Significantly downsampled overlay resolution when 3D enabled, regardless of if actually used
Hey guys!
So I just recently got a 3D vision kit, and while I'm loving it for some games, I'm getting a really frustrating issue, detailed below:
Whenever I have stereoscopic 3D enabled in the nVidia control panel -- regardless of whether or not I actually use the stereoscopic 3D in-game -- in some games (Arkham Asylum, Crysis 2, MW3, probably more but those for certain) the resolution for overlays (such as the Steam / Games for Windows Live overlays, and minimap in MW3 multiplayer) appear to be rendered to monitor as though my 1920x1080 image is being naively downsampled without any filtering to a significantly smaller resolution, scaled back up to 1920x1080, and then displayed. What's worse is, when I exit the game, my desktop also appears at too-low a resolution -- despite the control panel claiming it's at 1920x1080 and screenshots via printscreen showing a 1920x1080 desktop, the actual image rendered to the monitor sees the same issue. I've got attached images showing the issue -- they had to be taken from a real-world camera pointed at the monitor since printscreens don't reproduce the problem, so apologies for quality:
-Batman: Arkham Asylum main page, with Steam overlay on top. Note the size of the pixels from Batman's aliased silhouette, and compare to size of pixels in the overlay. Also note that overlay text is unreadable due to aliasing (i.e. the words "Press F12 while in-game to take screenshots", the t's look like l's and it's all just awful
-Windows 7's set resolution window. Left monitor is unaffected by the issue and renders its output normally. Right monitor is affected and you can see everything is overly pixellated and unreadable. Note that it says right monitor (the garbled one) is at 1920x1080 resolution.
This issue is an absolute showstopper for me when using 3D vision, which is a shame. Have you seen this before? Can you help?
So I just recently got a 3D vision kit, and while I'm loving it for some games, I'm getting a really frustrating issue, detailed below:
Whenever I have stereoscopic 3D enabled in the nVidia control panel -- regardless of whether or not I actually use the stereoscopic 3D in-game -- in some games (Arkham Asylum, Crysis 2, MW3, probably more but those for certain) the resolution for overlays (such as the Steam / Games for Windows Live overlays, and minimap in MW3 multiplayer) appear to be rendered to monitor as though my 1920x1080 image is being naively downsampled without any filtering to a significantly smaller resolution, scaled back up to 1920x1080, and then displayed. What's worse is, when I exit the game, my desktop also appears at too-low a resolution -- despite the control panel claiming it's at 1920x1080 and screenshots via printscreen showing a 1920x1080 desktop, the actual image rendered to the monitor sees the same issue. I've got attached images showing the issue -- they had to be taken from a real-world camera pointed at the monitor since printscreens don't reproduce the problem, so apologies for quality:
-Batman: Arkham Asylum main page, with Steam overlay on top. Note the size of the pixels from Batman's aliased silhouette, and compare to size of pixels in the overlay. Also note that overlay text is unreadable due to aliasing (i.e. the words "Press F12 while in-game to take screenshots", the t's look like l's and it's all just awful
-Windows 7's set resolution window. Left monitor is unaffected by the issue and renders its output normally. Right monitor is affected and you can see everything is overly pixellated and unreadable. Note that it says right monitor (the garbled one) is at 1920x1080 resolution.
This issue is an absolute showstopper for me when using 3D vision, which is a shame. Have you seen this before? Can you help?
So I just recently got a 3D vision kit, and while I'm loving it for some games, I'm getting a really frustrating issue, detailed below:
Whenever I have stereoscopic 3D enabled in the nVidia control panel -- regardless of whether or not I actually use the stereoscopic 3D in-game -- in some games (Arkham Asylum, Crysis 2, MW3, probably more but those for certain) the resolution for overlays (such as the Steam / Games for Windows Live overlays, and minimap in MW3 multiplayer) appear to be rendered to monitor as though my 1920x1080 image is being naively downsampled without any filtering to a significantly smaller resolution, scaled back up to 1920x1080, and then displayed. What's worse is, when I exit the game, my desktop also appears at too-low a resolution -- despite the control panel claiming it's at 1920x1080 and screenshots via printscreen showing a 1920x1080 desktop, the actual image rendered to the monitor sees the same issue. I've got attached images showing the issue -- they had to be taken from a real-world camera pointed at the monitor since printscreens don't reproduce the problem, so apologies for quality:
-Batman: Arkham Asylum main page, with Steam overlay on top. Note the size of the pixels from Batman's aliased silhouette, and compare to size of pixels in the overlay. Also note that overlay text is unreadable due to aliasing (i.e. the words "Press F12 while in-game to take screenshots", the t's look like l's and it's all just awful
-Windows 7's set resolution window. Left monitor is unaffected by the issue and renders its output normally. Right monitor is affected and you can see everything is overly pixellated and unreadable. Note that it says right monitor (the garbled one) is at 1920x1080 resolution.
This issue is an absolute showstopper for me when using 3D vision, which is a shame. Have you seen this before? Can you help?
So I just recently got a 3D vision kit, and while I'm loving it for some games, I'm getting a really frustrating issue, detailed below:
Whenever I have stereoscopic 3D enabled in the nVidia control panel -- regardless of whether or not I actually use the stereoscopic 3D in-game -- in some games (Arkham Asylum, Crysis 2, MW3, probably more but those for certain) the resolution for overlays (such as the Steam / Games for Windows Live overlays, and minimap in MW3 multiplayer) appear to be rendered to monitor as though my 1920x1080 image is being naively downsampled without any filtering to a significantly smaller resolution, scaled back up to 1920x1080, and then displayed. What's worse is, when I exit the game, my desktop also appears at too-low a resolution -- despite the control panel claiming it's at 1920x1080 and screenshots via printscreen showing a 1920x1080 desktop, the actual image rendered to the monitor sees the same issue. I've got attached images showing the issue -- they had to be taken from a real-world camera pointed at the monitor since printscreens don't reproduce the problem, so apologies for quality:
-Batman: Arkham Asylum main page, with Steam overlay on top. Note the size of the pixels from Batman's aliased silhouette, and compare to size of pixels in the overlay. Also note that overlay text is unreadable due to aliasing (i.e. the words "Press F12 while in-game to take screenshots", the t's look like l's and it's all just awful
-Windows 7's set resolution window. Left monitor is unaffected by the issue and renders its output normally. Right monitor is affected and you can see everything is overly pixellated and unreadable. Note that it says right monitor (the garbled one) is at 1920x1080 resolution.
This issue is an absolute showstopper for me when using 3D vision, which is a shame. Have you seen this before? Can you help?
Haven't seen this before, no. My first instinct is to check in NV control panel to see if any scaling is enabled. There is a section for just that. If that doens't yield results, I would try doing a clean install of the latest drivers again.
Haven't seen this before, no. My first instinct is to check in NV control panel to see if any scaling is enabled. There is a section for just that. If that doens't yield results, I would try doing a clean install of the latest drivers again.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Are you using the cable that came with the monitor, they tend to be "good".
Dual Link DVI cables are a complete crapshoot, if they can't handle the 120Hz image you either get what you're seeing or nothing at all.
So I just recently got a 3D vision kit, and while I'm loving it for some games, I'm getting a really frustrating issue, detailed below:
Whenever I have stereoscopic 3D enabled in the nVidia control panel -- regardless of whether or not I actually use the stereoscopic 3D in-game -- in some games (Arkham Asylum, Crysis 2, MW3, probably more but those for certain) the resolution for overlays (such as the Steam / Games for Windows Live overlays, and minimap in MW3 multiplayer) appear to be rendered to monitor as though my 1920x1080 image is being naively downsampled without any filtering to a significantly smaller resolution, scaled back up to 1920x1080, and then displayed. What's worse is, when I exit the game, my desktop also appears at too-low a resolution -- despite the control panel claiming it's at 1920x1080 and screenshots via printscreen showing a 1920x1080 desktop, the actual image rendered to the monitor sees the same issue. I've got attached images showing the issue -- they had to be taken from a real-world camera pointed at the monitor since printscreens don't reproduce the problem, so apologies for quality:
-Batman: Arkham Asylum main page, with Steam overlay on top. Note the size of the pixels from Batman's aliased silhouette, and compare to size of pixels in the overlay. Also note that overlay text is unreadable due to aliasing (i.e. the words "Press F12 while in-game to take screenshots", the t's look like l's and it's all just awful
-Windows 7's set resolution window. Left monitor is unaffected by the issue and renders its output normally. Right monitor is affected and you can see everything is overly pixellated and unreadable. Note that it says right monitor (the garbled one) is at 1920x1080 resolution.
This issue is an absolute showstopper for me when using 3D vision, which is a shame. Have you seen this before? Can you help?
So I just recently got a 3D vision kit, and while I'm loving it for some games, I'm getting a really frustrating issue, detailed below:
Whenever I have stereoscopic 3D enabled in the nVidia control panel -- regardless of whether or not I actually use the stereoscopic 3D in-game -- in some games (Arkham Asylum, Crysis 2, MW3, probably more but those for certain) the resolution for overlays (such as the Steam / Games for Windows Live overlays, and minimap in MW3 multiplayer) appear to be rendered to monitor as though my 1920x1080 image is being naively downsampled without any filtering to a significantly smaller resolution, scaled back up to 1920x1080, and then displayed. What's worse is, when I exit the game, my desktop also appears at too-low a resolution -- despite the control panel claiming it's at 1920x1080 and screenshots via printscreen showing a 1920x1080 desktop, the actual image rendered to the monitor sees the same issue. I've got attached images showing the issue -- they had to be taken from a real-world camera pointed at the monitor since printscreens don't reproduce the problem, so apologies for quality:
-Batman: Arkham Asylum main page, with Steam overlay on top. Note the size of the pixels from Batman's aliased silhouette, and compare to size of pixels in the overlay. Also note that overlay text is unreadable due to aliasing (i.e. the words "Press F12 while in-game to take screenshots", the t's look like l's and it's all just awful
-Windows 7's set resolution window. Left monitor is unaffected by the issue and renders its output normally. Right monitor is affected and you can see everything is overly pixellated and unreadable. Note that it says right monitor (the garbled one) is at 1920x1080 resolution.
This issue is an absolute showstopper for me when using 3D vision, which is a shame. Have you seen this before? Can you help?
So I just recently got a 3D vision kit, and while I'm loving it for some games, I'm getting a really frustrating issue, detailed below:
Whenever I have stereoscopic 3D enabled in the nVidia control panel -- regardless of whether or not I actually use the stereoscopic 3D in-game -- in some games (Arkham Asylum, Crysis 2, MW3, probably more but those for certain) the resolution for overlays (such as the Steam / Games for Windows Live overlays, and minimap in MW3 multiplayer) appear to be rendered to monitor as though my 1920x1080 image is being naively downsampled without any filtering to a significantly smaller resolution, scaled back up to 1920x1080, and then displayed. What's worse is, when I exit the game, my desktop also appears at too-low a resolution -- despite the control panel claiming it's at 1920x1080 and screenshots via printscreen showing a 1920x1080 desktop, the actual image rendered to the monitor sees the same issue. I've got attached images showing the issue -- they had to be taken from a real-world camera pointed at the monitor since printscreens don't reproduce the problem, so apologies for quality:
-Batman: Arkham Asylum main page, with Steam overlay on top. Note the size of the pixels from Batman's aliased silhouette, and compare to size of pixels in the overlay. Also note that overlay text is unreadable due to aliasing (i.e. the words "Press F12 while in-game to take screenshots", the t's look like l's and it's all just awful
-Windows 7's set resolution window. Left monitor is unaffected by the issue and renders its output normally. Right monitor is affected and you can see everything is overly pixellated and unreadable. Note that it says right monitor (the garbled one) is at 1920x1080 resolution.
This issue is an absolute showstopper for me when using 3D vision, which is a shame. Have you seen this before? Can you help?
So I just recently got a 3D vision kit, and while I'm loving it for some games, I'm getting a really frustrating issue, detailed below:
Whenever I have stereoscopic 3D enabled in the nVidia control panel -- regardless of whether or not I actually use the stereoscopic 3D in-game -- in some games (Arkham Asylum, Crysis 2, MW3, probably more but those for certain) the resolution for overlays (such as the Steam / Games for Windows Live overlays, and minimap in MW3 multiplayer) appear to be rendered to monitor as though my 1920x1080 image is being naively downsampled without any filtering to a significantly smaller resolution, scaled back up to 1920x1080, and then displayed. What's worse is, when I exit the game, my desktop also appears at too-low a resolution -- despite the control panel claiming it's at 1920x1080 and screenshots via printscreen showing a 1920x1080 desktop, the actual image rendered to the monitor sees the same issue. I've got attached images showing the issue -- they had to be taken from a real-world camera pointed at the monitor since printscreens don't reproduce the problem, so apologies for quality:
-Batman: Arkham Asylum main page, with Steam overlay on top. Note the size of the pixels from Batman's aliased silhouette, and compare to size of pixels in the overlay. Also note that overlay text is unreadable due to aliasing (i.e. the words "Press F12 while in-game to take screenshots", the t's look like l's and it's all just awful
-Windows 7's set resolution window. Left monitor is unaffected by the issue and renders its output normally. Right monitor is affected and you can see everything is overly pixellated and unreadable. Note that it says right monitor (the garbled one) is at 1920x1080 resolution.
This issue is an absolute showstopper for me when using 3D vision, which is a shame. Have you seen this before? Can you help?
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Are you using the cable that came with the monitor, they tend to be "good".
Dual Link DVI cables are a complete crapshoot, if they can't handle the 120Hz image you either get what you're seeing or nothing at all.
Are you using the cable that came with the monitor, they tend to be "good".
Dual Link DVI cables are a complete crapshoot, if they can't handle the 120Hz image you either get what you're seeing or nothing at all.
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