Hi guys,
I'm trying this out with my nephew... the readme in the Java binary folder says that Fullscreen is also supported, but all other texts say that it is not. When I try to startup in fullscreen mode, the window is blank and I have no option but to force close it.
Can the game run in fullscreen?
Strangely, I get far better performance in fullscreen mode than in windowed...
I'm trying this out with my nephew... the readme in the Java binary folder says that Fullscreen is also supported, but all other texts say that it is not. When I try to startup in fullscreen mode, the window is blank and I have no option but to force close it.
Can the game run in fullscreen?
Strangely, I get far better performance in fullscreen mode than in windowed...
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Strange and interesting.
It is in the 3D Vision section...
Readme says that it doesn't support it, then on the very next paragraph it says it does support fullscreen along with convergence, separation, 3D Vision surround, and even 3DTVplay possibly.
Looks like it is probably an error... Quite confusing ;)
For reference:
=========================================================
Minecraft - v.1.7.10 - 3D Vision Patch - x64.
=========================================================
- This patch requires Java x64 to be installed on the PC. (Default location where it is installed is: "C:\Program Files\Java\jre7\bin")
=========================
Contributors:
=========================
- Helifax - OpenGL - 3D Vision Wrapper and initial shader stereoscopy injection
- Mike_ar69 - Fixed alot of shaders effects : Shadows, Reflections, Sky etc (in SEUS shaders) - not released yet.
- Mike_ar69 - Created the Vanilla Minecraft Stereoscopic shaders (found in this release).
==========================
Fixed
=========================
- Everyting.
=========================
BUGS and KNOWN ISSUES:
=========================
- The Game NEEDS to be in Window Mode.
- Resize is supported. (From menu, otherwise it might crash the game).
[u][b]=========================
Supports:
=========================
- Both Window mode and fullscreen.
- Supports convergence, separation and depth adjustments from nvidia panel (or via hotkeys).
- Tested on Single GPU/ SLI 3D Vision setups
- Tested on 3D Vision Surround setups
- Reported to WORK with 3DTVPlay[/u][i][/i]
[/b]
=========================
Important:
=========================
A lot of effort went into creating this fix: a profile so people can take advantage of SLI, 3D Visio Surround and other OGL optimizations.
The 3D Vision rendering was tweaked to provide the best experience. The profile comes with a set
convergence.
=========================
Copyright
=========================
Created by Octavian Mihai Vasilovici (helifax) 2014
The creator is not responsible for any software or hardware problems that might arrise when this software is used.
Use it at your own risk!!!!!
If you like this software and would like to contact me or donate, please use: tavyhome@gmail.com
Readme says that it doesn't support it, then on the very next paragraph it says it does support fullscreen along with convergence, separation, 3D Vision surround, and even 3DTVplay possibly.
Looks like it is probably an error... Quite confusing ;)
- Helifax - OpenGL - 3D Vision Wrapper and initial shader stereoscopy injection
- Mike_ar69 - Fixed alot of shaders effects : Shadows, Reflections, Sky etc (in SEUS shaders) - not released yet.
- Mike_ar69 - Created the Vanilla Minecraft Stereoscopic shaders (found in this release).
=========================
BUGS and KNOWN ISSUES:
=========================
- The Game NEEDS to be in Window Mode.
- Resize is supported. (From menu, otherwise it might crash the game).
=========================
Supports:
=========================
- Both Window mode and fullscreen.
- Supports convergence, separation and depth adjustments from nvidia panel (or via hotkeys).
- Tested on Single GPU/ SLI 3D Vision setups
- Tested on 3D Vision Surround setups
- Reported to WORK with 3DTVPlay[i][/i]
A lot of effort went into creating this fix: a profile so people can take advantage of SLI, 3D Visio Surround and other OGL optimizations.
The 3D Vision rendering was tweaked to provide the best experience. The profile comes with a set
convergence.
[quote="RAGEdemon"]Strange and interesting.
It is in the 3D Vision section...
Readme says that it doesn't support it, then on the very next paragraph it says it does support fullscreen along with convergence, separation, 3D Vision surround, and even 3DTVplay possibly.
Looks like it is probably an error... Quite confusing ;)
For reference:
=========================================================
Minecraft - v.1.7.10 - 3D Vision Patch - x64.
=========================================================
- This patch requires Java x64 to be installed on the PC. (Default location where it is installed is: "C:\Program Files\Java\jre7\bin")
=========================
Contributors:
=========================
- Helifax - OpenGL - 3D Vision Wrapper and initial shader stereoscopy injection
- Mike_ar69 - Fixed alot of shaders effects : Shadows, Reflections, Sky etc (in SEUS shaders) - not released yet.
- Mike_ar69 - Created the Vanilla Minecraft Stereoscopic shaders (found in this release).
==========================
Fixed
=========================
- Everyting.
=========================
BUGS and KNOWN ISSUES:
=========================
- The Game NEEDS to be in Window Mode.
- Resize is supported. (From menu, otherwise it might crash the game).
[u][b]=========================
Supports:
=========================
- Both Window mode and fullscreen.
- Supports convergence, separation and depth adjustments from nvidia panel (or via hotkeys).
- Tested on Single GPU/ SLI 3D Vision setups
- Tested on 3D Vision Surround setups
- Reported to WORK with 3DTVPlay[/u][i][/i]
[/b]
=========================
Important:
=========================
A lot of effort went into creating this fix: a profile so people can take advantage of SLI, 3D Visio Surround and other OGL optimizations.
The 3D Vision rendering was tweaked to provide the best experience. The profile comes with a set
convergence.
=========================
Copyright
=========================
Created by Octavian Mihai Vasilovici (helifax) 2014
The creator is not responsible for any software or hardware problems that might arrise when this software is used.
Use it at your own risk!!!!!
If you like this software and would like to contact me or donate, please use: tavyhome@gmail.com
[/quote]
Yes that is an error sorry :-(
Readme says that it doesn't support it, then on the very next paragraph it says it does support fullscreen along with convergence, separation, 3D Vision surround, and even 3DTVplay possibly.
Looks like it is probably an error... Quite confusing ;)
- Helifax - OpenGL - 3D Vision Wrapper and initial shader stereoscopy injection
- Mike_ar69 - Fixed alot of shaders effects : Shadows, Reflections, Sky etc (in SEUS shaders) - not released yet.
- Mike_ar69 - Created the Vanilla Minecraft Stereoscopic shaders (found in this release).
=========================
BUGS and KNOWN ISSUES:
=========================
- The Game NEEDS to be in Window Mode.
- Resize is supported. (From menu, otherwise it might crash the game).
=========================
Supports:
=========================
- Both Window mode and fullscreen.
- Supports convergence, separation and depth adjustments from nvidia panel (or via hotkeys).
- Tested on Single GPU/ SLI 3D Vision setups
- Tested on 3D Vision Surround setups
- Reported to WORK with 3DTVPlay[i][/i]
A lot of effort went into creating this fix: a profile so people can take advantage of SLI, 3D Visio Surround and other OGL optimizations.
The 3D Vision rendering was tweaked to provide the best experience. The profile comes with a set
convergence.
[quote="RAGEdemon"]Strange and interesting.
It is in the 3D Vision section...
Readme says that it doesn't support it, then on the very next paragraph it says it does support fullscreen along with convergence, separation, 3D Vision surround, and even 3DTVplay possibly.
Looks like it is probably an error... Quite confusing ;)
[/quote]
Yes, that is a copy paste error there. Sorry about that.
The game works in:
- Single Screen Window Mode
- 3D Surround Window Mode
- It should work with 3DTVPlay if played in Window Mode.
I've updated the wrappers now with the correct information in the Readme.txt file:)
Readme says that it doesn't support it, then on the very next paragraph it says it does support fullscreen along with convergence, separation, 3D Vision surround, and even 3DTVplay possibly.
Looks like it is probably an error... Quite confusing ;)
Yes, that is a copy paste error there. Sorry about that.
The game works in:
- Single Screen Window Mode
- 3D Surround Window Mode
- It should work with 3DTVPlay if played in Window Mode.
I've updated the wrappers now with the correct information in the Readme.txt file:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I'm encountering an issue where the game is stuck in side-by-side mode. It launches, and I get the 3d wrapper splash screen, but the game is stuck in side-by-side mode. If I hit CTRL-T, the key combo I have bound to turn 3D vision on and off, I get a jitter of the screen, and occaisonally it quickly flashes to the normal, single view of the menu before returning to a side-by-side view.
If I enter into a world, I don't get the flash back to a combined view, but the offset colors from the 3d shaders are there, albiet with the side-by-side view. This happens regardless of which shader pack is used.
I'm using Minecraft 1.7.10, and the minecraft logs say it is using the 64-bit java executable. Out of curiosity, I did test with both my Forge-less 1.7.10 and my 1.8.1 install, and both are stuck in side-by-side as well.
Have you run into this before? And are there any other tests I should do/logs I should get to help isolate the issue?
I'm encountering an issue where the game is stuck in side-by-side mode. It launches, and I get the 3d wrapper splash screen, but the game is stuck in side-by-side mode. If I hit CTRL-T, the key combo I have bound to turn 3D vision on and off, I get a jitter of the screen, and occaisonally it quickly flashes to the normal, single view of the menu before returning to a side-by-side view.
If I enter into a world, I don't get the flash back to a combined view, but the offset colors from the 3d shaders are there, albiet with the side-by-side view. This happens regardless of which shader pack is used.
I'm using Minecraft 1.7.10, and the minecraft logs say it is using the 64-bit java executable. Out of curiosity, I did test with both my Forge-less 1.7.10 and my 1.8.1 install, and both are stuck in side-by-side as well.
Have you run into this before? And are there any other tests I should do/logs I should get to help isolate the issue?
Use drivers 344.48 or 344.65. Newer versions are broken...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[Edit: Rewrote my original posting, since it was a bit confused because I wrote it late at night]
Hello!
I just tried this awesome mod and got it to work for standard minecraft 1.7.10 with forge. Unfortunately it does not work with the Feed the Beast Infinity modpack. I really want it to work though nad need help.
Here is a detailed description of the problem and the steps I tried to fix it:
Using Nvidia drivers 344.48 and 344.65 and x64 Java 7 Update 76. Wrapper splash screen displays properly. After loading, I only got a black screen. When resizing the window there is a very short flash of the games menu in SBS, then again back to black. Doesnt respond to controls. Found out after some time that the setting for activating antialiasing in Minecraft ("fboenable:false") caused the black screen.
After setting "fboenable:true", the ingame menu appears but ONLY in SBS mode. The menu responds, I can load a world but there is no 3D effect. Only Side by side picture. Oh, and the picture is UPSIDE DOWN! Weird, isn't it?
Now I am at a loss on how to troubleshoot this problem and what do to fix it. Please help me!
If needed, I can provide a screenshot.
[Edit: Rewrote my original posting, since it was a bit confused because I wrote it late at night]
Hello!
I just tried this awesome mod and got it to work for standard minecraft 1.7.10 with forge. Unfortunately it does not work with the Feed the Beast Infinity modpack. I really want it to work though nad need help.
Here is a detailed description of the problem and the steps I tried to fix it:
Using Nvidia drivers 344.48 and 344.65 and x64 Java 7 Update 76. Wrapper splash screen displays properly. After loading, I only got a black screen. When resizing the window there is a very short flash of the games menu in SBS, then again back to black. Doesnt respond to controls. Found out after some time that the setting for activating antialiasing in Minecraft ("fboenable:false") caused the black screen.
After setting "fboenable:true", the ingame menu appears but ONLY in SBS mode. The menu responds, I can load a world but there is no 3D effect. Only Side by side picture. Oh, and the picture is UPSIDE DOWN! Weird, isn't it?
Now I am at a loss on how to troubleshoot this problem and what do to fix it. Please help me!
OK: I tried reinstalling Java, FTB Infinity, ShadersModCore-v2.3.28-mc1.7.10-f and now the image is no longer upside down.... But still side by side.
Does anyone know how to troubleshoot this problem?
Here is an image (can't post img tags due to forum policies): http://imgur.com/wxvttwi
If it was working with the base game, I'd assume that the mod needs tweaked to be compatible with the wrapper.
Have you contacted the author of Feed the Beast Infinity modpack
The fix has been updated now.
See:
[url=https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4515700/#4515700]https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4515700/#4515700[/url]
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Updated the fix to use the latest wrapper v.2.20.
This includes:
- Ability to resize the window
- Ability to play in Fullscreen (the fake one the game uses)
- The fix doesn't require external shaders to work now.
- UI can be pushed into depth now. (see ini file).
You can grab it here:
[url=http://3dsurroundgaming.com/OpenGL3DVisionGames.html#M]http://3dsurroundgaming.com/OpenGL3DVisionGames.html[/url]
Cheers.
Updated the fix to use the latest wrapper v.2.20.
This includes:
- Ability to resize the window
- Ability to play in Fullscreen (the fake one the game uses)
- The fix doesn't require external shaders to work now.
- UI can be pushed into depth now. (see ini file).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I must be doing something wrong.. On the new fix, I get the splash screen, but the monitor doesn't go into 3d mode, and Minecraft hangs with a white screen.
I must be doing something wrong.. On the new fix, I get the splash screen, but the monitor doesn't go into 3d mode, and Minecraft hangs with a white screen.
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
[quote="AcidBong"]I must be doing something wrong.. On the new fix, I get the splash screen, but the monitor doesn't go into 3d mode, and Minecraft hangs with a white screen. [/quote]
What version of Minecraft are you using? 1.8.4?
They updated the game to work differently now. If you are still on 1.7.x something chances are it will not work... as they modified how things work...
Also I noticed the latest version downloads it's own version of Java (found in runtime folder near the exe) is there where I installed the wrapper... Ex: C:\Users\Helifax\Desktop\Minecraft\runtime\jre-x64\1.8.0_25\bin
If you don't have 1.8.4 you can download it from they website and just give it a go with this version and see if it works. (I really hate this "engine" is so inconsistent)
AcidBong said:I must be doing something wrong.. On the new fix, I get the splash screen, but the monitor doesn't go into 3d mode, and Minecraft hangs with a white screen.
What version of Minecraft are you using? 1.8.4?
They updated the game to work differently now. If you are still on 1.7.x something chances are it will not work... as they modified how things work...
Also I noticed the latest version downloads it's own version of Java (found in runtime folder near the exe) is there where I installed the wrapper... Ex: C:\Users\Helifax\Desktop\Minecraft\runtime\jre-x64\1.8.0_25\bin
If you don't have 1.8.4 you can download it from they website and just give it a go with this version and see if it works. (I really hate this "engine" is so inconsistent)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I'm trying this out with my nephew... the readme in the Java binary folder says that Fullscreen is also supported, but all other texts say that it is not. When I try to startup in fullscreen mode, the window is blank and I have no option but to force close it.
Can the game run in fullscreen?
Strangely, I get far better performance in fullscreen mode than in windowed...
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
It is in the 3D Vision section...
Readme says that it doesn't support it, then on the very next paragraph it says it does support fullscreen along with convergence, separation, 3D Vision surround, and even 3DTVplay possibly.
Looks like it is probably an error... Quite confusing ;)
For reference:
=========================================================
Minecraft - v.1.7.10 - 3D Vision Patch - x64.
=========================================================
- This patch requires Java x64 to be installed on the PC. (Default location where it is installed is: "C:\Program Files\Java\jre7\bin")
=========================
Contributors:
=========================
- Helifax - OpenGL - 3D Vision Wrapper and initial shader stereoscopy injection
- Mike_ar69 - Fixed alot of shaders effects : Shadows, Reflections, Sky etc (in SEUS shaders) - not released yet.
- Mike_ar69 - Created the Vanilla Minecraft Stereoscopic shaders (found in this release).
==========================
Fixed
=========================
- Everyting.
=========================
BUGS and KNOWN ISSUES:
=========================
- The Game NEEDS to be in Window Mode.
- Resize is supported. (From menu, otherwise it might crash the game).
=========================
Supports:
=========================
- Both Window mode and fullscreen.
- Supports convergence, separation and depth adjustments from nvidia panel (or via hotkeys).
- Tested on Single GPU/ SLI 3D Vision setups
- Tested on 3D Vision Surround setups
- Reported to WORK with 3DTVPlay[i][/i]
=========================
Important:
=========================
A lot of effort went into creating this fix: a profile so people can take advantage of SLI, 3D Visio Surround and other OGL optimizations.
The 3D Vision rendering was tweaked to provide the best experience. The profile comes with a set
convergence.
=========================
Copyright
=========================
Created by Octavian Mihai Vasilovici (helifax) 2014
The creator is not responsible for any software or hardware problems that might arrise when this software is used.
Use it at your own risk!!!!!
If you like this software and would like to contact me or donate, please use: tavyhome@gmail.com
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Yes that is an error sorry :-(
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Yes, that is a copy paste error there. Sorry about that.
The game works in:
- Single Screen Window Mode
- 3D Surround Window Mode
- It should work with 3DTVPlay if played in Window Mode.
I've updated the wrappers now with the correct information in the Readme.txt file:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
If I enter into a world, I don't get the flash back to a combined view, but the offset colors from the 3d shaders are there, albiet with the side-by-side view. This happens regardless of which shader pack is used.
I'm using Minecraft 1.7.10, and the minecraft logs say it is using the 64-bit java executable. Out of curiosity, I did test with both my Forge-less 1.7.10 and my 1.8.1 install, and both are stuck in side-by-side as well.
Have you run into this before? And are there any other tests I should do/logs I should get to help isolate the issue?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Hello!
I just tried this awesome mod and got it to work for standard minecraft 1.7.10 with forge. Unfortunately it does not work with the Feed the Beast Infinity modpack. I really want it to work though nad need help.
Here is a detailed description of the problem and the steps I tried to fix it:
Using Nvidia drivers 344.48 and 344.65 and x64 Java 7 Update 76. Wrapper splash screen displays properly. After loading, I only got a black screen. When resizing the window there is a very short flash of the games menu in SBS, then again back to black. Doesnt respond to controls. Found out after some time that the setting for activating antialiasing in Minecraft ("fboenable:false") caused the black screen.
After setting "fboenable:true", the ingame menu appears but ONLY in SBS mode. The menu responds, I can load a world but there is no 3D effect. Only Side by side picture. Oh, and the picture is UPSIDE DOWN! Weird, isn't it?
Now I am at a loss on how to troubleshoot this problem and what do to fix it. Please help me!
If needed, I can provide a screenshot.
Does anyone know how to troubleshoot this problem?
Here is an image (can't post img tags due to forum policies): http://imgur.com/wxvttwi
Have you contacted the author of Feed the Beast Infinity modpack
See:
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4515700/#4515700
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Now it works!
THank you for your hard work on this!
This includes:
- Ability to resize the window
- Ability to play in Fullscreen (the fake one the game uses)
- The fix doesn't require external shaders to work now.
- UI can be pushed into depth now. (see ini file).
You can grab it here:
http://3dsurroundgaming.com/OpenGL3DVisionGames.html
Cheers.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
What version of Minecraft are you using? 1.8.4?
They updated the game to work differently now. If you are still on 1.7.x something chances are it will not work... as they modified how things work...
Also I noticed the latest version downloads it's own version of Java (found in runtime folder near the exe) is there where I installed the wrapper... Ex: C:\Users\Helifax\Desktop\Minecraft\runtime\jre-x64\1.8.0_25\bin
If you don't have 1.8.4 you can download it from they website and just give it a go with this version and see if it works. (I really hate this "engine" is so inconsistent)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)