[quote="bo3b"]Here's one from out of nowhere- Headlander.
Game fix is 3D Vision Ready.[/quote] Thanks for your great fix, bo3b! The game really is engaging. With its current sale price, it really should be added to everyone's library...
Update: Noticed that in some areas, main character has a type of rainbow ghosting (white/yellow/red/maroon), when moving quickly. This unusual ghosting disappears when moving slowly or stationary.
bo3b said:Here's one from out of nowhere- Headlander.
Game fix is 3D Vision Ready.
Thanks for your great fix, bo3b! The game really is engaging. With its current sale price, it really should be added to everyone's library...
Update: Noticed that in some areas, main character has a type of rainbow ghosting (white/yellow/red/maroon), when moving quickly. This unusual ghosting disappears when moving slowly or stationary.
That ghosting is intended, you can see it in the 2D promotional video and is not a result of the fix.
Or, are you saying that the effect is rendering in one eye only?
You can see it at the 23 second mark of the first video on the Steam pasge
http://store.steampowered.com/app/340000/Headlander/
[quote="whyme466"]It renders in both eyes - so, it must be a "feature" of the game (I would disable it, if possible). Thanks for the clarification, D-Man11.[/quote]
Yep, that's a feature that gives you a whooshing look as you zip around, once you power up. There is a glitch late in the game with one of those that I couldn't fix, but it was minor and only for one room.
You can disable this if you like. In the ShaderFixes, look for one that has a header that says something like 'streaking' effect. Sort by date, should be close to top. I always comment my shaders, so you'll know which one it is by the header.
You can set that one to be disabled, set output to zero, which will kill the effect.
Glad you are enjoying it, I thought the game was terrific. Very entertaining.
whyme466 said:It renders in both eyes - so, it must be a "feature" of the game (I would disable it, if possible). Thanks for the clarification, D-Man11.
Yep, that's a feature that gives you a whooshing look as you zip around, once you power up. There is a glitch late in the game with one of those that I couldn't fix, but it was minor and only for one room.
You can disable this if you like. In the ShaderFixes, look for one that has a header that says something like 'streaking' effect. Sort by date, should be close to top. I always comment my shaders, so you'll know which one it is by the header.
You can set that one to be disabled, set output to zero, which will kill the effect.
Glad you are enjoying it, I thought the game was terrific. Very entertaining.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[b]AER Memories of Old[/b]
[img]http://api.photos.3dvisionlive.com/imagestore/59f5a8f4e7e564491e0002f7/nvidia./480.294/[/img]
Fix:
[url]http://helixmod.blogspot.com/2017/10/aer-memories-of-old-dx11.html[/url]
This game is really great, similar art style like RiME but with a different story. Also the music is great.
Flying around the floating lands is really great! BTW is a short game.
I fix shadows and lights using "ShaderRegex" feature, this feature save a lot of time!!. The most recent version of Unity have the FOV correction in the same shader.
This game is really great, similar art style like RiME but with a different story. Also the music is great.
Flying around the floating lands is really great! BTW is a short game.
I fix shadows and lights using "ShaderRegex" feature, this feature save a lot of time!!. The most recent version of Unity have the FOV correction in the same shader.
You are awesome DHR! I didn't mention this game because there are so many pending fixes out there and so many big games hitting this time of year, but I picked this one up as well and figured I would put it aside for another time...
Just moved up in the queue!
You are awesome DHR! I didn't mention this game because there are so many pending fixes out there and so many big games hitting this time of year, but I picked this one up as well and figured I would put it aside for another time...
Enjoy the game!...sadly is a little short.
I start playing this game to try/test the ShaderRegex feature...initially i want to test in a non-complicated game, but now i see that ShaderRegex is very easy to use and works perfect!! i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))
This fix will probably fix shadows/lights/reflections in others Unity games (with the recent version of Unity or this exact version), but need a little tweak in 1 VS...i can make it automatic with ShaderRegex, but need more time.
Enjoy the game!...sadly is a little short.
I start playing this game to try/test the ShaderRegex feature...initially i want to test in a non-complicated game, but now i see that ShaderRegex is very easy to use and works perfect!! i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))
This fix will probably fix shadows/lights/reflections in others Unity games (with the recent version of Unity or this exact version), but need a little tweak in 1 VS...i can make it automatic with ShaderRegex, but need more time.
[quote="DHR"]i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))[/quote]
I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.
DHR said:i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))
I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.
We will have to test in different games. I only test ShaderRegex in 2 games: AER and Obduction:
- AER don't have any stutter....but is because don't have too much shaders to patch on the fly and is a "light" game.
- Obduction have the very normal stutter that UE4 have when you load a scene (damn that little stutter is present since early UE3)....but nothing more. Don't notice any difference with or without the ShaderRegex active.
Also i think ShaderRegex patch shaders on the fly...that's mean 3Dmigoto don't fix the 1.600+ shader at once....only fix the shader that are loaded in the scene (used shaders).
We will have to test in different games. I only test ShaderRegex in 2 games: AER and Obduction:
- AER don't have any stutter....but is because don't have too much shaders to patch on the fly and is a "light" game.
- Obduction have the very normal stutter that UE4 have when you load a scene (damn that little stutter is present since early UE3)....but nothing more. Don't notice any difference with or without the ShaderRegex active.
Also i think ShaderRegex patch shaders on the fly...that's mean 3Dmigoto don't fix the 1.600+ shader at once....only fix the shader that are loaded in the scene (used shaders).
[quote="masterotaku"][quote="DHR"]i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))[/quote]
I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.[/quote]
Yeah the feature sounds great, but I hope either improvements are made to mitigate this or it's used sparingly if stutter is a big problem.
I still have not applied the latest fix to Tekken 7 because I got the game stable at 60fps and did'nt really want to have to go through the process again since now I mainly play online. (or risk it) just for bowling which I don't play= at all
DHR said:i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))
I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.
Yeah the feature sounds great, but I hope either improvements are made to mitigate this or it's used sparingly if stutter is a big problem.
I still have not applied the latest fix to Tekken 7 because I got the game stable at 60fps and did'nt really want to have to go through the process again since now I mainly play online. (or risk it) just for bowling which I don't play= at all
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Necropants, you can still use your ".bin" files with the newest fix. The latest versions only added shaders, with zero modifications for the rest. Anyway, when they release Geese, you'll really need a new fix, because all characters have shaders to fix :).
Necropants, you can still use your ".bin" files with the newest fix. The latest versions only added shaders, with zero modifications for the rest. Anyway, when they release Geese, you'll really need a new fix, because all characters have shaders to fix :).
[url]http://store.steampowered.com/app/627910/Bubsy_The_Woolies_Strike_Back/[/url]
Not sure if Bubsy qualifies as "obscure," but a new 2.5D side-scroller was just released for under 20 bucks from the developer of the "Giana Sisters" games. I've played through the tutorial and the first level - really fun collect-a-thon classic platform game that, aside from the UI elements (and some lighting/shadow/water issues), looks pretty good in S3D.
Not sure if Bubsy qualifies as "obscure," but a new 2.5D side-scroller was just released for under 20 bucks from the developer of the "Giana Sisters" games. I've played through the tutorial and the first level - really fun collect-a-thon classic platform game that, aside from the UI elements (and some lighting/shadow/water issues), looks pretty good in S3D.
Another obscure game....just in time for Halloween!
It's a nice game, the only negative point of this game, is sometimes the movement is little clumsy and the transitions between chapters and cinematics sometimes is a little strange.
[url]http://helixmod.blogspot.com/2017/11/araya-dx11.html[/url]
[img]http://api.photos.3dvisionlive.com/imagestore/59f9c45fe7e5641f0c000422/nvidia./480.294/[/img]
Another obscure game....just in time for Halloween!
It's a nice game, the only negative point of this game, is sometimes the movement is little clumsy and the transitions between chapters and cinematics sometimes is a little strange.
Update: Noticed that in some areas, main character has a type of rainbow ghosting (white/yellow/red/maroon), when moving quickly. This unusual ghosting disappears when moving slowly or stationary.
Or, are you saying that the effect is rendering in one eye only?
You can see it at the 23 second mark of the first video on the Steam pasge
http://store.steampowered.com/app/340000/Headlander/
Yep, that's a feature that gives you a whooshing look as you zip around, once you power up. There is a glitch late in the game with one of those that I couldn't fix, but it was minor and only for one room.
You can disable this if you like. In the ShaderFixes, look for one that has a header that says something like 'streaking' effect. Sort by date, should be close to top. I always comment my shaders, so you'll know which one it is by the header.
You can set that one to be disabled, set output to zero, which will kill the effect.
Glad you are enjoying it, I thought the game was terrific. Very entertaining.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Fix:
http://helixmod.blogspot.com/2017/10/aer-memories-of-old-dx11.html
This game is really great, similar art style like RiME but with a different story. Also the music is great.
Flying around the floating lands is really great! BTW is a short game.
I fix shadows and lights using "ShaderRegex" feature, this feature save a lot of time!!. The most recent version of Unity have the FOV correction in the same shader.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Just moved up in the queue!
I start playing this game to try/test the ShaderRegex feature...initially i want to test in a non-complicated game, but now i see that ShaderRegex is very easy to use and works perfect!! i will start to use in every game i can, so we can have universal and on the fly fixes to use....patterns always repeat in engines. Also using it will prevent to re-fix some games because of updates :))
This fix will probably fix shadows/lights/reflections in others Unity games (with the recent version of Unity or this exact version), but need a little tweak in 1 VS...i can make it automatic with ShaderRegex, but need more time.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I guess that this method isn't good for games with lots of shaders that cause a stutter on compilation. Tekken 7 (1658 custom shaders at the moment) is almost unplayable until all shaders are compiled into bin files.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
- AER don't have any stutter....but is because don't have too much shaders to patch on the fly and is a "light" game.
- Obduction have the very normal stutter that UE4 have when you load a scene (damn that little stutter is present since early UE3)....but nothing more. Don't notice any difference with or without the ShaderRegex active.
Also i think ShaderRegex patch shaders on the fly...that's mean 3Dmigoto don't fix the 1.600+ shader at once....only fix the shader that are loaded in the scene (used shaders).
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Yeah the feature sounds great, but I hope either improvements are made to mitigate this or it's used sparingly if stutter is a big problem.
I still have not applied the latest fix to Tekken 7 because I got the game stable at 60fps and did'nt really want to have to go through the process again since now I mainly play online. (or risk it) just for bowling which I don't play= at all
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Not sure if Bubsy qualifies as "obscure," but a new 2.5D side-scroller was just released for under 20 bucks from the developer of the "Giana Sisters" games. I've played through the tutorial and the first level - really fun collect-a-thon classic platform game that, aside from the UI elements (and some lighting/shadow/water issues), looks pretty good in S3D.
It's a nice game, the only negative point of this game, is sometimes the movement is little clumsy and the transitions between chapters and cinematics sometimes is a little strange.
http://helixmod.blogspot.com/2017/11/araya-dx11.html
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com