Hello,
I try to run a 3d vision kit (Samsung 2233RZ) in OpenGL with a Quadro FX 3700.
I try to activate the stereo with USB (I have no 3-pin mini-din to 1/8 stereo cable).
I am running Windows Seven Pro x64, the kit has been tested and works correctly on another PC with XP 32.
I uninstalled all nvidia drivers and reinstall the official drivers: 191.00 (Quadro) for USB and 191.78 for the Quadro FX3700. As explained here:
[url="http://www.nvidia.com/object/quadro_pro_graphics_boards.html"]http://www.nvidia.com/object/quadro_pro_graphics_boards.html[/url]
The USB box is recognized and turned dark green.
The screen is 120Hz, the direct3d drivers are disabled and the stereo is on (generic mode + IR nvidia)
But when I run various test applications in stereo (Windowed/fullscreen), the screen tilt, the pixelformat is ok, but nothing happens: the Led USB box is dark green and not switching to green light...
(it works well in DirectX...)
The screen is 120Hz, the direct3d drivers are disabled and the stereo is on (generic mode + IR nvidia)
But when I run various test applications in stereo (Windowed/fullscreen), the screen tilt, the pixelformat is ok, but nothing happens: the Led USB box is dark green and not switching to green light...
Some more informations after my own experiments on the same machine as 'vincentmgd'. Follows a complete log of the various manipulations I made.
[b]NOTE The problem only concerns OpenGL applications, fullscreen DirectX driver hack works ok[/b]
I almost have a result, which disappears as soon as I reboot the machine, I managed to reproduce this behavious two times. But I still can't get a correct OpenGL behviour.
- uninstall every possible NVIDIA driver (multiple times) :
** No driver for 'NVIDIA stereo controller'
** Quadro FX 3700 driver : 'NVIDIA Quadro FX 3700 (Microsoft Corporation - WDDM v1.1)'
Samsung LCD 120Hz
_NB_ uninstalled 'VNC Mirror display driver'
[i]* Install *[/i]
- [b]install '191.66_Quadro_win7_winvista_64bit_english_whql.exe[/b]' and proceeded normally
- reboot (even if not asked to)
- now have (as of control panel uninstall list) :
** NVIDIA Drivers - v1.10
** NVIDIA nView Desktop Manager - 6.14.10.12530
** NVIDIA Performance Drivers - 2.0.0.24
** NVIDIA Stereoscopic 3D Driver - v7.16.11.9166
- unplug NVIDIA USB device
- [b]install 'Quadro_3D_Vision_191.00_USB_driver.exe'[/b] and proceed
- plug the USB 'NVIDIA stereo controller'
** device blinks red while Windows looks for driver
** Windows finds the driver and installs it
** device becomes dark green
** according to 'device manager', the driver version is 6.14.11.9100
- go to [b]NVidia Control Panel[/b]
** "manage 3d settings", change the "3D app - default global settings" preset :
*** set "Stereo - Display mode" to Generic Active Stereo (with NVIDIA IR Emitter)", as european quadros do not come with a DIN cable
*** set "Stereo - Enable" to "On"
** "set up stereoscopic 3D", check that "Enable stereoscopic 3D" is "off"
** "Change resolution", check that desktop refresh rate is "120Hz"
** _Apply_
- [b]launch OpenGL stereo application[/b]
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** [b]the USB 'NVIDIA stereo controller' stays dark green[/b]
** [b]the shutter glasses so not shutter (the green led is ok)[/b]
- launch another OpenGL stereo application
** same behaviour
** it is a custom application, which draws HUD only on one eye, the windows exhibits correct 'flickering' on the HUD, so the OpenGL pixel format is set up.
- go to NVidia Control Panel
** set ""set up stereoscopic 3D" to "on", to [b]check DirectX behaviour[/b]
** follow the wizard
** the USB 'NVIDIA stereo controller' goes bright green, and [b]shutter glasses work ok[/b]
- jump off a bridge
- [b]install "191.78_Quadro_win7_winvista_64bit_international_whql.ex
e"[/b] and proceed normally
- [b]do _not_ reboot[/b]
- [b]launch OpenGL stereo application[/b]
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** [b]the USB 'NVIDIA stereo controller' goes _bright_ green[/b]
** [b]the shutter glasses _shutter_ and work ok[/b]
- hourray !
- launch OpenGL stereo application
** it still works ok
- [b]reboot[/b]
- [b]launch OpenGL stereo application[/b]
** it doesn't work any more
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** the USB 'NVIDIA stereo controller' stays dark green
** [b]the shutter glasses so not shutter[/b] (the green led is ok)
Some more informations after my own experiments on the same machine as 'vincentmgd'. Follows a complete log of the various manipulations I made.
NOTE The problem only concerns OpenGL applications, fullscreen DirectX driver hack works ok
I almost have a result, which disappears as soon as I reboot the machine, I managed to reproduce this behavious two times. But I still can't get a correct OpenGL behviour.
Anyone has the same behaviour or a clue ?
* Start state *
Windows7 x64 Enterprise
Intel Core i7 920 @ 2.67GHz
- uninstall every possible NVIDIA driver (multiple times) :
** No driver for 'NVIDIA stereo controller'
** Quadro FX 3700 driver : 'NVIDIA Quadro FX 3700 (Microsoft Corporation - WDDM v1.1)'
Samsung LCD 120Hz
_NB_ uninstalled 'VNC Mirror display driver'
* Install *
- install '191.66_Quadro_win7_winvista_64bit_english_whql.exe' and proceeded normally
- reboot (even if not asked to)
- now have (as of control panel uninstall list) :
** NVIDIA Drivers - v1.10
** NVIDIA nView Desktop Manager - 6.14.10.12530
** NVIDIA Performance Drivers - 2.0.0.24
** NVIDIA Stereoscopic 3D Driver - v7.16.11.9166
- unplug NVIDIA USB device
- install 'Quadro_3D_Vision_191.00_USB_driver.exe' and proceed
- plug the USB 'NVIDIA stereo controller'
** device blinks red while Windows looks for driver
** Windows finds the driver and installs it
** device becomes dark green
** according to 'device manager', the driver version is 6.14.11.9100
- go to NVidia Control Panel
** "manage 3d settings", change the "3D app - default global settings" preset :
*** set "Stereo - Display mode" to Generic Active Stereo (with NVIDIA IR Emitter)", as european quadros do not come with a DIN cable
*** set "Stereo - Enable" to "On"
** "set up stereoscopic 3D", check that "Enable stereoscopic 3D" is "off"
** "Change resolution", check that desktop refresh rate is "120Hz"
** the USB 'NVIDIA stereo controller' stays dark green
** the shutter glasses so not shutter (the green led is ok)
- launch another OpenGL stereo application
** same behaviour
** it is a custom application, which draws HUD only on one eye, the windows exhibits correct 'flickering' on the HUD, so the OpenGL pixel format is set up.
- go to NVidia Control Panel
** set ""set up stereoscopic 3D" to "on", to check DirectX behaviour
** follow the wizard
** the USB 'NVIDIA stereo controller' goes bright green, and shutter glasses work ok
[quote name='vincentmgd' post='983984' date='Jan 19 2010, 07:21 AM']Hello,
I try to run a 3d vision kit (Samsung 2233RZ) in OpenGL with a Quadro FX 3700.
I try to activate the stereo with USB (I have no 3-pin mini-din to 1/8 stereo cable).
I am running Windows Seven Pro x64, the kit has been tested and works correctly on another PC with XP 32.
I uninstalled all nvidia drivers and reinstall the official drivers: 191.00 (Quadro) for USB and 191.78 for the Quadro FX3700. As explained here:
[url="http://www.nvidia.com/object/quadro_pro_graphics_boards.html"]http://www.nvidia.com/object/quadro_pro_graphics_boards.html[/url]
The USB box is recognized and turned dark green.
The screen is 120Hz, the direct3d drivers are disabled and the stereo is on (generic mode + IR nvidia)
But when I run various test applications in stereo (Windowed/fullscreen), the screen tilt, the pixelformat is ok, but nothing happens: the Led USB box is dark green and not switching to green light...
(it works well in DirectX...)
Thanks for your help.[/quote]
Hey guys. Welcome to the trial-and-error world of Quadro 3D Vision! I am writing as an enterprise user so I can't speak directly to W7, only 64-bit XP. I have successfully used the FX 3700 and 3800 but I am doing so using the 190.58 OpenGL driver available [url="http://developer.nvidia.com/object/opengl_3_driver.html"]here[/url] (various OS links at the bottom of the page). You should only need to uninstall the current display driver then install the 190.58 driver. The global settings you use can have determine whether 3D works or not and how well it works. This may depend somewhat on your 3D app (mine is Stereo Analyst for ArcGIS). I have no problem viewing 3D movies using the [url="http://www.3dtv.at/Products/Player/Index_en.aspx"]3dtv Stereoscopic Player[/url] (use OpenGL as your viewing option). You must use this one since Nvidia's version is not compatible with Quadro cards.
In Nvidia's Control Panel, the Global Settings I use for my 'base profile' (and maintain for my 3D app Program Settings) are:
Anisotropic filtering: Off
Antialiasing - Gamma correction: Off
Antialiasing - Mode: Off
Antialiasing - Setting: None
Antialiasing - Transparency: Off
Antialiasing line gamma: Off
Buffer-flipping mode: Use block transfer
Conformant texture clamp: Off
Enable overlay: On
Error reporting: Off
Exported pixel types: Color indexed (8bpp) and RGB555 format
Extension limit: On
Force stereo shuttering: On
Maximize texture memory: Off
Maximum pre-rendered frames:0
Multi-display/mixed-GPU acceleration: Single display performance mode
Preferred refresh rate (): Highest available
Stereo - Display mode: Generic active stereo (with NVIDIA IR Emitter)
Stereo - Enable: On
Stereo - Swap eyes: Off
Threaded optimization : On
Triple buffering: Off
Unified back/depth buffer: On
Vertical sync: Force off
The ones I absolutely have to have ON for my apps to work correctly are:
Buffer flipping mode
Enable overlay
Force stereo shuttering
Stereo - Enable
This has to be OFF
Triple buffering (OpenGL works with Vertical sync 'On' and this Off, but not as well. Turning buffering on too doesn't allow OpenGL to start.)
My exported System Components, for comparison, are:
NVIDIA System Information report created on: 01/19/2010 15:28:10
System name:
[Display]
Processor: Intel® Xeon® CPU - E5430 @ 2.66GHz (2660 MHz)
Operating System: Microsoft Windows XP, 64-bit (Service Pack 2)
DirectX version: 9.0c
GPU processor: Quadro FX 3800
Driver version: 190.58
Memory: 1024 MB
Video BIOS version: 62.00.66.00.01
IRQ: 48
Bus: PCI Express x16 Gen2
[Components]
nvCplUIR.dll - 2.7.150.04 - NVIDIA Control Panel
nvCpl.cpl - 2.7.150.04 - NVIDIA Control Panel Applet
nvCplUI.exe - 2.7.150.04 - NVIDIA Control Panel
nvWSSR.dll - 6.14.11.9058 - NVIDIA Workstation Server
nvWSS.dll - 6.14.11.9058 - NVIDIA Workstation Server
nvViTvSR.dll - 6.14.11.9058 - NVIDIA Video and TV Server
nvViTvS.dll - 6.14.11.9058 - NVIDIA Video and TV Server
nvMoblSR.dll - 6.14.11.9058 - NVIDIA Mobile Server
nvMoblS.dll - 6.14.11.9058 - NVIDIA Mobile Server
NVSTVIEW.EXE - 7.15.11.9038 - NVIDIA GeForce 3D Vision
NVSTTEST.EXE - 7.15.11.9038 - NVIDIA 3D Vision Test Application
NVSTRES.DLL - 7.15.11.9038 - NVIDIA 3D Vision Module (4347133)
nvDispSR.dll - 6.14.11.9058 - NVIDIA Display Server
NVMCTRAY.DLL - 6.14.11.9058 - NVIDIA Media Center Library
NVOGLNT.DLL - 6.14.11.9058 - NVIDIA Compatible OpenGL ICD
nvDispS.dll - 6.14.11.9058 - NVIDIA Display Server
NVCPL.DLL - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Display driver, Version 190.58
NV4_MINI.SYS - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Miniport Driver, Version 190.58
NV4_DISP.DLL - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Display driver, Version 190.58
NVCUDA.DLL - 6.14.11.9058 - NVIDIA CUDA 2.3 driver
nvGameSR.dll - 6.14.11.9058 - NVIDIA 3D Settings Server
nvGameS.dll - 6.14.11.9058 - NVIDIA 3D Settings Server
Not that it matters to this discussion, but these settings also work with the DIN cable. I am using an older 190.38 USB stereo driver that, for some reason, I was unable to uninstall. Whenever I tried, Add/Remove would always hang. Regardless, my apps seem to be satisified for the moment.
The screen is 120Hz, the direct3d drivers are disabled and the stereo is on (generic mode + IR nvidia)
But when I run various test applications in stereo (Windowed/fullscreen), the screen tilt, the pixelformat is ok, but nothing happens: the Led USB box is dark green and not switching to green light...
(it works well in DirectX...)
Thanks for your help.
Hey guys. Welcome to the trial-and-error world of Quadro 3D Vision! I am writing as an enterprise user so I can't speak directly to W7, only 64-bit XP. I have successfully used the FX 3700 and 3800 but I am doing so using the 190.58 OpenGL driver available here (various OS links at the bottom of the page). You should only need to uninstall the current display driver then install the 190.58 driver. The global settings you use can have determine whether 3D works or not and how well it works. This may depend somewhat on your 3D app (mine is Stereo Analyst for ArcGIS). I have no problem viewing 3D movies using the 3dtv Stereoscopic Player (use OpenGL as your viewing option). You must use this one since Nvidia's version is not compatible with Quadro cards.
In Nvidia's Control Panel, the Global Settings I use for my 'base profile' (and maintain for my 3D app Program Settings) are:
Anisotropic filtering: Off
Antialiasing - Gamma correction: Off
Antialiasing - Mode: Off
Antialiasing - Setting: None
Antialiasing - Transparency: Off
Antialiasing line gamma: Off
Buffer-flipping mode: Use block transfer
Conformant texture clamp: Off
Enable overlay: On
Error reporting: Off
Exported pixel types: Color indexed (8bpp) and RGB555 format
Extension limit: On
Force stereo shuttering: On
Maximize texture memory: Off
Maximum pre-rendered frames:0
Multi-display/mixed-GPU acceleration: Single display performance mode
Preferred refresh rate (): Highest available
Stereo - Display mode: Generic active stereo (with NVIDIA IR Emitter)
Stereo - Enable: On
Stereo - Swap eyes: Off
Threaded optimization : On
Triple buffering: Off
Unified back/depth buffer: On
Vertical sync: Force off
The ones I absolutely have to have ON for my apps to work correctly are:
Buffer flipping mode
Enable overlay
Force stereo shuttering
Stereo - Enable
This has to be OFF
Triple buffering (OpenGL works with Vertical sync 'On' and this Off, but not as well. Turning buffering on too doesn't allow OpenGL to start.)
My exported System Components, for comparison, are:
NVIDIA System Information report created on: 01/19/2010 15:28:10
System name:
[Display]
Processor: Intel® Xeon® CPU - E5430 @ 2.66GHz (2660 MHz)
Operating System: Microsoft Windows XP, 64-bit (Service Pack 2)
DirectX version: 9.0c
GPU processor: Quadro FX 3800
Driver version: 190.58
Memory: 1024 MB
Video BIOS version: 62.00.66.00.01
IRQ: 48
Bus: PCI Express x16 Gen2
[Components]
nvCplUIR.dll - 2.7.150.04 - NVIDIA Control Panel
nvCpl.cpl - 2.7.150.04 - NVIDIA Control Panel Applet
nvCplUI.exe - 2.7.150.04 - NVIDIA Control Panel
nvWSSR.dll - 6.14.11.9058 - NVIDIA Workstation Server
nvWSS.dll - 6.14.11.9058 - NVIDIA Workstation Server
nvViTvSR.dll - 6.14.11.9058 - NVIDIA Video and TV Server
nvViTvS.dll - 6.14.11.9058 - NVIDIA Video and TV Server
nvMoblSR.dll - 6.14.11.9058 - NVIDIA Mobile Server
nvMoblS.dll - 6.14.11.9058 - NVIDIA Mobile Server
NVSTVIEW.EXE - 7.15.11.9038 - NVIDIA GeForce 3D Vision
NVSTTEST.EXE - 7.15.11.9038 - NVIDIA 3D Vision Test Application
NVSTRES.DLL - 7.15.11.9038 - NVIDIA 3D Vision Module (4347133)
nvDispSR.dll - 6.14.11.9058 - NVIDIA Display Server
NVMCTRAY.DLL - 6.14.11.9058 - NVIDIA Media Center Library
nvDispS.dll - 6.14.11.9058 - NVIDIA Display Server
NVCPL.DLL - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Display driver, Version 190.58
NV4_MINI.SYS - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Miniport Driver, Version 190.58
NV4_DISP.DLL - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Display driver, Version 190.58
NVCUDA.DLL - 6.14.11.9058 - NVIDIA CUDA 2.3 driver
nvGameSR.dll - 6.14.11.9058 - NVIDIA 3D Settings Server
nvGameS.dll - 6.14.11.9058 - NVIDIA 3D Settings Server
Not that it matters to this discussion, but these settings also work with the DIN cable. I am using an older 190.38 USB stereo driver that, for some reason, I was unable to uninstall. Whenever I tried, Add/Remove would always hang. Regardless, my apps seem to be satisified for the moment.
Lars
Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation
I made more attempts using your driver version and settings, I once more had the same behaviour, it worked ok with OpenGL, until I rebooted the machine, then it didn't work anymore.
One question though, I don't have any access to the "Force stereo shuttering" value, none of the drivers I ever installed propose this option, maybe a difference with XP and 7 ?
I also once more tried to do a clean install from 'NVIDIA_3D_Vision_CD_v1.18_WinVista_Win7_International' without any OpenGL success, I also tried to upgrade to the latest 196.21 WHQL (see [url="http://forums.nvidia.com/index.php?showtopic=156807"]forum topic[/url]) without any success.
We're also enterprise users, and we have a strong deadline coming soon, and I really angry to waste my time while doing trial-and-error tests with supposedly professionnal _expensive_ hardware... I'm not close to recommand this hardware for production use of anything stereo related ! Anyway, I had to say it, even if it doesn't help :P
I made more attempts using your driver version and settings, I once more had the same behaviour, it worked ok with OpenGL, until I rebooted the machine, then it didn't work anymore.
One question though, I don't have any access to the "Force stereo shuttering" value, none of the drivers I ever installed propose this option, maybe a difference with XP and 7 ?
I also once more tried to do a clean install from 'NVIDIA_3D_Vision_CD_v1.18_WinVista_Win7_International' without any OpenGL success, I also tried to upgrade to the latest 196.21 WHQL (see forum topic) without any success.
We're also enterprise users, and we have a strong deadline coming soon, and I really angry to waste my time while doing trial-and-error tests with supposedly professionnal _expensive_ hardware... I'm not close to recommand this hardware for production use of anything stereo related ! Anyway, I had to say it, even if it doesn't help :P
It worked until you rebooted?? That's very odd. Did you try the Stereoscopic Player from 3dtv? I use that as separate test prior to open my much larger 3D APP, just to make I have everything working. If stereo doesn't work there (and it's properly setup), it won't work with anything else.
You might want to try unplugging and re-plugging the emitter. When I've done that in the past during uninstalls/reinstalls, XP has wanted to reinstall the stereo driver. I let it, just in case I didn't give it everything it wanted to run 3D Vision. The other thing worth double-checking is your refresh rate since it always defaults to 60Hz. That's happened to me more than once!
I bet you're right - the 'force stereo shuttering' must be an XP-only setting. The latest Quadro driver I see for any OS is [url="http://www.nvidia.com/object/Quadro_win7_winvista_64bit_191.78_whql.html"]191.78[/url] (from Dec 23, 2009). All the ones after that are for the Geforce cards and probably won't work with Quadro cards no matter how they're configured. Have you tried that driver and the [url="http://www.nvidia.com/object/Quadro_3D_Vision_USBdriver_191.00.html"]191.00 USB Quadro[/url] driver?
You've come this far and gotten this close. I'm sure there's a way to get this working and stay working. Good luck and please update this thread. We might be able to save some other Quadro users from having do as much trial-and-error!
It worked until you rebooted?? That's very odd. Did you try the Stereoscopic Player from 3dtv? I use that as separate test prior to open my much larger 3D APP, just to make I have everything working. If stereo doesn't work there (and it's properly setup), it won't work with anything else.
You might want to try unplugging and re-plugging the emitter. When I've done that in the past during uninstalls/reinstalls, XP has wanted to reinstall the stereo driver. I let it, just in case I didn't give it everything it wanted to run 3D Vision. The other thing worth double-checking is your refresh rate since it always defaults to 60Hz. That's happened to me more than once!
I bet you're right - the 'force stereo shuttering' must be an XP-only setting. The latest Quadro driver I see for any OS is 191.78 (from Dec 23, 2009). All the ones after that are for the Geforce cards and probably won't work with Quadro cards no matter how they're configured. Have you tried that driver and the 191.00 USB Quadro driver?
You've come this far and gotten this close. I'm sure there's a way to get this working and stay working. Good luck and please update this thread. We might be able to save some other Quadro users from having do as much trial-and-error!
Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']It worked until you rebooted?? That's very odd. Did you try the Stereoscopic Player from 3dtv? I use that as separate test prior to open my much larger 3D APP, just to make I have everything working. If stereo doesn't work there (and it's properly setup), it won't work with anything else.[/quote]
I didn't try with 3dtv's player but I will next time I reboot ! So far, I supposed I could work without rebooting, to get my project done. I had the impression that the working stereo survived when putting my machine in standby, but this morning I had a bluescreen at machine wake up. Reboot again, and lost my working stereo from yesterday.
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']You might want to try unplugging and re-plugging the emitter. When I've done that in the past during uninstalls/reinstalls, XP has wanted to reinstall the stereo driver. I let it, just in case I didn't give it everything it wanted to run 3D Vision. The other thing worth double-checking is your refresh rate since it always defaults to 60Hz. That's happened to me more than once![/quote]
I already tried this both checks without any success. What bothers me is that fullscreen DirectX stereo _always_ work fine, at least every time the OpenGL stereo fails to work after reboot... Note that OpenGL stereo is enabled (pixel format is available and used), it's just that the USB device does not turn on... If I could force it...!
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']I bet you're right - the 'force stereo shuttering' must be an XP-only setting. The latest Quadro driver I see for any OS is [url="http://www.nvidia.com/object/Quadro_win7_winvista_64bit_191.78_whql.html"]191.78[/url] (from Dec 23, 2009). All the ones after that are for the Geforce cards and probably won't work with Quadro cards no matter how they're configured. Have you tried that driver and the [url="http://www.nvidia.com/object/Quadro_3D_Vision_USBdriver_191.00.html"]191.00 USB Quadro[/url] driver?[/quote]
So far, I tried many versions of video drivers _and_ USB drivers (including 191.00) without more success than my reboot problem. Currently, my _working_ configuration (not rebooted yet) is Quadro 191.78 + USB 195.62.
My current only workaround when the stereo fails to work with GL, is to update the driver to a newer version _without_ rebooting.
For example, this morning, after the blue screen induced reboot, I started my Win7 with Quadro 191.66 drivers, and GL stereo was not working. I updated the drivers to 191.78 without reboot, and it works fine now.
At my next reboot, probably lacking of newer version of driver, I'll have to uninstall all my NVidia drivers (back to Windows default), then install Quadro 191.00, reboot, install USB driver, constat the GL stereo does not work, check that DirectX stereo is fine, then install Quadro 191.66 _without_ reboot, and then it should be fine, till next time.
It looks like the driver installer is starting/enabling a driver or service that is not started again when Windows restarts...
I'd be curious if anyone have working success stories of Quadro FX 3700 + Windows 7 x64 windowed GL stereo applications !...
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']It worked until you rebooted?? That's very odd. Did you try the Stereoscopic Player from 3dtv? I use that as separate test prior to open my much larger 3D APP, just to make I have everything working. If stereo doesn't work there (and it's properly setup), it won't work with anything else.
I didn't try with 3dtv's player but I will next time I reboot ! So far, I supposed I could work without rebooting, to get my project done. I had the impression that the working stereo survived when putting my machine in standby, but this morning I had a bluescreen at machine wake up. Reboot again, and lost my working stereo from yesterday.
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']You might want to try unplugging and re-plugging the emitter. When I've done that in the past during uninstalls/reinstalls, XP has wanted to reinstall the stereo driver. I let it, just in case I didn't give it everything it wanted to run 3D Vision. The other thing worth double-checking is your refresh rate since it always defaults to 60Hz. That's happened to me more than once!
I already tried this both checks without any success. What bothers me is that fullscreen DirectX stereo _always_ work fine, at least every time the OpenGL stereo fails to work after reboot... Note that OpenGL stereo is enabled (pixel format is available and used), it's just that the USB device does not turn on... If I could force it...!
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']I bet you're right - the 'force stereo shuttering' must be an XP-only setting. The latest Quadro driver I see for any OS is 191.78 (from Dec 23, 2009). All the ones after that are for the Geforce cards and probably won't work with Quadro cards no matter how they're configured. Have you tried that driver and the 191.00 USB Quadro driver?
So far, I tried many versions of video drivers _and_ USB drivers (including 191.00) without more success than my reboot problem. Currently, my _working_ configuration (not rebooted yet) is Quadro 191.78 + USB 195.62.
My current only workaround when the stereo fails to work with GL, is to update the driver to a newer version _without_ rebooting.
For example, this morning, after the blue screen induced reboot, I started my Win7 with Quadro 191.66 drivers, and GL stereo was not working. I updated the drivers to 191.78 without reboot, and it works fine now.
At my next reboot, probably lacking of newer version of driver, I'll have to uninstall all my NVidia drivers (back to Windows default), then install Quadro 191.00, reboot, install USB driver, constat the GL stereo does not work, check that DirectX stereo is fine, then install Quadro 191.66 _without_ reboot, and then it should be fine, till next time.
It looks like the driver installer is starting/enabling a driver or service that is not started again when Windows restarts...
I'd be curious if anyone have working success stories of Quadro FX 3700 + Windows 7 x64 windowed GL stereo applications !...
[quote name='rotoglup' date='21 January 2010 - 04:11 AM' timestamp='1264065067' post='985371']
I didn't try with 3dtv's player but I will next time I reboot ! So far, I supposed I could work without rebooting, to get my project done. I had the impression that the working stereo survived when putting my machine in standby, but this morning I had a bluescreen at machine wake up. Reboot again, and lost my working stereo from yesterday.
I already tried this both checks without any success. What bothers me is that fullscreen DirectX stereo _always_ work fine, at least every time the OpenGL stereo fails to work after reboot... Note that OpenGL stereo is enabled (pixel format is available and used), it's just that the USB device does not turn on... If I could force it...!
So far, I tried many versions of video drivers _and_ USB drivers (including 191.00) without more success than my reboot problem. Currently, my _working_ configuration (not rebooted yet) is Quadro 191.78 + USB 195.62.
My current only workaround when the stereo fails to work with GL, is to update the driver to a newer version _without_ rebooting.
For example, this morning, after the blue screen induced reboot, I started my Win7 with Quadro 191.66 drivers, and GL stereo was not working. I updated the drivers to 191.78 without reboot, and it works fine now.
At my next reboot, probably lacking of newer version of driver, I'll have to uninstall all my NVidia drivers (back to Windows default), then install Quadro 191.00, reboot, install USB driver, constat the GL stereo does not work, check that DirectX stereo is fine, then install Quadro 191.66 _without_ reboot, and then it should be fine, till next time.
It looks like the driver installer is starting/enabling a driver or service that is not started again when Windows restarts...
I'd be curious if anyone have working success stories of Quadro FX 3700 + Windows 7 x64 windowed GL stereo applications !...
Cheers,
Nicolas
[/quote]
I have been using XPx64 quad buffered OpenGL stereoscopic ArcGIS extension for three years now with 3D Vision and a Quadro FX 3700. I recently built a new system, with windows 7 ultimate. Disaster. I also purchased the new 27" monitor with the built in emitter for use with this same application. All I can say is that I am happy to keep using my XP machine for 3D. The 27" monitor will display in 3D as long as I don't use any other applications that employ DirectX 3D. I have to reboot to get the drivers working again for quad buffered OpenGL directly after using directX3D. Pain in the you know where.
NVidia + Microsoft will fix this one day I pray.
Good luck, if you haven't solved it yet.
[quote name='rotoglup' date='21 January 2010 - 04:11 AM' timestamp='1264065067' post='985371']
I didn't try with 3dtv's player but I will next time I reboot ! So far, I supposed I could work without rebooting, to get my project done. I had the impression that the working stereo survived when putting my machine in standby, but this morning I had a bluescreen at machine wake up. Reboot again, and lost my working stereo from yesterday.
I already tried this both checks without any success. What bothers me is that fullscreen DirectX stereo _always_ work fine, at least every time the OpenGL stereo fails to work after reboot... Note that OpenGL stereo is enabled (pixel format is available and used), it's just that the USB device does not turn on... If I could force it...!
So far, I tried many versions of video drivers _and_ USB drivers (including 191.00) without more success than my reboot problem. Currently, my _working_ configuration (not rebooted yet) is Quadro 191.78 + USB 195.62.
My current only workaround when the stereo fails to work with GL, is to update the driver to a newer version _without_ rebooting.
For example, this morning, after the blue screen induced reboot, I started my Win7 with Quadro 191.66 drivers, and GL stereo was not working. I updated the drivers to 191.78 without reboot, and it works fine now.
At my next reboot, probably lacking of newer version of driver, I'll have to uninstall all my NVidia drivers (back to Windows default), then install Quadro 191.00, reboot, install USB driver, constat the GL stereo does not work, check that DirectX stereo is fine, then install Quadro 191.66 _without_ reboot, and then it should be fine, till next time.
It looks like the driver installer is starting/enabling a driver or service that is not started again when Windows restarts...
I'd be curious if anyone have working success stories of Quadro FX 3700 + Windows 7 x64 windowed GL stereo applications !...
Cheers,
Nicolas
I have been using XPx64 quad buffered OpenGL stereoscopic ArcGIS extension for three years now with 3D Vision and a Quadro FX 3700. I recently built a new system, with windows 7 ultimate. Disaster. I also purchased the new 27" monitor with the built in emitter for use with this same application. All I can say is that I am happy to keep using my XP machine for 3D. The 27" monitor will display in 3D as long as I don't use any other applications that employ DirectX 3D. I have to reboot to get the drivers working again for quad buffered OpenGL directly after using directX3D. Pain in the you know where.
I try to run a 3d vision kit (Samsung 2233RZ) in OpenGL with a Quadro FX 3700.
I try to activate the stereo with USB (I have no 3-pin mini-din to 1/8 stereo cable).
I am running Windows Seven Pro x64, the kit has been tested and works correctly on another PC with XP 32.
I uninstalled all nvidia drivers and reinstall the official drivers: 191.00 (Quadro) for USB and 191.78 for the Quadro FX3700. As explained here:
[url="http://www.nvidia.com/object/quadro_pro_graphics_boards.html"]http://www.nvidia.com/object/quadro_pro_graphics_boards.html[/url]
The USB box is recognized and turned dark green.
The screen is 120Hz, the direct3d drivers are disabled and the stereo is on (generic mode + IR nvidia)
But when I run various test applications in stereo (Windowed/fullscreen), the screen tilt, the pixelformat is ok, but nothing happens: the Led USB box is dark green and not switching to green light...
(it works well in DirectX...)
Thanks for your help.
I try to run a 3d vision kit (Samsung 2233RZ) in OpenGL with a Quadro FX 3700.
I try to activate the stereo with USB (I have no 3-pin mini-din to 1/8 stereo cable).
I am running Windows Seven Pro x64, the kit has been tested and works correctly on another PC with XP 32.
I uninstalled all nvidia drivers and reinstall the official drivers: 191.00 (Quadro) for USB and 191.78 for the Quadro FX3700. As explained here:
http://www.nvidia.com/object/quadro_pro_graphics_boards.html
The USB box is recognized and turned dark green.
The screen is 120Hz, the direct3d drivers are disabled and the stereo is on (generic mode + IR nvidia)
But when I run various test applications in stereo (Windowed/fullscreen), the screen tilt, the pixelformat is ok, but nothing happens: the Led USB box is dark green and not switching to green light...
(it works well in DirectX...)
Thanks for your help.
[b]NOTE The problem only concerns OpenGL applications, fullscreen DirectX driver hack works ok[/b]
I almost have a result, which disappears as soon as I reboot the machine, I managed to reproduce this behavious two times. But I still can't get a correct OpenGL behviour.
Anyone has the same behaviour or a clue ?
[i]* Start state *[/i]
Windows7 x64 Enterprise
Intel Core i7 920 @ 2.67GHz
- uninstall every possible NVIDIA driver (multiple times) :
** No driver for 'NVIDIA stereo controller'
** Quadro FX 3700 driver : 'NVIDIA Quadro FX 3700 (Microsoft Corporation - WDDM v1.1)'
Samsung LCD 120Hz
_NB_ uninstalled 'VNC Mirror display driver'
[i]* Install *[/i]
- [b]install '191.66_Quadro_win7_winvista_64bit_english_whql.exe[/b]' and proceeded normally
- reboot (even if not asked to)
- now have (as of control panel uninstall list) :
** NVIDIA Drivers - v1.10
** NVIDIA nView Desktop Manager - 6.14.10.12530
** NVIDIA Performance Drivers - 2.0.0.24
** NVIDIA Stereoscopic 3D Driver - v7.16.11.9166
- unplug NVIDIA USB device
- [b]install 'Quadro_3D_Vision_191.00_USB_driver.exe'[/b] and proceed
- plug the USB 'NVIDIA stereo controller'
** device blinks red while Windows looks for driver
** Windows finds the driver and installs it
** device becomes dark green
** according to 'device manager', the driver version is 6.14.11.9100
- go to [b]NVidia Control Panel[/b]
** "manage 3d settings", change the "3D app - default global settings" preset :
*** set "Stereo - Display mode" to Generic Active Stereo (with NVIDIA IR Emitter)", as european quadros do not come with a DIN cable
*** set "Stereo - Enable" to "On"
** "set up stereoscopic 3D", check that "Enable stereoscopic 3D" is "off"
** "Change resolution", check that desktop refresh rate is "120Hz"
** _Apply_
- [b]launch OpenGL stereo application[/b]
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** [b]the USB 'NVIDIA stereo controller' stays dark green[/b]
** [b]the shutter glasses so not shutter (the green led is ok)[/b]
- launch another OpenGL stereo application
** same behaviour
** it is a custom application, which draws HUD only on one eye, the windows exhibits correct 'flickering' on the HUD, so the OpenGL pixel format is set up.
- go to NVidia Control Panel
** set ""set up stereoscopic 3D" to "on", to [b]check DirectX behaviour[/b]
** follow the wizard
** the USB 'NVIDIA stereo controller' goes bright green, and [b]shutter glasses work ok[/b]
- jump off a bridge
- [b]install "191.78_Quadro_win7_winvista_64bit_international_whql.ex
e"[/b] and proceed normally
- [b]do _not_ reboot[/b]
- [b]launch OpenGL stereo application[/b]
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** [b]the USB 'NVIDIA stereo controller' goes _bright_ green[/b]
** [b]the shutter glasses _shutter_ and work ok[/b]
- hourray !
- launch OpenGL stereo application
** it still works ok
- [b]reboot[/b]
- [b]launch OpenGL stereo application[/b]
** it doesn't work any more
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** the USB 'NVIDIA stereo controller' stays dark green
** [b]the shutter glasses so not shutter[/b] (the green led is ok)
- jump off a higher bridge
NOTE The problem only concerns OpenGL applications, fullscreen DirectX driver hack works ok
I almost have a result, which disappears as soon as I reboot the machine, I managed to reproduce this behavious two times. But I still can't get a correct OpenGL behviour.
Anyone has the same behaviour or a clue ?
* Start state *
Windows7 x64 Enterprise
Intel Core i7 920 @ 2.67GHz
- uninstall every possible NVIDIA driver (multiple times) :
** No driver for 'NVIDIA stereo controller'
** Quadro FX 3700 driver : 'NVIDIA Quadro FX 3700 (Microsoft Corporation - WDDM v1.1)'
Samsung LCD 120Hz
_NB_ uninstalled 'VNC Mirror display driver'
* Install *
- install '191.66_Quadro_win7_winvista_64bit_english_whql.exe' and proceeded normally
- reboot (even if not asked to)
- now have (as of control panel uninstall list) :
** NVIDIA Drivers - v1.10
** NVIDIA nView Desktop Manager - 6.14.10.12530
** NVIDIA Performance Drivers - 2.0.0.24
** NVIDIA Stereoscopic 3D Driver - v7.16.11.9166
- unplug NVIDIA USB device
- install 'Quadro_3D_Vision_191.00_USB_driver.exe' and proceed
- plug the USB 'NVIDIA stereo controller'
** device blinks red while Windows looks for driver
** Windows finds the driver and installs it
** device becomes dark green
** according to 'device manager', the driver version is 6.14.11.9100
- go to NVidia Control Panel
** "manage 3d settings", change the "3D app - default global settings" preset :
*** set "Stereo - Display mode" to Generic Active Stereo (with NVIDIA IR Emitter)", as european quadros do not come with a DIN cable
*** set "Stereo - Enable" to "On"
** "set up stereoscopic 3D", check that "Enable stereoscopic 3D" is "off"
** "Change resolution", check that desktop refresh rate is "120Hz"
** _Apply_
- launch OpenGL stereo application
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** the USB 'NVIDIA stereo controller' stays dark green
** the shutter glasses so not shutter (the green led is ok)
- launch another OpenGL stereo application
** same behaviour
** it is a custom application, which draws HUD only on one eye, the windows exhibits correct 'flickering' on the HUD, so the OpenGL pixel format is set up.
- go to NVidia Control Panel
** set ""set up stereoscopic 3D" to "on", to check DirectX behaviour
** follow the wizard
** the USB 'NVIDIA stereo controller' goes bright green, and shutter glasses work ok
- jump off a bridge
- install "191.78_Quadro_win7_winvista_64bit_international_whql.ex
e" and proceed normally
- do _not_ reboot
- launch OpenGL stereo application
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** the USB 'NVIDIA stereo controller' goes _bright_ green
** the shutter glasses _shutter_ and work ok
- hourray !
- launch OpenGL stereo application
** it still works ok
- reboot
- launch OpenGL stereo application
** it doesn't work any more
** the desktop goes black
** the desktop comes back with the OpenGL window
** the OpenGL window shows stereo typical effect (twinned shifted images)
** the USB 'NVIDIA stereo controller' stays dark green
** the shutter glasses so not shutter (the green led is ok)
- jump off a higher bridge
I try to run a 3d vision kit (Samsung 2233RZ) in OpenGL with a Quadro FX 3700.
I try to activate the stereo with USB (I have no 3-pin mini-din to 1/8 stereo cable).
I am running Windows Seven Pro x64, the kit has been tested and works correctly on another PC with XP 32.
I uninstalled all nvidia drivers and reinstall the official drivers: 191.00 (Quadro) for USB and 191.78 for the Quadro FX3700. As explained here:
[url="http://www.nvidia.com/object/quadro_pro_graphics_boards.html"]http://www.nvidia.com/object/quadro_pro_graphics_boards.html[/url]
The USB box is recognized and turned dark green.
The screen is 120Hz, the direct3d drivers are disabled and the stereo is on (generic mode + IR nvidia)
But when I run various test applications in stereo (Windowed/fullscreen), the screen tilt, the pixelformat is ok, but nothing happens: the Led USB box is dark green and not switching to green light...
(it works well in DirectX...)
Thanks for your help.[/quote]
Hey guys. Welcome to the trial-and-error world of Quadro 3D Vision! I am writing as an enterprise user so I can't speak directly to W7, only 64-bit XP. I have successfully used the FX 3700 and 3800 but I am doing so using the 190.58 OpenGL driver available [url="http://developer.nvidia.com/object/opengl_3_driver.html"]here[/url] (various OS links at the bottom of the page). You should only need to uninstall the current display driver then install the 190.58 driver. The global settings you use can have determine whether 3D works or not and how well it works. This may depend somewhat on your 3D app (mine is Stereo Analyst for ArcGIS). I have no problem viewing 3D movies using the [url="http://www.3dtv.at/Products/Player/Index_en.aspx"]3dtv Stereoscopic Player[/url] (use OpenGL as your viewing option). You must use this one since Nvidia's version is not compatible with Quadro cards.
In Nvidia's Control Panel, the Global Settings I use for my 'base profile' (and maintain for my 3D app Program Settings) are:
Anisotropic filtering: Off
Antialiasing - Gamma correction: Off
Antialiasing - Mode: Off
Antialiasing - Setting: None
Antialiasing - Transparency: Off
Antialiasing line gamma: Off
Buffer-flipping mode: Use block transfer
Conformant texture clamp: Off
Enable overlay: On
Error reporting: Off
Exported pixel types: Color indexed (8bpp) and RGB555 format
Extension limit: On
Force stereo shuttering: On
Maximize texture memory: Off
Maximum pre-rendered frames:0
Multi-display/mixed-GPU acceleration: Single display performance mode
Preferred refresh rate (): Highest available
Stereo - Display mode: Generic active stereo (with NVIDIA IR Emitter)
Stereo - Enable: On
Stereo - Swap eyes: Off
Threaded optimization : On
Triple buffering: Off
Unified back/depth buffer: On
Vertical sync: Force off
The ones I absolutely have to have ON for my apps to work correctly are:
Buffer flipping mode
Enable overlay
Force stereo shuttering
Stereo - Enable
This has to be OFF
Triple buffering (OpenGL works with Vertical sync 'On' and this Off, but not as well. Turning buffering on too doesn't allow OpenGL to start.)
My exported System Components, for comparison, are:
NVIDIA System Information report created on: 01/19/2010 15:28:10
System name:
[Display]
Processor: Intel® Xeon® CPU - E5430 @ 2.66GHz (2660 MHz)
Operating System: Microsoft Windows XP, 64-bit (Service Pack 2)
DirectX version: 9.0c
GPU processor: Quadro FX 3800
Driver version: 190.58
Memory: 1024 MB
Video BIOS version: 62.00.66.00.01
IRQ: 48
Bus: PCI Express x16 Gen2
[Components]
nvCplUIR.dll - 2.7.150.04 - NVIDIA Control Panel
nvCpl.cpl - 2.7.150.04 - NVIDIA Control Panel Applet
nvCplUI.exe - 2.7.150.04 - NVIDIA Control Panel
nvWSSR.dll - 6.14.11.9058 - NVIDIA Workstation Server
nvWSS.dll - 6.14.11.9058 - NVIDIA Workstation Server
nvViTvSR.dll - 6.14.11.9058 - NVIDIA Video and TV Server
nvViTvS.dll - 6.14.11.9058 - NVIDIA Video and TV Server
nvMoblSR.dll - 6.14.11.9058 - NVIDIA Mobile Server
nvMoblS.dll - 6.14.11.9058 - NVIDIA Mobile Server
NVSTVIEW.EXE - 7.15.11.9038 - NVIDIA GeForce 3D Vision
NVSTTEST.EXE - 7.15.11.9038 - NVIDIA 3D Vision Test Application
NVSTRES.DLL - 7.15.11.9038 - NVIDIA 3D Vision Module (4347133)
nvDispSR.dll - 6.14.11.9058 - NVIDIA Display Server
NVMCTRAY.DLL - 6.14.11.9058 - NVIDIA Media Center Library
NVOGLNT.DLL - 6.14.11.9058 - NVIDIA Compatible OpenGL ICD
nvDispS.dll - 6.14.11.9058 - NVIDIA Display Server
NVCPL.DLL - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Display driver, Version 190.58
NV4_MINI.SYS - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Miniport Driver, Version 190.58
NV4_DISP.DLL - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Display driver, Version 190.58
NVCUDA.DLL - 6.14.11.9058 - NVIDIA CUDA 2.3 driver
nvGameSR.dll - 6.14.11.9058 - NVIDIA 3D Settings Server
nvGameS.dll - 6.14.11.9058 - NVIDIA 3D Settings Server
Not that it matters to this discussion, but these settings also work with the DIN cable. I am using an older 190.38 USB stereo driver that, for some reason, I was unable to uninstall. Whenever I tried, Add/Remove would always hang. Regardless, my apps seem to be satisified for the moment.
Lars
I try to run a 3d vision kit (Samsung 2233RZ) in OpenGL with a Quadro FX 3700.
I try to activate the stereo with USB (I have no 3-pin mini-din to 1/8 stereo cable).
I am running Windows Seven Pro x64, the kit has been tested and works correctly on another PC with XP 32.
I uninstalled all nvidia drivers and reinstall the official drivers: 191.00 (Quadro) for USB and 191.78 for the Quadro FX3700. As explained here:
http://www.nvidia.com/object/quadro_pro_graphics_boards.html
The USB box is recognized and turned dark green.
The screen is 120Hz, the direct3d drivers are disabled and the stereo is on (generic mode + IR nvidia)
But when I run various test applications in stereo (Windowed/fullscreen), the screen tilt, the pixelformat is ok, but nothing happens: the Led USB box is dark green and not switching to green light...
(it works well in DirectX...)
Thanks for your help.
Hey guys. Welcome to the trial-and-error world of Quadro 3D Vision! I am writing as an enterprise user so I can't speak directly to W7, only 64-bit XP. I have successfully used the FX 3700 and 3800 but I am doing so using the 190.58 OpenGL driver available here (various OS links at the bottom of the page). You should only need to uninstall the current display driver then install the 190.58 driver. The global settings you use can have determine whether 3D works or not and how well it works. This may depend somewhat on your 3D app (mine is Stereo Analyst for ArcGIS). I have no problem viewing 3D movies using the 3dtv Stereoscopic Player (use OpenGL as your viewing option). You must use this one since Nvidia's version is not compatible with Quadro cards.
In Nvidia's Control Panel, the Global Settings I use for my 'base profile' (and maintain for my 3D app Program Settings) are:
Anisotropic filtering: Off
Antialiasing - Gamma correction: Off
Antialiasing - Mode: Off
Antialiasing - Setting: None
Antialiasing - Transparency: Off
Antialiasing line gamma: Off
Buffer-flipping mode: Use block transfer
Conformant texture clamp: Off
Enable overlay: On
Error reporting: Off
Exported pixel types: Color indexed (8bpp) and RGB555 format
Extension limit: On
Force stereo shuttering: On
Maximize texture memory: Off
Maximum pre-rendered frames:0
Multi-display/mixed-GPU acceleration: Single display performance mode
Preferred refresh rate (): Highest available
Stereo - Display mode: Generic active stereo (with NVIDIA IR Emitter)
Stereo - Enable: On
Stereo - Swap eyes: Off
Threaded optimization : On
Triple buffering: Off
Unified back/depth buffer: On
Vertical sync: Force off
The ones I absolutely have to have ON for my apps to work correctly are:
Buffer flipping mode
Enable overlay
Force stereo shuttering
Stereo - Enable
This has to be OFF
Triple buffering (OpenGL works with Vertical sync 'On' and this Off, but not as well. Turning buffering on too doesn't allow OpenGL to start.)
My exported System Components, for comparison, are:
NVIDIA System Information report created on: 01/19/2010 15:28:10
System name:
[Display]
Processor: Intel® Xeon® CPU - E5430 @ 2.66GHz (2660 MHz)
Operating System: Microsoft Windows XP, 64-bit (Service Pack 2)
DirectX version: 9.0c
GPU processor: Quadro FX 3800
Driver version: 190.58
Memory: 1024 MB
Video BIOS version: 62.00.66.00.01
IRQ: 48
Bus: PCI Express x16 Gen2
[Components]
nvCplUIR.dll - 2.7.150.04 - NVIDIA Control Panel
nvCpl.cpl - 2.7.150.04 - NVIDIA Control Panel Applet
nvCplUI.exe - 2.7.150.04 - NVIDIA Control Panel
nvWSSR.dll - 6.14.11.9058 - NVIDIA Workstation Server
nvWSS.dll - 6.14.11.9058 - NVIDIA Workstation Server
nvViTvSR.dll - 6.14.11.9058 - NVIDIA Video and TV Server
nvViTvS.dll - 6.14.11.9058 - NVIDIA Video and TV Server
nvMoblSR.dll - 6.14.11.9058 - NVIDIA Mobile Server
nvMoblS.dll - 6.14.11.9058 - NVIDIA Mobile Server
NVSTVIEW.EXE - 7.15.11.9038 - NVIDIA GeForce 3D Vision
NVSTTEST.EXE - 7.15.11.9038 - NVIDIA 3D Vision Test Application
NVSTRES.DLL - 7.15.11.9038 - NVIDIA 3D Vision Module (4347133)
nvDispSR.dll - 6.14.11.9058 - NVIDIA Display Server
NVMCTRAY.DLL - 6.14.11.9058 - NVIDIA Media Center Library
NVOGLNT.DLL - 6.14.11.9058 - NVIDIA Compatible OpenGL ICD
nvDispS.dll - 6.14.11.9058 - NVIDIA Display Server
NVCPL.DLL - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Display driver, Version 190.58
NV4_MINI.SYS - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Miniport Driver, Version 190.58
NV4_DISP.DLL - 6.14.11.9058 - NVIDIA Compatible Windows 2000 Display driver, Version 190.58
NVCUDA.DLL - 6.14.11.9058 - NVIDIA CUDA 2.3 driver
nvGameSR.dll - 6.14.11.9058 - NVIDIA 3D Settings Server
nvGameS.dll - 6.14.11.9058 - NVIDIA 3D Settings Server
Not that it matters to this discussion, but these settings also work with the DIN cable. I am using an older 190.38 USB stereo driver that, for some reason, I was unable to uninstall. Whenever I tried, Add/Remove would always hang. Regardless, my apps seem to be satisified for the moment.
Lars
Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation
I made more attempts using your driver version and settings, I once more had the same behaviour, it worked ok with OpenGL, until I rebooted the machine, then it didn't work anymore.
One question though, I don't have any access to the "Force stereo shuttering" value, none of the drivers I ever installed propose this option, maybe a difference with XP and 7 ?
I also once more tried to do a clean install from 'NVIDIA_3D_Vision_CD_v1.18_WinVista_Win7_International' without any OpenGL success, I also tried to upgrade to the latest 196.21 WHQL (see [url="http://forums.nvidia.com/index.php?showtopic=156807"]forum topic[/url]) without any success.
We're also enterprise users, and we have a strong deadline coming soon, and I really angry to waste my time while doing trial-and-error tests with supposedly professionnal _expensive_ hardware... I'm not close to recommand this hardware for production use of anything stereo related ! Anyway, I had to say it, even if it doesn't help :P
I guess I'll have to figure out something else..
I made more attempts using your driver version and settings, I once more had the same behaviour, it worked ok with OpenGL, until I rebooted the machine, then it didn't work anymore.
One question though, I don't have any access to the "Force stereo shuttering" value, none of the drivers I ever installed propose this option, maybe a difference with XP and 7 ?
I also once more tried to do a clean install from 'NVIDIA_3D_Vision_CD_v1.18_WinVista_Win7_International' without any OpenGL success, I also tried to upgrade to the latest 196.21 WHQL (see forum topic) without any success.
We're also enterprise users, and we have a strong deadline coming soon, and I really angry to waste my time while doing trial-and-error tests with supposedly professionnal _expensive_ hardware... I'm not close to recommand this hardware for production use of anything stereo related ! Anyway, I had to say it, even if it doesn't help :P
I guess I'll have to figure out something else..
You might want to try unplugging and re-plugging the emitter. When I've done that in the past during uninstalls/reinstalls, XP has wanted to reinstall the stereo driver. I let it, just in case I didn't give it everything it wanted to run 3D Vision. The other thing worth double-checking is your refresh rate since it always defaults to 60Hz. That's happened to me more than once!
I bet you're right - the 'force stereo shuttering' must be an XP-only setting. The latest Quadro driver I see for any OS is [url="http://www.nvidia.com/object/Quadro_win7_winvista_64bit_191.78_whql.html"]191.78[/url] (from Dec 23, 2009). All the ones after that are for the Geforce cards and probably won't work with Quadro cards no matter how they're configured. Have you tried that driver and the [url="http://www.nvidia.com/object/Quadro_3D_Vision_USBdriver_191.00.html"]191.00 USB Quadro[/url] driver?
You've come this far and gotten this close. I'm sure there's a way to get this working and stay working. Good luck and please update this thread. We might be able to save some other Quadro users from having do as much trial-and-error!
You might want to try unplugging and re-plugging the emitter. When I've done that in the past during uninstalls/reinstalls, XP has wanted to reinstall the stereo driver. I let it, just in case I didn't give it everything it wanted to run 3D Vision. The other thing worth double-checking is your refresh rate since it always defaults to 60Hz. That's happened to me more than once!
I bet you're right - the 'force stereo shuttering' must be an XP-only setting. The latest Quadro driver I see for any OS is 191.78 (from Dec 23, 2009). All the ones after that are for the Geforce cards and probably won't work with Quadro cards no matter how they're configured. Have you tried that driver and the 191.00 USB Quadro driver?
You've come this far and gotten this close. I'm sure there's a way to get this working and stay working. Good luck and please update this thread. We might be able to save some other Quadro users from having do as much trial-and-error!
Using 3D Vision & Quadro 4000 for GIS apps on 64-bit Windows 7/Dell T7500 Workstation
I didn't try with 3dtv's player but I will next time I reboot ! So far, I supposed I could work without rebooting, to get my project done. I had the impression that the working stereo survived when putting my machine in standby, but this morning I had a bluescreen at machine wake up. Reboot again, and lost my working stereo from yesterday.
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']You might want to try unplugging and re-plugging the emitter. When I've done that in the past during uninstalls/reinstalls, XP has wanted to reinstall the stereo driver. I let it, just in case I didn't give it everything it wanted to run 3D Vision. The other thing worth double-checking is your refresh rate since it always defaults to 60Hz. That's happened to me more than once![/quote]
I already tried this both checks without any success. What bothers me is that fullscreen DirectX stereo _always_ work fine, at least every time the OpenGL stereo fails to work after reboot... Note that OpenGL stereo is enabled (pixel format is available and used), it's just that the USB device does not turn on... If I could force it...!
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']I bet you're right - the 'force stereo shuttering' must be an XP-only setting. The latest Quadro driver I see for any OS is [url="http://www.nvidia.com/object/Quadro_win7_winvista_64bit_191.78_whql.html"]191.78[/url] (from Dec 23, 2009). All the ones after that are for the Geforce cards and probably won't work with Quadro cards no matter how they're configured. Have you tried that driver and the [url="http://www.nvidia.com/object/Quadro_3D_Vision_USBdriver_191.00.html"]191.00 USB Quadro[/url] driver?[/quote]
So far, I tried many versions of video drivers _and_ USB drivers (including 191.00) without more success than my reboot problem. Currently, my _working_ configuration (not rebooted yet) is Quadro 191.78 + USB 195.62.
My current only workaround when the stereo fails to work with GL, is to update the driver to a newer version _without_ rebooting.
For example, this morning, after the blue screen induced reboot, I started my Win7 with Quadro 191.66 drivers, and GL stereo was not working. I updated the drivers to 191.78 without reboot, and it works fine now.
At my next reboot, probably lacking of newer version of driver, I'll have to uninstall all my NVidia drivers (back to Windows default), then install Quadro 191.00, reboot, install USB driver, constat the GL stereo does not work, check that DirectX stereo is fine, then install Quadro 191.66 _without_ reboot, and then it should be fine, till next time.
It looks like the driver installer is starting/enabling a driver or service that is not started again when Windows restarts...
I'd be curious if anyone have working success stories of Quadro FX 3700 + Windows 7 x64 windowed GL stereo applications !...
Cheers,
Nicolas
I didn't try with 3dtv's player but I will next time I reboot ! So far, I supposed I could work without rebooting, to get my project done. I had the impression that the working stereo survived when putting my machine in standby, but this morning I had a bluescreen at machine wake up. Reboot again, and lost my working stereo from yesterday.
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']You might want to try unplugging and re-plugging the emitter. When I've done that in the past during uninstalls/reinstalls, XP has wanted to reinstall the stereo driver. I let it, just in case I didn't give it everything it wanted to run 3D Vision. The other thing worth double-checking is your refresh rate since it always defaults to 60Hz. That's happened to me more than once!
I already tried this both checks without any success. What bothers me is that fullscreen DirectX stereo _always_ work fine, at least every time the OpenGL stereo fails to work after reboot... Note that OpenGL stereo is enabled (pixel format is available and used), it's just that the USB device does not turn on... If I could force it...!
[quote name='BigLars' post='985001' date='Jan 20 2010, 10:36 PM']I bet you're right - the 'force stereo shuttering' must be an XP-only setting. The latest Quadro driver I see for any OS is 191.78 (from Dec 23, 2009). All the ones after that are for the Geforce cards and probably won't work with Quadro cards no matter how they're configured. Have you tried that driver and the 191.00 USB Quadro driver?
So far, I tried many versions of video drivers _and_ USB drivers (including 191.00) without more success than my reboot problem. Currently, my _working_ configuration (not rebooted yet) is Quadro 191.78 + USB 195.62.
My current only workaround when the stereo fails to work with GL, is to update the driver to a newer version _without_ rebooting.
For example, this morning, after the blue screen induced reboot, I started my Win7 with Quadro 191.66 drivers, and GL stereo was not working. I updated the drivers to 191.78 without reboot, and it works fine now.
At my next reboot, probably lacking of newer version of driver, I'll have to uninstall all my NVidia drivers (back to Windows default), then install Quadro 191.00, reboot, install USB driver, constat the GL stereo does not work, check that DirectX stereo is fine, then install Quadro 191.66 _without_ reboot, and then it should be fine, till next time.
It looks like the driver installer is starting/enabling a driver or service that is not started again when Windows restarts...
I'd be curious if anyone have working success stories of Quadro FX 3700 + Windows 7 x64 windowed GL stereo applications !...
Cheers,
Nicolas
I didn't try with 3dtv's player but I will next time I reboot ! So far, I supposed I could work without rebooting, to get my project done. I had the impression that the working stereo survived when putting my machine in standby, but this morning I had a bluescreen at machine wake up. Reboot again, and lost my working stereo from yesterday.
I already tried this both checks without any success. What bothers me is that fullscreen DirectX stereo _always_ work fine, at least every time the OpenGL stereo fails to work after reboot... Note that OpenGL stereo is enabled (pixel format is available and used), it's just that the USB device does not turn on... If I could force it...!
So far, I tried many versions of video drivers _and_ USB drivers (including 191.00) without more success than my reboot problem. Currently, my _working_ configuration (not rebooted yet) is Quadro 191.78 + USB 195.62.
My current only workaround when the stereo fails to work with GL, is to update the driver to a newer version _without_ rebooting.
For example, this morning, after the blue screen induced reboot, I started my Win7 with Quadro 191.66 drivers, and GL stereo was not working. I updated the drivers to 191.78 without reboot, and it works fine now.
At my next reboot, probably lacking of newer version of driver, I'll have to uninstall all my NVidia drivers (back to Windows default), then install Quadro 191.00, reboot, install USB driver, constat the GL stereo does not work, check that DirectX stereo is fine, then install Quadro 191.66 _without_ reboot, and then it should be fine, till next time.
It looks like the driver installer is starting/enabling a driver or service that is not started again when Windows restarts...
I'd be curious if anyone have working success stories of Quadro FX 3700 + Windows 7 x64 windowed GL stereo applications !...
Cheers,
Nicolas
[/quote]
I have been using XPx64 quad buffered OpenGL stereoscopic ArcGIS extension for three years now with 3D Vision and a Quadro FX 3700. I recently built a new system, with windows 7 ultimate. Disaster. I also purchased the new 27" monitor with the built in emitter for use with this same application. All I can say is that I am happy to keep using my XP machine for 3D. The 27" monitor will display in 3D as long as I don't use any other applications that employ DirectX 3D. I have to reboot to get the drivers working again for quad buffered OpenGL directly after using directX3D. Pain in the you know where.
NVidia + Microsoft will fix this one day I pray.
Good luck, if you haven't solved it yet.
I didn't try with 3dtv's player but I will next time I reboot ! So far, I supposed I could work without rebooting, to get my project done. I had the impression that the working stereo survived when putting my machine in standby, but this morning I had a bluescreen at machine wake up. Reboot again, and lost my working stereo from yesterday.
I already tried this both checks without any success. What bothers me is that fullscreen DirectX stereo _always_ work fine, at least every time the OpenGL stereo fails to work after reboot... Note that OpenGL stereo is enabled (pixel format is available and used), it's just that the USB device does not turn on... If I could force it...!
So far, I tried many versions of video drivers _and_ USB drivers (including 191.00) without more success than my reboot problem. Currently, my _working_ configuration (not rebooted yet) is Quadro 191.78 + USB 195.62.
My current only workaround when the stereo fails to work with GL, is to update the driver to a newer version _without_ rebooting.
For example, this morning, after the blue screen induced reboot, I started my Win7 with Quadro 191.66 drivers, and GL stereo was not working. I updated the drivers to 191.78 without reboot, and it works fine now.
At my next reboot, probably lacking of newer version of driver, I'll have to uninstall all my NVidia drivers (back to Windows default), then install Quadro 191.00, reboot, install USB driver, constat the GL stereo does not work, check that DirectX stereo is fine, then install Quadro 191.66 _without_ reboot, and then it should be fine, till next time.
It looks like the driver installer is starting/enabling a driver or service that is not started again when Windows restarts...
I'd be curious if anyone have working success stories of Quadro FX 3700 + Windows 7 x64 windowed GL stereo applications !...
Cheers,
Nicolas
I have been using XPx64 quad buffered OpenGL stereoscopic ArcGIS extension for three years now with 3D Vision and a Quadro FX 3700. I recently built a new system, with windows 7 ultimate. Disaster. I also purchased the new 27" monitor with the built in emitter for use with this same application. All I can say is that I am happy to keep using my XP machine for 3D. The 27" monitor will display in 3D as long as I don't use any other applications that employ DirectX 3D. I have to reboot to get the drivers working again for quad buffered OpenGL directly after using directX3D. Pain in the you know where.
NVidia + Microsoft will fix this one day I pray.
Good luck, if you haven't solved it yet.