3D vision on Quadro using 3D vision on Quadro professional graphic cards
Good morning all
I have been using 3D stereo using high end HW (Barco+Crystal Eyes)
I would then need to move onto a more affordable and portable solution so I am trying to buy a few 3D Vision glasses with a consumer level projector (Acer)
Because of the amount of data used in the OpenGL App I still need to use a Quadro FX series card
Browsing on the internet I found out that the 3D vision glasses should take the stereo Sync from the graphic card using the mini din connector
but I also found that Nvidia does not supply the cable in European kits
Is this true? where can I find such cable (I think mini din to mini usb) ?? Is there any schema do build it ?
What is the difference from driving the IR emitter from the USB ? any improvement in delay ?
I have been using 3D stereo using high end HW (Barco+Crystal Eyes)
I would then need to move onto a more affordable and portable solution so I am trying to buy a few 3D Vision glasses with a consumer level projector (Acer)
Because of the amount of data used in the OpenGL App I still need to use a Quadro FX series card
Browsing on the internet I found out that the 3D vision glasses should take the stereo Sync from the graphic card using the mini din connector
but I also found that Nvidia does not supply the cable in European kits
Is this true? where can I find such cable (I think mini din to mini usb) ?? Is there any schema do build it ?
What is the difference from driving the IR emitter from the USB ? any improvement in delay ?
Just a few high-end Quadro cards support the additional mini din sync cable anyway, what is your Quadro model?
And you can still use the IR transmitter with only the USB connection to the PC in 95% of the cases problem free, but it also depends on what software you work with.
Just a few high-end Quadro cards support the additional mini din sync cable anyway, what is your Quadro model?
And you can still use the IR transmitter with only the USB connection to the PC in 95% of the cases problem free, but it also depends on what software you work with.
[quote name='Bloody' post='966528' date='Dec 17 2009, 09:01 PM']Just a few high-end Quadro cards support the additional mini din sync cable anyway, what is your Quadro model?
And you can still use the IR transmitter with only the USB connection to the PC in 95% of the cases problem free, but it also depends on what software you work with.[/quote]
Most High end card sport the minidin connector... I am using 2X Quadro FX 4500 (SLI) and 1X Quadro FX5800 .
I am aware that the USB synch may be used, just wondering why it is usggested to use the minidin connector
I assume there must be some kind of advantage, my guees is lower latency for the minidin that takes the synch directly from the graphic board instead that from the USB that reaches the graphic card trough the usb controller, southbridge etc.
I am working with Siemens Teamcenter Visualization (OpenGL App) to visualize large 3D datasets (>>M Polygons)
[quote name='Bloody' post='966528' date='Dec 17 2009, 09:01 PM']Just a few high-end Quadro cards support the additional mini din sync cable anyway, what is your Quadro model?
And you can still use the IR transmitter with only the USB connection to the PC in 95% of the cases problem free, but it also depends on what software you work with.
Most High end card sport the minidin connector... I am using 2X Quadro FX 4500 (SLI) and 1X Quadro FX5800 .
I am aware that the USB synch may be used, just wondering why it is usggested to use the minidin connector
I assume there must be some kind of advantage, my guees is lower latency for the minidin that takes the synch directly from the graphic board instead that from the USB that reaches the graphic card trough the usb controller, southbridge etc.
I am working with Siemens Teamcenter Visualization (OpenGL App) to visualize large 3D datasets (>>M Polygons)
The explanation is that when using the mini din direct connection to the card there is no chance of getting out of sync when the systems is heavily loaded as it appears that this is possible when you stick to the USB sync... can't say I've seen this happen, so far no issues with using only the USB sync (but you should have it in mind as a possibility).
The explanation is that when using the mini din direct connection to the card there is no chance of getting out of sync when the systems is heavily loaded as it appears that this is possible when you stick to the USB sync... can't say I've seen this happen, so far no issues with using only the USB sync (but you should have it in mind as a possibility).
[quote name='Bloody' post='966878' date='Dec 18 2009, 12:08 PM']The explanation is that when using the mini din direct connection to the card there is no chance of getting out of sync when the systems is heavily loaded as it appears that this is possible when you stick to the USB sync... can't say I've seen this happen, so far no issues with using only the USB sync (but you should have it in mind as a possibility).[/quote]
Thanks for the explanation
This makes sense
As I receive my kit (paperwork takes time.....) and I have time to test I will post my findings
[quote name='Bloody' post='966878' date='Dec 18 2009, 12:08 PM']The explanation is that when using the mini din direct connection to the card there is no chance of getting out of sync when the systems is heavily loaded as it appears that this is possible when you stick to the USB sync... can't say I've seen this happen, so far no issues with using only the USB sync (but you should have it in mind as a possibility).
Thanks for the explanation
This makes sense
As I receive my kit (paperwork takes time.....) and I have time to test I will post my findings
I have been using 3D stereo using high end HW (Barco+Crystal Eyes)
I would then need to move onto a more affordable and portable solution so I am trying to buy a few 3D Vision glasses with a consumer level projector (Acer)
Because of the amount of data used in the OpenGL App I still need to use a Quadro FX series card
Browsing on the internet I found out that the 3D vision glasses should take the stereo Sync from the graphic card using the mini din connector
but I also found that Nvidia does not supply the cable in European kits
Is this true? where can I find such cable (I think mini din to mini usb) ?? Is there any schema do build it ?
What is the difference from driving the IR emitter from the USB ? any improvement in delay ?
Thanks
Mirko
I have been using 3D stereo using high end HW (Barco+Crystal Eyes)
I would then need to move onto a more affordable and portable solution so I am trying to buy a few 3D Vision glasses with a consumer level projector (Acer)
Because of the amount of data used in the OpenGL App I still need to use a Quadro FX series card
Browsing on the internet I found out that the 3D vision glasses should take the stereo Sync from the graphic card using the mini din connector
but I also found that Nvidia does not supply the cable in European kits
Is this true? where can I find such cable (I think mini din to mini usb) ?? Is there any schema do build it ?
What is the difference from driving the IR emitter from the USB ? any improvement in delay ?
Thanks
Mirko
And you can still use the IR transmitter with only the USB connection to the PC in 95% of the cases problem free, but it also depends on what software you work with.
And you can still use the IR transmitter with only the USB connection to the PC in 95% of the cases problem free, but it also depends on what software you work with.
My 3D Vision Blog - 3dvision-blog.com
And you can still use the IR transmitter with only the USB connection to the PC in 95% of the cases problem free, but it also depends on what software you work with.[/quote]
Most High end card sport the minidin connector... I am using 2X Quadro FX 4500 (SLI) and 1X Quadro FX5800 .
I am aware that the USB synch may be used, just wondering why it is usggested to use the minidin connector
I assume there must be some kind of advantage, my guees is lower latency for the minidin that takes the synch directly from the graphic board instead that from the USB that reaches the graphic card trough the usb controller, southbridge etc.
I am working with Siemens Teamcenter Visualization (OpenGL App) to visualize large 3D datasets (>>M Polygons)
Thanks
Mirko
And you can still use the IR transmitter with only the USB connection to the PC in 95% of the cases problem free, but it also depends on what software you work with.
Most High end card sport the minidin connector... I am using 2X Quadro FX 4500 (SLI) and 1X Quadro FX5800 .
I am aware that the USB synch may be used, just wondering why it is usggested to use the minidin connector
I assume there must be some kind of advantage, my guees is lower latency for the minidin that takes the synch directly from the graphic board instead that from the USB that reaches the graphic card trough the usb controller, southbridge etc.
I am working with Siemens Teamcenter Visualization (OpenGL App) to visualize large 3D datasets (>>M Polygons)
Thanks
Mirko
My 3D Vision Blog - 3dvision-blog.com
Thanks for the explanation
This makes sense
As I receive my kit (paperwork takes time.....) and I have time to test I will post my findings
Thanks
Mirko
Thanks for the explanation
This makes sense
As I receive my kit (paperwork takes time.....) and I have time to test I will post my findings
Thanks
Mirko