Zelda Breath of the Wild 3D Vision Fix (Depth map based)
  11 / 18    
[quote="sgsrules"] I haven't tried the fps hack yet, but if it's decoupling the engines updates from the framerate it should smoothen out the animations a bit. Even though it might not increase the games performance, it should provide a smoother experience on slower systems since the game will just run choppier instead of slowing down when the framerate drops.[/quote] Now the game doesn't suddenly drop to vsync divisors. You get a whole 10-60fps range with always 100% speed. However, I have experienced some internal judder when fps were higher than 30 but lower than 60 (maybe because physics are adjusting?). I could notice it easily because I was using G-Sync+ULMB, so the image was totally clear in movement. It's still a lot better than being capped to 30fps. I think that performance is generally better now that any fps value is valid. In Kakariko I get 40-42fps whereas before it was 30fps with some drops below that when moving quickly (now these short drops are at 36-39fps).
sgsrules said:
I haven't tried the fps hack yet, but if it's decoupling the engines updates from the framerate it should smoothen out the animations a bit. Even though it might not increase the games performance, it should provide a smoother experience on slower systems since the game will just run choppier instead of slowing down when the framerate drops.


Now the game doesn't suddenly drop to vsync divisors. You get a whole 10-60fps range with always 100% speed. However, I have experienced some internal judder when fps were higher than 30 but lower than 60 (maybe because physics are adjusting?). I could notice it easily because I was using G-Sync+ULMB, so the image was totally clear in movement. It's still a lot better than being capped to 30fps.

I think that performance is generally better now that any fps value is valid. In Kakariko I get 40-42fps whereas before it was 30fps with some drops below that when moving quickly (now these short drops are at 36-39fps).

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Posted 09/07/2017 06:50 AM   
Changed the frame limiter to 60.7 fps in the profile inspector and 3d was running without a hitch up to 60 fps (for me just in the shrines, 25-40 in the overworld). Feels smoother and looks great. One of the best improvements is 60 fps in the menus/inventory - as it makes it so much snappier, going back to 30 would feel sluggish now. Thanks for the feedback/help guys.
Changed the frame limiter to 60.7 fps in the profile inspector and 3d was running without a hitch up to 60 fps (for me just in the shrines, 25-40 in the overworld). Feels smoother and looks great. One of the best improvements is 60 fps in the menus/inventory - as it makes it so much snappier, going back to 30 would feel sluggish now. Thanks for the feedback/help guys.

Win7/10 64-bit, Xeon x5650 @ 4.5GHz (Corsair H105), 18GB 1666MHz DDR3 RAM, EVGA GTX 1080 Ti Hybrid SC2, ASUS P6X58D-E MB, Sound Blaster Z, Crucial MX300 SSD (OS), WD Black HDD (Games), EVGA G2 850W PS, Benq 2150ST Projector, ASUS VG278H + ROG SWIFT PG278Q

Posted 09/07/2017 03:05 PM   
I gave the 60fps hack a try last night. While it did give me a bit of a fps increase and managed to get around 40fps on average in the overworld I noticed a lot of hiccups and other issues that weren't there previously. It would run fairly smoothly but every few seconds there would be a micro stutter. I also noticed that a few things in the game weren't running in time. I saw some horses in the distance and noticed that when they were far away their animations were incredibly choppy like if they updating at 5fps, but everything else was running smoothly. Once i got close to them the choppy animations went away, until i got far away again... really weird. On the other hand, some animations like water dripping off of Link's clothes ran at twice the speed or more. I could deal with either of these issues but the random stutters were pretty annoying so i ended up disabling the hack and locking it back to 30fps, in my case this provides a better experience. I'm running on an older cpu that i overclocked to 4.2Ghz , if my cpu was faster i think it would probably get rid of the micro stutters. I didn't test the fps hack without the 3d fix so that could also be causing issues, but i highly doubt it since there is nothing in the code that should affect it. I'm using the 1.3.1 version of the game with the dlc and Cemu 1.9.1. What version are you guys running? Did you try it with the 3d fix as well?
I gave the 60fps hack a try last night. While it did give me a bit of a fps increase and managed to get around 40fps on average in the overworld I noticed a lot of hiccups and other issues that weren't there previously. It would run fairly smoothly but every few seconds there would be a micro stutter. I also noticed that a few things in the game weren't running in time. I saw some horses in the distance and noticed that when they were far away their animations were incredibly choppy like if they updating at 5fps, but everything else was running smoothly. Once i got close to them the choppy animations went away, until i got far away again... really weird. On the other hand, some animations like water dripping off of Link's clothes ran at twice the speed or more. I could deal with either of these issues but the random stutters were pretty annoying so i ended up disabling the hack and locking it back to 30fps, in my case this provides a better experience. I'm running on an older cpu that i overclocked to 4.2Ghz , if my cpu was faster i think it would probably get rid of the micro stutters. I didn't test the fps hack without the 3d fix so that could also be causing issues, but i highly doubt it since there is nothing in the code that should affect it.

I'm using the 1.3.1 version of the game with the dlc and Cemu 1.9.1. What version are you guys running? Did you try it with the 3d fix as well?

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Posted 09/07/2017 10:53 PM   
I am having the same issue SGSRULES making it pretty much unplayable as far as I am concerned. CPU clock speed is the main thing here I feel. However I did see a youtube video from BSOD gaming last night I am yet to try where he offers hack configuration tweaks that apparently clear this up for some people. [url]https://www.youtube.com/watch?v=rGn0e_gUC24[/url]
I am having the same issue SGSRULES making it pretty much unplayable as far as I am concerned.
CPU clock speed is the main thing here I feel. However I did see a youtube video from BSOD gaming last night I am yet to try where he offers hack configuration tweaks that apparently clear this up for some people.

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Posted 09/08/2017 01:05 AM   
Can confirm his settings seems to have fixed the stutter for me.
Can confirm his settings seems to have fixed the stutter for me.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
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Posted 09/08/2017 09:12 AM   
[quote="Necropants"]Can confirm his settings seems to have fixed the stutter for me.[/quote] Nice! Thanks for the info, I'll try it this weekend. BTW What resolution are you running it at? I was using 4k and he mentions that anything higher than 1440p may cause issues.
Necropants said:Can confirm his settings seems to have fixed the stutter for me.


Nice! Thanks for the info, I'll try it this weekend. BTW What resolution are you running it at? I was using 4k and he mentions that anything higher than 1440p may cause issues.

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Posted 09/08/2017 05:04 PM   
I didn't watch the video yet but I think he's right, 1440p graphic mod performs much better for me, 4K caused too much stuttering.
I didn't watch the video yet but I think he's right, 1440p graphic mod performs much better for me, 4K caused too much stuttering.

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Posted 09/08/2017 05:51 PM   
I would recommend following through the video and applying his tweaks to the config file. Theres more too it than just setting the 1440p resolution. That said it seems to me at 4k my game still runs fine, but it sounds like this could introduce some other issues at the moment.
I would recommend following through the video and applying his tweaks to the config file. Theres more too it than just setting the 1440p resolution. That said it seems to me at 4k my game still runs fine, but it sounds like this could introduce some other issues at the moment.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
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Windows 10 pro 64x (Windows 7 Dual boot)

Posted 09/09/2017 01:38 AM   
how do you disable the fps cap in Nvidia inspector? Thanks
how do you disable the fps cap in Nvidia inspector? Thanks

Posted 09/13/2017 01:15 AM   
Uhh there's no real trick to this you just have to find the profile in the inspector and look down the list of entries till you see where the fps is capped by "Frame rate limiter" under Sync and refresh settings and change the value off 30
Uhh there's no real trick to this you just have to find the profile in the inspector and look down the list of entries till you see where the fps is capped by "Frame rate limiter" under Sync and refresh settings and change the value off 30

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 09/13/2017 10:43 AM   
I can't seem to get the game to run at more than 30 FPS.
I can't seem to get the game to run at more than 30 FPS.

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Posted 09/29/2017 05:34 PM   
Just came across this. https://np.reddit.com/r/Games/comments/75r57n/fyi_latest_nvidia_drivers_38792_fixes_ram_usage/

Posted 10/11/2017 09:04 PM   
Everything right here, but the problem is that I play with 20 fps and that is not very nice. I suppose it is because of my CPU.
Everything right here, but the problem is that I play with 20 fps and that is not very nice. I suppose it is because of my CPU.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 10/17/2017 10:22 PM   
Ive played it on a i5 3.3Ghz and 8gb ram at 1080 resolution at 30fps most of the time droping to 20 on high populated areas like cities. What i did have was stutterings on first time loading, i dont know, events or textures. Like the first time of an explosion and the next ones were ok, i guess had something to do with the cache thingy.
Ive played it on a i5 3.3Ghz and 8gb ram at 1080 resolution at 30fps most of the time droping to 20 on high populated areas like cities.
What i did have was stutterings on first time loading, i dont know, events or textures. Like the first time of an explosion and the next ones were ok, i guess had something to do with the cache thingy.

Posted 10/17/2017 11:38 PM   
This game must be very CPU dependent, because I lower graphic settings to default (instead of 2k) and I get exactly the same fps. EDIT: I get better fps and smooth gameplay downloading ver 1.3.1 + DLC ver 2.0 of the game using mapleseed2.exe. Still not the ideal smooth gameplay, but it is playable.
This game must be very CPU dependent, because I lower graphic settings to default (instead of 2k) and I get exactly the same fps.

EDIT: I get better fps and smooth gameplay downloading ver 1.3.1 + DLC ver 2.0 of the game using mapleseed2.exe. Still not the ideal smooth gameplay, but it is playable.

- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)

Posted 10/18/2017 06:59 PM   
  11 / 18    
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