That problem looks like scissor clipping related, but otherwise looks fantastic again, thanks Losti.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
OK......
Please find attached the lastest WIP.
[url]https://s3.amazonaws.com/losti/DOS2-DefEd_3DVisionFix__V2.20-WIP_UPDATED-V3.6.28.8354.rar[/url]
This is covering the Inventory problems with full automated depth scaling in different situations for Keyboard/Mouse and Controller usage.
THIS WAS THE WORK OF OVER 30 hrs......
Hopefully you find it usefull and enjoy.... The fix includes an automatic mouse scale in dependency of the screen depth....but this is not done by the depth buffer like an automatic crosshair, this some "manual dooing ^^" See the key defs to adapt its stregth....
Id like to make the fixe some universal, hence i will work @ the regex fix (or translation to ASM of the current one) with the help of DHR!!!
[b]But the basics for you ... the fix it selfe...should be working fine.[/b]
Some quick key hints:
[code]
;low depth while menue interaction if auto depth will not work
Key = .
[/code]
USE IT for playing with Keyboard (use it after game start to set the controlling for KB usage!!!) and use it any time the depth is not normal while normal gameplay
[code]
;Standard Gaming Depth for Keyboard
Key = VK_SHIFT
HOLD DOWN 0.5 SECS !!!!
[/code]
[code]
MouseScaleToggle
Key = u
type = toggle
STANDARD = ENABLED!!!
[/code]
[code]
MouseScaleIntensity
Key = p
type = cycle
SET THE INTENSITY OF MOUSE DEPTH SCALING ---- this is for different UI/game zoom depths and convergences!!! find your setting
[/code]
[code]
;Cycle convergence
Key = ,
[/code]
[code]
;low depth while menue interaction if auto depth will not work
Key = XB_GUIDE
[/code]
USE IT for playing with Controller (use it after game start to set the controlling for XB usage!!!) and use it any time the depth is not normal while normal gameplay
[code]
;Standard Gaming Depth for CONTROLLER
Key = XB_GUIDE
[/code]
.... more details and instructions when i will relase it. There is some work left to do. NOTE: The portraits have a problem .... some greyisch problem....i can solve this but this will brake other stuff....you have to deal with it. There is also a problem again for the personal portrait....the damn shader will change its hases for it like panties....i cant let the shader push all of it into depth...i CAN but this will greyish many textures...BUT: this problem is save game individual....so you have to set the depth for YOUR savegame, or diretely after starting a game for this playthrough by your own for portraits (PS: The greyish problem will still remain in any case....btu not the wrong depth issue....)....ill write a detailed discription for dooing this...If you are going with this WIP until i finished it, and this is BOTHERING you that much, you can uncomment line 65 (remove // from the line //o0.x += stereo.x * ini.x; )in shader 6ea876af9339a080-vs_replace.txt for getting the portrait right in place but be informed that this will greyish or whiten some other textures.....
Cheers !!!
This is covering the Inventory problems with full automated depth scaling in different situations for Keyboard/Mouse and Controller usage.
THIS WAS THE WORK OF OVER 30 hrs......
Hopefully you find it usefull and enjoy.... The fix includes an automatic mouse scale in dependency of the screen depth....but this is not done by the depth buffer like an automatic crosshair, this some "manual dooing ^^" See the key defs to adapt its stregth....
Id like to make the fixe some universal, hence i will work @ the regex fix (or translation to ASM of the current one) with the help of DHR!!!
But the basics for you ... the fix it selfe...should be working fine.
Some quick key hints:
;low depth while menue interaction if auto depth will not work
Key = .
USE IT for playing with Keyboard (use it after game start to set the controlling for KB usage!!!) and use it any time the depth is not normal while normal gameplay
;Standard Gaming Depth for Keyboard
Key = VK_SHIFT
HOLD DOWN 0.5 SECS !!!!
MouseScaleToggle
Key = u
type = toggle
STANDARD = ENABLED!!!
MouseScaleIntensity
Key = p
type = cycle
SET THE INTENSITY OF MOUSE DEPTH SCALING ---- this is for different UI/game zoom depths and convergences!!! find your setting
;Cycle convergence
Key = ,
;low depth while menue interaction if auto depth will not work
Key = XB_GUIDE
USE IT for playing with Controller (use it after game start to set the controlling for XB usage!!!) and use it any time the depth is not normal while normal gameplay
;Standard Gaming Depth for CONTROLLER
Key = XB_GUIDE
.... more details and instructions when i will relase it. There is some work left to do. NOTE: The portraits have a problem .... some greyisch problem....i can solve this but this will brake other stuff....you have to deal with it. There is also a problem again for the personal portrait....the damn shader will change its hases for it like panties....i cant let the shader push all of it into depth...i CAN but this will greyish many textures...BUT: this problem is save game individual....so you have to set the depth for YOUR savegame, or diretely after starting a game for this playthrough by your own for portraits (PS: The greyish problem will still remain in any case....btu not the wrong depth issue....)....ill write a detailed discription for dooing this...If you are going with this WIP until i finished it, and this is BOTHERING you that much, you can uncomment line 65 (remove // from the line //o0.x += stereo.x * ini.x; )in shader 6ea876af9339a080-vs_replace.txt for getting the portrait right in place but be informed that this will greyish or whiten some other textures.....
Cheers !!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks losti, I've added you to mist list of people I intend to donate too. (I try for one a pay day.)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Losti"]Ok i have a work arround here but only for starting a new game. Old save games cannot be cured.[/quote]
No problem for me I'm waiting for a definitive fix to start playing the game
OK, here is the NEW WIP version!!
//There is a light flickering left after explosion i have to investigate later on
...and i need to find more texture hases for the loot boxes to correct mouse ^^ .... ignore this this time)
[s]...and fix some in fight auto depth changes....[/s]
...and some mini map minor issues....
[url]https://s3.amazonaws.com/losti/DOS2-DefEd_3DVisionFix__V2.32-RELEASE_UPDATED-V3.6.28.8354.rar[/url]
(copy ALL FILES!!! to \Divinity Original Sin 2 Definitive Edition\DefEd\bin\)
Please delete all existing DOS2 Def Ed profiles with nvidia inspector
- EoCApp-3DMigoto
- Divinity: Original Sin 2
.....and everything you have created may be by renaming the EoCApp.exe ....
NOTE: Your EoCApp.exe have to use this origininal name. If you renamed the EoCApp.exe for DOS2-DefEd, please rename it back!!!
[b]Please start the "0_SetupCharpic_DOS2-DE_3DV.cmd" tool after installing the fix to get your portrait right and to get it into depth.[/b] ALL INFOS TO DO THIS are shown to you if you start the 0_SetupCharpic_DOS2-DE_3DV.cmd....just follow the instructions there!!!
Would be nice if some of you can test this. BUT it should be OK i have tryed ....
I have to find some time to prepare the helix post, may be at the end of this weekend. See my Post #124 for the key definitions. More detailed discription @ the helix blog post if i made it.
NOTE: The 62 % default depth is for more eye candy gameplay refering the UI depth....its up to you to raise it (Raise it in the STD gaming depth keys [Key3_STD_GAMING_DEPTH_KB] and/or [Key3_STD_GAMING_DEPTH_XB]= ==> I do not recomment this but its up to you of cause.
//There is a light flickering left after explosion i have to investigate later on
...and i need to find more texture hases for the loot boxes to correct mouse ^^ .... ignore this this time) ...and fix some in fight auto depth changes....
...and some mini map minor issues....
(copy ALL FILES!!! to \Divinity Original Sin 2 Definitive Edition\DefEd\bin\)
Please delete all existing DOS2 Def Ed profiles with nvidia inspector
- EoCApp-3DMigoto
- Divinity: Original Sin 2
.....and everything you have created may be by renaming the EoCApp.exe ....
NOTE: Your EoCApp.exe have to use this origininal name. If you renamed the EoCApp.exe for DOS2-DefEd, please rename it back!!!
Please start the "0_SetupCharpic_DOS2-DE_3DV.cmd" tool after installing the fix to get your portrait right and to get it into depth. ALL INFOS TO DO THIS are shown to you if you start the 0_SetupCharpic_DOS2-DE_3DV.cmd....just follow the instructions there!!!
Would be nice if some of you can test this. BUT it should be OK i have tryed ....
I have to find some time to prepare the helix post, may be at the end of this weekend. See my Post #124 for the key definitions. More detailed discription @ the helix blog post if i made it.
NOTE: The 62 % default depth is for more eye candy gameplay refering the UI depth....its up to you to raise it (Raise it in the STD gaming depth keys [Key3_STD_GAMING_DEPTH_KB] and/or [Key3_STD_GAMING_DEPTH_XB]= ==> I do not recomment this but its up to you of cause.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thanks for the work losti, again. Usually I prefer to govern the depth and convergence settings myself as I find no one really seems to get it right for my setup and far apart eyeballs lol. but your extra effrot is really appreciated.
Thanks for the work losti, again. Usually I prefer to govern the depth and convergence settings myself as I find no one really seems to get it right for my setup and far apart eyeballs lol. but your extra effrot is really appreciated.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Necropants"]Thanks for the work losti, again. Usually I prefer to govern the depth and convergence settings myself as I find no one really seems to get it right for my setup and far apart eyeballs lol. but your extra effrot is really appreciated.[/quote]
All constans you can change are explained and can be set to your own likes.
Just change the
;;;;;;;;;;;;;;;;DEPTH SETTINGS;;;;;;;;;;;;;;;
separation = 62
convergence = 9.5
;;;;;;;;;;;;;;;;DEPTH SETTINGS;;;;;;;;;;;;;;;
and for inventory
x = 0.25
@ the key sections for the standard gaming depth.... But i think you know this.
but be carefull, more than 0,25 for the inv will make the clipping effect more annoing.
If you use mouse: you can ajust the depth via z3=... set z2=1.0 to disable the mouse depth in dependency of the screen depth in the game. Than the mouse has a fixed depth...
I will care about the auto depth scaling for the UI when i am back here. There are some issues left ^^
//some little update in my prev. post, refering looting and fight autoscale.
Necropants said:Thanks for the work losti, again. Usually I prefer to govern the depth and convergence settings myself as I find no one really seems to get it right for my setup and far apart eyeballs lol. but your extra effrot is really appreciated.
All constans you can change are explained and can be set to your own likes.
@ the key sections for the standard gaming depth.... But i think you know this.
but be carefull, more than 0,25 for the inv will make the clipping effect more annoing.
If you use mouse: you can ajust the depth via z3=... set z2=1.0 to disable the mouse depth in dependency of the screen depth in the game. Than the mouse has a fixed depth...
I will care about the auto depth scaling for the UI when i am back here. There are some issues left ^^
//some little update in my prev. post, refering looting and fight autoscale.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
You Sir, are a genius...
Thank you for making the DE playable in 3D, now we can fully enjoy the best of two worlds (enhanced game AND stereoscopic 3D).
And it all works almost flawlessly already, despite being available just a short time after the game was released: those 30 hours really show.
Kudos!
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Please find attached the lastest WIP.
https://s3.amazonaws.com/losti/DOS2-DefEd_3DVisionFix__V2.20-WIP_UPDATED-V3.6.28.8354.rar
This is covering the Inventory problems with full automated depth scaling in different situations for Keyboard/Mouse and Controller usage.
THIS WAS THE WORK OF OVER 30 hrs......
Hopefully you find it usefull and enjoy.... The fix includes an automatic mouse scale in dependency of the screen depth....but this is not done by the depth buffer like an automatic crosshair, this some "manual dooing ^^" See the key defs to adapt its stregth....
Id like to make the fixe some universal, hence i will work @ the regex fix (or translation to ASM of the current one) with the help of DHR!!!
But the basics for you ... the fix it selfe...should be working fine.
Some quick key hints:
USE IT for playing with Keyboard (use it after game start to set the controlling for KB usage!!!) and use it any time the depth is not normal while normal gameplay
USE IT for playing with Controller (use it after game start to set the controlling for XB usage!!!) and use it any time the depth is not normal while normal gameplay
.... more details and instructions when i will relase it. There is some work left to do. NOTE: The portraits have a problem .... some greyisch problem....i can solve this but this will brake other stuff....you have to deal with it. There is also a problem again for the personal portrait....the damn shader will change its hases for it like panties....i cant let the shader push all of it into depth...i CAN but this will greyish many textures...BUT: this problem is save game individual....so you have to set the depth for YOUR savegame, or diretely after starting a game for this playthrough by your own for portraits (PS: The greyish problem will still remain in any case....btu not the wrong depth issue....)....ill write a detailed discription for dooing this...If you are going with this WIP until i finished it, and this is BOTHERING you that much, you can uncomment line 65 (remove // from the line //o0.x += stereo.x * ini.x; )in shader 6ea876af9339a080-vs_replace.txt for getting the portrait right in place but be informed that this will greyish or whiten some other textures.....
Cheers !!!
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
No problem for me I'm waiting for a definitive fix to start playing the game
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
//There is a light flickering left after explosion i have to investigate later on
...and i need to find more texture hases for the loot boxes to correct mouse ^^ .... ignore this this time)
...and fix some in fight auto depth changes.......and some mini map minor issues....
https://s3.amazonaws.com/losti/DOS2-DefEd_3DVisionFix__V2.32-RELEASE_UPDATED-V3.6.28.8354.rar
(copy ALL FILES!!! to \Divinity Original Sin 2 Definitive Edition\DefEd\bin\)
Please delete all existing DOS2 Def Ed profiles with nvidia inspector
- EoCApp-3DMigoto
- Divinity: Original Sin 2
.....and everything you have created may be by renaming the EoCApp.exe ....
NOTE: Your EoCApp.exe have to use this origininal name. If you renamed the EoCApp.exe for DOS2-DefEd, please rename it back!!!
Please start the "0_SetupCharpic_DOS2-DE_3DV.cmd" tool after installing the fix to get your portrait right and to get it into depth. ALL INFOS TO DO THIS are shown to you if you start the 0_SetupCharpic_DOS2-DE_3DV.cmd....just follow the instructions there!!!
Would be nice if some of you can test this. BUT it should be OK i have tryed ....
I have to find some time to prepare the helix post, may be at the end of this weekend. See my Post #124 for the key definitions. More detailed discription @ the helix blog post if i made it.
NOTE: The 62 % default depth is for more eye candy gameplay refering the UI depth....its up to you to raise it (Raise it in the STD gaming depth keys [Key3_STD_GAMING_DEPTH_KB] and/or [Key3_STD_GAMING_DEPTH_XB]= ==> I do not recomment this but its up to you of cause.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
All constans you can change are explained and can be set to your own likes.
Just change the
;;;;;;;;;;;;;;;;DEPTH SETTINGS;;;;;;;;;;;;;;;
separation = 62
convergence = 9.5
;;;;;;;;;;;;;;;;DEPTH SETTINGS;;;;;;;;;;;;;;;
and for inventory
x = 0.25
@ the key sections for the standard gaming depth.... But i think you know this.
but be carefull, more than 0,25 for the inv will make the clipping effect more annoing.
If you use mouse: you can ajust the depth via z3=... set z2=1.0 to disable the mouse depth in dependency of the screen depth in the game. Than the mouse has a fixed depth...
I will care about the auto depth scaling for the UI when i am back here. There are some issues left ^^
//some little update in my prev. post, refering looting and fight autoscale.
Like my work? Donations can be made via PayPal to: rauti@inetmx.de
Thank you for making the DE playable in 3D, now we can fully enjoy the best of two worlds (enhanced game AND stereoscopic 3D).
And it all works almost flawlessly already, despite being available just a short time after the game was released: those 30 hours really show.
Kudos!