Helixmod for DirectX 10 or 11
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Is there a helixmod or similar for DirectX 10 or 11 out?
Is there a helixmod or similar for DirectX 10 or 11 out?

#1
Posted 02/04/2013 08:58 PM   
Helix might have a working wrapper. The problem is the difference between how dx9 treats shaders and dx10. The recommended way to distribute shaders with dx10+ is precompiled objectcode. Developers can still compile on-the-fly but I don't know how commonplace it is. As the shader is compiled it will be nearly impossible to understand and thus impossible to fix. Correct me if I'm wrong but that is pretty much my understanding of the situation.
Helix might have a working wrapper.

The problem is the difference between how dx9 treats shaders and dx10.

The recommended way to distribute shaders with dx10+ is precompiled objectcode.
Developers can still compile on-the-fly but I don't know how commonplace it is.

As the shader is compiled it will be nearly impossible to understand and thus impossible to fix.

Correct me if I'm wrong but that is pretty much my understanding of the situation.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#2
Posted 02/04/2013 09:22 PM   
Right now that's the holy grail of 3d gaming, we all pray Helix can do his magic once again.
Right now that's the holy grail of 3d gaming, we all pray Helix can do his magic once again.

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#3
Posted 02/05/2013 08:24 AM   
3D ripper DX seems to be working with DX10 and DX11, so access seems to be possible and you seem to be wrong.
3D ripper DX seems to be working with DX10 and DX11, so access seems to be possible and you seem to be wrong.

#4
Posted 02/05/2013 08:40 AM   
@Asta Storm, i suppose you refer to "3D ripper DX": [quote]3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.[/quote] [url]http://www.deep-shadows.com/hax/3DRipperDX.htm[/url] There are 2 different software. Helix wrapper is more complex, because act between input and output shaders ON THE FLY. With 3D ripper DX you can save shaders (that's 20% of Helix wrapper), not manipulate on the fly (or before output) like Helix wrapper.
@Asta Storm, i suppose you refer to "3D ripper DX":

3D Ripper DX supports only DirectX 6.x, 8.x and 9.x applications. OpenGL, older versions of DirectX and software renderers are not supported.


http://www.deep-shadows.com/hax/3DRipperDX.htm


There are 2 different software. Helix wrapper is more complex, because act between input and output shaders ON THE FLY. With 3D ripper DX you can save shaders (that's 20% of Helix wrapper), not manipulate on the fly (or before output) like Helix wrapper.

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#5
Posted 02/05/2013 11:36 AM   
From what point of view is Direct ripper DX and helixmod at all similar when it comes to functionality. Wrapping DX11 is clearly possible and was for instance done by https://twitter.com/rajkosto http://rajko.info/hd3d/ around august 2011 The main topic is if dx10 and dx11 shaders can be fixed at all due to the big Changes to shader handling starting with dx10. From a post Helix wrote in the BIG thread I'm assuming the answer is no. If anything is possible it would be very limited or beyond impossible. I'll stop here Before I extend too far beyond my knowledge.
From what point of view is Direct ripper DX and helixmod at all similar when it comes to functionality.

Wrapping DX11 is clearly possible and was for instance done by https://twitter.com/rajkosto


http://rajko.info/hd3d/

around august 2011

The main topic is if dx10 and dx11 shaders can be fixed at all due to the big Changes to shader
handling starting with dx10. From a post Helix wrote in the BIG thread I'm assuming the answer is no.

If anything is possible it would be very limited or beyond impossible.

I'll stop here Before I extend too far beyond my knowledge.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#6
Posted 02/05/2013 11:48 AM   
[url]https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/102[/url]

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#7
Posted 02/05/2013 08:21 PM   
The reason being was that I wanted to play Dead Space 3 in 3D properly. I figured that by switching off everything in the settings it still looks good in general and has hardly any artefacts anymore. So this time I can bear them. But still what could be a different approach to accomplishing this? Maybe real-time manipulation of a game in memory the way trainers are working?
The reason being was that I wanted to play Dead Space 3 in 3D properly. I figured that by switching off everything in the settings it still looks good in general and has hardly any artefacts anymore. So this time I can bear them.

But still what could be a different approach to accomplishing this? Maybe real-time manipulation of a game in memory the way trainers are working?

#8
Posted 02/07/2013 10:06 AM   
As it turns out, DS3 does work with DX9 even though I did not see the debug text on top of the screen. So this game is not affected here. Find the patch at [url=http://helixmod.blogspot.com/2013/02/dead-space-3-3d-vision-fix.html]this link[/url].
As it turns out, DS3 does work with DX9 even though I did not see the debug text on top of the screen. So this game is not affected here. Find the patch at this link.

#9
Posted 02/07/2013 06:49 PM   
As Bioshock Infinite came out(it's actually not gay at all), I am looking for a way to correct shaders again. Any news?
As Bioshock Infinite came out(it's actually not gay at all), I am looking for a way to correct shaders again. Any news?

#10
Posted 04/01/2013 02:02 AM   
Im only posting this so people stop pming him. [url]http://helixmod.blogspot.com/2013/03/bioshock-2-by-mana84-see-stereo-3d-on.html[/url] [Comments section] "Nope, I already said that for now fixing DX10/DX11 games is impossible. I still don't have time to finish DX10/DX11 wrapper and I doubt that it can be done till summer."
Im only posting this so people stop pming him.
http://helixmod.blogspot.com/2013/03/bioshock-2-by-mana84-see-stereo-3d-on.html
[Comments section]
"Nope, I already said that for now fixing DX10/DX11 games is impossible.
I still don't have time to finish DX10/DX11 wrapper and I doubt that it can be done till summer."

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#11
Posted 04/01/2013 02:09 AM   
[quote="eqzitara"]Im only posting this so people stop pming him. [url]http://helixmod.blogspot.com/2013/03/bioshock-2-by-mana84-see-stereo-3d-on.html[/url] [Comments section] "Nope, I already said that for now fixing DX10/DX11 games is impossible. I still don't have time to finish DX10/DX11 wrapper and I doubt that it can be done till summer."[/quote] Maybe Helix should consider starting. Kickstarter for writing dx10/11 wrapper. I was under the impression it wasn't possible, but your post suggests it is, but there are time limitations. Well, time is money so maybe kickstarter can help :)
eqzitara said:Im only posting this so people stop pming him.
http://helixmod.blogspot.com/2013/03/bioshock-2-by-mana84-see-stereo-3d-on.html
[Comments section]
"Nope, I already said that for now fixing DX10/DX11 games is impossible.
I still don't have time to finish DX10/DX11 wrapper and I doubt that it can be done till summer."


Maybe Helix should consider starting. Kickstarter for writing dx10/11 wrapper. I was under the impression it wasn't possible, but your post suggests it is, but there are time limitations. Well, time is money so maybe kickstarter can help :)

#12
Posted 04/01/2013 03:15 AM   
I would gladly pay 100.00 or more if thats what it took. I was even hoping Helix would have a paypal donation link on his site so I could donate money. Helix (and crew) is responsible for HUNDREDS of hours of entertainment for myself and my friends and we would like to show our appreciation. Even if he can't get dx 10/11 working I would still donate money for his hard work. If a kick starter is started, I would be one of the first to put money in. Without Helix mod, 3D and gaming would be dead to me. Thanks again.
I would gladly pay 100.00 or more if thats what it took. I was even hoping Helix would have a paypal donation link on his site so I could donate money. Helix (and crew) is responsible for HUNDREDS of hours of entertainment for myself and my friends and we would like to show our appreciation. Even if he can't get dx 10/11 working I would still donate money for his hard work. If a kick starter is started, I would be one of the first to put money in. Without Helix mod, 3D and gaming would be dead to me.

Thanks again.

#13
Posted 04/01/2013 03:35 AM   
were there be any justice in this world, Nvidia would've given Helix a big portion of their revenue earned through selling 3D vision related products.
were there be any justice in this world, Nvidia would've given Helix a big portion of their revenue earned through selling 3D vision related products.

epenny size =/= nerdiness

#14
Posted 04/01/2013 03:51 AM   
Would a Kickstarter help in this situation?
Would a Kickstarter help in this situation?

#15
Posted 04/01/2013 04:34 AM   
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