The Witcher 3: Wild Hunt
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[quote=""]@Losti I also have that grid with white dots...but always, i'm in the very beginning of the game and i have that grid, with dark background is easy to see. (i upload your screenshoot....but is the same issue i have) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64942/[/img] @bo3b If i remove the courierbold.spritefont from /bin folder i have a crash....that file have to be in the /bin folder. PS: i have the game updated to 1.05 and using alpha 0.06[/quote] I've tracked this down to be the new compute shader we need to fix the bad shadows (4e7b1b2f8c99e97a-cs.txt). Just having that compute shader (without the fix) is enough to cause this, so there might be some decompiler issue.
said:@Losti

I also have that grid with white dots...but always, i'm in the very beginning of the game and i have that grid, with dark background is easy to see. (i upload your screenshoot....but is the same issue i have)

Image


@bo3b
If i remove the courierbold.spritefont from /bin folder i have a crash....that file have to be in the /bin folder.

PS: i have the game updated to 1.05 and using alpha 0.06

I've tracked this down to be the new compute shader we need to fix the bad shadows (4e7b1b2f8c99e97a-cs.txt). Just having that compute shader (without the fix) is enough to cause this, so there might be some decompiler issue.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 06/14/2015 03:21 PM   
[color="orange"]A...Mazing![/color] :) Thank you all 3D wizards for your fantastic work! On my configuration I had to DDU-remove the NVidia driver, install the latest one (353.06, without the NVidia Experience part) and now W3 is pure immersiveness. Me too I am experiencing the "grid thing" in dark rooms, as people before me mentioned, but even with this, your fix is beautiful! [color="orange"]Thank you![/color] The bottle of champaign is readied. :)
A...Mazing! :)

Thank you all 3D wizards for your fantastic work!

On my configuration I had to DDU-remove the NVidia driver, install the latest one (353.06, without the NVidia Experience part) and now W3 is pure immersiveness.

Me too I am experiencing the "grid thing" in dark rooms, as people before me mentioned, but even with this, your fix is beautiful!

Thank you!

The bottle of champaign is readied. :)

Overclocked Intel® Core™i5-4690k Quad Core
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SAMSUNG - UE55H8000 Smart 3D 55" Curved
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Oculus Rift with Touch controlers

Posted 06/14/2015 03:21 PM   
thanks again for your work !!!
thanks again for your work !!!

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

Posted 06/14/2015 05:38 PM   
[quote="mike_ar69"]I've tracked this down to be the new compute shader we need to fix the bad shadows (4e7b1b2f8c99e97a-cs.txt). Just having that compute shader (without the fix) is enough to cause this, so there might be some decompiler issue.[/quote] It looks like the assembler produced slightly different binary output than the original shader despite the re-disassembled text matching the original: [code] 000021c0 80 00 80 37 80 00 80 37 - original 000021c0 82 a8 7b 37 82 a8 7b 37 - assembled ... 00002340 5f 7f 7f 3f 38 00 00 0a - original 00002340 5a 7f 7f 3f 38 00 00 0a - assembled [/code] @Flugan, do you think you could take a look at this one?
mike_ar69 said:I've tracked this down to be the new compute shader we need to fix the bad shadows (4e7b1b2f8c99e97a-cs.txt). Just having that compute shader (without the fix) is enough to cause this, so there might be some decompiler issue.


It looks like the assembler produced slightly different binary output than the original shader despite the re-disassembled text matching the original:
000021c0  80 00 80 37 80 00 80 37 - original
000021c0 82 a8 7b 37 82 a8 7b 37 - assembled
...
00002340 5f 7f 7f 3f 38 00 00 0a - original
00002340 5a 7f 7f 3f 38 00 00 0a - assembled


@Flugan, do you think you could take a look at this one?

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/14/2015 06:25 PM   
ok thanks Bo3b ill put it back in, I have the grid also but its unnoticeable when outside. (Win 8.1) And the HUD menu for bombs and spells didn't come on when I pushed the button.
ok thanks Bo3b ill put it back in, I have the grid also but its unnoticeable when outside. (Win 8.1) And the HUD menu for bombs and spells didn't come on when I pushed the button.

Posted 06/14/2015 07:20 PM   
[quote=""]... And the HUD menu for bombs and spells didn't come on when I pushed the button.[/quote] That is a profile issue... Search around and you will find out how to fix that as well:)
said:...
And the HUD menu for bombs and spells didn't come on when I pushed the button.


That is a profile issue... Search around and you will find out how to fix that as well:)

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3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
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Asus Maximus XI Hero Mobo.
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- Raid 0 - 256GB Sandisk Extreme SSD.
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Creative Sound Blaster Z.
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etc


My website with my fixes and OpenGL to 3D Vision wrapper:
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Posted 06/14/2015 07:54 PM   
[quote=""]@Losti I also have that grid with white dots...but always, i'm in the very beginning of the game and i have that grid, with dark background is easy to see. (i upload your screenshoot....but is the same issue i have) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64942/[/img] @bo3b If i remove the courierbold.spritefont from /bin folder i have a crash....that file have to be in the /bin folder. PS: i have the game updated to 1.05 and using alpha 0.06[/quote] wow, i get a pretty good 3D effect using cross-eye 3D in that thumbnail image with whatever convergence/depth settings you have lol. Nice to see some 3D.
said:@Losti

I also have that grid with white dots...but always, i'm in the very beginning of the game and i have that grid, with dark background is easy to see. (i upload your screenshoot....but is the same issue i have)

Image


@bo3b
If i remove the courierbold.spritefont from /bin folder i have a crash....that file have to be in the /bin folder.

PS: i have the game updated to 1.05 and using alpha 0.06


wow, i get a pretty good 3D effect using cross-eye 3D in that thumbnail image with whatever convergence/depth settings you have lol. Nice to see some 3D.

46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530

Posted 06/14/2015 09:26 PM   
I've Extracted The Files To The Correct Directory But Still No 3d When I Start The Game Do I Need A Certain Program
I've Extracted The Files To The Correct Directory But Still No 3d When I Start The Game Do I Need A Certain Program

Posted 06/15/2015 02:02 AM   
[quote=""]I've Extracted The Files To The Correct Directory But Still No 3d When I Start The Game Do I Need A Certain Program [/quote] I had this problem as well in the options menu make sure you have it on fullscreen and not borderless
said:I've Extracted The Files To The Correct Directory But Still No 3d When I Start The Game Do I Need A Certain Program


I had this problem as well in the options menu make sure you have it on fullscreen and not borderless

Posted 06/15/2015 03:58 AM   
1000 entries!!! This does tell a lot about the 3D state of current games. And it does tell a lot about the effort you guys put in here. We apreciate it a lot. Thanks from the 3D community
1000 entries!!!
This does tell a lot about the 3D state of current games. And it does tell a lot about the effort you guys put in here. We apreciate it a lot.
Thanks from the 3D community

ASUS X99-A, i7-5960X, GTX980, 16GB DDR4 2666MHz Corsair, Plextor M.2 SSD 512GB, 3D Vision 2

Posted 06/15/2015 06:20 AM   
Firstly thanks about your amazing work !! 2 questions: 1. my game allways stuck when i tri to increase convergence. how do i change it outside the game? (xml,ini etc) 2. whats your setting for conv and depth? Thanks in advance,
Firstly thanks about your amazing work !!
2 questions:
1. my game allways stuck when i tri to increase convergence. how do i change it outside the game? (xml,ini etc)
2. whats your setting for conv and depth?

Thanks in advance,

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

Posted 06/15/2015 06:21 AM   
Removed the code to ignore literals min r7.y, r6.y, l(0.998037) fail:->0x07000033: 51,7-> 0x00100022 0x00000007 0x0010001A 0x00000006 0x00004001 0x3F7F7F5A min r7.y, r6.y, l(0.998037) orig:->0x07000033: 51,7-> 0x00100022 0x00000007 0x0010001A 0x00000006 0x00004001 0x3F7F7F5F mul r2.yz, r2.yyzy, l(0.000000, 0.000015, 0.000015, 0.000000) fail:->0x0A000038: 56,10-> 0x00100062 0x00000002 0x00100656 0x00000002 0x00004002 0x00000000 0x377BA882 0x377BA882 0x00000000 mul r2.yz, r2.yyzy, l(0.000000, 0.000015, 0.000015, 0.000000) orig:->0x0A000038: 56,10-> 0x00100062 0x00000002 0x00100656 0x00000002 0x00004002 0x00000000 0x37800080 0x37800080 0x00000000 Resulted in two mismatching instructions in that shader
Removed the code to ignore literals

min r7.y, r6.y, l(0.998037) fail:->0x07000033: 51,7->
0x00100022 0x00000007 0x0010001A 0x00000006 0x00004001 0x3F7F7F5A
min r7.y, r6.y, l(0.998037) orig:->0x07000033: 51,7->
0x00100022 0x00000007 0x0010001A 0x00000006 0x00004001 0x3F7F7F5F
mul r2.yz, r2.yyzy, l(0.000000, 0.000015, 0.000015, 0.000000) fail:->0x0A000038: 56,10->
0x00100062 0x00000002 0x00100656 0x00000002 0x00004002 0x00000000 0x377BA882 0x377BA882 0x00000000
mul r2.yz, r2.yyzy, l(0.000000, 0.000015, 0.000015, 0.000000) orig:->0x0A000038: 56,10->
0x00100062 0x00000002 0x00100656 0x00000002 0x00004002 0x00000000 0x37800080 0x37800080 0x00000000

Resulted in two mismatching instructions in that shader

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/15/2015 08:32 AM   
I've managed to delete the bin files for CS shaders along with the zip file. Edit: found the files on darkstarsword.net
I've managed to delete the bin files for CS shaders along with the zip file.

Edit: found the files on darkstarsword.net

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 06/15/2015 10:18 AM   
Hi, I want to have two presets (game/cinematics) toogle by pressing F12 key : i just want convergence toogling 2.2 to 1.0 I modify d3dx.ini in bin/x64 folder like this : [KeyF12] Key = F12 type = cycle convergence = 2.2, 1.0 transition = 100 transition_type = cosine and...it doesn't work. who could help me and my eyes please...:)
Hi,

I want to have two presets (game/cinematics) toogle by pressing F12 key : i just want convergence toogling 2.2 to 1.0
I modify d3dx.ini in bin/x64 folder like this :


[KeyF12]
Key = F12
type = cycle
convergence = 2.2, 1.0
transition = 100
transition_type = cosine

and...it doesn't work.

who could help me and my eyes please...:)

Core i7-4700 HQ - GTX 970 - Windows 7 - VG248QE - 3Dvision 2

Posted 06/15/2015 12:18 PM   
I just copied that into my d3dx.ini and it works for me :-/ If you enable input logging (calls=1 and input=1) does "User key activation" show up in the d3d11_log.txt anywhere? (probably don't want to leave the logging enabled - this game generates a continuous stream of QueryInterface calls which will grow the log pretty fast)
I just copied that into my d3dx.ini and it works for me :-/

If you enable input logging (calls=1 and input=1) does "User key activation" show up in the d3d11_log.txt anywhere? (probably don't want to leave the logging enabled - this game generates a continuous stream of QueryInterface calls which will grow the log pretty fast)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 06/15/2015 01:46 PM   
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