PES 2011 quick review Just tried it and wanna share my experience
Hello,
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz [i]yet[/i]), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look [b]disturbing[/b]. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a [i]Red Vs Blue[/i] match /pirate.gif' class='bbc_emoticon' alt=':pirate:' />
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz yet), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look disturbing. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a Red Vs Blue match /pirate.gif' class='bbc_emoticon' alt=':pirate:' />
Hello,
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz [i]yet[/i]), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look [b]disturbing[/b]. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a [i]Red Vs Blue[/i] match /pirate.gif' class='bbc_emoticon' alt=':pirate:' />
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz yet), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look disturbing. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a Red Vs Blue match /pirate.gif' class='bbc_emoticon' alt=':pirate:' />
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look [b]disturbing[/b]. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a [i]Red Vs Blue[/i] match /pirate.gif' class='bbc_emoticon' alt=':pirate:' />
[/quote]
Just tried it with discover yesterday too, apparently they should have fixed shadows with the latest drivers release and in fact I did notice an improvement...
Although names/numbers are still badly rendered then again this is over the 'discover' method so didn't expect much
Did you personally try PES2011 with the actual 3d vision yourself? what's your feedback? or anyone's else in general?
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz yet), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look disturbing. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a Red Vs Blue match /pirate.gif' class='bbc_emoticon' alt=':pirate:' />
Just tried it with discover yesterday too, apparently they should have fixed shadows with the latest drivers release and in fact I did notice an improvement...
Although names/numbers are still badly rendered then again this is over the 'discover' method so didn't expect much
Did you personally try PES2011 with the actual 3d vision yourself? what's your feedback? or anyone's else in general?
while I now own a 3D Vision kit, I can tell you for sure without re-trying that discovery doesn't affect rendering of graphics. The stereoscopic images generated are the same, while actually the chromatic filtering in discovery may affect the quality and comfort of your vision, if not the whole visibility of certain details (Dragon Age 2, life/mana bars).
Kudos to NVidia for shadows, but if player numbers and gauges are rendered as 2D objects they appear in front of the screen, no stereoscopic frames are generated for them and you get the same effect.
I also found that a theoretical solution exists to the problem: you could use F6-F7 to offset the depth of the 3D scene and move it towards you. It's not as using F2-F3 (or the 3D vision wheel) which regulate the magnitude of the "depth effect" in stereoscopy, but these keys instead move the scene forwards or backwards. I found it comfortable to play, for example, Railworks 2 with 100% depth but moving the scene deep inside the screen so I can actually see the driver's cabin shaped (by default setting, 100% depth with this game hurts your sight as objects get aligned "behind your eyes").
So, back to PES, if you are distant enough from your screen and it's actually big enough, you can try to move the 3D scene in order to have the players (which are in depth) almost at the screen level, so their stereoscopic ghosts almost coincide and the effect of having numbers in 2D is not detected by your ey.. I mean... brain
while I now own a 3D Vision kit, I can tell you for sure without re-trying that discovery doesn't affect rendering of graphics. The stereoscopic images generated are the same, while actually the chromatic filtering in discovery may affect the quality and comfort of your vision, if not the whole visibility of certain details (Dragon Age 2, life/mana bars).
Kudos to NVidia for shadows, but if player numbers and gauges are rendered as 2D objects they appear in front of the screen, no stereoscopic frames are generated for them and you get the same effect.
I also found that a theoretical solution exists to the problem: you could use F6-F7 to offset the depth of the 3D scene and move it towards you. It's not as using F2-F3 (or the 3D vision wheel) which regulate the magnitude of the "depth effect" in stereoscopy, but these keys instead move the scene forwards or backwards. I found it comfortable to play, for example, Railworks 2 with 100% depth but moving the scene deep inside the screen so I can actually see the driver's cabin shaped (by default setting, 100% depth with this game hurts your sight as objects get aligned "behind your eyes").
So, back to PES, if you are distant enough from your screen and it's actually big enough, you can try to move the 3D scene in order to have the players (which are in depth) almost at the screen level, so their stereoscopic ghosts almost coincide and the effect of having numbers in 2D is not detected by your ey.. I mean... brain
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz [i]yet[/i]), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look [b]disturbing[/b]. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a [i]Red Vs Blue[/i] match
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz yet), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look disturbing. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a Red Vs Blue match
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz [i]yet[/i]), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look [b]disturbing[/b]. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a [i]Red Vs Blue[/i] match
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz yet), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look disturbing. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a Red Vs Blue match
Hello,
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz [i]yet[/i]), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look [b]disturbing[/b]. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a [i]Red Vs Blue[/i] match
[/quote]
Just tried it with discover yesterday too, apparently they should have fixed shadows with the latest drivers release and in fact I did notice an improvement...
Although names/numbers are still badly rendered then again this is over the 'discover' method so didn't expect much
Did you personally try PES2011 with the actual 3d vision yourself? what's your feedback? or anyone's else in general?
Hello,
I just tried PES 2011 with 3D Vision Discover (I don't have the 120Hz yet), I saw the game was unrated by nVidia and then I want to share my experience with you all.
First of all, the UI is completely 2D, but this seems common in many games. Once you reach gameplay, since presentation of the teams, you notice an almost perfect stereoscopy. Depth perspection during the intro scene is perfect to me, with the formations screens being visibly detached from the background scene (it would have been amazing if they came a little out of the screen :) ), but, once you start playing the football, which is the only reason why we buy PES, first troubles come.
If you enable player names or numbers, they look disturbing. Player shadows (when playing in the night), instead, are rendered incorrectly in my opinion. I don't currently have clues about shadows, but it's definitely sure that player names are rendered at Z=0 coordinate, ie. the screen level, rather than on top of the player's head. So when you focus on the player, you see an unfocused writing above his head, and if you try to read his name you can't play.
The problem is that if Konami wants to fix it they would try to make player name render, the graphic engine will immediately change the size of the text according to its distance from screen, as commonly happens in 3D graphics.
For now, I recommend users to disable player names and numbers, and strongly prefer the true 3D Vision over Discover unless you play a Red Vs Blue match
Just tried it with discover yesterday too, apparently they should have fixed shadows with the latest drivers release and in fact I did notice an improvement...
Although names/numbers are still badly rendered then again this is over the 'discover' method so didn't expect much
Did you personally try PES2011 with the actual 3d vision yourself? what's your feedback? or anyone's else in general?
while I now own a 3D Vision kit, I can tell you for sure without re-trying that discovery doesn't affect rendering of graphics. The stereoscopic images generated are the same, while actually the chromatic filtering in discovery may affect the quality and comfort of your vision, if not the whole visibility of certain details (Dragon Age 2, life/mana bars).
Kudos to NVidia for shadows, but if player numbers and gauges are rendered as 2D objects they appear in front of the screen, no stereoscopic frames are generated for them and you get the same effect.
I also found that a theoretical solution exists to the problem: you could use F6-F7 to offset the depth of the 3D scene and move it towards you. It's not as using F2-F3 (or the 3D vision wheel) which regulate the magnitude of the "depth effect" in stereoscopy, but these keys instead move the scene forwards or backwards. I found it comfortable to play, for example, Railworks 2 with 100% depth but moving the scene deep inside the screen so I can actually see the driver's cabin shaped (by default setting, 100% depth with this game hurts your sight as objects get aligned "behind your eyes").
So, back to PES, if you are distant enough from your screen and it's actually big enough, you can try to move the 3D scene in order to have the players (which are in depth) almost at the screen level, so their stereoscopic ghosts almost coincide and the effect of having numbers in 2D is not detected by your ey.. I mean... brain
:)
I hope I did a good technical description
while I now own a 3D Vision kit, I can tell you for sure without re-trying that discovery doesn't affect rendering of graphics. The stereoscopic images generated are the same, while actually the chromatic filtering in discovery may affect the quality and comfort of your vision, if not the whole visibility of certain details (Dragon Age 2, life/mana bars).
Kudos to NVidia for shadows, but if player numbers and gauges are rendered as 2D objects they appear in front of the screen, no stereoscopic frames are generated for them and you get the same effect.
I also found that a theoretical solution exists to the problem: you could use F6-F7 to offset the depth of the 3D scene and move it towards you. It's not as using F2-F3 (or the 3D vision wheel) which regulate the magnitude of the "depth effect" in stereoscopy, but these keys instead move the scene forwards or backwards. I found it comfortable to play, for example, Railworks 2 with 100% depth but moving the scene deep inside the screen so I can actually see the driver's cabin shaped (by default setting, 100% depth with this game hurts your sight as objects get aligned "behind your eyes").
So, back to PES, if you are distant enough from your screen and it's actually big enough, you can try to move the 3D scene in order to have the players (which are in depth) almost at the screen level, so their stereoscopic ghosts almost coincide and the effect of having numbers in 2D is not detected by your ey.. I mean... brain
:)
I hope I did a good technical description