PcPer's live stream about G-sync and 3Dvision connection.
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Hey guys, PcPer is supposed to have a live stream with the Nvidia crew today 2pm ET
http://www.pcper.com/news/Graphics-Cards/PCPer-Live-NVIDIA-G-Sync-Discussion-Tom-Petersen-QA
In the comments they are taking questions to ask the Nvidia folks while they are there.
Many have left questions about 3D and the link with G-sync etc. BUT also many have mentioned that they feel abandoned by the lack support for 3Dvision etc. and that we just wanna know Nvidias plans for the future of 3dvision and G-sync.
Please leave a comment or a question on this forum for support(you don't even need to sign up or anything).
Maybe them hearing how much 3Dvision has been a concern to people since the gsync announcement will hit home.
thanks
In the comments they are taking questions to ask the Nvidia folks while they are there.
Many have left questions about 3D and the link with G-sync etc. BUT also many have mentioned that they feel abandoned by the lack support for 3Dvision etc. and that we just wanna know Nvidias plans for the future of 3dvision and G-sync.
Please leave a comment or a question on this forum for support(you don't even need to sign up or anything).
Maybe them hearing how much 3Dvision has been a concern to people since the gsync announcement will hit home.
thanks
Intel 5960x, Asus RVE, 16 Gb Ram
Gtx 980
Samsung 850 pro 1TB
Win 10 64
Very interesting video, what I gathered is G-sync capable displays can also work in 3D Vision mode however I am not sure you can run Gsync and 3D Vision at the same time as the glasses need to flicker at 60 hz per eye hence the 120hz requirement for 3d vision to work but the way G-sync works is it slows down the refresh rate of the monitor to match the FPS of the graphics, if thats the case the glasses would also need to have a variable refresh, I hope i'm wrong because this technology looks amazing and I would love to see 3d vision with G-sync enabled.
Very interesting video, what I gathered is G-sync capable displays can also work in 3D Vision mode however I am not sure you can run Gsync and 3D Vision at the same time as the glasses need to flicker at 60 hz per eye hence the 120hz requirement for 3d vision to work but the way G-sync works is it slows down the refresh rate of the monitor to match the FPS of the graphics, if thats the case the glasses would also need to have a variable refresh, I hope i'm wrong because this technology looks amazing and I would love to see 3d vision with G-sync enabled.
4790K @ 4.7GHZ + Asus Maximus Hero VII 16 GB Crucial Ballistix DDR3 1866 Tracer, GeForce GTX 1070 SEA HAWK EK X + nVidia 3D Vision/Gsync Avid MBOX 3 + Adam AX5 Samsung 840 Pro 256GB SSD RAID + 2GB Caviar Black Raid Coolermaster Silent Pro M 1000W PSU Xygmatek Elysium Supertower
G-Sync will work perfectly with 3D Vision and make it superior, nvidias own words ;)
"The good news for 3D Vision users is that since the new G-SYNC technology will be compatible with 3D Vision and will also benefit from being available on monitors able to deliver 120Hz and 144Hz we are also going to see more new displays with 3D Vision supported being released. And hopefully Nvidia will start pushing 3D Vision again along with the G-SYNC technology instead on focusing only on G-SYNC. I don’t know about you, but I’m already eager to see the G-SYNC in action with 3D Vision"
http://3dvision-blog.com/9157-the-new-nvidia-g-sync-technology-will-support-3d-vision-as-well
G-Sync will work perfectly with 3D Vision and make it superior, nvidias own words ;)
"The good news for 3D Vision users is that since the new G-SYNC technology will be compatible with 3D Vision and will also benefit from being available on monitors able to deliver 120Hz and 144Hz we are also going to see more new displays with 3D Vision supported being released. And hopefully Nvidia will start pushing 3D Vision again along with the G-SYNC technology instead on focusing only on G-SYNC. I don’t know about you, but I’m already eager to see the G-SYNC in action with 3D Vision"
http://3dvision-blog.com/9157-the-new-nvidia-g-sync-technology-will-support-3d-vision-as-well
Well technically that statement would be true even if shutter glasses didn't have variable refresh rates and were locked at 120hz in 3D. That's because polarized and "glasses free" 3D would both have huge improvements and both would be 3D Vision with monitors. So technically 3D Vision would be improved significantly, even if shutter glasses were the one tech to remain the same and not see any advancements.
Well technically that statement would be true even if shutter glasses didn't have variable refresh rates and were locked at 120hz in 3D. That's because polarized and "glasses free" 3D would both have huge improvements and both would be 3D Vision with monitors. So technically 3D Vision would be improved significantly, even if shutter glasses were the one tech to remain the same and not see any advancements.
That whole page struck me as BS, but I don't doubt this type of tech is in development. Who knows. NVidia/Asus haven't mentioned anything about it though.
That whole page struck me as BS, but I don't doubt this type of tech is in development. Who knows. NVidia/Asus haven't mentioned anything about it though.
They didn't seem to show the gsync option enabled...
Troll vid ain't it :P
It's not helping that once again, there is a feature that doesn't work with everything.
Pretty sure this will work just fine with 3D Vision. They've publicly stated it will work, the only thing left unstated is what frequencies it will work at.
Reading between the lines, and based on how all the technology works, I predict that G-Sync runs with 3D Vision, and will properly match any GPU frame that runs faster than 100Hz. 100Hz to avoid glasses flickering, and the range between 100-120 or 100-144 on your monitor is free to be G-synced.
As long as you can maintain 100 fps you should get the smoothing. If it drops below 100Hz, it's no different than it is today. If it goes above your max monitor refresh of 120/144 it's no different than it is today.
Pretty sure this will work just fine with 3D Vision. They've publicly stated it will work, the only thing left unstated is what frequencies it will work at.
Reading between the lines, and based on how all the technology works, I predict that G-Sync runs with 3D Vision, and will properly match any GPU frame that runs faster than 100Hz. 100Hz to avoid glasses flickering, and the range between 100-120 or 100-144 on your monitor is free to be G-synced.
As long as you can maintain 100 fps you should get the smoothing. If it drops below 100Hz, it's no different than it is today. If it goes above your max monitor refresh of 120/144 it's no different than it is today.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Shinra358"]They didn't seem to show the gsync option enabled... Troll vid ain't it :P It's not helping that once again, there is a feature that doesn't work with everything.[/quote]
G-sync works with 3D and has 3 modes, the 3rd mode is based on the Lightboost hack people were using to reduce ghosting in 2D, but they haven't actually gone into detail about it yet.
They couldn't show G-sync in the video because it can't be recoded or played back with the same effect and would still look crap, just like you cant sell the idea of 3D to someone effectively without them actually watching it themselves.
The guy said the best way to recreate the effect is to have a game working at exactly 60fps constantly on a 60hz screen, and that will be the same smooth gameplay you will get all the time unless you exceed the monitor's refresh or drop below 30, and the input latency you will get is the same as V-sync off.
Shinra358 said:They didn't seem to show the gsync option enabled... Troll vid ain't it :P It's not helping that once again, there is a feature that doesn't work with everything.
G-sync works with 3D and has 3 modes, the 3rd mode is based on the Lightboost hack people were using to reduce ghosting in 2D, but they haven't actually gone into detail about it yet.
They couldn't show G-sync in the video because it can't be recoded or played back with the same effect and would still look crap, just like you cant sell the idea of 3D to someone effectively without them actually watching it themselves.
The guy said the best way to recreate the effect is to have a game working at exactly 60fps constantly on a 60hz screen, and that will be the same smooth gameplay you will get all the time unless you exceed the monitor's refresh or drop below 30, and the input latency you will get is the same as V-sync off.
[quote="Shinra358"]I've seen that not all games are compatible with it. That's what I meant by "another feature that doesn't work with everything".[/quote]
The only games that aren't compatible are terrible console ports that are locked at 30fps or have their animation tied to framerate. Both of those scenarios are extremely rare and not even worth worrying about. Of course there needs to be an asterisk explaining why not everything will work, but 99.999 of the games will work no problem.
Shinra358 said:I've seen that not all games are compatible with it. That's what I meant by "another feature that doesn't work with everything".
The only games that aren't compatible are terrible console ports that are locked at 30fps or have their animation tied to framerate. Both of those scenarios are extremely rare and not even worth worrying about. Of course there needs to be an asterisk explaining why not everything will work, but 99.999 of the games will work no problem.
[quote="bo3b"]Reading between the lines, and based on how all the technology works, I predict that G-Sync runs with 3D Vision[/quote]Nope, due to flicker issues of variable-rate shutter glasses.
It's not technically impossible, but definitely not on a VG248QE.
However, they can improve 3D even further by rendering GPU images for each eye at temporally different times. Current 3D vision monitors undergo vision depth changes when strafing left versus when strafing right, because both frames are rendered at the same time but presented to different eyes at different times. Improvements can fix this effect with G-SYNC.
Also, the strobe backlight feature in G-SYNC should probably be better, and the 768MB framebuffer on G-SYNC improves opportunities for reducing crosstalk via advanced processing.
bo3b said:Reading between the lines, and based on how all the technology works, I predict that G-Sync runs with 3D Vision
Nope, due to flicker issues of variable-rate shutter glasses.
It's not technically impossible, but definitely not on a VG248QE.
However, they can improve 3D even further by rendering GPU images for each eye at temporally different times. Current 3D vision monitors undergo vision depth changes when strafing left versus when strafing right, because both frames are rendered at the same time but presented to different eyes at different times. Improvements can fix this effect with G-SYNC.
Also, the strobe backlight feature in G-SYNC should probably be better, and the 768MB framebuffer on G-SYNC improves opportunities for reducing crosstalk via advanced processing.
http://www.pcper.com/news/Graphics-Cards/PCPer-Live-NVIDIA-G-Sync-Discussion-Tom-Petersen-QA
In the comments they are taking questions to ask the Nvidia folks while they are there.
Many have left questions about 3D and the link with G-sync etc. BUT also many have mentioned that they feel abandoned by the lack support for 3Dvision etc. and that we just wanna know Nvidias plans for the future of 3dvision and G-sync.
Please leave a comment or a question on this forum for support(you don't even need to sign up or anything).
Maybe them hearing how much 3Dvision has been a concern to people since the gsync announcement will hit home.
thanks
Intel 5960x, Asus RVE, 16 Gb Ram
Gtx 980
Samsung 850 pro 1TB
Win 10 64
4790K @ 4.7GHZ + Asus Maximus Hero VII 16 GB Crucial Ballistix DDR3 1866 Tracer, GeForce GTX 1070 SEA HAWK EK X + nVidia 3D Vision/Gsync Avid MBOX 3 + Adam AX5 Samsung 840 Pro 256GB SSD RAID + 2GB Caviar Black Raid Coolermaster Silent Pro M 1000W PSU Xygmatek Elysium Supertower
"The good news for 3D Vision users is that since the new G-SYNC technology will be compatible with 3D Vision and will also benefit from being available on monitors able to deliver 120Hz and 144Hz we are also going to see more new displays with 3D Vision supported being released. And hopefully Nvidia will start pushing 3D Vision again along with the G-SYNC technology instead on focusing only on G-SYNC. I don’t know about you, but I’m already eager to see the G-SYNC in action with 3D Vision"
http://3dvision-blog.com/9157-the-new-nvidia-g-sync-technology-will-support-3d-vision-as-well
Troll vid ain't it :P
It's not helping that once again, there is a feature that doesn't work with everything.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Reading between the lines, and based on how all the technology works, I predict that G-Sync runs with 3D Vision, and will properly match any GPU frame that runs faster than 100Hz. 100Hz to avoid glasses flickering, and the range between 100-120 or 100-144 on your monitor is free to be G-synced.
As long as you can maintain 100 fps you should get the smoothing. If it drops below 100Hz, it's no different than it is today. If it goes above your max monitor refresh of 120/144 it's no different than it is today.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
G-sync works with 3D and has 3 modes, the 3rd mode is based on the Lightboost hack people were using to reduce ghosting in 2D, but they haven't actually gone into detail about it yet.
They couldn't show G-sync in the video because it can't be recoded or played back with the same effect and would still look crap, just like you cant sell the idea of 3D to someone effectively without them actually watching it themselves.
The guy said the best way to recreate the effect is to have a game working at exactly 60fps constantly on a 60hz screen, and that will be the same smooth gameplay you will get all the time unless you exceed the monitor's refresh or drop below 30, and the input latency you will get is the same as V-sync off.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
The only games that aren't compatible are terrible console ports that are locked at 30fps or have their animation tied to framerate. Both of those scenarios are extremely rare and not even worth worrying about. Of course there needs to be an asterisk explaining why not everything will work, but 99.999 of the games will work no problem.
It's not technically impossible, but definitely not on a VG248QE.
However, they can improve 3D even further by rendering GPU images for each eye at temporally different times. Current 3D vision monitors undergo vision depth changes when strafing left versus when strafing right, because both frames are rendered at the same time but presented to different eyes at different times. Improvements can fix this effect with G-SYNC.
Also, the strobe backlight feature in G-SYNC should probably be better, and the 768MB framebuffer on G-SYNC improves opportunities for reducing crosstalk via advanced processing.