How do you turn off the green nvidia "laser on/off" notification?
  2 / 3    
Thanks for the support guys. It looks like this functionality is not part of 3D Vision currently.

If there was a 3D Vision SDK for .NET I could write the functionality in 15 minutes and put it up for download. A 3D Vision SDK could give us an API that gives state information on the current running DX game then we could execute functions based upon the data. We could also create a much better profile manager for each game.
Thanks for the support guys. It looks like this functionality is not part of 3D Vision currently.



If there was a 3D Vision SDK for .NET I could write the functionality in 15 minutes and put it up for download. A 3D Vision SDK could give us an API that gives state information on the current running DX game then we could execute functions based upon the data. We could also create a much better profile manager for each game.

#16
Posted 11/13/2010 01:55 AM   
Cool, then we could start with different convergence / depth combinations mapped to keys, until such stuff is available.

Those should be as simple as calling different *.reg files while the game is running.

Just tried, setting 100% transparence on the crosshair removes it , PLUS, no annoying poop up.

Let's find the registry key for transparency. Now we can argue if its part of it or not /laugh.gif' class='bbc_emoticon' alt=':laugh:' /> .

I happen to know how to find the convergence value:
you have to set the whole heap of "3d vision" registry settings 'read only' . Then if you run the game , and try to save settings by CTRL + F7, for some reason convergence value is displayed instead. Write it down and search for the value.
Cool, then we could start with different convergence / depth combinations mapped to keys, until such stuff is available.



Those should be as simple as calling different *.reg files while the game is running.



Just tried, setting 100% transparence on the crosshair removes it , PLUS, no annoying poop up.



Let's find the registry key for transparency. Now we can argue if its part of it or not /laugh.gif' class='bbc_emoticon' alt=':laugh:' /> .



I happen to know how to find the convergence value:

you have to set the whole heap of "3d vision" registry settings 'read only' . Then if you run the game , and try to save settings by CTRL + F7, for some reason convergence value is displayed instead. Write it down and search for the value.

#17
Posted 11/13/2010 02:11 AM   
Cool, then we could start with different convergence / depth combinations mapped to keys, until such stuff is available.

Those should be as simple as calling different *.reg files while the game is running.

Just tried, setting 100% transparence on the crosshair removes it , PLUS, no annoying poop up.

Let's find the registry key for transparency. Now we can argue if its part of it or not /laugh.gif' class='bbc_emoticon' alt=':laugh:' /> .

I happen to know how to find the convergence value:
you have to set the whole heap of "3d vision" registry settings 'read only' . Then if you run the game , and try to save settings by CTRL + F7, for some reason convergence value is displayed instead. Write it down and search for the value.
Cool, then we could start with different convergence / depth combinations mapped to keys, until such stuff is available.



Those should be as simple as calling different *.reg files while the game is running.



Just tried, setting 100% transparence on the crosshair removes it , PLUS, no annoying poop up.



Let's find the registry key for transparency. Now we can argue if its part of it or not /laugh.gif' class='bbc_emoticon' alt=':laugh:' /> .



I happen to know how to find the convergence value:

you have to set the whole heap of "3d vision" registry settings 'read only' . Then if you run the game , and try to save settings by CTRL + F7, for some reason convergence value is displayed instead. Write it down and search for the value.

#18
Posted 11/13/2010 02:11 AM   
[quote name='tritosine' date='13 November 2010 - 02:11 AM' timestamp='1289614293' post='1145797']
Cool, then we could start with different convergence / depth combinations mapped to keys, until such stuff is available.

Those should be as simple as calling different *.reg files while the game is running.

Just tried, setting 100% transparence on the crosshair removes it , PLUS, no annoying poop up.

Let's find the registry key for transparency. Now we can argue if its part of it or not /laugh.gif' class='bbc_emoticon' alt=':laugh:' /> .

I happen to know how to find the convergence value:
you have to set the whole heap of "3d vision" registry settings 'read only' . Then if you run the game , and try to save settings by CTRL + F7, for some reason convergence value is displayed instead. Write it down and search for the value.
[/quote]

If you set the crosshair to 100% transaperence then what is the point of turning it on? You're saying by setting 100% transparence it prevents the green text on the bottmo from showing up but won't that also make the crosshair unseeable? hehe

That's a good find on the registry. But I hope NVIDIA does the work, not me heheh
[quote name='tritosine' date='13 November 2010 - 02:11 AM' timestamp='1289614293' post='1145797']

Cool, then we could start with different convergence / depth combinations mapped to keys, until such stuff is available.



Those should be as simple as calling different *.reg files while the game is running.



Just tried, setting 100% transparence on the crosshair removes it , PLUS, no annoying poop up.



Let's find the registry key for transparency. Now we can argue if its part of it or not /laugh.gif' class='bbc_emoticon' alt=':laugh:' /> .



I happen to know how to find the convergence value:

you have to set the whole heap of "3d vision" registry settings 'read only' . Then if you run the game , and try to save settings by CTRL + F7, for some reason convergence value is displayed instead. Write it down and search for the value.





If you set the crosshair to 100% transaperence then what is the point of turning it on? You're saying by setting 100% transparence it prevents the green text on the bottmo from showing up but won't that also make the crosshair unseeable? hehe



That's a good find on the registry. But I hope NVIDIA does the work, not me heheh

#19
Posted 11/14/2010 08:18 AM   
[quote name='tritosine' date='13 November 2010 - 02:11 AM' timestamp='1289614293' post='1145797']
Cool, then we could start with different convergence / depth combinations mapped to keys, until such stuff is available.

Those should be as simple as calling different *.reg files while the game is running.

Just tried, setting 100% transparence on the crosshair removes it , PLUS, no annoying poop up.

Let's find the registry key for transparency. Now we can argue if its part of it or not /laugh.gif' class='bbc_emoticon' alt=':laugh:' /> .

I happen to know how to find the convergence value:
you have to set the whole heap of "3d vision" registry settings 'read only' . Then if you run the game , and try to save settings by CTRL + F7, for some reason convergence value is displayed instead. Write it down and search for the value.
[/quote]

If you set the crosshair to 100% transaperence then what is the point of turning it on? You're saying by setting 100% transparence it prevents the green text on the bottmo from showing up but won't that also make the crosshair unseeable? hehe

That's a good find on the registry. But I hope NVIDIA does the work, not me heheh
[quote name='tritosine' date='13 November 2010 - 02:11 AM' timestamp='1289614293' post='1145797']

Cool, then we could start with different convergence / depth combinations mapped to keys, until such stuff is available.



Those should be as simple as calling different *.reg files while the game is running.



Just tried, setting 100% transparence on the crosshair removes it , PLUS, no annoying poop up.



Let's find the registry key for transparency. Now we can argue if its part of it or not /laugh.gif' class='bbc_emoticon' alt=':laugh:' /> .



I happen to know how to find the convergence value:

you have to set the whole heap of "3d vision" registry settings 'read only' . Then if you run the game , and try to save settings by CTRL + F7, for some reason convergence value is displayed instead. Write it down and search for the value.





If you set the crosshair to 100% transaperence then what is the point of turning it on? You're saying by setting 100% transparence it prevents the green text on the bottmo from showing up but won't that also make the crosshair unseeable? hehe



That's a good find on the registry. But I hope NVIDIA does the work, not me heheh

#20
Posted 11/14/2010 08:18 AM   
Assume, we have two buttons for crosshair , instead of ctrl+f12

numpad + , and numpad -
_____________________________

if you press the + button, your program outside the game updates the registry value of "transparency" , held down for 1 sec you reach 100% . Ingame all you see is the crosshair vanishing.


Assume we have numpad keys 1-2-3- , set up for depth / convergence presets
_________________________

press numpad 1 , program outside updates registry values for d/c. All you see D/C is instantly swapped ingame . Cutscene? Press the "cutscene preset 1 " cutscene preset 2" etc.


This stuff sounds so easy anyone could do it . (but not me LOL! ) .
Assume, we have two buttons for crosshair , instead of ctrl+f12



numpad + , and numpad -

_____________________________



if you press the + button, your program outside the game updates the registry value of "transparency" , held down for 1 sec you reach 100% . Ingame all you see is the crosshair vanishing.





Assume we have numpad keys 1-2-3- , set up for depth / convergence presets

_________________________



press numpad 1 , program outside updates registry values for d/c. All you see D/C is instantly swapped ingame . Cutscene? Press the "cutscene preset 1 " cutscene preset 2" etc.





This stuff sounds so easy anyone could do it . (but not me LOL! ) .

#21
Posted 11/14/2010 08:45 AM   
Assume, we have two buttons for crosshair , instead of ctrl+f12

numpad + , and numpad -
_____________________________

if you press the + button, your program outside the game updates the registry value of "transparency" , held down for 1 sec you reach 100% . Ingame all you see is the crosshair vanishing.


Assume we have numpad keys 1-2-3- , set up for depth / convergence presets
_________________________

press numpad 1 , program outside updates registry values for d/c. All you see D/C is instantly swapped ingame . Cutscene? Press the "cutscene preset 1 " cutscene preset 2" etc.


This stuff sounds so easy anyone could do it . (but not me LOL! ) .
Assume, we have two buttons for crosshair , instead of ctrl+f12



numpad + , and numpad -

_____________________________



if you press the + button, your program outside the game updates the registry value of "transparency" , held down for 1 sec you reach 100% . Ingame all you see is the crosshair vanishing.





Assume we have numpad keys 1-2-3- , set up for depth / convergence presets

_________________________



press numpad 1 , program outside updates registry values for d/c. All you see D/C is instantly swapped ingame . Cutscene? Press the "cutscene preset 1 " cutscene preset 2" etc.





This stuff sounds so easy anyone could do it . (but not me LOL! ) .

#22
Posted 11/14/2010 08:45 AM   
[quote name='tritosine' date='14 November 2010 - 08:45 AM' timestamp='1289724317' post='1146315']
Assume, we have two buttons for crosshair , instead of ctrl+f12

numpad + , and numpad -
_____________________________

if you press the + button, your program outside the game updates the registry value of "transparency" , held down for 1 sec you reach 100% . Ingame all you see is the crosshair vanishing.


Assume we have numpad keys 1-2-3- , set up for depth / convergence presets
_________________________

press numpad 1 , program outside updates registry values for d/c. All you see D/C is instantly swapped ingame . Cutscene? Press the "cutscene preset 1 " cutscene preset 2" etc.


This stuff sounds so easy anyone could do it . (but not me LOL! ) .
[/quote]

Oh I see what you mean.

1. Set Transparence to 100%
2. Turn on crosshair
3. Set Transparence to 0 two seconds later when the notification is gone.

yes?

But how would we change depth & conv based upon FOV using the registry?
[quote name='tritosine' date='14 November 2010 - 08:45 AM' timestamp='1289724317' post='1146315']

Assume, we have two buttons for crosshair , instead of ctrl+f12



numpad + , and numpad -

_____________________________



if you press the + button, your program outside the game updates the registry value of "transparency" , held down for 1 sec you reach 100% . Ingame all you see is the crosshair vanishing.





Assume we have numpad keys 1-2-3- , set up for depth / convergence presets

_________________________



press numpad 1 , program outside updates registry values for d/c. All you see D/C is instantly swapped ingame . Cutscene? Press the "cutscene preset 1 " cutscene preset 2" etc.





This stuff sounds so easy anyone could do it . (but not me LOL! ) .





Oh I see what you mean.



1. Set Transparence to 100%

2. Turn on crosshair

3. Set Transparence to 0 two seconds later when the notification is gone.



yes?



But how would we change depth & conv based upon FOV using the registry?

#23
Posted 11/14/2010 08:55 AM   
[quote name='tritosine' date='14 November 2010 - 08:45 AM' timestamp='1289724317' post='1146315']
Assume, we have two buttons for crosshair , instead of ctrl+f12

numpad + , and numpad -
_____________________________

if you press the + button, your program outside the game updates the registry value of "transparency" , held down for 1 sec you reach 100% . Ingame all you see is the crosshair vanishing.


Assume we have numpad keys 1-2-3- , set up for depth / convergence presets
_________________________

press numpad 1 , program outside updates registry values for d/c. All you see D/C is instantly swapped ingame . Cutscene? Press the "cutscene preset 1 " cutscene preset 2" etc.


This stuff sounds so easy anyone could do it . (but not me LOL! ) .
[/quote]

Oh I see what you mean.

1. Set Transparence to 100%
2. Turn on crosshair
3. Set Transparence to 0 two seconds later when the notification is gone.

yes?

But how would we change depth & conv based upon FOV using the registry?
[quote name='tritosine' date='14 November 2010 - 08:45 AM' timestamp='1289724317' post='1146315']

Assume, we have two buttons for crosshair , instead of ctrl+f12



numpad + , and numpad -

_____________________________



if you press the + button, your program outside the game updates the registry value of "transparency" , held down for 1 sec you reach 100% . Ingame all you see is the crosshair vanishing.





Assume we have numpad keys 1-2-3- , set up for depth / convergence presets

_________________________



press numpad 1 , program outside updates registry values for d/c. All you see D/C is instantly swapped ingame . Cutscene? Press the "cutscene preset 1 " cutscene preset 2" etc.





This stuff sounds so easy anyone could do it . (but not me LOL! ) .





Oh I see what you mean.



1. Set Transparence to 100%

2. Turn on crosshair

3. Set Transparence to 0 two seconds later when the notification is gone.



yes?



But how would we change depth & conv based upon FOV using the registry?

#24
Posted 11/14/2010 08:55 AM   
No :(

/haha.gif' class='bbc_emoticon' alt=':haha:' />

You don't have to turn off the crosshair , ever , you just modify the transparence setting on teh fly. Button held down would mean a jump to 100% , whereas you could also set up say , 65% easily.


Why the FOV talk? Just make 5 different presets for each game, FOV won't drift then I guess!
No :(



/haha.gif' class='bbc_emoticon' alt=':haha:' />



You don't have to turn off the crosshair , ever , you just modify the transparence setting on teh fly. Button held down would mean a jump to 100% , whereas you could also set up say , 65% easily.





Why the FOV talk? Just make 5 different presets for each game, FOV won't drift then I guess!

#25
Posted 11/14/2010 09:14 AM   
No :(

/haha.gif' class='bbc_emoticon' alt=':haha:' />

You don't have to turn off the crosshair , ever , you just modify the transparence setting on teh fly. Button held down would mean a jump to 100% , whereas you could also set up say , 65% easily.


Why the FOV talk? Just make 5 different presets for each game, FOV won't drift then I guess!
No :(



/haha.gif' class='bbc_emoticon' alt=':haha:' />



You don't have to turn off the crosshair , ever , you just modify the transparence setting on teh fly. Button held down would mean a jump to 100% , whereas you could also set up say , 65% easily.





Why the FOV talk? Just make 5 different presets for each game, FOV won't drift then I guess!

#26
Posted 11/14/2010 09:14 AM   
[quote name='tritosine' date='14 November 2010 - 09:14 AM' timestamp='1289726042' post='1146322']
No :(

/haha.gif' class='bbc_emoticon' alt=':haha:' />

You don't have to turn off the crosshair , ever , you just modify the transparence setting on teh fly. Button held down would mean a jump to 100% , whereas you could also set up say , 65% easily.


Why the FOV talk? Just make 5 different presets for each game, FOV won't drift then I guess!
[/quote]

Oh duh, you're saying use transparence as the on & off switch. Very good idea. I like that.
[quote name='tritosine' date='14 November 2010 - 09:14 AM' timestamp='1289726042' post='1146322']

No :(



/haha.gif' class='bbc_emoticon' alt=':haha:' />



You don't have to turn off the crosshair , ever , you just modify the transparence setting on teh fly. Button held down would mean a jump to 100% , whereas you could also set up say , 65% easily.





Why the FOV talk? Just make 5 different presets for each game, FOV won't drift then I guess!





Oh duh, you're saying use transparence as the on & off switch. Very good idea. I like that.

#27
Posted 11/15/2010 05:36 AM   
[quote name='tritosine' date='14 November 2010 - 09:14 AM' timestamp='1289726042' post='1146322']
No :(

/haha.gif' class='bbc_emoticon' alt=':haha:' />

You don't have to turn off the crosshair , ever , you just modify the transparence setting on teh fly. Button held down would mean a jump to 100% , whereas you could also set up say , 65% easily.


Why the FOV talk? Just make 5 different presets for each game, FOV won't drift then I guess!
[/quote]

Oh duh, you're saying use transparence as the on & off switch. Very good idea. I like that.
[quote name='tritosine' date='14 November 2010 - 09:14 AM' timestamp='1289726042' post='1146322']

No :(



/haha.gif' class='bbc_emoticon' alt=':haha:' />



You don't have to turn off the crosshair , ever , you just modify the transparence setting on teh fly. Button held down would mean a jump to 100% , whereas you could also set up say , 65% easily.





Why the FOV talk? Just make 5 different presets for each game, FOV won't drift then I guess!





Oh duh, you're saying use transparence as the on & off switch. Very good idea. I like that.

#28
Posted 11/15/2010 05:36 AM   
Bump.

This is driving me nuts.

Every time I turn on the crosshair I GET SPAMMED ON THE BOTTOM.

Every time I turn off the crosshair I GET SPAMMED AGAIN ON THE BOTTOM.

LOL, please with respect, we really need to be able to turn OFF the notification.
Bump.



This is driving me nuts.



Every time I turn on the crosshair I GET SPAMMED ON THE BOTTOM.



Every time I turn off the crosshair I GET SPAMMED AGAIN ON THE BOTTOM.



LOL, please with respect, we really need to be able to turn OFF the notification.

#29
Posted 11/22/2010 06:35 AM   
Bump.

This is driving me nuts.

Every time I turn on the crosshair I GET SPAMMED ON THE BOTTOM.

Every time I turn off the crosshair I GET SPAMMED AGAIN ON THE BOTTOM.

LOL, please with respect, we really need to be able to turn OFF the notification.
Bump.



This is driving me nuts.



Every time I turn on the crosshair I GET SPAMMED ON THE BOTTOM.



Every time I turn off the crosshair I GET SPAMMED AGAIN ON THE BOTTOM.



LOL, please with respect, we really need to be able to turn OFF the notification.

#30
Posted 11/22/2010 06:35 AM   
  2 / 3    
Scroll To Top