120 Hz LCD: Select an in-game resolution of 1680x1050. why not 1920x1080 and higher? also some noob
Hi,
i was going through the FAQ here and NVIDIA states that when playing on a LCD 120hz Monitor you should only use a resolution of 1680x1050
http://nvidia.custhelp.com/app/answers/detail/a_id/2310/session/L3RpbWUvMTMzNjkzMjc3OC9zaWQvTGxDSFcqWGs%3D
i played in full-hd so far and 3d vision seemed ok to me...
or do they mean i should set 1680 res only on not recommended games?
anyway i dont know how nvidia rates games anyway - other then 3d vision ready games, almost all other games seem unplayable to me (graphical errors, disable shadows and so on) - hardly something you could call excellent.
also as im a noob when it comes to 3d vision, does anyone recommend how to properly set 3d vision up.
i read on the forums that people are playing on depth 100% and even above with hacks, with high convergence.
when i set up a depth of 100% i have very visible ghosting/cross-talk (bloomy shadows aroud objects!?) - even more with high convergence, so what am i doing wrong?
i wonder how you people can play with a depth of 100% and above - i mostly play on 50% and even on 50 i have visible crosstalk
(i have an acer 27' nvsion2 lightboost monitor)
would be nice if some of you could give me some tips and help..
i played in full-hd so far and 3d vision seemed ok to me...
or do they mean i should set 1680 res only on not recommended games?
anyway i dont know how nvidia rates games anyway - other then 3d vision ready games, almost all other games seem unplayable to me (graphical errors, disable shadows and so on) - hardly something you could call excellent.
also as im a noob when it comes to 3d vision, does anyone recommend how to properly set 3d vision up.
i read on the forums that people are playing on depth 100% and even above with hacks, with high convergence.
when i set up a depth of 100% i have very visible ghosting/cross-talk (bloomy shadows aroud objects!?) - even more with high convergence, so what am i doing wrong?
i wonder how you people can play with a depth of 100% and above - i mostly play on 50% and even on 50 i have visible crosstalk
(i have an acer 27' nvsion2 lightboost monitor)
would be nice if some of you could give me some tips and help..
That page you're referring to was last updated in 2009, back then I guess the common resolution for 120hz 3D LCD monitors was 1680x1050. There'll always be crosstalk and ghosting, some get used to it and some don't, I usually notice it first when I start a game but it usually starts to disappear once I've gotten used to it/tweaked the settings. Just tweak the settings until they feel good to you. Everyone has their own preference when it comes to gaming in 3D so you'll just have to find your own. It also greatly depends on the game how the 3D works so some games may require a lot of tweaking to get the 3D just right and some may need a little less, but I've found that almost every game requires at least a little tweaking until it feels right, be it 3D Vision ready title or not. Depending on the game I sometimes use the "over 100% depth hack" and sometimes I use a little less depth with higher convergence, really depends on the game. If you have somewhere where you can test your glasses with a different monitor or use somebody's glasses with your monitor, I suggest you do so, so you can rule out that none of your gear is broken/flawed.
That page you're referring to was last updated in 2009, back then I guess the common resolution for 120hz 3D LCD monitors was 1680x1050. There'll always be crosstalk and ghosting, some get used to it and some don't, I usually notice it first when I start a game but it usually starts to disappear once I've gotten used to it/tweaked the settings. Just tweak the settings until they feel good to you. Everyone has their own preference when it comes to gaming in 3D so you'll just have to find your own. It also greatly depends on the game how the 3D works so some games may require a lot of tweaking to get the 3D just right and some may need a little less, but I've found that almost every game requires at least a little tweaking until it feels right, be it 3D Vision ready title or not. Depending on the game I sometimes use the "over 100% depth hack" and sometimes I use a little less depth with higher convergence, really depends on the game. If you have somewhere where you can test your glasses with a different monitor or use somebody's glasses with your monitor, I suggest you do so, so you can rule out that none of your gear is broken/flawed.
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
k, thanks a lot for clearing this up for me!
i guess its just normal then. i think my eyes need to grow accustomed to this 3d vision stuff then.
i really hate this crosstalk effekt, 3d vision would be so perfect without it.
as it is right now, im not going to increase depth above 50% - even lower it with high convergence.
i simply cant stand this crosstalk.
also i tought nvidia would have defeated crosstalk with lightboost, seems this was only marketing bla bla...
edit:
crosstalk is only visible to me when i look against bright backgrounds (in the sun/ bright wall and so on) - i guess this is normal?
[quote name='john1231' date='15 May 2012 - 12:29 AM' timestamp='1337005792' post='1408151']
k, thanks a lot for clearing this up for me!
i guess its just normal then. i think my eyes need to grow accustomed to this 3d vision stuff then.
i really hate this crosstalk effekt, 3d vision would be so perfect without it.
as it is right now, im not going to increase depth above 50% - even lower it with high convergence.
i simply cant stand this crosstalk.
also i tought nvidia would have defeated crosstalk with lightboost, seems this was only marketing bla bla...
edit:
crosstalk is only visible to me when i look against bright backgrounds (in the sun/ bright wall and so on) - i guess this is normal?
[/quote]
Crosstalk occurs when the pixels need to rapidly switch between two opposing colours at high contrasts. Eg: between a dark object and a white sky. That's why you see the ghost or 'shadow' of the dark object still there as the pixels didn't quite manage to switch in time before being told to switch again.
To quite reduce crosstalk, adjusting depth or convergence has only a very minimal effect (the ghosting will just be closer together). Instead, reduce the contrast of your monitor. By reducing contrast, you are lowering the difference between bright and dark colours so there's a much better chance the pixels will be able to successfully switch colour in time.
In 3D mode on the ASUS VG278H the ideal contrast seems to be 60-70 (Nvidia lightboost maxed, as it doesn't affect crosstalk much). Also be sure to adjust the gamma / brightness / contrast settings most games have until crosstalk is minimised or invisible.
Generally games with dark environments + bright lights, or dark shadows + bright sky / sunlight will have noticeable ghosting. The games I've most noticed it most in would be Batman: Arkham City (dark + bright lights), Resident Evil 5 (bright sky + dark shadows) and The Witcher 2 (very saturated colours). However, often the more detailed the environment the more difficult it will be to see crosstalk.
[quote name='john1231' date='15 May 2012 - 12:29 AM' timestamp='1337005792' post='1408151']
k, thanks a lot for clearing this up for me!
i guess its just normal then. i think my eyes need to grow accustomed to this 3d vision stuff then.
i really hate this crosstalk effekt, 3d vision would be so perfect without it.
as it is right now, im not going to increase depth above 50% - even lower it with high convergence.
i simply cant stand this crosstalk.
also i tought nvidia would have defeated crosstalk with lightboost, seems this was only marketing bla bla...
edit:
crosstalk is only visible to me when i look against bright backgrounds (in the sun/ bright wall and so on) - i guess this is normal?
Crosstalk occurs when the pixels need to rapidly switch between two opposing colours at high contrasts. Eg: between a dark object and a white sky. That's why you see the ghost or 'shadow' of the dark object still there as the pixels didn't quite manage to switch in time before being told to switch again.
To quite reduce crosstalk, adjusting depth or convergence has only a very minimal effect (the ghosting will just be closer together). Instead, reduce the contrast of your monitor. By reducing contrast, you are lowering the difference between bright and dark colours so there's a much better chance the pixels will be able to successfully switch colour in time.
In 3D mode on the ASUS VG278H the ideal contrast seems to be 60-70 (Nvidia lightboost maxed, as it doesn't affect crosstalk much). Also be sure to adjust the gamma / brightness / contrast settings most games have until crosstalk is minimised or invisible.
Generally games with dark environments + bright lights, or dark shadows + bright sky / sunlight will have noticeable ghosting. The games I've most noticed it most in would be Batman: Arkham City (dark + bright lights), Resident Evil 5 (bright sky + dark shadows) and The Witcher 2 (very saturated colours). However, often the more detailed the environment the more difficult it will be to see crosstalk.
[quote name='AXiDER' date='15 May 2012 - 11:26 AM' timestamp='1337081180' post='1408565']
Crosstalk occurs when the pixels need to rapidly switch between two opposing colours at high contrasts. Eg: between a dark object and a white sky. That's why you see the ghost or 'shadow' of the dark object still there as the pixels didn't quite manage to switch in time before being told to switch again.
To quite reduce crosstalk, adjusting depth or convergence has only a very minimal effect (the ghosting will just be closer together). Instead, reduce the contrast of your monitor. By reducing contrast, you are lowering the difference between bright and dark colours so there's a much better chance the pixels will be able to successfully switch colour in time.
In 3D mode on the ASUS VG278H the ideal contrast seems to be 60-70 (Nvidia lightboost maxed, as it doesn't affect crosstalk much). Also be sure to adjust the gamma / brightness / contrast settings most games have until crosstalk is minimised or invisible.
Generally games with dark environments + bright lights, or dark shadows + bright sky / sunlight will have noticeable ghosting. The games I've most noticed it most in would be Batman: Arkham City (dark + bright lights), Resident Evil 5 (bright sky + dark shadows) and The Witcher 2 (very saturated colours). However, often the more detailed the environment the more difficult it will be to see crosstalk.
Hope that helps!
[/quote]
wow! thanks a lot for the detailed explanation. gonna try it out asap.
but doesnt reducing contrast, you know reduce contrast /wink.gif' class='bbc_emoticon' alt=';)' />
i mean does the game not loose quality with less contrast?
[quote name='AXiDER' date='15 May 2012 - 11:26 AM' timestamp='1337081180' post='1408565']
Crosstalk occurs when the pixels need to rapidly switch between two opposing colours at high contrasts. Eg: between a dark object and a white sky. That's why you see the ghost or 'shadow' of the dark object still there as the pixels didn't quite manage to switch in time before being told to switch again.
To quite reduce crosstalk, adjusting depth or convergence has only a very minimal effect (the ghosting will just be closer together). Instead, reduce the contrast of your monitor. By reducing contrast, you are lowering the difference between bright and dark colours so there's a much better chance the pixels will be able to successfully switch colour in time.
In 3D mode on the ASUS VG278H the ideal contrast seems to be 60-70 (Nvidia lightboost maxed, as it doesn't affect crosstalk much). Also be sure to adjust the gamma / brightness / contrast settings most games have until crosstalk is minimised or invisible.
Generally games with dark environments + bright lights, or dark shadows + bright sky / sunlight will have noticeable ghosting. The games I've most noticed it most in would be Batman: Arkham City (dark + bright lights), Resident Evil 5 (bright sky + dark shadows) and The Witcher 2 (very saturated colours). However, often the more detailed the environment the more difficult it will be to see crosstalk.
Hope that helps!
wow! thanks a lot for the detailed explanation. gonna try it out asap.
but doesnt reducing contrast, you know reduce contrast /wink.gif' class='bbc_emoticon' alt=';)' />
i mean does the game not loose quality with less contrast?
i was going through the FAQ here and NVIDIA states that when playing on a LCD 120hz Monitor you should only use a resolution of 1680x1050
http://nvidia.custhelp.com/app/answers/detail/a_id/2310/session/L3RpbWUvMTMzNjkzMjc3OC9zaWQvTGxDSFcqWGs%3D
i played in full-hd so far and 3d vision seemed ok to me...
or do they mean i should set 1680 res only on not recommended games?
anyway i dont know how nvidia rates games anyway - other then 3d vision ready games, almost all other games seem unplayable to me (graphical errors, disable shadows and so on) - hardly something you could call excellent.
also as im a noob when it comes to 3d vision, does anyone recommend how to properly set 3d vision up.
i read on the forums that people are playing on depth 100% and even above with hacks, with high convergence.
when i set up a depth of 100% i have very visible ghosting/cross-talk (bloomy shadows aroud objects!?) - even more with high convergence, so what am i doing wrong?
i wonder how you people can play with a depth of 100% and above - i mostly play on 50% and even on 50 i have visible crosstalk
(i have an acer 27' nvsion2 lightboost monitor)
would be nice if some of you could give me some tips and help..
i was going through the FAQ here and NVIDIA states that when playing on a LCD 120hz Monitor you should only use a resolution of 1680x1050
http://nvidia.custhelp.com/app/answers/detail/a_id/2310/session/L3RpbWUvMTMzNjkzMjc3OC9zaWQvTGxDSFcqWGs%3D
i played in full-hd so far and 3d vision seemed ok to me...
or do they mean i should set 1680 res only on not recommended games?
anyway i dont know how nvidia rates games anyway - other then 3d vision ready games, almost all other games seem unplayable to me (graphical errors, disable shadows and so on) - hardly something you could call excellent.
also as im a noob when it comes to 3d vision, does anyone recommend how to properly set 3d vision up.
i read on the forums that people are playing on depth 100% and even above with hacks, with high convergence.
when i set up a depth of 100% i have very visible ghosting/cross-talk (bloomy shadows aroud objects!?) - even more with high convergence, so what am i doing wrong?
i wonder how you people can play with a depth of 100% and above - i mostly play on 50% and even on 50 i have visible crosstalk
(i have an acer 27' nvsion2 lightboost monitor)
would be nice if some of you could give me some tips and help..
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
HELIX MOD - A must for any 3D Vision gamer
i guess its just normal then. i think my eyes need to grow accustomed to this 3d vision stuff then.
i really hate this crosstalk effekt, 3d vision would be so perfect without it.
as it is right now, im not going to increase depth above 50% - even lower it with high convergence.
i simply cant stand this crosstalk.
also i tought nvidia would have defeated crosstalk with lightboost, seems this was only marketing bla bla...
edit:
crosstalk is only visible to me when i look against bright backgrounds (in the sun/ bright wall and so on) - i guess this is normal?
i guess its just normal then. i think my eyes need to grow accustomed to this 3d vision stuff then.
i really hate this crosstalk effekt, 3d vision would be so perfect without it.
as it is right now, im not going to increase depth above 50% - even lower it with high convergence.
i simply cant stand this crosstalk.
also i tought nvidia would have defeated crosstalk with lightboost, seems this was only marketing bla bla...
edit:
crosstalk is only visible to me when i look against bright backgrounds (in the sun/ bright wall and so on) - i guess this is normal?
k, thanks a lot for clearing this up for me!
i guess its just normal then. i think my eyes need to grow accustomed to this 3d vision stuff then.
i really hate this crosstalk effekt, 3d vision would be so perfect without it.
as it is right now, im not going to increase depth above 50% - even lower it with high convergence.
i simply cant stand this crosstalk.
also i tought nvidia would have defeated crosstalk with lightboost, seems this was only marketing bla bla...
edit:
crosstalk is only visible to me when i look against bright backgrounds (in the sun/ bright wall and so on) - i guess this is normal?
[/quote]
Crosstalk occurs when the pixels need to rapidly switch between two opposing colours at high contrasts. Eg: between a dark object and a white sky. That's why you see the ghost or 'shadow' of the dark object still there as the pixels didn't quite manage to switch in time before being told to switch again.
To quite reduce crosstalk, adjusting depth or convergence has only a very minimal effect (the ghosting will just be closer together). Instead, reduce the contrast of your monitor. By reducing contrast, you are lowering the difference between bright and dark colours so there's a much better chance the pixels will be able to successfully switch colour in time.
In 3D mode on the ASUS VG278H the ideal contrast seems to be 60-70 (Nvidia lightboost maxed, as it doesn't affect crosstalk much). Also be sure to adjust the gamma / brightness / contrast settings most games have until crosstalk is minimised or invisible.
Generally games with dark environments + bright lights, or dark shadows + bright sky / sunlight will have noticeable ghosting. The games I've most noticed it most in would be Batman: Arkham City (dark + bright lights), Resident Evil 5 (bright sky + dark shadows) and The Witcher 2 (very saturated colours). However, often the more detailed the environment the more difficult it will be to see crosstalk.
Hope that helps!
k, thanks a lot for clearing this up for me!
i guess its just normal then. i think my eyes need to grow accustomed to this 3d vision stuff then.
i really hate this crosstalk effekt, 3d vision would be so perfect without it.
as it is right now, im not going to increase depth above 50% - even lower it with high convergence.
i simply cant stand this crosstalk.
also i tought nvidia would have defeated crosstalk with lightboost, seems this was only marketing bla bla...
edit:
crosstalk is only visible to me when i look against bright backgrounds (in the sun/ bright wall and so on) - i guess this is normal?
Crosstalk occurs when the pixels need to rapidly switch between two opposing colours at high contrasts. Eg: between a dark object and a white sky. That's why you see the ghost or 'shadow' of the dark object still there as the pixels didn't quite manage to switch in time before being told to switch again.
To quite reduce crosstalk, adjusting depth or convergence has only a very minimal effect (the ghosting will just be closer together). Instead, reduce the contrast of your monitor. By reducing contrast, you are lowering the difference between bright and dark colours so there's a much better chance the pixels will be able to successfully switch colour in time.
In 3D mode on the ASUS VG278H the ideal contrast seems to be 60-70 (Nvidia lightboost maxed, as it doesn't affect crosstalk much). Also be sure to adjust the gamma / brightness / contrast settings most games have until crosstalk is minimised or invisible.
Generally games with dark environments + bright lights, or dark shadows + bright sky / sunlight will have noticeable ghosting. The games I've most noticed it most in would be Batman: Arkham City (dark + bright lights), Resident Evil 5 (bright sky + dark shadows) and The Witcher 2 (very saturated colours). However, often the more detailed the environment the more difficult it will be to see crosstalk.
Hope that helps!
Crosstalk occurs when the pixels need to rapidly switch between two opposing colours at high contrasts. Eg: between a dark object and a white sky. That's why you see the ghost or 'shadow' of the dark object still there as the pixels didn't quite manage to switch in time before being told to switch again.
To quite reduce crosstalk, adjusting depth or convergence has only a very minimal effect (the ghosting will just be closer together). Instead, reduce the contrast of your monitor. By reducing contrast, you are lowering the difference between bright and dark colours so there's a much better chance the pixels will be able to successfully switch colour in time.
In 3D mode on the ASUS VG278H the ideal contrast seems to be 60-70 (Nvidia lightboost maxed, as it doesn't affect crosstalk much). Also be sure to adjust the gamma / brightness / contrast settings most games have until crosstalk is minimised or invisible.
Generally games with dark environments + bright lights, or dark shadows + bright sky / sunlight will have noticeable ghosting. The games I've most noticed it most in would be Batman: Arkham City (dark + bright lights), Resident Evil 5 (bright sky + dark shadows) and The Witcher 2 (very saturated colours). However, often the more detailed the environment the more difficult it will be to see crosstalk.
Hope that helps!
[/quote]
wow! thanks a lot for the detailed explanation. gonna try it out asap.
but doesnt reducing contrast, you know reduce contrast
i mean does the game not loose quality with less contrast?
Crosstalk occurs when the pixels need to rapidly switch between two opposing colours at high contrasts. Eg: between a dark object and a white sky. That's why you see the ghost or 'shadow' of the dark object still there as the pixels didn't quite manage to switch in time before being told to switch again.
To quite reduce crosstalk, adjusting depth or convergence has only a very minimal effect (the ghosting will just be closer together). Instead, reduce the contrast of your monitor. By reducing contrast, you are lowering the difference between bright and dark colours so there's a much better chance the pixels will be able to successfully switch colour in time.
In 3D mode on the ASUS VG278H the ideal contrast seems to be 60-70 (Nvidia lightboost maxed, as it doesn't affect crosstalk much). Also be sure to adjust the gamma / brightness / contrast settings most games have until crosstalk is minimised or invisible.
Generally games with dark environments + bright lights, or dark shadows + bright sky / sunlight will have noticeable ghosting. The games I've most noticed it most in would be Batman: Arkham City (dark + bright lights), Resident Evil 5 (bright sky + dark shadows) and The Witcher 2 (very saturated colours). However, often the more detailed the environment the more difficult it will be to see crosstalk.
Hope that helps!
wow! thanks a lot for the detailed explanation. gonna try it out asap.
but doesnt reducing contrast, you know reduce contrast
i mean does the game not loose quality with less contrast?