Bioshock Infinite
  21 / 25    
How do you guys all get TriDef to work with 3D Vision? This is what TriDef support just wrote to me: "Unfortunately TriDef 3D only support NVIDIA 3D Vision output for DX9 games. We can't support DX10/11 games with NVIDIA 3D Vision as APIs aren't available to us." I am successfully running DX9 games via TriDef with my BenQ XL2420T connected via DVI to my GTX 660 TI using 3D Vision 2 Kit. But no DX10/11 game work (not Bioshock Infinite nor Assassin's Creed 3). The display does not support side-by-side nor top-bottom.
How do you guys all get TriDef to work with 3D Vision? This is what TriDef support just wrote to me:

"Unfortunately TriDef 3D only support NVIDIA 3D Vision output for DX9 games. We can't support DX10/11 games with NVIDIA 3D Vision as APIs aren't available to us."

I am successfully running DX9 games via TriDef with my BenQ XL2420T connected via DVI to my GTX 660 TI using 3D Vision 2 Kit. But no DX10/11 game work (not Bioshock Infinite nor Assassin's Creed 3). The display does not support side-by-side nor top-bottom.

Posted 04/09/2013 11:48 AM   
Similar "type" of lights that have the issue, but instead of having them pointing in different areas, it cuts them off along a line. Not sure how to describe it, but I've only seen it a few times. I'll post a screen next time I see it.
Similar "type" of lights that have the issue, but instead of having them pointing in different areas, it cuts them off along a line. Not sure how to describe it, but I've only seen it a few times. I'll post a screen next time I see it.

Posted 04/09/2013 11:50 AM   
[quote="Pirateguybrush"]I fixed the water issues. Use the numpad. Press 0 to open the Tridef menu, then go: Profile -> 3d Object Detection -> Transform Turn "Inverse" to - (off) This has the unfortunate side effect of raising the HUD and interface elements to screen depth, but it's better than the broken water shaders.[/quote] Let me check that part....because i play the start of the game (where its the water part) without the HUD in depth, so i dont see any issues with water reflections.
Pirateguybrush said:I fixed the water issues. Use the numpad. Press 0 to open the Tridef menu, then go: Profile -> 3d Object Detection -> Transform Turn "Inverse" to - (off) This has the unfortunate side effect of raising the HUD and interface elements to screen depth, but it's better than the broken water shaders.

Let me check that part....because i play the start of the game (where its the water part) without the HUD in depth, so i dont see any issues with water reflections.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 04/09/2013 11:54 AM   
You can see it in the main menu. Look at the steam of water where the kids are playing.
You can see it in the main menu. Look at the steam of water where the kids are playing.

Posted 04/09/2013 03:39 PM   
Yeah...there is a water reflections issue when HUD is in depth....very rare that the same group of shaders for HUD its used for reflections....in others Unreal Engine games i have seeing (using Helix debuger) never seeing that. [u]Solutions:[/u] 1) First 15-20 minutes (water/baptism part) use the v2.5 profile (there is save point)....and later use the v3 profile (there are no more water part like that in the game), or... 2) Use the v3 profile from the beginning and for the first 15-20 minutes change in Profile menu -> 3d Object Detection -> Transform Turn "Inverse" to - (off).....past the 15-20 minutes change to (on), or... 3) Use the v2.5 profile for the entire game, using HUD at screen depth. [url="https://s3.amazonaws.com/dhr/BioShock+Infinite+(DHR)_v25.TriDefGame"]BI Profile v2.5[/url] [url="https://s3.amazonaws.com/dhr/BioShock+Infinite+(DHR)_v3.TriDefGame"]BI Profile v3[/url]
Yeah...there is a water reflections issue when HUD is in depth....very rare that the same group of shaders for HUD its used for reflections....in others Unreal Engine games i have seeing (using Helix debuger) never seeing that.

Solutions:
1) First 15-20 minutes (water/baptism part) use the v2.5 profile (there is save point)....and later use the v3 profile (there are no more water part like that in the game), or...

2) Use the v3 profile from the beginning and for the first 15-20 minutes change in Profile menu -> 3d Object Detection -> Transform Turn "Inverse" to - (off).....past the 15-20 minutes change to (on), or...

3) Use the v2.5 profile for the entire game, using HUD at screen depth.

BI Profile v2.5

BI Profile v3

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 04/10/2013 12:30 AM   
Depth buffer will pick up all objects in depth as reflections as far as I know. Edit: Aplogies. I read hud depth and just assumed.
Depth buffer will pick up all objects in depth as reflections as far as I know.

Edit: Aplogies. I read hud depth and just assumed.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 04/10/2013 01:23 AM   
The profile its Real 3D, not Power3D.....Power3D use the z buffer. The algoritms for 2D/3D object detection in Tridef (for Real 3D) its something similar to Helix "lua" automatic fix, detect paterns in group of shaders and apply an algoritm to put in depth (in Bioshock profile exist 5 or 6 different type of algoritms for each group of shaders). Also Tridef have some "rules" for algoritms, you can enable/disable.
The profile its Real 3D, not Power3D.....Power3D use the z buffer.

The algoritms for 2D/3D object detection in Tridef (for Real 3D) its something similar to Helix "lua" automatic fix, detect paterns in group of shaders and apply an algoritm to put in depth (in Bioshock profile exist 5 or 6 different type of algoritms for each group of shaders). Also Tridef have some "rules" for algoritms, you can enable/disable.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 04/10/2013 01:52 AM   
There are other areas with broken water shaders on the 3.0 profile. Water fountains are one I've seen so far. Though I may manually swap back and forth when I see them, as having the hud at depth is nice.
There are other areas with broken water shaders on the 3.0 profile. Water fountains are one I've seen so far. Though I may manually swap back and forth when I see them, as having the hud at depth is nice.

Posted 04/10/2013 01:54 AM   
Well it looks like Tridef can't do much more on BI: "We have been looking into this to see if we could fix it on our side. After trying a variety of things, it doesn't look like we can fix it on our end." http://www.tridef.com/forum/viewtopic.php?f=9&t=3560&start=100 So DHR you're officially in charge ;)
Well it looks like Tridef can't do much more on BI:

"We have been looking into this to see if we could fix it on our side. After trying a variety of things, it doesn't look like we can fix it on our end."



http://www.tridef.com/forum/viewtopic.php?f=9&t=3560&start=100


So DHR you're officially in charge ;)

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

Posted 04/10/2013 06:56 AM   
[quote="DHR"]The profile its Real 3D, not Power3D.....Power3D use the z buffer. The algoritms for 2D/3D object detection in Tridef (for Real 3D) its something similar to Helix "lua" automatic fix, detect paterns in group of shaders and apply an algoritm to put in depth (in Bioshock profile exist 5 or 6 different type of algoritms for each group of shaders). Also Tridef have some "rules" for algoritms, you can enable/disable.[/quote] So they can modify DX10/11 shaders in real time like Helix DX9 wrapper? This gives a bit of hope on a DX10/11 3d vision wrapper.
DHR said:The profile its Real 3D, not Power3D.....Power3D use the z buffer.

The algoritms for 2D/3D object detection in Tridef (for Real 3D) its something similar to Helix "lua" automatic fix, detect paterns in group of shaders and apply an algoritm to put in depth (in Bioshock profile exist 5 or 6 different type of algoritms for each group of shaders). Also Tridef have some "rules" for algoritms, you can enable/disable.


So they can modify DX10/11 shaders in real time like Helix DX9 wrapper? This gives a bit of hope on a DX10/11 3d vision wrapper.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

Posted 04/10/2013 06:59 AM   
Yeah, bad news about a better profile for tridef... shadows in this game dont works like in another UE game (this game use a modified Unreal Engine). But i think the game with this profile (and a few tweaks) works excellent..... Today i will post all the info in tridef forum with v2.5 and v3, so others can enjoy this amazing game in 3D. I think (almost sure) tridef render process for dx10/dx11 is similar than dx9 (so all this its possible with Tridef). 3Dvision/3DTV Play change that render process for dx10/dx11 (improvement¿? optimization¿?...who knows), maybe a very smart choice for 2D gaming, but bad for 3D gaming....For example, if you try changing profiles in dx11 game with Nvidia, they do nothing....games render native. For dx11 games, profiles works for SLI, AA, and this kind of things.....but not fixing something in 3D, like in dx9 games (example: Prototype.exe profile fixes halos around effects in some games)...Hope Helix can found a solution for dx11.
Yeah, bad news about a better profile for tridef... shadows in this game dont works like in another UE game (this game use a modified Unreal Engine). But i think the game with this profile (and a few tweaks) works excellent..... Today i will post all the info in tridef forum with v2.5 and v3, so others can enjoy this amazing game in 3D.


I think (almost sure) tridef render process for dx10/dx11 is similar than dx9 (so all this its possible with Tridef). 3Dvision/3DTV Play change that render process for dx10/dx11 (improvement¿? optimization¿?...who knows), maybe a very smart choice for 2D gaming, but bad for 3D gaming....For example, if you try changing profiles in dx11 game with Nvidia, they do nothing....games render native. For dx11 games, profiles works for SLI, AA, and this kind of things.....but not fixing something in 3D, like in dx9 games (example: Prototype.exe profile fixes halos around effects in some games)...Hope Helix can found a solution for dx11.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 04/10/2013 11:47 AM   
Finished this tonight. What a great ending. Experience was great under Tridef. Thanks again to DHR. You helped sell another copy of this game because I was going to pass it up due to no 3DVision support. Already owned Tridef and your profile made the whole experience brilliant. Kudos to you.
Finished this tonight. What a great ending. Experience was great under Tridef. Thanks again to DHR. You helped sell another copy of this game because I was going to pass it up due to no 3DVision support. Already owned Tridef and your profile made the whole experience brilliant. Kudos to you.

Posted 04/11/2013 09:57 AM   
Thanks BazzaLB!, glad you enjoy this game in 3D.... This game its made to be played in 3D, sad that devs dont see it that way. Yes, the history and the ending its fantastic, take time to process, but its really brilliant....script its movie material. 3D add a lot to this game, feeling you're right there in Columbia moving around in air rails between floating buildings and the art of the game + details.....ATM its my 3D GOTY 2013.
Thanks BazzaLB!, glad you enjoy this game in 3D.... This game its made to be played in 3D, sad that devs dont see it that way.

Yes, the history and the ending its fantastic, take time to process, but its really brilliant....script its movie material. 3D add a lot to this game, feeling you're right there in Columbia moving around in air rails between floating buildings and the art of the game + details.....ATM its my 3D GOTY 2013.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 04/11/2013 11:55 AM   
A great tip for anyone who can run this on Tridef - a single one of my GTX 660s can max this game out, but Tridef can't handle SLI, so even SBS 3D produces framerates that are just below what's comfortable (25-35). I was able to get a HUGE framerate boost by dropping down the object level of detail to normal. All this does is affect how far-away objects look - but while I could see a flicker when I changed the setting, in gameplay I can't tell the difference at all. But it gave me a 15fps boost. Note that I can still have everything else maxed (and turning it down gives little in the way of gains), but object level of detail is a killer. Another good thing to try is under Tridef's settings, disable the laser pointer, and enable dominant eye. That way you can close one eye when aiming down sights, and it lines up properly (take note, nVidia). DHR, thanks so much for all your time working on this. I just met Elizabeth, and flinched when she threw a book at my head - and the scene just after where you escape from the <spoiler> with <spoiler> using the <spoiler> was incredible.
A great tip for anyone who can run this on Tridef - a single one of my GTX 660s can max this game out, but Tridef can't handle SLI, so even SBS 3D produces framerates that are just below what's comfortable (25-35). I was able to get a HUGE framerate boost by dropping down the object level of detail to normal. All this does is affect how far-away objects look - but while I could see a flicker when I changed the setting, in gameplay I can't tell the difference at all. But it gave me a 15fps boost.

Note that I can still have everything else maxed (and turning it down gives little in the way of gains), but object level of detail is a killer.

Another good thing to try is under Tridef's settings, disable the laser pointer, and enable dominant eye. That way you can close one eye when aiming down sights, and it lines up properly (take note, nVidia).

DHR, thanks so much for all your time working on this. I just met Elizabeth, and flinched when she threw a book at my head - and the scene just after where you escape from the <spoiler> with <spoiler> using the <spoiler> was incredible.

Posted 04/11/2013 05:47 PM   
No 3Dvision, **** this game, go to hell devs team, I won't buy it!
No 3Dvision, **** this game, go to hell devs team, I won't buy it!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 04/11/2013 06:19 PM   
  21 / 25    
Scroll To Top