Cool, thanks. I have challenged myself to pick up one game over Xmas and this is the one that I want to go with. I'll probably cave though, I want to avoid a back log since there is only so much time to game, I'll need luck with that...dam you 3D Vision...lol
Cool, thanks. I have challenged myself to pick up one game over Xmas and this is the one that I want to go with. I'll probably cave though, I want to avoid a back log since there is only so much time to game, I'll need luck with that...dam you 3D Vision...lol
[quote="Stryker_66"][quote="bo3b"]I would love to blame the problems on the DRM, but I'm not sure that is the problem here. I think that I've seen this sort of shifted problem when we worked on WatchDogs. Sometimes it would fire up and be fine, othertimes, all 2D looking screen with like three items showing in 3D properly.
Never did find a solid answer to it, although lately it seems better. SLI made it worse, but non-SLI did not fix it. 320.49 driver fixed the problem 100%. So I'm inclined to think this is a bug in the 344 drivers, that is showing up more often in recent games. The DRM could easily make it worse or more predictable somehow.
The double-beep thing is my recent addition- to say that the shader marked already exists. Previously it would do the low-boop error- which was ambiguous in that it could be an actual compile failure or already existing. So I made that part clear with double high beep. Already exists, compiles OK. Just a small tweak to the convenience.[/quote]
Hey Gang,
I am planning to pick this up over the Xmas sale and I understand the fix by Helifax is on the HelixMod blog site, awesome stuff! Question, is there anything I should know about in terms of playing this game in 3D. (i.e. new patches by developer or is the fix broken since). Minor issues don't bother me but I don't to jump through hoops to get this to work. Any thoughts or config suggestions would be most appreciated...
[/quote]
Hi - the fix on the helixblog is not the 3D Vision fix we put out in beta on this forum thread. Helifax made the game playable by disabling troublesome effects like shadows, volumetric lights (I think) and other things. It still looks nice, but not the same as the full 3D fix. Because we have been working on Dragon Age Inquisition, we have not released the 3D fix yet for Lords of the Fallen, but I will be going back to it next to iron out anything that can be ironed out (there are still shaders I know about that need fixing).
You really need to bear in mind though that both this game and Dragon Age Inquisition have lots of stability problems that affect everyone. 3D unfortunately has its own set of extra stability issues as well (not even counting the fact that it does not render in 3d properly). So I would say that you must go into this game expecting to experience some annoying problems, one of the most annoying being that randomly the 3D fix gets disabled (somehow) and suddenly the game looks like crap again, so you need to restart. We might be able to put a key-toggle in for certain features that render the game like Helifax's blog fix in the event that that happens, but that's pretty unsatisfying. It's a real shame because the game looks fantastic in 3D.
Anyway, we will put something out in the next few weeks, but until then you can use Helifax's current fix.
bo3b said:I would love to blame the problems on the DRM, but I'm not sure that is the problem here. I think that I've seen this sort of shifted problem when we worked on WatchDogs. Sometimes it would fire up and be fine, othertimes, all 2D looking screen with like three items showing in 3D properly.
Never did find a solid answer to it, although lately it seems better. SLI made it worse, but non-SLI did not fix it. 320.49 driver fixed the problem 100%. So I'm inclined to think this is a bug in the 344 drivers, that is showing up more often in recent games. The DRM could easily make it worse or more predictable somehow.
The double-beep thing is my recent addition- to say that the shader marked already exists. Previously it would do the low-boop error- which was ambiguous in that it could be an actual compile failure or already existing. So I made that part clear with double high beep. Already exists, compiles OK. Just a small tweak to the convenience.
Hey Gang,
I am planning to pick this up over the Xmas sale and I understand the fix by Helifax is on the HelixMod blog site, awesome stuff! Question, is there anything I should know about in terms of playing this game in 3D. (i.e. new patches by developer or is the fix broken since). Minor issues don't bother me but I don't to jump through hoops to get this to work. Any thoughts or config suggestions would be most appreciated...
Hi - the fix on the helixblog is not the 3D Vision fix we put out in beta on this forum thread. Helifax made the game playable by disabling troublesome effects like shadows, volumetric lights (I think) and other things. It still looks nice, but not the same as the full 3D fix. Because we have been working on Dragon Age Inquisition, we have not released the 3D fix yet for Lords of the Fallen, but I will be going back to it next to iron out anything that can be ironed out (there are still shaders I know about that need fixing).
You really need to bear in mind though that both this game and Dragon Age Inquisition have lots of stability problems that affect everyone. 3D unfortunately has its own set of extra stability issues as well (not even counting the fact that it does not render in 3d properly). So I would say that you must go into this game expecting to experience some annoying problems, one of the most annoying being that randomly the 3D fix gets disabled (somehow) and suddenly the game looks like crap again, so you need to restart. We might be able to put a key-toggle in for certain features that render the game like Helifax's blog fix in the event that that happens, but that's pretty unsatisfying. It's a real shame because the game looks fantastic in 3D.
Anyway, we will put something out in the next few weeks, but until then you can use Helifax's current fix.
[quote="mike_ar69]Hi - the fix on the helixblog is not the 3D Vision fix we put out in beta on this forum thread. Helifax made the game playable by disabling troublesome effects like shadows, volumetric lights (I think) and other things. It still looks nice, but not the same as the full 3D fix. Because we have been working on Dragon Age Inquisition, we have not released the 3D fix yet for Lords of the Fallen, but I will be going back to it next to iron out anything that can be ironed out (there are still shaders I know about that need fixing).
You really need to bear in mind though that both this game and Dragon Age Inquisition have lots of stability problems that affect everyone. 3D unfortunately has its own set of extra stability issues as well (not even counting the fact that it does not render in 3d properly). So I would say that you must go into this game expecting to experience some annoying problems, one of the most annoying being that randomly the 3D fix gets disabled (somehow) and suddenly the game looks like crap again, so you need to restart. We might be able to put a key-toggle in for certain features that render the game like Helifax's blog fix in the event that that happens, but that's pretty unsatisfying. It's a real shame because the game looks fantastic in 3D.
Anyway, we will put something out in the next few weeks, but until then you can use Helifax's current fix.[/quote]
I hear what you are saying. I have followed the Dragon Age: Inquisition thread and and based on what I've read is there seems to be either game engine related problems and perhaps this new DRM that is used in both titles. I am a patient person so thanks for this, I'll hold off on Lords of the Fallen for now. If I do change my mind, I am fully aware of the potential problems, such as the life a 3D Vision enthusiast...ha ha. I've been following Bo3d's tutorials and I will be spending some time on learning how to fix some shaders, I have a few older titles in mind that could benefit from this. I know how to configure and disable, but I'd prefer the knowledge to fix!
Besides, I need to start saying NO to new purchases as I've realized my game collection is rising faster than I can play.....lol.....so insidious and addictive....and Steam knows this with their dam sales!
mike_ar69 said:Hi - the fix on the helixblog is not the 3D Vision fix we put out in beta on this forum thread. Helifax made the game playable by disabling troublesome effects like shadows, volumetric lights (I think) and other things. It still looks nice, but not the same as the full 3D fix. Because we have been working on Dragon Age Inquisition, we have not released the 3D fix yet for Lords of the Fallen, but I will be going back to it next to iron out anything that can be ironed out (there are still shaders I know about that need fixing).
You really need to bear in mind though that both this game and Dragon Age Inquisition have lots of stability problems that affect everyone. 3D unfortunately has its own set of extra stability issues as well (not even counting the fact that it does not render in 3d properly). So I would say that you must go into this game expecting to experience some annoying problems, one of the most annoying being that randomly the 3D fix gets disabled (somehow) and suddenly the game looks like crap again, so you need to restart. We might be able to put a key-toggle in for certain features that render the game like Helifax's blog fix in the event that that happens, but that's pretty unsatisfying. It's a real shame because the game looks fantastic in 3D.
Anyway, we will put something out in the next few weeks, but until then you can use Helifax's current fix.
I hear what you are saying. I have followed the Dragon Age: Inquisition thread and and based on what I've read is there seems to be either game engine related problems and perhaps this new DRM that is used in both titles. I am a patient person so thanks for this, I'll hold off on Lords of the Fallen for now. If I do change my mind, I am fully aware of the potential problems, such as the life a 3D Vision enthusiast...ha ha. I've been following Bo3d's tutorials and I will be spending some time on learning how to fix some shaders, I have a few older titles in mind that could benefit from this. I know how to configure and disable, but I'd prefer the knowledge to fix!
Besides, I need to start saying NO to new purchases as I've realized my game collection is rising faster than I can play.....lol.....so insidious and addictive....and Steam knows this with their dam sales!
I been using the patch from the following site
https://github.com/bo3b/3Dmigoto/releases Lords of the fallen 99.8 beta patch.
I'm currently on 1.4 version of Lords of the Fallen
347.09 and 344.77 NVidia Drivers
I had to rise the power limit of my 980 GTX to 115%
All NVidia features are selected in the options menu GPU to PHYSX NVidia Turbulence enabled.
Very Stable not one crash to desktop after rising the power limit to 115 % before rising the power limit at the most I could play for 10 minutes without crashing.
I'm currently on 1.4 version of Lords of the Fallen
347.09 and 344.77 NVidia Drivers
I had to rise the power limit of my 980 GTX to 115%
All NVidia features are selected in the options menu GPU to PHYSX NVidia Turbulence enabled.
Very Stable not one crash to desktop after rising the power limit to 115 % before rising the power limit at the most I could play for 10 minutes without crashing.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
[quote="zig11727"]I been using the patch from the following site
https://github.com/bo3b/3Dmigoto/releases Lords of the fallen 99.8 beta patch.
I'm currently on 1.4 version of Lords of the Fallen
347.09 and 344.77 NVidia Drivers
I had to rise the power limit of my 980 GTX to 115%
All NVidia features are selected in the options menu GPU to PHYSX NVidia Turbulence enabled.
Very Stable not one crash to desktop after rising the power limit to 115 % before rising the power limit at the most I could play for 10 minutes without crashing.
[/quote]
That's very interesting, when you say raise the power level what do you mean? Overclock the voltage? Or just a fequency hike?
I'm currently on 1.4 version of Lords of the Fallen
347.09 and 344.77 NVidia Drivers
I had to rise the power limit of my 980 GTX to 115%
All NVidia features are selected in the options menu GPU to PHYSX NVidia Turbulence enabled.
Very Stable not one crash to desktop after rising the power limit to 115 % before rising the power limit at the most I could play for 10 minutes without crashing.
That's very interesting, when you say raise the power level what do you mean? Overclock the voltage? Or just a fequency hike?
Raising the power allocated to the video card allowed me to play lords of the fallen without crashing to set this in NVidia Inspector it is under the Power and Temperature Target default setting is 100 % raising this to 115 % solve my problem.
This is common problem with 9XX series card when running PhysX games many user's on the forums are not able to run the Metro 2033, Last Light Redux and Batman games benchmarks with PhysX enabled. the above solved the problem for me.
I think at Overclockers.net I learned about it.
Helifax said the game never crash on him and I noticed he was running a pair of 780Ti so I did some research and found the above.
Raising the power allocated to the video card allowed me to play lords of the fallen without crashing to set this in NVidia Inspector it is under the Power and Temperature Target default setting is 100 % raising this to 115 % solve my problem.
This is common problem with 9XX series card when running PhysX games many user's on the forums are not able to run the Metro 2033, Last Light Redux and Batman games benchmarks with PhysX enabled. the above solved the problem for me.
I think at Overclockers.net I learned about it.
Helifax said the game never crash on him and I noticed he was running a pair of 780Ti so I did some research and found the above.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
[quote="zig11727"]Raising the power allocated to the video card allowed me to play lords of the fallen without crashing to set this in NVidia Inspector it is under the Power and Temperature Target default setting is 100 % raising this to 115 % solve my problem.
This is common problem with 9XX series card when running PhysX games many user's on the forums are not able to run the Metro 2033, Last Light Redux and Batman games benchmarks with PhysX enabled. the above solved the problem for me.
I think at Overclockers.net I learned about it.
Helifax said the game never crash on him and I noticed he was running a pair of 780Ti so I did some research and found the above.
[/quote]
Thanks - this is worth knowing. I did read an article talking about the game generating power spikes and so on, so its probably related. I have my fans on super high anyway, so I might try this just to see if it helps.
zig11727 said:Raising the power allocated to the video card allowed me to play lords of the fallen without crashing to set this in NVidia Inspector it is under the Power and Temperature Target default setting is 100 % raising this to 115 % solve my problem.
This is common problem with 9XX series card when running PhysX games many user's on the forums are not able to run the Metro 2033, Last Light Redux and Batman games benchmarks with PhysX enabled. the above solved the problem for me.
I think at Overclockers.net I learned about it.
Helifax said the game never crash on him and I noticed he was running a pair of 780Ti so I did some research and found the above.
Thanks - this is worth knowing. I did read an article talking about the game generating power spikes and so on, so its probably related. I have my fans on super high anyway, so I might try this just to see if it helps.
[quote="zig11727"]I been using the patch from the following site
https://github.com/bo3b/3Dmigoto/releases Lords of the fallen 99.8 beta patch.
I'm currently on 1.4 version of Lords of the Fallen
347.09 and 344.77 NVidia Drivers
I had to rise the power limit of my 980 GTX to 115%
All NVidia features are selected in the options menu GPU to PHYSX NVidia Turbulence enabled.
Very Stable not one crash to desktop after rising the power limit to 115 % before rising the power limit at the most I could play for 10 minutes without crashing.
[/quote]
A counterpart to raising the power limit would be to UNDERclock the cards. Same idea, different direction. So rather than allow more power, lower the power demand. I'd be curious if that worked here.
I had to do this with my old GTX 580 cards, where a particular room in only one game, Deux Ex, would crash. Underclocking the cards by 20MHz resolved the crash.
I'm currently on 1.4 version of Lords of the Fallen
347.09 and 344.77 NVidia Drivers
I had to rise the power limit of my 980 GTX to 115%
All NVidia features are selected in the options menu GPU to PHYSX NVidia Turbulence enabled.
Very Stable not one crash to desktop after rising the power limit to 115 % before rising the power limit at the most I could play for 10 minutes without crashing.
A counterpart to raising the power limit would be to UNDERclock the cards. Same idea, different direction. So rather than allow more power, lower the power demand. I'd be curious if that worked here.
I had to do this with my old GTX 580 cards, where a particular room in only one game, Deux Ex, would crash. Underclocking the cards by 20MHz resolved the crash.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I wonder if maxwell/kepler boost is the reason for crashing here. If the game is as power hungry as they say, spikes above default 100% power target would lower voltage output and maybe lower clocks so the power usage stays within limit. Though im not exactly sure what happens during those power spikes above threshold. Does the boost function lower voltage, clocks or both during those moments? Im pretty sure both voltage and clocks are lowered on those moments, which would mean that normal clocks(example 1250mhz, 1.175v) are stable but during spike moments the lowered clocks(1200mhz, 1.150v) are not. Raising power limit therefore allows the game to use those higher values and stay stable.
I wonder if maxwell/kepler boost is the reason for crashing here. If the game is as power hungry as they say, spikes above default 100% power target would lower voltage output and maybe lower clocks so the power usage stays within limit. Though im not exactly sure what happens during those power spikes above threshold. Does the boost function lower voltage, clocks or both during those moments? Im pretty sure both voltage and clocks are lowered on those moments, which would mean that normal clocks(example 1250mhz, 1.175v) are stable but during spike moments the lowered clocks(1200mhz, 1.150v) are not. Raising power limit therefore allows the game to use those higher values and stay stable.
[quote="sammy123"]I wonder if maxwell/kepler boost is the reason for crashing here. If the game is as power hungry as they say, spikes above default 100% power target would lower voltage output and maybe lower clocks so the power usage stays within limit. Though im not exactly sure what happens during those power spikes above threshold. Does the boost function lower voltage, clocks or both during those moments? Im pretty sure both voltage and clocks are lowered on those moments, which would mean that normal clocks(example 1250mhz, 1.175v) are stable but during spike moments the lowered clocks(1200mhz, 1.150v) are not. Raising power limit therefore allows the game to use those higher values and stay stable.
[/quote]
That doesn't seem to be how it works. The Boost function _increases_ the clock speeds and voltage as a boost of performance. The only actual limit is thermal performance, and it will either back off on boost the clocks, or actively start lowering the clocks in order to avoid thermal problems. Their current goal is to maximize performance within the thermal envelope. Setting the power to 115% unlocks boost bins.
http://www.geforce.com/hardware/technology/gpu-boost-2/technology
It's not completely clear why raising the max limit would solve a crash. Kind of counter-intuitive, I'd expect that to make it worse. Could just be that it needs to jiggle the performance a bit to avoid a crash scenario.
sammy123 said:I wonder if maxwell/kepler boost is the reason for crashing here. If the game is as power hungry as they say, spikes above default 100% power target would lower voltage output and maybe lower clocks so the power usage stays within limit. Though im not exactly sure what happens during those power spikes above threshold. Does the boost function lower voltage, clocks or both during those moments? Im pretty sure both voltage and clocks are lowered on those moments, which would mean that normal clocks(example 1250mhz, 1.175v) are stable but during spike moments the lowered clocks(1200mhz, 1.150v) are not. Raising power limit therefore allows the game to use those higher values and stay stable.
That doesn't seem to be how it works. The Boost function _increases_ the clock speeds and voltage as a boost of performance. The only actual limit is thermal performance, and it will either back off on boost the clocks, or actively start lowering the clocks in order to avoid thermal problems. Their current goal is to maximize performance within the thermal envelope. Setting the power to 115% unlocks boost bins.
http://www.geforce.com/hardware/technology/gpu-boost-2/technology
It's not completely clear why raising the max limit would solve a crash. Kind of counter-intuitive, I'd expect that to make it worse. Could just be that it needs to jiggle the performance a bit to avoid a crash scenario.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
I just tested using 3dmark which constantly breaks the base tdp limit and in my case every time power limit was at max the clocks and voltage decreased both. At times well below base boost, so it does seem to work that way. Well i suppose its not necessary boost function that throttles clocks but never the less i think i may have been on to something.
Usually my 980 runs 1253mhz at 1.175v stock, during 3dmark and those tdp spikes i saw as low as 1123mhz 1.08v
edit: nvm it was temp target that actually throttles the card. Rising that alone stopped the throttling, by default temp and power target are linked so rising either one basically rises both. Taking temp target out of the equation, power target at 100% voltage jumps between 1.121-1.181, power target at 120% voltage is rock steady 1.181 so rising the power target definitely keeps voltage steadier hence no crash. Core clock was same at least during heaven 4.0 benchmark which i used this time.
I just tested using 3dmark which constantly breaks the base tdp limit and in my case every time power limit was at max the clocks and voltage decreased both. At times well below base boost, so it does seem to work that way. Well i suppose its not necessary boost function that throttles clocks but never the less i think i may have been on to something.
Usually my 980 runs 1253mhz at 1.175v stock, during 3dmark and those tdp spikes i saw as low as 1123mhz 1.08v
edit: nvm it was temp target that actually throttles the card. Rising that alone stopped the throttling, by default temp and power target are linked so rising either one basically rises both. Taking temp target out of the equation, power target at 100% voltage jumps between 1.121-1.181, power target at 120% voltage is rock steady 1.181 so rising the power target definitely keeps voltage steadier hence no crash. Core clock was same at least during heaven 4.0 benchmark which i used this time.
Well this is interesting...
After I've played with different settings.. apparently I reached THE CAP that DENUVO DRM allows and now it doesn't even let me start the game;))
https://steamcommunity.com/app/265300/discussions/0/620700960924821334/
So, don't do that! :P
As a side-note does anyone know a WORKING CRACK? so I can PLAY THE GAME ON WHICH I PAYED MONEY ^_^ ?:))
As a side-note does anyone know a WORKING CRACK? so I can PLAY THE GAME ON WHICH I PAYED MONEY ^_^ ?:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Well this is interesting...
After I've played with different settings.. apparently I reached THE CAP that DENUVO DRM allows and now it doesn't even let me start the game;))
https://steamcommunity.com/app/265300/discussions/0/620700960924821334/
So, don't do that! :P
As a side-note does anyone know a WORKING CRACK? so I can PLAY THE GAME ON WHICH I PAYED MONEY ^_^ ?:))[/quote]
Thats insane, I guess they still don't realize this kind of practice FORCES people into piracy. When its easier to pirate a game and have it actually work than a payed version you have a major problem.
As a side-note does anyone know a WORKING CRACK? so I can PLAY THE GAME ON WHICH I PAYED MONEY ^_^ ?:))
Thats insane, I guess they still don't realize this kind of practice FORCES people into piracy. When its easier to pirate a game and have it actually work than a payed version you have a major problem.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Hi - the fix on the helixblog is not the 3D Vision fix we put out in beta on this forum thread. Helifax made the game playable by disabling troublesome effects like shadows, volumetric lights (I think) and other things. It still looks nice, but not the same as the full 3D fix. Because we have been working on Dragon Age Inquisition, we have not released the 3D fix yet for Lords of the Fallen, but I will be going back to it next to iron out anything that can be ironed out (there are still shaders I know about that need fixing).
You really need to bear in mind though that both this game and Dragon Age Inquisition have lots of stability problems that affect everyone. 3D unfortunately has its own set of extra stability issues as well (not even counting the fact that it does not render in 3d properly). So I would say that you must go into this game expecting to experience some annoying problems, one of the most annoying being that randomly the 3D fix gets disabled (somehow) and suddenly the game looks like crap again, so you need to restart. We might be able to put a key-toggle in for certain features that render the game like Helifax's blog fix in the event that that happens, but that's pretty unsatisfying. It's a real shame because the game looks fantastic in 3D.
Anyway, we will put something out in the next few weeks, but until then you can use Helifax's current fix.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I hear what you are saying. I have followed the Dragon Age: Inquisition thread and and based on what I've read is there seems to be either game engine related problems and perhaps this new DRM that is used in both titles. I am a patient person so thanks for this, I'll hold off on Lords of the Fallen for now. If I do change my mind, I am fully aware of the potential problems, such as the life a 3D Vision enthusiast...ha ha. I've been following Bo3d's tutorials and I will be spending some time on learning how to fix some shaders, I have a few older titles in mind that could benefit from this. I know how to configure and disable, but I'd prefer the knowledge to fix!
Besides, I need to start saying NO to new purchases as I've realized my game collection is rising faster than I can play.....lol.....so insidious and addictive....and Steam knows this with their dam sales!
https://github.com/bo3b/3Dmigoto/releases Lords of the fallen 99.8 beta patch.
I'm currently on 1.4 version of Lords of the Fallen
347.09 and 344.77 NVidia Drivers
I had to rise the power limit of my 980 GTX to 115%
All NVidia features are selected in the options menu GPU to PHYSX NVidia Turbulence enabled.
Very Stable not one crash to desktop after rising the power limit to 115 % before rising the power limit at the most I could play for 10 minutes without crashing.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
That's very interesting, when you say raise the power level what do you mean? Overclock the voltage? Or just a fequency hike?
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
This is common problem with 9XX series card when running PhysX games many user's on the forums are not able to run the Metro 2033, Last Light Redux and Batman games benchmarks with PhysX enabled. the above solved the problem for me.
I think at Overclockers.net I learned about it.
Helifax said the game never crash on him and I noticed he was running a pair of 780Ti so I did some research and found the above.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
Thanks - this is worth knowing. I did read an article talking about the game generating power spikes and so on, so its probably related. I have my fans on super high anyway, so I might try this just to see if it helps.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
A counterpart to raising the power limit would be to UNDERclock the cards. Same idea, different direction. So rather than allow more power, lower the power demand. I'd be curious if that worked here.
I had to do this with my old GTX 580 cards, where a particular room in only one game, Deux Ex, would crash. Underclocking the cards by 20MHz resolved the crash.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
That doesn't seem to be how it works. The Boost function _increases_ the clock speeds and voltage as a boost of performance. The only actual limit is thermal performance, and it will either back off on boost the clocks, or actively start lowering the clocks in order to avoid thermal problems. Their current goal is to maximize performance within the thermal envelope. Setting the power to 115% unlocks boost bins.
http://www.geforce.com/hardware/technology/gpu-boost-2/technology
It's not completely clear why raising the max limit would solve a crash. Kind of counter-intuitive, I'd expect that to make it worse. Could just be that it needs to jiggle the performance a bit to avoid a crash scenario.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Usually my 980 runs 1253mhz at 1.175v stock, during 3dmark and those tdp spikes i saw as low as 1123mhz 1.08v
edit: nvm it was temp target that actually throttles the card. Rising that alone stopped the throttling, by default temp and power target are linked so rising either one basically rises both. Taking temp target out of the equation, power target at 100% voltage jumps between 1.121-1.181, power target at 120% voltage is rock steady 1.181 so rising the power target definitely keeps voltage steadier hence no crash. Core clock was same at least during heaven 4.0 benchmark which i used this time.
After I've played with different settings.. apparently I reached THE CAP that DENUVO DRM allows and now it doesn't even let me start the game;))
https://steamcommunity.com/app/265300/discussions/0/620700960924821334/
So, don't do that! :P
As a side-note does anyone know a WORKING CRACK? so I can PLAY THE GAME ON WHICH I PAYED MONEY ^_^ ?:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thats insane, I guess they still don't realize this kind of practice FORCES people into piracy. When its easier to pirate a game and have it actually work than a payed version you have a major problem.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)