OK i am preparing the next update for the fix. This will need another 1, 2 or 3 .... HEY ITS DONE WHEN ITS DONE .....days....
I dont want to spam updates; hence i will try to make a huge one adressing the following:
- game is fixed for FOV 60 (standard) that allows you to start it without any script if you initially do some config changes manually.
- game is fixed for FOV 70/80
- you can select FOV
- extreme VOL-lights in the current version is flickering...ill try to remove flickering
- i try to address water reflection problem reported by chtiblue
I can ONLY fix the game for the ressolutions that i can achieve with my hardware. Any other resolution can be fixed with the update by your own. I cannot care about special things like HRD screens, i do not have this feature.
OK i am preparing the next update for the fix. This will need another 1, 2 or 3 .... HEY ITS DONE WHEN ITS DONE .....days....
I dont want to spam updates; hence i will try to make a huge one adressing the following:
- game is fixed for FOV 60 (standard) that allows you to start it without any script if you initially do some config changes manually.
- game is fixed for FOV 70/80
- you can select FOV
- extreme VOL-lights in the current version is flickering...ill try to remove flickering
- i try to address water reflection problem reported by chtiblue
I can ONLY fix the game for the ressolutions that i can achieve with my hardware. Any other resolution can be fixed with the update by your own. I cannot care about special things like HRD screens, i do not have this feature.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Shift-E"]ok so I made some progress after further testing. The only setting I was missing in the config was:
r_dbg_stereo_auto_separation 0
which I see gets removed after each game launch, so I just have to remember to add it before playing each time. I was able to get 3D working starting from the Epic store launcher, but was getting the skinny weapon issue that someone else had reported. I just lowered the depth to get the weapon and arms etc to look more natural, its like it was at double depth even though control+F3 displayed otherwise. The good news is all the shadows/AO looked great, no issues with flashlight, lighter, etc.
But there was one very noticeable issue, the color was 90% drained when I activated 3D and the image just looked off. Even turning color up on my tv from 80 to 100 couldn't bring it close to what it should be. The weird thing is when top and bottom output is displayed it looks fine, but when I hit 3D on the remote to display 3D the new image is drained of color. In addition, the skies look crazy...nothing but banding and blobs. again, deactivate 3D and everything looks perfect in top and bottom separate images.
so I tried reversed line interlaced since this output does not require the user to activate 3D on their tv remote - and yes 3D looks much better with perfect skies and color. The only problem is line interlaced required native resolution, and running this game in 4K 3D is impossible. I thought the "shader scaling" setting would save me, but it does not seem to work like resolution scaling does. If I lower the shader scaling, it breaks the line interlaced and 3D does not work.
I thought maybe my HDR testing had screwed up my config, so I deleted it and started from scratch with no HDR ever set up but I am still getting this very weird issue where the 3D image is not matching the 2 stereoscopic images as far as color and detail. I have never seen this issue before, so I am stumped...
I also confirmed I only freeze when changing graphic settings in the main menu with the fix installed, without it installed I can change anything as needed. Even Control-T to disable 3D, I still will freeze on attempting to back out of graphics menu. Now that I know this, I can avoid it.
[/quote]
Can you please save this registry key:
Computer\HKEY_CURRENT_USER\Software\4A-Games\Metro Exodus
and than delete it and see if the resolution stay at 720p starting the game with my script ??
Shift-E said:ok so I made some progress after further testing. The only setting I was missing in the config was:
r_dbg_stereo_auto_separation 0
which I see gets removed after each game launch, so I just have to remember to add it before playing each time. I was able to get 3D working starting from the Epic store launcher, but was getting the skinny weapon issue that someone else had reported. I just lowered the depth to get the weapon and arms etc to look more natural, its like it was at double depth even though control+F3 displayed otherwise. The good news is all the shadows/AO looked great, no issues with flashlight, lighter, etc.
But there was one very noticeable issue, the color was 90% drained when I activated 3D and the image just looked off. Even turning color up on my tv from 80 to 100 couldn't bring it close to what it should be. The weird thing is when top and bottom output is displayed it looks fine, but when I hit 3D on the remote to display 3D the new image is drained of color. In addition, the skies look crazy...nothing but banding and blobs. again, deactivate 3D and everything looks perfect in top and bottom separate images.
so I tried reversed line interlaced since this output does not require the user to activate 3D on their tv remote - and yes 3D looks much better with perfect skies and color. The only problem is line interlaced required native resolution, and running this game in 4K 3D is impossible. I thought the "shader scaling" setting would save me, but it does not seem to work like resolution scaling does. If I lower the shader scaling, it breaks the line interlaced and 3D does not work.
I thought maybe my HDR testing had screwed up my config, so I deleted it and started from scratch with no HDR ever set up but I am still getting this very weird issue where the 3D image is not matching the 2 stereoscopic images as far as color and detail. I have never seen this issue before, so I am stumped...
I also confirmed I only freeze when changing graphic settings in the main menu with the fix installed, without it installed I can change anything as needed. Even Control-T to disable 3D, I still will freeze on attempting to back out of graphics menu. Now that I know this, I can avoid it.
Amazing fix, thank you Losti!
Is it just me or when I bump up the depth/convergence the image starts getting blurry?
It works perfectly with a modest depth/convergence values.
The fix is nor working fine for convergences much grater than 0,34, this is breaking volometric lights.
You can check if this is the problem by disable the vol lights with the P key.
[quote="Losti"]The fix is nor working fine for convergences much grater than 0,34, this is breaking volometric lights.
You can check if this is the problem by disable the vol lights with the P key.[/quote]
I've tried that, however the textures are getting blurry, not the volumetric lights.
[quote="Vas22"][quote="Losti"]The fix is nor working fine for convergences much grater than 0,34, this is breaking volometric lights.
You can check if this is the problem by disable the vol lights with the P key.[/quote]
I've tried that, however the textures are getting blurry, not the volumetric lights.[/quote]
Need more infos here.
System config, way to start, game version, a screenshot will may help, what convergence?
Can you please try this one (replace it in your shaderfixes folder and report back)
[url]https://s3.amazonaws.com/losti/MetroExodus_ShaderRegEx_FIX_by_Losti.ini[/url]
I have fixed the AO shadow issue in the savegame from chtiblue, but i am not able to translate the fix to ASM. Ill have to wait for DSS until the next morning in australia ^^
FOV is fixed for standard (60) as well als 70/80. Choosable via script.
I need DSS responsoe to continue here.
No update here until its done but you can ask for a WIP via pn °_° but no support ^^
I have fixed the AO shadow issue in the savegame from chtiblue, but i am not able to translate the fix to ASM. Ill have to wait for DSS until the next morning in australia ^^
FOV is fixed for standard (60) as well als 70/80. Choosable via script.
I need DSS responsoe to continue here.
No update here until its done but you can ask for a WIP via pn °_° but no support ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Please find a huge update @ the Blog:
[url]https://helixmod.blogspot.com/2019/03/metro-exodus-3d-visionreadyfix-losti-v11.html[/url]
Re-Read the description !!!!
[quote="chtiblue"]Awesome Losti, I'm back home and can't wait to test it but your link is dead on helixmod ;)[/quote]
Oooops ^^ shouldwork now :-)
//EDIT: Fixed the dynamic light that is urrently incorrect .... more in the next version, currently its beeing disabled with O key.
[quote="chtiblue"]Hi Losti,
New territory, new save, it's heavily broken for me (shadows all over, water flicking)…
Tell me how is it for you?[/quote]
ill test this later
fixed low graphic preset ^^
//
Flickering i can NOT adress. I have tryed but no way here. Wrong depth i can address. ill check this later. may be tomorrow...thy for sharing savegame!
//EDITH: your save is broken here
Try the "-" key to adapt correction of the shadows/lights
Sometimes the game kicks of migoto. Sometimes the automatic set of preset will be overwritten. try "-" key to correct and report back.
Again: i cant solve flickering here !!! Mainly noticable for water.
If shadows/lights where completely wrong its a hint that you may need "-" key here. its fixed via RegEx it should be correctable even if the automatic correction is not working, use "-"
In any other case try to provide a valide save game, this one seems to be broken.
//ill be back in arround 18 hrs ^^
New territory, new save, it's heavily broken for me (shadows all over, water flicking)…
Tell me how is it for you?
ill test this later
fixed low graphic preset ^^
//
Flickering i can NOT adress. I have tryed but no way here. Wrong depth i can address. ill check this later. may be tomorrow...thy for sharing savegame!
//EDITH: your save is broken here
Try the "-" key to adapt correction of the shadows/lights
Sometimes the game kicks of migoto. Sometimes the automatic set of preset will be overwritten. try "-" key to correct and report back.
Again: i cant solve flickering here !!! Mainly noticable for water.
If shadows/lights where completely wrong its a hint that you may need "-" key here. its fixed via RegEx it should be correctable even if the automatic correction is not working, use "-"
In any other case try to provide a valide save game, this one seems to be broken.
//ill be back in arround 18 hrs ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I dont want to spam updates; hence i will try to make a huge one adressing the following:
- game is fixed for FOV 60 (standard) that allows you to start it without any script if you initially do some config changes manually.
- game is fixed for FOV 70/80
- you can select FOV
- extreme VOL-lights in the current version is flickering...ill try to remove flickering
- i try to address water reflection problem reported by chtiblue
I can ONLY fix the game for the ressolutions that i can achieve with my hardware. Any other resolution can be fixed with the update by your own. I cannot care about special things like HRD screens, i do not have this feature.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Can you please save this registry key:
Computer\HKEY_CURRENT_USER\Software\4A-Games\Metro Exodus
and than delete it and see if the resolution stay at 720p starting the game with my script ??
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Is it just me or when I bump up the depth/convergence the image starts getting blurry?
It works perfectly with a modest depth/convergence values.
Windows 10 64 bit, i5 6600k 4.6 Ghz , ASUS Z170-P D3, 16GB DDR3 2400Mhz CL 10 , 980 Ti , BenQ XL2411Z 3D Monitor, Optoma UHD 40 DLP 3D Projector , 135 Elite Screens M135UWH2 1.1 gain
You can check if this is the problem by disable the vol lights with the P key.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I've tried that, however the textures are getting blurry, not the volumetric lights.
Windows 10 64 bit, i5 6600k 4.6 Ghz , ASUS Z170-P D3, 16GB DDR3 2400Mhz CL 10 , 980 Ti , BenQ XL2411Z 3D Monitor, Optoma UHD 40 DLP 3D Projector , 135 Elite Screens M135UWH2 1.1 gain
Need more infos here.
System config, way to start, game version, a screenshot will may help, what convergence?
Can you please try this one (replace it in your shaderfixes folder and report back)
https://s3.amazonaws.com/losti/MetroExodus_ShaderRegEx_FIX_by_Losti.ini
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
FOV is fixed for standard (60) as well als 70/80. Choosable via script.
I need DSS responsoe to continue here.
No update here until its done but you can ask for a WIP via pn °_° but no support ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
https://helixmod.blogspot.com/2019/03/metro-exodus-3d-visionreadyfix-losti-v11.html
Re-Read the description !!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Oooops ^^ shouldwork now :-)
//EDIT: Fixed the dynamic light that is urrently incorrect .... more in the next version, currently its beeing disabled with O key.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
ill test this later
fixed low graphic preset ^^
//
Flickering i can NOT adress. I have tryed but no way here. Wrong depth i can address. ill check this later. may be tomorrow...thy for sharing savegame!
//EDITH: your save is broken here
Try the "-" key to adapt correction of the shadows/lights
Sometimes the game kicks of migoto. Sometimes the automatic set of preset will be overwritten. try "-" key to correct and report back.
Again: i cant solve flickering here !!! Mainly noticable for water.
If shadows/lights where completely wrong its a hint that you may need "-" key here. its fixed via RegEx it should be correctable even if the automatic correction is not working, use "-"
In any other case try to provide a valide save game, this one seems to be broken.
//ill be back in arround 18 hrs ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR