Watch Dogs
  9 / 28    
Just ran tests with all settings on low, no AA, in two locations, at 720p. Performance was identical with SLI on and off. I'm still using the torrented version for now to test out the technical side of things (I don't play through pirated games without buying first). Are you using a legitimate copy? It could be that patches have fixed the SLI performance, in which case I'll stop trying to troubleshoot this and decide whether or not I want to buy it.
Just ran tests with all settings on low, no AA, in two locations, at 720p. Performance was identical with SLI on and off. I'm still using the torrented version for now to test out the technical side of things (I don't play through pirated games without buying first). Are you using a legitimate copy? It could be that patches have fixed the SLI performance, in which case I'll stop trying to troubleshoot this and decide whether or not I want to buy it.

Posted 05/27/2014 08:17 AM   
Hah. http://www.geforce.com/whats-new/guides/watch-dogs-graphics-performance-and-tweaking-guide "As a product of the new generation of games, Disrupt features all of the technologies enthusiasts desire, such as deferred lighting, dynamic weather, real-time dynamic reflections, pre-baked Global Illumination, subsurface scattering, and multithreaded rendering across all CPU cores. SLI, 3D Vision, 4K, and 4K Surround support is included, too." Nope.
Hah.


http://www.geforce.com/whats-new/guides/watch-dogs-graphics-performance-and-tweaking-guide


"As a product of the new generation of games, Disrupt features all of the technologies enthusiasts desire, such as deferred lighting, dynamic weather, real-time dynamic reflections, pre-baked Global Illumination, subsurface scattering, and multithreaded rendering across all CPU cores. SLI, 3D Vision, 4K, and 4K Surround support is included, too."

Nope.

Posted 05/27/2014 08:39 AM   
[quote="eqzitara"]No point of playing an Ubisoft "sponsored" game for like 1/2 months imo. [/quote]I take that approach with pretty every game from every company. Except for Bethesda and CDProjekt: their games shouldn't be played for at least 12 months.
eqzitara said:No point of playing an Ubisoft "sponsored" game for like 1/2 months imo.
I take that approach with pretty every game from every company. Except for Bethesda and CDProjekt: their games shouldn't be played for at least 12 months.

ImageVolnaPC.com - Tips, tweaks, performance comparisons (PhysX card, SLI scaling, etc)

Posted 05/27/2014 09:57 AM   
[quote="Pirateguybrush"]Just ran tests with all settings on low, no AA, in two locations, at 720p. Performance was identical with SLI on and off. I'm still using the torrented version for now to test out the technical side of things (I don't play through pirated games without buying first). Are you using a legitimate copy? It could be that patches have fixed the SLI performance, in which case I'll stop trying to troubleshoot this and decide whether or not I want to buy it.[/quote]With the latest WHQL driver I'm getting good performance and good SLI scaling using ancient GTX 480 cards. (One of my 580 cards died, and SLI 480 > 580). With the prior drivers I was getting a crash with SLI enabled, but it's working now. Performance wise, the bump was from 40 fps to 52 fps from non to SLI. Both cards are active at about the 80% level, CPU is active on all four cores at about the 80% level. This is with settings on high, but not ultra. I had a lot of trouble with the game earlier, where it would stutter a lot during driving scenes. The game seems to be very sensitive to RAM, both system RAM and GPU RAM. I run about 5.6Gb of RAM usage when playing. On the video card, I have to disable Aero to free up some VRAM, cards are 1.5Gb. Reading about the game options suggests to free up more memory, so I disabled AA altogether, and set max frames rendered to 1, so that other back buffers were released. Doing those two things freed it up to run very smoothly. The 50fps in SLI is the minimum, and it does not seem to ever drop below that. It's not choppy at all this way. Even 40fps with a single card is actually quite smooth, as it doesn't jump up and down from there, it's very constant at 40. The game is surprisingly well optimized for my initial looks, after some tweaks. Runs very smooth, and no crashes. Does not seem to demand a very powerful GPU. 3D mode is OK, but fairly low depth even on projector. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/61116/[/img]
Pirateguybrush said:Just ran tests with all settings on low, no AA, in two locations, at 720p. Performance was identical with SLI on and off. I'm still using the torrented version for now to test out the technical side of things (I don't play through pirated games without buying first). Are you using a legitimate copy? It could be that patches have fixed the SLI performance, in which case I'll stop trying to troubleshoot this and decide whether or not I want to buy it.
With the latest WHQL driver I'm getting good performance and good SLI scaling using ancient GTX 480 cards. (One of my 580 cards died, and SLI 480 > 580). With the prior drivers I was getting a crash with SLI enabled, but it's working now.

Performance wise, the bump was from 40 fps to 52 fps from non to SLI. Both cards are active at about the 80% level, CPU is active on all four cores at about the 80% level.

This is with settings on high, but not ultra.

I had a lot of trouble with the game earlier, where it would stutter a lot during driving scenes. The game seems to be very sensitive to RAM, both system RAM and GPU RAM. I run about 5.6Gb of RAM usage when playing. On the video card, I have to disable Aero to free up some VRAM, cards are 1.5Gb.

Reading about the game options suggests to free up more memory, so I disabled AA altogether, and set max frames rendered to 1, so that other back buffers were released. Doing those two things freed it up to run very smoothly.

The 50fps in SLI is the minimum, and it does not seem to ever drop below that. It's not choppy at all this way. Even 40fps with a single card is actually quite smooth, as it doesn't jump up and down from there, it's very constant at 40.

The game is surprisingly well optimized for my initial looks, after some tweaks. Runs very smooth, and no crashes. Does not seem to demand a very powerful GPU. 3D mode is OK, but fairly low depth even on projector.


Image

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Posted 05/27/2014 10:27 AM   
Thanks Bo3b, that's very helpful in proving that the issue lies with either my rig, or the pre-release copy I'm using.
Thanks Bo3b, that's very helpful in proving that the issue lies with either my rig, or the pre-release copy I'm using.

Posted 05/27/2014 11:03 AM   
Hmm, borrowed a friends Steam account to try a retail copy and I'm seeing the same thing. Does anyone have any ideas?
Hmm, borrowed a friends Steam account to try a retail copy and I'm seeing the same thing. Does anyone have any ideas?

Posted 05/27/2014 12:35 PM   
[img]http://i1.wp.com/www.istartedsomething.com/wp-content/uploads/2012/02/windows8.jpg[/img] ? :)
Image ? :)
Posted 05/27/2014 12:47 PM   
[quote="Pirateguybrush"]all settings on low, no AA, in two locations, at 720p. Performance was identical with SLI on and off.[/quote] any other result would have been a surprise. unless, of course, you were using a quadcore with 15 ghz.
Pirateguybrush said:all settings on low, no AA, in two locations, at 720p. Performance was identical with SLI on and off.

any other result would have been a surprise. unless, of course, you were using a quadcore with 15 ghz.

NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
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Posted 05/27/2014 01:05 PM   
Yep, win8.I'm not aware of performance issues with 8 though, and we're probably at a point where win8 is if not the standard, at least something they'd be testing on. Kingpin, I see the same result with high settings.
Yep, win8.I'm not aware of performance issues with 8 though, and we're probably at a point where win8 is if not the standard, at least something they'd be testing on. Kingpin, I see the same result with high settings.

Posted 05/27/2014 01:09 PM   
what's the gpu usage with single gpu and sli? do you have 4gb vram? [url]http://www.guru3d.com/files_details/msi_afterburner_beta_download.html[/url] [url]http://www.overclock.net/t/1179988/guide-on-screen-gpu-usage-via-msi-afterburner[/url]

NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST

Posted 05/27/2014 01:24 PM   
Is it possible to create fix for 3d vision? What do you think? Its a new graphic engine so i believe no one familiar with this engine
Is it possible to create fix for 3d vision? What do you think?
Its a new graphic engine so i believe no one familiar with this engine

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

Posted 05/27/2014 02:21 PM   
It's a new engine, and it's 64-bit. People are looking into it, but it might take some time (if it's possible, which is unknown so far).
It's a new engine, and it's 64-bit. People are looking into it, but it might take some time (if it's possible, which is unknown so far).

Posted 05/27/2014 03:22 PM   
With SLI on, I see ~70% usage on each card. Test area 1 has an average framerate of 47, area 2 is 52. With SLI off, card 1 goes to about 85% usage with no usage on card 2, and the framerates are 50 and 55 for the two test locations. http://www.techspot.com/review/827-watch-dogs-benchmarks/page5.html The benchmark above seems to suggest CPU isn't a bottleneck here, as my CPU is fairly similar (if a little slower) than the 3570 they tested, and that was equal to the highest performing. I wouldn't be surprised if I see a slight reduction because of it, but not enough to explain this.
With SLI on, I see ~70% usage on each card. Test area 1 has an average framerate of 47, area 2 is 52. With SLI off, card 1 goes to about 85% usage with no usage on card 2, and the framerates are 50 and 55 for the two test locations.

http://www.techspot.com/review/827-watch-dogs-benchmarks/page5.html
The benchmark above seems to suggest CPU isn't a bottleneck here, as my CPU is fairly similar (if a little slower) than the 3570 they tested, and that was equal to the highest performing. I wouldn't be surprised if I see a slight reduction because of it, but not enough to explain this.

Posted 05/27/2014 03:39 PM   
Do eqzitara's experiment with SLI on then off. Changing the settings to low would in theory lower GPU load, but we don't know how the new engine is coded. Lower your resolution to 800x600 or whatever is the lowest they allow. Please let us know your framerate for similar tests as above. As experimenting, it's also worth doing a super-sampling type test, or run it on a different monitor. With dual 770s (right?) you should in theory be able to push 1440p. It would be very interesting to compare numbers where only resolution changes. Probably set settings to high, not ultra, since that worked in my case. Also, detailed system specs. Don't think it would be Win8, but it's possible. For benchmarking, I saw that Forbes article, and I really don't agree with him. It's also the laziest possible answer to call the game un-optimized. I don't think I've seen a game release in the last 10 years when that wasn't bandied about. It's always "well, I can't figure it out, so it must be unoptimized console port junk." The thing about performance testing is that you have to find the bottleneck. Just throwing SLI at it, and then not seeing any scaling means that you we haven't found the bottleneck, not that it's poorly optimized. In my case, the bottleneck was pretty clearly VRAM. You can't run Ultra textures here unless you have 4G cards. The bottleneck can easily be different on different machines, and different settings.
Do eqzitara's experiment with SLI on then off. Changing the settings to low would in theory lower GPU load, but we don't know how the new engine is coded.

Lower your resolution to 800x600 or whatever is the lowest they allow. Please let us know your framerate for similar tests as above.

As experimenting, it's also worth doing a super-sampling type test, or run it on a different monitor. With dual 770s (right?) you should in theory be able to push 1440p. It would be very interesting to compare numbers where only resolution changes. Probably set settings to high, not ultra, since that worked in my case.

Also, detailed system specs. Don't think it would be Win8, but it's possible.


For benchmarking, I saw that Forbes article, and I really don't agree with him. It's also the laziest possible answer to call the game un-optimized. I don't think I've seen a game release in the last 10 years when that wasn't bandied about. It's always "well, I can't figure it out, so it must be unoptimized console port junk."

The thing about performance testing is that you have to find the bottleneck. Just throwing SLI at it, and then not seeing any scaling means that you we haven't found the bottleneck, not that it's poorly optimized.

In my case, the bottleneck was pretty clearly VRAM. You can't run Ultra textures here unless you have 4G cards. The bottleneck can easily be different on different machines, and different settings.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/27/2014 08:07 PM   
if this would be fixed in real 3d I would acctually play it :) Will somebody attempt to try and fix it?
if this would be fixed in real 3d I would acctually play it :) Will somebody attempt to try and fix it?

Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE

Posted 05/27/2014 11:04 PM   
  9 / 28    
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