My Acer GD245HQ review experiences of a new 3D vision user
14 / 16
[quote name='Excessive' post='1106364' date='Aug 20 2010, 03:15 AM']i know what it does thanks, with it on in some games run like crap at 60fps so really its not ok to have it on, [b]what is e-peen?[/b], looking for a new monitor so that if i do use vsync i can get over 60fps in game without tearing, and BTW im not using 3d vision[/quote]
Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
[quote name='Excessive' post='1106364' date='Aug 20 2010, 03:15 AM']i know what it does thanks, with it on in some games run like crap at 60fps so really its not ok to have it on, what is e-peen?, looking for a new monitor so that if i do use vsync i can get over 60fps in game without tearing, and BTW im not using 3d vision
Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
[quote name='Excessive' post='1106364' date='Aug 20 2010, 03:15 AM']i know what it does thanks, with it on in some games run like crap at 60fps so really its not ok to have it on, [b]what is e-peen?[/b], looking for a new monitor so that if i do use vsync i can get over 60fps in game without tearing, and BTW im not using 3d vision[/quote]
Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
[quote name='Excessive' post='1106364' date='Aug 20 2010, 03:15 AM']i know what it does thanks, with it on in some games run like crap at 60fps so really its not ok to have it on, what is e-peen?, looking for a new monitor so that if i do use vsync i can get over 60fps in game without tearing, and BTW im not using 3d vision
Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
[quote name='Nick7' post='1106509' date='Aug 20 2010, 09:54 PM']Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.[/quote]
ok thanks for your opinion /haha.gif' class='bbc_emoticon' alt=':haha:' />
[quote name='Nick7' post='1106509' date='Aug 20 2010, 09:54 PM']Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
ok thanks for your opinion /haha.gif' class='bbc_emoticon' alt=':haha:' />
CASE- Corsair obsidian 750D
OS- Windows 8.1 64bit
MOBO- Asus X79 LE
RAM- G.Skill Trident x series 16gb 2400mhz
CPU- Intel 4820k @ 4.2ghz
PSU- Corsair RM series 1000w
GPUS- Gigabyte 780oc WF3 in sli
CPU COOLER- Corsair H105 Extreme performance Push pull setup
HDDS- Corsair 240gb force ls SSD - Storage 2X 2TB
MOUSE- Mad Catz R.A.T. 3 Tournament Edition
KEYBOARD- Logitech G19s Gaming Keyboard
MONITOR- 27" Asus ROG Swift 1440p 144hz G-Sync
[quote name='Nick7' post='1106509' date='Aug 20 2010, 09:54 PM']Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.[/quote]
ok thanks for your opinion /haha.gif' class='bbc_emoticon' alt=':haha:' />
[quote name='Nick7' post='1106509' date='Aug 20 2010, 09:54 PM']Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
ok thanks for your opinion /haha.gif' class='bbc_emoticon' alt=':haha:' />
CASE- Corsair obsidian 750D
OS- Windows 8.1 64bit
MOBO- Asus X79 LE
RAM- G.Skill Trident x series 16gb 2400mhz
CPU- Intel 4820k @ 4.2ghz
PSU- Corsair RM series 1000w
GPUS- Gigabyte 780oc WF3 in sli
CPU COOLER- Corsair H105 Extreme performance Push pull setup
HDDS- Corsair 240gb force ls SSD - Storage 2X 2TB
MOUSE- Mad Catz R.A.T. 3 Tournament Edition
KEYBOARD- Logitech G19s Gaming Keyboard
MONITOR- 27" Asus ROG Swift 1440p 144hz G-Sync
[quote]If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.[/quote]
He's completely right.
Just turn VSync on and don't forget to enable Triple Buffering in Nvidia-Control-Panel.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
He's completely right.
Just turn VSync on and don't forget to enable Triple Buffering in Nvidia-Control-Panel.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
[quote]If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.[/quote]
He's completely right.
Just turn VSync on and don't forget to enable Triple Buffering in Nvidia-Control-Panel.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
He's completely right.
Just turn VSync on and don't forget to enable Triple Buffering in Nvidia-Control-Panel.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
I use a CRT Flatron 915+ since more than 10 years (1600x1200@85Hz) but I bought the GD245 a few days ago
It's my first LCD monitor, the 120Hz and the resolution are both great for gaming but the color aren't that cool.
Which settings are you using for normal work and gaming ? Do you use the preset of the screen ?
Do you have some graphics/textures problems when you move your mouse very fast in a FPS games ? In TF2 I have some problems with the textures in the edges or with the gutters/stairs, the screen seems to not "follow" my graphic card (I have this problem in 60 and 120Hz)
I use a CRT Flatron 915+ since more than 10 years (1600x1200@85Hz) but I bought the GD245 a few days ago
It's my first LCD monitor, the 120Hz and the resolution are both great for gaming but the color aren't that cool.
Which settings are you using for normal work and gaming ? Do you use the preset of the screen ?
Do you have some graphics/textures problems when you move your mouse very fast in a FPS games ? In TF2 I have some problems with the textures in the edges or with the gutters/stairs, the screen seems to not "follow" my graphic card (I have this problem in 60 and 120Hz)
I use a CRT Flatron 915+ since more than 10 years (1600x1200@85Hz) but I bought the GD245 a few days ago
It's my first LCD monitor, the 120Hz and the resolution are both great for gaming but the color aren't that cool.
Which settings are you using for normal work and gaming ? Do you use the preset of the screen ?
Do you have some graphics/textures problems when you move your mouse very fast in a FPS games ? In TF2 I have some problems with the textures in the edges or with the gutters/stairs, the screen seems to not "follow" my graphic card (I have this problem in 60 and 120Hz)
I use a CRT Flatron 915+ since more than 10 years (1600x1200@85Hz) but I bought the GD245 a few days ago
It's my first LCD monitor, the 120Hz and the resolution are both great for gaming but the color aren't that cool.
Which settings are you using for normal work and gaming ? Do you use the preset of the screen ?
Do you have some graphics/textures problems when you move your mouse very fast in a FPS games ? In TF2 I have some problems with the textures in the edges or with the gutters/stairs, the screen seems to not "follow" my graphic card (I have this problem in 60 and 120Hz)
I filed a ticket with Acer regarding bad 2D quality. No wait, I filed 1,2,3 & 4 tickets using their web-based service.
Case 1 was closed the very same day as they responded with some generic questions about my graphics adapter and such.
Case 2 was filed as a complaint of handling of case 1 with respons to file a new ticket.
So I did, and case 3 was instructing me to file another ticket for a actual service call and to send in the unit for repairs.
So I did, and got a mail with instructions and a UPS label to print out. Whole process took more than a month and some effort obviously.
Sent my monitor all across Europe and got it back after another week and a half.
Same F/W version.
Same issues with overbright screen/ignoring user settings.
OD was set to OFF in the service menu. Changed back to ON and all the bad edges in 2D showed up again.
The detailed description of the repair was(not very detailed): "Incorrect setting corrected"
Did they actually just set the OD to OFF and sent my monitor back? Seriously? :wacko:
I filed a ticket with Acer regarding bad 2D quality. No wait, I filed 1,2,3 & 4 tickets using their web-based service.
Case 1 was closed the very same day as they responded with some generic questions about my graphics adapter and such.
Case 2 was filed as a complaint of handling of case 1 with respons to file a new ticket.
So I did, and case 3 was instructing me to file another ticket for a actual service call and to send in the unit for repairs.
So I did, and got a mail with instructions and a UPS label to print out. Whole process took more than a month and some effort obviously.
Sent my monitor all across Europe and got it back after another week and a half.
Same F/W version.
Same issues with overbright screen/ignoring user settings.
OD was set to OFF in the service menu. Changed back to ON and all the bad edges in 2D showed up again.
The detailed description of the repair was(not very detailed): "Incorrect setting corrected"
Did they actually just set the OD to OFF and sent my monitor back? Seriously? :wacko:
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
I have the ACER GD245HQ monitor and it seemed like a good monitor at first, but after playing various games, I noticed when panning around that there appears to be a vertical strip like pattern across the entire screen and I assume this is caused by the backlight bleeding through which is truly horrendous. I've played Pes, Shadow Ops, RTWC, ETQW & Crysis and the uniformity of the backlight is really bad. It's more visible on the left hand side and I can see it, even when I'm sitting about 5ft away. Is there an option I can adjust in the service menu to fix this? Changing the colour, brightness and contrast levels has no effect. The state of this monitor for gaming is just unacceptable. I hope I can get a replacement or a refund.
I also get the micro freezing/stuttering when gaming at 120hz, especially when playing PES & Fifa. Maybe certain games just don't like playing with a 120hz refresh rate.
I have the ACER GD245HQ monitor and it seemed like a good monitor at first, but after playing various games, I noticed when panning around that there appears to be a vertical strip like pattern across the entire screen and I assume this is caused by the backlight bleeding through which is truly horrendous. I've played Pes, Shadow Ops, RTWC, ETQW & Crysis and the uniformity of the backlight is really bad. It's more visible on the left hand side and I can see it, even when I'm sitting about 5ft away. Is there an option I can adjust in the service menu to fix this? Changing the colour, brightness and contrast levels has no effect. The state of this monitor for gaming is just unacceptable. I hope I can get a replacement or a refund.
I also get the micro freezing/stuttering when gaming at 120hz, especially when playing PES & Fifa. Maybe certain games just don't like playing with a 120hz refresh rate.
I have the ACER GD245HQ monitor and it seemed like a good monitor at first, but after playing various games, I noticed when panning around that there appears to be a vertical strip like pattern across the entire screen and I assume this is caused by the backlight bleeding through which is truly horrendous. I've played Pes, Shadow Ops, RTWC, ETQW & Crysis and the uniformity of the backlight is really bad. It's more visible on the left hand side and I can see it, even when I'm sitting about 5ft away. Is there an option I can adjust in the service menu to fix this? Changing the colour, brightness and contrast levels has no effect. The state of this monitor for gaming is just unacceptable. I hope I can get a replacement or a refund.
I also get the micro freezing/stuttering when gaming at 120hz, especially when playing PES & Fifa. Maybe certain games just don't like playing with a 120hz refresh rate.
I have the ACER GD245HQ monitor and it seemed like a good monitor at first, but after playing various games, I noticed when panning around that there appears to be a vertical strip like pattern across the entire screen and I assume this is caused by the backlight bleeding through which is truly horrendous. I've played Pes, Shadow Ops, RTWC, ETQW & Crysis and the uniformity of the backlight is really bad. It's more visible on the left hand side and I can see it, even when I'm sitting about 5ft away. Is there an option I can adjust in the service menu to fix this? Changing the colour, brightness and contrast levels has no effect. The state of this monitor for gaming is just unacceptable. I hope I can get a replacement or a refund.
I also get the micro freezing/stuttering when gaming at 120hz, especially when playing PES & Fifa. Maybe certain games just don't like playing with a 120hz refresh rate.
Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
Look... if you have 'standard' LCD monitor with refresh rate of 60Hz, fetching it with anything above it will NOT improve your visual graphics.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.[/quote]
ok thanks for your opinion
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
ok thanks for your opinion
CASE- Corsair obsidian 750D
OS- Windows 8.1 64bit
MOBO- Asus X79 LE
RAM- G.Skill Trident x series 16gb 2400mhz
CPU- Intel 4820k @ 4.2ghz
PSU- Corsair RM series 1000w
GPUS- Gigabyte 780oc WF3 in sli
CPU COOLER- Corsair H105 Extreme performance Push pull setup
HDDS- Corsair 240gb force ls SSD - Storage 2X 2TB
MOUSE- Mad Catz R.A.T. 3 Tournament Edition
KEYBOARD- Logitech G19s Gaming Keyboard
MONITOR- 27" Asus ROG Swift 1440p 144hz G-Sync
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.[/quote]
ok thanks for your opinion
What you get without VSYNC is tearing. What you also get is admittedly few ms delay in screen display due to tripple buffering.
However, back to no vsync. What that does is as soon frame is rendered it's shoved to gfx output, aka to monitor.
What this means in situation when you for example got 60Hz monitor and your game is rendering at 180FPS at that moment (with vsync off): this means GFX card is sending data for one frame (aka picture). But at 1/3 it switches to new one... 1/3 later again switches to new one.
So, on your monitor that one still frame is actually composed of 3 rendered, and due to them not being equal (since something is happening on screen) you see effect called tearing. This does not improve your picture quality. It only allows your selfesteem to 'grow' by seeing large numbers (aka e-peen thing - google it :P)
Now... with vsync on what happens is frame that when frame is rendered on gfx card it's stored in '3rd buffer'. When frame is switched on monitor, it render whole frame from that buffers, thus no tearing. Meanwhile another one is rendering in background to show next. That's it simplified.
This also means you can only show maximum number of frames that actually your monitor can produce.
What this also means that if you're at constant maximum that your monitor shows (be it 60 or 120Hz), you have smoothest possible playback.
If you'd turn vsync off to see those cool FPS numbers to rise, your monitor STILL shows 60 frames per seconds, but as explained before, one frame may contain several ones from gfx card, and thus just degrade picture quality.
VSYNC OFF myth is generally made by 100+Hz CRT monitors and professional FPS gamers, who care about each ms to get best possible results.
For 99.9% of 'normal' population is it totally unnecessary and just degrades picture quality.
ok thanks for your opinion
CASE- Corsair obsidian 750D
OS- Windows 8.1 64bit
MOBO- Asus X79 LE
RAM- G.Skill Trident x series 16gb 2400mhz
CPU- Intel 4820k @ 4.2ghz
PSU- Corsair RM series 1000w
GPUS- Gigabyte 780oc WF3 in sli
CPU COOLER- Corsair H105 Extreme performance Push pull setup
HDDS- Corsair 240gb force ls SSD - Storage 2X 2TB
MOUSE- Mad Catz R.A.T. 3 Tournament Edition
KEYBOARD- Logitech G19s Gaming Keyboard
MONITOR- 27" Asus ROG Swift 1440p 144hz G-Sync
He's completely right.
Just turn VSync on and don't forget to enable Triple Buffering in Nvidia-Control-Panel.
He's completely right.
Just turn VSync on and don't forget to enable Triple Buffering in Nvidia-Control-Panel.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
He's completely right.
Just turn VSync on and don't forget to enable Triple Buffering in Nvidia-Control-Panel.
He's completely right.
Just turn VSync on and don't forget to enable Triple Buffering in Nvidia-Control-Panel.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
I use a CRT Flatron 915+ since more than 10 years (1600x1200@85Hz) but I bought the GD245 a few days ago
It's my first LCD monitor, the 120Hz and the resolution are both great for gaming but the color aren't that cool.
Which settings are you using for normal work and gaming ? Do you use the preset of the screen ?
Do you have some graphics/textures problems when you move your mouse very fast in a FPS games ? In TF2 I have some problems with the textures in the edges or with the gutters/stairs, the screen seems to not "follow" my graphic card (I have this problem in 60 and 120Hz)
My apologies for my english.
I use a CRT Flatron 915+ since more than 10 years (1600x1200@85Hz) but I bought the GD245 a few days ago
It's my first LCD monitor, the 120Hz and the resolution are both great for gaming but the color aren't that cool.
Which settings are you using for normal work and gaming ? Do you use the preset of the screen ?
Do you have some graphics/textures problems when you move your mouse very fast in a FPS games ? In TF2 I have some problems with the textures in the edges or with the gutters/stairs, the screen seems to not "follow" my graphic card (I have this problem in 60 and 120Hz)
My apologies for my english.
I use a CRT Flatron 915+ since more than 10 years (1600x1200@85Hz) but I bought the GD245 a few days ago
It's my first LCD monitor, the 120Hz and the resolution are both great for gaming but the color aren't that cool.
Which settings are you using for normal work and gaming ? Do you use the preset of the screen ?
Do you have some graphics/textures problems when you move your mouse very fast in a FPS games ? In TF2 I have some problems with the textures in the edges or with the gutters/stairs, the screen seems to not "follow" my graphic card (I have this problem in 60 and 120Hz)
My apologies for my english.
I use a CRT Flatron 915+ since more than 10 years (1600x1200@85Hz) but I bought the GD245 a few days ago
It's my first LCD monitor, the 120Hz and the resolution are both great for gaming but the color aren't that cool.
Which settings are you using for normal work and gaming ? Do you use the preset of the screen ?
Do you have some graphics/textures problems when you move your mouse very fast in a FPS games ? In TF2 I have some problems with the textures in the edges or with the gutters/stairs, the screen seems to not "follow" my graphic card (I have this problem in 60 and 120Hz)
My apologies for my english.
I filed a ticket with Acer regarding bad 2D quality. No wait, I filed 1,2,3 & 4 tickets using their web-based service.
Case 1 was closed the very same day as they responded with some generic questions about my graphics adapter and such.
Case 2 was filed as a complaint of handling of case 1 with respons to file a new ticket.
So I did, and case 3 was instructing me to file another ticket for a actual service call and to send in the unit for repairs.
So I did, and got a mail with instructions and a UPS label to print out. Whole process took more than a month and some effort obviously.
Sent my monitor all across Europe and got it back after another week and a half.
Same F/W version.
Same issues with overbright screen/ignoring user settings.
OD was set to OFF in the service menu. Changed back to ON and all the bad edges in 2D showed up again.
The detailed description of the repair was(not very detailed): "Incorrect setting corrected"
Did they actually just set the OD to OFF and sent my monitor back? Seriously? :wacko:
I filed a ticket with Acer regarding bad 2D quality. No wait, I filed 1,2,3 & 4 tickets using their web-based service.
Case 1 was closed the very same day as they responded with some generic questions about my graphics adapter and such.
Case 2 was filed as a complaint of handling of case 1 with respons to file a new ticket.
So I did, and case 3 was instructing me to file another ticket for a actual service call and to send in the unit for repairs.
So I did, and got a mail with instructions and a UPS label to print out. Whole process took more than a month and some effort obviously.
Sent my monitor all across Europe and got it back after another week and a half.
Same F/W version.
Same issues with overbright screen/ignoring user settings.
OD was set to OFF in the service menu. Changed back to ON and all the bad edges in 2D showed up again.
The detailed description of the repair was(not very detailed): "Incorrect setting corrected"
Did they actually just set the OD to OFF and sent my monitor back? Seriously? :wacko:
I filed a ticket with Acer regarding bad 2D quality. No wait, I filed 1,2,3 & 4 tickets using their web-based service.
Case 1 was closed the very same day as they responded with some generic questions about my graphics adapter and such.
Case 2 was filed as a complaint of handling of case 1 with respons to file a new ticket.
So I did, and case 3 was instructing me to file another ticket for a actual service call and to send in the unit for repairs.
So I did, and got a mail with instructions and a UPS label to print out. Whole process took more than a month and some effort obviously.
Sent my monitor all across Europe and got it back after another week and a half.
Same F/W version.
Same issues with overbright screen/ignoring user settings.
OD was set to OFF in the service menu. Changed back to ON and all the bad edges in 2D showed up again.
The detailed description of the repair was(not very detailed): "Incorrect setting corrected"
Did they actually just set the OD to OFF and sent my monitor back? Seriously? :wacko:
I filed a ticket with Acer regarding bad 2D quality. No wait, I filed 1,2,3 & 4 tickets using their web-based service.
Case 1 was closed the very same day as they responded with some generic questions about my graphics adapter and such.
Case 2 was filed as a complaint of handling of case 1 with respons to file a new ticket.
So I did, and case 3 was instructing me to file another ticket for a actual service call and to send in the unit for repairs.
So I did, and got a mail with instructions and a UPS label to print out. Whole process took more than a month and some effort obviously.
Sent my monitor all across Europe and got it back after another week and a half.
Same F/W version.
Same issues with overbright screen/ignoring user settings.
OD was set to OFF in the service menu. Changed back to ON and all the bad edges in 2D showed up again.
The detailed description of the repair was(not very detailed): "Incorrect setting corrected"
Did they actually just set the OD to OFF and sent my monitor back? Seriously? :wacko:
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
While i am playing games 2d, all 2-3 seconds give me a microfreezes..... all the games 120hz. Then put 100hz and the problem result.... It isnt normal.... i pay for 120hz not 100hz...
I also get the micro freezing/stuttering when gaming at 120hz, especially when playing PES & Fifa. Maybe certain games just don't like playing with a 120hz refresh rate.
I also get the micro freezing/stuttering when gaming at 120hz, especially when playing PES & Fifa. Maybe certain games just don't like playing with a 120hz refresh rate.
I also get the micro freezing/stuttering when gaming at 120hz, especially when playing PES & Fifa. Maybe certain games just don't like playing with a 120hz refresh rate.
I also get the micro freezing/stuttering when gaming at 120hz, especially when playing PES & Fifa. Maybe certain games just don't like playing with a 120hz refresh rate.