The Authoritative Book on Real-Time Ray Tracing Has Arrived
I thought this might interest some of you. https://news.developer.nvidia.com/the-authoritative-book-on-real-time-ray-tracing-has-arrived/ February 6, 2019 In 2018, with the release of NVIDIA’s RTX series GPUs, real-time ray tracing finally became accessible to game developers, content creators, and consumers. It is a technology that will forever change graphics processing. To help developers navigate this new technology, a wide-ranging book on the topic is being published early this year: Ray Tracing Gems. We have some great news: Readers of NVIDIA’s Dev News Center get early access to the text, at no cost! NVIDIA will be distributing the book for free in its entirety, as a series of seven PDFs. Every few days, a new section of the book will be made available. Release dates Part I February 6th, 2019 Part II February 8th, 2019 Part III February 11th, 2019 Part IV February 15th, 2019 Part V February 18th, 2019 Part VI February 22nd, 2019 Part VI February 25th, 2019 Note: Requires membership of the NVIDIA Developer Program
I thought this might interest some of you.


https://news.developer.nvidia.com/the-authoritative-book-on-real-time-ray-tracing-has-arrived/





February 6, 2019

In 2018, with the release of NVIDIA’s RTX series GPUs, real-time ray tracing finally became accessible to game developers, content creators, and consumers. It is a technology that will forever change graphics processing.

To help developers navigate this new technology, a wide-ranging book on the topic is being published early this year: Ray Tracing Gems.

We have some great news: Readers of NVIDIA’s Dev News Center get early access to the text, at no cost! NVIDIA will be distributing the book for free in its entirety, as a series of seven PDFs. Every few days, a new section of the book will be made available.

Release dates
Part I February 6th, 2019
Part II February 8th, 2019
Part III February 11th, 2019
Part IV February 15th, 2019
Part V February 18th, 2019
Part VI February 22nd, 2019
Part VI February 25th, 2019

Note: Requires membership of the NVIDIA Developer Program

#1
Posted 02/09/2019 06:15 PM   
Gaijin on Implementing NVIDIA RTX via Vulkan for Enlisted, Their Upcoming MMO Shooter Game https://wccftech.com/gaijin-on-nvidia-rtx-vulkan-enlisted/ https://www.youtube.com/watch?v=AvXra6yqEZs RTX demo starts at 2:29
Gaijin on Implementing NVIDIA RTX via Vulkan for Enlisted, Their Upcoming MMO Shooter Game


https://wccftech.com/gaijin-on-nvidia-rtx-vulkan-enlisted/



RTX demo starts at 2:29

#2
Posted 02/16/2019 09:01 PM   
New Metro Exodus Ray Tracing Showcase https://www.youtube.com/watch?v=IT7X18FFQs8 ______________________________________________________________________________________________________ Not Ray Tracing related, but another video on Nvidia's YouTube channel is for Remedy's upcoming game Control using their Northlight engine. (Quantum Break developer) "A supernatural 3rd person action-adventure" Releasing TBA 2019 https://www.youtube.com/watch?v=o9Ud63NG1D8 Bookmark it :P https://store.steampowered.com/app/870780/Control/ Remedy’s Control will be using a new physics engine https://www.dsogaming.com/news/remedy-control-will-be-using-a-new-physics-engine/
New Metro Exodus Ray Tracing Showcase






______________________________________________________________________________________________________




Not Ray Tracing related, but another video on Nvidia's YouTube channel is for Remedy's upcoming game Control using their Northlight engine. (Quantum Break developer)

"A supernatural 3rd person action-adventure"

Releasing TBA 2019




Bookmark it :P

https://store.steampowered.com/app/870780/Control/

Remedy’s Control will be using a new physics engine

https://www.dsogaming.com/news/remedy-control-will-be-using-a-new-physics-engine/

#3
Posted 03/02/2019 10:51 PM   
https://www.gameinformer.com/2019/03/11/how-controls-gameplay-differs-from-past-remedy-games
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