[quote="Helifax"][quote="TheBigDogma"]LOL... I was going to reply that you probably have more of an expert's eye... I tend to evaluate things more along the lines of "if it doesn't make my eyes/head hurt and it runs reasonably well, then I'm playing it in 3D!" :)
Hope the NVM means you got it configured to look/run decently.
Also, found that these setting in the NVIDIA Control Panel are really helping performance...
Anisotropic filtration - set to default
Shader cache - On
Thread optimisation - On
MMFA - Off
FXAA - On
Power supply mode - controlled by Nvidia
Texture filtering:
- anisotropic optimisation - Off
- quality - High performance
- negative LOD bias - On
- trilinear optimisation - On
[/quote]
I got it working:)) I just copying the wrong stuff in the wrong place;))
I agree it looks ok-ish, still requires a bit of work to get it in 3D Vision Shape;)[/quote]
LoL welcome to the club. First I also copied the universal fix to the wrong directory xD. Good that 3DFM will do the thinking for me next time ^^.
Yes, some minor things are broken. But at the beginning of the first level vegetation disappears depending on the viewing angle. Do you have the same issue?
TheBigDogma said:LOL... I was going to reply that you probably have more of an expert's eye... I tend to evaluate things more along the lines of "if it doesn't make my eyes/head hurt and it runs reasonably well, then I'm playing it in 3D!" :)
Hope the NVM means you got it configured to look/run decently.
Also, found that these setting in the NVIDIA Control Panel are really helping performance...
Anisotropic filtration - set to default
Shader cache - On
Thread optimisation - On
MMFA - Off
FXAA - On
Power supply mode - controlled by Nvidia
Texture filtering:
- anisotropic optimisation - Off
- quality - High performance
- negative LOD bias - On
- trilinear optimisation - On
I got it working:)) I just copying the wrong stuff in the wrong place;))
I agree it looks ok-ish, still requires a bit of work to get it in 3D Vision Shape;)
LoL welcome to the club. First I also copied the universal fix to the wrong directory xD. Good that 3DFM will do the thinking for me next time ^^.
Yes, some minor things are broken. But at the beginning of the first level vegetation disappears depending on the viewing angle. Do you have the same issue?
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Pauldusler said:
Yes, some minor things are broken. But at the beginning of the first level vegetation disappears depending on the viewing angle. Do you have the same issue?
Yes, I looked into it for 2 hours. And it seems there is a clash between regex. I am not an expert on UE4, but what I did notice is that shader 97d8d4f1b136ae6e is patched 2 times.
This will make the game better as it uses a lot of decals.
Maybe DHR or someone else has the skill and time to fix this properly;)
All the issues I see are related with double injection, but don't know how to fix it and my quick hacks didn't do anything;)
Sadly, I would love to play the game in 3D Vision (as I am hardcore fan of Darksiders), but don't have the time to side-track and to fix/improve the UE4 fix to make it 3D Vision Ready! ... sadly :(
Here is hoping!
PS: If someone is interested in finishing the fix let me know! I can donate a copy for you, if you don't have it!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Yesteday i pick up this game....but i do a very quick look.
It's Ok that in some shader the Universal Fix make a double correction...one is for the object position (3D corrected) and the other for the effect in that object.
One thing that i noticed in others games and happens in a few shaders in this game is that the ones that use the "Object40" regex correction, in ASM produce some issues (not all shader * probably there is an assambler issue in some particular shaders *), but fixing it in HLSL is OK....and of course if some of those need double correction...we need to apply the double correction in HLSL.
Also this game need to tweak a couple of lights shaders.....the regex fix is OK, but we need an extra tweak to the shader.....this can't be included in the regex, because is in some particulars shaders (i need to look the shader to see if the tweak is needed...not all games need this.....Vampyr and State of Mind needed for example)
I want to release Hitman 2 first....and will post a WIP for this game...i already fix some shaders manually (grass is OK, water is OK, lights are Ok)
Cheers!!!
Yesteday i pick up this game....but i do a very quick look.
It's Ok that in some shader the Universal Fix make a double correction...one is for the object position (3D corrected) and the other for the effect in that object.
One thing that i noticed in others games and happens in a few shaders in this game is that the ones that use the "Object40" regex correction, in ASM produce some issues (not all shader * probably there is an assambler issue in some particular shaders *), but fixing it in HLSL is OK....and of course if some of those need double correction...we need to apply the double correction in HLSL.
Also this game need to tweak a couple of lights shaders.....the regex fix is OK, but we need an extra tweak to the shader.....this can't be included in the regex, because is in some particulars shaders (i need to look the shader to see if the tweak is needed...not all games need this.....Vampyr and State of Mind needed for example)
I want to release Hitman 2 first....and will post a WIP for this game...i already fix some shaders manually (grass is OK, water is OK, lights are Ok)
Thanks DHR!
I am now a couple of hours in and I can see the Dark Souls comparisons... but it's kind of like comparing every platformer to Mario because the game makes use of a "Jump" button:)
It IS a bit different from the first two and there are certainly a few developer adjustments to be made (from the discussions on the Steam game page, it sounds like Gunfire is engaged and listening)... but I think, in this case, different is good. Each of the Horsemen should have their own gameplay/environment/character style within the overarching world that their adventures run parallel within.
It will be interesting to hear others' opinions as they dig in to the adventure.
I am now a couple of hours in and I can see the Dark Souls comparisons... but it's kind of like comparing every platformer to Mario because the game makes use of a "Jump" button:)
It IS a bit different from the first two and there are certainly a few developer adjustments to be made (from the discussions on the Steam game page, it sounds like Gunfire is engaged and listening)... but I think, in this case, different is good. Each of the Horsemen should have their own gameplay/environment/character style within the overarching world that their adventures run parallel within.
It will be interesting to hear others' opinions as they dig in to the adventure.
Awesome stuff DHR!
Many thanks for willing to take a look at this! And awesome work from what I see on the forums and on HelixBlog!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Now i play a little bit...
There is a water reflections that need to fix...fix it break the original 3D position of the water.....so need to figure this out with more time.
A couple of screenshots:
[img]https://api.phereo.com/imagestore2/5c01b9cce7e564de30000170/sidebyside/m/[/img]
[img]https://api.phereo.com/imagestore2/5c01ba1de7e5647036000224/sidebyside/m/[/img]
[img]https://api.phereo.com/imagestore2/5c01b9f3e7e5648e4a000214/sidebyside/m/[/img]
[b]Remember to disable Motion Blur in the engine.ini[/b]
[quote][SystemSettings]
r.MotionBlurQuality=0[/quote]
That is so awesome!!!
Some very awesome pics right there!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The water reflections is fixed! Thanks to masterotaku for the help....we are follow the discussion in Discard btw.
[img]https://cdn.discordapp.com/attachments/516131348969291776/518433652246315021/Darksiders3-Win64-Shipping004.jpg[/img]
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The fix wasn't pushed yet, is this correct?
I ask because I saw Darksiders 3 pop into 3D Manager, but I believe that is the generic UE4 fix ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Yes, it's the universal fix. At least people can launch the game via the app now and can roughly see how the game would look like in 3D until the optimized fix is released.
Yes, it's the universal fix. At least people can launch the game via the app now and can roughly see how the game would look like in 3D until the optimized fix is released.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Not a problem! I wasn't exactly sure what is what! ;)
So far, I've been able to play the game (in 2D) and I, personally, like it very much! It's like the other Darksiders game. There are lots of reviews and "blah" on the internet, comparing it to Dark Souls, but as a hardcore fan of anything that is Souls related, this IS NOT A SOULS GAME! (The Surge and Lords of the Fallen are WAY more SOULS games than this!).
This is still ol' DarkSiders (hack and slash) with a bit more timing on dodging, but then again so was DS2 with Death and in DS1 as War, you could parry. It's all about timing as it was back then.
Dark Souls inspired game?! Not so much!
Back to the fix, here is hoping DHR will release the fix soon :)
Not a problem! I wasn't exactly sure what is what! ;)
So far, I've been able to play the game (in 2D) and I, personally, like it very much! It's like the other Darksiders game. There are lots of reviews and "blah" on the internet, comparing it to Dark Souls, but as a hardcore fan of anything that is Souls related, this IS NOT A SOULS GAME! (The Surge and Lords of the Fallen are WAY more SOULS games than this!).
This is still ol' DarkSiders (hack and slash) with a bit more timing on dodging, but then again so was DS2 with Death and in DS1 as War, you could parry. It's all about timing as it was back then.
Dark Souls inspired game?! Not so much!
Back to the fix, here is hoping DHR will release the fix soon :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
LoL welcome to the club. First I also copied the universal fix to the wrong directory xD. Good that 3DFM will do the thinking for me next time ^^.
Yes, some minor things are broken. But at the beginning of the first level vegetation disappears depending on the viewing angle. Do you have the same issue?
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Yes, I looked into it for 2 hours. And it seems there is a clash between regex. I am not an expert on UE4, but what I did notice is that shader 97d8d4f1b136ae6e is patched 2 times.
DUMP:
Now, if I remove the 2nd correction, it looks better (decals and reflections, but the position is wrong obviosy). but the vegetation is there.
So in UE4_DHR.ini I removed this section:
This will make the game better as it uses a lot of decals.
Maybe DHR or someone else has the skill and time to fix this properly;)
All the issues I see are related with double injection, but don't know how to fix it and my quick hacks didn't do anything;)
Sadly, I would love to play the game in 3D Vision (as I am hardcore fan of Darksiders), but don't have the time to side-track and to fix/improve the UE4 fix to make it 3D Vision Ready! ... sadly :(
Here is hoping!
PS: If someone is interested in finishing the fix let me know! I can donate a copy for you, if you don't have it!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
It's Ok that in some shader the Universal Fix make a double correction...one is for the object position (3D corrected) and the other for the effect in that object.
One thing that i noticed in others games and happens in a few shaders in this game is that the ones that use the "Object40" regex correction, in ASM produce some issues (not all shader * probably there is an assambler issue in some particular shaders *), but fixing it in HLSL is OK....and of course if some of those need double correction...we need to apply the double correction in HLSL.
Also this game need to tweak a couple of lights shaders.....the regex fix is OK, but we need an extra tweak to the shader.....this can't be included in the regex, because is in some particulars shaders (i need to look the shader to see if the tweak is needed...not all games need this.....Vampyr and State of Mind needed for example)
I want to release Hitman 2 first....and will post a WIP for this game...i already fix some shaders manually (grass is OK, water is OK, lights are Ok)
Cheers!!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I am now a couple of hours in and I can see the Dark Souls comparisons... but it's kind of like comparing every platformer to Mario because the game makes use of a "Jump" button:)
It IS a bit different from the first two and there are certainly a few developer adjustments to be made (from the discussions on the Steam game page, it sounds like Gunfire is engaged and listening)... but I think, in this case, different is good. Each of the Horsemen should have their own gameplay/environment/character style within the overarching world that their adventures run parallel within.
It will be interesting to hear others' opinions as they dig in to the adventure.
Many thanks for willing to take a look at this! And awesome work from what I see on the forums and on HelixBlog!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
There is a water reflections that need to fix...fix it break the original 3D position of the water.....so need to figure this out with more time.
A couple of screenshots:
Remember to disable Motion Blur in the engine.ini
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Some very awesome pics right there!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I ask because I saw Darksiders 3 pop into 3D Manager, but I believe that is the generic UE4 fix ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Probably is the generic UE4 fix
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
So far, I've been able to play the game (in 2D) and I, personally, like it very much! It's like the other Darksiders game. There are lots of reviews and "blah" on the internet, comparing it to Dark Souls, but as a hardcore fan of anything that is Souls related, this IS NOT A SOULS GAME! (The Surge and Lords of the Fallen are WAY more SOULS games than this!).
This is still ol' DarkSiders (hack and slash) with a bit more timing on dodging, but then again so was DS2 with Death and in DS1 as War, you could parry. It's all about timing as it was back then.
Dark Souls inspired game?! Not so much!
Back to the fix, here is hoping DHR will release the fix soon :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)