[quote="DHR"]@3D_Mike
If both games (MotoGP18 and Gravel) are using those shaders with headers, is because they are using an old version of the UE4 (vanilla UE4 shaders don't have headers!) or is a custom shader for those games...[/quote]
Hmmm, the new released „MXGP PRO“ has exactly the same problem. Do you still believe it‘s a problem of an OLD version of the UE4 when all brand new games have this problem? Or is it related to the „racing game“ genre only with UE4?
DHR said:@3D_Mike
If both games (MotoGP18 and Gravel) are using those shaders with headers, is because they are using an old version of the UE4 (vanilla UE4 shaders don't have headers!) or is a custom shader for those games...
Hmmm, the new released „MXGP PRO“ has exactly the same problem. Do you still believe it‘s a problem of an OLD version of the UE4 when all brand new games have this problem? Or is it related to the „racing game“ genre only with UE4?
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
Vanilla UE4 don't have headers, so this can be a custom shader or an effect imported to UE4 (can be a UE3.5 effect imported...that's what i mean by old). Is not a know/common effect in vanilla UE4....should need a closer look.
Vanilla UE4 don't have headers, so this can be a custom shader or an effect imported to UE4 (can be a UE3.5 effect imported...that's what i mean by old). Is not a know/common effect in vanilla UE4....should need a closer look.
[quote="DHR"]Vanilla UE4 don't have headers, so this can be a custom shader or an effect imported to UE4 (can be a UE3.5 effect imported...that's what i mean by old). Is not a know/common effect in vanilla UE4....should need a closer look.[/quote]
Thank you for the info.
It would be cool if someone of the 3D gurus who owns the game could take this closer look. If the problem could be solved it would fix at least 3 different games (MotoGP8, Gravel, MXGP PRO).
Don‘t know if/how I can help, I hunted the shaders (for the first time ever :-)) but have no more 3D-fixing-knowledge at the moment...
DHR said:Vanilla UE4 don't have headers, so this can be a custom shader or an effect imported to UE4 (can be a UE3.5 effect imported...that's what i mean by old). Is not a know/common effect in vanilla UE4....should need a closer look.
Thank you for the info.
It would be cool if someone of the 3D gurus who owns the game could take this closer look. If the problem could be solved it would fix at least 3 different games (MotoGP8, Gravel, MXGP PRO).
Don‘t know if/how I can help, I hunted the shaders (for the first time ever :-)) but have no more 3D-fixing-knowledge at the moment...
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
Hmmm, the new released „MXGP PRO“ has exactly the same problem. Do you still believe it‘s a problem of an OLD version of the UE4 when all brand new games have this problem? Or is it related to the „racing game“ genre only with UE4?
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
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Thank you for the info.
It would be cool if someone of the 3D gurus who owns the game could take this closer look. If the problem could be solved it would fix at least 3 different games (MotoGP8, Gravel, MXGP PRO).
Don‘t know if/how I can help, I hunted the shaders (for the first time ever :-)) but have no more 3D-fixing-knowledge at the moment...
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors