Why can't we have extreme toyification like pop out convergence without shrinking the game image??
Its more immersive and also needs less anti aliasing, whats going on when the image shrinks and can it be prevented?
Why can't we have extreme toyification like pop out convergence without shrinking the game image??
Its more immersive and also needs less anti aliasing, whats going on when the image shrinks and can it be prevented?
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Hehe, great question! Reminds me of Father Ted:
https://www.youtube.com/watch?v=MMiKyfd6hA0
Basically, if something is size X, then, as convergence makes it appear closer, our minds have to compensate by making it appear smaller, (and vise versa).
You could have great large toyification but you would need a huge screen and a wide field of view.
VR does this very well, as the screen is at infinity, and the FOV is relatively huge :)
Basically, if something is size X, then, as convergence makes it appear closer, our minds have to compensate by making it appear smaller, (and vise versa).
You could have great large toyification but you would need a huge screen and a wide field of view.
VR does this very well, as the screen is at infinity, and the FOV is relatively huge :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
[quote="RAGEdemon"]Hehe, great question! Reminds me of Father Ted:
https://www.youtube.com/watch?v=MMiKyfd6hA0
Basically, if something is size X, then, as convergence makes it appear closer, our minds have to compensate by making it appear smaller, (and vise versa).
You could have great large toyification but you would need a huge screen and a wide field of view.
VR does this very well, as the screen is at infinity, and the FOV is relatively huge :)
[/quote]
Thanks for the explanation!
RAGEdemon said:Hehe, great question! Reminds me of Father Ted:
Basically, if something is size X, then, as convergence makes it appear closer, our minds have to compensate by making it appear smaller, (and vise versa).
You could have great large toyification but you would need a huge screen and a wide field of view.
VR does this very well, as the screen is at infinity, and the FOV is relatively huge :)
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Its more immersive and also needs less anti aliasing, whats going on when the image shrinks and can it be prevented?
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Basically, if something is size X, then, as convergence makes it appear closer, our minds have to compensate by making it appear smaller, (and vise versa).
You could have great large toyification but you would need a huge screen and a wide field of view.
VR does this very well, as the screen is at infinity, and the FOV is relatively huge :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Thanks for the explanation!
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2