Metro 2033 Redux - 3d issues
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I must say, that I seriously doubt Helifax will call the fix 3D Ready, if there's alot of texture flickering in 3D, that doesn't make sence, there must be some issue in your end Losti!
I must say, that I seriously doubt Helifax will call the fix 3D Ready, if there's alot of texture flickering in 3D, that doesn't make sence, there must be some issue in your end Losti!

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#46
Posted 05/13/2019 05:53 PM   
np i adapted the ame for my likes. Adding low separation with high convergence will cure this, i have adapted the hud depth for my settings. I switch to low sep/high conv in areas afflicted from huge texture pop in. ==> REDUX VERSION, normal Version is OK without any fix but i dont like it!!!
np i adapted the ame for my likes. Adding low separation with high convergence will cure this, i have adapted the hud depth for my settings. I switch to low sep/high conv in areas afflicted from huge texture pop in.

==> REDUX VERSION, normal Version is OK without any fix but i dont like it!!!

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#47
Posted 05/13/2019 06:18 PM   
[quote="Losti"]np i adapted the ame for my likes. Adding low separation with high convergence will cure this, i have adapted the hud depth for my settings in the shader files. I switch to low sep/high conv in areas afflicted from huge texture pop in. ==> REDUX VERSION, normal Version is OK without any fix but i dont like it!!![/quote]
Losti said:np i adapted the ame for my likes. Adding low separation with high convergence will cure this, i have adapted the hud depth for my settings in the shader files. I switch to low sep/high conv in areas afflicted from huge texture pop in.

==> REDUX VERSION, normal Version is OK without any fix but i dont like it!!!

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#48
Posted 05/13/2019 06:18 PM   
Pop in textures. In the Metro Station die example. Not seen at any place in the redux version. Ah and ill try frustrum today like helifax mentioned.
Pop in textures. In the Metro Station die example. Not seen at any place in the redux version. Ah and ill try frustrum today like helifax mentioned.

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#49
Posted 05/14/2019 03:56 AM   
I have noticed that there is something wrong while playing @ HIGH and ULTRA and i found the problem here. Is a Ligt/AO/Shadow issue. I have fixed that, you can add the 2 files to the current fix in \Metro 2033 Redux\ShaderFixes. [url]https://s3.amazonaws.com/losti/Metro2033Redux_AO-FIX.rar[/url] For the texture popin i do not have found a solution :-( (except low sep)
I have noticed that there is something wrong while playing @ HIGH and ULTRA and i found the problem here. Is a Ligt/AO/Shadow issue. I have fixed that, you can add the 2 files to the current fix in \Metro 2033 Redux\ShaderFixes.

https://s3.amazonaws.com/losti/Metro2033Redux_AO-FIX.rar

For the texture popin i do not have found a solution :-( (except low sep)

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#50
Posted 05/19/2019 10:30 AM   
Thanks Losti!
Thanks Losti!

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#51
Posted 05/19/2019 10:43 AM   
//
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#52
Posted 05/19/2019 12:59 PM   
[quote="chtiblue"]Thanks Losti![/quote] Please redownload, i have noticed that in some low and very high convergences the correction came out of the right depth, i have made a revision fixing the convergence dependency. Also found some water reflection that was wrong @ ULTRA graphic settings and add a correction.
chtiblue said:Thanks Losti!


Please redownload, i have noticed that in some low and very high convergences the correction came out of the right depth, i have made a revision fixing the convergence dependency.

Also found some water reflection that was wrong @ ULTRA graphic settings and add a correction.

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

#53
Posted 05/19/2019 02:56 PM   
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