How do you create a profile where none exist?
Pinball Arcade lacks a profile but requires lot's of convergence tweaking which can't be saved due to lack of profile. What is the best approach. Clone an existing profile?
Pinball Arcade lacks a profile but requires lot's of convergence tweaking which can't be saved due to lack of profile. What is the best approach. Clone an existing profile?

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#1
Posted 12/15/2014 08:58 PM   
AFAIK you simply pick a profile and assign it using Nvidia Inspector, then see how well it works. If it doesn't work well, try another. Typically I assume you try to pick one using the same game engine? http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html https://s3.amazonaws.com/dhr/ADD+EXE+TO+CURRENT+PROFILE.pdf helifax made his own profile for his OpenGL wrapper.
AFAIK you simply pick a profile and assign it using Nvidia Inspector, then see how well it works.

If it doesn't work well, try another. Typically I assume you try to pick one using the same game engine?

http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html

https://s3.amazonaws.com/dhr/ADD+EXE+TO+CURRENT+PROFILE.pdf

helifax made his own profile for his OpenGL wrapper.

#2
Posted 12/15/2014 09:14 PM   
If you only need the profile to save convergence I'd suggest creating a new blank profile in nvidia inspector and adding the exe to that. Assigning it to an existing profile or cloning an existing profile is a quick method to use settings for another game, but I'm not keen on doing that unless I have a pretty good idea of what those settings will actually do.
If you only need the profile to save convergence I'd suggest creating a new blank profile in nvidia inspector and adding the exe to that.

Assigning it to an existing profile or cloning an existing profile is a quick method to use settings for another game, but I'm not keen on doing that unless I have a pretty good idea of what those settings will actually do.

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#3
Posted 12/16/2014 01:09 AM   
Creating a new profile still uses the default 3D Vision profile which means not saving convergence. Assigning to a different game creates a conflict if going in-between the two games often.
Creating a new profile still uses the default 3D Vision profile which means not saving convergence.

Assigning to a different game creates a conflict if going in-between the two games often.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

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#4
Posted 12/16/2014 09:07 PM   
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