How to fix/disable shaders in games(DLL,guide and fixes).
14 / 167
@Dorkirt:
X3 Albion Prelude won't work with current version of DLL correctly.
I already did some improvements in dll to make it work with it and i'll update it soon(want to implement few new features before dll's update)
[quote name='-=HeliX=-' date='14 February 2012 - 11:45 AM' timestamp='1329219914' post='1369310']
@Dorkirt:
X3 Albion Prelude won't work with current version of DLL correctly.
I already did some improvements in dll to make it work with it and i'll update it soon(want to implement few new features before dll's update)
[/quote]
[quote name='Arioch' date='14 February 2012 - 12:31 PM' timestamp='1329211872' post='1369276']
I also prefer the AA that SMAA provides over FXAA. Unfortunately, I haven't seen any way to increase sharpness and things like tonemap adjustments with SMAA that I can do with InjectFXAA.
[/quote]
There was a SMAA mod on Skyrimnexus, which allowed tone modification towards cooler or warmer values, but nothing to the extent of FXAA. I think it has been removed, but I keep a copy and can send it to you. I believe the mod allowed for sharpness increasing, but I could be wrong.
Personally I don't think that SMAA needs sharpening like FXAA does and mostly it leads to unnecessary artifacts and image degradation, this is however with 720p. I can see higher resolutions benefiting from sharpening.
[quote name='Arioch' date='14 February 2012 - 12:31 PM' timestamp='1329211872' post='1369276']
I also prefer the AA that SMAA provides over FXAA. Unfortunately, I haven't seen any way to increase sharpness and things like tonemap adjustments with SMAA that I can do with InjectFXAA.
There was a SMAA mod on Skyrimnexus, which allowed tone modification towards cooler or warmer values, but nothing to the extent of FXAA. I think it has been removed, but I keep a copy and can send it to you. I believe the mod allowed for sharpness increasing, but I could be wrong.
Personally I don't think that SMAA needs sharpening like FXAA does and mostly it leads to unnecessary artifacts and image degradation, this is however with 720p. I can see higher resolutions benefiting from sharpening.
I am also an iz3D user and tried the mod with different games. I have the same problem as 3d4dd and Likay: The games have changing CRCs for both vertex- and pixelshader, but, as 3d4dd said earlier, the indices always stay the same, even when iz3D is activated. It would be very kind of you to implement an option to at least disable specific vertex / pixel shader by index. At the moment, I can play games using the skip list and it works, but I have to recreate this (identical!) skip list every time I run a game. So all we need is some kind of permanent skip list you can put in the ini file and use with the release DLL.
But all in all, your mod is great and keep the good work up! Thanks in advance for help.
I am also an iz3D user and tried the mod with different games. I have the same problem as 3d4dd and Likay: The games have changing CRCs for both vertex- and pixelshader, but, as 3d4dd said earlier, the indices always stay the same, even when iz3D is activated. It would be very kind of you to implement an option to at least disable specific vertex / pixel shader by index. At the moment, I can play games using the skip list and it works, but I have to recreate this (identical!) skip list every time I run a game. So all we need is some kind of permanent skip list you can put in the ini file and use with the release DLL.
But all in all, your mod is great and keep the good work up! Thanks in advance for help.
[quote name='chiz' date='13 February 2012 - 04:52 PM' timestamp='1329173567' post='1369045']
@Artox - as Arioch mentioned HeliX updated his dll to support proxy libraries, he has instructions posted too on one of these pages or you can find them on my skyrimnexus link under "*Compatibility with other d3d9 libraries/injectors": http://skyrim.nexusmods.com/downloads/file.php?id=9234
@3d4dd - Thanks! just trying to repay some of the work others like you have put into making 3D vision better. Still a lot to undertand though, I think HeliX said he may still post more instructions on how to correct depth of objects.
@Arioch- great, glad the Aurora port of ENB worked out the same, I'll try those settings and then update them on my Nexus page.
[/quote]
Oops, I meant to put 50 there instead of 15 but I suppose people that tweak that number to their tastes anyway. It really makes the nights come alive when the auroras are out.
[quote name='chiz' date='13 February 2012 - 04:52 PM' timestamp='1329173567' post='1369045']
@Artox - as Arioch mentioned HeliX updated his dll to support proxy libraries, he has instructions posted too on one of these pages or you can find them on my skyrimnexus link under "*Compatibility with other d3d9 libraries/injectors": http://skyrim.nexusmods.com/downloads/file.php?id=9234
@3d4dd - Thanks! just trying to repay some of the work others like you have put into making 3D vision better. Still a lot to undertand though, I think HeliX said he may still post more instructions on how to correct depth of objects.
@Arioch- great, glad the Aurora port of ENB worked out the same, I'll try those settings and then update them on my Nexus page.
Oops, I meant to put 50 there instead of 15 but I suppose people that tweak that number to their tastes anyway. It really makes the nights come alive when the auroras are out.
[quote name='Arioch' date='14 February 2012 - 12:31 PM' timestamp='1329211872' post='1369276']
I also prefer the AA that SMAA provides over FXAA. Unfortunately, I haven't seen any way to increase sharpness and things like tonemap adjustments with SMAA that I can do with InjectFXAA.
[/quote]
Ok, I've checked and the mod, which allowed for tonemapping with SMAA is called Natural_Colors_Complete_v0_8-2644-0-8. I don't think it's around anymore, so if you like PM me so I could send it to your mail.
[quote name='Arioch' date='14 February 2012 - 12:31 PM' timestamp='1329211872' post='1369276']
I also prefer the AA that SMAA provides over FXAA. Unfortunately, I haven't seen any way to increase sharpness and things like tonemap adjustments with SMAA that I can do with InjectFXAA.
Ok, I've checked and the mod, which allowed for tonemapping with SMAA is called Natural_Colors_Complete_v0_8-2644-0-8. I don't think it's around anymore, so if you like PM me so I could send it to your mail.
OK guys, I went ahead and made a single mod download package with Dorkirt's permission: http://skyrim.nexusmods.com/downloads/file.php?id=9718
I also created a new file because the other one had issues and didn't allow for comments (created during high traffic time).
For new people picking up this thread, this download should cover all major 3D Vision compatibility issues and includes:
[list]
[*] Uses -=HeliX=- mod to push 2D UI to 3D depths to improve comfort and compatibility.
[*] Ports Boris' ENB 3D stereo fix moon and aurora depths to -=HeliX=- mod.
[*] Includes Dorkirt's 3D Vision Compatibility Project skybox fixes.
[*] Includes chizow's 3D Vision Water Fix using Creation Kit.
[/list]
You can see pictures using this mod here: http://photos.3dvisionlive.com/chizow/album/4f36e75a3785015014000004/
Youtube 3D HTML5 vid here (may still be processing): http://www.youtube.com/watch?v=xboODcwH25s&feature=html5_3d
Btw I have a suggestion, maybe it's better to have a separate thread where only fixes links are provided on the first page and in one single message, which is updated to include all the newest fixes. My idea is that a list is generated, so that all newcomers can find the available fixes with one glance instead of scrolling through 11 or more pages.
Of course this could be done in this thread as well.
Btw I have a suggestion, maybe it's better to have a separate thread where only fixes links are provided on the first page and in one single message, which is updated to include all the newest fixes. My idea is that a list is generated, so that all newcomers can find the available fixes with one glance instead of scrolling through 11 or more pages.
Of course this could be done in this thread as well.
I figured out the error that kept crashing debug in ME3 demo(was stupidly easy to fix and only took me 3 hours to figure it out). Will need to make sure I havent missed anything then will post a fix for demo.
I figured out the error that kept crashing debug in ME3 demo(was stupidly easy to fix and only took me 3 hours to figure it out). Will need to make sure I havent missed anything then will post a fix for demo.
I figured out the error that kept crashing debug in ME3 demo(was stupidly easy to fix and only took me 3 hours to figure it out). Will need to make sure I havent missed anything then will post a fix for demo.
[/quote]
[quote name='eqzitara' date='15 February 2012 - 07:31 PM' timestamp='1329323469' post='1369821']
@artox
http://helixmod.wikispot.org/gamelist
I figured out the error that kept crashing debug in ME3 demo(was stupidly easy to fix and only took me 3 hours to figure it out). Will need to make sure I havent missed anything then will post a fix for demo.
I have been trying unsuccessfully for the last few days to get the fix to work for Kingdoms of Amalur. I extracted both files to the main folder but either the game crashes on startup or when it does run nothing changes at all. I'm running Windows 7 with the 285.62 drivers. Don't know if it matters but I have a 480 GTX card. I'm also running the Origin version. Thanks for any help.
I have been trying unsuccessfully for the last few days to get the fix to work for Kingdoms of Amalur. I extracted both files to the main folder but either the game crashes on startup or when it does run nothing changes at all. I'm running Windows 7 with the 285.62 drivers. Don't know if it matters but I have a 480 GTX card. I'm also running the Origin version. Thanks for any help.
Alright had tons of problems with this one. All props go to helix. Keep in mind this fix DELETES the bad effects NO FIXES them. I am going to list a harder way that gets rid of all the bad effects. Or an easy way that gets rid of the major problem. First off keep in mind this fix screws up one scene in the game where you watch the "vid screen". Before we begin
"easy way."
Install Mass Effect 3 Demo
Go into origin->settings->unclick enable origin in game.
Now Open Mass effect 3. Change your settings in-game options(with the fix options causes me3 to crash).
Now install the shaderoverride folder to:
Mass effect 3 demo/binaries/win32/
Install the release.zip to same folder.(win32)
"Hard way"(not recommended because crcs keep changing, I hope its a glitch just for demo)
The game uses multiple shaders of the same crc. So unfortunately normal fix method doesnt work.
Install Mass Effect 3 Demo
Go into origin->settings->unclick enable origin in game.
Now Open Mass effect 3. Change your settings in-game options(with the fix options causes me3 to crash).
Now install the shaderoverride folder to:
Mass effect 3 demo/binaries/win32/
Install the debug.zip(win32)
Now you need to open mass effect 3 start playing a game and once you are able to control your character disable the following Vortex Shaders
136,148,149,152,183(write it down/print)These codes may not work but they should all be in that area.
Instructions are
numpad 4-5 to cycle.
numpad home to save.
F11 to Hide text.
Alright had tons of problems with this one. All props go to helix. Keep in mind this fix DELETES the bad effects NO FIXES them. I am going to list a harder way that gets rid of all the bad effects. Or an easy way that gets rid of the major problem. First off keep in mind this fix screws up one scene in the game where you watch the "vid screen". Before we begin
"easy way."
Install Mass Effect 3 Demo
Go into origin->settings->unclick enable origin in game.
Now Open Mass effect 3. Change your settings in-game options(with the fix options causes me3 to crash).
Now install the shaderoverride folder to:
Mass effect 3 demo/binaries/win32/
Install the release.zip to same folder.(win32)
"Hard way"(not recommended because crcs keep changing, I hope its a glitch just for demo)
The game uses multiple shaders of the same crc. So unfortunately normal fix method doesnt work.
Install Mass Effect 3 Demo
Go into origin->settings->unclick enable origin in game.
Now Open Mass effect 3. Change your settings in-game options(with the fix options causes me3 to crash).
Now install the shaderoverride folder to:
Mass effect 3 demo/binaries/win32/
Install the debug.zip(win32)
Now you need to open mass effect 3 start playing a game and once you are able to control your character disable the following Vortex Shaders
136,148,149,152,183(write it down/print)These codes may not work but they should all be in that area.
X3 Albion Prelude won't work with current version of DLL correctly.
I already did some improvements in dll to make it work with it and i'll update it soon(want to implement few new features before dll's update)
X3 Albion Prelude won't work with current version of DLL correctly.
I already did some improvements in dll to make it work with it and i'll update it soon(want to implement few new features before dll's update)
@Dorkirt:
X3 Albion Prelude won't work with current version of DLL correctly.
I already did some improvements in dll to make it work with it and i'll update it soon(want to implement few new features before dll's update)
[/quote]
The boss ! thx!
@Dorkirt:
X3 Albion Prelude won't work with current version of DLL correctly.
I already did some improvements in dll to make it work with it and i'll update it soon(want to implement few new features before dll's update)
The boss ! thx!
I also prefer the AA that SMAA provides over FXAA. Unfortunately, I haven't seen any way to increase sharpness and things like tonemap adjustments with SMAA that I can do with InjectFXAA.
[/quote]
There was a SMAA mod on Skyrimnexus, which allowed tone modification towards cooler or warmer values, but nothing to the extent of FXAA. I think it has been removed, but I keep a copy and can send it to you. I believe the mod allowed for sharpness increasing, but I could be wrong.
Personally I don't think that SMAA needs sharpening like FXAA does and mostly it leads to unnecessary artifacts and image degradation, this is however with 720p. I can see higher resolutions benefiting from sharpening.
I also prefer the AA that SMAA provides over FXAA. Unfortunately, I haven't seen any way to increase sharpness and things like tonemap adjustments with SMAA that I can do with InjectFXAA.
There was a SMAA mod on Skyrimnexus, which allowed tone modification towards cooler or warmer values, but nothing to the extent of FXAA. I think it has been removed, but I keep a copy and can send it to you. I believe the mod allowed for sharpness increasing, but I could be wrong.
Personally I don't think that SMAA needs sharpening like FXAA does and mostly it leads to unnecessary artifacts and image degradation, this is however with 720p. I can see higher resolutions benefiting from sharpening.
http://helixmod.blogspot.com/
I am also an iz3D user and tried the mod with different games. I have the same problem as 3d4dd and Likay: The games have changing CRCs for both vertex- and pixelshader, but, as 3d4dd said earlier, the indices always stay the same, even when iz3D is activated. It would be very kind of you to implement an option to at least disable specific vertex / pixel shader by index. At the moment, I can play games using the skip list and it works, but I have to recreate this (identical!) skip list every time I run a game. So all we need is some kind of permanent skip list you can put in the ini file and use with the release DLL.
But all in all, your mod is great and keep the good work up! Thanks in advance for help.
I am also an iz3D user and tried the mod with different games. I have the same problem as 3d4dd and Likay: The games have changing CRCs for both vertex- and pixelshader, but, as 3d4dd said earlier, the indices always stay the same, even when iz3D is activated. It would be very kind of you to implement an option to at least disable specific vertex / pixel shader by index. At the moment, I can play games using the skip list and it works, but I have to recreate this (identical!) skip list every time I run a game. So all we need is some kind of permanent skip list you can put in the ini file and use with the release DLL.
But all in all, your mod is great and keep the good work up! Thanks in advance for help.
@Artox - as Arioch mentioned HeliX updated his dll to support proxy libraries, he has instructions posted too on one of these pages or you can find them on my skyrimnexus link under "*Compatibility with other d3d9 libraries/injectors": http://skyrim.nexusmods.com/downloads/file.php?id=9234
@3d4dd - Thanks! just trying to repay some of the work others like you have put into making 3D vision better. Still a lot to undertand though, I think HeliX said he may still post more instructions on how to correct depth of objects.
@Arioch- great, glad the Aurora port of ENB worked out the same, I'll try those settings and then update them on my Nexus page.
[/quote]
Oops, I meant to put 50 there instead of 15 but I suppose people that tweak that number to their tastes anyway. It really makes the nights come alive when the auroras are out.
@Artox - as Arioch mentioned HeliX updated his dll to support proxy libraries, he has instructions posted too on one of these pages or you can find them on my skyrimnexus link under "*Compatibility with other d3d9 libraries/injectors": http://skyrim.nexusmods.com/downloads/file.php?id=9234
@3d4dd - Thanks! just trying to repay some of the work others like you have put into making 3D vision better. Still a lot to undertand though, I think HeliX said he may still post more instructions on how to correct depth of objects.
@Arioch- great, glad the Aurora port of ENB worked out the same, I'll try those settings and then update them on my Nexus page.
Oops, I meant to put 50 there instead of 15 but I suppose people that tweak that number to their tastes anyway. It really makes the nights come alive when the auroras are out.
Helix if you are interested in fixing mass effect 3. I will gladly buy you a copy(contact me via pm if interested).
Helix if you are interested in fixing mass effect 3. I will gladly buy you a copy(contact me via pm if interested).
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I also prefer the AA that SMAA provides over FXAA. Unfortunately, I haven't seen any way to increase sharpness and things like tonemap adjustments with SMAA that I can do with InjectFXAA.
[/quote]
Ok, I've checked and the mod, which allowed for tonemapping with SMAA is called Natural_Colors_Complete_v0_8-2644-0-8. I don't think it's around anymore, so if you like PM me so I could send it to your mail.
I also prefer the AA that SMAA provides over FXAA. Unfortunately, I haven't seen any way to increase sharpness and things like tonemap adjustments with SMAA that I can do with InjectFXAA.
Ok, I've checked and the mod, which allowed for tonemapping with SMAA is called Natural_Colors_Complete_v0_8-2644-0-8. I don't think it's around anymore, so if you like PM me so I could send it to your mail.
http://helixmod.blogspot.com/
I also created a new file because the other one had issues and didn't allow for comments (created during high traffic time).
For new people picking up this thread, this download should cover all major 3D Vision compatibility issues and includes:
[list]
[*] Uses -=HeliX=- mod to push 2D UI to 3D depths to improve comfort and compatibility.
[*] Ports Boris' ENB 3D stereo fix moon and aurora depths to -=HeliX=- mod.
[*] Includes Dorkirt's 3D Vision Compatibility Project skybox fixes.
[*] Includes chizow's 3D Vision Water Fix using Creation Kit.
[/list]
You can see pictures using this mod here: http://photos.3dvisionlive.com/chizow/album/4f36e75a3785015014000004/
Youtube 3D HTML5 vid here (may still be processing): http://www.youtube.com/watch?v=xboODcwH25s&feature=html5_3d
I also created a new file because the other one had issues and didn't allow for comments (created during high traffic time).
For new people picking up this thread, this download should cover all major 3D Vision compatibility issues and includes:
You can see pictures using this mod here: http://photos.3dvisionlive.com/chizow/album/4f36e75a3785015014000004/
Youtube 3D HTML5 vid here (may still be processing): ;feature=html5_3d
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Of course this could be done in this thread as well.
Of course this could be done in this thread as well.
http://helixmod.blogspot.com/
P6X58D-E_i7950_Kingmax 6GB,DDR3,1.6GHz_ASUS ENGTX460 DC TOP 1GB_CM SPG 800W_WD1002FAEX_WD10EARS_CM Elite370_Alienware OptX AW2310_Logitech Z506 5.1+2_Logitech K100_Logitech MX518_Nvidia 3D Vision Kit_Win7 Ult x64 SP1_Corsair Vengeance 1500_MS X360 Wireless Controller_SAMSUNG UA40D5000PR_Logitech Z906
http://helixmod.wikispot.org/gamelist
I figured out the error that kept crashing debug in ME3 demo(was stupidly easy to fix and only took me 3 hours to figure it out). Will need to make sure I havent missed anything then will post a fix for demo.
http://helixmod.wikispot.org/gamelist
I figured out the error that kept crashing debug in ME3 demo(was stupidly easy to fix and only took me 3 hours to figure it out). Will need to make sure I havent missed anything then will post a fix for demo.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
@artox
http://helixmod.wikispot.org/gamelist
I figured out the error that kept crashing debug in ME3 demo(was stupidly easy to fix and only took me 3 hours to figure it out). Will need to make sure I havent missed anything then will post a fix for demo.
[/quote]
Thanks, instant bookmark :)
@artox
http://helixmod.wikispot.org/gamelist
I figured out the error that kept crashing debug in ME3 demo(was stupidly easy to fix and only took me 3 hours to figure it out). Will need to make sure I havent missed anything then will post a fix for demo.
Thanks, instant bookmark :)
http://helixmod.blogspot.com/
I have been trying unsuccessfully for the last few days to get the fix to work for Kingdoms of Amalur. I extracted both files to the main folder but either the game crashes on startup or when it does run nothing changes at all. I'm running Windows 7 with the 285.62 drivers. Don't know if it matters but I have a 480 GTX card. I'm also running the Origin version. Thanks for any help.
I have been trying unsuccessfully for the last few days to get the fix to work for Kingdoms of Amalur. I extracted both files to the main folder but either the game crashes on startup or when it does run nothing changes at all. I'm running Windows 7 with the 285.62 drivers. Don't know if it matters but I have a 480 GTX card. I'm also running the Origin version. Thanks for any help.
Alright had tons of problems with this one. All props go to helix. Keep in mind this fix DELETES the bad effects NO FIXES them. I am going to list a harder way that gets rid of all the bad effects. Or an easy way that gets rid of the major problem. First off keep in mind this fix screws up one scene in the game where you watch the "vid screen". Before we begin
"easy way."
Install Mass Effect 3 Demo
Go into origin->settings->unclick enable origin in game.
Now Open Mass effect 3. Change your settings in-game options(with the fix options causes me3 to crash).
Now install the shaderoverride folder to:
Mass effect 3 demo/binaries/win32/
Install the release.zip to same folder.(win32)
"Hard way"(not recommended because crcs keep changing, I hope its a glitch just for demo)
The game uses multiple shaders of the same crc. So unfortunately normal fix method doesnt work.
Install Mass Effect 3 Demo
Go into origin->settings->unclick enable origin in game.
Now Open Mass effect 3. Change your settings in-game options(with the fix options causes me3 to crash).
Now install the shaderoverride folder to:
Mass effect 3 demo/binaries/win32/
Install the debug.zip(win32)
Now you need to open mass effect 3 start playing a game and once you are able to control your character disable the following Vortex Shaders
136,148,149,152,183(write it down/print)These codes may not work but they should all be in that area.
Instructions are
numpad 4-5 to cycle.
numpad home to save.
F11 to Hide text.
Alright had tons of problems with this one. All props go to helix. Keep in mind this fix DELETES the bad effects NO FIXES them. I am going to list a harder way that gets rid of all the bad effects. Or an easy way that gets rid of the major problem. First off keep in mind this fix screws up one scene in the game where you watch the "vid screen". Before we begin
"easy way."
Install Mass Effect 3 Demo
Go into origin->settings->unclick enable origin in game.
Now Open Mass effect 3. Change your settings in-game options(with the fix options causes me3 to crash).
Now install the shaderoverride folder to:
Mass effect 3 demo/binaries/win32/
Install the release.zip to same folder.(win32)
"Hard way"(not recommended because crcs keep changing, I hope its a glitch just for demo)
The game uses multiple shaders of the same crc. So unfortunately normal fix method doesnt work.
Install Mass Effect 3 Demo
Go into origin->settings->unclick enable origin in game.
Now Open Mass effect 3. Change your settings in-game options(with the fix options causes me3 to crash).
Now install the shaderoverride folder to:
Mass effect 3 demo/binaries/win32/
Install the debug.zip(win32)
Now you need to open mass effect 3 start playing a game and once you are able to control your character disable the following Vortex Shaders
136,148,149,152,183(write it down/print)These codes may not work but they should all be in that area.
Instructions are
numpad 4-5 to cycle.
numpad home to save.
F11 to Hide text.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918