Good evening,
I decide to post after a few weeks with the fix 3d vision.
This one works very well as well in version 1.0 1.01 and 1.03
But I have an error message in red at the launch of the game (which disappears after the appearance of the menu)
I do not see any mess in the 3d vision until now
but I would like to have a fix that can remove this message at startup.
unless the fix has an error?
here is the message in red just at the launch of the game
failed to bad custom texture resource E: / program files (x86) sekiro shadows die twice / shaderfixes \ hud1.png: 0x800004002
thanks in advance
Good evening,
I decide to post after a few weeks with the fix 3d vision.
This one works very well as well in version 1.0 1.01 and 1.03
But I have an error message in red at the launch of the game (which disappears after the appearance of the menu)
I do not see any mess in the 3d vision until now
but I would like to have a fix that can remove this message at startup.
unless the fix has an error?
here is the message in red just at the launch of the game
failed to bad custom texture resource E: / program files (x86) sekiro shadows die twice / shaderfixes \ hud1.png: 0x800004002
Maybe someone knows what is the problem of my doubling. The resolution is 2560 * 1440. Default settings. Driver version 419.67.
Screenshots by reference https://ru.files.fm/u/hgqxrfms
Maybe someone knows what is the problem of my doubling. The resolution is 2560 * 1440. Default settings. Driver version 419.67.
Screenshots by reference https://ru.files.fm/u/hgqxrfms
[quote="Herr_Duk"]Maybe someone knows what is the problem of my doubling. The resolution is 2560 * 1440. Default settings. Driver version 419.67.
Screenshots by reference https://ru.files.fm/u/hgqxrfms[/quote]
I can't see any problem with those images...
Did you install the fix correctly?
Herr_Duk said:Maybe someone knows what is the problem of my doubling. The resolution is 2560 * 1440. Default settings. Driver version 419.67.
Screenshots by reference https://ru.files.fm/u/hgqxrfms
I can't see any problem with those images...
Did you install the fix correctly?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="stfparis17"]Good evening,
I decide to post after a few weeks with the fix 3d vision.
This one works very well as well in version 1.0 1.01 and 1.03
But I have an error message in red at the launch of the game (which disappears after the appearance of the menu)
I do not see any mess in the 3d vision until now
but I would like to have a fix that can remove this message at startup.
unless the fix has an error?
here is the message in red just at the launch of the game
failed to bad custom texture resource E: / program files (x86) sekiro shadows die twice / shaderfixes \ hud1.png: 0x800004002
thanks in advance[/quote]
That path looks wrong... Can you install the game somewhere else like I dunno:
"D:\STEAMLib\Sekiro"
Without extra spaces in the path? It looks like the relative path is not found.
The PNG is next to the shaders so, I have no idea why that fails and I can't reproduce it locally.
stfparis17 said:Good evening,
I decide to post after a few weeks with the fix 3d vision.
This one works very well as well in version 1.0 1.01 and 1.03
But I have an error message in red at the launch of the game (which disappears after the appearance of the menu)
I do not see any mess in the 3d vision until now
but I would like to have a fix that can remove this message at startup.
unless the fix has an error?
here is the message in red just at the launch of the game
failed to bad custom texture resource E: / program files (x86) sekiro shadows die twice / shaderfixes \ hud1.png: 0x800004002
thanks in advance
That path looks wrong... Can you install the game somewhere else like I dunno:
"D:\STEAMLib\Sekiro"
Without extra spaces in the path? It looks like the relative path is not found.
The PNG is next to the shaders so, I have no idea why that fails and I can't reproduce it locally.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I get the same/similar error message with "Failed to load custom texture resource [path] hud1.png: 0x800004002". Changing the path to D:\STEAMLib\Sekiro didn't help. My system: Win 7, 418.91.
Can't tell if the error causes issues with the fix. HUD looks fine using the UI-toggle. I only have some issues with fog/fire/water-effects that are sometimes displayed at wrong depth or only for one eye at certain viewing angles.
I get the same/similar error message with "Failed to load custom texture resource [path] hud1.png: 0x800004002". Changing the path to D:\STEAMLib\Sekiro didn't help. My system: Win 7, 418.91.
Can't tell if the error causes issues with the fix. HUD looks fine using the UI-toggle. I only have some issues with fog/fire/water-effects that are sometimes displayed at wrong depth or only for one eye at certain viewing angles.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
[quote="ddr0390"]I get the same/similar error message with "Failed to load custom texture resource [path] hud1.png: 0x800004002". Changing the path to D:\STEAMLib\Sekiro didn't help. My system: Win 7, 418.91.
Can't tell if the error causes issues with the fix. HUD looks fine using the UI-toggle. I only have some issues with fog/fire/water-effects that are sometimes displayed at wrong depth or only for one eye at certain viewing angles.[/quote]
Strange. I wonder if it's not related to Windows 7 somehow.
What issues are you seeing exactly? I don't remember having issues around the effects, but then again, a lot of fixing was in that area.
ddr0390 said:I get the same/similar error message with "Failed to load custom texture resource [path] hud1.png: 0x800004002". Changing the path to D:\STEAMLib\Sekiro didn't help. My system: Win 7, 418.91.
Can't tell if the error causes issues with the fix. HUD looks fine using the UI-toggle. I only have some issues with fog/fire/water-effects that are sometimes displayed at wrong depth or only for one eye at certain viewing angles.
Strange. I wonder if it's not related to Windows 7 somehow.
What issues are you seeing exactly? I don't remember having issues around the effects, but then again, a lot of fixing was in that area.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Problems visible in my monitor. Doubling is gone after a long shutdown of the monitor. Fix works great. Got a question. To date, which monitors are certified under 3D with the maximum resolution and diagonal? On the 3d site only a list of old models.
Problems visible in my monitor. Doubling is gone after a long shutdown of the monitor. Fix works great. Got a question. To date, which monitors are certified under 3D with the maximum resolution and diagonal? On the 3d site only a list of old models.
[quote="Herr_Duk"]Problems visible in my monitor. Doubling is gone after a long shutdown of the monitor. [/quote]
What display model do you have? Try unplugging the monitor from the power supply/wall socket for at least one minute, this will reset it.
[quote="Herr_Duk"]Got a question. To date, which monitors are certified under 3D with the maximum resolution and diagonal? On the 3d site only a list of old models.[/quote]
See this thread
https://forums.geforce.com/default/topic/1009715/list-of-3d-vision-ready-hardware/
Herr_Duk said:Problems visible in my monitor. Doubling is gone after a long shutdown of the monitor.
What display model do you have? Try unplugging the monitor from the power supply/wall socket for at least one minute, this will reset it.
Herr_Duk said:Got a question. To date, which monitors are certified under 3D with the maximum resolution and diagonal? On the 3d site only a list of old models.
[quote="Helifax"][quote="ddr0390"]I get the same/similar error message with "Failed to load custom texture resource [path] hud1.png: 0x800004002". Changing the path to D:\STEAMLib\Sekiro didn't help. My system: Win 7, 418.91.
Can't tell if the error causes issues with the fix. HUD looks fine using the UI-toggle. I only have some issues with fog/fire/water-effects that are sometimes displayed at wrong depth or only for one eye at certain viewing angles.[/quote]
Strange. I wonder if it's not related to Windows 7 somehow.
What issues are you seeing exactly? I don't remember having issues around the effects, but then again, a lot of fixing was in that area.[/quote]
Sorry, the issues with fog/fire/water were my own fault. In my d3dx.ini I had added a switch to Your fix which allowed me to disable certain shaders by using w=1 as constant and w = 0,1 type = cycle in the key section. This caused the fire/fog/water effects to flicker/change depth etc. under certain angles (although I didn't change their shaders in my addendum so I didn't think that these issues were related to my addendum). After using Your original d3dx.ini the effect issues were gone. Is there a conflict when using iniParams.w with Your fix or is it in general not possible to use iniParams.w in 3dmigoto?
The error message with "Failed to load custom texture resource..." is still present but as mentioned above I can't see issues with the UI. Which parts of the UI should be broken when hud1.png does not load correctly? Maybe the fix works correctly and the error message is wrong?
ddr0390 said:I get the same/similar error message with "Failed to load custom texture resource [path] hud1.png: 0x800004002". Changing the path to D:\STEAMLib\Sekiro didn't help. My system: Win 7, 418.91.
Can't tell if the error causes issues with the fix. HUD looks fine using the UI-toggle. I only have some issues with fog/fire/water-effects that are sometimes displayed at wrong depth or only for one eye at certain viewing angles.
Strange. I wonder if it's not related to Windows 7 somehow.
What issues are you seeing exactly? I don't remember having issues around the effects, but then again, a lot of fixing was in that area.
Sorry, the issues with fog/fire/water were my own fault. In my d3dx.ini I had added a switch to Your fix which allowed me to disable certain shaders by using w=1 as constant and w = 0,1 type = cycle in the key section. This caused the fire/fog/water effects to flicker/change depth etc. under certain angles (although I didn't change their shaders in my addendum so I didn't think that these issues were related to my addendum). After using Your original d3dx.ini the effect issues were gone. Is there a conflict when using iniParams.w with Your fix or is it in general not possible to use iniParams.w in 3dmigoto?
The error message with "Failed to load custom texture resource..." is still present but as mentioned above I can't see issues with the UI. Which parts of the UI should be broken when hud1.png does not load correctly? Maybe the fix works correctly and the error message is wrong?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
@ddr0390:
I think I use the .w component from iniParams to filter something (sorry I can't remember from the top of my head). You can always use a different w if you want. 3DMigoto supports from .w up to w7 (w, w1, w2, w3, etc).
For example loading x3,y3,z3,w3 would be something like:
[code]
float4 iniParams = IniParams.Load(3,0);
[/code]
The hud1.png is used to filter some UI elements: the grappling hook prompts, so they are pushed to depth even with the whole ui being 2D. Initially I wanted to push to the depth a lot of the health bars and ui elements, while presenting the HUD at screen depth, but upon doing this I realised it breaks the menus.
What I am curious is as to why it fails to load it.
You can try:
- to copy hud1.png somewhere to "D:\"
- in the ini file find and update:
[code]
[ResourceHUDIconFilter1]
filename=D:\hud1.png
[/code]
And see if this works. You can also put the full path there and see if it finds it then.
(ignore ResourceHUDIconFilter2 and hud2.png as it is not present and used).
Hope this helps.
I think I use the .w component from iniParams to filter something (sorry I can't remember from the top of my head). You can always use a different w if you want. 3DMigoto supports from .w up to w7 (w, w1, w2, w3, etc).
For example loading x3,y3,z3,w3 would be something like:
float4 iniParams = IniParams.Load(3,0);
The hud1.png is used to filter some UI elements: the grappling hook prompts, so they are pushed to depth even with the whole ui being 2D. Initially I wanted to push to the depth a lot of the health bars and ui elements, while presenting the HUD at screen depth, but upon doing this I realised it breaks the menus.
What I am curious is as to why it fails to load it.
You can try:
- to copy hud1.png somewhere to "D:\"
- in the ini file find and update:
[ResourceHUDIconFilter1]
filename=D:\hud1.png
And see if this works. You can also put the full path there and see if it finds it then.
(ignore ResourceHUDIconFilter2 and hud2.png as it is not present and used).
Hope this helps.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Helifax"]
You can try:
- to copy hud1.png somewhere to "D:\"
- in the ini file find and update:
[code]
[ResourceHUDIconFilter1]
filename=D:\hud1.png
[/code]
[/quote]
Using this code I get the error message
"Failed to load custom texture resource [path of the game]\D:\hud1.png: 0x800004002".
So it still regards the path as relative and just adds "D:\" to the original path which ofc doesn't work...
As the game works fine even with this error it doesn't harm - BTW many, many thanks for this great fix! I'm only worried if an error like this could break other fixes which absolutely need custom texture resources :( Do You happen to know other fixes that make use of custom texture so I could check if they work?
Helifax said:
You can try:
- to copy hud1.png somewhere to "D:\"
- in the ini file find and update:
[ResourceHUDIconFilter1]
filename=D:\hud1.png
Using this code I get the error message
"Failed to load custom texture resource [path of the game]\D:\hud1.png: 0x800004002".
So it still regards the path as relative and just adds "D:\" to the original path which ofc doesn't work...
As the game works fine even with this error it doesn't harm - BTW many, many thanks for this great fix! I'm only worried if an error like this could break other fixes which absolutely need custom texture resources :( Do You happen to know other fixes that make use of custom texture so I could check if they work?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
I remember taking the template from Far Cry 5. I think Far Cry Primal also uses it?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I guess You meant Far Cry 4? This fix contains several png files. I don't have Far Cry 4 atm but I will try to check it out. So far I just tried to use the dlls of the Far Cry 4 fix with the Sekiro ShaderFixes and d3dx.ini but the result was a never ending loop of error beeps when starting the game ;)
I guess You meant Far Cry 4? This fix contains several png files. I don't have Far Cry 4 atm but I will try to check it out. So far I just tried to use the dlls of the Far Cry 4 fix with the Sekiro ShaderFixes and d3dx.ini but the result was a never ending loop of error beeps when starting the game ;)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
I could check Far Cry 4 now and the FC4 fix works both with the original dlls of the FC4 fix and with the dlls used in the Sekiro fix. Using the Sekiro-dlls and removing the png files from the FC4 fix I get the same error message as in Sekiro ("Failed to load custom texture resource...") when I start the game. Also the crosshair remains at constant depth and doesn't adjust automatically. But when I restore the png files and hit F10 I don't get an error message and the crosshair works correctly again.
So the texture error I get on my Win 7 system is specific for Sekiro. The Sekiro fix still works very well even with the error so I don't mind. As texture filtering works with other games and is not per se broken on my system I'm not so much concerned about it any more. For me it is OK if we don't spend more time to find a solution for this error in Sekiro. Thanks again for Your help and the fix!
I could check Far Cry 4 now and the FC4 fix works both with the original dlls of the FC4 fix and with the dlls used in the Sekiro fix. Using the Sekiro-dlls and removing the png files from the FC4 fix I get the same error message as in Sekiro ("Failed to load custom texture resource...") when I start the game. Also the crosshair remains at constant depth and doesn't adjust automatically. But when I restore the png files and hit F10 I don't get an error message and the crosshair works correctly again.
So the texture error I get on my Win 7 system is specific for Sekiro. The Sekiro fix still works very well even with the error so I don't mind. As texture filtering works with other games and is not per se broken on my system I'm not so much concerned about it any more. For me it is OK if we don't spend more time to find a solution for this error in Sekiro. Thanks again for Your help and the fix!
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Any hope for SLI? (SLI work with Darksouls III Profile) The 3D fix is actually not working with SLI (2x1080 Ti) dam Helifax is not a SLI guy anymore x) but thank you as always for the fix I just wonder if this fix can easly be converted for SLI to have the ability to play 3D in 4K :)
Any hope for SLI? (SLI work with Darksouls III Profile) The 3D fix is actually not working with SLI (2x1080 Ti) dam Helifax is not a SLI guy anymore x) but thank you as always for the fix I just wonder if this fix can easly be converted for SLI to have the ability to play 3D in 4K :)
+ROG MAXIMUS IX HERO
+Intel i7 7700K@4.9Ghz
+2x8 16Gb RAM CL16 2800Mhz
+RTX 2080 Ti x Kraken G12
+LG OLED E6
I decide to post after a few weeks with the fix 3d vision.
This one works very well as well in version 1.0 1.01 and 1.03
But I have an error message in red at the launch of the game (which disappears after the appearance of the menu)
I do not see any mess in the 3d vision until now
but I would like to have a fix that can remove this message at startup.
unless the fix has an error?
here is the message in red just at the launch of the game
failed to bad custom texture resource E: / program files (x86) sekiro shadows die twice / shaderfixes \ hud1.png: 0x800004002
thanks in advance
Screenshots by reference https://ru.files.fm/u/hgqxrfms
I can't see any problem with those images...
Did you install the fix correctly?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
That path looks wrong... Can you install the game somewhere else like I dunno:
"D:\STEAMLib\Sekiro"
Without extra spaces in the path? It looks like the relative path is not found.
The PNG is next to the shaders so, I have no idea why that fails and I can't reproduce it locally.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Can't tell if the error causes issues with the fix. HUD looks fine using the UI-toggle. I only have some issues with fog/fire/water-effects that are sometimes displayed at wrong depth or only for one eye at certain viewing angles.
My original display name is 3d4dd - for some reason Nvidia changed it..?!
Strange. I wonder if it's not related to Windows 7 somehow.
What issues are you seeing exactly? I don't remember having issues around the effects, but then again, a lot of fixing was in that area.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
What display model do you have? Try unplugging the monitor from the power supply/wall socket for at least one minute, this will reset it.
See this thread
https://forums.geforce.com/default/topic/1009715/list-of-3d-vision-ready-hardware/
Sorry, the issues with fog/fire/water were my own fault. In my d3dx.ini I had added a switch to Your fix which allowed me to disable certain shaders by using w=1 as constant and w = 0,1 type = cycle in the key section. This caused the fire/fog/water effects to flicker/change depth etc. under certain angles (although I didn't change their shaders in my addendum so I didn't think that these issues were related to my addendum). After using Your original d3dx.ini the effect issues were gone. Is there a conflict when using iniParams.w with Your fix or is it in general not possible to use iniParams.w in 3dmigoto?
The error message with "Failed to load custom texture resource..." is still present but as mentioned above I can't see issues with the UI. Which parts of the UI should be broken when hud1.png does not load correctly? Maybe the fix works correctly and the error message is wrong?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
I think I use the .w component from iniParams to filter something (sorry I can't remember from the top of my head). You can always use a different w if you want. 3DMigoto supports from .w up to w7 (w, w1, w2, w3, etc).
For example loading x3,y3,z3,w3 would be something like:
The hud1.png is used to filter some UI elements: the grappling hook prompts, so they are pushed to depth even with the whole ui being 2D. Initially I wanted to push to the depth a lot of the health bars and ui elements, while presenting the HUD at screen depth, but upon doing this I realised it breaks the menus.
What I am curious is as to why it fails to load it.
You can try:
- to copy hud1.png somewhere to "D:\"
- in the ini file find and update:
And see if this works. You can also put the full path there and see if it finds it then.
(ignore ResourceHUDIconFilter2 and hud2.png as it is not present and used).
Hope this helps.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Using this code I get the error message
"Failed to load custom texture resource [path of the game]\D:\hud1.png: 0x800004002".
So it still regards the path as relative and just adds "D:\" to the original path which ofc doesn't work...
As the game works fine even with this error it doesn't harm - BTW many, many thanks for this great fix! I'm only worried if an error like this could break other fixes which absolutely need custom texture resources :( Do You happen to know other fixes that make use of custom texture so I could check if they work?
My original display name is 3d4dd - for some reason Nvidia changed it..?!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
My original display name is 3d4dd - for some reason Nvidia changed it..?!
So the texture error I get on my Win 7 system is specific for Sekiro. The Sekiro fix still works very well even with the error so I don't mind. As texture filtering works with other games and is not per se broken on my system I'm not so much concerned about it any more. For me it is OK if we don't spend more time to find a solution for this error in Sekiro. Thanks again for Your help and the fix!
My original display name is 3d4dd - for some reason Nvidia changed it..?!
+ROG MAXIMUS IX HERO
+Intel i7 7700K@4.9Ghz
+2x8 16Gb RAM CL16 2800Mhz
+RTX 2080 Ti x Kraken G12
+LG OLED E6