Is Nvidia 3D vision better than the Oculus Rift at this time
  2 / 3    
bo3b, I will definitely allow your opitimism, I'm just a big pessimist myself. Deep down I really would love the OR to work and not cause nausea/dizzyness/headaches/sense of derealization, and I sincerely hope they get there. I just get a little frustrated when these issues get downplayed by tech/computer magazines and sites as I think people have a right to know what the real deal is with the OR in its current state. I am really looking forward to trying Nvidia 3D vision. birthright, I have done nap of the earth in choppers and never gotten sick, I pretty much just don't get motion sickness, but the OR gets me pretty quick. I have a SLI 780TIs and a 144Hz monitor so 75fps is not the issue at all; motion blur is turned off, thanks anyway though. Yeah, I had to try the DK2 though, but not for me I guess.
bo3b, I will definitely allow your opitimism, I'm just a big pessimist myself. Deep down I really would love the OR to work and not cause nausea/dizzyness/headaches/sense of derealization, and I sincerely hope they get there. I just get a little frustrated when these issues get downplayed by tech/computer magazines and sites as I think people have a right to know what the real deal is with the OR in its current state. I am really looking forward to trying Nvidia 3D vision. birthright, I have done nap of the earth in choppers and never gotten sick, I pretty much just don't get motion sickness, but the OR gets me pretty quick. I have a SLI 780TIs and a 144Hz monitor so 75fps is not the issue at all; motion blur is turned off, thanks anyway though. Yeah, I had to try the DK2 though, but not for me I guess.

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#16
Posted 12/19/2014 12:52 PM   
Sorry, but Oculus is pretty awesome if you go into it with realistic expectations. I mostly use it for racing sims. And even with its resolution flaws, it's the vastly superior option for that. But even outside of that, a game like Windlands immediately knocks you out and says, yes, this is the future for all games. You have to design around the new rules of VR, but when you do, it's a spectacular experience. Codemasters also just released their VR patch for Toybox Turbos. And while it looks great with 3D Vision, it's an entirely new level with the DK2. It's just early days. In three years, this discussion will be moot. Because we'll all be on board the hype train and we'll wonder why there was ever any in fighting over the two. VR is the natural evolution to what Nvidia started with 3D Vision.
Sorry, but Oculus is pretty awesome if you go into it with realistic expectations. I mostly use it for racing sims. And even with its resolution flaws, it's the vastly superior option for that.

But even outside of that, a game like Windlands immediately knocks you out and says, yes, this is the future for all games. You have to design around the new rules of VR, but when you do, it's a spectacular experience.

Codemasters also just released their VR patch for Toybox Turbos. And while it looks great with 3D Vision, it's an entirely new level with the DK2.

It's just early days. In three years, this discussion will be moot. Because we'll all be on board the hype train and we'll wonder why there was ever any in fighting over the two. VR is the natural evolution to what Nvidia started with 3D Vision.

#17
Posted 12/19/2014 09:44 PM   
@Paul33993: You mentioned on another thread that shutter glasses can give you dry-eye. Just curious if you get that with Oculus. Do you also get that with regular monitors, no 3D? I'd sort of expect the eye-strain to be comparable to using a projector. (focal distance is set to distant for Rift.)
@Paul33993: You mentioned on another thread that shutter glasses can give you dry-eye. Just curious if you get that with Oculus. Do you also get that with regular monitors, no 3D? I'd sort of expect the eye-strain to be comparable to using a projector. (focal distance is set to distant for Rift.)

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#18
Posted 12/20/2014 02:22 AM   
I certainly like my 3D projector more than the DK1, but mainly because the DK1 had a crap screen with dull colors and smearing, and was also pretty uncomfortable with my nose being what it is. DK2 supposedly improves all that quite a bit. I'd imagine it could be a better experience for the few games it supports, and if not then the consumer version almost certainly will be. What I wonder though, even if some games may not be ideal for VR, we should conceivably be able to have a Rift virtual theater that functions for 3Dvision games the way it does for movies, and able to support more than 720p (would probably need a Rift even higher than 1440p tell though). With that I may not bother upgrading to a new projector in the future.
I certainly like my 3D projector more than the DK1, but mainly because the DK1 had a crap screen with dull colors and smearing, and was also pretty uncomfortable with my nose being what it is. DK2 supposedly improves all that quite a bit. I'd imagine it could be a better experience for the few games it supports, and if not then the consumer version almost certainly will be.

What I wonder though, even if some games may not be ideal for VR, we should conceivably be able to have a Rift virtual theater that functions for 3Dvision games the way it does for movies, and able to support more than 720p (would probably need a Rift even higher than 1440p tell though). With that I may not bother upgrading to a new projector in the future.

#19
Posted 12/20/2014 03:42 AM   
[quote="kludd40"]I certainly like my 3D projector more than the DK1, but mainly because the DK1 had a crap screen with dull colors and smearing, and was also pretty uncomfortable with my nose being what it is. DK2 supposedly improves all that quite a bit. I'd imagine it could be a better experience for the few games it supports, and if not then the consumer version almost certainly will be. What I wonder though, even if some games may not be ideal for VR, we should conceivably be able to have a Rift virtual theater that functions for 3Dvision games the way it does for movies, and able to support more than 720p (would probably need a Rift even higher than 1440p to tell though). With that I may not bother upgrading to a new projector in the future.[/quote] Well damn. Clicked quote instead of edit. O well.
kludd40 said:I certainly like my 3D projector more than the DK1, but mainly because the DK1 had a crap screen with dull colors and smearing, and was also pretty uncomfortable with my nose being what it is. DK2 supposedly improves all that quite a bit. I'd imagine it could be a better experience for the few games it supports, and if not then the consumer version almost certainly will be.

What I wonder though, even if some games may not be ideal for VR, we should conceivably be able to have a Rift virtual theater that functions for 3Dvision games the way it does for movies, and able to support more than 720p (would probably need a Rift even higher than 1440p to tell though). With that I may not bother upgrading to a new projector in the future.

Well damn. Clicked quote instead of edit. O well.

#20
Posted 12/20/2014 03:43 AM   
[quote="bo3b"]@Paul33993: You mentioned on another thread that shutter glasses can give you dry-eye. Just curious if you get that with Oculus. Do you also get that with regular monitors, no 3D? I'd sort of expect the eye-strain to be comparable to using a projector. (focal distance is set to distant for Rift.)[/quote] I get it with a regular monitor if my eyes are dry and I'm playing something super intense (which causes my blink rate to slow way down). The Rift is great for this. Not only is looking at infinity (more like a projector) much easier on the eyes than straining at a monitor, but the enclosed nature of the Rift also traps in a bit of moisture. So it actually seems to have a net positive some times :lol.
bo3b said:@Paul33993: You mentioned on another thread that shutter glasses can give you dry-eye. Just curious if you get that with Oculus. Do you also get that with regular monitors, no 3D? I'd sort of expect the eye-strain to be comparable to using a projector. (focal distance is set to distant for Rift.)


I get it with a regular monitor if my eyes are dry and I'm playing something super intense (which causes my blink rate to slow way down).

The Rift is great for this. Not only is looking at infinity (more like a projector) much easier on the eyes than straining at a monitor, but the enclosed nature of the Rift also traps in a bit of moisture. So it actually seems to have a net positive some times :lol.

#21
Posted 12/20/2014 04:25 PM   
[quote="loki1944"]birthright, I have done nap of the earth in choppers and never gotten sick, I pretty much just don't get motion sickness, but the OR gets me pretty quick. I have a SLI 780TIs and a 144Hz monitor so 75fps is not the issue at all; motion blur is turned off, thanks anyway though. Yeah, I had to try the DK2 though, but not for me I guess.[/quote] it doesnt work like that, even if you've been a nasa pilot, nothing prepares for vr sickness completely. VR sickness is basically when your brain signs an alarm because for example you are moving virtually but your brain knows that it's sitting still and it's not expecting movement, and it send a huge error message of "system error, shutdown!!". It's why everyone recommends that you start playing cockpit games and things like titans of space, and slowly try to move inside games, it's what people call to develop your vr legs. I got that feeling myself while playing Portal and Cathulhu DCOE, i got really sick, but now I can play any shooter for hours without issues, basically your brain slowly learns to distinguish between real and virtual movement. 3d vision has none of those issues, since the fov is a lot smaller and there's no head tracking, you'll be just fine with 3d vision as long as you don't up depth and convergence to stupid levels.
loki1944 said:birthright, I have done nap of the earth in choppers and never gotten sick, I pretty much just don't get motion sickness, but the OR gets me pretty quick. I have a SLI 780TIs and a 144Hz monitor so 75fps is not the issue at all; motion blur is turned off, thanks anyway though. Yeah, I had to try the DK2 though, but not for me I guess.


it doesnt work like that, even if you've been a nasa pilot, nothing prepares for vr sickness completely. VR sickness is basically when your brain signs an alarm because for example you are moving virtually but your brain knows that it's sitting still and it's not expecting movement, and it send a huge error message of "system error, shutdown!!". It's why everyone recommends that you start playing cockpit games and things like titans of space, and slowly try to move inside games, it's what people call to develop your vr legs. I got that feeling myself while playing Portal and Cathulhu DCOE, i got really sick, but now I can play any shooter for hours without issues, basically your brain slowly learns to distinguish between real and virtual movement.

3d vision has none of those issues, since the fov is a lot smaller and there's no head tracking, you'll be just fine with 3d vision as long as you don't up depth and convergence to stupid levels.

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#22
Posted 12/20/2014 10:21 PM   
[quote="Paul33993"]It's just early days. In three years, this discussion will be moot. Because we'll all be on board the hype train and we'll wonder why there was ever any in fighting over the two. VR is the natural evolution to what Nvidia started with 3D Vision.[/quote] It definitely is early days, but I really think that you are exaggerating the impact of the VR craze as a replacement for regular gaming. There are some things that are genuinely naturally suited for VR, and some that just don't fit at all. We can argue about whether looking at a virtual screen in Rift is good enough- but that will require 4K screens for decent resolution (once we throw out half the pixels for it), and the corresponding incredible hardware cost of SLI GPUs to drive that screen. When, you know, you could just buy a TV. That level of improvement is simply not going to happen in 3 years, and I would submit is never going to happen, because it will always be more expensive. Look at the game market overall right now. Absolutely dominated by mobile/casual games. Next up console games. Next up PC games and MMO type stuff. Next up is maybe 3D Vision type stuff. Last up is VR. Let's say VR kicks 3D Vision's ass and even takes over PC gaming. I still cannot see your average console gamer dropping their console to play VR with a headset. It's missing the point of other types of gaming to suggest that it will rule them all. The point of casual gaming and console gaming to a large degree, is simplicity. VR is the exact opposite. For the people who consistently whine about having to put on glasses for 3D, or even the people who don't whine, but cannot be bothered- VR is a non-starter. There is no chance they'll put on a skimask dorkfest VR goggles. I mean, how embarrassing. With regard to it being a natural evolution? I'm really a lot less sure that's going to happen, now that I've tried both. I agree with other posters that suggest that it's far more likely to be the go-to device for certain types of games, and that 3D Vision will likely exist for others. The experiences are fundamentally different, and thus open to different game types, different entertainment types. If you want full immersion, FPS type games, I think it's clear VR will deliver that nicely in 3 years. Expensively, but nicely. If you want a more casual game, or even a 3D movie watching experience, that is probably better suited by current 3D tech, even in 3 years. Something like Civ5 makes a lot less sense in VR. 3rd person games are fairly weird in VR, and pretty epic in 3D Vision. It's hard for me to see playing GTA5 or Mordor using a Rift. Headtracking doesn't make a ton of sense for this experience. But, it's always possible that the VR headset drives 3D Vision itself off the market, as the very small subset of people willing to don the dorkfest might be all the same people. It is less clear once the Rift gets enough resolution. Punishing hardware requirements, but for the enthusiast, it may be that's the only way to go.
Paul33993 said:It's just early days. In three years, this discussion will be moot. Because we'll all be on board the hype train and we'll wonder why there was ever any in fighting over the two. VR is the natural evolution to what Nvidia started with 3D Vision.

It definitely is early days, but I really think that you are exaggerating the impact of the VR craze as a replacement for regular gaming.

There are some things that are genuinely naturally suited for VR, and some that just don't fit at all.

We can argue about whether looking at a virtual screen in Rift is good enough- but that will require 4K screens for decent resolution (once we throw out half the pixels for it), and the corresponding incredible hardware cost of SLI GPUs to drive that screen. When, you know, you could just buy a TV. That level of improvement is simply not going to happen in 3 years, and I would submit is never going to happen, because it will always be more expensive.

Look at the game market overall right now. Absolutely dominated by mobile/casual games. Next up console games. Next up PC games and MMO type stuff. Next up is maybe 3D Vision type stuff. Last up is VR. Let's say VR kicks 3D Vision's ass and even takes over PC gaming. I still cannot see your average console gamer dropping their console to play VR with a headset.

It's missing the point of other types of gaming to suggest that it will rule them all. The point of casual gaming and console gaming to a large degree, is simplicity. VR is the exact opposite.

For the people who consistently whine about having to put on glasses for 3D, or even the people who don't whine, but cannot be bothered- VR is a non-starter. There is no chance they'll put on a skimask dorkfest VR goggles. I mean, how embarrassing.


With regard to it being a natural evolution? I'm really a lot less sure that's going to happen, now that I've tried both. I agree with other posters that suggest that it's far more likely to be the go-to device for certain types of games, and that 3D Vision will likely exist for others.

The experiences are fundamentally different, and thus open to different game types, different entertainment types. If you want full immersion, FPS type games, I think it's clear VR will deliver that nicely in 3 years. Expensively, but nicely.

If you want a more casual game, or even a 3D movie watching experience, that is probably better suited by current 3D tech, even in 3 years. Something like Civ5 makes a lot less sense in VR. 3rd person games are fairly weird in VR, and pretty epic in 3D Vision. It's hard for me to see playing GTA5 or Mordor using a Rift. Headtracking doesn't make a ton of sense for this experience.

But, it's always possible that the VR headset drives 3D Vision itself off the market, as the very small subset of people willing to don the dorkfest might be all the same people. It is less clear once the Rift gets enough resolution. Punishing hardware requirements, but for the enthusiast, it may be that's the only way to go.

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#23
Posted 12/21/2014 03:22 AM   
bo3b I think you're missing a big part of the equation, that's Gear VR. You can currently buy a $200 vr headset if you have a Note 4, a phone millions of people have. At its current state it's a great VR headset really close to DK2, with better resolution (2k) but no positional tracking, still it has an incredibly user friendly interface, and quite a few games, VR cinema, 360 photo viewer, etc. Apparently it sold out after 24 hours of being available http://www.businesskorea.co.kr:8080/article/7781/zero-day-out-stock-virtual-reality-headset-gear-vr-sold-out-one-day-after-release-us , you can check some reviews of the games here http://www.gizmag.com/samsung-gear-vr-oculus-games-review/35312/ , there're tons of reviews praising it. 4K screens are coming in 2015, together with other phones and better mobile VR HMDs which will make mobile VR more price friendly and higher quality, so VR adpotion may be more on the mobile side than in a desktop/console environment.
bo3b I think you're missing a big part of the equation, that's Gear VR. You can currently buy a $200 vr headset if you have a Note 4, a phone millions of people have. At its current state it's a great VR headset really close to DK2, with better resolution (2k) but no positional tracking, still it has an incredibly user friendly interface, and quite a few games, VR cinema, 360 photo viewer, etc. Apparently it sold out after 24 hours of being available http://www.businesskorea.co.kr:8080/article/7781/zero-day-out-stock-virtual-reality-headset-gear-vr-sold-out-one-day-after-release-us , you can check some reviews of the games here http://www.gizmag.com/samsung-gear-vr-oculus-games-review/35312/ , there're tons of reviews praising it.

4K screens are coming in 2015, together with other phones and better mobile VR HMDs which will make mobile VR more price friendly and higher quality, so VR adpotion may be more on the mobile side than in a desktop/console environment.

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#24
Posted 12/21/2014 11:38 AM   
3Dvision is an old man with back problems whose kids never visit any more. The Oculus Rift is a baby who can barely walk. Which is better? Hard to say. DK1 was literally one of the shoddiest gaming experiences I've had in years. I'm willing to believe people when they say that DK2 is a lot better though. But from what I've read, the DK2 is still wired, which was my primary complaint with the DK1. People, if you can't turn around and enjoy freedom of movement, then it ain't VR. For me, 'real VR' won't have arrived until we're no longer forced to sit on a chair, facing one direction, using a gamepad or keyboard for movement. The Rift in its current incarnation is, at least to me, putting a saddle on a cow. The reason it works so well for cockpit games is because its inherent weaknesses become masked by the idiosyncracies of cockpit games. Because the Rift is wired and still somewhat laggy, it doesn't allow competent *complete* movement of the player-character. You can't just keep swivelling around freely when you're tethered to your PC with a cable. So the bulk of movements still need to be made with the keyboard/mouse/gamepad. What's worse, your neck will frequently end up at a different angle to your body, since your head is free to look around, but your body needs to keep facing forward. What this means is that looking left-right is only something you can do temporarily unless you want a neckache. If you look left and decide you want to travel in that direction, you'll want to move your head back to a forward-facing position, and then use your gamepad to return to the position where your head was previously pointing. This kind of feels like doing a 3-point park in a car. This problem will be solved one day, but it will require two things. Firstly, everything (rift, gamepad) will need to be wireless (and lag free). Secondly, pre-VR relics like keyboards and gamepads will need to be replaced by a smart peripheral that works in harmony with VR, and not in conflict with it. Most likely this will be motion-based in some way. It will almost definitely involve hand-tracking of some sort. Until then, there's only one type of game that really works great with this kind of movement, and that's the cockpit game. In a cockpit game, it's totally normal to have *looking* completely separate from *moving*, which makes it perfect for the Rift: you can look around to your heart's content, knowing that your head movement won't affect your vehicle's movement, which is controlled with your hands. Another thing about cockpit games is that there is almost never any reason to look behind you - which is handy, because with the Rift, you basically can't - at least not for any extended period. For now, it'd be hard to say that the Rift is a better option. When 3Dvision works, it's excellent, without major issues. Even when the Rift gives a breathtaking experience (and I believe that it does, though I've only experienced shoddy ones myself) it's still likely to be with many caveats and issues. And it'll be YEARS before VR really gets into any kind of stride. There are so many things that need to evolve still. The tech needs to improve. Peripherals need to be invented. Games need to be rethought and redesigned. AAA companies have to jump on board, and build games for the Rift from scratch, which will take years in itself. I personally don't think we'll be having a truly satisfying VR experience this decade. I think most of us will still be playing Elder Scrolls 6 on a monitor. Maybe Elder Scrolls 7 will be VR-ready.
3Dvision is an old man with back problems whose kids never visit any more. The Oculus Rift is a baby who can barely walk. Which is better? Hard to say.

DK1 was literally one of the shoddiest gaming experiences I've had in years. I'm willing to believe people when they say that DK2 is a lot better though. But from what I've read, the DK2 is still wired, which was my primary complaint with the DK1.

People, if you can't turn around and enjoy freedom of movement, then it ain't VR. For me, 'real VR' won't have arrived until we're no longer forced to sit on a chair, facing one direction, using a gamepad or keyboard for movement.

The Rift in its current incarnation is, at least to me, putting a saddle on a cow. The reason it works so well for cockpit games is because its inherent weaknesses become masked by the idiosyncracies of cockpit games.

Because the Rift is wired and still somewhat laggy, it doesn't allow competent *complete* movement of the player-character. You can't just keep swivelling around freely when you're tethered to your PC with a cable. So the bulk of movements still need to be made with the keyboard/mouse/gamepad.

What's worse, your neck will frequently end up at a different angle to your body, since your head is free to look around, but your body needs to keep facing forward. What this means is that looking left-right is only something you can do temporarily unless you want a neckache. If you look left and decide you want to travel in that direction, you'll want to move your head back to a forward-facing position, and then use your gamepad to return to the position where your head was previously pointing. This kind of feels like doing a 3-point park in a car.

This problem will be solved one day, but it will require two things. Firstly, everything (rift, gamepad) will need to be wireless (and lag free). Secondly, pre-VR relics like keyboards and gamepads will need to be replaced by a smart peripheral that works in harmony with VR, and not in conflict with it. Most likely this will be motion-based in some way. It will almost definitely involve hand-tracking of some sort.

Until then, there's only one type of game that really works great with this kind of movement, and that's the cockpit game. In a cockpit game, it's totally normal to have *looking* completely separate from *moving*, which makes it perfect for the Rift: you can look around to your heart's content, knowing that your head movement won't affect your vehicle's movement, which is controlled with your hands.

Another thing about cockpit games is that there is almost never any reason to look behind you - which is handy, because with the Rift, you basically can't - at least not for any extended period.



For now, it'd be hard to say that the Rift is a better option. When 3Dvision works, it's excellent, without major issues. Even when the Rift gives a breathtaking experience (and I believe that it does, though I've only experienced shoddy ones myself) it's still likely to be with many caveats and issues.

And it'll be YEARS before VR really gets into any kind of stride. There are so many things that need to evolve still. The tech needs to improve. Peripherals need to be invented. Games need to be rethought and redesigned. AAA companies have to jump on board, and build games for the Rift from scratch, which will take years in itself.

I personally don't think we'll be having a truly satisfying VR experience this decade. I think most of us will still be playing Elder Scrolls 6 on a monitor. Maybe Elder Scrolls 7 will be VR-ready.

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#25
Posted 12/21/2014 12:21 PM   
Little bit more information about possible VR from NVidia. Straight from Guru3D: "Nvidia might release their own VR headset. Now this is not the first time this rumor pops up, however new information surfaced is showing that Nvidia now holds a patent for a headset with six camera and two displays, each for one eye. According to the patent mock-up drawing of the headset, shown below, the device has three cameras on each side. The six cameras should visualize the 3D space surrounding you visualizing the projection better." http://www.guru3d.com/news-story/nvidia-might-be-working-on-their-own-vr-headset.html
Little bit more information about possible VR from NVidia. Straight from Guru3D:

"Nvidia might release their own VR headset. Now this is not the first time this rumor pops up, however new information surfaced is showing that Nvidia now holds a patent for a headset with six camera and two displays, each for one eye.
According to the patent mock-up drawing of the headset, shown below, the device has three cameras on each side. The six cameras should visualize the 3D space surrounding you visualizing the projection better."

http://www.guru3d.com/news-story/nvidia-might-be-working-on-their-own-vr-headset.html
Occulus Rift is actually running the latest games just fine. Last game I had an actual fully smooth good time with in 3D Vision was Metro Last Light This guy is having a blast with his DK2.... [url]https://www.youtube.com/channel/UCh_2BINiElrtu95ZILitm4Q/videos[/url] So I gotta say yes! Experience wise right now Occulus Rift trumps 3D Vision has far as immersion smoothness and less bugs and disappointment with new titles!
Occulus Rift is actually running the latest games just fine.

Last game I had an actual fully smooth good time with in 3D Vision was Metro Last Light


This guy is having a blast with his DK2....
https://www.youtube.com/channel/UCh_2BINiElrtu95ZILitm4Q/videos

So I gotta say yes!
Experience wise right now Occulus Rift trumps 3D Vision has far as immersion smoothness and less bugs and disappointment with new titles!

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#27
Posted 06/07/2015 05:34 PM   
That's just not true. You can't play Witcher 3, GTA5 (comfortably, the camera induces nausea pretty fast), or most new releases on the Rift.
That's just not true. You can't play Witcher 3, GTA5 (comfortably, the camera induces nausea pretty fast), or most new releases on the Rift.

#28
Posted 06/07/2015 05:57 PM   
[quote=""]Occulus Rift is actually running the latest games just fine. Last game I had an actual fully smooth good time with in 3D Vision was Metro Last Light This guy is having a blast with his DK2.... [url]https://www.youtube.com/channel/UCh_2BINiElrtu95ZILitm4Q/videos[/url] So I gotta say yes! Experience wise right now Occulus Rift trumps 3D Vision has far as immersion smoothness and less bugs and disappointment with new titles![/quote] The Shift...err RIFT...Don't make me laugh.... Most games have "disabled shadows and effects" to make stuff render... Again don't make me laugh... The RIFT= is a "shtift" currently with it's uber 8K resolution panels....err no...last I checked they weren't even 1080p -_-....
said:Occulus Rift is actually running the latest games just fine.

Last game I had an actual fully smooth good time with in 3D Vision was Metro Last Light


This guy is having a blast with his DK2....
https://www.youtube.com/channel/UCh_2BINiElrtu95ZILitm4Q/videos

So I gotta say yes!
Experience wise right now Occulus Rift trumps 3D Vision has far as immersion smoothness and less bugs and disappointment with new titles!


The Shift...err RIFT...Don't make me laugh.... Most games have "disabled shadows and effects" to make stuff render...
Again don't make me laugh... The RIFT= is a "shtift" currently with it's uber 8K resolution panels....err no...last I checked they weren't even 1080p -_-....

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#29
Posted 06/07/2015 07:43 PM   
I also don't really agree with clammy that the Rift is better for normal games right now. To do that you need to use VorpX, which is a pretty mixed bag. Some true-3D, lots of fake-3D. Games often not suited to the VR viewpoint. It's very much like 3D Vision earlier though, in how many defects you are willing to overlook for the experience. Everyone's quality bar is different. Mine isn't super high, but I still find the DK2 clunky. It's interesting to look at the developer angle for the Rift right now too. This can give us an insight into how the future might play out. Look at the big, big games that were supposed to have direct Oculus support. Lots of hype, lots of expectations. Lots of big disappointment. Here is my summary based mostly on Reddit comments. [i]TitanFall[/i]: Leaked demo, might integrate after launch. Never happened. [i]Alien: Isolation[/i]: Demoed the Rift integration, hidden feature. Broken shadows, effects. [i]Hawken[/i]: Demoed, claimed to be first fully integrated game. Never happened. [i]Elite: Dangerous[/i]: Works well, integrated. Trading broken, 3D outside of cockpit? [i]Project: Cars[/i]: Demoed, advertised in-game. Shadows broken, no HUD, unplayable. [i]Among the Sleep:[/i] Kickstarter VR promised. Still not working well in DK2. And... that's about it. If you think I've made an error there, please let me know. Did I miss any? So of the games pumping up the excitement, we have literally only a single game that we as 3D Vision players would consider to be acceptable. They don't even disable the shadows for games that are broken, which is trivial, and often makes it playable. Of the one game that works well, Elite:Dangerous, it's not clear if there is actually any 3D past the cockpit. I haven't seen it myself, but multiple 3D Vision users have said the 3D past cockpit is just a plane at infinity. Project Cars is a good example of hype versus reality. It's would be a clear winner, being cockpit based, and racing is not as demanding on reading text/resolution. But, it's just not finished. Shadows broken, UI horribly broken in Rift to where you have to take it off. Redditeers are not happy. So my conclusion is that VR has the same problems that we do with 3D Vision, which is near total lack of developer support. Even when the devs want to add support, they aren't generally allowed to spend time on it, because it's dev-kit, and no market and the usual business reasons. So back to the original question- unless you find VorpX fake-3D acceptable, 3D Vision is still presently the best experience with a lot more content.
I also don't really agree with clammy that the Rift is better for normal games right now. To do that you need to use VorpX, which is a pretty mixed bag. Some true-3D, lots of fake-3D. Games often not suited to the VR viewpoint. It's very much like 3D Vision earlier though, in how many defects you are willing to overlook for the experience. Everyone's quality bar is different. Mine isn't super high, but I still find the DK2 clunky.


It's interesting to look at the developer angle for the Rift right now too. This can give us an insight into how the future might play out.

Look at the big, big games that were supposed to have direct Oculus support. Lots of hype, lots of expectations. Lots of big disappointment. Here is my summary based mostly on Reddit comments.

TitanFall: Leaked demo, might integrate after launch. Never happened.
Alien: Isolation: Demoed the Rift integration, hidden feature. Broken shadows, effects.
Hawken: Demoed, claimed to be first fully integrated game. Never happened.
Elite: Dangerous: Works well, integrated. Trading broken, 3D outside of cockpit?
Project: Cars: Demoed, advertised in-game. Shadows broken, no HUD, unplayable.
Among the Sleep: Kickstarter VR promised. Still not working well in DK2.


And... that's about it. If you think I've made an error there, please let me know. Did I miss any?

So of the games pumping up the excitement, we have literally only a single game that we as 3D Vision players would consider to be acceptable. They don't even disable the shadows for games that are broken, which is trivial, and often makes it playable.

Of the one game that works well, Elite:Dangerous, it's not clear if there is actually any 3D past the cockpit. I haven't seen it myself, but multiple 3D Vision users have said the 3D past cockpit is just a plane at infinity.

Project Cars is a good example of hype versus reality. It's would be a clear winner, being cockpit based, and racing is not as demanding on reading text/resolution. But, it's just not finished. Shadows broken, UI horribly broken in Rift to where you have to take it off. Redditeers are not happy.


So my conclusion is that VR has the same problems that we do with 3D Vision, which is near total lack of developer support. Even when the devs want to add support, they aren't generally allowed to spend time on it, because it's dev-kit, and no market and the usual business reasons.

So back to the original question- unless you find VorpX fake-3D acceptable, 3D Vision is still presently the best experience with a lot more content.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#30
Posted 06/07/2015 09:25 PM   
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