Elder Scrolls Online 3D vision compatibility
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Was there ever an updated fix for this game released?
Was there ever an updated fix for this game released?

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 04/21/2017 12:19 AM   
[quote="Arioch1"]Was there ever an updated fix for this game released?[/quote] Doesn't the DX11 fix posted here work for you? http://helixmod.blogspot.co.uk/2014/05/the-elder-scrolls-online-3d-vision-fix.html
Arioch1 said:Was there ever an updated fix for this game released?


Doesn't the DX11 fix posted here work for you?
http://helixmod.blogspot.co.uk/2014/05/the-elder-scrolls-online-3d-vision-fix.html

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 04/21/2017 12:22 AM   
I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.
I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 04/21/2017 12:24 AM   
Thank you for working on it :)
Thank you for working on it :)

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 04/21/2017 12:25 AM   
[quote="mike_ar69"]I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.[/quote] AHA!!! Your still alive! ;) How have you been, my friend? :)
mike_ar69 said:I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.


AHA!!!
Your still alive! ;)
How have you been, my friend? :)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 04/21/2017 12:32 AM   
[quote="helifax"][quote="mike_ar69"]I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.[/quote] AHA!!! Your still alive! ;) How have you been, my friend? :)[/quote] Hi! - yeah I am still alive and still "lurk" here regularly ;-) I have actually done a couple of fixes as well (SLI version for Alpha Protocol, and ESO which needed to be done from scratch, not sure how they managed to change it so much...). I am still not playing games much though, except Minecraft Windows 10 Edition, which is perfect 3D out of the box ironically ;-) I saw you were working on something with Compute Shaders and tile lighting? Is that resolved?
helifax said:
mike_ar69 said:I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.


AHA!!!
Your still alive! ;)
How have you been, my friend? :)

Hi! - yeah I am still alive and still "lurk" here regularly ;-) I have actually done a couple of fixes as well (SLI version for Alpha Protocol, and ESO which needed to be done from scratch, not sure how they managed to change it so much...). I am still not playing games much though, except Minecraft Windows 10 Edition, which is perfect 3D out of the box ironically ;-) I saw you were working on something with Compute Shaders and tile lighting? Is that resolved?

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 04/21/2017 12:45 AM   
[quote="mike_ar69"][quote="helifax"][quote="mike_ar69"]I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.[/quote] AHA!!! Your still alive! ;) How have you been, my friend? :)[/quote] Hi! - yeah I am still alive and still "lurk" here regularly ;-) I have actually done a couple of fixes as well (SLI version for Alpha Protocol, and ESO which needed to be done from scratch, not sure how they managed to change it so much...). I am still not playing games much though, except Minecraft Windows 10 Edition, which is perfect 3D out of the box ironically ;-) I saw you were working on something with Compute Shaders and tile lighting? Is that resolved?[/quote] Ah yes... the awesome Frostbite 3 engine that literally gives me white hair.. Where to start: - 1061 Compute Shaders overall. - always 30-60 CS per frame are used. - Cs cascade.. - Tiles and Lighting DRAWING is done in CS. - The PS is just a blit from a buffer which is the output from the CS(s) - Lots and lots of nested IFS in the Computes, lots of buffers (g0-g10) and other textures (t0-t20) - Engine seems to have some weird caching/optimization mechanism - Hard to hunt and see what the Cs is actually doing as most of the times you don't see - Oh and I fogot, all the headers are stripped ! ^_^ Tempted you enough?:)) (This is for the latest Mass Effect: Andromeda)
mike_ar69 said:
helifax said:
mike_ar69 said:I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.


AHA!!!
Your still alive! ;)
How have you been, my friend? :)

Hi! - yeah I am still alive and still "lurk" here regularly ;-) I have actually done a couple of fixes as well (SLI version for Alpha Protocol, and ESO which needed to be done from scratch, not sure how they managed to change it so much...). I am still not playing games much though, except Minecraft Windows 10 Edition, which is perfect 3D out of the box ironically ;-) I saw you were working on something with Compute Shaders and tile lighting? Is that resolved?


Ah yes... the awesome Frostbite 3 engine that literally gives me white hair..
Where to start:
- 1061 Compute Shaders overall.
- always 30-60 CS per frame are used.
- Cs cascade..
- Tiles and Lighting DRAWING is done in CS.
- The PS is just a blit from a buffer which is the output from the CS(s)
- Lots and lots of nested IFS in the Computes, lots of buffers (g0-g10) and other textures (t0-t20)
- Engine seems to have some weird caching/optimization mechanism
- Hard to hunt and see what the Cs is actually doing as most of the times you don't see
- Oh and I fogot, all the headers are stripped ! ^_^

Tempted you enough?:))
(This is for the latest Mass Effect: Andromeda)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 04/21/2017 09:44 AM   
[quote="mike_ar69"][quote="helifax"][quote="mike_ar69"]I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.[/quote] AHA!!! Your still alive! ;) How have you been, my friend? :)[/quote] Hi! - yeah I am still alive and still "lurk" here regularly ;-) I have actually done a couple of fixes as well (SLI version for Alpha Protocol, and ESO which needed to be done from scratch, not sure how they managed to change it so much...). I am still not playing games much though, except Minecraft Windows 10 Edition, which is perfect 3D out of the box ironically ;-) I saw you were working on something with Compute Shaders and tile lighting? Is that resolved?[/quote] Hi mike nice to see you :)) if you want take a look for help helifax, the game is available in shared account (origin). Thanks ;)
mike_ar69 said:
helifax said:
mike_ar69 said:I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.


AHA!!!
Your still alive! ;)
How have you been, my friend? :)

Hi! - yeah I am still alive and still "lurk" here regularly ;-) I have actually done a couple of fixes as well (SLI version for Alpha Protocol, and ESO which needed to be done from scratch, not sure how they managed to change it so much...). I am still not playing games much though, except Minecraft Windows 10 Edition, which is perfect 3D out of the box ironically ;-) I saw you were working on something with Compute Shaders and tile lighting? Is that resolved?


Hi mike nice to see you :))

if you want take a look for help helifax, the game is available in shared account (origin). Thanks ;)

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

Posted 04/21/2017 11:22 AM   
[quote="helifax"][quote="mike_ar69"][quote="helifax"][quote="mike_ar69"]I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.[/quote] AHA!!! Your still alive! ;) How have you been, my friend? :)[/quote] Hi! - yeah I am still alive and still "lurk" here regularly ;-) I have actually done a couple of fixes as well (SLI version for Alpha Protocol, and ESO which needed to be done from scratch, not sure how they managed to change it so much...). I am still not playing games much though, except Minecraft Windows 10 Edition, which is perfect 3D out of the box ironically ;-) I saw you were working on something with Compute Shaders and tile lighting? Is that resolved?[/quote] Ah yes... the awesome Frostbite 3 engine that literally gives me white hair.. Where to start: - 1061 Compute Shaders overall. - always 30-60 CS per frame are used. - Cs cascade.. - Tiles and Lighting DRAWING is done in CS. - The PS is just a blit from a buffer which is the output from the CS(s) - Lots and lots of nested IFS in the Computes, lots of buffers (g0-g10) and other textures (t0-t20) - Engine seems to have some weird caching/optimization mechanism - Hard to hunt and see what the Cs is actually doing as most of the times you don't see - Oh and I fogot, all the headers are stripped ! ^_^ Tempted you enough?:)) (This is for the latest Mass Effect: Andromeda) [/quote] Wow, that sounds like a "challenge" to put it mildly! It sounds like Batman Arkham Knight, though that game at least had headers. I just saw Murilladas's message about the game being in the shared shaderhackers account, so I might look at it next week. I am away all weekend on the "March for Science" with friends so can't look until at least next week. Did I read somewhere here as well that that game has shaders that "fade out" or something? Is that related to the CS as well? PM me with whatever details you have, I could perhaps look at some files in the meantime :-)
helifax said:
mike_ar69 said:
helifax said:
mike_ar69 said:I did update it, but need to post it on the blog. I had trouble with the game crashing all the time while trying to fix water reflections so never quite got that bit done properly.


AHA!!!
Your still alive! ;)
How have you been, my friend? :)

Hi! - yeah I am still alive and still "lurk" here regularly ;-) I have actually done a couple of fixes as well (SLI version for Alpha Protocol, and ESO which needed to be done from scratch, not sure how they managed to change it so much...). I am still not playing games much though, except Minecraft Windows 10 Edition, which is perfect 3D out of the box ironically ;-) I saw you were working on something with Compute Shaders and tile lighting? Is that resolved?


Ah yes... the awesome Frostbite 3 engine that literally gives me white hair..
Where to start:
- 1061 Compute Shaders overall.
- always 30-60 CS per frame are used.
- Cs cascade..
- Tiles and Lighting DRAWING is done in CS.
- The PS is just a blit from a buffer which is the output from the CS(s)
- Lots and lots of nested IFS in the Computes, lots of buffers (g0-g10) and other textures (t0-t20)
- Engine seems to have some weird caching/optimization mechanism
- Hard to hunt and see what the Cs is actually doing as most of the times you don't see
- Oh and I fogot, all the headers are stripped ! ^_^

Tempted you enough?:))
(This is for the latest Mass Effect: Andromeda)


Wow, that sounds like a "challenge" to put it mildly! It sounds like Batman Arkham Knight, though that game at least had headers. I just saw Murilladas's message about the game being in the shared shaderhackers account, so I might look at it next week. I am away all weekend on the "March for Science" with friends so can't look until at least next week. Did I read somewhere here as well that that game has shaders that "fade out" or something? Is that related to the CS as well? PM me with whatever details you have, I could perhaps look at some files in the meantime :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 04/21/2017 08:48 PM   
Anyone know of a comparability profile for this game so I can play it in pseudo-3D for the time being?
Anyone know of a comparability profile for this game so I can play it in pseudo-3D for the time being?

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 04/22/2017 01:09 AM   
I finally released an updated fix for this game. [url]http://helixmod.blogspot.com/2014/05/the-elder-scrolls-online-3d-vision-fix.html[/url] I had to refix everything, as all shader CRCs changed, and some of the lighting patterns were different. Also water reflections were completely different. Anyhow, its playable again, but with some of the same residual issues that have been there since the DX9 fix, notably the specular "tint" effect on roofs and domes etc. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/72711/[/img]
I finally released an updated fix for this game.

http://helixmod.blogspot.com/2014/05/the-elder-scrolls-online-3d-vision-fix.html

I had to refix everything, as all shader CRCs changed, and some of the lighting patterns were different. Also water reflections were completely different. Anyhow, its playable again, but with some of the same residual issues that have been there since the DX9 fix, notably the specular "tint" effect on roofs and domes etc.

Image
Attachments

eso6408_50.jps

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/14/2017 12:26 AM   
Fantastic!
Fantastic!

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 05/14/2017 01:34 AM   
Thank You mike_ar69 for refixing it.
Thank You mike_ar69 for refixing it.

CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless

Posted 05/15/2017 06:27 AM   
The Morrowind expansion is available tomorrow (May 22nd) for those with early access to it. I am hoping to get into the game tomorrow after it patches - crossing my fingers that nothing gets broken in 3D!
The Morrowind expansion is available tomorrow (May 22nd) for those with early access to it. I am hoping to get into the game tomorrow after it patches - crossing my fingers that nothing gets broken in 3D!

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 05/22/2017 01:58 AM   
Good News - I got into the game with the new expansion and it appears nothing got broken in 3D. I wil play more and see if that changes or if there are new shaders for the game. :)
Good News - I got into the game with the new expansion and it appears nothing got broken in 3D. I wil play more and see if that changes or if there are new shaders for the game. :)

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 05/22/2017 02:53 PM   
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