A heads up that SLI breaks various things. I haven't played the actual game yet, but in the benchmark the green mist sprout and certain other effects only render in one eye, flags are glitched out in a static position, and an overall jerkiness to it. I considered looking to see if I could fix some of these things, but so far I don't have the time to even play this, let alone update the fix, so I'll probably just take the hit and play in single GPU mode, but wanted to at least report the issue in case anyone else tries it in SLI and finds it broken so they know that it's SLI and not the fix itself.
A heads up that SLI breaks various things. I haven't played the actual game yet, but in the benchmark the green mist sprout and certain other effects only render in one eye, flags are glitched out in a static position, and an overall jerkiness to it. I considered looking to see if I could fix some of these things, but so far I don't have the time to even play this, let alone update the fix, so I'll probably just take the hit and play in single GPU mode, but wanted to at least report the issue in case anyone else tries it in SLI and finds it broken so they know that it's SLI and not the fix itself.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Thanks for the info DJ-RK....sadly i don't have SLI to test and found a solution.
The game have great performance, so probably SLI is not necessary.
Also sometimes happens to me when i start the game, some object render in one eye....you need to quit and launch again the game.
Thanks DHR for the awesome fix. I was just wondering if anyone is able to run the fix and HDR at the same time. For me, using the fix seems to disable HDR.
Thanks DHR for the awesome fix. I was just wondering if anyone is able to run the fix and HDR at the same time. For me, using the fix seems to disable HDR.
Hi DHR, I've playing this game a lot lately and works beautifully. Thank you so much!!!!
However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this.
Thank you,
Hi DHR, I've playing this game a lot lately and works beautifully. Thank you so much!!!!
However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this.
Hi sebastatu!
I don't have that DLC to test....also don't have the game installed right now.
If you are using SLI...disable it --> this is from the upper comment from DJ-RK.
Hi sebastatu!
I don't have that DLC to test....also don't have the game installed right now.
If you are using SLI...disable it --> this is from the upper comment from DJ-RK.
[quote="sebastatu"]Hi DHR, I've playing this game a lot lately and works beautifully. Thank you so much!!!!
However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this.
Thank you,[/quote]
Different game engine, but that sounds very much like the FrostBite engine problem. That one is fixed by setting MaximumPreRenderedFrames=1.
sebastatu said:Hi DHR, I've playing this game a lot lately and works beautifully. Thank you so much!!!!
However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this.
Thank you,
Different game engine, but that sounds very much like the FrostBite engine problem. That one is fixed by setting MaximumPreRenderedFrames=1.
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3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
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The game have great performance, so probably SLI is not necessary.
Also sometimes happens to me when i start the game, some object render in one eye....you need to quit and launch again the game.
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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
However, the DLC "The Blade of Galadriel" Has a lot of issues. at least for me. The main game works fine, but the DLC has different shaders that display at screen level. It changes every time. they could be grass, rocks, meshes, Orcs, even weapons. Not sure if anyone else can confirm this.
Thank you,
I don't have that DLC to test....also don't have the game installed right now.
If you are using SLI...disable it --> this is from the upper comment from DJ-RK.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I sent you a PM.
:)
Different game engine, but that sounds very much like the FrostBite engine problem. That one is fixed by setting MaximumPreRenderedFrames=1.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thank you DHR for your work :)