How would you compare Nvidia experience to Real D? Considering buying this
Hi, Avatar is the third 3D film i've seen this year and im really interested in the technology. I've been reading up a lot and have a question for you people who have the Nvidia 3D system and have also seem some Real D movies. I understand the two technologies are completely different but still am curious about how great the 3D vision system is?
What is the experience like in comparison to what you have, how close it to a Real D 3D movie? Please also post the type of display you have and it's size.
I understand games are great but im particularly interested in movies/video clips (even though there are only a few of them).
I'm building a home theater and am seriously considering 3D. I am thinking about waiting another year until some 1080P things come out as well as seeing what's at the next CES, however I could really use some feedback about the current way things are. Thanks!
Hi, Avatar is the third 3D film i've seen this year and im really interested in the technology. I've been reading up a lot and have a question for you people who have the Nvidia 3D system and have also seem some Real D movies. I understand the two technologies are completely different but still am curious about how great the 3D vision system is?
What is the experience like in comparison to what you have, how close it to a Real D 3D movie? Please also post the type of display you have and it's size.
I understand games are great but im particularly interested in movies/video clips (even though there are only a few of them).
I'm building a home theater and am seriously considering 3D. I am thinking about waiting another year until some 1080P things come out as well as seeing what's at the next CES, however I could really use some feedback about the current way things are. Thanks!
[quote name='golden3159' post='971978' date='Dec 29 2009, 06:24 AM']Hi, Avatar is the third 3D film i've seen this year and im really interested in the technology. I've been reading up a lot and have a question for you people who have the Nvidia 3D system and have also seem some Real D movies. I understand the two technologies are completely different but still am curious about how great the 3D vision system is?
What is the experience like in comparison to what you have, how close it to a Real D 3D movie? Please also post the type of display you have and it's size.
I understand games are great but im particularly interested in movies/video clips (even though there are only a few of them).
I'm building a home theater and am seriously considering 3D. I am thinking about waiting another year until some 1080P things come out as well as seeing what's at the next CES, however I could really use some feedback about the current way things are. Thanks![/quote]
They are not so much different aside from the way they split and display the image for the left and right eye. Shutter or polarization. In fact RealD also makes a Shutter 3D System much like Nvidias but cost around $500, they are known as Crystal Eyes. The only real difference is the level of brightness you get. RealD Crystaleyes LCD shutters are nearly clear and colorless when in the off state while Nvidias have a greenish/yellowish hue. This is what seems to effect the brightness difference. I must say though tit for tat the Nvidia setup is a far greater bang for the buck as RealD is banking on their name and Hollywood clout. Their founder was not even a 3D Buffs, but a business banker always looking for the next big thing....
I need more specific questions though if I'm going to be of any more assistance.
My advice would be if you have the patience and budget wait about 6-7 months and aquire a 1080P 3D Projector for around $1800
[quote name='golden3159' post='971978' date='Dec 29 2009, 06:24 AM']Hi, Avatar is the third 3D film i've seen this year and im really interested in the technology. I've been reading up a lot and have a question for you people who have the Nvidia 3D system and have also seem some Real D movies. I understand the two technologies are completely different but still am curious about how great the 3D vision system is?
What is the experience like in comparison to what you have, how close it to a Real D 3D movie? Please also post the type of display you have and it's size.
I understand games are great but im particularly interested in movies/video clips (even though there are only a few of them).
I'm building a home theater and am seriously considering 3D. I am thinking about waiting another year until some 1080P things come out as well as seeing what's at the next CES, however I could really use some feedback about the current way things are. Thanks!
They are not so much different aside from the way they split and display the image for the left and right eye. Shutter or polarization. In fact RealD also makes a Shutter 3D System much like Nvidias but cost around $500, they are known as Crystal Eyes. The only real difference is the level of brightness you get. RealD Crystaleyes LCD shutters are nearly clear and colorless when in the off state while Nvidias have a greenish/yellowish hue. This is what seems to effect the brightness difference. I must say though tit for tat the Nvidia setup is a far greater bang for the buck as RealD is banking on their name and Hollywood clout. Their founder was not even a 3D Buffs, but a business banker always looking for the next big thing....
I need more specific questions though if I'm going to be of any more assistance.
My advice would be if you have the patience and budget wait about 6-7 months and aquire a 1080P 3D Projector for around $1800
I saw Avatar wih Real 3D and I must say I was both impressed and disapointed. I allways thought that all 3d solutions minus HMDS or the old dual monitor solutions had ghosting, however even when I looked as hard as i could at Avatar the movie I saw almost no ghosting. didn't recongnize any. Looking back at the 3d vision solution i have with the Samsung 22inch monitor I was disapointed with the ammount of ghosting that I convinced myself was only naturual for this tech.
I saw Avatar wih Real 3D and I must say I was both impressed and disapointed. I allways thought that all 3d solutions minus HMDS or the old dual monitor solutions had ghosting, however even when I looked as hard as i could at Avatar the movie I saw almost no ghosting. didn't recongnize any. Looking back at the 3d vision solution i have with the Samsung 22inch monitor I was disapointed with the ammount of ghosting that I convinced myself was only naturual for this tech.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[quote name='msm903' post='972175' date='Dec 29 2009, 05:24 PM']I saw Avatar wih Real 3D and I must say I was both impressed and disapointed. I allways thought that all 3d solutions minus HMDS or the old dual monitor solutions had ghosting, however even when I looked as hard as i could at Avatar the movie I saw almost no ghosting. didn't recongnize any. Looking back at the 3d vision solution i have with the Samsung 22inch monitor I was disapointed with the ammount of ghosting that I convinced myself was only naturual for this tech.[/quote]
The ghosting is a problem related to CRTs and LCDs and Plasmas, not so much DLP which is all RealD uses.
RealD simply uses a DLP projector with a digital polarizing screen in front of the lens also known as a "z-screen" so they can use the cheap throw away glasses as its cost effective for business in the cinema, they are essentially doing the same thing as shutterglasses but at the projector side. Barco also has the same thing that works with the DepthQ allowing you to use polarized glasses but the digital polarizer alone is $5,000 so for the setup at home it could be had for $10,000
The ideal setup is a DepthQ with RealD CrystalEyes but not for the money, 3D Vision on a 3D Ready DLP Projector I would imagine gives the same results as both of you saw in AVATAR if not better since you have the ability to fine tune it for you.
The tech has not really changed much since the late 1800's, its only the 3D Graphics we can pump out now, on top of the auto converging semi-portable 3D rig James Cameron and Sony engineered. This camera was also used in Spykids 3D, Hannah Montana, Journey to the Center of the Earth 3D, an IMAX Titanic special along with several others.
The smaller everything is getting is helping immensingly also since 3D Camera rigs in the past were huge, hard to operate, and expensive. The new style has what almost look like goggles you can hold in your hand that moves freely of the rig itself.
What was so great (one of many things) about Avatar was the use of the ashes, the seedlings, and various tiny floating objects. This allowed for a natural way of giving you something to reference the depth to much like they did in the game and is a perfect use for pop-out. When you take those out it removes a great deal of the immersion. The use of the 3D played a HUGE part on how well it looked, not so much technology changes. Things are just getting cheaper and cheaper is all
[quote name='msm903' post='972175' date='Dec 29 2009, 05:24 PM']I saw Avatar wih Real 3D and I must say I was both impressed and disapointed. I allways thought that all 3d solutions minus HMDS or the old dual monitor solutions had ghosting, however even when I looked as hard as i could at Avatar the movie I saw almost no ghosting. didn't recongnize any. Looking back at the 3d vision solution i have with the Samsung 22inch monitor I was disapointed with the ammount of ghosting that I convinced myself was only naturual for this tech.
The ghosting is a problem related to CRTs and LCDs and Plasmas, not so much DLP which is all RealD uses.
RealD simply uses a DLP projector with a digital polarizing screen in front of the lens also known as a "z-screen" so they can use the cheap throw away glasses as its cost effective for business in the cinema, they are essentially doing the same thing as shutterglasses but at the projector side. Barco also has the same thing that works with the DepthQ allowing you to use polarized glasses but the digital polarizer alone is $5,000 so for the setup at home it could be had for $10,000
The ideal setup is a DepthQ with RealD CrystalEyes but not for the money, 3D Vision on a 3D Ready DLP Projector I would imagine gives the same results as both of you saw in AVATAR if not better since you have the ability to fine tune it for you.
The tech has not really changed much since the late 1800's, its only the 3D Graphics we can pump out now, on top of the auto converging semi-portable 3D rig James Cameron and Sony engineered. This camera was also used in Spykids 3D, Hannah Montana, Journey to the Center of the Earth 3D, an IMAX Titanic special along with several others.
The smaller everything is getting is helping immensingly also since 3D Camera rigs in the past were huge, hard to operate, and expensive. The new style has what almost look like goggles you can hold in your hand that moves freely of the rig itself.
What was so great (one of many things) about Avatar was the use of the ashes, the seedlings, and various tiny floating objects. This allowed for a natural way of giving you something to reference the depth to much like they did in the game and is a perfect use for pop-out. When you take those out it removes a great deal of the immersion. The use of the 3D played a HUGE part on how well it looked, not so much technology changes. Things are just getting cheaper and cheaper is all
I slept while watching the movie Avatar 3D: the plot was too predictable.
As for the much advertised 3D effect, yes it's pretty good, but only because it got a huge screen. 3D depth and converge are terrible. Being already accustommed to high-depth 3D effects in games, I was disspointed. However, many people may feel dizzy if depth is too high.
Besides the big screen, the passive polarized glasses that the movie uses do not have any ghosting problem that shutter glasses of nvidia 3d have. And it's not very dark compared with the latter. But again the most important thing in 3D is the 3D depth and convergence. Ghosting can be fixed in many games by disabling HDR, post processing, and/or shadows. And one can play in a dark room to make the screen look brighter.
I slept while watching the movie Avatar 3D: the plot was too predictable.
As for the much advertised 3D effect, yes it's pretty good, but only because it got a huge screen. 3D depth and converge are terrible. Being already accustommed to high-depth 3D effects in games, I was disspointed. However, many people may feel dizzy if depth is too high.
Besides the big screen, the passive polarized glasses that the movie uses do not have any ghosting problem that shutter glasses of nvidia 3d have. And it's not very dark compared with the latter. But again the most important thing in 3D is the 3D depth and convergence. Ghosting can be fixed in many games by disabling HDR, post processing, and/or shadows. And one can play in a dark room to make the screen look brighter.
What is the experience like in comparison to what you have, how close it to a Real D 3D movie? Please also post the type of display you have and it's size.
I understand games are great but im particularly interested in movies/video clips (even though there are only a few of them).
I'm building a home theater and am seriously considering 3D. I am thinking about waiting another year until some 1080P things come out as well as seeing what's at the next CES, however I could really use some feedback about the current way things are. Thanks!
What is the experience like in comparison to what you have, how close it to a Real D 3D movie? Please also post the type of display you have and it's size.
I understand games are great but im particularly interested in movies/video clips (even though there are only a few of them).
I'm building a home theater and am seriously considering 3D. I am thinking about waiting another year until some 1080P things come out as well as seeing what's at the next CES, however I could really use some feedback about the current way things are. Thanks!
What is the experience like in comparison to what you have, how close it to a Real D 3D movie? Please also post the type of display you have and it's size.
I understand games are great but im particularly interested in movies/video clips (even though there are only a few of them).
I'm building a home theater and am seriously considering 3D. I am thinking about waiting another year until some 1080P things come out as well as seeing what's at the next CES, however I could really use some feedback about the current way things are. Thanks![/quote]
They are not so much different aside from the way they split and display the image for the left and right eye. Shutter or polarization. In fact RealD also makes a Shutter 3D System much like Nvidias but cost around $500, they are known as Crystal Eyes. The only real difference is the level of brightness you get. RealD Crystaleyes LCD shutters are nearly clear and colorless when in the off state while Nvidias have a greenish/yellowish hue. This is what seems to effect the brightness difference. I must say though tit for tat the Nvidia setup is a far greater bang for the buck as RealD is banking on their name and Hollywood clout. Their founder was not even a 3D Buffs, but a business banker always looking for the next big thing....
I need more specific questions though if I'm going to be of any more assistance.
My advice would be if you have the patience and budget wait about 6-7 months and aquire a 1080P 3D Projector for around $1800
What is the experience like in comparison to what you have, how close it to a Real D 3D movie? Please also post the type of display you have and it's size.
I understand games are great but im particularly interested in movies/video clips (even though there are only a few of them).
I'm building a home theater and am seriously considering 3D. I am thinking about waiting another year until some 1080P things come out as well as seeing what's at the next CES, however I could really use some feedback about the current way things are. Thanks!
They are not so much different aside from the way they split and display the image for the left and right eye. Shutter or polarization. In fact RealD also makes a Shutter 3D System much like Nvidias but cost around $500, they are known as Crystal Eyes. The only real difference is the level of brightness you get. RealD Crystaleyes LCD shutters are nearly clear and colorless when in the off state while Nvidias have a greenish/yellowish hue. This is what seems to effect the brightness difference. I must say though tit for tat the Nvidia setup is a far greater bang for the buck as RealD is banking on their name and Hollywood clout. Their founder was not even a 3D Buffs, but a business banker always looking for the next big thing....
I need more specific questions though if I'm going to be of any more assistance.
My advice would be if you have the patience and budget wait about 6-7 months and aquire a 1080P 3D Projector for around $1800
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
The ghosting is a problem related to CRTs and LCDs and Plasmas, not so much DLP which is all RealD uses.
RealD simply uses a DLP projector with a digital polarizing screen in front of the lens also known as a "z-screen" so they can use the cheap throw away glasses as its cost effective for business in the cinema, they are essentially doing the same thing as shutterglasses but at the projector side. Barco also has the same thing that works with the DepthQ allowing you to use polarized glasses but the digital polarizer alone is $5,000 so for the setup at home it could be had for $10,000
The ideal setup is a DepthQ with RealD CrystalEyes but not for the money, 3D Vision on a 3D Ready DLP Projector I would imagine gives the same results as both of you saw in AVATAR if not better since you have the ability to fine tune it for you.
The tech has not really changed much since the late 1800's, its only the 3D Graphics we can pump out now, on top of the auto converging semi-portable 3D rig James Cameron and Sony engineered. This camera was also used in Spykids 3D, Hannah Montana, Journey to the Center of the Earth 3D, an IMAX Titanic special along with several others.
The smaller everything is getting is helping immensingly also since 3D Camera rigs in the past were huge, hard to operate, and expensive. The new style has what almost look like goggles you can hold in your hand that moves freely of the rig itself.
What was so great (one of many things) about Avatar was the use of the ashes, the seedlings, and various tiny floating objects. This allowed for a natural way of giving you something to reference the depth to much like they did in the game and is a perfect use for pop-out. When you take those out it removes a great deal of the immersion. The use of the 3D played a HUGE part on how well it looked, not so much technology changes. Things are just getting cheaper and cheaper is all
The ghosting is a problem related to CRTs and LCDs and Plasmas, not so much DLP which is all RealD uses.
RealD simply uses a DLP projector with a digital polarizing screen in front of the lens also known as a "z-screen" so they can use the cheap throw away glasses as its cost effective for business in the cinema, they are essentially doing the same thing as shutterglasses but at the projector side. Barco also has the same thing that works with the DepthQ allowing you to use polarized glasses but the digital polarizer alone is $5,000 so for the setup at home it could be had for $10,000
The ideal setup is a DepthQ with RealD CrystalEyes but not for the money, 3D Vision on a 3D Ready DLP Projector I would imagine gives the same results as both of you saw in AVATAR if not better since you have the ability to fine tune it for you.
The tech has not really changed much since the late 1800's, its only the 3D Graphics we can pump out now, on top of the auto converging semi-portable 3D rig James Cameron and Sony engineered. This camera was also used in Spykids 3D, Hannah Montana, Journey to the Center of the Earth 3D, an IMAX Titanic special along with several others.
The smaller everything is getting is helping immensingly also since 3D Camera rigs in the past were huge, hard to operate, and expensive. The new style has what almost look like goggles you can hold in your hand that moves freely of the rig itself.
What was so great (one of many things) about Avatar was the use of the ashes, the seedlings, and various tiny floating objects. This allowed for a natural way of giving you something to reference the depth to much like they did in the game and is a perfect use for pop-out. When you take those out it removes a great deal of the immersion. The use of the 3D played a HUGE part on how well it looked, not so much technology changes. Things are just getting cheaper and cheaper is all
As for the much advertised 3D effect, yes it's pretty good, but only because it got a huge screen. 3D depth and converge are terrible. Being already accustommed to high-depth 3D effects in games, I was disspointed. However, many people may feel dizzy if depth is too high.
Besides the big screen, the passive polarized glasses that the movie uses do not have any ghosting problem that shutter glasses of nvidia 3d have. And it's not very dark compared with the latter. But again the most important thing in 3D is the 3D depth and convergence. Ghosting can be fixed in many games by disabling HDR, post processing, and/or shadows. And one can play in a dark room to make the screen look brighter.
As for the much advertised 3D effect, yes it's pretty good, but only because it got a huge screen. 3D depth and converge are terrible. Being already accustommed to high-depth 3D effects in games, I was disspointed. However, many people may feel dizzy if depth is too high.
Besides the big screen, the passive polarized glasses that the movie uses do not have any ghosting problem that shutter glasses of nvidia 3d have. And it's not very dark compared with the latter. But again the most important thing in 3D is the 3D depth and convergence. Ghosting can be fixed in many games by disabling HDR, post processing, and/or shadows. And one can play in a dark room to make the screen look brighter.