I was actually hoping for higher resolution. More then FullHD would be nice since the biggest is only 27 inch but there is no words about resolution in there.
I was actually hoping for higher resolution. More then FullHD would be nice since the biggest is only 27 inch but there is no words about resolution in there.
[quote="SKAUT"]Maybe this one will be 3D Vision Ready ( ASUS ROG SWIFT PG278Q ):
http://www.guru3d.com/news_story/asus_rog_swift_pg278q_g_sync_gaming_monitor.html[/quote]
no official confirmation......i think that 3D vision is abandoned by nvidia, i hope that nvidia shows something revolutionary this CES2014 as we were promised.
no official confirmation......i think that 3D vision is abandoned by nvidia, i hope that nvidia shows something revolutionary this CES2014 as we were promised.
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
[quote="murilladas"][quote="SKAUT"]Maybe this one will be 3D Vision Ready ( ASUS ROG SWIFT PG278Q ):
http://www.guru3d.com/news_story/asus_rog_swift_pg278q_g_sync_gaming_monitor.html[/quote]
no official confirmation......i think that 3D vision is abandoned by nvidia, i hope that nvidia shows something revolutionary this CES2014 as we were promised.[/quote]
We never were promised anything at CES.. just mid january.. not sure why people keep saying that.
no official confirmation......i think that 3D vision is abandoned by nvidia, i hope that nvidia shows something revolutionary this CES2014 as we were promised.
We never were promised anything at CES.. just mid january.. not sure why people keep saying that.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
The article says there's a G-Sync mode and a 3D Vision mode
I'm not so good on the technical jargon of 3D, but are the two technologies incompatible? I always thought that the tear-free synchronization promised by G-Sync would be a boon to 3D. What am I missing here?
The article says there's a G-Sync mode and a 3D Vision mode
I'm not so good on the technical jargon of 3D, but are the two technologies incompatible? I always thought that the tear-free synchronization promised by G-Sync would be a boon to 3D. What am I missing here?
[quote="danielmalvarado"]The article says there's a G-Sync mode and a 3D Vision mode
I'm not so good on the technical jargon of 3D, but are the two technologies incompatible? I always thought that the tear-free synchronization promised by G-Sync would be a boon to 3D. What am I missing here?[/quote]
I think there are different "modes".... So in "G-Sync Mode", 3D is disabled. In "3D Mode" G-Sync is disabled.
[quote="eqzitara"]We never were promised anything at CES.. just mid january.. not sure why people keep saying that.[/quote]
Where can I find this promise? I'm curious about the context of NVidia's promise.
danielmalvarado said:The article says there's a G-Sync mode and a 3D Vision mode
I'm not so good on the technical jargon of 3D, but are the two technologies incompatible? I always thought that the tear-free synchronization promised by G-Sync would be a boon to 3D. What am I missing here?
I think there are different "modes".... So in "G-Sync Mode", 3D is disabled. In "3D Mode" G-Sync is disabled.
eqzitara said:We never were promised anything at CES.. just mid january.. not sure why people keep saying that.
Where can I find this promise? I'm curious about the context of NVidia's promise.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
Nevermind... found this link.
https://forums.geforce.com/default/topic/648008/3d-vision/should-i-just-buy-amd-for-3d-lol/post/4045238/#4045238
It certainly appears that a NVidia rep has said there will be an announcement directly relating to 3D Vision will be made this month. And given the context of that thread, its highly doubtful that the announcement is "We are killing off 3D Vision". So that's exciting.
Now we just wait for "Mid January" to hit.
It certainly appears that a NVidia rep has said there will be an announcement directly relating to 3D Vision will be made this month. And given the context of that thread, its highly doubtful that the announcement is "We are killing off 3D Vision". So that's exciting.
Now we just wait for "Mid January" to hit.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
[quote="TURDxSANDWICH"][quote="danielmalvarado"]The article says there's a G-Sync mode and a 3D Vision mode
I'm not so good on the technical jargon of 3D, but are the two technologies incompatible? I always thought that the tear-free synchronization promised by G-Sync would be a boon to 3D. What am I missing here?[/quote]
I think there are different "modes".... So in "G-Sync Mode", 3D is disabled. In "3D Mode" G-Sync is disabled.
Where can I find this promise? I'm curious about the context of NVidia's promise.[/quote]
That's exactly my question. Why does G-Sync (which synchronizes video card and monitor refresh rate) prevent stereoscopy? Or does it?
danielmalvarado said:The article says there's a G-Sync mode and a 3D Vision mode
I'm not so good on the technical jargon of 3D, but are the two technologies incompatible? I always thought that the tear-free synchronization promised by G-Sync would be a boon to 3D. What am I missing here?
I think there are different "modes".... So in "G-Sync Mode", 3D is disabled. In "3D Mode" G-Sync is disabled.
Where can I find this promise? I'm curious about the context of NVidia's promise.
That's exactly my question. Why does G-Sync (which synchronizes video card and monitor refresh rate) prevent stereoscopy? Or does it?
[quote="danielmalvarado"]Why does G-Sync (which synchronizes video card and monitor refresh rate) prevent stereoscopy?[/quote]
The problem is the active shutter glasses would also have to work at a variable rate in sync with the monitor. Even if such glasses were feasible, you would potentially experience variable flicker, when the shutter rate slows down to match the monitor.
If there were passive or autostereoscopic monitors, however, I don't see any problem for G-sync in 3D.
danielmalvarado said:Why does G-Sync (which synchronizes video card and monitor refresh rate) prevent stereoscopy?
The problem is the active shutter glasses would also have to work at a variable rate in sync with the monitor. Even if such glasses were feasible, you would potentially experience variable flicker, when the shutter rate slows down to match the monitor.
If there were passive or autostereoscopic monitors, however, I don't see any problem for G-sync in 3D.
The issue we imaging gsync might have with stereoscopy is that gsync changes the refresh rate from a fixed one (120hz) to a variable one. The glasses are locked to 120hz, and a variable refresh rate with (potentially) each eye seeing different frames for different amount of times doesn't sound like a recipe for a good time.
The issue we imaging gsync might have with stereoscopy is that gsync changes the refresh rate from a fixed one (120hz) to a variable one. The glasses are locked to 120hz, and a variable refresh rate with (potentially) each eye seeing different frames for different amount of times doesn't sound like a recipe for a good time.
I don't think that is right. Keeping in mind we are all guessing here based on limited info.
The glasses themselves are not locked to 120Hz. You know this because they work with CRTs as well, at different frame rates there. They prefer 120Hz, but it's not locked. I personally have run the glasses at 85Hz from a TripleHead2Go.
The glasses aren't anything tricky. They have an infra-red receiver that changes the lenses at whatever it receives. The pyramid sends that infra-red signal. It sends it at whatever it receives over USB.
As far as I can tell there is in fact no speeed/hz limitation on the glasses.
I don't think that is right. Keeping in mind we are all guessing here based on limited info.
The glasses themselves are not locked to 120Hz. You know this because they work with CRTs as well, at different frame rates there. They prefer 120Hz, but it's not locked. I personally have run the glasses at 85Hz from a TripleHead2Go.
The glasses aren't anything tricky. They have an infra-red receiver that changes the lenses at whatever it receives. The pyramid sends that infra-red signal. It sends it at whatever it receives over USB.
As far as I can tell there is in fact no speeed/hz limitation on the glasses.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Indeed active shutter glasses are usually designed to operate at few predetermined rates. For example, 144hz, 120hz, 100hz, etc. I think the big question is, does that mean they can operate at any rate in between, and increase/decrease the rate instantly?
Maybe it's possible, but it would probably require a new set of glasses (and possibly emitter) designed for it.
Indeed active shutter glasses are usually designed to operate at few predetermined rates. For example, 144hz, 120hz, 100hz, etc. I think the big question is, does that mean they can operate at any rate in between, and increase/decrease the rate instantly?
Maybe it's possible, but it would probably require a new set of glasses (and possibly emitter) designed for it.
1) Thank you all for explaining it "grandma style" because I finally get it :)
2) Did we just unwittingly uncover the 3D Vision announcement for January - G-Sync Glasses?
Hopefully this isn't the extent of the 3d news.
https://steamcommunity.com/profiles/76561198014296177/
http://www.guru3d.com/news_story/asus_rog_swift_pg278q_g_sync_gaming_monitor.html
https://steamcommunity.com/profiles/76561198014296177/
no official confirmation......i think that 3D vision is abandoned by nvidia, i hope that nvidia shows something revolutionary this CES2014 as we were promised.
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
We never were promised anything at CES.. just mid january.. not sure why people keep saying that.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I'm not so good on the technical jargon of 3D, but are the two technologies incompatible? I always thought that the tear-free synchronization promised by G-Sync would be a boon to 3D. What am I missing here?
I think there are different "modes".... So in "G-Sync Mode", 3D is disabled. In "3D Mode" G-Sync is disabled.
Where can I find this promise? I'm curious about the context of NVidia's promise.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
https://forums.geforce.com/default/topic/648008/3d-vision/should-i-just-buy-amd-for-3d-lol/post/4045238/#4045238
It certainly appears that a NVidia rep has said there will be an announcement directly relating to 3D Vision will be made this month. And given the context of that thread, its highly doubtful that the announcement is "We are killing off 3D Vision". So that's exciting.
Now we just wait for "Mid January" to hit.
3D Vision Surround | Driver 359.00 | Windows 7
GTX 980 SLI | i7 3770K @ 4.2 GHz | 16 GB RAM
3x ASUS VG248QE w/ G-SYNC
That's exactly my question. Why does G-Sync (which synchronizes video card and monitor refresh rate) prevent stereoscopy? Or does it?
The problem is the active shutter glasses would also have to work at a variable rate in sync with the monitor. Even if such glasses were feasible, you would potentially experience variable flicker, when the shutter rate slows down to match the monitor.
If there were passive or autostereoscopic monitors, however, I don't see any problem for G-sync in 3D.
The glasses themselves are not locked to 120Hz. You know this because they work with CRTs as well, at different frame rates there. They prefer 120Hz, but it's not locked. I personally have run the glasses at 85Hz from a TripleHead2Go.
The glasses aren't anything tricky. They have an infra-red receiver that changes the lenses at whatever it receives. The pyramid sends that infra-red signal. It sends it at whatever it receives over USB.
As far as I can tell there is in fact no speeed/hz limitation on the glasses.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Maybe it's possible, but it would probably require a new set of glasses (and possibly emitter) designed for it.
2) Did we just unwittingly uncover the 3D Vision announcement for January - G-Sync Glasses?