As i understand, the Dell Precision M6700 mobile worksation supports NVidia 3D vision Pro. As posted previously we are seeking for 3D Vision solution for a 5 to 8 person meeting room. The mobile workstation would be possible if it supports an external monitor in stereo viewing. Is this possible with the NVIDIA Quadro K5000M card? Will both displays (of the mobile workstation and external Display) have stereo support and windowed opengl (for viewing vmd or pymol)?
As i understand, the Dell Precision M6700 mobile worksation supports NVidia 3D vision Pro. As posted previously we are seeking for 3D Vision solution for a 5 to 8 person meeting room. The mobile workstation would be possible if it supports an external monitor in stereo viewing. Is this possible with the NVIDIA Quadro K5000M card? Will both displays (of the mobile workstation and external Display) have stereo support and windowed opengl (for viewing vmd or pymol)?
For the price you'd pay for that kind of setup, you're far better off getting a desktop PC. That laptop does not have a DVI out, which is a requirement for external screens - unless you want to mess around with displayport conversion (which is not straightforward, but is possible).
Technically speaking, yes - you could probably do it. But it wouldn't be easy, nor would it be economical.
For the price you'd pay for that kind of setup, you're far better off getting a desktop PC. That laptop does not have a DVI out, which is a requirement for external screens - unless you want to mess around with displayport conversion (which is not straightforward, but is possible).
Technically speaking, yes - you could probably do it. But it wouldn't be easy, nor would it be economical.
Forgot to mention, I don't believe 3d vision supports opengl easily. To my knowledge (and I'm far from the most knowledgeable person here, mind), it's only been done once, with the Doom 3 engine.
Forgot to mention, I don't believe 3d vision supports opengl easily. To my knowledge (and I'm far from the most knowledgeable person here, mind), it's only been done once, with the Doom 3 engine.
No, in this case, it's a Quadro card, which [b]does [/b]support OpenGL.
This machine should work.
I'm less sure about doing multi-monitor 3D at once though. Synchronizing two screens is not common.
For your group of 5 to 8 people, I think you'd be better off with a single 3D projector. The Dell should be able to drive a projector without any problem.
No, in this case, it's a Quadro card, which does support OpenGL.
This machine should work.
I'm less sure about doing multi-monitor 3D at once though. Synchronizing two screens is not common.
For your group of 5 to 8 people, I think you'd be better off with a single 3D projector. The Dell should be able to drive a projector without any problem.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="dodona"]Quadro K5000M card (for viewing vmd or pymol)?[/quote]
OP isn't planning on gaming
http://www.nvidia.com/object/3d-vision-professional-users.html
http://www.nvidia.com/object/3d-vision-professional-apps.html
http://www.nvidia.com/object/3dvision-pro-faq.html
3D Vision Pro glasses with emitter are $700 and use RF technology.
3D Vision Consumer glasses with emitter are $150 use IR technology.
Additional glasses are available to purchase as well without an emitter.
You might opt for a projector and use DLP Link glasses in addition to the 3D Vision kit.
If you get a 3D HDTV you will have to use the display manufacturer's glasses and purchase 3DTV Play to enable it or use a 3D Vision emitter to enable/activate it.
http://www.nvidia.com/object/3dtv-play-overview.html
Edit: I've heard that consumer glasses will enable stereoscopic apps, but I'm not sure.
3D Vision Pro glasses with emitter are $700 and use RF technology.
3D Vision Consumer glasses with emitter are $150 use IR technology.
Additional glasses are available to purchase as well without an emitter.
You might opt for a projector and use DLP Link glasses in addition to the 3D Vision kit.
If you get a 3D HDTV you will have to use the display manufacturer's glasses and purchase 3DTV Play to enable it or use a 3D Vision emitter to enable/activate it.
http://www.nvidia.com/object/3dtv-play-overview.html
Edit: I've heard that consumer glasses will enable stereoscopic apps, but I'm not sure.
A couple of neat features that Quadros have for multiple displays and are not available on GTX GPUs are
Frame Lock
http://www.nvidia.com/object/IO_10794.html
Gen Lock
http://www.nvidia.com/object/IO_10753.html
Nvidia Quadro Sync (Keplar and up only)
http://www.nvidia.com/object/nvidia-sync-quadro-gsync.html
Mosaic/Edge Blending
http://www.nvidia.com/object/nvidia-mosaic-technology.html
http://www.nvidia.com/content/siggraph/Nash_Seamless_Display.pdf
Nview
http://www.nvidia.com/object/nview_display_us.html
As far as I know, Nvidia unfortunately does not offer warpalization.
Edit:it appears Nvidia does allow warping, I added a link to the pdf
[quote="Pirateguybrush"]For the price you'd pay for that kind of setup, you're far better off getting a desktop PC.[/quote]
Desktops are by far, better choices allowing for greater configuration.
Laptops are plagued by Optimus Technology that can be hit or miss.
http://www.nvidia.com/object/optimus_technology.html
I'd tell you to check out the Nvidia Developer forum, but it's usually pretty dead from what I've seen.
https://devtalk.nvidia.com/
BTW, there's a good review of a Desktop K5000 from Newegg on youtube.
http://www.youtube.com/watch?v=vrAQb5zloZQ
[quote="D-Man11"][quote="Pirateguybrush"]For the price you'd pay for that kind of setup, you're far better off getting a desktop PC.[/quote]Desktops are by far, better choices allowing for greater configuration.
[/quote]This is true, but it's not what the OP was asking. I read the question as them already having the hardware, will it work.
I believe the answer is yes it will.
[quote="Pirateguybrush"]The card supports openGL, but will it support it in 3d? Surely I couldn't pick up a quadro and suddenly play Amnesia in 3d, right?[/quote]Not relevant for their needs, but I thought I'd answer this anyway.
I think the answer is yes you can play an OpenGL game in their Quadro pro gear.
I know for sure you can play regular 3D Vision with a Quadro- I set up a projector on my Quadro fitted laptop (Lenovo W700), and it worked fine.
I'll try Amnesia on there, now I'm curious to be sure.
I'm pretty sure the OP does not own this setup, that's why he created two threads asking about different systems. I think he's trying to work out what to buy.
I'm pretty sure the OP does not own this setup, that's why he created two threads asking about different systems. I think he's trying to work out what to buy.
Kind of a weird thread to report this, but I tried Amnesia on my Quadro based laptop, and to no ones surprise it did not switch into 3D. 3D Vision works on Quadro as well, but only for DirectX.
Not a giant surprise, it looks like you have to buy their "Pro" shutter glasses kit to get stereoscopic OpenGL.
Kind of a weird thread to report this, but I tried Amnesia on my Quadro based laptop, and to no ones surprise it did not switch into 3D. 3D Vision works on Quadro as well, but only for DirectX.
Not a giant surprise, it looks like you have to buy their "Pro" shutter glasses kit to get stereoscopic OpenGL.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
The only OpenGl game that works on 3D Vision as far as I know is Doom 3 BFG Edition.
John Carmack said on Twitter "Nvidia provided an app signing option for us to allow Doom 3 BFG to use quad buffer OpenGL stereo on non-quadro cards."
I read somewhere that the only reason Doom 3 BFG Edition worked was because it had native/in game support that rendered the images and only the output passed through 3D Vision. Quad Buffer is enabled via the game menu.
I linked this in another thread today, but it's a good read to see how AMD Radeon has handled Linux and OpenGl.
http://devgurus.amd.com/thread/158704
The only OpenGl game that works on 3D Vision as far as I know is Doom 3 BFG Edition.
John Carmack said on Twitter "Nvidia provided an app signing option for us to allow Doom 3 BFG to use quad buffer OpenGL stereo on non-quadro cards."
I read somewhere that the only reason Doom 3 BFG Edition worked was because it had native/in game support that rendered the images and only the output passed through 3D Vision. Quad Buffer is enabled via the game menu.
Here's a link to a neat lil background story about 3Dfx Voodoo+Linux+OpenGl+Quake
http://linux3d.org/
If this guy hadn't done this when he did, perhaps Quake and subsequent games from Id software would not have been OpenGl?
Nvidias old stance....
[quote="andrewf@nvidia"]Hi All
today we do support OpenGL with GeForce and 3D Vision. This is few driver work from us which we are planning.[/quote]
https://forums.geforce.com/default/topic/411023/?comment=2882165#reply
Nvidias new stance....
[quote="andrewf@nvidia"]Hi
OpenGL stereo + 3D Vision is supported on these Quadro boards: http://www.nvidia.com/object/quadro_pro_graphics_boards.html
On OpenGL the applications need to be written to take advantage of stereo (something called Quad Buffered OpenGL). Games don’t normally do this.[/quote]
https://forums.geforce.com/default/topic/489794/3d-vision/3d-vision-quadro-fx-4500/#reply
[quote="D-Man11"]Here's a link to a neat lil background story about 3Dfx Voodoo+Linux+OpenGl+Quake
http://linux3d.org/
If this guy hadn't done this when he did, perhaps Quake and subsequent games from Id software would not have been OpenGl?[/quote]
Hmm, it seems that Id software went with Rendition Vérité for Quake. In response, 3dfx developed and quickly released the first MiniGL. So Id software was already headed down the OpenGl road, but this is possibly what made them staunch Linux supporters?
http://en.wikipedia.org/wiki/MiniGL
If this guy hadn't done this when he did, perhaps Quake and subsequent games from Id software would not have been OpenGl?
Hmm, it seems that Id software went with Rendition Vérité for Quake. In response, 3dfx developed and quickly released the first MiniGL. So Id software was already headed down the OpenGl road, but this is possibly what made them staunch Linux supporters?
Technically speaking, yes - you could probably do it. But it wouldn't be easy, nor would it be economical.
This machine should work.
I'm less sure about doing multi-monitor 3D at once though. Synchronizing two screens is not common.
For your group of 5 to 8 people, I think you'd be better off with a single 3D projector. The Dell should be able to drive a projector without any problem.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
OP isn't planning on gaming
http://www.nvidia.com/object/3d-vision-professional-users.html
http://www.nvidia.com/object/3d-vision-professional-apps.html
http://www.nvidia.com/object/3dvision-pro-faq.html
3D Vision Pro glasses with emitter are $700 and use RF technology.
3D Vision Consumer glasses with emitter are $150 use IR technology.
Additional glasses are available to purchase as well without an emitter.
You might opt for a projector and use DLP Link glasses in addition to the 3D Vision kit.
If you get a 3D HDTV you will have to use the display manufacturer's glasses and purchase 3DTV Play to enable it or use a 3D Vision emitter to enable/activate it.
http://www.nvidia.com/object/3dtv-play-overview.html
Edit: I've heard that consumer glasses will enable stereoscopic apps, but I'm not sure.
Frame Lock
http://www.nvidia.com/object/IO_10794.html
Gen Lock
http://www.nvidia.com/object/IO_10753.html
Nvidia Quadro Sync (Keplar and up only)
http://www.nvidia.com/object/nvidia-sync-quadro-gsync.html
Mosaic/Edge Blending
http://www.nvidia.com/object/nvidia-mosaic-technology.html
http://www.nvidia.com/content/siggraph/Nash_Seamless_Display.pdf
Nview
http://www.nvidia.com/object/nview_display_us.html
As far as I know, Nvidia unfortunately does not offer warpalization.
Edit:it appears Nvidia does allow warping, I added a link to the pdf
Desktops are by far, better choices allowing for greater configuration.
Laptops are plagued by Optimus Technology that can be hit or miss.
http://www.nvidia.com/object/optimus_technology.html
I'd tell you to check out the Nvidia Developer forum, but it's usually pretty dead from what I've seen.
https://devtalk.nvidia.com/
BTW, there's a good review of a Desktop K5000 from Newegg on youtube.
I believe the answer is yes it will.
Not relevant for their needs, but I thought I'd answer this anyway.
I think the answer is yes you can play an OpenGL game in their Quadro pro gear.
I know for sure you can play regular 3D Vision with a Quadro- I set up a projector on my Quadro fitted laptop (Lenovo W700), and it worked fine.
I'll try Amnesia on there, now I'm curious to be sure.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Not a giant surprise, it looks like you have to buy their "Pro" shutter glasses kit to get stereoscopic OpenGL.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
John Carmack said on Twitter "Nvidia provided an app signing option for us to allow Doom 3 BFG to use quad buffer OpenGL stereo on non-quadro cards."
I read somewhere that the only reason Doom 3 BFG Edition worked was because it had native/in game support that rendered the images and only the output passed through 3D Vision. Quad Buffer is enabled via the game menu.
I linked this in another thread today, but it's a good read to see how AMD Radeon has handled Linux and OpenGl.
http://devgurus.amd.com/thread/158704
http://linux3d.org/
If this guy hadn't done this when he did, perhaps Quake and subsequent games from Id software would not have been OpenGl?
https://forums.geforce.com/default/topic/411023/?comment=2882165#reply
Nvidias new stance....
https://forums.geforce.com/default/topic/489794/3d-vision/3d-vision-quadro-fx-4500/#reply
Hmm, it seems that Id software went with Rendition Vérité for Quake. In response, 3dfx developed and quickly released the first MiniGL. So Id software was already headed down the OpenGl road, but this is possibly what made them staunch Linux supporters?
http://en.wikipedia.org/wiki/MiniGL