[img]https://upload.wikimedia.org/wikipedia/en/2/21/Soma_Game_Art.png[/img]
================
About the game:
================
Soma (stylized as SOMA) is a science fiction survival horror video game being developed by Frictional Games (creators of Amnesia Games). It is due to be released on 22 September 2015. The game will take place on the PATHOS-2, an underwater remote research facility with machinery that begins to take human characteristics.
========
Trailer:
========
https://www.youtube.com/watch?v=Rf4pAsNy_vA
https://youtu.be/Rf4pAsNy_vA
==============================
Reviews looks awesome so far:
==============================
http://kotaku.com/soma-the-kotaku-review-1732012757
http://www.gamespot.com/reviews/soma-review/1900-6416245/
==================================
3D Vision Screenshots:
==================================
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66092/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66095/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66101/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66103/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66104/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66105/[/img]
==================================
3D Vision Status: [color="green"] Fix Fully Released[/color]
==================================
=============
Fixed:
=============
- Enabled 3D Vision rendering.
- Shadows and lighting.
- Haloes
- SSAO & BLOOM.
- Additional rendering methods from the ini file exposed (see Readme.PDF for more info).
- Added additional convergence preset on middle mouse button that is required and viewing objects close to the camera (It acts as a toggle). Can be changed from the ini file under [Alternative_3D_Settings] section.
=============
Known Issues:
=============
Known issueS:
- DOF -> can't fix this one. Did some investigation: There isn't a vertex+shader pair. Instead all the geometry rendering pixel + vertex shaders have a DOF field inside. Will look how to disable the effect...
- UI, some text is cut to the left. This is the result of the game using the RECT from the CPU (APP) and is not handled by the shaders so can't offset that RECT from the GPU side.
- As a workaround for BOTH issues: Use the Alternative convergence preset Key available in the wrapper!
- Maintaining a HIGH FPS is required to avoid eye-sync issues!!!
=============
Support for:
=============
- 3D Vision support
- SLI support
- 3D Vision Surround support
- Single GPU or SLI 3D Vision support
- Single GPU or SLI 3D Vision Surround support
- 3DTV reported to work as well.
===============
Download link: [url=http://3dsurroundgaming.com/OpenGL3DVisionGames.html#soma]SOMA - 3D Vision[/url]
===============
Cheers,
Helifax
================
About the game:
================
Soma (stylized as SOMA) is a science fiction survival horror video game being developed by Frictional Games (creators of Amnesia Games). It is due to be released on 22 September 2015. The game will take place on the PATHOS-2, an underwater remote research facility with machinery that begins to take human characteristics.
==================================
3D Vision Screenshots:
==================================
==================================
3D Vision Status: Fix Fully Released
==================================
=============
Fixed:
=============
- Enabled 3D Vision rendering.
- Shadows and lighting.
- Haloes
- SSAO & BLOOM.
- Additional rendering methods from the ini file exposed (see Readme.PDF for more info).
- Added additional convergence preset on middle mouse button that is required and viewing objects close to the camera (It acts as a toggle). Can be changed from the ini file under [Alternative_3D_Settings] section.
=============
Known Issues:
=============
Known issueS:
- DOF -> can't fix this one. Did some investigation: There isn't a vertex+shader pair. Instead all the geometry rendering pixel + vertex shaders have a DOF field inside. Will look how to disable the effect...
- UI, some text is cut to the left. This is the result of the game using the RECT from the CPU (APP) and is not handled by the shaders so can't offset that RECT from the GPU side.
- As a workaround for BOTH issues: Use the Alternative convergence preset Key available in the wrapper!
- Maintaining a HIGH FPS is required to avoid eye-sync issues!!!
=============
Support for:
=============
- 3D Vision support
- SLI support
- 3D Vision Surround support
- Single GPU or SLI 3D Vision support
- Single GPU or SLI 3D Vision Surround support
- 3DTV reported to work as well.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="spanian77"]Wow...I've seen the trailer and oh boy, I was hoping for a thread for this..![/quote]
Your wish is granted ^_^
14h left here until the game unlocks and then I can give it a proper look. Hopefully is still OpenGL and I can use my wrapper on it;))
If not,if is DX11 (although chances are 10001% is OpenGL -> notice, the PC, PS4 and Steam releases, but no XBOX ONE (it uses DX but not OGL like all the other platforms) we have wrappers in place for that as well;))
If everything else fails and is DX11 we have CM at least;))
But I bet is OpenGL;) (and hopefully I will be able to fix it;)) -> This is just a finger in the air currently )
spanian77 said:Wow...I've seen the trailer and oh boy, I was hoping for a thread for this..!
Your wish is granted ^_^
14h left here until the game unlocks and then I can give it a proper look. Hopefully is still OpenGL and I can use my wrapper on it;))
If not,if is DX11 (although chances are 10001% is OpenGL -> notice, the PC, PS4 and Steam releases, but no XBOX ONE (it uses DX but not OGL like all the other platforms) we have wrappers in place for that as well;))
If everything else fails and is DX11 we have CM at least;))
But I bet is OpenGL;) (and hopefully I will be able to fix it;)) -> This is just a finger in the air currently )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thank you Helifax for taking a look at this game. I did a quick search and the Dev indeed confirmed OpenGL: http://steamcommunity.com/app/282140/discussions/0/520518688942736402/
[quote="4everAwake"]Thank you Helifax for taking a look at this game. I did a quick search and the Dev indeed confirmed OpenGL: http://steamcommunity.com/app/282140/discussions/0/520518688942736402/
[/quote]
Awesome!!! I literally just saw a review of 9 on Gamespot and looked on kutaku afterwards and metacritic:
http://www.metacritic.com/game/pc/soma
Then steam, buy, pre-load:)) and didn't spend much time on searching more info;))
A horror game with a score of 9 is awesome even if in 2D:)) (OFC, 3D adds a ton to being there).
For some reason I am very excited for this game lol:)) (Hopefully it will not be a hybrid engine like is in the Evil-Within).
Then steam, buy, pre-load:)) and didn't spend much time on searching more info;))
A horror game with a score of 9 is awesome even if in 2D:)) (OFC, 3D adds a ton to being there).
For some reason I am very excited for this game lol:)) (Hopefully it will not be a hybrid engine like is in the Evil-Within).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="murilladas"]Hey Helifax, i have the GOG version...your future fix will be compatible? :S[/quote]
Technically, yes it should be compatible, I can't see any reason why not.
murilladas said:Hey Helifax, i have the GOG version...your future fix will be compatible? :S
Technically, yes it should be compatible, I can't see any reason why not.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I was just about to try this out. I guess I better charge up the glasses and wait and see what the status is this weekend. Thanks as always helifax. I hope everything is easy to fix.
I was just about to try this out. I guess I better charge up the glasses and wait and see what the status is this weekend. Thanks as always helifax. I hope everything is easy to fix.
Asus VG248QE 24-Inch LED-Lit Monitor X3
WASABI MANGO UHD400 REAL 4K X1
Titan X X2
Corsair RM Series 850 Watt
Asus Sabertooth Z87 LGA 1150 Motherboard
Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
Noctua 6 Dual Heatpipe
Windows 10 Home
Intel Core i7-4770K Quad-Core Desktop Processor 3.5 GHZ 8 MB
I'm too very excited about this game. Hope it is as good as Penumbra series was...
Guys, it's only my setup, or game does not uses VSYNC at all? I always have Adaptive Vsync enabled in nVidia Control Panel (can't bear tearing), but SOMA tears like no-tomorrow with ANY setting I throw to it. ON, ADAPTIVE, ON in-game, OFF in-game, 60 Hz, 120 Hz, 144 Hz - nothing makes any difference...
Any thoughts?
Thanks.
[b]EDIT:[/b] Game lacks any kind of SLI support :) Second GPU usage is 0%
I'm too very excited about this game. Hope it is as good as Penumbra series was...
Guys, it's only my setup, or game does not uses VSYNC at all? I always have Adaptive Vsync enabled in nVidia Control Panel (can't bear tearing), but SOMA tears like no-tomorrow with ANY setting I throw to it. ON, ADAPTIVE, ON in-game, OFF in-game, 60 Hz, 120 Hz, 144 Hz - nothing makes any difference...
Any thoughts?
Thanks.
EDIT: Game lacks any kind of SLI support :) Second GPU usage is 0%
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Holy crap Helifax, so glad to see you're already super interested in getting this working with 3D Vision. Please, update this as soon as you can with your progress! I have an idea...that may or may not involve the Oculus Rift ;)
Holy crap Helifax, so glad to see you're already super interested in getting this working with 3D Vision. Please, update this as soon as you can with your progress! I have an idea...that may or may not involve the Oculus Rift ;)
@Seregin
Look in the config file and see if there anything that contains the word SwapInterval and try changing the value for it. like False to true or 1 to 2, etc
Look in the config file and see if there anything that contains the word SwapInterval and try changing the value for it. like False to true or 1 to 2, etc
================
About the game:
================
Soma (stylized as SOMA) is a science fiction survival horror video game being developed by Frictional Games (creators of Amnesia Games). It is due to be released on 22 September 2015. The game will take place on the PATHOS-2, an underwater remote research facility with machinery that begins to take human characteristics.
========
Trailer:
========
https://youtu.be/Rf4pAsNy_vA
==============================
Reviews looks awesome so far:
==============================
http://kotaku.com/soma-the-kotaku-review-1732012757
http://www.gamespot.com/reviews/soma-review/1900-6416245/
==================================
3D Vision Screenshots:
==================================
==================================
3D Vision Status: Fix Fully Released
==================================
=============
Fixed:
=============
- Enabled 3D Vision rendering.
- Shadows and lighting.
- Haloes
- SSAO & BLOOM.
- Additional rendering methods from the ini file exposed (see Readme.PDF for more info).
- Added additional convergence preset on middle mouse button that is required and viewing objects close to the camera (It acts as a toggle). Can be changed from the ini file under [Alternative_3D_Settings] section.
=============
Known Issues:
=============
Known issueS:
- DOF -> can't fix this one. Did some investigation: There isn't a vertex+shader pair. Instead all the geometry rendering pixel + vertex shaders have a DOF field inside. Will look how to disable the effect...
- UI, some text is cut to the left. This is the result of the game using the RECT from the CPU (APP) and is not handled by the shaders so can't offset that RECT from the GPU side.
- As a workaround for BOTH issues: Use the Alternative convergence preset Key available in the wrapper!
- Maintaining a HIGH FPS is required to avoid eye-sync issues!!!
=============
Support for:
=============
- 3D Vision support
- SLI support
- 3D Vision Surround support
- Single GPU or SLI 3D Vision support
- Single GPU or SLI 3D Vision Surround support
- 3DTV reported to work as well.
===============
Download link: SOMA - 3D Vision
===============
Cheers,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
Your wish is granted ^_^
14h left here until the game unlocks and then I can give it a proper look. Hopefully is still OpenGL and I can use my wrapper on it;))
If not,if is DX11 (although chances are 10001% is OpenGL -> notice, the PC, PS4 and Steam releases, but no XBOX ONE (it uses DX but not OGL like all the other platforms) we have wrappers in place for that as well;))
If everything else fails and is DX11 we have CM at least;))
But I bet is OpenGL;) (and hopefully I will be able to fix it;)) -> This is just a finger in the air currently )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I hope there are no problems. Thanks for your work ;)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Awesome!!! I literally just saw a review of 9 on Gamespot and looked on kutaku afterwards and metacritic:
http://www.metacritic.com/game/pc/soma
Then steam, buy, pre-load:)) and didn't spend much time on searching more info;))
A horror game with a score of 9 is awesome even if in 2D:)) (OFC, 3D adds a ton to being there).
For some reason I am very excited for this game lol:)) (Hopefully it will not be a hybrid engine like is in the Evil-Within).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
Technically, yes it should be compatible, I can't see any reason why not.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Asus VG248QE 24-Inch LED-Lit Monitor X3
WASABI MANGO UHD400 REAL 4K X1
Titan X X2
Corsair RM Series 850 Watt
Asus Sabertooth Z87 LGA 1150 Motherboard
Corsair Vengeance 16GB (2x8GB) DDR3 1600 MHz
Noctua 6 Dual Heatpipe
Windows 10 Home
Intel Core i7-4770K Quad-Core Desktop Processor 3.5 GHZ 8 MB
Guys, it's only my setup, or game does not uses VSYNC at all? I always have Adaptive Vsync enabled in nVidia Control Panel (can't bear tearing), but SOMA tears like no-tomorrow with ANY setting I throw to it. ON, ADAPTIVE, ON in-game, OFF in-game, 60 Hz, 120 Hz, 144 Hz - nothing makes any difference...
Any thoughts?
Thanks.
EDIT: Game lacks any kind of SLI support :) Second GPU usage is 0%
ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home
Look in the config file and see if there anything that contains the word SwapInterval and try changing the value for it. like False to true or 1 to 2, etc