Since this thread is old, can everyone confirm which issues you are still seeing as QA generally wants to verify an issue is still present in the latest driver before they try to reproduce the issue to hand off to dev team. Thank you.
Since this thread is old, can everyone confirm which issues you are still seeing as QA generally wants to verify an issue is still present in the latest driver before they try to reproduce the issue to hand off to dev team. Thank you.
We can't fix your bug if we can't reproduce it. Please provide as much details as possible including specs, steps to reproduce, graphics settings used, etc..
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[quote="ManuelGuzman"]Since this thread is old, can everyone confirm which issues you are still seeing as QA generally wants to verify an issue is still present in the latest driver before they try to reproduce the issue to hand off to dev team. Thank you. [/quote]
Below is a problem I would like to see addressed
All drivers to Current 364.72
DirectX 12 games with 3D Vision enabled tank the frame rate.
Example Rise of Tombraider
DirectX 12 enable & 3D vision Average 5 FPS
DirectX 11 enable & 3D vision Average 47 FPS
The test were done with the built in Benchmark
Gear of Wars Ultimate
DirectX 12 only very slow with 3D enabled smooth when you disable 3D vision.
Also all the problems D-Man11 stated.
ManuelGuzman said:Since this thread is old, can everyone confirm which issues you are still seeing as QA generally wants to verify an issue is still present in the latest driver before they try to reproduce the issue to hand off to dev team. Thank you.
Below is a problem I would like to see addressed
All drivers to Current 364.72
DirectX 12 games with 3D Vision enabled tank the frame rate.
Example Rise of Tombraider
DirectX 12 enable & 3D vision Average 5 FPS
DirectX 11 enable & 3D vision Average 47 FPS
The test were done with the built in Benchmark
Gear of Wars Ultimate
DirectX 12 only very slow with 3D enabled smooth when you disable 3D vision.
Also all the problems D-Man11 stated.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Thank you for taking the time to address current problems in the 3D Vision coommunity and for fixing the 3DTV Play activation server awhile back.
The biggest complaint we get is the 24Hz limitation of 3DTV Play at 1080P and that Line Interleaved is not "officially" supported/output by 3DTV Play.
Next would be the "official" support for 4K 3D HDTVs as well as the lack of SbS and TnB as supported formats.
We get complaints about the 3D Vision Player having not been updated in several years.
Also new posters are always complaining about YouTube and 3D Vision Live support in the various browsers available.
Hi ManuelG!
The issue is Grand Theft Auto V still has a 3 core cpu limit that causes the framerate to drop 75% of it's original value when turning on 3D. All 4 cores are never used. I have a 6 core cpu, only half of those cpus are working at anytime when 3D is engaged. Framerate is excellent in 2D but there is more than a 50% hit in framerate due to this problem.
Can someone link back to the thread that mentions the problem? I can't find it right now.
I would like to have official Line Interleaved rendering supported in 3DTV Play.
Not to mention I wish we had Side by Side. This is the ultimate feature for me so I can play my 3D games streaming to my Shield even 1,200 miles away. If the problem is that the mouse cursor becomes an issue in games when this mode is engaged so it doesn't pass QA, just put a disclaimer that games will work more optimal with controller support. That alone should be a easy to coincide with the Shield. We need it pronto.
Windows 10 usb emitter gives me a hard crash with nvstusb.sys and nvlddmkm.sys. I'll send you my minidumps later with System profile and driver versions. It gives bluescreen error cancelled in irp.
Thanks for responding to us. Also thank you to all the devoted people keeping 3D vision alive.
The issue is Grand Theft Auto V still has a 3 core cpu limit that causes the framerate to drop 75% of it's original value when turning on 3D. All 4 cores are never used. I have a 6 core cpu, only half of those cpus are working at anytime when 3D is engaged. Framerate is excellent in 2D but there is more than a 50% hit in framerate due to this problem.
Can someone link back to the thread that mentions the problem? I can't find it right now.
I would like to have official Line Interleaved rendering supported in 3DTV Play.
Not to mention I wish we had Side by Side. This is the ultimate feature for me so I can play my 3D games streaming to my Shield even 1,200 miles away. If the problem is that the mouse cursor becomes an issue in games when this mode is engaged so it doesn't pass QA, just put a disclaimer that games will work more optimal with controller support. That alone should be a easy to coincide with the Shield. We need it pronto.
Windows 10 usb emitter gives me a hard crash with nvstusb.sys and nvlddmkm.sys. I'll send you my minidumps later with System profile and driver versions. It gives bluescreen error cancelled in irp.
Thanks for responding to us. Also thank you to all the devoted people keeping 3D vision alive.
@ManuelGuzman, thanks for getting back to us.
I've updated the first post to match what I presently know about the state of bugs and pain points.
Everyone, please let me know if you think the first page is correct.
From the original thread, these are the issues that are still prevalent for me today:
3-core limit when in 3D. (reported)
3D TV Play software locked to 720p on HDMI 2.0.
YouTube 3D only available on outdated browser.
Software restrictions to only certified hardware.
Max Depth/Monitor size settings being overwritten and not easily regeditable.
From the original thread, these are the issues that are still prevalent for me today:
3-core limit when in 3D. (reported)
3D TV Play software locked to 720p on HDMI 2.0.
YouTube 3D only available on outdated browser.
Software restrictions to only certified hardware.
Max Depth/Monitor size settings being overwritten and not easily regeditable.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="SkySolstice"]Hi ManuelG!
I would like to have official Line Interleaved rendering supported in 3DTV Play.
Not to mention I wish we had Side by Side. This is the ultimate feature for me so I can play my 3D games streaming to my Shield even 1,200 miles away. If the problem is that the mouse cursor becomes an issue in games when this mode is engaged so it doesn't pass QA, just put a disclaimer that games will work more optimal with controller support. That alone should be a easy to coincide with the Shield. We need it pronto.[/quote]
These two things would be 'huge", along with 4K support in 3DTV Play.
I would like to have official Line Interleaved rendering supported in 3DTV Play.
Not to mention I wish we had Side by Side. This is the ultimate feature for me so I can play my 3D games streaming to my Shield even 1,200 miles away. If the problem is that the mouse cursor becomes an issue in games when this mode is engaged so it doesn't pass QA, just put a disclaimer that games will work more optimal with controller support. That alone should be a easy to coincide with the Shield. We need it pronto.
These two things would be 'huge", along with 4K support in 3DTV Play.
3DTV Play forces Desktop to use 24 Hz when using 1080p mode. This constraint is a design problem/bug, since the 24 Hz Desktop introduces an additional 17 msec control lag, versus use of asynchronous 60 Hz Desktop. See [url]https://forums.geforce.com/default/topic/809649/3d-vision/please-add-hdmi-2-0-support-to-3dtv-play-/post/4487474/#4487474[/url] for more information. As mentioned in this message thread, I contacted NVIDIA tech support and created problem tickets about this issue, but nothing ever happened.
Note that the prior message in the thread (#36) summarizes new features desired in a HDMI 2.0-compliant update to 3DTV Play...
3DTV Play forces Desktop to use 24 Hz when using 1080p mode. This constraint is a design problem/bug, since the 24 Hz Desktop introduces an additional 17 msec control lag, versus use of asynchronous 60 Hz Desktop. See https://forums.geforce.com/default/topic/809649/3d-vision/please-add-hdmi-2-0-support-to-3dtv-play-/post/4487474/#4487474 for more information. As mentioned in this message thread, I contacted NVIDIA tech support and created problem tickets about this issue, but nothing ever happened.
Note that the prior message in the thread (#36) summarizes new features desired in a HDMI 2.0-compliant update to 3DTV Play...
Well...
From my POV:
- The SLI NOT WORKING problem under Windows 10 in 3D Vision Surround + SLI seems to be SOLVED in the latest driver (364.72).
- Only problem I am having is with older DX9 games in Windows 10 and 3D Surround...Didn;t do a lot of investigation, BUT I can't play any game that is DX9 in Windows 10 + 3D Surround + SLI. They work perfectly FINE in Windows 7 though...
Problem is with the DX9 seem to crash or quit to desktop or the driver entering a LOOP of enabling/disabling 3D Vision and nothing happens...just keeps on like this (with a black screen) for AGES)....
Other than this, I am not aware of any issues that are present in Windows 10 vs Windows 7.:)
- The SLI NOT WORKING problem under Windows 10 in 3D Vision Surround + SLI seems to be SOLVED in the latest driver (364.72).
- Only problem I am having is with older DX9 games in Windows 10 and 3D Surround...Didn;t do a lot of investigation, BUT I can't play any game that is DX9 in Windows 10 + 3D Surround + SLI. They work perfectly FINE in Windows 7 though...
Problem is with the DX9 seem to crash or quit to desktop or the driver entering a LOOP of enabling/disabling 3D Vision and nothing happens...just keeps on like this (with a black screen) for AGES)....
Other than this, I am not aware of any issues that are present in Windows 10 vs Windows 7.:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hi ManuelGuzman, Thanks for poking your head in the door; come on in and sit down at the table :-)
I'm just a game player (with expensive pc parts) that truly appreciates and enjoys the true 3D experience, and relies fully upon the great guys that participate in this forum that help the end users experience game play that unfortunately so few have an opportunity, or patience, to experience.
I am lucky enough to have a surround setup, and a setup for an Acer H5360/110" screen. The Surround side takes a lot of fiddling and reliance upon other outside sources to tweak the game to achieve the full experience, i.e. widescreen fixers.
I'm not going to retype what the others have already posted, but to reiterate on the projector/sbs, any fiddling to get us all a higher res/hz on the projector side would give me tears of joy!
Any way you might be able to get some of the dev/tech team to have a dialogue with some of the pros in this forum would be great. Just having you poke your head in the door is nice.
Anyway, thanks for taking a peek and any assistance would be truly appreciated by a LOT of folks that watch this forum regularly.
Sincerely,
Hi ManuelGuzman, Thanks for poking your head in the door; come on in and sit down at the table :-)
I'm just a game player (with expensive pc parts) that truly appreciates and enjoys the true 3D experience, and relies fully upon the great guys that participate in this forum that help the end users experience game play that unfortunately so few have an opportunity, or patience, to experience.
I am lucky enough to have a surround setup, and a setup for an Acer H5360/110" screen. The Surround side takes a lot of fiddling and reliance upon other outside sources to tweak the game to achieve the full experience, i.e. widescreen fixers.
I'm not going to retype what the others have already posted, but to reiterate on the projector/sbs, any fiddling to get us all a higher res/hz on the projector side would give me tears of joy!
Any way you might be able to get some of the dev/tech team to have a dialogue with some of the pros in this forum would be great. Just having you poke your head in the door is nice.
Anyway, thanks for taking a peek and any assistance would be truly appreciated by a LOT of folks that watch this forum regularly.
Hi ManuelG, thanks for posting! I can't add any problems that have not been listed already, but it's heartening to know 3D Vision is not abandoned :) I guess I'll charge my glasses again!
Hi ManuelG, thanks for posting! I can't add any problems that have not been listed already, but it's heartening to know 3D Vision is not abandoned :) I guess I'll charge my glasses again!
First post still seems to be correct after bo3b's adjustments.
Few things to add.
* 3dvision surround gives me the red resource warning regardless of AA settings in the games or NCP (most games) Is this even necessary now with 2x titan x's? Seems a bit ridiculous.
* Better yet just give us the ability to turn these warning off in advanced settings.
* Some wierd synchronicity problems exist seemingly related to Vsync in certain titles around the 60fps mark. assume its only single screen 3d. Grand theft auto 5 is probably the best example and can be replicated in indoor areas. It's like one eye is lagging and creating distortion and extreme screen tearing. detailed below. few peope seem to be experiencing this
[url]https://forums.geforce.com/default/topic/918291/3d-vision/screen-tearing-and-disorientation-in-3d-vision-regardless-of-vsync-settings-sli-/[/url]
* Cannot use 3dvision hotkeys in Windows Store games. (assume this is due to the overlay lockout or something)
Thanks ManuelG. You are giving me a small amount of hope that we are getting some support here. I just have to reiterate is 3dvision is the sole reason I am still with your company and buy very expensive SLI setup's.
So please don't let it die...
First post still seems to be correct after bo3b's adjustments.
Few things to add.
* 3dvision surround gives me the red resource warning regardless of AA settings in the games or NCP (most games) Is this even necessary now with 2x titan x's? Seems a bit ridiculous.
* Better yet just give us the ability to turn these warning off in advanced settings.
* Some wierd synchronicity problems exist seemingly related to Vsync in certain titles around the 60fps mark. assume its only single screen 3d. Grand theft auto 5 is probably the best example and can be replicated in indoor areas. It's like one eye is lagging and creating distortion and extreme screen tearing. detailed below. few peope seem to be experiencing this
* Cannot use 3dvision hotkeys in Windows Store games. (assume this is due to the overlay lockout or something)
Thanks ManuelG. You are giving me a small amount of hope that we are getting some support here. I just have to reiterate is 3dvision is the sole reason I am still with your company and buy very expensive SLI setup's.
So please don't let it die...
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Take the resolution cap off 3D TV Play and the three CPU core limit.
Add SBS and OU modes.
Add autostereo.
I think bo3b's post on the first page sums it up.
People please stop asking for fixes for dos in games when there are a lot bigger fish to fry first!
Take the resolution cap off 3D TV Play and the three CPU core limit.
Add SBS and OU modes.
Add autostereo.
I think bo3b's post on the first page sums it up.
People please stop asking for fixes for dos in games when there are a lot bigger fish to fry first!
[quote="ManuelGuzman"]Since this thread is old, can everyone confirm which issues you are still seeing as QA generally wants to verify an issue is still present in the latest driver before they try to reproduce the issue to hand off to dev team. Thank you. [/quote]
I'm happy to see your post.
After Bo3b's edit, the first post sums up what the current problems are.
Also, there are, very important and very needed, features listed in the second post. I selected the ones that from my opinion are essential and needed by the majority.
1. Support for SBS and TB 3D.
2. DSR support for non-native output resolutions.
3. Line interleaved support for 3D TV Play.
Thank's
ManuelGuzman said:Since this thread is old, can everyone confirm which issues you are still seeing as QA generally wants to verify an issue is still present in the latest driver before they try to reproduce the issue to hand off to dev team. Thank you.
I'm happy to see your post.
After Bo3b's edit, the first post sums up what the current problems are.
Also, there are, very important and very needed, features listed in the second post. I selected the ones that from my opinion are essential and needed by the majority.
1. Support for SBS and TB 3D.
2. DSR support for non-native output resolutions.
3. Line interleaved support for 3D TV Play.
Thank's
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
Can people verify for me whether these are fixed or not? I seem to recall seeing these are fixed.
[list]
[.]StereoFlagsDX10 is being ignored under Win10. (Witcher3, MP3, FC4)[/.]
[.]Batman games stutter past 337.88.
[/.]
[.]DirectX-OpenGL Interooperability layer give Out-of-Mem error for full screen window creation.[/.]
[/list]
We can't fix your bug if we can't reproduce it. Please provide as much details as possible including specs, steps to reproduce, graphics settings used, etc..
For GeForce driver issues, please leave feedback in driver feedback form: Driver Feedback
For GeForce Now PC issues, please fill out feedback form below:
GFN PC Feedback
For SHIELD Android TV issues/requests, please leave feedback in the SHIELD feedback form: SHIELD Feedback
I am also available on Twitter:
www.twitter.com/manuelguzman
Below is a problem I would like to see addressed
All drivers to Current 364.72
DirectX 12 games with 3D Vision enabled tank the frame rate.
Example Rise of Tombraider
DirectX 12 enable & 3D vision Average 5 FPS
DirectX 11 enable & 3D vision Average 47 FPS
The test were done with the built in Benchmark
Gear of Wars Ultimate
DirectX 12 only very slow with 3D enabled smooth when you disable 3D vision.
Also all the problems D-Man11 stated.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
The biggest complaint we get is the 24Hz limitation of 3DTV Play at 1080P and that Line Interleaved is not "officially" supported/output by 3DTV Play.
Next would be the "official" support for 4K 3D HDTVs as well as the lack of SbS and TnB as supported formats.
We get complaints about the 3D Vision Player having not been updated in several years.
Also new posters are always complaining about YouTube and 3D Vision Live support in the various browsers available.
The issue is Grand Theft Auto V still has a 3 core cpu limit that causes the framerate to drop 75% of it's original value when turning on 3D. All 4 cores are never used. I have a 6 core cpu, only half of those cpus are working at anytime when 3D is engaged. Framerate is excellent in 2D but there is more than a 50% hit in framerate due to this problem.
Can someone link back to the thread that mentions the problem? I can't find it right now.
I would like to have official Line Interleaved rendering supported in 3DTV Play.
Not to mention I wish we had Side by Side. This is the ultimate feature for me so I can play my 3D games streaming to my Shield even 1,200 miles away. If the problem is that the mouse cursor becomes an issue in games when this mode is engaged so it doesn't pass QA, just put a disclaimer that games will work more optimal with controller support. That alone should be a easy to coincide with the Shield. We need it pronto.
Windows 10 usb emitter gives me a hard crash with nvstusb.sys and nvlddmkm.sys. I'll send you my minidumps later with System profile and driver versions. It gives bluescreen error cancelled in irp.
Thanks for responding to us. Also thank you to all the devoted people keeping 3D vision alive.
3D Vision/TRIDEF User
SHIELD portable/tablet/tv
I've updated the first post to match what I presently know about the state of bugs and pain points.
Everyone, please let me know if you think the first page is correct.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
3-core limit when in 3D. (reported)
3D TV Play software locked to 720p on HDMI 2.0.
YouTube 3D only available on outdated browser.
Software restrictions to only certified hardware.
Max Depth/Monitor size settings being overwritten and not easily regeditable.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
These two things would be 'huge", along with 4K support in 3DTV Play.
Note that the prior message in the thread (#36) summarizes new features desired in a HDMI 2.0-compliant update to 3DTV Play...
From my POV:
- The SLI NOT WORKING problem under Windows 10 in 3D Vision Surround + SLI seems to be SOLVED in the latest driver (364.72).
- Only problem I am having is with older DX9 games in Windows 10 and 3D Surround...Didn;t do a lot of investigation, BUT I can't play any game that is DX9 in Windows 10 + 3D Surround + SLI. They work perfectly FINE in Windows 7 though...
Problem is with the DX9 seem to crash or quit to desktop or the driver entering a LOOP of enabling/disabling 3D Vision and nothing happens...just keeps on like this (with a black screen) for AGES)....
Other than this, I am not aware of any issues that are present in Windows 10 vs Windows 7.:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'm just a game player (with expensive pc parts) that truly appreciates and enjoys the true 3D experience, and relies fully upon the great guys that participate in this forum that help the end users experience game play that unfortunately so few have an opportunity, or patience, to experience.
I am lucky enough to have a surround setup, and a setup for an Acer H5360/110" screen. The Surround side takes a lot of fiddling and reliance upon other outside sources to tweak the game to achieve the full experience, i.e. widescreen fixers.
I'm not going to retype what the others have already posted, but to reiterate on the projector/sbs, any fiddling to get us all a higher res/hz on the projector side would give me tears of joy!
Any way you might be able to get some of the dev/tech team to have a dialogue with some of the pros in this forum would be great. Just having you poke your head in the door is nice.
Anyway, thanks for taking a peek and any assistance would be truly appreciated by a LOT of folks that watch this forum regularly.
Sincerely,
Few things to add.
* 3dvision surround gives me the red resource warning regardless of AA settings in the games or NCP (most games) Is this even necessary now with 2x titan x's? Seems a bit ridiculous.
* Better yet just give us the ability to turn these warning off in advanced settings.
* Some wierd synchronicity problems exist seemingly related to Vsync in certain titles around the 60fps mark. assume its only single screen 3d. Grand theft auto 5 is probably the best example and can be replicated in indoor areas. It's like one eye is lagging and creating distortion and extreme screen tearing. detailed below. few peope seem to be experiencing this
https://forums.geforce.com/default/topic/918291/3d-vision/screen-tearing-and-disorientation-in-3d-vision-regardless-of-vsync-settings-sli-/
* Cannot use 3dvision hotkeys in Windows Store games. (assume this is due to the overlay lockout or something)
Thanks ManuelG. You are giving me a small amount of hope that we are getting some support here. I just have to reiterate is 3dvision is the sole reason I am still with your company and buy very expensive SLI setup's.
So please don't let it die...
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Add SBS and OU modes.
Add autostereo.
I think bo3b's post on the first page sums it up.
People please stop asking for fixes for dos in games when there are a lot bigger fish to fry first!
I'm happy to see your post.
After Bo3b's edit, the first post sums up what the current problems are.
Also, there are, very important and very needed, features listed in the second post. I selected the ones that from my opinion are essential and needed by the majority.
1. Support for SBS and TB 3D.
2. DSR support for non-native output resolutions.
3. Line interleaved support for 3D TV Play.
Thank's
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Avegant Glyph
Windows 10 64bits
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers