Is there a SBS Option when Using the OpenGL 3D Vision Fix?
I game on my Oculus Rift rather than a monitor so must have SBS to play in 3D. Anyone know if that is possible with the OpenGL fix?
I game on my Oculus Rift rather than a monitor so must have SBS to play in 3D. Anyone know if that is possible with the OpenGL fix?

#1
Posted 05/15/2019 05:17 AM   
The short answer is yes it does. The long answer is read this thread https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/1/
The short answer is yes it does.

The long answer is read this thread

https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/1/

#2
Posted 05/15/2019 05:25 AM   
[quote="D-Man11"]The short answer is yes it does. The long answer is read this thread https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/1/[/quote] Thank you, D-Man11!
D-Man11 said:The short answer is yes it does.

The long answer is read this thread

https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/1/



Thank you, D-Man11!

#3
Posted 05/15/2019 07:08 AM   
Yah, there are too many variables. Especially if you want to use the wrapper for a game without an existing fix. He has a Superdepth 3D version, which should work for you. His OpenGL to dx11 wrapper has a synch timing issue, if your PC can not maintain 120Hz at all times within the game. AFAIK, this has not been corrected yet and could be problematic on a VR device. On a monitor if you drop below 120 Hz, you notice it, but on VR it might be a deal breaker. The thread explains everything, it's the best answer I can give.
Yah, there are too many variables. Especially if you want to use the wrapper for a game without an existing fix.

He has a Superdepth 3D version, which should work for you. His OpenGL to dx11 wrapper has a synch timing issue, if your PC can not maintain 120Hz at all times within the game. AFAIK, this has not been corrected yet and could be problematic on a VR device. On a monitor if you drop below 120 Hz, you notice it, but on VR it might be a deal breaker.

The thread explains everything, it's the best answer I can give.

#4
Posted 05/15/2019 11:46 AM   
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