Battlefield 5: 3DVision OK with Universal Fix
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[quote="DHR"]Bad! those models out of place i think are not related to the fix. Maybe you need to re-install drivers using DDU. Frostbite3 sometimes is a pain in the ass. To be sure if the fix is ON, press NUMPAD 0 to bring the 3DM overlay ON. If you cycle PS, you will see the Regexs.[/quote]Yes, it says "Stereo OFF" when I play 2D with NUMPAD 0, so it's their, I get the infos on the top. (I've quit 3D to play after testing.) I've use DDU several times. [quote="Pauldusler"]@Dugom: Try to restart the game. On first start I had the same issue like you.[/quote]I've restart 5 times at least. I don't get the DHR green overlay since a while now... Universal fix was working anyway. [quote="Pauldusler"]Your universal fix works very nice DHR! Only the HUD needs a little bit finetuning maybe. It's too much pushed into depth in my opinion. Reading subtitles is difficult then.[/quote]I like HUD in the other direction, but if the crossair is linked, that's kind bad... .
DHR said:Bad! those models out of place i think are not related to the fix. Maybe you need to re-install drivers using DDU. Frostbite3 sometimes is a pain in the ass.

To be sure if the fix is ON, press NUMPAD 0 to bring the 3DM overlay ON. If you cycle PS, you will see the Regexs.
Yes, it says "Stereo OFF" when I play 2D with NUMPAD 0, so it's their, I get the infos on the top. (I've quit 3D to play after testing.)

I've use DDU several times.

Pauldusler said:@Dugom: Try to restart the game. On first start I had the same issue like you.
I've restart 5 times at least.

I don't get the DHR green overlay since a while now... Universal fix was working anyway.

Pauldusler said:Your universal fix works very nice DHR! Only the HUD needs a little bit finetuning maybe. It's too much pushed into depth in my opinion. Reading subtitles is difficult then.
I like HUD in the other direction, but if the crossair is linked, that's kind bad...

.
[quote="Pauldusler"]Your universal fix works very nice DHR! Only the HUD needs a little bit finetuning maybe. It's too much pushed into depth in my opinion. Reading subtitles is difficult then.[/quote] Very nice!! Thanks for testing! If no one look in the future, i will take a look and properly fix the HUD. Propably is the only issue remaining with Lenflares. @Dugom Try to update others drivers, like the Audio ones...Motherboard. Also try to not use OC (test at least)...and disable softwares like MSI Afterburner, FRAPS or similars.
Pauldusler said:Your universal fix works very nice DHR! Only the HUD needs a little bit finetuning maybe. It's too much pushed into depth in my opinion. Reading subtitles is difficult then.

Very nice!! Thanks for testing!
If no one look in the future, i will take a look and properly fix the HUD. Propably is the only issue remaining with Lenflares.


@Dugom
Try to update others drivers, like the Audio ones...Motherboard. Also try to not use OC (test at least)...and disable softwares like MSI Afterburner, FRAPS or similars.

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#17
Posted 11/23/2018 12:57 PM   
Your universal fix works great DHR thanks! [color="orange"]3D SLI BATTLEFIELD V[/color] SLi works with Motion Blur must be set at 0(Off, if not the gun will blur when you move) [code] ;SLI compatibility bits (DX10 + DX11) 0x00a06946 = 0x2a0115f5 NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10 = 4 NVIDIA predefined SLI mode on DirectX 10 = 2[/code] 0x00004008 this setting must be changed from "Universal Fix" [color="orange"]for Battlefield SLI[/color] [list] [.]because "compute shaders" flicker on SLI (only left eye)[/.] [.]in game settings "resulation scale" not working properly[/.] [.]white shadows formed by the soldiers behind the obstacle cannot focus. (multiplayer also appears green and red.)[/.] [/list][code]StereoFlagsDX10 = 0x00004008[/code] Use one of them.but there are small bugs [code]StereoFlagsDX10 = 0x00004000 StereoFlagsDX10 = 0x00005000 [/code]
Your universal fix works great DHR thanks!

3D SLI BATTLEFIELD V
SLi works with Motion Blur must be set at 0(Off, if not the gun will blur when you move)

;SLI compatibility bits (DX10 + DX11)
0x00a06946 = 0x2a0115f5

NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10 = 4
NVIDIA predefined SLI mode on DirectX 10 = 2


0x00004008 this setting must be changed from "Universal Fix" for Battlefield SLI
  • because "compute shaders" flicker on SLI (only left eye)
  • in game settings "resulation scale" not working properly
  • white shadows formed by the soldiers behind the obstacle cannot focus. (multiplayer also appears green and red.)
StereoFlagsDX10 = 0x00004008


Use one of them.but there are small bugs
StereoFlagsDX10 = 0x00004000 
StereoFlagsDX10 = 0x00005000

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#18
Posted 11/24/2018 02:17 PM   
@TimFx7 I don't recommend changing the value "StereoFlagsDX10 = 0x00004008"....you can use "StereoFlagsDX10 = 0x00004000" if you are not using SBS Custom shaders.....BUT if you use 0x00005000 or 0x0000C000 you will break some shadows, lights and reflections. The universal fix need the "StereoFlagsDX10 = 0x0000400X" value (X can be 8 or 0).
@TimFx7

I don't recommend changing the value "StereoFlagsDX10 = 0x00004008"....you can use "StereoFlagsDX10 = 0x00004000" if you are not using SBS Custom shaders.....BUT if you use 0x00005000 or 0x0000C000 you will break some shadows, lights and reflections. The universal fix need the "StereoFlagsDX10 = 0x0000400X" value (X can be 8 or 0).

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#19
Posted 11/24/2018 03:31 PM   
[quote="DHR"]@TimFx7 I don't recommend changing the value "StereoFlagsDX10 = 0x00004008"....you can use "StereoFlagsDX10 = 0x00004000" if you are not using SBS Custom shaders.....BUT if you use 0x00005000 or 0x0000C000 you will break some shadows, lights and reflections. The universal fix need the "StereoFlagsDX10 = 0x0000400X" value (X can be 8 or 0).[/quote] Yeah, man. I realized this in my tests. I'm actually talking about Battlefiled V-specific settings.I have edited the first comment. [color="orange"][b]white shadows formed by the soldiers behind the obstacle (multiplayer: green and red)[/b][/color] [color="orange"][b]0x00005000 version also focuses seamlessly on the soldiers in the distance.[/b][/color] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76554/[/img] [color="orange"][b]0x00004000 versions cannot fully focus. similar focusing issues exists in Battlefront II. Is it possible to correct this problem practically in 0x00004000 ?[/b][/color] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76553/[/img]
DHR said:@TimFx7

I don't recommend changing the value "StereoFlagsDX10 = 0x00004008"....you can use "StereoFlagsDX10 = 0x00004000" if you are not using SBS Custom shaders.....BUT if you use 0x00005000 or 0x0000C000 you will break some shadows, lights and reflections. The universal fix need the "StereoFlagsDX10 = 0x0000400X" value (X can be 8 or 0).

Yeah, man. I realized this in my tests. I'm actually talking about Battlefiled V-specific settings.I have edited the first comment.

white shadows formed by the soldiers behind the obstacle (multiplayer: green and red)
0x00005000 version also focuses seamlessly on the soldiers in the distance.
Image


0x00004000 versions cannot fully focus. similar focusing issues exists in Battlefront II.
Is it possible to correct this problem practically in 0x00004000 ?


Image

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#20
Posted 11/26/2018 03:41 AM   
Any way to get CM working on this game? I've tried the DA:I profile and a few others with no success.
Any way to get CM working on this game? I've tried the DA:I profile and a few others with no success.

#21
Posted 12/16/2018 09:28 PM   
[quote="cpana2001"]Any way to get CM working on this game? I've tried the DA:I profile and a few others with no success. [/quote] The most common value for 2DDHudSettings (0x709ADADA) works for me: 0x10000102. This value is used by various profiles. So in other words all the following profiles should work with BF5 in Compatibility Mode: Assassin's Creed: Syndicate, Call of Duty: Modern Warfare Remastered, Assassin's Creed: Unity, Call of Duty: Black Ops 3, Mad Max, Mafia III, For Honor, Watch Dogs 2, Far Cry Primal, Just Cause 3, Dying Light, Paragon, Dreadnought(2016), Far Cry 4, Call of Duty: Infinite Warfare, Metal Gear Solid V: Ground Zeroes ... I'll add that flag info to the BFV profile in 3D Fix Manager. So all you have to do is install the BFV 3D fix via 3DFM and click on "Force CM". Dragon Age: Inquisition uses 0x10000002 for 2DDHudSettings which doesn't seem to work. EDID: just as a general note: if you want to add Compatibility Mode to any game always try 0x10000002 and 0x10000102 first. Assign this value to the existing driver profile of the game. In 90% of all cases this will make CM work! No need to try dozens of driver profiles if you know what you do.
cpana2001 said:Any way to get CM working on this game? I've tried the DA:I profile and a few others with no success.


The most common value for 2DDHudSettings (0x709ADADA) works for me: 0x10000102. This value is used by various profiles. So in other words all the following profiles should work with BF5 in Compatibility Mode:

Assassin's Creed: Syndicate, Call of Duty: Modern Warfare Remastered, Assassin's Creed: Unity, Call of Duty: Black Ops 3, Mad Max, Mafia III, For Honor, Watch Dogs 2, Far Cry Primal, Just Cause 3, Dying Light, Paragon, Dreadnought(2016), Far Cry 4, Call of Duty: Infinite Warfare, Metal Gear Solid V: Ground Zeroes ...

I'll add that flag info to the BFV profile in 3D Fix Manager. So all you have to do is install the BFV 3D fix via 3DFM and click on "Force CM".

Dragon Age: Inquisition uses 0x10000002 for 2DDHudSettings which doesn't seem to work.

EDID: just as a general note: if you want to add Compatibility Mode to any game always try 0x10000002 and 0x10000102 first. Assign this value to the existing driver profile of the game. In 90% of all cases this will make CM work! No need to try dozens of driver profiles if you know what you do.

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#22
Posted 12/17/2018 11:50 AM   
Upload a fix: [url]http://helixmod.blogspot.com/2019/01/battlefield-v-dx11.html[/url] I noticed those "white shadows formed by the soldiers" are render in one eye...but i don't take a look (sorry!!). And instead of fixing, will be more realistic to remove.
Upload a fix:
http://helixmod.blogspot.com/2019/01/battlefield-v-dx11.html

I noticed those "white shadows formed by the soldiers" are render in one eye...but i don't take a look (sorry!!). And instead of fixing, will be more realistic to remove.

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#23
Posted 01/15/2019 07:50 PM   
the fix not work defaut $\ShaderFixes\3dvision2sbs.ini\mode = 5
the fix not work defaut
$\ShaderFixes\3dvision2sbs.ini\mode = 5

#24
Posted 01/16/2019 06:14 PM   
@lolo23. You need to uncomment this line, like this: [code]include = ShaderFixes\3dvision2sbs.ini[/code]
@lolo23.
You need to uncomment this line, like this:
include = ShaderFixes\3dvision2sbs.ini

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#25
Posted 01/16/2019 09:42 PM   
i try bu not work for me
i try bu not work for me

#26
Posted 01/17/2019 12:23 AM   
IF you want any help you're going to have to write a lot than that!! Seriously, how can someone troubleshoot it if you just say "It doesn't work"?
IF you want any help you're going to have to write a lot than that!! Seriously, how can someone troubleshoot it if you just say "It doesn't work"?

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#27
Posted 01/17/2019 01:01 PM   
I run the game after installing the fix but the texture is not adjusting not playable
I run the game after installing the fix but the texture is not adjusting not playable

#28
Posted 01/17/2019 03:46 PM   
Are you using 3dfix manager? I recommend installing fixes that way unless you are an experienced user.
Are you using 3dfix manager? I recommend installing fixes that way unless you are an experienced user.

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#29
Posted 01/17/2019 06:28 PM   
i have try with 3dfx manager and is not playable shadow completly decall and texture too
i have try with 3dfx manager and is not playable shadow completly decall and texture too

#30
Posted 01/17/2019 07:12 PM   
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