OS --------- Win 7 64Bit Home Premium
CPU -------- i7 920 OC as needed
COOLER --- NOC NH-U12P SE
MOBO ----- ASUS Rampage 2 Extreme
RAM -------- 6GB Corsair Triple Channel 1333
POWER ---- Corsair 1000hx
GPU -------- Windforce 4GB GTX 770 SLI
CASE ------- NZXT Tempest
HD ---------- Samsung 840 Pro 256GB(OS), 840 Pro 250GB Game Drive, 250GB Velociraptor Game Drive, WD Green 1TB, WD Green 2TB
MONITOR -- ROG SWIFT(2560x1440 to 144hz) and 3DTV PN58C7000(1080 Checkerboard)
3D ---------- 3D Vision V1, Tridef, IZ3D
Looking at my backlog, this game caught my interest again (I completed three or four levels years ago, before having 3D Vision). But it isn't perfect.
DX9:
- Water refracion is wrong (double depth).
- It looks like it's running at an internal resolution lower than native. Not related to 3D.
- Seems perfect otherwise.
DX11:
- Water refraction is wrong.
- Lighting is wrong. Looking at the lighting shaders, it reminds me of Dark Souls 2 SOTFS. They are similar in structure.
- Better image quality.
I would like to fix both versions if possible. The easier one should be DX9 because it only has one problem. But the bigger problem is with me, because I have fixed the water in DX11 in a pair of minutes but I couldn't to do the same in DX9 (my ASM incompetence, yeeeah). Those vertex shaders are extremely similar.
d253686a39d67f0b-vs_replace.txt (DX11, fixed):
//Water.
// ---- Created with 3Dmigoto v1.2.27 on Wed Feb 03 20:45:03 2016
I tried to follow the guide here: https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/post/3653617/#3653617
The most I could do in DX9 was disabling one of the effects of the surface by mistake when I tried to modify "o9". It's very possible that I attacked the incorrect texcoord. So... a little help, please? If I get the idea, I would be able to apply the same concept to Ys Origin (same water problem).
Yes, it works! Thank you so much, 4everAwake. I tried it in two levels that have water, and it's fixed. However, I don't know if the game needs anything else in DX9, because I have only played a few levels. Or if the sequel needs it too (even then, it may need a different shader name or content).
So as I play the game and try to fix it in DX11, I'll be unlocking levels and will take a quick look in DX9 too just in case.
I guess that in a few weeks I'll have everything figured out (but I can't promise anything). I'll ask for help in the 3Dmigoto thread if I need help with the DX11 version.
Edit: I have uploaded here the DX9 fix, if someone wants to play it and/or check if everything is OK:
https://www.dropbox.com/s/4g8paa4r9k4rzm5/Giana_Sisters_3DV_Fix.7z?dl=0
Yes, it works! Thank you so much, 4everAwake. I tried it in two levels that have water, and it's fixed. However, I don't know if the game needs anything else in DX9, because I have only played a few levels. Or if the sequel needs it too (even then, it may need a different shader name or content).
So as I play the game and try to fix it in DX11, I'll be unlocking levels and will take a quick look in DX9 too just in case.
I guess that in a few weeks I'll have everything figured out (but I can't promise anything). I'll ask for help in the 3Dmigoto thread if I need help with the DX11 version.
Just got in mind that I had this one in my backlog, never tried it before though,
Waauu what a great looking game, with really cool gameplay, it's easely compared to the Trine games !!
So far just finished first level, your fix seemed flawless to me.
Thanks a lot masterotaku :)
Yah, if I ever get surround, I'm definitely going for another play through and using your fixes. It's crazy how much of the level that you can see.
Thanks for looking at this masterotaku, this is one of the games I use to Demo 3D to friends.
[quote="helifax"]
Screenies (2D):
[url=http://www.iforce.co.nz/View.aspx?i=wqcsl12v.2df.jpg][img]http://iforce.co.nz/i/wqcsl12v.2df.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=1zxekhvq.rwm.jpg][img]http://iforce.co.nz/i/1zxekhvq.rwm.jpg[/img][/url]
[url=http://www.iforce.co.nz/View.aspx?i=dny2pph3.szs.jpg][img]http://iforce.co.nz/i/dny2pph3.szs.jpg[/img][/url]
I hope you enjoy the screenshots;))
Best Regards,
Helifax[/quote]
[quote="helifax"]Finally had the time to finish the plugins for both games.
You can download them at: [url=http://3dsurroundgaming.com/WSF.html]3D Surround Gallery -> My WSF Mods[/url]
Happy gaming;)[/quote]
[quote="Blacksmith56"]So far just finished first level, your fix seemed flawless to me.
Thanks a lot masterotaku :)
[/quote]
The fix for DX9 (just one shader) is only for the water (the only thing needing a fix). And it's thanks to 4everAwake. I just dumped the shader and made the comparison with the fixed shader in DX11, and he did the fixing work.
The difficult part comes now, in DX11.
Blacksmith56 said:So far just finished first level, your fix seemed flawless to me.
Thanks a lot masterotaku :)
The fix for DX9 (just one shader) is only for the water (the only thing needing a fix). And it's thanks to 4everAwake. I just dumped the shader and made the comparison with the fixed shader in DX11, and he did the fixing work.
Sorry for the double post. There is a lot more water in the game than I expected (I'm at level 3-5. I have been playing it in DX9 first). I'm happy that 4everAwake fixed it. Here are some screenshots of the DX9 version (I'm not embedding them here because of the size):
http://u.cubeupload.com/masterotaku/GSGameExeDX9001.jpg
http://u.cubeupload.com/masterotaku/GSGameExeDX9002.jpg
http://u.cubeupload.com/masterotaku/GSGameExeDX9005.jpg
http://u.cubeupload.com/masterotaku/GSGameExeDX9012.jpg
http://u.cubeupload.com/masterotaku/GSGameExeDX9005.jpg
I can't imagine playing those sections of the game with the unfixed water. For now I haven't seen a single stereoscopic issue in DX9, and I'm near the end of the game.
Sorry for the double post. There is a lot more water in the game than I expected (I'm at level 3-5. I have been playing it in DX9 first). I'm happy that 4everAwake fixed it. Here are some screenshots of the DX9 version (I'm not embedding them here because of the size):
I can't imagine playing those sections of the game with the unfixed water. For now I haven't seen a single stereoscopic issue in DX9, and I'm near the end of the game.
is there a way to move the HUD to 0 depth?
Also, sometimes when the game character is in water, I get this kind of black outline around them. Often happens in unity engine games for me. Other than that, it looks great.
Also, sometimes when the game character is in water, I get this kind of black outline around them. Often happens in unity engine games for me. Other than that, it looks great.
[quote="ummester"]is there a way to move the HUD to 0 depth?[/quote]
For the DX9 version, not right now. But it should be possible to do if I come back to modifying it.
[quote="ummester"]Also, sometimes when the game character is in water, I get this kind of black outline around them. Often happens in unity engine games for me. Other than that, it looks great.[/quote]
Screenshot, please. That didn't happen to me.
ummester said:is there a way to move the HUD to 0 depth?
For the DX9 version, not right now. But it should be possible to do if I come back to modifying it.
ummester said:Also, sometimes when the game character is in water, I get this kind of black outline around them. Often happens in unity engine games for me. Other than that, it looks great.
for some bizzare reason, I can't take screenshots - ALT-F1 does nothing for me. I have advanced ingame shortcuts enabled - perhaps it is because I am using an EDID override and displaying on 60Hz passive?
The outline thing only happens in the area where the water is foggy (you know has some kind of smoke or fog effect in it) and by playing with depth and convergence I can make it almost impossible to see, so it's no biggy. It happened with a game called Rochard also but I found the Tridef profile for that one worked better, whereas Giana Sisters looks horrible with Tridef.
for some bizzare reason, I can't take screenshots - ALT-F1 does nothing for me. I have advanced ingame shortcuts enabled - perhaps it is because I am using an EDID override and displaying on 60Hz passive?
The outline thing only happens in the area where the water is foggy (you know has some kind of smoke or fog effect in it) and by playing with depth and convergence I can make it almost impossible to see, so it's no biggy. It happened with a game called Rochard also but I found the Tridef profile for that one worked better, whereas Giana Sisters looks horrible with Tridef.
I think that if you lock the registry for eye reversal, it disables the screenshot ability.
Try this method.
[quote="whyme466"]With respect to L/R eye swapping, I suggest using 3DVisionEyeSwapper app (Drejzik posting, see [url]http://www.3dvision-blog.com/forum/viewtopic.php?t=2206[/url]). Note that the eye swapping Registry mods also disable saving of 3D Vision convergence changes, while this small program supports normal 3D Vision convergence changes and saving.[/quote]
I think that if you lock the registry for eye reversal, it disables the screenshot ability.
Try this method.
whyme466 said:With respect to L/R eye swapping, I suggest using 3DVisionEyeSwapper app (Drejzik posting, see http://www.3dvision-blog.com/forum/viewtopic.php?t=2206). Note that the eye swapping Registry mods also disable saving of 3D Vision convergence changes, while this small program supports normal 3D Vision convergence changes and saving.
[quote="D-Man11"]Yes, if you lock the registry for eye reversal, it disables the screenshot ability.[/quote]
Ah, well that explains it then. And if I unlock it, my screenshots will have that funny inside out look.
I use 3DVisionEyeSwapper but I still have to lock system out of the registry because I've found the later Nvidia drivers cause 3dvisionEyeSwapper to crash for me.
I'm on driver 365.19 ATM. I'll give it a shot - hang on.
D-Man11 said:Yes, if you lock the registry for eye reversal, it disables the screenshot ability.
Ah, well that explains it then. And if I unlock it, my screenshots will have that funny inside out look.
I use 3DVisionEyeSwapper but I still have to lock system out of the registry because I've found the later Nvidia drivers cause 3dvisionEyeSwapper to crash for me.
I'm on driver 365.19 ATM. I'll give it a shot - hang on.
OS --------- Win 7 64Bit Home Premium
CPU -------- i7 920 OC as needed
COOLER --- NOC NH-U12P SE
MOBO ----- ASUS Rampage 2 Extreme
RAM -------- 6GB Corsair Triple Channel 1333
POWER ---- Corsair 1000hx
GPU -------- Windforce 4GB GTX 770 SLI
CASE ------- NZXT Tempest
HD ---------- Samsung 840 Pro 256GB(OS), 840 Pro 250GB Game Drive, 250GB Velociraptor Game Drive, WD Green 1TB, WD Green 2TB
MONITOR -- ROG SWIFT(2560x1440 to 144hz) and 3DTV PN58C7000(1080 Checkerboard)
3D ---------- 3D Vision V1, Tridef, IZ3D
DX9:
- Water refracion is wrong (double depth).
- It looks like it's running at an internal resolution lower than native. Not related to 3D.
- Seems perfect otherwise.
DX11:
- Water refraction is wrong.
- Lighting is wrong. Looking at the lighting shaders, it reminds me of Dark Souls 2 SOTFS. They are similar in structure.
- Better image quality.
I would like to fix both versions if possible. The easier one should be DX9 because it only has one problem. But the bigger problem is with me, because I have fixed the water in DX11 in a pair of minutes but I couldn't to do the same in DX9 (my ASM incompetence, yeeeah). Those vertex shaders are extremely similar.
d253686a39d67f0b-vs_replace.txt (DX11, fixed):
1A3B9092.txt (DX9, unmodified):
I tried to follow the guide here: https://forums.geforce.com/default/topic/513190/3d-vision/how-to-fix-disable-shaders-in-games-dll-guide-and-fixes-/post/3653617/#3653617
The most I could do in DX9 was disabling one of the effects of the surface by mistake when I tried to modify "o9". It's very possible that I attacked the incorrect texcoord. So... a little help, please? If I get the idea, I would be able to apply the same concept to Ys Origin (same water problem).
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
1A3B9092.txt (DX9, edited)--
Dual boot Win 7 x64 & Win 10 (1809) | Geforce Drivers 417.35
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
So as I play the game and try to fix it in DX11, I'll be unlocking levels and will take a quick look in DX9 too just in case.
I guess that in a few weeks I'll have everything figured out (but I can't promise anything). I'll ask for help in the 3Dmigoto thread if I need help with the DX11 version.
Edit: I have uploaded here the DX9 fix, if someone wants to play it and/or check if everything is OK:
https://www.dropbox.com/s/4g8paa4r9k4rzm5/Giana_Sisters_3DV_Fix.7z?dl=0
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Waauu what a great looking game, with really cool gameplay, it's easely compared to the Trine games !!
So far just finished first level, your fix seemed flawless to me.
Thanks a lot masterotaku :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Thanks for looking at this masterotaku, this is one of the games I use to Demo 3D to friends.
The fix for DX9 (just one shader) is only for the water (the only thing needing a fix). And it's thanks to 4everAwake. I just dumped the shader and made the comparison with the fixed shader in DX11, and he did the fixing work.
The difficult part comes now, in DX11.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
http://u.cubeupload.com/masterotaku/GSGameExeDX9001.jpg
http://u.cubeupload.com/masterotaku/GSGameExeDX9002.jpg
http://u.cubeupload.com/masterotaku/GSGameExeDX9005.jpg
http://u.cubeupload.com/masterotaku/GSGameExeDX9012.jpg
http://u.cubeupload.com/masterotaku/GSGameExeDX9005.jpg
I can't imagine playing those sections of the game with the unfixed water. For now I haven't seen a single stereoscopic issue in DX9, and I'm near the end of the game.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Also, sometimes when the game character is in water, I get this kind of black outline around them. Often happens in unity engine games for me. Other than that, it looks great.
For the DX9 version, not right now. But it should be possible to do if I come back to modifying it.
Screenshot, please. That didn't happen to me.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
The outline thing only happens in the area where the water is foggy (you know has some kind of smoke or fog effect in it) and by playing with depth and convergence I can make it almost impossible to see, so it's no biggy. It happened with a game called Rochard also but I found the Tridef profile for that one worked better, whereas Giana Sisters looks horrible with Tridef.
Try this method.
Ah, well that explains it then. And if I unlock it, my screenshots will have that funny inside out look.
I use 3DVisionEyeSwapper but I still have to lock system out of the registry because I've found the later Nvidia drivers cause 3dvisionEyeSwapper to crash for me.
I'm on driver 365.19 ATM. I'll give it a shot - hang on.