Rise of the Tomb Raider 2016 - 3D Vision Fix
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[quote="Pirateguybrush"][quote="stratumorien"]I have never used a fix before[/quote]Welcome to the forums! This is one of the more complex fixes, most of them are much easier to install. You didn't mention selecting Build_610.1 in the "betas" tab, so make sure you did that.[quote="stratumorien"]I assume as I don't use SLI I can ignore anything pertaining to the use of "Geforce 3D Profile Manager"?[/quote] I think so. Helifax, can you please clarify? You've got two methods for importing the profile (nvidia inspector and 3d profile manager - am I correct in thinking these both end up at the same result? [quote="stratumorien"]I downloaded the compressed archive with the "fix". What am I to do with this?[/quote] Easy - extract it to the directory the game is installed in, where the exe for the game lives. This is how all fixes are installed. This should be somewhere like steam\steamapps\common\rise of the tomb raider\ @Helifax, would you mind updating the post with info on where to extract the fix?[/quote] Yeah I will update the info with where to copy the files;) Sorry about it! Dealing with fixes for so long completely forgot about it (as is so automatic for me right now:)) ) Yes, using the Nvidia Profile NIP or the Geforce 3D Profile Manager WILL GIVE THE SAME RESULT, EXCEPT the NIP file will not enable Compatibility Mode (if somebody cares;) I added there for simplicity reasons;) I like to have all my game profiles in one MASSIVE txt file and after I install a driver I just load all my profiles in one go;) THis way I don't need to manually import dozen of NIP files;)
Pirateguybrush said:
stratumorien said:I have never used a fix before
Welcome to the forums! This is one of the more complex fixes, most of them are much easier to install.
You didn't mention selecting Build_610.1 in the "betas" tab, so make sure you did that.
stratumorien said:I assume as I don't use SLI I can ignore anything pertaining to the use of "Geforce 3D Profile Manager"?
I think so. Helifax, can you please clarify? You've got two methods for importing the profile (nvidia inspector and 3d profile manager - am I correct in thinking these both end up at the same result?
stratumorien said:I downloaded the compressed archive with the "fix". What am I to do with this?
Easy - extract it to the directory the game is installed in, where the exe for the game lives. This is how all fixes are installed. This should be somewhere like steam\steamapps\common\rise of the tomb raider\

@Helifax, would you mind updating the post with info on where to extract the fix?



Yeah I will update the info with where to copy the files;) Sorry about it! Dealing with fixes for so long completely forgot about it (as is so automatic for me right now:)) )

Yes, using the Nvidia Profile NIP or the Geforce 3D Profile Manager WILL GIVE THE SAME RESULT, EXCEPT the NIP file will not enable Compatibility Mode (if somebody cares;)

I added there for simplicity reasons;) I like to have all my game profiles in one MASSIVE txt file and after I install a driver I just load all my profiles in one go;) THis way I don't need to manually import dozen of NIP files;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#76
Posted 03/02/2016 02:49 PM   
Thanks for the kind and informative response. Now that I am aware of all the support there is still for 3D Vision I will be looking more into the archives for games supported by you and others. -I will make sure to follow the directions regarding the build version, edits to files etc. A couple more questions: - You mention compatibility mode, do I need this enabled then? - In the process of naive troubleshooting I have deleted the games profile using inspector to re-import the NIP file provided in this thread. Is the NIP file in this thread sufficient alone for success? Note that with this NIP imported the game requests to make edits to profile and then crashes/does not run in either 2D or 3D vision mode using current build/update of game. - Finally, once all is performed correctly does the game just start up automatically in 3D vision mode or is there a method for forcing 3D vision mode? As the earlier build(s) have no setting to enable 3D vision I assume there must be a method for manually doing so. Thanks again for all your hard work(s) in providing this content! Brian
Thanks for the kind and informative response. Now that I am aware of all the support there is still for 3D Vision I will be looking more into the archives for games supported by you and others.

-I will make sure to follow the directions regarding the build version, edits to files etc.

A couple more questions:

- You mention compatibility mode, do I need this enabled then?

- In the process of naive troubleshooting I have deleted the games profile using inspector to re-import the NIP file provided in this thread. Is the NIP file in this thread sufficient alone for success? Note that with this NIP imported the game requests to make edits to profile and then crashes/does not run in either 2D or 3D vision mode using current build/update of game.

- Finally, once all is performed correctly does the game just start up automatically in 3D vision mode or is there a method for forcing 3D vision mode? As the earlier build(s) have no setting to enable 3D vision I assume there must be a method for manually doing so.

Thanks again for all your hard work(s) in providing this content!

Brian

#77
Posted 03/02/2016 03:06 PM   
[quote="stratumorien"]Thanks for the kind and informative response. Now that I am aware of all the support there is still for 3D Vision I will be looking more into the archives for games supported by you and others. -I will make sure to follow the directions regarding the build version, edits to files etc. A couple more questions: - You mention compatibility mode, do I need this enabled then? [/quote] - No, you don't need Compatibility Mode for this fix. CM Mode is an alternative stereo 3D method. It generates the 3D from the depth buffer. Is also called "Fake" 3D since is not proper Geometry based Stereo 3D (like you see with your eyes in the real-world). CM mode is used when we don't have a fix in place and we still want to play in 3D but the results are LESS spectacular and also introduces other haloing and weirdness. [quote] - In the process of naive troubleshooting I have deleted the games profile using inspector to re-import the NIP file provided in this thread. Is the NIP file in this thread sufficient alone for success? Note that with this NIP imported the game requests to make edits to profile and then crashes/does not run in either 2D or 3D vision mode using current build/update of game. [/quote] The NIP profile is intended and needed for the version of the game this fix addresses. They must have changed some things in their game in the latest official patch and will cause it to crash. [quote] - Finally, once all is performed correctly does the game just start up automatically in 3D vision mode or is there a method for forcing 3D vision mode? As the earlier build(s) have no setting to enable 3D vision I assume there must be a method for manually doing so. Thanks again for all your hard work(s) in providing this content! Brian [/quote] Once you follow all the steps, the game will automatically launch in 3D Vision, provided you have 3D Vision enabled in Nvidia Control Panel. Hope it helps:)
stratumorien said:Thanks for the kind and informative response. Now that I am aware of all the support there is still for 3D Vision I will be looking more into the archives for games supported by you and others.

-I will make sure to follow the directions regarding the build version, edits to files etc.

A couple more questions:

- You mention compatibility mode, do I need this enabled then?


- No, you don't need Compatibility Mode for this fix. CM Mode is an alternative stereo 3D method. It generates the 3D from the depth buffer. Is also called "Fake" 3D since is not proper Geometry based Stereo 3D (like you see with your eyes in the real-world). CM mode is used when we don't have a fix in place and we still want to play in 3D but the results are LESS spectacular and also introduces other haloing and weirdness.


- In the process of naive troubleshooting I have deleted the games profile using inspector to re-import the NIP file provided in this thread. Is the NIP file in this thread sufficient alone for success? Note that with this NIP imported the game requests to make edits to profile and then crashes/does not run in either 2D or 3D vision mode using current build/update of game.


The NIP profile is intended and needed for the version of the game this fix addresses. They must have changed some things in their game in the latest official patch and will cause it to crash.


- Finally, once all is performed correctly does the game just start up automatically in 3D vision mode or is there a method for forcing 3D vision mode? As the earlier build(s) have no setting to enable 3D vision I assume there must be a method for manually doing so.
Thanks again for all your hard work(s) in providing this content!

Brian


Once you follow all the steps, the game will automatically launch in 3D Vision, provided you have 3D Vision enabled in Nvidia Control Panel.

Hope it helps:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#78
Posted 03/02/2016 03:17 PM   
The archives are huge. I'd go so far as to say f you want to play most games in 3D, you can. Most of the fixes are simpler than this, too. http://helixmod.blogspot.com.au/2013/10/game-list-automatically-updated.html You don't need compatibility mode. This is a "fake" 3d mode where the driver attempts to render games in 3D, by doing something that produces a fairly mediocre result (but significantly better framerates than real 3D). If there is no 3D fix for a particular game, compatibility mode is an option - personally I'll just play in 2D though. You don't need the original profile, the NIP is fine. I'm not sure what those errors mean (and I don't have the game installed to test the fix myself), maybe post some more specifics about the errors and maybe Helifax can shed some light. -Once the fix is installed it should start automatically in 3D, assuming 3D is enabled in the nvidia control panel. The game will need to be in exclusive fullscreen mode (sometimes just called fullscreen), not windowed or borderless windowed. This is true for all games in 3D.
The archives are huge. I'd go so far as to say f you want to play most games in 3D, you can. Most of the fixes are simpler than this, too.

http://helixmod.blogspot.com.au/2013/10/game-list-automatically-updated.html

You don't need compatibility mode. This is a "fake" 3d mode where the driver attempts to render games in 3D, by doing something that produces a fairly mediocre result (but significantly better framerates than real 3D). If there is no 3D fix for a particular game, compatibility mode is an option - personally I'll just play in 2D though.

You don't need the original profile, the NIP is fine. I'm not sure what those errors mean (and I don't have the game installed to test the fix myself), maybe post some more specifics about the errors and maybe Helifax can shed some light.

-Once the fix is installed it should start automatically in 3D, assuming 3D is enabled in the nvidia control panel. The game will need to be in exclusive fullscreen mode (sometimes just called fullscreen), not windowed or borderless windowed. This is true for all games in 3D.

#79
Posted 03/02/2016 03:20 PM   
Roger, I will put all this into practice when I get home this evening, cheers!
Roger, I will put all this into practice when I get home this evening, cheers!

#80
Posted 03/02/2016 03:23 PM   
I'm playing the game with the 4K mod and with either the Community fix, which is definetely supperior BTW, or the in game 3D fix, I'm getting around 24 FPS average. If I bypass and disable Nvidia 3D vision completely and enable 4k SBS, i'm getting more then double the FPS in 4K! I have pretty much everything maxed, and even have pure hair on, and I'm averaging about 43fps. Anyone else notice this with the 4K mod? It goes from barely playable to really awesome! The line interleaved mode does look slightly better then the 4K SBS.... I wish we could bypass the Nvidia 3D vision driver completely as it seems to kill performance like crazy. I tried Line interleaved 4K vs SBS on Dying Light and the performance was exactly the same. Shouldn't SBS 4K have the same performance as 2D 4K? The GPU is still rendering the same amount of pixels? and you also lose have the resolution.
I'm playing the game with the 4K mod and with either the Community fix, which is definetely supperior BTW, or the in game 3D fix, I'm getting around 24 FPS average. If I bypass and disable Nvidia 3D vision completely and enable 4k SBS, i'm getting more then double the FPS in 4K! I have pretty much everything maxed, and even have pure hair on, and I'm averaging about 43fps.

Anyone else notice this with the 4K mod? It goes from barely playable to really awesome! The line interleaved mode does look slightly better then the 4K SBS....

I wish we could bypass the Nvidia 3D vision driver completely as it seems to kill performance like crazy. I tried Line interleaved 4K vs SBS on Dying Light and the performance was exactly the same.

Shouldn't SBS 4K have the same performance as 2D 4K? The GPU is still rendering the same amount of pixels? and you also lose have the resolution.

#81
Posted 03/02/2016 03:26 PM   
For me it's quasi half the performance with the community fix compete to official patch... I would like to try sbs 4k this evening. Could you share Conan your d3dx.ini ?
For me it's quasi half the performance with the community fix compete to official patch...
I would like to try sbs 4k this evening. Could you share Conan your d3dx.ini ?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#82
Posted 03/02/2016 04:32 PM   
Yeah the 3D Vision Driver uses a lot of heuristics inside to stereorize. It is possible that some of those might slow things down. However based on my testing: in Surround in SLI (5760x1080) in 2D I get 60 FPS in 3D I get 35 FPS I used the title scene but also checked in other places in the game. Enabling 3D Vision will actually cut the FPS in half-ish. Actually the FPS loss is more around 40% than 50%. Now 5760 x 1080 (6220800 pixels) is not exactly 4K (8294400 pixels) but very close. This is on 2x 780Ti which both are a little better and a single GTX980Ti. If you have 980Ti SLI you should get double-ish in this game;) So far I haven't notice any problems with the game nor the drivers. It is possible they optimized the game even further but based on what everyone is saying on the forums and complaining about the 2 Major Locations having low FPS (Soviet Installation & Geothermal Valley) I don't think they optimized anything else;)
Yeah the 3D Vision Driver uses a lot of heuristics inside to stereorize. It is possible that some of those might slow things down.
However based on my testing: in Surround in SLI (5760x1080)
in 2D I get 60 FPS
in 3D I get 35 FPS

I used the title scene but also checked in other places in the game. Enabling 3D Vision will actually cut the FPS in half-ish. Actually the FPS loss is more around 40% than 50%.
Now 5760 x 1080 (6220800 pixels) is not exactly 4K (8294400 pixels) but very close.
This is on 2x 780Ti which both are a little better and a single GTX980Ti. If you have 980Ti SLI you should get double-ish in this game;)

So far I haven't notice any problems with the game nor the drivers. It is possible they optimized the game even further but based on what everyone is saying on the forums and complaining about the 2 Major Locations having low FPS (Soviet Installation & Geothermal Valley) I don't think they optimized anything else;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#83
Posted 03/02/2016 04:42 PM   
Arf Conan, You talked about the official sbs mode ? It's top /bottom that we want ;)
Arf Conan, You talked about the official sbs mode ?
It's top /bottom that we want ;)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#84
Posted 03/02/2016 04:56 PM   
[quote="helifax"]What is the resolution in Surround you are using? I am using 4800x900 for best results. On 5760x1080 I also get 15-25 FPS on my 2x780Ti. On 4800x900 I get around 30-40 fps (with PureHair Off) and 25-35 with (PureHair ON). In cinematics the engine always uses PureHair Very HIGH and it will murder your FPS:). This is also with the alternative SLI bits. With default SLI bits I get really low FPS. Also PureHair likes to glitch a bit in one eye in SLI. One thing to note: Bezel corrected resolutions don't seem to work in the game, but "normal" Surround ones do![/quote] I'm using 5760x1080 with my single 980ti. Didn't try the bezel-corrected ones. I always avoided the non-native resolutions like 4800x900 because of pixel interpretation would introduce blockiness, but I'll try it, gotta keep an open mind! It's too bad, though, because it was very playable with the previous compatibility mode. I am also new to realizing all this community support for 3d surround was available. I've steered away from Surround in games for the past couple of years because my GTX690 either wasn't up to the task or games just had terrible multi-monitor support (for instance, Watch_Dogs was terrible, had to run it in a single screen window). HUD data pushed to the outside monitors is a big pet-peeve that I cannot deal with. Now that I got the 980ti a month ago, I've been revisiting 3d surround. I finally played Tomb Raider (2013) in my backlog and was amazed at how well it ran and how awesome it looked (felt like the first time when I originally bought my setup, cue Foreigner music). So next up was RotTR and, after google searching, found you guys. Really impressed with what you've done. It does mean, however, that my nascent journey into Twitch-streaming Elite will probably go away, since you can't stream Surround (or 3d for that matter). And then I start reading about Pascal and I'm wondering about my wisdom of buying a 980ti this late. But I'm also concerned that my DVI monitors will give me more problems with Pascal cards, because right now this Accell adapter is driving me up the wall with flickering and turning off the monitor on the 980ti. OMG rambling, sorry.
helifax said:What is the resolution in Surround you are using? I am using 4800x900 for best results. On 5760x1080 I also get 15-25 FPS on my 2x780Ti. On 4800x900 I get around 30-40 fps (with PureHair Off) and 25-35 with (PureHair ON). In cinematics the engine always uses PureHair Very HIGH and it will murder your FPS:). This is also with the alternative SLI bits. With default SLI bits I get really low FPS. Also PureHair likes to glitch a bit in one eye in SLI.

One thing to note: Bezel corrected resolutions don't seem to work in the game, but "normal" Surround ones do!

I'm using 5760x1080 with my single 980ti. Didn't try the bezel-corrected ones. I always avoided the non-native resolutions like 4800x900 because of pixel interpretation would introduce blockiness, but I'll try it, gotta keep an open mind! It's too bad, though, because it was very playable with the previous compatibility mode.

I am also new to realizing all this community support for 3d surround was available. I've steered away from Surround in games for the past couple of years because my GTX690 either wasn't up to the task or games just had terrible multi-monitor support (for instance, Watch_Dogs was terrible, had to run it in a single screen window). HUD data pushed to the outside monitors is a big pet-peeve that I cannot deal with.

Now that I got the 980ti a month ago, I've been revisiting 3d surround. I finally played Tomb Raider (2013) in my backlog and was amazed at how well it ran and how awesome it looked (felt like the first time when I originally bought my setup, cue Foreigner music). So next up was RotTR and, after google searching, found you guys. Really impressed with what you've done.

It does mean, however, that my nascent journey into Twitch-streaming Elite will probably go away, since you can't stream Surround (or 3d for that matter).


And then I start reading about Pascal and I'm wondering about my wisdom of buying a 980ti this late. But I'm also concerned that my DVI monitors will give me more problems with Pascal cards, because right now this Accell adapter is driving me up the wall with flickering and turning off the monitor on the 980ti.

OMG rambling, sorry.

#85
Posted 03/02/2016 05:15 PM   
Yeah 4800x900 is not the optimal resolution but the aspect ratio is preserved per screen 4800/3 =1600/900 = 16/9 ;) I am using the Asus VG278HE monitors and I was quite impressed with how it scales the non-native resolutions. You will lose some detail true... But depends how close you are to the screen as well;) I need around 2 meters back from the screens to even engulf the 3 screens;) I actually did a few tests and at that distance the quality loss between 4800x900 vs 5760x1080 is so insignificant I can't actually see it. I would love to use 5760x1080 in 3D that is actually the equivalent of 11520x2160 resolution in 2D (since in 3D you render the same frame twice... hence the impact), but I think you require 2x980Tis for that resolution;) CM Mode works better since the method of rendering is totally different (and also why the 3D image result is poorer). Unfortunately you can't have something without sacrificing something else;) PS: Also, you can stream on TWITCH in 3D;) [url]https://forums.geforce.com/default/topic/813363/guide-how-to-record-3d-vision-stereo-videos-over-twitch-tv-and-how-to-watch-them-/[/url]
Yeah 4800x900 is not the optimal resolution but the aspect ratio is preserved per screen 4800/3 =1600/900 = 16/9 ;)
I am using the Asus VG278HE monitors and I was quite impressed with how it scales the non-native resolutions.
You will lose some detail true... But depends how close you are to the screen as well;)
I need around 2 meters back from the screens to even engulf the 3 screens;) I actually did a few tests and at that distance the quality loss between 4800x900 vs 5760x1080 is so insignificant I can't actually see it.
I would love to use 5760x1080 in 3D that is actually the equivalent of 11520x2160 resolution in 2D (since in 3D you render the same frame twice... hence the impact), but I think you require 2x980Tis for that resolution;)

CM Mode works better since the method of rendering is totally different (and also why the 3D image result is poorer). Unfortunately you can't have something without sacrificing something else;)

PS: Also, you can stream on TWITCH in 3D;)
https://forums.geforce.com/default/topic/813363/guide-how-to-record-3d-vision-stereo-videos-over-twitch-tv-and-how-to-watch-them-/

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#86
Posted 03/02/2016 05:28 PM   
[quote="Conan481"]I'm playing the game with the 4K mod and with either the Community fix, which is definetely supperior BTW, or the in game 3D fix, I'm getting around 24 FPS average. If I bypass and disable Nvidia 3D vision completely and enable 4k SBS, i'm getting more then double the FPS in 4K! I have pretty much everything maxed, and even have pure hair on, and I'm averaging about 43fps. Anyone else notice this with the 4K mod? It goes from barely playable to really awesome! The line interleaved mode does look slightly better then the 4K SBS.... I wish we could bypass the Nvidia 3D vision driver completely as it seems to kill performance like crazy. I tried Line interleaved 4K vs SBS on Dying Light and the performance was exactly the same. Shouldn't SBS 4K have the same performance as 2D 4K? The GPU is still rendering the same amount of pixels? and you also lose have the resolution.[/quote] I think the official SBS mode is a "true" SBS render, it only renders 1920 x 2160 per eye in "4k" and not 3840 x 2160 per eye like in Dying light 3dmigoto SBS or TB or 4k interlieved. All we need is a true TB that render only 3840 x 1080 per eye...
Conan481 said:I'm playing the game with the 4K mod and with either the Community fix, which is definetely supperior BTW, or the in game 3D fix, I'm getting around 24 FPS average. If I bypass and disable Nvidia 3D vision completely and enable 4k SBS, i'm getting more then double the FPS in 4K! I have pretty much everything maxed, and even have pure hair on, and I'm averaging about 43fps.

Anyone else notice this with the 4K mod? It goes from barely playable to really awesome! The line interleaved mode does look slightly better then the 4K SBS....

I wish we could bypass the Nvidia 3D vision driver completely as it seems to kill performance like crazy. I tried Line interleaved 4K vs SBS on Dying Light and the performance was exactly the same.

Shouldn't SBS 4K have the same performance as 2D 4K? The GPU is still rendering the same amount of pixels? and you also lose have the resolution.


I think the official SBS mode is a "true" SBS render, it only renders 1920 x 2160 per eye in "4k" and not 3840 x 2160 per eye like in Dying light 3dmigoto SBS or TB or 4k interlieved.
All we need is a true TB that render only 3840 x 1080 per eye...

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#87
Posted 03/02/2016 06:11 PM   
Ha! That's cool that you got it to stream in 3d. Then again, that would be quite a limiter to your viewer count :) Also, the FPS impact would be pretty bad. I sit 1 meter back from the screens (had to measure! lol). I find this distance is perfect for me because I generally use the left and right screens for immersion and peripheral vision. It's really great when racing. I only catch myself actively looking at the other screens to peek around corners, for instance. This is the main reason why HUDs on the outside edges don't work for me, as I completely miss they info they give when they're way out there. Oh, and I'm never doing SLI again if I can help it. I had it with 2xGTX470 and the GTX690 for many years and I'm just sick of dealing with SLI issues.
Ha! That's cool that you got it to stream in 3d. Then again, that would be quite a limiter to your viewer count :) Also, the FPS impact would be pretty bad.

I sit 1 meter back from the screens (had to measure! lol). I find this distance is perfect for me because I generally use the left and right screens for immersion and peripheral vision. It's really great when racing. I only catch myself actively looking at the other screens to peek around corners, for instance. This is the main reason why HUDs on the outside edges don't work for me, as I completely miss they info they give when they're way out there.

Oh, and I'm never doing SLI again if I can help it. I had it with 2xGTX470 and the GTX690 for many years and I'm just sick of dealing with SLI issues.

#88
Posted 03/02/2016 06:18 PM   
4800x900 didn't show as an option, so I had to pick 4098x768. Definitely blockier, but I pushed my monitors back to about 1.6 meters and it's harder to tell, at least in the part of the game I'm currently in - I'm 46% through and I'm battling an incursion at night with lots of cutscenes, explaining it as spoiler-free as possible. FPS is currently 19-32 that I noticed on the steam overlay. For some reason, EVGA PrecisionX still shows 0 FPS on my G510 LCD. Also, strangely enough, switching truehair from off to very high doesn't appear to change the FPS (and the hair is no longer hovering to the right of her head). As an aside, I have PrecisionX set at a stable overclock of +125MHz clock, +300MHz memory.
4800x900 didn't show as an option, so I had to pick 4098x768. Definitely blockier, but I pushed my monitors back to about 1.6 meters and it's harder to tell, at least in the part of the game I'm currently in - I'm 46% through and I'm battling an incursion at night with lots of cutscenes, explaining it as spoiler-free as possible. FPS is currently 19-32 that I noticed on the steam overlay. For some reason, EVGA PrecisionX still shows 0 FPS on my G510 LCD.

Also, strangely enough, switching truehair from off to very high doesn't appear to change the FPS (and the hair is no longer hovering to the right of her head).

As an aside, I have PrecisionX set at a stable overclock of +125MHz clock, +300MHz memory.

#89
Posted 03/02/2016 07:07 PM   
There is a 2% penalty in frame-rate for Streaming in 3D vs playing in 3D. The internal encoding engine that takes advantage of the nvenc has a very low performance impact when recording so anyone can pretty much stream as long as you have a GTX670 videocard. As more people take advantage of the SBS rendering in Youtube, there will be an audience for 3D videos since VR headsets will also be able to take advantage of these in the future. And with many tvs already supporting that SBS rendering, they can even see how great 3D really looks compared to movies if they watch those 3D gameplay videos. In fact, with this combination, you could even twitch stream live to everyone in the world 3D gameplay in SBS right now as long as you have Geforce Experience Beta.
There is a 2% penalty in frame-rate for Streaming in 3D vs playing in 3D. The internal encoding engine that takes advantage of the nvenc has a very low performance impact when recording so anyone can pretty much stream as long as you have a GTX670 videocard.

As more people take advantage of the SBS rendering in Youtube, there will be an audience for 3D videos since VR headsets will also be able to take advantage of these in the future.

And with many tvs already supporting that SBS rendering, they can even see how great 3D really looks compared to movies if they watch those 3D gameplay videos.

In fact, with this combination, you could even twitch stream live to everyone in the world 3D gameplay in SBS right now as long as you have Geforce Experience Beta.

3D Vision/TRIDEF User
SHIELD portable/tablet/tv

#90
Posted 03/02/2016 07:26 PM   
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