3DMigoto Upscaling Feature
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I tried changing the hook options to recommended and get this error now: HackerSwapChain::QueryInterface(class HackerUpscalingSwapChain@0B6B7AB8) called with IID: IDXGISwapChain3 *** returns E_NOINTERFACE as error for IDXGISwapChain3. HackerSwapChain::GetContainingOutput(class HackerUpscalingSwapChain@0B6B7AB8) called returns result = 0 BUG: HackerUpscalingDXGISwapChain::GetBuffer(): Missing upscaling object This is with the latest 3dmigoto btw. Looks like I'll either have to run 4k (which struggles a bit) or just settle for 1080p.
I tried changing the hook options to recommended and get this error now:

HackerSwapChain::QueryInterface(class HackerUpscalingSwapChain@0B6B7AB8) called with IID: IDXGISwapChain3
*** returns E_NOINTERFACE as error for IDXGISwapChain3.
HackerSwapChain::GetContainingOutput(class HackerUpscalingSwapChain@0B6B7AB8) called
returns result = 0
BUG: HackerUpscalingDXGISwapChain::GetBuffer(): Missing upscaling object

This is with the latest 3dmigoto btw.

Looks like I'll either have to run 4k (which struggles a bit) or just settle for 1080p.

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#16
Posted 04/02/2018 06:06 PM   
It works in dark souls 3 1440p to 4k
It works in dark souls 3 1440p to 4k

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#17
Posted 04/02/2018 06:43 PM   
Yes it works on lots of games. For those with 4k displays it's a game changer, maybe I just picked a game it doesn't work on. I have plenty of other games to be getting on with :-)
Yes it works on lots of games. For those with 4k displays it's a game changer, maybe I just picked a game it doesn't work on. I have plenty of other games to be getting on with :-)

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#18
Posted 04/02/2018 06:53 PM   
It's a bug in 3DMigoto, just as the log says ;-) Update to 3DMigoto 1.3.8
It's a bug in 3DMigoto, just as the log says ;-)

Update to 3DMigoto 1.3.8

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#19
Posted 04/03/2018 08:04 AM   
Thank you DSS for the new release! (you left hunting on, in case it was unintended) And thanks rustyk21 for this post refresh, I was not aware of this function. I'm always struggling to play smoothly since I switched to a 4K Oled, and so far I only used the SBS function but it has some eye desync. If this upscaling function does not have the desync, it would so great. Testing this now in Prey, by replacing the fix files with some of the ones from 1.3.8. It seems to work fine with upscale mode 0. From the Github documentation, do I understand that mode 0 provides smoother frame rates? I'll try to test both.
Thank you DSS for the new release! (you left hunting on, in case it was unintended)

And thanks rustyk21 for this post refresh, I was not aware of this function. I'm always struggling to play smoothly since I switched to a 4K Oled, and so far I only used the SBS function but it has some eye desync.
If this upscaling function does not have the desync, it would so great.

Testing this now in Prey, by replacing the fix files with some of the ones from 1.3.8. It seems to work fine with upscale mode 0. From the Github documentation, do I understand that mode 0 provides smoother frame rates?
I'll try to test both.

#20
Posted 04/03/2018 10:22 AM   
I'm currently away from home and am unable to test this. Is there a way to configure 3D Migoto to output Full-SBS ? - the game must believe the full screen resolution is 1920x1080 60Hz and the screen ratio is the usual 16:9 - 3D Migoto outputs full screen 3840x1080 60Hz (full native pixels, no scaling) - Bonus : Desktop resolution before starting the game is regular 1080p, and returns to 1080p after closing the game - Bonus : Not breaks when Alt-tabbing - Bonus : graceful fall back to regular 1080p if 3840x1080 resolution is not available (not forcing the resolution change, detecting if the resolution is available first and using it if the answer is yes), allows not breaking if I want to use 1080p120Hz frame sequential instead.
I'm currently away from home and am unable to test this.
Is there a way to configure 3D Migoto to output Full-SBS ?

- the game must believe the full screen resolution is 1920x1080 60Hz and the screen ratio is the usual 16:9
- 3D Migoto outputs full screen 3840x1080 60Hz (full native pixels, no scaling)
- Bonus : Desktop resolution before starting the game is regular 1080p, and returns to 1080p after closing the game
- Bonus : Not breaks when Alt-tabbing
- Bonus : graceful fall back to regular 1080p if 3840x1080 resolution is not available (not forcing the resolution change, detecting if the resolution is available first and using it if the answer is yes), allows not breaking if I want to use 1080p120Hz frame sequential instead.

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#21
Posted 04/03/2018 10:59 AM   
I've tested, and it seems to work great. I confirm that there is no eye desync and the image seems crisper than SBS mode but it might be my impression. However, there are two big issues, the first of which makes it impossible to use this mode. 1. Using the upscaling mode makes the mouse only be active in a small window, top left. Most game menus are outside this range so it's impossible to play 2. If I use Alt Tab, everything becomes messed up (distorted game view as if it's zoomed in over the previously mentioned mouse-eligible area at top left, menus are missing all textures, some HUD text switched to 4K instead of 1080 etc) I can live with the second point, but the first one saddens me greatly since I was hoping this upscaling mode would replace SBS for me, to avoid the desync issue. Does anyone have any idea why this happens? Is this maybe a conflict with the software cursor functionality? Does it happen only in certain games? (with Prey, it happens with both upscaling mode 0 and 1) Thank you DHR for the awesome fix, by the way! I should have started with this :-)
I've tested, and it seems to work great.
I confirm that there is no eye desync and the image seems crisper than SBS mode but it might be my impression.

However, there are two big issues, the first of which makes it impossible to use this mode.
1. Using the upscaling mode makes the mouse only be active in a small window, top left. Most game menus are outside this range so it's impossible to play
2. If I use Alt Tab, everything becomes messed up (distorted game view as if it's zoomed in over the previously mentioned mouse-eligible area at top left, menus are missing all textures, some HUD text switched to 4K instead of 1080 etc)

I can live with the second point, but the first one saddens me greatly since I was hoping this upscaling mode would replace SBS for me, to avoid the desync issue.

Does anyone have any idea why this happens? Is this maybe a conflict with the software cursor functionality?
Does it happen only in certain games? (with Prey, it happens with both upscaling mode 0 and 1)

Thank you DHR for the awesome fix, by the way!
I should have started with this :-)

#22
Posted 04/03/2018 11:14 AM   
When I tested months ago, DE-HR didn't work with upscaling, so it's great news that it finally works, thanks a lot DarkStarSword for your great work again. I wonder if RoTTR and Watch Dogs 2 works now with the newest 3DMigoto upscaling too. Has anybody tested? @Zappologist, if there's a hardware cursor mode in game, try disabling or enabling. If it doesn't have one or still not work, for now try using a controller. Edit: Upscaling now works with The Evil Within 2 too using 3Dmigoto-1.3.8, tried at 2560x1440 to 4K. I was playing at 3840x1440 before and now fps is much better. Don't forget to put game in borderless window and pressing F11 to switch to interleaved.
When I tested months ago, DE-HR didn't work with upscaling, so it's great news that it finally works, thanks a lot DarkStarSword for your great work again.

I wonder if RoTTR and Watch Dogs 2 works now with the newest 3DMigoto upscaling too. Has anybody tested?


@Zappologist, if there's a hardware cursor mode in game, try disabling or enabling. If it doesn't have one or still not work, for now try using a controller.


Edit: Upscaling now works with The Evil Within 2 too using 3Dmigoto-1.3.8, tried at 2560x1440 to 4K. I was playing at 3840x1440 before and now fps is much better.

Don't forget to put game in borderless window and pressing F11 to switch to interleaved.

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#23
Posted 04/03/2018 11:55 AM   
@Zappologist For the Mouse issue try to put the Custom shader for mouse upper in the ini (change the order), like this: [code] . run = CustomShaderSoftwareMouse run = CustomShaderUpscale . .[/code]
@Zappologist
For the Mouse issue try to put the Custom shader for mouse upper in the ini (change the order), like this:

.
run = CustomShaderSoftwareMouse

run = CustomShaderUpscale
.
.

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#24
Posted 04/03/2018 12:31 PM   
[quote="Zappologist"]I've tested, and it seems to work great. I confirm that there is no eye desync and the image seems crisper than SBS mode but it might be my impression. However, there are two big issues, the first of which makes it impossible to use this mode. 1. Using the upscaling mode makes the mouse only be active in a small window, top left. Most game menus are outside this range so it's impossible to play 2. If I use Alt Tab, everything becomes messed up (distorted game view as if it's zoomed in over the previously mentioned mouse-eligible area at top left, menus are missing all textures, some HUD text switched to 4K instead of 1080 etc) I can live with the second point, but the first one saddens me greatly since I was hoping this upscaling mode would replace SBS for me, to avoid the desync issue. Does anyone have any idea why this happens? Is this maybe a conflict with the software cursor functionality? Does it happen only in certain games? (with Prey, it happens with both upscaling mode 0 and 1) Thank you DHR for the awesome fix, by the way! I should have started with this :-) [/quote] Same issue here. Mouse cursor is limited to a smaller frame in nearly all games (Only Witcher 3 and Black the Fall worked properly for me so far). Maybe it's worth asking CoAngel if he could rework his feature? When it works properly in a game it is really great. @ DHR: changing the order makes the mouse cursor either disappear or it is the same as before.
Zappologist said:I've tested, and it seems to work great.
I confirm that there is no eye desync and the image seems crisper than SBS mode but it might be my impression.

However, there are two big issues, the first of which makes it impossible to use this mode.
1. Using the upscaling mode makes the mouse only be active in a small window, top left. Most game menus are outside this range so it's impossible to play
2. If I use Alt Tab, everything becomes messed up (distorted game view as if it's zoomed in over the previously mentioned mouse-eligible area at top left, menus are missing all textures, some HUD text switched to 4K instead of 1080 etc)

I can live with the second point, but the first one saddens me greatly since I was hoping this upscaling mode would replace SBS for me, to avoid the desync issue.

Does anyone have any idea why this happens? Is this maybe a conflict with the software cursor functionality?
Does it happen only in certain games? (with Prey, it happens with both upscaling mode 0 and 1)

Thank you DHR for the awesome fix, by the way!
I should have started with this :-)


Same issue here. Mouse cursor is limited to a smaller frame in nearly all games (Only Witcher 3 and Black the Fall worked properly for me so far). Maybe it's worth asking CoAngel if he could rework his feature? When it works properly in a game it is really great.

@ DHR: changing the order makes the mouse cursor either disappear or it is the same as before.

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#25
Posted 04/03/2018 01:13 PM   
[quote="DarkStarSword"]It's a bug in 3DMigoto, just as the log says ;-) Update to 3DMigoto 1.3.8[/quote] Thanks DSS :-) At a stroke, it's working now. I can confirm that DE : HR Directors cut is working with the upscaling, TB/SBS is fine, for some reason interleaved isn't giving me a 3d effect. I've hacked around with the ini files so much though so looks like I still need to spend some time tweaking rather than playing. I'm not experiencing any issues with the mouse, but I don't think this fix has any software cursors enabled. I've basically taken DHR's original fix and tried to copy and paste the relevant part of the new dx3d.ini For a 3D 4K-Oled user, this is such a brilliant feature. I know when it was released, it was a bit hit and miss, I wonder if the expectation now is that it will work with most games?
DarkStarSword said:It's a bug in 3DMigoto, just as the log says ;-)

Update to 3DMigoto 1.3.8


Thanks DSS :-) At a stroke, it's working now.

I can confirm that DE : HR Directors cut is working with the upscaling, TB/SBS is fine, for some reason interleaved isn't giving me a 3d effect. I've hacked around with the ini files so much though so looks like I still need to spend some time tweaking rather than playing.
I'm not experiencing any issues with the mouse, but I don't think this fix has any software cursors enabled.
I've basically taken DHR's original fix and tried to copy and paste the relevant part of the new dx3d.ini

For a 3D 4K-Oled user, this is such a brilliant feature. I know when it was released, it was a bit hit and miss, I wonder if the expectation now is that it will work with most games?

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#26
Posted 04/03/2018 02:58 PM   
I've tested this extensively for two hours with no luck Changing the custom shader upscaling/mouse order in the ini does not seem to do much. None of the other options related to mouse or upscaling in [DEVICE] section seem to do much either. The only change I can see is that sometimes the cursor is hidden. I now realise that in fact, with cursor hidden or not, the small top-left window simply corresponds to an 1080p display area, over which the cursor is displayed when unhidden. But in actual fact this is not the "active" mouse area. The mouse is still active correctly over the full 4K display area, but since the cursor is not visible it is hard to tell. This can be tested in Prey by going to the inventory screen which is large enough to have active icons (the character's objects) outside the top-left area. And the game highlights the objects as the mouse is hovered above them, and you can act upon the items as expected, anywhere on the screen. But maybe most relevantly : the issue is present even if the custom mouse cursor function in [PRESENT] section is disabled. So i have to conclude that the issue is with the upscaling functionality itself. I don't have many games installed, I was able to only test this in Dishonored 2 where it does not seem to work (game starts minimised then if refocused it's just black screen with sound). I did not know that this upscaling function was developed by someone outside of the core 3DM dev team. Since it solves the desync issues inherent in the SBS mode, it makes it critical for 4K TV owners like me. It's not easy to test old games, since I don't know exactly how to update the 3D fix release files to the new wrapper version, and I don't know exactly what must be changed in the ini to make it work (for example, some games have ini without the upscale sections, so I don't know if it's a matter of just adding the lines, etc) But I'll try to test this display mode for all the games I can in the future. I would surely appreciate if something could be done on this front, to make this option as reliable as the SBS custom shader. It is a game changer indeed.
I've tested this extensively for two hours with no luck
Changing the custom shader upscaling/mouse order in the ini does not seem to do much.
None of the other options related to mouse or upscaling in [DEVICE] section seem to do much either. The only change I can see is that sometimes the cursor is hidden.

I now realise that in fact, with cursor hidden or not, the small top-left window simply corresponds to an 1080p display area, over which the cursor is displayed when unhidden. But in actual fact this is not the "active" mouse area. The mouse is still active correctly over the full 4K display area, but since the cursor is not visible it is hard to tell.
This can be tested in Prey by going to the inventory screen which is large enough to have active icons (the character's objects) outside the top-left area. And the game highlights the objects as the mouse is hovered above them, and you can act upon the items as expected, anywhere on the screen.

But maybe most relevantly : the issue is present even if the custom mouse cursor function in [PRESENT] section is disabled.
So i have to conclude that the issue is with the upscaling functionality itself. I don't have many games installed, I was able to only test this in Dishonored 2 where it does not seem to work (game starts minimised then if refocused it's just black screen with sound).
I did not know that this upscaling function was developed by someone outside of the core 3DM dev team.
Since it solves the desync issues inherent in the SBS mode, it makes it critical for 4K TV owners like me.

It's not easy to test old games, since I don't know exactly how to update the 3D fix release files to the new wrapper version, and I don't know exactly what must be changed in the ini to make it work (for example, some games have ini without the upscale sections, so I don't know if it's a matter of just adding the lines, etc)
But I'll try to test this display mode for all the games I can in the future.
I would surely appreciate if something could be done on this front, to make this option as reliable as the SBS custom shader. It is a game changer indeed.

#27
Posted 04/03/2018 03:03 PM   
[quote="Zappologist"]I've tested this extensively for two hours with no luck ................ It's not easy to test old games, since I don't know exactly how to update the 3D fix release files to the new wrapper version, and I don't know exactly what must be changed in the ini to make it work (for example, some games have ini without the upscale sections, so I don't know if it's a matter of just adding the lines, etc) But I'll try to test this display mode for all the games I can in the future. I would surely appreciate if something could be done on this front, to make this option as reliable as the SBS custom shader. It is a game changer indeed. [/quote] To try this in older games, just copy everything over from the new 3dmigoto release except for the ini file. Make sure you pick the x32/x64 version depending on the game executable. You need to make sure you include the shaderfixes folder too, as older fixes won't have the right shaders. Also, Paul's 3dfix manager will prompt to update older fixes with newer versions of 3dmigoto, although I don't know what it does with the ini file. From the 'new' ini file, you can copy and paste the relevant sections into the old fix ini file. It's bit hard to describe, but the actual shader details are near the bottom of the ini file, labelled " [Resource3DVisionUpscaleBackupTexture] [CustomShaderUpscale]" You'll need to configure the upscaling options in the [Device] section and the [Present] section. At least that's how I think it works. You'll also need to configure the SBS options appropriately. It seems that 3dmigoto is quite sophisticated and forgiving of errors in the ini file. It also looks like it might have default options even when some things are commented out? I bet it would be possible to produce a bare bones ini file that just engaged 3dmigoto and tested the upscaling, but I haven't tried that.
Zappologist said:I've tested this extensively for two hours with no luck
................

It's not easy to test old games, since I don't know exactly how to update the 3D fix release files to the new wrapper version, and I don't know exactly what must be changed in the ini to make it work (for example, some games have ini without the upscale sections, so I don't know if it's a matter of just adding the lines, etc)
But I'll try to test this display mode for all the games I can in the future.
I would surely appreciate if something could be done on this front, to make this option as reliable as the SBS custom shader. It is a game changer indeed.


To try this in older games, just copy everything over from the new 3dmigoto release except for the ini file. Make sure you pick the x32/x64 version depending on the game executable.
You need to make sure you include the shaderfixes folder too, as older fixes won't have the right shaders.
Also, Paul's 3dfix manager will prompt to update older fixes with newer versions of 3dmigoto, although I don't know what it does with the ini file.

From the 'new' ini file, you can copy and paste the relevant sections into the old fix ini file.
It's bit hard to describe, but the actual shader details are near the bottom of the ini file, labelled
"
[Resource3DVisionUpscaleBackupTexture]
[CustomShaderUpscale]"

You'll need to configure the upscaling options in the [Device] section and the [Present] section. At least that's how I think it works. You'll also need to configure the SBS options appropriately.

It seems that 3dmigoto is quite sophisticated and forgiving of errors in the ini file. It also looks like it might have default options even when some things are commented out? I bet it would be possible to produce a bare bones ini file that just engaged 3dmigoto and tested the upscaling, but I haven't tried that.

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#28
Posted 04/03/2018 03:42 PM   
[quote="rustyk21"][quote="Zappologist"]I've tested this extensively for two hours with no luck ................ It's not easy to test old games, since I don't know exactly how to update the 3D fix release files to the new wrapper version, and I don't know exactly what must be changed in the ini to make it work (for example, some games have ini without the upscale sections, so I don't know if it's a matter of just adding the lines, etc) But I'll try to test this display mode for all the games I can in the future. I would surely appreciate if something could be done on this front, to make this option as reliable as the SBS custom shader. It is a game changer indeed. [/quote] To try this in older games, just copy everything over from the new 3dmigoto release except for the ini file. Make sure you pick the x32/x64 version depending on the game executable. You need to make sure you include the shaderfixes folder too, as older fixes won't have the right shaders. Also, Paul's 3dfix manager will prompt to update older fixes with newer versions of 3dmigoto, although I don't know what it does with the ini file. From the 'new' ini file, you can copy and paste the relevant sections into the old fix ini file. It's bit hard to describe, but the actual shader details are near the bottom of the ini file, labelled " [Resource3DVisionUpscaleBackupTexture] [CustomShaderUpscale]" You'll need to configure the upscaling options in the [Device] section and the [Present] section. At least that's how I think it works. You'll also need to configure the SBS options appropriately. It seems that 3dmigoto is quite sophisticated and forgiving of errors in the ini file. It also looks like it might have default options even when some things are commented out? I bet it would be possible to produce a bare bones ini file that just engaged 3dmigoto and tested the upscaling, but I haven't tried that.[/quote] Alternatively you can enable upscaling with 1 click in 3D Fix Manager O.o. All depending ini sections are added automatically to old ini files. Also Side by side can be enabled with 1 click. 3dmigoto Wrapper can also be updated with 1 click (x32 / x64 version of 3dmigoto is detected and chosen automatically) I don't know why you want to go the hard way folks lol.
rustyk21 said:
Zappologist said:I've tested this extensively for two hours with no luck
................

It's not easy to test old games, since I don't know exactly how to update the 3D fix release files to the new wrapper version, and I don't know exactly what must be changed in the ini to make it work (for example, some games have ini without the upscale sections, so I don't know if it's a matter of just adding the lines, etc)
But I'll try to test this display mode for all the games I can in the future.
I would surely appreciate if something could be done on this front, to make this option as reliable as the SBS custom shader. It is a game changer indeed.


To try this in older games, just copy everything over from the new 3dmigoto release except for the ini file. Make sure you pick the x32/x64 version depending on the game executable.
You need to make sure you include the shaderfixes folder too, as older fixes won't have the right shaders.
Also, Paul's 3dfix manager will prompt to update older fixes with newer versions of 3dmigoto, although I don't know what it does with the ini file.

From the 'new' ini file, you can copy and paste the relevant sections into the old fix ini file.
It's bit hard to describe, but the actual shader details are near the bottom of the ini file, labelled
"
[Resource3DVisionUpscaleBackupTexture]
[CustomShaderUpscale]"

You'll need to configure the upscaling options in the [Device] section and the [Present] section. At least that's how I think it works. You'll also need to configure the SBS options appropriately.

It seems that 3dmigoto is quite sophisticated and forgiving of errors in the ini file. It also looks like it might have default options even when some things are commented out? I bet it would be possible to produce a bare bones ini file that just engaged 3dmigoto and tested the upscaling, but I haven't tried that.


Alternatively you can enable upscaling with 1 click in 3D Fix Manager O.o. All depending ini sections are added automatically to old ini files. Also Side by side can be enabled with 1 click. 3dmigoto Wrapper can also be updated with 1 click (x32 / x64 version of 3dmigoto is detected and chosen automatically) I don't know why you want to go the hard way folks lol.

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#29
Posted 04/03/2018 04:32 PM   
[quote="Pauldusler"][quote="rustyk21"][quote="Zappologist"]I've tested this extensively for two hours with no luck ................ It's not easy to test old games, since I don't know exactly how to update the 3D fix release files to the new wrapper version, and I don't know exactly what must be changed in the ini to make it work (for example, some games have ini without the upscale sections, so I don't know if it's a matter of just adding the lines, etc) But I'll try to test this display mode for all the games I can in the future. I would surely appreciate if something could be done on this front, to make this option as reliable as the SBS custom shader. It is a game changer indeed. [/quote] To try this in older games, just copy everything over from the new 3dmigoto release except for the ini file. Make sure you pick the x32/x64 version depending on the game executable. You need to make sure you include the shaderfixes folder too, as older fixes won't have the right shaders. Also, Paul's 3dfix manager will prompt to update older fixes with newer versions of 3dmigoto, although I don't know what it does with the ini file. From the 'new' ini file, you can copy and paste the relevant sections into the old fix ini file. It's bit hard to describe, but the actual shader details are near the bottom of the ini file, labelled " [Resource3DVisionUpscaleBackupTexture] [CustomShaderUpscale]" You'll need to configure the upscaling options in the [Device] section and the [Present] section. At least that's how I think it works. You'll also need to configure the SBS options appropriately. It seems that 3dmigoto is quite sophisticated and forgiving of errors in the ini file. It also looks like it might have default options even when some things are commented out? I bet it would be possible to produce a bare bones ini file that just engaged 3dmigoto and tested the upscaling, but I haven't tried that.[/quote] Alternatively you can enable upscaling with 1 click in 3D Fix Manager O.o. All depending ini sections are added automatically to old ini files. Also Side by side can be enabled with 1 click. 3dmigoto Wrapper can also be updated with 1 click (x32 / x64 version of 3dmigoto is detected and chosen automatically) I don't know why you want to go the hard way folks lol.[/quote] LOL! I didn't know you'd done that.. When you say enable upscaling with one click, do you mean there is an option specifically for upscaling in the GUI? I can't see it.. Or do you mean that updating 3dmigoto with 3dfixmanager automatically adds/updates relevant sections in the ini? I just tried from fresh and updated 3dmigoto using 3dfixmanager, but the interlaced options aren't there in the ini file. Thanks Paul!
Pauldusler said:
rustyk21 said:
Zappologist said:I've tested this extensively for two hours with no luck
................

It's not easy to test old games, since I don't know exactly how to update the 3D fix release files to the new wrapper version, and I don't know exactly what must be changed in the ini to make it work (for example, some games have ini without the upscale sections, so I don't know if it's a matter of just adding the lines, etc)
But I'll try to test this display mode for all the games I can in the future.
I would surely appreciate if something could be done on this front, to make this option as reliable as the SBS custom shader. It is a game changer indeed.


To try this in older games, just copy everything over from the new 3dmigoto release except for the ini file. Make sure you pick the x32/x64 version depending on the game executable.
You need to make sure you include the shaderfixes folder too, as older fixes won't have the right shaders.
Also, Paul's 3dfix manager will prompt to update older fixes with newer versions of 3dmigoto, although I don't know what it does with the ini file.

From the 'new' ini file, you can copy and paste the relevant sections into the old fix ini file.
It's bit hard to describe, but the actual shader details are near the bottom of the ini file, labelled
"
[Resource3DVisionUpscaleBackupTexture]
[CustomShaderUpscale]"

You'll need to configure the upscaling options in the [Device] section and the [Present] section. At least that's how I think it works. You'll also need to configure the SBS options appropriately.

It seems that 3dmigoto is quite sophisticated and forgiving of errors in the ini file. It also looks like it might have default options even when some things are commented out? I bet it would be possible to produce a bare bones ini file that just engaged 3dmigoto and tested the upscaling, but I haven't tried that.


Alternatively you can enable upscaling with 1 click in 3D Fix Manager O.o. All depending ini sections are added automatically to old ini files. Also Side by side can be enabled with 1 click. 3dmigoto Wrapper can also be updated with 1 click (x32 / x64 version of 3dmigoto is detected and chosen automatically) I don't know why you want to go the hard way folks lol.


LOL! I didn't know you'd done that.. When you say enable upscaling with one click, do you mean there is an option specifically for upscaling in the GUI? I can't see it.. Or do you mean that updating 3dmigoto with 3dfixmanager automatically adds/updates relevant sections in the ini?

I just tried from fresh and updated 3dmigoto using 3dfixmanager, but the interlaced options aren't there in the ini file.

Thanks Paul!

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#30
Posted 04/03/2018 04:37 PM   
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