DXR is Microsoft's Direct X Ray Tracing.
Nvidia spent a fair amount of time on gaming at GTC 2019 yesterday
https://www.youtube.com/watch?v=orhSaDsdA7k
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-gdc-2019/?nvid=nv-int-gc29-78674
The irony of simultaneously killing 3DV while widening support for Ray Tracing is that games designed with Real Time Ray Tracing would intrinsically work perfectly in Stereo3D/VR straight out of the box, without needing any shader hacking fixes...
For those not in the know, we need shader hacking, because developers in the past (and present) have to fake lighting/reflections/shadows for performance reasons. It's OK for 2D, but the fakeness doesn't work in StereoScopic3D, without hacking by our awesome resident hackers.
Sometimes, Life Is indeed Strange...
The irony of simultaneously killing 3DV while widening support for Ray Tracing is that games designed with Real Time Ray Tracing would intrinsically work perfectly in Stereo3D/VR straight out of the box, without needing any shader hacking fixes...
For those not in the know, we need shader hacking, because developers in the past (and present) have to fake lighting/reflections/shadows for performance reasons. It's OK for 2D, but the fakeness doesn't work in StereoScopic3D, without hacking by our awesome resident hackers.
Sometimes, Life Is indeed Strange...
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Right?
Nvidia could have easily held out for a branch or two before announcing eol for 3D. That way we could at least have some limited Ray Tracing support for those with 10XX GPUs that do not immediately transition to RTX series GPUs. It would certainly be nice for Legacy builds where there is no desire to install newer drivers.
Hopefully a hack/work around will be found that will enable us to use 3D with newer drivers. That way we can buy next gen GPUs that are available after Turing for stereoscopic gaming.
I know the 3Dmigoto fixes rely on Nvidia's driver heurestics/SDK, but I've no idea to what extent. So I imagine we'll be stuck on this last driver for some time.
Nvidia could have easily held out for a branch or two before announcing eol for 3D. That way we could at least have some limited Ray Tracing support for those with 10XX GPUs that do not immediately transition to RTX series GPUs. It would certainly be nice for Legacy builds where there is no desire to install newer drivers.
Hopefully a hack/work around will be found that will enable us to use 3D with newer drivers. That way we can buy next gen GPUs that are available after Turing for stereoscopic gaming.
I know the 3Dmigoto fixes rely on Nvidia's driver heurestics/SDK, but I've no idea to what extent. So I imagine we'll be stuck on this last driver for some time.
RTX is DX12 only currently. I don't think they are going with the new drivers to port it to DX11.
(The port must happen in DirectX API that is controlled by MS).
RTX is DX12 only currently. I don't think they are going with the new drivers to port it to DX11.
(The port must happen in DirectX API that is controlled by MS).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hmmm, I didn't realize that. I know there were quite a few games that were supposedly going to add Nvidia's Ray Tracing integration to their games. Sadly, very few have and the ones that did used a limited/restricted implementation because of the overhead it added to their game in it's existing form.
Newer games with Ray Tracing implemented at conception should be exceptional, if fully implemented correctly.
https://nvidianews.nvidia.com/news/nvidia-rtx-platform-brings-real-time-ray-tracing-and-ai-to-barrage-of-blockbuster-games
Hmmm, I didn't realize that. I know there were quite a few games that were supposedly going to add Nvidia's Ray Tracing integration to their games. Sadly, very few have and the ones that did used a limited/restricted implementation because of the overhead it added to their game in it's existing form.
Nvidia spent a fair amount of time on gaming at GTC 2019 yesterday
https://www.nvidia.com/en-us/geforce/news/geforce-rtx-gdc-2019/?nvid=nv-int-gc29-78674
For those not in the know, we need shader hacking, because developers in the past (and present) have to fake lighting/reflections/shadows for performance reasons. It's OK for 2D, but the fakeness doesn't work in StereoScopic3D, without hacking by our awesome resident hackers.
Sometimes, Life Is indeed Strange...
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Nvidia could have easily held out for a branch or two before announcing eol for 3D. That way we could at least have some limited Ray Tracing support for those with 10XX GPUs that do not immediately transition to RTX series GPUs. It would certainly be nice for Legacy builds where there is no desire to install newer drivers.
Hopefully a hack/work around will be found that will enable us to use 3D with newer drivers. That way we can buy next gen GPUs that are available after Turing for stereoscopic gaming.
I know the 3Dmigoto fixes rely on Nvidia's driver heurestics/SDK, but I've no idea to what extent. So I imagine we'll be stuck on this last driver for some time.
(The port must happen in DirectX API that is controlled by MS).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Newer games with Ray Tracing implemented at conception should be exceptional, if fully implemented correctly.
https://nvidianews.nvidia.com/news/nvidia-rtx-platform-brings-real-time-ray-tracing-and-ai-to-barrage-of-blockbuster-games