@eqzitara Oops sorry really long day yesterday, I fixed and updated the ahk scripts in the post. I added a wait function to the gamepad scripts, so the button must be pressed for 333 ms, because for some reason you have to hold down the button, it's not a toggle like it is on the Keyboard controls, so the slightest tap of the button would switch the convergence setting after 666 ms (sleep, 666), now it waits 333/sleeps 333. Sorry about all the updates, as far as I can tell it's as good as I can get it ... well for now anyway. :D
I like the pace and atmosphere for the most part ... but I really miss the zombies! I was never a fan of the not-zombies, they lost me part of the way through in 4, when heads starting sprouting things and I kept having to stuff Ashley in the dumpster. :D
@eqzitara Oops sorry really long day yesterday, I fixed and updated the ahk scripts in the post. I added a wait function to the gamepad scripts, so the button must be pressed for 333 ms, because for some reason you have to hold down the button, it's not a toggle like it is on the Keyboard controls, so the slightest tap of the button would switch the convergence setting after 666 ms (sleep, 666), now it waits 333/sleeps 333. Sorry about all the updates, as far as I can tell it's as good as I can get it ... well for now anyway. :D
I like the pace and atmosphere for the most part ... but I really miss the zombies! I was never a fan of the not-zombies, they lost me part of the way through in 4, when heads starting sprouting things and I kept having to stuff Ashley in the dumpster. :D
Your killing me smalls.Jk. Updated.
I didnt even know AHK supported controller. I would of included one with all gunsight games. Could you do me a real favor. Can you gimme some for joypad gunsights.[Short/no delay] Like lets just say one for F8 and right mouse [F8 in case it acts funny with rightmouse/left trigger down at same time]
Left trigger held down.
Hold down F8.
Left trigger up.
Release F8.
4 was the best one with wiimote. Was very engaging. Only game I thought wii did good. RE controls are almost made for wii [Lol kind of shitty but designed to be shitty]
I didnt even know AHK supported controller. I would of included one with all gunsight games. Could you do me a real favor. Can you gimme some for joypad gunsights.[Short/no delay] Like lets just say one for F8 and right mouse [F8 in case it acts funny with rightmouse/left trigger down at same time]
Left trigger held down.
Hold down F8.
Left trigger up.
Release F8.
4 was the best one with wiimote. Was very engaging. Only game I thought wii did good. RE controls are almost made for wii [Lol kind of shitty but designed to be shitty]
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Here are my screenshots:
RE6: https://dl.dropboxusercontent.com/u/26802/BH602_50.jps
Revelations: https://dl.dropboxusercontent.com/u/26802/rerev01_50.jps
@jeynos
Nah, looks good. People were whining about RE6 since there is no helix patch so I think people just assumed it looked good awful. It actually looks pretty good. Like one person saw no helix patch yet and while its not perfect I am guessing everyone assumed it was godawful then sort of a lemming effect happened where everyone thought it was awful. Did you have to turn anything off?
Revelations there is nothing wrong with [Though a new version is up if interested]. Its got minor issues but nothing bad. Game was pretty compatible out of the box.
Just one thing that strikes me as odd is your depth. Like I play on a 70" projector. Our depth setting is around the same. What size display are you on?
@jeynos
Nah, looks good. People were whining about RE6 since there is no helix patch so I think people just assumed it looked good awful. It actually looks pretty good. Like one person saw no helix patch yet and while its not perfect I am guessing everyone assumed it was godawful then sort of a lemming effect happened where everyone thought it was awful. Did you have to turn anything off?
Revelations there is nothing wrong with [Though a new version is up if interested]. Its got minor issues but nothing bad. Game was pretty compatible out of the box.
Just one thing that strikes me as odd is your depth. Like I play on a 70" projector. Our depth setting is around the same. What size display are you on?
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I didn't turn anything off although I do play with a laser sight rather than crosshair but both seem fine.
My display is 22" I think, it's a quite old 3D monitor by Viewsonic and I am thinking of upgrading now to one with Lightboost as my main gripe with 3D is the darkness.
I just noticed your comment about the Wiimote and I agree thought it was a great way to play RE games. I still think of the Wii edition of RE4 as the best one as it has the Wiimote aiming and all the extra content with the gamecube engine (dynamic lighting etc).
I have been using a Razer Hydra on PC to play the RE games similar to how the Wiimote works. Here are some videos:
RE6: http://www.youtube.com/watch?v=5A5SoosG69w
Revelations: http://www.youtube.com/watch?v=uIyqJ1pgBWE
I didn't turn anything off although I do play with a laser sight rather than crosshair but both seem fine.
My display is 22" I think, it's a quite old 3D monitor by Viewsonic and I am thinking of upgrading now to one with Lightboost as my main gripe with 3D is the darkness.
I just noticed your comment about the Wiimote and I agree thought it was a great way to play RE games. I still think of the Wii edition of RE4 as the best one as it has the Wiimote aiming and all the extra content with the gamecube engine (dynamic lighting etc).
I have been using a Razer Hydra on PC to play the RE games similar to how the Wiimote works. Here are some videos:
RE6:
Revelations:
Yea, I guess you are one of the people who actually tried RE6 instead of assuming it was just bad cause no patch. Thats pretty good with nothing off. I mean sure it would be nice with patch and Im sure helix is probably gonna do it because he said so but it doesnt look bad.
Do you have to play at real low depth setting cause of ghosting? It just seems odd. Like ussually a monitor user will make me go blind [not literally] looking at there pictures. Your settings are my projector at max depth. So since I am at like 70" and your at 22" it just seems like are around 30% depth. I had to switch to projector because monitors ghosting bothers me too much and I had to play at ultra low settings but thats me. Im just finding it very odd, its obvious you know what your doing though because you arent at minimum depth [15%] and have convergence as well though.
That looks sick with hydra. Game def. benefits from it. It actually makes it feel like survival/horror. Like wii mote/hydra has 2 benefits for RE. Engaging and aids the "survival aspect". The other is movement. On controller/keyboard you just think your character suffers some wierd disability, with wiimote/hydra you are the character so movement with it just feels right[Not sure if I sound like an idiot on that one.] Will have to wait for a sale.
Yea, I guess you are one of the people who actually tried RE6 instead of assuming it was just bad cause no patch. Thats pretty good with nothing off. I mean sure it would be nice with patch and Im sure helix is probably gonna do it because he said so but it doesnt look bad.
Do you have to play at real low depth setting cause of ghosting? It just seems odd. Like ussually a monitor user will make me go blind [not literally] looking at there pictures. Your settings are my projector at max depth. So since I am at like 70" and your at 22" it just seems like are around 30% depth. I had to switch to projector because monitors ghosting bothers me too much and I had to play at ultra low settings but thats me. Im just finding it very odd, its obvious you know what your doing though because you arent at minimum depth [15%] and have convergence as well though.
That looks sick with hydra. Game def. benefits from it. It actually makes it feel like survival/horror. Like wii mote/hydra has 2 benefits for RE. Engaging and aids the "survival aspect". The other is movement. On controller/keyboard you just think your character suffers some wierd disability, with wiimote/hydra you are the character so movement with it just feels right[Not sure if I sound like an idiot on that one.] Will have to wait for a sale.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
@eqzitara
This should do it ... (sorry can't test it atm, no controller)
[quote][s]$bLeftTrigger::
keywait,bLeftTrigger,d
send,{bLeftTrigger down}{F8 down}
keywait,bLeftTrigger
send,{bLeftTrigger up}{F8 up}[/s][/quote]
scratch that, triggers aren't natively supported there's an XInput script that you can use in conjunction with your own I'm trying to figure out.
then again
[quote]$c::
keywait,c,d
send,{F5}c
keywait,c
send,{F4}c[/quote]
should have worked in RE:R, it worked perfectly fine in notepad but wouldn't even register anything in RE:R. Like I said it took a lot of messing around to get it to work. At one point I had it working but after some presses it was reversing itself, another time it only worked on the first press, wound up taking the 50 ms delay and the up, down, up to get it to work consistently.
If you have a specific game you want it to work with let me know, I'll see if I have it ... well let me know how it works either way.
Yeah I really liked RE4 for the Wii right up until I had to aim the rifle with the nunchuk ... wtf? Sigh. True genius at work.
One of my favorites no one really knows about, Resident Evil: Dead Aim, or at the very least haven't played it properly, using a GunCon2. It had a dpad where the hammer of an actual gun would be, you ran around with that and then you went into shooting gallery mode when you were shooting. It played even better than 4 on Wii, and I was pissed when 4 came out on PS2 and it didn't have Dead Aim's GunCon2 controls ... that would have made me buy it again. More genius at work. Lol.
scratch that, triggers aren't natively supported there's an XInput script that you can use in conjunction with your own I'm trying to figure out.
then again
$c::
keywait,c,d
send,{F5}c
keywait,c
send,{F4}c
should have worked in RE:R, it worked perfectly fine in notepad but wouldn't even register anything in RE:R. Like I said it took a lot of messing around to get it to work. At one point I had it working but after some presses it was reversing itself, another time it only worked on the first press, wound up taking the 50 ms delay and the up, down, up to get it to work consistently.
If you have a specific game you want it to work with let me know, I'll see if I have it ... well let me know how it works either way.
Yeah I really liked RE4 for the Wii right up until I had to aim the rifle with the nunchuk ... wtf? Sigh. True genius at work.
One of my favorites no one really knows about, Resident Evil: Dead Aim, or at the very least haven't played it properly, using a GunCon2. It had a dpad where the hammer of an actual gun would be, you ran around with that and then you went into shooting gallery mode when you were shooting. It played even better than 4 on Wii, and I was pissed when 4 came out on PS2 and it didn't have Dead Aim's GunCon2 controls ... that would have made me buy it again. More genius at work. Lol.
After reading these last comments, I think I am going to pull the trigger on RE6. I am a big fan of the series, since the Playstation, the original one.
I really thought it was awfull in 3D cause so many comments I read about bad 3D and objects rendered at the wrong depth, or 2D objets, which kills the 3D experience.
Anyway, A helix patch will be more tha welcome to make this game perfect.
After reading these last comments, I think I am going to pull the trigger on RE6. I am a big fan of the series, since the Playstation, the original one.
I really thought it was awfull in 3D cause so many comments I read about bad 3D and objects rendered at the wrong depth, or 2D objets, which kills the 3D experience.
Anyway, A helix patch will be more tha welcome to make this game perfect.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
[quote="eqzitara"]I didnt even know AHK supported controller. I would of included one with all gunsight games. Could you do me a real favor. Can you gimme some for joypad gunsights.[Short/no delay] Like lets just say one for F8 and right mouse [F8 in case it acts funny with rightmouse/left trigger down at same time]
Left trigger held down.
Hold down F8.
Left trigger up.
Release F8.[/quote]
It doesn't support XInput natively, so the triggers won't work but the buttons do ... as Joy1,2,etc., but someone, Lexikos, made an XInput script that enables it to be used in another script, it just needs xinput1_3.dll to work. As long as xinput1_3.dll is either in the dir with it or in C:\WINDOWS\SYSTEM32\ ... it's probably already there it was for me anyway. So it's a couple scripts compiled together I'll attach it as you'll just have to rename it to exe and it's good to go.
eqzitara said:I didnt even know AHK supported controller. I would of included one with all gunsight games. Could you do me a real favor. Can you gimme some for joypad gunsights.[Short/no delay] Like lets just say one for F8 and right mouse [F8 in case it acts funny with rightmouse/left trigger down at same time]
Left trigger held down.
Hold down F8.
Left trigger up.
Release F8.
It doesn't support XInput natively, so the triggers won't work but the buttons do ... as Joy1,2,etc., but someone, Lexikos, made an XInput script that enables it to be used in another script, it just needs xinput1_3.dll to work. As long as xinput1_3.dll is either in the dir with it or in C:\WINDOWS\SYSTEM32\ ... it's probably already there it was for me anyway. So it's a couple scripts compiled together I'll attach it as you'll just have to rename it to exe and it's good to go.
Xinput I believe gets installed with 360 controllers.
Thanks will try it out by any chance can I have the source? I still plan to redo fallout series with new features and I want to look into macroing multiple features to keys. Dont have to worry about doing it for me but if I see the source I can generally figure it out with experimenting [How I got this far].Like I did it in borderlands 2 in most recent patch without AHK[A friggin miracle. Its like a 1-1000 games where that could work. You can tell I am insane for getting that to work lol] but I know I will need AHK for others. I plan to experiment with crosshairs removed when aiming from hip and reappearing when sights are activated and also seperate convergence/depth setting. I kind of dislike crosshairs in general in 3D games [simple ones are cool] unless third person game. Depth buffer is probably out of my hands in most games regardless.
Either way this is a huge help because I can give to people as a substitute to installing xpadder/joy2key. Thanks.
Xinput I believe gets installed with 360 controllers.
Thanks will try it out by any chance can I have the source? I still plan to redo fallout series with new features and I want to look into macroing multiple features to keys. Dont have to worry about doing it for me but if I see the source I can generally figure it out with experimenting [How I got this far].Like I did it in borderlands 2 in most recent patch without AHK[A friggin miracle. Its like a 1-1000 games where that could work. You can tell I am insane for getting that to work lol] but I know I will need AHK for others. I plan to experiment with crosshairs removed when aiming from hip and reappearing when sights are activated and also seperate convergence/depth setting. I kind of dislike crosshairs in general in 3D games [simple ones are cool] unless third person game. Depth buffer is probably out of my hands in most games regardless.
Either way this is a huge help because I can give to people as a substitute to installing xpadder/joy2key. Thanks.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
No problem at all, the RE:R took more work, well lots of trial and error as why it wasn't working ... plus it was the first, this one just took more reading and finally figuring out why one of the examples given was working, the one I didn't need, and then other, the one I needed, wasn't.
The LTtoF8 one above is actually 2 scipts, one calling the other, but when you compile the main script it puts it all together in the one exe. I'll attach them both, just rename them *.ahk.
No problem at all, the RE:R took more work, well lots of trial and error as why it wasn't working ... plus it was the first, this one just took more reading and finally figuring out why one of the examples given was working, the one I didn't need, and then other, the one I needed, wasn't.
The LTtoF8 one above is actually 2 scipts, one calling the other, but when you compile the main script it puts it all together in the one exe. I'll attach them both, just rename them *.ahk.
RE Revelations crashes in FMV (cutscenes) on WIN 10 and 1080SLI
Worked perfect with WIN 7 and 780SLI but now alsways crashes when those 2D cutscenes run. Otheriwse game works fine in 3D with Helix mod.
Any idea what else to try (I already disabled all overlays etc. ...)?
I like the pace and atmosphere for the most part ... but I really miss the zombies! I was never a fan of the not-zombies, they lost me part of the way through in 4, when heads starting sprouting things and I kept having to stuff Ashley in the dumpster. :D
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I didnt even know AHK supported controller. I would of included one with all gunsight games. Could you do me a real favor. Can you gimme some for joypad gunsights.[Short/no delay] Like lets just say one for F8 and right mouse [F8 in case it acts funny with rightmouse/left trigger down at same time]
Left trigger held down.
Hold down F8.
Left trigger up.
Release F8.
4 was the best one with wiimote. Was very engaging. Only game I thought wii did good. RE controls are almost made for wii [Lol kind of shitty but designed to be shitty]
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
RE6: https://dl.dropboxusercontent.com/u/26802/BH602_50.jps
Revelations: https://dl.dropboxusercontent.com/u/26802/rerev01_50.jps
Nah, looks good. People were whining about RE6 since there is no helix patch so I think people just assumed it looked good awful. It actually looks pretty good. Like one person saw no helix patch yet and while its not perfect I am guessing everyone assumed it was godawful then sort of a lemming effect happened where everyone thought it was awful. Did you have to turn anything off?
Revelations there is nothing wrong with [Though a new version is up if interested]. Its got minor issues but nothing bad. Game was pretty compatible out of the box.
Just one thing that strikes me as odd is your depth. Like I play on a 70" projector. Our depth setting is around the same. What size display are you on?
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
My display is 22" I think, it's a quite old 3D monitor by Viewsonic and I am thinking of upgrading now to one with Lightboost as my main gripe with 3D is the darkness.
I just noticed your comment about the Wiimote and I agree thought it was a great way to play RE games. I still think of the Wii edition of RE4 as the best one as it has the Wiimote aiming and all the extra content with the gamecube engine (dynamic lighting etc).
I have been using a Razer Hydra on PC to play the RE games similar to how the Wiimote works. Here are some videos:
RE6:
Revelations:
Do you have to play at real low depth setting cause of ghosting? It just seems odd. Like ussually a monitor user will make me go blind [not literally] looking at there pictures. Your settings are my projector at max depth. So since I am at like 70" and your at 22" it just seems like are around 30% depth. I had to switch to projector because monitors ghosting bothers me too much and I had to play at ultra low settings but thats me. Im just finding it very odd, its obvious you know what your doing though because you arent at minimum depth [15%] and have convergence as well though.
That looks sick with hydra. Game def. benefits from it. It actually makes it feel like survival/horror. Like wii mote/hydra has 2 benefits for RE. Engaging and aids the "survival aspect". The other is movement. On controller/keyboard you just think your character suffers some wierd disability, with wiimote/hydra you are the character so movement with it just feels right[Not sure if I sound like an idiot on that one.] Will have to wait for a sale.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
This should do it ... (sorry can't test it atm, no controller)
scratch that, triggers aren't natively supported there's an XInput script that you can use in conjunction with your own I'm trying to figure out.
then again
should have worked in RE:R, it worked perfectly fine in notepad but wouldn't even register anything in RE:R. Like I said it took a lot of messing around to get it to work. At one point I had it working but after some presses it was reversing itself, another time it only worked on the first press, wound up taking the 50 ms delay and the up, down, up to get it to work consistently.
If you have a specific game you want it to work with let me know, I'll see if I have it ... well let me know how it works either way.
Yeah I really liked RE4 for the Wii right up until I had to aim the rifle with the nunchuk ... wtf? Sigh. True genius at work.
One of my favorites no one really knows about, Resident Evil: Dead Aim, or at the very least haven't played it properly, using a GunCon2. It had a dpad where the hammer of an actual gun would be, you ran around with that and then you went into shooting gallery mode when you were shooting. It played even better than 4 on Wii, and I was pissed when 4 came out on PS2 and it didn't have Dead Aim's GunCon2 controls ... that would have made me buy it again. More genius at work. Lol.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I really thought it was awfull in 3D cause so many comments I read about bad 3D and objects rendered at the wrong depth, or 2D objets, which kills the 3D experience.
Anyway, A helix patch will be more tha welcome to make this game perfect.
Windows 7 Home Premium 64 Bits - Core i7 2600K @ 4.5ghz - Asus Maximus IV Extreme Z68 - Geforce EVGA GTX 690 - 8GB Corsair Vengeance DDR3 1600 9-9-9-24 (2T) - Thermaltake Armor+ - SSD Intel 510 Series Sata3 256GB - HD WD Caviar Black Sata3 64mb 2TB - HD WD Caviar Black 1TB Sata3 64mb - Bose Sound System - LG H20L GGW Blu Ray/DVD/CD RW - LG GH20 DVD RAM - PSU Thermaltake Toughpower 1000W - Samsung S27A950D 3D Vision Ready + 3D HDTV SAMSUNG PL63C7000 3DTVPLAY + ROLLERMOD CHECKERBOARD
It doesn't support XInput natively, so the triggers won't work but the buttons do ... as Joy1,2,etc., but someone, Lexikos, made an XInput script that enables it to be used in another script, it just needs xinput1_3.dll to work. As long as xinput1_3.dll is either in the dir with it or in C:\WINDOWS\SYSTEM32\ ... it's probably already there it was for me anyway. So it's a couple scripts compiled together I'll attach it as you'll just have to rename it to exe and it's good to go.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Thanks will try it out by any chance can I have the source? I still plan to redo fallout series with new features and I want to look into macroing multiple features to keys. Dont have to worry about doing it for me but if I see the source I can generally figure it out with experimenting [How I got this far].Like I did it in borderlands 2 in most recent patch without AHK[A friggin miracle. Its like a 1-1000 games where that could work. You can tell I am insane for getting that to work lol] but I know I will need AHK for others. I plan to experiment with crosshairs removed when aiming from hip and reappearing when sights are activated and also seperate convergence/depth setting. I kind of dislike crosshairs in general in 3D games [simple ones are cool] unless third person game. Depth buffer is probably out of my hands in most games regardless.
Either way this is a huge help because I can give to people as a substitute to installing xpadder/joy2key. Thanks.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
The LTtoF8 one above is actually 2 scipts, one calling the other, but when you compile the main script it puts it all together in the one exe. I'll attach them both, just rename them *.ahk.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Yea, I picked a bad game to start trying to figure out ahk on [Revelations]. Like all the examples I was reading weren't working.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Worked perfect with WIN 7 and 780SLI but now alsways crashes when those 2D cutscenes run. Otheriwse game works fine in 3D with Helix mod.
Any idea what else to try (I already disabled all overlays etc. ...)?
4K3D on passive LG OLED 4K TV 65C6V, GTX 1080 Ti, Win 8.1 64 Pro, i7-7700, 3D-Vision 2 on Benq LW61-LED PJ. HTC Vive. Panasonic Z-10000 3D Camcorder