Dear Rising 2: Off The Record in 3D Vision First Impressions
The game would be playable if not for two problems. The biggest one is the camera mode. You could adjust convergence so that the aperture is at screen depth; however that moves all other objects (player, zombies, etc) too far into the screen. The auto-convergence that worked so well in Dead Rising 2 is gone. Clearly the developers have given no thought to the 3D playability of this title. The second problem is the post-processing that makes distant objects appear out of focus. There is no option to turn it off in the game. Overall, I anticipate a "Poor" rating from nvidia.

ironfelix
The game would be playable if not for two problems. The biggest one is the camera mode. You could adjust convergence so that the aperture is at screen depth; however that moves all other objects (player, zombies, etc) too far into the screen. The auto-convergence that worked so well in Dead Rising 2 is gone. Clearly the developers have given no thought to the 3D playability of this title. The second problem is the post-processing that makes distant objects appear out of focus. There is no option to turn it off in the game. Overall, I anticipate a "Poor" rating from nvidia.
#1
Posted 10/11/2011 02:18 AM
Scroll To Top
You must Log In to add a comment.