Here is a video that ilustrates very well why we have top screen ghosting [url="http://www.youtube.com/watch?v=FAQh6bREFqM"]http://www.youtube.com/watch?v=FAQh6bREFqM[/url] .
Here is a video that ilustrates very well why we have top screen ghosting [url="http://www.youtube.com/watch?v=FAQh6bREFqM"]http://www.youtube.com/watch?v=FAQh6bREFqM[/url] .
[quote name='smokiedabong' post='1120823' date='Sep 22 2010, 09:05 AM']Here is a video that ilustrates very well why we have top screen ghosting [url="http://www.youtube.com/watch?v=FAQh6bREFqM"]http://www.youtube.com/watch?v=FAQh6bREFqM[/url] .[/quote]
Cool link :D
I think ,as we all know what LCD tech can do , we should try some cheap :D DLP projectors
[quote name='smokiedabong' post='1120823' date='Sep 22 2010, 09:05 AM']Here is a video that ilustrates very well why we have top screen ghosting " rel="nofollow" target = "_blank"> .
Cool link :D
I think ,as we all know what LCD tech can do , we should try some cheap :D DLP projectors
CASE: ThermalTake Armor+
CPU: Phenom II 720 X3
GPU: BFG Geforce GTX 295 REV B
RAM: 2 GB Corsair DDR3-1333 CL9
MB: ASUS Crosshair III Formula
PSU: Tagan Piperock 600 W
HDD: Seagate Baracuda 7200.12 1TB
SOUND: Creative X-Fi
DISPLAY: Samsung 2233RZ + Geforce 3D Vision
[quote name='smokiedabong' post='1120823' date='Sep 22 2010, 09:05 AM']Here is a video that ilustrates very well why we have top screen ghosting [url="http://www.youtube.com/watch?v=FAQh6bREFqM"]http://www.youtube.com/watch?v=FAQh6bREFqM[/url] .[/quote]
Cool link :D
I think ,as we all know what LCD tech can do , we should try some cheap :D DLP projectors
[quote name='smokiedabong' post='1120823' date='Sep 22 2010, 09:05 AM']Here is a video that ilustrates very well why we have top screen ghosting " rel="nofollow" target = "_blank"> .
Cool link :D
I think ,as we all know what LCD tech can do , we should try some cheap :D DLP projectors
CASE: ThermalTake Armor+
CPU: Phenom II 720 X3
GPU: BFG Geforce GTX 295 REV B
RAM: 2 GB Corsair DDR3-1333 CL9
MB: ASUS Crosshair III Formula
PSU: Tagan Piperock 600 W
HDD: Seagate Baracuda 7200.12 1TB
SOUND: Creative X-Fi
DISPLAY: Samsung 2233RZ + Geforce 3D Vision
Amazing , till now I've tried 2 different 3D vision kits on 4 different kick-ass systems , all had severe ghosting on top of the screen . Today , I was building a system from some old components laying around the house and decided to try the 3D vision on it , it worked perfectly , absolutly no ghosting whatsoever . I used a GTX275 video card , but I already tested that on another system and it had ghosting so the only difference on this system was a old ASUS M3N78-VM motherboard and an old AMD 6400+ . I suspect it has something to do with the internal clock of the motherboard and probably something is causing a USB signal delay on the new motherboards causing the glasses to go out of sync . I tried all kind of BIOS settings and changed all the clocks on the new mainboards with no result . But this proves that if we had an option to delay the duty cycle for the IR emiter we would see no ghosting .
Amazing , till now I've tried 2 different 3D vision kits on 4 different kick-ass systems , all had severe ghosting on top of the screen . Today , I was building a system from some old components laying around the house and decided to try the 3D vision on it , it worked perfectly , absolutly no ghosting whatsoever . I used a GTX275 video card , but I already tested that on another system and it had ghosting so the only difference on this system was a old ASUS M3N78-VM motherboard and an old AMD 6400+ . I suspect it has something to do with the internal clock of the motherboard and probably something is causing a USB signal delay on the new motherboards causing the glasses to go out of sync . I tried all kind of BIOS settings and changed all the clocks on the new mainboards with no result . But this proves that if we had an option to delay the duty cycle for the IR emiter we would see no ghosting .
Amazing , till now I've tried 2 different 3D vision kits on 4 different kick-ass systems , all had severe ghosting on top of the screen . Today , I was building a system from some old components laying around the house and decided to try the 3D vision on it , it worked perfectly , absolutly no ghosting whatsoever . I used a GTX275 video card , but I already tested that on another system and it had ghosting so the only difference on this system was a old ASUS M3N78-VM motherboard and an old AMD 6400+ . I suspect it has something to do with the internal clock of the motherboard and probably something is causing a USB signal delay on the new motherboards causing the glasses to go out of sync . I tried all kind of BIOS settings and changed all the clocks on the new mainboards with no result . But this proves that if we had an option to delay the duty cycle for the IR emiter we would see no ghosting .
Amazing , till now I've tried 2 different 3D vision kits on 4 different kick-ass systems , all had severe ghosting on top of the screen . Today , I was building a system from some old components laying around the house and decided to try the 3D vision on it , it worked perfectly , absolutly no ghosting whatsoever . I used a GTX275 video card , but I already tested that on another system and it had ghosting so the only difference on this system was a old ASUS M3N78-VM motherboard and an old AMD 6400+ . I suspect it has something to do with the internal clock of the motherboard and probably something is causing a USB signal delay on the new motherboards causing the glasses to go out of sync . I tried all kind of BIOS settings and changed all the clocks on the new mainboards with no result . But this proves that if we had an option to delay the duty cycle for the IR emiter we would see no ghosting .
[quote name='smokiedabong' post='1125552' date='Oct 2 2010, 12:52 PM']Amazing , till now I've tried 2 different 3D vision kits on 4 different kick-ass systems , all had severe ghosting on top of the screen . Today , I was building a system from some old components laying around the house and decided to try the 3D vision on it , it worked perfectly , absolutly no ghosting whatsoever . I used a GTX275 video card , but I already tested that on another system and it had ghosting so the only difference on this system was a old ASUS M3N78-VM motherboard and an old AMD 6400+ . I suspect it has something to do with the internal clock of the motherboard and probably something is causing a USB signal delay on the new motherboards causing the glasses to go out of sync . I tried all kind of BIOS settings and changed all the clocks on the new mainboards with no result . But this proves that if we had an option to delay the duty cycle for the IR emiter we would see no ghosting .[/quote]
This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
[quote name='smokiedabong' post='1125552' date='Oct 2 2010, 12:52 PM']Amazing , till now I've tried 2 different 3D vision kits on 4 different kick-ass systems , all had severe ghosting on top of the screen . Today , I was building a system from some old components laying around the house and decided to try the 3D vision on it , it worked perfectly , absolutly no ghosting whatsoever . I used a GTX275 video card , but I already tested that on another system and it had ghosting so the only difference on this system was a old ASUS M3N78-VM motherboard and an old AMD 6400+ . I suspect it has something to do with the internal clock of the motherboard and probably something is causing a USB signal delay on the new motherboards causing the glasses to go out of sync . I tried all kind of BIOS settings and changed all the clocks on the new mainboards with no result . But this proves that if we had an option to delay the duty cycle for the IR emiter we would see no ghosting .
This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
[quote name='smokiedabong' post='1125552' date='Oct 2 2010, 12:52 PM']Amazing , till now I've tried 2 different 3D vision kits on 4 different kick-ass systems , all had severe ghosting on top of the screen . Today , I was building a system from some old components laying around the house and decided to try the 3D vision on it , it worked perfectly , absolutly no ghosting whatsoever . I used a GTX275 video card , but I already tested that on another system and it had ghosting so the only difference on this system was a old ASUS M3N78-VM motherboard and an old AMD 6400+ . I suspect it has something to do with the internal clock of the motherboard and probably something is causing a USB signal delay on the new motherboards causing the glasses to go out of sync . I tried all kind of BIOS settings and changed all the clocks on the new mainboards with no result . But this proves that if we had an option to delay the duty cycle for the IR emiter we would see no ghosting .[/quote]
This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
[quote name='smokiedabong' post='1125552' date='Oct 2 2010, 12:52 PM']Amazing , till now I've tried 2 different 3D vision kits on 4 different kick-ass systems , all had severe ghosting on top of the screen . Today , I was building a system from some old components laying around the house and decided to try the 3D vision on it , it worked perfectly , absolutly no ghosting whatsoever . I used a GTX275 video card , but I already tested that on another system and it had ghosting so the only difference on this system was a old ASUS M3N78-VM motherboard and an old AMD 6400+ . I suspect it has something to do with the internal clock of the motherboard and probably something is causing a USB signal delay on the new motherboards causing the glasses to go out of sync . I tried all kind of BIOS settings and changed all the clocks on the new mainboards with no result . But this proves that if we had an option to delay the duty cycle for the IR emiter we would see no ghosting .
This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
[quote name='mrelamont' post='1125943' date='Oct 3 2010, 05:25 PM']This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...[/quote]
Actually ghosting would not be balanced normally. I'll explain why. Ghosting at the top will usually be worse because the screen is refreshing from top to bottom. By keeping the lens open for "too long" in order to let more light in, the error you see is in two pieces:
1. The pixels at the bottom which have not finished reaching their final state.
2. The pixels at the top which are in the process of shifting forward to the next frame.
The majority of the change in any pixel when switching from one image to the next happens right at the beginning of the change. That is ... most of the change happens quickly but then it "settles" into the right value.
Therefore, the error at the top is much more visible because you are catching the pixels "changing" and not settling. It makes some sense to adjust the shutter timing to be off center to account for this.
[quote name='mrelamont' post='1125943' date='Oct 3 2010, 05:25 PM']This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
Actually ghosting would not be balanced normally. I'll explain why. Ghosting at the top will usually be worse because the screen is refreshing from top to bottom. By keeping the lens open for "too long" in order to let more light in, the error you see is in two pieces:
1. The pixels at the bottom which have not finished reaching their final state.
2. The pixels at the top which are in the process of shifting forward to the next frame.
The majority of the change in any pixel when switching from one image to the next happens right at the beginning of the change. That is ... most of the change happens quickly but then it "settles" into the right value.
Therefore, the error at the top is much more visible because you are catching the pixels "changing" and not settling. It makes some sense to adjust the shutter timing to be off center to account for this.
[quote name='mrelamont' post='1125943' date='Oct 3 2010, 05:25 PM']This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...[/quote]
Actually ghosting would not be balanced normally. I'll explain why. Ghosting at the top will usually be worse because the screen is refreshing from top to bottom. By keeping the lens open for "too long" in order to let more light in, the error you see is in two pieces:
1. The pixels at the bottom which have not finished reaching their final state.
2. The pixels at the top which are in the process of shifting forward to the next frame.
The majority of the change in any pixel when switching from one image to the next happens right at the beginning of the change. That is ... most of the change happens quickly but then it "settles" into the right value.
Therefore, the error at the top is much more visible because you are catching the pixels "changing" and not settling. It makes some sense to adjust the shutter timing to be off center to account for this.
[quote name='mrelamont' post='1125943' date='Oct 3 2010, 05:25 PM']This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
Actually ghosting would not be balanced normally. I'll explain why. Ghosting at the top will usually be worse because the screen is refreshing from top to bottom. By keeping the lens open for "too long" in order to let more light in, the error you see is in two pieces:
1. The pixels at the bottom which have not finished reaching their final state.
2. The pixels at the top which are in the process of shifting forward to the next frame.
The majority of the change in any pixel when switching from one image to the next happens right at the beginning of the change. That is ... most of the change happens quickly but then it "settles" into the right value.
Therefore, the error at the top is much more visible because you are catching the pixels "changing" and not settling. It makes some sense to adjust the shutter timing to be off center to account for this.
[quote name='FBX' post='527226' date='Apr 7 2009, 03:21 AM']Odd I get the same thing with my e-dimensional glasses running at 72 Hz (well, the Hz doesn't matter its always there) on a regular 'ol non-widescreen monitor. Except with those its like 25% and its the product of ghosting that increases the higher up on the screen you are.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.[/quote]
I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
[quote name='FBX' post='527226' date='Apr 7 2009, 03:21 AM']Odd I get the same thing with my e-dimensional glasses running at 72 Hz (well, the Hz doesn't matter its always there) on a regular 'ol non-widescreen monitor. Except with those its like 25% and its the product of ghosting that increases the higher up on the screen you are.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.
I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
[quote name='FBX' post='527226' date='Apr 7 2009, 03:21 AM']Odd I get the same thing with my e-dimensional glasses running at 72 Hz (well, the Hz doesn't matter its always there) on a regular 'ol non-widescreen monitor. Except with those its like 25% and its the product of ghosting that increases the higher up on the screen you are.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.[/quote]
I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
[quote name='FBX' post='527226' date='Apr 7 2009, 03:21 AM']Odd I get the same thing with my e-dimensional glasses running at 72 Hz (well, the Hz doesn't matter its always there) on a regular 'ol non-widescreen monitor. Except with those its like 25% and its the product of ghosting that increases the higher up on the screen you are.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.
I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!! /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!! /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!! /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!! /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
[quote name='capsilus' post='1127256' date='Oct 7 2010, 02:19 AM']I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.[/quote]
I too have no such problems and am running 480 GTX SLI.
Upgrade to SLI everyone !! /w00t.gif' class='bbc_emoticon' alt=':w00t:' />
[quote name='yabbering yeti' post='1133074' date='Oct 19 2010, 02:24 PM']I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!! /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.[/quote]
Complicated and not sure it will work for the guys with problems.
[quote name='capsilus' post='1127256' date='Oct 7 2010, 02:19 AM']I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.
I too have no such problems and am running 480 GTX SLI.
Upgrade to SLI everyone !! /w00t.gif' class='bbc_emoticon' alt=':w00t:' />
[quote name='yabbering yeti' post='1133074' date='Oct 19 2010, 02:24 PM']I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!! /thumbsup.gif' class='bbc_emoticon' alt=':thumbsup:' />
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
Complicated and not sure it will work for the guys with problems.
Processor- Intel Core I7 920
Mobo- MSI- X58 Pro-E
RAM- 6 GB G. Skill DDR3 RAM
VGA -2xSLI (Zotac AMP GTX 480 and Leadtek GTX 480)
Cool link :D
I think ,as we all know what LCD tech can do , we should try some cheap :D DLP projectors
Cool link :D
I think ,as we all know what LCD tech can do , we should try some cheap :D DLP projectors
CASE: ThermalTake Armor+
CPU: Phenom II 720 X3
GPU: BFG Geforce GTX 295 REV B
RAM: 2 GB Corsair DDR3-1333 CL9
MB: ASUS Crosshair III Formula
PSU: Tagan Piperock 600 W
HDD: Seagate Baracuda 7200.12 1TB
SOUND: Creative X-Fi
DISPLAY: Samsung 2233RZ + Geforce 3D Vision
Cool link :D
I think ,as we all know what LCD tech can do , we should try some cheap :D DLP projectors
Cool link :D
I think ,as we all know what LCD tech can do , we should try some cheap :D DLP projectors
CASE: ThermalTake Armor+
CPU: Phenom II 720 X3
GPU: BFG Geforce GTX 295 REV B
RAM: 2 GB Corsair DDR3-1333 CL9
MB: ASUS Crosshair III Formula
PSU: Tagan Piperock 600 W
HDD: Seagate Baracuda 7200.12 1TB
SOUND: Creative X-Fi
DISPLAY: Samsung 2233RZ + Geforce 3D Vision
This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
This is very true. If it was an issue with the monitor, and the synchronization was optimised, you'd get balanced ghosting at the top and bottom of the screen. In fact, it seems that the better the system the worse the ghosting getting (i.e. further out of sync). I just upgraded to the latest beta drivers to play Starcraft 2 and the ghosting has crept further down the screen. If we had access to a sync-delay variable, this issue would evaporate. Can anyone at nvidia comment on this? It seems like such an easy fix, why hasn't it been implemented during the past year of complaints...
Actually ghosting would not be balanced normally. I'll explain why. Ghosting at the top will usually be worse because the screen is refreshing from top to bottom. By keeping the lens open for "too long" in order to let more light in, the error you see is in two pieces:
1. The pixels at the bottom which have not finished reaching their final state.
2. The pixels at the top which are in the process of shifting forward to the next frame.
The majority of the change in any pixel when switching from one image to the next happens right at the beginning of the change. That is ... most of the change happens quickly but then it "settles" into the right value.
Therefore, the error at the top is much more visible because you are catching the pixels "changing" and not settling. It makes some sense to adjust the shutter timing to be off center to account for this.
Actually ghosting would not be balanced normally. I'll explain why. Ghosting at the top will usually be worse because the screen is refreshing from top to bottom. By keeping the lens open for "too long" in order to let more light in, the error you see is in two pieces:
1. The pixels at the bottom which have not finished reaching their final state.
2. The pixels at the top which are in the process of shifting forward to the next frame.
The majority of the change in any pixel when switching from one image to the next happens right at the beginning of the change. That is ... most of the change happens quickly but then it "settles" into the right value.
Therefore, the error at the top is much more visible because you are catching the pixels "changing" and not settling. It makes some sense to adjust the shutter timing to be off center to account for this.
Actually ghosting would not be balanced normally. I'll explain why. Ghosting at the top will usually be worse because the screen is refreshing from top to bottom. By keeping the lens open for "too long" in order to let more light in, the error you see is in two pieces:
1. The pixels at the bottom which have not finished reaching their final state.
2. The pixels at the top which are in the process of shifting forward to the next frame.
The majority of the change in any pixel when switching from one image to the next happens right at the beginning of the change. That is ... most of the change happens quickly but then it "settles" into the right value.
Therefore, the error at the top is much more visible because you are catching the pixels "changing" and not settling. It makes some sense to adjust the shutter timing to be off center to account for this.
Actually ghosting would not be balanced normally. I'll explain why. Ghosting at the top will usually be worse because the screen is refreshing from top to bottom. By keeping the lens open for "too long" in order to let more light in, the error you see is in two pieces:
1. The pixels at the bottom which have not finished reaching their final state.
2. The pixels at the top which are in the process of shifting forward to the next frame.
The majority of the change in any pixel when switching from one image to the next happens right at the beginning of the change. That is ... most of the change happens quickly but then it "settles" into the right value.
Therefore, the error at the top is much more visible because you are catching the pixels "changing" and not settling. It makes some sense to adjust the shutter timing to be off center to account for this.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.[/quote]
I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.
I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.[/quote]
I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.
I assumed that getting this premium product would result in ghosting being gone, at least at 120 Hz.
I don't have any ghosting on the top or bottom, mind you I got the Nvidia approved kit. It's the Asus VG236H packaged with glasses. Using it now for the last week and really testing it out on all the games. My experience has been superb without any ghosting issues on top of the monitor.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!!
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!!
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!!
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!!
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.[/quote]
I too have no such problems and am running 480 GTX SLI.
Upgrade to SLI everyone !!
[quote name='yabbering yeti' post='1133074' date='Oct 19 2010, 02:24 PM']I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!!
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.[/quote]
Complicated and not sure it will work for the guys with problems.
However I'm running 465 GTX sli so that could have maybe something to do with it.
I will test more and report back.
I too have no such problems and am running 480 GTX SLI.
Upgrade to SLI everyone !!
[quote name='yabbering yeti' post='1133074' date='Oct 19 2010, 02:24 PM']I will add to this discussion something that perhaps not everyone has tried -
This is not an optimal fix, but it will remove the majority or top/bottom ghosting to the point you likely wont notice it.
Below is a method for "chopping off" the top and bottom of the screen area to ensure that only the portion of the monitor that is capable of providing a clean image is used.
****************
firstly set nvidia scaling options, on the NVIDIA control panel, to "do not scale".
****************
set resolution of game to 1600x900. If you dont like the amount of top/bottom ghosting, set it to 1360x768.
At 1600x900, the ghosting is still sizable at 120hz, but better at 100hz. Remember that only 90pixels are shaved from the top and bottom, leaving a good portion of the problem area, albiet it the area of diminished ghosting.
At 1360x768 you can crank it all the way to 120hz. This leaves a 156pixel padding, leaving little to none of the problem area - but this cuts off a significant horizontal portion of good, usable screen.
If there were a way to shift the image up (or down, depending on your problem area), such as we were with CRT's, we would be able to significantly improve the image quality and not have to resort to 1360x768 in any case. Unfortunately, I dont believe there is a method for displacing the display area at this time.
Hope this helps some!!
- if anyone knows of a compatible custom resolution which allows for a ~120p padding with little horizontal wastage, please post it.
Complicated and not sure it will work for the guys with problems.
Processor- Intel Core I7 920
Mobo- MSI- X58 Pro-E
RAM- 6 GB G. Skill DDR3 RAM
VGA -2xSLI (Zotac AMP GTX 480 and Leadtek GTX 480)
Monitor- Samsung 2233RZ 120 Hz LCD
3D Vision Kit
Razer Megalodon 7.1 Surround Sound Headphones
PSU- Corsair HX1000 W
Case- Coolermaster HAF 922
Windows 7 Ultimate 64 bit
3DMark Vantage Score- 31661
Club SLI Member- SLI-34225 shrapnel