Tried the new USB 3 PCI card (Nec chipset) and unfortunately no difference, still lots of top screen ghosting. I give up, will continue to play at 100Hz.
Tried the new USB 3 PCI card (Nec chipset) and unfortunately no difference, still lots of top screen ghosting. I give up, will continue to play at 100Hz.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
OK so I still got the ghosting, but all the glitches are now fine... There is still the major problem : the ghosting.
It is not due to sync with glasses and not with usb, because the one thing that is bizarre is that what is on the screen is fucked up at the base...
A lots of games have weird ratio for menu, with borders in the right and left corners, like the ratio changed.[img]http://image.noelshack.com/fichiers/2016/08/1456430856-sans-titre-1.jpg[/img] It seems like that, the right border is visible when i close left eyes, and the inverse.
So it is not syncing but software shit
OK so I still got the ghosting, but all the glitches are now fine... There is still the major problem : the ghosting.
It is not due to sync with glasses and not with usb, because the one thing that is bizarre is that what is on the screen is fucked up at the base...
A lots of games have weird ratio for menu, with borders in the right and left corners, like the ratio changed. It seems like that, the right border is visible when i close left eyes, and the inverse.
The pyramid emitter actually works better on USB 2.0 ports. There are multiple reports of people having problems, including timing problems using USB 3.0 ports.
It's all very timing sensitive of course, so hardware could muck it up, as well as software. If you have some piece of hardware that is firing off too many interrupts for example, that will break the timing.
Your image being broken horizontally is also suggestive of a timing problem. If the output signal is bad, you can get weird bars like this. Could be a hardware failure.
To solve problems like these, don't try random experiments, try to narrow down possible problems. Simplify, then simplify more. The fewer variables the better.
Did something else happen at the time it went south? New software? New patch from Microsoft? New hardware? Anything?
I'd pull absolutely everything from the computer except the emitter, keyboard and mouse, and monitor. If that still is failing, I'd do a clean install of Win7 to see if it was OS related.
If you have other hardware, you can narrow it down by trying different pieces on different computers. If for example the monitor works on a different machine, then it's not a hardware problem.
It's a fair amount of effort, but if you try to rule out factors, you'll get an answer faster.
The pyramid emitter actually works better on USB 2.0 ports. There are multiple reports of people having problems, including timing problems using USB 3.0 ports.
It's all very timing sensitive of course, so hardware could muck it up, as well as software. If you have some piece of hardware that is firing off too many interrupts for example, that will break the timing.
Your image being broken horizontally is also suggestive of a timing problem. If the output signal is bad, you can get weird bars like this. Could be a hardware failure.
To solve problems like these, don't try random experiments, try to narrow down possible problems. Simplify, then simplify more. The fewer variables the better.
Did something else happen at the time it went south? New software? New patch from Microsoft? New hardware? Anything?
I'd pull absolutely everything from the computer except the emitter, keyboard and mouse, and monitor. If that still is failing, I'd do a clean install of Win7 to see if it was OS related.
If you have other hardware, you can narrow it down by trying different pieces on different computers. If for example the monitor works on a different machine, then it's not a hardware problem.
It's a fair amount of effort, but if you try to rule out factors, you'll get an answer faster.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
It is not due to sync with glasses and not with usb, because the one thing that is bizarre is that what is on the screen is fucked up at the base...
A lots of games have weird ratio for menu, with borders in the right and left corners, like the ratio changed.
So it is not syncing but software shit
It's all very timing sensitive of course, so hardware could muck it up, as well as software. If you have some piece of hardware that is firing off too many interrupts for example, that will break the timing.
Your image being broken horizontally is also suggestive of a timing problem. If the output signal is bad, you can get weird bars like this. Could be a hardware failure.
To solve problems like these, don't try random experiments, try to narrow down possible problems. Simplify, then simplify more. The fewer variables the better.
Did something else happen at the time it went south? New software? New patch from Microsoft? New hardware? Anything?
I'd pull absolutely everything from the computer except the emitter, keyboard and mouse, and monitor. If that still is failing, I'd do a clean install of Win7 to see if it was OS related.
If you have other hardware, you can narrow it down by trying different pieces on different computers. If for example the monitor works on a different machine, then it's not a hardware problem.
It's a fair amount of effort, but if you try to rule out factors, you'll get an answer faster.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers