VR (TriDef) vs 3D vision
Hi guys, As creating a perfect 3D vision profiles for last gen games becomes more and more complicated, I did some research to improve gaming experience so now I figured out that using TriDef software with VR (even with a Samsung Gear VR*) let us play most of the games with a decent rendering. As I don't have a VR headset I want to ask the owners if it really deserve the purchase comparing to 3D vision experience. * youtube.com/watch?v=V0MOacoTV0A Thanks!
Hi guys,

As creating a perfect 3D vision profiles for last gen games becomes more and more complicated, I did some research to improve gaming experience so now I figured out that using TriDef software with VR (even with a Samsung Gear VR*) let us play most of the games with a decent rendering. As I don't have a VR headset I want to ask the owners if it really deserve the purchase comparing to 3D vision experience.

*

Thanks!

+ROG MAXIMUS IX HERO
+Intel i7 7700K@4.9Ghz
+2x8 16 Go RAM Corsair Dominator Platinum DDR4 2800Mhz
+GTX 1080 Ti
+Acer Predator XB241YU

#1
Posted 04/12/2017 03:25 PM   
The resolution is just not good enought. So it will not look like on the right side of the video. This is actually kind of a fake. Sure you can see some 3D rendering even on your mobile phone, but do not expect - by far - anything similar to a 3D vision monitor. You will be disappointed as I was when I was buying Vorpx. Actually 3D vision games played in VR make you immediately sick, because they are not adapted for VR environment. However do yourself a favour and get a VIVE headset anyways, not for the 3D vision games, not for the normal games, but for hundreds of fun VR games and all the pearls that will come in the next months. My highlights and must-have: Pavlov VR Onward Arizona Sunshine Raw Data Virtual Warfighter Those games are amazing in VR and give you a better inside of the game feeling than any half-baked 3d solution like tridef vr or vorpx.
The resolution is just not good enought. So it will not look like on the right side of the video. This is actually kind of a fake. Sure you can see some 3D rendering even on your mobile phone, but do not expect - by far - anything similar to a 3D vision monitor. You will be disappointed as I was when I was buying Vorpx. Actually 3D vision games played in VR make you immediately sick, because they are not adapted for VR environment. However do yourself a favour and get a VIVE headset anyways, not for the 3D vision games, not for the normal games, but for hundreds of fun VR games and all the pearls that will come in the next months.

My highlights and must-have:

Pavlov VR
Onward
Arizona Sunshine
Raw Data
Virtual Warfighter

Those games are amazing in VR and give you a better inside of the game feeling than any half-baked 3d solution like tridef vr or vorpx.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#2
Posted 04/12/2017 04:41 PM   
[quote="mrorange55"]The resolution is just not good enought. So it will not look like on the right side of the video. This is actually kind of a fake. Sure you can see some 3D rendering even on your mobile phone, but do not expect - by far - anything similar to a 3D vision monitor. You will be disappointed as I was when I was buying Vorpx. Actually 3D vision games played in VR make you immediately sick, because they are not adapted for VR environment. However do yourself a favour and get a VIVE headset anyways, not for the 3D vision games, not for the normal games, but for hundreds of fun VR games and all the pearls that will come in the next months. My highlights and must-have: Pavlov VR Onward Arizona Sunshine Raw Data Virtual Warfighter Those games are amazing in VR and give you a better inside of the game feeling than any half-baked 3d solution like tridef vr or vorpx.[/quote] Ok man that was interesting and your answer is clear, thank you ^^
mrorange55 said:The resolution is just not good enought. So it will not look like on the right side of the video. This is actually kind of a fake. Sure you can see some 3D rendering even on your mobile phone, but do not expect - by far - anything similar to a 3D vision monitor. You will be disappointed as I was when I was buying Vorpx. Actually 3D vision games played in VR make you immediately sick, because they are not adapted for VR environment. However do yourself a favour and get a VIVE headset anyways, not for the 3D vision games, not for the normal games, but for hundreds of fun VR games and all the pearls that will come in the next months.

My highlights and must-have:

Pavlov VR
Onward
Arizona Sunshine
Raw Data
Virtual Warfighter

Those games are amazing in VR and give you a better inside of the game feeling than any half-baked 3d solution like tridef vr or vorpx.


Ok man that was interesting and your answer is clear, thank you ^^

+ROG MAXIMUS IX HERO
+Intel i7 7700K@4.9Ghz
+2x8 16 Go RAM Corsair Dominator Platinum DDR4 2800Mhz
+GTX 1080 Ti
+Acer Predator XB241YU

#3
Posted 04/12/2017 04:46 PM   
[delete]
[delete]

#4
Posted 04/12/2017 05:21 PM   
[quote="silentbrains"]I've tried a few games this way a while back (Metro 2033, Xenosaga) using a phone+VR viewer, and although it was nice, I still ended up sticking to 3d Vision. There were a few problems with the setup that put me off from it, such as difficulty in getting barrel distortion+low lag+minimal compression artifacts all at the same time, as well as using up the phone's battery cycles, screen door-effect, fogging lenses, heat, discomfort of the headset, dust on the lenses and screen, not being able to read small text, etc. That being said, being able to look around in Metro by turning your head was pretty neat, and I might give it a shot again later. Getting full brightness was also nice. I personally didn't get too motion sick but that seems to be uncommon. It's a novelty and it's neat, but having to deal with getting set up every time with a headset gets tiring. 3d Vision is so much easier and has an awesome community developing tons of fixes for it. I agree with mrorange55, I don't have a Vive but have heard awesome stories about room-scale VR. Might hop on when version 2 comes out. Hoping for better resolution and less setup hassle![/quote] Indeed, 3D vision is much easier to start a game but VR is much immersive and as you said we have to wait for better resolution and more compatibility with games also. thx for your opinion.
silentbrains said:I've tried a few games this way a while back (Metro 2033, Xenosaga) using a phone+VR viewer, and although it was nice, I still ended up sticking to 3d Vision. There were a few problems with the setup that put me off from it, such as difficulty in getting barrel distortion+low lag+minimal compression artifacts all at the same time, as well as using up the phone's battery cycles, screen door-effect, fogging lenses, heat, discomfort of the headset, dust on the lenses and screen, not being able to read small text, etc. That being said, being able to look around in Metro by turning your head was pretty neat, and I might give it a shot again later. Getting full brightness was also nice. I personally didn't get too motion sick but that seems to be uncommon.

It's a novelty and it's neat, but having to deal with getting set up every time with a headset gets tiring. 3d Vision is so much easier and has an awesome community developing tons of fixes for it.

I agree with mrorange55, I don't have a Vive but have heard awesome stories about room-scale VR. Might hop on when version 2 comes out. Hoping for better resolution and less setup hassle!


Indeed, 3D vision is much easier to start a game but VR is much immersive and as you said we have to wait for better resolution and more compatibility with games also.
thx for your opinion.

+ROG MAXIMUS IX HERO
+Intel i7 7700K@4.9Ghz
+2x8 16 Go RAM Corsair Dominator Platinum DDR4 2800Mhz
+GTX 1080 Ti
+Acer Predator XB241YU

#5
Posted 04/13/2017 07:58 AM   
With the caveat that I have not tried Tridef (no supported hardware), I don't think that the Tridef to Samsung Gear or even Rift is going to be very good. You wind up with a virtual screen that works in 3D, but is super low resolution by our standards, below even a 720p projector, which is just barely in the good category because it's at 10 feet away. I have both Rift and Vive, and played with Google cardboard and Samsung Gear. In screen, I've seen some SBS stuff, and it's too low resolution to be acceptable. 3D Vision is far superior, and not nearly as fiddly as those setups. Although to be fair, to get a good 3D Vision experience, there's a lot of jacking around with profiles, and HelixMod game fixes and drivers and so on. Pretty much agree with MrOrange though- buy a Vive anyway. It is its own thing, and it's really interesting and different. Playing older games is not its forte. But new room-scale stuff is something worth seeing and easily worth the $800 entry if you already have a powerhouse PC. Skip Rift, it's not nearly as good, the tracking is a lot weaker because of their design flaw by using external cameras. And they tend to emphasize stand-in-place, not room scale. Room scale is where it's at, and is what is most impressive. Resolution still sucks and is noticeable, FOV is not nearly what you want, and it's big and heavy and annoying. Still worth it. But also completely different than 3D Vision, a different category altogether.
With the caveat that I have not tried Tridef (no supported hardware), I don't think that the Tridef to Samsung Gear or even Rift is going to be very good.

You wind up with a virtual screen that works in 3D, but is super low resolution by our standards, below even a 720p projector, which is just barely in the good category because it's at 10 feet away.

I have both Rift and Vive, and played with Google cardboard and Samsung Gear. In screen, I've seen some SBS stuff, and it's too low resolution to be acceptable. 3D Vision is far superior, and not nearly as fiddly as those setups. Although to be fair, to get a good 3D Vision experience, there's a lot of jacking around with profiles, and HelixMod game fixes and drivers and so on.


Pretty much agree with MrOrange though- buy a Vive anyway. It is its own thing, and it's really interesting and different. Playing older games is not its forte. But new room-scale stuff is something worth seeing and easily worth the $800 entry if you already have a powerhouse PC.

Skip Rift, it's not nearly as good, the tracking is a lot weaker because of their design flaw by using external cameras. And they tend to emphasize stand-in-place, not room scale.

Room scale is where it's at, and is what is most impressive. Resolution still sucks and is noticeable, FOV is not nearly what you want, and it's big and heavy and annoying. Still worth it. But also completely different than 3D Vision, a different category altogether.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#6
Posted 04/13/2017 11:39 PM   
You can actually use tridef with your Asus monitor on a few titles but its unstable and awful. that was the screen i went up from and had a tridef license
You can actually use tridef with your Asus monitor on a few titles but its unstable and awful. that was the screen i went up from and had a tridef license

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#7
Posted 04/14/2017 12:44 AM   
Well SkySolstice posted this earlier https://forums.geforce.com/default/topic/1003939/vr-general-discussion/tridef-vr-coming-sept-2017/ https://www.youtube.com/watch?v=VaZAMs0OaK4 https://www.tridef.com/product-support/faqs/vr
@D-Man11: Looks pretty cool, definitely worth trying. Thanks for the reference. Not usable at the moment, locked to MSI hardware. So you have to have GPU or Motherboard from MSI until Sept. 2017.
@D-Man11: Looks pretty cool, definitely worth trying. Thanks for the reference.

Not usable at the moment, locked to MSI hardware. So you have to have GPU or Motherboard from MSI until Sept. 2017.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#9
Posted 04/14/2017 08:02 AM   
[quote="bo3b"]With the caveat that I have not tried Tridef (no supported hardware), I don't think that the Tridef to Samsung Gear or even Rift is going to be very good. You wind up with a virtual screen that works in 3D, but is super low resolution by our standards, below even a 720p projector, which is just barely in the good category because it's at 10 feet away. I have both Rift and Vive, and played with Google cardboard and Samsung Gear. In screen, I've seen some SBS stuff, and it's too low resolution to be acceptable. 3D Vision is far superior, and not nearly as fiddly as those setups. Although to be fair, to get a good 3D Vision experience, there's a lot of jacking around with profiles, and HelixMod game fixes and drivers and so on. Pretty much agree with MrOrange though- buy a Vive anyway. It is its own thing, and it's really interesting and different. Playing older games is not its forte. But new room-scale stuff is something worth seeing and easily worth the $800 entry if you already have a powerhouse PC. Skip Rift, it's not nearly as good, the tracking is a lot weaker because of their design flaw by using external cameras. And they tend to emphasize stand-in-place, not room scale. Room scale is where it's at, and is what is most impressive. Resolution still sucks and is noticeable, FOV is not nearly what you want, and it's big and heavy and annoying. Still worth it. But also completely different than 3D Vision, a different category altogether.[/quote] I agree that playing in virtual screens is not optimal. Well its awful in my opinion. But i disagree with you on what you said about rift and vive. The tracking bit is correct of course, rift has worse tracking, but i still prefer it vastly over vive for the following reasons: - Lighter,much more comfortable(no glasses). - Perceived resolution seems clearly higher and i dont notice much difference in fov. (unless i modify vive face cushion but it becomes too uncomfortable) - The lenses. Rift has sharp image throughout the lense, very large sweetspot. But Rift has more godrays, those dont bother me much. I think this is pretty controversial and many others prefer vive lenses. -Integrated headphones (ease of use) -Sde. Pretty much disappears on the rift but i just cant get past it on the vive. Its much more pronounced and i can see individual subpixels too clearly. Always distracted by it. (These are just my preferences and they might be different for you, i just wanted to present the other side of the coin too) Roomscale. Its doable on the Rift too, but more complicated. You need to connect the sensor to Usb on you computer which is painful. Just painful. And i think you cant do bigger than 3x3 meters. I dont really care for roomscsle myself, but i set up vive and rift to have 2.5x3 meter roomscale recently. They work pretty much the same in my space, i have 3 sensor and obviously just 2 lighthouse units. I still mostly play seated or just standing 360 because i dont really see the point of moving around physically on the space i have. But i only play games with artificial locomotion so that might be the reason too. I dislike teleporting and skip games which have it for the only locomotion option. The thing about roomscale is that you dont know how you feel about it unless you try it. I was sold on it before i got my vive but it wasnt a big deal to me. Others love it after trying it. I initially had much bigger roomscale space than i currently have. But i still played with rift more with its initial seated and gamepad approach. As much as i dislike fbook and their walled garden approach, Rift is still my go-to vr headset this generation. I dont plan on selling vive this time(did it at launch) but it doesnt get much use atm.
bo3b said:With the caveat that I have not tried Tridef (no supported hardware), I don't think that the Tridef to Samsung Gear or even Rift is going to be very good.

You wind up with a virtual screen that works in 3D, but is super low resolution by our standards, below even a 720p projector, which is just barely in the good category because it's at 10 feet away.

I have both Rift and Vive, and played with Google cardboard and Samsung Gear. In screen, I've seen some SBS stuff, and it's too low resolution to be acceptable. 3D Vision is far superior, and not nearly as fiddly as those setups. Although to be fair, to get a good 3D Vision experience, there's a lot of jacking around with profiles, and HelixMod game fixes and drivers and so on.


Pretty much agree with MrOrange though- buy a Vive anyway. It is its own thing, and it's really interesting and different. Playing older games is not its forte. But new room-scale stuff is something worth seeing and easily worth the $800 entry if you already have a powerhouse PC.

Skip Rift, it's not nearly as good, the tracking is a lot weaker because of their design flaw by using external cameras. And they tend to emphasize stand-in-place, not room scale.

Room scale is where it's at, and is what is most impressive. Resolution still sucks and is noticeable, FOV is not nearly what you want, and it's big and heavy and annoying. Still worth it. But also completely different than 3D Vision, a different category altogether.


I agree that playing in virtual screens is not optimal. Well its awful in my opinion. But i disagree with you on what you said about rift and vive. The tracking bit is correct of course, rift has worse tracking, but i still prefer it vastly over vive for the following reasons:

- Lighter,much more comfortable(no glasses).
- Perceived resolution seems clearly higher and i dont notice much difference in fov. (unless i modify vive face cushion but it becomes too uncomfortable)
- The lenses. Rift has sharp image throughout the lense, very large sweetspot. But Rift has more godrays, those dont bother me much. I think this is pretty controversial and many others prefer vive lenses.
-Integrated headphones (ease of use)
-Sde. Pretty much disappears on the rift but i just cant get past it on the vive. Its much more pronounced and i can see individual subpixels too clearly. Always distracted by it.

(These are just my preferences and they might be different for you, i just wanted to present the other side of the coin too)

Roomscale. Its doable on the Rift too, but more complicated. You need to connect the sensor to Usb on you computer which is painful. Just painful. And i think you cant do bigger than 3x3 meters. I dont really care for roomscsle myself, but i set up vive and rift to have 2.5x3 meter roomscale recently. They work pretty much the same in my space, i have 3 sensor and obviously just 2 lighthouse units. I still mostly play seated or just standing 360 because i dont really see the point of moving around physically on the space i have. But i only play games with artificial locomotion so that might be the reason too. I dislike teleporting and skip games which have it for the only locomotion option.

The thing about roomscale is that you dont know how you feel about it unless you try it. I was sold on it before i got my vive but it wasnt a big deal to me. Others love it after trying it. I initially had much bigger roomscale space than i currently have. But i still played with rift more with its initial seated and gamepad approach. As much as i dislike fbook and their walled garden approach, Rift is still my go-to vr headset this generation. I dont plan on selling vive this time(did it at launch) but it doesnt get much use atm.

#10
Posted 04/14/2017 11:18 AM   
[quote="bo3b"]@D-Man11: Looks pretty cool, definitely worth trying. Thanks for the reference.[/quote] You can thank SkySoltice, I had no idea that TriDef had anything new in the works, until I saw his thread in the VR sub forum. Whirlygig received a new update recently, mainly a UI overhaul https://forums.geforce.com/default/topic/908302/vr-general-discussion/how-to-play-vr-images-and-videos-in-3dvision-using-the-whirligig-vr-player/ [color="orange"]BTW[/color]Get a Free month of Vive's new gaming subscription plan On Vive Day April 5th the Vive turned 1 https://blog.vive.com/us/2017/04/05/go-anywhere-with-viveport-subscription/ https://www.viveport.com/subscriptions/SB-1819822916
bo3b said:@D-Man11: Looks pretty cool, definitely worth trying. Thanks for the reference.


You can thank SkySoltice, I had no idea that TriDef had anything new in the works, until I saw his thread in the VR sub forum.

Whirlygig received a new update recently, mainly a UI overhaul

https://forums.geforce.com/default/topic/908302/vr-general-discussion/how-to-play-vr-images-and-videos-in-3dvision-using-the-whirligig-vr-player/



BTWGet a Free month of Vive's new gaming subscription plan

On Vive Day April 5th the Vive turned 1

https://blog.vive.com/us/2017/04/05/go-anywhere-with-viveport-subscription/

https://www.viveport.com/subscriptions/SB-1819822916

#11
Posted 04/14/2017 12:07 PM   
Tridef is much more active in last few months, they also added fixes for some popular games in these months and also they're more active on the forums. Then they announced Tridef VR. Now I'm hoping they'll release more fixes, they said that Tridef VR and Tridef Ignition will go on hand in hand for game profiles (logical step ofcourse). It's a good software and not just an alternative to 3D Vision, it can surpass 3D Vision in some areas or it can be sometimes used with 3D Vision for better experience. It definitely widens your S3D compatible game library; I'm currently playing a 2012 game, Haunted. İt's a beautiful simple adventure game, shadows are broken in 3D Vision but with Tridef without an official profile it's almost perfect except some small reflection issues.
Tridef is much more active in last few months, they also added fixes for some popular games in these months and also they're more active on the forums. Then they announced Tridef VR. Now I'm hoping they'll release more fixes, they said that Tridef VR and Tridef Ignition will go on hand in hand for game profiles (logical step ofcourse).

It's a good software and not just an alternative to 3D Vision, it can surpass 3D Vision in some areas or it can be sometimes used with 3D Vision for better experience. It definitely widens your S3D compatible game library; I'm currently playing a 2012 game, Haunted. İt's a beautiful simple adventure game, shadows are broken in 3D Vision but with Tridef without an official profile it's almost perfect except some small reflection issues.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z

#12
Posted 04/14/2017 05:40 PM   
Scroll To Top