Two things with WoW, clouds render at wrong depth and so does the floating combat text. (The numbers that pop up when you hit an enemy) They draw deeper than the object they are supposed to originate from. Anyone know of a fix for this?
Two things with WoW, clouds render at wrong depth and so does the floating combat text. (The numbers that pop up when you hit an enemy) They draw deeper than the object they are supposed to originate from. Anyone know of a fix for this?
There is no fix for the clouds.
You can use addon's to replace the floating combat text, but they usually render it at screen depth, which isn't much of a fix.
Any addon that tried to fix this would have certainly not be simple and it may be impossible. You can't get the depth if the characters in the API, what you might be able to do is correlate the names in the combat log with the name plates ('v') and pull the depth off that window (since it's actually correct).
But that wouldn't work in the DX11 renderer since it appears to ignore the depth setting on UI elements.
You can use addon's to replace the floating combat text, but they usually render it at screen depth, which isn't much of a fix.
Any addon that tried to fix this would have certainly not be simple and it may be impossible. You can't get the depth if the characters in the API, what you might be able to do is correlate the names in the combat log with the name plates ('v') and pull the depth off that window (since it's actually correct).
But that wouldn't work in the DX11 renderer since it appears to ignore the depth setting on UI elements.
You can use addon's to replace the floating combat text, but they usually render it at screen depth, which isn't much of a fix.
Any addon that tried to fix this would have certainly not be simple and it may be impossible. You can't get the depth if the characters in the API, what you might be able to do is correlate the names in the combat log with the name plates ('v') and pull the depth off that window (since it's actually correct).
But that wouldn't work in the DX11 renderer since it appears to ignore the depth setting on UI elements.
You can use addon's to replace the floating combat text, but they usually render it at screen depth, which isn't much of a fix.
Any addon that tried to fix this would have certainly not be simple and it may be impossible. You can't get the depth if the characters in the API, what you might be able to do is correlate the names in the combat log with the name plates ('v') and pull the depth off that window (since it's actually correct).
But that wouldn't work in the DX11 renderer since it appears to ignore the depth setting on UI elements.
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