378.49/ hotfix 378.57/ 378.66/ hot fix 378.72 is out
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http://www.geforce.com/whats-new/articles/resident-evil-7-conan-exiles-game-ready-driver Feedback Thread https://forums.geforce.com/default/topic/989723/geforce-drivers/official-378-49-game-ready-whql-display-driver-feedback-thread-released-1-24-16-/ Added or updated the following SLI profiles: • Battlefield 1 • Deus Ex: Breach Standalone - added DirectX 11 profile • Diablo III - added DirectX 11 profile • Dreadnought(2016) - added DirectX 11 profile • LEGO: Minifigures Online - added SLI-Single profile • Sid Meier's Civilization VI • Shooter Game (HDR) - added DirectX 11 profile • Sniper Elite 4 - added DirectX 11 profile • Space Hulk: DeathWing - added SLI-Single profile • Tom Clancy's Ghost Recon: Wildlands • Watch Dogs 2 Added or updated the following 3DV profiles: • Resident Evil 7 - not recommended • Conan Exiles - not recommended Added or updated the following compatibility mode profiles: • Watch Dogs 2 - excellent
http://www.geforce.com/whats-new/articles/resident-evil-7-conan-exiles-game-ready-driver

Feedback Thread https://forums.geforce.com/default/topic/989723/geforce-drivers/official-378-49-game-ready-whql-display-driver-feedback-thread-released-1-24-16-/

Added or updated the following SLI profiles:
• Battlefield 1
• Deus Ex: Breach Standalone - added DirectX 11 profile
• Diablo III - added DirectX 11 profile
• Dreadnought(2016) - added DirectX 11 profile
• LEGO: Minifigures Online - added SLI-Single profile
• Sid Meier's Civilization VI
• Shooter Game (HDR) - added DirectX 11 profile
• Sniper Elite 4 - added DirectX 11 profile
• Space Hulk: DeathWing - added SLI-Single profile
• Tom Clancy's Ghost Recon: Wildlands
• Watch Dogs 2

Added or updated the following 3DV profiles:
• Resident Evil 7 - not recommended
• Conan Exiles - not recommended

Added or updated the following compatibility mode profiles:
• Watch Dogs 2 - excellent

#1
Posted 01/24/2017 02:51 PM   
Not matter what is said about NVidia supporting 3D they are still releasing 3D CM profiles and the 3D Vision driver is always updated in each driver release. Yes it's minimum but more then most.
Not matter what is said about NVidia supporting 3D they are still releasing 3D CM profiles and the 3D Vision driver is always updated in each driver release.

Yes it's minimum but more then most.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#2
Posted 01/24/2017 03:03 PM   
I was using the 376.60 fix, until last night, and it was giving me random PC restarts and stuttering in BF1. So I went back to 375.95 I hope this release doesn't do the same.
I was using the 376.60 fix, until last night, and it was giving me random PC restarts and stuttering in BF1.
So I went back to 375.95

I hope this release doesn't do the same.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

#3
Posted 01/24/2017 03:38 PM   
I'm using Tridef for Watch Dogs 2, but with this driver game crashes at start (related to updated 3DV profile I guess). Installed previous driver, no crashes. Also tried 3DV compatibility mod, very similar to Tridef's, cutscenes are broken like Tridef too.
I'm using Tridef for Watch Dogs 2, but with this driver game crashes at start (related to updated 3DV profile I guess). Installed previous driver, no crashes. Also tried 3DV compatibility mod, very similar to Tridef's, cutscenes are broken like Tridef too.

Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z

#4
Posted 01/24/2017 05:25 PM   
Wow! If I am to judge just by the superior smoothness gained in Fallout 4 and Watchdogs 2 with this latest driver, I can but praise the NVidia guys for their latest work. Thank you! While, with the previous driver, I was forced to avoid going to Boston centre, due to the 2-3 frames/hour (I'm slightly exaggerating here), with 378.49 I can finally admire the destruction. ;) Keep the good work Mr N. Vidia, and don't forget about the people with 2 eyes.
Wow! If I am to judge just by the superior smoothness gained in Fallout 4 and Watchdogs 2 with this latest driver, I can but praise the NVidia guys for their latest work. Thank you!

While, with the previous driver, I was forced to avoid going to Boston centre, due to the 2-3 frames/hour (I'm slightly exaggerating here), with 378.49 I can finally admire the destruction. ;)

Keep the good work Mr N. Vidia, and don't forget about the people with 2 eyes.

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

#5
Posted 01/25/2017 10:59 PM   
[quote="costiq"]Wow! If I am to judge just by the superior smoothness gained in Fallout 4 and Watchdogs 2 with this latest driver, I can but praise the NVidia guys for their latest work. Thank you![/quote]Hmmm, interesting - are you using single GPU? The SLI performance of the new driver sucks for me in WATCH_DOGS2: 378.49 SLI: 18fps 378.49 No SLI: 28fps 376.33 SLI: 44fps
costiq said:Wow! If I am to judge just by the superior smoothness gained in Fallout 4 and Watchdogs 2 with this latest driver, I can but praise the NVidia guys for their latest work. Thank you!
Hmmm, interesting - are you using single GPU?

The SLI performance of the new driver sucks for me in WATCH_DOGS2:
378.49 SLI: 18fps
378.49 No SLI: 28fps
376.33 SLI: 44fps

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#6
Posted 01/26/2017 05:37 PM   
I get random restart, usually while starting the game, when 3dVision kicks in; I had the same with 376.60. Initially I was suspecting the tired PSU but it is actually not a direct restart. The PC freezes and after a while it restarts. I don't get this problem with 375.95 so I will stick with it.
I get random restart, usually while starting the game, when 3dVision kicks in; I had the same with 376.60. Initially I was suspecting the tired PSU but it is actually not a direct restart. The PC freezes and after a while it restarts.
I don't get this problem with 375.95 so I will stick with it.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

#7
Posted 01/26/2017 07:02 PM   
[quote="DarkStarSword"]Hmmm, interesting - are you using single GPU? The SLI performance of the new driver sucks for me in WATCH_DOGS2: 378.49 SLI: 18fps 378.49 No SLI: 28fps 376.33 SLI: 44fps[/quote] I'm on single GPU. I have never had the "courage" to invest into SLI after reading about the so many problems with it... Unfortunately, I'm not a regular benchmark tester. I mainly base my opinion on the personal experience. I understand that this can be subjective, but I'm absolutely sure that the gain in smoothness in Fallout 4, as I mentioned in my previous message, is real. Meantime I have checked also Rise of the Tomb Raider and experienced the same extra smoothness. I'm not sure how representative the Unigine Valley Benchmark 1.0 is, but here are two results from two different points in time on my same system. The first is the result of today's test, the second one dates back in June last year: Unigine Valley Benchmark 1.0 - [color="orange"]26.01.2017[/color] FPS: [color="green"]30.4[/color] Score: [color="green"]1272[/color] Min FPS: [color="orange"]16.5[/color] Max FPS: [color="green"]60.8[/color] System Platform: Windows 8 (build 9200) 64bit* CPU model:Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (816MHz) x4 GPU model:NVIDIA GeForce GTX 1080 21.21.13.7849 (4095MB) x1 Settings Render: Direct3D11 Mode: 2560x1440 8xAA fullscreen Preset Custom Quality Ultra Stereo 3D Vision Unigine Valley Benchmark 1.0 - [color="orange"]24.06.2016[/color] FPS: [color="green"]23.6[/color] Score: [color="green"]989[/color] Min FPS: [color="orange"]16.3[/color] Max FPS: [color="green"]26.7[/color] System Platform: Windows 8 (build 9200) 64bit* CPU model:Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (816MHz) x4 GPU model:NVIDIA GeForce GTX 1080 10.18.13.6825 (4095MB) x1 Settings Render: Direct3D11 Mode: 2560x1440 8xAA fullscreen Preset Custom Quality Ultra Stereo 3D Vision * the system platform is wrongly found as Win 8. It's Win10. (the benchmark program might be older than the latest Windows...)
DarkStarSword said:Hmmm, interesting - are you using single GPU?

The SLI performance of the new driver sucks for me in WATCH_DOGS2:
378.49 SLI: 18fps
378.49 No SLI: 28fps
376.33 SLI: 44fps


I'm on single GPU. I have never had the "courage" to invest into SLI after reading about the so many problems with it...

Unfortunately, I'm not a regular benchmark tester. I mainly base my opinion on the personal experience.
I understand that this can be subjective, but I'm absolutely sure that the gain in smoothness in Fallout 4, as I mentioned in my previous message, is real. Meantime I have checked also Rise of the Tomb Raider and experienced the same extra smoothness.

I'm not sure how representative the Unigine Valley Benchmark 1.0 is, but here are two results from two different points in time on my same system.

The first is the result of today's test, the second one dates back in June last year:


Unigine Valley Benchmark 1.0 - 26.01.2017
FPS: 30.4
Score: 1272
Min FPS: 16.5
Max FPS: 60.8
System Platform: Windows 8 (build 9200) 64bit*
CPU model:Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (816MHz) x4
GPU model:NVIDIA GeForce GTX 1080 21.21.13.7849 (4095MB) x1
Settings Render: Direct3D11
Mode: 2560x1440 8xAA fullscreen
Preset Custom
Quality Ultra
Stereo 3D Vision


Unigine Valley Benchmark 1.0 - 24.06.2016
FPS: 23.6
Score: 989
Min FPS: 16.3
Max FPS: 26.7
System Platform: Windows 8 (build 9200) 64bit*
CPU model:Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (816MHz) x4
GPU model:NVIDIA GeForce GTX 1080 10.18.13.6825 (4095MB) x1
Settings Render: Direct3D11
Mode: 2560x1440 8xAA fullscreen
Preset Custom
Quality Ultra
Stereo 3D Vision

* the system platform is wrongly found as Win 8. It's Win10. (the benchmark program might be older than the latest Windows...)

Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers

#8
Posted 01/26/2017 08:54 PM   
So... the 378.49 is busted ??? Guess is time to move back to 376.19 then... again... :( I don't have this game and currently am "playing" (if you can call 1 hour per day playing) SWTOR...but I did see some funky stuff there (like the emitter dropping out of sync). Note this is a 5 OLD DX9 game. (although lots of updates Graphics wise were added)...
So... the 378.49 is busted ???
Guess is time to move back to 376.19 then... again... :(

I don't have this game and currently am "playing" (if you can call 1 hour per day playing) SWTOR...but I did see some funky stuff there (like the emitter dropping out of sync). Note this is a 5 OLD DX9 game. (although lots of updates Graphics wise were added)...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#9
Posted 01/26/2017 10:45 PM   
SWTOR the mmo? How Is it in 3d these days?
SWTOR the mmo? How Is it in 3d these days?

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#10
Posted 01/26/2017 11:32 PM   
[quote="necropants"]SWTOR the mmo? How Is it in 3d these days?[/quote] Well, the main Story is pretty Complete with the last Expansions;) And I recommend it for anyone following the KOTOR 1&2 story. (We actually DO get an ending to that/those Story/Stories ^_^) The 3D is still very good;) Cascade Shadows need to be set to medium (if I recall right) and there is some clipping of lights here and there + some objects on the sky at wrong depth + disable the nameplates;) but overall: EXCELLENT+++ (Not 3D Vision Ready exactly but close to it) Is less an MMO then it was... is more of a RPG set in a MMO world (if that makes sense;) ) Nothing is removed! The MMO content is still there (OPS or Raids) but the whole story has been "streamlined" so you can play it on your own;) (I am a subscriber...don't know how the F2P status is really...). Still uses the DX9 rendered and I made a quick convergence toggle for normal play & cinamatics (if anyone is interested I can share it around).
necropants said:SWTOR the mmo? How Is it in 3d these days?


Well, the main Story is pretty Complete with the last Expansions;) And I recommend it for anyone following the KOTOR 1&2 story. (We actually DO get an ending to that/those Story/Stories ^_^)

The 3D is still very good;) Cascade Shadows need to be set to medium (if I recall right) and there is some clipping of lights here and there + some objects on the sky at wrong depth + disable the nameplates;) but overall: EXCELLENT+++ (Not 3D Vision Ready exactly but close to it)

Is less an MMO then it was... is more of a RPG set in a MMO world (if that makes sense;) ) Nothing is removed! The MMO content is still there (OPS or Raids) but the whole story has been "streamlined" so you can play it on your own;) (I am a subscriber...don't know how the F2P status is really...).

Still uses the DX9 rendered and I made a quick convergence toggle for normal play & cinamatics (if anyone is interested I can share it around).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#11
Posted 01/27/2017 12:46 AM   
Currently playing Dark Arisen - older driver did not save convergence correctly (had to redo every time game started - not a problem on other games, however). With 378.49, Dark Arisen convergence changes are saved correctly, and performance seems to be a little better (single GPU setup).
Currently playing Dark Arisen - older driver did not save convergence correctly (had to redo every time game started - not a problem on other games, however). With 378.49, Dark Arisen convergence changes are saved correctly, and performance seems to be a little better (single GPU setup).

#12
Posted 01/27/2017 01:19 PM   
[quote="helifax"] Guess is time to move back to 376.19 then... again... [/quote] Thank you! :-)
helifax said:
Guess is time to move back to 376.19 then... again...


Thank you! :-)

#13
Posted 01/27/2017 08:27 PM   
https://forums.geforce.com/default/topic/991248/geforce-drivers/announcing-geforce-hotfix-driver-378-57/ 378.57 hotfix driver that addresses the following issues: - Fixed crash in Minecraft and some other Java-based titles - Resolved 'Debug Mode' as default option on Pascal based GPUs It can be accessed here: http://nvidia.custhelp.com/app/answers/detail/a_id/4378
https://forums.geforce.com/default/topic/991248/geforce-drivers/announcing-geforce-hotfix-driver-378-57/


378.57 hotfix driver that addresses the following issues:

- Fixed crash in Minecraft and some other Java-based titles
- Resolved 'Debug Mode' as default option on Pascal based GPUs

It can be accessed here:


http://nvidia.custhelp.com/app/answers/detail/a_id/4378

#14
Posted 02/08/2017 10:14 PM   
BTW, NVCUVENC is no more, twas depreciated in 2014. Hmm, never even noticed it in the patch notes. Saw the following, in the feedback thread. [quote="GMAlonzo"] May i ask is hardware nvidia cuda encoding thing enable again? it seem to have disappeared in the 378.49, so i have to use the 337 series to get it back. [/quote] [quote="ManuelGuzman"]NVCUVENC was deprecated with R337 branch in favor of the NVENC which offers superior video quality. NVENC is supported on Kepler based GPUs and higher. [/quote] Links to each, for anyone curious https://developer.nvidia.com/video-processing-software-solutions-nvidia-developers https://developer.nvidia.com/nvidia-video-codec-sdk GPU encoding capabilities below [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71628/[/img] GPU Decoding capabilities [img]https://forums.geforce.com/cmd/default/download-comment-attachment/71633/[/img]
BTW, NVCUVENC is no more, twas depreciated in 2014. Hmm, never even noticed it in the patch notes. Saw the following, in the feedback thread.

GMAlonzo said:
May i ask is hardware nvidia cuda encoding thing enable again? it seem to have disappeared in the 378.49, so i have to use the 337 series to get it back.


ManuelGuzman said:NVCUVENC was deprecated with R337 branch in favor of the NVENC which offers superior video quality. NVENC is supported on Kepler based GPUs and higher.



Links to each, for anyone curious

https://developer.nvidia.com/video-processing-software-solutions-nvidia-developers

https://developer.nvidia.com/nvidia-video-codec-sdk

GPU encoding capabilities below

Image

GPU Decoding capabilities

Image

#15
Posted 02/08/2017 10:15 PM   
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