Okay tested it without the fix it didnt work its all broken
in 3d Vision like before the fix but with your fix its only the
crowd and the underlying dirt black so i think they change only one or two
shaders.
Okay tested it without the fix it didnt work its all broken
in 3d Vision like before the fix but with your fix its only the
crowd and the underlying dirt black so i think they change only one or two
shaders.
Hi, screen 3DVision with videoprojector 1280x720@60Hz. the screenshots seem degraded, in the viewer. In the game it's better.
The new release destroyed the fix
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76162/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76163/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76164/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76165/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76166/[/img]
Sreenshots AC degraded too (probably the display 1280x720 in full screen with the 3D viewer?), because the grass is very precise on my videoprojector. With 3Dvision with 100" screen, it's magic :-)
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76174/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76175/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76176/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76177/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/76178/[/img]
Sreenshots AC degraded too (probably the display 1280x720 in full screen with the 3D viewer?), because the grass is very precise on my videoprojector. With 3Dvision with 100" screen, it's magic :-)
Hi Losti.
First of all I see a lot of inconsistencies in the graphic development of this game even in 2D mode so I don't know if it's worth it to ask you to urge with corrections release after release. I mean there's clipping in details levels even in normal 2D rendering. I think the team is having a hard time with the UE4.
However, this is a personal opinion, and...
This is the only game I would play.
So I say this with the idea to call for your help when things will be more stable.
Anyhow, I would obviously be happy if you could assist us build after build (aahhh... what a nice shit I am:)
So here's my help for this build if you may.
One thing that make me think it will be difficult to keep pace with the builds is that a problem in the new misano circuit is not present in the nurburgring circuit (headache).
Here's the list:
- less than half the fps I had before, also stuttering (or not flowing)
- Only Misano Circuit: Tarmac surface reflects the world even with sunny weather (dry tarmac) (!?!)
- Black textures here and there (part of grass layers, people and flags in grandstands, trees (these only at a certain distance from POV)
- Marbles layer (dirt on the road) 2D again and clippin/flashing, hardly visible, probably responsible for producing some flashing horizontal black lines on tarmac near POV (better seen with 3rd person view)
- rain, everythings still very good
- night and lights, everythings still very good
thanks
bye!
Hi Losti.
First of all I see a lot of inconsistencies in the graphic development of this game even in 2D mode so I don't know if it's worth it to ask you to urge with corrections release after release. I mean there's clipping in details levels even in normal 2D rendering. I think the team is having a hard time with the UE4.
However, this is a personal opinion, and...
This is the only game I would play.
So I say this with the idea to call for your help when things will be more stable.
Anyhow, I would obviously be happy if you could assist us build after build (aahhh... what a nice shit I am:)
So here's my help for this build if you may.
One thing that make me think it will be difficult to keep pace with the builds is that a problem in the new misano circuit is not present in the nurburgring circuit (headache).
Here's the list:
- less than half the fps I had before, also stuttering (or not flowing)
- Only Misano Circuit: Tarmac surface reflects the world even with sunny weather (dry tarmac) (!?!)
- Black textures here and there (part of grass layers, people and flags in grandstands, trees (these only at a certain distance from POV)
- Marbles layer (dirt on the road) 2D again and clippin/flashing, hardly visible, probably responsible for producing some flashing horizontal black lines on tarmac near POV (better seen with 3rd person view)
- rain, everythings still very good
- night and lights, everythings still very good
[quote="ziozeus"]Hi Losti.
First of all I see a lot of inconsistencies in the graphic development of this game even in 2D mode so I don't know if it's worth it to ask you to urge with corrections release after release. I mean there's clipping in details levels even in normal 2D rendering. I think the team is having a hard time with the UE4.
However, this is a personal opinion, and...
This is the only game I would play.
So I say this with the idea to call for your help when things will be more stable.
[/quote]
I have to agree, it’s probably better to wait for retail release to fix then keep updating early access builds. We have seen too often where an early access fix is broken by the very next retail release (subnautica, ghost of a tale, the forest, etc.). This game definitely has a long way to go in EA development..a lot of changes will be made between now and release
ziozeus said:Hi Losti.
First of all I see a lot of inconsistencies in the graphic development of this game even in 2D mode so I don't know if it's worth it to ask you to urge with corrections release after release. I mean there's clipping in details levels even in normal 2D rendering. I think the team is having a hard time with the UE4.
However, this is a personal opinion, and...
This is the only game I would play.
So I say this with the idea to call for your help when things will be more stable.
I have to agree, it’s probably better to wait for retail release to fix then keep updating early access builds. We have seen too often where an early access fix is broken by the very next retail release (subnautica, ghost of a tale, the forest, etc.). This game definitely has a long way to go in EA development..a lot of changes will be made between now and release
[quote="Shift-E"][quote="ziozeus"]Hi Losti.
First of all I see a lot of inconsistencies in the graphic development of this game even in 2D mode so I don't know if it's worth it to ask you to urge with corrections release after release. I mean there's clipping in details levels even in normal 2D rendering. I think the team is having a hard time with the UE4.
However, this is a personal opinion, and...
This is the only game I would play.
So I say this with the idea to call for your help when things will be more stable.
[/quote]
I have to agree, it’s probably better to wait for retail release to fix then keep updating early access builds. We have seen too often where an early access fix is broken by the very next retail release (subnautica, ghost of a tale, the forest, etc.). This game definitely has a long way to go in EA development..a lot of changes will be made between now and release[/quote]
Agreed...I currently havnt the time to care about updating fixes "every time" and a EA game needs this. Be sure: ill care about a final relase fix after the game-relase. Ill promise!!! Iff i miss the relase, just give me a note via email or PM.
ziozeus said:Hi Losti.
First of all I see a lot of inconsistencies in the graphic development of this game even in 2D mode so I don't know if it's worth it to ask you to urge with corrections release after release. I mean there's clipping in details levels even in normal 2D rendering. I think the team is having a hard time with the UE4.
However, this is a personal opinion, and...
This is the only game I would play.
So I say this with the idea to call for your help when things will be more stable.
I have to agree, it’s probably better to wait for retail release to fix then keep updating early access builds. We have seen too often where an early access fix is broken by the very next retail release (subnautica, ghost of a tale, the forest, etc.). This game definitely has a long way to go in EA development..a lot of changes will be made between now and release
Agreed...I currently havnt the time to care about updating fixes "every time" and a EA game needs this. Be sure: ill care about a final relase fix after the game-relase. Ill promise!!! Iff i miss the relase, just give me a note via email or PM.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hi Losti.
The game is 1.0 now, graphics are way more stable and fluid since.
I'm excited and ready to help with feedback if you are still with us!
Tell me if you need the game to work on it I would gift to you immediatly :)
What I tryed is 3dfixmanager which installed your previous fix together with a new 3dmigoto version.
Situation is not bad but shadows have wrong separation and some texture otside track are 2D it seems.
Didn't try rain and night for now.
New Universal Fix for UE4 games is also broken, more than your dated fix indeed.
Tryed Compatibility uleashed also but didn't got it working, tryed it with Hellblade: Senua's Sacrifice because I have had some results with it in the past with this game but I get 2D only (I'm not sure if CMU is overiding it anyhow)
Hi Losti.
The game is 1.0 now, graphics are way more stable and fluid since.
I'm excited and ready to help with feedback if you are still with us!
Tell me if you need the game to work on it I would gift to you immediatly :)
What I tryed is 3dfixmanager which installed your previous fix together with a new 3dmigoto version.
Situation is not bad but shadows have wrong separation and some texture otside track are 2D it seems.
Didn't try rain and night for now.
New Universal Fix for UE4 games is also broken, more than your dated fix indeed.
Tryed Compatibility uleashed also but didn't got it working, tryed it with Hellblade: Senua's Sacrifice because I have had some results with it in the past with this game but I get 2D only (I'm not sure if CMU is overiding it anyhow)
Copied this from the official ACC forum.
Red Or Dead said:
c:\Users\your name\AppData\Local\AC2\Saved\Config\WindowsNoEditor\engine.ini
Copy paste this at the end of the file:
[ConsoleVariables]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=512
r.Shadow.RadiusThreshold=0.06
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0
This though is not a fix. It just removes the shadows completely but leaves Ambient Occlusion. It looks nice and gives some more FPS. If you like it keep it
Thanks red or dead, I use Nvidia 3d vision 2, and currently waiting on a 3d fix, shadows only appearing in one eye, removing shadows completely is great for hot lapping, looks a bit odd in a race regarding other cars. Thanks
This though is not a fix. It just removes the shadows completely but leaves Ambient Occlusion. It looks nice and gives some more FPS. If you like it keep it
Thanks red or dead, I use Nvidia 3d vision 2, and currently waiting on a 3d fix, shadows only appearing in one eye, removing shadows completely is great for hot lapping, looks a bit odd in a race regarding other cars. Thanks
About what I'm seeing playing 3D:
- thank you very much for your shadow removal thing, it's way better. I think shadows are swapped (left right eye)
many things are simply swapped eye or 2D or wrong depth and here's a brief list:
- mirrors are swapped, definitely. Like in AC they are gourgeous with glasses worn upside down
- many superimposed textures like sand, grass, puddles, dirt over curbs, marbles,
- near asphalt texture. This is ok if you use epic materials setting thoug
- lit by lights objects are wrong: I just switch lights off for now even during daytime ;) impossible night driving for the time being.
- rain reflected world is at wrong depth
Losti do you think you are going to take a look in the future?
- thank you very much for your shadow removal thing, it's way better. I think shadows are swapped (left right eye)
many things are simply swapped eye or 2D or wrong depth and here's a brief list:
- mirrors are swapped, definitely. Like in AC they are gourgeous with glasses worn upside down
- many superimposed textures like sand, grass, puddles, dirt over curbs, marbles,
- near asphalt texture. This is ok if you use epic materials setting thoug
- lit by lights objects are wrong: I just switch lights off for now even during daytime ;) impossible night driving for the time being.
- rain reflected world is at wrong depth
Losti do you think you are going to take a look in the future?
[quote="ziozeus"]
About what I'm seeing playing 3D:
- thank you very much for your shadow removal thing, it's way better. I think shadows are swapped (left right eye)
many things are simply swapped eye or 2D or wrong depth and here's a brief list:
- mirrors are swapped, definitely. Like in AC they are gourgeous with glasses worn upside down
- many superimposed textures like sand, grass, puddles, dirt over curbs, marbles,
- near asphalt texture. This is ok if you use epic materials setting thoug
- lit by lights objects are wrong: I just switch lights off for now even during daytime ;) impossible night driving for the time being.
- rain reflected world is at wrong depth
Losti do you think you are going to take a look in the future?[/quote]
Yes I do. I currently slowed down a bit ref. shader hacking due to the summertime ^^. May i will have a look @ this one this week. Depends on the work to do...
- thank you very much for your shadow removal thing, it's way better. I think shadows are swapped (left right eye)
many things are simply swapped eye or 2D or wrong depth and here's a brief list:
- mirrors are swapped, definitely. Like in AC they are gourgeous with glasses worn upside down
- many superimposed textures like sand, grass, puddles, dirt over curbs, marbles,
- near asphalt texture. This is ok if you use epic materials setting thoug
- lit by lights objects are wrong: I just switch lights off for now even during daytime ;) impossible night driving for the time being.
- rain reflected world is at wrong depth
Losti do you think you are going to take a look in the future?
Yes I do. I currently slowed down a bit ref. shader hacking due to the summertime ^^. May i will have a look @ this one this week. Depends on the work to do...
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I quickly have checked the new version and it seems i need to fix it from the scratch. Many things where ok without any fix. The universal fix is breaking many things but also repair things, i need to sort out which shader needs correction and which not. This will take some time. I do not have time for this in the next 2 Weeks only a few hrs. Just want to let you know this ^^
I quickly have checked the new version and it seems i need to fix it from the scratch. Many things where ok without any fix. The universal fix is breaking many things but also repair things, i need to sort out which shader needs correction and which not. This will take some time. I do not have time for this in the next 2 Weeks only a few hrs. Just want to let you know this ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
in 3d Vision like before the fix but with your fix its only the
crowd and the underlying dirt black so i think they change only one or two
shaders.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
The new release destroyed the fix
First of all I see a lot of inconsistencies in the graphic development of this game even in 2D mode so I don't know if it's worth it to ask you to urge with corrections release after release. I mean there's clipping in details levels even in normal 2D rendering. I think the team is having a hard time with the UE4.
However, this is a personal opinion, and...
This is the only game I would play.
So I say this with the idea to call for your help when things will be more stable.
Anyhow, I would obviously be happy if you could assist us build after build (aahhh... what a nice shit I am:)
So here's my help for this build if you may.
One thing that make me think it will be difficult to keep pace with the builds is that a problem in the new misano circuit is not present in the nurburgring circuit (headache).
Here's the list:
- less than half the fps I had before, also stuttering (or not flowing)
- Only Misano Circuit: Tarmac surface reflects the world even with sunny weather (dry tarmac) (!?!)
- Black textures here and there (part of grass layers, people and flags in grandstands, trees (these only at a certain distance from POV)
- Marbles layer (dirt on the road) 2D again and clippin/flashing, hardly visible, probably responsible for producing some flashing horizontal black lines on tarmac near POV (better seen with 3rd person view)
- rain, everythings still very good
- night and lights, everythings still very good
thanks
bye!
I have to agree, it’s probably better to wait for retail release to fix then keep updating early access builds. We have seen too often where an early access fix is broken by the very next retail release (subnautica, ghost of a tale, the forest, etc.). This game definitely has a long way to go in EA development..a lot of changes will be made between now and release
Agreed...I currently havnt the time to care about updating fixes "every time" and a EA game needs this. Be sure: ill care about a final relase fix after the game-relase. Ill promise!!! Iff i miss the relase, just give me a note via email or PM.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
And this seems not to be the right stereo correction.
This shader is something for DHR i do not have the time to think about it....
If this will be fixed, the game is OK. I think this is a problem of the regex may wrong or this is another version of it.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
The game is 1.0 now, graphics are way more stable and fluid since.
I'm excited and ready to help with feedback if you are still with us!
Tell me if you need the game to work on it I would gift to you immediatly :)
What I tryed is 3dfixmanager which installed your previous fix together with a new 3dmigoto version.
Situation is not bad but shadows have wrong separation and some texture otside track are 2D it seems.
Didn't try rain and night for now.
New Universal Fix for UE4 games is also broken, more than your dated fix indeed.
Tryed Compatibility uleashed also but didn't got it working, tryed it with Hellblade: Senua's Sacrifice because I have had some results with it in the past with this game but I get 2D only (I'm not sure if CMU is overiding it anyhow)
Red Or Dead said:
c:\Users\your name\AppData\Local\AC2\Saved\Config\WindowsNoEditor\engine.ini
Copy paste this at the end of the file:
[ConsoleVariables]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=512
r.Shadow.RadiusThreshold=0.06
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0
This though is not a fix. It just removes the shadows completely but leaves Ambient Occlusion. It looks nice and gives some more FPS. If you like it keep it
Thanks red or dead, I use Nvidia 3d vision 2, and currently waiting on a 3d fix, shadows only appearing in one eye, removing shadows completely is great for hot lapping, looks a bit odd in a race regarding other cars. Thanks
- thank you very much for your shadow removal thing, it's way better. I think shadows are swapped (left right eye)
many things are simply swapped eye or 2D or wrong depth and here's a brief list:
- mirrors are swapped, definitely. Like in AC they are gourgeous with glasses worn upside down
- many superimposed textures like sand, grass, puddles, dirt over curbs, marbles,
- near asphalt texture. This is ok if you use epic materials setting thoug
- lit by lights objects are wrong: I just switch lights off for now even during daytime ;) impossible night driving for the time being.
- rain reflected world is at wrong depth
Losti do you think you are going to take a look in the future?
Yes I do. I currently slowed down a bit ref. shader hacking due to the summertime ^^. May i will have a look @ this one this week. Depends on the work to do...
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de