I have downloaded the DX11 fix and I noticed it is rather problematic with cut scenes which produces lots of ghosting and shader tearing.
Has anyone heard much more on the WIP progress DX11 fix?
Are you using the updated fix from the Helix website? I've just bought the game in the Steam sales and have not test it yet, but nobody has had any major complains about the fix, I believe the latest issues were skybox and was fixed in an update.
Also, cutscenes have always suffered by bad shaders/shadows in 3D, in all AssCreed games, but since you don't spend a lot of game time in the cutscenes, and it can be switched to 2D anyway, I don't think this was ever a major issue.
I'll report anything I find when I install the game, at work atm.
Are you using the updated fix from the Helix website? I've just bought the game in the Steam sales and have not test it yet, but nobody has had any major complains about the fix, I believe the latest issues were skybox and was fixed in an update.
Also, cutscenes have always suffered by bad shaders/shadows in 3D, in all AssCreed games, but since you don't spend a lot of game time in the cutscenes, and it can be switched to 2D anyway, I don't think this was ever a major issue.
I'll report anything I find when I install the game, at work atm.
:(
I found this fix to be near flawless. (You just need to set volumetric fog off (2D) and AO to HBAO LOW or off.)
Have you tried switching profiles to AC2? I don't recall profiles making too much difference in AC4 bar reflection in modern day but it might help (in SR4, different profiles seem to affect the fix though).
Off Topic
On a side note, if you use FXAA and get close to a fort the screen freezes but action continues! Any other AA fixes this issue! I think this is a 2D bug but if it happens to you, just switch AA to anything other than FXAA.
Also, completely unrelated to 3DMigoto, I ended up turning off HBAO. On anything that moved, HBAO LOW and HIGH just seemed to add a dark line, like cell shaded rendering on one edge of the object. I found it quite distracting, especially on things like rigging. I ended up taking a number of 3D stills to convince myself that I could live without HBAO. Sad right? Did anyone else notice this?
I found this fix to be near flawless. (You just need to set volumetric fog off (2D) and AO to HBAO LOW or off.)
Have you tried switching profiles to AC2? I don't recall profiles making too much difference in AC4 bar reflection in modern day but it might help (in SR4, different profiles seem to affect the fix though).
Off Topic
On a side note, if you use FXAA and get close to a fort the screen freezes but action continues! Any other AA fixes this issue! I think this is a 2D bug but if it happens to you, just switch AA to anything other than FXAA.
Also, completely unrelated to 3DMigoto, I ended up turning off HBAO. On anything that moved, HBAO LOW and HIGH just seemed to add a dark line, like cell shaded rendering on one edge of the object. I found it quite distracting, especially on things like rigging. I ended up taking a number of 3D stills to convince myself that I could live without HBAO. Sad right? Did anyone else notice this?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Andy,
Related to Ambient Oclusion in general, I also find that some implementations are not very convincing. I think the first time I was really confrunted with AO was when Skyrim came out. It made a huge impact in image quality adding credibility and immersion.
But recently, for example with Saints Row 4, I have the ilmpression that, like you say, AO is just a dark shading/countour around the character shapes, and does not look convincing (after all, shapes/colours do get occluded/darkened in real life, but not uniformly around/behind a shape, but in varying degrees of darkness)
I also plan to test SR4 without any form of AO, to see if the game loses anything artistically.
Now, teh interesting questions to the smart peeps of this forum is:
1. What makes an AO implementation poor?
Obviously to reduce a performance hit, or to cut development time, such practices are probably common in game development, but:
2. Is there a special kind of AO that we already know is worse than the standard?
Like for example HBAO is worse than standard AO, or whatever?
I personally think AO is a big immersion point and would prefer playing with it on. But I agree that in some games it seems just ... tagged on, probably being applied through a very basic algorithm, like 3D Vision Compatibility Mode for example, just to have it there.
Andy,
Related to Ambient Oclusion in general, I also find that some implementations are not very convincing. I think the first time I was really confrunted with AO was when Skyrim came out. It made a huge impact in image quality adding credibility and immersion.
But recently, for example with Saints Row 4, I have the ilmpression that, like you say, AO is just a dark shading/countour around the character shapes, and does not look convincing (after all, shapes/colours do get occluded/darkened in real life, but not uniformly around/behind a shape, but in varying degrees of darkness)
I also plan to test SR4 without any form of AO, to see if the game loses anything artistically.
Now, teh interesting questions to the smart peeps of this forum is:
1. What makes an AO implementation poor?
Obviously to reduce a performance hit, or to cut development time, such practices are probably common in game development, but:
2. Is there a special kind of AO that we already know is worse than the standard?
Like for example HBAO is worse than standard AO, or whatever?
I personally think AO is a big immersion point and would prefer playing with it on. But I agree that in some games it seems just ... tagged on, probably being applied through a very basic algorithm, like 3D Vision Compatibility Mode for example, just to have it there.
I have to add -
Having Volumetric fog off and FXAA on makes you freeze as you approach a fort. Turning Volumetric fog back on fixes the problem. Fixable?
I have to add -
Having Volumetric fog off and FXAA on makes you freeze as you approach a fort. Turning Volumetric fog back on fixes the problem. Fixable?
[quote="tushaar"]I have to add -
Having Volumetric fog off and FXAA on makes you freeze as you approach a fort. Turning Volumetric fog back on fixes the problem. Fixable?[/quote]Does it happen every time, or just the first time? If it's only first time, that would be a loading stall of some form, that could be fixed by pre-loading the shaders. (d3dx.ini setting).
If it happens every time, or without 3Dmigoto installed, it'd be a game bug.
[quote="Zappologist"]2. Is there a special kind of AO that we already know is worse than the standard?
Like for example HBAO is worse than standard AO, or whatever?
[/quote]I haven't looked at it a lot, but the newer HBAO+ from NVidia is really quite impressive, with reasonable performance cost. The older versions are OK, and depending upon what you like, they can be OK. In SR4, I thought their AO looked like crap on all settings and disable it for better performance.
tushaar said:I have to add -
Having Volumetric fog off and FXAA on makes you freeze as you approach a fort. Turning Volumetric fog back on fixes the problem. Fixable?
Does it happen every time, or just the first time? If it's only first time, that would be a loading stall of some form, that could be fixed by pre-loading the shaders. (d3dx.ini setting).
If it happens every time, or without 3Dmigoto installed, it'd be a game bug.
Zappologist said:2. Is there a special kind of AO that we already know is worse than the standard?
Like for example HBAO is worse than standard AO, or whatever?
I haven't looked at it a lot, but the newer HBAO+ from NVidia is really quite impressive, with reasonable performance cost. The older versions are OK, and depending upon what you like, they can be OK. In SR4, I thought their AO looked like crap on all settings and disable it for better performance.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Hi bo3b
Thanks for responding to my thread, here are the problems I am encountering using the latest Nvidia betas.
https://db.tt/ENgQ7K1P
I have done as indicated above and I am using the Saints Row 2 profile as well. For some reason the LOD is not as good as 2D, looks like the 3D is causing a blurring even on close up images.
Thanks for responding to my thread, here are the problems I am encountering using the latest Nvidia betas.
https://db.tt/ENgQ7K1P
I have done as indicated above and I am using the Saints Row 2 profile as well. For some reason the LOD is not as good as 2D, looks like the 3D is causing a blurring even on close up images.
Sorry, getting confused on AC4 v. SR4, none of that prior post applies.
Looks to me like you still have Compatibility Mode enabled. There is a halo around Kenway on one shot, and some others look flattened like billboards.
Try Ctrl-Shift-F11 to disable it. This is only supposed to engage if you have the right profile, which is part of the reason to switch to AC2 profile, or null profile. Do Ctrl-Alt-Insert to see what the game thinks it is running.
Sorry, getting confused on AC4 v. SR4, none of that prior post applies.
Looks to me like you still have Compatibility Mode enabled. There is a halo around Kenway on one shot, and some others look flattened like billboards.
Try Ctrl-Shift-F11 to disable it. This is only supposed to engage if you have the right profile, which is part of the reason to switch to AC2 profile, or null profile. Do Ctrl-Alt-Insert to see what the game thinks it is running.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]AC2 is the one we tested AC4 with, so it's probably the best choice.[/quote]
Thanks, I will delete the AC4 profile and add the AC4.exe to the AC2 profile.
[quote="bo3b"][quote="tushaar"]I have to add -
Having Volumetric fog off and FXAA on makes you freeze as you approach a fort. Turning Volumetric fog back on fixes the problem. Fixable?[/quote]Does it happen every time, or just the first time? If it's only first time, that would be a loading stall of some form, that could be fixed by pre-loading the shaders. (d3dx.ini setting).[/quote]
[i]It might be the FSAA instead of FXAA, whichever is the first AA setting. The second AA setting (FXAA?) doesn't seem to do anything though; it looks the same as AA set to off on my system.[/i]
The fort thing happens every time, whether you have captured the fort or not. I think it is a game bug which hasn't been picked up due to the unusual combination of settings tbh. It is weird as the game continues playing in the background! You can escape it by turning around and leaving the 'zone'.
On a further side note
It would be awesome if the volumetric fog could be looked at; it is currently 2D. When capturing a fort, with Volumetric Fog on, the day practically becomes night due to the density of the smoke! It would be awesome to see it in 3D! :)
Thanks!
tushaar said:I have to add -
Having Volumetric fog off and FXAA on makes you freeze as you approach a fort. Turning Volumetric fog back on fixes the problem. Fixable?
Does it happen every time, or just the first time? If it's only first time, that would be a loading stall of some form, that could be fixed by pre-loading the shaders. (d3dx.ini setting).
It might be the FSAA instead of FXAA, whichever is the first AA setting. The second AA setting (FXAA?) doesn't seem to do anything though; it looks the same as AA set to off on my system.
The fort thing happens every time, whether you have captured the fort or not. I think it is a game bug which hasn't been picked up due to the unusual combination of settings tbh. It is weird as the game continues playing in the background! You can escape it by turning around and leaving the 'zone'.
On a further side note
It would be awesome if the volumetric fog could be looked at; it is currently 2D. When capturing a fort, with Volumetric Fog on, the day practically becomes night due to the density of the smoke! It would be awesome to see it in 3D! :)
Thanks!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Has anyone heard much more on the WIP progress DX11 fix?
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Also, cutscenes have always suffered by bad shaders/shadows in 3D, in all AssCreed games, but since you don't spend a lot of game time in the cutscenes, and it can be switched to 2D anyway, I don't think this was ever a major issue.
I'll report anything I find when I install the game, at work atm.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Can you make a snapshot of what you are seeing?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I found this fix to be near flawless. (You just need to set volumetric fog off (2D) and AO to HBAO LOW or off.)
Have you tried switching profiles to AC2? I don't recall profiles making too much difference in AC4 bar reflection in modern day but it might help (in SR4, different profiles seem to affect the fix though).
Off Topic
On a side note, if you use FXAA and get close to a fort the screen freezes but action continues! Any other AA fixes this issue! I think this is a 2D bug but if it happens to you, just switch AA to anything other than FXAA.
Also, completely unrelated to 3DMigoto, I ended up turning off HBAO. On anything that moved, HBAO LOW and HIGH just seemed to add a dark line, like cell shaded rendering on one edge of the object. I found it quite distracting, especially on things like rigging. I ended up taking a number of 3D stills to convince myself that I could live without HBAO. Sad right? Did anyone else notice this?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Related to Ambient Oclusion in general, I also find that some implementations are not very convincing. I think the first time I was really confrunted with AO was when Skyrim came out. It made a huge impact in image quality adding credibility and immersion.
But recently, for example with Saints Row 4, I have the ilmpression that, like you say, AO is just a dark shading/countour around the character shapes, and does not look convincing (after all, shapes/colours do get occluded/darkened in real life, but not uniformly around/behind a shape, but in varying degrees of darkness)
I also plan to test SR4 without any form of AO, to see if the game loses anything artistically.
Now, teh interesting questions to the smart peeps of this forum is:
1. What makes an AO implementation poor?
Obviously to reduce a performance hit, or to cut development time, such practices are probably common in game development, but:
2. Is there a special kind of AO that we already know is worse than the standard?
Like for example HBAO is worse than standard AO, or whatever?
I personally think AO is a big immersion point and would prefer playing with it on. But I agree that in some games it seems just ... tagged on, probably being applied through a very basic algorithm, like 3D Vision Compatibility Mode for example, just to have it there.
Having Volumetric fog off and FXAA on makes you freeze as you approach a fort. Turning Volumetric fog back on fixes the problem. Fixable?
Win 7 64bit ; i7 4790K ; GTX 980 ASUS OC ;10 gb ram ; 353.06 ; 42" edid 3Dvision passive interleaved screen
If it happens every time, or without 3Dmigoto installed, it'd be a game bug.
I haven't looked at it a lot, but the newer HBAO+ from NVidia is really quite impressive, with reasonable performance cost. The older versions are OK, and depending upon what you like, they can be OK. In SR4, I thought their AO looked like crap on all settings and disable it for better performance.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thanks for responding to my thread, here are the problems I am encountering using the latest Nvidia betas.
https://db.tt/ENgQ7K1P
I have done as indicated above and I am using the Saints Row 2 profile as well. For some reason the LOD is not as good as 2D, looks like the 3D is causing a blurring even on close up images.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Looks to me like you still have Compatibility Mode enabled. There is a halo around Kenway on one shot, and some others look flattened like billboards.
Try Ctrl-Shift-F11 to disable it. This is only supposed to engage if you have the right profile, which is part of the reason to switch to AC2 profile, or null profile. Do Ctrl-Alt-Insert to see what the game thinks it is running.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thanks, I will delete the AC4 profile and add the AC4.exe to the AC2 profile.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
It might be the FSAA instead of FXAA, whichever is the first AA setting. The second AA setting (FXAA?) doesn't seem to do anything though; it looks the same as AA set to off on my system.
The fort thing happens every time, whether you have captured the fort or not. I think it is a game bug which hasn't been picked up due to the unusual combination of settings tbh. It is weird as the game continues playing in the background! You can escape it by turning around and leaving the 'zone'.
On a further side note
It would be awesome if the volumetric fog could be looked at; it is currently 2D. When capturing a fort, with Volumetric Fog on, the day practically becomes night due to the density of the smoke! It would be awesome to see it in 3D! :)
Thanks!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes