[quote name='supcaj' date='30 November 2011 - 05:14 PM' timestamp='1322691245' post='1335507']
The aurora is still broken, also.
[/quote]
Nope Dorkrit fixed that too. Just download the latest version of his mod. The only thing that I would love to see any fix for is the water. It can be distracting in certain areas like Markart.
[quote name='supcaj' date='30 November 2011 - 05:14 PM' timestamp='1322691245' post='1335507']
The aurora is still broken, also.
Nope Dorkrit fixed that too. Just download the latest version of his mod. The only thing that I would love to see any fix for is the water. It can be distracting in certain areas like Markart.
Is anyone else having issues with their computer not changing back to 2D mode when the game exits? Every time I quit Skyrim I have to start up Firefox (only program that works consistently) to get 3D to disable.
Is anyone else having issues with their computer not changing back to 2D mode when the game exits? Every time I quit Skyrim I have to start up Firefox (only program that works consistently) to get 3D to disable.
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
[quote name='astonish' date='01 December 2011 - 11:52 PM' timestamp='1322801576' post='1336216']
I had that problem but the newest beta driver fixed it. 290.36
[/quote]
My general rule of thumb for setting convergence in 1st person view games is to take my glasses off and adjust convergence to the point that the left/right images of my held weapons are on top of each other. The crafting and mining animations are still in 3rd person but I have a mod that remove the 3rd person kill moves because I didn't like how it broke immersion for me.
My general rule of thumb for setting convergence in 1st person view games is to take my glasses off and adjust convergence to the point that the left/right images of my held weapons are on top of each other. The crafting and mining animations are still in 3rd person but I have a mod that remove the 3rd person kill moves because I didn't like how it broke immersion for me.
[quote name='Arioch' date='02 December 2011 - 12:26 AM' timestamp='1322803564' post='1336225']
My general rule of thumb for setting convergence in 1st person view games is to take my glasses off and adjust convergence to the point that the left/right images of my held weapons are on top of each other. The crafting and mining animations are still in 3rd person but I have a mod that remove the 3rd person kill moves because I didn't like how it broke immersion for me.
[/quote]
Oh, that's a great idea...should've thought of that earlier (regarding convergence).
[quote name='Arioch' date='02 December 2011 - 12:26 AM' timestamp='1322803564' post='1336225']
My general rule of thumb for setting convergence in 1st person view games is to take my glasses off and adjust convergence to the point that the left/right images of my held weapons are on top of each other. The crafting and mining animations are still in 3rd person but I have a mod that remove the 3rd person kill moves because I didn't like how it broke immersion for me.
Oh, that's a great idea...should've thought of that earlier (regarding convergence).
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
Maybe it's just my preference but if I crank up my convergence too much in games with 1st person view it makes the game look too cartoonish (dollhouse effect) for my personal taste.
Maybe it's just my preference but if I crank up my convergence too much in games with 1st person view it makes the game look too cartoonish (dollhouse effect) for my personal taste.
I prefer always to play in 3rd person view just because I can increase convergence and then I have more deph. If I would use my actual convergence in 1st person view I had very separated hands/weapons. Also this game is nice in 3st person view (maybe the best at the moment), although some animations could be better.
I prefer always to play in 3rd person view just because I can increase convergence and then I have more deph. If I would use my actual convergence in 1st person view I had very separated hands/weapons. Also this game is nice in 3st person view (maybe the best at the moment), although some animations could be better.
The key to the best 3D experience, in my view, is to compromise between depth and convergence at 50/50, give or take "10" one way or the other. I usually set depth to 60% and then up the convergence until I can't see straight, then back down a little.
This game is amazing in 3D. Only thing broken is the water's edge (once you apply the mod to fix the sky), and I can live with that minor issue.
The key to the best 3D experience, in my view, is to compromise between depth and convergence at 50/50, give or take "10" one way or the other. I usually set depth to 60% and then up the convergence until I can't see straight, then back down a little.
This game is amazing in 3D. Only thing broken is the water's edge (once you apply the mod to fix the sky), and I can live with that minor issue.
[quote name='bikeracer4487' date='02 December 2011 - 05:28 AM' timestamp='1322800096' post='1336207']
Is anyone else having issues with their computer not changing back to 2D mode when the game exits? Every time I quit Skyrim I have to start up Firefox (only program that works consistently) to get 3D to disable.
[/quote]
[quote name='bikeracer4487' date='02 December 2011 - 05:28 AM' timestamp='1322800096' post='1336207']
Is anyone else having issues with their computer not changing back to 2D mode when the game exits? Every time I quit Skyrim I have to start up Firefox (only program that works consistently) to get 3D to disable.
[quote name='RS422' date='03 December 2011 - 01:24 PM' timestamp='1322915080' post='1336906']
how fix sky?
[/quote]
Get this mod: [url="http://www.skyrimnexus.com/downloads/file.php?id=789"]http://www.skyrimnexus.com/downloads/file.php?id=789[/url]
The aurora is still broken, also.
[/quote]
Nope Dorkrit fixed that too. Just download the latest version of his mod. The only thing that I would love to see any fix for is the water. It can be distracting in certain areas like Markart.
The aurora is still broken, also.
Nope Dorkrit fixed that too. Just download the latest version of his mod. The only thing that I would love to see any fix for is the water. It can be distracting in certain areas like Markart.
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
I had that problem but the newest beta driver fixed it. 290.36
[/quote]
Huh...I'm using the latest driver...
I had that problem but the newest beta driver fixed it. 290.36
Huh...I'm using the latest driver...
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
My general rule of thumb for setting convergence in 1st person view games is to take my glasses off and adjust convergence to the point that the left/right images of my held weapons are on top of each other. The crafting and mining animations are still in 3rd person but I have a mod that remove the 3rd person kill moves because I didn't like how it broke immersion for me.
[/quote]
Oh, that's a great idea...should've thought of that earlier (regarding convergence).
My general rule of thumb for setting convergence in 1st person view games is to take my glasses off and adjust convergence to the point that the left/right images of my held weapons are on top of each other. The crafting and mining animations are still in 3rd person but I have a mod that remove the 3rd person kill moves because I didn't like how it broke immersion for me.
Oh, that's a great idea...should've thought of that earlier (regarding convergence).
Intel Core i7 3930K @ 4.20 GHz
EVGA GTX 1080 SC
ASUS Rampage IV Black Edition
16GB (4x4GB) DDR3-1600
ASUS Xonar Sound Card
Corsair Carbide 600Q w/ H115i Cooling Loop
Windows 10 Pro 64-bit
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
[attachment=30264:TESV01_75.jps]
[attachment=30265:TESV02_75.jps]
[attachment=30266:TESV03_75.jps]
[attachment=30267:TESV04_75.jps]
[attachment=30264:TESV01_75.jps]
[attachment=30265:TESV02_75.jps]
[attachment=30266:TESV03_75.jps]
[attachment=30267:TESV04_75.jps]
This game is amazing in 3D. Only thing broken is the water's edge (once you apply the mod to fix the sky), and I can live with that minor issue.
This game is amazing in 3D. Only thing broken is the water's edge (once you apply the mod to fix the sky), and I can live with that minor issue.
Is anyone else having issues with their computer not changing back to 2D mode when the game exits? Every time I quit Skyrim I have to start up Firefox (only program that works consistently) to get 3D to disable.
[/quote]
Yep i have the same problem :0(
Started after the update....
Is anyone else having issues with their computer not changing back to 2D mode when the game exits? Every time I quit Skyrim I have to start up Firefox (only program that works consistently) to get 3D to disable.
Yep i have the same problem :0(
Started after the update....
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder
how fix sky?
[/quote]
Get this mod: [url="http://www.skyrimnexus.com/downloads/file.php?id=789"]http://www.skyrimnexus.com/downloads/file.php?id=789[/url]
how fix sky?
Get this mod: http://www.skyrimnexus.com/downloads/file.php?id=789
When 3D enabled latest drivers ambient occlusion feature is not working. Does anyone have a good solution for this ?
Thank you.
When 3D enabled latest drivers ambient occlusion feature is not working. Does anyone have a good solution for this ?
Thank you.