Hi.
I am not even sure if this problem has a tech name... but I've been having my 3dvision for some time, and I've a very annoing issue that happens even in games that are 3dvision ready.
It depends on the angle, but the edge of the screen are not painted, for one of the eyes.
It is something very very annoying... at usual it happens on interiors... but in Valley demo it happens in exteriors, too... :_(
Someone knows how to solve this weird problem? or at least... how it is named?
Thanks!
I am not even sure if this problem has a tech name... but I've been having my 3dvision for some time, and I've a very annoing issue that happens even in games that are 3dvision ready.
It depends on the angle, but the edge of the screen are not painted, for one of the eyes.
It is something very very annoying... at usual it happens on interiors... but in Valley demo it happens in exteriors, too... :_(
Someone knows how to solve this weird problem? or at least... how it is named?
Crtl F11 to cycle frustum. Or sounds like you might be referring to items popping in and out of the edges of the screen? That happens because 3D renders to frames offset from the typical 2D frame of view, and things are set to be removed outside of this so FPS can be saved by not rendering things you cant see.
Crtl F11 to cycle frustum. Or sounds like you might be referring to items popping in and out of the edges of the screen? That happens because 3D renders to frames offset from the typical 2D frame of view, and things are set to be removed outside of this so FPS can be saved by not rendering things you cant see.
I'm talking about the second...
But this happen in "3dvision ready" games... the witcher 2, the elder scrolls... the new valley demo (I don't know if it is 3dvision ready or not).
To me it is obvious that "right eye" has not to take the references from "left eye"... and that when something like this happen the game is not "3dvision ready".
¿some way to avoid this problem?
Thanks
But this happen in "3dvision ready" games... the witcher 2, the elder scrolls... the new valley demo (I don't know if it is 3dvision ready or not).
To me it is obvious that "right eye" has not to take the references from "left eye"... and that when something like this happen the game is not "3dvision ready".
[quote="thewazaa"]oh my god.
I search what was the control f11 and it was something by default dissabled... it is a miracle option.
THANKS!
Life is great.[/quote]
Glad you got the problem solved, but this once again highlights two glaring issues:
1) Why the flip does Nvidia LOCK the "advanced" controls by default.
2) Why the double flip does Nvidia make no attempt at educating new users to these controls.
I search what was the control f11 and it was something by default dissabled... it is a miracle option.
THANKS!
Life is great.
Glad you got the problem solved, but this once again highlights two glaring issues:
1) Why the flip does Nvidia LOCK the "advanced" controls by default.
2) Why the double flip does Nvidia make no attempt at educating new users to these controls.
I am not even sure if this problem has a tech name... but I've been having my 3dvision for some time, and I've a very annoing issue that happens even in games that are 3dvision ready.
It depends on the angle, but the edge of the screen are not painted, for one of the eyes.
It is something very very annoying... at usual it happens on interiors... but in Valley demo it happens in exteriors, too... :_(
Someone knows how to solve this weird problem? or at least... how it is named?
Thanks!
But this happen in "3dvision ready" games... the witcher 2, the elder scrolls... the new valley demo (I don't know if it is 3dvision ready or not).
To me it is obvious that "right eye" has not to take the references from "left eye"... and that when something like this happen the game is not "3dvision ready".
¿some way to avoid this problem?
Thanks
I search what was the control f11 and it was something by default dissabled... it is a miracle option.
THANKS!
Life is great.
More often then not fixes this so you dont have to use frustum.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Glad you got the problem solved, but this once again highlights two glaring issues:
1) Why the flip does Nvidia LOCK the "advanced" controls by default.
2) Why the double flip does Nvidia make no attempt at educating new users to these controls.
OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti