VorpX vs. 3D vision fixes? Can we get 3D vision fix's working with VorpX?
2 / 7
To summarize what I said above so far:
vorpX does more than 3D Vision does alone, but it does not as much as 3D Vision does with a good and fully working community fix. The reasons for that are mostly legal concerns in regard to distributing shader code (that obviously is the property of game devs). Technically anything would be possible of course.
Supporting your community effort by making your fixes work with vorpX however sounds like a worthwile strategy, and I will check whether that is feasible.
BTW: While your community fixes are the gold standard when it comes to Stereo 3D, vorpX has quite a few extra tricks up its sleeves in regard to VR. Stereo 3D is just half of what vorpX is about, maybe even less.
vorpX does more than 3D Vision does alone, but it does not as much as 3D Vision does with a good and fully working community fix. The reasons for that are mostly legal concerns in regard to distributing shader code (that obviously is the property of game devs). Technically anything would be possible of course.
Supporting your community effort by making your fixes work with vorpX however sounds like a worthwile strategy, and I will check whether that is feasible.
BTW: While your community fixes are the gold standard when it comes to Stereo 3D, vorpX has quite a few extra tricks up its sleeves in regard to VR. Stereo 3D is just half of what vorpX is about, maybe even less.
Meh, I what just curious as to what you were referring to when you said some "Some users recently made me aware of a few slightly outlandish posts re vorpX here". It bugged me when I reread it.
The post I quoted was the only post I could find by one of your users. I read these forums quite regularly and do not remember anything outlandish. Other than a post by a user claiming a misunderstanding between the two of you.
But yah, the OP post here is "outlandish" as well as the post on "your" forums by "your" user
Wasn't looking for a fight, just clarification.
Meh, I what just curious as to what you were referring to when you said some "Some users recently made me aware of a few slightly outlandish posts re vorpX here". It bugged me when I reread it.
The post I quoted was the only post I could find by one of your users. I read these forums quite regularly and do not remember anything outlandish. Other than a post by a user claiming a misunderstanding between the two of you.
But yah, the OP post here is "outlandish" as well as the post on "your" forums by "your" user
I changed the title BTW. So hopefully there can be more civilized discussion. Actually happy that the original title brought you here, as now we can learn a bit more about your product and it could help bring 3D vision fix's to more users.
Has anyone here used VorpX?
I changed the title BTW. So hopefully there can be more civilized discussion. Actually happy that the original title brought you here, as now we can learn a bit more about your product and it could help bring 3D vision fix's to more users.
Are some effects broken? or are you removing broken effects? or are you making them 2D so they don't stand out? Really curios as to how VorpX fixed games look compared to 3D vision Fix's. Thanks
Are some effects broken? or are you removing broken effects? or are you making them 2D so they don't stand out? Really curios as to how VorpX fixed games look compared to 3D vision Fix's. Thanks
Hey welcome to the forums, nice to see you around.
For me it's quite obvious Vorpx is not stealing anything, for the simple reason that he barely adds support for a game or two per month to Vorpx, meanwhile we see easily 10-15 fixes monthly for 3d vision, and there're tons of old games already fixed on helixmod that are not supported with Vorpx, at least not on full geo3d support / real 3d, only on z3d /fake 3d. If he was stealing anything, he would release tons of profiles for Vorpx, but he isn't, so that's a reality check.
For example, I have recently finished Bioshock 2 RE and now I'm playing Bioshock 1, and there're TONS of shadow issues, where our fixes are 3d ready. They are not a huge deal breaking, but they are there. I don't know how he fixes games, but those are not 3d vision fixes, at least what I've played.
I didn't know that there was a huge traffic spike on the helixmod, but imho it's probably someone fearing that it would go down now that 3d vision is dead and they don't want the fixes to dissapear so he made a full website download, I have thought about doing a full download myself just in case too but I don't think you guys will shut down the web anytime soon.
I think you at vorpx know well the troubles of 3d vision has right now, and we're wondering here how to move forward and keep 3d gaming working with our current hardware, I wonder if there's any way that Vorpx can support traditional 3D on existing hardware somehow.
I know Vorpx has already tools for user created profiles although very limited compared to 3d vision tools, but maybe if Vorpx could work similarly to 3d vision, some shaderhackers here could help to get a way for the fixes to work on Vorpx, and we could get an amazing app that could both support VR and traditional 3D somehow.
I have a Pimax 8k and the latest update requires the latest nvidia drivers ( "PLEASE MUST DOWNLOAD AND INSTALL THE LATEST NVIDIA DRIVER!OR THE HEADSET WON’T CONNECT" https://forum.pimaxvr.com/t/pitool-1-0-1-129-beta-test-release-for-brainwarp-1-0/19564 ) so I'm using outdated Pimax firmware right now, and I'm worried about having to choose between both or relying on dual system boots which is annoying. Anything that can help 3d not getting outdated would be of help.
Hey welcome to the forums, nice to see you around.
For me it's quite obvious Vorpx is not stealing anything, for the simple reason that he barely adds support for a game or two per month to Vorpx, meanwhile we see easily 10-15 fixes monthly for 3d vision, and there're tons of old games already fixed on helixmod that are not supported with Vorpx, at least not on full geo3d support / real 3d, only on z3d /fake 3d. If he was stealing anything, he would release tons of profiles for Vorpx, but he isn't, so that's a reality check.
For example, I have recently finished Bioshock 2 RE and now I'm playing Bioshock 1, and there're TONS of shadow issues, where our fixes are 3d ready. They are not a huge deal breaking, but they are there. I don't know how he fixes games, but those are not 3d vision fixes, at least what I've played.
I didn't know that there was a huge traffic spike on the helixmod, but imho it's probably someone fearing that it would go down now that 3d vision is dead and they don't want the fixes to dissapear so he made a full website download, I have thought about doing a full download myself just in case too but I don't think you guys will shut down the web anytime soon.
I think you at vorpx know well the troubles of 3d vision has right now, and we're wondering here how to move forward and keep 3d gaming working with our current hardware, I wonder if there's any way that Vorpx can support traditional 3D on existing hardware somehow.
I know Vorpx has already tools for user created profiles although very limited compared to 3d vision tools, but maybe if Vorpx could work similarly to 3d vision, some shaderhackers here could help to get a way for the fixes to work on Vorpx, and we could get an amazing app that could both support VR and traditional 3D somehow.
I have a Pimax 8k and the latest update requires the latest nvidia drivers ( "PLEASE MUST DOWNLOAD AND INSTALL THE LATEST NVIDIA DRIVER!OR THE HEADSET WON’T CONNECT" https://forum.pimaxvr.com/t/pitool-1-0-1-129-beta-test-release-for-brainwarp-1-0/19564 ) so I'm using outdated Pimax firmware right now, and I'm worried about having to choose between both or relying on dual system boots which is annoying. Anything that can help 3d not getting outdated would be of help.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
@ conan: If I may give you some advice: if you are a die hard stereo gaming enthusiast with only limited interest in VR, I would recommend to take any possible precaution that ensures you can enjoy your 3D-Vision glasses as long as possible.
VR is a very different beast, and I would be highly surprised if even half of you guys here would consider it an adequate substitute for what you love so enthusiastically.
@ conan: If I may give you some advice: if you are a die hard stereo gaming enthusiast with only limited interest in VR, I would recommend to take any possible precaution that ensures you can enjoy your 3D-Vision glasses as long as possible.
VR is a very different beast, and I would be highly surprised if even half of you guys here would consider it an adequate substitute for what you love so enthusiastically.
Like I mentioned bo3b and pauldusler are currently working on an app to make our 3D Vision fixes work on a HMD. But as I stated, I do not think they are attempting to make them work in a VR "presence" type scenario. Which is what I suspect Ralph is talking about. Regardless, he should likely contact bo3b
@Skyrimer3D, you can read about that spike [url=https://forums.geforce.com/default/topic/1108686/3d-vision/to-users-using-my-file-hosting-for-helixmod/]here[/url]
Like I mentioned bo3b and pauldusler are currently working on an app to make our 3D Vision fixes work on a HMD. But as I stated, I do not think they are attempting to make them work in a VR "presence" type scenario. Which is what I suspect Ralph is talking about. Regardless, he should likely contact bo3b
[quote="conan48"]Has anyone here used VorpX? [/quote]
I have. Played Skyrim a few years back using an Oculus Dk2. I felt very ill after just a few minutes of use...BUT, that was with an under powered system. In other words the one I'm still using, since it just can't handle 90fps consistently in VR. A suitably powerful GPU would most probably go a long way to mitigating feelings of motion sickness for the vast majority of VorpX users, presumably.
I have. Played Skyrim a few years back using an Oculus Dk2. I felt very ill after just a few minutes of use...BUT, that was with an under powered system. In other words the one I'm still using, since it just can't handle 90fps consistently in VR. A suitably powerful GPU would most probably go a long way to mitigating feelings of motion sickness for the vast majority of VorpX users, presumably.
@ conan:
I can't really say much more than I did already. Some effects are disabled, some are fixed if possible without having to tamper with shader code. Really depends on the game. As I said: vorpX does more than 3DVision, but less than your community fixes (for relatively obvious reasons).
@ all:
I think I leave you alone with this for now. What I take away from this thread is that it makes sense for me to take a closer look at supporting your community fixes one way or the other. Whether something will come out of this, I cannot say at this point. If so, you'll definitely hear about it.
If nVidia doesn't want its community anymore, I'd be more than happy to provide you a new home (in VR). As you know better than anyone, there's only so much a 3D- (or VR- in case of vorpX) driver can do on its own though. Anything beyond that for the reasons outlined above would have to come from enthusiasts like you that don't run as easily into legal pitfalls as any commercial entity would by distributing altered game shader code.
I can't really say much more than I did already. Some effects are disabled, some are fixed if possible without having to tamper with shader code. Really depends on the game. As I said: vorpX does more than 3DVision, but less than your community fixes (for relatively obvious reasons).
@ all:
I think I leave you alone with this for now. What I take away from this thread is that it makes sense for me to take a closer look at supporting your community fixes one way or the other. Whether something will come out of this, I cannot say at this point. If so, you'll definitely hear about it.
If nVidia doesn't want its community anymore, I'd be more than happy to provide you a new home (in VR). As you know better than anyone, there's only so much a 3D- (or VR- in case of vorpX) driver can do on its own though. Anything beyond that for the reasons outlined above would have to come from enthusiasts like you that don't run as easily into legal pitfalls as any commercial entity would by distributing altered game shader code.
Well we have nothing for dx12 or Vulkan atm, there is however some OpenGL support.
Our biggest enemy is EAC, Easy Anti Cheat, they will not whitelist us. So none of those games will ever see fixes.
So anyone wanting to play those games do not have any choice but to turn to VR
As well as any games that "requires" newer driver support later than the last 3D Vision supporting driver.
[quote="vorpx"]@ conan:
I can't really say much more than I did already. Some effects are disabled, some are fixed if possible without having to tamper with shader code. Really depends on the game. As I said: vorpX does more than 3DVision, but less than your community fixes (for relatively obvious reasons).
@ all:
I think I leave you alone with this for now. What I take away from this thread is that it makes sense for me to take a closer look at supporting your community fixes one way or the other. Whether something will come out of this, I cannot say at this point. If so, you'll definitely hear about it.
If nVidia doesn't want its community anymore, I'd be more than happy to provide you a new home (in VR). As you know better than anyone, there's only so much a 3D- (or VR- in case of vorpX) driver can do on its own though. Anything beyond that for the reasons outlined above would have to come from enthusiasts like you that don't run as easily into legal pitfalls as any commercial entity would by distributing altered game shader code.[/quote]
Thanks.
Also, I'm a huge VR fan -started with DK2 then Vive, Rift, now waiting on the Index to ship to Canada, or possibly the Reverb for movies and sims. Usually on Reddit but haven't heard much about VorpX in a while, SO i think I'll check it out.
I can't really say much more than I did already. Some effects are disabled, some are fixed if possible without having to tamper with shader code. Really depends on the game. As I said: vorpX does more than 3DVision, but less than your community fixes (for relatively obvious reasons).
@ all:
I think I leave you alone with this for now. What I take away from this thread is that it makes sense for me to take a closer look at supporting your community fixes one way or the other. Whether something will come out of this, I cannot say at this point. If so, you'll definitely hear about it.
If nVidia doesn't want its community anymore, I'd be more than happy to provide you a new home (in VR). As you know better than anyone, there's only so much a 3D- (or VR- in case of vorpX) driver can do on its own though. Anything beyond that for the reasons outlined above would have to come from enthusiasts like you that don't run as easily into legal pitfalls as any commercial entity would by distributing altered game shader code.
Thanks.
Also, I'm a huge VR fan -started with DK2 then Vive, Rift, now waiting on the Index to ship to Canada, or possibly the Reverb for movies and sims. Usually on Reddit but haven't heard much about VorpX in a while, SO i think I'll check it out.
I bought VorpX 2 days ago to try it on Portal 2.
Overall, I like it!
I think there are some really well executed things in the software related to VR! I also noticed that, like Ralf said, there is no shader support currently (The Portal gun is at a very strange depth compared to the rest of the game and I Was trying to find the shader that does that, but I realised VorpX doesn't support shader manipulation yet).
I think it would be a great idea to add that form of support! The official profiles that come with the software can remain as they are - without shipping shader binary or the like, but offer the ability to download a 3rd party fix - pretty much like what 3D Vision offers out of the box + our community fixes which are not sold by Nvidia :)
Overall, I like VorpX and I agree is better compared to Vanilla 3D Vision;) Now all it lacks are our fixes on top of it ^_^
I bought VorpX 2 days ago to try it on Portal 2.
Overall, I like it!
I think there are some really well executed things in the software related to VR! I also noticed that, like Ralf said, there is no shader support currently (The Portal gun is at a very strange depth compared to the rest of the game and I Was trying to find the shader that does that, but I realised VorpX doesn't support shader manipulation yet).
I think it would be a great idea to add that form of support! The official profiles that come with the software can remain as they are - without shipping shader binary or the like, but offer the ability to download a 3rd party fix - pretty much like what 3D Vision offers out of the box + our community fixes which are not sold by Nvidia :)
Overall, I like VorpX and I agree is better compared to Vanilla 3D Vision;) Now all it lacks are our fixes on top of it ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Just for clarification: vorpX can flag shaders and do a bunch of things while a known shader is being used. Actually that is done in pretty much every profile e.g. for drawing the HUD in 3D, disabling or treating offending effects one way or the other etc.
What vorpX does not do is offering any altered shader code like you do with your replacement shaders, which obviously opens up many additional possibilities for more advanced effect fixes that vorpX cannot provide. I consider this particular point out of the question for a commercial product.
Supporting a community solution that does this however is something entirely different, so provided I can make that happen nothing re
vorpX does more than 3D Vision does alone, but it does not as much as 3D Vision does with a good and fully working community fix. The reasons for that are mostly legal concerns in regard to distributing shader code (that obviously is the property of game devs). Technically anything would be possible of course.
Supporting your community effort by making your fixes work with vorpX however sounds like a worthwile strategy, and I will check whether that is feasible.
BTW: While your community fixes are the gold standard when it comes to Stereo 3D, vorpX has quite a few extra tricks up its sleeves in regard to VR. Stereo 3D is just half of what vorpX is about, maybe even less.
The post I quoted was the only post I could find by one of your users. I read these forums quite regularly and do not remember anything outlandish. Other than a post by a user claiming a misunderstanding between the two of you.
But yah, the OP post here is "outlandish" as well as the post on "your" forums by "your" user
Wasn't looking for a fight, just clarification.
Has anyone here used VorpX?
For me it's quite obvious Vorpx is not stealing anything, for the simple reason that he barely adds support for a game or two per month to Vorpx, meanwhile we see easily 10-15 fixes monthly for 3d vision, and there're tons of old games already fixed on helixmod that are not supported with Vorpx, at least not on full geo3d support / real 3d, only on z3d /fake 3d. If he was stealing anything, he would release tons of profiles for Vorpx, but he isn't, so that's a reality check.
For example, I have recently finished Bioshock 2 RE and now I'm playing Bioshock 1, and there're TONS of shadow issues, where our fixes are 3d ready. They are not a huge deal breaking, but they are there. I don't know how he fixes games, but those are not 3d vision fixes, at least what I've played.
I didn't know that there was a huge traffic spike on the helixmod, but imho it's probably someone fearing that it would go down now that 3d vision is dead and they don't want the fixes to dissapear so he made a full website download, I have thought about doing a full download myself just in case too but I don't think you guys will shut down the web anytime soon.
I think you at vorpx know well the troubles of 3d vision has right now, and we're wondering here how to move forward and keep 3d gaming working with our current hardware, I wonder if there's any way that Vorpx can support traditional 3D on existing hardware somehow.
I know Vorpx has already tools for user created profiles although very limited compared to 3d vision tools, but maybe if Vorpx could work similarly to 3d vision, some shaderhackers here could help to get a way for the fixes to work on Vorpx, and we could get an amazing app that could both support VR and traditional 3D somehow.
I have a Pimax 8k and the latest update requires the latest nvidia drivers ( "PLEASE MUST DOWNLOAD AND INSTALL THE LATEST NVIDIA DRIVER!OR THE HEADSET WON’T CONNECT" https://forum.pimaxvr.com/t/pitool-1-0-1-129-beta-test-release-for-brainwarp-1-0/19564 ) so I'm using outdated Pimax firmware right now, and I'm worried about having to choose between both or relying on dual system boots which is annoying. Anything that can help 3d not getting outdated would be of help.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
VR is a very different beast, and I would be highly surprised if even half of you guys here would consider it an adequate substitute for what you love so enthusiastically.
@Skyrimer3D, you can read about that spike here
I have. Played Skyrim a few years back using an Oculus Dk2. I felt very ill after just a few minutes of use...BUT, that was with an under powered system. In other words the one I'm still using, since it just can't handle 90fps consistently in VR. A suitably powerful GPU would most probably go a long way to mitigating feelings of motion sickness for the vast majority of VorpX users, presumably.
Intel Core i7 4770k @ 4.4Ghz, 3x GTX Titan, 16GB Tactical Tracer LED, CPU/GPU Dual-Loop Water-Cooled - Driver 331.82 (Win8.0), Driver 388.71 (Win7), DX11.0
harisukro: "You sir, are 'Steely Eyed Missile Man'" (Quote from Apollo 13)
I can't really say much more than I did already. Some effects are disabled, some are fixed if possible without having to tamper with shader code. Really depends on the game. As I said: vorpX does more than 3DVision, but less than your community fixes (for relatively obvious reasons).
@ all:
I think I leave you alone with this for now. What I take away from this thread is that it makes sense for me to take a closer look at supporting your community fixes one way or the other. Whether something will come out of this, I cannot say at this point. If so, you'll definitely hear about it.
If nVidia doesn't want its community anymore, I'd be more than happy to provide you a new home (in VR). As you know better than anyone, there's only so much a 3D- (or VR- in case of vorpX) driver can do on its own though. Anything beyond that for the reasons outlined above would have to come from enthusiasts like you that don't run as easily into legal pitfalls as any commercial entity would by distributing altered game shader code.
Our biggest enemy is EAC, Easy Anti Cheat, they will not whitelist us. So none of those games will ever see fixes.
So anyone wanting to play those games do not have any choice but to turn to VR
As well as any games that "requires" newer driver support later than the last 3D Vision supporting driver.
Thanks.
Also, I'm a huge VR fan -started with DK2 then Vive, Rift, now waiting on the Index to ship to Canada, or possibly the Reverb for movies and sims. Usually on Reddit but haven't heard much about VorpX in a while, SO i think I'll check it out.
Overall, I like it!
I think there are some really well executed things in the software related to VR! I also noticed that, like Ralf said, there is no shader support currently (The Portal gun is at a very strange depth compared to the rest of the game and I Was trying to find the shader that does that, but I realised VorpX doesn't support shader manipulation yet).
I think it would be a great idea to add that form of support! The official profiles that come with the software can remain as they are - without shipping shader binary or the like, but offer the ability to download a 3rd party fix - pretty much like what 3D Vision offers out of the box + our community fixes which are not sold by Nvidia :)
Overall, I like VorpX and I agree is better compared to Vanilla 3D Vision;) Now all it lacks are our fixes on top of it ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)