[quote="Pauldusler"]Just tried and I also had this issue.
The flag ID_0x70ccb5f0 is also called "Stereo Misc Flags". Afaik it controls whether 3D Vision uses "Direct mode" or "Automatic mode". By default the value of this flag is set to 0x00000400 now which means that the Automatic mode is taken (which looks surely broken). So all the 3D Vision lines of code the developers added to their game aren't used any more lol. Good job Nvidia xD.
@msm903
thx for figuring out how to fix this! I'll add a NIP profile in 3DFM for setting that flag to the correct value again![/quote]
Can you also please change in the NIP the following:
3DVision Rating = 0 (3DVision Ready)
Stereo Comments = "DX11. 3D Vision Ready Status re-enabled" or the likes.
OR
use 3DMigoto [Profile] section with something like this:
[code]
[Profile]
;
; This changes the green text that the driver displays, and is a good place to
; put any reminders to display to the user or just take some credit:
Comments = "DX11 Only. 3D Vision Ready out of the box!"
; Change the rating: "0": 3D Vision Ready, "1": Excellent, "2": Good,
; "3": Fair, "4": Not Recommended
Compat = "0"
; Enable 3D Vision Automatic back
0x70CCB5F0 = 0x00000000
[/code]
Nvidia silently updated the profile to force 3D Vision OFF as it doesn't work in DX12 in the official builds.
The game starts with DX12 enabled by default and for some reason it crashes the game or something.
Their rating of "Not recommended" and comments of "Some elements render wrong" is very very false as this game is A 3D VISION READY GAME!
Pauldusler said:Just tried and I also had this issue.
The flag ID_0x70ccb5f0 is also called "Stereo Misc Flags". Afaik it controls whether 3D Vision uses "Direct mode" or "Automatic mode". By default the value of this flag is set to 0x00000400 now which means that the Automatic mode is taken (which looks surely broken). So all the 3D Vision lines of code the developers added to their game aren't used any more lol. Good job Nvidia xD.
@msm903
thx for figuring out how to fix this! I'll add a NIP profile in 3DFM for setting that flag to the correct value again!
Can you also please change in the NIP the following:
3DVision Rating = 0 (3DVision Ready)
Stereo Comments = "DX11. 3D Vision Ready Status re-enabled" or the likes.
OR
use 3DMigoto [Profile] section with something like this:
[Profile]
;
; This changes the green text that the driver displays, and is a good place to
; put any reminders to display to the user or just take some credit:
Comments = "DX11 Only. 3D Vision Ready out of the box!"
; Change the rating: "0": 3D Vision Ready, "1": Excellent, "2": Good,
; "3": Fair, "4": Not Recommended
Compat = "0"
; Enable 3D Vision Automatic back
0x70CCB5F0 = 0x00000000
Nvidia silently updated the profile to force 3D Vision OFF as it doesn't work in DX12 in the official builds.
The game starts with DX12 enabled by default and for some reason it crashes the game or something.
Their rating of "Not recommended" and comments of "Some elements render wrong" is very very false as this game is A 3D VISION READY GAME!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Season Pass is currently 44% off at GMG. are the DLC tombs integrated into the main game's campaign (discover-able in game as you play), or do you only access them from the main menu separately? just curious how they work..
Season Pass is currently 44% off at GMG. are the DLC tombs integrated into the main game's campaign (discover-able in game as you play), or do you only access them from the main menu separately? just curious how they work..
[quote="Shift-E"]Season Pass is currently 44% off at GMG. are the DLC tombs integrated into the main game's campaign (discover-able in game as you play), or do you only access them from the main menu separately? just curious how they work..[/quote]
They are side-quests that unlock as you progress (if you play the game from 0) or all all side-quests that you can see and activate, once the full game is finished.
Shift-E said:Season Pass is currently 44% off at GMG. are the DLC tombs integrated into the main game's campaign (discover-able in game as you play), or do you only access them from the main menu separately? just curious how they work..
They are side-quests that unlock as you progress (if you play the game from 0) or all all side-quests that you can see and activate, once the full game is finished.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
New update finally adds ray tracing and DLSS.
Unfortunately the ray tracing only seems to be for shadows, a little disappointing as this may be the only title I can ever play with ray tracing on in 3D - was hoping for something more dramatic, but I’ll take it I guess.
Unfortunately the ray tracing only seems to be for shadows, a little disappointing as this may be the only title I can ever play with ray tracing on in 3D - was hoping for something more dramatic, but I’ll take it I guess.
[quote="Helifax"][quote="Pauldusler"]Just tried and I also had this issue.
The flag ID_0x70ccb5f0 is also called "Stereo Misc Flags". Afaik it controls whether 3D Vision uses "Direct mode" or "Automatic mode". By default the value of this flag is set to 0x00000400 now which means that the Automatic mode is taken (which looks surely broken). So all the 3D Vision lines of code the developers added to their game aren't used any more lol. Good job Nvidia xD.
@msm903
thx for figuring out how to fix this! I'll add a NIP profile in 3DFM for setting that flag to the correct value again![/quote]
Can you also please change in the NIP the following:
3DVision Rating = 0 (3DVision Ready)
Stereo Comments = "DX11. 3D Vision Ready Status re-enabled" or the likes.
OR
use 3DMigoto [Profile] section with something like this:
[code]
[Profile]
;
; This changes the green text that the driver displays, and is a good place to
; put any reminders to display to the user or just take some credit:
Comments = "DX11 Only. 3D Vision Ready out of the box!"
; Change the rating: "0": 3D Vision Ready, "1": Excellent, "2": Good,
; "3": Fair, "4": Not Recommended
Compat = "0"
; Enable 3D Vision Automatic back
0x70CCB5F0 = 0x00000000
[/code]
Nvidia silently updated the profile to force 3D Vision OFF as it doesn't work in DX12 in the official builds.
The game starts with DX12 enabled by default and for some reason it crashes the game or something.
Their rating of "Not recommended" and comments of "Some elements render wrong" is very very false as this game is A 3D VISION READY GAME![/quote]
I tried but Nvidia Profile Inspector doesn't export the comment and the rating. I guess it's because they are saved as strings in the profile but NPI only exports numbers.
I'll just add it with 3dmigoto then.
Pauldusler said:Just tried and I also had this issue.
The flag ID_0x70ccb5f0 is also called "Stereo Misc Flags". Afaik it controls whether 3D Vision uses "Direct mode" or "Automatic mode". By default the value of this flag is set to 0x00000400 now which means that the Automatic mode is taken (which looks surely broken). So all the 3D Vision lines of code the developers added to their game aren't used any more lol. Good job Nvidia xD.
@msm903
thx for figuring out how to fix this! I'll add a NIP profile in 3DFM for setting that flag to the correct value again!
Can you also please change in the NIP the following:
3DVision Rating = 0 (3DVision Ready)
Stereo Comments = "DX11. 3D Vision Ready Status re-enabled" or the likes.
OR
use 3DMigoto [Profile] section with something like this:
[Profile]
;
; This changes the green text that the driver displays, and is a good place to
; put any reminders to display to the user or just take some credit:
Comments = "DX11 Only. 3D Vision Ready out of the box!"
; Change the rating: "0": 3D Vision Ready, "1": Excellent, "2": Good,
; "3": Fair, "4": Not Recommended
Compat = "0"
; Enable 3D Vision Automatic back
0x70CCB5F0 = 0x00000000
Nvidia silently updated the profile to force 3D Vision OFF as it doesn't work in DX12 in the official builds.
The game starts with DX12 enabled by default and for some reason it crashes the game or something.
Their rating of "Not recommended" and comments of "Some elements render wrong" is very very false as this game is A 3D VISION READY GAME!
I tried but Nvidia Profile Inspector doesn't export the comment and the rating. I guess it's because they are saved as strings in the profile but NPI only exports numbers.
I'll just add it with 3dmigoto then.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
So far I like the DXR shadows in SOTTR:
(It's DX12 only).
(The main shadows can be seen behind the menu).
I found a nice spot to test and here are the results:
[Shadow Maps Ultra]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77565/[/img]
[Ray traced Shadows Medium]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77564/[/img]
(I cannot see any difference between shadow maps and Ray traced Ultra here - as there are no point lights).
[Ray traced Shadows High]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77563/[/img]
[Ray traced Shadows Ultra]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77562/[/img]
More on Shadows:
[RTX-OFF]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77567/[/img]
[RTX-ON]
[img]https://forums.geforce.com/cmd/default/download-comment-attachment/77566//[/img]
I soo love these shadows! This is how shadows should look like!
(To best view the difference, save all images and then cycle through them).
So far I like the DXR shadows in SOTTR:
(It's DX12 only).
(The main shadows can be seen behind the menu).
I found a nice spot to test and here are the results:
[Shadow Maps Ultra]
[Ray traced Shadows Medium]
(I cannot see any difference between shadow maps and Ray traced Ultra here - as there are no point lights).
[Ray traced Shadows High]
[Ray traced Shadows Ultra]
More on Shadows:
[RTX-OFF]
[RTX-ON]
I soo love these shadows! This is how shadows should look like!
(To best view the difference, save all images and then cycle through them).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="Pauldusler"]Just tried and I also had this issue.
I tried but Nvidia Profile Inspector doesn't export the comment and the rating. I guess it's because they are saved as strings in the profile but NPI only exports numbers.
I'll just add it with 3dmigoto then.[/quote]
I had the same problem. The current version of the program also resolved this error.
you must try Nvidia Inspector 2.3.0.1
https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Pauldusler said:Just tried and I also had this issue.
I tried but Nvidia Profile Inspector doesn't export the comment and the rating. I guess it's because they are saved as strings in the profile but NPI only exports numbers.
I'll just add it with 3dmigoto then.
I had the same problem. The current version of the program also resolved this error.
[quote="TimFx7"][quote="Pauldusler"]Just tried and I also had this issue.
I tried but Nvidia Profile Inspector doesn't export the comment and the rating. I guess it's because they are saved as strings in the profile but NPI only exports numbers.
I'll just add it with 3dmigoto then.[/quote]
I had the same problem. The current version of the program also resolved this error.
you must try Nvidia Inspector 2.3.0.1
https://github.com/Orbmu2k/nvidiaProfileInspector/releases
[/quote]
Thx! That did the trick :). Haven't updated the program for a long time. The next version of 3DFM will have the most recent version of NPI onboard.
For DX9 games I can now add a comment for the green info box if the user has to do some manual steps to make the game work properly in 3D. Very cool that the author of NPI fixed this issue.
Pauldusler said:Just tried and I also had this issue.
I tried but Nvidia Profile Inspector doesn't export the comment and the rating. I guess it's because they are saved as strings in the profile but NPI only exports numbers.
I'll just add it with 3dmigoto then.
I had the same problem. The current version of the program also resolved this error.
Thx! That did the trick :). Haven't updated the program for a long time. The next version of 3DFM will have the most recent version of NPI onboard.
For DX9 games I can now add a comment for the green info box if the user has to do some manual steps to make the game work properly in 3D. Very cool that the author of NPI fixed this issue.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
only off and SBS in zhe setup menu ,no "on"option in the menu,game version is 237.6
turn on 3d vision will see break 3d,but SBS is perfect.does any had this issue?
only off and SBS in zhe setup menu ,no "on"option in the menu,game version is 237.6
turn on 3d vision will see break 3d,but SBS is perfect.does any had this issue?
[quote="daspwan"]only off and SBS in zhe setup menu ,no "on"option in the menu,game version is 237.6
turn on 3d vision will see break 3d,but SBS is perfect.does any had this issue?[/quote]
yeah, same for me. Either Off or SBS. I can force 3DVision with off but then the 3D is completely broken.
daspwan said:only off and SBS in zhe setup menu ,no "on"option in the menu,game version is 237.6
turn on 3d vision will see break 3d,but SBS is perfect.does any had this issue?
yeah, same for me. Either Off or SBS. I can force 3DVision with off but then the 3D is completely broken.
I have the previous game, "On" was only available if the "Fullscreen" option was selected in the game menu.
If I tabbed out, I had to reset it to "Fullscreen" once I tabbed back in.
I didn't expect it, but the reason why "ON" was not available for me, is because I had the last 3D Vision ready driver installed (425.31).
Going back to 417.35 and the "ON" option reappeared. Not sure though which is the last driver to still support SOTTR 3DVision...
UPDATE: I actually went through the lengthy process of testing all driver revisions between 417.35 and 425.31 and found out that none supports 3DVision in SOTTR except 417.35 :(
I didn't expect it, but the reason why "ON" was not available for me, is because I had the last 3D Vision ready driver installed (425.31).
Going back to 417.35 and the "ON" option reappeared. Not sure though which is the last driver to still support SOTTR 3DVision...
UPDATE: I actually went through the lengthy process of testing all driver revisions between 417.35 and 425.31 and found out that none supports 3DVision in SOTTR except 417.35 :(
[quote="wickedscav"]I didn't expect it, but the reason why "ON" was not available for me, is because I had the last 3D Vision ready driver installed (425.31).
Going back to 417.35 and the "ON" option reappeared. Not sure though which is the last driver to still support SOTTR 3DVision...
UPDATE: I actually went through the lengthy process of testing all driver revisions between 417.35 and 425.31 and found out that none supports 3DVision in SOTTR except 417.35 :([/quote]
See post 395. (from above). In never drivers they disabled it for some unknown reason.
You can enable it with Nvidia Inspector, 3DFixManager or 3DMigoto.
wickedscav said:I didn't expect it, but the reason why "ON" was not available for me, is because I had the last 3D Vision ready driver installed (425.31).
Going back to 417.35 and the "ON" option reappeared. Not sure though which is the last driver to still support SOTTR 3DVision...
UPDATE: I actually went through the lengthy process of testing all driver revisions between 417.35 and 425.31 and found out that none supports 3DVision in SOTTR except 417.35 :(
See post 395. (from above). In never drivers they disabled it for some unknown reason.
You can enable it with Nvidia Inspector, 3DFixManager or 3DMigoto.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Thanks Helifax, I somehow though that comment was about something else, my mistake.
At least this way I can keep the 425.31 on my system for sometime longer while playing through SOTTR. Planning on going dual-boot as soon as Win10 requires the latest drivers...
Thanks Helifax, I somehow though that comment was about something else, my mistake.
At least this way I can keep the 425.31 on my system for sometime longer while playing through SOTTR. Planning on going dual-boot as soon as Win10 requires the latest drivers...
Can you also please change in the NIP the following:
3DVision Rating = 0 (3DVision Ready)
Stereo Comments = "DX11. 3D Vision Ready Status re-enabled" or the likes.
OR
use 3DMigoto [Profile] section with something like this:
Nvidia silently updated the profile to force 3D Vision OFF as it doesn't work in DX12 in the official builds.
The game starts with DX12 enabled by default and for some reason it crashes the game or something.
Their rating of "Not recommended" and comments of "Some elements render wrong" is very very false as this game is A 3D VISION READY GAME!
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
They are side-quests that unlock as you progress (if you play the game from 0) or all all side-quests that you can see and activate, once the full game is finished.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Unfortunately the ray tracing only seems to be for shadows, a little disappointing as this may be the only title I can ever play with ray tracing on in 3D - was hoping for something more dramatic, but I’ll take it I guess.
I tried but Nvidia Profile Inspector doesn't export the comment and the rating. I guess it's because they are saved as strings in the profile but NPI only exports numbers.
I'll just add it with 3dmigoto then.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
(It's DX12 only).
(The main shadows can be seen behind the menu).
I found a nice spot to test and here are the results:
[Shadow Maps Ultra]
[Ray traced Shadows Medium]
(I cannot see any difference between shadow maps and Ray traced Ultra here - as there are no point lights).
[Ray traced Shadows High]
[Ray traced Shadows Ultra]
More on Shadows:
[RTX-OFF]
[RTX-ON]
I soo love these shadows! This is how shadows should look like!
(To best view the difference, save all images and then cycle through them).
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I had the same problem. The current version of the program also resolved this error.
you must try Nvidia Inspector 2.3.0.1
https://github.com/Orbmu2k/nvidiaProfileInspector/releases
Windows 10 Pro x64 (1809) / Intel i7 6700K 4.7GHz (Corsair H110) / Gigabyte GA-Z170X-UD5 TH (Bios F21) / Corsair Vengeance 32GB DDR4 3000MHz / Gigabyte GTX 1080Ti Xtreme WaterForce + SLI / Sound Blaster Z / Samsung 950 Pro NVMe (512GB) / EVGA SuperNOVA 1000W 80+ Platinum 220V / Asus Rog Swift PG278Q / 3D Kit 3D Vision 2 / Nvidia Shield TV (2017)
Battlefront 3D Fix Geek Version
Check out my 3D Videos & Screenshots / Youtube video downloader (8K )
Thx! That did the trick :). Haven't updated the program for a long time. The next version of 3DFM will have the most recent version of NPI onboard.
For DX9 games I can now add a comment for the green info box if the user has to do some manual steps to make the game work properly in 3D. Very cool that the author of NPI fixed this issue.
ASUS ROG Strix GeForce GTX 1080 | Core I7-7700K | 16GB RAM | Win10 Pro x64
Asus ROG Swift PG278Q 3D Vision Monitor
Optoma UHD 40 3D Vision Projector
Paypal donations for 3D Fix Manager: duselpaul86@gmx.de
turn on 3d vision will see break 3d,but SBS is perfect.does any had this issue?
yeah, same for me. Either Off or SBS. I can force 3DVision with off but then the 3D is completely broken.
If I tabbed out, I had to reset it to "Fullscreen" once I tabbed back in.
Going back to 417.35 and the "ON" option reappeared. Not sure though which is the last driver to still support SOTTR 3DVision...
UPDATE: I actually went through the lengthy process of testing all driver revisions between 417.35 and 425.31 and found out that none supports 3DVision in SOTTR except 417.35 :(
See post 395. (from above). In never drivers they disabled it for some unknown reason.
You can enable it with Nvidia Inspector, 3DFixManager or 3DMigoto.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
At least this way I can keep the 425.31 on my system for sometime longer while playing through SOTTR. Planning on going dual-boot as soon as Win10 requires the latest drivers...
I've bug "black shadows in the left eye " in the DLC "The Pillar" not at the beginning but…
Anyone else have this bug?
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR