Left 4 Dead 2
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The water can be quite a big deal in some maps, particularly the Hard Rain campaign - probably half the campaigns have a significant water area. The game works fine in 3d, except for the player names (if we can't have them at correct depth I'd like to disable them), and the water.
The water can be quite a big deal in some maps, particularly the Hard Rain campaign - probably half the campaigns have a significant water area.

The game works fine in 3d, except for the player names (if we can't have them at correct depth I'd like to disable them), and the water.

#16
Posted 05/07/2013 05:19 PM   
Player names it's impossible to put in depth without also pushing part of the characters icons (in the bottom of the screen)...share the same #shader/#texture, that's why i push in to depth all HUD elements (Characters icons, player names, objects icons, weapons, etc) + Menus.....also in the VertexShader folder i put 2 fixed shaders related to Buildings in background that where in 2D (screen depth)....BTW. you can use my fix without changing profiles and you will get all HUD elements in to depth....But you will have the water halos.....remember use release version. I can look again Water halos, but i remember trying to fix them through VS with not luck, and sadly the PS related to Water Halos is in 2.0 version (I dont know how to transform to 3.0)....i can try it again through VS (now i know a little more about fixing shaders).
Player names it's impossible to put in depth without also pushing part of the characters icons (in the bottom of the screen)...share the same #shader/#texture, that's why i push in to depth all HUD elements (Characters icons, player names, objects icons, weapons, etc) + Menus.....also in the VertexShader folder i put 2 fixed shaders related to Buildings in background that where in 2D (screen depth)....BTW. you can use my fix without changing profiles and you will get all HUD elements in to depth....But you will have the water halos.....remember use release version.

I can look again Water halos, but i remember trying to fix them through VS with not luck, and sadly the PS related to Water Halos is in 2.0 version (I dont know how to transform to 3.0)....i can try it again through VS (now i know a little more about fixing shaders).

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#17
Posted 05/07/2013 08:03 PM   
The trouble with pushing all hud elements is that the crosshair gets pushed too - and that's perfect by default. Can player names just be removed? If you could fix water halos and player names it would be perfect.
The trouble with pushing all hud elements is that the crosshair gets pushed too - and that's perfect by default. Can player names just be removed?

If you could fix water halos and player names it would be perfect.

#18
Posted 05/07/2013 11:54 PM   
Yesterday i look this game again, and actually my fix not longer works (i have L4D2 updated to last version). I start to search the shader for HUD and i have to use the oldest debuger (the one that dont support texture separation) and noticed that now the shader number for the HUD is dynamic, change everytime you enter the game, so it's impossible to fix HUD now.....very very bad!! I dont know how to go back to a previous version of the game
Yesterday i look this game again, and actually my fix not longer works (i have L4D2 updated to last version). I start to search the shader for HUD and i have to use the oldest debuger (the one that dont support texture separation) and noticed that now the shader number for the HUD is dynamic, change everytime you enter the game, so it's impossible to fix HUD now.....very very bad!!

I dont know how to go back to a previous version of the game

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#19
Posted 05/09/2013 12:55 PM   
There's no point to going back to a previous version - it's a multiplayer game, so it needs to be the latest version. They've slowed down a lot with updates now though, so shaders shouldn't change. The water is probably the biggest issue, does that seem fixable?
There's no point to going back to a previous version - it's a multiplayer game, so it needs to be the latest version. They've slowed down a lot with updates now though, so shaders shouldn't change. The water is probably the biggest issue, does that seem fixable?

#20
Posted 05/09/2013 01:03 PM   
Sadly, they definitely change HUD programming, because now the debuger i use back then don't found the shader (i have to use the oldest debuger to found it) and also the number for the shader for HUD change everytime i start the game. Having player names, objects icons in 2D it's not confortable + having # shaders changing it's pointless to fix anything, because every time you start the game the # changes, so the fix it's no apply. TBH i did not look water....there are 2 big reason to not continue...sorry.
Sadly, they definitely change HUD programming, because now the debuger i use back then don't found the shader (i have to use the oldest debuger to found it) and also the number for the shader for HUD change everytime i start the game.

Having player names, objects icons in 2D it's not confortable + having # shaders changing it's pointless to fix anything, because every time you start the game the # changes, so the fix it's no apply. TBH i did not look water....there are 2 big reason to not continue...sorry.

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#21
Posted 05/09/2013 02:06 PM   
I fixed the player names. Extract this to steamapps\common\left 4 dead 2\ - the contents of this file go inside there as-is - they should merge into the left4dead2 folder inside the left 4 dead 2 folder. https://dl.dropboxusercontent.com/u/17425913/left4dead2.rar I may have to update it, but it's unlikely. Though it will be undone if you verify your cache - you'll have to reinstall the patch then. I don't mind the surrounding hud being at screen depth, you only have to glance at it occasionally. With that fixed, could you look at water? Patch created in accordance with this handy article. http://www.3dsolutiongaming.com/az_articles_v4/left4dead2/left4dead2.html
I fixed the player names. Extract this to steamapps\common\left 4 dead 2\ - the contents of this file go inside there as-is - they should merge into the left4dead2 folder inside the left 4 dead 2 folder.


https://dl.dropboxusercontent.com/u/17425913/left4dead2.rar


I may have to update it, but it's unlikely. Though it will be undone if you verify your cache - you'll have to reinstall the patch then.

I don't mind the surrounding hud being at screen depth, you only have to glance at it occasionally.

With that fixed, could you look at water?


Patch created in accordance with this handy article.


http://www.3dsolutiongaming.com/az_articles_v4/left4dead2/left4dead2.html

#22
Posted 05/09/2013 02:44 PM   
I will take a look this weekend. But if the # of water shader it's also dynamic is pointless to fix.
I will take a look this weekend.
But if the # of water shader it's also dynamic is pointless to fix.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#23
Posted 05/10/2013 12:15 PM   
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