Can I assume nobody has tried Stick It To The Man?
3 / 3
Yeah, it's annoying. It still makes these "backup" files, but you can't access them without a third party tool. It also seems to make them less frequently.
Yeah, it's annoying. It still makes these "backup" files, but you can't access them without a third party tool. It also seems to make them less frequently.
[quote="TsaebehT"]Scratch that, VS36A3FBCB was just an extra located in 'new folder' ...
[/quote]Sheesh, scratch that AGAIN it was also in the ShaderOverride\VertexShader\ folder(just a different version, more code and notes) not just the 'new folder' ... so VS36A3FBCB was missing from my Dump, I tried removing the edited parts to run the comparison script against the Dump to find if there was a new CRC for it but it [may have been?] converted to vs_3_0 from vs_2_0 and I'm not exactly sure how to reverse that, otherwise I'm not finding any matches for it ... there's only 2 '3.0' Vertex Shaders the rest are '2.0' ...
edit:Searched a few other Unity Dumps I have and the only match(CRC&Contents) I found was in Rochard.
TsaebehT said:Scratch that, VS36A3FBCB was just an extra located in 'new folder' ...
Sheesh, scratch that AGAIN it was also in the ShaderOverride\VertexShader\ folder(just a different version, more code and notes) not just the 'new folder' ... so VS36A3FBCB was missing from my Dump, I tried removing the edited parts to run the comparison script against the Dump to find if there was a new CRC for it but it [may have been?] converted to vs_3_0 from vs_2_0 and I'm not exactly sure how to reverse that, otherwise I'm not finding any matches for it ... there's only 2 '3.0' Vertex Shaders the rest are '2.0' ...
edit:Searched a few other Unity Dumps I have and the only match(CRC&Contents) I found was in Rochard.
[quote="TsaebehT"]Sheesh, scratch that AGAIN it was also in the ShaderOverride\VertexShader\ folder(just a different version, more code and notes) not just the 'new folder' ... so VS36A3FBCB was missing from my Dump, I tried removing the edited parts to run the comparison script against the Dump to find if there was a new CRC for it but it was also converted to vs_3_0 from vs_2_0 and I'm not exactly sure how to reverse that.[/quote]
Thanks TsaebehT. Indeed the shadow shader changed from 36A3FBCB to DF7A050C. But I'm having a heck of a time getting the shadows adjusted. It's good that I'll be off from work for the next 10 days so I'll be able to spend more time to study what's going on here. Sorry for the delay in getting this resolved, guys.
[quote="bo3b"]Here's another trick/suggestion for making your game life easier: Always enable System Restore in Windows, and give it a lot of space. On all drives. It defaults at 10%, and I usually set it higher.
The reason this is valuable is because you can revert games that have been auto-updated like this. That can get you back your ShaderCache for example, or revert a bad update by the devs. Not necessarily a fix, but at least you aren't dead.[/quote]
Thanks for the tip, bo3b!
TsaebehT said:Sheesh, scratch that AGAIN it was also in the ShaderOverride\VertexShader\ folder(just a different version, more code and notes) not just the 'new folder' ... so VS36A3FBCB was missing from my Dump, I tried removing the edited parts to run the comparison script against the Dump to find if there was a new CRC for it but it was also converted to vs_3_0 from vs_2_0 and I'm not exactly sure how to reverse that.
Thanks TsaebehT. Indeed the shadow shader changed from 36A3FBCB to DF7A050C. But I'm having a heck of a time getting the shadows adjusted. It's good that I'll be off from work for the next 10 days so I'll be able to spend more time to study what's going on here. Sorry for the delay in getting this resolved, guys.
bo3b said:Here's another trick/suggestion for making your game life easier: Always enable System Restore in Windows, and give it a lot of space. On all drives. It defaults at 10%, and I usually set it higher.
The reason this is valuable is because you can revert games that have been auto-updated like this. That can get you back your ShaderCache for example, or revert a bad update by the devs. Not necessarily a fix, but at least you aren't dead.
[quote="4everAwake"]Thanks TsaebehT. Indeed the shadow shader changed from 36A3FBCB to DF7A050C. But I'm having a heck of a time getting the shadows adjusted. It's good that I'll be off from work for the next 10 days so I'll be able to spend more time to study what's going on here. Sorry for the delay in getting this resolved, guys.[/quote]It would have been nice if it were just a simple CRC change/update but they had to go and be difficult and change the code on us. Lol. Not sure if you knew about it or not but there's some really good references [url=http://msdn.microsoft.com/en-us/library/windows/desktop/bb219840(v=vs.85).aspx]here[/url], similarities highlighted [url=https://www.dropbox.com/s/5yxe9nplczym8d6/VSComp.jpg]here[/url] ... just don't blow your vacation on it! It's just a Shader and most of us are pretty patient around here ... besides I'm pretty sure disabling PS38572E6B makes it at least playable again just without shadows.
edit: Odd, I know the Shader is doing things differently now but for the hell of it I just renamed the fixed Vertex Shader, from 36A3FBCB to DF7A050C and it fixed the shadows, at least in the area I was in.
4everAwake said:Thanks TsaebehT. Indeed the shadow shader changed from 36A3FBCB to DF7A050C. But I'm having a heck of a time getting the shadows adjusted. It's good that I'll be off from work for the next 10 days so I'll be able to spend more time to study what's going on here. Sorry for the delay in getting this resolved, guys.
It would have been nice if it were just a simple CRC change/update but they had to go and be difficult and change the code on us. Lol. Not sure if you knew about it or not but there's some really good references here, similarities highlighted here ... just don't blow your vacation on it! It's just a Shader and most of us are pretty patient around here ... besides I'm pretty sure disabling PS38572E6B makes it at least playable again just without shadows.
edit: Odd, I know the Shader is doing things differently now but for the hell of it I just renamed the fixed Vertex Shader, from 36A3FBCB to DF7A050C and it fixed the shadows, at least in the area I was in.
[quote="TsaebehT"] edit: Odd, I know the Shader is doing things differently now but for the hell of it I just renamed the fixed Vertex Shader, from 36A3FBCB to DF7A050C and it fixed the shadows, at least in the area I was in.[/quote]
Oh wow it worked? Nice! I was also able to get it working by editing the new shader the same way as the old one (applying a negative shift). I could've sworn I did that the first time. Oh well.. New fix here: https://www.dropbox.com/sh/ccm2wob7g5xex9i/AACdNFz6d7JzXwfvDG8odJcYa/3d%20fix-%20Stick%20It%20To%20The%20Man%21%20v1.1.zip
TsaebehT said: edit: Odd, I know the Shader is doing things differently now but for the hell of it I just renamed the fixed Vertex Shader, from 36A3FBCB to DF7A050C and it fixed the shadows, at least in the area I was in.
[quote="4everAwake"]I could've sworn I did that the first time.[/quote]Heh, I kind of had the same thing happen ... it all of a sudden worked when I was messing around with something else and then I couldn't replicate it. I think HelixMod may have pulled in the fixed/renamed one and then when I was trying something else, whatever I tried didn't work so it may have reverted to the fixed/renamed one. :)
[quote="RAGEdemon"]Can anyone please confirm if 16:10 resolutions are now available with the new update?
Thanks![/quote]Ever figure this out? Everything I could find pointed to tons of ways for them to lock the 16:9 ratio but nothing to unlock it, and I'm pretty sure where I have a 16:9 display that it won't show me 16:10 resolutions.
4everAwake said:I could've sworn I did that the first time.
Heh, I kind of had the same thing happen ... it all of a sudden worked when I was messing around with something else and then I couldn't replicate it. I think HelixMod may have pulled in the fixed/renamed one and then when I was trying something else, whatever I tried didn't work so it may have reverted to the fixed/renamed one. :)
RAGEdemon said:Can anyone please confirm if 16:10 resolutions are now available with the new update?
Thanks!
Ever figure this out? Everything I could find pointed to tons of ways for them to lock the 16:9 ratio but nothing to unlock it, and I'm pretty sure where I have a 16:9 display that it won't show me 16:10 resolutions.
edit:Searched a few other Unity Dumps I have and the only match(CRC&Contents) I found was in Rochard.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Thanks TsaebehT. Indeed the shadow shader changed from 36A3FBCB to DF7A050C. But I'm having a heck of a time getting the shadows adjusted. It's good that I'll be off from work for the next 10 days so I'll be able to spend more time to study what's going on here. Sorry for the delay in getting this resolved, guys.
Thanks for the tip, bo3b!
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Thanks!
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
edit: Odd, I know the Shader is doing things differently now but for the hell of it I just renamed the fixed Vertex Shader, from 36A3FBCB to DF7A050C and it fixed the shadows, at least in the area I was in.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Oh wow it worked? Nice! I was also able to get it working by editing the new shader the same way as the old one (applying a negative shift). I could've sworn I did that the first time. Oh well.. New fix here: https://www.dropbox.com/sh/ccm2wob7g5xex9i/AACdNFz6d7JzXwfvDG8odJcYa/3d%20fix-%20Stick%20It%20To%20The%20Man%21%20v1.1.zip
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Ever figure this out? Everything I could find pointed to tons of ways for them to lock the 16:9 ratio but nothing to unlock it, and I'm pretty sure where I have a 16:9 display that it won't show me 16:10 resolutions.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Releasing on Switch, will most likely get a PC release as well, sometime later.