I also recall that there was another way to go about adding Line Interlaced, something about doing it in a combined viewport or something to that effect. I'll look for it. I think this method had less rendering overhead, so might be better for 4K users, if it's possible to use. I think I saw it in the SteroQuake source code.
I also recall that there was another way to go about adding Line Interlaced, something about doing it in a combined viewport or something to that effect. I'll look for it. I think this method had less rendering overhead, so might be better for 4K users, if it's possible to use. I think I saw it in the SteroQuake source code.
[quote="Helifax"]Currently there seems to be a problem with the release and fixes.
Investigating....[/quote]
PROBLEM NOW FIXED! (on the wrapper release and the updated fixes).
Helifax said:Currently there seems to be a problem with the release and fixes.
Investigating....
PROBLEM NOW FIXED! (on the wrapper release and the updated fixes).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Ughh, it was the Doomsday Engine, not Quake. It made it a little hard to find. I'm surprised I remember reading this. I forgot about him saying a 3rd option of using a shader.
http://talk.dengine.net/discussion/2290/stereo-3d-line-interlaced-interleaved-mode-support
"3) The "optimal" way to implement this would be to render a compressed aspect ratio image into each of the left and right offscreen buffers, so the image is vertically squished smaller by a factor of two. (One could even pack both eye views into a single full-frame offscreen buffer). This approach would yield the best performance, because no extra pixels are rendered; and it yields the best appearance, because the vertical pixel filtering is more correct in the final displayed image."
They actually implemented stereoscopic support since then in the Doomsday Engine. He doesn't say which method that he used.
"3) The "optimal" way to implement this would be to render a compressed aspect ratio image into each of the left and right offscreen buffers, so the image is vertically squished smaller by a factor of two. (One could even pack both eye views into a single full-frame offscreen buffer). This approach would yield the best performance, because no extra pixels are rendered; and it yields the best appearance, because the vertical pixel filtering is more correct in the final displayed image."
They actually implemented stereoscopic support since then in the Doomsday Engine. He doesn't say which method that he used.
Thanks for your hard work, Helifax!
TaB is good enough for passive TVs - note that LG E6 TV remote menu only supports 3 3D modes: 2D -> 3D, SBS, and TaB (line-interlaced is not directly supported, only indirectly via EDID).
TaB is good enough for passive TVs - note that LG E6 TV remote menu only supports 3 3D modes: 2D -> 3D, SBS, and TaB (line-interlaced is not directly supported, only indirectly via EDID).
There currently is a bug in my wrapper dealing with Nvidia Game Profiles.
Working on a fix!
Edit:
In the meantime, if you have issues, simply use Nvidia Inspector and delete the current game profile, before you start the game.
There currently is a bug in my wrapper dealing with Nvidia Game Profiles.
Working on a fix!
Edit:
In the meantime, if you have issues, simply use Nvidia Inspector and delete the current game profile, before you start the game.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Helifax, I just wanted to thank you for your hard work in bringing OpenGL games to us 3D Vision gamers. I just finished Rage and Doom using your fixes, two of my favourite titles, and the 3D fix was absolutely flawless and gorgeous start to end. This was impossible without your wrapper. The new version with TaB mode is a huge step forward :)
Helifax, I just wanted to thank you for your hard work in bringing OpenGL games to us 3D Vision gamers. I just finished Rage and Doom using your fixes, two of my favourite titles, and the 3D fix was absolutely flawless and gorgeous start to end. This was impossible without your wrapper. The new version with TaB mode is a huge step forward :)
Thank you Helifax for your continued work on you wrapper and general support of all things 3D!
I'm looking forward to trying the new version.
If I may ask you or anyone who tested the TaB support. Does this improve the issue with the eye sync? I was unfortunately not able to benefit from this wrapper in the past (I think I tried Wolfenstein and SOMA) due to eye sync issues and it would be awesome to play some of these games in 3D.
Thank you Helifax for your continued work on you wrapper and general support of all things 3D!
I'm looking forward to trying the new version.
If I may ask you or anyone who tested the TaB support. Does this improve the issue with the eye sync? I was unfortunately not able to benefit from this wrapper in the past (I think I tried Wolfenstein and SOMA) due to eye sync issues and it would be awesome to play some of these games in 3D.
The new wrapper comes with a Depth3D Mode (enable by default). This is like Nvidia Compatibility Mode (but a different algorithm). It was firstly implemented by sgsrules for Zelda:BOTW and is based on Crytek Stereo Single Pass.
So, basically, since is a single pass stereo, there are zero issues with eye-sync (in this mode).
The regular Geometry3D which is based on Rendering the same scene twice, is still available from the ini file.
Currently I only updated some of the previous fixes. I am working on updating the rest.
Currently I look at fixing some bugs with the Nvidia Profile import :)
The new wrapper comes with a Depth3D Mode (enable by default). This is like Nvidia Compatibility Mode (but a different algorithm). It was firstly implemented by sgsrules for Zelda:BOTW and is based on Crytek Stereo Single Pass.
So, basically, since is a single pass stereo, there are zero issues with eye-sync (in this mode).
The regular Geometry3D which is based on Rendering the same scene twice, is still available from the ini file.
Currently I only updated some of the previous fixes. I am working on updating the rest.
Currently I look at fixing some bugs with the Nvidia Profile import :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Updating the Nvidia Profile bug should now be addressed.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Updated the following fixes
[color="green"]- RAGE[/color] - Depth3D and Geo3D.
[color="green"]- SOMA[/color] - Depth3D and Geo3D.
[color="green"]- The Chronicles of Riddick[/color] - Depth3D only!
Updated the following fixes - RAGE - Depth3D and Geo3D. - SOMA - Depth3D and Geo3D. - The Chronicles of Riddick - Depth3D only!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
No idea what this is exactly, but it says stereographic alot. So I figured I'd post it, in case you hadn't seen it. I think it's for SuperDepth 3D, so that Ultra Wide FOVs can be used? Or maybe it's for HMDs?
https://github.com/crosire/reshade-shaders/blob/master/Shaders/PerfectPerspective.fx
No idea what this is exactly, but it says stereographic alot. So I figured I'd post it, in case you hadn't seen it. I think it's for SuperDepth 3D, so that Ultra Wide FOVs can be used? Or maybe it's for HMDs?
PROBLEM NOW FIXED! (on the wrapper release and the updated fixes).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
http://talk.dengine.net/discussion/2290/stereo-3d-line-interlaced-interleaved-mode-support
"3) The "optimal" way to implement this would be to render a compressed aspect ratio image into each of the left and right offscreen buffers, so the image is vertically squished smaller by a factor of two. (One could even pack both eye views into a single full-frame offscreen buffer). This approach would yield the best performance, because no extra pixels are rendered; and it yields the best appearance, because the vertical pixel filtering is more correct in the final displayed image."
They actually implemented stereoscopic support since then in the Doomsday Engine. He doesn't say which method that he used.
TaB is good enough for passive TVs - note that LG E6 TV remote menu only supports 3 3D modes: 2D -> 3D, SBS, and TaB (line-interlaced is not directly supported, only indirectly via EDID).
Working on a fix!
Edit:
In the meantime, if you have issues, simply use Nvidia Inspector and delete the current game profile, before you start the game.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'm looking forward to trying the new version.
If I may ask you or anyone who tested the TaB support. Does this improve the issue with the eye sync? I was unfortunately not able to benefit from this wrapper in the past (I think I tried Wolfenstein and SOMA) due to eye sync issues and it would be awesome to play some of these games in 3D.
So, basically, since is a single pass stereo, there are zero issues with eye-sync (in this mode).
The regular Geometry3D which is based on Rendering the same scene twice, is still available from the ini file.
Currently I only updated some of the previous fixes. I am working on updating the rest.
Currently I look at fixing some bugs with the Nvidia Profile import :)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
- RAGE - Depth3D and Geo3D.
- SOMA - Depth3D and Geo3D.
- The Chronicles of Riddick - Depth3D only!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)
https://github.com/crosire/reshade-shaders/blob/master/Shaders/PerfectPerspective.fx