Tridef - Experimental Oculus Rift Driver.
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As far as VR legs, I also found the First Law game to be better than Tuscany. Something about a stationary cockpit and no external speed clues. I still have trouble with HL2, even after a couple of months.
As far as VR legs, I also found the First Law game to be better than Tuscany. Something about a stationary cockpit and no external speed clues. I still have trouble with HL2, even after a couple of months.

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#16
Posted 08/02/2013 01:48 AM   
I'm curious. Everyone talks about how it feels like they're "there", even with the shortfalls of the dev kit. Do you still get that feeling after owning it for a while?
I'm curious. Everyone talks about how it feels like they're "there", even with the shortfalls of the dev kit. Do you still get that feeling after owning it for a while?

#17
Posted 08/02/2013 02:22 AM   
It depends on the user and the game imo. The problem is besides half life there are no game that you would "re-open". Its mostly tech demo's. Like the feeling was greatly diminished second time I opened Tuscany. But thats not a fair comparison since there is literally nothing to do in Tuscany. Its hard to be amazed when theres nothing to be amazed by. I heard something about Doom 3 being playable now, but I havent looked into it. Especially since I'd imagine it would be bigger news. People tend to exaggerate. I think anyone who thinks they could answer that question, really has no right to answer it. First impressions are really different then lasting impressions. Look at these games that people say look great in 3D when they are released and alot of people try it out and go wtf? That happened like what? 1 day ago as an example.
It depends on the user and the game imo.
The problem is besides half life there are no game that you would "re-open". Its mostly tech demo's. Like the feeling was greatly diminished second time I opened Tuscany. But thats not a fair comparison since there is literally nothing to do in Tuscany. Its hard to be amazed when theres nothing to be amazed by. I heard something about Doom 3 being playable now, but I havent looked into it. Especially since I'd imagine it would be bigger news. People tend to exaggerate.

I think anyone who thinks they could answer that question, really has no right to answer it. First impressions are really different then lasting impressions. Look at these games that people say look great in 3D when they are released and alot of people try it out and go wtf?
That happened like what? 1 day ago as an example.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#18
Posted 08/02/2013 03:15 AM   
Surely there's more than that playable? They might not all be perfect, but surely some are good enough? http://www.riftenabled.com/admin/apps/
Surely there's more than that playable? They might not all be perfect, but surely some are good enough?


http://www.riftenabled.com/admin/apps/

#19
Posted 08/02/2013 04:04 AM   
That's part of my problem with these "site-promoters". This guy lists Vorpx games as released even though it isnt. They don't realize they cost people money. Over 50% of them are bogus. [Renderers and dont work/not available] Which are the 90% non- tech demo's. "Retrofitted" means renderer. Vireio, isnt really working. Vorpx, is not out yet and is depth buffer. Games that are full fledged. That I know play well are... Half life series/tf2/ minecraft. Full-fledged games that I dont know how well they run are. Quake Quake 3 RetroVirus Dark[Game seems bad/implementation bad/third person] Doom 3[POSSIBLY] Doom 3/quake/quake 3 was done by modders so I cant speak for how well it was done without trying. You need to click Native Oculus Support then organize by Released to see a more accurate list.
That's part of my problem with these "site-promoters". This guy lists Vorpx games as released even though it isnt. They don't realize they cost people money.
Over 50% of them are bogus. [Renderers and dont work/not available]
Which are the 90% non- tech demo's.

"Retrofitted" means renderer.
Vireio, isnt really working.
Vorpx, is not out yet and is depth buffer.

Games that are full fledged. That I know play well are...
Half life series/tf2/ minecraft.

Full-fledged games that I dont know how well they run are.
Quake
Quake 3
RetroVirus
Dark[Game seems bad/implementation bad/third person]
Doom 3[POSSIBLY]

Doom 3/quake/quake 3 was done by modders so I cant speak for how well it was done without trying.
You need to click Native Oculus Support then organize by Released to see a more accurate list.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#20
Posted 08/02/2013 04:48 AM   
Yeah, pretty much sums up my experience too. It seems like a big list, but it's nearly all fluff or demoware. Even some of the better demos like Museum of the Microstar are punishing because of introduced head-tracking lag, and a bizarre concept they introduced for direction. You have to use a special key to orient yourself 'forward.' I've used the Vireio driver a bit, and nothing there has really been good enough for more than an hour of gaming. Closest I've gotten is the 1.1 driver, and Black Mesa mod, where it's so long ago I don't really remember the game, plus they changed some things. When I set my 'height' to match in the incoming tram car, it definitely rekindled that feeling of being there. Talking to the scientists around the lab seemed pretty natural. For me, there has definitely been a noticeable drop in the feeling of immersion, or being there. When I visit Tuscany, it no longer has any real wow factor, and doesn't feel like being transported. My personal theory is that initially the transportation is what I noticed, then my mind adapted and made that 'normal', and then I start to notice the resolution and smearing effects which really break the immersion. Immersion is a funny thing though. I read a quote awhile back, but can't find it now. His suggestion was to remember how immersive a good novel can be, on something as low tech as a paper book. Remember reading some fascinating story and being completely transported to that spot?
Yeah, pretty much sums up my experience too. It seems like a big list, but it's nearly all fluff or demoware. Even some of the better demos like Museum of the Microstar are punishing because of introduced head-tracking lag, and a bizarre concept they introduced for direction. You have to use a special key to orient yourself 'forward.'

I've used the Vireio driver a bit, and nothing there has really been good enough for more than an hour of gaming. Closest I've gotten is the 1.1 driver, and Black Mesa mod, where it's so long ago I don't really remember the game, plus they changed some things. When I set my 'height' to match in the incoming tram car, it definitely rekindled that feeling of being there. Talking to the scientists around the lab seemed pretty natural.

For me, there has definitely been a noticeable drop in the feeling of immersion, or being there. When I visit Tuscany, it no longer has any real wow factor, and doesn't feel like being transported. My personal theory is that initially the transportation is what I noticed, then my mind adapted and made that 'normal', and then I start to notice the resolution and smearing effects which really break the immersion.

Immersion is a funny thing though. I read a quote awhile back, but can't find it now. His suggestion was to remember how immersive a good novel can be, on something as low tech as a paper book. Remember reading some fascinating story and being completely transported to that spot?

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#21
Posted 08/02/2013 07:36 AM   
What about the videos of Mirror's Edge or Skyrim? I know Skyrim is fairly broken in terms of UI and shadows though.
What about the videos of Mirror's Edge or Skyrim? I know Skyrim is fairly broken in terms of UI and shadows though.

#22
Posted 08/02/2013 07:59 AM   
Its just a video. I can record Bioshock infinite without a patch in 3D. Doesnt mean much. A person who was knew what they were doing might mention the fact that its physically impossible to see text in skyrim on rift. Even ignoring the issues with game/renderer.
Its just a video.
I can record Bioshock infinite without a patch in 3D. Doesnt mean much.

A person who was knew what they were doing might mention the fact that its physically impossible to see text in skyrim on rift. Even ignoring the issues with game/renderer.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#23
Posted 08/02/2013 08:07 AM   
Sure, but using the cross eye method, ME looks pretty functional on the rift. As for text in Skyrim, that's what I meant by broken UI.
Sure, but using the cross eye method, ME looks pretty functional on the rift.

As for text in Skyrim, that's what I meant by broken UI.

#24
Posted 08/02/2013 08:26 AM   
Well, I don't have Skyrim so I didn't try it, but Mirrors Edge is one of my all time favorite games, so I tried it using the Vireio driver. I just couldn't play it. The 3D was absolutely mind-blowingly awful for someone who has played 3D Vision. Gave me eyestrain, and I had trouble making out where to run and what to do, and this is for a game I know pretty well. I tried using the Shoct adjuster, for about an hour and half, and could never get it to look right. I jacked with settings using the keys, and could never get anything remotely comfortable. Always like convergence was turned up too high, and didn't seem to change from the hot keys. It's my belief that some people are much more motivated to play some pretty punishing experiences because they've never seen 3D before at all. There are a lot of 3D haters on the Rift bandwagon. So, I don't know. Could be I'm just doing it wrong, but I'm not exactly a newb when it comes to jacking around with beta hardware and software. Edit: Also, remember that the actual in-game experience is not even as good as the videos, because of the heavy screen door and smearing. This YouTube video viewed cross-eyed is actual a better experience. [url]http://www.youtube.com/watch?v=t9TwZ3jpPoA[/url]
Well, I don't have Skyrim so I didn't try it, but Mirrors Edge is one of my all time favorite games, so I tried it using the Vireio driver.

I just couldn't play it. The 3D was absolutely mind-blowingly awful for someone who has played 3D Vision. Gave me eyestrain, and I had trouble making out where to run and what to do, and this is for a game I know pretty well.

I tried using the Shoct adjuster, for about an hour and half, and could never get it to look right. I jacked with settings using the keys, and could never get anything remotely comfortable. Always like convergence was turned up too high, and didn't seem to change from the hot keys.


It's my belief that some people are much more motivated to play some pretty punishing experiences because they've never seen 3D before at all. There are a lot of 3D haters on the Rift bandwagon.

So, I don't know. Could be I'm just doing it wrong, but I'm not exactly a newb when it comes to jacking around with beta hardware and software.


Edit: Also, remember that the actual in-game experience is not even as good as the videos, because of the heavy screen door and smearing. This YouTube video viewed cross-eyed is actual a better experience.

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Latest 3Dmigoto Release
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#25
Posted 08/02/2013 08:34 AM   
After reading the whole 2 pages of comments...I can't help myself but say this: "3D Vision FTW!" I don't own a dev kit, but I have tested one at a friend. I honestly "trully" wasn't impressed by it.. I wear lenses for most part of the day and the thing to mount on your head really started to be unconfortable for me after 20 mins. I didn't had any motion sickness though, but my eyes started to "hurt" after 5 minutes. The blur at first I thought it was from the game but then I remember HL2 didn't had any blur options..hahaha:)) But honestly, I have tested the following techs until now: - Tridef (on a Philips TV with active shutter glasses) - 3D Vision (on single and surround monitors) - Tridef + 3D Vision (on single monitor) - Oculus Dev Kit (at a friend) The best tech so far (from my point of view) is 3D Vision. Single screen is awesome, Multi screen is epic. Tridef comes after but when using a TV. My experience with Tridef + 3D Vision is mixed. (Dead Space 2 keeps coming in my mind. I played it before Helix fixed it and I thought it was OK with Tridef, but after seeing it in 3D Vision......huge difference. I don't remember exactly, but I believe I used the Tridef profile for DS2). The bottom line is that nVidia should try to promote MORE 3D Vision than they are doing (which lately is very little to non-existing) since from my point of view is superior (more costly too) Don't get me wrong, I would love the Oculus if it would be able to provide at least 50% of the experience 3D Vision gives in terms of quality. I don't know if is been done or not (yet) but every game/app that has/will have support for Oculus should also give the ability to use standard controls like kb+mouse and controller and disable the head tracking. It's awesome at first but can become problematic after some time:)) This is my feedback at the moment on the topic from what I have tested until now.
After reading the whole 2 pages of comments...I can't help myself but say this:
"3D Vision FTW!"

I don't own a dev kit, but I have tested one at a friend. I honestly "trully" wasn't impressed by it.. I wear lenses for most part of the day and the thing to mount on your head really started to be unconfortable for me after 20 mins.
I didn't had any motion sickness though, but my eyes started to "hurt" after 5 minutes.
The blur at first I thought it was from the game but then I remember HL2 didn't had any blur options..hahaha:))

But honestly, I have tested the following techs until now:
- Tridef (on a Philips TV with active shutter glasses)
- 3D Vision (on single and surround monitors)
- Tridef + 3D Vision (on single monitor)
- Oculus Dev Kit (at a friend)

The best tech so far (from my point of view) is 3D Vision. Single screen is awesome, Multi screen is epic.
Tridef comes after but when using a TV. My experience with Tridef + 3D Vision is mixed. (Dead Space 2 keeps coming in my mind. I played it before Helix fixed it and I thought it was OK with Tridef, but after seeing it in 3D Vision......huge difference. I don't remember exactly, but I believe I used the Tridef profile for DS2).

The bottom line is that nVidia should try to promote MORE 3D Vision than they are doing (which lately is very little to non-existing) since from my point of view is superior (more costly too)
Don't get me wrong, I would love the Oculus if it would be able to provide at least 50% of the experience 3D Vision gives in terms of quality.
I don't know if is been done or not (yet) but every game/app that has/will have support for Oculus should also give the ability to use standard controls like kb+mouse and controller and disable the head tracking. It's awesome at first but can become problematic after some time:))

This is my feedback at the moment on the topic from what I have tested until now.

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etc


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(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#26
Posted 08/02/2013 09:42 AM   
Well I don't personally count out the possibility of retail kit being good. 1920X1080P may still be too low, my real problem with the tech is it literally divides resolution by 25-33%ish over a large field of view.I just think the dev kit itself is horribly overrated. The perks for a good designed Rift game are certainly there if they can get passed res issue, I just think the amount of games that are "meant" for it are lower then people imagine. Like people think TF2 was great idea, and I imagine people still do. I really doubt too many people who have Rift still play it. Don't get me wrong, HL series/portal are great for it. I agree about glasses though, the optional lenses are not a good alternative. I strongly recommend any glasses user to look into contacts for dev kit and perhaps retail if they don't change design. Some games give option to disable headtracking such as TF2/all source.
Well I don't personally count out the possibility of retail kit being good. 1920X1080P may still be too low, my real problem with the tech is it literally divides resolution by 25-33%ish over a large field of view.I just think the dev kit itself is horribly overrated. The perks for a good designed Rift game are certainly there if they can get passed res issue, I just think the amount of games that are "meant" for it are lower then people imagine.
Like people think TF2 was great idea, and I imagine people still do. I really doubt too many people who have Rift still play it. Don't get me wrong, HL series/portal are great for it.

I agree about glasses though, the optional lenses are not a good alternative. I strongly recommend any glasses user to look into contacts for dev kit and perhaps retail if they don't change design.

Some games give option to disable headtracking such as TF2/all source.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#27
Posted 08/03/2013 12:12 AM   
[quote="helifax"]...and disable the head tracking. It's awesome at first but can become problematic after some time:))[/quote] Why on earth would you want to disable headtracking? That's the whole point of VR! I agree that 3D wise 3D Vision outclasses everything. Especially in 3D Surround (3D heaven!). But when I was playing HL2 for a while I got somewhere where it was dark and I had to walk towards the light (I didn't know I could use a flaslight). I felt really scared! Never been scared in a game ever. I do hope that the OR will become a suc6, because if not VR will be on hold for another 20 years.
helifax said:...and disable the head tracking. It's awesome at first but can become problematic after some time:))


Why on earth would you want to disable headtracking? That's the whole point of VR!

I agree that 3D wise 3D Vision outclasses everything. Especially in 3D Surround (3D heaven!).

But when I was playing HL2 for a while I got somewhere where it was dark and I had to walk towards the light (I didn't know I could use a flaslight). I felt really scared! Never been scared in a game ever.

I do hope that the OR will become a suc6, because if not VR will be on hold for another 20 years.

#28
Posted 08/04/2013 12:15 AM   
[quote="Schmeltzer"][quote="helifax"]...and disable the head tracking. It's awesome at first but can become problematic after some time:))[/quote] Why on earth would you want to disable headtracking? That's the whole point of VR! I agree that 3D wise 3D Vision outclasses everything. Especially in 3D Surround (3D heaven!). But when I was playing HL2 for a while I got somewhere where it was dark and I had to walk towards the light (I didn't know I could use a flaslight). I felt really scared! Never been scared in a game ever. I do hope that the OR will become a suc6, because if not VR will be on hold for another 20 years.[/quote] Well simply because if "I move my neck too much" I start having neck pains:) That is the only reason actually;))
Schmeltzer said:
helifax said:...and disable the head tracking. It's awesome at first but can become problematic after some time:))


Why on earth would you want to disable headtracking? That's the whole point of VR!

I agree that 3D wise 3D Vision outclasses everything. Especially in 3D Surround (3D heaven!).

But when I was playing HL2 for a while I got somewhere where it was dark and I had to walk towards the light (I didn't know I could use a flaslight). I felt really scared! Never been scared in a game ever.

I do hope that the OR will become a suc6, because if not VR will be on hold for another 20 years.


Well simply because if "I move my neck too much" I start having neck pains:) That is the only reason actually;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#29
Posted 08/04/2013 01:13 AM   
Play a fast twitch game with headtracking and you will cry. Kids may be different [I am fit and 27] Imagine running through a maze at faster then any human rate [30 mph]. Very narrow, lots of twists and turns. But you also have targets to shoot at. AND your completely bound like your on rails. Turning/ targetting is done with your head. Higher a masseuse. Thats pretty much TF2 as non heavy [though targetting enemies is kind of like that still] You can use your head just for targetting but that is really...really..odd. Not even immersive, just a chore. TF2 I would also deactivate head tracking.
Play a fast twitch game with headtracking and you will cry. Kids may be different [I am fit and 27]


Imagine running through a maze at faster then any human rate [30 mph]. Very narrow, lots of twists and turns. But you also have targets to shoot at. AND your completely bound like your on rails. Turning/ targetting is done with your head.
Higher a masseuse. Thats pretty much TF2 as non heavy [though targetting enemies is kind of like that still]
You can use your head just for targetting but that is really...really..odd. Not even immersive, just a chore.
TF2 I would also deactivate head tracking.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#30
Posted 08/04/2013 01:47 AM   
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