The least realistic setup is the most incredible experience...at least to me...
I've been playing all of my games in 3D vision for years now. I simply refuse to play anything in 2D. The only exception I've made in years is the latest Wolfenstein (and it wasn't worth it). I've got around 75 games in my Steam library that run and look fantastic in 3D. In other words, I'm pretty experienced and I'm so used to it that while I always appreciate the 3D, it's most impressive when I look at a game running in 2D and I think "bleh!".
So imagine my surprise when I picked up a game on Steam this weekend for eleven bucks which, by virtue of its stereoscopic splendor, had me giggling like a schoolgirl. I'm refering to the game "Lara Croft: Guardian of Light". It's a Tomb-Raider spinoff that uses an overhead "isometric" 3rd person view. It's a very cool game, and is fun to play...no doubt about it; I was surprised at how fun it was to play. However, the 3D in this game is nothing short of stunning....IF and only IF it is set up in a specific way. By default, it looks great in 3D, as does any game that works properly with Nvidia 3D Vision. But I decided that since the camera is always pointed downward, and that the farthest thing to be rendered is the ground, it would be the perfect game to experiment with "toyification". And what an amazing toy Lara Croft makes! If you already own Lara Croft (GOTL), fire it up and use the convergence key-combination (ctrl/F6) to bring everything out toward and in front of the monitor. If you hold down CTRL/f6 without the glasses, wait until you see the double-image of your character (Lara) merge into a single image. When the double image of Lara joins to form one image, that means that with the glasses on she is exactly at screen depth. Now hold down CTRL/F6 again just until the image beomes double again (they cross over each other), but just a bit...there should be barely any space between the two Lara images.
This is where it gets trippy for me. Most of the time, with this setting, it seems as though Lara and her immediate surroundings are about a foot in front of the monitor. Lara herself is barely an inch tall and yet seems to physically occupy that tiny space. My eyes accept the effect so completely that I can reach out to pick her up between my thumb and forefinger and I find myself pinching the air a foot in front of the display! I would have never thought such a setup could be comfortable to watch, but Oh My God! It's perfect. And the tree tops are easily two feet in front of my 27 inch monitor. When a bomb goes off, I often see debris raining down onto my monitor from way in front of it. The entire game, with Lara, the tops of stone walls and intricate wooden bridges etc...floating out in front of the display, looks like some ultra-cool real scenery from a rich mans train-set or like some holographic board-game from a sci-fi movie. Though I usually prefer realistic stereo, where I look through my monitor as though looking through a window at the world, this game, set up for ultra-"toyification", with a tiny inch-tall animated Lara-doll running/jumping/climing in a world that floats in front of the display (the ground is usually the closest thing to screen-depth), is the most impressive example of stereo-gaming I've ever seen...period.
If you own the game and haven't tried it...do it...it'll blow your mind (I assume if you use 3D Vision then your brain processes stereoscopic imagery like mine does). If you don't own the game and want to try something really, really cool..well there it is. I can't vouch for how it would look on a big-screen TV from the couch, but on a 27 inch monitor on a desk at arm's length from my eyes, it is absolutely stunning. I created an account just to share in case some of you haven't tried this, or more tragically, already have the game yet never "toyified" (rendered tiny and projected into thin air) the adorable mini-Lara Croft.
My only complaint is that CTRL/f7 doesn't seem to save the convergence setting and I have to take ten seconds to set it whenever I fire up the game. Also, during cutscenes, at that extreme setting, I have to keep one eye closed coz the separation is too much (small price to pay for the incredible spectacle of a convincing miniature world that you could swear you can reach out to touch in mid-air).
Have fun!
I've been playing all of my games in 3D vision for years now. I simply refuse to play anything in 2D. The only exception I've made in years is the latest Wolfenstein (and it wasn't worth it). I've got around 75 games in my Steam library that run and look fantastic in 3D. In other words, I'm pretty experienced and I'm so used to it that while I always appreciate the 3D, it's most impressive when I look at a game running in 2D and I think "bleh!".
So imagine my surprise when I picked up a game on Steam this weekend for eleven bucks which, by virtue of its stereoscopic splendor, had me giggling like a schoolgirl. I'm refering to the game "Lara Croft: Guardian of Light". It's a Tomb-Raider spinoff that uses an overhead "isometric" 3rd person view. It's a very cool game, and is fun to play...no doubt about it; I was surprised at how fun it was to play. However, the 3D in this game is nothing short of stunning....IF and only IF it is set up in a specific way. By default, it looks great in 3D, as does any game that works properly with Nvidia 3D Vision. But I decided that since the camera is always pointed downward, and that the farthest thing to be rendered is the ground, it would be the perfect game to experiment with "toyification". And what an amazing toy Lara Croft makes! If you already own Lara Croft (GOTL), fire it up and use the convergence key-combination (ctrl/F6) to bring everything out toward and in front of the monitor. If you hold down CTRL/f6 without the glasses, wait until you see the double-image of your character (Lara) merge into a single image. When the double image of Lara joins to form one image, that means that with the glasses on she is exactly at screen depth. Now hold down CTRL/F6 again just until the image beomes double again (they cross over each other), but just a bit...there should be barely any space between the two Lara images.
This is where it gets trippy for me. Most of the time, with this setting, it seems as though Lara and her immediate surroundings are about a foot in front of the monitor. Lara herself is barely an inch tall and yet seems to physically occupy that tiny space. My eyes accept the effect so completely that I can reach out to pick her up between my thumb and forefinger and I find myself pinching the air a foot in front of the display! I would have never thought such a setup could be comfortable to watch, but Oh My God! It's perfect. And the tree tops are easily two feet in front of my 27 inch monitor. When a bomb goes off, I often see debris raining down onto my monitor from way in front of it. The entire game, with Lara, the tops of stone walls and intricate wooden bridges etc...floating out in front of the display, looks like some ultra-cool real scenery from a rich mans train-set or like some holographic board-game from a sci-fi movie. Though I usually prefer realistic stereo, where I look through my monitor as though looking through a window at the world, this game, set up for ultra-"toyification", with a tiny inch-tall animated Lara-doll running/jumping/climing in a world that floats in front of the display (the ground is usually the closest thing to screen-depth), is the most impressive example of stereo-gaming I've ever seen...period.
If you own the game and haven't tried it...do it...it'll blow your mind (I assume if you use 3D Vision then your brain processes stereoscopic imagery like mine does). If you don't own the game and want to try something really, really cool..well there it is. I can't vouch for how it would look on a big-screen TV from the couch, but on a 27 inch monitor on a desk at arm's length from my eyes, it is absolutely stunning. I created an account just to share in case some of you haven't tried this, or more tragically, already have the game yet never "toyified" (rendered tiny and projected into thin air) the adorable mini-Lara Croft.
My only complaint is that CTRL/f7 doesn't seem to save the convergence setting and I have to take ten seconds to set it whenever I fire up the game. Also, during cutscenes, at that extreme setting, I have to keep one eye closed coz the separation is too much (small price to pay for the incredible spectacle of a convincing miniature world that you could swear you can reach out to touch in mid-air).
Shoot...I should also add that you need to install the 3D Vision patch from the HelixMod website (this website is why I have so many games that look great with Nvidia 3D Vision. They are keeping 3D alive for us all!
http://helixmod.blogspot.ca/2012/05/lara-croft-and-guardian-of-light.html
Shoot...I should also add that you need to install the 3D Vision patch from the HelixMod website (this website is why I have so many games that look great with Nvidia 3D Vision. They are keeping 3D alive for us all!
I agree that this method makes a huge difference, especially for 3rd person games, side-scrollers and isometric games. Trine, Divinity, Inside, etc look great this way. I think I've gotten so used to this though, that the 'realism' aspect never even crosses my mind. Even when I watch 3D movies, it constantly frustrates me that I can't jack up the convergence. Imagine how game-changing this could be if used strategically in movies like Toy Story or Inside Out.
Every time, when I show someone the toy-ified version of Trine 2, they're blown away. I think games, because they're more cartoon-y anyway, lend themselves especially well to this technique.
My general practice is to jack convergence up to the point where it's uncomfortable, and then back it off slightly. :)
I agree that this method makes a huge difference, especially for 3rd person games, side-scrollers and isometric games. Trine, Divinity, Inside, etc look great this way. I think I've gotten so used to this though, that the 'realism' aspect never even crosses my mind. Even when I watch 3D movies, it constantly frustrates me that I can't jack up the convergence. Imagine how game-changing this could be if used strategically in movies like Toy Story or Inside Out.
Every time, when I show someone the toy-ified version of Trine 2, they're blown away. I think games, because they're more cartoon-y anyway, lend themselves especially well to this technique.
My general practice is to jack convergence up to the point where it's uncomfortable, and then back it off slightly. :)
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
Do you do this for first-person shooters too? I've tried it, but I seem to prefer the realistic (as much as that term can apply in a game) settings with FPS games. I just love looking through my monitor, past the wall, past the next door-neighbors house and miles beyond. But yes, for side-scrolling/top-down games, where the depth of the scenery is limited, projecting some, or even most of the environment into thin air (and miniaturizing it in the process) adds an almost child-like magical feeling to the experience. It has never left me in absolute awe until I tried it with Lara Croft: Guardian of Light though.
Do you do this for first-person shooters too? I've tried it, but I seem to prefer the realistic (as much as that term can apply in a game) settings with FPS games. I just love looking through my monitor, past the wall, past the next door-neighbors house and miles beyond. But yes, for side-scrolling/top-down games, where the depth of the scenery is limited, projecting some, or even most of the environment into thin air (and miniaturizing it in the process) adds an almost child-like magical feeling to the experience. It has never left me in absolute awe until I tried it with Lara Croft: Guardian of Light though.
My dear Colonel
It's great that you share this here, in case there are still people who did not discover toyification. I don't know how you missed it so far if you only play in 3D. I think I've made the same post as yours in 2011, a few days after buying my ASUS monitor and discovered the (well hidden, bravo Nvidia!) convergence button.
This forum is full of similar testimonies. Toyification is indeed the most impressive aspect of stereo technology and it enhances these experiences to such a degree that I won't ever bother with VR headsets, no matter how technically proficient they eventually become, until they introduce a hyper-stereo/convergence hotkey.
For 1-st person shooters, it's less impressive, since it can make you feel like a little hamster scurrying around a labyrinth, plus in most of these games the weapon will be a big issue with high convergence. Yet I still do it sometimes, even if I don't play the whole game like this. Just to see how the world looks, and it's always stunning (the Bioshocks, Dishonoureds, FallOuts-which you can switch to 3rd view and scroll camera back for the most impressive effects- etc)
Have fun, share on the forums, give thanks (and donations if you can) to the 3D magicians over here keeping our hobby alive, and have fun playing games and abusing the convergence hotkey. While it's still possible to do so.
My dear Colonel
It's great that you share this here, in case there are still people who did not discover toyification. I don't know how you missed it so far if you only play in 3D. I think I've made the same post as yours in 2011, a few days after buying my ASUS monitor and discovered the (well hidden, bravo Nvidia!) convergence button.
This forum is full of similar testimonies. Toyification is indeed the most impressive aspect of stereo technology and it enhances these experiences to such a degree that I won't ever bother with VR headsets, no matter how technically proficient they eventually become, until they introduce a hyper-stereo/convergence hotkey.
For 1-st person shooters, it's less impressive, since it can make you feel like a little hamster scurrying around a labyrinth, plus in most of these games the weapon will be a big issue with high convergence. Yet I still do it sometimes, even if I don't play the whole game like this. Just to see how the world looks, and it's always stunning (the Bioshocks, Dishonoureds, FallOuts-which you can switch to 3rd view and scroll camera back for the most impressive effects- etc)
Have fun, share on the forums, give thanks (and donations if you can) to the 3D magicians over here keeping our hobby alive, and have fun playing games and abusing the convergence hotkey. While it's still possible to do so.
Toyification is fun. I sometimes use it in Skyrim SE with the most zoomed out camera and from the top view. ARPGs are good this way too, and it helps you see the mouse cursor for games that don't have dynamic cursor depth.
Although I play most games with realistic convergence most of the time.
Toyification is fun. I sometimes use it in Skyrim SE with the most zoomed out camera and from the top view. ARPGs are good this way too, and it helps you see the mouse cursor for games that don't have dynamic cursor depth.
Although I play most games with realistic convergence most of the time.
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Before I got 3D Vision, I prefered playing FP shooters, but I love convergence so much that I now a days mostly plays 3rd person shooters...
But there are a few FPS where you really can hit the convergence button, without issues with the gun, and you feel that you are crawling on the ground..
1. Battlefield 3 lets you adjust convergence on the gun seperate
2. Deus Ex MK also
3. Prey, DHR's fix also allows sepereate adjustments
Others.. ?
Before I got 3D Vision, I prefered playing FP shooters, but I love convergence so much that I now a days mostly plays 3rd person shooters...
But there are a few FPS where you really can hit the convergence button, without issues with the gun, and you feel that you are crawling on the ground..
1. Battlefield 3 lets you adjust convergence on the gun seperate
2. Deus Ex MK also
3. Prey, DHR's fix also allows sepereate adjustments
Others.. ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
@Zappologist... Just to be clear, I'm not just discovering toyification now; I've known about it for a long time. But like I mentioned in my last post, I've never been completely in awe of it until I tried it with the Lara Croft game. The angled top-down perspective and the huge variety of elevation in that world make it an incredible experience. I even recall thinking a hanging stalagmite was going to hit me in the face at one point!
Anyways, I wasn't technically trying to proselytize for toyification, but rather for toyification with this particular game. Anyone who loves toyification and doesn't own Lara Croft: Guardian of the Light is seriously missing out on something special! Seeing that world mostly hovering in front of your monitor is magical.
@Zappologist... Just to be clear, I'm not just discovering toyification now; I've known about it for a long time. But like I mentioned in my last post, I've never been completely in awe of it until I tried it with the Lara Croft game. The angled top-down perspective and the huge variety of elevation in that world make it an incredible experience. I even recall thinking a hanging stalagmite was going to hit me in the face at one point!
Anyways, I wasn't technically trying to proselytize for toyification, but rather for toyification with this particular game. Anyone who loves toyification and doesn't own Lara Croft: Guardian of the Light is seriously missing out on something special! Seeing that world mostly hovering in front of your monitor is magical.
ColonelGeezer, did you play Two Worlds 2 back when it used its all-popout 3D? They stopped supporting it, unfortunately, but it was an interesting experiment where infinity displayed at screen depth and everything else popped out.
http://photos.3dvisionlive.com/Zloth/image/4e94e181378501091f410000/
ColonelGeezer, did you play Two Worlds 2 back when it used its all-popout 3D? They stopped supporting it, unfortunately, but it was an interesting experiment where infinity displayed at screen depth and everything else popped out.
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
@Zloth
Can't say I ever tried that one. That sounds interesting...infinity is basically where the stars are (where light is effectively collimated when it reaches us. But for everything in the world to pop out would be pretty cool...as long as it doesn't strain the eyes. That's why I'm so impressed with the Lara Croft game...the eyes just accept it.
@Zloth
Can't say I ever tried that one. That sounds interesting...infinity is basically where the stars are (where light is effectively collimated when it reaches us. But for everything in the world to pop out would be pretty cool...as long as it doesn't strain the eyes. That's why I'm so impressed with the Lara Croft game...the eyes just accept it.
I have installed this game to test again with 3D (an "old" game that may not ask for a lot of power and maybe can be played smooth in 3D). But what an illusion, I get 55% GPU and 22% CPU usage, and it gives me 45 fps (not smooth gameplay). Another clear example of CPU bottleneck, becuase it does not matter if I play using 2K or 1080p, I get the same fps.
Playing 3D is a good experience, but I think smoothness is more important for me. In my experience choppy/stuttering gameplay makes me nervious and produces eye and head strain if I play a lot of time, while smoothing gameplay (specially using g-sync) gives me the oportunity to play much more time and my eyes and head are totally relaxed. Of course flickering may have something to do too, but I think hte pain is it more related to the lack of motion smoothness (something very common when playing with Nvidia 3D Vision choppy glasses).
Of course a solution is to spend a lot of money making Nvidia gangs more rich, but I don't want to. I start to think that Nvidia really is not ineterested in giving a good support to anybody, in part because most of the problems can be solved buying another expensive card. So why to invest any time/effort/time to fix things and make people happy? they are going to buy ours cards anyway. More problems are more reasons to buy another card.
I have installed this game to test again with 3D (an "old" game that may not ask for a lot of power and maybe can be played smooth in 3D). But what an illusion, I get 55% GPU and 22% CPU usage, and it gives me 45 fps (not smooth gameplay). Another clear example of CPU bottleneck, becuase it does not matter if I play using 2K or 1080p, I get the same fps.
Playing 3D is a good experience, but I think smoothness is more important for me. In my experience choppy/stuttering gameplay makes me nervious and produces eye and head strain if I play a lot of time, while smoothing gameplay (specially using g-sync) gives me the oportunity to play much more time and my eyes and head are totally relaxed. Of course flickering may have something to do too, but I think hte pain is it more related to the lack of motion smoothness (something very common when playing with Nvidia 3D Vision choppy glasses).
Of course a solution is to spend a lot of money making Nvidia gangs more rich, but I don't want to. I start to think that Nvidia really is not ineterested in giving a good support to anybody, in part because most of the problems can be solved buying another expensive card. So why to invest any time/effort/time to fix things and make people happy? they are going to buy ours cards anyway. More problems are more reasons to buy another card.
So imagine my surprise when I picked up a game on Steam this weekend for eleven bucks which, by virtue of its stereoscopic splendor, had me giggling like a schoolgirl. I'm refering to the game "Lara Croft: Guardian of Light". It's a Tomb-Raider spinoff that uses an overhead "isometric" 3rd person view. It's a very cool game, and is fun to play...no doubt about it; I was surprised at how fun it was to play. However, the 3D in this game is nothing short of stunning....IF and only IF it is set up in a specific way. By default, it looks great in 3D, as does any game that works properly with Nvidia 3D Vision. But I decided that since the camera is always pointed downward, and that the farthest thing to be rendered is the ground, it would be the perfect game to experiment with "toyification". And what an amazing toy Lara Croft makes! If you already own Lara Croft (GOTL), fire it up and use the convergence key-combination (ctrl/F6) to bring everything out toward and in front of the monitor. If you hold down CTRL/f6 without the glasses, wait until you see the double-image of your character (Lara) merge into a single image. When the double image of Lara joins to form one image, that means that with the glasses on she is exactly at screen depth. Now hold down CTRL/F6 again just until the image beomes double again (they cross over each other), but just a bit...there should be barely any space between the two Lara images.
This is where it gets trippy for me. Most of the time, with this setting, it seems as though Lara and her immediate surroundings are about a foot in front of the monitor. Lara herself is barely an inch tall and yet seems to physically occupy that tiny space. My eyes accept the effect so completely that I can reach out to pick her up between my thumb and forefinger and I find myself pinching the air a foot in front of the display! I would have never thought such a setup could be comfortable to watch, but Oh My God! It's perfect. And the tree tops are easily two feet in front of my 27 inch monitor. When a bomb goes off, I often see debris raining down onto my monitor from way in front of it. The entire game, with Lara, the tops of stone walls and intricate wooden bridges etc...floating out in front of the display, looks like some ultra-cool real scenery from a rich mans train-set or like some holographic board-game from a sci-fi movie. Though I usually prefer realistic stereo, where I look through my monitor as though looking through a window at the world, this game, set up for ultra-"toyification", with a tiny inch-tall animated Lara-doll running/jumping/climing in a world that floats in front of the display (the ground is usually the closest thing to screen-depth), is the most impressive example of stereo-gaming I've ever seen...period.
If you own the game and haven't tried it...do it...it'll blow your mind (I assume if you use 3D Vision then your brain processes stereoscopic imagery like mine does). If you don't own the game and want to try something really, really cool..well there it is. I can't vouch for how it would look on a big-screen TV from the couch, but on a 27 inch monitor on a desk at arm's length from my eyes, it is absolutely stunning. I created an account just to share in case some of you haven't tried this, or more tragically, already have the game yet never "toyified" (rendered tiny and projected into thin air) the adorable mini-Lara Croft.
My only complaint is that CTRL/f7 doesn't seem to save the convergence setting and I have to take ten seconds to set it whenever I fire up the game. Also, during cutscenes, at that extreme setting, I have to keep one eye closed coz the separation is too much (small price to pay for the incredible spectacle of a convincing miniature world that you could swear you can reach out to touch in mid-air).
Have fun!
http://helixmod.blogspot.ca/2012/05/lara-croft-and-guardian-of-light.html
Every time, when I show someone the toy-ified version of Trine 2, they're blown away. I think games, because they're more cartoon-y anyway, lend themselves especially well to this technique.
My general practice is to jack convergence up to the point where it's uncomfortable, and then back it off slightly. :)
Core i7-6700K, 32GB RAM, GeForce RTX 2080 Ti, 2016 LG OLED55C6P, Oculus Rift, Windows 10
It's great that you share this here, in case there are still people who did not discover toyification. I don't know how you missed it so far if you only play in 3D. I think I've made the same post as yours in 2011, a few days after buying my ASUS monitor and discovered the (well hidden, bravo Nvidia!) convergence button.
This forum is full of similar testimonies. Toyification is indeed the most impressive aspect of stereo technology and it enhances these experiences to such a degree that I won't ever bother with VR headsets, no matter how technically proficient they eventually become, until they introduce a hyper-stereo/convergence hotkey.
For 1-st person shooters, it's less impressive, since it can make you feel like a little hamster scurrying around a labyrinth, plus in most of these games the weapon will be a big issue with high convergence. Yet I still do it sometimes, even if I don't play the whole game like this. Just to see how the world looks, and it's always stunning (the Bioshocks, Dishonoureds, FallOuts-which you can switch to 3rd view and scroll camera back for the most impressive effects- etc)
Have fun, share on the forums, give thanks (and donations if you can) to the 3D magicians over here keeping our hobby alive, and have fun playing games and abusing the convergence hotkey. While it's still possible to do so.
Although I play most games with realistic convergence most of the time.
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But there are a few FPS where you really can hit the convergence button, without issues with the gun, and you feel that you are crawling on the ground..
1. Battlefield 3 lets you adjust convergence on the gun seperate
2. Deus Ex MK also
3. Prey, DHR's fix also allows sepereate adjustments
Others.. ?
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Anyways, I wasn't technically trying to proselytize for toyification, but rather for toyification with this particular game. Anyone who loves toyification and doesn't own Lara Croft: Guardian of the Light is seriously missing out on something special! Seeing that world mostly hovering in front of your monitor is magical.
http://photos.3dvisionlive.com/Zloth/image/4e94e181378501091f410000/
The very powerful and the very stupid have one thing in common. Instead of altering their views to fit the facts, they alter the facts to fit their views ... which can be very uncomfortable if you happen to be one of the facts that needs altering.
-- Doctor Who, "Face of Evil"
Can't say I ever tried that one. That sounds interesting...infinity is basically where the stars are (where light is effectively collimated when it reaches us. But for everything in the world to pop out would be pretty cool...as long as it doesn't strain the eyes. That's why I'm so impressed with the Lara Croft game...the eyes just accept it.
i9-7900X @ 4,5GHz
Gigabyte X299 UD4-Pro
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2 x GTX 1070 FE
bequiet! Straight Power 11 1000W
Acer GN276HL DVI
Win 10 x64
Playing 3D is a good experience, but I think smoothness is more important for me. In my experience choppy/stuttering gameplay makes me nervious and produces eye and head strain if I play a lot of time, while smoothing gameplay (specially using g-sync) gives me the oportunity to play much more time and my eyes and head are totally relaxed. Of course flickering may have something to do too, but I think hte pain is it more related to the lack of motion smoothness (something very common when playing with Nvidia 3D Vision choppy glasses).
Of course a solution is to spend a lot of money making Nvidia gangs more rich, but I don't want to. I start to think that Nvidia really is not ineterested in giving a good support to anybody, in part because most of the problems can be solved buying another expensive card. So why to invest any time/effort/time to fix things and make people happy? they are going to buy ours cards anyway. More problems are more reasons to buy another card.
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