Hello everyone,
Most of you will probably freak out on this:
The famous VR Driver [url=https://vorpx.com]VorpX[/url] has just been updated to 18.3.0. The new release offers a bunch of improvements and new game profiles as usual, but the main message is that now every VorpX user has access to a Shader Authoring Tool.
This allow to use a toolset with a GUI to manipulate Shader Settings of custom profiles. For example you can now disable shaders, make them mono, change deptch, create nice HUD ect ect.
Helixmodders owning VR Glasses will probably love these news.
Read release notes [url=https://www.vorpx.com/vorpx-18-3-0-released/] here [/url]
The famous VR Driver VorpX has just been updated to 18.3.0. The new release offers a bunch of improvements and new game profiles as usual, but the main message is that now every VorpX user has access to a Shader Authoring Tool.
This allow to use a toolset with a GUI to manipulate Shader Settings of custom profiles. For example you can now disable shaders, make them mono, change deptch, create nice HUD ect ect.
Helixmodders owning VR Glasses will probably love these news.
Really interesting! I should be getting my Pimax 8k next week, so I can't wait to test Vorpx with it, and this news really opens the possibilities for user fixes, or even maybe importing existing fixes to vorpx somehow.
Really interesting! I should be getting my Pimax 8k next week, so I can't wait to test Vorpx with it, and this news really opens the possibilities for user fixes, or even maybe importing existing fixes to vorpx somehow.
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
The fixes that you make with the shader tools are stored into the profile for the given game. If you then upload that fixed game profile to the vorpX cloud, everyone else can use this fix by simply loading that game profile from the vorpX config app.
You still can store your (fixed) game profile to your local HD and share with others this way or make your own local library.
The fixes that you make with the shader tools are stored into the profile for the given game. If you then upload that fixed game profile to the vorpX cloud, everyone else can use this fix by simply loading that game profile from the vorpX config app.
You still can store your (fixed) game profile to your local HD and share with others this way or make your own local library.
Most of you will probably freak out on this:
The famous VR Driver VorpX has just been updated to 18.3.0. The new release offers a bunch of improvements and new game profiles as usual, but the main message is that now every VorpX user has access to a Shader Authoring Tool.
This allow to use a toolset with a GUI to manipulate Shader Settings of custom profiles. For example you can now disable shaders, make them mono, change deptch, create nice HUD ect ect.
Helixmodders owning VR Glasses will probably love these news.
Read release notes here
Inofficial VorpX Gamelist -- VorpX news on Twitter -- RJ's VorpX Game Requester
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
You still can store your (fixed) game profile to your local HD and share with others this way or make your own local library.
Inofficial VorpX Gamelist -- VorpX news on Twitter -- RJ's VorpX Game Requester