PS3 3D
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[quote name='One-Shot' post='1040476' date='Apr 15 2010, 02:05 PM']I feel very safe in saying this will never happen. This is not meant or designed at all to work with consoles.[/quote]


No offence here but its ones and zeros.....not apples and oranges. If its code it will work, if there is not enuff money it wont. simple
[quote name='One-Shot' post='1040476' date='Apr 15 2010, 02:05 PM']I feel very safe in saying this will never happen. This is not meant or designed at all to work with consoles.





No offence here but its ones and zeros.....not apples and oranges. If its code it will work, if there is not enuff money it wont. simple
#16
Posted 04/15/2010 09:21 PM   
In order for the PS3 to work with a 3D-capable display it has to be equipped with an HDMI 1.4(a) interface or at least one that can understand the stereoscopic 3D formats defined in the new HDMI specs. The most clear solution here is to go for a Sony Bravia 3D TVs that should be available sometime in June probably. But still this should be compatible with practically any new-gen 3D-capable TV like the new Samsung, LG, Panasonic and others. Have in mind that the 3.20 (the most likely version) to introduce the S3D features for the PS3 console is also expected in June, so there is some time and you need not be so fast in choosing a 3D-capable TV with the idea to use is specifically with the console at this particular moment. You better wait for the update for the PS3 to come out first and then when more information about it is clear to do the right choice... ;)
In order for the PS3 to work with a 3D-capable display it has to be equipped with an HDMI 1.4(a) interface or at least one that can understand the stereoscopic 3D formats defined in the new HDMI specs. The most clear solution here is to go for a Sony Bravia 3D TVs that should be available sometime in June probably. But still this should be compatible with practically any new-gen 3D-capable TV like the new Samsung, LG, Panasonic and others. Have in mind that the 3.20 (the most likely version) to introduce the S3D features for the PS3 console is also expected in June, so there is some time and you need not be so fast in choosing a 3D-capable TV with the idea to use is specifically with the console at this particular moment. You better wait for the update for the PS3 to come out first and then when more information about it is clear to do the right choice... ;)

My 3D Vision Blog - 3dvision-blog.com

#17
Posted 04/15/2010 09:32 PM   
In order for the PS3 to work with a 3D-capable display it has to be equipped with an HDMI 1.4(a) interface or at least one that can understand the stereoscopic 3D formats defined in the new HDMI specs. The most clear solution here is to go for a Sony Bravia 3D TVs that should be available sometime in June probably. But still this should be compatible with practically any new-gen 3D-capable TV like the new Samsung, LG, Panasonic and others. Have in mind that the 3.20 (the most likely version) to introduce the S3D features for the PS3 console is also expected in June, so there is some time and you need not be so fast in choosing a 3D-capable TV with the idea to use is specifically with the console at this particular moment. You better wait for the update for the PS3 to come out first and then when more information about it is clear to do the right choice... ;)
In order for the PS3 to work with a 3D-capable display it has to be equipped with an HDMI 1.4(a) interface or at least one that can understand the stereoscopic 3D formats defined in the new HDMI specs. The most clear solution here is to go for a Sony Bravia 3D TVs that should be available sometime in June probably. But still this should be compatible with practically any new-gen 3D-capable TV like the new Samsung, LG, Panasonic and others. Have in mind that the 3.20 (the most likely version) to introduce the S3D features for the PS3 console is also expected in June, so there is some time and you need not be so fast in choosing a 3D-capable TV with the idea to use is specifically with the console at this particular moment. You better wait for the update for the PS3 to come out first and then when more information about it is clear to do the right choice... ;)

My 3D Vision Blog - 3dvision-blog.com

#18
Posted 04/15/2010 09:32 PM   
Depending on the display type it's possible to use the 3D vision glasses on a PS3.
Checkerboard based DLPTVs are compatible and i remember reading users on this very forum getting JamesCameron's AVATAR the game to work on the PS3 and Xbox360 in stereo with nvidia 3D vision glasses on such systems.
The only trick that what was needed was to unlock the emitter through the usb port by launching any game on the PC or even stereoscopic player before switching the hdmi/DVI connections to the console.

Similarly, all the currently reviewed 3DTVs have a manual mode that allows them to run with side by side or over/under stereo inputs, which are already supported on both consoles in Avatar the game.

It's not a hardware problem, it's a software one.

The only thing that is impossible at the moment is plugging 120Hz PC monitors on consoles since you can't convert 120Hz hdmi1.3 (with upgraded firmware) to Dual-link DVI.
I don't think converters are available. And the day converters are available, there will be problems with measuring sync delays through the converters, so I guess even if one day the hardware becomes available, sony and nvidia won't put out the software to make it work.

Sony has absolutely no interest in supporting anything else than the mandatory hdmi1.4 formats, so you can pretty much rest assured that it won't happen.
Depending on the display type it's possible to use the 3D vision glasses on a PS3.

Checkerboard based DLPTVs are compatible and i remember reading users on this very forum getting JamesCameron's AVATAR the game to work on the PS3 and Xbox360 in stereo with nvidia 3D vision glasses on such systems.

The only trick that what was needed was to unlock the emitter through the usb port by launching any game on the PC or even stereoscopic player before switching the hdmi/DVI connections to the console.



Similarly, all the currently reviewed 3DTVs have a manual mode that allows them to run with side by side or over/under stereo inputs, which are already supported on both consoles in Avatar the game.



It's not a hardware problem, it's a software one.



The only thing that is impossible at the moment is plugging 120Hz PC monitors on consoles since you can't convert 120Hz hdmi1.3 (with upgraded firmware) to Dual-link DVI.

I don't think converters are available. And the day converters are available, there will be problems with measuring sync delays through the converters, so I guess even if one day the hardware becomes available, sony and nvidia won't put out the software to make it work.



Sony has absolutely no interest in supporting anything else than the mandatory hdmi1.4 formats, so you can pretty much rest assured that it won't happen.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#19
Posted 04/15/2010 10:00 PM   
Depending on the display type it's possible to use the 3D vision glasses on a PS3.
Checkerboard based DLPTVs are compatible and i remember reading users on this very forum getting JamesCameron's AVATAR the game to work on the PS3 and Xbox360 in stereo with nvidia 3D vision glasses on such systems.
The only trick that what was needed was to unlock the emitter through the usb port by launching any game on the PC or even stereoscopic player before switching the hdmi/DVI connections to the console.

Similarly, all the currently reviewed 3DTVs have a manual mode that allows them to run with side by side or over/under stereo inputs, which are already supported on both consoles in Avatar the game.

It's not a hardware problem, it's a software one.

The only thing that is impossible at the moment is plugging 120Hz PC monitors on consoles since you can't convert 120Hz hdmi1.3 (with upgraded firmware) to Dual-link DVI.
I don't think converters are available. And the day converters are available, there will be problems with measuring sync delays through the converters, so I guess even if one day the hardware becomes available, sony and nvidia won't put out the software to make it work.

Sony has absolutely no interest in supporting anything else than the mandatory hdmi1.4 formats, so you can pretty much rest assured that it won't happen.
Depending on the display type it's possible to use the 3D vision glasses on a PS3.

Checkerboard based DLPTVs are compatible and i remember reading users on this very forum getting JamesCameron's AVATAR the game to work on the PS3 and Xbox360 in stereo with nvidia 3D vision glasses on such systems.

The only trick that what was needed was to unlock the emitter through the usb port by launching any game on the PC or even stereoscopic player before switching the hdmi/DVI connections to the console.



Similarly, all the currently reviewed 3DTVs have a manual mode that allows them to run with side by side or over/under stereo inputs, which are already supported on both consoles in Avatar the game.



It's not a hardware problem, it's a software one.



The only thing that is impossible at the moment is plugging 120Hz PC monitors on consoles since you can't convert 120Hz hdmi1.3 (with upgraded firmware) to Dual-link DVI.

I don't think converters are available. And the day converters are available, there will be problems with measuring sync delays through the converters, so I guess even if one day the hardware becomes available, sony and nvidia won't put out the software to make it work.



Sony has absolutely no interest in supporting anything else than the mandatory hdmi1.4 formats, so you can pretty much rest assured that it won't happen.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

#20
Posted 04/15/2010 10:00 PM   
Hi, just went to the Gadget Show Exhibition just recently and majority of the stuff was 3d this and that.

To get PS3 in 3D you would need a PS3 with the 3D firmware a 3D Ready TV and the glasses.

LG/SONY had both the Xbox and PS3 there on their new upcoming 3D ready TV's at the exhibition.

They both said that the PS3/Xbox doesn't do the 3D rendering, but the TV itself that does all the good stuff, so your console doesn't get stressed so much.

However both Sony and LG and other companys will be releasing the 3D Ready TV's in the upcoming weeks. However 3D Ready Projectors are already available, as off now i know that Optiplex do some 720p 3D projectors, but if your looking for 1080P then you'll have to wait as there is 1 on the market at the moment which will set you back £10,000. :o

There are 2 ways in watching 3D on a 3DTV, firstly using steroscopic Flicker glasses where the left and right lens rapidly flicker in syncinization with the TV. Just like glasses with the Nvidia 3D Vision, however the glasses are quite expensive, so buying enough glasses for the family to view all together will definately reduce the bank balance.

And secondly using polariozed glasses, same as the one when u go to watch a film in 3D at the cinema, and each glasses cost around 80p, so buying alot of them won't hurt the bank balance.

Unless you already have a 3D Ready TV you will have to buy a new TV.
Hi, just went to the Gadget Show Exhibition just recently and majority of the stuff was 3d this and that.



To get PS3 in 3D you would need a PS3 with the 3D firmware a 3D Ready TV and the glasses.



LG/SONY had both the Xbox and PS3 there on their new upcoming 3D ready TV's at the exhibition.



They both said that the PS3/Xbox doesn't do the 3D rendering, but the TV itself that does all the good stuff, so your console doesn't get stressed so much.



However both Sony and LG and other companys will be releasing the 3D Ready TV's in the upcoming weeks. However 3D Ready Projectors are already available, as off now i know that Optiplex do some 720p 3D projectors, but if your looking for 1080P then you'll have to wait as there is 1 on the market at the moment which will set you back £10,000. :o



There are 2 ways in watching 3D on a 3DTV, firstly using steroscopic Flicker glasses where the left and right lens rapidly flicker in syncinization with the TV. Just like glasses with the Nvidia 3D Vision, however the glasses are quite expensive, so buying enough glasses for the family to view all together will definately reduce the bank balance.



And secondly using polariozed glasses, same as the one when u go to watch a film in 3D at the cinema, and each glasses cost around 80p, so buying alot of them won't hurt the bank balance.



Unless you already have a 3D Ready TV you will have to buy a new TV.

#21
Posted 04/15/2010 10:05 PM   
Hi, just went to the Gadget Show Exhibition just recently and majority of the stuff was 3d this and that.

To get PS3 in 3D you would need a PS3 with the 3D firmware a 3D Ready TV and the glasses.

LG/SONY had both the Xbox and PS3 there on their new upcoming 3D ready TV's at the exhibition.

They both said that the PS3/Xbox doesn't do the 3D rendering, but the TV itself that does all the good stuff, so your console doesn't get stressed so much.

However both Sony and LG and other companys will be releasing the 3D Ready TV's in the upcoming weeks. However 3D Ready Projectors are already available, as off now i know that Optiplex do some 720p 3D projectors, but if your looking for 1080P then you'll have to wait as there is 1 on the market at the moment which will set you back £10,000. :o

There are 2 ways in watching 3D on a 3DTV, firstly using steroscopic Flicker glasses where the left and right lens rapidly flicker in syncinization with the TV. Just like glasses with the Nvidia 3D Vision, however the glasses are quite expensive, so buying enough glasses for the family to view all together will definately reduce the bank balance.

And secondly using polariozed glasses, same as the one when u go to watch a film in 3D at the cinema, and each glasses cost around 80p, so buying alot of them won't hurt the bank balance.

Unless you already have a 3D Ready TV you will have to buy a new TV.
Hi, just went to the Gadget Show Exhibition just recently and majority of the stuff was 3d this and that.



To get PS3 in 3D you would need a PS3 with the 3D firmware a 3D Ready TV and the glasses.



LG/SONY had both the Xbox and PS3 there on their new upcoming 3D ready TV's at the exhibition.



They both said that the PS3/Xbox doesn't do the 3D rendering, but the TV itself that does all the good stuff, so your console doesn't get stressed so much.



However both Sony and LG and other companys will be releasing the 3D Ready TV's in the upcoming weeks. However 3D Ready Projectors are already available, as off now i know that Optiplex do some 720p 3D projectors, but if your looking for 1080P then you'll have to wait as there is 1 on the market at the moment which will set you back £10,000. :o



There are 2 ways in watching 3D on a 3DTV, firstly using steroscopic Flicker glasses where the left and right lens rapidly flicker in syncinization with the TV. Just like glasses with the Nvidia 3D Vision, however the glasses are quite expensive, so buying enough glasses for the family to view all together will definately reduce the bank balance.



And secondly using polariozed glasses, same as the one when u go to watch a film in 3D at the cinema, and each glasses cost around 80p, so buying alot of them won't hurt the bank balance.



Unless you already have a 3D Ready TV you will have to buy a new TV.

#22
Posted 04/15/2010 10:05 PM   
i liked the idea that the tv does the rendering.. it saves the console power.. that is being used.. The Gpu power usage on pc games for 3d games is alot... and if a tv can do that with its own 3d processor it is very inconvenient that you need an expensive gpu setup to play 3d smooth.
i liked the idea that the tv does the rendering.. it saves the console power.. that is being used.. The Gpu power usage on pc games for 3d games is alot... and if a tv can do that with its own 3d processor it is very inconvenient that you need an expensive gpu setup to play 3d smooth.

Intel core i7 940@3.7ghz, EVGA GTX 470, CoolerMAster 600W , OCZ Vertex 3 60 GB, Gigabyte X58A-UD3R, OCZ 6 GB triple channel

#23
Posted 04/15/2010 10:47 PM   
i liked the idea that the tv does the rendering.. it saves the console power.. that is being used.. The Gpu power usage on pc games for 3d games is alot... and if a tv can do that with its own 3d processor it is very inconvenient that you need an expensive gpu setup to play 3d smooth.
i liked the idea that the tv does the rendering.. it saves the console power.. that is being used.. The Gpu power usage on pc games for 3d games is alot... and if a tv can do that with its own 3d processor it is very inconvenient that you need an expensive gpu setup to play 3d smooth.

Intel core i7 940@3.7ghz, EVGA GTX 470, CoolerMAster 600W , OCZ Vertex 3 60 GB, Gigabyte X58A-UD3R, OCZ 6 GB triple channel

#24
Posted 04/15/2010 10:47 PM   
Im pretty sure the gpu in the ps3 is a 7 series variant , and if im not mistake only 8 series and up can do 3d vision? i might be wrong.
Im pretty sure the gpu in the ps3 is a 7 series variant , and if im not mistake only 8 series and up can do 3d vision? i might be wrong.

intel i5 2500k @ 4.6 30C Stable

EVGA gtx 470 SLI

windows vista 64 bit

8 gig Corsair Vengeance RAM

#25
Posted 04/15/2010 10:49 PM   
Im pretty sure the gpu in the ps3 is a 7 series variant , and if im not mistake only 8 series and up can do 3d vision? i might be wrong.
Im pretty sure the gpu in the ps3 is a 7 series variant , and if im not mistake only 8 series and up can do 3d vision? i might be wrong.

intel i5 2500k @ 4.6 30C Stable

EVGA gtx 470 SLI

windows vista 64 bit

8 gig Corsair Vengeance RAM

#26
Posted 04/15/2010 10:49 PM   
I too went to the Gadget show live and after a couple of conversations with different people on various stands it was fairly obvious that none of them had a clue as to how any of this stuff works.

The only thing I did manage to find out was that the PS3 was outputting a 3D signal (1080P 120hz) to the Sony TV, it was then the Sony TV that was doing the syncing of the images to the shutter glasses which is pretty obvious really. So the TV has a built in IR emitter which syncs directly to the glasses and there is no emitter needed for the PS3 itself.

I would guess that the chances of Sony adding a driver to allow the 3d vision emitter to be connected to the Ps3 would be pretty slim.

I think the best option, at least for me (with an Acer DLP Projector) would be to purchasea pair of the XpanD glasses which use DLP Link. The PS3 can then output it's 720P/1080P signal at 120hz straight to the projector and then the glasses can auto sync to the signal.

I would guess that some people may need to drop the PS3's resolution down to 720P to allow existing HDMI Cables to work. I had to buy a more expensive cable for mine as it is 15m long and could not even cope with 720P at 120Hz over that distance.

Matt.
I too went to the Gadget show live and after a couple of conversations with different people on various stands it was fairly obvious that none of them had a clue as to how any of this stuff works.



The only thing I did manage to find out was that the PS3 was outputting a 3D signal (1080P 120hz) to the Sony TV, it was then the Sony TV that was doing the syncing of the images to the shutter glasses which is pretty obvious really. So the TV has a built in IR emitter which syncs directly to the glasses and there is no emitter needed for the PS3 itself.



I would guess that the chances of Sony adding a driver to allow the 3d vision emitter to be connected to the Ps3 would be pretty slim.



I think the best option, at least for me (with an Acer DLP Projector) would be to purchasea pair of the XpanD glasses which use DLP Link. The PS3 can then output it's 720P/1080P signal at 120hz straight to the projector and then the glasses can auto sync to the signal.



I would guess that some people may need to drop the PS3's resolution down to 720P to allow existing HDMI Cables to work. I had to buy a more expensive cable for mine as it is 15m long and could not even cope with 720P at 120Hz over that distance.



Matt.

#27
Posted 04/16/2010 12:20 PM   
I too went to the Gadget show live and after a couple of conversations with different people on various stands it was fairly obvious that none of them had a clue as to how any of this stuff works.

The only thing I did manage to find out was that the PS3 was outputting a 3D signal (1080P 120hz) to the Sony TV, it was then the Sony TV that was doing the syncing of the images to the shutter glasses which is pretty obvious really. So the TV has a built in IR emitter which syncs directly to the glasses and there is no emitter needed for the PS3 itself.

I would guess that the chances of Sony adding a driver to allow the 3d vision emitter to be connected to the Ps3 would be pretty slim.

I think the best option, at least for me (with an Acer DLP Projector) would be to purchasea pair of the XpanD glasses which use DLP Link. The PS3 can then output it's 720P/1080P signal at 120hz straight to the projector and then the glasses can auto sync to the signal.

I would guess that some people may need to drop the PS3's resolution down to 720P to allow existing HDMI Cables to work. I had to buy a more expensive cable for mine as it is 15m long and could not even cope with 720P at 120Hz over that distance.

Matt.
I too went to the Gadget show live and after a couple of conversations with different people on various stands it was fairly obvious that none of them had a clue as to how any of this stuff works.



The only thing I did manage to find out was that the PS3 was outputting a 3D signal (1080P 120hz) to the Sony TV, it was then the Sony TV that was doing the syncing of the images to the shutter glasses which is pretty obvious really. So the TV has a built in IR emitter which syncs directly to the glasses and there is no emitter needed for the PS3 itself.



I would guess that the chances of Sony adding a driver to allow the 3d vision emitter to be connected to the Ps3 would be pretty slim.



I think the best option, at least for me (with an Acer DLP Projector) would be to purchasea pair of the XpanD glasses which use DLP Link. The PS3 can then output it's 720P/1080P signal at 120hz straight to the projector and then the glasses can auto sync to the signal.



I would guess that some people may need to drop the PS3's resolution down to 720P to allow existing HDMI Cables to work. I had to buy a more expensive cable for mine as it is 15m long and could not even cope with 720P at 120Hz over that distance.



Matt.

#28
Posted 04/16/2010 12:20 PM   
Allthough this may belong only partiallly in this forum (at least the PS3 part of it)... PS3 stereo 3D support is, as Bloody did point out, intended to work with HDMI1.4a equipped TVs. These sets either come bundled with propriatary glasses or suited glasses will be available as accessories, and you will have the glasses supported by the specific TV. The PS3 wil NOT support native 120Hz TFTs or older checkerboard based DLPs but ONLY HDMI 1.4a formats which are 720p at best and not 1080p.

Also, the PS3 won't be capable of rendering any game in S3D (contrary to PC based 3D vision) but the game needs to be precoded in S3D, read, render alternating parallax corrected frames, which are [i]then[/i] geometrically and post- processed by the GPU, which renders any discusion about the hardware make and revision obsolete.

Finally I do not think it should be feasable to get the USB port on the PS3 to output a signal that carries the mandatory signal sync information of the video output. Also, since the whole slöew of devices will each have different picure processing delays, ther would be either ghosting ór a need for an endless list of profiles as in the current driver, which doesn't seem apropriate.

So for 3D TV the best solution is a panel / display control of the glasses, which leads us directly back to the native glasses OR extarnally syncable glasses.

What concludingly the 3D vision glasses could offer [i]if[/i] the emmitter would finally work independantly from the "green light bright". Say: USB charger/PS3 USB port to provide only power and a VESA LINK signal to sync the shutters. Allthough the VESA signal even carries with 5V enough to power the whole thinggy this voltage is just unfortunately only used to determine the presence of a VESA cable plugged in.
Allthough this may belong only partiallly in this forum (at least the PS3 part of it)... PS3 stereo 3D support is, as Bloody did point out, intended to work with HDMI1.4a equipped TVs. These sets either come bundled with propriatary glasses or suited glasses will be available as accessories, and you will have the glasses supported by the specific TV. The PS3 wil NOT support native 120Hz TFTs or older checkerboard based DLPs but ONLY HDMI 1.4a formats which are 720p at best and not 1080p.



Also, the PS3 won't be capable of rendering any game in S3D (contrary to PC based 3D vision) but the game needs to be precoded in S3D, read, render alternating parallax corrected frames, which are then geometrically and post- processed by the GPU, which renders any discusion about the hardware make and revision obsolete.



Finally I do not think it should be feasable to get the USB port on the PS3 to output a signal that carries the mandatory signal sync information of the video output. Also, since the whole slöew of devices will each have different picure processing delays, ther would be either ghosting ór a need for an endless list of profiles as in the current driver, which doesn't seem apropriate.



So for 3D TV the best solution is a panel / display control of the glasses, which leads us directly back to the native glasses OR extarnally syncable glasses.



What concludingly the 3D vision glasses could offer if the emmitter would finally work independantly from the "green light bright". Say: USB charger/PS3 USB port to provide only power and a VESA LINK signal to sync the shutters. Allthough the VESA signal even carries with 5V enough to power the whole thinggy this voltage is just unfortunately only used to determine the presence of a VESA cable plugged in.

#29
Posted 04/16/2010 02:04 PM   
Allthough this may belong only partiallly in this forum (at least the PS3 part of it)... PS3 stereo 3D support is, as Bloody did point out, intended to work with HDMI1.4a equipped TVs. These sets either come bundled with propriatary glasses or suited glasses will be available as accessories, and you will have the glasses supported by the specific TV. The PS3 wil NOT support native 120Hz TFTs or older checkerboard based DLPs but ONLY HDMI 1.4a formats which are 720p at best and not 1080p.

Also, the PS3 won't be capable of rendering any game in S3D (contrary to PC based 3D vision) but the game needs to be precoded in S3D, read, render alternating parallax corrected frames, which are [i]then[/i] geometrically and post- processed by the GPU, which renders any discusion about the hardware make and revision obsolete.

Finally I do not think it should be feasable to get the USB port on the PS3 to output a signal that carries the mandatory signal sync information of the video output. Also, since the whole slöew of devices will each have different picure processing delays, ther would be either ghosting ór a need for an endless list of profiles as in the current driver, which doesn't seem apropriate.

So for 3D TV the best solution is a panel / display control of the glasses, which leads us directly back to the native glasses OR extarnally syncable glasses.

What concludingly the 3D vision glasses could offer [i]if[/i] the emmitter would finally work independantly from the "green light bright". Say: USB charger/PS3 USB port to provide only power and a VESA LINK signal to sync the shutters. Allthough the VESA signal even carries with 5V enough to power the whole thinggy this voltage is just unfortunately only used to determine the presence of a VESA cable plugged in.
Allthough this may belong only partiallly in this forum (at least the PS3 part of it)... PS3 stereo 3D support is, as Bloody did point out, intended to work with HDMI1.4a equipped TVs. These sets either come bundled with propriatary glasses or suited glasses will be available as accessories, and you will have the glasses supported by the specific TV. The PS3 wil NOT support native 120Hz TFTs or older checkerboard based DLPs but ONLY HDMI 1.4a formats which are 720p at best and not 1080p.



Also, the PS3 won't be capable of rendering any game in S3D (contrary to PC based 3D vision) but the game needs to be precoded in S3D, read, render alternating parallax corrected frames, which are then geometrically and post- processed by the GPU, which renders any discusion about the hardware make and revision obsolete.



Finally I do not think it should be feasable to get the USB port on the PS3 to output a signal that carries the mandatory signal sync information of the video output. Also, since the whole slöew of devices will each have different picure processing delays, ther would be either ghosting ór a need for an endless list of profiles as in the current driver, which doesn't seem apropriate.



So for 3D TV the best solution is a panel / display control of the glasses, which leads us directly back to the native glasses OR extarnally syncable glasses.



What concludingly the 3D vision glasses could offer if the emmitter would finally work independantly from the "green light bright". Say: USB charger/PS3 USB port to provide only power and a VESA LINK signal to sync the shutters. Allthough the VESA signal even carries with 5V enough to power the whole thinggy this voltage is just unfortunately only used to determine the presence of a VESA cable plugged in.

#30
Posted 04/16/2010 02:04 PM   
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