I've edited your comments down a little to make it easier to respond to them, but there are a couple things I'd like to disagree with.[quote="RAGEdemon"]Pre-ordering a piece of hardware can have a great pay-off as the quantities are usually very limited. The pre-order queue will get it first. I will have had "12-18 months" of VR experience by the time you decide to buy it. How much do you value your free time?[/quote] I'm perfectly ok with not being the first to try something new. I do value my free time, and that's why I'm not going to be a beta tester. This is the first consumer version of a new product in a new field, and there will almost certainly be problems (either software or hardware). People who preorder will be the beta testers, and I'll be buying into a product that's been tested, fixed, and improved. I'm much less likely to run into driver problems, framerate issues, crashes, etc. In the long run, this saves me a lot of time spent troubleshooting. Sure, it's possible the launch will be perfectly smooth. But that rarely happens with anything. It's also why I tend to have an optimal 3D experience with most games. By the time I get around to playing them, the 3D fixes are as good as they're going to get (which is usually perfect). I'm happy to help out with a bit of testing, but I never start a proper playthrough of a game until it's been out for some time. This is the main benefit of having a massive backlog.
[quote="RAGEdemon"]My heavily overclocked 6 core 4.4GHz Xeon...[/quote] I also exceed the minimum requirements, though not as far as you do. But I'm still likely to have upgraded further past that by the time I buy a headset, meaning my initial experience will be better than if I had it on release.
[quote="RAGEdemon"]The price will not come down any time soon[/quote] Not in the next 6 months, no. But if nothing else, there will be people selling as-new on ebay when they realise their PC isn't up to spec, or it makes them feel sick. There will be more competition with other headsets, putting pressure on prices. Prices always go down, it's just a matter of time. I don't anticipate a huge drop in 12-18 months, but I expect I'll either be able to get it cheaper, or there'll be a bundle with proper VR controllers that provides better value and experience.
I've edited your comments down a little to make it easier to respond to them, but there are a couple things I'd like to disagree with.
RAGEdemon said:Pre-ordering a piece of hardware can have a great pay-off as the quantities are usually very limited. The pre-order queue will get it first. I will have had "12-18 months" of VR experience by the time you decide to buy it. How much do you value your free time?
I'm perfectly ok with not being the first to try something new. I do value my free time, and that's why I'm not going to be a beta tester. This is the first consumer version of a new product in a new field, and there will almost certainly be problems (either software or hardware). People who preorder will be the beta testers, and I'll be buying into a product that's been tested, fixed, and improved. I'm much less likely to run into driver problems, framerate issues, crashes, etc. In the long run, this saves me a lot of time spent troubleshooting. Sure, it's possible the launch will be perfectly smooth. But that rarely happens with anything. It's also why I tend to have an optimal 3D experience with most games. By the time I get around to playing them, the 3D fixes are as good as they're going to get (which is usually perfect). I'm happy to help out with a bit of testing, but I never start a proper playthrough of a game until it's been out for some time. This is the main benefit of having a massive backlog.
I also exceed the minimum requirements, though not as far as you do. But I'm still likely to have upgraded further past that by the time I buy a headset, meaning my initial experience will be better than if I had it on release.
RAGEdemon said:The price will not come down any time soon
Not in the next 6 months, no. But if nothing else, there will be people selling as-new on ebay when they realise their PC isn't up to spec, or it makes them feel sick. There will be more competition with other headsets, putting pressure on prices. Prices always go down, it's just a matter of time. I don't anticipate a huge drop in 12-18 months, but I expect I'll either be able to get it cheaper, or there'll be a bundle with proper VR controllers that provides better value and experience.
Those are very valid points Pirateguybrush. I too hate beta testing broken software and don't play till they have been either 3D fixed, or a 3D fix has been abandoned, at which point I play them in 2D. In this specific case, however, there have been numerous prototypes to sort out the bugs - PR1, DK1, DK2, Crystal Cove, Crescent Bay, etc, (in no specific order), each being a marked improvement over the last. I indeed hope that the majority of the bugs will have been fixed by now.
I too look forward to the Pascal launch with anticipation. Hopefully the second to top-tier cards will be well priced.
In the long run, I hope that the tech takes off to the point where we are no longer bound to nVidia products by being locked into 3D Vision. AMD/ATi have traditionally held the best price vs. performance flag, and have been generally more open.
Those are very valid points Pirateguybrush. I too hate beta testing broken software and don't play till they have been either 3D fixed, or a 3D fix has been abandoned, at which point I play them in 2D. In this specific case, however, there have been numerous prototypes to sort out the bugs - PR1, DK1, DK2, Crystal Cove, Crescent Bay, etc, (in no specific order), each being a marked improvement over the last. I indeed hope that the majority of the bugs will have been fixed by now.
I too look forward to the Pascal launch with anticipation. Hopefully the second to top-tier cards will be well priced.
In the long run, I hope that the tech takes off to the point where we are no longer bound to nVidia products by being locked into 3D Vision. AMD/ATi have traditionally held the best price vs. performance flag, and have been generally more open.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Neil Schneider from Meant to Be Seen aka Chopper on our forums, has wrote a brief article on some of the different VR hardware.
http://www.tomshardware.com/reviews/virtual-reality-basics,4220.html
They've also have added GameGrade VR over at MTBS
http://www.mtbs3d.com/ggvr/
[quote="RAGEdemon"]In this specific case, however, there have been numerous prototypes to sort out the bugs[/quote] That's true, but none of them have been tested to nearly the same extent as CV1 will be in it's first few days, and this also applies to all the games, new GPU drivers, etc that will also have to work properly for things to go smoothly. It's possible, sure. But I'm not willing to bet $600 and potentially days/weeks of troubleshooting to find out.
RAGEdemon said:In this specific case, however, there have been numerous prototypes to sort out the bugs
That's true, but none of them have been tested to nearly the same extent as CV1 will be in it's first few days, and this also applies to all the games, new GPU drivers, etc that will also have to work properly for things to go smoothly. It's possible, sure. But I'm not willing to bet $600 and potentially days/weeks of troubleshooting to find out.
For people running their PC checker, and gettting "not ready" results- don't put too much faith in it. The way these things are typically written are to look for specific models of hardware, lookup lists. The right way to do it would be to run a latency tester, run some 3D graphics and measure the pipeline, but no one actually does that sort of thing.
So, if you have a Xeon, well you aren't even on the list, because people who make these lists have very small imaginations and can't imagine someone using a Xeon. Similarly, they aren't going to take into account overclocking of any form. If you have 2600K overclocked to 4.5GHz, the only thing they are going to look at is the 2600K and say "not ready".
I ran it on my PC, and it chose the video card I'm using as a dedicated PhysX card, a 760. And said "not ready". My main GPU is a 690, which is still quite a bit faster than a single 970 if we can use SLI. I'm sure they just used the newest card and said "not ready".
The USB 3.0 question is going to probably be the number of ports. It's very common for slightly older motherboards to have only 2 USB 3.0 ports. 2 < 3 ergo, "not ready". I think they are also requiring them to be onboard, a hub is denied, as possibly adding latency.
If you can run 3D Vision today at 1080p, you'll be able to run this.
They dropped the bomb of $600, and at the same time, the bomb that Kickstarter backers get one for free. I was an original Kickstarter backer, so I'll get one for free, and I'll be sure to post the experience.
I really like their supporting the original backers, that's a classy move, and I hate Facebook. They didn't have to do that, and it's costing them $6M. If I did have to decide, I'd probably fall into the RageDemon camp, that it's worth the risk for the experience, and put up the $600. That's easier for me to say, because I did the even more speculative $300 for DK1.
The prices will only drop if they fill demand. If it stays popular the price will be high. Right now on eBay CV1 is listed for $1100-$1500 from early backers. DK2 still sells for $350, which is a real surprise to me. I've got a DK2 that I looked to sell over Christmas- except that there was no Christmas premium this year. That doesn't bode super well. On the other hand, the pre-order is up to June now.
I'm actually pretty happy to see that they went the premium route as well. There were going to be hundreds of dipwad middle managers in Facebook saying that it needed to be cheaper, and to chintz out on something- and they refused. It's got a high quality screen, high quality headphones, high quality microphone. Good optical system, included XBone controller.
It's very much a no-corners-cut product here, and in my opinion this is the right path. They only really get one chance to make this work, and if they chintzed out like previous generations, it'd be dead for 10 years minimum.
This is also why the hardware specs are so demanding. They are actually keen on making sure the experience is up to snuff. They pissed off ALL of the Apple people and and ALL of the Linux people when they said PC only to start with. They are cutting out the corners of the market that will provide an inferior experience. They need the first experiences to be positive. The sting of the cost fades with time, the hate of the nausea would be remembered forever.
That's why the 90 fps is so important. This is the MIN. People might remember me always going on and on about MIN being the only value that matters. They get this. 140 fps average means nothing if it dips to 25 fps in a firefight. You've had that experience on modern games. If you dip below 90, it makes you barf instead. They need this first experience to be positive, hence these stiff requirements.
For people running their PC checker, and gettting "not ready" results- don't put too much faith in it. The way these things are typically written are to look for specific models of hardware, lookup lists. The right way to do it would be to run a latency tester, run some 3D graphics and measure the pipeline, but no one actually does that sort of thing.
So, if you have a Xeon, well you aren't even on the list, because people who make these lists have very small imaginations and can't imagine someone using a Xeon. Similarly, they aren't going to take into account overclocking of any form. If you have 2600K overclocked to 4.5GHz, the only thing they are going to look at is the 2600K and say "not ready".
I ran it on my PC, and it chose the video card I'm using as a dedicated PhysX card, a 760. And said "not ready". My main GPU is a 690, which is still quite a bit faster than a single 970 if we can use SLI. I'm sure they just used the newest card and said "not ready".
The USB 3.0 question is going to probably be the number of ports. It's very common for slightly older motherboards to have only 2 USB 3.0 ports. 2 < 3 ergo, "not ready". I think they are also requiring them to be onboard, a hub is denied, as possibly adding latency.
If you can run 3D Vision today at 1080p, you'll be able to run this.
They dropped the bomb of $600, and at the same time, the bomb that Kickstarter backers get one for free. I was an original Kickstarter backer, so I'll get one for free, and I'll be sure to post the experience.
I really like their supporting the original backers, that's a classy move, and I hate Facebook. They didn't have to do that, and it's costing them $6M. If I did have to decide, I'd probably fall into the RageDemon camp, that it's worth the risk for the experience, and put up the $600. That's easier for me to say, because I did the even more speculative $300 for DK1.
The prices will only drop if they fill demand. If it stays popular the price will be high. Right now on eBay CV1 is listed for $1100-$1500 from early backers. DK2 still sells for $350, which is a real surprise to me. I've got a DK2 that I looked to sell over Christmas- except that there was no Christmas premium this year. That doesn't bode super well. On the other hand, the pre-order is up to June now.
I'm actually pretty happy to see that they went the premium route as well. There were going to be hundreds of dipwad middle managers in Facebook saying that it needed to be cheaper, and to chintz out on something- and they refused. It's got a high quality screen, high quality headphones, high quality microphone. Good optical system, included XBone controller.
It's very much a no-corners-cut product here, and in my opinion this is the right path. They only really get one chance to make this work, and if they chintzed out like previous generations, it'd be dead for 10 years minimum.
This is also why the hardware specs are so demanding. They are actually keen on making sure the experience is up to snuff. They pissed off ALL of the Apple people and and ALL of the Linux people when they said PC only to start with. They are cutting out the corners of the market that will provide an inferior experience. They need the first experiences to be positive. The sting of the cost fades with time, the hate of the nausea would be remembered forever.
That's why the 90 fps is so important. This is the MIN. People might remember me always going on and on about MIN being the only value that matters. They get this. 140 fps average means nothing if it dips to 25 fps in a firefight. You've had that experience on modern games. If you dip below 90, it makes you barf instead. They need this first experience to be positive, hence these stiff requirements.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
There are many reasons why the cost is a turn off for people. I was expecting something between 450 to 550, but I didn't hesitate to purchase the device. I have the Dk2 that sits next to my desk unused most of the time.
I have purchased the sony hmz-t1 and the st1080 HMDs which each cost $800.00, so for me $600 for this product was justifiable.
This is just my thoughts on the device.
There are many reasons why the cost is a turn off for people. I was expecting something between 450 to 550, but I didn't hesitate to purchase the device. I have the Dk2 that sits next to my desk unused most of the time.
I have purchased the sony hmz-t1 and the st1080 HMDs which each cost $800.00, so for me $600 for this product was justifiable.
This is just my thoughts on the device.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
First of all welcome back eqzitara. I was pleasantly surprised to hear from you again. Honestly I instantly checked if this really was a new thread or if one of those old threads popped up again.
Concerning the topic my opinion is exactly the same as yours, eqzitara. That applies for all the hope concerning VR and unfortunately also for all the negative aspects!
Of course I couldn't resist to preorder the Rift (also bought DK1 and DK2) and the price was definitely not the point that turned me off because I expected it to be in that price-range (and somehow I keep saying to myself that a higher price means more technical prowess) ;-)
What really concerns me right now not only about the Rift but also about the Vive and Morpheus sorry Playstation VR is exactly what eqzitara already named.
There are thousands of impressive demos and casual apps that show what VR is capable of. And while these "demos/casual titles" don't fall short of showing all of VRs potential they can never be the real deal! What really counts in the end is a full-fledged game! All those impressive demos and casual titles mean nothing if there is no real Blockbuster like game for VR. Just for the new tech with all its potential I am even not restricted to my prefered genres, absolutely not. I could even live with a full-fledged game that is not matching with my genre-preferences.
But you need complete and full-fledged core titles to sell the hardware in masses. It doesn't have to be lots of them at launch, absolutely not. But it is absolutely inevitable to show the world that is about to enter the VR era that VR is capable of being the next big entertainment thing. You won't do this by permanently only showing demos that give a glimpse of what could be. If you permanently ony show what could be and this expectation never finalizes in at least one great AAA-game that clearly shows VR is capapble of full-fledged Blockbuster-titles that really let you contemplate about switching to VR it will never take off. And at no time this is more important than during the launch-window where the hype is at its biggest and everyone is looking at VR.
You need to make this first impression a significant one in a positive way! Therefore you don't need a high number of Blockbuster titles but you need to have at least ONE that can stand for all the others that are about to come. If there is one game - no matter which genre - that rings all the bells that a full-fledged game should ring (Story with significance, Immersion, Gameplay, Graphics, Sound.....) then this would be enough to turn heads because people would realize that the hype is real, that VR is capable of delivering the same positive "Game-Feeling" as current platforms do just in a way that exponentially tops every current platform in ways of immersion.
And here comes the problem. We are mere months if not weeks away from launch (Rift at the end of March, Vive in April) and currently the number of AAA-titles is exactly Z-E-R-O. Eve Valkyrie not counted I don't know of one single exclusive VR Blockbuster title that will be available at launch!
I have to admit that I am a little bit surprised about that Situation especially when looking at Oculus. I remember the days when we were talking about 3D and VR years ago over at MTBS3D. Yes this was the time when Palmer Luckey was just one of us and told us about his plans for his own VR headset. One thing that he always was aware of was the fact that it would be absolutely inevitable to avoid all those cardinal sins that would render the new attempt of establishing VR dead before it even has started. And this is what I always had in mind when all those release delays were announced over the last couple of years. I always thought that this would help to avoid those cardinal sins. One of those crucial things that Palmer was especially aware of was the fact that VR mustn't look like a Gimmick. He knew that - if you really want to make it succesful - you may not only promote the unique selling points of VR (that is what current demos always do) like a gimmick but you have to give the people the full package where the whole gaming experience is one fitting package that contains EVERYTHING they already like about gaming just in a new dimension of immersion.
Looking at the current situation I am not so hopeful anymore. With no real AAA-title at the horizon the likes of Witcher, Fallout, Assassin's Creed, Far Cry, Skyrim, Just Cause etc. I am really asking myself how people will be convinced that they NEED to have a VR Headset (especially with that price-tag).
It is somehow frustrating to see that my biggest hopes currently lie on soemthing like Ralf Ostertag's VorpX which does a very good job of making lots of blockbuster titles playable in VR. But although something like VorpX delivers impressive results you can't help but constantly feel that those games never were natively made for VR.
But that is the crucial point. VR has to stand on its own legs to be succesful. It needs his own Blockbuster titles that give you the same positive experiences like current platforms do just cranked up to eleven because of the immersion factor. As long as there are no native VR Blockbuster games that deserve the Name GAME and as long as those blockbuster games that are playable in VR feel like tacked on VR will never succeed!
The deciding question is: Is VR able to take over?
And this question can only be answered with a YES if VR is able to give you everything you already like about gaming and then adding to it because of its unique selling points.
This question will be answered with NO if VR only gives you some impressive unique selling points on one side and on the other side is lacking in every single department that makes gaming great for you!
First of all welcome back eqzitara. I was pleasantly surprised to hear from you again. Honestly I instantly checked if this really was a new thread or if one of those old threads popped up again.
Concerning the topic my opinion is exactly the same as yours, eqzitara. That applies for all the hope concerning VR and unfortunately also for all the negative aspects!
Of course I couldn't resist to preorder the Rift (also bought DK1 and DK2) and the price was definitely not the point that turned me off because I expected it to be in that price-range (and somehow I keep saying to myself that a higher price means more technical prowess) ;-)
What really concerns me right now not only about the Rift but also about the Vive and Morpheus sorry Playstation VR is exactly what eqzitara already named.
There are thousands of impressive demos and casual apps that show what VR is capable of. And while these "demos/casual titles" don't fall short of showing all of VRs potential they can never be the real deal! What really counts in the end is a full-fledged game! All those impressive demos and casual titles mean nothing if there is no real Blockbuster like game for VR. Just for the new tech with all its potential I am even not restricted to my prefered genres, absolutely not. I could even live with a full-fledged game that is not matching with my genre-preferences.
But you need complete and full-fledged core titles to sell the hardware in masses. It doesn't have to be lots of them at launch, absolutely not. But it is absolutely inevitable to show the world that is about to enter the VR era that VR is capable of being the next big entertainment thing. You won't do this by permanently only showing demos that give a glimpse of what could be. If you permanently ony show what could be and this expectation never finalizes in at least one great AAA-game that clearly shows VR is capapble of full-fledged Blockbuster-titles that really let you contemplate about switching to VR it will never take off. And at no time this is more important than during the launch-window where the hype is at its biggest and everyone is looking at VR.
You need to make this first impression a significant one in a positive way! Therefore you don't need a high number of Blockbuster titles but you need to have at least ONE that can stand for all the others that are about to come. If there is one game - no matter which genre - that rings all the bells that a full-fledged game should ring (Story with significance, Immersion, Gameplay, Graphics, Sound.....) then this would be enough to turn heads because people would realize that the hype is real, that VR is capable of delivering the same positive "Game-Feeling" as current platforms do just in a way that exponentially tops every current platform in ways of immersion.
And here comes the problem. We are mere months if not weeks away from launch (Rift at the end of March, Vive in April) and currently the number of AAA-titles is exactly Z-E-R-O. Eve Valkyrie not counted I don't know of one single exclusive VR Blockbuster title that will be available at launch!
I have to admit that I am a little bit surprised about that Situation especially when looking at Oculus. I remember the days when we were talking about 3D and VR years ago over at MTBS3D. Yes this was the time when Palmer Luckey was just one of us and told us about his plans for his own VR headset. One thing that he always was aware of was the fact that it would be absolutely inevitable to avoid all those cardinal sins that would render the new attempt of establishing VR dead before it even has started. And this is what I always had in mind when all those release delays were announced over the last couple of years. I always thought that this would help to avoid those cardinal sins. One of those crucial things that Palmer was especially aware of was the fact that VR mustn't look like a Gimmick. He knew that - if you really want to make it succesful - you may not only promote the unique selling points of VR (that is what current demos always do) like a gimmick but you have to give the people the full package where the whole gaming experience is one fitting package that contains EVERYTHING they already like about gaming just in a new dimension of immersion.
Looking at the current situation I am not so hopeful anymore. With no real AAA-title at the horizon the likes of Witcher, Fallout, Assassin's Creed, Far Cry, Skyrim, Just Cause etc. I am really asking myself how people will be convinced that they NEED to have a VR Headset (especially with that price-tag).
It is somehow frustrating to see that my biggest hopes currently lie on soemthing like Ralf Ostertag's VorpX which does a very good job of making lots of blockbuster titles playable in VR. But although something like VorpX delivers impressive results you can't help but constantly feel that those games never were natively made for VR.
But that is the crucial point. VR has to stand on its own legs to be succesful. It needs his own Blockbuster titles that give you the same positive experiences like current platforms do just cranked up to eleven because of the immersion factor. As long as there are no native VR Blockbuster games that deserve the Name GAME and as long as those blockbuster games that are playable in VR feel like tacked on VR will never succeed!
The deciding question is: Is VR able to take over?
And this question can only be answered with a YES if VR is able to give you everything you already like about gaming and then adding to it because of its unique selling points.
This question will be answered with NO if VR only gives you some impressive unique selling points on one side and on the other side is lacking in every single department that makes gaming great for you!
Honestly, if I could have had a night to sleep on what they were planning for the price, I would have pulled the trigger when it went live. Especially since I'm sure you could sell that stupid XBox controller/receiver for at least 50 dollars.
But I was just in such a sour mood with all the lies (and I get Oculus/Facebook PR executives have been paid massive bags of money to spin for them... I'm not naive), I just dug my heals in when they forced you to immediately decide at 600 (and didn't even include shipping costs in that).
My regrets aren't that big, however, because I still question how much more the Vive will really be. Can they really go past the psychological barrier of 999.99? And if they don't, it's not much more than Rift + Touch controllers.
Honestly, if I could have had a night to sleep on what they were planning for the price, I would have pulled the trigger when it went live. Especially since I'm sure you could sell that stupid XBox controller/receiver for at least 50 dollars.
But I was just in such a sour mood with all the lies (and I get Oculus/Facebook PR executives have been paid massive bags of money to spin for them... I'm not naive), I just dug my heals in when they forced you to immediately decide at 600 (and didn't even include shipping costs in that).
My regrets aren't that big, however, because I still question how much more the Vive will really be. Can they really go past the psychological barrier of 999.99? And if they don't, it's not much more than Rift + Touch controllers.
I also pass this time.....probably i will buy one later (1 or 2 years from now) when we have more content to see/play, for me VR is still in diapers. Also i want to see what happens with devs, because the 3D issues that now we see in games will probably be there (no way to play VR with CM-Fake3D with all the halos arround the screen). Devs will have to deal with headtracking, controls, S3D effect, etc....i think is to much for them right now, they barely realese games that work in 2D (Batman AK was an extreme case, but there are more cases).
I also pass this time.....probably i will buy one later (1 or 2 years from now) when we have more content to see/play, for me VR is still in diapers. Also i want to see what happens with devs, because the 3D issues that now we see in games will probably be there (no way to play VR with CM-Fake3D with all the halos arround the screen). Devs will have to deal with headtracking, controls, S3D effect, etc....i think is to much for them right now, they barely realese games that work in 2D (Batman AK was an extreme case, but there are more cases).
The missing AAA titles at VR launch is really not too surprising. This is, unfortunately, simply following the trend of some other recent hardware-driven technology "fads" - 3D launch and 4K launch - and, perhaps a similar future, without more high-quality content in early 2016.
NVIDIA VR should really be all about taking EXISTING game libraries (including helixmod.blogspot) and making them VR headset ready. This might include creating virtual gaming world with static 3D screen and chair. Not great VR, but a good bridge to the future. An option could also be provided for direct cv1 game display (fixed SBS, with cv1 optical compensation). Instead, NVIDIA, like Oculus, is also focus on selling hardware, not taking a systems approach nurturing this important technology...
The missing AAA titles at VR launch is really not too surprising. This is, unfortunately, simply following the trend of some other recent hardware-driven technology "fads" - 3D launch and 4K launch - and, perhaps a similar future, without more high-quality content in early 2016.
NVIDIA VR should really be all about taking EXISTING game libraries (including helixmod.blogspot) and making them VR headset ready. This might include creating virtual gaming world with static 3D screen and chair. Not great VR, but a good bridge to the future. An option could also be provided for direct cv1 game display (fixed SBS, with cv1 optical compensation). Instead, NVIDIA, like Oculus, is also focus on selling hardware, not taking a systems approach nurturing this important technology...
I guess I'm in the minority, but I'm supper excited to get my Rift! I'ts exactly what I've been wanting all these years as a gamer.
I'm the immersion type of gamer. I usually play games for the atmosphere, visuals, music, experience, etc. I want to fall into another world and feel like I'm somewhere else. Gameplay to me has now become much less important then the experience I have. I used to be all about gameeplay as a child, but growing up I've been getting bored of replaying the EXACT same games, just with better graphics each year.
Now, I'm looking more for Immersive experiences, and VR freaking delivers on that level. VR is what I've been wanting since I first tried 3D vision. 3D vision opened up a new window into gaming for me. Suddenly I was inside a game, I could look around objects, I could judge distances, etc. My MIND WAS BLOWN. Of course like everything else, you get used to something and start looking for more......My little 23" samsung 3D monitor was now too small of a window into another world. So, I got 2 more for surround.....then I wanted to try something else and got a 3D projector, then another surround setup with better monitors, then I tried the Sony HMZ T1 & T2, and finally a Rog Swift.
My favorite game last year was Soma. THanks Helifax!! Why was it my favorite game? was it the gameplay? NO. It was the freaking atmosphere, story and music that sucked me into a crazy underwater adventure. I good portion of the game I couldn't stop thinking how this could be the best experience ever if it was in VR! How it would feel like if I had proper scale and the feeling of being underwater would have been almost too much. Soma as an oculus touch or Vive experience would be mind blowing. The game even felt like it was designed with VR in mind with the hand controls and slow movement.
and then I ordered the DK2. As soon as I put the DK2 on, I knew that this was it! Even at that intro calibration scene where you just sit at a desk, I just sat there laughing like a little kid. I was in the actual room, I couldn't believe it. I finally had the sense of SCALE that I'd been looking for in gaming all this time. In VR things feel like the are real world sized, and I don't care how big a projection screen you get. I had a 120" projection screen, and it was nothing compared to the sense of scale you get with the Rift.
I played Alien Isolation. That was my first full VR game! I can't tell you how crazy it was running around that space station while the Alien was hunting me. LOL. When I remember Alien Isolation, it doesn't feel like I played a game, but rather it feels like a dream I had. I remember places from that game, and exact level layouts, etc, almost as if I'd really been there.
I loved my VR experience so much that I sold my DK2. The screen door effect bothered me enough that I didn't wan't to "spoil" future VR experiences and decided to wait for CV1. Now that it's a couple months away, I can't stop thinking about it. Can't wait to play EVE and Luckys tale, and whatever else they have kept secret!
Of course VR will not replace 3D vision for me, as "traditional" games will for the foreseeable future be played in the classic way....a monitor.
VR to me is the best experience I can have by far, and I'll be prioritizing VR experiences over traditional gaming but, I'm still eager to play awesome 3D vision ready games as well!!
I guess I'm in the minority, but I'm supper excited to get my Rift! I'ts exactly what I've been wanting all these years as a gamer.
I'm the immersion type of gamer. I usually play games for the atmosphere, visuals, music, experience, etc. I want to fall into another world and feel like I'm somewhere else. Gameplay to me has now become much less important then the experience I have. I used to be all about gameeplay as a child, but growing up I've been getting bored of replaying the EXACT same games, just with better graphics each year.
Now, I'm looking more for Immersive experiences, and VR freaking delivers on that level. VR is what I've been wanting since I first tried 3D vision. 3D vision opened up a new window into gaming for me. Suddenly I was inside a game, I could look around objects, I could judge distances, etc. My MIND WAS BLOWN. Of course like everything else, you get used to something and start looking for more......My little 23" samsung 3D monitor was now too small of a window into another world. So, I got 2 more for surround.....then I wanted to try something else and got a 3D projector, then another surround setup with better monitors, then I tried the Sony HMZ T1 & T2, and finally a Rog Swift.
My favorite game last year was Soma. THanks Helifax!! Why was it my favorite game? was it the gameplay? NO. It was the freaking atmosphere, story and music that sucked me into a crazy underwater adventure. I good portion of the game I couldn't stop thinking how this could be the best experience ever if it was in VR! How it would feel like if I had proper scale and the feeling of being underwater would have been almost too much. Soma as an oculus touch or Vive experience would be mind blowing. The game even felt like it was designed with VR in mind with the hand controls and slow movement.
and then I ordered the DK2. As soon as I put the DK2 on, I knew that this was it! Even at that intro calibration scene where you just sit at a desk, I just sat there laughing like a little kid. I was in the actual room, I couldn't believe it. I finally had the sense of SCALE that I'd been looking for in gaming all this time. In VR things feel like the are real world sized, and I don't care how big a projection screen you get. I had a 120" projection screen, and it was nothing compared to the sense of scale you get with the Rift.
I played Alien Isolation. That was my first full VR game! I can't tell you how crazy it was running around that space station while the Alien was hunting me. LOL. When I remember Alien Isolation, it doesn't feel like I played a game, but rather it feels like a dream I had. I remember places from that game, and exact level layouts, etc, almost as if I'd really been there.
I loved my VR experience so much that I sold my DK2. The screen door effect bothered me enough that I didn't wan't to "spoil" future VR experiences and decided to wait for CV1. Now that it's a couple months away, I can't stop thinking about it. Can't wait to play EVE and Luckys tale, and whatever else they have kept secret!
Of course VR will not replace 3D vision for me, as "traditional" games will for the foreseeable future be played in the classic way....a monitor.
VR to me is the best experience I can have by far, and I'll be prioritizing VR experiences over traditional gaming but, I'm still eager to play awesome 3D vision ready games as well!!
@Conan481:
I completely agree with you there! Is the best next thing when is mature enough! and there is content for it!
Currently, for me is not the hardware that is lacking but the content;)
I never tried Alien Isolation on DK2 (had one for one week) but I am curious now. I remember reading posters over the internet that you had to disable some things to make the game work in DK2. Do you remember what was the trade-of?
From all the current games I am mostly interested in this. And if I can play Alien on CV1 this alone justifies buying the headset for me;)
Also, I think SOMA might one day come to VR;) I just need to modify the wrapper a bit here and there and I could port it to VR in 3 steps;) (If I know how their API works and if they still provide a DevKit for CV1).
^_^
I completely agree with you there! Is the best next thing when is mature enough! and there is content for it!
Currently, for me is not the hardware that is lacking but the content;)
I never tried Alien Isolation on DK2 (had one for one week) but I am curious now. I remember reading posters over the internet that you had to disable some things to make the game work in DK2. Do you remember what was the trade-of?
From all the current games I am mostly interested in this. And if I can play Alien on CV1 this alone justifies buying the headset for me;)
Also, I think SOMA might one day come to VR;) I just need to modify the wrapper a bit here and there and I could port it to VR in 3 steps;) (If I know how their API works and if they still provide a DevKit for CV1).
^_^
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I've not pre-ordered one because I apparently live in a bubble and had no idea it was going live for purchase... But I am sure I will get one, having played around with the Gear VR.
I am also in the camp that $600 is not *that* high, not for what this thing is. Really, just stop and think about what this thing is, and what goes into manufacturing it. Why does everyone expect top technology to be inexpensive? If you were expecting $400, then the "shock" is really only "$200 more", not the $600 itself, and that's a small amount especially when amortized over 12-18 months.
I do agree with one of eqzitara's posts though that the launch marketing seems all skewed off track - games, games, games, of which there are hardly any yet. Samsung is marketing the Gear VR (which btw was developed *with Occulus* and uses their head tracking, low latency technology anyway) as a much more general purpose device, which can be used with Netflix, Hulu, Movies, 360 videos and all that stuff. Maybe Occulus just haven't got round to this yet - and since they are partnering with Samsung, they clearly have a heads up (no pun intended) on what they should be going for. Samsung did stop short of VR Porn (!), though I agree wholeheartedly that this could hold up the OR all by itself if it takes off, and Occulus should promote the heck out of it.
My worry with everyone saying "I'll wait 1-2 years before I get one" is that if everyone says that then there won't be a product in 1-2 years, because it will crash and burn. It's a self defeating rationale. Don't assume it will still be here, be a part of making it work by buying it, using it, and promoting it - not just the OR, pick a product of your choice.
I've not pre-ordered one because I apparently live in a bubble and had no idea it was going live for purchase... But I am sure I will get one, having played around with the Gear VR.
I am also in the camp that $600 is not *that* high, not for what this thing is. Really, just stop and think about what this thing is, and what goes into manufacturing it. Why does everyone expect top technology to be inexpensive? If you were expecting $400, then the "shock" is really only "$200 more", not the $600 itself, and that's a small amount especially when amortized over 12-18 months.
I do agree with one of eqzitara's posts though that the launch marketing seems all skewed off track - games, games, games, of which there are hardly any yet. Samsung is marketing the Gear VR (which btw was developed *with Occulus* and uses their head tracking, low latency technology anyway) as a much more general purpose device, which can be used with Netflix, Hulu, Movies, 360 videos and all that stuff. Maybe Occulus just haven't got round to this yet - and since they are partnering with Samsung, they clearly have a heads up (no pun intended) on what they should be going for. Samsung did stop short of VR Porn (!), though I agree wholeheartedly that this could hold up the OR all by itself if it takes off, and Occulus should promote the heck out of it.
My worry with everyone saying "I'll wait 1-2 years before I get one" is that if everyone says that then there won't be a product in 1-2 years, because it will crash and burn. It's a self defeating rationale. Don't assume it will still be here, be a part of making it work by buying it, using it, and promoting it - not just the OR, pick a product of your choice.
I agree the price is high but not unexpected. I preordered despite my misgivings about the compatibility test results which also for me said it did not like my 3.0 Etron usb hardware or my I7-2600K cpu. That plus asking for three usb 3.0 ports and one usb 2 port is pretty ridiculous. Still I have a dk2 and my system runs fine so I will chance it for now and hope I don't have to buy a new Maingear in April to make it work.
I am not excited about 3rd person lucky's tale freebie but so far with Vorpx I am enjoying great 3d vr in Skyrim and many other AAA titles.
As I enter my 7th decade I figure its the least I can do to support early adopter tech. And I have a reputation to preserve. I teach a future tech class at a local lifelong learning center and I get a kick out of putting a VR headset on a 90 year old and listening to the squeals of delight! (especially the unreal engine dinosaur demo). There is something to VR. I am hoping it makes it and hangs around.
I agree the price is high but not unexpected. I preordered despite my misgivings about the compatibility test results which also for me said it did not like my 3.0 Etron usb hardware or my I7-2600K cpu. That plus asking for three usb 3.0 ports and one usb 2 port is pretty ridiculous. Still I have a dk2 and my system runs fine so I will chance it for now and hope I don't have to buy a new Maingear in April to make it work.
I am not excited about 3rd person lucky's tale freebie but so far with Vorpx I am enjoying great 3d vr in Skyrim and many other AAA titles.
As I enter my 7th decade I figure its the least I can do to support early adopter tech. And I have a reputation to preserve. I teach a future tech class at a local lifelong learning center and I get a kick out of putting a VR headset on a 90 year old and listening to the squeals of delight! (especially the unreal engine dinosaur demo). There is something to VR. I am hoping it makes it and hangs around.
[quote="Edo1946"]I agree the price is high but not unexpected. I preordered despite my misgivings about the compatibility test results which also for me said it did not like my 3.0 Etron usb hardware or my I7-2600K cpu. That plus asking for three usb 3.0 ports and one usb 2 port is pretty ridiculous. Still I have a dk2 and my system runs fine so I will chance it for now and hope I don't have to buy a new Maingear in April to make it work.
I am not excited about 3rd person lucky's tale freebie but so far with Vorpx I am enjoying great 3d vr in Skyrim and many other AAA titles.
As I enter my 70th decade I figure its the least I can do to support early adopter tech. And I have a reputation to preserve. I teach a future tech class at a local lifelong learning center and I get a kick out of putting a VR headset on a 90 year old and listening to the squeals! (especially the unreal engine dinosaur demo). There is something to VR. I am hoping it makes it and hangs around.[/quote]
Crap, i got a 2x USB 3.0 PCI express card just for this and now you tell me it requires 3x USB 3.0?
Edo1946 said:I agree the price is high but not unexpected. I preordered despite my misgivings about the compatibility test results which also for me said it did not like my 3.0 Etron usb hardware or my I7-2600K cpu. That plus asking for three usb 3.0 ports and one usb 2 port is pretty ridiculous. Still I have a dk2 and my system runs fine so I will chance it for now and hope I don't have to buy a new Maingear in April to make it work.
I am not excited about 3rd person lucky's tale freebie but so far with Vorpx I am enjoying great 3d vr in Skyrim and many other AAA titles.
As I enter my 70th decade I figure its the least I can do to support early adopter tech. And I have a reputation to preserve. I teach a future tech class at a local lifelong learning center and I get a kick out of putting a VR headset on a 90 year old and listening to the squeals! (especially the unreal engine dinosaur demo). There is something to VR. I am hoping it makes it and hangs around.
Crap, i got a 2x USB 3.0 PCI express card just for this and now you tell me it requires 3x USB 3.0?
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I also exceed the minimum requirements, though not as far as you do. But I'm still likely to have upgraded further past that by the time I buy a headset, meaning my initial experience will be better than if I had it on release.
Not in the next 6 months, no. But if nothing else, there will be people selling as-new on ebay when they realise their PC isn't up to spec, or it makes them feel sick. There will be more competition with other headsets, putting pressure on prices. Prices always go down, it's just a matter of time. I don't anticipate a huge drop in 12-18 months, but I expect I'll either be able to get it cheaper, or there'll be a bundle with proper VR controllers that provides better value and experience.
I too look forward to the Pascal launch with anticipation. Hopefully the second to top-tier cards will be well priced.
In the long run, I hope that the tech takes off to the point where we are no longer bound to nVidia products by being locked into 3D Vision. AMD/ATi have traditionally held the best price vs. performance flag, and have been generally more open.
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http://www.tomshardware.com/reviews/virtual-reality-basics,4220.html
They've also have added GameGrade VR over at MTBS
http://www.mtbs3d.com/ggvr/
So, if you have a Xeon, well you aren't even on the list, because people who make these lists have very small imaginations and can't imagine someone using a Xeon. Similarly, they aren't going to take into account overclocking of any form. If you have 2600K overclocked to 4.5GHz, the only thing they are going to look at is the 2600K and say "not ready".
I ran it on my PC, and it chose the video card I'm using as a dedicated PhysX card, a 760. And said "not ready". My main GPU is a 690, which is still quite a bit faster than a single 970 if we can use SLI. I'm sure they just used the newest card and said "not ready".
The USB 3.0 question is going to probably be the number of ports. It's very common for slightly older motherboards to have only 2 USB 3.0 ports. 2 < 3 ergo, "not ready". I think they are also requiring them to be onboard, a hub is denied, as possibly adding latency.
If you can run 3D Vision today at 1080p, you'll be able to run this.
They dropped the bomb of $600, and at the same time, the bomb that Kickstarter backers get one for free. I was an original Kickstarter backer, so I'll get one for free, and I'll be sure to post the experience.
I really like their supporting the original backers, that's a classy move, and I hate Facebook. They didn't have to do that, and it's costing them $6M. If I did have to decide, I'd probably fall into the RageDemon camp, that it's worth the risk for the experience, and put up the $600. That's easier for me to say, because I did the even more speculative $300 for DK1.
The prices will only drop if they fill demand. If it stays popular the price will be high. Right now on eBay CV1 is listed for $1100-$1500 from early backers. DK2 still sells for $350, which is a real surprise to me. I've got a DK2 that I looked to sell over Christmas- except that there was no Christmas premium this year. That doesn't bode super well. On the other hand, the pre-order is up to June now.
I'm actually pretty happy to see that they went the premium route as well. There were going to be hundreds of dipwad middle managers in Facebook saying that it needed to be cheaper, and to chintz out on something- and they refused. It's got a high quality screen, high quality headphones, high quality microphone. Good optical system, included XBone controller.
It's very much a no-corners-cut product here, and in my opinion this is the right path. They only really get one chance to make this work, and if they chintzed out like previous generations, it'd be dead for 10 years minimum.
This is also why the hardware specs are so demanding. They are actually keen on making sure the experience is up to snuff. They pissed off ALL of the Apple people and and ALL of the Linux people when they said PC only to start with. They are cutting out the corners of the market that will provide an inferior experience. They need the first experiences to be positive. The sting of the cost fades with time, the hate of the nausea would be remembered forever.
That's why the 90 fps is so important. This is the MIN. People might remember me always going on and on about MIN being the only value that matters. They get this. 140 fps average means nothing if it dips to 25 fps in a firefight. You've had that experience on modern games. If you dip below 90, it makes you barf instead. They need this first experience to be positive, hence these stiff requirements.
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I have purchased the sony hmz-t1 and the st1080 HMDs which each cost $800.00, so for me $600 for this product was justifiable.
This is just my thoughts on the device.
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Concerning the topic my opinion is exactly the same as yours, eqzitara. That applies for all the hope concerning VR and unfortunately also for all the negative aspects!
Of course I couldn't resist to preorder the Rift (also bought DK1 and DK2) and the price was definitely not the point that turned me off because I expected it to be in that price-range (and somehow I keep saying to myself that a higher price means more technical prowess) ;-)
What really concerns me right now not only about the Rift but also about the Vive and Morpheus sorry Playstation VR is exactly what eqzitara already named.
There are thousands of impressive demos and casual apps that show what VR is capable of. And while these "demos/casual titles" don't fall short of showing all of VRs potential they can never be the real deal! What really counts in the end is a full-fledged game! All those impressive demos and casual titles mean nothing if there is no real Blockbuster like game for VR. Just for the new tech with all its potential I am even not restricted to my prefered genres, absolutely not. I could even live with a full-fledged game that is not matching with my genre-preferences.
But you need complete and full-fledged core titles to sell the hardware in masses. It doesn't have to be lots of them at launch, absolutely not. But it is absolutely inevitable to show the world that is about to enter the VR era that VR is capable of being the next big entertainment thing. You won't do this by permanently only showing demos that give a glimpse of what could be. If you permanently ony show what could be and this expectation never finalizes in at least one great AAA-game that clearly shows VR is capapble of full-fledged Blockbuster-titles that really let you contemplate about switching to VR it will never take off. And at no time this is more important than during the launch-window where the hype is at its biggest and everyone is looking at VR.
You need to make this first impression a significant one in a positive way! Therefore you don't need a high number of Blockbuster titles but you need to have at least ONE that can stand for all the others that are about to come. If there is one game - no matter which genre - that rings all the bells that a full-fledged game should ring (Story with significance, Immersion, Gameplay, Graphics, Sound.....) then this would be enough to turn heads because people would realize that the hype is real, that VR is capable of delivering the same positive "Game-Feeling" as current platforms do just in a way that exponentially tops every current platform in ways of immersion.
And here comes the problem. We are mere months if not weeks away from launch (Rift at the end of March, Vive in April) and currently the number of AAA-titles is exactly Z-E-R-O. Eve Valkyrie not counted I don't know of one single exclusive VR Blockbuster title that will be available at launch!
I have to admit that I am a little bit surprised about that Situation especially when looking at Oculus. I remember the days when we were talking about 3D and VR years ago over at MTBS3D. Yes this was the time when Palmer Luckey was just one of us and told us about his plans for his own VR headset. One thing that he always was aware of was the fact that it would be absolutely inevitable to avoid all those cardinal sins that would render the new attempt of establishing VR dead before it even has started. And this is what I always had in mind when all those release delays were announced over the last couple of years. I always thought that this would help to avoid those cardinal sins. One of those crucial things that Palmer was especially aware of was the fact that VR mustn't look like a Gimmick. He knew that - if you really want to make it succesful - you may not only promote the unique selling points of VR (that is what current demos always do) like a gimmick but you have to give the people the full package where the whole gaming experience is one fitting package that contains EVERYTHING they already like about gaming just in a new dimension of immersion.
Looking at the current situation I am not so hopeful anymore. With no real AAA-title at the horizon the likes of Witcher, Fallout, Assassin's Creed, Far Cry, Skyrim, Just Cause etc. I am really asking myself how people will be convinced that they NEED to have a VR Headset (especially with that price-tag).
It is somehow frustrating to see that my biggest hopes currently lie on soemthing like Ralf Ostertag's VorpX which does a very good job of making lots of blockbuster titles playable in VR. But although something like VorpX delivers impressive results you can't help but constantly feel that those games never were natively made for VR.
But that is the crucial point. VR has to stand on its own legs to be succesful. It needs his own Blockbuster titles that give you the same positive experiences like current platforms do just cranked up to eleven because of the immersion factor. As long as there are no native VR Blockbuster games that deserve the Name GAME and as long as those blockbuster games that are playable in VR feel like tacked on VR will never succeed!
The deciding question is: Is VR able to take over?
And this question can only be answered with a YES if VR is able to give you everything you already like about gaming and then adding to it because of its unique selling points.
This question will be answered with NO if VR only gives you some impressive unique selling points on one side and on the other side is lacking in every single department that makes gaming great for you!
But I was just in such a sour mood with all the lies (and I get Oculus/Facebook PR executives have been paid massive bags of money to spin for them... I'm not naive), I just dug my heals in when they forced you to immediately decide at 600 (and didn't even include shipping costs in that).
My regrets aren't that big, however, because I still question how much more the Vive will really be. Can they really go past the psychological barrier of 999.99? And if they don't, it's not much more than Rift + Touch controllers.
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NVIDIA VR should really be all about taking EXISTING game libraries (including helixmod.blogspot) and making them VR headset ready. This might include creating virtual gaming world with static 3D screen and chair. Not great VR, but a good bridge to the future. An option could also be provided for direct cv1 game display (fixed SBS, with cv1 optical compensation). Instead, NVIDIA, like Oculus, is also focus on selling hardware, not taking a systems approach nurturing this important technology...
I'm the immersion type of gamer. I usually play games for the atmosphere, visuals, music, experience, etc. I want to fall into another world and feel like I'm somewhere else. Gameplay to me has now become much less important then the experience I have. I used to be all about gameeplay as a child, but growing up I've been getting bored of replaying the EXACT same games, just with better graphics each year.
Now, I'm looking more for Immersive experiences, and VR freaking delivers on that level. VR is what I've been wanting since I first tried 3D vision. 3D vision opened up a new window into gaming for me. Suddenly I was inside a game, I could look around objects, I could judge distances, etc. My MIND WAS BLOWN. Of course like everything else, you get used to something and start looking for more......My little 23" samsung 3D monitor was now too small of a window into another world. So, I got 2 more for surround.....then I wanted to try something else and got a 3D projector, then another surround setup with better monitors, then I tried the Sony HMZ T1 & T2, and finally a Rog Swift.
My favorite game last year was Soma. THanks Helifax!! Why was it my favorite game? was it the gameplay? NO. It was the freaking atmosphere, story and music that sucked me into a crazy underwater adventure. I good portion of the game I couldn't stop thinking how this could be the best experience ever if it was in VR! How it would feel like if I had proper scale and the feeling of being underwater would have been almost too much. Soma as an oculus touch or Vive experience would be mind blowing. The game even felt like it was designed with VR in mind with the hand controls and slow movement.
and then I ordered the DK2. As soon as I put the DK2 on, I knew that this was it! Even at that intro calibration scene where you just sit at a desk, I just sat there laughing like a little kid. I was in the actual room, I couldn't believe it. I finally had the sense of SCALE that I'd been looking for in gaming all this time. In VR things feel like the are real world sized, and I don't care how big a projection screen you get. I had a 120" projection screen, and it was nothing compared to the sense of scale you get with the Rift.
I played Alien Isolation. That was my first full VR game! I can't tell you how crazy it was running around that space station while the Alien was hunting me. LOL. When I remember Alien Isolation, it doesn't feel like I played a game, but rather it feels like a dream I had. I remember places from that game, and exact level layouts, etc, almost as if I'd really been there.
I loved my VR experience so much that I sold my DK2. The screen door effect bothered me enough that I didn't wan't to "spoil" future VR experiences and decided to wait for CV1. Now that it's a couple months away, I can't stop thinking about it. Can't wait to play EVE and Luckys tale, and whatever else they have kept secret!
Of course VR will not replace 3D vision for me, as "traditional" games will for the foreseeable future be played in the classic way....a monitor.
VR to me is the best experience I can have by far, and I'll be prioritizing VR experiences over traditional gaming but, I'm still eager to play awesome 3D vision ready games as well!!
I completely agree with you there! Is the best next thing when is mature enough! and there is content for it!
Currently, for me is not the hardware that is lacking but the content;)
I never tried Alien Isolation on DK2 (had one for one week) but I am curious now. I remember reading posters over the internet that you had to disable some things to make the game work in DK2. Do you remember what was the trade-of?
From all the current games I am mostly interested in this. And if I can play Alien on CV1 this alone justifies buying the headset for me;)
Also, I think SOMA might one day come to VR;) I just need to modify the wrapper a bit here and there and I could port it to VR in 3 steps;) (If I know how their API works and if they still provide a DevKit for CV1).
^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I am also in the camp that $600 is not *that* high, not for what this thing is. Really, just stop and think about what this thing is, and what goes into manufacturing it. Why does everyone expect top technology to be inexpensive? If you were expecting $400, then the "shock" is really only "$200 more", not the $600 itself, and that's a small amount especially when amortized over 12-18 months.
I do agree with one of eqzitara's posts though that the launch marketing seems all skewed off track - games, games, games, of which there are hardly any yet. Samsung is marketing the Gear VR (which btw was developed *with Occulus* and uses their head tracking, low latency technology anyway) as a much more general purpose device, which can be used with Netflix, Hulu, Movies, 360 videos and all that stuff. Maybe Occulus just haven't got round to this yet - and since they are partnering with Samsung, they clearly have a heads up (no pun intended) on what they should be going for. Samsung did stop short of VR Porn (!), though I agree wholeheartedly that this could hold up the OR all by itself if it takes off, and Occulus should promote the heck out of it.
My worry with everyone saying "I'll wait 1-2 years before I get one" is that if everyone says that then there won't be a product in 1-2 years, because it will crash and burn. It's a self defeating rationale. Don't assume it will still be here, be a part of making it work by buying it, using it, and promoting it - not just the OR, pick a product of your choice.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I am not excited about 3rd person lucky's tale freebie but so far with Vorpx I am enjoying great 3d vr in Skyrim and many other AAA titles.
As I enter my 7th decade I figure its the least I can do to support early adopter tech. And I have a reputation to preserve. I teach a future tech class at a local lifelong learning center and I get a kick out of putting a VR headset on a 90 year old and listening to the squeals of delight! (especially the unreal engine dinosaur demo). There is something to VR. I am hoping it makes it and hangs around.
Crap, i got a 2x USB 3.0 PCI express card just for this and now you tell me it requires 3x USB 3.0?
EVGA GTX 1070 FTW
Motherboard MSI Z370 SLI PLUS
Processor i5-8600K @ 4.2 | Cooler SilverStone AR02
Corsair Vengeance 8GB 3000Mhz | Windows 10 Pro
SSD 240gb Kingston UV400 | 2x HDs 1TB RAID0 | 2x HD 2TB RAID1
TV LG Cinema 3D 49lb6200 | ACER EDID override | Oculus Rift CV1
Steam: http://steamcommunity.com/id/J0hnnieW4lker
Screenshots: http://phereo.com/583b3a2f8884282d5d000007