Quad Buffer Stereo 3D problems full screen
Hi everyone.

I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.

Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.

However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.

BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.

Any suggestions on where I can explore and understand what is happening?

Thank you.
Hi everyone.



I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.



Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.



However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.



BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.



Any suggestions on where I can explore and understand what is happening?



Thank you.

#1
Posted 01/12/2012 06:28 AM   
Hi everyone.

I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.

Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.

However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.

BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.

Any suggestions on where I can explore and understand what is happening?

Thank you.
Hi everyone.



I have a Quadro FX 3700 running on a Win 7 64bit machine with the latest graphics driver (276.42) and a Samsung 2233rz monitor.



Using the Nvidia control panel I enable Stereo and when I run a simple OpenGL based app with quad buffered (window) Stereo 3D it renders just fine.



However, when I try and run my app in full-screen mode, the stereo rendering stops, and monoscopic image. This is completely unusual to my experience. Upon further review, if I set the window size to the maximum display width resolution (in this case 1680) it still renders stereo fine.



BUT when I set the window height to above 970 (of a maximum 1050) it then stops rendering stereo.



Any suggestions on where I can explore and understand what is happening?



Thank you.

#2
Posted 01/12/2012 06:28 AM   
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