so if you planned to retire, you also abandon the fix ? It's a shame because with shadows , lenz flare and bloom effects , the game is really superb (i've just tested right now the difference) :/
EDIT: just a good news : i found at last that GEMFX 1.09 works in 64 bits !!! And it's a great PostFX injector . Ambient Light , dirtLens and Godrays features of GEMFX are a blast in this game .
(only 1.09 working , not 1.08)
Missing only shadows and bloom fix and I'll buy Horizon extension for sure :)
I've just finish my first well-paid mission (72 000 CR) so a large field of discovery opens up to me ...
so if you planned to retire, you also abandon the fix ? It's a shame because with shadows , lenz flare and bloom effects , the game is really superb (i've just tested right now the difference) :/
EDIT: just a good news : i found at last that GEMFX 1.09 works in 64 bits !!! And it's a great PostFX injector . Ambient Light , dirtLens and Godrays features of GEMFX are a blast in this game .
(only 1.09 working , not 1.08)
Missing only shadows and bloom fix and I'll buy Horizon extension for sure :)
I've just finish my first well-paid mission (72 000 CR) so a large field of discovery opens up to me ...
here's the link http://www.twcenter.net/forums/showthread.php?672483-A-R2-TW-GEMFX-Version-1-0-9&s=45b1f3e6d604069c3cfcafec1e11b9d5 (download section) .
don't forget to tick "64bits application" in the GEMFX configurator.
here's my settings (remove jpg extension and put it in the current folder (folder gemfx/Presets):
OK On the request of bo3b we figured it best to [post my new fix here..
I found that the new version of 3D Migoto will not work with ED. I posted a log but here is the new one I made after bo3b requested I turned Hunting to 0.. well here is the new log with Hunting to 0.
My ingame resolution is 2048 x 768 @ 120Hz as I run 2 projectors.
Trying to load original_d3d11.dll
Hooked_LoadLibraryExW switching to original dll: original_d3d11.dll to C:\Windows\system32\d3d11.dll.
Hooked_CreateDXGIFactory1 called with riid: IDXGIFactory
calling original CreateDXGIFactory1 API
CreateDXGIFactory1 returned factory = 0000000064C12570, result = 0
new HackerDXGIFactory1(class HackerDXGIFactory1@0000000064C117F0) wrapped 0000000064C12570
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory
returns result = 0 for 0000000065A4FA30
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory1
returns result = 0 for 0000000065A4FA40
HackerDXGIFactory::QueryInterface(class HackerDXGIFactory1@0000000064C117F0) called with IID: IDXGIFactory2
returns E_NOINTERFACE as error for IDXGIFactory2.
HackerDXGIFactory::EnumAdapters(class HackerDXGIFactory1@0000000064C117F0) adapter 0 requested
created HackerDXGIAdapter wrapper = 0000000064C11790 of 0000000064C22E40
returns result = 0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064C11790) called: output #0 requested
returns result = 0, handle = 0000000064C2FFD0
HackerDXGIAdapter::EnumOutputs(class HackerDXGIAdapter@0000000064C11790) called: output #1 requested
returns result = 887a0002, handle = 0000000000000000
*** D3D11CreateDevice called with
pAdapter = 0000000064C11790
Flags = 0
pFeatureLevels = 0
FeatureLevels = 0
ppDevice = 0000000000000000
pFeatureLevel = 0x64b86750
ppImmediateContext = 0000000000000000
->Feature level null, defaults to D3D_FEATURE_LEVEL_11_0.
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C26460) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C26460), counter=2, this=0000000064C26460
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
Replaced Hooked_LoadLibraryExW for: C:\Windows\system32\nvapi64.dll to nvapi64.dll.
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790
D3D11CreateDevice returned device handle = 0000000000000000, context handle = 0000000000000000
->D3D11CreateDevice result = 1, device handle = 0000000000000000, device wrapper = 0000000000000000, context handle = 0000000000000000, context wrapper = 0000000000000000
*** D3D11CreateDevice called with
pAdapter = 0000000064C11790
Flags = 0
pFeatureLevels = 0xb000
FeatureLevels = 1
ppDevice = 0000000065A4FA18
pFeatureLevel = 0x65a4faa0
ppImmediateContext = 0000000065A4FA08
HackerDXGIAdapter1::GetDesc1(class HackerDXGIAdapter1@0000000064C265E0) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504, flags=0
HackerUnknown::Release(class HackerDXGIAdapter1@0000000064C265E0), counter=2, this=0000000064C265E0
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {1D6AD054-FB2F-4000-B3AB-E873A9131A7C}
returns result = 887a0002
HackerUnknown::AddRef(class HackerDXGIAdapter@0000000064C11790), counter=3, this=0000000064C11790
HackerDXGIObject::GetPrivateData(class HackerDXGIAdapter@0000000064C11790) called with GUID: {D722FB4D-7A68-437A-B20C-5804EE2494A6}
returns result = 887a0002
HackerUnknown::Release(class HackerDXGIAdapter@0000000064C11790), counter=5, this=0000000064C11790
D3D11CreateDevice returned device handle = 0000000064C36328, context handle = 0000000064C67E70
HackerDevice 00000000005550C0 created to wrap 0000000064C36328
HackerContext 0000000064C60990 created to wrap 0000000064C67E70
HackerDevice::Create3DMigotoResources(class HackerDevice@00000000005550C0) called.
HackerDXGIDevice::GetAdapter(class HackerDXGIDevice@0000000064D4D1D0) called with: 0000000065A4F508
created HackerDXGIAdapter wrapper = 0000000064D4D200 of 0000000064C22E40
returns result = 0
HackerDXGIAdapter::GetDesc(class HackerDXGIAdapter@0000000064D4D200) called
returns adapter: NVIDIA GeForce GTX 980, sysmem=0, vidmem=4203413504
HackerUnknown::Release(class HackerDXGIAdapter@0000000064D4D200), counter=4, this=0000000064D4D200
HackerUnknown::Release(class HackerDXGIDevice@0000000064D4D1D0), counter=3, this=0000000064D4D1D0
created NVAPI stereo handle. Handle = 0000000064CAB4E0
creating stereo parameter texture.
stereo texture created, handle = 0000000064C38ED0
creating stereo parameter resource view.
stereo texture resource view created, handle = 0000000067EB2050.
creating .ini constant parameter texture.
IniParam texture created, handle = 0000000064C39550
creating IniParam resource view.
Iniparams resource view created, handle = 0000000067EB21D0.
->D3D11CreateDevice result = 0, device handle = 0000000064C36328, device wrapper = 00000000005550C0, context handle = 0000000064C67E70, context wrapper = 0000000064C60990
*** HackerDXGIFactory::CreateSwapChain(class HackerDXGIFactory1@0000000064C117F0) called with parameters
Device = Hooked_ID3D11Device@0000000067EBE268
SwapChain = 0000000065A4F8A0
Description = 0000000065A4F830
Windowed = 1
Width = 2048
Height = 768
Refresh rate = -1.#IND00
->Forcing Windowed to = 0
->Forcing refresh rate to = 120.000000
failed result = 80004002 for 0000000065A4F6E0
failed result = 80004002 for 0000000065A4F6F0
HackerDevice::GetHackerContext returns 0000000000000000
Overlay::Overlay created for 0000000067FF7350: class HackerDXGISwapChain
on HackerDevice: 00000000005552A0, HackerContext: 0000000000000000
Failed to create overlay. Check if courierbold.spritefont is installed
->HackerDXGISwapChain 0000000067FF7350 created to wrap 0000000067FE7DA0
Got resolution from swap chain: 2048x768
->return value = 0
HackerDXGIFactory::MakeWindowAssociation(class HackerDXGIFactory1@0000000064C117F0) called with WindowHandle = 00000000000202E4, Flags = 3
Flags = DXGI_MWA_NO_WINDOW_CHANGES(no monitoring) DXGI_MWA_NO_ALT_ENTER
returns result = 0
HackerDXGIDevice1::SetMaximumFrameLatency(class HackerDXGIDevice1@0000000067FDD770) called
returns result = 0
HackerUnknown::Release(class HackerDXGIDevice1@0000000067FDD770), counter=7, this=0000000067FDD770
*** HackerContext missing at HackerDevice::GetImmediateContext
HackerContext 000000006801C850 created to wrap 0000000067EBFCC0
HackerUnknown::AddRef(class HackerDXGISwapChain@0000000067FF7350), counter=2, this=0000000067FF7350
HackerDevice::CreateComputeShader called with BytecodeLength = 24020, handle = 00000001416887D0
FNV hash = 0e924f4e1f3511c7
returns result = 0, handle = 0000000068023218
HackerDevice::CreateComputeShader called with BytecodeLength = 28784, handle = 000000014168E5C0
FNV hash = fb282eef7e0888c5
returns result = 0, handle = 0000000068023358
HackerDevice::CreateComputeShader called with BytecodeLength = 33752, handle = 0000000141695630
FNV hash = bd63c96c03157dc4
returns result = 0, handle = 0000000068023498
HackerDevice::CreateVertexShader called with BytecodeLength = 600, handle = 000000014169E250, ClassLinkage = 0000000000000000
FNV hash = 852c0c6b5b6c13ef
returns result = 0, handle = 0000000068023598
HackerDevice::CreateVertexShader called with BytecodeLength = 580, handle = 000000014169F1D0, ClassLinkage = 0000000000000000
FNV hash = d194cc8302d3cbd6
returns result = 0, handle = 00000000680236D8
HackerDevice::CreatePixelShader called with BytecodeLength = 564, handle = 000000014169E4B0, ClassLinkage = 0000000000000000
FNV hash = bfe739e0a3b6b021
returns result = 0, handle = 0000000068023818
HackerDevice::CreatePixelShader called with BytecodeLength = 580, handle = 000000014169F420, ClassLinkage = 0000000000000000
FNV hash = c60502dcfdd0a73f
returns result = 0, handle = 0000000068023958
HackerUnknown::Release(class HackerDXGISwapChain@0000000067FF7350), counter=2, this=0000000067FF7350
OK bo3b, I put the hunting to 0 and it looked like it was going to start but it went too desktop after the screen went blank like it was going to go ingame..
Looking at the log file, I don't see anything significant. No errors for example.
Does it crash, or just silently return? Any other hint of problems?
Please run it again with full debug logging, although I expect it will be Present() that fails.
Any other overlays that might be conflicting? It still seems like an overlay conflict. Also as an experiment, delete the Steam Overlay dlls which have been known to conflict.
Looking at the log file, I don't see anything significant. No errors for example.
Does it crash, or just silently return? Any other hint of problems?
Please run it again with full debug logging, although I expect it will be Present() that fails.
Any other overlays that might be conflicting? It still seems like an overlay conflict. Also as an experiment, delete the Steam Overlay dlls which have been known to conflict.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
It looks like it is going to start the game the screens go blank then silently returns to desktop a moment after the screens blank out..
I ran it again with I think full debugging enabled. I disable all the overlays even nThusim.. I use ED without Steam so the Steam Overlays are not an issue..
[quote="The_Nephilim"]Well I creditied andy in the very beginning of the thread at helixmod ;)
Is there anyway we can get this thread deleted or closed?[/quote]
Hey The_Nephilim
Congrats on the fix! That's tip-top.
Seriously, thanks, but keep it simple, no need to continue crediting me if you're happy to maintain it for the time being; I honestly don't care. :)
You might want to mention your update on the Elite Dangerous forums? Possibly in the VR section because there might be some 3D Vision heads lurking in there...
Nice1 and all the best!
The_Nephilim said:Well I creditied andy in the very beginning of the thread at helixmod ;)
Is there anyway we can get this thread deleted or closed?
Hey The_Nephilim
Congrats on the fix! That's tip-top.
Seriously, thanks, but keep it simple, no need to continue crediting me if you're happy to maintain it for the time being; I honestly don't care. :)
You might want to mention your update on the Elite Dangerous forums? Possibly in the VR section because there might be some 3D Vision heads lurking in there...
Well that is OK the credit is yours either way. I will try and maintain it for a bit as I have the game and like playing it.. I spent the last month fixing FFXIV.. ;)
I was asked to check the mining lasers tho so I still need to go and check that out to see what is wrong.. From what I was told there is a double image when mining with the lasers in the dust cloud the lasers produce I think..
I only fixed the sun there where 2 bad shaders there so basically I just added to your already cool fix so, I will give the manin credit to you as always and just include my name in updating and maintaining it in your absence ;)
Seriously tho you do deserve the bulk of credit either way.. We are currently trying to get the new version of 3D Migoto to work with ED as of right now the game does not start..
Hopefully we cn iron it out and I can get to use the newer version of Migoto..
Thank you Andy and hopefully we can keep this updated.. I do hear a new patch is on the way thoi with some major changes..
Well that is OK the credit is yours either way. I will try and maintain it for a bit as I have the game and like playing it.. I spent the last month fixing FFXIV.. ;)
I was asked to check the mining lasers tho so I still need to go and check that out to see what is wrong.. From what I was told there is a double image when mining with the lasers in the dust cloud the lasers produce I think..
I only fixed the sun there where 2 bad shaders there so basically I just added to your already cool fix so, I will give the manin credit to you as always and just include my name in updating and maintaining it in your absence ;)
Seriously tho you do deserve the bulk of credit either way.. We are currently trying to get the new version of 3D Migoto to work with ED as of right now the game does not start..
Hopefully we cn iron it out and I can get to use the newer version of Migoto..
Thank you Andy and hopefully we can keep this updated.. I do hear a new patch is on the way thoi with some major changes..
OK Moving on to what is broke.. I was asked to look at the mining laser trail. it appears the image is doubled with glasses on and looks like some info on the one side is missing and on the other side it is there.. I have a few screenshots to look at..
I will post them here:
http://photos.3dvisionlive.com/The_Nephilim/image/57d203b2e7e5647773000318/
http://photos.3dvisionlive.com/The_Nephilim/image/57d203cfe7e564544d000319/
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/70143/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/70144/[/img]
OK Moving on to what is broke.. I was asked to look at the mining laser trail. it appears the image is doubled with glasses on and looks like some info on the one side is missing and on the other side it is there.. I have a few screenshots to look at..
Not to step on anyone's toes, but I've begun looking at this game now as I've had an itch to break out my HOTAS setup and actually use the darn thing and this seems like the best game to do it.
Here are the improvements I'm looking to implement:
-adjust the HUD in a fashion that will allow use of a higher convergence, which will allow for greater 3D effect outside of the ship
-lighting/shadows fixes
-fix, rather than disable problem shaders
So far I've only begun working on the first item, but that's really the most exciting one of all. Allow me to demonstrate what I've achieved, and the difference.
Here is an image of the default HUD/convergence:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/70202/[/img]
and now here is an image of the modified HUD with a very high convergence value:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/70203/[/img]
Note: Both screenshots were taken from the exact same location. Notice how you can actually see the depth/volume of the asteroids in the 2nd picture?
I'm hoping that bo3b revisits this thread and takes a look at the debug log provided (and is able to find something in it), because I would love to be able to work on a later version of 3DMigoto when it comes to fixing the lighting/shadows, and I'm sure there's some people that would like to have SBS/TAB support added. I've tried all the different options under the System section of the d3dx.ini file to try to fix compatibility here, but none of them worked. I've tried disabling the Steam overlay, that hasn't helped, and I don't have any others running. Anything else I can do to help figure this one out, I'll gladly do.
Not to step on anyone's toes, but I've begun looking at this game now as I've had an itch to break out my HOTAS setup and actually use the darn thing and this seems like the best game to do it.
Here are the improvements I'm looking to implement:
-adjust the HUD in a fashion that will allow use of a higher convergence, which will allow for greater 3D effect outside of the ship
-lighting/shadows fixes
-fix, rather than disable problem shaders
So far I've only begun working on the first item, but that's really the most exciting one of all. Allow me to demonstrate what I've achieved, and the difference.
Here is an image of the default HUD/convergence:
and now here is an image of the modified HUD with a very high convergence value:
Note: Both screenshots were taken from the exact same location. Notice how you can actually see the depth/volume of the asteroids in the 2nd picture?
I'm hoping that bo3b revisits this thread and takes a look at the debug log provided (and is able to find something in it), because I would love to be able to work on a later version of 3DMigoto when it comes to fixing the lighting/shadows, and I'm sure there's some people that would like to have SBS/TAB support added. I've tried all the different options under the System section of the d3dx.ini file to try to fix compatibility here, but none of them worked. I've tried disabling the Steam overlay, that hasn't helped, and I don't have any others running. Anything else I can do to help figure this one out, I'll gladly do.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
can you save the attachments as JPS?? I cant convert them and not sure if I can?? your more them welcome to look at this, I also was told about when using mining lasers the fire trail looks funny see my above post..
can you save the attachments as JPS?? I cant convert them and not sure if I can?? your more them welcome to look at this, I also was told about when using mining lasers the fire trail looks funny see my above post..
All you need to do to 'convert' them is rename them as .jps (so, literally, just change the 'g' to an 's' in the file extension). Alternatively, you could try to learn how to look at these using the cross-eyed method.
And yes, I saw your mention of that issue so I'll take a look at it when I come across it. For now, I'm still on the training missions while I fix up everything that I can there before I venture out in the real worl- err, universe!
All you need to do to 'convert' them is rename them as .jps (so, literally, just change the 'g' to an 's' in the file extension). Alternatively, you could try to learn how to look at these using the cross-eyed method.
And yes, I saw your mention of that issue so I'll take a look at it when I come across it. For now, I'm still on the training missions while I fix up everything that I can there before I venture out in the real worl- err, universe!
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
OK Guardians came out a few days ago and ED needed a small fix.. I am trying to tackle the Starfield, I have a user who says the starfield needs to be pushed back further but I think it looks fine..
Here is the code originally used:
// Move StarField to infinity.
float4 st = StereoParams.Load(0);
float separation = st.x;
float convergence = st.y;
o6.x += separation * 1.3;
Now I am sure that will work but when I input this code to the new Shader file a users said they still need to be pushed back further?? I don't see it but maybe I don't know for sure it looked fine to me..
Now I tried to use another code and this is it:
// Stars to infinity
float4 stereo = StereoParams.Load(0);
float depth = stereo.x;
float convergence = stereo.y;
o0.x += depth*convergence*1.0;
Now this code did not work either according to the user?? I am sure I have the correct shader and it is a Vertex shader to be exact.. here are the 2 files names:
1. 0c3345e4f21bc6de
2. df226b8076adab82
Now the original code worked before no problems.. I am unsure why it is not working currently but I don't think it is not working as it looks fine to me..
Should I use a different code altogether since I am out in space this time to see the stars to infinity or will either of these codes work properly??
OK Guardians came out a few days ago and ED needed a small fix.. I am trying to tackle the Starfield, I have a user who says the starfield needs to be pushed back further but I think it looks fine..
Now I am sure that will work but when I input this code to the new Shader file a users said they still need to be pushed back further?? I don't see it but maybe I don't know for sure it looked fine to me..
Now this code did not work either according to the user?? I am sure I have the correct shader and it is a Vertex shader to be exact.. here are the 2 files names:
1. 0c3345e4f21bc6de
2. df226b8076adab82
Now the original code worked before no problems.. I am unsure why it is not working currently but I don't think it is not working as it looks fine to me..
Should I use a different code altogether since I am out in space this time to see the stars to infinity or will either of these codes work properly??
EDIT: just a good news : i found at last that GEMFX 1.09 works in 64 bits !!! And it's a great PostFX injector . Ambient Light , dirtLens and Godrays features of GEMFX are a blast in this game .
(only 1.09 working , not 1.08)
Missing only shadows and bloom fix and I'll buy Horizon extension for sure :)
I've just finish my first well-paid mission (72 000 CR) so a large field of discovery opens up to me ...
Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
don't forget to tick "64bits application" in the GEMFX configurator.
here's my settings (remove jpg extension and put it in the current folder (folder gemfx/Presets):
Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)
Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)
I found that the new version of 3D Migoto will not work with ED. I posted a log but here is the new one I made after bo3b requested I turned Hunting to 0.. well here is the new log with Hunting to 0.
My ingame resolution is 2048 x 768 @ 120Hz as I run 2 projectors.
OK bo3b, I put the hunting to 0 and it looked like it was going to start but it went too desktop after the screen went blank like it was going to go ingame..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Does it crash, or just silently return? Any other hint of problems?
Please run it again with full debug logging, although I expect it will be Present() that fails.
Any other overlays that might be conflicting? It still seems like an overlay conflict. Also as an experiment, delete the Steam Overlay dlls which have been known to conflict.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I ran it again with I think full debugging enabled. I disable all the overlays even nThusim.. I use ED without Steam so the Steam Overlays are not an issue..
here is the new log:
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Hey The_Nephilim
Congrats on the fix! That's tip-top.
Seriously, thanks, but keep it simple, no need to continue crediting me if you're happy to maintain it for the time being; I honestly don't care. :)
You might want to mention your update on the Elite Dangerous forums? Possibly in the VR section because there might be some 3D Vision heads lurking in there...
Nice1 and all the best!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
I was asked to check the mining lasers tho so I still need to go and check that out to see what is wrong.. From what I was told there is a double image when mining with the lasers in the dust cloud the lasers produce I think..
I only fixed the sun there where 2 bad shaders there so basically I just added to your already cool fix so, I will give the manin credit to you as always and just include my name in updating and maintaining it in your absence ;)
Seriously tho you do deserve the bulk of credit either way.. We are currently trying to get the new version of 3D Migoto to work with ED as of right now the game does not start..
Hopefully we cn iron it out and I can get to use the newer version of Migoto..
Thank you Andy and hopefully we can keep this updated.. I do hear a new patch is on the way thoi with some major changes..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I will post them here:
http://photos.3dvisionlive.com/The_Nephilim/image/57d203b2e7e5647773000318/
http://photos.3dvisionlive.com/The_Nephilim/image/57d203cfe7e564544d000319/
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Here are the improvements I'm looking to implement:
-adjust the HUD in a fashion that will allow use of a higher convergence, which will allow for greater 3D effect outside of the ship
-lighting/shadows fixes
-fix, rather than disable problem shaders
So far I've only begun working on the first item, but that's really the most exciting one of all. Allow me to demonstrate what I've achieved, and the difference.
Here is an image of the default HUD/convergence:
and now here is an image of the modified HUD with a very high convergence value:
Note: Both screenshots were taken from the exact same location. Notice how you can actually see the depth/volume of the asteroids in the 2nd picture?
I'm hoping that bo3b revisits this thread and takes a look at the debug log provided (and is able to find something in it), because I would love to be able to work on a later version of 3DMigoto when it comes to fixing the lighting/shadows, and I'm sure there's some people that would like to have SBS/TAB support added. I've tried all the different options under the System section of the d3dx.ini file to try to fix compatibility here, but none of them worked. I've tried disabling the Steam overlay, that hasn't helped, and I don't have any others running. Anything else I can do to help figure this one out, I'll gladly do.
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Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
And yes, I saw your mention of that issue so I'll take a look at it when I come across it. For now, I'm still on the training missions while I fix up everything that I can there before I venture out in the real worl- err, universe!
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Here is the code originally used:
// Move StarField to infinity.
float4 st = StereoParams.Load(0);
float separation = st.x;
float convergence = st.y;
o6.x += separation * 1.3;
Now I am sure that will work but when I input this code to the new Shader file a users said they still need to be pushed back further?? I don't see it but maybe I don't know for sure it looked fine to me..
Now I tried to use another code and this is it:
// Stars to infinity
float4 stereo = StereoParams.Load(0);
float depth = stereo.x;
float convergence = stereo.y;
o0.x += depth*convergence*1.0;
Now this code did not work either according to the user?? I am sure I have the correct shader and it is a Vertex shader to be exact.. here are the 2 files names:
1. 0c3345e4f21bc6de
2. df226b8076adab82
Now the original code worked before no problems.. I am unsure why it is not working currently but I don't think it is not working as it looks fine to me..
Should I use a different code altogether since I am out in space this time to see the stars to infinity or will either of these codes work properly??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit