Thanks for sharing your observation DHR.
Hmmm, can you disable the target markers for single player? I hear the campaign is actually pretty good so I might be willing to give it a shot.
Since HeliXmod won't work on this game I wonder if using the profile for another game might help with the halos in water issue.
No option to disable the Target Markers :(
Yes, the campaign is great so far....little linear but with a lot of action.
I still dont test others profiles....i give it a try today.
[quote="Chiri"][quote="Joohan"]Anyone able to get the Autohotkey RighMouseBind script to work with this? I've tried everything I can think of but it refuses to work. Getting it to work would imo fix the biggest issue in this game (you're forced to play with low convergence and/or depth values or otherwise the ironsights/scopes are broken) and also greatly enhance the 3D experience.[/quote]
Well, it's really easy to implement this in the nvapi.dll wrapper. It's about 10 lines of code and I'll do it this evening when I come home.[/quote]
Wow, that would be great! Let us know when you're done with it and I'll try it out.
Joohan said:Anyone able to get the Autohotkey RighMouseBind script to work with this? I've tried everything I can think of but it refuses to work. Getting it to work would imo fix the biggest issue in this game (you're forced to play with low convergence and/or depth values or otherwise the ironsights/scopes are broken) and also greatly enhance the 3D experience.
Well, it's really easy to implement this in the nvapi.dll wrapper. It's about 10 lines of code and I'll do it this evening when I come home.
Wow, that would be great! Let us know when you're done with it and I'll try it out.
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Is convergence locked for a reason? Shadows/effects breaking? Or just gunsights. I still am on the fence about buying.
@chiri
Use the hosting I gave you, if you can get it work. Ill also put up a page if u want.
[quote="Krev"]I'd really like to see a comeback of the old [i]cg_drawgun[/i] command. I used to play old fps without the gun on screen, and it could be a useful command for 3D gaming.[/quote]
I agree 100%. The 3D for shooters would be 10x better if the gun wasn't so close. It limits the amount of convergence you can apply.
This may sound extreme but I play at 40-60% depth and the convergence so high that it actually moves the on screen gun to the far left and right of the screen. It's freaky! It's like I'm there LOL.
Krev said:I'd really like to see a comeback of the old cg_drawgun command. I used to play old fps without the gun on screen, and it could be a useful command for 3D gaming.
I agree 100%. The 3D for shooters would be 10x better if the gun wasn't so close. It limits the amount of convergence you can apply.
This may sound extreme but I play at 40-60% depth and the convergence so high that it actually moves the on screen gun to the far left and right of the screen. It's freaky! It's like I'm there LOL.
Intel 5960x, Asus RVE, 16 Gb Ram
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I increase the convergence (with Chiri nvapi) and nothing breaks (shadows and effects are OK)...except for the know issues already listed (any convergence value).....i have to add to the issues:
- Some lensflares in 2D (not big problem)
I try some others profile...no luck :(
I increase the convergence (with Chiri nvapi) and nothing breaks (shadows and effects are OK)...except for the know issues already listed (any convergence value).....i have to add to the issues:
- Some lensflares in 2D (not big problem)
That nvapi method of unlocking convergence really makes a huge difference, but with the iron sights issue the game is pretty much unplayable, unfortunately.
That nvapi method of unlocking convergence really makes a huge difference, but with the iron sights issue the game is pretty much unplayable, unfortunately.
[quote="simongski"]That nvapi method of unlocking convergence really makes a huge difference, but with the iron sights issue the game is pretty much unplayable, unfortunately.[/quote]
Once you have the NVAPI installed and working, you can crank up the depth to 100% and then decrease the convergence until the ironsights are aligned. This of course lessens the pop-out effect somewhat but it's perfectly playable. However if we get the Autohotkey RighMouseBind script to work, this won't be an issue anymore (because we'll have two separate convergence settings, one for normal gameplay and the other when using ironsights).
simongski said:That nvapi method of unlocking convergence really makes a huge difference, but with the iron sights issue the game is pretty much unplayable, unfortunately.
Once you have the NVAPI installed and working, you can crank up the depth to 100% and then decrease the convergence until the ironsights are aligned. This of course lessens the pop-out effect somewhat but it's perfectly playable. However if we get the Autohotkey RighMouseBind script to work, this won't be an issue anymore (because we'll have two separate convergence settings, one for normal gameplay and the other when using ironsights).
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[quote="Joohan"][quote="simongski"]However if we get the Autohotkey RighMouseBind script to work, this won't be an issue anymore (because we'll have two separate convergence settings, one for normal gameplay and the other when using ironsights).[/quote]
My copy of BO2 died yesterday, so I have no means to test this:
https://s3.amazonaws.com/chiri/NVAPI.rar (storage provided by eqzitara, hope I used the right link).
I decided to not add mouse specific processing but to add a generic DirectInput button handling: The version which allows a custom Convergence/Separation setting for any device using any possible button (gamepad, keyboard, mouse..).
All settings are optional and can be removed in the ini-file, eg: if Separation setting is not there, separation will not be overwritten.
here's an example using the right mouse button:
[OverrideSettings]
Input=Mouse
Action=Button 1
Convergence=2.0
Separation=10.0
The strings "Mouse" and "Button 1" come from DirectInput. If you use a gamepad or a second mouse, just add the Input logging:
[Logging]
Input=1
This will write out all DirectInput devices if no override settings are present. After adding the device as "Input=your device", all possible buttons for this device are logged.
If you can read some C, the attached source code might clear things up if you're confused about my explanations. Also I couldn't test it at all after an update of BO2 ..
simongski said:However if we get the Autohotkey RighMouseBind script to work, this won't be an issue anymore (because we'll have two separate convergence settings, one for normal gameplay and the other when using ironsights).
My copy of BO2 died yesterday, so I have no means to test this:
I decided to not add mouse specific processing but to add a generic DirectInput button handling: The version which allows a custom Convergence/Separation setting for any device using any possible button (gamepad, keyboard, mouse..).
All settings are optional and can be removed in the ini-file, eg: if Separation setting is not there, separation will not be overwritten.
here's an example using the right mouse button:
The strings "Mouse" and "Button 1" come from DirectInput. If you use a gamepad or a second mouse, just add the Input logging:
[Logging]
Input=1
This will write out all DirectInput devices if no override settings are present. After adding the device as "Input=your device", all possible buttons for this device are logged.
If you can read some C, the attached source code might clear things up if you're confused about my explanations. Also I couldn't test it at all after an update of BO2 ..
[quote="Chiri"][quote="Joohan"][quote="simongski"]However if we get the Autohotkey RighMouseBind script to work, this won't be an issue anymore (because we'll have two separate convergence settings, one for normal gameplay and the other when using ironsights).[/quote]
My copy of BO2 died yesterday, so I have no means to test this:
https://s3.amazonaws.com/chiri/NVAPI.rar (storage provided by eqzitara, hope I used the right link).
I decided to not add mouse specific processing but to add a generic DirectInput button handling: The version which allows a custom Convergence/Separation setting for any device using any possible button (gamepad, keyboard, mouse..).
All settings are optional and can be removed in the ini-file, eg: if Separation setting is not there, separation will not be overwritten.
here's an example using the right mouse button:
[OverrideSettings]
Input=Mouse
Action=Button 1
Convergence=2.0
Separation=10.0
The strings "Mouse" and "Button 1" come from DirectInput. If you use a gamepad or a second mouse, just add the Input logging:
[Logging]
Input=1
This will write out all DirectInput devices if no override settings are present. After adding the device as "Input=your device", all possible buttons for this device are logged.
If you can read some C, the attached source code might clear things up if you're confused about my explanations. Also I couldn't test it at all after an update of BO2 ..[/quote]
Thank you so much! It seems to be working, however is there a way to manually set a higher convergence value when not using the rionsights? The irosights convergence seems to be spot on now though. Did I do this correctly as I just extracted the files to the folder here the game exe is located at? (I'm guessing I did as there definitely are different values for both, the ironsights and normal gameplay). So how would I go about getting a little bit higher convergence for the normal gameplay parts?
[b]Edit[/b]: Do I just change these values for the normal gameplay to get higher convergence and separation:
[OverrideSettings]
Input=Mouse
Action=Button 1
Convergence=4.0
Separation=15.0
[b]Edit no.2:
[/b]
It seems like if I just adjust the Convergence to a higher value (have it at 9 and it looks quite good) and leave the separation to the default value of 10.0 it seems to be very nice now with high convegence during normal gameplay and in ironsights the guns are nicely aligned. Such a nice boost it the 3D experience! I cannot even describe how much I appreciate your work on this issue. You just made this gaame soo much better for all us 3D gamers!
Just for reference here's my nvapi.dll settings:
[Logging]
Convergence=0
Separation=0
Input=0
[OverrideSettings]
Input=Mouse
Action=Button 1
Convergence=9.0
Separation=10.0
[ConvergenceMap]
Map1=from 3e99999a to 0.3
Map2=from 3f800000 to 1.0
Map3=from 3f666666 to 0.9
If there's anything I've missed or have put something incorrectly, please let me know. Btw, can this method be used in other games as well instead of the Autohotkey RightMouseBind script, as this actually seems to be somewhat easier way to get things working (not to mention it works with DX11 titles as well). So thank you so much once more for your help in this matter! So much appretiated.
Is there a possibility to get his fix up at the HelixMod pages as it really enhances the overall experience with this game in 3D, not to mention this fixes the biggest issue this game has in 3D anyway (of course there are still other minor issues but to me this was easily the biggest one that needed to be fixed) After this fix I'd rate this games 3D Vision compatibility to great instead of good (which it is now rated as in the nVidia's 3D Vision profile).
simongski said:However if we get the Autohotkey RighMouseBind script to work, this won't be an issue anymore (because we'll have two separate convergence settings, one for normal gameplay and the other when using ironsights).
I decided to not add mouse specific processing but to add a generic DirectInput button handling: The version which allows a custom Convergence/Separation setting for any device using any possible button (gamepad, keyboard, mouse..).
All settings are optional and can be removed in the ini-file, eg: if Separation setting is not there, separation will not be overwritten.
here's an example using the right mouse button:
The strings "Mouse" and "Button 1" come from DirectInput. If you use a gamepad or a second mouse, just add the Input logging:
[Logging]
Input=1
This will write out all DirectInput devices if no override settings are present. After adding the device as "Input=your device", all possible buttons for this device are logged.
If you can read some C, the attached source code might clear things up if you're confused about my explanations. Also I couldn't test it at all after an update of BO2 ..
Thank you so much! It seems to be working, however is there a way to manually set a higher convergence value when not using the rionsights? The irosights convergence seems to be spot on now though. Did I do this correctly as I just extracted the files to the folder here the game exe is located at? (I'm guessing I did as there definitely are different values for both, the ironsights and normal gameplay). So how would I go about getting a little bit higher convergence for the normal gameplay parts?
Edit: Do I just change these values for the normal gameplay to get higher convergence and separation:
It seems like if I just adjust the Convergence to a higher value (have it at 9 and it looks quite good) and leave the separation to the default value of 10.0 it seems to be very nice now with high convegence during normal gameplay and in ironsights the guns are nicely aligned. Such a nice boost it the 3D experience! I cannot even describe how much I appreciate your work on this issue. You just made this gaame soo much better for all us 3D gamers!
[ConvergenceMap]
Map1=from 3e99999a to 0.3
Map2=from 3f800000 to 1.0
Map3=from 3f666666 to 0.9
If there's anything I've missed or have put something incorrectly, please let me know. Btw, can this method be used in other games as well instead of the Autohotkey RightMouseBind script, as this actually seems to be somewhat easier way to get things working (not to mention it works with DX11 titles as well). So thank you so much once more for your help in this matter! So much appretiated.
Is there a possibility to get his fix up at the HelixMod pages as it really enhances the overall experience with this game in 3D, not to mention this fixes the biggest issue this game has in 3D anyway (of course there are still other minor issues but to me this was easily the biggest one that needed to be fixed) After this fix I'd rate this games 3D Vision compatibility to great instead of good (which it is now rated as in the nVidia's 3D Vision profile).
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
Uh sorry!
There was a serious bug in the wrapper which did override the current user set convergence.
I should only upload what I had really tested in the future..
Managed to fix the game files and now it's working again. So I uploaded a fixed version under the same link.
No need to set normal gameplay values. Only the special override values are needed as set so in the included .ini file.
https://s3.amazonaws.com/chiri/NVAPI.rar (storage kindly provided by eqzitara)
Uh sorry!
There was a serious bug in the wrapper which did override the current user set convergence.
I should only upload what I had really tested in the future..
Managed to fix the game files and now it's working again. So I uploaded a fixed version under the same link.
No need to set normal gameplay values. Only the special override values are needed as set so in the included .ini file.
Hmmm, can you disable the target markers for single player? I hear the campaign is actually pretty good so I might be willing to give it a shot.
Since HeliXmod won't work on this game I wonder if using the profile for another game might help with the halos in water issue.
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Yes, the campaign is great so far....little linear but with a lot of action.
I still dont test others profiles....i give it a try today.
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Wow, that would be great! Let us know when you're done with it and I'll try it out.
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HELIX MOD - A must for any 3D Vision gamer
@chiri
Use the hosting I gave you, if you can get it work. Ill also put up a page if u want.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I agree 100%. The 3D for shooters would be 10x better if the gun wasn't so close. It limits the amount of convergence you can apply.
This may sound extreme but I play at 40-60% depth and the convergence so high that it actually moves the on screen gun to the far left and right of the screen. It's freaky! It's like I'm there LOL.
Intel 5960x, Asus RVE, 16 Gb Ram
Gtx 980
Samsung 850 pro 1TB
Win 10 64
- Some lensflares in 2D (not big problem)
I try some others profile...no luck :(
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Once you have the NVAPI installed and working, you can crank up the depth to 100% and then decrease the convergence until the ironsights are aligned. This of course lessens the pop-out effect somewhat but it's perfectly playable. However if we get the Autohotkey RighMouseBind script to work, this won't be an issue anymore (because we'll have two separate convergence settings, one for normal gameplay and the other when using ironsights).
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
HELIX MOD - A must for any 3D Vision gamer
Thanks!!!! and Thanks again for the other wrapper (resolution/refresh) :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Intel i5 2500K @ 4.5GHz
Asus P8P67 PRO
Corsair XMS3 DDR3 8GB
nVidia GTX 660 SLI + nVidia 3D Vision
Asus Xonar Essence ST with AKG K601/Sennheiser HD 595
Corsair Force GT 120GB SSD + 5TB HDD Storage
Corsair AX 850 PSU
Coolermaster HAF 932 Case
HELIX MOD - A must for any 3D Vision gamer
There was a serious bug in the wrapper which did override the current user set convergence.
I should only upload what I had really tested in the future..
Managed to fix the game files and now it's working again. So I uploaded a fixed version under the same link.
No need to set normal gameplay values. Only the special override values are needed as set so in the included .ini file.
https://s3.amazonaws.com/chiri/NVAPI.rar (storage kindly provided by eqzitara)
Chiri, the [ConvergenceMap] is not necessary now??
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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com