Resident Evil 2 Remake
  10 / 26    
OK, thanks for the feedback. I'll check the screenshots when I'm home. I'll have to restart the game, because I only started fixing it after I arrived at the police station. I hope it's fixable.
OK, thanks for the feedback. I'll check the screenshots when I'm home. I'll have to restart the game, because I only started fixing it after I arrived at the police station.

I hope it's fixable.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 02/07/2019 01:50 PM   
just curious which drivers are you guys using?
just curious which drivers are you guys using?

Posted 02/07/2019 02:00 PM   
[quote="masterotaku"]OK, thanks for the feedback. I'll check the screenshots when I'm home. I'll have to restart the game, because I only started fixing it after I arrived at the police station. I hope it's fixable.[/quote] Hello masterotaku, Thank you for your efforts to make playable 3D vision this game !! let's wait for your fixed fix
masterotaku said:OK, thanks for the feedback. I'll check the screenshots when I'm home. I'll have to restart the game, because I only started fixing it after I arrived at the police station.

I hope it's fixable.



Hello masterotaku,

Thank you for your efforts to make playable 3D vision this game !!
let's wait for your fixed fix

Posted 02/07/2019 02:36 PM   
[quote="masterotaku"]I'll have to restart the game, because I only started fixing it after I arrived at the police station. I hope it's fixable.[/quote] Exactly what I expected masterotaku! The issues here are quite noticeable so I already assumed you started fixing after the opening scene at the gas station. If those issues turn out to be unfixable or very hard to fix the opening part is still playable in its current state. Not really enjoyable because of the "one eye only" problem but definitely playable. So if enduring the opening part including the issues is the price you have to pay I am perfectly fine with that (hoping that the crashing issue is no longer a problem in the police station). So far I exclusively played the opening part at the gas station. [quote="jhgator1777"]just curious which drivers are you guys using?[/quote] I am using the latest driver 418.81.
masterotaku said:I'll have to restart the game, because I only started fixing it after I arrived at the police station.

I hope it's fixable.


Exactly what I expected masterotaku! The issues here are quite noticeable so I already assumed you started fixing after the opening scene at the gas station.

If those issues turn out to be unfixable or very hard to fix the opening part is still playable in its current state. Not really enjoyable because of the "one eye only" problem but definitely playable.

So if enduring the opening part including the issues is the price you have to pay I am perfectly fine with that (hoping that the crashing issue is no longer a problem in the police station). So far I exclusively played the opening part at the gas station.

jhgator1777 said:just curious which drivers are you guys using?


I am using the latest driver 418.81.

Posted 02/07/2019 02:39 PM   
[quote="Helifax"][quote="3D_Mike"][quote="Helifax"][quote="3D_Mike"]Normally I play 3D-games in real 3D-vision only... But because of this thread I started the game in CM-mode (3Dmigoto) for the first time. Is it normal that I have an ugly halo around my character? [/quote] Yes that is normal: - Compatibility mode is Stereo Reprojection (Single Stereo Pass) based on the DEPTH MAP. - This is a post-process pass: It moves the pixels based on the information of the depth map. There is no actual double rendering. It is applied on the final image of the 2D image. As a result: - The halos are there to mask the geometry from each eye perspective that isn't rendered (available), since only the 2D information is available! With the proper depth and convergence, you will get the same depth and convergence results as in Geometry 3D. Soon afterwards, you will forget about the halos ;) (Or not ^_^ depending on how susceptible you are). But I did show my "hack" to 5 persons (that always said that CM mode was crap before) and they were actually impressed and told me, they completely and forgot about the halos and actually focused on the 3D game, except in menus, but with the proper key-shortcut, that got instantly fixed with a press :) Now this is what my friends told me :) it's all subjective, like 3D is in general:)[/quote] Thank you! I have a question Helifax: I read in your sig that you have a GTX 2080 TI. Does it really work with 3D vision surround? I'm confused because on the official Nvidia/Geforce-site there is a connection-calculator where you can select your graphics card and then you get an info how/where you can connect the monitor-cables for Nvidia surround (2D) and 3D-vision surround (3D). But in the dropdown you can only select graphics cards up to Geforce 1080 Ti and Titan but no 20xx-Card. So I was not sure if it is supported... I think your 2080Ti-card has 3 DP-ports. Do you have your 3D-monitors connected with this? And does this mean that you can't for example use a Pimax VR-headset with this card in addition to the 3 monitors, because I think the Pimax also needs a DP-port but all 3 DP-ports would be already occupied with the triple-monitors, right?[/quote] That is correct. I am using 3 DP-to-DVI adaptors. Yes the RTX cards work with 2D Surround and they work with 3D Surround like before. The downside is the 3 adapters and few other software annoyances. However, I still keep a min spec GTX 260 around (that supports 3D Vision and has a dvi port) to "arm my 3D monitors" in case the power goes down :) (The adapters filter out some of the proprietary messaging sent by the GPU to the Monitor to tell it to engage LightBoost and switch to 3D mode. Once the monitors are 3D capable, I put them on DP adaptors. The only gotcha now is not to remove their power cable or they lose this. (But you can safely press the power button on them) This is not something particular to RTX, it can happen on any GPU if the 3D Vision 2 monitor is power-reset. [/quote] Thank you Helifax for your info. I have 3 Asus VG248 monitors which have displayport instead of dvi, so I would not need those adapters you mentioned for 3D-surround, right? But I would also like to use a Pimax-headset for some VR-gaming. But that wouldn't work with a 2080Ti, because it has "only" 3 display-port (which I would need for the 3 monitors) and 1 HDMI (which would work for Oculus Rift but not for Pimax, as Pimax also needs display-port). Do you, or anyone else here, have an idea how it could work? Would I always have to unplug one monitor if I want to use Pimax-VR? Strange with such expensive hardware, isn't it? I hope I'm thinking too complicated and there is an easier way... Thank you for help and sorry for a bit off-topic (but hey, I would play Resident Evil 2 also in 3D-surround, so it's not completely off-topic ;-)).
Helifax said:
3D_Mike said:
Helifax said:
3D_Mike said:Normally I play 3D-games in real 3D-vision only... But because of this thread I started the game in CM-mode (3Dmigoto) for the first time. Is it normal that I have an ugly halo around my character?


Yes that is normal:
- Compatibility mode is Stereo Reprojection (Single Stereo Pass) based on the DEPTH MAP.
- This is a post-process pass: It moves the pixels based on the information of the depth map. There is no actual double rendering. It is applied on the final image of the 2D image. As a result:
- The halos are there to mask the geometry from each eye perspective that isn't rendered (available), since only the 2D information is available!

With the proper depth and convergence, you will get the same depth and convergence results as in Geometry 3D.
Soon afterwards, you will forget about the halos ;) (Or not ^_^ depending on how susceptible you are).

But I did show my "hack" to 5 persons (that always said that CM mode was crap before) and they were actually impressed and told me, they completely and forgot about the halos and actually focused on the 3D game, except in menus, but with the proper key-shortcut, that got instantly fixed with a press :)

Now this is what my friends told me :) it's all subjective, like 3D is in general:)

Thank you! I have a question Helifax: I read in your sig that you have a GTX 2080 TI. Does it really work with 3D vision surround? I'm confused because on the official Nvidia/Geforce-site there is a connection-calculator where you can select your graphics card and then you get an info how/where you can connect the monitor-cables for Nvidia surround (2D) and 3D-vision surround (3D). But in the dropdown you can only select graphics cards up to Geforce 1080 Ti and Titan but no 20xx-Card. So I was not sure if it is supported...

I think your 2080Ti-card has 3 DP-ports. Do you have your 3D-monitors connected with this?
And does this mean that you can't for example use a Pimax VR-headset with this card in addition to the 3 monitors, because I think the Pimax also needs a DP-port but all 3 DP-ports would be already occupied with the triple-monitors, right?


That is correct. I am using 3 DP-to-DVI adaptors.
Yes the RTX cards work with 2D Surround and they work with 3D Surround like before.
The downside is the 3 adapters and few other software annoyances.

However, I still keep a min spec GTX 260 around (that supports 3D Vision and has a dvi port) to "arm my 3D monitors" in case the power goes down :)
(The adapters filter out some of the proprietary messaging sent by the GPU to the Monitor to tell it to engage LightBoost and switch to 3D mode. Once the monitors are 3D capable, I put them on DP adaptors.
The only gotcha now is not to remove their power cable or they lose this. (But you can safely press the power button on them)

This is not something particular to RTX, it can happen on any GPU if the 3D Vision 2 monitor is power-reset.


Thank you Helifax for your info. I have 3 Asus VG248 monitors which have displayport instead of dvi, so I would not need those adapters you mentioned for 3D-surround, right?

But I would also like to use a Pimax-headset for some VR-gaming. But that wouldn't work with a 2080Ti, because it has "only" 3 display-port (which I would need for the 3 monitors) and 1 HDMI (which would work for Oculus Rift but not for Pimax, as Pimax also needs display-port). Do you, or anyone else here, have an idea how it could work? Would I always have to unplug one monitor if I want to use Pimax-VR? Strange with such expensive hardware, isn't it? I hope I'm thinking too complicated and there is an easier way...
Thank you for help and sorry for a bit off-topic (but hey, I would play Resident Evil 2 also in 3D-surround, so it's not completely off-topic ;-)).

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

Posted 02/07/2019 03:48 PM   
You could use a HDMI-->Displayport-Adapter like this one [url]https://www.amazon.de/FOINNEX-Displayport-Konverter-Kompatibel-M%C3%A4nnlich/dp/B07G796JF8/ref=sr_1_7?ie=UTF8&qid=1549555741&sr=8-7&keywords=hdmi+auf+displayport+adapter[/url] Currently I am doing the exact opposite with my Samsung Odyssey Plus HMD (Displayport --> HDMI Adapter) and it works like a charm. If possible try to get one which is capable of 4K@60Hz instead of just 4K@30Hz. I had to search quite a while until I found one that was 4K@60Hz compatible. I was using a 4K@30Hz adapter before and from the looks of it it worked just as fine.
You could use a HDMI-->Displayport-Adapter like this one

https://www.amazon.de/FOINNEX-Displayport-Konverter-Kompatibel-M%C3%A4nnlich/dp/B07G796JF8/ref=sr_1_7?ie=UTF8&qid=1549555741&sr=8-7&keywords=hdmi+auf+displayport+adapter

Currently I am doing the exact opposite with my Samsung Odyssey Plus HMD (Displayport --> HDMI Adapter) and it works like a charm.

If possible try to get one which is capable of 4K@60Hz instead of just 4K@30Hz. I had to search quite a while until I found one that was 4K@60Hz compatible. I was using a 4K@30Hz adapter before and from the looks of it it worked just as fine.

Posted 02/07/2019 04:19 PM   
[quote="lohan_0903"]You could use a HDMI-->Displayport-Adapter like this one [url]https://www.amazon.de/FOINNEX-Displayport-Konverter-Kompatibel-M%C3%A4nnlich/dp/B07G796JF8/ref=sr_1_7?ie=UTF8&qid=1549555741&sr=8-7&keywords=hdmi+auf+displayport+adapter[/url] Currently I am doing the exact opposite with my Samsung Odyssey Plus HMD (Displayport --> HDMI Adapter) and it works like a charm. If possible try to get one which is capable of 4K@60Hz instead of just 4K@30Hz. I had to search quite a while until I found one that was 4K@60Hz compatible. I was using a 4K@30Hz adapter before and from the looks of it it worked just as fine.[/quote] Thanks, but would 60 Hz work and be enough? I thought that 3D-vision needs 120 Hz and Pimax-VR needs 90 Hz?
lohan_0903 said:You could use a HDMI-->Displayport-Adapter like this one

https://www.amazon.de/FOINNEX-Displayport-Konverter-Kompatibel-M%C3%A4nnlich/dp/B07G796JF8/ref=sr_1_7?ie=UTF8&qid=1549555741&sr=8-7&keywords=hdmi+auf+displayport+adapter

Currently I am doing the exact opposite with my Samsung Odyssey Plus HMD (Displayport --> HDMI Adapter) and it works like a charm.

If possible try to get one which is capable of 4K@60Hz instead of just 4K@30Hz. I had to search quite a while until I found one that was 4K@60Hz compatible. I was using a 4K@30Hz adapter before and from the looks of it it worked just as fine.

Thanks, but would 60 Hz work and be enough? I thought that 3D-vision needs 120 Hz and Pimax-VR needs 90 Hz?

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

Posted 02/07/2019 04:29 PM   
[quote="lohan_0903"] If those issues turn out to be unfixable or very hard to fix[/quote] ;) https://u.cubeupload.com/masterotaku/re2040.jpg It was a few UAVs that I needed to put in texture overrides, and they have the same characteristics as the fist one I fixed days ago. I'll keep that in mind in case there are more. I also have better (perfect?) stability at that part after disabling AGAIN other two rain drop water splash texture overrides. OK, I think it's time for me to play the game for real. I'm going to continue from the beginning to check the streets of the city after that. Btw, in the last WIP I broke some shaders by mistake in their formulas. They will be fixed again tonight, as well as the gas station stuff and whatever I find in the next few hours. Also, particles are broken at "High" for the moment. People may not notice at first glance, but they are different for each eye. Not a one eye problem, but something different.
lohan_0903 said:
If those issues turn out to be unfixable or very hard to fix


;) https://u.cubeupload.com/masterotaku/re2040.jpg

It was a few UAVs that I needed to put in texture overrides, and they have the same characteristics as the fist one I fixed days ago. I'll keep that in mind in case there are more.

I also have better (perfect?) stability at that part after disabling AGAIN other two rain drop water splash texture overrides.


OK, I think it's time for me to play the game for real. I'm going to continue from the beginning to check the streets of the city after that.

Btw, in the last WIP I broke some shaders by mistake in their formulas. They will be fixed again tonight, as well as the gas station stuff and whatever I find in the next few hours.

Also, particles are broken at "High" for the moment. People may not notice at first glance, but they are different for each eye. Not a one eye problem, but something different.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 02/07/2019 06:39 PM   
[quote="masterotaku"][quote="lohan_0903"] If those issues turn out to be unfixable or very hard to fix[/quote] ;) https://u.cubeupload.com/masterotaku/re2040.jpg It was a few UAVs that I needed to put in texture overrides, and they have the same characteristics as the fist one I fixed days ago. I'll keep that in mind in case there are more. I also have better (perfect?) stability at that part after disabling AGAIN other two rain drop water splash texture overrides. OK, I think it's time for me to play the game for real. I'm going to continue from the beginning to check the streets of the city after that. Btw, in the last WIP I broke some shaders by mistake in their formulas. They will be fixed again tonight, as well as the gas station stuff and whatever I find in the next few hours. Also, particles are broken at "High" for the moment. People may not notice at first glance, but they are different for each eye. Not a one eye problem, but something different.[/quote] Thank you masterotaku To be more precise can you give us tonight at the same time as the wip5 fix the graphical option parameters that you recommended in order to have the best gaming experience in 3d vision? thanks in advance
masterotaku said:
lohan_0903 said:
If those issues turn out to be unfixable or very hard to fix


;) https://u.cubeupload.com/masterotaku/re2040.jpg


It was a few UAVs that I needed to put in texture overrides, and they have the same characteristics as the fist one I fixed days ago. I'll keep that in mind in case there are more.

I also have better (perfect?) stability at that part after disabling AGAIN other two rain drop water splash texture overrides.





OK, I think it's time for me to play the game for real. I'm going to continue from the beginning to check the streets of the city after that.

Btw, in the last WIP I broke some shaders by mistake in their formulas. They will be fixed again tonight, as well as the gas station stuff and whatever I find in the next few hours.

Also, particles are broken at "High" for the moment. People may not notice at first glance, but they are different for each eye. Not a one eye problem, but something different.


Thank you masterotaku

To be more precise can you give us tonight at the same time as the wip5 fix the graphical option parameters that you recommended in order to have the best gaming experience in 3d vision?

thanks in advance

Posted 02/07/2019 06:50 PM   
[quote="stfparis17"][quote="masterotaku"][quote="lohan_0903"] If those issues turn out to be unfixable or very hard to fix[/quote] ;) https://u.cubeupload.com/masterotaku/re2040.jpg It was a few UAVs that I needed to put in texture overrides, and they have the same characteristics as the fist one I fixed days ago. I'll keep that in mind in case there are more. I also have better (perfect?) stability at that part after disabling AGAIN other two rain drop water splash texture overrides. OK, I think it's time for me to play the game for real. I'm going to continue from the beginning to check the streets of the city after that. Btw, in the last WIP I broke some shaders by mistake in their formulas. They will be fixed again tonight, as well as the gas station stuff and whatever I find in the next few hours. Also, particles are broken at "High" for the moment. People may not notice at first glance, but they are different for each eye. Not a one eye problem, but something different.[/quote] Thank you masterotaku To be more precise can you give us tonight at the same time as the fix wip5 a precise summary of the graphical option parameters that you recommended in order to have the best gaming experience in 3d vision? thanks in advance
stfparis17 said:
masterotaku said:
lohan_0903 said:
If those issues turn out to be unfixable or very hard to fix


;) https://u.cubeupload.com/masterotaku/re2040.jpg


It was a few UAVs that I needed to put in texture overrides, and they have the same characteristics as the fist one I fixed days ago. I'll keep that in mind in case there are more.

I also have better (perfect?) stability at that part after disabling AGAIN other two rain drop water splash texture overrides.





OK, I think it's time for me to play the game for real. I'm going to continue from the beginning to check the streets of the city after that.

Btw, in the last WIP I broke some shaders by mistake in their formulas. They will be fixed again tonight, as well as the gas station stuff and whatever I find in the next few hours.

Also, particles are broken at "High" for the moment. People may not notice at first glance, but they are different for each eye. Not a one eye problem, but something different.


Thank you masterotaku

To be more precise can you give us tonight at the same time as the fix wip5 a precise summary of the graphical option parameters that you recommended in order to have the best gaming experience in 3d vision?

thanks in advance

Posted 02/07/2019 06:51 PM   
[quote="masterotaku"][quote="lohan_0903"] If those issues turn out to be unfixable or very hard to fix[/quote] ;) https://u.cubeupload.com/masterotaku/re2040.jpg It was a few UAVs that I needed to put in texture overrides, and they have the same characteristics as the fist one I fixed days ago. I'll keep that in mind in case there are more. I also have better (perfect?) stability at that part after disabling AGAIN other two rain drop water splash texture overrides. thanks master.. hope I can play this game in 3D for me its - 3D or nothing OK, I think it's time for me to play the game for real. I'm going to continue from the beginning to check the streets of the city after that. Btw, in the last WIP I broke some shaders by mistake in their formulas. They will be fixed again tonight, as well as the gas station stuff and whatever I find in the next few hours. Also, particles are broken at "High" for the moment. People may not notice at first glance, but they are different for each eye. Not a one eye problem, but something different.[/quote] thanks master for me its 3D or nothing so hope I will finally be able to play the game!
masterotaku said:
lohan_0903 said:
If those issues turn out to be unfixable or very hard to fix


;) https://u.cubeupload.com/masterotaku/re2040.jpg

It was a few UAVs that I needed to put in texture overrides, and they have the same characteristics as the fist one I fixed days ago. I'll keep that in mind in case there are more.

I also have better (perfect?) stability at that part after disabling AGAIN other two rain drop water splash texture overrides.

thanks master.. hope I can play this game in 3D
for me its - 3D or nothing

OK, I think it's time for me to play the game for real. I'm going to continue from the beginning to check the streets of the city after that.

Btw, in the last WIP I broke some shaders by mistake in their formulas. They will be fixed again tonight, as well as the gas station stuff and whatever I find in the next few hours.

Also, particles are broken at "High" for the moment. People may not notice at first glance, but they are different for each eye. Not a one eye problem, but something different.




thanks master
for me its 3D or nothing so hope I will finally be able to play the game!

Posted 02/07/2019 07:24 PM   
Great stuff masterotaku! Can't wait for the WIP 5! Today I was a little bit surprised when I saw your comment about the contact shadows that are no longer forbidden. I couldn't remember you mentioned the contact shadows as being critical before. So just to be sure an updated recommended critical-settings summary alongside the WIP5 would be great (just as stfparis already suggested)! @masterotaku Have a look @ your PayPal Account ;-)
Great stuff masterotaku!

Can't wait for the WIP 5!

Today I was a little bit surprised when I saw your comment about the contact shadows that are no longer forbidden. I couldn't remember you mentioned the contact shadows as being critical before.

So just to be sure an updated recommended critical-settings summary alongside the WIP5 would be great (just as stfparis already suggested)!

@masterotaku
Have a look @ your PayPal Account ;-)

Posted 02/07/2019 07:36 PM   
[quote="3D_Mike"] Thanks, but would 60 Hz work and be enough? I thought that 3D-vision needs 120 Hz and Pimax-VR needs 90 Hz?[/quote] Absolutely no problem! Don't ask me for the technical specifics here but I can assure you it will work! When I play 3D Vision games on my 4K OLED the incoming signal for the TV is 4K@60Hz and it works perfectly! So far I used all of my VR headsets with a Displayport-->HMD adapter and it always worked without any issues (Rift, Vive, Vive Pro, Samsung Odyssey Plus)
3D_Mike said:
Thanks, but would 60 Hz work and be enough? I thought that 3D-vision needs 120 Hz and Pimax-VR needs 90 Hz?


Absolutely no problem! Don't ask me for the technical specifics here but I can assure you it will work! When I play 3D Vision games on my 4K OLED the incoming signal for the TV is 4K@60Hz and it works perfectly!

So far I used all of my VR headsets with a Displayport-->HMD adapter and it always worked without any issues (Rift, Vive, Vive Pro, Samsung Odyssey Plus)

Posted 02/07/2019 07:41 PM   
[quote="lohan_0903"][quote="3D_Mike"] Thanks, but would 60 Hz work and be enough? I thought that 3D-vision needs 120 Hz and Pimax-VR needs 90 Hz?[/quote] Absolutely no problem! Don't ask me for the technical specifics here but I can assure you it will work! When I play 3D Vision games on my 4K OLED the incoming signal for the TV is 4K@60Hz and it works perfectly! So far I used all of my VR headsets with a Displayport-->HMD adapter and it always worked without any issues (Rift, Vive, Vive Pro, Samsung Odyssey Plus)[/quote] Thank you for your answer. You wrote you have DP->HDMI but I would need an adapter the other way round. Are you sure? The Pimax needs to be plugged into a DP, but on the graphicscard there is only a HDMI left. Wouldn‘t that mean that I also need DP->HDMI Adapter, exactly like you? Because DP-cable must be plugged in a HDMI-port on the graphics card... ? Of do I get something wrong? Will this really work with Pimax (very high Resolution and Hz, „needs“ DP1.4)? Concerning your 3D-Vision-experience with adapters: I always thought that 3D vision on monitor and on TV are two totally different things which can’t be compared (60 Hz vs 120 Hz...?)?
lohan_0903 said:
3D_Mike said:
Thanks, but would 60 Hz work and be enough? I thought that 3D-vision needs 120 Hz and Pimax-VR needs 90 Hz?


Absolutely no problem! Don't ask me for the technical specifics here but I can assure you it will work! When I play 3D Vision games on my 4K OLED the incoming signal for the TV is 4K@60Hz and it works perfectly!

So far I used all of my VR headsets with a Displayport-->HMD adapter and it always worked without any issues (Rift, Vive, Vive Pro, Samsung Odyssey Plus)

Thank you for your answer. You wrote you have DP->HDMI but I would need an adapter the other way round. Are you sure? The Pimax needs to be plugged into a DP, but on the graphicscard there is only a HDMI left. Wouldn‘t that mean that I also need DP->HDMI Adapter, exactly like you? Because DP-cable must be plugged in a HDMI-port on the graphics card... ? Of do I get something wrong?

Will this really work with Pimax (very high Resolution and Hz, „needs“ DP1.4)?

Concerning your 3D-Vision-experience with adapters: I always thought that 3D vision on monitor and on TV are two totally different things which can’t be compared (60 Hz vs 120 Hz...?)?

Win 8.1 pro 64 bit, Gigabyte Z87X-D3H - i7-4770K@3.5 - 32 GB, 2x Geforce TITAN SLI (EVGA), 3x ASUS 3D-Vision-Monitors

Posted 02/07/2019 08:23 PM   
[quote="stfparis17"]To be more precise can you give us tonight at the same time as the wip5 fix the graphical option parameters that you recommended in order to have the best gaming experience in 3d vision?[/quote] [quote="lohan_0903"] So just to be sure an updated recommended critical-settings summary alongside the WIP5 would be great (just as stfparis already suggested)![/quote] Yes, no problem. I'll write that information here and why the settings shouldn't be used. [quote="lohan_0903"]@masterotaku Have a look @ your PayPal Account ;-)[/quote] Thank you!
stfparis17 said:To be more precise can you give us tonight at the same time as the wip5 fix the graphical option parameters that you recommended in order to have the best gaming experience in 3d vision?


lohan_0903 said:
So just to be sure an updated recommended critical-settings summary alongside the WIP5 would be great (just as stfparis already suggested)!


Yes, no problem. I'll write that information here and why the settings shouldn't be used.



lohan_0903 said:@masterotaku
Have a look @ your PayPal Account ;-)


Thank you!

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

Posted 02/07/2019 09:11 PM   
  10 / 26    
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