I have two emitters but only use one what I'm wondering is can I use two to get double coverage or would one interfere with the other? The reason I ask is sometimes I have people over to watch 3d movies and when someone gets up to go to the bathroom or the like it interferes with the other people's glasses. Would it be a good idea to use both and place them stragically around the room? Thanks.
I have two emitters but only use one what I'm wondering is can I use two to get double coverage or would one interfere with the other? The reason I ask is sometimes I have people over to watch 3d movies and when someone gets up to go to the bathroom or the like it interferes with the other people's glasses. Would it be a good idea to use both and place them stragically around the room? Thanks.
There is a setting for max IR output in the set up I've heard. A poster recently stated that the IR beam has a fairly drastic upward beam, so maybe if you put a wedge under it, then it would point more at you than the ceiling and may help.
There is a setting for max IR output in the set up I've heard. A poster recently stated that the IR beam has a fairly drastic upward beam, so maybe if you put a wedge under it, then it would point more at you than the ceiling and may help.
[quote name='sack_' date='03 November 2011 - 01:28 PM' timestamp='1320359319' post='1320031']
So I've been having a bit of trouble with flickering in the glasses when I try to watch something in the lounge room with my Acer H5360 projector. Its a bigger room so the emitter has to work harder to send the signal through.
Its been causing me massive amounts of grief, but luckily after some trial an error I have fixed the problem.
Here's what I did:
During the 3D vision setup wizard - when you get to the gaming environment part make sure you choose the single computer in a room setting (regardless of what setup you have) This seems to give more power to the emitter and eliminates any flickering. Ive tried the other settings and the flicker amounts increase exponentially unless the emitter is right up close to you.
The other key factor is the position of the emitter. I always thought that if I put the emitter on a coffee table in front of the couch, it would do the trick. Well - it didnt, not for me. Because it was up higher the infra-red beam kept on going over my head. So I had to place the emitter on the ground about a metre and a half away from the couch. The beam appears to shoot upwards at a 30-45 degree angle, so if you can line that up with the glasses in the viewing position, it should work like a charm.
Hope that helps for anyone with the same issue as me.
[/quote]
[quote name='sack_' date='03 November 2011 - 01:28 PM' timestamp='1320359319' post='1320031']
So I've been having a bit of trouble with flickering in the glasses when I try to watch something in the lounge room with my Acer H5360 projector. Its a bigger room so the emitter has to work harder to send the signal through.
Its been causing me massive amounts of grief, but luckily after some trial an error I have fixed the problem.
Here's what I did:
During the 3D vision setup wizard - when you get to the gaming environment part make sure you choose the single computer in a room setting (regardless of what setup you have) This seems to give more power to the emitter and eliminates any flickering. Ive tried the other settings and the flicker amounts increase exponentially unless the emitter is right up close to you.
The other key factor is the position of the emitter. I always thought that if I put the emitter on a coffee table in front of the couch, it would do the trick. Well - it didnt, not for me. Because it was up higher the infra-red beam kept on going over my head. So I had to place the emitter on the ground about a metre and a half away from the couch. The beam appears to shoot upwards at a 30-45 degree angle, so if you can line that up with the glasses in the viewing position, it should work like a charm.
Hope that helps for anyone with the same issue as me.
^^^ that's what I use. Just to be clear I don't have a problem with the single emitter only when someone walks in front of it. I'll let you know what happens when I get off work tonight.
^^^ that's what I use. Just to be clear I don't have a problem with the single emitter only when someone walks in front of it. I'll let you know what happens when I get off work tonight.
Thanks Andy I guess the best place for it would be inverted on the sealing then. Btw if you ever need a tester for a new product I live down the street from Scott dr. Hint hint 600 series gpu's or 3d vision.
Thanks Andy I guess the best place for it would be inverted on the sealing then. Btw if you ever need a tester for a new product I live down the street from Scott dr. Hint hint 600 series gpu's or 3d vision.
Intel Core i7 X 980 3.33GHz @ 3.3 GHz
eVGA X58 Classified 4-Way SLI motherboard
HAF-X Case, Corsair H80 CPU Liquid Cooler
12GB System RAM
EVGA NVIDIA GeForce GTX 480
KingWin Mach 1 ATX 1220-Watt Power Supply
Western Digital VelociRaptor 10000 RPM hdd
So I've been having a bit of trouble with flickering in the glasses when I try to watch something in the lounge room with my Acer H5360 projector. Its a bigger room so the emitter has to work harder to send the signal through.
Its been causing me massive amounts of grief, but luckily after some trial an error I have fixed the problem.
Here's what I did:
During the 3D vision setup wizard - when you get to the gaming environment part make sure you choose the single computer in a room setting (regardless of what setup you have) This seems to give more power to the emitter and eliminates any flickering. Ive tried the other settings and the flicker amounts increase exponentially unless the emitter is right up close to you.
The other key factor is the position of the emitter. I always thought that if I put the emitter on a coffee table in front of the couch, it would do the trick. Well - it didnt, not for me. Because it was up higher the infra-red beam kept on going over my head. So I had to place the emitter on the ground about a metre and a half away from the couch. The beam appears to shoot upwards at a 30-45 degree angle, so if you can line that up with the glasses in the viewing position, it should work like a charm.
Hope that helps for anyone with the same issue as me.
[/quote]
So I've been having a bit of trouble with flickering in the glasses when I try to watch something in the lounge room with my Acer H5360 projector. Its a bigger room so the emitter has to work harder to send the signal through.
Its been causing me massive amounts of grief, but luckily after some trial an error I have fixed the problem.
Here's what I did:
During the 3D vision setup wizard - when you get to the gaming environment part make sure you choose the single computer in a room setting (regardless of what setup you have) This seems to give more power to the emitter and eliminates any flickering. Ive tried the other settings and the flicker amounts increase exponentially unless the emitter is right up close to you.
The other key factor is the position of the emitter. I always thought that if I put the emitter on a coffee table in front of the couch, it would do the trick. Well - it didnt, not for me. Because it was up higher the infra-red beam kept on going over my head. So I had to place the emitter on the ground about a metre and a half away from the couch. The beam appears to shoot upwards at a 30-45 degree angle, so if you can line that up with the glasses in the viewing position, it should work like a charm.
Hope that helps for anyone with the same issue as me.
We do not support using two IR emitters.
We do not support using two IR emitters.