[quote="RAGEdemon"]It is for this reason, that I specifically stated in 2 of my above posts that you can downsample from higher resolutions to 720p and still get 120Hz 120FPS in 2D and 60FPS in 3D no matter which resolution you choose - even 4k (assuming you can get the timings to work).
In contrast, with 3D play, you would be limited to 24Hz/FPS. Yes you would have 1080p native, but is it worth it when you compare that image quality and FPS to a projector at 60FPS Downsampled?[/quote]
Leaving 2D out of the question, I don't follow this. Using DeGoSaTo with Dark Souls II, I've experimented rendering 1080p 3D and 1440 3D, both downsampled to 720p 3D using 3DTV Play. It looks a lot better as you say, but it's still 720p 60fps 3D, and it still obeys the bandwidth limits of HDMI/3DTV Play. It doesn't matter what resolution your PC renders at, as long as it's downsampled to fit into the HDMI bandwidth limitations.
You can render 8K if you want. As long as you have your PC downsample it to 720p, it will work with 3DTV Play at 60fps.
RAGEdemon said:It is for this reason, that I specifically stated in 2 of my above posts that you can downsample from higher resolutions to 720p and still get 120Hz 120FPS in 2D and 60FPS in 3D no matter which resolution you choose - even 4k (assuming you can get the timings to work).
In contrast, with 3D play, you would be limited to 24Hz/FPS. Yes you would have 1080p native, but is it worth it when you compare that image quality and FPS to a projector at 60FPS Downsampled?
Leaving 2D out of the question, I don't follow this. Using DeGoSaTo with Dark Souls II, I've experimented rendering 1080p 3D and 1440 3D, both downsampled to 720p 3D using 3DTV Play. It looks a lot better as you say, but it's still 720p 60fps 3D, and it still obeys the bandwidth limits of HDMI/3DTV Play. It doesn't matter what resolution your PC renders at, as long as it's downsampled to fit into the HDMI bandwidth limitations.
You can render 8K if you want. As long as you have your PC downsample it to 720p, it will work with 3DTV Play at 60fps.
You can downsample on any screen though, can't you? It's called MSAA.
Also, you're not limited to 24hz on 3dtv play, you're limited to 60 (for each eye).
Are there even any 3d vision projectors currently on sale right now? When I looked, they were all old models no-one was selling, making 3d tv play the only option.
You can downsample on any screen though, can't you? It's called MSAA.
Also, you're not limited to 24hz on 3dtv play, you're limited to 60 (for each eye).
Are there even any 3d vision projectors currently on sale right now? When I looked, they were all old models no-one was selling, making 3d tv play the only option.
[quote="sleepwalker2"]ok just to make sure, can a 3d tv play projector play pc games at 720p @ 120 hz and 1080p @ 60 hz ?[/quote]
Rage is rate that the answer to this is no, but only for 3d gaming. In 2d, a 3d vision projector will accept a 120hz input at 1280x720 and display a 1280x720x120hz output.
Also I agree about downsampling, it's amazing.. Would still like more detail (1080p) though, it's very beneficial for certain genres of game.
Pirate, you're probably right that they don't sell them any more. I'm still on my original projector and bulb!
There's a fair chance you could get a 3dtv play projector to work in 3d vision mode with an EDID override though. Not sure if such talk is still frowned upon on these forums though!
sleepwalker2 said:ok just to make sure, can a 3d tv play projector play pc games at 720p @ 120 hz and 1080p @ 60 hz ?
Rage is rate that the answer to this is no, but only for 3d gaming. In 2d, a 3d vision projector will accept a 120hz input at 1280x720 and display a 1280x720x120hz output.
Also I agree about downsampling, it's amazing.. Would still like more detail (1080p) though, it's very beneficial for certain genres of game.
Pirate, you're probably right that they don't sell them any more. I'm still on my original projector and bulb!
There's a fair chance you could get a 3dtv play projector to work in 3d vision mode with an EDID override though. Not sure if such talk is still frowned upon on these forums though!
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
[quote="rustyk"][quote="sleepwalker2"]ok just to make sure, can a 3d tv play projector play pc games at 720p @ 120 hz and 1080p @ 60 hz ?[/quote]
Rage is rate that the answer to this is no, but only for 3d gaming. In 2d, a 3d vision projector will accept a 120hz input and display a 120hz output.
Also I agree about downsampling, it's amazing.. Would still like more detail (1080p) though, it's very beneficial for certain genres of game.[/quote]
I agree with you rustyk. 1080p 3D vision would be quite something. I am hoping that we will get 4K 3D vision down the line as 1080p 3D vision on projector has missed the bandwagon.
Right now, 720p with downsampling is the best we have IMO.
Pirateguybrush,
You are talking about Full Scene Antialiasing (FSAA).
There are many variances of FSAA. At best they are all hacks to eliminate jaggies. The worst is FXAA which uses post processing to blur the jaggies then a sharpening filter to sharpen the entire image. The performance impact is negligible but the image quality is horrendous.
The best is Sparse Grid Super Sample AntiAliasing (SGSSAA). This method is the best but has a huge impact on performance and blurs textures. You also have to be lucky enough to be able to find an antialiasing compatibility flag to make it work.
There are a myriad of techniques in between, all designed for different perormance/image quality tradeoffs (including Multi Sample AntiAliasing that you mentioned).
Simply put, they are a poor man's substitute for higher resolutions as a truly high resolution would cripple performance.
Supersampling on the other hand, actually ups the resolution itself. You get raw image quality that you would otherwise on a higher resolution without any of the downsides (except sharpness due to it being downsampled of course) but of course the caveat is that there is an equally large performance impact.
The huge advantage is that downsampling is compatible with any game. No custom AA flags, and no needing to worry about the game not supporting the FSAA mode in 3D or 2D.
For us guys stuck on low rez screens, its quite a godsend ;-)
sleepwalker2 said:ok just to make sure, can a 3d tv play projector play pc games at 720p @ 120 hz and 1080p @ 60 hz ?
Rage is rate that the answer to this is no, but only for 3d gaming. In 2d, a 3d vision projector will accept a 120hz input and display a 120hz output.
Also I agree about downsampling, it's amazing.. Would still like more detail (1080p) though, it's very beneficial for certain genres of game.
I agree with you rustyk. 1080p 3D vision would be quite something. I am hoping that we will get 4K 3D vision down the line as 1080p 3D vision on projector has missed the bandwagon.
Right now, 720p with downsampling is the best we have IMO.
Pirateguybrush,
You are talking about Full Scene Antialiasing (FSAA).
There are many variances of FSAA. At best they are all hacks to eliminate jaggies. The worst is FXAA which uses post processing to blur the jaggies then a sharpening filter to sharpen the entire image. The performance impact is negligible but the image quality is horrendous.
The best is Sparse Grid Super Sample AntiAliasing (SGSSAA). This method is the best but has a huge impact on performance and blurs textures. You also have to be lucky enough to be able to find an antialiasing compatibility flag to make it work.
There are a myriad of techniques in between, all designed for different perormance/image quality tradeoffs (including Multi Sample AntiAliasing that you mentioned).
Simply put, they are a poor man's substitute for higher resolutions as a truly high resolution would cripple performance.
Supersampling on the other hand, actually ups the resolution itself. You get raw image quality that you would otherwise on a higher resolution without any of the downsides (except sharpness due to it being downsampled of course) but of course the caveat is that there is an equally large performance impact.
The huge advantage is that downsampling is compatible with any game. No custom AA flags, and no needing to worry about the game not supporting the FSAA mode in 3D or 2D.
For us guys stuck on low rez screens, its quite a godsend ;-)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
The 3D 'standards' are '720p60' & '1080p24', the 60, and 24 respectively, are for frames per eye(FPS) ... the perceived FPS, not the total frames per second ... there's still 120 FPS. like Airion said '2D aside', where a 120Hz projector can get 2D at 120Hz and not just in 3D ... there's no way people playing in 1080p24 are playing at 12 FPS ...
The PS3 does 720p60 ... which is ...
http://www.eurogamer.net/articles/super-stardust-3d-720p120-confirmed-article
The 3D 'standards' are '720p60' & '1080p24', the 60, and 24 respectively, are for frames per eye(FPS) ... the perceived FPS, not the total frames per second ... there's still 120 FPS. like Airion said '2D aside', where a 120Hz projector can get 2D at 120Hz and not just in 3D ... there's no way people playing in 1080p24 are playing at 12 FPS ...
[quote="Airion"][quote="RAGEdemon"]It is for this reason, that I specifically stated in 2 of my above posts that you can downsample from higher resolutions to 720p and still get 120Hz 120FPS in 2D and 60FPS in 3D no matter which resolution you choose - even 4k (assuming you can get the timings to work).
In contrast, with 3D play, you would be limited to 24Hz/FPS. Yes you would have 1080p native, but is it worth it when you compare that image quality and FPS to a projector at 60FPS Downsampled?[/quote]
Leaving 2D out of the question, I don't follow this. Using DeGoSaTo with Dark Souls II, I've experimented rendering 1080p 3D and 1440 3D, both downsampled to 720p 3D using 3DTV Play. It looks a lot better as you say, but it's still 720p 60fps 3D, and it still obeys the bandwidth limits of HDMI/3DTV Play. It doesn't matter what resolution your PC renders at, as long as it's downsampled to fit into the HDMI bandwidth limitations.
You can render 8K if you want. As long as you have your PC downsample it to 720p, it will work with 3DTV Play at 60fps.[/quote]
Airion, we are on the same page. Perhaps you misunderstood my previous posts.
When I talk about 24fps, I am talking about 1080p. With 3D play, if you downsample from 8k to 1080p, you will still only get 24Hz/FPS.
The playing field is level only if you downsample to 720p with both 3D vision or 3D Play.
I took this for granted but perhaps I should have stated: Why on earth would someone want to downsample 8k to 720p on a 1080p native screen? That would decrease image quality as only some of the pixels are being merged while others are not. Put simply, a 720p resolution on a 720p native projector looks superior to a 720p resolution on a 1080p native projector.
I assumed this was common knowledge.
Now, granted 3D Play would be as good as 3D vision in the rare case where the projector was HDMI 1.4(a) and 720p native, but this would be quite rare I would imagine.
RAGEdemon said:It is for this reason, that I specifically stated in 2 of my above posts that you can downsample from higher resolutions to 720p and still get 120Hz 120FPS in 2D and 60FPS in 3D no matter which resolution you choose - even 4k (assuming you can get the timings to work).
In contrast, with 3D play, you would be limited to 24Hz/FPS. Yes you would have 1080p native, but is it worth it when you compare that image quality and FPS to a projector at 60FPS Downsampled?
Leaving 2D out of the question, I don't follow this. Using DeGoSaTo with Dark Souls II, I've experimented rendering 1080p 3D and 1440 3D, both downsampled to 720p 3D using 3DTV Play. It looks a lot better as you say, but it's still 720p 60fps 3D, and it still obeys the bandwidth limits of HDMI/3DTV Play. It doesn't matter what resolution your PC renders at, as long as it's downsampled to fit into the HDMI bandwidth limitations.
You can render 8K if you want. As long as you have your PC downsample it to 720p, it will work with 3DTV Play at 60fps.
Airion, we are on the same page. Perhaps you misunderstood my previous posts.
When I talk about 24fps, I am talking about 1080p. With 3D play, if you downsample from 8k to 1080p, you will still only get 24Hz/FPS.
The playing field is level only if you downsample to 720p with both 3D vision or 3D Play.
I took this for granted but perhaps I should have stated: Why on earth would someone want to downsample 8k to 720p on a 1080p native screen? That would decrease image quality as only some of the pixels are being merged while others are not. Put simply, a 720p resolution on a 720p native projector looks superior to a 720p resolution on a 1080p native projector.
I assumed this was common knowledge.
Now, granted 3D Play would be as good as 3D vision in the rare case where the projector was HDMI 1.4(a) and 720p native, but this would be quite rare I would imagine.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="RAGEdemon"]Why on earth would someone want to downsample 8k to 720p on a 1080p native screen?[/quote]
Because they want 60fps. Even on 1080p native projectors, it's limited to 720p 60fps 3D upscaled in the projector to 1080p. 1080p 60fps 3D is not an option, 3D Vision nor 3DTV Play.
[quote="RAGEdemon"]720p resolution on a 720p native projector looks superior to a 720p resolution on a 1080p native projector.[/quote]
I disagree. It looks slightly better on a 1080p native projector. The main reason it that pixels are less noticeable on a 1080p projector. That is my comparison between my H5360BD and W1070.
RAGEdemon said:Why on earth would someone want to downsample 8k to 720p on a 1080p native screen?
Because they want 60fps. Even on 1080p native projectors, it's limited to 720p 60fps 3D upscaled in the projector to 1080p. 1080p 60fps 3D is not an option, 3D Vision nor 3DTV Play.
RAGEdemon said:720p resolution on a 720p native projector looks superior to a 720p resolution on a 1080p native projector.
I disagree. It looks slightly better on a 1080p native projector. The main reason it that pixels are less noticeable on a 1080p projector. That is my comparison between my H5360BD and W1070.
Heh Airion, I think you need to do some more tests mate. That last statement of yours is quite a stunner.
Read a little about pixel stretching, and non 1:1 down scaling. I'm honestly surprised by you ;-)
Please also take a look at this wiki article and the picture to the right regarding the long list of reasons why image quality when upscaling is bad compared to native:
[url]http://en.wikipedia.org/wiki/Native_resolution[/url]
If the image quality is better downscaled on non 1:1 projector than on native 1:1 projector then there is something very wrong. Perhaps the 1080p projector intrinsically has better picture renditioning, but this would have to be superb compared to shoddy on the 720p.
Heh Airion, I think you need to do some more tests mate. That last statement of yours is quite a stunner.
Read a little about pixel stretching, and non 1:1 down scaling. I'm honestly surprised by you ;-)
Please also take a look at this wiki article and the picture to the right regarding the long list of reasons why image quality when upscaling is bad compared to native: http://en.wikipedia.org/wiki/Native_resolution
If the image quality is better downscaled on non 1:1 projector than on native 1:1 projector then there is something very wrong. Perhaps the 1080p projector intrinsically has better picture renditioning, but this would have to be superb compared to shoddy on the 720p.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I too have compared 720p on a 1080p and 720p native projectors. In fact i still have dual mounted system, 120hz optoma hd67n(usa model called hd66) and benq w1070.
720p 3d or 2d looks about the same on both systems. I gotta say i was little suprised that it looked so good, on my tv and other 1080p displays 720p looks absolutely horrible. Anyway im starting to like 1080p projector more on 720p 3d gaming, because sometimes i sit pretty close to the screen so the pixel grid is less visible on it, just like Airion said.
edit: by less visible i mean i dont see it at all, on a 720p projector i see the grid sometimes.
I too have compared 720p on a 1080p and 720p native projectors. In fact i still have dual mounted system, 120hz optoma hd67n(usa model called hd66) and benq w1070.
720p 3d or 2d looks about the same on both systems. I gotta say i was little suprised that it looked so good, on my tv and other 1080p displays 720p looks absolutely horrible. Anyway im starting to like 1080p projector more on 720p 3d gaming, because sometimes i sit pretty close to the screen so the pixel grid is less visible on it, just like Airion said.
edit: by less visible i mean i dont see it at all, on a 720p projector i see the grid sometimes.
That's interesting sammy.
Would you mind doing a comparison now between the 2?
More than the pixel grid effect, there should be an overriding effect of some pixels doubling while others not, which manifests itself in the effect shown here:
[img]http://upload.wikimedia.org/wikipedia/en/f/f7/Native-resolution_800x600_on_1024x768.JPG[/img]
Text and high resolution textures, for example, should be noticeably worse quality due to the 1.5:1 pixel ratio.
I wonder if the projector itself is internally upsampling the image before displaying it instead of displaying raw scaled data. This would certainly produce better image quality but would also unfortunately introduce significant input lag.
Would you mind doing a comparison now between the 2?
More than the pixel grid effect, there should be an overriding effect of some pixels doubling while others not, which manifests itself in the effect shown here:
Text and high resolution textures, for example, should be noticeably worse quality due to the 1.5:1 pixel ratio.
I wonder if the projector itself is internally upsampling the image before displaying it instead of displaying raw scaled data. This would certainly produce better image quality but would also unfortunately introduce significant input lag.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
I can do the comparison early next week when i return home. I admit tho that i didnt spend a lot of time doing the comparison last time. Just because side by side is not an option given that both projectors are pointing at the same screen. I dont swear they look identical, but to my eyes they were extremely close. Cant say that ive noticed that kind of text quality. Might be due to just playing games, in windows and movies i always have it at a native 1080p resolution.
I can do the comparison early next week when i return home. I admit tho that i didnt spend a lot of time doing the comparison last time. Just because side by side is not an option given that both projectors are pointing at the same screen. I dont swear they look identical, but to my eyes they were extremely close. Cant say that ive noticed that kind of text quality. Might be due to just playing games, in windows and movies i always have it at a native 1080p resolution.
Just took a photo of my W1070, set to 720p. I'm not seeing that effect at all. There's some weird banding only visible on my phone camera though.
[img]https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10448693_10152428284595673_6059357591571844553_o.jpg[/img]
Thanks for testing. I was quite sure i didnt see text like in the RAGEdemon's example. I think i would have noticed, but was unsure because i didnt pay close attention to the text back then.
Thanks for testing. I was quite sure i didnt see text like in the RAGEdemon's example. I think i would have noticed, but was unsure because i didnt pay close attention to the text back then.
Pirateguybrush,
Is it possible to take a better quality picture? I'll take a pic of mine and we can compare :)
In theory, your text should be a lot blurrier if its upsampling internally before outputting.
I've just down'd my rez to a few resolutions and the results were quite atrocious.
For comparison, nice and crispy...
[IMG]http://i.imgur.com/IVwacns.jpg[/IMG]
Leaving 2D out of the question, I don't follow this. Using DeGoSaTo with Dark Souls II, I've experimented rendering 1080p 3D and 1440 3D, both downsampled to 720p 3D using 3DTV Play. It looks a lot better as you say, but it's still 720p 60fps 3D, and it still obeys the bandwidth limits of HDMI/3DTV Play. It doesn't matter what resolution your PC renders at, as long as it's downsampled to fit into the HDMI bandwidth limitations.
You can render 8K if you want. As long as you have your PC downsample it to 720p, it will work with 3DTV Play at 60fps.
Also, you're not limited to 24hz on 3dtv play, you're limited to 60 (for each eye).
Are there even any 3d vision projectors currently on sale right now? When I looked, they were all old models no-one was selling, making 3d tv play the only option.
Rage is rate that the answer to this is no, but only for 3d gaming. In 2d, a 3d vision projector will accept a 120hz input at 1280x720 and display a 1280x720x120hz output.
Also I agree about downsampling, it's amazing.. Would still like more detail (1080p) though, it's very beneficial for certain genres of game.
Pirate, you're probably right that they don't sell them any more. I'm still on my original projector and bulb!
There's a fair chance you could get a 3dtv play projector to work in 3d vision mode with an EDID override though. Not sure if such talk is still frowned upon on these forums though!
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
I agree with you rustyk. 1080p 3D vision would be quite something. I am hoping that we will get 4K 3D vision down the line as 1080p 3D vision on projector has missed the bandwagon.
Right now, 720p with downsampling is the best we have IMO.
Pirateguybrush,
You are talking about Full Scene Antialiasing (FSAA).
There are many variances of FSAA. At best they are all hacks to eliminate jaggies. The worst is FXAA which uses post processing to blur the jaggies then a sharpening filter to sharpen the entire image. The performance impact is negligible but the image quality is horrendous.
The best is Sparse Grid Super Sample AntiAliasing (SGSSAA). This method is the best but has a huge impact on performance and blurs textures. You also have to be lucky enough to be able to find an antialiasing compatibility flag to make it work.
There are a myriad of techniques in between, all designed for different perormance/image quality tradeoffs (including Multi Sample AntiAliasing that you mentioned).
Simply put, they are a poor man's substitute for higher resolutions as a truly high resolution would cripple performance.
Supersampling on the other hand, actually ups the resolution itself. You get raw image quality that you would otherwise on a higher resolution without any of the downsides (except sharpness due to it being downsampled of course) but of course the caveat is that there is an equally large performance impact.
The huge advantage is that downsampling is compatible with any game. No custom AA flags, and no needing to worry about the game not supporting the FSAA mode in 3D or 2D.
For us guys stuck on low rez screens, its quite a godsend ;-)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
The PS3 does 720p60 ... which is ...
http://www.eurogamer.net/articles/super-stardust-3d-720p120-confirmed-article
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Airion, we are on the same page. Perhaps you misunderstood my previous posts.
When I talk about 24fps, I am talking about 1080p. With 3D play, if you downsample from 8k to 1080p, you will still only get 24Hz/FPS.
The playing field is level only if you downsample to 720p with both 3D vision or 3D Play.
I took this for granted but perhaps I should have stated: Why on earth would someone want to downsample 8k to 720p on a 1080p native screen? That would decrease image quality as only some of the pixels are being merged while others are not. Put simply, a 720p resolution on a 720p native projector looks superior to a 720p resolution on a 1080p native projector.
I assumed this was common knowledge.
Now, granted 3D Play would be as good as 3D vision in the rare case where the projector was HDMI 1.4(a) and 720p native, but this would be quite rare I would imagine.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Because they want 60fps. Even on 1080p native projectors, it's limited to 720p 60fps 3D upscaled in the projector to 1080p. 1080p 60fps 3D is not an option, 3D Vision nor 3DTV Play.
I disagree. It looks slightly better on a 1080p native projector. The main reason it that pixels are less noticeable on a 1080p projector. That is my comparison between my H5360BD and W1070.
Read a little about pixel stretching, and non 1:1 down scaling. I'm honestly surprised by you ;-)
Please also take a look at this wiki article and the picture to the right regarding the long list of reasons why image quality when upscaling is bad compared to native:
http://en.wikipedia.org/wiki/Native_resolution
If the image quality is better downscaled on non 1:1 projector than on native 1:1 projector then there is something very wrong. Perhaps the 1080p projector intrinsically has better picture renditioning, but this would have to be superb compared to shoddy on the 720p.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
720p 3d or 2d looks about the same on both systems. I gotta say i was little suprised that it looked so good, on my tv and other 1080p displays 720p looks absolutely horrible. Anyway im starting to like 1080p projector more on 720p 3d gaming, because sometimes i sit pretty close to the screen so the pixel grid is less visible on it, just like Airion said.
edit: by less visible i mean i dont see it at all, on a 720p projector i see the grid sometimes.
Would you mind doing a comparison now between the 2?
More than the pixel grid effect, there should be an overriding effect of some pixels doubling while others not, which manifests itself in the effect shown here:
Text and high resolution textures, for example, should be noticeably worse quality due to the 1.5:1 pixel ratio.
I wonder if the projector itself is internally upsampling the image before displaying it instead of displaying raw scaled data. This would certainly produce better image quality but would also unfortunately introduce significant input lag.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Is it possible to take a better quality picture? I'll take a pic of mine and we can compare :)
In theory, your text should be a lot blurrier if its upsampling internally before outputting.
I've just down'd my rez to a few resolutions and the results were quite atrocious.
For comparison, nice and crispy...
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.