3D stereo and quadbuffering
I'm searching for driver would give me access to quadbuffering mode in openGL or direct3D, someone can help me?

I'v installed forcewear last version and last stereo 3D mod for forcewear, but that emulate stereo display into a lot of different stereo mode, but no quadbuffering programmation

:wacko:
I'm searching for driver would give me access to quadbuffering mode in openGL or direct3D, someone can help me?



I'v installed forcewear last version and last stereo 3D mod for forcewear, but that emulate stereo display into a lot of different stereo mode, but no quadbuffering programmation



:wacko:

#1
Posted 05/16/2007 11:30 PM   
[quote name='bejof' date='May 17 2007, 03:30 AM']I'm searching for driver would give me access to quadbuffering mode in openGL or direct3D, someone can help me?

I'v installed forcewear last version and last stereo 3D mod for forcewear, but that emulate stereo display into a lot of different stereo mode, but no quadbuffering programmation

:wacko:
[right][snapback]197818[/snapback][/right]
[/quote]
U need specified videocard (nvidia quadro), quadbuffering doesn't work on ge-force. If u have it, just download driver here [url="http://www.nvidia.com/content/drivers/drivers.asp"]http://www.nvidia.com/content/drivers/drivers.asp[/url] (select "grafic driver"->"quadro").
[quote name='bejof' date='May 17 2007, 03:30 AM']I'm searching for driver would give me access to quadbuffering mode in openGL or direct3D, someone can help me?



I'v installed forcewear last version and last stereo 3D mod for forcewear, but that emulate stereo display into a lot of different stereo mode, but no quadbuffering programmation



:wacko:

[snapback]197818[/snapback]




U need specified videocard (nvidia quadro), quadbuffering doesn't work on ge-force. If u have it, just download driver here http://www.nvidia.com/content/drivers/drivers.asp (select "grafic driver"->"quadro").

#2
Posted 05/18/2007 12:05 AM   
[quote name='bejof' date='May 16 2007, 04:30 PM']I'm searching for driver would give me access to quadbuffering mode in openGL or direct3D, someone can help me?

I'v installed forcewear last version and last stereo 3D mod for forcewear, but that emulate stereo display into a lot of different stereo mode, but no quadbuffering programmation

:wacko:
[right][snapback]197818[/snapback][/right]
[/quote]
What is quad-buffering and why do you need it?

Use Rivatuner and check the box "enable professional features" then re-install the drivers and it should enable any Quadro functions your card has. It basically makes the drivers think you have a Quadro, even if you don't.
[quote name='bejof' date='May 16 2007, 04:30 PM']I'm searching for driver would give me access to quadbuffering mode in openGL or direct3D, someone can help me?



I'v installed forcewear last version and last stereo 3D mod for forcewear, but that emulate stereo display into a lot of different stereo mode, but no quadbuffering programmation



:wacko:

[snapback]197818[/snapback]




What is quad-buffering and why do you need it?



Use Rivatuner and check the box "enable professional features" then re-install the drivers and it should enable any Quadro functions your card has. It basically makes the drivers think you have a Quadro, even if you don't.

#3
Posted 05/18/2007 03:29 AM   
[quote name='nubie' date='May 18 2007, 07:29 AM']What is quad-buffering and why do you need it?
[/quote]
Quad-buffering - it's a feature of a Quadro videocards. Thanks to it they have 4 buffers (at least with OpenGL): 2 for the left eye (back/front), 2 for the right (same). It needed for developing hight-quality appications initially meant to be seen in stereo. For more information u may read this: [url="http://www.stereographics.com/support/developers/pcsdk.htm#1"]http://www.stereographics.com/support/developers/pcsdk.htm#1[/url]
[quote name='nubie' date='May 18 2007, 07:29 AM']What is quad-buffering and why do you need it?



Quad-buffering - it's a feature of a Quadro videocards. Thanks to it they have 4 buffers (at least with OpenGL): 2 for the left eye (back/front), 2 for the right (same). It needed for developing hight-quality appications initially meant to be seen in stereo. For more information u may read this: http://www.stereographics.com/support/developers/pcsdk.htm#1

#4
Posted 05/19/2007 02:49 PM   
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