Minecraft in 3D Vision updated to 1.10.x
  5 / 21    
Ok, yeah I was using an old launcher even though i was still playing version 1.8.4 in game. So I got the newest launcher and it downloaded it's own version of java. So there is Progress...But, I get a SBS game, and the monitor still doesn't go into 3d vision mode. (Same thing happens when I try the KOTOR wrapper as well.
Ok, yeah I was using an old launcher even though i was still playing version 1.8.4 in game. So I got the newest launcher and it downloaded it's own version of java. So there is Progress...But, I get a SBS game, and the monitor still doesn't go into 3d vision mode. (Same thing happens when I try the KOTOR wrapper as well.

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#61
Posted 05/03/2015 06:52 PM   
[quote="AcidBong"]Ok, yeah I was using an old launcher even though i was still playing version 1.8.4 in game. So I got the newest launcher and it downloaded it's own version of java. So there is Progress...But, I get a SBS game, and the monitor still doesn't go into 3d vision mode. (Same thing happens when I try the KOTOR wrapper as well. [/quote] If you are not Administrator on your computer the respective Nvidia Profile is not created thus you get that ^_^. So, there are 2 things you can do: - in the ini file enable the log, start the game and it will tell you if the profile is created or not. or - skip above and make sure you RightClick on the exe(launcher) and you run it as Admin! This reminds me to update the ReadMe files with this info;)) hehe. Let me know if this solves it for you;))
AcidBong said:Ok, yeah I was using an old launcher even though i was still playing version 1.8.4 in game. So I got the newest launcher and it downloaded it's own version of java. So there is Progress...But, I get a SBS game, and the monitor still doesn't go into 3d vision mode. (Same thing happens when I try the KOTOR wrapper as well.


If you are not Administrator on your computer the respective Nvidia Profile is not created thus you get that ^_^.

So, there are 2 things you can do:

- in the ini file enable the log, start the game and it will tell you if the profile is created or not.
or
- skip above and make sure you RightClick on the exe(launcher) and you run it as Admin!

This reminds me to update the ReadMe files with this info;)) hehe.
Let me know if this solves it for you;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#62
Posted 05/03/2015 07:11 PM   
Yes that worked. thank you very much! :D
Yes that worked. thank you very much! :D

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#63
Posted 05/03/2015 07:33 PM   
[quote="AcidBong"]Yes that worked. thank you very much! :D[/quote] Glad to have helped;)) I will defo put this info in the readme files from now on! I kept on forgetting since I am always Admin on my pcs:))
AcidBong said:Yes that worked. thank you very much! :D

Glad to have helped;))
I will defo put this info in the readme files from now on! I kept on forgetting since I am always Admin on my pcs:))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#64
Posted 05/03/2015 07:47 PM   
Still loving the 3d minecraft mod. But I have an issue, not sure if it's much to worry about. But, when the game starts, I get a solid 60 fps for just about 4 or 5 minutes. After that, the framerate tanks to about 20-25 fps. If I minimize the window then re-maximize it, I get 60 fps for another 4 to 5 minutes before the framerate again, just falls. Doesn't matter what settings I use. I've tried the lowest draw distance, and it's the same thing. I still enjoy it, but I'm curious if there's anything can be done by you geniuses. :) I sorry I'm of no help around these forums (I'd like to be), as I'm just a leecher of 3d fixes LOL. I could never wrap my head around programming type things. I just don't have the IQ I guess. If nothing can be done, well, no big deal, I still appreciate everything yall do.
Still loving the 3d minecraft mod. But I have an issue, not sure if it's much to worry about. But, when the game starts, I get a solid 60 fps for just about 4 or 5 minutes. After that, the framerate tanks to about 20-25 fps. If I minimize the window then re-maximize it, I get 60 fps for another 4 to 5 minutes before the framerate again, just falls. Doesn't matter what settings I use. I've tried the lowest draw distance, and it's the same thing. I still enjoy it, but I'm curious if there's anything can be done by you geniuses. :)

I sorry I'm of no help around these forums (I'd like to be), as I'm just a leecher of 3d fixes LOL. I could never wrap my head around programming type things. I just don't have the IQ I guess.

If nothing can be done, well, no big deal, I still appreciate everything yall do.

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#65
Posted 05/08/2015 02:26 PM   
Yes I noticed this too sometimes... But I never tested to see if I get the same result without the wrapper. Technically the wrapper shouldn't add a big delay in framerate. I calculated a delay of max 2 frames. I also Run the profiler to see what is "using" most of the cpu or where the bottlenecks might be...All of them are OpenGL instructions (that are taking up the time). I expect since the game is not using FULLScreen (but borderless one) the nvidia 3D OGL-DX driver might be slower in this case... You see the same thing in DX9 games when you switch from windowMode to fullscreen. For example WoW has a massive impact:( Also I noticed the OGL-DX interoop driver Works "Best" in SLI mode. In Single GPU is like "is not implemented fully" :(
Yes I noticed this too sometimes...
But I never tested to see if I get the same result without the wrapper. Technically the wrapper shouldn't add a big delay in framerate. I calculated a delay of max 2 frames.
I also Run the profiler to see what is "using" most of the cpu or where the bottlenecks might be...All of them are OpenGL instructions (that are taking up the time).

I expect since the game is not using FULLScreen (but borderless one) the nvidia 3D OGL-DX driver might be slower in this case...

You see the same thing in DX9 games when you switch from windowMode to fullscreen. For example WoW has a massive impact:(

Also I noticed the OGL-DX interoop driver Works "Best" in SLI mode. In Single GPU is like "is not implemented fully" :(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#66
Posted 05/08/2015 04:31 PM   
Ok, I get the gist of what you're talking about. It's fine, the game is not unplayable by any means. Most of the time it runs just fine, and I've already logged a dozen hours of 3d mining the past few days. Some of the buildings built on a buddy's server just look fantastic in stereo. :D
Ok, I get the gist of what you're talking about. It's fine, the game is not unplayable by any means. Most of the time it runs just fine, and I've already logged a dozen hours of 3d mining the past few days. Some of the buildings built on a buddy's server just look fantastic in stereo. :D

AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor

#67
Posted 05/08/2015 07:33 PM   
Hello, When i install the .rar/.zip file, i don't get a install file. I only get the uninstall, the 3d vision wrapper, and a configuration file. Can you somehow send me the install file or make it work again?
Hello,
When i install the .rar/.zip file, i don't get a install file. I only get the uninstall, the 3d vision wrapper, and a configuration file. Can you somehow send me the install file or make it work again?

#68
Posted 06/15/2015 08:59 PM   
Does this work with current drivers? I spent an hour and a half trying to get this to work, splash screen pops up, 3D does not engage.
Does this work with current drivers? I spent an hour and a half trying to get this to work, splash screen pops up, 3D does not engage.

#69
Posted 06/17/2015 12:12 AM   
It does work with the current drivers. But, I bet you don't run the game with Administrator rights, thus the game profile is not updated. No matter how "simplistic" I make the Readme file people don't bother to read it;)) (generally speaking) and then all we here is "It doesn't work" ;)) As a side note: You need the new launcher of Minecraft (that comes with it's own Java). If still doesn't work, enable the log from the ini file and paste/send it to me:)
It does work with the current drivers.
But, I bet you don't run the game with Administrator rights, thus the game profile is not updated.

No matter how "simplistic" I make the Readme file people don't bother to read it;)) (generally speaking) and then all we here is "It doesn't work" ;))

As a side note: You need the new launcher of Minecraft (that comes with it's own Java).
If still doesn't work, enable the log from the ini file and paste/send it to me:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#70
Posted 06/17/2015 12:29 AM   
[quote=""]It does work with the current drivers. But, I bet you don't run the game with Administrator rights, thus the game profile is not updated. No matter how "simplistic" I make the Readme file people don't bother to read it;)) (generally speaking) and then all we here is "It doesn't work" ;)) As a side note: You need the new launcher of Minecraft (that comes with it's own Java). If still doesn't work, enable the log from the ini file and paste/send it to me:)[/quote] Umm, yeah, which readme? The one has these instructions? - Copy all the files next to the game .exe file. - To change the HUD Depth In 3DVisionWrapper.ini file change: [Legacy_OpenGL_Calls] LegacyHUDSeparation = 0.2 To Uninstall: - Use "Uninstall.bat" to remove the wrapper. Real clear. And followed. I also watched both of your install vids at least twice. I have been right clicking on the installer and running as admin each time I've started it since it didn't work the first time. I am not new at this. *edit* Oh I also opened up your batch file to see if things were in the right place.
said:It does work with the current drivers.
But, I bet you don't run the game with Administrator rights, thus the game profile is not updated.

No matter how "simplistic" I make the Readme file people don't bother to read it;)) (generally speaking) and then all we here is "It doesn't work" ;))

As a side note: You need the new launcher of Minecraft (that comes with it's own Java).
If still doesn't work, enable the log from the ini file and paste/send it to me:)


Umm, yeah, which readme? The one has these instructions?


- Copy all the files next to the game .exe file.
- To change the HUD Depth In 3DVisionWrapper.ini file change:

[Legacy_OpenGL_Calls]
LegacyHUDSeparation = 0.2

To Uninstall:
- Use "Uninstall.bat" to remove the wrapper.


Real clear. And followed. I also watched both of your install vids at least twice. I have been right clicking on the installer and running as admin each time I've started it since it didn't work the first time.

I am not new at this.

*edit*

Oh I also opened up your batch file to see if things were in the right place.

#71
Posted 06/17/2015 12:53 AM   
[quote=""][quote=""]It does work with the current drivers. But, I bet you don't run the game with Administrator rights, thus the game profile is not updated. No matter how "simplistic" I make the Readme file people don't bother to read it;)) (generally speaking) and then all we here is "It doesn't work" ;)) As a side note: You need the new launcher of Minecraft (that comes with it's own Java). If still doesn't work, enable the log from the ini file and paste/send it to me:)[/quote] Umm, yeah, which readme? The one has these instructions? - Copy all the files next to the game .exe file. - To change the HUD Depth In 3DVisionWrapper.ini file change: [Legacy_OpenGL_Calls] LegacyHUDSeparation = 0.2 To Uninstall: - Use "Uninstall.bat" to remove the wrapper. Real clear. And followed. I also watched both of your install vids at least twice. I have been right clicking on the installer and running as admin each time I've started it since it didn't work the first time. I am not new at this. *edit* Oh I also opened up your batch file to see if things were in the right place.[/quote] Made some tweaks to the ini file. Just redownload. Let me know if you still encounter problems. PS: There is a line at the top which you missed: - This patch requires Java x64 to be installed on the PC. (Default location where it is installed is: "C:\Program Files\Java\jre7\bin" or "Minecraft\runtime\jre\version\bin") :) PPS: Well I am glad that people do actually read the readme files ^_^
said:
said:It does work with the current drivers.
But, I bet you don't run the game with Administrator rights, thus the game profile is not updated.

No matter how "simplistic" I make the Readme file people don't bother to read it;)) (generally speaking) and then all we here is "It doesn't work" ;))

As a side note: You need the new launcher of Minecraft (that comes with it's own Java).
If still doesn't work, enable the log from the ini file and paste/send it to me:)


Umm, yeah, which readme? The one has these instructions?


- Copy all the files next to the game .exe file.
- To change the HUD Depth In 3DVisionWrapper.ini file change:

[Legacy_OpenGL_Calls]
LegacyHUDSeparation = 0.2

To Uninstall:
- Use "Uninstall.bat" to remove the wrapper.


Real clear. And followed. I also watched both of your install vids at least twice. I have been right clicking on the installer and running as admin each time I've started it since it didn't work the first time.

I am not new at this.

*edit*

Oh I also opened up your batch file to see if things were in the right place.


Made some tweaks to the ini file. Just redownload.
Let me know if you still encounter problems.

PS:
There is a line at the top which you missed:
- This patch requires Java x64 to be installed on the PC. (Default location where it is installed is: "C:\Program Files\Java\jre7\bin" or "Minecraft\runtime\jre\version\bin")

:)

PPS: Well I am glad that people do actually read the readme files ^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#72
Posted 06/17/2015 12:55 AM   
Java is installed, the latest .msi from MS for the game installs it for you, but I had already installed it for something else, 64 bit is running. Where is the log created, turned logging on but cannot find a log file?
Java is installed, the latest .msi from MS for the game installs it for you, but I had already installed it for something else, 64 bit is running. Where is the log created, turned logging on but cannot find a log file?

#73
Posted 06/17/2015 01:08 AM   
I will bet the problem is 3D is not starting with java, I have installed the profile.nip manually as admin.
I will bet the problem is 3D is not starting with java, I have installed the profile.nip manually as admin.

#74
Posted 06/17/2015 01:17 AM   
Found the log. Says it cannot find a profile for javaw.exe ============ Welcome to OpenGL-3D Vision wrapper v.2.20 Beta. ============ Found javaw.exe with PID: 1460 Setting up the Nvidia Profile Information Nvidia Profile exe name: javaw.exe Settings not found for the current profile... Cannot updated the existing profile with the 3D Vision flag !!! Automatic Hooking Enabled !!! Creating OpenGL/Direct3D bridge... Window size: 854, 480 WGL NV_DX_interop extension supported on this platform This operating system uses WDDM (it's Windows Vista or later) Activated Direct3D 9x Retrieved adapter display mode, format: 21 Our required formats are supported Retrieved device capabilities Hardware vertex processing is supported NVAPI initialized NVIDIA Single Screen is enabled. NVIDIA SLI is Disabled. NVAPI Cannot be unloaded... Still in access ?!?! Context is in Windowed Mode Windows information for D3D device set. Created device Enabled OpenGL interop on device Created NV stereo handle on device: Activated stereo Retrieved device back buffer Created color texture(left) Created color texture (right) Retrieved color buffer from color texture (left) Retrieved color buffer from color texture (right) Created render target surface (stereo) Inserted stereo header into render target surface (stereo) Created depth/stencil surface Created OpenGL color texture (left) Created OpenGL color texture (right) Created OpenGL depth/stencil texture Bound render target surface to OpenGL texture (left) Bound render target surface to OpenGL texture (right) Bound depth/stencil surface to OpenGL render buffer Created OpenGL frame buffer objects --- 3D Vision successfully initialized ! --- Starting Rendering: --- Starting Resize Detection Thread Starting NVAPI Thread Left Eye: Render Successfully Deactivate LEFT Buffer Interop: FALSE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate *snip* ssfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Disabling 3D Vision... Cleaning up and freeing the resources... Application closed successfully ! END The problem is I can see the profile in nvidia inspector.
Found the log. Says it cannot find a profile for javaw.exe


============
Welcome to OpenGL-3D Vision wrapper v.2.20 Beta.
============

Found javaw.exe with PID: 1460
Setting up the Nvidia Profile Information

Nvidia Profile exe name: javaw.exe
Settings not found for the current profile...
Cannot updated the existing profile with the 3D Vision flag !!!
Automatic Hooking Enabled !!!
Creating OpenGL/Direct3D bridge...

Window size: 854, 480
WGL NV_DX_interop extension supported on this platform
This operating system uses WDDM (it's Windows Vista or later)
Activated Direct3D 9x
Retrieved adapter display mode, format: 21
Our required formats are supported
Retrieved device capabilities
Hardware vertex processing is supported
NVAPI initialized
NVIDIA Single Screen is enabled.
NVIDIA SLI is Disabled.
NVAPI Cannot be unloaded... Still in access ?!?!
Context is in Windowed Mode
Windows information for D3D device set.
Created device

Enabled OpenGL interop on device
Created NV stereo handle on device:
Activated stereo
Retrieved device back buffer
Created color texture(left)
Created color texture (right)

Retrieved color buffer from color texture (left)
Retrieved color buffer from color texture (right)
Created render target surface (stereo)
Inserted stereo header into render target surface (stereo)
Created depth/stencil surface
Created OpenGL color texture (left)
Created OpenGL color texture (right)
Created OpenGL depth/stencil texture
Bound render target surface to OpenGL texture (left)
Bound render target surface to OpenGL texture (right)
Bound depth/stencil surface to OpenGL render buffer
Created OpenGL frame buffer objects
---
3D Vision successfully initialized !
---
Starting Rendering:
---
Starting Resize Detection Thread
Starting NVAPI Thread
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: FALSE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate

*snip*

ssfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE

Disabling 3D Vision... Cleaning up and freeing the resources...
Application closed successfully !
END

The problem is I can see the profile in nvidia inspector.

#75
Posted 06/17/2015 05:50 AM   
  5 / 21    
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