Mass Effect: Andromeda - 100% (plus 10%) - 3D VISION Ready Fix
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[quote="DHR"]Yep!! this one seems to works pretty well: [code][TextureOverrideCubeMapReflections] ; Fixes broken environment mapped reflections match_misc_flags = +texturecube match_usage = default match_bind_flags = +render_target StereoMode = 2[/code] NO CRASH!![/quote] Awesome stuff! I plan to make an updated release, where a lot of the manually fixed shaders are removed since now we use REGEX and a few other tricks and optimisations to the shaders;) I hope I will do it this weekend;)
DHR said:Yep!! this one seems to works pretty well:

[TextureOverrideCubeMapReflections]
; Fixes broken environment mapped reflections
match_misc_flags = +texturecube
match_usage = default
match_bind_flags = +render_target
StereoMode = 2


NO CRASH!!


Awesome stuff!
I plan to make an updated release, where a lot of the manually fixed shaders are removed since now we use REGEX and a few other tricks and optimisations to the shaders;)
I hope I will do it this weekend;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 10:19 AM   
Yes...great stuff!! yesterday i play 2 hours in Havarl without a single CRASH. @Helifax I update my ShaderRegex for Frostbite3 engine to cover more cases i found, i also tested yesterday...so now i only need the shaders for sky, hud and a couple of shaders more in the ShaderFixes folder....nothing more. I'm not home right now, but i can send the ShaderRegex later. I also add ShaderRegex for CS Lights with DSS pattern/fix....so those shaders are also not required in the ShaderFixes folder. Now the Universal fix for Frostbite3 Engine will cover CS Tile Lights :) For new games we want to fix there are 2 step (copy-paste) to include the CS hashes in the ini....but with ShaderRegex you only need to cycle CS to found the hashes, because ShaderRegex already identify the pattern and the shader hash. I'm planning to test in Mirror Edge Catalyst to bring back those beatifull Lights. I need to make room in my HDD to reinstall Mirror Edge :(
Yes...great stuff!! yesterday i play 2 hours in Havarl without a single CRASH.


@Helifax
I update my ShaderRegex for Frostbite3 engine to cover more cases i found, i also tested yesterday...so now i only need the shaders for sky, hud and a couple of shaders more in the ShaderFixes folder....nothing more. I'm not home right now, but i can send the ShaderRegex later.

I also add ShaderRegex for CS Lights with DSS pattern/fix....so those shaders are also not required in the ShaderFixes folder. Now the Universal fix for Frostbite3 Engine will cover CS Tile Lights :)

For new games we want to fix there are 2 step (copy-paste) to include the CS hashes in the ini....but with ShaderRegex you only need to cycle CS to found the hashes, because ShaderRegex already identify the pattern and the shader hash.

I'm planning to test in Mirror Edge Catalyst to bring back those beatifull Lights. I need to make room in my HDD to reinstall Mirror Edge :(

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Posted 01/26/2018 10:51 AM   
@DHR: Yupp sounds good;) If you can send me the updated ShaderRegex I can combine it with mine and add it to the fix. You are right the CS lights can be easily fixed by using the same pattern which removes the need of calculating the inverse every time and it also removes the need for the double matrix multiply;) Yes! I am curios as well! For Mirror's Edge you will still need to find the Compute Shaders and fix the UpdateSubResource bug in the driver;) Awesome that the texturecube fix works! ;)
@DHR:
Yupp sounds good;) If you can send me the updated ShaderRegex I can combine it with mine and add it to the fix.
You are right the CS lights can be easily fixed by using the same pattern which removes the need of calculating the inverse every time and it also removes the need for the double matrix multiply;)

Yes! I am curios as well! For Mirror's Edge you will still need to find the Compute Shaders and fix the UpdateSubResource bug in the driver;)

Awesome that the texturecube fix works! ;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 12:31 PM   
Well well well....I just drop the Universal Fix in to Battlefront 1, 2 minute to setup the ini and all lights are fixed!! (Lensflares and HUD are not fixed with the Universal Fix btw) I have to make a little tweak to the ini and ShaderRegex, but seems to work pretty well!!! [img]http://i.cubeupload.com/PhpXTK.jpg[/img] Mirror Edge Catalyst....you are next!!
Well well well....I just drop the Universal Fix in to Battlefront 1, 2 minute to setup the ini and all lights are fixed!! (Lensflares and HUD are not fixed with the Universal Fix btw)

I have to make a little tweak to the ini and ShaderRegex, but seems to work pretty well!!!

Image

Mirror Edge Catalyst....you are next!!

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Posted 01/26/2018 03:13 PM   
[quote="DHR"]Well well well....I just drop the Universal Fix in to Battlefront 1, 2 minute to setup the ini and all lights are fixed!! (Lensflares and HUD are not fixed with the Universal Fix btw) I have to make a little tweak to the ini and ShaderRegex, but seems to work pretty well!!! [img]http://i.cubeupload.com/PhpXTK.jpg[/img] Mirror Edge Catalyst....you are next!![/quote] You can try to get the UI and lens flare fix from my fix:) You can also post it there:) And I will update the fix as well;) If you have the time to go through all the FB3 game and update the fixes it would be awesome! (If you don't have BF1, I can do it as well). Many thanks go to DarkStarSword, who found out what the problem was with the engine (the 3D Vision bug/problem) and how to correct it!:)
DHR said:Well well well....I just drop the Universal Fix in to Battlefront 1, 2 minute to setup the ini and all lights are fixed!! (Lensflares and HUD are not fixed with the Universal Fix btw)

I have to make a little tweak to the ini and ShaderRegex, but seems to work pretty well!!!

Image

Mirror Edge Catalyst....you are next!!


You can try to get the UI and lens flare fix from my fix:)
You can also post it there:) And I will update the fix as well;)

If you have the time to go through all the FB3 game and update the fixes it would be awesome!
(If you don't have BF1, I can do it as well).

Many thanks go to DarkStarSword, who found out what the problem was with the engine (the 3D Vision bug/problem) and how to correct it!:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 04:03 PM   
Yes of course all the credits goes to DSS who fix this issue in this engine (so many years tormenting us)...and i'm still amazed about the potencial of ShaderRegex, again THANKS DSS!!!.... is my Top1 feature add to 3Dmigoto...amazing!! I will probably revisit only Battlefront and Mirror Edge Catalyst. The [b]Universal Fix for Frostbite3 engine[/b] is now "Drag & Drop", no need to copy-paste, catch hashes or stuff. And for old fixes...we just need to drag and drop the universal fix, and then copy-paste all the VS from the old fix and add the [Constants] in the ini...
Yes of course all the credits goes to DSS who fix this issue in this engine (so many years tormenting us)...and i'm still amazed about the potencial of ShaderRegex, again THANKS DSS!!!.... is my Top1 feature add to 3Dmigoto...amazing!!

I will probably revisit only Battlefront and Mirror Edge Catalyst.


The Universal Fix for Frostbite3 engine is now "Drag & Drop", no need to copy-paste, catch hashes or stuff. And for old fixes...we just need to drag and drop the universal fix, and then copy-paste all the VS from the old fix and add the [Constants] in the ini...

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Posted 01/26/2018 05:24 PM   
[quote="DHR"]Yes of course all the credits goes to DSS who fix this issue in this engine (so many years tormenting us)...and i'm still amazed about the potencial of ShaderRegex, again THANKS DSS!!!.... is my Top1 feature add to 3Dmigoto...amazing!! I will probably revisit only Battlefront and Mirror Edge Catalyst. The [b]Universal Fix for Frostbite3 engine[/b] is now "Drag & Drop", no need to copy-paste, catch hashes or stuff. And for old fixes...we just need to drag and drop the universal fix, and then copy-paste all the VS from the old fix and add the [Constants] in the ini...[/quote] Awesome stuff;) But how did you get around the hashes required for the Compute Light Shaders for the stereo copy? I can't see how you can do that from Regex, or maybe I am missing something. Care to share with me your findings?:)
DHR said:Yes of course all the credits goes to DSS who fix this issue in this engine (so many years tormenting us)...and i'm still amazed about the potencial of ShaderRegex, again THANKS DSS!!!.... is my Top1 feature add to 3Dmigoto...amazing!!

I will probably revisit only Battlefront and Mirror Edge Catalyst.


The Universal Fix for Frostbite3 engine is now "Drag & Drop", no need to copy-paste, catch hashes or stuff. And for old fixes...we just need to drag and drop the universal fix, and then copy-paste all the VS from the old fix and add the [Constants] in the ini...


Awesome stuff;)
But how did you get around the hashes required for the Compute Light Shaders for the stereo copy?
I can't see how you can do that from Regex, or maybe I am missing something.

Care to share with me your findings?:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/26/2018 05:49 PM   
[quote="Helifax"]Care to share with me your findings?:)[/quote] Yes, of course. The first part of the ShaderRegex (where shader_models and temps are) is basically a ShaderOverride. So you can add the "run =" command or anything you want that ShaderOverride support...in this case you need to only put the run commandTilelist in there...and the shader hashes are not necessary, you can remove it. I will test the Universal Fix in Mirror Edge Catayst in the night and if all works Ok like in Battlefront and MEA i will release the Universal Fix + Battlefront and ME Catalyst updates. Also i have some question about this override: [code][TextureOverrideTileLightRendered] ; <Register orig_hash=48afda17 type=Texture2D width=120 height=68 mips=1 array=1 format="R32G32_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x88 cpu_access_flags=0x0 misc_flags=0x0></Register> ; Haven't traced this - found it via binary search of the resources matched ; with TextureOverrideUAVNotRT in the d3d11_log.txt, but it's necessary to be ; stereo for working tile lighting. hash = 48afda17 StereoMode = 1[/code] [s]In my case i don't have that texture hash when i play ME:A...i search in the ShaderUsage.txt and d3d11_log.txt and is not present anywhere[/s] **Edit: I have the hash, i delete all the logs and now appear.....also if i remove that override all looks the same (all lights and tile lights are perfect) what fix that?? Maybe is needed for SLI?
Helifax said:Care to share with me your findings?:)

Yes, of course.
The first part of the ShaderRegex (where shader_models and temps are) is basically a ShaderOverride. So you can add the "run =" command or anything you want that ShaderOverride support...in this case you need to only put the run commandTilelist in there...and the shader hashes are not necessary, you can remove it.

I will test the Universal Fix in Mirror Edge Catayst in the night and if all works Ok like in Battlefront and MEA i will release the Universal Fix + Battlefront and ME Catalyst updates.


Also i have some question about this override:
[TextureOverrideTileLightRendered]
; <Register orig_hash=48afda17 type=Texture2D width=120 height=68 mips=1 array=1 format="R32G32_TYPELESS" msaa=1 msaa_quality=0 usage="DEFAULT" bind_flags=0x88 cpu_access_flags=0x0 misc_flags=0x0></Register>
; Haven't traced this - found it via binary search of the resources matched
; with TextureOverrideUAVNotRT in the d3d11_log.txt, but it's necessary to be
; stereo for working tile lighting.
hash = 48afda17
StereoMode = 1


In my case i don't have that texture hash when i play ME:A...i search in the ShaderUsage.txt and d3d11_log.txt and is not present anywhere **Edit: I have the hash, i delete all the logs and now appear.....also if i remove that override all looks the same (all lights and tile lights are perfect)

what fix that?? Maybe is needed for SLI?

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Posted 01/26/2018 06:24 PM   
[quote] Also i have some question about this override:[/quote]I put that in before we had decided whether we were going to use stereo by default and override specific things to mono, or mono by default and override specific things to stereo. That would have been necessary for the later approach, but since we ended up going with the former, it isn't necessary.
Also i have some question about this override:
I put that in before we had decided whether we were going to use stereo by default and override specific things to mono, or mono by default and override specific things to stereo. That would have been necessary for the later approach, but since we ended up going with the former, it isn't necessary.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

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Posted 01/26/2018 09:47 PM   
Ok, Thanks DarkStarSword! so is safe to remove.
Ok, Thanks DarkStarSword! so is safe to remove.

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Posted 01/26/2018 11:32 PM   
[quote="DHR"][s]I have the normal version....i'm uploading the savegame in the location i test (remove the .jpg)[/s] Edit: not necessary :)[/quote]Can you send me that save anyway? I'd like to dig into the details of *why* it crashed a little more - a driver bug I presume, but I'd like to investigate further.
DHR said:I have the normal version....i'm uploading the savegame in the location i test (remove the .jpg)

Edit: not necessary :)
Can you send me that save anyway? I'd like to dig into the details of *why* it crashed a little more - a driver bug I presume, but I'd like to investigate further.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/27/2018 01:46 AM   
Yes..uploading.
Yes..uploading.

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Posted 01/27/2018 01:52 AM   
[quote="DHR"]Yes..uploading.[/quote]ty :)
DHR said:Yes..uploading.
ty :)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/27/2018 05:23 AM   
No problem! @DarkStarSword, in the Mirror Edge Catalyst thread i put a question about an issue i have. I found a solution, but is a very strange behavior.
No problem!

@DarkStarSword, in the Mirror Edge Catalyst thread i put a question about an issue i have. I found a solution, but is a very strange behavior.

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Posted 01/27/2018 11:15 AM   
[quote="DarkStarSword"][quote] Also i have some question about this override:[/quote]I put that in before we had decided whether we were going to use stereo by default and override specific things to mono, or mono by default and override specific things to stereo. That would have been necessary for the later approach, but since we ended up going with the former, it isn't necessary.[/quote] Awesome! Thanks for confirming! That should make things even easier for other fixes as well! @All: Currently I have my PC opened up all over the floor as I am putting it in a new case. It will take a bit of time till I will be able to get back and release the update:) I hope I will be able to do it tomorrow.
DarkStarSword said:
Also i have some question about this override:
I put that in before we had decided whether we were going to use stereo by default and override specific things to mono, or mono by default and override specific things to stereo. That would have been necessary for the later approach, but since we ended up going with the former, it isn't necessary.


Awesome! Thanks for confirming! That should make things even easier for other fixes as well!


@All: Currently I have my PC opened up all over the floor as I am putting it in a new case. It will take a bit of time till I will be able to get back and release the update:) I hope I will be able to do it tomorrow.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/27/2018 12:15 PM   
  17 / 22    
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