Congrats from here as well Mike and thanks a lot for revisiting this.
Good luck and thanks to anyone involved. I've just finished witcher 3 (243) hours! It would be cool to have something new that I've wanted to play for a long time before doing new game+ hah.
Congrats from here as well Mike and thanks a lot for revisiting this.
Good luck and thanks to anyone involved. I've just finished witcher 3 (243) hours! It would be cool to have something new that I've wanted to play for a long time before doing new game+ hah.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I've been slowing chugging through Arkham Knight, but took a break from it for a while.... when I fired it back up (after playing other games in true 3D) I just couldn't handle the CM mode. I have to wait for a real 3D fix... I'm just too spoiled with all of the other Arkham games. So if and when it gets done, my hats off to you gents.
I've been slowing chugging through Arkham Knight, but took a break from it for a while.... when I fired it back up (after playing other games in true 3D) I just couldn't handle the CM mode. I have to wait for a real 3D fix... I'm just too spoiled with all of the other Arkham games. So if and when it gets done, my hats off to you gents.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Hi.
Sorry I have gone though all the posts and I see people are using Compatibility mode.
Of some sort anyway.
But I cant see a post with a file anywhere and when I load the game it's not recommended by NVidia.
Also in the Games tab in NVidia control panel the games not even rated.
Thanks.
Hi.
Sorry I have gone though all the posts and I see people are using Compatibility mode.
Of some sort anyway.
But I cant see a post with a file anywhere and when I load the game it's not recommended by NVidia.
Also in the Games tab in NVidia control panel the games not even rated.
http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html
or you can read this thread
https://forums.geforce.com/default/topic/959175/
and try to apply SuperDepth3D
you can search the forums for examples in other games were it was used
https://forums.geforce.com/default/topic/824274/
[quote="didierh"]still some hope to get a real 3D vision fix ? Game is waiting in my Steam library :-) ...Thanks a lot everyone :-)[/quote][quote="didierh"]still some hope to get a real 3D vision fix ? Game is waiting in my Steam library :-) ...Thanks a lot everyone :-)[/quote]
Same for me :)
[quote="Enzel02"][quote="didierh"]still some hope to get a real 3D vision fix ? Game is waiting in my Steam library :-) ...Thanks a lot everyone :-)[/quote][quote="didierh"]still some hope to get a real 3D vision fix ? Game is waiting in my Steam library :-) ...Thanks a lot everyone :-)[/quote]
Same for me :)[/quote]
+1
I think the best bet would be if DHR was willing and/or had time to take a look.
Sounds like it will take a lot of work and/or may not in fact be fixable.
Since this game has still been one of the most requested games, maybe DHR could even go for a goal of between something like 300 - 500? It would only take 50 of us at 10.00 each to reach that goal and going by the statistics of how many download his fix's get -that should be pretty easy to meet.
Not to brag, but I've donated over 100.00 in the last few months, and have personally funded entire fix's myself and if people really want to get 3D fix's then they shouldn't rely on others for donations, and should also contribute.
I think the best bet would be if DHR was willing and/or had time to take a look.
Sounds like it will take a lot of work and/or may not in fact be fixable.
Since this game has still been one of the most requested games, maybe DHR could even go for a goal of between something like 300 - 500? It would only take 50 of us at 10.00 each to reach that goal and going by the statistics of how many download his fix's get -that should be pretty easy to meet.
Not to brag, but I've donated over 100.00 in the last few months, and have personally funded entire fix's myself and if people really want to get 3D fix's then they shouldn't rely on others for donations, and should also contribute.
Today in the morning i just setup all for this game. Update 3Dmigoto and dump all the shaders, almost 40.000 shaders (Get Even dump 28.000+ and Outlast 2 32.000+). Since my last 2 fixes are from UE3 DX11 games and i suppose no ones else is going to take a look at this game....i decide to jump in.
I just take a quick look after that massive dump this morning...and seems that this game have the common issues with all UE3 games: that massive haloing issue in effects...mike goes with the VS approach, but i already have a Batch fix using a PS approach that is more direct (i use in Outlast 2 and Get Even)...need to see if i can tweak my batch fix, because this game have no names in headers and my batch fix rely on that names.
About the CS Tile Lights....if there is no more of those complicated shaders (the one fixed by DSS with that advanced stuff) i think i can also make a batch fix for those.
Also there are a lot of PS for shadows/lights (*edit: Decals...) that mike fix....also i think i can grab the needed Constant Buffer from the same shader, if is used there of course (mike and DSS use that Constant Buffer from the main CS lights)....otherwise i need to add a lot of lines in the d3dx.ini. If i can't grab the constant buffer from the same shader i can use all the already fixed shaders by mike/DSS and add the ones that remains.
I will update my progress and this week i will not have to much free time...so have patience :)
Today in the morning i just setup all for this game. Update 3Dmigoto and dump all the shaders, almost 40.000 shaders (Get Even dump 28.000+ and Outlast 2 32.000+). Since my last 2 fixes are from UE3 DX11 games and i suppose no ones else is going to take a look at this game....i decide to jump in.
I just take a quick look after that massive dump this morning...and seems that this game have the common issues with all UE3 games: that massive haloing issue in effects...mike goes with the VS approach, but i already have a Batch fix using a PS approach that is more direct (i use in Outlast 2 and Get Even)...need to see if i can tweak my batch fix, because this game have no names in headers and my batch fix rely on that names.
About the CS Tile Lights....if there is no more of those complicated shaders (the one fixed by DSS with that advanced stuff) i think i can also make a batch fix for those.
Also there are a lot of PS for shadows/lights (*edit: Decals...) that mike fix....also i think i can grab the needed Constant Buffer from the same shader, if is used there of course (mike and DSS use that Constant Buffer from the main CS lights)....otherwise i need to add a lot of lines in the d3dx.ini. If i can't grab the constant buffer from the same shader i can use all the already fixed shaders by mike/DSS and add the ones that remains.
I will update my progress and this week i will not have to much free time...so have patience :)
Awesome dude. I havent bought this game because is not 3D ready. Can't believe they didnt implement 3D in this title since they had done it natively in all previous games.
Awesome dude. I havent bought this game because is not 3D ready. Can't believe they didnt implement 3D in this title since they had done it natively in all previous games.
I'm excited already, great news DHR. Thanks so much for spending your precious time on this frustrating one. We waited this long, so we willl be patient. Good luck...
I'm excited already, great news DHR. Thanks so much for spending your precious time on this frustrating one. We waited this long, so we willl be patient. Good luck...
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
[quote="DHR"]Today in the morning i just setup all for this game. Update 3Dmigoto and dump all the shaders, almost 40.000 shaders (Get Even dump 28.000+ and Outlast 2 32.000+). Since my last 2 fixes are from UE3 DX11 games and i suppose no ones else is going to take a look at this game....i decide to jump in.
I just take a quick look after that massive dump this morning...and seems that this game have the common issues with all UE3 games: that massive haloing issue in effects...mike goes with the VS approach, but i already have a Batch fix using a PS approach that is more direct (i use in Outlast 2 and Get Even)...need to see if i can tweak my batch fix, because this game have no names in headers and my batch fix rely on that names.
About the CS Tile Lights....if there is no more of those complicated shaders (the one fixed by DSS with that advanced stuff) i think i can also make a batch fix for those.
Also there are a lot of PS for shadows/lights that mike fix....also i think i can grab the needed Constant Buffer from the same shader, if is used there of course (mike and DSS use that Constant Buffer from the main CS lights)....otherwise i need to add a lot of lines in the d3dx.ini. If i can't grab the constant buffer from the same shader i can use all the already fixed shaders by mike/DSS and add the ones that remains.
I will update my progress and this week i will not have to much free time...so have patience :)[/quote]
Feel free to PM me if you need any details about what me and DSS did last year.
DHR said:Today in the morning i just setup all for this game. Update 3Dmigoto and dump all the shaders, almost 40.000 shaders (Get Even dump 28.000+ and Outlast 2 32.000+). Since my last 2 fixes are from UE3 DX11 games and i suppose no ones else is going to take a look at this game....i decide to jump in.
I just take a quick look after that massive dump this morning...and seems that this game have the common issues with all UE3 games: that massive haloing issue in effects...mike goes with the VS approach, but i already have a Batch fix using a PS approach that is more direct (i use in Outlast 2 and Get Even)...need to see if i can tweak my batch fix, because this game have no names in headers and my batch fix rely on that names.
About the CS Tile Lights....if there is no more of those complicated shaders (the one fixed by DSS with that advanced stuff) i think i can also make a batch fix for those.
Also there are a lot of PS for shadows/lights that mike fix....also i think i can grab the needed Constant Buffer from the same shader, if is used there of course (mike and DSS use that Constant Buffer from the main CS lights)....otherwise i need to add a lot of lines in the d3dx.ini. If i can't grab the constant buffer from the same shader i can use all the already fixed shaders by mike/DSS and add the ones that remains.
I will update my progress and this week i will not have to much free time...so have patience :)
Feel free to PM me if you need any details about what me and DSS did last year.
Good luck and thanks to anyone involved. I've just finished witcher 3 (243) hours! It would be cool to have something new that I've wanted to play for a long time before doing new game+ hah.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Sorry I have gone though all the posts and I see people are using Compatibility mode.
Of some sort anyway.
But I cant see a post with a file anywhere and when I load the game it's not recommended by NVidia.
Also in the Games tab in NVidia control panel the games not even rated.
Thanks.
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
or you can read this thread
https://forums.geforce.com/default/topic/959175/
and try to apply SuperDepth3D
you can search the forums for examples in other games were it was used
https://forums.geforce.com/default/topic/824274/
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Win 10 64-bits 1809, ASUS Z87_AC2, Core I7 4770K, 3D Vision 2, 1 GTX MSI 1070 OC 8GB, 418.91 Nvidia driver, SSD Samsung 840 Evo 1 To, 2X8 GB DDR3 1866, ASUS VG278HR (2715*1527@144Mhz), Sound Blaster Z, Logitech Surround 5.1.
Same for me :)
+1
i9-7900X @ 4,5GHz
Gigabyte X299 UD4-Pro
G.Skill 32Gb DDR4
2 x GTX 1070 FE
bequiet! Straight Power 11 1000W
Acer GN276HL DVI
Win 10 x64
Sounds like it will take a lot of work and/or may not in fact be fixable.
Since this game has still been one of the most requested games, maybe DHR could even go for a goal of between something like 300 - 500? It would only take 50 of us at 10.00 each to reach that goal and going by the statistics of how many download his fix's get -that should be pretty easy to meet.
Not to brag, but I've donated over 100.00 in the last few months, and have personally funded entire fix's myself and if people really want to get 3D fix's then they shouldn't rely on others for donations, and should also contribute.
I just take a quick look after that massive dump this morning...and seems that this game have the common issues with all UE3 games: that massive haloing issue in effects...mike goes with the VS approach, but i already have a Batch fix using a PS approach that is more direct (i use in Outlast 2 and Get Even)...need to see if i can tweak my batch fix, because this game have no names in headers and my batch fix rely on that names.
About the CS Tile Lights....if there is no more of those complicated shaders (the one fixed by DSS with that advanced stuff) i think i can also make a batch fix for those.
Also there are a lot of PS for shadows/lights (*edit: Decals...) that mike fix....also i think i can grab the needed Constant Buffer from the same shader, if is used there of course (mike and DSS use that Constant Buffer from the main CS lights)....otherwise i need to add a lot of lines in the d3dx.ini. If i can't grab the constant buffer from the same shader i can use all the already fixed shaders by mike/DSS and add the ones that remains.
I will update my progress and this week i will not have to much free time...so have patience :)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Asus Deluxe Gen3, Core i7 2700k@4.5Ghz, GTX 1080Ti, 16 GB RAM, Win 7 64bit
Samsung Pro 250 GB SSD, 4 TB WD Black (games)
Benq XL2720Z
Feel free to PM me if you need any details about what me and DSS did last year.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278