3D Vision Additions with Driver Release 344.11
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With the release of Driver 344.11 this evening (www.geforce.com/drivers or via GeForce Experience) the following changes/additions have been added to 3D Vision. [b] 3D Vision Profiles[/b] Added or updated the following profiles: • Borderlands: The Pre-Sequel - rated as Fair • Dead Rising 3 - Not recommended • F1 2014 - rated as Good • [b]GRID Autosport - rated as 3D Vision Ready[/b] • Strife - rated as Fair (Edit: Grid Autosport rating of Excellent was incorrect, it is a 3D Vision Ready title.) [b]3D Compatibility Mode[/b] Support for 3D Compatibility Mode has been added for the following games: • Assassin’s Creed: Freedom City - rated as Excellent • Halo: Spartan Assault - rated as Excellent • Murdered Soul Suspect - rated as Excellent • Sniper Elite 3 - rated as Excellent The memo notes have been tweaked to reflect what mode is active when launching a new game or after using the toggle mechanism to turn Compatibility Mode on/off. A new rating category has been added to the control panel to separate ratings for 3D Vision and Compatibility Mode options.
With the release of Driver 344.11 this evening (www.geforce.com/drivers or via GeForce Experience) the following changes/additions have been added to 3D Vision.

3D Vision Profiles

Added or updated the following profiles:
• Borderlands: The Pre-Sequel - rated as Fair
• Dead Rising 3 - Not recommended
• F1 2014 - rated as Good
GRID Autosport - rated as 3D Vision Ready
• Strife - rated as Fair
(Edit: Grid Autosport rating of Excellent was incorrect, it is a 3D Vision Ready title.)


3D Compatibility Mode
Support for 3D Compatibility Mode has been added for the following games:
• Assassin’s Creed: Freedom City - rated as Excellent
• Halo: Spartan Assault - rated as Excellent
• Murdered Soul Suspect - rated as Excellent
• Sniper Elite 3 - rated as Excellent

The memo notes have been tweaked to reflect what mode is active when launching a new game or after using the toggle mechanism to turn Compatibility Mode on/off.

A new rating category has been added to the control panel to separate ratings for 3D Vision and Compatibility Mode options.

#1
Posted 09/19/2014 04:15 AM   
Thanks for the update Steve. Ratings work much better now that the compatibility mode category has been separated. However i still think that toggle option that works for any game out there would be icing to this cm-cake.
Thanks for the update Steve. Ratings work much better now that the compatibility mode category has been separated. However i still think that toggle option that works for any game out there would be icing to this cm-cake.

#2
Posted 09/19/2014 04:36 AM   
What the f#ck is that? Where is Metro Redux profile???
What the f#ck is that? Where is Metro Redux profile???

#3
Posted 09/19/2014 07:02 AM   
[url]http://helixmod.blogspot.com/2014/08/metro-2033-redux-dx11.html?utm_source=BP_recent[/url]

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#4
Posted 09/19/2014 07:13 AM   
Thanks for the update, Steve.
Thanks for the update, Steve.

#5
Posted 09/19/2014 10:45 AM   
Hey, Steve: Can you answer any questions about the VR support? How does SLI work on a single screen. Just it just render left side/right side? I'm confused about the whole "renders each screen" bit. Also, does that mean stereo would be rendered at 960*1080 X 2? Because I'm under the assumption the current method is 1920*1080 (in theory, actual is higher) and you're basically wasting cycles because of this. 960*1080 would double the performance and leave plenty of leftover power to apply the supersampling.
Hey, Steve: Can you answer any questions about the VR support? How does SLI work on a single screen. Just it just render left side/right side? I'm confused about the whole "renders each screen" bit.

Also, does that mean stereo would be rendered at 960*1080 X 2? Because I'm under the assumption the current method is 1920*1080 (in theory, actual is higher) and you're basically wasting cycles because of this. 960*1080 would double the performance and leave plenty of leftover power to apply the supersampling.

#6
Posted 09/19/2014 11:34 AM   
Steve, So now that HDMI 2.0 is out on the 980, we can finally run full 1080p 60hz 3D on HDMI 2.0 TVs right? Please don't tell me you guys forgot about this key feature, as it's the only reason I would upgrade video cards and there is NO EXCUSE not to have full 1080p 60hz 3D on an HDMI 2.0 TV.
Steve,

So now that HDMI 2.0 is out on the 980, we can finally run full 1080p 60hz 3D on HDMI 2.0 TVs right? Please don't tell me you guys forgot about this key feature, as it's the only reason I would upgrade video cards and there is NO EXCUSE not to have full 1080p 60hz 3D on an HDMI 2.0 TV.

#7
Posted 09/19/2014 11:48 AM   
GTX 980 supports GSYNC Surround using 3x DP 1.2 ports. Is ot also possible to use 3D Vision Surround @ 5760*1080 with 1*GTX 980 using the 3 DP 1.2 ports?
GTX 980 supports GSYNC Surround using 3x DP 1.2 ports.
Is ot also possible to use 3D Vision Surround @ 5760*1080 with 1*GTX 980 using the 3 DP 1.2 ports?
#8
Posted 09/19/2014 03:15 PM   
@SteveK - Thanks for the update. Separating out the CM mode ratings is a nice clarifying addition.
@SteveK - Thanks for the update. Separating out the CM mode ratings is a nice clarifying addition.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

#9
Posted 09/19/2014 03:25 PM   
Anyone had a chance to check if DepthHacks are still broken with NotVeryCompatibleAtAllCompatibilityMode? eg. Drivers are still ignoring the MonitorSize Value in the Registry when using CM?
Anyone had a chance to check if DepthHacks are still broken with NotVeryCompatibleAtAllCompatibilityMode? eg. Drivers are still ignoring the MonitorSize Value in the Registry when using CM?
#10
Posted 09/19/2014 04:33 PM   
Can you finally unlock the screen size option for 3d users in the 3d advance driver menu. This way I can adjust my stereo depth values beyond what the screen size suggests for projectors. This is the main reason why using the projector has less stereo than when I use a EDID hack for a monitor to tv. This shouldn't be that way, the projector should have better stereo effects than a tv but not when based on the screen sizes being used it actually minimizes the stereo effect.
Can you finally unlock the screen size option for 3d users in the 3d advance driver menu. This way I can adjust my stereo depth values beyond what the screen size suggests for projectors. This is the main reason why using the projector has less stereo than when I use a EDID hack for a monitor to tv.

This shouldn't be that way, the projector should have better stereo effects than a tv but not when based on the screen sizes being used it actually minimizes the stereo effect.

3D Vision/TRIDEF User
SHIELD portable/tablet/tv

#11
Posted 09/19/2014 04:41 PM   
@skysolstice Launch this prior to launching game and it will unlock depth. [url]https://s3.amazonaws.com/eqznew/1/DEPTHHACK.BAT[/url]
@skysolstice
Launch this prior to launching game and it will unlock depth.
https://s3.amazonaws.com/eqznew/1/DEPTHHACK.BAT

Co-founder of helixmod.blog.com

If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com

#12
Posted 09/19/2014 04:45 PM   
Got excited when I saw that Street Fighter works in 3D when windowed. Then I switched to the next game.... DOH!
Got excited when I saw that Street Fighter works in 3D when windowed. Then I switched to the next game.... DOH!

Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate

#13
Posted 09/19/2014 06:35 PM   
[quote="eqzitara"][url]http://helixmod.blogspot.com/2014/08/metro-2033-redux-dx11.html?utm_source=BP_recent[/url][/quote] Oh that's great! Thank you! Doesn't Metro Last Light Redux need for profile?
eqzitara said:http://helixmod.blogspot.com/2014/08/metro-2033-redux-dx11.html?utm_source=BP_recent

Oh that's great! Thank you!
Doesn't Metro Last Light Redux need for profile?

#14
Posted 09/19/2014 06:40 PM   
Have you fixed 3D bluray playback yet? This is turning into a really really really bad joke! Not been working on any drivers you've released this year! Surely someone has noticed that it doesn't work? It's unacceptable!
Have you fixed 3D bluray playback yet?
This is turning into a really really really bad joke!
Not been working on any drivers you've released this year!
Surely someone has noticed that it doesn't work?
It's unacceptable!

#15
Posted 09/19/2014 07:45 PM   
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