Dual monitor (1 3D and 1 2D) can't run 3D Vision. Another 'attempt to run Stereoscopic in no
Well, I seen a lot of threads about similar problem, but none seem to have fixed my problem.
Basically, the graphic setup is as follow:
- 9800 GT
- ASUS VG236 (1920x1080, 120Hz, 3D Ready).
- ACER X203W (1680x1050, 60Hz).
- 3D Vision kit
- Windows 7 32-bit.
As stated above, I have 2 monitors. A main monitor (Identify as monitor 1 in the control panel when pressing 'Identify') for 3D gaming, and an accessory 2D monitor for desktop work (Identify as Monitor 2).
When I try to render a stereoscopic scene (a game, or even the NVidia 3D Wizard), I get a big red notice:
"Warning: attempt to run Stereoscopic in non-stereo display mode, please change to a acceptable mode. See documentation for acceptable Stereoscopic 3D modes"
Like the other threads suggested, disconnecting the DVI cable to the secondary monitor, 3D Vision work flawlessly. However, when I have both monitors connected, I lose stereoscopic functionality on the primary monitor.
It is as if the driver wish for every monitors to be able to run at the same frequency. Since the 2nd monitor only support 60Hz, the driver won't do stereoscopy. Note that in desktop environment, I have both monitors set at their highest refresh rate (120Hz and 60Hz coexist in peace!).
Now, it seem that this problem is present from a long time, or at least, it was not there, and started to be there since some specific driver version, around 260.xx (can be more or less).
So, the temporary fix is to disconnect the 60Hz 2D monitor each time I wish to game, but I find it unacceptable.
Something I did not try (I can't now since I'm not in front of my computer), is to create custom resolution for the 60Hz monitor. Create a fake 120Hz resolution. Maybe this will fool the 3D driver and make 3D work. Note that the 60Hz monitor won't display the 120Hz signal, and blank out, but that would be an acceptable compromise during the gaming sessions on my primary monitor.
Any idea on a fix for this (I just had to ask /rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' />). Is this something that NVidia tech can reproduce in the first place?
Regards,
Eric
Edit: Forgot to mention, I have the latest driver as of this writing (280.26). And I did install with the option 'Clean install' which remove the older driver, reboot, and install newer driver.
Well, I seen a lot of threads about similar problem, but none seem to have fixed my problem.
Basically, the graphic setup is as follow:
- 9800 GT
- ASUS VG236 (1920x1080, 120Hz, 3D Ready).
- ACER X203W (1680x1050, 60Hz).
- 3D Vision kit
- Windows 7 32-bit.
As stated above, I have 2 monitors. A main monitor (Identify as monitor 1 in the control panel when pressing 'Identify') for 3D gaming, and an accessory 2D monitor for desktop work (Identify as Monitor 2).
When I try to render a stereoscopic scene (a game, or even the NVidia 3D Wizard), I get a big red notice:
"Warning: attempt to run Stereoscopic in non-stereo display mode, please change to a acceptable mode. See documentation for acceptable Stereoscopic 3D modes"
Like the other threads suggested, disconnecting the DVI cable to the secondary monitor, 3D Vision work flawlessly. However, when I have both monitors connected, I lose stereoscopic functionality on the primary monitor.
It is as if the driver wish for every monitors to be able to run at the same frequency. Since the 2nd monitor only support 60Hz, the driver won't do stereoscopy. Note that in desktop environment, I have both monitors set at their highest refresh rate (120Hz and 60Hz coexist in peace!).
Now, it seem that this problem is present from a long time, or at least, it was not there, and started to be there since some specific driver version, around 260.xx (can be more or less).
So, the temporary fix is to disconnect the 60Hz 2D monitor each time I wish to game, but I find it unacceptable.
Something I did not try (I can't now since I'm not in front of my computer), is to create custom resolution for the 60Hz monitor. Create a fake 120Hz resolution. Maybe this will fool the 3D driver and make 3D work. Note that the 60Hz monitor won't display the 120Hz signal, and blank out, but that would be an acceptable compromise during the gaming sessions on my primary monitor.
Any idea on a fix for this (I just had to ask /rolleyes.gif' class='bbc_emoticon' alt=':rolleyes:' />). Is this something that NVidia tech can reproduce in the first place?
Regards,
Eric
Edit: Forgot to mention, I have the latest driver as of this writing (280.26). And I did install with the option 'Clean install' which remove the older driver, reboot, and install newer driver.
Disable (not disconnect) your second monitor in Windows (display options) and reactivate it in Nvidia control panel. It should solve your problem. I've played 3DVision many months with 2 monitors (120hz + 60hz) without any problem.
Disable (not disconnect) your second monitor in Windows (display options) and reactivate it in Nvidia control panel. It should solve your problem. I've played 3DVision many months with 2 monitors (120hz + 60hz) without any problem.
Thanks Laast, I will try that tonight when I get back to my system (disable in Windows, enable in NVidia cpl).
If that fail, I was also thinking of trying earlier drivers. What version do you have (known working version, so we are on the same ground /smile.gif' class='bbc_emoticon' alt=':smile:' />)?
Thanks Laast, I will try that tonight when I get back to my system (disable in Windows, enable in NVidia cpl).
If that fail, I was also thinking of trying earlier drivers. What version do you have (known working version, so we are on the same ground /smile.gif' class='bbc_emoticon' alt=':smile:' />)?
My PC is connect to my Samsung 3D plasma since a few weeks/months (april/may). Before that, like I said, I had 2 monitors with my 3DVision kit. I remember I had this warning and solve it with this trick. I'm pretty sure you'll solve it too... /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
My PC is connect to my Samsung 3D plasma since a few weeks/months (april/may). Before that, like I said, I had 2 monitors with my 3DVision kit. I remember I had this warning and solve it with this trick. I'm pretty sure you'll solve it too... /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
Now that we know the 'recipe', maybe the developers could add a fix for that, or at least some release notes for it in a FAQ or troubleshooting section /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
I saw so many threads about this problem. Let's hope others will find this thread (google/bing/...) and resolve their problem too /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
Now that we know the 'recipe', maybe the developers could add a fix for that, or at least some release notes for it in a FAQ or troubleshooting section /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
I saw so many threads about this problem. Let's hope others will find this thread (google/bing/...) and resolve their problem too /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
Had some issues because I was also playing around with the IZ3D drivers, and that seems to have caused my Test Stereoscopic 3D function to bug out. (I guess nVidia supports my Asus 120Hz 1080p, but IZ3D... doesn't?) I didn't even realize that IZ3D had injected itself into the nVidia control panel.
Anyways, thank you so much Laast! Prior to this I could only get the 3D to work with the other (Asus 60Hz 1080p) display disabled. Which would be a shame, because my Stereo-3DS Max plugin only WORKS with 2 monitors! XD
If I were to set up a Mecca mat and burn incense to you... lemme rephrase that...
Had some issues because I was also playing around with the IZ3D drivers, and that seems to have caused my Test Stereoscopic 3D function to bug out. (I guess nVidia supports my Asus 120Hz 1080p, but IZ3D... doesn't?) I didn't even realize that IZ3D had injected itself into the nVidia control panel.
Anyways, thank you so much Laast! Prior to this I could only get the 3D to work with the other (Asus 60Hz 1080p) display disabled. Which would be a shame, because my Stereo-3DS Max plugin only WORKS with 2 monitors! XD
If I were to set up a Mecca mat and burn incense to you... lemme rephrase that...
It will properly activate 3D mode on my monitor (although it will not display content in 3D while in a window). If I try to go full screen, it attempts to go full screen but either shows simply a black screen, or my desktop behind the video player with the sound continuing.
I've tried a number of things including switching which monitor is the full screen monitor, disabling my 2nd monitor through windows and reenabling it in nvidia control panel, and simply disabling or unplugging the second monitor. Of these 3 things, only the last one works. Only when the 2nd monitor is disabled will the video player properly work in full screen.
I have no problem with other 3D content. I can browse the web fine and view 3D content, I can play games and view 3D content. It appears only to be movies played on nvidia's 3D video player that won't work in 3D with my 2nd monitor enabled.
It will properly activate 3D mode on my monitor (although it will not display content in 3D while in a window). If I try to go full screen, it attempts to go full screen but either shows simply a black screen, or my desktop behind the video player with the sound continuing.
I've tried a number of things including switching which monitor is the full screen monitor, disabling my 2nd monitor through windows and reenabling it in nvidia control panel, and simply disabling or unplugging the second monitor. Of these 3 things, only the last one works. Only when the 2nd monitor is disabled will the video player properly work in full screen.
I have no problem with other 3D content. I can browse the web fine and view 3D content, I can play games and view 3D content. It appears only to be movies played on nvidia's 3D video player that won't work in 3D with my 2nd monitor enabled.
For anyone whose interested, I discovered the solution to my problem. The problem was the Aero theme in Vista/7. Under the properties for the 3D vision player and compatibility, choosing disable desktop composition solved the problem.
For anyone whose interested, I discovered the solution to my problem. The problem was the Aero theme in Vista/7. Under the properties for the 3D vision player and compatibility, choosing disable desktop composition solved the problem.
Basically, the graphic setup is as follow:
- 9800 GT
- ASUS VG236 (1920x1080, 120Hz, 3D Ready).
- ACER X203W (1680x1050, 60Hz).
- 3D Vision kit
- Windows 7 32-bit.
As stated above, I have 2 monitors. A main monitor (Identify as monitor 1 in the control panel when pressing 'Identify') for 3D gaming, and an accessory 2D monitor for desktop work (Identify as Monitor 2).
When I try to render a stereoscopic scene (a game, or even the NVidia 3D Wizard), I get a big red notice:
"Warning: attempt to run Stereoscopic in non-stereo display mode, please change to a acceptable mode. See documentation for acceptable Stereoscopic 3D modes"
Like the other threads suggested, disconnecting the DVI cable to the secondary monitor, 3D Vision work flawlessly. However, when I have both monitors connected, I lose stereoscopic functionality on the primary monitor.
It is as if the driver wish for every monitors to be able to run at the same frequency. Since the 2nd monitor only support 60Hz, the driver won't do stereoscopy. Note that in desktop environment, I have both monitors set at their highest refresh rate (120Hz and 60Hz coexist in peace!).
Now, it seem that this problem is present from a long time, or at least, it was not there, and started to be there since some specific driver version, around 260.xx (can be more or less).
So, the temporary fix is to disconnect the 60Hz 2D monitor each time I wish to game, but I find it unacceptable.
Something I did not try (I can't now since I'm not in front of my computer), is to create custom resolution for the 60Hz monitor. Create a fake 120Hz resolution. Maybe this will fool the 3D driver and make 3D work. Note that the 60Hz monitor won't display the 120Hz signal, and blank out, but that would be an acceptable compromise during the gaming sessions on my primary monitor.
Any idea on a fix for this (I just had to ask
Regards,
Eric
Edit: Forgot to mention, I have the latest driver as of this writing (280.26). And I did install with the option 'Clean install' which remove the older driver, reboot, and install newer driver.
Basically, the graphic setup is as follow:
- 9800 GT
- ASUS VG236 (1920x1080, 120Hz, 3D Ready).
- ACER X203W (1680x1050, 60Hz).
- 3D Vision kit
- Windows 7 32-bit.
As stated above, I have 2 monitors. A main monitor (Identify as monitor 1 in the control panel when pressing 'Identify') for 3D gaming, and an accessory 2D monitor for desktop work (Identify as Monitor 2).
When I try to render a stereoscopic scene (a game, or even the NVidia 3D Wizard), I get a big red notice:
"Warning: attempt to run Stereoscopic in non-stereo display mode, please change to a acceptable mode. See documentation for acceptable Stereoscopic 3D modes"
Like the other threads suggested, disconnecting the DVI cable to the secondary monitor, 3D Vision work flawlessly. However, when I have both monitors connected, I lose stereoscopic functionality on the primary monitor.
It is as if the driver wish for every monitors to be able to run at the same frequency. Since the 2nd monitor only support 60Hz, the driver won't do stereoscopy. Note that in desktop environment, I have both monitors set at their highest refresh rate (120Hz and 60Hz coexist in peace!).
Now, it seem that this problem is present from a long time, or at least, it was not there, and started to be there since some specific driver version, around 260.xx (can be more or less).
So, the temporary fix is to disconnect the 60Hz 2D monitor each time I wish to game, but I find it unacceptable.
Something I did not try (I can't now since I'm not in front of my computer), is to create custom resolution for the 60Hz monitor. Create a fake 120Hz resolution. Maybe this will fool the 3D driver and make 3D work. Note that the 60Hz monitor won't display the 120Hz signal, and blank out, but that would be an acceptable compromise during the gaming sessions on my primary monitor.
Any idea on a fix for this (I just had to ask
Regards,
Eric
Edit: Forgot to mention, I have the latest driver as of this writing (280.26). And I did install with the option 'Clean install' which remove the older driver, reboot, and install newer driver.
If that fail, I was also thinking of trying earlier drivers. What version do you have (known working version, so we are on the same ground
Regards,
Eric
If that fail, I was also thinking of trying earlier drivers. What version do you have (known working version, so we are on the same ground
Regards,
Eric
I tried everything else without success.
Now running 120Hz 3D + 60Hz 2D with drivers 280.26.
Thanks,
Eric
I tried everything else without success.
Now running 120Hz 3D + 60Hz 2D with drivers 280.26.
Thanks,
Eric
check my blog - cybereality.com
I saw so many threads about this problem. Let's hope others will find this thread (google/bing/...) and resolve their problem too
I saw so many threads about this problem. Let's hope others will find this thread (google/bing/...) and resolve their problem too
Had some issues because I was also playing around with the IZ3D drivers, and that seems to have caused my Test Stereoscopic 3D function to bug out. (I guess nVidia supports my Asus 120Hz 1080p, but IZ3D... doesn't?) I didn't even realize that IZ3D had injected itself into the nVidia control panel.
Anyways, thank you so much Laast! Prior to this I could only get the 3D to work with the other (Asus 60Hz 1080p) display disabled. Which would be a shame, because my Stereo-3DS Max plugin only WORKS with 2 monitors! XD
If I were to set up a Mecca mat and burn incense to you... lemme rephrase that...
What direction are you from Wisconsin? :D
Had some issues because I was also playing around with the IZ3D drivers, and that seems to have caused my Test Stereoscopic 3D function to bug out. (I guess nVidia supports my Asus 120Hz 1080p, but IZ3D... doesn't?) I didn't even realize that IZ3D had injected itself into the nVidia control panel.
Anyways, thank you so much Laast! Prior to this I could only get the 3D to work with the other (Asus 60Hz 1080p) display disabled. Which would be a shame, because my Stereo-3DS Max plugin only WORKS with 2 monitors! XD
If I were to set up a Mecca mat and burn incense to you... lemme rephrase that...
What direction are you from Wisconsin? :D
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
*EDIT* Ah ha, the "only show display on X" options seems to disable it. Looks like the problem is solved! Thanks!
*EDIT* Ah ha, the "only show display on X" options seems to disable it. Looks like the problem is solved! Thanks!
Cheers!
Cheers!
It will properly activate 3D mode on my monitor (although it will not display content in 3D while in a window). If I try to go full screen, it attempts to go full screen but either shows simply a black screen, or my desktop behind the video player with the sound continuing.
I've tried a number of things including switching which monitor is the full screen monitor, disabling my 2nd monitor through windows and reenabling it in nvidia control panel, and simply disabling or unplugging the second monitor. Of these 3 things, only the last one works. Only when the 2nd monitor is disabled will the video player properly work in full screen.
I have no problem with other 3D content. I can browse the web fine and view 3D content, I can play games and view 3D content. It appears only to be movies played on nvidia's 3D video player that won't work in 3D with my 2nd monitor enabled.
Any ideas?
It will properly activate 3D mode on my monitor (although it will not display content in 3D while in a window). If I try to go full screen, it attempts to go full screen but either shows simply a black screen, or my desktop behind the video player with the sound continuing.
I've tried a number of things including switching which monitor is the full screen monitor, disabling my 2nd monitor through windows and reenabling it in nvidia control panel, and simply disabling or unplugging the second monitor. Of these 3 things, only the last one works. Only when the 2nd monitor is disabled will the video player properly work in full screen.
I have no problem with other 3D content. I can browse the web fine and view 3D content, I can play games and view 3D content. It appears only to be movies played on nvidia's 3D video player that won't work in 3D with my 2nd monitor enabled.
Any ideas?