Skyrim I know it's doubtful but?
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This effect from textures.bsa, subcategory gradients, looks interesting:

gradwaterspec.dds - let's see...
This effect from textures.bsa, subcategory gradients, looks interesting:



gradwaterspec.dds - let's see...

Posted 11/23/2011 11:55 PM   
There are about 30 or so .dds in conncetion with water - well, I am gonna rip all of them of their alpha channel. I am eager to know if this changes anything...
There are about 30 or so .dds in conncetion with water - well, I am gonna rip all of them of their alpha channel. I am eager to know if this changes anything...

Posted 11/24/2011 12:40 AM   
No avail - it seems it's indeed the shader itself we will have to change. Funny thing, once while ALT+Tabbing the game had the water correct in stereo 3d (given a little bland, but no graphic bug). At he same time other effects were off though (spell effcets, clouds around mountain tops). Looks like that ALT-TAbbing actually deactivated the shader.
No avail - it seems it's indeed the shader itself we will have to change. Funny thing, once while ALT+Tabbing the game had the water correct in stereo 3d (given a little bland, but no graphic bug). At he same time other effects were off though (spell effcets, clouds around mountain tops). Looks like that ALT-TAbbing actually deactivated the shader.

Posted 11/24/2011 01:37 AM   
[quote name='Specter!' date='23 November 2011 - 02:05 AM' timestamp='1322013939' post='1331312']
This thread has been very helpful indeed!

I tried tweaking the 3D. But when I put the depth at anything more than 50% part of the menu goes off the edge of the screen. If I set it at 100% (setting the depth to max) it is unusable but with some convergence tweaking it looks really good. Am I the only one having this problem? Is there a fix for it?

Right now I have depth just below 50%, FOV=70 and tweaked convergence so close up objects just pop out the screen.

also:
What are some recommended settings for depth and FOV?
[/quote]


Try hitting CTRL+F11 to cycle frustum might help that? You might need to enable that in the advanced controls options in the nvidia panel, but if you can change convergence you probably already have the advanced options enabled. Also, I prefer FOV 90 but its partly personal preference. Have you got the latest driver? Check the 'archived and beta' driver section also you might need the beta one. I don't think anyone else has this problem.
[quote name='Specter!' date='23 November 2011 - 02:05 AM' timestamp='1322013939' post='1331312']

This thread has been very helpful indeed!



I tried tweaking the 3D. But when I put the depth at anything more than 50% part of the menu goes off the edge of the screen. If I set it at 100% (setting the depth to max) it is unusable but with some convergence tweaking it looks really good. Am I the only one having this problem? Is there a fix for it?



Right now I have depth just below 50%, FOV=70 and tweaked convergence so close up objects just pop out the screen.



also:

What are some recommended settings for depth and FOV?







Try hitting CTRL+F11 to cycle frustum might help that? You might need to enable that in the advanced controls options in the nvidia panel, but if you can change convergence you probably already have the advanced options enabled. Also, I prefer FOV 90 but its partly personal preference. Have you got the latest driver? Check the 'archived and beta' driver section also you might need the beta one. I don't think anyone else has this problem.

Posted 11/24/2011 04:57 PM   
[quote name='Bobarr' date='23 November 2011 - 07:37 PM' timestamp='1322098660' post='1331961']
No avail - it seems it's indeed the shader itself we will have to change. Funny thing, once while ALT+Tabbing the game had the water correct in stereo 3d (given a little bland, but no graphic bug). At he same time other effects were off though (spell effcets, clouds around mountain tops). Looks like that ALT-TAbbing actually deactivated the shader.
[/quote]

Thanks for looking into it. While it would be nice for the water to be "fixed", it is not so bad as to overly distracting.
[quote name='Bobarr' date='23 November 2011 - 07:37 PM' timestamp='1322098660' post='1331961']

No avail - it seems it's indeed the shader itself we will have to change. Funny thing, once while ALT+Tabbing the game had the water correct in stereo 3d (given a little bland, but no graphic bug). At he same time other effects were off though (spell effcets, clouds around mountain tops). Looks like that ALT-TAbbing actually deactivated the shader.





Thanks for looking into it. While it would be nice for the water to be "fixed", it is not so bad as to overly distracting.

Posted 11/24/2011 06:17 PM   
Does anyone know how to make the camera not zoom out so far when you ride a horse or draw a weapon in 3rd person?
Does anyone know how to make the camera not zoom out so far when you ride a horse or draw a weapon in 3rd person?

Posted 11/24/2011 06:19 PM   
[quote name='Eightball' date='24 November 2011 - 10:57 AM' timestamp='1322153846' post='1332215']
Try hitting CTRL+F11 to cycle frustum might help that? You might need to enable that in the advanced controls options in the nvidia panel, but if you can change convergence you probably already have the advanced options enabled. Also, I prefer FOV 90 but its partly personal preference. Have you got the latest driver? Check the 'archived and beta' driver section also you might need the beta one. I don't think anyone else has this problem.
[/quote]

Thanks for the help. I tried the CTRL F11 a few times and it fixed it. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
[quote name='Eightball' date='24 November 2011 - 10:57 AM' timestamp='1322153846' post='1332215']

Try hitting CTRL+F11 to cycle frustum might help that? You might need to enable that in the advanced controls options in the nvidia panel, but if you can change convergence you probably already have the advanced options enabled. Also, I prefer FOV 90 but its partly personal preference. Have you got the latest driver? Check the 'archived and beta' driver section also you might need the beta one. I don't think anyone else has this problem.





Thanks for the help. I tried the CTRL F11 a few times and it fixed it. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />

Posted 11/24/2011 06:28 PM   
[quote name='CamRaiD' date='23 November 2011 - 04:03 PM' timestamp='1322078584' post='1331782']
Thank you all who ploughed in and made these fixes !! Sooo glad people like you are around to do this. Everyone loves it, and the community sure still needs it too /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' /> Cheers !!

For those who are just arriving at this thread, and for my own clarity, would someone mind compiling what has been done so far, to bring Skyrim "up-to-date" in 3D?
[/quote]

Just go to skyrimnexus.com and search for 3d.
[quote name='CamRaiD' date='23 November 2011 - 04:03 PM' timestamp='1322078584' post='1331782']

Thank you all who ploughed in and made these fixes !! Sooo glad people like you are around to do this. Everyone loves it, and the community sure still needs it too /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' /> Cheers !!



For those who are just arriving at this thread, and for my own clarity, would someone mind compiling what has been done so far, to bring Skyrim "up-to-date" in 3D?





Just go to skyrimnexus.com and search for 3d.

Posted 11/24/2011 09:36 PM   
[quote name='Shaderhacker' date='24 November 2011 - 08:19 PM' timestamp='1322158748' post='1332256']
Does anyone know how to make the camera not zoom out so far when you ride a horse or draw a weapon in 3rd person?
[/quote]

Yes, I'm looking for any mod like this, and no lucky. I hate specially the zoom when drawing the weapon, specially for people using 3D because the convergence.
[quote name='Shaderhacker' date='24 November 2011 - 08:19 PM' timestamp='1322158748' post='1332256']

Does anyone know how to make the camera not zoom out so far when you ride a horse or draw a weapon in 3rd person?





Yes, I'm looking for any mod like this, and no lucky. I hate specially the zoom when drawing the weapon, specially for people using 3D because the convergence.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 11/24/2011 10:04 PM   
I play with the 360 controller and I can zoom in/out with the right stick button and move the stick up or down. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
I play with the 360 controller and I can zoom in/out with the right stick button and move the stick up or down. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

Posted 11/25/2011 03:53 PM   
Please look

SKYRIM not work at High textures or Ultra on GTX 570

please do anything!!! answer please!!

I dont want plays at medium texture
http://forums.nvidia.com/index.php?showtopic=216629
Please look



SKYRIM not work at High textures or Ultra on GTX 570



please do anything!!! answer please!!



I dont want plays at medium texture

http://forums.nvidia.com/index.php?showtopic=216629

Posted 11/25/2011 05:12 PM   
[quote name='Laast' date='25 November 2011 - 07:53 AM' timestamp='1322236433' post='1332674']
I play with the 360 controller and I can zoom in/out with the right stick button and move the stick up or down. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
[/quote]

I'll try this.

UPDATE: Doesn't work.
[quote name='Laast' date='25 November 2011 - 07:53 AM' timestamp='1322236433' post='1332674']

I play with the 360 controller and I can zoom in/out with the right stick button and move the stick up or down. /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />





I'll try this.



UPDATE: Doesn't work.

Posted 11/25/2011 08:39 PM   
[quote name='Shaderhacker' date='25 November 2011 - 03:39 PM' timestamp='1322253579' post='1332762']
I'll try this.

UPDATE: Doesn't work.
[/quote]

It should work. I did it with my 360 controller in the game also. You click the right stick to go in to third person view and then you can move the left stick up or down to zoom the view in closer or further away.
[quote name='Shaderhacker' date='25 November 2011 - 03:39 PM' timestamp='1322253579' post='1332762']

I'll try this.



UPDATE: Doesn't work.





It should work. I did it with my 360 controller in the game also. You click the right stick to go in to third person view and then you can move the left stick up or down to zoom the view in closer or further away.

Posted 11/26/2011 05:19 AM   
[quote name='fella1' date='26 November 2011 - 06:19 PM' timestamp='1322284786' post='1332933']
It should work. I did it with my 360 controller in the game also. You click the right stick to go in to third person view and then you can move the left stick up or down to zoom the view in closer or further away.
[/quote]

You must HOLD the stick in whilst moving the other... Now it will work /wink.gif' class='bbc_emoticon' alt=';)' />
[quote name='fella1' date='26 November 2011 - 06:19 PM' timestamp='1322284786' post='1332933']

It should work. I did it with my 360 controller in the game also. You click the right stick to go in to third person view and then you can move the left stick up or down to zoom the view in closer or further away.





You must HOLD the stick in whilst moving the other... Now it will work /wink.gif' class='bbc_emoticon' alt=';)' />

Posted 11/26/2011 12:33 PM   
Can anyone please please tell me if they've had any success (FPS wise) playing Skyrim in 3D on a single GTX 460 on at least mid level settings?

I'm right on the verge of deciding to move into the 3D PC gaming world. The problem is that I know 3D requires twice as much from your video card and I can't afford a new video card (would probably go SLI 460) as well as the expensive monitor.
Can anyone please please tell me if they've had any success (FPS wise) playing Skyrim in 3D on a single GTX 460 on at least mid level settings?



I'm right on the verge of deciding to move into the 3D PC gaming world. The problem is that I know 3D requires twice as much from your video card and I can't afford a new video card (would probably go SLI 460) as well as the expensive monitor.

Posted 11/26/2011 10:27 PM   
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