For the moment I like very much this monitor, it is a great improvement over my previous Samsung 2233RZ in all aspects. The only minor complain is about 3D ghosting, witch is better than with previous monitor but not perfect. 2K Resolution is not a problem at all even if you have not a high end rig, because this monitor scales to lower resolutions perfectly, and I do not notice quality worse than any other 1080p monitor when playing at 1080p.
Black is deep when lowering the brightness to 10%, and surpresively with 10 I do not lose any shadow details. I really do not understand why this monitor comes with so high brighness calibration, I doubt anybody uses 50% or higher if not playing with 3D or ULMB.
But there some strange details:
Is there any logic about changing from Normal to G-sync and ULMB mode? I am using 362.0 Nvidia drivers. First, I select G-sync in Nvidia Control Panel, ok (almost always I prefer to use g-sync if not playing 3D). I have noticed that I can play an specific game in ULMB mode if I change the specific profile in Manage 3D Config, and so Nvidia try to play supposedly ONLY that game automatically using ULMB, but it is not as easy as that because the monitor do not change to ULMB mode just because the Nvidia driver says that, I have to do manually using the OSD.
The monitor also does not let me change from NORMAL to G-SYNC and ULMB mode in the fly because it is not possible to make a shortcut in the OSD for the most usefull thing. Correct me if I am wrong. I don't understand why the shorcuts are so useless "for me" with this monitor (except brightness). I never need to change from normal/warm/cold color using the OSD (I do that changhing the ICC profile), and the volume and video sources are only usefull if you connect another thing to the monitor using the HDMI + audio jack (i.e. a video console, and that is not my case). Maybe any kind of firmware update for this monitor to have the option to shorcut G-SYNC/ULMB/NORMAL? I have no idea.
The perfect thing would be if the Nvidia driver could change from 3D Vision to G-sync or ULMB just defining your preferences in the control panel. I never understood why you have to clic 3D "ON" just to let the driver know that you want to play a game using the 3D glasses, and clic "OFF" to play other game without glasses.
For the moment I like very much this monitor, it is a great improvement over my previous Samsung 2233RZ in all aspects. The only minor complain is about 3D ghosting, witch is better than with previous monitor but not perfect. 2K Resolution is not a problem at all even if you have not a high end rig, because this monitor scales to lower resolutions perfectly, and I do not notice quality worse than any other 1080p monitor when playing at 1080p.
Black is deep when lowering the brightness to 10%, and surpresively with 10 I do not lose any shadow details. I really do not understand why this monitor comes with so high brighness calibration, I doubt anybody uses 50% or higher if not playing with 3D or ULMB.
But there some strange details:
Is there any logic about changing from Normal to G-sync and ULMB mode? I am using 362.0 Nvidia drivers. First, I select G-sync in Nvidia Control Panel, ok (almost always I prefer to use g-sync if not playing 3D). I have noticed that I can play an specific game in ULMB mode if I change the specific profile in Manage 3D Config, and so Nvidia try to play supposedly ONLY that game automatically using ULMB, but it is not as easy as that because the monitor do not change to ULMB mode just because the Nvidia driver says that, I have to do manually using the OSD.
The monitor also does not let me change from NORMAL to G-SYNC and ULMB mode in the fly because it is not possible to make a shortcut in the OSD for the most usefull thing. Correct me if I am wrong. I don't understand why the shorcuts are so useless "for me" with this monitor (except brightness). I never need to change from normal/warm/cold color using the OSD (I do that changhing the ICC profile), and the volume and video sources are only usefull if you connect another thing to the monitor using the HDMI + audio jack (i.e. a video console, and that is not my case). Maybe any kind of firmware update for this monitor to have the option to shorcut G-SYNC/ULMB/NORMAL? I have no idea.
The perfect thing would be if the Nvidia driver could change from 3D Vision to G-sync or ULMB just defining your preferences in the control panel. I never understood why you have to clic 3D "ON" just to let the driver know that you want to play a game using the 3D glasses, and clic "OFF" to play other game without glasses.
Mine arrived yesterday.
The good:
- Real 8 bit colors are very noticeable for me. It's amazing.
- The higher resolution is noticeable, as well as the increased pixel density.
- DisplayPort is super fast when switching resolutions compared to DVI.
- Good panel uniformity in my case.
- G-Sync is just as advertised. Everything runs smooth (in 2D).
- ULMB is good and only has some crosstalk at the bottom. It could be worse.
- It cost me a bit less than 500€.
The bad:
- This is just my case, and the reason I may return it: 2.... dead.... PIXEEEEEEEEELLLSSSSS!!!! More or less in the bottom left and bottom right corners.
- 3D ghosting is worse than in the XL2411Z. Instead of white ghosting, it's like more purple.
- The monitor generally has a pixel inversion problem, as reviews said. In 3D, it's more noticeable than I thought it would be. Instead of a checkerboard effect (XL2411Z), it has a vertical stripes inversion pattern at all times, which also gives the ghosted image an interlaced look. Contrast at 63 looks better than 75. Playing Ori and the Blind forest is better than in my old monitor, but I almost thought there was an unfixed haloing effect, and it turned out to be just monitor ghosting :(.
- No Lightboost strobe length option. I guess it's at the equivalent of 100%. Too bad, because I'm in the Lightboost 10% team.
- No ULMB at 60Hz as expected. The 120Hz + 3D glasses and 3D image opened in the background trick works fine, however.
- Overdrive is a bit stronger than ideal. Almost unnoticeable in G-Sync use, but noticeable in ULMB. However, it looks superior to BenQ Blur Reduction + AMA High. There is no terribad "white" ghosting.
- Real 8 bit colors are very noticeable for me. It's amazing.
- The higher resolution is noticeable, as well as the increased pixel density.
- DisplayPort is super fast when switching resolutions compared to DVI.
- Good panel uniformity in my case.
- G-Sync is just as advertised. Everything runs smooth (in 2D).
- ULMB is good and only has some crosstalk at the bottom. It could be worse.
- It cost me a bit less than 500€.
The bad:
- This is just my case, and the reason I may return it: 2.... dead.... PIXEEEEEEEEELLLSSSSS!!!! More or less in the bottom left and bottom right corners.
- 3D ghosting is worse than in the XL2411Z. Instead of white ghosting, it's like more purple.
- The monitor generally has a pixel inversion problem, as reviews said. In 3D, it's more noticeable than I thought it would be. Instead of a checkerboard effect (XL2411Z), it has a vertical stripes inversion pattern at all times, which also gives the ghosted image an interlaced look. Contrast at 63 looks better than 75. Playing Ori and the Blind forest is better than in my old monitor, but I almost thought there was an unfixed haloing effect, and it turned out to be just monitor ghosting :(.
- No Lightboost strobe length option. I guess it's at the equivalent of 100%. Too bad, because I'm in the Lightboost 10% team.
- No ULMB at 60Hz as expected. The 120Hz + 3D glasses and 3D image opened in the background trick works fine, however.
- Overdrive is a bit stronger than ideal. Almost unnoticeable in G-Sync use, but noticeable in ULMB. However, it looks superior to BenQ Blur Reduction + AMA High. There is no terribad "white" ghosting.
Wow...Dead pixels.... I guess I was very lucky when I bought my 3xsamsung 2233rz in a row and now my 3xAsus Monitors in a row;)) All 6 of them came fine and are exactly the same;))
Talk about LUCK!
Just out of curiosity, isn't a panel returnable if you have MORE THAN 3 DEAD PIXELS? (Don't know about Dell, but I could have sworn this was the case with other manufacturers....) ?
Wow...Dead pixels.... I guess I was very lucky when I bought my 3xsamsung 2233rz in a row and now my 3xAsus Monitors in a row;)) All 6 of them came fine and are exactly the same;))
Talk about LUCK!
Just out of curiosity, isn't a panel returnable if you have MORE THAN 3 DEAD PIXELS? (Don't know about Dell, but I could have sworn this was the case with other manufacturers....) ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
The first game that I played with this monitor was Brothers: A Tale of Two Sons, I wanted to complete a missed achievement from my prior play through. In the Title screen, the lettering is white on a grey background. To alleviate the majority of the cross talk, I had to lower contrast to 50.
Bummer about the dead pixels. From the reviews that I've read, it seems that these 2560x1440 displays seem to be more susceptible to bad pixels developing.
The first game that I played with this monitor was Brothers: A Tale of Two Sons, I wanted to complete a missed achievement from my prior play through. In the Title screen, the lettering is white on a grey background. To alleviate the majority of the cross talk, I had to lower contrast to 50.
Bummer about the dead pixels. From the reviews that I've read, it seems that these 2560x1440 displays seem to be more susceptible to bad pixels developing.
Black is deep when lowering the brightness to 10%, and surpresively with 10 I do not lose any shadow details. I really do not understand why this monitor comes with so high brighness calibration, I doubt anybody uses 50% or higher if not playing with 3D or ULMB.
But there some strange details:
Is there any logic about changing from Normal to G-sync and ULMB mode? I am using 362.0 Nvidia drivers. First, I select G-sync in Nvidia Control Panel, ok (almost always I prefer to use g-sync if not playing 3D). I have noticed that I can play an specific game in ULMB mode if I change the specific profile in Manage 3D Config, and so Nvidia try to play supposedly ONLY that game automatically using ULMB, but it is not as easy as that because the monitor do not change to ULMB mode just because the Nvidia driver says that, I have to do manually using the OSD.
The monitor also does not let me change from NORMAL to G-SYNC and ULMB mode in the fly because it is not possible to make a shortcut in the OSD for the most usefull thing. Correct me if I am wrong. I don't understand why the shorcuts are so useless "for me" with this monitor (except brightness). I never need to change from normal/warm/cold color using the OSD (I do that changhing the ICC profile), and the volume and video sources are only usefull if you connect another thing to the monitor using the HDMI + audio jack (i.e. a video console, and that is not my case). Maybe any kind of firmware update for this monitor to have the option to shorcut G-SYNC/ULMB/NORMAL? I have no idea.
The perfect thing would be if the Nvidia driver could change from 3D Vision to G-sync or ULMB just defining your preferences in the control panel. I never understood why you have to clic 3D "ON" just to let the driver know that you want to play a game using the 3D glasses, and clic "OFF" to play other game without glasses.
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
The good:
- Real 8 bit colors are very noticeable for me. It's amazing.
- The higher resolution is noticeable, as well as the increased pixel density.
- DisplayPort is super fast when switching resolutions compared to DVI.
- Good panel uniformity in my case.
- G-Sync is just as advertised. Everything runs smooth (in 2D).
- ULMB is good and only has some crosstalk at the bottom. It could be worse.
- It cost me a bit less than 500€.
The bad:
- This is just my case, and the reason I may return it: 2.... dead.... PIXEEEEEEEEELLLSSSSS!!!! More or less in the bottom left and bottom right corners.
- 3D ghosting is worse than in the XL2411Z. Instead of white ghosting, it's like more purple.
- The monitor generally has a pixel inversion problem, as reviews said. In 3D, it's more noticeable than I thought it would be. Instead of a checkerboard effect (XL2411Z), it has a vertical stripes inversion pattern at all times, which also gives the ghosted image an interlaced look. Contrast at 63 looks better than 75. Playing Ori and the Blind forest is better than in my old monitor, but I almost thought there was an unfixed haloing effect, and it turned out to be just monitor ghosting :(.
- No Lightboost strobe length option. I guess it's at the equivalent of 100%. Too bad, because I'm in the Lightboost 10% team.
- No ULMB at 60Hz as expected. The 120Hz + 3D glasses and 3D image opened in the background trick works fine, however.
- Overdrive is a bit stronger than ideal. Almost unnoticeable in G-Sync use, but noticeable in ULMB. However, it looks superior to BenQ Blur Reduction + AMA High. There is no terribad "white" ghosting.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Talk about LUCK!
Just out of curiosity, isn't a panel returnable if you have MORE THAN 3 DEAD PIXELS? (Don't know about Dell, but I could have sworn this was the case with other manufacturers....) ?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Bummer about the dead pixels. From the reviews that I've read, it seems that these 2560x1440 displays seem to be more susceptible to bad pixels developing.