Dragon Age Inquisition
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10:4 Master Helifax. Will do! :'p For the format right now i am using 16:9 1920 x 1080 at 120hz. Oh and the game keeps changing from full screen to windowed mode and back again every time a loading screen appears, as well as screen flickering like a MF... Has that been your experience too? Im gonna crash to bed now and start again tonight. thanks again u folks are awesome.
10:4 Master Helifax. Will do! :'p
For the format right now i am using 16:9 1920 x 1080 at 120hz.
Oh and the game keeps changing from full screen to windowed mode and back again every time a loading screen appears, as well as screen flickering like a MF... Has that been your experience too?
Im gonna crash to bed now and start again tonight. thanks again u folks are awesome.

ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset

Posted 12/22/2014 11:30 AM   
[quote="blubberduck86"]10:4 Master Helix. Will do! :'p For the format right now i am using 16:9 1920 x 1080 at 120hz. Oh and the game keeps changing from full screen to windowed mode and back again every time a loading screen appears, as well as screen flickering like a MF... Has that been your experience too? Im gonna crash to bed now and start again tonight. thanks again u folks are awesome. [/quote] Yes:) that is what the game is doing natively and why the 3D Fix might sometimes STOP working. A full game restart fixes that part.
blubberduck86 said:10:4 Master Helix. Will do! :'p
For the format right now i am using 16:9 1920 x 1080 at 120hz.
Oh and the game keeps changing from full screen to windowed mode and back again every time a loading screen appears, as well as screen flickering like a MF... Has that been your experience too?
Im gonna crash to bed now and start again tonight. thanks again u folks are awesome.


Yes:) that is what the game is doing natively and why the 3D Fix might sometimes STOP working. A full game restart fixes that part.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/22/2014 11:51 AM   
As a data point, I've been able to run this successfully with SLI 760 at 1280x720p@120Hz without trouble. Frame rate is consistently 60 fps with in game vsync off, not sure if vsync is on somewhere else. Even if big fights, the frame rate was good. Settings at medium, not ultra I think. Both GPUs at 95%. Also of note, no crashes when Alt-tab, or alt-enter. First run was borked shadows, second run was 3D goodness. Loading takes damn near forever, with all 4 cores maxed.
As a data point, I've been able to run this successfully with SLI 760 at 1280x720p@120Hz without trouble. Frame rate is consistently 60 fps with in game vsync off, not sure if vsync is on somewhere else. Even if big fights, the frame rate was good. Settings at medium, not ultra I think. Both GPUs at 95%.

Also of note, no crashes when Alt-tab, or alt-enter.

First run was borked shadows, second run was 3D goodness.

Loading takes damn near forever, with all 4 cores maxed.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/22/2014 12:19 PM   
[quote="bo3b"]As a data point, I've been able to run this successfully with SLI 760 at 1280x720p@120Hz without trouble. Frame rate is consistently 60 fps with in game vsync off, not sure if vsync is on somewhere else. Even if big fights, the frame rate was good. Settings at medium, not ultra I think. Both GPUs at 95%. Also of note, no crashes when Alt-tab, or alt-enter. First run was borked shadows, second run was 3D goodness. Loading takes damn near forever, with all 4 cores maxed. [/quote] THat is weird;)) Did you enable the SLI FOG correction in the ini file ?:D and afterwards you need to regenerate the cache it seems otherwise is still using the old bin files:D If this was the case I will take a look:)
bo3b said:As a data point, I've been able to run this successfully with SLI 760 at 1280x720p@120Hz without trouble. Frame rate is consistently 60 fps with in game vsync off, not sure if vsync is on somewhere else. Even if big fights, the frame rate was good. Settings at medium, not ultra I think. Both GPUs at 95%.

Also of note, no crashes when Alt-tab, or alt-enter.

First run was borked shadows, second run was 3D goodness.

Loading takes damn near forever, with all 4 cores maxed.


THat is weird;)) Did you enable the SLI FOG correction in the ini file ?:D and afterwards you need to regenerate the cache it seems otherwise is still using the old bin files:D

If this was the case I will take a look:)

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/22/2014 01:05 PM   
[quote="helifax"]THat is weird;)) Did you enable the SLI FOG correction in the ini file ?:D and afterwards you need to regenerate the cache it seems otherwise is still using the old bin files:D If this was the case I will take a look:)[/quote] Didn't follow all of the steps on the HelixModBlog page, already running 344.75 with a DDU style install. Did set to BF4 profile without trying otherwise. I did hit the white fog, and will try again with z=1.
helifax said:THat is weird;)) Did you enable the SLI FOG correction in the ini file ?:D and afterwards you need to regenerate the cache it seems otherwise is still using the old bin files:D

If this was the case I will take a look:)

Didn't follow all of the steps on the HelixModBlog page, already running 344.75 with a DDU style install. Did set to BF4 profile without trying otherwise.

I did hit the white fog, and will try again with z=1.

Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers

Posted 12/22/2014 01:15 PM   
[color="orange"]Fix has been updated to v2. We fixed a couple of the gray fog issues.[/color]
Fix has been updated to v2. We fixed a couple of the gray fog issues.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/22/2014 01:40 PM   
Did not work with Windows 8.1, game just crashes to desktop. What's funny is without the fix, I can activate regular 3D consistantly, just most things are broken like shadows. Something's up with the fix that's not compatible with Windows 8.1 Hopefully this issue can be resolved down the road.
Did not work with Windows 8.1, game just crashes to desktop.

What's funny is without the fix, I can activate regular 3D consistantly, just most things are broken like shadows. Something's up with the fix that's not compatible with Windows 8.1

Hopefully this issue can be resolved down the road.

Windows 10, Geforce GTX 1080 x2 (SLI), Haswell Core i7, 8GB DDR3 2133Mhz memory, 65" LG 4k 3DTV

Posted 12/22/2014 02:19 PM   
I couldnt stop thinking about this so i reinstalled. At least i can keep the game stable now, the only issues left are fog in the Hinterlands, Haven's Frostback mountains seem to be Fog free! I dont get it, both areas have the same sunglare in the skyfield. Anyway i took a series of 3D Screenshots to demonstrate: http://photos.3dvisionlive.com/blubberduck86/ Then i read your post Mike... Will try ur update asap thanks!
I couldnt stop thinking about this so i reinstalled. At least i can keep the game stable now, the only issues left are fog in the Hinterlands, Haven's Frostback mountains seem to be Fog free! I dont get it, both areas have the same sunglare in the skyfield. Anyway i took a series of 3D Screenshots to demonstrate:


http://photos.3dvisionlive.com/blubberduck86/


Then i read your post Mike... Will try ur update asap thanks!

ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset

Posted 12/22/2014 02:42 PM   
Still have the fog with Version 2 Don't know if this helps but I can roam around without any fog for minutes but it appears instantly as soon as I rotate the camera with the right stick of the 360 controller.
Still have the fog with Version 2

Don't know if this helps but I can roam around without any fog for minutes but it appears
instantly as soon as I rotate the camera with the right stick of the 360 controller.

Posted 12/22/2014 02:53 PM   
Me too, exactly. Except i am using an Xbox ONE controller. same glitch though. :p Everything else is flawless though. If this damn fog issue or light rendering glitch is solved this game will be a competitor for even the great Skyrim 3D!
Me too, exactly. Except i am using an Xbox ONE controller. same glitch though. :p
Everything else is flawless though. If this damn fog issue or light rendering glitch is solved this game will be a competitor for even the great Skyrim 3D!

ACER PREDATOR AG7750-U222 | Intel Core I7-975 Extreme Edition 3.33 GHZ boost to 3.60 | 12GB DDR3 | 3.5 TB storage | Windows 7 HP 64 Bit | Main GPU: EVGA GTX 980 Dual Fan SC edition (Overclocked) | Center display: 43" Sharp 4KTV LC-43UB30U at 2560 x 1440p @144hz (custom), Right display: Acer 24" S242HL 1080p Monitor at 810 x 1440p @75hz in portrait mode, Left display: Asus VG248QE 24" Monitor at 810 x 1440p @85hz attached in portrait mode for multiple displays, alone in landscape mode w 3D Vision at 1920 x 1080 @120hz | Xbox ONE wireless controller with Wireless transmitter for Windows | Astro A50 (Halo Master Chief 117 Edition) Wireless 7.1 Surround Sound gaming headset

Posted 12/22/2014 02:57 PM   
[quote="Hossi"]Still have the fog with Version 2 Don't know if this helps but I can roam around without any fog for minutes but it appears instantly as soon as I rotate the camera with the right stick of the 360 controller. [/quote] Where do you see the fog exactly? what map, what location? Are you using MSAA ?
Hossi said:Still have the fog with Version 2

Don't know if this helps but I can roam around without any fog for minutes but it appears
instantly as soon as I rotate the camera with the right stick of the 360 controller.



Where do you see the fog exactly? what map, what location?
Are you using MSAA ?

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/22/2014 02:59 PM   
Hi all - we know what the issue is with the "fog" and "grayness", we just need a good way to track down the offending shaders. It's a result of "fixing" some shaders that don't need fixing (so they get screwed up) as a result of autofixing shaders for lights and shadows. I just need a way to uniquely identify them then I can remove them en masse, but for now we need to chip away as we find them.
Hi all - we know what the issue is with the "fog" and "grayness", we just need a good way to track down the offending shaders. It's a result of "fixing" some shaders that don't need fixing (so they get screwed up) as a result of autofixing shaders for lights and shadows. I just need a way to uniquely identify them then I can remove them en masse, but for now we need to chip away as we find them.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/22/2014 03:08 PM   
[quote="helifax"][quote="Hossi"]Still have the fog with Version 2 Don't know if this helps but I can roam around without any fog for minutes but it appears instantly as soon as I rotate the camera with the right stick of the 360 controller. [/quote] Where do you see the fog exactly? what map, what location? Are you using MSAA ?[/quote] I am using all recommended settings - MSAA disabled. Fog is all over the Hinterlands it seems. Went to Haven - looks great with no fog - went to The Fallow Mire and it also looks great here without fog. Tried Val Royeaux last and crashed with Direct X error.
helifax said:
Hossi said:Still have the fog with Version 2

Don't know if this helps but I can roam around without any fog for minutes but it appears
instantly as soon as I rotate the camera with the right stick of the 360 controller.



Where do you see the fog exactly? what map, what location?
Are you using MSAA ?



I am using all recommended settings - MSAA disabled.
Fog is all over the Hinterlands it seems. Went to Haven - looks great with no fog - went to The Fallow Mire and it also looks great here without fog. Tried Val Royeaux last and crashed with Direct X error.

Posted 12/22/2014 03:35 PM   
[quote="Hossi"][quote="helifax"][quote="Hossi"]Still have the fog with Version 2 Don't know if this helps but I can roam around without any fog for minutes but it appears instantly as soon as I rotate the camera with the right stick of the 360 controller. [/quote] Where do you see the fog exactly? what map, what location? Are you using MSAA ?[/quote] I am using all recommended settings - MSAA disabled. Fog is all over the Hinterlands it seems. Went to Haven - looks great with no fog - went to The Fallow Mire and it also looks great here without fog. Tried Val Royeaux last and crashed with Direct X error. [/quote] Please provide a save game in the Hinterlands. Also, the fact that this happens only when you move the controller stick suggests something going on that is not a shader problem else it would start out broken. It sounds like "another" way in which the game engine is kicking out the 3dmigoto wrapper. Still, a save game is the best way for us to progress here.
Hossi said:
helifax said:
Hossi said:Still have the fog with Version 2

Don't know if this helps but I can roam around without any fog for minutes but it appears
instantly as soon as I rotate the camera with the right stick of the 360 controller.



Where do you see the fog exactly? what map, what location?
Are you using MSAA ?




I am using all recommended settings - MSAA disabled.
Fog is all over the Hinterlands it seems. Went to Haven - looks great with no fog - went to The Fallow Mire and it also looks great here without fog. Tried Val Royeaux last and crashed with Direct X error.


Please provide a save game in the Hinterlands. Also, the fact that this happens only when you move the controller stick suggests something going on that is not a shader problem else it would start out broken. It sounds like "another" way in which the game engine is kicking out the 3dmigoto wrapper. Still, a save game is the best way for us to progress here.

Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278

Posted 12/22/2014 03:46 PM   
[quote="Hossi"][quote="helifax"][quote="Hossi"]Still have the fog with Version 2 Don't know if this helps but I can roam around without any fog for minutes but it appears instantly as soon as I rotate the camera with the right stick of the 360 controller. [/quote] Where do you see the fog exactly? what map, what location? Are you using MSAA ?[/quote] I am using all recommended settings - MSAA disabled. Fog is all over the Hinterlands it seems. Went to Haven - looks great with no fog - went to The Fallow Mire and it also looks great here without fog. Tried Val Royeaux last and crashed with Direct X error. [/quote] Out of curiosity did you just copy the new pack on top of the older one or did you click the uninstall.bat first? I think you did the first one and not the later one:) but I might be wrong;)) Edit: Re-downloaded the patch and I saw the problem.:) Easy way to fix: 1. Uninstall the patch 2. Put the patch from the rar file from HelixBlog 3. Go in ShaderFixes and find [code] ae30a7e275d5722c-ps_replace.txt [/code] 4. Delete this file 5. Start the game. 6. Hinterlands fixed:) The DX error is a game problem.
Hossi said:
helifax said:
Hossi said:Still have the fog with Version 2

Don't know if this helps but I can roam around without any fog for minutes but it appears
instantly as soon as I rotate the camera with the right stick of the 360 controller.



Where do you see the fog exactly? what map, what location?
Are you using MSAA ?


I am using all recommended settings - MSAA disabled.
Fog is all over the Hinterlands it seems. Went to Haven - looks great with no fog - went to The Fallow Mire and it also looks great here without fog. Tried Val Royeaux last and crashed with Direct X error.


Out of curiosity did you just copy the new pack on top of the older one or did you click the uninstall.bat first? I think you did the first one and not the later one:) but I might be wrong;))

Edit: Re-downloaded the patch and I saw the problem.:)

Easy way to fix:

1. Uninstall the patch
2. Put the patch from the rar file from HelixBlog
3. Go in ShaderFixes and find
ae30a7e275d5722c-ps_replace.txt

4. Delete this file
5. Start the game.
6. Hinterlands fixed:)



The DX error is a game problem.

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

Posted 12/22/2014 03:53 PM   
  25 / 83    
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