Dying Light
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Wow, what a trip. But the result is quite good :) 1) Used the dragon age inquisition fix with Flugan wrapper, shader folder of DL fix, without any other changes. In this case the game run, no BEX errors, but the shadows are broken (or, better, they look mono). 2) Used the costants of DL fix. The result is not absolutely perfect, but it's very very better from the point I started. A lot of thanks ;)
Wow, what a trip. But the result is quite good :)
1) Used the dragon age inquisition fix with Flugan wrapper, shader folder of DL fix, without any other changes. In this case the game run, no BEX errors, but the shadows are broken (or, better, they look mono).
2) Used the costants of DL fix. The result is not absolutely perfect, but it's very very better from the point I started.
A lot of thanks ;)

Posted 02/09/2015 04:01 AM   
[quote="bo3b"]@highlorddave: The missing items in one eye, might also be related to SLI. I haven't finished looking at this, but I think there are SLI problems. Try having SLI disabled and then also reboot. If that doesn't fix it, you'll need to reinstall the driver with DDU in safe-mode. @Ralfozor: BEX errors are Data Execution Prevention related. Given that this game requires Admin access, I'd say it's likely you'll also need to disable DEP. This is not likely to be related to the fix. @mrallroy: LiveKernelEvent 141 is a hardware problem. Your overclock is unstable. Or possibly pagefile related. Pretty much always a hardware problem. Some games can tickle hardware bugs that no other games demonstrate, look up the Deus Ex GPU crashes as an example. One spot in the game would consistently crash. @chtiblue, et.al.: For XBox controller support, you'll need to use XPadder or equivalent and map the buttons to keyboard keys. Right now there is no support for XBox controller in 3DMigoto. (long story, but we had to change it for stability)[/quote] Bro i try disabled DEP but no effect there any other solutions guys ? Btw i have win7 64 bit so i cant turn on dep and give exception for dying light because its not 64 bit version
bo3b said:@highlorddave: The missing items in one eye, might also be related to SLI. I haven't finished looking at this, but I think there are SLI problems. Try having SLI disabled and then also reboot. If that doesn't fix it, you'll need to reinstall the driver with DDU in safe-mode.

@Ralfozor: BEX errors are Data Execution Prevention related. Given that this game requires Admin access, I'd say it's likely you'll also need to disable DEP. This is not likely to be related to the fix.

@mrallroy: LiveKernelEvent 141 is a hardware problem. Your overclock is unstable. Or possibly pagefile related. Pretty much always a hardware problem. Some games can tickle hardware bugs that no other games demonstrate, look up the Deus Ex GPU crashes as an example. One spot in the game would consistently crash.


@chtiblue, et.al.: For XBox controller support, you'll need to use XPadder or equivalent and map the buttons to keyboard keys. Right now there is no support for XBox controller in 3DMigoto. (long story, but we had to change it for stability)


Bro i try disabled DEP but no effect there any other solutions guys ? Btw i have win7 64 bit so i cant turn on dep and give exception for dying light because its not 64 bit version

Posted 02/09/2015 07:16 AM   
[quote="batrynx"]@DHR Looking much really amazing with wip6! Confirmed fix of those alcoves. Here are the issues remaining: -old Town green metal roof in the shade. Reflection is not right(lots of them) -puddle reflections -shift key helps, but only some. -P for cinematic changes shader, but doesn't improve the view. I will add pics when I get a chance here. Overall, very enjoyable to play. Thank you! [/quote] Roof, puddle and some walls reflections i will take another look today, i can't find the proper shader to try to fix that. Running and Cinematis are complicated, because they have dynamic FOV...there are like 3 type of FOV for different cinematics and there are changing dynamic, depending of camera movement. Without more header info is very hard to fix that for shadows.
batrynx said:@DHR
Looking much really amazing with wip6! Confirmed fix of those alcoves.

Here are the issues remaining:
-old Town green metal roof in the shade. Reflection is not right(lots of them)
-puddle reflections
-shift key helps, but only some.
-P for cinematic changes shader, but doesn't improve the view.

I will add pics when I get a chance here.

Overall, very enjoyable to play. Thank you!

Roof, puddle and some walls reflections i will take another look today, i can't find the proper shader to try to fix that.

Running and Cinematis are complicated, because they have dynamic FOV...there are like 3 type of FOV for different cinematics and there are changing dynamic, depending of camera movement. Without more header info is very hard to fix that for shadows.

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Posted 02/09/2015 09:06 AM   
hi DHR, How use your xpadderprofile with xpadder?
hi DHR,
How use your xpadderprofile with xpadder?

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Posted 02/09/2015 09:15 AM   
load this controller in xpadder and the profile. [url]https://s3.amazonaws.com/dhr/360allbuttons.xpaddercontroller[/url]
load this controller in xpadder and the profile.

https://s3.amazonaws.com/dhr/360allbuttons.xpaddercontroller

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Posted 02/09/2015 09:27 AM   
Ok I don't have the good version of xpadder, I have V(5.3). What is your version I looking for? For the weapon I kept one weapon always unused to have proper convergence when I'm not fighting and switch to others when fighting ;)
Ok I don't have the good version of xpadder, I have V(5.3). What is your version I looking for?

For the weapon I kept one weapon always unused to have proper convergence when I'm not fighting and switch to others when fighting ;)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 02/09/2015 09:34 AM   
@SecondVariety how you fix that problem with BEX error pls
@SecondVariety how you fix that problem with BEX error pls

Posted 02/09/2015 09:41 AM   
is the 5.8 version
is the 5.8 version

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Posted 02/09/2015 09:48 AM   
Nevermind
Nevermind

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

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Posted 02/09/2015 10:17 AM   
[quote="SecondVariety"] 1) Used the dragon age inquisition fix with Flugan wrapper, shader folder of Dying Light fix, without any other changes. In this case the game runs, no BEX64 error, but the shadows are broken (or, to say better, they look mono). 2) Used the costants of DL fix in the .ini file. And the shadows look correct. [/quote] @Ralfozor This is the way I tried. Plus I've eliminated the user.cfg file. But I want to ask directly to the great minds of Helifax, DHR, Flugan and bo3d (sorry if I forget someone): this thing I've done makes sense? I'm pretty ignorant in technical questions, but the result is quite good.
SecondVariety said:
1) Used the dragon age inquisition fix with Flugan wrapper, shader folder of Dying Light fix, without any other changes. In this case the game runs, no BEX64 error, but the shadows are broken (or, to say better, they look mono).
2) Used the costants of DL fix in the .ini file. And the shadows look correct.


@Ralfozor This is the way I tried. Plus I've eliminated the user.cfg file. But I want to ask directly to the great minds of Helifax, DHR, Flugan and bo3d (sorry if I forget someone): this thing I've done makes sense? I'm pretty ignorant in technical questions, but the result is quite good.

Posted 02/09/2015 11:21 AM   
[quote="SecondVariety"][quote="SecondVariety"] 1) Used the dragon age inquisition fix with Flugan wrapper, shader folder of Dying Light fix, without any other changes. In this case the game runs, no BEX64 error, but the shadows are broken (or, to say better, they look mono). 2) Used the costants of DL fix in the .ini file. And the shadows look correct. [/quote] @Ralfozor This is the way I tried. Plus I've eliminated the user.cfg file. But I want to ask directly to the great minds of Helifax, DHR, Flugan and bo3d (sorry if I forget someone): this thing I've done makes sense? I'm pretty ignorant in technical questions, but the result is quite good. [/quote] Yes, that is exactly how you should do: - Take Flugan's Wrapper (From DA:I Fix for example) and copy it in the game. - Remove user.cfg as is not needed. - Take WIP6 and copy only "ShaderFixes" folder. - Open d3dx.ini (WIP6 fix) and copy the whole [Constants] section - Open D3DFluganWrapperInit.ini and overwrite the [Constants] section with the one from d3dx.ini - Play the game :)
SecondVariety said:
SecondVariety said:
1) Used the dragon age inquisition fix with Flugan wrapper, shader folder of Dying Light fix, without any other changes. In this case the game runs, no BEX64 error, but the shadows are broken (or, to say better, they look mono).
2) Used the costants of DL fix in the .ini file. And the shadows look correct.


@Ralfozor This is the way I tried. Plus I've eliminated the user.cfg file. But I want to ask directly to the great minds of Helifax, DHR, Flugan and bo3d (sorry if I forget someone): this thing I've done makes sense? I'm pretty ignorant in technical questions, but the result is quite good.



Yes, that is exactly how you should do:
- Take Flugan's Wrapper (From DA:I Fix for example) and copy it in the game.
- Remove user.cfg as is not needed.
- Take WIP6 and copy only "ShaderFixes" folder.
- Open d3dx.ini (WIP6 fix) and copy the whole [Constants] section
- Open D3DFluganWrapperInit.ini and overwrite the [Constants] section with the one from d3dx.ini
- Play the game :)

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Posted 02/09/2015 11:36 AM   
im very bad in this so slowly please ... :D Where i can find dragon age inquisition fix with flugan wrappet ? and shader folder of dying light fix :D .. But one more question you get this error when you play some minutes and than ??? or when you click on icon and instantly error ?
im very bad in this so slowly please ... :D Where i can find dragon age inquisition fix with flugan wrappet ? and shader folder of dying light fix :D .. But one more question you get this error when you play some minutes and than ??? or when you click on icon and instantly error ?

Posted 02/09/2015 11:37 AM   
First, go to helixmod.blogspot. Love it and love all the fantastic person that offer solutions for 3d vision, Flugan included. Once there search for Dragon Age Inquisition fix with Flugan Wrapper (also googling it directly, if you need). As you can see, both DL fix and DAI fix has a ini file in the package. You have to: 1) Unpack the DAI Inquisition fix as usual, in the folder with the .exe of Dying Light. 2) Cancel the shaderfixes folder and replace it with the one of Dying Light fix. 3) As Helifax said, with the correct names, open the ini file you have extracted with the DAI fix (so in the Dying Light game folder), and search for the "costants" line. Cancel that part and paste the costants from Dying Light fix. PS. Consider that I run the game on Windows 8.1, I've disabled DEP and installed all the VC updates. PS2. The second you said: I had the error immediatly as I tried to launch the game.
First, go to helixmod.blogspot. Love it and love all the fantastic person that offer solutions for 3d vision, Flugan included.
Once there search for Dragon Age Inquisition fix with Flugan Wrapper (also googling it directly, if you need).
As you can see, both DL fix and DAI fix has a ini file in the package. You have to:

1) Unpack the DAI Inquisition fix as usual, in the folder with the .exe of Dying Light.
2) Cancel the shaderfixes folder and replace it with the one of Dying Light fix.
3) As Helifax said, with the correct names, open the ini file you have extracted with the DAI fix (so in the Dying Light game folder), and search for the "costants" line. Cancel that part and paste the costants from Dying Light fix.

PS. Consider that I run the game on Windows 8.1, I've disabled DEP and installed all the VC updates.
PS2. The second you said: I had the error immediatly as I tried to launch the game.

Posted 02/09/2015 12:11 PM   
[quote="DHR"]Roof, puddle and some walls reflections i will take another look today, i can't find the proper shader to try to fix that.[/quote] Do any of alternate marking_mode settings help by any chance? Just be aware that changing the marking mode doesn't work properly with the live config reload yet, so the game does need to be restarted. Also, if you are able to find either the vertex shader or pixel shader and need to know the other one you can use ShaderUsage.txt to find it.
DHR said:Roof, puddle and some walls reflections i will take another look today, i can't find the proper shader to try to fix that.

Do any of alternate marking_mode settings help by any chance? Just be aware that changing the marking mode doesn't work properly with the live config reload yet, so the game does need to be restarted.

Also, if you are able to find either the vertex shader or pixel shader and need to know the other one you can use ShaderUsage.txt to find it.

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Posted 02/09/2015 01:08 PM   
[quote="DarkStarSword"]Also, if you are able to find either the vertex shader or pixel shader and need to know the other one you can use ShaderUsage.txt to find it.[/quote] Yesterday late i do that....and found the VS..is not that obvious (there are 4 related PS), but the game only found 1 of them....so now i will dump all shaders in order to find the others 3...the one i found is not good for fixing. @helifax With flugans wrapper the game runs faster? or the same? @All If anyone using SLI setup is having some issues with models and shadows with this game, please try using Dead Island Riptide profile (works better, thanks bo3b for experimenting).
DarkStarSword said:Also, if you are able to find either the vertex shader or pixel shader and need to know the other one you can use ShaderUsage.txt to find it.

Yesterday late i do that....and found the VS..is not that obvious (there are 4 related PS), but the game only found 1 of them....so now i will dump all shaders in order to find the others 3...the one i found is not good for fixing.


@helifax
With flugans wrapper the game runs faster? or the same?


@All
If anyone using SLI setup is having some issues with models and shadows with this game, please try using Dead Island Riptide profile (works better, thanks bo3b for experimenting).

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Posted 02/09/2015 01:34 PM   
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