Battlefield 1 - 3D vision
  10 / 12    
Thanks so much,
Thanks so much,

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 10/21/2016 10:25 PM   
Awesome dude! Take your time and enjoy your wife too ;)
Awesome dude!
Take your time and enjoy your wife too ;)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 10/21/2016 10:36 PM   
Compute shaders seems to be broken exactly like in all previous frostbyte 3 games... They will render in one eye, no matter what PROFILE and setting in Nvidia Panel we use... So, again, they will have to be disabled..grrr (they mostly affect interior lighting like in the previous games: SW: Battlefront, etc) Some maps in MP seems to work perfect, while other don't :-s For some reason: - 3DMigoto Doesn't cycle through all the shaders in a scene - Dumping is extremely slow... waiting for 15+ minutes now to load a MP Map.... All I can do is kinda "blind" fixing things and hope it works... :( (Yeah MP is a pain in the arse here...)
Compute shaders seems to be broken exactly like in all previous frostbyte 3 games... They will render in one eye, no matter what PROFILE and setting in Nvidia Panel we use... So, again, they will have to be disabled..grrr
(they mostly affect interior lighting like in the previous games: SW: Battlefront, etc)

Some maps in MP seems to work perfect, while other don't :-s For some reason:

- 3DMigoto Doesn't cycle through all the shaders in a scene
- Dumping is extremely slow... waiting for 15+ minutes now to load a MP Map....

All I can do is kinda "blind" fixing things and hope it works... :( (Yeah MP is a pain in the arse here...)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/22/2016 12:47 AM   
[quote="helifax"]Compute shaders seems to be broken exactly like in all previous frostbyte 3 games... They will render in one eye, no matter what PROFILE and setting in Nvidia Panel we use... So, again, they will have to be disabled..grrr (they mostly affect interior lighting like in the previous games: SW: Battlefront, etc) Some maps in MP seems to work perfect, while other don't :-s For some reason: - 3DMigoto Doesn't cycle through all the shaders in a scene - Dumping is extremely slow... waiting for 15+ minutes now to load a MP Map.... All I can do is kinda "blind" fixing things and hope it works... :( (Yeah MP is a pain in the arse here...)[/quote] For hunting shaders that don't show up, try the Pink mode. There are sometimes shaders that just stop drawing when selected, and thus cannot be seen, and Pink mode is a way to make them show. Also would be worth checking the log to see if there are exceptions or other errors happening. For the slow dumping, I'm surprised it's that long. How many shaders are talking for a map? My usual performance is around 1000 shaders per minute. I have not put any effort into making that faster. Would also be worth looking to see if there are exceptions or a large number of broken shaders.
helifax said:Compute shaders seems to be broken exactly like in all previous frostbyte 3 games... They will render in one eye, no matter what PROFILE and setting in Nvidia Panel we use... So, again, they will have to be disabled..grrr
(they mostly affect interior lighting like in the previous games: SW: Battlefront, etc)

Some maps in MP seems to work perfect, while other don't :-s For some reason:

- 3DMigoto Doesn't cycle through all the shaders in a scene
- Dumping is extremely slow... waiting for 15+ minutes now to load a MP Map....

All I can do is kinda "blind" fixing things and hope it works... :( (Yeah MP is a pain in the arse here...)

For hunting shaders that don't show up, try the Pink mode. There are sometimes shaders that just stop drawing when selected, and thus cannot be seen, and Pink mode is a way to make them show.

Also would be worth checking the log to see if there are exceptions or other errors happening.


For the slow dumping, I'm surprised it's that long. How many shaders are talking for a map? My usual performance is around 1000 shaders per minute. I have not put any effort into making that faster. Would also be worth looking to see if there are exceptions or a large number of broken shaders.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 10/22/2016 05:57 AM   
[quote="bo3b"][quote="helifax"]Compute shaders seems to be broken exactly like in all previous frostbyte 3 games... They will render in one eye, no matter what PROFILE and setting in Nvidia Panel we use... So, again, they will have to be disabled..grrr (they mostly affect interior lighting like in the previous games: SW: Battlefront, etc) Some maps in MP seems to work perfect, while other don't :-s For some reason: - 3DMigoto Doesn't cycle through all the shaders in a scene - Dumping is extremely slow... waiting for 15+ minutes now to load a MP Map.... All I can do is kinda "blind" fixing things and hope it works... :( (Yeah MP is a pain in the arse here...)[/quote] For hunting shaders that don't show up, try the Pink mode. There are sometimes shaders that just stop drawing when selected, and thus cannot be seen, and Pink mode is a way to make them show. Also would be worth checking the log to see if there are exceptions or other errors happening. For the slow dumping, I'm surprised it's that long. How many shaders are talking for a map? My usual performance is around 1000 shaders per minute. I have not put any effort into making that faster. Would also be worth looking to see if there are exceptions or a large number of broken shaders.[/quote] Thanks Bo3b;) Yes Pink mode helps;) It shows something, but is hard to make the correlation between what the pink is and what the shader does;) If that makes sense;) Loading a map normally dumps around 20.000-30.000 shaders ^_^ so yeah, I say the speed about right;) Big thanks for your input!
bo3b said:
helifax said:Compute shaders seems to be broken exactly like in all previous frostbyte 3 games... They will render in one eye, no matter what PROFILE and setting in Nvidia Panel we use... So, again, they will have to be disabled..grrr
(they mostly affect interior lighting like in the previous games: SW: Battlefront, etc)

Some maps in MP seems to work perfect, while other don't :-s For some reason:

- 3DMigoto Doesn't cycle through all the shaders in a scene
- Dumping is extremely slow... waiting for 15+ minutes now to load a MP Map....

All I can do is kinda "blind" fixing things and hope it works... :( (Yeah MP is a pain in the arse here...)

For hunting shaders that don't show up, try the Pink mode. There are sometimes shaders that just stop drawing when selected, and thus cannot be seen, and Pink mode is a way to make them show.

Also would be worth checking the log to see if there are exceptions or other errors happening.


For the slow dumping, I'm surprised it's that long. How many shaders are talking for a map? My usual performance is around 1000 shaders per minute. I have not put any effort into making that faster. Would also be worth looking to see if there are exceptions or a large number of broken shaders.


Thanks Bo3b;) Yes Pink mode helps;) It shows something, but is hard to make the correlation between what the pink is and what the shader does;) If that makes sense;)

Loading a map normally dumps around 20.000-30.000 shaders ^_^ so yeah, I say the speed about right;)

Big thanks for your input!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/22/2016 09:49 AM   
I'm loving this game! It's still battlefield but feels more refined. I dare say it's more like a cross between battlefield 4 and COD. The netcode feels better and it's easier to take out vehicles on foot etc. Truly an amazing game! Just ordered a 120" silver ticket projector screen to play the single player campaign after the fix is released. Can't wait to try it in 3D. I'll have to 'make do' playing at 3440x1440 on my acer X34A for the time being! Thanks in advance you sexy game fixers! :D
I'm loving this game!
It's still battlefield but feels more refined.
I dare say it's more like a cross between battlefield 4 and COD.
The netcode feels better and it's easier to take out vehicles on foot etc.
Truly an amazing game!
Just ordered a 120" silver ticket projector screen to play the single player campaign after the fix is released.
Can't wait to try it in 3D. I'll have to 'make do' playing at 3440x1440 on my acer X34A for the time being!
Thanks in advance you sexy game fixers! :D

Posted 10/22/2016 12:52 PM   
Helifax, the question is : will it be possible to fix it ? the second question : when ? the third : it's ok for me to pay you !! and everybody here should pay you for your amazing work !!!
Helifax, the question is : will it be possible to fix it ? the second question : when ? the third : it's ok for me to pay you !! and everybody here should pay you for your amazing work !!!

Posted 10/22/2016 10:31 PM   
[quote="FB3D"]Helifax, the question is : will it be possible to fix it ? [/quote] Yes, to the same degree as Star Wars: Battlefront (a bit more even. The Compute Shaders still elude me but I made some progress on them). There are a couple of screenshots on the previous page as well if you want to see something. [quote="FB3D"]the second question : when ? [/quote] When it is done:) Don't have an ETA as I do this when I have free time. (Next week, next weekend? Can't really say when exactly as I don't know.)
FB3D said:Helifax, the question is : will it be possible to fix it ?

Yes, to the same degree as Star Wars: Battlefront (a bit more even. The Compute Shaders still elude me but I made some progress on them). There are a couple of screenshots on the previous page as well if you want to see something.

FB3D said:the second question : when ?

When it is done:) Don't have an ETA as I do this when I have free time.
(Next week, next weekend? Can't really say when exactly as I don't know.)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/23/2016 12:09 AM   
Man the campaign was great. Even more thats i expected. Well a Little short as i don't play MP at all but when the fix is live another pass. And maby another, the Price starts to be more reasonable. But Hell of great graphics.
Man the campaign was great. Even more thats i expected. Well a Little short as i don't play MP at all but when the fix is live another pass.
And maby another, the Price starts to be more reasonable. But Hell of great graphics.

CoreX9 Custom watercooling (valkswagen polo radiator)
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3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

Posted 10/23/2016 10:28 AM   
OMG this game is broken on so many levels... Almost everything except the geometry is broken. Also, geometry is broken if you use ANY form of VSync.. Like previous games, some objects start to be in 2D or you get weird glitches and so on... Lots of things to fix, test, do. I'll nor release a half-assed fix. I wanted it as perfect as I can get it! For multiple reasons: - Good exercise for Mass Effect: Andromeda. ^_^ - Updating Start Wars: Battlefront - Probably others can then replicate the fix for BF4 and Hardline and so on. This fix has multiple implications, most important being it doesn't ONLY apply to this game but rather all past Frostbyte3 games and all future ones;)
OMG this game is broken on so many levels... Almost everything except the geometry is broken.
Also, geometry is broken if you use ANY form of VSync.. Like previous games, some objects start to be in 2D or you get weird glitches and so on...

Lots of things to fix, test, do. I'll nor release a half-assed fix. I wanted it as perfect as I can get it! For multiple reasons:

- Good exercise for Mass Effect: Andromeda. ^_^
- Updating Start Wars: Battlefront
- Probably others can then replicate the fix for BF4 and Hardline and so on.

This fix has multiple implications, most important being it doesn't ONLY apply to this game but rather all past Frostbyte3 games and all future ones;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/23/2016 12:33 PM   
Thanks Helifax for letting us know. It's done when it's done. :) I have to admit the photo-realistic graphics are mind-blowing. The game itself is Battlefield as always. Camper and Snipers have big advantages (only FPS MP where I camp like 12 year old Scout hahaha). [url=https://postimg.org/image/fn1ee0van/][img]https://s3.postimg.org/fn1ee0van/Clipboard02.jpg[/img][/url]
Thanks Helifax for letting us know. It's done when it's done. :)
I have to admit the photo-realistic graphics are mind-blowing. The game itself is Battlefield as always. Camper and Snipers have big advantages (only FPS MP where I camp like 12 year old Scout hahaha).

Image

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

Posted 10/23/2016 02:08 PM   
[quote="helifax"]Lots of things to fix, test, do. I'll nor release a half-assed fix. I wanted it as perfect as I can get it! For multiple reasons: [b]- Good exercise for Mass Effect: Andromeda. ^_^[/b] [/quote] Yo made my day :_____) thanks Helifax!!! :))
helifax said:Lots of things to fix, test, do. I'll nor release a half-assed fix. I wanted it as perfect as I can get it! For multiple reasons:

- Good exercise for Mass Effect: Andromeda. ^_^



Yo made my day :_____)
thanks Helifax!!! :))

i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.

Posted 10/23/2016 02:46 PM   
thank you so much !!! so I'll wait your fix to play the solo campaign ... it will take the time that it will take... we all count on you ;) I'm still amazed of the lack of 3D support from developers...hopefully you are here !thanx again ;)
thank you so much !!! so I'll wait your fix to play the solo campaign ... it will take the time that it will take... we all count on you ;) I'm still amazed of the lack of 3D support from developers...hopefully you are here !thanx again ;)

Posted 10/23/2016 06:48 PM   
A little update: - Well I fixed ALL of the stuff in Pixel and Vertex Shaders. And the game looks gorgeous... HOWEVER!!! - The Compute Shaders still are a miss >:< I did fix them (thx DHR for the info) and they LOOK Perfect BUT only at certain angles. At other angles you will get the lighting IN ONE EYE and missing in the other (Pretty much like SW: Battlefront). After 3 days of looking into it, I still don't know what is causing it, but I have a feeling is the actual 3D Vision driver and how it hooks the game ( The 3D VIsion Overlay is displayed in one eye - the same eye where the effects are displayed - Right Eye in my case. The other eye has missing stuff - including the 3D Vision overlay as well... :( ). I'll give it another go and see if I can do something about it, if not, I guess this will have to do. The 3D will still be awesome outside, but inside be prepared to have some missing lights (like SW:Battlefront has). Just wanted to let everyone know that is still in the works, as I've sunk more than 100 hours into this fix already... and I am a bit disappointed that the CS still can't be fixed:( So... don't think we will get Compute Shaders working in Frostbyte 3 engines soon, unless somebody who knows more about CS than I do, will take a look and sink some long hours:(
A little update:

- Well I fixed ALL of the stuff in Pixel and Vertex Shaders. And the game looks gorgeous...

HOWEVER!!!

- The Compute Shaders still are a miss >:< I did fix them (thx DHR for the info) and they LOOK Perfect BUT only at certain angles. At other angles you will get the lighting IN ONE EYE and missing in the other (Pretty much like SW: Battlefront).
After 3 days of looking into it, I still don't know what is causing it, but I have a feeling is the actual 3D Vision driver and how it hooks the game ( The 3D VIsion Overlay is displayed in one eye - the same eye where the effects are displayed - Right Eye in my case. The other eye has missing stuff - including the 3D Vision overlay as well... :( ).

I'll give it another go and see if I can do something about it, if not, I guess this will have to do. The 3D will still be awesome outside, but inside be prepared to have some missing lights (like SW:Battlefront has).

Just wanted to let everyone know that is still in the works, as I've sunk more than 100 hours into this fix already... and I am a bit disappointed that the CS still can't be fixed:(

So... don't think we will get Compute Shaders working in Frostbyte 3 engines soon, unless somebody who knows more about CS than I do, will take a look and sink some long hours:(

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 10/25/2016 11:30 PM   
Great Helifax, can't wait to try it. Thank you for all the work you put into this fixes.
Great Helifax, can't wait to try it.
Thank you for all the work you put into this fixes.

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

Posted 10/26/2016 05:08 AM   
  10 / 12    
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