Victor Vran Helixmod ?
Are there any plans of the 3d-masters here to make Victor Vran playable in 3d ? It's a nice game, I would like to play through it again in 3d. Please...
Are there any plans of the 3d-masters here to make Victor Vran playable in 3d ?
It's a nice game, I would like to play through it again in 3d.

Please...

#1
Posted 08/21/2015 08:57 AM   
really cool little game, it works decent with terrain details at low and shadows off. Could have been much better with the fix but its somewhat playable.
really cool little game, it works decent with terrain details at low and shadows off. Could have been much better with the fix but its somewhat playable.

Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE

#2
Posted 10/31/2015 03:09 AM   
Unless somebody can actually fix the shadows to render properly there isnt much use for the 'removal' fix as it does the same thing as toying with the settings does. I have found and disabled the ground textures along with the shadows, the game seems to be dumping shaders correctly and just zeroing sv_position0 either by modifying the shaderfixes files or adding them to be skipped in d3dx.ini do the job of successfully disabling them. Although using the wrapper cause the game to somewhat flicker with a shitton of "overriding NVAPI wrapper failed. " in d3d11_log file. The game also crahses for me every time I try to alt-tab while using the wrapper so it kind of hard to try things out. As for the settings I've noticed that other AA methods than FXAA produces very weird artefacts in 3d. You can pretty much max out the rest with only shadows as OFF and terrain details on LOW.
Unless somebody can actually fix the shadows to render properly there isnt much use for the 'removal' fix as it does the same thing as toying with the settings does.

I have found and disabled the ground textures along with the shadows, the game seems to be dumping shaders correctly and just zeroing sv_position0 either by modifying the shaderfixes files or adding them to be skipped in d3dx.ini do the job of successfully disabling them. Although using the wrapper cause the game to somewhat flicker with a shitton of "overriding NVAPI wrapper failed. " in d3d11_log file.

The game also crahses for me every time I try to alt-tab while using the wrapper so it kind of hard to try things out.

As for the settings I've noticed that other AA methods than FXAA produces very weird artefacts in 3d. You can pretty much max out the rest with only shadows as OFF and terrain details on LOW.

Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE

#3
Posted 11/15/2015 01:25 PM   
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