3d vision and DLP Link?
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So I just picked up a samsung hl67a750, and I'm trying to get 3d games up and running. This tv supports checkerboard only. I have a gtx 660ti and running windows 7 64 bit. I have working dlp link glasses that I just tested with my bluray player that can output checkerboard. The issue is I can't figure out how to get the checkerboard option to appear in the nvidia control panel. I have read all I need is 3d tv play, and I currently have the trial installed. Do I have to purchase the 3d vision kit? I thought I could just use dlp link glasses and 3d tv play. Thanks!
So I just picked up a samsung hl67a750, and I'm trying to get 3d games up and running.
This tv supports checkerboard only.
I have a gtx 660ti and running windows 7 64 bit.

I have working dlp link glasses that I just tested with my bluray player that can output checkerboard.
The issue is I can't figure out how to get the checkerboard option to appear in the nvidia control panel.
I have read all I need is 3d tv play, and I currently have the trial installed.

Do I have to purchase the 3d vision kit?

I thought I could just use dlp link glasses and 3d tv play.

Thanks!

#1
Posted 09/12/2015 02:14 AM   
That's all you should need. If the option isn't showing up in nvidia control panel, try this. http://www.guru3d.com/files-details/display-driver-uninstaller-download.html That 660ti is going to struggle in 3D though, as 3D requires you to render the view twice, once for each eye. Though you'll be playing at 720p if you're using 3D TV Play, so that helps a bit.
That's all you should need. If the option isn't showing up in nvidia control panel, try this.


http://www.guru3d.com/files-details/display-driver-uninstaller-download.html


That 660ti is going to struggle in 3D though, as 3D requires you to render the view twice, once for each eye. Though you'll be playing at 720p if you're using 3D TV Play, so that helps a bit.

#2
Posted 09/12/2015 03:31 AM   
Well, I gave that a try. Cleaned out all the old drivers and started from scratch with the latest drivers, still a no go. The problem seems to be when you set up the 3d, and it asks what type of glasses you have. There are 4 options, 2 of which want to detect an emitter which I don't have. The other option is "wired glasses", but if I select that it tells me I don't have 3d vision controller driver, even though I do. The only way to get through the setup process is to select "discover Glasses", and then fake your way through the questions to complete the setup. Then the only 3d type listed is "discover glasses" and the option is grayed out forever. I've seen the drop down menu in posts so I know it exists. How the heck does anyone use dlp link glasses with nvidia?
Well, I gave that a try.
Cleaned out all the old drivers and started from scratch with the latest drivers, still a no go.

The problem seems to be when you set up the 3d, and it asks what type of glasses you have.
There are 4 options, 2 of which want to detect an emitter which I don't have.
The other option is "wired glasses", but if I select that it tells me I don't have 3d vision controller driver, even though I do.

The only way to get through the setup process is to select "discover Glasses", and then fake your way through the questions to complete the setup. Then the only 3d type listed is "discover glasses" and the option is grayed out forever.

I've seen the drop down menu in posts so I know it exists.
How the heck does anyone use dlp link glasses with nvidia?

#3
Posted 09/12/2015 07:25 AM   
Your Samsung is a [color="orange"]HDMI 1.3[/color] compliant Display and "will not" work with 3DTV Play. 3DTV Play requires [color="orange"]HDMI 1.4[/color] AFAIK, your Samsung will not officially work with 3D Vision either. Only Mitsubishi 3D DLP TVs were officially supported and required that you have an Nvidia emitter. Then you could use either Nvidia's glasses or DLP Link glasses. HDMI DLP Projectors would work with 3DTV Play by using a 3D converter such as Optoma's 3D-XL or Viewsonic's VP3D1. Both Samsung and Mitsubishi have converters, but I'm pretty sure that they are only HDMI 1.3 and simply convert non checkerboard formats into Checkerboard. EDIT: Also even though Mitsubishi TVs were officially supported, "some" early models required that their in line converter be used. Later Mitsubishi released an updated firmware that effectively allowed these early models to work with 3D Vision without the converter.
Your Samsung is a HDMI 1.3 compliant Display and "will not" work with 3DTV Play. 3DTV Play requires HDMI 1.4


AFAIK, your Samsung will not officially work with 3D Vision either. Only Mitsubishi 3D DLP TVs were officially supported and required that you have an Nvidia emitter. Then you could use either Nvidia's glasses or DLP Link glasses.

HDMI DLP Projectors would work with 3DTV Play by using a 3D converter such as Optoma's 3D-XL or Viewsonic's VP3D1.

Both Samsung and Mitsubishi have converters, but I'm pretty sure that they are only HDMI 1.3 and simply convert non checkerboard formats into Checkerboard.

EDIT: Also even though Mitsubishi TVs were officially supported, "some" early models required that their in line converter be used. Later Mitsubishi released an updated firmware that effectively allowed these early models to work with 3D Vision without the converter.

#4
Posted 09/12/2015 07:52 AM   
It says here [url]https://forums.geforce.com/default/topic/408604/[/url] that it worked with 3D Vision but needs the emitter and vesa cable connected, like my Mitsubishi ... there may be a way around it but I went straight for the 3D Vision emitter myself. I also have the 3D adapter(3DA-1) and I'm pretty sure it's an HDMI 1.4 device. I've been able to connect through it and Select 3DTV Play in the Control Panel and then it restricts me to 1080p24 and 720p60, instead of my usual 1080p60 with 3D Vision.
It says here https://forums.geforce.com/default/topic/408604/ that it worked with 3D Vision but needs the emitter and vesa cable connected, like my Mitsubishi ... there may be a way around it but I went straight for the 3D Vision emitter myself.

I also have the 3D adapter(3DA-1) and I'm pretty sure it's an HDMI 1.4 device. I've been able to connect through it and Select 3DTV Play in the Control Panel and then it restricts me to 1080p24 and 720p60, instead of my usual 1080p60 with 3D Vision.
#5
Posted 09/13/2015 03:06 AM   
OK, that's what I thought the situation was. I've read a few articles about people getting 3D games working with this set using nvidia, and I swear some said they didn't need the 3DA1 adapter. As for the HDMI 1.4 requirement, I do not think that is a hardware limitation. If it was, then everything in the video chain would need to be HDMI 1.4 compliant. I can connect a bluray player to my tv as is and watch 1080P blurays in 3D, since my Panasonic has a checkerboard option. It seems the limitation here is the software. My DLP link glasses work with the TV just fine, all I need Nvidia to do is output a checkerboard pattern. However it wont do that unless it detects an emitter first. If you need checkerboard, you probably have a DLP, and the best glasses to use are DLP link. It seems that once the setup is complete with an emitter, you then always have the option of choosing Checkerboard. I wonder if it always checks for the emitter, or only during setup?
OK, that's what I thought the situation was.

I've read a few articles about people getting 3D games working with this set using nvidia, and I swear some said they didn't need the 3DA1 adapter.


As for the HDMI 1.4 requirement, I do not think that is a hardware limitation.
If it was, then everything in the video chain would need to be HDMI 1.4 compliant.
I can connect a bluray player to my tv as is and watch 1080P blurays in 3D, since my Panasonic has a checkerboard option.

It seems the limitation here is the software.

My DLP link glasses work with the TV just fine, all I need Nvidia to do is output a checkerboard pattern.
However it wont do that unless it detects an emitter first.
If you need checkerboard, you probably have a DLP, and the best glasses to use are DLP link.

It seems that once the setup is complete with an emitter, you then always have the option of choosing Checkerboard. I wonder if it always checks for the emitter, or only during setup?

#6
Posted 09/14/2015 03:25 PM   
uggh [quote="Xtrattitude4u"]OK, that's what I thought the situation was. I've read a few articles about people getting 3D games working with this set using nvidia, and I swear some said they didn't need the 3DA1 adapter.[/quote] The hl67a750 was released in 2008, 3D Vision was introduced in 2009. Prior to 3D Vision a Nvidia emitter was not required, because it simply did not exist. CRTs would work using glasses such as the Elsa Revelator or eDimensional. DLP Projectors and DLP 3D HDTVs would work using DLP Link glasses. Select Zalman Passive Display models were supported as well. Once 3D Vision Launched, Displays were required to have "certification from Nvidia" in order to work and "required" a Nvidia emitter to act as a product key to unlock Nvidia's middleware stereoscopic game drivers. Mitsubishi certified their TVs, Samsung did not. [quote="Xtrattitude4u"]As for the HDMI 1.4 requirement, I do not think that is a hardware limitation. If it was, then everything in the video chain would need to be HDMI 1.4 compliant. I can connect a bluray player to my tv as is and watch 1080P blurays in 3D, since my Panasonic has a checkerboard option. It seems the limitation here is the software.[/quote] HDMI 1.4 contains flags in the Extended Display Identification Data (EDID) that identify the stereoscopic capabilities of the connected display. This automates the format selection and simplifies the engagement of 3D viewing for novices. Manual selection is still possible though, if a person knows how. 3DTV Play will only enable if a HDMI 1.4 compliant TV or Projector is detected via a HDMI connection and you have either purchased 3DTV Play or have an Nvidia emitter connected which enables 3DTV Play for free. Panasonic has one of the few 3D Blu-ray players where the user can "manually" select the output format, making it work with HDMI 1.3 Displays. 3D Vision supports "certified" Displays / 3DTV Play supports "HDMI 1.4" compliant Displays Yes, it is due to the way Nvidia opted to do things, they could have easily supported all Displays. It is, what it is. [quote="Xtrattitude4u"]My DLP link glasses work with the TV just fine, all I need Nvidia to do is output a checkerboard pattern. However it wont do that unless it detects an emitter first. If you need checkerboard, you probably have a DLP, and the best glasses to use are DLP link. It seems that once the setup is complete with an emitter, you then always have the option of choosing Checkerboard. I wonder if it always checks for the emitter, or only during setup? [/quote] Yes, "officially, an emitter is required. As well as a certified Display. Yes, DLP Link glasses work very well. But are not necessarily the "best" option for use with DLP Link capable Displays/Projectors. Nvidia's glasses work very well as well and allow you to turn off the DLP Link flash, since it's not required. Your only option might be in reading every thread about rollermod, bit I think it was for a LCD Display if I remember correctly.
uggh

Xtrattitude4u said:OK, that's what I thought the situation was.

I've read a few articles about people getting 3D games working with this set using nvidia, and I swear some said they didn't need the 3DA1 adapter.


The hl67a750 was released in 2008, 3D Vision was introduced in 2009. Prior to 3D Vision a Nvidia emitter was not required, because it simply did not exist. CRTs would work using glasses such as the Elsa Revelator or eDimensional. DLP Projectors and DLP 3D HDTVs would work using DLP Link glasses. Select Zalman Passive Display models were supported as well.

Once 3D Vision Launched, Displays were required to have "certification from Nvidia" in order to work and "required" a Nvidia emitter to act as a product key to unlock Nvidia's middleware stereoscopic game drivers. Mitsubishi certified their TVs, Samsung did not.


Xtrattitude4u said:As for the HDMI 1.4 requirement, I do not think that is a hardware limitation.
If it was, then everything in the video chain would need to be HDMI 1.4 compliant.
I can connect a bluray player to my tv as is and watch 1080P blurays in 3D, since my Panasonic has a checkerboard option.

It seems the limitation here is the software.


HDMI 1.4 contains flags in the Extended Display Identification Data (EDID) that identify the stereoscopic capabilities of the connected display. This automates the format selection and simplifies the engagement of 3D viewing for novices. Manual selection is still possible though, if a person knows how.

3DTV Play will only enable if a HDMI 1.4 compliant TV or Projector is detected via a HDMI connection and you have either purchased 3DTV Play or have an Nvidia emitter connected which enables 3DTV Play for free.

Panasonic has one of the few 3D Blu-ray players where the user can "manually" select the output format, making it work with HDMI 1.3 Displays.

3D Vision supports "certified" Displays / 3DTV Play supports "HDMI 1.4" compliant Displays
Yes, it is due to the way Nvidia opted to do things, they could have easily supported all Displays.
It is, what it is.


Xtrattitude4u said:My DLP link glasses work with the TV just fine, all I need Nvidia to do is output a checkerboard pattern.
However it wont do that unless it detects an emitter first.
If you need checkerboard, you probably have a DLP, and the best glasses to use are DLP link.

It seems that once the setup is complete with an emitter, you then always have the option of choosing Checkerboard. I wonder if it always checks for the emitter, or only during setup?


Yes, "officially, an emitter is required. As well as a certified Display.

Yes, DLP Link glasses work very well. But are not necessarily the "best" option for use with DLP Link capable Displays/Projectors. Nvidia's glasses work very well as well and allow you to turn off the DLP Link flash, since it's not required.

Your only option might be in reading every thread about rollermod, bit I think it was for a LCD Display if I remember correctly.

#7
Posted 09/14/2015 05:00 PM   
Try this inf from a JVC SL42BC [url]http://3dvision-blog.com/forum/viewtopic.php?f=13&t=2026&p=22685#p22685[/url]

#8
Posted 09/14/2015 05:27 PM   
Checkerboard is only available in 3dtv play mode, which would normally require a HDMI 1.4 display. 3DTV play expects you to use your display glasses, in this case DLP link. 3d Vision mode (HDMI 1.3/Displayport/VGA/DVI) only outputs 120Hz framesequential. Check what input modes your display can accept. You might be able to use an inf file and enable 3d vision over HDMI at 1280x720x120Hz. If your display is pre 1.4 HDMI, it will hopefully 'assume' this is 3d frame sequential and trigger a 3d mode and the DLP flash to allow you to use your glasses. This is what my projector does. I have an optoma 3dxl as well but I don't use it anymore. The 3dxl adaptor is specifically designed to sit in the display chain, accept a framepacked HDMI 1.4 3d mode (i.e. 1080p24 and 720p60) and convert it to a frame sequential 120Hz input for older HDMI 1.3 displays. If you can take 120hz input, rollermod might enable checkerboard. To be honest it's been so long I can't remember what it did any more, apart from 1080 @ 30hz and something to do with checkerboard.
Checkerboard is only available in 3dtv play mode, which would normally require a HDMI 1.4 display. 3DTV play expects you to use your display glasses, in this case DLP link.
3d Vision mode (HDMI 1.3/Displayport/VGA/DVI) only outputs 120Hz framesequential. Check what input modes your display can accept. You might be able to use an inf file and enable 3d vision over HDMI at 1280x720x120Hz. If your display is pre 1.4 HDMI, it will hopefully 'assume' this is 3d frame sequential and trigger a 3d mode and the DLP flash to allow you to use your glasses.
This is what my projector does.

I have an optoma 3dxl as well but I don't use it anymore. The 3dxl adaptor is specifically designed to sit in the display chain, accept a framepacked HDMI 1.4 3d mode (i.e. 1080p24 and 720p60) and convert it to a frame sequential 120Hz input for older HDMI 1.3 displays.

If you can take 120hz input, rollermod might enable checkerboard. To be honest it's been so long I can't remember what it did any more, apart from 1080 @ 30hz and something to do with checkerboard.

GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

#9
Posted 09/14/2015 08:31 PM   
[quote="rustyk"]Checkerboard is only available in 3dtv play mode, which would normally require a HDMI 1.4 display..[/quote] 3D Vision outputs Checkerboard to "certified" Mitsubishi DLP 3D HDTVs, some of the older models required a firmware update though. Checkerboard is the only format that they output. TsaebehT has one. [quote="rustyk"] To be honest it's been so long I can't remember what it did any more, apart from 1080 @ 30hz and something to do with checkerboard.[/quote] Yah, I can't remember either. I know it was right around the time that 3DTV Play was launched and Nvidia originally did not include a Checkerboard format for 3DTV Play, it was only added about a year and a half after the launch of 3DTV Play. https://forums.geforce.com/default/topic/523602/?comment=3713729 It's a shame that Projector manufacturers never implemented this format :(
rustyk said:Checkerboard is only available in 3dtv play mode, which would normally require a HDMI 1.4 display..


3D Vision outputs Checkerboard to "certified" Mitsubishi DLP 3D HDTVs, some of the older models required a firmware update though. Checkerboard is the only format that they output. TsaebehT has one.

rustyk said: To be honest it's been so long I can't remember what it did any more, apart from 1080 @ 30hz and something to do with checkerboard.


Yah, I can't remember either. I know it was right around the time that 3DTV Play was launched and Nvidia originally did not include a Checkerboard format for 3DTV Play, it was only added about a year and a half after the launch of 3DTV Play.


https://forums.geforce.com/default/topic/523602/?comment=3713729

It's a shame that Projector manufacturers never implemented this format :(

#10
Posted 09/14/2015 09:11 PM   
[quote="D-Man11"][quote="rustyk"]Checkerboard is only available in 3dtv play mode, which would normally require a HDMI 1.4 display..[/quote] 3D Vision outputs Checkerboard to "certified" Mitsubishi DLP 3D HDTVs, some of the older models required a firmware update though. Checkerboard is the only format that they output. TsaebehT has one. [/quote] Didn't realise that. I know I can use it on my Samsung LCD as it does support it natively via 3dtv play. Agree it's shame, but it still really annoys me that checkerboard is a bandwidth workaround and HDMI 1.4b added full frame 3d about 4 years ago but I don't think it's supported by anything. Same with HDMI 2.0, that' been around a couple of years but manufacturers (and Nvidia) are being so sloppy with support. Even with the latest Sony 4K projectors announced at IFA they apparently aren't using chipsets with high bandwidth support. I'd buy a new projector and a new TV if it wasn't for the joke that's HDMI. It's a rubbish standard that's held the industry back for years. Display port or super MHL are so far ahead.
D-Man11 said:
rustyk said:Checkerboard is only available in 3dtv play mode, which would normally require a HDMI 1.4 display..


3D Vision outputs Checkerboard to "certified" Mitsubishi DLP 3D HDTVs, some of the older models required a firmware update though. Checkerboard is the only format that they output. TsaebehT has one.



Didn't realise that. I know I can use it on my Samsung LCD as it does support it natively via 3dtv play.

Agree it's shame, but it still really annoys me that checkerboard is a bandwidth workaround and HDMI 1.4b added full frame 3d about 4 years ago but I don't think it's supported by anything. Same with HDMI 2.0, that' been around a couple of years but manufacturers (and Nvidia) are being so sloppy with support.
Even with the latest Sony 4K projectors announced at IFA they apparently aren't using chipsets with high bandwidth support.
I'd buy a new projector and a new TV if it wasn't for the joke that's HDMI. It's a rubbish standard that's held the industry back for years. Display port or super MHL are so far ahead.

GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

#11
Posted 09/14/2015 10:06 PM   
[quote="D-Man11"]Try this inf from a JVC SL42BC [url]http://3dvision-blog.com/forum/viewtopic.php?f=13&t=2026&p=22685#p22685[/url][/quote] Thanks DMan, that worked. Only issue I have now is figuring out how to preserve 5.1 audio with 3D. When I replaced the "Generic PNP Monitor" driver it was also set as my primary audio device, and removed my A/V receiver from the list of audio devices. I am still working on how to fix that. I have Tridef installed and it gives me no problems, works after one setting to change my display type. At least Nvidia has a lengthy trial so I can figure out if all this is worth it.
D-Man11 said:Try this inf from a JVC SL42BC

http://3dvision-blog.com/forum/viewtopic.php?f=13&t=2026&p=22685#p22685


Thanks DMan, that worked.

Only issue I have now is figuring out how to preserve 5.1 audio with 3D.
When I replaced the "Generic PNP Monitor" driver it was also set as my primary audio device, and removed my A/V receiver from the list of audio devices.

I am still working on how to fix that.

I have Tridef installed and it gives me no problems, works after one setting to change my display type.
At least Nvidia has a lengthy trial so I can figure out if all this is worth it.

#12
Posted 09/17/2015 05:23 PM   
There's an great thread somewhere in the 3D Vision sub forum with a link to an awesome EDID editor specifically for that particular problem. https://forums.geforce.com/default/topic/824274/?comment=4504044
There's an great thread somewhere in the 3D Vision sub forum with a link to an awesome EDID editor specifically for that particular problem.


https://forums.geforce.com/default/topic/824274/?comment=4504044

#13
Posted 09/17/2015 09:17 PM   
Thanks d-man. I'm gonna check that out too as it seems useful. I did just get it all working though, there is another EDID on that same threat that someone customized for 5.1 compatibility. I think anyone pursuing this solution should use that one, as it defaults to stereo anyway. Thanks for all the info everyone. My wife is happy because the only games she'll play with me are gta5 and dead island, and 3d has brought a whole new spin on things for her (particularly zombie heads after decapitation).
Thanks d-man.
I'm gonna check that out too as it seems useful.
I did just get it all working though, there is another EDID on that same threat that someone customized for 5.1 compatibility.
I think anyone pursuing this solution should use that one, as it defaults to stereo anyway.

Thanks for all the info everyone.
My wife is happy because the only games she'll play with me are gta5 and dead island, and 3d has brought a whole new spin on things for her (particularly zombie heads after decapitation).

#14
Posted 09/17/2015 09:22 PM   
[quote="gimpydingo"]Solved it! :) Had to use 3 tools to get it to work, but it works. 3DTV Play + 7.1 through a receiver and splitter. http://staraphd.blogspot.com/2011/02/how-to-edit-edid-to-allow-hd-audio.html Also the reason for checkerboard is 3DTV Play is limited to 24 hz, and depending on game most post processing can stay on, people just don't see the point of DoF when using 3D. I can play checkerboard at 60 fps (depending on game), 30 hz per eye, no flicker. :) Much better than the 2D conversion on the TV. I've been really impressed by Tridef, Dark Souls 2 looks pretty crazy.[/quote]
gimpydingo said:Solved it! :)

Had to use 3 tools to get it to work, but it works. 3DTV Play + 7.1 through a receiver and splitter.


http://staraphd.blogspot.com/2011/02/how-to-edit-edid-to-allow-hd-audio.html



Also the reason for checkerboard is 3DTV Play is limited to 24 hz, and depending on game most post processing can stay on, people just don't see the point of DoF when using 3D. I can play checkerboard at 60 fps (depending on game), 30 hz per eye, no flicker. :) Much better than the 2D conversion on the TV. I've been really impressed by Tridef, Dark Souls 2 looks pretty crazy.

#15
Posted 09/17/2015 09:24 PM   
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