It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. It really is darn near CRT motion-blur-free quality at 120 fps. I have to keep Vsync enabled to get the perfect smoothness though. Any more or any less than 120 fps causes motion blur or weird choppiness.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />
It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. It really is darn near CRT motion-blur-free quality at 120 fps. I have to keep Vsync enabled to get the perfect smoothness though. Any more or any less than 120 fps causes motion blur or weird choppiness.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI 1080 Ti's | Samsung 950 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Samsung CHG90 Super Ultra Wide HDR Monitor
[quote name='GitDat' post='1034535' date='Apr 5 2010, 04:46 PM']It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. It really is darn near CRT motion-blur-free quality at 120 fps. I have to keep Vsync enabled to get the perfect smoothness though. Any more or any less than 120 fps causes motion blur or weird choppiness.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />[/quote]
I don't have an answer for you.
However, one thing I love about my plasma is how there is no motion blur when I game on it.
[quote name='GitDat' post='1034535' date='Apr 5 2010, 04:46 PM']It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. It really is darn near CRT motion-blur-free quality at 120 fps. I have to keep Vsync enabled to get the perfect smoothness though. Any more or any less than 120 fps causes motion blur or weird choppiness.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />
I don't have an answer for you.
However, one thing I love about my plasma is how there is no motion blur when I game on it.
The human race divides politically into those who want people to be controlled and those who have no such desire.
If you are looking for super high FPS then triple-head 3D gaming should be the last place you look. You will be lucky to push 30fps with Nvidia 3D Surround Vision.
If you are looking for super high FPS then triple-head 3D gaming should be the last place you look. You will be lucky to push 30fps with Nvidia 3D Surround Vision.
Yep. I'll probably test it out with the new GTX 480's with 3D Surround at first but my hopes aren't too high. Should probably look for a couple 120Hz monitors for sale soon :D lol
Yep. I'll probably test it out with the new GTX 480's with 3D Surround at first but my hopes aren't too high. Should probably look for a couple 120Hz monitors for sale soon :D lol
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI 1080 Ti's | Samsung 950 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Samsung CHG90 Super Ultra Wide HDR Monitor
[quote name='GitDat' post='1034537' date='Apr 5 2010, 04:50 PM']Are plasma monitors supported by 3D Vision?[/quote]
TBH, the 3d vision on the older Samsung plasma has some serious issues with green ghosting, but at least it is smooth as silk. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
[quote name='GitDat' post='1034537' date='Apr 5 2010, 04:50 PM']Are plasma monitors supported by 3D Vision?
TBH, the 3d vision on the older Samsung plasma has some serious issues with green ghosting, but at least it is smooth as silk. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
The human race divides politically into those who want people to be controlled and those who have no such desire.
[quote name='pahncrd' post='1034664' date='Apr 5 2010, 11:46 PM']TBH, the 3d vision on the older Samsung plasma has some serious issues with green ghosting, but at least it is smooth as silk. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />[/quote]
The ghosting issues were related to the plasmas. Samsung never wanted to work with us on optimizing them. Use at your own risk.
[quote name='pahncrd' post='1034664' date='Apr 5 2010, 11:46 PM']TBH, the 3d vision on the older Samsung plasma has some serious issues with green ghosting, but at least it is smooth as silk. /teehee.gif' class='bbc_emoticon' alt=':teehee:' />
The ghosting issues were related to the plasmas. Samsung never wanted to work with us on optimizing them. Use at your own risk.
[quote name='GitDat' post='1034535' date='Apr 6 2010, 12:46 AM']It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. [...] I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />[/quote]
You shouldn't mix up the display refresh rate with the fps rate the game is running at. It's a misconception that pops up frequently on these forums and I don't understand Andrew didn't comment on that since it was the initial topic. So let me jump in once more and try to correct it:
You're right, the S3D displays need 120Hz (or fps if you prefer that term) to display proper stereoscopic picture, BUT.... This is the display refresh rate and can be achieved on an ION based nettop...
If your grafic card will run out of steam and drop below say 30Fps (which is very likely with e.g. Crysis in 3D surround) it will still pump out alternating frames at 120Hz to the monitor - this is the desktop refresh rate you set in the control panel or , in 3d vision, hte refresh rate the stereoscopic driver sets autonomously when kicking in.
See, you can look at stereoscopic STILL pictures with the viewer, they will render perfectly in S3D and will be displayed on the monitor with 120Hz, (which is the shuttering speed of the glasses) allthough the actual motion refresh rate is zilch, the same two frames are displayed over and over again.
Now, allthough you may have perfect stereoscopic display, it does not neccessariliy mean you will have a perfect gaming experience. There are two factors to consider, first of which is the minimum framerate your rig is capable of running the game at. If it drops below 30fps it will stutter, same as it would in 2D. You can asume that if one card is fine to run the game in "2D", a SLI combo should be fine for S3D.
The second problem is with VSync. For proper S3D VSync, as you mention, should be enabled to avoid screen tearing. This is essential because screen tearing combines 2 frames into one, which beside the nasty tear effect gives a warped picture in S3D. Now with VSync on, only complete frames stored in the frame buffer are sent to the display at the fixed refresh rate of 120Hz. Now if the GFX card cannot provide a complet frame when the display needs to be refreshed, the previous frame will have to be rendered again. On heavy load of the card (framerates below 40fps) this may result in spomething that looks exactly like the micro-judder noticed and discussed in standard SLI configs (in fact itr is a very similar effect). So, yes in an ideal world your system should be capable of rendering at least at the monitor refresh rate - which is utopistic. Second close approach was to limit the rendering engine to 60Hz, which was done in some (i think ID) engines. But then again, you hardly will notice the judder at rates above 60fps anyway... It will be interesting how 3D BluRay players will handle this, since the standard is set to 24 fps per eye, which doesn't match well with 120Hz, so the only way to get a more or less proper result wouild be in upconverting it to 30 per eye which means interpolation, CPU/GPU load, and picture quality compromise. But that's another story to be discussed when applicable...
[quote name='GitDat' post='1034535' date='Apr 6 2010, 12:46 AM']It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. [...] I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />
You shouldn't mix up the display refresh rate with the fps rate the game is running at. It's a misconception that pops up frequently on these forums and I don't understand Andrew didn't comment on that since it was the initial topic. So let me jump in once more and try to correct it:
You're right, the S3D displays need 120Hz (or fps if you prefer that term) to display proper stereoscopic picture, BUT.... This is the display refresh rate and can be achieved on an ION based nettop...
If your grafic card will run out of steam and drop below say 30Fps (which is very likely with e.g. Crysis in 3D surround) it will still pump out alternating frames at 120Hz to the monitor - this is the desktop refresh rate you set in the control panel or , in 3d vision, hte refresh rate the stereoscopic driver sets autonomously when kicking in.
See, you can look at stereoscopic STILL pictures with the viewer, they will render perfectly in S3D and will be displayed on the monitor with 120Hz, (which is the shuttering speed of the glasses) allthough the actual motion refresh rate is zilch, the same two frames are displayed over and over again.
Now, allthough you may have perfect stereoscopic display, it does not neccessariliy mean you will have a perfect gaming experience. There are two factors to consider, first of which is the minimum framerate your rig is capable of running the game at. If it drops below 30fps it will stutter, same as it would in 2D. You can asume that if one card is fine to run the game in "2D", a SLI combo should be fine for S3D.
The second problem is with VSync. For proper S3D VSync, as you mention, should be enabled to avoid screen tearing. This is essential because screen tearing combines 2 frames into one, which beside the nasty tear effect gives a warped picture in S3D. Now with VSync on, only complete frames stored in the frame buffer are sent to the display at the fixed refresh rate of 120Hz. Now if the GFX card cannot provide a complet frame when the display needs to be refreshed, the previous frame will have to be rendered again. On heavy load of the card (framerates below 40fps) this may result in spomething that looks exactly like the micro-judder noticed and discussed in standard SLI configs (in fact itr is a very similar effect). So, yes in an ideal world your system should be capable of rendering at least at the monitor refresh rate - which is utopistic. Second close approach was to limit the rendering engine to 60Hz, which was done in some (i think ID) engines. But then again, you hardly will notice the judder at rates above 60fps anyway... It will be interesting how 3D BluRay players will handle this, since the standard is set to 24 fps per eye, which doesn't match well with 120Hz, so the only way to get a more or less proper result wouild be in upconverting it to 30 per eye which means interpolation, CPU/GPU load, and picture quality compromise. But that's another story to be discussed when applicable...
I've found a solution :) I've put my CRT monitor running at 60Hz between the two Acer flatscreens. Now I only need 60 fps for games to feel perfectly smooth again :D I know I can't do 3D but at least I can have smoothness with 2D triplehead!
I'm curious how NVIDIA is going to to handle multimonitor gaming. Right now i'm using SoftTH and it's pretty buggy. It'll be nice to be able to just run a game and set the resolution to 5760x1080 right out of the game menu instead of having to "rig" every game to work right /yucky.gif' class='bbc_emoticon' alt=':yucky:' />
I've found a solution :) I've put my CRT monitor running at 60Hz between the two Acer flatscreens. Now I only need 60 fps for games to feel perfectly smooth again :D I know I can't do 3D but at least I can have smoothness with 2D triplehead!
I'm curious how NVIDIA is going to to handle multimonitor gaming. Right now i'm using SoftTH and it's pretty buggy. It'll be nice to be able to just run a game and set the resolution to 5760x1080 right out of the game menu instead of having to "rig" every game to work right /yucky.gif' class='bbc_emoticon' alt=':yucky:' />
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI 1080 Ti's | Samsung 950 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Samsung CHG90 Super Ultra Wide HDR Monitor
[quote name='GitDat' post='1034535' date='Apr 5 2010, 04:46 PM']It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. It really is darn near CRT motion-blur-free quality at 120 fps. I have to keep Vsync enabled to get the perfect smoothness though. Any more or any less than 120 fps causes motion blur or weird choppiness.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />[/quote]
I also have this monitor & it depends what games you're playing. 3D FPS games are smooth, but games like PES 2011 & FIFA 11 still have visible motion blur. Like you, it also annoys the hell out of me, but LCD'S are no where near as good as a decent CRT, which has no discernable motion blur whatsoever. Unfortunately this is the limitation of LCD'S and it doesn't look like it's going to change anytime soon. I'm thinking of buying a cheap flatscreen CRT off Ebay.
[quote name='GitDat' post='1034535' date='Apr 5 2010, 04:46 PM']It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. It really is darn near CRT motion-blur-free quality at 120 fps. I have to keep Vsync enabled to get the perfect smoothness though. Any more or any less than 120 fps causes motion blur or weird choppiness.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />
I also have this monitor & it depends what games you're playing. 3D FPS games are smooth, but games like PES 2011 & FIFA 11 still have visible motion blur. Like you, it also annoys the hell out of me, but LCD'S are no where near as good as a decent CRT, which has no discernable motion blur whatsoever. Unfortunately this is the limitation of LCD'S and it doesn't look like it's going to change anytime soon. I'm thinking of buying a cheap flatscreen CRT off Ebay.
[quote name='GitDat' post='1034535' date='Apr 5 2010, 04:46 PM']It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. It really is darn near CRT motion-blur-free quality at 120 fps. I have to keep Vsync enabled to get the perfect smoothness though. Any more or any less than 120 fps causes motion blur or weird choppiness.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />[/quote]
I also have this monitor & it depends what games you're playing. 3D FPS games are smooth, but games like PES 2011 & FIFA 11 still have visible motion blur. Like you, it also annoys the hell out of me, but LCD'S are no where near as good as a decent CRT, which has no discernable motion blur whatsoever. Unfortunately this is the limitation of LCD'S and it doesn't look like it's going to change anytime soon. I'm thinking of buying a cheap flatscreen CRT off Ebay.
[quote name='GitDat' post='1034535' date='Apr 5 2010, 04:46 PM']It seems on my Acer GD235HZ monitor needs to be running at 120Hz and exactly 120 fps to be PERFECTLY smooth. It really is darn near CRT motion-blur-free quality at 120 fps. I have to keep Vsync enabled to get the perfect smoothness though. Any more or any less than 120 fps causes motion blur or weird choppiness.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream /sorcerer.gif' class='bbc_emoticon' alt=':sorcerer:' />
I also have this monitor & it depends what games you're playing. 3D FPS games are smooth, but games like PES 2011 & FIFA 11 still have visible motion blur. Like you, it also annoys the hell out of me, but LCD'S are no where near as good as a decent CRT, which has no discernable motion blur whatsoever. Unfortunately this is the limitation of LCD'S and it doesn't look like it's going to change anytime soon. I'm thinking of buying a cheap flatscreen CRT off Ebay.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI 1080 Ti's | Samsung 950 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Samsung CHG90 Super Ultra Wide HDR Monitor
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream
I don't have an answer for you.
However, one thing I love about my plasma is how there is no motion blur when I game on it.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream
I don't have an answer for you.
However, one thing I love about my plasma is how there is no motion blur when I game on it.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
However, one thing I love about my plasma is how there is no motion blur when I game on it.[/quote]
Are plasma monitors supported by 3D Vision?
However, one thing I love about my plasma is how there is no motion blur when I game on it.
Are plasma monitors supported by 3D Vision?
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI 1080 Ti's | Samsung 950 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Samsung CHG90 Super Ultra Wide HDR Monitor
They are the PN42A450 and PN50A450 (2008) then PN42B450 and PN50B450 (2009)
They are the PN42A450 and PN50A450 (2008) then PN42B450 and PN50B450 (2009)
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
check my blog - cybereality.com
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI 1080 Ti's | Samsung 950 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Samsung CHG90 Super Ultra Wide HDR Monitor
TBH, the 3d vision on the older Samsung plasma has some serious issues with green ghosting, but at least it is smooth as silk.
TBH, the 3d vision on the older Samsung plasma has some serious issues with green ghosting, but at least it is smooth as silk.
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein
The ghosting issues were related to the plasmas. Samsung never wanted to work with us on optimizing them. Use at your own risk.
The ghosting issues were related to the plasmas. Samsung never wanted to work with us on optimizing them. Use at your own risk.
You shouldn't mix up the display refresh rate with the fps rate the game is running at. It's a misconception that pops up frequently on these forums and I don't understand Andrew didn't comment on that since it was the initial topic. So let me jump in once more and try to correct it:
You're right, the S3D displays need 120Hz (or fps if you prefer that term) to display proper stereoscopic picture, BUT.... This is the display refresh rate and can be achieved on an ION based nettop...
If your grafic card will run out of steam and drop below say 30Fps (which is very likely with e.g. Crysis in 3D surround) it will still pump out alternating frames at 120Hz to the monitor - this is the desktop refresh rate you set in the control panel or , in 3d vision, hte refresh rate the stereoscopic driver sets autonomously when kicking in.
See, you can look at stereoscopic STILL pictures with the viewer, they will render perfectly in S3D and will be displayed on the monitor with 120Hz, (which is the shuttering speed of the glasses) allthough the actual motion refresh rate is zilch, the same two frames are displayed over and over again.
Now, allthough you may have perfect stereoscopic display, it does not neccessariliy mean you will have a perfect gaming experience. There are two factors to consider, first of which is the minimum framerate your rig is capable of running the game at. If it drops below 30fps it will stutter, same as it would in 2D. You can asume that if one card is fine to run the game in "2D", a SLI combo should be fine for S3D.
The second problem is with VSync. For proper S3D VSync, as you mention, should be enabled to avoid screen tearing. This is essential because screen tearing combines 2 frames into one, which beside the nasty tear effect gives a warped picture in S3D. Now with VSync on, only complete frames stored in the frame buffer are sent to the display at the fixed refresh rate of 120Hz. Now if the GFX card cannot provide a complet frame when the display needs to be refreshed, the previous frame will have to be rendered again. On heavy load of the card (framerates below 40fps) this may result in spomething that looks exactly like the micro-judder noticed and discussed in standard SLI configs (in fact itr is a very similar effect). So, yes in an ideal world your system should be capable of rendering at least at the monitor refresh rate - which is utopistic. Second close approach was to limit the rendering engine to 60Hz, which was done in some (i think ID) engines. But then again, you hardly will notice the judder at rates above 60fps anyway... It will be interesting how 3D BluRay players will handle this, since the standard is set to 24 fps per eye, which doesn't match well with 120Hz, so the only way to get a more or less proper result wouild be in upconverting it to 30 per eye which means interpolation, CPU/GPU load, and picture quality compromise. But that's another story to be discussed when applicable...
You shouldn't mix up the display refresh rate with the fps rate the game is running at. It's a misconception that pops up frequently on these forums and I don't understand Andrew didn't comment on that since it was the initial topic. So let me jump in once more and try to correct it:
You're right, the S3D displays need 120Hz (or fps if you prefer that term) to display proper stereoscopic picture, BUT.... This is the display refresh rate and can be achieved on an ION based nettop...
If your grafic card will run out of steam and drop below say 30Fps (which is very likely with e.g. Crysis in 3D surround) it will still pump out alternating frames at 120Hz to the monitor - this is the desktop refresh rate you set in the control panel or , in 3d vision, hte refresh rate the stereoscopic driver sets autonomously when kicking in.
See, you can look at stereoscopic STILL pictures with the viewer, they will render perfectly in S3D and will be displayed on the monitor with 120Hz, (which is the shuttering speed of the glasses) allthough the actual motion refresh rate is zilch, the same two frames are displayed over and over again.
Now, allthough you may have perfect stereoscopic display, it does not neccessariliy mean you will have a perfect gaming experience. There are two factors to consider, first of which is the minimum framerate your rig is capable of running the game at. If it drops below 30fps it will stutter, same as it would in 2D. You can asume that if one card is fine to run the game in "2D", a SLI combo should be fine for S3D.
The second problem is with VSync. For proper S3D VSync, as you mention, should be enabled to avoid screen tearing. This is essential because screen tearing combines 2 frames into one, which beside the nasty tear effect gives a warped picture in S3D. Now with VSync on, only complete frames stored in the frame buffer are sent to the display at the fixed refresh rate of 120Hz. Now if the GFX card cannot provide a complet frame when the display needs to be refreshed, the previous frame will have to be rendered again. On heavy load of the card (framerates below 40fps) this may result in spomething that looks exactly like the micro-judder noticed and discussed in standard SLI configs (in fact itr is a very similar effect). So, yes in an ideal world your system should be capable of rendering at least at the monitor refresh rate - which is utopistic. Second close approach was to limit the rendering engine to 60Hz, which was done in some (i think ID) engines. But then again, you hardly will notice the judder at rates above 60fps anyway... It will be interesting how 3D BluRay players will handle this, since the standard is set to 24 fps per eye, which doesn't match well with 120Hz, so the only way to get a more or less proper result wouild be in upconverting it to 30 per eye which means interpolation, CPU/GPU load, and picture quality compromise. But that's another story to be discussed when applicable...
I'm curious how NVIDIA is going to to handle multimonitor gaming. Right now i'm using SoftTH and it's pretty buggy. It'll be nice to be able to just run a game and set the resolution to 5760x1080 right out of the game menu instead of having to "rig" every game to work right
I'm curious how NVIDIA is going to to handle multimonitor gaming. Right now i'm using SoftTH and it's pretty buggy. It'll be nice to be able to just run a game and set the resolution to 5760x1080 right out of the game menu instead of having to "rig" every game to work right
Cooler Master Cosmos II | ASUS X99-Deluxe | Thermaltake Water 3.0 Extreme S | 5930k @ 4.5GHz | 32GB G.Skill Ripjaws V 3200MHz | SLI 1080 Ti's | Samsung 950 Pro NVMe M.2 SSD | Corsair AX1500i | 3DMark Fire Strike Ultra - 13,780 | Windows 10 Pro 64-bit | Samsung CHG90 Super Ultra Wide HDR Monitor
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream
I also have this monitor & it depends what games you're playing. 3D FPS games are smooth, but games like PES 2011 & FIFA 11 still have visible motion blur. Like you, it also annoys the hell out of me, but LCD'S are no where near as good as a decent CRT, which has no discernable motion blur whatsoever. Unfortunately this is the limitation of LCD'S and it doesn't look like it's going to change anytime soon. I'm thinking of buying a cheap flatscreen CRT off Ebay.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream
I also have this monitor & it depends what games you're playing. 3D FPS games are smooth, but games like PES 2011 & FIFA 11 still have visible motion blur. Like you, it also annoys the hell out of me, but LCD'S are no where near as good as a decent CRT, which has no discernable motion blur whatsoever. Unfortunately this is the limitation of LCD'S and it doesn't look like it's going to change anytime soon. I'm thinking of buying a cheap flatscreen CRT off Ebay.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream
I also have this monitor & it depends what games you're playing. 3D FPS games are smooth, but games like PES 2011 & FIFA 11 still have visible motion blur. Like you, it also annoys the hell out of me, but LCD'S are no where near as good as a decent CRT, which has no discernable motion blur whatsoever. Unfortunately this is the limitation of LCD'S and it doesn't look like it's going to change anytime soon. I'm thinking of buying a cheap flatscreen CRT off Ebay.
I'm getting 2 GTX 480's in SLI when they're released. I still don't think they will be able to keep a 120 fps MIN frame rate on most games. Maybe on a single monitor but definitely not 3 in 3D Surround. Is anyone else a stickler like me when it comes to motion-blur-free gaming? :) I'm wondering if I should just go back to single monitor gaming to hang on to my 120 fps MIN dream
I also have this monitor & it depends what games you're playing. 3D FPS games are smooth, but games like PES 2011 & FIFA 11 still have visible motion blur. Like you, it also annoys the hell out of me, but LCD'S are no where near as good as a decent CRT, which has no discernable motion blur whatsoever. Unfortunately this is the limitation of LCD'S and it doesn't look like it's going to change anytime soon. I'm thinking of buying a cheap flatscreen CRT off Ebay.