Does anyone here know how to create a flicker free overlay over DirectX fullscreen?
Does anyone here know how to create a flicker free overlay over DirectX fullscreen? I can program C# or VB.NET. I really want to fix the 2D mouse cursor in Dragon Age so I can crank the depth & conv up and still play the game. My goal is maybe use DirectDraw to render in a second icon to the left of the mouse cursor. Then when you cross your eyes it should appear in the middle. Then I'll make hotkeys that allow you to change the distance.
The only problem I may run into is having to change distance between the two mouse cursor icons based upon moving the mouse, up & down.
Does anyone here know how to create a flicker free overlay over DirectX fullscreen? I can program C# or VB.NET. I really want to fix the 2D mouse cursor in Dragon Age so I can crank the depth & conv up and still play the game. My goal is maybe use DirectDraw to render in a second icon to the left of the mouse cursor. Then when you cross your eyes it should appear in the middle. Then I'll make hotkeys that allow you to change the distance.
The only problem I may run into is having to change distance between the two mouse cursor icons based upon moving the mouse, up & down.
Does anyone here know how to create a flicker free overlay over DirectX fullscreen? I can program C# or VB.NET. I really want to fix the 2D mouse cursor in Dragon Age so I can crank the depth & conv up and still play the game. My goal is maybe use DirectDraw to render in a second icon to the left of the mouse cursor. Then when you cross your eyes it should appear in the middle. Then I'll make hotkeys that allow you to change the distance.
The only problem I may run into is having to change distance between the two mouse cursor icons based upon moving the mouse, up & down.
Does anyone here know how to create a flicker free overlay over DirectX fullscreen? I can program C# or VB.NET. I really want to fix the 2D mouse cursor in Dragon Age so I can crank the depth & conv up and still play the game. My goal is maybe use DirectDraw to render in a second icon to the left of the mouse cursor. Then when you cross your eyes it should appear in the middle. Then I'll make hotkeys that allow you to change the distance.
The only problem I may run into is having to change distance between the two mouse cursor icons based upon moving the mouse, up & down.
The only problem I may run into is having to change distance between the two mouse cursor icons based upon moving the mouse, up & down.
Any ideas?
The only problem I may run into is having to change distance between the two mouse cursor icons based upon moving the mouse, up & down.
Any ideas?
The only problem I may run into is having to change distance between the two mouse cursor icons based upon moving the mouse, up & down.
Any ideas?
The only problem I may run into is having to change distance between the two mouse cursor icons based upon moving the mouse, up & down.
Any ideas?