Fallout 4
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Does this fix requires a specific driver to work because mine looks like this http://photos.3dvisionlive.com/tehace/image/564b444de7e5643c56000156/ :D
Does this fix requires a specific driver to work because mine looks like this http://photos.3dvisionlive.com/tehace/image/564b444de7e5643c56000156/ :D

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Posted 11/17/2015 03:15 PM   
[quote="tehace"]Does this fix requires a specific driver to work because mine looks like this http://photos.3dvisionlive.com/tehace/image/564b444de7e5643c56000156/ :D[/quote] yes, u need to install the latest 358.91
tehace said:Does this fix requires a specific driver to work because mine looks like this http://photos.3dvisionlive.com/tehace/image/564b444de7e5643c56000156/ :D

yes, u need to install the latest 358.91

Posted 11/17/2015 03:25 PM   
Also i recommend to use this mod for Lowering Weapons, benefits 3D [url]http://www.nexusmods.com/fallout4/mods/522/?[/url] All the fixes are from mike, i just help with the sky/stars/moon/clouds and lensflares....and try to do something with the HUD (damn HUD!!)....btw thanks DarkStarSword, i will try with those different approachs.
Also i recommend to use this mod for Lowering Weapons, benefits 3D
http://www.nexusmods.com/fallout4/mods/522/?


All the fixes are from mike, i just help with the sky/stars/moon/clouds and lensflares....and try to do something with the HUD (damn HUD!!)....btw thanks DarkStarSword, i will try with those different approachs.

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Posted 11/17/2015 03:46 PM   
People! I am having difficulties of translation ... I can not properly install the hotfix. I downloaded the file 3Dmigoto-1.2.9.zip. I went to the directory x64. Chipped the files are in the folder with a game FALLOUT4. To where Fallout4.exe and FalloutLauncher.exe. Everything is as usual! But I do not see the folder in the correction ShaderFixes !!! When I start the game, the correction is not working. Only large green numbers on top of the screen, and the convergence of values below ... to explain what I'm doing is not right! Thank you for your interesting work! :-)
People! I am having difficulties of translation ...
I can not properly install the hotfix. I downloaded the file 3Dmigoto-1.2.9.zip. I went to the directory x64. Chipped the files are in the folder with a game FALLOUT4. To where Fallout4.exe and FalloutLauncher.exe. Everything is as usual! But I do not see the folder in the correction ShaderFixes !!! When I start the game, the correction is not working. Only large green numbers on top of the screen, and the convergence of values below ... to explain what I'm doing is not right!
Thank you for your interesting work! :-)

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Posted 11/17/2015 03:48 PM   
Thanks for the fix Amazing
Thanks for the fix

Amazing

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Posted 11/17/2015 03:49 PM   
@Arni1984 Use the file attached....just extract where the .exe is located. (i merge the wrapper with the fix and add the convergence override for aiming)
@Arni1984

Use the file attached....just extract where the .exe is located.
(i merge the wrapper with the fix and add the convergence override for aiming)

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Posted 11/17/2015 04:02 PM   
Thanks for the fix! Is there any way of further increasing convergence without having broken weapon and Pipboy? In Tridef there is weapon detect, is there something similar here? maybe by Nvidia profile?
Thanks for the fix!
Is there any way of further increasing convergence without having broken weapon and Pipboy?
In Tridef there is weapon detect, is there something similar here? maybe by Nvidia profile?

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Posted 11/17/2015 04:04 PM   
[quote="DHR"]Also i recommend to use this mod for Lowering Weapons, benefits 3D [url]http://www.nexusmods.com/fallout4/mods/522/?[/url] [/quote] Indeed very helpfull ;)
DHR said:Also i recommend to use this mod for Lowering Weapons, benefits 3D
http://www.nexusmods.com/fallout4/mods/522/?



Indeed very helpfull ;)

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Posted 11/17/2015 04:30 PM   
Good Day. Is anyone during testing loosing sync with the 3D vision when looking around a room. It seems okay without SLI on my end but of course Framerate is in the 40s without SLI, compared to 60 with SLI.
Good Day. Is anyone during testing loosing sync with the 3D vision when looking around a room. It seems okay without SLI on my end but of course Framerate is in the 40s without SLI, compared to 60 with SLI.

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Posted 11/17/2015 05:26 PM   
[quote="DHR"]@Arni1984 Use the file attached....just extract where the .exe is located. (i merge the wrapper with the fix and add the convergence override for aiming)[/quote] Hm.... Strage.... The fix will not kick in for me.... ill try DDU and reinstall my driver. //EDIT1: Seems this was a driver issue, working fine after DDU and reinstallation of the lastest driver. Have to change the convergence/depth settings for my like, will report back later on :-) THX very much up to now for thix fix !!
DHR said:@Arni1984

Use the file attached....just extract where the .exe is located.
(i merge the wrapper with the fix and add the convergence override for aiming)


Hm.... Strage.... The fix will not kick in for me.... ill try DDU and reinstall my driver.

//EDIT1: Seems this was a driver issue, working fine after DDU and reinstallation of the lastest driver.
Have to change the convergence/depth settings for my like, will report back later on :-) THX very much up to now for thix fix !!

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Posted 11/17/2015 05:32 PM   
Thanks Guys - this is truly amazing - great job !! To my surprise, no more stuttering at all :) :) That was the only disapointment with the game IMO I'm fiddling with 3rd person where I can crank the convergence up, and just press RMB when the situation needs it, but then there is VATS ? Cheers - my deepest respect to the Team
Thanks Guys - this is truly amazing - great job !!

To my surprise, no more stuttering at all :) :)
That was the only disapointment with the game IMO

I'm fiddling with 3rd person where I can crank the convergence up, and just press RMB when the situation needs it, but then there is VATS ?

Cheers - my deepest respect to the Team

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Posted 11/17/2015 05:37 PM   
I wasn't really clear in my original message regarding convergence and separation. Here is a wee bit more information: 1. The convergence values on the "[" key toggle are for switching between first and third person. They can be edited in the d3dx.ini file to be whatever you like. 2. I implemented a convergence change on right mouse click-hold so when you do gun aiming it makes it easier. 3. I implemented a separation reduction on middle mouse click-hold, which can be used when looking at the workbench, and when in VATS. It makes it much easier to line things up. Unfortunately, the middle mouse click is also used for switching between first and third person mode in the game, so I could maybe change that to use the "]" key for example 4. The value of separation in 3 above is also changeable in the d3dx.ini file
I wasn't really clear in my original message regarding convergence and separation. Here is a wee bit more information:
1. The convergence values on the "[" key toggle are for switching between first and third person. They can be edited in the d3dx.ini file to be whatever you like.
2. I implemented a convergence change on right mouse click-hold so when you do gun aiming it makes it easier.
3. I implemented a separation reduction on middle mouse click-hold, which can be used when looking at the workbench, and when in VATS. It makes it much easier to line things up. Unfortunately, the middle mouse click is also used for switching between first and third person mode in the game, so I could maybe change that to use the "]" key for example
4. The value of separation in 3 above is also changeable in the d3dx.ini file

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Posted 11/17/2015 05:50 PM   
OK i see the problem is putting the whole UI into depth? So this 0.15 value is maximum depth, not destroying the UI? All would be fine if the whole UI can putted more into depth. I have tested a VER STRANGE convergence level, where ur eyes are bleeding and the weapon infront is havy too much seperated but this would be the UI depth i need, without game depth changes. So: Is this 0.15 value maximum? All other issues are acceptable and the game is looking greate but the UI near screen depth is "hunting" me ^^
OK i see the problem is putting the whole UI into depth?
So this 0.15 value is maximum depth, not destroying the UI?

All would be fine if the whole UI can putted more into depth. I have tested a VER STRANGE convergence level, where ur eyes are bleeding and the weapon infront is havy too much seperated but this would be the UI depth i need, without game depth changes.

So: Is this 0.15 value maximum? All other issues are acceptable and the game is looking greate but the UI near screen depth is "hunting" me ^^

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Posted 11/17/2015 06:34 PM   
[quote="mike_ar69"]I wasn't really clear in my original message regarding convergence and separation. Here is a wee bit more information: 1. The convergence values on the "[" key toggle are for switching between first and third person. They can be edited in the d3dx.ini file to be whatever you like. 2. I implemented a convergence change on right mouse click-hold so when you do gun aiming it makes it easier. 3. I implemented a separation reduction on middle mouse click-hold, which can be used when looking at the workbench, and when in VATS. It makes it much easier to line things up. Unfortunately, the middle mouse click is also used for switching between first and third person mode in the game, so I could maybe change that to use the "]" key for example 4. The value of separation in 3 above is also changeable in the d3dx.ini file [/quote] Thanks Mike.. It will do for now - I admit I did read it in the first place - but was far to exited to fully comprehend the meaning :)
mike_ar69 said:I wasn't really clear in my original message regarding convergence and separation. Here is a wee bit more information:
1. The convergence values on the "[" key toggle are for switching between first and third person. They can be edited in the d3dx.ini file to be whatever you like.
2. I implemented a convergence change on right mouse click-hold so when you do gun aiming it makes it easier.
3. I implemented a separation reduction on middle mouse click-hold, which can be used when looking at the workbench, and when in VATS. It makes it much easier to line things up. Unfortunately, the middle mouse click is also used for switching between first and third person mode in the game, so I could maybe change that to use the "]" key for example
4. The value of separation in 3 above is also changeable in the d3dx.ini file


Thanks Mike..
It will do for now - I admit I did read it in the first place - but was far to exited to fully comprehend the meaning :)

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

Posted 11/17/2015 06:43 PM   
Works perfect. :) Unfortunately I stil have these crazy framedrops. Oh how I wish to get rid of them. :(
Works perfect. :) Unfortunately I stil have these crazy framedrops. Oh how I wish to get rid of them. :(

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Posted 11/17/2015 07:00 PM   
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