What I have right now: Nvidia GTX 660 TI + Samsung 2233RZ monitor + Nvidia 3d Vision 2 glasses.
I have recently read about Nvidia G-sync new monitors coming soon, and I want to ask the following:
1) What is apparently the best upcoming monitor to choice? I have read about Benq XL2420G, but no idea if there are others better monitors.
2) Has anybody tested any of the new G-sync montitors and see what is really the diffence? is it really impressive, or pure marketing?
3) Do I need anything apart from the monitor to enjoy the best 3D? Of course my videocard can be more powerfull, but do I need anything else to watch good quality 3D? Will my Nvidia 3d Vision 2 glasses do the best job, or it will be neccesary to by another kind of glasses in the near future to improve the result?
What I have right now: Nvidia GTX 660 TI + Samsung 2233RZ monitor + Nvidia 3d Vision 2 glasses.
I have recently read about Nvidia G-sync new monitors coming soon, and I want to ask the following:
1) What is apparently the best upcoming monitor to choice? I have read about Benq XL2420G, but no idea if there are others better monitors.
2) Has anybody tested any of the new G-sync montitors and see what is really the diffence? is it really impressive, or pure marketing?
3) Do I need anything apart from the monitor to enjoy the best 3D? Of course my videocard can be more powerfull, but do I need anything else to watch good quality 3D? Will my Nvidia 3d Vision 2 glasses do the best job, or it will be neccesary to by another kind of glasses in the near future to improve the result?
I really don't get what all the hype is about...
GSync offers what? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
But what does a 120Hz monitor and adaptive Vsync offer? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
So nvidia gets to add a "feature" to their list, and you get to buy the latest wiz-bang premium priced monitor.... does not compute.
As far as I'm concerned the best experience comes from having a rig that will output YOUR minimum comfortable frame rate without breathing hard and setting the Vsync @ that minimum. It's what you consider smooth, and it's completely consistent.
GSync offers what? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
But what does a 120Hz monitor and adaptive Vsync offer? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
So nvidia gets to add a "feature" to their list, and you get to buy the latest wiz-bang premium priced monitor.... does not compute.
As far as I'm concerned the best experience comes from having a rig that will output YOUR minimum comfortable frame rate without breathing hard and setting the Vsync @ that minimum. It's what you consider smooth, and it's completely consistent.
[quote="Wheels"]I really don't get what all the hype is about...
GSync offers what? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
But what does a 120Hz monitor and adaptive Vsync offer? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
.[/quote]
Please, explain to the classroom exactly how a 120hz monitor offers a tearing-free experience without g-sync.
Oh, through v-sync? lolol
V-sync is great, as long as you're using a gamepad and playing a single player game. But some people don't waiting for the screen to catch up after moving the mouse, and for those people, g-sync should have been the standard 10 years ago.
Wheels said:I really don't get what all the hype is about...
GSync offers what? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
But what does a 120Hz monitor and adaptive Vsync offer? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
.
Please, explain to the classroom exactly how a 120hz monitor offers a tearing-free experience without g-sync.
Oh, through v-sync? lolol
V-sync is great, as long as you're using a gamepad and playing a single player game. But some people don't waiting for the screen to catch up after moving the mouse, and for those people, g-sync should have been the standard 10 years ago.
[quote="Wheels"]I really don't get what all the hype is about...
GSync offers what? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
But what does a 120Hz monitor and adaptive Vsync offer? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
So nvidia gets to add a "feature" to their list, and you get to buy the latest wiz-bang premium priced monitor.... does not compute.
As far as I'm concerned the best experience comes from having a rig that will output YOUR minimum comfortable frame rate without breathing hard and setting the Vsync @ that minimum. It's what you consider smooth, and it's completely consistent.[/quote]
I can feel the mouse lag on adaptive v-sync and it's not tolerable for me, so g-sync is a promising technology
However, between g-sync and 3d, i'll always pick 3d
I hope they can find a way to make the two work together, because so far modded g-sync users have not been able to :\
Wheels said:I really don't get what all the hype is about...
GSync offers what? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
But what does a 120Hz monitor and adaptive Vsync offer? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
So nvidia gets to add a "feature" to their list, and you get to buy the latest wiz-bang premium priced monitor.... does not compute.
As far as I'm concerned the best experience comes from having a rig that will output YOUR minimum comfortable frame rate without breathing hard and setting the Vsync @ that minimum. It's what you consider smooth, and it's completely consistent.
I can feel the mouse lag on adaptive v-sync and it's not tolerable for me, so g-sync is a promising technology
However, between g-sync and 3d, i'll always pick 3d
I hope they can find a way to make the two work together, because so far modded g-sync users have not been able to :\
[quote="f3likx"]
Please, explain to the classroom exactly how a 120hz monitor offers a tearing-free experience without g-sync.[/quote]
Huh, I didn't really think I said anything that aught to bring out the butt-hurt... apologies.
I'll chalk it up as just one of those things.... some people are troubled by the .008 seconds it takes for their monitor to "catch up" to rendering that fell behind, some people say they can hear the difference if speaker wire isn't hooked up with the printed arrows in the correct direction. I guess I'm just lucky my senses are too dull to notice these things.
f3likx said:
Please, explain to the classroom exactly how a 120hz monitor offers a tearing-free experience without g-sync.
Huh, I didn't really think I said anything that aught to bring out the butt-hurt... apologies.
I'll chalk it up as just one of those things.... some people are troubled by the .008 seconds it takes for their monitor to "catch up" to rendering that fell behind, some people say they can hear the difference if speaker wire isn't hooked up with the printed arrows in the correct direction. I guess I'm just lucky my senses are too dull to notice these things.
[quote="danielmalvarado"]
However, between g-sync and 3d, i'll always pick 3d
[/quote]
Having just discovered (real) 3D gaming, I get it.... I'm halfway through Trine 2 right now, if 3D movies were like this I believe 2D video would all but disappear in a matter of a few years.
danielmalvarado said:
However, between g-sync and 3d, i'll always pick 3d
Having just discovered (real) 3D gaming, I get it.... I'm halfway through Trine 2 right now, if 3D movies were like this I believe 2D video would all but disappear in a matter of a few years.
@Wheels: With respect to G-Sync, John Carmack, Tim Sweeney and Johan Andersson think it's absolutely incredible and one of the best advances in years. And you think it's not.
Pretty sure I'm going to go with their opinion:
[url]http://www.pcper.com/news/Graphics-Cards/John-Carmack-Tim-Sweeney-and-Johan-Andersson-Talk-NVIDIA-G-Sync-AMD-Mantle-and-G[/url]
Unfortunately at the moment we get either 3D or Gsync but not both. Adding Gsync to 3D would dramatically improve the experience, but I'm not switching from 3D just for Gsync.
@Wheels: With respect to G-Sync, John Carmack, Tim Sweeney and Johan Andersson think it's absolutely incredible and one of the best advances in years. And you think it's not.
Unfortunately at the moment we get either 3D or Gsync but not both. Adding Gsync to 3D would dramatically improve the experience, but I'm not switching from 3D just for Gsync.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]@Wheels: With respect to G-Sync, John Carmack, Tim Sweeney and Johan Andersson think it's absolutely incredible and one of the best advances in years. And you think it's not.
[/quote]
100% Correct, and it will remain that way until I come across and good explanation why eliminating the secondary effects of a problem is a better idea than preventing the trouble in the first place at similar or smaller cost.
Look, I'm new here and seems like a really friendly helpful board, I don't want to get off on the wrong foot. I'll make this my last post in this thread, if someone posts something that teaches me something so much the better. Enjoy.
bo3b said:@Wheels: With respect to G-Sync, John Carmack, Tim Sweeney and Johan Andersson think it's absolutely incredible and one of the best advances in years. And you think it's not.
100% Correct, and it will remain that way until I come across and good explanation why eliminating the secondary effects of a problem is a better idea than preventing the trouble in the first place at similar or smaller cost.
Look, I'm new here and seems like a really friendly helpful board, I don't want to get off on the wrong foot. I'll make this my last post in this thread, if someone posts something that teaches me something so much the better. Enjoy.
That's cool, it's just a little bold to jump in and say it doesn't seem like g-sync will make any difference.
Here's a really long thread where we talked about g-sync in depth:
[url]https://forums.geforce.com/default/topic/611316/3d-vision/nvidia-working-on-something-big-/7[/url]
I still don't see any reason why g-sync cannot run with 3D, but presently it is locked out. Maybe a driver update, but also, maybe not.
The short story is that without g-sync you get stutter and/or lag. Stutter is a lot worse, because you essentially drop an entire frame whenever your card is less than your refresh. If you are running at 60Hz, and your card delivers 55 fps, you are only getting half of those frames because of the delays and are effectively running at 30fps. With g-sync, you run at 55fps.
If you can sustain (minimum frame rate) above 120fps, then g-sync will not change anything.
With 3D on, it's nearly impossible to [i]sustain [/i]120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
So at least in theory, g-sync would allow that suboptimal frame-rate to still deliver a good experience.
Edit: also noted you are talking about adaptive vsync, and in my hypothetical example of 55 fps, you get screen tearing with adaptive, and none with g-sync. And the NVidia FAQ says that adaptive also still has input lag, which is resolved with g-sync.
I still don't see any reason why g-sync cannot run with 3D, but presently it is locked out. Maybe a driver update, but also, maybe not.
The short story is that without g-sync you get stutter and/or lag. Stutter is a lot worse, because you essentially drop an entire frame whenever your card is less than your refresh. If you are running at 60Hz, and your card delivers 55 fps, you are only getting half of those frames because of the delays and are effectively running at 30fps. With g-sync, you run at 55fps.
If you can sustain (minimum frame rate) above 120fps, then g-sync will not change anything.
With 3D on, it's nearly impossible to sustain 120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
So at least in theory, g-sync would allow that suboptimal frame-rate to still deliver a good experience.
Edit: also noted you are talking about adaptive vsync, and in my hypothetical example of 55 fps, you get screen tearing with adaptive, and none with g-sync. And the NVidia FAQ says that adaptive also still has input lag, which is resolved with g-sync.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
When I started this thread I didn't know G-Sync is not compatible with 3D. Now I am really disillusioned about buying a new monitor, I was always thinking on 3D + G-Sync.
When I started this thread I didn't know G-Sync is not compatible with 3D. Now I am really disillusioned about buying a new monitor, I was always thinking on 3D + G-Sync.
[quote="bo3b"]
With 3D on, it's nearly impossible to [i]sustain [/i]120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
[/quote]
I know I said I wouldn't post any more on this topic, and I'm not trying to be antagonistic but it bears pointing out... What you're talking about (stereo @ 120fps) opens up a whole new level of performance not even possible on any announced Gsync monitor I'm aware of. As you know, you can't do 120Hz stereo on anything less than a 240Hz monitor.
bo3b said:
With 3D on, it's nearly impossible to sustain 120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
I know I said I wouldn't post any more on this topic, and I'm not trying to be antagonistic but it bears pointing out... What you're talking about (stereo @ 120fps) opens up a whole new level of performance not even possible on any announced Gsync monitor I'm aware of. As you know, you can't do 120Hz stereo on anything less than a 240Hz monitor.
[quote="Wheels"][quote="bo3b"]
With 3D on, it's nearly impossible to [i]sustain [/i]120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
[/quote]
I know I said I wouldn't post any more on this topic, and I'm not trying to be antagonistic but it bears pointing out... What you're talking about (stereo @ 120fps) opens up a whole new level of performance not even possible on any announced Gsync monitor I'm aware of. As you know, you can't do 120Hz stereo on anything less than a 240Hz monitor.[/quote]
i'm nearly certain he was talking about 120fps = 60hz per eye
bo3b said:
With 3D on, it's nearly impossible to sustain 120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
I know I said I wouldn't post any more on this topic, and I'm not trying to be antagonistic but it bears pointing out... What you're talking about (stereo @ 120fps) opens up a whole new level of performance not even possible on any announced Gsync monitor I'm aware of. As you know, you can't do 120Hz stereo on anything less than a 240Hz monitor.
i'm nearly certain he was talking about 120fps = 60hz per eye
[quote="danielmalvarado"][quote="Wheels"][quote="bo3b"]
With 3D on, it's nearly impossible to [i]sustain [/i]120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
[/quote]
I know I said I wouldn't post any more on this topic, and I'm not trying to be antagonistic but it bears pointing out... What you're talking about (stereo @ 120fps) opens up a whole new level of performance not even possible on any announced Gsync monitor I'm aware of. As you know, you can't do 120Hz stereo on anything less than a 240Hz monitor.[/quote]
i'm nearly certain he was talking about 120fps = 60hz per eye[/quote]
You could be right. I don't know, is it harder to hit 60FPS stereo than 120FPS standard? I've never done any benchmarking or reading in that area.
bo3b said:
With 3D on, it's nearly impossible to sustain 120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
I know I said I wouldn't post any more on this topic, and I'm not trying to be antagonistic but it bears pointing out... What you're talking about (stereo @ 120fps) opens up a whole new level of performance not even possible on any announced Gsync monitor I'm aware of. As you know, you can't do 120Hz stereo on anything less than a 240Hz monitor.
i'm nearly certain he was talking about 120fps = 60hz per eye
You could be right. I don't know, is it harder to hit 60FPS stereo than 120FPS standard? I've never done any benchmarking or reading in that area.
I have recently read about Nvidia G-sync new monitors coming soon, and I want to ask the following:
1) What is apparently the best upcoming monitor to choice? I have read about Benq XL2420G, but no idea if there are others better monitors.
2) Has anybody tested any of the new G-sync montitors and see what is really the diffence? is it really impressive, or pure marketing?
3) Do I need anything apart from the monitor to enjoy the best 3D? Of course my videocard can be more powerfull, but do I need anything else to watch good quality 3D? Will my Nvidia 3d Vision 2 glasses do the best job, or it will be neccesary to by another kind of glasses in the near future to improve the result?
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
1440p
120Hz
27 inch
G-sync
I wont buy if its not.
Intel 5960x, Asus RVE, 16 Gb Ram
Gtx 980
Samsung 850 pro 1TB
Win 10 64
GSync offers what? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
But what does a 120Hz monitor and adaptive Vsync offer? A screen-tearing free experience at whatever frame rate your card can output capped at 120hz.
So nvidia gets to add a "feature" to their list, and you get to buy the latest wiz-bang premium priced monitor.... does not compute.
As far as I'm concerned the best experience comes from having a rig that will output YOUR minimum comfortable frame rate without breathing hard and setting the Vsync @ that minimum. It's what you consider smooth, and it's completely consistent.
Please, explain to the classroom exactly how a 120hz monitor offers a tearing-free experience without g-sync.
Oh, through v-sync? lolol
V-sync is great, as long as you're using a gamepad and playing a single player game. But some people don't waiting for the screen to catch up after moving the mouse, and for those people, g-sync should have been the standard 10 years ago.
I can feel the mouse lag on adaptive v-sync and it's not tolerable for me, so g-sync is a promising technology
However, between g-sync and 3d, i'll always pick 3d
I hope they can find a way to make the two work together, because so far modded g-sync users have not been able to :\
Huh, I didn't really think I said anything that aught to bring out the butt-hurt... apologies.
I'll chalk it up as just one of those things.... some people are troubled by the .008 seconds it takes for their monitor to "catch up" to rendering that fell behind, some people say they can hear the difference if speaker wire isn't hooked up with the printed arrows in the correct direction. I guess I'm just lucky my senses are too dull to notice these things.
Having just discovered (real) 3D gaming, I get it.... I'm halfway through Trine 2 right now, if 3D movies were like this I believe 2D video would all but disappear in a matter of a few years.
Pretty sure I'm going to go with their opinion:
http://www.pcper.com/news/Graphics-Cards/John-Carmack-Tim-Sweeney-and-Johan-Andersson-Talk-NVIDIA-G-Sync-AMD-Mantle-and-G
Unfortunately at the moment we get either 3D or Gsync but not both. Adding Gsync to 3D would dramatically improve the experience, but I'm not switching from 3D just for Gsync.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
100% Correct, and it will remain that way until I come across and good explanation why eliminating the secondary effects of a problem is a better idea than preventing the trouble in the first place at similar or smaller cost.
Look, I'm new here and seems like a really friendly helpful board, I don't want to get off on the wrong foot. I'll make this my last post in this thread, if someone posts something that teaches me something so much the better. Enjoy.
Here's a really long thread where we talked about g-sync in depth:
https://forums.geforce.com/default/topic/611316/3d-vision/nvidia-working-on-something-big-/7
I still don't see any reason why g-sync cannot run with 3D, but presently it is locked out. Maybe a driver update, but also, maybe not.
The short story is that without g-sync you get stutter and/or lag. Stutter is a lot worse, because you essentially drop an entire frame whenever your card is less than your refresh. If you are running at 60Hz, and your card delivers 55 fps, you are only getting half of those frames because of the delays and are effectively running at 30fps. With g-sync, you run at 55fps.
If you can sustain (minimum frame rate) above 120fps, then g-sync will not change anything.
With 3D on, it's nearly impossible to sustain 120fps on modern games. Several people here have super high-end PCs with SLI Titans, and that combo cannot sustain 120fps in 3D.
So at least in theory, g-sync would allow that suboptimal frame-rate to still deliver a good experience.
Edit: also noted you are talking about adaptive vsync, and in my hypothetical example of 55 fps, you get screen tearing with adaptive, and none with g-sync. And the NVidia FAQ says that adaptive also still has input lag, which is resolved with g-sync.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
I know I said I wouldn't post any more on this topic, and I'm not trying to be antagonistic but it bears pointing out... What you're talking about (stereo @ 120fps) opens up a whole new level of performance not even possible on any announced Gsync monitor I'm aware of. As you know, you can't do 120Hz stereo on anything less than a 240Hz monitor.
i'm nearly certain he was talking about 120fps = 60hz per eye
You could be right. I don't know, is it harder to hit 60FPS stereo than 120FPS standard? I've never done any benchmarking or reading in that area.