Hi DHR,
in addition to my above post I tried the same thing with the game "Gravel".
I also attach 2 Screenshots here:
1. a PS with the white fog problem but with a skybox with clouds (same as in MotoGP18)
2. a PS #93 with perfect 3D (no fog!!!) but with a missing skybox...
Again: I don't know if this helps...
Hi DHR,
in addition to my above post I tried the same thing with the game "Gravel".
I also attach 2 Screenshots here:
1. a PS with the white fog problem but with a skybox with clouds (same as in MotoGP18)
2. a PS #93 with perfect 3D (no fog!!!) but with a missing skybox...
Again: I don't know if this helps...
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
For MotoGP18, can you upload the PS #148 here. Also can you check if there is a VS that produce the same effect (NUM4 or NUM5 to cycle and NUM6 to mark)....and upload here also.
For MotoGP18, can you upload the PS #148 here. Also can you check if there is a VS that produce the same effect (NUM4 or NUM5 to cycle and NUM6 to mark)....and upload here also.
Hi DHR,
I tried what you said. First I tested the pixelshaders again and was a bit confused when the right one had the #150 today (whereas yesterday it had #148). Is this normal that the same shader has different numbers on different days? I saved the right one today (I hope it's no problem that it has another number than yesterday...).
In a few seconds after posting this, I will upload/attach the files. I already tried it but got an error from forums.geforce.com ("File has an invalid extension, it should be one of jpg, jpeg, gif, tif, tiff, png, bmp, jps") so I renamed the files which had the extension "txt" and changed them to "jpg". They should work if you rename them back to the extension ".txt"...
I will also upload the vertex shader (which I found and had indeed the same effect as the pixel shader). When pressing NUMPAD6 I got an error "error X3018: invalid subscript 'xyzw'" but I think it was no problem because it created the file in the "shaderfixes-folder"...
I only uploaded the shader you asked me to and not the other one I wrote (which looked like a photographic negative or a picture from a heat camera ;-)).
Please tell me if I did something wrong or if I should do something different and thank you for your help!
I tried what you said. First I tested the pixelshaders again and was a bit confused when the right one had the #150 today (whereas yesterday it had #148). Is this normal that the same shader has different numbers on different days? I saved the right one today (I hope it's no problem that it has another number than yesterday...).
In a few seconds after posting this, I will upload/attach the files. I already tried it but got an error from forums.geforce.com ("File has an invalid extension, it should be one of jpg, jpeg, gif, tif, tiff, png, bmp, jps") so I renamed the files which had the extension "txt" and changed them to "jpg". They should work if you rename them back to the extension ".txt"...
I will also upload the vertex shader (which I found and had indeed the same effect as the pixel shader). When pressing NUMPAD6 I got an error "error X3018: invalid subscript 'xyzw'" but I think it was no problem because it created the file in the "shaderfixes-folder"...
I only uploaded the shader you asked me to and not the other one I wrote (which looked like a photographic negative or a picture from a heat camera ;-)).
Please tell me if I did something wrong or if I should do something different and thank you for your help!
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
You doing OK!....we normally also rename txt files to jpg to upload here.
that "error X3018: invalid subscript 'xyzw'" is because the VS have some HLSL decompiler issues...is not a problem.
Those shaders (VS and PS) don't are know pattern or have some info to make a first approach. Also is very strange that the VS have headers!!...that probably an effect used in earlier Unreal Engine version when we have headers, now UE4 don't have headers. The PS are you sure is the correct one?? maybe there is another PS that produce the same effect.
You doing OK!....we normally also rename txt files to jpg to upload here.
that "error X3018: invalid subscript 'xyzw'" is because the VS have some HLSL decompiler issues...is not a problem.
Those shaders (VS and PS) don't are know pattern or have some info to make a first approach. Also is very strange that the VS have headers!!...that probably an effect used in earlier Unreal Engine version when we have headers, now UE4 don't have headers. The PS are you sure is the correct one?? maybe there is another PS that produce the same effect.
[quote="DHR"]You doing OK!....we normally also rename txt files to jpg to upload here.
that "error X3018: invalid subscript 'xyzw'" is because the VS have some HLSL decompiler issues...is not a problem.
Those shaders (VS and PS) don't are know pattern or have some info to make a first approach. Also is very strange that the VS have headers!!...that probably an effect used in earlier Unreal Engine version when we have headers, now UE4 don't have headers. The PS are you sure is the correct one?? maybe there is another PS that produce the same effect.[/quote]
There are only two PS which change the image significantly. See my post #15. I uploaded the one you asked for (when the picture looks normal) but not the second one (where the white fog is gone too but the colors of the picture look wierd as shown in my uploaded screenshot in post #15)...
DHR said:You doing OK!....we normally also rename txt files to jpg to upload here.
that "error X3018: invalid subscript 'xyzw'" is because the VS have some HLSL decompiler issues...is not a problem.
Those shaders (VS and PS) don't are know pattern or have some info to make a first approach. Also is very strange that the VS have headers!!...that probably an effect used in earlier Unreal Engine version when we have headers, now UE4 don't have headers. The PS are you sure is the correct one?? maybe there is another PS that produce the same effect.
There are only two PS which change the image significantly. See my post #15. I uploaded the one you asked for (when the picture looks normal) but not the second one (where the white fog is gone too but the colors of the picture look wierd as shown in my uploaded screenshot in post #15)...
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
If is not a problem, you can play without the sky removing that PS like this. This probably need a more deep look. You can do the same in Gravel.
Add this lines at the end of the d3dx.ini:
[code]ShaderOverride1]
Hash=5ab1da8fc2c02ce1
Handling=skip[/code]
And can I delete the files in the ShaderFixes-Folder (which I generated by pressing Numpad 3 and 6)?
Are those files still needed for the fix to work or is it sufficient to have the Hash-Number in the d3dx.ini?
Thank you for helping me! You are a hero!
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
if you want i can have a look @ this game
//EDIT:
Could it be that you play a track that is dark (in the night -- like th quick race one??) ? I can not see any issue with and without 3D regarding the sky. Its the same in 3D-vanilla and in 3D with Migoto.
Here is my WIP for you, fixed 2 shaders manually and halos...the rest is done with the universal fix .... get some UI depth but UI is not perfect, the font is wrong because its the same shader as the rest or a shader i havnt tracked...ill investigate it if i find some tim next to my real live and other projects panding ^^
[url]https://s3.amazonaws.com/losti/MotoGP18_WIP_DHR-UNIVERSAL_V0.1.rar[/url]
Could it be that you play a track that is dark (in the night -- like th quick race one??) ? I can not see any issue with and without 3D regarding the sky. Its the same in 3D-vanilla and in 3D with Migoto.
Here is my WIP for you, fixed 2 shaders manually and halos...the rest is done with the universal fix .... get some UI depth but UI is not perfect, the font is wrong because its the same shader as the rest or a shader i havnt tracked...ill investigate it if i find some tim next to my real live and other projects panding ^^
[quote="Losti"]if you want i can have a look @ this game
//EDIT:
Could it be that you play a track that is dark (in the night -- like th quick race one??) ? I can not see any issue with and without 3D regarding the sky. Its the same in 3D-vanilla and in 3D with Migoto.
Here is my WIP for you, fixed 2 shaders manually and halos...the rest is done with the universal fix .... get some UI depth but UI is not perfect, the font is wrong because its the same shader as the rest or a shader i havnt tracked...ill investigate it if i find some tim next to my real live and other projects panding ^^
[url]https://s3.amazonaws.com/losti/MotoGP18_WIP_DHR-UNIVERSAL_V0.1.rar[/url]
[/quote]
Hello Losti,
thank you for your help!
No, I don't play a track at night.
I'll attach two 2D (!) screenshots (just started the basic tutorial, where you drive at daylight):
1) Black Sky: This is the black sky with my and also with your posted fix. It's the same in 3D and in 2D (when I turn off 3D by pressing the green button on the emitter). I think the sky is black because we removed the skybox-shader in the d3dx.ini ("handling = skip").
2) Blue Sky: This would be the normal blue sky (even with clouds :-)). I get this when I play vanilla game or when I remove your changes in the d3dx.ini. In 3D of course I get the wrong skybox depth (unplayable, white/blueish fog: I posted some 3D pictures in my posts above). But when I disable 3D (by pressing the green button on the 3D-vision-emitter) you can see on the 2D screenshot that the sky would be blue!
Don't know what I did wrong or why it's working for you... So you really get a blue sky? Can you post a screenshot in 3D please? I have Nvidia driver 398.11 by the way...
Thank you for taking your time!
Losti said:if you want i can have a look @ this game
//EDIT:
Could it be that you play a track that is dark (in the night -- like th quick race one??) ? I can not see any issue with and without 3D regarding the sky. Its the same in 3D-vanilla and in 3D with Migoto.
Here is my WIP for you, fixed 2 shaders manually and halos...the rest is done with the universal fix .... get some UI depth but UI is not perfect, the font is wrong because its the same shader as the rest or a shader i havnt tracked...ill investigate it if i find some tim next to my real live and other projects panding ^^
Hello Losti,
thank you for your help!
No, I don't play a track at night.
I'll attach two 2D (!) screenshots (just started the basic tutorial, where you drive at daylight):
1) Black Sky: This is the black sky with my and also with your posted fix. It's the same in 3D and in 2D (when I turn off 3D by pressing the green button on the emitter). I think the sky is black because we removed the skybox-shader in the d3dx.ini ("handling = skip").
2) Blue Sky: This would be the normal blue sky (even with clouds :-)). I get this when I play vanilla game or when I remove your changes in the d3dx.ini. In 3D of course I get the wrong skybox depth (unplayable, white/blueish fog: I posted some 3D pictures in my posts above). But when I disable 3D (by pressing the green button on the 3D-vision-emitter) you can see on the 2D screenshot that the sky would be blue!
Don't know what I did wrong or why it's working for you... So you really get a blue sky? Can you post a screenshot in 3D please? I have Nvidia driver 398.11 by the way...
Thank you for taking your time!
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
Losti said:if you want i can have a look @ this game
//EDIT:
Could it be that you play a track that is dark (in the night -- like th quick race one??) ? I can not see any issue with and without 3D regarding the sky. Its the same in 3D-vanilla and in 3D with Migoto.
Here is my WIP for you, fixed 2 shaders manually and halos...the rest is done with the universal fix .... get some UI depth but UI is not perfect, the font is wrong because its the same shader as the rest or a shader i havnt tracked...ill investigate it if i find some tim next to my real live and other projects panding ^^
Hello Losti,
thank you for your help!
No, I don't play a track at night.
I'll attach two 2D (!) screenshots (just started the basic tutorial, where you drive at daylight):
1) Black Sky: This is the black sky with my and also with your posted fix. It's the same in 3D and in 2D (when I turn off 3D by pressing the green button on the emitter). I think the sky is black because we removed the skybox-shader in the d3dx.ini ("handling = skip").
2) Blue Sky: This would be the normal blue sky (even with clouds :-)). I get this when I play vanilla game or when I remove your changes in the d3dx.ini. In 3D of course I get the wrong skybox depth (unplayable, white/blueish fog: I posted some 3D pictures in my posts above). But when I disable 3D (by pressing the green button on the 3D-vision-emitter) you can see on the 2D screenshot that the sky would be blue!
Don't know what I did wrong or why it's working for you... So you really get a blue sky? Can you post a screenshot in 3D please? I have Nvidia driver 398.11 by the way...
Thank you for taking your time!
AHHHH ok i see what you mean. I can move the skybox to inv (right depth) but it will still cover the whole scene. No idea how to handle this. Hence the problem seems to be in the PS not in the VS but i have no idea how to track done because this is an unknown effect for me.
By the way there are more wrong effects but this is not a problem, i can handle this but major issue is the skybox if you cant live with a black one ^^
The PS:
// ---- Created with 3Dmigoto v1.3.11 on Tue Jun 19 20:34:49 2018
Hmmm, so it seems the UE4 universal fix doesn‘t work anymore with the latest games (at least concerning skybox) because the game „Gravel“ has the same problem.
Is it possible to push the skybox-layer (shader?) at maximum depth so that it won‘t cover any other object in the foreground?
Or is there something as a background which could just be a blue wall/sphere (without clouds - but better a blue background than a black one)?
Hmmm, so it seems the UE4 universal fix doesn‘t work anymore with the latest games (at least concerning skybox) because the game „Gravel“ has the same problem.
Is it possible to push the skybox-layer (shader?) at maximum depth so that it won‘t cover any other object in the foreground?
Or is there something as a background which could just be a blue wall/sphere (without clouds - but better a blue background than a black one)?
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
@3D_Mike
If both games (MotoGP18 and Gravel) are using those shaders with headers, is because they are using an old version of the UE4 (vanilla UE4 shaders don't have headers!) or is a custom shader for those games...
@3D_Mike
If both games (MotoGP18 and Gravel) are using those shaders with headers, is because they are using an old version of the UE4 (vanilla UE4 shaders don't have headers!) or is a custom shader for those games...
[quote="3D_Mike"]Hmmm, so it seems the UE4 universal fix doesn‘t work anymore with the latest games (at least concerning skybox) because the game „Gravel“ has the same problem.
Is it possible to push the skybox-layer (shader?) at maximum depth so that it won‘t cover any other object in the foreground?
Or is there something as a background which could just be a blue wall/sphere (without clouds - but better a blue background than a black one)?
[/quote]
THe UE4 universal fix is working very well and some shaders left can be manually fixed but THIS skybox shader is a mystery. The problem is NOT the 3D- depth it selfe, the Problem is the way the shader renders. I need to check some lines to identify the resposible one and ill have a look what i can do here.
//EDIT
Fixed the other Stuff but the HUD and the skybox is remaining and some minor reflectionsi cant track down
https://s3.amazonaws.com/losti/MotoGP18_WIP_DHR-UNIVERSAL_V0.2.rar
i have tryed something but cant fix the overlaying thing of the skybox. Hence its still disabled.
3D_Mike said:Hmmm, so it seems the UE4 universal fix doesn‘t work anymore with the latest games (at least concerning skybox) because the game „Gravel“ has the same problem.
Is it possible to push the skybox-layer (shader?) at maximum depth so that it won‘t cover any other object in the foreground?
Or is there something as a background which could just be a blue wall/sphere (without clouds - but better a blue background than a black one)?
THe UE4 universal fix is working very well and some shaders left can be manually fixed but THIS skybox shader is a mystery. The problem is NOT the 3D- depth it selfe, the Problem is the way the shader renders. I need to check some lines to identify the resposible one and ill have a look what i can do here.
Okay guys. No problem and thank you for your help!
I just thought that these two games would work flawlessly in 3D because of UE4 and the universal fix...
I fear the black sky is too distracting for me to enjoy them in 3D, but I‘m grateful that you tried to fix it.
Thank you, 3D-heroes! :-)
Okay guys. No problem and thank you for your help!
I just thought that these two games would work flawlessly in 3D because of UE4 and the universal fix...
I fear the black sky is too distracting for me to enjoy them in 3D, but I‘m grateful that you tried to fix it.
Thank you, 3D-heroes! :-)
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
in addition to my above post I tried the same thing with the game "Gravel".
I also attach 2 Screenshots here:
1. a PS with the white fog problem but with a skybox with clouds (same as in MotoGP18)
2. a PS #93 with perfect 3D (no fog!!!) but with a missing skybox...
Again: I don't know if this helps...
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I tried what you said. First I tested the pixelshaders again and was a bit confused when the right one had the #150 today (whereas yesterday it had #148). Is this normal that the same shader has different numbers on different days? I saved the right one today (I hope it's no problem that it has another number than yesterday...).
In a few seconds after posting this, I will upload/attach the files. I already tried it but got an error from forums.geforce.com ("File has an invalid extension, it should be one of jpg, jpeg, gif, tif, tiff, png, bmp, jps") so I renamed the files which had the extension "txt" and changed them to "jpg". They should work if you rename them back to the extension ".txt"...
I will also upload the vertex shader (which I found and had indeed the same effect as the pixel shader). When pressing NUMPAD6 I got an error "error X3018: invalid subscript 'xyzw'" but I think it was no problem because it created the file in the "shaderfixes-folder"...
I only uploaded the shader you asked me to and not the other one I wrote (which looked like a photographic negative or a picture from a heat camera ;-)).
Please tell me if I did something wrong or if I should do something different and thank you for your help!
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
that "error X3018: invalid subscript 'xyzw'" is because the VS have some HLSL decompiler issues...is not a problem.
Those shaders (VS and PS) don't are know pattern or have some info to make a first approach. Also is very strange that the VS have headers!!...that probably an effect used in earlier Unreal Engine version when we have headers, now UE4 don't have headers. The PS are you sure is the correct one?? maybe there is another PS that produce the same effect.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
There are only two PS which change the image significantly. See my post #15. I uploaded the one you asked for (when the picture looks normal) but not the second one (where the white fog is gone too but the colors of the picture look wierd as shown in my uploaded screenshot in post #15)...
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
Add this lines at the end of the d3dx.ini:
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I did paste© with your above code and got an error but I figured out the problem by myself (I needed to add a square bracket and change the Hash to another value (maybe I uploaded the wrong shader-number).
But now it works!!!
The only distracting thing is that the sky is black (like racing at night, but with daylight surroundings) ;-)
Is it possible to change the background color to bright blue instead of black (wouldn't need the clouds only a blue sky :-))?
And can I delete the files in the ShaderFixes-Folder (which I generated by pressing Numpad 3 and 6)?
Are those files still needed for the fix to work or is it sufficient to have the Hash-Number in the d3dx.ini?
Thank you for helping me! You are a hero!
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
//EDIT:
Could it be that you play a track that is dark (in the night -- like th quick race one??) ? I can not see any issue with and without 3D regarding the sky. Its the same in 3D-vanilla and in 3D with Migoto.
Here is my WIP for you, fixed 2 shaders manually and halos...the rest is done with the universal fix .... get some UI depth but UI is not perfect, the font is wrong because its the same shader as the rest or a shader i havnt tracked...ill investigate it if i find some tim next to my real live and other projects panding ^^
https://s3.amazonaws.com/losti/MotoGP18_WIP_DHR-UNIVERSAL_V0.1.rar
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hello Losti,
thank you for your help!
No, I don't play a track at night.
I'll attach two 2D (!) screenshots (just started the basic tutorial, where you drive at daylight):
1) Black Sky: This is the black sky with my and also with your posted fix. It's the same in 3D and in 2D (when I turn off 3D by pressing the green button on the emitter). I think the sky is black because we removed the skybox-shader in the d3dx.ini ("handling = skip").
2) Blue Sky: This would be the normal blue sky (even with clouds :-)). I get this when I play vanilla game or when I remove your changes in the d3dx.ini. In 3D of course I get the wrong skybox depth (unplayable, white/blueish fog: I posted some 3D pictures in my posts above). But when I disable 3D (by pressing the green button on the 3D-vision-emitter) you can see on the 2D screenshot that the sky would be blue!
Don't know what I did wrong or why it's working for you... So you really get a blue sky? Can you post a screenshot in 3D please? I have Nvidia driver 398.11 by the way...
Thank you for taking your time!
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
AHHHH ok i see what you mean. I can move the skybox to inv (right depth) but it will still cover the whole scene. No idea how to handle this. Hence the problem seems to be in the PS not in the VS but i have no idea how to track done because this is an unknown effect for me.
By the way there are more wrong effects but this is not a problem, i can handle this but major issue is the skybox if you cant live with a black one ^^
The PS:
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Is it possible to push the skybox-layer (shader?) at maximum depth so that it won‘t cover any other object in the foreground?
Or is there something as a background which could just be a blue wall/sphere (without clouds - but better a blue background than a black one)?
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors
If both games (MotoGP18 and Gravel) are using those shaders with headers, is because they are using an old version of the UE4 (vanilla UE4 shaders don't have headers!) or is a custom shader for those games...
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
THe UE4 universal fix is working very well and some shaders left can be manually fixed but THIS skybox shader is a mystery. The problem is NOT the 3D- depth it selfe, the Problem is the way the shader renders. I need to check some lines to identify the resposible one and ill have a look what i can do here.
//EDIT
Fixed the other Stuff but the HUD and the skybox is remaining and some minor reflectionsi cant track down
https://s3.amazonaws.com/losti/MotoGP18_WIP_DHR-UNIVERSAL_V0.2.rar
i have tryed something but cant fix the overlaying thing of the skybox. Hence its still disabled.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I just thought that these two games would work flawlessly in 3D because of UE4 and the universal fix...
I fear the black sky is too distracting for me to enjoy them in 3D, but I‘m grateful that you tried to fix it.
Thank you, 3D-heroes! :-)
Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors