Kingdoms of Amalur: Reckoning Gameplay Showcase in Stereoscopic 3D
I created this video to highlight the great combat in Reckoning, but especially to show off how brilliant it looks in 3D.
[b][url=http://youtu.be/el5qKcKe7lo]╞ 1080p 3ᴰ ╡[Kingdoms of Amalur: Reckoning DEMO] PC Gameplay Showcase [/url][/b]
The stereo rendering has some issues:
1) Make nameplates/ranged reticle/damage text render at depth of target.
2) Fix shadows and lighting. (I play with shadows disabled.)
3) Cutscenes are too close when convergence is set at a comfortable level for normal 3rd person play.
[b][url=http://youtu.be/el5qKcKe7lo]╞ 1080p 3ᴰ ╡[Kingdoms of Amalur: Reckoning DEMO] PC Gameplay Showcase [/url][/b]
The stereo rendering has some issues:
1) Make nameplates/ranged reticle/damage text render at depth of target.
2) Fix shadows and lighting. (I play with shadows disabled.)
3) Cutscenes are too close when convergence is set at a comfortable level for normal 3rd person play.
╞ 1080p 3ᴰ ╡[Kingdoms of Amalur: Reckoning DEMO] PC Gameplay Showcase
The stereo rendering has some issues:
1) Make nameplates/ranged reticle/damage text render at depth of target.
2) Fix shadows and lighting. (I play with shadows disabled.)
3) Cutscenes are too close when convergence is set at a comfortable level for normal 3rd person play.