Hi
I was wondering, why not give such option? Anyone knows? Are there any technical difficulties, or it's just a lack of will from Nvidia?
Some games look bad in 2D in comparison with the same 2D but recorded, and played back by 3D Vision Video Player, after adding some separation. After all - 3D vision monitors are just 24-27" screens, and changing them into virtual 100" ones, helps a lot.
It should also be faster than fake 3D, and much faster than 3D, which would be welcomed by gamers that want to play some more demanding new games, but their PC is capable of 60fps only in 2D.
It would be really cool, if someday Nvidia allowed that. With unlimited separation slider, of course.
I was wondering, why not give such option? Anyone knows? Are there any technical difficulties, or it's just a lack of will from Nvidia?
Some games look bad in 2D in comparison with the same 2D but recorded, and played back by 3D Vision Video Player, after adding some separation. After all - 3D vision monitors are just 24-27" screens, and changing them into virtual 100" ones, helps a lot.
It should also be faster than fake 3D, and much faster than 3D, which would be welcomed by gamers that want to play some more demanding new games, but their PC is capable of 60fps only in 2D.
It would be really cool, if someday Nvidia allowed that. With unlimited separation slider, of course.
I'm not sure I see the value in it. The only difference would be that rather than a flat plane at screen depth, it would either be a flat plane slightly in front of or slightly in the screen.
I'm not sure I see the value in it. The only difference would be that rather than a flat plane at screen depth, it would either be a flat plane slightly in front of or slightly in the screen.
You can mimic this (flat plane at depth) by lowering convergence. It will get to the point where it is effectively 2D with depth. :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Alo81
With 3D/separation, I can move closer to the screen, and play from shorter distance to it.
When playing like that, the difference between 2D and 2D+separation, is [b]exactly[/b] like the one between playing on a small monitor vs. playing on a 70" TV.
Try it. Watch a 60fps video of some gameplay in 2D, and then launch 3D Vision Player, play it there, but this time hit Shift+right arrow, a few times. Create a big separation, watch how different you perceive it.
So yeah, it would have a big value.
It would also be good for future - for example when Oculus Rift CV1 debuts, I'd like to see an option for virtual screen - every frame from 2D games, taken back, and rendered onto the virtual screen. It would be usable with CV1, but very very useful when VR gets 2160p screens. Some old games will never work in 3D, not to mention VR. This would be a cool feature. :)
andysonofbob
And I can turn monitor off to achieve perfect black levels. ;)
Alo81
With 3D/separation, I can move closer to the screen, and play from shorter distance to it.
When playing like that, the difference between 2D and 2D+separation, is exactly like the one between playing on a small monitor vs. playing on a 70" TV.
Try it. Watch a 60fps video of some gameplay in 2D, and then launch 3D Vision Player, play it there, but this time hit Shift+right arrow, a few times. Create a big separation, watch how different you perceive it.
So yeah, it would have a big value.
It would also be good for future - for example when Oculus Rift CV1 debuts, I'd like to see an option for virtual screen - every frame from 2D games, taken back, and rendered onto the virtual screen. It would be usable with CV1, but very very useful when VR gets 2160p screens. Some old games will never work in 3D, not to mention VR. This would be a cool feature. :)
andysonofbob
And I can turn monitor off to achieve perfect black levels. ;)
Ahh, I get what you mean now!
I have noticed this effect too. I think only people with small screens would ever notice it do to the curves of the physics.
I think the problem with the curves involved is that the effect might not be possible for normal monitors to reproduce because the viewer's position is taken into account for the effect.
I imagine monitor size, separation, convergence, viewer distance from screen and eye separation are factors that are taken into account with regard to stereoscopy. With a constant view distance, eye separation and screen size, I reckon the only way to affect depth is separation and convergence which means the effect might not be reproducable without mechanics.
What do you think?
I have noticed this effect too. I think only people with small screens would ever notice it do to the curves of the physics.
I think the problem with the curves involved is that the effect might not be possible for normal monitors to reproduce because the viewer's position is taken into account for the effect.
I imagine monitor size, separation, convergence, viewer distance from screen and eye separation are factors that are taken into account with regard to stereoscopy. With a constant view distance, eye separation and screen size, I reckon the only way to affect depth is separation and convergence which means the effect might not be reproducable without mechanics.
What do you think?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Now I don't understand what you're saying. :D
I am one of those loving the true 3D, high separation and high convergence, but this is not a topic about 3D.
Let's say you have a game that is broken in 3D or you have too slow hardware (and there are games that require hardware that doesn't exist yet - mainly because of shitty code (AC:U for example)). And this game doesn't work in fake 3D (compatibility mode).
If you have a projection screen or big screen TV like 50+ - you can play 2D and have some fun.
But when, like me, you don't, and play on a 24" monitor, then games in 2D require you to move back from the screen. You cannot play 2D games while the distance between your eyes and the screen is 40cm. You need to move away, and loose FOV (field of view), which means far worse immersion. Now, if I already have to play at 60Hz due to the in-game cap (unfortunately most games nowadays have this dreaded cap in them :/ ), then I'd like to play those games in 2D+separation, so I can enjoy them like I was playing them on a 70" 2D TV.
About the curves - yeah, it would help a lot, when playing at close distance do the screen. But it's not a deal-breaker.
And yeah, If I had 60" OLED 120Hz (true 120Hz) 3D display, I wouldn't care about this mode at all, since it would give me nothing. But I think that while Nvidia worked on such 2D+sep. mode, they would be doing the work they'll need to do for VR, anyway. That's why I'm asking - why we don't see this yet?
I am one of those loving the true 3D, high separation and high convergence, but this is not a topic about 3D.
Let's say you have a game that is broken in 3D or you have too slow hardware (and there are games that require hardware that doesn't exist yet - mainly because of shitty code (AC:U for example)). And this game doesn't work in fake 3D (compatibility mode).
If you have a projection screen or big screen TV like 50+ - you can play 2D and have some fun.
But when, like me, you don't, and play on a 24" monitor, then games in 2D require you to move back from the screen. You cannot play 2D games while the distance between your eyes and the screen is 40cm. You need to move away, and loose FOV (field of view), which means far worse immersion. Now, if I already have to play at 60Hz due to the in-game cap (unfortunately most games nowadays have this dreaded cap in them :/ ), then I'd like to play those games in 2D+separation, so I can enjoy them like I was playing them on a 70" 2D TV.
About the curves - yeah, it would help a lot, when playing at close distance do the screen. But it's not a deal-breaker.
And yeah, If I had 60" OLED 120Hz (true 120Hz) 3D display, I wouldn't care about this mode at all, since it would give me nothing. But I think that while Nvidia worked on such 2D+sep. mode, they would be doing the work they'll need to do for VR, anyway. That's why I'm asking - why we don't see this yet?
[quote="RonsonPL"]Alo81
With 3D/separation, I can move closer to the screen, and play from shorter distance to it.
When playing like that, the difference between 2D and 2D+separation, is [b]exactly[/b] like the one between playing on a small monitor vs. playing on a 70" TV.
Try it. Watch a 60fps video of some gameplay in 2D, and then launch 3D Vision Player, play it there, but this time hit Shift+right arrow, a few times. Create a big separation, watch how different you perceive it.
So yeah, it would have a big value.
It would also be good for future - for example when Oculus Rift CV1 debuts, I'd like to see an option for virtual screen - every frame from 2D games, taken back, and rendered onto the virtual screen. It would be usable with CV1, but very very useful when VR gets 2160p screens. Some old games will never work in 3D, not to mention VR. This would be a cool feature. :)
andysonofbob
And I can turn monitor off to achieve perfect black levels. ;)[/quote]
Huh, now that you explain it that does seem to make some sense and is an interesting idea! I'll try that out sometime yeah.
RonsonPL said:Alo81
With 3D/separation, I can move closer to the screen, and play from shorter distance to it.
When playing like that, the difference between 2D and 2D+separation, is exactly like the one between playing on a small monitor vs. playing on a 70" TV.
Try it. Watch a 60fps video of some gameplay in 2D, and then launch 3D Vision Player, play it there, but this time hit Shift+right arrow, a few times. Create a big separation, watch how different you perceive it.
So yeah, it would have a big value.
It would also be good for future - for example when Oculus Rift CV1 debuts, I'd like to see an option for virtual screen - every frame from 2D games, taken back, and rendered onto the virtual screen. It would be usable with CV1, but very very useful when VR gets 2160p screens. Some old games will never work in 3D, not to mention VR. This would be a cool feature. :)
andysonofbob
And I can turn monitor off to achieve perfect black levels. ;)
Huh, now that you explain it that does seem to make some sense and is an interesting idea! I'll try that out sometime yeah.
I was wondering, why not give such option? Anyone knows? Are there any technical difficulties, or it's just a lack of will from Nvidia?
Some games look bad in 2D in comparison with the same 2D but recorded, and played back by 3D Vision Video Player, after adding some separation. After all - 3D vision monitors are just 24-27" screens, and changing them into virtual 100" ones, helps a lot.
It should also be faster than fake 3D, and much faster than 3D, which would be welcomed by gamers that want to play some more demanding new games, but their PC is capable of 60fps only in 2D.
It would be really cool, if someday Nvidia allowed that. With unlimited separation slider, of course.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
With 3D/separation, I can move closer to the screen, and play from shorter distance to it.
When playing like that, the difference between 2D and 2D+separation, is exactly like the one between playing on a small monitor vs. playing on a 70" TV.
Try it. Watch a 60fps video of some gameplay in 2D, and then launch 3D Vision Player, play it there, but this time hit Shift+right arrow, a few times. Create a big separation, watch how different you perceive it.
So yeah, it would have a big value.
It would also be good for future - for example when Oculus Rift CV1 debuts, I'd like to see an option for virtual screen - every frame from 2D games, taken back, and rendered onto the virtual screen. It would be usable with CV1, but very very useful when VR gets 2160p screens. Some old games will never work in 3D, not to mention VR. This would be a cool feature. :)
andysonofbob
And I can turn monitor off to achieve perfect black levels. ;)
I have noticed this effect too. I think only people with small screens would ever notice it do to the curves of the physics.
I think the problem with the curves involved is that the effect might not be possible for normal monitors to reproduce because the viewer's position is taken into account for the effect.
I imagine monitor size, separation, convergence, viewer distance from screen and eye separation are factors that are taken into account with regard to stereoscopy. With a constant view distance, eye separation and screen size, I reckon the only way to affect depth is separation and convergence which means the effect might not be reproducable without mechanics.
What do you think?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
I am one of those loving the true 3D, high separation and high convergence, but this is not a topic about 3D.
Let's say you have a game that is broken in 3D or you have too slow hardware (and there are games that require hardware that doesn't exist yet - mainly because of shitty code (AC:U for example)). And this game doesn't work in fake 3D (compatibility mode).
If you have a projection screen or big screen TV like 50+ - you can play 2D and have some fun.
But when, like me, you don't, and play on a 24" monitor, then games in 2D require you to move back from the screen. You cannot play 2D games while the distance between your eyes and the screen is 40cm. You need to move away, and loose FOV (field of view), which means far worse immersion. Now, if I already have to play at 60Hz due to the in-game cap (unfortunately most games nowadays have this dreaded cap in them :/ ), then I'd like to play those games in 2D+separation, so I can enjoy them like I was playing them on a 70" 2D TV.
About the curves - yeah, it would help a lot, when playing at close distance do the screen. But it's not a deal-breaker.
And yeah, If I had 60" OLED 120Hz (true 120Hz) 3D display, I wouldn't care about this mode at all, since it would give me nothing. But I think that while Nvidia worked on such 2D+sep. mode, they would be doing the work they'll need to do for VR, anyway. That's why I'm asking - why we don't see this yet?
Huh, now that you explain it that does seem to make some sense and is an interesting idea! I'll try that out sometime yeah.