Those shaders are covered by one of my regex's. I've discovered a limitation or bug that I reported in the 3DMigoto thread. Seems regex is a bit of a memory hog, and when you run out of memory it just stops patching shaders which might be why those indoor shaders weren't fixed for you. Will need to determine if it's a bug, or I may need to make my matching patterns a bit more lean (at the expense of accuracy :( ).
Those shaders are covered by one of my regex's. I've discovered a limitation or bug that I reported in the 3DMigoto thread. Seems regex is a bit of a memory hog, and when you run out of memory it just stops patching shaders which might be why those indoor shaders weren't fixed for you. Will need to determine if it's a bug, or I may need to make my matching patterns a bit more lean (at the expense of accuracy :( ).
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="DJ-RK"]Those shaders are covered by one of my regex's. I've discovered a limitation or bug that I reported in the 3DMigoto thread. Seems regex is a bit of a memory hog, and when you run out of memory it just stops patching shaders which might be why those indoor shaders weren't fixed for you. Will need to determine if it's a bug, or I may need to make my matching patterns a bit more lean (at the expense of accuracy :( ).[/quote]
OK :-)
If i uncomment the line you mentioned the whole screen turns intto black :-( or become crazy. leaving it as it is the fix is working for me, except the reflections that i cant fix with the uncommenting lines because of the behavior written above.
i need some breake for today, hopfeully yu will make some progress, i appreciate it !! IF not please tell me and i will continue my stupid (but not always bad) try and error "fixing" strategy tomorrow.
DJ-RK said:Those shaders are covered by one of my regex's. I've discovered a limitation or bug that I reported in the 3DMigoto thread. Seems regex is a bit of a memory hog, and when you run out of memory it just stops patching shaders which might be why those indoor shaders weren't fixed for you. Will need to determine if it's a bug, or I may need to make my matching patterns a bit more lean (at the expense of accuracy :( ).
OK :-)
If i uncomment the line you mentioned the whole screen turns intto black :-( or become crazy. leaving it as it is the fix is working for me, except the reflections that i cant fix with the uncommenting lines because of the behavior written above.
i need some breake for today, hopfeully yu will make some progress, i appreciate it !! IF not please tell me and i will continue my stupid (but not always bad) try and error "fixing" strategy tomorrow.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="DJ-RK"][quote="Necropants"]Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.[/quote]
Hmmm, couple ways I can interpret that as. Is it a majorly bad broken effect, or is it a little more subtle? Do you see it when standing still, or only while moving? Are you able to capture it with a screenshot?[/quote]
I'll take a screenshot for you tonight, but basically no, not subtle at all. Compatibility mode works but when enabling true 3d the image is flat and only moves to the side a bit, it's like it's not rendering both left and right images correctly. at all it looks 2d but you can see some things like UI elements double up on the flat image.
I have completely removed Losti's fix but it still occurs, I am reluctant to do a DDU at this stage due to everything else working atm perfectly everywhere else, on my current driver and profile. but will do that later.
Necropants said:Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.
Hmmm, couple ways I can interpret that as. Is it a majorly bad broken effect, or is it a little more subtle? Do you see it when standing still, or only while moving? Are you able to capture it with a screenshot?
I'll take a screenshot for you tonight, but basically no, not subtle at all. Compatibility mode works but when enabling true 3d the image is flat and only moves to the side a bit, it's like it's not rendering both left and right images correctly. at all it looks 2d but you can see some things like UI elements double up on the flat image.
I have completely removed Losti's fix but it still occurs, I am reluctant to do a DDU at this stage due to everything else working atm perfectly everywhere else, on my current driver and profile. but will do that later.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Necropants"][quote="DJ-RK"][quote="Necropants"]Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.[/quote]
Hmmm, couple ways I can interpret that as. Is it a majorly bad broken effect, or is it a little more subtle? Do you see it when standing still, or only while moving? Are you able to capture it with a screenshot?[/quote]
I'll take a screenshot for you tonight, but basically no, not subtle at all. Compatibility mode works but when enabling true 3d the image is flat and only moves to the side a bit, it's like it's not rendering both left and right images correctly. at all it looks 2d but you can see some things like UI elements double up on the flat image.
I have completely removed Losti's fix but it still occurs, I am reluctant to do a DDU at this stage due to everything else working atm perfectly everywhere else, on my current driver and profile. but will do that later.[/quote]
I have exactly the same issue ..
Necropants said:Thanks for your work DJ-RK.
I'll give it some more time in the oven, 3d doesn't seem to be kicking in properly at all for me, it's like the left and right image is not rendered correctly and bleeds into one another.
Hmmm, couple ways I can interpret that as. Is it a majorly bad broken effect, or is it a little more subtle? Do you see it when standing still, or only while moving? Are you able to capture it with a screenshot?
I'll take a screenshot for you tonight, but basically no, not subtle at all. Compatibility mode works but when enabling true 3d the image is flat and only moves to the side a bit, it's like it's not rendering both left and right images correctly. at all it looks 2d but you can see some things like UI elements double up on the flat image.
I have completely removed Losti's fix but it still occurs, I am reluctant to do a DDU at this stage due to everything else working atm perfectly everywhere else, on my current driver and profile. but will do that later.
I have exactly the same issue ..
GTX 1080ti - Rampage III Extreme - XEON i7 920 @ 4.0 GHz - 24 GB Ram - Windows 7 64 - ASUS PG278QR
[quote="Losti"]OK i have tryed DJ-WIP and the indoor shadowows are broken but can be fixed using my indor shadow fix. Even rain and so on...
This is
607822f0edc9fc24-ps_replace.txt
and
320d0f236f7e781c-vs_replace.txt
of my fix.
for the shadows inside for example.
With this every thing is working OK as far as i an see, but the reflections are borken but you mentioned it.
May be you have to delete the shader chache files or set shader cache = of in the nv driver.[/quote][quote="DJ-RK"]Those shaders are covered by one of my regex's. I've discovered a limitation or bug that I reported in the 3DMigoto thread. Seems regex is a bit of a memory hog, and when you run out of memory it just stops patching shaders which might be why those indoor shaders weren't fixed for you. Will need to determine if it's a bug, or I may need to make my matching patterns a bit more lean (at the expense of accuracy :( ).[/quote]
@Losti can you send me the d3d11_log.txt from a run with those two shaders broken with DJ-RK's ShaderRegex?
Losti said:OK i have tryed DJ-WIP and the indoor shadowows are broken but can be fixed using my indor shadow fix. Even rain and so on...
This is
607822f0edc9fc24-ps_replace.txt
and
320d0f236f7e781c-vs_replace.txt
of my fix.
for the shadows inside for example.
With this every thing is working OK as far as i an see, but the reflections are borken but you mentioned it.
May be you have to delete the shader chache files or set shader cache = of in the nv driver.
DJ-RK said:Those shaders are covered by one of my regex's. I've discovered a limitation or bug that I reported in the 3DMigoto thread. Seems regex is a bit of a memory hog, and when you run out of memory it just stops patching shaders which might be why those indoor shaders weren't fixed for you. Will need to determine if it's a bug, or I may need to make my matching patterns a bit more lean (at the expense of accuracy :( ).
@Losti can you send me the d3d11_log.txt from a run with those two shaders broken with DJ-RK's ShaderRegex?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]
@Losti can you send me the d3d11_log.txt from a run with those two shaders broken with DJ-RK's ShaderRegex?
[/quote]
[url]http://web396.inetseite.de/d3d11_log.txt[/url]
// DJ-RK seems to be right:
[code]
Performing deferred shader analysis on ps 607822f0edc9fc24...
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
WARNING: regex replace error: no more memory
Patch did not apply
[/code]
This is the indoor shadow shader ....
//EDITH means:
WOOOW inside the logfile i can see which VS is related to which PS ^^ crazy fucking cool ^^
Performing deferred shader analysis on ps 607822f0edc9fc24...
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
WARNING: regex replace error: no more memory
Patch did not apply
This is the indoor shadow shader ....
//EDITH means:
WOOOW inside the logfile i can see which VS is related to which PS ^^ crazy fucking cool ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Some findings:
82c08ee7da67f710-cs_.txt ==> lightening OK facelight fail ==> Regex will make light OK but this will fail on face
82c08ee7da67f710-cs.txt ==> lightening fail, face OK ==> overwrite regex i think so lightening will fail face is OK
==> I was not getting it working in any case with the puddle reflection. I ha ve acually a version that is a compromise but working on that before publishing because i run into problems with face lightening.
Or i wait until a pro will get into al those issues ^^
.
.
.
Please find attached my save games for you. #139 will give you a night scene with reflections and another lighteneing fault that is afflicting the night sky and some glow thing....
:-)
[url]Http://web396.inetseite.de/playline0.rar[/url]
82c08ee7da67f710-cs_.txt ==> lightening OK facelight fail ==> Regex will make light OK but this will fail on face
82c08ee7da67f710-cs.txt ==> lightening fail, face OK ==> overwrite regex i think so lightening will fail face is OK
==> I was not getting it working in any case with the puddle reflection. I ha ve acually a version that is a compromise but working on that before publishing because i run into problems with face lightening.
Or i wait until a pro will get into al those issues ^^
.
.
.
Please find attached my save games for you. #139 will give you a night scene with reflections and another lighteneing fault that is afflicting the night sky and some glow thing....
[quote="Losti"][quote="DarkStarSword"]
@Losti can you send me the d3d11_log.txt from a run with those two shaders broken with DJ-RK's ShaderRegex?
[/quote]
[url]http://web396.inetseite.de/d3d11_log.txt[/url]
// DJ-RK seems to be right:
[code]
Performing deferred shader analysis on ps 607822f0edc9fc24...
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
WARNING: regex replace error: no more memory
Patch did not apply
[/code]
This is the indoor shadow shader ....
//EDITH means:
WOOOW inside the logfile i can see which VS is related to which PS ^^ crazy fucking cool ^^[/quote]
Actually, turns out I made a little bit of a goof in my regex code there that caused the memory error. Here's an corrected version: [url]http://www.mediafire.com/file/efx86o2pbb5rhbv/d3dx.ini[/url]
The good news is that I worked out how to get specular reflections working without the left side glitch while updating my Ryse - Son of Rome fix yesterday, however I didn't really have time to look at this game at all today or yesterday (had to spend my last day of my vacation time off with my girlfriend today... damn women always getting in the way of fun! j/k). Working a 10 hour shift tomorrow, so I probably won't get to look at this again until Saturday, or maybe even Sunday so hang tight.
Performing deferred shader analysis on ps 607822f0edc9fc24...
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
Found dcl_temps 7
WARNING: regex replace error: no more memory
Patch did not apply
This is the indoor shadow shader ....
//EDITH means:
WOOOW inside the logfile i can see which VS is related to which PS ^^ crazy fucking cool ^^
The good news is that I worked out how to get specular reflections working without the left side glitch while updating my Ryse - Son of Rome fix yesterday, however I didn't really have time to look at this game at all today or yesterday (had to spend my last day of my vacation time off with my girlfriend today... damn women always getting in the way of fun! j/k). Working a 10 hour shift tomorrow, so I probably won't get to look at this again until Saturday, or maybe even Sunday so hang tight.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Yeah thank ayou for this good News, we will be Patient. For my own i will work somewhat more on a Version i can Play until you can continue your work with this fix ^^
PS: Migoto 1.3.4 fixes the Memory issue
v1.3.4
Fix "no more memory" error in ShaderRegex with particularly boss substitutions
Yeah thank ayou for this good News, we will be Patient. For my own i will work somewhat more on a Version i can Play until you can continue your work with this fix ^^
PS: Migoto 1.3.4 fixes the Memory issue
v1.3.4
Fix "no more memory" error in ShaderRegex with particularly boss substitutions
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
OK manually fixed several things left after implementation of REGEX-routine from the DJ. I have also used my old shader files that will fix more things, even if some of them would be fixed witht he regex-templates.
THE REFLECTION on puddles IS LEFT !!!!!! (but DJ has a solution ^^)
I will have a look @ several lokations and provide this state to you later....
Fuckin 3 hours to get the wrong shadow that appeas in night and on far away distances....getting fixed.
a805fb32a5e3b650-ps_replace.txt
//campfirelight or somewhat for cooking vessle // shadow broken moving away in the night from a shadow source...or somewhat --- FIXED !!!
Need some more time, will check back to here tomorrow.
@ DJ: There is a lightening problem in dialoges using the your fix. in dialoges the lights on thefaces are broken. This is related to convergence and separation. Even the 0.3 in the line (mul ${tmp1}.w, l(0.3), ${tmp1}.w\n) wil not work for me at fare distances. I have to go with 0.45 or gihter but even with 0,3 .... the lights on faces indialoges are not OK. dialoges require a 0,05 value ...[s] but i cant make a toggle key for the hasl shader i only know it for ASM ^^
[/s] solved
OK only a hint where to look @.
Major problems can all bee seen in the savegame #139 .... you have some more savegames for dif. locations....
[url]Http://web396.inetseite.de/playline0.rar[/url]
Need some more time, will check back to here tomorrow.
@ DJ: There is a lightening problem in dialoges using the your fix. in dialoges the lights on thefaces are broken. This is related to convergence and separation. Even the 0.3 in the line (mul ${tmp1}.w, l(0.3), ${tmp1}.w\n) wil not work for me at fare distances. I have to go with 0.45 or gihter but even with 0,3 .... the lights on faces indialoges are not OK. dialoges require a 0,05 value ... but i cant make a toggle key for the hasl shader i only know it for ASM ^^ solved
OK only a hint where to look @.
Major problems can all bee seen in the savegame #139 .... you have some more savegames for dif. locations....
OK i have pushed out a FixMerge including the fixed issues from DJ-RKs WIP.
[url]https://forums.geforce.com/default/topic/969396/3d-vision/kingdom-come-deliverance/post/5291128/#5291128[/url]
@DJ: You can take this version as a starting pint for your final fix. Even if some shaders are implementet that will be fixed by your SahderRegex i cant get all isses fixed without my old files. You missed some things ofcause you only had a quick look @it and you havnt seen many places. But its up to you ^^ This fix is near perfect, there are some minor issues left, and the major with the Reflection. So the fix will actually go with 30 % Depth and separation @ 2.0 or gigher if you want but not lower it. This is a compromise to get the reflections OK ...
I will try to post screenshoots of the issues left that i can find and savegames. Major problems can all bee seen in the savegame #139 (see post above)
I have set up a Dialog-Key that will correct the ligh @faces and remove the flickering shadow...i will see if i seperate these 2 things to 2 different keys may be... because "night becames day" removing the shadows ^^
[Key_STD_DisableFlickerShadow_correctfacelight]
key = XB_LEFT_SHOULDER XB_DPAD_LEFT
x3 = 1.0
X3 is used in 82c08ee7da67f710-cs.txt and 9bb2844afdaaf217-ps_replace.txt
//PS:
Added support for Auto-Depth Crosshair with the Very Unintrusive Reticle mod.
@DJ: You can take this version as a starting pint for your final fix. Even if some shaders are implementet that will be fixed by your SahderRegex i cant get all isses fixed without my old files. You missed some things ofcause you only had a quick look @it and you havnt seen many places. But its up to you ^^ This fix is near perfect, there are some minor issues left, and the major with the Reflection. So the fix will actually go with 30 % Depth and separation @ 2.0 or gigher if you want but not lower it. This is a compromise to get the reflections OK ...
I will try to post screenshoots of the issues left that i can find and savegames. Major problems can all bee seen in the savegame #139 (see post above)
I have set up a Dialog-Key that will correct the ligh @faces and remove the flickering shadow...i will see if i seperate these 2 things to 2 different keys may be... because "night becames day" removing the shadows ^^
[quote="maurizioclaudio21"]great job, thanks to all, some shadow on the faces to be fixed but it is almost perfect[/quote]
Yes i know but this is something strange because this is not a single shader this is something that depents on the shadows arround the object....you can disable it with the
[Key_STD_DisableFlickerShadow_correctfacelight]
key = XB_LEFT_SHOULDER XB_DPAD_LEFT
....but this will change the scene lightening/shadowing .... its OK @ the day but fatal @ night because the night will became lighten....but in the night the shadows are not that noticable....
I will release my new version within the next 20 minutes that will correct lightening while aiming and add a fighting mode that will deal with 100 % separation but lower convergence and will correct lightening and reflections in this mode !!!
==> i was near the complete correction of the reflections but noticed that in one area its perfect and the changes i did will leads to loosing reflections in other areas so i left it unchanged this moment...reflections are OK in the day and only in some puddles in the night they are noticable broken....so actually its a real good playing state of the game/fix i think.
It is possible to correct the lightening with any convergence/separation setting you want, but it is actually not possible to do this with the reflections so i would leave it @ 30 % sep and 2,0 conv for normal gaming mode, otherwhise the broken reflections will become very anoing.
//PS:
V3 Released. Added lightening correction for aiming mode and added a fighting mode including also lightening and reflection correction.
==> You have to set your keyboard keys because i am @ gamepad so i dont know what keys are suitable. but you can tell me ^^ an i will implement it.
//some update on page 2
maurizioclaudio21 said:great job, thanks to all, some shadow on the faces to be fixed but it is almost perfect
Yes i know but this is something strange because this is not a single shader this is something that depents on the shadows arround the object....you can disable it with the
[Key_STD_DisableFlickerShadow_correctfacelight]
key = XB_LEFT_SHOULDER XB_DPAD_LEFT
....but this will change the scene lightening/shadowing .... its OK @ the day but fatal @ night because the night will became lighten....but in the night the shadows are not that noticable....
I will release my new version within the next 20 minutes that will correct lightening while aiming and add a fighting mode that will deal with 100 % separation but lower convergence and will correct lightening and reflections in this mode !!!
==> i was near the complete correction of the reflections but noticed that in one area its perfect and the changes i did will leads to loosing reflections in other areas so i left it unchanged this moment...reflections are OK in the day and only in some puddles in the night they are noticable broken....so actually its a real good playing state of the game/fix i think.
It is possible to correct the lightening with any convergence/separation setting you want, but it is actually not possible to do this with the reflections so i would leave it @ 30 % sep and 2,0 conv for normal gaming mode, otherwhise the broken reflections will become very anoing.
//PS:
V3 Released. Added lightening correction for aiming mode and added a fighting mode including also lightening and reflection correction.
==> You have to set your keyboard keys because i am @ gamepad so i dont know what keys are suitable. but you can tell me ^^ an i will implement it.
//some update on page 2
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
OK :-)
If i uncomment the line you mentioned the whole screen turns intto black :-( or become crazy. leaving it as it is the fix is working for me, except the reflections that i cant fix with the uncommenting lines because of the behavior written above.
i need some breake for today, hopfeully yu will make some progress, i appreciate it !! IF not please tell me and i will continue my stupid (but not always bad) try and error "fixing" strategy tomorrow.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I'll take a screenshot for you tonight, but basically no, not subtle at all. Compatibility mode works but when enabling true 3d the image is flat and only moves to the side a bit, it's like it's not rendering both left and right images correctly. at all it looks 2d but you can see some things like UI elements double up on the flat image.
I have completely removed Losti's fix but it still occurs, I am reluctant to do a DDU at this stage due to everything else working atm perfectly everywhere else, on my current driver and profile. but will do that later.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I have exactly the same issue ..
GTX 1080ti - Rampage III Extreme - XEON i7 920 @ 4.0 GHz - 24 GB Ram - Windows 7 64 - ASUS PG278QR
@Losti can you send me the d3d11_log.txt from a run with those two shaders broken with DJ-RK's ShaderRegex?
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I will do this this evening after returning home form my day job ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
http://web396.inetseite.de/d3d11_log.txt
// DJ-RK seems to be right:
This is the indoor shadow shader ....
//EDITH means:
WOOOW inside the logfile i can see which VS is related to which PS ^^ crazy fucking cool ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
82c08ee7da67f710-cs_.txt ==> lightening OK facelight fail ==> Regex will make light OK but this will fail on face
82c08ee7da67f710-cs.txt ==> lightening fail, face OK ==> overwrite regex i think so lightening will fail face is OK
==> I was not getting it working in any case with the puddle reflection. I ha ve acually a version that is a compromise but working on that before publishing because i run into problems with face lightening.
Or i wait until a pro will get into al those issues ^^
.
.
.
Please find attached my save games for you. #139 will give you a night scene with reflections and another lighteneing fault that is afflicting the night sky and some glow thing....
:-)
Http://web396.inetseite.de/playline0.rar
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Actually, turns out I made a little bit of a goof in my regex code there that caused the memory error. Here's an corrected version: http://www.mediafire.com/file/efx86o2pbb5rhbv/d3dx.ini
The good news is that I worked out how to get specular reflections working without the left side glitch while updating my Ryse - Son of Rome fix yesterday, however I didn't really have time to look at this game at all today or yesterday (had to spend my last day of my vacation time off with my girlfriend today... damn women always getting in the way of fun! j/k). Working a 10 hour shift tomorrow, so I probably won't get to look at this again until Saturday, or maybe even Sunday so hang tight.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
PS: Migoto 1.3.4 fixes the Memory issue
v1.3.4
Fix "no more memory" error in ShaderRegex with particularly boss substitutions
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THE REFLECTION on puddles IS LEFT !!!!!! (but DJ has a solution ^^)
I will have a look @ several lokations and provide this state to you later....
Fuckin 3 hours to get the wrong shadow that appeas in night and on far away distances....getting fixed.
a805fb32a5e3b650-ps_replace.txt
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@ DJ: There is a lightening problem in dialoges using the your fix. in dialoges the lights on thefaces are broken. This is related to convergence and separation. Even the 0.3 in the line (mul ${tmp1}.w, l(0.3), ${tmp1}.w\n) wil not work for me at fare distances. I have to go with 0.45 or gihter but even with 0,3 .... the lights on faces indialoges are not OK. dialoges require a 0,05 value ...
but i cant make a toggle key for the hasl shader i only know it for ASM ^^
solvedOK only a hint where to look @.
Major problems can all bee seen in the savegame #139 .... you have some more savegames for dif. locations....
Http://web396.inetseite.de/playline0.rar
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https://forums.geforce.com/default/topic/969396/3d-vision/kingdom-come-deliverance/post/5291128/#5291128
@DJ: You can take this version as a starting pint for your final fix. Even if some shaders are implementet that will be fixed by your SahderRegex i cant get all isses fixed without my old files. You missed some things ofcause you only had a quick look @it and you havnt seen many places. But its up to you ^^ This fix is near perfect, there are some minor issues left, and the major with the Reflection. So the fix will actually go with 30 % Depth and separation @ 2.0 or gigher if you want but not lower it. This is a compromise to get the reflections OK ...
I will try to post screenshoots of the issues left that i can find and savegames. Major problems can all bee seen in the savegame #139 (see post above)
I have set up a Dialog-Key that will correct the ligh @faces and remove the flickering shadow...i will see if i seperate these 2 things to 2 different keys may be... because "night becames day" removing the shadows ^^
[Key_STD_DisableFlickerShadow_correctfacelight]
key = XB_LEFT_SHOULDER XB_DPAD_LEFT
x3 = 1.0
X3 is used in 82c08ee7da67f710-cs.txt and 9bb2844afdaaf217-ps_replace.txt
//PS:
Added support for Auto-Depth Crosshair with the Very Unintrusive Reticle mod.
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Yes i know but this is something strange because this is not a single shader this is something that depents on the shadows arround the object....you can disable it with the
[Key_STD_DisableFlickerShadow_correctfacelight]
key = XB_LEFT_SHOULDER XB_DPAD_LEFT
....but this will change the scene lightening/shadowing .... its OK @ the day but fatal @ night because the night will became lighten....but in the night the shadows are not that noticable....
I will release my new version within the next 20 minutes that will correct lightening while aiming and add a fighting mode that will deal with 100 % separation but lower convergence and will correct lightening and reflections in this mode !!!
==> i was near the complete correction of the reflections but noticed that in one area its perfect and the changes i did will leads to loosing reflections in other areas so i left it unchanged this moment...reflections are OK in the day and only in some puddles in the night they are noticable broken....so actually its a real good playing state of the game/fix i think.
It is possible to correct the lightening with any convergence/separation setting you want, but it is actually not possible to do this with the reflections so i would leave it @ 30 % sep and 2,0 conv for normal gaming mode, otherwhise the broken reflections will become very anoing.
//PS:
V3 Released. Added lightening correction for aiming mode and added a fighting mode including also lightening and reflection correction.
==> You have to set your keyboard keys because i am @ gamepad so i dont know what keys are suitable. but you can tell me ^^ an i will implement it.
//some update on page 2
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