New Dolphin build which supports 3D vision again
[url=https://code.google.com/p/dolphin-emu/issues/detail?id=5990]Post #18 of this Dolphin thread[/url] Here are some screenshots of them in action [img]http://fc06.deviantart.net/fs71/f/2014/170/3/6/dolphin012_by_aloo81-d7n1noa.jpg[/img] [img]http://fc05.deviantart.net/fs71/f/2014/170/2/7/dolphin008_by_aloo81-d7n1not.jpg[/img]
Post #18 of this Dolphin thread

Here are some screenshots of them in action

Image

Image

#1
Posted 06/19/2014 06:01 PM   
haha, we posted this here near the same time :P
haha, we posted this here near the same time :P

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#2
Posted 06/19/2014 06:03 PM   
Interesting how they changed the GameCube's GPU pipeline https://dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/ Support for Direct3D 9 and 32 bit is dropped in the latest driver. https://dolphin-emu.org/blog/2013/10/12/d3d9-why-its-not-part-dolphins-future/
Interesting how they changed the GameCube's GPU pipeline


https://dolphin-emu.org/blog/2014/03/15/pixel-processing-problems/



Support for Direct3D 9 and 32 bit is dropped in the latest driver.


https://dolphin-emu.org/blog/2013/10/12/d3d9-why-its-not-part-dolphins-future/

#3
Posted 06/19/2014 10:05 PM   
I'm surprised 3D vision is working since they dropped dx9 AND the emu is x64. I thought 3Dvision didn't work under those circumstances.
I'm surprised 3D vision is working since they dropped dx9 AND the emu is x64. I thought 3Dvision didn't work under those circumstances.

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#4
Posted 06/20/2014 12:50 AM   
I think the DirectX version doesn't matter, it's the shader version that is being used that does? These console games use somewhat basic shaders, whereas new DX11 PC games use the newest versions of Microsoft's hlsl? I'm not really sure.
I think the DirectX version doesn't matter, it's the shader version that is being used that does?

These console games use somewhat basic shaders, whereas new DX11 PC games use the newest versions of Microsoft's hlsl?

I'm not really sure.

#5
Posted 06/20/2014 02:26 AM   
3D Vision totally works with DX11 games, and in 64 bit mode. The issue is that currently we don't have a fully stable implementation of ways to release FIXES for DX11 games. We've got two in development (Flugan and 3DMiGoTo) but the typical way one might get from something like the helixmod site doesn't work with DX11. [quote="Shinra358"]haha, we posted this here near the same time :P[/quote] I'm guessing you're also subscribed to get updates to that support thread lol
3D Vision totally works with DX11 games, and in 64 bit mode.

The issue is that currently we don't have a fully stable implementation of ways to release FIXES for DX11 games. We've got two in development (Flugan and 3DMiGoTo) but the typical way one might get from something like the helixmod site doesn't work with DX11.

Shinra358 said:haha, we posted this here near the same time :P


I'm guessing you're also subscribed to get updates to that support thread lol

#6
Posted 06/20/2014 02:37 AM   
Not that particular one but another one. I think the Dev posted to the multiple threads talking about it xD Oh, I must have been thinking about Tridef then when thinking about the restrictions. I think Tridef can only use x86.
Not that particular one but another one. I think the Dev posted to the multiple threads talking about it xD

Oh, I must have been thinking about Tridef then when thinking about the restrictions. I think Tridef can only use x86.

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#7
Posted 06/20/2014 03:42 AM   
... doesn't work for me, 3D Vision 'kicks in' but everything renders in 2D ... using "D3D backend and make sure "Render to Main Window" is disabled" ... Oh well at least the old version(Dolphin-win-x64-v3.5-367) I had is still working. edit: renaming the exe(Fuel/GoogleEarth) gets it to start in 3D for me but only in windowed mode, odd.
... doesn't work for me, 3D Vision 'kicks in' but everything renders in 2D ... using "D3D backend and make sure "Render to Main Window" is disabled" ... Oh well at least the old version(Dolphin-win-x64-v3.5-367) I had is still working.

edit: renaming the exe(Fuel/GoogleEarth) gets it to start in 3D for me but only in windowed mode, odd.
#8
Posted 06/20/2014 01:48 PM   
Some games just dont render some things in 3D. for example, NSMB does a 3d overworld but 2D levels
Some games just dont render some things in 3D.

for example, NSMB does a 3d overworld but 2D levels

#9
Posted 06/20/2014 02:21 PM   
Yeah I tried it on my games I had already known to be working in 3D with the Dx9 version, Wind Waker, Luigi's Mansion, etc. Last time I was messing around with this I had started making separate folders for specific games and renaming the Dolphin.exe, to say The Legend of Zelda Wind Waker.exe, that way I could save 3D Vision settings per each game and have the controller setup per each game also(without the need to change which setup I was using) ... like in Wind Waker I inverted the X axis on the 'C' stick(R stick on my 360 controller) so I could look around 'normally'. I also had a script running in the background that I'd use to 'taskkill' it when I wanted to exit because normal means would always wind up locking up, requiring a trip to Task Manager ... ... too bad there wasn't a single exe/config/iso version that would automatically run if a single/specific game was found.
Yeah I tried it on my games I had already known to be working in 3D with the Dx9 version, Wind Waker, Luigi's Mansion, etc.

Last time I was messing around with this I had started making separate folders for specific games and renaming the Dolphin.exe, to say The Legend of Zelda Wind Waker.exe, that way I could save 3D Vision settings per each game and have the controller setup per each game also(without the need to change which setup I was using) ... like in Wind Waker I inverted the X axis on the 'C' stick(R stick on my 360 controller) so I could look around 'normally'. I also had a script running in the background that I'd use to 'taskkill' it when I wanted to exit because normal means would always wind up locking up, requiring a trip to Task Manager ...

... too bad there wasn't a single exe/config/iso version that would automatically run if a single/specific game was found.
#10
Posted 06/20/2014 04:55 PM   
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