Blazblue (CT, CSE, CPE, CF)
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I'm creating this thread so I can post fixes for the Blazblue games in the OP. I'll divide it in sections, one per game. At this date (2017-01-07), I have the first three games. [b][u]Calamity Trigger[/u][/b] Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html Screenshots: http://u.cubeupload.com/masterotaku/BBCT009.jpg http://u.cubeupload.com/masterotaku/BBCT013.jpg http://u.cubeupload.com/masterotaku/BBCT020.jpg [b][u]Continuum Shift Extend[/u][/b] Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html [b][u]Chronophantasma Extend[/u][/b] Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html [b][u]Centralfiction[/u][/b] Blog post: http://helixmod.blogspot.com.es/2017/05/blazblue-centralfiction.html
I'm creating this thread so I can post fixes for the Blazblue games in the OP. I'll divide it in sections, one per game. At this date (2017-01-07), I have the first three games.


Calamity Trigger

Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html

Screenshots:

http://u.cubeupload.com/masterotaku/BBCT009.jpg
http://u.cubeupload.com/masterotaku/BBCT013.jpg
http://u.cubeupload.com/masterotaku/BBCT020.jpg


Continuum Shift Extend

Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html


Chronophantasma Extend

Blog post: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html


Centralfiction

Blog post: http://helixmod.blogspot.com.es/2017/05/blazblue-centralfiction.html

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#1
Posted 10/15/2016 12:14 PM   
Calimity Trigger updated to version 2. Fixed a pair of issues that I missed in the first fix. Floor reflections are still the same.
Calimity Trigger updated to version 2. Fixed a pair of issues that I missed in the first fix. Floor reflections are still the same.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#2
Posted 10/15/2016 05:48 PM   
The fix of Calamity Trigger is on the blog now: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html
The fix of Calamity Trigger is on the blog now: https://helixmod.blogspot.com.es/2016/10/blazblue-calamity-trigger.html

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#3
Posted 10/16/2016 12:04 PM   
I wish these were side-scrollers/platformers they look amazing in 3D... :)
I wish these were side-scrollers/platformers they look amazing in 3D... :)
#4
Posted 10/16/2016 02:16 PM   
Thanks for this awesome fix masterotaku. :)) I've tested with Continuum Shift Extend and it looks fantastic. :)) Yeah, I've also tested with Chronophantasma Extend but the 3D didn't kick in though. Thanks again. :D
Thanks for this awesome fix masterotaku. :))

I've tested with Continuum Shift Extend and it looks fantastic. :))

Yeah, I've also tested with Chronophantasma Extend but the 3D didn't kick in though.

Thanks again. :D

Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

#5
Posted 10/17/2016 12:26 AM   
Does it work completely with Continuum Shift Extend? So are characters at depth? I killed two birds with one stone if true. Does Chronophantasma run in DX9? It should work in 3D even in windowed mode if it's DX9.
Does it work completely with Continuum Shift Extend? So are characters at depth? I killed two birds with one stone if true.

Does Chronophantasma run in DX9? It should work in 3D even in windowed mode if it's DX9.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#6
Posted 10/17/2016 05:19 AM   
Yes, CSE works beautifully at characters depth. And the F1 & F2 work fine too. :)) Finally, I got the CE to work in windowed mode. :P Love the 3D in these games. Thanks again. :))
Yes, CSE works beautifully at characters depth. And the F1 & F2 work fine too. :))

Finally, I got the CE to work in windowed mode. :P

Love the 3D in these games.

Thanks again. :))

Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

#7
Posted 10/17/2016 06:35 AM   
[quote="DAT-13"]Yes, CSE works beautifully at characters depth. And the F1 & F2 work fine too. :))[/quote] Great! Less work to do then. (The F1 and F2 hotkeys should have worked in any case :p). [quote="DAT-13"]Finally, I got the CE to work in windowed mode. :P [/quote] Does the fix work with Chronophantasma the same way as with the other games? Perhaps that would be too much luck.
DAT-13 said:Yes, CSE works beautifully at characters depth. And the F1 & F2 work fine too. :))


Great! Less work to do then. (The F1 and F2 hotkeys should have worked in any case :p).

DAT-13 said:Finally, I got the CE to work in windowed mode. :P


Does the fix work with Chronophantasma the same way as with the other games? Perhaps that would be too much luck.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#8
Posted 10/17/2016 06:50 AM   
hello tanks for the fix, but for me the archive is corrupt :-). impossible for use. :-)
hello

tanks for the fix, but for me the archive is corrupt :-). impossible for use. :-)

#9
Posted 10/17/2016 07:43 AM   
[/quote] Does the fix work with Chronophantasma the same way as with the other games? Perhaps that would be too much luck.[/quote] It looks fantastic like other ones. :D


Does the fix work with Chronophantasma the same way as with the other games? Perhaps that would be too much luck.

It looks fantastic like other ones. :D

Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

#10
Posted 10/17/2016 08:11 AM   
[quote="laozi"]hello tanks for the fix, but for me the archive is corrupt :-). impossible for use. :-)[/quote] You aren't the first one to say that my zip files are corrupted. It must be because I create them with 7-Zip. Use 7-Zip to decompress it, and see if it works. @DAT-13: Awesome! I'll have to update the OP and blog post tonight to say that it works with the three games. If you see something at wrong depth, please report it here.
laozi said:hello

tanks for the fix, but for me the archive is corrupt :-). impossible for use. :-)


You aren't the first one to say that my zip files are corrupted. It must be because I create them with 7-Zip.

Use 7-Zip to decompress it, and see if it works.

@DAT-13: Awesome! I'll have to update the OP and blog post tonight to say that it works with the three games. If you see something at wrong depth, please report it here.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#11
Posted 10/17/2016 08:48 AM   
I have uploaded an alternative version of the fix. Read the helixmod blog post for more details about it.
I have uploaded an alternative version of the fix. Read the helixmod blog post for more details about it.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#12
Posted 11/10/2016 11:06 PM   
I have updated the alternative version of the fix. The lens flares effect in the Shishigami Bang stage (you know which) was switching depths depending on camera distance. But not anymore. The depth comparison for the effects I wanted to give depth in that shader was too strict. I have loosened it. The update is both in the OP and in the blog.
I have updated the alternative version of the fix. The lens flares effect in the Shishigami Bang stage (you know which) was switching depths depending on camera distance. But not anymore. The depth comparison for the effects I wanted to give depth in that shader was too strict. I have loosened it.

The update is both in the OP and in the blog.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#13
Posted 11/14/2016 06:46 PM   
I've started playing Chronophantasma Extend today, just after it finished downloading. There was one more shader that needed a fix in this game, regarding the Izayoi character and also the green bar that appears when you hit the enemy. I'll check all the characters in the game thoroughly. I'll upload the fix to the blog in two or three days, I think. But here it is in case you want to try it: [deleted] F1 to F3 are convergence presets.
I've started playing Chronophantasma Extend today, just after it finished downloading. There was one more shader that needed a fix in this game, regarding the Izayoi character and also the green bar that appears when you hit the enemy. I'll check all the characters in the game thoroughly.

I'll upload the fix to the blog in two or three days, I think. But here it is in case you want to try it: [deleted]

F1 to F3 are convergence presets.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#14
Posted 01/04/2017 11:20 PM   
I've updated the blog post (and the OP here) with the Chronophantasma Extend fix. I think all possibilities are checked, and I have tweaked the last shader to only use the depth adjustment depending on the Y axis value, to not affect the lower HUD. Don't use "Lower HUD" with a negative value (that moves it upwards) because it's fixed for the default 0 value and positive values. By the way, in the Colosseum stage there are two TVs that you can see in 3D inside them. Their internal separation is too high, but with the F3 hotkey the characters are at their screen depth. The separation problem happens because another shader I fixed affects that too. It's a minor issue.
I've updated the blog post (and the OP here) with the Chronophantasma Extend fix. I think all possibilities are checked, and I have tweaked the last shader to only use the depth adjustment depending on the Y axis value, to not affect the lower HUD. Don't use "Lower HUD" with a negative value (that moves it upwards) because it's fixed for the default 0 value and positive values.

By the way, in the Colosseum stage there are two TVs that you can see in 3D inside them. Their internal separation is too high, but with the F3 hotkey the characters are at their screen depth. The separation problem happens because another shader I fixed affects that too. It's a minor issue.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#15
Posted 01/07/2017 05:55 PM   
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