[quote="DarkStarSword"]There is native support for regular expressions in C++, but I tried using it once and found that Microsoft's implementation is a total buggy mess for just about anything more sophisticated than .* (I don't recall exactly what I was trying to do, but it was relatively basic and the same regular expression worked fine in Python, so that didn't inspire me with much confidence to rely on their implementation for anything actually advanced).
I'm sure there's other regular expression libraries I could integrate, but I'm leaning more towards integrating Python support since it's my favorite language and regular expressions work flawlessly in it, plus I already have a bunch of Python code for manipulating HLSL and assembly shaders, including some fairly advanced routines to handle halo fixes with all sorts of edge case (check auto_fix_vertex_halo() and scan_shader() implemented in both hlsltool.py and shadertool.py).[/quote]
Totally agree! I would go with Python support as well:) Not exactly my language and haven't used it that much but everytime I use it I love it;))
The only downside is that it will require Python to be installed on your machine to use 3DMigoto;) But that is OK:)
DarkStarSword said:There is native support for regular expressions in C++, but I tried using it once and found that Microsoft's implementation is a total buggy mess for just about anything more sophisticated than .* (I don't recall exactly what I was trying to do, but it was relatively basic and the same regular expression worked fine in Python, so that didn't inspire me with much confidence to rely on their implementation for anything actually advanced).
I'm sure there's other regular expression libraries I could integrate, but I'm leaning more towards integrating Python support since it's my favorite language and regular expressions work flawlessly in it, plus I already have a bunch of Python code for manipulating HLSL and assembly shaders, including some fairly advanced routines to handle halo fixes with all sorts of edge case (check auto_fix_vertex_halo() and scan_shader() implemented in both hlsltool.py and shadertool.py).
Totally agree! I would go with Python support as well:) Not exactly my language and haven't used it that much but everytime I use it I love it;))
The only downside is that it will require Python to be installed on your machine to use 3DMigoto;) But that is OK:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="wickedscav"]You guys are amazing! Whenever this patch is released, I will finally buy this game. Have been postponing it till it's 3D Vision ready...[/quote]
I'm waiting for the community fix as well. But I'm wondering whether the officially updated version of the game will break all these tweaks.
wickedscav said:You guys are amazing! Whenever this patch is released, I will finally buy this game. Have been postponing it till it's 3D Vision ready...
I'm waiting for the community fix as well. But I'm wondering whether the officially updated version of the game will break all these tweaks.
Hmm interesting;)
The HAIR is 3D now, but the reflections cast are wrong (shininess of the hair)
I played a bit in the shader responsible for drawing it with the vPosition but doesn't seem to to anything...
Shader: http://pastebin.com/fhA5Yrzx
Any ideas?
vPosition is in texture54 and is used in a few places. But nothing I modified there does anything...:(
EDIT: Had some success...
On SLI the physx is FLICKERING LIKE MAD! I even get different frames in each eye for the Hair Simulation! STRONGLY recommended NOT to use HAIR LOL! Also HAIR kills performance in Cutscenes to 5 FPS on 1x780Ti LOL:))
@dueho:
The latest patch already broke the fix. Explained a couple of pages ago....Read there.
Hmm interesting;)
The HAIR is 3D now, but the reflections cast are wrong (shininess of the hair)
I played a bit in the shader responsible for drawing it with the vPosition but doesn't seem to to anything...
Shader: http://pastebin.com/fhA5Yrzx
Any ideas?
vPosition is in texture54 and is used in a few places. But nothing I modified there does anything...:(
EDIT: Had some success...
On SLI the physx is FLICKERING LIKE MAD! I even get different frames in each eye for the Hair Simulation! STRONGLY recommended NOT to use HAIR LOL! Also HAIR kills performance in Cutscenes to 5 FPS on 1x780Ti LOL:))
@dueho:
The latest patch already broke the fix. Explained a couple of pages ago....Read there.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]Totally agree! I would go with Python support as well:) Not exactly my language and haven't used it that much but everytime I use it I love it;))
The only downside is that it will require Python to be installed on your machine to use 3DMigoto;) But that is OK:)[/quote]I believe that it is possible to ship the python DLL without needing a full Python install, and any parts of the standard library that we need can be bundled in a zip file. Some of the mods I released for Miasmata work similar to this - they ship python27.dll plus a few other DLLs for modules they needed that used native code (Qt in that case), and any python code is pre-compiled to bytecode (.pyc files) and packed in a library.zip and a lightweight .exe is used to load the python interpreter and run the program. I'm pretty sure that we could do much the same thing with 3DMigoto, and we could load it dynamically so that it is not required for fixes that don't use it.
helifax said:Totally agree! I would go with Python support as well:) Not exactly my language and haven't used it that much but everytime I use it I love it;))
The only downside is that it will require Python to be installed on your machine to use 3DMigoto;) But that is OK:)
I believe that it is possible to ship the python DLL without needing a full Python install, and any parts of the standard library that we need can be bundled in a zip file. Some of the mods I released for Miasmata work similar to this - they ship python27.dll plus a few other DLLs for modules they needed that used native code (Qt in that case), and any python code is pre-compiled to bytecode (.pyc files) and packed in a library.zip and a lightweight .exe is used to load the python interpreter and run the program. I'm pretty sure that we could do much the same thing with 3DMigoto, and we could load it dynamically so that it is not required for fixes that don't use it.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Does SLI scale well in 3D on this game? I just realized I never finished playing the previous one so I am doing that while you guys sort things out on this one. :)
Does SLI scale well in 3D on this game? I just realized I never finished playing the previous one so I am doing that while you guys sort things out on this one. :)
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
Official profile is crappy.
There are alternative bits/settings. See my profile posted here:
- You gain 2x FPS
BUT:
- Hair PhysX is a mess in 3D Vision (like the original which still isn't fixed) and shakes all directions.
- Some grass and Snow tracks will have a weird flickering... (Tessellation related).
But you gain 50% more FPS so...:)
PS: Hair ON is shiet anyway.. I feel like I#m underwater constantly...
Official profile is crappy.
There are alternative bits/settings. See my profile posted here:
- You gain 2x FPS
BUT:
- Hair PhysX is a mess in 3D Vision (like the original which still isn't fixed) and shakes all directions.
- Some grass and Snow tracks will have a weird flickering... (Tessellation related).
But you gain 50% more FPS so...:)
PS: Hair ON is shiet anyway.. I feel like I#m underwater constantly...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Ok guys;)
I have this shader;) It is responsible for water reflections and other type of reflections.
Problem IS:
- I need to add the stereo correction where I need to add it. (see shader) in order to correct SOME 2D elements!
- However, SOME INPUT is already stereorized! And adding the correction there will add double separation and breaks things!!!!
So, can anyone give me some help on how to add the stereo if the input is mono??:) (I know DarkStarSword told me how to do it in HLSL but if I try to do it in ASM the game crashes... :( )
Any help please?
Shader is here:
http://pastebin.com/peADrfy8
Ok guys;)
I have this shader;) It is responsible for water reflections and other type of reflections.
Problem IS:
- I need to add the stereo correction where I need to add it. (see shader) in order to correct SOME 2D elements!
- However, SOME INPUT is already stereorized! And adding the correction there will add double separation and breaks things!!!!
So, can anyone give me some help on how to add the stereo if the input is mono??:) (I know DarkStarSword told me how to do it in HLSL but if I try to do it in ASM the game crashes... :( )
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Anyone could give me a helping hand pretty please?:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="DarkStarSword"]How far into the game is that effect? If it's very far can you send me a save?[/quote]
Hi DarkStarSword,
The first location where the water is broken is in the Tomb in Syria. This is after the first level with the mountain.(Takes 10 minutes to complete).
In the tomb in Syria is in the big room with lots of water (requires a around 5 minutes to get there). You will see that water reflections that represent the environment reflected in water are broken. All the other are ok.
All of them are corrected by that shader. If I add stereo correction there it will make all of them render in 3D but, the environment reflections will have a DOUBLE stereo added.
Do you want me to send you a savegame?
Thank you in advance!
EDIT: This shader is FEW of those that are re-used in the game. It is used over and over again for water reflections;)
EDT2:
Image where the shader is corrected. Notice the reflections close to shore. They have double depth.
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68372/[/img]
This is where the reflection correction is not added. Notice the reflections next to shore are already at correct depth, but all the other reflections are broken and are in 2D.
(Ignore all the other broken effects as they are corrected. But for the screenshot I used F9 to disable everything just to show it easily).
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/68373/[/img]
Let me know, If you want my save at this location;)
Finding a location with a BIG water patch shows this better and is difficult to see it in small puddles.
DarkStarSword said:How far into the game is that effect? If it's very far can you send me a save?
Hi DarkStarSword,
The first location where the water is broken is in the Tomb in Syria. This is after the first level with the mountain.(Takes 10 minutes to complete).
In the tomb in Syria is in the big room with lots of water (requires a around 5 minutes to get there). You will see that water reflections that represent the environment reflected in water are broken. All the other are ok.
All of them are corrected by that shader. If I add stereo correction there it will make all of them render in 3D but, the environment reflections will have a DOUBLE stereo added.
Do you want me to send you a savegame?
Thank you in advance!
EDIT: This shader is FEW of those that are re-used in the game. It is used over and over again for water reflections;)
EDT2:
Image where the shader is corrected. Notice the reflections close to shore. They have double depth.
This is where the reflection correction is not added. Notice the reflections next to shore are already at correct depth, but all the other reflections are broken and are in 2D.
(Ignore all the other broken effects as they are corrected. But for the screenshot I used F9 to disable everything just to show it easily).
Let me know, If you want my save at this location;)
Finding a location with a BIG water patch shows this better and is difficult to see it in small puddles.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="tehace"]just a side note as it seems like the game have been mostly fixed already, is there a chance to post a WIP here? [/quote]
No, until we fix all the problems we are aware of, It doesn't make sense to release it just to get people reporting things we already know of. :)
tehace said:just a side note as it seems like the game have been mostly fixed already, is there a chance to post a WIP here?
No, until we fix all the problems we are aware of, It doesn't make sense to release it just to get people reporting things we already know of. :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I would just play the game with couple of broken effects :) but sure fair enough, cant wait for the fix. Thanks for all the work that have been put into this.
I would just play the game with couple of broken effects :) but sure fair enough, cant wait for the fix. Thanks for all the work that have been put into this.
Yeah, it's definitely better to wait until you're done before releasing it. Unless something needs testing - but it sounds like you've got that pretty well under control.
Yeah, it's definitely better to wait until you're done before releasing it. Unless something needs testing - but it sounds like you've got that pretty well under control.
I'll buye the game as soon as the 3D-Fix is released .-)
Distributors should spend some Money for you for the peoples buying a game only if it is 3D playable ^^
Totally agree! I would go with Python support as well:) Not exactly my language and haven't used it that much but everytime I use it I love it;))
The only downside is that it will require Python to be installed on your machine to use 3DMigoto;) But that is OK:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'm waiting for the community fix as well. But I'm wondering whether the officially updated version of the game will break all these tweaks.
The HAIR is 3D now, but the reflections cast are wrong (shininess of the hair)
I played a bit in the shader responsible for drawing it with the vPosition but doesn't seem to to anything...
Shader: http://pastebin.com/fhA5Yrzx
Any ideas?
vPosition is in texture54 and is used in a few places. But nothing I modified there does anything...:(
EDIT: Had some success...
On SLI the physx is FLICKERING LIKE MAD! I even get different frames in each eye for the Hair Simulation! STRONGLY recommended NOT to use HAIR LOL! Also HAIR kills performance in Cutscenes to 5 FPS on 1x780Ti LOL:))
@dueho:
The latest patch already broke the fix. Explained a couple of pages ago....Read there.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2
There are alternative bits/settings. See my profile posted here:
- You gain 2x FPS
BUT:
- Hair PhysX is a mess in 3D Vision (like the original which still isn't fixed) and shakes all directions.
- Some grass and Snow tracks will have a weird flickering... (Tessellation related).
But you gain 50% more FPS so...:)
PS: Hair ON is shiet anyway.. I feel like I#m underwater constantly...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I have this shader;) It is responsible for water reflections and other type of reflections.
Problem IS:
- I need to add the stereo correction where I need to add it. (see shader) in order to correct SOME 2D elements!
- However, SOME INPUT is already stereorized! And adding the correction there will add double separation and breaks things!!!!
So, can anyone give me some help on how to add the stereo if the input is mono??:) (I know DarkStarSword told me how to do it in HLSL but if I try to do it in ASM the game crashes... :( )
Any help please?
Shader is here:
http://pastebin.com/peADrfy8
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Hi DarkStarSword,
The first location where the water is broken is in the Tomb in Syria. This is after the first level with the mountain.(Takes 10 minutes to complete).
In the tomb in Syria is in the big room with lots of water (requires a around 5 minutes to get there). You will see that water reflections that represent the environment reflected in water are broken. All the other are ok.
All of them are corrected by that shader. If I add stereo correction there it will make all of them render in 3D but, the environment reflections will have a DOUBLE stereo added.
Do you want me to send you a savegame?
Thank you in advance!
EDIT: This shader is FEW of those that are re-used in the game. It is used over and over again for water reflections;)
EDT2:
Image where the shader is corrected. Notice the reflections close to shore. They have double depth.
This is where the reflection correction is not added. Notice the reflections next to shore are already at correct depth, but all the other reflections are broken and are in 2D.
(Ignore all the other broken effects as they are corrected. But for the screenshot I used F9 to disable everything just to show it easily).
Let me know, If you want my save at this location;)
Finding a location with a BIG water patch shows this better and is difficult to see it in small puddles.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
No, until we fix all the problems we are aware of, It doesn't make sense to release it just to get people reporting things we already know of. :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Distributors should spend some Money for you for the peoples buying a game only if it is 3D playable ^^
Like my work? Donations can be made via PayPal to: rauti@inetmx.de