[quote name='vvx' post='1041654' date='Apr 18 2010, 05:24 PM']So most people just stare dead on center on their monitor and never move their head? Interesting.[/quote]
Nope. most ppl move their heads 180 degrees around whenever they are playing games on a regular basis.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.
[quote name='vvx' post='1041654' date='Apr 18 2010, 05:24 PM']So most people just stare dead on center on their monitor and never move their head? Interesting.
Nope. most ppl move their heads 180 degrees around whenever they are playing games on a regular basis.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[quote name='msm903' post='1041743' date='Apr 18 2010, 06:46 PM']Nope. most ppl move their heads 180 degrees around whenever they are playing games on a regular basis.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.[/quote]
I think its conditioning, if you have only ever had one screen to look at and then presented with two addional screens of information you will still rely on the first/primary because that is how the information is collected quickest. IMO, once you become familar with using all the "real estate" you will start to look at one particular screen without having to follow with your gun. I also think that if you just look ahead then 2d is fine on the sides.
[quote name='msm903' post='1041743' date='Apr 18 2010, 06:46 PM']Nope. most ppl move their heads 180 degrees around whenever they are playing games on a regular basis.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.
I think its conditioning, if you have only ever had one screen to look at and then presented with two addional screens of information you will still rely on the first/primary because that is how the information is collected quickest. IMO, once you become familar with using all the "real estate" you will start to look at one particular screen without having to follow with your gun. I also think that if you just look ahead then 2d is fine on the sides.
[quote name='msm903' post='1041743' date='Apr 18 2010, 06:46 PM']Nope. most ppl move their heads 180 degrees around whenever they are playing games on a regular basis.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.[/quote]
I think its conditioning, if you have only ever had one screen to look at and then presented with two addional screens of information you will still rely on the first/primary because that is how the information is collected quickest. IMO, once you become familar with using all the "real estate" you will start to look at one particular screen without having to follow with your gun. I also think that if you just look ahead then 2d is fine on the sides.
[quote name='msm903' post='1041743' date='Apr 18 2010, 06:46 PM']Nope. most ppl move their heads 180 degrees around whenever they are playing games on a regular basis.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.
I think its conditioning, if you have only ever had one screen to look at and then presented with two addional screens of information you will still rely on the first/primary because that is how the information is collected quickest. IMO, once you become familar with using all the "real estate" you will start to look at one particular screen without having to follow with your gun. I also think that if you just look ahead then 2d is fine on the sides.
[quote name='msm903' post='1040832' date='Apr 16 2010, 12:13 PM']While it is possible and not two hard to implement I know that Nvidia will not go the extra mile to allow that...[/quote]
I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...
[quote name='msm903' post='1040832' date='Apr 16 2010, 12:13 PM']While it is possible and not two hard to implement I know that Nvidia will not go the extra mile to allow that...
I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...
"AIO": Intel Xeon E5-2690 v2 @ 103.2 MHz BCLK | ASUS X79-Deluxe | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push-Pull | 64 GB G.Skill PC3-12800 @ 1924 MHz | NVIDIA RTX 2070 FE | LG 25UM56 UW Monitor | Plextor 1TB PX-1TM9PeY PCIe NVMe (Windows 10 Pro x64 1809) | Plextor 1TB PX-1TM9PeY PCIe NVMe (UserData) | 4x SanDisk 500 GB SSDs in Marvell SATA3 RAID0 (C:\Games) | 2x WD 250 GB SSDs and WD 3 TB RED HDD in Marvell HyperDuo RAID (Media) | 16 GB RAMDisk (Temp Files) | WD My Book Essentials 3 TB NAS (Archives) | LG BP50NB40 ODD | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
[quote name='jaafaman' post='1041794' date='Apr 19 2010, 08:46 AM']I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...[/quote]
Well if he doesnt, why dont you tell us why it can't be done?
I've noticed you arent very constructive in your posts in the 3d section and are heavily failing to grasp how much frustration is being felt by alot of 3d gamers due to the lack of any information from Nvidia about the expensive components and peripherals which seemingly are not working together that people have purchased in good faith. I didn't see a sticker or warning on my 3d vision box saying excessive flickering if you have Sli, or hardware monitoring available? I don't see Nvidia advertising that Sli doesn't always work with 3d vision on your £1000 cards. If they are going to give us these wonderful things, and they are wonderful, then they have to support us. It's too expensive to be left out in the dark.
Mods have an impossible task on these forums and should clearly state that they can offer no form of support whatsoever in their signatures or should even be forbidden to respond as it gives people false hopes.
[quote name='jaafaman' post='1041794' date='Apr 19 2010, 08:46 AM']I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...
Well if he doesnt, why dont you tell us why it can't be done?
I've noticed you arent very constructive in your posts in the 3d section and are heavily failing to grasp how much frustration is being felt by alot of 3d gamers due to the lack of any information from Nvidia about the expensive components and peripherals which seemingly are not working together that people have purchased in good faith. I didn't see a sticker or warning on my 3d vision box saying excessive flickering if you have Sli, or hardware monitoring available? I don't see Nvidia advertising that Sli doesn't always work with 3d vision on your £1000 cards. If they are going to give us these wonderful things, and they are wonderful, then they have to support us. It's too expensive to be left out in the dark.
Mods have an impossible task on these forums and should clearly state that they can offer no form of support whatsoever in their signatures or should even be forbidden to respond as it gives people false hopes.
[quote name='jaafaman' post='1041794' date='Apr 19 2010, 12:46 AM']I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...[/quote]
How do you post 865.86 post per day? wow, what a life. Surf porn and type on sticky keys all day. IMO if you have almost 1 million posts it should be obvious to you. MONEY very simple. Any more simple and i would have to get my 3y olds crayons and draw a picture for you.
[quote name='jaafaman' post='1041794' date='Apr 19 2010, 12:46 AM']I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...
How do you post 865.86 post per day? wow, what a life. Surf porn and type on sticky keys all day. IMO if you have almost 1 million posts it should be obvious to you. MONEY very simple. Any more simple and i would have to get my 3y olds crayons and draw a picture for you.
Okay. Here's a question: I have a Samsung 50" plasma, which is 3D ready and NVidia endorsed- the P50 (series 450), which is 1366x768 native res (~720p.)
So the question is, if I wanted to do 3D Vision Surround w/ this Samsung 50" plasma as center monitor, can I add two other similar resolution (but non-identical) displays for L/R monitors in a 3x1 array? Like. say, two Acer 720p 3D Vision capable projectors for L/R sides? I was thinking of using plasma as center monitor (& for console use), and for PC apps which support it, adding retractable side screens (of 50" plastic or vinyl) for 3D Vision Surround triple-monitor. But, since my plasma model is discontinued, and projectors that are 3D capable are slightly different resolution (1366x768 vs. 1280x720), I wonder if there is a way to make this work?
(Maybe w/ DVI doctor EDID minder "faking" all three being same monitor?)
Okay. Here's a question: I have a Samsung 50" plasma, which is 3D ready and NVidia endorsed- the P50 (series 450), which is 1366x768 native res (~720p.)
So the question is, if I wanted to do 3D Vision Surround w/ this Samsung 50" plasma as center monitor, can I add two other similar resolution (but non-identical) displays for L/R monitors in a 3x1 array? Like. say, two Acer 720p 3D Vision capable projectors for L/R sides? I was thinking of using plasma as center monitor (& for console use), and for PC apps which support it, adding retractable side screens (of 50" plastic or vinyl) for 3D Vision Surround triple-monitor. But, since my plasma model is discontinued, and projectors that are 3D capable are slightly different resolution (1366x768 vs. 1280x720), I wonder if there is a way to make this work?
(Maybe w/ DVI doctor EDID minder "faking" all three being same monitor?)
[quote name='cravinmild' post='1041978' date='Apr 19 2010, 02:12 PM']How do you post 865.86 post per day? wow, what a life. Surf porn and type on sticky keys all day. IMO if you have almost 1 million posts it should be obvious to you. MONEY very simple. Any more simple and i would have to get my 3y olds crayons and draw a picture for you.[/quote]
Money seems to have bought you quite the situation, hasn't it? That much is [i]very[/i] obvious to me. I'd say the situation is more due to either a lack of research or ignorance of its findings and limitations, pumped up by inflated perceptions and self-important timelines.
And a lot less imaginative of your personality as this is gleaned from what you actually display.
And yes - the 3D section [i]has[/i] drawn my attention of late. Particularly the attitudes. Kind of you to notice.
Oh, sorry, btw, about me having to disprove his statement. See, according to the rules of logic, the absence of a negative does not prove the positive, particularly if that positive only exists in the simple "I can do it, why can't you?". He's given nothing but that so far...
edit -
Oh, and before you two smart-asses get all pumped up - yes, it's the attitudes in your two responses I'm referencing. Was a good discussion on why someone would or would not find such a trick as in the thread's title useful until you decided to read far too much in the unstated motives behind my question.
Check my background - once maintained a thread on 3-monitor SLI work-around. It might actually, really, truly, and literally be helpful to glean anything from an approach someone may know that could develop into something. Ya know?
[quote name='cravinmild' post='1041978' date='Apr 19 2010, 02:12 PM']How do you post 865.86 post per day? wow, what a life. Surf porn and type on sticky keys all day. IMO if you have almost 1 million posts it should be obvious to you. MONEY very simple. Any more simple and i would have to get my 3y olds crayons and draw a picture for you.
Money seems to have bought you quite the situation, hasn't it? That much is very obvious to me. I'd say the situation is more due to either a lack of research or ignorance of its findings and limitations, pumped up by inflated perceptions and self-important timelines.
And a lot less imaginative of your personality as this is gleaned from what you actually display.
And yes - the 3D section has drawn my attention of late. Particularly the attitudes. Kind of you to notice.
Oh, sorry, btw, about me having to disprove his statement. See, according to the rules of logic, the absence of a negative does not prove the positive, particularly if that positive only exists in the simple "I can do it, why can't you?". He's given nothing but that so far...
edit -
Oh, and before you two smart-asses get all pumped up - yes, it's the attitudes in your two responses I'm referencing. Was a good discussion on why someone would or would not find such a trick as in the thread's title useful until you decided to read far too much in the unstated motives behind my question.
Check my background - once maintained a thread on 3-monitor SLI work-around. It might actually, really, truly, and literally be helpful to glean anything from an approach someone may know that could develop into something. Ya know?
"AIO": Intel Xeon E5-2690 v2 @ 103.2 MHz BCLK | ASUS X79-Deluxe | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push-Pull | 64 GB G.Skill PC3-12800 @ 1924 MHz | NVIDIA RTX 2070 FE | LG 25UM56 UW Monitor | Plextor 1TB PX-1TM9PeY PCIe NVMe (Windows 10 Pro x64 1809) | Plextor 1TB PX-1TM9PeY PCIe NVMe (UserData) | 4x SanDisk 500 GB SSDs in Marvell SATA3 RAID0 (C:\Games) | 2x WD 250 GB SSDs and WD 3 TB RED HDD in Marvell HyperDuo RAID (Media) | 16 GB RAMDisk (Temp Files) | WD My Book Essentials 3 TB NAS (Archives) | LG BP50NB40 ODD | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
[quote name='mikemav' post='1042139' date='Apr 19 2010, 08:52 PM']...I wonder if there is a way to make this work?
(Maybe w/ DVI doctor EDID minder "faking" all three being same monitor?)[/quote]
Since this rather fledgling technology is still in its birthing stages, and currently limited - when functioning - to identical models, would it be worth the [i]cost[/i] of discovery unless the equipment was already to hand?
But, if I already had the equipment and wanted to try it, spoofing the EDIDs would be the first thing I'd try...
[quote name='mikemav' post='1042139' date='Apr 19 2010, 08:52 PM']...I wonder if there is a way to make this work?
(Maybe w/ DVI doctor EDID minder "faking" all three being same monitor?)
Since this rather fledgling technology is still in its birthing stages, and currently limited - when functioning - to identical models, would it be worth the cost of discovery unless the equipment was already to hand?
But, if I already had the equipment and wanted to try it, spoofing the EDIDs would be the first thing I'd try...
"AIO": Intel Xeon E5-2690 v2 @ 103.2 MHz BCLK | ASUS X79-Deluxe | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push-Pull | 64 GB G.Skill PC3-12800 @ 1924 MHz | NVIDIA RTX 2070 FE | LG 25UM56 UW Monitor | Plextor 1TB PX-1TM9PeY PCIe NVMe (Windows 10 Pro x64 1809) | Plextor 1TB PX-1TM9PeY PCIe NVMe (UserData) | 4x SanDisk 500 GB SSDs in Marvell SATA3 RAID0 (C:\Games) | 2x WD 250 GB SSDs and WD 3 TB RED HDD in Marvell HyperDuo RAID (Media) | 16 GB RAMDisk (Temp Files) | WD My Book Essentials 3 TB NAS (Archives) | LG BP50NB40 ODD | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
[quote name='jaafaman' post='1041794' date='Apr 19 2010, 03:46 AM']I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...[/quote]
From a driver perspective with 2 60hz monitors and one 120hz monitor in the middle.
Card 1 does the 3d rendering for the 3d monitor 1920X1080 120frames per second is sent to that monitor (60 pairs of S3D)
Card 2 does 2d rendering at the same time 5760X1080 at 60 frames per second. The middle 1920X1080 is discarded and the remaining images are sent to the two side monitors at 60hz. After they are synced with the image from card 1.
3d monitor connected to card 1
2 2d monitors connected to card 2
for every S3d pair sent to to the 3d monitor, 1 2d frame is sent to the 2 additional monitor.
Anyway this is just a simple way of doing it and yes I know you aree wasting 1920X1080 worth of resolution.
2XGTX 480 should have no issue doing that, current softh provides pretty decent frame rates for multi display setups.
Of course we aint talking about all the eye candy with this setup.
[quote name='jaafaman' post='1041794' date='Apr 19 2010, 03:46 AM']I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...
From a driver perspective with 2 60hz monitors and one 120hz monitor in the middle.
Card 1 does the 3d rendering for the 3d monitor 1920X1080 120frames per second is sent to that monitor (60 pairs of S3D)
Card 2 does 2d rendering at the same time 5760X1080 at 60 frames per second. The middle 1920X1080 is discarded and the remaining images are sent to the two side monitors at 60hz. After they are synced with the image from card 1.
3d monitor connected to card 1
2 2d monitors connected to card 2
for every S3d pair sent to to the 3d monitor, 1 2d frame is sent to the 2 additional monitor.
Anyway this is just a simple way of doing it and yes I know you aree wasting 1920X1080 worth of resolution.
2XGTX 480 should have no issue doing that, current softh provides pretty decent frame rates for multi display setups.
Of course we aint talking about all the eye candy with this setup.
Anyway that's how I would implement it.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
Even quicker I guess is one card does the entire 5760X1080 for let's say the right eye first and that is sent to the all 3 monitors as one frame, and then card 2 does the left eye for the 3d only monitor. Since the side monitors are set at only 60hz for every S3D pair that hits the 3d monitor only one frame is needed for the non 3d monitors. Problem with this method is your non 3d monitors will be slewed for the left or right eye.
[quote name='msm903' post='1042351' date='Apr 20 2010, 08:13 AM']From a driver perspective with 2 60hz monitors and one 120hz monitor in the middle.
Card 1 does the 3d rendering for the 3d monitor 1920X1080 120frames per second is sent to that monitor (60 pairs of S3D)
Card 2 does 2d rendering at the same time 5760X1080 at 60 frames per second. The middle 1920X1080 is discarded and the remaining images are sent to the two side monitors at 60hz. After they are synced with the image from card 1.
3d monitor connected to card 1
2 2d monitors connected to card 2
for every S3d pair sent to to the 3d monitor, 1 2d frame is sent to the 2 additional monitor.
Anyway this is just a simple way of doing it and yes I know you aree wasting 1920X1080 worth of resolution.
2XGTX 480 should have no issue doing that, current softh provides pretty decent frame rates for multi display setups.
Of course we aint talking about all the eye candy with this setup.
Even quicker I guess is one card does the entire 5760X1080 for let's say the right eye first and that is sent to the all 3 monitors as one frame, and then card 2 does the left eye for the 3d only monitor. Since the side monitors are set at only 60hz for every S3D pair that hits the 3d monitor only one frame is needed for the non 3d monitors. Problem with this method is your non 3d monitors will be slewed for the left or right eye.
[quote name='msm903' post='1042351' date='Apr 20 2010, 08:13 AM']From a driver perspective with 2 60hz monitors and one 120hz monitor in the middle.
Card 1 does the 3d rendering for the 3d monitor 1920X1080 120frames per second is sent to that monitor (60 pairs of S3D)
Card 2 does 2d rendering at the same time 5760X1080 at 60 frames per second. The middle 1920X1080 is discarded and the remaining images are sent to the two side monitors at 60hz. After they are synced with the image from card 1.
3d monitor connected to card 1
2 2d monitors connected to card 2
for every S3d pair sent to to the 3d monitor, 1 2d frame is sent to the 2 additional monitor.
Anyway this is just a simple way of doing it and yes I know you aree wasting 1920X1080 worth of resolution.
2XGTX 480 should have no issue doing that, current softh provides pretty decent frame rates for multi display setups.
Of course we aint talking about all the eye candy with this setup.
Anyway that's how I would implement it.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
My guess is that they're currently using a giant, extended desktop at double frame rates to get the 3D as it would be the simplest case. All one set of boundaries, controls, etc. I'd guess the variable frame overlap might add some complexity to that, especially in controls.
What I had in mind is along the lines of SLIAA, and would utilize the same Primary monitor on the first card only. Break the SLI teaming and let the primary carry the 3D load, but then you face the complexity of clipping again in order to isolate the center section.
Once you start into clipped regions, you're essentially introducing split-frame rendering into an alternate-frame design, which is often glitchy enough in 2D under the WDDM models.
And either one of us needs to come up with a smoother way to handle the frequency difference for the bookend pair of monitors.
Maybe the key's in the timing between the two refresh rates. Or maybe the only clipping that need be done is to clip out half the frames from the bookends while still running a full 3D base, and you can avoid the larger penalties of split-frame. Would seem to work on polarized, but the anagyph might suck only getting one channel...
edit -
Damn - either I think or type too slow. Beat me on a response to yourself...
edit again -
come to think of it, how would the two bookends look out the side of the glasses. clipping out half the frame to accomodate the refresh rate would either leave one side blind or require alternate frame clips, lopping off one end first and then the other.
My guess is that they're currently using a giant, extended desktop at double frame rates to get the 3D as it would be the simplest case. All one set of boundaries, controls, etc. I'd guess the variable frame overlap might add some complexity to that, especially in controls.
What I had in mind is along the lines of SLIAA, and would utilize the same Primary monitor on the first card only. Break the SLI teaming and let the primary carry the 3D load, but then you face the complexity of clipping again in order to isolate the center section.
Once you start into clipped regions, you're essentially introducing split-frame rendering into an alternate-frame design, which is often glitchy enough in 2D under the WDDM models.
And either one of us needs to come up with a smoother way to handle the frequency difference for the bookend pair of monitors.
Maybe the key's in the timing between the two refresh rates. Or maybe the only clipping that need be done is to clip out half the frames from the bookends while still running a full 3D base, and you can avoid the larger penalties of split-frame. Would seem to work on polarized, but the anagyph might suck only getting one channel...
edit -
Damn - either I think or type too slow. Beat me on a response to yourself...
edit again -
come to think of it, how would the two bookends look out the side of the glasses. clipping out half the frame to accomodate the refresh rate would either leave one side blind or require alternate frame clips, lopping off one end first and then the other.
Hey! THAT might be do-able...
"AIO": Intel Xeon E5-2690 v2 @ 103.2 MHz BCLK | ASUS X79-Deluxe | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push-Pull | 64 GB G.Skill PC3-12800 @ 1924 MHz | NVIDIA RTX 2070 FE | LG 25UM56 UW Monitor | Plextor 1TB PX-1TM9PeY PCIe NVMe (Windows 10 Pro x64 1809) | Plextor 1TB PX-1TM9PeY PCIe NVMe (UserData) | 4x SanDisk 500 GB SSDs in Marvell SATA3 RAID0 (C:\Games) | 2x WD 250 GB SSDs and WD 3 TB RED HDD in Marvell HyperDuo RAID (Media) | 16 GB RAMDisk (Temp Files) | WD My Book Essentials 3 TB NAS (Archives) | LG BP50NB40 ODD | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
No matter whether "2D" or S3D, the scene is rendered as one. Splitting it up would make things rather complicated since the frame passed over from the game engine would needed to be split up and then processed as described with one card doing the middle scene and the other the sides of the triptichon. This would be mandatory for the suggested setup to work. Then again - you're still wearing shutters. So either all 3 monitors can do 120Hz or the sides will only be viewable with one eye.
If they can do 120Hz, why not going the whole rout and have full 3D surround? If they can't, you would have to render half/half as in msns 2nd sugestion. BUT,one card rendering left half, while the other does right, then split up the picture and converting part of it to stereo does not work either. For one the asumed stereo middle frame would have to be "seemed" in the middle on one of the cards which results in an unbalanced load (problems see below). Also the part that is rendered in stereo (and only this part) would have to be rendered twice, so we are basically talking 3 different frames renderd by each card...
So back to the first approach: what could work is, to have one card rendering the middle part in S3D and the other one the sides and putting them out alternating L/R at half the frequency to both of the DVIs, synchronized with L/R of the main/middle card.
However then, and regardless of this being completely contrary to of how SLI is working in general and thus making it everything else but "not too hard to implement": How would you guarantee that one card is able to render at the same speed as the other? Rendering capabilities depend on polygon count, post processing load, tesselation as of latest, resolution, etc. So it would allready be hard to achieve this in plain 2D even with the outer displays running each exactly at the half resolution as the middle monitor.
This would however be mandatory not to brake backwards compatibility for non S3D gaming. But when enabling S3D is when things get completely unpredictable and mess up completely.
When framerates differ on the side panels compared to the middle one the cards would have to render different frames. So, without the plan of spreading too much pessimism, I feel that this should be enough of an elaboration, why it is more or less impossible.....
No matter whether "2D" or S3D, the scene is rendered as one. Splitting it up would make things rather complicated since the frame passed over from the game engine would needed to be split up and then processed as described with one card doing the middle scene and the other the sides of the triptichon. This would be mandatory for the suggested setup to work. Then again - you're still wearing shutters. So either all 3 monitors can do 120Hz or the sides will only be viewable with one eye.
If they can do 120Hz, why not going the whole rout and have full 3D surround? If they can't, you would have to render half/half as in msns 2nd sugestion. BUT,one card rendering left half, while the other does right, then split up the picture and converting part of it to stereo does not work either. For one the asumed stereo middle frame would have to be "seemed" in the middle on one of the cards which results in an unbalanced load (problems see below). Also the part that is rendered in stereo (and only this part) would have to be rendered twice, so we are basically talking 3 different frames renderd by each card...
So back to the first approach: what could work is, to have one card rendering the middle part in S3D and the other one the sides and putting them out alternating L/R at half the frequency to both of the DVIs, synchronized with L/R of the main/middle card.
However then, and regardless of this being completely contrary to of how SLI is working in general and thus making it everything else but "not too hard to implement": How would you guarantee that one card is able to render at the same speed as the other? Rendering capabilities depend on polygon count, post processing load, tesselation as of latest, resolution, etc. So it would allready be hard to achieve this in plain 2D even with the outer displays running each exactly at the half resolution as the middle monitor.
This would however be mandatory not to brake backwards compatibility for non S3D gaming. But when enabling S3D is when things get completely unpredictable and mess up completely.
When framerates differ on the side panels compared to the middle one the cards would have to render different frames. So, without the plan of spreading too much pessimism, I feel that this should be enough of an elaboration, why it is more or less impossible.....
I know when I'm playing games in 3d and have a second monitor turned on, primary at 120hz and secondary at 60hz, the secondary monitor appears to pulse. It's not nice looking (so I turn it off). Since you're looking through the glasses and the 60hz monitor isn't synchronized with the glasses.
I know when I'm playing games in 3d and have a second monitor turned on, primary at 120hz and secondary at 60hz, the secondary monitor appears to pulse. It's not nice looking (so I turn it off). Since you're looking through the glasses and the 60hz monitor isn't synchronized with the glasses.
Nope. most ppl move their heads 180 degrees around whenever they are playing games on a regular basis.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.
Nope. most ppl move their heads 180 degrees around whenever they are playing games on a regular basis.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.[/quote]
I think its conditioning, if you have only ever had one screen to look at and then presented with two addional screens of information you will still rely on the first/primary because that is how the information is collected quickest. IMO, once you become familar with using all the "real estate" you will start to look at one particular screen without having to follow with your gun. I also think that if you just look ahead then 2d is fine on the sides.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.
I think its conditioning, if you have only ever had one screen to look at and then presented with two addional screens of information you will still rely on the first/primary because that is how the information is collected quickest. IMO, once you become familar with using all the "real estate" you will start to look at one particular screen without having to follow with your gun. I also think that if you just look ahead then 2d is fine on the sides.
Watercool any gpu cheap, AKA- "The Mod"
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.[/quote]
I think its conditioning, if you have only ever had one screen to look at and then presented with two addional screens of information you will still rely on the first/primary because that is how the information is collected quickest. IMO, once you become familar with using all the "real estate" you will start to look at one particular screen without having to follow with your gun. I also think that if you just look ahead then 2d is fine on the sides.
I've played widescreen multiplayer gaming and while ti looks nice while playing I hardly turn to look at the other two screens other for just the fun of it.
I think its conditioning, if you have only ever had one screen to look at and then presented with two addional screens of information you will still rely on the first/primary because that is how the information is collected quickest. IMO, once you become familar with using all the "real estate" you will start to look at one particular screen without having to follow with your gun. I also think that if you just look ahead then 2d is fine on the sides.
Watercool any gpu cheap, AKA- "The Mod"
I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...
I'd really be curious if you were to detail this statement.
You can start with the details of your simplistic solution...
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
Stock is Extreme now
You can start with the details of your simplistic solution...[/quote]
Well if he doesnt, why dont you tell us why it can't be done?
I've noticed you arent very constructive in your posts in the 3d section and are heavily failing to grasp how much frustration is being felt by alot of 3d gamers due to the lack of any information from Nvidia about the expensive components and peripherals which seemingly are not working together that people have purchased in good faith. I didn't see a sticker or warning on my 3d vision box saying excessive flickering if you have Sli, or hardware monitoring available? I don't see Nvidia advertising that Sli doesn't always work with 3d vision on your £1000 cards. If they are going to give us these wonderful things, and they are wonderful, then they have to support us. It's too expensive to be left out in the dark.
Mods have an impossible task on these forums and should clearly state that they can offer no form of support whatsoever in their signatures or should even be forbidden to respond as it gives people false hopes.
You can start with the details of your simplistic solution...
Well if he doesnt, why dont you tell us why it can't be done?
I've noticed you arent very constructive in your posts in the 3d section and are heavily failing to grasp how much frustration is being felt by alot of 3d gamers due to the lack of any information from Nvidia about the expensive components and peripherals which seemingly are not working together that people have purchased in good faith. I didn't see a sticker or warning on my 3d vision box saying excessive flickering if you have Sli, or hardware monitoring available? I don't see Nvidia advertising that Sli doesn't always work with 3d vision on your £1000 cards. If they are going to give us these wonderful things, and they are wonderful, then they have to support us. It's too expensive to be left out in the dark.
Mods have an impossible task on these forums and should clearly state that they can offer no form of support whatsoever in their signatures or should even be forbidden to respond as it gives people false hopes.
You can start with the details of your simplistic solution...[/quote]
How do you post 865.86 post per day? wow, what a life. Surf porn and type on sticky keys all day. IMO if you have almost 1 million posts it should be obvious to you. MONEY very simple. Any more simple and i would have to get my 3y olds crayons and draw a picture for you.
You can start with the details of your simplistic solution...
How do you post 865.86 post per day? wow, what a life. Surf porn and type on sticky keys all day. IMO if you have almost 1 million posts it should be obvious to you. MONEY very simple. Any more simple and i would have to get my 3y olds crayons and draw a picture for you.
Watercool any gpu cheap, AKA- "The Mod"
So the question is, if I wanted to do 3D Vision Surround w/ this Samsung 50" plasma as center monitor, can I add two other similar resolution (but non-identical) displays for L/R monitors in a 3x1 array? Like. say, two Acer 720p 3D Vision capable projectors for L/R sides? I was thinking of using plasma as center monitor (& for console use), and for PC apps which support it, adding retractable side screens (of 50" plastic or vinyl) for 3D Vision Surround triple-monitor. But, since my plasma model is discontinued, and projectors that are 3D capable are slightly different resolution (1366x768 vs. 1280x720), I wonder if there is a way to make this work?
(Maybe w/ DVI doctor EDID minder "faking" all three being same monitor?)
So the question is, if I wanted to do 3D Vision Surround w/ this Samsung 50" plasma as center monitor, can I add two other similar resolution (but non-identical) displays for L/R monitors in a 3x1 array? Like. say, two Acer 720p 3D Vision capable projectors for L/R sides? I was thinking of using plasma as center monitor (& for console use), and for PC apps which support it, adding retractable side screens (of 50" plastic or vinyl) for 3D Vision Surround triple-monitor. But, since my plasma model is discontinued, and projectors that are 3D capable are slightly different resolution (1366x768 vs. 1280x720), I wonder if there is a way to make this work?
(Maybe w/ DVI doctor EDID minder "faking" all three being same monitor?)
Money seems to have bought you quite the situation, hasn't it? That much is [i]very[/i] obvious to me. I'd say the situation is more due to either a lack of research or ignorance of its findings and limitations, pumped up by inflated perceptions and self-important timelines.
And a lot less imaginative of your personality as this is gleaned from what you actually display.
And yes - the 3D section [i]has[/i] drawn my attention of late. Particularly the attitudes. Kind of you to notice.
Oh, sorry, btw, about me having to disprove his statement. See, according to the rules of logic, the absence of a negative does not prove the positive, particularly if that positive only exists in the simple "I can do it, why can't you?". He's given nothing but that so far...
edit -
Oh, and before you two smart-asses get all pumped up - yes, it's the attitudes in your two responses I'm referencing. Was a good discussion on why someone would or would not find such a trick as in the thread's title useful until you decided to read far too much in the unstated motives behind my question.
Check my background - once maintained a thread on 3-monitor SLI work-around. It might actually, really, truly, and literally be helpful to glean anything from an approach someone may know that could develop into something. Ya know?
Money seems to have bought you quite the situation, hasn't it? That much is very obvious to me. I'd say the situation is more due to either a lack of research or ignorance of its findings and limitations, pumped up by inflated perceptions and self-important timelines.
And a lot less imaginative of your personality as this is gleaned from what you actually display.
And yes - the 3D section has drawn my attention of late. Particularly the attitudes. Kind of you to notice.
Oh, sorry, btw, about me having to disprove his statement. See, according to the rules of logic, the absence of a negative does not prove the positive, particularly if that positive only exists in the simple "I can do it, why can't you?". He's given nothing but that so far...
edit -
Oh, and before you two smart-asses get all pumped up - yes, it's the attitudes in your two responses I'm referencing. Was a good discussion on why someone would or would not find such a trick as in the thread's title useful until you decided to read far too much in the unstated motives behind my question.
Check my background - once maintained a thread on 3-monitor SLI work-around. It might actually, really, truly, and literally be helpful to glean anything from an approach someone may know that could develop into something. Ya know?
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
Stock is Extreme now
(Maybe w/ DVI doctor EDID minder "faking" all three being same monitor?)[/quote]
Since this rather fledgling technology is still in its birthing stages, and currently limited - when functioning - to identical models, would it be worth the [i]cost[/i] of discovery unless the equipment was already to hand?
But, if I already had the equipment and wanted to try it, spoofing the EDIDs would be the first thing I'd try...
(Maybe w/ DVI doctor EDID minder "faking" all three being same monitor?)
Since this rather fledgling technology is still in its birthing stages, and currently limited - when functioning - to identical models, would it be worth the cost of discovery unless the equipment was already to hand?
But, if I already had the equipment and wanted to try it, spoofing the EDIDs would be the first thing I'd try...
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
Stock is Extreme now
You can start with the details of your simplistic solution...[/quote]
From a driver perspective with 2 60hz monitors and one 120hz monitor in the middle.
Card 1 does the 3d rendering for the 3d monitor 1920X1080 120frames per second is sent to that monitor (60 pairs of S3D)
Card 2 does 2d rendering at the same time 5760X1080 at 60 frames per second. The middle 1920X1080 is discarded and the remaining images are sent to the two side monitors at 60hz. After they are synced with the image from card 1.
3d monitor connected to card 1
2 2d monitors connected to card 2
for every S3d pair sent to to the 3d monitor, 1 2d frame is sent to the 2 additional monitor.
Anyway this is just a simple way of doing it and yes I know you aree wasting 1920X1080 worth of resolution.
2XGTX 480 should have no issue doing that, current softh provides pretty decent frame rates for multi display setups.
Of course we aint talking about all the eye candy with this setup.
Anyway that's how I would implement it.
You can start with the details of your simplistic solution...
From a driver perspective with 2 60hz monitors and one 120hz monitor in the middle.
Card 1 does the 3d rendering for the 3d monitor 1920X1080 120frames per second is sent to that monitor (60 pairs of S3D)
Card 2 does 2d rendering at the same time 5760X1080 at 60 frames per second. The middle 1920X1080 is discarded and the remaining images are sent to the two side monitors at 60hz. After they are synced with the image from card 1.
3d monitor connected to card 1
2 2d monitors connected to card 2
for every S3d pair sent to to the 3d monitor, 1 2d frame is sent to the 2 additional monitor.
Anyway this is just a simple way of doing it and yes I know you aree wasting 1920X1080 worth of resolution.
2XGTX 480 should have no issue doing that, current softh provides pretty decent frame rates for multi display setups.
Of course we aint talking about all the eye candy with this setup.
Anyway that's how I would implement it.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
[quote name='msm903' post='1042351' date='Apr 20 2010, 08:13 AM']From a driver perspective with 2 60hz monitors and one 120hz monitor in the middle.
Card 1 does the 3d rendering for the 3d monitor 1920X1080 120frames per second is sent to that monitor (60 pairs of S3D)
Card 2 does 2d rendering at the same time 5760X1080 at 60 frames per second. The middle 1920X1080 is discarded and the remaining images are sent to the two side monitors at 60hz. After they are synced with the image from card 1.
3d monitor connected to card 1
2 2d monitors connected to card 2
for every S3d pair sent to to the 3d monitor, 1 2d frame is sent to the 2 additional monitor.
Anyway this is just a simple way of doing it and yes I know you aree wasting 1920X1080 worth of resolution.
2XGTX 480 should have no issue doing that, current softh provides pretty decent frame rates for multi display setups.
Of course we aint talking about all the eye candy with this setup.
Anyway that's how I would implement it.[/quote]
[quote name='msm903' post='1042351' date='Apr 20 2010, 08:13 AM']From a driver perspective with 2 60hz monitors and one 120hz monitor in the middle.
Card 1 does the 3d rendering for the 3d monitor 1920X1080 120frames per second is sent to that monitor (60 pairs of S3D)
Card 2 does 2d rendering at the same time 5760X1080 at 60 frames per second. The middle 1920X1080 is discarded and the remaining images are sent to the two side monitors at 60hz. After they are synced with the image from card 1.
3d monitor connected to card 1
2 2d monitors connected to card 2
for every S3d pair sent to to the 3d monitor, 1 2d frame is sent to the 2 additional monitor.
Anyway this is just a simple way of doing it and yes I know you aree wasting 1920X1080 worth of resolution.
2XGTX 480 should have no issue doing that, current softh provides pretty decent frame rates for multi display setups.
Of course we aint talking about all the eye candy with this setup.
Anyway that's how I would implement it.
Intel Core i9-9820x @ 3.30GHZ
32 gig Ram
2 EVGA RTX 2080 ti Gaming
3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
What I had in mind is along the lines of SLIAA, and would utilize the same Primary monitor on the first card only. Break the SLI teaming and let the primary carry the 3D load, but then you face the complexity of clipping again in order to isolate the center section.
Once you start into clipped regions, you're essentially introducing split-frame rendering into an alternate-frame design, which is often glitchy enough in 2D under the WDDM models.
And either one of us needs to come up with a smoother way to handle the frequency difference for the bookend pair of monitors.
Maybe the key's in the timing between the two refresh rates. Or maybe the only clipping that need be done is to clip out half the frames from the bookends while still running a full 3D base, and you can avoid the larger penalties of split-frame. Would seem to work on polarized, but the anagyph might suck only getting one channel...
edit -
Damn - either I think or type too slow. Beat me on a response to yourself...
edit again -
come to think of it, how would the two bookends look out the side of the glasses. clipping out half the frame to accomodate the refresh rate would either leave one side blind or require alternate frame clips, lopping off one end first and then the other.
Hey! THAT might be do-able...
What I had in mind is along the lines of SLIAA, and would utilize the same Primary monitor on the first card only. Break the SLI teaming and let the primary carry the 3D load, but then you face the complexity of clipping again in order to isolate the center section.
Once you start into clipped regions, you're essentially introducing split-frame rendering into an alternate-frame design, which is often glitchy enough in 2D under the WDDM models.
And either one of us needs to come up with a smoother way to handle the frequency difference for the bookend pair of monitors.
Maybe the key's in the timing between the two refresh rates. Or maybe the only clipping that need be done is to clip out half the frames from the bookends while still running a full 3D base, and you can avoid the larger penalties of split-frame. Would seem to work on polarized, but the anagyph might suck only getting one channel...
edit -
Damn - either I think or type too slow. Beat me on a response to yourself...
edit again -
come to think of it, how would the two bookends look out the side of the glasses. clipping out half the frame to accomodate the refresh rate would either leave one side blind or require alternate frame clips, lopping off one end first and then the other.
Hey! THAT might be do-able...
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
Stock is Extreme now
If they can do 120Hz, why not going the whole rout and have full 3D surround? If they can't, you would have to render half/half as in msns 2nd sugestion. BUT,one card rendering left half, while the other does right, then split up the picture and converting part of it to stereo does not work either. For one the asumed stereo middle frame would have to be "seemed" in the middle on one of the cards which results in an unbalanced load (problems see below). Also the part that is rendered in stereo (and only this part) would have to be rendered twice, so we are basically talking 3 different frames renderd by each card...
So back to the first approach: what could work is, to have one card rendering the middle part in S3D and the other one the sides and putting them out alternating L/R at half the frequency to both of the DVIs, synchronized with L/R of the main/middle card.
However then, and regardless of this being completely contrary to of how SLI is working in general and thus making it everything else but "not too hard to implement": How would you guarantee that one card is able to render at the same speed as the other? Rendering capabilities depend on polygon count, post processing load, tesselation as of latest, resolution, etc. So it would allready be hard to achieve this in plain 2D even with the outer displays running each exactly at the half resolution as the middle monitor.
This would however be mandatory not to brake backwards compatibility for non S3D gaming. But when enabling S3D is when things get completely unpredictable and mess up completely.
When framerates differ on the side panels compared to the middle one the cards would have to render different frames. So, without the plan of spreading too much pessimism, I feel that this should be enough of an elaboration, why it is more or less impossible.....
If they can do 120Hz, why not going the whole rout and have full 3D surround? If they can't, you would have to render half/half as in msns 2nd sugestion. BUT,one card rendering left half, while the other does right, then split up the picture and converting part of it to stereo does not work either. For one the asumed stereo middle frame would have to be "seemed" in the middle on one of the cards which results in an unbalanced load (problems see below). Also the part that is rendered in stereo (and only this part) would have to be rendered twice, so we are basically talking 3 different frames renderd by each card...
So back to the first approach: what could work is, to have one card rendering the middle part in S3D and the other one the sides and putting them out alternating L/R at half the frequency to both of the DVIs, synchronized with L/R of the main/middle card.
However then, and regardless of this being completely contrary to of how SLI is working in general and thus making it everything else but "not too hard to implement": How would you guarantee that one card is able to render at the same speed as the other? Rendering capabilities depend on polygon count, post processing load, tesselation as of latest, resolution, etc. So it would allready be hard to achieve this in plain 2D even with the outer displays running each exactly at the half resolution as the middle monitor.
This would however be mandatory not to brake backwards compatibility for non S3D gaming. But when enabling S3D is when things get completely unpredictable and mess up completely.
When framerates differ on the side panels compared to the middle one the cards would have to render different frames. So, without the plan of spreading too much pessimism, I feel that this should be enough of an elaboration, why it is more or less impossible.....