[quote="Arman@Nvidia"]
I’m Arman – I recently joined the GeForce Experience team. We’ve read a lot of feedback on the forums from users on new features and enhancements to make GeForce Experience better. We’d like to get your input on which of these features are most important to the community.
Below is a link to a survey with the list of features we’ve compiled. Vote for your top 3 favorites... and if we missed something, just write it in!
[url=https://goo.gl/forms/RE6YjX1VQ2kfvkbQ2][u]>>>Click here to take the survey<<<[/u][/url]
We’ll share the results with the community after everyone has had a chance to vote, and use it as input to make GeForce Experience better.
Thanks you for your feedback!
[/quote]
[quote="Zombirate"]Are you shitting me? We've been asking for multiple audio tracks for YEARS and you don't even put it on the list? Good fucking god man.[/quote]
[quote="Arman@Nvidia"]Hi Zombirate,
We’ve heard the community (loud and clear) that Multi-track Audio is important. It’s on our product roadmap and we’ve been making progress.
The goal of this survey was to get additional feedback from the community so we can add the features you want.
If you haven’t already, let us know what else you would like to see through the survey. Thanks for your feedback!
[/quote]
https://forums.geforce.com/default/topic/1003951/geforce-experience-feature-survey/
https://forums.geforce.com/default/topic/1007449/geforce-experience/why-do-you-use-multi-track-audio-/
___________________________________________________________________________________________________
[color="orange"]It looks like Nvidia is open to suggestions atm, I know some of you use ShadowPlay and other features, so now would be a good time to chime in over in it's subforum..[/color] https://forums.geforce.com/default/board/110/
___________________________________________________________________________________________________
New Beta is available
https://forums.geforce.com/default/topic/1007286/geforce-experience/geforce-experience-beta-update-3-6-0-70-feedback-thread/
[quote="Troy@NVIDIA"]GeForce Experience 3.6.0 - Feature release
GeForce Experience Overlay
Added OpenGL and Vulkan Support
Added ability to record video, broadcast, and screenshot capture in fullscreen and windowed mode for
OpenGL and Vulkan games. Try it out on Minecraft or Doom! Requires driver 381.65 or above.
Streamlined controls for Broadcast and Gallery Upload
Consolidated Gallery Upload and Broadcast into one window - removed requirement to select service provider
prior to upload screen and added ability to directly log into service provider.
Others:
Added button to open Windows video folder from within the Gallery.
Improved overlay performance at first launch.
Improved stability and reliability of GeForce Experience overlay - also addresses bugs associated with
Mass Effect: Andromeda and Microsoft Outlook.
Fixed case where FPS counter did not work in Shadow Warrior 2 and HDR mode.
Fixed case where games running in HDR mode would crash when a screenshot was taken.
Fixed case where record would affect in-game FPS on Windows RS2 (requires minimum driver version 381.65).
GeForce Experience Client
Installation & Login:
Added login support for WeChat and QQ accounts.
Release highlights summary displays upon completion of client self-update.
Removed User Account Control prompt during self-update for admin users.
Improved file cleanup of downloaded GeForce Experience installation files.
Game Ready Drivers:
Added ability to view Game Ready Driver videos in China.
Added UI enhancements for Game Ready Driver notifications.
Game Optimization:
Improved OPS recommendations for games with both DX11 and DX12 support.
Game Code Redemption:
Added reminder message to complete reward redemption.
Added a badge to identify unredeemed rewards.
GameStream to SHIELD:
Improved audio quality with increased bit rate for local streaming and optimized audio encoding for low
latency performance.
Reduced game banding and better quality on static scenes using Pascal GPUs.
Fixed issue with enabling multi-controller support when games are launched through Steam Big Picture.
Fixed issue with 2nd controller not functioning for Gang Beasts.
Improved robustness around game launches.
Others:
Addressed various stability, performance and security improvements.
Improved offline mode (no internet connection) experience.
Fixed case where client’s full-screen state was not persisting upon re-launch
[/quote]
Arman@Nvidia said:
I’m Arman – I recently joined the GeForce Experience team. We’ve read a lot of feedback on the forums from users on new features and enhancements to make GeForce Experience better. We’d like to get your input on which of these features are most important to the community.
Below is a link to a survey with the list of features we’ve compiled. Vote for your top 3 favorites... and if we missed something, just write it in!
It looks like Nvidia is open to suggestions atm, I know some of you use ShadowPlay and other features, so now would be a good time to chime in over in it's subforum.. https://forums.geforce.com/default/board/110/
Added OpenGL and Vulkan Support
Added ability to record video, broadcast, and screenshot capture in fullscreen and windowed mode for
OpenGL and Vulkan games. Try it out on Minecraft or Doom! Requires driver 381.65 or above.
Streamlined controls for Broadcast and Gallery Upload
Consolidated Gallery Upload and Broadcast into one window - removed requirement to select service provider
prior to upload screen and added ability to directly log into service provider.
Others:
Added button to open Windows video folder from within the Gallery.
Improved overlay performance at first launch.
Improved stability and reliability of GeForce Experience overlay - also addresses bugs associated with
Mass Effect: Andromeda and Microsoft Outlook.
Fixed case where FPS counter did not work in Shadow Warrior 2 and HDR mode.
Fixed case where games running in HDR mode would crash when a screenshot was taken.
Fixed case where record would affect in-game FPS on Windows RS2 (requires minimum driver version 381.65).
GeForce Experience Client
Installation & Login:
Added login support for WeChat and QQ accounts.
Release highlights summary displays upon completion of client self-update.
Removed User Account Control prompt during self-update for admin users.
Improved file cleanup of downloaded GeForce Experience installation files.
Game Ready Drivers:
Added ability to view Game Ready Driver videos in China.
Added UI enhancements for Game Ready Driver notifications.
Game Optimization:
Improved OPS recommendations for games with both DX11 and DX12 support.
Game Code Redemption:
Added reminder message to complete reward redemption.
Added a badge to identify unredeemed rewards.
GameStream to SHIELD:
Improved audio quality with increased bit rate for local streaming and optimized audio encoding for low
latency performance.
Reduced game banding and better quality on static scenes using Pascal GPUs.
Fixed issue with enabling multi-controller support when games are launched through Steam Big Picture.
Fixed issue with 2nd controller not functioning for Gang Beasts.
Improved robustness around game launches.
Others:
Addressed various stability, performance and security improvements.
Improved offline mode (no internet connection) experience.
Fixed case where client’s full-screen state was not persisting upon re-launch
SbS streaming via the Shield?
Is the Shield stuff part of the GeForce Experience?
Might not hurt to ask over there and plead your case.
I know a few of you use TriDef to do this currently and/or 3Dmigoto for some games and/or videos.
Many times I said ShadowPlay was not that useful for 3D Vision users because we cannot select if we want to record in 3D or in 2D. Seems basic to me. When I tried it a few times it was always recording in 3D SBS but half (2x540) res so not looking good. Lost hope a long time ago.
You can read [b][url=https://forums.geforce.com/default/topic/990468/geforce-experience/geforce-experience-update-3-3-0-95-feedback-thread/post/5080655/#5080655]HERE[/url][/b] [u]this is not a priority[/u] and that Sascha also didn't know his product very well.
[color="orange"]Maybe if all of us 3D Vision users regroup to prove it's important?[/color]
Also why they don't use the simplest method for streaming on YouTube with rtmp://a.rtmp.youtube.com/live2 instead of a login? OBS was much better last time I tried it, I can play 3D and stream 2D for more general audience.
I cannot access that Google document for now but I'm 99.8% sure neither of those 2 issues is listed.
Many times I said ShadowPlay was not that useful for 3D Vision users because we cannot select if we want to record in 3D or in 2D. Seems basic to me. When I tried it a few times it was always recording in 3D SBS but half (2x540) res so not looking good. Lost hope a long time ago.
You can read HEREthis is not a priority and that Sascha also didn't know his product very well. Maybe if all of us 3D Vision users regroup to prove it's important?
Also why they don't use the simplest method for streaming on YouTube with rtmp://a.rtmp.youtube.com/live2 instead of a login? OBS was much better last time I tried it, I can play 3D and stream 2D for more general audience.
I cannot access that Google document for now but I'm 99.8% sure neither of those 2 issues is listed.
Yeah, aside from issues mentioned above, I'd like:
- 120fps recording in ShadowPlay
- better motion quality (frame pacing?) when recording 60fps in games played at 150-300fps
- no push towards registering and using any account just to use a graphics card
- option to opt out completely of any data collection
- I cannot open the GE window now, cause it offers me an update, and if I decline it just shuts down. If I want to use older driver+GE pack, I should be allowed to.
- settings for separate sound/input devices would be useful. I'd like to use one sound card for sound and other for the microphone. Perfect solution would be if SP recorded in multi-track, and allowed to adjust the volume levels using some kind of simple video-editing window, where users would adjust everything they need.
I didn't install any of the really new so that might be already fixed:
- better code quality. GE run into issues on many occasions on many display drivers. Also the installers left a lot to be desired.
- is the change in framerate still there when choosing the mode that saves past few minutes? I have an SSD, but I had to use manual ShadowPlay mode, or face noticable framerate issues. Looks like useful feature, I'd like to use it when it works without any influence on game performance.
Yeah, aside from issues mentioned above, I'd like:
- 120fps recording in ShadowPlay
- better motion quality (frame pacing?) when recording 60fps in games played at 150-300fps
- no push towards registering and using any account just to use a graphics card
- option to opt out completely of any data collection
- I cannot open the GE window now, cause it offers me an update, and if I decline it just shuts down. If I want to use older driver+GE pack, I should be allowed to.
- settings for separate sound/input devices would be useful. I'd like to use one sound card for sound and other for the microphone. Perfect solution would be if SP recorded in multi-track, and allowed to adjust the volume levels using some kind of simple video-editing window, where users would adjust everything they need.
I didn't install any of the really new so that might be already fixed:
- better code quality. GE run into issues on many occasions on many display drivers. Also the installers left a lot to be desired.
- is the change in framerate still there when choosing the mode that saves past few minutes? I have an SSD, but I had to use manual ShadowPlay mode, or face noticable framerate issues. Looks like useful feature, I'd like to use it when it works without any influence on game performance.
You people need to post over their in their "official" threads as well as taking the survey
I only made this thread to make 3D Vision users who do not venture over to that sub-forum aware that they are actively soliciting feedback.
We all know that Nvidia employess seldom, if ever , check the 3D Vision sub-forum.
I do not use any of it, but I wish everyone GL in seeing their features implemented, it seems that they are really interested in improving ShadowPlay ATM.
You people need to post over their in their "official" threads as well as taking the survey
I only made this thread to make 3D Vision users who do not venture over to that sub-forum aware that they are actively soliciting feedback.
We all know that Nvidia employess seldom, if ever , check the 3D Vision sub-forum.
I do not use any of it, but I wish everyone GL in seeing their features implemented, it seems that they are really interested in improving ShadowPlay ATM.
*takes a look at the survey*
Wow a whole bunch of completely useless/unnecessary 'look at me' bull$hit... really wish they just stuck to pushing out decent Drivers(3D included)... *sigh* #$o¢ial$hit$torm
Wow a whole bunch of completely useless/unnecessary 'look at me' bull$hit... really wish they just stuck to pushing out decent Drivers(3D included)... *sigh* #$o¢ial$hit$torm
[quote="Rhialto"]Many times I said ShadowPlay was not that useful for 3D Vision users because we cannot select if we want to record in 3D or in 2D. Seems basic to me. When I tried it a few times it was always recording in 3D SBS but half (2x540) res so not looking good. Lost hope a long time ago.
You can read [b][url=https://forums.geforce.com/default/topic/990468/geforce-experience/geforce-experience-update-3-3-0-95-feedback-thread/post/5080655/#5080655]HERE[/url][/b] [u]this is not a priority[/u] and that Sascha also didn't know his product very well.
[color="orange"]Maybe if all of us 3D Vision users regroup to prove it's important?[/color]
Also why they don't use the simplest method for streaming on YouTube with rtmp://a.rtmp.youtube.com/live2 instead of a login? OBS was much better last time I tried it, I can play 3D and stream 2D for more general audience.
I cannot access that Google document for now but I'm 99.8% sure neither of those 2 issues is listed.[/quote]
For what its worth, I dropped my 2 cents over in that thread. Though I could really give 2 %^ts about GeForce experience. but I at least put in a good word for 3d vision itself.
Rhialto said:Many times I said ShadowPlay was not that useful for 3D Vision users because we cannot select if we want to record in 3D or in 2D. Seems basic to me. When I tried it a few times it was always recording in 3D SBS but half (2x540) res so not looking good. Lost hope a long time ago.
You can read HEREthis is not a priority and that Sascha also didn't know his product very well. Maybe if all of us 3D Vision users regroup to prove it's important?
Also why they don't use the simplest method for streaming on YouTube with rtmp://a.rtmp.youtube.com/live2 instead of a login? OBS was much better last time I tried it, I can play 3D and stream 2D for more general audience.
I cannot access that Google document for now but I'm 99.8% sure neither of those 2 issues is listed.
For what its worth, I dropped my 2 cents over in that thread. Though I could really give 2 %^ts about GeForce experience. but I at least put in a good word for 3d vision itself.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
Nvidia has added OpenGL and Vulkan support to ShadowPlay.
https://www.youtube.com/watch?v=VDOzk2TsOWg
They also have a feature called GameStream co-op, that was added in a Beta last summer.
https://www.youtube.com/watch?v=NQ73aVnWzhA
[quote="Rhialto"]Many times I said ShadowPlay was not that useful for 3D Vision users because we cannot select if we want to record in 3D or in 2D. Seems basic to me. When I tried it a few times it was always recording in 3D SBS but half (2x540) res so not looking good. Lost hope a long time ago.
[/quote]
Yes it would be better if it was more practical. But I have obtained good results in this way.
[url]https://forums.geforce.com/default/topic/989452/3d-vision/what-programs-it-is-possible-to-write-video-from-game-in-3840-2160-in-3d-stereo-/post/5064777/#5064777[/url]
Rhialto said:Many times I said ShadowPlay was not that useful for 3D Vision users because we cannot select if we want to record in 3D or in 2D. Seems basic to me. When I tried it a few times it was always recording in 3D SBS but half (2x540) res so not looking good. Lost hope a long time ago.
https://forums.geforce.com/default/topic/1003951/geforce-experience-feature-survey/
https://forums.geforce.com/default/topic/1007449/geforce-experience/why-do-you-use-multi-track-audio-/
___________________________________________________________________________________________________
It looks like Nvidia is open to suggestions atm, I know some of you use ShadowPlay and other features, so now would be a good time to chime in over in it's subforum.. https://forums.geforce.com/default/board/110/
___________________________________________________________________________________________________
New Beta is available
https://forums.geforce.com/default/topic/1007286/geforce-experience/geforce-experience-beta-update-3-6-0-70-feedback-thread/
Is the Shield stuff part of the GeForce Experience?
Might not hurt to ask over there and plead your case.
I know a few of you use TriDef to do this currently and/or 3Dmigoto for some games and/or videos.
You can read HERE this is not a priority and that Sascha also didn't know his product very well.
Maybe if all of us 3D Vision users regroup to prove it's important?
Also why they don't use the simplest method for streaming on YouTube with rtmp://a.rtmp.youtube.com/live2 instead of a login? OBS was much better last time I tried it, I can play 3D and stream 2D for more general audience.
I cannot access that Google document for now but I'm 99.8% sure neither of those 2 issues is listed.
3D Vision must live! NVIDIA, don't let us down!
- 120fps recording in ShadowPlay
- better motion quality (frame pacing?) when recording 60fps in games played at 150-300fps
- no push towards registering and using any account just to use a graphics card
- option to opt out completely of any data collection
- I cannot open the GE window now, cause it offers me an update, and if I decline it just shuts down. If I want to use older driver+GE pack, I should be allowed to.
- settings for separate sound/input devices would be useful. I'd like to use one sound card for sound and other for the microphone. Perfect solution would be if SP recorded in multi-track, and allowed to adjust the volume levels using some kind of simple video-editing window, where users would adjust everything they need.
I didn't install any of the really new so that might be already fixed:
- better code quality. GE run into issues on many occasions on many display drivers. Also the installers left a lot to be desired.
- is the change in framerate still there when choosing the mode that saves past few minutes? I have an SSD, but I had to use manual ShadowPlay mode, or face noticable framerate issues. Looks like useful feature, I'd like to use it when it works without any influence on game performance.
I only made this thread to make 3D Vision users who do not venture over to that sub-forum aware that they are actively soliciting feedback.
We all know that Nvidia employess seldom, if ever , check the 3D Vision sub-forum.
I do not use any of it, but I wish everyone GL in seeing their features implemented, it seems that they are really interested in improving ShadowPlay ATM.
Wow a whole bunch of completely useless/unnecessary 'look at me' bull$hit... really wish they just stuck to pushing out decent Drivers(3D included)... *sigh* #$o¢ial$hit$torm
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
For what its worth, I dropped my 2 cents over in that thread. Though I could really give 2 %^ts about GeForce experience. but I at least put in a good word for 3d vision itself.
Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay
If you have Driver, GeForce Experience, 'Shadowplay Highlights' or 'Instant Replay' problems-click here-DDU >Please click here to find your recording, broadcasting and streaming settings. -MY PC INFO-> || WINDOWS 10 Home 64 version 1809 (OS build-17763.134) || MSI Z77A-G45 Thunderbolt Intel || CPU: INTEL(R) CORE(TM) i7 3770k @ 3.5 ghz - oc genie @ 4.2ghz- || Ram: 32 GB Patriot Intel memory @ 1600 Ghz || GPU: 2x EVGA© GTX 1070 8GB FTW GAMING SLI || PSU: Rosewill Bronze 1000w semi-modular || Drives ADATA SX900 223 Gb - CORSAIR FORCE GS 238 Gb SSD - SAMSUNG 840 PRO 238 Gb SSD - SEAGATE ST2000M001-1CH164 2 Tb - SAMSUNG 840 EVO 1 Tb SSD || blue yeti mic || Logitech g502 mouse, G910 Orion Spark RGB Mechanical Gaming Keyboard, G933 headset and C615 HD Webcam || COOLERMASTER HAF 932 case|| ASUS VG248QE 24" 1ms 144Hz 1920x1080p DUAL LINK - ASUS VH232H 23" 5ms Widescreen Full HD 1080p LCD Monitor 1920x1080 resolution @ 60Hz single link dvi to display port active adapter || links to Sage's Twitch and YouTube Channel (still working 2x: EVGA® gtx 660 SC 2Gb and 1 EVGA GTX 970 FTW ) Click for free Firestrike/Time Spy Demo and Benchmark Download
This LINK tells you how to put PC info on your signature so it shows every time you post on the forums. Disclaimer: I do not work for Nvidia.Download speccy HERE For posting detailed info of your PC by Providing the "public snapshot" link.
They also have a feature called GameStream co-op, that was added in a Beta last summer.
Yes it would be better if it was more practical. But I have obtained good results in this way.
https://forums.geforce.com/default/topic/989452/3d-vision/what-programs-it-is-possible-to-write-video-from-game-in-3840-2160-in-3d-stereo-/post/5064777/#5064777
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