Lately I found the time to read a little bit through the 3D Vision forums and to my surprise I realized that the few really bright minds here that provide us for years now with awesome 3D fixes enabling us to play our favorite games in true Stereo 3D barely get something in return from the community.
I think while we all agree that the art of 3D game fixing is a skill met by only a fraction of the total users of this community, almost every single user on the other hand should be able to contribute an amount of money that can flow back straight to the creator of the fix. In times of Kickstarter, IndieGOGO and others alike, I refuse to believe that the 3D Vision community is incapable of getting their own crowd funding system setup to reward the individuals, that provide us with game fixes that we get to enjoy for hundreds of gaming hours.
I think we can reward them with more than just our gratitude and thereby ensure future fixes for many more games to come.
I would gladly welcome a more renowned member of this community to take over this idea, channel it and bring it to an organized form. Maybe a list of "to-be-fixed" game titles could be created where every community member of this forum can enter a sum he/she is ready to pay in return for a working 3D Fix. The final sum of that amount could then be transferred to individual that fixes the game.
Maybe it won't be enough money to fully make a living on it but it certainly will be better than the current situation those skilled individuals are right now in.
I want to make a start here and announce that I am willing to donate 500 $ for an ArmA3 3D FIX (DX11).
It would be great if the community picks up this idea and have a discussion about how we could ensure that those awesome guys that do this highly sophisticated work actually can get more from us than just our appreciation in return...
...also the point of view about this idea of the few that commit the 3D fixes, would be interesting to know.
Lately I found the time to read a little bit through the 3D Vision forums and to my surprise I realized that the few really bright minds here that provide us for years now with awesome 3D fixes enabling us to play our favorite games in true Stereo 3D barely get something in return from the community.
I think while we all agree that the art of 3D game fixing is a skill met by only a fraction of the total users of this community, almost every single user on the other hand should be able to contribute an amount of money that can flow back straight to the creator of the fix. In times of Kickstarter, IndieGOGO and others alike, I refuse to believe that the 3D Vision community is incapable of getting their own crowd funding system setup to reward the individuals, that provide us with game fixes that we get to enjoy for hundreds of gaming hours.
I think we can reward them with more than just our gratitude and thereby ensure future fixes for many more games to come.
I would gladly welcome a more renowned member of this community to take over this idea, channel it and bring it to an organized form. Maybe a list of "to-be-fixed" game titles could be created where every community member of this forum can enter a sum he/she is ready to pay in return for a working 3D Fix. The final sum of that amount could then be transferred to individual that fixes the game.
Maybe it won't be enough money to fully make a living on it but it certainly will be better than the current situation those skilled individuals are right now in.
I want to make a start here and announce that I am willing to donate 500 $ for an ArmA3 3D FIX (DX11).
It would be great if the community picks up this idea and have a discussion about how we could ensure that those awesome guys that do this highly sophisticated work actually can get more from us than just our appreciation in return...
...also the point of view about this idea of the few that commit the 3D fixes, would be interesting to know.
I got six little friends and they all run faster than you ;)
This has been suggested a few times. No-one working with the Helix fixes is interested in money (including Helix), Chiri ran a crowdfunding campaign that went a little sour for complex reasons, and Flugan is taking paypal donations as a show of support. Flugan's project is still very much in development, and it's definitely not a guarantee of success/support for a particular game, so don't expect that.
I don't speak for any of these people though, this is just my understanding of the current climate.
That's an attractive bounty for ArmA3 though. You could try sending a private message to Chiri. He has a semi-working DX11 wrapper and seems interested in working for money, so he may be interested in doing business with you.
This has been suggested a few times. No-one working with the Helix fixes is interested in money (including Helix), Chiri ran a crowdfunding campaign that went a little sour for complex reasons, and Flugan is taking paypal donations as a show of support. Flugan's project is still very much in development, and it's definitely not a guarantee of success/support for a particular game, so don't expect that.
I don't speak for any of these people though, this is just my understanding of the current climate.
That's an attractive bounty for ArmA3 though. You could try sending a private message to Chiri. He has a semi-working DX11 wrapper and seems interested in working for money, so he may be interested in doing business with you.
I don't know what to say except there would have to be some kind of downpayment.
I don't even own the game yet. I offer no more commitment than to do my best attempt.
I also don't believe the fix should everyone else should get it for free if the fix is successful.
If you are seriously interested then get in touch. I don't want any miscommunication.
I don't know what to say except there would have to be some kind of downpayment.
I don't even own the game yet. I offer no more commitment than to do my best attempt.
I also don't believe the fix should everyone else should get it for free if the fix is successful.
If you are seriously interested then get in touch. I don't want any miscommunication.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Hi - I fix a lot of games and I am one of the people that does not take money - the most I have done is accept the odd Steam gift during the sales with no strings attached, so I guess as far as 'payment' goes that's acceptable to me. But I particularly don't like the idea of only letting people who 'pay' or 'contribute' for a fix be the ones allowed to use it. I can't describe how much help I myself have got from the internet communities over the years, and the 3D Vision one in particular, so the idea of producing a fix and then saying "you can't have it unless you pay me", just does not compute in my brain. Maybe I am a closet hippy or something, but I like to be a part of a community and contribute to it, not take what I can from it. It's entirely up to others what decision they make in this regard of course.
I like the idea floated by the OP though - it takes all the expectation away from individuals who might otherwise feel 'bound' to make something work just because someone gave them money. Fixing games is a black art and it's simply not always possible. This is the main reason I think that none of us take money - we do what we like when we like, or we don't have to do anything...
A final comment here is that future DX11 fixes still depend entirely on the availability of a DX11 wrapper, which has yet to materialize, and I am pretty sure any crowd-sourced scheme to attract funding would be dominated by all the latest DX11 titles.
Hi - I fix a lot of games and I am one of the people that does not take money - the most I have done is accept the odd Steam gift during the sales with no strings attached, so I guess as far as 'payment' goes that's acceptable to me. But I particularly don't like the idea of only letting people who 'pay' or 'contribute' for a fix be the ones allowed to use it. I can't describe how much help I myself have got from the internet communities over the years, and the 3D Vision one in particular, so the idea of producing a fix and then saying "you can't have it unless you pay me", just does not compute in my brain. Maybe I am a closet hippy or something, but I like to be a part of a community and contribute to it, not take what I can from it. It's entirely up to others what decision they make in this regard of course.
I like the idea floated by the OP though - it takes all the expectation away from individuals who might otherwise feel 'bound' to make something work just because someone gave them money. Fixing games is a black art and it's simply not always possible. This is the main reason I think that none of us take money - we do what we like when we like, or we don't have to do anything...
A final comment here is that future DX11 fixes still depend entirely on the availability of a DX11 wrapper, which has yet to materialize, and I am pretty sure any crowd-sourced scheme to attract funding would be dominated by all the latest DX11 titles.
TBH, the only people who have been open to doing patches for $ haven't really patched games. As mike says there are too many factors. Some games are impossible[small amount], some games you have to settle with mediocre. There are even some games I know of that DO NOT WORK in non-sli/sli let alone different issues for each. There are tons of things that can go wrong like not being able to seperate textures. Some games don't dump headers. There were SOOOO many more factors back when starting DX9 and gradually wrapper was improved and progress was made. Experience is also a huge factor [not just how amazing a programmer someone is] but I won't go into that.
-------
I personally, have no problem with someone accepting donations. Pay per patch is pretty grey though, probably not legal either. Even crowdfunding per patch I kind of dislike for above reasons.
Your selling a product then, and if things don't work out its shitty for everyone involved. Even Helix's patch for Bioshock Infinite had a flaw [shadows/light cutting off] even though it was much better then the mogoto. From what I understand this issue had to do with 3dvision and isnt really possible to fix. It still a great patch but when you bring money into it just changes your outlook like is it worth $5000? What happens when person asks this question when all that work is done. Too much drama for me imo.
TBH, the only people who have been open to doing patches for $ haven't really patched games. As mike says there are too many factors. Some games are impossible[small amount], some games you have to settle with mediocre. There are even some games I know of that DO NOT WORK in non-sli/sli let alone different issues for each. There are tons of things that can go wrong like not being able to seperate textures. Some games don't dump headers. There were SOOOO many more factors back when starting DX9 and gradually wrapper was improved and progress was made. Experience is also a huge factor [not just how amazing a programmer someone is] but I won't go into that.
-------
I personally, have no problem with someone accepting donations. Pay per patch is pretty grey though, probably not legal either. Even crowdfunding per patch I kind of dislike for above reasons.
Your selling a product then, and if things don't work out its shitty for everyone involved. Even Helix's patch for Bioshock Infinite had a flaw [shadows/light cutting off] even though it was much better then the mogoto. From what I understand this issue had to do with 3dvision and isnt really possible to fix. It still a great patch but when you bring money into it just changes your outlook like is it worth $5000? What happens when person asks this question when all that work is done. Too much drama for me imo.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Do we have enyone currently planning an ARMA 3 fix?
Isn't there a big chance that ARMA will never be fixed.
Am I the only one who would pay for a fix.
Unless you are capable of fixing yoursellf don't you depend a lot on other people's spare time.
Best wishes
Flugan
That sure is an attractive offer to somebody with the skills to fix Arma 3 and if I were to have to choose for any game to be fixed in 3D then that would be it, hands down. The issue I have with this idea is that I am in no position to contribute very much towards this fix and would feel less worthy of using it than somebody that has paid a great deal of money to the fixer. Until there is a proper working wrapper for DX11 I don't think we, the community, can realistically offer a reward or expect a fix for a particular game.
Although if Chiri or anybody else disagrees with me and wants to accept oneofthe8devilz offer of $500 to fix Arma 3 then I would be happy to use the fix ;)
That sure is an attractive offer to somebody with the skills to fix Arma 3 and if I were to have to choose for any game to be fixed in 3D then that would be it, hands down. The issue I have with this idea is that I am in no position to contribute very much towards this fix and would feel less worthy of using it than somebody that has paid a great deal of money to the fixer. Until there is a proper working wrapper for DX11 I don't think we, the community, can realistically offer a reward or expect a fix for a particular game.
Although if Chiri or anybody else disagrees with me and wants to accept oneofthe8devilz offer of $500 to fix Arma 3 then I would be happy to use the fix ;)
I enjoy the appreciation behind a donaation.
It's a minor part of my economy but any Money on top is Worth it's weight in gold.
Working lots of hours on the wrapper with Little time left for actuallly gaming.
So far my experience has been good with respect to donations.
I've felt enough encouraging to not give up when the future looked bleak.
I respect hour master fixers and understand why they dono't take donations to avoid complications.
As far as I see it, all fixes should remain completely free to download for the public and just because someone is willing to donate whatever sum to the person that fixes a game doesn't change anything.
All I say is that I am very well aware of the work involved behind fixing a game and to me that is worth more than just a "thank you" and I think there are more people thinking like me (or at least there should be), and so if a donation helps to encourage a person to fix a game which then will get available for free to the community everyone benefits, at least that's the way I see it.
The idea is to create a list by the community of games to be fixed, and then the most favorite titles on that list could get prioritized based on donations, so that everyone can donate an amount they are comfortable with, some might donate 10$, some might donate 20$, some might enjoy a fix that much that they are willing to donate 500$ like me. That way a potential 3D game fixer can (but must not) choose games from the top row of that list, knowing that the enormous amount of time invested in fixing a certain title will at least partially be compensated.
Seeing how you guys are doing things that NVIDIA is unable to do for so many years out of organizational or even legal reasons. Why not optimizing this process to give more power to the guys here that work so hard ?
What do you guys think ?
As far as I see it, all fixes should remain completely free to download for the public and just because someone is willing to donate whatever sum to the person that fixes a game doesn't change anything.
All I say is that I am very well aware of the work involved behind fixing a game and to me that is worth more than just a "thank you" and I think there are more people thinking like me (or at least there should be), and so if a donation helps to encourage a person to fix a game which then will get available for free to the community everyone benefits, at least that's the way I see it.
The idea is to create a list by the community of games to be fixed, and then the most favorite titles on that list could get prioritized based on donations, so that everyone can donate an amount they are comfortable with, some might donate 10$, some might donate 20$, some might enjoy a fix that much that they are willing to donate 500$ like me. That way a potential 3D game fixer can (but must not) choose games from the top row of that list, knowing that the enormous amount of time invested in fixing a certain title will at least partially be compensated.
Seeing how you guys are doing things that NVIDIA is unable to do for so many years out of organizational or even legal reasons. Why not optimizing this process to give more power to the guys here that work so hard ?
What do you guys think ?
I got six little friends and they all run faster than you ;)
I actually started a list recently that incorporates some of these wishes, as games that people would really like to see:
[url]http://lists.bo3b.net/wish/[/url]
Didn't get that much voting, so it wouldn't seem to be that compelling to forum members.
Still, outside of the fairly obvious Assassins Creed being tops, there are some interesting surprises there of Half Life 2, Doorways, Dear Esther.
I've put in some effort to try to fix games, and for me it's not really a question of what people might want, it's whether I think I have a prayer of fixing it or not.
Didn't get that much voting, so it wouldn't seem to be that compelling to forum members.
Still, outside of the fairly obvious Assassins Creed being tops, there are some interesting surprises there of Half Life 2, Doorways, Dear Esther.
I've put in some effort to try to fix games, and for me it's not really a question of what people might want, it's whether I think I have a prayer of fixing it or not.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"][url]http://lists.bo3b.net/wish/[/url]
[/quote]
A list similar like this is what I had in mind, adding another row to it of "total sum that community members are ready to donate with details" and a ranking system based on a combination of votes and total donation sum and we would be good to go.
[i]On a side note, what's wrong with Half-Life 2 in stereo 3D ? Last time I played HL2 (Synergy COOP Mod) it really worked fine in 3D Vision (even got the game's original crosshair HUD working in 3D depth).
In Counter Strike Source that wouldn't work and so I started adding custom 3D Lasersights and I already have about half of the weapons upgraded: [url]https://forums.geforce.com/default/topic/674387/3d-vision/finally-a-working-3d-vision-lasersight-for-counter-strike-source/[/url][/i]
A list similar like this is what I had in mind, adding another row to it of "total sum that community members are ready to donate with details" and a ranking system based on a combination of votes and total donation sum and we would be good to go.
On a side note, what's wrong with Half-Life 2 in stereo 3D ? Last time I played HL2 (Synergy COOP Mod) it really worked fine in 3D Vision (even got the game's original crosshair HUD working in 3D depth).
I Believe water shaders break in HL2 when using 3D Vision.
Crowdsourcing is difficult if you don't know if you can deliver or how much time it will cost you.
I do have a wish to learn how to fix games which is harder in DX11 so far.
The most popular game is probably not the easiest to fix.
Well I get the point of not wanting to get pinned down on a specific fix once money is involved.
It could create unnecessary expectations and pressure.
That's why donating should be based on a voluntary basis and with potential donations getting equally distributed across several games so that the fixer in question has choice and can switch between games if a particular fix turns out to be tougher than expected...
That's what this thread is about, evaluating all pros and cons of such an approach...
Well I get the point of not wanting to get pinned down on a specific fix once money is involved.
It could create unnecessary expectations and pressure.
That's why donating should be based on a voluntary basis and with potential donations getting equally distributed across several games so that the fixer in question has choice and can switch between games if a particular fix turns out to be tougher than expected...
That's what this thread is about, evaluating all pros and cons of such an approach...
I got six little friends and they all run faster than you ;)
[quote="oneofthe8devilz"]
The idea is to create a list by the community of games to be fixed, and then the most favorite titles on that list could get prioritized based on donations, so that everyone can donate an amount they are comfortable with, some might donate 10$, some might donate 20$, some might enjoy a fix that much that they are willing to donate 500$ like me. That way a potential 3D game fixer can (but must not) choose games from the top row of that list, knowing that the enormous amount of time invested in fixing a certain title will at least partially be compensated.
[/quote]
This is what I understood from your opening post, and I think it's a potentially workable idea. The problems will be in managing the whole thing - someone will have to do it. I have no idea what the legal structure for this would be. One immediate issue that comes to mind though is who decides if a fix is "good enough" to get whatever money is in the pot for that game? - you would have to enumerate all of a games issues ahead of time and pro-rate the 'bounty' based on how much got fixed or something, and that is a lot of hassle, not to mention some fixes are minor and some major, and no one really knows until the game is looked at. Would it require community voting or something? I can think of lots of other operational/logistical issues as well. And I believe the reality will be that some people who donate to this scheme will still expect miracles, and sour grapes will ensue.
My bottom line view of this is that if someone wants to accept donations, set up an individual PayPal account and let people donate. I have no issue with that, I've just not done it myself.
oneofthe8devilz said:
The idea is to create a list by the community of games to be fixed, and then the most favorite titles on that list could get prioritized based on donations, so that everyone can donate an amount they are comfortable with, some might donate 10$, some might donate 20$, some might enjoy a fix that much that they are willing to donate 500$ like me. That way a potential 3D game fixer can (but must not) choose games from the top row of that list, knowing that the enormous amount of time invested in fixing a certain title will at least partially be compensated.
This is what I understood from your opening post, and I think it's a potentially workable idea. The problems will be in managing the whole thing - someone will have to do it. I have no idea what the legal structure for this would be. One immediate issue that comes to mind though is who decides if a fix is "good enough" to get whatever money is in the pot for that game? - you would have to enumerate all of a games issues ahead of time and pro-rate the 'bounty' based on how much got fixed or something, and that is a lot of hassle, not to mention some fixes are minor and some major, and no one really knows until the game is looked at. Would it require community voting or something? I can think of lots of other operational/logistical issues as well. And I believe the reality will be that some people who donate to this scheme will still expect miracles, and sour grapes will ensue.
My bottom line view of this is that if someone wants to accept donations, set up an individual PayPal account and let people donate. I have no issue with that, I've just not done it myself.
I'm thinking about offering up a bounty for Dreamfall Chapters. It's going to be Unity engine, and hopefully DX9. I know it's hard to guess at something like this before we've seen it, but assuming it's DX9 and about as broken as your average Unity title, what do people think would be a reasonable bounty for a fix?
I'm thinking about offering up a bounty for Dreamfall Chapters. It's going to be Unity engine, and hopefully DX9. I know it's hard to guess at something like this before we've seen it, but assuming it's DX9 and about as broken as your average Unity title, what do people think would be a reasonable bounty for a fix?
I think while we all agree that the art of 3D game fixing is a skill met by only a fraction of the total users of this community, almost every single user on the other hand should be able to contribute an amount of money that can flow back straight to the creator of the fix. In times of Kickstarter, IndieGOGO and others alike, I refuse to believe that the 3D Vision community is incapable of getting their own crowd funding system setup to reward the individuals, that provide us with game fixes that we get to enjoy for hundreds of gaming hours.
I think we can reward them with more than just our gratitude and thereby ensure future fixes for many more games to come.
I would gladly welcome a more renowned member of this community to take over this idea, channel it and bring it to an organized form. Maybe a list of "to-be-fixed" game titles could be created where every community member of this forum can enter a sum he/she is ready to pay in return for a working 3D Fix. The final sum of that amount could then be transferred to individual that fixes the game.
Maybe it won't be enough money to fully make a living on it but it certainly will be better than the current situation those skilled individuals are right now in.
I want to make a start here and announce that I am willing to donate 500 $ for an ArmA3 3D FIX (DX11).
It would be great if the community picks up this idea and have a discussion about how we could ensure that those awesome guys that do this highly sophisticated work actually can get more from us than just our appreciation in return...
...also the point of view about this idea of the few that commit the 3D fixes, would be interesting to know.
I got six little friends and they all run faster than you ;)
Check out our mods at
moddb or the SPS Homepage
I don't speak for any of these people though, this is just my understanding of the current climate.
That's an attractive bounty for ArmA3 though. You could try sending a private message to Chiri. He has a semi-working DX11 wrapper and seems interested in working for money, so he may be interested in doing business with you.
I don't even own the game yet. I offer no more commitment than to do my best attempt.
I also don't believe the fix should everyone else should get it for free if the fix is successful.
If you are seriously interested then get in touch. I don't want any miscommunication.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I like the idea floated by the OP though - it takes all the expectation away from individuals who might otherwise feel 'bound' to make something work just because someone gave them money. Fixing games is a black art and it's simply not always possible. This is the main reason I think that none of us take money - we do what we like when we like, or we don't have to do anything...
A final comment here is that future DX11 fixes still depend entirely on the availability of a DX11 wrapper, which has yet to materialize, and I am pretty sure any crowd-sourced scheme to attract funding would be dominated by all the latest DX11 titles.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
-------
I personally, have no problem with someone accepting donations. Pay per patch is pretty grey though, probably not legal either. Even crowdfunding per patch I kind of dislike for above reasons.
Your selling a product then, and if things don't work out its shitty for everyone involved. Even Helix's patch for Bioshock Infinite had a flaw [shadows/light cutting off] even though it was much better then the mogoto. From what I understand this issue had to do with 3dvision and isnt really possible to fix. It still a great patch but when you bring money into it just changes your outlook like is it worth $5000? What happens when person asks this question when all that work is done. Too much drama for me imo.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Isn't there a big chance that ARMA will never be fixed.
Am I the only one who would pay for a fix.
Unless you are capable of fixing yoursellf don't you depend a lot on other people's spare time.
Best wishes
Flugan
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Although if Chiri or anybody else disagrees with me and wants to accept oneofthe8devilz offer of $500 to fix Arma 3 then I would be happy to use the fix ;)
It's a minor part of my economy but any Money on top is Worth it's weight in gold.
Working lots of hours on the wrapper with Little time left for actuallly gaming.
So far my experience has been good with respect to donations.
I've felt enough encouraging to not give up when the future looked bleak.
I respect hour master fixers and understand why they dono't take donations to avoid complications.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
All I say is that I am very well aware of the work involved behind fixing a game and to me that is worth more than just a "thank you" and I think there are more people thinking like me (or at least there should be), and so if a donation helps to encourage a person to fix a game which then will get available for free to the community everyone benefits, at least that's the way I see it.
The idea is to create a list by the community of games to be fixed, and then the most favorite titles on that list could get prioritized based on donations, so that everyone can donate an amount they are comfortable with, some might donate 10$, some might donate 20$, some might enjoy a fix that much that they are willing to donate 500$ like me. That way a potential 3D game fixer can (but must not) choose games from the top row of that list, knowing that the enormous amount of time invested in fixing a certain title will at least partially be compensated.
Seeing how you guys are doing things that NVIDIA is unable to do for so many years out of organizational or even legal reasons. Why not optimizing this process to give more power to the guys here that work so hard ?
What do you guys think ?
I got six little friends and they all run faster than you ;)
Check out our mods at
moddb or the SPS Homepage
http://lists.bo3b.net/wish/
Didn't get that much voting, so it wouldn't seem to be that compelling to forum members.
Still, outside of the fairly obvious Assassins Creed being tops, there are some interesting surprises there of Half Life 2, Doorways, Dear Esther.
I've put in some effort to try to fix games, and for me it's not really a question of what people might want, it's whether I think I have a prayer of fixing it or not.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
A list similar like this is what I had in mind, adding another row to it of "total sum that community members are ready to donate with details" and a ranking system based on a combination of votes and total donation sum and we would be good to go.
On a side note, what's wrong with Half-Life 2 in stereo 3D ? Last time I played HL2 (Synergy COOP Mod) it really worked fine in 3D Vision (even got the game's original crosshair HUD working in 3D depth).
In Counter Strike Source that wouldn't work and so I started adding custom 3D Lasersights and I already have about half of the weapons upgraded: https://forums.geforce.com/default/topic/674387/3d-vision/finally-a-working-3d-vision-lasersight-for-counter-strike-source/
I got six little friends and they all run faster than you ;)
Check out our mods at
moddb or the SPS Homepage
Crowdsourcing is difficult if you don't know if you can deliver or how much time it will cost you.
I do have a wish to learn how to fix games which is harder in DX11 so far.
The most popular game is probably not the easiest to fix.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
It could create unnecessary expectations and pressure.
That's why donating should be based on a voluntary basis and with potential donations getting equally distributed across several games so that the fixer in question has choice and can switch between games if a particular fix turns out to be tougher than expected...
That's what this thread is about, evaluating all pros and cons of such an approach...
I got six little friends and they all run faster than you ;)
Check out our mods at
moddb or the SPS Homepage
This is what I understood from your opening post, and I think it's a potentially workable idea. The problems will be in managing the whole thing - someone will have to do it. I have no idea what the legal structure for this would be. One immediate issue that comes to mind though is who decides if a fix is "good enough" to get whatever money is in the pot for that game? - you would have to enumerate all of a games issues ahead of time and pro-rate the 'bounty' based on how much got fixed or something, and that is a lot of hassle, not to mention some fixes are minor and some major, and no one really knows until the game is looked at. Would it require community voting or something? I can think of lots of other operational/logistical issues as well. And I believe the reality will be that some people who donate to this scheme will still expect miracles, and sour grapes will ensue.
My bottom line view of this is that if someone wants to accept donations, set up an individual PayPal account and let people donate. I have no issue with that, I've just not done it myself.
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