Metal gear solid V: The panthom pain
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Does it have the same engine like Ground Zero? If the answer is YES , its mean no 3d experience..
Does it have the same engine like Ground Zero?
If the answer is YES , its mean no 3d experience..

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

#1
Posted 08/24/2015 07:09 AM   
Same engine, yes. Probably going to be a little different to Ground Zeroes due to likely engine changes/improvements though.
Same engine, yes. Probably going to be a little different to Ground Zeroes due to likely engine changes/improvements though.

#2
Posted 08/24/2015 10:11 AM   
I looked at Ground Zero again recently, and it's the first game where the copy protection has completely locked us out of the game. 3Dmigoto cannot load because the game is hostile to all wrappers, and also does some other tricks like launching a sub-process to lock out all debuggers. I think that SweetFX can work here, but only using their injector approach, which we don't have for DX11. So... without a lot more work, I don't think this one is viable. Might be a good candidate for CM.
I looked at Ground Zero again recently, and it's the first game where the copy protection has completely locked us out of the game. 3Dmigoto cannot load because the game is hostile to all wrappers, and also does some other tricks like launching a sub-process to lock out all debuggers.

I think that SweetFX can work here, but only using their injector approach, which we don't have for DX11.

So... without a lot more work, I don't think this one is viable. Might be a good candidate for CM.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#3
Posted 08/24/2015 11:12 AM   
Is that something you can forsee happening in even the distant future? My backlog means I could happily leave this on the digital shelf for another 12 months, so if there's even a small hope of it happening later I might leave it for a while.
Is that something you can forsee happening in even the distant future? My backlog means I could happily leave this on the digital shelf for another 12 months, so if there's even a small hope of it happening later I might leave it for a while.

#4
Posted 08/24/2015 11:17 AM   
[quote="bo3b"]I looked at Ground Zero again recently, and it's the first game where the copy protection has completely locked us out of the game. 3Dmigoto cannot load because the game is hostile to all wrappers, and also does some other tricks like launching a sub-process to lock out all debuggers. I think that SweetFX can work here, but only using their injector approach, which we don't have for DX11. So... without a lot more work, I don't think this one is viable. Might be a good candidate for CM.[/quote] Just thinkin - would it work if the game is not "geniune"
bo3b said:I looked at Ground Zero again recently, and it's the first game where the copy protection has completely locked us out of the game. 3Dmigoto cannot load because the game is hostile to all wrappers, and also does some other tricks like launching a sub-process to lock out all debuggers.

I think that SweetFX can work here, but only using their injector approach, which we don't have for DX11.

So... without a lot more work, I don't think this one is viable. Might be a good candidate for CM.


Just thinkin - would it work if the game is not "geniune"

Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D

#5
Posted 08/24/2015 05:56 PM   
CM was okay in Ground Zero. I will go for this title when there is a 75% drop. Then CM will unfortunately be okay for me.
CM was okay in Ground Zero. I will go for this title when there is a 75% drop. Then CM will unfortunately be okay for me.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#6
Posted 08/24/2015 09:32 PM   
[quote="Pirateguybrush"]Is that something you can forsee happening in even the distant future? My backlog means I could happily leave this on the digital shelf for another 12 months, so if there's even a small hope of it happening later I might leave it for a while.[/quote] Chances are not zero, but not high. I think I can probably work out some way to bypass their stupidity, and making an injector version of 3Dmigoto would likely have other benefits, so within the next year I think this might happen. On the other hand- soooo many games! New ones all the time! No guarantee I'll ever get back to this one. [quote="mihabolil"]Just thinkin - would it work if the game is not "geniune"[/quote] Maybe. I sometimes grab unofficial games to help a fixer with a problem in 3Dmigoto, or something unique a game I have no personal interest in. In general, they don't really help, as they don't actually removed the pieces that cause me trouble, they just bypass the one spot where it's locked. So possible, but unlikely. I think creating an injector is the better way to solve this problem, as SweetFX proves that it works.
Pirateguybrush said:Is that something you can forsee happening in even the distant future? My backlog means I could happily leave this on the digital shelf for another 12 months, so if there's even a small hope of it happening later I might leave it for a while.


Chances are not zero, but not high. I think I can probably work out some way to bypass their stupidity, and making an injector version of 3Dmigoto would likely have other benefits, so within the next year I think this might happen.

On the other hand- soooo many games! New ones all the time! No guarantee I'll ever get back to this one.


mihabolil said:Just thinkin - would it work if the game is not "geniune"


Maybe. I sometimes grab unofficial games to help a fixer with a problem in 3Dmigoto, or something unique a game I have no personal interest in. In general, they don't really help, as they don't actually removed the pieces that cause me trouble, they just bypass the one spot where it's locked.

So possible, but unlikely. I think creating an injector is the better way to solve this problem, as SweetFX proves that it works.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#7
Posted 08/25/2015 06:45 AM   
Just curious , Does anyone tried activate this game with 3d vision? Is it enter to 3d state at all? The engine is the same engine like Ground Zero, but i undrstand that many changes made to this engine. http://www.geforce.com/whats-new/guides/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide
Just curious , Does anyone tried activate this game with 3d vision? Is it enter to 3d state at all?
The engine is the same engine like Ground Zero, but i undrstand that many changes made to this engine.
http://www.geforce.com/whats-new/guides/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

#8
Posted 09/01/2015 02:56 PM   
[quote="dekgol"]Just curious , Does anyone tried activate this game with 3d vision? Is it enter to 3d state at all? The engine is the same engine like Ground Zero, but i undrstand that many changes made to this engine. http://www.geforce.com/whats-new/guides/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide Sorry for double post..
dekgol said:Just curious , Does anyone tried activate this game with 3d vision? Is it enter to 3d state at all?
The engine is the same engine like Ground Zero, but i undrstand that many changes made to this engine.
http://www.geforce.com/whats-new/guides/metal-gear-solid-v-the-phantom-pain-graphics-and-performance-guide


Sorry for double post..

CPU: Intel Core i7 4770 @ 3.4GHz (8 CPUs) 8MB cache Motherboard: Gigabyte GA-B85M Memory: 8GB DDR3 1600MHz RAM Operation System : Windows 7 Ultimate 64-bit English Video card : Geforce GTX 680 Zotac 2048MB Monitor : Alienware AW2310 Power-supply: Seasonic SSP-650RT 650W Active PFC

#9
Posted 09/01/2015 02:57 PM   
Just tested, but 3D Vision doesnt kick in. Any suggestions for an CM Profile?
Just tested, but 3D Vision doesnt kick in.

Any suggestions for an CM Profile?
#10
Posted 09/01/2015 03:23 PM   
[quote="bo3b"][quote="Pirateguybrush"]Is that something you can forsee happening in even the distant future? My backlog means I could happily leave this on the digital shelf for another 12 months, so if there's even a small hope of it happening later I might leave it for a while.[/quote] Chances are not zero, but not high. I think I can probably work out some way to bypass their stupidity, and making an injector version of 3Dmigoto would likely have other benefits, so within the next year I think this might happen. On the other hand- soooo many games! New ones all the time! No guarantee I'll ever get back to this one. [quote="mihabolil"]Just thinkin - would it work if the game is not "geniune"[/quote] Maybe. I sometimes grab unofficial games to help a fixer with a problem in 3Dmigoto, or something unique a game I have no personal interest in. In general, they don't really help, as they don't actually removed the pieces that cause me trouble, they just bypass the one spot where it's locked. So possible, but unlikely. I think creating an injector is the better way to solve this problem, as SweetFX proves that it works.[/quote] As a matter of fact I just tried the same thing yesterday;). Bad news: Any version of 3DMigoto will prevent the game from launching... Good news: I was able to DUMP shaders using Flugan's wrapper;) All the shaders are in ASM mode;) I saw that you are able to select individual shaders and dump them (however I couldn't see a shader "being selected" on screen). Maybe flugan can help out and tell us why his wrapper is working and 3DMigoto is not;) I also noticed the DOUBLE process that the game "uses" ;)) Hope this helps;)
bo3b said:
Pirateguybrush said:Is that something you can forsee happening in even the distant future? My backlog means I could happily leave this on the digital shelf for another 12 months, so if there's even a small hope of it happening later I might leave it for a while.


Chances are not zero, but not high. I think I can probably work out some way to bypass their stupidity, and making an injector version of 3Dmigoto would likely have other benefits, so within the next year I think this might happen.

On the other hand- soooo many games! New ones all the time! No guarantee I'll ever get back to this one.


mihabolil said:Just thinkin - would it work if the game is not "geniune"


Maybe. I sometimes grab unofficial games to help a fixer with a problem in 3Dmigoto, or something unique a game I have no personal interest in. In general, they don't really help, as they don't actually removed the pieces that cause me trouble, they just bypass the one spot where it's locked.

So possible, but unlikely. I think creating an injector is the better way to solve this problem, as SweetFX proves that it works.


As a matter of fact I just tried the same thing yesterday;).

Bad news: Any version of 3DMigoto will prevent the game from launching...
Good news: I was able to DUMP shaders using Flugan's wrapper;) All the shaders are in ASM mode;) I saw that you are able to select individual shaders and dump them (however I couldn't see a shader "being selected" on screen). Maybe flugan can help out and tell us why his wrapper is working and 3DMigoto is not;) I also noticed the DOUBLE process that the game "uses" ;))

Hope this helps;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#11
Posted 09/01/2015 04:19 PM   
[quote="helifax"]As a matter of fact I just tried the same thing yesterday;). Bad news: Any version of 3DMigoto will prevent the game from launching... Good news: I was able to DUMP shaders using Flugan's wrapper;) All the shaders are in ASM mode;) I saw that you are able to select individual shaders and dump them (however I couldn't see a shader "being selected" on screen). Maybe flugan can help out and tell us why his wrapper is working and 3DMigoto is not;) I also noticed the DOUBLE process that the game "uses" ;)) Hope this helps;)[/quote] It's because Flugan's wrapper uses the Deviare hooking instead of wrapping all DX11 calls. That's the same technique that injectors like SweetFX use. Wrappers like 3Dmigoto are disabled here (it loads at launch, but is disabled) because they launch a subprocess to lock out debuggers, which reloads the DX11 library without us having it wrapped. I think they see that calls are wrapped and force exit.
helifax said:As a matter of fact I just tried the same thing yesterday;).

Bad news: Any version of 3DMigoto will prevent the game from launching...
Good news: I was able to DUMP shaders using Flugan's wrapper;) All the shaders are in ASM mode;) I saw that you are able to select individual shaders and dump them (however I couldn't see a shader "being selected" on screen). Maybe flugan can help out and tell us why his wrapper is working and 3DMigoto is not;) I also noticed the DOUBLE process that the game "uses" ;))

Hope this helps;)

It's because Flugan's wrapper uses the Deviare hooking instead of wrapping all DX11 calls. That's the same technique that injectors like SweetFX use.

Wrappers like 3Dmigoto are disabled here (it loads at launch, but is disabled) because they launch a subprocess to lock out debuggers, which reloads the DX11 library without us having it wrapped. I think they see that calls are wrapped and force exit.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#12
Posted 09/01/2015 09:28 PM   
[quote="bo3b"][quote="helifax"]As a matter of fact I just tried the same thing yesterday;). Bad news: Any version of 3DMigoto will prevent the game from launching... Good news: I was able to DUMP shaders using Flugan's wrapper;) All the shaders are in ASM mode;) I saw that you are able to select individual shaders and dump them (however I couldn't see a shader "being selected" on screen). Maybe flugan can help out and tell us why his wrapper is working and 3DMigoto is not;) I also noticed the DOUBLE process that the game "uses" ;)) Hope this helps;)[/quote] It's because Flugan's wrapper uses the Deviare hooking instead of wrapping all DX11 calls. That's the same technique that injectors like SweetFX use. Wrappers like 3Dmigoto are disabled here (it loads at launch, but is disabled) because they launch a subprocess to lock out debuggers, which reloads the DX11 library without us having it wrapped. I think they see that calls are wrapped and force exit. [/quote] Gotcha;)) Well, I thought at least I mention it;)) Don't know how useful it is though;))
bo3b said:
helifax said:As a matter of fact I just tried the same thing yesterday;).

Bad news: Any version of 3DMigoto will prevent the game from launching...
Good news: I was able to DUMP shaders using Flugan's wrapper;) All the shaders are in ASM mode;) I saw that you are able to select individual shaders and dump them (however I couldn't see a shader "being selected" on screen). Maybe flugan can help out and tell us why his wrapper is working and 3DMigoto is not;) I also noticed the DOUBLE process that the game "uses" ;))

Hope this helps;)

It's because Flugan's wrapper uses the Deviare hooking instead of wrapping all DX11 calls. That's the same technique that injectors like SweetFX use.

Wrappers like 3Dmigoto are disabled here (it loads at launch, but is disabled) because they launch a subprocess to lock out debuggers, which reloads the DX11 library without us having it wrapped. I think they see that calls are wrapped and force exit.


Gotcha;)) Well, I thought at least I mention it;)) Don't know how useful it is though;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#13
Posted 09/01/2015 09:44 PM   
CM Mode works with the Ground Zeroes setting: Setting ID_0x709adada = 0x37f58357 InternalSettingFlag=V0 I don't see any terrible graphical glitches running with this yet. The worst things seem to be some distortion when using the idroid and subtitles distorting with objects close to the screen. Haloing is relatively low. This doesn't add much depth to the game, but it adds a little. I tried a few other profiles, but they resulted in a 2D image. The Far Cry 4 setting worked, but I didn't see a difference between it and the Ground Zeroes setting. [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65917/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65918/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65916/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65919/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/65920/[/img]
CM Mode works with the Ground Zeroes setting:

Setting ID_0x709adada = 0x37f58357 InternalSettingFlag=V0

I don't see any terrible graphical glitches running with this yet. The worst things seem to be some distortion when using the idroid and subtitles distorting with objects close to the screen. Haloing is relatively low. This doesn't add much depth to the game, but it adds a little. I tried a few other profiles, but they resulted in a 2D image. The Far Cry 4 setting worked, but I didn't see a difference between it and the Ground Zeroes setting.

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i7-8086k @ 5.2GHz
EVGA GTX 1080Ti
16GB 3800MHz DDR4
Windows 7 x64

#14
Posted 09/01/2015 10:52 PM   
I played Ground Zero. Is there any difference? I think I used Sniper Elite 3 profile. CM is okay, not too much halo and by changing the convergence I actually get some kind of 3D feeling. You should turn up the convergence, because on the pics it is a bit flat.
I played Ground Zero. Is there any difference? I think I used Sniper Elite 3 profile. CM is okay, not too much halo and by changing the convergence I actually get some kind of 3D feeling. You should turn up the convergence, because on the pics it is a bit flat.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#15
Posted 09/02/2015 05:51 PM   
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