It's always 100% Been the case that tri and quad sli aren't supported in 3d vision. I've read that officially from nvidia somewhere too.
But.... I was always under the impression it did work in 3d surround. I thought I saw benchmarks somewhere a while ago that do show improvements to frame rates. I can't verify that from direct experience though.
It's always 100% Been the case that tri and quad sli aren't supported in 3d vision. I've read that officially from nvidia somewhere too.
But.... I was always under the impression it did work in 3d surround. I thought I saw benchmarks somewhere a while ago that do show improvements to frame rates. I can't verify that from direct experience though.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
It really doesn`t matter how much activity you getting from each card - when you thinking about 3D Vison (keep that in mind). When it comes to 3D gameplay you will not take any advantage of having extra (third) card. When it comes to 3D Vision story ends at 2-Way Sli.
I`ve just point it out my mistake - which i made ages ago. Cards will be running at full potential which means arround 90 percent but frame rate will be exactly the same as if you will have only two (still having three cards in your rig). Even if third one runs like crazy wont give you much out of it.
Still helping or messing more and more ?
It really doesn`t matter how much activity you getting from each card - when you thinking about 3D Vison (keep that in mind). When it comes to 3D gameplay you will not take any advantage of having extra (third) card. When it comes to 3D Vision story ends at 2-Way Sli.
I`ve just point it out my mistake - which i made ages ago. Cards will be running at full potential which means arround 90 percent but frame rate will be exactly the same as if you will have only two (still having three cards in your rig). Even if third one runs like crazy wont give you much out of it.
For SKAUT: I don't know where did you read this, but all the games I play here in 3way sli with 3D vision enabled scale excellent in 3dvision across all cards.
For rustyk: Please post a valid NVidia official reference for this before stating false things to other users.
For SKAUT: I don't know where did you read this, but all the games I play here in 3way sli with 3D vision enabled scale excellent in 3dvision across all cards.
For rustyk: Please post a valid NVidia official reference for this before stating false things to other users.
Videocards: 3xEVGA Geforce GTX660TI SC 3GB in 3way SLI; Processor: Intel Core i7 970 (6 cores) @4.2GHz (200x21 HT ON, TB OFF); Cooler: Thermalright Ultra-120 eXtreme 1366 RT Rev. C; Mainboard: EVGA X58 SLI Classified E760; Memory: 3x4GB DDR3 Mushkin Redline; Storage OS: Samsung 840 Pro SSD; Storage Games: 2xWD Velociraptor in RAID-0; Soundcard: Creative X-Fi Titanium Fatality; Speakers: Klipsch ProMedia 4.1; OS: Windows 8 Pro 64bit with Media Center
[quote="unstrain"]For SKAUT: I don't know where did you read this, but all the games I play here in 3way sli with 3D vision enabled scale excellent in 3dvision across all cards.
For rustyk: Please post a valid NVidia official reference for this before stating false things to other users.[/quote]
Thats why i said that even if you will see full scalability on all gpu diagrams the Fram Per Second Ratio will be exactly the same with 3-way sli as it is with 2-way sli.
I understand that you are preaty upset having 3 cards and finding out that you`ve paid for nothing but you wont skip the truth. Please make some tests on your own. You dont have to even take them out of your ig - just put the third one as a Dedicated PhysX card and then dirvers automatically will set 2-way sli mod.
I am myself still on 3-way sli so i know what i am talking about. No performance improvement in 3-way sli over 2-way sli in 3D Vision gameplay.
unstrain said:For SKAUT: I don't know where did you read this, but all the games I play here in 3way sli with 3D vision enabled scale excellent in 3dvision across all cards.
For rustyk: Please post a valid NVidia official reference for this before stating false things to other users.
Thats why i said that even if you will see full scalability on all gpu diagrams the Fram Per Second Ratio will be exactly the same with 3-way sli as it is with 2-way sli.
I understand that you are preaty upset having 3 cards and finding out that you`ve paid for nothing but you wont skip the truth. Please make some tests on your own. You dont have to even take them out of your ig - just put the third one as a Dedicated PhysX card and then dirvers automatically will set 2-way sli mod.
I am myself still on 3-way sli so i know what i am talking about. No performance improvement in 3-way sli over 2-way sli in 3D Vision gameplay.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
Again, unless you can post an official link or statement from NVidia about this, just don't confuse the other forum readers.
There are posts showing real tests with 3way sli 3dvision scaling better than 2way sli 3dvision here:
http://hardforum.com/showthread.php?t=1683726
Also a factor will also be your cpu if you don't see much scaling going from 2way to 3way. You may be cpu limited at that point and I think that may be your problem.
[quote="SKAUT"][quote="unstrain"]For SKAUT: I don't know where did you read this, but all the games I play here in 3way sli with 3D vision enabled scale excellent in 3dvision across all cards.
For rustyk: Please post a valid NVidia official reference for this before stating false things to other users.[/quote]
Thats why i said that even if you will see full scalability on all gpu diagrams the Fram Per Second Ratio will be exactly the same with 3-way sli as it is with 2-way sli.
I understand that you are preaty upset having 3 cards and finding out that you`ve paid for nothing but you wont skip the truth. Please make some tests on your own. You dont have to even take them out of your ig - just put the third one as a Dedicated PhysX card and then dirvers automatically will set 2-way sli mod.
I am myself still on 3-way sli so i know what i am talking about. No performance improvement in 3-way sli over 2-way sli in 3D Vision gameplay.
[/quote]
Again, unless you can post an official link or statement from NVidia about this, just don't confuse the other forum readers.
There are posts showing real tests with 3way sli 3dvision scaling better than 2way sli 3dvision here:
http://hardforum.com/showthread.php?t=1683726
Also a factor will also be your cpu if you don't see much scaling going from 2way to 3way. You may be cpu limited at that point and I think that may be your problem.
SKAUT said:
unstrain said:For SKAUT: I don't know where did you read this, but all the games I play here in 3way sli with 3D vision enabled scale excellent in 3dvision across all cards.
For rustyk: Please post a valid NVidia official reference for this before stating false things to other users.
Thats why i said that even if you will see full scalability on all gpu diagrams the Fram Per Second Ratio will be exactly the same with 3-way sli as it is with 2-way sli.
I understand that you are preaty upset having 3 cards and finding out that you`ve paid for nothing but you wont skip the truth. Please make some tests on your own. You dont have to even take them out of your ig - just put the third one as a Dedicated PhysX card and then dirvers automatically will set 2-way sli mod.
I am myself still on 3-way sli so i know what i am talking about. No performance improvement in 3-way sli over 2-way sli in 3D Vision gameplay.
Videocards: 3xEVGA Geforce GTX660TI SC 3GB in 3way SLI; Processor: Intel Core i7 970 (6 cores) @4.2GHz (200x21 HT ON, TB OFF); Cooler: Thermalright Ultra-120 eXtreme 1366 RT Rev. C; Mainboard: EVGA X58 SLI Classified E760; Memory: 3x4GB DDR3 Mushkin Redline; Storage OS: Samsung 840 Pro SSD; Storage Games: 2xWD Velociraptor in RAID-0; Soundcard: Creative X-Fi Titanium Fatality; Speakers: Klipsch ProMedia 4.1; OS: Windows 8 Pro 64bit with Media Center
Games which uses theirs own Stereo3D engine or use third card as PhysX will benefit from 3-way sli setup - not much all 90% games out there.
Just have build completely new rig for customer with 3-way GeForce Titan in it and made whole bunch of thests with him on 3D Surround. Customer`s decision was to take the third card out ! Wonder why ?!
unstrain: You`ve just start in here and you act like you are full of knowledge. Whole four posts about nothing constructive.
Have nice Saturday anyway.
Games which uses theirs own Stereo3D engine or use third card as PhysX will benefit from 3-way sli setup - not much all 90% games out there.
Just have build completely new rig for customer with 3-way GeForce Titan in it and made whole bunch of thests with him on 3D Surround. Customer`s decision was to take the third card out ! Wonder why ?!
unstrain: You`ve just start in here and you act like you are full of knowledge. Whole four posts about nothing constructive.
Your build is cpu limited. There is no CPU yet which can handle 3xTITAN cards in that configuration (hi res + 3dvision, surround etc...) Run some tests in lower resolutions until you see the point where you are bound by cpu limitation.
To end this conversation, here are some real tests I ran just now on my rig with 1 card vs 2way sli, vs 3way sli all with 3d vision enabled at 1680x1050, average (min-max): 3x GTX660TI SC 3GB
Valley Benchmark: 33.1 (7.1 (63.0), 56.2 (14.5-87.0), 64.8 (13.9-87.2)
Heaven 4 Benchmark: 22.2 (11.5-52.5), 45.4 (7.9-106.2), 47.8 (9.4-135.5)
Metro 2033 Benchmark: 28.58 (8.49-74.71), 48.08 (10.15-140.43), 50.35 (8.53-240.15)
Scaling from 2way to 3way with 3D Vision is not that good, but is there, especially on the maximum frame rate, and you can feel that when playing games more than running benchmarks.
Also I am reaching cpu limitation in 3way SLI on Valley and Heaven, and some other bad optimizations found lately in the latest NVidia driver...
Your build is cpu limited. There is no CPU yet which can handle 3xTITAN cards in that configuration (hi res + 3dvision, surround etc...) Run some tests in lower resolutions until you see the point where you are bound by cpu limitation.
To end this conversation, here are some real tests I ran just now on my rig with 1 card vs 2way sli, vs 3way sli all with 3d vision enabled at 1680x1050, average (min-max): 3x GTX660TI SC 3GB
Scaling from 2way to 3way with 3D Vision is not that good, but is there, especially on the maximum frame rate, and you can feel that when playing games more than running benchmarks.
Also I am reaching cpu limitation in 3way SLI on Valley and Heaven, and some other bad optimizations found lately in the latest NVidia driver...
Videocards: 3xEVGA Geforce GTX660TI SC 3GB in 3way SLI; Processor: Intel Core i7 970 (6 cores) @4.2GHz (200x21 HT ON, TB OFF); Cooler: Thermalright Ultra-120 eXtreme 1366 RT Rev. C; Mainboard: EVGA X58 SLI Classified E760; Memory: 3x4GB DDR3 Mushkin Redline; Storage OS: Samsung 840 Pro SSD; Storage Games: 2xWD Velociraptor in RAID-0; Soundcard: Creative X-Fi Titanium Fatality; Speakers: Klipsch ProMedia 4.1; OS: Windows 8 Pro 64bit with Media Center
"unstrain: You`ve just start in here and you act like you are full of knowledge. Whole four posts about nothing constructive."
For your information I have been using this forum from a very long time (9 years I think), probably longer than you and I have over 15 years experience as a hardware engineer in building custom systems. If you recall, this forum was hacked and required re-registration. How come my posts are not constructive when I posted real results and links showing how completely misleading was your conclusion. Do your homework better, show some respect to everyone here, and when you affirm something, present some proof about what you're saying.
"unstrain: You`ve just start in here and you act like you are full of knowledge. Whole four posts about nothing constructive."
For your information I have been using this forum from a very long time (9 years I think), probably longer than you and I have over 15 years experience as a hardware engineer in building custom systems. If you recall, this forum was hacked and required re-registration. How come my posts are not constructive when I posted real results and links showing how completely misleading was your conclusion. Do your homework better, show some respect to everyone here, and when you affirm something, present some proof about what you're saying.
Videocards: 3xEVGA Geforce GTX660TI SC 3GB in 3way SLI; Processor: Intel Core i7 970 (6 cores) @4.2GHz (200x21 HT ON, TB OFF); Cooler: Thermalright Ultra-120 eXtreme 1366 RT Rev. C; Mainboard: EVGA X58 SLI Classified E760; Memory: 3x4GB DDR3 Mushkin Redline; Storage OS: Samsung 840 Pro SSD; Storage Games: 2xWD Velociraptor in RAID-0; Soundcard: Creative X-Fi Titanium Fatality; Speakers: Klipsch ProMedia 4.1; OS: Windows 8 Pro 64bit with Media Center
Unstrain, maybe things have changed and 3-way sli does give an improvement in 3d vision on one screen.
That wasn't the case before and if you've been on the forums for that long then I'm sure you would have read that somewhere yourself.
Also, it's great that you're chipping in with your experiences, but your information is false if you believe what you said about 3xtitan surround with 3d vision and cpu limitations.
Anyone with a half decent CPU will be GPU limited in 3d surround at high res.
Unstrain, maybe things have changed and 3-way sli does give an improvement in 3d vision on one screen.
That wasn't the case before and if you've been on the forums for that long then I'm sure you would have read that somewhere yourself.
Also, it's great that you're chipping in with your experiences, but your information is false if you believe what you said about 3xtitan surround with 3d vision and cpu limitations.
Anyone with a half decent CPU will be GPU limited in 3d surround at high res.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
[quote="unstrain"]To end this conversation, here are some real tests I ran just now on my rig with 1 card vs 2way sli, vs 3way sli all with 3d vision enabled at 1680x1050, average (min-max): 3x GTX660TI SC 3GB
Valley Benchmark: 33.1 (7.1 (63.0), 56.2 (14.5-87.0), 64.8 (13.9-87.2)
Heaven 4 Benchmark: 22.2 (11.5-52.5), 45.4 (7.9-106.2), 47.8 (9.4-135.5)
Metro 2033 Benchmark: 28.58 (8.49-74.71), 48.08 (10.15-140.43), 50.35 (8.53-240.15)[/quote]
Awesome. I'm a big fan of hard data. Thanks for taking the time to test, and share it with us.
Followup question based on the data, if feasible:
Can you do another test where you specifically set PhysX to something different? The numbers are close enough, and all the benchmarks use PhysX, so it is possible that PhysX is freeing up headroom on the 2nd card.
Maybe try it with PhysX disabled. Or maybe with PhysX assigned to the CPU.
Or perhaps with it assigned to a specific card. In that case, if PhysX were the question, the bench results would be expected to be the same as your prior test.
Also, can you run at higher resolution? Maybe with oversampling.
At 1680x1050, it's going to edge uncomfortably close to CPU bound, with the GPUs not having enough work to do.
Still scales, but something seems off.
[quote="rustyk"]https://forums.geforce.com/default/topic/491394/3d-vision-with-3way-sli-is-it-fixed-/[/quote]
Yeah, that link led me to the 3-way Titan test. It definitely is fixed for 3D Surround.
I didn't find anything in forums on in Google searches that definitively says or proves 3-way is fixed in 3D Vision. Still seems like an open question to me.
Having the driver automatically setting the third card as a PhysX card makes it muddy.
unstrain said:To end this conversation, here are some real tests I ran just now on my rig with 1 card vs 2way sli, vs 3way sli all with 3d vision enabled at 1680x1050, average (min-max): 3x GTX660TI SC 3GB
Awesome. I'm a big fan of hard data. Thanks for taking the time to test, and share it with us.
Followup question based on the data, if feasible:
Can you do another test where you specifically set PhysX to something different? The numbers are close enough, and all the benchmarks use PhysX, so it is possible that PhysX is freeing up headroom on the 2nd card.
Maybe try it with PhysX disabled. Or maybe with PhysX assigned to the CPU.
Or perhaps with it assigned to a specific card. In that case, if PhysX were the question, the bench results would be expected to be the same as your prior test.
Also, can you run at higher resolution? Maybe with oversampling.
At 1680x1050, it's going to edge uncomfortably close to CPU bound, with the GPUs not having enough work to do.
Yeah, that link led me to the 3-way Titan test. It definitely is fixed for 3D Surround.
I didn't find anything in forums on in Google searches that definitively says or proves 3-way is fixed in 3D Vision. Still seems like an open question to me.
Having the driver automatically setting the third card as a PhysX card makes it muddy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="unstrain"]Also I am reaching cpu limitation in 3way SLI on Valley and Heaven, and some other bad optimizations found lately in the latest NVidia driver...[/quote]
I'm CPU limited by Valley too. I don't know if that was intentional by Unigine developers, or just poor coding. Maybe they just wanted to make a CPU benchmark with lots of trees and rocks :P
unstrain said:Also I am reaching cpu limitation in 3way SLI on Valley and Heaven, and some other bad optimizations found lately in the latest NVidia driver...
I'm CPU limited by Valley too. I don't know if that was intentional by Unigine developers, or just poor coding. Maybe they just wanted to make a CPU benchmark with lots of trees and rocks :P
"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen
But.... I was always under the impression it did work in 3d surround. I thought I saw benchmarks somewhere a while ago that do show improvements to frame rates. I can't verify that from direct experience though.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
I`ve just point it out my mistake - which i made ages ago. Cards will be running at full potential which means arround 90 percent but frame rate will be exactly the same as if you will have only two (still having three cards in your rig). Even if third one runs like crazy wont give you much out of it.
Still helping or messing more and more ?
https://steamcommunity.com/profiles/76561198014296177/
For rustyk: Please post a valid NVidia official reference for this before stating false things to other users.
Videocards: 3xEVGA Geforce GTX660TI SC 3GB in 3way SLI; Processor: Intel Core i7 970 (6 cores) @4.2GHz (200x21 HT ON, TB OFF); Cooler: Thermalright Ultra-120 eXtreme 1366 RT Rev. C; Mainboard: EVGA X58 SLI Classified E760; Memory: 3x4GB DDR3 Mushkin Redline; Storage OS: Samsung 840 Pro SSD; Storage Games: 2xWD Velociraptor in RAID-0; Soundcard: Creative X-Fi Titanium Fatality; Speakers: Klipsch ProMedia 4.1; OS: Windows 8 Pro 64bit with Media Center
Thats why i said that even if you will see full scalability on all gpu diagrams the Fram Per Second Ratio will be exactly the same with 3-way sli as it is with 2-way sli.
I understand that you are preaty upset having 3 cards and finding out that you`ve paid for nothing but you wont skip the truth. Please make some tests on your own. You dont have to even take them out of your ig - just put the third one as a Dedicated PhysX card and then dirvers automatically will set 2-way sli mod.
I am myself still on 3-way sli so i know what i am talking about. No performance improvement in 3-way sli over 2-way sli in 3D Vision gameplay.
https://steamcommunity.com/profiles/76561198014296177/
https://forums.geforce.com/default/topic/464648/?comment=3301776
https://steamcommunity.com/profiles/76561198014296177/
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
There are posts showing real tests with 3way sli 3dvision scaling better than 2way sli 3dvision here:
http://hardforum.com/showthread.php?t=1683726
Also a factor will also be your cpu if you don't see much scaling going from 2way to 3way. You may be cpu limited at that point and I think that may be your problem.
Videocards: 3xEVGA Geforce GTX660TI SC 3GB in 3way SLI; Processor: Intel Core i7 970 (6 cores) @4.2GHz (200x21 HT ON, TB OFF); Cooler: Thermalright Ultra-120 eXtreme 1366 RT Rev. C; Mainboard: EVGA X58 SLI Classified E760; Memory: 3x4GB DDR3 Mushkin Redline; Storage OS: Samsung 840 Pro SSD; Storage Games: 2xWD Velociraptor in RAID-0; Soundcard: Creative X-Fi Titanium Fatality; Speakers: Klipsch ProMedia 4.1; OS: Windows 8 Pro 64bit with Media Center
Just have build completely new rig for customer with 3-way GeForce Titan in it and made whole bunch of thests with him on 3D Surround. Customer`s decision was to take the third card out ! Wonder why ?!
unstrain: You`ve just start in here and you act like you are full of knowledge. Whole four posts about nothing constructive.
Have nice Saturday anyway.
https://steamcommunity.com/profiles/76561198014296177/
To end this conversation, here are some real tests I ran just now on my rig with 1 card vs 2way sli, vs 3way sli all with 3d vision enabled at 1680x1050, average (min-max): 3x GTX660TI SC 3GB
Valley Benchmark: 33.1 (7.1 (63.0), 56.2 (14.5-87.0), 64.8 (13.9-87.2)
Heaven 4 Benchmark: 22.2 (11.5-52.5), 45.4 (7.9-106.2), 47.8 (9.4-135.5)
Metro 2033 Benchmark: 28.58 (8.49-74.71), 48.08 (10.15-140.43), 50.35 (8.53-240.15)
Scaling from 2way to 3way with 3D Vision is not that good, but is there, especially on the maximum frame rate, and you can feel that when playing games more than running benchmarks.
Also I am reaching cpu limitation in 3way SLI on Valley and Heaven, and some other bad optimizations found lately in the latest NVidia driver...
Videocards: 3xEVGA Geforce GTX660TI SC 3GB in 3way SLI; Processor: Intel Core i7 970 (6 cores) @4.2GHz (200x21 HT ON, TB OFF); Cooler: Thermalright Ultra-120 eXtreme 1366 RT Rev. C; Mainboard: EVGA X58 SLI Classified E760; Memory: 3x4GB DDR3 Mushkin Redline; Storage OS: Samsung 840 Pro SSD; Storage Games: 2xWD Velociraptor in RAID-0; Soundcard: Creative X-Fi Titanium Fatality; Speakers: Klipsch ProMedia 4.1; OS: Windows 8 Pro 64bit with Media Center
For your information I have been using this forum from a very long time (9 years I think), probably longer than you and I have over 15 years experience as a hardware engineer in building custom systems. If you recall, this forum was hacked and required re-registration. How come my posts are not constructive when I posted real results and links showing how completely misleading was your conclusion. Do your homework better, show some respect to everyone here, and when you affirm something, present some proof about what you're saying.
Videocards: 3xEVGA Geforce GTX660TI SC 3GB in 3way SLI; Processor: Intel Core i7 970 (6 cores) @4.2GHz (200x21 HT ON, TB OFF); Cooler: Thermalright Ultra-120 eXtreme 1366 RT Rev. C; Mainboard: EVGA X58 SLI Classified E760; Memory: 3x4GB DDR3 Mushkin Redline; Storage OS: Samsung 840 Pro SSD; Storage Games: 2xWD Velociraptor in RAID-0; Soundcard: Creative X-Fi Titanium Fatality; Speakers: Klipsch ProMedia 4.1; OS: Windows 8 Pro 64bit with Media Center
That wasn't the case before and if you've been on the forums for that long then I'm sure you would have read that somewhere yourself.
Also, it's great that you're chipping in with your experiences, but your information is false if you believe what you said about 3xtitan surround with 3d vision and cpu limitations.
Anyone with a half decent CPU will be GPU limited in 3d surround at high res.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
Awesome. I'm a big fan of hard data. Thanks for taking the time to test, and share it with us.
Followup question based on the data, if feasible:
Can you do another test where you specifically set PhysX to something different? The numbers are close enough, and all the benchmarks use PhysX, so it is possible that PhysX is freeing up headroom on the 2nd card.
Maybe try it with PhysX disabled. Or maybe with PhysX assigned to the CPU.
Or perhaps with it assigned to a specific card. In that case, if PhysX were the question, the bench results would be expected to be the same as your prior test.
Also, can you run at higher resolution? Maybe with oversampling.
At 1680x1050, it's going to edge uncomfortably close to CPU bound, with the GPUs not having enough work to do.
Still scales, but something seems off.
Yeah, that link led me to the 3-way Titan test. It definitely is fixed for 3D Surround.
I didn't find anything in forums on in Google searches that definitively says or proves 3-way is fixed in 3D Vision. Still seems like an open question to me.
Having the driver automatically setting the third card as a PhysX card makes it muddy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I'm CPU limited by Valley too. I don't know if that was intentional by Unigine developers, or just poor coding. Maybe they just wanted to make a CPU benchmark with lots of trees and rocks :P
"This is your code. These are also your bugs. Really. Yes, the API runtime and the
driver have bugs, but this is not one of them. Now go fix it already." -fgiesen