Well of course we'd always like it to be better, but it's an interesting take on the busted DX11 games.
You also have to remember that they have created, published, and maintained the APIs for 3D, which allows it all to work. Without those, we'd be stuck like an XBox waiting on the benevolence of a corporation (ha) for fixes. Without those APIs, no Helix, no nothing that we could do ourselves.
Personally, I could not be more stoked that we have the ability to shape our own fate.
Well of course we'd always like it to be better, but it's an interesting take on the busted DX11 games.
You also have to remember that they have created, published, and maintained the APIs for 3D, which allows it all to work. Without those, we'd be stuck like an XBox waiting on the benevolence of a corporation (ha) for fixes. Without those APIs, no Helix, no nothing that we could do ourselves.
Personally, I could not be more stoked that we have the ability to shape our own fate.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
@b03b
I completely concur with you. The modding and customization possibilities with PC gaming is thankfully unlike console gaming where the one size fits all govern the day. I wish Nvidia would add value to their products by offering more modding tools and software for 3D and make life easier for the less technical folk. Modding in PC Games is a huge benefit and is one of the best leaps forward in gaming when we consider the ability to customize a game to ones preference. I would lose interest in PC gaming if that flexability were gone.
I completely concur with you. The modding and customization possibilities with PC gaming is thankfully unlike console gaming where the one size fits all govern the day. I wish Nvidia would add value to their products by offering more modding tools and software for 3D and make life easier for the less technical folk. Modding in PC Games is a huge benefit and is one of the best leaps forward in gaming when we consider the ability to customize a game to ones preference. I would lose interest in PC gaming if that flexability were gone.
Patience please... :-) I am in the middle of a major work deadline (another one). I have one last thing to get done on M&M, and that is to find a way to separate certain bad effects by texture. I don't know if this can be done until I look at it, though I can introduce a manual toggle for bad effects if need be. Remember this game has no headers at all in the shaders so I don't mind saying it's a small miracle it's been fixed as much as it has. I do want to sort the last hurdle out though rather than make it available just yet. I've learned some new stuff on this fix, which might help me solve a couple of outstanding issues in other games (the Lego games have almost the exact same vertex shader for lighting that gets it's fingers everywhere, so I might be able to solve that now, and this also might help with Splinter Cell Blacklist which has a light snapping in and out issue like this game had).
Patience please... :-) I am in the middle of a major work deadline (another one). I have one last thing to get done on M&M, and that is to find a way to separate certain bad effects by texture. I don't know if this can be done until I look at it, though I can introduce a manual toggle for bad effects if need be. Remember this game has no headers at all in the shaders so I don't mind saying it's a small miracle it's been fixed as much as it has. I do want to sort the last hurdle out though rather than make it available just yet. I've learned some new stuff on this fix, which might help me solve a couple of outstanding issues in other games (the Lego games have almost the exact same vertex shader for lighting that gets it's fingers everywhere, so I might be able to solve that now, and this also might help with Splinter Cell Blacklist which has a light snapping in and out issue like this game had).
[quote="LordK77"]Was a joke Mike, take all the time you need. Thanks again for all you've already done.[/quote]
I hear ya, and that is how I took it, so no problems :-) Sorry if I came across a bit terse, it was not intentional. I'll have chance I think to look at this over the weekend, though I will say I did get an hour to look at this texture separation and on the whole I found that it will mostly work, so that's good. There does unfortunately seem to be some effects that don't separate - fix one the other breaks, fix the other one, the first one breaks etc. Not sure what to do about that, aside from disable the coupled effect altogether. The other outstanding thing is that I am having to correct for FOV manually, which has two problems (a) the same shader affects things in scenes with different FOVs, and it's not possible to know which one to apply so I have to pick the most 'common' one (b) I realised that this is aspect ratio dependent, so I will need to go through it all in 16:10 (I always use 16:9), though fortunately I can detect this. I'll put something out in WIP this weekend.
LordK77 said:Was a joke Mike, take all the time you need. Thanks again for all you've already done.
I hear ya, and that is how I took it, so no problems :-) Sorry if I came across a bit terse, it was not intentional. I'll have chance I think to look at this over the weekend, though I will say I did get an hour to look at this texture separation and on the whole I found that it will mostly work, so that's good. There does unfortunately seem to be some effects that don't separate - fix one the other breaks, fix the other one, the first one breaks etc. Not sure what to do about that, aside from disable the coupled effect altogether. The other outstanding thing is that I am having to correct for FOV manually, which has two problems (a) the same shader affects things in scenes with different FOVs, and it's not possible to know which one to apply so I have to pick the most 'common' one (b) I realised that this is aspect ratio dependent, so I will need to go through it all in 16:10 (I always use 16:9), though fortunately I can detect this. I'll put something out in WIP this weekend.
Sounds annoying.... A work in progress would be very appreciated this weekend thanks Mike. i'll be playing 16:9 I have some time off and I can stomach a few issues. atm it's truly unplayable in 3d.
Thanks again :)
Sounds annoying.... A work in progress would be very appreciated this weekend thanks Mike. i'll be playing 16:9 I have some time off and I can stomach a few issues. atm it's truly unplayable in 3d.
Thanks again :)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
i.e my monday. arrrgh!. Just kidding. Have a good time tonight mike, happy birthday and stuff. =)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Happy Birthday Mike !
Many happy 3D fixes ... errr I mean ... many happy returns!!! :-)
Thank you again for your generous contributions to our beloved hobby.
Happy Birthday Mike !
Many happy 3D fixes ... errr I mean ... many happy returns!!! :-)
Thank you again for your generous contributions to our beloved hobby.
All the best mate! May your hangover be brief. :-)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
You also have to remember that they have created, published, and maintained the APIs for 3D, which allows it all to work. Without those, we'd be stuck like an XBox waiting on the benevolence of a corporation (ha) for fixes. Without those APIs, no Helix, no nothing that we could do ourselves.
Personally, I could not be more stoked that we have the ability to shape our own fate.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I completely concur with you. The modding and customization possibilities with PC gaming is thankfully unlike console gaming where the one size fits all govern the day. I wish Nvidia would add value to their products by offering more modding tools and software for 3D and make life easier for the less technical folk. Modding in PC Games is a huge benefit and is one of the best leaps forward in gaming when we consider the ability to customize a game to ones preference. I would lose interest in PC gaming if that flexability were gone.
Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2
I hear ya, and that is how I took it, so no problems :-) Sorry if I came across a bit terse, it was not intentional. I'll have chance I think to look at this over the weekend, though I will say I did get an hour to look at this texture separation and on the whole I found that it will mostly work, so that's good. There does unfortunately seem to be some effects that don't separate - fix one the other breaks, fix the other one, the first one breaks etc. Not sure what to do about that, aside from disable the coupled effect altogether. The other outstanding thing is that I am having to correct for FOV manually, which has two problems (a) the same shader affects things in scenes with different FOVs, and it's not possible to know which one to apply so I have to pick the most 'common' one (b) I realised that this is aspect ratio dependent, so I will need to go through it all in 16:10 (I always use 16:9), though fortunately I can detect this. I'll put something out in WIP this weekend.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Thanks again :)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2
Many happy 3D fixes ... errr I mean ... many happy returns!!! :-)
Thank you again for your generous contributions to our beloved hobby.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes