[img]https://steamcdn-a.akamaihd.net/steam/apps/323190/ss_a14917814ab134f26326aca4b97dadf1c9db060b.600x338.jpg?t=1524740661[/img]
[img]https://steamcdn-a.akamaihd.net/steam/apps/323190/ss_03fc3089daf0785e3bf34b32c385e80defefaeb4.600x338.jpg?t=1524740661[/img]
Description:
From creators of "This War of Mine"
[i]"Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and its infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?"[/i]
Steam store page:
[url]https://store.steampowered.com/app/323190/Frostpunk/[/url]
Engine:
Liquid Engine
----------------------------------------------
I think this one will be as good as This War of Mine, which had 3d fix from 4everAwake.
But did someone tried this game in 3d Vision ?
"Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and its infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?"
I think this one will be as good as This War of Mine, which had 3d fix from 4everAwake.
But did someone tried this game in 3d Vision ?
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
I think it is possible to fix because it looks not that much broken. Ill have a look at it this evening. I think fixing it in ASM should work in general.
I think it is possible to fix because it looks not that much broken. Ill have a look at it this evening. I think fixing it in ASM should work in general.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thank You Losti very much for looking in to it!
Hope You manage to fix it, I really enjoyed Your Kingdom come Deliverance fix :)
If it will be playable in 3d then this will my instant purchase.
Hope You manage to fix it, I really enjoyed Your Kingdom come Deliverance fix :)
If it will be playable in 3d then this will my instant purchase.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
[quote="Skawen"]Thank You Losti very much for looking in to it!
Hope You manage to fix it, I really enjoyed Your Kingdom come Deliverance fix :)
If it will be playable in 3d then this will my instant purchase.[/quote]
Please do not expect too much from me. KCD has got an engine that was already fixed before. FP has an unknown engine and i have to look for the basics to get an idea how to handle the broken effects and if a simple stereo correction is possible or if we need some "new" or more complicated techniques. I do,not have much time because of my garden project in real live but try to spend some time at FP today to get a cloue of what is possible for me and what not and esimate necessary work to do. Ill give updates to my findings here.
Skawen said:Thank You Losti very much for looking in to it!
Hope You manage to fix it, I really enjoyed Your Kingdom come Deliverance fix :)
If it will be playable in 3d then this will my instant purchase.
Please do not expect too much from me. KCD has got an engine that was already fixed before. FP has an unknown engine and i have to look for the basics to get an idea how to handle the broken effects and if a simple stereo correction is possible or if we need some "new" or more complicated techniques. I do,not have much time because of my garden project in real live but try to spend some time at FP today to get a cloue of what is possible for me and what not and esimate necessary work to do. Ill give updates to my findings here.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
We already have so many great fixes and games to play :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
war of mine...the game i never player past fist screen.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
Ok i could fix some effects but the strange thing was that this are in right depth for the UI but the game completely its selfe changed in depth completely wrong. I have found no solution, strange behavior...
PS and some VS will interpreted wrong by migoto and we have to go with ASM....the issue is chaning a realy simple shader afflicts others, that where NOT listet as peer shaders....stange thing not worth spending any more time on it...
I dont see any great benefit for playing this game in 3D than in 2D as well...
May be i have worked to hard in my day job ... writing a 50 pages research proposal.... ahm... but this engine is strange.
some shaders changes will afflict the WHOLE DEPTH of the game....this is an effect i have never seen before.
The good news: its only the depth of effects that is wrong, nothing else i can see but adapting it in the first time will breake it in the second time.
There is also an strange effect that can be dissabled and do not have anything to do with the UI shader but will afflict the UI apperance...
whired....
Another one: this game needs auto depth UI to be OK for playing in 3D, otherwhise scolling will be a mass.....
// have to throw in the towel actually.... may be ill have a look @ the UI getting depth from the depth buffer, than the game is playable in 3D with the changes i have made...but i havnt got it working for qube2 because this is some what advanced and i "have not get the whole story yet" ^^
Ok i could fix some effects but the strange thing was that this are in right depth for the UI but the game completely its selfe changed in depth completely wrong. I have found no solution, strange behavior...
PS and some VS will interpreted wrong by migoto and we have to go with ASM....the issue is chaning a realy simple shader afflicts others, that where NOT listet as peer shaders....stange thing not worth spending any more time on it...
I dont see any great benefit for playing this game in 3D than in 2D as well...
May be i have worked to hard in my day job ... writing a 50 pages research proposal.... ahm... but this engine is strange.
some shaders changes will afflict the WHOLE DEPTH of the game....this is an effect i have never seen before.
The good news: its only the depth of effects that is wrong, nothing else i can see but adapting it in the first time will breake it in the second time.
There is also an strange effect that can be dissabled and do not have anything to do with the UI shader but will afflict the UI apperance...
whired....
Another one: this game needs auto depth UI to be OK for playing in 3D, otherwhise scolling will be a mass.....
// have to throw in the towel actually.... may be ill have a look @ the UI getting depth from the depth buffer, than the game is playable in 3D with the changes i have made...but i havnt got it working for qube2 because this is some what advanced and i "have not get the whole story yet" ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
How did you get 3D to enable in this game? Even using the exclusive fullscreen option, the green light on my emitter doesn't light up. If I try to force fullscreen with 3Dmigoto, the game crashes immediately. I'm assuming this is a Windows 7 issue, though. I'm using the latest driver (397.31)
How did you get 3D to enable in this game? Even using the exclusive fullscreen option, the green light on my emitter doesn't light up. If I try to force fullscreen with 3Dmigoto, the game crashes immediately. I'm assuming this is a Windows 7 issue, though. I'm using the latest driver (397.31)
Ähm, no[quote="4everAwake"]How did you get 3D to enable in this game? Even using the exclusive fullscreen option, the green light on my emitter doesn't light up. If I try to force fullscreen with 3Dmigoto, the game crashes immediately. I'm assuming this is a Windows 7 issue, though. I'm using the latest driver (397.31)
[/quote]
Just installed and started ^^ (Windows 10)
4everAwake said:How did you get 3D to enable in this game? Even using the exclusive fullscreen option, the green light on my emitter doesn't light up. If I try to force fullscreen with 3Dmigoto, the game crashes immediately. I'm assuming this is a Windows 7 issue, though. I'm using the latest driver (397.31)
Just installed and started ^^ (Windows 10)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
OK i have had another look @ the game today and the major problem is the UI in this type of game.
(I mean not fixing it ... i mean a defined depth is the problem....)
If the UI will be at a fixed depth it will be annoing if oyu are scrolling in or out. the UI needs to scale with the depth buffer to be infront of the textures in any case.
Fixing this game will make no sence without an autodepth UI.
//
This is an early WIP that comes with a playable Depth without any autodepth UI.... (i am not able to make UI scaling with depth buffer....)
[url]http://web396.inetseite.de/FP_3DV-fix_WIP-1.0_Losti.rar[/url]
Please try and tell me if this version is worth to work on. Please use "U" Key for menues and "Z" key for gameplay...
==> you have to go with the given depth/sep values actually.
==> Wrong effects are currently disabled because we have go get a playable UI/DEPTH handling ... if this UI and DEPTH is OK for you i can go on try fixing it. If NOT....i am at the end of my current knowledge because the autodepth UI i was never be able to implement :-((( not for XCOM2-DLC, QUBE2 and not for this game....there is something left that i did not get ^^
But THIS game needs a fine UI do be playable.
Please try the version and report back !!!
OK i have had another look @ the game today and the major problem is the UI in this type of game.
(I mean not fixing it ... i mean a defined depth is the problem....)
If the UI will be at a fixed depth it will be annoing if oyu are scrolling in or out. the UI needs to scale with the depth buffer to be infront of the textures in any case.
Fixing this game will make no sence without an autodepth UI.
Please try and tell me if this version is worth to work on. Please use "U" Key for menues and "Z" key for gameplay...
==> you have to go with the given depth/sep values actually.
==> Wrong effects are currently disabled because we have go get a playable UI/DEPTH handling ... if this UI and DEPTH is OK for you i can go on try fixing it. If NOT....i am at the end of my current knowledge because the autodepth UI i was never be able to implement :-((( not for XCOM2-DLC, QUBE2 and not for this game....there is something left that i did not get ^^
But THIS game needs a fine UI do be playable.
Please try the version and report back !!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thank You Losti will try WIP in couple of days and report back.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Description:
From creators of "This War of Mine"
"Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and its infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?"
Steam store page:
https://store.steampowered.com/app/323190/Frostpunk/
Engine:
Liquid Engine
----------------------------------------------
I think this one will be as good as This War of Mine, which had 3d fix from 4everAwake.
But did someone tried this game in 3d Vision ?
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
But I'll gladly torment my self, if someone manage to fix it :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hope You manage to fix it, I really enjoyed Your Kingdom come Deliverance fix :)
If it will be playable in 3d then this will my instant purchase.
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Please do not expect too much from me. KCD has got an engine that was already fixed before. FP has an unknown engine and i have to look for the basics to get an idea how to handle the broken effects and if a simple stereo correction is possible or if we need some "new" or more complicated techniques. I do,not have much time because of my garden project in real live but try to spend some time at FP today to get a cloue of what is possible for me and what not and esimate necessary work to do. Ill give updates to my findings here.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
We already have so many great fixes and games to play :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
PS and some VS will interpreted wrong by migoto and we have to go with ASM....the issue is chaning a realy simple shader afflicts others, that where NOT listet as peer shaders....stange thing not worth spending any more time on it...
I dont see any great benefit for playing this game in 3D than in 2D as well...
May be i have worked to hard in my day job ... writing a 50 pages research proposal.... ahm... but this engine is strange.
some shaders changes will afflict the WHOLE DEPTH of the game....this is an effect i have never seen before.
The good news: its only the depth of effects that is wrong, nothing else i can see but adapting it in the first time will breake it in the second time.
There is also an strange effect that can be dissabled and do not have anything to do with the UI shader but will afflict the UI apperance...
whired....
Another one: this game needs auto depth UI to be OK for playing in 3D, otherwhise scolling will be a mass.....
// have to throw in the towel actually.... may be ill have a look @ the UI getting depth from the depth buffer, than the game is playable in 3D with the changes i have made...but i havnt got it working for qube2 because this is some what advanced and i "have not get the whole story yet" ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Just installed and started ^^ (Windows 10)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
(I mean not fixing it ... i mean a defined depth is the problem....)
If the UI will be at a fixed depth it will be annoing if oyu are scrolling in or out. the UI needs to scale with the depth buffer to be infront of the textures in any case.
Fixing this game will make no sence without an autodepth UI.
//
This is an early WIP that comes with a playable Depth without any autodepth UI.... (i am not able to make UI scaling with depth buffer....)
http://web396.inetseite.de/FP_3DV-fix_WIP-1.0_Losti.rar
Please try and tell me if this version is worth to work on. Please use "U" Key for menues and "Z" key for gameplay...
==> you have to go with the given depth/sep values actually.
==> Wrong effects are currently disabled because we have go get a playable UI/DEPTH handling ... if this UI and DEPTH is OK for you i can go on try fixing it. If NOT....i am at the end of my current knowledge because the autodepth UI i was never be able to implement :-((( not for XCOM2-DLC, QUBE2 and not for this game....there is something left that i did not get ^^
But THIS game needs a fine UI do be playable.
Please try the version and report back !!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless