Elder Scrolls Online 3D vision compatibility
  31 / 35    
I see :-) so, is Morrowind (location) is broken ? or just that update broke shaders ? i haven't visited it yet, but was going to start playing it again since the beginning. I think the game is in playable state now + morrowind
I see :-) so, is Morrowind (location) is broken ? or just that update broke shaders ? i haven't visited it yet, but was going to start playing it again since the beginning. I think the game is in playable state now + morrowind

Posted 12/04/2017 08:01 PM   
I don't think that Morrowind is more broken regarding 3D then the rest of Tamriel. When the Morrowind DLC was released some shader fixes of the former version of the ESO 3Dmigoto fix (v1) were broken and had to be changed to v2 of the fix. Obviously the Clockwork City DLC introduced new issues and we would need a v3 of the 3Dmigoto fix to get the (almost flawless) 3D experience of the game we had before. I'm not sure if I can help to make this new version. If You regard the game as playable then be fine ;) Personally I'm just sick of developers and platforms like Steam that force me to install patches that break 3D or even the complete game :( Maybe I will return when I calmed down ;) If someone wants to fix the new issues with light reflections on water or specular glow feel free to look at the shaders I have added to the v2 fix. It could be just copy&paste of code into the new unfixed shaders. The real time consuming work is to find the new shaders that need to be fixed...
I don't think that Morrowind is more broken regarding 3D then the rest of Tamriel. When the Morrowind DLC was released some shader fixes of the former version of the ESO 3Dmigoto fix (v1) were broken and had to be changed to v2 of the fix. Obviously the Clockwork City DLC introduced new issues and we would need a v3 of the 3Dmigoto fix to get the (almost flawless) 3D experience of the game we had before. I'm not sure if I can help to make this new version. If You regard the game as playable then be fine ;) Personally I'm just sick of developers and platforms like Steam that force me to install patches that break 3D or even the complete game :( Maybe I will return when I calmed down ;) If someone wants to fix the new issues with light reflections on water or specular glow feel free to look at the shaders I have added to the v2 fix. It could be just copy&paste of code into the new unfixed shaders. The real time consuming work is to find the new shaders that need to be fixed...

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 12/05/2017 05:31 PM   
I suppose these sun/moon reflections came with Morrowind update, I tried to search info if it could be switched off, but didn't find anything, it is broken when u look onto surface in the direction of the sun/moon. So, they are not constant (since there is not always sun/moon in the sky). So 3D is more than just playable ) Thank for the fix, the game is interesting, and I hope u get back soon ;-)
I suppose these sun/moon reflections came with Morrowind update, I tried to search info if it could be switched off, but didn't find anything, it is broken when u look onto surface in the direction of the sun/moon. So, they are not constant (since there is not always sun/moon in the sky). So 3D is more than just playable ) Thank for the fix, the game is interesting, and I hope u get back soon ;-)

Posted 12/05/2017 07:22 PM   
... and I'm back ;) Just decided to give the fix a try at least one evening (and one morning...). I only had a look at the remaining issues with sun/moon reflections on water and the specular glow. These fixes were broken by the patch. In contrary to my last contribution to the v2 fix I didn't spent a lot of time to check several locations and conditions. But I just dumped all the shaders the game loads. Then I searched characteristic patterns of code in shaders that could cause issues. I fixed these shaders on spec and hope that I got most of the issues - and didn't break something else. Some random tests on different locations provided good results. Specular glow: With specular glow I mean the effect of lights on shiny surfaces like windows, metal, tiles, wet streets, snow, etc. It "feels wrong" and unfortunately could not be fixed. I only can provide the option to reduce this effect so that the issue is less noticeable. The hotkey "z"cycles through 5 different values ranging from original to almost no intensity. If You don't want to reduce the specular glow change in d3dx.ini under [Constants] z = 0.7 to z = 1 and remove the entry for [Key5]. Rain splashes on the ground are disabled as I could not fix them and they were broken. Water surfaces: To fix reflections of objects on the water mike_ar69 and Helifax had to change a vertical shader. But this change on the other hand broke other effects like reflections of the sun/moons, rain splashes and caustics. So the shaders for these other effects had to be changed, too. The last patch broke these other shaders and caused several issues. My update of the fix offers two installation options: 1. Reflections of objects disabled and (almost?) flawless water surfaces: - remove the old version of the fix with uninstall.bat - extract the content of "fix for water reflections off" into ...\Zenimax Online\The Elder Scrolls Online\game\client - in the graphic settings of the game set reflections to off - all the other effects on the water surface should be fine but You don't have object reflections 2. Reflections of objects enabled but sometimes more or less visible issues with water surfaces: - remove the old version of the fix with uninstall.bat - extract the content of "fix for water reflections off" into ...\Zenimax Online\The Elder Scrolls Online\game\client - additionally extract the content of "water reflection shaders" into ...\Zenimax Online\The Elder Scrolls Online\game\client\ShaderFixes - in the graphic settings of the game set reflections to high. - now You get object reflections. But sometimes they are a little bit off. Reflections of sun/moon and caustics should work but still can be broken in some locations. During rain splashes on the water are disabled as I could not fix them and some bloom effects feel wrong. If You can life with this minor issues and prefer to keep object reflections use this method. The depth of the HUD will not change when You press "z" (sorry, was a mistake). You can change the depth in d3dx.ini under [Constants] ; UI depth z = 0.2 Here's the download: https://s3.amazonaws.com/3d4dd/TESO_3dMigoto_DX11_v3_specular_glow.zip Please report if You find issues!
... and I'm back ;) Just decided to give the fix a try at least one evening (and one morning...).
I only had a look at the remaining issues with sun/moon reflections on water and the specular glow. These fixes were broken by the patch. In contrary to my last contribution to the v2 fix I didn't spent a lot of time to check several locations and conditions. But I just dumped all the shaders the game loads. Then I searched characteristic patterns of code in shaders that could cause issues. I fixed these shaders on spec and hope that I got most of the issues - and didn't break something else. Some random tests on different locations provided good results.

Specular glow: With specular glow I mean the effect of lights on shiny surfaces like windows, metal, tiles, wet streets, snow, etc. It "feels wrong" and unfortunately could not be fixed. I only can provide the option to reduce this effect so that the issue is less noticeable. The hotkey "z"cycles through 5 different values ranging from original to almost no intensity.
If You don't want to reduce the specular glow change in d3dx.ini under [Constants]
z = 0.7
to
z = 1
and remove the entry for [Key5].
Rain splashes on the ground are disabled as I could not fix them and they were broken.

Water surfaces: To fix reflections of objects on the water mike_ar69 and Helifax had to change a vertical shader. But this change on the other hand broke other effects like reflections of the sun/moons, rain splashes and caustics. So the shaders for these other effects had to be changed, too. The last patch broke these other shaders and caused several issues.
My update of the fix offers two installation options:

1. Reflections of objects disabled and (almost?) flawless water surfaces:
- remove the old version of the fix with uninstall.bat
- extract the content of "fix for water reflections off" into ...\Zenimax Online\The Elder Scrolls Online\game\client
- in the graphic settings of the game set reflections to off
- all the other effects on the water surface should be fine but You don't have object reflections

2. Reflections of objects enabled but sometimes more or less visible issues with water surfaces:
- remove the old version of the fix with uninstall.bat
- extract the content of "fix for water reflections off" into ...\Zenimax Online\The Elder Scrolls Online\game\client
- additionally extract the content of "water reflection shaders" into ...\Zenimax Online\The Elder Scrolls Online\game\client\ShaderFixes
- in the graphic settings of the game set reflections to high.
- now You get object reflections. But sometimes they are a little bit off. Reflections of sun/moon and caustics should work but still can be broken in some locations. During rain splashes on the water are disabled as I could not fix them and some bloom effects feel wrong. If You can life with this minor issues and prefer to keep object reflections use this method.

The depth of the HUD will not change when You press "z" (sorry, was a mistake). You can change the depth in d3dx.ini under [Constants]
; UI depth
z = 0.2

Here's the download:

https://s3.amazonaws.com/3d4dd/TESO_3dMigoto_DX11_v3_specular_glow.zip


Please report if You find issues!

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 12/06/2017 02:32 PM   
What a nice and unexpected surprise ;-) Big thanks for looking into it ! As far as i understood, sun/moon reflections cant be switched off completely but can be fixed if only breakin common water reflections (of objects). So the best looking choice, I think, is having sun/reflections fixed without reflections of objects. But I still wonder if there is a way to switch sun/moon reflections off. Thank you, man! rly appreciate it
What a nice and unexpected surprise ;-) Big thanks for looking into it ! As far as i understood, sun/moon reflections cant be switched off completely but can be fixed if only breakin common water reflections (of objects). So the best looking choice, I think, is having sun/reflections fixed without reflections of objects. But I still wonder if there is a way to switch sun/moon reflections off.
Thank you, man! rly appreciate it

Posted 12/06/2017 04:56 PM   
Fixing common water reflections breaks sun/moon reflections and caustics that originally work. So when fixing common water reflections one also has to fix sun/moon reflections so that they work again. This is was I did/tried for option 2. So You should try option 2 (both reflections of objects and sun/moon fixed) first and see if You can life with the remaining minor issues of this solution. If You react very "allergic" to 3D issues or are at a location where issues with water reflections are very prominent then You still can change to option 1. [quote="mistersvin21"]But I still wonder if there is a way to switch sun/moon reflections off.[/quote] To switch off sun/moon reflections You have to change all the shaders that are connected to these reflections (different for locations and weather) - the same thing You have to do when fixing these shaders. And when You have to change the shaders anyway then it is better to fix the reflections than to remove them. Changing the shaders so that the reflections are placed correctly is not the problem. Finding all of them is the problem. So I'm sure that I have missed some and You still could find broken reflections. But then try to ignore them or switch to option 1 ;)
Fixing common water reflections breaks sun/moon reflections and caustics that originally work. So when fixing common water reflections one also has to fix sun/moon reflections so that they work again. This is was I did/tried for option 2. So You should try option 2 (both reflections of objects and sun/moon fixed) first and see if You can life with the remaining minor issues of this solution. If You react very "allergic" to 3D issues or are at a location where issues with water reflections are very prominent then You still can change to option 1.
mistersvin21 said:But I still wonder if there is a way to switch sun/moon reflections off.

To switch off sun/moon reflections You have to change all the shaders that are connected to these reflections (different for locations and weather) - the same thing You have to do when fixing these shaders. And when You have to change the shaders anyway then it is better to fix the reflections than to remove them. Changing the shaders so that the reflections are placed correctly is not the problem. Finding all of them is the problem. So I'm sure that I have missed some and You still could find broken reflections. But then try to ignore them or switch to option 1 ;)

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 12/06/2017 06:01 PM   
i forgot to mention that option 2 breaks common reflections completely for me, i use option 1 and it is almost perfect. (specular glow i set constant 0) the point is common reflections are better than these sun/moon reflections, but disabling them (common) + fixed sun/moon refections looks very good eventually
i forgot to mention that option 2 breaks common reflections completely for me, i use option 1 and it is almost perfect. (specular glow i set constant 0)
the point is common reflections are better than these sun/moon reflections, but disabling them (common) + fixed sun/moon refections looks very good eventually

Posted 12/06/2017 07:18 PM   
[quote="mistersvin21"]i forgot to mention that option 2 breaks common reflections completely for me[/quote] This is strange :( Did the common reflections work for You with the v2 version of the fix? Are You sure that You have copied the files from "water reflection shaders" into the "ShaderFixes" folder? You also have to set reflection quality to high. I have just discovered an issue with the sun/moon reflections during rain and updated my fix. Only the content of the "water reflection shaders" folder has changed. So no need to completely reinstall the fix. Only replace the content of the "water reflection shaders" folder with the updated fix and copy its content into "ShaderFixes" (when using option 2!). [quote="mistersvin21"](specular glow i set constant 0)[/quote] 0 is an extreme setting I only use in situations with extreme specular glow (ice caves, etc.). 0 makes many surfaces like armor look quite dull. Usually higher values like 0.5 or 0.7 are enough to make the issue almost invisible but remain the shiny look of the surfaces. Just make some experiments with different values using hotkey "z".
mistersvin21 said:i forgot to mention that option 2 breaks common reflections completely for me

This is strange :( Did the common reflections work for You with the v2 version of the fix? Are You sure that You have copied the files from "water reflection shaders" into the "ShaderFixes" folder? You also have to set reflection quality to high.

I have just discovered an issue with the sun/moon reflections during rain and updated my fix. Only the content of the "water reflection shaders" folder has changed. So no need to completely reinstall the fix. Only replace the content of the "water reflection shaders" folder with the updated fix and copy its content into "ShaderFixes" (when using option 2!).

mistersvin21 said:(specular glow i set constant 0)

0 is an extreme setting I only use in situations with extreme specular glow (ice caves, etc.). 0 makes many surfaces like armor look quite dull. Usually higher values like 0.5 or 0.7 are enough to make the issue almost invisible but remain the shiny look of the surfaces. Just make some experiments with different values using hotkey "z".

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 12/06/2017 08:15 PM   
oops, sorry, i mixed up numbers. The option 1 does it (breaks normal and fixes sun/moon reflections), which i'm actually using now and it is very good. Option 2 does not make any difference: common looks right, sun/moon - wrong (as it was with v2) and yes, mb i have to make some experiments, mb 0.3, 0.5 values would go update: it seems that v3 fixed minor indoor issues
oops, sorry, i mixed up numbers. The option 1 does it (breaks normal and fixes sun/moon reflections), which i'm actually using now and it is very good. Option 2 does not make any difference: common looks right, sun/moon - wrong (as it was with v2)
and yes, mb i have to make some experiments, mb 0.3, 0.5 values would go

update: it seems that v3 fixed minor indoor issues

Posted 12/06/2017 09:11 PM   
Sun/moon should be fixed but as mentioned before I could not check every locations and conditions. Maybe You can try option 2 at another location some day. During rain there is also an additional glow/bloom effect on these reflections that looks a little bit off.
Sun/moon should be fixed but as mentioned before I could not check every locations and conditions. Maybe You can try option 2 at another location some day. During rain there is also an additional glow/bloom effect on these reflections that looks a little bit off.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 12/06/2017 10:40 PM   
[quote="ddr0390"] I have just discovered an issue with the sun/moon reflections during rain and updated my fix. Only the content of the "water reflection shaders" folder has changed. So no need to completely reinstall the fix. Only replace the content of the "water reflection shaders" folder with the updated fix and copy its content into "ShaderFixes" (when using option 2!).[/quote] I reinstalled the fix v3 +option2 - now both common and sun/moon water reflections are correct
ddr0390 said:

I have just discovered an issue with the sun/moon reflections during rain and updated my fix. Only the content of the "water reflection shaders" folder has changed. So no need to completely reinstall the fix. Only replace the content of the "water reflection shaders" folder with the updated fix and copy its content into "ShaderFixes" (when using option 2!).


I reinstalled the fix v3 +option2 - now both common and sun/moon water reflections are correct

Posted 12/06/2017 11:35 PM   
[quote="ddr0390"]I think I could fix the UI issue so that it works like before :) Download this version of the fix: https://s3.amazonaws.com/3d4dd/TESO_3dMigoto_DX11_v2_specular_glow.zip So far it seems to work. But as I'm not playing ESO atm please report if You have issues! @mistersvin21: Good to hear that the shadow settings solved Your problems - just remembered that I had the same problems when I installed the fix ;) @Necropants: Still assuming that 9a23e1bea43a5fe6-vs.txt has something to do with the UI I had a look at d3dx.ini and found this: [code][ShaderOverrideCrosshairReticle] Hash=9a23e1bea43a5fe6 x2=ps-t0 analyse_options = dump_cb_txt[/code] So I changed it according to the new CRC for the UI [code][ShaderOverrideCrosshairReticle] Hash=fe142cd0ebeace31 x2=ps-t0 analyse_options = dump_cb_txt[/code] I also changed the code for fe142cd0ebeace31-vs_replace.txt to fe142cd0ebeace31-vs.txt according to 9a23e1bea43a5fe6-vs.txt. No idea why and how - but it works ;) [/quote] Nice spotting. Thank you.
ddr0390 said:I think I could fix the UI issue so that it works like before :)
Download this version of the fix: https://s3.amazonaws.com/3d4dd/TESO_3dMigoto_DX11_v2_specular_glow.zip

So far it seems to work. But as I'm not playing ESO atm please report if You have issues!

@mistersvin21: Good to hear that the shadow settings solved Your problems - just remembered that I had the same problems when I installed the fix ;)

@Necropants: Still assuming that 9a23e1bea43a5fe6-vs.txt has something to do with the UI I had a look at d3dx.ini and found this:
[ShaderOverrideCrosshairReticle]
Hash=9a23e1bea43a5fe6
x2=ps-t0
analyse_options = dump_cb_txt

So I changed it according to the new CRC for the UI
[ShaderOverrideCrosshairReticle]
Hash=fe142cd0ebeace31
x2=ps-t0
analyse_options = dump_cb_txt

I also changed the code for fe142cd0ebeace31-vs_replace.txt to fe142cd0ebeace31-vs.txt according to 9a23e1bea43a5fe6-vs.txt.
No idea why and how - but it works ;)



Nice spotting. Thank you.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

Posted 12/07/2017 12:24 PM   
Thank You for Your feedback!
Thank You for Your feedback!

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 12/07/2017 03:00 PM   
here we go... the latest DLC (Dragon Bones) broke some things, 3D seems to be ok (something weired with the ground in some places, mb it was like that before, need some time to check) but keys like changing hud or crosshair depth don't work anymore. keys for changing convergence still work
here we go... the latest DLC (Dragon Bones) broke some things, 3D seems to be ok (something weired with the ground in some places, mb it was like that before, need some time to check) but keys like changing hud or crosshair depth don't work anymore. keys for changing convergence still work

Posted 02/12/2018 10:48 PM   
Just had the time for a short glimpse (it's 1:00 AM for me and I have to go to bed now...). Yes, the HUD is broken like the last time. I hope we can fix it the same way. Other elements I had to fix after the update before (water reflections, specular glow, etc.) seem to work so far. Maybe "something weired with the ground in some places" is specular glow from wet/shiny surfaces? So far there is no way to fix it correctly. My last fix included the option to reduce it and for me it still works after the last game update...
Just had the time for a short glimpse (it's 1:00 AM for me and I have to go to bed now...). Yes, the HUD is broken like the last time. I hope we can fix it the same way. Other elements I had to fix after the update before (water reflections, specular glow, etc.) seem to work so far. Maybe "something weired with the ground in some places" is specular glow from wet/shiny surfaces? So far there is no way to fix it correctly. My last fix included the option to reduce it and for me it still works after the last game update...

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 02/12/2018 11:50 PM   
  31 / 35    
Scroll To Top