i think i just found the way to maintain the same value of FOV for running and cinematics-
- Open the Data0.pak file located in /DW folder
- Go to Data/skills
- Extract the default_levels.xml. Edit and change this values to this and save:
<!-- Simulation sickness test -->
<prop n="FovSprintModif" v="-3.0"/>
<prop n="FovAmortizerModif" v="-3.0"/>
<prop n="SplatsEnabled" v="0"/>
<prop n="ExhastedPPEnabled" v="0"/>
<prop n="HeadBobFactor" v="0" />
- Copy the file to Data0.pak (REMEMBER TO BACKUP THIS FILE BEFORE)
- Play
I'm still don't test cinematics, but at least running is looking better that the presets....
If anyone can test, post the feedback here.
[u][b]Note: Remember to disable in d3dx.ini presets for running and cinematics.[/b][/u]
[quote="DHR"]i think i just found the way to maintain the same value of FOV for running and cinematics-
- Open the Data0.pak file located in /DW folder
- Go to Data/skills
- Extract the default_levels.xml. Edit and change this values to this and save:
<!-- Simulation sickness test -->
<prop n="FovSprintModif" v="-3.0"/>
<prop n="FovAmortizerModif" v="-3.0"/>
<prop n="SplatsEnabled" v="0"/>
<prop n="ExhastedPPEnabled" v="0"/>
<prop n="HeadBobFactor" v="0" />
- Copy the file to Data0.pak (REMEMBER TO BACKUP THIS FILE BEFORE)
- Play
I'm still don't test cinematics, but at least running is looking better that the presets....
If anyone can test, post the feedback here.
[u][b]Note: Remember to disable in d3dx.ini presets for running and cinematics.[/b][/u][/quote]
Ok I tried this and it corrupted my game, it won't launch anymore:
I opened Data0.pak with winrar, then extracted the default_levels.xml. Edit and save.
And then I copy this file in Data0.pak (opened in winrar) and so updated it via winrar but now all the .pak files have the winrar logo and are opened by winrar so I think it's why the game don't recognize them anymore...
How to remove the fact they are always open via winrar?
Any idea how to sort this mess?
- Copy the file to Data0.pak (REMEMBER TO BACKUP THIS FILE BEFORE)
- Play
I'm still don't test cinematics, but at least running is looking better that the presets....
If anyone can test, post the feedback here.
Note: Remember to disable in d3dx.ini presets for running and cinematics.
Ok I tried this and it corrupted my game, it won't launch anymore:
I opened Data0.pak with winrar, then extracted the default_levels.xml. Edit and save.
And then I copy this file in Data0.pak (opened in winrar) and so updated it via winrar but now all the .pak files have the winrar logo and are opened by winrar so I think it's why the game don't recognize them anymore...
How to remove the fact they are always open via winrar?
Any idea how to sort this mess?
Validate files through steam or restore your backup if you have it.
The pak files are basically zip files and I find editing what app opens what to be pretty hard.
You might have to reinstall winrar as the simplest solution to not get them to open in winrar.
If this is the path forward then I suggest DHR post a version that doesn't cause the game to stop loading. He must have used another app to change the the pak file.
Validate files through steam or restore your backup if you have it.
The pak files are basically zip files and I find editing what app opens what to be pretty hard.
You might have to reinstall winrar as the simplest solution to not get them to open in winrar.
If this is the path forward then I suggest DHR post a version that doesn't cause the game to stop loading. He must have used another app to change the the pak file.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
ok I desinstalled winrar so .pak are not associated with any programm but the game claims that files are corrupted.
Could someone upload me the data0.pak? It's the only file I modified but din't backup, I only backup the "default_levels.xml" ;)
ok I desinstalled winrar so .pak are not associated with any programm but the game claims that files are corrupted.
Could someone upload me the data0.pak? It's the only file I modified but din't backup, I only backup the "default_levels.xml" ;)
The solution works for running, but for cinematics don't.
i'm testing this, for running the engine still do something between the FOV+3 and the final FOV for running (that changing those parameters is +3 also)..this don't affect cinematics, only running.
better i will upload the data0.pak when i finish testing.
The solution works for running, but for cinematics don't.
i'm testing this, for running the engine still do something between the FOV+3 and the final FOV for running (that changing those parameters is +3 also)..this don't affect cinematics, only running.
better i will upload the data0.pak when i finish testing.
@DHR would you mind testing the latest 3Dmigoto to see if it's performance has improved?
https://github.com/bo3b/3Dmigoto/releases/tag/0.99.41-alpha
We've reduced how often we check input (necessary to mitigate the performance impact of xinput) and I'm wondering if doing so may have also improved performance otherwise?
We've reduced how often we check input (necessary to mitigate the performance impact of xinput) and I'm wondering if doing so may have also improved performance otherwise?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
@DarkStarSword
I just test...runs the same.
I test the xbox binding new feature and works perfect....using this keys.
I think this syntax is not complicated at all...
For running:
Key = XInput : left_thumb
For Cinematics:
Key = XInput : right_thumb
About the data0.pak i test a lot this and made this working for running, but produce some serious issues in cinematics: the engine try to reduce FOV (normal cinematics do that), but the config file i tweak don't (because of tweak) and the screen go crazy....start to shake and all look wrong.....so is a no go.
@DarkStarSword
I just test...runs the same.
I test the xbox binding new feature and works perfect....using this keys.
I think this syntax is not complicated at all...
For running:
Key = XInput : left_thumb
For Cinematics:
Key = XInput : right_thumb
About the data0.pak i test a lot this and made this working for running, but produce some serious issues in cinematics: the engine try to reduce FOV (normal cinematics do that), but the config file i tweak don't (because of tweak) and the screen go crazy....start to shake and all look wrong.....so is a no go.
DHR you requested delay=1000.
In my v2.0 on my OneDrive I have both support for delay and transition=100 to animate the change.
It is also possible to change multtiple values in the same key like changing iniParams as well as convergence.
The implementation is beta as I have not tested every possibility.
In my v2.0 on my OneDrive I have both support for delay and transition=100 to animate the change.
It is also possible to change multtiple values in the same key like changing iniParams as well as convergence.
The implementation is beta as I have not tested every possibility.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Just a thought about the 'default_levels.xml', you may be able to create the folder structure manually and save it there, some games support this ... not sure if this does and I don't have it to test, like so in the same directory that the pak file was:
Data\Skills\default_levels.xml
Just a thought about the 'default_levels.xml', you may be able to create the folder structure manually and save it there, some games support this ... not sure if this does and I don't have it to test, like so in the same directory that the pak file was:
- Open the Data0.pak file located in /DW folder
- Go to Data/skills
- Extract the default_levels.xml. Edit and change this values to this and save:
<!-- Simulation sickness test -->
<prop n="FovSprintModif" v="-3.0"/>
<prop n="FovAmortizerModif" v="-3.0"/>
<prop n="SplatsEnabled" v="0"/>
<prop n="ExhastedPPEnabled" v="0"/>
<prop n="HeadBobFactor" v="0" />
- Copy the file to Data0.pak (REMEMBER TO BACKUP THIS FILE BEFORE)
- Play
I'm still don't test cinematics, but at least running is looking better that the presets....
If anyone can test, post the feedback here.
Note: Remember to disable in d3dx.ini presets for running and cinematics.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Had to validate files.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Ok I tried this and it corrupted my game, it won't launch anymore:
I opened Data0.pak with winrar, then extracted the default_levels.xml. Edit and save.
And then I copy this file in Data0.pak (opened in winrar) and so updated it via winrar but now all the .pak files have the winrar logo and are opened by winrar so I think it's why the game don't recognize them anymore...
How to remove the fact they are always open via winrar?
Any idea how to sort this mess?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
The pak files are basically zip files and I find editing what app opens what to be pretty hard.
You might have to reinstall winrar as the simplest solution to not get them to open in winrar.
If this is the path forward then I suggest DHR post a version that doesn't cause the game to stop loading. He must have used another app to change the the pak file.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Could someone upload me the data0.pak? It's the only file I modified but din't backup, I only backup the "default_levels.xml" ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Worst case validate files from steam.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
So now I'm waiting for DHR posting a modified version of data0.PAK ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
i'm testing this, for running the engine still do something between the FOV+3 and the final FOV for running (that changing those parameters is +3 also)..this don't affect cinematics, only running.
better i will upload the data0.pak when i finish testing.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
https://github.com/bo3b/3Dmigoto/releases/tag/0.99.41-alpha
We've reduced how often we check input (necessary to mitigate the performance impact of xinput) and I'm wondering if doing so may have also improved performance otherwise?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I just test...runs the same.
I test the xbox binding new feature and works perfect....using this keys.
I think this syntax is not complicated at all...
For running:
Key = XInput : left_thumb
For Cinematics:
Key = XInput : right_thumb
About the data0.pak i test a lot this and made this working for running, but produce some serious issues in cinematics: the engine try to reduce FOV (normal cinematics do that), but the config file i tweak don't (because of tweak) and the screen go crazy....start to shake and all look wrong.....so is a no go.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
In my v2.0 on my OneDrive I have both support for delay and transition=100 to animate the change.
It is also possible to change multtiple values in the same key like changing iniParams as well as convergence.
The implementation is beta as I have not tested every possibility.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Latest version v2.1
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Data\Skills\default_levels.xml
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]