NVIDIA AT GDC 2016 March 14-16
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I can't really see that. The 970/980 cards have been out for how long? I doubt there are many people like me who resisted them. It's more of a manufacturing issue. Which is why AMD hasn't released a new node card yet either. If it was possible to have released them already, AMD would have exploited Nvidia sitting on their hands like that. As you point out, however, these things always just appear out of thin air. Probably so they can easily clear old stock without impacting prices. I'm still cautiously optimistic about May.
I can't really see that. The 970/980 cards have been out for how long? I doubt there are many people like me who resisted them. It's more of a manufacturing issue. Which is why AMD hasn't released a new node card yet either. If it was possible to have released them already, AMD would have exploited Nvidia sitting on their hands like that.

As you point out, however, these things always just appear out of thin air. Probably so they can easily clear old stock without impacting prices. I'm still cautiously optimistic about May.

#31
Posted 03/17/2016 11:46 AM   
BTW Epic is still Live Streaming today, the stuff they are showing is pretty unreal. http://www.engadget.com/2016/03/16/epic-games-keynote-livestream-gdc-2016/ They posted part of their keynote from yesterday https://www.youtube.com/watch?v=JbQSpfWUs4I Some features of their latest engine https://www.youtube.com/watch?v=l88n8a4Yphw Building in Virtual Reality https://www.youtube.com/watch?v=JKO9fEjNiio
BTW Epic is still Live Streaming today, the stuff they are showing is pretty unreal.

http://www.engadget.com/2016/03/16/epic-games-keynote-livestream-gdc-2016/

They posted part of their keynote from yesterday



Some features of their latest engine



Building in Virtual Reality

#32
Posted 03/17/2016 05:42 PM   
The UE4 trailer clip montage/sizzle reel was pretty damn hype. https://www.youtube.com/watch?v=XTgueDFaN6Y Mobile games have come a WAYS. I watched some of those clips and looked down expecting console/pc. I guess its resolution was increased but still.
The UE4 trailer clip montage/sizzle reel was pretty damn hype.



Mobile games have come a WAYS. I watched some of those clips and looked down expecting console/pc. I guess its resolution was increased but still.

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#33
Posted 03/18/2016 12:39 AM   
[quote="eqzitara"]The UE4 trailer clip montage/sizzle reel was pretty damn hype. https://www.youtube.com/watch?v=XTgueDFaN6Y Mobile games have come a WAYS. I watched some of those clips and looked down expecting console/pc. I guess its resolution was increased but still.[/quote] Freaking amazing;) Unreal Engine still is a "kick-ass" engine is one of my favorite engines to work (develop) in. Really really awesome;)
eqzitara said:The UE4 trailer clip montage/sizzle reel was pretty damn hype.



Mobile games have come a WAYS. I watched some of those clips and looked down expecting console/pc. I guess its resolution was increased but still.


Freaking amazing;) Unreal Engine still is a "kick-ass" engine is one of my favorite engines to work (develop) in.

Really really awesome;)

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#34
Posted 03/18/2016 01:58 AM   
3 PC worlds, overclockers, scan and harrods in the uk have HTC vive headsets for people to try out and preorder. Just in case you want to try before you buy. Also a few VR games were tried out on a 770gtx and ran fine. https://m.reddit.com/r/Vive/comments/4axk6b/test_job_simulator_tilt_brush_and_fantastic/ Valves 'the lab' footage has leaked too... https://youtu.be/8pZGTDTFPIQ Room scaling with the oculus is never going to happen with a cable this short....... https://youtu.be/GWbvUIEVLhg
3 PC worlds, overclockers, scan and harrods in the uk have HTC vive headsets for people to try out and preorder.
Just in case you want to try before you buy.

Also a few VR games were tried out on a 770gtx and ran fine.
https://m.reddit.com/r/Vive/comments/4axk6b/test_job_simulator_tilt_brush_and_fantastic/

Valves 'the lab' footage has leaked too...
https://youtu.be/8pZGTDTFPIQ

Room scaling with the oculus is never going to happen with a cable this short.......
https://youtu.be/GWbvUIEVLhg

#35
Posted 03/18/2016 11:28 AM   
Those cannot be called games. Sorry. They are at best proof of concept.
Those cannot be called games. Sorry. They are at best proof of concept.

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#36
Posted 03/18/2016 11:38 AM   
The Lab seems pretty amazing. Most glowing preview yet: http://uploadvr.com/valves-lab-experiences-are-the-ultimate-demo-of-consumer-vr/ People seem to think there are 12 unlocked areas in total. Basically seems like the NintendoLand of VR (if NintendoLand wasn't an absolute failure and actually showed why you'd want a WiiU.) So glad Valve wasn't dumb enough to waste their time on a singular experience that didn't fully exploit VR. Experiment with small concepts, publish them as an experience, and then take those lessons learned and use if for singular projects. Too many people don't understand that there's very little application between 2D gaming knowledge and VR. Often the best 2D stuff is a physical nightmare in VR and the things that seem boring are amazing in VR.
The Lab seems pretty amazing. Most glowing preview yet:


http://uploadvr.com/valves-lab-experiences-are-the-ultimate-demo-of-consumer-vr/


People seem to think there are 12 unlocked areas in total. Basically seems like the NintendoLand of VR (if NintendoLand wasn't an absolute failure and actually showed why you'd want a WiiU.)

So glad Valve wasn't dumb enough to waste their time on a singular experience that didn't fully exploit VR. Experiment with small concepts, publish them as an experience, and then take those lessons learned and use if for singular projects.

Too many people don't understand that there's very little application between 2D gaming knowledge and VR. Often the best 2D stuff is a physical nightmare in VR and the things that seem boring are amazing in VR.

#37
Posted 03/18/2016 01:23 PM   
Chronos looked intriguing since I am a RPG fan but then I am thinking, it's a 3rd person game and would probably look amazing on the 3D gear I already own.
Chronos looked intriguing since I am a RPG fan but then I am thinking, it's a 3rd person game and would probably look amazing on the 3D gear I already own.

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#38
Posted 03/18/2016 02:20 PM   
[quote="GibsonRed"]Room scaling with the oculus is never going to happen with a cable this short....... https://youtu.be/GWbvUIEVLhg[/quote] Easy solution if it uses standard USB2.0/3.0, just get a 16 Ft repeater cable which will give a total of 30 ft. These can be daisy changed for even further distances or another option is to use a CATx USB extender which can get into the hundreds of ft. I am in the business of IT products and the USB extender dongles just use standard Ethernet cables and get up to a 50 meters. No limitation there, besides, a large accessory market for VR will a emerge. The first wave of VR offerings looks like one big test chamber and the early adopters are the guinea pigs. VR still needs another few years in the oven, it's being taken out like a meat pie that is partially cooked and still has frozen parts in the center.
GibsonRed said:Room scaling with the oculus is never going to happen with a cable this short.......

https://youtu.be/GWbvUIEVLhg


Easy solution if it uses standard USB2.0/3.0, just get a 16 Ft repeater cable which will give a total of 30 ft. These can be daisy changed for even further distances or another option is to use a CATx USB extender which can get into the hundreds of ft. I am in the business of IT products and the USB extender dongles just use standard Ethernet cables and get up to a 50 meters. No limitation there, besides, a large accessory market for VR will a emerge. The first wave of VR offerings looks like one big test chamber and the early adopters are the guinea pigs. VR still needs another few years in the oven, it's being taken out like a meat pie that is partially cooked and still has frozen parts in the center.

#39
Posted 03/18/2016 03:02 PM   
Here's the full twitch stream of Unreal Engine presentation of "Digital Humans": Crossing the Uncanny Valley in UE4" https://www.youtube.com/watch?v=ncAeT_jFtbw Here's a video of Nvidia at the Vision VR/AR Summit last month. https://www.youtube.com/watch?v=IYen7OC2NTM
Here's the full twitch stream of Unreal Engine presentation of "Digital Humans": Crossing the Uncanny Valley in UE4"



Here's a video of Nvidia at the Vision VR/AR Summit last month.

#40
Posted 03/24/2016 01:43 PM   
Pretty cool that they're capturing her face stereoscopically... "there's actually a point which represents the lower jaw reconstruction"... hmmm, convergence? :)
Pretty cool that they're capturing her face stereoscopically... "there's actually a point which represents the lower jaw reconstruction"... hmmm, convergence? :)
#41
Posted 03/24/2016 03:50 PM   
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