Hi Burnie, press and hold the power button of the glasses for a few seconds. This supposedly fixes this problem. Could you please confirm that its working?
Edit: Nevermind, saw you already tried this... hmmm this sucks '-'
Hi Burnie, press and hold the power button of the glasses for a few seconds. This supposedly fixes this problem. Could you please confirm that its working?
Edit: Nevermind, saw you already tried this... hmmm this sucks '-'
Yeah, especially because it is working perfectly except for the left/right thing :/
I am currently trying to program an arduino board to delay the IR signal from the pyramid for a few ms.... I hope this will work...
All this trouble because Nvidia don't want to implement an Eye swap function. -.-
Yeah, especially because it is working perfectly except for the left/right thing :/
I am currently trying to program an arduino board to delay the IR signal from the pyramid for a few ms.... I hope this will work...
All this trouble because Nvidia don't want to implement an Eye swap function. -.-
Maybe you can give this a try:
[url]http://wiki.bo3b.net/index.php?title=Driver_Profile_Settings#GlassesDelayPlus_.280x701fc5b4.29[/url]
However it's noted that this might not work any more with recent drivers.
However it's noted that this might not work any more with recent drivers.
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[quote="BurnieBee"]Hello Guys,
I have a problem with my CRT Monitor and I think it should be possible with Migoto to fix it, but I don't know how. I wasted the whole day, but I didn't found an answer.
Left and Right is swapped with my 3D Vision version 2 kit. And when I set reveresd 3D Vision, my screen becomes black as soon as I switch to 3D mode. Also multiple STRG+T actions don't help, it is realy 100% all of the time swapped. I also tried various EDIDs, but nothing worked. I tried all regestry tweaks with ff00ff00 etc. but nothing worked. My next idea was to give separation a negative value, but this didn't work via Migoto, negative Multiplier failed also. So my last idea is to just buffer always one frame for one eye, that it is delayed and they come in the right order. Is there a way to do that?
I would realy appreciate your help, thank you!!!
greetings, BurnieBee :)[/quote]
If you are using CRT as the destination, you should be able to set the eyes when you run the SetupWizard. I'm not certain, but I think that for CRT they allow you choose the correct version that you see, and don't just report an error like they do for 3D Vision certified stuff. It's the setup part where you choose triangles and hexagons.
If you are running a 3Dmigoto fix, you can swap eyes using the F11 for SBS+ shader. It's usually used for SBS, but there are 8 options there, including =1, which swaps 3D Vision.
BurnieBee said:Hello Guys,
I have a problem with my CRT Monitor and I think it should be possible with Migoto to fix it, but I don't know how. I wasted the whole day, but I didn't found an answer.
Left and Right is swapped with my 3D Vision version 2 kit. And when I set reveresd 3D Vision, my screen becomes black as soon as I switch to 3D mode. Also multiple STRG+T actions don't help, it is realy 100% all of the time swapped. I also tried various EDIDs, but nothing worked. I tried all regestry tweaks with ff00ff00 etc. but nothing worked. My next idea was to give separation a negative value, but this didn't work via Migoto, negative Multiplier failed also. So my last idea is to just buffer always one frame for one eye, that it is delayed and they come in the right order. Is there a way to do that?
I would realy appreciate your help, thank you!!!
greetings, BurnieBee :)
If you are using CRT as the destination, you should be able to set the eyes when you run the SetupWizard. I'm not certain, but I think that for CRT they allow you choose the correct version that you see, and don't just report an error like they do for 3D Vision certified stuff. It's the setup part where you choose triangles and hexagons.
If you are running a 3Dmigoto fix, you can swap eyes using the F11 for SBS+ shader. It's usually used for SBS, but there are 8 options there, including =1, which swaps 3D Vision.
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Thank you for your support, but sadly I tried everything already and nothing worked... I commented the results below.
I think the closest thing is the option 1 in SBS mode. At least a visible change is happening, even if it just turns the screen black. Do you have an idea why this might happen?
Or would it be possible to realize a negative separation somehow, or delay everything for one frame, that the pictures are swaped?
[quote="Pauldusler"]Maybe you can give this a try:
[url]http://wiki.bo3b.net/index.php?title=Driver_Profile_Settings#GlassesDelayPlus_.280x701fc5b4.29[/url]
However it's noted that this might not work any more with recent drivers.[/quote]
Hello, thanks, for your suggestion. I tried already, but it didn't work. I have recent drivers.^^
And I don't want to use olders, because I won't be able to play in 21:9 format in ACO for example.
[quote="bo3b"]
If you are using CRT as the destination, you should be able to set the eyes when you run the SetupWizard. I'm not certain, but I think that for CRT they allow you choose the correct version that you see, and don't just report an error like they do for 3D Vision certified stuff. It's the setup part where you choose triangles and hexagons. [/quote]
If I chose the other pictures in the setup, it says, that an error occures during setup. (Its recognized as CRT, not 3D Vision ready. (I think they only want to make it fun to use with their certified monitors...)
[quote="bo3b"]
If you are running a 3Dmigoto fix, you can swap eyes using the F11 for SBS+ shader. It's usually used for SBS, but there are 8 options there, including =1, which swaps 3D Vision. [/quote]
I tried that too, that's what I meant with, it becomes black when I go to reversed mode 3D Mode, which is option 1 in SBS.
Thank you for your support, but sadly I tried everything already and nothing worked... I commented the results below.
I think the closest thing is the option 1 in SBS mode. At least a visible change is happening, even if it just turns the screen black. Do you have an idea why this might happen?
Or would it be possible to realize a negative separation somehow, or delay everything for one frame, that the pictures are swaped?
However it's noted that this might not work any more with recent drivers.
Hello, thanks, for your suggestion. I tried already, but it didn't work. I have recent drivers.^^
And I don't want to use olders, because I won't be able to play in 21:9 format in ACO for example.
bo3b said:
If you are using CRT as the destination, you should be able to set the eyes when you run the SetupWizard. I'm not certain, but I think that for CRT they allow you choose the correct version that you see, and don't just report an error like they do for 3D Vision certified stuff. It's the setup part where you choose triangles and hexagons.
If I chose the other pictures in the setup, it says, that an error occures during setup. (Its recognized as CRT, not 3D Vision ready. (I think they only want to make it fun to use with their certified monitors...)
bo3b said:
If you are running a 3Dmigoto fix, you can swap eyes using the F11 for SBS+ shader. It's usually used for SBS, but there are 8 options there, including =1, which swaps 3D Vision.
I tried that too, that's what I meant with, it becomes black when I go to reversed mode 3D Mode, which is option 1 in SBS.
We have the simple tool:
We have the nVIDIA 3D Vision Eye Swapper 1.0
It appears like a swaps the eyes at least for interlaced passive screens but might not do much to CRT hard to tell.
[quote="BurnieBee"]
[quote="bo3b"]
If you are using CRT as the destination, you should be able to set the eyes when you run the SetupWizard. I'm not certain, but I think that for CRT they allow you choose the correct version that you see, and don't just report an error like they do for 3D Vision certified stuff. It's the setup part where you choose triangles and hexagons. [/quote]
If I chose the other pictures in the setup, it says, that an error occures during setup. (Its recognized as CRT, not 3D Vision ready. (I think they only want to make it fun to use with their certified monitors...)
[/quote]
This is the same experience I had when running the setup wizard with my projector (Optoma UHD 40) recognized as Generic CRT. It gives an error message when choosing the other eye order and does not let you complete the setup wizard then.
However sometimes when switching back from the projector to my 3D Vision monitor eyes are reversed until rebooting windows. It happens somehow randomly so I can't reproduce this. But it proves that it seems to be possible to reverse eyes even on a certified 3D Vision monitor without any extra tools like 3dmigoto. But maybe it's just a driver bug or so xD.
[quote="Flugan"]We have the simple tool:
We have the nVIDIA 3D Vision Eye Swapper 1.0
It appears like a swaps the eyes at least for interlaced passive screens but might not do much to CRT hard to tell.[/quote]
Yes, this only works with passive displays. I've integrated the same features of this tool in 3D Fix Manager when setting display type to "Reversed Line Interlacing" in the display profiles tab.
bo3b said:
If you are using CRT as the destination, you should be able to set the eyes when you run the SetupWizard. I'm not certain, but I think that for CRT they allow you choose the correct version that you see, and don't just report an error like they do for 3D Vision certified stuff. It's the setup part where you choose triangles and hexagons.
If I chose the other pictures in the setup, it says, that an error occures during setup. (Its recognized as CRT, not 3D Vision ready. (I think they only want to make it fun to use with their certified monitors...)
This is the same experience I had when running the setup wizard with my projector (Optoma UHD 40) recognized as Generic CRT. It gives an error message when choosing the other eye order and does not let you complete the setup wizard then.
However sometimes when switching back from the projector to my 3D Vision monitor eyes are reversed until rebooting windows. It happens somehow randomly so I can't reproduce this. But it proves that it seems to be possible to reverse eyes even on a certified 3D Vision monitor without any extra tools like 3dmigoto. But maybe it's just a driver bug or so xD.
Flugan said:We have the simple tool:
We have the nVIDIA 3D Vision Eye Swapper 1.0
It appears like a swaps the eyes at least for interlaced passive screens but might not do much to CRT hard to tell.
Yes, this only works with passive displays. I've integrated the same features of this tool in 3D Fix Manager when setting display type to "Reversed Line Interlacing" in the display profiles tab.
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Hey Guys, I tried again to set the SBS Mode to 1 (Reversed 3D) and tested it with other games.
Guess what. It only didn't work with ACO and AC Syndicate. :D
With Styx and Witcher it worked like a charm. So I guess I'll live with wearing the glasses upside down while playing AC games or games like Overwatch, where Migoto does not work.
Thank you all for the support!
Hey Guys, I tried again to set the SBS Mode to 1 (Reversed 3D) and tested it with other games.
Guess what. It only didn't work with ACO and AC Syndicate. :D
With Styx and Witcher it worked like a charm. So I guess I'll live with wearing the glasses upside down while playing AC games or games like Overwatch, where Migoto does not work.
[quote="BurnieBee"]Hey Guys, I tried again to set the SBS Mode to 1 (Reversed 3D) and tested it with other games.
Guess what. It only didn't work with ACO and AC Syndicate. :D
With Styx and Witcher it worked like a charm. So I guess I'll live with wearing the glasses upside down while playing AC games or games like Overwatch, where Migoto does not work.
Thank you all for the support![/quote]
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.
BurnieBee said:Hey Guys, I tried again to set the SBS Mode to 1 (Reversed 3D) and tested it with other games.
Guess what. It only didn't work with ACO and AC Syndicate. :D
With Styx and Witcher it worked like a charm. So I guess I'll live with wearing the glasses upside down while playing AC games or games like Overwatch, where Migoto does not work.
Thank you all for the support!
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.
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[quote="Pauldusler"]
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.[/quote]
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.
Pauldusler said:
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.
[quote="BurnieBee"][quote="Pauldusler"]
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.[/quote]
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.[/quote]
Currently I do not have this game installed (my SSD is full). How are your fps? I read somewhere here that the ACO's performance is a pain in real 3D and therefore CM ist the only option currently.
CM differs from real 3D that the second camera required for stereo 3D is interpolated by a depth map which can give quite good results in some games. However there are artifacts like halos around objects and no pop out effects are possible. If you increase convergence everything near to the camera becomes completely flat instead of popping out. That's the disadvantage of Compatibility Mode. Advantage is that performance is very good due to the depth map interpolation.
Pauldusler said:
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.
Currently I do not have this game installed (my SSD is full). How are your fps? I read somewhere here that the ACO's performance is a pain in real 3D and therefore CM ist the only option currently.
CM differs from real 3D that the second camera required for stereo 3D is interpolated by a depth map which can give quite good results in some games. However there are artifacts like halos around objects and no pop out effects are possible. If you increase convergence everything near to the camera becomes completely flat instead of popping out. That's the disadvantage of Compatibility Mode. Advantage is that performance is very good due to the depth map interpolation.
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[quote="Pauldusler"][quote="BurnieBee"][quote="Pauldusler"]
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.[/quote]
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.[/quote]
Currently I do not have this game installed (my SSD is full). How are your fps? I read somewhere here that the ACO's performance is a pain in real 3D and therefore CM ist the only option currently.
CM differs from real 3D that the second camera required for stereo 3D is interpolated by a depth map which can give quite good results in some games. However there are artifacts like halos around objects and no pop out effects are possible. If you increase convergence everything near to the camera becomes completely flat instead of popping out. That's the disadvantage of Compatibility Mode. Advantage is that performance is very good due to the depth map interpolation.
[/quote]
My FPS are around 48-60FPS. With i7-8700 and GTX 1080 and I am very sure it is not CM, because there is a lot of depth in it. I just tried a lot of other 3D vision profiles, and with all except for Syndicate I got just 7-10 FPS.
Pauldusler said:
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.
Currently I do not have this game installed (my SSD is full). How are your fps? I read somewhere here that the ACO's performance is a pain in real 3D and therefore CM ist the only option currently.
CM differs from real 3D that the second camera required for stereo 3D is interpolated by a depth map which can give quite good results in some games. However there are artifacts like halos around objects and no pop out effects are possible. If you increase convergence everything near to the camera becomes completely flat instead of popping out. That's the disadvantage of Compatibility Mode. Advantage is that performance is very good due to the depth map interpolation.
My FPS are around 48-60FPS. With i7-8700 and GTX 1080 and I am very sure it is not CM, because there is a lot of depth in it. I just tried a lot of other 3D vision profiles, and with all except for Syndicate I got just 7-10 FPS.
[quote="BurnieBee"][quote="Pauldusler"][quote="BurnieBee"][quote="Pauldusler"]
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.[/quote]
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.[/quote]
Currently I do not have this game installed (my SSD is full). How are your fps? I read somewhere here that the ACO's performance is a pain in real 3D and therefore CM ist the only option currently.
CM differs from real 3D that the second camera required for stereo 3D is interpolated by a depth map which can give quite good results in some games. However there are artifacts like halos around objects and no pop out effects are possible. If you increase convergence everything near to the camera becomes completely flat instead of popping out. That's the disadvantage of Compatibility Mode. Advantage is that performance is very good due to the depth map interpolation.
[/quote]
My FPS are around 48-60FPS. With i7-8700 and GTX 1080 and I am very sure it is not CM, because there is a lot of depth in it. I just tried a lot of other 3D vision profiles, and with all except for Syndicate I got just 7-10 FPS.[/quote]
You can simply see if it's compatibility mode by pressing CTRL + ALT + Insert ingame. A green info text is shown then telling something like "compatibility mode on". 48-60 fps would be amazing though in real 3D.
Pauldusler said:
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.
Currently I do not have this game installed (my SSD is full). How are your fps? I read somewhere here that the ACO's performance is a pain in real 3D and therefore CM ist the only option currently.
CM differs from real 3D that the second camera required for stereo 3D is interpolated by a depth map which can give quite good results in some games. However there are artifacts like halos around objects and no pop out effects are possible. If you increase convergence everything near to the camera becomes completely flat instead of popping out. That's the disadvantage of Compatibility Mode. Advantage is that performance is very good due to the depth map interpolation.
My FPS are around 48-60FPS. With i7-8700 and GTX 1080 and I am very sure it is not CM, because there is a lot of depth in it. I just tried a lot of other 3D vision profiles, and with all except for Syndicate I got just 7-10 FPS.
You can simply see if it's compatibility mode by pressing CTRL + ALT + Insert ingame. A green info text is shown then telling something like "compatibility mode on". 48-60 fps would be amazing though in real 3D.
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[color="orange"]Version 1.48 released[/color]
Change notes:
[list]
[.]New: Added a required adjustment for game "F.E.A.R." to make this start via a renamed exe[/.]
[.]Changed: Some inline comments for 3dmigoto's d3dx.ini are removed when updating 3dmigoto to the latest version. This is required as the latest version of 3dmigoto does not support inline comments any more. If you already updated 3dmigoto and see a red text when starting a game just reinstall the fix or go to Hotkeys tab and click on the "Save" button.[/.]
[.]Bugfix: Fixed a potential crash when searching for wrapper DLLs and game exe files[/.]
[/list]
New: Added a required adjustment for game "F.E.A.R." to make this start via a renamed exe
Changed: Some inline comments for 3dmigoto's d3dx.ini are removed when updating 3dmigoto to the latest version. This is required as the latest version of 3dmigoto does not support inline comments any more. If you already updated 3dmigoto and see a red text when starting a game just reinstall the fix or go to Hotkeys tab and click on the "Save" button.
Bugfix: Fixed a potential crash when searching for wrapper DLLs and game exe files
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Edit: Nevermind, saw you already tried this... hmmm this sucks '-'
I am currently trying to program an arduino board to delay the IR signal from the pyramid for a few ms.... I hope this will work...
All this trouble because Nvidia don't want to implement an Eye swap function. -.-
http://wiki.bo3b.net/index.php?title=Driver_Profile_Settings#GlassesDelayPlus_.280x701fc5b4.29
However it's noted that this might not work any more with recent drivers.
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If you are using CRT as the destination, you should be able to set the eyes when you run the SetupWizard. I'm not certain, but I think that for CRT they allow you choose the correct version that you see, and don't just report an error like they do for 3D Vision certified stuff. It's the setup part where you choose triangles and hexagons.
If you are running a 3Dmigoto fix, you can swap eyes using the F11 for SBS+ shader. It's usually used for SBS, but there are 8 options there, including =1, which swaps 3D Vision.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
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Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I think the closest thing is the option 1 in SBS mode. At least a visible change is happening, even if it just turns the screen black. Do you have an idea why this might happen?
Or would it be possible to realize a negative separation somehow, or delay everything for one frame, that the pictures are swaped?
Hello, thanks, for your suggestion. I tried already, but it didn't work. I have recent drivers.^^
And I don't want to use olders, because I won't be able to play in 21:9 format in ACO for example.
If I chose the other pictures in the setup, it says, that an error occures during setup. (Its recognized as CRT, not 3D Vision ready. (I think they only want to make it fun to use with their certified monitors...)
I tried that too, that's what I meant with, it becomes black when I go to reversed mode 3D Mode, which is option 1 in SBS.
We have the nVIDIA 3D Vision Eye Swapper 1.0
It appears like a swaps the eyes at least for interlaced passive screens but might not do much to CRT hard to tell.
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This is the same experience I had when running the setup wizard with my projector (Optoma UHD 40) recognized as Generic CRT. It gives an error message when choosing the other eye order and does not let you complete the setup wizard then.
However sometimes when switching back from the projector to my 3D Vision monitor eyes are reversed until rebooting windows. It happens somehow randomly so I can't reproduce this. But it proves that it seems to be possible to reverse eyes even on a certified 3D Vision monitor without any extra tools like 3dmigoto. But maybe it's just a driver bug or so xD.
Yes, this only works with passive displays. I've integrated the same features of this tool in 3D Fix Manager when setting display type to "Reversed Line Interlacing" in the display profiles tab.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Guess what. It only didn't work with ACO and AC Syndicate. :D
With Styx and Witcher it worked like a charm. So I guess I'll live with wearing the glasses upside down while playing AC games or games like Overwatch, where Migoto does not work.
Thank you all for the support!
Does Assassin's Creed Origins / Syndicate work in 3D at all? As there is no 3D fix available I would have assumed that these games run in Compatibility Mode by default (fake 3D) and in this mode the reversed 3D Vision shader of 3dmigoto wouldn't work anyway. Maybe this was the reason? xD. When pressing CTRL + ALT + F11 you can leave compatibility mode and switch to real 3D in those games and probably you'll see that 3D is broken / wrong more ore less. But reversed 3D Vision should work then.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
For me it is working perfectly with CM deactivated. I used the Profile inspector to change the Origins profile to Syndicate. With the Syndicate profile it is working, but the other SBS modes except for the normal 3D vision are not working.
And it is real 3D, the images for each Eye are different, which is why I have to wear the glases upside down with AC.
Currently I do not have this game installed (my SSD is full). How are your fps? I read somewhere here that the ACO's performance is a pain in real 3D and therefore CM ist the only option currently.
CM differs from real 3D that the second camera required for stereo 3D is interpolated by a depth map which can give quite good results in some games. However there are artifacts like halos around objects and no pop out effects are possible. If you increase convergence everything near to the camera becomes completely flat instead of popping out. That's the disadvantage of Compatibility Mode. Advantage is that performance is very good due to the depth map interpolation.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
My FPS are around 48-60FPS. With i7-8700 and GTX 1080 and I am very sure it is not CM, because there is a lot of depth in it. I just tried a lot of other 3D vision profiles, and with all except for Syndicate I got just 7-10 FPS.
You can simply see if it's compatibility mode by pressing CTRL + ALT + Insert ingame. A green info text is shown then telling something like "compatibility mode on". 48-60 fps would be amazing though in real 3D.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
Change notes:
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de