Why Can't 3d Vision Work With Transformed Vertices?
Why can't 3D Vision work with transformed vertices? This is preventing 3D Vision from working with a lot of games and other programs.
I had a game that wouldn't work with 3D Vision. So I tried to get creative and use a Glide->DirectX wrapper called NGlide. I was told by the programmer that 3D Vision must support transformed vertices to work with this and other programs. At least that would be a step in getting NGlide working properly which might lead to being able to play my game in stereo 3D.
Any help appreciated!
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Re: nVidia 3D Vision
Postby Zeus on Tue Dec 13, 2011 11:14 am
Okay, I have good and bad news.
Good - I finally figured out why many DX9 apps (including nGlide) do not present separation with 3D Vision.
Bad news is the reason for this - 3D Vision works only with untransformed vertices.
What about DX9 apps that use transformed vertices? Well, you must ask nVidia staff, if they ever plan to support them with 3D Vision on their forums. That's the only chance.
..and no, I can't use untransformed vertices for nGlide.
Why can't 3D Vision work with transformed vertices? This is preventing 3D Vision from working with a lot of games and other programs.
I had a game that wouldn't work with 3D Vision. So I tried to get creative and use a Glide->DirectX wrapper called NGlide. I was told by the programmer that 3D Vision must support transformed vertices to work with this and other programs. At least that would be a step in getting NGlide working properly which might lead to being able to play my game in stereo 3D.
Good - I finally figured out why many DX9 apps (including nGlide) do not present separation with 3D Vision.
Bad news is the reason for this - 3D Vision works only with untransformed vertices.
What about DX9 apps that use transformed vertices? Well, you must ask nVidia staff, if they ever plan to support them with 3D Vision on their forums. That's the only chance.
..and no, I can't use untransformed vertices for nGlide.
I am the customer. I am always right. And, I am always looking for something better!!!
I had a game that wouldn't work with 3D Vision. So I tried to get creative and use a Glide->DirectX wrapper called NGlide. I was told by the programmer that 3D Vision must support transformed vertices to work with this and other programs. At least that would be a step in getting NGlide working properly which might lead to being able to play my game in stereo 3D.
Any help appreciated!
-----------------------------------------------------------------
Re: nVidia 3D Vision
Postby Zeus on Tue Dec 13, 2011 11:14 am
Okay, I have good and bad news.
Good - I finally figured out why many DX9 apps (including nGlide) do not present separation with 3D Vision.
Bad news is the reason for this - 3D Vision works only with untransformed vertices.
What about DX9 apps that use transformed vertices? Well, you must ask nVidia staff, if they ever plan to support them with 3D Vision on their forums. That's the only chance.
..and no, I can't use untransformed vertices for nGlide.
I had a game that wouldn't work with 3D Vision. So I tried to get creative and use a Glide->DirectX wrapper called NGlide. I was told by the programmer that 3D Vision must support transformed vertices to work with this and other programs. At least that would be a step in getting NGlide working properly which might lead to being able to play my game in stereo 3D.
Any help appreciated!
-----------------------------------------------------------------
Re: nVidia 3D Vision
Postby Zeus on Tue Dec 13, 2011 11:14 am
Okay, I have good and bad news.
Good - I finally figured out why many DX9 apps (including nGlide) do not present separation with 3D Vision.
Bad news is the reason for this - 3D Vision works only with untransformed vertices.
What about DX9 apps that use transformed vertices? Well, you must ask nVidia staff, if they ever plan to support them with 3D Vision on their forums. That's the only chance.
..and no, I can't use untransformed vertices for nGlide.
I am the customer. I am always right. And, I am always looking for something better!!!
Make 3DVision have support for transformed vertices!
Make 3DVision have support for transformed vertices!