The only realistic improvements I can imagine are higher refresh rates to choose (at least 144Hz), more comfortable and more transparent glasses, maybe G-Sync compatibility, maybe active + passive options in a single monitor (there are one or two monitors now, but they are pretty old and need different inputs), and maybe better screen types with 0 ghosting like OLED.
I'm a bit tired of 60Hz per eye because we are so close to reaching the point where strobing starts being hard to notice (~75Hz), and input lag improvements are noticeable at that Hz range.
The only realistic improvements I can imagine are higher refresh rates to choose (at least 144Hz), more comfortable and more transparent glasses, maybe G-Sync compatibility, maybe active + passive options in a single monitor (there are one or two monitors now, but they are pretty old and need different inputs), and maybe better screen types with 0 ghosting like OLED.
I'm a bit tired of 60Hz per eye because we are so close to reaching the point where strobing starts being hard to notice (~75Hz), and input lag improvements are noticeable at that Hz range.
[quote="BlackSharkfr"][quote="Nintendians-2"]to all, i don't mind as long i could see stereoscopic 3d clearly and move my head around. the 2d to 3d conversion is just like moving a 2d video signal to left and right equal like 1.5 inches left to right on the eye's pupil, yea it won't like true 3d but it's still kind works like other people say it does.[/quote]
No. It does not work like that.
3D is not about shifting the image, if you do that all you'll see is the exact same 2D image farther in the distance. Stereoscopic 3D is about shifting the entire perspective. Each object in the scene is shifted slightly differently based of it's distance to the viewer. And if a single object is in the wrong place, you'll notice.
Stereopsis is performed automatically in the brain, it is a subconscious process, a bit like hearing , or smell. If your eyes see it, your brain will process it, and you can't turn it off.
Faults in the 3D image will hit you, and hit hard.
Bad 3D is so unpleasant to look at that it makes people sick (blurry vision, headaches, disorientation, some rare cases of people throwing up).
You do not want an approximate half-baked solution, all it will do is make you switch back to 2D and never look back.
If you want to enjoy 3D, you need the real quality thing.
[/quote]
all i know is that it require two camera or virtual ones to make it 3d. 3d doesn't make it pop, is just add depth to it only.
Nintendians-2 said:to all, i don't mind as long i could see stereoscopic 3d clearly and move my head around. the 2d to 3d conversion is just like moving a 2d video signal to left and right equal like 1.5 inches left to right on the eye's pupil, yea it won't like true 3d but it's still kind works like other people say it does.
No. It does not work like that.
3D is not about shifting the image, if you do that all you'll see is the exact same 2D image farther in the distance. Stereoscopic 3D is about shifting the entire perspective. Each object in the scene is shifted slightly differently based of it's distance to the viewer. And if a single object is in the wrong place, you'll notice.
Stereopsis is performed automatically in the brain, it is a subconscious process, a bit like hearing , or smell. If your eyes see it, your brain will process it, and you can't turn it off.
Faults in the 3D image will hit you, and hit hard.
Bad 3D is so unpleasant to look at that it makes people sick (blurry vision, headaches, disorientation, some rare cases of people throwing up).
You do not want an approximate half-baked solution, all it will do is make you switch back to 2D and never look back.
If you want to enjoy 3D, you need the real quality thing.
all i know is that it require two camera or virtual ones to make it 3d. 3d doesn't make it pop, is just add depth to it only.
[quote="Nintendians-2"]all i know is that it require two camera or virtual ones to make it 3d. 3d doesn't make it pop, is just add depth to it only.[/quote]
3D unlocks access to the depth axis through stereopsis.
This axis covers both depth and pop-out : it starts very close to your face at the point where your eyes cross so uncomfortably that you instinctively close your eyes and look at something else, it goes through the screen, and ends far in the distance at infinity (3d technical literature says many people are able to keep using stereopsis until 1% divergence, which is beyong infinity so has no physical location but you can actually perceive as farther than whatever you are seeing at infinity)
Whether you then perceive this as depth or pop-out varies depending on artistic decisions of the person who made the content (the movie director, or the game developer).
Most movie directors will rarely use pop out in a significant way because doing so risks breaking the 4th wall (for example by throwing stuff straight at the audience, acknowledging the audience's presence inside the movie world). There are however quite a lot of 3D films using the pop-out space (the space in front of the screen) but where you don't notice it unless you pause the movie and check the depth of objects relative to the screen frame.
The obvious pop-out throw at your face scenes are most often found in amusement par short films rather than full length feature films. There are of course a few exceptions (mostly in comedic 3D animation movies)
One interesting thing about video games is that the camera is often controlled directly by the player, and the 3D Vision drivers give us access to the camera parameters (the spacing between the two eyes and the convergence), so we can tune how much we want the games to appear in depth and how much in pop-out.
Nintendians-2 said:all i know is that it require two camera or virtual ones to make it 3d. 3d doesn't make it pop, is just add depth to it only.
3D unlocks access to the depth axis through stereopsis.
This axis covers both depth and pop-out : it starts very close to your face at the point where your eyes cross so uncomfortably that you instinctively close your eyes and look at something else, it goes through the screen, and ends far in the distance at infinity (3d technical literature says many people are able to keep using stereopsis until 1% divergence, which is beyong infinity so has no physical location but you can actually perceive as farther than whatever you are seeing at infinity)
Whether you then perceive this as depth or pop-out varies depending on artistic decisions of the person who made the content (the movie director, or the game developer).
Most movie directors will rarely use pop out in a significant way because doing so risks breaking the 4th wall (for example by throwing stuff straight at the audience, acknowledging the audience's presence inside the movie world). There are however quite a lot of 3D films using the pop-out space (the space in front of the screen) but where you don't notice it unless you pause the movie and check the depth of objects relative to the screen frame.
The obvious pop-out throw at your face scenes are most often found in amusement par short films rather than full length feature films. There are of course a few exceptions (mostly in comedic 3D animation movies)
One interesting thing about video games is that the camera is often controlled directly by the player, and the 3D Vision drivers give us access to the camera parameters (the spacing between the two eyes and the convergence), so we can tune how much we want the games to appear in depth and how much in pop-out.
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[quote="Nintendians-2"] the 2d to 3d conversion is just like moving a 2d video signal to left and right equal like 1.5 inches left to right on the eye's pupil[/quote]
All that would do is push or pull the depth of the whole image away from the viewer... You could do that yourself for free and without additional hardware simply by getting closer or further away from your display lol
Nintendians-2 said: the 2d to 3d conversion is just like moving a 2d video signal to left and right equal like 1.5 inches left to right on the eye's pupil
All that would do is push or pull the depth of the whole image away from the viewer... You could do that yourself for free and without additional hardware simply by getting closer or further away from your display lol
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As I said, the forum of stupidity. They focus on obvious 2d movies that can't be really tranformed into 3D without the content being made for 3D yet fail to realize that the product clearly says active shutter glasses, just like 3dvision which means that had control of everything nvidia has control of in creating the 3D effect. Resident simpltons, tsk tsk tsk.
As I said, the forum of stupidity. They focus on obvious 2d movies that can't be really tranformed into 3D without the content being made for 3D yet fail to realize that the product clearly says active shutter glasses, just like 3dvision which means that had control of everything nvidia has control of in creating the 3D effect. Resident simpltons, tsk tsk tsk.
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nvidia has been developing its own VR device, there will be no more any 3D Vision upgrades, i'm afraid it is going to be abandoned (i mean driver support), the only probable new generation of 3D will require no any glasses.
nvidia has been developing its own VR device, there will be no more any 3D Vision upgrades, i'm afraid it is going to be abandoned (i mean driver support), the only probable new generation of 3D will require no any glasses.
[quote="BlackSharkfr"][quote="Nintendians-2"]all i know is that it require two camera or virtual ones to make it 3d. 3d doesn't make it pop, is just add depth to it only.[/quote]
3D unlocks access to the depth axis through stereopsis.
This axis covers both depth and pop-out : it starts very close to your face at the point where your eyes cross so uncomfortably that you instinctively close your eyes and look at something else, it goes through the screen, and ends far in the distance at infinity (3d technical literature says many people are able to keep using stereopsis until 1% divergence, which is beyong infinity so has no physical location but you can actually perceive as farther than whatever you are seeing at infinity)
Whether you then perceive this as depth or pop-out varies depending on artistic decisions of the person who made the content (the movie director, or the game developer).
Most movie directors will rarely use pop out in a significant way because doing so risks breaking the 4th wall (for example by throwing stuff straight at the audience, acknowledging the audience's presence inside the movie world). There are however quite a lot of 3D films using the pop-out space (the space in front of the screen) but where you don't notice it unless you pause the movie and check the depth of objects relative to the screen frame.
The obvious pop-out throw at your face scenes are most often found in amusement par short films rather than full length feature films. There are of course a few exceptions (mostly in comedic 3D animation movies)
One interesting thing about video games is that the camera is often controlled directly by the player, and the 3D Vision drivers give us access to the camera parameters (the spacing between the two eyes and the convergence), so we can tune how much we want the games to appear in depth and how much in pop-out.[/quote]
i guess, some movie and video clips i seen does kind pop out, but i think is more of a depth screen if it did look it's coming close to you, kind like the clip monster vs alien: https://www.youtube.com/watch?v=FSpIui-8U3A. i know video games are different, because it's mostly user controlled.
Nintendians-2 said:all i know is that it require two camera or virtual ones to make it 3d. 3d doesn't make it pop, is just add depth to it only.
3D unlocks access to the depth axis through stereopsis.
This axis covers both depth and pop-out : it starts very close to your face at the point where your eyes cross so uncomfortably that you instinctively close your eyes and look at something else, it goes through the screen, and ends far in the distance at infinity (3d technical literature says many people are able to keep using stereopsis until 1% divergence, which is beyong infinity so has no physical location but you can actually perceive as farther than whatever you are seeing at infinity)
Whether you then perceive this as depth or pop-out varies depending on artistic decisions of the person who made the content (the movie director, or the game developer).
Most movie directors will rarely use pop out in a significant way because doing so risks breaking the 4th wall (for example by throwing stuff straight at the audience, acknowledging the audience's presence inside the movie world). There are however quite a lot of 3D films using the pop-out space (the space in front of the screen) but where you don't notice it unless you pause the movie and check the depth of objects relative to the screen frame.
The obvious pop-out throw at your face scenes are most often found in amusement par short films rather than full length feature films. There are of course a few exceptions (mostly in comedic 3D animation movies)
One interesting thing about video games is that the camera is often controlled directly by the player, and the 3D Vision drivers give us access to the camera parameters (the spacing between the two eyes and the convergence), so we can tune how much we want the games to appear in depth and how much in pop-out.
i guess, some movie and video clips i seen does kind pop out, but i think is more of a depth screen if it did look it's coming close to you, kind like the clip monster vs alien: . i know video games are different, because it's mostly user controlled.
[quote="sgsrules"][quote="Nintendians-2"] the 2d to 3d conversion is just like moving a 2d video signal to left and right equal like 1.5 inches left to right on the eye's pupil[/quote]
All that would do is push or pull the depth of the whole image away from the viewer... You could do that yourself for free and without additional hardware simply by getting closer or further away from your display lol[/quote]
i did it couple of times in photoshop using my amber/yellow and blue anaglyph. it look kind of 3d-ish, is not free if you want to do on a video signal that plays forever.
Nintendians-2 said: the 2d to 3d conversion is just like moving a 2d video signal to left and right equal like 1.5 inches left to right on the eye's pupil
All that would do is push or pull the depth of the whole image away from the viewer... You could do that yourself for free and without additional hardware simply by getting closer or further away from your display lol
i did it couple of times in photoshop using my amber/yellow and blue anaglyph. it look kind of 3d-ish, is not free if you want to do on a video signal that plays forever.
[quote="shinra358"]As I said, the forum of stupidity. They focus on obvious 2d movies that can't be really tranformed into 3D without the content being made for 3D yet fail to realize that the product clearly says active shutter glasses, just like 3dvision which means that had control of everything nvidia has control of in creating the 3D effect. Resident simpltons, tsk tsk tsk.[/quote]
most of the 3d vision games do not support stereoscopic 3d native, so they might add add a 2nd virtual camera, it's easy to do with cgi films and games.
shinra358 said:As I said, the forum of stupidity. They focus on obvious 2d movies that can't be really tranformed into 3D without the content being made for 3D yet fail to realize that the product clearly says active shutter glasses, just like 3dvision which means that had control of everything nvidia has control of in creating the 3D effect. Resident simpltons, tsk tsk tsk.
most of the 3d vision games do not support stereoscopic 3d native, so they might add add a 2nd virtual camera, it's easy to do with cgi films and games.
[quote="mistersvin21"]nvidia has been developing its own VR device, there will be no more any 3D Vision upgrades, i'm afraid it is going to be abandoned (i mean driver support), the only probable new generation of 3D will require no any glasses.[/quote]
since when? link? anyway if it could do stereoscopic 3d in cinema mode, i might get one and hopefully it works with other device and have 2d to 3d converter (optional). i remember reading the psvr works with any hdmi output device in cinema mode but still require the ps4/ps4 pro.
mistersvin21 said:nvidia has been developing its own VR device, there will be no more any 3D Vision upgrades, i'm afraid it is going to be abandoned (i mean driver support), the only probable new generation of 3D will require no any glasses.
since when? link? anyway if it could do stereoscopic 3d in cinema mode, i might get one and hopefully it works with other device and have 2d to 3d converter (optional). i remember reading the psvr works with any hdmi output device in cinema mode but still require the ps4/ps4 pro.
[quote="Nintendians-2"][quote="mistersvin21"]nvidia has been developing its own VR device, there will be no more any 3D Vision upgrades, i'm afraid it is going to be abandoned (i mean driver support), the only probable new generation of 3D will require no any glasses.[/quote]
since when? link? anyway if it could do stereoscopic 3d in cinema mode, i might get one and hopefully it works with other device and have 2d to 3d converter (optional). i remember reading the psvr works with any hdmi output device in cinema mode but still require the ps4/ps4 pro.[/quote]
http://wccftech.com/nvidia-light-field-vr-headset-vr-la-2016/
but this is a matter of not very near future, they spoke about 2019-2020
mistersvin21 said:nvidia has been developing its own VR device, there will be no more any 3D Vision upgrades, i'm afraid it is going to be abandoned (i mean driver support), the only probable new generation of 3D will require no any glasses.
since when? link? anyway if it could do stereoscopic 3d in cinema mode, i might get one and hopefully it works with other device and have 2d to 3d converter (optional). i remember reading the psvr works with any hdmi output device in cinema mode but still require the ps4/ps4 pro.
[quote="mistersvin21"][quote="Nintendians-2"][quote="mistersvin21"]nvidia has been developing its own VR device, there will be no more any 3D Vision upgrades, i'm afraid it is going to be abandoned (i mean driver support), the only probable new generation of 3D will require no any glasses.[/quote]
since when? link? anyway if it could do stereoscopic 3d in cinema mode, i might get one and hopefully it works with other device and have 2d to 3d converter (optional). i remember reading the psvr works with any hdmi output device in cinema mode but still require the ps4/ps4 pro.[/quote]
http://wccftech.com/nvidia-light-field-vr-headset-vr-la-2016/
but this is a matter of not very near future, they spoke about 2019-2020[/quote]
i assume is going to be around $500 and works on nvidia gpus (better on pascal and up) than a 4k stereoscopic 3d with no gyroscope built in.
mistersvin21 said:nvidia has been developing its own VR device, there will be no more any 3D Vision upgrades, i'm afraid it is going to be abandoned (i mean driver support), the only probable new generation of 3D will require no any glasses.
since when? link? anyway if it could do stereoscopic 3d in cinema mode, i might get one and hopefully it works with other device and have 2d to 3d converter (optional). i remember reading the psvr works with any hdmi output device in cinema mode but still require the ps4/ps4 pro.
Lightfield displays are still in the very early stages of development. We aren't going to see such products for years. There is no point in speculating about price of hardware or it's technical performance.
Lightfield displays are still in the very early stages of development. We aren't going to see such products for years. There is no point in speculating about price of hardware or it's technical performance.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
I'm a bit tired of 60Hz per eye because we are so close to reaching the point where strobing starts being hard to notice (~75Hz), and input lag improvements are noticeable at that Hz range.
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all i know is that it require two camera or virtual ones to make it 3d. 3d doesn't make it pop, is just add depth to it only.
3D unlocks access to the depth axis through stereopsis.
This axis covers both depth and pop-out : it starts very close to your face at the point where your eyes cross so uncomfortably that you instinctively close your eyes and look at something else, it goes through the screen, and ends far in the distance at infinity (3d technical literature says many people are able to keep using stereopsis until 1% divergence, which is beyong infinity so has no physical location but you can actually perceive as farther than whatever you are seeing at infinity)
Whether you then perceive this as depth or pop-out varies depending on artistic decisions of the person who made the content (the movie director, or the game developer).
Most movie directors will rarely use pop out in a significant way because doing so risks breaking the 4th wall (for example by throwing stuff straight at the audience, acknowledging the audience's presence inside the movie world). There are however quite a lot of 3D films using the pop-out space (the space in front of the screen) but where you don't notice it unless you pause the movie and check the depth of objects relative to the screen frame.
The obvious pop-out throw at your face scenes are most often found in amusement par short films rather than full length feature films. There are of course a few exceptions (mostly in comedic 3D animation movies)
One interesting thing about video games is that the camera is often controlled directly by the player, and the 3D Vision drivers give us access to the camera parameters (the spacing between the two eyes and the convergence), so we can tune how much we want the games to appear in depth and how much in pop-out.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter
All that would do is push or pull the depth of the whole image away from the viewer... You could do that yourself for free and without additional hardware simply by getting closer or further away from your display lol
Like my work? You can send a donation via Paypal to sgs.rules@gmail.com
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i guess, some movie and video clips i seen does kind pop out, but i think is more of a depth screen if it did look it's coming close to you, kind like the clip monster vs alien: . i know video games are different, because it's mostly user controlled.
i did it couple of times in photoshop using my amber/yellow and blue anaglyph. it look kind of 3d-ish, is not free if you want to do on a video signal that plays forever.
most of the 3d vision games do not support stereoscopic 3d native, so they might add add a 2nd virtual camera, it's easy to do with cgi films and games.
since when? link? anyway if it could do stereoscopic 3d in cinema mode, i might get one and hopefully it works with other device and have 2d to 3d converter (optional). i remember reading the psvr works with any hdmi output device in cinema mode but still require the ps4/ps4 pro.
http://wccftech.com/nvidia-light-field-vr-headset-vr-la-2016/
but this is a matter of not very near future, they spoke about 2019-2020
i assume is going to be around $500 and works on nvidia gpus (better on pascal and up) than a 4k stereoscopic 3d with no gyroscope built in.
Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter