Watch Dogs 2 3D Vision
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[quote="jonathan_fr"]I saw space reflections problems but it seems its gone if disabled (it takes lots of ressources apparently so i already disabled it before patch 1.09)[/quote] lol.... "I saw space reflections problems but it seems its gone if disabled" ... isnt it logical ^^ ???
jonathan_fr said:I saw space reflections problems but it seems its gone if disabled (it takes lots of ressources apparently so i already disabled it before patch 1.09)


lol.... "I saw space reflections problems but it seems its gone if disabled" ... isnt it logical ^^ ???

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Posted 01/16/2017 07:30 PM   
Hey guys, i have still the issue, that the game doesnt start after I have installed the 3D patch. The watch dogs 2 logo shows up and after a few seconds it disappers and nothing more happens regards jan :)
Hey guys,
i have still the issue, that the game doesnt start after I have installed the 3D patch.
The watch dogs 2 logo shows up and after a few seconds it disappers and nothing more happens


regards
jan :)

Posted 01/16/2017 09:15 PM   
[quote="kagrra"]Hey guys, i have still the issue, that the game doesnt start after I have installed the 3D patch. The watch dogs 2 logo shows up and after a few seconds it disappers and nothing more happens regards jan :)[/quote] What driver do you use? I use the newest and have no problems.
kagrra said:Hey guys,
i have still the issue, that the game doesnt start after I have installed the 3D patch.
The watch dogs 2 logo shows up and after a few seconds it disappers and nothing more happens


regards
jan :)


What driver do you use? I use the newest and have no problems.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 01/16/2017 11:08 PM   
Thank you again for your fantastic fix DSS! Unfortunately, it looks like the latest update (1.09) from Ubisoft broke not only the space reflections (which, in my opinion, is not a huge lost) but mainly the skybox. (it's rendered only mono?) I've uninstalled then reinstalled the fix, with no luck. It would be greatly appreciated if you could have a look at it. On the other hand, for me, using the "-eac_launcher" command is a must. After being able to play a multi-houred session without it, the next session the game wouldn't start. Since, personally, I'm not a huge multiplayer fan, I'm okay with that. [img]http://constantin.me.uk/Stereoscopy/WatchDogs206_50.jpg[/img] [img]http://constantin.me.uk/Stereoscopy/WatchDogs202_50.jpg[/img] [img]http://constantin.me.uk/Stereoscopy/20170117_205314.jpg[/img] [img]http://constantin.me.uk/Stereoscopy/20170117_205340.jpg[/img] [img]http://constantin.me.uk/Stereoscopy/20170117_205333.jpg[/img]
Thank you again for your fantastic fix DSS!

Unfortunately, it looks like the latest update (1.09) from Ubisoft broke not only the space reflections (which, in my opinion, is not a huge lost) but mainly the skybox. (it's rendered only mono?)
I've uninstalled then reinstalled the fix, with no luck.

It would be greatly appreciated if you could have a look at it.

On the other hand, for me, using the "-eac_launcher" command is a must. After being able to play a multi-houred session without it, the next session the game wouldn't start. Since, personally, I'm not a huge multiplayer fan, I'm okay with that.


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Posted 01/17/2017 09:50 PM   
[quote="kagrra"]Hey guys, i have still the issue, that the game doesnt start after I have installed the 3D patch. The watch dogs 2 logo shows up and after a few seconds it disappers and nothing more happens regards jan :)[/quote] You might need to add the "-eac_launcher" command into the properties page for the game. Read DSS's note on [url]http://helixmod.blogspot.co.uk/[/url]
kagrra said:Hey guys,
i have still the issue, that the game doesnt start after I have installed the 3D patch.
The watch dogs 2 logo shows up and after a few seconds it disappers and nothing more happens


regards
jan :)


You might need to add the "-eac_launcher" command into the properties page for the game. Read DSS's note on http://helixmod.blogspot.co.uk/

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 01/17/2017 09:56 PM   
[center][size="XL"][color="orange"][b]Release v1.3 is up on the blog:[/b][/color][/size] [url]http://helixmod.blogspot.com.au/2017/01/watchdogs2.html[/url][/center] The biggest delay here has been because I've been waiting for the San Francisco fog to spawn to see if it was broken since the patch notes mentioned it, but the game has spawned every type of fog except that one, and I decided it is probably a better idea to get out the reflection fix. If this turns out to still be broken I may need to do another update. Costiq - I don't know why your sky box is broken, but make sure you use uninstall.bat before installing this one since there's at least a dozen shaders that interact with each other for the sky and I did move part of that fix from one shader to another at one point. Annoyingly, the new shaders in the patch don't dump up front like they did in the original version, and their compression scheme* defeats my generic extractor, meaning I had to play with the settings to find all the permutations that would dump new shaders. These are the 40 permutations I've identified so far (yes, they use different reflection shaders when above a certain altitude. You can tell when the game switches to a new shader for the first time as it will draw one or two black frames) - if you find any other broken effects in this update please let me know what settings you are using, especially in regards to these (I'm more likely to have fixed effects on MSAA: Off, Temporal Filtering: Off, Screen Space Reflections: Ultra since that is what I'm mostly playing on), where in the game it was, and what the weather conditions were (and if there was fog, describe it or take a screenshot as there are several types): [code] Weather Sunny Sunny Night Pool Altitude Ground Flying Ground? Screen Space Reflections M H V U M H V U M H V U Regular x x x x x x x x x x x x Temporal Filtering x x x x x x x x x x x x MSAA / TXAA x x x x x x x x = Reg Ansel x x x x x x x x = Reg [/code] * I tried adapting my generic extractor to cope with the compression scheme they are using in patch.dat... The first 5000 iterations (exactly 5000) is very obviously LZ4 and I can extract those with a 100% match up to that point... then for god knows what reason they change to something else that I haven't been able to identify (not fundamentally different - some parts still look like LZ4 compressed data), so I only end up getting about 90% of each shader >_< Changes since v1.2: - Re-fixed reflections, etc. for WATCH_DOGS2 1.09 update - Fixed an issue where glass bottles would be moved to crosshair depth after flying into them with the quad copter. - Removed leaf disable key (no further reports of leaves desynchronising, so I don't think the kill switch is necessary any more) - Added very low convergence presets on alt+~ and ctrl+~ for ATM cameras, satellites, etc (new 3DMigoto version supports key combinations ;-) - Added yet another crosshair - Fixed the "bright white glitch" at particular light volume boundaries (most notably, one of the cameras on the barge is positioned right on one of these boundaries in the Shanghaied mission) - Fixed distant lights reflection in a blackout - Added HUD kill switch on Ctrl+F2 for better screenshots - Added lens grit kill switch on Ctrl+Shift+F2


The biggest delay here has been because I've been waiting for the San Francisco fog to spawn to see if it was broken since the patch notes mentioned it, but the game has spawned every type of fog except that one, and I decided it is probably a better idea to get out the reflection fix. If this turns out to still be broken I may need to do another update. Costiq - I don't know why your sky box is broken, but make sure you use uninstall.bat before installing this one since there's at least a dozen shaders that interact with each other for the sky and I did move part of that fix from one shader to another at one point.

Annoyingly, the new shaders in the patch don't dump up front like they did in the original version, and their compression scheme* defeats my generic extractor, meaning I had to play with the settings to find all the permutations that would dump new shaders. These are the 40 permutations I've identified so far (yes, they use different reflection shaders when above a certain altitude. You can tell when the game switches to a new shader for the first time as it will draw one or two black frames) - if you find any other broken effects in this update please let me know what settings you are using, especially in regards to these (I'm more likely to have fixed effects on MSAA: Off, Temporal Filtering: Off, Screen Space Reflections: Ultra since that is what I'm mostly playing on), where in the game it was, and what the weather conditions were (and if there was fog, describe it or take a screenshot as there are several types):

Weather                   Sunny     Sunny    Night
Pool
Altitude Ground Flying Ground?
Screen Space Reflections M H V U M H V U M H V U
Regular x x x x x x x x x x x x
Temporal Filtering x x x x x x x x x x x x
MSAA / TXAA x x x x x x x x = Reg
Ansel x x x x x x x x = Reg


* I tried adapting my generic extractor to cope with the compression scheme they are using in patch.dat... The first 5000 iterations (exactly 5000) is very obviously LZ4 and I can extract those with a 100% match up to that point... then for god knows what reason they change to something else that I haven't been able to identify (not fundamentally different - some parts still look like LZ4 compressed data), so I only end up getting about 90% of each shader >_<

Changes since v1.2:
- Re-fixed reflections, etc. for WATCH_DOGS2 1.09 update
- Fixed an issue where glass bottles would be moved to crosshair depth after flying into them with the quad copter.
- Removed leaf disable key (no further reports of leaves desynchronising, so I don't think the kill switch is necessary any more)
- Added very low convergence presets on alt+~ and ctrl+~ for ATM cameras, satellites, etc (new 3DMigoto version supports key combinations ;-)
- Added yet another crosshair
- Fixed the "bright white glitch" at particular light volume boundaries (most notably, one of the cameras on the barge is positioned right on one of these boundaries in the Shanghaied mission)
- Fixed distant lights reflection in a blackout
- Added HUD kill switch on Ctrl+F2 for better screenshots
- Added lens grit kill switch on Ctrl+Shift+F2

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

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Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
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Posted 01/18/2017 10:54 AM   
Hi and thanks! I have a question, maybe I missed a thing, but is there already a way to change convergence with right click like in some other fixes?
Hi and thanks!

I have a question, maybe I missed a thing, but is there already a way to change convergence with right click like in some other fixes?

Posted 01/18/2017 01:49 PM   
[quote="DarkStarSword"][center][size="XL"][color="orange"][b]Release v1.3 is up on the blog:[/b][/color][/size] [url]http://helixmod.blogspot.com.au/2017/01/watchdogs2.html[/url][/center][/quote] As paradoxical as it may sound, a dark star can be a bringer of light. ;) Thank you DarkStarSword for being such a fantastic person.
DarkStarSword said:


As paradoxical as it may sound, a dark star can be a bringer of light. ;)

Thank you DarkStarSword for being such a fantastic person.

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Posted 01/18/2017 01:54 PM   
[quote="jonathan_fr"]Hi and thanks! I have a question, maybe I missed a thing, but is there already a way to change convergence with right click like in some other fixes? [/quote]I didn't find it necessary since the stereo crosshair takes care of the aiming problem, but you can add it easily enough - take a look at the examples in the d3dx.ini - the [Key2] example does this, and you can play with delays and transitions to make it smoother.
jonathan_fr said:Hi and thanks!

I have a question, maybe I missed a thing, but is there already a way to change convergence with right click like in some other fixes?
I didn't find it necessary since the stereo crosshair takes care of the aiming problem, but you can add it easily enough - take a look at the examples in the d3dx.ini - the [Key2] example does this, and you can play with delays and transitions to make it smoother.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/18/2017 02:37 PM   
Gah, I spent ages making all the reflections of glass work in 3D (not reflections on glass), and they went and totally broke them in 1.09, even in 2D: [img]https://pbs.twimg.com/media/C2dYQlzUoAE0tFz.jpg[/img] This is why - the glass is now in the totally wrong position on the depth buffer, which messes up the screen space reflections of it: [img]https://pbs.twimg.com/media/C2dYuSYVIAALKqj.jpg[/img] The glass also started violating infinity in 3D because the stereo correction formula is interacting badly with the downscaled depth buffer (one of the things they changed to optimise the screen space reflections in 1.09), but I can fix that... but not much point while they are totally in the wrong position. Tweet to Ubisoft: [url]https://twitter.com/DarkStarSword/status/821723038009802752[/url]
Gah, I spent ages making all the reflections of glass work in 3D (not reflections on glass), and they went and totally broke them in 1.09, even in 2D:

Image

This is why - the glass is now in the totally wrong position on the depth buffer, which messes up the screen space reflections of it:

Image

The glass also started violating infinity in 3D because the stereo correction formula is interacting badly with the downscaled depth buffer (one of the things they changed to optimise the screen space reflections in 1.09), but I can fix that... but not much point while they are totally in the wrong position.

Tweet to Ubisoft:
https://twitter.com/DarkStarSword/status/821723038009802752

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/18/2017 02:42 PM   
[quote="DarkStarSword"][quote="jonathan_fr"]Hi and thanks! I have a question, maybe I missed a thing, but is there already a way to change convergence with right click like in some other fixes? [/quote]I didn't find it necessary since the stereo crosshair takes care of the aiming problem, but you can add it easily enough - take a look at the examples in the d3dx.ini - the [Key2] example does this, and you can play with delays and transitions to make it smoother.[/quote] Thx dude! =)
DarkStarSword said:
jonathan_fr said:Hi and thanks!

I have a question, maybe I missed a thing, but is there already a way to change convergence with right click like in some other fixes?
I didn't find it necessary since the stereo crosshair takes care of the aiming problem, but you can add it easily enough - take a look at the examples in the d3dx.ini - the [Key2] example does this, and you can play with delays and transitions to make it smoother.


Thx dude! =)

Posted 01/18/2017 02:49 PM   
Yeahh DSS is realy "in the stuff" for fixing 3D :-) THY A LOT !! Will test the 1.3 now, hoping continue gaming after 2 days delay .-) Without your fix i cant play ^^ //EDIT1: DAMN, ScoutX resettet?? With 1.09 game patch ??? WTF //EDIT2: No real issues until yet, something is wrong turning cam flat if you are staying on a reflecting ground
Yeahh DSS is realy "in the stuff" for fixing 3D :-) THY A LOT !!

Will test the 1.3 now, hoping continue gaming after 2 days delay .-) Without your fix i cant play ^^

//EDIT1:
DAMN, ScoutX resettet?? With 1.09 game patch ??? WTF

//EDIT2:
No real issues until yet, something is wrong turning cam flat if you are staying on a reflecting ground

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Posted 01/18/2017 04:56 PM   
RESPECT. Thanks DSS!!!
RESPECT. Thanks DSS!!!

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 01/18/2017 06:58 PM   
[quote="DarkStarSword"] - I don't know why your sky box is broken, but make sure you use uninstall.bat before installing this one since there's at least a dozen shaders that interact with each other for the sky and I did move part of that fix from one shader to another at one point. [/quote] I found the culprit.:) Any 'Pixel density' value over 1.30 breaks the skybox. Couldn't see the difference between 1.30 and 1.50, so I'm happy to use the smaller value just to have a 3D sky. :) Thank you again DarkStarSword.
DarkStarSword said: - I don't know why your sky box is broken, but make sure you use uninstall.bat before installing this one since there's at least a dozen shaders that interact with each other for the sky and I did move part of that fix from one shader to another at one point.


I found the culprit.:) Any 'Pixel density' value over 1.30 breaks the skybox.
Couldn't see the difference between 1.30 and 1.50, so I'm happy to use the smaller value just to have a 3D sky. :)

Thank you again DarkStarSword.

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
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SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 01/18/2017 08:12 PM   
[quote="Losti"]//EDIT1: DAMN, ScoutX resettet?? With 1.09 game patch ??? WTF[/quote]Yep, same here... Ubisoft are aware of this issue and looking into it. [quote]//EDIT2: No real issues until yet, something is wrong turning cam flat if you are staying on a reflecting ground[/quote]Not entirely sure what you mean - a broken Screen Space Reflection maybe? Can you post a screenshot?
Losti said://EDIT1:
DAMN, ScoutX resettet?? With 1.09 game patch ??? WTF
Yep, same here... Ubisoft are aware of this issue and looking into it.

//EDIT2:
No real issues until yet, something is wrong turning cam flat if you are staying on a reflecting ground
Not entirely sure what you mean - a broken Screen Space Reflection maybe? Can you post a screenshot?

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/18/2017 08:14 PM   
  14 / 26    
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