State of Mind
An interesting game from Deadalic with very good reviews, looks like a poor man Detroit become Human adventure game : https://store.steampowered.com/app/437630/State_of_Mind/ Seems like it uses Unreal Engine so it may be a good candidate for the automatic fix: https://www.unrealengine.com/en-US/blog/exploring-a-unique-approach-to-story-and-gameplay-in-daedalic-s-state-of-mind
An interesting game from Deadalic with very good reviews, looks like a poor man Detroit become Human adventure game :


https://store.steampowered.com/app/437630/State_of_Mind/


Seems like it uses Unreal Engine so it may be a good candidate for the automatic fix: https://www.unrealengine.com/en-US/blog/exploring-a-unique-approach-to-story-and-gameplay-in-daedalic-s-state-of-mind

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#1
Posted 08/17/2018 11:04 PM   
Today morning i just grab this game....the sci-fi theme catch my attention. Just start the game to test....and the universal fix is doing is job :) That poligonal graphic looks great...have a lot of details. [img]https://api.phereo.com/imagestore2/5b7762b9e7e5648614000169/sidebyside/m/[/img] [img]https://api.phereo.com/imagestore2/5b776349e7e56450610000d8/sidebyside/m/[/img]
Today morning i just grab this game....the sci-fi theme catch my attention.

Just start the game to test....and the universal fix is doing is job :)
That poligonal graphic looks great...have a lot of details.


Image

Image

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#2
Posted 08/18/2018 12:12 AM   
Looks so great - I love Sci-fi too :) I see the markers renders correct in depht, did you fix them manually ?
Looks so great - I love Sci-fi too :)

I see the markers renders correct in depht, did you fix them manually ?

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#3
Posted 08/18/2018 01:24 PM   
I need to check if those markers are working by default or is catched by a regex (if is some "object" shader will probably be fixed by a regex). But are working dynamic in 3D :) Yesterday i tweak 2 Lights shaders, the same way i do in "Vampyr"...there are some soft shadows that works in 3D out of the box, so the tweak is to avoid in some parts of the shader a double stereo correction. The game is a little "slow", but looks very beautifull in 3D, those detailed poligonal graphic looks very nice.
I need to check if those markers are working by default or is catched by a regex (if is some "object" shader will probably be fixed by a regex). But are working dynamic in 3D :)

Yesterday i tweak 2 Lights shaders, the same way i do in "Vampyr"...there are some soft shadows that works in 3D out of the box, so the tweak is to avoid in some parts of the shader a double stereo correction.

The game is a little "slow", but looks very beautifull in 3D, those detailed poligonal graphic looks very nice.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#4
Posted 08/18/2018 02:03 PM   
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