I´m going to describe some problems I´ve seen in my experience with this system (I have been testing 2 days playing with 2 monitors+mirror and 77.77 with "Planar mirror left/right" Stereo Type):
- The experience quality is very good, and Stereo3D is better than my shutter glasses, but framerates seem to drop down more. Half Life 2 decreases from 105 fps (without Stereo3D) to 45 fps with this system (more than 50% framerate lost). I remember to usually loose 30-40% with shutter glasses. In other game like Richard Burns Rally I lost 50% of frames exactly (from 60 to 30 fps with my configuration). I´ve not tested too much games to see framerates, but seem to be a big decrease of performance, more than with shutter glasses.
- IL-2 or Pacific Fighters doesn´t work with 2 monitors... the driver seem to forget the 2º and make two images in the 1st with half of the refresh rate to each one (like using shutter glasses).
- Ctrl/Atl + G (gamma correction) only work with the 1st monitor.
- Doom 3 stop my computer if I press Ctrl+T, and I must reboot.
- FarCry stop some loadings phases if you are in Stereo in the loading moment (you must press Ctrl+T before these loadings, or you must reboot). Happend only with some loading points in the game.
I´m using two TFT monitors, the first is 19" and the second is 15". The 19" is configured using Nvidia properties to not scale resolutions, so 1024x768 are the same size in both monitors, and this is the resolution used for me to play, at 60 hz. I have a Nvidia 6800 TD/128mb, 2x512 DDR-400, and PIV 2,8.
I´m going to describe some problems I´ve seen in my experience with this system (I have been testing 2 days playing with 2 monitors+mirror and 77.77 with "Planar mirror left/right" Stereo Type):
- The experience quality is very good, and Stereo3D is better than my shutter glasses, but framerates seem to drop down more. Half Life 2 decreases from 105 fps (without Stereo3D) to 45 fps with this system (more than 50% framerate lost). I remember to usually loose 30-40% with shutter glasses. In other game like Richard Burns Rally I lost 50% of frames exactly (from 60 to 30 fps with my configuration). I´ve not tested too much games to see framerates, but seem to be a big decrease of performance, more than with shutter glasses.
- IL-2 or Pacific Fighters doesn´t work with 2 monitors... the driver seem to forget the 2º and make two images in the 1st with half of the refresh rate to each one (like using shutter glasses).
- Ctrl/Atl + G (gamma correction) only work with the 1st monitor.
- Doom 3 stop my computer if I press Ctrl+T, and I must reboot.
- FarCry stop some loadings phases if you are in Stereo in the loading moment (you must press Ctrl+T before these loadings, or you must reboot). Happend only with some loading points in the game.
I´m using two TFT monitors, the first is 19" and the second is 15". The 19" is configured using Nvidia properties to not scale resolutions, so 1024x768 are the same size in both monitors, and this is the resolution used for me to play, at 60 hz. I have a Nvidia 6800 TD/128mb, 2x512 DDR-400, and PIV 2,8.
I'll go ahead and post my one problem right here to put them in the same place:
Rogue Squadron 3D: Planar StereoMirror mode acts like the Dual VGA mode (both views shifted properly but second monitor does not horizontally flip). But then I can close this game and immediately open up UT2003 and the right monitor will flip horizontally like it should when I press Ctrl-T. It's really weird - both games are DirectX, what's the difference?
I'll go ahead and post my one problem right here to put them in the same place:
Rogue Squadron 3D: Planar StereoMirror mode acts like the Dual VGA mode (both views shifted properly but second monitor does not horizontally flip). But then I can close this game and immediately open up UT2003 and the right monitor will flip horizontally like it should when I press Ctrl-T. It's really weird - both games are DirectX, what's the difference?
The Planar mirror setup seems to be designed for the hardware that Planar is selling, and so is not useful to people building their own mirrored setup. Somehow, due to the Planar specs, 3D stereo is reversed (the depth is reversed) when an average guy places a mirror between two identical monitors. This new driver almost allowed us the option of reversing the hozizontal scan on one monitor, without having to open up the monitor to hardwire it. What a let down! It looked like we were home free...but something is odd.... we can actually see depth, but we are forced to look at the wrong monitor - leaving our mouse movement seemingly reversed, and HUD elements backwards as well. I am so let down withthis realization, that I care not to spend time explaining this tricky situation to anyone further. I will try to get back and explain this fully. -bios
The Planar mirror setup seems to be designed for the hardware that Planar is selling, and so is not useful to people building their own mirrored setup. Somehow, due to the Planar specs, 3D stereo is reversed (the depth is reversed) when an average guy places a mirror between two identical monitors. This new driver almost allowed us the option of reversing the hozizontal scan on one monitor, without having to open up the monitor to hardwire it. What a let down! It looked like we were home free...but something is odd.... we can actually see depth, but we are forced to look at the wrong monitor - leaving our mouse movement seemingly reversed, and HUD elements backwards as well. I am so let down withthis realization, that I care not to spend time explaining this tricky situation to anyone further. I will try to get back and explain this fully. -bios
[quote name='biosylum' date='Aug 16 2005, 01:56 PM']The Planar mirror setup seems to be designed for the hardware that Planar is selling, and so is not useful to people building their own mirrored setup. Somehow, due to the Planar specs, 3D stereo is reversed (the depth is reversed) when an average guy places a mirror between two identical monitors. This new driver almost allowed us the option of reversing the hozizontal scan on one monitor, without having to open up the monitor to hardwire it. What a let down! It looked like we were home free...but something is odd.... we can actually see depth, but we are forced to look at the wrong monitor - leaving our mouse movement seemingly reversed, and HUD elements backwards as well. I am so let down withthis realization, that I care not to spend time explaining this tricky situation to anyone further. I will try to get back and explain this fully. -bios
[right][post="46557"]<{POST_SNAPBACK}>[/post][/right][/quote]
I'm sorry if this sounds simplistic, but doesn't this mean you should just swap monitor cables on your graphics card and/or flip your mirror the other way? I'm quite sure I'm seeing 3D properly on mine (for the games that work).
[quote name='biosylum' date='Aug 16 2005, 01:56 PM']The Planar mirror setup seems to be designed for the hardware that Planar is selling, and so is not useful to people building their own mirrored setup. Somehow, due to the Planar specs, 3D stereo is reversed (the depth is reversed) when an average guy places a mirror between two identical monitors. This new driver almost allowed us the option of reversing the hozizontal scan on one monitor, without having to open up the monitor to hardwire it. What a let down! It looked like we were home free...but something is odd.... we can actually see depth, but we are forced to look at the wrong monitor - leaving our mouse movement seemingly reversed, and HUD elements backwards as well. I am so let down withthis realization, that I care not to spend time explaining this tricky situation to anyone further. I will try to get back and explain this fully. -bios
[post="46557"]<{POST_SNAPBACK}>[/post]
I'm sorry if this sounds simplistic, but doesn't this mean you should just swap monitor cables on your graphics card and/or flip your mirror the other way? I'm quite sure I'm seeing 3D properly on mine (for the games that work).
Well, I would gladly sport the moniker of "idiot" forever (if I'm not already doing this), but I felt I had exhausted my options - switching cables, switching monitors, even just swapping cables on the outputs from DVI to D-sub. Hopefully you are right, and Ive just overlooked an option. I was a bit uneasy posting, as no one else had mentioned this - so perhaps there is hope. I will try again. thx
Well, I would gladly sport the moniker of "idiot" forever (if I'm not already doing this), but I felt I had exhausted my options - switching cables, switching monitors, even just swapping cables on the outputs from DVI to D-sub. Hopefully you are right, and Ive just overlooked an option. I was a bit uneasy posting, as no one else had mentioned this - so perhaps there is hope. I will try again. thx
[quote name='biosylum' date='Aug 17 2005, 06:45 PM']Well, I would gladly sport the moniker of "idiot" forever (if I'm not already doing this), but I felt I had exhausted my options - switching cables, switching monitors, even just swapping cables on the outputs from DVI to D-sub. Hopefully you are right, and Ive just overlooked an option. I was a bit uneasy posting, as no one else had mentioned this - so perhaps there is hope. I will try again. thx
[right][post="46707"]<{POST_SNAPBACK}>[/post][/right][/quote]
I think the conclusion is that nVidia has permanently set up the right-eye monitor to be the mirrored one. As of yet, you don't get a choice, you have to configure your monitors and mirrors this way.
I realize that this is opposite from the picture in the FAQ. We should really take that picture and flip it so no one else goes down a confusing dead-end path! Here is a flipped version of that picture that looks just like my setup, notice he is staring at his LEFT monitor while the RIGHT monitor is mirror:
[quote name='biosylum' date='Aug 17 2005, 06:45 PM']Well, I would gladly sport the moniker of "idiot" forever (if I'm not already doing this), but I felt I had exhausted my options - switching cables, switching monitors, even just swapping cables on the outputs from DVI to D-sub. Hopefully you are right, and Ive just overlooked an option. I was a bit uneasy posting, as no one else had mentioned this - so perhaps there is hope. I will try again. thx
[post="46707"]<{POST_SNAPBACK}>[/post]
I think the conclusion is that nVidia has permanently set up the right-eye monitor to be the mirrored one. As of yet, you don't get a choice, you have to configure your monitors and mirrors this way.
I realize that this is opposite from the picture in the FAQ. We should really take that picture and flip it so no one else goes down a confusing dead-end path! Here is a flipped version of that picture that looks just like my setup, notice he is staring at his LEFT monitor while the RIGHT monitor is mirror:
Hearing about various bugs with different games with this mode are making it difficult for me to decide what to do; should I try to play as many games as I can in this mode until nVidia hopefully fixes the bugs for the other games, or should I just flip my monitor and do the "classic" Dual VGA mode for a long while longer so I can play any game I want until nVidia fixes it... considering how long it often takes nVidia to fix things, I'm leaning towards the latter.
Hearing about various bugs with different games with this mode are making it difficult for me to decide what to do; should I try to play as many games as I can in this mode until nVidia hopefully fixes the bugs for the other games, or should I just flip my monitor and do the "classic" Dual VGA mode for a long while longer so I can play any game I want until nVidia fixes it... considering how long it often takes nVidia to fix things, I'm leaning towards the latter.
- The experience quality is very good, and Stereo3D is better than my shutter glasses, but framerates seem to drop down more. Half Life 2 decreases from 105 fps (without Stereo3D) to 45 fps with this system (more than 50% framerate lost). I remember to usually loose 30-40% with shutter glasses. In other game like Richard Burns Rally I lost 50% of frames exactly (from 60 to 30 fps with my configuration). I´ve not tested too much games to see framerates, but seem to be a big decrease of performance, more than with shutter glasses.
- IL-2 or Pacific Fighters doesn´t work with 2 monitors... the driver seem to forget the 2º and make two images in the 1st with half of the refresh rate to each one (like using shutter glasses).
- Ctrl/Atl + G (gamma correction) only work with the 1st monitor.
- Doom 3 stop my computer if I press Ctrl+T, and I must reboot.
- FarCry stop some loadings phases if you are in Stereo in the loading moment (you must press Ctrl+T before these loadings, or you must reboot). Happend only with some loading points in the game.
I´m using two TFT monitors, the first is 19" and the second is 15". The 19" is configured using Nvidia properties to not scale resolutions, so 1024x768 are the same size in both monitors, and this is the resolution used for me to play, at 60 hz. I have a Nvidia 6800 TD/128mb, 2x512 DDR-400, and PIV 2,8.
- The experience quality is very good, and Stereo3D is better than my shutter glasses, but framerates seem to drop down more. Half Life 2 decreases from 105 fps (without Stereo3D) to 45 fps with this system (more than 50% framerate lost). I remember to usually loose 30-40% with shutter glasses. In other game like Richard Burns Rally I lost 50% of frames exactly (from 60 to 30 fps with my configuration). I´ve not tested too much games to see framerates, but seem to be a big decrease of performance, more than with shutter glasses.
- IL-2 or Pacific Fighters doesn´t work with 2 monitors... the driver seem to forget the 2º and make two images in the 1st with half of the refresh rate to each one (like using shutter glasses).
- Ctrl/Atl + G (gamma correction) only work with the 1st monitor.
- Doom 3 stop my computer if I press Ctrl+T, and I must reboot.
- FarCry stop some loadings phases if you are in Stereo in the loading moment (you must press Ctrl+T before these loadings, or you must reboot). Happend only with some loading points in the game.
I´m using two TFT monitors, the first is 19" and the second is 15". The 19" is configured using Nvidia properties to not scale resolutions, so 1024x768 are the same size in both monitors, and this is the resolution used for me to play, at 60 hz. I have a Nvidia 6800 TD/128mb, 2x512 DDR-400, and PIV 2,8.
Rogue Squadron 3D: Planar StereoMirror mode acts like the Dual VGA mode (both views shifted properly but second monitor does not horizontally flip). But then I can close this game and immediately open up UT2003 and the right monitor will flip horizontally like it should when I press Ctrl-T. It's really weird - both games are DirectX, what's the difference?
Rogue Squadron 3D: Planar StereoMirror mode acts like the Dual VGA mode (both views shifted properly but second monitor does not horizontally flip). But then I can close this game and immediately open up UT2003 and the right monitor will flip horizontally like it should when I press Ctrl-T. It's really weird - both games are DirectX, what's the difference?
NF7-S Rev. 2.0
XP 2800+
BFG 6800OC
1G DDR400
Watercooled
Dual 2001fp''s
[right][post="46557"]<{POST_SNAPBACK}>[/post][/right][/quote]
I'm sorry if this sounds simplistic, but doesn't this mean you should just swap monitor cables on your graphics card and/or flip your mirror the other way? I'm quite sure I'm seeing 3D properly on mine (for the games that work).
I'm sorry if this sounds simplistic, but doesn't this mean you should just swap monitor cables on your graphics card and/or flip your mirror the other way? I'm quite sure I'm seeing 3D properly on mine (for the games that work).
NF7-S Rev. 2.0
XP 2800+
BFG 6800OC
1G DDR400
Watercooled
Dual 2001fp''s
[right][post="46707"]<{POST_SNAPBACK}>[/post][/right][/quote]
I think the conclusion is that nVidia has permanently set up the right-eye monitor to be the mirrored one. As of yet, you don't get a choice, you have to configure your monitors and mirrors this way.
I realize that this is opposite from the picture in the FAQ. We should really take that picture and flip it so no one else goes down a confusing dead-end path! Here is a flipped version of that picture that looks just like my setup, notice he is staring at his LEFT monitor while the RIGHT monitor is mirror:
I think the conclusion is that nVidia has permanently set up the right-eye monitor to be the mirrored one. As of yet, you don't get a choice, you have to configure your monitors and mirrors this way.
I realize that this is opposite from the picture in the FAQ. We should really take that picture and flip it so no one else goes down a confusing dead-end path! Here is a flipped version of that picture that looks just like my setup, notice he is staring at his LEFT monitor while the RIGHT monitor is mirror:
77.77 doesn´t work with important games, and framerates are not good enought.
I hope Nvidia will solve these problems soon.
77.77 doesn´t work with important games, and framerates are not good enought.
I hope Nvidia will solve these problems soon.