How to use NVIDIA dll's custom silverlight player (without Silverlight media framework)
All,
Currently am developing a new custom silverlight player without Silverlight media framework, need to enable 3D Movies available online. I have gone through the documents provided by NVIDIA for developing 3D video support with SMF.
My question is : Is it possible to use 3D video for the player which is not depending on SIlverlight media Framework? If so, Any links and materials please
Currently am developing a new custom silverlight player without Silverlight media framework, need to enable 3D Movies available online. I have gone through the documents provided by NVIDIA for developing 3D video support with SMF.
My question is : Is it possible to use 3D video for the player which is not depending on SIlverlight media Framework? If so, Any links and materials please
[quote name='Praveen Subram' date='15 April 2012 - 06:50 AM' timestamp='1334472649' post='1396561']
All,
Currently am developing a new custom silverlight player without Silverlight media framework, need to enable 3D Movies available online. I have gone through the documents provided by NVIDIA for developing 3D video support with SMF.
My question is : Is it possible to use 3D video for the player which is not depending on SIlverlight media Framework? If so, Any links and materials please
Thanks
Praveen
[/quote]
1. Streaming 2 seperate video streams right now is not feasible. You must develop a unique [i]Delta[/i][sub]x[/sub][i]V[/i] rather than 2 unique streams. This is how the MVC codec works. Even with MVC on Blu-Ray we have 45MBps window to work with. Internet Streaming = 1Mbps
(Good Luck!)
2. Use an existing [i]Delta[/i][sub]x[/sub][i]V[/i] playback format such as Side-by-Side, Frame Packed, ect. and integrate playback of these existing formats into your unique player. (You will find that Side-by-Side is the only feasible streaming format because you can deliver a single file and post-process it in player. You can have a player that plays Side-by-Side streams coded in a day.
3. Silverlight is not the solution to the bandwidth issue.
Currently am developing a new custom silverlight player without Silverlight media framework, need to enable 3D Movies available online. I have gone through the documents provided by NVIDIA for developing 3D video support with SMF.
My question is : Is it possible to use 3D video for the player which is not depending on SIlverlight media Framework? If so, Any links and materials please
Thanks
Praveen
1. Streaming 2 seperate video streams right now is not feasible. You must develop a unique Delta[sub]x[/sub]V rather than 2 unique streams. This is how the MVC codec works. Even with MVC on Blu-Ray we have 45MBps window to work with. Internet Streaming = 1Mbps
(Good Luck!)
2. Use an existing Delta[sub]x[/sub]V playback format such as Side-by-Side, Frame Packed, ect. and integrate playback of these existing formats into your unique player. (You will find that Side-by-Side is the only feasible streaming format because you can deliver a single file and post-process it in player. You can have a player that plays Side-by-Side streams coded in a day.
3. Silverlight is not the solution to the bandwidth issue.
Currently am developing a new custom silverlight player without Silverlight media framework, need to enable 3D Movies available online. I have gone through the documents provided by NVIDIA for developing 3D video support with SMF.
My question is : Is it possible to use 3D video for the player which is not depending on SIlverlight media Framework? If so, Any links and materials please
Thanks
Praveen
Currently am developing a new custom silverlight player without Silverlight media framework, need to enable 3D Movies available online. I have gone through the documents provided by NVIDIA for developing 3D video support with SMF.
My question is : Is it possible to use 3D video for the player which is not depending on SIlverlight media Framework? If so, Any links and materials please
Thanks
Praveen
All,
Currently am developing a new custom silverlight player without Silverlight media framework, need to enable 3D Movies available online. I have gone through the documents provided by NVIDIA for developing 3D video support with SMF.
My question is : Is it possible to use 3D video for the player which is not depending on SIlverlight media Framework? If so, Any links and materials please
Thanks
Praveen
[/quote]
1. Streaming 2 seperate video streams right now is not feasible. You must develop a unique [i]Delta[/i][sub]x[/sub][i]V[/i] rather than 2 unique streams. This is how the MVC codec works. Even with MVC on Blu-Ray we have 45MBps window to work with. Internet Streaming = 1Mbps
(Good Luck!)
2. Use an existing [i]Delta[/i][sub]x[/sub][i]V[/i] playback format such as Side-by-Side, Frame Packed, ect. and integrate playback of these existing formats into your unique player. (You will find that Side-by-Side is the only feasible streaming format because you can deliver a single file and post-process it in player. You can have a player that plays Side-by-Side streams coded in a day.
3. Silverlight is not the solution to the bandwidth issue.
All,
Currently am developing a new custom silverlight player without Silverlight media framework, need to enable 3D Movies available online. I have gone through the documents provided by NVIDIA for developing 3D video support with SMF.
My question is : Is it possible to use 3D video for the player which is not depending on SIlverlight media Framework? If so, Any links and materials please
Thanks
Praveen
1. Streaming 2 seperate video streams right now is not feasible. You must develop a unique Delta[sub]x[/sub]V rather than 2 unique streams. This is how the MVC codec works. Even with MVC on Blu-Ray we have 45MBps window to work with. Internet Streaming = 1Mbps
(Good Luck!)
2. Use an existing Delta[sub]x[/sub]V playback format such as Side-by-Side, Frame Packed, ect. and integrate playback of these existing formats into your unique player. (You will find that Side-by-Side is the only feasible streaming format because you can deliver a single file and post-process it in player. You can have a player that plays Side-by-Side streams coded in a day.
3. Silverlight is not the solution to the bandwidth issue.
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