consolidated list of all old open gl games working with 3d vision
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[quote name='SnickerSnack' date='24 February 2012 - 04:33 PM' timestamp='1330090420' post='1374346']
Really? You think the first one was better? I can't even imagine that, because I thought Madness was a masterpiece. A frustrating masterpiece, but a masterpiece nonetheless.
[/quote]

Well, I still haven't finished Madness, which kind of speaks for itself. The first one I didn't lay down until I was through it. Alice 1 definitely was better story-wise and the world was more interesting, albeit not as beautiful as in Madness. Weapons were also more interesting, I loved the deck of cards. The platforming of course was frustrating to say the least, due to the lack of parachuting and butterfly movement. There are parts of the first that are still imprinted in my mind to this day, such as the school, the chessboard town and the hatter and caterpillar boss fights. They were annoying as hell, but nonetheless memorable. The atmosphere in Alice 1 was also darker and more sinister, and most importantly it didn't feel as copy-pasted as Madness, the lack of constant searching for collectibles allowed for more varied environments.
[quote name='SnickerSnack' date='24 February 2012 - 04:33 PM' timestamp='1330090420' post='1374346']

Really? You think the first one was better? I can't even imagine that, because I thought Madness was a masterpiece. A frustrating masterpiece, but a masterpiece nonetheless.





Well, I still haven't finished Madness, which kind of speaks for itself. The first one I didn't lay down until I was through it. Alice 1 definitely was better story-wise and the world was more interesting, albeit not as beautiful as in Madness. Weapons were also more interesting, I loved the deck of cards. The platforming of course was frustrating to say the least, due to the lack of parachuting and butterfly movement. There are parts of the first that are still imprinted in my mind to this day, such as the school, the chessboard town and the hatter and caterpillar boss fights. They were annoying as hell, but nonetheless memorable. The atmosphere in Alice 1 was also darker and more sinister, and most importantly it didn't feel as copy-pasted as Madness, the lack of constant searching for collectibles allowed for more varied environments.
#31
Posted 02/24/2012 02:40 PM   
[quote name='distant' date='23 February 2012 - 04:40 PM' timestamp='1330033242' post='1374058']
Thanks everybody involved in getting old GL games running with 3DVision.
I'm able to get Descent 1 to run (rebirth version), 3DVision works instantly with no fuss with ghe GLdirect dll dropped in, but couldn't install D2 on my Win 7 64 bit to extract the HOG etc files. So...any idea how to get an unarj freebie to unpack the D2 data file on Win7 64 ? Or any alternative to get the HOG etc...files out of my original D2 CD ? Thanks guys.

Edit: never mind. Just found out SOW file can be unpacked by winrar and 7zip. Will try to get one of these util later.
[/quote]
I see you found out that WinRAR or 7-Zip can open SOW files, let me know how you get on. I got D2 working just a few days ago (see post #26) in the same environment, so let me know if you have problems.
[quote name='distant' date='23 February 2012 - 04:40 PM' timestamp='1330033242' post='1374058']

Thanks everybody involved in getting old GL games running with 3DVision.

I'm able to get Descent 1 to run (rebirth version), 3DVision works instantly with no fuss with ghe GLdirect dll dropped in, but couldn't install D2 on my Win 7 64 bit to extract the HOG etc files. So...any idea how to get an unarj freebie to unpack the D2 data file on Win7 64 ? Or any alternative to get the HOG etc...files out of my original D2 CD ? Thanks guys.



Edit: never mind. Just found out SOW file can be unpacked by winrar and 7zip. Will try to get one of these util later.



I see you found out that WinRAR or 7-Zip can open SOW files, let me know how you get on. I got D2 working just a few days ago (see post #26) in the same environment, so let me know if you have problems.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#32
Posted 02/24/2012 03:10 PM   
[quote name='Artox' date='24 February 2012 - 08:40 AM' timestamp='1330094447' post='1374387']
Well, I still haven't finished Madness, which kind of speaks for itself. The first one I didn't lay down until I was through it. Alice 1 definitely was better story-wise and the world was more interesting, albeit not as beautiful as in Madness. Weapons were also more interesting, I loved the deck of cards. The platforming of course was frustrating to say the least, due to the lack of parachuting and butterfly movement. There are parts of the first that are still imprinted in my mind to this day, such as the school, the chessboard town and the hatter and caterpillar boss fights. They were annoying as hell, but nonetheless memorable. The atmosphere in Alice 1 was also darker and more sinister, and most importantly it didn't feel as copy-pasted as Madness, the lack of constant searching for collectibles allowed for more varied environments.
[/quote]

Well I can't really compare the two since I've never played the original... I have it, yes, but having a hard time dealing with the dated graphics - That's where S3D was supposed to save the day, but, I guess it isn't going to.

Without writing an essay on the topic, I found the story in Madness Returns to be brilliantly executed, however based on many people's comments it can evidently be lost on some people. I personally connected with that game in an emotional way, as I have experienced similar things to Alice. As such I was able to recognize and interpret many symbolisms in the game that others may not even realize are there. That made the game unforgettable to me in the same way you are describing the first one.
[quote name='Artox' date='24 February 2012 - 08:40 AM' timestamp='1330094447' post='1374387']

Well, I still haven't finished Madness, which kind of speaks for itself. The first one I didn't lay down until I was through it. Alice 1 definitely was better story-wise and the world was more interesting, albeit not as beautiful as in Madness. Weapons were also more interesting, I loved the deck of cards. The platforming of course was frustrating to say the least, due to the lack of parachuting and butterfly movement. There are parts of the first that are still imprinted in my mind to this day, such as the school, the chessboard town and the hatter and caterpillar boss fights. They were annoying as hell, but nonetheless memorable. The atmosphere in Alice 1 was also darker and more sinister, and most importantly it didn't feel as copy-pasted as Madness, the lack of constant searching for collectibles allowed for more varied environments.





Well I can't really compare the two since I've never played the original... I have it, yes, but having a hard time dealing with the dated graphics - That's where S3D was supposed to save the day, but, I guess it isn't going to.



Without writing an essay on the topic, I found the story in Madness Returns to be brilliantly executed, however based on many people's comments it can evidently be lost on some people. I personally connected with that game in an emotional way, as I have experienced similar things to Alice. As such I was able to recognize and interpret many symbolisms in the game that others may not even realize are there. That made the game unforgettable to me in the same way you are describing the first one.

|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

#33
Posted 02/24/2012 05:58 PM   
Ended up just bought again D1/D2 from GOG and installed D2 to get the HOG/PIG etc files last night. It was too late I didn't get a chance to try out 3DVision yet. Will have to put it off to weekend. Descent is my all time favorite series and I'm glad to see another fan here.

[quote name='mike_ar69' date='24 February 2012 - 07:10 AM' timestamp='1330096245' post='1374411']
I see you found out that WinRAR or 7-Zip can open SOW files, let me know how you get on. I got D2 working just a few days ago (see post #26) in the same environment, so let me know if you have problems.
[/quote]
Ended up just bought again D1/D2 from GOG and installed D2 to get the HOG/PIG etc files last night. It was too late I didn't get a chance to try out 3DVision yet. Will have to put it off to weekend. Descent is my all time favorite series and I'm glad to see another fan here.



[quote name='mike_ar69' date='24 February 2012 - 07:10 AM' timestamp='1330096245' post='1374411']

I see you found out that WinRAR or 7-Zip can open SOW files, let me know how you get on. I got D2 working just a few days ago (see post #26) in the same environment, so let me know if you have problems.

Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+

#34
Posted 02/24/2012 06:21 PM   
i recently wend back to play Doom again and while the 3D emitter starts and i can turn on the 3D cross-hair in game there is no longer any actual 3D. did something change with the newer drivers to mess it up? that is the only difference on my machine. anyone else having this issue?
i recently wend back to play Doom again and while the 3D emitter starts and i can turn on the 3D cross-hair in game there is no longer any actual 3D. did something change with the newer drivers to mess it up? that is the only difference on my machine. anyone else having this issue?

#35
Posted 02/27/2012 04:11 AM   
[quote name='SnickerSnack' date='24 February 2012 - 08:58 PM' timestamp='1330106331' post='1374504']
Without writing an essay on the topic, I found the story in Madness Returns to be brilliantly executed, however based on many people's comments it can evidently be lost on some people. I personally connected with that game in an emotional way, as I have experienced similar things to Alice. As such I was able to recognize and interpret many symbolisms in the game that others may not even realize are there. That made the game unforgettable to me in the same way you are describing the first one.
[/quote]

That's great, nowadays I rarely manage to connect emotionally to a game character and his/her story, so for you to be able to experience this means, that the game designers did a perfect job. For this particular game all I can say is that the level design is top-notch from a artistic and technical stand-point, it is the gameplay, which gets repetitive. Nevertheless this is one game (talking about madness), which has to be experienced in s-3d with physx. On a side-note a game character, with whom I've really associated was Raziel from the LOK series, too bad they've stopped making games in the word of nosgoth, they really rocked :)
[quote name='SnickerSnack' date='24 February 2012 - 08:58 PM' timestamp='1330106331' post='1374504']

Without writing an essay on the topic, I found the story in Madness Returns to be brilliantly executed, however based on many people's comments it can evidently be lost on some people. I personally connected with that game in an emotional way, as I have experienced similar things to Alice. As such I was able to recognize and interpret many symbolisms in the game that others may not even realize are there. That made the game unforgettable to me in the same way you are describing the first one.





That's great, nowadays I rarely manage to connect emotionally to a game character and his/her story, so for you to be able to experience this means, that the game designers did a perfect job. For this particular game all I can say is that the level design is top-notch from a artistic and technical stand-point, it is the gameplay, which gets repetitive. Nevertheless this is one game (talking about madness), which has to be experienced in s-3d with physx. On a side-note a game character, with whom I've really associated was Raziel from the LOK series, too bad they've stopped making games in the word of nosgoth, they really rocked :)
#36
Posted 02/27/2012 09:13 AM   
[quote name='Artox' date='27 February 2012 - 03:13 AM' timestamp='1330334007' post='1375654']
That's great, nowadays I rarely manage to connect emotionally to a game character and his/her story, so for you to be able to experience this means, that the game designers did a perfect job. For this particular game all I can say is that the level design is top-notch from a artistic and technical stand-point, it is the gameplay, which gets repetitive. Nevertheless this is one game (talking about madness), which has to be experienced in s-3d with physx. On a side-note a game character, with whom I've really associated was Raziel from the LOK series, too bad they've stopped making games in the word of nosgoth, they really rocked :)
[/quote]

Well, one thing's for sure, like you said, it has to be experienced in S3D... but that goes for pretty much anything nowadays. I can't think of any games (that actually work in S3D) that aren't made way better because of that feature. I can think of several good games that I had before 3D vision that I just can't bring myself to play anymore because they don't work in S3D. I've also purchased a few after owning 3D Vision that don't work, and they are essentially $40 paper weights - Shift 2 Unleashed is a prime example.
[quote name='Artox' date='27 February 2012 - 03:13 AM' timestamp='1330334007' post='1375654']

That's great, nowadays I rarely manage to connect emotionally to a game character and his/her story, so for you to be able to experience this means, that the game designers did a perfect job. For this particular game all I can say is that the level design is top-notch from a artistic and technical stand-point, it is the gameplay, which gets repetitive. Nevertheless this is one game (talking about madness), which has to be experienced in s-3d with physx. On a side-note a game character, with whom I've really associated was Raziel from the LOK series, too bad they've stopped making games in the word of nosgoth, they really rocked :)





Well, one thing's for sure, like you said, it has to be experienced in S3D... but that goes for pretty much anything nowadays. I can't think of any games (that actually work in S3D) that aren't made way better because of that feature. I can think of several good games that I had before 3D vision that I just can't bring myself to play anymore because they don't work in S3D. I've also purchased a few after owning 3D Vision that don't work, and they are essentially $40 paper weights - Shift 2 Unleashed is a prime example.

|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

#37
Posted 02/27/2012 01:32 PM   
Deleted for accidental double post
Deleted for accidental double post

|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64

#38
Posted 02/27/2012 01:34 PM   
[quote name='SnickerSnack' date='27 February 2012 - 04:32 PM' timestamp='1330349525' post='1375704']
Well, one thing's for sure, like you said, it has to be experienced in S3D... but that goes for pretty much anything nowadays. I can't think of any games (that actually work in S3D) that aren't made way better because of that feature. I can think of several good games that I had before 3D vision that I just can't bring myself to play anymore because they don't work in S3D. I've also purchased a few after owning 3D Vision that don't work, and they are essentially $40 paper weights - Shift 2 Unleashed is a prime example.
[/quote]
I know what you mean, I've played games in anaglyph (when legacy 3d drivers was dropped by Nvidia), just so I can experience them in s-3d, crappy colors be damned. To this day I regret not having a powerful enough pc back in the day, which kept me from playing all the way though Doom3 and Prey. Doom3 was so much scarier in s-3d, I still remember the mirror scene from the beginning of the game.If developers had realized the need for stereoscopy earlier....who knows what todays tech and games might have been.
[quote name='SnickerSnack' date='27 February 2012 - 04:32 PM' timestamp='1330349525' post='1375704']

Well, one thing's for sure, like you said, it has to be experienced in S3D... but that goes for pretty much anything nowadays. I can't think of any games (that actually work in S3D) that aren't made way better because of that feature. I can think of several good games that I had before 3D vision that I just can't bring myself to play anymore because they don't work in S3D. I've also purchased a few after owning 3D Vision that don't work, and they are essentially $40 paper weights - Shift 2 Unleashed is a prime example.



I know what you mean, I've played games in anaglyph (when legacy 3d drivers was dropped by Nvidia), just so I can experience them in s-3d, crappy colors be damned. To this day I regret not having a powerful enough pc back in the day, which kept me from playing all the way though Doom3 and Prey. Doom3 was so much scarier in s-3d, I still remember the mirror scene from the beginning of the game.If developers had realized the need for stereoscopy earlier....who knows what todays tech and games might have been.
#39
Posted 02/27/2012 01:59 PM   
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