Metro last light convergence unlock issue - was working before but not now
  7 / 8    
[quote="DJ-RK"] Unfortunately I don't necessarily think the SBS/TAB options can work with every game.[/quote] TaB is definitely better than the solution DSR 720p / 1080p on projo , especially since I lowered it to 10% smoothness, not liking the blur that this created, and ,in this configuration, the aliasing is more pronounced compared with TaB . So now , Tab wins on two points : texture and aliasing . It's frustrating to know that Nvidia can implement this technique easier than DSS if they had a little more passion for their products and generosity towards their customers . I hate this world dominated by financiers !
DJ-RK said:
Unfortunately I don't necessarily think the SBS/TAB options can work with every game.

TaB is definitely better than the solution DSR 720p / 1080p on projo , especially since I lowered it to 10% smoothness, not liking the blur that this created, and ,in this configuration, the aliasing is more pronounced compared with TaB . So now , Tab wins on two points : texture and aliasing .
It's frustrating to know that Nvidia can implement this technique easier than DSS if they had a little more passion for their products and generosity towards their customers . I hate this world dominated by financiers !

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#91
Posted 09/27/2016 09:46 AM   
thanks Helifax ! got some of it :D by the way how can i tell what is the maximum eye separation if i wanna keep it at the pupilar distance 5-6 , shurely it´s not yet when image separation on the screen hits 5-6cm, it´s a whole matter to watch it from the 4m distance tham from meter. or is it just what´s everybodys personal preference.allthough i have learner it increases in time what you can bare and are comfortable with.
thanks Helifax !
got some of it :D

by the way how can i tell what is the maximum eye separation if i wanna keep it at the pupilar distance 5-6 ,
shurely it´s not yet when image separation on the screen hits 5-6cm, it´s a whole matter to watch it from the 4m distance tham from meter. or is it just what´s everybodys personal preference.allthough i have learner it increases in time what you can bare and are comfortable with.

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#92
Posted 09/27/2016 12:24 PM   
[quote="helifax"]@Metaloholic: The "standard" formula says: [code] pos.x += (eyePosition) * stereoDepth * (pos.w - convergence). [/code] So, to the current position of the vertexes we ADD that formula. The eyePosition - is normally the OFFSET: -1 for left eye and +1 for right eye. stereoDepth - Is the Depth we apply to the scene (now this is a little bit complicated: is inter-papillary distance (around 5 cm) * Display Size / 100 * Depth percentage from NVPanel. stereo.w - is an interesting one. Is basically the "depth" of the vertexes/pixels but in the PROJECTION VIEW (not the world view). Since we "project" on a 2D Surface (Screen Monitor) we need to use this. Sometimes we need to use the actual "depth" of the world (.z component), but enough with this;) Thus, from the "projection depth" we remove the convergence value, that is simply a VALUE. (The higher the .w DEPT is the higher the convergence value needs to be to give that "pop-out" effect). Some games use "low" depth spaces (between 0-10) others use "high" depth spaces (0-100000) and the convergence value needs to be "adapted" to this. So, a convergence of ZERO will make both eyes PARALLEL, what is also known as CONVERGENCE/PARALLAX TO INFINITY. Now, most of the times, you can't set a convergence to zero (but very close to it - like 0.00001) as a "pure zero" would break "other" things. We also use a convergence of 1.0, because .w component is "sometimes" either 0.0 or 1.0 (especially the UI elements). - Position of .w = 1.0 means they are rendered exactly on "screen depth" - like the UI ;) It's a bit more complicated than this, but I hope it gave some insight on how things works and WHY ;) [/quote] Helifax do you know what Are these lines And what Are the efects when turned on? What does the st stand for ? Is there any other settings in the cfg to beef up LL Allthought already look superb but frames see to stay @60 st_particles off st_physics off st_profiler off st_sounds off st_tracks off stats off
helifax said:@Metaloholic:

The "standard" formula says:
pos.x += (eyePosition) * stereoDepth * (pos.w - convergence).


So, to the current position of the vertexes we ADD that formula.

The eyePosition - is normally the OFFSET: -1 for left eye and +1 for right eye.

stereoDepth - Is the Depth we apply to the scene (now this is a little bit complicated: is inter-papillary distance (around 5 cm) * Display Size / 100 * Depth percentage from NVPanel.

stereo.w - is an interesting one. Is basically the "depth" of the vertexes/pixels but in the PROJECTION VIEW (not the world view). Since we "project" on a 2D Surface (Screen Monitor) we need to use this. Sometimes we need to use the actual "depth" of the world (.z component), but enough with this;)

Thus, from the "projection depth" we remove the convergence value, that is simply a VALUE. (The higher the .w DEPT is the higher the convergence value needs to be to give that "pop-out" effect). Some games use "low" depth spaces (between 0-10) others use "high" depth spaces (0-100000) and the convergence value needs to be "adapted" to this.

So, a convergence of ZERO will make both eyes PARALLEL, what is also known as CONVERGENCE/PARALLAX TO INFINITY.
Now, most of the times, you can't set a convergence to zero (but very close to it - like 0.00001) as a "pure zero" would break "other" things.

We also use a convergence of 1.0, because .w component is "sometimes" either 0.0 or 1.0 (especially the UI elements). - Position of .w = 1.0 means they are rendered exactly on "screen depth" - like the UI ;)

It's a bit more complicated than this, but I hope it gave some insight on how things works and WHY ;)



Helifax do you know what Are these lines
And what Are the efects when turned on?
What does the st stand for ?

Is there any other settings in the cfg to beef up LL
Allthought already look superb but frames see to stay @60

st_particles off
st_physics off
st_profiler off
st_sounds off
st_tracks off
stats off

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#93
Posted 09/27/2016 07:16 PM   
I have no idea there... but some part looks like PhysX related (particles and physics). Sounds I guess is just that sound FX. And tracks could it be sound-tracks? I know this game uses PhysX, so particles and Physics effects are GPU/CPU accelerated. Turning them off, will definitely make them go away in the game, but I am not sure if they will improve the over-all performance, as most of the time they are "contextual" ;)
I have no idea there... but some part looks like PhysX related (particles and physics).

Sounds I guess is just that sound FX. And tracks could it be sound-tracks?

I know this game uses PhysX, so particles and Physics effects are GPU/CPU accelerated. Turning them off, will definitely make them go away in the game, but I am not sure if they will improve the over-all performance, as most of the time they are "contextual" ;)

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#94
Posted 09/27/2016 10:01 PM   
[quote="helifax"]I have no idea there... but some part looks like PhysX related (particles and physics). Sounds I guess is just that sound FX. And tracks could it be sound-tracks? I know this game uses PhysX, so particles and Physics effects are GPU/CPU accelerated. Turning them off, will definitely make them go away in the game, but I am not sure if they will improve the over-all performance, as most of the time they are "contextual" ;)[/quote] I have set all on very high from the menus but these are still off from the config. i enabled the st_physics off but i did not see anything different
helifax said:I have no idea there... but some part looks like PhysX related (particles and physics).

Sounds I guess is just that sound FX. And tracks could it be sound-tracks?

I know this game uses PhysX, so particles and Physics effects are GPU/CPU accelerated. Turning them off, will definitely make them go away in the game, but I am not sure if they will improve the over-all performance, as most of the time they are "contextual" ;)


I have set all on very high from the menus but these are still off from the config.
i enabled the st_physics off but i did not see anything different

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#95
Posted 10/05/2016 09:16 PM   
[quote="DJ-RK"]I don't have an answer for your question (I've heard at convergence 0 puts an object at infinity, which I don't really understand), but in case you're playing the vanilla Metro: Last Light (and not the Redux), I actually have a minor fix that I made for that game which I've never posted before, so I figured I'd share it. Fix [url]http://helixmod.blogspot.ca/2016/09/metro-last-light-vanilla-version-not.html[/url] Basically, it fixes some minor broken lighting (when you shine the flashlight onto spiderwebs), fixes the position of bloom effects, provides a low convergence toggle on RMB for easier aiming, and maybe a couple other small things that I can't remember. Edit: Created a page on the blog, updated the link to the blog post[/quote] im using the gamepad. how do i change the auto convergence from Keyboard to gamepad keys ? by they way the line r_dbg_stereo_auto_separation 0 kept dissappearing from the .cfg file i put on read only tag into it to keep it there. seems working. I better not change settings :D
DJ-RK said:I don't have an answer for your question (I've heard at convergence 0 puts an object at infinity, which I don't really understand), but in case you're playing the vanilla Metro: Last Light (and not the Redux), I actually have a minor fix that I made for that game which I've never posted before, so I figured I'd share it.

Fix http://helixmod.blogspot.ca/2016/09/metro-last-light-vanilla-version-not.html

Basically, it fixes some minor broken lighting (when you shine the flashlight onto spiderwebs), fixes the position of bloom effects, provides a low convergence toggle on RMB for easier aiming, and maybe a couple other small things that I can't remember.

Edit: Created a page on the blog, updated the link to the blog post


im using the gamepad. how do i change the auto convergence from Keyboard to gamepad keys ?

by they way the line r_dbg_stereo_auto_separation 0
kept dissappearing from the .cfg file i put on read only tag into it to keep it there.
seems working. I better not change settings :D

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#96
Posted 10/05/2016 09:19 PM   
Edit the 'Key' section in the fix's ini, d3dx.ini: For example here: [quote][Key1] ; Aiming auto-convergence Key = VK_RButton Type = hold Convergence = 0.05 delay = 0 transition = 100 transition_type = linear release_delay = 0 release_transition = 100 release_transition_type = linear[/quote]... you'd change VK_RButton to what ever you're using on your 360 Controller: [quote]; Keys can also be from XBox controllers using: ; XB_LEFT_TRIGGER, XB_RIGHT_TRIGGER, ; XB_LEFT_SHOULDER, XB_RIGHT_SHOULDER, ; XB_LEFT_THUMB, XB_RIGHT_THUMB, ; XB_DPAD_UP, XB_DPAD_DOWN, XB_DPAD_LEFT, XB_DPAD_RIGHT, ; XB_A, XB_B, XB_X, XB_Y, XB_START, XB_BACK, XB_GUIDE ; By default all attached controllers are used - to associate a binding with a ; specific controller add the controller number 1-4 to the prefix, like ; XB2_LEFT_TRIGGER, though this may be more useful for hunting than playing. ;------------------------------------------------------------------------------------------------------[/quote]
Edit the 'Key' section in the fix's ini, d3dx.ini:

For example here:

[Key1]
; Aiming auto-convergence
Key = VK_RButton
Type = hold
Convergence = 0.05
delay = 0
transition = 100
transition_type = linear
release_delay = 0
release_transition = 100
release_transition_type = linear
... you'd change VK_RButton to what ever you're using on your 360 Controller:

; Keys can also be from XBox controllers using:
; XB_LEFT_TRIGGER, XB_RIGHT_TRIGGER,
; XB_LEFT_SHOULDER, XB_RIGHT_SHOULDER,
; XB_LEFT_THUMB, XB_RIGHT_THUMB,
; XB_DPAD_UP, XB_DPAD_DOWN, XB_DPAD_LEFT, XB_DPAD_RIGHT,
; XB_A, XB_B, XB_X, XB_Y, XB_START, XB_BACK, XB_GUIDE
; By default all attached controllers are used - to associate a binding with a
; specific controller add the controller number 1-4 to the prefix, like
; XB2_LEFT_TRIGGER, though this may be more useful for hunting than playing.
;------------------------------------------------------------------------------------------------------
#97
Posted 10/05/2016 10:12 PM   
One thing to add to the install guide Reinstall fix if you change the FOV value
One thing to add to the install guide
Reinstall fix if you change the FOV value

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#98
Posted 10/06/2016 11:16 AM   
[quote="TsaebehT"]Edit the 'Key' section in the fix's ini, d3dx.ini: For example here: [quote][Key1] ; Aiming auto-convergence Key = VK_RButton Type = hold Convergence = 0.05 delay = 0 transition = 100 transition_type = linear release_delay = 0 release_transition = 100 release_transition_type = linear[/quote]... you'd change VK_RButton to what ever you're using on your 360 Controller: Thanks :) [quote]; Keys can also be from XBox controllers using: ; XB_LEFT_TRIGGER, XB_RIGHT_TRIGGER, ; XB_LEFT_SHOULDER, XB_RIGHT_SHOULDER, ; XB_LEFT_THUMB, XB_RIGHT_THUMB, ; XB_DPAD_UP, XB_DPAD_DOWN, XB_DPAD_LEFT, XB_DPAD_RIGHT, ; XB_A, XB_B, XB_X, XB_Y, XB_START, XB_BACK, XB_GUIDE ; By default all attached controllers are used - to associate a binding with a ; specific controller add the controller number 1-4 to the prefix, like ; XB2_LEFT_TRIGGER, though this may be more useful for hunting than playing. ;------------------------------------------------------------------------------------------------------[/quote][/quote]
TsaebehT said:Edit the 'Key' section in the fix's ini, d3dx.ini:

For example here:

[Key1]
; Aiming auto-convergence
Key = VK_RButton
Type = hold
Convergence = 0.05
delay = 0
transition = 100
transition_type = linear
release_delay = 0
release_transition = 100
release_transition_type = linear
... you'd change VK_RButton to what ever you're using on your 360 Controller:

Thanks :)

; Keys can also be from XBox controllers using:
; XB_LEFT_TRIGGER, XB_RIGHT_TRIGGER,
; XB_LEFT_SHOULDER, XB_RIGHT_SHOULDER,
; XB_LEFT_THUMB, XB_RIGHT_THUMB,
; XB_DPAD_UP, XB_DPAD_DOWN, XB_DPAD_LEFT, XB_DPAD_RIGHT,
; XB_A, XB_B, XB_X, XB_Y, XB_START, XB_BACK, XB_GUIDE
; By default all attached controllers are used - to associate a binding with a
; specific controller add the controller number 1-4 to the prefix, like
; XB2_LEFT_TRIGGER, though this may be more useful for hunting than playing.
;------------------------------------------------------------------------------------------------------

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#99
Posted 10/06/2016 11:17 AM   
[quote="DJ-RK"]I don't have an answer for your question (I've heard at convergence 0 puts an object at infinity, which I don't really understand), but in case you're playing the vanilla Metro: Last Light (and not the Redux), I actually have a minor fix that I made for that game which I've never posted before, so I figured I'd share it. Fix [url]http://helixmod.blogspot.ca/2016/09/metro-last-light-vanilla-version-not.html[/url] Basically, it fixes some minor broken lighting (when you shine the flashlight onto spiderwebs), fixes the position of bloom effects, provides a low convergence toggle on RMB for easier aiming, and maybe a couple other small things that I can't remember. Edit: Created a page on the blog, updated the link to the blog post[/quote] Could the "low convergence toggle on RMB for easier aiming" fixing be made for metro2033 ?
DJ-RK said:I don't have an answer for your question (I've heard at convergence 0 puts an object at infinity, which I don't really understand), but in case you're playing the vanilla Metro: Last Light (and not the Redux), I actually have a minor fix that I made for that game which I've never posted before, so I figured I'd share it.

Fix http://helixmod.blogspot.ca/2016/09/metro-last-light-vanilla-version-not.html

Basically, it fixes some minor broken lighting (when you shine the flashlight onto spiderwebs), fixes the position of bloom effects, provides a low convergence toggle on RMB for easier aiming, and maybe a couple other small things that I can't remember.

Edit: Created a page on the blog, updated the link to the blog post


Could the "low convergence toggle on RMB for easier aiming" fixing be made for metro2033 ?

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Posted 10/10/2016 12:50 PM   
Do you mean the original, or Redux version? If it's Redux, then there's already a fix posted on the blog for it. If it's the original version, then I'm not sure if convergence is unlocked for that game, but you can try using this 'fix' that I just converted my LL fix to that should probably work. [url]http://www.mediafire.com/file/ml1j70xsiqv4qtv/Metro_2033_Autoconvergence.zip[/url]
Do you mean the original, or Redux version? If it's Redux, then there's already a fix posted on the blog for it. If it's the original version, then I'm not sure if convergence is unlocked for that game, but you can try using this 'fix' that I just converted my LL fix to that should probably work.

http://www.mediafire.com/file/ml1j70xsiqv4qtv/Metro_2033_Autoconvergence.zip

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Posted 10/10/2016 06:04 PM   
Thanks. Yes the original. Its da bomb. It ain't that bling but physx Patricle efects, Overal grittier look and textures Are better. I have both of 2033 and LL 365.10 drivers Worked good but newest 373.06 gave big slowdown from physx smokes. There Was a setting in the config to unlock convergence but maby i get the aiming convergence Fixed with your fix. Thank you. Will remember you in the week to come.
Thanks.
Yes the original. Its da bomb.
It ain't that bling but physx Patricle efects, Overal grittier look and textures Are better.
I have both of 2033 and LL
365.10 drivers Worked good but newest 373.06 gave big slowdown from physx smokes.

There Was a setting in the config to unlock convergence but maby i get the aiming convergence
Fixed with your fix. Thank you. Will remember you in the week to come.

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Posted 10/10/2016 09:59 PM   
Once again, thanks so much for your fix on this one, DJ-RK! You have no idea the experiences I had playing this game again at a 60 FPS lock with perfect 3d in my ridiculous states, haha. Seriously, thanks! Metro 2033 and Last Light at 1440p are the ultimate 3d showcases, in my opinion. The latter of the two is SOLELY thanks to you. Can't bloody wait for STALKER to be playable, but I think I'll need that 1080ti.... the day will come!
Once again, thanks so much for your fix on this one, DJ-RK! You have no idea the experiences I had playing this game again at a 60 FPS lock with perfect 3d in my ridiculous states, haha. Seriously, thanks! Metro 2033 and Last Light at 1440p are the ultimate 3d showcases, in my opinion. The latter of the two is SOLELY thanks to you.

Can't bloody wait for STALKER to be playable, but I think I'll need that 1080ti.... the day will come!

Posted 10/11/2016 05:41 AM   
The aiming fix worked like charm with original metro Also. Now its 100% perfect. Thank you DJ-RK , you made the best even better yet again.
The aiming fix worked like charm with original metro Also. Now its 100% perfect.
Thank you DJ-RK , you made the best even better yet again.

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Posted 10/11/2016 06:05 AM   
Cheers guys. Metro 2033 will always hold a special place in my heart since it was my first S-3D experience. The downside of that being it set the bar really high for my expectations... probably one of the factors why I decided to get involved in fixing games. But anyway, being able to go back and do my part to make the series an even better experience is simply an honor and a privilege on my part. Knowing that you guys are enjoying it is all the thanks I need!
Cheers guys. Metro 2033 will always hold a special place in my heart since it was my first S-3D experience. The downside of that being it set the bar really high for my expectations... probably one of the factors why I decided to get involved in fixing games. But anyway, being able to go back and do my part to make the series an even better experience is simply an honor and a privilege on my part. Knowing that you guys are enjoying it is all the thanks I need!

3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot

Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
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Posted 10/11/2016 05:22 PM   
  7 / 8    
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