Well 3D Vision Blog recently posted an article stating that Samsung has renewed it's license agreement with TriDef. It almost makes me wonder if they had some huge falling out, otherwise you'd think Samsung would have released another 3D Vision monitor, since Nvidia still has the most users.
http://3dvision-blog.com/8665-samsung-renews-its-tridef-3d-license-agreement-for-3d-monitors/
I saw where it was said that a manufacturer of a 3D demultiplexer for dual passive projection approached Nvidia about 3D Vision certification and was told it would be $50,000. I can not comfirm this, but I wonder if that's total cost. Or is it an initial cost and then there is a per unit price.
I've wondered about the associated costs of 3D Vision certification, doesn't seem like it would be all that much. Judging by the list of projectors listed on the supported list. But I suppose it's actually the people using the projector for 2D that are footing the bill for the 3D users.
http://www.nvidia.com/object/3d-vision-displays.html
Well 3D Vision Blog recently posted an article stating that Samsung has renewed it's license agreement with TriDef. It almost makes me wonder if they had some huge falling out, otherwise you'd think Samsung would have released another 3D Vision monitor, since Nvidia still has the most users.
I saw where it was said that a manufacturer of a 3D demultiplexer for dual passive projection approached Nvidia about 3D Vision certification and was told it would be $50,000. I can not comfirm this, but I wonder if that's total cost. Or is it an initial cost and then there is a per unit price.
I've wondered about the associated costs of 3D Vision certification, doesn't seem like it would be all that much. Judging by the list of projectors listed on the supported list. But I suppose it's actually the people using the projector for 2D that are footing the bill for the 3D users.
Interesting is that the Panasonic CW230 has a supported listing of 1280x800@120Hz. There previouly was a NEC projector, that was listed as being supported at this resolution but it was subsequently changed to 1280x720@120Hz. Leading me to believe that Nvidia had no intentions of exceeding 1280x720@120Hz support for frame sequential format output to projectors.
The projector has been out almost a year, it's the first time I've noticed it. Does anyone have it? Can you comfirm 1280X800@120Hz without the "red overlay" warning?
Interesting is that the Panasonic CW230 has a supported listing of 1280x800@120Hz. There previouly was a NEC projector, that was listed as being supported at this resolution but it was subsequently changed to 1280x720@120Hz. Leading me to believe that Nvidia had no intentions of exceeding 1280x720@120Hz support for frame sequential format output to projectors.
The projector has been out almost a year, it's the first time I've noticed it. Does anyone have it? Can you comfirm 1280X800@120Hz without the "red overlay" warning?
i apologize if this is off topic, but does anyone here have experience with tridef and 2d to 3d movies? and what that would be like on the latest nvidia flag ship card for 500 bux whatever it is.. i cant remember.. i also read here http://www.projectorcentral.com/benq_w1070_3d_home_video_projector_review.htm?page=Performance that the benq w1070 does not do 2d to 3d
You know I use both. Tridef with Nvidia has more problems for me then ATI and Tridef. ATI and Tridef I find I play more games with this. Got a LG 32" for passive and looks great. You can talk with them at Trideff. I have Asus 144 for 3D Vision.
When you ask about this kind of stuff you get what ONE person likes and dislikes. And when they put done and make fun of one.. not kool. Both work very hard and if you really are in to 3D how can you not like both.
You know I use both. Tridef with Nvidia has more problems for me then ATI and Tridef. ATI and Tridef I find I play more games with this. Got a LG 32" for passive and looks great. You can talk with them at Trideff. I have Asus 144 for 3D Vision.
When you ask about this kind of stuff you get what ONE person likes and dislikes. And when they put done and make fun of one.. not kool. Both work very hard and if you really are in to 3D how can you not like both.
Tridef is better on average then non helixmod/3d vision ready/supported games on average imo.
Alot of users have trouble with the software though and that there is a lot of FPS issues.
Tridef is better on average then non helixmod/3d vision ready/supported games on average imo.
Alot of users have trouble with the software though and that there is a lot of FPS issues.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I'm giving a lot of attention on S3D from some months ago to now.
I started with Nvidia 3D TV Play. First impressions was very disapointing. I could produce S3D photos from real world (with a generic camera) and S3D images from mostly any game (with screenshots) that are far more interesting to watch.
The convergence settings in Nvidia 3D TV Play helps, its true, but even trying to archieve maximum convergence X confort deal, you reach something that still not worth. I was very dissapointed with S3D in general. I give a small try in TriDef 3D trial, but since things was a lot warm, i leaved it away and lost my trial period.
I leaved S3D behind... for some time.
Then i back again, missing all this, and tryed Nvidia 3D TV Play again, with renewed hopes... just to realise again how it is frustating.
I waited no more, i brough TriDef (same price of 3D TV Play i have brough months ago).
First time game was BFBC2 (Battlefield Bad Company 2)... and it was unbelievable.
The possibilities to configure S3D are far more raised and the eye confort is far more present and configurable.
I tried to reproduce TriDef results in Nvidia 3D TV Play, to have two choices of S3D, but i believe the BFBC2 experience will never be possible in the actual state of this driver.
I like to play like if a was looking to toy soldiers in a mock-up (this mean a bigger distance beetwen eyes), this is perfectly done in TriDef! In 3D TV Play this was very hard to archieve without compromissing eye confort severely, and the results are still behind.
BFBC2 is a unbelievable 3D experience.
I tested other games, and was able to archieve the desired 3D experience in many of then.
The most important thing in 3D, for me (and i suppose, for any one that search for a 3D experience) is to feel like looking thought a windows in your display. Look your weapon or a soldier and feel it volumetric. The sensation that a real ground is going from the botton of your monitor to behind it.
I have saw some comparison beetwen 3D Vison and TriDef, and some of then stick entirelly in the presence of artifacts, if the game run or not run, support to Direct X 11, and other things that have nothing to do with the real 3D experience.
To explain you better, i have seen people wathching 2D to 3D conversion and saying its awesome. People watching 2D and thinking it is 3D. People watching with 0 distance between eyes and seeing 3D, where? Watching 3D with glasses off and, predict?
TriDef produces, yes, in my opnion, very best S3D experience than 3D Vision, and for now i will stick with it, because they have the most inportant thing i believe a S3D experience can have.
I'm giving a lot of attention on S3D from some months ago to now.
I started with Nvidia 3D TV Play. First impressions was very disapointing. I could produce S3D photos from real world (with a generic camera) and S3D images from mostly any game (with screenshots) that are far more interesting to watch.
The convergence settings in Nvidia 3D TV Play helps, its true, but even trying to archieve maximum convergence X confort deal, you reach something that still not worth. I was very dissapointed with S3D in general. I give a small try in TriDef 3D trial, but since things was a lot warm, i leaved it away and lost my trial period.
I leaved S3D behind... for some time.
Then i back again, missing all this, and tryed Nvidia 3D TV Play again, with renewed hopes... just to realise again how it is frustating.
I waited no more, i brough TriDef (same price of 3D TV Play i have brough months ago).
First time game was BFBC2 (Battlefield Bad Company 2)... and it was unbelievable.
The possibilities to configure S3D are far more raised and the eye confort is far more present and configurable.
I tried to reproduce TriDef results in Nvidia 3D TV Play, to have two choices of S3D, but i believe the BFBC2 experience will never be possible in the actual state of this driver.
I like to play like if a was looking to toy soldiers in a mock-up (this mean a bigger distance beetwen eyes), this is perfectly done in TriDef! In 3D TV Play this was very hard to archieve without compromissing eye confort severely, and the results are still behind.
BFBC2 is a unbelievable 3D experience.
I tested other games, and was able to archieve the desired 3D experience in many of then.
The most important thing in 3D, for me (and i suppose, for any one that search for a 3D experience) is to feel like looking thought a windows in your display. Look your weapon or a soldier and feel it volumetric. The sensation that a real ground is going from the botton of your monitor to behind it.
I have saw some comparison beetwen 3D Vison and TriDef, and some of then stick entirelly in the presence of artifacts, if the game run or not run, support to Direct X 11, and other things that have nothing to do with the real 3D experience.
To explain you better, i have seen people wathching 2D to 3D conversion and saying its awesome. People watching 2D and thinking it is 3D. People watching with 0 distance between eyes and seeing 3D, where? Watching 3D with glasses off and, predict?
TriDef produces, yes, in my opnion, very best S3D experience than 3D Vision, and for now i will stick with it, because they have the most inportant thing i believe a S3D experience can have.
After months of testing and tweaking both 3D Vision and Tridef, I've finally settled on Power3D mode from Tridef. I set the depth down to 10 on all my games, and set (what I assume is convergence) "percent in front" option up to 60. This gives me an amazing-looking 3D image in almost all of my games without the "glass" effect that's caused by a high depth setting in Power3D. I use Line Interleave mode on my TV, which looks considerably better than top/bottom or side-by-side. My PC is connected to a 50 inch 3DTV via HDMI and I run 2 x gtx 770 SLI.
I use 3D Vision sparingly. Actually, I think I only use it for Guild Wars 2. Everything else runs perfectly with Tridef and the performance of Power3D is much better than the standard S3D mode. Overall, I'm extremely happy with Tridef. After all the time and effort I've put into setting it all up, I've finally found my "one size fits all" so to speak. 3D gaming is the most immersive experience currently available and I love it. I game in 3D whenever possible.
EDIT: I should also point out that Power3D (using the Generic profile) works on 9 out of 10 games right out of the box without the need for special profiles. DX9, DX11.. it doesn't matter. Power3D is by far the best performing and most compatible 3D solution I've tried to date.
After months of testing and tweaking both 3D Vision and Tridef, I've finally settled on Power3D mode from Tridef. I set the depth down to 10 on all my games, and set (what I assume is convergence) "percent in front" option up to 60. This gives me an amazing-looking 3D image in almost all of my games without the "glass" effect that's caused by a high depth setting in Power3D. I use Line Interleave mode on my TV, which looks considerably better than top/bottom or side-by-side. My PC is connected to a 50 inch 3DTV via HDMI and I run 2 x gtx 770 SLI.
I use 3D Vision sparingly. Actually, I think I only use it for Guild Wars 2. Everything else runs perfectly with Tridef and the performance of Power3D is much better than the standard S3D mode. Overall, I'm extremely happy with Tridef. After all the time and effort I've put into setting it all up, I've finally found my "one size fits all" so to speak. 3D gaming is the most immersive experience currently available and I love it. I game in 3D whenever possible.
EDIT: I should also point out that Power3D (using the Generic profile) works on 9 out of 10 games right out of the box without the need for special profiles. DX9, DX11.. it doesn't matter. Power3D is by far the best performing and most compatible 3D solution I've tried to date.
I play in surround so my only option is 3d vision. I use tridef every now and then but I use it either on my HMZ-Ti or my 2011 Samsung 3d tv. If it works in 3D vision it is generally better than Tridef. Tridef however has more working profiles I am interested in than 3d vision, especially when it comes to DX 11
I play in surround so my only option is 3d vision. I use tridef every now and then but I use it either on my HMZ-Ti or my 2011 Samsung 3d tv. If it works in 3D vision it is generally better than Tridef. Tridef however has more working profiles I am interested in than 3d vision, especially when it comes to DX 11
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Unless somebody comes up with a way to reposition hud items, new games even with the user fixes, are unplayable to me. Old games work way better with each than anything new. The only game i've seen with no problems whatsoever is REORC. That's it. I would say that MGS2 is perfect, but the gun cursor is doubled. I do believe LSL: MCL is also perfect. Other than that, huds for other games hurt my eyes.
Unless somebody comes up with a way to reposition hud items, new games even with the user fixes, are unplayable to me. Old games work way better with each than anything new. The only game i've seen with no problems whatsoever is REORC. That's it. I would say that MGS2 is perfect, but the gun cursor is doubled. I do believe LSL: MCL is also perfect. Other than that, huds for other games hurt my eyes.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
I'm interested to know which games run better in Tridef than 3Dvision since there doesn't seem to be any kind of list anywhere, Tridef just has some big list of "compatible" games, most of which probably run like crap. So far, most of the games I've tried on Tridef are still full of glitches with fixes like disabled shadows or disabled skyboxes, whereas with 3DV + Helixmod things are actually fixed. Plus I can't use the 1080p SBS mode in Tridef without going through some nutty firmware upgrade on my projector, and adjusting depth/convergence in Tridef seems to be much more difficult, so I've stuck with 3Dvision so far.
I'm interested to know which games run better in Tridef than 3Dvision since there doesn't seem to be any kind of list anywhere, Tridef just has some big list of "compatible" games, most of which probably run like crap. So far, most of the games I've tried on Tridef are still full of glitches with fixes like disabled shadows or disabled skyboxes, whereas with 3DV + Helixmod things are actually fixed. Plus I can't use the 1080p SBS mode in Tridef without going through some nutty firmware upgrade on my projector, and adjusting depth/convergence in Tridef seems to be much more difficult, so I've stuck with 3Dvision so far.
As some users rapport, TriDef has managed to fix the shadows issues in ESO with their lastest Beta (I didn't tried it yet)
here is the link to their forum:
[url]http://www.tridef.com/forum/viewtopic.php?f=2&t=4614[/url]
so TriDef can actually:
[list]
[.]run with DX11[/.]
[.]run without "true" fullscreen mode[/.]
[.]fix game's shaders problems with drivers (less that 1 month after game's released)[/.]
[/list]
Will nVidia succeed in fixing ESO's shadows (Dx11 with no "real" fullscreen mode btw) ?
Will nVidia succed in bringing full Dx11 S3D support to their loyal customers ?
As some users rapport, TriDef has managed to fix the shadows issues in ESO with their lastest Beta (I didn't tried it yet)
here is the link to their forum: http://www.tridef.com/forum/viewtopic.php?f=2&t=4614
so TriDef can actually:
run with DX11
run without "true" fullscreen mode
fix game's shaders problems with drivers (less that 1 month after game's released)
Will nVidia succeed in fixing ESO's shadows (Dx11 with no "real" fullscreen mode btw) ?
Will nVidia succed in bringing full Dx11 S3D support to their loyal customers ?
I use a passive 3d 4k LG TV, and the only thing that is desperately missing from 3D Vision that Tridef has is internal resolution scaling.
I don't like Tridef because its stereoscopy never looks as good as 3D Vision's, but with Tridef you can set any resolution for the game and it will upsample it to your native resolutioon for the line interleaving. With 3D Vision (+ edid override for enabling line interleaced mode) you either use native res, or you won't get the necessary form of line interleaving.
This really pisses me off becuase rendering at 3840x2160 in stereo means FPS is below a toad's ass (hungarian figure of speech).
Now they created DSR but oh, it does not let you UPsample. Pissoff.
GeDoSaTo for upsampling? Currently only works with dx9. Probably my best hope. Waiting for dx10 & dx11 support.
I use a passive 3d 4k LG TV, and the only thing that is desperately missing from 3D Vision that Tridef has is internal resolution scaling.
I don't like Tridef because its stereoscopy never looks as good as 3D Vision's, but with Tridef you can set any resolution for the game and it will upsample it to your native resolutioon for the line interleaving. With 3D Vision (+ edid override for enabling line interleaced mode) you either use native res, or you won't get the necessary form of line interleaving.
This really pisses me off becuase rendering at 3840x2160 in stereo means FPS is below a toad's ass (hungarian figure of speech).
Now they created DSR but oh, it does not let you UPsample. Pissoff.
GeDoSaTo for upsampling? Currently only works with dx9. Probably my best hope. Waiting for dx10 & dx11 support.
With appropriate 3D Vision/Ignition 3D settings AND equivalent artifact/shader corrections, both environments can be made to provide equally superb S3D - true 3D. Gaming for the 21st century. However, the key issue for both Ignition and 3D Vision is the complete abandonment of their product development and support. This trend is very worrisome for 3D gaming enthusiast like me. VR may be our only hope...
Ignition is a very flexible product, providing a very LARGE library of older games (pre May 2014) with 3D Vision Ready-equivalent rendering. Ignition also enables non-coders to create profiles for a large number of non supported games (I created a large number of user profiles, by the way, over 5 years). However, Ignition support effectively stopped around the end of May 2014, with Dark Souls 2, their last supported AAA title (looks great, no artifacts with all effects enabled). With more recent game engine changes and updates, Ignition cannot be configured to provide good S3D, requiring staff support that has been reassigned to other areas like mobile 3D apps and "smart camera" software, or laid off.
I highly recommend Ignition, as an alternative to 3D Vision for older games that are not supported by the unique and talented 3D Vision support community and helixmod.blogspot, like Crysis 3. In fact, I am using Ignition to play the recently released Van Helsing 3 (more stable with my setup than helixmod version). Ignition's FPR/Line Interlaced mode works with recent (3D Vision community unique) LG 4K EDID mod for NVIDIA display driver, also.
3D Vision has been kept alive by a small number of highly talented and energetic people, as shown in [url]https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/[/url]. Unfortunately, unless the lure of VR can influence game developers to consider S3D rendering during development and testing, we are likely to have fewer 2015/2016 games that are or can be 3D Vision Ready, unless NVIDIA and/or Valve can encourage more S3D standardization.
With appropriate 3D Vision/Ignition 3D settings AND equivalent artifact/shader corrections, both environments can be made to provide equally superb S3D - true 3D. Gaming for the 21st century. However, the key issue for both Ignition and 3D Vision is the complete abandonment of their product development and support. This trend is very worrisome for 3D gaming enthusiast like me. VR may be our only hope...
Ignition is a very flexible product, providing a very LARGE library of older games (pre May 2014) with 3D Vision Ready-equivalent rendering. Ignition also enables non-coders to create profiles for a large number of non supported games (I created a large number of user profiles, by the way, over 5 years). However, Ignition support effectively stopped around the end of May 2014, with Dark Souls 2, their last supported AAA title (looks great, no artifacts with all effects enabled). With more recent game engine changes and updates, Ignition cannot be configured to provide good S3D, requiring staff support that has been reassigned to other areas like mobile 3D apps and "smart camera" software, or laid off.
I highly recommend Ignition, as an alternative to 3D Vision for older games that are not supported by the unique and talented 3D Vision support community and helixmod.blogspot, like Crysis 3. In fact, I am using Ignition to play the recently released Van Helsing 3 (more stable with my setup than helixmod version). Ignition's FPR/Line Interlaced mode works with recent (3D Vision community unique) LG 4K EDID mod for NVIDIA display driver, also.
3D Vision has been kept alive by a small number of highly talented and energetic people, as shown in https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/. Unfortunately, unless the lure of VR can influence game developers to consider S3D rendering during development and testing, we are likely to have fewer 2015/2016 games that are or can be 3D Vision Ready, unless NVIDIA and/or Valve can encourage more S3D standardization.
http://3dvision-blog.com/8665-samsung-renews-its-tridef-3d-license-agreement-for-3d-monitors/
I saw where it was said that a manufacturer of a 3D demultiplexer for dual passive projection approached Nvidia about 3D Vision certification and was told it would be $50,000. I can not comfirm this, but I wonder if that's total cost. Or is it an initial cost and then there is a per unit price.
I've wondered about the associated costs of 3D Vision certification, doesn't seem like it would be all that much. Judging by the list of projectors listed on the supported list. But I suppose it's actually the people using the projector for 2D that are footing the bill for the 3D users.
http://www.nvidia.com/object/3d-vision-displays.html
The projector has been out almost a year, it's the first time I've noticed it. Does anyone have it? Can you comfirm 1280X800@120Hz without the "red overlay" warning?
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
When you ask about this kind of stuff you get what ONE person likes and dislikes. And when they put done and make fun of one.. not kool. Both work very hard and if you really are in to 3D how can you not like both.
Alot of users have trouble with the software though and that there is a lot of FPS issues.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I started with Nvidia 3D TV Play. First impressions was very disapointing. I could produce S3D photos from real world (with a generic camera) and S3D images from mostly any game (with screenshots) that are far more interesting to watch.
The convergence settings in Nvidia 3D TV Play helps, its true, but even trying to archieve maximum convergence X confort deal, you reach something that still not worth. I was very dissapointed with S3D in general. I give a small try in TriDef 3D trial, but since things was a lot warm, i leaved it away and lost my trial period.
I leaved S3D behind... for some time.
Then i back again, missing all this, and tryed Nvidia 3D TV Play again, with renewed hopes... just to realise again how it is frustating.
I waited no more, i brough TriDef (same price of 3D TV Play i have brough months ago).
First time game was BFBC2 (Battlefield Bad Company 2)... and it was unbelievable.
The possibilities to configure S3D are far more raised and the eye confort is far more present and configurable.
I tried to reproduce TriDef results in Nvidia 3D TV Play, to have two choices of S3D, but i believe the BFBC2 experience will never be possible in the actual state of this driver.
I like to play like if a was looking to toy soldiers in a mock-up (this mean a bigger distance beetwen eyes), this is perfectly done in TriDef! In 3D TV Play this was very hard to archieve without compromissing eye confort severely, and the results are still behind.
BFBC2 is a unbelievable 3D experience.
I tested other games, and was able to archieve the desired 3D experience in many of then.
The most important thing in 3D, for me (and i suppose, for any one that search for a 3D experience) is to feel like looking thought a windows in your display. Look your weapon or a soldier and feel it volumetric. The sensation that a real ground is going from the botton of your monitor to behind it.
I have saw some comparison beetwen 3D Vison and TriDef, and some of then stick entirelly in the presence of artifacts, if the game run or not run, support to Direct X 11, and other things that have nothing to do with the real 3D experience.
To explain you better, i have seen people wathching 2D to 3D conversion and saying its awesome. People watching 2D and thinking it is 3D. People watching with 0 distance between eyes and seeing 3D, where? Watching 3D with glasses off and, predict?
TriDef produces, yes, in my opnion, very best S3D experience than 3D Vision, and for now i will stick with it, because they have the most inportant thing i believe a S3D experience can have.
I use 3D Vision sparingly. Actually, I think I only use it for Guild Wars 2. Everything else runs perfectly with Tridef and the performance of Power3D is much better than the standard S3D mode. Overall, I'm extremely happy with Tridef. After all the time and effort I've put into setting it all up, I've finally found my "one size fits all" so to speak. 3D gaming is the most immersive experience currently available and I love it. I game in 3D whenever possible.
EDIT: I should also point out that Power3D (using the Generic profile) works on 9 out of 10 games right out of the box without the need for special profiles. DX9, DX11.. it doesn't matter. Power3D is by far the best performing and most compatible 3D solution I've tried to date.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
here is the link to their forum:
http://www.tridef.com/forum/viewtopic.php?f=2&t=4614
so TriDef can actually:
Will nVidia succeed in fixing ESO's shadows (Dx11 with no "real" fullscreen mode btw) ?
Will nVidia succed in bringing full Dx11 S3D support to their loyal customers ?
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D
I don't like Tridef because its stereoscopy never looks as good as 3D Vision's, but with Tridef you can set any resolution for the game and it will upsample it to your native resolutioon for the line interleaving. With 3D Vision (+ edid override for enabling line interleaced mode) you either use native res, or you won't get the necessary form of line interleaving.
This really pisses me off becuase rendering at 3840x2160 in stereo means FPS is below a toad's ass (hungarian figure of speech).
Now they created DSR but oh, it does not let you UPsample. Pissoff.
GeDoSaTo for upsampling? Currently only works with dx9. Probably my best hope. Waiting for dx10 & dx11 support.
Ignition is a very flexible product, providing a very LARGE library of older games (pre May 2014) with 3D Vision Ready-equivalent rendering. Ignition also enables non-coders to create profiles for a large number of non supported games (I created a large number of user profiles, by the way, over 5 years). However, Ignition support effectively stopped around the end of May 2014, with Dark Souls 2, their last supported AAA title (looks great, no artifacts with all effects enabled). With more recent game engine changes and updates, Ignition cannot be configured to provide good S3D, requiring staff support that has been reassigned to other areas like mobile 3D apps and "smart camera" software, or laid off.
I highly recommend Ignition, as an alternative to 3D Vision for older games that are not supported by the unique and talented 3D Vision support community and helixmod.blogspot, like Crysis 3. In fact, I am using Ignition to play the recently released Van Helsing 3 (more stable with my setup than helixmod version). Ignition's FPR/Line Interlaced mode works with recent (3D Vision community unique) LG 4K EDID mod for NVIDIA display driver, also.
3D Vision has been kept alive by a small number of highly talented and energetic people, as shown in https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/. Unfortunately, unless the lure of VR can influence game developers to consider S3D rendering during development and testing, we are likely to have fewer 2015/2016 games that are or can be 3D Vision Ready, unless NVIDIA and/or Valve can encourage more S3D standardization.