[Help] Dark Souls 2 SotFS (DX11) color bug in 4K
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I could finally make the game work yesterday on W10. Somehow the game was trying to use GeDoSaTo, which wasn't even running in theory, and that caused my crashes. I just renamed my GeDoSaTo folder. With pure 3D Vision on a monitor I don't have color problems. I'm trying to fix a very slight SSAO issue that seems related to bump mapping (it's a different shader than the shadows one). I could modify it but not fix it for now. It's mostly noticleable at very low convergence values.
I could finally make the game work yesterday on W10. Somehow the game was trying to use GeDoSaTo, which wasn't even running in theory, and that caused my crashes. I just renamed my GeDoSaTo folder.

With pure 3D Vision on a monitor I don't have color problems.

I'm trying to fix a very slight SSAO issue that seems related to bump mapping (it's a different shader than the shadows one). I could modify it but not fix it for now. It's mostly noticleable at very low convergence values.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#16
Posted 08/10/2017 08:35 AM   
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