Should depth of field and motion blur be disabled to have better 3d effect ?
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Hello Should depth of field and motion blur be disabled to have better 3d effect ? or they can be enabled without affecting 3d ? also do vsync or fps cap using (nvidia inspector or rtss) or without vsync or fps cap affect 3d ? Thanks
Hello

Should depth of field and motion blur be disabled to have better 3d effect ?
or they can be enabled without affecting 3d ?

also do vsync or fps cap using (nvidia inspector or rtss) or without vsync or fps cap
affect 3d ?

Thanks

#1
Posted 09/20/2016 05:54 AM   
I always disable them, even when I play in 2D (I almost never play in 2D anyway). I want to be able to focus my eyes on anything I want, not on what the game decides.
I always disable them, even when I play in 2D (I almost never play in 2D anyway). I want to be able to focus my eyes on anything I want, not on what the game decides.

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#2
Posted 09/20/2016 07:13 AM   
Depth of field is an artistic effect. It should be left on unless the developers do something stupid with it. Unfortunately, since the introduction of depth of field, lots of developers have used it in places that are stupid : like when aiming through a scope. Motion blur tend to be buggy in 3D so you often need to turn it off. However if the game has a good 3D compatible motion blur, then you need to consider the artistic intention. Motion blur produces artificially smooth and fluid motion that looks more cinematic. Adventure and exploration game benefit a lot from motion blur. However, many game developers also add motion blur to action games where it is just a mess. Action should have as little blur as possible. The reason why they add motion blur to action games is to try and make low framerates appear a little bit smoother. If your computer is powerful enough to run these games at a solid framerate, you should turn motion blur off.
Depth of field is an artistic effect. It should be left on unless the developers do something stupid with it.
Unfortunately, since the introduction of depth of field, lots of developers have used it in places that are stupid : like when aiming through a scope.

Motion blur tend to be buggy in 3D so you often need to turn it off.
However if the game has a good 3D compatible motion blur, then you need to consider the artistic intention.
Motion blur produces artificially smooth and fluid motion that looks more cinematic.
Adventure and exploration game benefit a lot from motion blur.
However, many game developers also add motion blur to action games where it is just a mess. Action should have as little blur as possible. The reason why they add motion blur to action games is to try and make low framerates appear a little bit smoother. If your computer is powerful enough to run these games at a solid framerate, you should turn motion blur off.

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#3
Posted 09/20/2016 08:33 AM   
[img]http://i.imgur.com/MJKkAsI.png[/img]
Image

#4
Posted 09/20/2016 09:37 AM   
I love DOF. I think it's a cool toyification effect that has greater impact in 2D than in 3D. But even in 3D it can be cool. Motion blur OTOH, I almost always turn off. I recently started playing Arkham Knight, and it's the first game I have EVER turned motion blur ON. I'm struggling with FPS on my aging system, and the motion blur is helping in this instance. Plus, it doesn't seem to be as intense of an effect in this game to me, but that might be my imagination.
I love DOF. I think it's a cool toyification effect that has greater impact in 2D than in 3D. But even in 3D it can be cool.

Motion blur OTOH, I almost always turn off. I recently started playing Arkham Knight, and it's the first game I have EVER turned motion blur ON. I'm struggling with FPS on my aging system, and the motion blur is helping in this instance. Plus, it doesn't seem to be as intense of an effect in this game to me, but that might be my imagination.

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#5
Posted 09/20/2016 12:27 PM   
When they work in 3D (sometimes they are broken), it's a matter of personal preference. I don't like DoF in 3D, but I like it in 2D. Motion blur is good when implemented well (object-based motion blur), but I don't like it if it's cheap and nasty camera-based blur.
When they work in 3D (sometimes they are broken), it's a matter of personal preference. I don't like DoF in 3D, but I like it in 2D. Motion blur is good when implemented well (object-based motion blur), but I don't like it if it's cheap and nasty camera-based blur.

#6
Posted 09/20/2016 12:29 PM   
[quote="BlueSkyDefender"][img]http://i.imgur.com/MJKkAsI.png[/img][/quote]Lol... thanks I needed that. :)
BlueSkyDefender said:Image
Lol... thanks I needed that. :)
#7
Posted 09/20/2016 12:56 PM   
[quote="BlackSharkfr"]Depth of field is an artistic effect. It should be left on unless the developers do something stupid with it. Unfortunately, since the introduction of depth of field, lots of developers have used it in places that are stupid : like when aiming through a scope. Motion blur tend to be buggy in 3D so you often need to turn it off. However if the game has a good 3D compatible motion blur, then you need to consider the artistic intention. Motion blur produces artificially smooth and fluid motion that looks more cinematic. Adventure and exploration game benefit a lot from motion blur. However, many game developers also add motion blur to action games where it is just a mess. Action should have as little blur as possible. The reason why they add motion blur to action games is to try and make low framerates appear a little bit smoother. If your computer is powerful enough to run these games at a solid framerate, you should turn motion blur off.[/quote] This kind of stuff is kind of a pet peeve of mine. I generally don't give a damn about artistic effects if it tends to make the game worse looking to my eyes. I especially hate the trend developers seem to be going for of Camera style effects that you would see in movies in my games. It really just breaks my immersion. I want to have the perception of being the character not a Camera or a guy with a camera following my character around. The tomb raider games recently have been the biggest culprit here. The big ugly hexagons of distorted light when water hits the screen, and the stupid chromatic aberration and other completely unnecessary effects which I feel have no place in game. The term Cinematic is also such a vacuous and meaningless term these days which is so over used. No, 30 frames a second is not more cinematic it just makes the image look worse and jittery. Don't try and make games movies you press buttons too. As for Motion blur, your eyes naturally generally take care of that. But I do leave it on for things like fighting games on the character models themselves. where it lends a sense of speed to the attacks and movement which otherwise can look off. /rant over
BlackSharkfr said:Depth of field is an artistic effect. It should be left on unless the developers do something stupid with it.
Unfortunately, since the introduction of depth of field, lots of developers have used it in places that are stupid : like when aiming through a scope.

Motion blur tend to be buggy in 3D so you often need to turn it off.
However if the game has a good 3D compatible motion blur, then you need to consider the artistic intention.
Motion blur produces artificially smooth and fluid motion that looks more cinematic.
Adventure and exploration game benefit a lot from motion blur.
However, many game developers also add motion blur to action games where it is just a mess. Action should have as little blur as possible. The reason why they add motion blur to action games is to try and make low framerates appear a little bit smoother. If your computer is powerful enough to run these games at a solid framerate, you should turn motion blur off.


This kind of stuff is kind of a pet peeve of mine. I generally don't give a damn about artistic effects if it tends to make the game worse looking to my eyes.

I especially hate the trend developers seem to be going for of Camera style effects that you would see in movies in my games. It really just breaks my immersion. I want to have the perception of being the character not a Camera or a guy with a camera following my character around.

The tomb raider games recently have been the biggest culprit here. The big ugly hexagons of distorted light when water hits the screen, and the stupid chromatic aberration and other completely unnecessary effects which I feel have no place in game.

The term Cinematic is also such a vacuous and meaningless term these days which is so over used.
No, 30 frames a second is not more cinematic it just makes the image look worse and jittery. Don't try and make games movies you press buttons too.

As for Motion blur, your eyes naturally generally take care of that. But I do leave it on for things like fighting games on the character models themselves. where it lends a sense of speed to the attacks and movement which otherwise can look off.

/rant over

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#8
Posted 09/22/2016 02:08 AM   
As for motion blur, I would say it depends on how it's done. When done well, it can make a low FPS choppy game look playable as it mimics the motion blur in our eyes, rather than hard frames our brains are forced to see on our display media. LCD screens have this naturally, but DLP projectors can benefit hugely. If it's done badly, then it's a blurry mess and has to be disabled.
As for motion blur, I would say it depends on how it's done.

When done well, it can make a low FPS choppy game look playable as it mimics the motion blur in our eyes, rather than hard frames our brains are forced to see on our display media. LCD screens have this naturally, but DLP projectors can benefit hugely. If it's done badly, then it's a blurry mess and has to be disabled.

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#9
Posted 09/22/2016 02:15 AM   
Thanks a lot everyone. In 2D I also like motion blur for games where I get low frame rate and also it gives sense of speed in some games like racing as you said. For DOF I like it in some games and other games like GTA V I find it very annoying! I thought in 3D things would be different and they should be disabled or they would affect the 3D depth or something :D. What about vsync or fps cap ? do you limit the frame rate at 120fps ? using vsync or fps cap ? or do you keep it unlimited ? Thanks again.
Thanks a lot everyone.

In 2D I also like motion blur for games where I get low frame rate
and also it gives sense of speed in some games like racing as you said.

For DOF I like it in some games
and other games like GTA V I find it very annoying!

I thought in 3D things would be different and they should be disabled
or they would affect the 3D depth or something :D.


What about vsync or fps cap ?
do you limit the frame rate at 120fps ? using vsync or fps cap ?
or do you keep it unlimited ?

Thanks again.

#10
Posted 09/22/2016 01:14 PM   
[quote="EGY-SuperOne"]Thanks a lot everyone. In 2D I also like motion blur for games where I get low frame rate and also it gives sense of speed in some games like racing as you said. For DOF I like it in some games and other games like GTA V I find it very annoying! I thought in 3D things would be different and they should be disabled or they would affect the 3D depth or something :D. What about vsync or fps cap ? do you limit the frame rate at 120fps ? using vsync or fps cap ? or do you keep it unlimited ? Thanks again.[/quote] anyone ? Thanks
EGY-SuperOne said:Thanks a lot everyone.

In 2D I also like motion blur for games where I get low frame rate
and also it gives sense of speed in some games like racing as you said.

For DOF I like it in some games
and other games like GTA V I find it very annoying!

I thought in 3D things would be different and they should be disabled
or they would affect the 3D depth or something :D.


What about vsync or fps cap ?
do you limit the frame rate at 120fps ? using vsync or fps cap ?
or do you keep it unlimited ?

Thanks again.


anyone ?

Thanks

#11
Posted 09/25/2016 05:27 PM   
I'd recommend vsync for 3D because screen tearing is more jarring in 3D than 2D - 3D might even have different tearing between eyes. If you cap it, it would be to 60fps - the 120fps in 3DVision is transparent to most games.
I'd recommend vsync for 3D because screen tearing is more jarring in 3D than 2D - 3D might even have different tearing between eyes.
If you cap it, it would be to 60fps - the 120fps in 3DVision is transparent to most games.

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#12
Posted 09/25/2016 07:34 PM   
The original Dark Souls is a good example of a game with a strong artistic direction based on DOF. Maybe that was due to the limitations of the technology with consoles, but it looks good and gives you a sense of the scale of the world.
The original Dark Souls is a good example of a game with a strong artistic direction based on DOF. Maybe that was due to the limitations of the technology with consoles, but it looks good and gives you a sense of the scale of the world.

#13
Posted 09/25/2016 08:59 PM   
[quote="oneup03"]I'd recommend vsync for 3D because screen tearing is more jarring in 3D than 2D - 3D might even have different tearing between eyes. If you cap it, it would be to 60fps - the 120fps in 3DVision is transparent to most games.[/quote] Thanks a lot.
oneup03 said:I'd recommend vsync for 3D because screen tearing is more jarring in 3D than 2D - 3D might even have different tearing between eyes.
If you cap it, it would be to 60fps - the 120fps in 3DVision is transparent to most games.


Thanks a lot.

#14
Posted 09/25/2016 09:24 PM   
[quote="aeliusg"]The original Dark Souls is a good example of a game with a strong artistic direction based on DOF. Maybe that was due to the limitations of the technology with consoles, but it looks good and gives you a sense of the scale of the world.[/quote] You are right about Dark Souls! It was better with DOF. Thank you.
aeliusg said:The original Dark Souls is a good example of a game with a strong artistic direction based on DOF. Maybe that was due to the limitations of the technology with consoles, but it looks good and gives you a sense of the scale of the world.


You are right about Dark Souls!
It was better with DOF.

Thank you.

#15
Posted 09/25/2016 09:25 PM   
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