Evochron Mercenary: awesome in 3D
  3 / 5    
Nope. I need to stop tweaking and get on exploring the game! [quote="Kolreth"]I really love the way the relative position/heading sphere in 3D gives it about 10x more context that in 2D. It really is an entirely accidentally awesome 3D experience. I personally like the HUD in mode 2, I'm an information nazi.[/quote] You can edit components of the cockpit. I have edited the part where the relative position/heading sphere is further by removing the clutter. The sphere hologram is completely uncluttered now. :) [url]http://speedy.sh/A4PFh/EM-RelativePositionHeadingSphereImages.rar[/url]
Nope. I need to stop tweaking and get on exploring the game!

Kolreth said:I really love the way the relative position/heading sphere in 3D gives it about 10x more context that in 2D. It really is an entirely accidentally awesome 3D experience. I personally like the HUD in mode 2, I'm an information nazi.


You can edit components of the cockpit. I have edited the part where the relative position/heading sphere is further by removing the clutter. The sphere hologram is completely uncluttered now. :)

http://speedy.sh/A4PFh/EM-RelativePositionHeadingSphereImages.rar

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#31
Posted 04/06/2013 05:12 PM   
I can't seem to get the demo working in 3d. The emitter doesn't activate. I've tried switching AA to 2X etc. and I've tried pressing CTRL-T but still no joy. Is there something else I can try? I can't seem to see an option to switch between full screen and windowed and CTRL-Enter doesn't do anything either.
I can't seem to get the demo working in 3d. The emitter doesn't activate.

I've tried switching AA to 2X etc. and I've tried pressing CTRL-T but still no joy.

Is there something else I can try? I can't seem to see an option to switch between full screen and windowed and CTRL-Enter doesn't do anything either.

GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

#32
Posted 04/06/2013 11:43 PM   
the fullscrren setting is hidden in the vertical synch setting. as you change it it will go red and have (FS) as a part of the option setting.
the fullscrren setting is hidden in the vertical synch setting. as you change it it will go red and have (FS) as a part of the option setting.

#33
Posted 04/07/2013 12:42 AM   
ok, there we go, I'm a lousy reader of instrux. Thanks Kolreth, (FS)... I did do a reinstall of the game, and did not use the force FS wrapper. I do have to have my AA settings at "2X". Now I have surround 3D. fwiw, my sw.cfg file settings: 5920X1080 Standard 2X On High Joystick High On On Off High 100 100 On High 2 4 Off MouseOffset=0 TextRes=2048 100 0 0 Thanks bunches guys for the other tweaks too!! I appreciate it.
ok, there we go, I'm a lousy reader of instrux.

Thanks Kolreth, (FS)...

I did do a reinstall of the game, and did not use the force FS wrapper. I do have to have my AA settings at "2X".

Now I have surround 3D.

fwiw, my sw.cfg file settings:

5920X1080
Standard
2X
On
High
Joystick
High
On
On
Off
High
100
100
On
High
2
4
Off
MouseOffset=0
TextRes=2048
100
0
0

Thanks bunches guys for the other tweaks too!! I appreciate it.

#34
Posted 04/07/2013 03:04 AM   
Here's a hint : It's pretty sweet I love the realistic lighting as well, oh, i see an object in space! *fly over and slightly overshoot* Where'd it go?
Here's a hint : It's pretty sweet

I love the realistic lighting as well, oh, i see an object in space! *fly over and slightly overshoot* Where'd it go?

#35
Posted 04/07/2013 09:22 AM   
Just bought this, and I have two GTX 660s in SLI (so I should have plenty of power to run it). Can anyone give me a quick settings guide to get started for an optimal experience?
Just bought this, and I have two GTX 660s in SLI (so I should have plenty of power to run it). Can anyone give me a quick settings guide to get started for an optimal experience?

#36
Posted 04/07/2013 10:08 AM   
There are some cut and pastes of ppls settings in this thread, they will be referring to a file called sw.cfg. You can turn up everything to max easy.
There are some cut and pastes of ppls settings in this thread, they will be referring to a file called sw.cfg. You can turn up everything to max easy.

#37
Posted 04/07/2013 10:25 AM   
Can I just max everything in settings, or do these give an extra boost? Does the sw.cfg fix/improve 3d stuff, or is it just for general use?
Can I just max everything in settings, or do these give an extra boost?

Does the sw.cfg fix/improve 3d stuff, or is it just for general use?

#38
Posted 04/07/2013 11:47 AM   
I think the config setting is for people with triple screen. The lucky swines! If you are triple screen make sure you look at the text file because you can move the in game text box around to put it on one of the side screens I strongly recommend the 'recommended' tweak I uploaded. It removed a lot of the textures which were a little too close. Also the cockpit dashboard is really sleek with a mat surface for the 3D compasses I have just uploaded the final little tweaks to the dashboard.
I think the config setting is for people with triple screen. The lucky swines! If you are triple screen make sure you look at the text file because you can move the in game text box around to put it on one of the side screens

I strongly recommend the 'recommended' tweak I uploaded. It removed a lot of the textures which were a little too close. Also the cockpit dashboard is really sleek with a mat surface for the 3D compasses

I have just uploaded the final little tweaks to the dashboard.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#39
Posted 04/07/2013 01:25 PM   
Sorry, yeah max everything.
Sorry, yeah max everything.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#40
Posted 04/07/2013 01:38 PM   
Okay, so...max everything, apply your tweak at the top of the page (optional, depending on taste), and go for it?
Okay, so...max everything, apply your tweak at the top of the page (optional, depending on taste), and go for it?

#41
Posted 04/07/2013 01:48 PM   
totally
totally

#42
Posted 04/07/2013 02:33 PM   
I would say you do need to choose one of the fixes on the first page. Although everything is rendered in 3D some HUD elements aren't as deep as they could be. All I did was to simplify the textures so they don't 'double' or removed them of they were superfluous. Try the lite one as that keeps it as close to vanilla as possible. The cockpit really helps though, if purely for the compasses. If you want I could edit the elements of the vanilla cockpit to remove the clutter (like the completely unit-less, therefore pointless divisions around the sphere) from the two compasses.
I would say you do need to choose one of the fixes on the first page. Although everything is rendered in 3D some HUD elements aren't as deep as they could be. All I did was to simplify the textures so they don't 'double' or removed them of they were superfluous.

Try the lite one as that keeps it as close to vanilla as possible. The cockpit really helps though, if purely for the compasses. If you want I could edit the elements of the vanilla cockpit to remove the clutter (like the completely unit-less, therefore pointless divisions around the sphere) from the two compasses.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#43
Posted 04/07/2013 03:17 PM   
The dev has only gone and fixed the target boxes and pitch ladder! He has let me try the beta. Here are some screenies of it. I hope Vice doesn't mind me posting these :/ [url]http://photos.3dvisionlive.com/andysonofbob/album/5163fa585ec3462c2e0000cd/[/url] As you can see the target icons have been pushed back. A text file was supplied for the pitch ladder so you can push it back and scale it too your pleasure. I have cheekily asked for the following to solve the only real issues remaining: Easy fix (considering the last one anyway): the velocity direction indicator square(?) which is still too close. Not so easy fix: the top and bottom compasses (they are too shallow) and the target ship hologram (too deep). Could a txt file be used for these elements like the pitch ladder?
The dev has only gone and fixed the target boxes and pitch ladder! He has let me try the beta. Here are some screenies of it. I hope Vice doesn't mind me posting these :/

http://photos.3dvisionlive.com/andysonofbob/album/5163fa585ec3462c2e0000cd/


As you can see the target icons have been pushed back. A text file was supplied for the pitch ladder so you can push it back and scale it too your pleasure.

I have cheekily asked for the following to solve the only real issues remaining:

Easy fix (considering the last one anyway): the velocity direction indicator square(?) which is still too close.
Not so easy fix: the top and bottom compasses (they are too shallow) and the target ship hologram (too deep). Could a txt file be used for these elements like the pitch ladder?

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#44
Posted 04/09/2013 11:44 AM   
lol, like I said, indie/small devs are the ones who are going to embrace 3d and not EA/Activision et al. glad i brought it up now :)
lol, like I said, indie/small devs are the ones who are going to embrace 3d and not EA/Activision et al. glad i brought it up now :)

#45
Posted 04/09/2013 02:21 PM   
  3 / 5    
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