Mass Effect: Andromeda - 3D Vision Fix (3D Vision Partial-fix released)
18 / 27
Hi helifax. This Compute Shader hack you've done looks great! I would very much be interested in this fix if you're happy to share it with us. Thanks again for working on this :-)
Hi helifax. This Compute Shader hack you've done looks great! I would very much be interested in this fix if you're happy to share it with us. Thanks again for working on this :-)
[quote="helifax"]https://www.youtube.com/watch?v=5kQmx_vlINE&feature=youtu.be
What I managed to fix so far related to Compute Shader lights.
Anyone interested in a fix like this?[/quote]
What an amazing progress Heli !! RESPECT !! This is much better than going without the lights !! If there is REALY an area that is too much annoing with the light poping in or the boxes, we can go with CM for this one but your current state is a huge improvement that will lower the effort to make the game looking good, dependend on the location.
I realy appreciate this work and like it verry much !! I want to start MEA today (realy playing).... I have automated the switching of CM and back, changed the UI depth for my prefered view and so on so..... YOU ARE THE LAST ONE that I am waiting for to start ... I'll wait until you will relase the new hacked version of your semi fix!!!!!! The semi becomes more and more less semi I think :-)
What I managed to fix so far related to Compute Shader lights.
Anyone interested in a fix like this?
What an amazing progress Heli !! RESPECT !! This is much better than going without the lights !! If there is REALY an area that is too much annoing with the light poping in or the boxes, we can go with CM for this one but your current state is a huge improvement that will lower the effort to make the game looking good, dependend on the location.
I realy appreciate this work and like it verry much !! I want to start MEA today (realy playing).... I have automated the switching of CM and back, changed the UI depth for my prefered view and so on so..... YOU ARE THE LAST ONE that I am waiting for to start ... I'll wait until you will relase the new hacked version of your semi fix!!!!!! The semi becomes more and more less semi I think :-)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks guys!
I managed to remove the annoying box that you sometimes see (shown in the video) so the image is now "clear" in all positions! Yey ^_^
The overall image quality also greatly improved;)
Working on how to make the fix toggle-able to switch between Geometry 3D and CM mode, but that Compute shader simply doesn't like to play nicely! Grr..
@Losti:
I'll try to make a release today, but don't want to rush things;) I think is enough for me to break my eyes making the fix than putting everyone through the same process:))
I managed to remove the annoying box that you sometimes see (shown in the video) so the image is now "clear" in all positions! Yey ^_^
The overall image quality also greatly improved;)
Working on how to make the fix toggle-able to switch between Geometry 3D and CM mode, but that Compute shader simply doesn't like to play nicely! Grr..
@Losti:
I'll try to make a release today, but don't want to rush things;) I think is enough for me to break my eyes making the fix than putting everyone through the same process:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Thanks guys!
I managed to remove the annoying box that you sometimes see (shown in the video) so the image is now "clear" in all positions! Yey ^_^
The overall image quality also greatly improved;)
Working on how to make the fix toggle-able to switch between Geometry 3D and CM mode, but that Compute shader simply doesn't like to play nicely! Grr..
@Losti:
I'll try to make a release today, but don't want to rush things;) I think is enough for me to break my eyes making the fix than putting everyone through the same process:)) [/quote]
YAY you are the master °_°
I will just waiting :-)
OK given, if i could have a not "perfect" version i could make my adaptions with sweetFX lightening, UI depth and automation for switching ^^
As an idea, if you cant manage the switching, i can use autohotkey or game profiller that will copy the CS as it is original when i press a key and than reload and than switching to CM ^^
BUT i think you can manage it in elegant way, you cam that far to a real fix, i think you manage this "little" problem in any way ^^
----------------------------
As an idea,
can you make 2 shader files in one file .... so i mean the original and the changed one and set a parameter that will enable the one, and a parameter that will enable the other one ??
So IF x = 1, than go with this part of the file, and of X = 2 than go with the other part.... hope you will understand me ^^
I managed to remove the annoying box that you sometimes see (shown in the video) so the image is now "clear" in all positions! Yey ^_^
The overall image quality also greatly improved;)
Working on how to make the fix toggle-able to switch between Geometry 3D and CM mode, but that Compute shader simply doesn't like to play nicely! Grr..
@Losti:
I'll try to make a release today, but don't want to rush things;) I think is enough for me to break my eyes making the fix than putting everyone through the same process:))
YAY you are the master °_°
I will just waiting :-)
OK given, if i could have a not "perfect" version i could make my adaptions with sweetFX lightening, UI depth and automation for switching ^^
As an idea, if you cant manage the switching, i can use autohotkey or game profiller that will copy the CS as it is original when i press a key and than reload and than switching to CM ^^
BUT i think you can manage it in elegant way, you cam that far to a real fix, i think you manage this "little" problem in any way ^^
----------------------------
As an idea,
can you make 2 shader files in one file .... so i mean the original and the changed one and set a parameter that will enable the one, and a parameter that will enable the other one ??
So IF x = 1, than go with this part of the file, and of X = 2 than go with the other part.... hope you will understand me ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"]Any hint on the release "date" for the next version ^^ :-)[/quote]
Yeah, sorry! Did lots of more tested yesterday and then got side-tracked.
I'll wrap everything today and release it;)
Losti said:Any hint on the release "date" for the next version ^^ :-)
Yeah, sorry! Did lots of more tested yesterday and then got side-tracked.
I'll wrap everything today and release it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
New Fix is up: version 0.60. Refixed a few of the CS as they were a bit wrong before, new lights/shadows PS fixed shaders and ofc the Compute Shaders hack ;)
Added a separate fix description for this one. Previous fix is still on the same page.
- Completely uninstall your previous fix (if any).
- Update your ini file if required.
- Read the key shortcuts (they got updated)
- Made a new quick video (on the first page) if you want to see what to expect before trying it out.
- Give it a go and let me know what you think:)
Cheers!
Helifax
New Fix is up: version 0.60. Refixed a few of the CS as they were a bit wrong before, new lights/shadows PS fixed shaders and ofc the Compute Shaders hack ;)
Added a separate fix description for this one. Previous fix is still on the same page.
- Completely uninstall your previous fix (if any).
- Update your ini file if required.
- Read the key shortcuts (they got updated)
- Made a new quick video (on the first page) if you want to see what to expect before trying it out.
- Give it a go and let me know what you think:)
Cheers!
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]New Fix is up: version 0.60. Refixed a few of the CS as they were a bit wrong before, new lights/shadows PS fixed shaders and ofc the Compute Shaders hack ;)
Added a separate fix description for this one. Previous fix is still on the same page.
- Completely uninstall your previous fix (if any).
- Update your ini file if required.
- Read the key shortcuts (they got updated)
- Made a new quick video (on the first page) if you want to see what to expect before trying it out.
- Give it a go and let me know what you think:)
Cheers!
Helifax[/quote]
YAYYYYYYYYYYYYYYY just watching the video !! AND THAN LETS PLAY !!!!!!
[img]http://img.dooyoo.de/DE_DE/orig/1/1/3/3/7/1133728.jpg[/img]
helifax said:New Fix is up: version 0.60. Refixed a few of the CS as they were a bit wrong before, new lights/shadows PS fixed shaders and ofc the Compute Shaders hack ;)
Added a separate fix description for this one. Previous fix is still on the same page.
- Completely uninstall your previous fix (if any).
- Update your ini file if required.
- Read the key shortcuts (they got updated)
- Made a new quick video (on the first page) if you want to see what to expect before trying it out.
- Give it a go and let me know what you think:)
Cheers!
Helifax
YAYYYYYYYYYYYYYYY just watching the video !! AND THAN LETS PLAY !!!!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
[quote="Losti"]If i turn of 3DV and the fix and switch to CM, the lights are back and do not pop in ?[/quote]
Yes.
Or you can disable the Compute Shaders like before and still use the fix without any lights.
You can also enable the Computes only during Cinematics to get the lights back and play the rest of the game without CS on and using the override brightness function.
Or you can stick with CM;)
I've actually replayed a big chunk of the game with the current fix and is I find it perfectly playable;)
IT boils down to how annoying you find those lights appearing and disappearing:)
Losti said:If i turn of 3DV and the fix and switch to CM, the lights are back and do not pop in ?
Yes.
Or you can disable the Compute Shaders like before and still use the fix without any lights.
You can also enable the Computes only during Cinematics to get the lights back and play the rest of the game without CS on and using the override brightness function.
Or you can stick with CM;)
I've actually replayed a big chunk of the game with the current fix and is I find it perfectly playable;)
IT boils down to how annoying you find those lights appearing and disappearing:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Losti said:If i turn of 3DV and the fix and switch to CM, the lights are back and do not pop in ?
Yes.
Or you can disable the Compute Shaders like before and still use the fix without any lights.
You can also enable the Computes only during Cinematics to get the lights back and play the rest of the game without CS on and using the override brightness function.
Or you can stick with CM;)
I've actually replayed a big chunk of the game with the current fix and is I find it perfectly playable;)
IT boils down to how annoying you find those lights appearing and disappearing:)
Hm, turning of 3DV and switch to CM will even make the lights appear and dissapear....but i havnt get into it that much may be i did something wrong.
I appreciate your work but for me some lights out/of behavior is raly game braking (YOU ARE RIGHT ^^ "IT boils down to how annoying you find those lights appearing and disappearing"). You have showed this in your video. I'll better go without some of those "poppin in lights". For that i have remembered my "just hacking arround" the shader files and i could determine the "position" of some lights. I have commented out the first ld_structured in the respective loop and disabled the respective light. I let 2 of it enabled so i have reduced the annoing flickering but not turn out essential lights. Even if i do some lights will still remain, eg. character lights in cut sceenes, lightening bolt light and so on. There are some lights left that will pop in, but not annoying that much. As a result the game is much more playable for me AND, the best (may be) i could identify where the lights where "generated". Changing some lines in the respective loop will bring up or erase some squares arround the lights or change its behavior. SO it is clear that the "building" of the lights are in the lopps i have identifyed and commented (may you also ^^). I am out of understanding the variables etc, but may be you do ^^ or you have tryed it and already know my findings ^^. Not realy finished my "exploration" through the shader files but the state i am is best for me ACTUALLY. The light is generated in the 14f8f4febc50582f-cs.txt and the stereo issue depends on the Gx "variable" eg g2.XXXX at the end of the line.(and i think the changes you made in other files .... I do not know what it means but changing the g2 to g5 will result in less crashes and choosing other values will result in one eye rendering. I have changed it to g5 ^^ OK this may sounds familar to you or completely stupid but may be there is any sense for you that you can pick up and improve something?
Please find attached my commented 14f8f4febc50582f-cs.txt
Thanks for the shader. Normally you wouldn't need to modify anything in this shader as this one is called by another Compute shader.
The problem with the game is the Frostbite3 Engine and 3D Vision Automatic FAILING to stereorize what it should stereorized.
Some shaders are only CALLED for the RIGHT EYE for example! There isn't anything we can do about it to make it work:( (from what I know)
I'll give your shader a go;) In the end is up to you how you want to make it work:)
Regarding the crashes, I get zero crashes under Windows 7 but crashes alot on Windows 10.... Same driver... bah..
Thanks for the shader. Normally you wouldn't need to modify anything in this shader as this one is called by another Compute shader.
The problem with the game is the Frostbite3 Engine and 3D Vision Automatic FAILING to stereorize what it should stereorized.
Some shaders are only CALLED for the RIGHT EYE for example! There isn't anything we can do about it to make it work:( (from what I know)
I'll give your shader a go;) In the end is up to you how you want to make it work:)
Regarding the crashes, I get zero crashes under Windows 7 but crashes alot on Windows 10.... Same driver... bah..
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Re-Uploaded the v.60 fix.
It has a few bad shaders that was preventing the F12 to work properly.
One thing to note: If you don't modify any shaders (especially CS) F12 works as advertised. If you make your own modifications, you are on your own and F12 will break.
You can always look into my fixed CS to see how to add the "if_nz" clause to check for the Key Press.
Cheers!
Re-Uploaded the v.60 fix.
It has a few bad shaders that was preventing the F12 to work properly.
One thing to note: If you don't modify any shaders (especially CS) F12 works as advertised. If you make your own modifications, you are on your own and F12 will break.
You can always look into my fixed CS to see how to add the "if_nz" clause to check for the Key Press.
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
What an amazing progress Heli !! RESPECT !! This is much better than going without the lights !! If there is REALY an area that is too much annoing with the light poping in or the boxes, we can go with CM for this one but your current state is a huge improvement that will lower the effort to make the game looking good, dependend on the location.
I realy appreciate this work and like it verry much !! I want to start MEA today (realy playing).... I have automated the switching of CM and back, changed the UI depth for my prefered view and so on so..... YOU ARE THE LAST ONE that I am waiting for to start ... I'll wait until you will relase the new hacked version of your semi fix!!!!!! The semi becomes more and more less semi I think :-)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
I managed to remove the annoying box that you sometimes see (shown in the video) so the image is now "clear" in all positions! Yey ^_^
The overall image quality also greatly improved;)
Working on how to make the fix toggle-able to switch between Geometry 3D and CM mode, but that Compute shader simply doesn't like to play nicely! Grr..
@Losti:
I'll try to make a release today, but don't want to rush things;) I think is enough for me to break my eyes making the fix than putting everyone through the same process:))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
YAY you are the master °_°
I will just waiting :-)
OK given, if i could have a not "perfect" version i could make my adaptions with sweetFX lightening, UI depth and automation for switching ^^
As an idea, if you cant manage the switching, i can use autohotkey or game profiller that will copy the CS as it is original when i press a key and than reload and than switching to CM ^^
BUT i think you can manage it in elegant way, you cam that far to a real fix, i think you manage this "little" problem in any way ^^
----------------------------
As an idea,
can you make 2 shader files in one file .... so i mean the original and the changed one and set a parameter that will enable the one, and a parameter that will enable the other one ??
So IF x = 1, than go with this part of the file, and of X = 2 than go with the other part.... hope you will understand me ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Yeah, sorry! Did lots of more tested yesterday and then got side-tracked.
I'll wrap everything today and release it;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Actually controlling my students master thesis in the absence of an option to play with the new proper fix ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Added a separate fix description for this one. Previous fix is still on the same page.
- Completely uninstall your previous fix (if any).
- Update your ini file if required.
- Read the key shortcuts (they got updated)
- Made a new quick video (on the first page) if you want to see what to expect before trying it out.
- Give it a go and let me know what you think:)
Cheers!
Helifax
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
YAYYYYYYYYYYYYYYY just watching the video !! AND THAN LETS PLAY !!!!!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Yes.
Or you can disable the Compute Shaders like before and still use the fix without any lights.
You can also enable the Computes only during Cinematics to get the lights back and play the rest of the game without CS on and using the override brightness function.
Or you can stick with CM;)
I've actually replayed a big chunk of the game with the current fix and is I find it perfectly playable;)
IT boils down to how annoying you find those lights appearing and disappearing:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Hm, turning of 3DV and switch to CM will even make the lights appear and dissapear....but i havnt get into it that much may be i did something wrong.
I appreciate your work but for me some lights out/of behavior is raly game braking (YOU ARE RIGHT ^^ "IT boils down to how annoying you find those lights appearing and disappearing"). You have showed this in your video. I'll better go without some of those "poppin in lights". For that i have remembered my "just hacking arround" the shader files and i could determine the "position" of some lights. I have commented out the first ld_structured in the respective loop and disabled the respective light. I let 2 of it enabled so i have reduced the annoing flickering but not turn out essential lights. Even if i do some lights will still remain, eg. character lights in cut sceenes, lightening bolt light and so on. There are some lights left that will pop in, but not annoying that much. As a result the game is much more playable for me AND, the best (may be) i could identify where the lights where "generated". Changing some lines in the respective loop will bring up or erase some squares arround the lights or change its behavior. SO it is clear that the "building" of the lights are in the lopps i have identifyed and commented (may you also ^^). I am out of understanding the variables etc, but may be you do ^^ or you have tryed it and already know my findings ^^. Not realy finished my "exploration" through the shader files but the state i am is best for me ACTUALLY. The light is generated in the 14f8f4febc50582f-cs.txt and the stereo issue depends on the Gx "variable" eg g2.XXXX at the end of the line.(and i think the changes you made in other files .... I do not know what it means but changing the g2 to g5 will result in less crashes and choosing other values will result in one eye rendering. I have changed it to g5 ^^ OK this may sounds familar to you or completely stupid but may be there is any sense for you that you can pick up and improve something?
Please find attached my commented 14f8f4febc50582f-cs.txt
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
The problem with the game is the Frostbite3 Engine and 3D Vision Automatic FAILING to stereorize what it should stereorized.
Some shaders are only CALLED for the RIGHT EYE for example! There isn't anything we can do about it to make it work:( (from what I know)
I'll give your shader a go;) In the end is up to you how you want to make it work:)
Regarding the crashes, I get zero crashes under Windows 7 but crashes alot on Windows 10.... Same driver... bah..
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
It has a few bad shaders that was preventing the F12 to work properly.
One thing to note: If you don't modify any shaders (especially CS) F12 works as advertised. If you make your own modifications, you are on your own and F12 will break.
You can always look into my fixed CS to see how to add the "if_nz" clause to check for the Key Press.
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)