Eyes / Parallax reversed in 260.63 during quick motion?
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
[quote name='rowan_u' date='13 October 2010 - 08:42 PM' timestamp='1287002565' post='1130369']
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
[/quote]
Some additional info. This is a Mitsubishi WD-60735 with additional sync cable for emitter. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. After further testing I have determined that this is a frame tearing issue caused by having SLI enabled. The tearing causes some very strange effects, which can seem like parallax reversal in certain situations. I've found that the easiest test is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. With sli disabled the text reads fine. Fraps shows a steady 60fps.
More updates. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
[quote name='rowan_u' date='13 October 2010 - 08:42 PM' timestamp='1287002565' post='1130369']
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
Some additional info. This is a Mitsubishi WD-60735 with additional sync cable for emitter. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. After further testing I have determined that this is a frame tearing issue caused by having SLI enabled. The tearing causes some very strange effects, which can seem like parallax reversal in certain situations. I've found that the easiest test is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. With sli disabled the text reads fine. Fraps shows a steady 60fps.
More updates. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
[quote name='rowan_u' date='13 October 2010 - 08:42 PM' timestamp='1287002565' post='1130369']
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
[/quote]
Some additional info. This is a Mitsubishi WD-60735 with additional sync cable for emitter. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. After further testing I have determined that this is a frame tearing issue caused by having SLI enabled. The tearing causes some very strange effects, which can seem like parallax reversal in certain situations. I've found that the easiest test is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. With sli disabled the text reads fine. Fraps shows a steady 60fps.
More updates. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
[quote name='rowan_u' date='13 October 2010 - 08:42 PM' timestamp='1287002565' post='1130369']
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
Some additional info. This is a Mitsubishi WD-60735 with additional sync cable for emitter. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. After further testing I have determined that this is a frame tearing issue caused by having SLI enabled. The tearing causes some very strange effects, which can seem like parallax reversal in certain situations. I've found that the easiest test is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. With sli disabled the text reads fine. Fraps shows a steady 60fps.
More updates. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
[quote name='engriffi' date='24 November 2010 - 12:52 AM' timestamp='1290559942' post='1150738']
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
[/quote]
Appreciate the reply and the explanation you give! I've had a heck of a time trying to explain this issue to others. Been going down the road that it was some kind of frame tear issue [url="http://forums.nvidia.com/index.php?showtopic=185746&st=0&p=1147007&#entry1147007"]in this thread[/url] because when I scroll quickly in Starcraft 2 I can see some painful screen tearing with sli active, but it also gives the feeling that the glasses are backwards when moving quickly. My fix has just been to play with sli disabled so far, but this isn't possible with all games, because many can't hit an acceptable frame rate without SLI (Dead Rising 2 comes to mind).
Man, I'd really hate to think that this is a permanent situation with the Mitsubishi sets! That would be nuts. However, it does seem that this issue does extend to at least some other monitors with SLI + HDMI, as you can see on my other thread. If there is an option to test HDMI with the Acer GD235, that could be really illuminating.
I'd hate to part with my Mitsubishi, despite the clarity issue's with crosshatch encoding, I've really really come to appreciate the zero ghosting factor. Speaking of that, how is the ghosting on the gd235?
[quote name='engriffi' date='24 November 2010 - 12:52 AM' timestamp='1290559942' post='1150738']
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Appreciate the reply and the explanation you give! I've had a heck of a time trying to explain this issue to others. Been going down the road that it was some kind of frame tear issue in this thread because when I scroll quickly in Starcraft 2 I can see some painful screen tearing with sli active, but it also gives the feeling that the glasses are backwards when moving quickly. My fix has just been to play with sli disabled so far, but this isn't possible with all games, because many can't hit an acceptable frame rate without SLI (Dead Rising 2 comes to mind).
Man, I'd really hate to think that this is a permanent situation with the Mitsubishi sets! That would be nuts. However, it does seem that this issue does extend to at least some other monitors with SLI + HDMI, as you can see on my other thread. If there is an option to test HDMI with the Acer GD235, that could be really illuminating.
I'd hate to part with my Mitsubishi, despite the clarity issue's with crosshatch encoding, I've really really come to appreciate the zero ghosting factor. Speaking of that, how is the ghosting on the gd235?
[quote name='engriffi' date='24 November 2010 - 12:52 AM' timestamp='1290559942' post='1150738']
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
[/quote]
Appreciate the reply and the explanation you give! I've had a heck of a time trying to explain this issue to others. Been going down the road that it was some kind of frame tear issue [url="http://forums.nvidia.com/index.php?showtopic=185746&st=0&p=1147007&#entry1147007"]in this thread[/url] because when I scroll quickly in Starcraft 2 I can see some painful screen tearing with sli active, but it also gives the feeling that the glasses are backwards when moving quickly. My fix has just been to play with sli disabled so far, but this isn't possible with all games, because many can't hit an acceptable frame rate without SLI (Dead Rising 2 comes to mind).
Man, I'd really hate to think that this is a permanent situation with the Mitsubishi sets! That would be nuts. However, it does seem that this issue does extend to at least some other monitors with SLI + HDMI, as you can see on my other thread. If there is an option to test HDMI with the Acer GD235, that could be really illuminating.
I'd hate to part with my Mitsubishi, despite the clarity issue's with crosshatch encoding, I've really really come to appreciate the zero ghosting factor. Speaking of that, how is the ghosting on the gd235?
[quote name='engriffi' date='24 November 2010 - 12:52 AM' timestamp='1290559942' post='1150738']
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Appreciate the reply and the explanation you give! I've had a heck of a time trying to explain this issue to others. Been going down the road that it was some kind of frame tear issue in this thread because when I scroll quickly in Starcraft 2 I can see some painful screen tearing with sli active, but it also gives the feeling that the glasses are backwards when moving quickly. My fix has just been to play with sli disabled so far, but this isn't possible with all games, because many can't hit an acceptable frame rate without SLI (Dead Rising 2 comes to mind).
Man, I'd really hate to think that this is a permanent situation with the Mitsubishi sets! That would be nuts. However, it does seem that this issue does extend to at least some other monitors with SLI + HDMI, as you can see on my other thread. If there is an option to test HDMI with the Acer GD235, that could be really illuminating.
I'd hate to part with my Mitsubishi, despite the clarity issue's with crosshatch encoding, I've really really come to appreciate the zero ghosting factor. Speaking of that, how is the ghosting on the gd235?
Issue still ongoing. Would appreciate a reply from an Nvidia rep on this. I'd even take, we will not be supporting 3d + sli + non 1.4 HDMI at this point :*(
Issue still ongoing. Would appreciate a reply from an Nvidia rep on this. I'd even take, we will not be supporting 3d + sli + non 1.4 HDMI at this point :*(
i think i had the same problem with my old pc. i was using a mainboard that wasn't sli-certified and i had to apply a sli patch to even get it to work.
i don't know if that was the cause but it may be a mainboard issue.
i think i had the same problem with my old pc. i was using a mainboard that wasn't sli-certified and i had to apply a sli patch to even get it to work.
i don't know if that was the cause but it may be a mainboard issue.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
[quote name='Kingping' date='01 January 2011 - 04:02 PM' timestamp='1293897766' post='1169470']
i think i had the same problem with my old pc. i was using a mainboard that wasn't sli-certified and i had to apply a sli patch to even get it to work.
i don't know if that was the cause but it may be a mainboard issue.
[/quote]
[quote name='Kingping' date='01 January 2011 - 04:02 PM' timestamp='1293897766' post='1169470']
i think i had the same problem with my old pc. i was using a mainboard that wasn't sli-certified and i had to apply a sli patch to even get it to work.
i don't know if that was the cause but it may be a mainboard issue.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
[/quote]
Some additional info. This is a Mitsubishi WD-60735 with additional sync cable for emitter. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. After further testing I have determined that this is a frame tearing issue caused by having SLI enabled. The tearing causes some very strange effects, which can seem like parallax reversal in certain situations. I've found that the easiest test is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. With sli disabled the text reads fine. Fraps shows a steady 60fps.
More updates. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
Some additional info. This is a Mitsubishi WD-60735 with additional sync cable for emitter. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. After further testing I have determined that this is a frame tearing issue caused by having SLI enabled. The tearing causes some very strange effects, which can seem like parallax reversal in certain situations. I've found that the easiest test is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. With sli disabled the text reads fine. Fraps shows a steady 60fps.
More updates. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
[/quote]
Some additional info. This is a Mitsubishi WD-60735 with additional sync cable for emitter. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. After further testing I have determined that this is a frame tearing issue caused by having SLI enabled. The tearing causes some very strange effects, which can seem like parallax reversal in certain situations. I've found that the easiest test is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. With sli disabled the text reads fine. Fraps shows a steady 60fps.
More updates. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
I'm using gtx480's in SLI with beta cd 1.36 (driver 260.63) on a Mitsubishi TV. This is kinda hard to explain, but during quick motion, like flipping around to look behind you in Left 4 Dead, my glasses are acting like they are reversed. Put your glasses on upside down to see the effect. When I'm just looking ahead normaly or turning slowly, the glasses are fine. V-sync also seems to be acting weird . . . perhaps this is related.
After reverting back to cd 1.33 the problem is gone. Anybody else notice this or have suggestions?
Some additional info. This is a Mitsubishi WD-60735 with additional sync cable for emitter. I'm using the HDMI connection from the primary GTX480 to drive the display. I also have another HDMI cable on the secondary card, which runs to my 1080p projector. After further testing I have determined that this is a frame tearing issue caused by having SLI enabled. The tearing causes some very strange effects, which can seem like parallax reversal in certain situations. I've found that the easiest test is simply to load Starcraft 2. If you're experiencing the issue, the text on the initial loading screen will be garbled by the effect. With sli disabled the text reads fine. Fraps shows a steady 60fps.
More updates. Have tried another sli-bridge, different positions for the cards on the pci express bus, DVI to HDMI instead of straight HDMI, disabling speed step on the processor, forcing SRF sli using nvidia inspector, using d3doverider to get triple buffering, just one monitor connected, and one monitor performance mode. Nothing has help a bit so far except straight up disabling sli.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
[/quote]
Appreciate the reply and the explanation you give! I've had a heck of a time trying to explain this issue to others. Been going down the road that it was some kind of frame tear issue [url="http://forums.nvidia.com/index.php?showtopic=185746&st=0&p=1147007&#entry1147007"]in this thread[/url] because when I scroll quickly in Starcraft 2 I can see some painful screen tearing with sli active, but it also gives the feeling that the glasses are backwards when moving quickly. My fix has just been to play with sli disabled so far, but this isn't possible with all games, because many can't hit an acceptable frame rate without SLI (Dead Rising 2 comes to mind).
Man, I'd really hate to think that this is a permanent situation with the Mitsubishi sets! That would be nuts. However, it does seem that this issue does extend to at least some other monitors with SLI + HDMI, as you can see on my other thread. If there is an option to test HDMI with the Acer GD235, that could be really illuminating.
I'd hate to part with my Mitsubishi, despite the clarity issue's with crosshatch encoding, I've really really come to appreciate the zero ghosting factor. Speaking of that, how is the ghosting on the gd235?
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Appreciate the reply and the explanation you give! I've had a heck of a time trying to explain this issue to others. Been going down the road that it was some kind of frame tear issue in this thread because when I scroll quickly in Starcraft 2 I can see some painful screen tearing with sli active, but it also gives the feeling that the glasses are backwards when moving quickly. My fix has just been to play with sli disabled so far, but this isn't possible with all games, because many can't hit an acceptable frame rate without SLI (Dead Rising 2 comes to mind).
Man, I'd really hate to think that this is a permanent situation with the Mitsubishi sets! That would be nuts. However, it does seem that this issue does extend to at least some other monitors with SLI + HDMI, as you can see on my other thread. If there is an option to test HDMI with the Acer GD235, that could be really illuminating.
I'd hate to part with my Mitsubishi, despite the clarity issue's with crosshatch encoding, I've really really come to appreciate the zero ghosting factor. Speaking of that, how is the ghosting on the gd235?
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
[/quote]
Appreciate the reply and the explanation you give! I've had a heck of a time trying to explain this issue to others. Been going down the road that it was some kind of frame tear issue [url="http://forums.nvidia.com/index.php?showtopic=185746&st=0&p=1147007&#entry1147007"]in this thread[/url] because when I scroll quickly in Starcraft 2 I can see some painful screen tearing with sli active, but it also gives the feeling that the glasses are backwards when moving quickly. My fix has just been to play with sli disabled so far, but this isn't possible with all games, because many can't hit an acceptable frame rate without SLI (Dead Rising 2 comes to mind).
Man, I'd really hate to think that this is a permanent situation with the Mitsubishi sets! That would be nuts. However, it does seem that this issue does extend to at least some other monitors with SLI + HDMI, as you can see on my other thread. If there is an option to test HDMI with the Acer GD235, that could be really illuminating.
I'd hate to part with my Mitsubishi, despite the clarity issue's with crosshatch encoding, I've really really come to appreciate the zero ghosting factor. Speaking of that, how is the ghosting on the gd235?
Having EXACTLY the same issue. 3x 480's SLI, Mitsubishi DLP tv.
Using Borderlands for my example, when I take off my glasses I noticed that the image for the left eye 'tracks' perfectly in sync with mouse movement, but the right-eye image 'lags' behind.
So when I move quickly to the left, the two images 'spread' further apart, and when to the right the right image will cross over then overlap the left, causing the image reversal you mentioned. Moving the mouse up/down is nauseous since right eye is trying follow an image thats moving slighty behind the left's. I had to stop using 3D for any 1st/3rd person games.
I have backed off to older version drivers, 258.96, this issue is not there. Both left/right images are perfectly in sync. For now I'm just sticking with older drivers.
I'm glad that I'm not alone in this, but not happy that the 290.xx have been revised like 4 times with no fix. I noticed that this seems to only affect us Mits DLP owners. Just my luck, I finally got this durned tv paid off, so now it's support has been dumped for newer 3DPlay tv's, I'll bet. Grrr....
Update: Saw writing on wall and got a Acer GD235Hz 120hz LCD monitor, re-installed 260.99 drivers, games work flawlessly now. 2nd monitor is now the Mits DLP for 3d movies.
Appreciate the reply and the explanation you give! I've had a heck of a time trying to explain this issue to others. Been going down the road that it was some kind of frame tear issue in this thread because when I scroll quickly in Starcraft 2 I can see some painful screen tearing with sli active, but it also gives the feeling that the glasses are backwards when moving quickly. My fix has just been to play with sli disabled so far, but this isn't possible with all games, because many can't hit an acceptable frame rate without SLI (Dead Rising 2 comes to mind).
Man, I'd really hate to think that this is a permanent situation with the Mitsubishi sets! That would be nuts. However, it does seem that this issue does extend to at least some other monitors with SLI + HDMI, as you can see on my other thread. If there is an option to test HDMI with the Acer GD235, that could be really illuminating.
I'd hate to part with my Mitsubishi, despite the clarity issue's with crosshatch encoding, I've really really come to appreciate the zero ghosting factor. Speaking of that, how is the ghosting on the gd235?
i don't know if that was the cause but it may be a mainboard issue.
i don't know if that was the cause but it may be a mainboard issue.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
i think i had the same problem with my old pc. i was using a mainboard that wasn't sli-certified and i had to apply a sli patch to even get it to work.
i don't know if that was the cause but it may be a mainboard issue.
[/quote]
Am using ASUS P6T, which is sli-certified . . .
i think i had the same problem with my old pc. i was using a mainboard that wasn't sli-certified and i had to apply a sli patch to even get it to work.
i don't know if that was the cause but it may be a mainboard issue.
Am using ASUS P6T, which is sli-certified . . .