3Dmigoto - DirectX wrapper for stereo enhancement
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[quote="Pirateguybrush"]AC3 works for me now :)[/quote] I take it the 3d is still broken and you have to do fixes? Or is it playable already?
Pirateguybrush said:AC3 works for me now :)


I take it the 3d is still broken and you have to do fixes? Or is it playable already?

#16
Posted 08/12/2013 03:49 AM   
Oh yeah, 3d is still broken.
Oh yeah, 3d is still broken.

#17
Posted 08/12/2013 07:24 AM   
Screw it, sent $50 your way. You worked hard on this, and I'm happy to kick in some money to say thanks. I don't expect anything in return, but I would be pretty happy if an AC3 fix came in down the line. But no obligation from you, of course. That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)
Screw it, sent $50 your way. You worked hard on this, and I'm happy to kick in some money to say thanks. I don't expect anything in return, but I would be pretty happy if an AC3 fix came in down the line. But no obligation from you, of course.

That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)

#18
Posted 08/12/2013 07:33 AM   
Sent the amount I pledged earlier. Good luck try to uncomment this with AC3. fix_sv_position=1 I think thats the setting they used I think
Sent the amount I pledged earlier. Good luck

try to uncomment this with AC3.
fix_sv_position=1

I think thats the setting they used I think

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#19
Posted 08/12/2013 07:40 AM   
I saw the refund from the indigomod campaign, sending the money back to you now
I saw the refund from the indigomod campaign, sending the money back to you now

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#20
Posted 08/12/2013 07:53 AM   
I don't really see a difference, eqzitara
I don't really see a difference, eqzitara

#21
Posted 08/12/2013 08:29 AM   
Sooo Awesome! Sent my former pledge as well. Thanks.
Sooo Awesome! Sent my former pledge as well. Thanks.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#22
Posted 08/12/2013 09:03 AM   
Woow wonderfull news, you are a great dude Chiri :)
Woow wonderfull news, you are a great dude Chiri :)

#23
Posted 08/12/2013 12:21 PM   
[quote="bo3b"]Sooo Awesome! Sent my former pledge as well. Thanks.[/quote] Thanks a lot for your support! This helps me to keep the wrapper alife and to implement more features. First I have to take care of the reported crashes by eqzitara and ddorpm. They both have a problem in the CreateSwapChain call: [code]IDXGIFactory::CreateSwapChain called with parameters Device = 262f1528 Windowed = 1 Width = 1920 Height = 1080 Refresh rate = -1.#IND00 checking for device wrapper, handle = 262f1528 device found. replacing with original handle = 3c635a0 return value = 887a0001[/code] Return value 887a0001 is the generic DirectX error. Then there are a number of topics to do:[list] [.]Implement on screen messages for debugging shaders.[/.] [.]Implement a real time HLSL shader editor for shader debugging.[/.] [.]Fixing shaders for AC3.[/.] [.]Fixing machine dependent shader patches for BI.[/.] [/list] In Bioshock infinite, some users complained about misplaced shadow and light mapping. The current back transformation used at the moment doesn't seem to work on all configurations: [code]fix_MatrixOperand1Multiplier=1, (stereoScreenRes.x/stereoScreenRes.y)*0.5 - viewDirection.z*0.05 + (0.02791946-stereoParams.x/stereoParams.w), 0[/code] (stereoScreenRes.x/stereoScreenRes.y)*0.5 <- this is aspect ratio correction. (0.02791946-stereoParams.x/stereoParams.w) <- this is screen size correction. stereoParams.x/stereoParams.w is the screen size in eye separation value (not resolution size). This fixed shadow positioning of one test system of 3dsolutiongaming, but maybe that wasn't the right calculation to do. (The magic number 0.02791946 is the screen size of my cinema projection screen, where everything looks fine). I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.
bo3b said:Sooo Awesome! Sent my former pledge as well. Thanks.

Thanks a lot for your support! This helps me to keep the wrapper alife and to implement more features.

First I have to take care of the reported crashes by eqzitara and ddorpm. They both have a problem in the CreateSwapChain call:
IDXGIFactory::CreateSwapChain called with parameters
Device = 262f1528
Windowed = 1
Width = 1920
Height = 1080
Refresh rate = -1.#IND00
checking for device wrapper, handle = 262f1528
device found. replacing with original handle = 3c635a0
return value = 887a0001

Return value 887a0001 is the generic DirectX error.

Then there are a number of topics to do:
  • Implement on screen messages for debugging shaders.
  • Implement a real time HLSL shader editor for shader debugging.
  • Fixing shaders for AC3.
  • Fixing machine dependent shader patches for BI.


In Bioshock infinite, some users complained about misplaced shadow and light mapping. The current back transformation used at the moment doesn't seem to work on all configurations:
fix_MatrixOperand1Multiplier=1, (stereoScreenRes.x/stereoScreenRes.y)*0.5 - viewDirection.z*0.05 + (0.02791946-stereoParams.x/stereoParams.w), 0

(stereoScreenRes.x/stereoScreenRes.y)*0.5 <- this is aspect ratio correction.
(0.02791946-stereoParams.x/stereoParams.w) <- this is screen size correction. stereoParams.x/stereoParams.w is the screen size in eye separation value (not resolution size). This fixed shadow positioning of one test system of 3dsolutiongaming, but maybe that wasn't the right calculation to do. (The magic number 0.02791946 is the screen size of my cinema projection screen, where everything looks fine).

I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.

#24
Posted 08/12/2013 01:00 PM   
[quote="Chiri"] I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.[/quote] Totally agree with you Dude, share your awsome work and time with Helix because a lot of games will need your both skills and time
Chiri said:

I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.


Totally agree with you Dude, share your awsome work and time with Helix because a lot of games will need your both skills and time

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#25
Posted 08/12/2013 03:30 PM   
I'd probably stop work on Bioshock Infinite, Helix seems to have that pretty well covered already. No point you both working on it. :)
I'd probably stop work on Bioshock Infinite, Helix seems to have that pretty well covered already. No point you both working on it. :)

#26
Posted 08/12/2013 03:42 PM   
I tried AC3 too, when i activate 3d inside game with CTRL-T The game freezes and the monitor goes black and need a manual reboot. Had my oculus rift on "clone desktop" mode, i disabled that mode to "extended desktop" mode and voila.It works. Thanks chiri!
I tried AC3 too, when i activate 3d inside game with CTRL-T The game freezes and the monitor goes black and need a manual reboot.

Had my oculus rift on "clone desktop" mode, i disabled that mode to "extended desktop" mode and voila.It works.

Thanks chiri!

#27
Posted 08/12/2013 05:05 PM   
[quote="Pirateguybrush"]Screw it, sent $50 your way. You worked hard on this, and I'm happy to kick in some money to say thanks. I don't expect anything in return, but I would be pretty happy if an AC3 fix came in down the line. But no obligation from you, of course. That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)[/quote] I'll send a little donation as well soon, but if ac3 fix comes along, expect another 50 to 100$ donation from me also. No obligations ofc, just thinking out loud.
Pirateguybrush said:Screw it, sent $50 your way. You worked hard on this, and I'm happy to kick in some money to say thanks. I don't expect anything in return, but I would be pretty happy if an AC3 fix came in down the line. But no obligation from you, of course.

That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)


I'll send a little donation as well soon, but if ac3 fix comes along, expect another 50 to 100$ donation from me also. No obligations ofc, just thinking out loud.

#28
Posted 08/12/2013 05:31 PM   
Awesome work Chiri, I'll resend my contribution after I get paid again this month.
Awesome work Chiri, I'll resend my contribution after I get paid again this month.

i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide

Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2

#29
Posted 08/12/2013 09:31 PM   
Good move Chiri, redirecting my contributions to your new site as soon as I get confirmation back from paypal/visa. Glad to see you are persistent, you will find the balance. Thank you,
Good move Chiri, redirecting my contributions to your new site as soon as I get confirmation back from paypal/visa.

Glad to see you are persistent, you will find the balance.

Thank you,

#30
Posted 08/12/2013 10:12 PM   
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