Evil Within 2
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[quote="masterotaku"]Metal-O-Holic, are you using the shaders I added and posted in the game thread? I had fixed the wave distortion effect and gave color and DoF hotkeys. I was trying to fix more stuff before the SSD death, but what I posted are the truly safe fixes.[/quote] Hi. You mean EW1 ? In using the helixmod latest fix. There is some non fixed elements but i have not been bothered by them, which is strange As i usually demand almoust flawless experience to Enjoy. Im propably quite long in the game but i could try those additional fixes you talk about Could you paste here the thread i ican find them. Im like the crappiest thread searcher ever. I never find the Official threads im searching for
masterotaku said:Metal-O-Holic, are you using the shaders I added and posted in the game thread? I had fixed the wave distortion effect and gave color and DoF hotkeys.

I was trying to fix more stuff before the SSD death, but what I posted are the truly safe fixes.


Hi.

You mean EW1 ?
In using the helixmod latest fix.
There is some non fixed elements but i have not been bothered by them, which is strange
As i usually demand almoust flawless experience to Enjoy.
Im propably quite long in the game but i could try those additional fixes you talk about
Could you paste here the thread i ican find them.
Im like the crappiest thread searcher ever. I never find the Official threads im searching for

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#16
Posted 10/24/2017 09:34 AM   
Here is my updated (and incomplete) new version of the The Evil Within fix: https://github.com/masterotaku/fixes-backup/blob/master/games/The%20Evil%20Within/TheEvilWithin_masterotaku_24_9_2016.zip I was in the middle of trying to fix water reflections in chapter 6 when the SSD died, and luckily I had this copy around. I had done some shader overrides trying to fix some decals in a more graphically accurate way, but maybe I broke something else. Use at your own risk, etc. Distortion effects of heat and mirrors are fixed correctly. Check the hotkeys section (mine are F2, F3 and F4) and maybe the date of shaders I touched. I haven't used the game for a lot of time. I'll go back to this fix someday. Not now because I don't have enough space for the game.
Here is my updated (and incomplete) new version of the The Evil Within fix: https://github.com/masterotaku/fixes-backup/blob/master/games/The%20Evil%20Within/TheEvilWithin_masterotaku_24_9_2016.zip

I was in the middle of trying to fix water reflections in chapter 6 when the SSD died, and luckily I had this copy around. I had done some shader overrides trying to fix some decals in a more graphically accurate way, but maybe I broke something else. Use at your own risk, etc. Distortion effects of heat and mirrors are fixed correctly.

Check the hotkeys section (mine are F2, F3 and F4) and maybe the date of shaders I touched. I haven't used the game for a lot of time. I'll go back to this fix someday. Not now because I don't have enough space for the game.

CPU: Intel Core i7 7700K @ 4.9GHz
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Donations account: masterotakusuko@gmail.com

#17
Posted 10/24/2017 10:43 AM   
@masterotaku Remember that TEW1 when you fix some effects in later chapters, you broke working effects in previous chapters. I left the shaders so the broken effects was minimal across all chapters (or if you see a broken effect the time on screen was the shortest). I try to separate the shader (multiplies ways) to fix in all chapters, but i don't found a way to properly separate. I don't remember if i add the DOF toggle. About TWE2, i'm trying to make some workarounds with bo3b help, about some technical difficulties using 3Dmigoto + HLSL. I have to use some more complex stuff and HLSL will be more easier and faster.
@masterotaku
Remember that TEW1 when you fix some effects in later chapters, you broke working effects in previous chapters. I left the shaders so the broken effects was minimal across all chapters (or if you see a broken effect the time on screen was the shortest). I try to separate the shader (multiplies ways) to fix in all chapters, but i don't found a way to properly separate. I don't remember if i add the DOF toggle.


About TWE2, i'm trying to make some workarounds with bo3b help, about some technical difficulties using 3Dmigoto + HLSL. I have to use some more complex stuff and HLSL will be more easier and faster.

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Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#18
Posted 10/24/2017 12:13 PM   
Yeah, I remember about that. It's better to just take the things I properly fixed (heatwaves and mirrors) and the necessary stuff for the post processing hotkeys. In my github I have an alternative file with obly the shaders for hotkeys and the d3dx.ini.
Yeah, I remember about that. It's better to just take the things I properly fixed (heatwaves and mirrors) and the necessary stuff for the post processing hotkeys.

In my github I have an alternative file with obly the shaders for hotkeys and the d3dx.ini.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#19
Posted 10/24/2017 12:20 PM   
Good News!!! I made a set of ShaderRegex for STEM ENGINE and the game is fixed ON THE FLY!!! If any other games come out using STEM ENGINE...we have a universal fix :) [b]Special THANKS to bo3b[/b] that help me with one decompiler shader, that lead to me to find the correct pattern (is easier to test in HLSL, at least for me....this fix is complex) and later i convert to ASM and ShaderRegex. [u]ON THE FLY Fixes:[/u] - Shadows - Lights - Reflections and SSR - Decals I need to look Crosshair (maybe i can make this dynamics) and Lensflares. BUT the game seems FULL FIXED with those ShaderRegex. [img]http://i.cubeupload.com/Cj2SiG.jpg[/img] [img]http://i.cubeupload.com/B0eziq.jpg[/img] [img]http://i.cubeupload.com/wpHa6U.jpg[/img]
Good News!!!

I made a set of ShaderRegex for STEM ENGINE and the game is fixed ON THE FLY!!!
If any other games come out using STEM ENGINE...we have a universal fix :)

Special THANKS to bo3b that help me with one decompiler shader, that lead to me to find the correct pattern (is easier to test in HLSL, at least for me....this fix is complex) and later i convert to ASM and ShaderRegex.

ON THE FLY Fixes:
- Shadows
- Lights
- Reflections and SSR
- Decals

I need to look Crosshair (maybe i can make this dynamics) and Lensflares.
BUT the game seems FULL FIXED with those ShaderRegex.

Image

Image

Image

MY WEB

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#20
Posted 11/05/2017 01:42 PM   
Awesome! That should fix the remaining issues in the first game, and maybe rounding errors in decals, right?
Awesome! That should fix the remaining issues in the first game, and maybe rounding errors in decals, right?

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#21
Posted 11/05/2017 01:45 PM   
Crazy news DHR!! Thanks man
Crazy news DHR!! Thanks man

#22
Posted 11/05/2017 02:10 PM   
[quote="masterotaku"]Awesome! That should fix the remaining issues in the first game, and maybe rounding errors in decals, right?[/quote] Yes, the pattern will work in TEW1...So if there is a Decal broken, this will fix it (remaining ones). ShaderRegex only apply the fix in shaders that are not in the ShaderFixes folder. Also making a little tweak to ShaderRegex for Shadows, Lights and Reflections and add some custom shaders in the ini will also works in TEW1.
masterotaku said:Awesome! That should fix the remaining issues in the first game, and maybe rounding errors in decals, right?

Yes, the pattern will work in TEW1...So if there is a Decal broken, this will fix it (remaining ones). ShaderRegex only apply the fix in shaders that are not in the ShaderFixes folder.

Also making a little tweak to ShaderRegex for Shadows, Lights and Reflections and add some custom shaders in the ini will also works in TEW1.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#23
Posted 11/05/2017 02:16 PM   
This is so crazy man !!! It's a revolution in shader fixing - Happy days in 3D land :)
This is so crazy man !!! It's a revolution in shader fixing - Happy days in 3D land :)

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And lots of ram and HD's ;)

#24
Posted 11/05/2017 06:29 PM   
Fantastic, great work!
Fantastic, great work!

#25
Posted 11/05/2017 06:34 PM   
wooohoo... the key is 24 eur on Cdkeys at the moment. Time to pick it up soon. thanks a lot.
wooohoo... the key is 24 eur on Cdkeys at the moment. Time to pick it up soon. thanks a lot.

Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/ Image

#26
Posted 11/06/2017 12:02 AM   
Awsome news DHR , did i understand correctly fix is not released yet ? Do you have Any time frame.. just asking so i know should start playing something old in between. Do you have a donation goal on this one, how its doing ?
Awsome news DHR , did i understand correctly fix is not released yet ?
Do you have Any time frame.. just asking so i know should start playing something old in between.
Do you have a donation goal on this one, how its doing ?

CoreX9 Custom watercooling (valkswagen polo radiator)
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TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
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Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
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#27
Posted 11/06/2017 09:48 AM   
Yes, the fix is not released yet. I still need to look the HUD/Crosshair and there are some 2D objects (like TEW1) that i can't fix using ShaderRegex...so need to be one by one, luckily there are a few shaders with that issue. I will release when i finish the game (with a GOAL)...probably in 1 or 2 weeks.
Yes, the fix is not released yet. I still need to look the HUD/Crosshair and there are some 2D objects (like TEW1) that i can't fix using ShaderRegex...so need to be one by one, luckily there are a few shaders with that issue. I will release when i finish the game (with a GOAL)...probably in 1 or 2 weeks.

MY WEB

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My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#28
Posted 11/06/2017 11:08 AM   
awsome. Gotta donate Something. Been waiting for this. Have not even check the menus yet.
awsome. Gotta donate Something. Been waiting for this. Have not even check the menus yet.

CoreX9 Custom watercooling (valkswagen polo radiator)
I7-8700k@stock
TitanX pascal with shitty stock cooler
Win7/10
Video: Passive 3D fullhd 3D@60hz/channel Denon x1200w /Hc5 x 2 Geobox501->eeColorBoxes->polarizers/omega filttersCustom made silverscreen
Ocupation: Enterprenior.Painting/surfacing/constructions
Interests/skills:
3D gaming,3D movies, 3D printing,Drums, Bass and guitar.
Suomi - FINLAND - perkele

#29
Posted 11/06/2017 12:40 PM   
Great!!! Thanks!!!!!!!!!!!
Great!!! Thanks!!!!!!!!!!!

#30
Posted 11/07/2017 05:50 PM   
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