I will start playing today or tomorrow... is next on the list.
Also noticed the game receive the firt update, hope don't break the manual shaders i fix.
I will start playing today or tomorrow... is next on the list.
Also noticed the game receive the firt update, hope don't break the manual shaders i fix.
Many thanks for even picking it up and looking at it! I am sure that you will like the game and the fix will be flawless!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
For me being a pain in the ... back :D
I want to bump this one to the first page again!
(Hopefully, I am not the only one waiting for DHR's magical work on this fix! ^_-)
For me being a pain in the ... back :D
I want to bump this one to the first page again!
(Hopefully, I am not the only one waiting for DHR's magical work on this fix! ^_-)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
i'm looking forward.
Played about half an hour with the UE4 universal fix engaged. The game's camera angles and animations are great.
Particularly the whip's 3D movements offer a wonderful experience.
thx DHR
i'm looking forward.
Played about half an hour with the UE4 universal fix engaged. The game's camera angles and animations are great.
Particularly the whip's 3D movements offer a wonderful experience.
thx DHR
Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017) Battlefront 3D Fix Geek Version Check out my 3D Videos & Screenshots / Youtube video downloader (8K )
I'm playing the game....but since those Objects#40 shaders (the name for the regex), some of those produce issues and others don't...i will wait to play further to release the fix...i'm manually fixing the ones with issues.
[img]https://api.phereo.com/imagestore2/5c09bfbce7e5645744000277/sidebyside/m/[/img]
I'm playing the game....but since those Objects#40 shaders (the name for the regex), some of those produce issues and others don't...i will wait to play further to release the fix...i'm manually fixing the ones with issues.
Look at that gorgeous image! Woohoo!
@DHR, Can you extract a regex pattern for these shaders that you modify manually, or they are a "one-off" type of shaders? It would be good, me thinks, to add them to the Ue4 general fix for the future, if they are something that we might see in other games as well.
@DHR, Can you extract a regex pattern for these shaders that you modify manually, or they are a "one-off" type of shaders? It would be good, me thinks, to add them to the Ue4 general fix for the future, if they are something that we might see in other games as well.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The shaders are fixed by the regex...works fine in others games.....but there is something inside the ASM shaders (for a few of them, not all) that produce an issue, HLSL don't produce that issue (same fix than asm/regex but hlsl)....i need to track to add a fix in the regex if possible, that don't break the others ones.
The shaders are fixed by the regex...works fine in others games.....but there is something inside the ASM shaders (for a few of them, not all) that produce an issue, HLSL don't produce that issue (same fix than asm/regex but hlsl)....i need to track to add a fix in the regex if possible, that don't break the others ones.
[quote="DHR"]The shaders are fixed by the regex...works fine in others games.....but there is something inside the ASM shaders (for a few of them, not all) that produce an issue, HLSL don't produce that issue (same fix than asm/regex but hlsl)....i need to track to add a fix in the regex if possible, that don't break the others ones.[/quote]
Gotcha! Maybe DSS should take a look? That kinda sounds a decompiler/recompiler issue no?
DHR said:The shaders are fixed by the regex...works fine in others games.....but there is something inside the ASM shaders (for a few of them, not all) that produce an issue, HLSL don't produce that issue (same fix than asm/regex but hlsl)....i need to track to add a fix in the regex if possible, that don't break the others ones.
Gotcha! Maybe DSS should take a look? That kinda sounds a decompiler/recompiler issue no?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Now i fixed correcly in the REGEX...so this will work for any game that use that Objects#40 shaders. Now Darksiders III is fixed only with Regex + 1 HUD shader :)
For a group of shaders the cb that store the matrix i need for fixing works in HLSL, but in ASM don't...really strange behavior...because with the overlay debug i saw the corrects values used.....i grab another cb# with the same matrix and fixed....now is consistent in HLSL/ASM for all shaders.
I will also update the Universal Fix soon (upgrade to 3Dmigoto 1.3.12, improve performannce for decals, extend the Objects type of shaders...and probably will include the SSR fix in Regex)
Now i fixed correcly in the REGEX...so this will work for any game that use that Objects#40 shaders. Now Darksiders III is fixed only with Regex + 1 HUD shader :)
For a group of shaders the cb that store the matrix i need for fixing works in HLSL, but in ASM don't...really strange behavior...because with the overlay debug i saw the corrects values used.....i grab another cb# with the same matrix and fixed....now is consistent in HLSL/ASM for all shaders.
I will also update the Universal Fix soon (upgrade to 3Dmigoto 1.3.12, improve performannce for decals, extend the Objects type of shaders...and probably will include the SSR fix in Regex)
[quote="DHR"]Now i fixed correcly in the REGEX...so this will work for any game that use that Objects#40 shaders. Now Darksiders III is fixed only with Regex + 1 HUD shader :)
For a group of shaders the cb that store the matrix i need for fixing works in HLSL, but in ASM don't...really strange behavior...because with the overlay debug i saw the corrects values used.....i grab another cb# with the same matrix and fixed....now is consistent in HLSL/ASM for all shaders.
I will also update the Universal Fix soon (upgrade to 3Dmigoto 1.3.12, improve performannce for decals, extend the Objects type of shaders...and probably will include the SSR fix in Regex)[/quote]
Marvellous work!!
DHR said:Now i fixed correcly in the REGEX...so this will work for any game that use that Objects#40 shaders. Now Darksiders III is fixed only with Regex + 1 HUD shader :)
For a group of shaders the cb that store the matrix i need for fixing works in HLSL, but in ASM don't...really strange behavior...because with the overlay debug i saw the corrects values used.....i grab another cb# with the same matrix and fixed....now is consistent in HLSL/ASM for all shaders.
I will also update the Universal Fix soon (upgrade to 3Dmigoto 1.3.12, improve performannce for decals, extend the Objects type of shaders...and probably will include the SSR fix in Regex)
Marvellous work!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Pasting here what I said on discord:
I think I have the solution to your Darksiders 3 reflections.
Because I found a shader in Tekken 7 that is of the "object" type and screen space reflections at the same time.
https://s3.amazonaws.com/masterotaku/Tekken+7/b1a0c916aa58a504-ps_replace.txt
[screenshot here]
Look at that character shadow in the screenshot. It's at screen space reflection in correct 3D space, instead of sticking to the crystal surface.
The trick here was (using the matrix.hlsl in HLSL manually) using the "t.x -= s.x * (t.w) * cb1[116].x / 2;" formula instead of "t.x -= s.x * (t.w - s.y) * cb1[116].x / 2;".
And then, before the "r0.xyz = r10.xyz / r10.www;" and "r2.xyz = r11.xyz / r11.www;" (those registers in this shader in particular), using "r10.x+=s.x * (r10.w);" and "r11.x+=s.x * (r11.w);", instead of substracting convergence in them.
Look at that character shadow in the screenshot. It's at screen space reflection in correct 3D space, instead of sticking to the crystal surface.
The trick here was (using the matrix.hlsl in HLSL manually) using the "t.x -= s.x * (t.w) * cb1[116].x / 2;" formula instead of "t.x -= s.x * (t.w - s.y) * cb1[116].x / 2;".
And then, before the "r0.xyz = r10.xyz / r10.www;" and "r2.xyz = r11.xyz / r11.www;" (those registers in this shader in particular), using "r10.x+=s.x * (r10.w);" and "r11.x+=s.x * (r11.w);", instead of substracting convergence in them.
Thanks....BUT in a water shader don't work, the position of the entire water looks off (i already try different formulas, but water need the position fix *substractring convergence* to correct position first...i can't change that)...like i says i think this depends of the surface and the effect.
In Darksiders III i already fix all reflections, the only ones that are surface depth are some opaque reflections...like in real life....for example: if you have a dirty water (like Darksiders III) with little ripples you still get some of the reflections at surface depth.
Thanks....BUT in a water shader don't work, the position of the entire water looks off (i already try different formulas, but water need the position fix *substractring convergence* to correct position first...i can't change that)...like i says i think this depends of the surface and the effect.
In Darksiders III i already fix all reflections, the only ones that are surface depth are some opaque reflections...like in real life....for example: if you have a dirty water (like Darksiders III) with little ripples you still get some of the reflections at surface depth.
Also noticed the game receive the firt update, hope don't break the manual shaders i fix.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I want to bump this one to the first page again!
(Hopefully, I am not the only one waiting for DHR's magical work on this fix! ^_-)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Once DHR showed interest, I put it aside. The game deserves to be played in all of its S3D glory:)
Played about half an hour with the UE4 universal fix engaged. The game's camera angles and animations are great.
Particularly the whip's 3D movements offer a wonderful experience.
thx DHR
Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
@DHR, Can you extract a regex pattern for these shaders that you modify manually, or they are a "one-off" type of shaders? It would be good, me thinks, to add them to the Ue4 general fix for the future, if they are something that we might see in other games as well.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Gotcha! Maybe DSS should take a look? That kinda sounds a decompiler/recompiler issue no?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
For a group of shaders the cb that store the matrix i need for fixing works in HLSL, but in ASM don't...really strange behavior...because with the overlay debug i saw the corrects values used.....i grab another cb# with the same matrix and fixed....now is consistent in HLSL/ASM for all shaders.
I will also update the Universal Fix soon (upgrade to 3Dmigoto 1.3.12, improve performannce for decals, extend the Objects type of shaders...and probably will include the SSR fix in Regex)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Marvellous work!!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
I think I have the solution to your Darksiders 3 reflections.
Because I found a shader in Tekken 7 that is of the "object" type and screen space reflections at the same time.
https://s3.amazonaws.com/masterotaku/Tekken+7/b1a0c916aa58a504-ps_replace.txt
[screenshot here]
Look at that character shadow in the screenshot. It's at screen space reflection in correct 3D space, instead of sticking to the crystal surface.
The trick here was (using the matrix.hlsl in HLSL manually) using the "t.x -= s.x * (t.w) * cb1[116].x / 2;" formula instead of "t.x -= s.x * (t.w - s.y) * cb1[116].x / 2;".
And then, before the "r0.xyz = r10.xyz / r10.www;" and "r2.xyz = r11.xyz / r11.www;" (those registers in this shader in particular), using "r10.x+=s.x * (r10.w);" and "r11.x+=s.x * (r11.w);", instead of substracting convergence in them.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
In Darksiders III i already fix all reflections, the only ones that are surface depth are some opaque reflections...like in real life....for example: if you have a dirty water (like Darksiders III) with little ripples you still get some of the reflections at surface depth.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com