anyone use HMDs? post opinion here please! Head Mounted (3D) Displays
hi everyone, some of you use HMDs, maybe someone use new OLED ones from emagin, some use older ones. Please post here specs of HMD (resolution etc), comfort of use, approx. price, that someone trying to buy can have real-life opinions, not just ADs :D :D
hi everyone, some of you use HMDs, maybe someone use new OLED ones from emagin, some use older ones. Please post here specs of HMD (resolution etc), comfort of use, approx. price, that someone trying to buy can have real-life opinions, not just ADs :D :D
I’m also very interested in this and would like to know how immersive the experience is. I’m still debating over buying the Doom 3 kit from v-realities (HMD, Head Tracker, 3D Joystick, some poxy vest I’d never use, etc).
I’m also very interested in this and would like to know how immersive the experience is. I’m still debating over buying the Doom 3 kit from v-realities (HMD, Head Tracker, 3D Joystick, some poxy vest I’d never use, etc).
[quote name='Ben' date='May 12 2005, 09:46 AM']I’m also very interested in this and would like to know how immersive the experience is. I’m still debating over buying the Doom 3 kit from v-realities (HMD, Head Tracker, 3D Joystick, some poxy vest I’d never use, etc).
[right][post="32316"]<{POST_SNAPBACK}>[/post][/right][/quote]
exactly, im also willing to buy some, even for my workplace to use with visualisation programs (i work at technical university). The space between ads and reality is so big, that one just couldnt buy without opinions.
emagin-maybe some free ones for university?? /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
[quote name='Ben' date='May 12 2005, 09:46 AM']I’m also very interested in this and would like to know how immersive the experience is. I’m still debating over buying the Doom 3 kit from v-realities (HMD, Head Tracker, 3D Joystick, some poxy vest I’d never use, etc).
[post="32316"]<{POST_SNAPBACK}>[/post]
exactly, im also willing to buy some, even for my workplace to use with visualisation programs (i work at technical university). The space between ads and reality is so big, that one just couldnt buy without opinions.
emagin-maybe some free ones for university?? /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' /> /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
I think the Emagin Z800 will be at E3 next week, I hope it's gets a good look over. I'm looking forward to some reviews /smile2.gif' class='bbc_emoticon' alt=':))' />
I think the Emagin Z800 will be at E3 next week, I hope it's gets a good look over. I'm looking forward to some reviews /smile2.gif' class='bbc_emoticon' alt=':))' />
Well I have an i-glasses svga 3d hmd. I used it pretty much until the left monitor went bad.
First, it's not immersive. It looks like watching a movie from the last row in a ptch black movie theatre.
I would have used it a lot more even with the lack of immersion if it had a higher resolution. 800x600 just gets old. Also the display is not vibrant enough and suffers from vertical banding and random color shading changes.
Tell you the truth, the thing I ended up doing with it the most was watching tv in bed while my wife was fast a sleep.
Well I have an i-glasses svga 3d hmd. I used it pretty much until the left monitor went bad.
First, it's not immersive. It looks like watching a movie from the last row in a ptch black movie theatre.
I would have used it a lot more even with the lack of immersion if it had a higher resolution. 800x600 just gets old. Also the display is not vibrant enough and suffers from vertical banding and random color shading changes.
Tell you the truth, the thing I ended up doing with it the most was watching tv in bed while my wife was fast a sleep.
[quote name='tomruman' date='May 12 2005, 12:43 AM']hi everyone, some of you use HMDs, maybe someone use new OLED ones from emagin, some use older ones. Please post here specs of HMD (resolution etc), comfort of use, approx. price, that someone trying to buy can have real-life opinions, not just ADs :D :D
I've used i-glasses svga 3d hmd, and they are kind of uncomfortable, they were rather heavy and they slipped quite a bit. The stereo was okay, the thing you have to know about HMDs is they are designed to look like a large screen that is far away, there are issues with this, in that not every ones eyes are the same distance apart, and stereoscopic 3d usually looks better if the screen is closer to your face rather then looking like it is far away. If the screen looks far away that means the stereo effect should pop out of the screen more, if the screen is closer to you the stereo effect should go into the screen. But there are focal issues with 3d screens that are close up, it can cause some people to have head aches if their eyes are focused close up but the stereo tells their eyes what they are looking at is far away. There are various ways to solve this with positioning and (fresnel) lenses.
The other HMD I tried was from 3001 AD at e3. I thought it was more comfortable then my i-glasses, since it sat more on my head and face then focusing the weight on my nose. It had built in head tracking, that had a little lag to it but was a neat feature. It didn't have, or they didn't turn on the stereo, so I can't tell you much about that. I missed eMagin at e3, as I had no idea they were going to be there =P
The main appeal to HMDs I think, is that it eliminates flickering and ghosting (except in some 3d movies), and if you have a laptop or LCD monitor that can't have stereo you can use the HMD as an alternative display.
The things to look for in an HMD, I think the main thing is comfort. If you plan to have this thing on your face for a long time, it had better be comfortable and that includes how the weight is distributed and whether it causes eye strain. With my i-glasses I found looking down into my lap was the most comfortable position, as the unit wouldn't slip down my nose and it put most of the weight on the back of my head. Second to comfort is probably field of view of the displays, wider FOV means a more immersive experience for a 3d game. Last on the list the thing I care about the lest is head tracking, it's a cool feature but it's more about whether games will use it, and in cases where games don't use it, do I really want to use my head to turn left and right in a game?
[quote name='tomruman' date='May 12 2005, 12:43 AM']hi everyone, some of you use HMDs, maybe someone use new OLED ones from emagin, some use older ones. Please post here specs of HMD (resolution etc), comfort of use, approx. price, that someone trying to buy can have real-life opinions, not just ADs :D :D
THX
[post="32313"]<{POST_SNAPBACK}>[/post]
I've used i-glasses svga 3d hmd, and they are kind of uncomfortable, they were rather heavy and they slipped quite a bit. The stereo was okay, the thing you have to know about HMDs is they are designed to look like a large screen that is far away, there are issues with this, in that not every ones eyes are the same distance apart, and stereoscopic 3d usually looks better if the screen is closer to your face rather then looking like it is far away. If the screen looks far away that means the stereo effect should pop out of the screen more, if the screen is closer to you the stereo effect should go into the screen. But there are focal issues with 3d screens that are close up, it can cause some people to have head aches if their eyes are focused close up but the stereo tells their eyes what they are looking at is far away. There are various ways to solve this with positioning and (fresnel) lenses.
The other HMD I tried was from 3001 AD at e3. I thought it was more comfortable then my i-glasses, since it sat more on my head and face then focusing the weight on my nose. It had built in head tracking, that had a little lag to it but was a neat feature. It didn't have, or they didn't turn on the stereo, so I can't tell you much about that. I missed eMagin at e3, as I had no idea they were going to be there =P
The main appeal to HMDs I think, is that it eliminates flickering and ghosting (except in some 3d movies), and if you have a laptop or LCD monitor that can't have stereo you can use the HMD as an alternative display.
The things to look for in an HMD, I think the main thing is comfort. If you plan to have this thing on your face for a long time, it had better be comfortable and that includes how the weight is distributed and whether it causes eye strain. With my i-glasses I found looking down into my lap was the most comfortable position, as the unit wouldn't slip down my nose and it put most of the weight on the back of my head. Second to comfort is probably field of view of the displays, wider FOV means a more immersive experience for a 3d game. Last on the list the thing I care about the lest is head tracking, it's a cool feature but it's more about whether games will use it, and in cases where games don't use it, do I really want to use my head to turn left and right in a game?
I'm not sure which version of i-glasses you are using, but at least one early version has a headtracker mounted in back which balances your head quite a bit. It's still heavy, but not much more uncomfortable than a bicycle helmet. Many limitations of the i-glasses are due to the displays, the new OLED devices (from eMagin) are smaller, lighter, and better looking than most of the other displays out there. I've not seen the newest HMD from them, but you could say I'm extremely experienced with the first couple of versions when the company was based out of Seattle.
Also, the relationship between stereoscopic and focus is a loose one, I've not had headache problems with quite extensive wearing of HMDs, but I've definitely experienced motion sickness (which may be causing your headaches), but that's not due to stereoscopic viewing but the field of view. In my experience, when focus doesn't match the stereoscopic image, the imagery looks unnatural or out of scale, as if you were playing inside a miniature. I don't see any solution for this in the near term, as 3D focusing stereoscopic devices are rare and expensive.
Your concerns for head-tracking are similar to the concerns with 3D, if developers aren't aware of how the end user is playing their game, how well the game integrates with these devices can have a wide range in the quality of experience. The most common support for head-trackers is mouse emulation, however, as head-tracking becomes more prevalent, developers will start building in native support. This is also true for stereoscopic viewing, although the nVidia patch does a decent job "out of the box" (it is definitely not [i]seemless[/i])
I'm not sure which version of i-glasses you are using, but at least one early version has a headtracker mounted in back which balances your head quite a bit. It's still heavy, but not much more uncomfortable than a bicycle helmet. Many limitations of the i-glasses are due to the displays, the new OLED devices (from eMagin) are smaller, lighter, and better looking than most of the other displays out there. I've not seen the newest HMD from them, but you could say I'm extremely experienced with the first couple of versions when the company was based out of Seattle.
Also, the relationship between stereoscopic and focus is a loose one, I've not had headache problems with quite extensive wearing of HMDs, but I've definitely experienced motion sickness (which may be causing your headaches), but that's not due to stereoscopic viewing but the field of view. In my experience, when focus doesn't match the stereoscopic image, the imagery looks unnatural or out of scale, as if you were playing inside a miniature. I don't see any solution for this in the near term, as 3D focusing stereoscopic devices are rare and expensive.
Your concerns for head-tracking are similar to the concerns with 3D, if developers aren't aware of how the end user is playing their game, how well the game integrates with these devices can have a wide range in the quality of experience. The most common support for head-trackers is mouse emulation, however, as head-tracking becomes more prevalent, developers will start building in native support. This is also true for stereoscopic viewing, although the nVidia patch does a decent job "out of the box" (it is definitely not seemless)
My i-glasses didn't have a head tracker on so yeah, there wasn't any balance for me. And actually I just realized that the weight isn't on the nose as it is on the forehead (It's been a long time since I have used them mind you). They were not that heavy that they bothered you when you first put them on but for the long term they would slip, and I'd tighten the strap in order to reduce slippage which would make them uncomfortable because of the pressure.
If I experienced motion sickness at all it was raled to the slipping of the hmd more then anything :). But really I didn't experience head aches so much with the i-glasses, I actually experience headaches more with the revelator shutter glasses then the i-glasses, but this was definetly that the h3d glasses are uncomfortable to wear.
I'm starting to feel like if something only holds on to your head by a few things, those few things have to hold on real tight, which is uncomfortable.
The relationship between stereoscopic and focus is not entirely loose. I experience the problem more with popping out (convergence) then with divergence. When my eyes converge to much the screen goes out of focus. The Magic Eye stereograms, I can't do the ones requiring convergence, but the divergent ones are easy. Plus focus in general is important for eye strain not just for stereo.
My i-glasses didn't have a head tracker on so yeah, there wasn't any balance for me. And actually I just realized that the weight isn't on the nose as it is on the forehead (It's been a long time since I have used them mind you). They were not that heavy that they bothered you when you first put them on but for the long term they would slip, and I'd tighten the strap in order to reduce slippage which would make them uncomfortable because of the pressure.
If I experienced motion sickness at all it was raled to the slipping of the hmd more then anything :). But really I didn't experience head aches so much with the i-glasses, I actually experience headaches more with the revelator shutter glasses then the i-glasses, but this was definetly that the h3d glasses are uncomfortable to wear.
I'm starting to feel like if something only holds on to your head by a few things, those few things have to hold on real tight, which is uncomfortable.
The relationship between stereoscopic and focus is not entirely loose. I experience the problem more with popping out (convergence) then with divergence. When my eyes converge to much the screen goes out of focus. The Magic Eye stereograms, I can't do the ones requiring convergence, but the divergent ones are easy. Plus focus in general is important for eye strain not just for stereo.
I have a 2 pair of iglasses too , they''re workingI see the 3D depth ...
BUT what it is bugging me :
is that the left image does not have the same hue as the right one, (like anaglyhs)
and I checked the 2 images are differents (for different viewpoints as desired)...
THX
THX
[right][post="32316"]<{POST_SNAPBACK}>[/post][/right][/quote]
exactly, im also willing to buy some, even for my workplace to use with visualisation programs (i work at technical university). The space between ads and reality is so big, that one just couldnt buy without opinions.
emagin-maybe some free ones for university??
exactly, im also willing to buy some, even for my workplace to use with visualisation programs (i work at technical university). The space between ads and reality is so big, that one just couldnt buy without opinions.
emagin-maybe some free ones for university??
First, it's not immersive. It looks like watching a movie from the last row in a ptch black movie theatre.
I would have used it a lot more even with the lack of immersion if it had a higher resolution. 800x600 just gets old. Also the display is not vibrant enough and suffers from vertical banding and random color shading changes.
Tell you the truth, the thing I ended up doing with it the most was watching tv in bed while my wife was fast a sleep.
First, it's not immersive. It looks like watching a movie from the last row in a ptch black movie theatre.
I would have used it a lot more even with the lack of immersion if it had a higher resolution. 800x600 just gets old. Also the display is not vibrant enough and suffers from vertical banding and random color shading changes.
Tell you the truth, the thing I ended up doing with it the most was watching tv in bed while my wife was fast a sleep.
I would like to compare issues with the HMD. Can you check your PM, and contact me at yahoo.com
Thanks :)
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
THX
[right][post="32313"]<{POST_SNAPBACK}>[/post][/right][/quote]
I've used i-glasses svga 3d hmd, and they are kind of uncomfortable, they were rather heavy and they slipped quite a bit. The stereo was okay, the thing you have to know about HMDs is they are designed to look like a large screen that is far away, there are issues with this, in that not every ones eyes are the same distance apart, and stereoscopic 3d usually looks better if the screen is closer to your face rather then looking like it is far away. If the screen looks far away that means the stereo effect should pop out of the screen more, if the screen is closer to you the stereo effect should go into the screen. But there are focal issues with 3d screens that are close up, it can cause some people to have head aches if their eyes are focused close up but the stereo tells their eyes what they are looking at is far away. There are various ways to solve this with positioning and (fresnel) lenses.
The other HMD I tried was from 3001 AD at e3. I thought it was more comfortable then my i-glasses, since it sat more on my head and face then focusing the weight on my nose. It had built in head tracking, that had a little lag to it but was a neat feature. It didn't have, or they didn't turn on the stereo, so I can't tell you much about that. I missed eMagin at e3, as I had no idea they were going to be there =P
The main appeal to HMDs I think, is that it eliminates flickering and ghosting (except in some 3d movies), and if you have a laptop or LCD monitor that can't have stereo you can use the HMD as an alternative display.
The things to look for in an HMD, I think the main thing is comfort. If you plan to have this thing on your face for a long time, it had better be comfortable and that includes how the weight is distributed and whether it causes eye strain. With my i-glasses I found looking down into my lap was the most comfortable position, as the unit wouldn't slip down my nose and it put most of the weight on the back of my head. Second to comfort is probably field of view of the displays, wider FOV means a more immersive experience for a 3d game. Last on the list the thing I care about the lest is head tracking, it's a cool feature but it's more about whether games will use it, and in cases where games don't use it, do I really want to use my head to turn left and right in a game?
THX
I've used i-glasses svga 3d hmd, and they are kind of uncomfortable, they were rather heavy and they slipped quite a bit. The stereo was okay, the thing you have to know about HMDs is they are designed to look like a large screen that is far away, there are issues with this, in that not every ones eyes are the same distance apart, and stereoscopic 3d usually looks better if the screen is closer to your face rather then looking like it is far away. If the screen looks far away that means the stereo effect should pop out of the screen more, if the screen is closer to you the stereo effect should go into the screen. But there are focal issues with 3d screens that are close up, it can cause some people to have head aches if their eyes are focused close up but the stereo tells their eyes what they are looking at is far away. There are various ways to solve this with positioning and (fresnel) lenses.
The other HMD I tried was from 3001 AD at e3. I thought it was more comfortable then my i-glasses, since it sat more on my head and face then focusing the weight on my nose. It had built in head tracking, that had a little lag to it but was a neat feature. It didn't have, or they didn't turn on the stereo, so I can't tell you much about that. I missed eMagin at e3, as I had no idea they were going to be there =P
The main appeal to HMDs I think, is that it eliminates flickering and ghosting (except in some 3d movies), and if you have a laptop or LCD monitor that can't have stereo you can use the HMD as an alternative display.
The things to look for in an HMD, I think the main thing is comfort. If you plan to have this thing on your face for a long time, it had better be comfortable and that includes how the weight is distributed and whether it causes eye strain. With my i-glasses I found looking down into my lap was the most comfortable position, as the unit wouldn't slip down my nose and it put most of the weight on the back of my head. Second to comfort is probably field of view of the displays, wider FOV means a more immersive experience for a 3d game. Last on the list the thing I care about the lest is head tracking, it's a cool feature but it's more about whether games will use it, and in cases where games don't use it, do I really want to use my head to turn left and right in a game?
Also, the relationship between stereoscopic and focus is a loose one, I've not had headache problems with quite extensive wearing of HMDs, but I've definitely experienced motion sickness (which may be causing your headaches), but that's not due to stereoscopic viewing but the field of view. In my experience, when focus doesn't match the stereoscopic image, the imagery looks unnatural or out of scale, as if you were playing inside a miniature. I don't see any solution for this in the near term, as 3D focusing stereoscopic devices are rare and expensive.
Your concerns for head-tracking are similar to the concerns with 3D, if developers aren't aware of how the end user is playing their game, how well the game integrates with these devices can have a wide range in the quality of experience. The most common support for head-trackers is mouse emulation, however, as head-tracking becomes more prevalent, developers will start building in native support. This is also true for stereoscopic viewing, although the nVidia patch does a decent job "out of the box" (it is definitely not [i]seemless[/i])
Also, the relationship between stereoscopic and focus is a loose one, I've not had headache problems with quite extensive wearing of HMDs, but I've definitely experienced motion sickness (which may be causing your headaches), but that's not due to stereoscopic viewing but the field of view. In my experience, when focus doesn't match the stereoscopic image, the imagery looks unnatural or out of scale, as if you were playing inside a miniature. I don't see any solution for this in the near term, as 3D focusing stereoscopic devices are rare and expensive.
Your concerns for head-tracking are similar to the concerns with 3D, if developers aren't aware of how the end user is playing their game, how well the game integrates with these devices can have a wide range in the quality of experience. The most common support for head-trackers is mouse emulation, however, as head-tracking becomes more prevalent, developers will start building in native support. This is also true for stereoscopic viewing, although the nVidia patch does a decent job "out of the box" (it is definitely not seemless)
If I experienced motion sickness at all it was raled to the slipping of the hmd more then anything :). But really I didn't experience head aches so much with the i-glasses, I actually experience headaches more with the revelator shutter glasses then the i-glasses, but this was definetly that the h3d glasses are uncomfortable to wear.
I'm starting to feel like if something only holds on to your head by a few things, those few things have to hold on real tight, which is uncomfortable.
The relationship between stereoscopic and focus is not entirely loose. I experience the problem more with popping out (convergence) then with divergence. When my eyes converge to much the screen goes out of focus. The Magic Eye stereograms, I can't do the ones requiring convergence, but the divergent ones are easy. Plus focus in general is important for eye strain not just for stereo.
If I experienced motion sickness at all it was raled to the slipping of the hmd more then anything :). But really I didn't experience head aches so much with the i-glasses, I actually experience headaches more with the revelator shutter glasses then the i-glasses, but this was definetly that the h3d glasses are uncomfortable to wear.
I'm starting to feel like if something only holds on to your head by a few things, those few things have to hold on real tight, which is uncomfortable.
The relationship between stereoscopic and focus is not entirely loose. I experience the problem more with popping out (convergence) then with divergence. When my eyes converge to much the screen goes out of focus. The Magic Eye stereograms, I can't do the ones requiring convergence, but the divergent ones are easy. Plus focus in general is important for eye strain not just for stereo.
cheers
Steve
cheers
Steve
cheers
Steve
[right][post="38064"]<{POST_SNAPBACK}>[/post][/right][/quote]
Many, if not most, head-trackers also provide a mouse-emulation mode.
cheers
Steve
Many, if not most, head-trackers also provide a mouse-emulation mode.
BUT what it is bugging me :
is that the left image does not have the same hue as the right one, (like anaglyhs)
and I checked the 2 images are differents (for different viewpoints as desired)...
Is that a driver issue ?
BUT what it is bugging me :
is that the left image does not have the same hue as the right one, (like anaglyhs)
and I checked the 2 images are differents (for different viewpoints as desired)...
Is that a driver issue ?