I have a bigger problem with this game. I can never find a match at all. Is it dead already?
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="greatxerox"]you're right, helifax. i can play game using Xbox360 pad for PC. So the problem is the Z key. i don't find the line where this key puts the depht amount by default in the .ini[/quote]
Hi,
Line 67 in the ini file:
[code]
; Example for changing default settings
[Key1]
Key = z
separation = 33.5
[/code]
you can change the key to something else or even remove the section altogether. :)
greatxerox said:you're right, helifax. i can play game using Xbox360 pad for PC. So the problem is the Z key. i don't find the line where this key puts the depht amount by default in the .ini
Hi,
Line 67 in the ini file:
; Example for changing default settings
[Key1]
Key = z
separation = 33.5
you can change the key to something else or even remove the section altogether. :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@Helifax : YEAHHHHHHHHHHHHHH THANK YOU HELIFAX !!! It works !!!! God Bless you ! :) \o/
@Necropants : in fact, there are some "abandonned" game modes by players, the problem is people are impatient and there is never enough people to create a game.
that's really boring. i saw only 1/4 of the game because all people are concentred on deathmatchs.
If you want, we can play cooperative missions. Add me friend "greatxerox@gmail.com" on Origin.
@Helifax : YEAHHHHHHHHHHHHHH THANK YOU HELIFAX !!! It works !!!! God Bless you ! :) \o/
@Necropants : in fact, there are some "abandonned" game modes by players, the problem is people are impatient and there is never enough people to create a game.
that's really boring. i saw only 1/4 of the game because all people are concentred on deathmatchs.
If you want, we can play cooperative missions. Add me friend "greatxerox@gmail.com" on Origin.
Hello,
Just wondering if I am doing sth wrong with the fix.
Check my pictures. It seems that there are some shaders shifted. I set Post processing to medium. What else do I have to do. I guess there was some kind of graphic update?
http://www.file-upload.net/download-11556816/starwarsbattlefront03_50.jps.html
http://www.file-upload.net/download-11556817/starwarsbattlefront04_50.jps.html
Fix is still working perfectly fine here.
I did notice some semi-broken lens flares on some maps but nothing major:
[url=http://www.iforce.co.nz/View.aspx?i=pkgcjfwd.m0a.jpg][img]http://iforce.co.nz/i/pkgcjfwd.m0a.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=5vlvsijl.3el.jpg][img]http://iforce.co.nz/i/5vlvsijl.3el.jpg[/img][/url]
Fix is still working perfectly fine here.
I did notice some semi-broken lens flares on some maps but nothing major:
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Okay, now it looks different. I actually forgot to use the profile you were posting. I first thought this is only for CM. But it is actually needed for the fix too.
One remaining issue is that the gun is not moving with the change of convergence. Is this normal?
check pic:
http://www.file-upload.net/download-11557173/starwarsbattlefront05_50.jps.html
Okay, now it looks different. I actually forgot to use the profile you were posting. I first thought this is only for CM. But it is actually needed for the fix too.
One remaining issue is that the gun is not moving with the change of convergence. Is this normal?
The gun as the world works like any other 3D game.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Weird;) The game does uses insane amount of Depth. At 100% depth on my surround it looks more like 200%. Separation is soo big I can't fuse the images together... So I play on something like 50% depth.
I can't remember how it was in Single Screen though...but I expect something like this as well...
Is actually one of the few games where I need to dial the Separation back a bit from 100% ;))
Weird;) The game does uses insane amount of Depth. At 100% depth on my surround it looks more like 200%. Separation is soo big I can't fuse the images together... So I play on something like 50% depth.
I can't remember how it was in Single Screen though...but I expect something like this as well...
Is actually one of the few games where I need to dial the Separation back a bit from 100% ;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
@helifax
I start to play this game with a friend yesterday....and i made a few improvements if you like to update the fix:
- fix the clipping on the skyboxes (you can replicate in Mirror Edges Catalyst and other Frostbite games)
- improve the HUD
- Now the black bars for cinematics don't cut on the sides
- fix Sun glow
- Disable lensflares (the VS have an aproximate fix, but i prefer without)
[u]Presets:[/u]
"P" key for recommended convergence value, using aircraft you may want to increase more
"O" key cycle different HUD depths
"I" key cycle to 2D HUD and depth HUD, this is for menus if you don't like too depth
"Xbox A" button (500 delay) cycle to 2D HUD and depth HUD, this is for menus if you don't like too depth
[url]https://s3.amazonaws.com/dhr/STAR.WARS.Battlefront.3Dfix.zip[/url]
I start to play this game with a friend yesterday....and i made a few improvements if you like to update the fix:
- fix the clipping on the skyboxes (you can replicate in Mirror Edges Catalyst and other Frostbite games)
- improve the HUD
- Now the black bars for cinematics don't cut on the sides
- fix Sun glow
- Disable lensflares (the VS have an aproximate fix, but i prefer without)
Presets:
"P" key for recommended convergence value, using aircraft you may want to increase more
"O" key cycle different HUD depths
"I" key cycle to 2D HUD and depth HUD, this is for menus if you don't like too depth
"Xbox A" button (500 delay) cycle to 2D HUD and depth HUD, this is for menus if you don't like too depth
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks for everything [color="green"]helifax[/color]
I played more than 100 hours on 3D .
These are amazing thanks [color="green"]DHR[/color]
[color="green"]DHR said:[/color]
[i]- Disable lensflares (the VS have an aproximate fix, but i prefer without)[/i]
[color="orange"]Can you fix exactly when you have time ? because it looks so cool[/color]
[url=https://drive.google.com/file/d/0B_JUUD21sCYSamQ4blZVUFdYTTA/view][u]Screenshot 1[/u][/url]
[url=https://drive.google.com/file/d/0B_JUUD21sCYSRjczYTE4VmhNUGM/view][u]Screenshot 2[/u][/url]
[url=https://drive.google.com/file/d/0B_JUUD21sCYSNFNtNkl2c2tPWGM/view][u]Screenshot 3[/u][/url]
[color="green"]helifax said:[/color]
[i]Setting "WorldRender.LightTileCsPathEnable 0" in user.cfg file will DISABLE some of the lighting. As a result some lights will be missing! Instead you will have some weird negative lighting (Seen only in interiors in some places). This is due to Compute shaders and how they work and the lighting system the game uses.
If you don't like it instead use Compatibility MODE and disable/remove the fix![/i][/color]
[color="orange"]Is there another solution to this problem ?
It has dramatically increased the number of map.[/color]
[list]
[.]
Forest moon endor of endor (shield generator rooms ) "very dark"
[url=https://drive.google.com/file/d/0B_JUUD21sCYSVHl4QkpJanpiVE0/view]screenshot[/url]
Survivors of endor (spider caves ) "Very bright"
[url=https://drive.google.com/file/d/0B_JUUD21sCYSYUsySEI4aTlDRVE/view]screenshot[/url]
Twilight on hoth (caves) "strange"
[url=https://drive.google.com/file/d/0B_JUUD21sCYSN3J2ZjVucHJFd2M/view]screenshot[/url]
Jundland wastes (caves & corridors ) "very dark"
Rebel depot (corridors ) "very dark"
Imperial station (corridors ) "very dark"
Outer rim (caves) "strange"
Outpost beta ( aircraft hangar ) "negative colors"[/.]
[/list]
bug
sometimes it seems a ghost copy of our character.(why ?) I have never seen on Tombraider patch.
helifax said: Setting "WorldRender.LightTileCsPathEnable 0" in user.cfg file will DISABLE some of the lighting. As a result some lights will be missing! Instead you will have some weird negative lighting (Seen only in interiors in some places). This is due to Compute shaders and how they work and the lighting system the game uses.
If you don't like it instead use Compatibility MODE and disable/remove the fix![/color]
Is there another solution to this problem ?
It has dramatically increased the number of map.
Hi,
I don't think the fix will get revisited any time soon.
ROTTR and this game use different engines altogether. You can't compare them - one to the other.
[quote]
DHR said:
- Disable lensflares (the VS have an aproximate fix, but i prefer without)
Can you fix exactly when you have time ? because it looks so cool
[/quote]
You can use the fix that I posted. More than I did there I can't do.
[quote]
helifax said:
Setting "WorldRender.LightTileCsPathEnable 0" in user.cfg file will DISABLE some of the lighting. As a result some lights will be missing! Instead you will have some weird negative lighting (Seen only in interiors in some places). This is due to Compute shaders and how they work and the lighting system the game uses.
If you don't like it instead use Compatibility MODE and disable/remove the fix![/color]
Is there another solution to this problem ?
It has dramatically increased the number of map.
[/quote]
No other solution currently. It uses Compute shaders. I have no idea how to fix those. Somebody else needs to take a look.
Also, there is an "incompatibility" between the 3D Driver heuristic and the Compute shaders the game uses:
- If I force the driver to RUN some of the Compute shaders 2 times (for each eye) some will work perfectly fine will either will start displaying only in one eye.... It seems we can't have both:( I have tried all the values I know in the driver and I never got it better than this:((
Compat mode is also a solution.
Cheers!
I don't think the fix will get revisited any time soon.
ROTTR and this game use different engines altogether. You can't compare them - one to the other.
DHR said:
- Disable lensflares (the VS have an aproximate fix, but i prefer without)
Can you fix exactly when you have time ? because it looks so cool
You can use the fix that I posted. More than I did there I can't do.
helifax said:
Setting "WorldRender.LightTileCsPathEnable 0" in user.cfg file will DISABLE some of the lighting. As a result some lights will be missing! Instead you will have some weird negative lighting (Seen only in interiors in some places). This is due to Compute shaders and how they work and the lighting system the game uses.
If you don't like it instead use Compatibility MODE and disable/remove the fix![/color]
Is there another solution to this problem ?
It has dramatically increased the number of map.
No other solution currently. It uses Compute shaders. I have no idea how to fix those. Somebody else needs to take a look.
Also, there is an "incompatibility" between the 3D Driver heuristic and the Compute shaders the game uses:
- If I force the driver to RUN some of the Compute shaders 2 times (for each eye) some will work perfectly fine will either will start displaying only in one eye.... It seems we can't have both:( I have tried all the values I know in the driver and I never got it better than this:((
Compat mode is also a solution.
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Hi,
Line 67 in the ini file:
you can change the key to something else or even remove the section altogether. :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
@Necropants : in fact, there are some "abandonned" game modes by players, the problem is people are impatient and there is never enough people to create a game.
that's really boring. i saw only 1/4 of the game because all people are concentred on deathmatchs.
If you want, we can play cooperative missions. Add me friend "greatxerox@gmail.com" on Origin.
Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D
My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/
Just wondering if I am doing sth wrong with the fix.
Check my pictures. It seems that there are some shaders shifted. I set Post processing to medium. What else do I have to do. I guess there was some kind of graphic update?
http://www.file-upload.net/download-11556816/starwarsbattlefront03_50.jps.html
http://www.file-upload.net/download-11556817/starwarsbattlefront04_50.jps.html
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I did notice some semi-broken lens flares on some maps but nothing major:
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
One remaining issue is that the gun is not moving with the change of convergence. Is this normal?
check pic:
http://www.file-upload.net/download-11557173/starwarsbattlefront05_50.jps.html
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
I can't remember how it was in Single Screen though...but I expect something like this as well...
Is actually one of the few games where I need to dial the Separation back a bit from 100% ;))
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I start to play this game with a friend yesterday....and i made a few improvements if you like to update the fix:
- fix the clipping on the skyboxes (you can replicate in Mirror Edges Catalyst and other Frostbite games)
- improve the HUD
- Now the black bars for cinematics don't cut on the sides
- fix Sun glow
- Disable lensflares (the VS have an aproximate fix, but i prefer without)
Presets:
"P" key for recommended convergence value, using aircraft you may want to increase more
"O" key cycle different HUD depths
"I" key cycle to 2D HUD and depth HUD, this is for menus if you don't like too depth
"Xbox A" button (500 delay) cycle to 2D HUD and depth HUD, this is for menus if you don't like too depth
https://s3.amazonaws.com/dhr/STAR.WARS.Battlefront.3Dfix.zip
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Big thank you for the update!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )
Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )
I played more than 100 hours on 3D .
These are amazing thanks DHR
DHR said:
- Disable lensflares (the VS have an aproximate fix, but i prefer without)
Can you fix exactly when you have time ? because it looks so cool
Screenshot 1
Screenshot 2
Screenshot 3
helifax said:
Setting "WorldRender.LightTileCsPathEnable 0" in user.cfg file will DISABLE some of the lighting. As a result some lights will be missing! Instead you will have some weird negative lighting (Seen only in interiors in some places). This is due to Compute shaders and how they work and the lighting system the game uses.
If you don't like it instead use Compatibility MODE and disable/remove the fix![/color]
Is there another solution to this problem ?
It has dramatically increased the number of map.
Forest moon endor of endor (shield generator rooms ) "very dark"
screenshot
Survivors of endor (spider caves ) "Very bright"
screenshot
Twilight on hoth (caves) "strange"
screenshot
Jundland wastes (caves & corridors ) "very dark"
Rebel depot (corridors ) "very dark"
Imperial station (corridors ) "very dark"
Outer rim (caves) "strange"
Outpost beta ( aircraft hangar ) "negative colors"
bug
sometimes it seems a ghost copy of our character.(why ?) I have never seen on Tombraider patch.
Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )
I don't think the fix will get revisited any time soon.
ROTTR and this game use different engines altogether. You can't compare them - one to the other.
You can use the fix that I posted. More than I did there I can't do.
No other solution currently. It uses Compute shaders. I have no idea how to fix those. Somebody else needs to take a look.
Also, there is an "incompatibility" between the 3D Driver heuristic and the Compute shaders the game uses:
- If I force the driver to RUN some of the Compute shaders 2 times (for each eye) some will work perfectly fine will either will start displaying only in one eye.... It seems we can't have both:( I have tried all the values I know in the driver and I never got it better than this:((
Compat mode is also a solution.
Cheers!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)