Minecraft in 3D Vision updated to 1.10.x
  2 / 21    
[quote="Arthane"][quote="helifax"][quote="Alo81"]Hmm, it doesn't seem to be working on my end. Other shaders work, but Mikes' Shaders does not output stereo. When I boot the game 3D vision does get enabled though. .... [/quote] So basically you see the same image in both eyes? (Mono but both eyes?) For reference I used these settings : [url=http://www.iforce.co.nz/View.aspx?i=od14oq4a.z30.jpg][img]http://iforce.co.nz/i/od14oq4a.z30.jpg[/img][/url] Might be the advanced OpenGL features setting? Are you using the x64 Java Version? or x86 version?[/quote] I tried the wrapper. Using the same game video options and running the x64 version. 3D Vision is enabled but not getting 3D[/quote] To start off, try installing both the x86 and x64 fixes. See if that corrects the issue. If not, check this folder and see if there is an opengl.dll file present, as well as a java.exe file. [code]C:\Program Files\Java\jre7\bin[/code] If not, then also check this folder for the same thing [code]C:\Program Files (x86)\Java\jre7\bin[/code] If it's in neither, than your system drive may be different from the C: drive, and you may need to move the 3D fix into the correct folder.
Arthane said:
helifax said:
Alo81 said:Hmm, it doesn't seem to be working on my end. Other shaders work, but Mikes' Shaders does not output stereo.

When I boot the game 3D vision does get enabled though.

....



So basically you see the same image in both eyes? (Mono but both eyes?)

For reference I used these settings :
Image

Might be the advanced OpenGL features setting?


Are you using the x64 Java Version? or x86 version?



I tried the wrapper. Using the same game video options and running the x64 version. 3D Vision is enabled but not getting 3D


To start off, try installing both the x86 and x64 fixes. See if that corrects the issue.

If not, check this folder and see if there is an opengl.dll file present, as well as a java.exe file.

C:\Program Files\Java\jre7\bin


If not, then also check this folder for the same thing

C:\Program Files (x86)\Java\jre7\bin


If it's in neither, than your system drive may be different from the C: drive, and you may need to move the 3D fix into the correct folder.

#16
Posted 08/18/2014 11:40 PM   
[quote="AcidBong"]It's working for me. full 3d. it looks absolutely beautiful standing still. but if I turn my mouse real fast, the image does something like one eye lags behind another, and makes me feel weird and a little sick after a few minutes. Is that normal for the OGL wrappers? Other than that, it looks wonderful when standing on top of a high mountain or looking down into a deep pit. I didn't have any problems installing it. Just setup optifine, and shader mod 1.7.10. then ran your 3d mod installer. Worked first time. My video settings are default except for optifine's view distance and fps limiter. [/quote] That effect occurs if the FPS drops below about 25 FPS. With an FPS above 30 it does not happen / is not noticeable. I have this issue using the SEUS shaders (which we have not released yet, but looks freaking amazing). With the Vanilla shaders I am getting 40-60 FPS and absolutely rock solid image. You can see my setup in my sig (though I only run on one 770, not SLI). I notice you are 570 SLI, so since the game is not SLI enabled you will be running one of the cards, so that's " > half-ish" of a 770, and less VRAM. This game eats up VRAM with the GLSL shader mod - check your VRAM usage. Finally, I posted in an earlier thread but it's worth reposting here. Make sure you set "multi-core" chunk loading (or whatever its called) to true/on. Also, go into NVidia control panel and add "javaw.exe". Turn OFF multi-threaded rendering in the "global" settings, or if you don't want to do that, just disable it for "javaw.exe" (though it is recommended to globally do it). If you want to try SLI, you can set SLI to "Force AFR2", then you WILL see both cards running in Nvidia Inspector (or whatever tool you use), but I personally don't actually see a single FPS difference between SLI and non-SLI.
AcidBong said:It's working for me. full 3d. it looks absolutely beautiful standing still. but if I turn my mouse real fast, the image does something like one eye lags behind another, and makes me feel weird and a little sick after a few minutes. Is that normal for the OGL wrappers?

Other than that, it looks wonderful when standing on top of a high mountain or looking down into a deep pit. I didn't have any problems installing it. Just setup optifine, and shader mod 1.7.10. then ran your 3d mod installer. Worked first time. My video settings are default except for optifine's view distance and fps limiter.

That effect occurs if the FPS drops below about 25 FPS. With an FPS above 30 it does not happen / is not noticeable. I have this issue using the SEUS shaders (which we have not released yet, but looks freaking amazing). With the Vanilla shaders I am getting 40-60 FPS and absolutely rock solid image. You can see my setup in my sig (though I only run on one 770, not SLI). I notice you are 570 SLI, so since the game is not SLI enabled you will be running one of the cards, so that's " > half-ish" of a 770, and less VRAM. This game eats up VRAM with the GLSL shader mod - check your VRAM usage.

Finally, I posted in an earlier thread but it's worth reposting here. Make sure you set "multi-core" chunk loading (or whatever its called) to true/on. Also, go into NVidia control panel and add "javaw.exe". Turn OFF multi-threaded rendering in the "global" settings, or if you don't want to do that, just disable it for "javaw.exe" (though it is recommended to globally do it). If you want to try SLI, you can set SLI to "Force AFR2", then you WILL see both cards running in Nvidia Inspector (or whatever tool you use), but I personally don't actually see a single FPS difference between SLI and non-SLI.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#17
Posted 08/19/2014 05:00 AM   
I've got a single GTX 570 and get a variable 60fps on fancy and a solid 60fps on fast. [img]http://i.imgur.com/T4mSaJR.jpg[/img] High framerate should be attainable. [img]http://i.imgur.com/go2CVVS.png[/img]
I've got a single GTX 570 and get a variable 60fps on fancy and a solid 60fps on fast.

Image

High framerate should be attainable.

Image

#18
Posted 08/19/2014 04:04 PM   
Framerate isn't the problem. Minecraft runs butter smooth. I'm just very suceptable to even minor fluctuations. It happens with fps at 60 as well. But, I don't want to seem ungrateful. I'm really enjoying this! I just have to move slower in the game world.
Framerate isn't the problem. Minecraft runs butter smooth. I'm just very suceptable to even minor fluctuations. It happens with fps at 60 as well. But, I don't want to seem ungrateful. I'm really enjoying this! I just have to move slower in the game world.

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#19
Posted 08/19/2014 04:32 PM   
Ok, that's good. This solution is Frame Sequential (Helifax can explain this more) so you might be noticing that.
Ok, that's good. This solution is Frame Sequential (Helifax can explain this more) so you might be noticing that.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#20
Posted 08/20/2014 01:50 PM   
[quote="Alo81"][quote="Arthane"][quote="helifax"][quote="Alo81"]Hmm, it doesn't seem to be working on my end. Other shaders work, but Mikes' Shaders does not output stereo. When I boot the game 3D vision does get enabled though. .... [/quote] So basically you see the same image in both eyes? (Mono but both eyes?) For reference I used these settings : [url=http://www.iforce.co.nz/View.aspx?i=od14oq4a.z30.jpg][img]http://iforce.co.nz/i/od14oq4a.z30.jpg[/img][/url] Might be the advanced OpenGL features setting? Are you using the x64 Java Version? or x86 version?[/quote] I tried the wrapper. Using the same game video options and running the x64 version. 3D Vision is enabled but not getting 3D[/quote] To start off, try installing both the x86 and x64 fixes. See if that corrects the issue. If not, check this folder and see if there is an opengl.dll file present, as well as a java.exe file. [code]C:\Program Files\Java\jre7\bin[/code] If not, then also check this folder for the same thing [code]C:\Program Files (x86)\Java\jre7\bin[/code] If it's in neither, than your system drive may be different from the C: drive, and you may need to move the 3D fix into the correct folder. [/quote] i re installed with the x86 version and now the dll is there and java exe but i'm missing mikeshaders.zip and im not sure were to change to them in game
Alo81 said:
Arthane said:
helifax said:
Alo81 said:Hmm, it doesn't seem to be working on my end. Other shaders work, but Mikes' Shaders does not output stereo.

When I boot the game 3D vision does get enabled though.

....



So basically you see the same image in both eyes? (Mono but both eyes?)

For reference I used these settings :
Image

Might be the advanced OpenGL features setting?


Are you using the x64 Java Version? or x86 version?



I tried the wrapper. Using the same game video options and running the x64 version. 3D Vision is enabled but not getting 3D


To start off, try installing both the x86 and x64 fixes. See if that corrects the issue.

If not, check this folder and see if there is an opengl.dll file present, as well as a java.exe file.

C:\Program Files\Java\jre7\bin


If not, then also check this folder for the same thing

C:\Program Files (x86)\Java\jre7\bin


If it's in neither, than your system drive may be different from the C: drive, and you may need to move the 3D fix into the correct folder.


i re installed with the x86 version and now the dll is there and java exe but i'm missing mikeshaders.zip and im not sure were to change to them in game

MOBO: GIGABYTE GA-M68MT-S2 CPU: AMD FX 4100 RAM: 8GB 1600HZ DDR3 HDD: 1TB WD (MASTER) 500GB WD (SLAVE) GRAPHICS: GTX750SC MONITOR: ASUS VG248QE 3D VISION KIT 2

#21
Posted 08/20/2014 03:23 PM   
First of all I want to thank You for making Minecraft playable in S3D! I liked Cubeworld which offered S3D but never was interested in Minecraft because of the missing S3D support. So I'm a noob regarding Minecraft-mods and this may be one of the reasons why I wasn't able to run Minecraft in S3D so far :( I had some issues with the installation. First I was running Win7 32 bit and tried to install "Minecraft: (for Java x86)". The installation process tried to install a Microsoft Visual C++ 2013 Redistributable for 64 bit which didn't work. So the Installation failed. Then I switched to Win7 64 bit and the installation of "Minecraft: (for Java x64)" could be completed. When I started Minecraft 3DVision was enabled but I only got a mono picture. So I looked for the files You have mentioned. BTW my system language is German so it is not "C:\Program Files" but "C:\Programme". Does that matter? I discovered that there was a java.exe file in C:\Programme (x86)\Java\jre7\bin but no opengl.dll. I found in C:\Programme\Java\jre7\bin these files: 3DVisionWrapper.ini, opengl32.dll, msvcp120d.dll, msvcr120d.dll and README.txt. Apart from these files there were no other files or folders in C:\Programme\Java\. So I copied Your files to C:\Programme (x86)\Java\jre7\bin where java.exe and many other files are. Now I get the wrapper splashscreen when I start the game. But it get still the same image for both eyes, only some artefactsa when I'm turning very fast. Like Arthane I also couldn't find mikeshaders.zip and wouldn't know where to place and activate them in the game. Additionally installing "Minecraft: (for Java x86)" didn't help. Could You please tell me which files the wrapper needs and where they should pe placed after a successful installation?
First of all I want to thank You for making Minecraft playable in S3D! I liked Cubeworld which offered S3D but never was interested in Minecraft because of the missing S3D support. So I'm a noob regarding Minecraft-mods and this may be one of the reasons why I wasn't able to run Minecraft in S3D so far :(
I had some issues with the installation. First I was running Win7 32 bit and tried to install "Minecraft: (for Java x86)". The installation process tried to install a Microsoft Visual C++ 2013 Redistributable for 64 bit which didn't work. So the Installation failed.
Then I switched to Win7 64 bit and the installation of "Minecraft: (for Java x64)" could be completed. When I started Minecraft 3DVision was enabled but I only got a mono picture. So I looked for the files You have mentioned. BTW my system language is German so it is not "C:\Program Files" but "C:\Programme". Does that matter? I discovered that there was a java.exe file in C:\Programme (x86)\Java\jre7\bin but no opengl.dll. I found in C:\Programme\Java\jre7\bin these files: 3DVisionWrapper.ini, opengl32.dll, msvcp120d.dll, msvcr120d.dll and README.txt. Apart from these files there were no other files or folders in C:\Programme\Java\. So I copied Your files to C:\Programme (x86)\Java\jre7\bin where java.exe and many other files are. Now I get the wrapper splashscreen when I start the game. But it get still the same image for both eyes, only some artefactsa when I'm turning very fast. Like Arthane I also couldn't find mikeshaders.zip and wouldn't know where to place and activate them in the game. Additionally installing "Minecraft: (for Java x86)" didn't help. Could You please tell me which files the wrapper needs and where they should pe placed after a successful installation?

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#22
Posted 08/21/2014 03:52 PM   
[quote="3d4dd"]First of all I want to thank You for making Minecraft playable in S3D! I liked Cubeworld which offered S3D but never was interested in Minecraft because of the missing S3D support. So I'm a noob regarding Minecraft-mods and this may be one of the reasons why I wasn't able to run Minecraft in S3D so far :( I had some issues with the installation. First I was running Win7 32 bit and tried to install "Minecraft: (for Java x86)". The installation process tried to install a Microsoft Visual C++ 2013 Redistributable for 64 bit which didn't work. So the Installation failed. Then I switched to Win7 64 bit and the installation of "Minecraft: (for Java x64)" could be completed. When I started Minecraft 3DVision was enabled but I only got a mono picture. So I looked for the files You have mentioned. BTW my system language is German so it is not "C:\Program Files" but "C:\Programme". Does that matter? I discovered that there was a java.exe file in C:\Programme (x86)\Java\jre7\bin but no opengl.dll. I found in C:\Programme\Java\jre7\bin these files: 3DVisionWrapper.ini, opengl32.dll, msvcp120d.dll, msvcr120d.dll and README.txt. Apart from these files there were no other files or folders in C:\Programme\Java\. So I copied Your files to C:\Programme (x86)\Java\jre7\bin where java.exe and many other files are. Now I get the wrapper splashscreen when I start the game. But it get still the same image for both eyes, only some artefactsa when I'm turning very fast. Like Arthane I also couldn't find mikeshaders.zip and wouldn't know where to place and activate them in the game. Additionally installing "Minecraft: (for Java x86)" didn't help. Could You please tell me which files the wrapper needs and where they should pe placed after a successful installation? [/quote] Youtube Install Minecraft Shaders Mod 1.7.10: https://www.youtube.com/watch?v=ePWf09LSNMg If you run a Win x64 you can install Java x86 or x64. x64 installs in c:\Program Files\ x86 installs in c:\Program Files (x86)\ You need to install the wrapper based on what version of JAVA (not windows) the game is using. I am sorry for the lack of compatibility with Windows x86 (I honestly didn't expected somebody still uses the 32bit version for gaming....My bad;( ) Once you install all the mods you will see an option in-game called shaders, where you can select the shader pack. For reference the shaders install in "%APPDATA%\.minecraft\shaderpacks\" folder. I think I will just release the files in a zip file so people can manually install them if the normal installation fails ;)) Or I can make the installer cope with different languages as well;)) (I was a bit in a rush when I made the installer) Basically if the game runs on Java x64 in the Java folder you need to have 2 files: openGl32.dll + 3DVisionWrapper.ini. The shader pack should be in the .minecraft folder. Hope this helps;))
3d4dd said:First of all I want to thank You for making Minecraft playable in S3D! I liked Cubeworld which offered S3D but never was interested in Minecraft because of the missing S3D support. So I'm a noob regarding Minecraft-mods and this may be one of the reasons why I wasn't able to run Minecraft in S3D so far :(
I had some issues with the installation. First I was running Win7 32 bit and tried to install "Minecraft: (for Java x86)". The installation process tried to install a Microsoft Visual C++ 2013 Redistributable for 64 bit which didn't work. So the Installation failed.
Then I switched to Win7 64 bit and the installation of "Minecraft: (for Java x64)" could be completed. When I started Minecraft 3DVision was enabled but I only got a mono picture. So I looked for the files You have mentioned. BTW my system language is German so it is not "C:\Program Files" but "C:\Programme". Does that matter? I discovered that there was a java.exe file in C:\Programme (x86)\Java\jre7\bin but no opengl.dll. I found in C:\Programme\Java\jre7\bin these files: 3DVisionWrapper.ini, opengl32.dll, msvcp120d.dll, msvcr120d.dll and README.txt. Apart from these files there were no other files or folders in C:\Programme\Java\. So I copied Your files to C:\Programme (x86)\Java\jre7\bin where java.exe and many other files are. Now I get the wrapper splashscreen when I start the game. But it get still the same image for both eyes, only some artefactsa when I'm turning very fast. Like Arthane I also couldn't find mikeshaders.zip and wouldn't know where to place and activate them in the game. Additionally installing "Minecraft: (for Java x86)" didn't help. Could You please tell me which files the wrapper needs and where they should pe placed after a successful installation?


Youtube Install Minecraft Shaders Mod 1.7.10:


If you run a Win x64 you can install Java x86 or x64.
x64 installs in c:\Program Files\
x86 installs in c:\Program Files (x86)\

You need to install the wrapper based on what version of JAVA (not windows) the game is using.
I am sorry for the lack of compatibility with Windows x86 (I honestly didn't expected somebody still uses the 32bit version for gaming....My bad;( )

Once you install all the mods you will see an option in-game called shaders, where you can select the shader pack.

For reference the shaders install in "%APPDATA%\.minecraft\shaderpacks\" folder.
I think I will just release the files in a zip file so people can manually install them if the normal installation fails ;)) Or I can make the installer cope with different languages as well;)) (I was a bit in a rush when I made the installer)

Basically if the game runs on Java x64 in the Java folder you need to have 2 files: openGl32.dll + 3DVisionWrapper.ini.

The shader pack should be in the .minecraft folder.

Hope this helps;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#23
Posted 08/21/2014 07:23 PM   
[quote="helifax"][quote="3d4dd"]First of all I want to thank You for making Minecraft playable in S3D! I liked Cubeworld which offered S3D but never was interested in Minecraft because of the missing S3D support. So I'm a noob regarding Minecraft-mods and this may be one of the reasons why I wasn't able to run Minecraft in S3D so far :( I had some issues with the installation. First I was running Win7 32 bit and tried to install "Minecraft: (for Java x86)". The installation process tried to install a Microsoft Visual C++ 2013 Redistributable for 64 bit which didn't work. So the Installation failed. Then I switched to Win7 64 bit and the installation of "Minecraft: (for Java x64)" could be completed. When I started Minecraft 3DVision was enabled but I only got a mono picture. So I looked for the files You have mentioned. BTW my system language is German so it is not "C:\Program Files" but "C:\Programme". Does that matter? I discovered that there was a java.exe file in C:\Programme (x86)\Java\jre7\bin but no opengl.dll. I found in C:\Programme\Java\jre7\bin these files: 3DVisionWrapper.ini, opengl32.dll, msvcp120d.dll, msvcr120d.dll and README.txt. Apart from these files there were no other files or folders in C:\Programme\Java\. So I copied Your files to C:\Programme (x86)\Java\jre7\bin where java.exe and many other files are. Now I get the wrapper splashscreen when I start the game. But it get still the same image for both eyes, only some artefactsa when I'm turning very fast. Like Arthane I also couldn't find mikeshaders.zip and wouldn't know where to place and activate them in the game. Additionally installing "Minecraft: (for Java x86)" didn't help. Could You please tell me which files the wrapper needs and where they should pe placed after a successful installation? [/quote] Youtube Install Minecraft Shaders Mod 1.7.10: https://www.youtube.com/watch?v=ePWf09LSNMg If you run a Win x64 you can install Java x86 or x64. x64 installs in c:\Program Files\ x86 installs in c:\Program Files (x86)\ You need to install the wrapper based on what version of JAVA (not windows) the game is using. I am sorry for the lack of compatibility with Windows x86 (I honestly didn't expected somebody still uses the 32bit version for gaming....My bad;( ) Once you install all the mods you will see an option in-game called shaders, where you can select the shader pack. For reference the shaders install in "%APPDATA%\.minecraft\shaderpacks\" folder. I think I will just release the files in a zip file so people can manually install them if the normal installation fails ;)) Or I can make the installer cope with different languages as well;)) (I was a bit in a rush when I made the installer) Basically if the game runs on Java x64 in the Java folder you need to have 2 files: openGl32.dll + 3DVisionWrapper.ini. The shader pack should be in the .minecraft folder. Hope this helps;))[/quote] I checked the directory the shader pack wasnt in there. Can you release it so we can install it manually?
helifax said:
3d4dd said:First of all I want to thank You for making Minecraft playable in S3D! I liked Cubeworld which offered S3D but never was interested in Minecraft because of the missing S3D support. So I'm a noob regarding Minecraft-mods and this may be one of the reasons why I wasn't able to run Minecraft in S3D so far :(
I had some issues with the installation. First I was running Win7 32 bit and tried to install "Minecraft: (for Java x86)". The installation process tried to install a Microsoft Visual C++ 2013 Redistributable for 64 bit which didn't work. So the Installation failed.
Then I switched to Win7 64 bit and the installation of "Minecraft: (for Java x64)" could be completed. When I started Minecraft 3DVision was enabled but I only got a mono picture. So I looked for the files You have mentioned. BTW my system language is German so it is not "C:\Program Files" but "C:\Programme". Does that matter? I discovered that there was a java.exe file in C:\Programme (x86)\Java\jre7\bin but no opengl.dll. I found in C:\Programme\Java\jre7\bin these files: 3DVisionWrapper.ini, opengl32.dll, msvcp120d.dll, msvcr120d.dll and README.txt. Apart from these files there were no other files or folders in C:\Programme\Java\. So I copied Your files to C:\Programme (x86)\Java\jre7\bin where java.exe and many other files are. Now I get the wrapper splashscreen when I start the game. But it get still the same image for both eyes, only some artefactsa when I'm turning very fast. Like Arthane I also couldn't find mikeshaders.zip and wouldn't know where to place and activate them in the game. Additionally installing "Minecraft: (for Java x86)" didn't help. Could You please tell me which files the wrapper needs and where they should pe placed after a successful installation?


Youtube Install Minecraft Shaders Mod 1.7.10:


If you run a Win x64 you can install Java x86 or x64.
x64 installs in c:\Program Files\
x86 installs in c:\Program Files (x86)\

You need to install the wrapper based on what version of JAVA (not windows) the game is using.
I am sorry for the lack of compatibility with Windows x86 (I honestly didn't expected somebody still uses the 32bit version for gaming....My bad;( )

Once you install all the mods you will see an option in-game called shaders, where you can select the shader pack.

For reference the shaders install in "%APPDATA%\.minecraft\shaderpacks\" folder.
I think I will just release the files in a zip file so people can manually install them if the normal installation fails ;)) Or I can make the installer cope with different languages as well;)) (I was a bit in a rush when I made the installer)

Basically if the game runs on Java x64 in the Java folder you need to have 2 files: openGl32.dll + 3DVisionWrapper.ini.

The shader pack should be in the .minecraft folder.

Hope this helps;))


I checked the directory the shader pack wasnt in there. Can you release it so we can install it manually?

MOBO: GIGABYTE GA-M68MT-S2 CPU: AMD FX 4100 RAM: 8GB 1600HZ DDR3 HDD: 1TB WD (MASTER) 500GB WD (SLAVE) GRAPHICS: GTX750SC MONITOR: ASUS VG248QE 3D VISION KIT 2

#24
Posted 08/21/2014 10:58 PM   
@Helifax: Thank You very much for Your help! It works now :) As there was no shaderpacks folder in .minecraft I made it manually. After deinstallation and new installation of "Minecraft: (for Java x86)" I could find Mike Shaders.zip in the shaderpacks folder. To be able to activate the shader in the game I had to install Minecraft Forge and ShadersModCore as shown in the video. Now I could choose shaders in the options menue and Minecraft shines in perfect S3D :) Again many thanks for Your great work!!! And I'm looking forward for the SEUS shader pack ;)
@Helifax: Thank You very much for Your help! It works now :)
As there was no shaderpacks folder in .minecraft I made it manually. After deinstallation and new installation of "Minecraft: (for Java x86)" I could find Mike Shaders.zip in the shaderpacks folder. To be able to activate the shader in the game I had to install Minecraft Forge and ShadersModCore as shown in the video. Now I could choose shaders in the options menue and Minecraft shines in perfect S3D :) Again many thanks for Your great work!!! And I'm looking forward for the SEUS shader pack ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#25
Posted 08/22/2014 12:30 AM   
First of all : a BIG Thank you ! ^^ It works perfectly ! I just tried in 1.7.2 (my other mods are in 1.7.2). There is one point which troubles me : the depth of the crosshair. Whatever the block pointed the depth of crosshair stay the same. I would be great (and much more comfortable for the eyes) if the crosshair could adjust its depth according to the block pointed ;) And an other thing ! I don't know if it is linked but when I'm using my other shaders (Seus preview 2 modified for example) there is a marked blur effect annoying (don't caused by the shaders itself, blur is deactivated) and I noticed a significant fps loss : about 25fps (65 normally, 40 after installing 3D but still with the same shader). That all I think ^^ Once again thank you, you did a great job and I am waiting impatiently Seus 3D !
First of all : a BIG Thank you ! ^^ It works perfectly ! I just tried in 1.7.2 (my other mods are in 1.7.2). There is one point which troubles me : the depth of the crosshair. Whatever the block pointed the depth of crosshair stay the same. I would be great (and much more comfortable for the eyes) if the crosshair could adjust its depth according to the block pointed ;) And an other thing ! I don't know if it is linked but when I'm using my other shaders (Seus preview 2 modified for example) there is a marked blur effect annoying (don't caused by the shaders itself, blur is deactivated) and I noticed a significant fps loss : about 25fps (65 normally, 40 after installing 3D but still with the same shader). That all I think ^^ Once again thank you, you did a great job and I am waiting impatiently Seus 3D !

Windows 8.1 U1 64bit,
Msi GTX770 2Gb,
Intel i5-3570k @4.2GHz,
16Gb Ram Corsair Vengeance,
250Gb SSD, 2Tb HDD,
BenQ XL2720T 120Hz / 3D vision 2

#26
Posted 08/22/2014 11:58 AM   
[quote="Thib1404"]First of all : a BIG Thank you ! ^^ It works perfectly ! I just tried in 1.7.2 (my other mods are in 1.7.2). There is one point which troubles me : the depth of the crosshair. Whatever the block pointed the depth of crosshair stay the same. I would be great (and much more comfortable for the eyes) if the crosshair could adjust its depth according to the block pointed ;) And an other thing ! I don't know if it is linked but when I'm using my other shaders (Seus preview 2 modified for example) there is a marked blur effect annoying (don't caused by the shaders itself, blur is deactivated) and I noticed a significant fps loss : about 25fps (65 normally, 40 after installing 3D but still with the same shader). That all I think ^^ Once again thank you, you did a great job and I am waiting impatiently Seus 3D ! [/quote] I don't there is anything we can do with the cross-hair, it's not exposed through shaders as far as we know. And yes, the SEUS shaders suffer a big FPS drop in 3D, that's just the way it is. It's why we put together our Vanilla version. There are optimizations you can do with them (there are resources on the web, have a look around) by changing some of the shader settings internally. Ultimately, these shaders are doing some quite fancy stuff, so couple that with 3D and you start to feel it. We prefer to use the SEUS "Standard" shaders rather than Ultra, it keeps the FPS around a solid 30 - and I have not looked at the SEUS Preview shaders yet.
Thib1404 said:First of all : a BIG Thank you ! ^^ It works perfectly ! I just tried in 1.7.2 (my other mods are in 1.7.2). There is one point which troubles me : the depth of the crosshair. Whatever the block pointed the depth of crosshair stay the same. I would be great (and much more comfortable for the eyes) if the crosshair could adjust its depth according to the block pointed ;) And an other thing ! I don't know if it is linked but when I'm using my other shaders (Seus preview 2 modified for example) there is a marked blur effect annoying (don't caused by the shaders itself, blur is deactivated) and I noticed a significant fps loss : about 25fps (65 normally, 40 after installing 3D but still with the same shader). That all I think ^^ Once again thank you, you did a great job and I am waiting impatiently Seus 3D !

I don't there is anything we can do with the cross-hair, it's not exposed through shaders as far as we know.
And yes, the SEUS shaders suffer a big FPS drop in 3D, that's just the way it is. It's why we put together our Vanilla version. There are optimizations you can do with them (there are resources on the web, have a look around) by changing some of the shader settings internally. Ultimately, these shaders are doing some quite fancy stuff, so couple that with 3D and you start to feel it. We prefer to use the SEUS "Standard" shaders rather than Ultra, it keeps the FPS around a solid 30 - and I have not looked at the SEUS Preview shaders yet.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#27
Posted 08/22/2014 01:52 PM   
[quote="mike_ar69"][quote="Thib1404"]First of all : a BIG Thank you ! ^^ It works perfectly ! I just tried in 1.7.2 (my other mods are in 1.7.2). There is one point which troubles me : the depth of the crosshair. Whatever the block pointed the depth of crosshair stay the same. I would be great (and much more comfortable for the eyes) if the crosshair could adjust its depth according to the block pointed ;) And an other thing ! I don't know if it is linked but when I'm using my other shaders (Seus preview 2 modified for example) there is a marked blur effect annoying (don't caused by the shaders itself, blur is deactivated) and I noticed a significant fps loss : about 25fps (65 normally, 40 after installing 3D but still with the same shader). That all I think ^^ Once again thank you, you did a great job and I am waiting impatiently Seus 3D ! [/quote] I don't there is anything we can do with the cross-hair, it's not exposed through shaders as far as we know. And yes, the SEUS shaders suffer a big FPS drop in 3D, that's just the way it is. It's why we put together our Vanilla version. There are optimizations you can do with them (there are resources on the web, have a look around) by changing some of the shader settings internally. Ultimately, these shaders are doing some quite fancy stuff, so couple that with 3D and you start to feel it. We prefer to use the SEUS "Standard" shaders rather than Ultra, it keeps the FPS around a solid 30 - and I have not looked at the SEUS Preview shaders yet.[/quote] In fact I was talking about Seus in 2D. I installed the 3D pack and it works perfectly. But for an unknown reason it has a consequence in all shaderspack. A big loss of fps for no raison and of course no 3d because they haven't been converted. So i don't know why there are these side effects..
mike_ar69 said:
Thib1404 said:First of all : a BIG Thank you ! ^^ It works perfectly ! I just tried in 1.7.2 (my other mods are in 1.7.2). There is one point which troubles me : the depth of the crosshair. Whatever the block pointed the depth of crosshair stay the same. I would be great (and much more comfortable for the eyes) if the crosshair could adjust its depth according to the block pointed ;) And an other thing ! I don't know if it is linked but when I'm using my other shaders (Seus preview 2 modified for example) there is a marked blur effect annoying (don't caused by the shaders itself, blur is deactivated) and I noticed a significant fps loss : about 25fps (65 normally, 40 after installing 3D but still with the same shader). That all I think ^^ Once again thank you, you did a great job and I am waiting impatiently Seus 3D !

I don't there is anything we can do with the cross-hair, it's not exposed through shaders as far as we know.
And yes, the SEUS shaders suffer a big FPS drop in 3D, that's just the way it is. It's why we put together our Vanilla version. There are optimizations you can do with them (there are resources on the web, have a look around) by changing some of the shader settings internally. Ultimately, these shaders are doing some quite fancy stuff, so couple that with 3D and you start to feel it. We prefer to use the SEUS "Standard" shaders rather than Ultra, it keeps the FPS around a solid 30 - and I have not looked at the SEUS Preview shaders yet.

In fact I was talking about Seus in 2D. I installed the 3D pack and it works perfectly. But for an unknown reason it has a consequence in all shaderspack. A big loss of fps for no raison and of course no 3d because they haven't been converted. So i don't know why there are these side effects..

Windows 8.1 U1 64bit,
Msi GTX770 2Gb,
Intel i5-3570k @4.2GHz,
16Gb Ram Corsair Vengeance,
250Gb SSD, 2Tb HDD,
BenQ XL2720T 120Hz / 3D vision 2

#28
Posted 08/22/2014 03:16 PM   
Hi - if you have the 3DVision fix installed it will be generating 2 images all the time that the shaders are running, even if they have not been stereoized. That's what you are seeing - a performance degradation because the wrapper is still functioning.
Hi - if you have the 3DVision fix installed it will be generating 2 images all the time that the shaders are running, even if they have not been stereoized. That's what you are seeing - a performance degradation because the wrapper is still functioning.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#29
Posted 08/23/2014 12:27 AM   
I finally got it to work in 3D and it looks amazing. 1 question comes to mind is there a way to shut off the 3D if i want to take a break and just play in 2D?
I finally got it to work in 3D and it looks amazing. 1 question comes to mind is there a way to shut off the 3D if i want to take a break and just play in 2D?

MOBO: GIGABYTE GA-M68MT-S2 CPU: AMD FX 4100 RAM: 8GB 1600HZ DDR3 HDD: 1TB WD (MASTER) 500GB WD (SLAVE) GRAPHICS: GTX750SC MONITOR: ASUS VG248QE 3D VISION KIT 2

#30
Posted 08/23/2014 03:28 AM   
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