It's been quite awhile since I played WoW, but shadows were messed up in 2D on high. The solution was have shadows and water details on low. The clouds and sky effects were messed up as well.
You can try searching the forum
https://forums.geforce.com/default/topic/824274/
For Skyrim, you might check out this guide by Ghanth
https://forums.geforce.com/default/topic/919912/3d-vision/time-to-play-skyrim-again-3dvision-helixfix-enb-/
For all games in general, see if there's a patch here
http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html
It's been quite awhile since I played WoW, but shadows were messed up in 2D on high. The solution was have shadows and water details on low. The clouds and sky effects were messed up as well.
Thx for your help. Yeah WoW was long ago but I want to take a look how it`s now.^^ and I found a lot of WoW topics but it doesn`t work and without shadows it looks like hmmmmm...^^
Skyrim : yes I use the Helixmod. But I don`t like something every time I start the game (without deactivating Nvidia 3D Vision info ) the game rating is excellent. That`s not true.....
Thx for your help. Yeah WoW was long ago but I want to take a look how it`s now.^^ and I found a lot of WoW topics but it doesn`t work and without shadows it looks like hmmmmm...^^
Skyrim : yes I use the Helixmod. But I don`t like something every time I start the game (without deactivating Nvidia 3D Vision info ) the game rating is excellent. That`s not true.....
I had big issues using mods with Skyrim and 3dvision. Are you using any? beware of conflicts.
I messed around in wow recently, you just have to turn the shadows and water down and its fine. the bigger issue is the skybox.
I had big issues using mods with Skyrim and 3dvision. Are you using any? beware of conflicts.
I messed around in wow recently, you just have to turn the shadows and water down and its fine. the bigger issue is the skybox.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="Jan11112"]Thx for your help. Yeah WoW was long ago but I want to take a look how it`s now.^^ and I found a lot of WoW topics but it doesn`t work and without shadows it looks like hmmmmm...^^[/quote]
Wow no longer allows you to turn off shadows, so I've no idea what you are talking about there.
Jan11112 said:Thx for your help. Yeah WoW was long ago but I want to take a look how it`s now.^^ and I found a lot of WoW topics but it doesn`t work and without shadows it looks like hmmmmm...^^
Wow no longer allows you to turn off shadows, so I've no idea what you are talking about there.
Yeah but you can turn them down and when doing so they appear to render at correct depth.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Correct.
Also for the clouds, you can improve it a little with console settings. Check this thread.
https://forums.geforce.com/default/topic/767754/
Hopefully for those that want to play, Legion doesn't break it further.
In Legion they are increasing the draw distance among other things, using new techniques.
http://us.battle.net/wow/en/blog/20139979/engineer%E2%80%99s-workshop-extended-draw-distance-6-3-2016
[img]https://bnetcmsus-a.akamaihd.net/cms/content_entry_media/L1EJJZAONRX41464727659284.jpg[/img]
Now that we’ve shown you what to expect, let’s dig further into what’s going on behind the scenes.
There are two numbers that contribute to how far the player can see terrain and structures in World of Warcraft. These numbers are the “fog distance”—a depth from the camera at which point any object’s pixels are fully converted to the fog color—and an overall draw distance, after which we clip all object geometry, preventing anything past that point from drawing. On lower settings, you can see the second value as terrain and buildings seem to melt into existence, fully fogged, before slowly getting colored as you get closer to them.
In Warlords, the highest-end hardware that can reliably run the Ultra setting manages to push the fully fogged distance to about 1,300 “game units” (yards). After that point, all objects would be drawn filled in with the fog color until the clipping distance. The same setting in Legion will draw out to 2,600 game units. Those who currently play at High settings in Warlords and see out to 1,000 units will see 2,200 units in Legion. Graphics Level 10 is currently set at 3,500 game units, which you can see in that last screenshot. It’s important to note that due to memory considerations, all of these new draw distances are only available in the 64-bit client.
If you’re interested in the “how,” a bulk of the effort to achieve this went into changing the way we draw terrain and water in WoW to render fewer vertices at a distance. But it also necessitated the implementation of Level of Detail (LOD) for game models, like trees, and buildings as well. A model with LOD can swap to a lower polygon count model at a distance without negatively impacting the visual quality of the scene. We prototyped aspects of these systems in both Warlords of Draenor and Mists of Pandaria and learned enough from those two expansions to feel confident about making this change in Legion.
Another important change related to performance and quality will be the number of graphics options. We are retiring the concept of Low, Fair, Good, High, and Ultra in favor of a numerical scale. In Legion you’ll play the game on options 1 through 10, with 1 being the lowest we support and 10 being the highest. The old graphics settings land around 3 being comparable to the old Low and 7 being a match for the old High. This gives us even more room around the minimum spec and the recommended spec to either ease burdens on low end hardware or push titanic configurations.
Please note that as we progress through the beta, we may make additional changes to draw distances in order to deliver the best gameplay experience and performance. These changes are currently available to check out in the Legion beta test.
Now that we’ve shown you what to expect, let’s dig further into what’s going on behind the scenes.
There are two numbers that contribute to how far the player can see terrain and structures in World of Warcraft. These numbers are the “fog distance”—a depth from the camera at which point any object’s pixels are fully converted to the fog color—and an overall draw distance, after which we clip all object geometry, preventing anything past that point from drawing. On lower settings, you can see the second value as terrain and buildings seem to melt into existence, fully fogged, before slowly getting colored as you get closer to them.
In Warlords, the highest-end hardware that can reliably run the Ultra setting manages to push the fully fogged distance to about 1,300 “game units” (yards). After that point, all objects would be drawn filled in with the fog color until the clipping distance. The same setting in Legion will draw out to 2,600 game units. Those who currently play at High settings in Warlords and see out to 1,000 units will see 2,200 units in Legion. Graphics Level 10 is currently set at 3,500 game units, which you can see in that last screenshot. It’s important to note that due to memory considerations, all of these new draw distances are only available in the 64-bit client.
If you’re interested in the “how,” a bulk of the effort to achieve this went into changing the way we draw terrain and water in WoW to render fewer vertices at a distance. But it also necessitated the implementation of Level of Detail (LOD) for game models, like trees, and buildings as well. A model with LOD can swap to a lower polygon count model at a distance without negatively impacting the visual quality of the scene. We prototyped aspects of these systems in both Warlords of Draenor and Mists of Pandaria and learned enough from those two expansions to feel confident about making this change in Legion.
Another important change related to performance and quality will be the number of graphics options. We are retiring the concept of Low, Fair, Good, High, and Ultra in favor of a numerical scale. In Legion you’ll play the game on options 1 through 10, with 1 being the lowest we support and 10 being the highest. The old graphics settings land around 3 being comparable to the old Low and 7 being a match for the old High. This gives us even more room around the minimum spec and the recommended spec to either ease burdens on low end hardware or push titanic configurations.
Please note that as we progress through the beta, we may make additional changes to draw distances in order to deliver the best gameplay experience and performance. These changes are currently available to check out in the Legion beta test.
You can try searching the forum
https://forums.geforce.com/default/topic/824274/
For Skyrim, you might check out this guide by Ghanth
https://forums.geforce.com/default/topic/919912/3d-vision/time-to-play-skyrim-again-3dvision-helixfix-enb-/
For all games in general, see if there's a patch here
http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html
Skyrim : yes I use the Helixmod. But I don`t like something every time I start the game (without deactivating Nvidia 3D Vision info ) the game rating is excellent. That`s not true.....
I messed around in wow recently, you just have to turn the shadows and water down and its fine. the bigger issue is the skybox.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Wow no longer allows you to turn off shadows, so I've no idea what you are talking about there.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Also for the clouds, you can improve it a little with console settings. Check this thread.
https://forums.geforce.com/default/topic/767754/
Hopefully for those that want to play, Legion doesn't break it further.
In Legion they are increasing the draw distance among other things, using new techniques.
http://us.battle.net/wow/en/blog/20139979/engineer%E2%80%99s-workshop-extended-draw-distance-6-3-2016
Now that we’ve shown you what to expect, let’s dig further into what’s going on behind the scenes.
There are two numbers that contribute to how far the player can see terrain and structures in World of Warcraft. These numbers are the “fog distance”—a depth from the camera at which point any object’s pixels are fully converted to the fog color—and an overall draw distance, after which we clip all object geometry, preventing anything past that point from drawing. On lower settings, you can see the second value as terrain and buildings seem to melt into existence, fully fogged, before slowly getting colored as you get closer to them.
In Warlords, the highest-end hardware that can reliably run the Ultra setting manages to push the fully fogged distance to about 1,300 “game units” (yards). After that point, all objects would be drawn filled in with the fog color until the clipping distance. The same setting in Legion will draw out to 2,600 game units. Those who currently play at High settings in Warlords and see out to 1,000 units will see 2,200 units in Legion. Graphics Level 10 is currently set at 3,500 game units, which you can see in that last screenshot. It’s important to note that due to memory considerations, all of these new draw distances are only available in the 64-bit client.
If you’re interested in the “how,” a bulk of the effort to achieve this went into changing the way we draw terrain and water in WoW to render fewer vertices at a distance. But it also necessitated the implementation of Level of Detail (LOD) for game models, like trees, and buildings as well. A model with LOD can swap to a lower polygon count model at a distance without negatively impacting the visual quality of the scene. We prototyped aspects of these systems in both Warlords of Draenor and Mists of Pandaria and learned enough from those two expansions to feel confident about making this change in Legion.
Another important change related to performance and quality will be the number of graphics options. We are retiring the concept of Low, Fair, Good, High, and Ultra in favor of a numerical scale. In Legion you’ll play the game on options 1 through 10, with 1 being the lowest we support and 10 being the highest. The old graphics settings land around 3 being comparable to the old Low and 7 being a match for the old High. This gives us even more room around the minimum spec and the recommended spec to either ease burdens on low end hardware or push titanic configurations.
Please note that as we progress through the beta, we may make additional changes to draw distances in order to deliver the best gameplay experience and performance. These changes are currently available to check out in the Legion beta test.