I'm interested in this one also. Though I wouldn't get my hopes up since it uses Unity. Does Aaaah for the Awesome work well in 3D? Nvidia only rates it as 'good'. Since the Devs seem to be active on the game's Steam forum, I started a thread there to ask about 3D Vision support:
http://steamcommunity.com/app/209060/discussions/0/540734424156419664/
Also, it appears that the Devs have zero plans to add Oculus support.
Edit: Whoops.. I see someone (you?) already asked about 3D in another thread.
I'm interested in this one also. Though I wouldn't get my hopes up since it uses Unity. Does Aaaah for the Awesome work well in 3D? Nvidia only rates it as 'good'. Since the Devs seem to be active on the game's Steam forum, I started a thread there to ask about 3D Vision support:
http://steamcommunity.com/app/209060/discussions/0/540734424156419664/
Also, it appears that the Devs have zero plans to add Oculus support.
Edit: Whoops.. I see someone (you?) already asked about 3D in another thread.
10 months later ... it's on sale for $3.75 and in a $6 bundle, anyone have any new input? Looks like it would be pretty sick if it could be played in proper 3D.
10 months later ... it's on sale for $3.75 and in a $6 bundle, anyone have any new input? Looks like it would be pretty sick if it could be played in proper 3D.
So I grabbed it and your fix, thanks btw, and I have to say I really thought this game would have looked better in 3D. The fix is perfectly fine, it's just the game itself comes off as very flat. I didn't play a whole lot of it, something seems like it's missing to me. I was hoping it had more of a solid feel to it like Jumping Flash! I've actually been spending most of my time playing DeadEffect, thanks for that fix as well. :)
edit:in DeadEffect I had a script pressing the x button every second because I got tired of doing it every time the graphics glitch but for some reason it was actually causing it at the start of levels, I had to hit Esc and then go back in.
So I grabbed it and your fix, thanks btw, and I have to say I really thought this game would have looked better in 3D. The fix is perfectly fine, it's just the game itself comes off as very flat. I didn't play a whole lot of it, something seems like it's missing to me. I was hoping it had more of a solid feel to it like Jumping Flash! I've actually been spending most of my time playing DeadEffect, thanks for that fix as well. :)
edit:in DeadEffect I had a script pressing the x button every second because I got tired of doing it every time the graphics glitch but for some reason it was actually causing it at the start of levels, I had to hit Esc and then go back in.
Thanks for checking out the fixes. DRP gets more challenging as you go along. There were a few levels that I could only beat on 'easy'. I like it overall though. What I didn't really like: floaty controls & the giant HUD.
Also regarding Dead Effect, since I didn't use iron sights much, I actually made the 'X' key and WSAD keys activate 3D. It's still in the Dx9settings file-- just add "5;6;7;8;" to PresetsKeyList. I also have an auto-convergence feature (whenever the menu is on screen) which might be interfering with your script.
Thanks for checking out the fixes. DRP gets more challenging as you go along. There were a few levels that I could only beat on 'easy'. I like it overall though. What I didn't really like: floaty controls & the giant HUD.
Also regarding Dead Effect, since I didn't use iron sights much, I actually made the 'X' key and WSAD keys activate 3D. It's still in the Dx9settings file-- just add "5;6;7;8;" to PresetsKeyList. I also have an auto-convergence feature (whenever the menu is on screen) which might be interfering with your script.
I wouldn't be able to use the WASD presets anyway because I'm using a PS Nav controller(with a 360 wrapper) and a trackball, analog movement and mouse-like aiming precision, and I have to say it's pretty sweet. Why don't we have a trackball/360 hybrid controller yet? Seriously considering modding my own. :)
Since I switched to AutoHotKey, the script is working flawlessly though I'm still tweaking it a bit so it only hits X in Dead Effect. I can also lockout the RMB because I accidentally tap it more than I'd use it and the PS Nav's trigger iron sights also.
I wouldn't be able to use the WASD presets anyway because I'm using a PS Nav controller(with a 360 wrapper) and a trackball, analog movement and mouse-like aiming precision, and I have to say it's pretty sweet. Why don't we have a trackball/360 hybrid controller yet? Seriously considering modding my own. :)
Since I switched to AutoHotKey, the script is working flawlessly though I'm still tweaking it a bit so it only hits X in Dead Effect. I can also lockout the RMB because I accidentally tap it more than I'd use it and the PS Nav's trigger iron sights also.
I'm surprised this doesn't look so great in 3D. The 2D screenshots have all the hallmarks of a game that begs for 3D: big spaces, lots of verticality, uncomfortable levels of visual clutter (which usually becomes much more pleasant in the spaciousness of 3D).
It kind of reminds me of Retrovirus, which I didn't think had particularly great gameplay, but which looked absolutely stunning in 3D.
Was the base depth/convergence low or something, TsaebehT?
I'm surprised this doesn't look so great in 3D. The 2D screenshots have all the hallmarks of a game that begs for 3D: big spaces, lots of verticality, uncomfortable levels of visual clutter (which usually becomes much more pleasant in the spaciousness of 3D).
It kind of reminds me of Retrovirus, which I didn't think had particularly great gameplay, but which looked absolutely stunning in 3D.
Was the base depth/convergence low or something, TsaebehT?
I didn't actually play it a whole lot, I went back and played it bit more. I think I may have set the Convergence for the gun, in order to get the world to look decent I had to set it very high, to the point that the gun was uncomfortably split but then the world looked good and I felt more like part of it.
I guess gameplay-wise I was expecting something more along the lines of levels then bosses, this is just boss fights ... literally the first fight was only few seconds long, I blew through the first 5 or 6 fights in no time.
Personally I think you move way too fast in the game, I kept falling off the smaller floating levels ... one even had 'escalators' that were throwing me off the level. Lol. :(
I didn't actually play it a whole lot, I went back and played it bit more. I think I may have set the Convergence for the gun, in order to get the world to look decent I had to set it very high, to the point that the gun was uncomfortably split but then the world looked good and I felt more like part of it.
I guess gameplay-wise I was expecting something more along the lines of levels then bosses, this is just boss fights ... literally the first fight was only few seconds long, I blew through the first 5 or 6 fights in no time.
Personally I think you move way too fast in the game, I kept falling off the smaller floating levels ... one even had 'escalators' that were throwing me off the level. Lol. :(
Also made by the creators of Aaaah For the Awesome (which added an Oculus Rift mode)
http://steamcommunity.com/app/209060/discussions/0/540734424156419664/
Also, it appears that the Devs have zero plans to add Oculus support.
Edit: Whoops.. I see someone (you?) already asked about 3D in another thread.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
"> Nvidia 3D Vision
I'm actually not sure; I should see if they can send us a unit to test."
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
edit:in DeadEffect I had a script pressing the x button every second because I got tired of doing it every time the graphics glitch but for some reason it was actually causing it at the start of levels, I had to hit Esc and then go back in.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Also regarding Dead Effect, since I didn't use iron sights much, I actually made the 'X' key and WSAD keys activate 3D. It's still in the Dx9settings file-- just add "5;6;7;8;" to PresetsKeyList. I also have an auto-convergence feature (whenever the menu is on screen) which might be interfering with your script.
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Since I switched to AutoHotKey, the script is working flawlessly though I'm still tweaking it a bit so it only hits X in Dead Effect. I can also lockout the RMB because I accidentally tap it more than I'd use it and the PS Nav's trigger iron sights also.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
It kind of reminds me of Retrovirus, which I didn't think had particularly great gameplay, but which looked absolutely stunning in 3D.
Was the base depth/convergence low or something, TsaebehT?
I guess gameplay-wise I was expecting something more along the lines of levels then bosses, this is just boss fights ... literally the first fight was only few seconds long, I blew through the first 5 or 6 fights in no time.
Personally I think you move way too fast in the game, I kept falling off the smaller floating levels ... one even had 'escalators' that were throwing me off the level. Lol. :(
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]