I think FEAR 2 is better minus the laser sight.. after all it adds more reality using the regular crosshair, no laer sight howevering in mid air
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[quote name='msm903' post='589344' date='Sep 18 2009, 11:59 AM']I think FEAR 2 is better minus the laser sight.. after all it adds more reality using the regular crosshair, no laer sight howevering in mid air[/quote]
True, but I wish I could get rid of the hud crosshair though...
[quote name='msm903' post='589344' date='Sep 18 2009, 11:59 AM']I think FEAR 2 is better minus the laser sight.. after all it adds more reality using the regular crosshair, no laer sight howevering in mid air
True, but I wish I could get rid of the hud crosshair though...
I'd rather have a list of games that go a step further and integrate the 3D laser sight into their own crosshairs so you don't have to use Nvidia's stupidly-designed ones. TF2's is nice, when it isn't slowing the game to a crawl (why the laser sight does this is beyond me). Both of the recent CoD games do it, as well as WoW and a few others. Oh and of course RE5. I REALLY wish it integrated the crosshair into Mass Effect because there's no way to turn the in-game crosshair off so you have to look at Nvidia's and theirs at the same time. Lame.
I'd rather have a list of games that go a step further and integrate the 3D laser sight into their own crosshairs so you don't have to use Nvidia's stupidly-designed ones. TF2's is nice, when it isn't slowing the game to a crawl (why the laser sight does this is beyond me). Both of the recent CoD games do it, as well as WoW and a few others. Oh and of course RE5. I REALLY wish it integrated the crosshair into Mass Effect because there's no way to turn the in-game crosshair off so you have to look at Nvidia's and theirs at the same time. Lame.
As far as I can tell it would be a good idea to render all non-3D items on the screen (crosshairs, HUD, mouse, text over players' heads etc) at the depth of the 3D objects behind them.
This way there will be no need to re-focus you eyes everytime you want to look at this. I cant play CoD team games in 3D because with the text still at monitor depth, I cant tell who is my team and who i am meant to kill :P
Also, in RPG's, the mouse would then render at a usable depth for selecting things / clicking with the mouse...
Anyone else agree? Think there might be problems with it? Of coarse it would have to be an option (a hot-key to enable it) just in case there are games that you need things rendered at screen-depth...
As far as I can tell it would be a good idea to render all non-3D items on the screen (crosshairs, HUD, mouse, text over players' heads etc) at the depth of the 3D objects behind them.
This way there will be no need to re-focus you eyes everytime you want to look at this. I cant play CoD team games in 3D because with the text still at monitor depth, I cant tell who is my team and who i am meant to kill :P
Also, in RPG's, the mouse would then render at a usable depth for selecting things / clicking with the mouse...
Anyone else agree? Think there might be problems with it? Of coarse it would have to be an option (a hot-key to enable it) just in case there are games that you need things rendered at screen-depth...
Nick
Twitter: @Dr_Inkduff
<b>Processor:</b> Intel Core i7 920 D0 (4Ghz) <b>Motherboard:</b> ASUS P6T
[quote name='Dr Nick' post='589628' date='Sep 19 2009, 04:03 AM']As far as I can tell it would be a good idea to render all non-3D items on the screen (crosshairs, HUD, mouse, text over players' heads etc) at the depth of the 3D objects behind them.
This way there will be no need to re-focus you eyes everytime you want to look at this. I cant play CoD team games in 3D because with the text still at monitor depth, I cant tell who is my team and who i am meant to kill :P
Also, in RPG's, the mouse would then render at a usable depth for selecting things / clicking with the mouse...
Anyone else agree? Think there might be problems with it? Of coarse it would have to be an option (a hot-key to enable it) just in case there are games that you need things rendered at screen-depth...
Nick[/quote]
Can agree more, this would make alot of unplayable games playable
[quote name='Dr Nick' post='589628' date='Sep 19 2009, 04:03 AM']As far as I can tell it would be a good idea to render all non-3D items on the screen (crosshairs, HUD, mouse, text over players' heads etc) at the depth of the 3D objects behind them.
This way there will be no need to re-focus you eyes everytime you want to look at this. I cant play CoD team games in 3D because with the text still at monitor depth, I cant tell who is my team and who i am meant to kill :P
Also, in RPG's, the mouse would then render at a usable depth for selecting things / clicking with the mouse...
Anyone else agree? Think there might be problems with it? Of coarse it would have to be an option (a hot-key to enable it) just in case there are games that you need things rendered at screen-depth...
Nick
Can agree more, this would make alot of unplayable games playable
I've tried Fear 2, Stalker Clear Skies, Half Life 2 and none of them work...
So far only mass effect and COD WOW work with it
Which other ones are there?
I've tried Fear 2, Stalker Clear Skies, Half Life 2 and none of them work...
So far only mass effect and COD WOW work with it
Which other ones are there?
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3 X ASUS ROG SWIFT 27 144Hz G-SYNC Gaming 3D Monitor [PG278Q]
1 X ASUS VG278HE
Nvidia 3Dvision
Oculus Rift
HTC VIVE
Windows 10
True, but I wish I could get rid of the hud crosshair though...
True, but I wish I could get rid of the hud crosshair though...
Current parts:
3D Vision w/Acer HN274H 27"
ASUS Sabertooth
i7 2600k
ASUS GTX 580
Corsair Vengeance 8GB DDR3 1866
W7
This way there will be no need to re-focus you eyes everytime you want to look at this. I cant play CoD team games in 3D because with the text still at monitor depth, I cant tell who is my team and who i am meant to kill :P
Also, in RPG's, the mouse would then render at a usable depth for selecting things / clicking with the mouse...
Anyone else agree? Think there might be problems with it? Of coarse it would have to be an option (a hot-key to enable it) just in case there are games that you need things rendered at screen-depth...
Nick
This way there will be no need to re-focus you eyes everytime you want to look at this. I cant play CoD team games in 3D because with the text still at monitor depth, I cant tell who is my team and who i am meant to kill :P
Also, in RPG's, the mouse would then render at a usable depth for selecting things / clicking with the mouse...
Anyone else agree? Think there might be problems with it? Of coarse it would have to be an option (a hot-key to enable it) just in case there are games that you need things rendered at screen-depth...
Nick
Twitter: @Dr_Inkduff
<b>Processor:</b> Intel Core i7 920 D0 (4Ghz) <b>Motherboard:</b> ASUS P6T
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This way there will be no need to re-focus you eyes everytime you want to look at this. I cant play CoD team games in 3D because with the text still at monitor depth, I cant tell who is my team and who i am meant to kill :P
Also, in RPG's, the mouse would then render at a usable depth for selecting things / clicking with the mouse...
Anyone else agree? Think there might be problems with it? Of coarse it would have to be an option (a hot-key to enable it) just in case there are games that you need things rendered at screen-depth...
Nick[/quote]
Can agree more, this would make alot of unplayable games playable
This way there will be no need to re-focus you eyes everytime you want to look at this. I cant play CoD team games in 3D because with the text still at monitor depth, I cant tell who is my team and who i am meant to kill :P
Also, in RPG's, the mouse would then render at a usable depth for selecting things / clicking with the mouse...
Anyone else agree? Think there might be problems with it? Of coarse it would have to be an option (a hot-key to enable it) just in case there are games that you need things rendered at screen-depth...
Nick
Can agree more, this would make alot of unplayable games playable