Stereo for FFXI
Hello, bought my EDimensional wired glasses years ago and have had a fantastic on-again-off-again relationship with them.

Just played half-life 2 for three hours as an example of the 'on-again' part of that statement, and now for the 'off-again', they don't work on the game I play the most - Final Fantasy XI

FFXI has a particular issue with what .dlls and such it renders with, and has PlayOnline.exe as a loader to boot. Does anyone on this forum know if a stereo profile could be made to put FFXI into stereo rendering? If someone could give it a try please hook me up. Best bet would be to talk to the guy that does the .dll hooking to allow it to window properly and even do HUD overlays, he might have an idea of how to dupe the rendering methods. [url="http://ffxi.archbell.com"]http://ffxi.archbell.com[/url]



Oh, also noticed something in the new version, it would appear NVidia is trying to get around the seperate H3D program, theres a setting for 'DDC VGA glasses' and 'Direct 3-pin DIN VESA connect' that both show the H3D/ED glasses, but I have the Dongle sans-keyboard-plug so I still don't know what setting to use.



I also have a problem with losing keyboard functionality, ctrl alt and shift, when rendering stereo 3d, and it really sucks to not be able to duck without rebinding keys. Does this have to do with the 'use directinput' setting I can't seem to find now?



I know I know, a lot of stuff in a first post, but I'm no newbie to flicker glasses, just to the new drivers >.<.
Hello, bought my EDimensional wired glasses years ago and have had a fantastic on-again-off-again relationship with them.



Just played half-life 2 for three hours as an example of the 'on-again' part of that statement, and now for the 'off-again', they don't work on the game I play the most - Final Fantasy XI



FFXI has a particular issue with what .dlls and such it renders with, and has PlayOnline.exe as a loader to boot. Does anyone on this forum know if a stereo profile could be made to put FFXI into stereo rendering? If someone could give it a try please hook me up. Best bet would be to talk to the guy that does the .dll hooking to allow it to window properly and even do HUD overlays, he might have an idea of how to dupe the rendering methods. http://ffxi.archbell.com







Oh, also noticed something in the new version, it would appear NVidia is trying to get around the seperate H3D program, theres a setting for 'DDC VGA glasses' and 'Direct 3-pin DIN VESA connect' that both show the H3D/ED glasses, but I have the Dongle sans-keyboard-plug so I still don't know what setting to use.







I also have a problem with losing keyboard functionality, ctrl alt and shift, when rendering stereo 3d, and it really sucks to not be able to duck without rebinding keys. Does this have to do with the 'use directinput' setting I can't seem to find now?







I know I know, a lot of stuff in a first post, but I'm no newbie to flicker glasses, just to the new drivers >.<.

#1
Posted 09/02/2005 07:57 AM   
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