About Quadro cards ? performance vs. gaming series and 3d vision compatibility ?
Hi. I have a setup now like this: Bluray --. Pc ------´ ____geobox (3d demultiplexer) --Projector Left --Omega filtter L --Projector Right--Omega filtter R and as some of you know multiband filttering leads to some color balance problem, allthough with my pj´s situation is good i would still like to add color processors into both channel to conpensate the colors. But i thought there might be another way if the Quadro cards are compatible with 3D vision displaying left frame (1080p@60Hz) to another hdmi out and right to another (1080p@60hz) and i could use custom LUT for both outputs. that i know that the quadro has frame lock so the images would be synched. Or the other solution would be normal 1080p@120hz output from quadro but i could make a LUT for the output so the left and right frame of the framepacked material could be color corrected difrently, but that is not possible ? Finally is the quadro 4200 close to gtx980ti in gaming performance, or are they even compatible with gaming in the first place ?
Hi.

I have a setup now like this:
Bluray --.
Pc ------´

____geobox (3d demultiplexer)

--Projector Left --Omega filtter L
--Projector Right--Omega filtter R

and as some of you know multiband filttering leads to some color balance problem,
allthough with my pj´s situation is good i would still like to add color processors into
both channel to conpensate the colors.
But i thought there might be another way if the Quadro cards are compatible with 3D vision
displaying left frame (1080p@60Hz) to another hdmi out and right to another (1080p@60hz) and
i could use custom LUT for both outputs. that i know that the quadro has frame lock so the images
would be synched.
Or the other solution would be normal 1080p@120hz output from quadro but i could make a LUT for the output
so the left and right frame of the framepacked material could be color corrected difrently, but that is
not possible ?
Finally is the quadro 4200 close to gtx980ti in gaming performance, or are they even compatible with
gaming in the first place ?

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#1
Posted 10/25/2015 10:27 AM   
Quadro 4200 can do gaming, and 3D Vision, but the performance is going to be on the weak side. In terms of power, it's roughly comparable to a GTX 760. In general a single 760 isn't going to provide a good 3D Vision experience at 1080p. https://www.pugetsystems.com/labs/articles/Can-you-game-on-an-NVIDIA-Quadro-GPU-604/ http://gpu.userbenchmark.com/Compare/Nvidia-Quadro-K4200-vs-Nvidia-GTX-760/2838vs2159
Quadro 4200 can do gaming, and 3D Vision, but the performance is going to be on the weak side. In terms of power, it's roughly comparable to a GTX 760. In general a single 760 isn't going to provide a good 3D Vision experience at 1080p.


https://www.pugetsystems.com/labs/articles/Can-you-game-on-an-NVIDIA-Quadro-GPU-604/


http://gpu.userbenchmark.com/Compare/Nvidia-Quadro-K4200-vs-Nvidia-GTX-760/2838vs2159

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#2
Posted 10/25/2015 01:02 PM   
The K and M series of Quadros offer much better performance than previous generations due to the Maxwell architecture. Excluding the lower priced entry level models , although the K1200 would be great for a low profile HTPC used for video viewing. M6000, M5000, M4000 K6000, K5000, K5200, K4200 Even though Quadros using the Maxwell architecture have narrowed the gaming gap of previous generations, they are still not great options for gaming. All Quadros need an additional add-in card for their sync feature. I think this is only required when using multiple displays/video walls or when editing video and using multiple GPUs. http://www.nvidia.com/object/quadro-sync.html You can see in this "Legacy" PDF, that talks about Frame Lock and Gen Lock, that a Quadro G-Sync Option card was required on old models as well. http://www.nvidia.com/docs/IO/40049/Quadro_GSync_install_guide_v4.pdf But I do not think an add-on card is required for Dual Passive Projection, the Quadro simply acts as a demuxer http://gpu.userbenchmark.com/Compare/Nvidia-Quadro-M6000-vs-Nvidia-GTX-980-Ti/m36278vs3439 http://www.videocardbenchmark.net/directCompute.html
The K and M series of Quadros offer much better performance than previous generations due to the Maxwell architecture. Excluding the lower priced entry level models , although the K1200 would be great for a low profile HTPC used for video viewing.

M6000, M5000, M4000
K6000, K5000, K5200, K4200

Even though Quadros using the Maxwell architecture have narrowed the gaming gap of previous generations, they are still not great options for gaming.


All Quadros need an additional add-in card for their sync feature. I think this is only required when using multiple displays/video walls or when editing video and using multiple GPUs.


http://www.nvidia.com/object/quadro-sync.html


You can see in this "Legacy" PDF, that talks about Frame Lock and Gen Lock, that a Quadro G-Sync Option card was required on old models as well.


http://www.nvidia.com/docs/IO/40049/Quadro_GSync_install_guide_v4.pdf


But I do not think an add-on card is required for Dual Passive Projection, the Quadro simply acts as a demuxer


http://gpu.userbenchmark.com/Compare/Nvidia-Quadro-M6000-vs-Nvidia-GTX-980-Ti/m36278vs3439


http://www.videocardbenchmark.net/directCompute.html

#3
Posted 10/25/2015 01:55 PM   
Nvidia prior to 3D Visions launch used to include Dual Passive Projection as a Stereoscopic option on their GTX GPUs. But once 3D Vision launched, this option was dropped. Nvidia said it was due to the way Windows Vista SDK handled it's span desktop mode vs XP. The Quadros handle this in Vista by using Nvidia's Desktop Management software called nView. nView was previously available on GTX GPUs, but became Quadro exclusive once Windows Vista launched. The interesting thing is, that the first 4K monitors/TVs due to bandwidth limitations of a single video connection/cable used two panels and required dual inputs. So for quite awhile, these early 4K Displays could only be used with Radeon GPUs. Nvidia did not support the Dual Output needed simultaneously for the "two" panel halves. Sooo...the thing is, Nvidia in order to support these new panels...migrated partial nView software to their GTX GPUs. I can't remember the specific driver (I'll look for the thread to link, where this all started) EDIT: Here's the link https://forums.geforce.com/default/topic/539645/?comment=3841436 Long story short..your GTX 980ti can do Dual Passive projection now. But...there's only one game that I've read about anyone being able to do so. Although, I would think that this would allow Stereoscopic Players Dual Output mode to be used for video files. Nview for Quadro (full featured) http://www.nvidia.com/content/quadro/pdf/nView-user-guide.pdf
Nvidia prior to 3D Visions launch used to include Dual Passive Projection as a Stereoscopic option on their GTX GPUs. But once 3D Vision launched, this option was dropped. Nvidia said it was due to the way Windows Vista SDK handled it's span desktop mode vs XP.

The Quadros handle this in Vista by using Nvidia's Desktop Management software called nView. nView was previously available on GTX GPUs, but became Quadro exclusive once Windows Vista launched.

The interesting thing is, that the first 4K monitors/TVs due to bandwidth limitations of a single video connection/cable used two panels and required dual inputs.

So for quite awhile, these early 4K Displays could only be used with Radeon GPUs. Nvidia did not support the Dual Output needed simultaneously for the "two" panel halves.

Sooo...the thing is, Nvidia in order to support these new panels...migrated partial nView software to their GTX GPUs. I can't remember the specific driver (I'll look for the thread to link, where this all started)
EDIT: Here's the link https://forums.geforce.com/default/topic/539645/?comment=3841436

Long story short..your GTX 980ti can do Dual Passive projection now.

But...there's only one game that I've read about anyone being able to do so. Although, I would think that this would allow Stereoscopic Players Dual Output mode to be used for video files.

Nview for Quadro (full featured) http://www.nvidia.com/content/quadro/pdf/nView-user-guide.pdf

#4
Posted 10/25/2015 02:20 PM   
One nice thing that Quadros offer for Dual Passive Projection or Curved Screen Stereoscopic gaming is Nvidia's Mosaic software. It offers Warpalizing, Image Overlap, Bezel Correction, http://nvidia.custhelp.com/app/answers/detail/a_id/3568/~/how-to-setup-mosaic-using-nvidia-control-panel http://www.nvidia.com/content/siggraph/Nash_Seamless_Display.pdf
One nice thing that Quadros offer for Dual Passive Projection or Curved Screen Stereoscopic gaming is Nvidia's Mosaic software. It offers Warpalizing, Image Overlap, Bezel Correction,

http://nvidia.custhelp.com/app/answers/detail/a_id/3568/~/how-to-setup-mosaic-using-nvidia-control-panel

http://www.nvidia.com/content/siggraph/Nash_Seamless_Display.pdf

#5
Posted 10/25/2015 02:29 PM   
[quote="D-Man11"]Long story short..your GTX 980ti can do Dual Passive projection now. But...there's only one game that I've read about anyone being able to do so. Although, I would think that this would allow Stereoscopic Player's Dual Output mode to be used for video files.[/quote] It's Crysis 3, Skaut had it working using it's built in native Stereoscopic Support. https://forums.geforce.com/default/topic/808704/
D-Man11 said:Long story short..your GTX 980ti can do Dual Passive projection now.

But...there's only one game that I've read about anyone being able to do so. Although, I would think that this would allow Stereoscopic Player's Dual Output mode to be used for video files.


It's Crysis 3, Skaut had it working using it's built in native Stereoscopic Support.

https://forums.geforce.com/default/topic/808704/

#6
Posted 10/25/2015 03:16 PM   
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