GTA V - Problems & Solutions List (Please keep GTA discussion here)
31 / 94
[quote="ToThePoint"][quote="rustyk"]
That's running in 3d surround. The only problem I've noticed is that the menu flickers, but everything in game looks fine.[/quote]
Just to clarify, can you confirm that 3D hasn't broken for you at all yet, even over a very long period of gameplay? It seems to me that whatever you have cooking there, obviously contains the magic ingredient. If only we knew what it was.[/quote]
I played for about 5 hours last night and didn't have any problem. I'm on 350.12 using the default profile. Maybe I'm just lucky but the only problem I've noticed is that I had problems getting full screen mode to 'stick' to make 3d activate. Not at PC at the moment busy can post settings later if you want.
Am I really the only person who's played for an extended length of time without 3d breaking completely?
rustyk said:
That's running in 3d surround. The only problem I've noticed is that the menu flickers, but everything in game looks fine.
Just to clarify, can you confirm that 3D hasn't broken for you at all yet, even over a very long period of gameplay? It seems to me that whatever you have cooking there, obviously contains the magic ingredient. If only we knew what it was.
I played for about 5 hours last night and didn't have any problem. I'm on 350.12 using the default profile. Maybe I'm just lucky but the only problem I've noticed is that I had problems getting full screen mode to 'stick' to make 3d activate. Not at PC at the moment busy can post settings later if you want.
Am I really the only person who's played for an extended length of time without 3d breaking completely?
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
I got more hot shotz to share here. Game still looks baller in 3D.
[img]http://orig13.deviantart.net/a3c6/f/2015/124/3/6/gta5032_by_aloooo81-d8s5hx5.jpg[/img]
[img]http://orig00.deviantart.net/c40a/f/2015/124/9/c/gta5048_by_aloooo81-d8s5hw7.jpg[/img]
[img]http://orig02.deviantart.net/cf77/f/2015/124/1/d/gta5024_by_aloooo81-d8s5hxh.jpg[/img]
[img]http://orig07.deviantart.net/ab75/f/2015/124/1/0/gta5041_by_aloooo81-d8s5hwi.jpg[/img]
[img]http://orig11.deviantart.net/2d35/f/2015/124/7/8/gta5037_by_aloooo81-d8s5hwu.jpg[/img]
[quote="rustyk"]I played for about 5 hours last night and didn't have any problem. I'm on 350.12 using the default profile. Maybe I'm just lucky but the only problem I've noticed is that I had problems getting full screen mode to 'stick' to make 3d activate. Not at PC at the moment busy can post settings later if you want.
Am I really the only person who's played for an extended length of time without 3d breaking completely?[/quote]
Yes if you could do that, any more information would be useful, but in your own time of course. Assuming nothing changes for you, I think that anyone using 350.12 can probably breath a sigh of relief, in avoiding having to roll back their driver. Good news perhaps for SLI, and for the 900 Series too. Plenty of silver linings here.
rustyk said:I played for about 5 hours last night and didn't have any problem. I'm on 350.12 using the default profile. Maybe I'm just lucky but the only problem I've noticed is that I had problems getting full screen mode to 'stick' to make 3d activate. Not at PC at the moment busy can post settings later if you want.
Am I really the only person who's played for an extended length of time without 3d breaking completely?
Yes if you could do that, any more information would be useful, but in your own time of course. Assuming nothing changes for you, I think that anyone using 350.12 can probably breath a sigh of relief, in avoiding having to roll back their driver. Good news perhaps for SLI, and for the 900 Series too. Plenty of silver linings here.
[quote="rustyk"]
Am I really the only person who's played for an extended length of time without 3d breaking completely?[/quote]
I haven't had any problems either since day one but got fed up posting as everyone keeps doing their own thing and failing. Bizarre. I've clocked up hundreds of hours without as much as a flickering menu.
I've also rolled back to driver 347.52 in the meantime because I also play War Thunder and still I have no problem with GTA V what-so-ever. Maybe my suggestions were ignored because I advocated using DX10.1 either way it's no skin off my nose just very odd. I'm looking forward to comparing your settings with mine to see if there is a correlation.
To make your settings stick just set the settings.xml file to read-only.
rustyk said:
Am I really the only person who's played for an extended length of time without 3d breaking completely?
I haven't had any problems either since day one but got fed up posting as everyone keeps doing their own thing and failing. Bizarre. I've clocked up hundreds of hours without as much as a flickering menu.
I've also rolled back to driver 347.52 in the meantime because I also play War Thunder and still I have no problem with GTA V what-so-ever. Maybe my suggestions were ignored because I advocated using DX10.1 either way it's no skin off my nose just very odd. I'm looking forward to comparing your settings with mine to see if there is a correlation.
To make your settings stick just set the settings.xml file to read-only.
@Laast
In advance of any in-game settings made available in due course from rustyk, if you're running GTA V via Maxpayne3's profile, rustyk through GTA V's original profile, and yet you're both still getting GTA V working without any breaks in 3D, what does that suggest to you, if anything? To me, it suggests that there are other important similarities between your setups that are at play here. In addition to highly similar/identical in-game settings, care to speculate as to what they might be? Are you running Win 7 64 perhaps, and do you update it regularly? I'm just trying to figure out as to what you're both doing right, and that the rest of us who aren't getting stable 3D are getting wrong here.
In advance of any in-game settings made available in due course from rustyk, if you're running GTA V via Maxpayne3's profile, rustyk through GTA V's original profile, and yet you're both still getting GTA V working without any breaks in 3D, what does that suggest to you, if anything? To me, it suggests that there are other important similarities between your setups that are at play here. In addition to highly similar/identical in-game settings, care to speculate as to what they might be? Are you running Win 7 64 perhaps, and do you update it regularly? I'm just trying to figure out as to what you're both doing right, and that the rest of us who aren't getting stable 3D are getting wrong here.
[quote="Flowbee_602"]I haven't had any problems either since day one but got fed up posting as everyone keeps doing their own thing and failing. Bizarre. I've also rolled back to driver 347.52 in the meantime because I also play War Thunder and still I have no problem with GTA V what-so-ever. Maybe my suggestions were ignored because I advocated using DX10.1 either way it's no skin off my nose just very odd. I'm looking forward to comparing your settings with mine to see if there is a correlation.[/quote]
I can probably get from save point to save point more often than not, without 3D breaking, but it does go early sometimes. Using DX11.0, I know that I just can't play endlessly without 3D failing eventually. The only reason that I personally didn't try your solution was that I wanted to avoid updating my driver, but did advocate your solution for those that do. Like you, I'd be very interested to see if there are enough similarities that correlate with other players that are getting GTA V to run flawlessly in 3D.
Flowbee_602 said:I haven't had any problems either since day one but got fed up posting as everyone keeps doing their own thing and failing. Bizarre. I've also rolled back to driver 347.52 in the meantime because I also play War Thunder and still I have no problem with GTA V what-so-ever. Maybe my suggestions were ignored because I advocated using DX10.1 either way it's no skin off my nose just very odd. I'm looking forward to comparing your settings with mine to see if there is a correlation.
I can probably get from save point to save point more often than not, without 3D breaking, but it does go early sometimes. Using DX11.0, I know that I just can't play endlessly without 3D failing eventually. The only reason that I personally didn't try your solution was that I wanted to avoid updating my driver, but did advocate your solution for those that do. Like you, I'd be very interested to see if there are enough similarities that correlate with other players that are getting GTA V to run flawlessly in 3D.
For what it's worth, I've had very good luck with GTA5 too. A couple of early adopter problems, but that seems resolved with latest patch, so I'm also using the 350.12 default profile, not MP3.
I've been following the thread fairly closely, and I can't come up with any common thread for problems. One more time- without signature information for your hardware and OS, you make it just a random guess.
The nearest I can tell based on the limited info is that it seems more prevalent with 9xx users than others.
Can anybody with 9xx class GPU refute that? Anybody running 9xx GPU and not having any problems?
For what it's worth, I've had very good luck with GTA5 too. A couple of early adopter problems, but that seems resolved with latest patch, so I'm also using the 350.12 default profile, not MP3.
I've been following the thread fairly closely, and I can't come up with any common thread for problems. One more time- without signature information for your hardware and OS, you make it just a random guess.
The nearest I can tell based on the limited info is that it seems more prevalent with 9xx users than others.
Can anybody with 9xx class GPU refute that? Anybody running 9xx GPU and not having any problems?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
After extended game time the only issue I have is the game crashing. Only happens once or twice in a 4 hour session.
I am using the latest driver with mp3 profile and most settings maxed except grass (normal) and AA.
I get a stable 40-50 fps with no flickering in menus. Occasionally 3d starts broken but ctrl+t or alt + enter fixes it.
Also I am using dx11
Mine just bugged out funnily enough. Was driving and all the tail lights went double, carried on for a while and eventually 3d disappeared and the game crashed. Performance wasn't affected, I just got out of a car to go into the garage and it froze. Was playing for a good couple of hours first though so has been fairly stable. DX11 and all the default settings, although I turned tesselation down a while back.
The only other thing I've messed about with is I turned threaded optimisation on and performance mode on in power settings.
Both my CPU and GPUs are overclocked a touch, maybe it's related to that.
Mine just bugged out funnily enough. Was driving and all the tail lights went double, carried on for a while and eventually 3d disappeared and the game crashed. Performance wasn't affected, I just got out of a car to go into the garage and it froze. Was playing for a good couple of hours first though so has been fairly stable. DX11 and all the default settings, although I turned tesselation down a while back.
The only other thing I've messed about with is I turned threaded optimisation on and performance mode on in power settings.
Both my CPU and GPUs are overclocked a touch, maybe it's related to that.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
Hi There all, long time lurker here, I just wanted to point something out I've noticed with the game. My 3d Breaks, after X amount of playtime...we all know the drill by now. But the other night I parked up on a hill near Lesters, quite high up and with a nice view of the city, got a 6 pack and some smokes and left it there checking it periodically.
I didn't have 3d break for the 5 or so hours that the car sat there, then a quick drive to another location and left it again for an hour and it didn't break. Then finally I got stuck in, in the city driving around, running people down etc, and it breaks.
A theory: Something in the game that we pass by occasionally will break 3D. So, go park on a hill and leave it for a few hours, see what happens.
When it eventually breaks when driving around, what time of day is it? What cars or NPC's are around? Are there any common denominators at play here or am I just jerking off?
Specs: Gigabyte Sniper 5 MB, 4770k (no OC), GTX 970, 8 GB Corsair Vengeance, 350.12
PS - My name took about twenty tries for the damn password to work, stupid retarded system, why the hell do I have to put a symbol in my password? FU NV! /rant
Hi There all, long time lurker here, I just wanted to point something out I've noticed with the game. My 3d Breaks, after X amount of playtime...we all know the drill by now. But the other night I parked up on a hill near Lesters, quite high up and with a nice view of the city, got a 6 pack and some smokes and left it there checking it periodically.
I didn't have 3d break for the 5 or so hours that the car sat there, then a quick drive to another location and left it again for an hour and it didn't break. Then finally I got stuck in, in the city driving around, running people down etc, and it breaks.
A theory: Something in the game that we pass by occasionally will break 3D. So, go park on a hill and leave it for a few hours, see what happens.
When it eventually breaks when driving around, what time of day is it? What cars or NPC's are around? Are there any common denominators at play here or am I just jerking off?
PS - My name took about twenty tries for the damn password to work, stupid retarded system, why the hell do I have to put a symbol in my password? FU NV! /rant
Gigabyte Sniper 5 Motherboard, Intel i7-4770k @ stock
Gigabyte Windforce GTX 970 SLI, 16 GB 2133Mhz RAM,
512 GB Samsung EVO SSD and 20+ TB of other drives
Asus VG248QE x3 (5760x1080), 3d Vision 2 Kit.
[quote="nvforumpasswordssuck"]Hi There all, long time lurker here, I just wanted to point something out I've noticed with the game. My 3d Breaks, after X amount of playtime...we all know the drill by now. But the other night I parked up on a hill near Lesters, quite high up and with a nice view of the city, got a 6 pack and some smokes and left it there checking it periodically.
I didn't have 3d break for the 5 or so hours that the car sat there, then a quick drive to another location and left it again for an hour and it didn't break. Then finally I got stuck in, in the city driving around, running people down etc, and it breaks.
A theory: Something in the game that we pass by occasionally will break 3D. So, go park on a hill and leave it for a few hours, see what happens.
When it eventually breaks when driving around, what time of day is it? What cars or NPC's are around? Are there any common denominators at play here or am I just jerking off?
Specs: Gigabyte Sniper 5 MB, 4770k (no OC), GTX 970, 8 GB Corsair Vengeance, 350.12
PS - My name took about twenty tries for the damn password to work, stupid retarded system, why the hell do I have to put a symbol in my password? FU NV! /rant[/quote]
I have kinda something similar. No 3D breaking when I leave the character in the house, or standing on the street or whatever. But get in the car and drive around a particular corner and 3D stops. Maybe the settings for environment density or whatever they are might have some effect? I'm not getting the time to play the game yet, so I don't have many data points myself. I tried all the suggestions in this thread, including flowbee's, but no luck - as soon as I move around (driving or running) the 3D will eventually break. I've also tried with and without Threaded Optimisation, Shader Cache and most of the other Nvidia Control Panel features.
nvforumpasswordssuck said:Hi There all, long time lurker here, I just wanted to point something out I've noticed with the game. My 3d Breaks, after X amount of playtime...we all know the drill by now. But the other night I parked up on a hill near Lesters, quite high up and with a nice view of the city, got a 6 pack and some smokes and left it there checking it periodically.
I didn't have 3d break for the 5 or so hours that the car sat there, then a quick drive to another location and left it again for an hour and it didn't break. Then finally I got stuck in, in the city driving around, running people down etc, and it breaks.
A theory: Something in the game that we pass by occasionally will break 3D. So, go park on a hill and leave it for a few hours, see what happens.
When it eventually breaks when driving around, what time of day is it? What cars or NPC's are around? Are there any common denominators at play here or am I just jerking off?
PS - My name took about twenty tries for the damn password to work, stupid retarded system, why the hell do I have to put a symbol in my password? FU NV! /rant
I have kinda something similar. No 3D breaking when I leave the character in the house, or standing on the street or whatever. But get in the car and drive around a particular corner and 3D stops. Maybe the settings for environment density or whatever they are might have some effect? I'm not getting the time to play the game yet, so I don't have many data points myself. I tried all the suggestions in this thread, including flowbee's, but no luck - as soon as I move around (driving or running) the 3D will eventually break. I've also tried with and without Threaded Optimisation, Shader Cache and most of the other Nvidia Control Panel features.
I've put quite a lot of time in tinkering with this title and have been reading this topic religiously as to hints, tips, settings and benchies - the biggest help has been the use of the Max Payne 3 profile.
Now, I'd say that between tweaking and actually playing I've put in maybe 60 hours or so since release, and i'll tell you, this game is a tweaking-man's nightmare, mostly because many of the settings require a restart making it difficult to really keep track of what works and what doesn't.
That said, I have a few things I think might be helpful.
First of all, my Specs -
My Sig is 99% accurate, but have made some changes based around this game.
So..
Nvidia Driver - 350.12 (why does the actual word 'nvidia' invoke the automatic spelling police on NV's OWN forum?)
Windows 8.1 (x64)
As said, Max Payne 3 Profile:
- See attached pic, you can't see it but I have SLI render mode forced to 'AFR' (No News There)
- Removed my PhysX card so running off of my 660Ti's in SLI
- My CPU is currently clocked @ 4GHz
Ok, so I have never had the Shadows (or any effect) break in 3D - with the exception of 2 attempted gameplay's where the Shadows did seem to render at screen depth - The Reason I say 'Never' is because for those 2 play sessions (back to back) I had made only 1 change prior to playing.
I had turned the 'Shader Quality' down to 'normal', so, when I noticed the shadows break, I turned that setting back to 'High' and have never had the issue again.
I should add that maybe 1 out of 3 startup's, the 3D in game is totally messed up (usually after tweaking and restart) but simply toggling 3D Off then On again all is well.
All that said, my biggest issues (and thus all the tweaking) is 100% performance based.
Based on that, here is a summary of my In-Game settings.
- Resolution @ 2400 x 1350 @ 100MHz (will explain after)
- DirectX 11
- V-Sync = ON
- FXAA = on (No other AA used)
- AF = x16
- Texture Quality = Very High
- Shader Quality = High
- Shadows = High
- Reflection Quality = Very High
- Water Quality = High
- Particles = High
- Grass = Normal (shame - but meh - the rest looks SO good!)
- PostFX = Normal
. So, no Motion Blur (Which I disable in EVERY game anyway.)
. No 'DOF' (Again, never use it in a 3D Vision game anyway.)
- Pop Density @ Max
- Pop Variety @ 70% or 3/4 clicks back from Max
- Distance Scaling @ Max
- Tess & SSAO both @ Normal.
- All Advanced options @ Default
I think That Covers it.
One of the very first posts I read following the installation of GTA5 was one from 'Bo3b' in which he says something like 'I kept the textures @ Very High because the difference in fidelity is substantial, and I am only running 2GB cards' (Para-Phrasing, but that's the gist of it) So, I tried it, and of course, he was spot on, but to my surprise the game was fairly fluid, even at that point. So, most of my tweaking was in lieu of this setting, to come up with a compromise that would allow textures to stay @ 'very high' while maybe some other features would suffer.
So, at that point, things were looking good, but eventually I realized that no matter what settings I chose, I couldn't quite reduce or eliminate that 'stuttering' effect (whether SLI or 3D induced or both) but the difference with this stutter and the stutter that plagued Watch_Dog's is that driving and running are always very smooth, oh a natural hitch here or there but, as long as you were driving in a way that didn't require rapid changes in direction, or while walking and turning the camera, it was mostly fluid.
This is where it gets weird (considering many of the 'bottleneck' theories, especially in 3D where hard to really pin down - a healthy CPU OC helps, but not everyone.)
Ok, so my display (ASUS vg248) Native Res @ 1920x1080
I had created a set of custom Res's which I prefer to use over DSR and the highest, stable res @ a min of 100MHz (for 3D) is the 2400 x 1350 I mentioned above.
I kept the game @ 1920 x 1080 144Mhz - assuming anything higher would be a slide show.
The hitching was not a true game-breaker - But is TRULY an immersion breaker.
As I was flying through the settings and then applied I went back to the game an noticed a serious improvement (at the settings above) I went back in to the settings to see what may have made the difference, and to my surprise my res was @ the 2400 x 1350 settings. I have played this way for 4 days straight without a crash, or ANY serious hitching - and remember I only have SLI'd 2GB 660Ti's on an aging (albeit quality) mobo/cpu platform.
I am also playing MK 'X' this way all settings maxxed except for the usual 4 settings Shadows, AO, Motion Blur & ? (I forget the other)
Maybe someone can make sense of it, or it might help some of you, I don't know..
It isn't perfect but I am EXTREMELY happy with it!
~Nutz
I've put quite a lot of time in tinkering with this title and have been reading this topic religiously as to hints, tips, settings and benchies - the biggest help has been the use of the Max Payne 3 profile.
Now, I'd say that between tweaking and actually playing I've put in maybe 60 hours or so since release, and i'll tell you, this game is a tweaking-man's nightmare, mostly because many of the settings require a restart making it difficult to really keep track of what works and what doesn't.
That said, I have a few things I think might be helpful.
First of all, my Specs -
My Sig is 99% accurate, but have made some changes based around this game.
So..
Nvidia Driver - 350.12 (why does the actual word 'nvidia' invoke the automatic spelling police on NV's OWN forum?)
Windows 8.1 (x64)
As said, Max Payne 3 Profile:
- See attached pic, you can't see it but I have SLI render mode forced to 'AFR' (No News There)
- Removed my PhysX card so running off of my 660Ti's in SLI
- My CPU is currently clocked @ 4GHz
Ok, so I have never had the Shadows (or any effect) break in 3D - with the exception of 2 attempted gameplay's where the Shadows did seem to render at screen depth - The Reason I say 'Never' is because for those 2 play sessions (back to back) I had made only 1 change prior to playing.
I had turned the 'Shader Quality' down to 'normal', so, when I noticed the shadows break, I turned that setting back to 'High' and have never had the issue again.
I should add that maybe 1 out of 3 startup's, the 3D in game is totally messed up (usually after tweaking and restart) but simply toggling 3D Off then On again all is well.
All that said, my biggest issues (and thus all the tweaking) is 100% performance based.
Based on that, here is a summary of my In-Game settings.
- Resolution @ 2400 x 1350 @ 100MHz (will explain after)
- DirectX 11
- V-Sync = ON
- FXAA = on (No other AA used)
- AF = x16
- Texture Quality = Very High
- Shader Quality = High
- Shadows = High
- Reflection Quality = Very High
- Water Quality = High
- Particles = High
- Grass = Normal (shame - but meh - the rest looks SO good!)
- PostFX = Normal
. So, no Motion Blur (Which I disable in EVERY game anyway.)
. No 'DOF' (Again, never use it in a 3D Vision game anyway.)
- Pop Density @ Max
- Pop Variety @ 70% or 3/4 clicks back from Max
- Distance Scaling @ Max
- Tess & SSAO both @ Normal.
- All Advanced options @ Default
I think That Covers it.
One of the very first posts I read following the installation of GTA5 was one from 'Bo3b' in which he says something like 'I kept the textures @ Very High because the difference in fidelity is substantial, and I am only running 2GB cards' (Para-Phrasing, but that's the gist of it) So, I tried it, and of course, he was spot on, but to my surprise the game was fairly fluid, even at that point. So, most of my tweaking was in lieu of this setting, to come up with a compromise that would allow textures to stay @ 'very high' while maybe some other features would suffer.
So, at that point, things were looking good, but eventually I realized that no matter what settings I chose, I couldn't quite reduce or eliminate that 'stuttering' effect (whether SLI or 3D induced or both) but the difference with this stutter and the stutter that plagued Watch_Dog's is that driving and running are always very smooth, oh a natural hitch here or there but, as long as you were driving in a way that didn't require rapid changes in direction, or while walking and turning the camera, it was mostly fluid.
This is where it gets weird (considering many of the 'bottleneck' theories, especially in 3D where hard to really pin down - a healthy CPU OC helps, but not everyone.)
Ok, so my display (ASUS vg248) Native Res @ 1920x1080
I had created a set of custom Res's which I prefer to use over DSR and the highest, stable res @ a min of 100MHz (for 3D) is the 2400 x 1350 I mentioned above.
I kept the game @ 1920 x 1080 144Mhz - assuming anything higher would be a slide show.
The hitching was not a true game-breaker - But is TRULY an immersion breaker.
As I was flying through the settings and then applied I went back to the game an noticed a serious improvement (at the settings above) I went back in to the settings to see what may have made the difference, and to my surprise my res was @ the 2400 x 1350 settings. I have played this way for 4 days straight without a crash, or ANY serious hitching - and remember I only have SLI'd 2GB 660Ti's on an aging (albeit quality) mobo/cpu platform.
I am also playing MK 'X' this way all settings maxxed except for the usual 4 settings Shadows, AO, Motion Blur & ? (I forget the other)
Maybe someone can make sense of it, or it might help some of you, I don't know..
It isn't perfect but I am EXTREMELY happy with it!
I'm also experiencing random breaking of 3D rendering. Sometimes I can play for hours, sometimes it breaks within a few minutes, sometimes it just breaks for a few seconds but most of the time it's permanent. I can't figure out any pattern or trigger event.
Yesterday I discovered an alternative to restarting the game after 3D breaks. When it does I change refresh rate to 60 Hz and back to 119 Hz. The mode change seems to fix the issue for me temporary until 3D breaks again. Turning 3D Vision off/on using STRG-T didn't fix it for me.
specs: core i5@4,4 ghz , 1x gtx 980, win 7 x64, nvidia driver 350.12
I'm also experiencing random breaking of 3D rendering. Sometimes I can play for hours, sometimes it breaks within a few minutes, sometimes it just breaks for a few seconds but most of the time it's permanent. I can't figure out any pattern or trigger event.
Yesterday I discovered an alternative to restarting the game after 3D breaks. When it does I change refresh rate to 60 Hz and back to 119 Hz. The mode change seems to fix the issue for me temporary until 3D breaks again. Turning 3D Vision off/on using STRG-T didn't fix it for me.
Testing the 352.63 beta version for w10. Having issues with black screens / maybe EDID on PJ.
New 3d vision driver v352.63 for anyone interested.
First impression is that performance now seems to scale with settings, takes hours to test properly due to reboots between change settings.
[quote="gs2004"]Testing the 352.63 beta version for w10. Having issues with black screens / maybe EDID on PJ.
New 3d vision driver v352.63 for anyone interested.
First impression is that performance now seems to scale with settings, takes hours to test properly due to reboots between change settings.[/quote]
Could you share the driver ?
I played for about 5 hours last night and didn't have any problem. I'm on 350.12 using the default profile. Maybe I'm just lucky but the only problem I've noticed is that I had problems getting full screen mode to 'stick' to make 3d activate. Not at PC at the moment busy can post settings later if you want.
Am I really the only person who's played for an extended length of time without 3d breaking completely?
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
Yes if you could do that, any more information would be useful, but in your own time of course. Assuming nothing changes for you, I think that anyone using 350.12 can probably breath a sigh of relief, in avoiding having to roll back their driver. Good news perhaps for SLI, and for the 900 Series too. Plenty of silver linings here.
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
I haven't had any problems either since day one but got fed up posting as everyone keeps doing their own thing and failing. Bizarre. I've clocked up hundreds of hours without as much as a flickering menu.
I've also rolled back to driver 347.52 in the meantime because I also play War Thunder and still I have no problem with GTA V what-so-ever. Maybe my suggestions were ignored because I advocated using DX10.1 either way it's no skin off my nose just very odd. I'm looking forward to comparing your settings with mine to see if there is a correlation.
To make your settings stick just set the settings.xml file to read-only.
Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2
In advance of any in-game settings made available in due course from rustyk, if you're running GTA V via Maxpayne3's profile, rustyk through GTA V's original profile, and yet you're both still getting GTA V working without any breaks in 3D, what does that suggest to you, if anything? To me, it suggests that there are other important similarities between your setups that are at play here. In addition to highly similar/identical in-game settings, care to speculate as to what they might be? Are you running Win 7 64 perhaps, and do you update it regularly? I'm just trying to figure out as to what you're both doing right, and that the rest of us who aren't getting stable 3D are getting wrong here.
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
I can probably get from save point to save point more often than not, without 3D breaking, but it does go early sometimes. Using DX11.0, I know that I just can't play endlessly without 3D failing eventually. The only reason that I personally didn't try your solution was that I wanted to avoid updating my driver, but did advocate your solution for those that do. Like you, I'd be very interested to see if there are enough similarities that correlate with other players that are getting GTA V to run flawlessly in 3D.
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
I've been following the thread fairly closely, and I can't come up with any common thread for problems. One more time- without signature information for your hardware and OS, you make it just a random guess.
The nearest I can tell based on the limited info is that it seems more prevalent with 9xx users than others.
Can anybody with 9xx class GPU refute that? Anybody running 9xx GPU and not having any problems?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I am using the latest driver with mp3 profile and most settings maxed except grass (normal) and AA.
I get a stable 40-50 fps with no flickering in menus. Occasionally 3d starts broken but ctrl+t or alt + enter fixes it.
Also I am using dx11
I5 4690k @44ghz
8gb corsair vengeance 1600mhz
gtx970 sli
gigabyte gaming 5 board
Windows 8.1
Asus VG278H
The only other thing I've messed about with is I turned threaded optimisation on and performance mode on in power settings.
Both my CPU and GPUs are overclocked a touch, maybe it's related to that.
Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
I didn't have 3d break for the 5 or so hours that the car sat there, then a quick drive to another location and left it again for an hour and it didn't break. Then finally I got stuck in, in the city driving around, running people down etc, and it breaks.
A theory: Something in the game that we pass by occasionally will break 3D. So, go park on a hill and leave it for a few hours, see what happens.
When it eventually breaks when driving around, what time of day is it? What cars or NPC's are around? Are there any common denominators at play here or am I just jerking off?
Specs: Gigabyte Sniper 5 MB, 4770k (no OC), GTX 970, 8 GB Corsair Vengeance, 350.12
PS - My name took about twenty tries for the damn password to work, stupid retarded system, why the hell do I have to put a symbol in my password? FU NV! /rant
Gigabyte Sniper 5 Motherboard, Intel i7-4770k @ stock
Gigabyte Windforce GTX 970 SLI, 16 GB 2133Mhz RAM,
512 GB Samsung EVO SSD and 20+ TB of other drives
Asus VG248QE x3 (5760x1080), 3d Vision 2 Kit.
I have kinda something similar. No 3D breaking when I leave the character in the house, or standing on the street or whatever. But get in the car and drive around a particular corner and 3D stops. Maybe the settings for environment density or whatever they are might have some effect? I'm not getting the time to play the game yet, so I don't have many data points myself. I tried all the suggestions in this thread, including flowbee's, but no luck - as soon as I move around (driving or running) the 3D will eventually break. I've also tried with and without Threaded Optimisation, Shader Cache and most of the other Nvidia Control Panel features.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Now, I'd say that between tweaking and actually playing I've put in maybe 60 hours or so since release, and i'll tell you, this game is a tweaking-man's nightmare, mostly because many of the settings require a restart making it difficult to really keep track of what works and what doesn't.
That said, I have a few things I think might be helpful.
First of all, my Specs -
My Sig is 99% accurate, but have made some changes based around this game.
So..
Nvidia Driver - 350.12 (why does the actual word 'nvidia' invoke the automatic spelling police on NV's OWN forum?)
Windows 8.1 (x64)
As said, Max Payne 3 Profile:
- See attached pic, you can't see it but I have SLI render mode forced to 'AFR' (No News There)
- Removed my PhysX card so running off of my 660Ti's in SLI
- My CPU is currently clocked @ 4GHz
Ok, so I have never had the Shadows (or any effect) break in 3D - with the exception of 2 attempted gameplay's where the Shadows did seem to render at screen depth - The Reason I say 'Never' is because for those 2 play sessions (back to back) I had made only 1 change prior to playing.
I had turned the 'Shader Quality' down to 'normal', so, when I noticed the shadows break, I turned that setting back to 'High' and have never had the issue again.
I should add that maybe 1 out of 3 startup's, the 3D in game is totally messed up (usually after tweaking and restart) but simply toggling 3D Off then On again all is well.
All that said, my biggest issues (and thus all the tweaking) is 100% performance based.
Based on that, here is a summary of my In-Game settings.
- Resolution @ 2400 x 1350 @ 100MHz (will explain after)
- DirectX 11
- V-Sync = ON
- FXAA = on (No other AA used)
- AF = x16
- Texture Quality = Very High
- Shader Quality = High
- Shadows = High
- Reflection Quality = Very High
- Water Quality = High
- Particles = High
- Grass = Normal (shame - but meh - the rest looks SO good!)
- PostFX = Normal
. So, no Motion Blur (Which I disable in EVERY game anyway.)
. No 'DOF' (Again, never use it in a 3D Vision game anyway.)
- Pop Density @ Max
- Pop Variety @ 70% or 3/4 clicks back from Max
- Distance Scaling @ Max
- Tess & SSAO both @ Normal.
- All Advanced options @ Default
I think That Covers it.
One of the very first posts I read following the installation of GTA5 was one from 'Bo3b' in which he says something like 'I kept the textures @ Very High because the difference in fidelity is substantial, and I am only running 2GB cards' (Para-Phrasing, but that's the gist of it) So, I tried it, and of course, he was spot on, but to my surprise the game was fairly fluid, even at that point. So, most of my tweaking was in lieu of this setting, to come up with a compromise that would allow textures to stay @ 'very high' while maybe some other features would suffer.
So, at that point, things were looking good, but eventually I realized that no matter what settings I chose, I couldn't quite reduce or eliminate that 'stuttering' effect (whether SLI or 3D induced or both) but the difference with this stutter and the stutter that plagued Watch_Dog's is that driving and running are always very smooth, oh a natural hitch here or there but, as long as you were driving in a way that didn't require rapid changes in direction, or while walking and turning the camera, it was mostly fluid.
This is where it gets weird (considering many of the 'bottleneck' theories, especially in 3D where hard to really pin down - a healthy CPU OC helps, but not everyone.)
Ok, so my display (ASUS vg248) Native Res @ 1920x1080
I had created a set of custom Res's which I prefer to use over DSR and the highest, stable res @ a min of 100MHz (for 3D) is the 2400 x 1350 I mentioned above.
I kept the game @ 1920 x 1080 144Mhz - assuming anything higher would be a slide show.
The hitching was not a true game-breaker - But is TRULY an immersion breaker.
As I was flying through the settings and then applied I went back to the game an noticed a serious improvement (at the settings above) I went back in to the settings to see what may have made the difference, and to my surprise my res was @ the 2400 x 1350 settings. I have played this way for 4 days straight without a crash, or ANY serious hitching - and remember I only have SLI'd 2GB 660Ti's on an aging (albeit quality) mobo/cpu platform.
I am also playing MK 'X' this way all settings maxxed except for the usual 4 settings Shadows, AO, Motion Blur & ? (I forget the other)
Maybe someone can make sense of it, or it might help some of you, I don't know..
It isn't perfect but I am EXTREMELY happy with it!
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
Yesterday I discovered an alternative to restarting the game after 3D breaks. When it does I change refresh rate to 60 Hz and back to 119 Hz. The mode change seems to fix the issue for me temporary until 3D breaks again. Turning 3D Vision off/on using STRG-T didn't fix it for me.
specs: core i5@4,4 ghz , 1x gtx 980, win 7 x64, nvidia driver 350.12
New 3d vision driver v352.63 for anyone interested.
First impression is that performance now seems to scale with settings, takes hours to test properly due to reboots between change settings.
I5 4690K | 8GB RAM | MSI GTX 970 | Sony VPL-HW40ES | 104" Euroscreen React 2.1 | Pioneer SC-LX58 | B&W/Mission/BK 7.1 | Windows 10
Could you share the driver ?
980, Driver 375.57, Asus ROG Swift PG278Q 1440p monitor, 3D Vision,MSI Gaming 7, Haswell 5820K, 16Go RAM Win 8.1 64bit