[quote name='5thElement' date='05 March 2011 - 07:57 AM' timestamp='1299311822' post='1202582']
You need glasses then. 720p on a 120" screen = blurry unless you sit at least 15' away from it.
[/quote]
I sit 12 foot away, and a 120" screen is perfct at this distance. the same visually as your average cinema, it fills your main vision with a good ammount of periferal. any closer and the image would be too big to be comfortable, like sitting in the front of the cinema.
From this distance, the image is crisp, no blurriness whatsoever. im typing on it right now.
standing right in front of the screen you can clearly see each pixel in a perfect, non blurred square with about 1mm of grid around each.
from about 2 feet away the grid becomes almost unpercivable. Note that the grid shrinks when the image does, so if at 120" the frid is roughly 1mm you can imagine that at 30" it would be practically invisible from 2 foot away.
Dont get me wrong, of course I would prefer 1080p bt its not available yet - but that is not the point. the point is, 720p is FAR better that people give it credit for.
I sit in front of this screen playing for hours on end. ive watched literally thousands of movies with my friends and we all agree that its perfectly fine. for a movie it would be hard to tell 720p and 1080p from eachother, and only a side by side comparison would make you ever think the 720p was inferior. this has been done to death, and tests have confirmed this many times.
For gaming, obviously there is some pixelation - particulary in ahigh conrast scene, but this becomes much less of an issue if the game supports decent AA. ALso, during actual game play you will find it hard to focus on any obvious pixelation. but as i say, of course it would look better in 1080p.
As for ghosting, there is ZERO PERCEIVABLE GHOSTING with dlp technology. There is no residual image there to create it. this does not work like the cinema where there are actually 2 images on the screen at once, with DLP there is NEVER a moment when both images are on the screen at once, so quite simply ghosting via DLP is imposible unless you can miraculusly perceive faster than the speed of light.
people need to refrain from commenting on what you assume things will look like and focus on what you have actually experienced. because quite simply, you end up giving out bad info to people. resolution snobbery is becoming quite tedious to be frank.
A DLP solution is perfectly viable if someone wants a ghost free image.
[quote name='5thElement' date='05 March 2011 - 07:57 AM' timestamp='1299311822' post='1202582']
You need glasses then. 720p on a 120" screen = blurry unless you sit at least 15' away from it.
I sit 12 foot away, and a 120" screen is perfct at this distance. the same visually as your average cinema, it fills your main vision with a good ammount of periferal. any closer and the image would be too big to be comfortable, like sitting in the front of the cinema.
From this distance, the image is crisp, no blurriness whatsoever. im typing on it right now.
standing right in front of the screen you can clearly see each pixel in a perfect, non blurred square with about 1mm of grid around each.
from about 2 feet away the grid becomes almost unpercivable. Note that the grid shrinks when the image does, so if at 120" the frid is roughly 1mm you can imagine that at 30" it would be practically invisible from 2 foot away.
Dont get me wrong, of course I would prefer 1080p bt its not available yet - but that is not the point. the point is, 720p is FAR better that people give it credit for.
I sit in front of this screen playing for hours on end. ive watched literally thousands of movies with my friends and we all agree that its perfectly fine. for a movie it would be hard to tell 720p and 1080p from eachother, and only a side by side comparison would make you ever think the 720p was inferior. this has been done to death, and tests have confirmed this many times.
For gaming, obviously there is some pixelation - particulary in ahigh conrast scene, but this becomes much less of an issue if the game supports decent AA. ALso, during actual game play you will find it hard to focus on any obvious pixelation. but as i say, of course it would look better in 1080p.
As for ghosting, there is ZERO PERCEIVABLE GHOSTING with dlp technology. There is no residual image there to create it. this does not work like the cinema where there are actually 2 images on the screen at once, with DLP there is NEVER a moment when both images are on the screen at once, so quite simply ghosting via DLP is imposible unless you can miraculusly perceive faster than the speed of light.
people need to refrain from commenting on what you assume things will look like and focus on what you have actually experienced. because quite simply, you end up giving out bad info to people. resolution snobbery is becoming quite tedious to be frank.
A DLP solution is perfectly viable if someone wants a ghost free image.
Its not about 720p not getting credit, people simply don't know what's HD , and what is it for, what's fill factor, what is it for, what is the resolution at the cinema at all, they just hear 720p and we observe an immature knee jerk tought process involving wii, mario, and his kart. /tongue.gif' class='bbc_emoticon' alt=':tongue:' />
Its not about 720p not getting credit, people simply don't know what's HD , and what is it for, what's fill factor, what is it for, what is the resolution at the cinema at all, they just hear 720p and we observe an immature knee jerk tought process involving wii, mario, and his kart. /tongue.gif' class='bbc_emoticon' alt=':tongue:' />
[quote name='tritosine' date='05 March 2011 - 07:07 PM' timestamp='1299352023' post='1202782']
Its not about 720p not getting credit, people simply don't know what's HD , and what is it for, what's fill factor, what is it for, what is the resolution at the cinema at all, they just hear 720p and we observe an immature knee jerk tought process involving wii, mario, and his kart. /tongue.gif' class='bbc_emoticon' alt=':tongue:' />
[/quote]
Digital cinema more or less is at 2k (which is very close to 1080p). Even if you have a 4k projector most films are edited at 2k. Mario kart (on wii) is 480p. 720p isn't bad, but for videophiles at most thx viewing distances is soft. As for film presentations it depends on many factors but going through that in this thread would be overkill I think.
[quote name='tritosine' date='05 March 2011 - 07:07 PM' timestamp='1299352023' post='1202782']
Its not about 720p not getting credit, people simply don't know what's HD , and what is it for, what's fill factor, what is it for, what is the resolution at the cinema at all, they just hear 720p and we observe an immature knee jerk tought process involving wii, mario, and his kart. /tongue.gif' class='bbc_emoticon' alt=':tongue:' />
Digital cinema more or less is at 2k (which is very close to 1080p). Even if you have a 4k projector most films are edited at 2k. Mario kart (on wii) is 480p. 720p isn't bad, but for videophiles at most thx viewing distances is soft. As for film presentations it depends on many factors but going through that in this thread would be overkill I think.
It's i true that DLP is 100% ghosting free. I have h5360 with 77" screen and i'm sitting about 8 feet from screen. 3D image is so "clean" and it just look great. Now i have a need for smaller screen and it seems that current gen LCD cannot produce ghost free images and even latest plasmas cannot do 100% ghost free images. So i'm leaning towards diy rear projection screen with another h5360. Just wondering if 32"(40" max) is too bright for the glasses(this can produce ghosting with DLP too). Maybe rear projection reduce light output enough if not then i could add some matte black transparent film on top of the screen and with mirror one could reduce size of this monster...
It's i true that DLP is 100% ghosting free. I have h5360 with 77" screen and i'm sitting about 8 feet from screen. 3D image is so "clean" and it just look great. Now i have a need for smaller screen and it seems that current gen LCD cannot produce ghost free images and even latest plasmas cannot do 100% ghost free images. So i'm leaning towards diy rear projection screen with another h5360. Just wondering if 32"(40" max) is too bright for the glasses(this can produce ghosting with DLP too). Maybe rear projection reduce light output enough if not then i could add some matte black transparent film on top of the screen and with mirror one could reduce size of this monster...
[quote name='Suntory_Times' date='06 March 2011 - 07:25 AM' timestamp='1299396327' post='1203011']
Digital cinema more or less is at 2k (which is very close to 1080p). Even if you have a 4k projector most films are edited at 2k. Mario kart (on wii) is 480p. 720p isn't bad, but for videophiles at most thx viewing distances is soft. As for film presentations it depends on many factors but going through that in this thread would be overkill I think.
[/quote]
you remind me to search for that post when one guy here compared the 1080p darkchip2 optoma hd20 to his 720p darkchip3 , and said theresn't much discernable difference at all, especially in 3D, darkchip3 is better. I'll put that into my sig.
[quote]Maybe rear projection reduce light output enough if not then i could add some matte black transparent film on top of the screen and with mirror one could reduce size of this monster... [/quote]
If you can find good quality polarizer like Polaroid HN32 , and stack it onto the screen, that will serve to cut ambient light down 3x times , while its supposed to remain nearly the same bright when viewed thru glasses! So using polarizer on acryl sheet is a cool way of doing anti glare.
[quote name='Suntory_Times' date='06 March 2011 - 07:25 AM' timestamp='1299396327' post='1203011']
Digital cinema more or less is at 2k (which is very close to 1080p). Even if you have a 4k projector most films are edited at 2k. Mario kart (on wii) is 480p. 720p isn't bad, but for videophiles at most thx viewing distances is soft. As for film presentations it depends on many factors but going through that in this thread would be overkill I think.
you remind me to search for that post when one guy here compared the 1080p darkchip2 optoma hd20 to his 720p darkchip3 , and said theresn't much discernable difference at all, especially in 3D, darkchip3 is better. I'll put that into my sig.
Maybe rear projection reduce light output enough if not then i could add some matte black transparent film on top of the screen and with mirror one could reduce size of this monster...
If you can find good quality polarizer like Polaroid HN32 , and stack it onto the screen, that will serve to cut ambient light down 3x times , while its supposed to remain nearly the same bright when viewed thru glasses! So using polarizer on acryl sheet is a cool way of doing anti glare.
[quote name='tritosine' date='06 March 2011 - 03:59 PM' timestamp='1299427181' post='1203147']
you remind me to search for that post when one guy here compared the 1080p darkchip2 optoma hd20 to his 720p darkchip3 , and said theresn't much discernable difference at all, especially in 3D, darkchip3 is better. I'll put that into my sig.[/quote]
Indeed. Resolution is only one part of picture quality, but a 1080p is better then a 720p display ceteris paribus. In other words to really see the difference you need everything between the display devices to be identical aside from the resolution. :)
[quote name='tritosine' date='06 March 2011 - 03:59 PM' timestamp='1299427181' post='1203147']
you remind me to search for that post when one guy here compared the 1080p darkchip2 optoma hd20 to his 720p darkchip3 , and said theresn't much discernable difference at all, especially in 3D, darkchip3 is better. I'll put that into my sig.
Indeed. Resolution is only one part of picture quality, but a 1080p is better then a 720p display ceteris paribus. In other words to really see the difference you need everything between the display devices to be identical aside from the resolution. :)
-There are quite a few reasons explaining 2d 1080p vs 3d 720p
[quote]"Based on the size and density of cones in the fovea centralis (the highest resolution area of the retina), the smallest resolvable detail humans with 20/20 vision can generally see under optimal conditions is contained within approximately 1 arc-minute of angle, or 1/60th of one degree. Any details smaller than that simply blend together. Think of it as biological anti-aliasing.
From this data, a little trigonometry provides us with a simple rule of thumb: The viewing distance at which those of us with 20/20 vision maximize natural blending without any perceived loss of resolution = Pixel Width / .0003. This equates to 1 meter of distance for every .3 millimeters of pixel offset (pitch); and this is true for any picture-element-based display (including printing). Beyond this distance we actually begin to throw away display resolution.
This is another reason why 1280x720 or even 800x600 can look better than we think it should. Namely, picture quality is not determined by resolution alone - for when viewed from the appropriate distance, no individual pixels will be perceived at all.
Of course, in practice human acuity varies widely from this theoretical high mark, especially in the darker environments in which we tend to watch projected images (acuity decreases as pupil diameter increases). Subsequently, at the other end of the spectrum we have observed that pixels begin to adequately blend approximately one screen width distant from the DepthQ HDs3D-1 Projector." [/quote]
-There are quite a few reasons explaining 2d 1080p vs 3d 720p
"Based on the size and density of cones in the fovea centralis (the highest resolution area of the retina), the smallest resolvable detail humans with 20/20 vision can generally see under optimal conditions is contained within approximately 1 arc-minute of angle, or 1/60th of one degree. Any details smaller than that simply blend together. Think of it as biological anti-aliasing.
From this data, a little trigonometry provides us with a simple rule of thumb: The viewing distance at which those of us with 20/20 vision maximize natural blending without any perceived loss of resolution = Pixel Width / .0003. This equates to 1 meter of distance for every .3 millimeters of pixel offset (pitch); and this is true for any picture-element-based display (including printing). Beyond this distance we actually begin to throw away display resolution.
This is another reason why 1280x720 or even 800x600 can look better than we think it should. Namely, picture quality is not determined by resolution alone - for when viewed from the appropriate distance, no individual pixels will be perceived at all.
Of course, in practice human acuity varies widely from this theoretical high mark, especially in the darker environments in which we tend to watch projected images (acuity decreases as pupil diameter increases). Subsequently, at the other end of the spectrum we have observed that pixels begin to adequately blend approximately one screen width distant from the DepthQ HDs3D-1 Projector."
Effectively, the way our optics work the perceivable difference between 720p and 1080p is never as much as expected. expecting it to be 'twice as good' will only lead to disapointment. In an ideal world we would all have 1080p projectors but what it boils down to is the cost hike from 720p to 1080p is in no way worth the slight improvement you will get in perceived resolution.
So I guess to keep things back on track - to the origonal poster, a perfectly viable and potentially space saving option for a ghost free image would be to use a h5360 projector agaisnt your wall or screen.
The basic trade off is ghosting vs resolution
Additional benefits of a 720p display is you only need a single 460 (oc) to play almost any game on full and taking into account the extra screen size you get, it adds up to a more 'impressive' setup for less cash...
Effectively, the way our optics work the perceivable difference between 720p and 1080p is never as much as expected. expecting it to be 'twice as good' will only lead to disapointment. In an ideal world we would all have 1080p projectors but what it boils down to is the cost hike from 720p to 1080p is in no way worth the slight improvement you will get in perceived resolution.
So I guess to keep things back on track - to the origonal poster, a perfectly viable and potentially space saving option for a ghost free image would be to use a h5360 projector agaisnt your wall or screen.
The basic trade off is ghosting vs resolution
Additional benefits of a 720p display is you only need a single 460 (oc) to play almost any game on full and taking into account the extra screen size you get, it adds up to a more 'impressive' setup for less cash...
i now have a 720p projector and i can agree that it is far better than my 65" 1080p 3d HDTV. Both are dark chip 3. the bigger screen makes the difference and the image quality is nearly the same. Ill buy a 1080p120hrz 3d projector if they ever make one, however if i had to choose one, i would go for the projector. Just a heads up from someone who has both.
i now have a 720p projector and i can agree that it is far better than my 65" 1080p 3d HDTV. Both are dark chip 3. the bigger screen makes the difference and the image quality is nearly the same. Ill buy a 1080p120hrz 3d projector if they ever make one, however if i had to choose one, i would go for the projector. Just a heads up from someone who has both.
System:
Intel I7 920 overclocked to 4ghz
Asus Rampage Extreme II
2 Ge-force 480 in SLI
GTX 295 PhysX Card
12gb ddr3 2000mhz ram
Intel SSD in RAID 0
BR RW
1000w Sony surround sound
NVIDIA 3D Vision
3d displays tested:
Mitsubishi 65" DLP 3d HDTV (good old 1080p checkerboard since 2007!!!)
Panasonic VT25 (nice 2d but I returned it due to cross talk)
Acer H5360 720p on 130" screen (the best 3d)
23" Acer LCD monitor (horrible cross talk- sold it)
Theres another reason 3d 720p , 3DLP 720p is good:
motion blur is almost non existant because of shutterglasses.... You know, with 2d active matrix LCD at 60hz, hold blur, SAH blur effectively smears 1080p vertical resolution down to 300 lines according to some test patterns..... Actually SAH blur alone is devastating , display tech aside. Then there are other blur types that depend on the display itself... Messy! /huh.gif' class='bbc_emoticon' alt=':huh:' />
Theres another reason 3d 720p , 3DLP 720p is good:
motion blur is almost non existant because of shutterglasses.... You know, with 2d active matrix LCD at 60hz, hold blur, SAH blur effectively smears 1080p vertical resolution down to 300 lines according to some test patterns..... Actually SAH blur alone is devastating , display tech aside. Then there are other blur types that depend on the display itself... Messy! /huh.gif' class='bbc_emoticon' alt=':huh:' />
You need glasses then. 720p on a 120" screen = blurry unless you sit at least 15' away from it.
[/quote]
I sit 12 foot away, and a 120" screen is perfct at this distance. the same visually as your average cinema, it fills your main vision with a good ammount of periferal. any closer and the image would be too big to be comfortable, like sitting in the front of the cinema.
From this distance, the image is crisp, no blurriness whatsoever. im typing on it right now.
standing right in front of the screen you can clearly see each pixel in a perfect, non blurred square with about 1mm of grid around each.
from about 2 feet away the grid becomes almost unpercivable. Note that the grid shrinks when the image does, so if at 120" the frid is roughly 1mm you can imagine that at 30" it would be practically invisible from 2 foot away.
Dont get me wrong, of course I would prefer 1080p bt its not available yet - but that is not the point. the point is, 720p is FAR better that people give it credit for.
I sit in front of this screen playing for hours on end. ive watched literally thousands of movies with my friends and we all agree that its perfectly fine. for a movie it would be hard to tell 720p and 1080p from eachother, and only a side by side comparison would make you ever think the 720p was inferior. this has been done to death, and tests have confirmed this many times.
For gaming, obviously there is some pixelation - particulary in ahigh conrast scene, but this becomes much less of an issue if the game supports decent AA. ALso, during actual game play you will find it hard to focus on any obvious pixelation. but as i say, of course it would look better in 1080p.
As for ghosting, there is ZERO PERCEIVABLE GHOSTING with dlp technology. There is no residual image there to create it. this does not work like the cinema where there are actually 2 images on the screen at once, with DLP there is NEVER a moment when both images are on the screen at once, so quite simply ghosting via DLP is imposible unless you can miraculusly perceive faster than the speed of light.
people need to refrain from commenting on what you assume things will look like and focus on what you have actually experienced. because quite simply, you end up giving out bad info to people. resolution snobbery is becoming quite tedious to be frank.
A DLP solution is perfectly viable if someone wants a ghost free image.
You need glasses then. 720p on a 120" screen = blurry unless you sit at least 15' away from it.
I sit 12 foot away, and a 120" screen is perfct at this distance. the same visually as your average cinema, it fills your main vision with a good ammount of periferal. any closer and the image would be too big to be comfortable, like sitting in the front of the cinema.
From this distance, the image is crisp, no blurriness whatsoever. im typing on it right now.
standing right in front of the screen you can clearly see each pixel in a perfect, non blurred square with about 1mm of grid around each.
from about 2 feet away the grid becomes almost unpercivable. Note that the grid shrinks when the image does, so if at 120" the frid is roughly 1mm you can imagine that at 30" it would be practically invisible from 2 foot away.
Dont get me wrong, of course I would prefer 1080p bt its not available yet - but that is not the point. the point is, 720p is FAR better that people give it credit for.
I sit in front of this screen playing for hours on end. ive watched literally thousands of movies with my friends and we all agree that its perfectly fine. for a movie it would be hard to tell 720p and 1080p from eachother, and only a side by side comparison would make you ever think the 720p was inferior. this has been done to death, and tests have confirmed this many times.
For gaming, obviously there is some pixelation - particulary in ahigh conrast scene, but this becomes much less of an issue if the game supports decent AA. ALso, during actual game play you will find it hard to focus on any obvious pixelation. but as i say, of course it would look better in 1080p.
As for ghosting, there is ZERO PERCEIVABLE GHOSTING with dlp technology. There is no residual image there to create it. this does not work like the cinema where there are actually 2 images on the screen at once, with DLP there is NEVER a moment when both images are on the screen at once, so quite simply ghosting via DLP is imposible unless you can miraculusly perceive faster than the speed of light.
people need to refrain from commenting on what you assume things will look like and focus on what you have actually experienced. because quite simply, you end up giving out bad info to people. resolution snobbery is becoming quite tedious to be frank.
A DLP solution is perfectly viable if someone wants a ghost free image.
Its not about 720p not getting credit, people simply don't know what's HD , and what is it for, what's fill factor, what is it for, what is the resolution at the cinema at all, they just hear 720p and we observe an immature knee jerk tought process involving wii, mario, and his kart.
[/quote]
Digital cinema more or less is at 2k (which is very close to 1080p). Even if you have a 4k projector most films are edited at 2k. Mario kart (on wii) is 480p. 720p isn't bad, but for videophiles at most thx viewing distances is soft. As for film presentations it depends on many factors but going through that in this thread would be overkill I think.
Its not about 720p not getting credit, people simply don't know what's HD , and what is it for, what's fill factor, what is it for, what is the resolution at the cinema at all, they just hear 720p and we observe an immature knee jerk tought process involving wii, mario, and his kart.
Digital cinema more or less is at 2k (which is very close to 1080p). Even if you have a 4k projector most films are edited at 2k. Mario kart (on wii) is 480p. 720p isn't bad, but for videophiles at most thx viewing distances is soft. As for film presentations it depends on many factors but going through that in this thread would be overkill I think.
Steam: https://steamcommunity.com/id/suntorytimes
Digital cinema more or less is at 2k (which is very close to 1080p). Even if you have a 4k projector most films are edited at 2k. Mario kart (on wii) is 480p. 720p isn't bad, but for videophiles at most thx viewing distances is soft. As for film presentations it depends on many factors but going through that in this thread would be overkill I think.
[/quote]
you remind me to search for that post when one guy here compared the 1080p darkchip2 optoma hd20 to his 720p darkchip3 , and said theresn't much discernable difference at all, especially in 3D, darkchip3 is better. I'll put that into my sig.
[quote]Maybe rear projection reduce light output enough if not then i could add some matte black transparent film on top of the screen and with mirror one could reduce size of this monster... [/quote]
If you can find good quality polarizer like Polaroid HN32 , and stack it onto the screen, that will serve to cut ambient light down 3x times , while its supposed to remain nearly the same bright when viewed thru glasses! So using polarizer on acryl sheet is a cool way of doing anti glare.
Digital cinema more or less is at 2k (which is very close to 1080p). Even if you have a 4k projector most films are edited at 2k. Mario kart (on wii) is 480p. 720p isn't bad, but for videophiles at most thx viewing distances is soft. As for film presentations it depends on many factors but going through that in this thread would be overkill I think.
you remind me to search for that post when one guy here compared the 1080p darkchip2 optoma hd20 to his 720p darkchip3 , and said theresn't much discernable difference at all, especially in 3D, darkchip3 is better. I'll put that into my sig.
If you can find good quality polarizer like Polaroid HN32 , and stack it onto the screen, that will serve to cut ambient light down 3x times , while its supposed to remain nearly the same bright when viewed thru glasses! So using polarizer on acryl sheet is a cool way of doing anti glare.
you remind me to search for that post when one guy here compared the 1080p darkchip2 optoma hd20 to his 720p darkchip3 , and said theresn't much discernable difference at all, especially in 3D, darkchip3 is better. I'll put that into my sig.[/quote]
Indeed. Resolution is only one part of picture quality, but a 1080p is better then a 720p display ceteris paribus. In other words to really see the difference you need everything between the display devices to be identical aside from the resolution. :)
you remind me to search for that post when one guy here compared the 1080p darkchip2 optoma hd20 to his 720p darkchip3 , and said theresn't much discernable difference at all, especially in 3D, darkchip3 is better. I'll put that into my sig.
Indeed. Resolution is only one part of picture quality, but a 1080p is better then a 720p display ceteris paribus. In other words to really see the difference you need everything between the display devices to be identical aside from the resolution. :)
Steam: https://steamcommunity.com/id/suntorytimes
[quote]"Based on the size and density of cones in the fovea centralis (the highest resolution area of the retina), the smallest resolvable detail humans with 20/20 vision can generally see under optimal conditions is contained within approximately 1 arc-minute of angle, or 1/60th of one degree. Any details smaller than that simply blend together. Think of it as biological anti-aliasing.
From this data, a little trigonometry provides us with a simple rule of thumb: The viewing distance at which those of us with 20/20 vision maximize natural blending without any perceived loss of resolution = Pixel Width / .0003. This equates to 1 meter of distance for every .3 millimeters of pixel offset (pitch); and this is true for any picture-element-based display (including printing). Beyond this distance we actually begin to throw away display resolution.
This is another reason why 1280x720 or even 800x600 can look better than we think it should. Namely, picture quality is not determined by resolution alone - for when viewed from the appropriate distance, no individual pixels will be perceived at all.
Of course, in practice human acuity varies widely from this theoretical high mark, especially in the darker environments in which we tend to watch projected images (acuity decreases as pupil diameter increases). Subsequently, at the other end of the spectrum we have observed that pixels begin to adequately blend approximately one screen width distant from the DepthQ HDs3D-1 Projector." [/quote]
So I guess to keep things back on track - to the origonal poster, a perfectly viable and potentially space saving option for a ghost free image would be to use a h5360 projector agaisnt your wall or screen.
The basic trade off is ghosting vs resolution
Additional benefits of a 720p display is you only need a single 460 (oc) to play almost any game on full and taking into account the extra screen size you get, it adds up to a more 'impressive' setup for less cash...
So I guess to keep things back on track - to the origonal poster, a perfectly viable and potentially space saving option for a ghost free image would be to use a h5360 projector agaisnt your wall or screen.
The basic trade off is ghosting vs resolution
Additional benefits of a 720p display is you only need a single 460 (oc) to play almost any game on full and taking into account the extra screen size you get, it adds up to a more 'impressive' setup for less cash...
System:
Intel I7 920 overclocked to 4ghz
Asus Rampage Extreme II
2 Ge-force 480 in SLI
GTX 295 PhysX Card
12gb ddr3 2000mhz ram
Intel SSD in RAID 0
BR RW
1000w Sony surround sound
NVIDIA 3D Vision
3d displays tested:
Mitsubishi 65" DLP 3d HDTV (good old 1080p checkerboard since 2007!!!)
Panasonic VT25 (nice 2d but I returned it due to cross talk)
Acer H5360 720p on 130" screen (the best 3d)
23" Acer LCD monitor (horrible cross talk- sold it)
Samsung 65D8000
motion blur is almost non existant because of shutterglasses.... You know, with 2d active matrix LCD at 60hz, hold blur, SAH blur effectively smears 1080p vertical resolution down to 300 lines according to some test patterns..... Actually SAH blur alone is devastating , display tech aside. Then there are other blur types that depend on the display itself... Messy!
motion blur is almost non existant because of shutterglasses.... You know, with 2d active matrix LCD at 60hz, hold blur, SAH blur effectively smears 1080p vertical resolution down to 300 lines according to some test patterns..... Actually SAH blur alone is devastating , display tech aside. Then there are other blur types that depend on the display itself... Messy!
[img]http://pcm54.tvn.hu/zo.jpg[/img]
I wish i understood those numbers tritosine but I r dumb
I wish i understood those numbers tritosine but I r dumb
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com