positive result lately, concerning with the quality control of Asus with this model.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Concerning ghosting: This monitor has significantly more of it than my previous ASUS HN274 had. The cause for this probably is the inversion phenomenon.
So I do NOT think this monitor can be recommended as "best" solution for 3D Vision. It is better in some regards than others (good picture quality, imo), but not up to today's standards in others (ghosting). And the high resolution is difficult to feed with current games, which regularly are badly optimized or not optimized at all. In Arkham Knight, which really would require SLI to run acceptably, SLI is not available because the developers couldn't be bothered to invest in fixing it after the release was over long enough ...
Graphics Card: GTX 980 Ti; Monitor: Acer VG274H
OS: Windows 8.1
Related with playing 3D with 2K resolution, apparently that is not a problem for me, acording with what Qwinn says, because if I can downscale to 1080p and have a good playing experience, is practically the same as buying a different 1080p 27" monitor, with the advantage that I can play also 2K resolution when the game is not very demanding, also play games in 2D using g-sync and 2K (it must be great in some circumstances), and of course to have the doors opened for the next years when I decide to get better hardware.
Dead pixel and any other "objetive faults" really do not bother me too much, because I assume the quality control must be better today for this monitor, and in the case it is as easy as to give back the monitor to the seller to receive a new one. The real problem is ghosting, becasue that is not an issue of the monitor, and if every unit has the same problem with ghosting, there is no solution.
It is a pity that there is not an objetive (as close as possible) comparison about the level of ghosting made with the different monitors and the same person, to give a real impresion of the differences. At least I don't have read anything like that, only the rabbit test, but I am not sure if that is very reliable if the opinion is given by different people. When reading opinions about ghosting in different monitors, the usual opinion is writen about the subjective experience of one person with the previous and the new monitor, something of course good to know about, but maybe not exactly the kind of information we are looking for when trying to buy a monitor for 3D pourposes.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
But has anyone got an more information about the status of this monitor at this point?
I have decided I want to move up to a 27" Surround setup and it seems this monitor with its very thin Bezels and 1440p is the way to go. But I am obviously nervous at some of the reports and the SLI issue.
It seems some are saying their ones are fine and it could be a manufacturing fault. but this doesn't seem conclusive.
Has the SLI issue conclusively been fixed?
Is there anyone that is not having the Inversion problem? Or is there a fix.
I have ghosting on my current monitors and it doesn't bother me all that much. Just how bad is it?
Anyone got any videos that demonstrate these things?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I took the plunge and brought one.
Here the brief review and answers to my questions.
* SLI bug appears to be fixed at least of driver 364.72
* I do not see any Inversion issues.
* Ghosting is worse than my previous monitors. But can be mitigated to a satisfactory level with settings.
* Gsync is disabled in 3d mode. I have turned it off completely to avoid the problems some have reported.
If you get one and are upgrading from another monitor be sure to clean install your drivers with DDU At first I thought I had a faulty panel, but this fixed it.
3d vision at 1440p is beautiful it's almost like falling in love with the technology all over again. But it comes at a price of requiring the very best hardware. While my system laughs sadistically at any game I throw at it at max detail in 1080p. it's feeling the strain in 3d vision with this monitor.
Witcher 3 on max settings single screen has dropped from 60fps (accounting for refresh limitation) in 3d to about 39-50 this is with SLI scaling where both my titan x cards are utilized around at least 80% at all times. Totally playable for a game like this but noticeably "slower". I have also had to utilize the Hair-works only on monsters mod.
On the bright side I was able to turn AA off completely, there is little discernible difference in 3dvision at least for the witcher 3 in 1440p.
Path of Exile looks glorious...
The core limitation probably doesn't help matters (driver bug or not)
To mitigate the ghosting problems, you need a good color calibration profile, and to significantly reduce the Brightness and contrast settings. This is best done in the 3dvision setup wizard as by default both symbols can be clearly seen, but can be made invisible as expected by adjusting this here. It still exists in high contrast scenes but I find it tolerable and have got used to a little bit of ghosting over the years anyway.
Even so with lightboost I am happy with the Brightness/contrast (2d mode controls are separate) I am getting and the panels and colors look nice for a TN panel. Honestly by default these are way to high anyway.
Overall I do not regret the upgrade but I'll be single screen gaming for a while from here on out. This is a bit of a shame as three of these would be awesome due to the very thin Bezels.
I would say to drive this monitor in 3D you will definitely want the most powerful hard ware possible and you can practically forget about Surround without significantly dropping the graphics settings in games (more than I am willing to do) for the foreseeable future.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I think somebody else was asking about this on another Thread!
Is good to know that the SLI BUG in 3D Vision is Now FIXED !
Thank you again!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Mmmmm, if so, I should have bought that monitor instead of the Dell S2716DG (although it only cost me 495€ with free shipping).
I hope the next monitor I get is 100% free of ghosting and inversion problems.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Problem with SLI was that some games (most of them) had sync issue. One view was constantly lagging and you couldn`t managed with it any conventional way. If that isn`t a problem anymore then that`s great but to be completely sure - can you please check more games and confirm that there is no lag in one eye.
All Ubisoft games had this lag also all Batman games with 3D Vision Ready. Witcher 2 had this lag as well.
https://steamcommunity.com/profiles/76561198014296177/
ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2
That problem was fixed, mmm, something like 8 months ago at least.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
I'm not even sure what inversion lines are so I guess I don't have them.
I never had any issues with one image lagging behind the other, even when the 2nd GPU wasn't working in SLI.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
I guess I may have misinterpreted the problem initially, as I thought it was just not working in SLI, but it seems from what some of you are saying there were visual anomalies as well with the eye lag and verticle scan lines.
None of this, and every game with decent SLI support I have tested so far has had decent load on both cards with no eye lag.
Successfully tested and confirmed so far. I'll update as I try things...
Witcher 3 (perfect)
Path of exile (really brings out the atmosphere)
Total War: War Hammer. (Cm mode, SLI fix))
Doom. (pretty hard to get this to the required 100 fps with out severely dropping settings /Rendering scale)
Streetfighter 5 (and I haven't had the eye lag issue I was having in SLI with other monitor.)
Dark Souls 3 (had big issues getting this working in 1440p 3d, but resolved and detailed in DS thread.)
Rise of the Tomb Raider. (Oh wow..... 50-60 fps max settings, and 99% utilization on both cards! Breathtaking)
Dragons Dogma. (much nicer with enb and higher resolution)
Definitely no inversion I think some here must have got a few bad panels. (No lines)
However Ghosting is pretty bad on this monitor, to a much worse level than my previous ASUS VG248QE
But I can live with it. Overall it looks better once you correctly calibrate it.
Also I think most people would be better off running a 1080p monitor with maximum detail than running this and having to compromise on graphical quality anyway as it does take a extreme amount of power to drive. Especially for a game like Doom 2016 with the fix.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
If this picture of the title menu for Brothers ever uploads, check to see if there's very much ghosting with it. If you look closely at the ghosting, do you see faint vertical lines or checkerboard looking pixels?