I am actually getting the same issues losti is even without the enb. Investigating at the moment and completely reinstalling as per Dj-Rk's instructions.
If it's still a problem I will upload some example screens.
*edit*
Definitely appears to still be a couple of issues with the lightning in particular light sources in the distance. (they correct themselves eventually when drawing nearer.)
I have now completely installed the game from scratch, latest fix off the blog, completely cleaning out the game directory and App data. No change, example of the problem below.
I am actually getting the same issues losti is even without the enb. Investigating at the moment and completely reinstalling as per Dj-Rk's instructions.
If it's still a problem I will upload some example screens.
*edit*
Definitely appears to still be a couple of issues with the lightning in particular light sources in the distance. (they correct themselves eventually when drawing nearer.)
I have now completely installed the game from scratch, latest fix off the blog, completely cleaning out the game directory and App data. No change, example of the problem below.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Whats up with these boards of late? 9 times out of ten my pics never leave "scanning" status.... frustrating
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Fasty"]As far as I can tell, everything looks pretty much perfect, except water reflections. In areas where there are shallow streams it's not obvious, but when I went to the Witchwood there are larger areas of water that look like this[/quote]
Ok, that's not too surprising. When I fixed the water reflections in Cassardis, I noticed that made a spring in bitterblack isle look wrong, then removing the fix caused that to look right. Bit of a conundrum, so I did a bit of a workaround, but might not work in every area. I haven't been to that area you mentioned yet, but I'll take a closer look when I do get there.
[quote="necropants"]I am actually getting the same issues losti is even without the enb. Investigating at the moment and completely reinstalling as per Dj-Rk's instructions.
If it's still a problem I will upload some example screens.
*edit*
Definitely appears to still be a couple of issues with the lightning in particular light sources in the distance. (they correct themselves eventually when drawing nearer.)
I have now completely installed the game from scratch, latest fix off the blog, completely cleaning out the game directory and App data. No change, example of the problem below.
[/quote]
Ok. What area(s) of the game are you noticing that? (try to be as specific as possible) I found that happening in Bitterblack Isle, and found a shader pattern that I had to modify the fix to get working. I updated all shaders with that pattern, and I hadn't noticed that happening at all in: BBI, the Quarry, Everfall, or the well under Cassardis, so I had hoped that it was done, but there could be, yet, another pattern I have yet to discover.
Fasty said:As far as I can tell, everything looks pretty much perfect, except water reflections. In areas where there are shallow streams it's not obvious, but when I went to the Witchwood there are larger areas of water that look like this
Ok, that's not too surprising. When I fixed the water reflections in Cassardis, I noticed that made a spring in bitterblack isle look wrong, then removing the fix caused that to look right. Bit of a conundrum, so I did a bit of a workaround, but might not work in every area. I haven't been to that area you mentioned yet, but I'll take a closer look when I do get there.
necropants said:I am actually getting the same issues losti is even without the enb. Investigating at the moment and completely reinstalling as per Dj-Rk's instructions.
If it's still a problem I will upload some example screens.
*edit*
Definitely appears to still be a couple of issues with the lightning in particular light sources in the distance. (they correct themselves eventually when drawing nearer.)
I have now completely installed the game from scratch, latest fix off the blog, completely cleaning out the game directory and App data. No change, example of the problem below.
Ok. What area(s) of the game are you noticing that? (try to be as specific as possible) I found that happening in Bitterblack Isle, and found a shader pattern that I had to modify the fix to get working. I updated all shaders with that pattern, and I hadn't noticed that happening at all in: BBI, the Quarry, Everfall, or the well under Cassardis, so I had hoped that it was done, but there could be, yet, another pattern I have yet to discover.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Well since this place refuses to take my screenshots anymore I guess I will have to explain it. or I could drop box a save state to you maybe?
Should be pretty easy to run into, night time out side the entrance to Gran soren(sp?) the first big city. on the road to the main entrance. Lights cast from lamps and torches cause it in the distance and correct when you get near enough. It's probably worse than I make it sound.
Well since this place refuses to take my screenshots anymore I guess I will have to explain it. or I could drop box a save state to you maybe?
Should be pretty easy to run into, night time out side the entrance to Gran soren(sp?) the first big city. on the road to the main entrance. Lights cast from lamps and torches cause it in the distance and correct when you get near enough. It's probably worse than I make it sound.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]Well since this place refuses to take my screenshots anymore I guess I will have to explain it. or I could drop box a save state to you maybe?
Should be pretty easy to run into, night time out side the entrance to Gran soren(sp?) the first big city. on the road to the main entrance. Lights cast from lamps and torches cause it in the distance and correct when you get near enough. It's probably worse than I make it sound. [/quote]
I'm having the same issues, things look great at first when you start and you are in the dark, but then you get to the area with lighting cast from lamps and torches and it was borked in the distance but corrects itself when you get close enough.
Now, at the time, I assumed that the issue was related to my 3D Surround setup and/or SLI. It seemed like the gameplay had no issue (Geometrically) with the 5860 x 1080 res I use (Besides 3D issue). Bigger prob. was the Menu/Pause system is horribly cropped and impossible to navigate and use. I dropped it back to 1920 x 1080, but the 3D issues remained.
Also, it didn't seem like the Conv. Presets were doing anything at all.
Anyway, I assumed it was just me somehow and put the game on the back burner until I came across your (Necropants) posts and figured I would just get it out there that I was having the same issue.
If there is anything I can do or if you need more info i'd be glad to provide it.
~Nutz
necropants said:Well since this place refuses to take my screenshots anymore I guess I will have to explain it. or I could drop box a save state to you maybe?
Should be pretty easy to run into, night time out side the entrance to Gran soren(sp?) the first big city. on the road to the main entrance. Lights cast from lamps and torches cause it in the distance and correct when you get near enough. It's probably worse than I make it sound.
I'm having the same issues, things look great at first when you start and you are in the dark, but then you get to the area with lighting cast from lamps and torches and it was borked in the distance but corrects itself when you get close enough.
Now, at the time, I assumed that the issue was related to my 3D Surround setup and/or SLI. It seemed like the gameplay had no issue (Geometrically) with the 5860 x 1080 res I use (Besides 3D issue). Bigger prob. was the Menu/Pause system is horribly cropped and impossible to navigate and use. I dropped it back to 1920 x 1080, but the 3D issues remained.
Also, it didn't seem like the Conv. Presets were doing anything at all.
Anyway, I assumed it was just me somehow and put the game on the back burner until I came across your (Necropants) posts and figured I would just get it out there that I was having the same issue.
If there is anything I can do or if you need more info i'd be glad to provide it.
I also have the problem with the lightning and the map is also a bit shifted. I try to attach a picture.
EDIT: and failed obviously.
Let's explain it then: the lights on Bitterblack Isle and in other caves are rendering wrong. I guess this is the famous light shader we were talking about and without shadows it actually would work fine. Is it possible to make the fix without shadows, like the initial one?
I also have a problem with the minimap, if I use some depth for it, the player icons are not on the same hight like the map itself. I remember in a previous version I could change them actually separately with o and p.
So that's all I found. :D
I also have the problem with the lightning and the map is also a bit shifted. I try to attach a picture.
EDIT: and failed obviously.
Let's explain it then: the lights on Bitterblack Isle and in other caves are rendering wrong. I guess this is the famous light shader we were talking about and without shadows it actually would work fine. Is it possible to make the fix without shadows, like the initial one?
I also have a problem with the minimap, if I use some depth for it, the player icons are not on the same hight like the map itself. I remember in a previous version I could change them actually separately with o and p.
[quote="necropants"]Whats up with these boards of late? 9 times out of ten my pics never leave "scanning" status.... frustrating[/quote]
Same. I suppose the pictures of especially this game are disliked by the forum software.
Well, I just got around to testing with some ENB's last night, so I'll provide some instructions.
For me, I had issues when proxy loading the ENB d3d9.dll file from the Helix wrapper, where lights would constantly flicker, so I had to do it the other way around and proxy load the Helix wrapper from the ENB. So far, of the ones I've tested, the Rudy ENB (the same one recommended by lennyskills on the previous page of comments on here) provides the nicest image in combination with the 3D fix.
So assuming you already have the 3D Vision fix installed, do the following steps:
1) Rename the Helix wrapper d3d9.dll file that you've already copied into the Dragon's Dogma folder. I personally renamed it as d3d9HLX.dll.
2) Get the ENB version 300 from here [url]http://enbdev.com/download_mod_dragonsdogma.htm[/url]
3) Extract only the d3d9.dll file from the wrapper version folder in the archive and put that in the Dragons Dogma folder.
4) Get the ENB preset of your choosing (here's the link for the Rudy ENB: [url]http://www.nexusmods.com/dragonsdogma/mods/77/?[/url]) and copy the enblocal.ini & enbseries.ini files and the enbseries folder from the preset archive into the Dragon's Dogma folder.
5) Edit the enblocal.ini file, and in the Proxy section have the following lines:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9hlx.dll
6) Launch the game, when game loads you'll noticed shadows will likely be broken if your ENB uses detailed shadows (all the ones I tried did). To fix that,press Shift + Enter to bring up the ENB menu and remove the checkmark beside Detailed Shadows, and I also remove the checkmarks beside any DOF (don't like using DOF in 3D Vision).
7) Click Save Configuration, and Press Shift+Enter to close the ENB menu, and it should all be set.
So, with all that said, I did get to playing with the ENB last night, and I could definitely see that with it on water reflections were messed up. I'll be seeing if I can do anything about that. I'll also get to looking at those specific light sources tonight, if possible.
Well, I just got around to testing with some ENB's last night, so I'll provide some instructions.
For me, I had issues when proxy loading the ENB d3d9.dll file from the Helix wrapper, where lights would constantly flicker, so I had to do it the other way around and proxy load the Helix wrapper from the ENB. So far, of the ones I've tested, the Rudy ENB (the same one recommended by lennyskills on the previous page of comments on here) provides the nicest image in combination with the 3D fix.
So assuming you already have the 3D Vision fix installed, do the following steps:
1) Rename the Helix wrapper d3d9.dll file that you've already copied into the Dragon's Dogma folder. I personally renamed it as d3d9HLX.dll.
2) Get the ENB version 300 from here http://enbdev.com/download_mod_dragonsdogma.htm
3) Extract only the d3d9.dll file from the wrapper version folder in the archive and put that in the Dragons Dogma folder.
4) Get the ENB preset of your choosing (here's the link for the Rudy ENB: http://www.nexusmods.com/dragonsdogma/mods/77/?) and copy the enblocal.ini & enbseries.ini files and the enbseries folder from the preset archive into the Dragon's Dogma folder.
5) Edit the enblocal.ini file, and in the Proxy section have the following lines:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9hlx.dll
6) Launch the game, when game loads you'll noticed shadows will likely be broken if your ENB uses detailed shadows (all the ones I tried did). To fix that,press Shift + Enter to bring up the ENB menu and remove the checkmark beside Detailed Shadows, and I also remove the checkmarks beside any DOF (don't like using DOF in 3D Vision).
7) Click Save Configuration, and Press Shift+Enter to close the ENB menu, and it should all be set.
So, with all that said, I did get to playing with the ENB last night, and I could definitely see that with it on water reflections were messed up. I'll be seeing if I can do anything about that. I'll also get to looking at those specific light sources tonight, if possible.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
If you need a save state let me now I can dropbox one or whatever. My game is sitting right in the area just before nightfall where the problem exists.
If you need a save state let me now I can dropbox one or whatever. My game is sitting right in the area just before nightfall where the problem exists.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="DJ-RK"]Well, I just got around to testing with some ENB's last night, so I'll provide some instructions.
For me, I had issues when proxy loading the ENB d3d9.dll file from the Helix wrapper, where lights would constantly flicker, so I had to do it the other way around and proxy load the Helix wrapper from the ENB. So far, of the ones I've tested, the Rudy ENB (the same one recommended by lennyskills on the previous page of comments on here) provides the nicest image in combination with the 3D fix.
So assuming you already have the 3D Vision fix installed, do the following steps:
1) Rename the Helix wrapper d3d9.dll file that you've already copied into the Dragon's Dogma folder. I personally renamed it as d3d9HLX.dll.
2) Get the ENB version 300 from here [url]http://enbdev.com/download_mod_dragonsdogma.htm[/url]
3) Extract only the d3d9.dll file from the wrapper version folder in the archive and put that in the Dragons Dogma folder.
4) Get the ENB preset of your choosing (here's the link for the Rudy ENB: [url]http://www.nexusmods.com/dragonsdogma/mods/77/?[/url]) and copy the enblocal.ini & enbseries.ini files and the enbseries folder from the preset archive into the Dragon's Dogma folder.
5) Edit the enblocal.ini file, and in the Proxy section have the following lines:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9hlx.dll
6) Launch the game, when game loads you'll noticed shadows will likely be broken if your ENB uses detailed shadows (all the ones I tried did). To fix that,press Shift + Enter to bring up the ENB menu and remove the checkmark beside Detailed Shadows, and I also remove the checkmarks beside any DOF (don't like using DOF in 3D Vision).
7) Click Save Configuration, and Press Shift+Enter to close the ENB menu, and it should all be set.
So, with all that said, I did get to playing with the ENB last night, and I could definitely see that with it on water reflections were messed up. I'll be seeing if I can do anything about that. I'll also get to looking at those specific light sources tonight, if possible.[/quote]
This is the path I took to install the fix and enb, very beautifull game with this enb in 3d. But you don't have to hassle with the bloom ? he correctly makes on your games?
PS : I feel I gain a few precious fps putting management of supply : use maximum performance in nvidia panel
DJ-RK said:Well, I just got around to testing with some ENB's last night, so I'll provide some instructions.
For me, I had issues when proxy loading the ENB d3d9.dll file from the Helix wrapper, where lights would constantly flicker, so I had to do it the other way around and proxy load the Helix wrapper from the ENB. So far, of the ones I've tested, the Rudy ENB (the same one recommended by lennyskills on the previous page of comments on here) provides the nicest image in combination with the 3D fix.
So assuming you already have the 3D Vision fix installed, do the following steps:
1) Rename the Helix wrapper d3d9.dll file that you've already copied into the Dragon's Dogma folder. I personally renamed it as d3d9HLX.dll.
2) Get the ENB version 300 from here http://enbdev.com/download_mod_dragonsdogma.htm
3) Extract only the d3d9.dll file from the wrapper version folder in the archive and put that in the Dragons Dogma folder.
4) Get the ENB preset of your choosing (here's the link for the Rudy ENB: http://www.nexusmods.com/dragonsdogma/mods/77/?) and copy the enblocal.ini & enbseries.ini files and the enbseries folder from the preset archive into the Dragon's Dogma folder.
5) Edit the enblocal.ini file, and in the Proxy section have the following lines:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9hlx.dll
6) Launch the game, when game loads you'll noticed shadows will likely be broken if your ENB uses detailed shadows (all the ones I tried did). To fix that,press Shift + Enter to bring up the ENB menu and remove the checkmark beside Detailed Shadows, and I also remove the checkmarks beside any DOF (don't like using DOF in 3D Vision).
7) Click Save Configuration, and Press Shift+Enter to close the ENB menu, and it should all be set.
So, with all that said, I did get to playing with the ENB last night, and I could definitely see that with it on water reflections were messed up. I'll be seeing if I can do anything about that. I'll also get to looking at those specific light sources tonight, if possible.
This is the path I took to install the fix and enb, very beautifull game with this enb in 3d. But you don't have to hassle with the bloom ? he correctly makes on your games?
PS : I feel I gain a few precious fps putting management of supply : use maximum performance in nvidia panel
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
I actually never had an issue with the bloom. The advanced shadows and skylighting where the things that needed disabling for me.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="necropants"]I actually never had an issue with the bloom. The advanced shadows and skylighting where the things that needed disabling for me.[/quote]
I took the performance version (no advanced shadows in this one). I'm going to test the best quality version in order to see if the bloom dont blind me :)
necropants said:I actually never had an issue with the bloom. The advanced shadows and skylighting where the things that needed disabling for me.
I took the performance version (no advanced shadows in this one). I'm going to test the best quality version in order to see if the bloom dont blind me :)
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
Ok so guys, I got to looking at the specific lights that Necro pointed out.
Regarding the lights on the lower archway that turn on as you get close... well, guess what? I tested that in 2D, and it still happens there, so that's simply the game's coding, and ain't nothing I can do about that.
Here are a couple screenshots taken with Stereoscopic 3D completely disabled in my Nvidia control panel (and Helix wrapper removed from the game's folder) to prove the point.
Lights on
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68175/[/img]
Take a few steps back and lights off
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68176/[/img]
Secondly, regarding certain lights at a distance that look a little bit broken, well, the lights are properly stereoized, they are just being slightly clipped on the sides.
Here is a screenshot I took of the far light being clipped slightly.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68178/[/img]
Then take a few steps to the right and it's fine.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68177/[/img]
Again, as far as I can tell, nothing I can do about it... and besides, it's *barely* even noticeable and happens at extreme distances and angles here. Unless there are other locations where it's REALLY noticeable and has a significant effect, then feel free to let me know, but otherwise I have to say at this point: c'mon guys, lighten up a bit and enjoy the darn game! :P It's not exactly Crysis in terms of graphics, anyway. I know that I've played for hours without noticing a single flaw, so I can't imagine it's really bad anywhere.
On the plus side of things, I figured out the rest of the broken water reflections... I think. By using the Witchwoods stream, I was able to determine that a few shaders got 'fixed' by my automated process that didn't really need it, so they broke reflections. I'll reupload the fix tomorrow with these shaders removed and you could either redownload it and reinstall it, or it would simply be easier to just delete the following files from the shaderoverride/pixelshaders folder:
754DAD24.txt
4991E3E5.txt
12330A61.txt
A9C692E7.txt
E2A68219.txt
FCA0BBFB.txt
So hopefully that at least gives some answers, and solves one of the last remaining issues.
Ok so guys, I got to looking at the specific lights that Necro pointed out.
Regarding the lights on the lower archway that turn on as you get close... well, guess what? I tested that in 2D, and it still happens there, so that's simply the game's coding, and ain't nothing I can do about that.
Here are a couple screenshots taken with Stereoscopic 3D completely disabled in my Nvidia control panel (and Helix wrapper removed from the game's folder) to prove the point.
Lights on
Take a few steps back and lights off
Secondly, regarding certain lights at a distance that look a little bit broken, well, the lights are properly stereoized, they are just being slightly clipped on the sides.
Here is a screenshot I took of the far light being clipped slightly.
Then take a few steps to the right and it's fine.
Again, as far as I can tell, nothing I can do about it... and besides, it's *barely* even noticeable and happens at extreme distances and angles here. Unless there are other locations where it's REALLY noticeable and has a significant effect, then feel free to let me know, but otherwise I have to say at this point: c'mon guys, lighten up a bit and enjoy the darn game! :P It's not exactly Crysis in terms of graphics, anyway. I know that I've played for hours without noticing a single flaw, so I can't imagine it's really bad anywhere.
On the plus side of things, I figured out the rest of the broken water reflections... I think. By using the Witchwoods stream, I was able to determine that a few shaders got 'fixed' by my automated process that didn't really need it, so they broke reflections. I'll reupload the fix tomorrow with these shaders removed and you could either redownload it and reinstall it, or it would simply be easier to just delete the following files from the shaderoverride/pixelshaders folder:
So hopefully that at least gives some answers, and solves one of the last remaining issues.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
If it's still a problem I will upload some example screens.
*edit*
Definitely appears to still be a couple of issues with the lightning in particular light sources in the distance. (they correct themselves eventually when drawing nearer.)
I have now completely installed the game from scratch, latest fix off the blog, completely cleaning out the game directory and App data. No change, example of the problem below.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Ok, that's not too surprising. When I fixed the water reflections in Cassardis, I noticed that made a spring in bitterblack isle look wrong, then removing the fix caused that to look right. Bit of a conundrum, so I did a bit of a workaround, but might not work in every area. I haven't been to that area you mentioned yet, but I'll take a closer look when I do get there.
Ok. What area(s) of the game are you noticing that? (try to be as specific as possible) I found that happening in Bitterblack Isle, and found a shader pattern that I had to modify the fix to get working. I updated all shaders with that pattern, and I hadn't noticed that happening at all in: BBI, the Quarry, Everfall, or the well under Cassardis, so I had hoped that it was done, but there could be, yet, another pattern I have yet to discover.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Should be pretty easy to run into, night time out side the entrance to Gran soren(sp?) the first big city. on the road to the main entrance. Lights cast from lamps and torches cause it in the distance and correct when you get near enough. It's probably worse than I make it sound.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I'm having the same issues, things look great at first when you start and you are in the dark, but then you get to the area with lighting cast from lamps and torches and it was borked in the distance but corrects itself when you get close enough.
Now, at the time, I assumed that the issue was related to my 3D Surround setup and/or SLI. It seemed like the gameplay had no issue (Geometrically) with the 5860 x 1080 res I use (Besides 3D issue). Bigger prob. was the Menu/Pause system is horribly cropped and impossible to navigate and use. I dropped it back to 1920 x 1080, but the 3D issues remained.
Also, it didn't seem like the Conv. Presets were doing anything at all.
Anyway, I assumed it was just me somehow and put the game on the back burner until I came across your (Necropants) posts and figured I would just get it out there that I was having the same issue.
If there is anything I can do or if you need more info i'd be glad to provide it.
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
EDIT: and failed obviously.
Let's explain it then: the lights on Bitterblack Isle and in other caves are rendering wrong. I guess this is the famous light shader we were talking about and without shadows it actually would work fine. Is it possible to make the fix without shadows, like the initial one?
I also have a problem with the minimap, if I use some depth for it, the player icons are not on the same hight like the map itself. I remember in a previous version I could change them actually separately with o and p.
So that's all I found. :D
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Same. I suppose the pictures of especially this game are disliked by the forum software.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Edit: You are right mrorange55, pics from DDDA are no go :/
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
For me, I had issues when proxy loading the ENB d3d9.dll file from the Helix wrapper, where lights would constantly flicker, so I had to do it the other way around and proxy load the Helix wrapper from the ENB. So far, of the ones I've tested, the Rudy ENB (the same one recommended by lennyskills on the previous page of comments on here) provides the nicest image in combination with the 3D fix.
So assuming you already have the 3D Vision fix installed, do the following steps:
1) Rename the Helix wrapper d3d9.dll file that you've already copied into the Dragon's Dogma folder. I personally renamed it as d3d9HLX.dll.
2) Get the ENB version 300 from here http://enbdev.com/download_mod_dragonsdogma.htm
3) Extract only the d3d9.dll file from the wrapper version folder in the archive and put that in the Dragons Dogma folder.
4) Get the ENB preset of your choosing (here's the link for the Rudy ENB: http://www.nexusmods.com/dragonsdogma/mods/77/?) and copy the enblocal.ini & enbseries.ini files and the enbseries folder from the preset archive into the Dragon's Dogma folder.
5) Edit the enblocal.ini file, and in the Proxy section have the following lines:
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9hlx.dll
6) Launch the game, when game loads you'll noticed shadows will likely be broken if your ENB uses detailed shadows (all the ones I tried did). To fix that,press Shift + Enter to bring up the ENB menu and remove the checkmark beside Detailed Shadows, and I also remove the checkmarks beside any DOF (don't like using DOF in 3D Vision).
7) Click Save Configuration, and Press Shift+Enter to close the ENB menu, and it should all be set.
So, with all that said, I did get to playing with the ENB last night, and I could definitely see that with it on water reflections were messed up. I'll be seeing if I can do anything about that. I'll also get to looking at those specific light sources tonight, if possible.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
This is the path I took to install the fix and enb, very beautifull game with this enb in 3d. But you don't have to hassle with the bloom ? he correctly makes on your games?
PS : I feel I gain a few precious fps putting management of supply : use maximum performance in nvidia panel
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I took the performance version (no advanced shadows in this one). I'm going to test the best quality version in order to see if the bloom dont blind me :)
Asus Rog Swift PG27V - 3D Vision 2 - Ventus RTX 2080 TI (MSI) - i7 7700 - 16GB RAM - WIN 10 / WIN 7
Regarding the lights on the lower archway that turn on as you get close... well, guess what? I tested that in 2D, and it still happens there, so that's simply the game's coding, and ain't nothing I can do about that.
Here are a couple screenshots taken with Stereoscopic 3D completely disabled in my Nvidia control panel (and Helix wrapper removed from the game's folder) to prove the point.
Lights on
Take a few steps back and lights off
Secondly, regarding certain lights at a distance that look a little bit broken, well, the lights are properly stereoized, they are just being slightly clipped on the sides.
Here is a screenshot I took of the far light being clipped slightly.
Then take a few steps to the right and it's fine.
Again, as far as I can tell, nothing I can do about it... and besides, it's *barely* even noticeable and happens at extreme distances and angles here. Unless there are other locations where it's REALLY noticeable and has a significant effect, then feel free to let me know, but otherwise I have to say at this point: c'mon guys, lighten up a bit and enjoy the darn game! :P It's not exactly Crysis in terms of graphics, anyway. I know that I've played for hours without noticing a single flaw, so I can't imagine it's really bad anywhere.
On the plus side of things, I figured out the rest of the broken water reflections... I think. By using the Witchwoods stream, I was able to determine that a few shaders got 'fixed' by my automated process that didn't really need it, so they broke reflections. I'll reupload the fix tomorrow with these shaders removed and you could either redownload it and reinstall it, or it would simply be easier to just delete the following files from the shaderoverride/pixelshaders folder:
754DAD24.txt
4991E3E5.txt
12330A61.txt
A9C692E7.txt
E2A68219.txt
FCA0BBFB.txt
So hopefully that at least gives some answers, and solves one of the last remaining issues.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king