Rise of the Tomb Raider (3D Vision Ready Support)
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How do we take 3D screeshots?
How do we take 3D screeshots?

Posted 03/01/2016 08:48 PM   
[quote="jonathan_fr"]How do we take 3D screeshots?[/quote] ALT+F1 Then navigate to C:\Users\Helifax\Documents\NVStereoscopic3D.IMG and you will find the screenshots;)
jonathan_fr said:How do we take 3D screeshots?


ALT+F1

Then navigate to C:\Users\Helifax\Documents\NVStereoscopic3D.IMG and you will find the screenshots;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 08:53 PM   
using official patch and get options for 3D - is there supposed to be an actual "3D Vision' setting along with 'SBS' & 'ON?' I ask because I can't get 3D to work, it kicks in but the screen remains blank, can hear it running and can move the cursor for menu items as well. I am running 3D Surround and a fresh install of the latest driver 362.00, been messing with this all day! CM mode worked fine, but can't get this. I will prob use your Fix, but i'd like to solve this and check it out first. So, anyone else with a black screen after 3D enabled? ~Nutz
using official patch and get options for 3D - is there supposed to be an actual "3D Vision' setting along with 'SBS' & 'ON?'

I ask because I can't get 3D to work, it kicks in but the screen remains blank, can hear it running and can move the cursor for menu items as well.

I am running 3D Surround and a fresh install of the latest driver 362.00, been messing with this all day!

CM mode worked fine, but can't get this. I will prob use your Fix, but i'd like to solve this and check it out first.

So, anyone else with a black screen after 3D enabled?

~Nutz

---- Core System Components ----

(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)

---- (3D) Graphics Sub'Sys ----

(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™

(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™

---- Audio & System Control ----

(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote

---- Storage (HDD's) & Media (ODD's) PB & REC ----

(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'

---- Nvidia® (WHQL) Drivers (x64) In Use ----

(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles

Posted 03/01/2016 09:07 PM   
[quote="ImNutz4NvSLI"]using official patch and get options for 3D - is there supposed to be an actual "3D Vision' setting along with 'SBS' & 'ON?' I ask because I can't get 3D to work, it kicks in but the screen remains blank, can hear it running and can move the cursor for menu items as well. I am running 3D Surround and a fresh install of the latest driver 362.00, been messing with this all day! CM mode worked fine, but can't get this. I will prob use your Fix, but i'd like to solve this and check it out first. So, anyone else with a black screen after 3D enabled? ~Nutz [/quote] Looks like a broken profile there... Are you using the official profile? If it doesn't work have you tried my profile? If still fails try DDU and install 361.91 and see if that solves it. Haven't tried 362.00 or the official patch yet.
ImNutz4NvSLI said:using official patch and get options for 3D - is there supposed to be an actual "3D Vision' setting along with 'SBS' & 'ON?'

I ask because I can't get 3D to work, it kicks in but the screen remains blank, can hear it running and can move the cursor for menu items as well.

I am running 3D Surround and a fresh install of the latest driver 362.00, been messing with this all day!

CM mode worked fine, but can't get this. I will prob use your Fix, but i'd like to solve this and check it out first.

So, anyone else with a black screen after 3D enabled?

~Nutz


Looks like a broken profile there... Are you using the official profile? If it doesn't work have you tried my profile?
If still fails try DDU and install 361.91 and see if that solves it.
Haven't tried 362.00 or the official patch yet.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 09:11 PM   
[quote="helifax"][quote="jonathan_fr"]How do we take 3D screeshots?[/quote] ALT+F1 Then navigate to C:\Users\Helifax\Documents\NVStereoscopic3D.IMG and you will find the screenshots;)[/quote] It doesn't work for me, there must be something to configure but I never searched about it
helifax said:
jonathan_fr said:How do we take 3D screeshots?


ALT+F1

Then navigate to C:\Users\Helifax\Documents\NVStereoscopic3D.IMG and you will find the screenshots;)


It doesn't work for me, there must be something to configure but I never searched about it

Posted 03/01/2016 09:14 PM   
[quote="jonathan_fr"][quote="helifax"][quote="jonathan_fr"]How do we take 3D screeshots?[/quote] ALT+F1 Then navigate to C:\Users\Helifax\Documents\NVStereoscopic3D.IMG and you will find the screenshots;)[/quote] It doesn't work for me, there must be something to configure but I never searched about it[/quote] Are you using any EDID overide on a TV ? Are you using 3D Vision or 3DTVPlay? Which of the issues described here do you see? [url]https://forums.geforce.com/default/topic/905945/3d-vision/rise-of-the-tomb-raider-3d-vision-comunity-support-/post/4822404/#4822404[/url]
jonathan_fr said:
helifax said:
jonathan_fr said:How do we take 3D screeshots?


ALT+F1

Then navigate to C:\Users\Helifax\Documents\NVStereoscopic3D.IMG and you will find the screenshots;)


It doesn't work for me, there must be something to configure but I never searched about it


Are you using any EDID overide on a TV ? Are you using 3D Vision or 3DTVPlay?

Which of the issues described here do you see?
https://forums.geforce.com/default/topic/905945/3d-vision/rise-of-the-tomb-raider-3d-vision-comunity-support-/post/4822404/#4822404

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 09:15 PM   
3D Vision, but I don't install Geforce Experience anymore since Dragon Age Inquisition
3D Vision, but I don't install Geforce Experience anymore since Dragon Age Inquisition

Posted 03/01/2016 09:17 PM   
So using the 3d fix I was experiencing a massive performance loss with 3d on, even with 3d disabled at start up. Much worse than I was expecting. Lowering various graphical settings seemed to make very little difference. I was beginning to think my GPU just couldn't handle this game in stereo 3d. Then I realized I still had anti-aliasing set to SSAA4x in the display settings LOL. Switched it to FXAA and the performance difference is HUGE. Now I can have all the graphics settings cranked up to very high and the game runs perfectly smooth, even with purehair on :) So this might sound really obvious to anyone with common sense but I think it's worth mentioning, if your experiencing a huge performance loss with 3d, don't forget to switch to FXAA under display settings! It's easy to overlook since its in a different menu than the rest of the graphic options. It makes a much bigger difference on performance than any other setting (for me at least), even with purehair.
So using the 3d fix I was experiencing a massive performance loss with 3d on, even with 3d disabled at start up. Much worse than I was expecting. Lowering various graphical settings seemed to make very little difference. I was beginning to think my GPU just couldn't handle this game in stereo 3d.

Then I realized I still had anti-aliasing set to SSAA4x in the display settings LOL. Switched it to FXAA and the performance difference is HUGE. Now I can have all the graphics settings cranked up to very high and the game runs perfectly smooth, even with purehair on :)

So this might sound really obvious to anyone with common sense but I think it's worth mentioning, if your experiencing a huge performance loss with 3d, don't forget to switch to FXAA under display settings! It's easy to overlook since its in a different menu than the rest of the graphic options. It makes a much bigger difference on performance than any other setting (for me at least), even with purehair.

Posted 03/01/2016 09:19 PM   
I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now
I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now

Posted 03/01/2016 09:26 PM   
[quote="jonathan_fr"]I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now[/quote] Weird, try to DDU and reinstall the driver... Also see this post: [url]https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822447/#4822447[/url] Is that what you are seeing?
jonathan_fr said:I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now


Weird, try to DDU and reinstall the driver...

Also see this post:
https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822447/#4822447

Is that what you are seeing?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 09:29 PM   
[quote="helifax"][quote="jonathan_fr"]I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now[/quote] Weird, try to DDU and reinstall the driver... Also see this post: [url]https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822447/#4822447[/url] Is that what you are seeing?[/quote] Yes it seems quite the same I have some registry keys blocked (MonitorSize trick for deeper effect) and had some warnings while resintalling in spite of using DDU, it could be that
helifax said:
jonathan_fr said:I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now


Weird, try to DDU and reinstall the driver...

Also see this post:
https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822447/#4822447

Is that what you are seeing?



Yes it seems quite the same

I have some registry keys blocked (MonitorSize trick for deeper effect) and had some warnings while resintalling in spite of using DDU, it could be that

Posted 03/01/2016 09:38 PM   
[quote="jonathan_fr"][quote="helifax"][quote="jonathan_fr"]I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now[/quote] Weird, try to DDU and reinstall the driver... Also see this post: [url]https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822447/#4822447[/url] Is that what you are seeing?[/quote] Are you seeing this in the tomb in syria or after that location? Yes it seems quite the same I have some registry keys blocked (MonitorSize trick for deeper effect) and had some warnings while resintalling in spite of using DDU, it could be that[/quote]
jonathan_fr said:
helifax said:
jonathan_fr said:I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now


Weird, try to DDU and reinstall the driver...

Also see this post:
https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822447/#4822447

Is that what you are seeing?


Are you seeing this in the tomb in syria or after that location?

Yes it seems quite the same

I have some registry keys blocked (MonitorSize trick for deeper effect) and had some warnings while resintalling in spite of using DDU, it could be that

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 09:44 PM   
[quote="mike_ar69"]- when depth is set to 100%, some scenes are "over separated" like the actual separation is > 100% (The title screen is like that for me)[/quote]Interesting - on my 17" laptop it is not separated as much as the 3DMigoto version (though not that far off, and definitely better than some other games in the past *cough* Thief *cough*). I bet they haven't properly calibrated the projection to the screen size - what size are you using?
mike_ar69 said:- when depth is set to 100%, some scenes are "over separated" like the actual separation is > 100% (The title screen is like that for me)
Interesting - on my 17" laptop it is not separated as much as the 3DMigoto version (though not that far off, and definitely better than some other games in the past *cough* Thief *cough*). I bet they haven't properly calibrated the projection to the screen size - what size are you using?

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 03/01/2016 10:20 PM   
Hmm it seems the Crosshair to depth is not working quite right... I think is a scaling issue it seems. So I started playing a bit more with it... Now I have this shader: [code] // Bow crosshair + second UI // Pixel Shader 3020ae9d794bc65e cbuffer WorldBuffer : register(b0) { struct { row_major float4x4 ViewProject; struct { row_major float4x4 World; row_major float4x4 WorldViewProject; } PerInstance[256]; } WorldParameters : packoffset(c0); } cbuffer MaterialBuffer : register(b4) { float4 MaterialParams[512] : packoffset(c0); } // 3Dmigoto declarations #define cmp - Texture1D<float4> IniParams : register(t120); Texture2D<float4> StereoParams : register(t125); // Depth buffer copied from other shaders to this input with 3Dmigoto: Texture2D<float4> DepthBuffer : register(t110); static const float near = 0.1; static const float far = 40000; float world_z_from_depth_buffer(float x, float y) { uint width, height; float z; DepthBuffer.GetDimensions(width, height); x = min(max((x / 2 + 0.5) * width, 0), width - 1); y = min(max((-y / 2 + 0.5) * height, 0), height - 1); z = DepthBuffer.Load(int3(x, y, 0)); return z *10; /// THIS DOESN'T SEEM TO WORK OR DON'T SEE ANY DIFFERENCE! // Derive world Z from depth buffer. This is a kluge since I don't know // the correct scaling, and the Z buffer seems to be (1 - what I expected). // Might be able to determine the correct way to scale it from other shaders. return far*near/(((1-z)*near) + (far*z)); } void main( float4 v0 : COLOR0, float3 v1 : POSITION0, uint v2 : SV_InstanceID0, uint v3 : SV_VertexID0, out float4 o0 : SV_POSITION0, out float4 o1 : COLOR0, out uint o2 : PSIZE0) { float4 r0,r1; uint4 bitmask, uiDest; float4 fDest; r0.x = (uint)v2.x << 3; r1.xyzw = WorldParameters.PerInstance[r0.x/4].WorldViewProject._m10_m11_m12_m13 * v1.yyyy; r1.xyzw = v1.xxxx * WorldParameters.PerInstance[r0.x/4].WorldViewProject._m00_m01_m02_m03 + r1.xyzw; r1.xyzw = v1.zzzz * WorldParameters.PerInstance[r0.x/4].WorldViewProject._m20_m21_m22_m23 + r1.xyzw; o0.xyzw = WorldParameters.PerInstance[r0.x/4].WorldViewProject._m30_m31_m32_m33 + r1.xyzw; r0.xyzw = max(float4(0,0,0,0), v0.xyzw); r0.xyzw = log2(r0.xyzw); r0.xyzw = MaterialParams[0].xxxx * r0.xyzw; o1.xyzw = exp2(r0.xyzw); o2.x = v2.x; float4 stereo = StereoParams.Load(0); float4 iniParams = IniParams.Load(0); float4 tex_filter = IniParams.Load(int2(2,0)); o0.x -= stereo.x * (o0.w - stereo.y); float temp = world_z_from_depth_buffer(0,0); float factor = 1.0; // Surround Mode? if (iniParams.w == 1.0 && iniParams.y == 1) factor = 3.0; if (tex_filter.x == 1) { if ((o0.x > -8000.60) && (o0.x < 8000.60) && (o0.y > -5000.60) && (o0.y < 5000.60)) { if (iniParams.z == 1) o0.x += (stereo.x * (o0.w - stereo.y) * (10 - temp)) * factor; } } return; } [/code] Now I noticed: - If I return z * 10 I get a better granularity of the depth. - If I do the above code (10- temp) when I aim near I get the correct depth, but when I aim far away to the sky I get 2D depth (which means that "temp == 10" so my "z == 1". Anyone can help me understand how to properly scale the depth buffer returned value? Much appreciated! and big thanks in advance!
Hmm it seems the Crosshair to depth is not working quite right...
I think is a scaling issue it seems. So I started playing a bit more with it...

Now I have this shader:
// Bow crosshair + second UI
// Pixel Shader 3020ae9d794bc65e
cbuffer WorldBuffer : register(b0)
{

struct
{
row_major float4x4 ViewProject;

struct
{
row_major float4x4 World;
row_major float4x4 WorldViewProject;
} PerInstance[256];

} WorldParameters : packoffset(c0);

}

cbuffer MaterialBuffer : register(b4)
{
float4 MaterialParams[512] : packoffset(c0);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);

// Depth buffer copied from other shaders to this input with 3Dmigoto:
Texture2D<float4> DepthBuffer : register(t110);

static const float near = 0.1;
static const float far = 40000;

float world_z_from_depth_buffer(float x, float y)
{
uint width, height;
float z;

DepthBuffer.GetDimensions(width, height);

x = min(max((x / 2 + 0.5) * width, 0), width - 1);
y = min(max((-y / 2 + 0.5) * height, 0), height - 1);
z = DepthBuffer.Load(int3(x, y, 0));

return z *10;


/// THIS DOESN'T SEEM TO WORK OR DON'T SEE ANY DIFFERENCE!

// Derive world Z from depth buffer. This is a kluge since I don't know
// the correct scaling, and the Z buffer seems to be (1 - what I expected).
// Might be able to determine the correct way to scale it from other shaders.
return far*near/(((1-z)*near) + (far*z));
}

void main(
float4 v0 : COLOR0,
float3 v1 : POSITION0,
uint v2 : SV_InstanceID0,
uint v3 : SV_VertexID0,
out float4 o0 : SV_POSITION0,
out float4 o1 : COLOR0,
out uint o2 : PSIZE0)
{
float4 r0,r1;
uint4 bitmask, uiDest;
float4 fDest;

r0.x = (uint)v2.x << 3;
r1.xyzw = WorldParameters.PerInstance[r0.x/4].WorldViewProject._m10_m11_m12_m13 * v1.yyyy;
r1.xyzw = v1.xxxx * WorldParameters.PerInstance[r0.x/4].WorldViewProject._m00_m01_m02_m03 + r1.xyzw;
r1.xyzw = v1.zzzz * WorldParameters.PerInstance[r0.x/4].WorldViewProject._m20_m21_m22_m23 + r1.xyzw;
o0.xyzw = WorldParameters.PerInstance[r0.x/4].WorldViewProject._m30_m31_m32_m33 + r1.xyzw;
r0.xyzw = max(float4(0,0,0,0), v0.xyzw);
r0.xyzw = log2(r0.xyzw);
r0.xyzw = MaterialParams[0].xxxx * r0.xyzw;
o1.xyzw = exp2(r0.xyzw);
o2.x = v2.x;

float4 stereo = StereoParams.Load(0);
float4 iniParams = IniParams.Load(0);
float4 tex_filter = IniParams.Load(int2(2,0));
o0.x -= stereo.x * (o0.w - stereo.y);
float temp = world_z_from_depth_buffer(0,0);

float factor = 1.0;
// Surround Mode?
if (iniParams.w == 1.0 && iniParams.y == 1)
factor = 3.0;

if (tex_filter.x == 1)
{
if ((o0.x > -8000.60) && (o0.x < 8000.60) && (o0.y > -5000.60) && (o0.y < 5000.60))
{
if (iniParams.z == 1)
o0.x += (stereo.x * (o0.w - stereo.y) * (10 - temp)) * factor;
}
}
return;
}


Now I noticed:
- If I return z * 10 I get a better granularity of the depth.
- If I do the above code (10- temp) when I aim near I get the correct depth, but when I aim far away to the sky I get 2D depth (which means that "temp == 10" so my "z == 1".

Anyone can help me understand how to properly scale the depth buffer returned value?

Much appreciated! and big thanks in advance!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 10:36 PM   
[quote="helifax"][quote="jonathan_fr"][quote="helifax"][quote="jonathan_fr"]I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now[/quote] Weird, try to DDU and reinstall the driver... Also see this post: [url]https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822447/#4822447[/url] Is that what you are seeing?[/quote] Are you seeing this in the tomb in syria or after that location? Yes it seems quite the same I have some registry keys blocked (MonitorSize trick for deeper effect) and had some warnings while resintalling in spite of using DDU, it could be that[/quote][/quote] In Syria I have to go further ;)
helifax said:
jonathan_fr said:
helifax said:
jonathan_fr said:I searched on my disks and found some old backup files in a NVStereoscopic3D.IMG copied directory, but it doesn't seem to work now


Weird, try to DDU and reinstall the driver...

Also see this post:
https://forums.geforce.com/default/topic/919928/3d-vision/rise-of-the-tomb-raider-2016-3d-vision-fix/post/4822447/#4822447

Is that what you are seeing?




Are you seeing this in the tomb in syria or after that location?

Yes it seems quite the same

I have some registry keys blocked (MonitorSize trick for deeper effect) and had some warnings while resintalling in spite of using DDU, it could be that


In Syria

I have to go further ;)

Posted 03/01/2016 10:37 PM   
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