The depth is larger,is the center of right eye and left eye graph longer?
If it is right,I want to know the real lengh between two graph in 100% depth.
Thanks.
The width of the separation varies, different monitor sizes produce different results at 100% depth. So it's hard to say what 100% equals without at least knowing the monitor size, and even then the drivers don't always set the monitor size correctly/consistently.
If someone's not getting their full IPD, the distance between their eyes, with their setup then there are [url=https://forums.geforce.com/default/topic/673425/3d-vision/some-questions-regarding-acer-h5360-5360bd/post/4199047/#4199047]ways[/url] to hack the depth so it's higher. If they're getting more than their IPD then they can just lower the depth to match the distance between their eyes, by starting up a game with an infinity reference(sky or mountains) and setting it so the distance between them is equal to their IPD.
Sorry I wasn't exactly sure what/why you were asking. :)
The width of the separation varies, different monitor sizes produce different results at 100% depth. So it's hard to say what 100% equals without at least knowing the monitor size, and even then the drivers don't always set the monitor size correctly/consistently.
If someone's not getting their full IPD, the distance between their eyes, with their setup then there are ways to hack the depth so it's higher. If they're getting more than their IPD then they can just lower the depth to match the distance between their eyes, by starting up a game with an infinity reference(sky or mountains) and setting it so the distance between them is equal to their IPD.
Sorry I wasn't exactly sure what/why you were asking. :)
Sorry,my question is too general.I describe it again.
In Nvidia 3D vision,there is a parameter which can adjust depth between 0% and 100%.How long is the separation between left and right eye graph in 100% depth? in milimeter? in pixel? or in 3D scene world space?
Sorry,my question is too general.I describe it again.
In Nvidia 3D vision,there is a parameter which can adjust depth between 0% and 100%.How long is the separation between left and right eye graph in 100% depth? in milimeter? in pixel? or in 3D scene world space?
Like I said that depends on the monitor size, specifically the MonitorSize setting in the registry. I have a rough calculator that I came up with a while back that calculates IPD, MonitorSize, and pixel separation for 3D imaging. I can give you the estimated values but again I'd need to know the monitor size. Mine is 65" @ 100% Depth I get about 2.125" of Separation which is also roughly 41 pixels @ 1080p ... I am little curious why you're asking though?
Like I said that depends on the monitor size, specifically the MonitorSize setting in the registry. I have a rough calculator that I came up with a while back that calculates IPD, MonitorSize, and pixel separation for 3D imaging. I can give you the estimated values but again I'd need to know the monitor size. Mine is 65" @ 100% Depth I get about 2.125" of Separation which is also roughly 41 pixels @ 1080p ... I am little curious why you're asking though?
In my measurements the 100% depth was 6,3 cm which given the averate Eye distance of 6,5 cm should be considered 100% except for Children.
This was on my 27" monitor
It seems to vary with screen size doesn't it? Otherwise i would have set the same depth for my old 27" and my 46", but i had to set them at different levels.
One thing i do is have a ruler handy next to my screen. I've measured my IPD (inter-pupilary distance = distance between the eyes) at 6.25cm. I set the depth to that level first with objects in the far distance, then adjust the convergence so everything else looks right around me.
I think about 80% depth gets me 6.25cm from distance objects on a 46" 3DTV. Keep in mind i sit only a meter away from my screen -that might not look right for your viewing distance.
It seems to vary with screen size doesn't it? Otherwise i would have set the same depth for my old 27" and my 46", but i had to set them at different levels.
One thing i do is have a ruler handy next to my screen. I've measured my IPD (inter-pupilary distance = distance between the eyes) at 6.25cm. I set the depth to that level first with objects in the far distance, then adjust the convergence so everything else looks right around me.
I think about 80% depth gets me 6.25cm from distance objects on a 46" 3DTV. Keep in mind i sit only a meter away from my screen -that might not look right for your viewing distance.
Hey Flugan, just curious is that a 1080p monitor or 1200p monitor ... my calculator came up with 6.19cm = 100% @ 27", working off of a 1080p/16:9 ratio. I know it's more than close enough but I was just curious how accurate it actually was. :)
Hey Flugan, just curious is that a 1080p monitor or 1200p monitor ... my calculator came up with 6.19cm = 100% @ 27", working off of a 1080p/16:9 ratio. I know it's more than close enough but I was just curious how accurate it actually was. :)
If it is right,I want to know the real lengh between two graph in 100% depth.
Thanks.
If someone's not getting their full IPD, the distance between their eyes, with their setup then there are ways to hack the depth so it's higher. If they're getting more than their IPD then they can just lower the depth to match the distance between their eyes, by starting up a game with an infinity reference(sky or mountains) and setting it so the distance between them is equal to their IPD.
Sorry I wasn't exactly sure what/why you were asking. :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
In Nvidia 3D vision,there is a parameter which can adjust depth between 0% and 100%.How long is the separation between left and right eye graph in 100% depth? in milimeter? in pixel? or in 3D scene world space?
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
This was on my 27" monitor
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One thing i do is have a ruler handy next to my screen. I've measured my IPD (inter-pupilary distance = distance between the eyes) at 6.25cm. I set the depth to that level first with objects in the far distance, then adjust the convergence so everything else looks right around me.
I think about 80% depth gets me 6.25cm from distance objects on a 46" 3DTV. Keep in mind i sit only a meter away from my screen -that might not look right for your viewing distance.
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com