Search information about EDID for 3DVision on LG OLED 4K 55EF950V (55EF9500)
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@Muojo.. I don't have GTA V. So no, I haven't tried it. However, I've never had any problems with any other game in 4k3D. The only game I have had issues with was Dark souls 2 dx11 version, which gave me a color tint bug where everything was blueish. that was easily fixed by pressing CTRL + F11 to Cycle frustum adjustment. Not sure what kind of issues are you having with GTA V, but you can try that.
@Muojo.. I don't have GTA V. So no, I haven't tried it. However, I've never had any problems with any other game in 4k3D. The only game I have had issues with was Dark souls 2 dx11 version, which gave me a color tint bug where everything was blueish. that was easily fixed by pressing CTRL + F11 to Cycle frustum adjustment. Not sure what kind of issues are you having with GTA V, but you can try that.

Posted 03/06/2019 08:00 PM   
[quote="joker18"] Yes, I know how to use CRU and I tried it again yesterday before telling you that is not working. I didn't want to say something is not working without testing first. [/quote] Ok thx for testing although I still don't understand why it's not working for you. At least john105 confirmed that changing the model ID for his LG OLED worked (see page 25). But in this case he used Monitor Asset Manager. However this gives a good clue that the Nvidia driver mainly only checks the model ID for unlocking Optimized for Geforce mode. But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.
joker18 said:
Yes, I know how to use CRU and I tried it again yesterday before telling you that is not working.
I didn't want to say something is not working without testing first.


Ok thx for testing although I still don't understand why it's not working for you. At least john105 confirmed that changing the model ID for his LG OLED worked (see page 25). But in this case he used Monitor Asset Manager. However this gives a good clue that the Nvidia driver mainly only checks the model ID for unlocking Optimized for Geforce mode.

But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.

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Posted 03/06/2019 11:34 PM   
[quote="Pauldusler"]But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.[/quote] A few things come to mind here. It might be where ToastyX imposed the display id override. In earlier VESA revisions, the Display id was contained in the first data block. In later revisions, the extension block received data bytes to reflect Display id. It seems that any new display id will have either one or the other, sometimes both. So lets say that ToastyX only overrides one of these with his CRU app and Microsoft an/or Nvidia is looking at the other. Dunno Another thing, is in the White Paper from Microsoft for EDID overrides.... If a display manufacturer wants to update their current EDID for a display in a hassle free way for "PCs", they can submit it to Microsoft and have it included in a "Windows Update". Any EDID delivered via a Windows Update will have it's extension block take precedence over any ovverride. Edit: I actually think the entire windowns updated EDID takes precedence "In addition to replacing the EDID info as described here, a vendor can provide an override for the monitor name and the preferred display resolution. Such an override is frequently made available to customers through Windows Update or digital media in the shipping box. Such an override receives higher precedence than the EDID override mentioned here." https://docs.microsoft.com/en-us/windows-hardware/drivers/display/overriding-monitor-edids I can't find the WhitePaper I was thinking of, Microsoft often deletes pages for older operating systems or relinks them to new pages.
Pauldusler said:But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.


A few things come to mind here.

It might be where ToastyX imposed the display id override. In earlier VESA revisions, the Display id was contained in the first data block.

In later revisions, the extension block received data bytes to reflect Display id.

It seems that any new display id will have either one or the other, sometimes both.

So lets say that ToastyX only overrides one of these with his CRU app and Microsoft an/or Nvidia is looking at the other. Dunno

Another thing, is in the White Paper from Microsoft for EDID overrides.... If a display manufacturer wants to update their current EDID for a display in a hassle free way for "PCs", they can submit it to Microsoft and have it included in a "Windows Update".

Any EDID delivered via a Windows Update will have it's extension block take precedence over any ovverride.

Edit: I actually think the entire windowns updated EDID takes precedence

"In addition to replacing the EDID info as described here, a vendor can provide an override for the monitor name and the preferred display resolution. Such an override is frequently made available to customers through Windows Update or digital media in the shipping box. Such an override receives higher precedence than the EDID override mentioned here."

https://docs.microsoft.com/en-us/windows-hardware/drivers/display/overriding-monitor-edids

I can't find the WhitePaper I was thinking of, Microsoft often deletes pages for older operating systems or relinks them to new pages.

Posted 03/07/2019 12:47 AM   
GTA V and now Bioshock 2 started crashing. Not sure if its because of changed depth settings. But last crash gave me the error GFX D3D INIT ERROR. So I did DDU. I've noticed when I change my depth settings, it is also changed in Nvidia CP which then affects other games. is there a way to stop this from happening. I save my changes in game but they don't stick
GTA V and now Bioshock 2 started crashing. Not sure if its because of changed depth settings. But last crash gave me the error GFX D3D INIT ERROR. So I did DDU.

I've noticed when I change my depth settings, it is also changed in Nvidia CP which then affects other games. is there a way to stop this from happening. I save my changes in game but they don't stick

Posted 03/07/2019 02:09 AM   
[quote="Pauldusler"][quote="joker18"] Yes, I know how to use CRU and I tried it again yesterday before telling you that is not working. I didn't want to say something is not working without testing first. [/quote] Ok thx for testing although I still don't understand why it's not working for you. At least john105 confirmed that changing the model ID for his LG OLED worked (see page 25). But in this case he used Monitor Asset Manager. However this gives a good clue that the Nvidia driver mainly only checks the model ID for unlocking Optimized for Geforce mode. But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.[/quote] Nah, sorry... It shouldn't work that way. It never worked for anyone regardless of windows version, why would it start working now for someone? I don't say 3D doesn't work but probably it works in 3dtv.
Pauldusler said:
joker18 said:
Yes, I know how to use CRU and I tried it again yesterday before telling you that is not working.
I didn't want to say something is not working without testing first.


Ok thx for testing although I still don't understand why it's not working for you. At least john105 confirmed that changing the model ID for his LG OLED worked (see page 25). But in this case he used Monitor Asset Manager. However this gives a good clue that the Nvidia driver mainly only checks the model ID for unlocking Optimized for Geforce mode.

But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.


Nah, sorry... It shouldn't work that way. It never worked for anyone regardless of windows version, why would it start working now for someone?
I don't say 3D doesn't work but probably it works in 3dtv.

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Posted 03/07/2019 05:58 AM   
[quote="joker18"][quote="Pauldusler"][quote="joker18"] Yes, I know how to use CRU and I tried it again yesterday before telling you that is not working. I didn't want to say something is not working without testing first. [/quote] Ok thx for testing although I still don't understand why it's not working for you. At least john105 confirmed that changing the model ID for his LG OLED worked (see page 25). But in this case he used Monitor Asset Manager. However this gives a good clue that the Nvidia driver mainly only checks the model ID for unlocking Optimized for Geforce mode. But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.[/quote] Nah, sorry... It shouldn't work that way. It never worked for anyone regardless of windows version, why would it start working now for someone? I don't say 3D doesn't work but probably it works in 3dtv. [/quote] ANy way to make sure that 3D settings you set in one game doesn't affect another game?
joker18 said:
Pauldusler said:
joker18 said:
Yes, I know how to use CRU and I tried it again yesterday before telling you that is not working.
I didn't want to say something is not working without testing first.


Ok thx for testing although I still don't understand why it's not working for you. At least john105 confirmed that changing the model ID for his LG OLED worked (see page 25). But in this case he used Monitor Asset Manager. However this gives a good clue that the Nvidia driver mainly only checks the model ID for unlocking Optimized for Geforce mode.

But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.


Nah, sorry... It shouldn't work that way. It never worked for anyone regardless of windows version, why would it start working now for someone?
I don't say 3D doesn't work but probably it works in 3dtv.


ANy way to make sure that 3D settings you set in one game doesn't affect another game?

Posted 03/07/2019 06:30 AM   
[quote="joker18"][quote="Pauldusler"][quote="joker18"] Yes, I know how to use CRU and I tried it again yesterday before telling you that is not working. I didn't want to say something is not working without testing first. [/quote] Ok thx for testing although I still don't understand why it's not working for you. At least john105 confirmed that changing the model ID for his LG OLED worked (see page 25). But in this case he used Monitor Asset Manager. However this gives a good clue that the Nvidia driver mainly only checks the model ID for unlocking Optimized for Geforce mode. But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.[/quote] Nah, sorry... It shouldn't work that way. It never worked for anyone regardless of windows version, why would it start working now for someone? I don't say 3D doesn't work but probably it works in 3dtv. [/quote] Please watch this video I made today (yes it was done quickly without sound ^^). It shows how to unlock: [list] [.]Optimized for Geforce mode (Passive 3D)[/.] [.]Generic CRT / 3D Vision Discover (Active 3D / Anagylyph 3D)[/.] [.]3D Vision / 3D Vision Discover (Active 3D / Anagylph 3D)[/.] [/list] The video was done on a Samung TV where 3DTV Play was the default 3D mode. Enjoy! https://www.youtube.com/watch?v=ON6Yi5Dw178 Information: For Generic CRT / 3D Vision it was required to recreate the HDMI support block via CRU. On recreation process CRU destroys some information which are required for 3DTV Play only. The 3D Vision driver does a fallback to Generic CRT then (this requires the 3D Vision IR emitter to be plugged in otherwise you only have 3D Vision Discover left!). And if the model ID matches a 3D Vision device it unlocks 3D Vision. (Of course we need the 3D Vision IR emitter to be plugged in for unlocking this mode). But: For 3DTV Play / Optimized for Geforce and 3D Vision Discover the IR emitter is not required to be plugged in. So there is still the 1 million dollar question why this process (I presented in this video) works on a Samsung TV, Asus monitor and a 4K Optoma projector but fails on the LG OLED 4K passive 3D TV? It sounds somehow unlogically to me but I believe Joker. Maybe there is some weirdness in the 3D Vision driver (that's my best guess). Maybe Nvidia was just nasty and detects that a LG OLED passive 3D was connected - Nvidia spent an unlogically huge amount of time to lock this TV out of the mode "Optimized for Geforce". (sorry for that irony), Don't be mad at me. ;)
joker18 said:
Pauldusler said:
joker18 said:
Yes, I know how to use CRU and I tried it again yesterday before telling you that is not working.
I didn't want to say something is not working without testing first.


Ok thx for testing although I still don't understand why it's not working for you. At least john105 confirmed that changing the model ID for his LG OLED worked (see page 25). But in this case he used Monitor Asset Manager. However this gives a good clue that the Nvidia driver mainly only checks the model ID for unlocking Optimized for Geforce mode.

But as seen by the results of your own test there might be some other weird dependencies which makes things work for one person but not necessarily for others.


Nah, sorry... It shouldn't work that way. It never worked for anyone regardless of windows version, why would it start working now for someone?
I don't say 3D doesn't work but probably it works in 3dtv.


Please watch this video I made today (yes it was done quickly without sound ^^). It shows how to unlock:

  • Optimized for Geforce mode (Passive 3D)
  • Generic CRT / 3D Vision Discover (Active 3D / Anagylyph 3D)
  • 3D Vision / 3D Vision Discover (Active 3D / Anagylph 3D)

The video was done on a Samung TV where 3DTV Play was the default 3D mode. Enjoy!



Information: For Generic CRT / 3D Vision it was required to recreate the HDMI support block via CRU. On recreation process CRU destroys some information which are required for 3DTV Play only. The 3D Vision driver does a fallback to Generic CRT then (this requires the 3D Vision IR emitter to be plugged in otherwise you only have 3D Vision Discover left!). And if the model ID matches a 3D Vision device it unlocks 3D Vision. (Of course we need the 3D Vision IR emitter to be plugged in for unlocking this mode). But: For 3DTV Play / Optimized for Geforce and 3D Vision Discover the IR emitter is not required to be plugged in.

So there is still the 1 million dollar question why this process (I presented in this video) works on a Samsung TV, Asus monitor and a 4K Optoma projector but fails on the LG OLED 4K passive 3D TV? It sounds somehow unlogically to me but I believe Joker. Maybe there is some weirdness in the 3D Vision driver (that's my best guess). Maybe Nvidia was just nasty and detects that a LG OLED passive 3D was connected - Nvidia spent an unlogically huge amount of time to lock this TV out of the mode "Optimized for Geforce". (sorry for that irony), Don't be mad at me. ;)

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Posted 03/07/2019 02:42 PM   
I believed you that the first time when you said that it works for you. For me unfortunately it doesn't. but the video is very good as a tutorial. Maybe someone else with a LG3DTV can uninstall the Edid and try this and confirm, hopefully for them it will work. If it does it is even better and easier that installing an Edid. Riskier for noobs but definitely easier.
I believed you that the first time when you said that it works for you. For me unfortunately it doesn't. but the video is very good as a tutorial.
Maybe someone else with a LG3DTV can uninstall the Edid and try this and confirm, hopefully for them it will work.
If it does it is even better and easier that installing an Edid. Riskier for noobs but definitely easier.

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Posted 03/07/2019 04:17 PM   
[quote="joker18"]I believed you that the first time when you said that it works for you. For me unfortunately it doesn't. but the video is very good as a tutorial. Maybe someone else with a LG3DTV can uninstall the Edid and try this and confirm, hopefully for them it will work. If it does it is even better and easier that installing an Edid. Riskier for noobs but definitely easier. [/quote] I'm not an expert for EDIDs but in my experience the worst case what can happen with CRU is that the TV shows a "no signal" message. Nothing is destroyed at all. It's just a wrong software setting. This worst case was provoked by importing your 4K edid to a 1080p TV. It didn't destroy anything. But my TV wanted to switch to 4K although it only supports Full HD. Your EDID declares 4K to the native resolution. So no wonder that my TV showed "No signal. I edited your edid that the native resolution for my TV is FullHD instead of 4K. And guess what? My TV liked your EDID at once ^^. I think that the firmware of displays these days have a better control of what they except or not (maybe it was worse 10 years ago?). These days it seems to be pretty hard to destroy a display with a wrong software setting because the firmware rejects it.
joker18 said:I believed you that the first time when you said that it works for you. For me unfortunately it doesn't. but the video is very good as a tutorial.
Maybe someone else with a LG3DTV can uninstall the Edid and try this and confirm, hopefully for them it will work.
If it does it is even better and easier that installing an Edid. Riskier for noobs but definitely easier.


I'm not an expert for EDIDs but in my experience the worst case what can happen with CRU is that the TV shows a "no signal" message. Nothing is destroyed at all. It's just a wrong software setting. This worst case was provoked by importing your 4K edid to a 1080p TV. It didn't destroy anything. But my TV wanted to switch to 4K although it only supports Full HD. Your EDID declares 4K to the native resolution. So no wonder that my TV showed "No signal. I edited your edid that the native resolution for my TV is FullHD instead of 4K. And guess what? My TV liked your EDID at once ^^.

I think that the firmware of displays these days have a better control of what they except or not (maybe it was worse 10 years ago?). These days it seems to be pretty hard to destroy a display with a wrong software setting because the firmware rejects it.

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Posted 03/07/2019 04:41 PM   
Beyond the simplicity of using joker18's EDID mod (no editing required for anyone, including newbies), it enables 3D viewing WITHOUT ever using TV's remote to enable/disable 3D (and without having to specify 3D format data type like TaB). Very convenient. I also thought the display had a little less ghosting with the EDID, versus enabling 3D via the TV's 3D button (perhaps some type of attempted ghosting compensation enabled via the 3D button?). Has anyone else observed this? For those with 4K active 3D displays, it would be useful to gather more feedback about which display format works best with 3D Vision - SBS or TaB. In the past, some users have reported TaB as being better (which makes sense, since the stereo baseline axis has the highest pixel resolution with TaB). LG passive TV displays are really optimized for line-interlaced and TaB formats, so SBS should be used only as last choice. An EDID override providing full frame 4K 3D format (30 Hz) for active displays would be great, but I am not aware of any working version...
Beyond the simplicity of using joker18's EDID mod (no editing required for anyone, including newbies), it enables 3D viewing WITHOUT ever using TV's remote to enable/disable 3D (and without having to specify 3D format data type like TaB). Very convenient. I also thought the display had a little less ghosting with the EDID, versus enabling 3D via the TV's 3D button (perhaps some type of attempted ghosting compensation enabled via the 3D button?). Has anyone else observed this?

For those with 4K active 3D displays, it would be useful to gather more feedback about which display format works best with 3D Vision - SBS or TaB. In the past, some users have reported TaB as being better (which makes sense, since the stereo baseline axis has the highest pixel resolution with TaB). LG passive TV displays are really optimized for line-interlaced and TaB formats, so SBS should be used only as last choice. An EDID override providing full frame 4K 3D format (30 Hz) for active displays would be great, but I am not aware of any working version...

Posted 03/07/2019 05:34 PM   
[quote="whyme466"]Beyond the simplicity of using joker18's EDID mod (no editing required for anyone, For those with 4K active 3D displays like Pauldusler, it would be useful to gather more feedback about which display format works best with 3D Vision - SBS or TaB. In the past, some users have reported TaB as being better (which makes sense, since the stereo baseline axis has the highest pixel resolution with TaB). LG passive TV displays are really optimized for line-interlaced and TaB formats, so SBS should be used only as last choice. An EDID override providing full frame 3D format for active displays would be great, but I am not aware of any working version...[/quote] Were you the one that said TaB works better than any other format even for passive TVs? Or should I just chill with the native interlaced format? Also I'll keep asking, is there a way to save 3D profiles for each game. I don't want Arkham City's settings to affect GTA Vs
whyme466 said:Beyond the simplicity of using joker18's EDID mod (no editing required for anyone,
For those with 4K active 3D displays like Pauldusler, it would be useful to gather more feedback about which display format works best with 3D Vision - SBS or TaB. In the past, some users have reported TaB as being better (which makes sense, since the stereo baseline axis has the highest pixel resolution with TaB). LG passive TV displays are really optimized for line-interlaced and TaB formats, so SBS should be used only as last choice. An EDID override providing full frame 3D format for active displays would be great, but I am not aware of any working version...


Were you the one that said TaB works better than any other format even for passive TVs? Or should I just chill with the native interlaced format?

Also I'll keep asking, is there a way to save 3D profiles for each game. I don't want Arkham City's settings to affect GTA Vs

Posted 03/07/2019 07:24 PM   
Passive TV native line-interlaced format and TaB are essential equivalent - TaB simply requires a lossless line interleave operation, essential for display on passive TVs. SBS lowers the horizontal resolution, however, and the line-interleaved TV format clips SBS's additional vertical resolution. Ctrl+F7 saves in-game changes - for only individual game. Refer to 3D Vision keyboard shortcuts, in NVIDIA Control Panel 3D set up window.
Passive TV native line-interlaced format and TaB are essential equivalent - TaB simply requires a lossless line interleave operation, essential for display on passive TVs. SBS lowers the horizontal resolution, however, and the line-interleaved TV format clips SBS's additional vertical resolution.

Ctrl+F7 saves in-game changes - for only individual game. Refer to 3D Vision keyboard shortcuts, in NVIDIA Control Panel 3D set up window.

Posted 03/07/2019 07:44 PM   
[quote="whyme466"]Passive TV native line-interlaced format and TaB are essential equivalent - TaB simply requires a lossless line interleave operation, essential for display on passive TVs. SBS lowers the horizontal resolution, however, and the line-interleaved TV format clips SBS's additional vertical resolution. Ctrl+F7 saves in-game changes - for only individual game. Refer to 3D Vision keyboard shortcuts, in NVIDIA Control Panel 3D set up window.[/quote] Thats what I do. I hit it and it says config saved but then when I got to a different game I notice the view has changed to the last game's settings For example, I use a higher convergence for GTA V that Arkham CIty but changes I made to GTA V affect Arkham CIty as well so each time I launch a game despite savign the config previously, I still have to adjust the game because its settings have been overriden by the last game i played
whyme466 said:Passive TV native line-interlaced format and TaB are essential equivalent - TaB simply requires a lossless line interleave operation, essential for display on passive TVs. SBS lowers the horizontal resolution, however, and the line-interleaved TV format clips SBS's additional vertical resolution.

Ctrl+F7 saves in-game changes - for only individual game. Refer to 3D Vision keyboard shortcuts, in NVIDIA Control Panel 3D set up window.


Thats what I do. I hit it and it says config saved but then when I got to a different game I notice the view has changed to the last game's settings

For example, I use a higher convergence for GTA V that Arkham CIty but changes I made to GTA V affect Arkham CIty as well so each time I launch a game despite savign the config previously, I still have to adjust the game because its settings have been overriden by the last game i played

Posted 03/07/2019 11:55 PM   
How are you swapping L/R eyes? Are you using Eye Swapper app? Some methods disable saving 3D configuration changes.
How are you swapping L/R eyes? Are you using Eye Swapper app? Some methods disable saving 3D configuration changes.

Posted 03/08/2019 12:48 AM   
[quote="whyme466"]How are you swapping L/R eyes? Are you using Eye Swapper app? Some methods disable saving 3D configuration changes.[/quote] Haven't even gotten to that yet. I just flip my glasses upside down lol. I have these passive glasses that are comfy either way. So no. No flip wrappers.
whyme466 said:How are you swapping L/R eyes? Are you using Eye Swapper app? Some methods disable saving 3D configuration changes.


Haven't even gotten to that yet. I just flip my glasses upside down lol. I have these passive glasses that are comfy either way.

So no. No flip wrappers.

Posted 03/08/2019 12:55 AM   
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