Mass Effect: Andromeda - 100% (plus 10%) - 3D VISION Ready Fix
  21 / 22    
@DarkStarSword: I can definitely look into it! (I can't remember the driver version from the top of my head, but I think it was the first MEA "recommended driver" or the next after it. I can look it up to see what the driver version was.
@DarkStarSword:
I can definitely look into it! (I can't remember the driver version from the top of my head, but I think it was the first MEA "recommended driver" or the next after it.
I can look it up to see what the driver version was.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/06/2018 05:34 PM   
[quote="Helifax"]@DarkStarSword: I can definitely look into it! (I can't remember the driver version from the top of my head, but I think it was the first MEA "recommended driver" or the next after it. I can look it up to see what the driver version was.[/quote] @DarkStarSword: Here is the link of my initial "partial-3D Vision fix": [url]https://forums.geforce.com/default/topic/998781/3d-vision/mass-effect-andromeda-3d-vision-fix-3d-vision-partial-fix-released-/[/url] (Released last year in March-April) The first video is actually showing on how to get the game running in 3D Vision if you are on a single GPU (this is with flag 0x4000) The driver I used in that video is: 381.65. The video in question is: https://www.youtube.com/watch?v=jVojrMvJHhg (This was with default profile of that driver and with "pre-rendered frames" to default. It also shows some other things related to the Frosbite3 game engine;) and how to use the console for different things;)) Hope this helps:)
Helifax said:@DarkStarSword:
I can definitely look into it! (I can't remember the driver version from the top of my head, but I think it was the first MEA "recommended driver" or the next after it.
I can look it up to see what the driver version was.


@DarkStarSword:

Here is the link of my initial "partial-3D Vision fix":
https://forums.geforce.com/default/topic/998781/3d-vision/mass-effect-andromeda-3d-vision-fix-3d-vision-partial-fix-released-/
(Released last year in March-April)

The first video is actually showing on how to get the game running in 3D Vision if you are on a single GPU (this is with flag 0x4000)

The driver I used in that video is: 381.65.

The video in question is:


(This was with default profile of that driver and with "pre-rendered frames" to default. It also shows some other things related to the Frosbite3 game engine;) and how to use the console for different things;))

Hope this helps:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/06/2018 07:33 PM   
Thank you kindly for the input guys. Just FYI, I did some testing: While setting the max render ahead from 1-3 is fine for SLi, setting it to above 1 with SLi OFF fails to stereorise some items sometimes - bigger the number, higher the chance of problems. Driver version:390.65 graphics / 390.77 3D Vision Also another observation: SLi ON, medium settings = 40-55 FPS, have to play with VSync off due to huge microstutter. Here, both GPUs are working at ~50%, but it's not a great experience. The only setting which has any impact on performance is Shadows, which I set to medium. The rest can be maxed or minimum'd, all still giving the same FPS within ~2 or 3 FPS. SLi OFF, medium settings = 55-60 FPS, can play with VSync on without noticeable lag or microstutter. Here, the GPU is working at 100% so settings actually do matter. I play on minimum-medium to attain the "high" FPS, and quite frankly, it's a far better experience than everything maxed with SLi ON. I played the previous half of the game with SLi ON, but shall be completing the game with SLi OFF from now on. I did some reading, which shows that this phenomenon isn't exclusive to 3D Vision, but generally gaming with SLi in ME:A. The CPU bug doesn't help either as it chops the FPS to less than a half, and makes the system severely underutilise the power SLi provides.
Thank you kindly for the input guys.

Just FYI, I did some testing:

While setting the max render ahead from 1-3 is fine for SLi, setting it to above 1 with SLi OFF fails to stereorise some items sometimes - bigger the number, higher the chance of problems.

Driver version:390.65 graphics / 390.77 3D Vision

Also another observation:

SLi ON, medium settings = 40-55 FPS, have to play with VSync off due to huge microstutter.
Here, both GPUs are working at ~50%, but it's not a great experience.

The only setting which has any impact on performance is Shadows, which I set to medium. The rest can be maxed or minimum'd, all still giving the same FPS within ~2 or 3 FPS.

SLi OFF, medium settings = 55-60 FPS, can play with VSync on without noticeable lag or microstutter.
Here, the GPU is working at 100% so settings actually do matter. I play on minimum-medium to attain the "high" FPS, and quite frankly, it's a far better experience than everything maxed with SLi ON.

I played the previous half of the game with SLi ON, but shall be completing the game with SLi OFF from now on.

I did some reading, which shows that this phenomenon isn't exclusive to 3D Vision, but generally gaming with SLi in ME:A. The CPU bug doesn't help either as it chops the FPS to less than a half, and makes the system severely underutilise the power SLi provides.

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 02/06/2018 11:51 PM   
YEEEEEEEEEEEEEEHAAAAAAAAAAAAAAAAAAAAAA, just downed the Relict-Architect on Voeld.....on exreme difficulty....with gamepad.... YEEEHAAAAAAAAAAAA feels like WOW Boss kill from the past .... (its a long time ago....) YEEEEEEEEHAAA And in amazing 3D :-) PreRenderedFrames on 2, no issue in this area....but need a cigarette....to go further and look if this is ok....on 4 it will fail stereorize from the beginning, this is for sure. . . . I need some 10 minute breake and another beer ^^ WTF . . . Even if i DO NOT LIKE failture in those games.....because its not "realistic" that the hero will die several times and will get the gold medal @ the end....i see those parts like WOW boss fighting not in the story mode that i am in as normal...here I hate get to be killed ^^ This fight was amazing, and not easy and i had one 5-% life left "wipe" exactely as i know it from WOW but the next try was YEAHH !!! 20 minutes !! apprx..... --------------- Cheers, hopefully you will enjoy this game like me and all because of HELI and his encoureagement and of cause DSS and DHR and all other persons i have forgoot becaue of my adrenaline this moment^^ PS: I have also killed 1 beer within this last fight by pressing the pause key...LOL this wasnt possible in WOW :-))))))))))))))))))))))
YEEEEEEEEEEEEEEHAAAAAAAAAAAAAAAAAAAAAA, just downed the Relict-Architect on Voeld.....on exreme difficulty....with gamepad.... YEEEHAAAAAAAAAAAA

feels like WOW Boss kill from the past .... (its a long time ago....)

YEEEEEEEEHAAA

And in amazing 3D :-)

PreRenderedFrames on 2, no issue in this area....but need a cigarette....to go further and look if this is ok....on 4 it will fail stereorize from the beginning, this is for sure.

.
.
.

I need some 10 minute breake and another beer ^^

WTF

.
.
.

Even if i DO NOT LIKE failture in those games.....because its not "realistic" that the hero will die several times and will get the gold medal @ the end....i see those parts like WOW boss fighting not in the story mode that i am in as normal...here I hate get to be killed ^^

This fight was amazing, and not easy and i had one 5-% life left "wipe" exactely as i know it from WOW but the next try was YEAHH !!! 20 minutes !! apprx.....


---------------

Cheers, hopefully you will enjoy this game like me and all because of HELI and his encoureagement and of cause DSS and DHR and all other persons i have forgoot becaue of my adrenaline this moment^^

PS: I have also killed 1 beer within this last fight by pressing the pause key...LOL this wasnt possible in WOW :-))))))))))))))))))))))

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/07/2018 05:26 PM   
are u ok, man ? actually, u mixed up 3D vision forum with ur personal intimate diary. btw when reading your posts I imagine ugly 4% depth
are u ok, man ? actually, u mixed up 3D vision forum with ur personal intimate diary. btw when reading your posts I imagine ugly 4% depth

Posted 02/07/2018 06:03 PM   
@RAGEdemon: You are correct! I noticed exactly the same thing. In the video (posted a few posts before) I even say about this;) (That SLI is not an issue). I also get the same 45-50 FPS in single screen SLI as you, usage 60%-ish. (1920x1080) However, in 3D Surround (5760x1080) I get roughly the same 35-50 FPS but the GPUs are 100% used. (If I lower the Surround resolution I can get constant 60 FPS in 3D Surround). And I know why this happens: - If you use MSI afterburned and put SLI SYNC (or limit) in OSD you will notice it will trigger the limit. This means that both GPUs work IN SYNC which is OK. (You never want them out of sync). But what does this mean? a) Is either the SLI bus is fully saturated (Standard Bridge (400 MHz Pixel Clock[2] and 1GB/s bandwidth[3])) https://en.wikipedia.org/wiki/Scalable_Link_Interface b) The CPU feeds the data "slow" enough for the GPUs not having "anything" to process. Is hard to tell which one it is, but I tend to believe is b). (As I get the same results at 3x time the resolution with the same framerate but the GPU usage changes:) )
@RAGEdemon:

You are correct!
I noticed exactly the same thing. In the video (posted a few posts before) I even say about this;) (That SLI is not an issue).

I also get the same 45-50 FPS in single screen SLI as you, usage 60%-ish. (1920x1080)
However, in 3D Surround (5760x1080) I get roughly the same 35-50 FPS but the GPUs are 100% used. (If I lower the Surround resolution I can get constant 60 FPS in 3D Surround).

And I know why this happens:
- If you use MSI afterburned and put SLI SYNC (or limit) in OSD you will notice it will trigger the limit. This means that both GPUs work IN SYNC which is OK. (You never want them out of sync). But what does this mean?
a) Is either the SLI bus is fully saturated (Standard Bridge (400 MHz Pixel Clock[2] and 1GB/s bandwidth[3]))

https://en.wikipedia.org/wiki/Scalable_Link_Interface

b) The CPU feeds the data "slow" enough for the GPUs not having "anything" to process.

Is hard to tell which one it is, but I tend to believe is b). (As I get the same results at 3x time the resolution with the same framerate but the GPU usage changes:) )

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/07/2018 07:11 PM   
@Losti: Try NG+ on Insane difficulty;) ^_^ Then we will have to compare notes;) @mistersvin21: "giggles" :)) I loved your reply so much:)) Put a big laugh on my face:)))
@Losti:
Try NG+ on Insane difficulty;) ^_^ Then we will have to compare notes;)

@mistersvin21:
"giggles" :)) I loved your reply so much:)) Put a big laugh on my face:)))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/07/2018 07:14 PM   
[quote="Helifax"](If I lower the Surround resolution I can get constant 60 FPS in 3D Surround). [/quote] If you have a spare second, would you kindly double check this Helifax? I can personally never get solid 60FPS with SLi even at 720p, mostly it varies between 40FPS+ e.g. looking towards the settlement from the Eos landing point. I am using the HB bridge, - 2GB/s vs the standard bridge 1GB/s bandwidth, so if anything, there ought to be less of a bottleneck. Do you know of any setting that might reduce SLi bandwidth requirements? As reference, I do remember that Doom 2016 SLi worked only with shadows set to below medium and only if you have x16/x16 PCIe 3.0 lanes (most platforms don't), as the shadows etc saturated the PCIe lane bandwidth to a crawl in SLi. (The bridge BW was OK though). I wholehertedly agree with your assessment that the problem is most likely the CPU not being able to feed the GPUs - I get the same FPS whether I play at 2560x1600 or 1280x800 (both on SLi). Can you maybe suggest some settings that might unburden the CPU? If I can get solid 60FPS everywhere, even at 720p, I'd personally be very happy!
Helifax said:(If I lower the Surround resolution I can get constant 60 FPS in 3D Surround).


If you have a spare second, would you kindly double check this Helifax? I can personally never get solid 60FPS with SLi even at 720p, mostly it varies between 40FPS+ e.g. looking towards the settlement from the Eos landing point.

I am using the HB bridge, - 2GB/s vs the standard bridge 1GB/s bandwidth, so if anything, there ought to be less of a bottleneck.

Do you know of any setting that might reduce SLi bandwidth requirements?

As reference, I do remember that Doom 2016 SLi worked only with shadows set to below medium and only if you have x16/x16 PCIe 3.0 lanes (most platforms don't), as the shadows etc saturated the PCIe lane bandwidth to a crawl in SLi. (The bridge BW was OK though).



I wholehertedly agree with your assessment that the problem is most likely the CPU not being able to feed the GPUs - I get the same FPS whether I play at 2560x1600 or 1280x800 (both on SLi).

Can you maybe suggest some settings that might unburden the CPU?


If I can get solid 60FPS everywhere, even at 720p, I'd personally be very happy!

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 02/07/2018 07:29 PM   
[quote="mistersvin21"]are u ok, man ? actually, u mixed up 3D vision forum with ur personal intimate diary.[/quote] ???? ... OT is ever be present ^^ [quote] btw when reading your posts I imagine ugly 4% depth[/quote] ???? And i imagine NOTHING from you....this is better of cause.... Try to help but do not laugh about peoples they tryed ... even if this is stupid in your eyes.... ... any benefit from your post?? no.... so shut up..... ... why is it a nature of so many peoples to disturb others (feelings/meenins/beeings .. what ever...)??? ... have you tryed to help here???? No...(or i have missed it) because you cant???....ME TOO BUT: I have tryed .... even if not verry successfull...and may be for someone it is nonsence...but I HAVE TRYED and i have shared it...not for me.....Laughing about others??This is what you can??...in this case....SHUT UP!!!!!!!!!!!!!!!!! ....heli have learned me some lesson: i will not do this anymore. Any changes and improvements (for me) will be ONLY ... only for me ... because of SUCH posts.... YEAH so you find it stupid ? sure....doesnt matter.....even the laughing and smile will be lost .... nothing remains from me for you.... Hope you will feel better now. Find some other one to laught about...
mistersvin21 said:are u ok, man ? actually, u mixed up 3D vision forum with ur personal intimate diary.


???? ... OT is ever be present ^^


btw when reading your posts I imagine ugly 4% depth


???? And i imagine NOTHING from you....this is better of cause....


Try to help but do not laugh about peoples they tryed ... even if this is stupid in your eyes....

...

any benefit from your post?? no.... so shut up.....


...

why is it a nature of so many peoples to disturb others (feelings/meenins/beeings .. what ever...)???


...

have you tryed to help here???? No...(or i have missed it) because you cant???....ME TOO BUT: I have tryed .... even if not verry successfull...and may be for someone it is nonsence...but I HAVE TRYED and i have shared it...not for me.....Laughing about others??This is what you can??...in this case....SHUT UP!!!!!!!!!!!!!!!!! ....heli have learned me some lesson: i will not do this anymore. Any changes and improvements (for me) will be ONLY ... only for me ... because of SUCH posts....

YEAH so you find it stupid ? sure....doesnt matter.....even the laughing and smile will be lost .... nothing remains from me for you....

Hope you will feel better now. Find some other one to laught about...

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/07/2018 07:30 PM   
@Losti I wouldn't worry about trolls on the internet mate. The best thing one can do is to ignore them, because attention is what they crave. Thank you for your insight a few posts above, it really helped me! For the record, I am playing this game with beautiful 200% separation - twice the distance between my eyes - all thanks to Heli and DSS (and others). Which is apparently impossible, but DSS calculated that I apparently love divergent vision!
@Losti

I wouldn't worry about trolls on the internet mate. The best thing one can do is to ignore them, because attention is what they crave.

Thank you for your insight a few posts above, it really helped me!

For the record, I am playing this game with beautiful 200% separation - twice the distance between my eyes - all thanks to Heli and DSS (and others).

Which is apparently impossible, but DSS calculated that I apparently love divergent vision!

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 02/07/2018 07:53 PM   
[quote="RAGEdemon"][quote="Helifax"](If I lower the Surround resolution I can get constant 60 FPS in 3D Surround). [/quote] If you have a spare second, would you kindly double check this Helifax? I can personally never get solid 60FPS with SLi even at 720p, mostly it varies between 40FPS+ e.g. looking towards the settlement from the Eos landing point. I am using the HB bridge, - 2GB/s vs the standard bridge 1GB/s bandwidth, so if anything, there ought to be less of a bottleneck. Do you know of any setting that might reduce SLi bandwidth requirements? As reference, I do remember that Doom 2016 SLi worked only with shadows set to below medium and only if you have x16/x16 PCIe 3.0 lanes (most platforms don't), as the shadows etc saturated the PCIe lane bandwidth to a crawl in SLi. (The bridge BW was OK though). I wholehertedly agree with your assessment that the problem is most likely the CPU not being able to feed the GPUs - I get the same FPS whether I play at 2560x1600 or 1280x800 (both on SLi). Can you maybe suggest some settings that might unburden the CPU? If I can get solid 60FPS everywhere, even at 720p, I'd personally be very happy![/quote] Sure! Let me "break" my surround and run a couple of tests! (From the same location as you).
RAGEdemon said:
Helifax said:(If I lower the Surround resolution I can get constant 60 FPS in 3D Surround).


If you have a spare second, would you kindly double check this Helifax? I can personally never get solid 60FPS with SLi even at 720p, mostly it varies between 40FPS+ e.g. looking towards the settlement from the Eos landing point.

I am using the HB bridge, - 2GB/s vs the standard bridge 1GB/s bandwidth, so if anything, there ought to be less of a bottleneck.

Do you know of any setting that might reduce SLi bandwidth requirements?

As reference, I do remember that Doom 2016 SLi worked only with shadows set to below medium and only if you have x16/x16 PCIe 3.0 lanes (most platforms don't), as the shadows etc saturated the PCIe lane bandwidth to a crawl in SLi. (The bridge BW was OK though).



I wholehertedly agree with your assessment that the problem is most likely the CPU not being able to feed the GPUs - I get the same FPS whether I play at 2560x1600 or 1280x800 (both on SLi).

Can you maybe suggest some settings that might unburden the CPU?


If I can get solid 60FPS everywhere, even at 720p, I'd personally be very happy!


Sure! Let me "break" my surround and run a couple of tests! (From the same location as you).

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/07/2018 07:57 PM   
[quote="RAGEdemon"]@Losti I wouldn't worry about trolls on the internet mate. The best thing one can do is to ignore them, because attention is what they crave. [/quote] yes....YES....i should have learned from my WOW exit but sometimes i fall back .... i have left my clan leading position because of so much ingratitude .... AND: too much stress level after a hard day in real live...i want to relax, not to upset... My personal meaing of a comunity is to help others, and if there are something that i do not find good, i will not do this or make it ... its not a must ... its voluntary .... if i dont like it, i ignore it... but I HATE peoples that only mission is to complain ... without any solution or recommendation or any other productive contribution ... ok OT OFF :-) //EDIT means: This have to be a sign. Facebook reminds me of a post 4 jears ago where i have shared that picture...(no joke!!!!) [img]https://www.askideas.com/media/12/Please-Just-Shut-The-Fuck-Up.jpeg[/img] *smile*
RAGEdemon said:@Losti

I wouldn't worry about trolls on the internet mate. The best thing one can do is to ignore them, because attention is what they crave.



yes....YES....i should have learned from my WOW exit but sometimes i fall back .... i have left my clan leading position because of so much ingratitude .... AND: too much stress level after a hard day in real live...i want to relax, not to upset...

My personal meaing of a comunity is to help others, and if there are something that i do not find good, i will not do this or make it ... its not a must ... its voluntary .... if i dont like it, i ignore it... but I HATE peoples that only mission is to complain ... without any solution or recommendation or any other productive contribution ...

ok OT OFF :-)

//EDIT means:

This have to be a sign. Facebook reminds me of a post 4 jears ago where i have shared that picture...(no joke!!!!)

Image

*smile*

Like my work? Donations can be made via PayPal to: rauti@inetmx.de

Posted 02/07/2018 08:24 PM   
omg, losti, this is insane - ur feelings... ur sense of humor... and of course, ur 4% depth... U are a bit too "sensitive" for an adult. Before callin someone a troll just read ur post how u like smoking cigarettes or drinking beer when u play games... who actually cares ?
omg, losti, this is insane - ur feelings... ur sense of humor... and of course, ur 4% depth... U are a bit too "sensitive" for an adult. Before callin someone a troll just read ur post how u like smoking cigarettes or drinking beer when u play games... who actually cares ?

Posted 02/07/2018 08:41 PM   
[quote="Helifax"][quote="RAGEdemon"][quote="Helifax"](If I lower the Surround resolution I can get constant 60 FPS in 3D Surround). [/quote] If you have a spare second, would you kindly double check this Helifax? I can personally never get solid 60FPS with SLi even at 720p, mostly it varies between 40FPS+ e.g. looking towards the settlement from the Eos landing point. I am using the HB bridge, - 2GB/s vs the standard bridge 1GB/s bandwidth, so if anything, there ought to be less of a bottleneck. Do you know of any setting that might reduce SLi bandwidth requirements? As reference, I do remember that Doom 2016 SLi worked only with shadows set to below medium and only if you have x16/x16 PCIe 3.0 lanes (most platforms don't), as the shadows etc saturated the PCIe lane bandwidth to a crawl in SLi. (The bridge BW was OK though). I wholehertedly agree with your assessment that the problem is most likely the CPU not being able to feed the GPUs - I get the same FPS whether I play at 2560x1600 or 1280x800 (both on SLi). Can you maybe suggest some settings that might unburden the CPU? If I can get solid 60FPS everywhere, even at 720p, I'd personally be very happy![/quote] Sure! Let me "break" my surround and run a couple of tests! (From the same location as you).[/quote] Well... My findings are "inconclusive" at best: What I did find out was: (I removed the fix for simplicity). - VSYNC On (Smooth) will MAX your FPS to 40 FPS. (FPS will be between 30-40 FPS max when you look at the sky). - Any other sort of VSYNC (ON/OFF, etc) will make the FPS go between 45-60 FPS - when looking at the SKY. - GPUs are anywhere between 28%-50%. Never above. - I got the exact same FPS with 2GPUs vs 1 GPU. (on 1 GPU the load was 100%. on 2 GPUs it was split between the 2). - Disabled 3D Vision from Nvpanel. I got the exact same results x2. (instead of 30-40 fps I got 60-80 and respectively 90-144 fps). - I run an automated test that RUN THROUGH all the SLI profiles (known). Same results on all of them. - I removed the official profile and created a "blank" custom one and run the automated SLI test again. Same result. My only conclusion is that the engine "deals" with the Multi-GPU as it sees fit (There is actually a multi-GPU option in the game settings). But, their Multi-GPU implementation... it lacks what SLI is all about... Thus, I don't see how we can get 60FPS@1080p in 3D Vision in this game, since the game REFUSES to use the SLI properly. I expect that you find get 60FPS in a single card on any settings, activating SLI will give you the exact results but the load will be split between the SLI gpus. :( (In any case is waaaay better than 900p and 30FPS that you get on XBox-One ^_^ in 2D)
Helifax said:
RAGEdemon said:
Helifax said:(If I lower the Surround resolution I can get constant 60 FPS in 3D Surround).


If you have a spare second, would you kindly double check this Helifax? I can personally never get solid 60FPS with SLi even at 720p, mostly it varies between 40FPS+ e.g. looking towards the settlement from the Eos landing point.

I am using the HB bridge, - 2GB/s vs the standard bridge 1GB/s bandwidth, so if anything, there ought to be less of a bottleneck.

Do you know of any setting that might reduce SLi bandwidth requirements?

As reference, I do remember that Doom 2016 SLi worked only with shadows set to below medium and only if you have x16/x16 PCIe 3.0 lanes (most platforms don't), as the shadows etc saturated the PCIe lane bandwidth to a crawl in SLi. (The bridge BW was OK though).



I wholehertedly agree with your assessment that the problem is most likely the CPU not being able to feed the GPUs - I get the same FPS whether I play at 2560x1600 or 1280x800 (both on SLi).

Can you maybe suggest some settings that might unburden the CPU?


If I can get solid 60FPS everywhere, even at 720p, I'd personally be very happy!


Sure! Let me "break" my surround and run a couple of tests! (From the same location as you).


Well... My findings are "inconclusive" at best:
What I did find out was:

(I removed the fix for simplicity).
- VSYNC On (Smooth) will MAX your FPS to 40 FPS. (FPS will be between 30-40 FPS max when you look at the sky).
- Any other sort of VSYNC (ON/OFF, etc) will make the FPS go between 45-60 FPS - when looking at the SKY.
- GPUs are anywhere between 28%-50%. Never above.
- I got the exact same FPS with 2GPUs vs 1 GPU. (on 1 GPU the load was 100%. on 2 GPUs it was split between the 2).
- Disabled 3D Vision from Nvpanel. I got the exact same results x2. (instead of 30-40 fps I got 60-80 and respectively 90-144 fps).
- I run an automated test that RUN THROUGH all the SLI profiles (known). Same results on all of them.
- I removed the official profile and created a "blank" custom one and run the automated SLI test again. Same result.

My only conclusion is that the engine "deals" with the Multi-GPU as it sees fit (There is actually a multi-GPU option in the game settings). But, their Multi-GPU implementation... it lacks what SLI is all about...

Thus, I don't see how we can get 60FPS@1080p in 3D Vision in this game, since the game REFUSES to use the SLI properly. I expect that you find get 60FPS in a single card on any settings, activating SLI will give you the exact results but the load will be split between the SLI gpus. :(

(In any case is waaaay better than 900p and 30FPS that you get on XBox-One ^_^ in 2D)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 02/07/2018 10:01 PM   
Thank you very much for doing the deep testing Helifax! Were your settings maxed? You might like to try one last test if you are curious (I am at least). X-D ME:A Multi-GPU option: Performance Resolution = 720p GFX Preset: [u]low/Medium[/u] (motion Blur etc OFF) SLi OFF gives me a 20% boost to FPS while looking at geometry landscape, i.e. towards the landing town on Eos. [color="green"]"My only conclusion is that the engine "deals" with the Multi-GPU as it sees fit (There is actually a multi-GPU option in the game settings). But, their Multi-GPU implementation... it lacks what SLI is all about..."[/color] I think your assessment is spot on. I think maybe going even further than this, SLi introduces a 20% or so overhead. It's a shame; SLi in general is great for 3D Vision - I hope it doesn't start dying off as a technology now! BTW, making an auto script to change the SLi flag is really cool and impressive thing to do! Kudos! :)
Thank you very much for doing the deep testing Helifax!

Were your settings maxed?

You might like to try one last test if you are curious (I am at least). X-D

ME:A Multi-GPU option: Performance
Resolution = 720p
GFX Preset: low/Medium (motion Blur etc OFF)


SLi OFF gives me a 20% boost to FPS while looking at geometry landscape, i.e. towards the landing town on Eos.

"My only conclusion is that the engine "deals" with the Multi-GPU as it sees fit (There is actually a multi-GPU option in the game settings). But, their Multi-GPU implementation... it lacks what SLI is all about..."

I think your assessment is spot on. I think maybe going even further than this, SLi introduces a 20% or so overhead.


It's a shame; SLi in general is great for 3D Vision - I hope it doesn't start dying off as a technology now!

BTW, making an auto script to change the SLi flag is really cool and impressive thing to do! Kudos! :)

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 02/07/2018 10:26 PM   
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