[quote name='solutiongaming' post='1121933' date='Sep 24 2010, 11:58 AM']Finaly got to play F1, and enjoyed very much, it seems to find happy ground for both the arcade racing fan and the more serious sim fan.
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
It's a shame that Codemasters hasn't put better support for 3d vision into the Ego engine. The ambient occlusion and particle effects look fantastic in 2d, it would be amazing if they were usable in 3d. I would speculate that whatever 2d (screen space) approach they're using right now has certain performance advantages over a true 3d implementation. Fingers crossed that they patch better support in at some point or that Dirt 3 addresses this....seems doubtful though. I think Dirt 3 will be big, I'm assuming there's a sequel to Grid in the works, and they'll probably iterate on F1. I'd love to see Nvidia and Codemaster work something out to get full 3d vision support into the engine behind these titles.
[quote name='solutiongaming' post='1121933' date='Sep 24 2010, 11:58 AM']Finaly got to play F1, and enjoyed very much, it seems to find happy ground for both the arcade racing fan and the more serious sim fan.
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
It's a shame that Codemasters hasn't put better support for 3d vision into the Ego engine. The ambient occlusion and particle effects look fantastic in 2d, it would be amazing if they were usable in 3d. I would speculate that whatever 2d (screen space) approach they're using right now has certain performance advantages over a true 3d implementation. Fingers crossed that they patch better support in at some point or that Dirt 3 addresses this....seems doubtful though. I think Dirt 3 will be big, I'm assuming there's a sequel to Grid in the works, and they'll probably iterate on F1. I'd love to see Nvidia and Codemaster work something out to get full 3d vision support into the engine behind these titles.
[quote name='solutiongaming' post='1121933' date='Sep 24 2010, 11:58 AM']Finaly got to play F1, and enjoyed very much, it seems to find happy ground for both the arcade racing fan and the more serious sim fan.
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
It's a shame that Codemasters hasn't put better support for 3d vision into the Ego engine. The ambient occlusion and particle effects look fantastic in 2d, it would be amazing if they were usable in 3d. I would speculate that whatever 2d (screen space) approach they're using right now has certain performance advantages over a true 3d implementation. Fingers crossed that they patch better support in at some point or that Dirt 3 addresses this....seems doubtful though. I think Dirt 3 will be big, I'm assuming there's a sequel to Grid in the works, and they'll probably iterate on F1. I'd love to see Nvidia and Codemaster work something out to get full 3d vision support into the engine behind these titles.
[quote name='solutiongaming' post='1121933' date='Sep 24 2010, 11:58 AM']Finaly got to play F1, and enjoyed very much, it seems to find happy ground for both the arcade racing fan and the more serious sim fan.
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
It's a shame that Codemasters hasn't put better support for 3d vision into the Ego engine. The ambient occlusion and particle effects look fantastic in 2d, it would be amazing if they were usable in 3d. I would speculate that whatever 2d (screen space) approach they're using right now has certain performance advantages over a true 3d implementation. Fingers crossed that they patch better support in at some point or that Dirt 3 addresses this....seems doubtful though. I think Dirt 3 will be big, I'm assuming there's a sequel to Grid in the works, and they'll probably iterate on F1. I'd love to see Nvidia and Codemaster work something out to get full 3d vision support into the engine behind these titles.
I'm gonna have to get me a copy of this F1 game, by the way, do you guys know if NFS Shift uses the same engine as the titles already mentioned. I seem to remember it looking much better than Grid [at least in 3D] and Dirt 2.
I'm gonna have to get me a copy of this F1 game, by the way, do you guys know if NFS Shift uses the same engine as the titles already mentioned. I seem to remember it looking much better than Grid [at least in 3D] and Dirt 2.
I'm gonna have to get me a copy of this F1 game, by the way, do you guys know if NFS Shift uses the same engine as the titles already mentioned. I seem to remember it looking much better than Grid [at least in 3D] and Dirt 2.
I'm gonna have to get me a copy of this F1 game, by the way, do you guys know if NFS Shift uses the same engine as the titles already mentioned. I seem to remember it looking much better than Grid [at least in 3D] and Dirt 2.
[quote name='anawrot' post='1121945' date='Sep 24 2010, 08:25 PM']Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.[/quote]
Very true - ive added your comments to the database page
also
my aplogies, I really should have used the existing F1 thread for this - sorry
[quote name='anawrot' post='1121945' date='Sep 24 2010, 08:25 PM']Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
Very true - ive added your comments to the database page
also
my aplogies, I really should have used the existing F1 thread for this - sorry
[quote name='anawrot' post='1121945' date='Sep 24 2010, 08:25 PM']Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.[/quote]
Very true - ive added your comments to the database page
also
my aplogies, I really should have used the existing F1 thread for this - sorry
[quote name='anawrot' post='1121945' date='Sep 24 2010, 08:25 PM']Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
Very true - ive added your comments to the database page
also
my aplogies, I really should have used the existing F1 thread for this - sorry
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
[url="http://solutiongaming.co.uk/az_articles_v4/F1%202010.html"]F1 2010 SG page[/url]
Heavy rain pic below;
[attachment=18328:F1_2010_game31_50.jps]
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
F1 2010 SG page
Heavy rain pic below;
[attachment=18328:F1_2010_game31_50.jps]
Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8
3D website dedicated soley for nvidia 3D Vision
Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.
Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming
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http://helixmod.blogspot.com/
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
[url="http://solutiongaming.co.uk/az_articles_v4/F1%202010.html"]F1 2010 SG page[/url]
Heavy rain pic below;
[attachment=23775:F1_2010_game31_50.jps]
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
F1 2010 SG page
Heavy rain pic below;
[attachment=23775:F1_2010_game31_50.jps]
Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8
3D website dedicated soley for nvidia 3D Vision
Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.
Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming
Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
[url="http://solutiongaming.co.uk/az_articles_v4/F1%202010.html"]F1 2010 SG page[/url]
Heavy rain pic below;
[attachment=23775:F1_2010_game31_50.jps][/quote]
Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
It's a shame that Codemasters hasn't put better support for 3d vision into the Ego engine. The ambient occlusion and particle effects look fantastic in 2d, it would be amazing if they were usable in 3d. I would speculate that whatever 2d (screen space) approach they're using right now has certain performance advantages over a true 3d implementation. Fingers crossed that they patch better support in at some point or that Dirt 3 addresses this....seems doubtful though. I think Dirt 3 will be big, I'm assuming there's a sequel to Grid in the works, and they'll probably iterate on F1. I'd love to see Nvidia and Codemaster work something out to get full 3d vision support into the engine behind these titles.
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
F1 2010 SG page
Heavy rain pic below;
[attachment=23775:F1_2010_game31_50.jps]
Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
It's a shame that Codemasters hasn't put better support for 3d vision into the Ego engine. The ambient occlusion and particle effects look fantastic in 2d, it would be amazing if they were usable in 3d. I would speculate that whatever 2d (screen space) approach they're using right now has certain performance advantages over a true 3d implementation. Fingers crossed that they patch better support in at some point or that Dirt 3 addresses this....seems doubtful though. I think Dirt 3 will be big, I'm assuming there's a sequel to Grid in the works, and they'll probably iterate on F1. I'd love to see Nvidia and Codemaster work something out to get full 3d vision support into the engine behind these titles.
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
[url="http://solutiongaming.co.uk/az_articles_v4/F1%202010.html"]F1 2010 SG page[/url]
Heavy rain pic below;
[attachment=23775:F1_2010_game31_50.jps][/quote]
Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
It's a shame that Codemasters hasn't put better support for 3d vision into the Ego engine. The ambient occlusion and particle effects look fantastic in 2d, it would be amazing if they were usable in 3d. I would speculate that whatever 2d (screen space) approach they're using right now has certain performance advantages over a true 3d implementation. Fingers crossed that they patch better support in at some point or that Dirt 3 addresses this....seems doubtful though. I think Dirt 3 will be big, I'm assuming there's a sequel to Grid in the works, and they'll probably iterate on F1. I'd love to see Nvidia and Codemaster work something out to get full 3d vision support into the engine behind these titles.
3D looks great, would love a little more depth but overall works well and well worth recommending in 3D
11 pics and 1 movie uploaded, the movie flicks between all available camera's, showing a little racing and the use of the replay feature.
F1 2010 SG page
Heavy rain pic below;
[attachment=23775:F1_2010_game31_50.jps]
Yeah, I'd rate it a touch above fair, but there are definitely issues with particles (best to leave them disabled) and the shadows aren't nearly as nice in 3d. The moment you enable 3d, the ambient occlusion (soft shadow) effect under the cars disappears. The cars end up looking like they're floating above the track by an inch or two. In overcast conditions, you won't really have any hard shadows (no sunlight) or contact shadows, which makes it feel like and old-school graphics engine.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
It's a shame that Codemasters hasn't put better support for 3d vision into the Ego engine. The ambient occlusion and particle effects look fantastic in 2d, it would be amazing if they were usable in 3d. I would speculate that whatever 2d (screen space) approach they're using right now has certain performance advantages over a true 3d implementation. Fingers crossed that they patch better support in at some point or that Dirt 3 addresses this....seems doubtful though. I think Dirt 3 will be big, I'm assuming there's a sequel to Grid in the works, and they'll probably iterate on F1. I'd love to see Nvidia and Codemaster work something out to get full 3d vision support into the engine behind these titles.
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.[/quote]
Very true - ive added your comments to the database page
also
my aplogies, I really should have used the existing F1 thread for this - sorry
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
Very true - ive added your comments to the database page
also
my aplogies, I really should have used the existing F1 thread for this - sorry
Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8
3D website dedicated soley for nvidia 3D Vision
Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.
Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming
Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.[/quote]
Very true - ive added your comments to the database page
also
my aplogies, I really should have used the existing F1 thread for this - sorry
The parts that do work in 3d though, work nicely. I definitely find it easier to judge braking and turn-in distances in 3d rather than 2d.
Very true - ive added your comments to the database page
also
my aplogies, I really should have used the existing F1 thread for this - sorry
Asus Rampage Extreme II | Quad core intel I7 2.6 | 6gig ram | Geforce GTX 680 | Samsung 22" 2233RZ | Acer 5360 | win8
3D website dedicated soley for nvidia 3D Vision
Visit 3dSolutionGaming.com for an A-Z listing of 3D streaming video's, automated slideshows, download packs and common fixes for 3dvision gamers.
Facebook Page: https://www.facebook.com/3dsolutiongaming
Twitter page: https://twitter.com/solutiongaming
Youtube Channel: www.youtube.com/user/SolutionGaming
Keenly supporting the Helixwrapper
http://helixmod.blogspot.com/