Zelda Breath of the Wild 3D Vision Fix (Depth map based)
  9 / 18    
[quote="greatxerox"]hello Helifax ! "4790K@ 5 (!) Ghz" ???? how did you do that ? that's terrific oO[/quote] I am running at 4.8. I was at 5 but it was a little unstable and I am on air at this time. Maybe he is water cooling, or he might have just won the silicon lottery =)
greatxerox said:hello Helifax ! "4790K@ 5 (!) Ghz" ???? how did you do that ? that's terrific oO


I am running at 4.8. I was at 5 but it was a little unstable and I am on air at this time. Maybe he is water cooling, or he might have just won the silicon lottery =)

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 07/25/2017 08:27 AM   
[quote="sgsrules"][quote="Blacksmith56"]Got it running, admittedly I was to eager to get it going, and didn't read the readme very carefully :) But somehow I had hoped for some more, not 3D wise though, that looks cool for a depht map based solution ! No I'm refering to the visible resolution, somehow it looks unsharp and even blocky, it looks best in my native res. 1440P, is it surposed to be that way ? (and yes - I'm changing the dephtbuffer size in the ini file) Another problem is the black bars that can be removed more or less, with the frustrum setting (ctrl+F11) but that also stretches the image, any solution to that ?[/quote] Cemus downscaling algorithm kind of sucks and causes alot of aliasing. Ive found that using nvidias dsr works alot better. To use it enable dsr then change your desktop resolution to the dsr resolution before launching the game. Im running it in a 720p projector so i use the 4k graphics pack and then set dsr to 4x and i change my destop resolution to 1440p before i launch the game. This gets rid of all the aliasing and it looks phenomenal.[/quote] An obvious and great solution !!!! It looks sooo much better with 4K pack + DSR on my 1440P monitor :) 1440P monitors has more or less visible scanlines, and in Zelda with it's particular colour sceme, they became more visible and prone ! But with DSR and a great deal of smoothness, I use 60%, the ugly scanlines completely disapears !!!!! The picture is still quite crispy and the jaggies is gone, it's a hole new experience ;) Once more a HUGE thank you sgsrules and Helifax - this is awesome !! [img]https://forums.geforce.com/cmd/default/download-comment-attachment/73393/[/img]
sgsrules said:
Blacksmith56 said:Got it running, admittedly I was to eager to get it going, and didn't read the readme very carefully :)

But somehow I had hoped for some more, not 3D wise though, that looks cool for a depht map based solution !

No I'm refering to the visible resolution, somehow it looks unsharp and even blocky, it looks best in my native res. 1440P, is it surposed to be that way ? (and yes - I'm changing the dephtbuffer size in the ini file)

Another problem is the black bars that can be removed more or less, with the frustrum setting (ctrl+F11) but that also stretches the image, any solution to that ?


Cemus downscaling algorithm kind of sucks and causes alot of aliasing. Ive found that using nvidias dsr works alot better. To use it enable dsr then change your desktop resolution to the dsr resolution before launching the game. Im running it in a 720p projector so i use the 4k graphics pack and then set dsr to 4x and i change my destop resolution to 1440p before i launch the game. This gets rid of all the aliasing and it looks phenomenal.


An obvious and great solution !!!!
It looks sooo much better with 4K pack + DSR on my 1440P monitor :)

1440P monitors has more or less visible scanlines, and in Zelda with it's particular colour sceme, they became more visible and prone !
But with DSR and a great deal of smoothness, I use 60%, the ugly scanlines completely disapears !!!!!
The picture is still quite crispy and the jaggies is gone, it's a hole new experience ;)

Once more a HUGE thank you sgsrules and Helifax - this is awesome !!

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Attachments

Cemu06_50.jps

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 07/25/2017 08:51 AM   
Fyi the public release of cemu 1.8.2 was released. If you havent upgraded yet i would highly recommend it since it fixed alot of the crashes and runs better overall. Theres also a new version of cemu hook 5.3.0. One of its new additions is that it enables you to run the game at different aspect ratios so you can run it at ultra wide resolutions, possibly even in a surround setup.
Fyi the public release of cemu 1.8.2 was released. If you havent upgraded yet i would highly recommend it since it fixed alot of the crashes and runs better overall.

Theres also a new version of cemu hook 5.3.0. One of its new additions is that it enables you to run the game at different aspect ratios so you can run it at ultra wide resolutions, possibly even in a surround setup.

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

Posted 07/25/2017 06:05 PM   
Yes, I got the 1.82 version reconfigured last night, including cemu hook and motion controls (for those pesky shrines) and played around for about 2 hours. Game was crash free (relatively), and locked at 30fps with no real frame drops and no stuttering. Really nice. Only real problems I see now are The corrupt camera pictures and frequent blood moons. I still have this weird Memory issue though. Even with a 20gig paging file and 16gig of ram, windows complained about running out of memory after about an hour. I have tried a bunch of different shader caches, including the ones recommended here and no change. Not a huge deal since after about an hour it's generally time for a break. But I also don't like to have such a large page file. Anyone else getting this problem?
Yes, I got the 1.82 version reconfigured last night, including cemu hook and motion controls (for those pesky shrines) and played around for about 2 hours.
Game was crash free (relatively), and locked at 30fps with no real frame drops and no stuttering. Really nice.

Only real problems I see now are The corrupt camera pictures and frequent blood moons.

I still have this weird Memory issue though. Even with a 20gig paging file and 16gig of ram, windows complained about running out of memory after about an hour. I have tried a bunch of different shader caches, including the ones recommended here and no change. Not a huge deal since after about an hour it's generally time for a break. But I also don't like to have such a large page file.

Anyone else getting this problem?

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 07/26/2017 03:03 AM   
Yesterday I changed to 1.82 version and cemu hook to 5.3.0. and now game works great without lags. Thank You sgsrules for pointing out new version :)
Yesterday I changed to 1.82 version and cemu hook to 5.3.0. and now game works great without lags.

Thank You sgsrules for pointing out new version :)

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

Posted 07/26/2017 06:57 AM   
yesterday I tried to disable shader cache in NVidia controlpanel, after 4-5 crashes I enabled it again, not a single crash since then ! No memory problems at all ! BTW I'm using lacunas shader cashe..
yesterday I tried to disable shader cache in NVidia controlpanel, after 4-5 crashes I enabled it again, not a single crash since then !

No memory problems at all ! BTW I'm using lacunas shader cashe..

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 07/26/2017 08:09 AM   
deleted
deleted

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

Posted 07/26/2017 12:36 PM   
[quote="necropants"]Yes, I got the 1.82 version reconfigured last night, including cemu hook and motion controls (for those pesky shrines) and played around for about 2 hours. Game was crash free (relatively), and locked at 30fps with no real frame drops and no stuttering. Really nice. Only real problems I see now are The corrupt camera pictures and frequent blood moons. I still have this weird Memory issue though. Even with a 20gig paging file and 16gig of ram, windows complained about running out of memory after about an hour. I have tried a bunch of different shader caches, including the ones recommended here and no change. Not a huge deal since after about an hour it's generally time for a break. But I also don't like to have such a large page file. Anyone else getting this problem?[/quote] Any tips for getting motion control please. I am using an Xbox 360 controller and I can only manage fiddley 2 axis motion control via right clicking the mouse. Any way of getting full 3 axis motion control? Awesome fix by the way!
necropants said:Yes, I got the 1.82 version reconfigured last night, including cemu hook and motion controls (for those pesky shrines) and played around for about 2 hours.
Game was crash free (relatively), and locked at 30fps with no real frame drops and no stuttering. Really nice.

Only real problems I see now are The corrupt camera pictures and frequent blood moons.

I still have this weird Memory issue though. Even with a 20gig paging file and 16gig of ram, windows complained about running out of memory after about an hour. I have tried a bunch of different shader caches, including the ones recommended here and no change. Not a huge deal since after about an hour it's generally time for a break. But I also don't like to have such a large page file.

Anyone else getting this problem?


Any tips for getting motion control please. I am using an Xbox 360 controller and I can only manage fiddley 2 axis motion control via right clicking the mouse. Any way of getting full 3 axis motion control?

Awesome fix by the way!

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

Posted 07/26/2017 12:43 PM   
Has anybody tried the Steam controller, doesn't it have 3D gyro ? I would also like to hear how you guys solve the motion controller problem ?
Has anybody tried the Steam controller, doesn't it have 3D gyro ?

I would also like to hear how you guys solve the motion controller problem ?

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 07/26/2017 02:19 PM   
I use a Dualshock 4 for movement since the day it was implemented in Cemuhook. You need a custom DS4Windows build for that (https://sshnuke.net/cemuhook/padudpserver.html). It works perfectly.
I use a Dualshock 4 for movement since the day it was implemented in Cemuhook. You need a custom DS4Windows build for that (https://sshnuke.net/cemuhook/padudpserver.html). It works perfectly.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 07/26/2017 02:38 PM   
[quote="lacuna"]Below is the shader cache I use, put it in "shaderCache - transferable": http://www23.zippyshare.com/v/sEfdXTSm/file.html Download cemuhook and put "dbghelp.dll" into main cemu folder. Put "disableGPUFence = true" line into 00050000101C9500.ini under Graphics line. Seems like you already did this, but anyway... https://sshnuke.net/cemuhook/ CEMU settings: - Set GPU buffer cache accuracy to low in options - Set CPU Mode to Single Core Recompiler (fast) GraphicPacks comes with the 3DV fix, you can use them without installing the fix. If you gonna use 1440p pack with 4K TV set Upscale Filter to bilinear from CEMU or the image will be terrible. Also do these: [quote="lacuna"]For anyone having low fps issues even with the right CEMU settings and using shader caches choose "Prefer Maximum Performance" in NCP for CEMU. If it'snt enough then disable Nvidia's Shader Cache in Control Panel.[/quote][/quote] Hallo, thank you for this great fix! I can play this game in 2d with 4k textures and DSR 1440p stable with 30fps. It plays and looks great. When I play in 3d though I loose many fps so it gets unplayable and the grafics looks much more grainy than in 2d. The stuttering only gets better if I choose 1080p textures but looks ugly. I did all the steps of the instruction from the helixmodblog. Also the things from the quote above. In cemu I can see that the option GX2setGPUFence Skip is grayed out when 3D is activated? Somebody has an idea what I missed to do? Or is my 2600K @4300Mhz, my 980ti OC@1400Mhz or my 16GB Ram @1600Mhz too weak for cemu AND 3Dfix? P.S: I installed cemu 1.8.2b and hook 5.3.1 as well.
lacuna said:Below is the shader cache I use, put it in "shaderCache - transferable":


http://www23.zippyshare.com/v/sEfdXTSm/file.html



Download cemuhook and put "dbghelp.dll" into main cemu folder. Put "disableGPUFence = true" line into 00050000101C9500.ini under Graphics line. Seems like you already did this, but anyway...


https://sshnuke.net/cemuhook/



CEMU settings:

- Set GPU buffer cache accuracy to low in options
- Set CPU Mode to Single Core Recompiler (fast)

GraphicPacks comes with the 3DV fix, you can use them without installing the fix. If you gonna use 1440p pack with 4K TV set Upscale Filter to bilinear from CEMU or the image will be terrible.

Also do these:

lacuna said:For anyone having low fps issues even with the right CEMU settings and using shader caches choose "Prefer Maximum Performance" in NCP for CEMU. If it'snt enough then disable Nvidia's Shader Cache in Control Panel.


Hallo,

thank you for this great fix!

I can play this game in 2d with 4k textures and DSR 1440p stable with 30fps. It plays and looks great. When I play in 3d though I loose many fps so it gets unplayable and the grafics looks much more grainy than in 2d. The stuttering only gets better if I choose 1080p textures but looks ugly. I did all the steps of the instruction from the helixmodblog. Also the things from the quote above. In cemu I can see that the option GX2setGPUFence Skip is grayed out when 3D is activated?
Somebody has an idea what I missed to do? Or is my 2600K @4300Mhz, my 980ti OC@1400Mhz or my 16GB Ram @1600Mhz too weak for cemu AND 3Dfix?
P.S: I installed cemu 1.8.2b and hook 5.3.1 as well.

Posted 07/26/2017 06:04 PM   
My CPU (in my signature) is very similar to yours and I can play in 3D with mostly stable 30 fps. So I think your CPU is strong enough for this game too. I was having performance issues like you, when I enabled 3D, fps was dropping heavily, because my GPU was dropping it's clock speed when 3DV is activated. When I set "Prefer Maximum Performance", issue was solved, it was stable again. If you already tried this and all the other solutions that me and others wrote, I don't have any more ideas. Try searching for more solutions or experiment with different Cemu settings.
My CPU (in my signature) is very similar to yours and I can play in 3D with mostly stable 30 fps. So I think your CPU is strong enough for this game too.

I was having performance issues like you, when I enabled 3D, fps was dropping heavily, because my GPU was dropping it's clock speed when 3DV is activated. When I set "Prefer Maximum Performance", issue was solved, it was stable again.

If you already tried this and all the other solutions that me and others wrote, I don't have any more ideas. Try searching for more solutions or experiment with different Cemu settings.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z

Posted 07/26/2017 07:06 PM   
Thx for the quick reply. When I play in 2D the GX2setGPUFence Skip option helps me to get stable 30 fps. With the 3D fix installed it's grayed out in CEMU menu. Is this normal for the 3Dfix?
Thx for the quick reply.

When I play in 2D the GX2setGPUFence Skip option helps me to get stable 30 fps. With the 3D fix installed it's grayed out in CEMU menu. Is this normal for the 3Dfix?

Posted 07/27/2017 04:28 PM   
Ok, I got it working. I changed my desktop resolution to 1440p DSR, took the 2K textures, changed upscale filter in CEMU to bilinear, set "Prefer Maximum Performance" in NCP for CEMU back to off. I also did this before... "Download cemuhook and put "dbghelp.dll" into main cemu folder. Put "disableGPUFence = true" line into 00050000101C9500.ini under Graphics line. CEMU settings: - Set GPU buffer cache accuracy to low in options - Set CPU Mode to Single Core Recompiler (fast)" Now it looks good and runs well.
Ok, I got it working. I changed my desktop resolution to 1440p DSR, took the 2K textures, changed upscale filter in CEMU to bilinear, set "Prefer Maximum Performance" in NCP for CEMU back to off.
I also did this before...
"Download cemuhook and put "dbghelp.dll" into main cemu folder. Put "disableGPUFence = true" line into 00050000101C9500.ini under Graphics line.
CEMU settings:
- Set GPU buffer cache accuracy to low in options
- Set CPU Mode to Single Core Recompiler (fast)"

Now it looks good and runs well.

Posted 07/27/2017 05:25 PM   
[quote="SubjectBucko"][quote="necropants"]Yes, I got the 1.82 version reconfigured last night, including cemu hook and motion controls (for those pesky shrines) and played around for about 2 hours. Game was crash free (relatively), and locked at 30fps with no real frame drops and no stuttering. Really nice. Only real problems I see now are The corrupt camera pictures and frequent blood moons. I still have this weird Memory issue though. Even with a 20gig paging file and 16gig of ram, windows complained about running out of memory after about an hour. I have tried a bunch of different shader caches, including the ones recommended here and no change. Not a huge deal since after about an hour it's generally time for a break. But I also don't like to have such a large page file. Anyone else getting this problem?[/quote] Any tips for getting motion control please. I am using an Xbox 360 controller and I can only manage fiddley 2 axis motion control via right clicking the mouse. Any way of getting full 3 axis motion control? Awesome fix by the way![/quote] Not with Xbox. I am using Dual shock 4 controller. So choice is either to use one with ds4 or wait for 1.90 where they have fully implemented mouse controls for motion. By the way everyone. Looking into my problem it appears this is actually a very well known issue and it appears to be a Nvidia problem according to the CEMU head developer, and is driver related. So I am actually really surprised I seem to be the only one with this issue here. Or maybe you guys are not playing long enough. Issue is apparently Open GL issue with certain Nvidia drivers. So curiously what driver version is everyone using and what size Page file do you run?
SubjectBucko said:
necropants said:Yes, I got the 1.82 version reconfigured last night, including cemu hook and motion controls (for those pesky shrines) and played around for about 2 hours.
Game was crash free (relatively), and locked at 30fps with no real frame drops and no stuttering. Really nice.

Only real problems I see now are The corrupt camera pictures and frequent blood moons.

I still have this weird Memory issue though. Even with a 20gig paging file and 16gig of ram, windows complained about running out of memory after about an hour. I have tried a bunch of different shader caches, including the ones recommended here and no change. Not a huge deal since after about an hour it's generally time for a break. But I also don't like to have such a large page file.

Anyone else getting this problem?


Any tips for getting motion control please. I am using an Xbox 360 controller and I can only manage fiddley 2 axis motion control via right clicking the mouse. Any way of getting full 3 axis motion control?

Awesome fix by the way!


Not with Xbox. I am using Dual shock 4 controller.
So choice is either to use one with ds4 or wait for 1.90 where they have fully implemented mouse controls for motion.

By the way everyone. Looking into my problem it appears this is actually a very well known issue and it appears to be a Nvidia problem according to the CEMU head developer, and is driver related.

So I am actually really surprised I seem to be the only one with this issue here. Or maybe you guys are not playing long enough. Issue is apparently Open GL issue with certain Nvidia drivers.

So curiously what driver version is everyone using and what size Page file do you run?

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 07/28/2017 05:15 AM   
  9 / 18    
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