I'm getting problems with stereoscopic 3D enabled for certain games. I am using anaglyph mode until I can save up some more money.
[b]Team Fortress 2 and Portal[/b]: Crash immediately after the Source Engine logo is displayed. It's seems like a clean exit and there are no error messages. However, .mdmp files (Source's dump files) are created, but I don't have Visual Studio installed and are unable to view them.
[b]Left 4 Dead and Half Life 2[/b]: This is the strange part, as these games work perfectly.
[b]Bioshock and Assassin's Creed[/b]: The game seems to start in 16-bit color or something, and there is this distracting pink color that flickers constantly. It's like a certain spectrum of colors is replaced with this pink color. For Bioshock, this is fixed by hitting ctrl-alt-delete to lose focus and alt tabbing back into the game (I haven't tried with Assassin's Creed).
[b]Crysis Warhead and Far Cry 2[/b]: No issues.
I'm getting problems with stereoscopic 3D enabled for certain games. I am using anaglyph mode until I can save up some more money.
Team Fortress 2 and Portal: Crash immediately after the Source Engine logo is displayed. It's seems like a clean exit and there are no error messages. However, .mdmp files (Source's dump files) are created, but I don't have Visual Studio installed and are unable to view them.
Left 4 Dead and Half Life 2: This is the strange part, as these games work perfectly.
Bioshock and Assassin's Creed: The game seems to start in 16-bit color or something, and there is this distracting pink color that flickers constantly. It's like a certain spectrum of colors is replaced with this pink color. For Bioshock, this is fixed by hitting ctrl-alt-delete to lose focus and alt tabbing back into the game (I haven't tried with Assassin's Creed).
The color issues are part of the deal with anaglyph. The anaglyph drivers are meant to show what 3d Vision is like, not replace 3d Vision. NVIDIA has put a lot of work into the drivers, and tuned them to the glasses they supply, to improve the color issues but the anaglyph color is not perfect like it is with the shutter glasses.
Bioshock uses the Unreal engine, which I've seen has more issues with color than other game engines.
The color issues are part of the deal with anaglyph. The anaglyph drivers are meant to show what 3d Vision is like, not replace 3d Vision. NVIDIA has put a lot of work into the drivers, and tuned them to the glasses they supply, to improve the color issues but the anaglyph color is not perfect like it is with the shutter glasses.
Bioshock uses the Unreal engine, which I've seen has more issues with color than other game engines.
GTX680 SLI
Asus Rampage/intel 990X
3 X Acer GD235Hz
NVIDIA FOCUS GROUP
Not employed by NVIDIA, nor do my views represent NVIDIA's in any way.
[quote name='Brian_S' post='558790' date='Jun 28 2009, 10:58 AM']The color issues are part of the deal with anaglyph. The anaglyph drivers are meant to show what 3d Vision is like, not replace 3d Vision. NVIDIA has put a lot of work into the drivers, and tuned them to the glasses they supply, to improve the color issues but the anaglyph color is not perfect like it is with the shutter glasses.
Bioshock uses the Unreal engine, which I've seen has more issues with color than other game engines.[/quote]
I just realized that I had the color issues with Bioshock before ever turning stereoscopic 3D, although I didn't seem to notice it in-game and only on the menu. The difference is really quite obvious once you fix it, but I actually didn't see anything wrong. I don't remember any problems with Assassin's Creed, though.
[quote name='Brian_S' post='558790' date='Jun 28 2009, 10:58 AM']The color issues are part of the deal with anaglyph. The anaglyph drivers are meant to show what 3d Vision is like, not replace 3d Vision. NVIDIA has put a lot of work into the drivers, and tuned them to the glasses they supply, to improve the color issues but the anaglyph color is not perfect like it is with the shutter glasses.
Bioshock uses the Unreal engine, which I've seen has more issues with color than other game engines.
I just realized that I had the color issues with Bioshock before ever turning stereoscopic 3D, although I didn't seem to notice it in-game and only on the menu. The difference is really quite obvious once you fix it, but I actually didn't see anything wrong. I don't remember any problems with Assassin's Creed, though.
[b]Team Fortress 2 and Portal[/b]: Crash immediately after the Source Engine logo is displayed. It's seems like a clean exit and there are no error messages. However, .mdmp files (Source's dump files) are created, but I don't have Visual Studio installed and are unable to view them.
[b]Left 4 Dead and Half Life 2[/b]: This is the strange part, as these games work perfectly.
[b]Bioshock and Assassin's Creed[/b]: The game seems to start in 16-bit color or something, and there is this distracting pink color that flickers constantly. It's like a certain spectrum of colors is replaced with this pink color. For Bioshock, this is fixed by hitting ctrl-alt-delete to lose focus and alt tabbing back into the game (I haven't tried with Assassin's Creed).
[b]Crysis Warhead and Far Cry 2[/b]: No issues.
OS: Windows 7 RC 64-bit
CPU: Intel Core i7
GPU: EVGA 275 GTX x2 SLI
Drivers: v186.18
Attached is a TF2 dump file.
Thanks!
Team Fortress 2 and Portal: Crash immediately after the Source Engine logo is displayed. It's seems like a clean exit and there are no error messages. However, .mdmp files (Source's dump files) are created, but I don't have Visual Studio installed and are unable to view them.
Left 4 Dead and Half Life 2: This is the strange part, as these games work perfectly.
Bioshock and Assassin's Creed: The game seems to start in 16-bit color or something, and there is this distracting pink color that flickers constantly. It's like a certain spectrum of colors is replaced with this pink color. For Bioshock, this is fixed by hitting ctrl-alt-delete to lose focus and alt tabbing back into the game (I haven't tried with Assassin's Creed).
Crysis Warhead and Far Cry 2: No issues.
OS: Windows 7 RC 64-bit
CPU: Intel Core i7
GPU: EVGA 275 GTX x2 SLI
Drivers: v186.18
Attached is a TF2 dump file.
Thanks!
Bioshock uses the Unreal engine, which I've seen has more issues with color than other game engines.
Bioshock uses the Unreal engine, which I've seen has more issues with color than other game engines.
GTX680 SLI
Asus Rampage/intel 990X
3 X Acer GD235Hz
NVIDIA FOCUS GROUP
Not employed by NVIDIA, nor do my views represent NVIDIA's in any way.
Bioshock uses the Unreal engine, which I've seen has more issues with color than other game engines.[/quote]
I just realized that I had the color issues with Bioshock before ever turning stereoscopic 3D, although I didn't seem to notice it in-game and only on the menu. The difference is really quite obvious once you fix it, but I actually didn't see anything wrong. I don't remember any problems with Assassin's Creed, though.
Bioshock uses the Unreal engine, which I've seen has more issues with color than other game engines.
I just realized that I had the color issues with Bioshock before ever turning stereoscopic 3D, although I didn't seem to notice it in-game and only on the menu. The difference is really quite obvious once you fix it, but I actually didn't see anything wrong. I don't remember any problems with Assassin's Creed, though.