Nvidia Linux "stereo" "10" works with SEIKI SE39UY04
I got Nvidia 3D Vision working on Linux a couple of years back for remote sensing data. Now, I have another application (bottle inspection) which I need 3D visuallization.
I got a K4000 Quadro card, stereo DIN adaptor, nvida Vision 3D emitter and glasses. I also got a SEIKI SE39UY04 with a Dell DVI to HDMI adapter. My thought was that if stereo 3D didn't work out, I still have a 4K monitor I can do my code on :-).
I'm running Ubuntu 14.04 with nvidia 352-updates.
I was able to do 3840x2160 at 31Hz and 1920x1080 at 124Hz. I set "stereo" to "10" in the xconf and start
glxgears -stereo
The emitter lits up and glasses start to flicking. However, there is no depth. I noticed the gears to shift left and right slowly while reporting 124fps.
I got Nvidia 3D Vision working on Linux a couple of years back for remote sensing data. Now, I have another application (bottle inspection) which I need 3D visuallization.
I got a K4000 Quadro card, stereo DIN adaptor, nvida Vision 3D emitter and glasses. I also got a SEIKI SE39UY04 with a Dell DVI to HDMI adapter. My thought was that if stereo 3D didn't work out, I still have a 4K monitor I can do my code on :-).
I'm running Ubuntu 14.04 with nvidia 352-updates.
I was able to do 3840x2160 at 31Hz and 1920x1080 at 124Hz. I set "stereo" to "10" in the xconf and start
glxgears -stereo
The emitter lits up and glasses start to flicking. However, there is no depth. I noticed the gears to shift left and right slowly while reporting 124fps.
I received a PM from someone telling me that they were able to do it, but I remain skeptical.
I have one and have not had any luck trying to do so.
He said that he was using the updated firmware from the 55 inch model that unlocks 120Hz @1080P, which I already had installed prior to trying.
I imagine that yours is a newer model with HDMI 2.0 support.
GL
It is HDMI 1.4a (firmware base version 303). 384x2160 at 31Hz uses the same amount of bandwidth as 192x2160 at 124Hz. However, I suspect that it is not displaying 124Hz as reported (the UFO test doesn't work on Linux).
RT
It is HDMI 1.4a (firmware base version 303). 384x2160 at 31Hz uses the same amount of bandwidth as 192x2160 at 124Hz. However, I suspect that it is not displaying 124Hz as reported (the UFO test doesn't work on Linux).
A poster over at AVS forum said that he verified the UFO test. I think the guy from Blur Busters confirmed it if I remember correctly. I recall another post where the guy had to change something in the service menu to get the glasses to sync, but he never posted again. If you make any changes in the service menu, right down the original settings for future reference.
EDIT: http://www.avsforum.com/forum/145-htpc-gaming/1482611-review-seiki-39-4k-display-se39uy04.html
On the first page they say it skips at 120Hz, 2nd page with the other firmware, they says it passes the test.
A poster over at AVS forum said that he verified the UFO test. I think the guy from Blur Busters confirmed it if I remember correctly. I recall another post where the guy had to change something in the service menu to get the glasses to sync, but he never posted again. If you make any changes in the service menu, right down the original settings for future reference.
I'm not sure, I think I got it from the Seiki site or it was from that thread that I linked.
Looking at my downloads I have flash httpbox.houkouonchi.jpseiki_firminstall.img.tar, I'm not for sure if this is it.
That rar is a bad link, can you give a better one?
EDIT: 5th post in this thread has both 39 inch firmwares and the 50 inch firmware from the manufacturer, and the Custom firmware by ae-?a in his Drop Box link.
http://www.overclock.net/t/1553156/seiki-se39uy04-and-se50uy04-firmware-has-disappeared
So no eye sync problems?
I haven't used the Seiki in a long time, but I do remember that it didn't have a very good image when sending it a 1080P signal. I figured that it's simply because they didn't license any patented scaling hardware/software.
How's the image?
I haven't used the Seiki in a long time, but I do remember that it didn't have a very good image when sending it a 1080P signal. I figured that it's simply because they didn't license any patented scaling hardware/software.
I think it does pixel doubling. I tested with a program called pymol and it was OK. No sync problem unless the IR beam was blocked :-)
I remembered that I was able to turn most OpenGL programs into stereo, but I forgot what I did.
Their has been a few posts over the years of people using Pymol, so you might find something useful in one of them.
for better search results see this thread
https://forums.geforce.com/default/topic/824274/
Also, there is an OpenGL to DirectX wrapper for games that might work.
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/
Thanks. I just used pymol for testing. I need to do visualization for 3D models I'm building with computer vision in real time. The 3d vision wrapper seems to be Windows only and I'm on Linux (production environment). My OpenGL is getting rusty, maybe it is time to brush it up.
Thanks. I just used pymol for testing. I need to do visualization for 3D models I'm building with computer vision in real time. The 3d vision wrapper seems to be Windows only and I'm on Linux (production environment). My OpenGL is getting rusty, maybe it is time to brush it up.
Yah, Linux is a whole different deal.
I wasn't thinking about that, I do know that helifax had the two working together.
[url]https://forums.geforce.com/default/topic/556297/3d-vision/thanks-for-the-partial-geforce-opengl-quad-buffer-support-but-not-on-zalman-etc-/post/3862397/#3862397[/url]
[quote="helifax"][quote="NLPsajeeth"]The master list of 3D support that Quadro (and I'm guessing all NVIDIA cards) has can be seen on:
http://us.download.nvidia.com/XFree86/Linux-x86/325.08/README/xconfigoptions.html
Looks like they only support for #10 "NVIDIA 3D Vision mode for use with NVIDIA 3D Vision glasses. The NVIDIA 3D Vision infrared emitter must be connected to a USB port of your computer..." was added to the GeForce Windows driver. Too bad they didn't add Windowed mode, though the Radeon cards also only support full screen QBS.
I wonder if QBS is available for GeForce on Linux now as well.
Also curious about support for #12 (HDMI 3D mode for use with HDMI 3D compatible display devices with their own stereo emitters.)[/quote]
On linux quad buffering works even in window mode not only "exclusive fullscreen". THe only downside is that the emitter is not mounted by the linux driver... So you will need to manually mount it and emulate the 0.0083 signal for the synchronization. I tested it and it actually works which was awesome to begin with. The app ofc was using left& right buffers (quadbufering)
So if a Linux app has a native quad buffering rendering, you could enable the 3D Vision emitter and it should work;))
So far I can't seem to find any Linux game that supports quad buffering. (Although I will try at some point DOOM3 BFG the Linux version but didn't had the time to properly test it)
If someone is interested on pursuing this let me know...I can provide you a Doom3 Linux executable version (32 bits)... I still have it around...[/quote]
Looks like they only support for #10 "NVIDIA 3D Vision mode for use with NVIDIA 3D Vision glasses. The NVIDIA 3D Vision infrared emitter must be connected to a USB port of your computer..." was added to the GeForce Windows driver. Too bad they didn't add Windowed mode, though the Radeon cards also only support full screen QBS.
I wonder if QBS is available for GeForce on Linux now as well.
Also curious about support for #12 (HDMI 3D mode for use with HDMI 3D compatible display devices with their own stereo emitters.)
On linux quad buffering works even in window mode not only "exclusive fullscreen". THe only downside is that the emitter is not mounted by the linux driver... So you will need to manually mount it and emulate the 0.0083 signal for the synchronization. I tested it and it actually works which was awesome to begin with. The app ofc was using left& right buffers (quadbufering)
So if a Linux app has a native quad buffering rendering, you could enable the 3D Vision emitter and it should work;))
So far I can't seem to find any Linux game that supports quad buffering. (Although I will try at some point DOOM3 BFG the Linux version but didn't had the time to properly test it)
If someone is interested on pursuing this let me know...I can provide you a Doom3 Linux executable version (32 bits)... I still have it around...
I guess I should ask in the other thread. Yes, native quad buffer applications (such as pymol) works out of the box. However, I want to make ordinary OpenGL application work in stereo. http://chromium.sourceforge.net/doc/index.html can probably help, but it is quite old...
I guess I should ask in the other thread. Yes, native quad buffer applications (such as pymol) works out of the box. However, I want to make ordinary OpenGL application work in stereo. http://chromium.sourceforge.net/doc/index.html can probably help, but it is quite old...
I got a K4000 Quadro card, stereo DIN adaptor, nvida Vision 3D emitter and glasses. I also got a SEIKI SE39UY04 with a Dell DVI to HDMI adapter. My thought was that if stereo 3D didn't work out, I still have a 4K monitor I can do my code on :-).
I'm running Ubuntu 14.04 with nvidia 352-updates.
I was able to do 3840x2160 at 31Hz and 1920x1080 at 124Hz. I set "stereo" to "10" in the xconf and start
glxgears -stereo
The emitter lits up and glasses start to flicking. However, there is no depth. I noticed the gears to shift left and right slowly while reporting 124fps.
I have one and have not had any luck trying to do so.
He said that he was using the updated firmware from the 55 inch model that unlocks 120Hz @1080P, which I already had installed prior to trying.
I imagine that yours is a newer model with HDMI 2.0 support.
GL
RT
EDIT: http://www.avsforum.com/forum/145-htpc-gaming/1482611-review-seiki-39-4k-display-se39uy04.html
On the first page they say it skips at 120Hz, 2nd page with the other firmware, they says it passes the test.
RT
Looking at my downloads I have flash httpbox.houkouonchi.jpseiki_firminstall.img.tar, I'm not for sure if this is it.
EDIT: 5th post in this thread has both 39 inch firmwares and the 50 inch firmware from the manufacturer, and the Custom firmware by ae-?a in his Drop Box link.
http://www.overclock.net/t/1553156/seiki-se39uy04-and-se50uy04-firmware-has-disappeared
I haven't used the Seiki in a long time, but I do remember that it didn't have a very good image when sending it a 1080P signal. I figured that it's simply because they didn't license any patented scaling hardware/software.
How's the image?
I remembered that I was able to turn most OpenGL programs into stereo, but I forgot what I did.
for better search results see this thread
https://forums.geforce.com/default/topic/824274/
Also, there is an OpenGL to DirectX wrapper for games that might work.
https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/
I wasn't thinking about that, I do know that helifax had the two working together.
https://forums.geforce.com/default/topic/556297/3d-vision/thanks-for-the-partial-geforce-opengl-quad-buffer-support-but-not-on-zalman-etc-/post/3862397/#3862397