Hello,
It should be a great thing to have autoconvergence working in games.
I often use Flight simulator X and i need to ajust manually each time convergence.
Virtual cockpit and external views .. convergence is totally different.
The autoconvergence is in the registry, a key is assigned but nothing happens if i use it.
What do you think of this subject ?
It should be a great thing to have autoconvergence working in games.
I often use Flight simulator X and i need to ajust manually each time convergence.
Virtual cockpit and external views .. convergence is totally different.
The autoconvergence is in the registry, a key is assigned but nothing happens if i use it.
If Flight Simulator X works with the Helix Mod you could use it to bind settings to keys.
[url]http://helixmod.blogspot.com/2013/04/guide-how-to-bind-custom_28.html[/url]
Something like this in the DX9Settings.ini, Key 85 = U ... when held it uses PRES1 (Low Convergence) and when it isn't it uses PRES2 (Normal Convergence) ... you can also switch the Type = 2 to Type = 1 to cycle through the Presets instead if you don't want to have to hold the key down.
[quote][General]
PresetsKeysList = 1;
[KEY1]
Key = 85
Presets = 1;2;
Type = 2
[PRES1]
UseSepSettings = true
SaveSepSettings = true
Convergence = 0x41900000
Separation = 0x42380000
[PRES2]
UseSepSettings = true
SaveSepSettings = true
Convergence = 0x42a60000
Separation = 0x42380000
UseByDef = true[/quote]You'll have to use your own Convergence & Separation settings, you can either figure them out here [url]http://gregstoll.dyndns.org/~gregstoll/floattohex/[/url] or set them in-game and save them with F7 (Just F7, not Ctrl+F7 like when using profiles)
You can even have another key, like I (73) for instance set to toggle those same two Presets like this:
[quote][General]
PresetsKeysList = 1;2;
[KEY1]
Key = 85
Presets = 1;2;
Type = 2
[KEY2]
Key = 73
Presets = 1;2;
Type = 1[/quote]Or have more than 2 Presets by changing the Presets line to Presets = 1;2;3;4; and adding the corresponding [PRES#] sections.
You can even bind a single Preset to a Key [Presets = 1;, Type = 1], so ... purely for example, in an RPG you could have I (Inventory) or M (Map) bound to a low convergence Preset and ESC bound the the usual Preset, no toggling or cycling through Presets. :)
Something like this in the DX9Settings.ini, Key 85 = U ... when held it uses PRES1 (Low Convergence) and when it isn't it uses PRES2 (Normal Convergence) ... you can also switch the Type = 2 to Type = 1 to cycle through the Presets instead if you don't want to have to hold the key down.
You'll have to use your own Convergence & Separation settings, you can either figure them out here http://gregstoll.dyndns.org/~gregstoll/floattohex/ or set them in-game and save them with F7 (Just F7, not Ctrl+F7 like when using profiles)
You can even have another key, like I (73) for instance set to toggle those same two Presets like this:
[General]
PresetsKeysList = 1;2;
[KEY1]
Key = 85
Presets = 1;2;
Type = 2
[KEY2]
Key = 73
Presets = 1;2;
Type = 1
Or have more than 2 Presets by changing the Presets line to Presets = 1;2;3;4; and adding the corresponding [PRES#] sections.
You can even bind a single Preset to a Key [Presets = 1;, Type = 1], so ... purely for example, in an RPG you could have I (Inventory) or M (Map) bound to a low convergence Preset and ESC bound the the usual Preset, no toggling or cycling through Presets. :)
That should work. I tested Helix mod with FSX and it does work, and should allow key or mouse or button overrides for the two convergences.
I don't think there is any way to make it automatic. Does anything change when your view is in cockpit? I've only flown some small planes, so I'm not sure about cockpit view.
That should work. I tested Helix mod with FSX and it does work, and should allow key or mouse or button overrides for the two convergences.
I don't think there is any way to make it automatic. Does anything change when your view is in cockpit? I've only flown some small planes, so I'm not sure about cockpit view.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
It should be a great thing to have autoconvergence working in games.
I often use Flight simulator X and i need to ajust manually each time convergence.
Virtual cockpit and external views .. convergence is totally different.
The autoconvergence is in the registry, a key is assigned but nothing happens if i use it.
What do you think of this subject ?
http://helixmod.blogspot.com/2013/04/guide-how-to-bind-custom_28.html
Something like this in the DX9Settings.ini, Key 85 = U ... when held it uses PRES1 (Low Convergence) and when it isn't it uses PRES2 (Normal Convergence) ... you can also switch the Type = 2 to Type = 1 to cycle through the Presets instead if you don't want to have to hold the key down.
You'll have to use your own Convergence & Separation settings, you can either figure them out here http://gregstoll.dyndns.org/~gregstoll/floattohex/ or set them in-game and save them with F7 (Just F7, not Ctrl+F7 like when using profiles)
You can even have another key, like I (73) for instance set to toggle those same two Presets like this:
Or have more than 2 Presets by changing the Presets line to Presets = 1;2;3;4; and adding the corresponding [PRES#] sections.
You can even bind a single Preset to a Key [Presets = 1;, Type = 1], so ... purely for example, in an RPG you could have I (Inventory) or M (Map) bound to a low convergence Preset and ESC bound the the usual Preset, no toggling or cycling through Presets. :)
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
I don't think there is any way to make it automatic. Does anything change when your view is in cockpit? I've only flown some small planes, so I'm not sure about cockpit view.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate