Praey for the Gods
Hmmm... I thought this game was vaporware. Turns out it released as an "Early Access Game" on Steam today and is using Unity. This also makes me wonder what the hell ever happened to Hellraid from Techland? The Steam page from 2014 still says coming soon :P "We are incredibly excited to announce that we'll be releasing into Early Access Jan 31st 2019. We can't wait to get your feedback to help us make this the best game it can be" https://store.steampowered.com/app/494430/Praey_for_the_Gods/ Shadow of the Colossus-inspired https://www.youtube.com/watch?v=Mt9_n9pGurA Note: This game was originally called Prey for the Gods, but they were forced to change the name after Bethesda took legal action because they were considering making a new Prey game. Not having any money to challenge Bethesda, they added the a to make it Praey
Hmmm... I thought this game was vaporware.

Turns out it released as an "Early Access Game" on Steam today and is using Unity.

This also makes me wonder what the hell ever happened to Hellraid from Techland? The Steam page from 2014 still says coming soon :P


"We are incredibly excited to announce that we'll be releasing into Early Access Jan 31st 2019. We can't wait to get your feedback to help us make this the best game it can be"

https://store.steampowered.com/app/494430/Praey_for_the_Gods/

Shadow of the Colossus-inspired



Note: This game was originally called Prey for the Gods, but they were forced to change the name after Bethesda took legal action because they were considering making a new Prey game. Not having any money to challenge Bethesda, they added the a to make it Praey

#1
Posted 02/01/2019 05:22 AM   
https://www.youtube.com/watch?v=ME-IFkNo_D4

#2
Posted 02/01/2019 05:45 AM   
Thanks for the heads-up D-Man! I can't believe that this is being developed by three people... game looks great and is pretty stable on day 1 in EA. It seems to be a little bit of Tomb Raider mixed with a little bit of Shadow of the Colossus. Because it has been in development for a few years, it uses an older version of Unity, so the universal fix doesn't help and S3D presents the same kind of issues that have been present in older Unity titles like Mages of Mystrallia, etc. but there is no doubt that this game would look great with a proper fix. I don't often buy-in to EA games, but I am happy that I have with this one.
Thanks for the heads-up D-Man!

I can't believe that this is being developed by three people... game looks great and is pretty stable on day 1 in EA. It seems to be a little bit of Tomb Raider mixed with a little bit of Shadow of the Colossus.

Because it has been in development for a few years, it uses an older version of Unity, so the universal fix doesn't help and S3D presents the same kind of issues that have been present in older Unity titles like Mages of Mystrallia, etc. but there is no doubt that this game would look great with a proper fix.

I don't often buy-in to EA games, but I am happy that I have with this one.

#3
Posted 02/01/2019 04:44 PM   
[quote="TheBigDogma"]Because it has been in development for a few years, it uses an older version of Unity, so the universal fix doesn't help and S3D presents the same kind of issues that have been present in older Unity titles like Mages of Mystrallia, etc. but there is no doubt that this game would look great with a proper fix.[/quote] That's too bad, I imagine that someone will eventually fix it, simply because of the Shadow of the Colossus inspiration. Ghost of a Tale is another game that is mind boggling, since it was mostly done by one person. But the developer had previously done work at Universal Studios and DreamWorks.
TheBigDogma said:Because it has been in development for a few years, it uses an older version of Unity, so the universal fix doesn't help and S3D presents the same kind of issues that have been present in older Unity titles like Mages of Mystrallia, etc. but there is no doubt that this game would look great with a proper fix.


That's too bad, I imagine that someone will eventually fix it, simply because of the Shadow of the Colossus inspiration.

Ghost of a Tale is another game that is mind boggling, since it was mostly done by one person. But the developer had previously done work at Universal Studios and DreamWorks.

#4
Posted 02/02/2019 02:35 PM   
Agreed on Ghost of a Tale - one of my favorites over the past couple of years.
Agreed on Ghost of a Tale - one of my favorites over the past couple of years.

#5
Posted 02/02/2019 04:25 PM   
I don´t know, to me it Lookes a bit crap visually (based on the video offcourse) but hey i played shadow of colossus years back with playstation 2 hooked to a projector and that blocky shit was way far from this and we all know how great that game was so i would never review a book by it´s covers and good lookes ain´t always nessissery
I don´t know, to me it Lookes a bit crap visually (based on the video offcourse) but hey i played shadow of colossus years back with playstation 2 hooked to a projector and that blocky shit was way far from this and we all know how great that game was so i would never review a book by it´s covers and good lookes ain´t always nessissery

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#6
Posted 02/02/2019 04:56 PM   
Just bought the Early Access Build 0.5.038 and tried it with the Unity Universal Fix. In d3dx.ini I used include = ShaderFixes\Unity55_DHR.ini and full_screen=1 (otherwise the game doesn't run in exclusive fullscreen mode, it crashes when You alt+tab out of the game or exit it; toggle_full_screen = no_modifiers VK_F7 didn't help) So far the Unity Universal Fix seems to work quite well. After disabling screenspace reflections (via in game graphic settings), disabling ambiant occlusion (??? via shaderfix) and pushing the HUD to depth (via shaderfix) the game is at least playable. There are issues with specular glow (??? light on glossy surfaces) that could not be disabled but were not very prominent so far. I've only played about 1h so I can't say if there are more issues to come. As the game is in early access state and receives regular updates I think it might be the best to wait for the final release to fix and play the game. Unfortunately I don't know how to fix the remaining issues and hope that an experienced shader hacker will have a look at it in the future - the game looks very promising and worth the effort. I guess the Unity Universal Fix already offers a good fundament. If You have the game and want to get a first glimpse You can use my provisional fix: use the Unity Universal Fix with the mentioned settings in d3dx.ini, rename the attached files from .jpg to .txt and place it in the ShaderFixes folder. I have also tried Superdepth3D from BlueSkyDefender but the 3D depth map only works when the in game menu is open. As soon as You close the menu the game gets 2D :( Nvidia's CM doesn't work with Unity games as the depth map is flipped :(
Just bought the Early Access Build 0.5.038 and tried it with the Unity Universal Fix.
In d3dx.ini I used
include = ShaderFixes\Unity55_DHR.ini
and
full_screen=1
(otherwise the game doesn't run in exclusive fullscreen mode, it crashes when You alt+tab out of the game or exit it; toggle_full_screen = no_modifiers VK_F7 didn't help)

So far the Unity Universal Fix seems to work quite well. After disabling screenspace reflections (via in game graphic settings), disabling ambiant occlusion (??? via shaderfix) and pushing the HUD to depth (via shaderfix) the game is at least playable. There are issues with specular glow (??? light on glossy surfaces) that could not be disabled but were not very prominent so far.
I've only played about 1h so I can't say if there are more issues to come.

As the game is in early access state and receives regular updates I think it might be the best to wait for the final release to fix and play the game. Unfortunately I don't know how to fix the remaining issues and hope that an experienced shader hacker will have a look at it in the future - the game looks very promising and worth the effort. I guess the Unity Universal Fix already offers a good fundament.

If You have the game and want to get a first glimpse You can use my provisional fix:
use the Unity Universal Fix with the mentioned settings in d3dx.ini, rename the attached files from .jpg to .txt and place it in the ShaderFixes folder.

I have also tried Superdepth3D from BlueSkyDefender but the 3D depth map only works when the in game menu is open. As soon as You close the menu the game gets 2D :(
Nvidia's CM doesn't work with Unity games as the depth map is flipped :(

My original display name is 3d4dd - for some reason Nvidia changed it..?!

#7
Posted 05/19/2019 01:58 PM   
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