back when there was the bulletstorm problem where we had to wait for drivers before we were able to play the game correctly, you could apply the fix by going into nvidia inspector, and adding the bulletstorm proper exe name to the bulletstorm profile (the bulletstorm profile was already there, they just had the wrong name, which they fixed in later driver versions). so it SHOULD work for fixing 3d vision issues
back when there was the bulletstorm problem where we had to wait for drivers before we were able to play the game correctly, you could apply the fix by going into nvidia inspector, and adding the bulletstorm proper exe name to the bulletstorm profile (the bulletstorm profile was already there, they just had the wrong name, which they fixed in later driver versions). so it SHOULD work for fixing 3d vision issues
I am using 3D Vision HD3D Wrapper for 3D Vision users and finding it amazing! Now I can enable S3D in the game menu.
From what I understand, the 3D vision must be turned on, right? At no time was separated from the screen with images side by side, but I could always set the depth through the game menu. But it is not possible for hotkeys 3DVision.
The problems of duplication of lights no longer occur, making me believe I'm doing everything right.
You are genius. I was waiting for a solution like this to start playing Deus Ex: HR. And I knew it would come from a smart user, not the slow developers. NVidia should pay you much money. Also the steam, Eidos, etc ...
This type of solution just increasing the profits of those guys.
Sorry for the bad English. (google translate Brazilian Portuguese - English)
I am using 3D Vision HD3D Wrapper for 3D Vision users and finding it amazing! Now I can enable S3D in the game menu.
From what I understand, the 3D vision must be turned on, right? At no time was separated from the screen with images side by side, but I could always set the depth through the game menu. But it is not possible for hotkeys 3DVision.
The problems of duplication of lights no longer occur, making me believe I'm doing everything right.
You are genius. I was waiting for a solution like this to start playing Deus Ex: HR. And I knew it would come from a smart user, not the slow developers. NVidia should pay you much money. Also the steam, Eidos, etc ...
This type of solution just increasing the profits of those guys.
Sorry for the bad English. (google translate Brazilian Portuguese - English)
EVGA GeForce GTX 980 Ti Superclocked , Intel Core i5 3690K, Placa Mãe Asus Z97M-PLUS/BR LGA 1150, DDR3 Kingston HyperX Predator KHX16C9T2K2 2x4GB 1600MHz Dual-channel, SSDHD Kingston 120 GB, HD 1500GB 1,5TB Samsung HD154UI/SRA, Home Theater Denon 1312xp 5.1 caixas Boston, Driving Force GT Logitech, Logitech G700, SteeSeries 4HD, Windows 10 PRO 64 bitsPanasonic GT30B 50'' 3D.
[quote name='chiz' date='15 September 2011 - 05:03 AM' timestamp='1316059423' post='1293099']
Been following this thread a bit, gf has been bugging me to get this but I've told her "not til it works with 3D Vision."
Thanks to Helifax and rajkoderp and everyone else who has been trying to get 3D Vision working. Sounds like this game is at least playable now in 3D Vision, but still has a few issues. Just a quick summary of what I've gathered from the workarounds so far, please don't take this as a knock on your efforts, please correct me if I'm off:
[b]rajkoderp's wrapper:[/b]
[list]
[*]More faithful rendition of AMD's 3D solution.
[*]Very flat 3D results due to unadjustable convergence settings similar to Crysis 2.
[*]No SLI support, some performance problems compared to Helifax workaround.
[*]Some soft shadow problems still, but less lighting/shadow problems than helifax's workaround?
[/list]
[/quote]
I just tried rajkoderp's wrapper, and I would say it's not very flat, but completely flat. The GUI and HUD pop out a bit, and the game window is a little bit sunk into the background, but there is no distance between any in game objects whatsoever. This is with the depth maxed in the in-game settings and in the 3dvision overlay. Either there is something wrong with rajkoderp's wrapper or AMD has a very strange idea about what makes a game "3d" :)
Personally, I was ok with the Crysis 2 3d, despite it's shortcomings; however, it's a stretch to even call Deus Ex 3d at all. Perhaps AMD was hoping nobody actually had the hardware to try the feature out?
[quote name='chiz' date='15 September 2011 - 05:03 AM' timestamp='1316059423' post='1293099']
Been following this thread a bit, gf has been bugging me to get this but I've told her "not til it works with 3D Vision."
Thanks to Helifax and rajkoderp and everyone else who has been trying to get 3D Vision working. Sounds like this game is at least playable now in 3D Vision, but still has a few issues. Just a quick summary of what I've gathered from the workarounds so far, please don't take this as a knock on your efforts, please correct me if I'm off:
rajkoderp's wrapper:
More faithful rendition of AMD's 3D solution.
Very flat 3D results due to unadjustable convergence settings similar to Crysis 2.
No SLI support, some performance problems compared to Helifax workaround.
Some soft shadow problems still, but less lighting/shadow problems than helifax's workaround?
I just tried rajkoderp's wrapper, and I would say it's not very flat, but completely flat. The GUI and HUD pop out a bit, and the game window is a little bit sunk into the background, but there is no distance between any in game objects whatsoever. This is with the depth maxed in the in-game settings and in the 3dvision overlay. Either there is something wrong with rajkoderp's wrapper or AMD has a very strange idea about what makes a game "3d" :)
Personally, I was ok with the Crysis 2 3d, despite it's shortcomings; however, it's a stretch to even call Deus Ex 3d at all. Perhaps AMD was hoping nobody actually had the hardware to try the feature out?
It's not flat. Look at an object in the distance then walk to it (without glasses)
You will see the double images of it come together
Complain to nixxes/eidos for making the max separation so low, and the convergence inside the screen (so that absolutely nothing, ever, pops out)
A new patch was released today, and the next patch according to the devs:
[i][b]On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.[/b][/i]
A new patch was released today, and the next patch according to the devs:
On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.
Beta 2 of the Deux Ex Human Revolution HD3D wrapper released, with 1.1.630 compatibility and unlocked max separation!
Same page as before, http://rajko.info/hd3d/
I'm sure that the people who say 3dvision is a fad havent tried it. I certainly cannot play my games in standard 2D anymore. Anyway can anyone explain to me what this wrapper thing is that I keep reading about and why is "enable 3D in Red" in video options in DEHR. My GTX470 runs very hot when I'm playing (core i7 950) 6 GB corsair Ram) seven 64 bit 500 GB Sata Caviar black) The left shutter lens is almost black and I get horrible double lights so yes 3D doesnt work for me. Can anyone tell me the best settings for minimal tax on the system but OK 3D if possible. Alice madness returns is great to the point where she pops right out of the screen with a lot of convergence. Thanks.
I'm sure that the people who say 3dvision is a fad havent tried it. I certainly cannot play my games in standard 2D anymore. Anyway can anyone explain to me what this wrapper thing is that I keep reading about and why is "enable 3D in Red" in video options in DEHR. My GTX470 runs very hot when I'm playing (core i7 950) 6 GB corsair Ram) seven 64 bit 500 GB Sata Caviar black) The left shutter lens is almost black and I get horrible double lights so yes 3D doesnt work for me. Can anyone tell me the best settings for minimal tax on the system but OK 3D if possible. Alice madness returns is great to the point where she pops right out of the screen with a lot of convergence. Thanks.
the game was made to support ATI's quadbuffer only, a future patch might implement 3d vision mode as well, but the timeframe on that is indeterminate
that's why i made this wrapper: by installing it, you trick the game to enable hd3d mode (only available on ATI), and then the wrapper translates it's calls to 3d vision compatible ones
i've even added a hack which unlocks the maximum separation to 10x the original value, because it was quite low by default, so you can change it over the normal values by using my utility
please read the page link that i have provided a few posts above, it explains everything
all attempts to use direct 3d vision on the game's engine (without using the engine's native hd3d renderer) have lots of artefacts and are not recommended
the game was made to support ATI's quadbuffer only, a future patch might implement 3d vision mode as well, but the timeframe on that is indeterminate
that's why i made this wrapper: by installing it, you trick the game to enable hd3d mode (only available on ATI), and then the wrapper translates it's calls to 3d vision compatible ones
i've even added a hack which unlocks the maximum separation to 10x the original value, because it was quite low by default, so you can change it over the normal values by using my utility
please read the page link that i have provided a few posts above, it explains everything
all attempts to use direct 3d vision on the game's engine (without using the engine's native hd3d renderer) have lots of artefacts and are not recommended
@rajkoderp
Thanks for Your latest update with the unlocked maximum separation! You are doing a great job by tweaking the game. Now there is more depth.
I really don't wont to seek the fly in the ointment - but unfortunately now [b]everything [/b]seems to be pushed deeper into the background. So the difference of depth between the layers still remains quite small. The scenery seems to have generally more distance to the player but per se it still looks quite flat. Of course I know that this is not the fault of the wrapper but the 3D rendering method used by the game. And as You only can change (and unlock) separation but not convergence I fear that there is no way to overcome these restrictions...
Nevertheless the S3D experience using our wrapper is much better than before /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> And I doubt that the official patch with support for 3DVision will offer better results than Your wrapper /wink.gif' class='bbc_emoticon' alt=';)' />
Thanks for Your latest update with the unlocked maximum separation! You are doing a great job by tweaking the game. Now there is more depth.
I really don't wont to seek the fly in the ointment - but unfortunately now everything seems to be pushed deeper into the background. So the difference of depth between the layers still remains quite small. The scenery seems to have generally more distance to the player but per se it still looks quite flat. Of course I know that this is not the fault of the wrapper but the 3D rendering method used by the game. And as You only can change (and unlock) separation but not convergence I fear that there is no way to overcome these restrictions...
Nevertheless the S3D experience using our wrapper is much better than before /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> And I doubt that the official patch with support for 3DVision will offer better results than Your wrapper /wink.gif' class='bbc_emoticon' alt=';)' />
My original display name is 3d4dd - for some reason Nvidia changed it..?!
im playing with 20 separation and the range is much higher now (from like 15 pixels, to more than object width separation) and should be pretty good
if instead everything has 2x object width separation, then you have some problems
again, try removing the glasses and walking towards a barrel or something, it should come close near enough so that it isnt double at all (but not quite), while in the distance it should be quite separated if you have a high separation value
im playing with 20 separation and the range is much higher now (from like 15 pixels, to more than object width separation) and should be pretty good
if instead everything has 2x object width separation, then you have some problems
again, try removing the glasses and walking towards a barrel or something, it should come close near enough so that it isnt double at all (but not quite), while in the distance it should be quite separated if you have a high separation value
Yep, after reading a message above concerning future 3D Vision support I went and confirmed this myself.. [b]They've officialy announced future compatiblity with 3D Vision :D[/b]
Thanks to NVIDIA for any of the effort you put into making this happen.
(Hopefuly there'll be less complaining about how long it'll take as this was never announced to be 3D Vision ready)
Now I just need to resist the urge to play till then...
Yep, after reading a message above concerning future 3D Vision support I went and confirmed this myself.. They've officialy announced future compatiblity with 3D Vision :D
Thanks to NVIDIA for any of the effort you put into making this happen.
(Hopefuly there'll be less complaining about how long it'll take as this was never announced to be 3D Vision ready)
Now I just need to resist the urge to play till then...
I am using 3D Vision HD3D Wrapper for 3D Vision users and finding it amazing! Now I can enable S3D in the game menu.
From what I understand, the 3D vision must be turned on, right? At no time was separated from the screen with images side by side, but I could always set the depth through the game menu. But it is not possible for hotkeys 3DVision.
The problems of duplication of lights no longer occur, making me believe I'm doing everything right.
You are genius. I was waiting for a solution like this to start playing Deus Ex: HR. And I knew it would come from a smart user, not the slow developers. NVidia should pay you much money. Also the steam, Eidos, etc ...
This type of solution just increasing the profits of those guys.
Sorry for the bad English. (google translate Brazilian Portuguese - English)
I am using 3D Vision HD3D Wrapper for 3D Vision users and finding it amazing! Now I can enable S3D in the game menu.
From what I understand, the 3D vision must be turned on, right? At no time was separated from the screen with images side by side, but I could always set the depth through the game menu. But it is not possible for hotkeys 3DVision.
The problems of duplication of lights no longer occur, making me believe I'm doing everything right.
You are genius. I was waiting for a solution like this to start playing Deus Ex: HR. And I knew it would come from a smart user, not the slow developers. NVidia should pay you much money. Also the steam, Eidos, etc ...
This type of solution just increasing the profits of those guys.
Sorry for the bad English. (google translate Brazilian Portuguese - English)
EVGA GeForce GTX 980 Ti Superclocked , Intel Core i5 3690K, Placa Mãe Asus Z97M-PLUS/BR LGA 1150, DDR3 Kingston HyperX Predator KHX16C9T2K2 2x4GB 1600MHz Dual-channel, SSDHD Kingston 120 GB, HD 1500GB 1,5TB Samsung HD154UI/SRA, Home Theater Denon 1312xp 5.1 caixas Boston, Driving Force GT Logitech, Logitech G700, SteeSeries 4HD, Windows 10 PRO 64 bitsPanasonic GT30B 50'' 3D.
Been following this thread a bit, gf has been bugging me to get this but I've told her "not til it works with 3D Vision."
Thanks to Helifax and rajkoderp and everyone else who has been trying to get 3D Vision working. Sounds like this game is at least playable now in 3D Vision, but still has a few issues. Just a quick summary of what I've gathered from the workarounds so far, please don't take this as a knock on your efforts, please correct me if I'm off:
[b]rajkoderp's wrapper:[/b]
[list]
[*]More faithful rendition of AMD's 3D solution.
[*]Very flat 3D results due to unadjustable convergence settings similar to Crysis 2.
[*]No SLI support, some performance problems compared to Helifax workaround.
[*]Some soft shadow problems still, but less lighting/shadow problems than helifax's workaround?
[/list]
[/quote]
I just tried rajkoderp's wrapper, and I would say it's not very flat, but completely flat. The GUI and HUD pop out a bit, and the game window is a little bit sunk into the background, but there is no distance between any in game objects whatsoever. This is with the depth maxed in the in-game settings and in the 3dvision overlay. Either there is something wrong with rajkoderp's wrapper or AMD has a very strange idea about what makes a game "3d" :)
Personally, I was ok with the Crysis 2 3d, despite it's shortcomings; however, it's a stretch to even call Deus Ex 3d at all. Perhaps AMD was hoping nobody actually had the hardware to try the feature out?
Been following this thread a bit, gf has been bugging me to get this but I've told her "not til it works with 3D Vision."
Thanks to Helifax and rajkoderp and everyone else who has been trying to get 3D Vision working. Sounds like this game is at least playable now in 3D Vision, but still has a few issues. Just a quick summary of what I've gathered from the workarounds so far, please don't take this as a knock on your efforts, please correct me if I'm off:
rajkoderp's wrapper:
I just tried rajkoderp's wrapper, and I would say it's not very flat, but completely flat. The GUI and HUD pop out a bit, and the game window is a little bit sunk into the background, but there is no distance between any in game objects whatsoever. This is with the depth maxed in the in-game settings and in the 3dvision overlay. Either there is something wrong with rajkoderp's wrapper or AMD has a very strange idea about what makes a game "3d" :)
Personally, I was ok with the Crysis 2 3d, despite it's shortcomings; however, it's a stretch to even call Deus Ex 3d at all. Perhaps AMD was hoping nobody actually had the hardware to try the feature out?
And I totally agree that even Crysis 2 had more depth then this game...!
And I totally agree that even Crysis 2 had more depth then this game...!
Intel I7 3820 3.8 Ghz,MSI MS7760 Motherboard, 6GB )2x MSI GTX670 (SLI),OCZ Vertex 230Gb SSD,OCZ Agility 120Gb SSD, Asus 3D VG278HR ,Optoma HD67 3D DLP Beamer with 95inch 2.5 gain screen.
You will see the double images of it come together
Complain to nixxes/eidos for making the max separation so low, and the convergence inside the screen (so that absolutely nothing, ever, pops out)
You will see the double images of it come together
Complain to nixxes/eidos for making the max separation so low, and the convergence inside the screen (so that absolutely nothing, ever, pops out)
[i][b]On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.[/b][/i]
On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround.
CPU: Core i7 930 @ 4.20ghz 1.3v cooled by Antec Kuhler 920
MOBO: Asus P6X58D Premium
GFX: 2x Asus GTX 560Ti Direct CUII @ 900mhz Core 2200mhz Memory
RAM: Corsair CMG6GX3M3A1600C7 6gb 1600mhz 7-7-7-20 2t
PSU: Thermaltake Toughpower 850 watt
CASE: Antec 1200
APU: X-fi Titanium Fatality SPEAKERS: Logitech X-530 5.1
HDD: 1x OCZ Agility 3 60gb SSD GAMES 2x Western Digital Caviar Black 500gb in RAID 0
DISPLAY: Acer H243HX 24" @ 1920x1080 Resolution
KEYBOARD: Logitech G19 MOUSE: Logitech G5 WHEEL Logitech G25 JOYSTICK Logitech G940
OPERATING SYSTEM: Windows 7 Ultimate x64 RTM
http://rajko.info/hd3d/
http://rajko.info/hd3d/
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Same page as before, http://rajko.info/hd3d/
Same page as before, http://rajko.info/hd3d/
that's why i made this wrapper: by installing it, you trick the game to enable hd3d mode (only available on ATI), and then the wrapper translates it's calls to 3d vision compatible ones
i've even added a hack which unlocks the maximum separation to 10x the original value, because it was quite low by default, so you can change it over the normal values by using my utility
please read the page link that i have provided a few posts above, it explains everything
all attempts to use direct 3d vision on the game's engine (without using the engine's native hd3d renderer) have lots of artefacts and are not recommended
that's why i made this wrapper: by installing it, you trick the game to enable hd3d mode (only available on ATI), and then the wrapper translates it's calls to 3d vision compatible ones
i've even added a hack which unlocks the maximum separation to 10x the original value, because it was quite low by default, so you can change it over the normal values by using my utility
please read the page link that i have provided a few posts above, it explains everything
all attempts to use direct 3d vision on the game's engine (without using the engine's native hd3d renderer) have lots of artefacts and are not recommended
Thanks for Your latest update with the unlocked maximum separation! You are doing a great job by tweaking the game. Now there is more depth.
I really don't wont to seek the fly in the ointment - but unfortunately now [b]everything [/b]seems to be pushed deeper into the background. So the difference of depth between the layers still remains quite small. The scenery seems to have generally more distance to the player but per se it still looks quite flat. Of course I know that this is not the fault of the wrapper but the 3D rendering method used by the game. And as You only can change (and unlock) separation but not convergence I fear that there is no way to overcome these restrictions...
Nevertheless the S3D experience using our wrapper is much better than before
Thanks for Your latest update with the unlocked maximum separation! You are doing a great job by tweaking the game. Now there is more depth.
I really don't wont to seek the fly in the ointment - but unfortunately now everything seems to be pushed deeper into the background. So the difference of depth between the layers still remains quite small. The scenery seems to have generally more distance to the player but per se it still looks quite flat. Of course I know that this is not the fault of the wrapper but the 3D rendering method used by the game. And as You only can change (and unlock) separation but not convergence I fear that there is no way to overcome these restrictions...
Nevertheless the S3D experience using our wrapper is much better than before
My original display name is 3d4dd - for some reason Nvidia changed it..?!
if instead everything has 2x object width separation, then you have some problems
again, try removing the glasses and walking towards a barrel or something, it should come close near enough so that it isnt double at all (but not quite), while in the distance it should be quite separated if you have a high separation value
if instead everything has 2x object width separation, then you have some problems
again, try removing the glasses and walking towards a barrel or something, it should come close near enough so that it isnt double at all (but not quite), while in the distance it should be quite separated if you have a high separation value
Looks like an upcoming patch will officially add 3D vision support!!
Hopefully it works properly in 3D surround (as of now it only uses 50% GPU power from each card)
Looks like an upcoming patch will officially add 3D vision support!!
Hopefully it works properly in 3D surround (as of now it only uses 50% GPU power from each card)
Thanks to NVIDIA for any of the effort you put into making this happen.
(Hopefuly there'll be less complaining about how long it'll take as this was never announced to be 3D Vision ready)
Now I just need to resist the urge to play till then...
Thanks to NVIDIA for any of the effort you put into making this happen.
(Hopefuly there'll be less complaining about how long it'll take as this was never announced to be 3D Vision ready)
Now I just need to resist the urge to play till then...