I am looking to hire someone to write a fairly simple game that will test people's stereo vision. It is hard for me to figure out what is proprietary/required by Nvidia to use with 3DTV Play vs what will work in 3DTV Play if using a general purpose game engine. What game engine / platform would you suggest to make a game with the least hassle possible? Thanks.
I am looking to hire someone to write a fairly simple game that will test people's stereo vision. It is hard for me to figure out what is proprietary/required by Nvidia to use with 3DTV Play vs what will work in 3DTV Play if using a general purpose game engine. What game engine / platform would you suggest to make a game with the least hassle possible? Thanks.
If you want a test app, you'll probably have to use nvidia's SDK...I'm kind of curious about this too, I've written some direct3d in C#, that language works pretty fast and easy and is c-like with a free nice compiler from microsoft, but if nvidia's 3d sdk is in C++ you'll have to use that one, that works good too but is harder to debug...otherwise I'm not sure what engines support 2-camera 3d, although it might be as easy as making 2 camera objects in d3d and passing those to a function or something, possibly in d3d sdk from microsoft or from nvidia's sdk? If that's the case, adding a second camera and repositioning the first one in any popular game engine, such as realmcrafter, source sdk, ogre, or others, should be okay as long as the source is accessable and/or the cameras are controllable through a c++ interface... (might not work on some of those?, realmcrafter might just support it randomly)
Realmcrafter would probably be easiest, followed by source and ogre are both similar in complexity, ogre is GPL while source is owned but available for free as a toolkit with a free steam account.
If you want a test app, you'll probably have to use nvidia's SDK...I'm kind of curious about this too, I've written some direct3d in C#, that language works pretty fast and easy and is c-like with a free nice compiler from microsoft, but if nvidia's 3d sdk is in C++ you'll have to use that one, that works good too but is harder to debug...otherwise I'm not sure what engines support 2-camera 3d, although it might be as easy as making 2 camera objects in d3d and passing those to a function or something, possibly in d3d sdk from microsoft or from nvidia's sdk? If that's the case, adding a second camera and repositioning the first one in any popular game engine, such as realmcrafter, source sdk, ogre, or others, should be okay as long as the source is accessable and/or the cameras are controllable through a c++ interface... (might not work on some of those?, realmcrafter might just support it randomly)
Realmcrafter would probably be easiest, followed by source and ogre are both similar in complexity, ogre is GPL while source is owned but available for free as a toolkit with a free steam account.
[quote name='aersixb9' date='30 March 2011 - 09:51 PM' timestamp='1301536305' post='1216395']
If you want a test app, you'll probably have to use nvidia's SDK...I'm kind of curious about this too, I've written some direct3d in C#, that language works pretty fast and easy and is c-like with a free nice compiler from microsoft, but if nvidia's 3d sdk is in C++ you'll have to use that one, that works good too but is harder to debug...otherwise I'm not sure what engines support 2-camera 3d, although it might be as easy as making 2 camera objects in d3d and passing those to a function or something, possibly in d3d sdk from microsoft or from nvidia's sdk? If that's the case, adding a second camera and repositioning the first one in any popular game engine, such as realmcrafter, source sdk, ogre, or others, should be okay as long as the source is accessable and/or the cameras are controllable through a c++ interface... (might not work on some of those?, realmcrafter might just support it randomly)
Realmcrafter would probably be easiest, followed by source and ogre are both similar in complexity, ogre is GPL while source is owned but available for free as a toolkit with a free steam account.
[/quote]
Thanks for the start. Have you tried any of these yet? I am trying to find someone who has gotten all the kinks out already!
[quote name='aersixb9' date='30 March 2011 - 09:51 PM' timestamp='1301536305' post='1216395']
If you want a test app, you'll probably have to use nvidia's SDK...I'm kind of curious about this too, I've written some direct3d in C#, that language works pretty fast and easy and is c-like with a free nice compiler from microsoft, but if nvidia's 3d sdk is in C++ you'll have to use that one, that works good too but is harder to debug...otherwise I'm not sure what engines support 2-camera 3d, although it might be as easy as making 2 camera objects in d3d and passing those to a function or something, possibly in d3d sdk from microsoft or from nvidia's sdk? If that's the case, adding a second camera and repositioning the first one in any popular game engine, such as realmcrafter, source sdk, ogre, or others, should be okay as long as the source is accessable and/or the cameras are controllable through a c++ interface... (might not work on some of those?, realmcrafter might just support it randomly)
Realmcrafter would probably be easiest, followed by source and ogre are both similar in complexity, ogre is GPL while source is owned but available for free as a toolkit with a free steam account.
Thanks for the start. Have you tried any of these yet? I am trying to find someone who has gotten all the kinks out already!
Realmcrafter would probably be easiest, followed by source and ogre are both similar in complexity, ogre is GPL while source is owned but available for free as a toolkit with a free steam account.
Realmcrafter would probably be easiest, followed by source and ogre are both similar in complexity, ogre is GPL while source is owned but available for free as a toolkit with a free steam account.
If you want a test app, you'll probably have to use nvidia's SDK...I'm kind of curious about this too, I've written some direct3d in C#, that language works pretty fast and easy and is c-like with a free nice compiler from microsoft, but if nvidia's 3d sdk is in C++ you'll have to use that one, that works good too but is harder to debug...otherwise I'm not sure what engines support 2-camera 3d, although it might be as easy as making 2 camera objects in d3d and passing those to a function or something, possibly in d3d sdk from microsoft or from nvidia's sdk? If that's the case, adding a second camera and repositioning the first one in any popular game engine, such as realmcrafter, source sdk, ogre, or others, should be okay as long as the source is accessable and/or the cameras are controllable through a c++ interface... (might not work on some of those?, realmcrafter might just support it randomly)
Realmcrafter would probably be easiest, followed by source and ogre are both similar in complexity, ogre is GPL while source is owned but available for free as a toolkit with a free steam account.
[/quote]
Thanks for the start. Have you tried any of these yet? I am trying to find someone who has gotten all the kinks out already!
If you want a test app, you'll probably have to use nvidia's SDK...I'm kind of curious about this too, I've written some direct3d in C#, that language works pretty fast and easy and is c-like with a free nice compiler from microsoft, but if nvidia's 3d sdk is in C++ you'll have to use that one, that works good too but is harder to debug...otherwise I'm not sure what engines support 2-camera 3d, although it might be as easy as making 2 camera objects in d3d and passing those to a function or something, possibly in d3d sdk from microsoft or from nvidia's sdk? If that's the case, adding a second camera and repositioning the first one in any popular game engine, such as realmcrafter, source sdk, ogre, or others, should be okay as long as the source is accessable and/or the cameras are controllable through a c++ interface... (might not work on some of those?, realmcrafter might just support it randomly)
Realmcrafter would probably be easiest, followed by source and ogre are both similar in complexity, ogre is GPL while source is owned but available for free as a toolkit with a free steam account.
Thanks for the start. Have you tried any of these yet? I am trying to find someone who has gotten all the kinks out already!