[quote="Pirateguybrush"]If you bought directly from Origin, they'll refund it within....7 days, I think[/quote]
their 'satisfaction guarantee' or whatever its called is 24h only if you buy the game directly on orign, thats the only way its valid, if you bought a key somewhere elese it doesnt apply. Its a good feature tbh I wish steam have something similar but than again steam have a shitload of games and origin have only EA titles under this guarantee (I suppose they try to not be voted the worst company again).
Pirateguybrush said:If you bought directly from Origin, they'll refund it within....7 days, I think
their 'satisfaction guarantee' or whatever its called is 24h only if you buy the game directly on orign, thats the only way its valid, if you bought a key somewhere elese it doesnt apply. Its a good feature tbh I wish steam have something similar but than again steam have a shitload of games and origin have only EA titles under this guarantee (I suppose they try to not be voted the worst company again).
3DMigoto works in 64-bit mode thanks to me and bo3b.
There might be bugs left but it loads an dumps almost 3000 shader.
Did a short attempt at shader hunnting but ended up seeing none marked shaders
[quote="Flugan"]3DMigoto works in 64-bit mode thanks to me and bo3b.
There might be bugs left but it loads an dumps almost 3000 shader.
Did a short attempt at shader hunnting but ended up seeing none marked shaders[/quote]
None marked shaders?
@Milamber*: It's going to take awhile. More like weeks, not days I think. It's a bit of a shock that it actually runs in 64 bit to be honest. But, Flugan is taking a look at Titanfall with it to see how well it runs.
@eqzitara: I think he means it doesn't show shaders as selected, i.e. they don't go blank as you cycle through them. We need that to work in order to find the shader for HUD elements of course.
First try on 64 bit can be expected to have some more bugs.
@Milamber*: It's going to take awhile. More like weeks, not days I think. It's a bit of a shock that it actually runs in 64 bit to be honest. But, Flugan is taking a look at Titanfall with it to see how well it runs.
@eqzitara: I think he means it doesn't show shaders as selected, i.e. they don't go blank as you cycle through them. We need that to work in order to find the shader for HUD elements of course.
First try on 64 bit can be expected to have some more bugs.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="bo3b"]@Milamber*: It's going to take awhile. More like weeks, not days I think. It's a bit of a shock that it actually runs in 64 bit to be honest. But, Flugan is taking a look at Titanfall with it to see how well it runs.
@eqzitara: I think he means it doesn't show shaders as selected, i.e. they don't go blank as you cycle through them. We need that to work in order to find the shader for HUD elements of course.
First try on 64 bit can be expected to have some more bugs. [/quote]
Oh that happens with a quite a few games[dx9], I believe Unity always does it. Helix's wrapper has trouble picking up shaders in the older format [non 3.0]
I dumpall and organize by size. Disable the shaders and inject them. I organize by size then do around 20->50 depending on how many vertexshaders are dumped. Hud shaders are almost always small in size/code.
I had same thing happen with Deus ex the Fall. Dumped all the shaders-> injected by size. I think it was in like first 20 shaders I checked.
bo3b said:@Milamber*: It's going to take awhile. More like weeks, not days I think. It's a bit of a shock that it actually runs in 64 bit to be honest. But, Flugan is taking a look at Titanfall with it to see how well it runs.
@eqzitara: I think he means it doesn't show shaders as selected, i.e. they don't go blank as you cycle through them. We need that to work in order to find the shader for HUD elements of course.
First try on 64 bit can be expected to have some more bugs.
Oh that happens with a quite a few games[dx9], I believe Unity always does it. Helix's wrapper has trouble picking up shaders in the older format [non 3.0]
I dumpall and organize by size. Disable the shaders and inject them. I organize by size then do around 20->50 depending on how many vertexshaders are dumped. Hud shaders are almost always small in size/code.
I had same thing happen with Deus ex the Fall. Dumped all the shaders-> injected by size. I think it was in like first 20 shaders I checked.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I've been waiting for a simple possible way to remove the crosshair that is messed up in 3D. I tried everything possible and it's using a different code than the default Steam engine way of handling crosshairs. Otherwise, the game is splendid in 3D and runs butter smooth as well.
I would be more than happy to help out any way possible to fix the shader associated with it and other bad 3D shaders as well.
I don't think we will get a fix for that anytime soon.
BTW, how are Steam/Origin games reacting to the shader fixes? Do people get banned somehow using them or is it known enough as a 3D issues solution that it's treated as a safe/fair mod by anti-cheat companies?
I've been waiting for a simple possible way to remove the crosshair that is messed up in 3D. I tried everything possible and it's using a different code than the default Steam engine way of handling crosshairs. Otherwise, the game is splendid in 3D and runs butter smooth as well.
I would be more than happy to help out any way possible to fix the shader associated with it and other bad 3D shaders as well.
I don't think we will get a fix for that anytime soon.
BTW, how are Steam/Origin games reacting to the shader fixes? Do people get banned somehow using them or is it known enough as a 3D issues solution that it's treated as a safe/fair mod by anti-cheat companies?
http://www.geforce.com/whats-new/articles/titanfall-nvidia-gameworks
"Now, we’ll be working with Titanfall’s game developer, Respawn Entertainment, to keep their multiplayer, first-person shooter at the cutting edge of image quality."
Now, 3Dvision definitely fits into cutting edge and image quality yet there is no mention of it! To date, its broke with 2d background and 2D cursor.
"Now, we’ll be working with Titanfall’s game developer, Respawn Entertainment, to keep their multiplayer, first-person shooter at the cutting edge of image quality."
Now, 3Dvision definitely fits into cutting edge and image quality yet there is no mention of it! To date, its broke with 2d background and 2D cursor.
Well, the latest patch is out. I'm yet to experiment too much with performance (SLI+3d seems a bit inconsistent, but I've not yet performed any serious testing).
However in excellent news, they seem to have made significant improvements in 3d!
Crosshairs now work on all non-scoped weapons (not tested any scoped ones), except for the smart pistol. The target-locking indicators are working in 3d (even to the point where they curve back into it), but the normal reticule and targeting area indicator are at screen depth (possibly out of necessity).
Player tags, objective indicators, titanfall location indicators and a few other minor things still lack depth, but it's greatly improved. Background elements remain incorrect also.
I've sent an email off to Respawn to say thanks, and ask if it's likely we'll see other elements fixed.
Well, the latest patch is out. I'm yet to experiment too much with performance (SLI+3d seems a bit inconsistent, but I've not yet performed any serious testing).
However in excellent news, they seem to have made significant improvements in 3d!
Crosshairs now work on all non-scoped weapons (not tested any scoped ones), except for the smart pistol. The target-locking indicators are working in 3d (even to the point where they curve back into it), but the normal reticule and targeting area indicator are at screen depth (possibly out of necessity).
Player tags, objective indicators, titanfall location indicators and a few other minor things still lack depth, but it's greatly improved. Background elements remain incorrect also.
I've sent an email off to Respawn to say thanks, and ask if it's likely we'll see other elements fixed.
Not sure how you are getting anything different in the game Pirateguybrush, for me there are no changes at all. Can you take screenshots please?
EDIT: SLI is also broken.
their 'satisfaction guarantee' or whatever its called is 24h only if you buy the game directly on orign, thats the only way its valid, if you bought a key somewhere elese it doesnt apply. Its a good feature tbh I wish steam have something similar but than again steam have a shitload of games and origin have only EA titles under this guarantee (I suppose they try to not be voted the worst company again).
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
There might be bugs left but it loads an dumps almost 3000 shader.
Did a short attempt at shader hunnting but ended up seeing none marked shaders
Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?
donations: ulfjalmbrant@hotmail.com
I check here every day for updates!
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
None marked shaders?
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
@eqzitara: I think he means it doesn't show shaders as selected, i.e. they don't go blank as you cycle through them. We need that to work in order to find the shader for HUD elements of course.
First try on 64 bit can be expected to have some more bugs.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
Oh that happens with a quite a few games[dx9], I believe Unity always does it. Helix's wrapper has trouble picking up shaders in the older format [non 3.0]
I dumpall and organize by size. Disable the shaders and inject them. I organize by size then do around 20->50 depending on how many vertexshaders are dumped. Hud shaders are almost always small in size/code.
I had same thing happen with Deus ex the Fall. Dumped all the shaders-> injected by size. I think it was in like first 20 shaders I checked.
Co-founder of helixmod.blog.com
If you like one of my helixmod patches and want to donate. Can send to me through paypal - eqzitara@yahoo.com
I would be more than happy to help out any way possible to fix the shader associated with it and other bad 3D shaders as well.
I don't think we will get a fix for that anytime soon.
BTW, how are Steam/Origin games reacting to the shader fixes? Do people get banned somehow using them or is it known enough as a 3D issues solution that it's treated as a safe/fair mod by anti-cheat companies?
"Now, we’ll be working with Titanfall’s game developer, Respawn Entertainment, to keep their multiplayer, first-person shooter at the cutting edge of image quality."
Now, 3Dvision definitely fits into cutting edge and image quality yet there is no mention of it! To date, its broke with 2d background and 2D cursor.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w
However in excellent news, they seem to have made significant improvements in 3d!
Crosshairs now work on all non-scoped weapons (not tested any scoped ones), except for the smart pistol. The target-locking indicators are working in 3d (even to the point where they curve back into it), but the normal reticule and targeting area indicator are at screen depth (possibly out of necessity).
Player tags, objective indicators, titanfall location indicators and a few other minor things still lack depth, but it's greatly improved. Background elements remain incorrect also.
I've sent an email off to Respawn to say thanks, and ask if it's likely we'll see other elements fixed.
Thanks for info.
https://steamcommunity.com/profiles/76561198014296177/
EDIT: SLI is also broken.
My 3D Vision Gallery
Helix 3D Fixes
Win 7 x64
i7 4960X Extreme Edition
MSI Big Bang XPower II
2x EVGA Titan Z
Silverstone Evo 1200w