[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
  37 / 92    
Thanks helifax!! I just test the last version of the wrapper, and the blackscreen is gone, now is working in 3D :) The out of sync eye is there, less noticeable...but still there. There is a chance to fix that? Also HUD and crosshair when you increase convergence is pushed too far, so is uncomfortable to the eyes. Is possible to change that? or if i can change somewhere. Thanks a lot for this fix...really impressive. Tested with single GPU and 3DTV Play, no performance issues btw.
Thanks helifax!!

I just test the last version of the wrapper, and the blackscreen is gone, now is working in 3D :)

The out of sync eye is there, less noticeable...but still there. There is a chance to fix that?

Also HUD and crosshair when you increase convergence is pushed too far, so is uncomfortable to the eyes. Is possible to change that? or if i can change somewhere.

Thanks a lot for this fix...really impressive.

Tested with single GPU and 3DTV Play, no performance issues btw.

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Posted 05/25/2014 10:24 PM   
just curious by 'no pereformance issues' you mean that you have more than 30fps in 3d and the game doesnt spin out of control?
just curious by 'no pereformance issues' you mean that you have more than 30fps in 3d and the game doesnt spin out of control?

Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE

Posted 05/25/2014 11:22 PM   
I said even before staring to work on the fix that the game will probably be limited to 60fps (30fps per eye) and probably there will be eye-sync issues. If I could have fixed these problems I would have... like I did with the Amnesia Games. I know is not ideal but this is how it works:) I am playing the game in 3D Surround (3 Monitors) and I don't see the game choppy and the eye-sync issue doesn't bother me much... (I read someone posted that has a Sony headset ? and the "screen size" was an issue) Like I said it ALL OVER THE PLACE the game will not have the EYES SYNCED (but renders 2-TWO consecutive frames thus the 30 FPS THAT EVERYONE SEES). If I try to remove the FPS lock the animations get all high-wired and it doesn't work for SINGLE GPU configurations as seen before:( We should all "thank" Carmack for this awesome CONSOLE oriented engine.... LOCKING everything around how much the engine renders IS THE WORST POSSIBLE DECISION YOU CAN MAKE...EVER (and a sloppy one) On a positive note: I will port the same fix to RAGE. Hopefully the people who had problems with the black screen in RAGE will now be able to play the game.
I said even before staring to work on the fix that the game will probably be limited to 60fps (30fps per eye) and probably there will be eye-sync issues. If I could have fixed these problems I would have... like I did with the Amnesia Games. I know is not ideal but this is how it works:)

I am playing the game in 3D Surround (3 Monitors) and I don't see the game choppy and the eye-sync issue doesn't bother me much... (I read someone posted that has a Sony headset ? and the "screen size" was an issue)

Like I said it ALL OVER THE PLACE the game will not have the EYES SYNCED (but renders 2-TWO consecutive frames thus the 30 FPS THAT EVERYONE SEES). If I try to remove the FPS lock the animations get all high-wired and it doesn't work for SINGLE GPU configurations as seen before:( We should all "thank" Carmack for this awesome CONSOLE oriented engine.... LOCKING everything around how much the engine renders IS THE WORST POSSIBLE DECISION YOU CAN MAKE...EVER (and a sloppy one)

On a positive note: I will port the same fix to RAGE. Hopefully the people who had problems with the black screen in RAGE will now be able to play the game.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/26/2014 12:14 AM   
Consistently poor performance ... 10-15 FPS on all settings ... :-( 1280x720p 3DTV PLAY
Consistently poor performance ... 10-15 FPS on all settings ... :-(
1280x720p 3DTV PLAY

GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE

Posted 05/26/2014 01:35 AM   
[quote="helifax"]If I try to remove the FPS lock the animations get all high-wired and it doesn't work for SINGLE GPU configurations as seen before:([/quote] Would it be worth posting two versions of the fix, one for single-gpu, the other for SLI?
helifax said:If I try to remove the FPS lock the animations get all high-wired and it doesn't work for SINGLE GPU configurations as seen before:(


Would it be worth posting two versions of the fix, one for single-gpu, the other for SLI?

Posted 05/26/2014 06:29 AM   
[quote="Arni1984"]Consistently poor performance ... 10-15 FPS on all settings ... :-( 1280x720p 3DTV PLAY[/quote] I have no idea what is happening there. Do you use the latest drivers? 337.81 ? From my testing Shadow resolution above 8K is bugged and SS Reflections don't render correctly. If you have those enabled it doesn't really matter what other settings you have...
Arni1984 said:Consistently poor performance ... 10-15 FPS on all settings ... :-(
1280x720p 3DTV PLAY


I have no idea what is happening there. Do you use the latest drivers? 337.81 ?
From my testing Shadow resolution above 8K is bugged and SS Reflections don't render correctly. If you have those enabled it doesn't really matter what other settings you have...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/26/2014 10:14 AM   
I also updated the RAGE x64 version with the fixes for black screen. If you can please test it;))
I also updated the RAGE x64 version with the fixes for black screen.
If you can please test it;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/26/2014 10:19 AM   
Halifax, When I tried to install the Rage Wrapper I'm getting the following error when I tried to install Another version of this product is installed. Currently the only other wrapper is The new Wolf wapper single GPU
Halifax,

When I tried to install the Rage Wrapper I'm getting the following error when I tried to install Another version of this product is installed.
Currently the only other wrapper is The new Wolf wapper single GPU

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 05/26/2014 10:40 AM   
Sorry I didnt want to feel overly negative :) I guess its personal preference, I really ccant stand it at 30fps, I really do like the smoothness of it at 60, even though it could prooably run at 120. Im not so sure how it works but NFS Rivals had similar issue when it was locked at 30 and the game spinned out of control when unlocked. Rivals used fb3.0 as bf4 which didnt have such issue so maybe there is some kind of workaround.
Sorry I didnt want to feel overly negative :) I guess its personal preference, I really ccant stand it at 30fps, I really do like the smoothness of it at 60, even though it could prooably run at 120. Im not so sure how it works but NFS Rivals had similar issue when it was locked at 30 and the game spinned out of control when unlocked. Rivals used fb3.0 as bf4 which didnt have such issue so maybe there is some kind of workaround.

Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE

Posted 05/26/2014 10:44 AM   
[quote="zig11727"]Halifax, When I tried to install the Rage Wrapper I'm getting the following error when I tried to install Another version of this product is installed. Currently the only other wrapper is The new Wolf wapper single GPU[/quote] That is weird... I will generate a new product number for the installer. Updated. Please download again. It should work now. Let me know of the outcome. Thx
zig11727 said:Halifax,

When I tried to install the Rage Wrapper I'm getting the following error when I tried to install Another version of this product is installed.
Currently the only other wrapper is The new Wolf wapper single GPU


That is weird... I will generate a new product number for the installer.

Updated. Please download again. It should work now. Let me know of the outcome.
Thx

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/26/2014 11:00 AM   
[quote="tehace"]Sorry I didnt want to feel overly negative :) I guess its personal preference, I really ccant stand it at 30fps, I really do like the smoothness of it at 60, even though it could prooably run at 120. Im not so sure how it works but NFS Rivals had similar issue when it was locked at 30 and the game spinned out of control when unlocked. Rivals used fb3.0 as bf4 which didnt have such issue so maybe there is some kind of workaround. [/quote] I don't know what FB3.0 is nor am I experienced with removing many FPS locks. In theory it should be simple: Find the main TICK clock and all the clocks that descend from this one. Then select which clocks to "speed" while the others remain the same. In practice WOLF as RAGE has more than 10 clocks + possibly others (that's how many I counted). I was able (on RAGE) to unlock SOME aspects of the game but not the main renderer. (So some things were working faster...) Like you said: it's a preference. for me 30fps is good enough. I would play at 30fps every game in 3D rather than 60/120 FPS plain 3D...but that's just me. If somebody figures out how to unlock the FPS in the game without putting everything else on steroids the wrapper will work with it. Cheers
tehace said:Sorry I didnt want to feel overly negative :) I guess its personal preference, I really ccant stand it at 30fps, I really do like the smoothness of it at 60, even though it could prooably run at 120. Im not so sure how it works but NFS Rivals had similar issue when it was locked at 30 and the game spinned out of control when unlocked. Rivals used fb3.0 as bf4 which didnt have such issue so maybe there is some kind of workaround.


I don't know what FB3.0 is nor am I experienced with removing many FPS locks. In theory it should be simple: Find the main TICK clock and all the clocks that descend from this one. Then select which clocks to "speed" while the others remain the same.
In practice WOLF as RAGE has more than 10 clocks + possibly others (that's how many I counted). I was able (on RAGE) to unlock SOME aspects of the game but not the main renderer. (So some things were working faster...)

Like you said: it's a preference. for me 30fps is good enough. I would play at 30fps every game in 3D rather than 60/120 FPS plain 3D...but that's just me.

If somebody figures out how to unlock the FPS in the game without putting everything else on steroids the wrapper will work with it.

Cheers

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/26/2014 11:06 AM   
Your earlier posts seemed to indicate that unlocking the FPS was mostly okay in SLI, with some minor animation sync issues? Or have I misread that?
Your earlier posts seemed to indicate that unlocking the FPS was mostly okay in SLI, with some minor animation sync issues? Or have I misread that?

Posted 05/26/2014 11:27 AM   
[quote="Pirateguybrush"]Your earlier posts seemed to indicate that unlocking the FPS was mostly okay in SLI, with some minor animation sync issues? Or have I misread that?[/quote] No, that still is the case. However it only works on SLI systems for some reasons... (probably driver related) I can fool the engine thinking is rendering less than it should and speed things up. From my testing the overall speed was the same..but you would get conversations starting to late and suddenly cut in the middle or facial animations and so on completely out of sync. To be honest I don't know if it is worth it.... You get the same effect if you are using the console commands though. The only solution to this problem is that MachineGames to release an unlocked FPS patch, which will not happen as the engine is developed by ID software anyway. Changing how the engine works means re-writing alot of it...
Pirateguybrush said:Your earlier posts seemed to indicate that unlocking the FPS was mostly okay in SLI, with some minor animation sync issues? Or have I misread that?


No, that still is the case. However it only works on SLI systems for some reasons... (probably driver related) I can fool the engine thinking is rendering less than it should and speed things up. From my testing the overall speed was the same..but you would get conversations starting to late and suddenly cut in the middle or facial animations and so on completely out of sync. To be honest I don't know if it is worth it....

You get the same effect if you are using the console commands though.

The only solution to this problem is that MachineGames to release an unlocked FPS patch, which will not happen as the engine is developed by ID software anyway. Changing how the engine works means re-writing alot of it...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/26/2014 11:52 AM   
[quote="helifax"][quote="woz2601"]This is awesome! An OpenGL 3D Vision wrapper would be amazing. I understand this is just a WIP, but I was curious, so I dropped it into a OpenGL project I made, which uses GLFW. Unfortunately, it crashes on the glfwCreateWindow() call. Most OpenGL games probably don't use GLFW though, so I don't know how useful this info might be to you. Anyway, thanks, and I hope you keep working on this![/quote] Yes, thats the thing... there are a bit of OpenGL libraries out there... (on which probably it will crash) However, using the core libs it should pretty much work. Big thanks for the test;)) I put GLFW on the list of STUFF to do/fix:)) By any chance, did you test it on any commercial game?[/quote] Installed OK Thanks
helifax said:
woz2601 said:This is awesome! An OpenGL 3D Vision wrapper would be amazing.

I understand this is just a WIP, but I was curious, so I dropped it into a OpenGL project I made, which uses GLFW. Unfortunately, it crashes on the glfwCreateWindow() call. Most OpenGL games probably don't use GLFW though, so I don't know how useful this info might be to you.

Anyway, thanks, and I hope you keep working on this!


Yes, thats the thing... there are a bit of OpenGL libraries out there... (on which probably it will crash)
However, using the core libs it should pretty much work.
Big thanks for the test;)) I put GLFW on the list of STUFF to do/fix:))

By any chance, did you test it on any commercial game?

Installed OK Thanks

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 05/26/2014 12:55 PM   
FB3.0 is frostbite 3, both NFS Rivals and battlefield 4 used it, and in NFS rivals the frames was locked at 30fps and when you unlocked it with the console commands it behave same as wolf do, everything goes on steroids. Problem is I got a shitload of commands in the console being restricted with the error that you cant set it in retail...
FB3.0 is frostbite 3, both NFS Rivals and battlefield 4 used it, and in NFS rivals the frames was locked at 30fps and when you unlocked it with the console commands it behave same as wolf do, everything goes on steroids. Problem is I got a shitload of commands in the console being restricted with the error that you cant set it in retail...

Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE

Posted 05/26/2014 01:08 PM   
  37 / 92    
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