Modifying 3D Vision to support SBS
  22 / 24    
TaB looks much better on my benq w1110 too compared to SBS. Ive tried comparing using 3d migoto and tridef3d. "Much better" might be understatement as 1080p sbs looks worse than 720p frame sequential, and 1080p TaB looks better than it. I have no idea why its like that, but ive had the same results on multiple projectors. In theory there should not be much difference in pixel count.
TaB looks much better on my benq w1110 too compared to SBS. Ive tried comparing using 3d migoto and tridef3d. "Much better" might be understatement as 1080p sbs looks worse than 720p frame sequential, and 1080p TaB looks better than it. I have no idea why its like that, but ive had the same results on multiple projectors. In theory there should not be much difference in pixel count.

Posted 09/29/2016 09:17 AM   
[quote="bo3b"] Yeah, pretty sure the Deux Ex image is a half-SBS, so it'll probably be low quality. But, I don't think I understand all the details here.[/quote] I tried modified shader with game native SBS - it works, but image is obviously blurry - so yes, image was actually stretched from 960 to 1920 pixels wide. Very sad - it defeats whole idea of having TaB for sharp image on projector :( I have tried that modified shader with 3dvision direct (3d mode ON in game settings), but I'm getting same distorted image like screenshots I posted in previous posts
bo3b said:
Yeah, pretty sure the Deux Ex image is a half-SBS, so it'll probably be low quality. But, I don't think I understand all the details here.


I tried modified shader with game native SBS - it works, but image is obviously blurry - so yes, image was actually stretched from 960 to 1920 pixels wide. Very sad - it defeats whole idea of having TaB for sharp image on projector :(

I have tried that modified shader with 3dvision direct (3d mode ON in game settings), but I'm getting same distorted image like screenshots I posted in previous posts

Posted 09/29/2016 05:03 PM   
well I tried one more thing - with modified shaders and changes in ini file, I just used nvidia's DSR. When enabling 4x DSR (and choosing in game 4k resolution and SBS stereoscopic rendering) I actuall got this amazing crisp 1080p TaB picture on my projector! And at least with my Titan XP I got quite playable framerates - 40+. I think that technique could be used to play new Deus Ex in 1080 TaB and get best possible image quality out of projector. I personally don't have Deus Ex (yet) to try, but I believe performance will be acceptable as it is in Tomb Rider. @DarkStarSword and @bo3b thanks a lot for your valuable suggestions and shaders! It was really cool thing to achieve :) And now I'm just waiting and hoping for some TaB solution on DX9 and opengl :)
well I tried one more thing - with modified shaders and changes in ini file, I just used nvidia's DSR. When enabling 4x DSR (and choosing in game 4k resolution and SBS stereoscopic rendering) I actuall got this amazing crisp 1080p TaB picture on my projector! And at least with my Titan XP I got quite playable framerates - 40+.

I think that technique could be used to play new Deus Ex in 1080 TaB and get best possible image quality out of projector. I personally don't have Deus Ex (yet) to try, but I believe performance will be acceptable as it is in Tomb Rider.

@DarkStarSword and @bo3b thanks a lot for your valuable suggestions and shaders! It was really cool thing to achieve :)

And now I'm just waiting and hoping for some TaB solution on DX9 and opengl :)

Posted 10/05/2016 06:08 PM   
As far as I know there is only two DX9 wrappers for 3D Vision. HeliX and mine. HeliX won't change anything so that leaves my wrapper. I'm not currently motivated to work on SBS and TaB as 1080p60hz is good enough for me.
As far as I know there is only two DX9 wrappers for 3D Vision. HeliX and mine.

HeliX won't change anything so that leaves my wrapper.

I'm not currently motivated to work on SBS and TaB as 1080p60hz is good enough for me.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

donations: ulfjalmbrant@hotmail.com

Posted 10/06/2016 04:35 AM   
I am trying to use this feature to output 3840x1080 Full SBS for my dual projector setup. I was thinking about using the resolution override feature in 3DMigoto. Nvidia 3D mode is set to Generic CRT. So far I have only tried 2 games with no luck : - Abzu : Unreal engine crash on startup if the side by side feature is set to run (no matter what resolution setting I use) - Warframe (DX11) : Engine crash on startup (cought by Warframe's internal error reporting system) if 3DMigoto is preset in the game's forlder (default setting, side by side mode set to not run) I need to do more testing.
I am trying to use this feature to output 3840x1080 Full SBS for my dual projector setup.
I was thinking about using the resolution override feature in 3DMigoto.
Nvidia 3D mode is set to Generic CRT.

So far I have only tried 2 games with no luck :
- Abzu : Unreal engine crash on startup if the side by side feature is set to run (no matter what resolution setting I use)
- Warframe (DX11) : Engine crash on startup (cought by Warframe's internal error reporting system) if 3DMigoto is preset in the game's forlder (default setting, side by side mode set to not run)

I need to do more testing.

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

Posted 10/06/2016 08:25 AM   
[quote="bo3b"]Not sure, but if I'm understanding this correctly, here is a hacked shader that will work. My thought was that it was likely that the SBS backbuffer is 2x wider than desired, unlike the nvidia 3D backbuffer which lies about its actual size. I tried this on Deus Ex using it's SBS mode instead of 3D Vision, and it gives the T/B like I'd expect. I don't have any SBS or TB hardware though, so I'm not sure this is right. Give this a try and see if it does what you want. You still need to remove the stereo2mono [/quote] Some games look less aliased on my 46 inch TV with TaB too. I just tried this with RotTR. This is brilliant. TaB without 3DVision enabled. Thanks again.
bo3b said:Not sure, but if I'm understanding this correctly, here is a hacked shader that will work.

My thought was that it was likely that the SBS backbuffer is 2x wider than desired, unlike the nvidia 3D backbuffer which lies about its actual size.

I tried this on Deus Ex using it's SBS mode instead of 3D Vision, and it gives the T/B like I'd expect. I don't have any SBS or TB hardware though, so I'm not sure this is right.

Give this a try and see if it does what you want. You still need to remove the stereo2mono



Some games look less aliased on my 46 inch TV with TaB too. I just tried this with RotTR. This is brilliant. TaB without 3DVision enabled. Thanks again.

Posted 10/06/2016 09:00 AM   
[quote="BazzaLB"] Some games look less aliased on my 46 inch TV with TaB too. I just tried this with RotTR. This is brilliant. TaB without 3DVision enabled. Thanks again.[/quote] Have you used 4x DSR too? without it TaB is quite blurred. I'm wondering if there is some texture/buffer containing original resolution's left and right eye frames, so 4x DSR would NOT be unnesessary, and there won't be performance hit...
BazzaLB said:

Some games look less aliased on my 46 inch TV with TaB too. I just tried this with RotTR. This is brilliant. TaB without 3DVision enabled. Thanks again.


Have you used 4x DSR too? without it TaB is quite blurred. I'm wondering if there is some texture/buffer containing original resolution's left and right eye frames, so 4x DSR would NOT be unnesessary, and there won't be performance hit...

Posted 10/06/2016 11:15 AM   
[quote="vitalijus_b"][quote="BazzaLB"] Some games look less aliased on my 46 inch TV with TaB too. I just tried this with RotTR. This is brilliant. TaB without 3DVision enabled. Thanks again.[/quote] Have you used 4x DSR too? without it TaB is quite blurred. I'm wondering if there is some texture/buffer containing original resolution's left and right eye frames, so 4x DSR would NOT be unnesessary, and there won't be performance hit...[/quote] Yes I used DSR although 1.5x1.5 as 4x is just a tad too expensive.
vitalijus_b said:
BazzaLB said:

Some games look less aliased on my 46 inch TV with TaB too. I just tried this with RotTR. This is brilliant. TaB without 3DVision enabled. Thanks again.


Have you used 4x DSR too? without it TaB is quite blurred. I'm wondering if there is some texture/buffer containing original resolution's left and right eye frames, so 4x DSR would NOT be unnesessary, and there won't be performance hit...


Yes I used DSR although 1.5x1.5 as 4x is just a tad too expensive.

Posted 10/06/2016 11:33 AM   
[quote="vitalijus_b"]When enabling 4x DSR (and choosing in game 4k resolution and SBS stereoscopic rendering) I actuall got this amazing crisp 1080p TaB picture on my projector! And at least with my Titan XP I got quite playable framerates - 40+. [/quote] How far your rig is overclocked? Curious to know the frequencies of your GPU, CPU and memory. The Titan X Pascal seems to be the first card able to get close to 68fps in every game at 1440p. { 1440p in 2D * 1.12 = 1080p in 3D Vision 1440p * 1,12 ≈ 4 147 200 = (1920*1080) for each eye } 68 fps in 1440p@2D is the goal to get 60fps in 1080p@3D. [s]I suppose you made a mistake no about DSR multiplier? Because 2x of 1080p = 3840x2160 pixels. 4x = 7680 x 4320 pixels. Finally i think it's me who is wrong about how DSR show the multiplier. Because 2160p in terms of number of pixels is really 4x 1080p. [/s] Damn, if the DSR 4x of 1080p is the perfect spot we are far to get a card able to handle 3D in 4K at "best" conditions. A Titan X Pascal can barely achieve 60fps@2D without some concessions in 4K once overclocked lol: http://www.hardware.fr/articles/953-28/overclocking-frequences.html I can't wait so long to get them release a card 50% faster than the actual Titan X Pascal. I hope an equivalent or better version of this last one will come soon and cheaper. Before Kaby Lake is released will be the perfect timing :D. [quote="vitalijus_b"]I'm wondering if there is some texture/buffer containing original resolution's left and right eye frames, so 4x DSR would NOT be unnesessary, and there won't be performance hit...[/quote] Is it doable to intercept the full frames in your opinion shaderhackers? I really hope that my next PC will be able to handle fabulous 3D on my projector.
vitalijus_b said:When enabling 4x DSR (and choosing in game 4k resolution and SBS stereoscopic rendering) I actuall got this amazing crisp 1080p TaB picture on my projector! And at least with my Titan XP I got quite playable framerates - 40+.


How far your rig is overclocked?

Curious to know the frequencies of your GPU, CPU and memory.



The Titan X Pascal seems to be the first card able to get close to 68fps in every game at 1440p.
{
1440p in 2D * 1.12 = 1080p in 3D Vision
1440p * 1,12 ≈ 4 147 200 = (1920*1080) for each eye
}

68 fps in 1440p@2D is the goal to get 60fps in 1080p@3D.



I suppose you made a mistake no about DSR multiplier?

Because 2x of 1080p = 3840x2160 pixels.
4x = 7680 x 4320 pixels.

Finally i think it's me who is wrong about how DSR show the multiplier.
Because 2160p in terms of number of pixels is really 4x 1080p.



Damn, if the DSR 4x of 1080p is the perfect spot we are far to get a card able to handle 3D in 4K at "best" conditions.

A Titan X Pascal can barely achieve 60fps@2D without some concessions in 4K once overclocked lol:
http://www.hardware.fr/articles/953-28/overclocking-frequences.html


I can't wait so long to get them release a card 50% faster than the actual Titan X Pascal.

I hope an equivalent or better version of this last one will come soon and cheaper.
Before Kaby Lake is released will be the perfect timing :D.


vitalijus_b said:I'm wondering if there is some texture/buffer containing original resolution's left and right eye frames, so 4x DSR would NOT be unnesessary, and there won't be performance hit...

Is it doable to intercept the full frames in your opinion shaderhackers?

I really hope that my next PC will be able to handle fabulous 3D on my projector.

Posted 10/08/2016 12:30 AM   
[quote="zaibaker"] How far your rig is overclocked? Curious to know the frequencies of your GPU, CPU and memory. The Titan X Pascal seems to be the first card able to get close to 68fps in every game at 1440p. { 1440p in 2D * 1.12 = 1080p in 3D Vision 1440p * 1,12 ≈ 4 147 200 = (1920*1080) for each eye } 68 fps in 1440p@2D is the goal to get 60fps in 1080p@3D. [/quote] Thats the results of benchmark in RoTR (photo of pj output, 1080p with 4x dsr: 4k resolution chosen in game: 3840x2160): [img]https://dl.dropboxusercontent.com/u/13674785/3dvision/IMG_0826.JPG[/img] My watercooled TitanXP is at 2088/5387 as reported by afterburner for core/memory (+205 core clock, +381 memory), cpu is 6700k@4600, memory is @3333Mhz Good results are probably caused by the fact that native RoTR SBS mode is very efficient compared to 3d vision, and do not have big overhead.
zaibaker said:
How far your rig is overclocked?

Curious to know the frequencies of your GPU, CPU and memory.



The Titan X Pascal seems to be the first card able to get close to 68fps in every game at 1440p.
{
1440p in 2D * 1.12 = 1080p in 3D Vision
1440p * 1,12 ≈ 4 147 200 = (1920*1080) for each eye
}

68 fps in 1440p@2D is the goal to get 60fps in 1080p@3D.



Thats the results of benchmark in RoTR (photo of pj output, 1080p with 4x dsr: 4k resolution chosen in game: 3840x2160):
Image

My watercooled TitanXP is at 2088/5387 as reported by afterburner for core/memory (+205 core clock, +381 memory), cpu is 6700k@4600, memory is @3333Mhz

Good results are probably caused by the fact that native RoTR SBS mode is very efficient compared to 3d vision, and do not have big overhead.

Posted 10/08/2016 07:42 AM   
So I tried to render full resolution side by side (3840x1080) for my dual-projector setup using this shader. I ended up so close but couldn't get it to work. The display output I am trying to achieve a game resolution of 1920x1080 60Hz per eye stacked horizontally into a 3840x1080 video output at 60Hz through display port. (no scaling, no DSR, just a straight 1:1 pixel mapping from render to screen, aka "Full-SBS"). Between the computer and the dual projectors is a converter box (VNS Geobox 501) that receives the 3840x1080 signal, and splits the left and right eye views the two projectors. (I've been using this setup for years, first with iZ3D, then Tridef, now trying to get 3D Vision render this resolution) So far I failed to use the sader in the following games [quote="BlackSharkfr"] - Abzu : Unreal engine crash on startup if the side by side feature is set to run (no matter what resolution setting I use) - Warframe (DX11) : Engine crash on startup (cought by Warframe's internal error reporting system) if 3DMigoto is present in the game's folder (default setting, side by side mode set to not run) [/quote] I did manage to run Ori and the Blind Forest with the SBS shader (with the build from the game patch on helixmod site, I did not try the latest build) but couldn't achieve the output I wanted. Attempt 1 : Desktop resolution 1920x1080 60Hz Game resolution 1920x1080 in the 3D migoto .ini files : override resolution 3840x1080, and override refresh rate 60Hz The game launches, the resolution is set to 3840x1080 at 60Hz, confirmed by my display converter box info panel. The steam overlay appears (press XXX button to open steam comminity thing, your friends are playing game XYZ...), the main menu music theme and sound start playing, but the image remains black. Attempt 2 : Desktop resolution 3840x1080 60Hz Game resolution 1920x1080 in the 3D migoto .ini files : no overrides Everything launches, the left and right eye views are centered in their correct position but the picture is squashed like if it were a 1920x1080 SBS in the middle of each eye view with blank areas on each side Attempt 3 : Desktop resolution 3840x1080 60Hz Game resolution 1920x1080 in the 3D migoto . ini files : override resolution to 3840x1080 60Hz Same as previous attempt, but this time the blank areas are filled by a repeat of the squashed picture in the center. Attempt 4 : (for fun) Desktop resolution 1920x1080 120Hz Game resolution 1920x1080 in the 3D migoto .ini files : no overrides I get a normal squashed SBS image at full 120Hz (unusable for my system since my converter is not designed to handle such a signal : it believes it's receiving frame sequential input. And my projectors are regular 60Hz projectors, but still ... it's funny I achieved it) If some day a TV manufacturer made a passive TV with 1080p120 input capability, you could technically play SBS 3D at 120Hz per eye using this technique. I have the feeling that the current side by side shader is not designed to scale to the display resolution, but designed for a fixed 50% squash resize. Is there a way to prevent the shader from doing the squash resize, and just display the left and right eye views at their normal full resolution ? Oh one more thing : My available 3D Vision output modes are Generic CRT (frame sequential) or 3D Vision Discover (anglyph). I noticed that the shader works exactly the same way no matter which output mode I choose. So technically, you can produce a SBS image for 3DTVs even though you are running in Discover mode, no 3DTV play required ? I found that amusing. (My 3D Vision usb emitter was plugged all the time, I did not try to unplug it)
So I tried to render full resolution side by side (3840x1080) for my dual-projector setup using this shader. I ended up so close but couldn't get it to work.

The display output I am trying to achieve a game resolution of 1920x1080 60Hz per eye stacked horizontally into a 3840x1080 video output at 60Hz through display port. (no scaling, no DSR, just a straight 1:1 pixel mapping from render to screen, aka "Full-SBS").
Between the computer and the dual projectors is a converter box (VNS Geobox 501) that receives the 3840x1080 signal, and splits the left and right eye views the two projectors. (I've been using this setup for years, first with iZ3D, then Tridef, now trying to get 3D Vision render this resolution)

So far I failed to use the sader in the following games
BlackSharkfr said:
- Abzu : Unreal engine crash on startup if the side by side feature is set to run (no matter what resolution setting I use)
- Warframe (DX11) : Engine crash on startup (cought by Warframe's internal error reporting system) if 3DMigoto is present in the game's folder (default setting, side by side mode set to not run)

I did manage to run Ori and the Blind Forest with the SBS shader (with the build from the game patch on helixmod site, I did not try the latest build) but couldn't achieve the output I wanted.

Attempt 1 :
Desktop resolution 1920x1080 60Hz
Game resolution 1920x1080
in the 3D migoto .ini files : override resolution 3840x1080, and override refresh rate 60Hz
The game launches, the resolution is set to 3840x1080 at 60Hz, confirmed by my display converter box info panel. The steam overlay appears (press XXX button to open steam comminity thing, your friends are playing game XYZ...), the main menu music theme and sound start playing, but the image remains black.

Attempt 2 :
Desktop resolution 3840x1080 60Hz
Game resolution 1920x1080
in the 3D migoto .ini files : no overrides
Everything launches, the left and right eye views are centered in their correct position but the picture is squashed like if it were a 1920x1080 SBS in the middle of each eye view with blank areas on each side

Attempt 3 :
Desktop resolution 3840x1080 60Hz
Game resolution 1920x1080
in the 3D migoto . ini files : override resolution to 3840x1080 60Hz
Same as previous attempt, but this time the blank areas are filled by a repeat of the squashed picture in the center.

Attempt 4 : (for fun)
Desktop resolution 1920x1080 120Hz
Game resolution 1920x1080
in the 3D migoto .ini files : no overrides
I get a normal squashed SBS image at full 120Hz (unusable for my system since my converter is not designed to handle such a signal : it believes it's receiving frame sequential input. And my projectors are regular 60Hz projectors, but still ... it's funny I achieved it)
If some day a TV manufacturer made a passive TV with 1080p120 input capability, you could technically play SBS 3D at 120Hz per eye using this technique.

I have the feeling that the current side by side shader is not designed to scale to the display resolution, but designed for a fixed 50% squash resize.
Is there a way to prevent the shader from doing the squash resize, and just display the left and right eye views at their normal full resolution ?

Oh one more thing :
My available 3D Vision output modes are Generic CRT (frame sequential) or 3D Vision Discover (anglyph).
I noticed that the shader works exactly the same way no matter which output mode I choose.
So technically, you can produce a SBS image for 3DTVs even though you are running in Discover mode, no 3DTV play required ? I found that amusing.
(My 3D Vision usb emitter was plugged all the time, I did not try to unplug it)

Passive 3D forever
110" DIY dual-projection system
2x Epson EH-TW3500 (1080p) + Linear Polarizers (SPAR)
XtremScreen Daylight 2.0
VNS Geobox501 signal converter

Posted 10/11/2016 02:34 PM   
[quote="Captain007"]I wanted to share that I could successfully use proxy loading to maintain Helixmod fix in game (Bioshock Infinite) while running 3Dmigoto to enable TaB mode without conflict. If anyone plays a game that is fixed by Helixmod instead of 3Dmigoto, to enable TaB mode follow these steps: 1 - Install the Helixmod fix for the game by following the instructions for the fix 2 - Rename the "d3d11.dll" to "d3d11_helix.dll" 3 - Download the latest 3Dmigoto and extract the x64 or x32 (depending on game version) to the game folder 4 - Open the "d3dx.ini" file with Notepad and make the following changes: a-Under [System] uncomment the line "proxy_d3d11=d3d11_helix.dll" (remove the semicolon) b-Under [Present] uncomment the line "run = CustomShader3DVision2SBS" c-Under [Hunting] change "hunting=1" to "hunting=0" d-save changes and close 5 - If F11 key doesn't cycle the SBS modes, depending on the game you may also need to add the following lines to "d3dx.ini" file. Under [Present], just above the line "blend = disable" add the following lines: vs-t120 = IniParams vs-t125 = StereoParams ps-t120 = IniParams ps-t125 = StereoParams You may or may not need the last step. Some games don't cycle modes with F11 key for me without them so test first if yours doesn't work too. I wanted to thank bo3b for pointing me to the right direction and helping me with this.[/quote] thx for this tip Captain007 :) i thought that i could use it for mad max which it has the same problem (no cycle with F11) when i use reshade . But it's not working :/ With reshade off, i cannot use steam overlay and steam controller in mad max (SbS/TaB) , and there is no problem with cycling . Any help ?
Captain007 said:I wanted to share that I could successfully use proxy loading to maintain Helixmod fix in game (Bioshock Infinite) while running 3Dmigoto to enable TaB mode without conflict. If anyone plays a game that is fixed by Helixmod instead of 3Dmigoto, to enable TaB mode follow these steps:
1 - Install the Helixmod fix for the game by following the instructions for the fix
2 - Rename the "d3d11.dll" to "d3d11_helix.dll"
3 - Download the latest 3Dmigoto and extract the x64 or x32 (depending on game version) to the game folder
4 - Open the "d3dx.ini" file with Notepad and make the following changes:
a-Under [System] uncomment the line "proxy_d3d11=d3d11_helix.dll" (remove the semicolon)
b-Under [Present] uncomment the line "run = CustomShader3DVision2SBS"
c-Under [Hunting] change "hunting=1" to "hunting=0"
d-save changes and close
5 - If F11 key doesn't cycle the SBS modes, depending on the game you may also need to add the following lines to "d3dx.ini" file. Under [Present], just above the line "blend = disable" add the following lines:
vs-t120 = IniParams
vs-t125 = StereoParams
ps-t120 = IniParams
ps-t125 = StereoParams
You may or may not need the last step. Some games don't cycle modes with F11 key for me without them so test first if yours doesn't work too.
I wanted to thank bo3b for pointing me to the right direction and helping me with this.

thx for this tip Captain007 :)
i thought that i could use it for mad max which it has the same problem (no cycle with F11) when i use reshade . But it's not working :/
With reshade off, i cannot use steam overlay and steam controller in mad max (SbS/TaB) , and there is no problem with cycling .
Any help ?

Matos : Win7 64bits ,i5 3570K 4.2ghz ,GTX 980ti ,12GB ,BenQ W1070 3DTV Play,DSR with CRU (thanks to Skual in this post : https://forums.geforce.com/default/topic/860484/problems-with-3dtv-play-and-witcher-3-on-projector/)

Posted 10/13/2016 03:56 PM   
Sorry for late reply it's been a while I was away. When you add reshade then it adds some complexity. Unfortunately I'm totally new to reshade and haven't tried it much so I'm not sure if adding reshade actually prevents cycling F11.
Sorry for late reply it's been a while I was away. When you add reshade then it adds some complexity. Unfortunately I'm totally new to reshade and haven't tried it much so I'm not sure if adding reshade actually prevents cycling F11.

Posted 10/22/2016 09:09 PM   
[quote="vitalijus_b"]well I tried one more thing - with modified shaders and changes in ini file, I just used nvidia's DSR. When enabling 4x DSR (and choosing in game 4k resolution and SBS stereoscopic rendering) I actuall got this amazing crisp 1080p TaB picture on my projector! [/quote] I did like you said, but when I try to set 4K resolution in game it says me "Current hypersampling resolution is not compatible with stereo mode". I also get green text at the top and at the bottom, like VS 0/0, PS 0/0. Trying to make it work on my w1070 in checkerboard mode. BTW, when I run Witcher 3 in 1080p frame packed, all overlays like nvidia/fraps/msi show me FPS=50. How is that possible? Same with some other games like Darksiders 1/2, Crysis 3.
vitalijus_b said:well I tried one more thing - with modified shaders and changes in ini file, I just used nvidia's DSR. When enabling 4x DSR (and choosing in game 4k resolution and SBS stereoscopic rendering) I actuall got this amazing crisp 1080p TaB picture on my projector!

I did like you said, but when I try to set 4K resolution in game it says me "Current hypersampling resolution is not compatible with stereo mode". I also get green text at the top and at the bottom, like VS 0/0, PS 0/0.
Trying to make it work on my w1070 in checkerboard mode.

BTW, when I run Witcher 3 in 1080p frame packed, all overlays like nvidia/fraps/msi show me FPS=50. How is that possible? Same with some other games like Darksiders 1/2, Crysis 3.

Posted 11/05/2016 01:46 PM   
[quote="w8ing4some1"][quote="vitalijus_b"]well I tried one more thing - with modified shaders and changes in ini file, I just used nvidia's DSR. When enabling 4x DSR (and choosing in game 4k resolution and SBS stereoscopic rendering) I actuall got this amazing crisp 1080p TaB picture on my projector! [/quote] I did like you said, but when I try to set 4K resolution in game it says me "Current hypersampling resolution is not compatible with stereo mode". I also get green text at the top and at the bottom, like VS 0/0, PS 0/0. Trying to make it work on my w1070 in checkerboard mode.[/quote] Well as I said, you should disable 3dvision in nvidia CP (3dtv play is not working with DSR afaik), then in game settings enable native SBS implementation and choose 4k resolution. (but still use 3dmigoto wrapper with modified config and modified sbs shaders) .
w8ing4some1 said:
vitalijus_b said:well I tried one more thing - with modified shaders and changes in ini file, I just used nvidia's DSR. When enabling 4x DSR (and choosing in game 4k resolution and SBS stereoscopic rendering) I actuall got this amazing crisp 1080p TaB picture on my projector!

I did like you said, but when I try to set 4K resolution in game it says me "Current hypersampling resolution is not compatible with stereo mode". I also get green text at the top and at the bottom, like VS 0/0, PS 0/0.
Trying to make it work on my w1070 in checkerboard mode.


Well as I said, you should disable 3dvision in nvidia CP (3dtv play is not working with DSR afaik), then in game settings enable native SBS implementation and choose 4k resolution. (but still use 3dmigoto wrapper with modified config and modified sbs shaders)
.

Posted 11/05/2016 04:51 PM   
  22 / 24    
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