XB_ suport for controller 1. My implementation of general syntax killed performance.
transition if you don't want a fast switch you can add transition time for all types of buttons.
Edit: Not currently planning additional xbox support as it should be enough. Unless theree is a convincing use-case.
XB_ suport for controller 1. My implementation of general syntax killed performance.
transition if you don't want a fast switch you can add transition time for all types of buttons.
Edit: Not currently planning additional xbox support as it should be enough. Unless theree is a convincing use-case.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
HI, setup gtx 970 ,i5 4mb ram.
Latest driver installed as of 10.02.15.
Helix mod
I only get 3d active with an resolution of 1080 X 740. If i setup 1980X1080 24 hz 3d is not active.
any ideas?
THX
HI, setup gtx 970 ,i5 4mb ram.
Latest driver installed as of 10.02.15.
Helix mod
I only get 3d active with an resolution of 1080 X 740. If i setup 1980X1080 24 hz 3d is not active.
any ideas?
THX
Hi guys, using the latest drivers and a 16:9 resolution (tried a non 16:9 res and modified the value in the ini file without success).
Gtx 770, non-sli.
3d vision 1 kit.
In game fov at +3.
Shadows are always wrong.
I just extracted the files in the exe folder and start the game.
Anything else I should do? I've used helix mods many times before without a problem.
First time using 3dmigoto though. Any specific step required that I missed?
Anything needed in Nvidia Inspector?
Hi guys, using the latest drivers and a 16:9 resolution (tried a non 16:9 res and modified the value in the ini file without success).
Gtx 770, non-sli.
3d vision 1 kit.
In game fov at +3.
Shadows are always wrong.
I just extracted the files in the exe folder and start the game.
Anything else I should do? I've used helix mods many times before without a problem.
First time using 3dmigoto though. Any specific step required that I missed?
I tried with 1900x800, just tried 1280x720 and previously my native res with ini changes.
My screen is native 1680x1050. 120hz
I did the math with the divisions and such in the ini for my native res, and even if I was wondering what those predefined numbers were (the * 1.845 / 1.777 numbers) I got the math right but it never worked. As if no 3D fix was installed at all. In fact, if I uninstall the 3dmigoto fix, I get the same result as if I'm using it.
"Later change resolution and ini parameters." You mean, the ratio number, right? I did.
The game is version 1.2 if this makes a difference.
About Nvidia Inspector, I tied the profile to my executable with no luck. Do I need a specific profile for this game?
BTW, thanks for your time. :)
I tried with 1900x800, just tried 1280x720 and previously my native res with ini changes.
My screen is native 1680x1050. 120hz
I did the math with the divisions and such in the ini for my native res, and even if I was wondering what those predefined numbers were (the * 1.845 / 1.777 numbers) I got the math right but it never worked. As if no 3D fix was installed at all. In fact, if I uninstall the 3dmigoto fix, I get the same result as if I'm using it.
"Later change resolution and ini parameters." You mean, the ratio number, right? I did.
The game is version 1.2 if this makes a difference.
About Nvidia Inspector, I tied the profile to my executable with no luck. Do I need a specific profile for this game?
[quote="MoonQuake"]I tried with 1900x800, just tried 1280x720 and previously my native res with ini changes.
My screen is native 1680x1050. 120hz
................
even if I was wondering what those predefined numbers were (the * 1.845 / 1.777 numbers)
................
[/quote]
1.845 is the correction factor that is required to fix the shadows.
16/9 = 1.777 - This is the aspect ratio for which the above correction applies
16/10(or 1680/1050) = 1.6 - This is your aspect ratio
1.6 * 1.845 / 1.777 = 1.662 -> this is the new correction factor required for your aspect ratio.
The maths behind this is elementary :
X = a;
y = ?(b);
?(b) = y * a / x;
(don't really know the name of the method in English (proportion method ?) but you use it everyday especially when calculating percentages).
MoonQuake said:I tried with 1900x800, just tried 1280x720 and previously my native res with ini changes.
My screen is native 1680x1050. 120hz
................
even if I was wondering what those predefined numbers were (the * 1.845 / 1.777 numbers)
................
1.845 is the correction factor that is required to fix the shadows.
16/9 = 1.777 - This is the aspect ratio for which the above correction applies
16/10(or 1680/1050) = 1.6 - This is your aspect ratio
1.6 * 1.845 / 1.777 = 1.662 -> this is the new correction factor required for your aspect ratio.
The maths behind this is elementary :
X = a;
y = ?(b);
?(b) = y * a / x;
(don't really know the name of the method in English (proportion method ?) but you use it everyday especially when calculating percentages).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@DHR @Helifax 3Dmigoto stores the screen resolution in the StereoParams texture - you might be able to use that to automatically calculate the correct shadow correction factor inside the shaders.
I haven't tested this, but I think this is the way to access it:
float2 resolution = StereoParams.Load(int3(2,0,0)).xy;
@DHR @Helifax 3Dmigoto stores the screen resolution in the StereoParams texture - you might be able to use that to automatically calculate the correct shadow correction factor inside the shaders.
I haven't tested this, but I think this is the way to access it:
[quote="DarkStarSword"]@DHR @Helifax 3Dmigoto stores the screen resolution in the StereoParams texture - you might be able to use that to automatically calculate the correct shadow correction factor inside the shaders.
I haven't tested this, but I think this is the way to access it:
float2 resolution = StereoParams.Load(int3(2,0,0)).xy);[/quote]
I didn't know about that one:)) Big thanks for the info! I will take a look tomorrow and see if I can make it work:D
Awesome stuff!
DarkStarSword said:@DHR @Helifax 3Dmigoto stores the screen resolution in the StereoParams texture - you might be able to use that to automatically calculate the correct shadow correction factor inside the shaders.
I haven't tested this, but I think this is the way to access it:
I didn't know about that one:)) Big thanks for the info! I will take a look tomorrow and see if I can make it work:D
Awesome stuff!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hello everyone. I just recently purchased my first 3d vision kit, and am very much trying to fix my Dying Light.
I would like to mention that I have read this thread front to back, and I was still unable to fix my game.
What I have done - I have downloaded the install for the fix. I have unzipped the file into my steamapps/common/dyinglight, but the game will not launch.
I have also tried just about everything that has been recommended in this thread, but I cannot get it to work.
I have downloaded and used Nvidia Inspector, and I believe that I am using it correctly.
Will someone please give me a step by step on how to fix this, because I am obviously not doing this correctly.
The system I am trying to run this on is as follows-
i7 4790k
asus z87-a mobo
16 gigs kingston hyperx beast 2400mhz
asus strix 970
850w psu
asus vg248qe
nvidia 3d vision 2
Win 7 64 pro
This is the error I receive -
Problem signature:
Problem Event Name: BEX64
Application Name: DyingLightGame.exe
Application Version: 1.4.0.0
Application Timestamp: 54dddd2a
Fault Module Name: StackHash_1dc2
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 0000000000000000
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.1.7600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 1dc2
Additional Information 2: 1dc22fb1de37d348f27e54dbb5278e7d
Additional Information 3: 11ae
Additional Information 4: 11aef3f7a9160fb60e80d644649076ab
If you have made it this far thank you for your help.
Hello everyone. I just recently purchased my first 3d vision kit, and am very much trying to fix my Dying Light.
I would like to mention that I have read this thread front to back, and I was still unable to fix my game.
What I have done - I have downloaded the install for the fix. I have unzipped the file into my steamapps/common/dyinglight, but the game will not launch.
I have also tried just about everything that has been recommended in this thread, but I cannot get it to work.
I have downloaded and used Nvidia Inspector, and I believe that I am using it correctly.
Will someone please give me a step by step on how to fix this, because I am obviously not doing this correctly.
The system I am trying to run this on is as follows-
i7 4790k
asus z87-a mobo
16 gigs kingston hyperx beast 2400mhz
asus strix 970
850w psu
asus vg248qe
nvidia 3d vision 2
Win 7 64 pro
This is the error I receive -
Problem signature:
Problem Event Name: BEX64
Application Name: DyingLightGame.exe
Application Version: 1.4.0.0
Application Timestamp: 54dddd2a
Fault Module Name: StackHash_1dc2
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 0000000000000000
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.1.7600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 1dc2
Additional Information 2: 1dc22fb1de37d348f27e54dbb5278e7d
Additional Information 3: 11ae
Additional Information 4: 11aef3f7a9160fb60e80d644649076ab
If you have made it this far thank you for your help.
[quote="Flugan"]Have you tried both wrappers?
Also does the game run correctly without wrappers?[/quote]
The game runs correctly without them, the 3d wouldn't be too terrible if the shadows were not so wrong.
I have not tried both wrappers, but I may have. I have tried a lot of things. If you would explain to me how to install your wrapper I would appreciate it. Explain it slowly though, lol.
Also does the game run correctly without wrappers?
The game runs correctly without them, the 3d wouldn't be too terrible if the shadows were not so wrong.
I have not tried both wrappers, but I may have. I have tried a lot of things. If you would explain to me how to install your wrapper I would appreciate it. Explain it slowly though, lol.
Download the zip file in my OneDrive\Games\64-bit\Dying.Light.3Dfix.zip
Unzip in game folder.
Edit: Uninstall any previous wrappers using uninstall.bat
[quote="Flugan"]Download the zip file in my OneDrive\Games\64-bit\Dying.Light.3Dfix.zip
Unzip in game folder.
Edit: Uninstall any previous wrappers using uninstall.bat[/quote]
Worked like a charm. Thank you!
I wonder what the problem was when I did that before? I downloaded that fix from Helixmod.blogspot.. Thank you again Flugan!
Glad to see the 1+ years of work on the wrapper is paying off now.
Quite a huge time gap between the original donators to the project and a useful end result.
delay is working great!!!
The last version 2.1 has xbox support and delay?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
transition if you don't want a fast switch you can add transition time for all types of buttons.
Edit: Not currently planning additional xbox support as it should be enough. Unless theree is a convincing use-case.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Latest driver installed as of 10.02.15.
Helix mod
I only get 3d active with an resolution of 1080 X 740. If i setup 1980X1080 24 hz 3d is not active.
any ideas?
THX
Gtx 770, non-sli.
3d vision 1 kit.
In game fov at +3.
Shadows are always wrong.
I just extracted the files in the exe folder and start the game.
Anything else I should do? I've used helix mods many times before without a problem.
First time using 3dmigoto though. Any specific step required that I missed?
Anything needed in Nvidia Inspector?
Later change resolution and ini parameters. What resolution are you try to use?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
My screen is native 1680x1050. 120hz
I did the math with the divisions and such in the ini for my native res, and even if I was wondering what those predefined numbers were (the * 1.845 / 1.777 numbers) I got the math right but it never worked. As if no 3D fix was installed at all. In fact, if I uninstall the 3dmigoto fix, I get the same result as if I'm using it.
"Later change resolution and ini parameters." You mean, the ratio number, right? I did.
The game is version 1.2 if this makes a difference.
About Nvidia Inspector, I tied the profile to my executable with no luck. Do I need a specific profile for this game?
BTW, thanks for your time. :)
1.845 is the correction factor that is required to fix the shadows.
16/9 = 1.777 - This is the aspect ratio for which the above correction applies
16/10(or 1680/1050) = 1.6 - This is your aspect ratio
1.6 * 1.845 / 1.777 = 1.662 -> this is the new correction factor required for your aspect ratio.
The maths behind this is elementary :
X = a;
y = ?(b);
?(b) = y * a / x;
(don't really know the name of the method in English (proportion method ?) but you use it everyday especially when calculating percentages).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I haven't tested this, but I think this is the way to access it:
float2 resolution = StereoParams.Load(int3(2,0,0)).xy;
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I didn't know about that one:)) Big thanks for the info! I will take a look tomorrow and see if I can make it work:D
Awesome stuff!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I would like to mention that I have read this thread front to back, and I was still unable to fix my game.
What I have done - I have downloaded the install for the fix. I have unzipped the file into my steamapps/common/dyinglight, but the game will not launch.
I have also tried just about everything that has been recommended in this thread, but I cannot get it to work.
I have downloaded and used Nvidia Inspector, and I believe that I am using it correctly.
Will someone please give me a step by step on how to fix this, because I am obviously not doing this correctly.
The system I am trying to run this on is as follows-
i7 4790k
asus z87-a mobo
16 gigs kingston hyperx beast 2400mhz
asus strix 970
850w psu
asus vg248qe
nvidia 3d vision 2
Win 7 64 pro
This is the error I receive -
Problem signature:
Problem Event Name: BEX64
Application Name: DyingLightGame.exe
Application Version: 1.4.0.0
Application Timestamp: 54dddd2a
Fault Module Name: StackHash_1dc2
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 0000000000000000
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.1.7600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 1dc2
Additional Information 2: 1dc22fb1de37d348f27e54dbb5278e7d
Additional Information 3: 11ae
Additional Information 4: 11aef3f7a9160fb60e80d644649076ab
If you have made it this far thank you for your help.
Also does the game run correctly without wrappers?
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
The game runs correctly without them, the 3d wouldn't be too terrible if the shadows were not so wrong.
I have not tried both wrappers, but I may have. I have tried a lot of things. If you would explain to me how to install your wrapper I would appreciate it. Explain it slowly though, lol.
Unzip in game folder.
Edit: Uninstall any previous wrappers using uninstall.bat
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Worked like a charm. Thank you!
I wonder what the problem was when I did that before? I downloaded that fix from Helixmod.blogspot.. Thank you again Flugan!
Quite a huge time gap between the original donators to the project and a useful end result.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com