Watch Dogs 2 3D Vision
  16 / 26    
Thank you guys for your suggestions. I've made more tests, watched "coil whine" videos on youtube, and I think I can eliminate this. I've listened closely with my ear against the back of the PC, and the noise clearly comes from the PSU. Seems to be the fan. I just had trouble believing it before, and was leaning more towards coil while (even without ever hearing coil whine as such) because of the variance in the noise depending on in-game actions. I did not understand how and why a fan would adjust it's rotation so quickly, depending on where the camera points to, or when I press escape to go to the menu. I've also seen many comments on the net about Aurora owners having trouble with PSU fan noise, but I think in their case the noise was coming from some bad fan auto-management either at software level or due to other heating concerns - basically the PSU fan was running at full level as soon as the PC booted, or only temporarily during games without explanation, or erratically etc. Some of these brave people even replaced their PSU fan, or PSU entirely, themselves (thereby voiding the guarantee I imagine). I would not want to touch that myself, I even paid extra to extend my guarantee to three years. I've just asked Dell to send someone to take a look. It's strange that I think I hear this mostly with Watch Dogs 2, not other games, I'll test some more. Another strange thing is that Uplay keeps telling me that the GPU drivers are not up to date, only for this game. Isn't Windows 10 (WHICH I ABHOR, SORRY, DRIVES ME NUTS, DON'T WANT TO DERAIL THIS POST BUT REALLY GUYS WTF, CAN I OPEN A SEPARATE POST TO VENT AND HAVE YOU ALL HOLD MY HAND?) supposed to keep everything up to date? I'll try a DDU and driver change to most recent tonight. Will let you know what I find. If anyone is interested to use my experience as a guinea pig, for an experiment on "is a system based on the best hardware available in 2017 enough to run 3D games smoothly?", I can create a post detailing the findings with my Alienware system. I know I would have liked to have someone do that before I bought it. I still did it, even if most comments from Bo3b, Helifax, DDS, RageDemon, D-Man11 etc on several threads all point to the fact that smooth 3D Vision does not exist, it depends on games, you cannot solve this by throwing any hardware at it, no matter how expensive, SLI not scaling as it should etc.
Thank you guys for your suggestions.
I've made more tests, watched "coil whine" videos on youtube, and I think I can eliminate this.
I've listened closely with my ear against the back of the PC, and the noise clearly comes from the PSU. Seems to be the fan. I just had trouble believing it before, and was leaning more towards coil while (even without ever hearing coil whine as such) because of the variance in the noise depending on in-game actions. I did not understand how and why a fan would adjust it's rotation so quickly, depending on where the camera points to, or when I press escape to go to the menu.

I've also seen many comments on the net about Aurora owners having trouble with PSU fan noise, but I think in their case the noise was coming from some bad fan auto-management either at software level or due to other heating concerns - basically the PSU fan was running at full level as soon as the PC booted, or only temporarily during games without explanation, or erratically etc. Some of these brave people even replaced their PSU fan, or PSU entirely, themselves (thereby voiding the guarantee I imagine).
I would not want to touch that myself, I even paid extra to extend my guarantee to three years. I've just asked Dell to send someone to take a look.

It's strange that I think I hear this mostly with Watch Dogs 2, not other games, I'll test some more. Another strange thing is that Uplay keeps telling me that the GPU drivers are not up to date, only for this game. Isn't Windows 10 (WHICH I ABHOR, SORRY, DRIVES ME NUTS, DON'T WANT TO DERAIL THIS POST BUT REALLY GUYS WTF, CAN I OPEN A SEPARATE POST TO VENT AND HAVE YOU ALL HOLD MY HAND?) supposed to keep everything up to date? I'll try a DDU and driver change to most recent tonight.
Will let you know what I find.

If anyone is interested to use my experience as a guinea pig, for an experiment on "is a system based on the best hardware available in 2017 enough to run 3D games smoothly?", I can create a post detailing the findings with my Alienware system.
I know I would have liked to have someone do that before I bought it. I still did it, even if most comments from Bo3b, Helifax, DDS, RageDemon, D-Man11 etc on several threads all point to the fact that smooth 3D Vision does not exist, it depends on games, you cannot solve this by throwing any hardware at it, no matter how expensive, SLI not scaling as it should etc.

Posted 01/20/2017 09:12 AM   
Best hardware certainly helps;) But just "throwing" best hardware at a game/application will it make it run smooth and perfect and all ultra, 4k, bla bla bla? Nope;) There will always be bottlenecks;) Either the game is wrongly coded, or is too slow (for a reason), or SLI is not working to it's max (again a game problem) or this or that;)) You need to find out what works best for you (either lower resolution or disabling some effects or so). I actually did it before and setting one game on Resolution X and Setting Y gave me Z results. Then just changing the GPUs to the older ones game me a Z/2 result same settings;) The better the hardware the better the results, but not guaranteed all your games will work perfectly;) Now, I don't have Watch Dogs 2 so can't really talk about it, but so far I wasn't able to find a game that doesn't run at 60FPS in 3D Vision in SLI. Witcher 3 skyrockets, Battlefield 1, Titanfall 2 all of them skyrocket (yes including on those huge MP maps). As a matter of fact, except Witcher 3 - which runs at 40-45 FPS @ 5760x1080 all the other games run above 50-55 FPS - in 3D Surround. So, don't be afraid to experiment a bit;) I'll actually make a guide in the future to show people how you can GET the ABS. max performance out of your Windows machine. (I actually got quite a few PM's about it - from another thread) It can also solve some other stability issues - like hanging crashing, Vsync not working properly, etc, etc, etc.
Best hardware certainly helps;)
But just "throwing" best hardware at a game/application will it make it run smooth and perfect and all ultra, 4k, bla bla bla? Nope;)

There will always be bottlenecks;) Either the game is wrongly coded, or is too slow (for a reason), or SLI is not working to it's max (again a game problem) or this or that;))

You need to find out what works best for you (either lower resolution or disabling some effects or so).
I actually did it before and setting one game on Resolution X and Setting Y gave me Z results. Then just changing the GPUs to the older ones game me a Z/2 result same settings;)
The better the hardware the better the results, but not guaranteed all your games will work perfectly;)

Now, I don't have Watch Dogs 2 so can't really talk about it, but so far I wasn't able to find a game that doesn't run at 60FPS in 3D Vision in SLI. Witcher 3 skyrockets, Battlefield 1, Titanfall 2 all of them skyrocket (yes including on those huge MP maps). As a matter of fact, except Witcher 3 - which runs at 40-45 FPS @ 5760x1080 all the other games run above 50-55 FPS - in 3D Surround.

So, don't be afraid to experiment a bit;)

I'll actually make a guide in the future to show people how you can GET the ABS. max performance out of your Windows machine. (I actually got quite a few PM's about it - from another thread)
It can also solve some other stability issues - like hanging crashing, Vsync not working properly, etc, etc, etc.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 01/20/2017 06:32 PM   
[quote="helifax"]Best hardware certainly helps;) But just "throwing" best hardware at a game/application will it make it run smooth and perfect and all ultra, 4k, bla bla bla? Nope;) There will always be bottlenecks;) Either the game is wrongly coded, or is too slow (for a reason), or SLI is not working to it's max (again a game problem) or this or that;)) You need to find out what works best for you (either lower resolution or disabling some effects or so). I actually did it before and setting one game on Resolution X and Setting Y gave me Z results. Then just changing the GPUs to the older ones game me a Z/2 result same settings;) The better the hardware the better the results, but not guaranteed all your games will work perfectly;) Now, I don't have Watch Dogs 2 so can't really talk about it, but so far I wasn't able to find a game that doesn't run at 60FPS in 3D Vision in SLI. Witcher 3 skyrockets, Battlefield 1, Titanfall 2 all of them skyrocket (yes including on those huge MP maps). As a matter of fact, except Witcher 3 - which runs at 40-45 FPS @ 5760x1080 all the other games run above 50-55 FPS - in 3D Surround. So, don't be afraid to experiment a bit;) I'll actually make a guide in the future to show people how you can GET the ABS. max performance out of your Windows machine. (I actually got quite a few PM's about it - from another thread) It can also solve some other stability issues - like hanging crashing, Vsync not working properly, etc, etc, etc.[/quote] Woow cool, waiting for your guide :-) BECAUSe i am not able to run 50-60 FPS in near every 3D game even not with 1070 GTX and I5@4300 MHZ 8gb mem ..... etc...
helifax said:Best hardware certainly helps;)
But just "throwing" best hardware at a game/application will it make it run smooth and perfect and all ultra, 4k, bla bla bla? Nope;)

There will always be bottlenecks;) Either the game is wrongly coded, or is too slow (for a reason), or SLI is not working to it's max (again a game problem) or this or that;))

You need to find out what works best for you (either lower resolution or disabling some effects or so).
I actually did it before and setting one game on Resolution X and Setting Y gave me Z results. Then just changing the GPUs to the older ones game me a Z/2 result same settings;)
The better the hardware the better the results, but not guaranteed all your games will work perfectly;)

Now, I don't have Watch Dogs 2 so can't really talk about it, but so far I wasn't able to find a game that doesn't run at 60FPS in 3D Vision in SLI. Witcher 3 skyrockets, Battlefield 1, Titanfall 2 all of them skyrocket (yes including on those huge MP maps). As a matter of fact, except Witcher 3 - which runs at 40-45 FPS @ 5760x1080 all the other games run above 50-55 FPS - in 3D Surround.

So, don't be afraid to experiment a bit;)

I'll actually make a guide in the future to show people how you can GET the ABS. max performance out of your Windows machine. (I actually got quite a few PM's about it - from another thread)
It can also solve some other stability issues - like hanging crashing, Vsync not working properly, etc, etc, etc.


Woow cool, waiting for your guide :-) BECAUSe i am not able to run 50-60 FPS in near every 3D game even not with 1070 GTX and I5@4300 MHZ 8gb mem ..... etc...

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 01/20/2017 06:51 PM   
Thank you for that initiative to make a guide, I will definitely watch it with great interest, and contribute what I can. It's encouraging to see you talk about almost all games being smooth with tweaking, and I would like to get more knowledge about this subject, since I've always seemed plagued by stuttering (I think mainly due to poor ports, but probably coming from straming/loading world assets). So far, my new system seems ok, but Rise of Tomb Raider in dertain maps, and Watch Dogs 2 still have these issues for me, which I hate. Now, since for the first time in my life I've reached a point where I cannot get better hardware even if I wanted to, I'm definitely ready to learn! :-)
Thank you for that initiative to make a guide, I will definitely watch it with great interest, and contribute what I can.
It's encouraging to see you talk about almost all games being smooth with tweaking, and I would like to get more knowledge about this subject, since I've always seemed plagued by stuttering (I think mainly due to poor ports, but probably coming from straming/loading world assets). So far, my new system seems ok, but Rise of Tomb Raider in dertain maps, and Watch Dogs 2 still have these issues for me, which I hate.
Now, since for the first time in my life I've reached a point where I cannot get better hardware even if I wanted to, I'm definitely ready to learn!
:-)

Posted 01/20/2017 06:53 PM   
I think I win a few fps if I set the game's CPU priority on high (based on a script someone made for GTAV) : timeout 60 wmic process where name="WatchDogs2.exe" CALL setpriority "high priority" wmic process where name="firefox.exe" CALL setpriority "idle" timeout 30 I also reduce firefox priority because I m often listening to videos on youtube Only paste this in a .bat file you launch before the game starts
I think I win a few fps if I set the game's CPU priority on high (based on a script someone made for GTAV) :

timeout 60
wmic process where name="WatchDogs2.exe" CALL setpriority "high priority"
wmic process where name="firefox.exe" CALL setpriority "idle"
timeout 30

I also reduce firefox priority because I m often listening to videos on youtube

Only paste this in a .bat file you launch before the game starts

Posted 01/22/2017 09:35 AM   
Hmmm, the quad copter can be pretty useful for ultra high convergence screenshots: [url=http://photos.3dvisionlive.com/DarkStarSword/image/58860cbce7e564cb7f000003/][img]http://photos.3dvisionlive.s3.amazonaws.com/DarkStarSword/images/58860cbce7e564cb7f000003/cached.crossed.3840.1080.0.0[/img][/url] [url=http://photos.3dvisionlive.com/DarkStarSword/image/58860d67e7e564362500025b/][img]http://photos.3dvisionlive.s3.amazonaws.com/DarkStarSword/images/58860d67e7e564362500025b/cached.crossed.3840.1080.0.0[/img][/url]
Hmmm, the quad copter can be pretty useful for ultra high convergence screenshots:

Image

Image

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/23/2017 02:14 PM   
B.E.A.U.T.I.F.U.L.! If only somebody could show these to Ubisoft (and the rest of the developers). Presuming they are indeed two-eyed humans, it would be really hard to believe they wouldn't be impressed. And maybe, who knows, it might shake them down and realise how illogically lazy they are not releasing their own games in 3D. Thank you DSS!
B.E.A.U.T.I.F.U.L.!

If only somebody could show these to Ubisoft (and the rest of the developers). Presuming they are indeed two-eyed humans, it would be really hard to believe they wouldn't be impressed.

And maybe, who knows, it might shake them down and realise how illogically lazy they are not releasing their own games in 3D.

Thank you DSS!

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 01/23/2017 02:36 PM   
Update 1.09.154.1001103 and it is broken again!!! Please DarkStarSword would you be so kind and help the game into our world again? Greetings Psykitt After Title Update 1.09 we noticed there were a few issues in the PC community that we were able to fix quickly, so we'll be pushing this minor patch on Monday for PC only. Details are as follows: • BUG FIX: ScoutX App Reset - Some players lost their ScoutX progress after the last update. This patch will restore that progress. • NEW FEATURE: FPS limit slider - Some of you have asked for the ability to limit FPS on your machines, so we've added this in the display options. • BUG FIX: Fixed an issue where shadows were sometimes missing from characters in cutscenes. If you continue to experience any of these or other issues, please report on the official forums or contact us directly via customer support.
Update 1.09.154.1001103 and it is broken again!!!
Please DarkStarSword would you be so kind and help the game into our world again?
Greetings Psykitt




After Title Update 1.09 we noticed there were a few issues in the PC community that we were able to fix quickly, so we'll be pushing this minor patch on Monday for PC only. Details are as follows:

• BUG FIX: ScoutX App Reset - Some players lost their ScoutX progress after the last update. This patch will restore that progress.

• NEW FEATURE: FPS limit slider - Some of you have asked for the ability to limit FPS on your machines, so we've added this in the display options.

• BUG FIX: Fixed an issue where shadows were sometimes missing from characters in cutscenes.

If you continue to experience any of these or other issues, please report on the official forums or contact us directly via customer support.

Posted 01/23/2017 07:25 PM   
[quote="Psykitt"]Update 1.09.154.1001103 and it is broken again!!! [/quote] DOH! Noticed that too, since there's no option to stop updates from triggering. :( Setting shadows to medium seem to avoid making the fix not working properly.
Psykitt said:Update 1.09.154.1001103 and it is broken again!!!


DOH! Noticed that too, since there's no option to stop updates from triggering. :(

Setting shadows to medium seem to avoid making the fix not working properly.

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 01/23/2017 08:28 PM   
Unfortunately, this seems to fix the shadows only temporary. :( While, before this latest update, the game was running smoothly, now I've got CTDs every 10 minutes or so. :(
Unfortunately, this seems to fix the shadows only temporary. :(

While, before this latest update, the game was running smoothly, now I've got CTDs every 10 minutes or so. :(

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 01/23/2017 09:14 PM   
[quote="costiq"][quote="Psykitt"]Update 1.09.154.1001103 and it is broken again!!! [/quote] DOH! Noticed that too, since there's no option to stop updates from triggering. :( Setting shadows to medium seem to avoid making the fix not working properly.[/quote] For people who are running the UPlay version, you have the option to avoid auto-updates. And should. So does Origin. Steam is anti-consumer here. If you are running Steam version, make a backup of the game directory, and restore it when they step over a working fix. It won't re-update after it thinks it's updated. For early release fixes like this, you really need to start managing your games, because it's going to keep breaking until they slow down on the updates.
costiq said:
Psykitt said:Update 1.09.154.1001103 and it is broken again!!!


DOH! Noticed that too, since there's no option to stop updates from triggering. :(

Setting shadows to medium seem to avoid making the fix not working properly.

For people who are running the UPlay version, you have the option to avoid auto-updates. And should. So does Origin. Steam is anti-consumer here.


If you are running Steam version, make a backup of the game directory, and restore it when they step over a working fix. It won't re-update after it thinks it's updated.

For early release fixes like this, you really need to start managing your games, because it's going to keep breaking until they slow down on the updates.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 01/24/2017 02:47 AM   
Thank you for the suggestions bo3b! Really appreciated.
Thank you for the suggestions bo3b! Really appreciated.

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

Posted 01/24/2017 09:25 AM   
Thanks for the heads up. I saw the game start updating right after I finished up last night. Good news is that I worked out how to extract the shaders from the patch.dat (their LZ4 implementation has an edge case that I was unaware of), though it has 1.4 gigabytes of shaders in it so I'm not entirely sure I'll go down the route of patching them all... I'll know more tomorrow once my scripts finish running: [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71463/[/img] That is extract_wd2_shaders.py in my 3d-fixes repo, and it *might* work for other games that use LZ4 compressed shaders - it is closer to the generic extractor (I should probably merge them) in that it does not try to understand the game files, only to locate compressed shaders, decompress them and verify that their hashes match, so therefore it might not be specific to WATCH_DOGS2.
Thanks for the heads up. I saw the game start updating right after I finished up last night. Good news is that I worked out how to extract the shaders from the patch.dat (their LZ4 implementation has an edge case that I was unaware of), though it has 1.4 gigabytes of shaders in it so I'm not entirely sure I'll go down the route of patching them all... I'll know more tomorrow once my scripts finish running:

Image

That is extract_wd2_shaders.py in my 3d-fixes repo, and it *might* work for other games that use LZ4 compressed shaders - it is closer to the generic extractor (I should probably merge them) in that it does not try to understand the game files, only to locate compressed shaders, decompress them and verify that their hashes match, so therefore it might not be specific to WATCH_DOGS2.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/24/2017 05:45 PM   
[quote="bo3b"]For people who are running the UPlay version, you have the option to avoid auto-updates. And should. So does Origin. Steam is anti-consumer here.[/quote]For Steam I set the Download Restrictions to time period that I'm never really on [s]and limit the bandwidth just for good measure[/s], I tried being sneaky and setting the Start and Stop times to the same exact time but then it won't save the settings... Steam > Settings > Downloads > Download Restrictions > 4AM and 5AM [s]16KB/s[/s] edit:bandwidth was limited all the time, not just during 4AM-5AM... :(
bo3b said:For people who are running the UPlay version, you have the option to avoid auto-updates. And should. So does Origin. Steam is anti-consumer here.
For Steam I set the Download Restrictions to time period that I'm never really on and limit the bandwidth just for good measure, I tried being sneaky and setting the Start and Stop times to the same exact time but then it won't save the settings...

Steam > Settings > Downloads > Download Restrictions > 4AM and 5AM 16KB/s

edit:bandwidth was limited all the time, not just during 4AM-5AM... :(
Posted 01/24/2017 06:27 PM   
Hashes verified, autofix running on all the new shaders... [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71466/[/img]
Hashes verified, autofix running on all the new shaders...

Image

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 01/25/2017 02:42 AM   
  16 / 26    
Scroll To Top