Another "Unreal Engine 4" game that i have in my backlog and wanted to fix.
I already fix:
- Shadows
- Lights
- Water shine lights
- Decals
- Some reflections
- Halos in effects
This game have the same "Tile Lights" compute shader....when i say the same, is the same/similar shader but different hash#.....same for one type of reflections... The tile light is used only when you look in some angles, so is kind of strange the way they used...
So cracking down this 2 patterns left and games using UE4 should be fixed. DarkStarSword i need your help!!! AGAIN!!
I have to say this game is very low profile...don't even have a thread!! and is a great game!! i jump from the couch a few times (1 hour play) and have some spooky moment (you know, when you have a cold feeling in the back).
Here is some screenshots (i CAN'T post the best ones, because of the spoilers):
[img]https://s3.amazonaws.com/dhr/Images/ThePark001.jps[/img]
[img]https://s3.amazonaws.com/dhr/Images/ThePark002.jps[/img]
[img]https://s3.amazonaws.com/dhr/Images/ThePark005.jps[/img]
[img]https://s3.amazonaws.com/dhr/Images/ThePark006.jps[/img]
In this screenshot you can see the "Tile light" in the right....if you look in another angle disappear
[img]https://s3.amazonaws.com/dhr/Images/ThePark007.jps[/img]
Another "Unreal Engine 4" game that i have in my backlog and wanted to fix.
I already fix:
- Shadows
- Lights
- Water shine lights
- Decals
- Some reflections
- Halos in effects
This game have the same "Tile Lights" compute shader....when i say the same, is the same/similar shader but different hash#.....same for one type of reflections... The tile light is used only when you look in some angles, so is kind of strange the way they used...
So cracking down this 2 patterns left and games using UE4 should be fixed. DarkStarSword i need your help!!! AGAIN!!
I have to say this game is very low profile...don't even have a thread!! and is a great game!! i jump from the couch a few times (1 hour play) and have some spooky moment (you know, when you have a cold feeling in the back).
Here is some screenshots (i CAN'T post the best ones, because of the spoilers):
In this screenshot you can see the "Tile light" in the right....if you look in another angle disappear
lol DHR, you are a robot ! :) nothing can stop you to fix games ! :)
I didn't know about this game, 3DVision should be nice for this kind of "ambiance" game ! Nice idea
lol DHR, you are a robot ! :) nothing can stop you to fix games ! :)
I didn't know about this game, 3DVision should be nice for this kind of "ambiance" game ! Nice idea
DHR thanks for this, have missed this game. But with your fix it will be great to play, and I will definitely buy it :)
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
Nice, I immediately added this to my wishlist when I first saw it on Steam... definitely looked like it could be a creepy and atmospheric exploration game, who doesn't like exploring creepy old abandoned places... in the night... in the dark... in 3D... :)
Nice, I immediately added this to my wishlist when I first saw it on Steam... definitely looked like it could be a creepy and atmospheric exploration game, who doesn't like exploring creepy old abandoned places... in the night... in the dark... in 3D... :)
[quote="tonka"]Hi DHR, since you're so good at fixing Unreal 4 games is there any chance that you could fix Gemini: Heroes Reborn?
[/quote]
+ 1
https://forums.geforce.com/default/topic/911662/3d-vision/gemini-heroes-reborn/
The Park also looks nice, it just got on my shopping list - Thanks DHR !
@TsaebehT
Yep...the game has that creepy and spooky vibe. Also this game will be perfect for VR.
@tonka / Blacksmith56
I will continue the conversation of that game in the other thread. But the nexts Unreal Engine 4 games i want to play/fix are:
- Hellblade: Senua's Sacrifice (This may be more difficult to fix, devs are adding a lot of new stuff)
- The Solus Project
@TsaebehT
Yep...the game has that creepy and spooky vibe. Also this game will be perfect for VR.
@tonka / Blacksmith56
I will continue the conversation of that game in the other thread. But the nexts Unreal Engine 4 games i want to play/fix are:
- Hellblade: Senua's Sacrifice (This may be more difficult to fix, devs are adding a lot of new stuff)
- The Solus Project
@tonka / Blacksmith56
I will continue the conversation of that game in the other thread. But the nexts Unreal Engine 4 games i want to play/fix are:
- Hellblade: Senua's Sacrifice (This may be more difficult to fix, devs are adding a lot of new stuff)
- The Solus Project[/quote]
Sorry, I know it was inappropriate, but couldn't resist it..
@tonka / Blacksmith56
I will continue the conversation of that game in the other thread. But the nexts Unreal Engine 4 games i want to play/fix are:
- Hellblade: Senua's Sacrifice (This may be more difficult to fix, devs are adding a lot of new stuff)
- The Solus Project
Sorry, I know it was inappropriate, but couldn't resist it..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
please DHR, could you first update the fix for State of Decay ?
[url]http://helixmod.blogspot.fr/2015/09/state-of-decay-year-one-dx11.html[/url]
i tried again (look at the bottom)
I just upload the fix in the blog
[url]http://helixmod.blogspot.com/2016/05/the-park-dx11.html[/url]
I highly recommend this game, very nice game! I finish the game in 4 hours aprox. Is a short game, but very good...
I catch some nice screenshots, but i don't want to ruin all the fun :)
[b]Thanks a LOT to DSS for help me with the Tile Light, Screen space reflections, Reflection & Specular highlights. [/b]This is good because i will traslate those fixes to anothers UE4 games i'm looking and new ones i want to look.
I highly recommend this game, very nice game! I finish the game in 4 hours aprox. Is a short game, but very good...
I catch some nice screenshots, but i don't want to ruin all the fun :)
Thanks a LOT to DSS for help me with the Tile Light, Screen space reflections, Reflection & Specular highlights. This is good because i will traslate those fixes to anothers UE4 games i'm looking and new ones i want to look.
Thank you for fixing this DHR & DarkStarSword! There's a few UE4 games I also want to try my hand at (Stories: The Path of Destinies, Fortified). Do you guys mind if I use this fix as a guide?
Thank you for fixing this DHR & DarkStarSword! There's a few UE4 games I also want to try my hand at (Stories: The Path of Destinies, Fortified). Do you guys mind if I use this fix as a guide?
[quote="4everAwake"]Thank you for fixing this DHR & DarkStarSword! There's a few UE4 games I also want to try my hand at (Stories: The Path of Destinies, Fortified). Do you guys mind if I use this fix as a guide? [/quote]Go for it - a couple of the patterns are on my github if you want to look at the diffs (Submerged also has some patterns for lights), but they are also pretty easy to read straight from the shaders :)
I had some trouble finding the directional lighting shader in Submerged with hunting, but it showed up easily in frame analysis as a light blue + white image.
Also, having the source code to the engine can help for some of the harder patterns - you'll see I matched up lines in the tile lighting & environment reflection shader with the source code, but the patterns are all pretty easy even without that (easiest Tile lighting pattern yet - only one shader!).
I believe UE4 may have gotten easier to get working with 3D Vision since the initial few versions - I believe ARK is still on a relatively old version (and I've been informed that they are not planning to upgrade), and it's a royal PITA to get to a point where we can even start fixing it (I have a solution to the sky effects constant buffer 12 problem though), but games using newer versions of the engine like The Park, KHOLAT, Submerged etc seem relatively straight forward to get started on.
4everAwake said:Thank you for fixing this DHR & DarkStarSword! There's a few UE4 games I also want to try my hand at (Stories: The Path of Destinies, Fortified). Do you guys mind if I use this fix as a guide?
Go for it - a couple of the patterns are on my github if you want to look at the diffs (Submerged also has some patterns for lights), but they are also pretty easy to read straight from the shaders :)
I had some trouble finding the directional lighting shader in Submerged with hunting, but it showed up easily in frame analysis as a light blue + white image.
Also, having the source code to the engine can help for some of the harder patterns - you'll see I matched up lines in the tile lighting & environment reflection shader with the source code, but the patterns are all pretty easy even without that (easiest Tile lighting pattern yet - only one shader!).
I believe UE4 may have gotten easier to get working with 3D Vision since the initial few versions - I believe ARK is still on a relatively old version (and I've been informed that they are not planning to upgrade), and it's a royal PITA to get to a point where we can even start fixing it (I have a solution to the sky effects constant buffer 12 problem though), but games using newer versions of the engine like The Park, KHOLAT, Submerged etc seem relatively straight forward to get started on.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
I already fix:
- Shadows
- Lights
- Water shine lights
- Decals
- Some reflections
- Halos in effects
This game have the same "Tile Lights" compute shader....when i say the same, is the same/similar shader but different hash#.....same for one type of reflections... The tile light is used only when you look in some angles, so is kind of strange the way they used...
So cracking down this 2 patterns left and games using UE4 should be fixed. DarkStarSword i need your help!!! AGAIN!!
I have to say this game is very low profile...don't even have a thread!! and is a great game!! i jump from the couch a few times (1 hour play) and have some spooky moment (you know, when you have a cold feeling in the back).
Here is some screenshots (i CAN'T post the best ones, because of the spoilers):
In this screenshot you can see the "Tile light" in the right....if you look in another angle disappear
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I didn't know about this game, 3DVision should be nice for this kind of "ambiance" game ! Nice idea
Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D
My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/
CPU: Intel Core i7 7700K
Motherboard: ASUS ROG Maximus IX Hero
RAM: G.Skill Trident Z 16GB 3866MHz
GPU: ASUS GTX 980 Ti STRIX
Monitor: ASUS VG248QE
Headset: G930 7.1 Wireless
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
+ 1
https://forums.geforce.com/default/topic/911662/3d-vision/gemini-heroes-reborn/
The Park also looks nice, it just got on my shopping list - Thanks DHR !
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Yep...the game has that creepy and spooky vibe. Also this game will be perfect for VR.
@tonka / Blacksmith56
I will continue the conversation of that game in the other thread. But the nexts Unreal Engine 4 games i want to play/fix are:
- Hellblade: Senua's Sacrifice (This may be more difficult to fix, devs are adding a lot of new stuff)
- The Solus Project
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I will continue the conversation of that game in the other thread. But the nexts Unreal Engine 4 games i want to play/fix are:
- Hellblade: Senua's Sacrifice (This may be more difficult to fix, devs are adding a lot of new stuff)
- The Solus Project
Sorry, I know it was inappropriate, but couldn't resist it..
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
http://helixmod.blogspot.fr/2015/09/state-of-decay-year-one-dx11.html
i tried again (look at the bottom)
Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D
My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/
http://store.steampowered.com/app/402020/
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
http://helixmod.blogspot.com/2016/05/the-park-dx11.html
I highly recommend this game, very nice game! I finish the game in 4 hours aprox. Is a short game, but very good...
I catch some nice screenshots, but i don't want to ruin all the fun :)
Thanks a LOT to DSS for help me with the Tile Light, Screen space reflections, Reflection & Specular highlights. This is good because i will traslate those fixes to anothers UE4 games i'm looking and new ones i want to look.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
Very good game indeed!
And good news for UNreal 4 projects ;)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
I had some trouble finding the directional lighting shader in Submerged with hunting, but it showed up easily in frame analysis as a light blue + white image.
Also, having the source code to the engine can help for some of the harder patterns - you'll see I matched up lines in the tile lighting & environment reflection shader with the source code, but the patterns are all pretty easy even without that (easiest Tile lighting pattern yet - only one shader!).
I believe UE4 may have gotten easier to get working with 3D Vision since the initial few versions - I believe ARK is still on a relatively old version (and I've been informed that they are not planning to upgrade), and it's a royal PITA to get to a point where we can even start fixing it (I have a solution to the sky effects constant buffer 12 problem though), but games using newer versions of the engine like The Park, KHOLAT, Submerged etc seem relatively straight forward to get started on.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword