How to fix/disable shaders in games(DLL,guide and fixes).
67 / 167
I finaly started Mass Effect 3 (off course with Helix Mod /smile.gif' class='bbc_emoticon' alt=':smile:' /> ) Looking good so far with one problem: I am not able to change convergence. Is there a way to do so?
Thanks in advance, Sam
Edit: Got It - My fault /wink.gif' class='bbc_emoticon' alt=';)' />
I finaly started Mass Effect 3 (off course with Helix Mod /smile.gif' class='bbc_emoticon' alt=':smile:' /> ) Looking good so far with one problem: I am not able to change convergence. Is there a way to do so?
Thanks in advance, Sam
Edit: Got It - My fault /wink.gif' class='bbc_emoticon' alt=';)' />
Turned FRAPS off and was able to use your injector for the first time on any game.
It is a brilliant piece of software!
It works perfectly for Skyrim.
I hope you will consider commercializing your efforts along the lines of Pinnacle Game Profiler or Cheathappens products.
These two software products allow PC gamers to customize their games in ways that console players could not begin to imagine.
Your injector is already easy to use, but as you have seen requires a high degree of maintenance to deal with frequent game patches and driver updates.
You could offer a premium version of the software which gives users access to the latest updates, much like Cheathappens.
This would also allow you to apply your method to a larger suite of games and fund R&D on a possible DX10 and DX11 version.
Perhaps consider crowd sourcing, or some funding from Nvidia.
I would gladly be the first early adopter to purchase this product.
PC gaming has always been about giving users CHOICE in how we will experience the content.
It is software like yours that gives us this choice and allows us to circumvent the "consolization" of game content.
Kudos.
(P.S. Also thanks to Chiz and some of the other capable people who have contributed to this tool)
Turned FRAPS off and was able to use your injector for the first time on any game.
It is a brilliant piece of software!
It works perfectly for Skyrim.
I hope you will consider commercializing your efforts along the lines of Pinnacle Game Profiler or Cheathappens products.
These two software products allow PC gamers to customize their games in ways that console players could not begin to imagine.
Your injector is already easy to use, but as you have seen requires a high degree of maintenance to deal with frequent game patches and driver updates.
You could offer a premium version of the software which gives users access to the latest updates, much like Cheathappens.
This would also allow you to apply your method to a larger suite of games and fund R&D on a possible DX10 and DX11 version.
Perhaps consider crowd sourcing, or some funding from Nvidia.
I would gladly be the first early adopter to purchase this product.
PC gaming has always been about giving users CHOICE in how we will experience the content.
It is software like yours that gives us this choice and allows us to circumvent the "consolization" of game content.
Kudos.
(P.S. Also thanks to Chiz and some of the other capable people who have contributed to this tool)
[quote name='Remer' date='13 April 2012 - 05:26 PM' timestamp='1334355963' post='1396017']
I'd love to see Stalker: Call of Pripyat in 3D with max settings. That would be sweet. Right now it only works if you set all lighting to static :(
[/quote]
I feel you on that - those games ooze atmosphere and playing them in 3D really heightens the tension at times. I played through all 3 games with static lighting and enjoyed them, but it would have been cool to have it with all the graphical bells and whistles enabled.
[quote name='Remer' date='13 April 2012 - 05:26 PM' timestamp='1334355963' post='1396017']
I'd love to see Stalker: Call of Pripyat in 3D with max settings. That would be sweet. Right now it only works if you set all lighting to static :(
I feel you on that - those games ooze atmosphere and playing them in 3D really heightens the tension at times. I played through all 3 games with static lighting and enjoyed them, but it would have been cool to have it with all the graphical bells and whistles enabled.
@Baragon
Ty for mentioning fraps. I totally knew it but forgot to mention it on site. Updating it.
@anyone doing game fixes.
Not sure if i mentioned it. But any game I fix is open to be fixed further(if you think you can improve it). I will take down my version and leave your version up and you can put up your own page on the site.
@iardas
I saw the black bars in wolfenstein. Looks like the wall textures are 2d. Like though the walls themselves are 3d the "paint" is 2d. Though the walls can stretch and be pulled in 3d it runs out of "paint". So when you stretch them with depth/convergence its pulled either one way or another. Its probably possible to fix but I dont have and am not certain I am capable.
I ran into same issue for Super MNC and am not sure that game has any following so didnt bother since its in beta. The models are 3d but their "skins(textures)" are 2d. So the more you increase depth convergence their skin peels off.
Ty for mentioning fraps. I totally knew it but forgot to mention it on site. Updating it.
@anyone doing game fixes.
Not sure if i mentioned it. But any game I fix is open to be fixed further(if you think you can improve it). I will take down my version and leave your version up and you can put up your own page on the site.
@iardas
I saw the black bars in wolfenstein. Looks like the wall textures are 2d. Like though the walls themselves are 3d the "paint" is 2d. Though the walls can stretch and be pulled in 3d it runs out of "paint". So when you stretch them with depth/convergence its pulled either one way or another. Its probably possible to fix but I dont have and am not certain I am capable.
I ran into same issue for Super MNC and am not sure that game has any following so didnt bother since its in beta. The models are 3d but their "skins(textures)" are 2d. So the more you increase depth convergence their skin peels off.
I'm fixing mass effect 2 and I've noticed that the old dlls can find more shaders than the latest ones!
I couldn't correct some issues becouse new dlls couldn't find the shaders I needed. Some shadows, hud and crosshair shaders are only found by old debug dll (i.e. for me2 I'm using the one released on the 12th of february 2012). So if someone can't find all the desidered shaders in a game, I suggest to retry with some of the oldest debug dlls.
I'm fixing mass effect 2 and I've noticed that the old dlls can find more shaders than the latest ones!
I couldn't correct some issues becouse new dlls couldn't find the shaders I needed. Some shadows, hud and crosshair shaders are only found by old debug dll (i.e. for me2 I'm using the one released on the 12th of february 2012). So if someone can't find all the desidered shaders in a game, I suggest to retry with some of the oldest debug dlls.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
@Anisotonic: I have a folder on my pc with some of them... btw I've just noticed that feb 12 is the one attached in the first page of this thread!
You can also find other old versions [url="http://helixmod.wikispot.org/oldvers"]here[/url]
[quote name='Arioch' date='14 April 2012 - 08:33 AM' timestamp='1334414009' post='1396253']
I feel you on that - those games ooze atmosphere and playing them in 3D really heightens the tension at times. I played through all 3 games with static lighting and enjoyed them, but it would have been cool to have it with all the graphical bells and whistles enabled.
[/quote]
Thank you. I feel bad just coming in here though and suggesting games to fix without doing any contributing myself.
[quote name='Arioch' date='14 April 2012 - 08:33 AM' timestamp='1334414009' post='1396253']
I feel you on that - those games ooze atmosphere and playing them in 3D really heightens the tension at times. I played through all 3 games with static lighting and enjoyed them, but it would have been cool to have it with all the graphical bells and whistles enabled.
Thank you. I feel bad just coming in here though and suggesting games to fix without doing any contributing myself.
I see what you mean. I wish they had rendered all of the game in 3D so we could have used depth. I believe same problem also happens in few other titles and Warhammer Space Marine is one of them. I really wished I could fix that game with the Helix mod but the main problem is depth cant be anywhere above 0% which sucks for a 3rd person game.
Any how. I am still enjoying Wolfenstein with 0% depth and high convergence.
I see what you mean. I wish they had rendered all of the game in 3D so we could have used depth. I believe same problem also happens in few other titles and Warhammer Space Marine is one of them. I really wished I could fix that game with the Helix mod but the main problem is depth cant be anywhere above 0% which sucks for a 3rd person game.
Any how. I am still enjoying Wolfenstein with 0% depth and high convergence.
[quote name='mana84' date='14 April 2012 - 01:29 PM' timestamp='1334424574' post='1396314']
@Anisotonic: I have a folder on my pc with some of them... btw I've just noticed that feb 12 is the one attached in the first page of this thread!
You can also find other old versions [url="http://helixmod.wikispot.org/oldvers"]here[/url]
[/quote]
ahh, cheers. bit hard to find, the oldvers tab doesn't appear by default. got lots of re-searching to do now...
Thanks for your fix on Legend of Grimrock. I started the process to remove the shadow problems and then decided to check this thread by chance to see if anyone even mentioned this game in 3D. You beat me to the punch. I've put over 10 hours into this game with your fix and has worked very well.
@everyone
This game uses an old school concept on modern systems and I think the developer of this game has a future. I can't wait for the editor that the developers have promised. This will open up the mods to flood in. I highly recommend this to anyone who wants to go down memory lane for a game that is like the Dungeon Master and Eye of the Beholder series. Make sure to use eqzitara's [url="http://helixmod.blogspot.ca/2012/04/legend-of-grimrock.html"]fix[/url] for 3D.
Thanks for your fix on Legend of Grimrock. I started the process to remove the shadow problems and then decided to check this thread by chance to see if anyone even mentioned this game in 3D. You beat me to the punch. I've put over 10 hours into this game with your fix and has worked very well.
@everyone
This game uses an old school concept on modern systems and I think the developer of this game has a future. I can't wait for the editor that the developers have promised. This will open up the mods to flood in. I highly recommend this to anyone who wants to go down memory lane for a game that is like the Dungeon Master and Eye of the Beholder series. Make sure to use eqzitara's fix for 3D.
They have different "work" directorys. I addressed this earlier and forget where I said it goes but I think you put d3d9.dll in binaries folder. Shaderoverride/dumps will generate goes one level up I believe. Its probably similiar to my dota 2 release.
Install the shaderoverride folder here ..\Steam\steamapps\common\dota 2 beta\
Install your Release(d3d9.dll) here: ..\Steam\steamapps\common\dota 2 beta\bin
They have different "work" directorys. I addressed this earlier and forget where I said it goes but I think you put d3d9.dll in binaries folder. Shaderoverride/dumps will generate goes one level up I believe. Its probably similiar to my dota 2 release.
Install the shaderoverride folder here ..\Steam\steamapps\common\dota 2 beta\
Install your Release(d3d9.dll) here: ..\Steam\steamapps\common\dota 2 beta\bin
[quote name='DHR' date='15 April 2012 - 11:44 AM' timestamp='1334490296' post='1396628']
I try the debugger with Top Gun Hardloack, and only found 4 shaders:
VS: 0 and -1
PS: 0 and -1
i cant save the shaders.
try others games and work fine.
what is the possible error/mistake? perhaps the dll is not compatible with the game?
the game i'm sure is dx9
[/quote]
Glad to heart you are looking at it. I think it has huge potential.
Thanks in advance, Sam
Edit: Got It - My fault
Thanks in advance, Sam
Edit: Got It - My fault
Turned FRAPS off and was able to use your injector for the first time on any game.
It is a brilliant piece of software!
It works perfectly for Skyrim.
I hope you will consider commercializing your efforts along the lines of Pinnacle Game Profiler or Cheathappens products.
These two software products allow PC gamers to customize their games in ways that console players could not begin to imagine.
Your injector is already easy to use, but as you have seen requires a high degree of maintenance to deal with frequent game patches and driver updates.
You could offer a premium version of the software which gives users access to the latest updates, much like Cheathappens.
This would also allow you to apply your method to a larger suite of games and fund R&D on a possible DX10 and DX11 version.
Perhaps consider crowd sourcing, or some funding from Nvidia.
I would gladly be the first early adopter to purchase this product.
PC gaming has always been about giving users CHOICE in how we will experience the content.
It is software like yours that gives us this choice and allows us to circumvent the "consolization" of game content.
Kudos.
(P.S. Also thanks to Chiz and some of the other capable people who have contributed to this tool)
Baragon
Turned FRAPS off and was able to use your injector for the first time on any game.
It is a brilliant piece of software!
It works perfectly for Skyrim.
I hope you will consider commercializing your efforts along the lines of Pinnacle Game Profiler or Cheathappens products.
These two software products allow PC gamers to customize their games in ways that console players could not begin to imagine.
Your injector is already easy to use, but as you have seen requires a high degree of maintenance to deal with frequent game patches and driver updates.
You could offer a premium version of the software which gives users access to the latest updates, much like Cheathappens.
This would also allow you to apply your method to a larger suite of games and fund R&D on a possible DX10 and DX11 version.
Perhaps consider crowd sourcing, or some funding from Nvidia.
I would gladly be the first early adopter to purchase this product.
PC gaming has always been about giving users CHOICE in how we will experience the content.
It is software like yours that gives us this choice and allows us to circumvent the "consolization" of game content.
Kudos.
(P.S. Also thanks to Chiz and some of the other capable people who have contributed to this tool)
Baragon
I'd love to see Stalker: Call of Pripyat in 3D with max settings. That would be sweet. Right now it only works if you set all lighting to static :(
[/quote]
I feel you on that - those games ooze atmosphere and playing them in 3D really heightens the tension at times. I played through all 3 games with static lighting and enjoyed them, but it would have been cool to have it with all the graphical bells and whistles enabled.
I'd love to see Stalker: Call of Pripyat in 3D with max settings. That would be sweet. Right now it only works if you set all lighting to static :(
I feel you on that - those games ooze atmosphere and playing them in 3D really heightens the tension at times. I played through all 3 games with static lighting and enjoyed them, but it would have been cool to have it with all the graphical bells and whistles enabled.
Ty for mentioning fraps. I totally knew it but forgot to mention it on site. Updating it.
@anyone doing game fixes.
Not sure if i mentioned it. But any game I fix is open to be fixed further(if you think you can improve it). I will take down my version and leave your version up and you can put up your own page on the site.
@iardas
I saw the black bars in wolfenstein. Looks like the wall textures are 2d. Like though the walls themselves are 3d the "paint" is 2d. Though the walls can stretch and be pulled in 3d it runs out of "paint". So when you stretch them with depth/convergence its pulled either one way or another. Its probably possible to fix but I dont have and am not certain I am capable.
I ran into same issue for Super MNC and am not sure that game has any following so didnt bother since its in beta. The models are 3d but their "skins(textures)" are 2d. So the more you increase depth convergence their skin peels off.
Ty for mentioning fraps. I totally knew it but forgot to mention it on site. Updating it.
@anyone doing game fixes.
Not sure if i mentioned it. But any game I fix is open to be fixed further(if you think you can improve it). I will take down my version and leave your version up and you can put up your own page on the site.
@iardas
I saw the black bars in wolfenstein. Looks like the wall textures are 2d. Like though the walls themselves are 3d the "paint" is 2d. Though the walls can stretch and be pulled in 3d it runs out of "paint". So when you stretch them with depth/convergence its pulled either one way or another. Its probably possible to fix but I dont have and am not certain I am capable.
I ran into same issue for Super MNC and am not sure that game has any following so didnt bother since its in beta. The models are 3d but their "skins(textures)" are 2d. So the more you increase depth convergence their skin peels off.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I couldn't correct some issues becouse new dlls couldn't find the shaders I needed. Some shadows, hud and crosshair shaders are only found by old debug dll (i.e. for me2 I'm using the one released on the 12th of february 2012). So if someone can't find all the desidered shaders in a game, I suggest to retry with some of the oldest debug dlls.
I couldn't correct some issues becouse new dlls couldn't find the shaders I needed. Some shadows, hud and crosshair shaders are only found by old debug dll (i.e. for me2 I'm using the one released on the 12th of february 2012). So if someone can't find all the desidered shaders in a game, I suggest to retry with some of the oldest debug dlls.
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
You can also find other old versions [url="http://helixmod.wikispot.org/oldvers"]here[/url]
You can also find other old versions here
my cfg: i5 2500k, 8gb ram, GTX 570, Asus VG278H, Windows 8 Pro x64
Helix mod 3d vision game fixes
I feel you on that - those games ooze atmosphere and playing them in 3D really heightens the tension at times. I played through all 3 games with static lighting and enjoyed them, but it would have been cool to have it with all the graphical bells and whistles enabled.
[/quote]
Thank you. I feel bad just coming in here though and suggesting games to fix without doing any contributing myself.
I feel you on that - those games ooze atmosphere and playing them in 3D really heightens the tension at times. I played through all 3 games with static lighting and enjoyed them, but it would have been cool to have it with all the graphical bells and whistles enabled.
Thank you. I feel bad just coming in here though and suggesting games to fix without doing any contributing myself.
I see what you mean. I wish they had rendered all of the game in 3D so we could have used depth. I believe same problem also happens in few other titles and Warhammer Space Marine is one of them. I really wished I could fix that game with the Helix mod but the main problem is depth cant be anywhere above 0% which sucks for a 3rd person game.
Any how. I am still enjoying Wolfenstein with 0% depth and high convergence.
I see what you mean. I wish they had rendered all of the game in 3D so we could have used depth. I believe same problem also happens in few other titles and Warhammer Space Marine is one of them. I really wished I could fix that game with the Helix mod but the main problem is depth cant be anywhere above 0% which sucks for a 3rd person game.
Any how. I am still enjoying Wolfenstein with 0% depth and high convergence.
@Anisotonic: I have a folder on my pc with some of them... btw I've just noticed that feb 12 is the one attached in the first page of this thread!
You can also find other old versions [url="http://helixmod.wikispot.org/oldvers"]here[/url]
[/quote]
ahh, cheers. bit hard to find, the oldvers tab doesn't appear by default. got lots of re-searching to do now...
edit- Post #1000! Woohoo!
@Anisotonic: I have a folder on my pc with some of them... btw I've just noticed that feb 12 is the one attached in the first page of this thread!
You can also find other old versions here
ahh, cheers. bit hard to find, the oldvers tab doesn't appear by default. got lots of re-searching to do now...
edit- Post #1000! Woohoo!
Thanks for your fix on Legend of Grimrock. I started the process to remove the shadow problems and then decided to check this thread by chance to see if anyone even mentioned this game in 3D. You beat me to the punch. I've put over 10 hours into this game with your fix and has worked very well.
@everyone
This game uses an old school concept on modern systems and I think the developer of this game has a future. I can't wait for the editor that the developers have promised. This will open up the mods to flood in. I highly recommend this to anyone who wants to go down memory lane for a game that is like the Dungeon Master and Eye of the Beholder series. Make sure to use eqzitara's [url="http://helixmod.blogspot.ca/2012/04/legend-of-grimrock.html"]fix[/url] for 3D.
[url="http://www.grimrock.net/"]Developers Website[/url]
Thanks for your fix on Legend of Grimrock. I started the process to remove the shadow problems and then decided to check this thread by chance to see if anyone even mentioned this game in 3D. You beat me to the punch. I've put over 10 hours into this game with your fix and has worked very well.
@everyone
This game uses an old school concept on modern systems and I think the developer of this game has a future. I can't wait for the editor that the developers have promised. This will open up the mods to flood in. I highly recommend this to anyone who wants to go down memory lane for a game that is like the Dungeon Master and Eye of the Beholder series. Make sure to use eqzitara's fix for 3D.
Developers Website
I put the debug file in the Half Life 2 folder but nothing came up.
I put the debug file in the Half Life 2 folder but nothing came up.
Install the shaderoverride folder here ..\Steam\steamapps\common\dota 2 beta\
Install your Release(d3d9.dll) here: ..\Steam\steamapps\common\dota 2 beta\bin
Install the shaderoverride folder here ..\Steam\steamapps\common\dota 2 beta\
Install your Release(d3d9.dll) here: ..\Steam\steamapps\common\dota 2 beta\bin
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
VS: 0 and -1
PS: 0 and -1
i cant save the shaders.
try others games and work fine.
what is the possible error/mistake? perhaps the dll is not compatible with the game?
the game i'm sure is dx9
VS: 0 and -1
PS: 0 and -1
i cant save the shaders.
try others games and work fine.
what is the possible error/mistake? perhaps the dll is not compatible with the game?
the game i'm sure is dx9
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I try the debugger with Top Gun Hardloack, and only found 4 shaders:
VS: 0 and -1
PS: 0 and -1
i cant save the shaders.
try others games and work fine.
what is the possible error/mistake? perhaps the dll is not compatible with the game?
the game i'm sure is dx9
[/quote]
Glad to heart you are looking at it. I think it has huge potential.
I try the debugger with Top Gun Hardloack, and only found 4 shaders:
VS: 0 and -1
PS: 0 and -1
i cant save the shaders.
try others games and work fine.
what is the possible error/mistake? perhaps the dll is not compatible with the game?
the game i'm sure is dx9
Glad to heart you are looking at it. I think it has huge potential.
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