OK, I admit, I want to play IL-2: 1946 in Stereo 3D! /yes.gif' class='bbc_emoticon' alt=':yes:' />
I can play it with the iZ3D drivers in DX8 anaglyph mode but I have been spoiled by the 3D Vision experience. Since you already have OpenGL quad buffered stereo support, I don't think it would take much to add standard OpenGL support for all of our OpenGL based games.
I hope someone at nVidia reads my suggestion. Thanks for listening! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
OK, I admit, I want to play IL-2: 1946 in Stereo 3D! /yes.gif' class='bbc_emoticon' alt=':yes:' />
I can play it with the iZ3D drivers in DX8 anaglyph mode but I have been spoiled by the 3D Vision experience. Since you already have OpenGL quad buffered stereo support, I don't think it would take much to add standard OpenGL support for all of our OpenGL based games.
I hope someone at nVidia reads my suggestion. Thanks for listening! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
Second that.
I've been begging Nvidia for OpenGL support for 3DVision since the beginning but it feels like water on a duck's head ...it beads and rolls off.
Anyway, it's good news that the iZ3D works in DX8, I wonder why the 3DVision driver doesn't also work in DX8? Did you try?
[quote name='b4thman' post='589712' date='Sep 19 2009, 08:18 AM']I want to play X-plane (only works in opengl), IL-2, and Blade of darkness (only playable in opengl using windows vista).
Also doom 3 and the expansion, supported very well by the nvidia driver in the past.[/quote]
Add me to the list of people who BOUGHT this very expensive product with an eye to opengl support, which Nvidia stated would be available sometime last spring, if I recall my reading correctly.
It's almost November. What I don't get is that opengl support was damn near flawless under the old shutter glasses (waay back when it was supported).
Come on Nvidia. Throw us a bone here. I don't understand why opengl support isn't a HUGE priority for this product, given it's level of support from developers in the past, present and I'm sure, future.
[quote name='b4thman' post='589712' date='Sep 19 2009, 08:18 AM']I want to play X-plane (only works in opengl), IL-2, and Blade of darkness (only playable in opengl using windows vista).
Also doom 3 and the expansion, supported very well by the nvidia driver in the past.
Add me to the list of people who BOUGHT this very expensive product with an eye to opengl support, which Nvidia stated would be available sometime last spring, if I recall my reading correctly.
It's almost November. What I don't get is that opengl support was damn near flawless under the old shutter glasses (waay back when it was supported).
Come on Nvidia. Throw us a bone here. I don't understand why opengl support isn't a HUGE priority for this product, given it's level of support from developers in the past, present and I'm sure, future.
[quote name='sHiRoKKo' post='605842' date='Oct 27 2009, 01:55 PM']I wish I could play Doom 3 in 3D :D Is this game openGL too? It doesnt seem to work...[/quote]
Yes, it's opengl, as is all of ID's legacy from glquake onward.
[quote name='sHiRoKKo' post='605842' date='Oct 27 2009, 01:55 PM']I wish I could play Doom 3 in 3D :D Is this game openGL too? It doesnt seem to work...
Yes, it's opengl, as is all of ID's legacy from glquake onward.
[quote name='beazil' post='605830' date='Oct 27 2009, 07:14 PM']Add me to the list of people who BOUGHT this very expensive product with an eye to opengl support, which Nvidia stated would be available sometime last spring, if I recall my reading correctly.
It's almost November. What I don't get is that opengl support was damn near flawless under the old shutter glasses (waay back when it was supported).
Come on Nvidia. Throw us a bone here. I don't understand why opengl support isn't a HUGE priority for this product, given it's level of support from developers in the past, present and I'm sure, future.[/quote]
Actually Nvidia stated that opengl quadbuffered stereo (stereo for quadro) would be available sometime last spring,it has been available since end june.
(If you have a quadro you can the stereo version of glquake )
[quote name='beazil' post='605830' date='Oct 27 2009, 07:14 PM']Add me to the list of people who BOUGHT this very expensive product with an eye to opengl support, which Nvidia stated would be available sometime last spring, if I recall my reading correctly.
It's almost November. What I don't get is that opengl support was damn near flawless under the old shutter glasses (waay back when it was supported).
Come on Nvidia. Throw us a bone here. I don't understand why opengl support isn't a HUGE priority for this product, given it's level of support from developers in the past, present and I'm sure, future.
Actually Nvidia stated that opengl quadbuffered stereo (stereo for quadro) would be available sometime last spring,it has been available since end june.
(If you have a quadro you can the stereo version of glquake )
[quote name='bigben' post='605877' date='Oct 27 2009, 03:44 PM']Actually Nvidia stated that opengl quadbuffered stereo (stereo for quadro) would be available sometime last spring,it has been available since end june.
(If you have a quadro you can the stereo version of glquake )
Regards[/quote]
Ah, yes. Quadro. Most of us don't have quadro cards. Probably because that's a workstation card and not what most gamers would have purchased to go with thier setups. I suppose I could use some sort of reg hack to get it to work - but that doesn't really solve the problem does it? While I may look into this as an interim solution, it is not the support I envisioned when making my original purchase. Nor does that solve the issue of having opengl support for typical users of 3dvision.
[quote name='bigben' post='605877' date='Oct 27 2009, 03:44 PM']Actually Nvidia stated that opengl quadbuffered stereo (stereo for quadro) would be available sometime last spring,it has been available since end june.
(If you have a quadro you can the stereo version of glquake )
Regards
Ah, yes. Quadro. Most of us don't have quadro cards. Probably because that's a workstation card and not what most gamers would have purchased to go with thier setups. I suppose I could use some sort of reg hack to get it to work - but that doesn't really solve the problem does it? While I may look into this as an interim solution, it is not the support I envisioned when making my original purchase. Nor does that solve the issue of having opengl support for typical users of 3dvision.
You know I asked them a few months ago even game Andrew the msg they game me, and besides what you just talked about "quad" they said they do NOT plan to have opengl stereo... There words.
But whats really sad is NO ONE from NV talks here anymore. Anyway..
You know I asked them a few months ago even game Andrew the msg they game me, and besides what you just talked about "quad" they said they do NOT plan to have opengl stereo... There words.
But whats really sad is NO ONE from NV talks here anymore. Anyway..
[quote name='Zeeblade' post='943738' date='Nov 2 2009, 01:03 PM']You know I asked them a few months ago even game Andrew the msg they game me, and besides what you just talked about "quad" they said they do NOT plan to have opengl stereo... There words.
But whats really sad is NO ONE from NV talks here anymore. Anyway..[/quote]
Sad - I remember when the product was released during interviews about the technology Nvidia had claimed that they planned to implement opengl support in a future driver release. Nothing about quad buffered this, or quattro that.
[quote name='Zeeblade' post='943738' date='Nov 2 2009, 01:03 PM']You know I asked them a few months ago even game Andrew the msg they game me, and besides what you just talked about "quad" they said they do NOT plan to have opengl stereo... There words.
But whats really sad is NO ONE from NV talks here anymore. Anyway..
Sad - I remember when the product was released during interviews about the technology Nvidia had claimed that they planned to implement opengl support in a future driver release. Nothing about quad buffered this, or quattro that.
[quote name='beazil' post='946632' date='Nov 6 2009, 03:10 PM']*bump* for some official response please. It's a valid question that I believe deserves an answer.[/quote]
[quote name='beazil' post='946632' date='Nov 6 2009, 03:10 PM']*bump* for some official response please. It's a valid question that I believe deserves an answer.
I can play it with the iZ3D drivers in DX8 anaglyph mode but I have been spoiled by the 3D Vision experience. Since you already have OpenGL quad buffered stereo support, I don't think it would take much to add standard OpenGL support for all of our OpenGL based games.
I hope someone at nVidia reads my suggestion. Thanks for listening!
I can play it with the iZ3D drivers in DX8 anaglyph mode but I have been spoiled by the 3D Vision experience. Since you already have OpenGL quad buffered stereo support, I don't think it would take much to add standard OpenGL support for all of our OpenGL based games.
I hope someone at nVidia reads my suggestion. Thanks for listening!
I've been begging Nvidia for OpenGL support for 3DVision since the beginning but it feels like water on a duck's head ...it beads and rolls off.
Anyway, it's good news that the iZ3D works in DX8, I wonder why the 3DVision driver doesn't also work in DX8? Did you try?
I've been begging Nvidia for OpenGL support for 3DVision since the beginning but it feels like water on a duck's head ...it beads and rolls off.
Anyway, it's good news that the iZ3D works in DX8, I wonder why the 3DVision driver doesn't also work in DX8? Did you try?
Xeon X5675 hex cores @4.4 GHz, GTX 1070, win10 pro
i7 7700k 5GHz, RTX 2080, win10 pro
Benq 2720Z, w1070, Oculus Rift cv1, Samsung Odyssey+
Nvidia why don't your own demos work with 3D Vision? Come on now.
Nvidia why don't your own demos work with 3D Vision? Come on now.
check my blog - cybereality.com
Also doom 3 and the expansion, supported very well by the nvidia driver in the past.
Also doom 3 and the expansion, supported very well by the nvidia driver in the past.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
Also doom 3 and the expansion, supported very well by the nvidia driver in the past.[/quote]
Add me to the list of people who BOUGHT this very expensive product with an eye to opengl support, which Nvidia stated would be available sometime last spring, if I recall my reading correctly.
It's almost November. What I don't get is that opengl support was damn near flawless under the old shutter glasses (waay back when it was supported).
Come on Nvidia. Throw us a bone here. I don't understand why opengl support isn't a HUGE priority for this product, given it's level of support from developers in the past, present and I'm sure, future.
Also doom 3 and the expansion, supported very well by the nvidia driver in the past.
Add me to the list of people who BOUGHT this very expensive product with an eye to opengl support, which Nvidia stated would be available sometime last spring, if I recall my reading correctly.
It's almost November. What I don't get is that opengl support was damn near flawless under the old shutter glasses (waay back when it was supported).
Come on Nvidia. Throw us a bone here. I don't understand why opengl support isn't a HUGE priority for this product, given it's level of support from developers in the past, present and I'm sure, future.
Yes, it's opengl, as is all of ID's legacy from glquake onward.
Yes, it's opengl, as is all of ID's legacy from glquake onward.
It's almost November. What I don't get is that opengl support was damn near flawless under the old shutter glasses (waay back when it was supported).
Come on Nvidia. Throw us a bone here. I don't understand why opengl support isn't a HUGE priority for this product, given it's level of support from developers in the past, present and I'm sure, future.[/quote]
Actually Nvidia stated that opengl quadbuffered stereo (stereo for quadro) would be available sometime last spring,it has been available since end june.
(If you have a quadro you can the stereo version of glquake )
Regards
It's almost November. What I don't get is that opengl support was damn near flawless under the old shutter glasses (waay back when it was supported).
Come on Nvidia. Throw us a bone here. I don't understand why opengl support isn't a HUGE priority for this product, given it's level of support from developers in the past, present and I'm sure, future.
Actually Nvidia stated that opengl quadbuffered stereo (stereo for quadro) would be available sometime last spring,it has been available since end june.
(If you have a quadro you can the stereo version of glquake )
Regards
(If you have a quadro you can the stereo version of glquake )
Regards[/quote]
Ah, yes. Quadro. Most of us don't have quadro cards. Probably because that's a workstation card and not what most gamers would have purchased to go with thier setups. I suppose I could use some sort of reg hack to get it to work - but that doesn't really solve the problem does it? While I may look into this as an interim solution, it is not the support I envisioned when making my original purchase. Nor does that solve the issue of having opengl support for typical users of 3dvision.
But thank you for the reminder.
(If you have a quadro you can the stereo version of glquake )
Regards
Ah, yes. Quadro. Most of us don't have quadro cards. Probably because that's a workstation card and not what most gamers would have purchased to go with thier setups. I suppose I could use some sort of reg hack to get it to work - but that doesn't really solve the problem does it? While I may look into this as an interim solution, it is not the support I envisioned when making my original purchase. Nor does that solve the issue of having opengl support for typical users of 3dvision.
But thank you for the reminder.
But whats really sad is NO ONE from NV talks here anymore. Anyway..
But whats really sad is NO ONE from NV talks here anymore. Anyway..
But whats really sad is NO ONE from NV talks here anymore. Anyway..[/quote]
Sad - I remember when the product was released during interviews about the technology Nvidia had claimed that they planned to implement opengl support in a future driver release. Nothing about quad buffered this, or quattro that.
Guess I should have gone with IZ3D's product.
But whats really sad is NO ONE from NV talks here anymore. Anyway..
Sad - I remember when the product was released during interviews about the technology Nvidia had claimed that they planned to implement opengl support in a future driver release. Nothing about quad buffered this, or quattro that.
Guess I should have gone with IZ3D's product.
bump
bump
hello? a reply to this thread would be very much appreciated Nvidia. Thank you.
hello? a reply to this thread would be very much appreciated Nvidia. Thank you.