1 month VR headset owners, you still use 3d vision or VR or both?
  3 / 6    
I had saved up some money for VR which I had planned for the fall of this year. I decided to upgrade my PC with a newer GPU/mobo instead and stick with 3D Vision on my 120" screen + projector. I bought the Bioshock Infinite DLC (Burial at Sea 1 & 2) on the weekend and I have thoroughly been enjoying the 3D experience, very immersive and the graphic fidelity is top notch. I agree VR is where gaming needs to go and I want it but I somehow cannot justify the cost for something that only demonstrates potential. VR is going to need a few more years in the oven before I plunge. If the motion control, full game content and better resolution gets resolved, I'll be in.
I had saved up some money for VR which I had planned for the fall of this year. I decided to upgrade my PC with a newer GPU/mobo instead and stick with 3D Vision on my 120" screen + projector. I bought the Bioshock Infinite DLC (Burial at Sea 1 & 2) on the weekend and I have thoroughly been enjoying the 3D experience, very immersive and the graphic fidelity is top notch.

I agree VR is where gaming needs to go and I want it but I somehow cannot justify the cost for something that only demonstrates potential. VR is going to need a few more years in the oven before I plunge. If the motion control, full game content and better resolution gets resolved, I'll be in.

#31
Posted 07/04/2016 05:55 PM   
Rift and Vive Owner here. But let me start by saying that I also own a 3x27" 1080p 3D Vision Surround Setup and also have a Sony HMZ-T3 sitting on my desk. I am also using my 60" LG for 3D TV Play from time to time. Previously I also owned several 3D Vision ready 3D projectors and the Rog Swift 1440p monitor. As you can see I have experiences in pretty much every possible way you can enjoy 3D vision. Why I am saying that? I am saying that because based on that foundation I have to admit that I pretty much agree with everything what has been said here so far. I absolutely love VR and I was hyped for it from the very beginning when Palmer Luckey (founder of Oculus) shared his vision with us over at the mtbs3d-forum. Since then I bought every developer-kit but I have to admit that my feeling - beginning with the first Rift developer kit - has always stayed the same: I love VR and I can clearly see every type of game benefitting from the technology. I am also quite convinced that even third person games can give you a great experience in VR. I would never ever sell the Rift or the Vive because I strongly believe that VR is the future but at the same time there are some major drawbacks currently. While I also wish for higher resolution I think that the current consumer version's resolution is enough to let you really enjoy games. Absolutely not to the extent of 3D Vision but definitely enough to be enjoyable. I guess Oculus' Dream Deck and The Vive's "the Lab" are pretty good examples for great VR implementation with quite enjoyable graphics. Looking at those demos I don't have the feeling that the graphics would hold back your enjoyment of a game that beside the graphics quality would be great. That was definitely not the case with the first and even the second Rift developer kit! With the developer kit I really couldn't enjoy any game because the graphics were just too bad due to the low resolution. But don't get me wrong. I am not saying that I am perfectly fine now with what's on offer resolution-wise. I also wish for at least 4K for VR. But I think the current resolution is enough to be at least enjoyable and serviceable enough to let you appreciate everything that makes VR so unique. So while we definitely have more than just acceptable graphics now (especially using the available "tweaks" for the Rift and the Vive which significantly boost the graphics quality for both headsets) it needs just one other thing: GREAT FULL-FLEDGED GAMES!!! And this is the point were VR currently falls short. I notice this especially because I am happy for every announced VR game that doesn't smell like gimmicky-Indie-Stuff. Often these are games that I wouldn't turn my head after if it wasn't a VR game. But since there are nearly no interesting full-fledged games available for VR I am happy for everything that is. A good example is the game "Edge of Nowhere" for the Rift. This one was developed by Insomniac Games and is definitely no Indie game. I purchased it and it really feels more like a real game. I already played it a little bit and I am quite happy with it.....but that's it. I am by no means enthusiastic for it. I know that I never would have purchased this game if it wasn't a VR-game. Finally I can say that I think VR is a great thing and I hope that the current lack of great AAA-content is due to the fact that VR still is in its early stage. Great content is definitely the point that will determine the success of VR. I also hope for way better resolution but I don't think that it is too bad currently to not give you great experiences in VR. It's the content where they have to catch up first! So all in all I am quite happy with the Rift and the Vive but due to the current lack of content both headsets are "mildly" collection dust on my shelf. I say "mildly" because I use them on a regular basis but definitely not as much as I had hoped when the devices arrived (due to lack of interesting content). So I have to admit that currently I am way more hyped for the 55" 4K LG-TV that is on its way to my door. Can't wait to try 3D Vision on that baby.
Rift and Vive Owner here. But let me start by saying that I also own a 3x27" 1080p 3D Vision Surround Setup and also have a Sony HMZ-T3 sitting on my desk. I am also using my 60" LG for 3D TV Play from time to time. Previously I also owned several 3D Vision ready 3D projectors and the Rog Swift 1440p monitor. As you can see I have experiences in pretty much every possible way you can enjoy 3D vision. Why I am saying that? I am saying that because based on that foundation I have to admit that I pretty much agree with everything what has been said here so far.

I absolutely love VR and I was hyped for it from the very beginning when Palmer Luckey (founder of Oculus) shared his vision with us over at the mtbs3d-forum. Since then I bought every developer-kit but I have to admit that my feeling - beginning with the first Rift developer kit - has always stayed the same:

I love VR and I can clearly see every type of game benefitting from the technology. I am also quite convinced that even third person games can give you a great experience in VR.
I would never ever sell the Rift or the Vive because I strongly believe that VR is the future but at the same time there are some major drawbacks currently.

While I also wish for higher resolution I think that the current consumer version's resolution is enough to let you really enjoy games. Absolutely not to the extent of 3D Vision but definitely enough to be enjoyable. I guess Oculus' Dream Deck and The Vive's "the Lab" are pretty good examples for great VR implementation with quite enjoyable graphics. Looking at those demos I don't have the feeling that the graphics would hold back your enjoyment of a game that beside the graphics quality would be great. That was definitely not the case with the first and even the second Rift developer kit! With the developer kit I really couldn't enjoy any game because the graphics were just too bad due to the low resolution.

But don't get me wrong. I am not saying that I am perfectly fine now with what's on offer resolution-wise. I also wish for at least 4K for VR. But I think the current resolution is enough to be at least enjoyable and serviceable enough to let you appreciate everything that makes VR so unique.

So while we definitely have more than just acceptable graphics now (especially using the available "tweaks" for the Rift and the Vive which significantly boost the graphics quality for both headsets) it needs just one other thing: GREAT FULL-FLEDGED GAMES!!!

And this is the point were VR currently falls short. I notice this especially because I am happy for every announced VR game that doesn't smell like gimmicky-Indie-Stuff. Often these are games that I wouldn't turn my head after if it wasn't a VR game. But since there are nearly no interesting full-fledged games available for VR I am happy for everything that is. A good example is the game "Edge of Nowhere" for the Rift. This one was developed by Insomniac Games and is definitely no Indie game. I purchased it and it really feels more like a real game. I already played it a little bit and I am quite happy with it.....but that's it. I am by no means enthusiastic for it. I know that I never would have purchased this game if it wasn't a VR-game.

Finally I can say that I think VR is a great thing and I hope that the current lack of great AAA-content is due to the fact that VR still is in its early stage. Great content is definitely the point that will determine the success of VR. I also hope for way better resolution but I don't think that it is too bad currently to not give you great experiences in VR. It's the content where they have to catch up first!

So all in all I am quite happy with the Rift and the Vive but due to the current lack of content both headsets are "mildly" collection dust on my shelf. I say "mildly" because I use them on a regular basis but definitely not as much as I had hoped when the devices arrived (due to lack of interesting content).

So I have to admit that currently I am way more hyped for the 55" 4K LG-TV that is on its way to my door. Can't wait to try 3D Vision on that baby.

#32
Posted 07/04/2016 06:07 PM   
lohan (and others who have both OR and Vive), which one you'd recommend if user had to choose just one device?
lohan (and others who have both OR and Vive), which one you'd recommend if user had to choose just one device?

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#33
Posted 07/04/2016 06:56 PM   
Hard to say! The Vive is definitely the more complete solution right now with its perfectly working Chaperone room scale system. The Rift is mainly designed for seated experiences. Even when Oculus Touch will be released later this year this won't change much since the Rift's tracking system is not capable of providing room-scale like experiences. While the Vive's room-scale system works flawlessly I don' t see myself playing blockbuster games like GTA, Witcher or Tomb Raider running around in my room for hours because that is just not comfortable. Even when I played the Gallery on the Vive it became a little uncomfortable after roughly an hour. Such experiences while great because of the total immersion are just not as comfortable as sitting in aswivel chair playing with the Rift. So it really comes down to your preference here. The one provides you with a flwlessly working next-gen experience while the other provides the next-gen experience in a more traditional but also more comfortable way. Concerning the graphics quality I think both solutions are pretty much on par. I know some say the Rift has the better graphics while the Vive has a bigger FOV. I would say nothing here quality-wise that differs so much that you could base your decision on it. Speaking of content I currently see an advantage for the Rift. The Vive currently has nearly to no full-fledged games to offer that were developed by a major studio and thus games often smell like the typical Indie stuff. On the Rift the situation is not much better but here you can find at least a few full-fledged games (Chronos, Edge of Nowhere, the Climb...). So finally I can only repeat myself in saying that this question is really hard to answer because there are pros and cons for both systems and only your own preference can make the decision for you. Right now I couldn't say which system I like more but one thing is definitely for sure: both devices are in desperate need of REAL games if they want to succeed!
Hard to say! The Vive is definitely the more complete solution right now with its perfectly working Chaperone room scale system. The Rift is mainly designed for seated experiences. Even when Oculus Touch will be released later this year this won't change much since the Rift's tracking system is not capable of providing room-scale like experiences.

While the Vive's room-scale system works flawlessly I don' t see myself playing blockbuster games like GTA, Witcher or Tomb Raider running around in my room for hours because that is just not comfortable. Even when I played the Gallery on the Vive it became a little uncomfortable after roughly an hour. Such experiences while great because of the total immersion are just not as comfortable as sitting in aswivel chair playing with the Rift. So it really comes down to your preference here. The one provides you with a flwlessly working next-gen experience while the other provides the next-gen experience in a more traditional but also more comfortable way.

Concerning the graphics quality I think both solutions are pretty much on par. I know some say the Rift has the better graphics while the Vive has a bigger FOV. I would say nothing here quality-wise that differs so much that you could base your decision on it.

Speaking of content I currently see an advantage for the Rift. The Vive currently has nearly to no full-fledged games to offer that were developed by a major studio and thus games often smell like the typical Indie stuff. On the Rift the situation is not much better but here you can find at least a few full-fledged games (Chronos, Edge of Nowhere, the Climb...).

So finally I can only repeat myself in saying that this question is really hard to answer because there are pros and cons for both systems and only your own preference can make the decision for you.

Right now I couldn't say which system I like more but one thing is definitely for sure: both devices are in desperate need of REAL games if they want to succeed!

#34
Posted 07/04/2016 09:37 PM   
[quote="mindw0rk"]lohan (and others who have both OR and Vive), which one you'd recommend if user had to choose just one device?[/quote]There are advantages to both. e.g. The Rift's ergonomics are better, and their built in headphones are much easier than having to deal with separate headphones/earphones on the Vive, however the Rift's god rays and tracking volume are worse. But overall I'd recommend the Vive without a second thought. I don't see VR as adding any advantage over 3D vision in terms of graphics for a long time to come and expect that most AAAs and the like will generally still be better played in 3D Vision rather than VR. But VR does open up some entirely new types of gaming, and room scale and their accurate motion controllers maximise that potential. Just try not to do what I did: [img]http://images.akamai.steamusercontent.com/ugc/258211665256168902/CC53E598A18E61029836BD1B9E9E0D5916C4FE8C/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1153&composite-to=*,*|2048:1153&background-color=black[/img] [img]http://images.akamai.steamusercontent.com/ugc/258211665256159809/639940F59B74A80902D07CBD91D40CACE122D966/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:1153&composite-to=*,*|2048:1153&background-color=black[/img] [img]https://pbs.twimg.com/media/CmdWKejVMAA-9FN.jpg:large[/img]
mindw0rk said:lohan (and others who have both OR and Vive), which one you'd recommend if user had to choose just one device?
There are advantages to both. e.g. The Rift's ergonomics are better, and their built in headphones are much easier than having to deal with separate headphones/earphones on the Vive, however the Rift's god rays and tracking volume are worse.

But overall I'd recommend the Vive without a second thought.

I don't see VR as adding any advantage over 3D vision in terms of graphics for a long time to come and expect that most AAAs and the like will generally still be better played in 3D Vision rather than VR. But VR does open up some entirely new types of gaming, and room scale and their accurate motion controllers maximise that potential.

Just try not to do what I did:
Image

Image

Image

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#35
Posted 07/05/2016 06:12 AM   
[img]https://starbaseatlanta.com/wp-content/uploads/dm-mahp4950.jpg[/img]
Image

#36
Posted 07/05/2016 07:42 AM   
ouch...
ouch...

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#37
Posted 07/05/2016 08:49 AM   
In my humble opinion, the tech is great but its biggest downfall so far has been a lack of content. I want to play my past, current, and upcoming AAA games in VR. The rest seem to be gimmicky tech demos. On the AAA title front, we have to use VorpX which isn't great. With my personally adjusted settings with the depth and convergence set to max, I have been playing Portal2 on the Rift, and tonight I shall be starting Half Life 2 with the Cinematic conversion overhaul. These truly shine. The resolution is only an issue if you don't use the rift debug tool to oversample to 1.4+ With vorpX, you have to oversample to at least 1920x1440 using the game resolution AND the oversampling option within the VorpX in-game menu. After this, it looks great. I personally use 2560x1600 game resolution and then oversample to 1.5. This does require 1080 for 90fps however. With VorpX, I also find the native settings underwhelming. I turn on head tracking lock and cinematic mode which frees mouse movement from head movement. I set the virtual screen to cover my entire FOV, and it's a great high resolution experience after. Comparing it to my 3D projector as in my sig, the projector feels small, and the convergence is less, and the game definitely has less presence due to 90fps, virtually all encompassing FOV, Head tracking, High brightness and vivid colours due to AMOLED displays (as opposed to washed TN or DLP colours filtered through polarised and shuttering glasses). I feel that due to VorpX being a hack, and the tech being so new, by default, VR games in general and with VorpX look underwhelming. I do believe, however, that with adequate adjustments and compromises, VorpX games can be made to look great, and definitely better overall experience than projected 3D Vision - and that's a big IF. Down side: High resolution needs SLi even with GTX 1080s, which VR does not currently support. Apples to Apples comparison if VR supported 3D Vision games: 1. Hands down VR 3D Vision with appropriately oversampled resolution (A guy can dream). 2. 3D Vision projector. 3. 3D Vision Surround. 4. 3D Vision single TN Panel. 5. Red/Blue glasses. 6. 2D
In my humble opinion, the tech is great but its biggest downfall so far has been a lack of content. I want to play my past, current, and upcoming AAA games in VR. The rest seem to be gimmicky tech demos.

On the AAA title front, we have to use VorpX which isn't great. With my personally adjusted settings with the depth and convergence set to max, I have been playing Portal2 on the Rift, and tonight I shall be starting Half Life 2 with the Cinematic conversion overhaul. These truly shine.

The resolution is only an issue if you don't use the rift debug tool to oversample to 1.4+

With vorpX, you have to oversample to at least 1920x1440 using the game resolution AND the oversampling option within the VorpX in-game menu. After this, it looks great. I personally use 2560x1600 game resolution and then oversample to 1.5. This does require 1080 for 90fps however.

With VorpX, I also find the native settings underwhelming. I turn on head tracking lock and cinematic mode which frees mouse movement from head movement. I set the virtual screen to cover my entire FOV, and it's a great high resolution experience after.

Comparing it to my 3D projector as in my sig, the projector feels small, and the convergence is less, and the game definitely has less presence due to 90fps, virtually all encompassing FOV, Head tracking, High brightness and vivid colours due to AMOLED displays (as opposed to washed TN or DLP colours filtered through polarised and shuttering glasses).

I feel that due to VorpX being a hack, and the tech being so new, by default, VR games in general and with VorpX look underwhelming. I do believe, however, that with adequate adjustments and compromises, VorpX games can be made to look great, and definitely better overall experience than projected 3D Vision - and that's a big IF.

Down side:
High resolution needs SLi even with GTX 1080s, which VR does not currently support.

Apples to Apples comparison if VR supported 3D Vision games:

1. Hands down VR 3D Vision with appropriately oversampled resolution (A guy can dream).
2. 3D Vision projector.
3. 3D Vision Surround.
4. 3D Vision single TN Panel.
5. Red/Blue glasses.
6. 2D

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

#38
Posted 07/05/2016 10:34 PM   
[quote="GibsonRed"]I've had mine nearly 2 months and I still use it almost everyday. I have t played a 3D game since in all honesty. I have a Panasonic ptat6000e projector with 127" screen and it only gets used for films now. I have a 4K monitor for 2D games which I use quite a bit. Saying 3D is immersive as VR is quite frankly horse shit. Playing games like hordez, project cars, hoverjunkers, the lab, green water: chair in a room, budget cuts etc... You are IN the game, that's the difference. Maybe looks at adjusting the lens distance and playing with the IPD controls to help the picture quality. I love 3D gaming but IMO VR has blown it out of the water.[/quote] Content is king. and until there is actually any real content to play on it, and thats a way off by the looks of things then, no sir I am sorry, it really hasn't....
GibsonRed said:I've had mine nearly 2 months and I still use it almost everyday.
I have t played a 3D game since in all honesty.
I have a Panasonic ptat6000e projector with 127" screen and it only gets used for films now.
I have a 4K monitor for 2D games which I use quite a bit.

Saying 3D is immersive as VR is quite frankly horse shit.
Playing games like hordez, project cars, hoverjunkers, the lab, green water: chair in a room, budget cuts etc...
You are IN the game, that's the difference.

Maybe looks at adjusting the lens distance and playing with the IPD controls to help the picture quality.
I love 3D gaming but IMO VR has blown it out of the water.


Content is king.
and until there is actually any real content to play on it, and thats a way off by the looks of things then, no sir I am sorry, it really hasn't....

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#39
Posted 07/05/2016 11:17 PM   
You obviously haven't tried a vive. there are over 250 VR titles on steam. I don't know which game to play next. VR is the future of gaming without a doubt. These 'tech demos' are the best gaming experiences I have ever had. I've had my vive for months now and the novelty hasn't worn off. Then there's all the rift games that work with the revive injector. All the wii and gamecube games that work in VR with the dolphin 5 emulator and you have quite a bit of content. Playing Metroid prime or paper mario in VR is something else. House of the dead next! Theres a hack to get the vive to supersample which improves image quality in some games. Anyway, each to their own, but I honestly can't believe anyone would choose 3D vision over VR after giving both a proper go.
You obviously haven't tried a vive.
there are over 250 VR titles on steam. I don't know which game to play next.

VR is the future of gaming without a doubt.
These 'tech demos' are the best gaming experiences I have ever had. I've had my vive for months now and the novelty hasn't worn off.

Then there's all the rift games that work with the revive injector.
All the wii and gamecube games that work in VR with the
dolphin 5 emulator and you have quite a bit of content.
Playing Metroid prime or paper mario in VR is something else.
House of the dead next!

Theres a hack to get the vive to supersample which improves image quality in some games.

Anyway, each to their own, but I honestly can't believe anyone would choose 3D vision over VR after giving both a proper go.

#40
Posted 07/06/2016 12:47 AM   
[quote="RAGEdemon"] Apples to Apples comparison if VR supported 3D Vision games: 1. Hands down VR 3D Vision with appropriately oversampled resolution (A guy can dream). 2. 3D Vision projector. 3. 3D Vision Surround. 4. 3D Vision single TN Panel. 5. Red/Blue glasses. 6. 2D [/quote] In my opinion the list is like this my friend: 1. Hands down VR 3D Vision with appropriately oversampled resolution (A guy can dream). [color="green"]2. 3D Vision Surround projector.[/color] [color="green"]3. 3D Vision Surround.[/color] 4. 3D Vision projector. 5. 3D Vision single TN Panel. 6. Red/Blue glasses. 7. 2D Single SCREEN even on a projector will not SURPASS 3D Surround any day of the year! I actually tried it first hand no way my friend! Surround always ruled! (on 21' monitors and on 27' is even better). Now on the other hand.... if you have a HUGE WALL and can use 3D Surround with Projectors that is the BEST experience I've seen to date... VR doesn't even compare with it. (in terms of scale and resolution). Just wish they would do something about that SHIETY resolution ...come on guys! Really looking forward to buy a PROPER RESOLUTION VR gear, not the current "640x480 monitor equivalent" resolution... Also, ADD FREAKING SLI SUPPORT so we can actually play current gen games not SPECIAL games for it (with graphics from 2000 era)...
RAGEdemon said:
Apples to Apples comparison if VR supported 3D Vision games:

1. Hands down VR 3D Vision with appropriately oversampled resolution (A guy can dream).
2. 3D Vision projector.
3. 3D Vision Surround.
4. 3D Vision single TN Panel.
5. Red/Blue glasses.
6. 2D


In my opinion the list is like this my friend:

1. Hands down VR 3D Vision with appropriately oversampled resolution (A guy can dream).
2. 3D Vision Surround projector.
3. 3D Vision Surround.
4. 3D Vision projector.
5. 3D Vision single TN Panel.
6. Red/Blue glasses.
7. 2D

Single SCREEN even on a projector will not SURPASS 3D Surround any day of the year! I actually tried it first hand no way my friend! Surround always ruled! (on 21' monitors and on 27' is even better). Now on the other hand.... if you have a HUGE WALL and can use 3D Surround with Projectors that is the BEST experience I've seen to date... VR doesn't even compare with it. (in terms of scale and resolution). Just wish they would do something about that SHIETY resolution ...come on guys! Really looking forward to buy a PROPER RESOLUTION VR gear, not the current "640x480 monitor equivalent" resolution...
Also, ADD FREAKING SLI SUPPORT so we can actually play current gen games not SPECIAL games for it (with graphics from 2000 era)...

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#41
Posted 07/06/2016 01:17 AM   
Hehe helifax, I was thinking about you when I wrote the surround, and thought you might have a differentopinion :) AFAIK, you are the only lucky one here who uses surround, so I have nothing to compare against. I'll take your word for it! :) If you can get your hands on a Rift CV1 for testing from your friend, and change up the resolutions to supersample, I think you will be well impressed with the overall result! The pixelation is no longer an issue at all, although due to the supersampling, object edges and textures aren't greatly sharp. I know what you mean about the 2000 game look. I'm playing HL2 tonight with a single 1080 @ ~85-90fps. Without VR, it runs at 250fps :)
Hehe helifax, I was thinking about you when I wrote the surround, and thought you might have a differentopinion :)

AFAIK, you are the only lucky one here who uses surround, so I have nothing to compare against. I'll take your word for it! :)

If you can get your hands on a Rift CV1 for testing from your friend, and change up the resolutions to supersample, I think you will be well impressed with the overall result! The pixelation is no longer an issue at all, although due to the supersampling, object edges and textures aren't greatly sharp.

I know what you mean about the 2000 game look. I'm playing HL2 tonight with a single 1080 @ ~85-90fps. Without VR, it runs at 250fps :)

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#42
Posted 07/06/2016 03:30 AM   
[quote="RAGEdemon"]Hehe helifax, I was thinking about you when I wrote the surround, and thought you might have a differentopinion :) [/quote] ^_^ I had a feeling that was you were thinking at me with that;)) [quote="RAGEdemon"] AFAIK, you are the only lucky one here who uses surround, so I have nothing to compare against. I'll take your word for it! :) If you can get your hands on a Rift CV1 for testing from your friend, and change up the resolutions to supersample, I think you will be well impressed with the overall result! The pixelation is no longer an issue at all, although due to the supersampling, object edges and textures aren't greatly sharp. I know what you mean about the 2000 game look. I'm playing HL2 tonight with a single 1080 @ ~85-90fps. Without VR, it runs at 250fps :) [/quote] I admit, I haven't used the supersampling when I tested the Vive the first time. Is it valid on the Vive as well? or only on the CV1? I'll have to ask my friend and see if I can get my fingers on his headset again ^_^
RAGEdemon said:Hehe helifax, I was thinking about you when I wrote the surround, and thought you might have a differentopinion :)

^_^ I had a feeling that was you were thinking at me with that;))


RAGEdemon said:
AFAIK, you are the only lucky one here who uses surround, so I have nothing to compare against. I'll take your word for it! :)

If you can get your hands on a Rift CV1 for testing from your friend, and change up the resolutions to supersample, I think you will be well impressed with the overall result! The pixelation is no longer an issue at all, although due to the supersampling, object edges and textures aren't greatly sharp.

I know what you mean about the 2000 game look. I'm playing HL2 tonight with a single 1080 @ ~85-90fps. Without VR, it runs at 250fps :)



I admit, I haven't used the supersampling when I tested the Vive the first time. Is it valid on the Vive as well? or only on the CV1? I'll have to ask my friend and see if I can get my fingers on his headset again ^_^

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#43
Posted 07/06/2016 09:51 AM   
It's valid for both headsets and it really improves the overall graphics quality significantly! Rift: [url]http://www.roadtovr.com/improve-oculus-rift-game-image-quality-using-this-tool-oculus-debug-tool/[/url] VIVE: [url]http://www.roadtovr.com/how-to-improve-your-htc-vive-image-quality-with-supersampling-pixel-density-tweak/[/url]

#44
Posted 07/06/2016 10:14 AM   
[quote="GibsonRed"]You obviously haven't tried a vive. there are over 250 VR titles on steam. I don't know which game to play next. VR is the future of gaming without a doubt. These 'tech demos' are the best gaming experiences I have ever had. I've had my vive for months now and the novelty hasn't worn off. Then there's all the rift games that work with the revive injector. All the wii and gamecube games that work in VR with the dolphin 5 emulator and you have quite a bit of content. Playing Metroid prime or paper mario in VR is something else. House of the dead next! Theres a hack to get the vive to supersample which improves image quality in some games. Anyway, each to their own, but I honestly can't believe anyone would choose 3D vision over VR after giving both a proper go.[/quote] I have no doubt it could very well be the future of gaming. But the future isn't here yet.... I am well aware of whats available, and honestly theres little of interest to me, it's mainly gimmicky shovelware titles from what i can see and gloryfied tech demos. and I dont really have an interest in old school nintendo games. Until the mainstream games are supported I am not terribly interested. But I do agree it is the future, if that future arrives. (at least for certain genres of games.)
GibsonRed said:You obviously haven't tried a vive.
there are over 250 VR titles on steam. I don't know which game to play next.

VR is the future of gaming without a doubt.
These 'tech demos' are the best gaming experiences I have ever had. I've had my vive for months now and the novelty hasn't worn off.

Then there's all the rift games that work with the revive injector.
All the wii and gamecube games that work in VR with the
dolphin 5 emulator and you have quite a bit of content.
Playing Metroid prime or paper mario in VR is something else.
House of the dead next!

Theres a hack to get the vive to supersample which improves image quality in some games.

Anyway, each to their own, but I honestly can't believe anyone would choose 3D vision over VR after giving both a proper go.


I have no doubt it could very well be the future of gaming. But the future isn't here yet....

I am well aware of whats available, and honestly theres little of interest to me, it's mainly gimmicky shovelware titles from what i can see and gloryfied tech demos. and I dont really have an interest in old school nintendo games. Until the mainstream games are supported I am not terribly interested.

But I do agree it is the future, if that future arrives. (at least for certain genres of games.)

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#45
Posted 07/06/2016 12:20 PM   
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