Can't wait to start gaming in 3d!
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Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection? I assume so, given the fact that they have to stretch depth-wise into the screen. Still enjoying it lots though, Castlevania: Lords Of Shadow looks amazing.
Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection? I assume so, given the fact that they have to stretch depth-wise into the screen. Still enjoying it lots though, Castlevania: Lords Of Shadow looks amazing.

#16
Posted 05/19/2014 05:51 PM   
Do you mean "big pixels" effect?
Do you mean "big pixels" effect?

#17
Posted 05/19/2014 05:53 PM   
[quote="masseffectman"]Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection?[/quote] Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.
masseffectman said:Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection?


Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.

#18
Posted 05/19/2014 07:03 PM   
I've never heard of this, and I'm not understanding it, though I'd like to. Could someone please explain it again, or point me to a game where I can see it for myself?
I've never heard of this, and I'm not understanding it, though I'd like to. Could someone please explain it again, or point me to a game where I can see it for myself?

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#19
Posted 05/20/2014 12:14 AM   
Long thread on it here. https://forums.geforce.com/default/topic/566852/asus-vg248qe-vg278he-amp-hr-benq-xl270t-checkerboard-pattern-in-3d-mode-no-fullhd-per-frame-/
oh, ok, thanks. I see that on my monitor too, though I've never thought of it as a checkerboard pattern until I looked really close just now. I've always just seen it as the screen going slightly darker. I assumed that was normal for 3D and was why we needed lightboost.
oh, ok, thanks. I see that on my monitor too, though I've never thought of it as a checkerboard pattern until I looked really close just now. I've always just seen it as the screen going slightly darker. I assumed that was normal for 3D and was why we needed lightboost.

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#21
Posted 05/20/2014 05:22 AM   
That could also be the lack of bump-mapping on textures problem we talked about before. (Bioshock Infinite apple basket) Some things look worse in 3D because they are much more clearly fake with the second eye. Bump mapping makes things look even better in 3D than normal. If this is what you are seeing, it's game dependent. BTW, you can take a 3D screen snapshot to share things like this that are hard to describe. Use Alt-F1 by default, and it will drop photos into \Documents\NVStereoscopic3D.IMG\ folder. You can attach them here, after you make a post, with the paperclip icon, upper right.
That could also be the lack of bump-mapping on textures problem we talked about before. (Bioshock Infinite apple basket) Some things look worse in 3D because they are much more clearly fake with the second eye. Bump mapping makes things look even better in 3D than normal.

If this is what you are seeing, it's game dependent.


BTW, you can take a 3D screen snapshot to share things like this that are hard to describe. Use Alt-F1 by default, and it will drop photos into \Documents\NVStereoscopic3D.IMG\ folder.

You can attach them here, after you make a post, with the paperclip icon, upper right.

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#22
Posted 05/20/2014 07:10 AM   
the downside of 3d is you will spoil yourself for games that cant be run in 3D those will be boring in 2D after some hundreds hours of 3D games
the downside of 3d is you will spoil yourself for games that cant be run in 3D
those will be boring in 2D after some hundreds hours of 3D games

#23
Posted 05/21/2014 11:21 AM   
[quote="Pirateguybrush"][quote="masseffectman"]Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection?[/quote] Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.[/quote] There's only one game I've ever noticed that on (as in, it was significant enough for me to take note of it) and that was The Witcher 2. I don't know why it was just on that game, but it felt like I was looking through a screen door when I first fired it up. I got used to it and didn't notice anymore, and the game looks fantastic, but yeah, I know what you mean.
Pirateguybrush said:
masseffectman said:Just a quick question, is it normal in 3d to have a slightly lower resolution look to the textures, sort of like a tiny block pattern upon close inspection?


Yep. We haven't yet figured out exactly what causes this with certainty (last I checked), but it seems to happen on pretty much all 3d monitors.


There's only one game I've ever noticed that on (as in, it was significant enough for me to take note of it) and that was The Witcher 2. I don't know why it was just on that game, but it felt like I was looking through a screen door when I first fired it up. I got used to it and didn't notice anymore, and the game looks fantastic, but yeah, I know what you mean.

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#24
Posted 05/21/2014 12:23 PM   
[quote="sonykay"]the downside of 3d is you will spoil yourself for games that cant be run in 3D those will be boring in 2D after some hundreds hours of 3D games[/quote] This is very true. It's not just a matter of wanting to avoid playing a game in 2D, it's also a matter of [i]not being able to.[/i] After a while your brain learns to operate in a 3 dimensional game world, and when you go back to 2D, you will have no sense of timing, no ability to judge distance, etc.. and you will be in shock, wondering how you ever managed to successfully play a game in 2D before - At least that's the way it is for me.
sonykay said:the downside of 3d is you will spoil yourself for games that cant be run in 3D
those will be boring in 2D after some hundreds hours of 3D games


This is very true. It's not just a matter of wanting to avoid playing a game in 2D, it's also a matter of not being able to. After a while your brain learns to operate in a 3 dimensional game world, and when you go back to 2D, you will have no sense of timing, no ability to judge distance, etc.. and you will be in shock, wondering how you ever managed to successfully play a game in 2D before - At least that's the way it is for me.

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#25
Posted 05/21/2014 12:28 PM   
when you play in 2D after a long period of 3d gaming its like trying to stare trough a wall :D the brain gets lazy when you play 3d all the time and cant "decode" depth to 2d-3d images as easy but that is reversible
when you play in 2D after a long period of 3d gaming its like trying to stare trough a wall :D
the brain gets lazy when you play 3d all the time and cant "decode" depth to 2d-3d images as easy
but that is reversible

#26
Posted 05/21/2014 01:00 PM   
Yeah, I occasionally find my eyes trying to converge on different parts of the scene in 2d games now. Only rarely though.
Yeah, I occasionally find my eyes trying to converge on different parts of the scene in 2d games now. Only rarely though.

#27
Posted 05/21/2014 02:14 PM   
@masseffectman: Make sure you adjust depth to your IPD and then change convergence until things close to you look the right size; enable the convergence hotkey in the options, which is disabled by default. Mass Effect is great in 3D btw. I recommend using the custom FOV hotkeys for it, remembering that sometimes the default is best for many cutscenes. Default = 0 i think.
@masseffectman: Make sure you adjust depth to your IPD and then change convergence until things close to you look the right size; enable the convergence hotkey in the options, which is disabled by default.

Mass Effect is great in 3D btw. I recommend using the custom FOV hotkeys for it, remembering that sometimes the default is best for many cutscenes. Default = 0 i think.

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#28
Posted 05/21/2014 02:54 PM   
an easy way to set convergence right is walk against a wall ingame then without glasses adjust convergence until the wall texture you are looking at has its 2 images alignin ontop of each other then put on glasses and it should be just right depending on the game you might have to give a little more or less convergence if stuff looks too small or big but wall trick-setup is a good base setting for fps
an easy way to set convergence right is walk against a wall ingame then without glasses adjust convergence until the wall texture you are looking at has its 2 images alignin ontop of each other
then put on glasses and it should be just right depending on the game you might have to give a little more or less convergence if stuff looks too small or big but wall trick-setup is a good base setting for fps

#29
Posted 05/21/2014 03:46 PM   
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