[quote="TURDxSANDWICH"]I just dont know who is supposed to be satisfied with this new driver and game profiles. Gamers new to 3D are going to look at a game like AC4 with this new driver and not understand what 3D is supposed to be all about and never revisit it. Other gamers familiar with good 3D will see this and know its not good enough.
The biggest problem, NVidia, is that you are the one who spoiled us. You already showed us how good 3D gaming can be. And those of us who know it will never be satisfied with anything less. We really do appreciate being thrown a bone here. Its nice to get some attention at a time when some of us really questioned your commitment to 3D vision. But here's hoping this isn't the future of 3D gaming and we will one day see a NVidia supported solution to "real" 3D in dx11 games.[/quote]
Very well said, I agree 100%.
Once you have played games like trine 2, tomb raider, batman AC, even BF3 and BFBC, the bar is set pretty high. This fix is nowhere near true 3D.
Nvidia, glad to hear from you and that you are not totally forgetting us but after two years of waiting and also anticipating this news since November when the moderator told us about the mid January announcement, I can't help but feel nothing but disappointed.
I hope there is more.
TURDxSANDWICH said:I just dont know who is supposed to be satisfied with this new driver and game profiles. Gamers new to 3D are going to look at a game like AC4 with this new driver and not understand what 3D is supposed to be all about and never revisit it. Other gamers familiar with good 3D will see this and know its not good enough.
The biggest problem, NVidia, is that you are the one who spoiled us. You already showed us how good 3D gaming can be. And those of us who know it will never be satisfied with anything less. We really do appreciate being thrown a bone here. Its nice to get some attention at a time when some of us really questioned your commitment to 3D vision. But here's hoping this isn't the future of 3D gaming and we will one day see a NVidia supported solution to "real" 3D in dx11 games.
Very well said, I agree 100%.
Once you have played games like trine 2, tomb raider, batman AC, even BF3 and BFBC, the bar is set pretty high. This fix is nowhere near true 3D.
Nvidia, glad to hear from you and that you are not totally forgetting us but after two years of waiting and also anticipating this news since November when the moderator told us about the mid January announcement, I can't help but feel nothing but disappointed.
I hope there is more.
Intel 5960x, Asus RVE, 16 Gb Ram
Gtx 980
Samsung 850 pro 1TB
Win 10 64
[quote="chtiblue"][quote="Dorkirt"]Awesome!
AC4 looks good too but the performance impact on my rig is too much (if i don't lower the resolution to 1600x900).
[/quote]
same for me at first launch of AC4 with this driver, but when I relaunched it, everything runs smooth :)[/quote]
Thanks chtiblue. Didn't worked but i finally found the solution for me.
Enabling "Frame rate limiter" to 59 on AC4 nvidiainspector's profile. Funny cuz i never reached 60 fps so i think it's a sli bug or just me going crazy.
Dorkirt said:Awesome!
AC4 looks good too but the performance impact on my rig is too much (if i don't lower the resolution to 1600x900).
same for me at first launch of AC4 with this driver, but when I relaunched it, everything runs smooth :)
Thanks chtiblue. Didn't worked but i finally found the solution for me.
Enabling "Frame rate limiter" to 59 on AC4 nvidiainspector's profile. Funny cuz i never reached 60 fps so i think it's a sli bug or just me going crazy.
First of all thank you for trying to improve 3d compatibility.
Sadly I'm another one that is completely spoiled by the 3d vision ready titles with awesome popout effect.
If this new method allowed to crank up the convergence it would be great!!
First of all thank you for trying to improve 3d compatibility.
Sadly I'm another one that is completely spoiled by the 3d vision ready titles with awesome popout effect.
If this new method allowed to crank up the convergence it would be great!!
Thanks for these drivers I was just thinking the other night that I wished Splinter Cell Blacklist was in 3D and a couple days later here are the drivers for it.
I haven't tried the other games but I am loving SC the only real problems I have seen so far are when you are in the Paladin the floor textures/shadows are all messed up and some of the character models are being spliced together (left side of face is in right side of face) and when you finish a mission and are going through the scores you can see a sort of invisible outline of Sam moving around.
Thanks again for this and I too hope that 3D vision support keeps coming.
Thanks for these drivers I was just thinking the other night that I wished Splinter Cell Blacklist was in 3D and a couple days later here are the drivers for it.
I haven't tried the other games but I am loving SC the only real problems I have seen so far are when you are in the Paladin the floor textures/shadows are all messed up and some of the character models are being spliced together (left side of face is in right side of face) and when you finish a mission and are going through the scores you can see a sort of invisible outline of Sam moving around.
Thanks again for this and I too hope that 3D vision support keeps coming.
[quote="chtiblue"]+1
http://photos.3dvisionlive.com/chtiblue/album/52e6c55dcb8577a00b000084/
" I figure something: When you try to increase convergence too much it becomes flat!!!
So the best I found is like BOB explained in another thread: remove you 3D glasses and crank the convergence till your person is at depth screen (not dedoubled) put your 3D glasses and it's much better now!
I just test it n AC liberation and I'll test this on AC4 and Splnter cell blacklist
"
[/quote]
Is this done by pushing convergence past where the character is not doubled?
" I figure something: When you try to increase convergence too much it becomes flat!!!
So the best I found is like BOB explained in another thread: remove you 3D glasses and crank the convergence till your person is at depth screen (not dedoubled) put your 3D glasses and it's much better now!
I just test it n AC liberation and I'll test this on AC4 and Splnter cell blacklist
"
Is this done by pushing convergence past where the character is not doubled?
Here is a slide show I made of Assassins Creed:Black flag, Bioshock Infinite and Battlefield 4 with the new drivers.
[url]http://youtu.be/IkafIBE-Nek[/url]
[img]http://i1.ytimg.com/vi/IkafIBE-Nek/mqdefault.jpg[/img]
@SteveK@NVIDIA
Thanks for the effort, but fake3D....is not 3D at all (this can't be rated in 3D scale). I test this fake 3D and is almost the same to Tridef Power3D.....only improvement is the halo around character, but that's it.
The ON/OFF option is a must....please add a shortcut (example: CTRL+ALT+F) to enable or disable, save with CRTL+F7 like Convergence does. Disable = Use another profile.
I test AC4 with fake 3D about 20 minutes and end with an eyestrain because of it (same happens to me with Tridef Power3D). Here you can see a comparison between:
1) AC4 Tridef 3D: Using real 3D.
2) AC4 Tridef Power3D: i found Power3D slightly better than Nvidia fake 3D....i don't know.
3) AC4 Nvidia Fake 3D
4) AC4 Nvidia 3D: Using real 3D + shadows disable (with Flugan wrapper).
[url]https://s3.amazonaws.com/dhr/AC4_Comparison.zip[/url]
Can you implement the "on the fly" fixing feature like Tridef?? if you can develop a fake 3D like Tridef, i'm sure a big company like Nvidia can do this....or better??
Thanks for the effort, but fake3D....is not 3D at all (this can't be rated in 3D scale). I test this fake 3D and is almost the same to Tridef Power3D.....only improvement is the halo around character, but that's it.
The ON/OFF option is a must....please add a shortcut (example: CTRL+ALT+F) to enable or disable, save with CRTL+F7 like Convergence does. Disable = Use another profile.
I test AC4 with fake 3D about 20 minutes and end with an eyestrain because of it (same happens to me with Tridef Power3D). Here you can see a comparison between:
1) AC4 Tridef 3D: Using real 3D.
2) AC4 Tridef Power3D: i found Power3D slightly better than Nvidia fake 3D....i don't know.
3) AC4 Nvidia Fake 3D
4) AC4 Nvidia 3D: Using real 3D + shadows disable (with Flugan wrapper).
Can you implement the "on the fly" fixing feature like Tridef?? if you can develop a fake 3D like Tridef, i'm sure a big company like Nvidia can do this....or better??
@SteveK: While something might SEEM better than nothing when it comes to 3D this is mostly not the case.
While Hollywood is killing 3D with cheap "3D Conversions" that can be easily watched in their entirety without dawning 3D glasses those of us who know what REAL 3D looks like (I'm a photographer and can make+create 3D photos) look at many of the fake 3D solutions with disdain and shake our heads.
My suggestion to the Nvidia 3DVision project/program team is to fire up a copy of TombRaider2013 on a 3DVison/3DPlay enabled projector, turn all the game effect/eye candy on maximum, turn up the 3D effect slider to 100% and drag the depth slider +/- 1-2 clicks off center (ether direction) and just run the built in game benchmark and observe what us 3DVision fans like looking at while gaming.
Or even better yet - just PLAY some of the game. My guess is that the entire team will be STUNNED by the way 3D adds so much to the immersion and game play.
Then compare what you just watched+played to the "fake 3D effect" that your giving us. Can you see why the 3DVision community is not exactly thrilled with the 334.67 solution?
Granted having a Tridef like "Power3D" option built into the 3DVison driver will help those that have not already bought Tridef or have 3DVision displays which Tridef is not a compatible option and is a step (considering most of us figured Nvidia was EOL'ing 3DVision because of lack of activity and/or support) that while maybe not exactly in the right direction we'd like to see, I am happy to see Nvidia trying to do SOMETHING with all this very expensive Nvidia hardware most of us own.
@SteveK: While something might SEEM better than nothing when it comes to 3D this is mostly not the case.
While Hollywood is killing 3D with cheap "3D Conversions" that can be easily watched in their entirety without dawning 3D glasses those of us who know what REAL 3D looks like (I'm a photographer and can make+create 3D photos) look at many of the fake 3D solutions with disdain and shake our heads.
My suggestion to the Nvidia 3DVision project/program team is to fire up a copy of TombRaider2013 on a 3DVison/3DPlay enabled projector, turn all the game effect/eye candy on maximum, turn up the 3D effect slider to 100% and drag the depth slider +/- 1-2 clicks off center (ether direction) and just run the built in game benchmark and observe what us 3DVision fans like looking at while gaming.
Or even better yet - just PLAY some of the game. My guess is that the entire team will be STUNNED by the way 3D adds so much to the immersion and game play.
Then compare what you just watched+played to the "fake 3D effect" that your giving us. Can you see why the 3DVision community is not exactly thrilled with the 334.67 solution?
Granted having a Tridef like "Power3D" option built into the 3DVison driver will help those that have not already bought Tridef or have 3DVision displays which Tridef is not a compatible option and is a step (considering most of us figured Nvidia was EOL'ing 3DVision because of lack of activity and/or support) that while maybe not exactly in the right direction we'd like to see, I am happy to see Nvidia trying to do SOMETHING with all this very expensive Nvidia hardware most of us own.
I appreciate the effort Steve, I really do. It's great to see nVidia trying new things, and working to improve 3d vision.
That being said, this solution is not acceptable. There is a vast difference between the look of a proper 3d title like Arkham Origins or one of the many beautifully fixed games from talented community members, and the results from this new approach. It just doesn't compare.
The problem is twofold. As a gamer used to playing in 3d, this new solution doesn't satisfy. It looks like layers of paper, not a real 3d world with the depth and volume we've come to expect. It also introduces a significant number of artefacts when convergence is increased, and this does a lot to damage the effect. I can't see myself actually using this new feature at all. Unlike the previous method which really draws your eyes around the environment, this looks like a gimmick, not to mention the framerate impact.
The second problem with this approach is that it won't impress newcomers. People will see it, and continue to brush off 3d as a gimmick, in the same way poorly converted 3d movies have eroded consumer confidence. This won't sell cards or monitors.
Is there any chance you'll consider implementing a "proper" shader-level fix for these games, or others? That's what 3d gaming really needs to survive long-term, and at present the only people looking to do so are passionate community members (Flugan, Helix, Chiri).
I appreciate the effort Steve, I really do. It's great to see nVidia trying new things, and working to improve 3d vision.
That being said, this solution is not acceptable. There is a vast difference between the look of a proper 3d title like Arkham Origins or one of the many beautifully fixed games from talented community members, and the results from this new approach. It just doesn't compare.
The problem is twofold. As a gamer used to playing in 3d, this new solution doesn't satisfy. It looks like layers of paper, not a real 3d world with the depth and volume we've come to expect. It also introduces a significant number of artefacts when convergence is increased, and this does a lot to damage the effect. I can't see myself actually using this new feature at all. Unlike the previous method which really draws your eyes around the environment, this looks like a gimmick, not to mention the framerate impact.
The second problem with this approach is that it won't impress newcomers. People will see it, and continue to brush off 3d as a gimmick, in the same way poorly converted 3d movies have eroded consumer confidence. This won't sell cards or monitors.
Is there any chance you'll consider implementing a "proper" shader-level fix for these games, or others? That's what 3d gaming really needs to survive long-term, and at present the only people looking to do so are passionate community members (Flugan, Helix, Chiri).
I'm glad AC4 is playable with physx high and 3D. And it looks nice. I'm happy we get some support on 3D. Now if NV can fix the Win+P (DisplaySwitch.exe) surround problem i'm even more happier.
I'm glad AC4 is playable with physx high and 3D. And it looks nice. I'm happy we get some support on 3D. Now if NV can fix the Win+P (DisplaySwitch.exe) surround problem i'm even more happier.
Hello all, long time beneficiary of all the wonderful work done by Helix, Eqzitara, Mike, Chiri and Mana ( and to anyone else I have forgotten to mention, sorry). So, first of all, thank you guys so much for your selfless dedication to making 3d vision a continued reality.
To Nvidia, thank you for the recent update, I look forward to to upcoming progress now that 3d vision seems to be back on the radar.
Unfortunately, I must echo the sentiments of other posters, in that this is simply not true 3d, for the record I played Crysis 2 in 2d as I simply couldn't see the point of 3d.
Hopefully we will get the option to turn these new features on/ off at our own discretion in a future update. Continued support of 3d is a major factor in my future gpu selection so please help me stay on the green team!
Hello all, long time beneficiary of all the wonderful work done by Helix, Eqzitara, Mike, Chiri and Mana ( and to anyone else I have forgotten to mention, sorry). So, first of all, thank you guys so much for your selfless dedication to making 3d vision a continued reality.
To Nvidia, thank you for the recent update, I look forward to to upcoming progress now that 3d vision seems to be back on the radar.
Unfortunately, I must echo the sentiments of other posters, in that this is simply not true 3d, for the record I played Crysis 2 in 2d as I simply couldn't see the point of 3d.
Hopefully we will get the option to turn these new features on/ off at our own discretion in a future update. Continued support of 3d is a major factor in my future gpu selection so please help me stay on the green team!
while it is nice that they are trying something, I am disappointed with this since it fails to work in 3D surround.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Very well said, I agree 100%.
Once you have played games like trine 2, tomb raider, batman AC, even BF3 and BFBC, the bar is set pretty high. This fix is nowhere near true 3D.
Nvidia, glad to hear from you and that you are not totally forgetting us but after two years of waiting and also anticipating this news since November when the moderator told us about the mid January announcement, I can't help but feel nothing but disappointed.
I hope there is more.
Intel 5960x, Asus RVE, 16 Gb Ram
Gtx 980
Samsung 850 pro 1TB
Win 10 64
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
Thanks chtiblue. Didn't worked but i finally found the solution for me.
Enabling "Frame rate limiter" to 59 on AC4 nvidiainspector's profile. Funny cuz i never reached 60 fps so i think it's a sli bug or just me going crazy.
Sadly I'm another one that is completely spoiled by the 3d vision ready titles with awesome popout effect.
If this new method allowed to crank up the convergence it would be great!!
I haven't tried the other games but I am loving SC the only real problems I have seen so far are when you are in the Paladin the floor textures/shadows are all messed up and some of the character models are being spliced together (left side of face is in right side of face) and when you finish a mission and are going through the scores you can see a sort of invisible outline of Sam moving around.
Thanks again for this and I too hope that 3D vision support keeps coming.
Is this done by pushing convergence past where the character is not doubled?
http://youtu.be/IkafIBE-Nek
Thanks for the effort, but fake3D....is not 3D at all (this can't be rated in 3D scale). I test this fake 3D and is almost the same to Tridef Power3D.....only improvement is the halo around character, but that's it.
The ON/OFF option is a must....please add a shortcut (example: CTRL+ALT+F) to enable or disable, save with CRTL+F7 like Convergence does. Disable = Use another profile.
I test AC4 with fake 3D about 20 minutes and end with an eyestrain because of it (same happens to me with Tridef Power3D). Here you can see a comparison between:
1) AC4 Tridef 3D: Using real 3D.
2) AC4 Tridef Power3D: i found Power3D slightly better than Nvidia fake 3D....i don't know.
3) AC4 Nvidia Fake 3D
4) AC4 Nvidia 3D: Using real 3D + shadows disable (with Flugan wrapper).
https://s3.amazonaws.com/dhr/AC4_Comparison.zip
Can you implement the "on the fly" fixing feature like Tridef?? if you can develop a fake 3D like Tridef, i'm sure a big company like Nvidia can do this....or better??
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While Hollywood is killing 3D with cheap "3D Conversions" that can be easily watched in their entirety without dawning 3D glasses those of us who know what REAL 3D looks like (I'm a photographer and can make+create 3D photos) look at many of the fake 3D solutions with disdain and shake our heads.
My suggestion to the Nvidia 3DVision project/program team is to fire up a copy of TombRaider2013 on a 3DVison/3DPlay enabled projector, turn all the game effect/eye candy on maximum, turn up the 3D effect slider to 100% and drag the depth slider +/- 1-2 clicks off center (ether direction) and just run the built in game benchmark and observe what us 3DVision fans like looking at while gaming.
Or even better yet - just PLAY some of the game. My guess is that the entire team will be STUNNED by the way 3D adds so much to the immersion and game play.
Then compare what you just watched+played to the "fake 3D effect" that your giving us. Can you see why the 3DVision community is not exactly thrilled with the 334.67 solution?
Granted having a Tridef like "Power3D" option built into the 3DVison driver will help those that have not already bought Tridef or have 3DVision displays which Tridef is not a compatible option and is a step (considering most of us figured Nvidia was EOL'ing 3DVision because of lack of activity and/or support) that while maybe not exactly in the right direction we'd like to see, I am happy to see Nvidia trying to do SOMETHING with all this very expensive Nvidia hardware most of us own.
i7-2600K-4.5Ghz/Corsair H100i/8GB/GTX780SC-SLI/Win7-64/1200W-PSU/Samsung 840-500GB SSD/Coolermaster-Tower/Benq 1080ST @ 100"
That being said, this solution is not acceptable. There is a vast difference between the look of a proper 3d title like Arkham Origins or one of the many beautifully fixed games from talented community members, and the results from this new approach. It just doesn't compare.
The problem is twofold. As a gamer used to playing in 3d, this new solution doesn't satisfy. It looks like layers of paper, not a real 3d world with the depth and volume we've come to expect. It also introduces a significant number of artefacts when convergence is increased, and this does a lot to damage the effect. I can't see myself actually using this new feature at all. Unlike the previous method which really draws your eyes around the environment, this looks like a gimmick, not to mention the framerate impact.
The second problem with this approach is that it won't impress newcomers. People will see it, and continue to brush off 3d as a gimmick, in the same way poorly converted 3d movies have eroded consumer confidence. This won't sell cards or monitors.
Is there any chance you'll consider implementing a "proper" shader-level fix for these games, or others? That's what 3d gaming really needs to survive long-term, and at present the only people looking to do so are passionate community members (Flugan, Helix, Chiri).
Everyone loses their minds at Crysis 2 and 3, then this happens.
To Nvidia, thank you for the recent update, I look forward to to upcoming progress now that 3d vision seems to be back on the radar.
Unfortunately, I must echo the sentiments of other posters, in that this is simply not true 3d, for the record I played Crysis 2 in 2d as I simply couldn't see the point of 3d.
Hopefully we will get the option to turn these new features on/ off at our own discretion in a future update. Continued support of 3d is a major factor in my future gpu selection so please help me stay on the green team!
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10