[quote="Lounch"]Oh sorry i took the version 0.99.1 on Github. [/quote]
Not a problem, we will put the game out with release notes etc, one of which will be that we expect there to be some outstanding "halo" type problems, since neither myself nor bo3b has progressed very far in the game.
Lounch said:Oh sorry i took the version 0.99.1 on Github.
Not a problem, we will put the game out with release notes etc, one of which will be that we expect there to be some outstanding "halo" type problems, since neither myself nor bo3b has progressed very far in the game.
Big thanks to mike_ar69 and bo3b! Really appreciate the time and work that must've gone into fixing this.
I tried out the 0.99.1 release on github, and found that disabling Order Independent Transparency fixed that double hair issue.
The game looks great, thanks guys!
[quote="chtiblue"][quote="gameriam_net"]Please can someone link to the test fix?
i tried by github, but is hard to find it... :([/quote]
check your pm ;)[/quote]
Thanks a lot ;)
Yep, that's our latest results. It's pretty much beta quality.
The game itself should run great with the fix. The UI and menus (that you only use occasionally) are a little messed up with icons at different depths and so on. There is also a new prototype cutout technique that Mike created to allow crosshair at depth, that causes some funny depth things on the map (where icons would be at the same spot as the crosshair).
Please don't worry about the UI problems, we know about those and will try to work out something better.
Do let us know what you think of the cutout technique. We will have an normal aiming override in a couple of days as another option, so it lowers depth when you aim.
For the missing textures in some of those images, we haven't seen those before, so please share a game save and map location so we can track them down. I think that maybe these are problems that crop up only in single-GPU.
Notes:
[list]
[.]Turning of the Order Independent Transparency is the way to go, and a must for single-GPU. Fixes that hair problem and possibly other stuff.[/.]
[.]Use 344.65 as the driver, there is a performance bump there that is worthwhile. [/.]
[.]SLI works, and gives terrific scaling.[/.]
[.]You might get a crash at launch on some drivers in SLI. If so, disable SLI for first launch so it can cache shaders, then re-enable it. [/.]
[.]For performance, you can likely run on Ultra, but turning textures down one notch gives better performance with no noticeable difference.[/.]
[/list]
I also used 344.11 driver and it ran mostly OK with some annoying glitches like crashes on alt-tab with SLI (fixed in 344.65). Be wary when switching from 344.11, the uninstall of that driver BSOD and corrupted my C drive. Use safe mode. I knew that thing was trouble.
Yep, that's our latest results. It's pretty much beta quality.
The game itself should run great with the fix. The UI and menus (that you only use occasionally) are a little messed up with icons at different depths and so on. There is also a new prototype cutout technique that Mike created to allow crosshair at depth, that causes some funny depth things on the map (where icons would be at the same spot as the crosshair).
Please don't worry about the UI problems, we know about those and will try to work out something better.
Do let us know what you think of the cutout technique. We will have an normal aiming override in a couple of days as another option, so it lowers depth when you aim.
For the missing textures in some of those images, we haven't seen those before, so please share a game save and map location so we can track them down. I think that maybe these are problems that crop up only in single-GPU.
Notes:
Turning of the Order Independent Transparency is the way to go, and a must for single-GPU. Fixes that hair problem and possibly other stuff.
Use 344.65 as the driver, there is a performance bump there that is worthwhile.
SLI works, and gives terrific scaling.
You might get a crash at launch on some drivers in SLI. If so, disable SLI for first launch so it can cache shaders, then re-enable it.
For performance, you can likely run on Ultra, but turning textures down one notch gives better performance with no noticeable difference.
I also used 344.11 driver and it ran mostly OK with some annoying glitches like crashes on alt-tab with SLI (fixed in 344.65). Be wary when switching from 344.11, the uninstall of that driver BSOD and corrupted my C drive. Use safe mode. I knew that thing was trouble.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Not a problem, we will put the game out with release notes etc, one of which will be that we expect there to be some outstanding "halo" type problems, since neither myself nor bo3b has progressed very far in the game.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I tried out the 0.99.1 release on github, and found that disabling Order Independent Transparency fixed that double hair issue.
The game looks great, thanks guys!
i7 4770k, Asus Maximus VI Hero, Corsair Vengeance 16GB, Asus Strix 970, Asus VG236H, Win 8
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
i tried by github, but is hard to find it... :(
check your pm ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Thanks a lot ;)
The game itself should run great with the fix. The UI and menus (that you only use occasionally) are a little messed up with icons at different depths and so on. There is also a new prototype cutout technique that Mike created to allow crosshair at depth, that causes some funny depth things on the map (where icons would be at the same spot as the crosshair).
Please don't worry about the UI problems, we know about those and will try to work out something better.
Do let us know what you think of the cutout technique. We will have an normal aiming override in a couple of days as another option, so it lowers depth when you aim.
For the missing textures in some of those images, we haven't seen those before, so please share a game save and map location so we can track them down. I think that maybe these are problems that crop up only in single-GPU.
Notes:
I also used 344.11 driver and it ran mostly OK with some annoying glitches like crashes on alt-tab with SLI (fixed in 344.65). Be wary when switching from 344.11, the uninstall of that driver BSOD and corrupted my C drive. Use safe mode. I knew that thing was trouble.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers