91.31 Secret Benefits, and Need Help!
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Hi Guys,

I discovered this by accident.

When I play Doom 3 and Quake 4, my shadows are working again. I think this was a hidden upgrade between 91.28 Forceware and 91.31 Forceware Beta (same stereo driver).

Try it out and let me know if you get the same results.

Now, I have a challenge for you:

Please look at the follwing profile for Doom 3 that I downloaded:

-----

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D\GameConfigs\doom3]
"OpenGL"=dword:1
"StereoConvergence"=dword:4312F9D2
"LaserSight"=dword:1
"LaserXAdjust"=dword:3F800000
"LaserYAdjust"=dword:3F800000

-----

Under normal circumstances, when you look at a stereo screen with your naked eye, the separation between images increases the further the distance away from you, and the images merge when they are up close.

However, this profile has it completely reversed. The further the image, the closer the images are, and the closer it is, the more separation.

The result is things seem to pop out more, and the 3D effect is much more pronounced.

Another benefit of this profile is the cross-hair is bang on.

Does anyone out there know how to make a similar profile for BF2, and still keep the cross-hairs accurate?

Regards,
Chopper

P.S. You can get this Doom 3 profile from the gameprofiles website. It's the one made by "Soundstorm" with the 4.0 rating.
Hi Guys,



I discovered this by accident.



When I play Doom 3 and Quake 4, my shadows are working again. I think this was a hidden upgrade between 91.28 Forceware and 91.31 Forceware Beta (same stereo driver).



Try it out and let me know if you get the same results.



Now, I have a challenge for you:



Please look at the follwing profile for Doom 3 that I downloaded:



-----



Windows Registry Editor Version 5.00



[HKEY_LOCAL_MACHINE\SOFTWARE\NVIDIA Corporation\Global\Stereo3D\GameConfigs\doom3]

"OpenGL"=dword:1

"StereoConvergence"=dword:4312F9D2

"LaserSight"=dword:1

"LaserXAdjust"=dword:3F800000

"LaserYAdjust"=dword:3F800000



-----



Under normal circumstances, when you look at a stereo screen with your naked eye, the separation between images increases the further the distance away from you, and the images merge when they are up close.



However, this profile has it completely reversed. The further the image, the closer the images are, and the closer it is, the more separation.



The result is things seem to pop out more, and the 3D effect is much more pronounced.



Another benefit of this profile is the cross-hair is bang on.



Does anyone out there know how to make a similar profile for BF2, and still keep the cross-hairs accurate?



Regards,

Chopper



P.S. You can get this Doom 3 profile from the gameprofiles website. It's the one made by "Soundstorm" with the 4.0 rating.

#1
Posted 06/18/2006 03:02 PM   
The profile you discribed has the least or close to the least amount of seperation and veary high convergance. This il pretty much the same as in HL2 except you still have your hud in Doom 3. You are right that the 3d effect is more pronounced.
Load up this image and put your hand Right in the monitor.

[url="http://img116.imageshack.us/img116/6092/hallway2ge.jpg"]http://img116.imageshack.us/img116/6092/hallway2ge.jpg[/url]

I havent tried any of the beta drivers yet, I'm gonna wait for the official.

-Duckey

Edit: Changed the pic to a link to the pic :wacko:
The profile you discribed has the least or close to the least amount of seperation and veary high convergance. This il pretty much the same as in HL2 except you still have your hud in Doom 3. You are right that the 3d effect is more pronounced.

Load up this image and put your hand Right in the monitor.



http://img116.imageshack.us/img116/6092/hallway2ge.jpg



I havent tried any of the beta drivers yet, I'm gonna wait for the official.



-Duckey



Edit: Changed the pic to a link to the pic :wacko:

#2
Posted 06/18/2006 07:23 PM   
Its quite simple actually. I recomend that every new stereo gamer actually finds out how stereo works, for best effect. Also, before starting any game, ALWAYS adjust the convergence and seperation settings when playing as by default, they are WRONG 99% of the time.

Here, the person who created the profile has simply moved the entire game outside the screen instead of inside the screen. This is done simply by holding down CTL+F6.

Some people prefer it outside, some prefer it inside. Its just a matter of taste.

Some advantages/disadvantages of "into" and "out of" screen settings:

Inside screen (the images get further apart as you go deeper into the screen):

Advantages:
+ easier on the eyes, less eye strain
+ Objects seem big, you actually feel like you are inside the game
+ Better overall picture

Disadvantages:
- 2 Crosshairs (have to shoot int he middle
- no popping out

Outside Screen:
Advantages:
+ Things pop out of the screen (WOW factor)
+ Better Crosshair position (perfect in the distance)

Disadvantages:
- Tires eyes quickly, uncomfortable
- sides of screen clip image nearest screen, therefore worse image quality
- Objects seem small, like you are playing a toy game
- Ghosting and clipping causes you not to fully realise the "popping out", brain gets confused also, you feel sick, tired quickly.

Most long time stereo gamers use "inside screen" with a little popping out.

There used to be an ancient feature which adjusted convergence automatically for maximum "wow" factor, but this was by an ancient company called ELSA. nVidia has an autoconvergence feature, but it has never worked, atleast not like it is supposed to.

This might be a good point to also mention the "ghosting" issue. the people who tell you to decrease seperation to reduce ghosting, tell them to kindly stfu. Its like ripping your arm off because you have an itch on your finger. You STILL get 100% ghosting, you just dont notice it "as much" sometimes because the ghosting is close together.

Seperation (the distance between the deepest points on the screen) should be wide as possible without making you feel your eyes are getting strained (if the image is inside the screen).
Its quite simple actually. I recomend that every new stereo gamer actually finds out how stereo works, for best effect. Also, before starting any game, ALWAYS adjust the convergence and seperation settings when playing as by default, they are WRONG 99% of the time.



Here, the person who created the profile has simply moved the entire game outside the screen instead of inside the screen. This is done simply by holding down CTL+F6.



Some people prefer it outside, some prefer it inside. Its just a matter of taste.



Some advantages/disadvantages of "into" and "out of" screen settings:



Inside screen (the images get further apart as you go deeper into the screen):



Advantages:

+ easier on the eyes, less eye strain

+ Objects seem big, you actually feel like you are inside the game

+ Better overall picture



Disadvantages:

- 2 Crosshairs (have to shoot int he middle

- no popping out



Outside Screen:

Advantages:

+ Things pop out of the screen (WOW factor)

+ Better Crosshair position (perfect in the distance)



Disadvantages:

- Tires eyes quickly, uncomfortable

- sides of screen clip image nearest screen, therefore worse image quality

- Objects seem small, like you are playing a toy game

- Ghosting and clipping causes you not to fully realise the "popping out", brain gets confused also, you feel sick, tired quickly.



Most long time stereo gamers use "inside screen" with a little popping out.



There used to be an ancient feature which adjusted convergence automatically for maximum "wow" factor, but this was by an ancient company called ELSA. nVidia has an autoconvergence feature, but it has never worked, atleast not like it is supposed to.



This might be a good point to also mention the "ghosting" issue. the people who tell you to decrease seperation to reduce ghosting, tell them to kindly stfu. Its like ripping your arm off because you have an itch on your finger. You STILL get 100% ghosting, you just dont notice it "as much" sometimes because the ghosting is close together.



Seperation (the distance between the deepest points on the screen) should be wide as possible without making you feel your eyes are getting strained (if the image is inside the screen).

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#3
Posted 06/18/2006 07:46 PM   
Great explanation Rage, too bad I had to find this one on my own like a lot of us out there, who experiment with stereo effects in gaming.
I would just like to add a couple of examples and tricks, since this is the specialised thread for newbies on the subject.

For pop-out effect it is perfect to try games like - jedi knight 2 (jedi outcast), max payne 2 (use very low separation settings and high convergence, otherwise you will see a lot of problems with distant objects) and any other 3rd person game.
To set up this effect make sure that the main character in the game, who you see moving infront of you isn't actually split into two images if you take your glasses off.
This makes it look as if he is the one who is coming out of the screen. However when looking at objects that appear closer than him (for example when the perspective is changed, showing him up-close) if you have a high separation level, you will see two images with the glasses due to the high convergence - small screen effect and the unavailability of the brain to grasp the whole picture, that's why you most definately have to reduce the separation if you are aiming at achieving pop-out (playable without headaches).

For "inside" screen effect, providing more deepness and for me personally making stereo more realistic instead of a toy-game you may try first person view games -
far cry, hl2, oblivion, mystV and many more and also various racing games - nfs porsche, most wanted, gtr and others. To set up such this perfectly without using too much convergence try looking at the objects which is closest to the screen , for example if you can see your characters hand, holding a granate, or the weapon, set it so that the nearest part of the hand/weapon appears as a single image when you take your glasses off.
Don't worry that when you are aiming you woun't be seeing the whole weapon on focus, this is normal, in real life you also change focus when viweing objects at different distances.
If there is a possibilty to not draw the weapon at all than choose it from the menu (painkiller, doom3) This will allow you to have more convergence and separation at the same time, without facing the problem of a "split weapon".
As for racing games, here is what I do. I turn on the camera inside the car,, where you can see the wheel and set the wheel to be viewed as a single image when having my glasses taken off.

How you choose to play your games in stereo is up to you, but take a note, that the above mentioned "tricks" are not applicable or most effective for all the games you may decide to try in strereo, therefore test the game and see how You like playing it the most.
For example I like playing American mc'gees alice without a pop-out effect, instead I prefer more deepness, this provides me with a more enriching expirience and trully deeper world, but it also increases the ghosting.
So decide for yourselves.
Great explanation Rage, too bad I had to find this one on my own like a lot of us out there, who experiment with stereo effects in gaming.

I would just like to add a couple of examples and tricks, since this is the specialised thread for newbies on the subject.



For pop-out effect it is perfect to try games like - jedi knight 2 (jedi outcast), max payne 2 (use very low separation settings and high convergence, otherwise you will see a lot of problems with distant objects) and any other 3rd person game.

To set up this effect make sure that the main character in the game, who you see moving infront of you isn't actually split into two images if you take your glasses off.

This makes it look as if he is the one who is coming out of the screen. However when looking at objects that appear closer than him (for example when the perspective is changed, showing him up-close) if you have a high separation level, you will see two images with the glasses due to the high convergence - small screen effect and the unavailability of the brain to grasp the whole picture, that's why you most definately have to reduce the separation if you are aiming at achieving pop-out (playable without headaches).



For "inside" screen effect, providing more deepness and for me personally making stereo more realistic instead of a toy-game you may try first person view games -

far cry, hl2, oblivion, mystV and many more and also various racing games - nfs porsche, most wanted, gtr and others. To set up such this perfectly without using too much convergence try looking at the objects which is closest to the screen , for example if you can see your characters hand, holding a granate, or the weapon, set it so that the nearest part of the hand/weapon appears as a single image when you take your glasses off.

Don't worry that when you are aiming you woun't be seeing the whole weapon on focus, this is normal, in real life you also change focus when viweing objects at different distances.

If there is a possibilty to not draw the weapon at all than choose it from the menu (painkiller, doom3) This will allow you to have more convergence and separation at the same time, without facing the problem of a "split weapon".

As for racing games, here is what I do. I turn on the camera inside the car,, where you can see the wheel and set the wheel to be viewed as a single image when having my glasses taken off.



How you choose to play your games in stereo is up to you, but take a note, that the above mentioned "tricks" are not applicable or most effective for all the games you may decide to try in strereo, therefore test the game and see how You like playing it the most.

For example I like playing American mc'gees alice without a pop-out effect, instead I prefer more deepness, this provides me with a more enriching expirience and trully deeper world, but it also increases the ghosting.

So decide for yourselves.
#4
Posted 06/18/2006 10:11 PM   
Thank you for the explanation.

I tried doing with BF2 what was done with Doom 3, and I'm afraid I can only get a successful "inside screen" setup.

If I do a little bit of separation, and hold down CTRL-F6, things start popping out, but the gunsight gets all wonky and just doesn't look good.

I was hoping that if I just held CTRL-F6 down, the screen would scroll to the side and then wrap around again with a proper perspecitve. I'm afraid my 3D dreams did not turn out to be the 3D reality.

If there is anyone out there that has a successful BF2 profile with an outside screen setup, and can use the ingame cross-hair, I would be very appreciative.

Thanks again,
Chopper
Thank you for the explanation.



I tried doing with BF2 what was done with Doom 3, and I'm afraid I can only get a successful "inside screen" setup.



If I do a little bit of separation, and hold down CTRL-F6, things start popping out, but the gunsight gets all wonky and just doesn't look good.



I was hoping that if I just held CTRL-F6 down, the screen would scroll to the side and then wrap around again with a proper perspecitve. I'm afraid my 3D dreams did not turn out to be the 3D reality.



If there is anyone out there that has a successful BF2 profile with an outside screen setup, and can use the ingame cross-hair, I would be very appreciative.



Thanks again,

Chopper

#5
Posted 06/19/2006 03:55 AM   
I've been playing quake 3 online in stereo and find that playing outside is a little more difficult than inside, whereas inside is about the same as without stereo. The only reasons I can think of for playing outside is the 1)more pronounced 3d effect, 2)the laser sight dosent work, 3)the in game hud messes up (HL2) or 4)the game just dosent have any 3d effect at all without cranking up the convergance all the way up.

Also as Rage said you do get more eye strain with the outside effect.

Sorry I don't have BF2 so i cant mess with it :(
-Duckey
I've been playing quake 3 online in stereo and find that playing outside is a little more difficult than inside, whereas inside is about the same as without stereo. The only reasons I can think of for playing outside is the 1)more pronounced 3d effect, 2)the laser sight dosent work, 3)the in game hud messes up (HL2) or 4)the game just dosent have any 3d effect at all without cranking up the convergance all the way up.



Also as Rage said you do get more eye strain with the outside effect.



Sorry I don't have BF2 so i cant mess with it :(

-Duckey

#6
Posted 06/19/2006 04:53 AM   
[quote name='duceky' date='Jun 19 2006, 12:53 AM']I've been playing quake 3 online in stereo and find that playing outside is a little more difficult than inside, whereas inside is about the same as without stereo. The only reasons I can think of for playing outside is the 1)more pronounced 3d effect, 2)the laser sight dosent work, 3)the in game hud messes up (HL2) or 4)the game just dosent have any 3d effect at all without cranking up the convergance all the way up.

Also as Rage said you do get more eye strain with the outside effect.

Sorry I don't have BF2 so i cant mess with it :(
-Duckey
[right][post="96270"]<{POST_SNAPBACK}>[/post][/right][/quote]


It's interesting that everyone is pointing out that an "outside" setup is more likely to have a workling lasersight than an inside setup. Yet with BF2, it has been the opposite experience.

Regards,
Chopper :magic:
[quote name='duceky' date='Jun 19 2006, 12:53 AM']I've been playing quake 3 online in stereo and find that playing outside is a little more difficult than inside, whereas inside is about the same as without stereo. The only reasons I can think of for playing outside is the 1)more pronounced 3d effect, 2)the laser sight dosent work, 3)the in game hud messes up (HL2) or 4)the game just dosent have any 3d effect at all without cranking up the convergance all the way up.



Also as Rage said you do get more eye strain with the outside effect.



Sorry I don't have BF2 so i cant mess with it :(

-Duckey

[post="96270"]<{POST_SNAPBACK}>[/post]






It's interesting that everyone is pointing out that an "outside" setup is more likely to have a workling lasersight than an inside setup. Yet with BF2, it has been the opposite experience.



Regards,

Chopper :magic:

#7
Posted 06/19/2006 06:47 AM   
Chopper, it really depends on the game.
I must say that playing "outside" the screen on a high separation level is almost impossible for most games, due to the changing of the perspective. Sooner or later you get a cutscene with a close-up and you have to be reeeeeally far from the screen or be playing with a projector to see this as a whole image and not as two images (or you must really cross your eye vision ;))
I don't know about BF2, but I suggest trying to lower the separation and increase the convergence at the same time. I know that the more distant objects woun't have such a significant separation between them, making the distance between them not real, but that is the price you have to pay for playing "outside" the screen.

You defiantely have to try a 3rd person game with outside the screen settings, then you will see the true benefits. With FPSs it's better to play inside the screen, because you get a better idea for the distance when you aim (especially if you are not getting a proper crosshair).
Chopper, it really depends on the game.

I must say that playing "outside" the screen on a high separation level is almost impossible for most games, due to the changing of the perspective. Sooner or later you get a cutscene with a close-up and you have to be reeeeeally far from the screen or be playing with a projector to see this as a whole image and not as two images (or you must really cross your eye vision ;))

I don't know about BF2, but I suggest trying to lower the separation and increase the convergence at the same time. I know that the more distant objects woun't have such a significant separation between them, making the distance between them not real, but that is the price you have to pay for playing "outside" the screen.



You defiantely have to try a 3rd person game with outside the screen settings, then you will see the true benefits. With FPSs it's better to play inside the screen, because you get a better idea for the distance when you aim (especially if you are not getting a proper crosshair).
#8
Posted 06/19/2006 10:17 AM   
I was talking about the 3d laser sight in the stereo driver. I have a few games that the 3d lasersight dosen't work on and I play them outside so the in game crosshairs work, or so they are not so distracting. Or if I really need to I'll just turn them off, if I can.

-Duckey
I was talking about the 3d laser sight in the stereo driver. I have a few games that the 3d lasersight dosen't work on and I play them outside so the in game crosshairs work, or so they are not so distracting. Or if I really need to I'll just turn them off, if I can.



-Duckey

#9
Posted 06/19/2006 11:40 PM   
Hmmm(n).

I've been doing some experimenting, and I see a drastic difference in how Doom 3 and Quake 4 render in comparison to BF2.

When I adjust convergence in the OpenGL games, the crosshair and HUD doesn't move - just the gun.

In BF2, EVERYTHING moves.

In the OpenGL games, the gunsight (e.g. sniper guns) dooesn't move.

In BF2, IT MOVES!

I guess the good folks at Electronic Arts aren't implementing the depths correctly...or something.

Any ideas?

Regards,
Chopper
Hmmm(n).



I've been doing some experimenting, and I see a drastic difference in how Doom 3 and Quake 4 render in comparison to BF2.



When I adjust convergence in the OpenGL games, the crosshair and HUD doesn't move - just the gun.



In BF2, EVERYTHING moves.



In the OpenGL games, the gunsight (e.g. sniper guns) dooesn't move.



In BF2, IT MOVES!



I guess the good folks at Electronic Arts aren't implementing the depths correctly...or something.



Any ideas?



Regards,

Chopper

#10
Posted 06/20/2006 08:09 PM   
Chopper will KA launch with 91.31?
Chopper will KA launch with 91.31?

#11
Posted 06/21/2006 11:24 AM   
[quote name='ohgrant' date='Jun 21 2006, 07:24 AM']Chopper will KA launch with 91.31?
[right][post="96746"]<{POST_SNAPBACK}>[/post][/right][/quote]


NO! I have the same problem with KA. :angry:

I really hope they get that fixed up. It's as if they skipped a whole section of driver code.

Regards,
Chopper
[quote name='ohgrant' date='Jun 21 2006, 07:24 AM']Chopper will KA launch with 91.31?

[post="96746"]<{POST_SNAPBACK}>[/post]






NO! I have the same problem with KA. :angry:



I really hope they get that fixed up. It's as if they skipped a whole section of driver code.



Regards,

Chopper

#12
Posted 06/21/2006 02:22 PM   
For some reason Starfleet Academy works but not KA. Starfleet Academy is an earlier game, DX5, that used the same engine.
For some reason Starfleet Academy works but not KA. Starfleet Academy is an earlier game, DX5, that used the same engine.

#13
Posted 06/21/2006 10:46 PM   
I was tempted to install Starfleet Academy - but the sad truth is it completely sucks compared to Klingon Academy.

I hope NVIDIA works to maintain compatibility with old school DirectX.

Regards,
Chopper :magic:
I was tempted to install Starfleet Academy - but the sad truth is it completely sucks compared to Klingon Academy.



I hope NVIDIA works to maintain compatibility with old school DirectX.



Regards,

Chopper :magic:

#14
Posted 06/22/2006 01:23 AM   
Hi Guys,

I'm beginning to understand what you mean by inside and outside the screen.

I was trying BF 1942 with minimum separation and lots of convergence - and YEAH! I like it!

I'm afraid BF2 doesn't render the same way. It does a great inside the screen, but outside just won't work well with this game.

I was wondering, what are the rules around the NVIDIA stamp of approval for games.

They claim certain games are optimized for NVIDIA (e.g. BF2). I wonder if the stereoscopic specification is part of their requirement.

It should be!

Regards,
Chopper
Hi Guys,



I'm beginning to understand what you mean by inside and outside the screen.



I was trying BF 1942 with minimum separation and lots of convergence - and YEAH! I like it!



I'm afraid BF2 doesn't render the same way. It does a great inside the screen, but outside just won't work well with this game.



I was wondering, what are the rules around the NVIDIA stamp of approval for games.



They claim certain games are optimized for NVIDIA (e.g. BF2). I wonder if the stereoscopic specification is part of their requirement.



It should be!



Regards,

Chopper

#15
Posted 06/22/2006 06:05 AM   
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