[quote="bo3b"]@DHR: In order to load 3Dmigoto on this game, I needed to make a preloader, because the game loads the d3d11 too late for us to get proper hooks.
We are using the file:
[url]http://sg.bo3b.net/bak/D3DCompiler_46.dll[/url]
and
[url]http://sg.bo3b.net/bak/d3dcompiler_46_org.dll[/url]
Drop both of those into the game directory, and you should be able to hunt and dump shaders like normal. If you set the export_hlsl=2,3, you will see it dump some 35,000 shaders, so it takes awhile. (about 1000 shaders/minute are dumped.)
@Mike: check on the proper d3dcompiler_46, as we replaced the real version with our loader version. I don't think the uninstall.bat will work properly here and probably killed left that file. Might be fixed if you verify game files.[/quote]
Hi bo3b - I am having no luck at all. I was going to get back to looking at this. I uninstalled the entire game including all 3DMigoto stuff, redownloaded the game, and it still won't launch with any driver (I tried 352.86 to 355.82, all released since the game itself). I get an error message saying
Problem signature:
Problem Event Name: APPCRASH
Application Name: BatmanAK.exe
Application Version: 1.2.0.36
Application Timestamp: 55e5f255
[b][color="orange"] Fault Module Name: nvwgf2umx.dll[/color][/b]
Fault Module Version: 10.18.13.5330
Fault Module Timestamp: 558105d7
Exception Code: c0000005
Exception Offset: 0000000000ad5ea5
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 57c0
Additional Information 2: 57c0eb723d775d3a68c9aa3759866b78
Additional Information 3: c60a
Additional Information 4: c60abd20bacf36fb897ef3618133131c
It happens in SLI and non-SLI as well. I need to report this to the developers/nvidia, but no one else seems to be having this issue as far as I can tell. Also, this is happening in 2D with 3DVision disabled.
bo3b said:@DHR: In order to load 3Dmigoto on this game, I needed to make a preloader, because the game loads the d3d11 too late for us to get proper hooks.
Drop both of those into the game directory, and you should be able to hunt and dump shaders like normal. If you set the export_hlsl=2,3, you will see it dump some 35,000 shaders, so it takes awhile. (about 1000 shaders/minute are dumped.)
@Mike: check on the proper d3dcompiler_46, as we replaced the real version with our loader version. I don't think the uninstall.bat will work properly here and probably killed left that file. Might be fixed if you verify game files.
Hi bo3b - I am having no luck at all. I was going to get back to looking at this. I uninstalled the entire game including all 3DMigoto stuff, redownloaded the game, and it still won't launch with any driver (I tried 352.86 to 355.82, all released since the game itself). I get an error message saying
Problem signature:
Problem Event Name: APPCRASH
Application Name: BatmanAK.exe
Application Version: 1.2.0.36
Application Timestamp: 55e5f255 Fault Module Name: nvwgf2umx.dll
Fault Module Version: 10.18.13.5330
Fault Module Timestamp: 558105d7
Exception Code: c0000005
Exception Offset: 0000000000ad5ea5
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 57c0
Additional Information 2: 57c0eb723d775d3a68c9aa3759866b78
Additional Information 3: c60a
Additional Information 4: c60abd20bacf36fb897ef3618133131c
It happens in SLI and non-SLI as well. I need to report this to the developers/nvidia, but no one else seems to be having this issue as far as I can tell. Also, this is happening in 2D with 3DVision disabled.
[quote="mike_ar69"][quote="bo3b"]@DHR: In order to load 3Dmigoto on this game, I needed to make a preloader, because the game loads the d3d11 too late for us to get proper hooks.
We are using the file:
[url]http://sg.bo3b.net/bak/D3DCompiler_46.dll[/url]
and
[url]http://sg.bo3b.net/bak/d3dcompiler_46_org.dll[/url]
Drop both of those into the game directory, and you should be able to hunt and dump shaders like normal. If you set the export_hlsl=2,3, you will see it dump some 35,000 shaders, so it takes awhile. (about 1000 shaders/minute are dumped.)
@Mike: check on the proper d3dcompiler_46, as we replaced the real version with our loader version. I don't think the uninstall.bat will work properly here and probably killed left that file. Might be fixed if you verify game files.[/quote]
Hi bo3b - I am having no luck at all. I was going to get back to looking at this. I uninstalled the entire game including all 3DMigoto stuff, redownloaded the game, and it still won't launch with any driver (I tried 352.86 to 355.82, all released since the game itself). I get an error message saying
Problem signature:
Problem Event Name: APPCRASH
Application Name: BatmanAK.exe
Application Version: 1.2.0.36
Application Timestamp: 55e5f255
[b][color="orange"] Fault Module Name: nvwgf2umx.dll[/color][/b]
Fault Module Version: 10.18.13.5330
Fault Module Timestamp: 558105d7
Exception Code: c0000005
Exception Offset: 0000000000ad5ea5
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 57c0
Additional Information 2: 57c0eb723d775d3a68c9aa3759866b78
Additional Information 3: c60a
Additional Information 4: c60abd20bacf36fb897ef3618133131c
It happens in SLI and non-SLI as well. I need to report this to the developers/nvidia, but no one else seems to be having this issue as far as I can tell. Also, this is happening in 2D with 3DVision disabled.[/quote]
Are you still using Win64? Can you try older drivers like 350.12 or even older? Something fishy is going on there...
Did you try DDU and installing only drivers + 3D Vision without other stuff?
Just trying to help.
bo3b said:@DHR: In order to load 3Dmigoto on this game, I needed to make a preloader, because the game loads the d3d11 too late for us to get proper hooks.
Drop both of those into the game directory, and you should be able to hunt and dump shaders like normal. If you set the export_hlsl=2,3, you will see it dump some 35,000 shaders, so it takes awhile. (about 1000 shaders/minute are dumped.)
@Mike: check on the proper d3dcompiler_46, as we replaced the real version with our loader version. I don't think the uninstall.bat will work properly here and probably killed left that file. Might be fixed if you verify game files.
Hi bo3b - I am having no luck at all. I was going to get back to looking at this. I uninstalled the entire game including all 3DMigoto stuff, redownloaded the game, and it still won't launch with any driver (I tried 352.86 to 355.82, all released since the game itself). I get an error message saying
Problem signature:
Problem Event Name: APPCRASH
Application Name: BatmanAK.exe
Application Version: 1.2.0.36
Application Timestamp: 55e5f255 Fault Module Name: nvwgf2umx.dll
Fault Module Version: 10.18.13.5330
Fault Module Timestamp: 558105d7
Exception Code: c0000005
Exception Offset: 0000000000ad5ea5
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 57c0
Additional Information 2: 57c0eb723d775d3a68c9aa3759866b78
Additional Information 3: c60a
Additional Information 4: c60abd20bacf36fb897ef3618133131c
It happens in SLI and non-SLI as well. I need to report this to the developers/nvidia, but no one else seems to be having this issue as far as I can tell. Also, this is happening in 2D with 3DVision disabled.
Are you still using Win64? Can you try older drivers like 350.12 or even older? Something fishy is going on there...
Did you try DDU and installing only drivers + 3D Vision without other stuff?
Just trying to help.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
In my case downloading those 2 files and drop in to the game folder fix the crash issues and now i can hunt. I don't know when i will be able to take a look or help on this game... i'm using 350.12 drivers, with BAK profile imported.
In my case downloading those 2 files and drop in to the game folder fix the crash issues and now i can hunt. I don't know when i will be able to take a look or help on this game... i'm using 350.12 drivers, with BAK profile imported.
[quote="mike_ar69"]@helifax - yeah I am win64. I must admit I did *not* use DDU (duh!) so will try that and see what happens... Thanks.[/quote]
^_^ No idea if that solves the mystery;)) Hope it does;))
I haven't seen anyone reporting having those issues, so I believe something is a bit astray there...
Also, based on some of my testing/usage under Windows 7, I find the 355.60 drivers better in 3D Vision than 355.82 (Single GPU). In 355.82 I get the "one-eye lag" issue in some games... but not on 35.60 (didn't really investigate further than a couple of tries)... ^_^
mike_ar69 said:@helifax - yeah I am win64. I must admit I did *not* use DDU (duh!) so will try that and see what happens... Thanks.
^_^ No idea if that solves the mystery;)) Hope it does;))
I haven't seen anyone reporting having those issues, so I believe something is a bit astray there...
Also, based on some of my testing/usage under Windows 7, I find the 355.60 drivers better in 3D Vision than 355.82 (Single GPU). In 355.82 I get the "one-eye lag" issue in some games... but not on 35.60 (didn't really investigate further than a couple of tries)... ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Kolreth"]It's UE3 with UE4 elements shoehorned into it that they wanted for it graphics wise but the commercial version of UE4 was not available for release but RS was able to wrangle an arrangement. Epic said yes cause who doesn't want the best Arkham game possible, apart from WBIE?
[/quote]
That would make some sense. I didn't read any of the articles, I was basing my judgment upon the shaders that we dump in the game, how 3Dmigoto runs, and the lack of an enable3dvision flag in the .ini file, which is a hallmark of UE3 games.
Regardless, it's still some strange hybrid, essentially a unique engine that we've never seen before, as demonstrated by the shaders themselves.
Kolreth said:It's UE3 with UE4 elements shoehorned into it that they wanted for it graphics wise but the commercial version of UE4 was not available for release but RS was able to wrangle an arrangement. Epic said yes cause who doesn't want the best Arkham game possible, apart from WBIE?
That would make some sense. I didn't read any of the articles, I was basing my judgment upon the shaders that we dump in the game, how 3Dmigoto runs, and the lack of an enable3dvision flag in the .ini file, which is a hallmark of UE3 games.
Regardless, it's still some strange hybrid, essentially a unique engine that we've never seen before, as demonstrated by the shaders themselves.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Pirateguybrush"]Given it's built on UE3 at it's core, would adding that flag in help at all?[/quote]
No, because the shaders would use that flag state to decide a different code path. The shaders dumped for Batman no longer check that flag in the HLSL code.
Pirateguybrush said:Given it's built on UE3 at it's core, would adding that flag in help at all?
No, because the shaders would use that flag state to decide a different code path. The shaders dumped for Batman no longer check that flag in the HLSL code.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Could someone help me with getting CM to work? I had it before but everytime I try to re-import the profile, the app says 'error.' Plus the profile is a LOT bigger and even had one of the 2 strings already there.
I just updated to the latest driver (355.82 or 6?)
Maybe a nip file I can just import? not sure what to do, but now the game is a bit more stable, I want to PLAY!
Thanks for any help you can provide, I am usually not one to quit until I figure it out myself, but i'm at my wit's end trying.
~Nutz
Could someone help me with getting CM to work? I had it before but everytime I try to re-import the profile, the app says 'error.' Plus the profile is a LOT bigger and even had one of the 2 strings already there.
I just updated to the latest driver (355.82 or 6?)
Maybe a nip file I can just import? not sure what to do, but now the game is a bit more stable, I want to PLAY!
Thanks for any help you can provide, I am usually not one to quit until I figure it out myself, but i'm at my wit's end trying.
[quote="dekgol"]So are you gave up on this game? Just to know if the waiting is not worthless. I am keeping my patience for Mad max...
Thanks in advance.[/quote]
We almost never actually give up, but this one is going to require some extra work as the engine is bizarre like Mad Max. 3Dmigoto runs here with the d3dcompiler_46 as a loader, and dumps 35,000 shaders. Yes, 35,000.
Mike started to fix some pieces, and will likely pick it up again, but at present he has no spare time. So, expect this one will be quite slow in coming if it can be done.
dekgol said:So are you gave up on this game? Just to know if the waiting is not worthless. I am keeping my patience for Mad max...
Thanks in advance.
We almost never actually give up, but this one is going to require some extra work as the engine is bizarre like Mad Max. 3Dmigoto runs here with the d3dcompiler_46 as a loader, and dumps 35,000 shaders. Yes, 35,000.
Mike started to fix some pieces, and will likely pick it up again, but at present he has no spare time. So, expect this one will be quite slow in coming if it can be done.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Well I hope it can be fixed. I was so disappointed with the PC release of this game. It was literally the only AAA title that was a "must-buy" for me this year. As it turns out, a gut feeling told me to hold off on preordering, and lo and behold, it was a fiasco and they pulled it off the shelves. So anyway, I guess I'm not missing the lack of 3D since I haven't bought the game yet and won't until it is re-released, but it sure would be a nice consolation to know that it will work in 3D once I do get it.
Well I hope it can be fixed. I was so disappointed with the PC release of this game. It was literally the only AAA title that was a "must-buy" for me this year. As it turns out, a gut feeling told me to hold off on preordering, and lo and behold, it was a fiasco and they pulled it off the shelves. So anyway, I guess I'm not missing the lack of 3D since I haven't bought the game yet and won't until it is re-released, but it sure would be a nice consolation to know that it will work in 3D once I do get it.
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Is it worth just waiting for the official re-release? its taking a very long time. I wonder what sort of surgery they are doing on the engine, maybe things will change.
Is it worth just waiting for the official re-release? its taking a very long time. I wonder what sort of surgery they are doing on the engine, maybe things will change.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I would recommand to buy the game now as it is very cheap in different key stores. I expect to price to go up again after offical re-release. I got it for around 10 EUR and I have to say that I did not see any performance issues except some rare framerate issues when driving the Bat-tank. Nothing bothering.
I would recommand to buy the game now as it is very cheap in different key stores. I expect to price to go up again after offical re-release. I got it for around 10 EUR and I have to say that I did not see any performance issues except some rare framerate issues when driving the Bat-tank. Nothing bothering.
[quote="mrorange55"]I would recommand to buy the game now as it is very cheap in different key stores. I expect to price to go up again after offical re-release. I got it for around 10 EUR and I have to say that I did not see any performance issues except some rare framerate issues when driving the Bat-tank. Nothing bothering.
[/quote]
I thought it wasn't available right now(?) - Can't buy it on Steam at least. What key stores are you referring to?
mrorange55 said:I would recommand to buy the game now as it is very cheap in different key stores. I expect to price to go up again after offical re-release. I got it for around 10 EUR and I have to say that I did not see any performance issues except some rare framerate issues when driving the Bat-tank. Nothing bothering.
I thought it wasn't available right now(?) - Can't buy it on Steam at least. What key stores are you referring to?
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
Hi bo3b - I am having no luck at all. I was going to get back to looking at this. I uninstalled the entire game including all 3DMigoto stuff, redownloaded the game, and it still won't launch with any driver (I tried 352.86 to 355.82, all released since the game itself). I get an error message saying
Problem signature:
Problem Event Name: APPCRASH
Application Name: BatmanAK.exe
Application Version: 1.2.0.36
Application Timestamp: 55e5f255
Fault Module Name: nvwgf2umx.dll
Fault Module Version: 10.18.13.5330
Fault Module Timestamp: 558105d7
Exception Code: c0000005
Exception Offset: 0000000000ad5ea5
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 57c0
Additional Information 2: 57c0eb723d775d3a68c9aa3759866b78
Additional Information 3: c60a
Additional Information 4: c60abd20bacf36fb897ef3618133131c
It happens in SLI and non-SLI as well. I need to report this to the developers/nvidia, but no one else seems to be having this issue as far as I can tell. Also, this is happening in 2D with 3DVision disabled.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
Are you still using Win64? Can you try older drivers like 350.12 or even older? Something fishy is going on there...
Did you try DDU and installing only drivers + 3D Vision without other stuff?
Just trying to help.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
^_^ No idea if that solves the mystery;)) Hope it does;))
I haven't seen anyone reporting having those issues, so I believe something is a bit astray there...
Also, based on some of my testing/usage under Windows 7, I find the 355.60 drivers better in 3D Vision than 355.82 (Single GPU). In 355.82 I get the "one-eye lag" issue in some games... but not on 35.60 (didn't really investigate further than a couple of tries)... ^_^
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
That would make some sense. I didn't read any of the articles, I was basing my judgment upon the shaders that we dump in the game, how 3Dmigoto runs, and the lack of an enable3dvision flag in the .ini file, which is a hallmark of UE3 games.
Regardless, it's still some strange hybrid, essentially a unique engine that we've never seen before, as demonstrated by the shaders themselves.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
No, because the shaders would use that flag state to decide a different code path. The shaders dumped for Batman no longer check that flag in the HLSL code.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I just updated to the latest driver (355.82 or 6?)
Maybe a nip file I can just import? not sure what to do, but now the game is a bit more stable, I want to PLAY!
Thanks for any help you can provide, I am usually not one to quit until I figure it out myself, but i'm at my wit's end trying.
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
Thanks in advance.
CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC
We almost never actually give up, but this one is going to require some extra work as the engine is bizarre like Mad Max. 3Dmigoto runs here with the d3dcompiler_46 as a loader, and dumps 35,000 shaders. Yes, 35,000.
Mike started to fix some pieces, and will likely pick it up again, but at present he has no spare time. So, expect this one will be quite slow in coming if it can be done.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I thought it wasn't available right now(?) - Can't buy it on Steam at least. What key stores are you referring to?
|CPU: i7-2700k @ 4.5Ghz
|Cooler: Zalman 9900 Max
|MB: MSI Military Class II Z68 GD-80
|RAM: Corsair Vengence 16GB DDR3
|SSDs: Seagate 600 240GB; Crucial M4 128GB
|HDDs: Seagate Barracuda 1TB; Seagate Barracuda 500GB
|PS: OCZ ZX Series 1250watt
|Case: Antec 1200 V3
|Monitors: Asus 3D VG278HE; Asus 3D VG236H; Samsung 3D 51" Plasma;
|GPU:MSI 1080GTX "Duke"
|OS: Windows 10 Pro X64