Harry Potter and the Goblet of Fire is dx9 and runs on the RenderWare Engine
Developed by EA UK and Published by Electronic Arts
Released November 2005
https://www.youtube.com/watch?v=mhvMEYukEBI
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/73122/[/img]
Use [url=http://www.humus.name/index.php?page=Cool]DXOverride[/url] to force your desired resolution.
Re-assign the game to the 007 Legends Profile
Cheers!
Thanks for the update and profile on this game!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
hehe, it helps that Profile "007 Legends", is the 2nd one listed in the exported profile list :P
It's a good profile to use on some old games that do not want to initiate 3D Vision or that the emitter lights up but nothing happens.
If Fullscreen isn't working, be sure to try Windowed or Borderless Window.
Case in point, Epic Mickey wouldn't work, adding this profile and running it in a Windowed mode worked, yet Fullscreen failed to initiate.
[quote="Blacksmith56"] DXOverride could come in handy some other time..[/quote]
Yes very handy, I've no idea what some of the other features are, just un-comment everything with ;
You can try forcing FSAA, but it will crash some games.
[code]// Forces alpha to coverage instead of alpha test
ForceAlphaToCoverage = 1
// 0 = Don't force a backbuffer format. Any other value is interpreted as a D3DFORMAT value.
// A2R10G10B10 = 35
// A8R8G8B8 = 21
// X8R8G8B8 = 22
// A1R5G5B5 = 25
// X1R5G5B5 = 24
// R5G6B5 = 23
ForceBackBufferFormat = 0
// 0 = Don't force a DepthStencil format. Any other value is interpreted as a D3DFORMAT value.
// D24S8 = 75
// D24X8 = 77
// D16 = 80
ForceDepthStencilFormat = 0
// 0 = Don't force any FSAA mode, any other number indicates number of samples, for instance 2, 4 or 6.
ForceMSAAMode = 0
// 0 = Don't force resolution. If both are set, the indicated resolution will be enforced.
ForceWidth = 0
ForceHeight = 0[/code]
It's too bad that it doesn't have a force Fullscreen option like chiri's resoluition override. But this will work in some cases where his will not. Most of the time neither work :(
But a lot of old games can have their resolution values modified in windows registry.
DxOverride was made by a guy that works at Avalanche Studios. http://www.humus.name/index.php?page=About
I wish that his GLOverride had a force resolution option :(
hehe, it helps that Profile "007 Legends", is the 2nd one listed in the exported profile list :P
It's a good profile to use on some old games that do not want to initiate 3D Vision or that the emitter lights up but nothing happens.
If Fullscreen isn't working, be sure to try Windowed or Borderless Window.
Case in point, Epic Mickey wouldn't work, adding this profile and running it in a Windowed mode worked, yet Fullscreen failed to initiate.
Blacksmith56 said: DXOverride could come in handy some other time..
Yes very handy, I've no idea what some of the other features are, just un-comment everything with ;
You can try forcing FSAA, but it will crash some games.
// Forces alpha to coverage instead of alpha test
ForceAlphaToCoverage = 1
// 0 = Don't force a backbuffer format. Any other value is interpreted as a D3DFORMAT value.
// A2R10G10B10 = 35
// A8R8G8B8 = 21
// X8R8G8B8 = 22
// A1R5G5B5 = 25
// X1R5G5B5 = 24
// R5G6B5 = 23
ForceBackBufferFormat = 0
// 0 = Don't force a DepthStencil format. Any other value is interpreted as a D3DFORMAT value.
// D24S8 = 75
// D24X8 = 77
// D16 = 80
ForceDepthStencilFormat = 0
// 0 = Don't force any FSAA mode, any other number indicates number of samples, for instance 2, 4 or 6.
ForceMSAAMode = 0
// 0 = Don't force resolution. If both are set, the indicated resolution will be enforced.
ForceWidth = 0
ForceHeight = 0
It's too bad that it doesn't have a force Fullscreen option like chiri's resoluition override. But this will work in some cases where his will not. Most of the time neither work :(
But a lot of old games can have their resolution values modified in windows registry.
Developed by EA UK and Published by Electronic Arts
Released November 2005
Use DXOverride to force your desired resolution.
Re-assign the game to the 007 Legends Profile
Anyway, DXOverride could come in handy some other time..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Thanks for the update and profile on this game!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
It's a good profile to use on some old games that do not want to initiate 3D Vision or that the emitter lights up but nothing happens.
If Fullscreen isn't working, be sure to try Windowed or Borderless Window.
Case in point, Epic Mickey wouldn't work, adding this profile and running it in a Windowed mode worked, yet Fullscreen failed to initiate.
Yes very handy, I've no idea what some of the other features are, just un-comment everything with ;
You can try forcing FSAA, but it will crash some games.
It's too bad that it doesn't have a force Fullscreen option like chiri's resoluition override. But this will work in some cases where his will not. Most of the time neither work :(
But a lot of old games can have their resolution values modified in windows registry.
DxOverride was made by a guy that works at Avalanche Studios. http://www.humus.name/index.php?page=About
I wish that his GLOverride had a force resolution option :(