Homeworld Remastered 1 and 2 are finally here! (╯°□°)╯︵ ┻━┻)
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I know bo3b had the same problem. Read this post and his next one, maybe it might help. [url]https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4517156/#4517156[/url] BTW it would probably help if you mention your driver version, gpu(s) and display type.
I know bo3b had the same problem.

Read this post and his next one, maybe it might help.

https://forums.geforce.com/default/topic/682130/3d-vision/-opengl-3d-vision-wrapper-enabling-3d-vision-in-opengl-apps/post/4517156/#4517156

BTW it would probably help if you mention your driver version, gpu(s) and display type.

#31
Posted 06/21/2015 05:19 PM   
[quote=""]Hello! I downloaded your fix but it shows 2 scenes separately. It looks like "split screen" mode in older games. I have admin rights and even ran the launcher with "Run as Administrator" command, it doesnt work anyway. I'm sorry if its a stupid question thats been answered b4 multiple times. If so, could you please just link me to some FAQ with the answer?[/quote] That looks like an OS privileges problem. Is not controlled by me but by NVAPI (part of nvidia driver). Try to enable in the ini file the logging and see if it says it cannot apply the profile. (Error code: -1). If it will still not work I can give the nip profile so you can add it with Nvidia Inspector. For the record: I never had any issues like this on Win7/Ultimate/Home and Win 8.1(Run as Administrator)
said:Hello!

I downloaded your fix but it shows 2 scenes separately. It looks like "split screen" mode in older games.
I have admin rights and even ran the launcher with "Run as Administrator" command, it doesnt work anyway.

I'm sorry if its a stupid question thats been answered b4 multiple times. If so, could you please just link me to some FAQ with the answer?


That looks like an OS privileges problem. Is not controlled by me but by NVAPI (part of nvidia driver).
Try to enable in the ini file the logging and see if it says it cannot apply the profile. (Error code: -1).
If it will still not work I can give the nip profile so you can add it with Nvidia Inspector.

For the record: I never had any issues like this on Win7/Ultimate/Home and Win 8.1(Run as Administrator)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#32
Posted 06/21/2015 06:41 PM   
Enabled log, it seems that it cannot find the profile. How can I create it and where? Edit: this problem is solved, now I have other (next post) [code]============ Welcome to OpenGL-3D Vision wrapper v.3.25 Beta. ============ Found HomeworldRM.exe with PID: 2104 Setting up the Nvidia Profile Information Nvidia Profile exe name: homeworldrm.exe Cannot read Profile.nip file... Cannot save profile. Error code: -137 Cannot updated the existing profile with the 3D Vision flag !!! Automatic Hooking Enabled !!! Loading OpenGL Extensions.... Found max of 314 extensions Extensions enumerated and retrieved ! (OGL 3.3 or later) OpenGL extensions Retrieved !!! Creating OpenGL/Direct3D bridge... Window size: 1920, 1080 WGL NV_DX_interop extension supported on this platform This operating system uses WDDM (it's Windows Vista or later) Activated Direct3D 9x Retrieved adapter display mode, format: 21 Our required formats are supported Retrieved device capabilities Hardware vertex processing is supported NVAPI initialized NVIDIA Single Screen is enabled. NVIDIA SLI is Disabled. NVAPI Cannot be unloaded... Still in access ?!?! Context is in Windowed Mode Windows information for D3D device set. Created device Enabled OpenGL interop on device Created NV stereo handle on device: Activated stereo Retrieved device back buffer Created color texture(left) Created color texture (right) Retrieved color buffer from color texture (left) Retrieved color buffer from color texture (right) Created render target surface (stereo) Inserted stereo header into render target surface (stereo) Created depth/stencil surface Created OpenGL color texture (left) Created OpenGL color texture (right) Created OpenGL depth/stencil texture Bound render target surface to OpenGL texture (left) Bound render target surface to OpenGL texture (right) Bound depth/stencil surface to OpenGL render buffer Created OpenGL frame buffer objects --- 3D Vision successfully initialized ! --- Starting Rendering: --- Starting Resize Detection Thread Starting NVAPI Thread Left Eye: Render Successfully Deactivate LEFT Buffer Interop: FALSE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE [/code]
Enabled log, it seems that it cannot find the profile. How can I create it and where?

Edit: this problem is solved, now I have other (next post)

============
Welcome to OpenGL-3D Vision wrapper v.3.25 Beta.
============

Found HomeworldRM.exe with PID: 2104
Setting up the Nvidia Profile Information

Nvidia Profile exe name: homeworldrm.exe
Cannot read Profile.nip file...
Cannot save profile. Error code: -137
Cannot updated the existing profile with the 3D Vision flag !!!
Automatic Hooking Enabled !!!
Loading OpenGL Extensions....
Found max of 314 extensions
Extensions enumerated and retrieved ! (OGL 3.3 or later)
OpenGL extensions Retrieved !!!
Creating OpenGL/Direct3D bridge...

Window size: 1920, 1080
WGL NV_DX_interop extension supported on this platform
This operating system uses WDDM (it's Windows Vista or later)
Activated Direct3D 9x
Retrieved adapter display mode, format: 21
Our required formats are supported
Retrieved device capabilities
Hardware vertex processing is supported
NVAPI initialized
NVIDIA Single Screen is enabled.
NVIDIA SLI is Disabled.
NVAPI Cannot be unloaded... Still in access ?!?!
Context is in Windowed Mode
Windows information for D3D device set.
Created device

Enabled OpenGL interop on device
Created NV stereo handle on device:
Activated stereo
Retrieved device back buffer
Created color texture(left)
Created color texture (right)

Retrieved color buffer from color texture (left)
Retrieved color buffer from color texture (right)
Created render target surface (stereo)
Inserted stereo header into render target surface (stereo)
Created depth/stencil surface
Created OpenGL color texture (left)
Created OpenGL color texture (right)
Created OpenGL depth/stencil texture
Bound render target surface to OpenGL texture (left)
Bound render target surface to OpenGL texture (right)
Bound depth/stencil surface to OpenGL render buffer
Created OpenGL frame buffer objects
---
3D Vision successfully initialized !
---
Starting Rendering:
---
Starting Resize Detection Thread
Starting NVAPI Thread
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: FALSE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
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RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
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FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
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RIGHT EYE: Lock Color Interop: TRUE

#33
Posted 06/21/2015 08:09 PM   
Moving on. Installed Inspector, again did "Run as Admin" and now there's other problem. Btw, GPU is 660 Ti Driver is 353.06 (updated today) Display is BenQ something Its Win7Pro and i'm login as admin. [code]============ Welcome to OpenGL-3D Vision wrapper v.3.25 Beta. ============ Found HomeworldRM.exe with PID: 24fc Setting up the Nvidia Profile Information Nvidia Profile exe name: homeworldrm.exe Setting Successfully imported from Profile.nip Game profile existing/updated with the 3D Vision flag !!! Automatic Hooking Enabled !!! Loading OpenGL Extensions.... Found max of 314 extensions Extensions enumerated and retrieved ! (OGL 3.3 or later) OpenGL extensions Retrieved !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Starting Resize Detection Thread Starting NVAPI Thread Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Cannot Find current Window handle Cannot retrieve window information... Abort Automatic Hooking Enabled !!! Cannot Find current Window handle Creating OpenGL/Direct3D bridge... Window size: 1920, 1080 WGL NV_DX_interop extension supported on this platform This operating system uses WDDM (it's Windows Vista or later) Activated Direct3D 9x Retrieved adapter display mode, format: 21 Our required formats are supported Retrieved device capabilities Hardware vertex processing is supported NVAPI initialized NVIDIA Single Screen is enabled. NVIDIA SLI is Disabled. NVAPI Cannot be unloaded... Still in access ?!?! Context is in Windowed Mode Windows information for D3D device set. Created device Enabled OpenGL interop on device Created NV stereo handle on device: Activated stereo Retrieved device back buffer Created color texture(left) Created color texture (right) Retrieved color buffer from color texture (left) Retrieved color buffer from color texture (right) Created render target surface (stereo) Inserted stereo header into render target surface (stereo) Created depth/stencil surface Created OpenGL color texture (left) Created OpenGL color texture (right) Created OpenGL depth/stencil texture Bound render target surface to OpenGL texture (left) Bound render target surface to OpenGL texture (right) Bound depth/stencil surface to OpenGL render buffer Created OpenGL frame buffer objects --- 3D Vision successfully initialized ! --- Starting Rendering: --- Left Eye: Render Successfully Deactivate LEFT Buffer Interop: FALSE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE Right Eye: Render Successfully Deactivate RIGHT Buffer Interop: TRUE FLUSH: Unlock Interop Buffers: FALSE LEFT EYE: Lock Color Interop: TRUE Left Eye: Render Successfully Deactivate LEFT Buffer Interop: TRUE RIGHT EYE: Lock Color Interop: TRUE [/code]
Moving on. Installed Inspector, again did "Run as Admin" and now there's other problem.

Btw, GPU is 660 Ti
Driver is 353.06 (updated today)
Display is BenQ something
Its Win7Pro and i'm login as admin.

============
Welcome to OpenGL-3D Vision wrapper v.3.25 Beta.
============

Found HomeworldRM.exe with PID: 24fc
Setting up the Nvidia Profile Information

Nvidia Profile exe name: homeworldrm.exe
Setting Successfully imported from Profile.nip
Game profile existing/updated with the 3D Vision flag !!!
Automatic Hooking Enabled !!!
Loading OpenGL Extensions....
Found max of 314 extensions
Extensions enumerated and retrieved ! (OGL 3.3 or later)
OpenGL extensions Retrieved !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Starting Resize Detection Thread
Starting NVAPI Thread
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

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Automatic Hooking Enabled !!!
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Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
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Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Cannot Find current Window handle
Cannot retrieve window information... Abort
Automatic Hooking Enabled !!!
Cannot Find current Window handle
Creating OpenGL/Direct3D bridge...

Window size: 1920, 1080
WGL NV_DX_interop extension supported on this platform
This operating system uses WDDM (it's Windows Vista or later)
Activated Direct3D 9x
Retrieved adapter display mode, format: 21
Our required formats are supported
Retrieved device capabilities
Hardware vertex processing is supported
NVAPI initialized
NVIDIA Single Screen is enabled.
NVIDIA SLI is Disabled.
NVAPI Cannot be unloaded... Still in access ?!?!
Context is in Windowed Mode
Windows information for D3D device set.
Created device

Enabled OpenGL interop on device
Created NV stereo handle on device:
Activated stereo
Retrieved device back buffer
Created color texture(left)
Created color texture (right)

Retrieved color buffer from color texture (left)
Retrieved color buffer from color texture (right)
Created render target surface (stereo)
Inserted stereo header into render target surface (stereo)
Created depth/stencil surface
Created OpenGL color texture (left)
Created OpenGL color texture (right)
Created OpenGL depth/stencil texture
Bound render target surface to OpenGL texture (left)
Bound render target surface to OpenGL texture (right)
Bound depth/stencil surface to OpenGL render buffer
Created OpenGL frame buffer objects
---
3D Vision successfully initialized !
---
Starting Rendering:
---
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: FALSE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE
Right Eye: Render Successfully
Deactivate RIGHT Buffer Interop: TRUE
FLUSH: Unlock Interop Buffers: FALSE
LEFT EYE: Lock Color Interop: TRUE
Left Eye: Render Successfully
Deactivate LEFT Buffer Interop: TRUE
RIGHT EYE: Lock Color Interop: TRUE

#34
Posted 06/21/2015 08:30 PM   
Greatly appreciated for everything helifax. Loving it.:)) It's really cool you have the Side-by-Side mode support. :P This game looks fantastic in 3D. Cheersss. ::))
Greatly appreciated for everything helifax. Loving it.:))

It's really cool you have the Side-by-Side mode support. :P

This game looks fantastic in 3D. Cheersss. ::))

Asus VG23AH Passive - GTX 660 - i5-4670K@4.6Hz - 8GB RAM - Win7x64

#35
Posted 06/21/2015 11:13 PM   
Okay, stereo works now! But its very very slow. I lowered settings but it doesnt help. Is that normal for 660 Ti? Edit: Ok, turned logging off and now framerate is pretty nice. Thank you big time, Helifax!
Okay, stereo works now!
But its very very slow. I lowered settings but it doesnt help. Is that normal for 660 Ti?

Edit: Ok, turned logging off and now framerate is pretty nice.

Thank you big time, Helifax!

#36
Posted 06/22/2015 07:36 AM   
Btw, units seem to be on the same depth. They do not seem to look "closer" to the camera when they are closer. When I look on the screen without glasses I can see that all objects have the same distance between their images for the right and left eyes. Maybe thats the game's engine limitation and the reason of disabling 3DVision in it? EDIT: quesion is - am I the only one observing that?
Btw, units seem to be on the same depth. They do not seem to look "closer" to the camera when they are closer.
When I look on the screen without glasses I can see that all objects have the same distance between their images for the right and left eyes.

Maybe thats the game's engine limitation and the reason of disabling 3DVision in it?



EDIT: quesion is - am I the only one observing that?

#37
Posted 06/22/2015 11:26 AM   
Works great on Win 8.1 Really great game and graphics. Thanks Again Helix
Works great on Win 8.1
Really great game and graphics.

Thanks Again Helix

#38
Posted 06/28/2015 11:39 PM   
[quote=""]Btw, units seem to be on the same depth. They do not seem to look "closer" to the camera when they are closer. When I look on the screen without glasses I can see that all objects have the same distance between their images for the right and left eyes. Maybe thats the game's engine limitation and the reason of disabling 3DVision in it? EDIT: quesion is - am I the only one observing that?[/quote] That is an engine/game limitation... Had to cut around some corners to make it render in 3D as some thing purely don't have the depth information :(
said:Btw, units seem to be on the same depth. They do not seem to look "closer" to the camera when they are closer.
When I look on the screen without glasses I can see that all objects have the same distance between their images for the right and left eyes.

Maybe thats the game's engine limitation and the reason of disabling 3DVision in it?



EDIT: quesion is - am I the only one observing that?


That is an engine/game limitation...
Had to cut around some corners to make it render in 3D as some thing purely don't have the depth information :(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#39
Posted 06/29/2015 01:46 AM   
[quote=""] That is an engine/game limitation... Had to cut around some corners to make it render in 3D as some thing purely don't have the depth information :([/quote] I see. Still, big thanks for you work!
said:
That is an engine/game limitation...
Had to cut around some corners to make it render in 3D as some thing purely don't have the depth information :(


I see.
Still, big thanks for you work!

#40
Posted 07/02/2015 09:36 AM   
[quote=""][quote=""] That is an engine/game limitation... Had to cut around some corners to make it render in 3D as some thing purely don't have the depth information :([/quote] I see. Still, big thanks for you work![/quote] Hmm... I am not sure that I understood your question initially... Can you provide a screenshot to see exactly what you are seeing? There should definitely be depth in the game and the 3D models of the ships are definitely in 3D space...
said:
said:
That is an engine/game limitation...
Had to cut around some corners to make it render in 3D as some thing purely don't have the depth information :(


I see.
Still, big thanks for you work!


Hmm... I am not sure that I understood your question initially...
Can you provide a screenshot to see exactly what you are seeing?

There should definitely be depth in the game and the 3D models of the ships are definitely in 3D space...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#41
Posted 07/02/2015 10:09 AM   
hello community where is the link of the patch? Thank you
hello community

where is the link of the patch?

Thank you

#42
Posted 07/03/2016 05:03 AM   
Try the one in post #28? Make sure that you Read the "Read Me"
Try the one in post #28?

Make sure that you Read the "Read Me"

#43
Posted 07/03/2016 05:25 AM   
[quote="Al_Jourgensen"]hello community where is the link of the patch? Thank you[/quote] A quick link is here: [url]http://3dsurroundgaming.com/OpenGL3DVisionGames.html#H[/url] I haven't checked to see if the fix is still working as I remember they added some new content to it;) Hopefully is still working;)
Al_Jourgensen said:hello community

where is the link of the patch?

Thank you


A quick link is here:
http://3dsurroundgaming.com/OpenGL3DVisionGames.html#H

I haven't checked to see if the fix is still working as I remember they added some new content to it;)
Hopefully is still working;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#44
Posted 07/03/2016 11:40 AM   
doesn't work for me :-( i've read 3 pages twice and found nothing about similar problem - the image appears in the right eye only, and when i press F1 everything goes black or white...
doesn't work for me :-( i've read 3 pages twice and found nothing about similar problem - the image appears in the right eye only, and when i press F1 everything goes black or white...

#45
Posted 07/04/2016 04:03 PM   
  3 / 5    
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