[solved] Big stutter when using 3D Vision frame sequential output
2 / 2
[quote="BlackSharkfr"]
-Warframe : Nvidia 3D has little bit less bugs than Tridef (it actually runs like Tridef used to run 1 year ago, before Digital Extremes upgraded their graphics pipeline) and PhysX particles are properly positioned in 3D (displayed in 2D on Tridef)
But I miss the one-eye aiming mode that Tridef has (it makes aiming and menus so much easier to use) and the brightness/contrast settings are completely different between Tridef and 3D Vision. This game's HDR rendering system is all over the place. Many people turn it off to get a more consistent lighting in the game, but when planets line up and the random lighting paramters fall in place, it really looks great.[/quote]
Please tell me about the one-eye aiming?
We typically set the convergence to zero when aiming, is this different?
BlackSharkfr said:
-Warframe : Nvidia 3D has little bit less bugs than Tridef (it actually runs like Tridef used to run 1 year ago, before Digital Extremes upgraded their graphics pipeline) and PhysX particles are properly positioned in 3D (displayed in 2D on Tridef)
But I miss the one-eye aiming mode that Tridef has (it makes aiming and menus so much easier to use) and the brightness/contrast settings are completely different between Tridef and 3D Vision. This game's HDR rendering system is all over the place. Many people turn it off to get a more consistent lighting in the game, but when planets line up and the random lighting paramters fall in place, it really looks great.
Please tell me about the one-eye aiming?
We typically set the convergence to zero when aiming, is this different?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Traditional stereo moves both eye views a few.centimeters on each side of.the original game camera.
As a result aiming with the original Crossair or ironsights is broken.
One-eye aiming keeps one of the eye views at the original camera location and only moves the other eye in order to produce 3D Stereo. The user can choose whether they want to aim with thé left or right éye.
As a rzsult, chroohairs, iron sights and the hardware mouse cursor is accurate in the aiming eye.
Traditional stereo moves both eye views a few.centimeters on each side of.the original game camera.
As a result aiming with the original Crossair or ironsights is broken.
One-eye aiming keeps one of the eye views at the original camera location and only moves the other eye in order to produce 3D Stereo. The user can choose whether they want to aim with thé left or right éye.
As a rzsult, chroohairs, iron sights and the hardware mouse cursor is accurate in the aiming eye.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
[quote="BlackSharkfr"]I have not tried any OpenGL games with 3D Vision on my system yet.
Neither native (Doom BFG) nor through the wrapper (Soma, Doom4, etc...)
In the the Doom4 thread, Helifax mentions that for a good result in Doom4 you must be able to maintain a constant 120 Fps.
This is probably a hint that the OpenGL wrapper is not designed to maintain the synchronicity of the left/right view pair.[/quote]
I did not have the same problem in soma as for doom.
Doom did not have that problem or it Was Something similar. In soma the loss of synch is all over the place. And also in layers of fear and insomnia. I don't do these have Something common in engine wise ?
Rage Atleast back in the days Worked ok... Damn i gotta check it out again, with helifaxes fix. I don't remember did i use it back in the days.
BlackSharkfr said:I have not tried any OpenGL games with 3D Vision on my system yet.
Neither native (Doom BFG) nor through the wrapper (Soma, Doom4, etc...)
In the the Doom4 thread, Helifax mentions that for a good result in Doom4 you must be able to maintain a constant 120 Fps.
This is probably a hint that the OpenGL wrapper is not designed to maintain the synchronicity of the left/right view pair.
I did not have the same problem in soma as for doom.
Doom did not have that problem or it Was Something similar. In soma the loss of synch is all over the place. And also in layers of fear and insomnia. I don't do these have Something common in engine wise ?
Rage Atleast back in the days Worked ok... Damn i gotta check it out again, with helifaxes fix. I don't remember did i use it back in the days.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
[quote="bo3b"][quote="BlackSharkfr"]
-Warframe : Nvidia 3D has little bit less bugs than Tridef (it actually runs like Tridef used to run 1 year ago, before Digital Extremes upgraded their graphics pipeline) and PhysX particles are properly positioned in 3D (displayed in 2D on Tridef)
But I miss the one-eye aiming mode that Tridef has (it makes aiming and menus so much easier to use) and the brightness/contrast settings are completely different between Tridef and 3D Vision. This game's HDR rendering system is all over the place. Many people turn it off to get a more consistent lighting in the game, but when planets line up and the random lighting paramters fall in place, it really looks great.[/quote]
Please tell me about the one-eye aiming?
We typically set the convergence to zero when aiming, is this different?[/quote]
If you have DOOM, try my fix. In the fix ini file you can specify how to do the stereo rendering. You can select which eye is the dominant eye :) Normally if you would set the right eye as that is the one that is used when aiming (if you are a right handed person). Also, if you will increase the convergence in this setup you will see exactly what it will do.
I think is better to see than explain;)
You can try it in other fixes as well:
WOLF games
RAGE
BlackSharkfr said:
-Warframe : Nvidia 3D has little bit less bugs than Tridef (it actually runs like Tridef used to run 1 year ago, before Digital Extremes upgraded their graphics pipeline) and PhysX particles are properly positioned in 3D (displayed in 2D on Tridef)
But I miss the one-eye aiming mode that Tridef has (it makes aiming and menus so much easier to use) and the brightness/contrast settings are completely different between Tridef and 3D Vision. This game's HDR rendering system is all over the place. Many people turn it off to get a more consistent lighting in the game, but when planets line up and the random lighting paramters fall in place, it really looks great.
Please tell me about the one-eye aiming?
We typically set the convergence to zero when aiming, is this different?
If you have DOOM, try my fix. In the fix ini file you can specify how to do the stereo rendering. You can select which eye is the dominant eye :) Normally if you would set the right eye as that is the one that is used when aiming (if you are a right handed person). Also, if you will increase the convergence in this setup you will see exactly what it will do.
I think is better to see than explain;)
You can try it in other fixes as well:
WOLF games
RAGE
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="BlackSharkfr"]Traditional stereo moves both eye views a few.centimeters on each side of.the original game camera.
As a result aiming with the original Crossair or ironsights is broken.
One-eye aiming keeps one of the eye views at the original camera location and only moves the other eye in order to produce 3D Stereo. The user can choose whether they want to aim with thé left or right éye.
As a rzsult, chroohairs, iron sights and the hardware mouse cursor is accurate in the aiming eye.[/quote]
[quote="helifax"][quote="bo3b"][quote="BlackSharkfr"]
-Warframe : Nvidia 3D has little bit less bugs than Tridef (it actually runs like Tridef used to run 1 year ago, before Digital Extremes upgraded their graphics pipeline) and PhysX particles are properly positioned in 3D (displayed in 2D on Tridef)
But I miss the one-eye aiming mode that Tridef has (it makes aiming and menus so much easier to use) and the brightness/contrast settings are completely different between Tridef and 3D Vision. This game's HDR rendering system is all over the place. Many people turn it off to get a more consistent lighting in the game, but when planets line up and the random lighting paramters fall in place, it really looks great.[/quote]
Please tell me about the one-eye aiming?
We typically set the convergence to zero when aiming, is this different?[/quote]If you have DOOM, try my fix. In the fix ini file you can specify how to do the stereo rendering. You can select which eye is the dominant eye :) Normally if you would set the right eye as that is the one that is used when aiming (if you are a right handed person). Also, if you will increase the convergence in this setup you will see exactly what it will do.
I think is better to see than explain;)
You can try it in other fixes as well:
WOLF games
RAGE[/quote]
That's a really cool idea. I remember this being suggested for 3Dmigoto awhile back, but I don't think we can do this without changing every vertex in the game, which we cannot do with 3D Vision Automatic.
Strangely enough, I'm left eye dominant, right handed. It makes aiming weird.
I also wonder if the 3D implementation in something like Unity makes any sense. Nearly all games are done with Unity, and I bet they do centered aiming, which is why aiming seems weird in Vive.
For Wolfenstein, I gotta give that a try. I bought those solely because you fixed them. Never hurts to say thanks again for making your OpenGL solution. :->
BlackSharkfr said:Traditional stereo moves both eye views a few.centimeters on each side of.the original game camera.
As a result aiming with the original Crossair or ironsights is broken.
One-eye aiming keeps one of the eye views at the original camera location and only moves the other eye in order to produce 3D Stereo. The user can choose whether they want to aim with thé left or right éye.
As a rzsult, chroohairs, iron sights and the hardware mouse cursor is accurate in the aiming eye.
helifax said:
bo3b said:
BlackSharkfr said:
-Warframe : Nvidia 3D has little bit less bugs than Tridef (it actually runs like Tridef used to run 1 year ago, before Digital Extremes upgraded their graphics pipeline) and PhysX particles are properly positioned in 3D (displayed in 2D on Tridef)
But I miss the one-eye aiming mode that Tridef has (it makes aiming and menus so much easier to use) and the brightness/contrast settings are completely different between Tridef and 3D Vision. This game's HDR rendering system is all over the place. Many people turn it off to get a more consistent lighting in the game, but when planets line up and the random lighting paramters fall in place, it really looks great.
Please tell me about the one-eye aiming?
We typically set the convergence to zero when aiming, is this different?
If you have DOOM, try my fix. In the fix ini file you can specify how to do the stereo rendering. You can select which eye is the dominant eye :) Normally if you would set the right eye as that is the one that is used when aiming (if you are a right handed person). Also, if you will increase the convergence in this setup you will see exactly what it will do.
I think is better to see than explain;)
You can try it in other fixes as well:
WOLF games
RAGE
That's a really cool idea. I remember this being suggested for 3Dmigoto awhile back, but I don't think we can do this without changing every vertex in the game, which we cannot do with 3D Vision Automatic.
Strangely enough, I'm left eye dominant, right handed. It makes aiming weird.
I also wonder if the 3D implementation in something like Unity makes any sense. Nearly all games are done with Unity, and I bet they do centered aiming, which is why aiming seems weird in Vive.
For Wolfenstein, I gotta give that a try. I bought those solely because you fixed them. Never hurts to say thanks again for making your OpenGL solution. :->
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Yeah, give them a try and play a bit with this thing;) If you don't plan to play the games, you can at least experiment with the feature;)
You should spot easily the setting in the ini file as it is pretty commented;) You can try either LEFT/RIGHT or MONO (mono means basically each of the stereo cameras are on offset from this one - like 3D Vision Automatic does it) ;)
Thank you for all your awesome and hard work on the 3DMigoto wrapper! My wrapper pales in comparison with what you guys did (bo3b + DSS + Flugan) ;) Sadly, I had to do a lot of stuff that 3D Vision Auto does for us and didn't had the time to develop other awesome stuff like you guys did!!! I would really love to make "same frame rendering" as 3D Vision Auto does, but that is a LOT of work and I can't do it alone sadly:( and as none (that knows OpenGL pretty good) offered to help, I am a bit sad, but I think I will not pursue this anymore:( (It can be done, as I tested it, but a lot of problems appear when the pipeline get's complicated...so more time investing is required to make a general solution).
In any case, it is what it is and I hope you will enjoy it ^_^. Do let me know what your findings are!
Cheers,
Helifax
Yeah, give them a try and play a bit with this thing;) If you don't plan to play the games, you can at least experiment with the feature;)
You should spot easily the setting in the ini file as it is pretty commented;) You can try either LEFT/RIGHT or MONO (mono means basically each of the stereo cameras are on offset from this one - like 3D Vision Automatic does it) ;)
Thank you for all your awesome and hard work on the 3DMigoto wrapper! My wrapper pales in comparison with what you guys did (bo3b + DSS + Flugan) ;) Sadly, I had to do a lot of stuff that 3D Vision Auto does for us and didn't had the time to develop other awesome stuff like you guys did!!! I would really love to make "same frame rendering" as 3D Vision Auto does, but that is a LOT of work and I can't do it alone sadly:( and as none (that knows OpenGL pretty good) offered to help, I am a bit sad, but I think I will not pursue this anymore:( (It can be done, as I tested it, but a lot of problems appear when the pipeline get's complicated...so more time investing is required to make a general solution).
In any case, it is what it is and I hope you will enjoy it ^_^. Do let me know what your findings are!
Cheers,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]You can try either LEFT/RIGHT or MONO[/quote]Wait, how the hell did I miss this feature, is it something new(er)? I usually poke around a lot in the INI... so which games is this in? I'm really curious to try it, if I haven't already... honestly thinking about it, it seems like it would be weird/off-centered/askew but it would be really funny if I had played this way already and hadn't noticed. :)
helifax said:You can try either LEFT/RIGHT or MONO
Wait, how the hell did I miss this feature, is it something new(er)? I usually poke around a lot in the INI... so which games is this in? I'm really curious to try it, if I haven't already... honestly thinking about it, it seems like it would be weird/off-centered/askew but it would be really funny if I had played this way already and hadn't noticed. :)
[quote="TsaebehT"][quote="helifax"]You can try either LEFT/RIGHT or MONO[/quote]Wait, how the hell did I miss this feature, is it something new(er)? I usually poke around a lot in the INI... so which games is this in? I'm really curious to try it, if I haven't already... honestly thinking about it, it seems like it would be weird/off-centered/askew but it would be really funny if I had played this way already and hadn't noticed. :)[/quote]
Currently you can use it in:
DOOM
Wolfenstein the New Order
Wolfenstein the Old Blood
RAGE
You need to use the Geometry 3D Mode (enabled by default). It will not do anything for Depth3D rendering.
In the ini file you can find this section where you can make the selection:
[code]
;==========================================================
; All the options below are valid Only for Geometry 3D !!!
;==========================================================
;
; Select the eye based on which the "other" eye is composed.
; Values:
; MONO_EYE -> This is Default Nvidia 3D Vision Method. Both Left and Right Eyes will be generated. Translation of each eye starts from the MONO_EYE Camera.
; RIGHT_EYE -> The Left Eye will be an offset of Right Eye. Right Eye position is not translated.
; LEFT_EYE -> The Right Eye will be an offset of Left Eye. Left Eye position is not translated.
StereoDominantEye = MONO_EYE
[/code]
helifax said:You can try either LEFT/RIGHT or MONO
Wait, how the hell did I miss this feature, is it something new(er)? I usually poke around a lot in the INI... so which games is this in? I'm really curious to try it, if I haven't already... honestly thinking about it, it seems like it would be weird/off-centered/askew but it would be really funny if I had played this way already and hadn't noticed. :)
Currently you can use it in:
DOOM
Wolfenstein the New Order
Wolfenstein the Old Blood
RAGE
You need to use the Geometry 3D Mode (enabled by default). It will not do anything for Depth3D rendering.
In the ini file you can find this section where you can make the selection:
;==========================================================
; All the options below are valid Only for Geometry 3D !!!
;==========================================================
;
; Select the eye based on which the "other" eye is composed.
; Values:
; MONO_EYE -> This is Default Nvidia 3D Vision Method. Both Left and Right Eyes will be generated. Translation of each eye starts from the MONO_EYE Camera.
; RIGHT_EYE -> The Left Eye will be an offset of Right Eye. Right Eye position is not translated.
; LEFT_EYE -> The Right Eye will be an offset of Left Eye. Left Eye position is not translated.
StereoDominantEye = MONO_EYE
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Please tell me about the one-eye aiming?
We typically set the convergence to zero when aiming, is this different?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
As a result aiming with the original Crossair or ironsights is broken.
One-eye aiming keeps one of the eye views at the original camera location and only moves the other eye in order to produce 3D Stereo. The user can choose whether they want to aim with thé left or right éye.
As a rzsult, chroohairs, iron sights and the hardware mouse cursor is accurate in the aiming eye.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
I did not have the same problem in soma as for doom.
Doom did not have that problem or it Was Something similar. In soma the loss of synch is all over the place. And also in layers of fear and insomnia. I don't do these have Something common in engine wise ?
Rage Atleast back in the days Worked ok... Damn i gotta check it out again, with helifaxes fix. I don't remember did i use it back in the days.
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
If you have DOOM, try my fix. In the fix ini file you can specify how to do the stereo rendering. You can select which eye is the dominant eye :) Normally if you would set the right eye as that is the one that is used when aiming (if you are a right handed person). Also, if you will increase the convergence in this setup you will see exactly what it will do.
I think is better to see than explain;)
You can try it in other fixes as well:
WOLF games
RAGE
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
That's a really cool idea. I remember this being suggested for 3Dmigoto awhile back, but I don't think we can do this without changing every vertex in the game, which we cannot do with 3D Vision Automatic.
Strangely enough, I'm left eye dominant, right handed. It makes aiming weird.
I also wonder if the 3D implementation in something like Unity makes any sense. Nearly all games are done with Unity, and I bet they do centered aiming, which is why aiming seems weird in Vive.
For Wolfenstein, I gotta give that a try. I bought those solely because you fixed them. Never hurts to say thanks again for making your OpenGL solution. :->
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
You should spot easily the setting in the ini file as it is pretty commented;) You can try either LEFT/RIGHT or MONO (mono means basically each of the stereo cameras are on offset from this one - like 3D Vision Automatic does it) ;)
Thank you for all your awesome and hard work on the 3DMigoto wrapper! My wrapper pales in comparison with what you guys did (bo3b + DSS + Flugan) ;) Sadly, I had to do a lot of stuff that 3D Vision Auto does for us and didn't had the time to develop other awesome stuff like you guys did!!! I would really love to make "same frame rendering" as 3D Vision Auto does, but that is a LOT of work and I can't do it alone sadly:( and as none (that knows OpenGL pretty good) offered to help, I am a bit sad, but I think I will not pursue this anymore:( (It can be done, as I tested it, but a lot of problems appear when the pipeline get's complicated...so more time investing is required to make a general solution).
In any case, it is what it is and I hope you will enjoy it ^_^. Do let me know what your findings are!
Cheers,
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I still have a small backlog of games I wanted to play first.
I was planning to buy Doom when it's on sale.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
Currently you can use it in:
DOOM
Wolfenstein the New Order
Wolfenstein the Old Blood
RAGE
You need to use the Geometry 3D Mode (enabled by default). It will not do anything for Depth3D rendering.
In the ini file you can find this section where you can make the selection:
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)