@Senjin:
I had a feeling and I said it in an earlier post that Minecraft might not work with the wrapper.
Minecraft is not NATIVE code that gets executed on your hardware... It uses a virtual machine (Java) that runs directly on you PC. All the calls the game makes are translated by Java basically.
I am clueless why the creator chose this approach though (probably he only knows Java or something) as everyone knows that something which runs in a virtual machine can't be as "performant" as native code...
I guess he did it for porting purposes....
A quick thing you can try is take GLIntercept, enable the shader compiler plugin in it and see if it picks up the shaders... I expect it won't for the same reasons...but give it a try...
I had a feeling and I said it in an earlier post that Minecraft might not work with the wrapper.
Minecraft is not NATIVE code that gets executed on your hardware... It uses a virtual machine (Java) that runs directly on you PC. All the calls the game makes are translated by Java basically.
I am clueless why the creator chose this approach though (probably he only knows Java or something) as everyone knows that something which runs in a virtual machine can't be as "performant" as native code...
I guess he did it for porting purposes....
A quick thing you can try is take GLIntercept, enable the shader compiler plugin in it and see if it picks up the shaders... I expect it won't for the same reasons...but give it a try...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@Helifax,
New Wrapper 1.01 works on PC Config with GTX 690 and GTX 590 as mentioned above. No problem with AUX display connected.
The Motion Blur is a little problematic. Increased the FOV to 100 and seems a little better.
Enjoyed the tutorials as well. Great stuff.
Cheers.
[quote="CCS"]@Helifax,
New Wrapper 1.01 works on PC Config with GTX 690 and GTX 590 as mentioned above. No problem with AUX display connected.
The Motion Blur is a little problematic. Increased the FOV to 100 and seems a little better.
Enjoyed the tutorials as well. Great stuff.
Cheers.[/quote]
BIG THANKS for the Update;)) Glad it works now:D
New Wrapper 1.01 works on PC Config with GTX 690 and GTX 590 as mentioned above. No problem with AUX display connected.
The Motion Blur is a little problematic. Increased the FOV to 100 and seems a little better.
Enjoyed the tutorials as well. Great stuff.
Cheers.
BIG THANKS for the Update;)) Glad it works now:D
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Updated RAGEx86 and RAGE x64 to use the latest version of the wrapper.
Updated Wolfenstein (again ^_^ ) and fixed some shaders that previously weren't working properly(after the patch)
Updated RAGEx86 and RAGE x64 to use the latest version of the wrapper.
Updated Wolfenstein (again ^_^ ) and fixed some shaders that previously weren't working properly(after the patch)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I tried running minecraft with glIntercept and the default ini file.
This ran very very very slowly. Took ages to start up and then even more to start my game and get into 3d mode.
After this ran, it created a 50mb logfile and about 50000 other files in folders in my java/bin directory.
I had to run minecraft as administrator, else it didn't work.
This logfile doesn't mean much to me though. I looked through it but my knowledge is lacking. I don't know anything about 3d programming.
I tried running with your wrapper next, this time also as administrator. Hoping it would dump the shaders. But it didn't. No directory to be found.
Then I figured out that if I mod the game with the glsl shaders mod. Then I could read the shader info from those. It's just a zip with .vsh and .fsh files. The .vsh ones do have gl_Position = blah blah blah
They also have lines below that like gl_Position.z = blah blah
and other ones with gl_Position.
So maybe your wrapper hook gets overwritten by those. I don't know enough of it to tell.
Running the game like this though, did work.
3d-vision kicks in and although the first menu's are black, you can still get through them and go in-game.
The game world shows up. But the weird thing now is that when I move, things look 3d. When I stand still, it goes flat again.
I tried using the 3d vision explorer setting, so I could see the red and blue. It looks to me that as long as I move, the frames just alternate. Sending one to the left, then one to the right eye. But without convergence. None whatsoever.
I saw you increase the convergence in your videos. But I can't manage to do that. I don't know the keys for them. I tried using the nvidia keys, but those get intercepted by minecraft and don't do anything.
I tried running minecraft with glIntercept and the default ini file.
This ran very very very slowly. Took ages to start up and then even more to start my game and get into 3d mode.
After this ran, it created a 50mb logfile and about 50000 other files in folders in my java/bin directory.
I had to run minecraft as administrator, else it didn't work.
This logfile doesn't mean much to me though. I looked through it but my knowledge is lacking. I don't know anything about 3d programming.
I tried running with your wrapper next, this time also as administrator. Hoping it would dump the shaders. But it didn't. No directory to be found.
Then I figured out that if I mod the game with the glsl shaders mod. Then I could read the shader info from those. It's just a zip with .vsh and .fsh files. The .vsh ones do have gl_Position = blah blah blah
They also have lines below that like gl_Position.z = blah blah
and other ones with gl_Position.
So maybe your wrapper hook gets overwritten by those. I don't know enough of it to tell.
Running the game like this though, did work.
3d-vision kicks in and although the first menu's are black, you can still get through them and go in-game.
The game world shows up. But the weird thing now is that when I move, things look 3d. When I stand still, it goes flat again.
I tried using the 3d vision explorer setting, so I could see the red and blue. It looks to me that as long as I move, the frames just alternate. Sending one to the left, then one to the right eye. But without convergence. None whatsoever.
I saw you increase the convergence in your videos. But I can't manage to do that. I don't know the keys for them. I tried using the nvidia keys, but those get intercepted by minecraft and don't do anything.
Hey Helifax,
Sorry to bother you, but I'm getting the missing msvcp120 error when I try and launch the game, or the launcher. Wrapper appeared to install fine, and I've reinstalled the redistributables to test, with no change. Win8 64-bit. Any ideas?
My msvcp120 in system32 and syswow64 is dated October 2013, which seems strange given I only installed the redistributables today.
Sorry to bother you, but I'm getting the missing msvcp120 error when I try and launch the game, or the launcher. Wrapper appeared to install fine, and I've reinstalled the redistributables to test, with no change. Win8 64-bit. Any ideas?
My msvcp120 in system32 and syswow64 is dated October 2013, which seems strange given I only installed the redistributables today.
If it's the [u]MSVCR120D.dll[/u] error, it's calling for the Debug version of the dll ... that happened last time I tried the out the Amnesia - The Dark Descent - wrapper a couple pages back.
[quote="helifax"]Yeah the MSVCR120D version is the debug version and is my bad for releasing the debug version rather than the release one;)) This will also be fixed;))[/quote]
If it's the MSVCR120D.dll error, it's calling for the Debug version of the dll ... that happened last time I tried the out the Amnesia - The Dark Descent - wrapper a couple pages back.
helifax said:Yeah the MSVCR120D version is the debug version and is my bad for releasing the debug version rather than the release one;)) This will also be fixed;))
[quote="Pirateguybrush"]Hey Helifax,
Sorry to bother you, but I'm getting the missing msvcp120 error when I try and launch the game, or the launcher. Wrapper appeared to install fine, and I've reinstalled the redistributables to test, with no change. Win8 64-bit. Any ideas?
My msvcp120 in system32 and syswow64 is dated October 2013, which seems strange given I only installed the redistributables today.[/quote]
That is weird...The installer comes with all the files... including the mentioned ones... I don't see how it's not being coppied...
Just reinstall the wrapper and be sure to have admin rights...
Sorry to bother you, but I'm getting the missing msvcp120 error when I try and launch the game, or the launcher. Wrapper appeared to install fine, and I've reinstalled the redistributables to test, with no change. Win8 64-bit. Any ideas?
My msvcp120 in system32 and syswow64 is dated October 2013, which seems strange given I only installed the redistributables today.
That is weird...The installer comes with all the files... including the mentioned ones... I don't see how it's not being coppied...
Just reinstall the wrapper and be sure to have admin rights...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Just reinstall the wrapper and be sure to have admin rights...[/quote]
Tried this already, no dice. I have 20 different versions of the visual c++ redist installed, from 2005 upwards. Would it be worth uninstalling all of them and just installing 2013 86+64?
[quote="budwheizzah"]do you have any chance or possibility of fixing the eye-sync issue?[/quote]
This has already been answered, and it's an engine limitation that can't be changed.
helifax said:Just reinstall the wrapper and be sure to have admin rights...
Tried this already, no dice. I have 20 different versions of the visual c++ redist installed, from 2005 upwards. Would it be worth uninstalling all of them and just installing 2013 86+64?
budwheizzah said:do you have any chance or possibility of fixing the eye-sync issue?
This has already been answered, and it's an engine limitation that can't be changed.
[quote="Pirateguybrush"][quote="helifax"]Just reinstall the wrapper and be sure to have admin rights...[/quote]
Tried this already, no dice. I have 20 different versions of the visual c++ redist installed, from 2005 upwards. Would it be worth uninstalling all of them and just installing 2013 86+64?
[quote="budwheizzah"]do you have any chance or possibility of fixing the eye-sync issue?[/quote]
This has already been answered, and it's an engine limitation that can't be changed.[/quote]
When you are installing the wrapper it should also put msvcp120d.dll and msvcr120d.dll in the games folder. The d are the debug versions and are not part of Visual Studio redistributables (however they do require having them installed). This is required since I do some stuff to compile the x64 version of the wrapper which only work in the debug build mode...
After you are installing the wrapper you can't find those 2 files in Wolfenstein Folder?
helifax said:Just reinstall the wrapper and be sure to have admin rights...
Tried this already, no dice. I have 20 different versions of the visual c++ redist installed, from 2005 upwards. Would it be worth uninstalling all of them and just installing 2013 86+64?
budwheizzah said:do you have any chance or possibility of fixing the eye-sync issue?
This has already been answered, and it's an engine limitation that can't be changed.
When you are installing the wrapper it should also put msvcp120d.dll and msvcr120d.dll in the games folder. The d are the debug versions and are not part of Visual Studio redistributables (however they do require having them installed). This is required since I do some stuff to compile the x64 version of the wrapper which only work in the debug build mode...
After you are installing the wrapper you can't find those 2 files in Wolfenstein Folder?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="budwheizzah"]Thanks PGB.... time to free up 40 gigs! LOL
Screw this I gave it another fair shot... I can't even find the tools in the first scene because it feels like my brain's hemispheres are being ripped apart! :-P
PS: Nice to meet you again... remember the Bioshock Infinite release outrage? :-)[/quote]
2D for you then:) I still can't really see what people are complaining about TBH. I played the whole game twice and haven't got dizzy or anything (but then again some people are even complaining about nausea from a small field of view).
What's your framerate? If you can't keep a solid 30fps (with the wrapper) then I know why you are saying this:) and requires better hardware on your part:)
If you can find a way to unlock the FPS (from the crappy 60 lock) then you will not see this problem:)
budwheizzah said:Thanks PGB.... time to free up 40 gigs! LOL
Screw this I gave it another fair shot... I can't even find the tools in the first scene because it feels like my brain's hemispheres are being ripped apart! :-P
PS: Nice to meet you again... remember the Bioshock Infinite release outrage? :-)
2D for you then:) I still can't really see what people are complaining about TBH. I played the whole game twice and haven't got dizzy or anything (but then again some people are even complaining about nausea from a small field of view).
What's your framerate? If you can't keep a solid 30fps (with the wrapper) then I know why you are saying this:) and requires better hardware on your part:)
If you can find a way to unlock the FPS (from the crappy 60 lock) then you will not see this problem:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Oops, I just realised I forgot to specify which patch I'm installing. It's the Amnesia: A Machine For Pigs patch, and the only similar file I can see in the folder is msvcp120.dll (error refers to msvcp120d.dll)
Oops, I just realised I forgot to specify which patch I'm installing. It's the Amnesia: A Machine For Pigs patch, and the only similar file I can see in the folder is msvcp120.dll (error refers to msvcp120d.dll)
[quote="Pirateguybrush"]Oops, I just realised I forgot to specify which patch I'm installing. It's the Amnesia: A Machine For Pigs patch, and the only similar file I can see in the folder is msvcp120.dll (error refers to msvcp120d.dll)[/quote]
Oops:)) I totally forgot to update the other fixes... I released them using a debug version rather than the release one. I will fix it this evening;)) Totally forgot about it. Thx for the reminder;))
Pirateguybrush said:Oops, I just realised I forgot to specify which patch I'm installing. It's the Amnesia: A Machine For Pigs patch, and the only similar file I can see in the folder is msvcp120.dll (error refers to msvcp120d.dll)
Oops:)) I totally forgot to update the other fixes... I released them using a debug version rather than the release one. I will fix it this evening;)) Totally forgot about it. Thx for the reminder;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I had a feeling and I said it in an earlier post that Minecraft might not work with the wrapper.
Minecraft is not NATIVE code that gets executed on your hardware... It uses a virtual machine (Java) that runs directly on you PC. All the calls the game makes are translated by Java basically.
I am clueless why the creator chose this approach though (probably he only knows Java or something) as everyone knows that something which runs in a virtual machine can't be as "performant" as native code...
I guess he did it for porting purposes....
A quick thing you can try is take GLIntercept, enable the shader compiler plugin in it and see if it picks up the shaders... I expect it won't for the same reasons...but give it a try...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
New Wrapper 1.01 works on PC Config with GTX 690 and GTX 590 as mentioned above. No problem with AUX display connected.
The Motion Blur is a little problematic. Increased the FOV to 100 and seems a little better.
Enjoyed the tutorials as well. Great stuff.
Cheers.
BIG THANKS for the Update;)) Glad it works now:D
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Updated Wolfenstein (again ^_^ ) and fixed some shaders that previously weren't working properly(after the patch)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
This ran very very very slowly. Took ages to start up and then even more to start my game and get into 3d mode.
After this ran, it created a 50mb logfile and about 50000 other files in folders in my java/bin directory.
I had to run minecraft as administrator, else it didn't work.
This logfile doesn't mean much to me though. I looked through it but my knowledge is lacking. I don't know anything about 3d programming.
I tried running with your wrapper next, this time also as administrator. Hoping it would dump the shaders. But it didn't. No directory to be found.
Then I figured out that if I mod the game with the glsl shaders mod. Then I could read the shader info from those. It's just a zip with .vsh and .fsh files. The .vsh ones do have gl_Position = blah blah blah
They also have lines below that like gl_Position.z = blah blah
and other ones with gl_Position.
So maybe your wrapper hook gets overwritten by those. I don't know enough of it to tell.
Running the game like this though, did work.
3d-vision kicks in and although the first menu's are black, you can still get through them and go in-game.
The game world shows up. But the weird thing now is that when I move, things look 3d. When I stand still, it goes flat again.
I tried using the 3d vision explorer setting, so I could see the red and blue. It looks to me that as long as I move, the frames just alternate. Sending one to the left, then one to the right eye. But without convergence. None whatsoever.
I saw you increase the convergence in your videos. But I can't manage to do that. I don't know the keys for them. I tried using the nvidia keys, but those get intercepted by minecraft and don't do anything.
Sorry to bother you, but I'm getting the missing msvcp120 error when I try and launch the game, or the launcher. Wrapper appeared to install fine, and I've reinstalled the redistributables to test, with no change. Win8 64-bit. Any ideas?
My msvcp120 in system32 and syswow64 is dated October 2013, which seems strange given I only installed the redistributables today.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
That is weird...The installer comes with all the files... including the mentioned ones... I don't see how it's not being coppied...
Just reinstall the wrapper and be sure to have admin rights...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Tried this already, no dice. I have 20 different versions of the visual c++ redist installed, from 2005 upwards. Would it be worth uninstalling all of them and just installing 2013 86+64?
This has already been answered, and it's an engine limitation that can't be changed.
When you are installing the wrapper it should also put msvcp120d.dll and msvcr120d.dll in the games folder. The d are the debug versions and are not part of Visual Studio redistributables (however they do require having them installed). This is required since I do some stuff to compile the x64 version of the wrapper which only work in the debug build mode...
After you are installing the wrapper you can't find those 2 files in Wolfenstein Folder?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
2D for you then:) I still can't really see what people are complaining about TBH. I played the whole game twice and haven't got dizzy or anything (but then again some people are even complaining about nausea from a small field of view).
What's your framerate? If you can't keep a solid 30fps (with the wrapper) then I know why you are saying this:) and requires better hardware on your part:)
If you can find a way to unlock the FPS (from the crappy 60 lock) then you will not see this problem:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Oops:)) I totally forgot to update the other fixes... I released them using a debug version rather than the release one. I will fix it this evening;)) Totally forgot about it. Thx for the reminder;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://3dsurroundgaming.com/OpenGL3DVisionGames.html
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35