Maximum divergence of images in 3D can't be set, causing headaches How to make a massive improve
The maximum divergence of images can't be set, eyes should never diverge when focusing on images, this causes headaches.
Allow the users to set a maximum divergence of 3D images as well as the focal length. This would make massive improvement and I really can't think why NO ONE has implemented this yet.
Focus of 3D objects should never cause our eyes to diverge, fix this ASAP and save the world from 3D vision headaches.
The maximum divergence of images can't be set, eyes should never diverge when focusing on images, this causes headaches.
Allow the users to set a maximum divergence of 3D images as well as the focal length. This would make massive improvement and I really can't think why NO ONE has implemented this yet.
Focus of 3D objects should never cause our eyes to diverge, fix this ASAP and save the world from 3D vision headaches.
Well, for games we have a convergence setting. You're supposed to set that so distant objects don't diverge. For images and movies, though, I think you're stuck. Those aren't calculated 3D, those are just a pair of images fed to each eye. To figure out that part of the image is diverging (or popping out all the way to the tip of your nose, making you go cross-eyed to put it in focus), you'll have to do some pretty heavy image analysis to figure out what dot in the right image corresponds a dot in the left image. Even with a lot of computation, it will probably fail here and there.
What would be nice would be a new image/movie format for 3D. Instead of just storing 2 pictures, take the distance between the two camera lenses, do the trig, and store the X,Y,Z coordinates for everything the camera can see. Or maybe you could just store it as angular data from each lense (something like what astronomers have been using for eons to describe where a star appears in the sky) plus the distance between the two camera lenses and then let the viewer do all the trigonometry. Either way, we need new a new image/movie format to handle 3D better.
(Hmmm, that was pretty easy to think up. 10:1 odds several people have already done something about this.)
Well, for games we have a convergence setting. You're supposed to set that so distant objects don't diverge. For images and movies, though, I think you're stuck. Those aren't calculated 3D, those are just a pair of images fed to each eye. To figure out that part of the image is diverging (or popping out all the way to the tip of your nose, making you go cross-eyed to put it in focus), you'll have to do some pretty heavy image analysis to figure out what dot in the right image corresponds a dot in the left image. Even with a lot of computation, it will probably fail here and there.
What would be nice would be a new image/movie format for 3D. Instead of just storing 2 pictures, take the distance between the two camera lenses, do the trig, and store the X,Y,Z coordinates for everything the camera can see. Or maybe you could just store it as angular data from each lense (something like what astronomers have been using for eons to describe where a star appears in the sky) plus the distance between the two camera lenses and then let the viewer do all the trigonometry. Either way, we need new a new image/movie format to handle 3D better.
(Hmmm, that was pretty easy to think up. 10:1 odds several people have already done something about this.)
I've never gotten headaches looking at 3d images. I find 3d that pops out of the TV to cause less eye strain than that which goes into it. Either way, it goes away with practice.
I find a big cause of eye strain is not having your eyes level with the TV/monitor. You dont even notice it until after about 20 minutes you have blood shot eyes that feel dry and blurry.
I've never gotten headaches looking at 3d images. I find 3d that pops out of the TV to cause less eye strain than that which goes into it. Either way, it goes away with practice.
I find a big cause of eye strain is not having your eyes level with the TV/monitor. You dont even notice it until after about 20 minutes you have blood shot eyes that feel dry and blurry.
Allow the users to set a maximum divergence of 3D images as well as the focal length. This would make massive improvement and I really can't think why NO ONE has implemented this yet.
Focus of 3D objects should never cause our eyes to diverge, fix this ASAP and save the world from 3D vision headaches.
Allow the users to set a maximum divergence of 3D images as well as the focal length. This would make massive improvement and I really can't think why NO ONE has implemented this yet.
Focus of 3D objects should never cause our eyes to diverge, fix this ASAP and save the world from 3D vision headaches.
What would be nice would be a new image/movie format for 3D. Instead of just storing 2 pictures, take the distance between the two camera lenses, do the trig, and store the X,Y,Z coordinates for everything the camera can see. Or maybe you could just store it as angular data from each lense (something like what astronomers have been using for eons to describe where a star appears in the sky) plus the distance between the two camera lenses and then let the viewer do all the trigonometry. Either way, we need new a new image/movie format to handle 3D better.
(Hmmm, that was pretty easy to think up. 10:1 odds several people have already done something about this.)
What would be nice would be a new image/movie format for 3D. Instead of just storing 2 pictures, take the distance between the two camera lenses, do the trig, and store the X,Y,Z coordinates for everything the camera can see. Or maybe you could just store it as angular data from each lense (something like what astronomers have been using for eons to describe where a star appears in the sky) plus the distance between the two camera lenses and then let the viewer do all the trigonometry. Either way, we need new a new image/movie format to handle 3D better.
(Hmmm, that was pretty easy to think up. 10:1 odds several people have already done something about this.)
I find a big cause of eye strain is not having your eyes level with the TV/monitor. You dont even notice it until after about 20 minutes you have blood shot eyes that feel dry and blurry.
I find a big cause of eye strain is not having your eyes level with the TV/monitor. You dont even notice it until after about 20 minutes you have blood shot eyes that feel dry and blurry.