Metro Lastlight
  8 / 14    
[quote="Remer"][quote="Remer"]Nope, I'm still getting the issue. Just did the clean installation. Gonna restart and verify game cache again.[/quote]Still getting the issue. [/quote]I get this issue too, it's subtle but pretty common. Here's an example to be sure we are talking about the same thing: [url]http://photos.3dvisionlive.com/bo3bber/image/519333735ec346706800012c/[/url] Lighting on the sink and the floor toward the redhead in center. Playing with the settings, if I turn it down from Very High to High, it goes away.
Remer said:
Remer said:Nope, I'm still getting the issue. Just did the clean installation. Gonna restart and verify game cache again.
Still getting the issue.
I get this issue too, it's subtle but pretty common. Here's an example to be sure we are talking about the same thing:

http://photos.3dvisionlive.com/bo3bber/image/519333735ec346706800012c/

Lighting on the sink and the floor toward the redhead in center.


Playing with the settings, if I turn it down from Very High to High, it goes away.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
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Posted 05/15/2013 07:08 AM   
[quote="teardropmina"][quote="Cookybiscuit"]Dual 680's not enough at 720p 3D is both frightening and enticing. [/quote]if this is the case then I think I'll pass; not going to throw money Nvidia's way just for one game. [/quote]Gents, seriously, take a look at the link I provided earlier: [url]http://www.geforce.com/whats-new/articles/metro-last-light-graphics-breakdown-and-performance-guide[/url] They go into exacting detail on what [i]every [/i]parameter does, what you gain or lose at each quality level, and what kind of hardware you can expect to need. A single 660 can run the game at 1920x1080 on Very High, PhysX on, Tesselation off- with no drops below 40 fps. (not in S3D)
teardropmina said:
Cookybiscuit said:Dual 680's not enough at 720p 3D is both frightening and enticing.
if this is the case then I think I'll pass; not going to throw money Nvidia's way just for one game.
Gents, seriously, take a look at the link I provided earlier:

http://www.geforce.com/whats-new/articles/metro-last-light-graphics-breakdown-and-performance-guide

They go into exacting detail on what every parameter does, what you gain or lose at each quality level, and what kind of hardware you can expect to need.

A single 660 can run the game at 1920x1080 on Very High, PhysX on, Tesselation off- with no drops below 40 fps. (not in S3D)

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/15/2013 07:12 AM   
[quote="bo3b"][url]http://photos.3dvisionlive.com/bo3bber/image/519333735ec346706800012c/[/url] Lighting on the sink and the floor toward the redhead in center. Playing with the settings, if I turn it down from Very High to High, it goes away.[/quote] Yup. definately the same thing. It's such a shame too because going to Very High from High seems like a huge improvement. I REALLY hope 4A does something about this.
bo3b said:http://photos.3dvisionlive.com/bo3bber/image/519333735ec346706800012c/

Lighting on the sink and the floor toward the redhead in center.


Playing with the settings, if I turn it down from Very High to High, it goes away.


Yup. definately the same thing. It's such a shame too because going to Very High from High seems like a huge improvement. I REALLY hope 4A does something about this.

Posted 05/15/2013 08:37 AM   
Is there a way to use the Chiri's mod to just unlock the convergence? I was using the Chiri's nvapi.ini for ironsights, the depth with ironsights was a bit too much for me, so I lowered it in the nvapi.ini but I noticed that it then lowered the depth for the whole game and not just for the ironsights. My nvapi.ini was like this: [OverrideSettings] Input=Mouse Action=Button 1 Convergence=0.01 Separation=10 I tried different values for the separation and when I put 0.01 for separation, the ironsights seemed really good but then the whole game had almost no depth in it at all. Does commenting out (;Separation=10) the separation get a rid of the no depth issue? I found out that the ironsights are just fine even without Chiris's mod though so all I would basically need it for is to unlock convergence. Also is there a way to get more depth than the default maximum in the nVidia control panel? I tried the usual registry trick but it didn't seem to work at all. I would try these out my self right away but I'm at work so I'd just like to know what settings are the best once I get home and start up the game.
Is there a way to use the Chiri's mod to just unlock the convergence? I was using the Chiri's nvapi.ini for ironsights, the depth with ironsights was a bit too much for me, so I lowered it in the nvapi.ini but I noticed that it then lowered the depth for the whole game and not just for the ironsights.

My nvapi.ini was like this:

[OverrideSettings]
Input=Mouse
Action=Button 1
Convergence=0.01
Separation=10

I tried different values for the separation and when I put 0.01 for separation, the ironsights seemed really good but then the whole game had almost no depth in it at all. Does commenting out (;Separation=10) the separation get a rid of the no depth issue? I found out that the ironsights are just fine even without Chiris's mod though so all I would basically need it for is to unlock convergence. Also is there a way to get more depth than the default maximum in the nVidia control panel? I tried the usual registry trick but it didn't seem to work at all. I would try these out my self right away but I'm at work so I'd just like to know what settings are the best once I get home and start up the game.

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Posted 05/15/2013 08:52 AM   
Commenting out the separation will definitely give you better results.
Commenting out the separation will definitely give you better results.

Posted 05/15/2013 08:47 AM   
[quote="Remer"][Yup. definately the same thing. It's such a shame too because going to Very High from High seems like a huge improvement. I REALLY hope 4A does something about this. [/quote] [code] Very High High Medium Low Ambient Occlusion Precomputed + SSAO Precomputed + SSAO Approximate Approximate Geometric Detail Very High High Normal Low Light-Material Interaction Full Normal Normal Normal Motion Blur Camera + Objects Camera Disabled Disabled Parallax Mapping Enabled + POM Enabled Disabled Disabled Shadow Resolution 9.43 Mpx 6.55 Mpx 4.19 Mpx 2.35 Mpx Skin Shading Subsurface Scattering Simple Disabled Disabled Volumetric Texturing Full Quality + Sun Shafts Low Precision Disabled Disabled [/code] From their list of changes from Very High to High, just the items that change. Probably the bug item is Light-Material Interaction. Pity that we can't just lower that single setting. I just cannot understand why they don't expose these in the cfg file. Moving down to High doesn't seem that far off to me, with the possible exception of Volumetric Texturing. Might be a necessity, just to avoid the strain.
Remer said:[Yup. definately the same thing. It's such a shame too because going to Very High from High seems like a huge improvement. I REALLY hope 4A does something about this.


Very High	        High	            Medium	 Low
Ambient Occlusion Precomputed + SSAO Precomputed + SSAO Approximate Approximate
Geometric Detail Very High High Normal Low
Light-Material Interaction Full Normal Normal Normal
Motion Blur Camera + Objects Camera Disabled Disabled
Parallax Mapping Enabled + POM Enabled Disabled Disabled
Shadow Resolution 9.43 Mpx 6.55 Mpx 4.19 Mpx 2.35 Mpx
Skin Shading Subsurface Scattering Simple Disabled Disabled
Volumetric Texturing Full Quality + Sun Shafts Low Precision Disabled Disabled

From their list of changes from Very High to High, just the items that change. Probably the bug item is Light-Material Interaction. Pity that we can't just lower that single setting. I just cannot understand why they don't expose these in the cfg file.

Moving down to High doesn't seem that far off to me, with the possible exception of Volumetric Texturing. Might be a necessity, just to avoid the strain.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/15/2013 09:27 AM   
I have to choose between very high, and tessellation. I find tessellation gives a more noticeable improvement.
I have to choose between very high, and tessellation. I find tessellation gives a more noticeable improvement.

Posted 05/15/2013 09:39 AM   
Yesterday i try the game, play like more than 1 hour.... i don't have any performance issues running at 720p (3DTV play) and all max out (except SSAA). I'm running the game with a GTX670 Factory OC + i7 3770k + last driver. I use the Chiri's tool to increase convergence, so i play with 100% depth and increasing convergence. [u]Issues i found:[/u] - Some kind of lensflares are a little off in some parts. - In glass (only found in the beginning) there is a light reflection (in some angles) that render 2D. I'm playing in Ranger mode, so i dont have HUD and Crosshair, clean image....also playing with voice acting in my lenguage (i like it more than english voice acting), so i don't have any subtitles....i have a really clean image...i really starting to like playing like this :) The game is great, if you like Metro 2033, you will love this game... they improve a lot of things. Also i download a Sweetfx 1.4 profile that, in my opinion, make the game looks fantastic... more real (improve lights/shadows and colors)...the last screenshot (the one with the gun) is with Sweetfx. [url]http://photos.3dvisionlive.com/DHR/album/5192efd85ec3464b2e000016/[/url]
Yesterday i try the game, play like more than 1 hour.... i don't have any performance issues running at 720p (3DTV play) and all max out (except SSAA). I'm running the game with a GTX670 Factory OC + i7 3770k + last driver.

I use the Chiri's tool to increase convergence, so i play with 100% depth and increasing convergence.

Issues i found:
- Some kind of lensflares are a little off in some parts.
- In glass (only found in the beginning) there is a light reflection (in some angles) that render 2D.


I'm playing in Ranger mode, so i dont have HUD and Crosshair, clean image....also playing with voice acting in my lenguage (i like it more than english voice acting), so i don't have any subtitles....i have a really clean image...i really starting to like playing like this :)

The game is great, if you like Metro 2033, you will love this game... they improve a lot of things.

Also i download a Sweetfx 1.4 profile that, in my opinion, make the game looks fantastic... more real (improve lights/shadows and colors)...the last screenshot (the one with the gun) is with Sweetfx.

http://photos.3dvisionlive.com/DHR/album/5192efd85ec3464b2e000016/

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Posted 05/15/2013 12:42 PM   
Are you using Chiri's Mod for the normal view? I was trying to pinpoint the setting for the normal view yesterday and then it stopped logging, made the file but it was empty. I can't stop playing the game but there's still a few things that still bug me. Lack of body and your shadow, the shadow doesn't even come close to matching your hands, it rotates but doesn't match your pitch/angle, doesn't match your crouch. I think I'd rather just be able to disable it. Like others have mentioned the flashlight spot, seems off, especially on webs. And when you get close to a wall or box and your hands/gun goes 'into' it, being able to change the convergence would help with that. [quote="Pirateguybrush"]You may also wish to go to \Steam\steamapps\common\Metro Last Light\legal.ogv and rename it to .bak - to remove the intro logos.[/quote] Thanks for that, hated the 2D 'half' of the intro. I really don't see why they didn't render the whole thing.
Are you using Chiri's Mod for the normal view? I was trying to pinpoint the setting for the normal view yesterday and then it stopped logging, made the file but it was empty.

I can't stop playing the game but there's still a few things that still bug me. Lack of body and your shadow, the shadow doesn't even come close to matching your hands, it rotates but doesn't match your pitch/angle, doesn't match your crouch. I think I'd rather just be able to disable it. Like others have mentioned the flashlight spot, seems off, especially on webs. And when you get close to a wall or box and your hands/gun goes 'into' it, being able to change the convergence would help with that.

Pirateguybrush said:You may also wish to go to \Steam\steamapps\common\Metro Last Light\legal.ogv and rename it to .bak - to remove the intro logos.

Thanks for that, hated the 2D 'half' of the intro. I really don't see why they didn't render the whole thing.
Posted 05/15/2013 04:04 PM   
Using chiri's tool for: Unlock convergence and preset for low aiming convergence (btw i'm using Xbox Controller)....I can save convergence with CTRL+F7 for normal view and the low convergence value is in the .ini file. The game have some ugly bugs, for example...there is a part when you enter a room and you see some guy reading a book in a bed...you shoot the guy in the head and the book remain floating in the air..LOL....also others characters can pass over you, like if you where a ghost... also like you says, your shadows is strange.....BUT still the game is great!
Using chiri's tool for: Unlock convergence and preset for low aiming convergence (btw i'm using Xbox Controller)....I can save convergence with CTRL+F7 for normal view and the low convergence value is in the .ini file.

The game have some ugly bugs, for example...there is a part when you enter a room and you see some guy reading a book in a bed...you shoot the guy in the head and the book remain floating in the air..LOL....also others characters can pass over you, like if you where a ghost... also like you says, your shadows is strange.....BUT still the game is great!

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Posted 05/15/2013 06:17 PM   
Ahh ok. This is my first time using the tool, I thought I had to find the 'value' and replace it like in the game specific fixes, if this then that, via [ConvergenceMap]. It is odd that they pass through you but you can't pass through them. I had a couple weird things happen, one time my shadow was a skeleton but by the time I picked up the wireless keyboard (360 controller as well) it fixed itself, another time I dropped down onto a crate but fell through the top and got stuck in it. Yeah, I just couldn't stop playing it, I was technically in the middle of Dishonored but I really think I'm going to finish this one first now. It's just more my style of game.
Ahh ok. This is my first time using the tool, I thought I had to find the 'value' and replace it like in the game specific fixes, if this then that, via [ConvergenceMap].

It is odd that they pass through you but you can't pass through them. I had a couple weird things happen, one time my shadow was a skeleton but by the time I picked up the wireless keyboard (360 controller as well) it fixed itself, another time I dropped down onto a crate but fell through the top and got stuck in it.

Yeah, I just couldn't stop playing it, I was technically in the middle of Dishonored but I really think I'm going to finish this one first now. It's just more my style of game.
Posted 05/15/2013 06:45 PM   
[ConvergenceMap]?? Aaaaahh! you're using the old Chiri's tool...the one used in LA Noire. Use this instead (eqzitara post it in the blog): [url]http://helixmod.blogspot.com/2012/11/dx9-11-custom-convergencedepth-bindings.html[/url] With this tool: - The game unlock convergence so you can save your depth/convergence values for normal view with CTRL+F7 (like always). - You can put a value for low convergence, so when you press Left trigger (Xbox Controller) or Right Mouse button (depend your setup) the convergence it's perfect for aiming. The skeleton shadows bug also happens to me...i got scared a little, i thought I had a monster behind me....LOL! I guess that contributed to the atmosphere...jaja
[ConvergenceMap]?? Aaaaahh! you're using the old Chiri's tool...the one used in LA Noire.

Use this instead (eqzitara post it in the blog):
http://helixmod.blogspot.com/2012/11/dx9-11-custom-convergencedepth-bindings.html

With this tool:
- The game unlock convergence so you can save your depth/convergence values for normal view with CTRL+F7 (like always).
- You can put a value for low convergence, so when you press Left trigger (Xbox Controller) or Right Mouse button (depend your setup) the convergence it's perfect for aiming.


The skeleton shadows bug also happens to me...i got scared a little, i thought I had a monster behind me....LOL! I guess that contributed to the atmosphere...jaja

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

Posted 05/15/2013 07:06 PM   
Lol. Thanks, technically I am using the right one, just for whatever reason I thought it only worked with bindings for aiming. So I remembered seeing the LA Noire post was fixing other views, so I decided to try to do that on my own ... which obviously I didn't need to do. :D
Lol. Thanks, technically I am using the right one, just for whatever reason I thought it only worked with bindings for aiming. So I remembered seeing the LA Noire post was fixing other views, so I decided to try to do that on my own ... which obviously I didn't need to do. :D
Posted 05/15/2013 07:19 PM   
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NM.

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If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

Posted 05/15/2013 07:42 PM   
Couple of interesting tidbits. Devs are active on the Steam threads, actually discussing the game and problems and offering workarounds! Unheard of! [url]http://steamcommunity.com/app/43160/discussions/0/?l=english[/url] They even discuss FOV and why it's not likely to get fixed. They plan to release a patch in a few days to allow you change cfg file, even though it will break some things. Totally respect that. I cut devs a lot of slack when they simply communicate with us. I especially like the workaround for getting 100 free bullets for the pre-order- which kind of nerfs Ranger mode. [quote]Bonus weapons The Russian AKSU weapon and 100 Military Grade Rounds are only available in Ranger Mode, but can be discarded at will to tailor your personal playthrough difficulty to your own taste. Shoot all your MGRs into a wall if you don't want them; it can be very cathartic![/quote] Nextly, I don't see any scaling with SLI. Both cards are at 100% when I run the benchmark, but there's no difference between GTX 580 SLI and single 580. In game, both cards were showing activity, at about 60% each.
Couple of interesting tidbits.

Devs are active on the Steam threads, actually discussing the game and problems and offering workarounds!
Unheard of!

http://steamcommunity.com/app/43160/discussions/0/?l=english

They even discuss FOV and why it's not likely to get fixed. They plan to release a patch in a few days to allow you change cfg file, even though it will break some things. Totally respect that.

I cut devs a lot of slack when they simply communicate with us. I especially like the workaround for getting 100 free bullets for the pre-order- which kind of nerfs Ranger mode.
Bonus weapons
The Russian AKSU weapon and 100 Military Grade Rounds are only available in Ranger Mode, but can be discarded at will to tailor your personal playthrough difficulty to your own taste. Shoot all your MGRs into a wall if you don't want them; it can be very cathartic!

Nextly, I don't see any scaling with SLI. Both cards are at 100% when I run the benchmark, but there's no difference between GTX 580 SLI and single 580. In game, both cards were showing activity, at about 60% each.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 05/16/2013 08:24 AM   
  8 / 14    
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