The Bureau : XCOM Declassified
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[quote="eqzitara"]Know any game that uses it?[/quote] Firefall uses it, fairly obvious difference between on and off in game.
eqzitara said:Know any game that uses it?


Firefall uses it, fairly obvious difference between on and off in game.

#16
Posted 08/21/2013 11:25 AM   
[quote="eqzitara"]See that 37 FPS? Thats with SLI 680's..... DX11/DX9 doesnt matter. I have SLI 680's and even in [u]2D[/u] my framerate will drop below 60. [/quote] Maybe is a SLI issue? (maybe wrong SLI parameter.....nvidia usually do that) This game caught my attention because of the sci-fi element and third-person shooter.....but with low fps and those bad reviews, i think i will pass.
eqzitara said:See that 37 FPS? Thats with SLI 680's..... DX11/DX9 doesnt matter. I have SLI 680's and even in 2D my framerate will drop below 60.


Maybe is a SLI issue? (maybe wrong SLI parameter.....nvidia usually do that)

This game caught my attention because of the sci-fi element and third-person shooter.....but with low fps and those bad reviews, i think i will pass.

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#17
Posted 08/21/2013 12:50 PM   
I'd gladly turn down some setting in order to play the game in 3D, so if anyone is willing to make a fix I'd really appreciate it. And if the performance is as bad as people say, I'm sure there'll be a patch to address those issues, but the 3D issues most likely have to be fixed by someone here. "Edit": I just played the first level for a while and I have no performance issues at all, with everything at max even with Screen Space Reflections turned on. Obviously the 3D is at the moment a mess but hopefully someone will try to fix it as from the little I played, the game didn't seem all that bad. A pretty generic third person shooter with decent graphics and gameplay.
I'd gladly turn down some setting in order to play the game in 3D, so if anyone is willing to make a fix I'd really appreciate it. And if the performance is as bad as people say, I'm sure there'll be a patch to address those issues, but the 3D issues most likely have to be fixed by someone here.

"Edit": I just played the first level for a while and I have no performance issues at all, with everything at max even with Screen Space Reflections turned on. Obviously the 3D is at the moment a mess but hopefully someone will try to fix it as from the little I played, the game didn't seem all that bad. A pretty generic third person shooter with decent graphics and gameplay.

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#18
Posted 08/21/2013 01:07 PM   
An update is out with many corectives, optimisation and framerate bug resolved... i hope somebody go to fix because this ambiance SCI-FI 60's looks very good :)
An update is out with many corectives, optimisation and framerate bug resolved... i hope somebody go to fix because this ambiance SCI-FI 60's looks very good :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#19
Posted 08/21/2013 05:10 PM   
We will see. I am kind of changing my mind just because Ive never seen this UE3 before and it might pay off now for later. Im probably going to continue to clean up the first area and see if I can do it 100%. If so keep going, if not drop it. tbh. [At moment shadows/lighting is 100%]
We will see. I am kind of changing my mind just because Ive never seen this UE3 before and it might pay off now for later.
Im probably going to continue to clean up the first area and see if I can do it 100%. If so keep going, if not drop it. tbh. [At moment shadows/lighting is 100%]

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If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#20
Posted 08/21/2013 05:35 PM   
[quote="andysonofbob"]I enjoyed XCOM Interceptor, loved Apocalypse (oh yes I did!)[/quote] I never tried Interceptor, but Apocalypse was brilliant in many ways. Just rushed. But definitely brilliant.
andysonofbob said:I enjoyed XCOM Interceptor, loved Apocalypse (oh yes I did!)

I never tried Interceptor, but Apocalypse was brilliant in many ways. Just rushed. But definitely brilliant.

#21
Posted 08/21/2013 08:29 PM   
I give up. Not worth it. I think its got issues similiar to BI and I am not clever enough for that. Pretty much I'd fix something and it would still "clip". Like it runs out of room. [Too far into depth as an example] Certain effects will clip in one eye under prototype profile. And when I went to fix default instead shadows clipped. If anyone wants to continue or whatever. I used prototype profile->shaderoverride [url]https://s3.amazonaws.com/eqznew/new+folder/shaderoverride.zip[/url]
I give up. Not worth it.
I think its got issues similiar to BI and I am not clever enough for that. Pretty much I'd fix something and it would still "clip". Like it runs out of room. [Too far into depth as an example]
Certain effects will clip in one eye under prototype profile. And when I went to fix default instead shadows clipped.

If anyone wants to continue or whatever.
I used prototype profile->shaderoverride https://s3.amazonaws.com/eqznew/new+folder/shaderoverride.zip

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#22
Posted 08/22/2013 02:58 AM   
[quote="eqzitara"]I give up. Not worth it. I think its got issues similiar to BI and I am not clever enough for that. Pretty much I'd fix something and it would still "clip". Like it runs out of room. [Too far into depth as an example] Certain effects will clip in one eye under prototype profile. And when I went to fix default instead shadows clipped. If anyone wants to continue or whatever. I used prototype profile->shaderoverride [url]https://s3.amazonaws.com/eqznew/new+folder/shaderoverride.zip[/url][/quote] Damn...thanks for giving it a second try though! Hopefully someone here will be able to continue eqzitara's work...
eqzitara said:I give up. Not worth it.
I think its got issues similiar to BI and I am not clever enough for that. Pretty much I'd fix something and it would still "clip". Like it runs out of room. [Too far into depth as an example]
Certain effects will clip in one eye under prototype profile. And when I went to fix default instead shadows clipped.

If anyone wants to continue or whatever.
I used prototype profile->shaderoverride https://s3.amazonaws.com/eqznew/new+folder/shaderoverride.zip


Damn...thanks for giving it a second try though! Hopefully someone here will be able to continue eqzitara's work...

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#23
Posted 08/22/2013 12:01 PM   
For better or worse... I changed my mind... again. Namely because it bugged me that I couldnt figure it out and on the off chance another game uses this version of UE3 again. [url]https://s3.amazonaws.com/eqznew/bureau/shaderoverride.zip[/url] I fixed all the way up to meeting Faulke. If anyone wants to try it. Hud has not been touched yet. Use normal profile. The bureau has one already set up. Can use that.
For better or worse... I changed my mind... again. Namely because it bugged me that I couldnt figure it out and on the off chance another game uses this version of UE3 again.

https://s3.amazonaws.com/eqznew/bureau/shaderoverride.zip
I fixed all the way up to meeting Faulke. If anyone wants to try it. Hud has not been touched yet.
Use normal profile. The bureau has one already set up. Can use that.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#24
Posted 08/23/2013 09:29 AM   
I don't plan on playing this, but thanks for your hard work eqzitara :)
I don't plan on playing this, but thanks for your hard work eqzitara :)

#25
Posted 08/23/2013 09:52 AM   
[quote="Pirateguybrush"]I don't plan on playing this, but thanks for your hard work eqzitara :)[/quote] I am planning on it and I'm also grateful. :o) Is the tactical HUD 2D?
Pirateguybrush said:I don't plan on playing this, but thanks for your hard work eqzitara :)

I am planning on it and I'm also grateful. :o)
Is the tactical HUD 2D?

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#26
Posted 08/23/2013 11:27 AM   
[quote="eqzitara"]For better or worse... I changed my mind... again. Namely because it bugged me that I couldnt figure it out and on the off chance another game uses this version of UE3 again. [url]https://s3.amazonaws.com/eqznew/bureau/shaderoverride.zip[/url] I fixed all the way up to meeting Faulke. If anyone wants to try it. Hud has not been touched yet. Use normal profile. The bureau has one already set up. Can use that.[/quote] :) I like you man ;) I'm gonna try thisright now
eqzitara said:For better or worse... I changed my mind... again. Namely because it bugged me that I couldnt figure it out and on the off chance another game uses this version of UE3 again.

https://s3.amazonaws.com/eqznew/bureau/shaderoverride.zip
I fixed all the way up to meeting Faulke. If anyone wants to try it. Hud has not been touched yet.
Use normal profile. The bureau has one already set up. Can use that.


:) I like you man ;) I'm gonna try thisright now

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#27
Posted 08/23/2013 11:58 AM   
Thanks Dude it's look amazing :) I notice when I crank up the congergence, all the red lights (by2) are broken. and in the kitchen the shadows (self and object) are 2D. See my pictures: http://photos.3dvisionlive.com/chtiblue/album/0/
Thanks Dude it's look amazing :)
I notice when I crank up the congergence, all the red lights (by2) are broken.
and in the kitchen the shadows (self and object) are 2D.
See my pictures:

http://photos.3dvisionlive.com/chtiblue/album/0/

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#28
Posted 08/23/2013 12:39 PM   
[quote="eqzitara"]For better or worse... I changed my mind... again. Namely because it bugged me that I couldnt figure it out and on the off chance another game uses this version of UE3 again. [url]https://s3.amazonaws.com/eqznew/bureau/shaderoverride.zip[/url] I fixed all the way up to meeting Faulke. If anyone wants to try it. Hud has not been touched yet. Use normal profile. The bureau has one already set up. Can use that.[/quote] Thanks for changing your mind and giving us a first fix! Hopefully you'll continue with the work. Much appreciated!
eqzitara said:For better or worse... I changed my mind... again. Namely because it bugged me that I couldnt figure it out and on the off chance another game uses this version of UE3 again.

https://s3.amazonaws.com/eqznew/bureau/shaderoverride.zip
I fixed all the way up to meeting Faulke. If anyone wants to try it. Hud has not been touched yet.
Use normal profile. The bureau has one already set up. Can use that.


Thanks for changing your mind and giving us a first fix! Hopefully you'll continue with the work. Much appreciated!

Intel i5 2500K @ 4.5GHz
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nVidia GTX 660 SLI + nVidia 3D Vision
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Corsair AX 850 PSU
Coolermaster HAF 932 Case


HELIX MOD - A must for any 3D Vision gamer

#29
Posted 08/23/2013 01:25 PM   
Tried the game with your fix and everything so far seem to work great except the crosshairs. Any way to fix or remove them? Maybe using Mass Effect 2 profile or something similar and then use the nVidia 3D crosshairs if it's possible to remove the default ingame one? Great work so far eqzitara, much appreciated as usual! Edit: Running the game with Mass Effect 2 profile fixes the nVidia crosshairs and I was also able to remove the the in game crosshairs by tweaking one of the .ini's, but this also removes the whole HUD which is quite important because you have to command your teammates to do different stuff so I had to turn the HUD back on. Hopefully there's a way to remove just the ingame crosshairs and leave the rest of the HUD on.
Tried the game with your fix and everything so far seem to work great except the crosshairs. Any way to fix or remove them? Maybe using Mass Effect 2 profile or something similar and then use the nVidia 3D crosshairs if it's possible to remove the default ingame one? Great work so far eqzitara, much appreciated as usual!

Edit: Running the game with Mass Effect 2 profile fixes the nVidia crosshairs and I was also able to remove the the in game crosshairs by tweaking one of the .ini's, but this also removes the whole HUD which is quite important because you have to command your teammates to do different stuff so I had to turn the HUD back on. Hopefully there's a way to remove just the ingame crosshairs and leave the rest of the HUD on.

Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case


HELIX MOD - A must for any 3D Vision gamer

#30
Posted 08/23/2013 02:11 PM   
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