[quote name='liquor beard' post='566292' date='Jul 16 2009, 05:16 PM']Cool, maybe it'll be final release by the time I get back from vacation. :D[/quote]
Ok so I installed the drivers last night, started up eq2, and it did work.... to a point. Please do not think I am upset i'm not you guys delived when you said you would, I would like to know if your going to fine tune it now.
-Cannot use any depth control, if i go anywhere above the lowest setting everything is out of focus.
-When it's at the lowest setting the only thing that looks like it's in 3d is the UI and the partical effects.
-Complex shaders?
I will play with it more today, but i know the 3d Vision system can do whats needed to be done for SOE Titles. I just wanted to know if the little things will be tuned up so we can get the full potential out of the system.
Thank you again for not just blowing me and others off and acually working to get support for Everquest2. I truely mean that, but just like ANYTHING new there will be bugs, and all i'm doing is trying to point out what i found. Again thanks you.
[quote name='liquor beard' post='566292' date='Jul 16 2009, 05:16 PM']Cool, maybe it'll be final release by the time I get back from vacation. :D
Ok so I installed the drivers last night, started up eq2, and it did work.... to a point. Please do not think I am upset i'm not you guys delived when you said you would, I would like to know if your going to fine tune it now.
-Cannot use any depth control, if i go anywhere above the lowest setting everything is out of focus.
-When it's at the lowest setting the only thing that looks like it's in 3d is the UI and the partical effects.
-Complex shaders?
I will play with it more today, but i know the 3d Vision system can do whats needed to be done for SOE Titles. I just wanted to know if the little things will be tuned up so we can get the full potential out of the system.
Thank you again for not just blowing me and others off and acually working to get support for Everquest2. I truely mean that, but just like ANYTHING new there will be bugs, and all i'm doing is trying to point out what i found. Again thanks you.
[quote name='Biliob' post='566513' date='Jul 17 2009, 11:30 AM']Ok so I installed the drivers last night, started up eq2, and it did work.... to a point. Please do not think I am upset i'm not you guys delived when you said you would, I would like to know if your going to fine tune it now.
-Cannot use any depth control, if i go anywhere above the lowest setting everything is out of focus.
-When it's at the lowest setting the only thing that looks like it's in 3d is the UI and the partical effects.
-Complex shaders?
I will play with it more today, but i know the 3d Vision system can do whats needed to be done for SOE Titles. I just wanted to know if the little things will be tuned up so we can get the full potential out of the system.
Thank you again for not just blowing me and others off and acually working to get support for Everquest2. I truely mean that, but just like ANYTHING new there will be bugs, and all i'm doing is trying to point out what i found. Again thanks you.[/quote]
The complex shaders slider is the key. Without that everything is blurry.
While is EQ2, click on the main EQ2 Menu (the square in the lower left corner), select OPTIONS (i think its options) and you will see a bunch of entries on the right with plus signs nect to them, click on the plus next to performance (its the first option I think) and you will see new items under it. Scroll down until you get to one called complex shaders. Its a slider control. Slide it all the way to the left. Everything should now be in focus.
[quote name='Biliob' post='566513' date='Jul 17 2009, 11:30 AM']Ok so I installed the drivers last night, started up eq2, and it did work.... to a point. Please do not think I am upset i'm not you guys delived when you said you would, I would like to know if your going to fine tune it now.
-Cannot use any depth control, if i go anywhere above the lowest setting everything is out of focus.
-When it's at the lowest setting the only thing that looks like it's in 3d is the UI and the partical effects.
-Complex shaders?
I will play with it more today, but i know the 3d Vision system can do whats needed to be done for SOE Titles. I just wanted to know if the little things will be tuned up so we can get the full potential out of the system.
Thank you again for not just blowing me and others off and acually working to get support for Everquest2. I truely mean that, but just like ANYTHING new there will be bugs, and all i'm doing is trying to point out what i found. Again thanks you.
The complex shaders slider is the key. Without that everything is blurry.
While is EQ2, click on the main EQ2 Menu (the square in the lower left corner), select OPTIONS (i think its options) and you will see a bunch of entries on the right with plus signs nect to them, click on the plus next to performance (its the first option I think) and you will see new items under it. Scroll down until you get to one called complex shaders. Its a slider control. Slide it all the way to the left. Everything should now be in focus.
[quote name='GSquareNJ' post='566533' date='Jul 17 2009, 12:24 PM']The complex shaders slider is the key. Without that everything is blurry.
While is EQ2, click on the main EQ2 Menu (the square in the lower left corner), select OPTIONS (i think its options) and you will see a bunch of entries on the right with plus signs nect to them, click on the plus next to performance (its the first option I think) and you will see new items under it. Scroll down until you get to one called complex shaders. Its a slider control. Slide it all the way to the left. Everything should now be in focus.[/quote]
Hehe i know what the Complex Shader is and where the setting is, thank you thou, But like you said the complex shader is the Key... Without the complex shader on yes it's not blury with glasses on, but you wonder why you have a 200series card in your system. The graphics are basic without. After seeing all these demos and this med. demo they released with the drivers that support everquest2, your telling me they couldnt have done a little more. The SOE titles are not some small time game that people play in there free time. Seems like more effort should have gone into this, since they did give it away at a SOE Fanfair conv. I would say prolly 75%+ and i'm under estimateing of the SOE Community, run NVIDIA Cards in there systems, and your telling me they NVIDIA couldnt get a profile up and going to the same level as some of these other titles, or to some close lvl of what they did for this med. demo they put out with the drivers that support everquest 2. I would just like to know if more time is going to be put into the SOE titles. I tried playing with it again tonight and I feel like i'm wasteing my money on my vid. card cause i have to turn off the most important option in the display options.
[quote name='GSquareNJ' post='566533' date='Jul 17 2009, 12:24 PM']The complex shaders slider is the key. Without that everything is blurry.
While is EQ2, click on the main EQ2 Menu (the square in the lower left corner), select OPTIONS (i think its options) and you will see a bunch of entries on the right with plus signs nect to them, click on the plus next to performance (its the first option I think) and you will see new items under it. Scroll down until you get to one called complex shaders. Its a slider control. Slide it all the way to the left. Everything should now be in focus.
Hehe i know what the Complex Shader is and where the setting is, thank you thou, But like you said the complex shader is the Key... Without the complex shader on yes it's not blury with glasses on, but you wonder why you have a 200series card in your system. The graphics are basic without. After seeing all these demos and this med. demo they released with the drivers that support everquest2, your telling me they couldnt have done a little more. The SOE titles are not some small time game that people play in there free time. Seems like more effort should have gone into this, since they did give it away at a SOE Fanfair conv. I would say prolly 75%+ and i'm under estimateing of the SOE Community, run NVIDIA Cards in there systems, and your telling me they NVIDIA couldnt get a profile up and going to the same level as some of these other titles, or to some close lvl of what they did for this med. demo they put out with the drivers that support everquest 2. I would just like to know if more time is going to be put into the SOE titles. I tried playing with it again tonight and I feel like i'm wasteing my money on my vid. card cause i have to turn off the most important option in the display options.
[quote name='Biliob' post='566766' date='Jul 18 2009, 04:29 AM']Hehe i know what the Complex Shader is and where the setting is, thank you thou, But like you said the complex shader is the Key... Without the complex shader on yes it's not blury with glasses on, but you wonder why you have a 200series card in your system. The graphics are basic without. After seeing all these demos and this med. demo they released with the drivers that support everquest2, your telling me they couldnt have done a little more. The SOE titles are not some small time game that people play in there free time. Seems like more effort should have gone into this, since they did give it away at a SOE Fanfair conv. I would say prolly 75%+ and i'm under estimateing of the SOE Community, run NVIDIA Cards in there systems, and your telling me they NVIDIA couldnt get a profile up and going to the same level as some of these other titles, or to some close lvl of what they did for this med. demo they put out with the drivers that support everquest 2. I would just like to know if more time is going to be put into the SOE titles. I tried playing with it again tonight and I feel like i'm wasteing my money on my vid. card cause i have to turn off the most important option in the display options.[/quote]
I think you may be asking for too much. EQ2 is an almost 5 year old game engine that was never that efficient to start with. Hell, until the last patch which rewrote the shadow section, you couldn't enable all the shadow options at 1920x1080 on a cutting edlge system and still get a good framrate.
Most games (almost all) were not written with Stereo 3D in mind. I think that NVIDIA has done a great job using driver trickery to get them to work at all.
Since the profile was released I don't think I could go back to 2D just to get complex shaders back. But that is a matter of opinion. If you want better integration you are probably better off talking to SOE than NVIDIA.
And just to be fair, I have been playing EQ2 since day 1 and truthfully the user base is rather small compared to that other MMO that shall remain nameless. I am floored that NVIDIA put the profile in there at all. Of course it does make me wonder why 3D Vision was give away at the Fan Faire. Somebody really screwed up there. 3D Vision does not support all SOE products. At least not yet.
Of course, I would still be pretty happy if I won one.....
[quote name='Biliob' post='566766' date='Jul 18 2009, 04:29 AM']Hehe i know what the Complex Shader is and where the setting is, thank you thou, But like you said the complex shader is the Key... Without the complex shader on yes it's not blury with glasses on, but you wonder why you have a 200series card in your system. The graphics are basic without. After seeing all these demos and this med. demo they released with the drivers that support everquest2, your telling me they couldnt have done a little more. The SOE titles are not some small time game that people play in there free time. Seems like more effort should have gone into this, since they did give it away at a SOE Fanfair conv. I would say prolly 75%+ and i'm under estimateing of the SOE Community, run NVIDIA Cards in there systems, and your telling me they NVIDIA couldnt get a profile up and going to the same level as some of these other titles, or to some close lvl of what they did for this med. demo they put out with the drivers that support everquest 2. I would just like to know if more time is going to be put into the SOE titles. I tried playing with it again tonight and I feel like i'm wasteing my money on my vid. card cause i have to turn off the most important option in the display options.
I think you may be asking for too much. EQ2 is an almost 5 year old game engine that was never that efficient to start with. Hell, until the last patch which rewrote the shadow section, you couldn't enable all the shadow options at 1920x1080 on a cutting edlge system and still get a good framrate.
Most games (almost all) were not written with Stereo 3D in mind. I think that NVIDIA has done a great job using driver trickery to get them to work at all.
Since the profile was released I don't think I could go back to 2D just to get complex shaders back. But that is a matter of opinion. If you want better integration you are probably better off talking to SOE than NVIDIA.
And just to be fair, I have been playing EQ2 since day 1 and truthfully the user base is rather small compared to that other MMO that shall remain nameless. I am floored that NVIDIA put the profile in there at all. Of course it does make me wonder why 3D Vision was give away at the Fan Faire. Somebody really screwed up there. 3D Vision does not support all SOE products. At least not yet.
Of course, I would still be pretty happy if I won one.....
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.
[quote name='andrewf@nvidia' post='567708' date='Jul 20 2009, 09:51 AM']Hi All
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.[/quote]
Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
[quote name='andrewf@nvidia' post='567708' date='Jul 20 2009, 09:51 AM']Hi All
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.
Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
[quote name='andrewf@nvidia' post='567708' date='Jul 20 2009, 09:51 AM']Hi All
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.[/quote]
Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
[quote name='andrewf@nvidia' post='567708' date='Jul 20 2009, 09:51 AM']Hi All
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.
Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
[quote name='Apophis3d' post='1103869' date='Aug 14 2010, 06:08 PM']Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.[/quote]
The problem is that if a dev is not considering stereo 3d when they write their graphics engine, there are a whole host of decisions they can make that will prevent 3d vision from ever being acceptable.
3D games are unfortunately designed for 2d displays.
I shipped a game a couple of years ago, nVidia came and showed us the issues with 3d vision a couple of months before it shipped. We composited shadows in screen space, so those polygons never had depth. We would have had to rewrite the shadow path to make it work, we had 2 months to ship, and it affected such a small number of users, we didn't address it.
Most smaller developers probably don't find out about the 3d vision issues until after their game ships, and the small user base doesn't give them a lot of motivation to fix it.
Fundamentally the right solution here is for devs to design and build for stereo 3D, but it isn't going to happen until it gets some market momentum. In the mean time we'll have to live with the limitations.
[quote name='Apophis3d' post='1103869' date='Aug 14 2010, 06:08 PM']Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
The problem is that if a dev is not considering stereo 3d when they write their graphics engine, there are a whole host of decisions they can make that will prevent 3d vision from ever being acceptable.
3D games are unfortunately designed for 2d displays.
I shipped a game a couple of years ago, nVidia came and showed us the issues with 3d vision a couple of months before it shipped. We composited shadows in screen space, so those polygons never had depth. We would have had to rewrite the shadow path to make it work, we had 2 months to ship, and it affected such a small number of users, we didn't address it.
Most smaller developers probably don't find out about the 3d vision issues until after their game ships, and the small user base doesn't give them a lot of motivation to fix it.
Fundamentally the right solution here is for devs to design and build for stereo 3D, but it isn't going to happen until it gets some market momentum. In the mean time we'll have to live with the limitations.
[quote name='Apophis3d' post='1103869' date='Aug 14 2010, 06:08 PM']Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.[/quote]
The problem is that if a dev is not considering stereo 3d when they write their graphics engine, there are a whole host of decisions they can make that will prevent 3d vision from ever being acceptable.
3D games are unfortunately designed for 2d displays.
I shipped a game a couple of years ago, nVidia came and showed us the issues with 3d vision a couple of months before it shipped. We composited shadows in screen space, so those polygons never had depth. We would have had to rewrite the shadow path to make it work, we had 2 months to ship, and it affected such a small number of users, we didn't address it.
Most smaller developers probably don't find out about the 3d vision issues until after their game ships, and the small user base doesn't give them a lot of motivation to fix it.
Fundamentally the right solution here is for devs to design and build for stereo 3D, but it isn't going to happen until it gets some market momentum. In the mean time we'll have to live with the limitations.
[quote name='Apophis3d' post='1103869' date='Aug 14 2010, 06:08 PM']Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
The problem is that if a dev is not considering stereo 3d when they write their graphics engine, there are a whole host of decisions they can make that will prevent 3d vision from ever being acceptable.
3D games are unfortunately designed for 2d displays.
I shipped a game a couple of years ago, nVidia came and showed us the issues with 3d vision a couple of months before it shipped. We composited shadows in screen space, so those polygons never had depth. We would have had to rewrite the shadow path to make it work, we had 2 months to ship, and it affected such a small number of users, we didn't address it.
Most smaller developers probably don't find out about the 3d vision issues until after their game ships, and the small user base doesn't give them a lot of motivation to fix it.
Fundamentally the right solution here is for devs to design and build for stereo 3D, but it isn't going to happen until it gets some market momentum. In the mean time we'll have to live with the limitations.
the CD 1.10 was just released as a Beta today, adding support for EverQuest II. Enjoy!
[url="http://www.nvidia.com/object/geforce_3D_vision_winvista_win7_CD_1.10.html"]http://www.nvidia.com/object/geforce_3D_vi...n7_CD_1.10.html[/url][/quote]
Cool, maybe it'll be final release by the time I get back from vacation. :D
the CD 1.10 was just released as a Beta today, adding support for EverQuest II. Enjoy!
http://www.nvidia.com/object/geforce_3D_vi...n7_CD_1.10.html
Cool, maybe it'll be final release by the time I get back from vacation. :D
Ok so I installed the drivers last night, started up eq2, and it did work.... to a point. Please do not think I am upset i'm not you guys delived when you said you would, I would like to know if your going to fine tune it now.
-Cannot use any depth control, if i go anywhere above the lowest setting everything is out of focus.
-When it's at the lowest setting the only thing that looks like it's in 3d is the UI and the partical effects.
-Complex shaders?
I will play with it more today, but i know the 3d Vision system can do whats needed to be done for SOE Titles. I just wanted to know if the little things will be tuned up so we can get the full potential out of the system.
Thank you again for not just blowing me and others off and acually working to get support for Everquest2. I truely mean that, but just like ANYTHING new there will be bugs, and all i'm doing is trying to point out what i found. Again thanks you.
Ok so I installed the drivers last night, started up eq2, and it did work.... to a point. Please do not think I am upset i'm not you guys delived when you said you would, I would like to know if your going to fine tune it now.
-Cannot use any depth control, if i go anywhere above the lowest setting everything is out of focus.
-When it's at the lowest setting the only thing that looks like it's in 3d is the UI and the partical effects.
-Complex shaders?
I will play with it more today, but i know the 3d Vision system can do whats needed to be done for SOE Titles. I just wanted to know if the little things will be tuned up so we can get the full potential out of the system.
Thank you again for not just blowing me and others off and acually working to get support for Everquest2. I truely mean that, but just like ANYTHING new there will be bugs, and all i'm doing is trying to point out what i found. Again thanks you.
-Cannot use any depth control, if i go anywhere above the lowest setting everything is out of focus.
-When it's at the lowest setting the only thing that looks like it's in 3d is the UI and the partical effects.
-Complex shaders?
I will play with it more today, but i know the 3d Vision system can do whats needed to be done for SOE Titles. I just wanted to know if the little things will be tuned up so we can get the full potential out of the system.
Thank you again for not just blowing me and others off and acually working to get support for Everquest2. I truely mean that, but just like ANYTHING new there will be bugs, and all i'm doing is trying to point out what i found. Again thanks you.[/quote]
The complex shaders slider is the key. Without that everything is blurry.
While is EQ2, click on the main EQ2 Menu (the square in the lower left corner), select OPTIONS (i think its options) and you will see a bunch of entries on the right with plus signs nect to them, click on the plus next to performance (its the first option I think) and you will see new items under it. Scroll down until you get to one called complex shaders. Its a slider control. Slide it all the way to the left. Everything should now be in focus.
-Cannot use any depth control, if i go anywhere above the lowest setting everything is out of focus.
-When it's at the lowest setting the only thing that looks like it's in 3d is the UI and the partical effects.
-Complex shaders?
I will play with it more today, but i know the 3d Vision system can do whats needed to be done for SOE Titles. I just wanted to know if the little things will be tuned up so we can get the full potential out of the system.
Thank you again for not just blowing me and others off and acually working to get support for Everquest2. I truely mean that, but just like ANYTHING new there will be bugs, and all i'm doing is trying to point out what i found. Again thanks you.
The complex shaders slider is the key. Without that everything is blurry.
While is EQ2, click on the main EQ2 Menu (the square in the lower left corner), select OPTIONS (i think its options) and you will see a bunch of entries on the right with plus signs nect to them, click on the plus next to performance (its the first option I think) and you will see new items under it. Scroll down until you get to one called complex shaders. Its a slider control. Slide it all the way to the left. Everything should now be in focus.
While is EQ2, click on the main EQ2 Menu (the square in the lower left corner), select OPTIONS (i think its options) and you will see a bunch of entries on the right with plus signs nect to them, click on the plus next to performance (its the first option I think) and you will see new items under it. Scroll down until you get to one called complex shaders. Its a slider control. Slide it all the way to the left. Everything should now be in focus.[/quote]
Hehe i know what the Complex Shader is and where the setting is, thank you thou, But like you said the complex shader is the Key... Without the complex shader on yes it's not blury with glasses on, but you wonder why you have a 200series card in your system. The graphics are basic without. After seeing all these demos and this med. demo they released with the drivers that support everquest2, your telling me they couldnt have done a little more. The SOE titles are not some small time game that people play in there free time. Seems like more effort should have gone into this, since they did give it away at a SOE Fanfair conv. I would say prolly 75%+ and i'm under estimateing of the SOE Community, run NVIDIA Cards in there systems, and your telling me they NVIDIA couldnt get a profile up and going to the same level as some of these other titles, or to some close lvl of what they did for this med. demo they put out with the drivers that support everquest 2. I would just like to know if more time is going to be put into the SOE titles. I tried playing with it again tonight and I feel like i'm wasteing my money on my vid. card cause i have to turn off the most important option in the display options.
While is EQ2, click on the main EQ2 Menu (the square in the lower left corner), select OPTIONS (i think its options) and you will see a bunch of entries on the right with plus signs nect to them, click on the plus next to performance (its the first option I think) and you will see new items under it. Scroll down until you get to one called complex shaders. Its a slider control. Slide it all the way to the left. Everything should now be in focus.
Hehe i know what the Complex Shader is and where the setting is, thank you thou, But like you said the complex shader is the Key... Without the complex shader on yes it's not blury with glasses on, but you wonder why you have a 200series card in your system. The graphics are basic without. After seeing all these demos and this med. demo they released with the drivers that support everquest2, your telling me they couldnt have done a little more. The SOE titles are not some small time game that people play in there free time. Seems like more effort should have gone into this, since they did give it away at a SOE Fanfair conv. I would say prolly 75%+ and i'm under estimateing of the SOE Community, run NVIDIA Cards in there systems, and your telling me they NVIDIA couldnt get a profile up and going to the same level as some of these other titles, or to some close lvl of what they did for this med. demo they put out with the drivers that support everquest 2. I would just like to know if more time is going to be put into the SOE titles. I tried playing with it again tonight and I feel like i'm wasteing my money on my vid. card cause i have to turn off the most important option in the display options.
I think you may be asking for too much. EQ2 is an almost 5 year old game engine that was never that efficient to start with. Hell, until the last patch which rewrote the shadow section, you couldn't enable all the shadow options at 1920x1080 on a cutting edlge system and still get a good framrate.
Most games (almost all) were not written with Stereo 3D in mind. I think that NVIDIA has done a great job using driver trickery to get them to work at all.
Since the profile was released I don't think I could go back to 2D just to get complex shaders back. But that is a matter of opinion. If you want better integration you are probably better off talking to SOE than NVIDIA.
And just to be fair, I have been playing EQ2 since day 1 and truthfully the user base is rather small compared to that other MMO that shall remain nameless. I am floored that NVIDIA put the profile in there at all. Of course it does make me wonder why 3D Vision was give away at the Fan Faire. Somebody really screwed up there. 3D Vision does not support all SOE products. At least not yet.
Of course, I would still be pretty happy if I won one.....
I think you may be asking for too much. EQ2 is an almost 5 year old game engine that was never that efficient to start with. Hell, until the last patch which rewrote the shadow section, you couldn't enable all the shadow options at 1920x1080 on a cutting edlge system and still get a good framrate.
Most games (almost all) were not written with Stereo 3D in mind. I think that NVIDIA has done a great job using driver trickery to get them to work at all.
Since the profile was released I don't think I could go back to 2D just to get complex shaders back. But that is a matter of opinion. If you want better integration you are probably better off talking to SOE than NVIDIA.
And just to be fair, I have been playing EQ2 since day 1 and truthfully the user base is rather small compared to that other MMO that shall remain nameless. I am floored that NVIDIA put the profile in there at all. Of course it does make me wonder why 3D Vision was give away at the Fan Faire. Somebody really screwed up there. 3D Vision does not support all SOE products. At least not yet.
Of course, I would still be pretty happy if I won one.....
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.[/quote]
Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.
Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.[/quote]
Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
I can say that we are going to get SOE a 3D Vision setup to investigate fixes to their app. They have become really interested in the app after the fan faire and seeing the forum comments. It will take some time to investigate fixes, so please understand we wont have a solution to roll out in a week.
Good to know its being worked on. Its just odd that it works so poorly. Guild Wars looks amazing with 3d on and if I remember it right thats about the same age as eq2.
The problem is that if a dev is not considering stereo 3d when they write their graphics engine, there are a whole host of decisions they can make that will prevent 3d vision from ever being acceptable.
3D games are unfortunately designed for 2d displays.
I shipped a game a couple of years ago, nVidia came and showed us the issues with 3d vision a couple of months before it shipped. We composited shadows in screen space, so those polygons never had depth. We would have had to rewrite the shadow path to make it work, we had 2 months to ship, and it affected such a small number of users, we didn't address it.
Most smaller developers probably don't find out about the 3d vision issues until after their game ships, and the small user base doesn't give them a lot of motivation to fix it.
Fundamentally the right solution here is for devs to design and build for stereo 3D, but it isn't going to happen until it gets some market momentum. In the mean time we'll have to live with the limitations.
The problem is that if a dev is not considering stereo 3d when they write their graphics engine, there are a whole host of decisions they can make that will prevent 3d vision from ever being acceptable.
3D games are unfortunately designed for 2d displays.
I shipped a game a couple of years ago, nVidia came and showed us the issues with 3d vision a couple of months before it shipped. We composited shadows in screen space, so those polygons never had depth. We would have had to rewrite the shadow path to make it work, we had 2 months to ship, and it affected such a small number of users, we didn't address it.
Most smaller developers probably don't find out about the 3d vision issues until after their game ships, and the small user base doesn't give them a lot of motivation to fix it.
Fundamentally the right solution here is for devs to design and build for stereo 3D, but it isn't going to happen until it gets some market momentum. In the mean time we'll have to live with the limitations.
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The problem is that if a dev is not considering stereo 3d when they write their graphics engine, there are a whole host of decisions they can make that will prevent 3d vision from ever being acceptable.
3D games are unfortunately designed for 2d displays.
I shipped a game a couple of years ago, nVidia came and showed us the issues with 3d vision a couple of months before it shipped. We composited shadows in screen space, so those polygons never had depth. We would have had to rewrite the shadow path to make it work, we had 2 months to ship, and it affected such a small number of users, we didn't address it.
Most smaller developers probably don't find out about the 3d vision issues until after their game ships, and the small user base doesn't give them a lot of motivation to fix it.
Fundamentally the right solution here is for devs to design and build for stereo 3D, but it isn't going to happen until it gets some market momentum. In the mean time we'll have to live with the limitations.
The problem is that if a dev is not considering stereo 3d when they write their graphics engine, there are a whole host of decisions they can make that will prevent 3d vision from ever being acceptable.
3D games are unfortunately designed for 2d displays.
I shipped a game a couple of years ago, nVidia came and showed us the issues with 3d vision a couple of months before it shipped. We composited shadows in screen space, so those polygons never had depth. We would have had to rewrite the shadow path to make it work, we had 2 months to ship, and it affected such a small number of users, we didn't address it.
Most smaller developers probably don't find out about the 3d vision issues until after their game ships, and the small user base doesn't give them a lot of motivation to fix it.
Fundamentally the right solution here is for devs to design and build for stereo 3D, but it isn't going to happen until it gets some market momentum. In the mean time we'll have to live with the limitations.
My Blog