I'm no expert, but I believe ps_3_0 is dx9 so the wrapper should work fine. If I remember correctly, if you run into PS2, then it will not work and needs to be converted to PS3. For example, this was done in "Risen", so remember this in case you run into PS2 shaders at any point in the future.
Try this http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
That's a quick easy way for the helix wrapper, but it's not the recoomended way, because it can cause issues under certain circumstances.
The better option is to make it "transparent"
You can learn how to fairly easily do that by "going to bo3b's school"
https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/1/
I'm no expert, but I believe ps_3_0 is dx9 so the wrapper should work fine. If I remember correctly, if you run into PS2, then it will not work and needs to be converted to PS3. For example, this was done in "Risen", so remember this in case you run into PS2 shaders at any point in the future.
[quote="Akuvil"]in that way textures is black too :)[/quote]
That sounds like the same shader is used for both the textures and effect you are trying to remove. You'll need to do more the more complicated texture separation approach.
That's fairly involved, your best bet is to study another fix for how someone else did it.
There is a great set of discussions here on texture filtering that you'll want to study.
[url]http://helixmod.blogspot.com/2017/04/collection-of-bookmarked-posts-related.html[/url]
That sounds like the same shader is used for both the textures and effect you are trying to remove. You'll need to do more the more complicated texture separation approach.
That's fairly involved, your best bet is to study another fix for how someone else did it.
There is a great set of discussions here on texture filtering that you'll want to study.
[quote="bo3b"]
There is a great set of discussions here on texture filtering that you'll want to study.
[url]http://helixmod.blogspot.com/2017/04/collection-of-bookmarked-posts-related.html[/url][/quote]
That's where that is :-) Thank you for the reminder bo3b!
[quote="D-Man11"]You can try the skip method as described above.
What does the filter do? What's it for?[/quote]
This filter change contrast and colors, graphics much more better without it, and many other "old" games has this type of filtering aka HDR, autoexpositon, tonemapping. Everything just ruins "clarity" of the game.
[quote="bo3b"][quote="Akuvil"]in that way textures is black too :)[/quote]
That sounds like the same shader is used for both the textures and effect you are trying to remove. You'll need to do more the more complicated texture separation approach.
That's fairly involved, your best bet is to study another fix for how someone else did it.
There is a great set of discussions here on texture filtering that you'll want to study.
[url]http://helixmod.blogspot.com/2017/04/collection-of-bookmarked-posts-related.html[/url][/quote]
helix wrapper removes similar filter from bayonetta very well, but thanks I will try another methods for ACII (brotherhood, revelations, ACIII, liberations)
D-Man11 said:You can try the skip method as described above.
What does the filter do? What's it for?
This filter change contrast and colors, graphics much more better without it, and many other "old" games has this type of filtering aka HDR, autoexpositon, tonemapping. Everything just ruins "clarity" of the game.
bo3b said:
Akuvil said:in that way textures is black too :)
That sounds like the same shader is used for both the textures and effect you are trying to remove. You'll need to do more the more complicated texture separation approach.
That's fairly involved, your best bet is to study another fix for how someone else did it.
There is a great set of discussions here on texture filtering that you'll want to study.
helix wrapper removes similar filter from bayonetta very well, but thanks I will try another methods for ACII (brotherhood, revelations, ACIII, liberations)
[quote="bo3b"]There is a great set of discussions here on texture filtering that you'll want to study.
[url]http://helixmod.blogspot.com/2017/04/collection-of-bookmarked-posts-related.html[/url][/quote]
[quote="djbnew"]That's where that is :-) Thank you for the reminder bo3b![/quote]
There's also the other link found on the [url=http://helixmod.blogspot.com/2010/12/how-to-guides.html]guide page[/url] as well
http://helixmod.blogspot.com/2014/01/learning-how-to-fix-games.html
I use [DX9]HELIXMOD Debugger
Try this http://helixmod.blogspot.com/2012/04/how-to-guide-remove-effects-from-game.html
That's a quick easy way for the helix wrapper, but it's not the recoomended way, because it can cause issues under certain circumstances.
The better option is to make it "transparent"
You can learn how to fairly easily do that by "going to bo3b's school"
https://forums.geforce.com/default/topic/766890/3d-vision/bo3bs-school-for-shaderhackers/1/
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
What does the filter do? What's it for?
That sounds like the same shader is used for both the textures and effect you are trying to remove. You'll need to do more the more complicated texture separation approach.
That's fairly involved, your best bet is to study another fix for how someone else did it.
There is a great set of discussions here on texture filtering that you'll want to study.
http://helixmod.blogspot.com/2017/04/collection-of-bookmarked-posts-related.html
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
That's where that is :-) Thank you for the reminder bo3b!
This filter change contrast and colors, graphics much more better without it, and many other "old" games has this type of filtering aka HDR, autoexpositon, tonemapping. Everything just ruins "clarity" of the game.
helix wrapper removes similar filter from bayonetta very well, but thanks I will try another methods for ACII (brotherhood, revelations, ACIII, liberations)
There's also the other link found on the guide page as well
http://helixmod.blogspot.com/2014/01/learning-how-to-fix-games.html