Is there any way to use the NVidia Stereo driver to output as over/under? The EDimensional drivers do this, but I can't find an option to make it happen in the NVidia Stereo Properties. I can get some 3D movies to output this way, but I need it for Direct3d/OpenGL.
I know the performance/quality differences compared to page flipping, but I can get 120hz with sync doubling, which is something I need. Suggestions?
Thanks.
EDIT 11/19/2005 (US)
So I did some more research, and I really need something like what was done with the wicked 3D drivers. It pinched the vertical resolution and displayed the front buffer on the top and the back buffer on the bottom of the screen. So the resolution of each eye would be halved, like 1024x384 per eye. But with a sync doubler, each eye is seeing 60hz because both the front buffer and the back buffer are drawn on the screen at the same time.
Obviously, there's going to be a perf hit if the video card has to display both buffers at the same time. I'm not sure if that's something newer cards could compensate for (I have a 6800 pci w/ 128 MB) or if SLI would be the only option if every fully supported...
Either way, I may have to look into making a wrapper that took directdraw/direct3d information and did this without nvidia driver support. But that would stink. Or maybe I should just wait until CES, where there's rumor to be a slew of new 3D stuff. BTW, the Sharp autostereoscopic display is now $600. So production must be getting ramped. Sorry to ramble.
EDIT 11/23
Well, I found an ED driver version that does over/under and I got an old serial for it from ED. So now I can do what I wanted = it doesn't require driver support, and I can get DX9 games to run, too.
Is there any way to use the NVidia Stereo driver to output as over/under? The EDimensional drivers do this, but I can't find an option to make it happen in the NVidia Stereo Properties. I can get some 3D movies to output this way, but I need it for Direct3d/OpenGL.
I know the performance/quality differences compared to page flipping, but I can get 120hz with sync doubling, which is something I need. Suggestions?
Thanks.
EDIT 11/19/2005 (US)
So I did some more research, and I really need something like what was done with the wicked 3D drivers. It pinched the vertical resolution and displayed the front buffer on the top and the back buffer on the bottom of the screen. So the resolution of each eye would be halved, like 1024x384 per eye. But with a sync doubler, each eye is seeing 60hz because both the front buffer and the back buffer are drawn on the screen at the same time.
Obviously, there's going to be a perf hit if the video card has to display both buffers at the same time. I'm not sure if that's something newer cards could compensate for (I have a 6800 pci w/ 128 MB) or if SLI would be the only option if every fully supported...
Either way, I may have to look into making a wrapper that took directdraw/direct3d information and did this without nvidia driver support. But that would stink. Or maybe I should just wait until CES, where there's rumor to be a slew of new 3D stuff. BTW, the Sharp autostereoscopic display is now $600. So production must be getting ramped. Sorry to ramble.
EDIT 11/23
Well, I found an ED driver version that does over/under and I got an old serial for it from ED. So now I can do what I wanted = it doesn't require driver support, and I can get DX9 games to run, too.
Is there any way to use the NVidia Stereo driver to output as over/under? The EDimensional drivers do this, but I can't find an option to make it happen in the NVidia Stereo Properties. I can get some 3D movies to output this way, but I need it for Direct3d/OpenGL.
I know the performance/quality differences compared to page flipping, but I can get 120hz with sync doubling, which is something I need. Suggestions?
Thanks.
EDIT 11/19/2005 (US)
So I did some more research, and I really need something like what was done with the wicked 3D drivers. It pinched the vertical resolution and displayed the front buffer on the top and the back buffer on the bottom of the screen. So the resolution of each eye would be halved, like 1024x384 per eye. But with a sync doubler, each eye is seeing 60hz because both the front buffer and the back buffer are drawn on the screen at the same time.
Obviously, there's going to be a perf hit if the video card has to display both buffers at the same time. I'm not sure if that's something newer cards could compensate for (I have a 6800 pci w/ 128 MB) or if SLI would be the only option if every fully supported...
Either way, I may have to look into making a wrapper that took directdraw/direct3d information and did this without nvidia driver support. But that would stink. Or maybe I should just wait until CES, where there's rumor to be a slew of new 3D stuff. BTW, the Sharp autostereoscopic display is now $600. So production must be getting ramped. Sorry to ramble.
EDIT 11/23
Well, I found an ED driver version that does over/under and I got an old serial for it from ED. So now I can do what I wanted = it doesn't require driver support, and I can get DX9 games to run, too.
Is there any way to use the NVidia Stereo driver to output as over/under? The EDimensional drivers do this, but I can't find an option to make it happen in the NVidia Stereo Properties. I can get some 3D movies to output this way, but I need it for Direct3d/OpenGL.
I know the performance/quality differences compared to page flipping, but I can get 120hz with sync doubling, which is something I need. Suggestions?
Thanks.
EDIT 11/19/2005 (US)
So I did some more research, and I really need something like what was done with the wicked 3D drivers. It pinched the vertical resolution and displayed the front buffer on the top and the back buffer on the bottom of the screen. So the resolution of each eye would be halved, like 1024x384 per eye. But with a sync doubler, each eye is seeing 60hz because both the front buffer and the back buffer are drawn on the screen at the same time.
Obviously, there's going to be a perf hit if the video card has to display both buffers at the same time. I'm not sure if that's something newer cards could compensate for (I have a 6800 pci w/ 128 MB) or if SLI would be the only option if every fully supported...
Either way, I may have to look into making a wrapper that took directdraw/direct3d information and did this without nvidia driver support. But that would stink. Or maybe I should just wait until CES, where there's rumor to be a slew of new 3D stuff. BTW, the Sharp autostereoscopic display is now $600. So production must be getting ramped. Sorry to ramble.
EDIT 11/23
Well, I found an ED driver version that does over/under and I got an old serial for it from ED. So now I can do what I wanted = it doesn't require driver support, and I can get DX9 games to run, too.