SuperDepth 3d
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[quote="bo3b"] If people think it looks better somehow- post some matching location pictures, one in each mode. It's easy to get snagged by placebo effect.[/quote] Indeed it's worth to compare, perhaps we can have more depth for example?
bo3b said:
If people think it looks better somehow- post some matching location pictures, one in each mode. It's easy to get snagged by placebo effect.


Indeed it's worth to compare, perhaps we can have more depth for example?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#31
Posted 08/30/2016 11:13 AM   
I see some of you showed interest in my shader. Keep in mind I am always updating it and working on making it better. I have also noticed some of you are playing Witcher 3 so I took a look at the depth map in the game and noticed it was lacking. So tweaked the Depth map code to give it a bit more pop on items close to you. Also You can always change the depth maps your selves if you don't like the one I made. I also recently updated to v1.8.4 with this comes changes to the blur code in addition added a new section the read me with personal notes for games listed. With personal settings. As a guide to tweaking the Shader. As well [Blur Recommendations] for the games listed. This will take time but I will fill this list with settings. I am still new to this. If some can take a picture at the same location as mine with compatibility mode please so we can compare. Setting Depth 30 DM 14 Blur 0 output Top and Bottom .jpg [img]https://cdn.pbrd.co/images/ffRVN09Al.jpg[/img] Setting Depth 30 DM 14 Blur 0.1 output Top and Bottom .jpg [img]https://cdn.pbrd.co/images/ffW9huyJj.jpg[/img] Update is already live. Also DM 20 is has less pop. I left it in as a option. Lets see them CM pictures it's at the start of the game. *edited spelling....
I see some of you showed interest in my shader. Keep in mind I am always updating it and working on making it better.
I have also noticed some of you are playing Witcher 3 so I took a look at the depth map in the game and noticed it was lacking. So tweaked the Depth map code to give it a bit more pop on items close to you. Also You can always change the depth maps your selves if you don't like the one I made.

I also recently updated to v1.8.4 with this comes changes to the blur code in addition added a new section the read me with personal notes for games listed. With personal settings. As a guide to tweaking the Shader.

As well [Blur Recommendations] for the games listed. This will take time but I will fill this list with settings.

I am still new to this.

If some can take a picture at the same location as mine with compatibility mode please so we can compare.

Setting Depth 30 DM 14 Blur 0 output Top and Bottom .jpg
Image

Setting Depth 30 DM 14 Blur 0.1 output Top and Bottom .jpg
Image

Update is already live.

Also DM 20 is has less pop. I left it in as a option.

Lets see them CM pictures it's at the start of the game.

*edited spelling....

#32
Posted 08/31/2016 12:04 PM   
I'm really interested/curious about this but haven't been able to give it a try yet... is there a good beginner's guide on how to use it and also on how to tweak the depth maps? I noticed the screenshots are usually in either SBS(L/R) or TnB format. Is there a way to save them in SBS(R/L)/Cross-eyed, they're easier to view/share imo.
I'm really interested/curious about this but haven't been able to give it a try yet... is there a good beginner's guide on how to use it and also on how to tweak the depth maps?

I noticed the screenshots are usually in either SBS(L/R) or TnB format. Is there a way to save them in SBS(R/L)/Cross-eyed, they're easier to view/share imo.
#33
Posted 08/31/2016 07:59 PM   
@TsabehT I think I can help you Download the following https://github.com/BlueSkyDefender/Depth3D http://reshade.me/ download Reshade 3.0 Beta 5 After unzipping Depth3D there is a readme for setting for different games Look for the file SuperDepth3D_Reprojection.fx Unzip Reshade 3.0 beta 5 you should have 3 files Reshade Setup.exe Reshade32.dll Reshade64.dll Rename Reshade32.dll to d3d9.dll Rename Reshade64.dll to d3d11.dll The way this is explained to me Reshade32.dll (d3d9.dll) is for direct x9 and Reshade64.dll (d3d11.dll) is for direct x11 games. copy the following to game directory where the exe is located copy the d3d9.dll or d3d11.dll copy the SuperDepth3D_Reprojection.fx Once you launch the game a brief tutorial will launch. Disable 3D Vision (Ctrl-T) I have tested this on 3 Games Homefront The Revolution, Mirror's Edge Catalyst and the Need for Speed I like better than CM mode.
@TsabehT

I think I can help you

Download the following

https://github.com/BlueSkyDefender/Depth3D
http://reshade.me/ download Reshade 3.0 Beta 5

After unzipping Depth3D there is a readme for setting for different games
Look for the file SuperDepth3D_Reprojection.fx

Unzip Reshade 3.0 beta 5 you should have 3 files
Reshade Setup.exe
Reshade32.dll
Reshade64.dll

Rename Reshade32.dll to d3d9.dll
Rename Reshade64.dll to d3d11.dll

The way this is explained to me Reshade32.dll (d3d9.dll) is for direct x9 and Reshade64.dll (d3d11.dll) is for direct x11 games.

copy the following to game directory where the exe is located
copy the d3d9.dll or d3d11.dll
copy the SuperDepth3D_Reprojection.fx

Once you launch the game a brief tutorial will launch.

Disable 3D Vision (Ctrl-T)

I have tested this on 3 Games Homefront The Revolution, Mirror's Edge Catalyst and the Need for Speed I like better than CM mode.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#34
Posted 08/31/2016 09:33 PM   
@zig11727 Can you please tell me what Depth Map for the games you listed so I can put them in to the readMe for others that may have that games you listed. Thank you.
@zig11727

Can you please tell me what Depth Map for the games you listed so I can put them in to the readMe for others that may have that games you listed.

Thank you.

#35
Posted 08/31/2016 10:05 PM   
@zig11727 I have 3 Asus VG236H monitors and a backup VG278H monitor. I do not think either of these monitors support SBS. Can I use SuperDepth 3d with my hardware? Also does SuperDepth support surround 3d?
@zig11727

I have 3 Asus VG236H monitors and a backup VG278H monitor.

I do not think either of these monitors support SBS.

Can I use SuperDepth 3d with my hardware?

Also does SuperDepth support surround 3d?

Rampage 4 Extreme
4960x oc 4.6 Ghz, H100i watercooler
2080 Ti Sli
Windows 7 Ultimate Edition
5760x1080 PG258Q/2560x1440 PG278Q
4k Lg55c6v with edid mod

#36
Posted 08/31/2016 10:16 PM   
@BlueSkyDefender I'm using interlaced Homefront The Revolution DM 17 Excellent Mirror's Edge DM 4 Excellent Need for Speed DM 4 little more depth than using CM mode.
@BlueSkyDefender

I'm using interlaced

Homefront The Revolution DM 17 Excellent
Mirror's Edge DM 4 Excellent
Need for Speed DM 4 little more depth than using CM mode.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#37
Posted 08/31/2016 10:16 PM   
[quote="SubjectBucko"]@zig11727 I have 3 Asus VG236H monitors and a backup VG278H monitors. I do not think either of these monitors support SBS. Can I use SuperDepth 3d with my hardware? Also does SuperDepth support surround 3d?[/quote] No it only supports TV 3D modes currently I think Halifax was pushing it Bo3b to include it with 3Dmigto but Bo3b said NVidia CM mode does the same thing so it is up in the air right now.
SubjectBucko said:@zig11727

I have 3 Asus VG236H monitors and a backup VG278H monitors.

I do not think either of these monitors support SBS.

Can I use SuperDepth 3d with my hardware?

Also does SuperDepth support surround 3d?


No it only supports TV 3D modes currently I think Halifax was pushing it Bo3b to include it with 3Dmigto but Bo3b said NVidia CM mode does the same thing so it is up in the air right now.

Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55

#38
Posted 08/31/2016 10:19 PM   
[quote="TsaebehT"]I'm really interested/curious about this but haven't been able to give it a try yet... is there a good beginner's guide on how to use it and also on how to tweak the depth maps? I noticed the screenshots are usually in either SBS(L/R) or TnB format. Is there a way to save them in SBS(R/L)/Cross-eyed, they're easier to view/share imo.[/quote] The shader does have the option to swap eyes. R/L or L/R. https://github.com/BlueSkyDefender/Depth3D/blob/master/ReadMe_Depth3D.txt has the setting for the shader.
TsaebehT said:I'm really interested/curious about this but haven't been able to give it a try yet... is there a good beginner's guide on how to use it and also on how to tweak the depth maps?

I noticed the screenshots are usually in either SBS(L/R) or TnB format. Is there a way to save them in SBS(R/L)/Cross-eyed, they're easier to view/share imo.


The shader does have the option to swap eyes. R/L or L/R.

https://github.com/BlueSkyDefender/Depth3D/blob/master/ReadMe_Depth3D.txt
has the setting for the shader.

#39
Posted 08/31/2016 10:20 PM   
[quote="zig11727"][quote="SubjectBucko"]@zig11727 I have 3 Asus VG236H monitors and a backup VG278H monitors. I do not think either of these monitors support SBS. Can I use SuperDepth 3d with my hardware? Also does SuperDepth support surround 3d?[/quote]No it only supports TV 3D modes currently I think Halifax was pushing it Bo3b to include it with 3Dmigto but Bo3b said NVidia CM mode does the same thing so it is up in the air right now.[/quote] [s]Would make sense to use SuperDepth, if it supports Surround. NVidia CM does not support Surround[/s]. Edit: out of date Nvidia web pages, sigh.
zig11727 said:
SubjectBucko said:@zig11727

I have 3 Asus VG236H monitors and a backup VG278H monitors.

I do not think either of these monitors support SBS.

Can I use SuperDepth 3d with my hardware?

Also does SuperDepth support surround 3d?
No it only supports TV 3D modes currently I think Halifax was pushing it Bo3b to include it with 3Dmigto but Bo3b said NVidia CM mode does the same thing so it is up in the air right now.

Would make sense to use SuperDepth, if it supports Surround. NVidia CM does not support Surround.

Edit: out of date Nvidia web pages, sigh.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

#40
Posted 08/31/2016 10:39 PM   
[quote="bo3b"][quote="zig11727"][quote="SubjectBucko"]@zig11727 I have 3 Asus VG236H monitors and a backup VG278H monitors. I do not think either of these monitors support SBS. Can I use SuperDepth 3d with my hardware? Also does SuperDepth support surround 3d?[/quote]No it only supports TV 3D modes currently I think Halifax was pushing it Bo3b to include it with 3Dmigto but Bo3b said NVidia CM mode does the same thing so it is up in the air right now.[/quote] Would make sense to use SuperDepth, if it supports Surround. NVidia CM does not support Surround.[/quote] Small correction there;) Nvidia CM does support 3D Surround just fine;) I actually played all the CM games in 3D Surround;) I know initially it wasn't supported;) But this was... ages ago:)) More than 1-2 years... What I do like about this shader however, is that it produces LESS halos and YOU HAVE FULL CONTROL over depth!!! You can push it to 10000000000% if you want to:) Nvidia CM 100% is like 30% in Geometry 3D for me :(( I don't know how hard it will be for DX11 games though:( I had to make a few modifications to my wrapper as well as "hack" Reshade to make it work. (But that is because I am using both OpenGL and DX9). Again, I don't know how hard it would be as you would still need to manually populate the L/R buffers under 3D Vision rendering, but it should be doable;) (In theory). I can show/say what I did in my wrapper though;) and more or less the same things should apply to DirectX;)
bo3b said:
zig11727 said:
SubjectBucko said:@zig11727

I have 3 Asus VG236H monitors and a backup VG278H monitors.

I do not think either of these monitors support SBS.

Can I use SuperDepth 3d with my hardware?

Also does SuperDepth support surround 3d?
No it only supports TV 3D modes currently I think Halifax was pushing it Bo3b to include it with 3Dmigto but Bo3b said NVidia CM mode does the same thing so it is up in the air right now.

Would make sense to use SuperDepth, if it supports Surround. NVidia CM does not support Surround.


Small correction there;)
Nvidia CM does support 3D Surround just fine;)
I actually played all the CM games in 3D Surround;)

I know initially it wasn't supported;) But this was... ages ago:)) More than 1-2 years...
What I do like about this shader however, is that it produces LESS halos and YOU HAVE FULL CONTROL over depth!!! You can push it to 10000000000% if you want to:)

Nvidia CM 100% is like 30% in Geometry 3D for me :((

I don't know how hard it will be for DX11 games though:( I had to make a few modifications to my wrapper as well as "hack" Reshade to make it work. (But that is because I am using both OpenGL and DX9).

Again, I don't know how hard it would be as you would still need to manually populate the L/R buffers under 3D Vision rendering, but it should be doable;) (In theory).

I can show/say what I did in my wrapper though;) and more or less the same things should apply to DirectX;)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#41
Posted 08/31/2016 11:34 PM   
[quote="helifax"] What I do like about this shader however, is that it produces LESS halos and YOU HAVE FULL CONTROL over depth!!! You can push it to 10000000000% if you want [/quote] Yeah, that's what I wanna hear!!!
helifax said:
What I do like about this shader however, is that it produces LESS halos and YOU HAVE FULL CONTROL over depth!!! You can push it to 10000000000% if you want


Yeah, that's what I wanna hear!!!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#42
Posted 09/01/2016 03:28 AM   
That makes an huge advantage vs CM mode!
That makes an huge advantage vs CM mode!

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#43
Posted 09/01/2016 03:29 AM   
Is there a way to save a setting for a game so it automatically loads that when I start the game the next time?
Is there a way to save a setting for a game so it automatically loads that when I start the game the next time?

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

#44
Posted 09/02/2016 03:36 AM   
[quote="BlueSkyDefender"]I see some of you showed interest in my shader. Keep in mind I am always updating it and working on making it better. I have also noticed some of you are playing Witcher 3 so I took a look at the depth map in the game and noticed it was lacking. So tweaked the Depth map code to give it a bit more pop on items close to you. Also You can always change the depth maps your selves if you don't like the one I made. I also recently updated to v1.8.4 with this comes changes to the blur code in addition added a new section the read me with personal notes for games listed. With personal settings. As a guide to tweaking the Shader. As well [Blur Recommendations] for the games listed. This will take time but I will fill this list with settings. I am still new to this. If some can take a picture at the same location as mine with compatibility mode please so we can compare. Setting Depth 30 DM 14 Blur 0 output Top and Bottom .jpg [img]https://cdn.pbrd.co/images/ffRVN09Al.jpg[/img] Setting Depth 30 DM 14 Blur 0.1 output Top and Bottom .jpg [img]https://cdn.pbrd.co/images/ffW9huyJj.jpg[/img] Update is already live. Also DM 20 is has less pop. I left it in as a option. Lets see them CM pictures it's at the start of the game. *edited spelling....[/quote] Wow! I just tried the update with the settings you suggested for Witcher 3 I am in in awe! The halo effect is very minimal and with the depth maxed out it looks amazing. This is a real game changer for 3D gamers like me I think - it looks stunning on my 4K Samsung. :)
BlueSkyDefender said:I see some of you showed interest in my shader. Keep in mind I am always updating it and working on making it better.
I have also noticed some of you are playing Witcher 3 so I took a look at the depth map in the game and noticed it was lacking. So tweaked the Depth map code to give it a bit more pop on items close to you. Also You can always change the depth maps your selves if you don't like the one I made.

I also recently updated to v1.8.4 with this comes changes to the blur code in addition added a new section the read me with personal notes for games listed. With personal settings. As a guide to tweaking the Shader.

As well [Blur Recommendations] for the games listed. This will take time but I will fill this list with settings.

I am still new to this.

If some can take a picture at the same location as mine with compatibility mode please so we can compare.

Setting Depth 30 DM 14 Blur 0 output Top and Bottom .jpg
Image

Setting Depth 30 DM 14 Blur 0.1 output Top and Bottom .jpg
Image

Update is already live.

Also DM 20 is has less pop. I left it in as a option.

Lets see them CM pictures it's at the start of the game.

*edited spelling....


Wow! I just tried the update with the settings you suggested for Witcher 3 I am in in awe! The halo effect is very minimal and with the depth maxed out it looks amazing.

This is a real game changer for 3D gamers like me I think - it looks stunning on my 4K Samsung. :)

1080 GTX 8GB SLI | I7-4770K@4.5GHz | 16GB RAM | Win10x64
Asus ROG Swift PG278Q | 3D Vision 2

#45
Posted 09/02/2016 05:54 AM   
  3 / 16    
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