Can I assume nobody has tried Stick It To The Man?
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@RAGEdemon Did you give [url=https://s3.amazonaws.com/chiri/D3Dx.rar]Chiri's Resolution/Refresh wrapper[/url] a try? You'd also have to use it [url=http://helixmod.blogspot.com/2012/08/guidehow-to-install-helixmod-game-fixes.html]this way[/url] if you're using the fix.
@RAGEdemon
Did you give Chiri's Resolution/Refresh wrapper a try? You'd also have to use it this way if you're using the fix.
#16
Posted 07/04/2014 11:04 PM   
Game launches to black screen with Chiri's, even without the shader fix :(
Game launches to black screen with Chiri's, even without the shader fix :(

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#17
Posted 07/05/2014 05:35 PM   
It's running on Unity (I'm pretty sure), you might be able to find a way to force Unity games to a certain resolution. Maybe a command line switch or a way to edit the ini.
It's running on Unity (I'm pretty sure), you might be able to find a way to force Unity games to a certain resolution. Maybe a command line switch or a way to edit the ini.

#18
Posted 07/06/2014 03:30 AM   
On sale, $2.25 ... [url]http://www.bundlestars.com/store/stick-it-to-the-man/[/url] :edit From what I played of Type:Rider($1.14) it looked really good in 3D too [url]http://www.bundlestars.com/store/type-rider/[/url] ... so does Ethan: Meteor Hunter($2) [url]http://www.bundlestars.com/store/ethan-the-meteor-hunter/[/url]
On sale, $2.25 ...
http://www.bundlestars.com/store/stick-it-to-the-man/

:edit
From what I played of Type:Rider($1.14) it looked really good in 3D too
http://www.bundlestars.com/store/type-rider/
... so does Ethan: Meteor Hunter($2)
http://www.bundlestars.com/store/ethan-the-meteor-hunter/
#19
Posted 07/12/2014 08:04 PM   
[quote="4everAwake"]Also some cutscenes have high convergence.[/quote]You might be able to use that 'auto' convergence thing I was talking about the other day, eqzitara used it [url=https://s3.amazonaws.com/eqznew/mof/shaderoverride.zip]here.[/url] It's based around using a texture's [url=http://helixmod.blogspot.com/2012/03/dlls-update.html]CRC[/url] to call a 'Preset' ... you could use the CRC of the black bars during the cutscenes. So far the game looks really good in 3D with your fix, there's the occasional extra bits of the textures here and there which are more noticeable in 3D but there's nothing that can really be done about them ... other than the dev fixing the textures. [s]When you were going through the shaders did you notice if there was one for the cursor, the white circle? It's practically useless when using a controller, it seems like if you put it on/over anything, even if it highlights it, it doesn't actually interact with it. [/s]
4everAwake said:Also some cutscenes have high convergence.
You might be able to use that 'auto' convergence thing I was talking about the other day, eqzitara used it here. It's based around using a texture's CRC to call a 'Preset' ... you could use the CRC of the black bars during the cutscenes.

So far the game looks really good in 3D with your fix, there's the occasional extra bits of the textures here and there which are more noticeable in 3D but there's nothing that can really be done about them ... other than the dev fixing the textures.

When you were going through the shaders did you notice if there was one for the cursor, the white circle? It's practically useless when using a controller, it seems like if you put it on/over anything, even if it highlights it, it doesn't actually interact with it.
#20
Posted 07/13/2014 01:36 PM   
I don't have a cursor when using a controller. You could try moving it to a corner and ignoring it, if it doesn't disappear.
I don't have a cursor when using a controller.

You could try moving it to a corner and ignoring it, if it doesn't disappear.

#21
Posted 07/13/2014 02:01 PM   
Sigh ... yeah, scratch that. I was trying out FEAR2, which doesn't have controller support, so I was running joy2key ... Lol. Oops. :) edit: did I say 'really good' ... I meant fantastic! :)
Sigh ... yeah, scratch that. I was trying out FEAR2, which doesn't have controller support, so I was running joy2key ... Lol. Oops. :)

edit: did I say 'really good' ... I meant fantastic! :)
#22
Posted 07/13/2014 02:16 PM   
i bought this game during the steam sale, and it looks really good in 3D with the shader fix. Im about half way though it now, the game is kind of repetitive but its fun just to see whats next.
i bought this game during the steam sale, and it looks really good in 3D with the shader fix. Im about half way though it now, the game is kind of repetitive but its fun just to see whats next.

#23
Posted 07/14/2014 06:56 AM   
Shadow fix doesn't seem to be working for me any more. Pressing U to cycle convergence cycles it, but doesn't fix shadows.
Shadow fix doesn't seem to be working for me any more. Pressing U to cycle convergence cycles it, but doesn't fix shadows.

#24
Posted 07/22/2014 06:46 PM   
[quote="Pirateguybrush"]Shadow fix doesn't seem to be working for me any more. Pressing U to cycle convergence cycles it, but doesn't fix shadows.[/quote] Hi Pirateguybrush. Reading the forums, it looks like they updated the game recently. I'll check it out once I get home from work.
Pirateguybrush said:Shadow fix doesn't seem to be working for me any more. Pressing U to cycle convergence cycles it, but doesn't fix shadows.


Hi Pirateguybrush. Reading the forums, it looks like they updated the game recently. I'll check it out once I get home from work.

Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35

#25
Posted 07/23/2014 04:49 AM   
Unfortunately, I don't have a previous Dump(ShaderSource(s)) for this so I can't run my script against the contents of the Shaders vs the new(if any) ones but I did run another script just against just the CRCs of a recent Dump and and the only CRC that was missing was VS36A3FBCB ... not sure if it means anything or not, can't check what it's for atm, and I may or may not have a complete Dump ...
Unfortunately, I don't have a previous Dump(ShaderSource(s)) for this so I can't run my script against the contents of the Shaders vs the new(if any) ones but I did run another script just against just the CRCs of a recent Dump and and the only CRC that was missing was VS36A3FBCB ... not sure if it means anything or not, can't check what it's for atm, and I may or may not have a complete Dump ...
#26
Posted 07/24/2014 12:50 AM   
Here's another trick/suggestion for making your game life easier: Always enable System Restore in Windows, and give it a lot of space. On all drives. It defaults at 10%, and I usually set it higher. The reason this is valuable is because you can revert games that have been auto-updated like this. That can get you back your ShaderCache for example, or revert a bad update by the devs. Not necessarily a fix, but at least you aren't dead. I used this to recover the Dead Space 2 exe when they botched it by giving free guns and suits. I used this to find that annoying Steam problem and revert it so I can play. I used it to keep UPlay from botching my Watch Dogs install. It also helps when driver installs go off the rails. Easily worth the disk cost.
Here's another trick/suggestion for making your game life easier: Always enable System Restore in Windows, and give it a lot of space. On all drives. It defaults at 10%, and I usually set it higher.

The reason this is valuable is because you can revert games that have been auto-updated like this. That can get you back your ShaderCache for example, or revert a bad update by the devs. Not necessarily a fix, but at least you aren't dead.


I used this to recover the Dead Space 2 exe when they botched it by giving free guns and suits. I used this to find that annoying Steam problem and revert it so I can play. I used it to keep UPlay from botching my Watch Dogs install. It also helps when driver installs go off the rails. Easily worth the disk cost.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#27
Posted 07/24/2014 02:24 AM   
Scratch that, VS36A3FBCB was just an extra located in 'new folder' ...
Scratch that, VS36A3FBCB was just an extra located in 'new folder' ...
#28
Posted 07/24/2014 03:39 AM   
On Windows 7, you can access and restore individual files/folders using the "Previous versions" tab under the object's properties page. On Windows 8, this doesn't work - but there's a free program called Shadow Explorer that will access these.
On Windows 7, you can access and restore individual files/folders using the "Previous versions" tab under the object's properties page. On Windows 8, this doesn't work - but there's a free program called Shadow Explorer that will access these.

#29
Posted 07/24/2014 04:23 AM   
[quote="Pirateguybrush"]On Windows 7, you can access and restore individual files/folders using the "Previous versions" tab under the object's properties page. On Windows 8, this doesn't work - but there's a free program called Shadow Explorer that will access these.[/quote]Yikes! Another reason to hate Win8. I use that Previous Versions all the time. I just don't understand Microsoft.
Pirateguybrush said:On Windows 7, you can access and restore individual files/folders using the "Previous versions" tab under the object's properties page. On Windows 8, this doesn't work - but there's a free program called Shadow Explorer that will access these.
Yikes! Another reason to hate Win8. I use that Previous Versions all the time. I just don't understand Microsoft.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#30
Posted 07/24/2014 05:33 AM   
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