Oculus Quest with 3DMigoto SBS 3D or TriDef SBS 3D with Virtual Desktop for the Quest.
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I was wondering if this is possible? I'd buy the Quest in a heartbeat if it was. Does anybody here happen to know this? Imagine if NVidia revives 3D Vision and combines it with the Shield Gamestream technology, then release a streaming app for the oculus quest. I guess I can dream about it lol.
I was wondering if this is possible? I'd buy the Quest in a heartbeat if it was. Does anybody here happen to know this?

Imagine if NVidia revives 3D Vision and combines it with the Shield Gamestream technology, then release a streaming app for the oculus quest.

I guess I can dream about it lol.

#1
Posted 05/22/2019 05:58 PM   
lol, don't do it. Do you even know what it is? I suggest that you read reviews. It is not what you want for PC VR gaming. But I suppose, if you're wanting to use your Shield, you can dream. I'd add longer battery life to that dream :)
lol, don't do it.

Do you even know what it is?

I suggest that you read reviews.

It is not what you want for PC VR gaming.

But I suppose, if you're wanting to use your Shield, you can dream.

I'd add longer battery life to that dream :)

#2
Posted 05/22/2019 10:21 PM   
[quote="D-Man11"] It is not what you want for PC VR gaming.[/quote] When did I talk about PC VR Gaming? I was talking about streaming Stereo 3D supported flat-screen games
D-Man11 said:

It is not what you want for PC VR gaming.


When did I talk about PC VR Gaming? I was talking about streaming Stereo 3D supported flat-screen games

#3
Posted 05/23/2019 06:21 AM   
Meh, I read a little on this earlier and it seems like a hassle to get it to work. With only 2-3 hours of battery life, you'll be tethered to a charger most of the time anyway. https://uploadvr.com/how-to-steamvr-oculus-quest/ https://github.com/polygraphene/ALVR/issues/287
Meh, I read a little on this earlier and it seems like a hassle to get it to work. With only 2-3 hours of battery life, you'll be tethered to a charger most of the time anyway.



https://uploadvr.com/how-to-steamvr-oculus-quest/


https://github.com/polygraphene/ALVR/issues/287

#4
Posted 05/23/2019 07:25 AM   
Wouldnt waste my time to a quest like tord
Wouldnt waste my time to a quest like tord

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#5
Posted 05/23/2019 08:46 AM   
Its a complete waste of time...
Its a complete waste of time...

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#6
Posted 05/23/2019 10:30 AM   
[quote="D-Man11"]Meh, I read a little on this earlier and it seems like a hassle to get it to work. With only 2-3 hours of battery life, you'll be tethered to a charger most of the time anyway. https://uploadvr.com/how-to-steamvr-oculus-quest/ https://github.com/polygraphene/ALVR/issues/287[/quote] Why are you still thinking I want to use SteamVR? What I mean is, Having like, a virtual 3D vision compatible monitor inside your VR headset. So a Virtual stereo 3D display inside the Quest. So you can play SBS 3D (using tridef or 3DMigoto ) supported games with virtual desktop. Anyways, I'll try it out, I bought one xD
D-Man11 said:Meh, I read a little on this earlier and it seems like a hassle to get it to work. With only 2-3 hours of battery life, you'll be tethered to a charger most of the time anyway.



https://uploadvr.com/how-to-steamvr-oculus-quest/


https://github.com/polygraphene/ALVR/issues/287



Why are you still thinking I want to use SteamVR? What I mean is, Having like, a virtual 3D vision compatible monitor inside your VR headset. So a Virtual stereo 3D display inside the Quest. So you can play SBS 3D (using tridef or 3DMigoto ) supported games with virtual desktop. Anyways, I'll try it out, I bought one xD

#7
Posted 05/23/2019 02:41 PM   
Well reading that github page, what caught my attention was... [quote="polygraphene"] commented 8 days ago On GearVR and Go, I have published client by key distribution. So the users didn't need to enable developer mode to install client. But unfortunately, Oculus said key distribution won't be available on Quest. So all users have to install client by enabling developer mode.[/quote] To me, this signifies that they want to keep a closed ecosystem with the Quest. Due to it using a SnapDragon Processor, VR games had to be re-developed into a leaner version of themselves, so that they could run at the needed FPS for comfortable VR viewing. Surprisingly, quite a few games have been converted and are available for launch. Most notably of which is Vader Immortal for $10 with another 2 episodes to follow. https://www.engadget.com/2019/05/22/vader-immortal-review-oculus-quest-vr/ https://www.oculus.com/experiences/quest/2108775495884888/ Due to the low 72Hz refresh of the Quest, Pavlov will not allow cross-play with PC VR players, due to the unfair advantage. Plus it seems to be developer's choice as to whether you have to re-purchase a VR game that you already own for PC VR. So imo, at $399.00, it simply isn't worth it just because you become untethered. Although it does allow larger room-scale and multi-room setup.
Well reading that github page, what caught my attention was...

polygraphene said: commented 8 days ago

On GearVR and Go, I have published client by key distribution. So the users didn't need to enable developer mode to install client.

But unfortunately, Oculus said key distribution won't be available on Quest.
So all users have to install client by enabling developer mode.


To me, this signifies that they want to keep a closed ecosystem with the Quest.

Due to it using a SnapDragon Processor, VR games had to be re-developed into a leaner version of themselves, so that they could run at the needed FPS for comfortable VR viewing. Surprisingly, quite a few games have been converted and are available for launch.


Most notably of which is Vader Immortal for $10 with another 2 episodes to follow.


https://www.engadget.com/2019/05/22/vader-immortal-review-oculus-quest-vr/


https://www.oculus.com/experiences/quest/2108775495884888/


Due to the low 72Hz refresh of the Quest, Pavlov will not allow cross-play with PC VR players, due to the unfair advantage.

Plus it seems to be developer's choice as to whether you have to re-purchase a VR game that you already own for PC VR.


So imo, at $399.00, it simply isn't worth it just because you become untethered. Although it does allow larger room-scale and multi-room setup.

#8
Posted 05/23/2019 07:02 PM   
There's no reason this wouldn't work... You don't need the processor on the quest to render 3D, you just need to display a video stream of the pre-rendered game from the desktop pc. That stream is then displayed on a virtual monitor on the headset. It's how I played 3D games for a couple of years on a GearVR with StreamTheater. You still need a PC powerful enough to generate the 3D. Yup, you're going to be tethered to a power supply, but I also used the 5.1 speakers on the PC, so the virtual screen stays fixed anyway. I thought the author of Virtual Desktop already had something like this working... The important part is the capture of the stream, and making sure your wifi connection is solid.
There's no reason this wouldn't work... You don't need the processor on the quest to render 3D, you just need to display a video stream of the pre-rendered game from the desktop pc. That stream is then displayed on a virtual monitor on the headset. It's how I played 3D games for a couple of years on a GearVR with StreamTheater. You still need a PC powerful enough to generate the 3D.

Yup, you're going to be tethered to a power supply, but I also used the 5.1 speakers on the PC, so the virtual screen stays fixed anyway.

I thought the author of Virtual Desktop already had something like this working... The important part is the capture of the stream, and making sure your wifi connection is solid.

#9
Posted 05/27/2019 07:39 PM   
[quote="Torzii"]There's no reason this wouldn't work..[/quote] The only acception being this, it seems... [color="orange"]But unfortunately, Oculus said key distribution won't be available on Quest. So all users have to install client by enabling developer mode.[/color] So you have to run it in developer mode it seems and what if they disable that mode? Or pull a cease and desist? It seems to me, that they want a closed ecosystem so that you are limited to their storefront.
Torzii said:There's no reason this wouldn't work..


The only acception being this, it seems...

But unfortunately, Oculus said key distribution won't be available on Quest.
So all users have to install client by enabling developer mode.



So you have to run it in developer mode it seems and what if they disable that mode? Or pull a cease and desist? It seems to me, that they want a closed ecosystem so that you are limited to their storefront.

#10
Posted 05/27/2019 11:29 PM   
You can get Virtual Desktop through the Oculus store. It's not a side-load like stream theater is. Unless you're talking about something else I'm not aware of...
You can get Virtual Desktop through the Oculus store. It's not a side-load like stream theater is. Unless you're talking about something else I'm not aware of...

#11
Posted 05/28/2019 01:04 AM   
[quote="Usodoni"]Imagine if NVidia revives 3D Vision and combines it with the Shield Gamestream technology, then release a streaming app for the oculus quest.[/quote] This is exactly what StreamTheater is for the GearVR... Very much a DIY setup to get it all working, but it actually performs better than Virtual Desktop on a wired Odyssey+. (Though not nearly as many options) That's what totally threw me for a loop when I heard they were discontinuing 3DVision... I was really expecting to see a wireless ShieldVR. I've been using the tech (nvidia's tech!) for years. GameStream is pretty amazing at both capture and compression... It even syncs frames from the host to the client. Since it's a part of the driver, it works right along with the game render without causing interference (3DVision or otherwise)... which is the biggest problem with capture and display on a wired headset. Not to mention all of the VR tools they've been putting together for devs.
Usodoni said:Imagine if NVidia revives 3D Vision and combines it with the Shield Gamestream technology, then release a streaming app for the oculus quest.

This is exactly what StreamTheater is for the GearVR... Very much a DIY setup to get it all working, but it actually performs better than Virtual Desktop on a wired Odyssey+. (Though not nearly as many options)

That's what totally threw me for a loop when I heard they were discontinuing 3DVision... I was really expecting to see a wireless ShieldVR. I've been using the tech (nvidia's tech!) for years. GameStream is pretty amazing at both capture and compression... It even syncs frames from the host to the client. Since it's a part of the driver, it works right along with the game render without causing interference (3DVision or otherwise)... which is the biggest problem with capture and display on a wired headset. Not to mention all of the VR tools they've been putting together for devs.

#12
Posted 05/28/2019 03:50 AM   
[quote="Torzii"][quote="Usodoni"]Imagine if NVidia revives 3D Vision and combines it with the Shield Gamestream technology, then release a streaming app for the oculus quest.[/quote] This is exactly what StreamTheater is for the GearVR... Very much a DIY setup to get it all working, but it actually performs better than Virtual Desktop on a wired Odyssey+. (Though not nearly as many options) That's what totally threw me for a loop when I heard they were discontinuing 3DVision... I was really expecting to see a wireless ShieldVR. I've been using the tech (nvidia's tech!) for years. GameStream is pretty amazing at both capture and compression... It even syncs frames from the host to the client. Since it's a part of the driver, it works right along with the game render without causing interference (3DVision or otherwise)... which is the biggest problem with capture and display on a wired headset. Not to mention all of the VR tools they've been putting together for devs.[/quote] It seems it is possible already, by using moonlight for oculus go. SweViver mentioned it in one of his videos, he also mentioned SBS 3D. I'm going to try it soon. EDIT: Alright, I tried it with virtual desktop,but it wasn't very impressive. Kinda blurry at 1080p... Too bad...
Torzii said:
Usodoni said:Imagine if NVidia revives 3D Vision and combines it with the Shield Gamestream technology, then release a streaming app for the oculus quest.

This is exactly what StreamTheater is for the GearVR... Very much a DIY setup to get it all working, but it actually performs better than Virtual Desktop on a wired Odyssey+. (Though not nearly as many options)

That's what totally threw me for a loop when I heard they were discontinuing 3DVision... I was really expecting to see a wireless ShieldVR. I've been using the tech (nvidia's tech!) for years. GameStream is pretty amazing at both capture and compression... It even syncs frames from the host to the client. Since it's a part of the driver, it works right along with the game render without causing interference (3DVision or otherwise)... which is the biggest problem with capture and display on a wired headset. Not to mention all of the VR tools they've been putting together for devs.


It seems it is possible already, by using moonlight for oculus go. SweViver mentioned it in one of his videos, he also mentioned SBS 3D. I'm going to try it soon.

EDIT: Alright, I tried it with virtual desktop,but it wasn't very impressive. Kinda blurry at 1080p... Too bad...

#13
Posted 05/28/2019 07:26 AM   
[DOUBLE POST ACCIDENT]
[DOUBLE POST ACCIDENT]

#14
Posted 05/28/2019 07:27 AM   
Does the Quest support super-sampling? There's a setting for it in Virtual Desktop on the PC. If so increase that. Max out the bit rate for the stream, and make sure your wifi connection can handle it... Otherwise you'll get a lot of compression artifacts. What's the highest it will go in VD? I was capping out around 50-60 Mbps before the wifi chip in the phone would overheat and cause stutters. It also helps to make the virtual screen smaller in size, even virtual pixels scale with screen size. Then pull it closer to your face (as close as you can stand). I usually pull it close enough that I barely get the black edges on the top n bottom, and I have to look from side to side to see the whole screen. Also helps image quality to render the game higher than the stream (1440p, or make a custom 1260p)...
Does the Quest support super-sampling? There's a setting for it in Virtual Desktop on the PC. If so increase that.

Max out the bit rate for the stream, and make sure your wifi connection can handle it... Otherwise you'll get a lot of compression artifacts. What's the highest it will go in VD? I was capping out around 50-60 Mbps before the wifi chip in the phone would overheat and cause stutters.

It also helps to make the virtual screen smaller in size, even virtual pixels scale with screen size. Then pull it closer to your face (as close as you can stand). I usually pull it close enough that I barely get the black edges on the top n bottom, and I have to look from side to side to see the whole screen.

Also helps image quality to render the game higher than the stream (1440p, or make a custom 1260p)...

#15
Posted 05/28/2019 05:52 PM   
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