Crash Time 4 in 3D Vision Obscure title works very well in 3D
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[img]http://i.neoseeker.com/boxshots/R2FtZXMvUEMvUmFjaW5nL0Nhcg==/crash_time_4_the_syndicate_frontcover_large_amQAiMWTfX1sx6y.jpg[/img]

http://cobra11-game.de/syndikat/

[img]http://cobra11-game.de/syndikat/images/screenshots/ScrShot_090710_112958.jpg[/img]

[img]http://cobra11-game.de/syndikat/images/screenshots/ScrShot_090710_114901.jpg[/img]

[b]3D Screenshots...[/b]

http://photos.3dvisionlive.com/sammaz/image/4fb44fe63785010a65000004/

http://photos.3dvisionlive.com/sammaz/image/4fb44fda3785010a65000003/

http://photos.3dvisionlive.com/sammaz/image/4fb44fcb3785010a65000002/

http://photos.3dvisionlive.com/sammaz/image/4fb44fbd3785010a65000001/

http://photos.3dvisionlive.com/sammaz/image/4fb44faf3785010a65000000/


Works Perfect in 3D. The speed effect in 3D is great.

[b]
-DISABLE DOF

-DISABLE Motion Blur

-Decrease default convergence setting until you can drive using the first person view (with hood)...then everything is perfect ![/b]
Image



http://cobra11-game.de/syndikat/



Image



Image



3D Screenshots...



http://photos.3dvisionlive.com/sammaz/image/4fb44fe63785010a65000004/



http://photos.3dvisionlive.com/sammaz/image/4fb44fda3785010a65000003/



http://photos.3dvisionlive.com/sammaz/image/4fb44fcb3785010a65000002/



http://photos.3dvisionlive.com/sammaz/image/4fb44fbd3785010a65000001/



http://photos.3dvisionlive.com/sammaz/image/4fb44faf3785010a65000000/





Works Perfect in 3D. The speed effect in 3D is great.





-DISABLE DOF



-DISABLE Motion Blur



-Decrease default convergence setting until you can drive using the first person view (with hood)...then everything is perfect !

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

#1
Posted 05/16/2012 05:21 PM   
Can you upload some 3D picture.....
Can you upload some 3D picture.....

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#2
Posted 05/16/2012 05:35 PM   
[quote name='DHR' date='16 May 2012 - 05:35 PM' timestamp='1337189700' post='1409215']
Can you upload some 3D picture.....
[/quote]
sure...1 sec
[quote name='DHR' date='16 May 2012 - 05:35 PM' timestamp='1337189700' post='1409215']

Can you upload some 3D picture.....



sure...1 sec

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

#3
Posted 05/16/2012 05:36 PM   
[quote name='sammaz' date='16 May 2012 - 05:36 PM' timestamp='1337189782' post='1409216']
sure...1 sec
[/quote]

In the last one you can see that there is an issue with brake\headlights. Since its only 1 thing I might try to go and fix it.

http://photos.3dvisionlive.com/sammaz/
[quote name='sammaz' date='16 May 2012 - 05:36 PM' timestamp='1337189782' post='1409216']

sure...1 sec





In the last one you can see that there is an issue with brake\headlights. Since its only 1 thing I might try to go and fix it.



http://photos.3dvisionlive.com/sammaz/

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

#4
Posted 05/16/2012 05:49 PM   
thanks sammaz...i will look when i get home (right now i'm at work) /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
thanks sammaz...i will look when i get home (right now i'm at work) /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#5
Posted 05/16/2012 06:56 PM   
[quote name='DHR' date='16 May 2012 - 06:56 PM' timestamp='1337194619' post='1409247']
thanks sammaz...i will look when i get home (right now i'm at work) /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
[/quote]
FIXED - Removed headlights and taillights glow (I disabled them, does not affect gameplay at all)

[url="http://www.wikiupload.com/Y008S01WM144J6M"]ShaderOverride[/url]

Screenshot of the fix is here...

http://photos.3dvisionlive.com/sammaz/

Here is the original code if anyone wants to try to fix it rather than disable it. :)

//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
// float4 RangeFog;
// float4x4 ViewProjMtx;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// ViewProjMtx c16 4
// RangeFog c31 1
//

vs_3_0
def c0, -1.44269502, 0, 0, 0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dp4 o0.w, v0, c19
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mul r1.xyz, r0, c31.w
mov o0.xyz, r0
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w

// approximately 12 instruction slots used
[quote name='DHR' date='16 May 2012 - 06:56 PM' timestamp='1337194619' post='1409247']

thanks sammaz...i will look when i get home (right now i'm at work) /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />



FIXED - Removed headlights and taillights glow (I disabled them, does not affect gameplay at all)



ShaderOverride



Screenshot of the fix is here...



http://photos.3dvisionlive.com/sammaz/



Here is the original code if anyone wants to try to fix it rather than disable it. :)



//

// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111

//

// Parameters:

//

// float4 RangeFog;

// float4x4 ViewProjMtx;

//

//

// Registers:

//

// Name Reg Size

// ------------ ----- ----

// ViewProjMtx c16 4

// RangeFog c31 1

//



vs_3_0

def c0, -1.44269502, 0, 0, 0

dcl_position v0

dcl_texcoord v1

dcl_color v2

dcl_position o0

dcl_texcoord o1.xy

dcl_color o2

dcl_fog o3.x

dp4 o0.w, v0, c19

mul o2.xyz, v2, v2

dp4 r0.x, v0, c16

dp4 r0.y, v0, c17

dp4 r0.z, v0, c18

mul r1.xyz, r0, c31.w

mov o0.xyz, r0

dp3 r0.x, r1, r1

mul r0.x, r0.x, c0.x

exp o3.x, r0.x

mov o1.xy, v1

mov o2.w, v2.w



// approximately 12 instruction slots used

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

#6
Posted 05/16/2012 07:05 PM   
looks good.
looks good.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#7
Posted 05/16/2012 07:13 PM   
[quote name='eqzitara' date='16 May 2012 - 07:13 PM' timestamp='1337195581' post='1409257']
looks good.
[/quote]
could this be the problem?

"def c0, -1.44269502, 0, 0, 0"

-1.44 seems wrong
[quote name='eqzitara' date='16 May 2012 - 07:13 PM' timestamp='1337195581' post='1409257']

looks good.



could this be the problem?



"def c0, -1.44269502, 0, 0, 0"



-1.44 seems wrong

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

#8
Posted 05/16/2012 07:28 PM   
so how did you find this game? you're in europe? in north america it seems impossible to get (legitimately at least)
so how did you find this game? you're in europe? in north america it seems impossible to get (legitimately at least)

#9
Posted 05/16/2012 09:17 PM   
This is how mana did his fix, cant say for certain it will work.

vs_3_0
def c0, -1.44269502, 0, 0, 0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dcl_2d s0
def c220, 1, 0, 0.0625, 0
dp4 o0.w, v0, c19
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mul r1.xyz, r0, c31.w
mov r5.xyz, r0
texldl r11, c220.z, s0
if_ne r11.y, c220.y
mul r5, r5, r11.y
endif
mov o0.xyz, r5.xyz
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w
This is how mana did his fix, cant say for certain it will work.



vs_3_0

def c0, -1.44269502, 0, 0, 0

dcl_position v0

dcl_texcoord v1

dcl_color v2

dcl_position o0

dcl_texcoord o1.xy

dcl_color o2

dcl_fog o3.x

dcl_2d s0

def c220, 1, 0, 0.0625, 0

dp4 o0.w, v0, c19

mul o2.xyz, v2, v2

dp4 r0.x, v0, c16

dp4 r0.y, v0, c17

dp4 r0.z, v0, c18

mul r1.xyz, r0, c31.w

mov r5.xyz, r0

texldl r11, c220.z, s0

if_ne r11.y, c220.y

mul r5, r5, r11.y

endif

mov o0.xyz, r5.xyz

dp3 r0.x, r1, r1

mul r0.x, r0.x, c0.x

exp o3.x, r0.x

mov o1.xy, v1

mov o2.w, v2.w

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#10
Posted 05/16/2012 09:39 PM   
[quote name='eqzitara' date='16 May 2012 - 09:39 PM' timestamp='1337204350' post='1409306']
This is how mana did his fix, cant say for certain it will work.

vs_3_0
def c0, -1.44269502, 0, 0, 0
dcl_position v0
dcl_texcoord v1
dcl_color v2
dcl_position o0
dcl_texcoord o1.xy
dcl_color o2
dcl_fog o3.x
dcl_2d s0
def c220, 1, 0, 0.0625, 0
dp4 o0.w, v0, c19
mul o2.xyz, v2, v2
dp4 r0.x, v0, c16
dp4 r0.y, v0, c17
dp4 r0.z, v0, c18
mul r1.xyz, r0, c31.w
mov r5.xyz, r0
texldl r11, c220.z, s0
if_ne r11.y, c220.y
mul r5, r5, r11.y
endif
mov o0.xyz, r5.xyz
dp3 r0.x, r1, r1
mul r0.x, r0.x, c0.x
exp o3.x, r0.x
mov o1.xy, v1
mov o2.w, v2.w
[/quote]
That disabled them. Thanx for the help though...I thin kI am going to just play this one as-is with tail\headlights disabled.
[quote name='eqzitara' date='16 May 2012 - 09:39 PM' timestamp='1337204350' post='1409306']

This is how mana did his fix, cant say for certain it will work.



vs_3_0

def c0, -1.44269502, 0, 0, 0

dcl_position v0

dcl_texcoord v1

dcl_color v2

dcl_position o0

dcl_texcoord o1.xy

dcl_color o2

dcl_fog o3.x

dcl_2d s0

def c220, 1, 0, 0.0625, 0

dp4 o0.w, v0, c19

mul o2.xyz, v2, v2

dp4 r0.x, v0, c16

dp4 r0.y, v0, c17

dp4 r0.z, v0, c18

mul r1.xyz, r0, c31.w

mov r5.xyz, r0

texldl r11, c220.z, s0

if_ne r11.y, c220.y

mul r5, r5, r11.y

endif

mov o0.xyz, r5.xyz

dp3 r0.x, r1, r1

mul r0.x, r0.x, c0.x

exp o3.x, r0.x

mov o1.xy, v1

mov o2.w, v2.w



That disabled them. Thanx for the help though...I thin kI am going to just play this one as-is with tail\headlights disabled.

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

#11
Posted 05/16/2012 09:48 PM   
now i'm looking the screenshots.....looking good!!
now i'm looking the screenshots.....looking good!!

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#12
Posted 05/16/2012 11:30 PM   
[quote name='DHR' date='16 May 2012 - 11:30 PM' timestamp='1337211032' post='1409348']
now i'm looking the screenshots.....looking good!!
[/quote]
UPDATE - First post fixed

I found that the problem with lights can be corrected very easily...

Using 100% depth,

-Set view mode to First person. Decrease Convergence from its default setting until the hood is perfect.

Game is 3D Vision Ready :) It did not really need any fixes.

screens...

http://photos.3dvisionlive.com/sammaz/
[quote name='DHR' date='16 May 2012 - 11:30 PM' timestamp='1337211032' post='1409348']

now i'm looking the screenshots.....looking good!!



UPDATE - First post fixed



I found that the problem with lights can be corrected very easily...



Using 100% depth,



-Set view mode to First person. Decrease Convergence from its default setting until the hood is perfect.



Game is 3D Vision Ready :) It did not really need any fixes.



screens...



http://photos.3dvisionlive.com/sammaz/

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

#13
Posted 05/17/2012 12:42 AM   
Tonight i'm going to try this game..... i was looking for a 3D ready race/car game.

PS: I found other race/car game (and is Free to Play), if this is 3D friendly i will start a new topic
Tonight i'm going to try this game..... i was looking for a 3D ready race/car game.



PS: I found other race/car game (and is Free to Play), if this is 3D friendly i will start a new topic

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#14
Posted 05/17/2012 05:34 PM   
[quote name='DHR' date='17 May 2012 - 05:34 PM' timestamp='1337276070' post='1409609']
Tonight i'm going to try this game..... i was looking for a 3D ready race/car game.

PS: I found other race/car game (and is Free to Play), if this is 3D friendly i will start a new topic
[/quote]
I have been playing for a few more hours and I like it a lot. Using the "hood" view you get a great sense of the cars around you being more realistic than many driving games (maybe it's the size of the other cars being more realistic). Plus you can set it up to use TrackIR so that you can look around when you are driving.
[quote name='DHR' date='17 May 2012 - 05:34 PM' timestamp='1337276070' post='1409609']

Tonight i'm going to try this game..... i was looking for a 3D ready race/car game.



PS: I found other race/car game (and is Free to Play), if this is 3D friendly i will start a new topic



I have been playing for a few more hours and I like it a lot. Using the "hood" view you get a great sense of the cars around you being more realistic than many driving games (maybe it's the size of the other cars being more realistic). Plus you can set it up to use TrackIR so that you can look around when you are driving.

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

#15
Posted 05/17/2012 06:57 PM   
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