How to fix/disable shaders in games(DLL,guide and fixes).
  25 / 167    
[quote name='mana84' date='25 February 2012 - 12:15 AM' timestamp='1330128912' post='1374675']
Ok made it! ..And that should be the final version! :)
I've fixed the doubling issue and I've imposed a saturation level for colors... now the game should look well I suppose (make me know if you have any suggestion).

There where two vertex shaders for the water, one for the superior surface and the other that simulated the seabed. At first I've tried to fix the superior surface thinking the doubling was a plane's shadow issue but I've not been getting any good result.. then I noticed that decreasing convercence caused the doubling halo to disappear... so at the end I've removed the doubling issue by modifying the old water shader adding a 'slt' instruction, so that it can change convercence value's sign when it is less than the actual vertex depth value.

I attach the complete shaderoverride folder, an image of the final version and an image with the game in its original state (should be good for the wiki..)

@Helix: Great job for skyrim fixes! It's a great game and it deserves this treatment! :)
[/quote]
I was right about something = ) (Not that I understand water at all) I had a feeling it was two different shaders. Will update the wiki. I look forward to your next game!
Done. Now with Pretty pictures = )https://s3.amazonaws.com/Helixfix/skydrift.html

Maybe if you get a chance(if not no big deal) you can tell me how to fix the hud in masseffect(I uploaded it a few posts ago)Its a vs_1_1 and when I try to rewrite the syntax to vs_3_0 I have issues.
[quote name='mana84' date='25 February 2012 - 12:15 AM' timestamp='1330128912' post='1374675']

Ok made it! ..And that should be the final version! :)

I've fixed the doubling issue and I've imposed a saturation level for colors... now the game should look well I suppose (make me know if you have any suggestion).



There where two vertex shaders for the water, one for the superior surface and the other that simulated the seabed. At first I've tried to fix the superior surface thinking the doubling was a plane's shadow issue but I've not been getting any good result.. then I noticed that decreasing convercence caused the doubling halo to disappear... so at the end I've removed the doubling issue by modifying the old water shader adding a 'slt' instruction, so that it can change convercence value's sign when it is less than the actual vertex depth value.



I attach the complete shaderoverride folder, an image of the final version and an image with the game in its original state (should be good for the wiki..)



@Helix: Great job for skyrim fixes! It's a great game and it deserves this treatment! :)



I was right about something = ) (Not that I understand water at all) I had a feeling it was two different shaders. Will update the wiki. I look forward to your next game!

Done. Now with Pretty pictures = )https://s3.amazonaws.com/Helixfix/skydrift.html



Maybe if you get a chance(if not no big deal) you can tell me how to fix the hud in masseffect(I uploaded it a few posts ago)Its a vs_1_1 and when I try to rewrite the syntax to vs_3_0 I have issues.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 02/25/2012 12:35 AM   
Having been caught up in Skyrim's great success today, I was wondering if the full ME3 Demo fix had been uploaded anywhere? In particular the shadow fixes? Two others on my wishlist are X3TC/X3AP stars depth (and possibly depth of the blue boxes), and GTA4 shadows. I tried and failed to work out how to do this myself (aside from turning off shaders that is) and would seriously send beer money to anyone who can sort those two out :-)
Having been caught up in Skyrim's great success today, I was wondering if the full ME3 Demo fix had been uploaded anywhere? In particular the shadow fixes? Two others on my wishlist are X3TC/X3AP stars depth (and possibly depth of the blue boxes), and GTA4 shadows. I tried and failed to work out how to do this myself (aside from turning off shaders that is) and would seriously send beer money to anyone who can sort those two out :-)

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 02/25/2012 01:56 AM   
Thanks for the hard work making Skyrim water perfect Helix.

Probably have Bethesda sitting in their office at the moment scratching their heads having a talk about your fix.
Employee 1: Wow look at that, it can be done
Employee 2: Yeah looks like Helix made Skyrim true 3D friendly now by messing with shaders.
Todd Howard: Hey guys, what's a shader?
Thanks for the hard work making Skyrim water perfect Helix.



Probably have Bethesda sitting in their office at the moment scratching their heads having a talk about your fix.

Employee 1: Wow look at that, it can be done

Employee 2: Yeah looks like Helix made Skyrim true 3D friendly now by messing with shaders.

Todd Howard: Hey guys, what's a shader?

Posted 02/25/2012 04:47 AM   
Just tried Red Faction Armageddon with the debug DLL. Game does not load at all, and crashes to desktop.

This game has horrible 3D compatibility btw, there are weird doubling and shadows everywhere rendering the game unplayable.
Just tried Red Faction Armageddon with the debug DLL. Game does not load at all, and crashes to desktop.



This game has horrible 3D compatibility btw, there are weird doubling and shadows everywhere rendering the game unplayable.

AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
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Edimensional glasses and Nvidia 3D Vision

Posted 02/25/2012 05:53 AM   
Are you using steam oracle?
http://helixmod.wikispot.org/How_To_Install

@Mike I dont think you could look at one persons shadow fixes and figure out your own tbh. Its pretty mathematical but you can read here about it
http://http.developer.nvidia.com/GPUGems3/gpugems3_part02.html

To add depth to something, def c220, 0.15, 0, 0.0625, 0// we're define constant first parameter (x) is depth value, 3-d parameter coordinates for stereo texture(always the same).
http://helixmod.wikispot.org/Coding_Fixed_Issues
http://forums.nvidia.com/index.php?showtopic=222386&st=140
Its what we do with crosshairs/etc.
Are you using steam oracle?

http://helixmod.wikispot.org/How_To_Install



@Mike I dont think you could look at one persons shadow fixes and figure out your own tbh. Its pretty mathematical but you can read here about it

http://http.developer.nvidia.com/GPUGems3/gpugems3_part02.html



To add depth to something, def c220, 0.15, 0, 0.0625, 0// we're define constant first parameter (x) is depth value, 3-d parameter coordinates for stereo texture(always the same).

http://helixmod.wikispot.org/Coding_Fixed_Issues

http://forums.nvidia.com/index.php?showtopic=222386&st=140

Its what we do with crosshairs/etc.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 02/25/2012 05:56 AM   
Can't even get Red Faction Guerilla to use the DLL. The game launches but I don't see that the debugger is even working.
Can't even get Red Faction Guerilla to use the DLL. The game launches but I don't see that the debugger is even working.

AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision

Posted 02/25/2012 06:28 AM   
[quote name='eqzitara' date='25 February 2012 - 12:56 AM' timestamp='1330149415' post='1374766']
Are you using steam oracle?
http://helixmod.wikispot.org/How_To_Install

@Mike I dont think you could look at one persons shadow fixes and figure out your own tbh. Its pretty mathematical but you can read here about it
http://http.developer.nvidia.com/GPUGems3/gpugems3_part02.html
[/quote]

And yes I'm using steam, I'll take a look at that article. Red Faction Armageddon is pretty weird anyway. I know that if you launch it with IZ3D it will just load a black screen. If you use 3D Vision it will have horrible shadow doubling.
[quote name='eqzitara' date='25 February 2012 - 12:56 AM' timestamp='1330149415' post='1374766']

Are you using steam oracle?

http://helixmod.wikispot.org/How_To_Install



@Mike I dont think you could look at one persons shadow fixes and figure out your own tbh. Its pretty mathematical but you can read here about it

http://http.developer.nvidia.com/GPUGems3/gpugems3_part02.html





And yes I'm using steam, I'll take a look at that article. Red Faction Armageddon is pretty weird anyway. I know that if you launch it with IZ3D it will just load a black screen. If you use 3D Vision it will have horrible shadow doubling.

AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision

Posted 02/25/2012 06:31 AM   
I understand. Are you using steam?
Follow instructions if so. Certain games crash unless you disable steam cloud
http://helixmod.wikispot.org/How_To_Install

Edit: reply 10 secs to late = /
I understand. Are you using steam?

Follow instructions if so. Certain games crash unless you disable steam cloud

http://helixmod.wikispot.org/How_To_Install



Edit: reply 10 secs to late = /

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 02/25/2012 06:32 AM   
You may need to close out AfterBurner or Precision to get the Debug dll working as the overlay portion seems to conflict with the debug shader info. The Release dll works fine with AfterBurner however (and overlay).

Also, not all games will work with the debug because some games default to system folder for d3d9.dll according to HeliX. Other games will not run at all if they detect modified libraries (Gears of War).

THQ games have been really hit or miss overall, mostly misses as both those Red Faction games were both pretty bad in 3D Vision, Space Marine and Saints Row 3rd are similarly poor in execution. I know Volition made a few of those (Relic for Space Marines), so I wouldn't be surprised if its the same engine. Darksiders is amazing though in 3D so there are some highlights out of THQ.
You may need to close out AfterBurner or Precision to get the Debug dll working as the overlay portion seems to conflict with the debug shader info. The Release dll works fine with AfterBurner however (and overlay).



Also, not all games will work with the debug because some games default to system folder for d3d9.dll according to HeliX. Other games will not run at all if they detect modified libraries (Gears of War).



THQ games have been really hit or miss overall, mostly misses as both those Red Faction games were both pretty bad in 3D Vision, Space Marine and Saints Row 3rd are similarly poor in execution. I know Volition made a few of those (Relic for Space Marines), so I wouldn't be surprised if its the same engine. Darksiders is amazing though in 3D so there are some highlights out of THQ.

-=HeliX=- Mod 3DV Game Fixes
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Posted 02/25/2012 06:36 AM   
@oracletriplex:
If i remember right RF:A has DX10 support, so you're launching this game in DX10 mode probably.
@oracletriplex:

If i remember right RF:A has DX10 support, so you're launching this game in DX10 mode probably.

Posted 02/25/2012 06:44 AM   
[quote name='eqzitara' date='25 February 2012 - 01:32 AM' timestamp='1330151524' post='1374777']
I understand. Are you using steam?
Follow instructions if so. Certain games crash unless you disable steam cloud
http://helixmod.wikispot.org/How_To_Install

Edit: reply 10 secs to late = /
[/quote]

Yep that seems to be the case. The older version of the debugger let it launch but the overlay does not work and I get no results. While the newer one causes the game to crash before it even starts.

Both times the logs are empty.

Red Faction Guerilla runs but the debugger appears to do absolutely nothing.

And I just tested it with HAWX, the overlay works but I only get two vertex and two pixel shaders to choose from. Both appear to change nothing. The problem with this game is that flat 2D hud elements and reticle get in the way. You can turn it off but then you have nothing to aim or gauge bombs with. The sun is also at wrong depth.

It seems to work well with Batman Arkham City and I can cycle through the pixel shaders. There was an effect in this game that was annoying in 3D and I can't remember what it was. I'll keep looking.
[quote name='eqzitara' date='25 February 2012 - 01:32 AM' timestamp='1330151524' post='1374777']

I understand. Are you using steam?

Follow instructions if so. Certain games crash unless you disable steam cloud

http://helixmod.wikispot.org/How_To_Install



Edit: reply 10 secs to late = /





Yep that seems to be the case. The older version of the debugger let it launch but the overlay does not work and I get no results. While the newer one causes the game to crash before it even starts.



Both times the logs are empty.



Red Faction Guerilla runs but the debugger appears to do absolutely nothing.



And I just tested it with HAWX, the overlay works but I only get two vertex and two pixel shaders to choose from. Both appear to change nothing. The problem with this game is that flat 2D hud elements and reticle get in the way. You can turn it off but then you have nothing to aim or gauge bombs with. The sun is also at wrong depth.



It seems to work well with Batman Arkham City and I can cycle through the pixel shaders. There was an effect in this game that was annoying in 3D and I can't remember what it was. I'll keep looking.

AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision

Posted 02/25/2012 06:46 AM   
[quote name='-=HeliX=-' date='25 February 2012 - 01:44 AM' timestamp='1330152288' post='1374783']
@oracletriplex:
If i remember right RF:A has DX10 support, so you're launching this game in DX10 mode probably.
[/quote]

A launcher comes up that allows you to select DX9 or DX10\11 mode. I made sure that I picked DX 9 so its definitely not that. And it has to be hooking the debugger because its presence in the folder causes it to crash everytime. I removed it and the game works fine.

You should see this game when it runs in 3D Vision, its like a visual nightmare. Even turning off all the effects does not fix it. Typically a DX9 game runs with a few issues but its mostly playable. But this game...someone at THQ should be fired for a DirectX implementation this bad.
[quote name='-=HeliX=-' date='25 February 2012 - 01:44 AM' timestamp='1330152288' post='1374783']

@oracletriplex:

If i remember right RF:A has DX10 support, so you're launching this game in DX10 mode probably.





A launcher comes up that allows you to select DX9 or DX10\11 mode. I made sure that I picked DX 9 so its definitely not that. And it has to be hooking the debugger because its presence in the folder causes it to crash everytime. I removed it and the game works fine.



You should see this game when it runs in 3D Vision, its like a visual nightmare. Even turning off all the effects does not fix it. Typically a DX9 game runs with a few issues but its mostly playable. But this game...someone at THQ should be fired for a DirectX implementation this bad.

AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision

Posted 02/25/2012 06:52 AM   
Its probably space marine engine=DEATH.
My eyes still hurt.

@helix
Thanx for writing that very clear conversion chart for chiz(2_0->3_0). When I first ran into 2_0 I was like.... I have to learn this all over again but with that I actually understand it. I will add it to the wiki for future reference.
Its probably space marine engine=DEATH.

My eyes still hurt.



@helix

Thanx for writing that very clear conversion chart for chiz(2_0->3_0). When I first ran into 2_0 I was like.... I have to learn this all over again but with that I actually understand it. I will add it to the wiki for future reference.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918

Posted 02/25/2012 07:08 AM   
[quote name='mana84' date='25 February 2012 - 12:15 AM' timestamp='1330128912' post='1374675']
Ok made it! ..And that should be the final version! :)
I've fixed the doubling issue and I've imposed a saturation level for colors... now the game should look well I suppose (make me know if you have any suggestion).

There where two vertex shaders for the water, one for the superior surface and the other that simulated the seabed. At first I've tried to fix the superior surface thinking the doubling was a plane's shadow issue but I've not been getting any good result.. then I noticed that decreasing convercence caused the doubling halo to disappear... so at the end I've removed the doubling issue by modifying the old water shader adding a 'slt' instruction, so that it can change convercence value's sign when it is less than the actual vertex depth value.

I attach the complete shaderoverride folder, an image of the final version and an image with the game in its original state (should be good for the wiki..)

@Helix: Great job for skyrim fixes! It's a great game and it deserves this treatment! :)
[/quote]

@mana84 I just played about 2 hours with the new reflections and it is perfect. I have been having so much fun with this game now. I am on level 5 with many of the planes unlocked. What size screen are you playing on? I can't wait to see what game you fix next (insane 2 please :)!
[quote name='mana84' date='25 February 2012 - 12:15 AM' timestamp='1330128912' post='1374675']

Ok made it! ..And that should be the final version! :)

I've fixed the doubling issue and I've imposed a saturation level for colors... now the game should look well I suppose (make me know if you have any suggestion).



There where two vertex shaders for the water, one for the superior surface and the other that simulated the seabed. At first I've tried to fix the superior surface thinking the doubling was a plane's shadow issue but I've not been getting any good result.. then I noticed that decreasing convercence caused the doubling halo to disappear... so at the end I've removed the doubling issue by modifying the old water shader adding a 'slt' instruction, so that it can change convercence value's sign when it is less than the actual vertex depth value.



I attach the complete shaderoverride folder, an image of the final version and an image with the game in its original state (should be good for the wiki..)



@Helix: Great job for skyrim fixes! It's a great game and it deserves this treatment! :)





@mana84 I just played about 2 hours with the new reflections and it is perfect. I have been having so much fun with this game now. I am on level 5 with many of the planes unlocked. What size screen are you playing on? I can't wait to see what game you fix next (insane 2 please :)!

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

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Posted 02/25/2012 08:48 AM   
@Helix I just got Kingdoms of Amalour up and running with your fixes and WOA! This game is 3D Vision ready now...It is very comfortable with 50% depth and convergence on the main character.

Thanks so much I have so many 3D ready games now!!!!!
@Helix I just got Kingdoms of Amalour up and running with your fixes and WOA! This game is 3D Vision ready now...It is very comfortable with 50% depth and convergence on the main character.



Thanks so much I have so many 3D ready games now!!!!!

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

Posted 02/25/2012 10:09 AM   
  25 / 167    
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