Rez Infinite
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http://store.steampowered.com/app/636450/Rez_Infinite/ $20 during launch week, followed by an increase to $25. I did have the opportunity to play this game in PSVR when a friend brought theirs over. Area X in VR was probably the greatest experience I had in playing a video game in years. According to the product page, it is running DX11, so 3DMigoto should be workable. I attempted: [.]No changes to my setup[/.] [.]Putting the 3DMigoto DLL in the root of the game folder[/.] [.]Adding Rez to the profile for the 3D Hub player[/.] Anyone else have any luck at least getting 3D to engage?
http://store.steampowered.com/app/636450/Rez_Infinite/

$20 during launch week, followed by an increase to $25.

I did have the opportunity to play this game in PSVR when a friend brought theirs over. Area X in VR was probably the greatest experience I had in playing a video game in years.

According to the product page, it is running DX11, so 3DMigoto should be workable.

I attempted:
  • No changes to my setup
  • Putting the 3DMigoto DLL in the root of the game folder
  • Adding Rez to the profile for the 3D Hub player

  • Anyone else have any luck at least getting 3D to engage?

    #1
    Posted 08/09/2017 09:44 PM   
    OOh nice I didn't know they released it on PC. I'd love it if it were somehow possible to run it in 3D stereo. I opened a thread on the steam forums to request 3D Vision support : http://steamcommunity.com/app/636450/discussions/0/1471967615867796495/
    OOh nice I didn't know they released it on PC.
    I'd love it if it were somehow possible to run it in 3D stereo.

    I opened a thread on the steam forums to request 3D Vision support :

    http://steamcommunity.com/app/636450/discussions/0/1471967615867796495/

    Passive 3D forever
    110" DIY dual-projection system
    2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
    XtremScreen Daylight 2.0
    VNS Geobox501 signal converter

    #2
    Posted 08/10/2017 11:39 AM   
    I bought this game when it first came out for Dreamcast, then again for PS2, and will get it again for PC since it's one of my all time favorite games. I previously attempted to add 3D support the Dreamcast version running it on a emulator, but i could never get the reticle to display properly and the game's resolution was to low for me to want to continue messing around with it. I'll take a look at it this weekend. The game is playable in VR so i suspect it shouldn't be to difficult to fix for 3D Vision.
    I bought this game when it first came out for Dreamcast, then again for PS2, and will get it again for PC since it's one of my all time favorite games.

    I previously attempted to add 3D support the Dreamcast version running it on a emulator, but i could never get the reticle to display properly and the game's resolution was to low for me to want to continue messing around with it.

    I'll take a look at it this weekend. The game is playable in VR so i suspect it shouldn't be to difficult to fix for 3D Vision.

    Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

    Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

    #3
    Posted 08/10/2017 05:20 PM   
    [quote="sgsrules"]I bought this game when it first came out for Dreamcast, then again for PS2, and will get it again for PC since it's one of my all time favorite games. I previously attempted to add 3D support the Dreamcast version running it on a emulator, but i could never get the reticle to display properly and the game's resolution was to low for me to want to continue messing around with it. I'll take a look at it this weekend. The game is playable in VR so i suspect it shouldn't be to difficult to fix for 3D Vision.[/quote] thanks! ve never played this and am a huge fan of this type of game. will gladly wait a bit more for 3d
    sgsrules said:I bought this game when it first came out for Dreamcast, then again for PS2, and will get it again for PC since it's one of my all time favorite games.

    I previously attempted to add 3D support the Dreamcast version running it on a emulator, but i could never get the reticle to display properly and the game's resolution was to low for me to want to continue messing around with it.

    I'll take a look at it this weekend. The game is playable in VR so i suspect it shouldn't be to difficult to fix for 3D Vision.


    thanks! ve never played this and am a huge fan of this type of game. will gladly wait a bit more for 3d

    Gigabyte Gtx 1070
    i5 4690k
    16 gb ram

    #4
    Posted 08/10/2017 08:21 PM   
    This is a game you simply cannot miss (unless you have serious hearing prolems). It's a pity it's not properly remade, it's 60Hz in VR mode, which means a huge flaw. Seems like 3D Vision should be the way to go. 1. Big screen, sit close. 2. Turn up the volume, make the bass strong enough for you to feel it with your whole body 3. Use a joypad with vibrations 4. If you like, drink a beer or something to intesify the experience. 5. Prepare to be amazed. If some good soul adds 3D Vision for to this, the game experience score will escape 10/10 for many. :D
    This is a game you simply cannot miss (unless you have serious hearing prolems).

    It's a pity it's not properly remade, it's 60Hz in VR mode, which means a huge flaw.
    Seems like 3D Vision should be the way to go.

    1. Big screen, sit close.
    2. Turn up the volume, make the bass strong enough for you to feel it with your whole body
    3. Use a joypad with vibrations
    4. If you like, drink a beer or something to intesify the experience.
    5. Prepare to be amazed.

    If some good soul adds 3D Vision for to this, the game experience score will escape 10/10 for many. :D

    #5
    Posted 08/11/2017 01:37 PM   
    I bought the game and checked it out. First thing i noticed is that the game has three executables: \\Rez Infinite\Rez.infinite.exe - This is the main launcher \\Rez Infinite\Rez\Rez.exe - Original rez game \\Rez Infinite\AX\REZAX.exe - New Area Zero The main launcher will take you to the main menu where you chose between the original rez and the new area zero content. From there it will actually execute each different exe. The original game (Rez.exe) was built with it's own custom engine and runs on d3d11. I'm going to attempt to fix this first since it's almost 3DVision ready. Area zero (REZAX.exe) was built using Unreal Engine 4.15. I haven't tested this out yet. I was able to get 3D to kick in for the original game by installing 3DMigoto to \\Rez Infinite\Rez\ folder. I set full_screen=1, force_stereo=1 in the ini and added rez.exe to the 3dhubplayer profile (changing the profile might not have been necessary). The game is almost 3dVision ready as is. The convergence is really low, you can increase it as much as you want and things look great but unfortunately the targeting reticle is already set to a really high convergence. So when you increase the convergence it pops out the reticle so far that it's off the sides of the screen. This is the same issue i had when running it on the Dreamcast and PS2 emulators. Ideally the reticle should be rendered at screen depth or manually adjusted in the .ini. The game only has 5 pixel shaders and 2 vertex shaders. None of these are specific to the reticle. The reticle and almost all, if not all the object in the scene are rendered with the same pixel and vertex shader combination. They are more than likely simple shaders that emulate the d3d9 fixed function pipeline. If the reticle get's fixed then the game should be 3DVision ready. Unfortunately I don't know how to do this. I suspect it will require some sort of Texture Override? I did a frame analysis of the game and it outputed a total of 26 images. The reticle was drawn on #24 named: 000024-o0=f8d32bfc-vs=d0a7ee0f3b90a1b5-ps=9edde9c794f229a7 About half of the other passes use the same vertex and pixel shader combo. here's a copy of the ShaderUsage.txt: [code] <VertexShader hash="c35ab97d31a26cc8"> <CalledPixelShaders>dbb7df0b27ae522e </CalledPixelShaders> <Register id=120 handle=0000000036FB0210>00000000</Register> <Register id=125 handle=0000000036FAE9D0>00000000</Register> </VertexShader> <VertexShader hash="d0a7ee0f3b90a1b5"> <CalledPixelShaders>0bb3fb8e0f800750 9edde9c794f229a7 ab6c176fb6ca7773 bd6cf9cd9d466a50 </CalledPixelShaders> <Register id=120 handle=0000000036FB0210>00000000</Register> <Register id=125 handle=0000000036FAE9D0>00000000</Register> </VertexShader> <PixelShader hash="0bb3fb8e0f800750"> <ParentVertexShaders>d0a7ee0f3b90a1b5 </ParentVertexShaders> <Register id=120 handle=0000000036FB0210>00000000</Register> <Register id=125 handle=0000000036FAE9D0>00000000</Register> <RenderTarget id=0 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Height=16 MipLevels=1 ArraySize=1 RawFormat=87 Format="B8G8R8A8_UNORM" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=2 BindFlags=0x8 CPUAccessFlags=0x10000 MiscFlags=0x0 hash_contaminated=true> <CPUWrite subresource=0></CPUWrite> </Register> <Register orig_hash=d8787abc type=Texture2D Width=512 Height=512 MipLevels=10 ArraySize=1 RawFormat=77 Format="BC3_UNORM" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=0x8 CPUAccessFlags=0x0 MiscFlags=0x0></Register> <Register orig_hash=dbfc2f9a type=Texture2D Width=32 Height=32 MipLevels=1 ArraySize=1 RawFormat=87 Format="B8G8R8A8_UNORM" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=2 BindFlags=0x8 CPUAccessFlags=0x10000 MiscFlags=0x0 hash_contaminated=true> <CPUWrite subresource=0></CPUWrite> </Register> <Register orig_hash=e0d5f2b2 type=Texture2D Width=952 Height=300 MipLevels=1 ArraySize=1 RawFormat=77 Format="BC3_UNORM" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=0x8 CPUAccessFlags=0x0 MiscFlags=0x0></Register> <Register orig_hash=fbf88ac6 type=Texture2D Width=128 Height=128 MipLevels=1 ArraySize=1 RawFormat=87 Format="B8G8R8A8_UNORM" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=0x8 CPUAccessFlags=0x0 MiscFlags=0x0 hash_contaminated=true> <CPUWrite subresource=0></CPUWrite> </Register> [/code] If someone could explain how to fix this type of issue I would greatly appreciate it. I'm pretty knowledgeable when it comes to writing shaders and coding but when it comes to doing these actual "hacks" I'm a bit lost. Cheers!
    I bought the game and checked it out.

    First thing i noticed is that the game has three executables:

    \\Rez Infinite\Rez.infinite.exe - This is the main launcher
    \\Rez Infinite\Rez\Rez.exe - Original rez game
    \\Rez Infinite\AX\REZAX.exe - New Area Zero

    The main launcher will take you to the main menu where you chose between the original rez and the new area zero content. From there it will actually execute each different exe.

    The original game (Rez.exe) was built with it's own custom engine and runs on d3d11. I'm going to attempt to fix this first since it's almost 3DVision ready.

    Area zero (REZAX.exe) was built using Unreal Engine 4.15. I haven't tested this out yet.

    I was able to get 3D to kick in for the original game by installing 3DMigoto to \\Rez Infinite\Rez\ folder. I set full_screen=1, force_stereo=1 in the ini and added rez.exe to the 3dhubplayer profile (changing the profile might not have been necessary).

    The game is almost 3dVision ready as is. The convergence is really low, you can increase it as much as you want and things look great but unfortunately the targeting reticle is already set to a really high convergence. So when you increase the convergence it pops out the reticle so far that it's off the sides of the screen. This is the same issue i had when running it on the Dreamcast and PS2 emulators. Ideally the reticle should be rendered at screen depth or manually adjusted in the .ini. The game only has 5 pixel shaders and 2 vertex shaders. None of these are specific to the reticle. The reticle and almost all, if not all the object in the scene are rendered with the same pixel and vertex shader combination. They are more than likely simple shaders that emulate the d3d9 fixed function pipeline.

    If the reticle get's fixed then the game should be 3DVision ready. Unfortunately I don't know how to do this. I suspect it will require some sort of Texture Override? I did a frame analysis of the game and it outputed a total of 26 images. The reticle was drawn on #24 named:

    000024-o0=f8d32bfc-vs=d0a7ee0f3b90a1b5-ps=9edde9c794f229a7

    About half of the other passes use the same vertex and pixel shader combo.

    here's a copy of the ShaderUsage.txt:
    <VertexShader hash="c35ab97d31a26cc8">
    <CalledPixelShaders>dbb7df0b27ae522e </CalledPixelShaders>
    <Register id=120 handle=0000000036FB0210>00000000</Register>
    <Register id=125 handle=0000000036FAE9D0>00000000</Register>
    </VertexShader>
    <VertexShader hash="d0a7ee0f3b90a1b5">
    <CalledPixelShaders>0bb3fb8e0f800750 9edde9c794f229a7 ab6c176fb6ca7773 bd6cf9cd9d466a50 </CalledPixelShaders>
    <Register id=120 handle=0000000036FB0210>00000000</Register>
    <Register id=125 handle=0000000036FAE9D0>00000000</Register>
    </VertexShader>
    <PixelShader hash="0bb3fb8e0f800750">
    <ParentVertexShaders>d0a7ee0f3b90a1b5 </ParentVertexShaders>
    <Register id=120 handle=0000000036FB0210>00000000</Register>
    <Register id=125 handle=0000000036FAE9D0>00000000</Register>
    <RenderTarget id=0 handle=0000000036371450>f8d32bfc</RenderTarget>
    <RenderTarget id=0 handle=0000000039740390 hash_contaminated=true>f53c8cd2</RenderTarget>
    <RenderTarget id=0 handle=000000003C0B3890>d8181912</RenderTarget>
    <RenderTarget id=0 handle=000000003C79E2D0>5174ebee</RenderTarget>
    <DepthTarget handle=0000000036371D10>1875f937</DepthTarget>
    <DepthTarget handle=0000000039740C50>40fa07e6</DepthTarget>
    <DepthTarget handle=000000003C07FE90>b1d23925</DepthTarget>
    <DepthTarget handle=000000003C7A0E90>b1d23925</DepthTarget>
    </PixelShader>
    <PixelShader hash="9edde9c794f229a7">
    <ParentVertexShaders>d0a7ee0f3b90a1b5 </ParentVertexShaders>
    <Register id=0 handle=0000000036375D90 hash_contaminated=true>9c3d0832</Register>
    <Register id=0 handle=00000000390FF990 hash_contaminated=true>d6dc1f06</Register>
    <Register id=0 handle=0000000039599F90 hash_contaminated=true>d6dc1f06</Register>
    <Register id=0 handle=0000000039741DD0 hash_contaminated=true>dbfc2f9a</Register>
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    <Register id=0 handle=00000000398C65D0>47506d44</Register>
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    <Register id=0 handle=000000003C079A10 hash_contaminated=true>d6dc1f06</Register>
    <Register id=0 handle=000000003C079E50 hash_contaminated=true>d6dc1f06</Register>
    <Register id=0 handle=000000003C07A2D0 hash_contaminated=true>d6dc1f06</Register>
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    <Register id=0 handle=000000003C07F190>c22ff4c9</Register>
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    <Register id=0 handle=000000003C0B2B50>4aed2a5e</Register>
    <Register id=0 handle=000000003C0B2D90>4d85f300</Register>
    <Register id=0 handle=000000003C0B2FD0>d8787abc</Register>
    <Register id=0 handle=000000003C0B31D0>55a64e26</Register>
    <Register id=0 handle=000000003C0B3A90 hash_contaminated=true>dbfc2f9a</Register>
    <Register id=0 handle=000000003C79A590>039ca56e</Register>
    <Register id=0 handle=000000003C79A7D0>07e6a746</Register>
    <Register id=0 handle=000000003C79A9D0 hash_contaminated=true>dbfc2f9a</Register>
    <Register id=0 handle=000000003C79E710>4d6d5f57</Register>
    <Register id=0 handle=000000003C79EB90>cfc76c16</Register>
    <Register id=0 handle=000000003C79EDD0>cb58c3b1</Register>
    <Register id=0 handle=000000003C79F210>8eaada1b</Register>
    <Register id=0 handle=000000003C7A1B90 hash_contaminated=true>dbfc2f9a</Register>
    <Register id=1 handle=000000003C07FA50>00000000</Register>
    <Register id=1 handle=000000003C0ACD50 hash_contaminated=true>fbf88ac6</Register>
    <Register id=1 handle=000000003C79F690>00000000</Register>
    <Register id=120 handle=0000000036FB0210>00000000</Register>
    <Register id=125 handle=0000000036FAE9D0>00000000</Register>
    <RenderTarget id=0 handle=0000000036371450>f8d32bfc</RenderTarget>
    <DepthTarget handle=0000000036371D10>1875f937</DepthTarget>
    </PixelShader>
    <PixelShader hash="ab6c176fb6ca7773">
    <ParentVertexShaders>d0a7ee0f3b90a1b5 </ParentVertexShaders>
    <Register id=1 handle=000000003C07FA50>00000000</Register>
    <Register id=1 handle=000000003C0ACD50 hash_contaminated=true>fbf88ac6</Register>
    <Register id=1 handle=000000003C79F690>00000000</Register>
    <Register id=120 handle=0000000036FB0210>00000000</Register>
    <Register id=125 handle=0000000036FAE9D0>00000000</Register>
    <RenderTarget id=0 handle=0000000036371450>f8d32bfc</RenderTarget>
    <DepthTarget handle=0000000036371D10>1875f937</DepthTarget>
    </PixelShader>
    <PixelShader hash="bd6cf9cd9d466a50">
    <ParentVertexShaders>d0a7ee0f3b90a1b5 </ParentVertexShaders>
    <Register id=0 handle=0000000036375D90 hash_contaminated=true>9c3d0832</Register>
    <Register id=0 handle=00000000393F07D0>6f677406</Register>
    <Register id=0 handle=00000000393F0A10>45e5997c</Register>
    <Register id=0 handle=00000000393F0C50>d4972403</Register>
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    <Register id=120 handle=0000000036FB0210>00000000</Register>
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    <RenderTarget id=0 handle=0000000036371450>f8d32bfc</RenderTarget>
    <RenderTarget id=0 handle=0000000039740390 hash_contaminated=true>f53c8cd2</RenderTarget>
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    <RenderTarget id=0 handle=000000003C79E2D0>5174ebee</RenderTarget>
    <DepthTarget handle=0000000036371D10>1875f937</DepthTarget>
    <DepthTarget handle=0000000039740C50>40fa07e6</DepthTarget>
    <DepthTarget handle=000000003C07FE90>b1d23925</DepthTarget>
    <DepthTarget handle=000000003C7A0E90>b1d23925</DepthTarget>
    </PixelShader>
    <PixelShader hash="dbb7df0b27ae522e">
    <ParentVertexShaders>c35ab97d31a26cc8 </ParentVertexShaders>
    <Register id=0 handle=0000000036371890>a07b0ea8</Register>
    <Register id=120 handle=0000000036FB0210>00000000</Register>
    <Register id=125 handle=0000000036FAE9D0>00000000</Register>
    <RenderTarget id=0 handle=0000000036FB0410>00000000</RenderTarget>
    </PixelShader>
    <RenderTarget orig_hash=5174ebee type=Texture2D Width=384 Height=256 MipLevels=1 ArraySize=1 RawFormat=88 Format="B8G8R8X8_UNORM" SampleDesc.Count=4 SampleDesc.Quality=0 Usage=0 BindFlags=0x28 CPUAccessFlags=0x0 MiscFlags=0x0></RenderTarget>
    <RenderTarget orig_hash=f8d32bfc type=Texture2D Width=2560 Height=1440 MipLevels=1 ArraySize=1 RawFormat=88 Format="B8G8R8X8_UNORM" SampleDesc.Count=4 SampleDesc.Quality=0 Usage=0 BindFlags=0x28 CPUAccessFlags=0x0 MiscFlags=0x0></RenderTarget>
    <DepthTarget orig_hash=1875f937 type=Texture2D Width=2560 Height=1440 MipLevels=1 ArraySize=1 RawFormat=45 Format="D24_UNORM_S8_UINT" SampleDesc.Count=4 SampleDesc.Quality=0 Usage=0 BindFlags=0x40 CPUAccessFlags=0x0 MiscFlags=0x0></DepthTarget>
    <DepthTarget orig_hash=b1d23925 type=Texture2D Width=384 Height=256 MipLevels=1 ArraySize=1 RawFormat=45 Format="D24_UNORM_S8_UINT" SampleDesc.Count=4 SampleDesc.Quality=0 Usage=0 BindFlags=0x40 CPUAccessFlags=0x0 MiscFlags=0x0></DepthTarget>
    <Register orig_hash=039ca56e type=Texture2D Width=1024 Height=1024 MipLevels=11 ArraySize=1 RawFormat=77 Format="BC3_UNORM" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=0x8 CPUAccessFlags=0x0 MiscFlags=0x0></Register>
    <Register orig_hash=07e6a746 type=Texture2D Width=2048 Height=2048 MipLevels=12 ArraySize=1 RawFormat=77 Format="BC3_UNORM" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=0x8 CPUAccessFlags=0x0 MiscFlags=0x0></Register>
    <Register orig_hash=09dcceba type=Texture2D Width=384 Height=256 MipLevels=1 ArraySize=1 RawFormat=88 Format="B8G8R8X8_UNORM" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=0x28 CPUAccessFlags=0x0 MiscFlags=0x0></Register>
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    If someone could explain how to fix this type of issue I would greatly appreciate it. I'm pretty knowledgeable when it comes to writing shaders and coding but when it comes to doing these actual "hacks" I'm a bit lost.

    Cheers!

    Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

    Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

    #6
    Posted 08/11/2017 06:51 PM   
    After doing a bit of digging around through the forum threads I found out that i can dump all the textures and then use the texture hash to override it. I found a dds for what i believe is the reticle: "000037-ps-t0=47506d44-vs=d0a7ee0f3b90a1b5-ps=9edde9c794f229a7.dds" I then added [code] [TextureOverride1] Hash=47506d44 // What goes here [/code] I'm guessing that i need to create a custom version of the shader and add it under Hash=xxxxx so that it uses that shader instead. I've seen some people add stuff like [code]filter_index=2[/code] but i have no idea what that means. *Edit* Nevermind I figured it out. I seem to answer my own questions shortly after i post them :/
    After doing a bit of digging around through the forum threads I found out that i can dump all the textures and then use the texture hash to override it. I found a dds for what i believe is the reticle: "000037-ps-t0=47506d44-vs=d0a7ee0f3b90a1b5-ps=9edde9c794f229a7.dds" I then added

    [TextureOverride1]
    Hash=47506d44
    // What goes here


    I'm guessing that i need to create a custom version of the shader and add it under Hash=xxxxx so that it uses that shader instead. I've seen some people add stuff like
    filter_index=2
    but i have no idea what that means.

    *Edit* Nevermind I figured it out. I seem to answer my own questions shortly after i post them :/

    Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

    Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

    #7
    Posted 08/11/2017 08:25 PM   
    I fixed a lot of the broken effects and broken HUD elements. The game doesn't use a lot of shaders but I'm having to create a lot of texture filters to fix it. So far I've added 36 TextureOverrides. There are a few things that are still broken, like the short lock on animation and a few explosions but it's definitely playable. It was impossible to play before because the aiming reticle was completely off. Here's the WIP: [url]https://s3.amazonaws.com/sgsrules3dfixes/REZInfiniteWIPv05.zip[/url] Copy the contents of the zip to \\Rez Infinite\Rez\ where Rez.exe is located. If 3D fails to kick in add Rez.exe to the 3Dhubplayer profile. If anyone wants to give me a hand with this or improve what i've done, please do! Also note that this only fixes the main Rez game. I haven't even looked at Area Zero so that's probably really broken since it's running on UE4.15 Cheers!
    I fixed a lot of the broken effects and broken HUD elements. The game doesn't use a lot of shaders but I'm having to create a lot of texture filters to fix it. So far I've added 36 TextureOverrides. There are a few things that are still broken, like the short lock on animation and a few explosions but it's definitely playable. It was impossible to play before because the aiming reticle was completely off.

    Here's the WIP:
    https://s3.amazonaws.com/sgsrules3dfixes/REZInfiniteWIPv05.zip

    Copy the contents of the zip to \\Rez Infinite\Rez\ where Rez.exe is located. If 3D fails to kick in add Rez.exe to the 3Dhubplayer profile.

    If anyone wants to give me a hand with this or improve what i've done, please do!

    Also note that this only fixes the main Rez game. I haven't even looked at Area Zero so that's probably really broken since it's running on UE4.15

    Cheers!

    Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

    Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

    #8
    Posted 08/12/2017 12:43 AM   
    thank you so much!
    thank you so much!

    Gigabyte Gtx 1070
    i5 4690k
    16 gb ram

    #9
    Posted 08/12/2017 05:40 PM   
    [quote="sgsrules"]I fixed a lot of the broken effects and broken HUD elements. The game doesn't use a lot of shaders but I'm having to create a lot of texture filters to fix it. So far I've added 36 TextureOverrides. There are a few things that are still broken, like the short lock on animation and a few explosions but it's definitely playable. It was impossible to play before because the aiming reticle was completely off. Here's the WIP: [url]https://s3.amazonaws.com/sgsrules3dfixes/REZInfiniteWIPv05.zip[/url] Copy the contents of the zip to \\Rez Infinite\Rez\ where Rez.exe is located. If 3D fails to kick in add Rez.exe to the 3Dhubplayer profile. If anyone wants to give me a hand with this or improve what i've done, please do! Also note that this only fixes the main Rez game. I haven't even looked at Area Zero so that's probably really broken since it's running on UE4.15 Cheers![/quote] did you fix the reticle? i used the fix but the reticle is on the sides of the screen making the game unplayable with much convergence edit: now i cant get 3d vision to activate. I had to change the profile to 3dhubplayer to get it to work the first time, launching it a second time and 3d vision no longer loads
    sgsrules said:I fixed a lot of the broken effects and broken HUD elements. The game doesn't use a lot of shaders but I'm having to create a lot of texture filters to fix it. So far I've added 36 TextureOverrides. There are a few things that are still broken, like the short lock on animation and a few explosions but it's definitely playable. It was impossible to play before because the aiming reticle was completely off.

    Here's the WIP:
    https://s3.amazonaws.com/sgsrules3dfixes/REZInfiniteWIPv05.zip

    Copy the contents of the zip to \\Rez Infinite\Rez\ where Rez.exe is located. If 3D fails to kick in add Rez.exe to the 3Dhubplayer profile.

    If anyone wants to give me a hand with this or improve what i've done, please do!

    Also note that this only fixes the main Rez game. I haven't even looked at Area Zero so that's probably really broken since it's running on UE4.15

    Cheers!


    did you fix the reticle? i used the fix but the reticle is on the sides of the screen making the game unplayable with much convergence

    edit: now i cant get 3d vision to activate. I had to change the profile to 3dhubplayer to get it to work the first time, launching it a second time and 3d vision no longer loads

    Gigabyte Gtx 1070
    i5 4690k
    16 gb ram

    #10
    Posted 08/12/2017 07:21 PM   
    hmmm... it might be using a different texture hash. What resolution are you playing at? Could you try playing at 1280x720 just to test it out with? If it works at 720p then the game uses different hashes at different resolutions. if it's still broken then it changes the texture hashes at random an I'll have to figure something else out.
    hmmm... it might be using a different texture hash.

    What resolution are you playing at?

    Could you try playing at 1280x720 just to test it out with? If it works at 720p then the game uses different hashes at different resolutions. if it's still broken then it changes the texture hashes at random an I'll have to figure something else out.

    Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

    Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

    #11
    Posted 08/12/2017 07:34 PM   
    [quote="castlemadeofsand"] edit: now i cant get 3d vision to activate. I had to change the profile to 3dhubplayer to get it to work the first time, launching it a second time and 3d vision no longer loads[/quote] I had a similar issue and ended up fixing it by switching the game to windowed mode (I know it's counter intuitive). This made the game crash during initial load but after i closed the crashed window it would continue load fine.
    castlemadeofsand said:
    edit: now i cant get 3d vision to activate. I had to change the profile to 3dhubplayer to get it to work the first time, launching it a second time and 3d vision no longer loads


    I had a similar issue and ended up fixing it by switching the game to windowed mode (I know it's counter intuitive). This made the game crash during initial load but after i closed the crashed window it would continue load fine.

    Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

    Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

    #12
    Posted 08/12/2017 07:37 PM   
    [quote="sgsrules"]hmmm... it might be using a different texture hash. What resolution are you playing at? Could you try playing at 1280x720 just to test it out with? If it works at 720p then the game uses different hashes at different resolutions. if it's still broken then it changes the texture hashes at random an I'll have to figure something else out.[/quote] ok so im having a weird issue. before when i selected 720p in fullscreen the game will not load into fullscreen and instead give me a smaller box. I had to set my whole desktop to 720P and DSR to 1080p to get it to work in full screen. Widnowed mode made 3d vision activate like you said, but when i select 720P I get red text saying 3d vision doesnt work with 768p or something, which is the next setting up, even tho im selecting 720p and its showing 720p...so i dont know its weird. But maybe that did answer your question for you, im playing in 720P DSR drom 1080p and the reticle is at very high convergence from the start, so that to play with much 3d effect it makes it unplayable, when 3d vision loaded, it did say it was using your fix
    sgsrules said:hmmm... it might be using a different texture hash.

    What resolution are you playing at?

    Could you try playing at 1280x720 just to test it out with? If it works at 720p then the game uses different hashes at different resolutions. if it's still broken then it changes the texture hashes at random an I'll have to figure something else out.


    ok so im having a weird issue. before when i selected 720p in fullscreen the game will not load into fullscreen and instead give me a smaller box. I had to set my whole desktop to 720P and DSR to 1080p to get it to work in full screen. Widnowed mode made 3d vision activate like you said, but when i select 720P I get red text saying 3d vision doesnt work with 768p or something, which is the next setting up, even tho im selecting 720p and its showing 720p...so i dont know its weird. But maybe that did answer your question for you, im playing in 720P DSR drom 1080p and the reticle is at very high convergence from the start, so that to play with much 3d effect it makes it unplayable, when 3d vision loaded, it did say it was using your fix

    Gigabyte Gtx 1070
    i5 4690k
    16 gb ram

    #13
    Posted 08/12/2017 08:03 PM   
    [quote="sgsrules"]hmmm... it might be using a different texture hash. What resolution are you playing at? Could you try playing at 1280x720 just to test it out with? If it works at 720p then the game uses different hashes at different resolutions. if it's still broken then it changes the texture hashes at random an I'll have to figure something else out.[/quote] ok so im having a weird issue. before when i selected 720p in fullscreen the game will not load into fullscreen and instead give me a smaller box. I had to set my whole desktop to 720P and DSR to 1080p to get it to work in full screen. Widnowed mode made 3d vision activate like you said, but when i select 720P I get red text saying 3d vision doesnt work with 768p or something, which is the next setting up, even tho im selecting 720p and its showing 720p...so i dont know its weird. But maybe that did answer your question for you, im playing in 720P DSR drom 1080p and the reticle is at very high convergence from the start, so that to play with much 3d effect it makes it unplayable, when 3d vision loaded, it did say it was using your fix
    sgsrules said:hmmm... it might be using a different texture hash.

    What resolution are you playing at?

    Could you try playing at 1280x720 just to test it out with? If it works at 720p then the game uses different hashes at different resolutions. if it's still broken then it changes the texture hashes at random an I'll have to figure something else out.


    ok so im having a weird issue. before when i selected 720p in fullscreen the game will not load into fullscreen and instead give me a smaller box. I had to set my whole desktop to 720P and DSR to 1080p to get it to work in full screen. Widnowed mode made 3d vision activate like you said, but when i select 720P I get red text saying 3d vision doesnt work with 768p or something, which is the next setting up, even tho im selecting 720p and its showing 720p...so i dont know its weird. But maybe that did answer your question for you, im playing in 720P DSR drom 1080p and the reticle is at very high convergence from the start, so that to play with much 3d effect it makes it unplayable, when 3d vision loaded, it did say it was using your fix

    Gigabyte Gtx 1070
    i5 4690k
    16 gb ram

    #14
    Posted 08/12/2017 08:04 PM   
    [quote="sgsrules"]hmmm... it might be using a different texture hash. What resolution are you playing at? Could you try playing at 1280x720 just to test it out with? If it works at 720p then the game uses different hashes at different resolutions. if it's still broken then it changes the texture hashes at random an I'll have to figure something else out.[/quote] ok so im having a weird issue. before when i selected 720p in fullscreen the game will not load into fullscreen and instead give me a smaller box. I had to set my whole desktop to 720P and DSR to 1080p to get it to work in full screen. Widnowed mode made 3d vision activate like you said, but when i select 720P I get red text saying 3d vision doesnt work with 768p or something, which is the next setting up, even tho im selecting 720p and its showing 720p...so i dont know its weird. But maybe that did answer your question for you, im playing in 720P DSR drom 1080p and the reticle is at very high convergence from the start, so that to play with much 3d effect it makes it unplayable, when 3d vision loaded, it did say it was using your fix
    sgsrules said:hmmm... it might be using a different texture hash.

    What resolution are you playing at?

    Could you try playing at 1280x720 just to test it out with? If it works at 720p then the game uses different hashes at different resolutions. if it's still broken then it changes the texture hashes at random an I'll have to figure something else out.


    ok so im having a weird issue. before when i selected 720p in fullscreen the game will not load into fullscreen and instead give me a smaller box. I had to set my whole desktop to 720P and DSR to 1080p to get it to work in full screen. Widnowed mode made 3d vision activate like you said, but when i select 720P I get red text saying 3d vision doesnt work with 768p or something, which is the next setting up, even tho im selecting 720p and its showing 720p...so i dont know its weird. But maybe that did answer your question for you, im playing in 720P DSR drom 1080p and the reticle is at very high convergence from the start, so that to play with much 3d effect it makes it unplayable, when 3d vision loaded, it did say it was using your fix

    Gigabyte Gtx 1070
    i5 4690k
    16 gb ram

    #15
    Posted 08/12/2017 08:05 PM   
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