280.19 Beta Drivers Out
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The new beta drivers are out for your installing pleasure.

I tested Dragon Age 2 and I didn't notice the weird shadow glitch I was getting in the game before.

I tested the Witcher 2 with the 1.2 patch and didn't see any improvements with the indoor performance bug. Yes, I am aware ManuelG said that these drivers didn't address the game but I figured I would test it with patch 1.2. Someone else will need to test it with the 1.3 patch.

Rage was added as "Not Recommended" but that is no surprise at this point.

A new 3D Vision Ready game was added to the list - Deep Black.

3D Vision Live works with SLI enabled now.
The new beta drivers are out for your installing pleasure.



I tested Dragon Age 2 and I didn't notice the weird shadow glitch I was getting in the game before.



I tested the Witcher 2 with the 1.2 patch and didn't see any improvements with the indoor performance bug. Yes, I am aware ManuelG said that these drivers didn't address the game but I figured I would test it with patch 1.2. Someone else will need to test it with the 1.3 patch.



Rage was added as "Not Recommended" but that is no surprise at this point.



A new 3D Vision Ready game was added to the list - Deep Black.



3D Vision Live works with SLI enabled now.

#1
Posted 07/28/2011 01:23 PM   
Tried 3dvision live but it's still not working. It does some sort of mode switching and the glasses turn on but image is not doubled, so still no 3d /blarg.gif' class='bbc_emoticon' alt=':/' />
Tried 3dvision live but it's still not working. It does some sort of mode switching and the glasses turn on but image is not doubled, so still no 3d /blarg.gif' class='bbc_emoticon' alt=':/' />

Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|

#2
Posted 07/28/2011 03:12 PM   
Hi

I wanted to post here and provide some more information on this driver:

[list]

[b]New Features and Bug Fixes[/b]
[*]Enabled 3D Window Mode support when using NVIDIA SLI. This means you no longer have to disable SLI to view content on 3DVisionLive.com or YouTube 3D.
[*]3Dvisionlive playlist buttons and functionality fixed
[/list]
[list]
[b]3D Vision Game Support[/b]
[*]Crysis 2 – rating changed to Excellent. NVIDIA recommends using the v1.9 game patch.
[*]Deep Black – rating change to 3D Vision Ready
[*]Super Street Fighter IV: Arcade Edition – convergence changes and rating changed to 3D Vision Ready
[/list]
Hi



I wanted to post here and provide some more information on this driver:






    New Features and Bug Fixes

  • Enabled 3D Window Mode support when using NVIDIA SLI. This means you no longer have to disable SLI to view content on 3DVisionLive.com or YouTube 3D.
  • 3Dvisionlive playlist buttons and functionality fixed



    3D Vision Game Support

  • Crysis 2 – rating changed to Excellent. NVIDIA recommends using the v1.9 game patch.
  • Deep Black – rating change to 3D Vision Ready
  • Super Street Fighter IV: Arcade Edition – convergence changes and rating changed to 3D Vision Ready

#3
Posted 07/28/2011 04:10 PM   
[quote name='Xerion404' date='28 July 2011 - 10:12 AM' timestamp='1311865961' post='1271699']
Tried 3dvision live but it's still not working. It does some sort of mode switching and the glasses turn on but image is not doubled, so still no 3d /blarg.gif' class='bbc_emoticon' alt=':/' />
[/quote]

Hmm, it worked for me when I tested it earlier. I still can't get 3D Youtube videos to work however.
[quote name='Xerion404' date='28 July 2011 - 10:12 AM' timestamp='1311865961' post='1271699']

Tried 3dvision live but it's still not working. It does some sort of mode switching and the glasses turn on but image is not doubled, so still no 3d /blarg.gif' class='bbc_emoticon' alt=':/' />





Hmm, it worked for me when I tested it earlier. I still can't get 3D Youtube videos to work however.

#4
Posted 07/28/2011 04:18 PM   
What about support for all the upcoming BIG 2011 games. Bioshock, Skyrim, Battliefield 3, etc. Nice to see a new game I've never heard of (Deep Black) but that doesn't event have a release date.
What about support for all the upcoming BIG 2011 games. Bioshock, Skyrim, Battliefield 3, etc. Nice to see a new game I've never heard of (Deep Black) but that doesn't event have a release date.

#5
Posted 07/28/2011 04:42 PM   
Andrew...I posted this earlier but have not gotten a fix yet. Hoping you will see this and respond.
I just got a GTX590. If I enable any of the 'multi gpu' AA settings my 3d vision goes really dark. Too dark to play.
As long as I keep it at 32CSAA or lower in non 'multi' it works just fine.
If I dont use 3d Vision there doesnt seem to be any problems all the way up to multi gou 64CSAA. Looks great.
Only issue is when enabling 3d vision.

Im gonna tyr these new drivers today and report back. Maybe it will chnage things.

Thanks
Andrew...I posted this earlier but have not gotten a fix yet. Hoping you will see this and respond.

I just got a GTX590. If I enable any of the 'multi gpu' AA settings my 3d vision goes really dark. Too dark to play.

As long as I keep it at 32CSAA or lower in non 'multi' it works just fine.

If I dont use 3d Vision there doesnt seem to be any problems all the way up to multi gou 64CSAA. Looks great.

Only issue is when enabling 3d vision.



Im gonna tyr these new drivers today and report back. Maybe it will chnage things.



Thanks

#6
Posted 07/28/2011 05:12 PM   
The Button of the emitter isn't working with this driver release for me. Does anyone have this problem too?
The Button of the emitter isn't working with this driver release for me. Does anyone have this problem too?

Desktop-PC

i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

#7
Posted 07/28/2011 09:44 PM   
[quote name='andrewf@nvidia' date='28 July 2011 - 05:10 PM' timestamp='1311869454' post='1271726']
Super Street Fighter IV: Arcade Edition – convergence changes and rating changed to 3D Vision Ready
[/quote]

Just downloaded the 280.19 beta drivers and they're a big improvement with SSFIV:AE -self shadows now work correctly and the game now seems to dynamically change convergence thereby fixing some (but not all) HUD clashes in cutscenes. There are still a lot of remaining issues, however:


[b]Smoke & Dust[/b]
For some actions, only those parts of the smoke or dust which would have been visible from a monoscopic viewpoint are rendered, so when viewing smoke behind a fighter in 3D, each eye sees an area immediately to the left or right of the character where the smoke should be visible but isn't.

[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/02_blockedsmoke_bad.jps"]Example 02[/url] (The area around Ryu's right leg has missing smoke)
[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/03_blockedsmoke_bad.jps"]Example 03[/url] (The area around Fei Long's right leg has missing smoke)


[b]HUD clashes in cutscenes[/b]
In some cutscenes, the fighter model clashes with the HUD, either by occluding it despite being rendered behind it, or by not occluding it despite being rendered in front of it. Some of these problems have been fixed in 280.19 by the game dynamically changing the convergence during cutscenes but there are some instances where the convergence change doesn't happen at the same time as a change of camera so the entire scene visibly "pops" backwards e.g. during both Rose's and Viper's victory scenes.

[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/04_cutscenehud_bad.jps"]Example 04[/url] (The "ROSE WINS" text and the combo bars clash with the model)
[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/05_cutscenehud_bad.jps"]Example 05[/url] (All the HUD elements clash with the model and effects)
[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/06_cutscenehud_bad.jps"]Example 06[/url] (The "BALROG WINS" text and the combo bars clash with the model's gloves and arms)

The same issue also occurs when a player jumps and partially obscures the health bars (which could be fixed by having the health bars occlude the fighters when they overlap during a fight). As for the cutscenes, most of them could be fixed by simply moving the camera slightly further away from the action at the point where the problem occurs or dynamically adjusting the convergence. This would make a real difference to the game because when the cutscenes don't clash with the HUD they look fantastic.


[b]Engine heat haze[/b]
On the airstrip level, the heat haze generated by the plane's engine doesn't render correctly in 3D.

[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/10_engineheathaze_bad.jps"]Example 10[/url] (The white bit at the rear of the engine isn't rendered properly)
[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/11_engineheathaze_bad.jps"]Example 11[/url] (Rose's head appears doubled where it overlaps the engine's haze)


[b]Water reflections[/b]
Whereas with the previous 275.50 drivers the water reflections sometimes looked okay and sometimes didn't, with 280.19 they always seem to be offset from the object they're reflecting. This is probably the most distracting of the remaining issues.

[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/12_waterreflections_bad.jps"]Example 12[/url] (All reflections are incorrect in this shot but the most noticeable ones are of the 2 small islands in the sun and the slightly larger island to the left. If you shut your left eye the reflections are offset to the left, and vice versa).
[url="http://www.mikesteven.pwp.blueyonder.co.uk/3d/SSFIVAE/13_waterreflections_good.jps"]Example 13[/url] (Here's the same scene with 275.50 drivers and the reflections appear okay).


All in all, 6 of the 22 background scenes (i.e. over a quarter) have some kind of anomaly so imo there are still a lot of further improvements required before this game can justifiably be labelled "3D Vision Ready".

Cheers,
DD

System specs: Intel Core i5 2500K, a Gigabyte Z68X-UD3P motherboard, 8GB RAM, two Palit GTX 460 Sonic Platinums in SLI, Acer H5360 120Hz projector, 3D Vision glasses.
[quote name='andrewf@nvidia' date='28 July 2011 - 05:10 PM' timestamp='1311869454' post='1271726']

Super Street Fighter IV: Arcade Edition – convergence changes and rating changed to 3D Vision Ready





Just downloaded the 280.19 beta drivers and they're a big improvement with SSFIV:AE -self shadows now work correctly and the game now seems to dynamically change convergence thereby fixing some (but not all) HUD clashes in cutscenes. There are still a lot of remaining issues, however:





Smoke & Dust

For some actions, only those parts of the smoke or dust which would have been visible from a monoscopic viewpoint are rendered, so when viewing smoke behind a fighter in 3D, each eye sees an area immediately to the left or right of the character where the smoke should be visible but isn't.



Example 02 (The area around Ryu's right leg has missing smoke)

Example 03 (The area around Fei Long's right leg has missing smoke)





HUD clashes in cutscenes

In some cutscenes, the fighter model clashes with the HUD, either by occluding it despite being rendered behind it, or by not occluding it despite being rendered in front of it. Some of these problems have been fixed in 280.19 by the game dynamically changing the convergence during cutscenes but there are some instances where the convergence change doesn't happen at the same time as a change of camera so the entire scene visibly "pops" backwards e.g. during both Rose's and Viper's victory scenes.



Example 04 (The "ROSE WINS" text and the combo bars clash with the model)

Example 05 (All the HUD elements clash with the model and effects)

Example 06 (The "BALROG WINS" text and the combo bars clash with the model's gloves and arms)



The same issue also occurs when a player jumps and partially obscures the health bars (which could be fixed by having the health bars occlude the fighters when they overlap during a fight). As for the cutscenes, most of them could be fixed by simply moving the camera slightly further away from the action at the point where the problem occurs or dynamically adjusting the convergence. This would make a real difference to the game because when the cutscenes don't clash with the HUD they look fantastic.





Engine heat haze

On the airstrip level, the heat haze generated by the plane's engine doesn't render correctly in 3D.



Example 10 (The white bit at the rear of the engine isn't rendered properly)

Example 11 (Rose's head appears doubled where it overlaps the engine's haze)





Water reflections

Whereas with the previous 275.50 drivers the water reflections sometimes looked okay and sometimes didn't, with 280.19 they always seem to be offset from the object they're reflecting. This is probably the most distracting of the remaining issues.



Example 12 (All reflections are incorrect in this shot but the most noticeable ones are of the 2 small islands in the sun and the slightly larger island to the left. If you shut your left eye the reflections are offset to the left, and vice versa).

Example 13 (Here's the same scene with 275.50 drivers and the reflections appear okay).





All in all, 6 of the 22 background scenes (i.e. over a quarter) have some kind of anomaly so imo there are still a lot of further improvements required before this game can justifiably be labelled "3D Vision Ready".



Cheers,

DD



System specs: Intel Core i5 2500K, a Gigabyte Z68X-UD3P motherboard, 8GB RAM, two Palit GTX 460 Sonic Platinums in SLI, Acer H5360 120Hz projector, 3D Vision glasses.

#8
Posted 07/29/2011 12:40 AM   
New driver disabled the 3d vision on off button as well as causes flicker.
Had to go back to previous...now fixed.
New driver disabled the 3d vision on off button as well as causes flicker.

Had to go back to previous...now fixed.

#9
Posted 07/29/2011 02:27 AM   
I see there's a new profile for the lotr mmo, can anyone test if it fixes the sky problem?
I see there's a new profile for the lotr mmo, can anyone test if it fixes the sky problem?

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#10
Posted 07/29/2011 10:22 AM   
[quote name='andrewf@nvidia' date='28 July 2011 - 06:10 PM' timestamp='1311869454' post='1271726']
[*]Crysis 2 – rating changed to Excellent. NVIDIA recommends using the v1.9 game patch.
[/quote]

Wow... Does this mean that we finally get true driver stereo (two views, with adjustable depth) in Crysis 2, instead of the PPSSS (post-processing sad stereo simulation) that might well be enough for consoles, but just doesn't cut it on the PC?
Did someone try the game with the new beta drivers?
Keeping my fingers crossed... I would gladly replay the game from start to finish, but only in true NVIDIA stereo mode /blink.gif' class='bbc_emoticon' alt=':blink:' />
[quote name='andrewf@nvidia' date='28 July 2011 - 06:10 PM' timestamp='1311869454' post='1271726']

  • Crysis 2 – rating changed to Excellent. NVIDIA recommends using the v1.9 game patch.




  • Wow... Does this mean that we finally get true driver stereo (two views, with adjustable depth) in Crysis 2, instead of the PPSSS (post-processing sad stereo simulation) that might well be enough for consoles, but just doesn't cut it on the PC?

    Did someone try the game with the new beta drivers?

    Keeping my fingers crossed... I would gladly replay the game from start to finish, but only in true NVIDIA stereo mode /blink.gif' class='bbc_emoticon' alt=':blink:' />

    #11
    Posted 07/29/2011 03:26 PM   
    [quote name='AXWMajor' date='29 July 2011 - 05:26 PM' timestamp='1311953195' post='1272232']
    Wow... Does this mean that we finally get true driver stereo (two views, with adjustable depth) in Crysis 2, instead of the PPSSS (post-processing sad stereo simulation) that might well be enough for consoles, but just doesn't cut it on the PC?
    Did someone try the game with the new beta drivers?
    Keeping my fingers crossed... I would gladly replay the game from start to finish, but only in true NVIDIA stereo mode /blink.gif' class='bbc_emoticon' alt=':blink:' />
    [/quote]
    Crysis2 works excellent with the Patch 1.9 in 3D. Only bad thing is, that you can't adjust convergence, so there is nearly no popout. Not that I need the 3D-effect direct into my face, but a bit more popout would be fine.
    [quote name='AXWMajor' date='29 July 2011 - 05:26 PM' timestamp='1311953195' post='1272232']

    Wow... Does this mean that we finally get true driver stereo (two views, with adjustable depth) in Crysis 2, instead of the PPSSS (post-processing sad stereo simulation) that might well be enough for consoles, but just doesn't cut it on the PC?

    Did someone try the game with the new beta drivers?

    Keeping my fingers crossed... I would gladly replay the game from start to finish, but only in true NVIDIA stereo mode /blink.gif' class='bbc_emoticon' alt=':blink:' />



    Crysis2 works excellent with the Patch 1.9 in 3D. Only bad thing is, that you can't adjust convergence, so there is nearly no popout. Not that I need the 3D-effect direct into my face, but a bit more popout would be fine.

    Desktop-PC

    i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

    #12
    Posted 07/29/2011 03:41 PM   
    crysis 2 seemed pretty much the same to me.
    i have another issue with these drivers. The IR Emitter does not seem to respond at all. i cant turn it on/off or adjust the 3d depth. Any1 else got this issue?
    crysis 2 seemed pretty much the same to me.

    i have another issue with these drivers. The IR Emitter does not seem to respond at all. i cant turn it on/off or adjust the 3d depth. Any1 else got this issue?

    #13
    Posted 07/29/2011 03:41 PM   
    [quote name='Flint Eastwood' date='28 July 2011 - 11:44 PM' timestamp='1311889444' post='1271881']
    The Button of the emitter isn't working with this driver release for me. Does anyone have this problem too?
    [/quote]
    [quote name='DannyR' date='29 July 2011 - 04:27 AM' timestamp='1311906434' post='1271987']
    New driver disabled the 3d vision on off button ...
    [/quote]
    [quote name='Solid Monki' date='29 July 2011 - 05:41 PM' timestamp='1311954119' post='1272243']
    crysis 2 seemed pretty much the same to me.
    i have another issue with these drivers. The IR Emitter does not seem to respond at all. i cant turn it on/off or adjust the 3d depth. Any1 else got this issue?
    [/quote]
    You're not the only one with the Button-problem. /yes.gif' class='bbc_emoticon' alt=':yes:' />
    [quote name='Flint Eastwood' date='28 July 2011 - 11:44 PM' timestamp='1311889444' post='1271881']

    The Button of the emitter isn't working with this driver release for me. Does anyone have this problem too?



    [quote name='DannyR' date='29 July 2011 - 04:27 AM' timestamp='1311906434' post='1271987']

    New driver disabled the 3d vision on off button ...



    [quote name='Solid Monki' date='29 July 2011 - 05:41 PM' timestamp='1311954119' post='1272243']

    crysis 2 seemed pretty much the same to me.

    i have another issue with these drivers. The IR Emitter does not seem to respond at all. i cant turn it on/off or adjust the 3d depth. Any1 else got this issue?



    You're not the only one with the Button-problem. /yes.gif' class='bbc_emoticon' alt=':yes:' />

    Desktop-PC

    i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision

    #14
    Posted 07/29/2011 03:58 PM   
    Still broken for 3DVision surround.
    One monitor out of sync, been this way since the 275.xx drivers
    See the posts in the 3DVision surround forum for more details.
    Still broken for 3DVision surround.

    One monitor out of sync, been this way since the 275.xx drivers

    See the posts in the 3DVision surround forum for more details.
    #15
    Posted 07/29/2011 04:49 PM   
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