[quote="Torzii"]That's awesome! I've just recently been experimenting with 4.2.1 and SuperDepth3D_2.0.1_Next, and the results are incredible (just tried Monster Hunter World so far). You get some garbled menu text, but the 'shimmer' area around closer objects is barely noticeable.
It also plays much nicer with other hooks/injectors than the 3.x branch did.[/quote]
BlueSkyKnight/BlueSkyDef recently updated his Polynomial_Barrel_Distortion_for_HMDs.fx Shader.
If he gets it working with the new dx12 support in ReShade, that would be welcome news as well for HMD users.
Torzii said:That's awesome! I've just recently been experimenting with 4.2.1 and SuperDepth3D_2.0.1_Next, and the results are incredible (just tried Monster Hunter World so far). You get some garbled menu text, but the 'shimmer' area around closer objects is barely noticeable.
It also plays much nicer with other hooks/injectors than the 3.x branch did.
BlueSkyKnight/BlueSkyDef recently updated his Polynomial_Barrel_Distortion_for_HMDs.fx Shader.
If he gets it working with the new dx12 support in ReShade, that would be welcome news as well for HMD users.
BlueSkyKnight/BlueSkyDef recently updated his Polynomial_Barrel_Distortion_for_HMDs.fx Shader.
If he gets it working with the new dx12 support in ReShade, that would be welcome news as well for HMD users.