After being basically forced to buy an inferior monitor just so I can use nVidia 3D Vision, it's really, really disappointing to find that the f-ing thing doesn't work.
I have an nVidia 3D Vision 2 kit, and an ASUS VG278HE monitor. I'm using the supplied dual-link DVI cable, the monitor is currently running at 120hz.
My issue is that the 3D Vision won't activate. It sits there with a dim-green backlight, and during the setup process, when I press the button - nothing happens. It doesn't ever go bright.
After a period of 10-15 minutes, the emitter switches off completely. The only way to reactivate it is to unplug it and plug it back in.
I've tried updating to the latest (beta) drivers, I've tried rolling back to the stable drivers, I've tried uninstalling everything and reinstalling it.
Does anyone know what kind of voodoo magic I need to get this piece of s--- working?
After being basically forced to buy an inferior monitor just so I can use nVidia 3D Vision, it's really, really disappointing to find that the f-ing thing doesn't work.
I have an nVidia 3D Vision 2 kit, and an ASUS VG278HE monitor. I'm using the supplied dual-link DVI cable, the monitor is currently running at 120hz.
My issue is that the 3D Vision won't activate. It sits there with a dim-green backlight, and during the setup process, when I press the button - nothing happens. It doesn't ever go bright.
After a period of 10-15 minutes, the emitter switches off completely. The only way to reactivate it is to unplug it and plug it back in.
I've tried updating to the latest (beta) drivers, I've tried rolling back to the stable drivers, I've tried uninstalling everything and reinstalling it.
Does anyone know what kind of voodoo magic I need to get this piece of s--- working?
I solved the problem (if you can call it a solution). I followed the following steps, of course I'm not entirely sure which of these steps solved the issue.
1. Drink coffee.
2. Punch keyboard
3. Phone nVidia tech support. nVidia told me to return the device and get a replacement.
4. Swear at nVidia tech support
5. Reinstall windows
6. Seems to work now
I solved the problem (if you can call it a solution). I followed the following steps, of course I'm not entirely sure which of these steps solved the issue.
1. Drink coffee.
2. Punch keyboard
3. Phone nVidia tech support. nVidia told me to return the device and get a replacement.
4. Swear at nVidia tech support
5. Reinstall windows
6. Seems to work now
[quote="TomMettam"]After being basically forced to buy an inferior monitor just so I can use nVidia 3D Vision, it's really, really disappointing to find that the f-ing thing doesn't work.
[/quote]
Great news that you got it working though, and don't forget the lightboost settings on your monitor (though I think it activates by default in 3d mode).
If you have not yet discovered it, go here for community fixes of games that have rendering issues in 3D: [url]http://helixmod.blogspot.com/[/url]. Set your depth to 100% and don't forget to activate 'advanced shortcuts' so you can adjust convergence. If you are new to 3D (?), lower convergence (no pop out) is easier on the eyes, but makes things a bit flat, but start low and steadily increase it to your comfort level.
TomMettam said:After being basically forced to buy an inferior monitor just so I can use nVidia 3D Vision, it's really, really disappointing to find that the f-ing thing doesn't work.
Great news that you got it working though, and don't forget the lightboost settings on your monitor (though I think it activates by default in 3d mode).
If you have not yet discovered it, go here for community fixes of games that have rendering issues in 3D: http://helixmod.blogspot.com/. Set your depth to 100% and don't forget to activate 'advanced shortcuts' so you can adjust convergence. If you are new to 3D (?), lower convergence (no pop out) is easier on the eyes, but makes things a bit flat, but start low and steadily increase it to your comfort level.
I probably wouldn't recommend to set depth at 100% on a 27" screen, it always looks distorted to me and far too much depth to not cause headaches.
My sweet spot for depth has always been around 60% for most games, with as much convergence as I can handle comfortably and still play for anything upwards of 12 hours at a time.
Everyone is different of course, but I really think starting at 100% depth is far too much. Most of my friends can only handle 3D at my own personal tolerance for about 20 minutes before they ask for it to be switched off.
I probably wouldn't recommend to set depth at 100% on a 27" screen, it always looks distorted to me and far too much depth to not cause headaches.
My sweet spot for depth has always been around 60% for most games, with as much convergence as I can handle comfortably and still play for anything upwards of 12 hours at a time.
Everyone is different of course, but I really think starting at 100% depth is far too much. Most of my friends can only handle 3D at my own personal tolerance for about 20 minutes before they ask for it to be switched off.
Well we will have to agree to disagree on that one :-) Absolutely no distortion whatsoever on a 27" screen - in fact I can't even think what screen size has to do with it? I play with 100% on a 120" projector as well. I've been playing on 100% depth since day 1. It's my experience (even now after a few years) that high convergence causes headaches not high depth - high depth for me is easier on the eyes even than looking at the 2D screen, let alone looking at something in front of the screen. If your friends have trouble with your own settings I'll bet it's the convergence they are struggling with, because from the sounds of it you like it quite high.
Well we will have to agree to disagree on that one :-) Absolutely no distortion whatsoever on a 27" screen - in fact I can't even think what screen size has to do with it? I play with 100% on a 120" projector as well. I've been playing on 100% depth since day 1. It's my experience (even now after a few years) that high convergence causes headaches not high depth - high depth for me is easier on the eyes even than looking at the 2D screen, let alone looking at something in front of the screen. If your friends have trouble with your own settings I'll bet it's the convergence they are struggling with, because from the sounds of it you like it quite high.
I don't go with very high convergence, I like my 3rd person characters to look like they are on the verge of stepping out of the screen rather than popping completely out of the screen. Plus, everything gets way too small if you crank it too high.
For some reason I've always found 100% depth to look a bit over the top and artificial, like you can tell that a corridor is far too long or something in the distance should actually be closer than it looks.
I get the feeling that a bigger screen might accommodate higher depth settings without looking too exaggerated but I'm only guessing.
I don't go with very high convergence, I like my 3rd person characters to look like they are on the verge of stepping out of the screen rather than popping completely out of the screen. Plus, everything gets way too small if you crank it too high.
For some reason I've always found 100% depth to look a bit over the top and artificial, like you can tell that a corridor is far too long or something in the distance should actually be closer than it looks.
I get the feeling that a bigger screen might accommodate higher depth settings without looking too exaggerated but I'm only guessing.
You should measure the separation between distant objects (such as a mountain peak) on the screen. For realism, it should meet and not exceed the actual separation between your left and right eyes. For the average person, that's 6.5 cm (it's about 5.8 cm for me). If you exceed that, your eyes will have to diverge to fuse distant objects (some people can do it, but it's never natural).
Representing depth as a percent can be misleading. 100% is definitely not automatically the right setting, especially on a large screen.
You should measure the separation between distant objects (such as a mountain peak) on the screen. For realism, it should meet and not exceed the actual separation between your left and right eyes. For the average person, that's 6.5 cm (it's about 5.8 cm for me). If you exceed that, your eyes will have to diverge to fuse distant objects (some people can do it, but it's never natural).
Representing depth as a percent can be misleading. 100% is definitely not automatically the right setting, especially on a large screen.
[quote="Airion"]
Representing depth as a percent can be misleading. 100% is definitely not automatically the right setting, especially on a large screen.[/quote]
This is very true - Nvidia had to pick one IPD, then the driver scales what "100%" is relative to that depending on what monitor size it detects. I can't remember what IPD they use, but I suspect they aired on the side of caution though, given that their default setting for separation is 15%...
Airion said:
Representing depth as a percent can be misleading. 100% is definitely not automatically the right setting, especially on a large screen.
This is very true - Nvidia had to pick one IPD, then the driver scales what "100%" is relative to that depending on what monitor size it detects. I can't remember what IPD they use, but I suspect they aired on the side of caution though, given that their default setting for separation is 15%...
mike_ar69, I'm curious that you said you use 100% on a 120" projection screen. Doesn't that exceed your IPD?
I use 60% for my 90" screen and that's the maximum for my eyes. For a projector, of course, the Nvidia driver has no knowledge of the screen size. 100% gives something like 8 cm separation on my screen, way too much. On the other hand, when I use my 65" screen, 100% gives only about 4 cm, not enough (I would need the depth hack to get it to match my IPD).
mike_ar69, I'm curious that you said you use 100% on a 120" projection screen. Doesn't that exceed your IPD?
I use 60% for my 90" screen and that's the maximum for my eyes. For a projector, of course, the Nvidia driver has no knowledge of the screen size. 100% gives something like 8 cm separation on my screen, way too much. On the other hand, when I use my 65" screen, 100% gives only about 4 cm, not enough (I would need the depth hack to get it to match my IPD).
100% used to be too little for me, but they appeared to have increased it in one of the more recent driver releases. Now i use about 75% to 85% depth on my 46" to get my IPD matched.
100% used to be too little for me, but they appeared to have increased it in one of the more recent driver releases. Now i use about 75% to 85% depth on my 46" to get my IPD matched.
[quote="Airion"]mike_ar69, I'm curious that you said you use 100% on a 120" projection screen. Doesn't that exceed your IPD?
[/quote]
Hi, no it doesn't, and in fact I usually do the registry hack as well to increase it a small bit. I agree that this seems odd, my IPD is about 6.3cm I think.
Airion said:mike_ar69, I'm curious that you said you use 100% on a 120" projection screen. Doesn't that exceed your IPD?
Hi, no it doesn't, and in fact I usually do the registry hack as well to increase it a small bit. I agree that this seems odd, my IPD is about 6.3cm I think.
Really? That's odd ... I just figured the bigger the screen the greater the percentage of separation. On my 65" DLP at the title screen of Dishonored with Depth set to 100% there's about 9" of separation in the background ... needless to say I could never play with it that high, my IPD is only about 2.75". Makes me wonder where the difference is coming from, maybe a 3D Vision vs 3DTV Play thing?
Really? That's odd ... I just figured the bigger the screen the greater the percentage of separation. On my 65" DLP at the title screen of Dishonored with Depth set to 100% there's about 9" of separation in the background ... needless to say I could never play with it that high, my IPD is only about 2.75". Makes me wonder where the difference is coming from, maybe a 3D Vision vs 3DTV Play thing?
I have an nVidia 3D Vision 2 kit, and an ASUS VG278HE monitor. I'm using the supplied dual-link DVI cable, the monitor is currently running at 120hz.
My issue is that the 3D Vision won't activate. It sits there with a dim-green backlight, and during the setup process, when I press the button - nothing happens. It doesn't ever go bright.
After a period of 10-15 minutes, the emitter switches off completely. The only way to reactivate it is to unplug it and plug it back in.
I've tried updating to the latest (beta) drivers, I've tried rolling back to the stable drivers, I've tried uninstalling everything and reinstalling it.
Does anyone know what kind of voodoo magic I need to get this piece of s--- working?
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
1. Drink coffee.
2. Punch keyboard
3. Phone nVidia tech support. nVidia told me to return the device and get a replacement.
4. Swear at nVidia tech support
5. Reinstall windows
6. Seems to work now
Great news that you got it working though, and don't forget the lightboost settings on your monitor (though I think it activates by default in 3d mode).
If you have not yet discovered it, go here for community fixes of games that have rendering issues in 3D: http://helixmod.blogspot.com/. Set your depth to 100% and don't forget to activate 'advanced shortcuts' so you can adjust convergence. If you are new to 3D (?), lower convergence (no pop out) is easier on the eyes, but makes things a bit flat, but start low and steadily increase it to your comfort level.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
My sweet spot for depth has always been around 60% for most games, with as much convergence as I can handle comfortably and still play for anything upwards of 12 hours at a time.
Everyone is different of course, but I really think starting at 100% depth is far too much. Most of my friends can only handle 3D at my own personal tolerance for about 20 minutes before they ask for it to be switched off.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
For some reason I've always found 100% depth to look a bit over the top and artificial, like you can tell that a corridor is far too long or something in the distance should actually be closer than it looks.
I get the feeling that a bigger screen might accommodate higher depth settings without looking too exaggerated but I'm only guessing.
i7 4790k @ 4.6 - 16GB RAM - 2x SLI Titan X
27" ASUS ROG SWIFT, 28" - 65" Samsung UHD8200 4k 3DTV - Oculus Rift CV1 - 34" Acer Predator X34 Ultrawide
Old kit:
i5 2500k @ 4.4 - 8gb RAM
Acer H5360BD projector
GTX 580, SLI 670, GTX 980 EVGA SC
Acer XB280HK 4k 60hz
Oculus DK2
Representing depth as a percent can be misleading. 100% is definitely not automatically the right setting, especially on a large screen.
This is very true - Nvidia had to pick one IPD, then the driver scales what "100%" is relative to that depending on what monitor size it detects. I can't remember what IPD they use, but I suspect they aired on the side of caution though, given that their default setting for separation is 15%...
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
I use 60% for my 90" screen and that's the maximum for my eyes. For a projector, of course, the Nvidia driver has no knowledge of the screen size. 100% gives something like 8 cm separation on my screen, way too much. On the other hand, when I use my 65" screen, 100% gives only about 4 cm, not enough (I would need the depth hack to get it to match my IPD).
46" Samsung ES7500 3DTV (checkerboard, high FOV as desktop monitor, highly recommend!) - Metro 2033 3D PNG screens - Metro LL filter realism mod - Flugan's Deus Ex:HR Depth changers - Nvidia tech support online form - Nvidia support: 1-800-797-6530
Hi, no it doesn't, and in fact I usually do the registry hack as well to increase it a small bit. I agree that this seems odd, my IPD is about 6.3cm I think.
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]