[quote="eqzitara"]I went through new dll and found a texture to bind to seperate setting just in case since you said you had issues with newest debugger.
Vertex Shader->F3981478
Texture->D9DD4BB4
Not sure if you know how to do it but if not let me know. I dont think helix ever wrote about it yet.[/quote]
I've not done it before actually, and it will be really useful in this game - cut scenes are less crazy with convergence under nvidia automatic, but somethings like iron man inside his suit give you a headache with a convergence of 0.2 but the gameplay looks best with a convergence of about 2.5-3.0. That's a massive spread. I'll PM you when I get to that point.
[quote="DHR"]mike, great that shadows can be fixed. Waiting for the fix......love Lego games!
[/quote]
Yeah the bits I've fixed so far look great because the painful convergence can be lowered without sacrificing depth which really expands the game out. It's going to be a bit of work to complete this though, there are lots of shaders in this game (about 2300 each of VS and PS) and the new debug with the feature to only step through active shaders is not working for me. I am actually mostly working from the dumps folder and using binary search, and I have identified a few patterns for autofixing things. I've got rid of all the haloing though, just one lighting issue and shadows remain. The HUD is a bit messed up in that different things are at different depths, many parts of which are 3d objects and spinning things, but actually I don't mind that. I can force hud elements to be at the same depth though (done that before for a couple of games). So it won't be ready in the next couple of days. I would suggest that you create a copy of your current installation of the game, so if Steam updates it and it has the 3d renderer turned back on, this fix won't work any more, but like I said, I think it looks better because of the separate control you have over converegence and depth.
eqzitara said:I went through new dll and found a texture to bind to seperate setting just in case since you said you had issues with newest debugger.
Vertex Shader->F3981478
Texture->D9DD4BB4
Not sure if you know how to do it but if not let me know. I dont think helix ever wrote about it yet.
I've not done it before actually, and it will be really useful in this game - cut scenes are less crazy with convergence under nvidia automatic, but somethings like iron man inside his suit give you a headache with a convergence of 0.2 but the gameplay looks best with a convergence of about 2.5-3.0. That's a massive spread. I'll PM you when I get to that point.
DHR said:mike, great that shadows can be fixed. Waiting for the fix......love Lego games!
Yeah the bits I've fixed so far look great because the painful convergence can be lowered without sacrificing depth which really expands the game out. It's going to be a bit of work to complete this though, there are lots of shaders in this game (about 2300 each of VS and PS) and the new debug with the feature to only step through active shaders is not working for me. I am actually mostly working from the dumps folder and using binary search, and I have identified a few patterns for autofixing things. I've got rid of all the haloing though, just one lighting issue and shadows remain. The HUD is a bit messed up in that different things are at different depths, many parts of which are 3d objects and spinning things, but actually I don't mind that. I can force hud elements to be at the same depth though (done that before for a couple of games). So it won't be ready in the next couple of days. I would suggest that you create a copy of your current installation of the game, so if Steam updates it and it has the 3d renderer turned back on, this fix won't work any more, but like I said, I think it looks better because of the separate control you have over converegence and depth.
@Mikear69/Modders
I got it done.Not a huge deal, lot simpler then actually fixing a game. Not to mention I really like the feature.
Its alot easier to show how its done then actually explain. I figured Id post it here in case anyones interested in explanation. Its really easy to do as long as game lets you seperate textures. It can be tied to entire vertexshaders rather then textures but thats prob never going to pan out unless its a straight hud texture.
[url]https://s3.amazonaws.com/eqznew/marvel/autosettingsexplanation.zip[/url]
[THIS IS NOT A FIX!]
Notes: It will toggle on games "splash" screen[Looks kind of glitchy for a second but should work rest of game]. Custom settings tied to gameplay/cinematics/Ironman helmet.
Gameplay only changes convergence
Cinematics only change convergence
Ironman helmet will change convergence/depth.
Can customize Gameplay/cinematics by clicking F3/F4 adjusting settings and saving with F7.
Full explanation is written in the dx9settings.ini.
@Mikear69/Modders
I got it done.Not a huge deal, lot simpler then actually fixing a game. Not to mention I really like the feature.
Its alot easier to show how its done then actually explain. I figured Id post it here in case anyones interested in explanation. Its really easy to do as long as game lets you seperate textures. It can be tied to entire vertexshaders rather then textures but thats prob never going to pan out unless its a straight hud texture.
Notes: It will toggle on games "splash" screen[Looks kind of glitchy for a second but should work rest of game]. Custom settings tied to gameplay/cinematics/Ironman helmet.
Gameplay only changes convergence
Cinematics only change convergence
Ironman helmet will change convergence/depth.
Can customize Gameplay/cinematics by clicking F3/F4 adjusting settings and saving with F7.
Full explanation is written in the dx9settings.ini.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
@eqzitara
Thanks for posting that, I've poked around in a few of the fixes that were using that but it's definitely nice to have it all spelled out for you. :)
@eqzitara
Thanks for posting that, I've poked around in a few of the fixes that were using that but it's definitely nice to have it all spelled out for you. :)
Err.. I was just testing it and the depth change on helmet can be annoying. You can tweak everything to whatever you want but may want to get rid of the depth change.
Err.. I was just testing it and the depth change on helmet can be annoying. You can tweak everything to whatever you want but may want to get rid of the depth change.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
[quote="eqzitara"]@Mikear69/Modders
I got it done.Not a huge deal, lot simpler then actually fixing a game. Not to mention I really like the feature.
Its alot easier to show how its done then actually explain. I figured Id post it here in case anyones interested in explanation. Its really easy to do as long as game lets you seperate textures. It can be tied to entire vertexshaders rather then textures but thats prob never going to pan out unless its a straight hud texture.
[url]https://s3.amazonaws.com/eqznew/marvel/autosettingsexplanation.zip[/url]
[THIS IS NOT A FIX!]
Notes: It will toggle on games "splash" screen[Looks kind of glitchy for a second but should work rest of game]. Custom settings tied to gameplay/cinematics/Ironman helmet.
Gameplay only changes convergence
Cinematics only change convergence
Ironman helmet will change convergence/depth.
Can customize Gameplay/cinematics by clicking F3/F4 adjusting settings and saving with F7.
Full explanation is written in the dx9settings.ini.[/quote]
Great stuff thanks - I plan on looking at this game over the weekend. We seem to have all the bits in place to sort this out.
On a related note, I did get a reply from the developers, which I think is very positive, especially because they are likely to have been bombarded with feedback upon release. So they might end up fixing this before we do, which would be a first :-)
eqzitara said:@Mikear69/Modders
I got it done.Not a huge deal, lot simpler then actually fixing a game. Not to mention I really like the feature.
Its alot easier to show how its done then actually explain. I figured Id post it here in case anyones interested in explanation. Its really easy to do as long as game lets you seperate textures. It can be tied to entire vertexshaders rather then textures but thats prob never going to pan out unless its a straight hud texture.
Notes: It will toggle on games "splash" screen[Looks kind of glitchy for a second but should work rest of game]. Custom settings tied to gameplay/cinematics/Ironman helmet.
Gameplay only changes convergence
Cinematics only change convergence
Ironman helmet will change convergence/depth.
Can customize Gameplay/cinematics by clicking F3/F4 adjusting settings and saving with F7.
Full explanation is written in the dx9settings.ini.
Great stuff thanks - I plan on looking at this game over the weekend. We seem to have all the bits in place to sort this out.
On a related note, I did get a reply from the developers, which I think is very positive, especially because they are likely to have been bombarded with feedback upon release. So they might end up fixing this before we do, which would be a first :-)
Hi;
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
[quote="debug"]Hi;
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
[/quote]
Hi, yeah we realized this pretty quickly. I have reported this to the developers and they are actively looking at it (we have emailed about 4 times now). I am confident they will sort this out. The trouble with using the demo exe with the full game is settings and save slots etc i.e there are none. Not being able to save and load kinda screws it up really.
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
Hi, yeah we realized this pretty quickly. I have reported this to the developers and they are actively looking at it (we have emailed about 4 times now). I am confident they will sort this out. The trouble with using the demo exe with the full game is settings and save slots etc i.e there are none. Not being able to save and load kinda screws it up really.
[quote="mike_ar69"][quote="debug"]Hi;
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
[/quote]
Hi, yeah we realized this pretty quickly. I have reported this to the developers and they are actively looking at it (we have emailed about 4 times now). I am confident they will sort this out. The trouble with using the demo exe with the full game is settings and save slots etc i.e there are none. Not being able to save and load kinda screws it up really.[/quote]
Thanks pointing this out, can you give me an email that i can write an email to them too. I can boost some power to our cause maybe :)
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
Hi, yeah we realized this pretty quickly. I have reported this to the developers and they are actively looking at it (we have emailed about 4 times now). I am confident they will sort this out. The trouble with using the demo exe with the full game is settings and save slots etc i.e there are none. Not being able to save and load kinda screws it up really.
Thanks pointing this out, can you give me an email that i can write an email to them too. I can boost some power to our cause maybe :)
[quote="debug"][quote="mike_ar69"][quote="debug"]Hi;
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
[/quote]
Hi, yeah we realized this pretty quickly. I have reported this to the developers and they are actively looking at it (we have emailed about 4 times now). I am confident they will sort this out. The trouble with using the demo exe with the full game is settings and save slots etc i.e there are none. Not being able to save and load kinda screws it up really.[/quote]
Thanks pointing this out, can you give me an email that i can write an email to them too. I can boost some power to our cause maybe :)[/quote]
I sent a message here: [url]http://www.ttgames.com/contact/[/url] and made it really clear in the subject line that it was "Lego Marvel" and "3D Vision" issue.
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
Hi, yeah we realized this pretty quickly. I have reported this to the developers and they are actively looking at it (we have emailed about 4 times now). I am confident they will sort this out. The trouble with using the demo exe with the full game is settings and save slots etc i.e there are none. Not being able to save and load kinda screws it up really.
Thanks pointing this out, can you give me an email that i can write an email to them too. I can boost some power to our cause maybe :)
I sent a message here: http://www.ttgames.com/contact/ and made it really clear in the subject line that it was "Lego Marvel" and "3D Vision" issue.
I sent them an email as well. I had not actually played the demo before buying the game, as it was so much cheaper than the console versions, anyways. Other than the forced convergence issues with the cutscenes... and the gameplay if you don't like how it's setup... the 3D is unbelievable. Screen depth of the targeting system and text sucks... but it's hardly a game breaker. The fact that the retail games is sooo messed up is saddening. Hopefully, they'll realize what happened and release a patch... and then maybe we can poke at the UI and targeting to make it have depth. I have my fingers crossed.
I sent them an email as well. I had not actually played the demo before buying the game, as it was so much cheaper than the console versions, anyways. Other than the forced convergence issues with the cutscenes... and the gameplay if you don't like how it's setup... the 3D is unbelievable. Screen depth of the targeting system and text sucks... but it's hardly a game breaker. The fact that the retail games is sooo messed up is saddening. Hopefully, they'll realize what happened and release a patch... and then maybe we can poke at the UI and targeting to make it have depth. I have my fingers crossed.
I sent them an email with a pre-emptive thank you note, and a promise to pick up their game if they fix it. I was going to pick it up when it went on a decent sale (as I already have more than enough games to play), but I want to say thanks.
I sent them an email with a pre-emptive thank you note, and a promise to pick up their game if they fix it. I was going to pick it up when it went on a decent sale (as I already have more than enough games to play), but I want to say thanks.
Hey, First of All,
Thanks guys for being as helpful as ever when it comes to mending our broken dreams, or games as some may prefer.
Ok, let's get right to the point, I just wanted to share with you all 2 things:
1. If you set up the options B4 loading the "Demo.exe" then those options will still apply using the demo, just rename the .EXE by removing the "Demo" portion and backing up the other EXE or rename that into something and make 2 shortcuts, whatever.
2. But, More Importantly, you CAN change the settings, you have to be in a place where you can pause the game, as long as you are in-game, you will see the options there to set just like official, just getting at it is different.
The only downfall is not being able to save, but if you have some time to spend it's worth going as far as you can because it's that good, so good in fact, that you won't mind playing through again when the issue gets sorted.
I'm not worrying about it, I know that if the Dev's don't/won't fix, you guys will.
Besides, we have the new Batman AO title that is so amazing it will temporarily fill the void, I won't invest too much time in LEGO right now because my son is with his mother for the weekend and I promised I wouldn't play without him! So, without BAO as a distraction it would have been hard to keep that promise!
Anyway, Thanks again for all your hard work and I hope this helps some, or better yet, ALL of you!
Thanks guys for being as helpful as ever when it comes to mending our broken dreams, or games as some may prefer.
Ok, let's get right to the point, I just wanted to share with you all 2 things:
1. If you set up the options B4 loading the "Demo.exe" then those options will still apply using the demo, just rename the .EXE by removing the "Demo" portion and backing up the other EXE or rename that into something and make 2 shortcuts, whatever.
2. But, More Importantly, you CAN change the settings, you have to be in a place where you can pause the game, as long as you are in-game, you will see the options there to set just like official, just getting at it is different.
The only downfall is not being able to save, but if you have some time to spend it's worth going as far as you can because it's that good, so good in fact, that you won't mind playing through again when the issue gets sorted.
I'm not worrying about it, I know that if the Dev's don't/won't fix, you guys will.
Besides, we have the new Batman AO title that is so amazing it will temporarily fill the void, I won't invest too much time in LEGO right now because my son is with his mother for the weekend and I promised I wouldn't play without him! So, without BAO as a distraction it would have been hard to keep that promise!
Anyway, Thanks again for all your hard work and I hope this helps some, or better yet, ALL of you!
I've not done it before actually, and it will be really useful in this game - cut scenes are less crazy with convergence under nvidia automatic, but somethings like iron man inside his suit give you a headache with a convergence of 0.2 but the gameplay looks best with a convergence of about 2.5-3.0. That's a massive spread. I'll PM you when I get to that point.
Yeah the bits I've fixed so far look great because the painful convergence can be lowered without sacrificing depth which really expands the game out. It's going to be a bit of work to complete this though, there are lots of shaders in this game (about 2300 each of VS and PS) and the new debug with the feature to only step through active shaders is not working for me. I am actually mostly working from the dumps folder and using binary search, and I have identified a few patterns for autofixing things. I've got rid of all the haloing though, just one lighting issue and shadows remain. The HUD is a bit messed up in that different things are at different depths, many parts of which are 3d objects and spinning things, but actually I don't mind that. I can force hud elements to be at the same depth though (done that before for a couple of games). So it won't be ready in the next couple of days. I would suggest that you create a copy of your current installation of the game, so if Steam updates it and it has the 3d renderer turned back on, this fix won't work any more, but like I said, I think it looks better because of the separate control you have over converegence and depth.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I got it done.Not a huge deal, lot simpler then actually fixing a game. Not to mention I really like the feature.
Its alot easier to show how its done then actually explain. I figured Id post it here in case anyones interested in explanation. Its really easy to do as long as game lets you seperate textures. It can be tied to entire vertexshaders rather then textures but thats prob never going to pan out unless its a straight hud texture.
https://s3.amazonaws.com/eqznew/marvel/autosettingsexplanation.zip
[THIS IS NOT A FIX!]
Notes: It will toggle on games "splash" screen[Looks kind of glitchy for a second but should work rest of game]. Custom settings tied to gameplay/cinematics/Ironman helmet.
Gameplay only changes convergence
Cinematics only change convergence
Ironman helmet will change convergence/depth.
Can customize Gameplay/cinematics by clicking F3/F4 adjusting settings and saving with F7.
Full explanation is written in the dx9settings.ini.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Thanks for posting that, I've poked around in a few of the fixes that were using that but it's definitely nice to have it all spelled out for you. :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
Great stuff thanks - I plan on looking at this game over the weekend. We seem to have all the bits in place to sort this out.
On a related note, I did get a reply from the developers, which I think is very positive, especially because they are likely to have been bombarded with feedback upon release. So they might end up fixing this before we do, which would be a first :-)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
The problem is with the exe, they didnot implement 3dVision code to the final game. You can try it by copying demo exe to full game directory. When you select play demo the full game begins to play and the cutscenes, gameplay is perfect 3d vision ready. I hope they fix this by a patch just to enable .exe to recognize 3dVision thats all.
Hi, yeah we realized this pretty quickly. I have reported this to the developers and they are actively looking at it (we have emailed about 4 times now). I am confident they will sort this out. The trouble with using the demo exe with the full game is settings and save slots etc i.e there are none. Not being able to save and load kinda screws it up really.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Thanks pointing this out, can you give me an email that i can write an email to them too. I can boost some power to our cause maybe :)
I sent a message here: http://www.ttgames.com/contact/ and made it really clear in the subject line that it was "Lego Marvel" and "3D Vision" issue.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Thanks guys for being as helpful as ever when it comes to mending our broken dreams, or games as some may prefer.
Ok, let's get right to the point, I just wanted to share with you all 2 things:
1. If you set up the options B4 loading the "Demo.exe" then those options will still apply using the demo, just rename the .EXE by removing the "Demo" portion and backing up the other EXE or rename that into something and make 2 shortcuts, whatever.
2. But, More Importantly, you CAN change the settings, you have to be in a place where you can pause the game, as long as you are in-game, you will see the options there to set just like official, just getting at it is different.
The only downfall is not being able to save, but if you have some time to spend it's worth going as far as you can because it's that good, so good in fact, that you won't mind playing through again when the issue gets sorted.
I'm not worrying about it, I know that if the Dev's don't/won't fix, you guys will.
Besides, we have the new Batman AO title that is so amazing it will temporarily fill the void, I won't invest too much time in LEGO right now because my son is with his mother for the weekend and I promised I wouldn't play without him! So, without BAO as a distraction it would have been hard to keep that promise!
Anyway, Thanks again for all your hard work and I hope this helps some, or better yet, ALL of you!
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles