My road to a relaxed relationship to money starts now!
1 / 3
I get income from the government due to my illness.
If I stop stupid additional expenses I will be pretty well off but that is hard when you're autistic and bipolar. I need to protect myself from my manic episodes so it is impossible to spent too much money buying on impulse and not really thinking clearly.
One big step is that I have applied to get rid of my student loan completely due to my tiny income.
I will also have to stop shopping altogether.
I'm taking a very defensive stance towards my relationship with money and given the amount of stuff I already have I do believe that there are fun times ahead when I stop worry about money. I can't allow money to dictate most of my time always lookin for the next thing to buy.
As I'm autistic I genreally buy stuff and forgetting about them very quickly. Collecting stuff has been very important to me but after a while you have loads of half-finished collectons that are abandoned due to lack of money.
Unless I learn how to save properly I will never afford any expensive stuff as well. Anything more expensive than 2 500 SEK is pretty off limit.
Wish me luck
I'm enabling around 100 3D game fixes and is critical for the universal engine fixes as well as the unity pattern. That is a lot of game fixes. Just shows how important the assembler is.
Best wishes to all:
Ulf "Flugan" Jälmbrant
I get income from the government due to my illness.
If I stop stupid additional expenses I will be pretty well off but that is hard when you're autistic and bipolar. I need to protect myself from my manic episodes so it is impossible to spent too much money buying on impulse and not really thinking clearly.
One big step is that I have applied to get rid of my student loan completely due to my tiny income.
I will also have to stop shopping altogether.
I'm taking a very defensive stance towards my relationship with money and given the amount of stuff I already have I do believe that there are fun times ahead when I stop worry about money. I can't allow money to dictate most of my time always lookin for the next thing to buy.
As I'm autistic I genreally buy stuff and forgetting about them very quickly. Collecting stuff has been very important to me but after a while you have loads of half-finished collectons that are abandoned due to lack of money.
Unless I learn how to save properly I will never afford any expensive stuff as well. Anything more expensive than 2 500 SEK is pretty off limit.
Wish me luck
I'm enabling around 100 3D game fixes and is critical for the universal engine fixes as well as the unity pattern. That is a lot of game fixes. Just shows how important the assembler is.
Best wishes to all:
Ulf "Flugan" Jälmbrant
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Flugan Don´t take this the wrong way but ,It´s not wise or nessisery to spread around any numbers of anybodys financial data openly.
About that shopping thingy. One does not need to be any special condition to get into unnessisary shopping spree. I believe we all can learn to get rid of it. If you think it hard enough and have lots of things to do. Some might find help from the though "if i don´t get it now there is a chance i don´t wan´t it next month anymore" just reverse it.
I bought a 350€ fishman tripple play to play keyboard on a guitar... come on i have not used it but once in two years. im so lazy i just jam with my amp when ever i have the time, i have software worth of hundreds of dollars on my music pc (yes i have another current gen pc for that) that im too lazy to turn on. I just use my amps sound instead of the cool on my pc.
Yes now by baby steps i have learned to control my shopping sprees. Atleast i usually buy the cheaper alternative exept when it comes to tools. those i need to make money to keep up running in the wheel.
I wish you luck. well actually there is not such thing. there is just determined people who once in a while slip from the path. And the ones that are not even willing to try
Flugan Don´t take this the wrong way but ,It´s not wise or nessisery to spread around any numbers of anybodys financial data openly.
About that shopping thingy. One does not need to be any special condition to get into unnessisary shopping spree. I believe we all can learn to get rid of it. If you think it hard enough and have lots of things to do. Some might find help from the though "if i don´t get it now there is a chance i don´t wan´t it next month anymore" just reverse it.
I bought a 350€ fishman tripple play to play keyboard on a guitar... come on i have not used it but once in two years. im so lazy i just jam with my amp when ever i have the time, i have software worth of hundreds of dollars on my music pc (yes i have another current gen pc for that) that im too lazy to turn on. I just use my amps sound instead of the cool on my pc.
Yes now by baby steps i have learned to control my shopping sprees. Atleast i usually buy the cheaper alternative exept when it comes to tools. those i need to make money to keep up running in the wheel.
I wish you luck. well actually there is not such thing. there is just determined people who once in a while slip from the path. And the ones that are not even willing to try
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
A good project that *really* deserves attention is rather beneficial to mental/ material well-being than "hoarding" .
https://www.pcgamer.com/immortal-planet-is-an-action-rpg-souls-like-from-the-creator-of-ronin/
Looks like a one-lead-programmer project, wouldn't exist if its creator gave in to the temptation of consumerism
and what the future holds ! Maybe even stereo graphics of some sort.. :)
Hey
Good luck my man!
Have you considered learning Unreal Engine 4? You have a super keen eye for visuals and the price is right - free! There are so many tutorials out there and because you blatantly know way more than the basic programming fundamentals, it will take very little time to adapt to UE4's way of doing things!
Document the new Project Flugan on your blog. :)
Have you considered learning Unreal Engine 4? You have a super keen eye for visuals and the price is right - free! There are so many tutorials out there and because you blatantly know way more than the basic programming fundamentals, it will take very little time to adapt to UE4's way of doing things!
Document the new Project Flugan on your blog. :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
I was looking at UE4 back in 2016: twitter.com/FluganNet
Will probably look again. A game team usually have artists, modelers, map makers, story makers, voice actors, coders, designers etc. Some games have a director on top.
There is a lot of tools involved that cost money. There are sometimes free alternatives but not always. There is a reason why companies licence Havok or other middlewhere. Half-Life 2 got a lot of attention for their clever use of Havok.
Makes me think of Natural Selection II which had a tiny team and some models etc was outsourced and made according to concept art. The NS2 team did have a coder and a concept artist.
This is something to consider as I need the right angle, PM me if interested.
I was looking at UE4 back in 2016: twitter.com/FluganNet
Will probably look again. A game team usually have artists, modelers, map makers, story makers, voice actors, coders, designers etc. Some games have a director on top.
There is a lot of tools involved that cost money. There are sometimes free alternatives but not always. There is a reason why companies licence Havok or other middlewhere. Half-Life 2 got a lot of attention for their clever use of Havok.
Makes me think of Natural Selection II which had a tiny team and some models etc was outsourced and made according to concept art. The NS2 team did have a coder and a concept artist.
This is something to consider as I need the right angle, PM me if interested.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Read the pitch of Diablo (1):
www.graybeardgames.com/download/diablo_pitch.pdf
initially there were two developers , then at a late stage it turned into a 15 person team.
IMO "geometry 3D" has disastrous effect as far as new titles go, not even fluffy , clumsy , nu-Blizzard art-style(?) can save it :
https://www.kickstarter.com/projects/850696222/bevontule-altar-of-roots
-and we all know Diablo 1-2 looks way better than the 3 .
UE4 has dismal support of 2.5D .
You don't need all the flashy and expensive toys to make a successful project. Especially in UE. I have read PC Gamer for about 20 years now. There are enought stories of single indie devs or game dev pairs that have been extremely successful. So what if it takes literally years. Perfect for your needs, as you mentioned above, right?
I 'learned' UE4 last summer during my holiday. Only used free stuff: Blender, Paint.net, audacity.
[url]https://forums.oculusvr.com/community/discussion/56720/wip-vr-breakout-development-diary#latest[/url]
(As you can see I haven't touched it for a while!)
I appreciate that it is VR and looks a little crude but that's because I am not skilled! However, the only thing which is NOT mine, are the hands. I made everything else from scratch: the shields, textures, sounds etc.
Imagine what you could do with it, with your skills! Especially with what you have right now... time :)
I am looking forward to seeing what you can do!
You don't need all the flashy and expensive toys to make a successful project. Especially in UE. I have read PC Gamer for about 20 years now. There are enought stories of single indie devs or game dev pairs that have been extremely successful. So what if it takes literally years. Perfect for your needs, as you mentioned above, right?
I 'learned' UE4 last summer during my holiday. Only used free stuff: Blender, Paint.net, audacity.
I appreciate that it is VR and looks a little crude but that's because I am not skilled! However, the only thing which is NOT mine, are the hands. I made everything else from scratch: the shields, textures, sounds etc.
Imagine what you could do with it, with your skills! Especially with what you have right now... time :)
I am looking forward to seeing what you can do!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
In a geometry 3D FPS one of the most important thing is to make it feel right, and that needs playtesting.
So , it's a hit or miss , sort of .
I know of an old FPS ( Unreal XMP ) that felt just right running under UE2 engine , and when they ported it to UT2004 it became dull and uninteresting.
It's interesting to note that Borderlands (1) was a colossal hit , even with that outline shader, that sort of removed 'geometry 3D' "perks" and gave it a "cut out" / screen depth appearance. And when you turned off that shader it wasn't all that better either in stereo 3D either on projector (in my case).
People tend to overestimate the capabilities of display hardware, like they said in Diablo's pitch , it's a case of multimedia extravaganza.
(Especially with people like Palmer around , who explicitly tell people to overestimate the capabilities of display hardware , curiously the very same type he makes .)
In a geometry 3D FPS one of the most important thing is to make it feel right, and that needs playtesting.
So , it's a hit or miss , sort of .
I know of an old FPS ( Unreal XMP ) that felt just right running under UE2 engine , and when they ported it to UT2004 it became dull and uninteresting.
It's interesting to note that Borderlands (1) was a colossal hit , even with that outline shader, that sort of removed 'geometry 3D' "perks" and gave it a "cut out" / screen depth appearance. And when you turned off that shader it wasn't all that better either in stereo 3D either on projector (in my case).
People tend to overestimate the capabilities of display hardware, like they said in Diablo's pitch , it's a case of multimedia extravaganza.
(Especially with people like Palmer around , who explicitly tell people to overestimate the capabilities of display hardware , curiously the very same type he makes .)
I'm facinated with games where you can see your own body in a FPS.
As I'm looking for a female protagonist we quickly reach the point of breast physics.
There should also be mirrors in the game so you can watch from an outside perspective.
I'm clearly inspired by DICE which is one of only a few AAA game companies in Sweden.
[quote] I'm facinated with games where you can see your own body in a FPS.[/quote]This is something that is pretty interesting to experience inside VR where your brain can actually accept that this other person's body below you is yours - I was pretty disappointed that World of Diving had included being able to see your own body when playing on a regular screen / 3D Vision, but removed that when playing in VR. I guess the diving mechanics might have made it too disorienting or something, but as silly as it sounds that was the one feature of that game I was most interested to see in VR.
I can't even remember which ones do this now - most don't, which is disappointing. One of the space sim games did, I can't remember if that was Elite Dangerous or whatever the otherwise complete garbage Oculus launch title was, and I know I've seen it in a few others since then, but I didn't write them down and I've forgotten which ones they were (plus I'm pretty much over VR, and keeping spending money on new games to a minimum unless they are ones I'm actually going to skip my backlog for).
I'm facinated with games where you can see your own body in a FPS.
This is something that is pretty interesting to experience inside VR where your brain can actually accept that this other person's body below you is yours - I was pretty disappointed that World of Diving had included being able to see your own body when playing on a regular screen / 3D Vision, but removed that when playing in VR. I guess the diving mechanics might have made it too disorienting or something, but as silly as it sounds that was the one feature of that game I was most interested to see in VR.
I can't even remember which ones do this now - most don't, which is disappointing. One of the space sim games did, I can't remember if that was Elite Dangerous or whatever the otherwise complete garbage Oculus launch title was, and I know I've seen it in a few others since then, but I didn't write them down and I've forgotten which ones they were (plus I'm pretty much over VR, and keeping spending money on new games to a minimum unless they are ones I'm actually going to skip my backlog for).
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Skyrim has a mod called Joy of Perspective
https://www.nexusmods.com/skyrimspecialedition/mods/9358
You can also use a console command to enable a free cam, use the tilde key, enter tfc
I haven't used the mod, but I believe that this is what you are talking about.
No mirrors though
It's a can of worms because of VAC. Those helmets have a single plane of focus at 2M. Not one of your body parts is at 2M length ever.
https://www.youtube.com/watch?v=fNzuzssl4eU
as I said, [quote="ak4115"]
People tend to overestimate the capabilities of display hardware, like they said in Diablo's pitch , it's a case of multimedia extravaganza. [/quote]
Current VR hardware can't do it , they would hype it to no end, like they always do.
Also Dice is owned by EA.
It's a can of worms because of VAC. Those helmets have a single plane of focus at 2M. Not one of your body parts is at 2M length ever.
as I said,
ak4115 said:
People tend to overestimate the capabilities of display hardware, like they said in Diablo's pitch , it's a case of multimedia extravaganza.
Current VR hardware can't do it , they would hype it to no end, like they always do.
DICE did a lot of work on the Amiga when they were independent so they have been around for quite a while.
They are also still a Swedish studio regardless of ownership.
A lot of major studios are owned by a publisher. The Finnish studio Redlynz was bought buy Ubisoft a while ago.
Try to avoid getting into a debate over who owns what.
The major problem earlier was to get a publish to buy your pitch so you get enough money to afford to make the game. There are more ways to finance a game idea today but for major studios publishers are still important. To be completely honest I find it hard to figure out who is independent or not regarding AAA games. There is still a lot of people who can't tell the difference between developers and publishers and it becomes a fight between for instance EA and Activision. Just like how you could compare Battlefield with Call of Duty.
I'm fully aware that EA bought DICE a while ago.
DICE did a lot of work on the Amiga when they were independent so they have been around for quite a while.
They are also still a Swedish studio regardless of ownership.
A lot of major studios are owned by a publisher. The Finnish studio Redlynz was bought buy Ubisoft a while ago.
Try to avoid getting into a debate over who owns what.
The major problem earlier was to get a publish to buy your pitch so you get enough money to afford to make the game. There are more ways to finance a game idea today but for major studios publishers are still important. To be completely honest I find it hard to figure out who is independent or not regarding AAA games. There is still a lot of people who can't tell the difference between developers and publishers and it becomes a fight between for instance EA and Activision. Just like how you could compare Battlefield with Call of Duty.
I'm fully aware that EA bought DICE a while ago.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
If I stop stupid additional expenses I will be pretty well off but that is hard when you're autistic and bipolar. I need to protect myself from my manic episodes so it is impossible to spent too much money buying on impulse and not really thinking clearly.
One big step is that I have applied to get rid of my student loan completely due to my tiny income.
I will also have to stop shopping altogether.
I'm taking a very defensive stance towards my relationship with money and given the amount of stuff I already have I do believe that there are fun times ahead when I stop worry about money. I can't allow money to dictate most of my time always lookin for the next thing to buy.
As I'm autistic I genreally buy stuff and forgetting about them very quickly. Collecting stuff has been very important to me but after a while you have loads of half-finished collectons that are abandoned due to lack of money.
Unless I learn how to save properly I will never afford any expensive stuff as well. Anything more expensive than 2 500 SEK is pretty off limit.
Wish me luck
I'm enabling around 100 3D game fixes and is critical for the universal engine fixes as well as the unity pattern. That is a lot of game fixes. Just shows how important the assembler is.
Best wishes to all:
Ulf "Flugan" Jälmbrant
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
About that shopping thingy. One does not need to be any special condition to get into unnessisary shopping spree. I believe we all can learn to get rid of it. If you think it hard enough and have lots of things to do. Some might find help from the though "if i don´t get it now there is a chance i don´t wan´t it next month anymore" just reverse it.
I bought a 350€ fishman tripple play to play keyboard on a guitar... come on i have not used it but once in two years. im so lazy i just jam with my amp when ever i have the time, i have software worth of hundreds of dollars on my music pc (yes i have another current gen pc for that) that im too lazy to turn on. I just use my amps sound instead of the cool on my pc.
Yes now by baby steps i have learned to control my shopping sprees. Atleast i usually buy the cheaper alternative exept when it comes to tools. those i need to make money to keep up running in the wheel.
I wish you luck. well actually there is not such thing. there is just determined people who once in a while slip from the path. And the ones that are not even willing to try
CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele
https://www.pcgamer.com/immortal-planet-is-an-action-rpg-souls-like-from-the-creator-of-ronin/
Looks like a one-lead-programmer project, wouldn't exist if its creator gave in to the temptation of consumerism
and what the future holds ! Maybe even stereo graphics of some sort.. :)
Good luck my man!
Have you considered learning Unreal Engine 4? You have a super keen eye for visuals and the price is right - free! There are so many tutorials out there and because you blatantly know way more than the basic programming fundamentals, it will take very little time to adapt to UE4's way of doing things!
Document the new Project Flugan on your blog. :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Will probably look again. A game team usually have artists, modelers, map makers, story makers, voice actors, coders, designers etc. Some games have a director on top.
There is a lot of tools involved that cost money. There are sometimes free alternatives but not always. There is a reason why companies licence Havok or other middlewhere. Half-Life 2 got a lot of attention for their clever use of Havok.
Makes me think of Natural Selection II which had a tiny team and some models etc was outsourced and made according to concept art. The NS2 team did have a coder and a concept artist.
This is something to consider as I need the right angle, PM me if interested.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
www.graybeardgames.com/download/diablo_pitch.pdf
initially there were two developers , then at a late stage it turned into a 15 person team.
IMO "geometry 3D" has disastrous effect as far as new titles go, not even fluffy , clumsy , nu-Blizzard art-style(?) can save it :
https://www.kickstarter.com/projects/850696222/bevontule-altar-of-roots
-and we all know Diablo 1-2 looks way better than the 3 .
UE4 has dismal support of 2.5D .
I 'learned' UE4 last summer during my holiday. Only used free stuff: Blender, Paint.net, audacity.
https://forums.oculusvr.com/community/discussion/56720/wip-vr-breakout-development-diary#latest
(As you can see I haven't touched it for a while!)
I appreciate that it is VR and looks a little crude but that's because I am not skilled! However, the only thing which is NOT mine, are the hands. I made everything else from scratch: the shields, textures, sounds etc.
Imagine what you could do with it, with your skills! Especially with what you have right now... time :)
I am looking forward to seeing what you can do!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
So , it's a hit or miss , sort of .
I know of an old FPS ( Unreal XMP ) that felt just right running under UE2 engine , and when they ported it to UT2004 it became dull and uninteresting.
It's interesting to note that Borderlands (1) was a colossal hit , even with that outline shader, that sort of removed 'geometry 3D' "perks" and gave it a "cut out" / screen depth appearance. And when you turned off that shader it wasn't all that better either in stereo 3D either on projector (in my case).
People tend to overestimate the capabilities of display hardware, like they said in Diablo's pitch , it's a case of multimedia extravaganza.
(Especially with people like Palmer around , who explicitly tell people to overestimate the capabilities of display hardware , curiously the very same type he makes .)
As I'm looking for a female protagonist we quickly reach the point of breast physics.
There should also be mirrors in the game so you can watch from an outside perspective.
I'm clearly inspired by DICE which is one of only a few AAA game companies in Sweden.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I can't even remember which ones do this now - most don't, which is disappointing. One of the space sim games did, I can't remember if that was Elite Dangerous or whatever the otherwise complete garbage Oculus launch title was, and I know I've seen it in a few others since then, but I didn't write them down and I've forgotten which ones they were (plus I'm pretty much over VR, and keeping spending money on new games to a minimum unless they are ones I'm actually going to skip my backlog for).
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
https://www.nexusmods.com/skyrimspecialedition/mods/9358
You can also use a console command to enable a free cam, use the tilde key, enter tfc
I haven't used the mod, but I believe that this is what you are talking about.
No mirrors though
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
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-----> Donations to 3DVision Fixers
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Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
as I said,
Current VR hardware can't do it , they would hype it to no end, like they always do.
Also Dice is owned by EA.
They are also still a Swedish studio regardless of ownership.
A lot of major studios are owned by a publisher. The Finnish studio Redlynz was bought buy Ubisoft a while ago.
Try to avoid getting into a debate over who owns what.
The major problem earlier was to get a publish to buy your pitch so you get enough money to afford to make the game. There are more ways to finance a game idea today but for major studios publishers are still important. To be completely honest I find it hard to figure out who is independent or not regarding AAA games. There is still a lot of people who can't tell the difference between developers and publishers and it becomes a fight between for instance EA and Activision. Just like how you could compare Battlefield with Call of Duty.
I'm fully aware that EA bought DICE a while ago.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com