A common change with helix mod is to change the depth of the UI and in the most limited case the whole UI is at the same depth.
For accurate aiming especially from first person the UI crosshair needs to be dynamically moved according to the distance aimed at.
In most games the nvidia crosshair adds an additional crosshair which looks can be changed thought settings.
In the worst case you get two crosshairs (appears as three).
I find it intreresting that in a few of the source engine game the nvidia lasersight actually adjust the original crosshair while in older source games lasersight doesn't work at all under standard profile.
A common change with helix mod is to change the depth of the UI and in the most limited case the whole UI is at the same depth.
For accurate aiming especially from first person the UI crosshair needs to be dynamically moved according to the distance aimed at.
In most games the nvidia crosshair adds an additional crosshair which looks can be changed thought settings.
In the worst case you get two crosshairs (appears as three).
I find it intreresting that in a few of the source engine game the nvidia lasersight actually adjust the original crosshair while in older source games lasersight doesn't work at all under standard profile.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
You can just seperate hud from crosshair(as done in me3. Can even do bindings for different depths depending on weapons. Like lets say you are using a rifle, you hit p to use an 100% depth crosshair or hit b to to use 30% depth crosshair for shotgun) or even just remove crosshair(as done in me1) using helix's dll wrapper in MOST games. Its just much simpler to do hud + crosshair since people are still learning. Here is link if you want to learn about that http://helixmod.blogspot.com/2012/03/dlls-update.html
see section about textures.
Source games that have crosshair thats dynamic added the code to the game itself. All the 3d vision profile does is block the lasersight from showing when you press key. If you change names on the .exe it will actually show 3d crosshair and nvidia laser sight.
Nvidia lasersight only works in dx9-10-11.
You can just seperate hud from crosshair(as done in me3. Can even do bindings for different depths depending on weapons. Like lets say you are using a rifle, you hit p to use an 100% depth crosshair or hit b to to use 30% depth crosshair for shotgun) or even just remove crosshair(as done in me1) using helix's dll wrapper in MOST games. Its just much simpler to do hud + crosshair since people are still learning. Here is link if you want to learn about that http://helixmod.blogspot.com/2012/03/dlls-update.html
see section about textures.
Source games that have crosshair thats dynamic added the code to the game itself. All the 3d vision profile does is block the lasersight from showing when you press key. If you change names on the .exe it will actually show 3d crosshair and nvidia laser sight.
Nvidia lasersight only works in dx9-10-11.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I think that, for some reason, the lasersight in source games (maybe others too, not sure) causes un-smoothiness in the mouse aiming. Like it skips around sometimes. I was wondering if it's just me or if someone else noticed that.
I think that, for some reason, the lasersight in source games (maybe others too, not sure) causes un-smoothiness in the mouse aiming. Like it skips around sometimes. I was wondering if it's just me or if someone else noticed that.
For accurate aiming especially from first person the UI crosshair needs to be dynamically moved according to the distance aimed at.
In most games the nvidia crosshair adds an additional crosshair which looks can be changed thought settings.
In the worst case you get two crosshairs (appears as three).
I find it intreresting that in a few of the source engine game the nvidia lasersight actually adjust the original crosshair while in older source games lasersight doesn't work at all under standard profile.
For accurate aiming especially from first person the UI crosshair needs to be dynamically moved according to the distance aimed at.
In most games the nvidia crosshair adds an additional crosshair which looks can be changed thought settings.
In the worst case you get two crosshairs (appears as three).
I find it intreresting that in a few of the source engine game the nvidia lasersight actually adjust the original crosshair while in older source games lasersight doesn't work at all under standard profile.
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
see section about textures.
Source games that have crosshair thats dynamic added the code to the game itself. All the 3d vision profile does is block the lasersight from showing when you press key. If you change names on the .exe it will actually show 3d crosshair and nvidia laser sight.
Nvidia lasersight only works in dx9-10-11.
see section about textures.
Source games that have crosshair thats dynamic added the code to the game itself. All the 3d vision profile does is block the lasersight from showing when you press key. If you change names on the .exe it will actually show 3d crosshair and nvidia laser sight.
Nvidia lasersight only works in dx9-10-11.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com