Mass Effect: Andromeda - 100% (plus 10%) - 3D VISION Ready Fix
22 / 22
[quote]For the record, I am playing this game with beautiful 200% separation - twice the distance between my eyes - all thanks to Heli and DSS (and others).
Which is apparently impossible, but DSS calculated that I apparently love divergent vision! [/quote]I am still really impressed you can push that as far as you do :)
[quote="RAGEdemon"]Thank you very much for doing the deep testing Helifax!
Were your settings maxed?
You might like to try one last test if you are curious (I am at least). X-D
ME:A Multi-GPU option: Performance
Resolution = 720p
GFX Preset: [u]low/Medium[/u] (motion Blur etc OFF)
SLi OFF gives me a 20% boost to FPS while looking at geometry landscape, i.e. towards the landing town on Eos.
[color="green"]"My only conclusion is that the engine "deals" with the Multi-GPU as it sees fit (There is actually a multi-GPU option in the game settings). But, their Multi-GPU implementation... it lacks what SLI is all about..."[/color]
I think your assessment is spot on. I think maybe going even further than this, SLi introduces a 20% or so overhead.
It's a shame; SLi in general is great for 3D Vision - I hope it doesn't start dying off as a technology now!
BTW, making an auto script to change the SLi flag is really cool and impressive thing to do! Kudos! :)
[/quote]
OOps! I forgot to say the in-game settings (OFC) :))
Everything was set to "High" across the board. Their "Multi-GPU" option was set on Performance as well (Not Quality. Although, I honestly saw ZERO difference between the 2 options - over 400 hours of testing and playing the game :-s)
I will do another one of "Low" settings tomorrow;) - As in "today" is "tomorrow" and 1:04 AM ^_^
But you are right! I think having SLI enabled at 1080p (or a bit above) is not helpful! (on the other-hand on m 5760x1080 I get the GPUs maxed out, thus I didn't complain ^_^ - with the same FPS as I get in one screen SLI O_o)
SLi OFF gives me a 20% boost to FPS while looking at geometry landscape, i.e. towards the landing town on Eos.
"My only conclusion is that the engine "deals" with the Multi-GPU as it sees fit (There is actually a multi-GPU option in the game settings). But, their Multi-GPU implementation... it lacks what SLI is all about..."
I think your assessment is spot on. I think maybe going even further than this, SLi introduces a 20% or so overhead.
It's a shame; SLi in general is great for 3D Vision - I hope it doesn't start dying off as a technology now!
BTW, making an auto script to change the SLi flag is really cool and impressive thing to do! Kudos! :)
OOps! I forgot to say the in-game settings (OFC) :))
Everything was set to "High" across the board. Their "Multi-GPU" option was set on Performance as well (Not Quality. Although, I honestly saw ZERO difference between the 2 options - over 400 hours of testing and playing the game :-s)
I will do another one of "Low" settings tomorrow;) - As in "today" is "tomorrow" and 1:04 AM ^_^
But you are right! I think having SLI enabled at 1080p (or a bit above) is not helpful! (on the other-hand on m 5760x1080 I get the GPUs maxed out, thus I didn't complain ^_^ - with the same FPS as I get in one screen SLI O_o)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"]on m 5760x1080 I get the GPUs maxed out, thus I didn't complain ^_^ - with the same FPS as I get in one screen SLI O_o)[/quote]You're CPU limited ? In SLI both cards work at 50% because they are probably waiting something to calculate.
I've the same Serie 4 CPU (mid 2014)
[img]https://s25.postimg.org/xyf98n3bj/andromedia.png[/img]
Andromeda don't seem to be CPU dependent but Assassin's Creed Origins is...
[img]https://s25.postimg.org/lp1aeszn3/ACO.png[/img]
www.gamegpu.com
.
[quote="Dugom"][quote="Helifax"]on m 5760x1080 I get the GPUs maxed out, thus I didn't complain ^_^ - with the same FPS as I get in one screen SLI O_o)[/quote]You're CPU limited ? In SLI both cards work at 50% because they are probably waiting something to calculate.[/quote]
My CPU is clocked to 5.0Ghz.
@Losti:
Awesome stuff!
Helifax said:on m 5760x1080 I get the GPUs maxed out, thus I didn't complain ^_^ - with the same FPS as I get in one screen SLI O_o)
You're CPU limited ? In SLI both cards work at 50% because they are probably waiting something to calculate.
My CPU is clocked to 5.0Ghz.
@Losti:
Awesome stuff!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"]My CPU is clocked to 5.0Ghz.[/quote]I've seen that.
If it's not your CPU then it is probably because you reach 60FPS in Vsync, GPUs are waiting.
.
It is the CPU but:
1. We need to have ~10 GHz @ current IPC performance
Or
2. The CPU 3D Vision bottleneck fixed.
Or
3. The game optimised better - there are games which look far better than ME:A, but use CPU and GPU far more efficiently and give 60 FPS locked..
[quote="RAGEdemon"]It is the CPU but:
1. We need to have ~10 GHz @ current IPC performance
Or
2. The CPU 3D Vision bottleneck fixed.
Or
3. The game optimised better - there are games which look far better than ME:A, but use CPU and GPU far more efficiently and give 60 FPS locked..[/quote]
Can't say I argue there!
I bet none tried their games with 3D Vision and neither Nvidia tries (extensively) to see how a certain game/application behaves in 3D Vision;)
Yet, the fact that 3D Vision (which is quite old now - as an implemented tech) still works today! Is purely awesome! (I bet some of the problems/potential bugs that exist, they never ever saw them coming;) The marvel of software ^_^).
Yes, I agree it can be optimised further (games or the 3D Vision driver itself) but, like you way, at the end of the day: "UNLIMITED POWER!" saves the day;)
1. We need to have ~10 GHz @ current IPC performance
Or
2. The CPU 3D Vision bottleneck fixed.
Or
3. The game optimised better - there are games which look far better than ME:A, but use CPU and GPU far more efficiently and give 60 FPS locked..
Can't say I argue there!
I bet none tried their games with 3D Vision and neither Nvidia tries (extensively) to see how a certain game/application behaves in 3D Vision;)
Yet, the fact that 3D Vision (which is quite old now - as an implemented tech) still works today! Is purely awesome! (I bet some of the problems/potential bugs that exist, they never ever saw them coming;) The marvel of software ^_^).
Yes, I agree it can be optimised further (games or the 3D Vision driver itself) but, like you way, at the end of the day: "UNLIMITED POWER!" saves the day;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Helifax and the rest of the team clearly know how vital my contribution to 3Dmigoto is and how this fix would be completely impossible without the assembler. Given all this I just wish wish peaople in general thanked me for my contribution to the fix. How hard can it be to just say thanks for all the countless hours I've spent on this particular fix.
Helifax and the rest of the team clearly know how vital my contribution to 3Dmigoto is and how this fix would be completely impossible without the assembler. Given all this I just wish wish peaople in general thanked me for my contribution to the fix. How hard can it be to just say thanks for all the countless hours I've spent on this particular fix.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
[quote="Flugan"]Helifax and the rest of the team clearly know how vital my contribution to 3Dmigoto is and how this fix would be completely impossible without the assembler. Given all this I just wish wish peaople in general thanked me for my contribution to the fix. How hard can it be to just say thanks for all the countless hours I've spent on this particular fix.[/quote]
Sorry Flugan but the fix it selfe was made my heli DHR and DSS ... the tool is another story and YOU ARE mentioned by the autors of this fix made with a tool that inclides some parts of you
- Big thanks to Bo3b, DarkStarSword and Flugan for creating 3DMigoto and this awesome wrapper that allows us to fix our favourite DX11 games in 3D Vision!
So i dont know where your intension is..
The PC-developers or creators will neither wants credits from BillGates that HE CAN USE their machines for HIS OS....
We are proud of that what migoto is today and you where a part of it but do not think a USER using the fix that was made of it will say THANK YOU FOR THE FIX if the fix was made without you...
and the credits for the tool developing part is in the fix creation post so.....thats all you can expect i think...
Flugan said:Helifax and the rest of the team clearly know how vital my contribution to 3Dmigoto is and how this fix would be completely impossible without the assembler. Given all this I just wish wish peaople in general thanked me for my contribution to the fix. How hard can it be to just say thanks for all the countless hours I've spent on this particular fix.
Sorry Flugan but the fix it selfe was made my heli DHR and DSS ... the tool is another story and YOU ARE mentioned by the autors of this fix made with a tool that inclides some parts of you
- Big thanks to Bo3b, DarkStarSword and Flugan for creating 3DMigoto and this awesome wrapper that allows us to fix our favourite DX11 games in 3D Vision!
So i dont know where your intension is..
The PC-developers or creators will neither wants credits from BillGates that HE CAN USE their machines for HIS OS....
We are proud of that what migoto is today and you where a part of it but do not think a USER using the fix that was made of it will say THANK YOU FOR THE FIX if the fix was made without you...
and the credits for the tool developing part is in the fix creation post so.....thats all you can expect i think...
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Hey I just wanted to thank Helifax for this fix, I just fired up ME:A for the first time a few days ago in 3440x1440 @ 120 Hz (AW3418DW) and wanting to see if there was a 3D Vision fix and how it looked I tried it on my PG278Q and words cannot describe how amazing this game looks in 3D, it is truly breathtaking, the 3rd person exploration, the cinematic cut-scenes, this is absolutely amazing. That said, my 1080 Ti is struggling with the game and even dialing back the resolution back 10% to 2351x1323 (via NVCP custom resolution) and turning about 70% of the settings down from Ultra to High I'm still seeing ~50 FPS more than half of the time in 3rd person exploration and the cinematic cut-scenes will drop it all the way down to 45 FPS or so.
I have quite a few games on the back-log that look great in 3D Vision and aren't so demanding, such as Blood and Wine expansion for TW3 and Metal Gear Solid: Phantom Pain so I'm going to shelve this for now until I hopefully acquire a 2080 Ti and water block when the price drops down to the $999. hopefully after the holiday season.
I honestly did not want to turn the game off, it looks that good and to me is great so far (I have only crash landed on Habitat 7 and done some exploration for about 2 hours) but I've convinced myself that it will look and run that much better when it's 60 FPS solid (there is significant stutter even though it's only dipping down to 50 FPS, its the same thing as with The Witcher 3, I don't know if it's a 3D Vision problem but it seems if the games don't run right at 60 FPS there is stutter) and I'm at full 2560x1440 and I can turn some if not all of the settings back up to Ultra (2080 Ti may be 50% faster than 1080 Ti, so this should all be possible, we shall see).
I'm also running an 8700k @ 5.0 GHz and I have already noticed some slight CPU bottlenecking very early on in the room where you are informed that your sister's stasis pod has been damaged. FPS was at 50 here and GPU utilization at 90%. This was the only area I've encountered so far that exhibited this issue.
But yeah, this game, man this game has to be one of if not the best looking games in 3D Vision and I'm so looking forward to returning to it when I can run it at 60 FPS everywhere.
Thanks again Helifax and everyone else who helped make this fix possible.
Hey I just wanted to thank Helifax for this fix, I just fired up ME:A for the first time a few days ago in 3440x1440 @ 120 Hz (AW3418DW) and wanting to see if there was a 3D Vision fix and how it looked I tried it on my PG278Q and words cannot describe how amazing this game looks in 3D, it is truly breathtaking, the 3rd person exploration, the cinematic cut-scenes, this is absolutely amazing. That said, my 1080 Ti is struggling with the game and even dialing back the resolution back 10% to 2351x1323 (via NVCP custom resolution) and turning about 70% of the settings down from Ultra to High I'm still seeing ~50 FPS more than half of the time in 3rd person exploration and the cinematic cut-scenes will drop it all the way down to 45 FPS or so.
I have quite a few games on the back-log that look great in 3D Vision and aren't so demanding, such as Blood and Wine expansion for TW3 and Metal Gear Solid: Phantom Pain so I'm going to shelve this for now until I hopefully acquire a 2080 Ti and water block when the price drops down to the $999. hopefully after the holiday season.
I honestly did not want to turn the game off, it looks that good and to me is great so far (I have only crash landed on Habitat 7 and done some exploration for about 2 hours) but I've convinced myself that it will look and run that much better when it's 60 FPS solid (there is significant stutter even though it's only dipping down to 50 FPS, its the same thing as with The Witcher 3, I don't know if it's a 3D Vision problem but it seems if the games don't run right at 60 FPS there is stutter) and I'm at full 2560x1440 and I can turn some if not all of the settings back up to Ultra (2080 Ti may be 50% faster than 1080 Ti, so this should all be possible, we shall see).
I'm also running an 8700k @ 5.0 GHz and I have already noticed some slight CPU bottlenecking very early on in the room where you are informed that your sister's stasis pod has been damaged. FPS was at 50 here and GPU utilization at 90%. This was the only area I've encountered so far that exhibited this issue.
But yeah, this game, man this game has to be one of if not the best looking games in 3D Vision and I'm so looking forward to returning to it when I can run it at 60 FPS everywhere.
Thanks again Helifax and everyone else who helped make this fix possible.
i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
OOps! I forgot to say the in-game settings (OFC) :))
Everything was set to "High" across the board. Their "Multi-GPU" option was set on Performance as well (Not Quality. Although, I honestly saw ZERO difference between the 2 options - over 400 hours of testing and playing the game :-s)
I will do another one of "Low" settings tomorrow;) - As in "today" is "tomorrow" and 1:04 AM ^_^
But you are right! I think having SLI enabled at 1080p (or a bit above) is not helpful! (on the other-hand on m 5760x1080 I get the GPUs maxed out, thus I didn't complain ^_^ - with the same FPS as I get in one screen SLI O_o)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I've the same Serie 4 CPU (mid 2014)
Andromeda don't seem to be CPU dependent but Assassin's Creed Origins is...
www.gamegpu.com
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
THX again HELI, DSS and DHR for this amazing fix, perfect @ all !!!
PS: amazing music @ the end ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
My CPU is clocked to 5.0Ghz.
@Losti:
Awesome stuff!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
If it's not your CPU then it is probably because you reach 60FPS in Vsync, GPUs are waiting.
.
i7 4790K @4.8Ghz / 2x 1080 8GB SLI @2000Mhz / 16GB @2400Mhz
Just click:
My 3D videos and crosstalk test pattern
3DVision Fixes:
HelixMod Site
Universal fix for UnrealEngine 4 Games
Universal fix for Unity Games
Universal fix for FrostBite 3 Games
Universal fix for TellTales Games
Compability Mode Unleashed
Please donate if you can:
-----> Donations to 3DVision Fixers
.
1. We need to have ~10 GHz @ current IPC performance
Or
2. The CPU 3D Vision bottleneck fixed.
Or
3. The game optimised better - there are games which look far better than ME:A, but use CPU and GPU far more efficiently and give 60 FPS locked..
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Can't say I argue there!
I bet none tried their games with 3D Vision and neither Nvidia tries (extensively) to see how a certain game/application behaves in 3D Vision;)
Yet, the fact that 3D Vision (which is quite old now - as an implemented tech) still works today! Is purely awesome! (I bet some of the problems/potential bugs that exist, they never ever saw them coming;) The marvel of software ^_^).
Yes, I agree it can be optimised further (games or the 3D Vision driver itself) but, like you way, at the end of the day: "UNLIMITED POWER!" saves the day;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Sorry Flugan but the fix it selfe was made my heli DHR and DSS ... the tool is another story and YOU ARE mentioned by the autors of this fix made with a tool that inclides some parts of you
- Big thanks to Bo3b, DarkStarSword and Flugan for creating 3DMigoto and this awesome wrapper that allows us to fix our favourite DX11 games in 3D Vision!
So i dont know where your intension is..
The PC-developers or creators will neither wants credits from BillGates that HE CAN USE their machines for HIS OS....
We are proud of that what migoto is today and you where a part of it but do not think a USER using the fix that was made of it will say THANK YOU FOR THE FIX if the fix was made without you...
and the credits for the tool developing part is in the fix creation post so.....thats all you can expect i think...
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I have quite a few games on the back-log that look great in 3D Vision and aren't so demanding, such as Blood and Wine expansion for TW3 and Metal Gear Solid: Phantom Pain so I'm going to shelve this for now until I hopefully acquire a 2080 Ti and water block when the price drops down to the $999. hopefully after the holiday season.
I honestly did not want to turn the game off, it looks that good and to me is great so far (I have only crash landed on Habitat 7 and done some exploration for about 2 hours) but I've convinced myself that it will look and run that much better when it's 60 FPS solid (there is significant stutter even though it's only dipping down to 50 FPS, its the same thing as with The Witcher 3, I don't know if it's a 3D Vision problem but it seems if the games don't run right at 60 FPS there is stutter) and I'm at full 2560x1440 and I can turn some if not all of the settings back up to Ultra (2080 Ti may be 50% faster than 1080 Ti, so this should all be possible, we shall see).
I'm also running an 8700k @ 5.0 GHz and I have already noticed some slight CPU bottlenecking very early on in the room where you are informed that your sister's stasis pod has been damaged. FPS was at 50 here and GPU utilization at 90%. This was the only area I've encountered so far that exhibited this issue.
But yeah, this game, man this game has to be one of if not the best looking games in 3D Vision and I'm so looking forward to returning to it when I can run it at 60 FPS everywhere.
Thanks again Helifax and everyone else who helped make this fix possible.
i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703
https://www.3dmark.com/compare/fs/14520125/fs/11807761#