Dragon Age Inquisition
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Is there anything in the way of a Windows 7 fix yet? I refuse to buy Windows 8.
Is there anything in the way of a Windows 7 fix yet? I refuse to buy Windows 8.

ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset

Posted 12/21/2014 08:06 AM   
Hi Guys, thanks for the awesome job you all have been doing in getting this working! I've been trying out the alpha from github and like some others posted, I also initially had trouble with SLI and it rendering quite broken. However, when I played single GPU it was working great (looks fantastic!). I have set everything as per Helifax's github instructions and have been changing around other settings between Ultra and High. I found setting the SLI rendering mode in the game profile in the Nvidia Control Panel to "Force alternate frame rendering 1" enabled me to play in SLI mode with it all working perfectly. Well, I should say perfectly in that it all the shaders are good, the only problem I still seem to be having in SLI is that I don't seem to get any performance benefits whatsoever to my fps :( I'm running 2 x 970 on Win7 and am currently using the latest 347.09 beta driver. Even when not running 3D Vision and just using standard 2D I still get roughly the same performance on SLI as I do for single single GPU mode. This was the same too with the previous 344.80 Hotfix driver. I also don't see much difference in frames between the 2 driver versions, although I did see a slight improvement going from 344.75 to 344.80. If i set everything to Ultra at 1080p when using 3D Vision and SLI I'm getting about an average of 20 fps, which will increase to around 25 - 30 if I drop settings down to high. I would of thought I'd be able to get much better performance with my setup. Does anyone else get similar limited performance gains when running SLI? I'd be curious to see if there is anything I can change in my settings but this is really weird. Other games I have don't give this scenario when enabling SLI so I'm wondering if maybe there is something busted with the DAI SLI profile in these latest drivers.
Hi Guys, thanks for the awesome job you all have been doing in getting this working! I've been trying out the alpha from github and like some others posted, I also initially had trouble with SLI and it rendering quite broken. However, when I played single GPU it was working great (looks fantastic!). I have set everything as per Helifax's github instructions and have been changing around other settings between Ultra and High. I found setting the SLI rendering mode in the game profile in the Nvidia Control Panel to "Force alternate frame rendering 1" enabled me to play in SLI mode with it all working perfectly. Well, I should say perfectly in that it all the shaders are good, the only problem I still seem to be having in SLI is that I don't seem to get any performance benefits whatsoever to my fps :(

I'm running 2 x 970 on Win7 and am currently using the latest 347.09 beta driver. Even when not running 3D Vision and just using standard 2D I still get roughly the same performance on SLI as I do for single single GPU mode. This was the same too with the previous 344.80 Hotfix driver. I also don't see much difference in frames between the 2 driver versions, although I did see a slight improvement going from 344.75 to 344.80. If i set everything to Ultra at 1080p when using 3D Vision and SLI I'm getting about an average of 20 fps, which will increase to around 25 - 30 if I drop settings down to high. I would of thought I'd be able to get much better performance with my setup. Does anyone else get similar limited performance gains when running SLI? I'd be curious to see if there is anything I can change in my settings but this is really weird. Other games I have don't give this scenario when enabling SLI so I'm wondering if maybe there is something busted with the DAI SLI profile in these latest drivers.

Posted 12/21/2014 09:22 AM   
I was playing with alpha fix for about 5h (without any crashes), it's already a masterpiece. Thank you guys again for all your efforts, it looks amazing.
I was playing with alpha fix for about 5h (without any crashes), it's already a masterpiece. Thank you guys again for all your efforts, it looks amazing.

i7-8700, 16Gb DDR4, GTX1060 6Gb, SSD 256Gb, Win 10 x64, LG TV / EDID Override

Posted 12/21/2014 01:55 PM   
Anyone with SLI can do a test? I am interested in the Hissing Waste Map. On SlI I get 16fps while both GPUs are at around 45% used.... I tried other maps and I can only see it here. Normally I would get around 45fps (both GPUs 99%) in 3D Surround @ 5040x1050. This is using the latest beta drivers... But I am interested if anyone with SLI is seeing lower GPU utilization on the map (Hissing Wastes) Thx in advance ^_^
Anyone with SLI can do a test?

I am interested in the Hissing Waste Map. On SlI I get 16fps while both GPUs are at around 45% used....
I tried other maps and I can only see it here. Normally I would get around 45fps (both GPUs 99%) in 3D Surround @ 5040x1050.
This is using the latest beta drivers...

But I am interested if anyone with SLI is seeing lower GPU utilization on the map (Hissing Wastes)

Thx in advance ^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/21/2014 02:33 PM   
[quote="helifax"]Anyone with SLI can do a test? I am interested in the Hissing Waste Map. On SlI I get 16fps while both GPUs are at around 45% used.... I tried other maps and I can only see it here. Normally I would get around 45fps (both GPUs 99%) in 3D Surround @ 5040x1050. This is using the latest beta drivers... But I am interested if anyone with SLI is seeing lower GPU utilization on the map (Hissing Wastes) Thx in advance ^_^[/quote] Nevermind I found the problem: General problem with the game/drivers in that map http://answers.ea.com/t5/Dragon-Age-Inquisition/New-Nvidia-Beta-347-09/td-p/4127676
helifax said:Anyone with SLI can do a test?

I am interested in the Hissing Waste Map. On SlI I get 16fps while both GPUs are at around 45% used....
I tried other maps and I can only see it here. Normally I would get around 45fps (both GPUs 99%) in 3D Surround @ 5040x1050.
This is using the latest beta drivers...

But I am interested if anyone with SLI is seeing lower GPU utilization on the map (Hissing Wastes)

Thx in advance ^_^


Nevermind I found the problem:

General problem with the game/drivers in that map

http://answers.ea.com/t5/Dragon-Age-Inquisition/New-Nvidia-Beta-347-09/td-p/4127676

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/21/2014 02:48 PM   
i play 3 hours with alpha. With a good setup depth and convergence its amazing. it reminded me Witcher 2 great job guys
i play 3 hours with alpha. With a good setup depth and convergence its amazing. it reminded me Witcher 2 great job guys

Posted 12/21/2014 03:51 PM   
i fogot to say 3d migoto really better than fake 3d on this game :-)
i fogot to say 3d migoto really better than fake 3d on this game :-)

Posted 12/21/2014 03:53 PM   
[quote="blubberduck86"]Is there anything in the way of a Windows 7 fix yet? I refuse to buy Windows 8.[/quote]The fix works on Win7 too.
blubberduck86 said:Is there anything in the way of a Windows 7 fix yet? I refuse to buy Windows 8.
The fix works on Win7 too.

Posted 12/21/2014 04:36 PM   
OK, so we plan on putting the fix out for general consumption probably tonight (US Eastern time). We just need to get everything together. In the meantime, I found that using the BF4 profile makes the game work in SLI and gives actual SLI scaling, so hopefully others can try that out as well: I am getting between 55-60 mostly, with a few dips to 45. This did not work before the various settings and tweaks (including the widescreen fix) that Helifax worked out and provided. Stability wise there are still going to be some issues - the game is basically borked and the developers have acknowledged this - but I, and many others now, have played the game for extended periods of time over many levels with no crashing. So as long as the game is saved often (which the autosave does actually) it should be OK. Alt-tabbing is a no-no, just don't do it. When we put it out on the helixblog, we will put full instructions as there are many things that have been pulled together, of which the actual Migoto fix is just one of them. We still consider this to be "beta" for no other reason than we have not played the whole game or been able to see if there are any outstanding issues. I'll repost back here when it's out.
OK, so we plan on putting the fix out for general consumption probably tonight (US Eastern time). We just need to get everything together. In the meantime, I found that using the BF4 profile makes the game work in SLI and gives actual SLI scaling, so hopefully others can try that out as well: I am getting between 55-60 mostly, with a few dips to 45. This did not work before the various settings and tweaks (including the widescreen fix) that Helifax worked out and provided.

Stability wise there are still going to be some issues - the game is basically borked and the developers have acknowledged this - but I, and many others now, have played the game for extended periods of time over many levels with no crashing. So as long as the game is saved often (which the autosave does actually) it should be OK. Alt-tabbing is a no-no, just don't do it.

When we put it out on the helixblog, we will put full instructions as there are many things that have been pulled together, of which the actual Migoto fix is just one of them. We still consider this to be "beta" for no other reason than we have not played the whole game or been able to see if there are any outstanding issues. I'll repost back here when it's out.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/21/2014 07:29 PM   
Did you guys look into the 3DTV Play issue yet or should I not get my hopes up?
Did you guys look into the 3DTV Play issue yet or should I not get my hopes up?

Posted 12/21/2014 07:50 PM   
[quote="badhomaks1"]Did you guys look into the 3DTV Play issue yet or should I not get my hopes up?[/quote] We did not. At least not me as I don't have 3DTVPlay nor the ability to try it. However I believe it is possible for it to work with the new configs. If it will not work report back and I will try to help you with some tweaks that MIGHT make it work on 3DTVPlay. What I worked on was single/SLI/3D Surround compatibility (both UI wise and stability wise) so the game + fix SHOULD work in these 3 configurations!!!
badhomaks1 said:Did you guys look into the 3DTV Play issue yet or should I not get my hopes up?


We did not. At least not me as I don't have 3DTVPlay nor the ability to try it. However I believe it is possible for it to work with the new configs.
If it will not work report back and I will try to help you with some tweaks that MIGHT make it work on 3DTVPlay.
What I worked on was single/SLI/3D Surround compatibility (both UI wise and stability wise) so the game + fix SHOULD work in these 3 configurations!!!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/21/2014 07:57 PM   
Once the fix is posted I'll be able to test with 3DTV Play. Of course I'm also using Windows 8.1 so we'll see how that goes.
Once the fix is posted I'll be able to test with 3DTV Play.

Of course I'm also using Windows 8.1 so we'll see how that goes.

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

Posted 12/21/2014 09:46 PM   
I will be testing it on Windows 8.1 , 2 x 980GTX in SLI, and the latest 347.09 drivers. With the next week off I am hoping it works - I have put off playing this game and now would be a good time to start.
I will be testing it on Windows 8.1 , 2 x 980GTX in SLI, and the latest 347.09 drivers.

With the next week off I am hoping it works - I have put off playing this game and now would be a good time to start.

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

Posted 12/21/2014 10:23 PM   
I will try it on 3dtv play and win 7 once Benq sends my projector back since the lamp died with a bang last week :(
I will try it on 3dtv play and win 7 once Benq sends my projector back since the lamp died with a bang last week :(

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

Posted 12/21/2014 10:36 PM   
[color="orange"]OK LINK IS UP ON HELIXBLOG FOR "BETA V1"[/color] Get the goodies here [url]http://helixmod.blogspot.com/2014/12/dragon-age-inquisition-3dmigoto-dx11-3d.html[/url] and post feedback on the blog (rather than here). This has been a tough fix given all the games issues, but we are very happy with it. There are still stability issues but lets be clear that this is a 3D fix, not a complete game stability fix, so any stability and crashing issues you might have are not our responsibility, though we are keen to help and make the game play better. I just want to set the right expectations for everyone. Ultimately, everyone needs to put something into trying things out and reporting back what works best, so others can try it. Hopefully the developers and nvidia can collectively iron out the issues, but for now, this is what we have :-) Thanks to Helifax and bo3b for some serious perseverance with this one :-)
OK LINK IS UP ON HELIXBLOG FOR "BETA V1"

Get the goodies here http://helixmod.blogspot.com/2014/12/dragon-age-inquisition-3dmigoto-dx11-3d.html and post feedback on the blog (rather than here).

This has been a tough fix given all the games issues, but we are very happy with it. There are still stability issues but lets be clear that this is a 3D fix, not a complete game stability fix, so any stability and crashing issues you might have are not our responsibility, though we are keen to help and make the game play better. I just want to set the right expectations for everyone. Ultimately, everyone needs to put something into trying things out and reporting back what works best, so others can try it. Hopefully the developers and nvidia can collectively iron out the issues, but for now, this is what we have :-)

Thanks to Helifax and bo3b for some serious perseverance with this one :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/22/2014 03:28 AM   
  23 / 83    
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