Amnesia: A Machine For Pigs
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Still holding out on playing it ...
Still holding out on playing it ...
#16
Posted 08/19/2013 03:14 PM   
Wrappers must be really hard to do with the newer versions of OpenGl or something.
Wrappers must be really hard to do with the newer versions of OpenGl or something.

#17
Posted 08/19/2013 03:51 PM   
I wonder if Helifax would have any way to force it to work, after working on his openGl program.
I wonder if Helifax would have any way to force it to work, after working on his openGl program.

#18
Posted 08/19/2013 04:06 PM   
Amnesia was a very good game. If your interested...[url]https://www.humblebundle.com/weekly[/url] TBH, I think odds are extremely low of 3D/Rift. Even prior to dev kits being shipped many people were "banging on the doors" for support. It got a bit nasty. Not sure if its still on there forums. Since then director[I think?] has basically had two articles from 2 publications against Rift/3D since then. ----------------------------------------------- The wrappers that used to exist from what I know converted Opengl -> direct x calls. So basically 3D vision/sweetfx/whatever could work. Sounds like a lot of work considering the amount of games developed in opengl. But thats my opinion.
Amnesia was a very good game. If your interested...https://www.humblebundle.com/weekly

TBH, I think odds are extremely low of 3D/Rift. Even prior to dev kits being shipped many people were "banging on the doors" for support. It got a bit nasty. Not sure if its still on there forums. Since then director[I think?] has basically had two articles from 2 publications against Rift/3D since then.


-----------------------------------------------
The wrappers that used to exist from what I know converted Opengl -> direct x calls. So basically 3D vision/sweetfx/whatever could work. Sounds like a lot of work considering the amount of games developed in opengl. But thats my opinion.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#19
Posted 08/19/2013 11:47 PM   
[quote="Pirateguybrush"]I wonder if Helifax would have any way to force it to work, after working on his openGl program.[/quote] You know..that was exactly what I was thinking about..and is a thing that I will try to make in the future;)) [quote="eqzitara"]Amnesia was a very good game. If your interested...[url]https://www.humblebundle.com/weekly[/url] TBH, I think odds are extremely low of 3D/Rift. Even prior to dev kits being shipped many people were "banging on the doors" for support. It got a bit nasty. Not sure if its still on there forums. Since then director[I think?] has basically had two articles from 2 publications against Rift/3D since then. ----------------------------------------------- The wrappers that used to exist from what I know converted Opengl -> direct x calls. So basically 3D vision/sweetfx/whatever could work. Sounds like a lot of work considering the amount of games developed in opengl. But thats my opinion.[/quote] Problem is..all those old wrappers are using the FIXED OpenGL pipeline...meaning no shaders... I am still thinking about the possibility to create such a wrapper.... But... It would be MORE practical to create a PURE openGL wrapper that "simulates" (forces) the QUADBUFFERING rather than translating everything from DX to OGL (including shaders)... and this is something that I would like to try in the future;))
Pirateguybrush said:I wonder if Helifax would have any way to force it to work, after working on his openGl program.

You know..that was exactly what I was thinking about..and is a thing that I will try to make in the future;))

eqzitara said:Amnesia was a very good game. If your interested...https://www.humblebundle.com/weekly

TBH, I think odds are extremely low of 3D/Rift. Even prior to dev kits being shipped many people were "banging on the doors" for support. It got a bit nasty. Not sure if its still on there forums. Since then director[I think?] has basically had two articles from 2 publications against Rift/3D since then.


-----------------------------------------------
The wrappers that used to exist from what I know converted Opengl -> direct x calls. So basically 3D vision/sweetfx/whatever could work. Sounds like a lot of work considering the amount of games developed in opengl. But thats my opinion.


Problem is..all those old wrappers are using the FIXED OpenGL pipeline...meaning no shaders... I am still thinking about the possibility to create such a wrapper....
But...
It would be MORE practical to create a PURE openGL wrapper that "simulates" (forces) the QUADBUFFERING rather than translating everything from DX to OGL (including shaders)... and this is something that I would like to try in the future;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#20
Posted 08/20/2013 12:13 AM   
What about the Minecraft wrapper or the ctrlaltstudio, they both do not allow shaders? http://www.minecraftforum.net/topic/186241-modwinrenderer-wrapper-depthanglyph-colsnv-3d-vsnfs/ http://ctrlaltstudio.com/
What about the Minecraft wrapper or the ctrlaltstudio, they both do not allow shaders?


http://www.minecraftforum.net/topic/186241-modwinrenderer-wrapper-depthanglyph-colsnv-3d-vsnfs/


http://ctrlaltstudio.com/

#21
Posted 08/20/2013 12:28 AM   
[quote="helifax"]It would be MORE practical to create a PURE openGL wrapper that "simulates" (forces) the QUADBUFFERING rather than translating everything from DX to OGL (including shaders)... and this is something that I would like to try in the future;))[/quote]This and a way to get older games, <DirectX9, to play in 3D and I think a lot of us would be happier than pigs in ... :)
helifax said:It would be MORE practical to create a PURE openGL wrapper that "simulates" (forces) the QUADBUFFERING rather than translating everything from DX to OGL (including shaders)... and this is something that I would like to try in the future;))
This and a way to get older games, <DirectX9, to play in 3D and I think a lot of us would be happier than pigs in ... :)
#22
Posted 08/21/2013 10:11 PM   
@Tsaebeht Try this for whatever game you have in mind. Doesnt always work. [url]http://enbdev.com/download_convertor_dx8todx9.htm[/url] TBH, I was considering trying no one lives forever.
@Tsaebeht
Try this for whatever game you have in mind. Doesnt always work.
http://enbdev.com/download_convertor_dx8todx9.htm
TBH, I was considering trying no one lives forever.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#23
Posted 08/22/2013 12:49 AM   
I will put it right here because it is somehow related. This gameplay is from new game being in development from Frictional Games called SOMA. From weeks they been showing some creepy videos (really good story focused) but right now they giving us some real gameplay. Check here. H.R.Giger - that suppose to tell you all ! http://www.youtube.com/watch?v=TWHVkMIP1b8&feature=player_embedded#t=0 Definitely watch (if you didn`t see them yet) previous videos with real actors to get yourself into a good story. 2015 tho :( time to get OpenGL right :)
I will put it right here because it is somehow related.
This gameplay is from new game being in development from Frictional Games called SOMA. From weeks they been showing some creepy videos (really good story focused) but right now they giving us some real gameplay. Check here.

H.R.Giger - that suppose to tell you all !

;feature=player_embedded#t=0

Definitely watch (if you didn`t see them yet) previous videos with real actors to get yourself into a good story.

2015 tho :( time to get OpenGL right :)
Well I'm glad I found this thread. Disappointing. And surprising that people still use OGL. Still going to play the hell out of this game, but only in spurts; both Amnesia games scare the crap out of me and leave me exhausted. :)
Well I'm glad I found this thread. Disappointing. And surprising that people still use OGL. Still going to play the hell out of this game, but only in spurts; both Amnesia games scare the crap out of me and leave me exhausted. :)

#25
Posted 03/07/2015 11:07 AM   
Don't despair! http://3dsurroundgaming.com/OpenGL3DVisionGames.html I think it's currently broken by an update, but helifax usually fixes it up if you ask nicely.
Don't despair!


http://3dsurroundgaming.com/OpenGL3DVisionGames.html


I think it's currently broken by an update, but helifax usually fixes it up if you ask nicely.

#26
Posted 03/07/2015 12:04 PM   
Can somebody help me with OpenGl wrapper? I imported nip in Inspector. Copied wrapper 1.5 folders inside Amnesia folder. Copied x64/Release files to where game exe is. Launching. 3D doesnt kick in.
Can somebody help me with OpenGl wrapper?
I imported nip in Inspector. Copied wrapper 1.5 folders inside Amnesia folder. Copied x64/Release files to where game exe is.

Launching. 3D doesnt kick in.

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

#27
Posted 03/08/2015 11:36 PM   
Can somebody help me with OpenGl wrapper? I imported nip in Inspector. Copied wrapper 1.5 folders inside Amnesia folder. Copied x64/Release files to where game exe is. Launching. 3D doesnt kick in.
Can somebody help me with OpenGl wrapper?
I imported nip in Inspector. Copied wrapper 1.5 folders inside Amnesia folder. Copied x64/Release files to where game exe is.

Launching. 3D doesnt kick in.

i5 2500K/16gb/GTX 970/Asus VG278H + Sony HMZ-T1

#28
Posted 03/08/2015 11:37 PM   
Hmm apparently something changed with the latest drivers... If you have multiple GPUs can you disable SLI and see if that solves the issue ? SLI wasn't supported in OGL anyway but lately I see more and more problems with SLI and OGL... Another user reported that if you go back to 340.52 the game the wrapper will work! You can also try that one. Both Amnesia games wrappers are working currently. However the eye-sync is in place only for The Dark Descent IF YOU DOWNGRADE to v.1.2.( No controller support). They changed the engine too much with the latest version and I wasn't able to make the eye-sync hack to work with the latest version. For A Machine for Pigs I am still looking on how to revert the version to 1.2 so we can use the full eye-sync feature of the wrapper.:)
Hmm apparently something changed with the latest drivers...
If you have multiple GPUs can you disable SLI and see if that solves the issue ? SLI wasn't supported in OGL anyway but lately I see more and more problems with SLI and OGL...

Another user reported that if you go back to 340.52 the game the wrapper will work!
You can also try that one.


Both Amnesia games wrappers are working currently. However the eye-sync is in place only for The Dark Descent IF YOU DOWNGRADE to v.1.2.( No controller support). They changed the engine too much with the latest version and I wasn't able to make the eye-sync hack to work with the latest version.

For A Machine for Pigs I am still looking on how to revert the version to 1.2 so we can use the full eye-sync feature of the wrapper.:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#29
Posted 03/09/2015 09:28 AM   
double post... forums are not working again....
double post... forums are not working again....

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#30
Posted 03/09/2015 10:10 AM   
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