did you add the other part of the correction:
[code] float4 stereo = StereoParams.Load(0);
112.float4 params2 = IniParams.Load(int2(1,0));
113.float4 params = IniParams.Load(0);
[/code]
IF so it was woth a shot ;) Hopefully someone can post the fix for both our problems ;)
Its fixed :) I ended up using the following formula instead
float4 stereo = StereoParams.Load(0);
o0.x += stereo.x * (o0.w - stereo.y);
I found this in mx-2's fix for ELEX (Rain shadow of all things). Sure enough, works perfectly.
Thanks Th3_N3philim for the nod in the right direction (and mx-2 for the correct formula).
[quote="DarkStarSword"]That's just the standard stereo correction formula:
http://wiki.bo3b.net/index.php?title=Canonical_Stereo_Code[/quote]
Well, that's rather embarrassing ;)
Hm,mm Guess I overthought that one .. ;)
So DSS is mine an easy one too?? I really hate to ask again I was just going to let it go but I have another trouble shader and did not want to ask until I got the other one I posted back a page fixed..
I was just being patient as it is Christmas time and all..
So DSS is mine an easy one too?? I really hate to ask again I was just going to let it go but I have another trouble shader and did not want to ask until I got the other one I posted back a page fixed..
I was just being patient as it is Christmas time and all..
Maybe, maybe not. I'd have to look at that in context and do some experiments to see what happens. I do have Elite Dangerous (I've been playing in VR and using it to make sure we don't have any more 3DMigoto overlay regressions because of some quirks it has at startup), so I can probably take a look. Does that happen at any of the major stations, or should I go somewhere specific to find it?
Maybe, maybe not. I'd have to look at that in context and do some experiments to see what happens. I do have Elite Dangerous (I've been playing in VR and using it to make sure we don't have any more 3DMigoto overlay regressions because of some quirks it has at startup), so I can probably take a look. Does that happen at any of the major stations, or should I go somewhere specific to find it?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Well thank you for helping ;)
I beleive if you goto a station that looks like the 1 in the screenshot it should show there.. Yes Elite is such a fun game, I like the new minning goodies we now have like siesmec charges..
I beleive if you goto a station that looks like the 1 in the screenshot it should show there.. Yes Elite is such a fun game, I like the new minning goodies we now have like siesmec charges..
OH, I almost forgot DSS, I disabled the red/Green lights so goto line 433 in the ini and disable that disable..
[code]
;red lights on station and bright lights in corners of dock..12-14 leave disabled for now needs double fix
[shaderoverride15]
hash=e29d91120fc28c8e
[/code]
I've had a two disk failure on my game RAID 5 array (just several days after a less than year old WD Red drive failed in my MythTV box*) so I'll be spending some time verifying/reinstalling/rebuilding everything.
* This drive failed to reallocate pending sectors when they were overwritten and the result was more files became corrupt after each repair attempt, striking several OS files (easy to identify via debsums) and eventually hitting an (inconsequential) table in the MythTV Mysql database. This is a major design flaw as any failed sector can never be trusted again, so I would recommend avoiding WD Red based on this experience.
I've had a two disk failure on my game RAID 5 array (just several days after a less than year old WD Red drive failed in my MythTV box*) so I'll be spending some time verifying/reinstalling/rebuilding everything.
* This drive failed to reallocate pending sectors when they were overwritten and the result was more files became corrupt after each repair attempt, striking several OS files (easy to identify via debsums) and eventually hitting an (inconsequential) table in the MythTV Mysql database. This is a major design flaw as any failed sector can never be trusted again, so I would recommend avoiding WD Red based on this experience.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Hello,
I discovered a strange thing with IL2BoS : a dumped shader was working in ASM but introduced texture flashing/glitches when used in HLSL !
By making some trials, I found that the problem is in these lines:
[code] while (true) {
r3.w = (int)r3.w + -1;
r4.x = cmp((int)r3.w < 0);
if (r4.x != 0) break;
...
}[/code]
When replaced by these ones, it worked
[code]
int flag;
...
while (true) {
flag=(int)r3.w;
flag = flag - 1;
if (flag >= 0 ) break;
...
}[/code]
The ASM code is here
[code]loop
iadd r3.w, r3.w, l(-1)
ilt r4.x, r3.w, l(0)
breakc_nz r4.x
...[/code]
I do not understand why the default code produced by 3Dmigoto is not working...maybe linked to the "cmp" alias ?
Anyway, I have some other graphic glitches and I wonder if this problem is also involved, but less trivial...
I do not understand why the default code produced by 3Dmigoto is not working...maybe linked to the "cmp" alias ?
Anyway, I have some other graphic glitches and I wonder if this problem is also involved, but less trivial...
Hi mates,
I'm finishing to fix Air Missions Hind and found (the last one i guess!) a sun light effect that don't have a vs - just ps...I can disable this effect easily but i don't know how to put it at sky depth. The ps file is attached and in code below. Any help is welcome!
arubinig said:Hi mates,
I'm finishing to fix Air Missions Hind and found (the last one i guess!) a sun light effect that don't have a vs - just ps...I can disable this effect easily but i don't know how to put it at sky depth. The ps file is attached and in code below. Any help is welcome!
Try this:
// ---- Created with 3Dmigoto v1.3.12 on Wed Jan 02 14:03:05 2019
If that doesn't work, try setting "marking_mode=pink" in the d3dx.ini file and cycle through the shaders again to see if you can find any other VS or PS.
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
IF so it was woth a shot ;) Hopefully someone can post the fix for both our problems ;)
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Anyway, as you say, worth a shot. :)
float4 stereo = StereoParams.Load(0);
o0.x += stereo.x * (o0.w - stereo.y);
I found this in mx-2's fix for ELEX (Rain shadow of all things). Sure enough, works perfectly.
Thanks Th3_N3philim for the nod in the right direction (and mx-2 for the correct formula).
http://wiki.bo3b.net/index.php?title=Canonical_Stereo_Code
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Well, that's rather embarrassing ;)
So DSS is mine an easy one too?? I really hate to ask again I was just going to let it go but I have another trouble shader and did not want to ask until I got the other one I posted back a page fixed..
I was just being patient as it is Christmas time and all..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I beleive if you goto a station that looks like the 1 in the screenshot it should show there.. Yes Elite is such a fun game, I like the new minning goodies we now have like siesmec charges..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
* This drive failed to reallocate pending sectors when they were overwritten and the result was more files became corrupt after each repair attempt, striking several OS files (easy to identify via debsums) and eventually hitting an (inconsequential) table in the MythTV Mysql database. This is a major design flaw as any failed sector can never be trusted again, so I would recommend avoiding WD Red based on this experience.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I discovered a strange thing with IL2BoS : a dumped shader was working in ASM but introduced texture flashing/glitches when used in HLSL !
By making some trials, I found that the problem is in these lines:
When replaced by these ones, it worked
The ASM code is here
I do not understand why the default code produced by 3Dmigoto is not working...maybe linked to the "cmp" alias ?
Anyway, I have some other graphic glitches and I wonder if this problem is also involved, but less trivial...
I'm finishing to fix Air Missions Hind and found (the last one i guess!) a sun light effect that don't have a vs - just ps...I can disable this effect easily but i don't know how to put it at sky depth. The ps file is attached and in code below. Any help is welcome!
https://www.dropbox.com/s/kkuydc7k4n07htp/2fae13c197689bb6-ps_replace.txt?dl=0
Try this:
If that doesn't work, try setting "marking_mode=pink" in the d3dx.ini file and cycle through the shaders again to see if you can find any other VS or PS.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35