[quote name='katmai' post='519471' date='Mar 17 2009, 12:34 PM']i am having issues with the ingame crosshair being ingame shoot a bit blank to the right to get the people. any ideas how to work this out?[/quote]
This isn't the answer you're looking for but it may work for you anyway.
First of all, which game is this?
Second, can you shut off the game reticle or make it very tiny or make it transparent in any way including tweaking a config file?
Then, can you turn on the 3d lasersight and is it usable (autoranging or not)?
And is the game-reticle always in the same spot on the screen?
And can you be happy using the nvidia 3d lasersight (because sometimes game reticles provide extra info like ammo or damage or friend-or-foe-ID)
If yes, then there might be a registry setting that you can tweak...
In the old nvidia 3d system, there used to be registry entries that you can set to shift the nvidia 3d lasersight left/right/up/down.
In the nvidia game config registry entry for that game, there should be an entry like LaserSight and it should be set to 1.
Another entry, LaserXAdjust, adjusts the LS left and right.
Another entry, LaserYAdjust, adjusts the LS up and down.
I don't have the 3d-vision system but I wouldn't be surprised if those entries still worked for it the same way they worked before.
You can make those entries if they aren't there already (DWORD entries).
Now the tricky part... the values. They are floating-point-binary/hex so learn about that via internet if you can or get someone to help you.
Default values are $3f800000 for both and that puts the LS at center screen. You can try trial and error with minor tweaks to the
values and see what happens if you don't want to learn floating-point-binary/hex.
Another idea: if the in-game reticle is at screen-depth (2d), try setting 3d to high convergence and low separation. This pulls the game-space out of the screen and since the reticle is at screen-depth, then the game-reticle will be at a constant depth inside the game. With low separation, I find this to be the best option for me with alot of games. Tweak each slowly and you might find an ideal setting. The reticle should not appear at infinity, just about 50 ft infront of your player and that should be OK. The drawbacks are that the HUD may also be at that depth depending on the game and when you are close to objects, it's weird to see the reticle at a distance behind the object you're looking at. Hopefully you can tolereate that.
[quote name='katmai' post='519471' date='Mar 17 2009, 12:34 PM']i am having issues with the ingame crosshair being ingame shoot a bit blank to the right to get the people. any ideas how to work this out?
This isn't the answer you're looking for but it may work for you anyway.
First of all, which game is this?
Second, can you shut off the game reticle or make it very tiny or make it transparent in any way including tweaking a config file?
Then, can you turn on the 3d lasersight and is it usable (autoranging or not)?
And is the game-reticle always in the same spot on the screen?
And can you be happy using the nvidia 3d lasersight (because sometimes game reticles provide extra info like ammo or damage or friend-or-foe-ID)
If yes, then there might be a registry setting that you can tweak...
In the old nvidia 3d system, there used to be registry entries that you can set to shift the nvidia 3d lasersight left/right/up/down.
In the nvidia game config registry entry for that game, there should be an entry like LaserSight and it should be set to 1.
Another entry, LaserXAdjust, adjusts the LS left and right.
Another entry, LaserYAdjust, adjusts the LS up and down.
I don't have the 3d-vision system but I wouldn't be surprised if those entries still worked for it the same way they worked before.
You can make those entries if they aren't there already (DWORD entries).
Now the tricky part... the values. They are floating-point-binary/hex so learn about that via internet if you can or get someone to help you.
Default values are $3f800000 for both and that puts the LS at center screen. You can try trial and error with minor tweaks to the
values and see what happens if you don't want to learn floating-point-binary/hex.
Another idea: if the in-game reticle is at screen-depth (2d), try setting 3d to high convergence and low separation. This pulls the game-space out of the screen and since the reticle is at screen-depth, then the game-reticle will be at a constant depth inside the game. With low separation, I find this to be the best option for me with alot of games. Tweak each slowly and you might find an ideal setting. The reticle should not appear at infinity, just about 50 ft infront of your player and that should be OK. The drawbacks are that the HUD may also be at that depth depending on the game and when you are close to objects, it's weird to see the reticle at a distance behind the object you're looking at. Hopefully you can tolereate that.
This isn't the answer you're looking for but it may work for you anyway.
First of all, which game is this?
Second, can you shut off the game reticle or make it very tiny or make it transparent in any way including tweaking a config file?
Then, can you turn on the 3d lasersight and is it usable (autoranging or not)?
And is the game-reticle always in the same spot on the screen?
And can you be happy using the nvidia 3d lasersight (because sometimes game reticles provide extra info like ammo or damage or friend-or-foe-ID)
If yes, then there might be a registry setting that you can tweak...
In the old nvidia 3d system, there used to be registry entries that you can set to shift the nvidia 3d lasersight left/right/up/down.
In the nvidia game config registry entry for that game, there should be an entry like LaserSight and it should be set to 1.
Another entry, LaserXAdjust, adjusts the LS left and right.
Another entry, LaserYAdjust, adjusts the LS up and down.
I don't have the 3d-vision system but I wouldn't be surprised if those entries still worked for it the same way they worked before.
You can make those entries if they aren't there already (DWORD entries).
Now the tricky part... the values. They are floating-point-binary/hex so learn about that via internet if you can or get someone to help you.
Default values are $3f800000 for both and that puts the LS at center screen. You can try trial and error with minor tweaks to the
values and see what happens if you don't want to learn floating-point-binary/hex.
Another idea: if the in-game reticle is at screen-depth (2d), try setting 3d to high convergence and low separation. This pulls the game-space out of the screen and since the reticle is at screen-depth, then the game-reticle will be at a constant depth inside the game. With low separation, I find this to be the best option for me with alot of games. Tweak each slowly and you might find an ideal setting. The reticle should not appear at infinity, just about 50 ft infront of your player and that should be OK. The drawbacks are that the HUD may also be at that depth depending on the game and when you are close to objects, it's weird to see the reticle at a distance behind the object you're looking at. Hopefully you can tolereate that.
Hope this helps someone.
This isn't the answer you're looking for but it may work for you anyway.
First of all, which game is this?
Second, can you shut off the game reticle or make it very tiny or make it transparent in any way including tweaking a config file?
Then, can you turn on the 3d lasersight and is it usable (autoranging or not)?
And is the game-reticle always in the same spot on the screen?
And can you be happy using the nvidia 3d lasersight (because sometimes game reticles provide extra info like ammo or damage or friend-or-foe-ID)
If yes, then there might be a registry setting that you can tweak...
In the old nvidia 3d system, there used to be registry entries that you can set to shift the nvidia 3d lasersight left/right/up/down.
In the nvidia game config registry entry for that game, there should be an entry like LaserSight and it should be set to 1.
Another entry, LaserXAdjust, adjusts the LS left and right.
Another entry, LaserYAdjust, adjusts the LS up and down.
I don't have the 3d-vision system but I wouldn't be surprised if those entries still worked for it the same way they worked before.
You can make those entries if they aren't there already (DWORD entries).
Now the tricky part... the values. They are floating-point-binary/hex so learn about that via internet if you can or get someone to help you.
Default values are $3f800000 for both and that puts the LS at center screen. You can try trial and error with minor tweaks to the
values and see what happens if you don't want to learn floating-point-binary/hex.
Another idea: if the in-game reticle is at screen-depth (2d), try setting 3d to high convergence and low separation. This pulls the game-space out of the screen and since the reticle is at screen-depth, then the game-reticle will be at a constant depth inside the game. With low separation, I find this to be the best option for me with alot of games. Tweak each slowly and you might find an ideal setting. The reticle should not appear at infinity, just about 50 ft infront of your player and that should be OK. The drawbacks are that the HUD may also be at that depth depending on the game and when you are close to objects, it's weird to see the reticle at a distance behind the object you're looking at. Hopefully you can tolereate that.
Hope this helps someone.