Andrew, What is the status on the WOW fix I am going blind
Thanks Andrew and Nvidia for the Samsung fix.
My final complaint is about WOW.
I know you guys are aware of it.
Should I bug Blizzard instead?

Let us all know
Thanks
Thanks Andrew and Nvidia for the Samsung fix.

My final complaint is about WOW.

I know you guys are aware of it.

Should I bug Blizzard instead?



Let us all know

Thanks

#1
Posted 03/19/2010 02:34 PM   
Waiting myself,. I have even stopped my subscription until a fix comes out.
Waiting myself,. I have even stopped my subscription until a fix comes out.

#2
Posted 03/19/2010 04:59 PM   
Yeah I tried messing with the new patch and it's as broken as ever. The 3d effect looks amazing when you turn the ui off but the game is completely unplayable like that or with the ui on and 3D vision messing everything up.

It's a shame...how could this make it through every single patch since cd 1.13 and still not be fixed?
Yeah I tried messing with the new patch and it's as broken as ever. The 3d effect looks amazing when you turn the ui off but the game is completely unplayable like that or with the ui on and 3D vision messing everything up.



It's a shame...how could this make it through every single patch since cd 1.13 and still not be fixed?

#3
Posted 03/19/2010 08:28 PM   
With tweaking you can get this game to work.

Look I have taken a photo of the game running. Hopefully you can see the 3D mouse and the minimap. All looking good with lots of depth. 100% Outside looks splendid as does flying!

Please follow these instructions carefully as they worked for me. Also notice the screen depth bar in the WoW menu. Its near the lowest setting but not quite. It is proper sensitive! We are talking pixel sensitive. 1 x pixel to the left = HUD messed up, 1 x pixel to the right = HUD messed up.

I will say it again. We are talking super sensitive tweaking. I needed to put the mouse sensitivity to minimum. It took time to find the sweat spot (about 3 minutes) but I got there! :)

Taken from the other post

[i]
Let me explain the problem (for andrew and other readers) and the solution (in as much detail as possible):

1. The problem

After a certain driver version (hmmm, I think 1.11, definetely with 1.15) WoW 's interface can get heavily messed up when using 3d vision. It seems this results of different settings on driver level (emitter-depth-whell, convergence via ctrl+f5, +f6) and in-game stereo settings of WoW (convergence: first bar; depth: second bar). I assume this has to do with the avatar driver adjustmens which dealt with conflicting settings in-game and via driver level, too. The fix for the one broke the other one.
So this is how it shows up:
1) Map is unreadable as mouse cursor and written text seem to appear behind the map graphic or float in front of it way too close. Thsese elements aren't connected on one layer anymore.
2) Skill bar is messed, too. You can't see duration cooldown anymore, as these aren't in one layer with the skill grahics anymore.
3) Same for the chat text.
4) Same for some elements around the minimap (clock for example)


2. The solution

1. Start WoW and enter with a char
2. Activate 3d vision (strg+t)
3. Put off glasses so you see double image.
4. Enter in game graphic options/stereo. Turn the depth slider (the second(lower one) all the the way down (to the left).
5. Go back to the normal game screen and adjust convergence via strg+f5/strg+f6, so that there is only one skill bar visible (i.e. the two pictures of the skill lie exactly above each other).
6. Go to the map screen. Its probably still messed up.
7. Try ro remember how far the two images on the map screen are apart from each other.
8. Exit map and go to inagme stereo options again. Now adjust the convergence ingame setting (top bar). This slilder will be in position quite to the left, but not the upmost left.
9. Switch back to map and look if the images are closer too each other.
10. Repeat 6. to 9. until only one map can be seen (via ingame setting of convergence only).
11. Press strg+f7 to save your work.
12. Freely adjust depth via emitter wheel -you have done it. Depth as you like and no more interface/map breaking.
Note: Convergence is set fix now, but for me at a very nice level.[/i]
With tweaking you can get this game to work.



Look I have taken a photo of the game running. Hopefully you can see the 3D mouse and the minimap. All looking good with lots of depth. 100% Outside looks splendid as does flying!



Please follow these instructions carefully as they worked for me. Also notice the screen depth bar in the WoW menu. Its near the lowest setting but not quite. It is proper sensitive! We are talking pixel sensitive. 1 x pixel to the left = HUD messed up, 1 x pixel to the right = HUD messed up.



I will say it again. We are talking super sensitive tweaking. I needed to put the mouse sensitivity to minimum. It took time to find the sweat spot (about 3 minutes) but I got there! :)



Taken from the other post





Let me explain the problem (for andrew and other readers) and the solution (in as much detail as possible):



1. The problem



After a certain driver version (hmmm, I think 1.11, definetely with 1.15) WoW 's interface can get heavily messed up when using 3d vision. It seems this results of different settings on driver level (emitter-depth-whell, convergence via ctrl+f5, +f6) and in-game stereo settings of WoW (convergence: first bar; depth: second bar). I assume this has to do with the avatar driver adjustmens which dealt with conflicting settings in-game and via driver level, too. The fix for the one broke the other one.

So this is how it shows up:

1) Map is unreadable as mouse cursor and written text seem to appear behind the map graphic or float in front of it way too close. Thsese elements aren't connected on one layer anymore.

2) Skill bar is messed, too. You can't see duration cooldown anymore, as these aren't in one layer with the skill grahics anymore.

3) Same for the chat text.

4) Same for some elements around the minimap (clock for example)





2. The solution



1. Start WoW and enter with a char

2. Activate 3d vision (strg+t)

3. Put off glasses so you see double image.

4. Enter in game graphic options/stereo. Turn the depth slider (the second(lower one) all the the way down (to the left).

5. Go back to the normal game screen and adjust convergence via strg+f5/strg+f6, so that there is only one skill bar visible (i.e. the two pictures of the skill lie exactly above each other).

6. Go to the map screen. Its probably still messed up.

7. Try ro remember how far the two images on the map screen are apart from each other.

8. Exit map and go to inagme stereo options again. Now adjust the convergence ingame setting (top bar). This slilder will be in position quite to the left, but not the upmost left.

9. Switch back to map and look if the images are closer too each other.

10. Repeat 6. to 9. until only one map can be seen (via ingame setting of convergence only).

11. Press strg+f7 to save your work.

12. Freely adjust depth via emitter wheel -you have done it. Depth as you like and no more interface/map breaking.

Note: Convergence is set fix now, but for me at a very nice level.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#4
Posted 03/19/2010 09:12 PM   
[quote name='andysonofbob' post='1023056' date='Mar 19 2010, 03:12 PM']With tweaking you can get this game to work.

Look I have taken a photo of the game running. Hopefully you can see the 3D mouse and the minimap. All looking good with lots of depth. 100% Outside looks splendid as does flying!

Please follow these instructions carefully as they worked for me. Also notice the screen depth bar in the WoW menu. Its near the lowest setting but not quite. It is proper sensitive! We are talking pixel sensitive. 1 x pixel to the left = HUD messed up, 1 x pixel to the right = HUD messed up.

I will say it again. We are talking super sensitive tweaking. I needed to put the mouse sensitivity to minimum. It took time to find the sweat spot (about 3 minutes) but I got there! :)

Taken from the other post

[i]
Let me explain the problem (for andrew and other readers) and the solution (in as much detail as possible):

1. The problem

After a certain driver version (hmmm, I think 1.11, definetely with 1.15) WoW 's interface can get heavily messed up when using 3d vision. It seems this results of different settings on driver level (emitter-depth-whell, convergence via ctrl+f5, +f6) and in-game stereo settings of WoW (convergence: first bar; depth: second bar). I assume this has to do with the avatar driver adjustmens which dealt with conflicting settings in-game and via driver level, too. The fix for the one broke the other one.
So this is how it shows up:
1) Map is unreadable as mouse cursor and written text seem to appear behind the map graphic or float in front of it way too close. Thsese elements aren't connected on one layer anymore.
2) Skill bar is messed, too. You can't see duration cooldown anymore, as these aren't in one layer with the skill grahics anymore.
3) Same for the chat text.
4) Same for some elements around the minimap (clock for example)


2. The solution

1. Start WoW and enter with a char
2. Activate 3d vision (strg+t)
3. Put off glasses so you see double image.
4. Enter in game graphic options/stereo. Turn the depth slider (the second(lower one) all the the way down (to the left).
5. Go back to the normal game screen and adjust convergence via strg+f5/strg+f6, so that there is only one skill bar visible (i.e. the two pictures of the skill lie exactly above each other).
6. Go to the map screen. Its probably still messed up.
7. Try ro remember how far the two images on the map screen are apart from each other.
8. Exit map and go to inagme stereo options again. Now adjust the convergence ingame setting (top bar). This slilder will be in position quite to the left, but not the upmost left.
9. Switch back to map and look if the images are closer too each other.
10. Repeat 6. to 9. until only one map can be seen (via ingame setting of convergence only).
11. Press strg+f7 to save your work.
12. Freely adjust depth via emitter wheel -you have done it. Depth as you like and no more interface/map breaking.
Note: Convergence is set fix now, but for me at a very nice level.[/i][/quote]
Did that, it tends to reset itself.
I remember doing that back when you posted it. Problem is it resets with each driver update. When I go through loading screens I have to either do it all over or readjust the depth.
Last time I tried it, i couldn't even get it to work (something always appeared wrinkled)
I really appreciate the effort though /w00t.gif' class='bbc_emoticon' alt=':w00t:' />
[quote name='andysonofbob' post='1023056' date='Mar 19 2010, 03:12 PM']With tweaking you can get this game to work.



Look I have taken a photo of the game running. Hopefully you can see the 3D mouse and the minimap. All looking good with lots of depth. 100% Outside looks splendid as does flying!



Please follow these instructions carefully as they worked for me. Also notice the screen depth bar in the WoW menu. Its near the lowest setting but not quite. It is proper sensitive! We are talking pixel sensitive. 1 x pixel to the left = HUD messed up, 1 x pixel to the right = HUD messed up.



I will say it again. We are talking super sensitive tweaking. I needed to put the mouse sensitivity to minimum. It took time to find the sweat spot (about 3 minutes) but I got there! :)



Taken from the other post





Let me explain the problem (for andrew and other readers) and the solution (in as much detail as possible):



1. The problem



After a certain driver version (hmmm, I think 1.11, definetely with 1.15) WoW 's interface can get heavily messed up when using 3d vision. It seems this results of different settings on driver level (emitter-depth-whell, convergence via ctrl+f5, +f6) and in-game stereo settings of WoW (convergence: first bar; depth: second bar). I assume this has to do with the avatar driver adjustmens which dealt with conflicting settings in-game and via driver level, too. The fix for the one broke the other one.

So this is how it shows up:

1) Map is unreadable as mouse cursor and written text seem to appear behind the map graphic or float in front of it way too close. Thsese elements aren't connected on one layer anymore.

2) Skill bar is messed, too. You can't see duration cooldown anymore, as these aren't in one layer with the skill grahics anymore.

3) Same for the chat text.

4) Same for some elements around the minimap (clock for example)





2. The solution



1. Start WoW and enter with a char

2. Activate 3d vision (strg+t)

3. Put off glasses so you see double image.

4. Enter in game graphic options/stereo. Turn the depth slider (the second(lower one) all the the way down (to the left).

5. Go back to the normal game screen and adjust convergence via strg+f5/strg+f6, so that there is only one skill bar visible (i.e. the two pictures of the skill lie exactly above each other).

6. Go to the map screen. Its probably still messed up.

7. Try ro remember how far the two images on the map screen are apart from each other.

8. Exit map and go to inagme stereo options again. Now adjust the convergence ingame setting (top bar). This slilder will be in position quite to the left, but not the upmost left.

9. Switch back to map and look if the images are closer too each other.

10. Repeat 6. to 9. until only one map can be seen (via ingame setting of convergence only).

11. Press strg+f7 to save your work.

12. Freely adjust depth via emitter wheel -you have done it. Depth as you like and no more interface/map breaking.

Note: Convergence is set fix now, but for me at a very nice level.


Did that, it tends to reset itself.

I remember doing that back when you posted it. Problem is it resets with each driver update. When I go through loading screens I have to either do it all over or readjust the depth.

Last time I tried it, i couldn't even get it to work (something always appeared wrinkled)

I really appreciate the effort though /w00t.gif' class='bbc_emoticon' alt=':w00t:' />

#5
Posted 03/19/2010 11:33 PM   
Whether or not this fix works for people, 3D vision is clearly broken with the game when you can go back to an earlier driver and have it working perfectly (if it supported my monitor I would).

I checked again with the method you used just to see if I'm going crazy and I'm not. The 3D effect I'm getting from that is nothing like it was before the patches broke it. It's more like 2 planes of 2D. It just seems like the UI and the game world are on different levels of your screen, not like before where every model in the game seemed like it was a living figure and you can see the depth of every piece of armor.
It's not really a solution, it's more like a time consuming method of kinda using your 3D vision in the game instead of just having it off. We shouldn't have to go through all of that just to make the game not completely broken...but still not as it once was.

I don't mean to seem rude but you're kind of making light on the issue and claiming it works when it's clearly broken to most of us. Why would nVidia help us out at all if people are convinced it's fixable because they don't know what it's really supposed to be like or how it was before it broke? For the people that play WoW, it's either the only game you're playing or the one you spend the most time in. If 3D vision doesn't work with it, then what's the point of 3D vision.

If you're comfortable with playing like that, it's fine, but for the rest of us, please fix it.

edit: I also have 3D vision on 2 machines..the ASUS G51J 3D Laptop and my dekstop with a GTX 295 so I know it's not specific to my machine.
Whether or not this fix works for people, 3D vision is clearly broken with the game when you can go back to an earlier driver and have it working perfectly (if it supported my monitor I would).



I checked again with the method you used just to see if I'm going crazy and I'm not. The 3D effect I'm getting from that is nothing like it was before the patches broke it. It's more like 2 planes of 2D. It just seems like the UI and the game world are on different levels of your screen, not like before where every model in the game seemed like it was a living figure and you can see the depth of every piece of armor.

It's not really a solution, it's more like a time consuming method of kinda using your 3D vision in the game instead of just having it off. We shouldn't have to go through all of that just to make the game not completely broken...but still not as it once was.



I don't mean to seem rude but you're kind of making light on the issue and claiming it works when it's clearly broken to most of us. Why would nVidia help us out at all if people are convinced it's fixable because they don't know what it's really supposed to be like or how it was before it broke? For the people that play WoW, it's either the only game you're playing or the one you spend the most time in. If 3D vision doesn't work with it, then what's the point of 3D vision.



If you're comfortable with playing like that, it's fine, but for the rest of us, please fix it.



edit: I also have 3D vision on 2 machines..the ASUS G51J 3D Laptop and my dekstop with a GTX 295 so I know it's not specific to my machine.

#6
Posted 03/20/2010 05:01 AM   
[quote name='Thundergod66' post='1023285' date='Mar 20 2010, 05:01 AM']Whether or not this fix works for people, 3D vision is clearly broken with the game when you can go back to an earlier driver and have it working perfectly (if it supported my monitor I would).

I checked again with the method you used just to see if I'm going crazy and I'm not. The 3D effect I'm getting from that is nothing like it was before the patches broke it. It's more like 2 planes of 2D. It just seems like the UI and the game world are on different levels of your screen, not like before where every model in the game seemed like it was a living figure and you can see the depth of every piece of armor.
It's not really a solution, it's more like a time consuming method of kinda using your 3D vision in the game instead of just having it off. We shouldn't have to go through all of that just to make the game not completely broken...but still not as it once was.

I don't mean to seem rude but you're kind of making light on the issue and claiming it works when it's clearly broken to most of us. Why would nVidia help us out at all if people are convinced it's fixable because they don't know what it's really supposed to be like or how it was before it broke? For the people that play WoW, it's either the only game you're playing or the one you spend the most time in. If 3D vision doesn't work with it, then what's the point of 3D vision.

If you're comfortable with playing like that, it's fine, but for the rest of us, please fix it.

edit: I also have 3D vision on 2 machines..the ASUS G51J 3D Laptop and my dekstop with a GTX 295 so I know it's not specific to my machine.[/quote]

OK fair point and I apologise. You should never need to spend so much time on the first run (or each play) to get a game's 3D to work if it has an 'Excellent' rating.

I also think I know why the definition of your character has diminished; I asked the forum about it in a recent thread. It seems that if your avatar is 10cm tall at screen depth you see a highly detailed 10cm tall toy-like model. The rest of the game world also seems to be more detailed. If you adjust the convergence settings so your avatar is further inside your screen you perceive it and the game world as life size and it looses that definition. I have certainly noticed this in GTA games, Tomb Raider, Prototype and Assasin's Creed. I like that effect!

nVidia's convergence seems to effect the HUD whilst Blizzards effect everything else (cursers, map points and everything else). nVidia's convergence adjusters are set so you can fine tune them. Unfortunately the same cannot be said about Blizzard's screen depth bar thingy. nVidia need to sugest the option to really need to provide the option to fine tune their screen depth bar thingy to Blizzard because as I mentioned above a pixel either way from the 'sweet spot' and it is double vision time.

Andrew
[quote name='Thundergod66' post='1023285' date='Mar 20 2010, 05:01 AM']Whether or not this fix works for people, 3D vision is clearly broken with the game when you can go back to an earlier driver and have it working perfectly (if it supported my monitor I would).



I checked again with the method you used just to see if I'm going crazy and I'm not. The 3D effect I'm getting from that is nothing like it was before the patches broke it. It's more like 2 planes of 2D. It just seems like the UI and the game world are on different levels of your screen, not like before where every model in the game seemed like it was a living figure and you can see the depth of every piece of armor.

It's not really a solution, it's more like a time consuming method of kinda using your 3D vision in the game instead of just having it off. We shouldn't have to go through all of that just to make the game not completely broken...but still not as it once was.



I don't mean to seem rude but you're kind of making light on the issue and claiming it works when it's clearly broken to most of us. Why would nVidia help us out at all if people are convinced it's fixable because they don't know what it's really supposed to be like or how it was before it broke? For the people that play WoW, it's either the only game you're playing or the one you spend the most time in. If 3D vision doesn't work with it, then what's the point of 3D vision.



If you're comfortable with playing like that, it's fine, but for the rest of us, please fix it.



edit: I also have 3D vision on 2 machines..the ASUS G51J 3D Laptop and my dekstop with a GTX 295 so I know it's not specific to my machine.



OK fair point and I apologise. You should never need to spend so much time on the first run (or each play) to get a game's 3D to work if it has an 'Excellent' rating.



I also think I know why the definition of your character has diminished; I asked the forum about it in a recent thread. It seems that if your avatar is 10cm tall at screen depth you see a highly detailed 10cm tall toy-like model. The rest of the game world also seems to be more detailed. If you adjust the convergence settings so your avatar is further inside your screen you perceive it and the game world as life size and it looses that definition. I have certainly noticed this in GTA games, Tomb Raider, Prototype and Assasin's Creed. I like that effect!



nVidia's convergence seems to effect the HUD whilst Blizzards effect everything else (cursers, map points and everything else). nVidia's convergence adjusters are set so you can fine tune them. Unfortunately the same cannot be said about Blizzard's screen depth bar thingy. nVidia need to sugest the option to really need to provide the option to fine tune their screen depth bar thingy to Blizzard because as I mentioned above a pixel either way from the 'sweet spot' and it is double vision time.



Andrew

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#7
Posted 03/20/2010 07:40 AM   
I redid the steps to fix WOW.

1) Set depth and convergence to your liking
2) Uncross eyes
3) Use Ctrl-T if you want to read anything
4) Cross eyes again

/shock.gif' class='bbc_emoticon' alt=':shock:' />
I redid the steps to fix WOW.



1) Set depth and convergence to your liking

2) Uncross eyes

3) Use Ctrl-T if you want to read anything

4) Cross eyes again



/shock.gif' class='bbc_emoticon' alt=':shock:' />

#8
Posted 03/20/2010 02:45 PM   
@Thudergod

Is this what you mean

2 x screenies are with popout (they may look good but what you cant see is the world map and cooldown are messed up)

The rest are plain 3D - just depth but they defo work - notice map etc
@Thudergod



Is this what you mean



2 x screenies are with popout (they may look good but what you cant see is the world map and cooldown are messed up)



The rest are plain 3D - just depth but they defo work - notice map etc

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#9
Posted 03/20/2010 06:45 PM   
[quote name='andysonofbob' post='1023641' date='Mar 20 2010, 06:45 PM']@Thudergod

Is this what you mean

2 x screenies are with popout (they may look good but what you cant see is the world map and cooldown are messed up)

The rest are plain 3D - just depth but they defo work - notice map etc[/quote]

Yeah, the first 2 look good, the rest look like double imaged to me or something weird. It looks like you don't use any add-ons though and I wonder how it looks when you have a spell on cooldown or hit a spell and if the UI is out of place like it is on mine. Either way, I know you're just trying to help people but I really just wish nvidia would unbreak what was once perfect.
[quote name='andysonofbob' post='1023641' date='Mar 20 2010, 06:45 PM']@Thudergod



Is this what you mean



2 x screenies are with popout (they may look good but what you cant see is the world map and cooldown are messed up)



The rest are plain 3D - just depth but they defo work - notice map etc



Yeah, the first 2 look good, the rest look like double imaged to me or something weird. It looks like you don't use any add-ons though and I wonder how it looks when you have a spell on cooldown or hit a spell and if the UI is out of place like it is on mine. Either way, I know you're just trying to help people but I really just wish nvidia would unbreak what was once perfect.

#10
Posted 03/21/2010 08:06 AM   
[quote name='Thundergod66' post='1023949' date='Mar 21 2010, 08:06 AM']Yeah, the first 2 look good, the rest look like double imaged to me or something weird. It looks like you don't use any add-ons though and I wonder how it looks when you have a spell on cooldown or hit a spell and if the UI is out of place like it is on mine. Either way, I know you're just trying to help people but I really just wish nvidia would unbreak what was once perfect.[/quote]

edit-
It's double imaged for you? That's strange because I think they all look fine... What depth setting do you usually use? It was at 100% (FYI).
edit

I am fairly new to 3D, has the 3D worked since Blizzard added the stereo support?

From what I have read, you cannot control convergence in games like Avatar. Avatar, like WOW, has ingame stereo settings but unlike WOW, Avatar doesn't allow you to adjust convergence. Perhaps this is the issue... Convergence and screen depth are similar AFAIK. Perhaps they conflict?

If that is the case I am pretty sure that there isnt a single person playing WOW who would complain if nVidia locked convergence because as soon as you tweak it your HUD/cooldowns get screwed anyway. If that solves the issues people are suffering...
[quote name='Thundergod66' post='1023949' date='Mar 21 2010, 08:06 AM']Yeah, the first 2 look good, the rest look like double imaged to me or something weird. It looks like you don't use any add-ons though and I wonder how it looks when you have a spell on cooldown or hit a spell and if the UI is out of place like it is on mine. Either way, I know you're just trying to help people but I really just wish nvidia would unbreak what was once perfect.



edit-

It's double imaged for you? That's strange because I think they all look fine... What depth setting do you usually use? It was at 100% (FYI).

edit



I am fairly new to 3D, has the 3D worked since Blizzard added the stereo support?



From what I have read, you cannot control convergence in games like Avatar. Avatar, like WOW, has ingame stereo settings but unlike WOW, Avatar doesn't allow you to adjust convergence. Perhaps this is the issue... Convergence and screen depth are similar AFAIK. Perhaps they conflict?



If that is the case I am pretty sure that there isnt a single person playing WOW who would complain if nVidia locked convergence because as soon as you tweak it your HUD/cooldowns get screwed anyway. If that solves the issues people are suffering...

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM

Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes

#11
Posted 03/21/2010 03:36 PM   
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