Rise of the Tomb Raider 2016 - 3D Vision Fix
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[quote="helifax"]Very interesting development of events: Nixxies just contacted me regarding our fix: [quote] Hi Helifax, I’m contacting you regarding your work on Rise of the Tomb Raider community 3DVision support. My name is XXX XXX (I removed the name for privacy reasons) and I am the studio head for Nixxes Software BV, working with Crystal Dynamics on the game. First of all, let me say we are extremely impressed by the hard work you (and the people you worked with in the community) have put into support 3DVision in our game, and the passion, dedication, and reverse engineering skills that show from this. I would also like to apologize we couldn’t let you know in advance we had an official 3DVision patch in the works as well. As we mentioned in our patch notes, we know it is a feature many users like to see, and especially without knowing the community had such results ready to release, where very happy to be able to deliver it to users as well. If you are interested we would like to work with you and the other guys involved in the fix to ensure any suggestions you have for improvements to the official 3DVision patch get made, or at least get all issues identified so we can try to make fixes. Do you happen to have the e-mail address for DarkStarSword, he is one of the other community fixers we would love to reach out to, at least to express our compliments on a job well done. Thanks, (Signature removed for privacy reasons) [/quote] This is actually a very interesting turn of events and [color="orange"]A FIRST ONE!!![/color] Not only they released a POST-RELEASE PATCH FOR 3D Vision, BUT NOW there is the opportunity to work with them and help them [color="orange"]IRON OUT THE OFFICIAL PATCH!!![/color] All I can say is they are definitely ONE OF THE BEST DEVS out there and they have all my RESPECT! I will let you know how things will develop with this, but I am actually keen and interested in porting all our fixes to the "main branch" :) Cheers, Helifax [/quote] Awesome news!!! It's what we would expect from this wonderfull Nixxes dev team that we totally support their awesome work from Tomb Raider 2013 (and others like said Eqzitara) and now with Rise Of the Tomb Raider sequel. This is good news, we can expect the best of the 2 3d vision fix!!! just hope they will not hire DSS ;)
helifax said:Very interesting development of events:

Nixxies just contacted me regarding our fix:

Hi Helifax,

I’m contacting you regarding your work on Rise of the Tomb Raider community 3DVision support. My name is XXX XXX (I removed the name for privacy reasons) and I am the studio head for Nixxes Software BV, working with Crystal Dynamics on the game.

First of all, let me say we are extremely impressed by the hard work you (and the people you worked with in the community) have put into support 3DVision in our game, and the passion, dedication, and reverse engineering skills that show from this. I would also like to apologize we couldn’t let you know in advance we had an official 3DVision patch in the works as well. As we mentioned in our patch notes, we know it is a feature many users like to see, and especially without knowing the community had such results ready to release, where very happy to be able to deliver it to users as well.

If you are interested we would like to work with you and the other guys involved in the fix to ensure any suggestions you have for improvements to the official 3DVision patch get made, or at least get all issues identified so we can try to make fixes.

Do you happen to have the e-mail address for DarkStarSword, he is one of the other community fixers we would love to reach out to, at least to express our compliments on a job well done.

Thanks,
(Signature removed for privacy reasons)


This is actually a very interesting turn of events and A FIRST ONE!!!
Not only they released a POST-RELEASE PATCH FOR 3D Vision, BUT NOW there is the opportunity to work with them and help them IRON OUT THE OFFICIAL PATCH!!!

All I can say is they are definitely ONE OF THE BEST DEVS out there and they have all my RESPECT!
I will let you know how things will develop with this, but I am actually keen and interested in porting all our fixes to the "main branch" :)

Cheers,
Helifax


Awesome news!!! It's what we would expect from this wonderfull Nixxes dev team that we totally support their awesome work from Tomb Raider 2013 (and others like said Eqzitara) and now with Rise Of the Tomb Raider sequel. This is good news, we can expect the best of the 2 3d vision fix!!!
just hope they will not hire DSS ;)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 03/03/2016 10:16 PM   
[quote="DHR"]Really great that devs contact you helifax (i bet the guys of Nixxes play others games you our fixes...jejeje) Hope they can sort out all the issues. Now talking about the community fix: In the Stutter/low fps side because of the amount of shaders shipped....Helifax, if you have finish the game you will have all the .BIN files generated.....is possible you make a .zip with only the .BIN files you have to use that files in the ShaderFixes folder? I almost finish the Soviet camp chapter and i have 8.000+ BIN files generated over the 35.000 txt shaders. BIN files suppose to load better/faster, so may speed up things....it's a CRAZY idea, but may work!! [/quote] Hehe, yeah I know;) The reason I stripped them is because: - They are bigger than TXT files - I don't know exactly on DirectX but on OpenGL you can't ship binary shaders (compiled) since the shader compiler might generate different ASM code for different hardware;) (The option is actually non-existent because of this) While I know the graphics programming rules are the same between OpenGL and DirectX with the API difference ofc, there are things like this which I don't know in DirectX. I am afraid that my Kepler compiled shaders might not work on Maxwell GPUs or might cause more problems? - I don't have all of them currently since every time I upload the fix I delete them + reasm.txt files;)) This is your = 26 + 8 = 34k txt files;) If you finish the game 100% and collect everything, explore everything you can explore, do the DLC and so on... you will get your 26K bin files;)) Check how many bin files are you reach Geothermal Valley for example and you do the tombs;)
DHR said:Really great that devs contact you helifax (i bet the guys of Nixxes play others games you our fixes...jejeje)
Hope they can sort out all the issues.

Now talking about the community fix:
In the Stutter/low fps side because of the amount of shaders shipped....Helifax, if you have finish the game you will have all the .BIN files generated.....is possible you make a .zip with only the .BIN files you have to use that files in the ShaderFixes folder?

I almost finish the Soviet camp chapter and i have 8.000+ BIN files generated over the 35.000 txt shaders. BIN files suppose to load better/faster, so may speed up things....it's a CRAZY idea, but may work!!


Hehe, yeah I know;) The reason I stripped them is because:
- They are bigger than TXT files
- I don't know exactly on DirectX but on OpenGL you can't ship binary shaders (compiled) since the shader compiler might generate different ASM code for different hardware;) (The option is actually non-existent because of this)

While I know the graphics programming rules are the same between OpenGL and DirectX with the API difference ofc, there are things like this which I don't know in DirectX. I am afraid that my Kepler compiled shaders might not work on Maxwell GPUs or might cause more problems?
- I don't have all of them currently since every time I upload the fix I delete them + reasm.txt files;)) This is your = 26 + 8 = 34k txt files;)

If you finish the game 100% and collect everything, explore everything you can explore, do the DLC and so on... you will get your 26K bin files;))
Check how many bin files are you reach Geothermal Valley for example and you do the tombs;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/03/2016 10:20 PM   
Is there anyway good profile for compatibility mode? I think I remember Helifax making one but I can't find it anywhere. The fix is awesome BTW, but the game is much too demanding in 4k and I wouldn't mind trying fake 3D mode to see how it looks. The official 3D fix has tons of glitches.
Is there anyway good profile for compatibility mode? I think I remember Helifax making one but I can't find it anywhere.

The fix is awesome BTW, but the game is much too demanding in 4k and I wouldn't mind trying fake 3D mode to see how it looks.

The official 3D fix has tons of glitches.

Posted 03/04/2016 12:46 AM   
[quote="Conan481"]Is there anyway good profile for compatibility mode? I think I remember Helifax making one but I can't find it anywhere. The fix is awesome BTW, but the game is much too demanding in 4k and I wouldn't mind trying fake 3D mode to see how it looks. The official 3D fix has tons of glitches.[/quote] 3rd Post has the CM profile;) (First page. If you have any issues you can follow the video & guide on how to import the profile)
Conan481 said:Is there anyway good profile for compatibility mode? I think I remember Helifax making one but I can't find it anywhere.

The fix is awesome BTW, but the game is much too demanding in 4k and I wouldn't mind trying fake 3D mode to see how it looks.

The official 3D fix has tons of glitches.


3rd Post has the CM profile;) (First page. If you have any issues you can follow the video & guide on how to import the profile)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/04/2016 12:55 AM   
@Conan: The profile that is part of the 3Dmigoto fix also includes the possibility to enable CM. Just don't install the files for the 3Dmigoto fix. @Helifax: Great news about Your contact with NIXXES!!! I guess it's because I'm stupid but maybe someone else could misunderstand Your comment the same way I did: [code]; Enable or Disable PureHair Animations? 0 = Disabled; 1 = Enabled. ; ENABLE THIS TO FIX THE PureHair SLI sync ISSUES!!!![/code] I thought that "[b]ENABLE [/b]THIS TO FIX..." would mean that SLI users have to set 1 for [b]enabeld [/b]and non-SLI users like me have to set 0 for disabled. Maybe something like this would be clearer: [code]On SLI systems use 0 to disable PureHair animations and remove sync issues.[/code] BTW as I disabled the hair animations by mistake on my Non-SLI system I couldn't see a significant performance boost so far.
@Conan: The profile that is part of the 3Dmigoto fix also includes the possibility to enable CM. Just don't install the files for the 3Dmigoto fix.

@Helifax: Great news about Your contact with NIXXES!!!

I guess it's because I'm stupid but maybe someone else could misunderstand Your comment the same way I did:
; Enable or Disable PureHair Animations? 0 = Disabled; 1 = Enabled.
; ENABLE THIS TO FIX THE PureHair SLI sync ISSUES!!!!

I thought that "ENABLE THIS TO FIX..." would mean that SLI users have to set 1 for enabeld and non-SLI users like me have to set 0 for disabled. Maybe something like this would be clearer:
On SLI systems use 0 to disable PureHair animations and remove sync issues.

BTW as I disabled the hair animations by mistake on my Non-SLI system I couldn't see a significant performance boost so far.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 03/04/2016 01:02 AM   
[quote="3d4dd"]@Conan: The profile that is part of the 3Dmigoto fix also includes the possibility to enable CM. Just don't install the files for the 3Dmigoto fix. @Helifax: Great news about Your contact with NIXXES!!! I guess it's because I'm stupid but maybe someone else could misunderstand Your comment the same way I did: [code]; Enable or Disable PureHair Animations? 0 = Disabled; 1 = Enabled. ; ENABLE THIS TO FIX THE PureHair SLI sync ISSUES!!!![/code] I thought that "[b]ENABLE [/b]THIS TO FIX..." would mean that SLI users have to set 1 for [b]enabeld [/b]and non-SLI users like me have to set 0 for disabled. Maybe something like this would be clearer: [code]On SLI systems use 0 to disable PureHair animations and remove sync issues.[/code] BTW as I disabled the hair animations by mistake on my Non-SLI system I couldn't see a significant performance boost so far. [/quote] Fair enough;) I can add that line as well;) Yeah, that is basically what it does;) I didn't actually measure the performance impact but on 3D Surround with PureHair On I get around 35 FPS while with PureHair OFF I get around 37FPS so... when I checked, it looked like some performance was gained back;) The good news is that at least you saw it working;) It doesn't disable all the animation/simulation of the velocity....just a few that glitch like hell:)) Yeah the default d3dx.ini file is setup for Single GPU/ Single Screen users, since that is the most common platform used;) Big thanks on the feedback though!!!!
3d4dd said:@Conan: The profile that is part of the 3Dmigoto fix also includes the possibility to enable CM. Just don't install the files for the 3Dmigoto fix.

@Helifax: Great news about Your contact with NIXXES!!!

I guess it's because I'm stupid but maybe someone else could misunderstand Your comment the same way I did:
; Enable or Disable PureHair Animations? 0 = Disabled; 1 = Enabled.
; ENABLE THIS TO FIX THE PureHair SLI sync ISSUES!!!!

I thought that "ENABLE THIS TO FIX..." would mean that SLI users have to set 1 for enabeld and non-SLI users like me have to set 0 for disabled. Maybe something like this would be clearer:
On SLI systems use 0 to disable PureHair animations and remove sync issues.

BTW as I disabled the hair animations by mistake on my Non-SLI system I couldn't see a significant performance boost so far.


Fair enough;) I can add that line as well;) Yeah, that is basically what it does;)
I didn't actually measure the performance impact but on 3D Surround with PureHair On I get around 35 FPS while with PureHair OFF I get around 37FPS so... when I checked, it looked like some performance was gained back;)
The good news is that at least you saw it working;) It doesn't disable all the animation/simulation of the velocity....just a few that glitch like hell:))

Yeah the default d3dx.ini file is setup for Single GPU/ Single Screen users, since that is the most common platform used;)

Big thanks on the feedback though!!!!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/04/2016 01:13 AM   
[quote="helifax"] This is actually a very interesting turn of events and [color="orange"]A FIRST ONE!!![/color] Not only they released a POST-RELEASE PATCH FOR 3D Vision, BUT NOW there is the opportunity to work with them and help them [color="orange"]IRON OUT THE OFFICIAL PATCH!!![/color] All I can say is they are definitely ONE OF THE BEST DEVS out there and they have all my RESPECT! I will let you know how things will develop with this, but I am actually keen and interested in porting all our fixes to the "main branch" :) Cheers, Helifax [/quote] I'm really happy about this, Helifax !! Nixxes dropped [url=http://steamcommunity.com/app/391220/discussions/0/451848854999829655/?tscn=1457041651#c405693392906654428]by here[/url] on wednesday, and I'd like to think that what we told him later on that thread about your excellent work, move him to contact you. Besides, of course, that you were already well known in this community. I really hope they will offer to all of you some kind of remunerated job, at least for this fix. You all deserve it for all the altruistic work you have give to the 3D Vision community all this time. And apart from this, my kudos go to DarkStarSword and you as another PayPal/Patreon beer. P.S. : Mike_ar69, wouldn't mind you letting me buy you a beer? Thanks.
helifax said:
This is actually a very interesting turn of events and A FIRST ONE!!!
Not only they released a POST-RELEASE PATCH FOR 3D Vision, BUT NOW there is the opportunity to work with them and help them IRON OUT THE OFFICIAL PATCH!!!

All I can say is they are definitely ONE OF THE BEST DEVS out there and they have all my RESPECT!
I will let you know how things will develop with this, but I am actually keen and interested in porting all our fixes to the "main branch" :)

Cheers,
Helifax


I'm really happy about this, Helifax !!

Nixxes dropped by here on wednesday, and I'd like to think that what we told him later on that thread about your excellent work, move him to contact you.

Besides, of course, that you were already well known in this community.

I really hope they will offer to all of you some kind of remunerated job, at least for this fix. You all deserve it for all the altruistic work you have give to the 3D Vision community all this time.

And apart from this, my kudos go to DarkStarSword and you as another PayPal/Patreon beer.

P.S. : Mike_ar69, wouldn't mind you letting me buy you a beer? Thanks.

We want you @ toClanWars

Posted 03/04/2016 01:28 AM   
[quote="Sujeto_117"][quote="helifax"] This is actually a very interesting turn of events and [color="orange"]A FIRST ONE!!![/color] Not only they released a POST-RELEASE PATCH FOR 3D Vision, BUT NOW there is the opportunity to work with them and help them [color="orange"]IRON OUT THE OFFICIAL PATCH!!![/color] All I can say is they are definitely ONE OF THE BEST DEVS out there and they have all my RESPECT! I will let you know how things will develop with this, but I am actually keen and interested in porting all our fixes to the "main branch" :) Cheers, Helifax [/quote] I'm really happy about this, Helifax !! Nixxes dropped [url=http://steamcommunity.com/app/391220/discussions/0/451848854999829655/?tscn=1457041651#c405693392906654428]by here[/url] on wednesday, and I'd like to think that what we told him later on that thread about your excellent work, move him to contact you. Besides, of course, that you were already well known in this community. I really hope they will offer to all of you some kind of remunerated job, at least for this fix. You all deserve it for all the altruistic work you have give to the 3D Vision community all this time. And apart from this, my kudos go to DarkStarSword and you as another PayPal/Patreon beer. P.S. : Mike_ar69, wouldn't mind you letting me buy you a beer? Thanks.[/quote] Really awesome and big thank you for the support! I don't normally go on the Steam Forums (don't have the time for that as well) but I saw you pushed our fix there and got their attention;) So a big thank you for that as well;)
Sujeto_117 said:
helifax said:
This is actually a very interesting turn of events and A FIRST ONE!!!
Not only they released a POST-RELEASE PATCH FOR 3D Vision, BUT NOW there is the opportunity to work with them and help them IRON OUT THE OFFICIAL PATCH!!!

All I can say is they are definitely ONE OF THE BEST DEVS out there and they have all my RESPECT!
I will let you know how things will develop with this, but I am actually keen and interested in porting all our fixes to the "main branch" :)

Cheers,
Helifax


I'm really happy about this, Helifax !!

Nixxes dropped by here on wednesday, and I'd like to think that what we told him later on that thread about your excellent work, move him to contact you.

Besides, of course, that you were already well known in this community.

I really hope they will offer to all of you some kind of remunerated job, at least for this fix. You all deserve it for all the altruistic work you have give to the 3D Vision community all this time.

And apart from this, my kudos go to DarkStarSword and you as another PayPal/Patreon beer.

P.S. : Mike_ar69, wouldn't mind you letting me buy you a beer? Thanks.


Really awesome and big thank you for the support!
I don't normally go on the Steam Forums (don't have the time for that as well) but I saw you pushed our fix there and got their attention;) So a big thank you for that as well;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/04/2016 02:19 AM   
[quote="helifax"][quote="eqzitara"]Well thats good news. Its great that A. They gave a shit about 3d vision. B. They put time into it. C. They are willing to put more time into it. Hopefully everything can be ironed out. Would be great if they continue support towards deus ex release which is my most anticipated game this year BY FAR.[/quote] If this bit of cooperation works out nicely, I bet we can tell them that we can work with them on Deus EX as well and maybe by doing this we can actually make the game 3D Vision Ready compatible officially! But yea, I agree they look and are very dedicated to it! Which is a very good thing! Not only they provide very good PC ports but now they are actually interested in 3D Vision and Stereo 3D as well! An awesome developer just got more awesome;)[/quote] That is awesome. If they could add 3d vision to Deus Ex HR Directors cut thatd be a dream!
helifax said:
eqzitara said:Well thats good news.

Its great that
A. They gave a shit about 3d vision.
B. They put time into it.
C. They are willing to put more time into it.

Hopefully everything can be ironed out. Would be great if they continue support towards deus ex release which is my most anticipated game this year BY FAR.


If this bit of cooperation works out nicely, I bet we can tell them that we can work with them on Deus EX as well and maybe by doing this we can actually make the game 3D Vision Ready compatible officially!

But yea, I agree they look and are very dedicated to it! Which is a very good thing! Not only they provide very good PC ports but now they are actually interested in 3D Vision and Stereo 3D as well!
An awesome developer just got more awesome;)


That is awesome. If they could add 3d vision to Deus Ex HR Directors cut thatd be a dream!

Posted 03/04/2016 02:22 AM   
Oh snap, it made me a little teary eyed finding out that a developer other than Frozenbyte still cares about stereoscopic gaming and recognizes the community. Thank you Nixxes Software BV and Crystal Dynamics
Oh snap, it made me a little teary eyed finding out that a developer other than Frozenbyte still cares about stereoscopic gaming and recognizes the community.

Thank you Nixxes Software BV and Crystal Dynamics

Posted 03/04/2016 02:32 AM   
Pity this was so late in the coming after you guys put in so much work. But this is unprecedented. I was on the fence regarding this game But this news cements my purchase.
Pity this was so late in the coming after you guys put in so much work.

But this is unprecedented.

I was on the fence regarding this game But this news cements my purchase.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 03/04/2016 03:01 AM   
That's awesome news Helifax! If I ever find time I am going to finally play Risen 3 in 3D. That might be a good thing as I will wait a bit to buy this game and maybe by that time all the work you and the people here have done will be in the game officially.
That's awesome news Helifax! If I ever find time I am going to finally play Risen 3 in 3D. That might be a good thing as I will wait a bit to buy this game and maybe by that time all the work you and the people here have done will be in the game officially.

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 03/04/2016 03:56 AM   
Nixxes, if you're reading this - great community engagement, thanks! Perhaps if this goes well, you could ask them about getting you contacts within Square Enix to look at Hitman and the new Deus Ex (I assume you were talking about HR earlier). Anything that can be done to raise the profile of 3D Vision amongst developers would be fantastic.
Nixxes, if you're reading this - great community engagement, thanks!

Perhaps if this goes well, you could ask them about getting you contacts within Square Enix to look at Hitman and the new Deus Ex (I assume you were talking about HR earlier). Anything that can be done to raise the profile of 3D Vision amongst developers would be fantastic.

Posted 03/04/2016 04:05 AM   
[quote="helifax"][quote="DHR"]Now talking about the community fix: In the Stutter/low fps side because of the amount of shaders shipped....Helifax, if you have finish the game you will have all the .BIN files generated.....is possible you make a .zip with only the .BIN files you have to use that files in the ShaderFixes folder? I almost finish the Soviet camp chapter and i have 8.000+ BIN files generated over the 35.000 txt shaders. BIN files suppose to load better/faster, so may speed up things....it's a CRAZY idea, but may work!! [/quote] Hehe, yeah I know;) The reason I stripped them is because: - They are bigger than TXT files - I don't know exactly on DirectX but on OpenGL you can't ship binary shaders (compiled) since the shader compiler might generate different ASM code for different hardware;) (The option is actually non-existent because of this)[/quote]As far as I know it is safe to ship binary shaders on DirectX and most games do this for performance reasons. You don't need 3DMigoto to compile them - you can also use fxc from the Windows SDK to do the same job (I could also add this to cmd_Decompiler to avoid the need to download the Windows SDK, but that didn't seem like a clear win since fxc is not hard to obtain). There are still some slowdowns incurred from having so many files in a single directory which can take the OS a while to check if the filename we are looking up exists or not. I've wondered if it might be worth adding some kind of pack file format to 3DMigoto so we can avoid the overhead associated with looking up a file for these situations (there is of course no getting around the overhead of reading it). Reloading shaders in hunting mode is the worst impacted since we have to do a directory listing and check the timestamps on every file, but there's probably not a huge amount we can do about that (well, maybe - is there an equivalent to inotify on Windows?)
helifax said:
DHR said:Now talking about the community fix:
In the Stutter/low fps side because of the amount of shaders shipped....Helifax, if you have finish the game you will have all the .BIN files generated.....is possible you make a .zip with only the .BIN files you have to use that files in the ShaderFixes folder?

I almost finish the Soviet camp chapter and i have 8.000+ BIN files generated over the 35.000 txt shaders. BIN files suppose to load better/faster, so may speed up things....it's a CRAZY idea, but may work!!


Hehe, yeah I know;) The reason I stripped them is because:
- They are bigger than TXT files
- I don't know exactly on DirectX but on OpenGL you can't ship binary shaders (compiled) since the shader compiler might generate different ASM code for different hardware;) (The option is actually non-existent because of this)
As far as I know it is safe to ship binary shaders on DirectX and most games do this for performance reasons. You don't need 3DMigoto to compile them - you can also use fxc from the Windows SDK to do the same job (I could also add this to cmd_Decompiler to avoid the need to download the Windows SDK, but that didn't seem like a clear win since fxc is not hard to obtain).

There are still some slowdowns incurred from having so many files in a single directory which can take the OS a while to check if the filename we are looking up exists or not. I've wondered if it might be worth adding some kind of pack file format to 3DMigoto so we can avoid the overhead associated with looking up a file for these situations (there is of course no getting around the overhead of reading it).

Reloading shaders in hunting mode is the worst impacted since we have to do a directory listing and check the timestamps on every file, but there's probably not a huge amount we can do about that (well, maybe - is there an equivalent to inotify on Windows?)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 03/04/2016 04:07 AM   
Bravo for the accolades from the devs! Well-deserved for the amount of work and quality output you've produced!
Bravo for the accolades from the devs! Well-deserved for the amount of work and quality output you've produced!

Posted 03/04/2016 04:46 AM   
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