Prey 2017
  3 / 17    
I did a video that goes over a few tweaks that really helped me, plus a good 30 minutes of Let's Play game play. Hopefully this helps with fixing Field of View and disabling the motion blur issues that I experienced with my 2x 980ti. https://www.youtube.com/watch?v=qEJRuS8rtes
I did a video that goes over a few tweaks that really helped me, plus a good 30 minutes of Let's Play game play. Hopefully this helps with fixing Field of View and disabling the motion blur issues that I experienced with my 2x 980ti.

#31
Posted 05/06/2017 02:54 PM   
@Stimwalt If your playing that in 2D, you are losing out. Games are best experienced in stereoscopic 3D.
@Stimwalt

If your playing that in 2D, you are losing out.

Games are best experienced in stereoscopic 3D.

#32
Posted 05/06/2017 05:18 PM   
How's it look in 3D?
How's it look in 3D?

#33
Posted 05/07/2017 03:32 AM   
Has anyone been able to get CM working with this or even get 3dVision to turn on?
Has anyone been able to get CM working with this or even get 3dVision to turn on?

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

#34
Posted 05/10/2017 05:45 AM   
Is a 3DV fix in progress ??
Is a 3DV fix in progress ??

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#35
Posted 05/13/2017 08:07 AM   
[quote="Losti"]Is a 3DV fix in progress ??[/quote] Hi Losti we have common games tastes. im too so interested in this one. Donate the game is in the table...:)
Losti said:Is a 3DV fix in progress ??


Hi Losti

we have common games tastes.

im too so interested in this one.

Donate the game is in the table...:)

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

#36
Posted 05/13/2017 09:37 AM   
I am not working on a fix for this game, if anyone is wondering. I don't even have the game yet:) A bit busy with other things at the moment:( I am not sure if anyone else is looking into making a fix though :) At least, does 3DMigoto work with this game or is Dishonored 2 all over again?
I am not working on a fix for this game, if anyone is wondering.
I don't even have the game yet:) A bit busy with other things at the moment:(

I am not sure if anyone else is looking into making a fix though :)

At least, does 3DMigoto work with this game or is Dishonored 2 all over again?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#37
Posted 05/13/2017 10:38 AM   
Its based off cryengine. It shouldnt have the same issues as dishonored 2 which used the void engine. The void engine was heavily based off of id tech 6. Performance issues aside i thought the void engine engine looked fantastic. Dishonored 2 looks a lot better than Prey. Almost all the textures in dishonored 2 looked unique, presumably because of id tech engines mega textures. Prey just looks bland and sterile in comparison. I had relatively few performance issues in dishonored 2, im probably one of the few people that wishes they would have kept working on the void engine and polish it up instead of switching to cryengine.
Its based off cryengine. It shouldnt have the same issues as dishonored 2 which used the void engine. The void engine was heavily based off of id tech 6.

Performance issues aside i thought the void engine engine looked fantastic. Dishonored 2 looks a lot better than Prey. Almost all the textures in dishonored 2 looked unique, presumably because of id tech engines mega textures. Prey just looks bland and sterile in comparison. I had relatively few performance issues in dishonored 2, im probably one of the few people that wishes they would have kept working on the void engine and polish it up instead of switching to cryengine.

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

#38
Posted 05/13/2017 08:26 PM   
[quote="helifax"]I am not working on a fix for this game, if anyone is wondering. I don't even have the game yet:) A bit busy with other things at the moment:( I am not sure if anyone else is looking into making a fix though :) At least, does 3DMigoto work with this game or is Dishonored 2 all over again?[/quote] Hi Helifax If you are interested in take a look, please tell me and i send you a key for steam. Thanks ;)
helifax said:I am not working on a fix for this game, if anyone is wondering.
I don't even have the game yet:) A bit busy with other things at the moment:(

I am not sure if anyone else is looking into making a fix though :)

At least, does 3DMigoto work with this game or is Dishonored 2 all over again?


Hi Helifax

If you are interested in take a look, please tell me and i send you a key for steam.

Thanks ;)

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

#39
Posted 05/14/2017 10:23 AM   
The Witcher 3 profile does indeed work pretty well. Some things I noticed (max settings across the board, 1440p, maintains 60fps easily w/ 1080). The Good - [s]Markers work great.[/s]Markers work pretty well, but aren't at target depth. - Hardly any weird artefacts with shadows. The Bad - Some haloing around the weapon - The hud gets a weird transparency applied and is a little too deep into the screen. - The weapon itself is too close to me (like, in front of the screen), and also doesn't have much depth (it's like a cardboard cutout). Convergence doesn't seem to do much. The Ugly - The weapon/hud issue can be a major problem with a big weapon - the hud shines through the weapon and can make your eyes go a bit wonky. I'm thinking about having a look into game fixes now, but I don't have a lot of time on my hands, so can't promise much. So if anyone finds a better profile in the meantime, feel free to share. Edit: Gallery: Some hud weirdness [img]http://i.imgur.com/eXWLlp4.jpg[/img] [img]http://i.imgur.com/v5NdZxj.jpg[/img] Some pretty scenes. [img]http://i.imgur.com/eRqCBzK.jpg[/img] [img]http://i.imgur.com/oqcQiZI.jpg[/img]
The Witcher 3 profile does indeed work pretty well.

Some things I noticed (max settings across the board, 1440p, maintains 60fps easily w/ 1080).

The Good
- Markers work great.Markers work pretty well, but aren't at target depth.
- Hardly any weird artefacts with shadows.

The Bad
- Some haloing around the weapon
- The hud gets a weird transparency applied and is a little too deep into the screen.
- The weapon itself is too close to me (like, in front of the screen), and also doesn't have much depth (it's like a cardboard cutout). Convergence doesn't seem to do much.

The Ugly
- The weapon/hud issue can be a major problem with a big weapon - the hud shines through the weapon and can make your eyes go a bit wonky.


I'm thinking about having a look into game fixes now, but I don't have a lot of time on my hands, so can't promise much. So if anyone finds a better profile in the meantime, feel free to share.


Edit: Gallery:

Some hud weirdness
Image
Image

Some pretty scenes.
Image
Image

#40
Posted 05/18/2017 02:22 PM   
[quote="helifax"] At least, does 3DMigoto work with this game or is Dishonored 2 all over again?[/quote] The game launches with 3DM but I couldn't get hunting to work, no overlay or anything.
helifax said:
At least, does 3DMigoto work with this game or is Dishonored 2 all over again?


The game launches with 3DM but I couldn't get hunting to work, no overlay or anything.

1080 Ti - i7 5820k - 16Gb RAM - Win 10 version 1607 - ASUS VG236H (1920x1080@120Hz)

#41
Posted 05/18/2017 04:38 PM   
[quote="zingfharn"]- The weapon itself is too close to me (like, in front of the screen), and also doesn't have much depth (it's like a cardboard cutout).[/quote] It doesn't even look like a 3d model in those screenshots - looks like an old doom style png for a weapon :D
zingfharn said:- The weapon itself is too close to me (like, in front of the screen), and also doesn't have much depth (it's like a cardboard cutout).


It doesn't even look like a 3d model in those screenshots - looks like an old doom style png for a weapon :D

#42
Posted 05/19/2017 10:56 AM   
The reason the weapon is flat like that is because Nvidia's CM mode Depth Buffer Basically Starts at the weapon. So the FPS Hand is basically a Solid color so their CM algorithm can't add depth to it. This is where Tridef and My own shader differ from CM mode. We account for this and adjust for it. I also have more than one shader that does Z-buffer 3D So you can see the differences. My normal shader. Closer to how Nvidia does CM mode. *[img]https://cdn.pbrd.co/images/8roCsFnaF.jpg[/img] My other shader. Closer to how Tridef does Power 3D mode. [img]https://cdn.pbrd.co/images/8lQQqMwKA.jpg[/img] *edited 6 hours later "*" shows what I changed.
The reason the weapon is flat like that is because Nvidia's CM mode Depth Buffer Basically Starts at the weapon. So the FPS Hand is basically a Solid color so their CM algorithm can't add depth to it.

This is where Tridef and My own shader differ from CM mode. We account for this and adjust for it.

I also have more than one shader that does Z-buffer 3D So you can see the differences.

My normal shader. Closer to how Nvidia does CM mode.
*Image

My other shader. Closer to how Tridef does Power 3D mode.
Image

*edited 6 hours later "*" shows what I changed.

#43
Posted 05/20/2017 12:34 AM   
WAit, BlueSky, you wrote a fix for Prey?
WAit, BlueSky, you wrote a fix for Prey?

#44
Posted 05/23/2017 11:12 AM   
[quote="zingfharn"]WAit, BlueSky, you wrote a fix for Prey?[/quote] He wrote a shader for reshade 3.0 which produces 3D like Nvidia CM mode, Tridef Power 3D this is only useful if you own a 3D TV and it works very well. Or if your monitor supports frame-interlaced SBS TNB
zingfharn said:WAit, BlueSky, you wrote a fix for Prey?


He wrote a shader for reshade 3.0 which produces 3D like Nvidia CM mode, Tridef Power 3D this is only useful if you own a 3D TV and it works very well.

Or if your monitor supports
frame-interlaced
SBS
TNB

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#45
Posted 05/23/2017 12:40 PM   
  3 / 17    
Scroll To Top