Splinter Cell: Blacklist - any word on 3D Vision?
  6 / 11    
Damn, does not seem to accept US addresses...
Damn, does not seem to accept US addresses...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#76
Posted 01/10/2014 02:32 PM   
[quote="mike_ar69"]Damn, does not seem to accept US addresses...[/quote] Sent PM
mike_ar69 said:Damn, does not seem to accept US addresses...

Sent PM

#77
Posted 01/10/2014 03:01 PM   
Slightly more expensive here, but I can also vouch for these guys (used twice, fast delivery both times). http://www.kinguin.us/catalog/category/view/s/splinter-cell-blacklist-digital-deluxe-pre-order-splinter-cell-conviction-ubishop-download/id/2050/?___store=kinguin_us_english&utm_source=www.allkeyshop.com&utm_medium=referral&utm_campaign=allkeyshop&___from_store=kinguin_co_uk_english
Try to look nvidia bundle keys too on ebay. You might get lucky, batman, blacklist+aciv can be found pretty cheap at times. Blacklist and aciv comes on the same voucher, but once you register the voucher on nvidia site you get 2 separate keys(uplay, batman is steam). I paid only 20$ before aciv release date, sold blacklist for 10$ cause i already had it and ended up paying just 10$ for aciv. Did same thing with Thief, amd never settle bundles expired at the end of the 2013, gold and ruby rewards contained thief and 2 other games. Managed again to grap one off ebay for 20$, chose thief, saints row iv and hitman absolution keys. Sold hitman and saints row for 18$, ended up paying only 2 dollars for thief pre-order :D
Try to look nvidia bundle keys too on ebay. You might get lucky, batman, blacklist+aciv can be found pretty cheap at times. Blacklist and aciv comes on the same voucher, but once you register the voucher on nvidia site you get 2 separate keys(uplay, batman is steam). I paid only 20$ before aciv release date, sold blacklist for 10$ cause i already had it and ended up paying just 10$ for aciv.

Did same thing with Thief, amd never settle bundles expired at the end of the 2013, gold and ruby rewards contained thief and 2 other games. Managed again to grap one off ebay for 20$, chose thief, saints row iv and hitman absolution keys. Sold hitman and saints row for 18$, ended up paying only 2 dollars for thief pre-order :D

#79
Posted 01/10/2014 07:11 PM   
[quote="lohan"]Is anyone around here who could estimate if this game will get a fix anytime soon? I got this game very cheap during the Gamescom in Cologne, Germany. Since you could get it cheap on all platforms during Gamescom I bought it twice for PC and Wii U. Just like many guys around here I am just too impressed by stereoscopic gaming on my Sony HMZ by now that I just can't go back to boring 2D.....with one exception: Since I also like handheld-gaming (perfect for those short gaming sessions when time is sparse) I am using the Wii U exclusively with its "playing on the Gamepad"-option. That way Wii U gaming falls into the handeheld-category for me. So while big-screen gaming strictly means 3D gaming for me these days, I can still live with 2D gaming in the handheld- category.[/quote]I know the feeling, as I'm in a very similar position to you. I got an nvidia Shield for xmas, and I've been loving playing handheld games on the couch - mainly games streamed from my PC. I too now have to make the choice between whether to play a game in a comfy handheld environment (streamed on Shield) or a spectacular 3D one (at my PC). So far, I'm waiting for a fix for Blacklist. A DX11 wrapper will come sooner or later, and from what I've heard it may be soon. I'd expect this game to be one of the ones to get fixed, unless the engine is really unfriendly or something.
lohan said:Is anyone around here who could estimate if this game will get a fix anytime soon? I got this game very cheap during the Gamescom in Cologne, Germany. Since you could get it cheap on all platforms during Gamescom I bought it twice for PC and Wii U. Just like many guys around here I am just too impressed by stereoscopic gaming on my Sony HMZ by now that I just can't go back to boring 2D.....with one exception: Since I also like handheld-gaming (perfect for those short gaming sessions when time is sparse) I am using the Wii U exclusively with its "playing on the Gamepad"-option. That way Wii U gaming falls into the handeheld-category for me. So while big-screen gaming strictly means 3D gaming for me these days, I can still live with 2D gaming in the handheld- category.
I know the feeling, as I'm in a very similar position to you. I got an nvidia Shield for xmas, and I've been loving playing handheld games on the couch - mainly games streamed from my PC.

I too now have to make the choice between whether to play a game in a comfy handheld environment (streamed on Shield) or a spectacular 3D one (at my PC). So far, I'm waiting for a fix for Blacklist. A DX11 wrapper will come sooner or later, and from what I've heard it may be soon. I'd expect this game to be one of the ones to get fixed, unless the engine is really unfriendly or something.

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#80
Posted 01/11/2014 10:05 AM   
If you also can live with 2D gaming in the handeheld-department you should definitely get you a PS4 and a Playstation Vita. I still can't believe what I just witnessed this morning. I remotely turned on my PS4 at home while I was miles away at my Girl-friends apartment then I fired up Battlefield IV on my Vita via Remote Play and played this Blockbuster next Gen title without any noticeable lag on my Vita. This is definitely a dream come true. It allows me to play all those nice exclusive console-titles. Most of the time I wouldn't do that while at home because I would definitely prefer stereoscopic PC-gaming on my HMZ every single time. But now I can enjoy all those glorious exclusive console titles ANYWHERE (ok you need a proper WLAN-Access Point).
If you also can live with 2D gaming in the handeheld-department you should definitely get you a PS4 and a Playstation Vita. I still can't believe what I just witnessed this morning. I remotely turned on my PS4 at home while I was miles away at my Girl-friends apartment then I fired up Battlefield IV on my Vita via Remote Play and played this Blockbuster next Gen title without any noticeable lag on my Vita. This is definitely a dream come true. It allows me to play all those nice exclusive console-titles. Most of the time I wouldn't do that while at home because I would definitely prefer stereoscopic PC-gaming on my HMZ every single time. But now I can enjoy all those glorious exclusive console titles ANYWHERE (ok you need a proper WLAN-Access Point).

#81
Posted 01/11/2014 04:44 PM   
For what it's worth, some very nice person gifted me a copy of this, so I am working on a fix for the DX9 version. I have not worked with Unreal Engines before so it's a bit odd to me, but it does seem tractible - I have fixed shadows, fire and most light halos already. I currently have a major issue where fixing one (absolutely essential) thing has caused lots of horizontal lines on the screen, which I think may be an issue with accessing samplers, but I am not sure. There are also about 2700 Pixel shaders, so it might take a while. I'll post up a WIP if/when I get rid of the horizontal lines.
For what it's worth, some very nice person gifted me a copy of this, so I am working on a fix for the DX9 version. I have not worked with Unreal Engines before so it's a bit odd to me, but it does seem tractible - I have fixed shadows, fire and most light halos already. I currently have a major issue where fixing one (absolutely essential) thing has caused lots of horizontal lines on the screen, which I think may be an issue with accessing samplers, but I am not sure. There are also about 2700 Pixel shaders, so it might take a while. I'll post up a WIP if/when I get rid of the horizontal lines.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#82
Posted 01/16/2014 02:45 PM   
good news dude :)
good news dude :)

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#83
Posted 01/16/2014 03:07 PM   
Damnit, I should have waited. :) Ah well, I didn't love the game anyway. Thanks for fixing it though, I'm glad others will be able to play in 3d.
Damnit, I should have waited. :)

Ah well, I didn't love the game anyway. Thanks for fixing it though, I'm glad others will be able to play in 3d.

#84
Posted 01/16/2014 03:10 PM   
These are very good news, Mike. It's still waiting here on my shelf untouched...waiting for your blessing!
These are very good news, Mike. It's still waiting here on my shelf untouched...waiting for your blessing!

#85
Posted 01/16/2014 08:29 PM   
Awesome!!!! Go mikeee! ;)
Awesome!!!! Go mikeee! ;)

#86
Posted 01/16/2014 08:35 PM   
[quote="mike_ar69"]For what it's worth, some very nice person gifted me a copy of this, so I am working on a fix for the DX9 version. I have not worked with Unreal Engines before so it's a bit odd to me, but it does seem tractible - I have fixed shadows, fire and most light halos already. I currently have a major issue where fixing one (absolutely essential) thing has caused lots of horizontal lines on the screen, which I think may be an issue with accessing samplers, but I am not sure. There are also about 2700 Pixel shaders, so it might take a while. I'll post up a WIP if/when I get rid of the horizontal lines.[/quote] Show me a picture. Does this happen without shaders loaded in? Are these horizontal lines tied to convergence[Then its definetly sampler related]? Justing pointing out that Bioshock 1/2 is using DefVSSampler = 258 and no one changes vertexsampler unless we have to. Edit:Wierd it looks like you can use any pixel sampler. DefPSSampler = 10 Helix is using for I am alive. I mentioned it before but I've had to change samplers in games where I didn't where the shaders I had loaded in didn't use the samplers I had set. Switching them fixed it though.
mike_ar69 said:For what it's worth, some very nice person gifted me a copy of this, so I am working on a fix for the DX9 version. I have not worked with Unreal Engines before so it's a bit odd to me, but it does seem tractible - I have fixed shadows, fire and most light halos already. I currently have a major issue where fixing one (absolutely essential) thing has caused lots of horizontal lines on the screen, which I think may be an issue with accessing samplers, but I am not sure. There are also about 2700 Pixel shaders, so it might take a while. I'll post up a WIP if/when I get rid of the horizontal lines.

Show me a picture. Does this happen without shaders loaded in? Are these horizontal lines tied to convergence[Then its definetly sampler related]?

Justing pointing out that Bioshock 1/2 is using
DefVSSampler = 258
and no one changes vertexsampler unless we have to.
Edit:Wierd it looks like you can use any pixel sampler.
DefPSSampler = 10
Helix is using for I am alive.

I mentioned it before but I've had to change samplers in games where I didn't where the shaders I had loaded in didn't use the samplers I had set. Switching them fixed it though.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#87
Posted 01/16/2014 08:34 PM   
Hi - so I discovered the problem and it is nasty. There are a set of objects that seem to be on a different coordinate scale to the rest so that when a stereo correction is applied the shift is so massive that the objects are almost at max depth with just 1% separation. So the lines were a consequence of lighting effects being applied to these objects. The convergence level needs to be about 50 to make the game look ok, but only setting convergence=1 (sound familiar) makes it all work. I further discovered that these objects do not seem to need stereo correction anyway so I have been trying to find a way to separate them, but finding textures is a pain (and I have not managed it yet). Separating by z/w also no luck. Any suggestions welcome...
Hi - so I discovered the problem and it is nasty. There are a set of objects that seem to be on a different coordinate scale to the rest so that when a stereo correction is applied the shift is so massive that the objects are almost at max depth with just 1% separation. So the lines were a consequence of lighting effects being applied to these objects. The convergence level needs to be about 50 to make the game look ok, but only setting convergence=1 (sound familiar) makes it all work. I further discovered that these objects do not seem to need stereo correction anyway so I have been trying to find a way to separate them, but finding textures is a pain (and I have not managed it yet). Separating by z/w also no luck. Any suggestions welcome...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#88
Posted 01/16/2014 11:10 PM   
No idea, I would tried the same things. Only other suggestion is trying a different debugger as far as seperating out the textures. Or looking at bioshock and seeing if he ran into something similar.
No idea, I would tried the same things. Only other suggestion is trying a different debugger as far as seperating out the textures. Or looking at bioshock and seeing if he ran into something similar.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#89
Posted 01/16/2014 11:40 PM   
Done both of those lol. I am identifying textures but it does it one at a time and there seems to be possibly hundreds of them on the vs being fixed so it will take a while and I hope it works in the end...
Done both of those lol. I am identifying textures but it does it one at a time and there seems to be possibly hundreds of them on the vs being fixed so it will take a while and I hope it works in the end...

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#90
Posted 01/17/2014 12:03 AM   
  6 / 11    
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