Before I installed the 256 beta drivers I was getting awesome 3-way SLI performance with the 197.41 drivers. I was so happy that I created a post about it.
"I got my 3 GTX 480's in 3-way SLI last night. So far I am noticing no problems. The increase from 2 to 3 is not as great as 1 to 2 but I am very happy.
GPU temps with fans set manually to 80% never went above 80c.
Metro 2033 runs smooth as butter with 3D vision on. I am even able to play with ADOF enabled but I still leave it off because i don't really notice it and it still causes an undesirable performance hit. I just wanted to try it.
Just Cause 2 runs great in 3D vision 3-way SLI as well. The extra smoothness is noticable when compared to 2xSLI.
I ran the Far Cry 2 Long ranch benchmark and achieved 186 FPS average.
I thought I would experience more problems with 3D vision and SLI but I must say I am pleasantly surprised so far. I may experience problems if I attempt to play some older games. "
However, I have not been able to achieve the same level of performance from the 197.41 drivers after installing the 257 beta drivers. Perhaps I should reinstall all of my games. Very frustrating.
Before I installed the 256 beta drivers I was getting awesome 3-way SLI performance with the 197.41 drivers. I was so happy that I created a post about it.
"I got my 3 GTX 480's in 3-way SLI last night. So far I am noticing no problems. The increase from 2 to 3 is not as great as 1 to 2 but I am very happy.
GPU temps with fans set manually to 80% never went above 80c.
Metro 2033 runs smooth as butter with 3D vision on. I am even able to play with ADOF enabled but I still leave it off because i don't really notice it and it still causes an undesirable performance hit. I just wanted to try it.
Just Cause 2 runs great in 3D vision 3-way SLI as well. The extra smoothness is noticable when compared to 2xSLI.
I ran the Far Cry 2 Long ranch benchmark and achieved 186 FPS average.
I thought I would experience more problems with 3D vision and SLI but I must say I am pleasantly surprised so far. I may experience problems if I attempt to play some older games. "
However, I have not been able to achieve the same level of performance from the 197.41 drivers after installing the 257 beta drivers. Perhaps I should reinstall all of my games. Very frustrating.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
Before I installed the 256 beta drivers I was getting awesome 3-way SLI performance with the 197.41 drivers. I was so happy that I created a post about it.
"I got my 3 GTX 480's in 3-way SLI last night. So far I am noticing no problems. The increase from 2 to 3 is not as great as 1 to 2 but I am very happy.
GPU temps with fans set manually to 80% never went above 80c.
Metro 2033 runs smooth as butter with 3D vision on. I am even able to play with ADOF enabled but I still leave it off because i don't really notice it and it still causes an undesirable performance hit. I just wanted to try it.
Just Cause 2 runs great in 3D vision 3-way SLI as well. The extra smoothness is noticable when compared to 2xSLI.
I ran the Far Cry 2 Long ranch benchmark and achieved 186 FPS average.
I thought I would experience more problems with 3D vision and SLI but I must say I am pleasantly surprised so far. I may experience problems if I attempt to play some older games. "
However, I have not been able to achieve the same level of performance from the 197.41 drivers after installing the 257 beta drivers. Perhaps I should reinstall all of my games. Very frustrating.
Before I installed the 256 beta drivers I was getting awesome 3-way SLI performance with the 197.41 drivers. I was so happy that I created a post about it.
"I got my 3 GTX 480's in 3-way SLI last night. So far I am noticing no problems. The increase from 2 to 3 is not as great as 1 to 2 but I am very happy.
GPU temps with fans set manually to 80% never went above 80c.
Metro 2033 runs smooth as butter with 3D vision on. I am even able to play with ADOF enabled but I still leave it off because i don't really notice it and it still causes an undesirable performance hit. I just wanted to try it.
Just Cause 2 runs great in 3D vision 3-way SLI as well. The extra smoothness is noticable when compared to 2xSLI.
I ran the Far Cry 2 Long ranch benchmark and achieved 186 FPS average.
I thought I would experience more problems with 3D vision and SLI but I must say I am pleasantly surprised so far. I may experience problems if I attempt to play some older games. "
However, I have not been able to achieve the same level of performance from the 197.41 drivers after installing the 257 beta drivers. Perhaps I should reinstall all of my games. Very frustrating.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
what version. I will attmept to reinstall mine to see if it fixes the problem.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
what version. I will attmept to reinstall mine to see if it fixes the problem.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[quote name='msm903' post='1062822' date='May 26 2010, 03:49 PM']What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.[/quote]
I use FRAPs (w/e latest registered version is) for in-game frame counter and MSI AfterBurner (used to use Precision, but AB is better in almost every way) to monitor GPU vitals like GPU % utilization, memory usage, GPU temps, fan speed etc. on a 2nd monitor. This gives me a very detailed diagnostic to compare FPS and GPU utilization while gaming, which can then be cross-referenced to non-S3D performance in SLI or S3D/2D performance with single GPU.
You can also use AfterBurner to change what vitals you monitor and also include FPS on the statistics graph, and also log all of these vitals to a log file for benchmarking purposes. There is some CPU overhead and performance hit with using AB which is documented in the release notes, but the difference is negligible if you don't enable the OSD.
Once compared to non-S3D in SLI or single-GPU in either S3D or non-S3D, it becomes clear there is a problem with SLI scaling in S3D in many titles, its just typically not a problem outside of the most demanding games where you need that performance the most.
Here's an image using Precision I already had uploaded, but AB accomplishes the same thing and you can see it clearly shows GPU and memory usage dynamically:
[quote name='msm903' post='1062822' date='May 26 2010, 03:49 PM']What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
I use FRAPs (w/e latest registered version is) for in-game frame counter and MSI AfterBurner (used to use Precision, but AB is better in almost every way) to monitor GPU vitals like GPU % utilization, memory usage, GPU temps, fan speed etc. on a 2nd monitor. This gives me a very detailed diagnostic to compare FPS and GPU utilization while gaming, which can then be cross-referenced to non-S3D performance in SLI or S3D/2D performance with single GPU.
You can also use AfterBurner to change what vitals you monitor and also include FPS on the statistics graph, and also log all of these vitals to a log file for benchmarking purposes. There is some CPU overhead and performance hit with using AB which is documented in the release notes, but the difference is negligible if you don't enable the OSD.
Once compared to non-S3D in SLI or single-GPU in either S3D or non-S3D, it becomes clear there is a problem with SLI scaling in S3D in many titles, its just typically not a problem outside of the most demanding games where you need that performance the most.
Here's an image using Precision I already had uploaded, but AB accomplishes the same thing and you can see it clearly shows GPU and memory usage dynamically:
[quote name='msm903' post='1062822' date='May 26 2010, 03:49 PM']What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.[/quote]
I use FRAPs (w/e latest registered version is) for in-game frame counter and MSI AfterBurner (used to use Precision, but AB is better in almost every way) to monitor GPU vitals like GPU % utilization, memory usage, GPU temps, fan speed etc. on a 2nd monitor. This gives me a very detailed diagnostic to compare FPS and GPU utilization while gaming, which can then be cross-referenced to non-S3D performance in SLI or S3D/2D performance with single GPU.
You can also use AfterBurner to change what vitals you monitor and also include FPS on the statistics graph, and also log all of these vitals to a log file for benchmarking purposes. There is some CPU overhead and performance hit with using AB which is documented in the release notes, but the difference is negligible if you don't enable the OSD.
Once compared to non-S3D in SLI or single-GPU in either S3D or non-S3D, it becomes clear there is a problem with SLI scaling in S3D in many titles, its just typically not a problem outside of the most demanding games where you need that performance the most.
Here's an image using Precision I already had uploaded, but AB accomplishes the same thing and you can see it clearly shows GPU and memory usage dynamically:
[quote name='msm903' post='1062822' date='May 26 2010, 03:49 PM']What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
I use FRAPs (w/e latest registered version is) for in-game frame counter and MSI AfterBurner (used to use Precision, but AB is better in almost every way) to monitor GPU vitals like GPU % utilization, memory usage, GPU temps, fan speed etc. on a 2nd monitor. This gives me a very detailed diagnostic to compare FPS and GPU utilization while gaming, which can then be cross-referenced to non-S3D performance in SLI or S3D/2D performance with single GPU.
You can also use AfterBurner to change what vitals you monitor and also include FPS on the statistics graph, and also log all of these vitals to a log file for benchmarking purposes. There is some CPU overhead and performance hit with using AB which is documented in the release notes, but the difference is negligible if you don't enable the OSD.
Once compared to non-S3D in SLI or single-GPU in either S3D or non-S3D, it becomes clear there is a problem with SLI scaling in S3D in many titles, its just typically not a problem outside of the most demanding games where you need that performance the most.
Here's an image using Precision I already had uploaded, but AB accomplishes the same thing and you can see it clearly shows GPU and memory usage dynamically:
I dont think SLI got worse, I think thye just improved 3 Way SLI, but I hear from alot of people including some I know that 3-way SLI still sucks with 3D Vision, many glitches and performance increase is only 10-15 % in alot of games. Not worth an extra 500 bucks. There must be something with 3D Vision that doesnt allow it to scale as well as 2D because my scaling in 2D @ 2560X1600 is out the roof, and my friend has a 3 way GTX 480 sli setup (not OC'd but still) that gets barely any better performance in some games, for example we tested Heaven 2.0 out, he got 5 FPS avg more.
I dont think SLI got worse, I think thye just improved 3 Way SLI, but I hear from alot of people including some I know that 3-way SLI still sucks with 3D Vision, many glitches and performance increase is only 10-15 % in alot of games. Not worth an extra 500 bucks. There must be something with 3D Vision that doesnt allow it to scale as well as 2D because my scaling in 2D @ 2560X1600 is out the roof, and my friend has a 3 way GTX 480 sli setup (not OC'd but still) that gets barely any better performance in some games, for example we tested Heaven 2.0 out, he got 5 FPS avg more.
I dont think SLI got worse, I think thye just improved 3 Way SLI, but I hear from alot of people including some I know that 3-way SLI still sucks with 3D Vision, many glitches and performance increase is only 10-15 % in alot of games. Not worth an extra 500 bucks. There must be something with 3D Vision that doesnt allow it to scale as well as 2D because my scaling in 2D @ 2560X1600 is out the roof, and my friend has a 3 way GTX 480 sli setup (not OC'd but still) that gets barely any better performance in some games, for example we tested Heaven 2.0 out, he got 5 FPS avg more.
I dont think SLI got worse, I think thye just improved 3 Way SLI, but I hear from alot of people including some I know that 3-way SLI still sucks with 3D Vision, many glitches and performance increase is only 10-15 % in alot of games. Not worth an extra 500 bucks. There must be something with 3D Vision that doesnt allow it to scale as well as 2D because my scaling in 2D @ 2560X1600 is out the roof, and my friend has a 3 way GTX 480 sli setup (not OC'd but still) that gets barely any better performance in some games, for example we tested Heaven 2.0 out, he got 5 FPS avg more.
Before I installed the 256 beta drivers I was getting awesome 3-way SLI performance with the 197.41 drivers. I was so happy that I created a post about it.
"I got my 3 GTX 480's in 3-way SLI last night. So far I am noticing no problems. The increase from 2 to 3 is not as great as 1 to 2 but I am very happy.
GPU temps with fans set manually to 80% never went above 80c.
Metro 2033 runs smooth as butter with 3D vision on. I am even able to play with ADOF enabled but I still leave it off because i don't really notice it and it still causes an undesirable performance hit. I just wanted to try it.
Just Cause 2 runs great in 3D vision 3-way SLI as well. The extra smoothness is noticable when compared to 2xSLI.
I ran the Far Cry 2 Long ranch benchmark and achieved 186 FPS average.
I thought I would experience more problems with 3D vision and SLI but I must say I am pleasantly surprised so far. I may experience problems if I attempt to play some older games. "
However, I have not been able to achieve the same level of performance from the 197.41 drivers after installing the 257 beta drivers. Perhaps I should reinstall all of my games. Very frustrating.
Before I installed the 256 beta drivers I was getting awesome 3-way SLI performance with the 197.41 drivers. I was so happy that I created a post about it.
"I got my 3 GTX 480's in 3-way SLI last night. So far I am noticing no problems. The increase from 2 to 3 is not as great as 1 to 2 but I am very happy.
GPU temps with fans set manually to 80% never went above 80c.
Metro 2033 runs smooth as butter with 3D vision on. I am even able to play with ADOF enabled but I still leave it off because i don't really notice it and it still causes an undesirable performance hit. I just wanted to try it.
Just Cause 2 runs great in 3D vision 3-way SLI as well. The extra smoothness is noticable when compared to 2xSLI.
I ran the Far Cry 2 Long ranch benchmark and achieved 186 FPS average.
I thought I would experience more problems with 3D vision and SLI but I must say I am pleasantly surprised so far. I may experience problems if I attempt to play some older games. "
However, I have not been able to achieve the same level of performance from the 197.41 drivers after installing the 257 beta drivers. Perhaps I should reinstall all of my games. Very frustrating.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
Before I installed the 256 beta drivers I was getting awesome 3-way SLI performance with the 197.41 drivers. I was so happy that I created a post about it.
"I got my 3 GTX 480's in 3-way SLI last night. So far I am noticing no problems. The increase from 2 to 3 is not as great as 1 to 2 but I am very happy.
GPU temps with fans set manually to 80% never went above 80c.
Metro 2033 runs smooth as butter with 3D vision on. I am even able to play with ADOF enabled but I still leave it off because i don't really notice it and it still causes an undesirable performance hit. I just wanted to try it.
Just Cause 2 runs great in 3D vision 3-way SLI as well. The extra smoothness is noticable when compared to 2xSLI.
I ran the Far Cry 2 Long ranch benchmark and achieved 186 FPS average.
I thought I would experience more problems with 3D vision and SLI but I must say I am pleasantly surprised so far. I may experience problems if I attempt to play some older games. "
However, I have not been able to achieve the same level of performance from the 197.41 drivers after installing the 257 beta drivers. Perhaps I should reinstall all of my games. Very frustrating.
Before I installed the 256 beta drivers I was getting awesome 3-way SLI performance with the 197.41 drivers. I was so happy that I created a post about it.
"I got my 3 GTX 480's in 3-way SLI last night. So far I am noticing no problems. The increase from 2 to 3 is not as great as 1 to 2 but I am very happy.
GPU temps with fans set manually to 80% never went above 80c.
Metro 2033 runs smooth as butter with 3D vision on. I am even able to play with ADOF enabled but I still leave it off because i don't really notice it and it still causes an undesirable performance hit. I just wanted to try it.
Just Cause 2 runs great in 3D vision 3-way SLI as well. The extra smoothness is noticable when compared to 2xSLI.
I ran the Far Cry 2 Long ranch benchmark and achieved 186 FPS average.
I thought I would experience more problems with 3D vision and SLI but I must say I am pleasantly surprised so far. I may experience problems if I attempt to play some older games. "
However, I have not been able to achieve the same level of performance from the 197.41 drivers after installing the 257 beta drivers. Perhaps I should reinstall all of my games. Very frustrating.
4770k @ 4.2 Water cooled
32 Gigs DDR 3 2400
GTX Titan X SLI
Obsidian 800D
EVGA 1300 watt
1 Terabyte SSD raid 0
ASUS 27 inch 3D monitor 3D vision 2.
what version. I will attmept to reinstall mine to see if it fixes the problem.
what version. I will attmept to reinstall mine to see if it fixes the problem.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
what version. I will attmept to reinstall mine to see if it fixes the problem.
what version. I will attmept to reinstall mine to see if it fixes the problem.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[quote name='msm903' post='1062822' date='May 26 2010, 03:49 PM']What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.[/quote]
I use FRAPs (w/e latest registered version is) for in-game frame counter and MSI AfterBurner (used to use Precision, but AB is better in almost every way) to monitor GPU vitals like GPU % utilization, memory usage, GPU temps, fan speed etc. on a 2nd monitor. This gives me a very detailed diagnostic to compare FPS and GPU utilization while gaming, which can then be cross-referenced to non-S3D performance in SLI or S3D/2D performance with single GPU.
You can also use AfterBurner to change what vitals you monitor and also include FPS on the statistics graph, and also log all of these vitals to a log file for benchmarking purposes. There is some CPU overhead and performance hit with using AB which is documented in the release notes, but the difference is negligible if you don't enable the OSD.
Once compared to non-S3D in SLI or single-GPU in either S3D or non-S3D, it becomes clear there is a problem with SLI scaling in S3D in many titles, its just typically not a problem outside of the most demanding games where you need that performance the most.
Here's an image using Precision I already had uploaded, but AB accomplishes the same thing and you can see it clearly shows GPU and memory usage dynamically:
[img]http://public.bay.livefilestore.com/y1pKW3LLCvGR3-lIYa8Op_tN8_fJ6vqKPyUHBw1lanOsgotP4LxMlJmTTLP6WVSbxuDlnTdm9yFEkp5oZJj5xBaRw/Vantage%20480%20SLI%20graphs.jpg[/img]
[quote name='msm903' post='1062822' date='May 26 2010, 03:49 PM']What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
I use FRAPs (w/e latest registered version is) for in-game frame counter and MSI AfterBurner (used to use Precision, but AB is better in almost every way) to monitor GPU vitals like GPU % utilization, memory usage, GPU temps, fan speed etc. on a 2nd monitor. This gives me a very detailed diagnostic to compare FPS and GPU utilization while gaming, which can then be cross-referenced to non-S3D performance in SLI or S3D/2D performance with single GPU.
You can also use AfterBurner to change what vitals you monitor and also include FPS on the statistics graph, and also log all of these vitals to a log file for benchmarking purposes. There is some CPU overhead and performance hit with using AB which is documented in the release notes, but the difference is negligible if you don't enable the OSD.
Once compared to non-S3D in SLI or single-GPU in either S3D or non-S3D, it becomes clear there is a problem with SLI scaling in S3D in many titles, its just typically not a problem outside of the most demanding games where you need that performance the most.
Here's an image using Precision I already had uploaded, but AB accomplishes the same thing and you can see it clearly shows GPU and memory usage dynamically:
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
[quote name='msm903' post='1062822' date='May 26 2010, 03:49 PM']What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.[/quote]
I use FRAPs (w/e latest registered version is) for in-game frame counter and MSI AfterBurner (used to use Precision, but AB is better in almost every way) to monitor GPU vitals like GPU % utilization, memory usage, GPU temps, fan speed etc. on a 2nd monitor. This gives me a very detailed diagnostic to compare FPS and GPU utilization while gaming, which can then be cross-referenced to non-S3D performance in SLI or S3D/2D performance with single GPU.
You can also use AfterBurner to change what vitals you monitor and also include FPS on the statistics graph, and also log all of these vitals to a log file for benchmarking purposes. There is some CPU overhead and performance hit with using AB which is documented in the release notes, but the difference is negligible if you don't enable the OSD.
Once compared to non-S3D in SLI or single-GPU in either S3D or non-S3D, it becomes clear there is a problem with SLI scaling in S3D in many titles, its just typically not a problem outside of the most demanding games where you need that performance the most.
Here's an image using Precision I already had uploaded, but AB accomplishes the same thing and you can see it clearly shows GPU and memory usage dynamically:
[img]http://public.bay.livefilestore.com/y1pKW3LLCvGR3-lIYa8Op_tN8_fJ6vqKPyUHBw1lanOsgotP4LxMlJmTTLP6WVSbxuDlnTdm9yFEkp5oZJj5xBaRw/Vantage%20480%20SLI%20graphs.jpg[/img]
[quote name='msm903' post='1062822' date='May 26 2010, 03:49 PM']What tools are you guys using to measure Frame rate in these games.
I was using FRAPS 3.2.2 however sicne i upgraded I don't get the fps counter anymore.
I use FRAPs (w/e latest registered version is) for in-game frame counter and MSI AfterBurner (used to use Precision, but AB is better in almost every way) to monitor GPU vitals like GPU % utilization, memory usage, GPU temps, fan speed etc. on a 2nd monitor. This gives me a very detailed diagnostic to compare FPS and GPU utilization while gaming, which can then be cross-referenced to non-S3D performance in SLI or S3D/2D performance with single GPU.
You can also use AfterBurner to change what vitals you monitor and also include FPS on the statistics graph, and also log all of these vitals to a log file for benchmarking purposes. There is some CPU overhead and performance hit with using AB which is documented in the release notes, but the difference is negligible if you don't enable the OSD.
Once compared to non-S3D in SLI or single-GPU in either S3D or non-S3D, it becomes clear there is a problem with SLI scaling in S3D in many titles, its just typically not a problem outside of the most demanding games where you need that performance the most.
Here's an image using Precision I already had uploaded, but AB accomplishes the same thing and you can see it clearly shows GPU and memory usage dynamically:
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W