Great success, thank you! The game is near perfect in 3D with your latest update.
All outdoor environments look 3D ready and even the clouds are always in the correct depth now.
There's only 1 really minor light/reflection shader used indoors and in dungeons, which looks wrong. Depending on the distance and angle, this one can still look wrong sometimes, but corrects itself once you get closer.
I wasn't able to isolate / hunt it properly yet, but once I'm sure which one it is, i'll post it here.
You've probably heard this one before, DHR, but you're a legend.
Great success, thank you! The game is near perfect in 3D with your latest update.
All outdoor environments look 3D ready and even the clouds are always in the correct depth now.
There's only 1 really minor light/reflection shader used indoors and in dungeons, which looks wrong. Depending on the distance and angle, this one can still look wrong sometimes, but corrects itself once you get closer.
I wasn't able to isolate / hunt it properly yet, but once I'm sure which one it is, i'll post it here.
You've probably heard this one before, DHR, but you're a legend.
Sorry for the delay in the response...
that issue is probably a clipping issue in some CS Lights shader....i try to add the clipping correction in to regex, but is not consistent among games....so is necessary to do it manually and some games need to fix 2 or more spot in the CS. The clipping issue will be more obvious if you play at high convergence, like you do.....for example those screenshots are way higher that my confort convergence in my 3DTV.
If you catch the CS related (need to be a shader that is fixed by regex) i can take a look.
that issue is probably a clipping issue in some CS Lights shader....i try to add the clipping correction in to regex, but is not consistent among games....so is necessary to do it manually and some games need to fix 2 or more spot in the CS. The clipping issue will be more obvious if you play at high convergence, like you do.....for example those screenshots are way higher that my confort convergence in my 3DTV.
If you catch the CS related (need to be a shader that is fixed by regex) i can take a look.
This game looks fantastic, and runs pretty well And the orchestral soundtrack sounds superb in comparison.
I returned game getting waiting for price drop (too many other things)
I think I can put HUD at character depth like Final Fantasy X fix. I will try to add it when I buy it. I think I can do that.
[quote="Flyingtitus"]Hello, anyone can share the fix please?[/quote]
Sure, here you go.
- Download DHR's fix from the 1st post of this page and copy its content to your DQ XI folder (where the .exe file is located).
- Download and rename this jpg-file to .rar, then unpack and copy the folder "ShaderFixes" to the same DQ XI folder as DHR's fix (overwrite if necessary).
- Play in almost perfect 3D.
Flyingtitus said:Hello, anyone can share the fix please?
Sure, here you go.
- Download DHR's fix from the 1st post of this page and copy its content to your DQ XI folder (where the .exe file is located).
- Download and rename this jpg-file to .rar, then unpack and copy the folder "ShaderFixes" to the same DQ XI folder as DHR's fix (overwrite if necessary).
- Play in almost perfect 3D.
[quote="Gryzor_"][quote="Flyingtitus"]Hello, anyone can share the fix please?[/quote]
Sure, here you go.
- Download DHR's fix from the 1st post of this page and copy its content to your DQ XI folder (where the .exe file is located).
- Download and rename this jpg-file to .rar, then unpack and copy the folder "ShaderFixes" to the same DQ XI folder as DHR's fix (overwrite if necessary).
- Play in almost perfect 3D.[/quote]
Thanks!!
Flyingtitus said:Hello, anyone can share the fix please?
Sure, here you go.
- Download DHR's fix from the 1st post of this page and copy its content to your DQ XI folder (where the .exe file is located).
- Download and rename this jpg-file to .rar, then unpack and copy the folder "ShaderFixes" to the same DQ XI folder as DHR's fix (overwrite if necessary).
- Play in almost perfect 3D.
@limextree
I miss that post with that shader.....you post a PS that i know how to fix...can you attach here to update the ShaderFixes.zip
Maybe is a good idea to pack all in a single .zip and post in the blog.
[quote="DHR"]@limextree
I miss that post with that shader.....you post a PS that i know how to fix...can you attach here to update the ShaderFixes.zip
Maybe is a good idea to pack all in a single .zip and post in the blog. [/quote]
Hi DHR,
I Attached Problematic pixel shader. IDK how post on blog or if thats even allowed or I'd do it for you. :P
EDIT:
I also attached fix with your Unreal Engine 4 fix, plus extra shaders, plus HUD/Cutscene shaders and slightly modified ini.
I put hud/cutscenes (one of the HUD vs shaders is same shader as cutscene shader) into depth and added cycle for this in the ini with z key. (To turn off or put at different depths). Those shaders are.
0b74e252eddd04e6-vs_replace.txt
5c60b68625b5a2a4-vs_replace.txt
Probably don't need so many options. I just use 0.7 value. Maybe there's more fancy way to do it with depth buffer that people sometimes do. Maybe theres better way you like to do things.
;HUD depth
[Key5]
key=z
type=cycle
y = 0, 0.3, 0.5, 0.7, 0.9
transition = 120
transition_type = cosine
DHR said:@limextree
I miss that post with that shader.....you post a PS that i know how to fix...can you attach here to update the ShaderFixes.zip
Maybe is a good idea to pack all in a single .zip and post in the blog.
Hi DHR,
I Attached Problematic pixel shader. IDK how post on blog or if thats even allowed or I'd do it for you. :P
EDIT:
I also attached fix with your Unreal Engine 4 fix, plus extra shaders, plus HUD/Cutscene shaders and slightly modified ini.
I put hud/cutscenes (one of the HUD vs shaders is same shader as cutscene shader) into depth and added cycle for this in the ini with z key. (To turn off or put at different depths). Those shaders are.
Probably don't need so many options. I just use 0.7 value. Maybe there's more fancy way to do it with depth buffer that people sometimes do. Maybe theres better way you like to do things.
;HUD depth
[Key5]
key=z
type=cycle
y = 0, 0.3, 0.5, 0.7, 0.9
transition = 120
transition_type = cosine
Attached that PS fixed
@limextree, if you can zip all, including the HUD stuff....i can upload to the blog
Also attach a "epic" screenshot to include :)
Hi DHR,
Sorry for wait. I've been working on benchmarking ramspeeds in 3Dvision in various games. I haven't actually played this game just practicing being bad at looking for shaders and things :P.
HUD Depth is screen depth by default. But is controlled with "=" to change depth.
I attached pictures too.
Sorry for wait. I've been working on benchmarking ramspeeds in 3Dvision in various games. I haven't actually played this game just practicing being bad at looking for shaders and things :P.
HUD Depth is screen depth by default. But is controlled with "=" to change depth.
let me know if works.
https://s3.amazonaws.com/dhr/Dragon.Quest.XI_Extra_Shaders.zip
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
All outdoor environments look 3D ready and even the clouds are always in the correct depth now.
There's only 1 really minor light/reflection shader used indoors and in dungeons, which looks wrong. Depending on the distance and angle, this one can still look wrong sometimes, but corrects itself once you get closer.
I wasn't able to isolate / hunt it properly yet, but once I'm sure which one it is, i'll post it here.
You've probably heard this one before, DHR, but you're a legend.
that issue is probably a clipping issue in some CS Lights shader....i try to add the clipping correction in to regex, but is not consistent among games....so is necessary to do it manually and some games need to fix 2 or more spot in the CS. The clipping issue will be more obvious if you play at high convergence, like you do.....for example those screenshots are way higher that my confort convergence in my 3DTV.
If you catch the CS related (need to be a shader that is fixed by regex) i can take a look.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I returned game getting waiting for price drop (too many other things)
I think I can put HUD at character depth like Final Fantasy X fix. I will try to add it when I buy it. I think I can do that.
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
That shader is attached maybe I will modify the ini for hotkeys if someone wants :P.
Hi this is code, its like refraction from things that renders in one eye. I just turn it off now. Since I'm still learning poorly.
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
Thanks.
Sure, here you go.
- Download DHR's fix from the 1st post of this page and copy its content to your DQ XI folder (where the .exe file is located).
- Download and rename this jpg-file to .rar, then unpack and copy the folder "ShaderFixes" to the same DQ XI folder as DHR's fix (overwrite if necessary).
- Play in almost perfect 3D.
Thanks!!
I miss that post with that shader.....you post a PS that i know how to fix...can you attach here to update the ShaderFixes.zip
Maybe is a good idea to pack all in a single .zip and post in the blog.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Hi DHR,
I Attached Problematic pixel shader. IDK how post on blog or if thats even allowed or I'd do it for you. :P
EDIT:
I also attached fix with your Unreal Engine 4 fix, plus extra shaders, plus HUD/Cutscene shaders and slightly modified ini.
I put hud/cutscenes (one of the HUD vs shaders is same shader as cutscene shader) into depth and added cycle for this in the ini with z key. (To turn off or put at different depths). Those shaders are.
0b74e252eddd04e6-vs_replace.txt
5c60b68625b5a2a4-vs_replace.txt
Probably don't need so many options. I just use 0.7 value. Maybe there's more fancy way to do it with depth buffer that people sometimes do. Maybe theres better way you like to do things.
;HUD depth
[Key5]
key=z
type=cycle
y = 0, 0.3, 0.5, 0.7, 0.9
transition = 120
transition_type = cosine
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
@limextree, if you can zip all, including the HUD stuff....i can upload to the blog
Also attach a "epic" screenshot to include :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Sorry for wait. I've been working on benchmarking ramspeeds in 3Dvision in various games. I haven't actually played this game just practicing being bad at looking for shaders and things :P.
HUD Depth is screen depth by default. But is controlled with "=" to change depth.
I attached pictures too.
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
I will post this today night in the blog....in the blog will get more visibility.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR