[OpenGL] 3D Vision Wrapper - Enabling 3D Vision in OpenGL apps

What game should I fix next ?

The Chronicles of Riddick: Assault on Dark Athena & Escape from Butcher Bay
Neverwinter Nights
Penumbra: Requiem
Penumbra: Overture
Penumbra: Black Plague
Return to Castle Wolfenstein
Rage
Star Wars Knights of the Old Republic (Kotor 1 & 2)
Half Life 1 (Series)
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An OpenGL wrapper, im just speechless.
An OpenGL wrapper, im just speechless.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 03/13/2014 09:48 AM   
Updated Amnesia the Dark Descent wrapper to work with the GoG Version. You can find it here: [url=http://3dsurroundgaming.com/OGL3DVision.html]OGL3DVision[/url]
Updated Amnesia the Dark Descent wrapper to work with the GoG Version.
You can find it here: OGL3DVision

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/13/2014 07:12 PM   
[quote="helifax"]Updated Amnesia the Dark Descent wrapper to work with the GoG Version. You can find it here: [url=http://3dsurroundgaming.com/OGL3DVision.html]OGL3DVision[/url][/quote] Thank you very much Helifax
helifax said:Updated Amnesia the Dark Descent wrapper to work with the GoG Version.
You can find it here: OGL3DVision



Thank you very much Helifax

Posted 03/14/2014 12:45 AM   
Hey Helifax, is this of interest to you? http://games.slashdot.org/story/14/03/11/1216204/valve-open-sources-their-directx-to-opengl-layer

Posted 03/14/2014 01:34 AM   
Not been on the forums in a while, very nice surprise :) Keep up the good work man.
Not been on the forums in a while, very nice surprise :)

Keep up the good work man.

I5 2500K 4.4ghz H60 Corsair cooling
GTX 780 Ti
8GB DDR3 1600mhz
Windows 7 64bit
NXZT Phantom (white)
HMZ-T1 and 50" panasonic 3d plasma

Posted 03/14/2014 04:49 PM   
This is, of course, pretty much the craziest thing ever in the recorded history of mankind
This is, of course, pretty much the craziest thing ever in the recorded history of mankind

Posted 03/15/2014 03:16 AM   
Oh, just thought of something to put on the wishlist: Spy Party
Oh, just thought of something to put on the wishlist:
Spy Party

Posted 03/15/2014 09:51 AM   
I would like to vote for Dyad [url]http://www.dyadgame.com/[/url] The ultimate hallucinatory madness game... imagine that in 3D! Anyone interested besides me? :]
I would like to vote for Dyad
http://www.dyadgame.com/
The ultimate hallucinatory madness game... imagine that in 3D! Anyone interested besides me? :]

Posted 03/15/2014 11:48 AM   
[quote="f3likx"]This is, of course, pretty much the craziest thing ever in the recorded history of mankind[/quote] Hahaha:)) Well everyone I know tells me that I am crazy.... The next thing that comes in my mind is: "No I am not crazy ! My mother had me tested !" :))))))))))))))))) "Anywho" ! Sweet and wet dreams anyone regarding the following ??? [url=http://www.iforce.co.nz/View.aspx?i=e1mas1ck.a0p.jpg][img]http://iforce.co.nz/i/e1mas1ck.a0p.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=qucbs3q4.aqe.jpg][img]http://iforce.co.nz/i/qucbs3q4.aqe.jpg[/img][/url] [url=http://www.iforce.co.nz/View.aspx?i=ogmjtv0s.vu2.jpg][img]http://iforce.co.nz/i/ogmjtv0s.vu2.jpg[/img][/url] (3D Vision RAGE) some minor problems exist since I haven't even started fixing individual shaders;)) Hope this will make your day;)) Best Regards, Helifax PS: I will release the initial version for "Chronicles of Riddick - Dark Athena" somewhere today;))
f3likx said:This is, of course, pretty much the craziest thing ever in the recorded history of mankind


Hahaha:)) Well everyone I know tells me that I am crazy.... The next thing that comes in my mind is:
"No I am not crazy ! My mother had me tested !" :)))))))))))))))))

"Anywho" ! Sweet and wet dreams anyone regarding the following ???

Image

Image

Image

(3D Vision RAGE) some minor problems exist since I haven't even started fixing individual shaders;))

Hope this will make your day;))

Best Regards,
Helifax


PS: I will release the initial version for "Chronicles of Riddick - Dark Athena" somewhere today;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/15/2014 12:35 PM   
IS THIS A JOKE ?! ...... and i though that this day can`t get any better :0
IS THIS A JOKE ?! ...... and i though that this day can`t get any better :0
[quote="helifax"]some minor problems exists since I haven't even started fixing individual shaders[/quote] Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?
helifax said:some minor problems exists since I haven't even started fixing individual shaders


Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?

Posted 03/15/2014 12:47 PM   
[quote="Pirateguybrush"][quote="helifax"]some minor problems exists since I haven't even started fixing individual shaders[/quote] Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?[/quote] Yes and No;)) Yes: It is in a stage where you can simply put it next to a game and 3D vision will start /kick-in. However, No: Chances are the game will either crash or the game will not be in STEREO. The reason for this is simple: Most games have the shaders in GLSL (which is basically C code). It is impossible to predict HOW one game has the shader written. For example: Vertex position output in GLSL uses the "gl_Position" variable. However in The Chronicles of Riddick for example the programmers said something like #define _OutPos gl_Position and then use _OutPos for calculations. In RAGE the developers use gl_Position on the other hand. Without seeing the way the actual structure of the shaders inside is hard to make an automatic stereoscopic injection (like we do in DX9, where the shaders are in ASM and you always know the output variable) I am still investigating how to make this as automatic as possible though and I do have some ideas;)) However at the moment it still requires "programmer" intervention to make it work;)) But at some point it will reach a stage where it should/would work on MOST games/apps without recompiling the source but with ini edits. (I plan on exporting some configuration points in ini files). The only problem that would remain is synchronization between eyes which can't be done without directly haking the game engine. (I have a couple of ideas here as well but haven't tested them yet on how to make this automatic).
Pirateguybrush said:
helifax said:some minor problems exists since I haven't even started fixing individual shaders


Am I understanding this correctly? Your wrapper has reached a stage where you can drop it in to some games and it works without individual shader fixes?


Yes and No;))

Yes: It is in a stage where you can simply put it next to a game and 3D vision will start /kick-in.
However,
No: Chances are the game will either crash or the game will not be in STEREO. The reason for this is simple:
Most games have the shaders in GLSL (which is basically C code).
It is impossible to predict HOW one game has the shader written. For example:
Vertex position output in GLSL uses the "gl_Position" variable. However in The Chronicles of Riddick for example the programmers said something like #define _OutPos gl_Position and then use _OutPos for calculations. In RAGE the developers use gl_Position on the other hand.
Without seeing the way the actual structure of the shaders inside is hard to make an automatic stereoscopic injection (like we do in DX9, where the shaders are in ASM and you always know the output variable)

I am still investigating how to make this as automatic as possible though and I do have some ideas;))
However at the moment it still requires "programmer" intervention to make it work;)) But at some point it will reach a stage where it should/would work on MOST games/apps without recompiling the source but with ini edits. (I plan on exporting some configuration points in ini files).
The only problem that would remain is synchronization between eyes which can't be done without directly haking the game engine. (I have a couple of ideas here as well but haven't tested them yet on how to make this automatic).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/15/2014 01:03 PM   
You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.
You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.
[quote="SKAUT"]You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.[/quote] Yes;)) Do not worry;)) That is because I haven't tweaked the shaders yet. What you see there is the "RAW" output of the stereoscopic rendering. The same problem was initially in Broken Age too;)) Once the shaders are properly tuned it will look like Amnesia (which also initially looked extremely flat too:))
SKAUT said:You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.


Yes;)) Do not worry;)) That is because I haven't tweaked the shaders yet. What you see there is the "RAW" output of the stereoscopic rendering.
The same problem was initially in Broken Age too;))
Once the shaders are properly tuned it will look like Amnesia (which also initially looked extremely flat too:))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/15/2014 02:05 PM   
[quote="helifax"] PS: I will release the initial version for "Chronicles of Riddick - Dark Athena" somewhere today;)) [/quote] omg OMG! :)
helifax said:

PS: I will release the initial version for "Chronicles of Riddick - Dark Athena" somewhere today;))


omg OMG! :)

Posted 03/15/2014 06:47 PM   
  19 / 92    
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