How to fix/disable shaders in games(DLL,guide and fixes).
  69 / 167    
i,

I've decide to take the game Warp as a working project for fixing 3D.

There was an annoying shadow, which I disabled /cool.gif' class='bbc_emoticon' alt=':cool:' />

Anyways, still much to be done, but I'll keep you guys informed!
i,



I've decide to take the game Warp as a working project for fixing 3D.



There was an annoying shadow, which I disabled /cool.gif' class='bbc_emoticon' alt=':cool:' />



Anyways, still much to be done, but I'll keep you guys informed!

Posted 04/18/2012 12:26 PM   
Guys, has anyone managed to run The Witcher 2 with the dll. I need to make the hud transparent since the mod that was working towards that goal CTDs the game post EE patch. Currently the game crashes when I try to run it with the debug dll. Could anyone test, so that I know this isn't a problem on my pc only. Thanks.
Guys, has anyone managed to run The Witcher 2 with the dll. I need to make the hud transparent since the mod that was working towards that goal CTDs the game post EE patch. Currently the game crashes when I try to run it with the debug dll. Could anyone test, so that I know this isn't a problem on my pc only. Thanks.
Posted 04/18/2012 12:50 PM   
Doesn't get very far for me either.

Splash selection screen, click launch, splash screen replaced by Witcher's amulet, then splash screen returns.
Doesn't get very far for me either.



Splash selection screen, click launch, splash screen replaced by Witcher's amulet, then splash screen returns.

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.-------------------Vitals: Windows 10 64bit, Ryzen 5 2600x, GTX 1070, 16GB, 3D Vision, CV1
Handy Driver DiscussionHelix Mod - community fixes Bo3b's Shaderhacker School - How to fix 3D in games3dsolutionsgaming.com - videos, reviews and 3D fixes

Posted 04/18/2012 01:09 PM   
Thanks for testing, guess I'll be waiting for the original modder to reappear on the scene :(....don't know hot to edin the HUD.swf on my own.
Thanks for testing, guess I'll be waiting for the original modder to reappear on the scene :(....don't know hot to edin the HUD.swf on my own.
Posted 04/18/2012 01:50 PM   
Whats wrong with witcher 2's hud? I loaded it up and it looked fine(not playing till I finish me3 again).
And also whats the first rule when debug crashes =*(
This one works. Here http://forums.nvidia.com/index.php?app=core&module=attach&section=attach&attach_id=31421
When trying a game I always open this page
http://helixmod.wikispot.org/oldvers .Even if it does load all the way with one. Sometimes one debug can find for more shaders then the other(even an older version)

@Pfifpo
congrats. Disabling stuff seems complicated at first but its not so hard and though not as good as fixing a game. It can really make a game shine.
Whats wrong with witcher 2's hud? I loaded it up and it looked fine(not playing till I finish me3 again).

And also whats the first rule when debug crashes =*(

This one works. Here http://forums.nvidia.com/index.php?app=core&module=attach&section=attach&attach_id=31421

When trying a game I always open this page

http://helixmod.wikispot.org/oldvers
.Even if it does load all the way with one. Sometimes one debug can find for more shaders then the other(even an older version)



@Pfifpo

congrats. Disabling stuff seems complicated at first but its not so hard and though not as good as fixing a game. It can really make a game shine.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 04/18/2012 03:16 PM   
Thanks for the dll, I've located the necessary vs and pss, I have to make the hud transparent, that's all.
Thanks for the dll, I've located the necessary vs and pss, I have to make the hud transparent, that's all.
Posted 04/18/2012 06:53 PM   
[quote name='Iv4nS' date='10 February 2012 - 02:19 AM' timestamp='1328833166' post='1367496']
Wow really awesome dll, Thanx Helix!

I've removed shadows from PES 2012, It was unplayable... now it's awesome!

There is the zip file with the dll (the release one), just unzip on the same folder as pes2012.exe and play!

Be careful with online game...

PS: Added to the [url="http://helixmod.wikispot.org/gamelist"]wiki[/url]
[/quote]

That would be wonderfull if we could play with shadows (shadows are a lot of important), although better to play without wrong shadows, of course. This is one of my favourite games, it is a shame not to be able to play with all graphics on.
[quote name='Iv4nS' date='10 February 2012 - 02:19 AM' timestamp='1328833166' post='1367496']

Wow really awesome dll, Thanx Helix!



I've removed shadows from PES 2012, It was unplayable... now it's awesome!



There is the zip file with the dll (the release one), just unzip on the same folder as pes2012.exe and play!



Be careful with online game...



PS: Added to the wiki





That would be wonderfull if we could play with shadows (shadows are a lot of important), although better to play without wrong shadows, of course. This is one of my favourite games, it is a shame not to be able to play with all graphics on.

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Posted 04/18/2012 07:28 PM   
Any suggestions on where to add the transparency constant in these to PSs
Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   cxmul        c2       1
//   cxadd        c3       1
//   tex0         s0       1


ps_3_0
dcl_color v0
dcl_color1 v1.zw
dcl_texcoord v2.xy
dcl_2d s0
texld r0, v2, s0
add r0, r0, -v0
mov r1, v0
mad r0, v1.z, r0, r1
mov r1, c2
mad r0, r0, r1, c3
mul oC0.w, r0.w, v1.w
mov oC0.xyz, r0

Here I've found dlc_color1 needs to receive
def c210, 0, 0, 0, -0.35 //new constant parameter for transparency

should I use c3 along with the common -
mov r4, v1
add r4, r4, c210.w
mov o2, r4
?

Similar situation with this one:

ps_3_0
dcl_texcoord v0.xy
dcl_color v1
dcl_2d s0
texld r0, v0, s0
mov r1, c2
mad r1, v1, r1, c3
mul oC0.w, r0.w, r1.w
mov oC0.xyz, r1

Any help is welcome :)
Any suggestions on where to add the transparency constant in these to PSs

Registers:

//

//   Name         Reg   Size

//   ------------ ----- ----

//   cxmul        c2       1

//   cxadd        c3       1

//   tex0         s0       1





ps_3_0

dcl_color v0

dcl_color1 v1.zw

dcl_texcoord v2.xy

dcl_2d s0

texld r0, v2, s0

add r0, r0, -v0

mov r1, v0

mad r0, v1.z, r0, r1

mov r1, c2

mad r0, r0, r1, c3

mul oC0.w, r0.w, v1.w

mov oC0.xyz, r0



Here I've found dlc_color1 needs to receive

def c210, 0, 0, 0, -0.35 //new constant parameter for transparency



should I use c3 along with the common -

mov r4, v1

add r4, r4, c210.w

mov o2, r4

?



Similar situation with this one:



ps_3_0

dcl_texcoord v0.xy

dcl_color v1

dcl_2d s0

texld r0, v0, s0

mov r1, c2

mad r1, v1, r1, c3

mul oC0.w, r0.w, r1.w

mov oC0.xyz, r1



Any help is welcome :)
Posted 04/18/2012 07:58 PM   
Ill give it a shot though I am still not certain why hud should be made more transparent.

[quote]ps_3_0
def c220, 0.0, 0.0, 0.0, -0.35
dcl_color v0
dcl_color1 v1.zw
dcl_texcoord v2.xy
dcl_2d s0
texld r0, v2, s0
add r0, r0, -v0
mov r1, v0
mad r0, v1.z, r0, r1
mov r1, c2
mov r2, c3
add r2.w, r2.w, c220.w
mad r0, r0, r1, r2
mul oC0.w, r0.w, v1.w
mov oC0.xyz, r0


ps_3_0
def c220, 0.0, 0.0, 0.0, -0.35
dcl_texcoord v0.xy
dcl_color v1
dcl_2d s0
texld r0, v0, s0
mov r1, c2
mov r2, c3
add r2.w, r2.w, c220.w
mad r1, v1, r1, r2
mul oC0.w, r0.w, r1.w
mov oC0.xyz, r1[/quote]
Ill give it a shot though I am still not certain why hud should be made more transparent.



ps_3_0

def c220, 0.0, 0.0, 0.0, -0.35

dcl_color v0

dcl_color1 v1.zw

dcl_texcoord v2.xy

dcl_2d s0

texld r0, v2, s0

add r0, r0, -v0

mov r1, v0

mad r0, v1.z, r0, r1

mov r1, c2

mov r2, c3

add r2.w, r2.w, c220.w

mad r0, r0, r1, r2

mul oC0.w, r0.w, v1.w

mov oC0.xyz, r0





ps_3_0

def c220, 0.0, 0.0, 0.0, -0.35

dcl_texcoord v0.xy

dcl_color v1

dcl_2d s0

texld r0, v0, s0

mov r1, c2

mov r2, c3

add r2.w, r2.w, c220.w

mad r1, v1, r1, r2

mul oC0.w, r0.w, r1.w

mov oC0.xyz, r1

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 04/18/2012 08:22 PM   
[quote name='eqzitara' date='19 April 2012 - 12:22 AM' timestamp='1334780525' post='1398009']
Ill give it a shot though I am still not certain why hud should be made more transparent.
[/quote]
These worked, thanks, guess I'll only have to find out the rest. Thanks for the quick aid :)
[quote name='eqzitara' date='19 April 2012 - 12:22 AM' timestamp='1334780525' post='1398009']

Ill give it a shot though I am still not certain why hud should be made more transparent.



These worked, thanks, guess I'll only have to find out the rest. Thanks for the quick aid :)
Posted 04/18/2012 08:51 PM   
[quote name='Pfipfo' date='18 April 2012 - 12:26 PM' timestamp='1334751968' post='1397808']
i,

I've decide to take the game Warp as a working project for fixing 3D.

There was an annoying shadow, which I disabled /cool.gif' class='bbc_emoticon' alt=':cool:' />

Anyways, still much to be done, but I'll keep you guys informed!
[/quote]
Awesome...getting Warp now...looking forward to your fixes!
[quote name='Pfipfo' date='18 April 2012 - 12:26 PM' timestamp='1334751968' post='1397808']

i,



I've decide to take the game Warp as a working project for fixing 3D.



There was an annoying shadow, which I disabled /cool.gif' class='bbc_emoticon' alt=':cool:' />



Anyways, still much to be done, but I'll keep you guys informed!



Awesome...getting Warp now...looking forward to your fixes!

HELIX MOD NEWS

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Galaxy GTX 670

Posted 04/18/2012 08:59 PM   
Artox can you tell me why you want to make it transparent and what else you want to do? I am very curious.
Artox can you tell me why you want to make it transparent and what else you want to do? I am very curious.

Co-founder/Web host of helixmod.blog.com

Donations for web hosting @ paypal -eqzitara@yahoo.com
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Posted 04/18/2012 09:01 PM   
Well making it transparent is pretty much all I want to do now. I have a plasma tv and this being a rpg which is played for hours on end, means that the hud stays on screen for a long-long time. Plasma screens for all their pros (best picture quality after CRT and OLED, and very low input lag) have one flaw, the phosphorous when it gets over-excited can stay permanently so, meaning image retention or burn-in (worst case scenario). To avoid this there have to be no static images or they have to be transparent, so that the pixels always show something different. That's pretty much it, I need a transparent hud, so that I don't damage my display. Up to the EE patch I have been using a mod, but it stopped working, so I'm now looking for a workaround. Sadly from the shaders I have tested up to now there is always something missing, or the hud parts appear in semi-transparent boxes. I've also tested Texmod and if shader modifications fail I'll probably be adding alpha channels to the individual textures.
Well making it transparent is pretty much all I want to do now. I have a plasma tv and this being a rpg which is played for hours on end, means that the hud stays on screen for a long-long time. Plasma screens for all their pros (best picture quality after CRT and OLED, and very low input lag) have one flaw, the phosphorous when it gets over-excited can stay permanently so, meaning image retention or burn-in (worst case scenario). To avoid this there have to be no static images or they have to be transparent, so that the pixels always show something different. That's pretty much it, I need a transparent hud, so that I don't damage my display. Up to the EE patch I have been using a mod, but it stopped working, so I'm now looking for a workaround. Sadly from the shaders I have tested up to now there is always something missing, or the hud parts appear in semi-transparent boxes. I've also tested Texmod and if shader modifications fail I'll probably be adding alpha channels to the individual textures.
Posted 04/18/2012 09:23 PM   
[quote name='Artox' date='18 April 2012 - 09:23 PM' timestamp='1334784215' post='1398033']
Well making it transparent is pretty much all I want to do now. I have a plasma tv and this being a rpg which is played for hours on end, means that the hud stays on screen for a long-long time. Plasma screens for all their pros (best picture quality after CRT and OLED, and very low input lag) have one flaw, the phosphorous when it gets over-excited can stay permanently so, meaning image retention or burn-in (worst case scenario). To avoid this there have to be no static images or they have to be transparent, so that the pixels always show something different. That's pretty much it, I need a transparent hud, so that I don't damage my display. Up to the EE patch I have been using a mod, but it stopped working, so I'm now looking for a workaround. Sadly from the shaders I have tested up to now there is always something missing, or the hud parts appear in semi-transparent boxes. I've also tested Texmod and if shader modifications fail I'll probably be adding alpha channels to the individual textures.
[/quote]
I just started playing EE last night and I also have plasma 3D...I know what you mean about the HUD transparency...I was planing on going through EE all in 3D so I am all for this fix!
[quote name='Artox' date='18 April 2012 - 09:23 PM' timestamp='1334784215' post='1398033']

Well making it transparent is pretty much all I want to do now. I have a plasma tv and this being a rpg which is played for hours on end, means that the hud stays on screen for a long-long time. Plasma screens for all their pros (best picture quality after CRT and OLED, and very low input lag) have one flaw, the phosphorous when it gets over-excited can stay permanently so, meaning image retention or burn-in (worst case scenario). To avoid this there have to be no static images or they have to be transparent, so that the pixels always show something different. That's pretty much it, I need a transparent hud, so that I don't damage my display. Up to the EE patch I have been using a mod, but it stopped working, so I'm now looking for a workaround. Sadly from the shaders I have tested up to now there is always something missing, or the hud parts appear in semi-transparent boxes. I've also tested Texmod and if shader modifications fail I'll probably be adding alpha channels to the individual textures.



I just started playing EE last night and I also have plasma 3D...I know what you mean about the HUD transparency...I was planing on going through EE all in 3D so I am all for this fix!

HELIX MOD NEWS

Worked on these Helix Mods ---> PURE MX vs. ATV : REFLEX TOY SOLDIERS CRASH TIME 4 BANG BANG Racing

Dual CPU Tyan S7002 (2) Intel Xeon X5550 @ 3.1Ghz 12G DDR3 16 Cores (Logical) 8 Cores (Physical)

Galaxy GTX 670

Posted 04/18/2012 09:31 PM   
[quote name='sammaz' date='19 April 2012 - 01:31 AM' timestamp='1334784711' post='1398036']
I just started playing EE last night and I also have plasma 3D...I know what you mean about the HUD transparency...I was planing on going through EE all in 3D so I am all for this fix!
[/quote]

I'm glad to hear I'm not the only one. I've also contacted the author of the hud-b-gone mod, so if he makes it compatible, this is also an option. In the mean time the H key for hiding the hud is also an option, albeit not a very functional one game-wise.
[quote name='sammaz' date='19 April 2012 - 01:31 AM' timestamp='1334784711' post='1398036']

I just started playing EE last night and I also have plasma 3D...I know what you mean about the HUD transparency...I was planing on going through EE all in 3D so I am all for this fix!





I'm glad to hear I'm not the only one. I've also contacted the author of the hud-b-gone mod, so if he makes it compatible, this is also an option. In the mean time the H key for hiding the hud is also an option, albeit not a very functional one game-wise.
Posted 04/18/2012 09:38 PM   
  69 / 167    
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