flugan.net is alive
  2 / 2    
Just tried to run crisis 3 fix. Even with several attempts I couldn't load the fix on my Windows 10 machine with latest drivers. I removed 3Dmigoto d3d11.dll and replaced it with my generation 2 wrapper. Game started finally. 3D didn't engage during the various game logos at the start. Modified the d3dx.ini by writing force_stereo=1 Updated games section with latest crisis 3 fix from helixmod. Please tell me how to get 3Dmigoto to run on Windows 10 with latest drivers did I overlook something.
Just tried to run crisis 3 fix. Even with several attempts I couldn't load the fix on my Windows 10 machine with latest drivers. I removed 3Dmigoto d3d11.dll and replaced it with my generation 2 wrapper. Game started finally. 3D didn't engage during the various game logos at the start.

Modified the d3dx.ini by writing
force_stereo=1

Updated games section with latest crisis 3 fix from helixmod.

Please tell me how to get 3Dmigoto to run on Windows 10 with latest drivers did I overlook something.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#16
Posted 08/09/2015 06:35 PM   
After some more testing with DX:HRDC, it's pretty amazing what a difference there is between 90% 3D Strength and 100.2%, using your tool. At 100% the non-HUD graphics are terrific, not quite as amazing as Witcher 2 (which is downright mindblowing) but I can definitely play through with the feeling that I'm playing DX:HRDC in True 3D. The 3 HUD elements in the corners, though, start going bad around 40% 3D Strength and by 100% Strength are terrible. I can pretty much see both split images, and it's pretty hard on the eyes. The 3D Plane setting doesn't seem to have much effect on how that appears, sadly. Not sure what if there's anything that can be done about it. It's worth putting up with for how nice the rest of the environment comes out, and I'll be using it, so thanks huge for the effort you put into this, Flugan. Much appreciated. EDIT: After some more testing, I think the difference I saw between 90% and 100% 3D strength was more about the 3D plane setting that I also tweaked. I'm getting best results for the regular environment around 100% 3D Strength and 100 3D Plane, I think. Again, to get the HUD looking right I'd have to drop 3D Strength to around 30-35% which isn't worth it.
After some more testing with DX:HRDC, it's pretty amazing what a difference there is between 90% 3D Strength and 100.2%, using your tool. At 100% the non-HUD graphics are terrific, not quite as amazing as Witcher 2 (which is downright mindblowing) but I can definitely play through with the feeling that I'm playing DX:HRDC in True 3D. The 3 HUD elements in the corners, though, start going bad around 40% 3D Strength and by 100% Strength are terrible. I can pretty much see both split images, and it's pretty hard on the eyes. The 3D Plane setting doesn't seem to have much effect on how that appears, sadly. Not sure what if there's anything that can be done about it. It's worth putting up with for how nice the rest of the environment comes out, and I'll be using it, so thanks huge for the effort you put into this, Flugan. Much appreciated.

EDIT: After some more testing, I think the difference I saw between 90% and 100% 3D strength was more about the 3D plane setting that I also tweaked. I'm getting best results for the regular environment around 100% 3D Strength and 100 3D Plane, I think. Again, to get the HUD looking right I'd have to drop 3D Strength to around 30-35% which isn't worth it.

CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586

Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory

#17
Posted 08/09/2015 06:50 PM   
It turns out that the ingame FOV adjustment made a big difference in the Picture quality. The 2D lights can be adjustet to almost fit in depht to the lightsource this way.. I ended up with Fov 95 - 3d strenght 101 - 3d plane 200 and the game looks amazing. Thanks Again Flugan :)
It turns out that the ingame FOV adjustment made a big difference in the Picture quality.

The 2D lights can be adjustet to almost fit in depht to the lightsource this way..

I ended up with Fov 95 - 3d strenght 101 - 3d plane 200 and the game looks amazing.

Thanks Again Flugan :)

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#18
Posted 08/09/2015 07:49 PM   
Updated the games page to show new and changed games. Thinking on how to handle the lack of documentation. Will probably still rely on helixmod for documentation as the fixes are usually copied from there. Biggest documentation point is how to replace 3Dmigoto with flugan wrapper in a finished fix. We won't be seeing fixes coming out created in flugan wrapper unless the world turn upside down. I do have hunting options but they are far from as sophisticated as 3Dmigoto. I've lost features along the way most recently by starting from scratch basically. Get a fix first as flugan wrapper is pretty useless without a fix. Then replace 3Dmigoto if that is the intention. I will probably do the bulk of conversions for the games that I have but will have little interest in other games. At the end of the day we'll see how well 3Dmigoto works, no point in replacing it when it works. 3Dmigoto overhead is tiny and my overhead is unknown as I have not measured. My goal is to make sure to the best of my ability that Windows 10 is a viable option. Even Witcher 3 works if downgrading driver. Both Lichdom: BattleMage and Crysis 3 use very recent features of 3Dmigoto and I might be missing some code there. Tried to get Deus Ex: Human Revolution Director's Cut to run on top of a wrapper both my own versions and 3Dmigoto and only my dump wrapper would work. Getting that game to render in 3D Vision automatic appears far fetched. It was worth a try. Could probably reach further if targeting the game specifically slowly progressing to the goal.
Updated the games page to show new and changed games.

Thinking on how to handle the lack of documentation.
Will probably still rely on helixmod for documentation as the fixes are usually copied from there.

Biggest documentation point is how to replace 3Dmigoto with flugan wrapper in a finished fix.
We won't be seeing fixes coming out created in flugan wrapper unless the world turn upside down.
I do have hunting options but they are far from as sophisticated as 3Dmigoto.
I've lost features along the way most recently by starting from scratch basically.

Get a fix first as flugan wrapper is pretty useless without a fix. Then replace 3Dmigoto if that is the intention.
I will probably do the bulk of conversions for the games that I have but will have little interest in other games.

At the end of the day we'll see how well 3Dmigoto works, no point in replacing it when it works.
3Dmigoto overhead is tiny and my overhead is unknown as I have not measured.

My goal is to make sure to the best of my ability that Windows 10 is a viable option.
Even Witcher 3 works if downgrading driver.

Both Lichdom: BattleMage and Crysis 3 use very recent features of 3Dmigoto and I might be missing some code there.

Tried to get Deus Ex: Human Revolution Director's Cut to run on top of a wrapper both my own versions and 3Dmigoto and only my dump wrapper would work. Getting that game to render in 3D Vision automatic appears far fetched. It was worth a try. Could probably reach further if targeting the game specifically slowly progressing to the goal.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#19
Posted 08/09/2015 09:06 PM   
Continuing my "wrapper" rewrite. Hunt should be working but is usally off in the ini. Numpad 0 enables hunting. Currently only hunt PS and VS. It's currently hunting blind as there is no overlay. Rewrote the hunting code in my dx9 "wrapper" and moved it to my dx11 "wrapper". Cleaned up the front page to show only my working dx11 wrappers. Attempted to remove the dependency on nvapi wrapper. Obviously nvapi is necessary for CryEngine 3.
Continuing my "wrapper" rewrite.

Hunt should be working but is usally off in the ini.

Numpad 0 enables hunting.

Currently only hunt PS and VS.
It's currently hunting blind as there is no overlay.
Rewrote the hunting code in my dx9 "wrapper" and moved it to my dx11 "wrapper".

Cleaned up the front page to show only my working dx11 wrappers.

Attempted to remove the dependency on nvapi wrapper.
Obviously nvapi is necessary for CryEngine 3.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

#20
Posted 09/08/2015 10:50 AM   
  2 / 2    
Scroll To Top