[quote="Libertine"][quote="Cookybiscuit"]If they release the consumer version at 720p initially, they are just shooting themselves in the face.[/quote]They'd be shooting everyone in the face who wants immersive gaming. 720p/2 is just way too frikin low. Unless they make known plans to release several higher resolution units quickly afterwards.[/quote]
who would buy the lower resolution versions if they know the higher resolution ones are on the way?
Cookybiscuit said:If they release the consumer version at 720p initially, they are just shooting themselves in the face.
They'd be shooting everyone in the face who wants immersive gaming. 720p/2 is just way too frikin low. Unless they make known plans to release several higher resolution units quickly afterwards.
who would buy the lower resolution versions if they know the higher resolution ones are on the way?
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Speaking of that, what is the deal with hardware? Presumably it works with Nvidia and AMD, and since it uses its own software would be identical on both?
Speaking of that, what is the deal with hardware? Presumably it works with Nvidia and AMD, and since it uses its own software would be identical on both?
Either or. Third party Renderer's im not sure about sli/crossfire though [but that doesnt matter yet/who knows].
Not really its own software though. Its like Tomb Raider / Battlefield 3. They give an instruction manual but its the developers software. Shouldnt matter as far as your questions concerned though.
Either or. Third party Renderer's im not sure about sli/crossfire though [but that doesnt matter yet/who knows].
Not really its own software though. Its like Tomb Raider / Battlefield 3. They give an instruction manual but its the developers software. Shouldnt matter as far as your questions concerned though.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="eqzitara"]@bo3b
I was always lead to believe HSBS / FSBS takes same amount of performance. Was I mistaken?[/quote]Takes the same amount of performance as it would to do the 2D screen. For example, if it's 1920x1080@60Hz, then it's the same processing requirement as the 2D version, because it's the same number of pixels. Some tiny overhead for switching camera angle, but not enough to be measurable.
If we are comparing to 3D Vision, though, it takes half the performance as compared to 1920x1080@120Hz, because of that frequency doubling to do each eye- and effectively doubling the resolution. This is incidentally why we can get away with 1280x720@120Hz, because it's equivalent to 2560x720@60Hz.
It looks to me like the PS4 can do 1920x1080@60Hz with no trouble, which should translate to SBS stereo as being no problem. Rift is SBS, so in theory it should plug right in and work.
[quote="Cookybiscuit"]Speaking of that, what is the deal with hardware? Presumably it works with Nvidia and AMD, and since it uses its own software would be identical on both?[/quote]Should work fine on either AMD or NVidia, as the shaders are written in HLSL, and are thus not dependent upon the actual card. The only requirement in the PS4 case would be native support for Rift. The runtime environment is not very likely to allow any sort of shader hacking. Adding the dewarping shader for Rift is trivial for any programmer though.
eqzitara said:@bo3b
I was always lead to believe HSBS / FSBS takes same amount of performance. Was I mistaken?
Takes the same amount of performance as it would to do the 2D screen. For example, if it's 1920x1080@60Hz, then it's the same processing requirement as the 2D version, because it's the same number of pixels. Some tiny overhead for switching camera angle, but not enough to be measurable.
If we are comparing to 3D Vision, though, it takes half the performance as compared to 1920x1080@120Hz, because of that frequency doubling to do each eye- and effectively doubling the resolution. This is incidentally why we can get away with 1280x720@120Hz, because it's equivalent to 2560x720@60Hz.
It looks to me like the PS4 can do 1920x1080@60Hz with no trouble, which should translate to SBS stereo as being no problem. Rift is SBS, so in theory it should plug right in and work.
Cookybiscuit said:Speaking of that, what is the deal with hardware? Presumably it works with Nvidia and AMD, and since it uses its own software would be identical on both?
Should work fine on either AMD or NVidia, as the shaders are written in HLSL, and are thus not dependent upon the actual card. The only requirement in the PS4 case would be native support for Rift. The runtime environment is not very likely to allow any sort of shader hacking. Adding the dewarping shader for Rift is trivial for any programmer though.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
who would buy the lower resolution versions if they know the higher resolution ones are on the way?
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Not really its own software though. Its like Tomb Raider / Battlefield 3. They give an instruction manual but its the developers software. Shouldnt matter as far as your questions concerned though.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
If we are comparing to 3D Vision, though, it takes half the performance as compared to 1920x1080@120Hz, because of that frequency doubling to do each eye- and effectively doubling the resolution. This is incidentally why we can get away with 1280x720@120Hz, because it's equivalent to 2560x720@60Hz.
It looks to me like the PS4 can do 1920x1080@60Hz with no trouble, which should translate to SBS stereo as being no problem. Rift is SBS, so in theory it should plug right in and work.
Should work fine on either AMD or NVidia, as the shaders are written in HLSL, and are thus not dependent upon the actual card. The only requirement in the PS4 case would be native support for Rift. The runtime environment is not very likely to allow any sort of shader hacking. Adding the dewarping shader for Rift is trivial for any programmer though.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers