It has serious limitations but work in most games. To get it to fix a swapper there are too many missingg features. When we have multiple wrappers I find it more productive to work with just one.
My 64-bit port was not intended to fix games rather Learning how to get a wrapper workin working in x64.
I am now concentrating on 3DMigoto
It has serious limitations but work in most games. To get it to fix a swapper there are too many missingg features. When we have multiple wrappers I find it more productive to work with just one.
My 64-bit port was not intended to fix games rather Learning how to get a wrapper workin working in x64.
I am now concentrating on 3DMigoto
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
@Flugan
Appreciate all the efforts, and bet there will be a Project Flugan Part II at some point. Curiosity and Challenges are what it's all about :-) -- and a little help at paypal :-)
Appreciate all the efforts, and bet there will be a Project Flugan Part II at some point. Curiosity and Challenges are what it's all about :-) -- and a little help at paypal :-)
My 64-bit port was not intended to fix games rather Learning how to get a wrapper workin working in x64.
I am now concentrating on 3DMigoto
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Appreciate all the efforts, and bet there will be a Project Flugan Part II at some point. Curiosity and Challenges are what it's all about :-) -- and a little help at paypal :-)