How to Play American McGee's Alice in 3D using 3D Vision
2 / 2
Ok, the script isn't fast enough to toggle off 3D or at that point it's already committed to crashing ... ugh.
This line added to the autoexec.cfg will prevent it from crashing when quicksaving(F4) at the very least:
[color="orange"]bind F4 "toggle r_stereo;vid_restart;savegame quicksave;toggle r_stereo;vid_restart"[/color]
You can bind another key to toggle 3D like so:
[color="orange"]bind X "toggle r_stereo;vid_restart"[/color]
... just replace X with whatever key you want to bind it to. If you're starting a new level or area just toggle it off until you see the camera(?) icon in the upper left hand of the screen, pretty sure it's safe to toggle it on after that pops up.
I'll keep poking around ...
Ok, the script isn't fast enough to toggle off 3D or at that point it's already committed to crashing ... ugh.
This line added to the autoexec.cfg will prevent it from crashing when quicksaving(F4) at the very least: bind F4 "toggle r_stereo;vid_restart;savegame quicksave;toggle r_stereo;vid_restart"
You can bind another key to toggle 3D like so: bind X "toggle r_stereo;vid_restart"
... just replace X with whatever key you want to bind it to. If you're starting a new level or area just toggle it off until you see the camera(?) icon in the upper left hand of the screen, pretty sure it's safe to toggle it on after that pops up.
I found some code that might help someone figure it out.
[url]http://ioqsrc.vampireducks.com/d2/df2/tr__local_8h.html#27a4535c1e9712575fc50d2f7c5b74b9[/url]
Search for void RE_BeginFrame ( stereoFrame_t stereoFrame )
And here
http://code.google.com/p/arcade-mod/source/browse/trunk/src/renderer/tr_local.h?r=3
search for #define GLS_DEFAULT
EDIT: the fail portion as soon as the game saves....
CL_InitCGame: 2.38 seconds
copy C:\Program Files\EA Games\American McGee's Alice Demo\demo\save\config_current.spv to C:\Program Files\EA Games\American McGee's Alice Demo\demo\save\config_d_fortress10000.spv
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
RE_BeginFrame: Stereo is enabled, but stereoFrame was 0
The funny thing is that there is never any file with the 'spv'(*.spv) extension in the save directory when saving in either 2D or 3D, I even made a script with about a 20ms loop watch for it ...
The funny thing is that there is never any file with the 'spv'(*.spv) extension in the save directory when saving in either 2D or 3D, I even made a script with about a 20ms loop watch for it ...
It might be because I'm using the original Demo that can not be patched.
I looked at Fakk2 and it saves a SPV, SSV and SAV file during the auto save and quick save before promptly crashing. It lists version 1.02 in the games menu (upper right corner)
Well at least all of those other games do not crash like this.
crash log is pretty much the same.
CL_InitCGame: 6.72 seconds
copy I:\Program Files (x86)\Ritual Entertainment\Heavy Metal -FAKK2\fakk\save\config_current.spv to I:\Program Files (x86)\Ritual Entertainment\Heavy Metal -FAKK2\fakk\save\config_fakkhouse0000.spv
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
RE_BeginFrame: Stereo is enabled, but stereoFrame was 0
It might be because I'm using the original Demo that can not be patched.
I looked at Fakk2 and it saves a SPV, SSV and SAV file during the auto save and quick save before promptly crashing. It lists version 1.02 in the games menu (upper right corner)
Well at least all of those other games do not crash like this.
crash log is pretty much the same.
CL_InitCGame: 6.72 seconds
copy I:\Program Files (x86)\Ritual Entertainment\Heavy Metal -FAKK2\fakk\save\config_current.spv to I:\Program Files (x86)\Ritual Entertainment\Heavy Metal -FAKK2\fakk\save\config_fakkhouse0000.spv
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
RE_BeginFrame: Stereo is enabled, but stereoFrame was 0
I was using the disc version of Alice when I checked for them because I was getting the same 'spv' message as you and I was curious because I hadn't seen any when crashing(3D) or not crashing(2D), odd. Still haven't gotten around to trying FAKK2.
Are there any official patches for Alice? I tried Googling a bit but only found user mods ... I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect.
I was using the disc version of Alice when I checked for them because I was getting the same 'spv' message as you and I was curious because I hadn't seen any when crashing(3D) or not crashing(2D), odd. Still haven't gotten around to trying FAKK2.
Are there any official patches for Alice? I tried Googling a bit but only found user mods ... I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect.
Medal of Honor: Allied Assault and Star Trek Elite Force 2 can be played in 3D as well by setting r_stereo=1, but they also crash when auto/quick saving.
No idea really, but I think it has something to due with these games launching in a multiplayer type environment without a named dedicated server.
Medal of Honor: Allied Assault and Star Trek Elite Force 2 can be played in 3D as well by setting r_stereo=1, but they also crash when auto/quick saving.
No idea really, but I think it has something to due with these games launching in a multiplayer type environment without a named dedicated server.
[quote="TsaebehT"]I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect. [/quote]
My apology for not making the wrapper work 100% perfect with that game:) Is so much one can do by reverse engineering game engines... Nvidia had a whole team dedicated to this initially. It is sad to see they dropped the 3D Vision Automatic in OpenGL apps... which exactly what my wrapper tries to replicate.
Bear in mind that I do this in my own free time (and when I have that free time;)) )
Being able to run an OpenGL game in 3D Vision at all... I think it is a pretty good achievement in it's own;))
The ID engine has some of it's own weirdness (I noticed it in a couple of older games using that engine) as well...
TsaebehT said:I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect.
My apology for not making the wrapper work 100% perfect with that game:) Is so much one can do by reverse engineering game engines... Nvidia had a whole team dedicated to this initially. It is sad to see they dropped the 3D Vision Automatic in OpenGL apps... which exactly what my wrapper tries to replicate.
Bear in mind that I do this in my own free time (and when I have that free time;)) )
Being able to run an OpenGL game in 3D Vision at all... I think it is a pretty good achievement in it's own;))
The ID engine has some of it's own weirdness (I noticed it in a couple of older games using that engine) as well...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Likay"]Prey is decent in 3d but have a few anomalies. Not worse than you can live with though. Use winxp, 7900gtx and 91.31+91.31stereodrivers. They don't support 3d-vision though.[/quote]
[url]https://forums.geforce.com/default/topic/476686/3d-vision/prey-in-3d/post/3401420/#3401420[/url]
According to Likay, Prey was by no means perfect back then either.
BTW, he is talking about stereo drivers that were before 3D Vision came into existence. Hence, why he states they will not work with 3D Vision.
Likay said:Prey is decent in 3d but have a few anomalies. Not worse than you can live with though. Use winxp, 7900gtx and 91.31+91.31stereodrivers. They don't support 3d-vision though.
[quote="helifax"][quote="TsaebehT"]I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect. [/quote]My apology for not making the wrapper work 100% perfect with that game:)[/quote]No apology necessary ... I meant that in the it was so f'n cool to be playing Prey in 3D that I was up til 3 in the morning playing it even though there were a few stereoscopic issues sense, not in the sense that I was knocking your wrapper whatsoever. Sorry if that statement came across otherwise, I have the utmost respect for everything you've done on this project and everything else. :)
TsaebehT said:I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect.
My apology for not making the wrapper work 100% perfect with that game:)
No apology necessary ... I meant that in the it was so f'n cool to be playing Prey in 3D that I was up til 3 in the morning playing it even though there were a few stereoscopic issues sense, not in the sense that I was knocking your wrapper whatsoever. Sorry if that statement came across otherwise, I have the utmost respect for everything you've done on this project and everything else. :)
[quote="TsaebehT"][quote="helifax"][quote="TsaebehT"]I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect. [/quote]My apology for not making the wrapper work 100% perfect with that game:)[/quote]No apology necessary ... I meant that in the it was so f'n cool to be playing Prey in 3D that I was up til 3 in the morning playing it even though there were a few stereoscopic issues sense, not in the sense that I was knocking your wrapper whatsoever. Sorry if that statement came across otherwise, I have the utmost respect for everything you've done on this project and everything else. :) [/quote]
Hahah:)) Maybe I said it weird;)) I should have started with the last sentence :)) I mean the ID engines have some anomalies in 3D regarding the actual geometry. You will see some "things" pop-out of walls, especially around corners :-s I've seen this in Doom 3 (the original one) with my wrapper, Chronicles of Riddick and Prey so far... No idea why tbh... Is like they are rendering something behind the actual walls and those aren't stereorized. (In normal 2D you wouldn't notice;))
Doom 3 also works which I am happy ^_^ but you you have either to play with convergence at infinity (very very low) or disable the HUD altogheter. The moment you increase convergence it breaks the hud. I looked for shaders and ofc is not using shaders for the freaking hud, so can't un-correct that:(( except from the actual OGL render calls but I couldn't figure which "set" is for the HUD. But, if you are happy with disabling the HUD you can play that one as well (with the same annoyances of tiny bits being wrong)
I hope, now I make much more sense:)) I know you weren't picking on me ^_^
Speaking of Prey again, I am wondering if I should make a quick game-fix for that one as well;)) ? Or if you can do it I can post it on the website (or you can post it on HelixMod as well ! Is open-source after all ^_^ )
TsaebehT said:I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect.
My apology for not making the wrapper work 100% perfect with that game:)
No apology necessary ... I meant that in the it was so f'n cool to be playing Prey in 3D that I was up til 3 in the morning playing it even though there were a few stereoscopic issues sense, not in the sense that I was knocking your wrapper whatsoever. Sorry if that statement came across otherwise, I have the utmost respect for everything you've done on this project and everything else. :)
Hahah:)) Maybe I said it weird;)) I should have started with the last sentence :)) I mean the ID engines have some anomalies in 3D regarding the actual geometry. You will see some "things" pop-out of walls, especially around corners :-s I've seen this in Doom 3 (the original one) with my wrapper, Chronicles of Riddick and Prey so far... No idea why tbh... Is like they are rendering something behind the actual walls and those aren't stereorized. (In normal 2D you wouldn't notice;))
Doom 3 also works which I am happy ^_^ but you you have either to play with convergence at infinity (very very low) or disable the HUD altogheter. The moment you increase convergence it breaks the hud. I looked for shaders and ofc is not using shaders for the freaking hud, so can't un-correct that:(( except from the actual OGL render calls but I couldn't figure which "set" is for the HUD. But, if you are happy with disabling the HUD you can play that one as well (with the same annoyances of tiny bits being wrong)
I hope, now I make much more sense:)) I know you weren't picking on me ^_^
Speaking of Prey again, I am wondering if I should make a quick game-fix for that one as well;)) ? Or if you can do it I can post it on the website (or you can post it on HelixMod as well ! Is open-source after all ^_^ )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Gamer's Gate has Alice Madness Returns: "The Complete Collection" on sale for $8.99 and requires an Origin account. This is normally $29.99 and is seldom on sale.
"The Complete Collection" includes American McGee's Alice and is the only way to obtain a copy via digital distribution.
Note that neither Steam nor Origin still sell the "Complete Collection" for whatever reason.
Lowest recorded price is $7.49
[url]http://isthereanydeal.com/#/page:game/info?plain=alicemadnessreturnscompletecollection[/url]
BTW, there is a demo that you can check out
http://www.fileplanet.com/52849/50000/fileinfo/American-McGee%27s-Alice---Demo
Gamer's Gate has Alice Madness Returns: "The Complete Collection" on sale for $8.99 and requires an Origin account. This is normally $29.99 and is seldom on sale.
"The Complete Collection" includes American McGee's Alice and is the only way to obtain a copy via digital distribution.
Note that neither Steam nor Origin still sell the "Complete Collection" for whatever reason.
This line added to the autoexec.cfg will prevent it from crashing when quicksaving(F4) at the very least:
bind F4 "toggle r_stereo;vid_restart;savegame quicksave;toggle r_stereo;vid_restart"
You can bind another key to toggle 3D like so:
bind X "toggle r_stereo;vid_restart"
... just replace X with whatever key you want to bind it to. If you're starting a new level or area just toggle it off until you see the camera(?) icon in the upper left hand of the screen, pretty sure it's safe to toggle it on after that pops up.
I'll keep poking around ...
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
http://ioqsrc.vampireducks.com/d2/df2/tr__local_8h.html#27a4535c1e9712575fc50d2f7c5b74b9
Search for void RE_BeginFrame ( stereoFrame_t stereoFrame )
And here
http://code.google.com/p/arcade-mod/source/browse/trunk/src/renderer/tr_local.h?r=3
search for #define GLS_DEFAULT
EDIT: the fail portion as soon as the game saves....
CL_InitCGame: 2.38 seconds
copy C:\Program Files\EA Games\American McGee's Alice Demo\demo\save\config_current.spv to C:\Program Files\EA Games\American McGee's Alice Demo\demo\save\config_d_fortress10000.spv
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
RE_BeginFrame: Stereo is enabled, but stereoFrame was 0
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I looked at Fakk2 and it saves a SPV, SSV and SAV file during the auto save and quick save before promptly crashing. It lists version 1.02 in the games menu (upper right corner)
Well at least all of those other games do not crash like this.
crash log is pretty much the same.
CL_InitCGame: 6.72 seconds
copy I:\Program Files (x86)\Ritual Entertainment\Heavy Metal -FAKK2\fakk\save\config_current.spv to I:\Program Files (x86)\Ritual Entertainment\Heavy Metal -FAKK2\fakk\save\config_fakkhouse0000.spv
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
RE_BeginFrame: Stereo is enabled, but stereoFrame was 0
Are there any official patches for Alice? I tried Googling a bit but only found user mods ... I have to try Helifax's OpenGL Wrapper on this and a bunch of other stuff, I got sucked into Prey til about 3AM using it last night and it wasn't even 100% perfect.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
No idea really, but I think it has something to due with these games launching in a multiplayer type environment without a named dedicated server.
My apology for not making the wrapper work 100% perfect with that game:) Is so much one can do by reverse engineering game engines... Nvidia had a whole team dedicated to this initially. It is sad to see they dropped the 3D Vision Automatic in OpenGL apps... which exactly what my wrapper tries to replicate.
Bear in mind that I do this in my own free time (and when I have that free time;)) )
Being able to run an OpenGL game in 3D Vision at all... I think it is a pretty good achievement in it's own;))
The ID engine has some of it's own weirdness (I noticed it in a couple of older games using that engine) as well...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
https://forums.geforce.com/default/topic/476686/3d-vision/prey-in-3d/post/3401420/#3401420
According to Likay, Prey was by no means perfect back then either.
BTW, he is talking about stereo drivers that were before 3D Vision came into existence. Hence, why he states they will not work with 3D Vision.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Hahah:)) Maybe I said it weird;)) I should have started with the last sentence :)) I mean the ID engines have some anomalies in 3D regarding the actual geometry. You will see some "things" pop-out of walls, especially around corners :-s I've seen this in Doom 3 (the original one) with my wrapper, Chronicles of Riddick and Prey so far... No idea why tbh... Is like they are rendering something behind the actual walls and those aren't stereorized. (In normal 2D you wouldn't notice;))
Doom 3 also works which I am happy ^_^ but you you have either to play with convergence at infinity (very very low) or disable the HUD altogheter. The moment you increase convergence it breaks the hud. I looked for shaders and ofc is not using shaders for the freaking hud, so can't un-correct that:(( except from the actual OGL render calls but I couldn't figure which "set" is for the HUD. But, if you are happy with disabling the HUD you can play that one as well (with the same annoyances of tiny bits being wrong)
I hope, now I make much more sense:)) I know you weren't picking on me ^_^
Speaking of Prey again, I am wondering if I should make a quick game-fix for that one as well;)) ? Or if you can do it I can post it on the website (or you can post it on HelixMod as well ! Is open-source after all ^_^ )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
"The Complete Collection" includes American McGee's Alice and is the only way to obtain a copy via digital distribution.
Note that neither Steam nor Origin still sell the "Complete Collection" for whatever reason.
Lowest recorded price is $7.49
http://isthereanydeal.com/#/page:game/info?plain=alicemadnessreturnscompletecollection
BTW, there is a demo that you can check out
http://www.fileplanet.com/52849/50000/fileinfo/American-McGee%27s-Alice---Demo