Middle-Earth: Shadow of Mordor {3D Screenshots}
  11 / 30    
Hi Bo3b, check your PM for savegame. Thanks. You will start at the second map of the game.
Hi Bo3b, check your PM for savegame. Thanks. You will start at the second map of the game.

Posted 11/16/2014 07:44 AM   
Deep bow to you guys! :)
Deep bow to you guys! :)

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 11/16/2014 04:49 PM   
So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up. I only played for a hour and im really impressed by this fix. Performance is great too. A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them. Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters. Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented. Thanks again for the fix.
So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up.


I only played for a hour and im really impressed by this fix. Performance is great too.

A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them.

Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters.

Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented.

Thanks again for the fix.

Posted 11/16/2014 05:35 PM   
[quote="Neal0790"]So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up. I only played for a hour and im really impressed by this fix. Performance is great too. A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them. Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters. Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented. Thanks again for the fix. [/quote] Thanks for the feedback! We have not seen missing textures, can you post a screenshot? Also, could you provide a save game for the swampy area with haloing? I am 100% certain I can fix in 5 minutes if I know where it is - all these double imaging problems are the same. Finally, 3DMigoto does not have the autoconvergence capability that helixmod does (yet), so no, nothing we can do right now. That being said, we are very pleased with how stable the wrapper is with each new game, so we can start to focus on some of these other features more - indeed bo3b is looking at a first new feature to change convergence and depth on right mouse click (using the bow).
Neal0790 said:So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up.


I only played for a hour and im really impressed by this fix. Performance is great too.

A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them.

Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters.

Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented.

Thanks again for the fix.


Thanks for the feedback! We have not seen missing textures, can you post a screenshot? Also, could you provide a save game for the swampy area with haloing? I am 100% certain I can fix in 5 minutes if I know where it is - all these double imaging problems are the same. Finally, 3DMigoto does not have the autoconvergence capability that helixmod does (yet), so no, nothing we can do right now. That being said, we are very pleased with how stable the wrapper is with each new game, so we can start to focus on some of these other features more - indeed bo3b is looking at a first new feature to change convergence and depth on right mouse click (using the bow).

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/16/2014 05:48 PM   
I will try to take some screen shots in a bit. This is my game save. It pretty much the exact start of the second map minus the first mission you have to do when you get there. https://www.dropbox.com/sh/jlrz0ioy6dpgt4h/AAAGek6Uvka3kikbbiyd18vDa?dl=0
I will try to take some screen shots in a bit. This is my game save. It pretty much the exact start of the second map minus the first mission you have to do when you get there.

https://www.dropbox.com/sh/jlrz0ioy6dpgt4h/AAAGek6Uvka3kikbbiyd18vDa?dl=0

Posted 11/16/2014 05:57 PM   
[quote="Neal0790"]I will try to take some screen shots in a bit. This is my game save. It pretty much the exact start of the second map minus the first mission you have to do when you get there. https://www.dropbox.com/sh/jlrz0ioy6dpgt4h/AAAGek6Uvka3kikbbiyd18vDa?dl=0[/quote] Great thnaks!
Neal0790 said:I will try to take some screen shots in a bit. This is my game save. It pretty much the exact start of the second map minus the first mission you have to do when you get there.


https://www.dropbox.com/sh/jlrz0ioy6dpgt4h/AAAGek6Uvka3kikbbiyd18vDa?dl=0


Great thnaks!

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/16/2014 06:06 PM   
I've put the fix up on helixblog: [url]http://helixmod.blogspot.com/2014/11/middle-earth-shadow-of-mordor-dx11-3d.html[/url]

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/16/2014 06:06 PM   
Thanks alot Mike and Bob! Finally the justification for buying it for PS4 initially (because at release it sounded like it could never be fixed for PC) and then instantly selling PS4 version after witnessing Mike's first 3D screenie here..... You guys are just awesome!!!
Thanks alot Mike and Bob!

Finally the justification for buying it for PS4 initially (because at release it sounded like it could never be fixed for PC) and then instantly selling PS4 version after witnessing Mike's first 3D screenie here.....

You guys are just awesome!!!

Posted 11/16/2014 06:40 PM   
[quote="Neal0790"]So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up. I only played for a hour and im really impressed by this fix. Performance is great too. A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them. Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters. Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented. Thanks again for the fix. [/quote] OK that save game is great. The "missing textures" are not actually missing textures, it is incorrect rendering against the sea in the background. I might mot be able to sort it out today, but I have what I need I think.
Neal0790 said:So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up.


I only played for a hour and im really impressed by this fix. Performance is great too.

A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them.

Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters.

Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented.

Thanks again for the fix.


OK that save game is great. The "missing textures" are not actually missing textures, it is incorrect rendering against the sea in the background. I might mot be able to sort it out today, but I have what I need I think.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/16/2014 07:01 PM   
[quote="mike_ar69"][quote="Neal0790"]So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up. I only played for a hour and im really impressed by this fix. Performance is great too. A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them. Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters. Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented. Thanks again for the fix. [/quote] OK that save game is great. The "missing textures" are not actually missing textures, it is incorrect rendering against the sea in the background. I might mot be able to sort it out today, but I have what I need I think.[/quote] Isn't that the shader that I reported that creates black haloes around the terrain geometry when you look at the sea?:)) I noticed in the latest version I am still getting those black haloes around the sea in the 2nd map... If you need the shaders I already have them saved;)) Just let me know^_^
mike_ar69 said:
Neal0790 said:So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up.


I only played for a hour and im really impressed by this fix. Performance is great too.

A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them.

Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters.

Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented.

Thanks again for the fix.


OK that save game is great. The "missing textures" are not actually missing textures, it is incorrect rendering against the sea in the background. I might mot be able to sort it out today, but I have what I need I think.


Isn't that the shader that I reported that creates black haloes around the terrain geometry when you look at the sea?:)) I noticed in the latest version I am still getting those black haloes around the sea in the 2nd map...
If you need the shaders I already have them saved;)) Just let me know^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/16/2014 07:05 PM   
[quote="helifax"][quote="mike_ar69"][quote="Neal0790"]So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up. I only played for a hour and im really impressed by this fix. Performance is great too. A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them. Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters. Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented. Thanks again for the fix. [/quote] OK that save game is great. The "missing textures" are not actually missing textures, it is incorrect rendering against the sea in the background. I might mot be able to sort it out today, but I have what I need I think.[/quote] Isn't that the shader that I reported that creates black haloes around the terrain geometry when you look at the sea?:)) I noticed in the latest version I am still getting those black haloes around the sea in the 2nd map... If you need the shaders I already have them saved;)) Just let me know^_^[/quote] No need I fixed it all :-)
helifax said:
mike_ar69 said:
Neal0790 said:So i just tried out the fix and i got to say this game is amazing in 3D. Im glad i held off on playing it once i got to the second map. This is just one of those games that needs to be played in 3D. It makes the action and fighting 100x more exciting with heads flying at you weapons coming out the screen. One of those games you have to crank the convergence up.


I only played for a hour and im really impressed by this fix. Performance is great too.

A few things i did notice is a few textures are missing. If you climb to the top of one of those towers you spawn on you can notice black images in the back ground. As i went towards the black images you can see them when your on the ground too. So if you climb a tower you might be able to track them down just by seeing them and walking to them.

Another thing is i noticed some haloing near the swampy parts of the second map. All the major platous are seperated by swamp and if you go into any of those areas you notice haloing around the characters.

Lastly even tho it doesnt involve the fix, it would be nice if you could use that auto convergence that was used in mortal combat for the menus and cutscenes. If you put the convergence high during cutscenes you notice doubling and when you go to the pause screen the eurok is doubles. It would be nice if that is something that can be implemented.

Thanks again for the fix.


OK that save game is great. The "missing textures" are not actually missing textures, it is incorrect rendering against the sea in the background. I might mot be able to sort it out today, but I have what I need I think.


Isn't that the shader that I reported that creates black haloes around the terrain geometry when you look at the sea?:)) I noticed in the latest version I am still getting those black haloes around the sea in the 2nd map...
If you need the shaders I already have them saved;)) Just let me know^_^


No need I fixed it all :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 11/16/2014 07:44 PM   
[quote="mike_ar69"]That being said, we are very pleased with how stable the wrapper is with each new game.[/quote] Indeed it was unexpected a year ago yet, Bob and You save the 3Dvision when Bob & you decide to rework 3DMigoto. Thanks for all the 3Dvision users all around the World :) Awesome work again with this game. Cheers
mike_ar69 said:That being said, we are very pleased with how stable the wrapper is with each new game.



Indeed it was unexpected a year ago yet, Bob and You save the 3Dvision when Bob & you decide to rework 3DMigoto. Thanks for all the 3Dvision users all around the World :)

Awesome work again with this game.
Cheers

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 11/16/2014 07:45 PM   
[quote="mike_ar69"] ..... No need I fixed it all :-)[/quote] Pew pew ^_^ ;))
mike_ar69 said:
.....
No need I fixed it all :-)


Pew pew ^_^ ;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 11/16/2014 07:51 PM   
Thanks all :)
Thanks all :)

Posted 11/16/2014 08:03 PM   
Stop me if you've heard this before, but you guys are awesome! :D Thanks a plenty to Mike and Bob for Mordor and to 4everAwake for Might & Magic X. Y'all should really consider a Kickstarter campaign or charging a few bucks per fix, as people here have already suggested. Asking for money is nothing to be ashamed for, when your work is appreciated so much.
Stop me if you've heard this before, but you guys are awesome! :D

Thanks a plenty to Mike and Bob for Mordor and to 4everAwake for Might & Magic X.

Y'all should really consider a Kickstarter campaign or charging a few bucks per fix, as people here have already suggested.
Asking for money is nothing to be ashamed for, when your work is appreciated so much.

Posted 11/16/2014 08:26 PM   
  11 / 30    
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