Hey guys this is great, really enjoying this game now.
FXAA, Effects to MID & Material quality to Epic plus working shadows.... it's a huge improvement. Got my Buttkicker set up fairly well running Simshaker wheels and this is now a fantastic experience.
Great work Losti.
Hey guys this is great, really enjoying this game now.
FXAA, Effects to MID & Material quality to Epic plus working shadows.... it's a huge improvement. Got my Buttkicker set up fairly well running Simshaker wheels and this is now a fantastic experience.
Great work Losti.
Hey ziozeus, I tested with 3d fix and without to check fps, just using msi afterburner and generally watching fps.
From what I could evaluate my fps with the fix was maybe 5 fps less than running without a fix.
I couldn't really tell any difference though my peak max frames was reaching in the 70's compared to 60-65 without the fix.(was running .20 fix)
Now the bad news....
When I reinstalled the .20 fix, I now get terrible stutters, low fps - in the 20's and screen lock ups for several seconds. This already happens in the UI when I select single player and then happens in game also, usually 3rd corner at zolder in practice mode.
Ivenow screwed my game...anyhow tried all manner of uninstalling the fix, steam integrity checks, PC reboots, deleting of ini files generated by the game( means reapplying my gfx settings)
.01 fix is the only one that now works for me, .10 & .20 both behave very badly and I guess is what you are experiencing. I am currently at a loss as to why this has happened. As I said I have spent the entire morning trying to delete and reinstall the fixes in different ways, all with no success. So now I'm currently using .01 fix, which is the only half decent working fix for me now.
Sadface.
Hey ziozeus, I tested with 3d fix and without to check fps, just using msi afterburner and generally watching fps.
From what I could evaluate my fps with the fix was maybe 5 fps less than running without a fix.
I couldn't really tell any difference though my peak max frames was reaching in the 70's compared to 60-65 without the fix.(was running .20 fix)
Now the bad news....
When I reinstalled the .20 fix, I now get terrible stutters, low fps - in the 20's and screen lock ups for several seconds. This already happens in the UI when I select single player and then happens in game also, usually 3rd corner at zolder in practice mode.
Ivenow screwed my game...anyhow tried all manner of uninstalling the fix, steam integrity checks, PC reboots, deleting of ini files generated by the game( means reapplying my gfx settings)
.01 fix is the only one that now works for me, .10 & .20 both behave very badly and I guess is what you are experiencing. I am currently at a loss as to why this has happened. As I said I have spent the entire morning trying to delete and reinstall the fixes in different ways, all with no success. So now I'm currently using .01 fix, which is the only half decent working fix for me now.
Sadface.
From memory I originally installed 0.01, I missed the .10 and went straight to .20, and yes I would have used the uninstall .bat to remove .01.
Now having currently .01 installed, it looks pretty good. I can't actually remember the shortcomings of this version as I probably didn't have FXAA, effects to mid and mat quality set to Epic so this might do for now, and shadows are correct. We're shadows correct in .01?
Edit, yep shadows were working after .01
I'm thinking I just need to find the correct ini file or similar to delete and things might work correctly again.
Oh no, Nvidia is going to do some maintenance on the site, hope the 3d forums don't disappear after this..given their current Love for 3d.
From memory I originally installed 0.01, I missed the .10 and went straight to .20, and yes I would have used the uninstall .bat to remove .01.
Now having currently .01 installed, it looks pretty good. I can't actually remember the shortcomings of this version as I probably didn't have FXAA, effects to mid and mat quality set to Epic so this might do for now, and shadows are correct. We're shadows correct in .01?
Edit, yep shadows were working after .01
I'm thinking I just need to find the correct ini file or similar to delete and things might work correctly again.
Oh no, Nvidia is going to do some maintenance on the site, hope the 3d forums don't disappear after this..given their current Love for 3d.
From 0.01 to 0.1 I have introduced effect fix for Asphalt and so on. This are many shaders and not every shader needs that correction. I will sort this out if the Rest of the game is fixed. This will take some time to go here. Even 0.2 is an early WIP. Much things to do here for 3D Vision ready fix.
From 0.01 to 0.1 I have introduced effect fix for Asphalt and so on. This are many shaders and not every shader needs that correction. I will sort this out if the Rest of the game is fixed. This will take some time to go here. Even 0.2 is an early WIP. Much things to do here for 3D Vision ready fix.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="ziozeus"]Hi Losti.
Here my feedback for 0.20
-STILL: from 0.10 on, Game is not playable for me, game has half frames with 3dfix as compared to without fix
-STILL car lights on asphalt, (maybe better from 0.20 on?)
-STILL (you know) in car mirrors are "eye inverted", virtual mirror also
-STILL (I'm changing description): lighten areas at nights are drawed differently by the game, with 3 distance level from POV. medium distance is wrong. Try to fly with F7 over box area in hungaroring watching down as you increase distance (rotate mouse wheel to move faster)
-BROKEN BY THE FIX?: -effects on high\epic (please read on ^^... Dynamic reflections with rain on tarmac are wrong, they are right (and beautiful I'd say) without the fix (?!)
-FIXED BUT PROBLEM WITH THE FIX: -effects on low\med: Static reflections with rain on tarmac were wrong depth and are now correct but they now create hyperexposed reflections (curbs and asphalt almost white)
-NEW: sharpness setting slider goes full red at 1% setting only, don't know if it's important...
-FIXED BUT STILL marble: let me explain. Marble are ok now but there's some "negative" texture cancelling parts of it. I think this has to do with how the game gives it his dinamic presence, building up on the circuit. This cancelling texture has wrong depth
-FIXED BUT STILL? sand and external curbs fascias with epic material settings (seen at spa francorchamps). There's some black still (flashing) Better then before. Maybe problem for me with texture memory?
-FIXED: grass, sand, asphalt, as you say only fullHD and indeed it's not possible to use resolution scale <> 100 (in fact this is like rendering to something different then Full HD so probably you are fixing it later)
-FIXED: projected shadows during nights
-FIXED: dirt over curbs (dirt layer)
-FIXED: puddles when raining, they are there over sand areas
I think hud don't need any depth, having it at screen depth is the best thing[/quote]
Hey ziozeus, can you please try this version and report back ?? THANK YOU VERY MUCH !!! I really appreciate your testings here !!!
(of cause any others are invited to try °_°)
[url]https://losti.s3.amazonaws.com/ACC_1.03_EARLY-WIP_0.30.rar[/url]
[b]Main Question: WHAT ABOUT PERFORMANCE ???????[/b]
NOTE:
- "Mirror thing" is not fixed/addressed yet
- there is some strange "wheel going of screen thing" in this version, ignore this in your report
- clipping for some decals (i think you mean this with marble ??????) ==> would help to have screenshots for the issues you reported
- menue reflection is offline now....
==> USE ONLY FXAA
==> USE ONLY EFFETS @ Medium!!!
==> You can adjust the sharpness, even if the slider will not be shown, just hover the mouse over it and click, you will see you can change it!
==> ignore the wrong mouse depth
==> DELETE OLD FIX FIRST !!!
==> Can you please check the performance? And create raport like above with remaining things?
===> Please just let me know if something has been changed to a better world with this version, THX !!!! If YES, i will continue with this state !
-STILL: from 0.10 on, Game is not playable for me, game has half frames with 3dfix as compared to without fix
-STILL car lights on asphalt, (maybe better from 0.20 on?)
-STILL (you know) in car mirrors are "eye inverted", virtual mirror also
-STILL (I'm changing description): lighten areas at nights are drawed differently by the game, with 3 distance level from POV. medium distance is wrong. Try to fly with F7 over box area in hungaroring watching down as you increase distance (rotate mouse wheel to move faster)
-BROKEN BY THE FIX?: -effects on high\epic (please read on ^^... Dynamic reflections with rain on tarmac are wrong, they are right (and beautiful I'd say) without the fix (?!)
-FIXED BUT PROBLEM WITH THE FIX: -effects on low\med: Static reflections with rain on tarmac were wrong depth and are now correct but they now create hyperexposed reflections (curbs and asphalt almost white)
-NEW: sharpness setting slider goes full red at 1% setting only, don't know if it's important...
-FIXED BUT STILL marble: let me explain. Marble are ok now but there's some "negative" texture cancelling parts of it. I think this has to do with how the game gives it his dinamic presence, building up on the circuit. This cancelling texture has wrong depth
-FIXED BUT STILL? sand and external curbs fascias with epic material settings (seen at spa francorchamps). There's some black still (flashing) Better then before. Maybe problem for me with texture memory?
-FIXED: grass, sand, asphalt, as you say only fullHD and indeed it's not possible to use resolution scale <> 100 (in fact this is like rendering to something different then Full HD so probably you are fixing it later)
-FIXED: projected shadows during nights
-FIXED: dirt over curbs (dirt layer)
-FIXED: puddles when raining, they are there over sand areas
I think hud don't need any depth, having it at screen depth is the best thing
Hey ziozeus, can you please try this version and report back ?? THANK YOU VERY MUCH !!! I really appreciate your testings here !!!
(of cause any others are invited to try °_°)
NOTE:
- "Mirror thing" is not fixed/addressed yet
- there is some strange "wheel going of screen thing" in this version, ignore this in your report
- clipping for some decals (i think you mean this with marble ??????) ==> would help to have screenshots for the issues you reported
- menue reflection is offline now....
==> USE ONLY FXAA
==> USE ONLY EFFETS @ Medium!!!
==> You can adjust the sharpness, even if the slider will not be shown, just hover the mouse over it and click, you will see you can change it!
==> ignore the wrong mouse depth
==> DELETE OLD FIX FIRST !!!
==> Can you please check the performance? And create raport like above with remaining things?
===> Please just let me know if something has been changed to a better world with this version, THX !!!! If YES, i will continue with this state !
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Will better report tomorrow but for now I've checked:
- performance I would say is "a little" better than v_0.20, but still something like 20% havier on my system than no-3Dfix.
Will better report tomorrow but for now I've checked:
- performance I would say is "a little" better than v_0.20, but still something like 20% havier on my system than no-3Dfix.
Hi Losti.
Here my feedback for 0.30
first 3 are the bigger problems
-STILL and NOT CONSISTENT: I would say 20% to 40% to even 50% performance loss with the fix but something strange happens comparing different circuits, look:
fps test with nofix\0.20\0.30
-hungaroring ---60/46/53 so improoved somehow
-nurburgring ---64/41/43 so improoved (slightly)
-silverstone ---79/54/50 uh!? worst than 0.20?
-spa ---65/45/34 so what?! 50% performance drop and worst than 0.20?
-STILL and 0.30 NEW (bigger problem than 0.20) (I'm changing description 0.20 to 0.30): at night some lighten areas have 3 distance LODs level. Medium LOD is wrong. it now (0.30) causes burned out images which happen also driving (now impossible in some parts of the track). Try to fly with F7 over box area in hungaroring watching down as you increase distance (rotate mouse wheel to move faster with arrows keys) (see attacched files "night dist")
-STILL (new 0.30): -effects med (static reflections) with rain on track are now correct but they now sometimes create hyperexposed reflections (curbs and asphalt almost white, not always, it switches on and off see attached "rain reflection" transition) (2nd turn in hungaroring)
Also happens on car (see attached "car reflection")
Also reflection on car glasses are not trasparent (see attached "glass")
Maybe all caused by the same problem with a reflection map texture?
-STILL marble: (little pieces of tyre on ground) see attached "marbles", they are wrong. Look, there's some "negative" texture cancelling part of them to reduce their presence on track. Maybe it's this cancelling texture which is wrong) Drive with optimum track condition/grip setting to have lot of them on track (not present in "green" track conditions)
- OLD seen (new report) (can live with it) windshield, drive inside car to see it. Depending on what direction you are looking at, it causes some exposure discontinuities. you notice light discontinuities while driving on track. See attached "windshield". anyhow, if you need to switch off windshield texture to correct it please don't, it's a beauty, we can live with this :)
-FIXED (0.20) grass, sand, asphalt
-FIXED (0.30) can now change resolution and use resolution scales, grass, sand, asphalt remain correct
-FIXED (0.20) projected shadows during nights
-FIXED (0.20) dirt over curbs (dirt layer)
-FIXED (0.20) puddles when raining, they are there over sand areas
-FIXED (0.30) car lights on asphalt
-FIXED (0.30) black textures, completely fixed now
-FIXED (0.30) decals on cars liveries
-FIXED (0.30) smoke
-WIP in car mirrors are "eye inverted", virtual mirror also, also some reflections on buildings
-STILL and NOT CONSISTENT: I would say 20% to 40% to even 50% performance loss with the fix but something strange happens comparing different circuits, look:
fps test with nofix\0.20\0.30
-hungaroring ---60/46/53 so improoved somehow
-nurburgring ---64/41/43 so improoved (slightly)
-silverstone ---79/54/50 uh!? worst than 0.20?
-spa ---65/45/34 so what?! 50% performance drop and worst than 0.20?
-STILL and 0.30 NEW (bigger problem than 0.20) (I'm changing description 0.20 to 0.30): at night some lighten areas have 3 distance LODs level. Medium LOD is wrong. it now (0.30) causes burned out images which happen also driving (now impossible in some parts of the track). Try to fly with F7 over box area in hungaroring watching down as you increase distance (rotate mouse wheel to move faster with arrows keys) (see attacched files "night dist")
-STILL (new 0.30): -effects med (static reflections) with rain on track are now correct but they now sometimes create hyperexposed reflections (curbs and asphalt almost white, not always, it switches on and off see attached "rain reflection" transition) (2nd turn in hungaroring)
Also happens on car (see attached "car reflection")
Also reflection on car glasses are not trasparent (see attached "glass")
Maybe all caused by the same problem with a reflection map texture?
-STILL marble: (little pieces of tyre on ground) see attached "marbles", they are wrong. Look, there's some "negative" texture cancelling part of them to reduce their presence on track. Maybe it's this cancelling texture which is wrong) Drive with optimum track condition/grip setting to have lot of them on track (not present in "green" track conditions)
- OLD seen (new report) (can live with it) windshield, drive inside car to see it. Depending on what direction you are looking at, it causes some exposure discontinuities. you notice light discontinuities while driving on track. See attached "windshield". anyhow, if you need to switch off windshield texture to correct it please don't, it's a beauty, we can live with this :)
-FIXED (0.20) grass, sand, asphalt
-FIXED (0.30) can now change resolution and use resolution scales, grass, sand, asphalt remain correct
-FIXED (0.20) projected shadows during nights
-FIXED (0.20) dirt over curbs (dirt layer)
-FIXED (0.20) puddles when raining, they are there over sand areas
-FIXED (0.30) car lights on asphalt
-FIXED (0.30) black textures, completely fixed now
-FIXED (0.30) decals on cars liveries
-FIXED (0.30) smoke
-WIP in car mirrors are "eye inverted", virtual mirror also, also some reflections on buildings
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
FXAA, Effects to MID & Material quality to Epic plus working shadows.... it's a huge improvement. Got my Buttkicker set up fairly well running Simshaker wheels and this is now a fantastic experience.
Great work Losti.
From what I could evaluate my fps with the fix was maybe 5 fps less than running without a fix.
I couldn't really tell any difference though my peak max frames was reaching in the 70's compared to 60-65 without the fix.(was running .20 fix)
Now the bad news....
When I reinstalled the .20 fix, I now get terrible stutters, low fps - in the 20's and screen lock ups for several seconds. This already happens in the UI when I select single player and then happens in game also, usually 3rd corner at zolder in practice mode.
Ivenow screwed my game...anyhow tried all manner of uninstalling the fix, steam integrity checks, PC reboots, deleting of ini files generated by the game( means reapplying my gfx settings)
.01 fix is the only one that now works for me, .10 & .20 both behave very badly and I guess is what you are experiencing. I am currently at a loss as to why this has happened. As I said I have spent the entire morning trying to delete and reinstall the fixes in different ways, all with no success. So now I'm currently using .01 fix, which is the only half decent working fix for me now.
Sadface.
Now having currently .01 installed, it looks pretty good. I can't actually remember the shortcomings of this version as I probably didn't have FXAA, effects to mid and mat quality set to Epic so this might do for now, and shadows are correct. We're shadows correct in .01?
Edit, yep shadows were working after .01
I'm thinking I just need to find the correct ini file or similar to delete and things might work correctly again.
Oh no, Nvidia is going to do some maintenance on the site, hope the 3d forums don't disappear after this..given their current Love for 3d.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hey ziozeus, can you please try this version and report back ?? THANK YOU VERY MUCH !!! I really appreciate your testings here !!!
(of cause any others are invited to try °_°)
https://losti.s3.amazonaws.com/ACC_1.03_EARLY-WIP_0.30.rar
Main Question: WHAT ABOUT PERFORMANCE ???????
NOTE:
- "Mirror thing" is not fixed/addressed yet
- there is some strange "wheel going of screen thing" in this version, ignore this in your report
- clipping for some decals (i think you mean this with marble ??????) ==> would help to have screenshots for the issues you reported
- menue reflection is offline now....
==> USE ONLY FXAA
==> USE ONLY EFFETS @ Medium!!!
==> You can adjust the sharpness, even if the slider will not be shown, just hover the mouse over it and click, you will see you can change it!
==> ignore the wrong mouse depth
==> DELETE OLD FIX FIRST !!!
==> Can you please check the performance? And create raport like above with remaining things?
===> Please just let me know if something has been changed to a better world with this version, THX !!!! If YES, i will continue with this state !
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
- performance I would say is "a little" better than v_0.20, but still something like 20% havier on my system than no-3Dfix.
Here my feedback for 0.30
first 3 are the bigger problems
-STILL and NOT CONSISTENT: I would say 20% to 40% to even 50% performance loss with the fix but something strange happens comparing different circuits, look:
fps test with nofix\0.20\0.30
-hungaroring ---60/46/53 so improoved somehow
-nurburgring ---64/41/43 so improoved (slightly)
-silverstone ---79/54/50 uh!? worst than 0.20?
-spa ---65/45/34 so what?! 50% performance drop and worst than 0.20?
-STILL and 0.30 NEW (bigger problem than 0.20) (I'm changing description 0.20 to 0.30): at night some lighten areas have 3 distance LODs level. Medium LOD is wrong. it now (0.30) causes burned out images which happen also driving (now impossible in some parts of the track). Try to fly with F7 over box area in hungaroring watching down as you increase distance (rotate mouse wheel to move faster with arrows keys) (see attacched files "night dist")
-STILL (new 0.30): -effects med (static reflections) with rain on track are now correct but they now sometimes create hyperexposed reflections (curbs and asphalt almost white, not always, it switches on and off see attached "rain reflection" transition) (2nd turn in hungaroring)
Also happens on car (see attached "car reflection")
Also reflection on car glasses are not trasparent (see attached "glass")
Maybe all caused by the same problem with a reflection map texture?
-STILL marble: (little pieces of tyre on ground) see attached "marbles", they are wrong. Look, there's some "negative" texture cancelling part of them to reduce their presence on track. Maybe it's this cancelling texture which is wrong) Drive with optimum track condition/grip setting to have lot of them on track (not present in "green" track conditions)
- OLD seen (new report) (can live with it) windshield, drive inside car to see it. Depending on what direction you are looking at, it causes some exposure discontinuities. you notice light discontinuities while driving on track. See attached "windshield". anyhow, if you need to switch off windshield texture to correct it please don't, it's a beauty, we can live with this :)
-FIXED (0.20) grass, sand, asphalt
-FIXED (0.30) can now change resolution and use resolution scales, grass, sand, asphalt remain correct
-FIXED (0.20) projected shadows during nights
-FIXED (0.20) dirt over curbs (dirt layer)
-FIXED (0.20) puddles when raining, they are there over sand areas
-FIXED (0.30) car lights on asphalt
-FIXED (0.30) black textures, completely fixed now
-FIXED (0.30) decals on cars liveries
-FIXED (0.30) smoke
-WIP in car mirrors are "eye inverted", virtual mirror also, also some reflections on buildings
rain reflecttions are the important ones
exposure discontinuities caused by windshield
Like my work? Donations can be made via PayPal to: rauti@inetmx.de