Rise of the Tomb Raider (3D Vision Ready Support)
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[quote="helifax"]Now a question to other shaderhackers with access to HelixMod:[/quote]I've sent you some info in PM about this. [quote]I was thinking to store this fix both on my webserver (as a back-up)[/quote]I haven't advertised it too widely, but I also have an automated back up of all the fixes posted on the blog, which is created as my shader database script indexes everything: [url]http://valen.darkstarsword.net/3d-mirror/[/url] Curiously it looks like someone must be using dropbox, which it can't mirror automatically.
helifax said:Now a question to other shaderhackers with access to HelixMod:
I've sent you some info in PM about this.

I was thinking to store this fix both on my webserver (as a back-up)
I haven't advertised it too widely, but I also have an automated back up of all the fixes posted on the blog, which is created as my shader database script indexes everything: http://valen.darkstarsword.net/3d-mirror/

Curiously it looks like someone must be using dropbox, which it can't mirror automatically.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 03/01/2016 01:06 AM   
@DarkStarSword: Hmm something happened there with your avatar picture;)) Did you remove it of something?:) Cause I see a BIG "?" Your help was invaluable! The tile lighting for starters! That stuff have been plaguing me and Mike for quite some time.. We had a workaround in place (at around 60% depth were stuff wasn't so broken but still...not like the real deal ^_^) and then was the hair (which still acts weird, but at least in 3D ^_^ ) and the specular reflections fix + other numerous other times you helped me with a lot of other stuff + 3DMigoto enhancements + Crosshair "in-depth" algorithm and so on;) It was Mike_ar69 that "broke" the "magic" of the shaders for most of the part;) Me, I was just the "monkey" :)) spending countless hours finding all the stuff and applying the fixes (or variants of them) and fixing some things here and there (which I knew how) Also, I don't want to forget Flugan's assembler/disassembler. The fix relies 95% on it! Even if he is in the shadows, all of this could not have happened without his support and work!!! What I want to say is that is/was a community effort rather than 1-2 person effort;) And all of us involved played a crucial part! In other news, I am getting ready to make the release (which most likely will be tomorrow evening GMT+0 time). Overall, I think I sank around 250-300 hours in this game, besides all others. For 1 month (from release) I basically dedicated my time (as much as possible) to this game and this fix! Was it worth it? YES! Now I can say it was!!! The game looks SPECTACULAR in proper Stereo 3D !!! Would I do it again? Probably not! Not that is not worth it as you will soon see, but because of the very tedious and time-consuming work that it was required. Did I learn from it? Yes, I learnt quite a bit from it and now I am much more familiar with ASM shaders... yey! For me, this was the most time consuming and complicated fix to-date!!! Mainly because I had to dump new shaders every corner and then run the script1, run script2, run script3 and eliminate the false positives. Some of them where deviations from the shaders the scripts handled and had to manually fix as well. Then when everything was looking perfect, the next broken zone appeared;) and so on... from 0% to 100% complete:)) (Just to give an overview). Is the fix perfect? No, is not perfect. Some issues (minor compared to the result) are still there and are detailed in the the thread of the FIX. Is the fix comparable with Nvidia's "3D Vision Ready" rating? Hell yes! In some aspects is even better in others a bit worse. In any case, I plan to release it tomorrow and you can see for yourselves. I really hope you will love it, like we loved making it:) Cheers!
@DarkStarSword:
Hmm something happened there with your avatar picture;)) Did you remove it of something?:) Cause I see a BIG "?"

Your help was invaluable! The tile lighting for starters! That stuff have been plaguing me and Mike for quite some time.. We had a workaround in place (at around 60% depth were stuff wasn't so broken but still...not like the real deal ^_^) and then was the hair (which still acts weird, but at least in 3D ^_^ ) and the specular reflections fix + other numerous other times you helped me with a lot of other stuff + 3DMigoto enhancements + Crosshair "in-depth" algorithm and so on;)

It was Mike_ar69 that "broke" the "magic" of the shaders for most of the part;)

Me, I was just the "monkey" :)) spending countless hours finding all the stuff and applying the fixes (or variants of them) and fixing some things here and there (which I knew how)

Also, I don't want to forget Flugan's assembler/disassembler. The fix relies 95% on it! Even if he is in the shadows, all of this could not have happened without his support and work!!!

What I want to say is that is/was a community effort rather than 1-2 person effort;) And all of us involved played a crucial part!

In other news, I am getting ready to make the release (which most likely will be tomorrow evening GMT+0 time).
Overall, I think I sank around 250-300 hours in this game, besides all others. For 1 month (from release) I basically dedicated my time (as much as possible) to this game and this fix!
Was it worth it? YES! Now I can say it was!!! The game looks SPECTACULAR in proper Stereo 3D !!!
Would I do it again? Probably not! Not that is not worth it as you will soon see, but because of the very tedious and time-consuming work that it was required.
Did I learn from it? Yes, I learnt quite a bit from it and now I am much more familiar with ASM shaders... yey!

For me, this was the most time consuming and complicated fix to-date!!! Mainly because I had to dump new shaders every corner and then run the script1, run script2, run script3 and eliminate the false positives. Some of them where deviations from the shaders the scripts handled and had to manually fix as well. Then when everything was looking perfect, the next broken zone appeared;) and so on... from 0% to 100% complete:)) (Just to give an overview).

Is the fix perfect? No, is not perfect. Some issues (minor compared to the result) are still there and are detailed in the the thread of the FIX. Is the fix comparable with Nvidia's "3D Vision Ready" rating? Hell yes! In some aspects is even better in others a bit worse.

In any case, I plan to release it tomorrow and you can see for yourselves. I really hope you will love it, like we loved making it:)

Cheers!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 01:26 AM   
[quote="helifax"]@DarkStarSword: Hmm something happened there with your avatar picture;)) Did you remove it of something?:) Cause I see a BIG "?"[/quote]I just realised that it was a crappy low resolution jpeg version (probably uploaded at one time where I had lost the original .xcf and .png versions), so I re-uploaded the .png version that you see on [url]http://darkstarsword.net[/url], but now I have to wait for the moderator to approve it I guess...
helifax said:@DarkStarSword:
Hmm something happened there with your avatar picture;)) Did you remove it of something?:) Cause I see a BIG "?"
I just realised that it was a crappy low resolution jpeg version (probably uploaded at one time where I had lost the original .xcf and .png versions), so I re-uploaded the .png version that you see on http://darkstarsword.net, but now I have to wait for the moderator to approve it I guess...

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 03/01/2016 01:48 AM   
[quote="DarkStarSword"][quote="helifax"]@DarkStarSword: Hmm something happened there with your avatar picture;)) Did you remove it of something?:) Cause I see a BIG "?"[/quote]I just realised that it was a crappy low resolution jpeg version (probably uploaded at one time where I had lost the original .xcf and .png versions), so I re-uploaded the .png version that you see on [url]http://darkstarsword.net[/url], but now I have to wait for the moderator to approve it I guess... [/quote] Damn! I don't remember a moderator approving it;) I bet the size/resolution is too big for the site to handle;) or something like that;) I remember having that issue at some point...
DarkStarSword said:
helifax said:@DarkStarSword:
Hmm something happened there with your avatar picture;)) Did you remove it of something?:) Cause I see a BIG "?"
I just realised that it was a crappy low resolution jpeg version (probably uploaded at one time where I had lost the original .xcf and .png versions), so I re-uploaded the .png version that you see on http://darkstarsword.net, but now I have to wait for the moderator to approve it I guess...


Damn! I don't remember a moderator approving it;) I bet the size/resolution is too big for the site to handle;) or something like that;) I remember having that issue at some point...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 01:54 AM   
The original was never high resolution (if I ever remake it I'd probably try to use inkscape instead of GIMP so it scales better), but it does have enough pixel scale detail that it suffers noticeably if it gets saved as jpeg (Google sites are the worst to try to upload it too - they always try to "fix" it assuming that the blue colours are just me being a bad photographer or something, but instead they just completely screw it up). It's showing up on my profile page already, just not next to my posts, but I remember that Flugan had to wait a couple of days when he changed his avatar, so I'm not worried. This xkcd comic is disturbingly accurate for my old files, and eventually I found the original files somewhere in a backup of a backup sitting on an old laptop hard drive: http://xkcd.com/1360/
The original was never high resolution (if I ever remake it I'd probably try to use inkscape instead of GIMP so it scales better), but it does have enough pixel scale detail that it suffers noticeably if it gets saved as jpeg (Google sites are the worst to try to upload it too - they always try to "fix" it assuming that the blue colours are just me being a bad photographer or something, but instead they just completely screw it up). It's showing up on my profile page already, just not next to my posts, but I remember that Flugan had to wait a couple of days when he changed his avatar, so I'm not worried.

This xkcd comic is disturbingly accurate for my old files, and eventually I found the original files somewhere in a backup of a backup sitting on an old laptop hard drive:
http://xkcd.com/1360/

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 03/01/2016 02:07 AM   
[quote="helifax"]@DarkStarSword: Hmm something happened there with your avatar picture;)) Did you remove it of something?:) Cause I see a BIG "?" Your help was invaluable! The tile lighting for starters! That stuff have been plaguing me and Mike for quite some time.. We had a workaround in place (at around 60% depth were stuff wasn't so broken but still...not like the real deal ^_^) and then was the hair (which still acts weird, but at least in 3D ^_^ ) and the specular reflections fix + other numerous other times you helped me with a lot of other stuff + 3DMigoto enhancements + Crosshair "in-depth" algorithm and so on;) It was Mike_ar69 that "broke" the "magic" of the shaders for most of the part;) Me, I was just the "monkey" :)) spending countless hours finding all the stuff and applying the fixes (or variants of them) and fixing some things here and there (which I knew how) Also, I don't want to forget Flugan's assembler/disassembler. The fix relies 95% on it! Even if he is in the shadows, all of this could not have happened without his support and work!!! What I want to say is that is/was a community effort rather than 1-2 person effort;) And all of us involved played a crucial part! In other news, I am getting ready to make the release (which most likely will be tomorrow evening GMT+0 time). Overall, I think I sank around 250-300 hours in this game, besides all others. For 1 month (from release) I basically dedicated my time (as much as possible) to this game and this fix! Was it worth it? YES! Now I can say it was!!! The game looks SPECTACULAR in proper Stereo 3D !!! Would I do it again? Probably not! Not that is not worth it as you will soon see, but because of the very tedious and time-consuming work that it was required. Did I learn from it? Yes, I learnt quite a bit from it and now I am much more familiar with ASM shaders... yey! For me, this was the most time consuming and complicated fix to-date!!! Mainly because I had to dump new shaders every corner and then run the script1, run script2, run script3 and eliminate the false positives. Some of them where deviations from the shaders the scripts handled and had to manually fix as well. Then when everything was looking perfect, the next broken zone appeared;) and so on... from 0% to 100% complete:)) (Just to give an overview). Is the fix perfect? No, is not perfect. Some issues (minor compared to the result) are still there and are detailed in the the thread of the FIX. Is the fix comparable with Nvidia's "3D Vision Ready" rating? Hell yes! In some aspects is even better in others a bit worse. In any case, I plan to release it tomorrow and you can see for yourselves. I really hope you will love it, like we loved making it:) Cheers![/quote] Thank you to everyone involved, I have been waiting/dying to play this game, but I wouldn't play it without 3D, just couldn't bring myself to do it. So, the only way I can think to thank all of you is to gift a game to your shared steam account, if there is any game out there you guys don't have but want. Just let me know, Dark Souls 3 preorder maybe? I know all of you don't like those type of games (or at least I think I remember reading that). It's the only big game I know of coming in the near future.
helifax said:@DarkStarSword:
Hmm something happened there with your avatar picture;)) Did you remove it of something?:) Cause I see a BIG "?"

Your help was invaluable! The tile lighting for starters! That stuff have been plaguing me and Mike for quite some time.. We had a workaround in place (at around 60% depth were stuff wasn't so broken but still...not like the real deal ^_^) and then was the hair (which still acts weird, but at least in 3D ^_^ ) and the specular reflections fix + other numerous other times you helped me with a lot of other stuff + 3DMigoto enhancements + Crosshair "in-depth" algorithm and so on;)

It was Mike_ar69 that "broke" the "magic" of the shaders for most of the part;)

Me, I was just the "monkey" :)) spending countless hours finding all the stuff and applying the fixes (or variants of them) and fixing some things here and there (which I knew how)

Also, I don't want to forget Flugan's assembler/disassembler. The fix relies 95% on it! Even if he is in the shadows, all of this could not have happened without his support and work!!!

What I want to say is that is/was a community effort rather than 1-2 person effort;) And all of us involved played a crucial part!

In other news, I am getting ready to make the release (which most likely will be tomorrow evening GMT+0 time).
Overall, I think I sank around 250-300 hours in this game, besides all others. For 1 month (from release) I basically dedicated my time (as much as possible) to this game and this fix!
Was it worth it? YES! Now I can say it was!!! The game looks SPECTACULAR in proper Stereo 3D !!!
Would I do it again? Probably not! Not that is not worth it as you will soon see, but because of the very tedious and time-consuming work that it was required.
Did I learn from it? Yes, I learnt quite a bit from it and now I am much more familiar with ASM shaders... yey!

For me, this was the most time consuming and complicated fix to-date!!! Mainly because I had to dump new shaders every corner and then run the script1, run script2, run script3 and eliminate the false positives. Some of them where deviations from the shaders the scripts handled and had to manually fix as well. Then when everything was looking perfect, the next broken zone appeared;) and so on... from 0% to 100% complete:)) (Just to give an overview).

Is the fix perfect? No, is not perfect. Some issues (minor compared to the result) are still there and are detailed in the the thread of the FIX. Is the fix comparable with Nvidia's "3D Vision Ready" rating? Hell yes! In some aspects is even better in others a bit worse.

In any case, I plan to release it tomorrow and you can see for yourselves. I really hope you will love it, like we loved making it:)

Cheers!


Thank you to everyone involved, I have been waiting/dying to play this game, but I wouldn't play it without 3D, just couldn't bring myself to do it. So, the only way I can think to thank all of you is to gift a game to your shared steam account, if there is any game out there you guys don't have but want. Just let me know, Dark Souls 3 preorder maybe? I know all of you don't like those type of games (or at least I think I remember reading that). It's the only big game I know of coming in the near future.

Intel 7700k @ 4.2Ghz / 32GB @ 3200
Asus Z270 / 2 x Evga 1070
4 x Samsung 840 Raid 0
4 x Samsung 850 Pro Raid 0
Samsung 950 Pro
Epson 5040UB 3DTVPlay

Posted 03/01/2016 02:14 AM   
@Helifax, this fixes the purehair physics (at least on single GPU, I can't test SLI) - adjust the output position of 609b69e7ffa478fa-vs.txt like so: [code] // Fix hairworks physics glitch caused by driver stereoising this shader, made // worse due to an inconsistent adjustment based on the W == 1.0 heuristic mul r9.xyzw, r1.zzzz, r2.xyzw ne r8.w, r9.w, l(1.0) if_nz r8.w add r8.w, r9.w, -r8.y mad r9.x, -r8.w, r8.x, r9.x endif mov o0.xyzw, r9.xyzw [/code] And don't forget to bump dcl_temps up to 10 Edit: The velocity buffer looks fine, and the hair is definitely better than it was, but looking closely the hair is still wriggling. Edit 2: Only in the left eye I think - possibly we have a mono buffer somewhere...
@Helifax, this fixes the purehair physics (at least on single GPU, I can't test SLI) - adjust the output position of 609b69e7ffa478fa-vs.txt like so:

// Fix hairworks physics glitch caused by driver stereoising this shader, made
// worse due to an inconsistent adjustment based on the W == 1.0 heuristic
mul r9.xyzw, r1.zzzz, r2.xyzw

ne r8.w, r9.w, l(1.0)
if_nz r8.w
add r8.w, r9.w, -r8.y
mad r9.x, -r8.w, r8.x, r9.x
endif

mov o0.xyzw, r9.xyzw

And don't forget to bump dcl_temps up to 10

Edit: The velocity buffer looks fine, and the hair is definitely better than it was, but looking closely the hair is still wriggling. Edit 2: Only in the left eye I think - possibly we have a mono buffer somewhere...

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 03/01/2016 06:40 AM   
@J0hnnieW4lker: Pretty sure you did not mean any offense earlier. Just noting that it wasn't so much [i]what[/i] you said, as [i]how[/i] you said it. Humor, sarcasm, jokes- never translate in straight text. None of us knows that you are kidder in real life. As I sometimes say: remember, email has no eyebrows. Those emoticons are highly annoying, but you need them to avoid misunderstandings. @contributions: Since we have been talking about contributions, please allow me to point you toward an eqzitara donation link as well. He recently setup a paypal/patreon as well, but didn't want to make a big deal out of it. Look under his Borderlands 1 or 2 fixes. He's retired from fixing, but if you want to show some appreciation for his specific contributions, I'm sure it would be helpful. Edit: Just to clarify, the last one eqzitara setup was specifically for hosting HelixMod fixes on AWS, and is good for more than 5 years of hosting. This new one is for eqzitara himself.
@J0hnnieW4lker: Pretty sure you did not mean any offense earlier. Just noting that it wasn't so much what you said, as how you said it. Humor, sarcasm, jokes- never translate in straight text. None of us knows that you are kidder in real life. As I sometimes say: remember, email has no eyebrows.

Those emoticons are highly annoying, but you need them to avoid misunderstandings.


@contributions: Since we have been talking about contributions, please allow me to point you toward an eqzitara donation link as well. He recently setup a paypal/patreon as well, but didn't want to make a big deal out of it. Look under his Borderlands 1 or 2 fixes. He's retired from fixing, but if you want to show some appreciation for his specific contributions, I'm sure it would be helpful.

Edit: Just to clarify, the last one eqzitara setup was specifically for hosting HelixMod fixes on AWS, and is good for more than 5 years of hosting. This new one is for eqzitara himself.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 03/01/2016 07:15 AM   
Shoutout to Helifax, Darkstarsword, pirate guybrush, B03b, Mike_ar69, Flugan, Dekgol, Losti and anyone else I unintentially did not include. My friends and I from Australia who game in 3d cannot express how grateful we are to you guys for your tireless work and energetic commitment to the 3d gaming cause!! I personally have no clue as to how you guys make these fixes, even after reading the tutorials so I cannot thankyou enough. If you ever need jewellery though that is where my expertise lies. If you ever need a get out of trouble card from the missus cause your too busy pumping hours into these fixes then let me know.... But seriously if I can help by donating or share a game through Steam please give me the details on how to do it and I will let my friends know as well. Bo3b stated above Eqzitara set up a donations link which I have donated to in the past ( last Christmas was the most recent ) but if you have a pool account which you can access to purchase games or something we would be interested in helping. It is the least all us fans of 3d gaming could do for all the time you guys put in, and time is pretty much all we have so you should be rewarded for it. Anyhoo enough ball rubbing ;) keep up the frackin fantastic work!!
Shoutout to Helifax, Darkstarsword, pirate guybrush, B03b, Mike_ar69, Flugan, Dekgol, Losti and anyone else I unintentially did not include.

My friends and I from Australia who game in 3d cannot express how grateful we are to you guys for your tireless work and energetic commitment to the 3d gaming cause!!

I personally have no clue as to how you guys make these fixes, even after reading the tutorials so I cannot thankyou enough. If you ever need jewellery though that is where my expertise lies. If you ever need a get out of trouble card from the missus cause your too busy pumping hours into these fixes then let me know....

But seriously if I can help by donating or share a game through Steam please give me the details on how to do it and I will let my friends know as well.

Bo3b stated above Eqzitara set up a donations link which I have donated to in the past ( last Christmas was the most recent ) but if you have a pool account which you can access to purchase games or something we would be interested in helping. It is the least all us fans of 3d gaming could do for all the time you guys put in, and time is pretty much all we have so you should be rewarded for it.

Anyhoo enough ball rubbing ;) keep up the frackin fantastic work!!

Posted 03/01/2016 07:42 AM   
From the last patch: http://steamcommunity.com/app/391220/discussions/0/405692758724507993/ "[03-01-2016] PC Patch notes for patch 1.0.629.3 (Patch #4) We have just released the fourth PC patch for Rise of the Tomb Raider, build 1.0.629.3. This patch focuses primarily on adding stereoscopic 3D rendering. We know it was a favorite feature for many of our players on the previous Tomb Raider and based on your feedback we are bringing this to you now in Lara’s latest adventure. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, the update will be available in a few days, and will automatically download as it becomes available. We will update this thread when the Windows Store version is live. Stereoscopic 3D rendering support added. Supports explicit side-by-side rendering for 3D TVs. Supports NVIDIA 3DVision or AMD HD3D (On Steam version). Supports Windows DXGI 1.2 Stereo 3D (On Windows Store version). Addressed some problems when the display DPI was not set to 100%, including not being able to select all resolutions. Added some logic to retroactively grant achievements in cases where Steam failed to grant them shortly after release. A variety of other smaller optimizations, bug-fixes, and tweaks. While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 623.2, which can be used to switch back to the previous version. We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!" I haven't tested it yet, but there it is. Anyway, I would like to thanks Helifax and everyone for the hard work of keeping 3D Vision alive with fixes for so many games. I hope the hunting you did for this particular game has not be in vain 'cos it seems to be a lotta work and very hard to do. Too many shaders :/ I'm new here and also new to 3D Vision, and I really apreciate your work.
From the last patch:

http://steamcommunity.com/app/391220/discussions/0/405692758724507993/

"[03-01-2016] PC Patch notes for patch 1.0.629.3 (Patch #4)
We have just released the fourth PC patch for Rise of the Tomb Raider, build 1.0.629.3. This patch focuses primarily on adding stereoscopic 3D rendering. We know it was a favorite feature for many of our players on the previous Tomb Raider and based on your feedback we are bringing this to you now in Lara’s latest adventure.

This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client. If you are using the game on the Window Store, the update will be available in a few days, and will automatically download as it becomes available. We will update this thread when the Windows Store version is live.

Stereoscopic 3D rendering support added.
Supports explicit side-by-side rendering for 3D TVs.
Supports NVIDIA 3DVision or AMD HD3D (On Steam version).
Supports Windows DXGI 1.2 Stereo 3D (On Windows Store version).
Addressed some problems when the display DPI was not set to 100%, including not being able to select all resolutions.
Added some logic to retroactively grant achievements in cases where Steam failed to grant them shortly after release.
A variety of other smaller optimizations, bug-fixes, and tweaks.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 623.2, which can be used to switch back to the previous version.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!"

I haven't tested it yet, but there it is.

Anyway, I would like to thanks Helifax and everyone for the hard work of keeping 3D Vision alive with fixes for so many games. I hope the hunting you did for this particular game has not be in vain 'cos it seems to be a lotta work and very hard to do. Too many shaders :/

I'm new here and also new to 3D Vision, and I really apreciate your work.

Posted 03/01/2016 10:28 AM   
[quote="DarkStarSword"]@Helifax, this fixes the purehair physics (at least on single GPU, I can't test SLI) - adjust the output position of 609b69e7ffa478fa-vs.txt like so: [code] // Fix hairworks physics glitch caused by driver stereoising this shader, made // worse due to an inconsistent adjustment based on the W == 1.0 heuristic mul r9.xyzw, r1.zzzz, r2.xyzw ne r8.w, r9.w, l(1.0) if_nz r8.w add r8.w, r9.w, -r8.y mad r9.x, -r8.w, r8.x, r9.x endif mov o0.xyzw, r9.xyzw [/code] And don't forget to bump dcl_temps up to 10 Edit: The velocity buffer looks fine, and the hair is definitely better than it was, but looking closely the hair is still wriggling. Edit 2: Only in the left eye I think - possibly we have a mono buffer somewhere...[/quote] AWESOME STUFF DarkStarSword! If this gets rid of the damn banding and freaking physX shakiness then we are golden! It should work in SLI as well;) Yes I thought about the mono buffer when I saw the shakiness of the hair and the difference between left & right eyes. From my point of view the shakiness is a very tiny problem that is noticed only when you AIM and when you STARE at Lara's head:)) And is very little. As a matter of fact I remember seeing something like this in my Wolf Fixes. It was caused by the loss of precision due to the matrix multiplication (forward and backwards with the inverse). I would get the exact same wiggle. My solution was to use double precision. Of course this made the calculations exact but was also killing the GPU due to the excessive calculations. I was wondering, do you think this might be the cause here? Last I checked HLSL didn't had double precision floats (or maybe I am mistaken). I will try the above code this evening;) Sadly I went to bed yesterday night as it was very late and missed your post:(
DarkStarSword said:@Helifax, this fixes the purehair physics (at least on single GPU, I can't test SLI) - adjust the output position of 609b69e7ffa478fa-vs.txt like so:

// Fix hairworks physics glitch caused by driver stereoising this shader, made
// worse due to an inconsistent adjustment based on the W == 1.0 heuristic
mul r9.xyzw, r1.zzzz, r2.xyzw

ne r8.w, r9.w, l(1.0)
if_nz r8.w
add r8.w, r9.w, -r8.y
mad r9.x, -r8.w, r8.x, r9.x
endif

mov o0.xyzw, r9.xyzw

And don't forget to bump dcl_temps up to 10

Edit: The velocity buffer looks fine, and the hair is definitely better than it was, but looking closely the hair is still wriggling. Edit 2: Only in the left eye I think - possibly we have a mono buffer somewhere...


AWESOME STUFF DarkStarSword! If this gets rid of the damn banding and freaking physX shakiness then we are golden! It should work in SLI as well;)
Yes I thought about the mono buffer when I saw the shakiness of the hair and the difference between left & right eyes. From my point of view the shakiness is a very tiny problem that is noticed only when you AIM and when you STARE at Lara's head:)) And is very little.

As a matter of fact I remember seeing something like this in my Wolf Fixes. It was caused by the loss of precision due to the matrix multiplication (forward and backwards with the inverse). I would get the exact same wiggle. My solution was to use double precision. Of course this made the calculations exact but was also killing the GPU due to the excessive calculations.

I was wondering, do you think this might be the cause here? Last I checked HLSL didn't had double precision floats (or maybe I am mistaken).

I will try the above code this evening;) Sadly I went to bed yesterday night as it was very late and missed your post:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 10:31 AM   
YGTBFKM (u got 2 b fooking kidding me) http://forums.eu.square-enix.com/showthread.php?t=186610
YGTBFKM (u got 2 b fooking kidding me)

http://forums.eu.square-enix.com/showthread.php?t=186610

Posted 03/01/2016 10:38 AM   
[quote="Zappologist"]YGTBFKM (u got 2 b fooking kidding me) http://forums.eu.square-enix.com/showthread.php?t=186610[/quote] HAHAHA.... Well that's a FIRST;)) Developers actually adding stereo to a game after release! HA! What was the chance of that happening;) Now I am curious to see how it compares to our fix;) I bet they don't have dynamic crosshair and other cool stuff;) It will actually be an interesting comparison;) Now that is almost done, I will post it anyway;) People can select which one to use;)
Zappologist said:YGTBFKM (u got 2 b fooking kidding me)

http://forums.eu.square-enix.com/showthread.php?t=186610



HAHAHA....
Well that's a FIRST;)) Developers actually adding stereo to a game after release! HA!
What was the chance of that happening;)
Now I am curious to see how it compares to our fix;) I bet they don't have dynamic crosshair and other cool stuff;)

It will actually be an interesting comparison;) Now that is almost done, I will post it anyway;) People can select which one to use;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 10:47 AM   
that's crazy, it makes some weeks you're working strong on the game to release a fix ! HELIXMOD vs SQUARE ENIX, who is the best one ? :)
that's crazy, it makes some weeks you're working strong on the game to release a fix !

HELIXMOD vs SQUARE ENIX, who is the best one ? :)

Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D

My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/

Posted 03/01/2016 10:52 AM   
[quote="greatxerox"]that's crazy, it makes some weeks you're working strong on the game to release a fix ! HELIXMOD vs SQUARE ENIX, who is the best one ? :)[/quote] One way to find out;) Hehe;) I am actually curios as this is the First time this happened! Is also a good exercise now to compare our Fix with their Fix;) The only "downside" is that ours is locked to an older version;) I really want to see if they did implement dynamic crosshair when targeting though;) As I hated the fixed depth crosshair in the first TR;)) Really curious;)
greatxerox said:that's crazy, it makes some weeks you're working strong on the game to release a fix !

HELIXMOD vs SQUARE ENIX, who is the best one ? :)


One way to find out;) Hehe;) I am actually curios as this is the First time this happened!
Is also a good exercise now to compare our Fix with their Fix;)

The only "downside" is that ours is locked to an older version;) I really want to see if they did implement dynamic crosshair when targeting though;) As I hated the fixed depth crosshair in the first TR;))
Really curious;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 03/01/2016 11:00 AM   
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