Watch Dogs
  3 / 29    
[quote="Pirateguybrush"]Watch Dogs will be DX11, 64-bit. So if it doesn't work out-of-the-box (unlikely), it's probably going to have to wait for 64bit 3dmigoto to be done. http://kotaku.com/your-pc-must-be-this-burly-to-play-watch-dogs-1558779177[/quote] It'll also be 2014's biggest disappointment so far. You heard it here first, folks! :D Hopefully not. But even though I'm usually more forgiving of AAA games than most (I even like EA, shock horror, lol), I'm growing skeptical that Watch Dogs can live up to its hype. Especially as Ubisoft have recently demonstrated that they're happy to basically keep making the same game ad nauseum, whether it's Assassins' Creed or Far Cry. I'm personally finding their games to be increasingly becoming less than the sum of their [many] parts. Expect another Assassins' Creed game: great graphics, great but repetitive core mechanics, under-utilised and tedious secondary mechanics, nonsensical plot, robotic AI, aggressive HUD, and copious amounts of hand holding. It should be good, but not the next-gen marvel everyone's hoping for. It's great to finally see 64bit-only games starting to become more common, after all these years of us all having more RAM than our games would use. 1GB minimum VRAM sounds promising, too, in terms of nice crisp textures.
Pirateguybrush said:Watch Dogs will be DX11, 64-bit. So if it doesn't work out-of-the-box (unlikely), it's probably going to have to wait for 64bit 3dmigoto to be done.


http://kotaku.com/your-pc-must-be-this-burly-to-play-watch-dogs-1558779177

It'll also be 2014's biggest disappointment so far. You heard it here first, folks! :D

Hopefully not. But even though I'm usually more forgiving of AAA games than most (I even like EA, shock horror, lol), I'm growing skeptical that Watch Dogs can live up to its hype. Especially as Ubisoft have recently demonstrated that they're happy to basically keep making the same game ad nauseum, whether it's Assassins' Creed or Far Cry. I'm personally finding their games to be increasingly becoming less than the sum of their [many] parts.

Expect another Assassins' Creed game: great graphics, great but repetitive core mechanics, under-utilised and tedious secondary mechanics, nonsensical plot, robotic AI, aggressive HUD, and copious amounts of hand holding. It should be good, but not the next-gen marvel everyone's hoping for.


It's great to finally see 64bit-only games starting to become more common, after all these years of us all having more RAM than our games would use. 1GB minimum VRAM sounds promising, too, in terms of nice crisp textures.

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#31
Posted 04/05/2014 08:05 AM   
[quote="Volnaiskra"]..., and copious amounts of hand holding. [/quote]Yeah, what's with the dumbing down of gaming. Geez. Played Dead Space 3 through on "Impossible" and it still would not let us turn off the hints. Played "Pure Survival" and wound up with 55,000 scrap metal (for bullets), and 2,500 tungsten. Survival? Then there were "ration seals" in case it was just too hard, you could buy stuff with those. By the end the guns were so comically overpowered that it was more like Tau Volantis tourism. In Bioshock, they light up every single thing in the game you can pick up, and give you a giant arrow over your head in case you just cannot pay attention long enough to follow the one path available. I hope to be proven wrong with Watch Dogs. But I'm going to wait at least 6 months, cuz you know they never finish games at launch nowadays.
Volnaiskra said:..., and copious amounts of hand holding.
Yeah, what's with the dumbing down of gaming. Geez. Played Dead Space 3 through on "Impossible" and it still would not let us turn off the hints. Played "Pure Survival" and wound up with 55,000 scrap metal (for bullets), and 2,500 tungsten. Survival? Then there were "ration seals" in case it was just too hard, you could buy stuff with those. By the end the guns were so comically overpowered that it was more like Tau Volantis tourism.

In Bioshock, they light up every single thing in the game you can pick up, and give you a giant arrow over your head in case you just cannot pay attention long enough to follow the one path available.

I hope to be proven wrong with Watch Dogs. But I'm going to wait at least 6 months, cuz you know they never finish games at launch nowadays.

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#32
Posted 04/05/2014 10:16 AM   
[quote="bo3b"]they light up every single thing in the game you can pick up[/quote]Noobshine! ... I hate that with a passion, although remember gaming without it? Walk up to anything and everything continuously tapping a button. Walk around, tap tap tap, move, tap tap tap ... think of all the button wear, time, and energy they've saved dumbing things down for the kiddies. :) There should be ways to remove it if there's no option to, either through Shaders, Textures, or Both ... surprised someone hasn't undertaken that 'mission' already, it seems like an annoying enough thing, definitely kills immersion. edit: As if noobshine isn't bad enough, I walk in on my kid watching the New Super Mario Bros. U playing itself ... apparently if you die enough times on a level Luigi will not only show you how to do it but will actually do it if you let him, I'm like stop that it's cheating! Why in my day not only did the games kill me if they so much as touched me they also laughed at my sorry ass after doing so. Lol. :)
bo3b said:they light up every single thing in the game you can pick up
Noobshine! ... I hate that with a passion, although remember gaming without it? Walk up to anything and everything continuously tapping a button. Walk around, tap tap tap, move, tap tap tap ... think of all the button wear, time, and energy they've saved dumbing things down for the kiddies. :)

There should be ways to remove it if there's no option to, either through Shaders, Textures, or Both ... surprised someone hasn't undertaken that 'mission' already, it seems like an annoying enough thing, definitely kills immersion.

edit: As if noobshine isn't bad enough, I walk in on my kid watching the New Super Mario Bros. U playing itself ... apparently if you die enough times on a level Luigi will not only show you how to do it but will actually do it if you let him, I'm like stop that it's cheating! Why in my day not only did the games kill me if they so much as touched me they also laughed at my sorry ass after doing so. Lol. :)
#33
Posted 04/05/2014 01:33 PM   
I think it will be good. Ubisoft is smart with franchises and this one already has a movie in the making. The first game will be okay... the second->XX version will be identical from there on. About hud/hand holding.... yeah thats going to happen. -------------------- TBH, it could be shit and all pc gamers will buy it. We are getting like maybe 4 major games a year now.
I think it will be good.
Ubisoft is smart with franchises and this one already has a movie in the making. The first game will be okay... the second->XX version will be identical from there on.
About hud/hand holding.... yeah thats going to happen.

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TBH, it could be shit and all pc gamers will buy it. We are getting like maybe 4 major games a year now.

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#34
Posted 04/05/2014 05:58 PM   
3D Compatiblity Mode (aka fake 3d) Watchdogs – rated as “Good” [url]http://www.geforce.com/drivers/results/74735[/url]
3D Compatiblity Mode (aka fake 3d)
Watchdogs – rated as “Good”

http://www.geforce.com/drivers/results/74735

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#35
Posted 04/05/2014 07:47 PM   
So much for Ubisoft supporting 3d
So much for Ubisoft supporting 3d

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#36
Posted 04/05/2014 08:59 PM   
[quote="zig11727"] So much for Ubisoft supporting 3d [/quote] When did they start?
zig11727 said:
So much for Ubisoft supporting 3d

When did they start?

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#37
Posted 04/05/2014 09:38 PM   
[quote="Kingping1"]3D Compatiblity Mode (aka fake 3d) Watchdogs – rated as “Good” [url]http://www.geforce.com/drivers/results/74735[/url][/quote]Ow! That hurts. Only rated as Good when using fake 3D, which is already cheating to get better. Here's hoping we can make it real.
Kingping1 said:3D Compatiblity Mode (aka fake 3d)
Watchdogs – rated as “Good”

http://www.geforce.com/drivers/results/74735
Ow! That hurts. Only rated as Good when using fake 3D, which is already cheating to get better. Here's hoping we can make it real.

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#38
Posted 04/05/2014 10:14 PM   
[quote="bo3b"][quote="Volnaiskra"]..., and copious amounts of hand holding. [/quote]Yeah, what's with the dumbing down of gaming. Geez. Played Dead Space 3 through on "Impossible" and it still would not let us turn off the hints. Played "Pure Survival" and wound up with 55,000 scrap metal (for bullets), and 2,500 tungsten. Survival? Then there were "ration seals" in case it was just too hard, you could buy stuff with those. By the end the guns were so comically overpowered that it was more like Tau Volantis tourism. In Bioshock, they light up every single thing in the game you can pick up, and give you a giant arrow over your head in case you just cannot pay attention long enough to follow the one path available. I hope to be proven wrong with Watch Dogs. But I'm going to wait at least 6 months, cuz you know they never finish games at launch nowadays.[/quote] Yeah, being given too much endless currency is one of my pet hates. Almost every game has a broken economy like this. Some of the Slavic developers seem to be the only ones to get this right. It's very difficult to afford everything you want in the Witcher or Metro games, for example. The thing that really bums me out about Ubisoft, is that they got SO much right in Far Cry 2. My playthrough of FC2 remains one of my all-time greatest gaming memories. It was hard and unforgiving, and had virtually no HUD. A typical gunfight would end with me fleeing in panic, or cowering in a corner repairing a jammed gun as fire surrounds me on one side and mercenaries do on the other. As a result it was one of the most atmospheric games I've ever played - I can still feel it now whenever I think about it. Then, they threw it all in the toilet with Far Cry 3 and instead plastered a thick layer of Assassins' Creed bullshit over everything. HUD and popups all over the place, objective markers so you never get lost, and a dozen easy solutions to each gunfight so you never need to break a sweat. And like the mercenaries in AC, they even included NPCs that will do most of the fighting for you: snipe the side of a tiger cage to magically open it, and by the time you reach the camp the tiger's cleared it out and left. Oh, and don't even get me started on the 'hidden' treasure that is marked clearly on your minimap. Oh, and those damn STOOOPID radio towers that you had to climb. In AC, they made sense as fun, challenging bits of parkour. In Far Cry 3, they were tedious and had no puzzle or skill value, and were signs of a dev team which had ceased looking for new ideas. Sadly, people have voted with their wallets in overwhelming support of the dumbed down style of game. Far Cry 2, despite immense critical acclaim, was slammed by the masses, who found it too hard to get into and blamed the game. Meanwhile, Far Cry 3 seems to be everybody's darling. So I fully expect Ubisoft to re-use the same template for Watch Dogs. What's worse though is that while there's a survival aspect to Far Cry, and Assassins' Creed is devoid of modern weapons, Watch Dog is about a genius hacker who can control the whole bloody city. It sounds fun in theory, but in reality it'll probably come down to you always having 4-6 over-powered quick-fix solutions to every problem the game throws at you. If only all games were moddable like Bethesda ones are. :(
bo3b said:
Volnaiskra said:..., and copious amounts of hand holding.
Yeah, what's with the dumbing down of gaming. Geez. Played Dead Space 3 through on "Impossible" and it still would not let us turn off the hints. Played "Pure Survival" and wound up with 55,000 scrap metal (for bullets), and 2,500 tungsten. Survival? Then there were "ration seals" in case it was just too hard, you could buy stuff with those. By the end the guns were so comically overpowered that it was more like Tau Volantis tourism.

In Bioshock, they light up every single thing in the game you can pick up, and give you a giant arrow over your head in case you just cannot pay attention long enough to follow the one path available.

I hope to be proven wrong with Watch Dogs. But I'm going to wait at least 6 months, cuz you know they never finish games at launch nowadays.


Yeah, being given too much endless currency is one of my pet hates. Almost every game has a broken economy like this. Some of the Slavic developers seem to be the only ones to get this right. It's very difficult to afford everything you want in the Witcher or Metro games, for example.

The thing that really bums me out about Ubisoft, is that they got SO much right in Far Cry 2. My playthrough of FC2 remains one of my all-time greatest gaming memories. It was hard and unforgiving, and had virtually no HUD. A typical gunfight would end with me fleeing in panic, or cowering in a corner repairing a jammed gun as fire surrounds me on one side and mercenaries do on the other. As a result it was one of the most atmospheric games I've ever played - I can still feel it now whenever I think about it.

Then, they threw it all in the toilet with Far Cry 3 and instead plastered a thick layer of Assassins' Creed bullshit over everything. HUD and popups all over the place, objective markers so you never get lost, and a dozen easy solutions to each gunfight so you never need to break a sweat. And like the mercenaries in AC, they even included NPCs that will do most of the fighting for you: snipe the side of a tiger cage to magically open it, and by the time you reach the camp the tiger's cleared it out and left.

Oh, and don't even get me started on the 'hidden' treasure that is marked clearly on your minimap. Oh, and those damn STOOOPID radio towers that you had to climb. In AC, they made sense as fun, challenging bits of parkour. In Far Cry 3, they were tedious and had no puzzle or skill value, and were signs of a dev team which had ceased looking for new ideas.

Sadly, people have voted with their wallets in overwhelming support of the dumbed down style of game. Far Cry 2, despite immense critical acclaim, was slammed by the masses, who found it too hard to get into and blamed the game. Meanwhile, Far Cry 3 seems to be everybody's darling.

So I fully expect Ubisoft to re-use the same template for Watch Dogs. What's worse though is that while there's a survival aspect to Far Cry, and Assassins' Creed is devoid of modern weapons, Watch Dog is about a genius hacker who can control the whole bloody city. It sounds fun in theory, but in reality it'll probably come down to you always having 4-6 over-powered quick-fix solutions to every problem the game throws at you.

If only all games were moddable like Bethesda ones are. :(

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#39
Posted 04/06/2014 06:03 AM   
We need to focus on supporting our coders from the community, the DEVS and Nvidia are sadly a laughing stock with their "CUTTING EDGE TECH" being at the forefront of AAA title games. My suggestion is that we speak with Flugan and ask him to add this to his "to do list" and smash as much $$ as we can to help him.
We need to focus on supporting our coders from the community, the DEVS and Nvidia are sadly a laughing stock with their "CUTTING EDGE TECH" being at the forefront of AAA title games.

My suggestion is that we speak with Flugan and ask him to add this to his "to do list" and smash as much $$ as we can to help him.

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#40
Posted 04/06/2014 12:04 PM   
No offense to Flugan, as I consider him a friend, but I don't think he will be able to fix a game like WatchDogs with a new rendering engine and who knows what sorts of problems. I think the only people with the potential to fix this game will be Mike_ar69, DHR, mana84, and of course Helix.
No offense to Flugan, as I consider him a friend, but I don't think he will be able to fix a game like WatchDogs with a new rendering engine and who knows what sorts of problems. I think the only people with the potential to fix this game will be Mike_ar69, DHR, mana84, and of course Helix.

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#41
Posted 04/07/2014 12:58 AM   
We need a team that can work on "said" project that we can pay to fix games :)
We need a team that can work on "said" project that we can pay to fix games :)

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#42
Posted 04/07/2014 06:09 AM   
[quote="Volnaiskra"]The thing that really bums me out about Ubisoft, is that they got SO much right in Far Cry 2. My playthrough of FC2 remains one of my all-time greatest gaming memories. It was hard and unforgiving, and had virtually no HUD. A typical gunfight would end with me fleeing in panic, or cowering in a corner repairing a jammed gun as fire surrounds me on one side and mercenaries do on the other. As a result it was one of the most atmospheric games I've ever played - I can still feel it now whenever I think about it.[/quote] The gun fights were excellent. And brutal. Seeing a patrol car and slamming the C key so I was in my own gun seat to meet them before they got me. SO much right but with that HUGE elephant in the room: the respawning bases! This was a joke IMO. Drive 500m away and drive back - respawn! In the process pretty much destroying immersion to a point that I was blind to the otherwise quality game. I remember reading an interview with the dude who made FC2 about this; apparently people like me weren't playing it right... I would like Watchdogs to have the customisability of Thief. That would be awesome.
Volnaiskra said:The thing that really bums me out about Ubisoft, is that they got SO much right in Far Cry 2. My playthrough of FC2 remains one of my all-time greatest gaming memories. It was hard and unforgiving, and had virtually no HUD. A typical gunfight would end with me fleeing in panic, or cowering in a corner repairing a jammed gun as fire surrounds me on one side and mercenaries do on the other. As a result it was one of the most atmospheric games I've ever played - I can still feel it now whenever I think about it.


The gun fights were excellent. And brutal. Seeing a patrol car and slamming the C key so I was in my own gun seat to meet them before they got me.

SO much right but with that HUGE elephant in the room: the respawning bases! This was a joke IMO. Drive 500m away and drive back - respawn! In the process pretty much destroying immersion to a point that I was blind to the otherwise quality game. I remember reading an interview with the dude who made FC2 about this; apparently people like me weren't playing it right...

I would like Watchdogs to have the customisability of Thief. That would be awesome.

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#43
Posted 04/07/2014 09:39 AM   
As Bo3b mentioned I'm not a one man army. I have very limited experience with shaders. My dx11 hook is actively fighting with DX11 over Control. The hook appears to have widely different compatability on different systems. This makes it even harder to get as stable as possible. I need to reverse engineer when a new frame starts from a minimal view of the problem. I'm very proud over what I have accomplished with just 2000 lines of code with much difficulty.
As Bo3b mentioned I'm not a one man army.

I have very limited experience with shaders.

My dx11 hook is actively fighting with DX11 over Control.

The hook appears to have widely different compatability on different systems.

This makes it even harder to get as stable as possible.

I need to reverse engineer when a new frame starts from a minimal view of the problem.

I'm very proud over what I have accomplished with just 2000 lines of code with much difficulty.

Thanks to everybody using my assembler it warms my heart.
To have a critical piece of code that everyone can enjoy!
What more can you ask for?

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#44
Posted 04/07/2014 03:56 PM   
[quote="andysonofbob"][quote="Volnaiskra"]The thing that really bums me out about Ubisoft, is that they got SO much right in Far Cry 2. My playthrough of FC2 remains one of my all-time greatest gaming memories. It was hard and unforgiving, and had virtually no HUD. A typical gunfight would end with me fleeing in panic, or cowering in a corner repairing a jammed gun as fire surrounds me on one side and mercenaries do on the other. As a result it was one of the most atmospheric games I've ever played - I can still feel it now whenever I think about it.[/quote] The gun fights were excellent. And brutal. Seeing a patrol car and slamming the C key so I was in my own gun seat to meet them before they got me. SO much right but with that HUGE elephant in the room: the respawning bases! This was a joke IMO. Drive 500m away and drive back - respawn! In the process pretty much destroying immersion to a point that I was blind to the otherwise quality game. I remember reading an interview with the dude who made FC2 about this; apparently people like me weren't playing it right... I would like Watchdogs to have the customisability of Thief. That would be awesome.[/quote]Absolutely, the respawning bases were ridiculous, and would often cheapen your hard-fought victories. Though I never understood why everyone picked on Far Cry 2 so much for that. Every single Bioshock game has done almost exactly the same thing, yet everyone seems to forgive that in a heartbeat. Yet Far Cry 2 set more watermarks than almost any other game I can think of. To my knowledge, it was the first true open-world shooter - far outdoing Crysis in this regard. Its great AI and wide variety of explosives and environment types gave it the most successfully emergent gameplay I've ever seen in a shooter. The way it incorporated its HUD seamlessly into the game world (road signs, handheld map) was brilliant. And the fire! Oh man, the fire. Not only was it a new technical benchmark, but it added a radically new gameplay element that was highly emergent, sometimes downright terrifying, and extremely fun (I played almost the whole game with a flare gun). It was a flawed masterpiece, as far as I'm concerned. And in the world of gaming, those are the only types of masterpieces that exist. Totally agree about Thief's customisablity. Why can't all games do that? It's a guaranteed way to make sure everybody's happy. Ubisoft are control freaks though, so they'll never allow that level of customisability. They actually yielded to intense pressure about Far Cry 3's over-zealous HUD and released a patch that included many options to toggle various things off. Yet even then the screen was still plastered with loads of unremovable stuff (the worst culprit was the omniscient minimap, which was totally at odds with a game ostensibly about survival and exploration). Using a community mod that removed everything remained the only feasible way of finishing the game for me.
andysonofbob said:
Volnaiskra said:The thing that really bums me out about Ubisoft, is that they got SO much right in Far Cry 2. My playthrough of FC2 remains one of my all-time greatest gaming memories. It was hard and unforgiving, and had virtually no HUD. A typical gunfight would end with me fleeing in panic, or cowering in a corner repairing a jammed gun as fire surrounds me on one side and mercenaries do on the other. As a result it was one of the most atmospheric games I've ever played - I can still feel it now whenever I think about it.


The gun fights were excellent. And brutal. Seeing a patrol car and slamming the C key so I was in my own gun seat to meet them before they got me.

SO much right but with that HUGE elephant in the room: the respawning bases! This was a joke IMO. Drive 500m away and drive back - respawn! In the process pretty much destroying immersion to a point that I was blind to the otherwise quality game. I remember reading an interview with the dude who made FC2 about this; apparently people like me weren't playing it right...

I would like Watchdogs to have the customisability of Thief. That would be awesome.
Absolutely, the respawning bases were ridiculous, and would often cheapen your hard-fought victories. Though I never understood why everyone picked on Far Cry 2 so much for that. Every single Bioshock game has done almost exactly the same thing, yet everyone seems to forgive that in a heartbeat.

Yet Far Cry 2 set more watermarks than almost any other game I can think of. To my knowledge, it was the first true open-world shooter - far outdoing Crysis in this regard. Its great AI and wide variety of explosives and environment types gave it the most successfully emergent gameplay I've ever seen in a shooter. The way it incorporated its HUD seamlessly into the game world (road signs, handheld map) was brilliant. And the fire! Oh man, the fire. Not only was it a new technical benchmark, but it added a radically new gameplay element that was highly emergent, sometimes downright terrifying, and extremely fun (I played almost the whole game with a flare gun). It was a flawed masterpiece, as far as I'm concerned. And in the world of gaming, those are the only types of masterpieces that exist.

Totally agree about Thief's customisablity. Why can't all games do that? It's a guaranteed way to make sure everybody's happy.

Ubisoft are control freaks though, so they'll never allow that level of customisability. They actually yielded to intense pressure about Far Cry 3's over-zealous HUD and released a patch that included many options to toggle various things off. Yet even then the screen was still plastered with loads of unremovable stuff (the worst culprit was the omniscient minimap, which was totally at odds with a game ostensibly about survival and exploration). Using a community mod that removed everything remained the only feasible way of finishing the game for me.

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#45
Posted 04/08/2014 12:34 AM   
  3 / 29    
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