Dino Strike - crash fix (vertex buffer enlarged) - use StereoTextureEnable=3
Ikaruga - game area enlarged (disabled scissor bounds), widescreen fixed
Zelda Skyward Sword - softener removed, post processing distortion fixed - use StereoTextureEnable=3, internal resolution=window size
Zelda Twilight Princess - Water depth fixed - use StereoTextureEnable=3
Metroid Other M - enemy highlighting effect removed - use StereoTextureEnable=7
House of the Dead Overkill - film grain effect removed, softener removed, slowmotion effect removed - use StereoTextureEnable=3
House of the Dead 2&3 - gun smoke removed, depth of weapon adjusted, overlay depth adjusted - use StereoTextureEnable=1
Sonic Colours - shadows fixed, stereo bloom fixed - use StereoTextureEnable=5
de Blob 2 - temp render targets moved out of screen - use StereoTextureEnable=3, internal resolution factor (I use 2x)
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
I tried your compiled Dolphin.rar but I will get program crash once I start a game. I don't know what is wrong. Was it required to run in any specific condition? Or may be it was my PC config causing the issue?
[/quote]
Is it because of the 3D patches or just Dolphin itself? I would try using the official Dolphin first (always the head master revision) and if it's still crashing, using Visual Studio to see where it's crashing in Dolphin. The patched version should behave exactly like the normal version.
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
Also, is your patch merged in to main trunk already? I strongly believe it should be included!
[/quote]
I don't think it will be included ever. Render window handling in Dolphin is done using wxWidgets and to have a clean stereovision handling, a real full screen mode using a separate windows-window would be required. This would mean a windows specific extension which is not what the developers have in mind for a platform independent solution.
About the game patches: When you want to build the perfect emulator, putting game specific patches in render code is just ugly and I don't think any dolphin programmer would approve something like this.
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
Oh one more thing, are your compiled binary included ICC&OpenMP optimization? Especially we run in Dolphin S3D, we need as optimize as we can get~ /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
[/quote]
Well, I tried everything - even made a build using the Intel Compiler with multi threaded loop-unrolling, full liker post optimization, super highly optimized i7 64-bit code, and so on. There was no speedup whatsoever: Most of the time, the code of the JIT recompiler is running and not the emulator itself. So as long as the JIT recompiler is not optimized, nothing is gained by playing around with the C++ compiler. That's the reason I stick with the default settings from the dolphin sources.
Thanks for the thumbs up. I'm still hoping somebody will use the patches I uploaded in the Dolphin forums to make a working 3d vision option in the official version.
Ikaruga - game area enlarged (disabled scissor bounds), widescreen fixed
Zelda Skyward Sword - softener removed, post processing distortion fixed - use StereoTextureEnable=3, internal resolution=window size
Zelda Twilight Princess - Water depth fixed - use StereoTextureEnable=3
Metroid Other M - enemy highlighting effect removed - use StereoTextureEnable=7
House of the Dead Overkill - film grain effect removed, softener removed, slowmotion effect removed - use StereoTextureEnable=3
House of the Dead 2&3 - gun smoke removed, depth of weapon adjusted, overlay depth adjusted - use StereoTextureEnable=1
Sonic Colours - shadows fixed, stereo bloom fixed - use StereoTextureEnable=5
de Blob 2 - temp render targets moved out of screen - use StereoTextureEnable=3, internal resolution factor (I use 2x)
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
I tried your compiled Dolphin.rar but I will get program crash once I start a game. I don't know what is wrong. Was it required to run in any specific condition? Or may be it was my PC config causing the issue?
Is it because of the 3D patches or just Dolphin itself? I would try using the official Dolphin first (always the head master revision) and if it's still crashing, using Visual Studio to see where it's crashing in Dolphin. The patched version should behave exactly like the normal version.
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
Also, is your patch merged in to main trunk already? I strongly believe it should be included!
I don't think it will be included ever. Render window handling in Dolphin is done using wxWidgets and to have a clean stereovision handling, a real full screen mode using a separate windows-window would be required. This would mean a windows specific extension which is not what the developers have in mind for a platform independent solution.
About the game patches: When you want to build the perfect emulator, putting game specific patches in render code is just ugly and I don't think any dolphin programmer would approve something like this.
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
Oh one more thing, are your compiled binary included ICC&OpenMP optimization? Especially we run in Dolphin S3D, we need as optimize as we can get~ /shifty.gif' class='bbc_emoticon' alt=':shifty:' />
Well, I tried everything - even made a build using the Intel Compiler with multi threaded loop-unrolling, full liker post optimization, super highly optimized i7 64-bit code, and so on. There was no speedup whatsoever: Most of the time, the code of the JIT recompiler is running and not the emulator itself. So as long as the JIT recompiler is not optimized, nothing is gained by playing around with the C++ compiler. That's the reason I stick with the default settings from the dolphin sources.
Thanks for the thumbs up. I'm still hoping somebody will use the patches I uploaded in the Dolphin forums to make a working 3d vision option in the official version.
Awesome work. Getting games to play right in 3D is so much work but so worth it. It kind of sucks that its so hard to show 2D users what they are missing since their displays are so incompatible.
Awesome work. Getting games to play right in 3D is so much work but so worth it. It kind of sucks that its so hard to show 2D users what they are missing since their displays are so incompatible.
hi, Chiri
i try to play metroid other m in 3d vision. I ve downloaded your package on dolphin forum and the last exe you post here . It works in dx11 but i've to untick some options because of weird stutter at changes area ( i ve put hle and untick all experimental graphic options).
My question is that i've two problem, the first is the in game video speed , it's very too fast , i've tried to search audio throttle in DSP but not found and in the .ini it's on true? a way to correct this ?
The second problem is when i use a bomb in morphball , when the bomb explode the screen became blue a 1/4second and there's no "halo" around the morphball . It s the same thing when i use missile in first person view : orange screen when the missile explode . the same when i shoot certain ennemies : grey screen when they explode.
I that normal , is there a way to change that , it will be great if you find a way cause this game is amazing in 3d vision with your revision , i ve got 60fps , and only a little stutter in changing area .
sorry for my english, i'm french , and thank you for your effort to make 3d vision work good on dolphin.
i try to play metroid other m in 3d vision. I ve downloaded your package on dolphin forum and the last exe you post here . It works in dx11 but i've to untick some options because of weird stutter at changes area ( i ve put hle and untick all experimental graphic options).
My question is that i've two problem, the first is the in game video speed , it's very too fast , i've tried to search audio throttle in DSP but not found and in the .ini it's on true? a way to correct this ?
The second problem is when i use a bomb in morphball , when the bomb explode the screen became blue a 1/4second and there's no "halo" around the morphball . It s the same thing when i use missile in first person view : orange screen when the missile explode . the same when i shoot certain ennemies : grey screen when they explode.
I that normal , is there a way to change that , it will be great if you find a way cause this game is amazing in 3d vision with your revision , i ve got 60fps , and only a little stutter in changing area .
sorry for my english, i'm french , and thank you for your effort to make 3d vision work good on dolphin.
[quote]
It is crashing with this error: "Failed to initialize Direct3d"
[/quote]
This means the device parameters are incorrect. Device parameters are video resolution, AA mode, refresh rate, video card id etc. Because Microsoft don't give a detailed error message, you have to try different settings to make it work. Also selecting DX11 may help.
[quote name='misterbambam' date='29 May 2012 - 09:14 AM' timestamp='1338282863' post='1414951']
My question is that i've two problem, the first is the in game video speed , it's very too fast , i've tried to search audio throttle in DSP but not found and in the .ini it's on true? a way to correct this ?
The second problem is when i use a bomb in morphball , when the bomb explode the screen became blue a 1/4second and there's no "halo" around the morphball . It s the same thing when i use missile in first person view : orange screen when the missile explode . the same when i shoot certain ennemies : grey screen when they explode.
[/quote]
With "Frame limit: Auto" mode, it works fine on my machine. The audio throttle mode was moved in newer Dolphin revisions to the "Frame limit: Audio" mode in general configuration.
In Metroid OM, I removed the explosion effect for you. I was afraid it would cause other graphics to vanish too, but it seems to be fine without all that post processing. There's also some annoying item highlighting effect which has a wrong depth and therefore shows only on one and a half eye, but I couldn't isolate that.
It is crashing with this error: "Failed to initialize Direct3d"
This means the device parameters are incorrect. Device parameters are video resolution, AA mode, refresh rate, video card id etc. Because Microsoft don't give a detailed error message, you have to try different settings to make it work. Also selecting DX11 may help.
[quote name='misterbambam' date='29 May 2012 - 09:14 AM' timestamp='1338282863' post='1414951']
My question is that i've two problem, the first is the in game video speed , it's very too fast , i've tried to search audio throttle in DSP but not found and in the .ini it's on true? a way to correct this ?
The second problem is when i use a bomb in morphball , when the bomb explode the screen became blue a 1/4second and there's no "halo" around the morphball . It s the same thing when i use missile in first person view : orange screen when the missile explode . the same when i shoot certain ennemies : grey screen when they explode.
With "Frame limit: Auto" mode, it works fine on my machine. The audio throttle mode was moved in newer Dolphin revisions to the "Frame limit: Audio" mode in general configuration.
In Metroid OM, I removed the explosion effect for you. I was afraid it would cause other graphics to vanish too, but it seems to be fine without all that post processing. There's also some annoying item highlighting effect which has a wrong depth and therefore shows only on one and a half eye, but I couldn't isolate that.
Thank you chiri, but it seems to be the same, with this new exe the blue screen appears when my morphball is on the bomb , when i'm just side of it it's fine but there is always a big problem when i use the accelerator (high speed run) my screen is flicker blue/white.
There is too a problem when i aim an ennemies in first person viem : my screen flicker orange
and there's no halo around the ennemy.
I ve tried a lot of settings , but the only way i've found is to disable personnal hack projection (in right click properties of the iso), but now i ve a square not in 3d vision in the upper left corner of my screen /confused.gif' class='bbc_emoticon' alt=':confused:' />
Is there any way to get the performance i've in dx11 (60fps ) and with all the original feature and graphics ?
When i try dx 9 with anoter revision all is fine except the framerate (20fps in some case.
Thanks again for the time you spent chiri.
EDIT: i ve seen this you post "Metroid Other M - enemy highlighting effect removed - use StereoTextureEnable=7" .I don't use this , will i have to ?
Thank you chiri, but it seems to be the same, with this new exe the blue screen appears when my morphball is on the bomb , when i'm just side of it it's fine but there is always a big problem when i use the accelerator (high speed run) my screen is flicker blue/white.
There is too a problem when i aim an ennemies in first person viem : my screen flicker orange
and there's no halo around the ennemy.
I ve tried a lot of settings , but the only way i've found is to disable personnal hack projection (in right click properties of the iso), but now i ve a square not in 3d vision in the upper left corner of my screen /confused.gif' class='bbc_emoticon' alt=':confused:' />
Is there any way to get the performance i've in dx11 (60fps ) and with all the original feature and graphics ?
When i try dx 9 with anoter revision all is fine except the framerate (20fps in some case.
Thanks again for the time you spent chiri.
EDIT: i ve seen this you post "Metroid Other M - enemy highlighting effect removed - use StereoTextureEnable=7" .I don't use this , will i have to ?
Well, thats awesome and good Information provided but the links are old ones get the latest emulator here [url=https://androidappsnest.com/dolphin-emulator-apk-for-android-2018/]dolphin emulator latest[/url]
Dino Strike - crash fix (vertex buffer enlarged) - use StereoTextureEnable=3
Ikaruga - game area enlarged (disabled scissor bounds), widescreen fixed
Zelda Skyward Sword - softener removed, post processing distortion fixed - use StereoTextureEnable=3, internal resolution=window size
Zelda Twilight Princess - Water depth fixed - use StereoTextureEnable=3
Metroid Other M - enemy highlighting effect removed - use StereoTextureEnable=7
House of the Dead Overkill - film grain effect removed, softener removed, slowmotion effect removed - use StereoTextureEnable=3
House of the Dead 2&3 - gun smoke removed, depth of weapon adjusted, overlay depth adjusted - use StereoTextureEnable=1
Sonic Colours - shadows fixed, stereo bloom fixed - use StereoTextureEnable=5
de Blob 2 - temp render targets moved out of screen - use StereoTextureEnable=3, internal resolution factor (I use 2x)
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
I tried your compiled Dolphin.rar but I will get program crash once I start a game. I don't know what is wrong. Was it required to run in any specific condition? Or may be it was my PC config causing the issue?
[/quote]
Is it because of the 3D patches or just Dolphin itself? I would try using the official Dolphin first (always the head master revision) and if it's still crashing, using Visual Studio to see where it's crashing in Dolphin. The patched version should behave exactly like the normal version.
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
Also, is your patch merged in to main trunk already? I strongly believe it should be included!
[/quote]
I don't think it will be included ever. Render window handling in Dolphin is done using wxWidgets and to have a clean stereovision handling, a real full screen mode using a separate windows-window would be required. This would mean a windows specific extension which is not what the developers have in mind for a platform independent solution.
About the game patches: When you want to build the perfect emulator, putting game specific patches in render code is just ugly and I don't think any dolphin programmer would approve something like this.
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
Oh one more thing, are your compiled binary included ICC&OpenMP optimization? Especially we run in Dolphin S3D, we need as optimize as we can get~
[/quote]
Well, I tried everything - even made a build using the Intel Compiler with multi threaded loop-unrolling, full liker post optimization, super highly optimized i7 64-bit code, and so on. There was no speedup whatsoever: Most of the time, the code of the JIT recompiler is running and not the emulator itself. So as long as the JIT recompiler is not optimized, nothing is gained by playing around with the C++ compiler. That's the reason I stick with the default settings from the dolphin sources.
Thanks for the thumbs up. I'm still hoping somebody will use the patches I uploaded in the Dolphin forums to make a working 3d vision option in the official version.
Dino Strike - crash fix (vertex buffer enlarged) - use StereoTextureEnable=3
Ikaruga - game area enlarged (disabled scissor bounds), widescreen fixed
Zelda Skyward Sword - softener removed, post processing distortion fixed - use StereoTextureEnable=3, internal resolution=window size
Zelda Twilight Princess - Water depth fixed - use StereoTextureEnable=3
Metroid Other M - enemy highlighting effect removed - use StereoTextureEnable=7
House of the Dead Overkill - film grain effect removed, softener removed, slowmotion effect removed - use StereoTextureEnable=3
House of the Dead 2&3 - gun smoke removed, depth of weapon adjusted, overlay depth adjusted - use StereoTextureEnable=1
Sonic Colours - shadows fixed, stereo bloom fixed - use StereoTextureEnable=5
de Blob 2 - temp render targets moved out of screen - use StereoTextureEnable=3, internal resolution factor (I use 2x)
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
I tried your compiled Dolphin.rar but I will get program crash once I start a game. I don't know what is wrong. Was it required to run in any specific condition? Or may be it was my PC config causing the issue?
Is it because of the 3D patches or just Dolphin itself? I would try using the official Dolphin first (always the head master revision) and if it's still crashing, using Visual Studio to see where it's crashing in Dolphin. The patched version should behave exactly like the normal version.
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
Also, is your patch merged in to main trunk already? I strongly believe it should be included!
I don't think it will be included ever. Render window handling in Dolphin is done using wxWidgets and to have a clean stereovision handling, a real full screen mode using a separate windows-window would be required. This would mean a windows specific extension which is not what the developers have in mind for a platform independent solution.
About the game patches: When you want to build the perfect emulator, putting game specific patches in render code is just ugly and I don't think any dolphin programmer would approve something like this.
[quote name='e-ghost' date='24 May 2012 - 10:33 AM' timestamp='1337855586' post='1412845']
Oh one more thing, are your compiled binary included ICC&OpenMP optimization? Especially we run in Dolphin S3D, we need as optimize as we can get~
Well, I tried everything - even made a build using the Intel Compiler with multi threaded loop-unrolling, full liker post optimization, super highly optimized i7 64-bit code, and so on. There was no speedup whatsoever: Most of the time, the code of the JIT recompiler is running and not the emulator itself. So as long as the JIT recompiler is not optimized, nothing is gained by playing around with the C++ compiler. That's the reason I stick with the default settings from the dolphin sources.
Thanks for the thumbs up. I'm still hoping somebody will use the patches I uploaded in the Dolphin forums to make a working 3d vision option in the official version.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
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"Failed to initialize Direct3d"
With the normal exe It runs fine.
"Failed to initialize Direct3d"
With the normal exe It runs fine.
i try to play metroid other m in 3d vision. I ve downloaded your package on dolphin forum and the last exe you post here . It works in dx11 but i've to untick some options because of weird stutter at changes area ( i ve put hle and untick all experimental graphic options).
My question is that i've two problem, the first is the in game video speed , it's very too fast , i've tried to search audio throttle in DSP but not found and in the .ini it's on true? a way to correct this ?
The second problem is when i use a bomb in morphball , when the bomb explode the screen became blue a 1/4second and there's no "halo" around the morphball . It s the same thing when i use missile in first person view : orange screen when the missile explode . the same when i shoot certain ennemies : grey screen when they explode.
I that normal , is there a way to change that , it will be great if you find a way cause this game is amazing in 3d vision with your revision , i ve got 60fps , and only a little stutter in changing area .
sorry for my english, i'm french , and thank you for your effort to make 3d vision work good on dolphin.
i try to play metroid other m in 3d vision. I ve downloaded your package on dolphin forum and the last exe you post here . It works in dx11 but i've to untick some options because of weird stutter at changes area ( i ve put hle and untick all experimental graphic options).
My question is that i've two problem, the first is the in game video speed , it's very too fast , i've tried to search audio throttle in DSP but not found and in the .ini it's on true? a way to correct this ?
The second problem is when i use a bomb in morphball , when the bomb explode the screen became blue a 1/4second and there's no "halo" around the morphball . It s the same thing when i use missile in first person view : orange screen when the missile explode . the same when i shoot certain ennemies : grey screen when they explode.
I that normal , is there a way to change that , it will be great if you find a way cause this game is amazing in 3d vision with your revision , i ve got 60fps , and only a little stutter in changing area .
sorry for my english, i'm french , and thank you for your effort to make 3d vision work good on dolphin.
It is crashing with this error: "Failed to initialize Direct3d"
[/quote]
This means the device parameters are incorrect. Device parameters are video resolution, AA mode, refresh rate, video card id etc. Because Microsoft don't give a detailed error message, you have to try different settings to make it work. Also selecting DX11 may help.
[quote name='misterbambam' date='29 May 2012 - 09:14 AM' timestamp='1338282863' post='1414951']
My question is that i've two problem, the first is the in game video speed , it's very too fast , i've tried to search audio throttle in DSP but not found and in the .ini it's on true? a way to correct this ?
The second problem is when i use a bomb in morphball , when the bomb explode the screen became blue a 1/4second and there's no "halo" around the morphball . It s the same thing when i use missile in first person view : orange screen when the missile explode . the same when i shoot certain ennemies : grey screen when they explode.
[/quote]
With "Frame limit: Auto" mode, it works fine on my machine. The audio throttle mode was moved in newer Dolphin revisions to the "Frame limit: Audio" mode in general configuration.
In Metroid OM, I removed the explosion effect for you. I was afraid it would cause other graphics to vanish too, but it seems to be fine without all that post processing. There's also some annoying item highlighting effect which has a wrong depth and therefore shows only on one and a half eye, but I couldn't isolate that.
[attachment=25786:Dolphin.rar]
This means the device parameters are incorrect. Device parameters are video resolution, AA mode, refresh rate, video card id etc. Because Microsoft don't give a detailed error message, you have to try different settings to make it work. Also selecting DX11 may help.
[quote name='misterbambam' date='29 May 2012 - 09:14 AM' timestamp='1338282863' post='1414951']
My question is that i've two problem, the first is the in game video speed , it's very too fast , i've tried to search audio throttle in DSP but not found and in the .ini it's on true? a way to correct this ?
The second problem is when i use a bomb in morphball , when the bomb explode the screen became blue a 1/4second and there's no "halo" around the morphball . It s the same thing when i use missile in first person view : orange screen when the missile explode . the same when i shoot certain ennemies : grey screen when they explode.
With "Frame limit: Auto" mode, it works fine on my machine. The audio throttle mode was moved in newer Dolphin revisions to the "Frame limit: Audio" mode in general configuration.
In Metroid OM, I removed the explosion effect for you. I was afraid it would cause other graphics to vanish too, but it seems to be fine without all that post processing. There's also some annoying item highlighting effect which has a wrong depth and therefore shows only on one and a half eye, but I couldn't isolate that.
[attachment=25786:Dolphin.rar]
There is too a problem when i aim an ennemies in first person viem : my screen flicker orange
and there's no halo around the ennemy.
I ve tried a lot of settings , but the only way i've found is to disable personnal hack projection (in right click properties of the iso), but now i ve a square not in 3d vision in the upper left corner of my screen
Is there any way to get the performance i've in dx11 (60fps ) and with all the original feature and graphics ?
When i try dx 9 with anoter revision all is fine except the framerate (20fps in some case.
Thanks again for the time you spent chiri.
EDIT: i ve seen this you post "Metroid Other M - enemy highlighting effect removed - use StereoTextureEnable=7" .I don't use this , will i have to ?
There is too a problem when i aim an ennemies in first person viem : my screen flicker orange
and there's no halo around the ennemy.
I ve tried a lot of settings , but the only way i've found is to disable personnal hack projection (in right click properties of the iso), but now i ve a square not in 3d vision in the upper left corner of my screen
Is there any way to get the performance i've in dx11 (60fps ) and with all the original feature and graphics ?
When i try dx 9 with anoter revision all is fine except the framerate (20fps in some case.
Thanks again for the time you spent chiri.
EDIT: i ve seen this you post "Metroid Other M - enemy highlighting effect removed - use StereoTextureEnable=7" .I don't use this , will i have to ?
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