crosseye 3d - how do i make it happen?
hey guys,

Just wondering if it was possible to create a "crosseye 3d" setup with my fx5200 gfx card and my wide-screen lcd monitor with the nvidia drivers? at the moment when i switch to the various stereo modes in the drivers it doesnt seem to do anything with the games;
insane
lfs
am I missing something?

by crosseye 3d i mean the two eye views running side-by-side on a standard monitor. do i just need a new gfx card perhaps? none of the stero modes selected in the gfx drivers control panel seem to make any difference to the view on my lcd screen.
hey guys,



Just wondering if it was possible to create a "crosseye 3d" setup with my fx5200 gfx card and my wide-screen lcd monitor with the nvidia drivers? at the moment when i switch to the various stereo modes in the drivers it doesnt seem to do anything with the games;

insane

lfs

am I missing something?



by crosseye 3d i mean the two eye views running side-by-side on a standard monitor. do i just need a new gfx card perhaps? none of the stero modes selected in the gfx drivers control panel seem to make any difference to the view on my lcd screen.

#1
Posted 10/16/2008 10:58 AM   
I don't think any native modes of the nvidia stereodriver supports side-by-side-view. However: If you have two outputs on your nvidia card you should be able to use two monitors and the dual-vga option in the driver. This should work crosseyed with a little distance to the monitors.
Sorry, but i don't know another way. :(
I don't think any native modes of the nvidia stereodriver supports side-by-side-view. However: If you have two outputs on your nvidia card you should be able to use two monitors and the dual-vga option in the driver. This should work crosseyed with a little distance to the monitors.

Sorry, but i don't know another way. :(

Image

Mb: Asus P5W DH Deluxe

Cpu: C2D E6600

Gb: Nvidia 7900GT + 8800GTX

3D:100" passive projector polarized setup + 22" IZ3D

Stereodrivers: Iz3d & Tridef ignition and nvidia old school.

#2
Posted 10/23/2008 03:09 PM   
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