No flicker, no crosstalk, a better way for 3D Does NVIDIA hardware support left/right eye output to
I was wondering, is it possible to have NVIDIA graphics cards emit a continuous left eye output on one DVI output, and a continuous right eye output on the other DVI out? With continuous I mean not interleaved like in a shutter-glass setup. I want to make a setup with two screens that i put parallel with my line of sight facing each other, and put two mirrors in the middle at such an angle that my left eye sees one display, and the right eye sees the other.
This 3D setup would have several advantages over shutter glass technology:
- absolutely no flicker
- absolutely no cross-talk
- no shutter glass needed (mirrors are cheaper)
- two regular screens for the price of (roughly) one 3D display, more workspace when i'm not using 3D
This setup requires viewing from a fixed vantage point, so I will need chin/forehead-rest like you see at ophthalmologists. I can see that many people will find this a disadvantage, but i like the idea. To keep the relation between monocular and binocular depth cues intact, a fixed vantage point is strictly speaking also required in shutter glass setups by the way. I wonder whether this changing relation between monocular and binocular depth cues contributes to the headaches people report after prolonged playing.
So to recapitulate my question: Is it possible to output left eye and right eye images to two separate monitors.
I was wondering, is it possible to have NVIDIA graphics cards emit a continuous left eye output on one DVI output, and a continuous right eye output on the other DVI out? With continuous I mean not interleaved like in a shutter-glass setup. I want to make a setup with two screens that i put parallel with my line of sight facing each other, and put two mirrors in the middle at such an angle that my left eye sees one display, and the right eye sees the other.
This 3D setup would have several advantages over shutter glass technology:
- absolutely no flicker
- absolutely no cross-talk
- no shutter glass needed (mirrors are cheaper)
- two regular screens for the price of (roughly) one 3D display, more workspace when i'm not using 3D
This setup requires viewing from a fixed vantage point, so I will need chin/forehead-rest like you see at ophthalmologists. I can see that many people will find this a disadvantage, but i like the idea. To keep the relation between monocular and binocular depth cues intact, a fixed vantage point is strictly speaking also required in shutter glass setups by the way. I wonder whether this changing relation between monocular and binocular depth cues contributes to the headaches people report after prolonged playing.
So to recapitulate my question: Is it possible to output left eye and right eye images to two separate monitors.
I believe the IZ3d and DDD drivers support this.
FWIW the sweet spot will be tiny. You see these types of configurations in old HMD's where this is not an issue.
This 3D setup would have several advantages over shutter glass technology:
- absolutely no flicker
- absolutely no cross-talk
- no shutter glass needed (mirrors are cheaper)
- two regular screens for the price of (roughly) one 3D display, more workspace when i'm not using 3D
This setup requires viewing from a fixed vantage point, so I will need chin/forehead-rest like you see at ophthalmologists. I can see that many people will find this a disadvantage, but i like the idea. To keep the relation between monocular and binocular depth cues intact, a fixed vantage point is strictly speaking also required in shutter glass setups by the way. I wonder whether this changing relation between monocular and binocular depth cues contributes to the headaches people report after prolonged playing.
So to recapitulate my question: Is it possible to output left eye and right eye images to two separate monitors.
Thanks!
This 3D setup would have several advantages over shutter glass technology:
- absolutely no flicker
- absolutely no cross-talk
- no shutter glass needed (mirrors are cheaper)
- two regular screens for the price of (roughly) one 3D display, more workspace when i'm not using 3D
This setup requires viewing from a fixed vantage point, so I will need chin/forehead-rest like you see at ophthalmologists. I can see that many people will find this a disadvantage, but i like the idea. To keep the relation between monocular and binocular depth cues intact, a fixed vantage point is strictly speaking also required in shutter glass setups by the way. I wonder whether this changing relation between monocular and binocular depth cues contributes to the headaches people report after prolonged playing.
So to recapitulate my question: Is it possible to output left eye and right eye images to two separate monitors.
Thanks!
[quote]
Have one's cake and eat it too[/quote]
You should look for 120hz "demultiplexers" , if you can't come up with your own.
You should look for 120hz "demultiplexers" , if you can't come up with your own.
FWIW the sweet spot will be tiny. You see these types of configurations in old HMD's where this is not an issue.
FWIW the sweet spot will be tiny. You see these types of configurations in old HMD's where this is not an issue.
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