@flugan
I test your wrapper (the one linked in the MGSV fix) and i have a couple of questions:
1) Is possible to work with HLSL shaders, fixed and located in the "ShaderFixed" folder?. I test disabling one shader in HLSL format (o0 = 0;) and F10 to reload, but don't work. Only work disabling with ASM file.
2) Also the file d3dcompiler_47.dll is needed to use the wrapper. I download from google and works. (i'm using win7 64 bits). You should attach that file in the fixes and wrappers.
3) Is possible to integrate the D3D_Shaders.exe in to the wrapper to transform on the fly to ASM and HLSL when you "mark" a shader.
I test your wrapper (the one linked in the MGSV fix) and i have a couple of questions:
1) Is possible to work with HLSL shaders, fixed and located in the "ShaderFixed" folder?. I test disabling one shader in HLSL format (o0 = 0;) and F10 to reload, but don't work. Only work disabling with ASM file.
2) Also the file d3dcompiler_47.dll is needed to use the wrapper. I download from google and works. (i'm using win7 64 bits). You should attach that file in the fixes and wrappers.
3) Is possible to integrate the D3D_Shaders.exe in to the wrapper to transform on the fly to ASM and HLSL when you "mark" a shader.
F10 should work with HLSL.
Didn't integrate HLSL into the Wrapper as HLSL sometimes it wont work.
I have separate download for d3dcompile_47
F10 ís not working with MGSV if I'm correct.
On my computer the game crashes most often with alt-tb.
Glad to hear your feedback.
It need to streamline the processs.
i don't understand....you need to make some changes in the wrapper?
I only have one shader in HLSL format in the ShaderFixes folder (no ASM file was present), and when i press F10 i ear the sound for refreshing, but the disabling code don't apply. So HLSL is not working for reloading. i do the same with only one ASM file and works.
I recent start to use my notebook (homegroup) to look at games...because ALT-TAB in recent games (GTA V, Mad Max, others) have some nasty effects. Maybe 3DTV Play is more sensitive to ALT-TAB (go in and out to fullscreen).
i don't understand....you need to make some changes in the wrapper?
I only have one shader in HLSL format in the ShaderFixes folder (no ASM file was present), and when i press F10 i ear the sound for refreshing, but the disabling code don't apply. So HLSL is not working for reloading. i do the same with only one ASM file and works.
I recent start to use my notebook (homegroup) to look at games...because ALT-TAB in recent games (GTA V, Mad Max, others) have some nasty effects. Maybe 3DTV Play is more sensitive to ALT-TAB (go in and out to fullscreen).
Flugan, i do a deep test and there is something wrong when wrapper try to load a shader in the "ShaderFixes" folder. Or maybe this game have something else between hands... don't know.
I attach a shader with a code that should disable the UI in the main menu.
1) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i hit F10. i ear the sound but nothing happens
2) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i start the game from zero with that only shader in the folder.
3) Using the ASM shader (with the disabling code, i comment the output o3) disable the main menu UI if i hit F10. BUT, 5 seconds later the game have a silent crash.
4) Using the ASM shader (with the disabling code, i comment the output o3) produce a silent crash starting the game from zero.
The commented line should not produce a crash, i've used many many times with helix wrapper.
All the test i do in my notebook remotely, so no ALT-TAB this time.
Flugan, i do a deep test and there is something wrong when wrapper try to load a shader in the "ShaderFixes" folder. Or maybe this game have something else between hands... don't know.
I attach a shader with a code that should disable the UI in the main menu.
1) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i hit F10. i ear the sound but nothing happens
2) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i start the game from zero with that only shader in the folder.
3) Using the ASM shader (with the disabling code, i comment the output o3) disable the main menu UI if i hit F10. BUT, 5 seconds later the game have a silent crash.
4) Using the ASM shader (with the disabling code, i comment the output o3) produce a silent crash starting the game from zero.
The commented line should not produce a crash, i've used many many times with helix wrapper.
All the test i do in my notebook remotely, so no ALT-TAB this time.
I'm having trouble with this game.
I'm not sure why except it's a not behaving normally.
I have resolved to disable shaders using
[ShaderOverride1]
Hash=7CC4123DC94E22B5
[ShaderOverride2]
Hash=54E5E0130E879E9C
[ShaderOverrideUI]
Hash=5B69736F0BE998A3
in the ini file.
This leaves any attempt at fixing shaders on the table if any fix crashes the game or is rendered worthless by other means. I can't think of why a correct HLSL would fail compilation or how ASM will silently crash almost instant. Makes me wonder if the ASM and HLSL realy are correct.
I'm having trouble with this game.
I'm not sure why except it's a not behaving normally.
I have resolved to disable shaders using
[ShaderOverride1]
Hash=7CC4123DC94E22B5
[ShaderOverride2]
Hash=54E5E0130E879E9C
[ShaderOverrideUI]
Hash=5B69736F0BE998A3
in the ini file.
This leaves any attempt at fixing shaders on the table if any fix crashes the game or is rendered worthless by other means. I can't think of why a correct HLSL would fail compilation or how ASM will silently crash almost instant. Makes me wonder if the ASM and HLSL realy are correct.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
Thinking some more this test means that F10 is unrelated to the problem.
If loading HLSL at boot is the same as loading it later through F10.
Same for ASM.
I don't have the answer yet to this riddle but the weird behavior of the game could possible explain things.
Maybe trying in other game you can test if the wrapper is working ok or not. If is working fine in other game, is 100% sure is happens something strange in this game.
Maybe trying in other game you can test if the wrapper is working ok or not. If is working fine in other game, is 100% sure is happens something strange in this game.
Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.
Switched to Mad Max, and this open world looks fantastic with real 3D Fix.
Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.
Switched to Mad Max, and this open world looks fantastic with real 3D Fix.
[quote="ronrebell"]Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.
Switched to Mad Max, and this open world looks fantastic with real 3D Fix.[/quote]
Same here ;)
ronrebell said:Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.
Switched to Mad Max, and this open world looks fantastic with real 3D Fix.
[quote="chtiblue"][quote="ronrebell"]Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.
Switched to Mad Max, and this open world looks fantastic with real 3D Fix.[/quote]
Same here ;)[/quote]
Same for me :(
ronrebell said:Started MGS using CM Mode. Was ok at the beginning, but when I got outside after intro, it looked damm boring. Stopped playing and I hope for real 3D fix.
Switched to Mad Max, and this open world looks fantastic with real 3D Fix.
The starting point is make 3Dmigoto or flugan wrappers work with this game.
3Dmigoto is not enabled for hunting and with flugan wrappers any change in shaders produce a crash. Only option is disabling shader using the ini with flugan wrapper.
The starting point is make 3Dmigoto or flugan wrappers work with this game.
3Dmigoto is not enabled for hunting and with flugan wrappers any change in shaders produce a crash. Only option is disabling shader using the ini with flugan wrapper.
I test your wrapper (the one linked in the MGSV fix) and i have a couple of questions:
1) Is possible to work with HLSL shaders, fixed and located in the "ShaderFixed" folder?. I test disabling one shader in HLSL format (o0 = 0;) and F10 to reload, but don't work. Only work disabling with ASM file.
2) Also the file d3dcompiler_47.dll is needed to use the wrapper. I download from google and works. (i'm using win7 64 bits). You should attach that file in the fixes and wrappers.
3) Is possible to integrate the D3D_Shaders.exe in to the wrapper to transform on the fly to ASM and HLSL when you "mark" a shader.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Didn't integrate HLSL into the Wrapper as HLSL sometimes it wont work.
I have separate download for d3dcompile_47
F10 ís not working with MGSV if I'm correct.
On my computer the game crashes most often with alt-tb.
Glad to hear your feedback.
It need to streamline the processs.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I only have one shader in HLSL format in the ShaderFixes folder (no ASM file was present), and when i press F10 i ear the sound for refreshing, but the disabling code don't apply. So HLSL is not working for reloading. i do the same with only one ASM file and works.
I recent start to use my notebook (homegroup) to look at games...because ALT-TAB in recent games (GTA V, Mad Max, others) have some nasty effects. Maybe 3DTV Play is more sensitive to ALT-TAB (go in and out to fullscreen).
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I attach a shader with a code that should disable the UI in the main menu.
1) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i hit F10. i ear the sound but nothing happens
2) Using the HLSL shader (with the disabling code o3=0) don't disable the main menu if i start the game from zero with that only shader in the folder.
3) Using the ASM shader (with the disabling code, i comment the output o3) disable the main menu UI if i hit F10. BUT, 5 seconds later the game have a silent crash.
4) Using the ASM shader (with the disabling code, i comment the output o3) produce a silent crash starting the game from zero.
The commented line should not produce a crash, i've used many many times with helix wrapper.
All the test i do in my notebook remotely, so no ALT-TAB this time.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I'm not sure why except it's a not behaving normally.
I have resolved to disable shaders using
[ShaderOverride1]
Hash=7CC4123DC94E22B5
[ShaderOverride2]
Hash=54E5E0130E879E9C
[ShaderOverrideUI]
Hash=5B69736F0BE998A3
in the ini file.
This leaves any attempt at fixing shaders on the table if any fix crashes the game or is rendered worthless by other means. I can't think of why a correct HLSL would fail compilation or how ASM will silently crash almost instant. Makes me wonder if the ASM and HLSL realy are correct.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
If loading HLSL at boot is the same as loading it later through F10.
Same for ASM.
I don't have the answer yet to this riddle but the weird behavior of the game could possible explain things.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Switched to Mad Max, and this open world looks fantastic with real 3D Fix.
System: http://www.sysprofile.de/id159419
Nvidia 3D Vision - Virtual Reality - 3D Gaming:
http://www.computerbase.de/forum/showthread.php?t=1546633
Same here ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Same for me :(
3Dmigoto is not enabled for hunting and with flugan wrappers any change in shaders produce a crash. Only option is disabling shader using the ini with flugan wrapper.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com