GTA V - Problems & Solutions List (Please keep GTA discussion here)
85 / 94
Unfortunately not mate.
Check out my tests and conclusion here:
https://forums.geforce.com/default/topic/825678/3d-vision/gta-v-problems-amp-solutions-list-please-keep-gta-discussion-here-/post/4515030/#4515030
The 3 core limit limits the cores from 6 to 3, which decreases the FPS from 138 to 50, no matter what graphics card you have from the last few years. The fps literally tanks from 138fps to 50fps. That's a 74% performance decrease! :[]
There should be little 3D Vision overhead on the CPU so there won't be a 50% S3D performance hit as that's a GPU thing i.e. if you have the GPU power, you can achieve the 138fps as above as long as the CPU isn't doing the bottlenecking, which unfortunately, it is :(
I'm curious about bo3b's hypothesis that it is only limited to GTA5.
The 3 core limit limits the cores from 6 to 3, which decreases the FPS from 138 to 50, no matter what graphics card you have from the last few years. The fps literally tanks from 138fps to 50fps. That's a 74% performance decrease! :[]
There should be little 3D Vision overhead on the CPU so there won't be a 50% S3D performance hit as that's a GPU thing i.e. if you have the GPU power, you can achieve the 138fps as above as long as the CPU isn't doing the bottlenecking, which unfortunately, it is :(
I'm curious about bo3b's hypothesis that it is only limited to GTA5.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Didn't play GTA5 since PC launch (and 3d was "OK" but not really optimized).
Last week, I gave it another try just for fun (and to give some work to my 980ti SLI), and it runs butter smooth in 3D -no stutter, no crash, no visual bugs- with most of options maxed out (excepted advanced graphics of course which kill any rigs anyway) and during a few hours of gameplay.
My CPU is a simple but still fiery I7 2600k @4.2ghz, and it doesn't seem to "overheat" at all, the game runs smooth, everything seems optimized.
I don't know why some people here have problem with GTA5 framerate, but I've played dozens of AAA 3D vision games since 2010, and GTA5 with latest patch is just fine and still a great experience in 3D (using a solid rig of course).
Didn't play GTA5 since PC launch (and 3d was "OK" but not really optimized).
Last week, I gave it another try just for fun (and to give some work to my 980ti SLI), and it runs butter smooth in 3D -no stutter, no crash, no visual bugs- with most of options maxed out (excepted advanced graphics of course which kill any rigs anyway) and during a few hours of gameplay.
My CPU is a simple but still fiery I7 2600k @4.2ghz, and it doesn't seem to "overheat" at all, the game runs smooth, everything seems optimized.
I don't know why some people here have problem with GTA5 framerate, but I've played dozens of AAA 3D vision games since 2010, and GTA5 with latest patch is just fine and still a great experience in 3D (using a solid rig of course).
Here is some pics in game with shadowplay fps indicator (sorry about the Iphone quality but no way to take proper 3d screenshots with the R* version of the game):
[URL=http://www.hostingpics.net/viewer.php?id=914984IMG0901.jpg][IMG]http://img4.hostingpics.net/thumbs/mini_914984IMG0901.jpg[/IMG][/URL]
[URL=http://www.hostingpics.net/viewer.php?id=554694IMG0904.jpg][IMG]http://img4.hostingpics.net/thumbs/mini_554694IMG0904.jpg[/IMG][/URL]
[URL=http://www.hostingpics.net/viewer.php?id=908838IMG0908.jpg][IMG]http://img4.hostingpics.net/thumbs/mini_908838IMG0908.jpg[/IMG][/URL]
[URL=http://www.hostingpics.net/viewer.php?id=472137IMG0906.jpg][IMG]http://img4.hostingpics.net/thumbs/mini_472137IMG0906.jpg[/IMG][/URL]
[URL=http://www.hostingpics.net/viewer.php?id=196826IMG0907.jpg][IMG]http://img4.hostingpics.net/thumbs/mini_196826IMG0907.jpg[/IMG][/URL]
40 to 60 fps in city (vsync activated) which is comfortable. Options are in french but basicaly
"très élevé" = very high
"élevé" = high
"avec" = activated
Smooth framerate, no stutter. 1080p / Windows 10.
Here is some pics in game with shadowplay fps indicator (sorry about the Iphone quality but no way to take proper 3d screenshots with the R* version of the game):
40 to 60 fps in city (vsync activated) which is comfortable. Options are in french but basicaly
"très élevé" = very high
"élevé" = high
"avec" = activated
The way to boost frames on this game in 3d is firstly turn off all advanced settings, then as a minimum reduce scaling to half way on population density,variety & distance scaling (turn them off also for a significantly larger boost). This will take load off the CPU which therefore will no longer bottleneck your gpus.
I have sli 1080s & run all maxed, no AA, & comfortably hover between 60-90 fps in 3D.
The way to boost frames on this game in 3d is firstly turn off all advanced settings, then as a minimum reduce scaling to half way on population density,variety & distance scaling (turn them off also for a significantly larger boost). This will take load off the CPU which therefore will no longer bottleneck your gpus.
I have sli 1080s & run all maxed, no AA, & comfortably hover between 60-90 fps in 3D.
Thanks for that Laast, but if you feel 40fps s butter smooth, then you must have GSync ;-)
Unfortunately, most people don't have GSync. For us, 60FPS is minimum, as anything under that produces heavy stutter and micro-stutter of course. Also, presumably you are gaming at 1080p?
Thank you all the same.
It would be great to try and get this working with all 6 cores under either forced Automatic Stereo3D, or CM mode. Would anyone have any ideas on how one might achieve this?
Thanks for that Laast, but if you feel 40fps s butter smooth, then you must have GSync ;-)
Unfortunately, most people don't have GSync. For us, 60FPS is minimum, as anything under that produces heavy stutter and micro-stutter of course. Also, presumably you are gaming at 1080p?
Thank you all the same.
It would be great to try and get this working with all 6 cores under either forced Automatic Stereo3D, or CM mode. Would anyone have any ideas on how one might achieve this?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
^^ sure I agree about the "at least 60 fps" thing but...why you -faulty- bring G sync comparison in 3D forum's thread? It would be amazing (as miracle) if 3D and Gsync would work together but we all know and understand that it's not possible, at least at their current state.
^^ sure I agree about the "at least 60 fps" thing but...why you -faulty- bring G sync comparison in 3D forum's thread? It would be amazing (as miracle) if 3D and Gsync would work together but we all know and understand that it's not possible, at least at their current state.
Unfortunately, I do not know the current state of G-Sync and 3D vision as I do not own G-Sync equipment. Last I heard, nvidia were going to look at it in a new branch of drivers. This was when the 34X.XX drivers were current. 35X.XX and 36X.XX branches have been around for a while now.
I assumed the user was using G-Sync with 3D vision solely because he stated unreservedly that he was getting butter smooth performance, and then went on to produce screenshots of him getting ~40fps; and the only way to get "butter smooth" with 40fps is G-Sync.
If g-sync still doesn't work in 3D then the only other conclusion left is if laast was exaggerating his claims of "butter smooth" and "Smooth framerate, no stutter", but he's a cool guy, I have no reason to doubt his word, and I hope that is not the case :)
Unfortunately, I do not know the current state of G-Sync and 3D vision as I do not own G-Sync equipment. Last I heard, nvidia were going to look at it in a new branch of drivers. This was when the 34X.XX drivers were current. 35X.XX and 36X.XX branches have been around for a while now.
I assumed the user was using G-Sync with 3D vision solely because he stated unreservedly that he was getting butter smooth performance, and then went on to produce screenshots of him getting ~40fps; and the only way to get "butter smooth" with 40fps is G-Sync.
If g-sync still doesn't work in 3D then the only other conclusion left is if laast was exaggerating his claims of "butter smooth" and "Smooth framerate, no stutter", but he's a cool guy, I have no reason to doubt his word, and I hope that is not the case :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Yeah, no g-sync with 3D Vision on the radar. Be nice, but Nvidia has no interest. Based on the technologies, I don't think they are mutually exclusive.
The thing about GTA5 is that even though it's hard to get it above 40 fps in 3D, it still runs great. It 'feels' very good, even though the frame rate is lowish, primarily because it never drops below the 40. There are no minimum spikes that make it choppy.
Yeah, no g-sync with 3D Vision on the radar. Be nice, but Nvidia has no interest. Based on the technologies, I don't think they are mutually exclusive.
The thing about GTA5 is that even though it's hard to get it above 40 fps in 3D, it still runs great. It 'feels' very good, even though the frame rate is lowish, primarily because it never drops below the 40. There are no minimum spikes that make it choppy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Butter smooth means (at least for me ^^) no noticeable drop of framerate (stutter for example) and a constant feeling of fluidity during gameplay, at anytime. I'm not here to exaggerate, I just want to give my testimony and help as an avid 3D vision gamer since many years :)
40 fps is a minimum (when driving a fast car in Los Santos city for example), most of the time it runs at ~50 fps (you can see this on my pics), which is imo a good framerate for a 3D game like this with mostly every options maxed out.
PS4 users play a [b]30fps[/b] 2D GTA5 - with lower graphics - and they seem not bothered: simply because it is a constant framerate with no major drop. That's the definition of smooth :) Without the fps indicator, I couldn't really tell you when the framerate drops significantly, which is the sign of a good optimization and a a fine experience after all. I'm a PC gamer since 20 years, I can tell when a game is poorly playable because of optimization.
Like says bo3b, it is a matter of minimum vs maximum frames number: 40 to 60 fps is enough for most of 3D games, but vsync must be activated to cap the maximum frame rate and to avoid feeling of fps pikes.
Butter smooth means (at least for me ^^) no noticeable drop of framerate (stutter for example) and a constant feeling of fluidity during gameplay, at anytime. I'm not here to exaggerate, I just want to give my testimony and help as an avid 3D vision gamer since many years :)
40 fps is a minimum (when driving a fast car in Los Santos city for example), most of the time it runs at ~50 fps (you can see this on my pics), which is imo a good framerate for a 3D game like this with mostly every options maxed out.
PS4 users play a 30fps 2D GTA5 - with lower graphics - and they seem not bothered: simply because it is a constant framerate with no major drop. That's the definition of smooth :) Without the fps indicator, I couldn't really tell you when the framerate drops significantly, which is the sign of a good optimization and a a fine experience after all. I'm a PC gamer since 20 years, I can tell when a game is poorly playable because of optimization.
Like says bo3b, it is a matter of minimum vs maximum frames number: 40 to 60 fps is enough for most of 3D games, but vsync must be activated to cap the maximum frame rate and to avoid feeling of fps pikes.
Alot of this is going to be kinda subjective.
I definitely notice that I do not seem to get the performance I should be in this game and I blame for the most part the core limitation. FPS really takes a dive in 3d here, and there is noticeable micro-stutter particularly when panning but I still find it perfectly playable if not "buttery smooth." I'm running about 40-60fps with pretty much max settings with vsync on at 1440p
I'm actually really annoyed that the drivers seem to constantly try to force gsync on and ask me about it when I want 3dvision. On my monitor it also causes some games to crash when starting up and chaging reoslutions as if the two technologies are both on. The only way i ahve found to fix this when it occurs is to pull the power cable out of the monitor for about 10 seconds and let it reset.
I definitely notice that I do not seem to get the performance I should be in this game and I blame for the most part the core limitation. FPS really takes a dive in 3d here, and there is noticeable micro-stutter particularly when panning but I still find it perfectly playable if not "buttery smooth." I'm running about 40-60fps with pretty much max settings with vsync on at 1440p
I'm actually really annoyed that the drivers seem to constantly try to force gsync on and ask me about it when I want 3dvision. On my monitor it also causes some games to crash when starting up and chaging reoslutions as if the two technologies are both on. The only way i ahve found to fix this when it occurs is to pull the power cable out of the monitor for about 10 seconds and let it reset.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
What if you use 3dmigoto to disable ingame mode and enable automatic mode...
I will try that and report back!
Obviously someone will have to fix it.
:P
[quote="ishiki"]What if you use 3dmigoto to disable ingame mode and enable automatic mode...
I will try that and report back!
Obviously someone will have to fix it.
:P[/quote]
Interesting idea. Would be very interesting if automatic mode did not have a 3-core limit. Please let us know.
[quote="bo3b"][quote="ishiki"]What if you use 3dmigoto to disable ingame mode and enable automatic mode...
I will try that and report back!
Obviously someone will have to fix it.
:P[/quote]
Interesting idea. Would be very interesting if automatic mode did not have a 3-core limit. Please let us know.[/quote]
Do you know any DX11 Profiles to try?
So I set automatic_mode=1 in d3dx
... weird stuff is happening I'll update this post later.
Check out my tests and conclusion here:
https://forums.geforce.com/default/topic/825678/3d-vision/gta-v-problems-amp-solutions-list-please-keep-gta-discussion-here-/post/4515030/#4515030
The 3 core limit limits the cores from 6 to 3, which decreases the FPS from 138 to 50, no matter what graphics card you have from the last few years. The fps literally tanks from 138fps to 50fps. That's a 74% performance decrease! :[]
There should be little 3D Vision overhead on the CPU so there won't be a 50% S3D performance hit as that's a GPU thing i.e. if you have the GPU power, you can achieve the 138fps as above as long as the CPU isn't doing the bottlenecking, which unfortunately, it is :(
I'm curious about bo3b's hypothesis that it is only limited to GTA5.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Last week, I gave it another try just for fun (and to give some work to my 980ti SLI), and it runs butter smooth in 3D -no stutter, no crash, no visual bugs- with most of options maxed out (excepted advanced graphics of course which kill any rigs anyway) and during a few hours of gameplay.
My CPU is a simple but still fiery I7 2600k @4.2ghz, and it doesn't seem to "overheat" at all, the game runs smooth, everything seems optimized.
I don't know why some people here have problem with GTA5 framerate, but I've played dozens of AAA 3D vision games since 2010, and GTA5 with latest patch is just fine and still a great experience in 3D (using a solid rig of course).
Which settings are not maxed out other than advanced graphics?
GTX 1080, i7 7700k, 16GB RAM @3200MHz, Win7
3DTVPlay @ ACER Predator Z650
40 to 60 fps in city (vsync activated) which is comfortable. Options are in french but basicaly
"très élevé" = very high
"élevé" = high
"avec" = activated
Smooth framerate, no stutter. 1080p / Windows 10.
I have sli 1080s & run all maxed, no AA, & comfortably hover between 60-90 fps in 3D.
Unfortunately, most people don't have GSync. For us, 60FPS is minimum, as anything under that produces heavy stutter and micro-stutter of course. Also, presumably you are gaming at 1080p?
Thank you all the same.
It would be great to try and get this working with all 6 cores under either forced Automatic Stereo3D, or CM mode. Would anyone have any ideas on how one might achieve this?
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
i5 4670K 4.4 Ghz H2O, G.skill 16GB @2.4 Ghz C10, 2xGTX970 G1 SLI, AOC G2460PG, G-sync+3D Vision 2, Win 7x64(ssd), Games on RAID-0
I assumed the user was using G-Sync with 3D vision solely because he stated unreservedly that he was getting butter smooth performance, and then went on to produce screenshots of him getting ~40fps; and the only way to get "butter smooth" with 40fps is G-Sync.
If g-sync still doesn't work in 3D then the only other conclusion left is if laast was exaggerating his claims of "butter smooth" and "Smooth framerate, no stutter", but he's a cool guy, I have no reason to doubt his word, and I hope that is not the case :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
The thing about GTA5 is that even though it's hard to get it above 40 fps in 3D, it still runs great. It 'feels' very good, even though the frame rate is lowish, primarily because it never drops below the 40. There are no minimum spikes that make it choppy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
40 fps is a minimum (when driving a fast car in Los Santos city for example), most of the time it runs at ~50 fps (you can see this on my pics), which is imo a good framerate for a 3D game like this with mostly every options maxed out.
PS4 users play a 30fps 2D GTA5 - with lower graphics - and they seem not bothered: simply because it is a constant framerate with no major drop. That's the definition of smooth :) Without the fps indicator, I couldn't really tell you when the framerate drops significantly, which is the sign of a good optimization and a a fine experience after all. I'm a PC gamer since 20 years, I can tell when a game is poorly playable because of optimization.
Like says bo3b, it is a matter of minimum vs maximum frames number: 40 to 60 fps is enough for most of 3D games, but vsync must be activated to cap the maximum frame rate and to avoid feeling of fps pikes.
I definitely notice that I do not seem to get the performance I should be in this game and I blame for the most part the core limitation. FPS really takes a dive in 3d here, and there is noticeable micro-stutter particularly when panning but I still find it perfectly playable if not "buttery smooth." I'm running about 40-60fps with pretty much max settings with vsync on at 1440p
I'm actually really annoyed that the drivers seem to constantly try to force gsync on and ask me about it when I want 3dvision. On my monitor it also causes some games to crash when starting up and chaging reoslutions as if the two technologies are both on. The only way i ahve found to fix this when it occurs is to pull the power cable out of the monitor for about 10 seconds and let it reset.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
I will try that and report back!
Obviously someone will have to fix it.
:P
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti
Interesting idea. Would be very interesting if automatic mode did not have a 3-core limit. Please let us know.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Do you know any DX11 Profiles to try?
So I set automatic_mode=1 in d3dx
... weird stuff is happening I'll update this post later.
I'm ishiki, forum screwed up my name.
9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti