It looks like there are no stereo drivers for Vista yet.
I just installed the 101.41 driver... and then saw that the 158.18 driver was up. Still, here's my analysis of the release notes with regard to stereoscopic 3D.
[quote]• Genlock/Frame Lock
This driver does not support the ability to synchronize multiple display
outputs with an external signal.
[/quote]
That could prove troublesome with multi-display stereo solutions like twin projectors with polarised filters.
[quote][b]Fixed: [/b]
NVIDIA Quadro/Workstation
• Workstation: 3D Stereo is non-functional.
[/quote]
It's not consumer driver support, but it's promising.
And finally
[quote][b](Vista) Unsupported Features[/b]
Windowed quad-buffered stereo - this is an operating system limitation
[/quote]
Which makes me optimistic, because it kinda implies that full-screen QBS is possible. (QBS being the "stereo feature").
Lack of support for windows is annoying though. I'm not quite sure whether this prohibits you running 3D design applications in 3D though. If the Aero desktop is being rendered in 3D (and features like Flip3D seem to back that up), then you should be able to (in theory) support stereoscopic 3D for the entire desktop, including applications that render in 3D... the question is, can it composite a scene like that (with a sub-render going on inside the scene), or is a 3D windowed app effectively rendering a flat texture? Hmm. Might be nice to see your windows in true 3D though.
It looks like there are no stereo drivers for Vista yet.
I just installed the 101.41 driver... and then saw that the 158.18 driver was up. Still, here's my analysis of the release notes with regard to stereoscopic 3D.
• Genlock/Frame Lock
This driver does not support the ability to synchronize multiple display
outputs with an external signal.
That could prove troublesome with multi-display stereo solutions like twin projectors with polarised filters.
Fixed:
NVIDIA Quadro/Workstation
• Workstation: 3D Stereo is non-functional.
It's not consumer driver support, but it's promising.
And finally
(Vista) Unsupported Features
Windowed quad-buffered stereo - this is an operating system limitation
Which makes me optimistic, because it kinda implies that full-screen QBS is possible. (QBS being the "stereo feature").
Lack of support for windows is annoying though. I'm not quite sure whether this prohibits you running 3D design applications in 3D though. If the Aero desktop is being rendered in 3D (and features like Flip3D seem to back that up), then you should be able to (in theory) support stereoscopic 3D for the entire desktop, including applications that render in 3D... the question is, can it composite a scene like that (with a sub-render going on inside the scene), or is a 3D windowed app effectively rendering a flat texture? Hmm. Might be nice to see your windows in true 3D though.
I just installed the 101.41 driver... and then saw that the 158.18 driver was up. Still, here's my analysis of the release notes with regard to stereoscopic 3D.
[quote]• Genlock/Frame Lock
This driver does not support the ability to synchronize multiple display
outputs with an external signal.
[/quote]
That could prove troublesome with multi-display stereo solutions like twin projectors with polarised filters.
[quote][b]Fixed: [/b]
NVIDIA Quadro/Workstation
• Workstation: 3D Stereo is non-functional.
[/quote]
It's not consumer driver support, but it's promising.
And finally
[quote][b](Vista) Unsupported Features[/b]
Windowed quad-buffered stereo - this is an operating system limitation
[/quote]
Which makes me optimistic, because it kinda implies that full-screen QBS is possible. (QBS being the "stereo feature").
Lack of support for windows is annoying though. I'm not quite sure whether this prohibits you running 3D design applications in 3D though. If the Aero desktop is being rendered in 3D (and features like Flip3D seem to back that up), then you should be able to (in theory) support stereoscopic 3D for the entire desktop, including applications that render in 3D... the question is, can it composite a scene like that (with a sub-render going on inside the scene), or is a 3D windowed app effectively rendering a flat texture? Hmm. Might be nice to see your windows in true 3D though.
I just installed the 101.41 driver... and then saw that the 158.18 driver was up. Still, here's my analysis of the release notes with regard to stereoscopic 3D.
That could prove troublesome with multi-display stereo solutions like twin projectors with polarised filters.
It's not consumer driver support, but it's promising.
And finally
Which makes me optimistic, because it kinda implies that full-screen QBS is possible. (QBS being the "stereo feature").
Lack of support for windows is annoying though. I'm not quite sure whether this prohibits you running 3D design applications in 3D though. If the Aero desktop is being rendered in 3D (and features like Flip3D seem to back that up), then you should be able to (in theory) support stereoscopic 3D for the entire desktop, including applications that render in 3D... the question is, can it composite a scene like that (with a sub-render going on inside the scene), or is a 3D windowed app effectively rendering a flat texture? Hmm. Might be nice to see your windows in true 3D though.