Horizontal interlaced and quad-buffered stereo
My apologies if this is slightly off-topic. I found a problem with quad-buffered stereo in combination with horizontal interlaced mode for stereo which I need for a Hyundai W240SL 3D monitor. The problem is that when my GL view port's top line is an odd line of the screen raster, the stereo image is flipped (left buffer goes to right eye and vice versa). I'm developing for Vista 64-bit and I am running driver version 190.15 for a Quadro FX 1600M. I might solve this issue by making sure that my GL viewport always starts on an even screen raster line (e.g. by making my desktop window 1 line higher and keeping either the top or bottom line outside the view port based on the top-most screen line). However, I suspect that this problem is due to either a bug in the Quadro FX driver or a bug in the Vista window system. Is this indeed a bug in the driver? And if so when will this issue be fixed?

Thanks,

Gino
My apologies if this is slightly off-topic. I found a problem with quad-buffered stereo in combination with horizontal interlaced mode for stereo which I need for a Hyundai W240SL 3D monitor. The problem is that when my GL view port's top line is an odd line of the screen raster, the stereo image is flipped (left buffer goes to right eye and vice versa). I'm developing for Vista 64-bit and I am running driver version 190.15 for a Quadro FX 1600M. I might solve this issue by making sure that my GL viewport always starts on an even screen raster line (e.g. by making my desktop window 1 line higher and keeping either the top or bottom line outside the view port based on the top-most screen line). However, I suspect that this problem is due to either a bug in the Quadro FX driver or a bug in the Vista window system. Is this indeed a bug in the driver? And if so when will this issue be fixed?



Thanks,



Gino

#1
Posted 07/16/2009 09:57 AM   
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