[quote="masterotaku"]"No photos found". Can you upload the ".jps" file here? Or as a ".jpg" or ".png" in any image site? I like cubeupload, for example.[/quote]
187/5000
I have photos with the JPS extension, but it seems impossible to upload here, while pressing the "image" icon below ... or I do not know how to do it .... explain to me how can I upload it, please?
masterotaku said:"No photos found". Can you upload the ".jps" file here? Or as a ".jpg" or ".png" in any image site? I like cubeupload, for example.
187/5000
I have photos with the JPS extension, but it seems impossible to upload here, while pressing the "image" icon below ... or I do not know how to do it .... explain to me how can I upload it, please?
Uploading here is a bit strange. I think you have to do it after making a comment. About phereo, maybe you didn't put the screenshots as publicly visible. I see that making them private is an option (I have just registered there).
Uploading here is a bit strange. I think you have to do it after making a comment. About phereo, maybe you didn't put the screenshots as publicly visible. I see that making them private is an option (I have just registered there).
OK, now I see them. The big issue there is that the game is in 2D for some reason. If you enable hunting in "d3dx.ini", do you see three vertex shaders detected by the interface? The green HUD should show:
[ShaderOverrideRegex1VS]
[ShaderOverrideRegex2VS]
[ShaderOverrideRegex3VS]
I'm using "pcsx2-v1.5.0-dev-2515-gd09ac6d58-windows-x86" and shaders are the same as many hundreds of versions ago.
If the problem is in render targets, go to this block of text in d3dx.ini:
[code]
[TextureOverride3DRenderTarget]
match_type = Texture2D
match_format = R8G8B8A8_UNORM
match_bind_flags = +render_target
StereoMode = 1
filter_index = 10
[/code]
Try commenting the "match_format = R8G8B8A8_UNORM" line to see if it makes the game 3D.
OK, now I see them. The big issue there is that the game is in 2D for some reason. If you enable hunting in "d3dx.ini", do you see three vertex shaders detected by the interface? The green HUD should show:
ok I updated the photo album, http://phereo.com/5b888399888428e553000001 the first photo on the left is with the Hunting enabled, this is what I see on screen ... I also found the [TextureOverride3DRenderTarget] section ... but I did not understand if and what to change with the line "match_format = R8G8B8A8_UNORM"...
ok I updated the photo album, http://phereo.com/5b888399888428e553000001 the first photo on the left is with the Hunting enabled, this is what I see on screen ... I also found the [TextureOverride3DRenderTarget] section ... but I did not understand if and what to change with the line "match_format = R8G8B8A8_UNORM"...
When hunting, press numpad 4 and 5 to navigate through the vertex shaders. That's when you should see the three regex mentioned. Press the "+" key in the numpad to reset that navigation.
What I mean about that match_format line is that you can delete it, maybe.
When hunting, press numpad 4 and 5 to navigate through the vertex shaders. That's when you should see the three regex mentioned. Press the "+" key in the numpad to reset that navigation.
What I mean about that match_format line is that you can delete it, maybe.
I have updated the fix with a black frame insertion feature. You can use it in 30fps games, ideally. Maybe you'll want to puke after a few minutes due to heavy flickering.
It's something that I've asked the PCSX2 team years ago, but now that I could do it directly, here it is :p. This isn't useful for 2D 120Hz users that want smooth 60fps, though.
I have updated the fix with a black frame insertion feature. You can use it in 30fps games, ideally. Maybe you'll want to puke after a few minutes due to heavy flickering.
It's something that I've asked the PCSX2 team years ago, but now that I could do it directly, here it is :p. This isn't useful for 2D 120Hz users that want smooth 60fps, though.
hello Masterotaku, I thank you once again for all the availability and patience towards me, I updated the photos http://phereo.com/5b888399888428e553000001 the first 3 photos from the left, show that I can only see shader regex 2 and 3, navigating in the menu, I can delete the HUD in regex 3, but the game remains in 2D unfortunately ....what remains to be done? I try to delete "match_format = R8G8B8A8_UNORM" line?
hello Masterotaku, I thank you once again for all the availability and patience towards me, I updated the photos http://phereo.com/5b888399888428e553000001 the first 3 photos from the left, show that I can only see shader regex 2 and 3, navigating in the menu, I can delete the HUD in regex 3, but the game remains in 2D unfortunately ....what remains to be done? I try to delete "match_format = R8G8B8A8_UNORM" line?
I have just tried those two games now, and they work in 3D for me. After watching your screenshots, it's clear that your Regex 1 is missing for some reason. Can you try with "pcsx2-v1.5.0-dev-2515-gd09ac6d58-windows-x86"?
Are other games missing that regex too? In my experience, all games share those three regexes, and only very old versions of PCSX2 need a different regex. If the new PCSX2 version doesn't solve your problem, you need to hunt the vertex shader corresponding to game geometry (the one that doesn't say it's any regex), and post all its code here so I can see. I can surely make a new regex for you.
I have just tried those two games now, and they work in 3D for me. After watching your screenshots, it's clear that your Regex 1 is missing for some reason. Can you try with "pcsx2-v1.5.0-dev-2515-gd09ac6d58-windows-x86"?
Are other games missing that regex too? In my experience, all games share those three regexes, and only very old versions of PCSX2 need a different regex. If the new PCSX2 version doesn't solve your problem, you need to hunt the vertex shader corresponding to game geometry (the one that doesn't say it's any regex), and post all its code here so I can see. I can surely make a new regex for you.
Most if the games for which I created an ini file, and some more that were OK just disabling some regex. Ratchet & Clank games, FFX, FFXII, Kingdom Hearts games, Dragon Ball games, Soul Calibur 3...
3D perfection is sometimes hard with this emulator, because I think texture filtering to make manual exceptions would be the best for some games. But that would make the regex code even more complex. Maybe at some other time when I'm very bored... (It will be hard to make fixes like that for normal users. Frame analysis, texture overrides + shader overrides, multiple settings for them, etc).
Most if the games for which I created an ini file, and some more that were OK just disabling some regex. Ratchet & Clank games, FFX, FFXII, Kingdom Hearts games, Dragon Ball games, Soul Calibur 3...
3D perfection is sometimes hard with this emulator, because I think texture filtering to make manual exceptions would be the best for some games. But that would make the regex code even more complex. Maybe at some other time when I'm very bored... (It will be hard to make fixes like that for normal users. Frame analysis, texture overrides + shader overrides, multiple settings for them, etc).
The black frame insertion feature was incomplete. Some games needed another shader, so I've updated the fix.
Then I made a successful experiment: 3D Vision to anaglyph conversion, with option for reversed eyes (I could do it easily with the same pixel shader regexes as the black frame insertion ones). With this, different people can play with 3D Vision and anaglyph glasses interchangeably. In the strange case you have only one pair of 3D Vision glasses and only one pair of anaglyph glasses, and want to play with a friend, this is your best option. Why the reversed eyes option? Err...... I don't know. Are there reverse anaglyph glasses?
The black frame insertion feature was incomplete. Some games needed another shader, so I've updated the fix.
Then I made a successful experiment: 3D Vision to anaglyph conversion, with option for reversed eyes (I could do it easily with the same pixel shader regexes as the black frame insertion ones). With this, different people can play with 3D Vision and anaglyph glasses interchangeably. In the strange case you have only one pair of 3D Vision glasses and only one pair of anaglyph glasses, and want to play with a friend, this is your best option. Why the reversed eyes option? Err...... I don't know. Are there reverse anaglyph glasses?
hello, I apologize for answering so late! step by step ... I tried various lightgun games with the dev 2515 as you advised me to do, the 3D is now active and works, but the problems remain with the HUD as you can see from the new photos I uploaded: http://phereo.com/album/5b91bd468884287127000000, in addition the full screen switch often in the window, disabling the 3D and I have to press Alt + Enter again, until you reactivate the 3D ... in short, pretty boring! I honestly don't know if continuing to play is resolved, but this is also a problem that affects the gaming experience. All these photos were made while I was using the gsdx32 SSE2 video plugin, in directx 11 (no cutie version!), This is because with the cutie version of the video plugin, the 3D doesn't work, also I can't solve the problem of damn white fog with Time Crisis 2 and Time Crisis 3, as it did until a few days ago (and also of this I don't know why!) ... In short, I'm pretty frustrated and tired and I think I have to give up and play the Time Crisis saga in 2D in opengl and fog free! pity that the 3D does not work in opengl .. anyway, thanx again! :(
hello, I apologize for answering so late! step by step ... I tried various lightgun games with the dev 2515 as you advised me to do, the 3D is now active and works, but the problems remain with the HUD as you can see from the new photos I uploaded: http://phereo.com/album/5b91bd468884287127000000, in addition the full screen switch often in the window, disabling the 3D and I have to press Alt + Enter again, until you reactivate the 3D ... in short, pretty boring! I honestly don't know if continuing to play is resolved, but this is also a problem that affects the gaming experience. All these photos were made while I was using the gsdx32 SSE2 video plugin, in directx 11 (no cutie version!), This is because with the cutie version of the video plugin, the 3D doesn't work, also I can't solve the problem of damn white fog with Time Crisis 2 and Time Crisis 3, as it did until a few days ago (and also of this I don't know why!) ... In short, I'm pretty frustrated and tired and I think I have to give up and play the Time Crisis saga in 2D in opengl and fog free! pity that the 3D does not work in opengl .. anyway, thanx again! :(
Do this:
- With numpad 4 and 5 navigate vertex shaders until geometry disappears.
- Press numpad 6 to dump the shader.
- Go to ShaderFixes, open the new generated txt file and post the contents here.
Then I'll fix it for you. Also you'll have to tell me the name of the file.
- With numpad 4 and 5 navigate vertex shaders until geometry disappears.
- Press numpad 6 to dump the shader.
- Go to ShaderFixes, open the new generated txt file and post the contents here.
Then I'll fix it for you. Also you'll have to tell me the name of the file.
187/5000
I have photos with the JPS extension, but it seems impossible to upload here, while pressing the "image" icon below ... or I do not know how to do it .... explain to me how can I upload it, please?
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
[ShaderOverrideRegex1VS]
[ShaderOverrideRegex2VS]
[ShaderOverrideRegex3VS]
I'm using "pcsx2-v1.5.0-dev-2515-gd09ac6d58-windows-x86" and shaders are the same as many hundreds of versions ago.
If the problem is in render targets, go to this block of text in d3dx.ini:
Try commenting the "match_format = R8G8B8A8_UNORM" line to see if it makes the game 3D.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
What I mean about that match_format line is that you can delete it, maybe.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
It's something that I've asked the PCSX2 team years ago, but now that I could do it directly, here it is :p. This isn't useful for 2D 120Hz users that want smooth 60fps, though.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Are other games missing that regex too? In my experience, all games share those three regexes, and only very old versions of PCSX2 need a different regex. If the new PCSX2 version doesn't solve your problem, you need to hunt the vertex shader corresponding to game geometry (the one that doesn't say it's any regex), and post all its code here so I can see. I can surely make a new regex for you.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
3D perfection is sometimes hard with this emulator, because I think texture filtering to make manual exceptions would be the best for some games. But that would make the regex code even more complex. Maybe at some other time when I'm very bored... (It will be hard to make fixes like that for normal users. Frame analysis, texture overrides + shader overrides, multiple settings for them, etc).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Then I made a successful experiment: 3D Vision to anaglyph conversion, with option for reversed eyes (I could do it easily with the same pixel shader regexes as the black frame insertion ones). With this, different people can play with 3D Vision and anaglyph glasses interchangeably. In the strange case you have only one pair of 3D Vision glasses and only one pair of anaglyph glasses, and want to play with a friend, this is your best option. Why the reversed eyes option? Err...... I don't know. Are there reverse anaglyph glasses?
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
- With numpad 4 and 5 navigate vertex shaders until geometry disappears.
- Press numpad 6 to dump the shader.
- Go to ShaderFixes, open the new generated txt file and post the contents here.
Then I'll fix it for you. Also you'll have to tell me the name of the file.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
void main(
float4 v0 : POSITION0,
float2 v1 : TEXCOORD0,
out float4 o0 : SV_Position0,
out float2 o1 : TEXCOORD0)
{
o0.xyzw = v0.xyzw;
o1.xy = v1.xy;
return;
}
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.18611
//
// using 3Dmigoto v1.3.11 on Fri Sep 07 14:20:44 2018
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION 0 xyzw 0 NONE float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float xyzw
// TEXCOORD 0 xy 1 NONE float xy
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_input v0.xyzw
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
mov o0.xyzw, v0.xyzw
mov o1.xy, v1.xyxx
ret
// Approximately 3 instruction slots used
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/