murilladas:
See post #1464 of this thread by Losti. She's come up with a workaround that merges 350.12 with a newer driver so that it can work with the 980Ti. I haven't tried it yet, was hoping this driver that came out today would fix it, but apparently not, sigh. I'm almost done with my re-run through Witcher 2, and afterwards I'll give it a try.
I'm fairly annoyed by this. I was also hoping for a fix to the SLI/ROG Swift bug which Manuel said would be fixed in September, but apparently that's still broken as well. Sigh.
See post #1464 of this thread by Losti. She's come up with a workaround that merges 350.12 with a newer driver so that it can work with the 980Ti. I haven't tried it yet, was hoping this driver that came out today would fix it, but apparently not, sigh. I'm almost done with my re-run through Witcher 2, and afterwards I'll give it a try.
I'm fairly annoyed by this. I was also hoping for a fix to the SLI/ROG Swift bug which Manuel said would be fixed in September, but apparently that's still broken as well. Sigh.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
[quote="Qwinn"]murilladas:
See post #1464 of this thread by Losti. She's come up with a workaround that merges 350.12 with a newer driver so that it can work with the 980Ti.[/quote]
yes i try it but dont work, the driver not recognizes my cards :(
Actually I said in my earlier post that the 3D SLI/ROG Swift bug hasn't been fixed, but just rechecked the thread and that hasn't been confirmed yet. My bad. Doing a full backup now, will test it at some point this evening.
And I will try Losti's fix too. Murilladas, your post says you're running 980Ti, but your system spec in your signature says just 980. Which is it?
Actually I said in my earlier post that the 3D SLI/ROG Swift bug hasn't been fixed, but just rechecked the thread and that hasn't been confirmed yet. My bad. Doing a full backup now, will test it at some point this evening.
And I will try Losti's fix too. Murilladas, your post says you're running 980Ti, but your system spec in your signature says just 980. Which is it?
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Losti, just so you're aware, I have the same problem as murilladas. When I run setup from your post #1464, it tells me it can't find compatible hardware. I have 980Ti's, which I believe weren't supported until after 350.12. It must be using a 350.12 version file to search for compatibility.
Losti, just so you're aware, I have the same problem as murilladas. When I run setup from your post #1464, it tells me it can't find compatible hardware. I have 980Ti's, which I believe weren't supported until after 350.12. It must be using a 350.12 version file to search for compatibility.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
[quote="Qwinn"]Murilladas, your post says you're running 980Ti, but your system spec in your signature says just 980. Which is it?[/quote]
Sorry its just updated ;)
Okay, going to ask for some help here. I decided I would try playing Witcher 3 in compatibility mode, as I've pretty much given up on the bugs in True 3D with my setup being resolved anytime soon.
But trying compatibility mode, with or without the Helixmod fixes, isn't worth playing for me. First of all, any text written on the screen gets slightly jumbled if it lies across any objects on the screen of varying depths, and it's just irritating enough that I'd rather play without it. I would have no problem with having the HUD without any depth at all, and thought that maybe if the HUD was close enough to me that the text problem would be minimized. But I can't change it. When I tried the ~ key that the Helixmod fix said would cycle through HUD depth presets, it didn't change the depth, it just moved the HUD from left to right. Same if I changed the X value under Constants in d3dx.ini as the Helixmod page indicates to do.
Also, with or without the fixes, I get a distorted halo effect around Geralt's hair if the background behind him is bright enough, like on the balcony at the very beginning of the tutorial.
Oh, also, incidentally, with the fixes installed I get intermittent glitches where the whole screen shifts left right for an instant. Doesn't happen without the fixes applied.
Am I doing something wrong?
EDIT: Found and replaced the helixmod fix files with the flugan fix files. Not much difference except that Geralt's hair basically disappears. He has a crewcut and just a nub where his ponytail should be. Oh, and I do no longer seem to get the left-shift glitches with flugan's version.
Okay, going to ask for some help here. I decided I would try playing Witcher 3 in compatibility mode, as I've pretty much given up on the bugs in True 3D with my setup being resolved anytime soon.
But trying compatibility mode, with or without the Helixmod fixes, isn't worth playing for me. First of all, any text written on the screen gets slightly jumbled if it lies across any objects on the screen of varying depths, and it's just irritating enough that I'd rather play without it. I would have no problem with having the HUD without any depth at all, and thought that maybe if the HUD was close enough to me that the text problem would be minimized. But I can't change it. When I tried the ~ key that the Helixmod fix said would cycle through HUD depth presets, it didn't change the depth, it just moved the HUD from left to right. Same if I changed the X value under Constants in d3dx.ini as the Helixmod page indicates to do.
Also, with or without the fixes, I get a distorted halo effect around Geralt's hair if the background behind him is bright enough, like on the balcony at the very beginning of the tutorial.
Oh, also, incidentally, with the fixes installed I get intermittent glitches where the whole screen shifts left right for an instant. Doesn't happen without the fixes applied.
Am I doing something wrong?
EDIT: Found and replaced the helixmod fix files with the flugan fix files. Not much difference except that Geralt's hair basically disappears. He has a crewcut and just a nub where his ponytail should be. Oh, and I do no longer seem to get the left-shift glitches with flugan's version.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
A lot of that is pretty much the norm for compatibility mode, and generally it's not a good idea to combine it with the fix because some of things we fixed for real 3D might break when fake 3D is used. For CM you would want to use just Helifax' profile without the rest of the fix.
The HUD getting jumbled is normal for CM - there's a guide on this forum (check the stickies) with some tricks that might be able to get it back to screen depth, but there's no guarantee that it would even be possible here. The ~ key from the fix won't do anything to help the HUD in CM, because it's the driver moving it, not us. That key is to adjust the HUD in real 3D with the fix.
The distorted halo around Geralt's hair also sounds normal for CM, unless you mean it's something a bit worse than the halo around the rest of Geralt? You might try disabling NVIDIA hairworks to see if that makes it better.
A lot of that is pretty much the norm for compatibility mode, and generally it's not a good idea to combine it with the fix because some of things we fixed for real 3D might break when fake 3D is used. For CM you would want to use just Helifax' profile without the rest of the fix.
The HUD getting jumbled is normal for CM - there's a guide on this forum (check the stickies) with some tricks that might be able to get it back to screen depth, but there's no guarantee that it would even be possible here. The ~ key from the fix won't do anything to help the HUD in CM, because it's the driver moving it, not us. That key is to adjust the HUD in real 3D with the fix.
The distorted halo around Geralt's hair also sounds normal for CM, unless you mean it's something a bit worse than the halo around the rest of Geralt? You might try disabling NVIDIA hairworks to see if that makes it better.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Thanks kindly for the help DarkStarSword. Removed the fix.
You were right, the halo is around his whole body, not just his head. It only appears when the background is above a certain brightness and I could live with it if it was the only problem.
As far as the pinned Tweak guide, I spent about an hour trying different values for the 0x709adada setting, both the one in the first post and the ones by Losti on the 2nd page. Unfortunately, while they do make the UI readable, they only do so by nerfing depth everywhere, including the rest of the game world. Even at 100% depth, the 3D effect is so minimal that it's barely noticeable. They don't even make the UI totally 2D, if you take off the glasses you can see that the UI is still duplicated, but just like everything else the depth is so minor that it may as well be 2D. Oh well.
Guess I'll just have to pray that they finally fix that setting that Windows 10 is ignoring so I can play the game in True 3D. Someday. Sigh.
Thanks kindly for the help DarkStarSword. Removed the fix.
You were right, the halo is around his whole body, not just his head. It only appears when the background is above a certain brightness and I could live with it if it was the only problem.
As far as the pinned Tweak guide, I spent about an hour trying different values for the 0x709adada setting, both the one in the first post and the ones by Losti on the 2nd page. Unfortunately, while they do make the UI readable, they only do so by nerfing depth everywhere, including the rest of the game world. Even at 100% depth, the 3D effect is so minimal that it's barely noticeable. They don't even make the UI totally 2D, if you take off the glasses you can see that the UI is still duplicated, but just like everything else the depth is so minor that it may as well be 2D. Oh well.
Guess I'll just have to pray that they finally fix that setting that Windows 10 is ignoring so I can play the game in True 3D. Someday. Sigh.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
[quote="Qwinn"]Thanks kindly for the help DarkStarSword. Removed the fix.
You were right, the halo is around his whole body, not just his head. It only appears when the background is above a certain brightness and I could live with it if it was the only problem.
As far as the pinned Tweak guide, I spent about an hour trying different values for the 0x709adada setting, both the one in the first post and the ones by Losti on the 2nd page. Unfortunately, while they do make the UI readable, they only do so by nerfing depth everywhere, including the rest of the game world. Even at 100% depth, the 3D effect is so minimal that it's barely noticeable. They don't even make the UI totally 2D, if you take off the glasses you can see that the UI is still duplicated, but just like everything else the depth is so minor that it may as well be 2D. Oh well.
Guess I'll just have to pray that they finally fix that setting that Windows 10 is ignoring so I can play the game in True 3D. Someday. Sigh.[/quote]
Best bet for Windows 10 is the 350.12 driver. If you can't use it...one option remains. Make a partition with Windows 7, install the latest drivers and play the game:)
Not ideal, but the only workarounds/fixes currently.
With the release of Win10 the 3D Vision drivers "developed" some new bugs that are found only on Win10.
Qwinn said:Thanks kindly for the help DarkStarSword. Removed the fix.
You were right, the halo is around his whole body, not just his head. It only appears when the background is above a certain brightness and I could live with it if it was the only problem.
As far as the pinned Tweak guide, I spent about an hour trying different values for the 0x709adada setting, both the one in the first post and the ones by Losti on the 2nd page. Unfortunately, while they do make the UI readable, they only do so by nerfing depth everywhere, including the rest of the game world. Even at 100% depth, the 3D effect is so minimal that it's barely noticeable. They don't even make the UI totally 2D, if you take off the glasses you can see that the UI is still duplicated, but just like everything else the depth is so minor that it may as well be 2D. Oh well.
Guess I'll just have to pray that they finally fix that setting that Windows 10 is ignoring so I can play the game in True 3D. Someday. Sigh.
Best bet for Windows 10 is the 350.12 driver. If you can't use it...one option remains. Make a partition with Windows 7, install the latest drivers and play the game:)
Not ideal, but the only workarounds/fixes currently.
With the release of Win10 the 3D Vision drivers "developed" some new bugs that are found only on Win10.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Can't use 350.12 with 980Ti's. Sigh. I'm stuck on 353.62 because newer driver versions make my Windows Live Mail stop working if I have 3D+SLI enabled. Which is damned odd, and seems to me whatever conflict there is there would seem potentially pretty broad if it's crashing a mail client. Seems worthy of diagnosis. Windows Live Mail can still be downloaded for free from Microsoft as part of the free (albeit no longer supported) Windows Essentials package.
Hmmm. Partitioning my storage would be a pain in the ass, but could it be Hyper-V'd? I have plenty of horsepower and memory.
Gave all my prior copies of Windows away sadly, and according to the OS, you can only roll back your upgrade (Win 8.1 Pro in my case) for one month after you upgrade, and that's long past.
I can keep myself busy gaming-wise till NVidia gets another chance to fix this. You guys got the info about the setting that Windows 10 ignores to the right people, you think?
Can't use 350.12 with 980Ti's. Sigh. I'm stuck on 353.62 because newer driver versions make my Windows Live Mail stop working if I have 3D+SLI enabled. Which is damned odd, and seems to me whatever conflict there is there would seem potentially pretty broad if it's crashing a mail client. Seems worthy of diagnosis. Windows Live Mail can still be downloaded for free from Microsoft as part of the free (albeit no longer supported) Windows Essentials package.
Hmmm. Partitioning my storage would be a pain in the ass, but could it be Hyper-V'd? I have plenty of horsepower and memory.
Gave all my prior copies of Windows away sadly, and according to the OS, you can only roll back your upgrade (Win 8.1 Pro in my case) for one month after you upgrade, and that's long past.
I can keep myself busy gaming-wise till NVidia gets another chance to fix this. You guys got the info about the setting that Windows 10 ignores to the right people, you think?
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Just curious, is it possible to tweak the installer for a particular driver to install anyway for an (unsupported) video card that is more recent than the driver? For example, tweak the 350.12 installer to install anyway on a 980Ti? Or a driver merge like Losti made that could be installed on a 980Ti?
Just curious, is it possible to tweak the installer for a particular driver to install anyway for an (unsupported) video card that is more recent than the driver? For example, tweak the 350.12 installer to install anyway on a 980Ti? Or a driver merge like Losti made that could be installed on a 980Ti?
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
the fix is now working great for me after a lot of tweaking. my only problem now is the hud dissapearing when underground. is there an easy work around for this?
the fix is now working great for me after a lot of tweaking. my only problem now is the hud dissapearing when underground. is there an easy work around for this?
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
[quote="DarkStarSword"]The disappearing HUD is supposed to be solved by Helifax' custom profile - can you double check it is installed correctly?[/quote]
Having a bit of trouble installing the custom profile, the profile manager refuses to import the adjusted test file and nvdrssel.bin file is not present in the C:\ProgramData\NVIDIA Corporation\Drs folder. I am using driver 355.60, which is working fine. anyway I am sick of tweaking this game now lol, i will just play the thing and deal with the hud issue. great fix :)
DarkStarSword said:The disappearing HUD is supposed to be solved by Helifax' custom profile - can you double check it is installed correctly?
Having a bit of trouble installing the custom profile, the profile manager refuses to import the adjusted test file and nvdrssel.bin file is not present in the C:\ProgramData\NVIDIA Corporation\Drs folder. I am using driver 355.60, which is working fine. anyway I am sick of tweaking this game now lol, i will just play the thing and deal with the hud issue. great fix :)
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
Have SLI of gtx980ti and 350.12 dont work for me :(.
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
See post #1464 of this thread by Losti. She's come up with a workaround that merges 350.12 with a newer driver so that it can work with the 980Ti. I haven't tried it yet, was hoping this driver that came out today would fix it, but apparently not, sigh. I'm almost done with my re-run through Witcher 2, and afterwards I'll give it a try.
I'm fairly annoyed by this. I was also hoping for a fix to the SLI/ROG Swift bug which Manuel said would be fixed in September, but apparently that's still broken as well. Sigh.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
yes i try it but dont work, the driver not recognizes my cards :(
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
And I will try Losti's fix too. Murilladas, your post says you're running 980Ti, but your system spec in your signature says just 980. Which is it?
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Sorry its just updated ;)
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
But trying compatibility mode, with or without the Helixmod fixes, isn't worth playing for me. First of all, any text written on the screen gets slightly jumbled if it lies across any objects on the screen of varying depths, and it's just irritating enough that I'd rather play without it. I would have no problem with having the HUD without any depth at all, and thought that maybe if the HUD was close enough to me that the text problem would be minimized. But I can't change it. When I tried the ~ key that the Helixmod fix said would cycle through HUD depth presets, it didn't change the depth, it just moved the HUD from left to right. Same if I changed the X value under Constants in d3dx.ini as the Helixmod page indicates to do.
Also, with or without the fixes, I get a distorted halo effect around Geralt's hair if the background behind him is bright enough, like on the balcony at the very beginning of the tutorial.
Oh, also, incidentally, with the fixes installed I get intermittent glitches where the whole screen shifts left right for an instant. Doesn't happen without the fixes applied.
Am I doing something wrong?
EDIT: Found and replaced the helixmod fix files with the flugan fix files. Not much difference except that Geralt's hair basically disappears. He has a crewcut and just a nub where his ponytail should be. Oh, and I do no longer seem to get the left-shift glitches with flugan's version.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
The HUD getting jumbled is normal for CM - there's a guide on this forum (check the stickies) with some tricks that might be able to get it back to screen depth, but there's no guarantee that it would even be possible here. The ~ key from the fix won't do anything to help the HUD in CM, because it's the driver moving it, not us. That key is to adjust the HUD in real 3D with the fix.
The distorted halo around Geralt's hair also sounds normal for CM, unless you mean it's something a bit worse than the halo around the rest of Geralt? You might try disabling NVIDIA hairworks to see if that makes it better.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
You were right, the halo is around his whole body, not just his head. It only appears when the background is above a certain brightness and I could live with it if it was the only problem.
As far as the pinned Tweak guide, I spent about an hour trying different values for the 0x709adada setting, both the one in the first post and the ones by Losti on the 2nd page. Unfortunately, while they do make the UI readable, they only do so by nerfing depth everywhere, including the rest of the game world. Even at 100% depth, the 3D effect is so minimal that it's barely noticeable. They don't even make the UI totally 2D, if you take off the glasses you can see that the UI is still duplicated, but just like everything else the depth is so minor that it may as well be 2D. Oh well.
Guess I'll just have to pray that they finally fix that setting that Windows 10 is ignoring so I can play the game in True 3D. Someday. Sigh.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Best bet for Windows 10 is the 350.12 driver. If you can't use it...one option remains. Make a partition with Windows 7, install the latest drivers and play the game:)
Not ideal, but the only workarounds/fixes currently.
With the release of Win10 the 3D Vision drivers "developed" some new bugs that are found only on Win10.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Hmmm. Partitioning my storage would be a pain in the ass, but could it be Hyper-V'd? I have plenty of horsepower and memory.
Gave all my prior copies of Windows away sadly, and according to the OS, you can only roll back your upgrade (Win 8.1 Pro in my case) for one month after you upgrade, and that's long past.
I can keep myself busy gaming-wise till NVidia gets another chance to fix this. You guys got the info about the setting that Windows 10 ignores to the right people, you think?
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Having a bit of trouble installing the custom profile, the profile manager refuses to import the adjusted test file and nvdrssel.bin file is not present in the C:\ProgramData\NVIDIA Corporation\Drs folder. I am using driver 355.60, which is working fine. anyway I am sick of tweaking this game now lol, i will just play the thing and deal with the hud issue. great fix :)
Windows 7
Intel i5 6600k overclocked to 4.5GHZ
RAM - 16GB
GPU - Evga GTX 1080
Screen - Benq w1070 Projector 1280×720 res (edid override)