Wolfenstein: The Old Blood - 3D Vision
  6 / 9    
Pushed another update :) Fixes: - Swapped from Double Precision floats to single precision floats in most shaders. As a result you should not see a decrease in performance. - Blood and decals shaders are still using double precision (or else they "bounce on screen"). In scenes with heavy blood/decals the performance might still drop. The alternative is to convert them float and gain the performance back but it will not be a correct stereo 3D rendering with all the jumping around.
Pushed another update :)

Fixes:
- Swapped from Double Precision floats to single precision floats in most shaders. As a result you should not see a decrease in performance.
- Blood and decals shaders are still using double precision (or else they "bounce on screen"). In scenes with heavy blood/decals the performance might still drop. The alternative is to convert them float and gain the performance back but it will not be a correct stereo 3D rendering with all the jumping around.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#76
Posted 05/19/2015 12:58 PM   
You probably already know this, but one tip when working with floating point numbers is to keep your significant digits low. A 32bit floating point number only has 24 bits of precision, and a 16bit float only has 11 bits of precision. If you have numbers of differing magnitudes that you need to add together (e.g. coordinate + stereo correction), structure the maths to delay doing so as long as possible to minimise the error. e.g. In Far Cry 4 we needed to do this to fix shadows: 1. Transform a world-space coordinate into projection space 2. Apply the stereo correction 3. Transform the adjusted coordinate back to world-space However doing so resulted in a loss of accuracy due to floating point error, which in practice made distant shadows slightly misaligned, and caused flickering on certain interior shadows that did not have a shadow bias set by the developer. The solution was to change the maths like this: 1. Transform a world-space coordinate into projection space 2. Calculate the X adjustment amount using the depth found in step 1 3. Transform that adjustment into world-space coordinates 4. Add that adjustment to the original world-space coordinates That eliminated the loss of precision and gave perfect results all the time. Here's the commit actually making this change: https://github.com/bo3b/3Dmigoto/commit/f54923e7b8ef4bbdd941711bf7d0d29bab22f4a5 I also hit the same problem on real-time water reflections in Miasmata, which also used world-space coordinates. In that game the floating point error made the reflection jump all over the place like crazy as the camera moved, so it was pretty important to get it right: https://github.com/DarkStarSword/3d-fixes/commit/e25220c21bca22b6df3c9278ba2f6cf4ae60e8b9
You probably already know this, but one tip when working with floating point numbers is to keep your significant digits low. A 32bit floating point number only has 24 bits of precision, and a 16bit float only has 11 bits of precision.

If you have numbers of differing magnitudes that you need to add together (e.g. coordinate + stereo correction), structure the maths to delay doing so as long as possible to minimise the error.

e.g. In Far Cry 4 we needed to do this to fix shadows:
1. Transform a world-space coordinate into projection space
2. Apply the stereo correction
3. Transform the adjusted coordinate back to world-space

However doing so resulted in a loss of accuracy due to floating point error, which in practice made distant shadows slightly misaligned, and caused flickering on certain interior shadows that did not have a shadow bias set by the developer.

The solution was to change the maths like this:
1. Transform a world-space coordinate into projection space
2. Calculate the X adjustment amount using the depth found in step 1
3. Transform that adjustment into world-space coordinates
4. Add that adjustment to the original world-space coordinates

That eliminated the loss of precision and gave perfect results all the time.

Here's the commit actually making this change:
https://github.com/bo3b/3Dmigoto/commit/f54923e7b8ef4bbdd941711bf7d0d29bab22f4a5

I also hit the same problem on real-time water reflections in Miasmata, which also used world-space coordinates. In that game the floating point error made the reflection jump all over the place like crazy as the camera moved, so it was pretty important to get it right:
https://github.com/DarkStarSword/3d-fixes/commit/e25220c21bca22b6df3c9278ba2f6cf4ae60e8b9

2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit

Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD

Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword

#77
Posted 05/19/2015 02:11 PM   
Interesting! I didn't know about this trick;)) I will defo give it a try! On a side note was really interesting to see the double precision hardware calculation power of the TITAN GPUs compared to the 780Tis:)) On a friends TITAN the game runs smooth in all scenarios. On my 780Ti in the mentioned scenarios the fps drops due to double computations (more than my GPU can handle) Big thank you for the tip!!!
Interesting! I didn't know about this trick;)) I will defo give it a try!

On a side note was really interesting to see the double precision hardware calculation power of the TITAN GPUs compared to the 780Tis:)) On a friends TITAN the game runs smooth in all scenarios. On my 780Ti in the mentioned scenarios the fps drops due to double computations (more than my GPU can handle)

Big thank you for the tip!!!

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#78
Posted 05/19/2015 02:42 PM   
[quote=""]Interesting! I didn't know about this trick;)) I will defo give it a try! On a side note was really interesting to see the double precision hardware calculation power of the TITAN GPUs compared to the 780Tis:)) On a friends TITAN the game runs smooth in all scenarios. On my 780Ti in the mentioned scenarios the fps drops due to double computations (more than my GPU can handle) Big thank you for the tip!!![/quote] hi Helifax.. firstly I'd like to thank you for making opengl games 3D vision ready, you are a hero just like Helixmod!
said:Interesting! I didn't know about this trick;)) I will defo give it a try!

On a side note was really interesting to see the double precision hardware calculation power of the TITAN GPUs compared to the 780Tis:)) On a friends TITAN the game runs smooth in all scenarios. On my 780Ti in the mentioned scenarios the fps drops due to double computations (more than my GPU can handle)

Big thank you for the tip!!!


hi Helifax.. firstly I'd like to thank you for making opengl games 3D vision ready, you are a hero just like Helixmod!

PC NAME: OVERFIEND Case: Lian Li PC-V2120X,Board: ASUS Rampage IV Extreme, CPU: Intel ® Core ™ i7-3930K OC @ 4.8ghz,RAM: Corsair 32GB 2133mhz DOMINATOR Platinum, Graphics cards: Asus GTX 2x1080Tis Founders Edition, PSU: Seasonic Platinum-1000,ASUS ROG Xonar Phoebus,Samsung SSD 850 Pro 1TB, 2xVelociRaptors 300GB Raid 1

#79
Posted 06/03/2015 09:16 PM   
Dear Helifax, I am having a problem - game constantly crashes during the initial launch. So, I disabled SLI, and the game launched into the "PRESS ENTER" screen this time. 3D works, however, as soon as I press ENTER, the game still immediately crashes, and I'm staring onto desktop again. Tried the HDMI Checkerboard method, and it results into an immediate crash, just like in the SLI mode. Uninstalled the fix - game loads normally. Without the fix game runs normally without any problems. Put all the graphics settings to absolute minimum, and reinstalled the fix - game still crashes. Changed the desktop resolution to 3D 720p 60hz - now I was able to press ENTER, and see the main menu, but this time, when I try to play, by chosing the NEW GAME, the game doesn't crash - it just freezes. ~ I'm using the 353 driver (clean install), with 3DTVPlay, 720p 60hz, core i7, GeForce GTX690, Windows 8.1 x64. Running with the Administrator privileges. Why is it crashing? Can you fix this? If you require any additional information, or any other input, please tell what to do, to help you to debug and fix this. Thank you for all your efforts!
Dear Helifax,

I am having a problem - game constantly crashes during the initial launch.

So, I disabled SLI, and the game launched into the "PRESS ENTER" screen this time. 3D works, however, as soon as I press ENTER, the game still immediately crashes, and I'm staring onto desktop again.

Tried the HDMI Checkerboard method, and it results into an immediate crash, just like in the SLI mode.

Uninstalled the fix - game loads normally. Without the fix game runs normally without any problems.

Put all the graphics settings to absolute minimum, and reinstalled the fix - game still crashes.

Changed the desktop resolution to 3D 720p 60hz - now I was able to press ENTER, and see the main menu, but this time, when I try to play, by chosing the NEW GAME, the game doesn't crash - it just freezes.

~

I'm using the 353 driver (clean install), with 3DTVPlay, 720p 60hz, core i7, GeForce GTX690, Windows 8.1 x64. Running with the Administrator privileges.

Why is it crashing? Can you fix this? If you require any additional information, or any other input, please tell what to do, to help you to debug and fix this.

Thank you for all your efforts!

#80
Posted 06/07/2015 03:21 PM   
[quote=""]Dear Helifax, I am having a problem - game constantly crashes during the initial launch. So, I disabled SLI, and the game launched into the "PRESS ENTER" screen this time. 3D works, however, as soon as I press ENTER, the game still immediately crashes, and I'm staring onto desktop again. Tried the HDMI Checkerboard method, and it results into an immediate crash, just like in the SLI mode. Uninstalled the fix - game loads normally. Put all the graphics settings to absolute minimum, and reinstalled the fix - game still crashes. I'm using the 353 driver (clean install), with 3DTVPlay, 720p 60hz, core i7, GeForce GTX690, Windows 8.1 x64. Running with the Administrator privileges. Why is it crashing? Can you fix this? If you require any additional information, or any other input, please tell what to do, to help you to debug and fix this. Thank you for all your efforts![/quote] Hmm, I can't test it under 3DTVPlay only 3DVision and no one reported any crashes so far... Things you can try: - Using a monitor enable 3DVision Discovery red/cyan and see if it works. - Make sure you have installed Visual C++ Redistributable Packages for Visual Studio 2013 x86-x64 (https://www.microsoft.com/en-gb/download/details.aspx?id=40784) - I haven't tried on windows 8 but this would be the first time I hear the wrapper crashes under Windows 8.1 (Still there is a probability). If it works in Monitor mode with 3D Vision discovered then I expect to be a bug somewere in the nvidia drivers... Also, by crashing what do you mean? does it give an error? shows something or just exists to desktop ? or? As a matter of fact I finished the game yesterday and was working properly...
said:Dear Helifax,

I am having a problem - game constantly crashes during the initial launch.

So, I disabled SLI, and the game launched into the "PRESS ENTER" screen this time. 3D works, however, as soon as I press ENTER, the game still immediately crashes, and I'm staring onto desktop again.

Tried the HDMI Checkerboard method, and it results into an immediate crash, just like in the SLI mode.

Uninstalled the fix - game loads normally.

Put all the graphics settings to absolute minimum, and reinstalled the fix - game still crashes.

I'm using the 353 driver (clean install), with 3DTVPlay, 720p 60hz, core i7, GeForce GTX690, Windows 8.1 x64. Running with the Administrator privileges.

Why is it crashing? Can you fix this? If you require any additional information, or any other input, please tell what to do, to help you to debug and fix this.

Thank you for all your efforts!


Hmm, I can't test it under 3DTVPlay only 3DVision and no one reported any crashes so far...
Things you can try:
- Using a monitor enable 3DVision Discovery red/cyan and see if it works.
- Make sure you have installed Visual C++ Redistributable Packages for Visual Studio 2013 x86-x64
(https://www.microsoft.com/en-gb/download/details.aspx?id=40784)
- I haven't tried on windows 8 but this would be the first time I hear the wrapper crashes under Windows 8.1 (Still there is a probability).

If it works in Monitor mode with 3D Vision discovered then I expect to be a bug somewere in the nvidia drivers...

Also, by crashing what do you mean? does it give an error? shows something or just exists to desktop ? or? As a matter of fact I finished the game yesterday and was working properly...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#81
Posted 06/07/2015 03:44 PM   
->I updated my previous post. I do not have the "3d Vision discovered" option in my control panel. I only have the 3DTVPlay and HDMI Checkerboard. Those are the only two options I have. All the Visual C++ redistributable packages are installed. Please, can you do something about it? There should be a way to make it work, right? I was so happy to find out that you made a 3D fix for a freaking OpenGL! ...and then.. sigh
->I updated my previous post.

I do not have the "3d Vision discovered" option in my control panel. I only have the 3DTVPlay and HDMI Checkerboard. Those are the only two options I have.
All the Visual C++ redistributable packages are installed.

Please, can you do something about it? There should be a way to make it work, right? I was so happy to find out that you made a 3D fix for a freaking OpenGL! ...and then.. sigh

#82
Posted 06/07/2015 03:50 PM   
[quote=""]->I updated my previous post. I do not have the "3d Vision discovered" option in my control panel. I only have the 3DTVPlay and HDMI Checkerboard. Those are the only two options I have. All the Visual C++ redistributable packages are installed. Please, can you do something about it? There should be a way to make it work, right? I was so happy to find out that you made a 3D fix for a freaking OpenGL! ...and then.. sigh[/quote] Elaborate the crash that you seeing:) Does it give an error? or just simply quits to desktop? If you want me to help and understand what is happening you also need to give me the info I ask;))
said:->I updated my previous post.

I do not have the "3d Vision discovered" option in my control panel. I only have the 3DTVPlay and HDMI Checkerboard. Those are the only two options I have.
All the Visual C++ redistributable packages are installed.

Please, can you do something about it? There should be a way to make it work, right? I was so happy to find out that you made a 3D fix for a freaking OpenGL! ...and then.. sigh


Elaborate the crash that you seeing:) Does it give an error? or just simply quits to desktop? If you want me to help and understand what is happening you also need to give me the info I ask;))

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#83
Posted 06/07/2015 04:13 PM   
Oh, I'm sorry. No, Helifax, it doesn't give any errors at all. It just crashes into desktop, the game application gets suddenly terminated. I tried to look for logs in the game, but, unfortunately, this game does not create any logs at all. What else can I do? Maybe you could add a built-in debugger to your [OpenGL] 3D Vision Wrapper, that would create a text log? I think your wrapper that you have on your website has a debugger, but the wrapper written specifically for this game does not. Do you think it would help? What can I do to make it easier for you to fix the problem? Update: I just connected my 2D monitor and voila - the Stereoscopic 3D display type is now fixed "3D Vision Discover"!. I tried launching the game with this setup, but it immediatelly crashed after the launch. Without the wrapper it launches with no crashes.
Oh, I'm sorry. No, Helifax, it doesn't give any errors at all. It just crashes into desktop, the game application gets suddenly terminated. I tried to look for logs in the game, but, unfortunately, this game does not create any logs at all. What else can I do? Maybe you could add a built-in debugger to your [OpenGL] 3D Vision Wrapper, that would create a text log? I think your wrapper that you have on your website has a debugger, but the wrapper written specifically for this game does not. Do you think it would help? What can I do to make it easier for you to fix the problem?

Update: I just connected my 2D monitor and voila - the Stereoscopic 3D display type is now fixed "3D Vision Discover"!. I tried launching the game with this setup, but it immediatelly crashed after the launch. Without the wrapper it launches with no crashes.

#84
Posted 06/07/2015 09:08 PM   
Humidex? That's a good one ^_^ hehe;)) Are you using this fix: http://3dsurroundgaming.com/OGL3DVision/Releases/WolfensteinOldBlood.rar Are you absolutely sure? The wrapper has a logging mechanism. In the folder you can find the "3DVisionWrapper.ini" and you can enable the log from there. The ini is documented and it will be pretty straightforward. It will generate a file called "3DVisionWrapper.log". You can PM me that file and I can take a look:)
Humidex? That's a good one ^_^ hehe;))

Are you using this fix: http://3dsurroundgaming.com/OGL3DVision/Releases/WolfensteinOldBlood.rar

Are you absolutely sure?

The wrapper has a logging mechanism. In the folder you can find the "3DVisionWrapper.ini" and you can enable the log from there. The ini is documented and it will be pretty straightforward.
It will generate a file called "3DVisionWrapper.log". You can PM me that file and I can take a look:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#85
Posted 06/07/2015 09:12 PM   
Helifax, I sent you the wrapper log. Did it help? Does it show what is wrong? Thank you!
Helifax, I sent you the wrapper log. Did it help? Does it show what is wrong?


Thank you!

#86
Posted 06/10/2015 02:11 PM   
[quote=""]Helifax, I sent you the wrapper log. Did it help? Does it show what is wrong? Thank you![/quote] For some reason it looks like something is initialised wrong. Like you are running a different version of the wrapper or something weird is there. Try running the uninstall.bat file and install the one from this archive: http://3dsurroundgaming.com/OGL3DVision/Releases/WolfensteinOldBlood.rar
said:Helifax, I sent you the wrapper log. Did it help? Does it show what is wrong?


Thank you!


For some reason it looks like something is initialised wrong. Like you are running a different version of the wrapper or something weird is there.
Try running the uninstall.bat file and install the one from this archive:
http://3dsurroundgaming.com/OGL3DVision/Releases/WolfensteinOldBlood.rar

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#87
Posted 06/10/2015 02:43 PM   
Helifax, the uninstall.bat doesn't work by the way. I had to uninstall it manually. I tried the wrapper from the link you gave, and the result is the same - it crashes into desktop with no errors. I sent you the log via PM. Just to point out, the 3D works fine with other games, so my drivers and the overall setup is okay, but I'm talking about the DirectX11 powered 3D. Maybe there's something with OpenGL, or with the wrapper itself? Awaiting further instructions.
Helifax, the uninstall.bat doesn't work by the way. I had to uninstall it manually. I tried the wrapper from the link you gave, and the result is the same - it crashes into desktop with no errors. I sent you the log via PM. Just to point out, the 3D works fine with other games, so my drivers and the overall setup is okay, but I'm talking about the DirectX11 powered 3D. Maybe there's something with OpenGL, or with the wrapper itself?
Awaiting further instructions.

#88
Posted 06/10/2015 05:24 PM   
[quote=""]Helifax, the uninstall.bat doesn't work by the way. I had to uninstall it manually. I tried the wrapper from the link you gave, and the result is the same - it crashes into desktop with no errors. I sent you the log via PM. Just to point out, the 3D works fine with other games, so my drivers and the overall setup is okay, but I'm talking about the DirectX11 powered 3D. Maybe there's something with OpenGL, or with the wrapper itself? Awaiting further instructions.[/quote] There is something wrong with your system there... Uninstall works fine. Probably you don't have Admin rights or you have weird permissions setup. Like I said, the wrapper works just fine for all the people out there (including me on 3 setups) except you. Maybe is something related to 3D TVPlay or some other configuration particular to your system. Like I said, enable 3D Discovery Mode on a regular Monitor hooked to your PC and see if that works. If that works for you at least you know is something related to the drivers or possibly 3DTV Play... More than this I cannot say. The logs show the wrapper/driver is doing what it needs to be doing so the "quit to desktop" is generated by something else.
said:Helifax, the uninstall.bat doesn't work by the way. I had to uninstall it manually. I tried the wrapper from the link you gave, and the result is the same - it crashes into desktop with no errors. I sent you the log via PM. Just to point out, the 3D works fine with other games, so my drivers and the overall setup is okay, but I'm talking about the DirectX11 powered 3D. Maybe there's something with OpenGL, or with the wrapper itself?
Awaiting further instructions.


There is something wrong with your system there... Uninstall works fine. Probably you don't have Admin rights or you have weird permissions setup.

Like I said, the wrapper works just fine for all the people out there (including me on 3 setups) except you.
Maybe is something related to 3D TVPlay or some other configuration particular to your system.
Like I said, enable 3D Discovery Mode on a regular Monitor hooked to your PC and see if that works. If that works for you at least you know is something related to the drivers or possibly 3DTV Play...

More than this I cannot say. The logs show the wrapper/driver is doing what it needs to be doing so the "quit to desktop" is generated by something else.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#89
Posted 06/10/2015 05:38 PM   
Is user2 testing the wrapper or your patience? :))
Is user2 testing the wrapper or your patience? :))

Intel i7 8086K
Gigabyte GTX 1080Ti Aorus Extreme
DDR4 2x8gb 3200mhz Cl14
TV LG OLED65E6V
Windows 10 64bits

#90
Posted 06/10/2015 06:21 PM   
  6 / 9    
Scroll To Top