Fallout 4
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[quote="Losti"]I dont have used NMM :-([/quote] Uuu... You got to try it! It sooooo much better to manager all your mods! It automatically tracks overlapping files, checks for updates and makes installing/uninstalling mods a snap! Give it a go. Now! :)
Losti said:I dont have used NMM :-(

Uuu... You got to try it! It sooooo much better to manager all your mods! It automatically tracks overlapping files, checks for updates and makes installing/uninstalling mods a snap! Give it a go. Now! :)

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 11/23/2015 08:40 PM   
[quote="Seregin"][quote="Losti"]I dont have used NMM :-([/quote] Uuu... You got to try it! It sooooo much better to manager all your mods! It automatically tracks overlapping files, checks for updates and makes installing/uninstalling mods a snap! Give it a go. Now! :)[/quote] Ill handle this manually for better control. Check all these mods and install the prefered: http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=19 http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=40 I will not switch to NMM because i have several mods that i perfere and that i do not want to be overwritten with others and some mods do have the same files so how NMM will seperate this? My mind is my mind and my mind is good enougth to sort it out ^^ I have spend more than 5 days with mods, i am familiar with what i have installed ^^ At the point the 3D-fix will be relased as "final" i will stop modding and start playing. Before this i will just idle some time in the wasteland, making some slow progress to discover 3D bugs. It will take some time to upload my stuff as a complete package. So every one can install it, and copy his files over to have my files and his own files mixxed ^^ BUT: Before you report a 3D-bug, check back the issue without mods!!! Do not create issues with mods that normaly wont be present :-)
Seregin said:
Losti said:I dont have used NMM :-(

Uuu... You got to try it! It sooooo much better to manager all your mods! It automatically tracks overlapping files, checks for updates and makes installing/uninstalling mods a snap! Give it a go. Now! :)


Ill handle this manually for better control. Check all these mods and install the prefered:

http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=19
http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=40

I will not switch to NMM because i have several mods that i perfere and that i do not want to be overwritten with others and some mods do have the same files so how NMM will seperate this? My mind is my mind and my mind is good enougth to sort it out ^^ I have spend more than 5 days with mods, i am familiar with what i have installed ^^ At the point the 3D-fix will be relased as "final" i will stop modding and start playing. Before this i will just idle some time in the wasteland, making some slow progress to discover 3D bugs.

It will take some time to upload my stuff as a complete package. So every one can install it, and copy his files over to have my files and his own files mixxed ^^

BUT: Before you report a 3D-bug, check back the issue without mods!!! Do not create issues with mods that normaly wont be present :-)

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Posted 11/23/2015 08:56 PM   
Well, i'm also using these several popular mods and yes, they are very good and working fine with the fix. But the biggest problem was huge fps drop in city when finally i have found one really useful mod to dynamically control shadow draw distance, so i have nearly stable fps, the difference is huge (doesnt work with beta version of the patch for now) http://www.nexusmods.com/fallout4/mods/1822/?
Well, i'm also using these several popular mods and yes, they are very good and working fine with the fix. But the biggest problem was huge fps drop in city when finally i have found one really useful mod to dynamically control shadow draw distance, so i have nearly stable fps, the difference is huge (doesnt work with beta version of the patch for now)

http://www.nexusmods.com/fallout4/mods/1822/?

Posted 11/23/2015 09:34 PM   
Damn.. I'm too stupid to make this fix work. :( dx11 has made my 3d life miserable.
Damn.. I'm too stupid to make this fix work. :( dx11 has made my 3d life miserable.

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3d Vision 2 w/ ASUS VG278HE Monitor

Posted 11/24/2015 09:21 AM   
Particles of dust in the premises disappear at a distance of 1m from the camera. It would be better if they disappeared from a distance of 1 cm. Then it would appear the effect out the screen. Here shaders that are responsible for this Can somebody fix it? pls
Particles of dust in the premises disappear at a distance of 1m from the camera. It would be better if they disappeared from a distance of 1 cm. Then it would appear the effect out the screen.

Here shaders that are responsible for this

Can somebody fix it? pls

Posted 11/24/2015 11:20 AM   
[quote="AcidBong"]Damn.. I'm too stupid to make this fix work. :( dx11 has made my 3d life miserable. [/quote] Gmm... Well, for almost 4 years my 3D Vision life is AWESOME, thanks to Helixmod guys. What exactly is your problem? This fix is as straight-forward as possible. Just follow instructions in [url=https://forums.geforce.com/default/topic/839133/3d-vision/fallout-4/post/4729011/#4729011]this[/url] post closely. Make sure you modify INI files in your user directory and make sure you make them READONLY afterwards! Also be sure to set V-SYNC to ON. If anything is still wrong, make clean drivers reinstall and try again. Report exactly what problems do you still have after that. [b]EDIT:[/b] Included RAR has [b]ALL[/b] the files you need for fix.
AcidBong said:Damn.. I'm too stupid to make this fix work. :( dx11 has made my 3d life miserable.

Gmm... Well, for almost 4 years my 3D Vision life is AWESOME, thanks to Helixmod guys. What exactly is your problem? This fix is as straight-forward as possible. Just follow instructions in this post closely. Make sure you modify INI files in your user directory and make sure you make them READONLY afterwards! Also be sure to set V-SYNC to ON. If anything is still wrong, make clean drivers reinstall and try again. Report exactly what problems do you still have after that.

EDIT: Included RAR has ALL the files you need for fix.

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 11/24/2015 05:05 PM   
[quote="Seregin"][quote="AcidBong"]Damn.. I'm too stupid to make this fix work. :( dx11 has made my 3d life miserable. [/quote] Gmm... Well, for almost 4 years my 3D Vision life is AWESOME, thanks to Helixmod guys. What exactly is your problem? This fix is as straight-forward as possible. Just follow instructions in [url=https://forums.geforce.com/default/topic/839133/3d-vision/fallout-4/post/4729011/#4729011]this[/url] post closely. Make sure you modify INI files in your user directory and make sure you make them READONLY afterwards! Also be sure to set V-SYNC to ON. If anything is still wrong, make clean drivers reinstall and try again. Report exactly what problems do you still have after that. [b]EDIT:[/b] Included RAR has [b]ALL[/b] the files you need for fix. [/quote] I missed a couple of steps. I'm not the smartest dude... thanks for the help. I got it working. :)
Seregin said:
AcidBong said:Damn.. I'm too stupid to make this fix work. :( dx11 has made my 3d life miserable.

Gmm... Well, for almost 4 years my 3D Vision life is AWESOME, thanks to Helixmod guys. What exactly is your problem? This fix is as straight-forward as possible. Just follow instructions in this post closely. Make sure you modify INI files in your user directory and make sure you make them READONLY afterwards! Also be sure to set V-SYNC to ON. If anything is still wrong, make clean drivers reinstall and try again. Report exactly what problems do you still have after that.

EDIT: Included RAR has ALL the files you need for fix.


I missed a couple of steps. I'm not the smartest dude... thanks for the help. I got it working. :)

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

Posted 11/24/2015 08:00 PM   
Hey Losti - can you please point me in the right direction. I want to try out the texture MOD. I am using your SweetFX profile and I think that it is better then any other I`ve tried. Those textures looks great as well but I can`t find them on Nexus.
Hey Losti - can you please point me in the right direction. I want to try out the texture MOD. I am using your SweetFX profile and I think that it is better then any other I`ve tried. Those textures looks great as well but I can`t find them on Nexus.
Hi. to me the fix Works pretty nice. To play with the fix plus sweetx toghether is the problema. I put d3d11 + dxgi dlls but crash on start... I´ve seen in sweetfx log the problema when it is trying to load all the shadersfixeds. I need help with this, if you doesn´t matter of course...
Hi. to me the fix Works pretty nice.
To play with the fix plus sweetx toghether is the problema.
I put d3d11 + dxgi dlls but crash on start...
I´ve seen in sweetfx log the problema when it is trying to load all the shadersfixeds.
I need help with this, if you doesn´t matter of course...

Posted 11/25/2015 01:30 AM   
[quote="YoZJik"]Particles of dust in the premises disappear at a distance of 1m from the camera. It would be better if they disappeared from a distance of 1 cm. Then it would appear the effect out the screen. Here shaders that are responsible for this Can somebody fix it? pls[/quote] I don't understand what you mean. Please can you attach a screenshot?
YoZJik said:Particles of dust in the premises disappear at a distance of 1m from the camera. It would be better if they disappeared from a distance of 1 cm. Then it would appear the effect out the screen.

Here shaders that are responsible for this

Can somebody fix it? pls

I don't understand what you mean. Please can you attach a screenshot?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/25/2015 04:32 AM   
Hello, There's a little watermark at the top of the screen that says VS:0/0 PS:0/0 and Sep:95 Con:77 at the bottom of the screen. I tried Ctrl+Alt+Insert and Control T but that leaves that there. I know this is probably a stupid question but thanks!
Hello,

There's a little watermark at the top of the screen that says VS:0/0 PS:0/0

and Sep:95 Con:77 at the bottom of the screen.

I tried Ctrl+Alt+Insert and Control T but that leaves that there.

I know this is probably a stupid question but thanks!

I'm ishiki, forum screwed up my name.

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Posted 11/25/2015 07:18 AM   
[quote="mike_ar69"] I don't understand what you mean. Please can you attach a screenshot?[/quote] There are near clipping plane for dust. May be it possible to remove in shaders? original image desired image
mike_ar69 said:
I don't understand what you mean. Please can you attach a screenshot?

There are near clipping plane for dust. May be it possible to remove in shaders?
original image
desired image

Posted 11/25/2015 10:13 AM   
[quote="ishiki"]Hello, There's a little watermark at the top of the screen that says VS:0/0 PS:0/0 and Sep:95 Con:77 at the bottom of the screen. I tried Ctrl+Alt+Insert and Control T but that leaves that there. I know this is probably a stupid question but thanks![/quote] You have somehow enabled the 'hunting' mode of 3Dmigoto. Normally fixes have that hunting overlay disabled, because the hunting mode uses a lot of performance. Did you replace the d3dx.ini file somehow? The fix has hunting=0 like we'd want.
ishiki said:Hello,

There's a little watermark at the top of the screen that says VS:0/0 PS:0/0

and Sep:95 Con:77 at the bottom of the screen.

I tried Ctrl+Alt+Insert and Control T but that leaves that there.

I know this is probably a stupid question but thanks!

You have somehow enabled the 'hunting' mode of 3Dmigoto. Normally fixes have that hunting overlay disabled, because the hunting mode uses a lot of performance.

Did you replace the d3dx.ini file somehow? The fix has hunting=0 like we'd want.

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Posted 11/25/2015 12:58 PM   
[quote="YoZJik"][quote="mike_ar69"] I don't understand what you mean. Please can you attach a screenshot?[/quote] There are near clipping plane for dust. May be it possible to remove in shaders? original image desired image[/quote] I see now. It would be very difficult to track down what is controlling that cutoff. Near plane cutoff is built into the projection matrix, which is used for everything, so that can't be changed. The particle effect may well have its own cutoff as well, I don't know. Is this affected by the games own particle quality settings?
YoZJik said:
mike_ar69 said:
I don't understand what you mean. Please can you attach a screenshot?

There are near clipping plane for dust. May be it possible to remove in shaders?
original image
desired image

I see now. It would be very difficult to track down what is controlling that cutoff. Near plane cutoff is built into the projection matrix, which is used for everything, so that can't be changed. The particle effect may well have its own cutoff as well, I don't know. Is this affected by the games own particle quality settings?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/25/2015 05:38 PM   
[quote="mike_ar69"] I see now. It would be very difficult to track down what is controlling that cutoff. Near plane cutoff is built into the projection matrix, which is used for everything, so that can't be changed. The particle effect may well have its own cutoff as well, I don't know. Is this affected by the games own particle quality settings?[/quote] I think particle quality settings refers to the blood, shells, marks on the walls and does not affect the dust in the air. For Fallout4Prefs.ini available option fNear1stPersonDistance=5 fNearDistance=15 but it acts only on the geometry. I checked it.
mike_ar69 said:
I see now. It would be very difficult to track down what is controlling that cutoff. Near plane cutoff is built into the projection matrix, which is used for everything, so that can't be changed. The particle effect may well have its own cutoff as well, I don't know. Is this affected by the games own particle quality settings?


I think particle quality settings refers to the blood, shells, marks on the walls and does not affect the dust in the air.

For Fallout4Prefs.ini available option

fNear1stPersonDistance=5
fNearDistance=15

but it acts only on the geometry. I checked it.

Posted 11/26/2015 06:35 AM   
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