Tekken 7: Fated Retribution 3DVision Ready Fix released.
  8 / 9    
It happens on no other games as well, as far as I know Just Tekken. It's not SLI related cause I took system right back to scratch disabled all overlays and disabled SLI. Always occurs while loading a new area. "Get ready for the next battle". just as its about to load into game you can visibly see it go green on the bars at the sides. If I Ctrl+T to turn off 3dvision before it loads stage it doesn't happen, but If I do it after it stays green in 2d as well. So wierd, makes the game unplayable otherwise especially dangerous in ranked matches online. Clean installed the fix multiple times, Occurs 100% of the time with this latest update. Not at all in the previous. The fact I can still use the Shader folder from the latest update makes me think it's something specific to the 3dmigoto files or .ini I will play around after work, and try to isolate it, will just replace the new .ini first and see what happens. Screen shot below.
It happens on no other games as well, as far as I know Just Tekken.

It's not SLI related cause I took system right back to scratch disabled all overlays and disabled SLI.
Always occurs while loading a new area. "Get ready for the next battle". just as its about to load into game you can visibly see it go green on the bars at the sides.

If I Ctrl+T to turn off 3dvision before it loads stage it doesn't happen, but If I do it after it stays green in 2d as well. So wierd, makes the game unplayable otherwise especially dangerous in ranked matches online.

Clean installed the fix multiple times, Occurs 100% of the time with this latest update. Not at all in the previous. The fact I can still use the Shader folder from the latest update makes me think it's something specific to the 3dmigoto files or .ini

I will play around after work, and try to isolate it, will just replace the new .ini first and see what happens.

Screen shot below.

i7-4790K CPU 4.8Ghz stable overclock.
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Posted 03/26/2018 12:42 AM   
[quote="masterotaku"]I need some testers. Necropants is getting graphics glitches (green graphics) if 3D is enabled while stage loading happens (check the online training stage, especially). This never happens to me. Can more people check this with the latest fix?[/quote]I had the green graphics glitch happen once with a few guests over several rounds in - I assumed it was another variant of the 3D TV Play green flicker bug (but it wasn't flickering in that case), and cleared up after restarting the game. I think I was able to induce it (or maybe it was the flickering variant I'm thinking of) by alt+tabbing out of the game and back in. Normally if I avoid the green flicker bug at launch and don't alt+tab it works fine and I don't have to disable 3D when loading a stage. This was also on 3D TV Play with my projector - I haven't seen any of these issues occur when using my regular monitor. It doesn't occur on older drivers (376.06 and earlier), however 3D is completely broken on those drivers (probably just missing the profile - it might be interesting to try an older driver with the profile from the current ones to see if it still occurs).
masterotaku said:I need some testers. Necropants is getting graphics glitches (green graphics) if 3D is enabled while stage loading happens (check the online training stage, especially). This never happens to me. Can more people check this with the latest fix?
I had the green graphics glitch happen once with a few guests over several rounds in - I assumed it was another variant of the 3D TV Play green flicker bug (but it wasn't flickering in that case), and cleared up after restarting the game. I think I was able to induce it (or maybe it was the flickering variant I'm thinking of) by alt+tabbing out of the game and back in. Normally if I avoid the green flicker bug at launch and don't alt+tab it works fine and I don't have to disable 3D when loading a stage.

This was also on 3D TV Play with my projector - I haven't seen any of these issues occur when using my regular monitor.

It doesn't occur on older drivers (376.06 and earlier), however 3D is completely broken on those drivers (probably just missing the profile - it might be interesting to try an older driver with the profile from the current ones to see if it still occurs).

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

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Posted 03/26/2018 06:06 AM   
Ok thanks for your input DSS. I've been testing this and just got off a hour or so session online. It appears to be something to do with one of the parameters in the .ini that's causing this. I cross referenced my working version with the latest .ini and made changes in the new one to reflect my working one, and apart from the angry beeps on startup which I assume is because of parameters in the ini that were new features or undefined variables, the problem went away. Then I updated the 3dmigoto d3d11.dll to the new one and played for an hour, the angry beeps stopped and it didn't happen anymore. It seems to be related to the refresh rate settings or the profile adjustments hes made, as far as I can see this is the only sections that differ from my original settings, so I commented these two sections back out and it's working 100% again. [code]StereoProfile = 1 StereoConvergence = 200 [/code] [code]; overrides refresh rate set by game. refresh_rate=60 [/code] The only thing I haven't updated to the new version now is the d3dcompiler_46.dll and Nvapi64.dll, so I hope I'm not chasing a red herring. Later I will try and force it to break and again and see if I can really isolate it down.
Ok thanks for your input DSS.

I've been testing this and just got off a hour or so session online. It appears to be something to do with one of the parameters in the .ini that's causing this.

I cross referenced my working version with the latest .ini and made changes in the new one to reflect my working one, and apart from the angry beeps on startup which I assume is because of parameters in the ini that were new features or undefined variables, the problem went away.

Then I updated the 3dmigoto d3d11.dll to the new one and played for an hour, the angry beeps stopped and it didn't happen anymore.

It seems to be related to the refresh rate settings or the profile adjustments hes made, as far as I can see this is the only sections that differ from my original settings, so I commented these two sections back out and it's working 100% again.

StereoProfile = 1
StereoConvergence = 200



; overrides refresh rate set by game.
refresh_rate=60


The only thing I haven't updated to the new version now is the d3dcompiler_46.dll and Nvapi64.dll, so I hope I'm not chasing a red herring. Later I will try and force it to break and again and see if I can really isolate it down.

i7-4790K CPU 4.8Ghz stable overclock.
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Samsung SSD 840Pro
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Obutto R3volution.
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Posted 03/26/2018 08:18 AM   
Another thing the new fix includes is the overlay for text messages. It's one of those "run = ...." lines. The only one I enabled. Be careful of hotkeys trying to use it after that.
Another thing the new fix includes is the overlay for text messages. It's one of those "run = ...." lines. The only one I enabled. Be careful of hotkeys trying to use it after that.

CPU: Intel Core i7 7700K @ 4.9GHz
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Posted 03/26/2018 09:09 AM   
Well now I am bewildered again. I enabled those two parameters and it's still working perfectly again so at this point I am at a loss unless it's something to do with the latest versions of d3dcompiler_46.dll and Nvapi64.dll which I doubt. But once I reverted initially back to my old .ini it resolved the issue. So I guess at this point I can only say if this game has any more updates please don't add any more features. lol
Well now I am bewildered again. I enabled those two parameters and it's still working perfectly again so at this point I am at a loss unless it's something to do with the latest versions of d3dcompiler_46.dll and Nvapi64.dll which I doubt.

But once I reverted initially back to my old .ini it resolved the issue.
So I guess at this point I can only say if this game has any more updates please don't add any more features.
lol

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 03/26/2018 10:06 AM   
Haha. I can't think of any more features to add. I wish I could directly help with your problem, but I can't reproduce it. And it being unique, only in this game, is strange. You didn't get any glitches with other UE4 games, I suppose.
Haha. I can't think of any more features to add.

I wish I could directly help with your problem, but I can't reproduce it. And it being unique, only in this game, is strange. You didn't get any glitches with other UE4 games, I suppose.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
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Monitor: Asus PG278QR
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Posted 03/26/2018 10:20 AM   
No that's the weird thing, but since DSS has seen it once at least I know its not just isolated too my machine. I just got off another session and now it's still working perfectly. I'll write down the steps I took to fix it in case it happens again.
No that's the weird thing, but since DSS has seen it once at least I know its not just isolated too my machine. I just got off another session and now it's still working perfectly. I'll write down the steps I took to fix it in case it happens again.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 03/26/2018 11:11 AM   
Fix updated. Thanks to someone's comment in the DMC HD Collection blog post, I discovered that I had placed some overlay messages resources in the wrong place in "d3dx.ini", which caused the SBS/TAB/interlaced shader to not work if people tried to enabe it. If you didn't use any of those 3D modes, you don't need this update. If you want to update, you can just get the ".dll" and ".ini" files. Shaders are unchanged since the last update.
Fix updated. Thanks to someone's comment in the DMC HD Collection blog post, I discovered that I had placed some overlay messages resources in the wrong place in "d3dx.ini", which caused the SBS/TAB/interlaced shader to not work if people tried to enabe it. If you didn't use any of those 3D modes, you don't need this update. If you want to update, you can just get the ".dll" and ".ini" files. Shaders are unchanged since the last update.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 04/06/2018 04:24 PM   
Thanks. yeah I am a bit scared to update again cause that issue I am seeing appears to be extremely random, and I haven't had it occur since. Seems like it only reappears when I do an update.
Thanks. yeah I am a bit scared to update again cause that issue I am seeing appears to be extremely random, and I haven't had it occur since. Seems like it only reappears when I do an update.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 04/07/2018 12:42 AM   
Fix updated. It will probably be one of the last times I have to update the fix.
Fix updated. It will probably be one of the last times I have to update the fix.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 03/07/2019 10:23 PM   
Season 3 is rumored for evo in july cause the game continues to be popular and the developers have indicated they want to continue supporting it if allowed. But, I hope you are right. =)
Season 3 is rumored for evo in july cause the game continues to be popular and the developers have indicated they want to continue supporting it if allowed. But, I hope you are right. =)

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 03/08/2019 04:11 AM   
The strange HUD depth toggle function still isn't working, would really like this back if possible I don't like that at screen depth.
The strange HUD depth toggle function still isn't working, would really like this back if possible I don't like that at screen depth.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 03/08/2019 04:23 AM   
[quote="Necropants"]The strange HUD depth toggle function still isn't working, would really like this back if possible I don't like that at screen depth.[/quote] I forgot about it, sorry. I'll try to do it for this weekend.
Necropants said:The strange HUD depth toggle function still isn't working, would really like this back if possible I don't like that at screen depth.


I forgot about it, sorry. I'll try to do it for this weekend.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 03/08/2019 09:09 AM   
masterotaku,DHR'Universal.3DFix.UE4 could fix SoulcaliburVI almost perfect,but only Undefensible move Flame Shadow Special Effect are wrong, if you had time ,would you take a look? same namco fighting game
masterotaku,DHR'Universal.3DFix.UE4 could fix SoulcaliburVI almost perfect,but only Undefensible move Flame Shadow Special Effect are wrong, if you had time ,would you take a look? same namco fighting game

Posted 03/08/2019 01:20 PM   
[quote="daspwan"]masterotaku,DHR'Universal.3DFix.UE4 could fix SoulcaliburVI almost perfect,but only Undefensible move Flame Shadow Special Effect are wrong, if you had time ,would you take a look? same namco fighting game[/quote] I will, for sure. Whenever I get the game :p. So not for now. I have a bunch of work in progress fixes, so even if I had the game now, it would take time.
daspwan said:masterotaku,DHR'Universal.3DFix.UE4 could fix SoulcaliburVI almost perfect,but only Undefensible move Flame Shadow Special Effect are wrong, if you had time ,would you take a look? same namco fighting game


I will, for sure. Whenever I get the game :p. So not for now. I have a bunch of work in progress fixes, so even if I had the game now, it would take time.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 03/08/2019 02:01 PM   
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