Confused: is there a Helix DX11 wrapper?
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Doesnt game have Depth of field options in settings? I havent played enough that I noticed it. I really dont recommend setting Depthoffield=False. It disables all post processing [see comparison shots] [url]http://helixmod.blogspot.com/2012/07/mass-effect-3-depth-of-field-blur.html[/url] I personally dislike DOF, because it bothers me with cinematic games like ME/Witcher but not so much First person games. Id disable it if I could but it doesnt bother me too much one way or another. Its up to you regardless, I just wanted you to be aware.. it hurts visuals a ton. It really blew my mind when I found out because I played ME2 several times with it false.[Which is why I was obsessed with removing it for ME3] Edit: Did a quick google to see what no post processing looks like with Bioshock Infinite [url]http://steamcommunity.com/app/8870/discussions/0/828934913336917794/[/url] I havent tested but would be curious if Sweetfx is working. Sweetfx is dxgi.dll which helix doesnt use. As an author point out [url]http://sfx.thelazy.net/games/screenshot/1156/[/url]. Sharpness which is a sweetfx setting can use will reverse the effect alot. I highly recommend considering this option instead.
Doesnt game have Depth of field options in settings? I havent played enough that I noticed it.
I really dont recommend setting Depthoffield=False. It disables all post processing [see comparison shots] http://helixmod.blogspot.com/2012/07/mass-effect-3-depth-of-field-blur.html
I personally dislike DOF, because it bothers me with cinematic games like ME/Witcher but not so much First person games. Id disable it if I could but it doesnt bother me too much one way or another. Its up to you regardless, I just wanted you to be aware.. it hurts visuals a ton. It really blew my mind when I found out because I played ME2 several times with it false.[Which is why I was obsessed with removing it for ME3]

Edit: Did a quick google to see what no post processing looks like with Bioshock Infinite
http://steamcommunity.com/app/8870/discussions/0/828934913336917794/
I havent tested but would be curious if Sweetfx is working. Sweetfx is dxgi.dll which helix doesnt use. As an author point out http://sfx.thelazy.net/games/screenshot/1156/. Sharpness which is a sweetfx setting can use will reverse the effect alot. I highly recommend considering this option instead.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 08/11/2013 12:45 AM   
I was at Fink Factory looking for the Gunsmith when I installed the patch. Looks good! Only minor reflection/light issues on the clock faces outdoors. Odd 'fustrum' toejam when panning outdoors very quickly. Easy to ignore. Using 3DPlay here @720P. I wish I could get rid of ALL the DOF crud and get a bit more AA. Everything but AO is on 'Ultra'. I'll try tossing in Sweet_FX next. @Douglas_D: best check the aspect ratio settings in the setup menu and verify 16:9, it also might help to 1st disable 3DVision in the NCP and make sure you can (via the in game settings) get a 1280x720x60Hz setting first. For a 'WIP' this looks pretty darn good! (I've seen no reason to switch back to TriDef as of yet)
I was at Fink Factory looking for the Gunsmith when I installed the patch.

Looks good! Only minor reflection/light issues on the clock faces outdoors. Odd 'fustrum' toejam when panning outdoors very quickly. Easy to ignore.

Using 3DPlay here @720P. I wish I could get rid of ALL the DOF crud and get a bit more AA. Everything but AO is on 'Ultra'. I'll try tossing in Sweet_FX next.

@Douglas_D: best check the aspect ratio settings in the setup menu and verify 16:9, it also might help to 1st disable 3DVision in the NCP and make sure you can (via the in game settings) get a 1280x720x60Hz setting first.

For a 'WIP' this looks pretty darn good!

(I've seen no reason to switch back to TriDef as of yet)

i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"

Posted 08/11/2013 02:04 AM   
[quote="redcubelilj"]Thanks for the help guys!! It turned out to be the low PoolSize. Since I have increased the value everything has been running silky smooth. I also disabled depthoffield in the xengine.ini and it makes such a difference when outdoors. The floating cities off in the distance are crisp and clear. [/quote] Where is PoolSize and what did you set it to? I have seen lag in 'transition' areas i.e. cutscene areas with look enabled. Damn this game sucks you in. I am afraid I am close to the end already and the final mod is not out ;-)
redcubelilj said:Thanks for the help guys!! It turned out to be the low PoolSize. Since I have increased the value everything has been running silky smooth. I also disabled depthoffield in the xengine.ini and it makes such a difference when outdoors. The floating cities off in the distance are crisp and clear.

Where is PoolSize and what did you set it to? I have seen lag in 'transition' areas i.e. cutscene areas with look enabled. Damn this game sucks you in. I am afraid I am close to the end already and the final mod is not out ;-)

Posted 08/11/2013 04:11 AM   
[quote="drastic00"] Where is PoolSize and what did you set it to? I have seen lag in 'transition' areas i.e. cutscene areas with look enabled[/quote] [url]http://pcgamingwiki.com/wiki/BioShock_Infinite#Field_of_view_.28FOV.29[/url] Stuttering during gameplay "Fix Texture Pool Size Fix Set the PoolSize variable in DefaultEngine.ini to about 400 less than the total number of Megabytes RAM your video card has (e.g if you have 2048MB of video RAM set this to 1600). Then add this launch option in Steam (right click -> Properties -> Set launch options) : -ReadTexturePoolFromIni "
drastic00 said:
Where is PoolSize and what did you set it to? I have seen lag in 'transition' areas i.e. cutscene areas with look enabled


http://pcgamingwiki.com/wiki/BioShock_Infinite#Field_of_view_.28FOV.29

Stuttering during gameplay




"Fix Texture Pool Size Fix

Set the PoolSize variable in DefaultEngine.ini to about 400 less than the total number of Megabytes RAM your video card has (e.g if you have 2048MB of video RAM set this to 1600).
Then add this launch option in Steam (right click -> Properties -> Set launch options) : -ReadTexturePoolFromIni "

epenny size =/= nerdiness

Posted 08/11/2013 04:46 AM   
found another shadow situation, this may be a SLI or Surround/multi-monitor issue. there seems to be a box shaping the light/shadow in a distance, when you get close and very far, it won't matter. this occurs in both Surround and single screen setup (with SLI + 3 Screen connected). I also tested it with single card and simply single screen, the problem goes away. anyone with SLI or Surround encounters the same thing? please check the first 4 "shadow issue" screenshots~ [url]http://photos.3dvisionlive.com/teardropkeith/album/520230cd0f35303227000163/[/url]
found another shadow situation, this may be a SLI or Surround/multi-monitor issue.

there seems to be a box shaping the light/shadow in a distance, when you get close and very far, it won't matter. this occurs in both Surround and single screen setup (with SLI + 3 Screen connected).

I also tested it with single card and simply single screen, the problem goes away.

anyone with SLI or Surround encounters the same thing?

please check the first 4 "shadow issue" screenshots~

http://photos.3dvisionlive.com/teardropkeith/album/520230cd0f35303227000163/

epenny size =/= nerdiness

Posted 08/11/2013 04:51 AM   
When was last time you updated tear? I ran into something similiar which I believe is same issue but if I am right its resolved.
When was last time you updated tear?

I ran into something similiar which I believe is same issue but if I am right its resolved.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 08/11/2013 05:12 AM   
[quote="eqzitara"]When was last time you updated tear? I ran into something similiar which I believe is same issue but if I am right its resolved.[/quote] you meant game update? my game version is 1.0.1488291. is there any more recent official patch for the game? with game update, the problem is gone now for you? add: I grabbed the helix fix from page 11 this morning (is there newer version for the fix somewhere?)
eqzitara said:When was last time you updated tear?

I ran into something similiar which I believe is same issue but if I am right its resolved.


you meant game update? my game version is 1.0.1488291. is there any more recent official patch for the game?

with game update, the problem is gone now for you?

add: I grabbed the helix fix from page 11 this morning (is there newer version for the fix somewhere?)

epenny size =/= nerdiness

Posted 08/11/2013 05:28 AM   
No, your up to date. I just for a second thought it was related to my issue that was fixed. I was wrong.
No, your up to date. I just for a second thought it was related to my issue that was fixed. I was wrong.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 08/11/2013 05:37 AM   
so it might be a Surround thing~ maybe Helifax could come in later to share his experience~ BTW, I really like this swfx preset [url]http://sfx.thelazy.net/games/preset/282/[/url]
so it might be a Surround thing~ maybe Helifax could come in later to share his experience~

BTW,

I really like this swfx preset

http://sfx.thelazy.net/games/preset/282/

epenny size =/= nerdiness

Posted 08/11/2013 05:57 AM   
@teardropmina This is one of the known issue. [quote="-=HeliX=-"] Know issues: ... 2. distant lights cutoff. ...[/quote] Problem that some lights draw on 2D squares which cause it cutoffs. I don't see the way to fix that atm, without rewriting some lighting parts in the game (which is not an option and took lots of time).
@teardropmina
This is one of the known issue.
-=HeliX=- said:
Know issues:
...
2. distant lights cutoff.
...


Problem that some lights draw on 2D squares which cause it cutoffs.
I don't see the way to fix that atm, without rewriting some lighting parts in the game (which is not an option and took lots of time).

Posted 08/11/2013 06:41 AM   
[quote="-=HeliX=-"]@teardropmina This is one of the known issue. [quote="-=HeliX=-"] Know issues: ... 2. distant lights cutoff. ...[/quote] Problem that some lights draw on 2D squares which cause it cutoffs. I don't see the way to fix that atm, without rewriting some lighting parts in the game (which is not an option and took lots of time).[/quote] got it~ I was wondering whether that's what you meant by "distant light cutoff"; it's rather a minor issue, especially not all distant light does such:) thanks again!!
-=HeliX=- said:@teardropmina
This is one of the known issue.
-=HeliX=- said:
Know issues:
...
2. distant lights cutoff.
...


Problem that some lights draw on 2D squares which cause it cutoffs.
I don't see the way to fix that atm, without rewriting some lighting parts in the game (which is not an option and took lots of time).


got it~ I was wondering whether that's what you meant by "distant light cutoff"; it's rather a minor issue, especially not all distant light does such:)

thanks again!!

epenny size =/= nerdiness

Posted 08/11/2013 06:57 AM   
Sweetfx works just fine. I just tested. Its actually more simple then ever. Just drag and drop. Should really look into it if your considering doing depthoffield=false. Its not the full results but that has way too much baggage attached. [url]http://photos.3dvisionlive.com/eqzitara/album/520835230f35307a2e000156/[/url] ----------------------------------- This isn't 3d related. I havent looked into it that much but in game I am getting textures pop in. Its pretty noticeable in the point I limited myself to [carnival]. I did a quick search to see if I could find a solution but everyone who seemed to be looking for a soluion/found it seemed to be having a much more terrible version then I am. Its not a game breaker for me but it makes me do a double take occasionally. Anyone know what I am talking about? I figured I'd ask here before looking into the solutions posted just because they seem to be for a much worse issue then mine. [I am on a fully updated steam]
Sweetfx works just fine. I just tested. Its actually more simple then ever. Just drag and drop. Should really look into it if your considering doing depthoffield=false. Its not the full results but that has way too much baggage attached.
http://photos.3dvisionlive.com/eqzitara/album/520835230f35307a2e000156/
-----------------------------------
This isn't 3d related.
I havent looked into it that much but in game I am getting textures pop in. Its pretty noticeable in the point I limited myself to [carnival]. I did a quick search to see if I could find a solution but everyone who seemed to be looking for a soluion/found it seemed to be having a much more terrible version then I am. Its not a game breaker for me but it makes me do a double take occasionally.

Anyone know what I am talking about? I figured I'd ask here before looking into the solutions posted just because they seem to be for a much worse issue then mine. [I am on a fully updated steam]

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 08/12/2013 01:09 AM   
[quote="eqzitara"] I havent looked into it that much but in game I am getting textures pop in.[/quote] by "textures pop in," do you mean that texture first appears blurry and then turns clear? if so, I think it's a known bug; you could try this fix -------------- Low texture quality and streaming fix 1. Navigate to %USERPROFILE%\My Documents\My Games\BioShock Infinite\XGame\Config\. 2. Locate and open file XEngine.ini in text editor (notepad for example). 3. Locate section [TextureStreaming] and change appropriate lines as shown: [TextureStreaming] UseTextureFileCache=False TexturePoolSizeReductionMB=1500 PoolSize=3000 LowPCTexturePoolSizeMB=3000 ----------------------- early on, one cashier machine and few other things did that to me. now, this only happens briefly after the game loads, but not during gameplay.
eqzitara said:
I havent looked into it that much but in game I am getting textures pop in.


by "textures pop in," do you mean that texture first appears blurry and then turns clear?
if so, I think it's a known bug;
you could try this fix

--------------
Low texture quality and streaming fix
1. Navigate to %USERPROFILE%\My Documents\My Games\BioShock Infinite\XGame\Config\.
2. Locate and open file XEngine.ini in text editor (notepad for example).
3. Locate section [TextureStreaming] and change appropriate lines as shown:
[TextureStreaming]
UseTextureFileCache=False
TexturePoolSizeReductionMB=1500
PoolSize=3000
LowPCTexturePoolSizeMB=3000
-----------------------

early on, one cashier machine and few other things did that to me. now, this only happens briefly after the game loads, but not during gameplay.

epenny size =/= nerdiness

Posted 08/12/2013 02:15 AM   
My main problem with doing it is, those values are insane and no one seems to know what everything does besides poolsize. Especially this one. LowPCTexturePoolSizeMB=3000 So I googled "LowPCTexturePoolSizeMB=" then I got results of people saying.... 6000, 3000, 2000, 256, 1, 1, etc... I have a real problem with messing with settings of a game I havent played prior unless I trust the source. Im pretty sure pool size uses VRAM so value being higher then card seems way off. It just seemed like everyone was guessing in all the threads I ran into. Like it could be loading in low res textures whole game and I/They wouldnt know. Which is why I quickly try to warn people at the mention of depthoffield=false. Does anyone know why such high values for pool size is a solution? edit: Nm. Found someone who explained everthing Ty. seems your values match his so I will try it out. Its really amazing how many different values I found. [TextureStreaming] UseTextureFileCache=False ; We now auto calculate the texture pool size on PC. ; The equation is basically TexturePoolSize = Detected video memory - size of frame buffers - estimate for other resource useage like vertex buffers. ; TexturePoolSizeReductionMB is the estimate of how much we'll need for resources than the frame buffers TexturePoolSizeReductionMB=1500 ;On PC, pool size only gets used if -ReadTexturePoolFromIni is passed in on the commandline. Otherwise it is auto calculated based on your video card memory. PoolSize=3000 ; hard coded "safe" max texture pool size if running in low or very low LowPCTexturePoolSizeMB=3000
My main problem with doing it is, those values are insane and no one seems to know what everything does besides poolsize.
Especially this one.
LowPCTexturePoolSizeMB=3000
So I googled "LowPCTexturePoolSizeMB=" then I got results of people saying....
6000, 3000, 2000, 256, 1, 1, etc...
I have a real problem with messing with settings of a game I havent played prior unless I trust the source. Im pretty sure pool size uses VRAM so value being higher then card seems way off. It just seemed like everyone was guessing in all the threads I ran into. Like it could be loading in low res textures whole game and I/They wouldnt know. Which is why I quickly try to warn people at the mention of depthoffield=false.
Does anyone know why such high values for pool size is a solution?

edit: Nm. Found someone who explained everthing
Ty. seems your values match his so I will try it out. Its really amazing how many different values I found.

[TextureStreaming]
UseTextureFileCache=False
; We now auto calculate the texture pool size on PC.
; The equation is basically TexturePoolSize = Detected video memory - size of frame buffers - estimate for other resource useage like vertex buffers.
; TexturePoolSizeReductionMB is the estimate of how much we'll need for resources than the frame buffers
TexturePoolSizeReductionMB=1500
;On PC, pool size only gets used if -ReadTexturePoolFromIni is passed in on the commandline. Otherwise it is auto calculated based on your video card memory.
PoolSize=3000
; hard coded "safe" max texture pool size if running in low or very low
LowPCTexturePoolSizeMB=3000

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 08/12/2013 02:57 AM   
Just completed BI with the last version of the fix and had only some minor issues (distant lights cutoff, etc.). Thanks so much for Your work, Helix!!! Looking forward for the debug version and hope so much that AC3 can be fixed, too... BTW if You don't like the annoying fighting sections in BI and are more interested in the scenery and the story: use a trainer for unlimited salt, one hit kills and the murder of crows vigor: You only have to send the crows roughly into the direction of the enemies and don't need to care about them any more ;)
Just completed BI with the last version of the fix and had only some minor issues (distant lights cutoff, etc.). Thanks so much for Your work, Helix!!! Looking forward for the debug version and hope so much that AC3 can be fixed, too...
BTW if You don't like the annoying fighting sections in BI and are more interested in the scenery and the story: use a trainer for unlimited salt, one hit kills and the murder of crows vigor: You only have to send the crows roughly into the direction of the enemies and don't need to care about them any more ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 08/12/2013 03:10 PM   
  16 / 27    
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