Might have to play Chronicles of Riddick for a third time. Love that game. Btw, Vin Diesel has another Riddick game being made supposedly. Hope its a good one.
Might have to play Chronicles of Riddick for a third time. Love that game. Btw, Vin Diesel has another Riddick game being made supposedly. Hope its a good one.
Well - wasn`t that about another Riddick Movie? I remember him Tweeting that some time ago. Now you surprised me. I hope it was about movie. Don`t mind another game but movie is the "shit" !
Well - wasn`t that about another Riddick Movie? I remember him Tweeting that some time ago. Now you surprised me. I hope it was about movie. Don`t mind another game but movie is the "shit" !
Holy shit, this is gonna be awesome.
Any chance you can release a version for the GOG exe too? I can PM it if you'd like, I don't see any other places to buy it (besides gamers gate, and who the hell uses that?)
Any chance you can release a version for the GOG exe too? I can PM it if you'd like, I don't see any other places to buy it (besides gamers gate, and who the hell uses that?)
[quote="1Shoot-1Frag"]Please release Riddick fix!!! I want to play this game tonight.... :)[/quote]
Unfortunately I will have to postpone the release for Chronicles of Riddick a bit.
I started working on making the wrapper as generalist as possible and extend it with some new stuff. The idea came while I was toying around with ID Engine 5 (RAGE) (they have some cool stuff inside :)) ).
The aim is to make the same wrapper work on both games (with different settings ofc) but without recompiling the source. (and ideally on all games)
Once is in a good state I will release it;))
Yes, I am using the GoG version also, so it should work with it;)
1Shoot-1Frag said:Please release Riddick fix!!! I want to play this game tonight.... :)
Unfortunately I will have to postpone the release for Chronicles of Riddick a bit.
I started working on making the wrapper as generalist as possible and extend it with some new stuff. The idea came while I was toying around with ID Engine 5 (RAGE) (they have some cool stuff inside :)) ).
The aim is to make the same wrapper work on both games (with different settings ofc) but without recompiling the source. (and ideally on all games)
Once is in a good state I will release it;))
Yes, I am using the GoG version also, so it should work with it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="SKAUT"]You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.[/quote]
How is this for depth? ^_^ :)
[url=http://photos.3dvisionlive.com/helifax/album/53263045cb85776c0f0000f8/]RAGE-3DVision OGL Wrapper[/url]
- Fixed quite alot of UI shaders
- Some shaders still need fixing
- Possible other shader needs fixing ? which I haven't seen so far....
As a side note:
Worked quite alot on the wrapper.
Now it can:
- Dump all shaders (as source code)
- Load a pair of shaders (always requires vertex + fragment shaders) and "swap" the original shaders withing a program. Ability to specify the ProgramId + VertexId + FragmentId pair or just ProgramId or VertexId + FragmentId (discarding the ProgramId) since different engines handle shader creation differently (will not get in depth here)
- Individually "debug" a shader program (vertex + fragment) although sometimes the 3D Vision driver crashes (so is not really recommended but can be very helpful to find an "eluding" shader program)
- Ability to specify Stereoscopic Rendering injection point (more on this later on)
- Ability to specify the Shader injection point for Automatic Stereoscopy
- Ability to specify the Shader injection string for Automatic Stereoscopy (this is game dependent based on the internal structure of the shaders)
- Everything is done from a configuration file.
TO DO:
- Some other things for debugging mode in order to find the shaders that are not properly working in stereo3D.
Remaining issues:
- SYNC rendering between eyes (at the moment this is not handled by the wrapper as is NOT something specific to the rendering mechanism BUT the game ENGINE). Investigation on how to make this GENERIC from withing the wrapper is ongoing, but I think it will not be possible...
So far the newest wrapper version has been tested ONLY on RAGE, but it should work with Amnesia games, Chronicles of Riddick (I plan to make the release using the new wrapper version) not Broken Age yet (since the engine is very very simplistic and doesn't handle so simple cases... yet)
Overall the wrapper is in good shape and I believe that I can release a "debug" version very soon if people are interested. However keep in mind that it will not be a walk in the park and "some" programming experience IS required. :)
In the meantime please enjoy the RAGE screenies and DO LET ME KNOW how do you find the convergence/depth in the pictures;)
Regards;))
SKAUT said:You`ve hyped me up as hell with it - thats why i have a quick question. Do you think you`ll be able to get more depth out of this? Screenshots looks kind of "flat". I think the perfect setting were in Amnesia.
How is this for depth? ^_^ :)
RAGE-3DVision OGL Wrapper
- Fixed quite alot of UI shaders
- Some shaders still need fixing
- Possible other shader needs fixing ? which I haven't seen so far....
As a side note:
Worked quite alot on the wrapper.
Now it can:
- Dump all shaders (as source code)
- Load a pair of shaders (always requires vertex + fragment shaders) and "swap" the original shaders withing a program. Ability to specify the ProgramId + VertexId + FragmentId pair or just ProgramId or VertexId + FragmentId (discarding the ProgramId) since different engines handle shader creation differently (will not get in depth here)
- Individually "debug" a shader program (vertex + fragment) although sometimes the 3D Vision driver crashes (so is not really recommended but can be very helpful to find an "eluding" shader program)
- Ability to specify Stereoscopic Rendering injection point (more on this later on)
- Ability to specify the Shader injection point for Automatic Stereoscopy
- Ability to specify the Shader injection string for Automatic Stereoscopy (this is game dependent based on the internal structure of the shaders)
- Everything is done from a configuration file.
TO DO:
- Some other things for debugging mode in order to find the shaders that are not properly working in stereo3D.
Remaining issues:
- SYNC rendering between eyes (at the moment this is not handled by the wrapper as is NOT something specific to the rendering mechanism BUT the game ENGINE). Investigation on how to make this GENERIC from withing the wrapper is ongoing, but I think it will not be possible...
So far the newest wrapper version has been tested ONLY on RAGE, but it should work with Amnesia games, Chronicles of Riddick (I plan to make the release using the new wrapper version) not Broken Age yet (since the engine is very very simplistic and doesn't handle so simple cases... yet)
Overall the wrapper is in good shape and I believe that I can release a "debug" version very soon if people are interested. However keep in mind that it will not be a walk in the park and "some" programming experience IS required. :)
In the meantime please enjoy the RAGE screenies and DO LET ME KNOW how do you find the convergence/depth in the pictures;)
Regards;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="murilladas"]WOW Helifax increible work!! i have a question:
performance in 3D surround?? is poor?? fps??
Thanks!!:)[/quote]
I haven't tried it yet but I expect to be the 30fps lock thing. I did some testing around the other days and I found:
- If 3D Vision is enabled I always get 30fps man in 3D Surround
However
- If I swap 3D Vision to 3D Discover AND USING MY WRAPPER I get 60fps...
So I am let to believe that this limitation is actually in the 3D Vision Driver (OpenGL to DirectX9 interoperability layer) and not my wrapper. Now, nVidia also has a OGL to DX11 interoperability layer which I haven't tested yet since it requires a major re-writing of that portion of the code, but I don't expect that it will go higher to be honest...
EDIT:
Made a quick test and I get around 20fps per eye which means around 40 fps whole. I still need to sync the rendering between eyes rather then rendering consecutive frames for each eye and thus the 20fps mark...
murilladas said:WOW Helifax increible work!! i have a question:
performance in 3D surround?? is poor?? fps??
Thanks!!:)
I haven't tried it yet but I expect to be the 30fps lock thing. I did some testing around the other days and I found:
- If 3D Vision is enabled I always get 30fps man in 3D Surround
However
- If I swap 3D Vision to 3D Discover AND USING MY WRAPPER I get 60fps...
So I am let to believe that this limitation is actually in the 3D Vision Driver (OpenGL to DirectX9 interoperability layer) and not my wrapper. Now, nVidia also has a OGL to DX11 interoperability layer which I haven't tested yet since it requires a major re-writing of that portion of the code, but I don't expect that it will go higher to be honest...
EDIT:
Made a quick test and I get around 20fps per eye which means around 40 fps whole. I still need to sync the rendering between eyes rather then rendering consecutive frames for each eye and thus the 20fps mark...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
WOW :O those Rage screens look fantastic!! Does the crosshair have depth?
I see the screenshots have correct convergence (just like Amnesia),but im used to play with a large amount of depth, around 150% (reg hack) of nvidia´s depth, using a VG278H. Just curious, around how many depth do you use?
Thanks for keeping 3DVision Alive :)
WOW :O those Rage screens look fantastic!! Does the crosshair have depth?
I see the screenshots have correct convergence (just like Amnesia),but im used to play with a large amount of depth, around 150% (reg hack) of nvidia´s depth, using a VG278H. Just curious, around how many depth do you use?
I want minecraft 3D Vision support! Haha! No, for real it would be a great thing, I don't think there are many minecraft players with a 3D Screen and NVidia GPU though (Except me)
I want minecraft 3D Vision support! Haha! No, for real it would be a great thing, I don't think there are many minecraft players with a 3D Screen and NVidia GPU though (Except me)
Man - you`ve made me cry ! Did i tell you that i like East Europe - i assumed you are from there.
BTW. Rage have problem with SLI profil - it is forced to work with Single-GPU. Maybe that`s why performance will sucks on 3D Surround. Was quite good in 2D Surround.
Man - you`ve made me cry ! Did i tell you that i like East Europe - i assumed you are from there.
BTW. Rage have problem with SLI profil - it is forced to work with Single-GPU. Maybe that`s why performance will sucks on 3D Surround. Was quite good in 2D Surround.
[quote="MisterSkilly"]I want minecraft 3D Vision support! Haha! No, for real it would be a great thing, I don't think there are many minecraft players with a 3D Screen and NVidia GPU though (Except me)[/quote]
Oh I do. I adore minecraft and have a few servers that me and my sons spend a ton of time on, and my sons pc is also 3d vision enabled. I'd die for a minecraft 3d thingie. However, I don't have anything to contribute to these genius people. I just keep reading these posts and am very happy at what is being done for everyone. I also love the Riddick games, so that is also very exciting!
Helifax, keep up the insanely awesome work!! :D :D :D
MisterSkilly said:I want minecraft 3D Vision support! Haha! No, for real it would be a great thing, I don't think there are many minecraft players with a 3D Screen and NVidia GPU though (Except me)
Oh I do. I adore minecraft and have a few servers that me and my sons spend a ton of time on, and my sons pc is also 3d vision enabled. I'd die for a minecraft 3d thingie. However, I don't have anything to contribute to these genius people. I just keep reading these posts and am very happy at what is being done for everyone. I also love the Riddick games, so that is also very exciting!
Helifax, keep up the insanely awesome work!! :D :D :D
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
https://steamcommunity.com/profiles/76561198014296177/
Any chance you can release a version for the GOG exe too? I can PM it if you'd like, I don't see any other places to buy it (besides gamers gate, and who the hell uses that?)
Unfortunately I will have to postpone the release for Chronicles of Riddick a bit.
I started working on making the wrapper as generalist as possible and extend it with some new stuff. The idea came while I was toying around with ID Engine 5 (RAGE) (they have some cool stuff inside :)) ).
The aim is to make the same wrapper work on both games (with different settings ofc) but without recompiling the source. (and ideally on all games)
Once is in a good state I will release it;))
Yes, I am using the GoG version also, so it should work with it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
How is this for depth? ^_^ :)
RAGE-3DVision OGL Wrapper
- Fixed quite alot of UI shaders
- Some shaders still need fixing
- Possible other shader needs fixing ? which I haven't seen so far....
As a side note:
Worked quite alot on the wrapper.
Now it can:
- Dump all shaders (as source code)
- Load a pair of shaders (always requires vertex + fragment shaders) and "swap" the original shaders withing a program. Ability to specify the ProgramId + VertexId + FragmentId pair or just ProgramId or VertexId + FragmentId (discarding the ProgramId) since different engines handle shader creation differently (will not get in depth here)
- Individually "debug" a shader program (vertex + fragment) although sometimes the 3D Vision driver crashes (so is not really recommended but can be very helpful to find an "eluding" shader program)
- Ability to specify Stereoscopic Rendering injection point (more on this later on)
- Ability to specify the Shader injection point for Automatic Stereoscopy
- Ability to specify the Shader injection string for Automatic Stereoscopy (this is game dependent based on the internal structure of the shaders)
- Everything is done from a configuration file.
TO DO:
- Some other things for debugging mode in order to find the shaders that are not properly working in stereo3D.
Remaining issues:
- SYNC rendering between eyes (at the moment this is not handled by the wrapper as is NOT something specific to the rendering mechanism BUT the game ENGINE). Investigation on how to make this GENERIC from withing the wrapper is ongoing, but I think it will not be possible...
So far the newest wrapper version has been tested ONLY on RAGE, but it should work with Amnesia games, Chronicles of Riddick (I plan to make the release using the new wrapper version) not Broken Age yet (since the engine is very very simplistic and doesn't handle so simple cases... yet)
Overall the wrapper is in good shape and I believe that I can release a "debug" version very soon if people are interested. However keep in mind that it will not be a walk in the park and "some" programming experience IS required. :)
In the meantime please enjoy the RAGE screenies and DO LET ME KNOW how do you find the convergence/depth in the pictures;)
Regards;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
performance in 3D surround?? is poor?? fps??
Thanks!!:)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
I haven't tried it yet but I expect to be the 30fps lock thing. I did some testing around the other days and I found:
- If 3D Vision is enabled I always get 30fps man in 3D Surround
However
- If I swap 3D Vision to 3D Discover AND USING MY WRAPPER I get 60fps...
So I am let to believe that this limitation is actually in the 3D Vision Driver (OpenGL to DirectX9 interoperability layer) and not my wrapper. Now, nVidia also has a OGL to DX11 interoperability layer which I haven't tested yet since it requires a major re-writing of that portion of the code, but I don't expect that it will go higher to be honest...
EDIT:
Made a quick test and I get around 20fps per eye which means around 40 fps whole. I still need to sync the rendering between eyes rather then rendering consecutive frames for each eye and thus the 20fps mark...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
I see the screenshots have correct convergence (just like Amnesia),but im used to play with a large amount of depth, around 150% (reg hack) of nvidia´s depth, using a VG278H. Just curious, around how many depth do you use?
Thanks for keeping 3DVision Alive :)
BTW. Rage have problem with SLI profil - it is forced to work with Single-GPU. Maybe that`s why performance will sucks on 3D Surround. Was quite good in 2D Surround.
https://steamcommunity.com/profiles/76561198014296177/
Oh I do. I adore minecraft and have a few servers that me and my sons spend a ton of time on, and my sons pc is also 3d vision enabled. I'd die for a minecraft 3d thingie. However, I don't have anything to contribute to these genius people. I just keep reading these posts and am very happy at what is being done for everyone. I also love the Riddick games, so that is also very exciting!
Helifax, keep up the insanely awesome work!! :D :D :D
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor