Minecraft in 3D Vision updated to 1.10.x
  20 / 21    
Found javaw.exe with PID: 790 Setting up the Nvidia Profile Information Nvidia Profile exe name: javaw.exe 3D Vision Profile value found and is already set! Cannot read Profile.nip file... Cannot read Profile.nip file. Abort the import... Game profile existing/updated with the 3D Vision flag !!! Automatic Hooking Enabled !!! Loading OpenGL Extensions.... Found max of 375 extensions Extensions enumerated and retrieved ! (OGL 3.3 or later) OpenGL extensions Retrieved !!! Creating OpenGL/Direct3D bridge... Window size: 2048, 768 WGL NV_DX_interop extension supported on this platform This operating system uses WDDM (it's Windows Vista or later) --- 3D Vision is disabled in NVPanel. Please enable it. OK, I am trying the newer drivers as I was having similar issues with the older drivers. It states in the log 3D vision is disabled in NVPanel but it is not.. I think that is why 3D is not working anymore in Minecraft.. I can get 3D Discover mode to work just not 3D vision?? I am unsure what else to do besides not play anymore ..
Found javaw.exe with PID: 790
Setting up the Nvidia Profile Information

Nvidia Profile exe name: javaw.exe
3D Vision Profile value found and is already set!
Cannot read Profile.nip file...
Cannot read Profile.nip file. Abort the import...
Game profile existing/updated with the 3D Vision flag !!!
Automatic Hooking Enabled !!!
Loading OpenGL Extensions....
Found max of 375 extensions
Extensions enumerated and retrieved ! (OGL 3.3 or later)
OpenGL extensions Retrieved !!!
Creating OpenGL/Direct3D bridge...

Window size: 2048, 768
WGL NV_DX_interop extension supported on this platform
This operating system uses WDDM (it's Windows Vista or later)
---
3D Vision is disabled in NVPanel. Please enable it.


OK, I am trying the newer drivers as I was having similar issues with the older drivers. It states in the log 3D vision is disabled in NVPanel but it is not.. I think that is why 3D is not working anymore in Minecraft.. I can get 3D Discover mode to work just not 3D vision??

I am unsure what else to do besides not play anymore ..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/27/2018 08:19 AM   
Perhaps, it could be due to the security features of newer drivers? Anyhow, Nvidia Inspectot can manually import nip profiles AFAIK, although I recall that it was said that it could be unreliable. You could also convert it from nip style and import the profile via GeForce Experience.
Perhaps, it could be due to the security features of newer drivers?

Anyhow, Nvidia Inspectot can manually import nip profiles AFAIK, although I recall that it was said that it could be unreliable.

You could also convert it from nip style and import the profile via GeForce Experience.

Posted 03/27/2018 12:07 PM   
Well the above was the log from the wrapper. It states that 33D Vision is not enabled.. I think that is the root of the problem and not sure what to do about it... I am not sure what importing the profile either way will help as the wrapper thinks 3DD Vision is disabled... I was having this issue with the older driver too but I tried the newer driver to see what would happen... Not too sure it is a security thing and if it was could I do anything about it ??
Well the above was the log from the wrapper. It states that 33D Vision is not enabled.. I think that is the root of the problem and not sure what to do about it...

I am not sure what importing the profile either way will help as the wrapper thinks 3DD Vision is disabled... I was having this issue with the older driver too but I tried the newer driver to see what would happen...

Not too sure it is a security thing and if it was could I do anything about it ??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/28/2018 12:06 AM   
OK I am making progress I was able to get it too almost work I get a split screen now and in the past to fix that I had imported the profile but this time it does not seem to work.. I am going to keep messing around I am close now again.. I also installed the new drivers released on the 27th..
OK I am making progress I was able to get it too almost work I get a split screen now and in the past to fix that I had imported the profile but this time it does not seem to work..

I am going to keep messing around I am close now again.. I also installed the new drivers released on the 27th..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/28/2018 05:29 AM   
Well after some too do I am still not getting it to work.. I do get the SBS image and the pyramid lights up but that is it. I tried installing the Profile and checking stereo On I made sure Javaw.exe is not associated with any other profile.. I tried adding javaw.exe to the ie plugin profile which used to workin the past but does not anymore... Not sure what else to try I know I am close as I read from page 10 too 20 and still no answers.. I have uninstalled the drivers with DDU and reinstalled as admin. I am going to reinstall Minecraft from scratch again with the new drivers installed.. other then that I am out of ideas but will keep tinkering with it..
Well after some too do I am still not getting it to work..

I do get the SBS image and the pyramid lights up but that is it. I tried installing the Profile and checking stereo On I made sure Javaw.exe is not associated with any other profile..

I tried adding javaw.exe to the ie plugin profile which used to workin the past but does not anymore...

Not sure what else to try I know I am close as I read from page 10 too 20 and still no answers..

I have uninstalled the drivers with DDU and reinstalled as admin. I am going to reinstall Minecraft from scratch again with the new drivers installed.. other then that I am out of ideas but will keep tinkering with it..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/28/2018 06:36 AM   
[code] ============ Welcome to OpenGL-3D Vision wrapper v.3.19 Beta. ============ Found javaw.exe with PID: e70 Setting up the Nvidia Profile Information Nvidia Profile exe name: javaw.exe 3D Vision Profile value found and is already set! Setting Successfully imported from Profile.nip Game profile existing/updated with the 3D Vision flag !!! Automatic Hooking Enabled !!! Loading OpenGL Extensions.... Found max of 375 extensions Extensions enumerated and retrieved ! (OGL 3.3 or later) OpenGL extensions Retrieved !!! Creating OpenGL/Direct3D bridge... Window size: 2048, 749 WGL NV_DX_interop extension supported on this platform This operating system uses WDDM (it's Windows Vista or later) Activated Direct3D 9x Retrieved adapter display mode, format: 21 Our required formats are supported Retrieved device capabilities Hardware vertex processing is supported NVAPI initialized NVIDIA Surround is enabled. NVIDIA SLI is Disabled. NVAPI Cannot be unloaded... Still in access ?!?! Context is in Windowed Mode Windows information for D3D device set. Created device Enabled OpenGL interop on device Created NV stereo handle on device: Activated stereo Retrieved device back buffer Created color texture(left) Created color texture (right) Retrieved color buffer from color texture (left) Retrieved color buffer from color texture (right) Created render target surface (stereo) Inserted stereo header into render target surface (stereo) Created depth/stencil surface Created OpenGL color texture (left) Created OpenGL color texture (right) Created OpenGL depth/stencil texture Bound render target surface to OpenGL texture (left) Bound render target surface to OpenGL texture (right) Bound depth/stencil surface to OpenGL render buffer Created OpenGL frame buffer objects --- 3D Vision successfully initialized ! --- Starting Rendering: [/code] Everything seems to be working now I just get a SBS image no matter what I have tried to fix it with the profile..
============
Welcome to OpenGL-3D Vision wrapper v.3.19 Beta.
============

Found javaw.exe with PID: e70
Setting up the Nvidia Profile Information

Nvidia Profile exe name: javaw.exe
3D Vision Profile value found and is already set!
Setting Successfully imported from Profile.nip
Game profile existing/updated with the 3D Vision flag !!!
Automatic Hooking Enabled !!!
Loading OpenGL Extensions....
Found max of 375 extensions
Extensions enumerated and retrieved ! (OGL 3.3 or later)
OpenGL extensions Retrieved !!!
Creating OpenGL/Direct3D bridge...

Window size: 2048, 749
WGL NV_DX_interop extension supported on this platform
This operating system uses WDDM (it's Windows Vista or later)
Activated Direct3D 9x
Retrieved adapter display mode, format: 21
Our required formats are supported
Retrieved device capabilities
Hardware vertex processing is supported
NVAPI initialized
NVIDIA Surround is enabled.
NVIDIA SLI is Disabled.
NVAPI Cannot be unloaded... Still in access ?!?!
Context is in Windowed Mode
Windows information for D3D device set.
Created device

Enabled OpenGL interop on device
Created NV stereo handle on device:
Activated stereo
Retrieved device back buffer
Created color texture(left)
Created color texture (right)

Retrieved color buffer from color texture (left)
Retrieved color buffer from color texture (right)
Created render target surface (stereo)
Inserted stereo header into render target surface (stereo)
Created depth/stencil surface
Created OpenGL color texture (left)
Created OpenGL color texture (right)
Created OpenGL depth/stencil texture
Bound render target surface to OpenGL texture (left)
Bound render target surface to OpenGL texture (right)
Bound depth/stencil surface to OpenGL render buffer
Created OpenGL frame buffer objects
---
3D Vision successfully initialized !
---
Starting Rendering:


Everything seems to be working now I just get a SBS image no matter what I have tried to fix it with the profile..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/28/2018 06:52 AM   
Are you launching everything with administrator privileges? Have you confirmed that Quad Buffering is working via launching another OpenGL game? MgGee's Alice has a trial, perhaps Jedi Academy does, which is what I use to check that OpenGL stereo works. One time it didn't, reinstalling the drivers using DDU resolved the issue. I haven't upgraded drivers in a long time, so I can not confirm anything in newer drivers.
Are you launching everything with administrator privileges?


Have you confirmed that Quad Buffering is working via launching another OpenGL game?

MgGee's Alice has a trial, perhaps Jedi Academy does, which is what I use to check that OpenGL stereo works.

One time it didn't, reinstalling the drivers using DDU resolved the issue.

I haven't upgraded drivers in a long time, so I can not confirm anything in newer drivers.

Posted 03/28/2018 01:44 PM   
Well I did reinstall NVidia drivers with DDU and reinstalled minecraft from scratch.. It is almost working as I get a SBS image and the pyramid lights up. I had this happen before and when I loaded the profile it used to kick in the 3D buut now it is not.. Are those games you mention on Steam?? I looked for Alice but did not find anysuch game but Alice Madness returs which did not have a trial from what I saw.. I will keep fiddling with it but not sure what else to try..
Well I did reinstall NVidia drivers with DDU and reinstalled minecraft from scratch.. It is almost working as I get a SBS image and the pyramid lights up. I had this happen before and when I loaded the profile it used to kick in the 3D buut now it is not..

Are those games you mention on Steam?? I looked for Alice but did not find anysuch game but Alice Madness returs which did not have a trial from what I saw..

I will keep fiddling with it but not sure what else to try..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/28/2018 06:26 PM   
https://www.fileplanet.com/129982/120000/fileinfo/Jedi-Knight:-Jedi-Academy-Single-Player-Demo <--is on Steam https://www.fileplanet.com/52849/50000/fileinfo/American-McGee's-Alice---Demo <--is not on Steam, see the thread on it for more info What always worked for me when I tried his wrapper, was I'd right click on my Steam shortcut and select run as administrator. Otherwise, I would get SbS as well.
https://www.fileplanet.com/129982/120000/fileinfo/Jedi-Knight:-Jedi-Academy-Single-Player-Demo <--is on Steam

https://www.fileplanet.com/52849/50000/fileinfo/American-McGee's-Alice---Demo <--is not on Steam, see the thread on it for more info

What always worked for me when I tried his wrapper, was I'd right click on my Steam shortcut and select run as administrator. Otherwise, I would get SbS as well.

Posted 03/28/2018 06:50 PM   
Well in the past when I had a SBS image I installed the Profile.nip and enabled stereo in the profile and it worked.. right now no matter what profile I tru and run the SBS image stays and does not change but the pyramid lights up. So it is almost kicking in but for some weird reason it is remaining a SBS image instead of a stereo one.. weird..
Well in the past when I had a SBS image I installed the Profile.nip and enabled stereo in the profile and it worked.. right now no matter what profile I tru and run the SBS image stays and does not change but the pyramid lights up.

So it is almost kicking in but for some weird reason it is remaining a SBS image instead of a stereo one.. weird..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/28/2018 07:36 PM   
Well after some toiling I got it working again.. here is what I did: 1. Minecraft Win 10 version 1.12.2 (have not tested other version but they should also work..) 2. OpenGL - 3D vision Wrapper 4.19.19 3. Java 8U161 64bit version.. here is my 3D vision Wrapper.INI: [code] [General] EnableSplashScreen = true ; Enables or Disables the splashscreen. Usefull to know if the wrapper is being loaded or not. EnableLog = false ; Enables Logging of wrapper internal information EnableShaderDump = true ; Enable Shader Dump. Shaders will be written to disk as soon as they are created. ONLY IN DEV MODE! EnableScrBfrCallTracer = false ; Special Logging case. If enabled the log file will contain the Call Order of the glBindFramebuffer, glBindFramebufferEXT, glBindFramebufferARB, glSwapBuffers functions (whichever is used).ONLY IN DEV MODE! EnableDevMode = false ; Enable developer MODE. (Shader hunting/dumping/selecting, etc). [3D_Vision_Global_Settings] Enable3DVision = true ; Enable or Disable 3D VISION SUPPORT. If disabled the game will render normally (2D). SyncToMonitorRefreshRate = true ; Should we sync to monitor Refresh rate? Or leave it run "Wild"? Try this setting to see if you get "less eye-sync" problems. AlternateFramesRendering = false ; Default value: OFF. Frames are rendered: 1/2->show; 3/4->show; 5/6->show. If ON, frames are rendered: 1/2->show; 2/3->show; 3/4->show. Setting to ON MIGHT improve eye-sync on some systems or decrease on others. ForceFullScreen = false ; Flag used only in SLI configurations. Forces the DX Device to be created in FullScreen Mode. ForceWindowModeSupport = true ; Force Window Mode context creation. This setting will not force the render engine to work in window mode. It is a flag used for DX device/context creation. Some applications require it. FullScreenDetection = true ; Enable of Disable Fullscreen detection. Some games will enter in a loop if this is enabled. DepthMultiplicationFactor = 1.0 ; Depth Hack. The Current depth Value will be multiplied with this factor. Ex: Current depth (NVpanel) is 50%. Factor is 2. Actual Depth will be 100%. DefaultConvergence = 0x3F800000 ; The default convergence value that is used for this game when the nVidia Profile is created. If you saved a different convergence (via hotkeys) this value will be ignored. Must be a hex value. This value overides the value read from the nip file. ForceNVProfileLoad = true ; This will force the Nvidia Profile to be loaded each time the wrapper is started!!! Your saved convergence value will be overwriten with the one above !!! Requires at least one game restart to take effect! 3DVisionRating = 0.0 ; Possible values: 0.0 - 3D Vision Ready; 1.0 - Excelent; 2.0 - Good; 3.0 - Fair; 4.0 - Not Recommended ; This flag controls how the wrapper works internally. ; LegacyMode is for old applications (OpenGL prior to version v.3.x) [Legacy_OpenGL_Calls] LegacyMode = true ; Currently used in older games like: Star Wars: Knights of the Old Republic 1&2 LegacyHUDSeparation = 0.0 ; 0.0 is no separation; Positive values will "push-in" the UI; Negative values will "pop-out" the UI; ; Enable Toggle Mode: if set to true it will toggle between values. If set to false a value will be applied as long as you keep that key pressed. ; Use only HEX NUMBERS: for both Keyboard Keys and Mouse Buttons ; 0x70 = F1; ; 0x71 = F2; ; 0x72 = F3; ; Mouse: ; Left mouse btn :0x01 ; Right mouse btn :0x02 ; Middle mouse btn :0x04 ; ; For xbox controller use the codes from the following: ; XINPUT_GAMEPAD_DPAD_UP 0x0001 ; XINPUT_GAMEPAD_DPAD_DOWN 0x0002 ; XINPUT_GAMEPAD_DPAD_LEFT 0x0004 ; XINPUT_GAMEPAD_DPAD_RIGHT 0x0008 ; XINPUT_GAMEPAD_START 0x0010 ; XINPUT_GAMEPAD_BACK 0x0020 ; XINPUT_GAMEPAD_LEFT_THUMB 0x0040 ; XINPUT_GAMEPAD_RIGHT_THUMB 0x0080 ; XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100 ; XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200 ; XINPUT_GAMEPAD_A 0x1000 ; XINPUT_GAMEPAD_B 0x2000 ; XINPUT_GAMEPAD_X 0x4000 ; XINPUT_GAMEPAD_Y 0x8000 ; Params: (Key Code, separation, convergence, toggle?) [Alternative_3D_Settings] NewKeyShortcut;(0x04, -1.0, 0.5, true) [End] [Shader_Stereo_Injection] Enable = true ; Enable StereoScopic 3D Injection. If Disabled the engine will render 2 images from the SAME perspective (2D). EnableUnity5 = false ; Unity 5 Game Engine Mode. Legacy Mode must be enabled. Unity 5 Engine uses both Legacy + Shaders and is a hybrid engine. EmbedProgramIdInCRC32 = false ; IS the ProgramNumber embedded in the CRC value? This is used for some ID5 engines to get a better granularity in shaders!! LEAVE disabled unless you know what you are doing! VertexAutoStereoInjectionInfo = false ; If enabled will display all the Vertex Shaders in which the Stereoscopy wasn't inserted. ONLY IN DEV MODE! ; Part of a STRING that is FOUND in all the VERTEX and PIXEL shaders. The Uniforms (required by "Stereo String") will be inserted after this line. UniformInjection1 = "#version" UniformInjection2 = "NULL" UniformInjection3 = "NULL" UniformInjection4 = "NULL" ; Part of a STRING that is FOUND in all the VERTEX SHADERS. VertexInjectionPoint1 = "gl_Position =" VertexInjectionPoint2 = "NULL" VertexInjectionPoint3 = "NULL" VertexInjectionPoint4 = "NULL" VertexInjectionPoint5 = "NULL" VertexInjectionPoint6 = "NULL" VertexInjectionPoint7 = "NULL" VertexInjectionPoint8 = "NULL" VertexInjectionPoint9 = "NULL" VertexInjectionPoint10 = "NULL" VertexStereoString1 = "gl_Position.x -= g_eye * g_eye_separation * (gl_Position.w - g_convergence);\n" VertexStereoString2 = "" VertexStereoString3 = "" VertexStereoString4 = "" VertexStereoString5 = "" VertexStereoString6 = "" VertexStereoString7 = "" VertexStereoString8 = "" VertexStereoString9 = "" VertexStereoString10 = "" ; insert: Will insert the "VertexStereoString1" after all matches for "VertexInjectionPoint1". "replace": Will replace the string in "VertexInjectionPoint1" with "VertexStereoString1". VertexOperation1 = insert VertexOperation2 = insert VertexOperation3 = insert VertexOperation4 = insert VertexOperation5 = insert VertexOperation6 = insert VertexOperation7 = insert VertexOperation8 = insert VertexOperation9 = insert VertexOperation10 = insert ; Part of a STRING that is FOUND in all the PIXEL SHADERS. PixelInjectionPoint1 = "gl_FragData[0] =" PixelInjectionPoint2 = "NULL" PixelInjectionPoint3 = "NULL" PixelInjectionPoint4 = "NULL" PixelInjectionPoint5 = "NULL" PixelInjectionPoint6 = "NULL" PixelInjectionPoint7 = "NULL" PixelInjectionPoint8 = "NULL" PixelInjectionPoint9 = "NULL" PixelInjectionPoint10 = "NULL" PixelStereoString1 = "tmpvar_1.x -= g_eye * g_eye_separation *(tmpvar_1.z - g_convergence) / gl_ProjectionMatrix[0].x;\n" PixelStereoString2 = "" PixelStereoString3 = "" PixelStereoString4 = "" PixelStereoString5 = "" PixelStereoString6 = "" PixelStereoString7 = "" PixelStereoString8 = "" PixelStereoString9 = "" PixelStereoString10 = "" ; insert: Will insert the "PixelStereoString1" after all matches for "PixelInjectionPoint1". "replace": Will replace the string in "PixelInjectionPoint1" with "PixelInjectionPoint1". PixelOperation1 = insert PixelOperation2 = insert PixelOperation3 = insert PixelOperation4 = insert PixelOperation5 = insert PixelOperation6 = insert PixelOperation7 = insert PixelOperation8 = insert PixelOperation9 = insert PixelOperation10 = insert ShaderSwapIsContinous = true ; Stop after one shader have been found and swapped? or look for more identical shaders and swap them as well ShaderPairSwapIsContinous = false ; Stop after one PAIR shader(Must match CRC of Vertex + Pixel) have been found and swapped? or look for more identical shaders and swap them as well. ; The Disable Code will be appended AFTER VertexInjectionPoint1 & PixelInjectionPoint1 points ONLY!!! VertexDisableString = "\n if(g_vertexEnabled < 1.0)\n{gl_Position = vec4(0.0);}\n" PixelDisableString = "\n if(g_pixelEnabled < 1.0)\n{gl_FragData[0] = vec4(0.0);}\n" //////////////////////////////////DEVELOPER ONLY OPTIONS/////////////////////////////////// ///////////////////// PRESS F11 to reload this section on the fly////////////////////////// [Shader_Compiler_Options] ; ONLY IN DEV MODE! EnableCompilerOptions = true ; Enable or Disable the Shader Compiler. The shaders in this range will be displayed in 2D (No Stereo will be applied). Good for looking for shaders. DisableExceptShaderInterval = false ; Disable or not the shaders between Star and End indexes specified below. A disabled shader will not be rendered. ExceptStartShader = -1 ; Start Vertex Shader Index. ExceptEndShader = -1 ; End Vertex Shader Index. DisableCurrentShaders = false ; Disable the current selected vertex shader or pixel shader? A disabled shader will not be rendered. ShaderCompilerStartIndex = -1 ; Specify the Program_Id from where the Shader Compiler will start the Shader List. ; Custom 3D params sent to shaders: (ProgId, x, y, z, w). ; If progId = -1 values are sent to all shaders. ; For UNITY 5 Engine these params are sent to glMatrix(). x= separation; y = convergence; [Stereo_Custom_Params] ShaderProgram(0, 1, 1, 1, 1) [End] [/code] Just a side note the 3D does not work in the main menu but ingame it works fine. so go ingame to be sure it is working as the main menu looks 2D.. ;)
Well after some toiling I got it working again.. here is what I did:


1. Minecraft Win 10 version 1.12.2 (have not tested other version but they should also work..)
2. OpenGL - 3D vision Wrapper 4.19.19
3. Java 8U161 64bit version..

here is my 3D vision Wrapper.INI:


[General]

EnableSplashScreen = true ; Enables or Disables the splashscreen. Usefull to know if the wrapper is being loaded or not.
EnableLog = false ; Enables Logging of wrapper internal information
EnableShaderDump = true ; Enable Shader Dump. Shaders will be written to disk as soon as they are created. ONLY IN DEV MODE!
EnableScrBfrCallTracer = false ; Special Logging case. If enabled the log file will contain the Call Order of the glBindFramebuffer, glBindFramebufferEXT, glBindFramebufferARB, glSwapBuffers functions (whichever is used).ONLY IN DEV MODE!
EnableDevMode = false ; Enable developer MODE. (Shader hunting/dumping/selecting, etc).


[3D_Vision_Global_Settings]

Enable3DVision = true ; Enable or Disable 3D VISION SUPPORT. If disabled the game will render normally (2D).
SyncToMonitorRefreshRate = true ; Should we sync to monitor Refresh rate? Or leave it run "Wild"? Try this setting to see if you get "less eye-sync" problems.
AlternateFramesRendering = false ; Default value: OFF. Frames are rendered: 1/2->show; 3/4->show; 5/6->show. If ON, frames are rendered: 1/2->show; 2/3->show; 3/4->show. Setting to ON MIGHT improve eye-sync on some systems or decrease on others.
ForceFullScreen = false ; Flag used only in SLI configurations. Forces the DX Device to be created in FullScreen Mode.
ForceWindowModeSupport = true ; Force Window Mode context creation. This setting will not force the render engine to work in window mode. It is a flag used for DX device/context creation. Some applications require it.
FullScreenDetection = true ; Enable of Disable Fullscreen detection. Some games will enter in a loop if this is enabled.
DepthMultiplicationFactor = 1.0 ; Depth Hack. The Current depth Value will be multiplied with this factor. Ex: Current depth (NVpanel) is 50%. Factor is 2. Actual Depth will be 100%.
DefaultConvergence = 0x3F800000 ; The default convergence value that is used for this game when the nVidia Profile is created. If you saved a different convergence (via hotkeys) this value will be ignored. Must be a hex value. This value overides the value read from the nip file.
ForceNVProfileLoad = true ; This will force the Nvidia Profile to be loaded each time the wrapper is started!!! Your saved convergence value will be overwriten with the one above !!! Requires at least one game restart to take effect!
3DVisionRating = 0.0 ; Possible values: 0.0 - 3D Vision Ready; 1.0 - Excelent; 2.0 - Good; 3.0 - Fair; 4.0 - Not Recommended

; This flag controls how the wrapper works internally.
; LegacyMode is for old applications (OpenGL prior to version v.3.x)
[Legacy_OpenGL_Calls]

LegacyMode = true ; Currently used in older games like: Star Wars: Knights of the Old Republic 1&2
LegacyHUDSeparation = 0.0 ; 0.0 is no separation; Positive values will "push-in" the UI; Negative values will "pop-out" the UI;



; Enable Toggle Mode: if set to true it will toggle between values. If set to false a value will be applied as long as you keep that key pressed.
; Use only HEX NUMBERS: for both Keyboard Keys and Mouse Buttons
; 0x70 = F1;
; 0x71 = F2;
; 0x72 = F3;
; Mouse:
; Left mouse btn :0x01
; Right mouse btn :0x02
; Middle mouse btn :0x04
;
; For xbox controller use the codes from the following:
; XINPUT_GAMEPAD_DPAD_UP 0x0001
; XINPUT_GAMEPAD_DPAD_DOWN 0x0002
; XINPUT_GAMEPAD_DPAD_LEFT 0x0004
; XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
; XINPUT_GAMEPAD_START 0x0010
; XINPUT_GAMEPAD_BACK 0x0020
; XINPUT_GAMEPAD_LEFT_THUMB 0x0040
; XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
; XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
; XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
; XINPUT_GAMEPAD_A 0x1000
; XINPUT_GAMEPAD_B 0x2000
; XINPUT_GAMEPAD_X 0x4000
; XINPUT_GAMEPAD_Y 0x8000

; Params: (Key Code, separation, convergence, toggle?)
[Alternative_3D_Settings]

NewKeyShortcut;(0x04, -1.0, 0.5, true)

[End]


[Shader_Stereo_Injection]

Enable = true ; Enable StereoScopic 3D Injection. If Disabled the engine will render 2 images from the SAME perspective (2D).
EnableUnity5 = false ; Unity 5 Game Engine Mode. Legacy Mode must be enabled. Unity 5 Engine uses both Legacy + Shaders and is a hybrid engine.
EmbedProgramIdInCRC32 = false ; IS the ProgramNumber embedded in the CRC value? This is used for some ID5 engines to get a better granularity in shaders!! LEAVE disabled unless you know what you are doing!
VertexAutoStereoInjectionInfo = false ; If enabled will display all the Vertex Shaders in which the Stereoscopy wasn't inserted. ONLY IN DEV MODE!

; Part of a STRING that is FOUND in all the VERTEX and PIXEL shaders. The Uniforms (required by "Stereo String") will be inserted after this line.
UniformInjection1 = "#version"
UniformInjection2 = "NULL"
UniformInjection3 = "NULL"
UniformInjection4 = "NULL"

; Part of a STRING that is FOUND in all the VERTEX SHADERS.
VertexInjectionPoint1 = "gl_Position ="
VertexInjectionPoint2 = "NULL"
VertexInjectionPoint3 = "NULL"
VertexInjectionPoint4 = "NULL"
VertexInjectionPoint5 = "NULL"
VertexInjectionPoint6 = "NULL"
VertexInjectionPoint7 = "NULL"
VertexInjectionPoint8 = "NULL"
VertexInjectionPoint9 = "NULL"
VertexInjectionPoint10 = "NULL"
VertexStereoString1 = "gl_Position.x -= g_eye * g_eye_separation * (gl_Position.w - g_convergence);\n"
VertexStereoString2 = ""
VertexStereoString3 = ""
VertexStereoString4 = ""
VertexStereoString5 = ""
VertexStereoString6 = ""
VertexStereoString7 = ""
VertexStereoString8 = ""
VertexStereoString9 = ""
VertexStereoString10 = ""

; insert: Will insert the "VertexStereoString1" after all matches for "VertexInjectionPoint1". "replace": Will replace the string in "VertexInjectionPoint1" with "VertexStereoString1".
VertexOperation1 = insert
VertexOperation2 = insert
VertexOperation3 = insert
VertexOperation4 = insert
VertexOperation5 = insert
VertexOperation6 = insert
VertexOperation7 = insert
VertexOperation8 = insert
VertexOperation9 = insert
VertexOperation10 = insert

; Part of a STRING that is FOUND in all the PIXEL SHADERS.
PixelInjectionPoint1 = "gl_FragData[0] ="
PixelInjectionPoint2 = "NULL"
PixelInjectionPoint3 = "NULL"
PixelInjectionPoint4 = "NULL"
PixelInjectionPoint5 = "NULL"
PixelInjectionPoint6 = "NULL"
PixelInjectionPoint7 = "NULL"
PixelInjectionPoint8 = "NULL"
PixelInjectionPoint9 = "NULL"
PixelInjectionPoint10 = "NULL"
PixelStereoString1 = "tmpvar_1.x -= g_eye * g_eye_separation *(tmpvar_1.z - g_convergence) / gl_ProjectionMatrix[0].x;\n"
PixelStereoString2 = ""
PixelStereoString3 = ""
PixelStereoString4 = ""
PixelStereoString5 = ""
PixelStereoString6 = ""
PixelStereoString7 = ""
PixelStereoString8 = ""
PixelStereoString9 = ""
PixelStereoString10 = ""

; insert: Will insert the "PixelStereoString1" after all matches for "PixelInjectionPoint1". "replace": Will replace the string in "PixelInjectionPoint1" with "PixelInjectionPoint1".
PixelOperation1 = insert
PixelOperation2 = insert
PixelOperation3 = insert
PixelOperation4 = insert
PixelOperation5 = insert
PixelOperation6 = insert
PixelOperation7 = insert
PixelOperation8 = insert
PixelOperation9 = insert
PixelOperation10 = insert

ShaderSwapIsContinous = true ; Stop after one shader have been found and swapped? or look for more identical shaders and swap them as well
ShaderPairSwapIsContinous = false ; Stop after one PAIR shader(Must match CRC of Vertex + Pixel) have been found and swapped? or look for more identical shaders and swap them as well.

; The Disable Code will be appended AFTER VertexInjectionPoint1 & PixelInjectionPoint1 points ONLY!!!
VertexDisableString = "\n if(g_vertexEnabled < 1.0)\n{gl_Position = vec4(0.0);}\n"
PixelDisableString = "\n if(g_pixelEnabled < 1.0)\n{gl_FragData[0] = vec4(0.0);}\n"



//////////////////////////////////DEVELOPER ONLY OPTIONS///////////////////////////////////
///////////////////// PRESS F11 to reload this section on the fly//////////////////////////


[Shader_Compiler_Options] ; ONLY IN DEV MODE!

EnableCompilerOptions = true ; Enable or Disable the Shader Compiler. The shaders in this range will be displayed in 2D (No Stereo will be applied). Good for looking for shaders.
DisableExceptShaderInterval = false ; Disable or not the shaders between Star and End indexes specified below. A disabled shader will not be rendered.
ExceptStartShader = -1 ; Start Vertex Shader Index.
ExceptEndShader = -1 ; End Vertex Shader Index.
DisableCurrentShaders = false ; Disable the current selected vertex shader or pixel shader? A disabled shader will not be rendered.
ShaderCompilerStartIndex = -1 ; Specify the Program_Id from where the Shader Compiler will start the Shader List.



; Custom 3D params sent to shaders: (ProgId, x, y, z, w).
; If progId = -1 values are sent to all shaders.
; For UNITY 5 Engine these params are sent to glMatrix(). x= separation; y = convergence;
[Stereo_Custom_Params]

ShaderProgram(0, 1, 1, 1, 1)

[End]


Just a side note the 3D does not work in the main menu but ingame it works fine. so go ingame to be sure it is working as the main menu looks 2D.. ;)

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/29/2018 03:54 AM   
You must also run Minecraft with FullScreen = OFF.. Still trying to figure why it does not work in Fullscreenmode??
You must also run Minecraft with FullScreen = OFF.. Still trying to figure why it does not work in Fullscreenmode??

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 03/29/2018 04:33 AM   
Minecraft is really the most difficult fix to install and make it working. i remember i had succeeded 2 years ago but i spent many hours. With updates from Nvidia drivers and Minecraft, the fix didn't worked anymore. so i think i have to reinstall from the beginning too. i remember 3DVision was really nice for this game. I tried also with 3DSurround but it was VERY demanding, especially with HD textures You can see my comments on Minecraft's sheet [url]http://helixmod.blogspot.fr/2014/08/minecraft-1710-in-3d-vision.html[/url] (may 2016) Paul (creator of 3DFix manager) knows the problem with this fix. I hope Helifax will update the sheet with clear explains, because it was confusing.
Minecraft is really the most difficult fix to install and make it working.
i remember i had succeeded 2 years ago but i spent many hours. With updates from Nvidia drivers and Minecraft, the fix didn't worked anymore. so i think i have to reinstall from the beginning too.

i remember 3DVision was really nice for this game. I tried also with 3DSurround but it was VERY demanding, especially with HD textures

You can see my comments on Minecraft's sheet http://helixmod.blogspot.fr/2014/08/minecraft-1710-in-3d-vision.html (may 2016)

Paul (creator of 3DFix manager) knows the problem with this fix.

I hope Helifax will update the sheet with clear explains, because it was confusing.

Corei7 4790K 32GB / 2xSLI: Titan X Pascal 3DSurr 7680x1440 +FSIM cockpit :D

My Hardcore gamer rig : http://forum.hardware.fr/configuration.php?config=hardwarefr.inc&pseudo=greatxerox
YOUTUBE Video updated : https://www.youtube.com/channel/UC7CDItQG3ycOxD7alNomG3A?view_as=subscriber
Pictures : http://www.casimages.com/u/greatxerox/369138
Best site Emulation on the net : http://www.emu-france.com/

Posted 03/29/2018 10:59 AM   
I sent a message to helifax directly, reguarding OpenGL 3D Vision-v4.19.19.rar because there is no instructions at all about what to do with his rar. do i put it in the mod folder??????? im just a girl... if its not explained to me clearly and simply, its not going to work... I don't have a college degree in the mystical arts of java folder navigation.. "OpenGL 3D Vision-v4.19.19.rar" is just a pile of folders with no instruction, no installer, NO README for the lost and confused users to folow... i did find a 6 part life experience of helifax, each is a 30 min video of of him playing with his pc and babbling........ It's the single worst video tutorial series I've ever seen... if its even a tutorial... i don't have 3 hours to waste scrying for divine answers in the cryptic life journey of helifax... Help please!! VIDEO help please! and not 15+ min long!
I sent a message to helifax directly, reguarding OpenGL 3D Vision-v4.19.19.rar because there is no instructions at all about what to do with his rar. do i put it in the mod folder??????? im just a girl... if its not explained to me clearly and simply, its not going to work...

I don't have a college degree in the mystical arts of java folder navigation.. "OpenGL 3D Vision-v4.19.19.rar" is just a pile of folders with no instruction, no installer, NO README for the lost and confused users to folow... i did find a 6 part life experience of helifax, each is a 30 min video of of him playing with his pc and babbling........

It's the single worst video tutorial series I've ever seen... if its even a tutorial... i don't have 3 hours to waste scrying for divine answers in the cryptic life journey of helifax...

Help please!! VIDEO help please! and not 15+ min long!

Posted 04/02/2018 05:31 AM   
OK the folder you Downloaded needs to be Unzipped. Once Unzipped if you are on a 64bit Operating System look in the x64 folder in the unzipped wrapper folder 4.19.19. there is a folder called Custom Logo, a, .INI file and 3 DLL files.. Place all those in the following folder for Minecraft if installed in the default location: 1. C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25\bin put thos file in the BIN folder.. there should be instruction in the other wrapper downloads.. it is pretty straight forward but if you still need help let me know.. You may not get a response from Helifax..
OK the folder you Downloaded needs to be Unzipped. Once Unzipped if you are on a 64bit Operating System look in the x64 folder in the unzipped wrapper folder 4.19.19.

there is a folder called Custom Logo, a, .INI file and 3 DLL files.. Place all those in the following folder for Minecraft if installed in the default location:


1. C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25\bin


put thos file in the BIN folder.. there should be instruction in the other wrapper downloads.. it is pretty straight forward but if you still need help let me know..

You may not get a response from Helifax..

Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit

Posted 04/02/2018 05:45 AM   
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