The Witcher 3: Wild Hunt
  85 / 152    
@LordK77. Have you checked whether you are in 3d compatibility mode on startup? Try ctrl-All-F11 to switch. It may be intermittently loading in compatibility mode.
@LordK77. Have you checked whether you are in 3d compatibility mode on startup? Try ctrl-All-F11 to switch. It may be intermittently loading in compatibility mode.

Posted 07/06/2015 07:46 PM   
Is anyone utilizing Driver version 353.38? I am on Windows 10 64bit however the game crashes on start for me when using Driver Version 353.38 and 3D vision is enabled. If I disable 3D vision or turn off the defaulton via the registry it works fine until I enable 3D vision. Anyone having similar issues? Thank You.
Is anyone utilizing Driver version 353.38?

I am on Windows 10 64bit however the game crashes on start for me when using Driver Version 353.38 and 3D vision is enabled. If I disable 3D vision or turn off the defaulton via the registry it works fine until I enable 3D vision.

Anyone having similar issues?

Thank You.

Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10

Posted 07/08/2015 12:53 PM   
[quote=""]Is anyone utilizing Driver version 353.38? I am on Windows 10 64bit however the game crashes on start for me when using Driver Version 353.38 and 3D vision is enabled. If I disable 3D vision or turn off the defaulton via the registry it works fine until I enable 3D vision. Anyone having similar issues? Thank You.[/quote] As far as I know this version was broken and been replaced by Nvidia to 353.45 version. Check them - they are recommended for Win10. Get it from here : http://www.guru3d.com/files-details/geforce-353-45-hotfix-driver-download.html
said:Is anyone utilizing Driver version 353.38?

I am on Windows 10 64bit however the game crashes on start for me when using Driver Version 353.38 and 3D vision is enabled. If I disable 3D vision or turn off the defaulton via the registry it works fine until I enable 3D vision.

Anyone having similar issues?

Thank You.

As far as I know this version was broken and been replaced by Nvidia to 353.45 version. Check them - they are recommended for Win10. Get it from here :
http://www.guru3d.com/files-details/geforce-353-45-hotfix-driver-download.html
[quote=""][quote=""]Is anyone utilizing Driver version 353.38? I am on Windows 10 64bit however the game crashes on start for me when using Driver Version 353.38 and 3D vision is enabled. If I disable 3D vision or turn off the defaulton via the registry it works fine until I enable 3D vision. Anyone having similar issues? Thank You.[/quote] As far as I know this version was broken and been replaced by Nvidia to 353.45 version. Check them - they are recommended for Win10. Get it from here : http://www.guru3d.com/files-details/geforce-353-45-hotfix-driver-download.html [/quote] The New Version has been causing many BSODs for Windows 10. I guess I will just wait or go back to the last game ready driver.
said:
said:Is anyone utilizing Driver version 353.38?

I am on Windows 10 64bit however the game crashes on start for me when using Driver Version 353.38 and 3D vision is enabled. If I disable 3D vision or turn off the defaulton via the registry it works fine until I enable 3D vision.

Anyone having similar issues?

Thank You.

As far as I know this version was broken and been replaced by Nvidia to 353.45 version. Check them - they are recommended for Win10. Get it from here :

http://www.guru3d.com/files-details/geforce-353-45-hotfix-driver-download.html



The New Version has been causing many BSODs for Windows 10. I guess I will just wait or go back to the last game ready driver.

Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10

Posted 07/08/2015 04:39 PM   
Hello all, i've just installed the game, I am under 350.12. what is the fps gain in % for 350.12 to 353.38 ?
Hello all, i've just installed the game, I am under 350.12. what is the fps gain in % for 350.12 to 353.38 ?

Posted 07/09/2015 02:59 PM   
Really enjoying the current Witcher 3 profile, and appreciate the outstanding effort and teamwork performed in crafting this profile! I noticed that, on my system, the Witcher 3 user interface (mini-map, interaction prompts, health status, and so on) disappears when Geralt is either underwater or in some caves, returning when Geralt returns to surface or when 3D is disabled (Ctrl + T). Has anyone else noticed this? Can this be fixed in a future update?
Really enjoying the current Witcher 3 profile, and appreciate the outstanding effort and teamwork performed in crafting this profile!

I noticed that, on my system, the Witcher 3 user interface (mini-map, interaction prompts, health status, and so on) disappears when Geralt is either underwater or in some caves, returning when Geralt returns to surface or when 3D is disabled (Ctrl + T). Has anyone else noticed this? Can this be fixed in a future update?

Posted 07/10/2015 01:44 PM   
[quote=""] I noticed that, on my system, the Witcher 3 user interface (mini-map, interaction prompts, health status, and so on) disappears when Geralt is either underwater or in some caves, returning when Geralt returns to surface or when 3D is disabled (Ctrl + T). Has anyone else noticed this? Can this be fixed in a future update?[/quote] You need to change game profile, take a look at this topic: https://forums.geforce.com/default/topic/841696/3d-vision/the-witcher-3-correct-3d-vision-nvidia-profile-cm-mode-included-/
said:
I noticed that, on my system, the Witcher 3 user interface (mini-map, interaction prompts, health status, and so on) disappears when Geralt is either underwater or in some caves, returning when Geralt returns to surface or when 3D is disabled (Ctrl + T). Has anyone else noticed this? Can this be fixed in a future update?

You need to change game profile, take a look at this topic:

https://forums.geforce.com/default/topic/841696/3d-vision/the-witcher-3-correct-3d-vision-nvidia-profile-cm-mode-included-/

MSI Z97 GAMING 5
Intel Core i7 4790K
G.SKILL RipjawsX DDR3 2133MHz CL9 16GB
MSI GTX980 GAMING 4G
Windows 7

Posted 07/10/2015 01:49 PM   
Gadrael - thanks for the suggestion. Looks like I have an incomplete Witcher fix... Unfortunately, even with nvdrssel.bin deleted from "C:\ProgramData\NVIDIA Corporation\Drs" folder, I continue to get import error messages from both Profile Manager and NVIDIA Inspector, and the import process terminates (see earlier post, [url]https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/post/4587991/#4587991[/url]). Anyone else having problems with the Import SLI Profiles step in the profile fix? I contacted CD Projekt RED and requested support for in-game rescaling, which would enable 2160p Desktop setups to run game at 1080p or 1440p resolutions and fill entire display screen (this would also allow 1080p Desktops to run 720p resolution games correctly). I also referenced the outstanding 3D Vision profile created by this forums great experts. They only encouraged me to look for future release changes, but made no promises...
Gadrael - thanks for the suggestion. Looks like I have an incomplete Witcher fix...

Unfortunately, even with nvdrssel.bin deleted from "C:\ProgramData\NVIDIA Corporation\Drs" folder, I continue to get import error messages from both Profile Manager and NVIDIA Inspector, and the import process terminates (see earlier post, https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/post/4587991/#4587991). Anyone else having problems with the Import SLI Profiles step in the profile fix?

I contacted CD Projekt RED and requested support for in-game rescaling, which would enable 2160p Desktop setups to run game at 1080p or 1440p resolutions and fill entire display screen (this would also allow 1080p Desktops to run 720p resolution games correctly). I also referenced the outstanding 3D Vision profile created by this forums great experts. They only encouraged me to look for future release changes, but made no promises...

Posted 07/10/2015 02:40 PM   
[quote=""]Gadrael - thanks for the suggestion. Looks like I have an incomplete Witcher fix... Unfortunately, even with nvdrssel.bin deleted from "C:\ProgramData\NVIDIA Corporation\Drs" folder, I continue to get import error messages from both Profile Manager and NVIDIA Inspector, and the import process terminates (see earlier post, [url]https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/post/4587991/#4587991[/url]). Anyone else having problems with the Import SLI Profiles step in the profile fix?[/quote] You need to delete the selector bin file BEFORE exporting the profiles. NOT on import:) After you apply the profile in the txt file and import the profiles with the tool.
said:Gadrael - thanks for the suggestion. Looks like I have an incomplete Witcher fix...

Unfortunately, even with nvdrssel.bin deleted from "C:\ProgramData\NVIDIA Corporation\Drs" folder, I continue to get import error messages from both Profile Manager and NVIDIA Inspector, and the import process terminates (see earlier post, https://forums.geforce.com/default/topic/546943/3d-vision/the-witcher-3-wild-hunt/post/4587991/#4587991). Anyone else having problems with the Import SLI Profiles step in the profile fix?


You need to delete the selector bin file BEFORE exporting the profiles. NOT on import:)
After you apply the profile in the txt file and import the profiles with the tool.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/10/2015 02:50 PM   
helifax - thanks for help, again. No problem with import this time - this fixed my cave/underwater user interface problem! Interesting to note that I still need Shader Cache set to Off to obtain consistent 3D shader fixes on my setup.
helifax - thanks for help, again. No problem with import this time - this fixed my cave/underwater user interface problem!

Interesting to note that I still need Shader Cache set to Off to obtain consistent 3D shader fixes on my setup.

Posted 07/10/2015 05:08 PM   
[quote=""]helifax - thanks for help, again. No problem with import this time - this fixed my cave/underwater user interface problem! Interesting to note that I still need Shader Cache set to Off to obtain consistent 3D shader fixes on my setup.[/quote] Glad to have helped. I don't know what is going on there... I don't need to disable the shader cache on this game on either of my setups for this game though... But I know another game where lately I need to do this only on my Laptop .... (DA:I) And this only on drivers newer than 350.12 (weird stuff)... But yeah, shader cache OFF is one of the first "fixes" one can try out if the 3D decides to act up weird...
said:helifax - thanks for help, again. No problem with import this time - this fixed my cave/underwater user interface problem!

Interesting to note that I still need Shader Cache set to Off to obtain consistent 3D shader fixes on my setup.


Glad to have helped.
I don't know what is going on there...
I don't need to disable the shader cache on this game on either of my setups for this game though...

But I know another game where lately I need to do this only on my Laptop .... (DA:I)
And this only on drivers newer than 350.12 (weird stuff)...

But yeah, shader cache OFF is one of the first "fixes" one can try out if the 3D decides to act up weird...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/10/2015 09:01 PM   
just want to say that the fix is wonderful. But too bad it's unplayable in 3D surround; even at the lowest setting, the framerate struggles to the point that combat gameplay is impossible.
just want to say that the fix is wonderful. But too bad it's unplayable in 3D surround; even at the lowest setting, the framerate struggles to the point that combat gameplay is impossible.

Posted 07/11/2015 10:46 AM   
[quote=""]just want to say that the fix is wonderful. But too bad it's unplayable in 3D surround; even at the lowest setting, the framerate struggles to the point that combat gameplay is impossible. [/quote] I play it very well in 3D Surround:) Depends what framerate you want to target and what resolution. For example: 4800x1024 (3x1600x1024) resolution all the stuff crancked up to max (except vegetation range and Hairworks) I get in 2D: 60fps in 3D: 30fps. The game significantly "eats" the framerate with higher resolutions:) (GPU bound). My surround rig is in the signature. Ps: don't know if you saw it or are aware but there is a "problem" with Surround and SLI and this game. You can find the all the info here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/ But 3D surround is defo playable:)
said:just want to say that the fix is wonderful. But too bad it's unplayable in 3D surround; even at the lowest setting, the framerate struggles to the point that combat gameplay is impossible.



I play it very well in 3D Surround:) Depends what framerate you want to target and what resolution.
For example: 4800x1024 (3x1600x1024) resolution all the stuff crancked up to max (except vegetation range and Hairworks) I get in 2D: 60fps in 3D: 30fps.

The game significantly "eats" the framerate with higher resolutions:) (GPU bound).
My surround rig is in the signature.

Ps: don't know if you saw it or are aware but there is a "problem" with Surround and SLI and this game.
You can find the all the info here:
https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/

But 3D surround is defo playable:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/11/2015 10:52 AM   
[quote=""][quote=""]just want to say that the fix is wonderful. But too bad it's unplayable in 3D surround; even at the lowest setting, the framerate struggles to the point that combat gameplay is impossible. [/quote] I play it very well in 3D Surround:) Depends what framerate you want to target and what resolution. For example: 4800x1024 (3x1600x1024) resolution all the stuff crancked up to max (except vegetation range and Hairworks) I get in 2D: 60fps in 3D: 30fps. The game significantly "eats" the framerate with higher resolutions:) (GPU bound). My surround rig is in the signature. Ps: don't know if you saw it or are aware but there is a "problem" with Surround and SLI and this game. You can find the all the info here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/ But 3D surround is defo playable:)[/quote] thanks for the reply helifax (and also always your contribution to widescreen/3d surround gaming) my setup is with three 1920x1080 screens, and I mostly play at bezel corrected resolution 6050x1080. I've tried lowering the resolution, but the image quality decreases so much, even with all maxed out, that I feel that 2D surround at native/bezel is a better option.
said:
said:just want to say that the fix is wonderful. But too bad it's unplayable in 3D surround; even at the lowest setting, the framerate struggles to the point that combat gameplay is impossible.



I play it very well in 3D Surround:) Depends what framerate you want to target and what resolution.
For example: 4800x1024 (3x1600x1024) resolution all the stuff crancked up to max (except vegetation range and Hairworks) I get in 2D: 60fps in 3D: 30fps.

The game significantly "eats" the framerate with higher resolutions:) (GPU bound).
My surround rig is in the signature.

Ps: don't know if you saw it or are aware but there is a "problem" with Surround and SLI and this game.
You can find the all the info here:

https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/


But 3D surround is defo playable:)


thanks for the reply helifax (and also always your contribution to widescreen/3d surround gaming)

my setup is with three 1920x1080 screens, and I mostly play at bezel corrected resolution 6050x1080. I've tried lowering the resolution, but the image quality decreases so much, even with all maxed out, that I feel that 2D surround at native/bezel is a better option.

Posted 07/12/2015 12:28 AM   
[quote=""][quote=""][quote=""]just want to say that the fix is wonderful. But too bad it's unplayable in 3D surround; even at the lowest setting, the framerate struggles to the point that combat gameplay is impossible. [/quote] I play it very well in 3D Surround:) Depends what framerate you want to target and what resolution. For example: 4800x1024 (3x1600x1024) resolution all the stuff crancked up to max (except vegetation range and Hairworks) I get in 2D: 60fps in 3D: 30fps. The game significantly "eats" the framerate with higher resolutions:) (GPU bound). My surround rig is in the signature. Ps: don't know if you saw it or are aware but there is a "problem" with Surround and SLI and this game. You can find the all the info here: https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/ But 3D surround is defo playable:)[/quote] thanks for the reply helifax (and also always your contribution to widescreen/3d surround gaming) my setup is with three 1920x1080 screens, and I mostly play at bezel corrected resolution 6050x1080. I've tried lowering the resolution, but the image quality decreases so much, even with all maxed out, that I feel that 2D surround at native/bezel is a better option. [/quote] So it works..but you don't like it:) Always this problem with surround:) and LCD with native resolutions...
said:
said:
said:just want to say that the fix is wonderful. But too bad it's unplayable in 3D surround; even at the lowest setting, the framerate struggles to the point that combat gameplay is impossible.



I play it very well in 3D Surround:) Depends what framerate you want to target and what resolution.
For example: 4800x1024 (3x1600x1024) resolution all the stuff crancked up to max (except vegetation range and Hairworks) I get in 2D: 60fps in 3D: 30fps.

The game significantly "eats" the framerate with higher resolutions:) (GPU bound).
My surround rig is in the signature.

Ps: don't know if you saw it or are aware but there is a "problem" with Surround and SLI and this game.
You can find the all the info here:
https://forums.geforce.com/default/topic/839311/nvidia-surround/-how-to-wticher-3-3d-surround-benchmark-solution/

But 3D surround is defo playable:)


thanks for the reply helifax (and also always your contribution to widescreen/3d surround gaming)

my setup is with three 1920x1080 screens, and I mostly play at bezel corrected resolution 6050x1080. I've tried lowering the resolution, but the image quality decreases so much, even with all maxed out, that I feel that 2D surround at native/bezel is a better option.


So it works..but you don't like it:) Always this problem with surround:) and LCD with native resolutions...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 07/12/2015 12:59 AM   
  85 / 152    
Scroll To Top