I need to find a solution for the one eye gras and street textures. Decals have to be fixed in dependency of the convergence, NP.... current version only working for fixed convergence ref decalls, ill make it later.
An early WIP for you:
[url]http://web396.inetseite.de/ACC_1.03_EARLY-WIP_0.01.rar[/url]
Please check if this is basically working for you, ignore some wrong effects, i am on it.
I need to find a solution for the one eye gras and street textures. Decals have to be fixed in dependency of the convergence, NP.... current version only working for fixed convergence ref decalls, ill make it later.
Wow, really appreciate this, will give it a go later this morning and report back. You've made my day already.
Thanks Losti.
Yep some wrong effects still present, but shadows are great, I had them previously disabled in the ini file, but can now run them again.
Looking good, very happy with your efforts Losti.
Excellent work!!
Wow, really appreciate this, will give it a go later this morning and report back. You've made my day already.
Thanks Losti.
Yep some wrong effects still present, but shadows are great, I had them previously disabled in the ini file, but can now run them again.
Looking good, very happy with your efforts Losti.
Excellent work!!
Hi Losti.
here's my feedback.
First I would suggest to test with a practice session with optimum grip setting because then you will have all texture layers drawed (dirt layer on the circuit)
It seems there's different set of textures for MATERIAL QUALITY setting switching between MED HIGH and EPIC values.
Also if you want to float around to watch things use F7 key and move around in doom mode. use mouse wheel to increase mooving speed :)
here's my list
-grass - MATERIAL QUALITY setting switches from MED TO HIGH (way more beautiful) texture which I would keep as reference. Grass regards also surrounding hills.
-sand - It seems that MATERIAL setting "EPIC" texture is wrong with your patch (spa circuit) others settings texture is wrong or 1 eyed.
-asphalt - I think MATERIAL setting "EPIC" swithches a different texture. This is correctly drawed in the original game if you want to take a look at why and how).
-marble (it's a dirt layer so use optimum track grip setting to see it) those little pieces of tyres outside ideal track line)
-dirt over curbs (dirt layer)
-puddles when raining, outside track
-projected shadows during nights from lit objects (but things are better already now! good move!)
-car lights on asphalt
-in car mirrors are "eye inverted". keep an eye on virtual mirror also, it's activable in the option and switches on only if there's a session with other cars on track.
-With rain I have seen exagerated reflections on some surfaces (completely white curbs or outside tarmac areas (overexposed reflections?)
Thanks
Alessandro
Hi Losti.
here's my feedback.
First I would suggest to test with a practice session with optimum grip setting because then you will have all texture layers drawed (dirt layer on the circuit)
It seems there's different set of textures for MATERIAL QUALITY setting switching between MED HIGH and EPIC values.
Also if you want to float around to watch things use F7 key and move around in doom mode. use mouse wheel to increase mooving speed :)
here's my list
-grass - MATERIAL QUALITY setting switches from MED TO HIGH (way more beautiful) texture which I would keep as reference. Grass regards also surrounding hills.
-sand - It seems that MATERIAL setting "EPIC" texture is wrong with your patch (spa circuit) others settings texture is wrong or 1 eyed.
-asphalt - I think MATERIAL setting "EPIC" swithches a different texture. This is correctly drawed in the original game if you want to take a look at why and how).
-marble (it's a dirt layer so use optimum track grip setting to see it) those little pieces of tyres outside ideal track line)
-dirt over curbs (dirt layer)
-puddles when raining, outside track
-projected shadows during nights from lit objects (but things are better already now! good move!)
-car lights on asphalt
-in car mirrors are "eye inverted". keep an eye on virtual mirror also, it's activable in the option and switches on only if there's a session with other cars on track.
-With rain I have seen exagerated reflections on some surfaces (completely white curbs or outside tarmac areas (overexposed reflections?)
Thank you for the Feed back but currently i dont need a Report. I will let you know if i need it. I am working on the issues so far. I am currently working on the depth issue ref. the Asphalt and Gras. I have a work arround here but need more testing to make this suitible.
Also decalls need another fix. I have worked out this so far. But i need a constant buffer the things depends on for make it perfect. Also some light and shadows needs a rework. The game is different from other UE4 games. May because of the vr Support. Ill give you a Version to test if i was able to funish up the obviouse remaining things.
Thank you for the Feed back but currently i dont need a Report. I will let you know if i need it. I am working on the issues so far. I am currently working on the depth issue ref. the Asphalt and Gras. I have a work arround here but need more testing to make this suitible.
Also decalls need another fix. I have worked out this so far. But i need a constant buffer the things depends on for make it perfect. Also some light and shadows needs a rework. The game is different from other UE4 games. May because of the vr Support. Ill give you a Version to test if i was able to funish up the obviouse remaining things.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="ziozeus"]ok. call for feedback if you need then.
you know there's a launching option for VR or exluding it if you start the game from steam?[/quote]
yeah i dont start it in VR ^^
OK here is a new WIP that should be likely playable. I have adressed the decalls, lights, shadows, reflections, mono street textures and so on....I have currently not adressed the HUD, the smoke, the mirror, rain....
Please ignore wrong effects in the menues its rendering different but in game its ok. I adress this later.
in the night some flashlight seems to be a little bit too high in depth, no fix here this time. Also some decalls on the street may be one eyes or flicker. Not game breaking. Working on this and ill give you a skip option if i cant manage it.
@ziozeus: if you can test this and post your prev. post here again and delete the lines that are fixed now would help me!! Thank you!!
WIP was made with EPIC graphic settings and 1920x1080. Not have tested anything else yet. But i will do ^^. Do only use FXAA, not temporal AA.
Ne sure you delete the old Shaderfix folder.
[url]http://web396.inetseite.de/ACC_1.03_EARLY-WIP_0.10.rar[/url]
ziozeus said:ok. call for feedback if you need then.
you know there's a launching option for VR or exluding it if you start the game from steam?
yeah i dont start it in VR ^^
OK here is a new WIP that should be likely playable. I have adressed the decalls, lights, shadows, reflections, mono street textures and so on....I have currently not adressed the HUD, the smoke, the mirror, rain....
Please ignore wrong effects in the menues its rendering different but in game its ok. I adress this later.
in the night some flashlight seems to be a little bit too high in depth, no fix here this time. Also some decalls on the street may be one eyes or flicker. Not game breaking. Working on this and ill give you a skip option if i cant manage it.
@ziozeus: if you can test this and post your prev. post here again and delete the lines that are fixed now would help me!! Thank you!!
WIP was made with EPIC graphic settings and 1920x1080. Not have tested anything else yet. But i will do ^^. Do only use FXAA, not temporal AA.
Losti my pc is about to update to 1903 win10.
Is it true that UE4 games will crash with that + last nvidia drivers (wanted by wni10) and 3dvision? (confused by many different information here and there)
Losti my pc is about to update to 1903 win10.
Is it true that UE4 games will crash with that + last nvidia drivers (wanted by wni10) and 3dvision? (confused by many different information here and there)
Hi Losti.
Game is not playable for me now, had fixed 50 frames with v-synch (100hz), now only 30 or less.
here's my new list
-STILL grass, sand, asphalt. THEY HAVE DEPTH NOW, but not enought.
As I said, textures are different with MATERIAL QUALITY settings.
Now: asphalt is (and were) correct with EPIC setting, all other surfaces with all other setting have depth but not enought. Also, sand and external curbs' fascias (only with EPIC setting) are all black (artifact)
-STILL marble (it's a dirt layer so use optimum track grip setting to see it) those little pieces of tyres outside ideal track line)
-STILL dirt over curbs (dirt layer)
-STILL puddles when raining, they are there over sand areas
-STILL car lights on asphalt
-STILL in car mirrors are "eye inverted", virtual mirror also
-FIXED projected shadows during nights
-AS DESIGNED With rain I have seen exagerated reflections...
-I've seen also some lighten areas at nights are wrong (only when looking in some direction)
Thanks
Alessandro
Hi Losti.
Game is not playable for me now, had fixed 50 frames with v-synch (100hz), now only 30 or less.
here's my new list
-STILL grass, sand, asphalt. THEY HAVE DEPTH NOW, but not enought.
As I said, textures are different with MATERIAL QUALITY settings.
Now: asphalt is (and were) correct with EPIC setting, all other surfaces with all other setting have depth but not enought. Also, sand and external curbs' fascias (only with EPIC setting) are all black (artifact)
-STILL marble (it's a dirt layer so use optimum track grip setting to see it) those little pieces of tyres outside ideal track line)
-STILL dirt over curbs (dirt layer)
-STILL puddles when raining, they are there over sand areas
-STILL car lights on asphalt
-STILL in car mirrors are "eye inverted", virtual mirror also
-FIXED projected shadows during nights
-AS DESIGNED With rain I have seen exagerated reflections...
-I've seen also some lighten areas at nights are wrong (only when looking in some direction)
Whats your driver and windows Version? Ill give you a reg ex to test in some hours. Your System seems to act different than mine. I need to track this down why but i think i have a Solution for you to try. Because all the things mentioned are fine here. Except in the menue. Whats your resolution you play?
I am on windows 10 with 1903 and gave to use 425 driver because any new driver with added 3D vision crash ue4.
Whats your driver and windows Version? Ill give you a reg ex to test in some hours. Your System seems to act different than mine. I need to track this down why but i think i have a Solution for you to try. Because all the things mentioned are fine here. Except in the menue. Whats your resolution you play?
I am on windows 10 with 1903 and gave to use 425 driver because any new driver with added 3D vision crash ue4.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
//EDIT
OK can reproduce the issue you mentioned. I am working on this. In depdendency of the material quality we have different depth for the textures means different correction values. I try to trck this down and made it automatic choosing the right one.
I was wrong the fix 0.10 is for LOW graphics ^^
//EDITH:
- The problem is caused by the x1=rt_width, if we set it to our screen resolution everything is fine....i am sure there is a CB for replace or track the screen resolution ^^
OK can reproduce the issue you mentioned. I am working on this. In depdendency of the material quality we have different depth for the textures means different correction values. I try to trck this down and made it automatic choosing the right one.
I was wrong the fix 0.10 is for LOW graphics ^^
//EDITH:
- The problem is caused by the x1=rt_width, if we set it to our screen resolution everything is fine....i am sure there is a CB for replace or track the screen resolution ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
@ziozeus
can you please try this one?
Please delete the old fix first!
[url]http://web396.inetseite.de/ACC_1.03_EARLY-WIP_0.20.rar[/url]
Should work better now :-)
Please use FXAA not higher, and only MED EFFECT settings. Rest should be fine but if not please feel free to experiment. I have not adressed the mirror or HUD yet. Menue graphics can be broken. Also if you start a game before clicking DRIVE can be black screened. I adress this later. In game should be near perfect now. Some ground decalls clipping one eye. Please report back! THY!!!!!!
I'm looking forward to your feedback!
PS: WIP 0.2 only working for FULL HD (1920x1080), ill adress this later too....
Please use FXAA not higher, and only MED EFFECT settings. Rest should be fine but if not please feel free to experiment. I have not adressed the mirror or HUD yet. Menue graphics can be broken. Also if you start a game before clicking DRIVE can be black screened. I adress this later. In game should be near perfect now. Some ground decalls clipping one eye. Please report back! THY!!!!!!
I'm looking forward to your feedback!
PS: WIP 0.2 only working for FULL HD (1920x1080), ill adress this later too....
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hi Losti.
Here my feedback for 0.20
-STILL: from 0.10 on, Game is not playable for me, game has half frames with 3dfix as compared to without fix
-STILL car lights on asphalt, (maybe better from 0.20 on?)
-STILL (you know) in car mirrors are "eye inverted", virtual mirror also
-STILL (I'm changing description): lighten areas at nights are drawed differently by the game, with 3 distance level from POV. medium distance is wrong. Try to fly with F7 over box area in hungaroring watching down as you increase distance (rotate mouse wheel to move faster)
-BROKEN BY THE FIX?: -effects on high\epic (please read on ^^... Dynamic reflections with rain on tarmac are wrong, they are right (and beautiful I'd say) without the fix (?!)
-FIXED BUT PROBLEM WITH THE FIX: -effects on low\med: Static reflections with rain on tarmac were wrong depth and are now correct but they now create hyperexposed reflections (curbs and asphalt almost white)
-NEW: sharpness setting slider goes full red at 1% setting only, don't know if it's important...
-FIXED BUT STILL marble: let me explain. Marble are ok now but there's some "negative" texture cancelling parts of it. I think this has to do with how the game gives it his dinamic presence, building up on the circuit. This cancelling texture has wrong depth
-FIXED BUT STILL? sand and external curbs fascias with epic material settings (seen at spa francorchamps). There's some black still (flashing) Better then before. Maybe problem for me with texture memory?
-FIXED: grass, sand, asphalt, as you say only fullHD and indeed it's not possible to use resolution scale <> 100 (in fact this is like rendering to something different then Full HD so probably you are fixing it later)
-FIXED: projected shadows during nights
-FIXED: dirt over curbs (dirt layer)
-FIXED: puddles when raining, they are there over sand areas
I think hud don't need any depth, having it at screen depth is the best thing
-STILL: from 0.10 on, Game is not playable for me, game has half frames with 3dfix as compared to without fix
-STILL car lights on asphalt, (maybe better from 0.20 on?)
-STILL (you know) in car mirrors are "eye inverted", virtual mirror also
-STILL (I'm changing description): lighten areas at nights are drawed differently by the game, with 3 distance level from POV. medium distance is wrong. Try to fly with F7 over box area in hungaroring watching down as you increase distance (rotate mouse wheel to move faster)
-BROKEN BY THE FIX?: -effects on high\epic (please read on ^^... Dynamic reflections with rain on tarmac are wrong, they are right (and beautiful I'd say) without the fix (?!)
-FIXED BUT PROBLEM WITH THE FIX: -effects on low\med: Static reflections with rain on tarmac were wrong depth and are now correct but they now create hyperexposed reflections (curbs and asphalt almost white)
-NEW: sharpness setting slider goes full red at 1% setting only, don't know if it's important...
-FIXED BUT STILL marble: let me explain. Marble are ok now but there's some "negative" texture cancelling parts of it. I think this has to do with how the game gives it his dinamic presence, building up on the circuit. This cancelling texture has wrong depth
-FIXED BUT STILL? sand and external curbs fascias with epic material settings (seen at spa francorchamps). There's some black still (flashing) Better then before. Maybe problem for me with texture memory?
-FIXED: grass, sand, asphalt, as you say only fullHD and indeed it's not possible to use resolution scale <> 100 (in fact this is like rendering to something different then Full HD so probably you are fixing it later)
-FIXED: projected shadows during nights
-FIXED: dirt over curbs (dirt layer)
-FIXED: puddles when raining, they are there over sand areas
I think hud don't need any depth, having it at screen depth is the best thing
An early WIP for you:
http://web396.inetseite.de/ACC_1.03_EARLY-WIP_0.01.rar
Please check if this is basically working for you, ignore some wrong effects, i am on it.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks Losti.
Yep some wrong effects still present, but shadows are great, I had them previously disabled in the ini file, but can now run them again.
Looking good, very happy with your efforts Losti.
Excellent work!!
here's my feedback.
First I would suggest to test with a practice session with optimum grip setting because then you will have all texture layers drawed (dirt layer on the circuit)
It seems there's different set of textures for MATERIAL QUALITY setting switching between MED HIGH and EPIC values.
Also if you want to float around to watch things use F7 key and move around in doom mode. use mouse wheel to increase mooving speed :)
here's my list
-grass - MATERIAL QUALITY setting switches from MED TO HIGH (way more beautiful) texture which I would keep as reference. Grass regards also surrounding hills.
-sand - It seems that MATERIAL setting "EPIC" texture is wrong with your patch (spa circuit) others settings texture is wrong or 1 eyed.
-asphalt - I think MATERIAL setting "EPIC" swithches a different texture. This is correctly drawed in the original game if you want to take a look at why and how).
-marble (it's a dirt layer so use optimum track grip setting to see it) those little pieces of tyres outside ideal track line)
-dirt over curbs (dirt layer)
-puddles when raining, outside track
-projected shadows during nights from lit objects (but things are better already now! good move!)
-car lights on asphalt
-in car mirrors are "eye inverted". keep an eye on virtual mirror also, it's activable in the option and switches on only if there's a session with other cars on track.
-With rain I have seen exagerated reflections on some surfaces (completely white curbs or outside tarmac areas (overexposed reflections?)
Thanks
Alessandro
Also decalls need another fix. I have worked out this so far. But i need a constant buffer the things depends on for make it perfect. Also some light and shadows needs a rework. The game is different from other UE4 games. May because of the vr Support. Ill give you a Version to test if i was able to funish up the obviouse remaining things.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
you know there's a launching option for VR or exluding it if you start the game from steam?
yeah i dont start it in VR ^^
OK here is a new WIP that should be likely playable. I have adressed the decalls, lights, shadows, reflections, mono street textures and so on....I have currently not adressed the HUD, the smoke, the mirror, rain....
Please ignore wrong effects in the menues its rendering different but in game its ok. I adress this later.
in the night some flashlight seems to be a little bit too high in depth, no fix here this time. Also some decalls on the street may be one eyes or flicker. Not game breaking. Working on this and ill give you a skip option if i cant manage it.
@ziozeus: if you can test this and post your prev. post here again and delete the lines that are fixed now would help me!! Thank you!!
WIP was made with EPIC graphic settings and 1920x1080. Not have tested anything else yet. But i will do ^^. Do only use FXAA, not temporal AA.
Ne sure you delete the old Shaderfix folder.
http://web396.inetseite.de/ACC_1.03_EARLY-WIP_0.10.rar
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Is it true that UE4 games will crash with that + last nvidia drivers (wanted by wni10) and 3dvision? (confused by many different information here and there)
Game is not playable for me now, had fixed 50 frames with v-synch (100hz), now only 30 or less.
here's my new list
-STILL grass, sand, asphalt. THEY HAVE DEPTH NOW, but not enought.
As I said, textures are different with MATERIAL QUALITY settings.
Now: asphalt is (and were) correct with EPIC setting, all other surfaces with all other setting have depth but not enought. Also, sand and external curbs' fascias (only with EPIC setting) are all black (artifact)
-STILL marble (it's a dirt layer so use optimum track grip setting to see it) those little pieces of tyres outside ideal track line)
-STILL dirt over curbs (dirt layer)
-STILL puddles when raining, they are there over sand areas
-STILL car lights on asphalt
-STILL in car mirrors are "eye inverted", virtual mirror also
-FIXED projected shadows during nights
-AS DESIGNED With rain I have seen exagerated reflections...
-I've seen also some lighten areas at nights are wrong (only when looking in some direction)
Thanks
Alessandro
I am on windows 10 with 1903 and gave to use 425 driver because any new driver with added 3D vision crash ue4.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
OK can reproduce the issue you mentioned. I am working on this. In depdendency of the material quality we have different depth for the textures means different correction values. I try to trck this down and made it automatic choosing the right one.
I was wrong the fix 0.10 is for LOW graphics ^^
//EDITH:
- The problem is caused by the x1=rt_width, if we set it to our screen resolution everything is fine....i am sure there is a CB for replace or track the screen resolution ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
can you please try this one?
Please delete the old fix first!
http://web396.inetseite.de/ACC_1.03_EARLY-WIP_0.20.rar
Should work better now :-)
Please use FXAA not higher, and only MED EFFECT settings. Rest should be fine but if not please feel free to experiment. I have not adressed the mirror or HUD yet. Menue graphics can be broken. Also if you start a game before clicking DRIVE can be black screened. I adress this later. In game should be near perfect now. Some ground decalls clipping one eye. Please report back! THY!!!!!!
I'm looking forward to your feedback!
PS: WIP 0.2 only working for FULL HD (1920x1080), ill adress this later too....
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Here my feedback for 0.20
-STILL: from 0.10 on, Game is not playable for me, game has half frames with 3dfix as compared to without fix
-STILL car lights on asphalt, (maybe better from 0.20 on?)
-STILL (you know) in car mirrors are "eye inverted", virtual mirror also
-STILL (I'm changing description): lighten areas at nights are drawed differently by the game, with 3 distance level from POV. medium distance is wrong. Try to fly with F7 over box area in hungaroring watching down as you increase distance (rotate mouse wheel to move faster)
-BROKEN BY THE FIX?: -effects on high\epic (please read on ^^... Dynamic reflections with rain on tarmac are wrong, they are right (and beautiful I'd say) without the fix (?!)
-FIXED BUT PROBLEM WITH THE FIX: -effects on low\med: Static reflections with rain on tarmac were wrong depth and are now correct but they now create hyperexposed reflections (curbs and asphalt almost white)
-NEW: sharpness setting slider goes full red at 1% setting only, don't know if it's important...
-FIXED BUT STILL marble: let me explain. Marble are ok now but there's some "negative" texture cancelling parts of it. I think this has to do with how the game gives it his dinamic presence, building up on the circuit. This cancelling texture has wrong depth
-FIXED BUT STILL? sand and external curbs fascias with epic material settings (seen at spa francorchamps). There's some black still (flashing) Better then before. Maybe problem for me with texture memory?
-FIXED: grass, sand, asphalt, as you say only fullHD and indeed it's not possible to use resolution scale <> 100 (in fact this is like rendering to something different then Full HD so probably you are fixing it later)
-FIXED: projected shadows during nights
-FIXED: dirt over curbs (dirt layer)
-FIXED: puddles when raining, they are there over sand areas
I think hud don't need any depth, having it at screen depth is the best thing