GTA V - Problems & Solutions List (Please keep GTA discussion here)
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I don`t think i had those 3D hiccups when i`ve been running original GTA V profile. It all might be related to Max Payne 3 profile - not being fully compatibile.
Can someone confirm that ?
I don`t think i had those 3D hiccups when i`ve been running original GTA V profile. It all might be related to Max Payne 3 profile - not being fully compatibile.
Can someone confirm that ?
[quote="SKAUT"]I don`t think i had those 3D hiccups when i`ve been running original GTA V profile. It all might be related to Max Payne 3 profile - not being fully compatibile.
Can someone confirm that ?[/quote]
Do you mean you don't have the randomly "broken shaders & 3D disabled" with original profile?
Here, I had more ""broken shaders & 3D disabled" with original profil than MP3 profile. Thus yesterday I had this symptom evey 15mn :(
SKAUT said:I don`t think i had those 3D hiccups when i`ve been running original GTA V profile. It all might be related to Max Payne 3 profile - not being fully compatibile.
Can someone confirm that ?
Do you mean you don't have the randomly "broken shaders & 3D disabled" with original profile?
Here, I had more ""broken shaders & 3D disabled" with original profil than MP3 profile. Thus yesterday I had this symptom evey 15mn :(
I'm running GTA V profile with AFR2 and DX10.1
As long as I don't change my current in-game settings options I don't have any issues what-so-ever with the game running in SLI and 3DVision at anywhere between 35-55 fps. I actually thought my frame rates were higher because it was so smooth.
The odd thing is that when I change some of my settings to either higher or even lower ie PostFX from Very High to High then I start experiencing some of the issues I've read about in this thread. As long as I keep with the settings I've got then no problem at all ever. I've posted my settings but I get the feeling that people pick and mix different options and so I can't get any idea whether I simply got lucky with my working combo or if there are a few combinations that actually work.
I am very puzzled that even slight changes - and lets face it the possible setting combinations are huge - stop the thing from working.
As long as I don't change my current in-game settings options I don't have any issues what-so-ever with the game running in SLI and 3DVision at anywhere between 35-55 fps. I actually thought my frame rates were higher because it was so smooth.
The odd thing is that when I change some of my settings to either higher or even lower ie PostFX from Very High to High then I start experiencing some of the issues I've read about in this thread. As long as I keep with the settings I've got then no problem at all ever. I've posted my settings but I get the feeling that people pick and mix different options and so I can't get any idea whether I simply got lucky with my working combo or if there are a few combinations that actually work.
I am very puzzled that even slight changes - and lets face it the possible setting combinations are huge - stop the thing from working.
[quote="Cheezeman"]Forgive me for not reading all 21 pages of this thread but could someone briefly summarize the state of this game - is it totally unplayable in 3D, or playable with minor issues, or playable but crashes constantly.. etc. Just a very high-level, one-sentence summary. Much appreciated![/quote]
Very Good 3D experience when it works I would wait for a patch and a driver update I feel overtime all the problems will be corrected.
Cheezeman said:Forgive me for not reading all 21 pages of this thread but could someone briefly summarize the state of this game - is it totally unplayable in 3D, or playable with minor issues, or playable but crashes constantly.. etc. Just a very high-level, one-sentence summary. Much appreciated!
Very Good 3D experience when it works I would wait for a patch and a driver update I feel overtime all the problems will be corrected.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
i think the 3D Vision effect is gorgeous (if on 100 depth in nV and full convergence in-game). even more so the higher graphics you can set for your system. 3D + ultra settings are outstanding to me and I'm extremely picky.
For me 3D Vision works without problems, so I'm lucky there to not have the problems other have but SLI scaling in 3D is down right garbage :( I hope Rockstar will come up with something
i think the 3D Vision effect is gorgeous (if on 100 depth in nV and full convergence in-game). even more so the higher graphics you can set for your system. 3D + ultra settings are outstanding to me and I'm extremely picky.
For me 3D Vision works without problems, so I'm lucky there to not have the problems other have but SLI scaling in 3D is down right garbage :( I hope Rockstar will come up with something
2x Gigabyte GTX 970 G1 Gaming SLI, i5 4770K @3.8GHz, Asus Maximus VII Hero, 4x4GB DDR3 GSkill Sniper@2133MHz, Corsair AXi760, Win7 x64
Well, just found this post, so I think nothing R* can do and it's a general 3D Vision+SLI problem?...
https://forums.geforce.com/default/topic/820579/3d-vision/3d-vision-surround-2way-sli-no-performance-increase-with-900-series-/post/4514494/#4514494
Can anyone tell me if it's worth to pick up VorpX for the DK2 for GTA5 and how the scaling works? :)
Well, just found this post, so I think nothing R* can do and it's a general 3D Vision+SLI problem?...
https://forums.geforce.com/default/topic/820579/3d-vision/3d-vision-surround-2way-sli-no-performance-increase-with-900-series-/post/4514494/#4514494
Can anyone tell me if it's worth to pick up VorpX for the DK2 for GTA5 and how the scaling works? :)
2x Gigabyte GTX 970 G1 Gaming SLI, i5 4770K @3.8GHz, Asus Maximus VII Hero, 4x4GB DDR3 GSkill Sniper@2133MHz, Corsair AXi760, Win7 x64
Vorpx is pretty cool, but there's a conflict with xbox crontollers, so you have to play on mouse and keyboard. No problem with scaling for me, very smooth!
Although ultimately, I still prefer playing in 3d Vision despite the relativity low FPS.
Vorpx is pretty cool, but there's a conflict with xbox crontollers, so you have to play on mouse and keyboard. No problem with scaling for me, very smooth!
Although ultimately, I still prefer playing in 3d Vision despite the relativity low FPS.
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
[quote="clammy"]Was the first person weapon and car convergence ever fixed by anyone here?[/quote] There are no community fixes for GTAV at the moment.
Rockstar did an awesome job at optimizing this game for regular 2D.
They came a long way from that horrible GTAIV port
I dont blame them for anything 3D related.
Lets face it 3D Vision was just an attempt at some added luxury for them.
2D GTA V for PC is a great game.
As for Nvidia's Quality Control Managers to give this title an Excellent rating either just frankly didnt give a crap or they never even tried to play it in 3D Vision.
The fact that first person view weapons and vehicle dashboard convergence don't even work correctly with 3D should have never been given and excellent rating.
Nvidia are we playing a different release here or what???
Rockstar did an awesome job at optimizing this game for regular 2D.
They came a long way from that horrible GTAIV port
I dont blame them for anything 3D related.
Lets face it 3D Vision was just an attempt at some added luxury for them.
2D GTA V for PC is a great game.
As for Nvidia's Quality Control Managers to give this title an Excellent rating either just frankly didnt give a crap or they never even tried to play it in 3D Vision.
The fact that first person view weapons and vehicle dashboard convergence don't even work correctly with 3D should have never been given and excellent rating.
Nvidia are we playing a different release here or what???
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
2D is so boring, can't play it anymore :) Looking forward for Steam VR with HTC Vive.
Will have to accept that SLI won't work in 3D for this game even so I hate that fact... no Ultra settings then :/
2D is so boring, can't play it anymore :) Looking forward for Steam VR with HTC Vive.
Will have to accept that SLI won't work in 3D for this game even so I hate that fact... no Ultra settings then :/
2x Gigabyte GTX 970 G1 Gaming SLI, i5 4770K @3.8GHz, Asus Maximus VII Hero, 4x4GB DDR3 GSkill Sniper@2133MHz, Corsair AXi760, Win7 x64
[quote="Pirateguybrush"]It has several issues. Some relate to SLI, some don't. But the biggest issues are poor performance, and a tendency to drop back to 2D mode for no reason, seemingly at random. It's possible Rockstar will patch it, as they're officially supporting 3D.[/quote]
Now that you have internet back (?), if you get a chance it would be helpful to clarify the game state by editing the the first post.
I think the summary would be that when it's working, it runs extremely well. And that it works for some people, but not for other, with no clear indication of what makes it go wrong. Performance in 3D is not as good as we'd like. SLI works, but only gives about 30% scaling. My read is that the drop to 2D is not a universal problem.
BTW: I'm struck by that drop to 2D problem being so similar to WatchDogs and Dragon Age and LOTF. For those games, we'd get the same symptom, right? This is most likely a driver bug of course.
Pirateguybrush said:It has several issues. Some relate to SLI, some don't. But the biggest issues are poor performance, and a tendency to drop back to 2D mode for no reason, seemingly at random. It's possible Rockstar will patch it, as they're officially supporting 3D.
Now that you have internet back (?), if you get a chance it would be helpful to clarify the game state by editing the the first post.
I think the summary would be that when it's working, it runs extremely well. And that it works for some people, but not for other, with no clear indication of what makes it go wrong. Performance in 3D is not as good as we'd like. SLI works, but only gives about 30% scaling. My read is that the drop to 2D is not a universal problem.
BTW: I'm struck by that drop to 2D problem being so similar to WatchDogs and Dragon Age and LOTF. For those games, we'd get the same symptom, right? This is most likely a driver bug of course.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="clammy"]Rockstar did an awesome job at optimizing this game for regular 2D.
They came a long way from that horrible GTAIV port
I dont blame them for anything 3D related.
Lets face it 3D Vision was just an attempt at some added luxury for them.
2D GTA V for PC is a great game.
As for Nvidia's Quality Control Managers to give this title an Excellent rating either just frankly didnt give a crap or they never even tried to play it in 3D Vision.
The fact that first person view weapons and vehicle dashboard convergence don't even work correctly with 3D should have never been given and excellent rating.
Nvidia are we playing a different release here or what???
[/quote]
Pretty much disagree here. I think the Excellent rating is in fact accurate here, and probably the only one that's been accurate for a couple of years. Their rating system in general is a joke, as we all know.
But seriously, Excellent is right here. It's not 3D Vision Ready, but it's totally playable with some tweaks.
As a PC Gamer, I'm really not expecting games to be flawless at release. Glitches and bugs are all part of the PC experience, right? On a console, definitely, you should expect it to be flawless at release.
The weapon convergence and dashboard convergence are a fundamental problem with 3D, not the game. You have your convergence cranked waaay up, and it makes for these side-effects. There is the idea of parallax budget in the 3D driver where we can tweak the active range of 3D, and if you go outside that range you get stuff that cannot be resolved (fused) with your eyes. Everyone's parallax budget is different.
You can play currently by leaving convergence gigantically high, but lowering the depth to shrink the parallax usage.
The thing is, you are playing with 3D so cranked up that it's stronger than real life, which is why your eyes cannot resolve it. We aren't physically built to be able to work with that much parallax.
To repeat- this is not a game bug, and it's not NVidia's fault either. It's an artifact of how much flexibility they give us regarding settings. Compare and contrast this with your options for watching blu-ray movies.
clammy said:Rockstar did an awesome job at optimizing this game for regular 2D.
They came a long way from that horrible GTAIV port
I dont blame them for anything 3D related.
Lets face it 3D Vision was just an attempt at some added luxury for them.
2D GTA V for PC is a great game.
As for Nvidia's Quality Control Managers to give this title an Excellent rating either just frankly didnt give a crap or they never even tried to play it in 3D Vision.
The fact that first person view weapons and vehicle dashboard convergence don't even work correctly with 3D should have never been given and excellent rating.
Nvidia are we playing a different release here or what???
Pretty much disagree here. I think the Excellent rating is in fact accurate here, and probably the only one that's been accurate for a couple of years. Their rating system in general is a joke, as we all know.
But seriously, Excellent is right here. It's not 3D Vision Ready, but it's totally playable with some tweaks.
As a PC Gamer, I'm really not expecting games to be flawless at release. Glitches and bugs are all part of the PC experience, right? On a console, definitely, you should expect it to be flawless at release.
The weapon convergence and dashboard convergence are a fundamental problem with 3D, not the game. You have your convergence cranked waaay up, and it makes for these side-effects. There is the idea of parallax budget in the 3D driver where we can tweak the active range of 3D, and if you go outside that range you get stuff that cannot be resolved (fused) with your eyes. Everyone's parallax budget is different.
You can play currently by leaving convergence gigantically high, but lowering the depth to shrink the parallax usage.
The thing is, you are playing with 3D so cranked up that it's stronger than real life, which is why your eyes cannot resolve it. We aren't physically built to be able to work with that much parallax.
To repeat- this is not a game bug, and it's not NVidia's fault either. It's an artifact of how much flexibility they give us regarding settings. Compare and contrast this with your options for watching blu-ray movies.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="vulcan78"]I think that the 3D ITSELF is good, about as good as it gets. The problem is that running the game in 3D drops CPU and hence GPU utilization down considerably. Based on that, and the fact that text only renders in one eye unless you select AFR 2 I actually don't think it does deserve a rating of "Excellent". "Good" would be appropriate with the notation "text only renders in one eye".
As far as the average end-user actually knowing about AFR 2 and how to switch to it, check out this other thread on OC.net, where people don't even know about the Nvidia Control Panel or how to navigate to it!
[url]http://www.overclock.net/t/1551884/gtav-err-gfx-d3d-init-error-info-thread/10#post_23834270[/url]
So in fact, I'm willing to bet a sizable majority of those struggling to play GTA 5 via 3D Vision are in fact only seeing text in one eye.
That's not excellence, that's mediocrity.
In fact, I don't recall a game that required changing the SLI mode to AFR 2 ever getting a Good or Excellent rating, the fact that you need to change to AFR 2 alone I think rules it out.
"Excellent" is when all the end-user has to do is update their display driver and play the game.
Max Payne 3 didn't even require running in AFR 2.
Running a game in AFR 2 is a sure sign of something being seriously broken. [/quote]
I can never recall getting SLI AFR 2 to work in a game, or the increased AA using the second card, so I would also have my doubts, however there will always be people out there who don't know how to configure their GPU's and 3D is a pretty specialist area compared to most other PC gaming.
vulcan78 said:I think that the 3D ITSELF is good, about as good as it gets. The problem is that running the game in 3D drops CPU and hence GPU utilization down considerably. Based on that, and the fact that text only renders in one eye unless you select AFR 2 I actually don't think it does deserve a rating of "Excellent". "Good" would be appropriate with the notation "text only renders in one eye".
As far as the average end-user actually knowing about AFR 2 and how to switch to it, check out this other thread on OC.net, where people don't even know about the Nvidia Control Panel or how to navigate to it!
So in fact, I'm willing to bet a sizable majority of those struggling to play GTA 5 via 3D Vision are in fact only seeing text in one eye.
That's not excellence, that's mediocrity.
In fact, I don't recall a game that required changing the SLI mode to AFR 2 ever getting a Good or Excellent rating, the fact that you need to change to AFR 2 alone I think rules it out.
"Excellent" is when all the end-user has to do is update their display driver and play the game.
Max Payne 3 didn't even require running in AFR 2.
Running a game in AFR 2 is a sure sign of something being seriously broken.
I can never recall getting SLI AFR 2 to work in a game, or the increased AA using the second card, so I would also have my doubts, however there will always be people out there who don't know how to configure their GPU's and 3D is a pretty specialist area compared to most other PC gaming.
Can someone confirm that ?
https://steamcommunity.com/profiles/76561198014296177/
Do you mean you don't have the randomly "broken shaders & 3D disabled" with original profile?
Here, I had more ""broken shaders & 3D disabled" with original profil than MP3 profile. Thus yesterday I had this symptom evey 15mn :(
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
As long as I don't change my current in-game settings options I don't have any issues what-so-ever with the game running in SLI and 3DVision at anywhere between 35-55 fps. I actually thought my frame rates were higher because it was so smooth.
The odd thing is that when I change some of my settings to either higher or even lower ie PostFX from Very High to High then I start experiencing some of the issues I've read about in this thread. As long as I keep with the settings I've got then no problem at all ever. I've posted my settings but I get the feeling that people pick and mix different options and so I can't get any idea whether I simply got lucky with my working combo or if there are a few combinations that actually work.
I am very puzzled that even slight changes - and lets face it the possible setting combinations are huge - stop the thing from working.
Win7 64 16GB I5-4570 Asus Z87-A
GTX 1080 Benq XL 27" 3DVision 2
Very Good 3D experience when it works I would wait for a patch and a driver update I feel overtime all the problems will be corrected.
Gigabyte Z370 Gaming 7 32GB Ram i9-9900K GigaByte Aorus Extreme Gaming 2080TI (single) Game Blaster Z Windows 10 X64 build #17763.195 Define R6 Blackout Case Corsair H110i GTX Sandisk 1TB (OS) SanDisk 2TB SSD (Games) Seagate EXOs 8 and 12 TB drives Samsung UN46c7000 HD TV Samsung UN55HU9000 UHD TVCurrently using ACER PASSIVE EDID override on 3D TVs LG 55
For me 3D Vision works without problems, so I'm lucky there to not have the problems other have but SLI scaling in 3D is down right garbage :( I hope Rockstar will come up with something
2x Gigabyte GTX 970 G1 Gaming SLI, i5 4770K @3.8GHz, Asus Maximus VII Hero, 4x4GB DDR3 GSkill Sniper@2133MHz, Corsair AXi760, Win7 x64
https://forums.geforce.com/default/topic/820579/3d-vision/3d-vision-surround-2way-sli-no-performance-increase-with-900-series-/post/4514494/#4514494
Can anyone tell me if it's worth to pick up VorpX for the DK2 for GTA5 and how the scaling works? :)
2x Gigabyte GTX 970 G1 Gaming SLI, i5 4770K @3.8GHz, Asus Maximus VII Hero, 4x4GB DDR3 GSkill Sniper@2133MHz, Corsair AXi760, Win7 x64
Although ultimately, I still prefer playing in 3d Vision despite the relativity low FPS.
pixel density sucks, i know. but great to hear that scaling is fine.
2x Gigabyte GTX 970 G1 Gaming SLI, i5 4770K @3.8GHz, Asus Maximus VII Hero, 4x4GB DDR3 GSkill Sniper@2133MHz, Corsair AXi760, Win7 x64
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
They came a long way from that horrible GTAIV port
I dont blame them for anything 3D related.
Lets face it 3D Vision was just an attempt at some added luxury for them.
2D GTA V for PC is a great game.
As for Nvidia's Quality Control Managers to give this title an Excellent rating either just frankly didnt give a crap or they never even tried to play it in 3D Vision.
The fact that first person view weapons and vehicle dashboard convergence don't even work correctly with 3D should have never been given and excellent rating.
Nvidia are we playing a different release here or what???
Gaming Rig 1
i7 5820K 3.3ghz (Stock Clock)
GTX 1080 Founders Edition (Stock Clock)
16GB DDR4 2400 RAM
512 SAMSUNG 840 PRO
Gaming Rig 2
My new build
Asus Maximus X Hero Z370
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
16gb DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2
Will have to accept that SLI won't work in 3D for this game even so I hate that fact... no Ultra settings then :/
2x Gigabyte GTX 970 G1 Gaming SLI, i5 4770K @3.8GHz, Asus Maximus VII Hero, 4x4GB DDR3 GSkill Sniper@2133MHz, Corsair AXi760, Win7 x64
Now that you have internet back (?), if you get a chance it would be helpful to clarify the game state by editing the the first post.
I think the summary would be that when it's working, it runs extremely well. And that it works for some people, but not for other, with no clear indication of what makes it go wrong. Performance in 3D is not as good as we'd like. SLI works, but only gives about 30% scaling. My read is that the drop to 2D is not a universal problem.
BTW: I'm struck by that drop to 2D problem being so similar to WatchDogs and Dragon Age and LOTF. For those games, we'd get the same symptom, right? This is most likely a driver bug of course.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Pretty much disagree here. I think the Excellent rating is in fact accurate here, and probably the only one that's been accurate for a couple of years. Their rating system in general is a joke, as we all know.
But seriously, Excellent is right here. It's not 3D Vision Ready, but it's totally playable with some tweaks.
As a PC Gamer, I'm really not expecting games to be flawless at release. Glitches and bugs are all part of the PC experience, right? On a console, definitely, you should expect it to be flawless at release.
The weapon convergence and dashboard convergence are a fundamental problem with 3D, not the game. You have your convergence cranked waaay up, and it makes for these side-effects. There is the idea of parallax budget in the 3D driver where we can tweak the active range of 3D, and if you go outside that range you get stuff that cannot be resolved (fused) with your eyes. Everyone's parallax budget is different.
You can play currently by leaving convergence gigantically high, but lowering the depth to shrink the parallax usage.
The thing is, you are playing with 3D so cranked up that it's stronger than real life, which is why your eyes cannot resolve it. We aren't physically built to be able to work with that much parallax.
To repeat- this is not a game bug, and it's not NVidia's fault either. It's an artifact of how much flexibility they give us regarding settings. Compare and contrast this with your options for watching blu-ray movies.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I can never recall getting SLI AFR 2 to work in a game, or the increased AA using the second card, so I would also have my doubts, however there will always be people out there who don't know how to configure their GPU's and 3D is a pretty specialist area compared to most other PC gaming.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2