Convergence / ghosting Need more convergence options from nvidia
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[quote name='AcidBong' post='1121471' date='Sep 23 2010, 07:37 PM']Well no tech is perfect man. This is still the best 3d I've ever experienced. As far as convergence on the z-axis plane goes, a lot of it depends on what POV the developers have programmed into the game.[/quote]

This is true, but I believe a joined solution is lacking. If you just expect game developers to solve their own problems with maybe a bit of support from them. Then nvidia will have a much lower remedyrate in what games they can requalify as "excellent" in the compatibility list. As will they with new titles that won't bother with attempting to qualify for this because the 3d buzz may be considered a fad. If it's solved centrally, through:

a) expanded user calibration on existing convergence model
b) toggle switch for different adaptations of the convergence calculation
c) forcing 3d compatibility in their drivers for future games

Then and only then will their list expand greatly to feature "excellent" in more older and newer games. You know, older titles that developers don't care about anymore due to resource constraints. Like Bioshock 1 for example. Since they're working on Bioshock Infinite now or whatever it's called, it's highly unlikely they'll bother to patch Bioshock 1. Nvidia has the power to better solve those issues by committing a bit of reevaluation on their current driver design.

I think they can improve their 3d vision brands recognition considerably if they don't just rely on future games 3d compatibility due to buzz, but also work on their current list without having the communities go nuts on individual game forums and consider it a non-issue simply because the games are aged. (or considered a fad)

-> I know c) is bad, because it would alienate developers. a) and b) are much better.

[quote]As far as certain artifacts go in games there are many in non 3d vision ready titles. Unreal Engine 3 sticks out in my mind the most since it ALWAYS has problems with shadows, and volumetric fog and light. Lots of times shadows will be rendered only at screen depth, volumetric effects can create a doubleing of images. This has nothing to do with Nvidia's 3d glasses or the monitors. In this case it's the developers who need to fix said issues.[/quote]

Also true. I'd like to add though that nvidia needs to beef up driver development. Game developers have economical constraints. They can reduce the third party resource issue to nearly 0 on some titles by adding those features in a driver. It enables the market and that creates goodwill in return.

[quote]3D vision is really a tweakers delight as far as I'm concerned. Every single game must be adjusted for best effect for the individual playing the games. I've managed to have a great experience with 3d and most of the games I have, which is a LOT hehe. It's just that every game needs a different depth/convergence balance.[/quote]

I tweak a lot by myself, but I should be able to expect a successful result in the end. As a consumer I shouldn't have to tweak at all and I don't want nvidia to force me into tweaking more than once per game. As it is now, no combination works so that I enjoy the experience fully. Both product and 3d buzz suffers for it. Also, a game recognition function as they do with other titles should be there too. I.e "set this variable globally" or based on .exe.

Nvidia managers needs to consider this, because the product has potential of being next generation awesome, but there is an overhaul to be done.
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[quote name='AcidBong' post='1121471' date='Sep 23 2010, 07:37 PM']Well no tech is perfect man. This is still the best 3d I've ever experienced. As far as convergence on the z-axis plane goes, a lot of it depends on what POV the developers have programmed into the game.



This is true, but I believe a joined solution is lacking. If you just expect game developers to solve their own problems with maybe a bit of support from them. Then nvidia will have a much lower remedyrate in what games they can requalify as "excellent" in the compatibility list. As will they with new titles that won't bother with attempting to qualify for this because the 3d buzz may be considered a fad. If it's solved centrally, through:



a) expanded user calibration on existing convergence model

b) toggle switch for different adaptations of the convergence calculation

c) forcing 3d compatibility in their drivers for future games



Then and only then will their list expand greatly to feature "excellent" in more older and newer games. You know, older titles that developers don't care about anymore due to resource constraints. Like Bioshock 1 for example. Since they're working on Bioshock Infinite now or whatever it's called, it's highly unlikely they'll bother to patch Bioshock 1. Nvidia has the power to better solve those issues by committing a bit of reevaluation on their current driver design.



I think they can improve their 3d vision brands recognition considerably if they don't just rely on future games 3d compatibility due to buzz, but also work on their current list without having the communities go nuts on individual game forums and consider it a non-issue simply because the games are aged. (or considered a fad)



-> I know c) is bad, because it would alienate developers. a) and b) are much better.



As far as certain artifacts go in games there are many in non 3d vision ready titles. Unreal Engine 3 sticks out in my mind the most since it ALWAYS has problems with shadows, and volumetric fog and light. Lots of times shadows will be rendered only at screen depth, volumetric effects can create a doubleing of images. This has nothing to do with Nvidia's 3d glasses or the monitors. In this case it's the developers who need to fix said issues.




Also true. I'd like to add though that nvidia needs to beef up driver development. Game developers have economical constraints. They can reduce the third party resource issue to nearly 0 on some titles by adding those features in a driver. It enables the market and that creates goodwill in return.



3D vision is really a tweakers delight as far as I'm concerned. Every single game must be adjusted for best effect for the individual playing the games. I've managed to have a great experience with 3d and most of the games I have, which is a LOT hehe. It's just that every game needs a different depth/convergence balance.




I tweak a lot by myself, but I should be able to expect a successful result in the end. As a consumer I shouldn't have to tweak at all and I don't want nvidia to force me into tweaking more than once per game. As it is now, no combination works so that I enjoy the experience fully. Both product and 3d buzz suffers for it. Also, a game recognition function as they do with other titles should be there too. I.e "set this variable globally" or based on .exe.



Nvidia managers needs to consider this, because the product has potential of being next generation awesome, but there is an overhaul to be done.

#16
Posted 09/23/2010 07:26 PM   
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