Marvel vs. Capcom Infinite
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You can edit the d3dx.ini to enable "export", enter the game, play any stage with the issue. Exit the game, zip the ShaderCache folder and upload...that's it! also you can edit the d3dx.ini and set huting mode (hunting=1) and search for the PS (numpad 1 or 2) and mark with numpad3 the PS that produce the effect disappear....and upload.
You can edit the d3dx.ini to enable "export", enter the game, play any stage with the issue. Exit the game, zip the ShaderCache folder and upload...that's it!

also you can edit the d3dx.ini and set huting mode (hunting=1) and search for the PS (numpad 1 or 2) and mark with numpad3 the PS that produce the effect disappear....and upload.

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Helix Mod - Making 3D Better

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#16
Posted 11/17/2017 05:42 PM   
Sorry I was busy the last few days. I sent you the zipped shader-cache folder DHR. Just have a look at it if you really have nothing better to do (which I doubt). Even with those supermove-issues the game is very playable in 3D Vision (thanks to your "universal fix).
Sorry I was busy the last few days. I sent you the zipped shader-cache folder DHR. Just have a look at it if you really have nothing better to do (which I doubt). Even with those supermove-issues the game is very playable in 3D Vision (thanks to your "universal fix).

#17
Posted 11/23/2017 12:30 PM   
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