Problem with Prototype
Playing prototype i have a problem: when i am on the top of a building, i look down the roadway, without move, the glass lens blinks randomly.
If i look the monitor without glass, there are no problems, just the lens give that strange effect.
I have tryed change all graphics options but nothing change.
I have that problem just with prototype.
Please help me.

Ps: i made a video with the bug: [url="http://www.youtube.com/watch?v=fwCOv0yv5dE"]http://www.youtube.com/watch?v=fwCOv0yv5dE[/url]

My config:
windows 7 x64
nvidia gtx275
3d vision kit (glass+samsung)
driver 191.03
Playing prototype i have a problem: when i am on the top of a building, i look down the roadway, without move, the glass lens blinks randomly.

If i look the monitor without glass, there are no problems, just the lens give that strange effect.

I have tryed change all graphics options but nothing change.

I have that problem just with prototype.

Please help me.



Ps: i made a video with the bug: " rel="nofollow" target = "_blank">



My config:

windows 7 x64

nvidia gtx275

3d vision kit (glass+samsung)

driver 191.03

#1
Posted 09/29/2009 09:28 PM   
No one can help me?
Maybe its a win7 x64 problem?
No one can help me?

Maybe its a win7 x64 problem?

#2
Posted 09/30/2009 09:43 AM   
i have sync issues with the glasses sometimes like yours and also after some minute of playing glasses stop working at all and i have to press the button on the trasmitter twice to re-enable.
I'm experiencing this issue in Prototype only
As far i can remember..

very annoying to be honest and it's a mess cause prototype its perfect apart from this (and the ghosting on the upper side of the screen as usual lol)

we need circular polarization monitors at 120hz!!!! and then... no problems of this kind anymore!!!! (and not expensive glasses to buy)
i have sync issues with the glasses sometimes like yours and also after some minute of playing glasses stop working at all and i have to press the button on the trasmitter twice to re-enable.

I'm experiencing this issue in Prototype only

As far i can remember..



very annoying to be honest and it's a mess cause prototype its perfect apart from this (and the ghosting on the upper side of the screen as usual lol)



we need circular polarization monitors at 120hz!!!! and then... no problems of this kind anymore!!!! (and not expensive glasses to buy)

#3
Posted 10/08/2009 01:55 AM   
Seem to be a problem of the nvidia IR emitter...
I get the problem of prototype, in AION too.
I need to understand if i have to RMA my glasses to the shop, or wait nvidia that fix 3d vision drivers...
Atm greath 3d effect, but the hardware work so bad...

I dont understand why nvidia never talked about flickering... in this forum almost all users got that problems... and they dont work to try fix it..
Seem to be a problem of the nvidia IR emitter...

I get the problem of prototype, in AION too.

I need to understand if i have to RMA my glasses to the shop, or wait nvidia that fix 3d vision drivers...

Atm greath 3d effect, but the hardware work so bad...



I dont understand why nvidia never talked about flickering... in this forum almost all users got that problems... and they dont work to try fix it..

#4
Posted 10/08/2009 08:04 AM   
wathever is the problem i love the monitor i've bought (samsung), the 120hz feature rock but this glasses really sucks

ghosting in the upper side of the monitor always, flickering and stop working with prototype, horrible reverse color ghosting in certain situations, framerate drops of about 40% and most of the games doesn't support shadow/hdr/motion blur so we have to tweak them for use the glasses, no 3d crosshair, i mean the Nvidia crosshair is 3d but is fixed and it doesn't adapt to where you look.

The idea is great but we still need improvements in both software and hardware.

i'm still convinced that nvidia has adopted the worst technology available for 3d, they have to focus on circular polarization and not on this shutter crap
wathever is the problem i love the monitor i've bought (samsung), the 120hz feature rock but this glasses really sucks



ghosting in the upper side of the monitor always, flickering and stop working with prototype, horrible reverse color ghosting in certain situations, framerate drops of about 40% and most of the games doesn't support shadow/hdr/motion blur so we have to tweak them for use the glasses, no 3d crosshair, i mean the Nvidia crosshair is 3d but is fixed and it doesn't adapt to where you look.



The idea is great but we still need improvements in both software and hardware.



i'm still convinced that nvidia has adopted the worst technology available for 3d, they have to focus on circular polarization and not on this shutter crap

#5
Posted 10/09/2009 08:45 AM   
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