3D Fix Manager - Application for installing 3D Vision Fixes + Hotkey Editing Support
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I would suggest the 3dtv play tool with the restriktions is now obsolete. But there is one problem left i have to connect my passiv 3d tv via vga to activate the 3d discover mode. With a hdmi cable the 3d discover option does not exist, if you use a 3D TV as a pc monitor. Is there a possible workarround ?
I would suggest the 3dtv play tool with the restriktions is now obsolete. But there is one problem left
i have to connect my passiv 3d tv via vga to activate the 3d discover mode. With a hdmi cable the 3d discover option does not exist, if you use a 3D TV as a pc monitor. Is there a possible workarround ?

Posted 11/29/2018 09:29 PM   
[quote="VR Punk"]Ps4 remote play streams over lan, too. With the ps4 pro in 1080p with ps4 intern supersampling rendering the VR upscaling to 90fps is called asw on oculus rift and motion smoothing on htc vive you could try the oculus tray tool, to configure asw for bigscreen or virtual desktop but vorpx is the best choice in any way the problem is the hooking of the 3dfixes and the hooking of vorpx are not compatible you have to exclude the game.exe in vorpx and stop the watcher of the vorpx config tool, and start vorpx desktop viewer the desktop viewer needs windowed or borderless windowed mode its a little bit tricky in the beginning, but i have finished many Triple A non vr games in the last months wirh vorpx and tridef vr and from now on with the support of your fix manager there are hundreds of games with 3D Vison support in vr ! Big Thanks !!! [/quote] I've tested Oculus Rift + 3D Vision + BigScreen Beta a little bit more yesterday and I managed to get stutter free results in Trine 2. I reduced graphics settings a bit to get 90 fps per eye. VR looked great but of course not so good as on the projector or 3D Vision monitor due to the low resolution of Oculus Rift. I also tried the tray tool you suggested but upscaling fps still did not work. So generally this combination of 3D Vision + Bigscreen Beta is pretty useless due to the following reasons: [olist] [.]"Bigscreen Beta" only works in 3D if you set ingame resolution to the native resolution of the monitor. For me this is 2560 x 1440. The same issue applies for "Virtual Desktop" app[/.] [.]Getting 90 fps per eye in 3D mode (= 180 fps in 2D mode!) in WQHD resolution is nearly impossible for most of the current games. FPS upscaling does simply not work with Bigscreen Beta / Virtual Desktop. Using Oculus tray app does not help.[/.] [/olist] It seems that things run better with Tridef VR and VorpX because you seem to be pretty happy with it. I still have to try this. But as said: I cannot recommend VR with Bigscreen Beta / Virtual Desktop. I think the fps upscale for BigScreen Beta only applies to the environment of the virtual cinema but not for the content of the screen itself which is calculated by the Nvidia stereoscopic driver. Btw anaglyph filter color is only removed for me when I choose side by side or top & bottom format via 3dmigoto. When choosing frame sequential it's still there. Is it the same for you? I'll try Shadow of War today... I remembered that it had 100 gb or so and my HDD was full yesterday xD. [quote="VR Punk"]I would suggest the 3dtv play tool with the restriktions is now obsolete. But there is one problem left i have to connect my passiv 3d tv via vga to activate the 3d discover mode. With a hdmi cable the 3d discover option does not exist, if you use a 3D TV as a pc monitor. Is there a possible workarround ?[/quote] Normally all devices should support Anaglyph / 3D Vision Discover. My suggestion is to try an EDID override maybe?
VR Punk said:Ps4 remote play streams over lan, too. With the ps4 pro
in 1080p with ps4 intern supersampling rendering

the VR upscaling to 90fps is called asw on oculus rift
and motion smoothing on htc vive
you could try the oculus tray tool, to configure asw
for bigscreen or virtual desktop
but vorpx is the best choice in any way
the problem is the hooking of the 3dfixes and the
hooking of vorpx are not compatible
you have to exclude the game.exe in vorpx and stop the watcher
of the vorpx config tool, and start vorpx desktop viewer
the desktop viewer needs windowed or borderless windowed mode
its a little bit tricky in the beginning, but i have finished
many Triple A non vr games in the last months wirh vorpx and
tridef vr and from now on with the support of your fix manager
there are hundreds of games with 3D Vison support in vr !
Big Thanks !!!



I've tested Oculus Rift + 3D Vision + BigScreen Beta a little bit more yesterday and I managed to get stutter free results in Trine 2. I reduced graphics settings a bit to get 90 fps per eye. VR looked great but of course not so good as on the projector or 3D Vision monitor due to the low resolution of Oculus Rift.

I also tried the tray tool you suggested but upscaling fps still did not work.

So generally this combination of 3D Vision + Bigscreen Beta is pretty useless due to the following reasons:

  1. "Bigscreen Beta" only works in 3D if you set ingame resolution to the native resolution of the monitor. For me this is 2560 x 1440. The same issue applies for "Virtual Desktop" app

  2. Getting 90 fps per eye in 3D mode (= 180 fps in 2D mode!) in WQHD resolution is nearly impossible for most of the current games. FPS upscaling does simply not work with Bigscreen Beta / Virtual Desktop. Using Oculus tray app does not help.


It seems that things run better with Tridef VR and VorpX because you seem to be pretty happy with it. I still have to try this. But as said: I cannot recommend VR with Bigscreen Beta / Virtual Desktop. I think the fps upscale for BigScreen Beta only applies to the environment of the virtual cinema but not for the content of the screen itself which is calculated by the Nvidia stereoscopic driver.

Btw anaglyph filter color is only removed for me when I choose side by side or top & bottom format via 3dmigoto. When choosing frame sequential it's still there. Is it the same for you? I'll try Shadow of War today... I remembered that it had 100 gb or so and my HDD was full yesterday xD.


VR Punk said:I would suggest the 3dtv play tool with the restriktions is now obsolete. But there is one problem left
i have to connect my passiv 3d tv via vga to activate the 3d discover mode. With a hdmi cable the 3d discover option does not exist, if you use a 3D TV as a pc monitor. Is there a possible workarround ?


Normally all devices should support Anaglyph / 3D Vision Discover. My suggestion is to try an EDID override maybe?

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
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Posted 11/30/2018 11:53 AM   
forget bigscreen and virtual desktop, it was a stupid idea of me to start with this tools. The tools are not much expensive, thats why i said this. I used them before i bought vorpx and tridef. the resolution problem is caused by the hooking conflict. You have to you use the hookless desktop mode of vorpx and thats why you have to use the desktop resolution for the game. But in the regular hooked mode of vorpx you switch to fullscreen and the highly customized game profiles are loaded. You can set ingame any resolution you have setup in the nvidia settings panel in the windows settings. I prefer 4:3 resolutions because i can zoom the cinema display in the vr much higher. Typical i choose 3200x2400 on my RTX 2080 on my Full HD 3DTV and the Oculus Rift. Without Downscaling/Supersampling resolutions the 1k Displays of the oculus rift look ugly. But the regular fullscreen hooked mode of vorpx does not start because of the conflict of the d3d11.dll of the helix 3dfixes with the d3d11.dll or dxgi.dll of vorpx. Perhaps you just need to rename the d3d11.dll of your 3DFixes ? The regular fullscreen mode of vorpx is already working proper with the 3D Vision SBS of Rise/Shadow of Tomb Raider and Deus Ex Mankind Divided, because of the vorpx game profiles are optimized to support it. Nvidia Panel Resolutions: https://m.imgur.com/gallery/SRie8 frame sequential 3D Colour Correction needs another regedit setting. But only the author of the 3D discover SBS idea can help you. You can contact him in this thread: https://forums.geforce.com/default/topic/912552/3d-vision/modifying-3d-vision-to-support-sbs/24/
forget bigscreen and virtual desktop, it was a stupid idea of me to start with this tools. The tools are not much expensive, thats why i said this. I used them before i bought vorpx and tridef.

the resolution problem is caused by the hooking conflict. You have to you use the hookless desktop mode of vorpx and thats why you have to use the desktop resolution for the game. But in the regular hooked mode of vorpx you switch to fullscreen and the highly customized game profiles are loaded. You can set ingame any resolution you have setup in the nvidia settings panel in the windows settings. I prefer 4:3 resolutions because i can zoom the cinema display in the vr much higher. Typical i choose 3200x2400 on my RTX 2080 on my Full HD 3DTV and the Oculus Rift. Without Downscaling/Supersampling resolutions the 1k Displays of the oculus rift look ugly. But the regular fullscreen hooked mode of vorpx does not start because of the conflict of the d3d11.dll of the helix 3dfixes with the d3d11.dll or dxgi.dll of vorpx. Perhaps you just need to rename the d3d11.dll of your 3DFixes ? The regular fullscreen mode of vorpx is already working proper with the 3D Vision SBS of Rise/Shadow of Tomb Raider and Deus Ex Mankind Divided, because of the vorpx game profiles are optimized to support it.

Nvidia Panel Resolutions:

https://m.imgur.com/gallery/SRie8



frame sequential 3D Colour Correction needs another regedit setting. But only the author of the 3D discover SBS idea can help you. You can contact him in this thread:


https://forums.geforce.com/default/topic/912552/3d-vision/modifying-3d-vision-to-support-sbs/24/

Posted 11/30/2018 02:53 PM   
@VR Punk: Seems like the Nvidia bot disabled your account by mistake. That means that all of your posts are visible to yourself but not for others any more. This also happened to me some time ago. I know this is really annoying. Please write an email to forumsupport@cevo.com to enable your account again. In the meantime we can continue the conversation via email (duselpaul86@gmx.de) if you like. Nvidia support needed 4-5 days to unlock my account after banning in the past.
@VR Punk: Seems like the Nvidia bot disabled your account by mistake. That means that all of your posts are visible to yourself but not for others any more. This also happened to me some time ago. I know this is really annoying.

Please write an email to forumsupport@cevo.com to enable your account again. In the meantime we can continue the conversation via email (duselpaul86@gmx.de) if you like. Nvidia support needed 4-5 days to unlock my account after banning in the past.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
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Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 11/30/2018 04:47 PM   
@VR Punk: Your posts are visible again I'll give Vorpx a try. I've bought it in the past but haven't used it any more since a long time. I'll check if vorpX collides with 3D fixes or if the d3d11.dll of vorpx is detected as a 3D fix by mistake in 3DFM.
@VR Punk: Your posts are visible again

I'll give Vorpx a try. I've bought it in the past but haven't used it any more since a long time. I'll check if vorpX collides with 3D fixes or if the d3d11.dll of vorpx is detected as a 3D fix by mistake in 3DFM.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 12/01/2018 12:36 PM   
[color="orange"]Version 1.63 released[/color] Change notes: [list] [.]New: Added "3D Vision Discover for VR" 3D display type which can be chosen in "Display Profiles" tab. This is basically a modified 3D anaglyph mode with filter colors removed. When using this mode in combination with 3dmigoto's side by side shader and a VR app like Bigscreen Beta you can play DirectX 11 fixed games with your Oculus Rift / HTC Vive etc.[/.] [.]New: The correct profile is edited for RTSS. Formerly only the global profile could be modified via 3D Fix Manager[/.] [.]Changed: Write permission for "System" user is automatically restored after closing a game. Formerly write permission was given back after 120 seconds when starting a game. This could break 3D for "Reverse Interlacing" and "3D Vision Discover for VR" modes when minimizing to the dsektop after this timeout.[/.] [.]Changed: HelixMod Launcher is always automatically closed after exiting a game[/.] [.]Changed: RTSS is only restarted if changes were actually made to a RTSS profile file[/.] [/list]
Version 1.63 released

Change notes:

  • New: Added "3D Vision Discover for VR" 3D display type which can be chosen in "Display Profiles" tab. This is basically a modified 3D anaglyph mode with filter colors removed. When using this mode in combination with 3dmigoto's side by side shader and a VR app like Bigscreen Beta you can play DirectX 11 fixed games with your Oculus Rift / HTC Vive etc.

  • New: The correct profile is edited for RTSS. Formerly only the global profile could be modified via 3D Fix Manager

  • Changed: Write permission for "System" user is automatically restored after closing a game. Formerly write permission was given back after 120 seconds when starting a game. This could break 3D for "Reverse Interlacing" and "3D Vision Discover for VR" modes when minimizing to the dsektop after this timeout.

  • Changed: HelixMod Launcher is always automatically closed after exiting a game

  • Changed: RTSS is only restarted if changes were actually made to a RTSS profile file

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 12/01/2018 07:43 PM   
I really really love this tool! (And when I don't use it, I get into trouble!) I hate to be picky, but is there a way we could add our own resolution to these lists? (I use Surround 5760x1080 and non of those pre-defined resolutions matches ^_^) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/76586/[/img] Again, sorry for being picky! Many many thanks!
I really really love this tool!
(And when I don't use it, I get into trouble!)

I hate to be picky, but is there a way we could add our own resolution to these lists?
(I use Surround 5760x1080 and non of those pre-defined resolutions matches ^_^)

Image

Again, sorry for being picky!

Many many thanks!
Attachments

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1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/02/2018 12:55 AM   
Making the Edit boxes shown in the screenshot editable would be ideal.
Making the Edit boxes shown in the screenshot editable would be ideal.

---
Windows 10 x64 / 1x 980Ti GPU (no SLI, 418.81 driver) / 1920x1080

Posted 12/02/2018 01:13 AM   
Hi Helifax, I had found a C# Wrapper for accessing monitor data and supported resolutions. Unfortunately I've found it after I had implemented all the resolution support and GUI elements. I don't think I want to change all the things again but adding supported horizontal and vertical resolutions by the monitor to the selection list would be relatively easy done without much work. So you should also see your surround resolutions and unsupported resolutions shouldn't show up any more. To make this work you would have to tick the option "Link profile to display" so that 3DFM knows from which monitor to get the resolutions. I'll upload a beta later today. @Schwing:Not sure what you mean but so far you can either select a resolution from the list or type in a number you like.
Hi Helifax,

I had found a C# Wrapper for accessing monitor data and supported resolutions. Unfortunately I've found it after I had implemented all the resolution support and GUI elements. I don't think I want to change all the things again but adding supported horizontal and vertical resolutions by the monitor to the selection list would be relatively easy done without much work. So you should also see your surround resolutions and unsupported resolutions shouldn't show up any more. To make this work you would have to tick the option "Link profile to display" so that 3DFM knows from which monitor to get the resolutions.

I'll upload a beta later today.

@Schwing:Not sure what you mean but so far you can either select a resolution from the list or type in a number you like.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 12/02/2018 09:51 AM   
i have vorpx i have oculus now i have 3d fix manager how can i start a game in 3d into my oculus? please, write here a simple tutorial :) i've tried to star watch dogs, i've clicked on 'download" and 'install' on 3d fix manager, i've clicked on play in 3d, but nothing, only 2d.... p.s. i've started vorpx desktop viewer... vorpx says that there is a problem with d3d9.dll and d3d11.dll...than game starts, but is in 2d.
i have vorpx
i have oculus
now i have 3d fix manager

how can i start a game in 3d into my oculus?

please, write here a simple tutorial :)

i've tried to star watch dogs, i've clicked on 'download" and 'install' on 3d fix manager, i've clicked on play in 3d, but nothing, only 2d....

p.s. i've started vorpx desktop viewer... vorpx says that there is a problem with d3d9.dll and d3d11.dll...than game starts, but is in 2d.

Posted 12/02/2018 02:32 PM   
Hi Paul, I'll try and recreate these issues but I've had 2 problems over the last few days: 1. Same as poster above, Steam seemed to think a game had been uninstalled after I'd launched via 3dfix manager. This happened twice. The game files were still there, I had to reinstall in steam and it picked up the existing game files. Hasn't happened today though do I'll keep an eye on it. 2. I launched a game (divinity) in 3d mode then came out. I went into the 3dfix Settings > Nvidia 3d settings and modified the 3d depth multiplier. When I tried to launch the game again, the emitter was enabled but the shutter glasses weren't. I tried the 3d vision test and same problem. Rebooted, and still no 3d. Shutter glasses would not activate. I went back into 3dfix manager and I noticed that the shutter frequency was ticked and the sync mode was set to 3d vision lan environment? Very strange. I closed 3dfix manager and then reran the Nvidia setup and changed it back to single IR environment. Everything is fine now. I'll try to recreate this, could be something my end, picking up old config. *edit* just tried to launch divinity and sure enough, the steam install prompt has just appeared again!
Hi Paul,

I'll try and recreate these issues but I've had 2 problems over the last few days:

1. Same as poster above, Steam seemed to think a game had been uninstalled after I'd launched via 3dfix manager. This happened twice. The game files were still there, I had to reinstall in steam and it picked up the existing game files. Hasn't happened today though do I'll keep an eye on it.

2. I launched a game (divinity) in 3d mode then came out. I went into the 3dfix Settings > Nvidia 3d settings and modified the 3d depth multiplier. When I tried to launch the game again, the emitter was enabled but the shutter glasses weren't. I tried the 3d vision test and same problem. Rebooted, and still no 3d. Shutter glasses would not activate.
I went back into 3dfix manager and I noticed that the shutter frequency was ticked and the sync mode was set to 3d vision lan environment? Very strange. I closed 3dfix manager and then reran the Nvidia setup and changed it back to single IR environment. Everything is fine now. I'll try to recreate this, could be something my end, picking up old config.

*edit* just tried to launch divinity and sure enough, the steam install prompt has just appeared again!

Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

Posted 12/02/2018 02:51 PM   
Took more time than I thought to add the supported resolutions / refresh rates feature >.<. Going through the results of the API call takes some time for the CPU and blocked the GUI. I've done the code then completely asynchronously for not blocking the GUI. For showing only supported resolutions go to Display Profiles tab and tick the option "Link Profile to Display" and choose the name of your display from the list. Then it takes 3-4 seconds until the supported resolutions show up in the lists. I'll look how I can improve performance here but currently I've no idea any more. However it doesn't matter so much. On next launch of 3DFM the lists are already filled with the supported resolutions because this is done on startup which takes 3-4 seconds anyway. You can download [url=http://fixmanager.rentus.de/downloads/fix_manager_1.64_beta.zip]a beta version of 3DFM here[/url]. I would be happy about feedback if the correct resolutions / refresh rates show up. Hopefully Surround resolutions are shown, too. At least even DSR resolutions do show up for me. @rustyk21: Yeah you are the 2. person who tells that Steam shows up an uninstall message when starting games. Funnily I haven't changed the code for starting Steam games till many months. Maybe Steam is a bit buggy currently? Which Divinity game is it exactly? I'll try then, too. For starting Steam games I use this command: E:\Steam\Steam.exe -applaunch 308060 (this starts Black the Fall for example). The directory to Steam is automatically detected by 3DFM. About the other issue - I just tested this. After passing the 3D Vision setup wizard the same IR output mode is also shown in 3DFM. When no registry entry for this exists 3DFM sets it to single IR by default. So don't know what's going wrong.
Took more time than I thought to add the supported resolutions / refresh rates feature >.<. Going through the results of the API call takes some time for the CPU and blocked the GUI. I've done the code then completely asynchronously for not blocking the GUI.

For showing only supported resolutions go to Display Profiles tab and tick the option "Link Profile to Display" and choose the name of your display from the list. Then it takes 3-4 seconds until the supported resolutions show up in the lists. I'll look how I can improve performance here but currently I've no idea any more. However it doesn't matter so much. On next launch of 3DFM the lists are already filled with the supported resolutions because this is done on startup which takes 3-4 seconds anyway.

You can download a beta version of 3DFM here. I would be happy about feedback if the correct resolutions / refresh rates show up. Hopefully Surround resolutions are shown, too. At least even DSR resolutions do show up for me.

@rustyk21: Yeah you are the 2. person who tells that Steam shows up an uninstall message when starting games. Funnily I haven't changed the code for starting Steam games till many months. Maybe Steam is a bit buggy currently? Which Divinity game is it exactly? I'll try then, too. For starting Steam games I use this command:

E:\Steam\Steam.exe -applaunch 308060 (this starts Black the Fall for example). The directory to Steam is automatically detected by 3DFM.

About the other issue - I just tested this. After passing the 3D Vision setup wizard the same IR output mode is also shown in 3DFM. When no registry entry for this exists 3DFM sets it to single IR by default. So don't know what's going wrong.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 12/02/2018 07:26 PM   
[quote="feferito55"]i have vorpx i have oculus now i have 3d fix manager how can i start a game in 3d into my oculus? please, write here a simple tutorial :) i've tried to star watch dogs, i've clicked on 'download" and 'install' on 3d fix manager, i've clicked on play in 3d, but nothing, only 2d.... p.s. i've started vorpx desktop viewer... vorpx says that there is a problem with d3d9.dll and d3d11.dll...than game starts, but is in 2d.[/quote] Hi feferito I haven't tried it with vorpx so far but this is the next thing on my to do list. I only tested VR on "Bigscreen Beta". Here is a short tutorial how to use 3DFM with Bigscreen Beta: [olist] [.]Start 3D Fix Manager[/.] [.]Go to "Display Profiles" tab[/.] [.]In your monitor profile tick the option "Link Profile to Display"[/.] [.]Choose the name of your monitor from the list[/.] [.]Tick option "3D display type" and set it to "3D Vision Discover for VR"[/.] [.]Tick option "Preferred 3D format" and set it "Reversed Side by Side"[/.] [.]In the left upper corner you see some filter options for 3D Fix Manager. Change the filter on the right side from "All fix types" to "3dmigoto". Now only supported games are shown in the list[/.] [.]Install and run "Bigscreen Beta" from Oculus store. Somewhere in the app you can enable Side by Side support[/.] [.]Go to "Installation" tab in 3D Fix Manager and launch a game via the "Play 3D" button.[/.] [.]Make sure ingame resolution is set to your native monitor resolution. Otherwise Bigscreen Beta doesn't work.[/.] [/olist]
feferito55 said:i have vorpx
i have oculus
now i have 3d fix manager

how can i start a game in 3d into my oculus?

please, write here a simple tutorial :)

i've tried to star watch dogs, i've clicked on 'download" and 'install' on 3d fix manager, i've clicked on play in 3d, but nothing, only 2d....

p.s. i've started vorpx desktop viewer... vorpx says that there is a problem with d3d9.dll and d3d11.dll...than game starts, but is in 2d.


Hi feferito

I haven't tried it with vorpx so far but this is the next thing on my to do list. I only tested VR on "Bigscreen Beta". Here is a short tutorial how to use 3DFM with Bigscreen Beta:

  1. Start 3D Fix Manager
  2. Go to "Display Profiles" tab
  3. In your monitor profile tick the option "Link Profile to Display"
  4. Choose the name of your monitor from the list
  5. Tick option "3D display type" and set it to "3D Vision Discover for VR"
  6. Tick option "Preferred 3D format" and set it "Reversed Side by Side"
  7. In the left upper corner you see some filter options for 3D Fix Manager. Change the filter on the right side from "All fix types" to "3dmigoto". Now only supported games are shown in the list
  8. Install and run "Bigscreen Beta" from Oculus store. Somewhere in the app you can enable Side by Side support
  9. Go to "Installation" tab in 3D Fix Manager and launch a game via the "Play 3D" button.
  10. Make sure ingame resolution is set to your native monitor resolution. Otherwise Bigscreen Beta doesn't work.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 12/02/2018 07:35 PM   
ok Paul, i'll try it with oculus and Virtual Desktop 4. Choose the name of your monitor from the list.... I MUST CHOOSE VR-DESKTOP (for oculus), right? 10. make sure ingame resolution is set to your native monitor resolution... AND IF I USE OCULUS, WHICH RESOLUTION I MUST USE INGAME? TNK
ok Paul, i'll try it with oculus and Virtual Desktop

4. Choose the name of your monitor from the list.... I MUST CHOOSE VR-DESKTOP (for oculus), right?

10. make sure ingame resolution is set to your native monitor resolution... AND IF I USE OCULUS, WHICH RESOLUTION I MUST USE INGAME?

TNK

Posted 12/02/2018 07:57 PM   
Actually I meant the name of the monitor. Didn't know that Virtual Desktop App is listed as a display device? I've tried this app only a few minutes and refunded it then from oculus store. But doesn't really matter if you link the profile to the display. You can skip that step if you like. Linking is only good if you use multiple displays like projector, monitor and TV. Then you don't have to select the correct profile manually on game start. But when only using Oculus Rift you don't really need that. Just make sure that the monitor profile is chosen in the title window bar. I had to use my native monitor resolution for my Oculus. I know this isn't optimal but other resolutions didn't work. I only saw a black screen then. My monitor has a native resolution of 2560x1440 so I had to use that.
Actually I meant the name of the monitor. Didn't know that Virtual Desktop App is listed as a display device? I've tried this app only a few minutes and refunded it then from oculus store. But doesn't really matter if you link the profile to the display. You can skip that step if you like. Linking is only good if you use multiple displays like projector, monitor and TV. Then you don't have to select the correct profile manually on game start. But when only using Oculus Rift you don't really need that. Just make sure that the monitor profile is chosen in the title window bar.

I had to use my native monitor resolution for my Oculus. I know this isn't optimal but other resolutions didn't work. I only saw a black screen then. My monitor has a native resolution of 2560x1440 so I had to use that.

ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de

Posted 12/02/2018 08:36 PM   
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