3D Vision settings for SNOW game (CryEngine)
There's a great game called SNOW which is an open-world skiing game - superb (if you like skiing!). http://store.steampowered.com/app/244930/ The game is built on CryEngine, and I've been trying to get my setup to work with this game using variations of the following commands: r_StereoMode=2 r_StereoOutput=5 r_StereoDevice=3 None of which seem to work. My setup works with other games, so it's not an issue with the actual 3D vision setup itself. Can anyone suggest any other settings to try?
There's a great game called SNOW which is an open-world skiing game - superb (if you like skiing!).


http://store.steampowered.com/app/244930/


The game is built on CryEngine, and I've been trying to get my setup to work with this game using variations of the following commands:

r_StereoMode=2
r_StereoOutput=5
r_StereoDevice=3

None of which seem to work. My setup works with other games, so it's not an issue with the actual 3D vision setup itself.

Can anyone suggest any other settings to try?

#1
Posted 01/11/2015 09:11 PM   
Got it working. In my user.cfg I added the following: r_StereoDevice=3 r_StereoMode=2 r_StereoOutput=2
Got it working. In my user.cfg I added the following:

r_StereoDevice=3
r_StereoMode=2
r_StereoOutput=2

#2
Posted 01/11/2015 09:51 PM   
You might read through the Ryse: Son of Rome thread, it also uses the new cryengine. Depending on your setup, Nvidias compatibility mode might be better??? https://forums.geforce.com/default/topic/774164/?comment=4333232
You might read through the Ryse: Son of Rome thread, it also uses the new cryengine.

Depending on your setup, Nvidias compatibility mode might be better???

https://forums.geforce.com/default/topic/774164/?comment=4333232

#3
Posted 01/11/2015 11:16 PM   
FYI: for those that might be interested. from the cryengine docs http://docs.cryengine.com/display/CRYAUTOGEN/CONSOLEPREFIXR#AnchorRSTEREOMODE r_StereoDevice DUMPTODISK, REQUIRE_APP_RESTART Sets stereo device (only possible before app start) Usage: r_StereoDevice [0/1/2/3/4] 0: No stereo support (default) 1: Frame compatible formats (side-by-side, interlaced, anaglyph) 2: HDMI 1.4 (PS3 and Xbox 360 only) 3: Stereo driver (PC only, NVidia or AMD) 4: Dualhead (PC only, two projectors or iZ3D screen) 100: Auto-detect device for platform -------------------------------------------------------------------------------- r_StereoEyeDist DUMPTODISK Maximum separation between stereo images in percentage of the screen. -------------------------------------------------------------------------------- r_StereoFlipEyes DUMPTODISK Flip eyes in stereo mode. Usage: r_StereoFlipEyes [0=off/1=on] 0: don't flip 1: flip -------------------------------------------------------------------------------- r_StereoGammaAdjustment DUMPTODISK Additional adjustment to the graphics card gamma correction when Stereo is enabled. Usage: r_StereoGammaAdjustment [offset]0: off -------------------------------------------------------------------------------- r_StereoHudScreenDist DUMPTODISK Distance to plane where hud stereo parallax converges to zero. If not zero, HUD needs to be rendered two times. -------------------------------------------------------------------------------- r_StereoMode DUMPTODISK Sets stereo rendering mode. Usage: r_StereoMode [0=off/1/2] 1: Dual rendering 2: Post Stereo -------------------------------------------------------------------------------- r_StereoNearGeoScale DUMPTODISK Scale for near geometry (weapon) that gets pushed into the screen -------------------------------------------------------------------------------- r_StereoOutput DUMPTODISK Sets stereo output. Output depends on the stereo monitor Usage: r_StereoOutput [0=off/1/2/3/4/5/6/7] 0: Standard 1: IZ3D 2: Checkerboard (not supported on X360) 3: Above and Below (not supported) 4: Side by Side 5: Line by Line (Interlaced) 6: Anaglyph 7: VR Headset (Oculus Rift) -------------------------------------------------------------------------------- r_StereoScreenDist DUMPTODISK Distance to plane where stereo parallax converges to zero. -------------------------------------------------------------------------------- r_StereoStrength DUMPTODISK Multiplier which influences the strength of the stereo effect.
FYI: for those that might be interested.

from the cryengine docs
http://docs.cryengine.com/display/CRYAUTOGEN/CONSOLEPREFIXR#AnchorRSTEREOMODE




r_StereoDevice
DUMPTODISK, REQUIRE_APP_RESTART


Sets stereo device (only possible before app start)
Usage: r_StereoDevice [0/1/2/3/4]
0: No stereo support (default)
1: Frame compatible formats (side-by-side, interlaced, anaglyph)
2: HDMI 1.4 (PS3 and Xbox 360 only)
3: Stereo driver (PC only, NVidia or AMD)
4: Dualhead (PC only, two projectors or iZ3D screen)
100: Auto-detect device for platform


--------------------------------------------------------------------------------

r_StereoEyeDist
DUMPTODISK


Maximum separation between stereo images in percentage of the screen.


--------------------------------------------------------------------------------

r_StereoFlipEyes
DUMPTODISK


Flip eyes in stereo mode.
Usage: r_StereoFlipEyes [0=off/1=on]
0: don't flip
1: flip



--------------------------------------------------------------------------------

r_StereoGammaAdjustment
DUMPTODISK


Additional adjustment to the graphics card gamma correction when Stereo is enabled.
Usage: r_StereoGammaAdjustment [offset]0: off


--------------------------------------------------------------------------------

r_StereoHudScreenDist
DUMPTODISK


Distance to plane where hud stereo parallax converges to zero.
If not zero, HUD needs to be rendered two times.


--------------------------------------------------------------------------------

r_StereoMode
DUMPTODISK


Sets stereo rendering mode.
Usage: r_StereoMode [0=off/1/2]
1: Dual rendering
2: Post Stereo



--------------------------------------------------------------------------------

r_StereoNearGeoScale
DUMPTODISK


Scale for near geometry (weapon) that gets pushed into the screen


--------------------------------------------------------------------------------

r_StereoOutput
DUMPTODISK


Sets stereo output. Output depends on the stereo monitor
Usage: r_StereoOutput [0=off/1/2/3/4/5/6/7]
0: Standard
1: IZ3D
2: Checkerboard (not supported on X360)
3: Above and Below (not supported)
4: Side by Side
5: Line by Line (Interlaced)
6: Anaglyph
7: VR Headset (Oculus Rift)



--------------------------------------------------------------------------------

r_StereoScreenDist
DUMPTODISK


Distance to plane where stereo parallax converges to zero.


--------------------------------------------------------------------------------

r_StereoStrength
DUMPTODISK


Multiplier which influences the strength of the stereo effect.

#4
Posted 01/11/2015 11:24 PM   
There's a Closed Beta Signup over on their site if anyone was interested. Go Here: [url]http://www.snowthegame.com/[/url] and click Sign Up for Beta, etc.
There's a Closed Beta Signup over on their site if anyone was interested.

Go Here: http://www.snowthegame.com/ and click Sign Up for Beta, etc.
#5
Posted 01/24/2015 03:13 PM   
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