I have a 3 monitor set-up. One 30", one 24" and one 22" Samsung 3D.
I installed the new beta drivers today and was happy to see that World of Warcraft works great again like it did with the old drivers. However, I decided after testing to change my main monitor to my 30" and play flat for a while. When I ran the game on the 30", the green light on the emitter came on and my screen went fuzzy, just like my Samsung without looking through the glasses.
I put the glasses on, but they wouldn't show the 3D, even after pressing the button on the glasses. BUT, upon pressing the green button on the emitter the screen when normal, and then pressing it again, I got a VERY BRIEF view of WOW in 3D on a 30" monitor. Only for a second before the glasses shut off again, but each time I pressed the button off and then on, I got that brief glimpse.
Clearly, these glasses could easily work with any 60hz monitor if they just adjusted the drivers for it. It's a shame too, I'd love to play in 3D on my 30".
I have a 3 monitor set-up. One 30", one 24" and one 22" Samsung 3D.
I installed the new beta drivers today and was happy to see that World of Warcraft works great again like it did with the old drivers. However, I decided after testing to change my main monitor to my 30" and play flat for a while. When I ran the game on the 30", the green light on the emitter came on and my screen went fuzzy, just like my Samsung without looking through the glasses.
I put the glasses on, but they wouldn't show the 3D, even after pressing the button on the glasses. BUT, upon pressing the green button on the emitter the screen when normal, and then pressing it again, I got a VERY BRIEF view of WOW in 3D on a 30" monitor. Only for a second before the glasses shut off again, but each time I pressed the button off and then on, I got that brief glimpse.
Clearly, these glasses could easily work with any 60hz monitor if they just adjusted the drivers for it. It's a shame too, I'd love to play in 3D on my 30".
I have a 3 monitor set-up. One 30", one 24" and one 22" Samsung 3D.
I installed the new beta drivers today and was happy to see that World of Warcraft works great again like it did with the old drivers. However, I decided after testing to change my main monitor to my 30" and play flat for a while. When I ran the game on the 30", the green light on the emitter came on and my screen went fuzzy, just like my Samsung without looking through the glasses.
I put the glasses on, but they wouldn't show the 3D, even after pressing the button on the glasses. BUT, upon pressing the green button on the emitter the screen when normal, and then pressing it again, I got a VERY BRIEF view of WOW in 3D on a 30" monitor. Only for a second before the glasses shut off again, but each time I pressed the button off and then on, I got that brief glimpse.
Clearly, these glasses could easily work with any 60hz monitor if they just adjusted the drivers for it. It's a shame too, I'd love to play in 3D on my 30".
I have a 3 monitor set-up. One 30", one 24" and one 22" Samsung 3D.
I installed the new beta drivers today and was happy to see that World of Warcraft works great again like it did with the old drivers. However, I decided after testing to change my main monitor to my 30" and play flat for a while. When I ran the game on the 30", the green light on the emitter came on and my screen went fuzzy, just like my Samsung without looking through the glasses.
I put the glasses on, but they wouldn't show the 3D, even after pressing the button on the glasses. BUT, upon pressing the green button on the emitter the screen when normal, and then pressing it again, I got a VERY BRIEF view of WOW in 3D on a 30" monitor. Only for a second before the glasses shut off again, but each time I pressed the button off and then on, I got that brief glimpse.
Clearly, these glasses could easily work with any 60hz monitor if they just adjusted the drivers for it. It's a shame too, I'd love to play in 3D on my 30".
60 hz means 30 fps per eye. The blinking of the glasses will probably look like a strobe and it probably will give you a headache eventually. That's the reason why 3d on 60hz is unfeasible.
60 hz means 30 fps per eye. The blinking of the glasses will probably look like a strobe and it probably will give you a headache eventually. That's the reason why 3d on 60hz is unfeasible.
60 hz means 30 fps per eye. The blinking of the glasses will probably look like a strobe and it probably will give you a headache eventually. That's the reason why 3d on 60hz is unfeasible.
60 hz means 30 fps per eye. The blinking of the glasses will probably look like a strobe and it probably will give you a headache eventually. That's the reason why 3d on 60hz is unfeasible.
[quote name='bartdesign' post='1081164' date='Jul 1 2010, 10:41 AM']60 hz means 30 fps per eye. The blinking of the glasses will probably look like a strobe and it probably will give you a headache eventually. That's the reason why 3d on 60hz is unfeasible.[/quote]
Nobody complained about NTFS @ 29.97 FPS... Movie theatres at 24fps for that matter (although that is noticeable)
If the glasses remained at 60Hz, it would look just like it does right now when your FPS drops to around 30 or so... Just that each eye would show the same image twice.
It wouldn't be the best experience, but it wouldn't be so bad as to be worthless considering some titles don't run at large FPS even on monster rigs.
It's just marketing BS; there's no reason they couldn't allow it.
[quote name='bartdesign' post='1081164' date='Jul 1 2010, 10:41 AM']60 hz means 30 fps per eye. The blinking of the glasses will probably look like a strobe and it probably will give you a headache eventually. That's the reason why 3d on 60hz is unfeasible.
Nobody complained about NTFS @ 29.97 FPS... Movie theatres at 24fps for that matter (although that is noticeable)
If the glasses remained at 60Hz, it would look just like it does right now when your FPS drops to around 30 or so... Just that each eye would show the same image twice.
It wouldn't be the best experience, but it wouldn't be so bad as to be worthless considering some titles don't run at large FPS even on monster rigs.
It's just marketing BS; there's no reason they couldn't allow it.
There is a big difference between frames per second and a display's refresh rate. It may not be important when using an LCD monitor in 2D, but when using a system that blinks on and off all the time, it makes a world of difference.
Using shutter glasses on 60Hz display (30Hz per eye) is painful. You do see 3D but you can't stand it for long because the flicker effect is obvious and causes a lot of eye strain.
There are three very good reasons why Nvidia blocks 3D vision on less than 100Hz displays :
- it prevents ignorant people from getting headaches due to the refresh rate being insufficient and then complain all around the web blaming faulty glasses and a bad product when in fact it's their display that is at fault.
- it forces display manufacturers to do the 3D vision certification programme to get support : old CRT monitors were dumb displays which just showed the picture sent to them at the precise time it was transmitted from the graphics card, modern LCD displays do not work this way and have variable input lag over time : this is not compatible with 3D vision. A compatible monitor should be designed specifically to have constant input lag and the lag must be known by the driver, hence all the 3D vision ready display stuff.
- finally the certification programme brings some money to Nvidia and does combined advertizing for the display and 3D vision at the same time.
There is a big difference between frames per second and a display's refresh rate. It may not be important when using an LCD monitor in 2D, but when using a system that blinks on and off all the time, it makes a world of difference.
Using shutter glasses on 60Hz display (30Hz per eye) is painful. You do see 3D but you can't stand it for long because the flicker effect is obvious and causes a lot of eye strain.
There are three very good reasons why Nvidia blocks 3D vision on less than 100Hz displays :
- it prevents ignorant people from getting headaches due to the refresh rate being insufficient and then complain all around the web blaming faulty glasses and a bad product when in fact it's their display that is at fault.
- it forces display manufacturers to do the 3D vision certification programme to get support : old CRT monitors were dumb displays which just showed the picture sent to them at the precise time it was transmitted from the graphics card, modern LCD displays do not work this way and have variable input lag over time : this is not compatible with 3D vision. A compatible monitor should be designed specifically to have constant input lag and the lag must be known by the driver, hence all the 3D vision ready display stuff.
- finally the certification programme brings some money to Nvidia and does combined advertizing for the display and 3D vision at the same time.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
I have a 3 monitor set-up. One 30", one 24" and one 22" Samsung 3D.
I installed the new beta drivers today and was happy to see that World of Warcraft works great again like it did with the old drivers. However, I decided after testing to change my main monitor to my 30" and play flat for a while. When I ran the game on the 30", the green light on the emitter came on and my screen went fuzzy, just like my Samsung without looking through the glasses.
I put the glasses on, but they wouldn't show the 3D, even after pressing the button on the glasses. BUT, upon pressing the green button on the emitter the screen when normal, and then pressing it again, I got a VERY BRIEF view of WOW in 3D on a 30" monitor. Only for a second before the glasses shut off again, but each time I pressed the button off and then on, I got that brief glimpse.
Clearly, these glasses could easily work with any 60hz monitor if they just adjusted the drivers for it. It's a shame too, I'd love to play in 3D on my 30".
Anyway. Thought it was interesting.
Alex
I have a 3 monitor set-up. One 30", one 24" and one 22" Samsung 3D.
I installed the new beta drivers today and was happy to see that World of Warcraft works great again like it did with the old drivers. However, I decided after testing to change my main monitor to my 30" and play flat for a while. When I ran the game on the 30", the green light on the emitter came on and my screen went fuzzy, just like my Samsung without looking through the glasses.
I put the glasses on, but they wouldn't show the 3D, even after pressing the button on the glasses. BUT, upon pressing the green button on the emitter the screen when normal, and then pressing it again, I got a VERY BRIEF view of WOW in 3D on a 30" monitor. Only for a second before the glasses shut off again, but each time I pressed the button off and then on, I got that brief glimpse.
Clearly, these glasses could easily work with any 60hz monitor if they just adjusted the drivers for it. It's a shame too, I'd love to play in 3D on my 30".
Anyway. Thought it was interesting.
Alex
I have a 3 monitor set-up. One 30", one 24" and one 22" Samsung 3D.
I installed the new beta drivers today and was happy to see that World of Warcraft works great again like it did with the old drivers. However, I decided after testing to change my main monitor to my 30" and play flat for a while. When I ran the game on the 30", the green light on the emitter came on and my screen went fuzzy, just like my Samsung without looking through the glasses.
I put the glasses on, but they wouldn't show the 3D, even after pressing the button on the glasses. BUT, upon pressing the green button on the emitter the screen when normal, and then pressing it again, I got a VERY BRIEF view of WOW in 3D on a 30" monitor. Only for a second before the glasses shut off again, but each time I pressed the button off and then on, I got that brief glimpse.
Clearly, these glasses could easily work with any 60hz monitor if they just adjusted the drivers for it. It's a shame too, I'd love to play in 3D on my 30".
Anyway. Thought it was interesting.
Alex
I have a 3 monitor set-up. One 30", one 24" and one 22" Samsung 3D.
I installed the new beta drivers today and was happy to see that World of Warcraft works great again like it did with the old drivers. However, I decided after testing to change my main monitor to my 30" and play flat for a while. When I ran the game on the 30", the green light on the emitter came on and my screen went fuzzy, just like my Samsung without looking through the glasses.
I put the glasses on, but they wouldn't show the 3D, even after pressing the button on the glasses. BUT, upon pressing the green button on the emitter the screen when normal, and then pressing it again, I got a VERY BRIEF view of WOW in 3D on a 30" monitor. Only for a second before the glasses shut off again, but each time I pressed the button off and then on, I got that brief glimpse.
Clearly, these glasses could easily work with any 60hz monitor if they just adjusted the drivers for it. It's a shame too, I'd love to play in 3D on my 30".
Anyway. Thought it was interesting.
Alex
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Nobody complained about NTFS @ 29.97 FPS... Movie theatres at 24fps for that matter (although that is noticeable)
If the glasses remained at 60Hz, it would look just like it does right now when your FPS drops to around 30 or so... Just that each eye would show the same image twice.
It wouldn't be the best experience, but it wouldn't be so bad as to be worthless considering some titles don't run at large FPS even on monster rigs.
It's just marketing BS; there's no reason they couldn't allow it.
Nobody complained about NTFS @ 29.97 FPS... Movie theatres at 24fps for that matter (although that is noticeable)
If the glasses remained at 60Hz, it would look just like it does right now when your FPS drops to around 30 or so... Just that each eye would show the same image twice.
It wouldn't be the best experience, but it wouldn't be so bad as to be worthless considering some titles don't run at large FPS even on monster rigs.
It's just marketing BS; there's no reason they couldn't allow it.
Core i7 920 @ 3.6Ghz, 6GB 3 Channel, SLi GTX670 2GB, SSD
Using shutter glasses on 60Hz display (30Hz per eye) is painful. You do see 3D but you can't stand it for long because the flicker effect is obvious and causes a lot of eye strain.
There are three very good reasons why Nvidia blocks 3D vision on less than 100Hz displays :
- it prevents ignorant people from getting headaches due to the refresh rate being insufficient and then complain all around the web blaming faulty glasses and a bad product when in fact it's their display that is at fault.
- it forces display manufacturers to do the 3D vision certification programme to get support : old CRT monitors were dumb displays which just showed the picture sent to them at the precise time it was transmitted from the graphics card, modern LCD displays do not work this way and have variable input lag over time : this is not compatible with 3D vision. A compatible monitor should be designed specifically to have constant input lag and the lag must be known by the driver, hence all the 3D vision ready display stuff.
- finally the certification programme brings some money to Nvidia and does combined advertizing for the display and 3D vision at the same time.
Using shutter glasses on 60Hz display (30Hz per eye) is painful. You do see 3D but you can't stand it for long because the flicker effect is obvious and causes a lot of eye strain.
There are three very good reasons why Nvidia blocks 3D vision on less than 100Hz displays :
- it prevents ignorant people from getting headaches due to the refresh rate being insufficient and then complain all around the web blaming faulty glasses and a bad product when in fact it's their display that is at fault.
- it forces display manufacturers to do the 3D vision certification programme to get support : old CRT monitors were dumb displays which just showed the picture sent to them at the precise time it was transmitted from the graphics card, modern LCD displays do not work this way and have variable input lag over time : this is not compatible with 3D vision. A compatible monitor should be designed specifically to have constant input lag and the lag must be known by the driver, hence all the 3D vision ready display stuff.
- finally the certification programme brings some money to Nvidia and does combined advertizing for the display and 3D vision at the same time.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter