Hi All
Recently I was planning to play this Jurassic LEGO game, and due to the savage misspelling in the only 3D Vision post here I had to spend almost one hour to determine whether there was any fix available.
I finally managed to find the below, for those interested, and to leave a trace with the correct spelling for the internetz.
[url]https://forums.geforce.com/default/topic/807482/3d-vision/jurrassic-park-leggos/3/[/url]
Credit to Mike_ar69. Thanks Mike for this, without this fix it's absolutely impossible to play this game in 3D due to the "black screen flicker" bug.
The problem for me is that the fix is only for the DX9 version, and for some reason the game suffers from very bad performance in 4K DX9. The DX11 exe has very good performance.
And due to the wrapper not supporting SBS/upscaling for DX9 I cannot lower the resolution to gain performance.
I was wondering if it's not possible to simply solve the black flicker somehow, and staying with the DX11 version. I know that convergence will be locked and will be a little too strong on a 4K OLED but I think I would still prefer it to the poor DX9 performance.
Maybe someone knows, or maybe DHR can whip up a DX11 fix version if it does not take too long :-)
I was surprised that there was almost no 3D Vision info on this game. Maybe someone can create a Helixmod page and provide a link to Mike's post or to a new version if someone fixes it.
To prepare the groundwork, so far I've tried using fixes from other LEGO games, but they're incompatible (3D does not kick in). And I've tried changing the "nvapi" string to "nvbpi" in the DX11 exe, but in addition to solving the black flicker this also unlocks the convergence and breaks the shaders.
Thanks
Hi All
Recently I was planning to play this Jurassic LEGO game, and due to the savage misspelling in the only 3D Vision post here I had to spend almost one hour to determine whether there was any fix available.
I finally managed to find the below, for those interested, and to leave a trace with the correct spelling for the internetz.
Credit to Mike_ar69. Thanks Mike for this, without this fix it's absolutely impossible to play this game in 3D due to the "black screen flicker" bug.
The problem for me is that the fix is only for the DX9 version, and for some reason the game suffers from very bad performance in 4K DX9. The DX11 exe has very good performance.
And due to the wrapper not supporting SBS/upscaling for DX9 I cannot lower the resolution to gain performance.
I was wondering if it's not possible to simply solve the black flicker somehow, and staying with the DX11 version. I know that convergence will be locked and will be a little too strong on a 4K OLED but I think I would still prefer it to the poor DX9 performance.
Maybe someone knows, or maybe DHR can whip up a DX11 fix version if it does not take too long :-)
I was surprised that there was almost no 3D Vision info on this game. Maybe someone can create a Helixmod page and provide a link to Mike's post or to a new version if someone fixes it.
To prepare the groundwork, so far I've tried using fixes from other LEGO games, but they're incompatible (3D does not kick in). And I've tried changing the "nvapi" string to "nvbpi" in the DX11 exe, but in addition to solving the black flicker this also unlocks the convergence and breaks the shaders.
@Zappologist
i remember fix a few stuff in this game when i was fixing LEGO Star Wars. Is the same engine used in both games and same patterns. Newer LEGO games change a bit the engine. First you need to make the game kick in in S3D using the EXE edit trick...this is needed to solve the black flickering issue.
Probably wednesday or tuesday i can search in my external HDD for that WIP (i normally backup all stuff), right now i'm not at home (city).
@Zappologist
i remember fix a few stuff in this game when i was fixing LEGO Star Wars. Is the same engine used in both games and same patterns. Newer LEGO games change a bit the engine. First you need to make the game kick in in S3D using the EXE edit trick...this is needed to solve the black flickering issue.
Probably wednesday or tuesday i can search in my external HDD for that WIP (i normally backup all stuff), right now i'm not at home (city).
Thank you DHR. I love the LEGO games in 3D, it would be very nice if this one gets a DX11 fix and be published on Helixblog.
But no hurry, take a look whenever you have the time. Very nice of you to get involved, anyway!
Thank you DHR. I love the LEGO games in 3D, it would be very nice if this one gets a DX11 fix and be published on Helixblog.
But no hurry, take a look whenever you have the time. Very nice of you to get involved, anyway!
[img]http://i.cubeupload.com/9e8pcO.jpg[/img]
Probably i will leave the HUD untouch...too many icons and stuff.
Also noticed i never go too far in the game...i don't remember why.
Thanks for the image, and for looking into this.
These LEGO games are very fun to play, when you feel like watching all the movies in a particular series. Especially with Jurassic Park, since the first and the last movie are very good in 3D on my LG. So I was rediscovering the movies, and playing the game :-)
I stopped playing about a week ago, waiting for a DX11 fix. I hope you don't have to spend much time, especially if you found the backup.
Thanks again, it's very nice of you!
Thanks for the image, and for looking into this.
These LEGO games are very fun to play, when you feel like watching all the movies in a particular series. Especially with Jurassic Park, since the first and the last movie are very good in 3D on my LG. So I was rediscovering the movies, and playing the game :-)
I stopped playing about a week ago, waiting for a DX11 fix. I hope you don't have to spend much time, especially if you found the backup.
Thanks again, it's very nice of you!
Not a problem...i take this opportunity to update my Universal Fix for this engine to cover more old version of the LEGO engine in DX11 (like this game) and new versions...LEGO Jurassic World is fixed 98% with ShaderRegex (not included HUD shaders) and also can fix more recent LEGO games....Hope LEGO The Incredibles works with this without making to much effort.
Of course HUD is another story....LEGO games are loaded with a bunch of icons and stuff...and is always a lot of work.
Not a problem...i take this opportunity to update my Universal Fix for this engine to cover more old version of the LEGO engine in DX11 (like this game) and new versions...LEGO Jurassic World is fixed 98% with ShaderRegex (not included HUD shaders) and also can fix more recent LEGO games....Hope LEGO The Incredibles works with this without making to much effort.
Of course HUD is another story....LEGO games are loaded with a bunch of icons and stuff...and is always a lot of work.
Wow, you can make an universal fix for LEGO games as well???
I don't know why, but I was under the impression that the Regex fixing method and Universal Fixes had nothing to do with each other.
I admit that I am clueless about shaderhacking. I my mind the "regex" was just a way to better tag shaders somehow and apply the needed mathematical operations to them, in such a way that game updates would not need additional fixing.
And I thought Universal fixes were just engine dependent, and relied on finding a common mathematical formula that would fix a generic shader category as a whole.
So obviously I thought that Universal fixes were very limited in nature, like only one or two engines, like Unity, could benefit from this technique.
But you now have an Universal fix even for the LEGO engine? Man ... that's soo cool.
I cannot believe how powerful 3DMigoto is now. Bo3b and DSS are doing stuff to the wrapper that I never imagined possible.
It's quite exciting. Thanks again for the LEGOs, DHR. We're so lucky that you are interested in this category of game. Strangely enough for such simple games, they have given me a lot of fun and great memories. I'm also looking forward to the Invincibles, and the future LEGO games.
Wow, you can make an universal fix for LEGO games as well???
I don't know why, but I was under the impression that the Regex fixing method and Universal Fixes had nothing to do with each other.
I admit that I am clueless about shaderhacking. I my mind the "regex" was just a way to better tag shaders somehow and apply the needed mathematical operations to them, in such a way that game updates would not need additional fixing.
And I thought Universal fixes were just engine dependent, and relied on finding a common mathematical formula that would fix a generic shader category as a whole.
So obviously I thought that Universal fixes were very limited in nature, like only one or two engines, like Unity, could benefit from this technique.
But you now have an Universal fix even for the LEGO engine? Man ... that's soo cool.
I cannot believe how powerful 3DMigoto is now. Bo3b and DSS are doing stuff to the wrapper that I never imagined possible.
It's quite exciting. Thanks again for the LEGOs, DHR. We're so lucky that you are interested in this category of game. Strangely enough for such simple games, they have given me a lot of fun and great memories. I'm also looking forward to the Invincibles, and the future LEGO games.
The Regex are dependant for each engine...this group of Regex are only for LEGO engine games. The Regex is a very very powerfull tool...you can literaly create Regex for any engine. The part that take time is to make them universal for any situation and for different version of the same engine...that is the part that take time (involve testing and tweaking).
My kid and i play a lot of LEGO games, so we wait for a new LEGO games.
The Regex are dependant for each engine...this group of Regex are only for LEGO engine games. The Regex is a very very powerfull tool...you can literaly create Regex for any engine. The part that take time is to make them universal for any situation and for different version of the same engine...that is the part that take time (involve testing and tweaking).
My kid and i play a lot of LEGO games, so we wait for a new LEGO games.
Thank you DHR!!!
I will try it asap.
Also, as we were talking about upcoming LEGO games, at least two more will come, I hope they are great as well and don't need a lot of fixing:
LEGO Incredibles
LEDO DC Villains
http://comicbook.com/gaming/2018/01/14/lego-dc-villains-the-incredibles-2/
I watched today the movie in 3D. I like 3D so I am always fine with it in a movie.But come on, it is still so casual flat. They should do in cinemas. On the other hand, my girlfriend really does not like 3D, so if it would be convergence and separation she would maybe not go at all...
I watched today the movie in 3D. I like 3D so I am always fine with it in a movie.But come on, it is still so casual flat. They should do in cinemas. On the other hand, my girlfriend really does not like 3D, so if it would be convergence and separation she would maybe not go at all...
@mrorange55
Yes...that movie is flat in 3D...not worth see it in 3D.
The past weekend i see "Doctor Strange" and have some very nice 3D effects....i recommend it in 3D!
@mrorange55
Yes...that movie is flat in 3D...not worth see it in 3D.
The past weekend i see "Doctor Strange" and have some very nice 3D effects....i recommend it in 3D!
In my experience, any movie will look flat in 3D on a 27' display (unless you watch it from 6-7 meters, which defeats the purpose). The Jurassic movie on my TV looks great. Less deep 3D than Doctor Stange and the other good movies, but still a lot of fun to watch.
By the way, DHR, your fix is awesome! And has great performance, even in 4K. Also, the hud is absolutely no issue for me. I even mostly prefer screen-depth hud. And there are not a lot of aiming cross-hairs/reticles
anyway. It might depend on each LEGO game, but for me personally, if you want to save time in the future you can leave the hud like in this game.
Thanks again, enjoying the game immensely due to your kindness.
In my experience, any movie will look flat in 3D on a 27' display (unless you watch it from 6-7 meters, which defeats the purpose). The Jurassic movie on my TV looks great. Less deep 3D than Doctor Stange and the other good movies, but still a lot of fun to watch.
By the way, DHR, your fix is awesome! And has great performance, even in 4K. Also, the hud is absolutely no issue for me. I even mostly prefer screen-depth hud. And there are not a lot of aiming cross-hairs/reticles
anyway. It might depend on each LEGO game, but for me personally, if you want to save time in the future you can leave the hud like in this game.
Thanks again, enjoying the game immensely due to your kindness.
@DHR, Thank You :-) This is the first Lego game I've played, amazing! ...now that I'm done with this one, I'm on to "The Force Awakens"!!...
I truly appreciate the work you do, and also a sincere thanks to all the others here for the tools and fixes :-)
LEGO games are really great and fun to play... i always show a LEGO games in S3D to friends, always a success.
LEGO Incredibles should be released next friday :)
LEGO games are really great and fun to play... i always show a LEGO games in S3D to friends, always a success.
LEGO Incredibles should be released next friday :)
Recently I was planning to play this Jurassic LEGO game, and due to the savage misspelling in the only 3D Vision post here I had to spend almost one hour to determine whether there was any fix available.
I finally managed to find the below, for those interested, and to leave a trace with the correct spelling for the internetz.
https://forums.geforce.com/default/topic/807482/3d-vision/jurrassic-park-leggos/3/
Credit to Mike_ar69. Thanks Mike for this, without this fix it's absolutely impossible to play this game in 3D due to the "black screen flicker" bug.
The problem for me is that the fix is only for the DX9 version, and for some reason the game suffers from very bad performance in 4K DX9. The DX11 exe has very good performance.
And due to the wrapper not supporting SBS/upscaling for DX9 I cannot lower the resolution to gain performance.
I was wondering if it's not possible to simply solve the black flicker somehow, and staying with the DX11 version. I know that convergence will be locked and will be a little too strong on a 4K OLED but I think I would still prefer it to the poor DX9 performance.
Maybe someone knows, or maybe DHR can whip up a DX11 fix version if it does not take too long :-)
I was surprised that there was almost no 3D Vision info on this game. Maybe someone can create a Helixmod page and provide a link to Mike's post or to a new version if someone fixes it.
To prepare the groundwork, so far I've tried using fixes from other LEGO games, but they're incompatible (3D does not kick in). And I've tried changing the "nvapi" string to "nvbpi" in the DX11 exe, but in addition to solving the black flicker this also unlocks the convergence and breaks the shaders.
Thanks
i remember fix a few stuff in this game when i was fixing LEGO Star Wars. Is the same engine used in both games and same patterns. Newer LEGO games change a bit the engine. First you need to make the game kick in in S3D using the EXE edit trick...this is needed to solve the black flickering issue.
Probably wednesday or tuesday i can search in my external HDD for that WIP (i normally backup all stuff), right now i'm not at home (city).
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
But no hurry, take a look whenever you have the time. Very nice of you to get involved, anyway!
Probably i will leave the HUD untouch...too many icons and stuff.
Also noticed i never go too far in the game...i don't remember why.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
These LEGO games are very fun to play, when you feel like watching all the movies in a particular series. Especially with Jurassic Park, since the first and the last movie are very good in 3D on my LG. So I was rediscovering the movies, and playing the game :-)
I stopped playing about a week ago, waiting for a DX11 fix. I hope you don't have to spend much time, especially if you found the backup.
Thanks again, it's very nice of you!
Of course HUD is another story....LEGO games are loaded with a bunch of icons and stuff...and is always a lot of work.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I don't know why, but I was under the impression that the Regex fixing method and Universal Fixes had nothing to do with each other.
I admit that I am clueless about shaderhacking. I my mind the "regex" was just a way to better tag shaders somehow and apply the needed mathematical operations to them, in such a way that game updates would not need additional fixing.
And I thought Universal fixes were just engine dependent, and relied on finding a common mathematical formula that would fix a generic shader category as a whole.
So obviously I thought that Universal fixes were very limited in nature, like only one or two engines, like Unity, could benefit from this technique.
But you now have an Universal fix even for the LEGO engine? Man ... that's soo cool.
I cannot believe how powerful 3DMigoto is now. Bo3b and DSS are doing stuff to the wrapper that I never imagined possible.
It's quite exciting. Thanks again for the LEGOs, DHR. We're so lucky that you are interested in this category of game. Strangely enough for such simple games, they have given me a lot of fun and great memories. I'm also looking forward to the Invincibles, and the future LEGO games.
My kid and i play a lot of LEGO games, so we wait for a new LEGO games.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://helixmod.blogspot.com/2018/06/lego-jurassic-world-dx11.html
Great LEGO game!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I will try it asap.
Also, as we were talking about upcoming LEGO games, at least two more will come, I hope they are great as well and don't need a lot of fixing:
LEGO Incredibles
LEDO DC Villains
http://comicbook.com/gaming/2018/01/14/lego-dc-villains-the-incredibles-2/
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Yes...that movie is flat in 3D...not worth see it in 3D.
The past weekend i see "Doctor Strange" and have some very nice 3D effects....i recommend it in 3D!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
By the way, DHR, your fix is awesome! And has great performance, even in 4K. Also, the hud is absolutely no issue for me. I even mostly prefer screen-depth hud. And there are not a lot of aiming cross-hairs/reticles
anyway. It might depend on each LEGO game, but for me personally, if you want to save time in the future you can leave the hud like in this game.
Thanks again, enjoying the game immensely due to your kindness.
I truly appreciate the work you do, and also a sincere thanks to all the others here for the tools and fixes :-)
LEGO Incredibles should be released next friday :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com