I recently purchased a pair of Geforce 3D Vision glasses. I am a developer and I do some managed DirectX programming. Without any code changes, the glasses work perfectly with all of my full screen (i.e. Windowed = false) DirectX applications. I am very happy about this.
Howeever today I downloaded Johnny Chung Lee's managed DirectX project entitled WiiDesktopVR. This project can be downloaded from [url="http://johnnylee.net/projects/wii/"]http://johnnylee.net/projects/wii/[/url]. Unfortunately this project dose not work with the glasses and I cannot figure out why. It is a full screen DirectX application.
My question is: Why do all of my DirectX applications work with the glasses and Johnny Chung Lee's project does not? I really want to get this working because I think it would be an amazing demo.
kind regards,
Cathal Coffey
I recently purchased a pair of Geforce 3D Vision glasses. I am a developer and I do some managed DirectX programming. Without any code changes, the glasses work perfectly with all of my full screen (i.e. Windowed = false) DirectX applications. I am very happy about this.
Howeever today I downloaded Johnny Chung Lee's managed DirectX project entitled WiiDesktopVR. This project can be downloaded from http://johnnylee.net/projects/wii/. Unfortunately this project dose not work with the glasses and I cannot figure out why. It is a full screen DirectX application.
My question is: Why do all of my DirectX applications work with the glasses and Johnny Chung Lee's project does not? I really want to get this working because I think it would be an amazing demo.
I recently purchased a pair of Geforce 3D Vision glasses. I am a developer and I do some managed DirectX programming. Without any code changes, the glasses work perfectly with all of my full screen (i.e. Windowed = false) DirectX applications. I am very happy about this.
Howeever today I downloaded Johnny Chung Lee's managed DirectX project entitled WiiDesktopVR. This project can be downloaded from [url="http://johnnylee.net/projects/wii/"]http://johnnylee.net/projects/wii/[/url]. Unfortunately this project dose not work with the glasses and I cannot figure out why. It is a full screen DirectX application.
My question is: Why do all of my DirectX applications work with the glasses and Johnny Chung Lee's project does not? I really want to get this working because I think it would be an amazing demo.
kind regards,
Cathal Coffey[/quote]
Hi
3D Vision runs in fullscreen exclusive mode. I havent tried Johnny's applicaiton to see if its running in exclusive mode or just visually its fullscreen.
I recently purchased a pair of Geforce 3D Vision glasses. I am a developer and I do some managed DirectX programming. Without any code changes, the glasses work perfectly with all of my full screen (i.e. Windowed = false) DirectX applications. I am very happy about this.
Howeever today I downloaded Johnny Chung Lee's managed DirectX project entitled WiiDesktopVR. This project can be downloaded from http://johnnylee.net/projects/wii/. Unfortunately this project dose not work with the glasses and I cannot figure out why. It is a full screen DirectX application.
My question is: Why do all of my DirectX applications work with the glasses and Johnny Chung Lee's project does not? I really want to get this working because I think it would be an amazing demo.
kind regards,
Cathal Coffey
Hi
3D Vision runs in fullscreen exclusive mode. I havent tried Johnny's applicaiton to see if its running in exclusive mode or just visually its fullscreen.
3D Vision runs in fullscreen exclusive mode. I havent tried Johnny's applicaiton to see if its running in exclusive mode or just visually its fullscreen.[/quote]
I have searched for and found nothing on the topic of managed DirectX & fullscreen exclusive mode. Can you please provide me with an example? As far as I can tell the only option in managed DirectX is a boolean called windowed.
3D Vision runs in fullscreen exclusive mode. I havent tried Johnny's applicaiton to see if its running in exclusive mode or just visually its fullscreen.
I have searched for and found nothing on the topic of managed DirectX & fullscreen exclusive mode. Can you please provide me with an example? As far as I can tell the only option in managed DirectX is a boolean called windowed.
[quote name='cathco' post='556701' date='Jun 23 2009, 07:06 PM']I have searched for and found nothing on the topic of managed DirectX & fullscreen exclusive mode. Can you please provide me with an example? As far as I can tell the only option in managed DirectX is a boolean called windowed.[/quote]
Here is the device creation code, why can't I see this application in 3d with the glasses?
presentParams.AutoDepthStencilFormat = DepthFormat.D16; // And the stencil format
presentParams.BackBufferFormat = Format.R5G6B5; //color depth
presentParams.BackBufferHeight = m_dwHeight; //screen height
presentParams.BackBufferWidth = m_dwWidth; //screen width
presentParams.EnableAutoDepthStencil = true; // Turn on a Depth stencil
presentParams.Windowed=false;
presentParams.SwapEffect = SwapEffect.Discard; // Discard the frames
presentParams.MultiSample = MultiSampleType.None; //anti-aliasing
presentParams.PresentationInterval = PresentInterval.Immediate; //don't wait... draw right away
device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams); //Create a device
[quote name='cathco' post='556701' date='Jun 23 2009, 07:06 PM']I have searched for and found nothing on the topic of managed DirectX & fullscreen exclusive mode. Can you please provide me with an example? As far as I can tell the only option in managed DirectX is a boolean called windowed.
Here is the device creation code, why can't I see this application in 3d with the glasses?
presentParams.AutoDepthStencilFormat = DepthFormat.D16; // And the stencil format
I recently purchased a pair of Geforce 3D Vision glasses. I am a developer and I do some managed DirectX programming. Without any code changes, the glasses work perfectly with all of my full screen (i.e. Windowed = false) DirectX applications. I am very happy about this.
Howeever today I downloaded Johnny Chung Lee's managed DirectX project entitled WiiDesktopVR. This project can be downloaded from [url="http://johnnylee.net/projects/wii/"]http://johnnylee.net/projects/wii/[/url]. Unfortunately this project dose not work with the glasses and I cannot figure out why. It is a full screen DirectX application.
My question is: Why do all of my DirectX applications work with the glasses and Johnny Chung Lee's project does not? I really want to get this working because I think it would be an amazing demo.
kind regards,
Cathal Coffey
I recently purchased a pair of Geforce 3D Vision glasses. I am a developer and I do some managed DirectX programming. Without any code changes, the glasses work perfectly with all of my full screen (i.e. Windowed = false) DirectX applications. I am very happy about this.
Howeever today I downloaded Johnny Chung Lee's managed DirectX project entitled WiiDesktopVR. This project can be downloaded from http://johnnylee.net/projects/wii/. Unfortunately this project dose not work with the glasses and I cannot figure out why. It is a full screen DirectX application.
My question is: Why do all of my DirectX applications work with the glasses and Johnny Chung Lee's project does not? I really want to get this working because I think it would be an amazing demo.
kind regards,
Cathal Coffey
I recently purchased a pair of Geforce 3D Vision glasses. I am a developer and I do some managed DirectX programming. Without any code changes, the glasses work perfectly with all of my full screen (i.e. Windowed = false) DirectX applications. I am very happy about this.
Howeever today I downloaded Johnny Chung Lee's managed DirectX project entitled WiiDesktopVR. This project can be downloaded from [url="http://johnnylee.net/projects/wii/"]http://johnnylee.net/projects/wii/[/url]. Unfortunately this project dose not work with the glasses and I cannot figure out why. It is a full screen DirectX application.
My question is: Why do all of my DirectX applications work with the glasses and Johnny Chung Lee's project does not? I really want to get this working because I think it would be an amazing demo.
kind regards,
Cathal Coffey[/quote]
Hi
3D Vision runs in fullscreen exclusive mode. I havent tried Johnny's applicaiton to see if its running in exclusive mode or just visually its fullscreen.
I recently purchased a pair of Geforce 3D Vision glasses. I am a developer and I do some managed DirectX programming. Without any code changes, the glasses work perfectly with all of my full screen (i.e. Windowed = false) DirectX applications. I am very happy about this.
Howeever today I downloaded Johnny Chung Lee's managed DirectX project entitled WiiDesktopVR. This project can be downloaded from http://johnnylee.net/projects/wii/. Unfortunately this project dose not work with the glasses and I cannot figure out why. It is a full screen DirectX application.
My question is: Why do all of my DirectX applications work with the glasses and Johnny Chung Lee's project does not? I really want to get this working because I think it would be an amazing demo.
kind regards,
Cathal Coffey
Hi
3D Vision runs in fullscreen exclusive mode. I havent tried Johnny's applicaiton to see if its running in exclusive mode or just visually its fullscreen.
3D Vision runs in fullscreen exclusive mode. I havent tried Johnny's applicaiton to see if its running in exclusive mode or just visually its fullscreen.[/quote]
I have searched for and found nothing on the topic of managed DirectX & fullscreen exclusive mode. Can you please provide me with an example? As far as I can tell the only option in managed DirectX is a boolean called windowed.
3D Vision runs in fullscreen exclusive mode. I havent tried Johnny's applicaiton to see if its running in exclusive mode or just visually its fullscreen.
I have searched for and found nothing on the topic of managed DirectX & fullscreen exclusive mode. Can you please provide me with an example? As far as I can tell the only option in managed DirectX is a boolean called windowed.
Here is the device creation code, why can't I see this application in 3d with the glasses?
presentParams.AutoDepthStencilFormat = DepthFormat.D16; // And the stencil format
presentParams.BackBufferFormat = Format.R5G6B5; //color depth
presentParams.BackBufferHeight = m_dwHeight; //screen height
presentParams.BackBufferWidth = m_dwWidth; //screen width
presentParams.EnableAutoDepthStencil = true; // Turn on a Depth stencil
presentParams.Windowed=false;
presentParams.SwapEffect = SwapEffect.Discard; // Discard the frames
presentParams.MultiSample = MultiSampleType.None; //anti-aliasing
presentParams.PresentationInterval = PresentInterval.Immediate; //don't wait... draw right away
device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams); //Create a device
thanks in advance,
Cathal
Here is the device creation code, why can't I see this application in 3d with the glasses?
presentParams.AutoDepthStencilFormat = DepthFormat.D16; // And the stencil format
presentParams.BackBufferFormat = Format.R5G6B5; //color depth
presentParams.BackBufferHeight = m_dwHeight; //screen height
presentParams.BackBufferWidth = m_dwWidth; //screen width
presentParams.EnableAutoDepthStencil = true; // Turn on a Depth stencil
presentParams.Windowed=false;
presentParams.SwapEffect = SwapEffect.Discard; // Discard the frames
presentParams.MultiSample = MultiSampleType.None; //anti-aliasing
presentParams.PresentationInterval = PresentInterval.Immediate; //don't wait... draw right away
device = new Device(0, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams); //Create a device
thanks in advance,
Cathal