[quote="Volnaiskra"]Hairworks looks fantastic, but I wish it utilised PhysX cards :([/quote]
What on earth were they thinking, running PhysX off of the CPU. As a fan of PhysX, I'm grateful that it can at least be switched off.
[quote="dekgol"]Are Mike_ar69 + Bo3b working on a fix or we waiting for developers assistance?[/quote]
Yes, Mike was able to find the missing header information and was able to prototype this and actually fix the shadows. However, there are some decompiler issues present in 3DMigoto and will have to work with bo3b on this one to fix these issues so we can properly fix all the shaders (pretty much Dragon Age Inquisition again ^_^ ).
A fix will come at some point (when is ready). In the meantime we have the CM mode if we want to jump in the adventure right away:))
dekgol said:Are Mike_ar69 + Bo3b working on a fix or we waiting for developers assistance?
Yes, Mike was able to find the missing header information and was able to prototype this and actually fix the shadows. However, there are some decompiler issues present in 3DMigoto and will have to work with bo3b on this one to fix these issues so we can properly fix all the shaders (pretty much Dragon Age Inquisition again ^_^ ).
A fix will come at some point (when is ready). In the meantime we have the CM mode if we want to jump in the adventure right away:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="ToThePoint"][quote="Volnaiskra"]Hairworks looks fantastic, but I wish it utilised PhysX cards :([/quote]
What on earth were they thinking, running PhysX off of the CPU. As a fan of PhysX, I'm grateful that it can at least be switched off. [/quote] Not sure if we're talking about the same thing, but actually, there are two physics systems.
Hairworks (Geralt's hair, some NPCs and monster hair/fur) - uses main GPU only. Looks truly fantastic (best hair you've ever seen in a game - period), but at a hefty cost. Can be turned off
PhysX (cloth, destruction effects) - is said to be locked to CPU, but DOES use dedicated PhysX card if you have one (though I only get about 9% gpu use max, so not much advantage to having dedicated card here). Looks good also. Can't be turned off at all.
Volnaiskra said:Hairworks looks fantastic, but I wish it utilised PhysX cards :(
What on earth were they thinking, running PhysX off of the CPU. As a fan of PhysX, I'm grateful that it can at least be switched off.
Not sure if we're talking about the same thing, but actually, there are two physics systems.
Hairworks (Geralt's hair, some NPCs and monster hair/fur) - uses main GPU only. Looks truly fantastic (best hair you've ever seen in a game - period), but at a hefty cost. Can be turned off
PhysX (cloth, destruction effects) - is said to be locked to CPU, but DOES use dedicated PhysX card if you have one (though I only get about 9% gpu use max, so not much advantage to having dedicated card here). Looks good also. Can't be turned off at all.
I'm not sure of the details but HLSL decompiler should be able to work around by staying within ASM and using my ASM compiler in my wrapper. There would obviously be quite a bit of work involved.
I'm not sure of the details but HLSL decompiler should be able to work around by staying within ASM and using my ASM compiler in my wrapper. There would obviously be quite a bit of work involved.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
@Flugan I've been thinking about hooking up your assembler for use with automated fixes (like a DX11 version of my shadertool.py). The 3Dmigoto decompiler is great for manual fixes, but far too risky to use in an automated fix where the results are not individually verified (for Unity games I extract all the shaders from the game files and therefore may fix some that I've never seen in use), whereas an assembler is much lower risk.
@Flugan I've been thinking about hooking up your assembler for use with automated fixes (like a DX11 version of my shadertool.py). The 3Dmigoto decompiler is great for manual fixes, but far too risky to use in an automated fix where the results are not individually verified (for Unity games I extract all the shaders from the game files and therefore may fix some that I've never seen in use), whereas an assembler is much lower risk.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
@Volnaiskra
You're quite right. I'm just in a huff as my third card isn't being given a proper workout. True enough about the Hairworks being physics but not PhysX of course. It just would have been nice if that had been taken care of on a dedicated card as well, leaving more processing power for rendering the rest of the game engine. Might see you in the PhysX forum about this one. :)
You're quite right. I'm just in a huff as my third card isn't being given a proper workout. True enough about the Hairworks being physics but not PhysX of course. It just would have been nice if that had been taken care of on a dedicated card as well, leaving more processing power for rendering the rest of the game engine. Might see you in the PhysX forum about this one. :)
Does anyone know why I can't find 1280x720 video option in the game (both in my PC monitor, or 3D Optoma Projector ?). I can find this setting available in any other games except witcher 3... Thank you !
Does anyone know why I can't find 1280x720 video option in the game (both in my PC monitor, or 3D Optoma Projector ?). I can find this setting available in any other games except witcher 3... Thank you !
I have the same problem...use 3DTV Play and there is no 1280x720 resolution option. First game i see this s**t.
Also i try forcing in the config file and use the 3dmigoto 1.1.6 version to force the resolution with no luck.
For those of you with a lot of power - you can change settings to this and get the max out of Visuals.
Thanks A.l.e.X.
[LevelOfDetail]
SwarmHideDistance=400
DecalsHideDistance=160
DimmerHideDistance=120
DynamicDecalsHideDistance=40
StripeHideDistance=120
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=30
GammaValue=1
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=3600
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimit=10
GlobalOceanTesselationFactor=128
TextureStreamingCharacterDistanceLimit=50
CascadeShadowFadeTreshold=1
CascadeShadowDistanceScale2=3
TextureStreamingDistanceLimit=40000 (your max GPUs memory)
MaxCascadeCount=8
UseDynamicWaterSimulation=true
TextureMemoryBudget=4000
CascadeShadowDistanceScale3=3
MeshLODDistanceScale=2
MaxSpotShadowSize=1024
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=400
MaxTextureSize=1024
AtlasTextureDownscale=2
HairWorksLevel=2
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=8
MaxCubeShadowSize=1024
DetailTextureDownscale=2
TextureDownscale=2
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=6
CascadeShadowmapSize=8192
CascadeShadowDistanceScale0=4
MeshRenderingDistanceScale=2
CascadeShadowQuality=4
CascadeShadowDistanceScale1=4
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=60
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.001
GrassDistanceScale=6
FoliageDistanceScale=6
FoliageShadowDistanceScale=216
GrassRingSize=33554432
...but you really need a lot of power.
Game runs great on my Titan X in 4K. I'm running on ultra settings and still get over 60 FPS. (2D) Even with that Hair FX thing on. Should bode well for 3D vision performance if.......there is no GPU usage bug like GTA V where I can't use more then 30-35% of my GPU power.
Game runs great on my Titan X in 4K. I'm running on ultra settings and still get over 60 FPS. (2D) Even with that Hair FX thing on. Should bode well for 3D vision performance if.......there is no GPU usage bug like GTA V where I can't use more then 30-35% of my GPU power.
[quote="Conan481"]Game runs great on my Titan X in 4K. I'm running on ultra settings and still get over 60 FPS. (2D) Even with that Hair FX thing on. Should bode well for 3D vision performance if.......there is no GPU usage bug like GTA V where I can't use more then 30-35% of my GPU power.[/quote]
There is no gpu usage issue for me - both 980s running at 99%.
Conan481 said:Game runs great on my Titan X in 4K. I'm running on ultra settings and still get over 60 FPS. (2D) Even with that Hair FX thing on. Should bode well for 3D vision performance if.......there is no GPU usage bug like GTA V where I can't use more then 30-35% of my GPU power.
There is no gpu usage issue for me - both 980s running at 99%.
What on earth were they thinking, running PhysX off of the CPU. As a fan of PhysX, I'm grateful that it can at least be switched off.
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
Yes, Mike was able to find the missing header information and was able to prototype this and actually fix the shadows. However, there are some decompiler issues present in 3DMigoto and will have to work with bo3b on this one to fix these issues so we can properly fix all the shaders (pretty much Dragon Age Inquisition again ^_^ ).
A fix will come at some point (when is ready). In the meantime we have the CM mode if we want to jump in the adventure right away:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Hairworks (Geralt's hair, some NPCs and monster hair/fur) - uses main GPU only. Looks truly fantastic (best hair you've ever seen in a game - period), but at a hefty cost. Can be turned off
PhysX (cloth, destruction effects) - is said to be locked to CPU, but DOES use dedicated PhysX card if you have one (though I only get about 9% gpu use max, so not much advantage to having dedicated card here). Looks good also. Can't be turned off at all.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
You're quite right. I'm just in a huff as my third card isn't being given a proper workout. True enough about the Hairworks being physics but not PhysX of course. It just would have been nice if that had been taken care of on a dedicated card as well, leaving more processing power for rendering the rest of the game engine. Might see you in the PhysX forum about this one. :)
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
http://www.guru3d.com/news-story/the-witcher-3-wild-hunt-free-for-titan-x-owners.html
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Also i try forcing in the config file and use the 3dmigoto 1.1.6 version to force the resolution with no luck.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
AMD TR4 1950x @ 4.0
GA X399 AORUS Gaming 7 F12e
Gskill FlareX 32GB 4x 3200 14-14-14
INNO3D Nvidia GeForce GTX1080 8G D5 1759Mhz iChill X3 CSM Enabled
Creative SXFI AMP / USB SoundCard
SanDisk Extreme PRO SSD 480Gb
Samsung x2 1TB 7200
WD Gold 6TB Enterprise 128MB Cache (WD6002FRYZ)
Seagate 5TB Enterprise 128MB Cache (ST5000NM0024)
LG OLED55E6 3D TV 50.30.30
Logitech G502 Proteus - LGS Installed
Logitech G903
Logitech G502 Hero
Corsair Gaming K70 RED RAPIDFIRE Mechanical Keyboard
Windows 10 x64 1809 UEFI Boot
DreamScreenTV LEDs https://www.dreamscreentv.com/
Thanks A.l.e.X.
[LevelOfDetail]
SwarmHideDistance=400
DecalsHideDistance=160
DimmerHideDistance=120
DynamicDecalsHideDistance=40
StripeHideDistance=120
[General]
ConfigVersion=1
[LoadingScreen/Editor]
Disabled=false
[LoadingOverlay/TCR]
FadeOutCooldownExtraTime=1
FadeInSpinnerTime=1
NoninteractiveSpinnerTime=3
FadeOutSpinnerTime=1
NoninteractiveEndCooldown=1
[Visuals]
InventoryBgColorScaleB=0.036
InventoryFixedLuminance=0.25
InventoryBgColorScaleG=0.034
MovieFramerate=30
GammaValue=1
InventoryBgColorScaleR=0.02
[Rendering]
GrassDensity=3600
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimit=10
GlobalOceanTesselationFactor=128
TextureStreamingCharacterDistanceLimit=50
CascadeShadowFadeTreshold=1
CascadeShadowDistanceScale2=3
TextureStreamingDistanceLimit=40000 (your max GPUs memory)
MaxCascadeCount=8
UseDynamicWaterSimulation=true
TextureMemoryBudget=4000
CascadeShadowDistanceScale3=3
MeshLODDistanceScale=2
MaxSpotShadowSize=1024
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=400
MaxTextureSize=1024
AtlasTextureDownscale=2
HairWorksLevel=2
TerrainScreenSpaceErrorThreshold=1.6
MaxTerrainShadowAtlasCount=8
MaxCubeShadowSize=1024
DetailTextureDownscale=2
TextureDownscale=2
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=6
CascadeShadowmapSize=8192
CascadeShadowDistanceScale0=4
MeshRenderingDistanceScale=2
CascadeShadowQuality=4
CascadeShadowDistanceScale1=4
[Input/Gestures]
EnableSwipe=true
EnablePan=true
EnableGestures=true
EnablePinch=true
[LoadingScreen]
FadeInTime=3
SkipShowWithAnyKey=true
GameRevealTime=3
SkipHideDelay=3
SkipInputDelay=0.25
FadeOutTime=1.5
SkipAutoshow=false
[Engine]
LimitFPS=60
[Rendering/SpeedTree]
GrassGenerationEfficiency=0.001
GrassDistanceScale=6
FoliageDistanceScale=6
FoliageShadowDistanceScale=216
GrassRingSize=33554432
...but you really need a lot of power.
https://steamcommunity.com/profiles/76561198014296177/
There is no gpu usage issue for me - both 980s running at 99%.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278