You can only take so many 3D screenshots before NVIDIA fails.
[b]C++[/b]
C++ is a difficult computer language. It requires a very mundane and menacing methodology for achieveing logic. Every step, every line between lines must be taken in account or else you'll produce an error.
In the case of NVIDIA ALT F1 screenshots C++ has proven to be too overwhelming for NVIDIA developers.
I was attempting to take one screenshot using ALT F1 every 30 seconds. After a while the screenshot feature stopped working. Obviously a limitation of C++ that was not caught by NVIDIA Developers... And who could blame them? C++ is the most inferior languages for non-combat related software.
If you're programming a missile defense system, then PLEASE by all means use C++.. BUt if you're developing stereoscopic 3D software no one will notice the 1% efficiency in speed.
NVIDIA developers. GROW UP. Use VB.nET or C#. Get with the times, you're applications are not going to intercept enemy missiles bound for our country..
... I hate egotistical developers..
... EVery time you take 50 screenshots with NVIDIA ALT f1 screen capture technology it will stop working. it can only take 50 screenshots before it stops working. This is an obvious limitation of C++ since performing one simple task takes 5813928001298301983012 lines of code.
C++ is a difficult computer language. It requires a very mundane and menacing methodology for achieveing logic. Every step, every line between lines must be taken in account or else you'll produce an error.
In the case of NVIDIA ALT F1 screenshots C++ has proven to be too overwhelming for NVIDIA developers.
I was attempting to take one screenshot using ALT F1 every 30 seconds. After a while the screenshot feature stopped working. Obviously a limitation of C++ that was not caught by NVIDIA Developers... And who could blame them? C++ is the most inferior languages for non-combat related software.
If you're programming a missile defense system, then PLEASE by all means use C++.. BUt if you're developing stereoscopic 3D software no one will notice the 1% efficiency in speed.
NVIDIA developers. GROW UP. Use VB.nET or C#. Get with the times, you're applications are not going to intercept enemy missiles bound for our country..
... I hate egotistical developers..
... EVery time you take 50 screenshots with NVIDIA ALT f1 screen capture technology it will stop working. it can only take 50 screenshots before it stops working. This is an obvious limitation of C++ since performing one simple task takes 5813928001298301983012 lines of code.
[quote] This is an obvious limitation of C++ since performing one simple task takes 5813928001298301983012 lines of code. [/quote]
The only thing that is obvious is that you have no clue what you are talking about. I've been programming in VB since the VB3 days and I'll tell you flat out that it would be an incredibly stupid language to use for a video driver.
Think Jenson. What does 50 mean to a program? Dink. It's not a power of 2. There's no variable type that covers just 1 to 50. If it stops at 50 then it does so because that's what the programmer told it to do, not because of some C++ limit.
P.S. I just took 70 screenshots in Dragon Age: Origins.
This is an obvious limitation of C++ since performing one simple task takes 5813928001298301983012 lines of code.
The only thing that is obvious is that you have no clue what you are talking about. I've been programming in VB since the VB3 days and I'll tell you flat out that it would be an incredibly stupid language to use for a video driver.
Think Jenson. What does 50 mean to a program? Dink. It's not a power of 2. There's no variable type that covers just 1 to 50. If it stops at 50 then it does so because that's what the programmer told it to do, not because of some C++ limit.
P.S. I just took 70 screenshots in Dragon Age: Origins.
The only language that should be considered for a video driver is C++ and aguable even just C.
It's one of the places where you will see a massive difference, in fact you cannot write a kernel level driver in managed code.
If it's stopping at 50 screen shots it's a bug, you get those reguardless of language.
You'll find the majority of game are still written in C++ aswell, and that isn't becasue developers are "egotistical".
C++ is a difficult computer language. It requires a very mundane and menacing methodology for achieveing logic. Every step, every line between lines must be taken in account or else you'll produce an error.
In the case of NVIDIA ALT F1 screenshots C++ has proven to be too overwhelming for NVIDIA developers.
I was attempting to take one screenshot using ALT F1 every 30 seconds. After a while the screenshot feature stopped working. Obviously a limitation of C++ that was not caught by NVIDIA Developers... And who could blame them? C++ is the most inferior languages for non-combat related software.
If you're programming a missile defense system, then PLEASE by all means use C++.. BUt if you're developing stereoscopic 3D software no one will notice the 1% efficiency in speed.
NVIDIA developers. GROW UP. Use VB.nET or C#. Get with the times, you're applications are not going to intercept enemy missiles bound for our country..
... I hate egotistical developers..
... EVery time you take 50 screenshots with NVIDIA ALT f1 screen capture technology it will stop working. it can only take 50 screenshots before it stops working. This is an obvious limitation of C++ since performing one simple task takes 5813928001298301983012 lines of code.
C++ is a difficult computer language. It requires a very mundane and menacing methodology for achieveing logic. Every step, every line between lines must be taken in account or else you'll produce an error.
In the case of NVIDIA ALT F1 screenshots C++ has proven to be too overwhelming for NVIDIA developers.
I was attempting to take one screenshot using ALT F1 every 30 seconds. After a while the screenshot feature stopped working. Obviously a limitation of C++ that was not caught by NVIDIA Developers... And who could blame them? C++ is the most inferior languages for non-combat related software.
If you're programming a missile defense system, then PLEASE by all means use C++.. BUt if you're developing stereoscopic 3D software no one will notice the 1% efficiency in speed.
NVIDIA developers. GROW UP. Use VB.nET or C#. Get with the times, you're applications are not going to intercept enemy missiles bound for our country..
... I hate egotistical developers..
... EVery time you take 50 screenshots with NVIDIA ALT f1 screen capture technology it will stop working. it can only take 50 screenshots before it stops working. This is an obvious limitation of C++ since performing one simple task takes 5813928001298301983012 lines of code.
[b]C++[/b]
... I hate egotistical developers..[/quote]
I love irony though.
C++
... I hate egotistical developers..
I love irony though.
The only thing that is obvious is that you have no clue what you are talking about. I've been programming in VB since the VB3 days and I'll tell you flat out that it would be an incredibly stupid language to use for a video driver.
Think Jenson. What does 50 mean to a program? Dink. It's not a power of 2. There's no variable type that covers just 1 to 50. If it stops at 50 then it does so because that's what the programmer told it to do, not because of some C++ limit.
P.S. I just took 70 screenshots in Dragon Age: Origins.
The only thing that is obvious is that you have no clue what you are talking about. I've been programming in VB since the VB3 days and I'll tell you flat out that it would be an incredibly stupid language to use for a video driver.
Think Jenson. What does 50 mean to a program? Dink. It's not a power of 2. There's no variable type that covers just 1 to 50. If it stops at 50 then it does so because that's what the programmer told it to do, not because of some C++ limit.
P.S. I just took 70 screenshots in Dragon Age: Origins.
I love irony though.
[/quote]
+1
I love irony though.
+1
The only language that should be considered for a video driver is C++ and aguable even just C.
It's one of the places where you will see a massive difference, in fact you cannot write a kernel level driver in managed code.
If it's stopping at 50 screen shots it's a bug, you get those reguardless of language.
You'll find the majority of game are still written in C++ aswell, and that isn't becasue developers are "egotistical".
The only language that should be considered for a video driver is C++ and aguable even just C.
It's one of the places where you will see a massive difference, in fact you cannot write a kernel level driver in managed code.
If it's stopping at 50 screen shots it's a bug, you get those reguardless of language.
You'll find the majority of game are still written in C++ aswell, and that isn't becasue developers are "egotistical".
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