Tes IV Oblivion. Sky & water in stereo fix by YoZJ Correct display of water and the sky...
4 / 4
I have found a script to minimize stuttering, but still this game eat more power than desired:
[url="http://forums.bethsoft.com/?showtopic=1068356"]http://forums.bethsoft.com/?showtopic=1068356[/url]
For water I know that I must disable reflections in oblivion.ini. And if you install "Natural Environments/Natural Water" you can play in 3D seeying all visuals reflections (but reflections of buildings and mountains is not well done and disturb a lot... but maybe better than a plain blue boring watter if we play with no reflection). Note that Natural Water overrites the oblivion.ini parameters, but aditional problems occur if it is not disabled reflections in oblivion.ini.
"Regular character only shadows are not perfect but they are definitely tolerable for such a grand game" -> I am not agree. Shadows are usually a very important thing, and this game do not render them correctly. I must disable all shadows to play + reflection problems in water + sky problems = very POOR 3D (at least for me). And also stuttering. So I think that 3D compatibility is POOR in this game. Another thing is if the game is good or not.
For water I know that I must disable reflections in oblivion.ini. And if you install "Natural Environments/Natural Water" you can play in 3D seeying all visuals reflections (but reflections of buildings and mountains is not well done and disturb a lot... but maybe better than a plain blue boring watter if we play with no reflection). Note that Natural Water overrites the oblivion.ini parameters, but aditional problems occur if it is not disabled reflections in oblivion.ini.
"Regular character only shadows are not perfect but they are definitely tolerable for such a grand game" -> I am not agree. Shadows are usually a very important thing, and this game do not render them correctly. I must disable all shadows to play + reflection problems in water + sky problems = very POOR 3D (at least for me). And also stuttering. So I think that 3D compatibility is POOR in this game. Another thing is if the game is good or not.
[quote name='b4thman' post='1107081' date='Aug 21 2010, 09:49 PM']"Regular character only shadows are not perfect but they are definitely tolerable for such a grand game" -> I am not agree. Shadows are usually a very important thing, and this game do not render them correctly. I must disable all shadows to play + reflection problems in water + sky problems = very POOR 3D (at least for me). And also stuttering. So I think that 3D compatibility is POOR in this game. Another thing is if the game is good or not.[/quote]
This is obviously subjective but, with respect, I find shadows far less important when using S3D. Before s3D I found I needed shadows to help gauge distance; jumping without a shadow was frankly risible. Right now I am in a room with diffused lighting and shadows are not obvious. In Portsmouth it is currently overcast (suprise). The only shadows I see is the diffused darkness under cars, street bins and other wide based objects. Lamp post's and people's shadows are less obvious (excepth when their feet just about to touch the ground). Sure shadows are there but they are worlds apart from game shadows. Much more subtle.
Admitedly when I first played Oblivion without the shadows I was a bit put off. But that lasted seconds because as soon as I moved onto a grassy area I forgot! I havent played Oblivion much since I bought 3D Vision but when I have played, for some reason, with shadows disabled I have never seen the sun rendered in the sky. I wonder if this was intentional?
[quote name='b4thman' post='1107081' date='Aug 21 2010, 09:49 PM']"Regular character only shadows are not perfect but they are definitely tolerable for such a grand game" -> I am not agree. Shadows are usually a very important thing, and this game do not render them correctly. I must disable all shadows to play + reflection problems in water + sky problems = very POOR 3D (at least for me). And also stuttering. So I think that 3D compatibility is POOR in this game. Another thing is if the game is good or not.
This is obviously subjective but, with respect, I find shadows far less important when using S3D. Before s3D I found I needed shadows to help gauge distance; jumping without a shadow was frankly risible. Right now I am in a room with diffused lighting and shadows are not obvious. In Portsmouth it is currently overcast (suprise). The only shadows I see is the diffused darkness under cars, street bins and other wide based objects. Lamp post's and people's shadows are less obvious (excepth when their feet just about to touch the ground). Sure shadows are there but they are worlds apart from game shadows. Much more subtle.
Admitedly when I first played Oblivion without the shadows I was a bit put off. But that lasted seconds because as soon as I moved onto a grassy area I forgot! I havent played Oblivion much since I bought 3D Vision but when I have played, for some reason, with shadows disabled I have never seen the sun rendered in the sky. I wonder if this was intentional?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[quote name='b4thman' post='1107081' date='Aug 21 2010, 09:49 PM']"Regular character only shadows are not perfect but they are definitely tolerable for such a grand game" -> I am not agree. Shadows are usually a very important thing, and this game do not render them correctly. I must disable all shadows to play + reflection problems in water + sky problems = very POOR 3D (at least for me). And also stuttering. So I think that 3D compatibility is POOR in this game. Another thing is if the game is good or not.[/quote]
This is obviously subjective but, with respect, I find shadows far less important when using S3D. Before s3D I found I needed shadows to help gauge distance; jumping without a shadow was frankly risible. Right now I am in a room with diffused lighting and shadows are not obvious. In Portsmouth it is currently overcast (suprise). The only shadows I see is the diffused darkness under cars, street bins and other wide based objects. Lamp post's and people's shadows are less obvious (excepth when their feet just about to touch the ground). Sure shadows are there but they are worlds apart from game shadows. Much more subtle.
Admitedly when I first played Oblivion without the shadows I was a bit put off. But that lasted seconds because as soon as I moved onto a grassy area I forgot! I havent played Oblivion much since I bought 3D Vision but when I have played, for some reason, with shadows disabled I have never seen the sun rendered in the sky. I wonder if this was intentional?
[quote name='b4thman' post='1107081' date='Aug 21 2010, 09:49 PM']"Regular character only shadows are not perfect but they are definitely tolerable for such a grand game" -> I am not agree. Shadows are usually a very important thing, and this game do not render them correctly. I must disable all shadows to play + reflection problems in water + sky problems = very POOR 3D (at least for me). And also stuttering. So I think that 3D compatibility is POOR in this game. Another thing is if the game is good or not.
This is obviously subjective but, with respect, I find shadows far less important when using S3D. Before s3D I found I needed shadows to help gauge distance; jumping without a shadow was frankly risible. Right now I am in a room with diffused lighting and shadows are not obvious. In Portsmouth it is currently overcast (suprise). The only shadows I see is the diffused darkness under cars, street bins and other wide based objects. Lamp post's and people's shadows are less obvious (excepth when their feet just about to touch the ground). Sure shadows are there but they are worlds apart from game shadows. Much more subtle.
Admitedly when I first played Oblivion without the shadows I was a bit put off. But that lasted seconds because as soon as I moved onto a grassy area I forgot! I havent played Oblivion much since I bought 3D Vision but when I have played, for some reason, with shadows disabled I have never seen the sun rendered in the sky. I wonder if this was intentional?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[quote name='Stange' date='12 June 2010 - 11:33 PM' timestamp='1276382024' post='1072531']
I can't seem to get this fix to work, the stars are still split in half, and since my character is a vampire that's kinda important.
[/quote]
I also play a vampire and yeah, the nightsky is terrible in 3D...I've made a quick hotfix that allow me to play at night without headache, by painting the skynebula textures in black. It's not the ultimate fix for nightsky in Oblivion, but at least, it makes the game playable and enjoyable after midnight...Try it :put my files in your Oblivion/ Data/ textures/ Sky folder (don't forget to make a backup before overwrite).
By the way, could anyone fix this damn mesh for the stars?! The problem only appears when you modify the convergency (and of course convergency is essential for immersion in this game...).
[quote name='Stange' date='12 June 2010 - 11:33 PM' timestamp='1276382024' post='1072531']
I can't seem to get this fix to work, the stars are still split in half, and since my character is a vampire that's kinda important.
I also play a vampire and yeah, the nightsky is terrible in 3D...I've made a quick hotfix that allow me to play at night without headache, by painting the skynebula textures in black. It's not the ultimate fix for nightsky in Oblivion, but at least, it makes the game playable and enjoyable after midnight...Try it :put my files in your Oblivion/ Data/ textures/ Sky folder (don't forget to make a backup before overwrite).
By the way, could anyone fix this damn mesh for the stars?! The problem only appears when you modify the convergency (and of course convergency is essential for immersion in this game...).
Got the Steam GOTY Deluxe version of Oblivion. But I can't get the stereo sky fix to work. In fact, I can't get any texture mods to work. They worked fine on an old disk install from years ago... but not this new steam one. I'm trying to play all the expansions and a few new mods, and Nehrim.
Any help out there getting a good sky for the Steam version of Oblivion? /confused.gif' class='bbc_emoticon' alt=':confused:' />
Got the Steam GOTY Deluxe version of Oblivion. But I can't get the stereo sky fix to work. In fact, I can't get any texture mods to work. They worked fine on an old disk install from years ago... but not this new steam one. I'm trying to play all the expansions and a few new mods, and Nehrim.
Any help out there getting a good sky for the Steam version of Oblivion? /confused.gif' class='bbc_emoticon' alt=':confused:' />
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
[quote name='AcidBong' date='14 March 2011 - 01:48 PM' timestamp='1300110494' post='1207313']
Ok nevermind. Since no one cares, I got a NIF editor and did it myself. Fixed Nehrim sky as well. Easier than I thought it would be.
[/quote]
I care! how did you do it? How can i get it to run correctly?
When I installed Nehrim and started the game, I got a lot of missing textures. Since Nehrim copies things from your Oblivion install, I assume having a heavily-modded Oblivion caused this. I ended up copying over my entire textures and meshes folder into Nehrim and overwriting anything that was already there. This fixed all my missing texture issues and since the sky box fix was part of my Oblivion installation, it fixed the sky for Nehrim then also.
When I installed Nehrim and started the game, I got a lot of missing textures. Since Nehrim copies things from your Oblivion install, I assume having a heavily-modded Oblivion caused this. I ended up copying over my entire textures and meshes folder into Nehrim and overwriting anything that was already there. This fixed all my missing texture issues and since the sky box fix was part of my Oblivion installation, it fixed the sky for Nehrim then also.
[url="http://forums.bethsoft.com/?showtopic=1068356"]http://forums.bethsoft.com/?showtopic=1068356[/url]
For water I know that I must disable reflections in oblivion.ini. And if you install "Natural Environments/Natural Water" you can play in 3D seeying all visuals reflections (but reflections of buildings and mountains is not well done and disturb a lot... but maybe better than a plain blue boring watter if we play with no reflection). Note that Natural Water overrites the oblivion.ini parameters, but aditional problems occur if it is not disabled reflections in oblivion.ini.
"Regular character only shadows are not perfect but they are definitely tolerable for such a grand game" -> I am not agree. Shadows are usually a very important thing, and this game do not render them correctly. I must disable all shadows to play + reflection problems in water + sky problems = very POOR 3D (at least for me). And also stuttering. So I think that 3D compatibility is POOR in this game. Another thing is if the game is good or not.
http://forums.bethsoft.com/?showtopic=1068356
For water I know that I must disable reflections in oblivion.ini. And if you install "Natural Environments/Natural Water" you can play in 3D seeying all visuals reflections (but reflections of buildings and mountains is not well done and disturb a lot... but maybe better than a plain blue boring watter if we play with no reflection). Note that Natural Water overrites the oblivion.ini parameters, but aditional problems occur if it is not disabled reflections in oblivion.ini.
"Regular character only shadows are not perfect but they are definitely tolerable for such a grand game" -> I am not agree. Shadows are usually a very important thing, and this game do not render them correctly. I must disable all shadows to play + reflection problems in water + sky problems = very POOR 3D (at least for me). And also stuttering. So I think that 3D compatibility is POOR in this game. Another thing is if the game is good or not.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
This is obviously subjective but, with respect, I find shadows far less important when using S3D. Before s3D I found I needed shadows to help gauge distance; jumping without a shadow was frankly risible. Right now I am in a room with diffused lighting and shadows are not obvious. In Portsmouth it is currently overcast (suprise). The only shadows I see is the diffused darkness under cars, street bins and other wide based objects. Lamp post's and people's shadows are less obvious (excepth when their feet just about to touch the ground). Sure shadows are there but they are worlds apart from game shadows. Much more subtle.
Admitedly when I first played Oblivion without the shadows I was a bit put off. But that lasted seconds because as soon as I moved onto a grassy area I forgot! I havent played Oblivion much since I bought 3D Vision but when I have played, for some reason, with shadows disabled I have never seen the sun rendered in the sky. I wonder if this was intentional?
This is obviously subjective but, with respect, I find shadows far less important when using S3D. Before s3D I found I needed shadows to help gauge distance; jumping without a shadow was frankly risible. Right now I am in a room with diffused lighting and shadows are not obvious. In Portsmouth it is currently overcast (suprise). The only shadows I see is the diffused darkness under cars, street bins and other wide based objects. Lamp post's and people's shadows are less obvious (excepth when their feet just about to touch the ground). Sure shadows are there but they are worlds apart from game shadows. Much more subtle.
Admitedly when I first played Oblivion without the shadows I was a bit put off. But that lasted seconds because as soon as I moved onto a grassy area I forgot! I havent played Oblivion much since I bought 3D Vision but when I have played, for some reason, with shadows disabled I have never seen the sun rendered in the sky. I wonder if this was intentional?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
This is obviously subjective but, with respect, I find shadows far less important when using S3D. Before s3D I found I needed shadows to help gauge distance; jumping without a shadow was frankly risible. Right now I am in a room with diffused lighting and shadows are not obvious. In Portsmouth it is currently overcast (suprise). The only shadows I see is the diffused darkness under cars, street bins and other wide based objects. Lamp post's and people's shadows are less obvious (excepth when their feet just about to touch the ground). Sure shadows are there but they are worlds apart from game shadows. Much more subtle.
Admitedly when I first played Oblivion without the shadows I was a bit put off. But that lasted seconds because as soon as I moved onto a grassy area I forgot! I havent played Oblivion much since I bought 3D Vision but when I have played, for some reason, with shadows disabled I have never seen the sun rendered in the sky. I wonder if this was intentional?
This is obviously subjective but, with respect, I find shadows far less important when using S3D. Before s3D I found I needed shadows to help gauge distance; jumping without a shadow was frankly risible. Right now I am in a room with diffused lighting and shadows are not obvious. In Portsmouth it is currently overcast (suprise). The only shadows I see is the diffused darkness under cars, street bins and other wide based objects. Lamp post's and people's shadows are less obvious (excepth when their feet just about to touch the ground). Sure shadows are there but they are worlds apart from game shadows. Much more subtle.
Admitedly when I first played Oblivion without the shadows I was a bit put off. But that lasted seconds because as soon as I moved onto a grassy area I forgot! I havent played Oblivion much since I bought 3D Vision but when I have played, for some reason, with shadows disabled I have never seen the sun rendered in the sky. I wonder if this was intentional?
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
I can't seem to get this fix to work, the stars are still split in half, and since my character is a vampire that's kinda important.
[/quote]
I also play a vampire and yeah, the nightsky is terrible in 3D...I've made a quick hotfix that allow me to play at night without headache, by painting the skynebula textures in black. It's not the ultimate fix for nightsky in Oblivion, but at least, it makes the game playable and enjoyable after midnight...Try it :put my files in your Oblivion/ Data/ textures/ Sky folder (don't forget to make a backup before overwrite).
By the way, could anyone fix this damn mesh for the stars?! The problem only appears when you modify the convergency (and of course convergency is essential for immersion in this game...).
I can't seem to get this fix to work, the stars are still split in half, and since my character is a vampire that's kinda important.
I also play a vampire and yeah, the nightsky is terrible in 3D...I've made a quick hotfix that allow me to play at night without headache, by painting the skynebula textures in black. It's not the ultimate fix for nightsky in Oblivion, but at least, it makes the game playable and enjoyable after midnight...Try it :put my files in your Oblivion/ Data/ textures/ Sky folder (don't forget to make a backup before overwrite).
By the way, could anyone fix this damn mesh for the stars?! The problem only appears when you modify the convergency (and of course convergency is essential for immersion in this game...).
Got the Steam GOTY Deluxe version of Oblivion. But I can't get the stereo sky fix to work. In fact, I can't get any texture mods to work. They worked fine on an old disk install from years ago... but not this new steam one. I'm trying to play all the expansions and a few new mods, and Nehrim.
Any help out there getting a good sky for the Steam version of Oblivion?
Got the Steam GOTY Deluxe version of Oblivion. But I can't get the stereo sky fix to work. In fact, I can't get any texture mods to work. They worked fine on an old disk install from years ago... but not this new steam one. I'm trying to play all the expansions and a few new mods, and Nehrim.
Any help out there getting a good sky for the Steam version of Oblivion?
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
Ok nevermind. Since no one cares, I got a NIF editor and did it myself. Fixed Nehrim sky as well. Easier than I thought it would be.
[/quote]
I care! how did you do it? How can i get it to run correctly?
Ok nevermind. Since no one cares, I got a NIF editor and did it myself. Fixed Nehrim sky as well. Easier than I thought it would be.
I care! how did you do it? How can i get it to run correctly?