Edge Screen not painted areas
Hi. I am not even sure if this problem has a tech name... but I've been having my 3dvision for some time, and I've a very annoing issue that happens even in games that are 3dvision ready. It depends on the angle, but the edge of the screen are not painted, for one of the eyes. It is something very very annoying... at usual it happens on interiors... but in Valley demo it happens in exteriors, too... :_( Someone knows how to solve this weird problem? or at least... how it is named? Thanks!
Hi.

I am not even sure if this problem has a tech name... but I've been having my 3dvision for some time, and I've a very annoing issue that happens even in games that are 3dvision ready.

It depends on the angle, but the edge of the screen are not painted, for one of the eyes.

It is something very very annoying... at usual it happens on interiors... but in Valley demo it happens in exteriors, too... :_(

Someone knows how to solve this weird problem? or at least... how it is named?

Thanks!

#1
Posted 02/17/2013 09:42 PM   
Crtl F11 to cycle frustum. Or sounds like you might be referring to items popping in and out of the edges of the screen? That happens because 3D renders to frames offset from the typical 2D frame of view, and things are set to be removed outside of this so FPS can be saved by not rendering things you cant see.
Crtl F11 to cycle frustum. Or sounds like you might be referring to items popping in and out of the edges of the screen? That happens because 3D renders to frames offset from the typical 2D frame of view, and things are set to be removed outside of this so FPS can be saved by not rendering things you cant see.

#2
Posted 02/17/2013 10:24 PM   
I'm talking about the second... But this happen in "3dvision ready" games... the witcher 2, the elder scrolls... the new valley demo (I don't know if it is 3dvision ready or not). To me it is obvious that "right eye" has not to take the references from "left eye"... and that when something like this happen the game is not "3dvision ready". ¿some way to avoid this problem? Thanks
I'm talking about the second...

But this happen in "3dvision ready" games... the witcher 2, the elder scrolls... the new valley demo (I don't know if it is 3dvision ready or not).

To me it is obvious that "right eye" has not to take the references from "left eye"... and that when something like this happen the game is not "3dvision ready".

¿some way to avoid this problem?

Thanks

#3
Posted 02/17/2013 10:45 PM   
oh my god. I search what was the control f11 and it was something by default dissabled... it is a miracle option. THANKS! Life is great.
oh my god.

I search what was the control f11 and it was something by default dissabled... it is a miracle option.

THANKS!

Life is great.

#4
Posted 02/17/2013 10:50 PM   
Nvidia control panel->manage 3d settings-> Maximum pre-rendered frames: 1 More often then not fixes this so you dont have to use frustum.
Nvidia control panel->manage 3d settings-> Maximum pre-rendered frames: 1
More often then not fixes this so you dont have to use frustum.

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#5
Posted 02/18/2013 01:06 AM   
[quote="thewazaa"]oh my god. I search what was the control f11 and it was something by default dissabled... it is a miracle option. THANKS! Life is great.[/quote] Glad you got the problem solved, but this once again highlights two glaring issues: 1) Why the flip does Nvidia LOCK the "advanced" controls by default. 2) Why the double flip does Nvidia make no attempt at educating new users to these controls.
thewazaa said:oh my god.

I search what was the control f11 and it was something by default dissabled... it is a miracle option.

THANKS!

Life is great.


Glad you got the problem solved, but this once again highlights two glaring issues:

1) Why the flip does Nvidia LOCK the "advanced" controls by default.
2) Why the double flip does Nvidia make no attempt at educating new users to these controls.

OS: Win 8 CPU: I7 4770k 3.5GZ GPU: GTX 780ti

#6
Posted 02/18/2013 07:35 AM   
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