Just finished the game last night....
What an epic game, certanly one of my greatest gaming experiences ever !!
Thanks to all the great Guys WHO spent their free time making it happen in 3D - i'M BLEWN AWAY..
And to Triss and Yen - sorry for cheating on you both, I promise it will not happen in a second playthrough :/
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/67317/[/img]
anybody else have this issue when the game just minimize when switching to fullscreen? It works just with with borderless window in which I cant make 3d work at all :/ when I try to switch it to fullscreen it just go into taskbar and I cant bring it up again... Im using the latest drivers and 980ti.
Ive already tried a bunch of different things I've found over the net including actually downclocking the gpu but none of those worked so far. I remember it was working just fine like 2 months ago when I still had 680 but I reverted back to game version 1.06 now and it doesnt make a difference now.
anybody else have this issue when the game just minimize when switching to fullscreen? It works just with with borderless window in which I cant make 3d work at all :/ when I try to switch it to fullscreen it just go into taskbar and I cant bring it up again... Im using the latest drivers and 980ti.
Ive already tried a bunch of different things I've found over the net including actually downclocking the gpu but none of those worked so far. I remember it was working just fine like 2 months ago when I still had 680 but I reverted back to game version 1.06 now and it doesnt make a difference now.
[quote="bo3b"]
Ghanth, if you have the time, can you try the latest version of 3Dmigoto, and leave the overlay enabled? Just replace the dlls, keep the d3dx.ini and ShaderFixes.
https://github.com/bo3b/3Dmigoto/releases/download/1.2.13/3Dmigoto-1.2.13.zip
This version has an moderately experimental fix for overlay problems, and I'm curious if it might solve the need to delete the gameoverlayrenderer64 here.[/quote]
Sure. I've managed to play about 20mn with no issue today except the shaders got broken after loading a saved game. Closed game and launched again did fix it. So this 3Dmigoto version seems to do the trick pretty well (So far...)[/quote]
bo3b said:
Ghanth, if you have the time, can you try the latest version of 3Dmigoto, and leave the overlay enabled? Just replace the dlls, keep the d3dx.ini and ShaderFixes.
This version has an moderately experimental fix for overlay problems, and I'm curious if it might solve the need to delete the gameoverlayrenderer64 here.
Sure. I've managed to play about 20mn with no issue today except the shaders got broken after loading a saved game. Closed game and launched again did fix it. So this 3Dmigoto version seems to do the trick pretty well (So far...)
[quote="Ghanth"][quote="bo3b"]
Ghanth, if you have the time, can you try the latest version of 3Dmigoto, and leave the overlay enabled? Just replace the dlls, keep the d3dx.ini and ShaderFixes.
https://github.com/bo3b/3Dmigoto/releases/download/1.2.13/3Dmigoto-1.2.13.zip
This version has an moderately experimental fix for overlay problems, and I'm curious if it might solve the need to delete the gameoverlayrenderer64 here.[/quote]
Sure. I've managed to play about 20mn with no issue today except the shaders got broken after loading a saved game. Closed game and launched again did fix it. So this 3Dmigoto version seems to do the trick pretty well (So far...)[/quote][/quote]
Good to know, thanks for doing the experiment. This latest version takes a very heavy hand to the calls being returned, and I would never have expected it to work, but this is the fourth problem it's fixed. Any version 1.2.10 or above has this change.
bo3b said:
Ghanth, if you have the time, can you try the latest version of 3Dmigoto, and leave the overlay enabled? Just replace the dlls, keep the d3dx.ini and ShaderFixes.
This version has an moderately experimental fix for overlay problems, and I'm curious if it might solve the need to delete the gameoverlayrenderer64 here.
Sure. I've managed to play about 20mn with no issue today except the shaders got broken after loading a saved game. Closed game and launched again did fix it. So this 3Dmigoto version seems to do the trick pretty well (So far...)
Good to know, thanks for doing the experiment. This latest version takes a very heavy hand to the calls being returned, and I would never have expected it to work, but this is the fourth problem it's fixed. Any version 1.2.10 or above has this change.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Cheers!
Had some time to play more and experiment in more areas.
Now, i have to face an issue with UI that i ignore if it is related with the latest version.
The issue is UI's not displaying in caves while S3D is on. Switching to 2D display will allow UI back on screen...
Does anyone else got this particular problem ?
Can I disable the "3Dfix"'s UI shaders ? ("2D" UI at screen depth will be OK for me). If the answer is yes, can anyone tell me witch shaders are concerned ?
Thanks
Had some time to play more and experiment in more areas.
Now, i have to face an issue with UI that i ignore if it is related with the latest version.
The issue is UI's not displaying in caves while S3D is on. Switching to 2D display will allow UI back on screen...
Does anyone else got this particular problem ?
Can I disable the "3Dfix"'s UI shaders ? ("2D" UI at screen depth will be OK for me). If the answer is yes, can anyone tell me witch shaders are concerned ?
[quote="Ghanth"]Cheers!
Had some time to play more and experiment in more areas.
Now, i have to face an issue with UI that i ignore if it is related with the latest version.
The issue is UI's not displaying in caves while S3D is on. Switching to 2D display will allow UI back on screen...
Does anyone else got this particular problem ?
Can I disable the "3Dfix"'s UI shaders ? ("2D" UI at screen depth will be OK for me). If the answer is yes, can anyone tell me witch shaders are concerned ?
Thanks[/quote]
Use the described Nvidia Profile in the fix. That will fix the UI. THe problem is in the nvidia profile not the fix...
Had some time to play more and experiment in more areas.
Now, i have to face an issue with UI that i ignore if it is related with the latest version.
The issue is UI's not displaying in caves while S3D is on. Switching to 2D display will allow UI back on screen...
Does anyone else got this particular problem ?
Can I disable the "3Dfix"'s UI shaders ? ("2D" UI at screen depth will be OK for me). If the answer is yes, can anyone tell me witch shaders are concerned ?
Thanks
Use the described Nvidia Profile in the fix. That will fix the UI. THe problem is in the nvidia profile not the fix...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Oh... I understand now. Upgrading to new driver should have erased the previously installed custom profile. I will follow the steps again to fix the issue. Thank you very much guys for your prompt help.
Oh... I understand now. Upgrading to new driver should have erased the previously installed custom profile. I will follow the steps again to fix the issue. Thank you very much guys for your prompt help.
[quote="bo3b"]Good to know, thanks for doing the experiment. This latest version takes a very heavy hand to the calls being returned, and I would never have expected it to work, but this is the fourth problem it's fixed. Any version 1.2.10 or above has this change.[/quote]
Ooh, that's interesting - I'll update the version on the blog :)
bo3b said:Good to know, thanks for doing the experiment. This latest version takes a very heavy hand to the calls being returned, and I would never have expected it to work, but this is the fourth problem it's fixed. Any version 1.2.10 or above has this change.
Ooh, that's interesting - I'll update the version on the blog :)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Hey guys, I am having an issue with Witcher 3, everything was perfect until I got to a point where some of the dialogue subtitles and choices are not showing up. I am running driver 358.50. Anyone had this problem?
Hey guys, I am having an issue with Witcher 3, everything was perfect until I got to a point where some of the dialogue subtitles and choices are not showing up. I am running driver 358.50. Anyone had this problem?
[quote="gatorkea"]Hey guys, I am having an issue with Witcher 3, everything was perfect until I got to a point where some of the dialogue subtitles and choices are not showing up. I am running driver 358.50. Anyone had this problem?[/quote]
Re-import the profile... Either you updated the driver since you imported it or you have GFE installed and decided to overwrite the profile...
gatorkea said:Hey guys, I am having an issue with Witcher 3, everything was perfect until I got to a point where some of the dialogue subtitles and choices are not showing up. I am running driver 358.50. Anyone had this problem?
Re-import the profile... Either you updated the driver since you imported it or you have GFE installed and decided to overwrite the profile...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Whats the status of Sweetfx/Reshade at this point?
I don't seem to be able to get it working with the 3d patch.
If I enable the line and add the proxy_d3d11 to point to the sweetfx .dll then I get an instant crash at start up.
(yes all overlays are off)
If I do it the other way round and call the 3d fix .dll then the game starts up but the 3d fix doesnt work right.
Has anyone got this working at this point or was it simply broken with a patch?
thanks
Whats the status of Sweetfx/Reshade at this point?
I don't seem to be able to get it working with the 3d patch.
If I enable the line and add the proxy_d3d11 to point to the sweetfx .dll then I get an instant crash at start up.
(yes all overlays are off)
If I do it the other way round and call the 3d fix .dll then the game starts up but the 3d fix doesnt work right.
Has anyone got this working at this point or was it simply broken with a patch?
thanks
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
What an epic game, certanly one of my greatest gaming experiences ever !!
Thanks to all the great Guys WHO spent their free time making it happen in 3D - i'M BLEWN AWAY..
And to Triss and Yen - sorry for cheating on you both, I promise it will not happen in a second playthrough :/
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Ive already tried a bunch of different things I've found over the net including actually downclocking the gpu but none of those worked so far. I remember it was working just fine like 2 months ago when I still had 680 but I reverted back to game version 1.06 now and it doesnt make a difference now.
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Sure. I've managed to play about 20mn with no issue today except the shaders got broken after loading a saved game. Closed game and launched again did fix it. So this 3Dmigoto version seems to do the trick pretty well (So far...)
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D
https://steamcommunity.com/profiles/76561198014296177/
Good to know, thanks for doing the experiment. This latest version takes a very heavy hand to the calls being returned, and I would never have expected it to work, but this is the fourth problem it's fixed. Any version 1.2.10 or above has this change.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Had some time to play more and experiment in more areas.
Now, i have to face an issue with UI that i ignore if it is related with the latest version.
The issue is UI's not displaying in caves while S3D is on. Switching to 2D display will allow UI back on screen...
Does anyone else got this particular problem ?
Can I disable the "3Dfix"'s UI shaders ? ("2D" UI at screen depth will be OK for me). If the answer is yes, can anyone tell me witch shaders are concerned ?
Thanks
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D
Use the described Nvidia Profile in the fix. That will fix the UI. THe problem is in the nvidia profile not the fix...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Helixmod fixes for 3Dvision / 3Dtvplay
My 3D stereo screenshots
Skyrim Natural Realizm - The 3Dvision Immersive ENB Hub page on Nexus
Skyrim Natural Realizm - The 3Dvision Immersive ENB Gallery
CPU: i7 @ 3.40
GhzRAM: 8Go DDR3
GPU(s): GTX980ti
Display(s): HTC Vive and OptomaHD33 projector with 3D-RF system (3DTVplay)
Result: Gorgious 3D gaming and VR experiences! :D
Ooh, that's interesting - I'll update the version on the blog :)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Re-import the profile... Either you updated the driver since you imported it or you have GFE installed and decided to overwrite the profile...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I don't seem to be able to get it working with the 3d patch.
If I enable the line and add the proxy_d3d11 to point to the sweetfx .dll then I get an instant crash at start up.
(yes all overlays are off)
If I do it the other way round and call the 3d fix .dll then the game starts up but the 3d fix doesnt work right.
Has anyone got this working at this point or was it simply broken with a patch?
thanks
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)