Screw it, sent $50 your way. You worked hard on this, and I'm happy to kick in some money to say thanks. I don't expect anything in return, but I would be pretty happy if an AC3 fix came in down the line. But no obligation from you, of course.
That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)
Screw it, sent $50 your way. You worked hard on this, and I'm happy to kick in some money to say thanks. I don't expect anything in return, but I would be pretty happy if an AC3 fix came in down the line. But no obligation from you, of course.
That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)
I saw the refund from the indigomod campaign, sending the money back to you now
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
[quote="bo3b"]Sooo Awesome! Sent my former pledge as well. Thanks.[/quote]
Thanks a lot for your support! This helps me to keep the wrapper alife and to implement more features.
First I have to take care of the reported crashes by eqzitara and ddorpm. They both have a problem in the CreateSwapChain call:
[code]IDXGIFactory::CreateSwapChain called with parameters
Device = 262f1528
Windowed = 1
Width = 1920
Height = 1080
Refresh rate = -1.#IND00
checking for device wrapper, handle = 262f1528
device found. replacing with original handle = 3c635a0
return value = 887a0001[/code]
Return value 887a0001 is the generic DirectX error.
Then there are a number of topics to do:[list]
[.]Implement on screen messages for debugging shaders.[/.]
[.]Implement a real time HLSL shader editor for shader debugging.[/.]
[.]Fixing shaders for AC3.[/.]
[.]Fixing machine dependent shader patches for BI.[/.]
[/list]
In Bioshock infinite, some users complained about misplaced shadow and light mapping. The current back transformation used at the moment doesn't seem to work on all configurations:
[code]fix_MatrixOperand1Multiplier=1, (stereoScreenRes.x/stereoScreenRes.y)*0.5 - viewDirection.z*0.05 + (0.02791946-stereoParams.x/stereoParams.w), 0[/code]
(stereoScreenRes.x/stereoScreenRes.y)*0.5 <- this is aspect ratio correction.
(0.02791946-stereoParams.x/stereoParams.w) <- this is screen size correction. stereoParams.x/stereoParams.w is the screen size in eye separation value (not resolution size). This fixed shadow positioning of one test system of 3dsolutiongaming, but maybe that wasn't the right calculation to do. (The magic number 0.02791946 is the screen size of my cinema projection screen, where everything looks fine).
I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.
bo3b said:Sooo Awesome! Sent my former pledge as well. Thanks.
Thanks a lot for your support! This helps me to keep the wrapper alife and to implement more features.
First I have to take care of the reported crashes by eqzitara and ddorpm. They both have a problem in the CreateSwapChain call:
IDXGIFactory::CreateSwapChain called with parameters
Device = 262f1528
Windowed = 1
Width = 1920
Height = 1080
Refresh rate = -1.#IND00
checking for device wrapper, handle = 262f1528
device found. replacing with original handle = 3c635a0
return value = 887a0001
Return value 887a0001 is the generic DirectX error.
Then there are a number of topics to do:
Implement on screen messages for debugging shaders.
Implement a real time HLSL shader editor for shader debugging.
Fixing shaders for AC3.
Fixing machine dependent shader patches for BI.
In Bioshock infinite, some users complained about misplaced shadow and light mapping. The current back transformation used at the moment doesn't seem to work on all configurations:
(stereoScreenRes.x/stereoScreenRes.y)*0.5 <- this is aspect ratio correction.
(0.02791946-stereoParams.x/stereoParams.w) <- this is screen size correction. stereoParams.x/stereoParams.w is the screen size in eye separation value (not resolution size). This fixed shadow positioning of one test system of 3dsolutiongaming, but maybe that wasn't the right calculation to do. (The magic number 0.02791946 is the screen size of my cinema projection screen, where everything looks fine).
I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.
[quote="Chiri"]
I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.[/quote]
Totally agree with you Dude, share your awsome work and time with Helix because a lot of games will need your both skills and time
I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.
Totally agree with you Dude, share your awsome work and time with Helix because a lot of games will need your both skills and time
I tried AC3 too, when i activate 3d inside game with CTRL-T The game freezes and the monitor goes black and need a manual reboot.
Had my oculus rift on "clone desktop" mode, i disabled that mode to "extended desktop" mode and voila.It works.
Thanks chiri!
[quote="Pirateguybrush"]Screw it, sent $50 your way. You worked hard on this, and I'm happy to kick in some money to say thanks. I don't expect anything in return, but I would be pretty happy if an AC3 fix came in down the line. But no obligation from you, of course.
That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)[/quote]
I'll send a little donation as well soon, but if ac3 fix comes along, expect another 50 to 100$ donation from me also. No obligations ofc, just thinking out loud.
Pirateguybrush said:Screw it, sent $50 your way. You worked hard on this, and I'm happy to kick in some money to say thanks. I don't expect anything in return, but I would be pretty happy if an AC3 fix came in down the line. But no obligation from you, of course.
That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)
I'll send a little donation as well soon, but if ac3 fix comes along, expect another 50 to 100$ donation from me also. No obligations ofc, just thinking out loud.
Good move Chiri, redirecting my contributions to your new site as soon as I get confirmation back from paypal/visa.
Glad to see you are persistent, you will find the balance.
Thank you,
I take it the 3d is still broken and you have to do fixes? Or is it playable already?
That said, I'll throw in another $50 if an AC3 patch does come down the pipe later on. :)
try to uncomment this with AC3.
fix_sv_position=1
I think thats the setting they used I think
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Thanks a lot for your support! This helps me to keep the wrapper alife and to implement more features.
First I have to take care of the reported crashes by eqzitara and ddorpm. They both have a problem in the CreateSwapChain call:
Return value 887a0001 is the generic DirectX error.
Then there are a number of topics to do:
In Bioshock infinite, some users complained about misplaced shadow and light mapping. The current back transformation used at the moment doesn't seem to work on all configurations:
(stereoScreenRes.x/stereoScreenRes.y)*0.5 <- this is aspect ratio correction.
(0.02791946-stereoParams.x/stereoParams.w) <- this is screen size correction. stereoParams.x/stereoParams.w is the screen size in eye separation value (not resolution size). This fixed shadow positioning of one test system of 3dsolutiongaming, but maybe that wasn't the right calculation to do. (The magic number 0.02791946 is the screen size of my cinema projection screen, where everything looks fine).
I'm not shure if I should invest more time into this Bioshock Infinite specific shader patches because Helix is perfecting his fixes now and time would be better spent in debugging features or shader patches on other games.
Totally agree with you Dude, share your awsome work and time with Helix because a lot of games will need your both skills and time
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Had my oculus rift on "clone desktop" mode, i disabled that mode to "extended desktop" mode and voila.It works.
Thanks chiri!
I'll send a little donation as well soon, but if ac3 fix comes along, expect another 50 to 100$ donation from me also. No obligations ofc, just thinking out loud.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Glad to see you are persistent, you will find the balance.
Thank you,