[quote=""][quote=""][quote=""]Who had this in his head when reading this news ?
Dishonored 2 ![/quote]
I'm reading that Dishonored 2 is using a custom Id Tech 6 engine (Void Engine).[/quote]
Yea - apparently they`ve changed that during production. That is sad because this might end up as another mutation of OpenGL and DX. We`ve seen that with the Evil Within game. Helifax couldn`t do anything with it.[/quote]
Maybe ID Tech 6 is not opengl based as ID5 was/is and the abomination used in Evil Whitin? I am perfectly fine if is either DX or OpenGL but not both... lol:))
Technically the Evil Within can still be "fixed" BUT!!!
Basically we need a "mutation" wrapper as well... Think of it as a hybrid between 3DMigoto and OpenGL3DVision wrappers... (basically a merge of wrapper that handles both cases).... Which is something that can be done if we "join forces"... But from my POV, currently is not worth it since there is only one game that has this behavior.. If in time more cross-overs like these appear than...well maybe?!?!
said:Who had this in his head when reading this news ?
Dishonored 2 !
I'm reading that Dishonored 2 is using a custom Id Tech 6 engine (Void Engine).
Yea - apparently they`ve changed that during production. That is sad because this might end up as another mutation of OpenGL and DX. We`ve seen that with the Evil Within game. Helifax couldn`t do anything with it.
Maybe ID Tech 6 is not opengl based as ID5 was/is and the abomination used in Evil Whitin? I am perfectly fine if is either DX or OpenGL but not both... lol:))
Technically the Evil Within can still be "fixed" BUT!!!
Basically we need a "mutation" wrapper as well... Think of it as a hybrid between 3DMigoto and OpenGL3DVision wrappers... (basically a merge of wrapper that handles both cases).... Which is something that can be done if we "join forces"... But from my POV, currently is not worth it since there is only one game that has this behavior.. If in time more cross-overs like these appear than...well maybe?!?!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DarkStarSword"]One problem I've hit is that any shader using envMapSamplerRefr is broken (any distortion or transparent effect that uses refraction, like glass or ghosts) as the texture only contains up to date information for a 2D rectangle around the effect. Outside that rectangle (e.g. viewed from a distance) they have the appearance of pulsating between dark and light. I have a haunch as to what might be causing this and if I'm right I might be able to work around it in 3DMigoto... need to dig deeper to confirm.[/quote]This problem is now fixed. I've added a feature to 3DMigoto to expand the coordinates used in CopySubresourceRegion, and spent some time fixing the texture hashes up so they can be made independent of the resolution (which will help with Far Cry 4 as well).
[quote="mrorange55"]DarkStarSword, do you have an alpha fix I could already check out? :)[/quote]I'll try to have something up soon, but I'm still finding plenty of new shaders that need fixing right now - the game only dumps shaders when they get used.
DarkStarSword said:One problem I've hit is that any shader using envMapSamplerRefr is broken (any distortion or transparent effect that uses refraction, like glass or ghosts) as the texture only contains up to date information for a 2D rectangle around the effect. Outside that rectangle (e.g. viewed from a distance) they have the appearance of pulsating between dark and light. I have a haunch as to what might be causing this and if I'm right I might be able to work around it in 3DMigoto... need to dig deeper to confirm.
This problem is now fixed. I've added a feature to 3DMigoto to expand the coordinates used in CopySubresourceRegion, and spent some time fixing the texture hashes up so they can be made independent of the resolution (which will help with Far Cry 4 as well).
mrorange55 said:DarkStarSword, do you have an alpha fix I could already check out? :)
I'll try to have something up soon, but I'm still finding plenty of new shaders that need fixing right now - the game only dumps shaders when they get used.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="DarkStarSword"]Biggest remaining problem is that objects flicker and disappear in the distance when separation is high - like the engine is falsely culling things. It's not a deal breaker though, but would be nice to fix.[/quote]I believe I have found a solution to this as well :)
I've added a new feature to 3DMigoto to prevent the game reading out it's own depth buffer so it can't use it to decide to cull objects. Cleaning up the code now...
DarkStarSword said:Biggest remaining problem is that objects flicker and disappear in the distance when separation is high - like the engine is falsely culling things. It's not a deal breaker though, but would be nice to fix.
I believe I have found a solution to this as well :)
I've added a new feature to 3DMigoto to prevent the game reading out it's own depth buffer so it can't use it to decide to cull objects. Cleaning up the code now...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[center][b][size="M"][color="green"]Attached Alpha 0.1[/color][/size][/b]
[url]https://forums.geforce.com/cmd/default/download-comment-attachment/65246/[/url][/center]
The first two levels should be 100% fixed and look pretty amazing IMO (let me know if you find something I missed or if you find that something is still broken on your graphics settings). Shadows, lights, specular highlights, light shafts, decals, water, skybox, fog, etc. should all be fixed.
I'm anticipating that most of the remaining issues will be halos, which are easy to fix but I have to find them first - if someone can send me a save with all fast travel points unlocked I'll be able to use them to quickly find any that are prevalent in levels I haven't got to yet (wow, this game has *long* levels).
After launching the game if the 3D does not engage press alt+enter. If that doesn't work check the settings - you may have to set it to windowed mode then back to full screen. If the background on the loading screens don't fill the whole screen change to a different resolution and back again. There's a convergence preset on the backslash key you can use for convienience.
Keys:
- Backslash: Activate recommended convergence preset
- X: Move damage indicators to depth (press X again to unbreak menus)
Includes 3DMigoto 1.1.32 with features to fix the pulsating transparent effects and prevent the engine falsely culling objects :)
I've been hit by driver bugs a few times after playing this for a while. If you see a stuck image, moving shadows, one eye brighter than the other or the whole screen blanking out it's a sign you should probably save and restart the game soon.
The first two levels should be 100% fixed and look pretty amazing IMO (let me know if you find something I missed or if you find that something is still broken on your graphics settings). Shadows, lights, specular highlights, light shafts, decals, water, skybox, fog, etc. should all be fixed.
I'm anticipating that most of the remaining issues will be halos, which are easy to fix but I have to find them first - if someone can send me a save with all fast travel points unlocked I'll be able to use them to quickly find any that are prevalent in levels I haven't got to yet (wow, this game has *long* levels).
After launching the game if the 3D does not engage press alt+enter. If that doesn't work check the settings - you may have to set it to windowed mode then back to full screen. If the background on the loading screens don't fill the whole screen change to a different resolution and back again. There's a convergence preset on the backslash key you can use for convienience.
Keys:
- Backslash: Activate recommended convergence preset
- X: Move damage indicators to depth (press X again to unbreak menus)
Includes 3DMigoto 1.1.32 with features to fix the pulsating transparent effects and prevent the engine falsely culling objects :)
I've been hit by driver bugs a few times after playing this for a while. If you see a stuck image, moving shadows, one eye brighter than the other or the whole screen blanking out it's a sign you should probably save and restart the game soon.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Hey thanks so much for your hard work!
Question, game runs fine in 2D - when I add the fix the game won't start.
- Tried both the 32 & 64bit launchers.
- Procexp Show the app and strains the system at about 12% - then it simply quits.
- Using driver version 347.88
Never had this happen before - any idea?
Thanks again,
~Nutz
@Nutz can you turn on a few logging options in the d3dx.ini and send me the resulting d3d11_log.txt:
[code]
[Logging]
calls=1
debug=1
unbuffered=1
[/code]
[quote=""]@Nutz can you turn on a few logging options in the d3dx.ini and send me the resulting d3d11_log.txt:
[code]
[Logging]
calls=1
debug=1
unbuffered=1
[/code][/quote]
Ok, I will give that a whirl and post back, thank you again!
~Nutz
Played the first two levels now for two hours. You did an amazing job. This game looks now how it should be. Developers should try it out, they would be amazed. For 3D vision friends out there. Get this game with the fix. It is amazing.
One issue: game crashed if 3D vision on and I travel / change a level / load... but no problem if I turn 3D vision by ctrl + T off before travelling.
Played the first two levels now for two hours. You did an amazing job. This game looks now how it should be. Developers should try it out, they would be amazed. For 3D vision friends out there. Get this game with the fix. It is amazing.
One issue: game crashed if 3D vision on and I travel / change a level / load... but no problem if I turn 3D vision by ctrl + T off before travelling.
[quote="mrorange55"]Played the first two levels now for two hours. You did an amazing job. This game looks now how it should be. Developers should try it out, they would be amazed. For 3D vision friends out there. Get this game with the fix. It is amazing.[/quote]
Thanks :)
for the benefit of casual observers I inlined your screenshots:
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65263/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65264/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65265/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65266/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65267/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65268/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65269/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65270/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65271/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65272/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65273/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65274/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65275/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65276/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65277/[/img]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/65278/[/img]
[quote]One issue: game crashed if 3D vision on and I travel / change a level / load... but no problem if I turn 3D vision by ctrl + T off before travelling.[/quote]
Ok, that's one I'm not hitting - I have been jumping between different levels with no problems. It could be a driver bug - what version are you running? For reference I'm on 350.12 and the worst bugs I have seen only cause rendering artefacts after playing for a while.
mrorange55 said:Played the first two levels now for two hours. You did an amazing job. This game looks now how it should be. Developers should try it out, they would be amazed. For 3D vision friends out there. Get this game with the fix. It is amazing.
Thanks :)
for the benefit of casual observers I inlined your screenshots:
One issue: game crashed if 3D vision on and I travel / change a level / load... but no problem if I turn 3D vision by ctrl + T off before travelling.
Ok, that's one I'm not hitting - I have been jumping between different levels with no problems. It could be a driver bug - what version are you running? For reference I'm on 350.12 and the worst bugs I have seen only cause rendering artefacts after playing for a while.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Also try disabling the nvidia cache via the control panel- that's affecting game loads on Witcher3 and GTA5 both (and Dragon Age earlier), could be related here.
That game looks absolutely fantastic! I really like the shot with the snow falling, filling the volume.
Also try disabling the nvidia cache via the control panel- that's affecting game loads on Witcher3 and GTA5 both (and Dragon Age earlier), could be related here.
That game looks absolutely fantastic! I really like the shot with the snow falling, filling the volume.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Maybe ID Tech 6 is not opengl based as ID5 was/is and the abomination used in Evil Whitin? I am perfectly fine if is either DX or OpenGL but not both... lol:))
Technically the Evil Within can still be "fixed" BUT!!!
Basically we need a "mutation" wrapper as well... Think of it as a hybrid between 3DMigoto and OpenGL3DVision wrappers... (basically a merge of wrapper that handles both cases).... Which is something that can be done if we "join forces"... But from my POV, currently is not worth it since there is only one game that has this behavior.. If in time more cross-overs like these appear than...well maybe?!?!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'll try to have something up soon, but I'm still finding plenty of new shaders that need fixing right now - the game only dumps shaders when they get used.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
I've added a new feature to 3DMigoto to prevent the game reading out it's own depth buffer so it can't use it to decide to cull objects. Cleaning up the code now...
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
That would save me a bit of time to find most of the remaining shaders.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
https://forums.geforce.com/cmd/default/download-comment-attachment/65246/
The first two levels should be 100% fixed and look pretty amazing IMO (let me know if you find something I missed or if you find that something is still broken on your graphics settings). Shadows, lights, specular highlights, light shafts, decals, water, skybox, fog, etc. should all be fixed.
I'm anticipating that most of the remaining issues will be halos, which are easy to fix but I have to find them first - if someone can send me a save with all fast travel points unlocked I'll be able to use them to quickly find any that are prevalent in levels I haven't got to yet (wow, this game has *long* levels).
After launching the game if the 3D does not engage press alt+enter. If that doesn't work check the settings - you may have to set it to windowed mode then back to full screen. If the background on the loading screens don't fill the whole screen change to a different resolution and back again. There's a convergence preset on the backslash key you can use for convienience.
Keys:
- Backslash: Activate recommended convergence preset
- X: Move damage indicators to depth (press X again to unbreak menus)
Includes 3DMigoto 1.1.32 with features to fix the pulsating transparent effects and prevent the engine falsely culling objects :)
I've been hit by driver bugs a few times after playing this for a while. If you see a stuck image, moving shadows, one eye brighter than the other or the whole screen blanking out it's a sign you should probably save and restart the game soon.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Question, game runs fine in 2D - when I add the fix the game won't start.
- Tried both the 32 & 64bit launchers.
- Procexp Show the app and strains the system at about 12% - then it simply quits.
- Using driver version 347.88
Never had this happen before - any idea?
Thanks again,
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Ok, I will give that a whirl and post back, thank you again!
~Nutz
---- Core System Components ----
(MBD) EVGA® Classified™ (x58) E760
(CPU) Intel® i7™ '980x' (OC'd) @ 4.8Ghz
(CPU) Corsair® (CPU) Cooling™ (H50)
(MEM) Corsair® (MEM) Dominator(GT)™ 12GB @ 2000Mhz
(PSU) PC)P&C™ (PSU)'T12W' @ 1200w
(CSE) Cooler Master® Stacker™ (830)
---- (3D) Graphics Sub'Sys ----
(2x) EVGA® GTX'970 (SC) - Nvidia® SLi™
(1x) EVGA® GTX'660 (Ti) - Nvidia® PhysX™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
(1x) ASUS® (VG) 248(QE) - Nvidia® 3DVision™
(1x) ACER® (GN) 246(HL) - Nvidia® 3DVision™
---- Audio & System Control ----
(1x) ASUS® - Xonar™ (HDAV1.3)
(1x) VL'Sys® - MPlay202+ 'GUI' & (RF) Remote
---- Storage (HDD's) & Media (ODD's) PB & REC ----
(1x) (SSD) Samsung® - 850(PRO) '3D'Vertical™
(1x) (2TB) Seagate® - Hybrid Series™
(4x) (2TB) W.Digital® - 'Blacks'™
(2x) (ODD) LG® BluRay™ - 'Play'n'Burn'
---- Nvidia® (WHQL) Drivers (x64) In Use ----
(NV®)DR - v347.88 (WHQL) - Primary (GTA V)
(NV®)DR - v350.12 (WHQL) - Testing (Stable)
(NV®)DR - v353.06 (WHQL) - All Other Titles
Big thanks. :)
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
One issue: game crashed if 3D vision on and I travel / change a level / load... but no problem if I turn 3D vision by ctrl + T off before travelling.
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Thanks :)
for the benefit of casual observers I inlined your screenshots:
Ok, that's one I'm not hitting - I have been jumping between different levels with no problems. It could be a driver bug - what version are you running? For reference I'm on 350.12 and the worst bugs I have seen only cause rendering artefacts after playing for a while.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
That game looks absolutely fantastic! I really like the shot with the snow falling, filling the volume.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers