How to fix/disable shaders in games(DLL,guide and fixes).
59 / 167
Mass Effect 3 appears to work fine (using the instructions for newer drivers). The ME1 log file grows to about 13MB almost instantly so I'm not sure what parts are useful. For reference, I'm using the ME1 shaderoverride folder (proper location), with the d9xsettings.ini in the same directory as the executable and DLL and have used virtually every version of D9D9.DLL (debug and release). ME2 doesn't even get as far as resuming/starting a new game.
Mass Effect 3 appears to work fine (using the instructions for newer drivers). The ME1 log file grows to about 13MB almost instantly so I'm not sure what parts are useful. For reference, I'm using the ME1 shaderoverride folder (proper location), with the d9xsettings.ini in the same directory as the executable and DLL and have used virtually every version of D9D9.DLL (debug and release). ME2 doesn't even get as far as resuming/starting a new game.
[quote name='2357minister' date='01 April 2012 - 09:25 PM' timestamp='1333304701' post='1390767']
Mass Effect 3 appears to work fine (using the instructions for newer drivers). The ME1 log file grows to about 13MB almost instantly so I'm not sure what parts are useful. For reference, I'm using the ME1 shaderoverride folder (proper location), with the d9xsettings.ini in the same directory as the executable and DLL and have used virtually every version of D9D9.DLL (debug and release). ME2 doesn't even get as far as resuming/starting a new game.
[/quote]
I didn't make fixes for ME1/ME2 , so couldn't say whats wrong with them.
Did you try just D9D9.DLL (without shaderoverride folder in the game dir) for ME1/ME2 ?
[quote name='2357minister' date='01 April 2012 - 09:25 PM' timestamp='1333304701' post='1390767']
Mass Effect 3 appears to work fine (using the instructions for newer drivers). The ME1 log file grows to about 13MB almost instantly so I'm not sure what parts are useful. For reference, I'm using the ME1 shaderoverride folder (proper location), with the d9xsettings.ini in the same directory as the executable and DLL and have used virtually every version of D9D9.DLL (debug and release). ME2 doesn't even get as far as resuming/starting a new game.
I didn't make fixes for ME1/ME2 , so couldn't say whats wrong with them.
Did you try just D9D9.DLL (without shaderoverride folder in the game dir) for ME1/ME2 ?
[quote name='-=HeliX=-' date='01 April 2012 - 11:30 AM' timestamp='1333305048' post='1390769']
I didn't make fixes for ME1/ME2 , so couldn't say whats wrong with them.
Did you try just D9D9.DLL (without shaderoverride folder in the game dir) for ME1/ME2 ?
[/quote]
Without the shaderoverride folder both ME1 and ME2 work...interesting.
A small update.
Updated [url="http://helixmod.blogspot.com/2012/03/dead-space-3d-vision-fix-update.html"]Dead Space fix[/url] - fixed some issues.
Updated [url="http://helixmod.blogspot.com/2012/03/elder-scrolls-v-skyrim-3d-vision-all-in.html"]The Elder scrolls V Skyrim fix[/url].
Released [url="http://helixmod.blogspot.com/2012/04/dead-space-2-3d-vision-fix.html"]Dead Space 2 - 3D Vision fix[/url].
@ 2357minister:
I don't have ME1-2 currently installed. I'll check them later when download it again from Origin.
Helix I will try the Dead Space 2 fix right now and let you now....... i stop playing this game until you fix it /tongue.gif' class='bbc_emoticon' alt=':tongue:' />
Thanks!!!!!!
Helix I will try the Dead Space 2 fix right now and let you now....... i stop playing this game until you fix it /tongue.gif' class='bbc_emoticon' alt=':tongue:' />
[quote name='eqzitara' date='01 April 2012 - 12:36 PM' timestamp='1333308964' post='1390795']
Perhaps its because of updates?
Try dling newest versions of me1.
[/quote]
I installed the 1.02 patch right after installation. I've tried with/without vscync, different filter methods (point/linear/etc), with/without right-click crosshair, you name it. ME2 is updated as well. I'm glad ME3 works otherwise I'd feel like a total loser.
[quote name='eqzitara' date='01 April 2012 - 12:36 PM' timestamp='1333308964' post='1390795']
Perhaps its because of updates?
Try dling newest versions of me1.
I installed the 1.02 patch right after installation. I've tried with/without vscync, different filter methods (point/linear/etc), with/without right-click crosshair, you name it. ME2 is updated as well. I'm glad ME3 works otherwise I'd feel like a total loser.
Helix.....Dead Space 2 now is totally playable, i play 15 minutes. The only light that render wrong is that blue light in doors and boxes in the floor (you broke with the foot) that render only in the left eye.
Thanks again Helix!!!!!
Pictures (i will add more):
http://photos.3dvisionlive.com/DHR/album/4f78b4d1378501ce71000000/
Helix.....Dead Space 2 now is totally playable, i play 15 minutes. The only light that render wrong is that blue light in doors and boxes in the floor (you broke with the foot) that render only in the left eye.
I am really sorry to be a pain /confused.gif' class='bbc_emoticon' alt=':confused:' />
Your X3 fix.
Would it be possible to increase the distance of your settings for the target icons etc so they are pushed back a little further (plus the mouse icon obviously). I think they are still a bit too near; the nose of my starter ship clips through them. If it is possible I think double the relative distance would be optimum as you rarely get that close to things.
Also, if it is a straight forward job, could you push the system stars back to the same depth as the starfield as they are rendered quite close.
I am really sorry to be a pain /confused.gif' class='bbc_emoticon' alt=':confused:' />
Your X3 fix.
Would it be possible to increase the distance of your settings for the target icons etc so they are pushed back a little further (plus the mouse icon obviously). I think they are still a bit too near; the nose of my starter ship clips through them. If it is possible I think double the relative distance would be optimum as you rarely get that close to things.
Also, if it is a straight forward job, could you push the system stars back to the same depth as the starfield as they are rendered quite close.
As i remember target boxes are almost near unlimited depth, so I don't know about it.
Stars already at unlimited depth, so I really don't know what you're talking about.
ooo another helix ready game.
I tried looking at dead space 2 and it had so many things wrong with it. I don't think anyone else besides helix could even make that game playable in 3d let alone good. Hats off to him for testing it though. I tried increasing convergence and thought I was gonna go blind.
I tried looking at dead space 2 and it had so many things wrong with it. I don't think anyone else besides helix could even make that game playable in 3d let alone good. Hats off to him for testing it though. I tried increasing convergence and thought I was gonna go blind.
[quote name='-=HeliX=-' date='01 April 2012 - 09:24 PM' timestamp='1333311872' post='1390820']
As i remember target boxes are almost near unlimited depth, so I don't know about it.
Stars already at unlimited depth, so I really don't know what you're talking about.
I need a screenshots and a save game.
[/quote]
You wish is my command.
Oh wait, nVidia wont allow me to upload the save file! I have literally just started playing TC (first mission), I took the Argon fighter pilot route.
The starfield is perfect it is just the system's main star. The target icons seem a little too close.
I am really being quite fussy. Without the Helix fix it's a right mess and it is totally playable as it is.
Seriously, I am being really fussy. The game looks awesome.
The target icons are fine but I think pushing them out slightly further would help when you are attacking smaller objects around the 1km mark and beyond whilst making little difference to any closer object.
Here is another screeny of the sun at the start of the Terran pilot game.
Seriously, I am being really fussy. The game looks awesome.
The target icons are fine but I think pushing them out slightly further would help when you are attacking smaller objects around the 1km mark and beyond whilst making little difference to any closer object.
Here is another screeny of the sun at the start of the Terran pilot game.
Mass Effect 3 appears to work fine (using the instructions for newer drivers). The ME1 log file grows to about 13MB almost instantly so I'm not sure what parts are useful. For reference, I'm using the ME1 shaderoverride folder (proper location), with the d9xsettings.ini in the same directory as the executable and DLL and have used virtually every version of D9D9.DLL (debug and release). ME2 doesn't even get as far as resuming/starting a new game.
[/quote]
I didn't make fixes for ME1/ME2 , so couldn't say whats wrong with them.
Did you try just D9D9.DLL (without shaderoverride folder in the game dir) for ME1/ME2 ?
Mass Effect 3 appears to work fine (using the instructions for newer drivers). The ME1 log file grows to about 13MB almost instantly so I'm not sure what parts are useful. For reference, I'm using the ME1 shaderoverride folder (proper location), with the d9xsettings.ini in the same directory as the executable and DLL and have used virtually every version of D9D9.DLL (debug and release). ME2 doesn't even get as far as resuming/starting a new game.
I didn't make fixes for ME1/ME2 , so couldn't say whats wrong with them.
Did you try just D9D9.DLL (without shaderoverride folder in the game dir) for ME1/ME2 ?
I didn't make fixes for ME1/ME2 , so couldn't say whats wrong with them.
Did you try just D9D9.DLL (without shaderoverride folder in the game dir) for ME1/ME2 ?
[/quote]
Without the shaderoverride folder both ME1 and ME2 work...interesting.
I didn't make fixes for ME1/ME2 , so couldn't say whats wrong with them.
Did you try just D9D9.DLL (without shaderoverride folder in the game dir) for ME1/ME2 ?
Without the shaderoverride folder both ME1 and ME2 work...interesting.
Updated [url="http://helixmod.blogspot.com/2012/03/dead-space-3d-vision-fix-update.html"]Dead Space fix[/url] - fixed some issues.
Updated [url="http://helixmod.blogspot.com/2012/03/elder-scrolls-v-skyrim-3d-vision-all-in.html"]The Elder scrolls V Skyrim fix[/url].
Released [url="http://helixmod.blogspot.com/2012/04/dead-space-2-3d-vision-fix.html"]Dead Space 2 - 3D Vision fix[/url].
@ 2357minister:
I don't have ME1-2 currently installed. I'll check them later when download it again from Origin.
Updated Dead Space fix - fixed some issues.
Updated The Elder scrolls V Skyrim fix.
Released Dead Space 2 - 3D Vision fix.
@ 2357minister:
I don't have ME1-2 currently installed. I'll check them later when download it again from Origin.
Thanks!!!!!!
Thanks!!!!!!
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Try dling newest versions of me1.
Try dling newest versions of me1.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Perhaps its because of updates?
Try dling newest versions of me1.
[/quote]
I installed the 1.02 patch right after installation. I've tried with/without vscync, different filter methods (point/linear/etc), with/without right-click crosshair, you name it. ME2 is updated as well. I'm glad ME3 works otherwise I'd feel like a total loser.
Perhaps its because of updates?
Try dling newest versions of me1.
I installed the 1.02 patch right after installation. I've tried with/without vscync, different filter methods (point/linear/etc), with/without right-click crosshair, you name it. ME2 is updated as well. I'm glad ME3 works otherwise I'd feel like a total loser.
Thanks again Helix!!!!!
Pictures (i will add more):
http://photos.3dvisionlive.com/DHR/album/4f78b4d1378501ce71000000/
Thanks again Helix!!!!!
Pictures (i will add more):
http://photos.3dvisionlive.com/DHR/album/4f78b4d1378501ce71000000/
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I am really sorry to be a pain
Your X3 fix.
Would it be possible to increase the distance of your settings for the target icons etc so they are pushed back a little further (plus the mouse icon obviously). I think they are still a bit too near; the nose of my starter ship clips through them. If it is possible I think double the relative distance would be optimum as you rarely get that close to things.
Also, if it is a straight forward job, could you push the system stars back to the same depth as the starfield as they are rendered quite close.
Thanks!
I am really sorry to be a pain
Your X3 fix.
Would it be possible to increase the distance of your settings for the target icons etc so they are pushed back a little further (plus the mouse icon obviously). I think they are still a bit too near; the nose of my starter ship clips through them. If it is possible I think double the relative distance would be optimum as you rarely get that close to things.
Also, if it is a straight forward job, could you push the system stars back to the same depth as the starfield as they are rendered quite close.
Thanks!
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
Stars already at unlimited depth, so I really don't know what you're talking about.
I need a screenshots and a save game.
Stars already at unlimited depth, so I really don't know what you're talking about.
I need a screenshots and a save game.
I tried looking at dead space 2 and it had so many things wrong with it. I don't think anyone else besides helix could even make that game playable in 3d let alone good. Hats off to him for testing it though. I tried increasing convergence and thought I was gonna go blind.
I tried looking at dead space 2 and it had so many things wrong with it. I don't think anyone else besides helix could even make that game playable in 3d let alone good. Hats off to him for testing it though. I tried increasing convergence and thought I was gonna go blind.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
As i remember target boxes are almost near unlimited depth, so I don't know about it.
Stars already at unlimited depth, so I really don't know what you're talking about.
I need a screenshots and a save game.
[/quote]
You wish is my command.
Oh wait, nVidia wont allow me to upload the save file! I have literally just started playing TC (first mission), I took the Argon fighter pilot route.
The starfield is perfect it is just the system's main star. The target icons seem a little too close.
I am really being quite fussy. Without the Helix fix it's a right mess and it is totally playable as it is.
As i remember target boxes are almost near unlimited depth, so I don't know about it.
Stars already at unlimited depth, so I really don't know what you're talking about.
I need a screenshots and a save game.
You wish is my command.
Oh wait, nVidia wont allow me to upload the save file! I have literally just started playing TC (first mission), I took the Argon fighter pilot route.
The starfield is perfect it is just the system's main star. The target icons seem a little too close.
I am really being quite fussy. Without the Helix fix it's a right mess and it is totally playable as it is.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes
Do you mean flares from the stars ?
I'll check it later.
I'm still not sure about target icons look normal to me, but I'll try to do optional depth for them later.
Do you mean flares from the stars ?
I'll check it later.
I'm still not sure about target icons look normal to me, but I'll try to do optional depth for them later.
The target icons are fine but I think pushing them out slightly further would help when you are attacking smaller objects around the 1km mark and beyond whilst making little difference to any closer object.
Here is another screeny of the sun at the start of the Terran pilot game.
The target icons are fine but I think pushing them out slightly further would help when you are attacking smaller objects around the 1km mark and beyond whilst making little difference to any closer object.
Here is another screeny of the sun at the start of the Terran pilot game.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes