The Witcher 3: Wild Hunt
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I tried both Flugan and 3dmigoto 0.06 on 3d vision surround with the 353.06 drivers and in both cases 3d vision deactivated after the menu screen. I double checked to see that the game had not gone into borderless windowed mode. 353.06 has slightly better surround performance in both 2d/3d with cm mode only. Anyone having any success with 3d vision surround performance? Guess I may be waiting in vain for Nvidia to sort out this problem, as I am sure they are focussed on Batman Arkham Knight release, so this sli surround issue might never get fixed. Amazing 3d in single monitor mode though. Trumps compatability mode anyday. Thank you so much to all.
I tried both Flugan and 3dmigoto 0.06 on 3d vision surround with the 353.06 drivers and in both cases 3d vision deactivated after the menu screen. I double checked to see that the game had not gone into borderless windowed mode. 353.06 has slightly better surround performance in both 2d/3d with cm mode only.

Anyone having any success with 3d vision surround performance?

Guess I may be waiting in vain for Nvidia to sort out this problem, as I am sure they are focussed on Batman Arkham Knight release, so this sli surround issue might never get fixed.

Amazing 3d in single monitor mode though. Trumps compatability mode anyday. Thank you so much to all.

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

Posted 06/17/2015 06:42 PM   
I must admit, that game seems much more stable with real 3D (3Dmigoto, 0.06). And since I've joined alpha testers club, I want to share some bugs I've encountered so far (sorry if they are known already). Also I'm attaching save game for dungeon where strange white-dots grid is visible. I've tried disabling 3D with CTRL+T, but grid was visible anyway. Also, I've noticed, that HairWorks have quite a steep toll in real 3D :| In CM mode I've always had stable 60 FPS with 4AA HairWorks (all). In real 3D I barely hit 45 WITHOUT HairWorks, and 30+ when HW is enabled (0AA). Quite strange... Anyone else noticed that? And finally. Someone else raised question regarding depth of name-plates (health bars, names, action prompts and other stuffs visible over the heads of NPCs and enemies). These plates are too close and ruins immersion a bit. Same goes for Witcher Sense circles indicating enemies - they got right in my eyes :| Anyway to fix it? Tried to alter x variable, but it has nothing to do with nameplates. Thanks!
I must admit, that game seems much more stable with real 3D (3Dmigoto, 0.06). And since I've joined alpha testers club, I want to share some bugs I've encountered so far (sorry if they are known already). Also I'm attaching save game for dungeon where strange white-dots grid is visible. I've tried disabling 3D with CTRL+T, but grid was visible anyway.

Also, I've noticed, that HairWorks have quite a steep toll in real 3D :| In CM mode I've always had stable 60 FPS with 4AA HairWorks (all). In real 3D I barely hit 45 WITHOUT HairWorks, and 30+ when HW is enabled (0AA). Quite strange... Anyone else noticed that?

And finally. Someone else raised question regarding depth of name-plates (health bars, names, action prompts and other stuffs visible over the heads of NPCs and enemies). These plates are too close and ruins immersion a bit. Same goes for Witcher Sense circles indicating enemies - they got right in my eyes :| Anyway to fix it? Tried to alter x variable, but it has nothing to do with nameplates.
Thanks!

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 06/17/2015 07:55 PM   
[quote="vaelo"]Sorry if this is stupid question: I am playing in CM mode for now (performance), should I disable HBAO+ - does it even do anything when 3DV is enabled in the drivers?[/quote] As far as I know, HBAO+ has nothing to do with 3D Vision. It's just an effect. A matter of taste and performance. I've always had HBAO+ enabled with CM, since my SLI config could easily handle 60+ FPS. If you wish to squeeze some extra frames take a look at perfect nVidia guide for Witcher 3 (if you hadn't already): http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide
vaelo said:Sorry if this is stupid question:
I am playing in CM mode for now (performance), should I disable HBAO+ - does it even do anything when 3DV is enabled in the drivers?

As far as I know, HBAO+ has nothing to do with 3D Vision. It's just an effect. A matter of taste and performance. I've always had HBAO+ enabled with CM, since my SLI config could easily handle 60+ FPS. If you wish to squeeze some extra frames take a look at perfect nVidia guide for Witcher 3 (if you hadn't already):

http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 06/17/2015 08:03 PM   
[quote=""]I tried both Flugan and 3dmigoto 0.06 on 3d vision surround with the 353.06 drivers and in both cases 3d vision deactivated after the menu screen. I double checked to see that the game had not gone into borderless windowed mode. 353.06 has slightly better surround performance in both 2d/3d with cm mode only. Anyone having any success with 3d vision surround performance? Guess I may be waiting in vain for Nvidia to sort out this problem, as I am sure they are focussed on Batman Arkham Knight release, so this sli surround issue might never get fixed. Amazing 3d in single monitor mode though. Trumps compatability mode anyday. Thank you so much to all. [/quote] 3D Surround... is complicated: Read here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/ And here: https://forums.geforce.com/default/topic/841696/3d-vision/the-witcher-3-correct-3d-vision-nvidia-profile-cm-mode-included-/ Also, I don't get a disabled effect once I load a game...but I'm on Win7... Also.. CM will give you better performance as opposed to proper 3d Vision (which requires drawing DOUBLE the amount of frames...thus 50% less FPS).
said:I tried both Flugan and 3dmigoto 0.06 on 3d vision surround with the 353.06 drivers and in both cases 3d vision deactivated after the menu screen. I double checked to see that the game had not gone into borderless windowed mode. 353.06 has slightly better surround performance in both 2d/3d with cm mode only.

Anyone having any success with 3d vision surround performance?

Guess I may be waiting in vain for Nvidia to sort out this problem, as I am sure they are focussed on Batman Arkham Knight release, so this sli surround issue might never get fixed.

Amazing 3d in single monitor mode though. Trumps compatability mode anyday. Thank you so much to all.


3D Surround... is complicated:

Read here:
https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/

And here:
https://forums.geforce.com/default/topic/841696/3d-vision/the-witcher-3-correct-3d-vision-nvidia-profile-cm-mode-included-/


Also, I don't get a disabled effect once I load a game...but I'm on Win7...

Also.. CM will give you better performance as opposed to proper 3d Vision (which requires drawing DOUBLE the amount of frames...thus 50% less FPS).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/17/2015 08:15 PM   
[quote=""][quote=""]I tried both Flugan and 3dmigoto 0.06 on 3d vision surround with the 353.06 drivers and in both cases 3d vision deactivated after the menu screen. I double checked to see that the game had not gone into borderless windowed mode. 353.06 has slightly better surround performance in both 2d/3d with cm mode only. Anyone having any success with 3d vision surround performance? Guess I may be waiting in vain for Nvidia to sort out this problem, as I am sure they are focussed on Batman Arkham Knight release, so this sli surround issue might never get fixed. Amazing 3d in single monitor mode though. Trumps compatability mode anyday. Thank you so much to all. [/quote] 3D Surround... is complicated: Read here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/ And here: https://forums.geforce.com/default/topic/841696/3d-vision/the-witcher-3-correct-3d-vision-nvidia-profile-cm-mode-included-/ Also, I don't get a disabled effect once I load a game...but I'm on Win7... Also.. CM will give you better performance as opposed to proper 3d Vision (which requires drawing DOUBLE the amount of frames...thus 50% less FPS).[/quote] I really like CM mode (I've only tried in in this game so far) but how can enable it for like GTA V etc ? i tried but it didnt seem to do anything Oh and I keep getting random CTDs with Flugans fix/CM mode btw
said:
said:I tried both Flugan and 3dmigoto 0.06 on 3d vision surround with the 353.06 drivers and in both cases 3d vision deactivated after the menu screen. I double checked to see that the game had not gone into borderless windowed mode. 353.06 has slightly better surround performance in both 2d/3d with cm mode only.

Anyone having any success with 3d vision surround performance?

Guess I may be waiting in vain for Nvidia to sort out this problem, as I am sure they are focussed on Batman Arkham Knight release, so this sli surround issue might never get fixed.

Amazing 3d in single monitor mode though. Trumps compatability mode anyday. Thank you so much to all.


3D Surround... is complicated:

Read here:
https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/

And here:
https://forums.geforce.com/default/topic/841696/3d-vision/the-witcher-3-correct-3d-vision-nvidia-profile-cm-mode-included-/


Also, I don't get a disabled effect once I load a game...but I'm on Win7...

Also.. CM will give you better performance as opposed to proper 3d Vision (which requires drawing DOUBLE the amount of frames...thus 50% less FPS).



I really like CM mode (I've only tried in in this game so far) but how can enable it for like GTA V etc ? i tried but it didnt seem to do anything

Oh and I keep getting random CTDs with Flugans fix/CM mode btw

Posted 06/17/2015 09:58 PM   
[quote=""][quote=""]I tried both Flugan and 3dmigoto 0.06 on 3d vision surround with the 353.06 drivers and in both cases 3d vision deactivated after the menu screen. I double checked to see that the game had not gone into borderless windowed mode. 353.06 has slightly better surround performance in both 2d/3d with cm mode only. Anyone having any success with 3d vision surround performance? Guess I may be waiting in vain for Nvidia to sort out this problem, as I am sure they are focussed on Batman Arkham Knight release, so this sli surround issue might never get fixed. Amazing 3d in single monitor mode though. Trumps compatability mode anyday. Thank you so much to all. [/quote] 3D Surround... is complicated: Read here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/ And here: https://forums.geforce.com/default/topic/841696/3d-vision/the-witcher-3-correct-3d-vision-nvidia-profile-cm-mode-included-/ Also, I don't get a disabled effect once I load a game...but I'm on Win7... Also.. CM will give you better performance as opposed to proper 3d Vision (which requires drawing DOUBLE the amount of frames...thus 50% less FPS).[/quote] Thank you for the reply Helifax. I have posted on your first link, essentially asking if your fix supports tri- and/or quad-sli? Thank you once again for your ongoing incredible contribution and knowledge.
said:
said:I tried both Flugan and 3dmigoto 0.06 on 3d vision surround with the 353.06 drivers and in both cases 3d vision deactivated after the menu screen. I double checked to see that the game had not gone into borderless windowed mode. 353.06 has slightly better surround performance in both 2d/3d with cm mode only.

Anyone having any success with 3d vision surround performance?

Guess I may be waiting in vain for Nvidia to sort out this problem, as I am sure they are focussed on Batman Arkham Knight release, so this sli surround issue might never get fixed.

Amazing 3d in single monitor mode though. Trumps compatability mode anyday. Thank you so much to all.



3D Surround... is complicated:

Read here:

https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/


And here:

https://forums.geforce.com/default/topic/841696/3d-vision/the-witcher-3-correct-3d-vision-nvidia-profile-cm-mode-included-/



Also, I don't get a disabled effect once I load a game...but I'm on Win7...

Also.. CM will give you better performance as opposed to proper 3d Vision (which requires drawing DOUBLE the amount of frames...thus 50% less FPS).


Thank you for the reply Helifax. I have posted on your first link, essentially asking if your fix supports tri- and/or quad-sli?

Thank you once again for your ongoing incredible contribution and knowledge.

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

Posted 06/17/2015 10:33 PM   
Hello! I'm newbe of 3d vision! I have windows 10 beta and my driver (352.84) doesn't work with the witcher 3... is it possible to change my 3d vision profil to driver 353.06 of windows 8.1? My config fx 8350 oc 4.5ghz, 16Go RAM, GTX 970 OC, windows 10 pro insider preview, ASUS vg248qe
Hello! I'm newbe of 3d vision! I have windows 10 beta and my driver (352.84) doesn't work with the witcher 3...
is it possible to change my 3d vision profil to driver 353.06 of windows 8.1?
My config fx 8350 oc 4.5ghz, 16Go RAM, GTX 970 OC, windows 10 pro insider preview, ASUS vg248qe

ASUS VG248QE
FX 8350 OC 4.5, Corsair GTX h110
MSI GAMING, 16Go HyperX Fury
GTX 970 G1 Gigabyte
Windows 10 pro insider preview, 352.84

Posted 06/17/2015 11:20 PM   
[quote="DarkStarSword"]I'm adding a few more features to the frama analysis to get more detail about the original problem to see if there is a better way to fix it, but for now at least we have working hair :)[/quote] I can now confirm with near certainty that the problem with AA hairworks is that the shader that is supposed to resolve the MSAA depth buffer into a non-MSAA depth buffer (pixel shader 4f47213227634ea5) is only being run for the right eye - even if I force it's output depth target to stereo and fake the depth output, the output for the left eye is always 0. Input (t0): <DepthTarget hash=9e6301145bc8569a type=Texture2D Width=1280 Height=720 MipLevels=1 ArraySize=1 RawFormat=44 Format="R24G8_TYPELESS" SampleDesc.Count=8 SampleDesc.Quality=0 Usage=0 BindFlags=72 CPUAccessFlags=0 MiscFlags=0></DepthTarget> Output (oDepth): <DepthTarget hash=edd4f4148933ac8d type=Texture2D Width=1280 Height=720 MipLevels=1 ArraySize=1 RawFormat=44 Format="R24G8_TYPELESS" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=72 CPUAccessFlags=0 MiscFlags=0></DepthTarget> My guess is that the driver is not running this shader twice as it has no render target set, only a depth target. Any idea what heuristic might control that? Frame analysis is still failing to dump out the MSAA8 depth buffer from the hair, but I have got it dumping out the MSAA8 colour buffer of the hair being drawn.
DarkStarSword said:I'm adding a few more features to the frama analysis to get more detail about the original problem to see if there is a better way to fix it, but for now at least we have working hair :)

I can now confirm with near certainty that the problem with AA hairworks is that the shader that is supposed to resolve the MSAA depth buffer into a non-MSAA depth buffer (pixel shader 4f47213227634ea5) is only being run for the right eye - even if I force it's output depth target to stereo and fake the depth output, the output for the left eye is always 0.

Input (t0): <DepthTarget hash=9e6301145bc8569a type=Texture2D Width=1280 Height=720 MipLevels=1 ArraySize=1 RawFormat=44 Format="R24G8_TYPELESS" SampleDesc.Count=8 SampleDesc.Quality=0 Usage=0 BindFlags=72 CPUAccessFlags=0 MiscFlags=0></DepthTarget>

Output (oDepth): <DepthTarget hash=edd4f4148933ac8d type=Texture2D Width=1280 Height=720 MipLevels=1 ArraySize=1 RawFormat=44 Format="R24G8_TYPELESS" SampleDesc.Count=1 SampleDesc.Quality=0 Usage=0 BindFlags=72 CPUAccessFlags=0 MiscFlags=0></DepthTarget>

My guess is that the driver is not running this shader twice as it has no render target set, only a depth target. Any idea what heuristic might control that?


Frame analysis is still failing to dump out the MSAA8 depth buffer from the hair, but I have got it dumping out the MSAA8 colour buffer of the hair being drawn.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/18/2015 02:33 AM   
I've got a fix for MSAA hairworks in 3Dmigoto - I simply set a dummy render target when the shader is assigned :)
I've got a fix for MSAA hairworks in 3Dmigoto - I simply set a dummy render target when the shader is assigned :)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/18/2015 03:06 AM   
[quote=""]I've got a fix for MSAA hairworks in 3Dmigoto - I simply set a dummy render target when the shader is assigned :)[/quote] Oh man, that is a good idea! That opens up some new possibilities for thinking about the driver heuristics. Really cool.
said:I've got a fix for MSAA hairworks in 3Dmigoto - I simply set a dummy render target when the shader is assigned :)

Oh man, that is a good idea! That opens up some new possibilities for thinking about the driver heuristics. Really cool.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 06/18/2015 07:04 AM   
[quote=""]I've got a fix for MSAA hairworks in 3Dmigoto - I simply set a dummy render target when the shader is assigned :)[/quote] Yeah:)) That was my idea exactly when I read the above comment: Why not try to set up a dummy RT and see if it works:)) First thing to try out:)) It's soo nice when "computers are stupid" no ?:)) Awesome job btw ^_^
said:I've got a fix for MSAA hairworks in 3Dmigoto - I simply set a dummy render target when the shader is assigned :)


Yeah:)) That was my idea exactly when I read the above comment: Why not try to set up a dummy RT and see if it works:)) First thing to try out:)) It's soo nice when "computers are stupid" no ?:))

Awesome job btw ^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 06/18/2015 08:44 AM   
Sorry to bother with the same question, but how far is the progress on the interior evening gray grids all over the screen :)
Sorry to bother with the same question, but how far is the progress on the interior evening gray grids all over the screen :)

Win 7 64bit ; i7 4790K ; GTX 980 ASUS OC ;10 gb ram ; 353.06 ; 42" edid 3Dvision passive interleaved screen

Posted 06/18/2015 03:26 PM   
[quote=""]Sorry to bother with the same question, but how far is the progress on the interior evening gray grids all over the screen :)[/quote] That's a question for @Flugan - have you had a chance to look at that assembler issue?
said:Sorry to bother with the same question, but how far is the progress on the interior evening gray grids all over the screen :)


That's a question for @Flugan - have you had a chance to look at that assembler issue?

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/18/2015 03:45 PM   
[quote=""][quote="vaelo"]Sorry if this is stupid question: I am playing in CM mode for now (performance), should I disable HBAO+ - does it even do anything when 3DV is enabled in the drivers?[/quote] As far as I know, HBAO+ has nothing to do with 3D Vision. It's just an effect. A matter of taste and performance. I've always had HBAO+ enabled with CM, since my SLI config could easily handle 60+ FPS. If you wish to squeeze some extra frames take a look at perfect nVidia guide for Witcher 3 (if you hadn't already): http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide[/quote] Thanks for the reply. I always thought that 3DV and any type of ambient occlusion did not function together. I thought enabling 3DV disabled any AO even if the AO was showing as enabled.
said:
vaelo said:Sorry if this is stupid question:
I am playing in CM mode for now (performance), should I disable HBAO+ - does it even do anything when 3DV is enabled in the drivers?

As far as I know, HBAO+ has nothing to do with 3D Vision. It's just an effect. A matter of taste and performance. I've always had HBAO+ enabled with CM, since my SLI config could easily handle 60+ FPS. If you wish to squeeze some extra frames take a look at perfect nVidia guide for Witcher 3 (if you hadn't already):

http://www.geforce.com/whats-new/guides/the-witcher-3-wild-hunt-graphics-performance-and-tweaking-guide



Thanks for the reply. I always thought that 3DV and any type of ambient occlusion did not function together. I thought enabling 3DV disabled any AO even if the AO was showing as enabled.

Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD

Posted 06/18/2015 03:47 PM   
Updated Alpha 0.06 with my attempt at fake render target (Copied from 3Dmigoto so I claim no credit unless I've messed things up).
Updated Alpha 0.06 with my attempt at fake render target (Copied from 3Dmigoto so I claim no credit unless I've messed things up).

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/18/2015 03:56 PM   
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