3D Vision in half resolution to boost performance?
i'm the proud owner of GTS 350M 3d VISION LAPTOP and even if i enjoy a lot playing in 3D, i'm a little frustrated with the performance drop in 3D due to my gpu being mid-range.

so i was wondering if nvidia may consider a tweak option in 3d vision driver to allow to divide horizontal resolution by half like for SBS movies for instance and superpose the 2 stereoscopic images with 1 pixel lag so that the perceived image still "seems" to be full res. This way, the resolution being halfed for each eye, processing should be easier on gpu right ? so that we could get a fps boost maybe ?

what do you think ? does it make sense? could it be implemented ?

thanks in advance and regards,

philippe.
i'm the proud owner of GTS 350M 3d VISION LAPTOP and even if i enjoy a lot playing in 3D, i'm a little frustrated with the performance drop in 3D due to my gpu being mid-range.



so i was wondering if nvidia may consider a tweak option in 3d vision driver to allow to divide horizontal resolution by half like for SBS movies for instance and superpose the 2 stereoscopic images with 1 pixel lag so that the perceived image still "seems" to be full res. This way, the resolution being halfed for each eye, processing should be easier on gpu right ? so that we could get a fps boost maybe ?



what do you think ? does it make sense? could it be implemented ?



thanks in advance and regards,



philippe.

DX58SO2 Intel Board | i7-970 | SLI 2x Gigabyte GTX 970 4GB stock OC @ 1033/1111 Mhz | 12GB Mem | Windows 10 64bit driver 368.22 | 3D Vision | PJ6221 Viewsonic Projector

#1
Posted 01/26/2011 09:47 PM   
I think that is too complicated to do at the hardware level. There are so many things in a game engine that are dependant on the screen resolution, I'm pretty sure this feature would end up breaking stuff in too many games. It would take too much time to fix things that aren't broken.
Just rendering the game at an entire resolution below by setting a lower resolution directly in the game and upscaling the final picture is just more reliable.
I think that is too complicated to do at the hardware level. There are so many things in a game engine that are dependant on the screen resolution, I'm pretty sure this feature would end up breaking stuff in too many games. It would take too much time to fix things that aren't broken.

Just rendering the game at an entire resolution below by setting a lower resolution directly in the game and upscaling the final picture is just more reliable.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#2
Posted 01/26/2011 11:14 PM   
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