Metal gear solid V: The panthom pain
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"Maybe in a year" is good enough for me. I figure if you do get around to it, MGS V/GZ would probably be up there for what might get looked at. *puts it on the later pile*
"Maybe in a year" is good enough for me. I figure if you do get around to it, MGS V/GZ would probably be up there for what might get looked at.

*puts it on the later pile*

#16
Posted 09/03/2015 09:19 AM   
[quote="bo3b"] I think that SweetFX can work here, but only using their injector approach, which we don't have for DX11. [/quote] That's why there's reshade by crosire.
bo3b said:

I think that SweetFX can work here, but only using their injector approach, which we don't have for DX11.

That's why there's reshade by crosire.

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
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OS: Microsoft Windows 7 Ultimate

#17
Posted 09/03/2015 12:43 PM   
[quote=""]CM Mode works with the Ground Zeroes setting: Setting ID_0x709adada = 0x37f58357 InternalSettingFlag=V0 I don't see any terrible graphical glitches running with this yet. The worst things seem to be some distortion when using the idroid and subtitles distorting with objects close to the screen. Haloing is relatively low. This doesn't add much depth to the game, but it adds a little. I tried a few other profiles, but they resulted in a 2D image. The Far Cry 4 setting worked, but I didn't see a difference between it and the Ground Zeroes setting. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65917/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65918/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65916/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65919/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65920/[/img][/quote] How do I go about changing that setting in Nvidia Inspector?
said:CM Mode works with the Ground Zeroes setting:

Setting ID_0x709adada = 0x37f58357 InternalSettingFlag=V0

I don't see any terrible graphical glitches running with this yet. The worst things seem to be some distortion when using the idroid and subtitles distorting with objects close to the screen. Haloing is relatively low. This doesn't add much depth to the game, but it adds a little. I tried a few other profiles, but they resulted in a 2D image. The Far Cry 4 setting worked, but I didn't see a difference between it and the Ground Zeroes setting.

Image
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How do I go about changing that setting in Nvidia Inspector?

#18
Posted 09/03/2015 02:15 PM   
It is possible to hunt shaders with my wrapper unless something is off in this game. Just like 3Dmigoto it is soft off by default Hunting = 0 == Hunting = 2 in 3Dmigoto Just press num0 and vertex and pixel shaders can be hunted. I thought I was dumping binary both when hunting and dumping. I dump binary as that allow me to go into HLSL afterwards when possible. HLSL creation requires the binary code.
It is possible to hunt shaders with my wrapper unless something is off in this game.

Just like 3Dmigoto it is soft off by default
Hunting = 0 == Hunting = 2 in 3Dmigoto

Just press num0 and vertex and pixel shaders can be hunted.

I thought I was dumping binary both when hunting and dumping.

I dump binary as that allow me to go into HLSL afterwards when possible.
HLSL creation requires the binary code.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#19
Posted 09/03/2015 02:46 PM   
Hunting is not functioning due to half-written code in my rewrite.
Hunting is not functioning due to half-written code in my rewrite.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#20
Posted 09/03/2015 03:22 PM   
[quote="Alo81"]How do I go about changing that setting in Nvidia Inspector?[/quote]NVIDIA Inspector doesn't support the InternalSettingFlag ... it needs to be done using [url=http://nvidia.custhelp.com/app/answers/detail/a_id/2625/kw/Profile]GeForce 3D Profile Manager[/url], export the Profile list, edit/add the line in a text editor/Notepadd++ and then reimport the Profile list.
Alo81 said:How do I go about changing that setting in Nvidia Inspector?
NVIDIA Inspector doesn't support the InternalSettingFlag ... it needs to be done using GeForce 3D Profile Manager, export the Profile list, edit/add the line in a text editor/Notepadd++ and then reimport the Profile list.
#21
Posted 09/03/2015 06:21 PM   
I exactly tried that but 3D Vision doenst kick in. Hmm, any suggestions?
I exactly tried that but 3D Vision doenst kick in.
Hmm, any suggestions?
#22
Posted 09/03/2015 06:46 PM   
Did you try following [url=https://forums.geforce.com/default/topic/791450/3d-vision/guide-how-to-enable-and-tweak-3d-compatibility-mode-in-any-dx11-game/]Helifax's Guide[/url]/deleting nvdrssel.bin? And/or do you have GeForce Experience installed? It can cause issues ... I never install it with the Drivers.
Did you try following Helifax's Guide/deleting nvdrssel.bin? And/or do you have GeForce Experience installed? It can cause issues ... I never install it with the Drivers.
#23
Posted 09/03/2015 07:08 PM   
Some good news for a good 3d in the amazing game ?
Some good news for a good 3d in the amazing game ?

#24
Posted 09/03/2015 08:57 PM   
Yes, I followed this guide step by step, also deleting this file, and I never installed GeForce Experience. No success .... hmpf.
Yes, I followed this guide step by step, also deleting this file, and I never installed GeForce Experience.

No success .... hmpf.
#25
Posted 09/03/2015 09:33 PM   
[quote="ronrebell"]I exactly tried that but 3D Vision doenst kick in. Hmm, any suggestions?[/quote] By default the game uses bordeless window (fullscreen borderless ingame), maybe is it ? 3d vision only works on real fullscreen
ronrebell said:I exactly tried that but 3D Vision doenst kick in.
Hmm, any suggestions?


By default the game uses bordeless window (fullscreen borderless ingame), maybe is it ? 3d vision only works on real fullscreen

#26
Posted 09/03/2015 11:13 PM   
Youre right. Thanks a lot. It works now ... but I think Im waiting if there will be a real 3D fix.
Youre right. Thanks a lot.
It works now ... but I think Im waiting if there will be a real 3D fix.
#27
Posted 09/04/2015 05:52 AM   
Bo3b told us that such a fix will not see a day light..
Bo3b told us that such a fix will not see a day light..

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

#28
Posted 09/04/2015 06:34 AM   
Yep, it's not impossible, it might be possible to use Flugan's wrapper to generate ASM files and fix that way, and I will likely get around to an injector version of 3Dmigoto at some point. Neither path has a high probability of success. I'm not saying it's impossible, but this game is dramatically harder as it requires different tools than our normal stuff. That means a much longer development cycle assuming someone can even break lose the time to look at it. So... maybe someday we get real 3D, but this one is hard enough that I would recommend playing in fake-3D, unless you are super patient.
Yep, it's not impossible, it might be possible to use Flugan's wrapper to generate ASM files and fix that way, and I will likely get around to an injector version of 3Dmigoto at some point. Neither path has a high probability of success. I'm not saying it's impossible, but this game is dramatically harder as it requires different tools than our normal stuff. That means a much longer development cycle assuming someone can even break lose the time to look at it.

So... maybe someday we get real 3D, but this one is hard enough that I would recommend playing in fake-3D, unless you are super patient.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#29
Posted 09/04/2015 06:44 AM   
[quote="bo3b"]unless you are super patient[/quote]*looks at his backlog* *puts on his waiting hat*
bo3b said:unless you are super patient
*looks at his backlog*
*puts on his waiting hat*

#30
Posted 09/04/2015 07:28 AM   
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