3Dmigoto - DirectX wrapper for stereo enhancement
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Hello everyone This is a wrapper maintained by myself to give the community more freedom over their stereo rig. Often games are released with no stereovision in mind or with locked settings which is not going to work out for the majority of stereovision users. It's currently in Beta stage and has only been tested on Bioshock Infinite at the moment. There are many plans to add features like an on screen debug interface and a real time HLSL shader editor, but because I have almost no time on my hands, there is no timeline for further development. Thanks to 3dsolutiongaming.com for testing and web hosting, bo3b for file hosting and all the Indigomod donators who believed in a community funded project. Homepage provided by 3dsolutiongaming.com: [url]http://3Dmigoto.com[/url] Please send log files for problem reports to 3dmigoto@gmail.com . Log files (d3d11_log.txt, dxgi_log.txt) can be activated by settig log settings in 3d3x.ini file to [code][Logging] ; All API usage calls=1 ; Super verbose massive log debug=1[/code]
Hello everyone

This is a wrapper maintained by myself to give the community more freedom over their stereo rig. Often games are released with no stereovision in mind or with locked settings which is not going to work out for the majority of stereovision users.
It's currently in Beta stage and has only been tested on Bioshock Infinite at the moment. There are many plans to add features like an on screen debug interface and a real time HLSL shader editor, but because I have almost no time on my hands, there is no timeline for further development.

Thanks to 3dsolutiongaming.com for testing and web hosting, bo3b for file hosting and all the Indigomod donators who believed in a community funded project.

Homepage provided by 3dsolutiongaming.com: http://3Dmigoto.com

Please send log files for problem reports to 3dmigoto@gmail.com . Log files (d3d11_log.txt, dxgi_log.txt) can be activated by settig log settings in 3d3x.ini file to
[Logging]
; All API usage
calls=1
; Super verbose massive log
debug=1

#1
Posted 08/11/2013 07:39 PM   
Wow, that's really big of you to do this. Thanks, Chiri. I was never interested in BI, but I'll absolutely donate if AC3 can be made playable. Seems to crash on launch when I try it though (on AC3).
Wow, that's really big of you to do this. Thanks, Chiri. I was never interested in BI, but I'll absolutely donate if AC3 can be made playable. Seems to crash on launch when I try it though (on AC3).

#2
Posted 08/11/2013 08:00 PM   
Good work, more support is always better.
Good work, more support is always better.

#3
Posted 08/11/2013 08:03 PM   
Just tried it on BI and it crashes at startup.
Just tried it on BI and it crashes at startup.
[quote="ddorpm"]Just tried it on BI and it crashes at startup.[/quote] When something crashes, please change log settings in .ini file to [code][Logging] ; All API usage calls=1 ; Super verbose massive log debug=1[/code] and send me the logs (d3d11_log.txt, dxgi_log.txt).
ddorpm said:Just tried it on BI and it crashes at startup.

When something crashes, please change log settings in .ini file to
[Logging]
; All API usage
calls=1
; Super verbose massive log
debug=1

and send me the logs (d3d11_log.txt, dxgi_log.txt).

#5
Posted 08/11/2013 08:19 PM   
I have the two txt files. How do you want me to send them. I tried here but it will not allow me to attach files.
I have the two txt files. How do you want me to send them. I tried here but it will not allow me to attach files.
Please send them to 3dmigoto@gmail.com
Please send them to 3dmigoto@gmail.com

#7
Posted 08/11/2013 08:41 PM   
[quote="Chiri"]Please send them to 3dmigoto@gmail.com [/quote] Done... Tks...
Chiri said:Please send them to 3dmigoto@gmail.com


Done... Tks...
The customization/features that are commented out implemented yet? or are they future implementation? I really liked the options for customizing/modifying Nvapi locked games. It drives me nuts that a game can be 3d vision ready and locked at those values.
The customization/features that are commented out implemented yet? or are they future implementation?
I really liked the options for customizing/modifying Nvapi locked games. It drives me nuts that a game can be 3d vision ready and locked at those values.

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#9
Posted 08/11/2013 09:10 PM   
[quote="Pirateguybrush"]Seems to crash on launch when I try it though (on AC3).[/quote] Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again. [quote="ddorpm"]Done... Tks...[/quote] Thanks. Will analyze it after work.
Pirateguybrush said:Seems to crash on launch when I try it though (on AC3).

Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again.

ddorpm said:Done... Tks...

Thanks. Will analyze it after work.

#10
Posted 08/11/2013 09:13 PM   
[quote="eqzitara"]The customization/features that are commented out to be tested? or are they future implementation?[/quote] Commented out means deactivated. The only thing not working at the moment is custom separation/convergence on device event, if the game doesn't use NVAPI. I just need a game where this feature is needed to test it.
eqzitara said:The customization/features that are commented out to be tested? or are they future implementation?

Commented out means deactivated. The only thing not working at the moment is custom separation/convergence on device event, if the game doesn't use NVAPI. I just need a game where this feature is needed to test it.

#11
Posted 08/11/2013 09:20 PM   
I will relink the tools I hosted to your web site unless you decide you want them removed [can pm me or whatever]
I will relink the tools I hosted to your web site unless you decide you want them removed [can pm me or whatever]

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#12
Posted 08/11/2013 09:41 PM   
[quote="Chiri"][quote="Pirateguybrush"]Seems to crash on launch when I try it though (on AC3).[/quote] Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again. [quote="ddorpm"]Done... Tks...[/quote] Thanks. Will analyze it after work.[/quote] Awesome release Chiri! Truly awesome!!! I also tried AC3 for the kicks and I noticed it crashes in dxgi.dll haven't tried more than that;)) In BI it works flawless! I really like it! Pure awesomeness!
Chiri said:
Pirateguybrush said:Seems to crash on launch when I try it though (on AC3).

Sorry for that. Haven't tried AC3 in a while and it crashed on my setup too: AC3 uses compressed textures and there was a buffer overflow in the texture hash calculation code reading the texture data. I fixed it and uploaded a new version. It works on my machine now. Please try again.

ddorpm said:Done... Tks...

Thanks. Will analyze it after work.


Awesome release Chiri! Truly awesome!!! I also tried AC3 for the kicks and I noticed it crashes in dxgi.dll haven't tried more than that;))

In BI it works flawless! I really like it! Pure awesomeness!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#13
Posted 08/11/2013 09:48 PM   
wow this is great news! glad to see that you're still working on the wrapper Chiri
wow this is great news! glad to see that you're still working on the wrapper Chiri

All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com

#14
Posted 08/11/2013 10:40 PM   
AC3 works for me now :)
AC3 works for me now :)

#15
Posted 08/12/2013 03:05 AM   
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