Stereo technique implemented in the 3D vision laptop (GeForce)
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I found this: http://www.mtbs3d.com/phpBB/viewtopic.php?f=105&t=16849 Is the quad-buffering officially supported in GeForce Driver?
I found this:

http://www.mtbs3d.com/phpBB/viewtopic.php?f=105&t=16849


Is the quad-buffering officially supported in GeForce Driver?

#16
Posted 02/27/2015 07:13 PM   
I found this: http://www.mtbs3d.com/phpBB/viewtopic.php?f=105&t=16849 Is the Quad-buffering stereo officially supported in GeForce?
I found this:


http://www.mtbs3d.com/phpBB/viewtopic.php?f=105&t=16849


Is the Quad-buffering stereo officially supported in GeForce?

#17
Posted 02/27/2015 09:35 PM   
[quote="enjoy3DVision"]I found this: http://www.mtbs3d.com/phpBB/viewtopic.php?f=105&t=16849 Is the Quad-buffering stereo officially supported in GeForce?[/quote] Yes:) That's the driver I was referring to. From that driver onwards quad-buffering is supported in ALL GTX (desktop and mobile) cards:)
enjoy3DVision said:I found this:

http://www.mtbs3d.com/phpBB/viewtopic.php?f=105&t=16849

Is the Quad-buffering stereo officially supported in GeForce?


Yes:) That's the driver I was referring to. From that driver onwards quad-buffering is supported in ALL GTX (desktop and mobile) cards:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#18
Posted 02/28/2015 06:44 AM   
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