Status Quo on AAA game fixes?
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First I need to make clear that this is by no means one of those "Hey I am waiting for a specific fix just get it done" threads. I am just asking because I noticed that while there are several AAA-titles currently work-in-progress (Batman Arkham Knight, Just Cause 3, Ryse...) it's now weeks if not months that we heard anything about the progress being made. Again this question has absolutely nothing to do with being pushy I am just interested to know the facts because all those AAA-titles are being worked on by different fixers but all of those projects nearly disappeared for weeks now from the forum's front page. I just finished Rise of the Tomb Raider minutes ago (100% Completion) and will now play the Baba Yaga DLC. I still can't believe how great this game looks on my HMZ-T3 with our community fix (yes I know Baba Yaga DLC will only work with the official 3D support). When I am done with this DLC I will FINALLY give my HTC Vive a try (I just didn't want to rush through Tomb Raider so I took my time enjoying it to the fullest while my Vive is patiently waiting on my shelf since nearly 2 weeks now). So after the Tomb Raider DLC I will spend a nice chunk of time with trying the consumer VR thing. But still I am very interested to know why there are so many blockbuster titles in the working right now but for none of them we have heard anything for the last weeks/months. There could be numerous reasons of course (family, job, launch of consumer VR-headsets ;-) ...) So while I myself will be occupied with trying consumer-VR next I would really appreciate some infos on this matter.
First I need to make clear that this is by no means one of those "Hey I am waiting for a specific fix just get it done" threads.

I am just asking because I noticed that while there are several AAA-titles currently work-in-progress (Batman Arkham Knight, Just Cause 3, Ryse...) it's now weeks if not months that we heard anything about the progress being made. Again this question has absolutely nothing to do with being pushy I am just interested to know the facts because all those AAA-titles are being worked on by different fixers but all of those projects nearly disappeared for weeks now from the forum's front page.

I just finished Rise of the Tomb Raider minutes ago (100% Completion) and will now play the Baba Yaga DLC. I still can't believe how great this game looks on my HMZ-T3 with our community fix (yes I know Baba Yaga DLC will only work with the official 3D support). When I am done with this DLC I will FINALLY give my HTC Vive a try (I just didn't want to rush through Tomb Raider so I took my time enjoying it to the fullest while my Vive is patiently waiting on my shelf since nearly 2 weeks now).

So after the Tomb Raider DLC I will spend a nice chunk of time with trying the consumer VR thing. But still I am very interested to know why there are so many blockbuster titles in the working right now but for none of them we have heard anything for the last weeks/months.
There could be numerous reasons of course (family, job, launch of consumer VR-headsets ;-) ...)

So while I myself will be occupied with trying consumer-VR next I would really appreciate some infos on this matter.

#1
Posted 05/11/2016 10:42 AM   
I Believe there is as much point in reporting progres on gamefixes than is bying games at launch if you have no intention to play it near days.
I Believe there is as much point in reporting progres on gamefixes than is bying games at launch if you have no intention to play it near days.

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#2
Posted 05/11/2016 11:11 AM   
I suppose that their magic wands are at the repair shop.
I suppose that their magic wands are at the repair shop.

#3
Posted 05/11/2016 02:02 PM   
...or maybe they switched their magic wand for another (recently released) wand.....if you know what I mean ;-)
...or maybe they switched their magic wand for another (recently released) wand.....if you know what I mean ;-)

#4
Posted 05/11/2016 03:20 PM   
[quote="D-Man11"]I suppose that their magic wands are at the repair shop.[/quote]Something like that - it's called "real life getting in the way", and "damnit Unity, why did you have to break all my fixes AGAIN?" :-p
D-Man11 said:I suppose that their magic wands are at the repair shop.
Something like that - it's called "real life getting in the way", and "damnit Unity, why did you have to break all my fixes AGAIN?" :-p

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#5
Posted 05/11/2016 03:21 PM   
Actually an interesting topic. On the one hand we have so many awesome fixes for more games I have time to actually play.On the other I feel that with the VR headsets just released we are moving on. My Vive will arrive in two days, recently I was stunned playing wit my Samsung Gear VR, knowing that the 3D / 360 experience is perfect out of the box. I am however a bit scared that in the future the big AAA titles will not be playable in 3D vision anymore... this day will come for sure. But I also see and I have the impression that this community was greatly growing in expertise and true 3D vision fans over the last 3 years, even that I will personnally never be able to fix a game... At the moment I am enjoying the Battlefront fix on Origin and I have to say this might be the most perfect one... as long as classical games are not moving on to VR - and this one be the case for the next 5 years - we will however have to play 3D with Nvidia 3d vision, so fixes will come as long as the interest of the community upholds... and not to talk about the mere importance of two handfull of people who continue pushing our dear 3D hobby.
Actually an interesting topic. On the one hand we have so many awesome fixes for more games I have time to actually play.On the other I feel that with the VR headsets just released we are moving on. My Vive will arrive in two days, recently I was stunned playing wit my Samsung Gear VR, knowing that the 3D / 360 experience is perfect out of the box.

I am however a bit scared that in the future the big AAA titles will not be playable in 3D vision anymore... this day will come for sure.

But I also see and I have the impression that this community was greatly growing in expertise and true 3D vision fans over the last 3 years, even that I will personnally never be able to fix a game...

At the moment I am enjoying the Battlefront fix on Origin and I have to say this might be the most perfect one... as long as classical games are not moving on to VR - and this one be the case for the next 5 years - we will however have to play 3D with Nvidia 3d vision, so fixes will come as long as the interest of the community upholds... and not to talk about the mere importance of two handfull of people who continue pushing our dear 3D hobby.

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#6
Posted 05/11/2016 06:33 PM   
What DSS said, and also I've personally been taking some time to scratch completing a few games off my bucket list (GTAV and original Dark Souls, most recently). I've technically got 2 WIP's: Ryse and X-Com 2. Ryse is one hell of a PITA. I got to working on that one again last week. Ironed out a couple more issues, but ran into quite a few more (eg. the lighting shaders that I fixed in the first level break shadows in the 2nd level, which seem to require no fix at all *confused face*). Also, there's a ton of broken lighting effects that 1 single compute shader is responsible for, which has somewhere in the ballpark of, oh, like 3000 lines of code in it. Kinda makes it hard to track down anything meaningful and fix in that one. I'd hate to abandon the project, especially considering the time I've invested in it, but anything I release on that one might not be the smoothest experience. X-Com 2 I just need to play through the rest of the game to make sure there aren't any additional broken shaders (past few missions I played had no issues, so I think it's probably ok), but for some reason I haven't had the drive to continue on with that one, so I might end up just wrapping that one up and putting it out into the wild and see if anyone reports issues and then I'll fix them. I've also recently fixed S.T.A.L.K.E.R. Call of Pripyat entirely in DX11 and fixed up the few issues that do exist in Metro: Last Light, but haven't posted those up on the blog either. When I stop being lazy, you'll see a whole whack of posts on the blog from me.
What DSS said, and also I've personally been taking some time to scratch completing a few games off my bucket list (GTAV and original Dark Souls, most recently).

I've technically got 2 WIP's: Ryse and X-Com 2.

Ryse is one hell of a PITA. I got to working on that one again last week. Ironed out a couple more issues, but ran into quite a few more (eg. the lighting shaders that I fixed in the first level break shadows in the 2nd level, which seem to require no fix at all *confused face*). Also, there's a ton of broken lighting effects that 1 single compute shader is responsible for, which has somewhere in the ballpark of, oh, like 3000 lines of code in it. Kinda makes it hard to track down anything meaningful and fix in that one. I'd hate to abandon the project, especially considering the time I've invested in it, but anything I release on that one might not be the smoothest experience.

X-Com 2 I just need to play through the rest of the game to make sure there aren't any additional broken shaders (past few missions I played had no issues, so I think it's probably ok), but for some reason I haven't had the drive to continue on with that one, so I might end up just wrapping that one up and putting it out into the wild and see if anyone reports issues and then I'll fix them.

I've also recently fixed S.T.A.L.K.E.R. Call of Pripyat entirely in DX11 and fixed up the few issues that do exist in Metro: Last Light, but haven't posted those up on the blog either. When I stop being lazy, you'll see a whole whack of posts on the blog from me.

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#7
Posted 05/11/2016 08:24 PM   
Someone way back tried "commissioning" someone to fix a stalker game. Not sure if thats the one. Ill try to find the link.
Someone way back tried "commissioning" someone to fix a stalker game. Not sure if thats the one. Ill try to find the link.

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#8
Posted 05/11/2016 08:57 PM   
No need to look it up. That was requested by F3lix, and yeah, I worked on that one as a contract for him (same thing with the Metro:LL fix). That's actually why I haven't posted it on the blog yet, he was having some issues getting it working for him (game is a bitch to get working in DX11 mode, which I think was his issue) so I've just been waiting to confirm if he got it working yet, but that's been for a few weeks now, so I think life got in the way for him as well, lol.
No need to look it up. That was requested by F3lix, and yeah, I worked on that one as a contract for him (same thing with the Metro:LL fix). That's actually why I haven't posted it on the blog yet, he was having some issues getting it working for him (game is a bitch to get working in DX11 mode, which I think was his issue) so I've just been waiting to confirm if he got it working yet, but that's been for a few weeks now, so I think life got in the way for him as well, lol.

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#9
Posted 05/11/2016 09:23 PM   
[quote="DarkStarSword"]..it's called "real life getting in the way"...[/quote] Same here....i'm on a personal project and i have very little free time. For Just Cause 3 i need the help of DSS to solve a couple of stuff (there are explained in the JC3 thread) Also i have a bunch of Unreal Engine 4 games almost finished....here again...i need the help from DSS to solve the Tile light issue. For example: Hatred, The Park, Kholat and others. The weekend also i start re-fixing State of Decay....is almost ready, i separate texture for the HUD and i found a shader with the depth buffer, but i need to found the correct scaling to add dynamic crosshair (and i want to traslate to Crysis 2 and 3)
DarkStarSword said:..it's called "real life getting in the way"...

Same here....i'm on a personal project and i have very little free time.


For Just Cause 3 i need the help of DSS to solve a couple of stuff (there are explained in the JC3 thread)

Also i have a bunch of Unreal Engine 4 games almost finished....here again...i need the help from DSS to solve the Tile light issue. For example: Hatred, The Park, Kholat and others.

The weekend also i start re-fixing State of Decay....is almost ready, i separate texture for the HUD and i found a shader with the depth buffer, but i need to found the correct scaling to add dynamic crosshair (and i want to traslate to Crysis 2 and 3)

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#10
Posted 05/11/2016 10:35 PM   
[quote="DarkStarSword"][quote="D-Man11"]I suppose that their magic wands are at the repair shop.[/quote]Something like that - it's called "real life getting in the way", and "damnit Unity, why did you have to break all my fixes AGAIN?" :-p[/quote]If it's just CRCs/HelixMod my UpdateOverride [url=https://forums.geforce.com/default/topic/610391/3d-vision/shaderdump2source-updateoverrideengine-updated-05-05-16-/post/4872628/#4872628]script[/url] should do the trick so long as you have unedited copies of the original Shaders/ShaderSource... well for the Unity issue anyway, can't help with the real life getting in the way issues I have plenty of those myself. :) It updates CRCs in the ShaderOverride, DX9Settings.ini and spits out a log...
DarkStarSword said:
D-Man11 said:I suppose that their magic wands are at the repair shop.
Something like that - it's called "real life getting in the way", and "damnit Unity, why did you have to break all my fixes AGAIN?" :-p
If it's just CRCs/HelixMod my UpdateOverride script should do the trick so long as you have unedited copies of the original Shaders/ShaderSource... well for the Unity issue anyway, can't help with the real life getting in the way issues I have plenty of those myself. :)

It updates CRCs in the ShaderOverride, DX9Settings.ini and spits out a log...
#11
Posted 05/11/2016 11:26 PM   
[quote="DJ-RK"]No need to look it up. That was requested by F3lix, and yeah, I worked on that one as a contract for him (same thing with the Metro:LL fix). That's actually why I haven't posted it on the blog yet, he was having some issues getting it working for him (game is a bitch to get working in DX11 mode, which I think was his issue) so I've just been waiting to confirm if he got it working yet, but that's been for a few weeks now, so I think life got in the way for him as well, lol.[/quote] Good on him. Im ussually like "ugh" whenever someone tries to commission a game cause its ussually like a train wreck and you have no idea what its like till its done. Metro Last Light is a game so Close to a flawless experience and has such small nuisances. I loved helix's bioshock infinite patch and it had one tiny, tiny flaw but I couldnt help notice it just cause it was in the midst of a perfect experience. I guess I dont speak for those above but flawless games are worth so much more to me. Though nowadays thats even more of a problem since you have to cut through 10 layers of BS just to find whats underneath.
DJ-RK said:No need to look it up. That was requested by F3lix, and yeah, I worked on that one as a contract for him (same thing with the Metro:LL fix). That's actually why I haven't posted it on the blog yet, he was having some issues getting it working for him (game is a bitch to get working in DX11 mode, which I think was his issue) so I've just been waiting to confirm if he got it working yet, but that's been for a few weeks now, so I think life got in the way for him as well, lol.


Good on him. Im ussually like "ugh" whenever someone tries to commission a game cause its ussually like a train wreck and you have no idea what its like till its done. Metro Last Light is a game so Close to a flawless experience and has such small nuisances.
I loved helix's bioshock infinite patch and it had one tiny, tiny flaw but I couldnt help notice it just cause it was in the midst of a perfect experience.

I guess I dont speak for those above but flawless games are worth so much more to me. Though nowadays thats even more of a problem since you have to cut through 10 layers of BS just to find whats underneath.

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#12
Posted 05/12/2016 12:13 AM   
[quote="eqzitara"]Metro Last Light is a game so Close to a flawless experience and has such small nuisances. I loved helix's bioshock infinite patch and it had one tiny, tiny flaw but I couldnt help notice it just cause it was in the midst of a perfect experience. I guess I dont speak for those above but flawless games are worth so much more to me. Though nowadays thats even more of a problem since you have to cut through 10 layers of BS just to find whats underneath.[/quote]I've kind of become the same way... not really even by choice, it's just you play so many games in perfect 3D + decent Depth and Convergence and you just get so used to it, this is here... that is there and anything that's isn't where it belongs sticks out like a sore thumb. There's been so many times someone's said 'X' game is perfect in 3D... I get it, fire it up, tweak Convergence and I can't even bring myself to play it because something is off. The only thing worse is when games have 3D support and something is off... Apart from things being off, I think there's only one other thing that comes really close to ruining the experience for me and that's disabled lighting/shadows or just games without them. I feel like that's such an important thing to make the 3D really click, older games just don't register as well in 3D as something that looks a bit more realistic... sure it's better than 2D but you know having been 'spoiled' and all. ;)
eqzitara said:Metro Last Light is a game so Close to a flawless experience and has such small nuisances.
I loved helix's bioshock infinite patch and it had one tiny, tiny flaw but I couldnt help notice it just cause it was in the midst of a perfect experience.

I guess I dont speak for those above but flawless games are worth so much more to me. Though nowadays thats even more of a problem since you have to cut through 10 layers of BS just to find whats underneath.
I've kind of become the same way... not really even by choice, it's just you play so many games in perfect 3D + decent Depth and Convergence and you just get so used to it, this is here... that is there and anything that's isn't where it belongs sticks out like a sore thumb.

There's been so many times someone's said 'X' game is perfect in 3D... I get it, fire it up, tweak Convergence and I can't even bring myself to play it because something is off. The only thing worse is when games have 3D support and something is off...

Apart from things being off, I think there's only one other thing that comes really close to ruining the experience for me and that's disabled lighting/shadows or just games without them. I feel like that's such an important thing to make the 3D really click, older games just don't register as well in 3D as something that looks a bit more realistic... sure it's better than 2D but you know having been 'spoiled' and all. ;)
#13
Posted 05/12/2016 01:56 AM   
[quote="TsaebehT"][quote="DarkStarSword"][quote="D-Man11"]I suppose that their magic wands are at the repair shop.[/quote]Something like that - it's called "real life getting in the way", and "damnit Unity, why did you have to break all my fixes AGAIN?" :-p[/quote]If it's just CRCs/HelixMod my UpdateOverride [url=https://forums.geforce.com/default/topic/610391/3d-vision/shaderdump2source-updateoverrideengine-updated-05-05-16-/post/4872628/#4872628]script[/url] should do the trick so long as you have unedited copies of the original Shaders/ShaderSource... well for the Unity issue anyway, can't help with the real life getting in the way issues I have plenty of those myself. :) It updates CRCs in the ShaderOverride, DX9Settings.ini and spits out a log...[/quote] No, that's not the problem - I have all my own scripts to fix Unity games using shaders extracted directly from the game's asset files, so it usually doesn't matter if a hash changes, or even if the shaders get legitimately updated (even quite significant changes are usually fine), but Unity 5.3 totally changed the format and broke all my scripts: https://forums.geforce.com/default/topic/933594/3d-vision/unity-5-3-scripts/ I've largely got that sorted now and the scripts are working with most Unity 5.3 games, but one of the games that broke (Stranded Deep) has a few additional complications that I haven't had time to fully sort out yet. Plus, I want to switch a few of my Unity fixes to DX11 since they have started using DX11 exclusive effects, but it seems like 3DMigoto may be exacerbating the Alt+Tab bug in DX11 exclusive full screen Unity games, causing it to trigger sometimes on launch, which I'd like to investigate and try to improve, but it never reproduces reliably enough to track down (though it looks like I may have more luck reproducing that with Stranded Deep, so maybe...).
TsaebehT said:
DarkStarSword said:
D-Man11 said:I suppose that their magic wands are at the repair shop.
Something like that - it's called "real life getting in the way", and "damnit Unity, why did you have to break all my fixes AGAIN?" :-p
If it's just CRCs/HelixMod my UpdateOverride script should do the trick so long as you have unedited copies of the original Shaders/ShaderSource... well for the Unity issue anyway, can't help with the real life getting in the way issues I have plenty of those myself. :)

It updates CRCs in the ShaderOverride, DX9Settings.ini and spits out a log...

No, that's not the problem - I have all my own scripts to fix Unity games using shaders extracted directly from the game's asset files, so it usually doesn't matter if a hash changes, or even if the shaders get legitimately updated (even quite significant changes are usually fine), but Unity 5.3 totally changed the format and broke all my scripts:

https://forums.geforce.com/default/topic/933594/3d-vision/unity-5-3-scripts/


I've largely got that sorted now and the scripts are working with most Unity 5.3 games, but one of the games that broke (Stranded Deep) has a few additional complications that I haven't had time to fully sort out yet.

Plus, I want to switch a few of my Unity fixes to DX11 since they have started using DX11 exclusive effects, but it seems like 3DMigoto may be exacerbating the Alt+Tab bug in DX11 exclusive full screen Unity games, causing it to trigger sometimes on launch, which I'd like to investigate and try to improve, but it never reproduces reliably enough to track down (though it looks like I may have more luck reproducing that with Stranded Deep, so maybe...).

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#14
Posted 05/12/2016 05:31 AM   
[quote="DJ-RK"]What DSS said, and also I've personally been taking some time to scratch completing a few games off my bucket list (GTAV and original Dark Souls, most recently). I've technically got 2 WIP's: Ryse and X-Com 2. Ryse is one hell of a PITA. I got to working on that one again last week. Ironed out a couple more issues, but ran into quite a few more (eg. the lighting shaders that I fixed in the first level break shadows in the 2nd level, which seem to require no fix at all *confused face*). Also, there's a ton of broken lighting effects that 1 single compute shader is responsible for, which has somewhere in the ballpark of, oh, like 3000 lines of code in it. Kinda makes it hard to track down anything meaningful and fix in that one. I'd hate to abandon the project, especially considering the time I've invested in it, but anything I release on that one might not be the smoothest experience. X-Com 2 I just need to play through the rest of the game to make sure there aren't any additional broken shaders (past few missions I played had no issues, so I think it's probably ok), but for some reason I haven't had the drive to continue on with that one, so I might end up just wrapping that one up and putting it out into the wild and see if anyone reports issues and then I'll fix them. I've also recently fixed S.T.A.L.K.E.R. Call of Pripyat entirely in DX11 and fixed up the few issues that do exist in Metro: Last Light, but haven't posted those up on the blog either. When I stop being lazy, you'll see a whole whack of posts on the blog from me.[/quote] I have actually been anticipating That X-com 2 fix of yours. If you flick me what you have got, I would be happy to start playing it through and forward you saves of anything I find broke. I am in russia at the moment for a few weeks but would be keen to do this when I get back. I'm still playing your beta fix of the hud depth SFV as well which I don't see on the blog. IMO it's more than good enough for release, or at least an alt version for the site.
DJ-RK said:What DSS said, and also I've personally been taking some time to scratch completing a few games off my bucket list (GTAV and original Dark Souls, most recently).

I've technically got 2 WIP's: Ryse and X-Com 2.

Ryse is one hell of a PITA. I got to working on that one again last week. Ironed out a couple more issues, but ran into quite a few more (eg. the lighting shaders that I fixed in the first level break shadows in the 2nd level, which seem to require no fix at all *confused face*). Also, there's a ton of broken lighting effects that 1 single compute shader is responsible for, which has somewhere in the ballpark of, oh, like 3000 lines of code in it. Kinda makes it hard to track down anything meaningful and fix in that one. I'd hate to abandon the project, especially considering the time I've invested in it, but anything I release on that one might not be the smoothest experience.

X-Com 2 I just need to play through the rest of the game to make sure there aren't any additional broken shaders (past few missions I played had no issues, so I think it's probably ok), but for some reason I haven't had the drive to continue on with that one, so I might end up just wrapping that one up and putting it out into the wild and see if anyone reports issues and then I'll fix them.

I've also recently fixed S.T.A.L.K.E.R. Call of Pripyat entirely in DX11 and fixed up the few issues that do exist in Metro: Last Light, but haven't posted those up on the blog either. When I stop being lazy, you'll see a whole whack of posts on the blog from me.


I have actually been anticipating That X-com 2 fix of yours. If you flick me what you have got, I would be happy to start playing it through and forward you saves of anything I find broke.

I am in russia at the moment for a few weeks but would be keen to do this when I get back.
I'm still playing your beta fix of the hud depth SFV as well which I don't see on the blog. IMO it's more than good enough for release, or at least an alt version for the site.

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16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#15
Posted 05/12/2016 10:03 AM   
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