Full screen ghosting/crosstalk & other impressions: Asus VG236 and 3D Vision
Hello!

I got my VG236H bundle from Amazon a few days ago. I love racing sims and have always been involved in VR stuff from old helmets to motion simulators, so I was excited to check out one of the newest developments, which is affordable and quite universal stereo vision for DirectX applications. I'm hoping for future OpenGL support, since that is what I develop with myself.


First off, the monitor in short:

Good:
- Responce time seems to be quite good
- 120Hz is really satisfying for everyday use and 2D gaming. Feels much more like being in the moment and less like anticipating movements.

Bad:
- At least mine is tilted to the left (non-adjustable axis), and I had to straighten it by putting the 3D Vision manuals under the left side of the base :P
- Odd backlight bleed with somewhat common top and bottom bleeding, but with blue bleeding on the lower right. My first guess was that the power light might shine through, but I don't think that's it after all.
- Glossy screen and bezels, I don't see how this can help when you want to minimize other light sources and reflections for 3D.
- Colors are somewhat off, oddly happy green even after trying to calibrate - could be just my fault.
- 3D Mode is forced. Turns on automatically with 3D and disables all options. Usually stays on when exiting a game, and I have to disable it by running and ending the 3D Vision test application. I guess it shuts down properly unlike many games.

and finally:

- [b]Ridiculous ghosting or crosstalk (whatever people call it now) everywhere.[/b] It's almost worse than in anaglyph mode... It seems like a combination of the open lens revealing too much of the wrong image and the closed lens not blocking it enough.

Every object in the game that is not on a background with a somewhat similar color has a ghost figure of itself on both sides. Mostly it's just annoying because it's everywhere, but with stuff like wires it kills the 3D. My eyes start trying to make two lines out of one (as there are 3 copies of it visible and the eyes try to put them together one way or the other) and stuff like that.

I got Mafia 2 (as a 3D Vision Ready title) and Prince of Persia (after seeing the top screen ghosting picture here and wanting to compare) for testing, and have tried other games like Bordelands and Left 4 Dead 2 and numerous racing sims.

Some pictures I took just now. They are not too good, but demonstrate the problem well enough. [b]It's harder to capture on camera and is more visible with the bare eye. You also have to remember that as both eyes see a double image on opposite sides of the object, the combination is twice as fierce.[/b] Here you go:


Mafia 2 running normally:

[img]http://rmup.net/3dvision/P1000618.JPG[/img]
[img]http://rmup.net/3dvision/P1000624.JPG[/img]

Prince of Persia after crashing and leaving one shutter closed and the other open (I can't know for sure if it's fully closed and open, but it fits the rest of the problems):

[img]http://rmup.net/3dvision/P1000593.JPG[/img] what you can see through the left lens is a cliff and a tree branch that grows on it

I've tried all kinds of extremes of brightness and contrast and gamma from the nVidia settings, updated my drivers from gpu to chipset and have the newest BIOS, tried turning off all processor control tweaks from BIOS and so on. Nothing seems to work. The only thing that helps a bit is using 100Hz mode, but even then it's noticable.



Summed up, this makes quite a lot of the action on the screen really distracting. It also makes skies and backgrounds a crisscross of ghost images. The problem seems to be a bit worse on the very top of the screen, but not by much. It's kinda amusing how [b]even the nVidia 3D Vision Test application is just a screen full of ghost letters and figures everywhere.[/b]

So, any suggestions? Do I just have a bad piece of screen/glasses/gpu/sync or is this a common problem that isn't being admitted? Should I try to exchange my set or just return it?
Hello!



I got my VG236H bundle from Amazon a few days ago. I love racing sims and have always been involved in VR stuff from old helmets to motion simulators, so I was excited to check out one of the newest developments, which is affordable and quite universal stereo vision for DirectX applications. I'm hoping for future OpenGL support, since that is what I develop with myself.





First off, the monitor in short:



Good:

- Responce time seems to be quite good

- 120Hz is really satisfying for everyday use and 2D gaming. Feels much more like being in the moment and less like anticipating movements.



Bad:

- At least mine is tilted to the left (non-adjustable axis), and I had to straighten it by putting the 3D Vision manuals under the left side of the base :P

- Odd backlight bleed with somewhat common top and bottom bleeding, but with blue bleeding on the lower right. My first guess was that the power light might shine through, but I don't think that's it after all.

- Glossy screen and bezels, I don't see how this can help when you want to minimize other light sources and reflections for 3D.

- Colors are somewhat off, oddly happy green even after trying to calibrate - could be just my fault.

- 3D Mode is forced. Turns on automatically with 3D and disables all options. Usually stays on when exiting a game, and I have to disable it by running and ending the 3D Vision test application. I guess it shuts down properly unlike many games.



and finally:



- Ridiculous ghosting or crosstalk (whatever people call it now) everywhere. It's almost worse than in anaglyph mode... It seems like a combination of the open lens revealing too much of the wrong image and the closed lens not blocking it enough.



Every object in the game that is not on a background with a somewhat similar color has a ghost figure of itself on both sides. Mostly it's just annoying because it's everywhere, but with stuff like wires it kills the 3D. My eyes start trying to make two lines out of one (as there are 3 copies of it visible and the eyes try to put them together one way or the other) and stuff like that.



I got Mafia 2 (as a 3D Vision Ready title) and Prince of Persia (after seeing the top screen ghosting picture here and wanting to compare) for testing, and have tried other games like Bordelands and Left 4 Dead 2 and numerous racing sims.



Some pictures I took just now. They are not too good, but demonstrate the problem well enough. It's harder to capture on camera and is more visible with the bare eye. You also have to remember that as both eyes see a double image on opposite sides of the object, the combination is twice as fierce. Here you go:





Mafia 2 running normally:



Image

Image



Prince of Persia after crashing and leaving one shutter closed and the other open (I can't know for sure if it's fully closed and open, but it fits the rest of the problems):



Image what you can see through the left lens is a cliff and a tree branch that grows on it



I've tried all kinds of extremes of brightness and contrast and gamma from the nVidia settings, updated my drivers from gpu to chipset and have the newest BIOS, tried turning off all processor control tweaks from BIOS and so on. Nothing seems to work. The only thing that helps a bit is using 100Hz mode, but even then it's noticable.







Summed up, this makes quite a lot of the action on the screen really distracting. It also makes skies and backgrounds a crisscross of ghost images. The problem seems to be a bit worse on the very top of the screen, but not by much. It's kinda amusing how even the nVidia 3D Vision Test application is just a screen full of ghost letters and figures everywhere.



So, any suggestions? Do I just have a bad piece of screen/glasses/gpu/sync or is this a common problem that isn't being admitted? Should I try to exchange my set or just return it?

#1
Posted 09/01/2010 09:34 AM   
Hello!

I got my VG236H bundle from Amazon a few days ago. I love racing sims and have always been involved in VR stuff from old helmets to motion simulators, so I was excited to check out one of the newest developments, which is affordable and quite universal stereo vision for DirectX applications. I'm hoping for future OpenGL support, since that is what I develop with myself.


First off, the monitor in short:

Good:
- Responce time seems to be quite good
- 120Hz is really satisfying for everyday use and 2D gaming. Feels much more like being in the moment and less like anticipating movements.

Bad:
- At least mine is tilted to the left (non-adjustable axis), and I had to straighten it by putting the 3D Vision manuals under the left side of the base :P
- Odd backlight bleed with somewhat common top and bottom bleeding, but with blue bleeding on the lower right. My first guess was that the power light might shine through, but I don't think that's it after all.
- Glossy screen and bezels, I don't see how this can help when you want to minimize other light sources and reflections for 3D.
- Colors are somewhat off, oddly happy green even after trying to calibrate - could be just my fault.
- 3D Mode is forced. Turns on automatically with 3D and disables all options. Usually stays on when exiting a game, and I have to disable it by running and ending the 3D Vision test application. I guess it shuts down properly unlike many games.

and finally:

- [b]Ridiculous ghosting or crosstalk (whatever people call it now) everywhere.[/b] It's almost worse than in anaglyph mode... It seems like a combination of the open lens revealing too much of the wrong image and the closed lens not blocking it enough.

Every object in the game that is not on a background with a somewhat similar color has a ghost figure of itself on both sides. Mostly it's just annoying because it's everywhere, but with stuff like wires it kills the 3D. My eyes start trying to make two lines out of one (as there are 3 copies of it visible and the eyes try to put them together one way or the other) and stuff like that.

I got Mafia 2 (as a 3D Vision Ready title) and Prince of Persia (after seeing the top screen ghosting picture here and wanting to compare) for testing, and have tried other games like Bordelands and Left 4 Dead 2 and numerous racing sims.

Some pictures I took just now. They are not too good, but demonstrate the problem well enough. [b]It's harder to capture on camera and is more visible with the bare eye. You also have to remember that as both eyes see a double image on opposite sides of the object, the combination is twice as fierce.[/b] Here you go:


Mafia 2 running normally:

[img]http://rmup.net/3dvision/P1000618.JPG[/img]
[img]http://rmup.net/3dvision/P1000624.JPG[/img]

Prince of Persia after crashing and leaving one shutter closed and the other open (I can't know for sure if it's fully closed and open, but it fits the rest of the problems):

[img]http://rmup.net/3dvision/P1000593.JPG[/img] what you can see through the left lens is a cliff and a tree branch that grows on it

I've tried all kinds of extremes of brightness and contrast and gamma from the nVidia settings, updated my drivers from gpu to chipset and have the newest BIOS, tried turning off all processor control tweaks from BIOS and so on. Nothing seems to work. The only thing that helps a bit is using 100Hz mode, but even then it's noticable.



Summed up, this makes quite a lot of the action on the screen really distracting. It also makes skies and backgrounds a crisscross of ghost images. The problem seems to be a bit worse on the very top of the screen, but not by much. It's kinda amusing how [b]even the nVidia 3D Vision Test application is just a screen full of ghost letters and figures everywhere.[/b]

So, any suggestions? Do I just have a bad piece of screen/glasses/gpu/sync or is this a common problem that isn't being admitted? Should I try to exchange my set or just return it?
Hello!



I got my VG236H bundle from Amazon a few days ago. I love racing sims and have always been involved in VR stuff from old helmets to motion simulators, so I was excited to check out one of the newest developments, which is affordable and quite universal stereo vision for DirectX applications. I'm hoping for future OpenGL support, since that is what I develop with myself.





First off, the monitor in short:



Good:

- Responce time seems to be quite good

- 120Hz is really satisfying for everyday use and 2D gaming. Feels much more like being in the moment and less like anticipating movements.



Bad:

- At least mine is tilted to the left (non-adjustable axis), and I had to straighten it by putting the 3D Vision manuals under the left side of the base :P

- Odd backlight bleed with somewhat common top and bottom bleeding, but with blue bleeding on the lower right. My first guess was that the power light might shine through, but I don't think that's it after all.

- Glossy screen and bezels, I don't see how this can help when you want to minimize other light sources and reflections for 3D.

- Colors are somewhat off, oddly happy green even after trying to calibrate - could be just my fault.

- 3D Mode is forced. Turns on automatically with 3D and disables all options. Usually stays on when exiting a game, and I have to disable it by running and ending the 3D Vision test application. I guess it shuts down properly unlike many games.



and finally:



- Ridiculous ghosting or crosstalk (whatever people call it now) everywhere. It's almost worse than in anaglyph mode... It seems like a combination of the open lens revealing too much of the wrong image and the closed lens not blocking it enough.



Every object in the game that is not on a background with a somewhat similar color has a ghost figure of itself on both sides. Mostly it's just annoying because it's everywhere, but with stuff like wires it kills the 3D. My eyes start trying to make two lines out of one (as there are 3 copies of it visible and the eyes try to put them together one way or the other) and stuff like that.



I got Mafia 2 (as a 3D Vision Ready title) and Prince of Persia (after seeing the top screen ghosting picture here and wanting to compare) for testing, and have tried other games like Bordelands and Left 4 Dead 2 and numerous racing sims.



Some pictures I took just now. They are not too good, but demonstrate the problem well enough. It's harder to capture on camera and is more visible with the bare eye. You also have to remember that as both eyes see a double image on opposite sides of the object, the combination is twice as fierce. Here you go:





Mafia 2 running normally:



Image

Image



Prince of Persia after crashing and leaving one shutter closed and the other open (I can't know for sure if it's fully closed and open, but it fits the rest of the problems):



Image what you can see through the left lens is a cliff and a tree branch that grows on it



I've tried all kinds of extremes of brightness and contrast and gamma from the nVidia settings, updated my drivers from gpu to chipset and have the newest BIOS, tried turning off all processor control tweaks from BIOS and so on. Nothing seems to work. The only thing that helps a bit is using 100Hz mode, but even then it's noticable.







Summed up, this makes quite a lot of the action on the screen really distracting. It also makes skies and backgrounds a crisscross of ghost images. The problem seems to be a bit worse on the very top of the screen, but not by much. It's kinda amusing how even the nVidia 3D Vision Test application is just a screen full of ghost letters and figures everywhere.



So, any suggestions? Do I just have a bad piece of screen/glasses/gpu/sync or is this a common problem that isn't being admitted? Should I try to exchange my set or just return it?

#2
Posted 09/01/2010 09:34 AM   
Food for tought:

[url="http://forums.nvidia.com/index.php?showtopic=176400&hl="]http://forums.nvidia.com/index.php?showtopic=176400&hl=[/url]

[url="http://www.mtbs3d.com/phpBB/viewtopic.php?f=115&t=11127&start=0"]http://www.mtbs3d.com/phpBB/viewtopic.php?...127&start=0[/url]

[url="http://forums.nvidia.com/index.php?showtopic=178093&st=20&start=20"]http://forums.nvidia.com/index.php?showtop...20&start=20[/url]

With my pj I can count on my one hand how many times I noticed ghosting (since the pj works as intended, Im a goddamn early adopter afterall ) , maybe two times ... Rainbow magically disappeared after 1 week , not returned ever since.

IMHO, in the future, they can make documentary, and name it: Scary-O 3Dâ„¢: to hell and back...
So hard to kick away this stuff with a joke, even for me, and I have talent...then again maybe its no joke. :wacko:
Food for tought:



http://forums.nvidia.com/index.php?showtopic=176400&hl=



http://www.mtbs3d.com/phpBB/viewtopic.php?...127&start=0



http://forums.nvidia.com/index.php?showtop...20&start=20



With my pj I can count on my one hand how many times I noticed ghosting (since the pj works as intended, Im a goddamn early adopter afterall ) , maybe two times ... Rainbow magically disappeared after 1 week , not returned ever since.



IMHO, in the future, they can make documentary, and name it: Scary-O 3Dâ„¢: to hell and back...

So hard to kick away this stuff with a joke, even for me, and I have talent...then again maybe its no joke. :wacko:

#3
Posted 09/01/2010 10:37 AM   
Food for tought:

[url="http://forums.nvidia.com/index.php?showtopic=176400&hl="]http://forums.nvidia.com/index.php?showtopic=176400&hl=[/url]

[url="http://www.mtbs3d.com/phpBB/viewtopic.php?f=115&t=11127&start=0"]http://www.mtbs3d.com/phpBB/viewtopic.php?...127&start=0[/url]

[url="http://forums.nvidia.com/index.php?showtopic=178093&st=20&start=20"]http://forums.nvidia.com/index.php?showtop...20&start=20[/url]

With my pj I can count on my one hand how many times I noticed ghosting (since the pj works as intended, Im a goddamn early adopter afterall ) , maybe two times ... Rainbow magically disappeared after 1 week , not returned ever since.

IMHO, in the future, they can make documentary, and name it: Scary-O 3Dâ„¢: to hell and back...
So hard to kick away this stuff with a joke, even for me, and I have talent...then again maybe its no joke. :wacko:
Food for tought:



http://forums.nvidia.com/index.php?showtopic=176400&hl=



http://www.mtbs3d.com/phpBB/viewtopic.php?...127&start=0



http://forums.nvidia.com/index.php?showtop...20&start=20



With my pj I can count on my one hand how many times I noticed ghosting (since the pj works as intended, Im a goddamn early adopter afterall ) , maybe two times ... Rainbow magically disappeared after 1 week , not returned ever since.



IMHO, in the future, they can make documentary, and name it: Scary-O 3Dâ„¢: to hell and back...

So hard to kick away this stuff with a joke, even for me, and I have talent...then again maybe its no joke. :wacko:

#4
Posted 09/01/2010 10:37 AM   
Thanks, will consider for future decisions :)


I did some more testing and found out something odd. If the game stops for a while (games sometimes freeze for 10 seconds or so and then continue, but that's another problem) the ghosting fades mostly away from everywhere but the very top of the screen. This is not eyes adjusting to it, I made sure of it. Same thing also happens for completely static objects if the camera is left in one place for 10 or so seconds.

Then, when the camera is moved again, the ghosting reappears and there is also burn-in in the screen from where the disappeared ghosting used to be for maybe 5 seconds.

It's almost as if the pixels slowly would get used to the amount they have to change between frames :P


I also noticed that the nVidia demo video and pictures have much less ghosting than the games when they are run (I have some of the same), but it might be partly because of the low depth setting and clever moments for the pictures. Burnout for example changes a lot when night arrives. Your own headlamps create two more cars to your side :P
Thanks, will consider for future decisions :)





I did some more testing and found out something odd. If the game stops for a while (games sometimes freeze for 10 seconds or so and then continue, but that's another problem) the ghosting fades mostly away from everywhere but the very top of the screen. This is not eyes adjusting to it, I made sure of it. Same thing also happens for completely static objects if the camera is left in one place for 10 or so seconds.



Then, when the camera is moved again, the ghosting reappears and there is also burn-in in the screen from where the disappeared ghosting used to be for maybe 5 seconds.



It's almost as if the pixels slowly would get used to the amount they have to change between frames :P





I also noticed that the nVidia demo video and pictures have much less ghosting than the games when they are run (I have some of the same), but it might be partly because of the low depth setting and clever moments for the pictures. Burnout for example changes a lot when night arrives. Your own headlamps create two more cars to your side :P

#5
Posted 09/01/2010 12:38 PM   
Thanks, will consider for future decisions :)


I did some more testing and found out something odd. If the game stops for a while (games sometimes freeze for 10 seconds or so and then continue, but that's another problem) the ghosting fades mostly away from everywhere but the very top of the screen. This is not eyes adjusting to it, I made sure of it. Same thing also happens for completely static objects if the camera is left in one place for 10 or so seconds.

Then, when the camera is moved again, the ghosting reappears and there is also burn-in in the screen from where the disappeared ghosting used to be for maybe 5 seconds.

It's almost as if the pixels slowly would get used to the amount they have to change between frames :P


I also noticed that the nVidia demo video and pictures have much less ghosting than the games when they are run (I have some of the same), but it might be partly because of the low depth setting and clever moments for the pictures. Burnout for example changes a lot when night arrives. Your own headlamps create two more cars to your side :P
Thanks, will consider for future decisions :)





I did some more testing and found out something odd. If the game stops for a while (games sometimes freeze for 10 seconds or so and then continue, but that's another problem) the ghosting fades mostly away from everywhere but the very top of the screen. This is not eyes adjusting to it, I made sure of it. Same thing also happens for completely static objects if the camera is left in one place for 10 or so seconds.



Then, when the camera is moved again, the ghosting reappears and there is also burn-in in the screen from where the disappeared ghosting used to be for maybe 5 seconds.



It's almost as if the pixels slowly would get used to the amount they have to change between frames :P





I also noticed that the nVidia demo video and pictures have much less ghosting than the games when they are run (I have some of the same), but it might be partly because of the low depth setting and clever moments for the pictures. Burnout for example changes a lot when night arrives. Your own headlamps create two more cars to your side :P

#6
Posted 09/01/2010 12:38 PM   
Yes this type of ghosting is inherent on LCD panels because of the way they refresh and have problems switching between certain colors fast enough. The top of the screens tend to be worst because they're also not perfectly synch'd up with the glasses. There are some measures to greatly reduce or mitigate this problem, like adjusting the monitor's contrast and or brightness, even overdrive setting on some panels, but in many games there will still be a problem near the top of screens especially when you have dark objects on light backgrounds. Unfortunately this occurs a lot with trees/buildings/wires with a light sky background so its very noticeable in some games.

Mafia 2 is actually a really bad example that emphasizes this stereo crosstalk/ghosting. Most games are not that bad, but for whatever reason there is a LOT of it even in the middle and bottom of the screen. Again, light/dark has a lot to do with it as you've seen there is residual dark that the liquid crystals seems to hold even when you switch to a light background for both eyes. But its surprising because a 3D Ready game typically adjusts their color palettes to minimize any light/dark ghosting. Mafia 2 seems to make it worst across the board. Other games will still have some light/dark ghosting and it can be annoying at first but you can minimize the impact greatly by adjusting monitor settings (again, these differe per panel, on my AW2310 adjusting Contrast to 45 or lower helps a lot), but most aren't nearly as bad as Mafia 2.

The other options are DLP, which don't suffer this type of ghosting because their pixels refresh differently, faster and more uniformly, but they suffer from half-resolution and their own artifacting (rainbow), and depending on viewing environment, worst contrast/brightness. There's also going to be more Plasma and LCD options in a few weeks once Nvidia releases their 3DTV Play software, but entry-level for those set-ups are generally in the $2000 range.
Yes this type of ghosting is inherent on LCD panels because of the way they refresh and have problems switching between certain colors fast enough. The top of the screens tend to be worst because they're also not perfectly synch'd up with the glasses. There are some measures to greatly reduce or mitigate this problem, like adjusting the monitor's contrast and or brightness, even overdrive setting on some panels, but in many games there will still be a problem near the top of screens especially when you have dark objects on light backgrounds. Unfortunately this occurs a lot with trees/buildings/wires with a light sky background so its very noticeable in some games.



Mafia 2 is actually a really bad example that emphasizes this stereo crosstalk/ghosting. Most games are not that bad, but for whatever reason there is a LOT of it even in the middle and bottom of the screen. Again, light/dark has a lot to do with it as you've seen there is residual dark that the liquid crystals seems to hold even when you switch to a light background for both eyes. But its surprising because a 3D Ready game typically adjusts their color palettes to minimize any light/dark ghosting. Mafia 2 seems to make it worst across the board. Other games will still have some light/dark ghosting and it can be annoying at first but you can minimize the impact greatly by adjusting monitor settings (again, these differe per panel, on my AW2310 adjusting Contrast to 45 or lower helps a lot), but most aren't nearly as bad as Mafia 2.



The other options are DLP, which don't suffer this type of ghosting because their pixels refresh differently, faster and more uniformly, but they suffer from half-resolution and their own artifacting (rainbow), and depending on viewing environment, worst contrast/brightness. There's also going to be more Plasma and LCD options in a few weeks once Nvidia releases their 3DTV Play software, but entry-level for those set-ups are generally in the $2000 range.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#7
Posted 09/01/2010 07:54 PM   
Yes this type of ghosting is inherent on LCD panels because of the way they refresh and have problems switching between certain colors fast enough. The top of the screens tend to be worst because they're also not perfectly synch'd up with the glasses. There are some measures to greatly reduce or mitigate this problem, like adjusting the monitor's contrast and or brightness, even overdrive setting on some panels, but in many games there will still be a problem near the top of screens especially when you have dark objects on light backgrounds. Unfortunately this occurs a lot with trees/buildings/wires with a light sky background so its very noticeable in some games.

Mafia 2 is actually a really bad example that emphasizes this stereo crosstalk/ghosting. Most games are not that bad, but for whatever reason there is a LOT of it even in the middle and bottom of the screen. Again, light/dark has a lot to do with it as you've seen there is residual dark that the liquid crystals seems to hold even when you switch to a light background for both eyes. But its surprising because a 3D Ready game typically adjusts their color palettes to minimize any light/dark ghosting. Mafia 2 seems to make it worst across the board. Other games will still have some light/dark ghosting and it can be annoying at first but you can minimize the impact greatly by adjusting monitor settings (again, these differe per panel, on my AW2310 adjusting Contrast to 45 or lower helps a lot), but most aren't nearly as bad as Mafia 2.

The other options are DLP, which don't suffer this type of ghosting because their pixels refresh differently, faster and more uniformly, but they suffer from half-resolution and their own artifacting (rainbow), and depending on viewing environment, worst contrast/brightness. There's also going to be more Plasma and LCD options in a few weeks once Nvidia releases their 3DTV Play software, but entry-level for those set-ups are generally in the $2000 range.
Yes this type of ghosting is inherent on LCD panels because of the way they refresh and have problems switching between certain colors fast enough. The top of the screens tend to be worst because they're also not perfectly synch'd up with the glasses. There are some measures to greatly reduce or mitigate this problem, like adjusting the monitor's contrast and or brightness, even overdrive setting on some panels, but in many games there will still be a problem near the top of screens especially when you have dark objects on light backgrounds. Unfortunately this occurs a lot with trees/buildings/wires with a light sky background so its very noticeable in some games.



Mafia 2 is actually a really bad example that emphasizes this stereo crosstalk/ghosting. Most games are not that bad, but for whatever reason there is a LOT of it even in the middle and bottom of the screen. Again, light/dark has a lot to do with it as you've seen there is residual dark that the liquid crystals seems to hold even when you switch to a light background for both eyes. But its surprising because a 3D Ready game typically adjusts their color palettes to minimize any light/dark ghosting. Mafia 2 seems to make it worst across the board. Other games will still have some light/dark ghosting and it can be annoying at first but you can minimize the impact greatly by adjusting monitor settings (again, these differe per panel, on my AW2310 adjusting Contrast to 45 or lower helps a lot), but most aren't nearly as bad as Mafia 2.



The other options are DLP, which don't suffer this type of ghosting because their pixels refresh differently, faster and more uniformly, but they suffer from half-resolution and their own artifacting (rainbow), and depending on viewing environment, worst contrast/brightness. There's also going to be more Plasma and LCD options in a few weeks once Nvidia releases their 3DTV Play software, but entry-level for those set-ups are generally in the $2000 range.

-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings

Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W

#8
Posted 09/01/2010 07:54 PM   
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