The Witcher 3: Wild Hunt
  13 / 152    
As for extracting info from the game files - it's not looking promising. The shader.cache files mirror the shaders extracted with 3Dmigoto and lack debug info. There are shaders embedded within some of the bundle files (some kind of custom format for The Witcher?) - and look easy enough to extract (I've found the necessary info by hand in a hex editor and the structure is simple so a tool to extract them would not take long to write), but I'm not sure if they will actually help. They do contain some information, but it looks more like properties and not variables - I'm not seeing information about matrices or anything we actually want so I'm thinking it might be a dead end. Here's an example of the text in one of them (scroll right) - if someone thinks it might be useful to extract these I can write a tool, otherwise I think my time is going to be better spent elsewhere. [code] 0AE5CFF4 00 00 00 00 00 00 00 00 00 00 00 00 43 52 32 57 A2 00 00 00 00 00 00 00 00 A0 F1 7D ............CR2W...........} 0AE5D010 79 3E 00 03 92 C5 0D 00 40 08 00 00 40 08 00 00 9A CB 6B 63 06 00 00 00 A0 00 00 00 y>......@...@.....kc........ 0AE5D02C 93 02 00 00 A6 1A EB 32 33 03 00 00 2E 00 00 00 04 5E F0 03 A3 04 00 00 01 00 00 00 .......23........^.......... 0AE5D048 FB FC D5 DC AB 04 00 00 01 00 00 00 55 4B BB EC BB 04 00 00 0F 00 00 00 23 8F EE 1E ............UK..........#... 0AE5D064 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ............................ 0AE5D080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ............................ 0AE5D09C 00 00 00 00 00 43 4D 61 74 65 72 69 61 6C 47 72 61 70 68 00 70 69 78 65 6C 50 61 72 .....CMaterialGraph.pixelPar 0AE5D0B8 61 6D 42 6C 6F 63 6B 53 69 7A 65 00 55 69 6E 74 33 32 00 63 61 6E 55 73 65 4F 6E 50 amBlockSize.Uint32.canUseOnP 0AE5D0D4 61 72 74 69 63 6C 65 73 00 42 6F 6F 6C 00 73 6F 72 74 47 72 6F 75 70 00 45 52 65 6E articles.Bool.sortGroup.ERen 0AE5D0F0 64 65 72 69 6E 67 53 6F 72 74 47 72 6F 75 70 00 52 53 47 5F 54 72 61 6E 73 70 61 72 deringSortGroup.RSG_Transpar 0AE5D10C 65 6E 74 00 62 6C 65 6E 64 4D 6F 64 65 00 45 52 65 6E 64 65 72 69 6E 67 42 6C 65 6E ent.blendMode.ERenderingBlen 0AE5D128 64 4D 6F 64 65 00 52 42 4D 5F 41 6C 70 68 61 42 6C 65 6E 64 00 6F 66 66 73 65 74 00 dMode.RBM_AlphaBlend.offset. 0AE5D144 56 65 63 74 6F 72 00 58 00 46 6C 6F 61 74 00 59 00 5A 00 57 00 70 69 78 65 6C 50 61 Vector.X.Float.Y.Z.W.pixelPa 0AE5D160 72 61 6D 65 74 65 72 42 6C 6F 63 6B 73 00 61 72 72 61 79 3A 32 2C 30 2C 70 74 72 3A rameterBlocks.array:2,0,ptr: 0AE5D17C 43 4D 61 74 65 72 69 61 6C 50 61 72 61 6D 65 74 65 72 00 43 4D 61 74 65 72 69 61 6C CMaterialParameter.CMaterial 0AE5D198 50 61 72 61 6D 65 74 65 72 53 63 61 6C 61 72 00 70 61 72 61 6D 65 74 65 72 4E 61 6D ParameterScalar.parameterNam 0AE5D1B4 65 00 43 4E 61 6D 65 00 75 73 65 5F 67 6C 6F 62 61 6C 5F 6C 69 67 68 74 00 73 63 61 e.CName.use_global_light.sca 0AE5D1D0 6C 61 72 00 75 73 65 5F 61 6D 62 69 65 6E 74 5F 6C 69 67 68 74 00 75 73 65 5F 72 65 lar.use_ambient_light.use_re 0AE5D1EC 64 5F 63 68 61 6E 6E 65 6C 5F 6F 6E 6C 79 00 43 4D 61 74 65 72 69 61 6C 50 61 72 61 d_channel_only.CMaterialPara 0AE5D208 6D 65 74 65 72 43 6F 6C 6F 72 00 63 6F 6C 6F 72 00 6E 69 67 68 74 69 6D 65 5F 6D 75 meterColor.color.nightime_mu 0AE5D224 6C 74 69 70 6C 69 65 72 00 64 61 79 74 69 6D 65 5F 6D 75 6C 74 69 70 6C 69 65 72 00 ltiplier.daytime_multiplier. 0AE5D240 61 6C 70 68 61 5F 6D 75 6C 74 69 70 6C 69 65 72 00 61 6C 70 68 61 5F 73 74 61 72 74 alpha_multiplier.alpha_start 0AE5D25C 64 69 73 74 00 61 6C 70 68 61 5F 65 6E 64 64 69 73 74 00 73 6F 66 74 5F 61 6C 70 68 dist.alpha_enddist.soft_alph 0AE5D278 61 00 43 4D 61 74 65 72 69 61 6C 50 61 72 61 6D 65 74 65 72 54 65 78 74 75 72 65 00 a.CMaterialParameterTexture. 0AE5D294 73 75 62 75 76 5F 74 65 78 74 75 72 65 00 74 65 78 74 75 72 65 00 68 61 6E 64 6C 65 subuv_texture.texture.handle 0AE5D2B0 3A 49 54 65 78 74 75 72 65 00 43 42 69 74 6D 61 70 54 65 78 74 75 72 65 00 73 75 62 :ITexture.CBitmapTexture.sub 0AE5D2CC 75 76 77 69 64 74 68 00 73 75 62 75 76 68 65 69 67 68 74 00 69 6E 74 65 72 69 6F 72 uvwidth.subuvheight.interior 0AE5D2E8 5F 76 6F 6C 75 6D 65 00 69 73 54 77 6F 53 69 64 65 64 00 63 61 6E 4F 76 65 72 72 69 _volume.isTwoSided.canOverri 0AE5D304 64 65 4D 61 73 6B 65 64 00 66 78 5C 74 65 78 74 75 72 65 73 5C 73 6D 6F 6B 65 5C 70 deMasked.fx\textures\smoke\p 0AE5D320 75 66 66 79 5F 73 6D 6F 6B 65 5F 38 78 38 2E 78 62 6D 00 00 00 00 00 00 00 00 00 01 uffy_smoke_8x8.xbm.......... [/code]
As for extracting info from the game files - it's not looking promising. The shader.cache files mirror the shaders extracted with 3Dmigoto and lack debug info.

There are shaders embedded within some of the bundle files (some kind of custom format for The Witcher?) - and look easy enough to extract (I've found the necessary info by hand in a hex editor and the structure is simple so a tool to extract them would not take long to write), but I'm not sure if they will actually help. They do contain some information, but it looks more like properties and not variables - I'm not seeing information about matrices or anything we actually want so I'm thinking it might be a dead end.

Here's an example of the text in one of them (scroll right) - if someone thinks it might be useful to extract these I can write a tool, otherwise I think my time is going to be better spent elsewhere.

0AE5CFF4   00 00 00 00  00 00 00 00  00 00 00 00  43 52 32 57  A2 00 00 00  00 00 00 00  00 A0 F1 7D  ............CR2W...........}
0AE5D010 79 3E 00 03 92 C5 0D 00 40 08 00 00 40 08 00 00 9A CB 6B 63 06 00 00 00 A0 00 00 00 y>......@...@.....kc........
0AE5D02C 93 02 00 00 A6 1A EB 32 33 03 00 00 2E 00 00 00 04 5E F0 03 A3 04 00 00 01 00 00 00 .......23........^..........
0AE5D048 FB FC D5 DC AB 04 00 00 01 00 00 00 55 4B BB EC BB 04 00 00 0F 00 00 00 23 8F EE 1E ............UK..........#...
0AE5D064 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ............................
0AE5D080 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ............................
0AE5D09C 00 00 00 00 00 43 4D 61 74 65 72 69 61 6C 47 72 61 70 68 00 70 69 78 65 6C 50 61 72 .....CMaterialGraph.pixelPar
0AE5D0B8 61 6D 42 6C 6F 63 6B 53 69 7A 65 00 55 69 6E 74 33 32 00 63 61 6E 55 73 65 4F 6E 50 amBlockSize.Uint32.canUseOnP
0AE5D0D4 61 72 74 69 63 6C 65 73 00 42 6F 6F 6C 00 73 6F 72 74 47 72 6F 75 70 00 45 52 65 6E articles.Bool.sortGroup.ERen
0AE5D0F0 64 65 72 69 6E 67 53 6F 72 74 47 72 6F 75 70 00 52 53 47 5F 54 72 61 6E 73 70 61 72 deringSortGroup.RSG_Transpar
0AE5D10C 65 6E 74 00 62 6C 65 6E 64 4D 6F 64 65 00 45 52 65 6E 64 65 72 69 6E 67 42 6C 65 6E ent.blendMode.ERenderingBlen
0AE5D128 64 4D 6F 64 65 00 52 42 4D 5F 41 6C 70 68 61 42 6C 65 6E 64 00 6F 66 66 73 65 74 00 dMode.RBM_AlphaBlend.offset.
0AE5D144 56 65 63 74 6F 72 00 58 00 46 6C 6F 61 74 00 59 00 5A 00 57 00 70 69 78 65 6C 50 61 Vector.X.Float.Y.Z.W.pixelPa
0AE5D160 72 61 6D 65 74 65 72 42 6C 6F 63 6B 73 00 61 72 72 61 79 3A 32 2C 30 2C 70 74 72 3A rameterBlocks.array:2,0,ptr:
0AE5D17C 43 4D 61 74 65 72 69 61 6C 50 61 72 61 6D 65 74 65 72 00 43 4D 61 74 65 72 69 61 6C CMaterialParameter.CMaterial
0AE5D198 50 61 72 61 6D 65 74 65 72 53 63 61 6C 61 72 00 70 61 72 61 6D 65 74 65 72 4E 61 6D ParameterScalar.parameterNam
0AE5D1B4 65 00 43 4E 61 6D 65 00 75 73 65 5F 67 6C 6F 62 61 6C 5F 6C 69 67 68 74 00 73 63 61 e.CName.use_global_light.sca
0AE5D1D0 6C 61 72 00 75 73 65 5F 61 6D 62 69 65 6E 74 5F 6C 69 67 68 74 00 75 73 65 5F 72 65 lar.use_ambient_light.use_re
0AE5D1EC 64 5F 63 68 61 6E 6E 65 6C 5F 6F 6E 6C 79 00 43 4D 61 74 65 72 69 61 6C 50 61 72 61 d_channel_only.CMaterialPara
0AE5D208 6D 65 74 65 72 43 6F 6C 6F 72 00 63 6F 6C 6F 72 00 6E 69 67 68 74 69 6D 65 5F 6D 75 meterColor.color.nightime_mu
0AE5D224 6C 74 69 70 6C 69 65 72 00 64 61 79 74 69 6D 65 5F 6D 75 6C 74 69 70 6C 69 65 72 00 ltiplier.daytime_multiplier.
0AE5D240 61 6C 70 68 61 5F 6D 75 6C 74 69 70 6C 69 65 72 00 61 6C 70 68 61 5F 73 74 61 72 74 alpha_multiplier.alpha_start
0AE5D25C 64 69 73 74 00 61 6C 70 68 61 5F 65 6E 64 64 69 73 74 00 73 6F 66 74 5F 61 6C 70 68 dist.alpha_enddist.soft_alph
0AE5D278 61 00 43 4D 61 74 65 72 69 61 6C 50 61 72 61 6D 65 74 65 72 54 65 78 74 75 72 65 00 a.CMaterialParameterTexture.
0AE5D294 73 75 62 75 76 5F 74 65 78 74 75 72 65 00 74 65 78 74 75 72 65 00 68 61 6E 64 6C 65 subuv_texture.texture.handle
0AE5D2B0 3A 49 54 65 78 74 75 72 65 00 43 42 69 74 6D 61 70 54 65 78 74 75 72 65 00 73 75 62 :ITexture.CBitmapTexture.sub
0AE5D2CC 75 76 77 69 64 74 68 00 73 75 62 75 76 68 65 69 67 68 74 00 69 6E 74 65 72 69 6F 72 uvwidth.subuvheight.interior
0AE5D2E8 5F 76 6F 6C 75 6D 65 00 69 73 54 77 6F 53 69 64 65 64 00 63 61 6E 4F 76 65 72 72 69 _volume.isTwoSided.canOverri
0AE5D304 64 65 4D 61 73 6B 65 64 00 66 78 5C 74 65 78 74 75 72 65 73 5C 73 6D 6F 6B 65 5C 70 deMasked.fx\textures\smoke\p
0AE5D320 75 66 66 79 5F 73 6D 6F 6B 65 5F 38 78 38 2E 78 62 6D 00 00 00 00 00 00 00 00 00 01 uffy_smoke_8x8.xbm..........

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 05/19/2015 01:39 PM   
@DarkStarSword: I can't really find anything that might help us there... Those look to be variable names of internal App structures rather than shader structs... But I might as well make a mistake there. @Mike_ar69: I wonder how much we can extrapolate based on what exists in the vertex shaders and apply to other shaders... Hmm...
@DarkStarSword:
I can't really find anything that might help us there... Those look to be variable names of internal App structures rather than shader structs... But I might as well make a mistake there.

@Mike_ar69:
I wonder how much we can extrapolate based on what exists in the vertex shaders and apply to other shaders...
Hmm...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/19/2015 01:48 PM   
Oh Look! Shadows... :-) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64511/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64512/[/img]
Oh Look! Shadows... :-)

Image

Image

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/19/2015 02:06 PM   
[quote="mike_ar69"]Oh Look! Shadows... :-) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64511/[/img][/quote] AHA!!! So did the stuff that you found in the vertex shader Help ? I would say it does;))
mike_ar69 said:Oh Look! Shadows... :-)

Image


AHA!!! So did the stuff that you found in the vertex shader Help ? I would say it does;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/19/2015 02:21 PM   
There are a lot of decompiler errors, so I will need to work with bob to fix those. Things look positive though. I am going to wrap up for now and will pick it up later.
There are a lot of decompiler errors, so I will need to work with bob to fix those. Things look positive though. I am going to wrap up for now and will pick it up later.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 05/19/2015 02:36 PM   
[quote="mike_ar69"]Oh Look! Shadows... :-) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64511/[/img][/quote] Awesome, here we go :) Good luck magic team!!!
mike_ar69 said:Oh Look! Shadows... :-)

Image


Awesome, here we go :)
Good luck magic team!!!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 05/19/2015 02:42 PM   
[quote="mike_ar69"]There are a lot of decompiler errors, so I will need to work with bob to fix those. Things look positive though. I am going to wrap up for now and will pick it up later.[/quote] Really awesome! If there is something I can do from my end (once I sort out the shietness in the latest drivers regarding Surround and the crashes) let me know;))
mike_ar69 said:There are a lot of decompiler errors, so I will need to work with bob to fix those. Things look positive though. I am going to wrap up for now and will pick it up later.


Really awesome! If there is something I can do from my end (once I sort out the shietness in the latest drivers regarding Surround and the crashes) let me know;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 05/19/2015 02:46 PM   
Likewise let me know if there is anything you would like me to look at, otherwise it's back to Life is Strange and upgrading a bunch of my fixes with an automatic stereo crosshair ;-)
Likewise let me know if there is anything you would like me to look at, otherwise it's back to Life is Strange and upgrading a bunch of my fixes with an automatic stereo crosshair ;-)

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 05/19/2015 02:59 PM   
[quote="mike_ar69"]Oh Look! Shadows... :-) [img]https://forums.geforce.com/cmd/default/download-comment-attachment/64511/[/img][/quote] [center]HELL YEAH[/center] [center][img]http://www.blowfieldbikers.be/wp-content/uploads/2011/06/hellyeah.jpg[/img][/center]
mike_ar69 said:Oh Look! Shadows... :-)

Image


HELL YEAH


Image

Posted 05/19/2015 03:38 PM   
[quote="DarkStarSword"]Likewise let me know if there is anything you would like me to look at, otherwise it's back to Life is Strange and upgrading a bunch of my fixes with an automatic stereo crosshair ;-)[/quote] Automatic stereo crosshairs, my eyes thank you.
DarkStarSword said:Likewise let me know if there is anything you would like me to look at, otherwise it's back to Life is Strange and upgrading a bunch of my fixes with an automatic stereo crosshair ;-)


Automatic stereo crosshairs, my eyes thank you.

Posted 05/19/2015 03:50 PM   
Thank you so much for working on this! Without you 3D gaming would have died a long time ago and I could throw away my expensive 3d vision set.
Thank you so much for working on this! Without you 3D gaming would have died a long time ago and I could throw away my expensive 3d vision set.

Posted 05/19/2015 04:33 PM   
[quote="D-Man11"][quote="DarkStarSword"]Likewise let me know if there is anything you would like me to look at, otherwise it's back to Life is Strange and upgrading a bunch of my fixes with an automatic stereo crosshair ;-)[/quote] Automatic stereo crosshairs, my eyes thank you.[/quote] That's awesome yeahh
D-Man11 said:
DarkStarSword said:Likewise let me know if there is anything you would like me to look at, otherwise it's back to Life is Strange and upgrading a bunch of my fixes with an automatic stereo crosshair ;-)


Automatic stereo crosshairs, my eyes thank you.


That's awesome yeahh

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 05/19/2015 04:33 PM   
To get The Witcher 3 working with 3Dmigoto 1.1.6, drop the courierbold.spritefont in a directory above the rest: The Witcher 3 Wild Hunt\bin\x64\ <-- Main 3Dmigoto files go here The Witcher 3 Wild Hunt\bin\ <-- drop courierbold.spritefont here (log file also appears here) @Bo3b looks like we need to fix the crash if the font is missing and some inconsistent directory usage if the game changes it's current working directory Edit: Nevermind, it just crashes again a moment later.
To get The Witcher 3 working with 3Dmigoto 1.1.6, drop the courierbold.spritefont in a directory above the rest:

The Witcher 3 Wild Hunt\bin\x64\ <-- Main 3Dmigoto files go here
The Witcher 3 Wild Hunt\bin\ <-- drop courierbold.spritefont here (log file also appears here)

@Bo3b looks like we need to fix the crash if the font is missing and some inconsistent directory usage if the game changes it's current working directory


Edit: Nevermind, it just crashes again a moment later.

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

Posted 05/19/2015 04:41 PM   
[quote="DarkStarSword"]automatic stereo crosshair[/quote] That's great! I wonder, is this something that could work on an in-game mouse cursor in Unity? I ask because Kentucky Route Zero looks great in 3D (intro scenes, I'm waiting for all episodes before playing), and an automatic stereo mouse cursor would make it even better.
DarkStarSword said:automatic stereo crosshair
That's great! I wonder, is this something that could work on an in-game mouse cursor in Unity? I ask because Kentucky Route Zero looks great in 3D (intro scenes, I'm waiting for all episodes before playing), and an automatic stereo mouse cursor would make it even better.

Posted 05/19/2015 04:43 PM   
I sense black magic around... :D It's a joy to my eyes and soul to see [almost] all of Helix Wizards discussing The Witcher 3 fix :) Thumbs up! Deep bow for your time and knowledge guys, as always! :)
I sense black magic around... :D It's a joy to my eyes and soul to see [almost] all of Helix Wizards discussing The Witcher 3 fix :) Thumbs up! Deep bow for your time and knowledge guys, as always! :)

ASUS Prime z370-A, i5 8600K, ASUS GTX 1080 Ti Strix, 16 GB DDR4, Corsair AX860i PSU, ASUS VG278HR, 3D Vision 2, Sound Blaster Z, Astro A50 Headphones, Windows 10 64-bit Home

Posted 05/19/2015 04:55 PM   
  13 / 152    
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