[quote="Pirateguybrush"]SLI doesn't seem to work in Ground Zeroes, I haven't tested Phantom Pain yet.
Has anyone tested performance with this fix vs without? I'd be interested to know how the hit is this time, and also whether SLI works.[/quote]
Doesn't seem SLI is active in 3D for me. Still decent framerates though.
[quote="costiq"]There's a glitch right at the beginning of the game!
Big Boss lies, seriously wounded, on the bed. We see the room, the doctor, the nurse from his point of view.
We can see everything in fantastic stereoscopic 3D!
But... but, we have only one eye at our disposal! :p[/quote]
lol, you made me panic for a moment there - that mirror had the eyes inverted originally and I used 3DMigoto's reverse stereo blit to flip it around the right way, but that broke some other mirrors that only used a fake 2D texture and they only rendered in one eye (which should be fixed as well now).
costiq said:There's a glitch right at the beginning of the game!
Big Boss lies, seriously wounded, on the bed. We see the room, the doctor, the nurse from his point of view.
We can see everything in fantastic stereoscopic 3D!
But... but, we have only one eye at our disposal! :p
lol, you made me panic for a moment there - that mirror had the eyes inverted originally and I used 3DMigoto's reverse stereo blit to flip it around the right way, but that broke some other mirrors that only used a fake 2D texture and they only rendered in one eye (which should be fixed as well now).
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I've updated the fix:
- Adjusted red dot sight
- Fixed atmospheric glow
- Lowered the binocular convergence preset a little (I kept finding nearby objects would obscure it - still does, but not as much)
I found a minor issue (the pad to stand on to start training after upgrading the base is too far back) that I'll probably need to use texture filtering to solve, but that is unreliable in this game without track_texture_updates, but that is somewhat expensive. I have a plan to reduce that cost, but I'll need to spend some time working on 3DMigoto first, so I figured I'd release what I have now.
I've updated the fix:
- Adjusted red dot sight
- Fixed atmospheric glow
- Lowered the binocular convergence preset a little (I kept finding nearby objects would obscure it - still does, but not as much)
I found a minor issue (the pad to stand on to start training after upgrading the base is too far back) that I'll probably need to use texture filtering to solve, but that is unreliable in this game without track_texture_updates, but that is somewhat expensive. I have a plan to reduce that cost, but I'll need to spend some time working on 3DMigoto first, so I figured I'd release what I have now.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I finally convinced my wife, that this game was a matter of life and death.. I couldn't live without it =)
So the exitement was huge, when starting the game for the first time...
all I can say is - you did it again DSS, a perfect fix for a perfect game !!!!!
100000 times thank you !!
I finally convinced my wife, that this game was a matter of life and death.. I couldn't live without it =)
So the exitement was huge, when starting the game for the first time...
all I can say is - you did it again DSS, a perfect fix for a perfect game !!!!!
100000 times thank you !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
After having donated my personal copy of the game to the shader hackers it has been used very frequently by DarkStarSword. This made me realize that I couldn't play the game whenever I wanted and that he was doing such a great job I really wanted to keep the game available to him when he needs it.
I'm looking forward to testing the fix for the first time.
It really was a new situation for me.
DarkStarSword you truly are amazing.
My MGS5 "fix" is dated 2015-09-15 where I pretty much disabled shadows and not much more after having played around with some other issues but not getting far.
Good job getting 3DMigoto hooking stable.
After having donated my personal copy of the game to the shader hackers it has been used very frequently by DarkStarSword. This made me realize that I couldn't play the game whenever I wanted and that he was doing such a great job I really wanted to keep the game available to him when he needs it.
I'm looking forward to testing the fix for the first time.
It really was a new situation for me.
DarkStarSword you truly are amazing.
My MGS5 "fix" is dated 2015-09-15 where I pretty much disabled shadows and not much more after having played around with some other issues but not getting far.
Good job getting 3DMigoto hooking stable.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Hey Flugan,
You absolutely can use the shared one whenever you like - just log in directly to the shared account, then set it to offline mode. Alternatively, ask DSS if he would mind playing/working in offline mode, and I'm sure he'll oblige.
You absolutely can use the shared one whenever you like - just log in directly to the shared account, then set it to offline mode. Alternatively, ask DSS if he would mind playing/working in offline mode, and I'm sure he'll oblige.
There might have been a potential issue sharing saves between the main account and the shared account thanks to this game's online mode (I tried deleting my save with explorer at one point on my main account and it magically restored it - and I *don't* use steam cloud, so either the game did that or there is a backup save somewhere else), but even if that doesn't work I can always run it on my main account by killing my Internet connection (well, that would complicate my two laptop setup which I need to edit shaders for this game since it dies on alt+tab... but I'm sure I can work something out).
So @Flugan, if I'm using it and you want to play, just send me a message on steam and I'll go offline. If there's really too much contention I might end up buying a copy for my own account anyway.
There might have been a potential issue sharing saves between the main account and the shared account thanks to this game's online mode (I tried deleting my save with explorer at one point on my main account and it magically restored it - and I *don't* use steam cloud, so either the game did that or there is a backup save somewhere else), but even if that doesn't work I can always run it on my main account by killing my Internet connection (well, that would complicate my two laptop setup which I need to edit shaders for this game since it dies on alt+tab... but I'm sure I can work something out).
So @Flugan, if I'm using it and you want to play, just send me a message on steam and I'll go offline. If there's really too much contention I might end up buying a copy for my own account anyway.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Ok thank you PirateguyBrush =)
Anyway, a very big and sincere thanks to all those who contribute to this patch!
This game is amazing in real 3D Vision...
Doesn't seem SLI is active in 3D for me. Still decent framerates though.
Gigabyte Gaming 5 Z170X, i7-6700K @ 4.4ghz, Asus GTX 2080 ti Strix OC , 16gb DDR4 Corsair Vengence 2666, LG 60uh8500 and 49ub8500 passive 4K 3D EDID, Dell S2716DG.
lol, you made me panic for a moment there - that mirror had the eyes inverted originally and I used 3DMigoto's reverse stereo blit to flip it around the right way, but that broke some other mirrors that only used a fake 2D texture and they only rendered in one eye (which should be fixed as well now).
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
- Adjusted red dot sight
- Fixed atmospheric glow
- Lowered the binocular convergence preset a little (I kept finding nearby objects would obscure it - still does, but not as much)
I found a minor issue (the pad to stand on to start training after upgrading the base is too far back) that I'll probably need to use texture filtering to solve, but that is unreliable in this game without track_texture_updates, but that is somewhat expensive. I have a plan to reduce that cost, but I'll need to spend some time working on 3DMigoto first, so I figured I'd release what I have now.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
So the exitement was huge, when starting the game for the first time...
all I can say is - you did it again DSS, a perfect fix for a perfect game !!!!!
100000 times thank you !!
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
I'm looking forward to testing the fix for the first time.
It really was a new situation for me.
DarkStarSword you truly are amazing.
My MGS5 "fix" is dated 2015-09-15 where I pretty much disabled shadows and not much more after having played around with some other issues but not getting far.
Good job getting 3DMigoto hooking stable.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
You absolutely can use the shared one whenever you like - just log in directly to the shared account, then set it to offline mode. Alternatively, ask DSS if he would mind playing/working in offline mode, and I'm sure he'll oblige.
So @Flugan, if I'm using it and you want to play, just send me a message on steam and I'll go offline. If there's really too much contention I might end up buying a copy for my own account anyway.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
So I understood there is no solution for SLI and 3D Vision?
Anyway, a very big and sincere thanks to all those who contribute to this patch!
This game is amazing in real 3D Vision...