I have written about getting 3D Vision working successfully on my Acer XB271HU monitor (IPS, Non-3D Vision Certified)...
[url]https://forums.geforce.com/default/topic/998769/3d-vision-on-acer-xb271hu-yes-/#5105139[/url]
[quote="777kenny"]I have written about getting 3D Vision working successfully on my Acer XB271HU monitor (IPS, Non-3D Vision Certified)...
[url]https://forums.geforce.com/default/topic/998769/3d-vision-on-acer-xb271hu-yes-/#5105139[/url][/quote]
Thanks! Much appreciated!
Doesn't work with the ViewSonic XG2703. Eyes are swapped and you get terrible ghosting. It's unplayable ):
Oh another major note, I left it still on Portal 2 for like 2 or 3 minutes in 3D (ULMB on) just to take pics of the terrible ghosting.
Now I have screen burn.
Life sucks.
(Looks like the burn is slowly fading though thank god)
holy shit, screen burn, yikes
Thank god that doesn't seem to be a problem on my Dell S2716DG and I leave it on my desktop or a paused video for hours sometimes.
They make a program that helps with screen burn in, just Google it.
So when you enabled 3D Vision, did it tell you that G-Sync was being turned off? Because if it didn't, it could be causing the bad ghosting. You could also try unplugging it for a minute to reset the module, in case it's hanging up.
It would be sad if 3D Vision could not be made to work on that, perhaps contact customer support and open a ticket. Maybe something needs added to the drivers for compatibility.
BTW, since you're a first time poster, check out http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html and tell your friends.
Live Chat can be found here http://www.nvidia.com/object/support.html
Thank god that doesn't seem to be a problem on my Dell S2716DG and I leave it on my desktop or a paused video for hours sometimes.
They make a program that helps with screen burn in, just Google it.
So when you enabled 3D Vision, did it tell you that G-Sync was being turned off? Because if it didn't, it could be causing the bad ghosting. You could also try unplugging it for a minute to reset the module, in case it's hanging up.
It would be sad if 3D Vision could not be made to work on that, perhaps contact customer support and open a ticket. Maybe something needs added to the drivers for compatibility.
It was scary!
But the burn is completely faded away now.
Well, no taskbar icons have been burnt into my screen before so I dunno, maybe I had the screen brightness up too high.
G-Sync was off and ULMB was enabled. I tried updating drivers and restarting the computer but no luck ):
I'll try and contact support.
Thanks for the tips!
It was scary!
But the burn is completely faded away now.
Well, no taskbar icons have been burnt into my screen before so I dunno, maybe I had the screen brightness up too high.
G-Sync was off and ULMB was enabled. I tried updating drivers and restarting the computer but no luck ):
So this is the second confirmation of an IPS monitor being able to use 3D Vision! The problem is that it uses ULMB, which is makes eyes reversed in 3D (my TN monitor once glitched and was using ULMB in 3D instead of Lightboost, and eyes were reversed). Image retention is normal in 3D (pixel inversion stuff), but it usually lasts a few seconds.
We have some hopes for the new 4K 144Hz IPS HDR monitors, then.
So this is the second confirmation of an IPS monitor being able to use 3D Vision! The problem is that it uses ULMB, which is makes eyes reversed in 3D (my TN monitor once glitched and was using ULMB in 3D instead of Lightboost, and eyes were reversed). Image retention is normal in 3D (pixel inversion stuff), but it usually lasts a few seconds.
We have some hopes for the new 4K 144Hz IPS HDR monitors, then.
Ah, darn.
Don't worry about the screen burn. LCD pixels don't stay like that for long. You can bring the pixels back using this:
http://www.jscreenfix.com
[quote="RealNC"][quote="lacuna"]Strobe backlight is a must for brighter image not for stereo capability. First generation 3DV monitors didn't have strobe backlighting.[/quote]
Oh, I didn't know that. I assumed that without strobing, crosstalk (and not low brightness) would completely prevent 3D Vision from working with LCD displays. Since LCDs are "sample and hold", viewing anything in 3D would be a really bad experience due to LCD pixel transition time. You'd see part of the left image with your right eye and vice versa.[/quote]
Sorry to drop in a bit later...
The first generation of 3D vision monitors didn't had that type of problem
The brightness was lower than current models and crosstalk was way above the acceptable levels
(I still have 3x Samsung 2233rz monitors - the first to be released using 3D Vision)
The new models look better in terms of brightness though! And maybe an improvement on cross-talk - which was never a problem if the hardware performed as it should!
lacuna said:Strobe backlight is a must for brighter image not for stereo capability. First generation 3DV monitors didn't have strobe backlighting.
Oh, I didn't know that. I assumed that without strobing, crosstalk (and not low brightness) would completely prevent 3D Vision from working with LCD displays. Since LCDs are "sample and hold", viewing anything in 3D would be a really bad experience due to LCD pixel transition time. You'd see part of the left image with your right eye and vice versa.
Sorry to drop in a bit later...
The first generation of 3D vision monitors didn't had that type of problem
The brightness was lower than current models and crosstalk was way above the acceptable levels
(I still have 3x Samsung 2233rz monitors - the first to be released using 3D Vision)
The new models look better in terms of brightness though! And maybe an improvement on cross-talk - which was never a problem if the hardware performed as it should!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
It's worth noting that you can use DarkStarSword's custom shader, that is typically used for SBS and TAB to reverse the eyes as well. Any DX11 game fixed with 3Dmigoto should be able to swap eyes, even using 3D Vision, not 3D TV Play.
d3dx.ini:
[code]; x7 is used by the 3DVision2SBS custom shader. To use, find the [Present]
; section below and uncomment the 'run = CustomShader3DVision2SBS' line.
; 0 = Regular 3D Vision
; 1 = Reversed 3D Vision
; 2 = Side by Side
; 3 = Reversed Side by Side
; 4 = Top and Bottom
; 5 = Reversed Top and Bottom
x7 = 0
[/code]
It's worth noting that you can use DarkStarSword's custom shader, that is typically used for SBS and TAB to reverse the eyes as well. Any DX11 game fixed with 3Dmigoto should be able to swap eyes, even using 3D Vision, not 3D TV Play.
d3dx.ini:
; x7 is used by the 3DVision2SBS custom shader. To use, find the [Present]
; section below and uncomment the 'run = CustomShader3DVision2SBS' line.
; 0 = Regular 3D Vision
; 1 = Reversed 3D Vision
; 2 = Side by Side
; 3 = Reversed Side by Side
; 4 = Top and Bottom
; 5 = Reversed Top and Bottom
x7 = 0
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]It's worth noting that you can use DarkStarSword's custom shader, that is typically used for SBS and TAB to reverse the eyes as well. Any DX11 game fixed with 3Dmigoto should be able to swap eyes, even using 3D Vision, not 3D TV Play.
[/quote]
Also, if someone has a need to convert a game that displays in SBS or TAB format to 3D Vision, you can check how I modded those 3Dmigoto shaders for PCSX2: [url]https://forums.geforce.com/default/topic/519160/3d-vision/pcsx2-in-3d-playstation-2-emulator/post/5109372/#5109372[/url]
The code for the TAB mode in my latest release is cluttered with code for hotkeys, aspect ratio assumptions and modifications, border cropping, etc. And it also looks pixelated when not using 4x DSR because it modifies the final image.
Although honestly, are there any real world situations (apart from PCSX2) of a DX11 game only rendering in SBS or TAB mode and triggering 3D Vision but not stereoizing anything?
bo3b said:It's worth noting that you can use DarkStarSword's custom shader, that is typically used for SBS and TAB to reverse the eyes as well. Any DX11 game fixed with 3Dmigoto should be able to swap eyes, even using 3D Vision, not 3D TV Play.
The code for the TAB mode in my latest release is cluttered with code for hotkeys, aspect ratio assumptions and modifications, border cropping, etc. And it also looks pixelated when not using 4x DSR because it modifies the final image.
Although honestly, are there any real world situations (apart from PCSX2) of a DX11 game only rendering in SBS or TAB mode and triggering 3D Vision but not stereoizing anything?
[quote="D-Man11"]A Nvidia employee that I was chatting with via PM, stated as much last May.
" Gsync/3DV go hand in hand now, so anything that supports Gsync natively supports 3DV." if supporting the appropriate refresh rate.
But this was prior to 4K@120Hz displays being available, so we can only hope that they also work.
I had been trying to get them to update the "official" 3D Vision monitor list, which I was told that they would look into.
But I guess that was too much to ask, because they still haven't updated it.[/quote]
This link was recent updated with newer G-Sync models.
https://pcmonitors.info/others/nvidia-g-sync-variable-refresh-rate-technology/
As stated, G-Sync "[color="orange"]IS NOT[/color] a guarantee that the display will work with 3D Vision. It was a statement made a long time ago prior to IPS and VA panels being available with G-Sync.
If looking for a new display, a TN panel is still the best bet AFAIK for the least amount of crosstalk, as well as the backlight technology being used.
As stated, G-Sync "IS NOT a guarantee that the display will work with 3D Vision. It was a statement made a long time ago prior to IPS and VA panels being available with G-Sync.
If looking for a new display, a TN panel is still the best bet AFAIK for the least amount of crosstalk, as well as the backlight technology being used.
https://forums.geforce.com/default/topic/998769/3d-vision-on-acer-xb271hu-yes-/#5105139
Thanks! Much appreciated!
GPU: EVGA 980Ti FTW
CPU: Core i5 2500K
PSU: Corsair HX650
MB: MSI P67A-C43 (B3)
RAM: 16GB DDR3 1600
Sound: Asus Xonar D1 PCI
Monitor: ViewSonic XG2703-GS
OS: Gentoo Linux AMD64 / Windows 10 x64
Oh another major note, I left it still on Portal 2 for like 2 or 3 minutes in 3D (ULMB on) just to take pics of the terrible ghosting.
Now I have screen burn.
Life sucks.
(Looks like the burn is slowly fading though thank god)
Thank god that doesn't seem to be a problem on my Dell S2716DG and I leave it on my desktop or a paused video for hours sometimes.
They make a program that helps with screen burn in, just Google it.
So when you enabled 3D Vision, did it tell you that G-Sync was being turned off? Because if it didn't, it could be causing the bad ghosting. You could also try unplugging it for a minute to reset the module, in case it's hanging up.
It would be sad if 3D Vision could not be made to work on that, perhaps contact customer support and open a ticket. Maybe something needs added to the drivers for compatibility.
BTW, since you're a first time poster, check out http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html and tell your friends.
Live Chat can be found here http://www.nvidia.com/object/support.html
But the burn is completely faded away now.
Well, no taskbar icons have been burnt into my screen before so I dunno, maybe I had the screen brightness up too high.
G-Sync was off and ULMB was enabled. I tried updating drivers and restarting the computer but no luck ):
I'll try and contact support.
Thanks for the tips!
We have some hopes for the new 4K 144Hz IPS HDR monitors, then.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Don't worry about the screen burn. LCD pixels don't stay like that for long. You can bring the pixels back using this:
http://www.jscreenfix.com
GPU: EVGA 980Ti FTW
CPU: Core i5 2500K
PSU: Corsair HX650
MB: MSI P67A-C43 (B3)
RAM: 16GB DDR3 1600
Sound: Asus Xonar D1 PCI
Monitor: ViewSonic XG2703-GS
OS: Gentoo Linux AMD64 / Windows 10 x64
Sorry to drop in a bit later...
The first generation of 3D vision monitors didn't had that type of problem
The brightness was lower than current models and crosstalk was way above the acceptable levels
(I still have 3x Samsung 2233rz monitors - the first to be released using 3D Vision)
The new models look better in terms of brightness though! And maybe an improvement on cross-talk - which was never a problem if the hardware performed as it should!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
d3dx.ini:
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Also, if someone has a need to convert a game that displays in SBS or TAB format to 3D Vision, you can check how I modded those 3Dmigoto shaders for PCSX2: https://forums.geforce.com/default/topic/519160/3d-vision/pcsx2-in-3d-playstation-2-emulator/post/5109372/#5109372
The code for the TAB mode in my latest release is cluttered with code for hotkeys, aspect ratio assumptions and modifications, border cropping, etc. And it also looks pixelated when not using 4x DSR because it modifies the final image.
Although honestly, are there any real world situations (apart from PCSX2) of a DX11 game only rendering in SBS or TAB mode and triggering 3D Vision but not stereoizing anything?
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
This link was recent updated with newer G-Sync models.
https://pcmonitors.info/others/nvidia-g-sync-variable-refresh-rate-technology/
As stated, G-Sync "IS NOT a guarantee that the display will work with 3D Vision. It was a statement made a long time ago prior to IPS and VA panels being available with G-Sync.
If looking for a new display, a TN panel is still the best bet AFAIK for the least amount of crosstalk, as well as the backlight technology being used.