[quote name='tritosine' post='1080191' date='Jun 30 2010, 01:44 AM']You pretty much don't get what rear projection means , do you?[/quote]
Making a hole in the wall and putting the projector in the next room ?
unless you use super-short throw projectors with a mirror to make your own Rear projection TV.
[quote name='tritosine' post='1080191' date='Jun 30 2010, 01:44 AM']You pretty much don't get what rear projection means , do you?[/quote]
Making a hole in the wall and putting the projector in the next room ?
unless you use super-short throw projectors with a mirror to make your own Rear projection TV.
[quote name='BlackSharkfr' post='1080193' date='Jun 29 2010, 11:52 PM']unless you use super-short throw projectors with a mirror to make your own Rear projection TV.[/quote]
No , either short throw , or mirror. Both at once are called a TV, right. But, for example 3d virtual black wont even work with short throw, but with cheap mylar sheet mirror you can make an Acer H5360 occupy only 1.35m with a 65" screen. I think thats cool. Also portable like no other, put it on a suitably large window and go outside to play. Heh-heh.
Its about ambient lightning:
[quote]Direct-view systems however have the advantage that their contrast performance is significantly less affected by the presences of light in the room.[u]This is mainly thanks to the optical coatings on the display screen surface that help block external light from entering the display panel, and the use of a black surface structure inside the display between adjacent pixels to block more of the ambient light from entering the display.[/u][/quote]
Everything else is affected just as bad, when it comes to contrast. A DLP TV itself is just an enclosed projector.
Mentioning "between adjacent pixels" is funny tho , as only LCD and plasma suffers from screendoor problems.
[quote name='BlackSharkfr' post='1080193' date='Jun 29 2010, 11:52 PM']unless you use super-short throw projectors with a mirror to make your own Rear projection TV.
No , either short throw , or mirror. Both at once are called a TV, right. But, for example 3d virtual black wont even work with short throw, but with cheap mylar sheet mirror you can make an Acer H5360 occupy only 1.35m with a 65" screen. I think thats cool. Also portable like no other, put it on a suitably large window and go outside to play. Heh-heh.
Its about ambient lightning:
Direct-view systems however have the advantage that their contrast performance is significantly less affected by the presences of light in the room.This is mainly thanks to the optical coatings on the display screen surface that help block external light from entering the display panel, and the use of a black surface structure inside the display between adjacent pixels to block more of the ambient light from entering the display.
Everything else is affected just as bad, when it comes to contrast. A DLP TV itself is just an enclosed projector.
Mentioning "between adjacent pixels" is funny tho , as only LCD and plasma suffers from screendoor problems.
[quote name='BlackSharkfr' post='1080193' date='Jun 29 2010, 11:52 PM']unless you use super-short throw projectors with a mirror to make your own Rear projection TV.[/quote]
No , either short throw , or mirror. Both at once are called a TV, right. But, for example 3d virtual black wont even work with short throw, but with cheap mylar sheet mirror you can make an Acer H5360 occupy only 1.35m with a 65" screen. I think thats cool. Also portable like no other, put it on a suitably large window and go outside to play. Heh-heh.
Its about ambient lightning:
[quote]Direct-view systems however have the advantage that their contrast performance is significantly less affected by the presences of light in the room.[u]This is mainly thanks to the optical coatings on the display screen surface that help block external light from entering the display panel, and the use of a black surface structure inside the display between adjacent pixels to block more of the ambient light from entering the display.[/u][/quote]
Everything else is affected just as bad, when it comes to contrast. A DLP TV itself is just an enclosed projector.
Mentioning "between adjacent pixels" is funny tho , as only LCD and plasma suffers from screendoor problems.
[quote name='BlackSharkfr' post='1080193' date='Jun 29 2010, 11:52 PM']unless you use super-short throw projectors with a mirror to make your own Rear projection TV.
No , either short throw , or mirror. Both at once are called a TV, right. But, for example 3d virtual black wont even work with short throw, but with cheap mylar sheet mirror you can make an Acer H5360 occupy only 1.35m with a 65" screen. I think thats cool. Also portable like no other, put it on a suitably large window and go outside to play. Heh-heh.
Its about ambient lightning:
Direct-view systems however have the advantage that their contrast performance is significantly less affected by the presences of light in the room.This is mainly thanks to the optical coatings on the display screen surface that help block external light from entering the display panel, and the use of a black surface structure inside the display between adjacent pixels to block more of the ambient light from entering the display.
Everything else is affected just as bad, when it comes to contrast. A DLP TV itself is just an enclosed projector.
Mentioning "between adjacent pixels" is funny tho , as only LCD and plasma suffers from screendoor problems.
Making a hole in the wall and putting the projector in the next room ?
unless you use super-short throw projectors with a mirror to make your own Rear projection TV.
Making a hole in the wall and putting the projector in the next room ?
unless you use super-short throw projectors with a mirror to make your own Rear projection TV.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Making a hole in the wall and putting the projector in the next room ?
unless you use super-short throw projectors with a mirror to make your own Rear projection TV.
Making a hole in the wall and putting the projector in the next room ?
unless you use super-short throw projectors with a mirror to make your own Rear projection TV.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
No , either short throw , or mirror. Both at once are called a TV, right. But, for example 3d virtual black wont even work with short throw, but with cheap mylar sheet mirror you can make an Acer H5360 occupy only 1.35m with a 65" screen. I think thats cool. Also portable like no other, put it on a suitably large window and go outside to play. Heh-heh.
Its about ambient lightning:
[quote]Direct-view systems however have the advantage that their contrast performance is significantly less affected by the presences of light in the room.[u]This is mainly thanks to the optical coatings on the display screen surface that help block external light from entering the display panel, and the use of a black surface structure inside the display between adjacent pixels to block more of the ambient light from entering the display.[/u][/quote]
Everything else is affected just as bad, when it comes to contrast. A DLP TV itself is just an enclosed projector.
Mentioning "between adjacent pixels" is funny tho , as only LCD and plasma suffers from screendoor problems.
No , either short throw , or mirror. Both at once are called a TV, right. But, for example 3d virtual black wont even work with short throw, but with cheap mylar sheet mirror you can make an Acer H5360 occupy only 1.35m with a 65" screen. I think thats cool. Also portable like no other, put it on a suitably large window and go outside to play. Heh-heh.
Its about ambient lightning:
Everything else is affected just as bad, when it comes to contrast. A DLP TV itself is just an enclosed projector.
Mentioning "between adjacent pixels" is funny tho , as only LCD and plasma suffers from screendoor problems.
No , either short throw , or mirror. Both at once are called a TV, right. But, for example 3d virtual black wont even work with short throw, but with cheap mylar sheet mirror you can make an Acer H5360 occupy only 1.35m with a 65" screen. I think thats cool. Also portable like no other, put it on a suitably large window and go outside to play. Heh-heh.
Its about ambient lightning:
[quote]Direct-view systems however have the advantage that their contrast performance is significantly less affected by the presences of light in the room.[u]This is mainly thanks to the optical coatings on the display screen surface that help block external light from entering the display panel, and the use of a black surface structure inside the display between adjacent pixels to block more of the ambient light from entering the display.[/u][/quote]
Everything else is affected just as bad, when it comes to contrast. A DLP TV itself is just an enclosed projector.
Mentioning "between adjacent pixels" is funny tho , as only LCD and plasma suffers from screendoor problems.
No , either short throw , or mirror. Both at once are called a TV, right. But, for example 3d virtual black wont even work with short throw, but with cheap mylar sheet mirror you can make an Acer H5360 occupy only 1.35m with a 65" screen. I think thats cool. Also portable like no other, put it on a suitably large window and go outside to play. Heh-heh.
Its about ambient lightning:
Everything else is affected just as bad, when it comes to contrast. A DLP TV itself is just an enclosed projector.
Mentioning "between adjacent pixels" is funny tho , as only LCD and plasma suffers from screendoor problems.
1. good optical coating
2. good fillfactor spec*
with good fillfactor theres so little "inbetween pixels" area its not even worth the attention, enter DLP , the best fill factor display tech afaik.
1. good optical coating
2. good fillfactor spec*
with good fillfactor theres so little "inbetween pixels" area its not even worth the attention, enter DLP , the best fill factor display tech afaik.
1. good optical coating
2. good fillfactor spec*
with good fillfactor theres so little "inbetween pixels" area its not even worth the attention, enter DLP , the best fill factor display tech afaik.
1. good optical coating
2. good fillfactor spec*
with good fillfactor theres so little "inbetween pixels" area its not even worth the attention, enter DLP , the best fill factor display tech afaik.
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[url="http://www.nvidia.com/object/3d-vision-surround-technology.html"]http://www.nvidia.com/object/3d-vision-sur...technology.html[/url]
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