Future of 3D Vision Support (Official announcement from NVIDIA)
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[quote="DarkStarSword"][quote="BazzaLB"]If you added VR support to your replacement driver, I think you'd have a much more saleable product at the end of the process.[/quote]That would very much be the plan - it is already possible by combining 3DMigoto and some other tools today, but this would be something we would want to just work. Bo3b has looked into this a great deal already, and at least for DX11 titles it is quite doable. (DX9... is more complicated) [quote="masterotaku"]I wonder: was it really that hard for them to maintain the drivers indefinitely for future generations?[/quote]They already boast how their driver has more lines of code than the entire Windows OS, which is honestly pretty hard to maintain - and we see this in the form of bugs in new driver releases. It may be making their lives harder to support other things like (at a guess) VR, and they finally decided it was time to remove it to streamline the rest of their driver.[/quote] I often look at the release notes and think the same. If they're like other companies I've seen, they start off with a relatively small team of people who really know their stuff, but after years of people leaving, hardware and OS changes, contractors coming in and coding etc. the regression testing alone must cost them a fortune (relatively speaking). But it's not my area and I don't understand it. In the ideal world I'd want Nvidia to carry this on, but they aren't. Also I dread to think the headache you and I assume Bo3b (any maybe others) have with what the next steps could or should be... But, do you have any more thoughts or ideas as to which direction this could go?
DarkStarSword said:
BazzaLB said:If you added VR support to your replacement driver, I think you'd have a much more saleable product at the end of the process.
That would very much be the plan - it is already possible by combining 3DMigoto and some other tools today, but this would be something we would want to just work. Bo3b has looked into this a great deal already, and at least for DX11 titles it is quite doable. (DX9... is more complicated)

masterotaku said:I wonder: was it really that hard for them to maintain the drivers indefinitely for future generations?
They already boast how their driver has more lines of code than the entire Windows OS, which is honestly pretty hard to maintain - and we see this in the form of bugs in new driver releases. It may be making their lives harder to support other things like (at a guess) VR, and they finally decided it was time to remove it to streamline the rest of their driver.


I often look at the release notes and think the same. If they're like other companies I've seen, they start off with a relatively small team of people who really know their stuff, but after years of people leaving, hardware and OS changes, contractors coming in and coding etc. the regression testing alone must cost them a fortune (relatively speaking). But it's not my area and I don't understand it.

In the ideal world I'd want Nvidia to carry this on, but they aren't. Also I dread to think the headache you and I assume Bo3b (any maybe others) have with what the next steps could or should be... But, do you have any more thoughts or ideas as to which direction this could go?

Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

Posted 04/19/2019 07:24 PM   
I would agree with the above but even 3D Vision in it's heyday there weren't that many improvements compared to bo3b and DSS, Flugan and all the shader hackers. For large company the improvements were minimum compare to user's improvements. I could remeber user's asking to take the 720P cap off of 3DTV play and yet joker's edid and 3Dmigito both enable play above 720P on 3DTV.
I would agree with the above but even 3D Vision in it's heyday there weren't that many improvements compared to bo3b and DSS, Flugan and all the shader hackers.

For large company the improvements were minimum compare to user's improvements.

I could remeber user's asking to take the 720P cap off of 3DTV play and yet joker's edid and 3Dmigito both enable play above 720P on 3DTV.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 04/19/2019 08:07 PM   
Yes, and in the early days Andrew Fear was active on here as we had our own Nvidia 3d vision rep. I'm sure he promised we'd get SBS etc.. I'm not trying to defend Nvidia, particularly as it's unfashionable these days to defend a 'greedy corporation'. People do massively underestimate the cost of software development and support though. Support is a big deal and often bears no relation to how easy something is to actually implement in the first place purely from a coding perspective. Remember also that 3dtv play was born out of and driven by HDMI 3d standards. Nothing to do with pure 3d vision/frame sequential hardware and software. I think we've, as in 3d vison users, been an unwanted love child for quite some time and as sad as it sounds I'm surprised 3d vision has been supported for so long. I'm just being realistic (in my own mind) and cynical at the same time. Actually I assume that we've only been on the radar for so long because of the efforts of the community, particularly as some members have been in direct contact with Nvidia. Anyway, hope DSS et al are in a place where they can give us some feedback :-)
Yes, and in the early days Andrew Fear was active on here as we had our own Nvidia 3d vision rep. I'm sure he promised we'd get SBS etc.. I'm not trying to defend Nvidia, particularly as it's unfashionable these days to defend a 'greedy corporation'. People do massively underestimate the cost of software development and support though. Support is a big deal and often bears no relation to how easy something is to actually implement in the first place purely from a coding perspective.

Remember also that 3dtv play was born out of and driven by HDMI 3d standards. Nothing to do with pure 3d vision/frame sequential hardware and software.

I think we've, as in 3d vison users, been an unwanted love child for quite some time and as sad as it sounds I'm surprised 3d vision has been supported for so long. I'm just being realistic (in my own mind) and cynical at the same time. Actually I assume that we've only been on the radar for so long because of the efforts of the community, particularly as some members have been in direct contact with Nvidia.

Anyway, hope DSS et al are in a place where they can give us some feedback :-)

Gigabyte RTX2080TI Gaming OC, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310

Posted 04/19/2019 08:21 PM   
[quote="levyzoltan"] I did not know thre is a avaible 3D monitor still in stores. :) I have an old Asus VG278HE 27". What port do you use? Your monitor has no DVI?[/quote] It is a fantastic monitor, though very expensive. I use DisplayPort. My old 3d monitor was dvi which is why I got a new monitor (also for higher resolution)
levyzoltan said:
I did not know thre is a avaible 3D monitor still in stores. :) I have an old Asus VG278HE 27".
What port do you use? Your monitor has no DVI?

It is a fantastic monitor, though very expensive. I use DisplayPort. My old 3d monitor was dvi which is why I got a new monitor (also for higher resolution)

Posted 04/19/2019 09:53 PM   
Some things to consider... ELSA 3D was a small dev team with a very limited budget. iZ3D was a small dev team with a very limited budget. TriDef was a small dev team with a very limited budget. Case in point in modern times: VorpX is a single man dev team, who has accomplished, single handedly, what nVidia was never even close to. For those unaware, VorpX Stereofies modern and old games, both Properly and with CM mode option, and allows you to play them in VR with full head tracking support, including head tilting, bobbing, etc. I have been playing Dark Messiah supersampled to 2400 x 1800 on the Rift in full stereoscopic 3D with full head tracking over the past 2 days, and all I can say is "Wow". The multiple in-game menus are controlled by standard mouse and sliders, with a huge number of clever options, and explanations; not just Depth and Convergence as with 3DV: [img]http://www.vrnerds.de/wp-content/uploads/2014/10/Oculus-Rift-DK2-Games-38.jpg[/img] Here is the so far supported game list (300+): [url]https://docs.google.com/spreadsheets/d/17I07-RpOsVpc1XzswJ4zobAisT0ouoONXeNwGDjqDI0/edit#gid=1297629230[/url] Furthermore, it has a configuration software which allows you to share and download customised profiles with other users: [img]https://www.gamecrate.com/sites/default/files/vorpx_config_3.png[/img] Not to mention that it supports both AMD and nVidia, the performance penalty is the same as 3D Vision, and (I haven't tested this yet) but I wouldn't be surprised if it [i][b]didn't[/b][/i] have the infamous nVidia CPU bottleneck. Recently, he introduced what he called "DirectVR", which translates head movements directly into the game without having to tweak or emulate the mouse. This means that supported games are immediately playable without having to do any tweaking - remarkable. Gentlemen, this is the current gold standard of Stereoscopic display - all done single handedly by a German gentleman called Ralf Ostertag, for the one time price of ~$40, and is in constant development with the developer himself answering almost every post in the VorpX forums. Hats off to Ralf and his software. The guy isn't rich by any means, but has made enough to continue development. He has single handedly accomplished what a multi billion dollar company could never dream to - credit where it is due. ============== Now then, I had an inquiry about one of his settings, and through our email discussion, I asked him if he had any plans to expand VorpX to StereoScopic 3D such as 3D Vision, as nVidia had it cancelled. His response was: [color="orange"]"Currently there are no plans to expand vorpX beyond VR. This decision is periodically re-evaluated though, so it's not entirely set in stone."[/color] ============= On a more personal level, he is a smart guy, no doubt - but I'm not sure if he would make for a friendly team player... The reason for my initial contact was to ask whether we could increase Depth - he said 'no, because it's already set at infinity' (some people already know I like to go beyond, and have developed divergent vision to allow me to do so, as with some others) His response was [color="orange"]"Increase/Decrease Depth is the exact same thing as "3D Strength" in vorpX."[/color] This struck me as odd, because VorpX's "3D Strength" setting actually changed what we 3DV folk call convergence, i.e. Ctl+F5 / Ctl+F6. Anyway, it became clear that his interpretation of "Convergence" and "Separation" are opposite to our own, i.e. to him, "Separation" is called "Convergence", and vise versa. Hey, that's fine - call it what one will - perhaps things are different in VR - I only care about the final effect. I explained to him that both our interpretations could be correct but I was only concerned about the final result, not what things are called; but unfortunately he wouldn't let it go and made some personal insults to me, which I shall share, in the interest of anyone who might have future interactions with him. [color="green"]Green = me.[/color] [color="orange"]Orange = Ralf[/color]; and I'll cut out the lengthy technical bits to keep it short without deliberately being biased. ... [color="green"]Hi Ralf, Let's leave that issue for now - I have reverted to immersive screen mode, which has an option to do what I want in a round about way - you have termed the option "Focal Offset" - It does also change the convergence unfortunately, but that can be compensated for by the 3D strength setting. Whatever man, you're a smart guy and I hope we can be friends. I too am an engineer with a technical background, based in Cambridge, UK, though not in the software field.[/color] ----- [color="orange"]Hello Shahzad, Let's further discuss this once you have looked into the math behind stereo vision and *REALLY* know what you are talking about, OK? Being an enthusiast doesn't make you an expert, I'm sure deep down in your heart you know that. Also whenever you have any questions regarding your own line of work, don' hesitate to contact me. I'm sure I will be able to provide you some interesting insight! Sorry, couldn't resist. Kind regards, Ralf Ostertag [/color] ----- [color="green"] Hi Ralf, Ah, German Humour? Let me share with you some British humility... One thing I have learned is that there is always more to learn, and the best way is to ask the customer for feedback. This is the reason every product in the world can always be improved, and a new model of everything comes out sooner or later - because the designer didn't know everything. Certainly, the more I learn, the more I realise how little I know - sometimes even a master can learn something from a student ;-) Kind regards, -- Shahzad[/color] ----- [color="orange"]Hello Shahzad, Do you honestly think after seven years of vorpX you can tell me what separation/convergence mean (which obviously you don't)? If that is British humility I'd rather not learn about Britsh arrogance. Sorry. Kind regards, Ralf Ostertag www.vorpx.com[/color] ----- [color="green"]Hi Ralf, I have shown you what all the S3D drivers and thousands of users over the last 2 decades do, and I have linked you to written guides by others, and even provided you with instructions on how to test things yourself with what nvidia calls convergence in their control panel. I have then shown you that both our understandings can be correct; we simply use different terminology for the same thing, though it looks like you simply skimmed over everything I wrote. If you had simply put nvidia 3D discover glasses on and altered what nVidia calls convergence, then you will see that it is exactly what "3D strength" does in Dark Messiah in DirectVR. I quote your last post on the forum before you closed the thread:[/color] [color="orange"] "Separation: distance between the virtual cameras: depth (and perceived scale). Convergence: point (plane to be precise) in view direction where the l/r images, well, converge: ‘pop-out’ in monitor stereoscopy,"[/color] [color="green"]This is the correct interpretation for the S3D community and all S3D drivers. Furthermore, I quote your first email today; you said to me:[/color] [color="orange"]"You are perfectly right about the definitions of separation and convergence."[/color] [color="green"] Ralf, twice you have completely agreed with my terminology. Now you go on to say:[/color] [color="orange"] "Do you honestly think after seven years of vorpX you can tell me what separation/convergence mean (which obviously you don't)?"[/color] [color="green"] You are contradicting your own posts and emails - this imagined battle is with yourself, not me. Well, my friend, argue with yourself if you like, it does not matter to me in the least ;-) All the best, -- Shahzad[/color] ----- [color="orange"]Do yourself a favor and and take an advice from someone with probably 20 years of more experience in 3D (and life) than you have: there is a point to stop, which you already very slightly missed by now.[/color] ===== Absolutely Charming fellow, isn't he?... :) Certainly, a smart individual who I still have respect for intellectually, but perhaps someone to be weary of in a social and business setting when considering discussing advice, collaborations, partnerships, or competing products. ¯\_(ツ)_/¯
Some things to consider...

ELSA 3D was a small dev team with a very limited budget.
iZ3D was a small dev team with a very limited budget.
TriDef was a small dev team with a very limited budget.

Case in point in modern times:
VorpX is a single man dev team, who has accomplished, single handedly, what nVidia was never even close to.

For those unaware, VorpX Stereofies modern and old games, both Properly and with CM mode option, and allows you to play them in VR with full head tracking support, including head tilting, bobbing, etc.

I have been playing Dark Messiah supersampled to 2400 x 1800 on the Rift in full stereoscopic 3D with full head tracking over the past 2 days, and all I can say is "Wow".

The multiple in-game menus are controlled by standard mouse and sliders, with a huge number of clever options, and explanations; not just Depth and Convergence as with 3DV:

Image

Here is the so far supported game list (300+):
https://docs.google.com/spreadsheets/d/17I07-RpOsVpc1XzswJ4zobAisT0ouoONXeNwGDjqDI0/edit#gid=1297629230

Furthermore, it has a configuration software which allows you to share and download customised profiles with other users:
Image

Not to mention that it supports both AMD and nVidia, the performance penalty is the same as 3D Vision, and (I haven't tested this yet) but I wouldn't be surprised if it didn't have the infamous nVidia CPU bottleneck.

Recently, he introduced what he called "DirectVR", which translates head movements directly into the game without having to tweak or emulate the mouse. This means that supported games are immediately playable without having to do any tweaking - remarkable.

Gentlemen, this is the current gold standard of Stereoscopic display - all done single handedly by a German gentleman called Ralf Ostertag, for the one time price of ~$40, and is in constant development with the developer himself answering almost every post in the VorpX forums.

Hats off to Ralf and his software. The guy isn't rich by any means, but has made enough to continue development. He has single handedly accomplished what a multi billion dollar company could never dream to - credit where it is due.

==============

Now then, I had an inquiry about one of his settings, and through our email discussion, I asked him if he had any plans to expand VorpX to StereoScopic 3D such as 3D Vision, as nVidia had it cancelled. His response was:

"Currently there are no plans to expand vorpX beyond VR. This decision is periodically re-evaluated though, so it's not entirely set in stone."

=============

On a more personal level, he is a smart guy, no doubt - but I'm not sure if he would make for a friendly team player...

The reason for my initial contact was to ask whether we could increase Depth - he said 'no, because it's already set at infinity' (some people already know I like to go beyond, and have developed divergent vision to allow me to do so, as with some others)

His response was "Increase/Decrease Depth is the exact same thing as "3D Strength" in vorpX." This struck me as odd, because VorpX's "3D Strength" setting actually changed what we 3DV folk call convergence, i.e. Ctl+F5 / Ctl+F6.


Anyway, it became clear that his interpretation of "Convergence" and "Separation" are opposite to our own, i.e. to him, "Separation" is called "Convergence", and vise versa.

Hey, that's fine - call it what one will - perhaps things are different in VR - I only care about the final effect.

I explained to him that both our interpretations could be correct but I was only concerned about the final result, not what things are called; but unfortunately he wouldn't let it go and made some personal insults to me, which I shall share, in the interest of anyone who might have future interactions with him. Green = me. Orange = Ralf; and I'll cut out the lengthy technical bits to keep it short without deliberately being biased.

...

Hi Ralf,

Let's leave that issue for now - I have reverted to immersive screen mode, which has an option to do what I want in a round about way - you have termed the option "Focal Offset" - It does also change the convergence unfortunately, but that can be compensated for by the 3D strength setting.

Whatever man, you're a smart guy and I hope we can be friends. I too am an engineer with a technical background, based in Cambridge, UK, though not in the software field.


-----

Hello Shahzad,

Let's further discuss this once you have looked into the math behind stereo vision and *REALLY* know what you are talking about, OK? Being an enthusiast doesn't make you an expert, I'm sure deep down in your heart you know that.

Also whenever you have any questions regarding your own line of work, don' hesitate to contact me. I'm sure I will be able to provide you some interesting insight! Sorry, couldn't resist.

Kind regards,
Ralf Ostertag


-----


Hi Ralf,

Ah, German Humour? Let me share with you some British humility...

One thing I have learned is that there is always more to learn, and the best way is to ask the customer for feedback. This is the reason every product in the world can always be improved, and a new model of everything comes out sooner or later - because the designer didn't know everything. Certainly, the more I learn, the more I realise how little I know - sometimes even a master can learn something from a student ;-)

Kind regards,
-- Shahzad


-----

Hello Shahzad,

Do you honestly think after seven years of vorpX you can tell me what
separation/convergence mean (which obviously you don't)?

If that is British humility I'd rather not learn about Britsh arrogance.
Sorry.

Kind regards,
Ralf Ostertag
www.vorpx.com


-----

Hi Ralf,

I have shown you what all the S3D drivers and thousands of users over the last 2 decades do, and I have linked you to written guides by others, and even provided you with instructions on how to test things yourself with what nvidia calls convergence in their control panel. I have then shown you that both our understandings can be correct; we simply use different terminology for the same thing, though it looks like you simply skimmed over everything I wrote.

If you had simply put nvidia 3D discover glasses on and altered what nVidia calls convergence, then you will see that it is exactly what "3D strength" does in Dark Messiah in DirectVR.

I quote your last post on the forum before you closed the thread:


"Separation: distance between the virtual cameras: depth (and perceived scale).

Convergence: point (plane to be precise) in view direction where the l/r images, well, converge: ‘pop-out’ in monitor stereoscopy,"


This is the correct interpretation for the S3D community and all S3D drivers.

Furthermore, I quote your first email today; you said to me:


"You are perfectly right about the definitions of separation and
convergence."



Ralf, twice you have completely agreed with my terminology.

Now you go on to say:


"Do you honestly think after seven years of vorpX you can tell me what
separation/convergence mean (which obviously you don't)?"


You are contradicting your own posts and emails - this imagined battle is with yourself, not me.

Well, my friend, argue with yourself if you like, it does not matter to me in the least ;-)

All the best,
-- Shahzad


-----

Do yourself a favor and and take an advice from someone with probably 20
years of more experience in 3D (and life) than you have: there is a
point to stop, which you already very slightly missed by now.


=====

Absolutely Charming fellow, isn't he?... :)

Certainly, a smart individual who I still have respect for intellectually, but perhaps someone to be weary of in a social and business setting when considering discussing advice, collaborations, partnerships, or competing products. ¯\_(ツ)_/¯

Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.

Posted 04/19/2019 10:13 PM   
So my point is the user's who improve 3Dmigoto and shader hackers who fix games without any knowledge of the 3D Vision source code and RAGEDemon pointed out vorpX the one man show how much would it cost NVidia to maintained 3D Vision ? PhysX is hardly used but it's still maintained included in the driver package and it's open source.
So my point is the user's who improve 3Dmigoto and shader hackers who fix games without any knowledge of the 3D Vision source code and RAGEDemon pointed out vorpX the one man show how much would it cost NVidia to maintained 3D Vision ?

PhysX is hardly used but it's still maintained included in the driver package and it's open source.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

Posted 04/19/2019 10:32 PM   
That's what happen sometimes with social media... would have been more fortunate if met in person.
That's what happen sometimes with social media... would have been more fortunate if met in person.

3D Vision must live! NVIDIA, don't let us down!

Posted 04/20/2019 03:33 AM   
3D Vision must live! NVIDIA, don't let us down! 3D Vision must live! NVIDIA, don't let us down! 3D Vision must live! NVIDIA, don't let us down! NVIDIA !!! 3D VISION !!! FOREVER !!!
3D Vision must live! NVIDIA, don't let us down!

3D Vision must live! NVIDIA, don't let us down!

3D Vision must live! NVIDIA, don't let us down!

NVIDIA !!! 3D VISION !!! FOREVER !!!

Posted 04/20/2019 08:26 AM   
I wonder why they do not do individual drivers for the 3d pyramid and let us activate our hardware manually as a hardware independent of the graphics card ... Like any mouse, pen drive or any other plug and play of our pc ... They could continue updating the graphics cards to their liking, and perfect the driver of the pyramid independently to activate or deactivate manually, (that driver would be responsible for configuring the graphic card as needed taking control for the time we decide to have it activated), it does not seem so complicated for a company like Nvidia.
I wonder why they do not do individual drivers for the 3d pyramid and let us activate our hardware manually as a hardware independent of the graphics card ...
Like any mouse, pen drive or any other plug and play of our pc ...
They could continue updating the graphics cards to their liking, and perfect the driver of the pyramid independently to activate or deactivate manually, (that driver would be responsible for configuring the graphic card as needed taking control for the time we decide to have it activated), it does not seem so complicated for a company like Nvidia.

An old man with an old 24" 3D gamer Pc, Helixmod Disciples fan

Posted 04/21/2019 01:10 AM   
I´m in love with 3d Fix Manager, Nvidia Vision 2, Star Wars Battlefront 2 and Nvidia DSR. All ingame pictures are made in 2k with DSR and AA LOW!
ed
ed

I'm ishiki, forum screwed up my name.

9900K @5.0 GHZ, 16GBDDR4@4233MHZ, 2080 Ti

Posted 04/21/2019 04:41 PM   
@RAGEdemon interesting read , I have vorpx myself and haven't spent a lot of time using it, but I did try skyrim in vr early on when vorpx released and havent used it since then. It was very resource heavy ,and I cannot think of any game currently I really want to play with vorpx anyways. Maybe if I had more time to invest I would try other games, but it seems to require a lot of tweaking.
@RAGEdemon interesting read , I have vorpx myself and haven't spent a lot of time using it, but I did try skyrim in vr early on when vorpx released and havent used it since then. It was very resource heavy ,and I cannot think of any game currently I really want to play with vorpx anyways. Maybe if I had more time to invest I would try other games, but it seems to require a lot of tweaking.

Posted 04/21/2019 06:15 PM   
[img][/img]Angelux pics [img]https://forums.geforce.com/cmd/default/download-comment-attachment/77920/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/77921/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/77933/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/77934/[/img] [img]https://forums.geforce.com/cmd/default/download-comment-attachment/77935/[/img]
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http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

Posted 04/21/2019 08:04 PM   
I haven't used the 3D Vision glasses/emiter for years as my TV comes with glasses and I do not game in stereoscopic. I use 3D mostly for watching 3D BluRays (both commercial and homemade). Do I understand this correctly that if I update my NVidia drivers beyond the current, I will lose the ability to play 3D BluRays in my PC and watch them through my Nvidia GPU?
I haven't used the 3D Vision glasses/emiter for years as my TV comes with glasses and I do not game in stereoscopic.

I use 3D mostly for watching 3D BluRays (both commercial and homemade).

Do I understand this correctly that if I update my NVidia drivers beyond the current, I will lose the ability to play 3D BluRays in my PC and watch them through my Nvidia GPU?

Posted 04/23/2019 05:39 AM   
Driver 430.39 my heart stop a few seconds when I cannot see NV3DVision... [img]https://media.giphy.com/media/syjecOgLz2j60/giphy.gif[/img]
Driver 430.39 my heart stop a few seconds when I cannot see NV3DVision...

Image

Posted 04/23/2019 03:15 PM   
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