Can we make a unified page for Convergence, Separation, and Depth?
I'd like to put this post up to gain a deeper understanding of these three terms and help others who also have questions find answers. Now, what is convergence? Separation? Depth? I'm kind of confused on how they each play their roll in 3D. How do the 3 work together to create the stereoscopic image? What's the best way to adjust the values for each? Do they all start off at a set value, or are they game-dependent / modified by game and fix developers? I've been playing Quantum Break in 3D and have noticed that the 3D with the fix I'm using isn't really game-changing, so this is why I'd like to learn more about this topic.
I'd like to put this post up to gain a deeper understanding of these three terms and help others who also have questions find answers. Now, what is convergence? Separation? Depth? I'm kind of confused on how they each play their roll in 3D. How do the 3 work together to create the stereoscopic image? What's the best way to adjust the values for each? Do they all start off at a set value, or are they game-dependent / modified by game and fix developers? I've been playing Quantum Break in 3D and have noticed that the 3D with the fix I'm using isn't really game-changing, so this is why I'd like to learn more about this topic.
[quote="danjrowe27"]I'd like to put this post up to gain a deeper understanding of these three terms and help others who also have questions find answers. Now, what is convergence? Separation? Depth? I'm kind of confused on how they each play their roll in 3D. How do the 3 work together to create the stereoscopic image? What's the best way to adjust the values for each? Do they all start off at a set value, or are they game-dependent / modified by game and fix developers? I've been playing Quantum Break in 3D and have noticed that the 3D with the fix I'm using isn't really game-changing, so this is why I'd like to learn more about this topic.[/quote]
I'll try and help as I remember being confused about all these terms when I first discovered this forum. Depth is easy and you should just set it to 100% in Nvidia control panel and leave it - unless 100% is too much for your eyes, but I have never had any issues (at one point I was using 200% via 3D manager, but that stretched things too much so I leave it at 100 now).
The important one is Convergence, F5 and F6 control this setting and you will not see any messages when changing this value in game like you will with Depth. If Quantum Break is not impressive, it is definitely because this value is too low currently - because the fix is fantastic! I do remember having to bump this up a lot. What I do is focus on an object closest to the screen, and then hold down F6 until that object becomes uncomfortable to the eyes (it will pop out too much, or start to split image). Then F5 back to where it looks natural and has as much pop out 3D as you want. Then press F7 to save your changes. as you play, you can tweak it as needed until you settle in on your own personal convergence that is perfect for your eyes. It is different for everyone, some prefer no pop out, and treat the screen like a window into the game. I find high convergence makes the game world come alive, and feel like I am walking around inside it.
3rd person games are easier, in that you can just set the convergence based on your character for the most part. 1st person games you might be limited by the gun you are carrying, arms, ladders, etc. Just experiment and see what is best for you, but I do remember Quantum Break starting with low convergence and I had to crank it up to get it looking good. good luck!
danjrowe27 said:I'd like to put this post up to gain a deeper understanding of these three terms and help others who also have questions find answers. Now, what is convergence? Separation? Depth? I'm kind of confused on how they each play their roll in 3D. How do the 3 work together to create the stereoscopic image? What's the best way to adjust the values for each? Do they all start off at a set value, or are they game-dependent / modified by game and fix developers? I've been playing Quantum Break in 3D and have noticed that the 3D with the fix I'm using isn't really game-changing, so this is why I'd like to learn more about this topic.
I'll try and help as I remember being confused about all these terms when I first discovered this forum. Depth is easy and you should just set it to 100% in Nvidia control panel and leave it - unless 100% is too much for your eyes, but I have never had any issues (at one point I was using 200% via 3D manager, but that stretched things too much so I leave it at 100 now).
The important one is Convergence, F5 and F6 control this setting and you will not see any messages when changing this value in game like you will with Depth. If Quantum Break is not impressive, it is definitely because this value is too low currently - because the fix is fantastic! I do remember having to bump this up a lot. What I do is focus on an object closest to the screen, and then hold down F6 until that object becomes uncomfortable to the eyes (it will pop out too much, or start to split image). Then F5 back to where it looks natural and has as much pop out 3D as you want. Then press F7 to save your changes. as you play, you can tweak it as needed until you settle in on your own personal convergence that is perfect for your eyes. It is different for everyone, some prefer no pop out, and treat the screen like a window into the game. I find high convergence makes the game world come alive, and feel like I am walking around inside it.
3rd person games are easier, in that you can just set the convergence based on your character for the most part. 1st person games you might be limited by the gun you are carrying, arms, ladders, etc. Just experiment and see what is best for you, but I do remember Quantum Break starting with low convergence and I had to crank it up to get it looking good. good luck!
[quote="Electryic"]There is an explanation of all of it in the sticky at the top of the forum. [/quote]
Appreciate it!
[quote="Shift-E"][quote="danjrowe27"]I'd like to put this post up to gain a deeper understanding of these three terms and help others who also have questions find answers. Now, what is convergence? Separation? Depth? I'm kind of confused on how they each play their roll in 3D. How do the 3 work together to create the stereoscopic image? What's the best way to adjust the values for each? Do they all start off at a set value, or are they game-dependent / modified by game and fix developers? I've been playing Quantum Break in 3D and have noticed that the 3D with the fix I'm using isn't really game-changing, so this is why I'd like to learn more about this topic.[/quote]
I'll try and help as I remember being confused about all these terms when I first discovered this forum. Depth is easy and you should just set it to 100% in Nvidia control panel and leave it - unless 100% is too much for your eyes, but I have never had any issues (at one point I was using 200% via 3D manager, but that stretched things too much so I leave it at 100 now).
The important one is Convergence, F5 and F6 control this setting and you will not see any messages when changing this value in game like you will with Depth. If Quantum Break is not impressive, it is definitely because this value is too low currently - because the fix is fantastic! I do remember having to bump this up a lot. What I do is focus on an object closest to the screen, and then hold down F6 until that object becomes uncomfortable to the eyes (it will pop out too much, or start to split image). Then F5 back to where it looks natural and has as much pop out 3D as you want. Then press F7 to save your changes. as you play, you can tweak it as needed until you settle in on your own personal convergence that is perfect for your eyes. It is different for everyone, some prefer no pop out, and treat the screen like a window into the game. I find high convergence makes the game world come alive, and feel like I am walking around inside it.
3rd person games are easier, in that you can just set the convergence based on your character for the most part. 1st person games you might be limited by the gun you are carrying, arms, ladders, etc. Just experiment and see what is best for you, but I do remember Quantum Break starting with low convergence and I had to crank it up to get it looking good. good luck!
[/quote]
Thank you. Do you know if fixes include default convergences geared towards the game it's fixing? Or is that up to the user? Or do some fixes have convergence set by the creator and some do not? Thanks again!
Electryic said:There is an explanation of all of it in the sticky at the top of the forum.
Appreciate it!
Shift-E said:
danjrowe27 said:I'd like to put this post up to gain a deeper understanding of these three terms and help others who also have questions find answers. Now, what is convergence? Separation? Depth? I'm kind of confused on how they each play their roll in 3D. How do the 3 work together to create the stereoscopic image? What's the best way to adjust the values for each? Do they all start off at a set value, or are they game-dependent / modified by game and fix developers? I've been playing Quantum Break in 3D and have noticed that the 3D with the fix I'm using isn't really game-changing, so this is why I'd like to learn more about this topic.
I'll try and help as I remember being confused about all these terms when I first discovered this forum. Depth is easy and you should just set it to 100% in Nvidia control panel and leave it - unless 100% is too much for your eyes, but I have never had any issues (at one point I was using 200% via 3D manager, but that stretched things too much so I leave it at 100 now).
The important one is Convergence, F5 and F6 control this setting and you will not see any messages when changing this value in game like you will with Depth. If Quantum Break is not impressive, it is definitely because this value is too low currently - because the fix is fantastic! I do remember having to bump this up a lot. What I do is focus on an object closest to the screen, and then hold down F6 until that object becomes uncomfortable to the eyes (it will pop out too much, or start to split image). Then F5 back to where it looks natural and has as much pop out 3D as you want. Then press F7 to save your changes. as you play, you can tweak it as needed until you settle in on your own personal convergence that is perfect for your eyes. It is different for everyone, some prefer no pop out, and treat the screen like a window into the game. I find high convergence makes the game world come alive, and feel like I am walking around inside it.
3rd person games are easier, in that you can just set the convergence based on your character for the most part. 1st person games you might be limited by the gun you are carrying, arms, ladders, etc. Just experiment and see what is best for you, but I do remember Quantum Break starting with low convergence and I had to crank it up to get it looking good. good luck!
Thank you. Do you know if fixes include default convergences geared towards the game it's fixing? Or is that up to the user? Or do some fixes have convergence set by the creator and some do not? Thanks again!
You might also try a lower depth and higher convergence. I've generally prefer around 20%-30% depth and then increasing the convergence to what looks good to me. One notable exception being Starcraft 2 where I have the in game settings both half way.
Most of the fixes I've tried have some preset hotkeys setup in them.
You might also try a lower depth and higher convergence. I've generally prefer around 20%-30% depth and then increasing the convergence to what looks good to me. One notable exception being Starcraft 2 where I have the in game settings both half way.
Most of the fixes I've tried have some preset hotkeys setup in them.
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I'll try and help as I remember being confused about all these terms when I first discovered this forum. Depth is easy and you should just set it to 100% in Nvidia control panel and leave it - unless 100% is too much for your eyes, but I have never had any issues (at one point I was using 200% via 3D manager, but that stretched things too much so I leave it at 100 now).
The important one is Convergence, F5 and F6 control this setting and you will not see any messages when changing this value in game like you will with Depth. If Quantum Break is not impressive, it is definitely because this value is too low currently - because the fix is fantastic! I do remember having to bump this up a lot. What I do is focus on an object closest to the screen, and then hold down F6 until that object becomes uncomfortable to the eyes (it will pop out too much, or start to split image). Then F5 back to where it looks natural and has as much pop out 3D as you want. Then press F7 to save your changes. as you play, you can tweak it as needed until you settle in on your own personal convergence that is perfect for your eyes. It is different for everyone, some prefer no pop out, and treat the screen like a window into the game. I find high convergence makes the game world come alive, and feel like I am walking around inside it.
3rd person games are easier, in that you can just set the convergence based on your character for the most part. 1st person games you might be limited by the gun you are carrying, arms, ladders, etc. Just experiment and see what is best for you, but I do remember Quantum Break starting with low convergence and I had to crank it up to get it looking good. good luck!
Appreciate it!
Thank you. Do you know if fixes include default convergences geared towards the game it's fixing? Or is that up to the user? Or do some fixes have convergence set by the creator and some do not? Thanks again!
Most of the fixes I've tried have some preset hotkeys setup in them.