I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
[quote name='mugatu' date='10 January 2012 - 11:48 AM' timestamp='1326185295' post='1354079']
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
[/quote]
Well, Portal 2 has tripple buffereing and so does l4d, and they both work with 3dvision in this mode, but I cannot say for D3DOverrider. I believe it makes a sound if it launches in tripple buffering mode correctly.
[quote name='mugatu' date='10 January 2012 - 11:48 AM' timestamp='1326185295' post='1354079']
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
Well, Portal 2 has tripple buffereing and so does l4d, and they both work with 3dvision in this mode, but I cannot say for D3DOverrider. I believe it makes a sound if it launches in tripple buffering mode correctly.
[quote name='mugatu' date='10 January 2012 - 03:48 AM' timestamp='1326185295' post='1354079']
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
[/quote]
If anything, I would say the opposite is true and enabling 3D Vision in the control panel forces Vsync on and by default, enables Triple Buffering in DX games that allow it. There was a discussion of this a few months ago with Hard Reset, and the general concensus was that most games do allow for Triple Buffering natively (allowing for incremental FPS above 30 up to 60 in 3D). Otherwise you would only get 60FPS or 30FPS and nothing inbetween in 3D. There's a few odd exceptions however, I've observed both Battlefield 3 and Avatar behave as if they are using a 120Hz refresh rate with double buffering in 3D in some cases where frame increments are limited to 120Hz denominations, so 60/40/30/20 etc, and these are both native quad buffer output games, so its probably more than just coincidence.
[quote name='mugatu' date='10 January 2012 - 03:48 AM' timestamp='1326185295' post='1354079']
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
If anything, I would say the opposite is true and enabling 3D Vision in the control panel forces Vsync on and by default, enables Triple Buffering in DX games that allow it. There was a discussion of this a few months ago with Hard Reset, and the general concensus was that most games do allow for Triple Buffering natively (allowing for incremental FPS above 30 up to 60 in 3D). Otherwise you would only get 60FPS or 30FPS and nothing inbetween in 3D. There's a few odd exceptions however, I've observed both Battlefield 3 and Avatar behave as if they are using a 120Hz refresh rate with double buffering in 3D in some cases where frame increments are limited to 120Hz denominations, so 60/40/30/20 etc, and these are both native quad buffer output games, so its probably more than just coincidence.
[quote name='chiz' date='10 January 2012 - 05:02 AM' timestamp='1326200553' post='1354158']
If anything, I would say the opposite is true and enabling 3D Vision in the control panel forces Vsync on and by default, enables Triple Buffering in DX games that allow it. There was a discussion of this a few months ago with Hard Reset, and the general concensus was that most games do allow for Triple Buffering natively (allowing for incremental FPS above 30 up to 60 in 3D). Otherwise you would only get 60FPS or 30FPS and nothing inbetween in 3D. There's a few odd exceptions however, I've observed both Battlefield 3 and Avatar behave as if they are using a 120Hz refresh rate with double buffering in 3D in some cases where frame increments are limited to 120Hz denominations, so 60/40/30/20 etc, and these are both native quad buffer output games, so its probably more than just coincidence.
[/quote]
Thanks for your answer. My sub-par Battlefield 3 performance (in 3d) was actually why I asked the question in the first place. I often jump between 60 and 40 fps (as observed in-game using FRAPS), but upon closer examination of the frametimes, I noticed that the framerate is actually jumping quickly between 30 and 60 fps many times per second. Subjectively, it looks to be about 30 fps (almost unplayable multiplayer), so I wonder if there is a way to make triple buffering work better for Battlefield 3?
[quote name='chiz' date='10 January 2012 - 05:02 AM' timestamp='1326200553' post='1354158']
If anything, I would say the opposite is true and enabling 3D Vision in the control panel forces Vsync on and by default, enables Triple Buffering in DX games that allow it. There was a discussion of this a few months ago with Hard Reset, and the general concensus was that most games do allow for Triple Buffering natively (allowing for incremental FPS above 30 up to 60 in 3D). Otherwise you would only get 60FPS or 30FPS and nothing inbetween in 3D. There's a few odd exceptions however, I've observed both Battlefield 3 and Avatar behave as if they are using a 120Hz refresh rate with double buffering in 3D in some cases where frame increments are limited to 120Hz denominations, so 60/40/30/20 etc, and these are both native quad buffer output games, so its probably more than just coincidence.
Thanks for your answer. My sub-par Battlefield 3 performance (in 3d) was actually why I asked the question in the first place. I often jump between 60 and 40 fps (as observed in-game using FRAPS), but upon closer examination of the frametimes, I noticed that the framerate is actually jumping quickly between 30 and 60 fps many times per second. Subjectively, it looks to be about 30 fps (almost unplayable multiplayer), so I wonder if there is a way to make triple buffering work better for Battlefield 3?
[quote name='mugatu' date='10 January 2012 - 02:29 PM' timestamp='1326223773' post='1354288']
Thanks for your answer. My sub-par Battlefield 3 performance (in 3d) was actually why I asked the question in the first place. I often jump between 60 and 40 fps (as observed in-game using FRAPS), but upon closer examination of the frametimes, I noticed that the framerate is actually jumping quickly between 30 and 60 fps many times per second. Subjectively, it looks to be about 30 fps (almost unplayable multiplayer), so I wonder if there is a way to make triple buffering work better for Battlefield 3?
[/quote]
You can try to force triple buffering on in the console to see if it helps at all, but for most of us it didn't seem like it did much. I personally think the game is CPU/engine limited in 3D because it needs to make 2x draw calls and isn't able to maximize GPU usage as a result. Not sure if its some predictive frame limiter in place using 120Hz Vsync denominations or just a rendering thread bottleneck, but what is clear is that BF3 tends to settle at certain frame increments consistent with 120Hz Vsync. You can see a few more tweaks I posted here, for me personally the WorldRender.DxDeferredCsPathEnable setting made the biggest difference:
I was able to get mostly 40-60 FPS throughout the single player campaign, and with WorldRender.DxDeferredCsPathEnable 0 able to get back some of those incremental FPS between 40 and 60. Still wasn't very smooth when frame rate bounced between 40 and 60 though.
[quote name='mugatu' date='10 January 2012 - 02:29 PM' timestamp='1326223773' post='1354288']
Thanks for your answer. My sub-par Battlefield 3 performance (in 3d) was actually why I asked the question in the first place. I often jump between 60 and 40 fps (as observed in-game using FRAPS), but upon closer examination of the frametimes, I noticed that the framerate is actually jumping quickly between 30 and 60 fps many times per second. Subjectively, it looks to be about 30 fps (almost unplayable multiplayer), so I wonder if there is a way to make triple buffering work better for Battlefield 3?
You can try to force triple buffering on in the console to see if it helps at all, but for most of us it didn't seem like it did much. I personally think the game is CPU/engine limited in 3D because it needs to make 2x draw calls and isn't able to maximize GPU usage as a result. Not sure if its some predictive frame limiter in place using 120Hz Vsync denominations or just a rendering thread bottleneck, but what is clear is that BF3 tends to settle at certain frame increments consistent with 120Hz Vsync. You can see a few more tweaks I posted here, for me personally the WorldRender.DxDeferredCsPathEnable setting made the biggest difference:
I was able to get mostly 40-60 FPS throughout the single player campaign, and with WorldRender.DxDeferredCsPathEnable 0 able to get back some of those incremental FPS between 40 and 60. Still wasn't very smooth when frame rate bounced between 40 and 60 though.
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
[/quote]
Well, Portal 2 has tripple buffereing and so does l4d, and they both work with 3dvision in this mode, but I cannot say for D3DOverrider. I believe it makes a sound if it launches in tripple buffering mode correctly.
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
Well, Portal 2 has tripple buffereing and so does l4d, and they both work with 3dvision in this mode, but I cannot say for D3DOverrider. I believe it makes a sound if it launches in tripple buffering mode correctly.
http://helixmod.blogspot.com/
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
[/quote]
If anything, I would say the opposite is true and enabling 3D Vision in the control panel forces Vsync on and by default, enables Triple Buffering in DX games that allow it. There was a discussion of this a few months ago with Hard Reset, and the general concensus was that most games do allow for Triple Buffering natively (allowing for incremental FPS above 30 up to 60 in 3D). Otherwise you would only get 60FPS or 30FPS and nothing inbetween in 3D. There's a few odd exceptions however, I've observed both Battlefield 3 and Avatar behave as if they are using a 120Hz refresh rate with double buffering in 3D in some cases where frame increments are limited to 120Hz denominations, so 60/40/30/20 etc, and these are both native quad buffer output games, so its probably more than just coincidence.
I'm looking to enable triple buffering with 3d vision enabled... is this even possible? How about with a program like D3DOverrider? I don't see any performance difference, so I'm thinking maybe triple buffering is not compatible with 3d vision. I have a feeling that just enabling 3d vision via the control panel disables triple buffering even when I'm not viewing a game in 3d. Can anyone confirm/deny?
If anything, I would say the opposite is true and enabling 3D Vision in the control panel forces Vsync on and by default, enables Triple Buffering in DX games that allow it. There was a discussion of this a few months ago with Hard Reset, and the general concensus was that most games do allow for Triple Buffering natively (allowing for incremental FPS above 30 up to 60 in 3D). Otherwise you would only get 60FPS or 30FPS and nothing inbetween in 3D. There's a few odd exceptions however, I've observed both Battlefield 3 and Avatar behave as if they are using a 120Hz refresh rate with double buffering in 3D in some cases where frame increments are limited to 120Hz denominations, so 60/40/30/20 etc, and these are both native quad buffer output games, so its probably more than just coincidence.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
If anything, I would say the opposite is true and enabling 3D Vision in the control panel forces Vsync on and by default, enables Triple Buffering in DX games that allow it. There was a discussion of this a few months ago with Hard Reset, and the general concensus was that most games do allow for Triple Buffering natively (allowing for incremental FPS above 30 up to 60 in 3D). Otherwise you would only get 60FPS or 30FPS and nothing inbetween in 3D. There's a few odd exceptions however, I've observed both Battlefield 3 and Avatar behave as if they are using a 120Hz refresh rate with double buffering in 3D in some cases where frame increments are limited to 120Hz denominations, so 60/40/30/20 etc, and these are both native quad buffer output games, so its probably more than just coincidence.
[/quote]
Thanks for your answer. My sub-par Battlefield 3 performance (in 3d) was actually why I asked the question in the first place. I often jump between 60 and 40 fps (as observed in-game using FRAPS), but upon closer examination of the frametimes, I noticed that the framerate is actually jumping quickly between 30 and 60 fps many times per second. Subjectively, it looks to be about 30 fps (almost unplayable multiplayer), so I wonder if there is a way to make triple buffering work better for Battlefield 3?
If anything, I would say the opposite is true and enabling 3D Vision in the control panel forces Vsync on and by default, enables Triple Buffering in DX games that allow it. There was a discussion of this a few months ago with Hard Reset, and the general concensus was that most games do allow for Triple Buffering natively (allowing for incremental FPS above 30 up to 60 in 3D). Otherwise you would only get 60FPS or 30FPS and nothing inbetween in 3D. There's a few odd exceptions however, I've observed both Battlefield 3 and Avatar behave as if they are using a 120Hz refresh rate with double buffering in 3D in some cases where frame increments are limited to 120Hz denominations, so 60/40/30/20 etc, and these are both native quad buffer output games, so its probably more than just coincidence.
Thanks for your answer. My sub-par Battlefield 3 performance (in 3d) was actually why I asked the question in the first place. I often jump between 60 and 40 fps (as observed in-game using FRAPS), but upon closer examination of the frametimes, I noticed that the framerate is actually jumping quickly between 30 and 60 fps many times per second. Subjectively, it looks to be about 30 fps (almost unplayable multiplayer), so I wonder if there is a way to make triple buffering work better for Battlefield 3?
Thanks for your answer. My sub-par Battlefield 3 performance (in 3d) was actually why I asked the question in the first place. I often jump between 60 and 40 fps (as observed in-game using FRAPS), but upon closer examination of the frametimes, I noticed that the framerate is actually jumping quickly between 30 and 60 fps many times per second. Subjectively, it looks to be about 30 fps (almost unplayable multiplayer), so I wonder if there is a way to make triple buffering work better for Battlefield 3?
[/quote]
You can try to force triple buffering on in the console to see if it helps at all, but for most of us it didn't seem like it did much. I personally think the game is CPU/engine limited in 3D because it needs to make 2x draw calls and isn't able to maximize GPU usage as a result. Not sure if its some predictive frame limiter in place using 120Hz Vsync denominations or just a rendering thread bottleneck, but what is clear is that BF3 tends to settle at certain frame increments consistent with 120Hz Vsync. You can see a few more tweaks I posted here, for me personally the WorldRender.DxDeferredCsPathEnable setting made the biggest difference:
http://forums.nvidia.com/index.php?showtopic=213426&view=findpost&p=1346654
I was able to get mostly 40-60 FPS throughout the single player campaign, and with WorldRender.DxDeferredCsPathEnable 0 able to get back some of those incremental FPS between 40 and 60. Still wasn't very smooth when frame rate bounced between 40 and 60 though.
Thanks for your answer. My sub-par Battlefield 3 performance (in 3d) was actually why I asked the question in the first place. I often jump between 60 and 40 fps (as observed in-game using FRAPS), but upon closer examination of the frametimes, I noticed that the framerate is actually jumping quickly between 30 and 60 fps many times per second. Subjectively, it looks to be about 30 fps (almost unplayable multiplayer), so I wonder if there is a way to make triple buffering work better for Battlefield 3?
You can try to force triple buffering on in the console to see if it helps at all, but for most of us it didn't seem like it did much. I personally think the game is CPU/engine limited in 3D because it needs to make 2x draw calls and isn't able to maximize GPU usage as a result. Not sure if its some predictive frame limiter in place using 120Hz Vsync denominations or just a rendering thread bottleneck, but what is clear is that BF3 tends to settle at certain frame increments consistent with 120Hz Vsync. You can see a few more tweaks I posted here, for me personally the WorldRender.DxDeferredCsPathEnable setting made the biggest difference:
http://forums.nvidia.com/index.php?showtopic=213426&view=findpost&p=1346654
I was able to get mostly 40-60 FPS throughout the single player campaign, and with WorldRender.DxDeferredCsPathEnable 0 able to get back some of those incremental FPS between 40 and 60. Still wasn't very smooth when frame rate bounced between 40 and 60 though.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W