Wow, that's absolutely what the doctor ordered. Looking much improved now, thanks so much!
Good top on Tridef too, I'll have to check it out. I've already got a license as my monitor suppors it too, but I've not used it extensively. Their lack of SLI support is annoying too, but there are games that won't play with nVidia that work well on Tridef.
Wow, that's absolutely what the doctor ordered. Looking much improved now, thanks so much!
Good top on Tridef too, I'll have to check it out. I've already got a license as my monitor suppors it too, but I've not used it extensively. Their lack of SLI support is annoying too, but there are games that won't play with nVidia that work well on Tridef.
I'm using Airion's EDID at the moment, though I wouldn't mind an EDID of my receiver (Sony bdvn9100b) connected to a H5360BD. Is that something that could be hacked together after connecting to my receiver, or would I need a H5360BD to make it work? I'm waiting on longer HDMI cables to connect everything up that way (still running optical audio right now) so I'm not sure if it's going to work as-is, but it seems like a "cleaner" way to do things.
On to a few more questions: how do you guys handle adjusting depth/convergence? Is there a way to map depth/adjustment to controllers without interfering with gameplay, or do you just use a keyboard? On the topic of depth/convergence, how do you guys normally set it? My default so far has been to put depth to max, and adjust convergence so the base of guns are at screen depth (or in third person, the edge of the ground at the bottom of the screen at screen depth) to start with, and adjust based on the amount of pop-out that occurs through gameplay. That's quite usable on my projector setup (I even seem to be able to have a touch more convergence), but I always seem to see low-depth projector screenshots. Why is that? Are there benefits to decreasing the depth on a projector?
I'm using Airion's EDID at the moment, though I wouldn't mind an EDID of my receiver (Sony bdvn9100b) connected to a H5360BD. Is that something that could be hacked together after connecting to my receiver, or would I need a H5360BD to make it work? I'm waiting on longer HDMI cables to connect everything up that way (still running optical audio right now) so I'm not sure if it's going to work as-is, but it seems like a "cleaner" way to do things.
On to a few more questions: how do you guys handle adjusting depth/convergence? Is there a way to map depth/adjustment to controllers without interfering with gameplay, or do you just use a keyboard? On the topic of depth/convergence, how do you guys normally set it? My default so far has been to put depth to max, and adjust convergence so the base of guns are at screen depth (or in third person, the edge of the ground at the bottom of the screen at screen depth) to start with, and adjust based on the amount of pop-out that occurs through gameplay. That's quite usable on my projector setup (I even seem to be able to have a touch more convergence), but I always seem to see low-depth projector screenshots. Why is that? Are there benefits to decreasing the depth on a projector?
The [i]seemingly[/i] low-depth projector shots are an artifact of the screen size differences. Those shots are generally taken like you are saying, 100% depth, some convergence to make the character or gun pop-out just a bit.
When you look at those on projector, they will still seem great. When you look at them on monitor, they will seem really shallow and not great. Monitor has much higher separation relative to the saved image.
It's because of the IPD. On the projector at wall distance, that same 6.5cm is some tiny fraction of the actual image. On a monitor, that same 6.5cm is a measurable fraction of the overall image.
This is also why some monitor shots are too extreme to be viewed on projector. The IPD goes to like 12cm when viewed there.
The seemingly low-depth projector shots are an artifact of the screen size differences. Those shots are generally taken like you are saying, 100% depth, some convergence to make the character or gun pop-out just a bit.
When you look at those on projector, they will still seem great. When you look at them on monitor, they will seem really shallow and not great. Monitor has much higher separation relative to the saved image.
It's because of the IPD. On the projector at wall distance, that same 6.5cm is some tiny fraction of the actual image. On a monitor, that same 6.5cm is a measurable fraction of the overall image.
This is also why some monitor shots are too extreme to be viewed on projector. The IPD goes to like 12cm when viewed there.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
For depth, I would definitely recommend getting a ruler or tape measure and measure the left/right separation on the screen of objects which should be at infinity (a star, mountain top, etc). Make it match your IPD. The 100% setting in the control panel is meaningless, because your PC has no way of knowing how large your screen actually is. You might need to set it much lower, or you might need a depth hack.
For example, with that H5360BD plus receiver EDID, my monitor size is listed as 50" in the registry. On my 90" screen, that means max depth for my eyes (5.8 cm IPD) is around 60%. On the other hand, when I connect my PC directly to my H5360BD, the screen size is listed as 100", and I need a depth hack. Especially if I happen to be using a smaller screen as I sometimes do.
If you need a depth hack, I use this one (scroll down to the bottom): https://forums.geforce.com/default/topic/673425/3d-vision/some-questions-regarding-acer-h5360-5360bd/3/
For convergence, you can't go wrong. Last time I played an FPS, Bioshock Infinite, I had the gun popping out quite a bit. That made looking at the gun a little uncomfortable, but the rest of the image looked nice. For 3rd person games, I usually try to get the main character to appear to be life size. I use a keyboard to fiddle with convergence.
For depth, I would definitely recommend getting a ruler or tape measure and measure the left/right separation on the screen of objects which should be at infinity (a star, mountain top, etc). Make it match your IPD. The 100% setting in the control panel is meaningless, because your PC has no way of knowing how large your screen actually is. You might need to set it much lower, or you might need a depth hack.
For example, with that H5360BD plus receiver EDID, my monitor size is listed as 50" in the registry. On my 90" screen, that means max depth for my eyes (5.8 cm IPD) is around 60%. On the other hand, when I connect my PC directly to my H5360BD, the screen size is listed as 100", and I need a depth hack. Especially if I happen to be using a smaller screen as I sometimes do.
For convergence, you can't go wrong. Last time I played an FPS, Bioshock Infinite, I had the gun popping out quite a bit. That made looking at the gun a little uncomfortable, but the rest of the image looked nice. For 3rd person games, I usually try to get the main character to appear to be life size. I use a keyboard to fiddle with convergence.
Well, it's difficult to describe clearly. It's not actually less separation that you see when playing it. In both the monitor and projector case, you see essentially the same view, but only when it's live.
When you save a snapshot, then share it, it depends upon what the other person is using to view it.
6.5cm is the max separation you can see, and looks like infinity on either screen. You can go less (separation less than 100% via Ctrl-F3), but you cannot go more because you get into divergence which is bad for your eyes and your head.
It's just that when the image is saved at max separation, it's how far apart the images look. Switch into red/cyan mode, and look at images from projector and monitor, and it's clear.
Projector 3 meter diagonal screen= 120 inch diagonal, 104 inch wide. 264cm wide.
Monitor 27 inch diagonal screen, 23 inches wide. 58cm wide.
The 6.5cm is constant in each case.
Projecter screenshot: 6.5cm / 264cm = 2.5% of the image
Monitor screenshot: 6.5cm / 58cm = 11.2% of the image
Well, it's difficult to describe clearly. It's not actually less separation that you see when playing it. In both the monitor and projector case, you see essentially the same view, but only when it's live.
When you save a snapshot, then share it, it depends upon what the other person is using to view it.
6.5cm is the max separation you can see, and looks like infinity on either screen. You can go less (separation less than 100% via Ctrl-F3), but you cannot go more because you get into divergence which is bad for your eyes and your head.
It's just that when the image is saved at max separation, it's how far apart the images look. Switch into red/cyan mode, and look at images from projector and monitor, and it's clear.
Projector 3 meter diagonal screen= 120 inch diagonal, 104 inch wide. 264cm wide.
Monitor 27 inch diagonal screen, 23 inches wide. 58cm wide.
The 6.5cm is constant in each case.
Projecter screenshot: 6.5cm / 264cm = 2.5% of the image
Monitor screenshot: 6.5cm / 58cm = 11.2% of the image
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
HDMI cables have arrived, and I've connected things via the receiver. Picture quality and sound seems fine, but I'm using Airion's EDID and I'm seeing a pink/purple bar down the left side of the image. It's shifting everything else to the right, and cutting off a small slice on the right of the screen as a result.
How would I go about creating my own EDID to work with my receiver?
EDIT:
Okay, so I just removed the override and tried again. Previously, with the projector and PC connected directly over HDMI, I would have problems with some games. Now it's running through the receiver with no override, I can run Arkham Origins (a game that had issues with the previous setup unless I was using the override).
So...maybe with this receiver in the mix I won't need an override at all? At least until CommanderTaco publishes his guide on how to get higher 3d resolutions.
HDMI cables have arrived, and I've connected things via the receiver. Picture quality and sound seems fine, but I'm using Airion's EDID and I'm seeing a pink/purple bar down the left side of the image. It's shifting everything else to the right, and cutting off a small slice on the right of the screen as a result.
How would I go about creating my own EDID to work with my receiver?
EDIT:
Okay, so I just removed the override and tried again. Previously, with the projector and PC connected directly over HDMI, I would have problems with some games. Now it's running through the receiver with no override, I can run Arkham Origins (a game that had issues with the previous setup unless I was using the override).
So...maybe with this receiver in the mix I won't need an override at all? At least until CommanderTaco publishes his guide on how to get higher 3d resolutions.
As far as I know you're the first to test that EDID with a different receiver. Perhaps this is just one of those unpredictable problems.
Does it work OK without my override? If you haven't already done so, go into Device Manager and uninstall the display driver. Once you restart Windows, it will reset to the EDID of your actual devices. If my EDID was the problem, that should solve it. If all is good, try reinstalling my EDID once more for good measure.
If that doesn't work, I'm not sure. I think there is some way to make custom EDIDs, but it doesn't look easy. If you happen to have another 3D TV or projector on hand, connect that to your PC/receiver, create an EDID override using MonInfo, then install that override with your W1070/receiver connected. That should work, and it will perfectly match your receiver. That's exactly what I did, though I imagine most sane people don't have a spare H5360BD on hand to do these kinds of things with.
EDIT: Responding to your edit: If so that's great! Another good one to check is AC3. That's the game I originally made that override for.
As far as I know you're the first to test that EDID with a different receiver. Perhaps this is just one of those unpredictable problems.
Does it work OK without my override? If you haven't already done so, go into Device Manager and uninstall the display driver. Once you restart Windows, it will reset to the EDID of your actual devices. If my EDID was the problem, that should solve it. If all is good, try reinstalling my EDID once more for good measure.
If that doesn't work, I'm not sure. I think there is some way to make custom EDIDs, but it doesn't look easy. If you happen to have another 3D TV or projector on hand, connect that to your PC/receiver, create an EDID override using MonInfo, then install that override with your W1070/receiver connected. That should work, and it will perfectly match your receiver. That's exactly what I did, though I imagine most sane people don't have a spare H5360BD on hand to do these kinds of things with.
EDIT: Responding to your edit: If so that's great! Another good one to check is AC3. That's the game I originally made that override for.
Hello 3D Gamers
I get the benq w1070 2 weeks ago now.
I tested the new benQ Glasses with the beamer for 3d gaming and the nvidia 3dvision Kit with the acer override.
Dont now the optoma glasses.! Bf3 in a dark scene with street lights i can see a little little bit of ghosting with broken lights. With the 3d vision glasses absolutely zero!!!
Absolutely amazing, never seen a so perfect 3d ever.
I just wanna thank you guys 4 all you have done that 3d gaming makes so mutch fun now!!
THANKS and hold 3d gaming ALIVE its better then ever with the mods.
I tested the new benQ Glasses with the beamer for 3d gaming and the nvidia 3dvision Kit with the acer override.
Dont now the optoma glasses.! Bf3 in a dark scene with street lights i can see a little little bit of ghosting with broken lights. With the 3d vision glasses absolutely zero!!!
Absolutely amazing, never seen a so perfect 3d ever.
I just wanna thank you guys 4 all you have done that 3d gaming makes so mutch fun now!!
THANKS and hold 3d gaming ALIVE its better then ever with the mods.
Regazoni, You use the Benq 1070 with the Nvidia 3D Vision glasses? Do you play in 720p or 1080p? EDID override?
How to get the glasses working? You have the cable 3D Vision Set?
Regazoni, You use the Benq 1070 with the Nvidia 3D Vision glasses? Do you play in 720p or 1080p? EDID override?
How to get the glasses working? You have the cable 3D Vision Set?
I find the EStar DLP glasses are just as good as my 3D vision 2 glasses for ghosting. Which is no ghosting at all.
I have another brand that has slight clear ghosting when used at an angle which affects bright street lamps in games for an example.
Good top on Tridef too, I'll have to check it out. I've already got a license as my monitor suppors it too, but I've not used it extensively. Their lack of SLI support is annoying too, but there are games that won't play with nVidia that work well on Tridef.
On to a few more questions: how do you guys handle adjusting depth/convergence? Is there a way to map depth/adjustment to controllers without interfering with gameplay, or do you just use a keyboard? On the topic of depth/convergence, how do you guys normally set it? My default so far has been to put depth to max, and adjust convergence so the base of guns are at screen depth (or in third person, the edge of the ground at the bottom of the screen at screen depth) to start with, and adjust based on the amount of pop-out that occurs through gameplay. That's quite usable on my projector setup (I even seem to be able to have a touch more convergence), but I always seem to see low-depth projector screenshots. Why is that? Are there benefits to decreasing the depth on a projector?
When you look at those on projector, they will still seem great. When you look at them on monitor, they will seem really shallow and not great. Monitor has much higher separation relative to the saved image.
It's because of the IPD. On the projector at wall distance, that same 6.5cm is some tiny fraction of the actual image. On a monitor, that same 6.5cm is a measurable fraction of the overall image.
This is also why some monitor shots are too extreme to be viewed on projector. The IPD goes to like 12cm when viewed there.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
For example, with that H5360BD plus receiver EDID, my monitor size is listed as 50" in the registry. On my 90" screen, that means max depth for my eyes (5.8 cm IPD) is around 60%. On the other hand, when I connect my PC directly to my H5360BD, the screen size is listed as 100", and I need a depth hack. Especially if I happen to be using a smaller screen as I sometimes do.
If you need a depth hack, I use this one (scroll down to the bottom): https://forums.geforce.com/default/topic/673425/3d-vision/some-questions-regarding-acer-h5360-5360bd/3/
For convergence, you can't go wrong. Last time I played an FPS, Bioshock Infinite, I had the gun popping out quite a bit. That made looking at the gun a little uncomfortable, but the rest of the image looked nice. For 3rd person games, I usually try to get the main character to appear to be life size. I use a keyboard to fiddle with convergence.
When you save a snapshot, then share it, it depends upon what the other person is using to view it.
6.5cm is the max separation you can see, and looks like infinity on either screen. You can go less (separation less than 100% via Ctrl-F3), but you cannot go more because you get into divergence which is bad for your eyes and your head.
It's just that when the image is saved at max separation, it's how far apart the images look. Switch into red/cyan mode, and look at images from projector and monitor, and it's clear.
Projector 3 meter diagonal screen= 120 inch diagonal, 104 inch wide. 264cm wide.
Monitor 27 inch diagonal screen, 23 inches wide. 58cm wide.
The 6.5cm is constant in each case.
Projecter screenshot: 6.5cm / 264cm = 2.5% of the image
Monitor screenshot: 6.5cm / 58cm = 11.2% of the image
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
How would I go about creating my own EDID to work with my receiver?
EDIT:
Okay, so I just removed the override and tried again. Previously, with the projector and PC connected directly over HDMI, I would have problems with some games. Now it's running through the receiver with no override, I can run Arkham Origins (a game that had issues with the previous setup unless I was using the override).
So...maybe with this receiver in the mix I won't need an override at all? At least until CommanderTaco publishes his guide on how to get higher 3d resolutions.
Does it work OK without my override? If you haven't already done so, go into Device Manager and uninstall the display driver. Once you restart Windows, it will reset to the EDID of your actual devices. If my EDID was the problem, that should solve it. If all is good, try reinstalling my EDID once more for good measure.
If that doesn't work, I'm not sure. I think there is some way to make custom EDIDs, but it doesn't look easy. If you happen to have another 3D TV or projector on hand, connect that to your PC/receiver, create an EDID override using MonInfo, then install that override with your W1070/receiver connected. That should work, and it will perfectly match your receiver. That's exactly what I did, though I imagine most sane people don't have a spare H5360BD on hand to do these kinds of things with.
EDIT: Responding to your edit: If so that's great! Another good one to check is AC3. That's the game I originally made that override for.
I get the benq w1070 2 weeks ago now.
I tested the new benQ Glasses with the beamer for 3d gaming and the nvidia 3dvision Kit with the acer override.
Dont now the optoma glasses.! Bf3 in a dark scene with street lights i can see a little little bit of ghosting with broken lights. With the 3d vision glasses absolutely zero!!!
Absolutely amazing, never seen a so perfect 3d ever.
I just wanna thank you guys 4 all you have done that 3d gaming makes so mutch fun now!!
THANKS and hold 3d gaming ALIVE its better then ever with the mods.
How to get the glasses working? You have the cable 3D Vision Set?
I have another brand that has slight clear ghosting when used at an angle which affects bright street lamps in games for an example.
3D Vision/TRIDEF User
SHIELD portable/tablet/tv