How to fix/disable shaders in games(DLL,guide and fixes).
  60 / 167    
[quote name='-=HeliX=-' date='01 April 2012 - 05:15 PM' timestamp='1333311328' post='1390814']
Did you turn off Flares in game options ?
[/quote]
No...my mistake. I was so excited that not even read the instructions on the blog.

With the flares off, the game is perfect in 3D....i'm going to start the game from the beginning.
Helix, thanks a lot for fixing this game, is one of my favorites. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
[quote name='-=HeliX=-' date='01 April 2012 - 05:15 PM' timestamp='1333311328' post='1390814']

Did you turn off Flares in game options ?



No...my mistake. I was so excited that not even read the instructions on the blog.



With the flares off, the game is perfect in 3D....i'm going to start the game from the beginning.

Helix, thanks a lot for fixing this game, is one of my favorites. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 04/01/2012 09:48 PM   
Bit of a weird development on Trine fix. By setting depth to 0.80 instead of 0.15 I was able to notice that apparently the current fix modifies the horizontal position of the game menu overlay (easily seen when pressing escape while in-game or during the loading screen, looking at the right side), instead of adding depth to the character icons (or the menu for that matter). It is the right shader, no doubt about it. I believe there's a different way of adding depth to this particular shader than what we're used to.
Bit of a weird development on Trine fix. By setting depth to 0.80 instead of 0.15 I was able to notice that apparently the current fix modifies the horizontal position of the game menu overlay (easily seen when pressing escape while in-game or during the loading screen, looking at the right side), instead of adding depth to the character icons (or the menu for that matter). It is the right shader, no doubt about it. I believe there's a different way of adding depth to this particular shader than what we're used to.

Posted 04/02/2012 12:48 AM   
You got it working?
You got it working?

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/02/2012 12:54 AM   
well technically I guess it's working (as in, something happens) but it doesn't do what it's supposed to do at all. Hard to say what it does in fact... it creates this kind of "invisible wall" for the mouse cursor, about an inch thick, on the right side of the screen, as well as a horizontal offset (pushed to the left) for the in-game menu overlay.

edit: here's a screenshot. you see the black bar on the right, it's not there normally, it means the background image is being pushed to the left. also, the mouse cursor cannot go further right than where it is (invisible wall).
my guess is either the c4 or c8 registers must be edited somehow instead of creating new registers.
well technically I guess it's working (as in, something happens) but it doesn't do what it's supposed to do at all. Hard to say what it does in fact... it creates this kind of "invisible wall" for the mouse cursor, about an inch thick, on the right side of the screen, as well as a horizontal offset (pushed to the left) for the in-game menu overlay.



edit: here's a screenshot. you see the black bar on the right, it's not there normally, it means the background image is being pushed to the left. also, the mouse cursor cannot go further right than where it is (invisible wall).

my guess is either the c4 or c8 registers must be edited somehow instead of creating new registers.

Posted 04/02/2012 01:00 AM   
I know what you are talking about. What ever you tried to fix is also tied to title screen. That title screen is whatever your resolution is. Lets 1280 x 720. So one eye is pullingoff screen. the other eye is pulling off the other side. Or maybe just one. If you increase value the more it will increase. def c220 X,0,---,0

My guess is you were trying to render text into 3d?
Like though you want to do text. Its text/title screen.
I know what you are talking about. What ever you tried to fix is also tied to title screen. That title screen is whatever your resolution is. Lets 1280 x 720. So one eye is pullingoff screen. the other eye is pulling off the other side. Or maybe just one. If you increase value the more it will increase. def c220 X,0,---,0



My guess is you were trying to render text into 3d?

Like though you want to do text. Its text/title screen.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/02/2012 01:15 AM   
no not the white menu text, I actually don't think it has a shader so it'll stay as it is. it just so happens that the background menu image is also tied to the shader I want to push therefore it's the easiest way to explain what's happening. there isn't any depth added to the background which should be the case, only a "y-axis" offset instead of a "z-axis" one. I know what you mean about eye pulling but that's not what's going on here. Or I'd also have a pull on the left side, not just the right.

another screenshot, the row of 3 character icons at the top left, as well as the gamepad icon (above white text) are the goal here. these 2 elements + menu background are that same shader.
no not the white menu text, I actually don't think it has a shader so it'll stay as it is. it just so happens that the background menu image is also tied to the shader I want to push therefore it's the easiest way to explain what's happening. there isn't any depth added to the background which should be the case, only a "y-axis" offset instead of a "z-axis" one. I know what you mean about eye pulling but that's not what's going on here. Or I'd also have a pull on the left side, not just the right.



another screenshot, the row of 3 character icons at the top left, as well as the gamepad icon (above white text) are the goal here. these 2 elements + menu background are that same shader.

Posted 04/02/2012 01:23 AM   
hi,

i've tried the "fix" for prototype for the hud, it works but the problem is now the trees are white (the original color is missed). Does anyone have the problem too ? Is there anyway to fix this ? Thanks for your help.
hi,



i've tried the "fix" for prototype for the hud, it works but the problem is now the trees are white (the original color is missed). Does anyone have the problem too ? Is there anyway to fix this ? Thanks for your help.

Posted 04/02/2012 09:23 AM   
I've released the fix of Dark Messiah and updated its blog page! A lots of issues are fixed, if someone tries it please make me know!

@2357minister:
I'm sorry I was so busy lately... I've read your posts and I've tried to redownload my fix of Mass Effect 1. I've discovered that the directory structure of the archive wasn't correct becouse there was DX9Settings.ini in the ShaderOverride folder (you should always put it where the game's executable is)... so I've updated the page, try to redownload the fix and extract the zip in the .\Binaries folder of the game, it should work now. I've included in the archive the release dll too.
Please make me know if it works!
I've released the fix of Dark Messiah and updated its blog page! A lots of issues are fixed, if someone tries it please make me know!



@2357minister:

I'm sorry I was so busy lately... I've read your posts and I've tried to redownload my fix of Mass Effect 1. I've discovered that the directory structure of the archive wasn't correct becouse there was DX9Settings.ini in the ShaderOverride folder (you should always put it where the game's executable is)... so I've updated the page, try to redownload the fix and extract the zip in the .\Binaries folder of the game, it should work now. I've included in the archive the release dll too.

Please make me know if it works!

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 04/02/2012 07:21 PM   
@misterblamblam
move the files from vertexshaders/pixelshaders folder till issue disapears. (Have to keep restarting game). When it does paste the txt here.
@misterblamblam

move the files from vertexshaders/pixelshaders folder till issue disapears. (Have to keep restarting game). When it does paste the txt here.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/02/2012 07:37 PM   
In like 3-4 days(Because I want helix's releases at the top that long) I am thinking about making a detailed guide using pictures for how to remove shaders. I am just asking you guys first what you think about it since the blog has been exclusively for releases. Will be a noob friendly guide to removing shadows/effects using pictures and explanations. Since between all of us we only have so many games and perhaps I can get a few more involved. Tons of games can be fixed like Sonic Generations/PES 2012/Mirrors Edge/(Any games on removed shaders list) was with removing shadows/self shadows/glowing effectsd just because option doesnt exist. Will probably only do if consensus is reached.
In like 3-4 days(Because I want helix's releases at the top that long) I am thinking about making a detailed guide using pictures for how to remove shaders. I am just asking you guys first what you think about it since the blog has been exclusively for releases. Will be a noob friendly guide to removing shadows/effects using pictures and explanations. Since between all of us we only have so many games and perhaps I can get a few more involved. Tons of games can be fixed like Sonic Generations/PES 2012/Mirrors Edge/(Any games on removed shaders list) was with removing shadows/self shadows/glowing effectsd just because option doesnt exist. Will probably only do if consensus is reached.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/03/2012 12:33 AM   
[quote name='eqzitara' date='02 April 2012 - 08:33 PM' timestamp='1333413219' post='1391224']
In like 3-4 days(Because I want helix's releases at the top that long) I am thinking about making a detailed guide using pictures for how to remove shaders. I am just asking you guys first what you think about it since the blog has been exclusively for releases. Will be a noob friendly guide to removing shadows/effects using pictures and explanations. Since between all of us we only have so many games and perhaps I can get a few more involved. Tons of games can be fixed like Sonic Generations/PES 2012/Mirrors Edge/(Any games on removed shaders list) was with removing shadows/self shadows/glowing effectsd just because option doesnt exist. Will probably only do if consensus is reached.
[/quote]

That's an awesome idea... How about some video tutorials ?
[quote name='eqzitara' date='02 April 2012 - 08:33 PM' timestamp='1333413219' post='1391224']

In like 3-4 days(Because I want helix's releases at the top that long) I am thinking about making a detailed guide using pictures for how to remove shaders. I am just asking you guys first what you think about it since the blog has been exclusively for releases. Will be a noob friendly guide to removing shadows/effects using pictures and explanations. Since between all of us we only have so many games and perhaps I can get a few more involved. Tons of games can be fixed like Sonic Generations/PES 2012/Mirrors Edge/(Any games on removed shaders list) was with removing shadows/self shadows/glowing effectsd just because option doesnt exist. Will probably only do if consensus is reached.





That's an awesome idea... How about some video tutorials ?

Posted 04/03/2012 12:54 AM   
@Coppdog
I put a mini guide on how to find it for swtor. If you check it out. Its real simple.
@Coppdog

I put a mini guide on how to find it for swtor. If you check it out. Its real simple.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 04/03/2012 01:25 AM   
I don't want to be bothersome, but if one of the pros could please take a look at the Trine shader... after scratching my head about it to the point of hair loss, I've pretty much given up, there's a non-standard way of doing this fix I think and it would probably be beneficial for future fixes, if someone figured it out.
I don't want to be bothersome, but if one of the pros could please take a look at the Trine shader... after scratching my head about it to the point of hair loss, I've pretty much given up, there's a non-standard way of doing this fix I think and it would probably be beneficial for future fixes, if someone figured it out.

Posted 04/03/2012 04:46 AM   
[quote name='mana84' date='02 April 2012 - 12:21 PM' timestamp='1333394478' post='1391151']
I've released the fix of Dark Messiah and updated its blog page! A lots of issues are fixed, if someone tries it please make me know!

@2357minister:
I'm sorry I was so busy lately... I've read your posts and I've tried to redownload my fix of Mass Effect 1. I've discovered that the directory structure of the archive wasn't correct becouse there was DX9Settings.ini in the ShaderOverride folder (you should always put it where the game's executable is)... so I've updated the page, try to redownload the fix and extract the zip in the .\Binaries folder of the game, it should work now. I've included in the archive the release dll too.
Please make me know if it works!
[/quote]

Unfortunately it still dies a horrible death. I have a feeling that it has something to do with either the newer drivers or perhaps the GTX 680(s). I ran through ME2 today using Nvidia's profile...my eyes hurt but it wasn't too bad. I have an office computer with a GTS 460. If I have time I may install ME1 and 2 on it and see how it behaves. Thanks to all those involved.
[quote name='mana84' date='02 April 2012 - 12:21 PM' timestamp='1333394478' post='1391151']

I've released the fix of Dark Messiah and updated its blog page! A lots of issues are fixed, if someone tries it please make me know!



@2357minister:

I'm sorry I was so busy lately... I've read your posts and I've tried to redownload my fix of Mass Effect 1. I've discovered that the directory structure of the archive wasn't correct becouse there was DX9Settings.ini in the ShaderOverride folder (you should always put it where the game's executable is)... so I've updated the page, try to redownload the fix and extract the zip in the .\Binaries folder of the game, it should work now. I've included in the archive the release dll too.

Please make me know if it works!





Unfortunately it still dies a horrible death. I have a feeling that it has something to do with either the newer drivers or perhaps the GTX 680(s). I ran through ME2 today using Nvidia's profile...my eyes hurt but it wasn't too bad. I have an office computer with a GTS 460. If I have time I may install ME1 and 2 on it and see how it behaves. Thanks to all those involved.

Posted 04/03/2012 05:20 AM   
[quote name='2357minister' date='03 April 2012 - 06:20 AM' timestamp='1333430445' post='1391286']
Unfortunately it still dies a horrible death. I have a feeling that it has something to do with either the newer drivers or perhaps the GTX 680(s). I ran through ME2 today using Nvidia's profile...my eyes hurt but it wasn't too bad. I have an office computer with a GTS 460. If I have time I may install ME1 and 2 on it and see how it behaves. Thanks to all those involved.
[/quote]
I'm really sorry then... I would help you but at this point I don't know what to tell you... I believe the only hope is helix..


[quote name='Anisotonic' date='03 April 2012 - 05:46 AM' timestamp='1333428397' post='1391282']
I don't want to be bothersome, but if one of the pros could please take a look at the Trine shader... after scratching my head about it to the point of hair loss, I've pretty much given up, there's a non-standard way of doing this fix I think and it would probably be beneficial for future fixes, if someone figured it out.
[/quote]
Ok I have the game so I could give it a look this evening, I'll make you know then.
[quote name='2357minister' date='03 April 2012 - 06:20 AM' timestamp='1333430445' post='1391286']

Unfortunately it still dies a horrible death. I have a feeling that it has something to do with either the newer drivers or perhaps the GTX 680(s). I ran through ME2 today using Nvidia's profile...my eyes hurt but it wasn't too bad. I have an office computer with a GTS 460. If I have time I may install ME1 and 2 on it and see how it behaves. Thanks to all those involved.



I'm really sorry then... I would help you but at this point I don't know what to tell you... I believe the only hope is helix..





[quote name='Anisotonic' date='03 April 2012 - 05:46 AM' timestamp='1333428397' post='1391282']

I don't want to be bothersome, but if one of the pros could please take a look at the Trine shader... after scratching my head about it to the point of hair loss, I've pretty much given up, there's a non-standard way of doing this fix I think and it would probably be beneficial for future fixes, if someone figured it out.



Ok I have the game so I could give it a look this evening, I'll make you know then.

my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64

Helix mod 3d vision game fixes

Posted 04/03/2012 08:08 AM   
  60 / 167    
Scroll To Top