I "had" to buy the game because you guys have started to fix it.
Massive thank you!
I have now installed the latest version of the fix and it's almost perfect even with the "heat haze" turned on.
@Helifax
On a previous version of the fix, I had similar problems as on your screenshots. The "heat haze" seemed to be the culprit but, again, with the latest fix, "heat haze" doesn't hurt anymore. ;)
The only "things" I wish could be fixed are the water reflexions:
[img]http://constantin.me.uk/Stereoscopy/Mad%20Max/MadMax12_50.jps[/img]
[img]http://constantin.me.uk/Stereoscopy/Mad%20Max/MadMax14_50.jps[/img]
[img]http://constantin.me.uk/Stereoscopy/Mad%20Max/MadMax15_50.jps[/img]
I "had" to buy the game because you guys have started to fix it.
Massive thank you!
I have now installed the latest version of the fix and it's almost perfect even with the "heat haze" turned on.
@Helifax
On a previous version of the fix, I had similar problems as on your screenshots. The "heat haze" seemed to be the culprit but, again, with the latest fix, "heat haze" doesn't hurt anymore. ;)
The only "things" I wish could be fixed are the water reflexions:
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
@mihabolil
Now icons work OK with the "P" key. Also that shadows is fixed.
Re-download the fix:
[url]https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip[/url]
@costiq
I still don't reach the part in the first screenshots, i'm now in the same mission for the second screenshot, but at night...so i will make some secondary mission until is daylight and try to fix that reflections (if not we will need DarkStarSword to help us)....or you can upload a savegame in that location or near.
@costiq
I still don't reach the part in the first screenshots, i'm now in the same mission for the second screenshot, but at night...so i will make some secondary mission until is daylight and try to fix that reflections (if not we will need DarkStarSword to help us)....or you can upload a savegame in that location or near.
Thank you DHR!
Here's a save with the place:
[url]http://constantin.me.uk/Stereoscopy/Mad%20Max/GameSave02.sav.jpg[/url]
[img]http://constantin.me.uk/Stereoscopy/Mad%20Max/MadMax23_50.jps[/img]
It looks to me that every water surface reflects only one specific texture (two mountains?)
Weird, I am 10 hours in the game and I haven't seen any water yet. Thanks for spoiling it. Just kidding, water is mostly broken in games. I wonder actually why.
Weird, I am 10 hours in the game and I haven't seen any water yet. Thanks for spoiling it. Just kidding, water is mostly broken in games. I wonder actually why.
I would like to add a massive thanks for the brilliant work on the fixes. I also bought the game on that work alone as previously I was playing it on a PS4.
There is no comparison with playing it in 3D vs 2D. I'll sell off my PS4 copy now.
Again thanks and hope the game keeps improving due the hard work of a handful of gifted individuals who make it happen time after time.
I would like to add a massive thanks for the brilliant work on the fixes. I also bought the game on that work alone as previously I was playing it on a PS4.
There is no comparison with playing it in 3D vs 2D. I'll sell off my PS4 copy now.
Again thanks and hope the game keeps improving due the hard work of a handful of gifted individuals who make it happen time after time.
[quote="mrorange55"]water is mostly broken in games. I wonder actually why.[/quote]Water effects typically include a number of components, which makes it more likely that at least one will be broken in a game:
[list]
[.] Opacity may be calculated using the wrong position on the depth buffer, leading to a halo
[list][.] The underwater fog volume may have similar issues[/.][/list][/.]
[.] Refractions/ripples may sample the wrong position on the colour buffer, leading to details below the surface being too far back/forward
[list][.] The surface of the water when viewed from beneath may have a similar issue[/.][/list][/.]
[.] Reflections come in many different forms, some games even use several simultaneously:
[list]
[.] Environment map reflections are often drawn at either screen or surface depth, but should be infinity.[/.]
[.] Screen space reflections are by definition only an approximation in 2D, and typically worse in 3D, often ending in a weird distorted mess. In my experience these have been the hardest effects to fix - harder than even shadows.[/.]
[.] Real reflections may be mono needing a [TextureOverride] to force them to stereo, and the transformations to position them will likely need adjustments.[/.]
[.] Reflections of the sun/moon may be separate to other reflections and may be at the wrong depth[/.]
[.] Reflection probes combine some of the worst aspects of the above - they are similar to an environment map, but of a local area so placing them at infinity is wrong (but may look ok). They are typically mono. They are only an approximation in 2D and therefore can't be any better in 3D. They often use weird interpolation between different probe points that makes the transformations very difficult to correct in shader assembly for 3D, often looking like a distorted mess. Along with screen space reflections, these can be among the hardest effects to fix.[/.]
[/list][/.]
[.] Caustics (the moving highlights on the bottom) will often be drawn at the wrong depth[/.]
[.] Some games treat shadows differently in/on water to those on land[/.]
[/list]
And of course like shadows each game does these in it's own way, and sometimes fixing one will end up breaking another.
[quote="costiq"]The only "things" I wish could be fixed are the water reflexions:[/quote]Looks like broken sun & environment map reflections. Thanks for the save, I'll take a look.
mrorange55 said:water is mostly broken in games. I wonder actually why.
Water effects typically include a number of components, which makes it more likely that at least one will be broken in a game:
Opacity may be calculated using the wrong position on the depth buffer, leading to a halo
The underwater fog volume may have similar issues
Refractions/ripples may sample the wrong position on the colour buffer, leading to details below the surface being too far back/forward
The surface of the water when viewed from beneath may have a similar issue
Reflections come in many different forms, some games even use several simultaneously:
Environment map reflections are often drawn at either screen or surface depth, but should be infinity.
Screen space reflections are by definition only an approximation in 2D, and typically worse in 3D, often ending in a weird distorted mess. In my experience these have been the hardest effects to fix - harder than even shadows.
Real reflections may be mono needing a [TextureOverride] to force them to stereo, and the transformations to position them will likely need adjustments.
Reflections of the sun/moon may be separate to other reflections and may be at the wrong depth
Reflection probes combine some of the worst aspects of the above - they are similar to an environment map, but of a local area so placing them at infinity is wrong (but may look ok). They are typically mono. They are only an approximation in 2D and therefore can't be any better in 3D. They often use weird interpolation between different probe points that makes the transformations very difficult to correct in shader assembly for 3D, often looking like a distorted mess. Along with screen space reflections, these can be among the hardest effects to fix.
Caustics (the moving highlights on the bottom) will often be drawn at the wrong depth
Some games treat shadows differently in/on water to those on land
And of course like shadows each game does these in it's own way, and sometimes fixing one will end up breaking another.
costiq said:The only "things" I wish could be fixed are the water reflexions:
Looks like broken sun & environment map reflections. Thanks for the save, I'll take a look.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DHR"]@mihabolil
Now icons work OK with the "P" key. Also that shadows is fixed.
Re-download the fix:
[url]https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip[/url]
[/quote]
I've tested it, but it seems the "new icon fix" messes up the words in the menu and the map borders.
I guess we better keep it simple and use the previous fix.
Thank you!
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66260/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/66261/[/img]
I've tested it, but it seems the "new icon fix" messes up the words in the menu and the map borders.
I guess we better keep it simple and use the previous fix.
Thank you!
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
@mihabolil
Was my mistake, i don't include all the HUD shaders in the last fix, download again.
[url]https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip[/url]
@murilladas
Auto convergence no, but a preset yes.
[quote="DHR"]@mihabolil
Was my mistake, i don't include all the HUD shaders in the last fix, download again.
[url]https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip[/url]
Is that why I had in game right eye flickering with the previous fix before this one?
@chtiblue
The right eye flickering has nothing to do with the HUD fix.
I have some right eye flickering in the intro movie (WB logo), but gameplay is ok (win7 / single GPU / 355.98 driver)
Also if you are using win10 this game will don't run ok (based on comments,i don't have win10)
If you're using win7 or win8 try using the Max Payne 3 profile (also based on comments)
@chtiblue
The right eye flickering has nothing to do with the HUD fix.
I have some right eye flickering in the intro movie (WB logo), but gameplay is ok (win7 / single GPU / 355.98 driver)
Also if you are using win10 this game will don't run ok (based on comments,i don't have win10)
If you're using win7 or win8 try using the Max Payne 3 profile (also based on comments)
It looks like Mad Max and Just Cause 3 are build using two engines. Brand new version of Avalanche Engine (maybe 3.0) and Luminous Engine.
Good to know that you guys can handle brand new (read: complicated) Game Engine.
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
Massive thank you!
I have now installed the latest version of the fix and it's almost perfect even with the "heat haze" turned on.
@Helifax
On a previous version of the fix, I had similar problems as on your screenshots. The "heat haze" seemed to be the culprit but, again, with the latest fix, "heat haze" doesn't hurt anymore. ;)
The only "things" I wish could be fixed are the water reflexions:
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
Now icons work OK with the "P" key. Also that shadows is fixed.
Re-download the fix:
https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip
@costiq
I still don't reach the part in the first screenshots, i'm now in the same mission for the second screenshot, but at night...so i will make some secondary mission until is daylight and try to fix that reflections (if not we will need DarkStarSword to help us)....or you can upload a savegame in that location or near.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Here's a save with the place:
http://constantin.me.uk/Stereoscopy/Mad%20Max/GameSave02.sav.jpg
It looks to me that every water surface reflects only one specific texture (two mountains?)
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
There is no comparison with playing it in 3D vs 2D. I'll sell off my PS4 copy now.
Again thanks and hope the game keeps improving due the hard work of a handful of gifted individuals who make it happen time after time.
Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2
And of course like shadows each game does these in it's own way, and sometimes fixing one will end up breaking another.
Looks like broken sun & environment map reflections. Thanks for the save, I'll take a look.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I [heart] you people. :)
Overclocked Intel® Core™i5-4690k Quad Core
32 Gb RAM
8GB GEFORCE GTX 1080
3D Vision 2
Windows 10 64 Bit
NVidia driver 419.17
SAMSUNG - UE55H8000 Smart 3D 55" Curved
Philips G-Sync 272G
Oculus Rift with Touch controlers
I've tested it, but it seems the "new icon fix" messes up the words in the menu and the map borders.
I guess we better keep it simple and use the previous fix.
Thank you!
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
one thing:
is possible add auto-convergence inside the car??? :)))
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
Was my mistake, i don't include all the HUD shaders in the last fix, download again.
https://s3.amazonaws.com/dhr/Mad.Max.3DFix.zip
@murilladas
Auto convergence no, but a preset yes.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
The right eye flickering has nothing to do with the HUD fix.
I have some right eye flickering in the intro movie (WB logo), but gameplay is ok (win7 / single GPU / 355.98 driver)
Also if you are using win10 this game will don't run ok (based on comments,i don't have win10)
If you're using win7 or win8 try using the Max Payne 3 profile (also based on comments)
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Good to know that you guys can handle brand new (read: complicated) Game Engine.
https://steamcommunity.com/profiles/76561198014296177/