Check out [url="http://www.gamerankings.com/pc/944742-x3-terran-conflict/index.html"]X3: Terran Conflict[/url]. You'll find the reviews are all over the place, and with good reason. It's a *very* different sort of game. If you're a patient gamer that enjoys long, complex games then this is paradise. If you just want something to pew pew pew at for two or three dozen hours, better look elsewhere. It's also very much alive and the developers are still handing out free content and patches for the game.
(If Gamerankings doesn't give you enough reviews, I wrote a little one [url="http://www.wegame.com/blogs/zloths-view/x3-terran-conflict-serious-hardcore-gaming-review/"]myself[/url], too.)
I ran it in 3D real quick to make sure it worked and it seemed great. I didn't get in any dogfights, though, so I won't be shocked if there are gunsight issues.[/quote]
Will all due respect, although X3 is a great space game, it is too painful on the eyes for S3D. The depth of the star field is set too close so space stations and ships are often behind the star field! Not good.
However X2 is great. The only issue I found with x2 is that my glasses would turn off! The 3D remains on screen but my glasses stop responding. I have to press the green button twice to reactivate the 3D. I will prolly get shot down here but I couldnt find much that X3 brought to the table that x2 didnt have. Besides graphics of course. This might just be me though. Same issue with B&W2.
Check out X3: Terran Conflict. You'll find the reviews are all over the place, and with good reason. It's a *very* different sort of game. If you're a patient gamer that enjoys long, complex games then this is paradise. If you just want something to pew pew pew at for two or three dozen hours, better look elsewhere. It's also very much alive and the developers are still handing out free content and patches for the game.
(If Gamerankings doesn't give you enough reviews, I wrote a little one myself, too.)
I ran it in 3D real quick to make sure it worked and it seemed great. I didn't get in any dogfights, though, so I won't be shocked if there are gunsight issues.
Will all due respect, although X3 is a great space game, it is too painful on the eyes for S3D. The depth of the star field is set too close so space stations and ships are often behind the star field! Not good.
However X2 is great. The only issue I found with x2 is that my glasses would turn off! The 3D remains on screen but my glasses stop responding. I have to press the green button twice to reactivate the 3D. I will prolly get shot down here but I couldnt find much that X3 brought to the table that x2 didnt have. Besides graphics of course. This might just be me though. Same issue with B&W2.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Yeah, that's what the info said, too, but I'm not seeing it. I'm playing with the DDTC mod, though, which replaces most of the background star fields. Maybe that fixes it? Or maybe a patch fixed it? Or maybe I'm not understanding what I'm supposed to be looking for?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
Yeah, that's what the info said, too, but I'm not seeing it. I'm playing with the DDTC mod, though, which replaces most of the background star fields. Maybe that fixes it? Or maybe a patch fixed it? Or maybe I'm not understanding what I'm supposed to be looking for?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
Yeah, that's what the info said, too, but I'm not seeing it. I'm playing with the DDTC mod, though, which replaces most of the background star fields. Maybe that fixes it? Or maybe a patch fixed it? Or maybe I'm not understanding what I'm supposed to be looking for?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
Yeah, that's what the info said, too, but I'm not seeing it. I'm playing with the DDTC mod, though, which replaces most of the background star fields. Maybe that fixes it? Or maybe a patch fixed it? Or maybe I'm not understanding what I'm supposed to be looking for?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
[quote name='Zloth' post='1100482' date='Aug 7 2010, 05:56 PM']Yeah, that's what the info said, too, but I'm not seeing it. I'm playing with the DDTC mod, though, which replaces most of the background star fields. Maybe that fixes it? Or maybe a patch fixed it? Or maybe I'm not understanding what I'm supposed to be looking for?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.[/quote]
zloth. dude. i am currently downloading x3 off of steam after reading many reviews. I'm pretty excited. I know it seems like a steep learning curve, but I have gamed for years and am willing to spend the time to delve into complex games. I learned EVE online pretty quickly and consider myself an advanced gamer.
Please give me any advice you can and also, let me know how I can add that mod you are using which you say fixes some 3d issues? please be somewhat specific.
oh and...any other space sims/games on the horizon you are looking forward to? I know its an almost dead genre but still...anything?
[quote name='Zloth' post='1100482' date='Aug 7 2010, 05:56 PM']Yeah, that's what the info said, too, but I'm not seeing it. I'm playing with the DDTC mod, though, which replaces most of the background star fields. Maybe that fixes it? Or maybe a patch fixed it? Or maybe I'm not understanding what I'm supposed to be looking for?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
zloth. dude. i am currently downloading x3 off of steam after reading many reviews. I'm pretty excited. I know it seems like a steep learning curve, but I have gamed for years and am willing to spend the time to delve into complex games. I learned EVE online pretty quickly and consider myself an advanced gamer.
Please give me any advice you can and also, let me know how I can add that mod you are using which you say fixes some 3d issues? please be somewhat specific.
oh and...any other space sims/games on the horizon you are looking forward to? I know its an almost dead genre but still...anything?
[quote name='Zloth' post='1100482' date='Aug 7 2010, 05:56 PM']Yeah, that's what the info said, too, but I'm not seeing it. I'm playing with the DDTC mod, though, which replaces most of the background star fields. Maybe that fixes it? Or maybe a patch fixed it? Or maybe I'm not understanding what I'm supposed to be looking for?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.[/quote]
zloth. dude. i am currently downloading x3 off of steam after reading many reviews. I'm pretty excited. I know it seems like a steep learning curve, but I have gamed for years and am willing to spend the time to delve into complex games. I learned EVE online pretty quickly and consider myself an advanced gamer.
Please give me any advice you can and also, let me know how I can add that mod you are using which you say fixes some 3d issues? please be somewhat specific.
oh and...any other space sims/games on the horizon you are looking forward to? I know its an almost dead genre but still...anything?
[quote name='Zloth' post='1100482' date='Aug 7 2010, 05:56 PM']Yeah, that's what the info said, too, but I'm not seeing it. I'm playing with the DDTC mod, though, which replaces most of the background star fields. Maybe that fixes it? Or maybe a patch fixed it? Or maybe I'm not understanding what I'm supposed to be looking for?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
zloth. dude. i am currently downloading x3 off of steam after reading many reviews. I'm pretty excited. I know it seems like a steep learning curve, but I have gamed for years and am willing to spend the time to delve into complex games. I learned EVE online pretty quickly and consider myself an advanced gamer.
Please give me any advice you can and also, let me know how I can add that mod you are using which you say fixes some 3d issues? please be somewhat specific.
oh and...any other space sims/games on the horizon you are looking forward to? I know its an almost dead genre but still...anything?
I tried metro once more, and I didn't change my optinion : WASTE OF MONEY. Just look at the pictures at post #11 : its dark. I bought a game of black screen :(
If you want to keep you money, go to the window's screen settings, but a black screen saver, and you get metro 2033. I put gamma at max, screen rez to 80x600 and normal quality dx9 : even then its not fluent. I have a I7 920 at 2.6 with 6GB ram and a GTX260, last drivers.
Hate this game. Enemies that attack you. they are smaller that a dog. you have to look at the ground to see them. Whish I could be refund for this crap
I tried metro once more, and I didn't change my optinion : WASTE OF MONEY. Just look at the pictures at post #11 : its dark. I bought a game of black screen :(
If you want to keep you money, go to the window's screen settings, but a black screen saver, and you get metro 2033. I put gamma at max, screen rez to 80x600 and normal quality dx9 : even then its not fluent. I have a I7 920 at 2.6 with 6GB ram and a GTX260, last drivers.
Hate this game. Enemies that attack you. they are smaller that a dog. you have to look at the ground to see them. Whish I could be refund for this crap
I tried metro once more, and I didn't change my optinion : WASTE OF MONEY. Just look at the pictures at post #11 : its dark. I bought a game of black screen :(
If you want to keep you money, go to the window's screen settings, but a black screen saver, and you get metro 2033. I put gamma at max, screen rez to 80x600 and normal quality dx9 : even then its not fluent. I have a I7 920 at 2.6 with 6GB ram and a GTX260, last drivers.
Hate this game. Enemies that attack you. they are smaller that a dog. you have to look at the ground to see them. Whish I could be refund for this crap
I tried metro once more, and I didn't change my optinion : WASTE OF MONEY. Just look at the pictures at post #11 : its dark. I bought a game of black screen :(
If you want to keep you money, go to the window's screen settings, but a black screen saver, and you get metro 2033. I put gamma at max, screen rez to 80x600 and normal quality dx9 : even then its not fluent. I have a I7 920 at 2.6 with 6GB ram and a GTX260, last drivers.
Hate this game. Enemies that attack you. they are smaller that a dog. you have to look at the ground to see them. Whish I could be refund for this crap
[quote name='kitarolivier' post='1100530' date='Aug 7 2010, 08:34 PM']WASTE OF MONEY. Just look at the pictures at post #11 : its dark. I bought a game of black screen[/quote]
I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
[quote name='kitarolivier' post='1100530' date='Aug 7 2010, 08:34 PM']WASTE OF MONEY. Just look at the pictures at post #11 : its dark. I bought a game of black screen
I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
[quote name='kitarolivier' post='1100530' date='Aug 7 2010, 08:34 PM']WASTE OF MONEY. Just look at the pictures at post #11 : its dark. I bought a game of black screen[/quote]
I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
[quote name='kitarolivier' post='1100530' date='Aug 7 2010, 08:34 PM']WASTE OF MONEY. Just look at the pictures at post #11 : its dark. I bought a game of black screen
I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
Yow! I'm saying it MIGHT be fixing that particular 3D issue! That's not saying there aren't a few more. I've only played it with 3D for a few minutes.
There's one issue that I've also seen in other games - the difficulty in clicking on a distant object. You get it if you try to look down the sights of a gun, too. If you focus on a distant object, there are two gun sights. If you focus on the gun sight, there are two objects. The solution in the real world is to close one of your eyes but that doesn't seem to work in games. Maybe there's a setting somewhere to tell the drivers to draw the right eye from the camera's point of view and the left eye two inches to the left instead of having it draw the right eye one inch to the right and the left eye one inch to the left?
Anyway, 3D does certainly work for a good bit of it. Definitely re-map the control-key so it doesn't fire weapons, though, so you can use control-T to toggle the 3D stereo.
The DDTC mod is a big one. It adds a boatload of new ships (X-Wings, Y-Wings, Star Furies, Fireflies, and a bunch they made up themselves - figuring out which ships are theirs and which just played a bit part in some SF movie makes for great geeky fun) and other stuff. I'm using the old version 1.0 of the mod. Version 1.1 is out but version 1.2 is coming 'real soon now' so I've put the game on pause until that's done. You can find the mod here: [url="http://www.xforum.chaos.net.nz/viewforum.php?f=85"]http://www.xforum.chaos.net.nz/viewforum.php?f=85[/url]
As for the game itself... tons of tips, but I better keep it semi-short
1. Stay away from the 'custom start' unless you know what you're doing. That mode turns off all the storyline plots. "Humble Merchant" is a good start if you want to get into trading first, though it is situated far from where storyline events start up. "Terran Defender" puts the start of the storyline right in your face but everything terran tends to be big - including big stations and big sectors. You'll get very familiar with the SETA system very soon with that start. "Argon Patriot" would probably be the best start if you're wanting to shoot things up, IMHO. The first plot is right there but you really don't have to start right in on it.
2. If you do the humble merchant start, you won't be able to finish the tutorial. The final two lessons teach you about weapons and you haven't got any! That's OK, you likely won't use them for a long time anyway and they aren't hard to learn. If you want, you can always come back and pick up where you left off in the tutorial. (Or learn yourself by blowing away the instructor.)
3. It's up to you to decide if you can do a given mission from a station. It will take weeks before you can hope to build your own space station but the game is quite willing to let you try any time. You'll find that some missions really aren't worth the trouble while others give you tons of cash easy. Some go from near-impossible to trivial when you get yourself a jump drive, too.
4. Don't trust that auto-pilot. It's a lot better than it used to be but, if it looks like it's about to get you killed, it probably IS going to get you killed so take over control!
5. If you get into a plot early, don't let it lead you by the nose for too long. You *need* to get out and explore the galaxy! For instance, if the Terran plot gets to the {ahem} elephant hunting stage and you don't have a jump drive yet, it's going to be very rough.
6. If a plot or a game mechanic has you confused, try try again. Then quit and go to the Egosoft forums (www.egosoft.com). No sense making a fool of yourself. ;)
7. If you're nice to the pirates, they won't be quite as mean to you as they are to everyone else.
8. The more spaceweed you sell, the more other pilots will drive crazy and run into you.
Yow! I'm saying it MIGHT be fixing that particular 3D issue! That's not saying there aren't a few more. I've only played it with 3D for a few minutes.
There's one issue that I've also seen in other games - the difficulty in clicking on a distant object. You get it if you try to look down the sights of a gun, too. If you focus on a distant object, there are two gun sights. If you focus on the gun sight, there are two objects. The solution in the real world is to close one of your eyes but that doesn't seem to work in games. Maybe there's a setting somewhere to tell the drivers to draw the right eye from the camera's point of view and the left eye two inches to the left instead of having it draw the right eye one inch to the right and the left eye one inch to the left?
Anyway, 3D does certainly work for a good bit of it. Definitely re-map the control-key so it doesn't fire weapons, though, so you can use control-T to toggle the 3D stereo.
The DDTC mod is a big one. It adds a boatload of new ships (X-Wings, Y-Wings, Star Furies, Fireflies, and a bunch they made up themselves - figuring out which ships are theirs and which just played a bit part in some SF movie makes for great geeky fun) and other stuff. I'm using the old version 1.0 of the mod. Version 1.1 is out but version 1.2 is coming 'real soon now' so I've put the game on pause until that's done. You can find the mod here: http://www.xforum.chaos.net.nz/viewforum.php?f=85
As for the game itself... tons of tips, but I better keep it semi-short
1. Stay away from the 'custom start' unless you know what you're doing. That mode turns off all the storyline plots. "Humble Merchant" is a good start if you want to get into trading first, though it is situated far from where storyline events start up. "Terran Defender" puts the start of the storyline right in your face but everything terran tends to be big - including big stations and big sectors. You'll get very familiar with the SETA system very soon with that start. "Argon Patriot" would probably be the best start if you're wanting to shoot things up, IMHO. The first plot is right there but you really don't have to start right in on it.
2. If you do the humble merchant start, you won't be able to finish the tutorial. The final two lessons teach you about weapons and you haven't got any! That's OK, you likely won't use them for a long time anyway and they aren't hard to learn. If you want, you can always come back and pick up where you left off in the tutorial. (Or learn yourself by blowing away the instructor.)
3. It's up to you to decide if you can do a given mission from a station. It will take weeks before you can hope to build your own space station but the game is quite willing to let you try any time. You'll find that some missions really aren't worth the trouble while others give you tons of cash easy. Some go from near-impossible to trivial when you get yourself a jump drive, too.
4. Don't trust that auto-pilot. It's a lot better than it used to be but, if it looks like it's about to get you killed, it probably IS going to get you killed so take over control!
5. If you get into a plot early, don't let it lead you by the nose for too long. You *need* to get out and explore the galaxy! For instance, if the Terran plot gets to the {ahem} elephant hunting stage and you don't have a jump drive yet, it's going to be very rough.
6. If a plot or a game mechanic has you confused, try try again. Then quit and go to the Egosoft forums (www.egosoft.com). No sense making a fool of yourself. ;)
7. If you're nice to the pirates, they won't be quite as mean to you as they are to everyone else.
8. The more spaceweed you sell, the more other pilots will drive crazy and run into you.
Yow! I'm saying it MIGHT be fixing that particular 3D issue! That's not saying there aren't a few more. I've only played it with 3D for a few minutes.
There's one issue that I've also seen in other games - the difficulty in clicking on a distant object. You get it if you try to look down the sights of a gun, too. If you focus on a distant object, there are two gun sights. If you focus on the gun sight, there are two objects. The solution in the real world is to close one of your eyes but that doesn't seem to work in games. Maybe there's a setting somewhere to tell the drivers to draw the right eye from the camera's point of view and the left eye two inches to the left instead of having it draw the right eye one inch to the right and the left eye one inch to the left?
Anyway, 3D does certainly work for a good bit of it. Definitely re-map the control-key so it doesn't fire weapons, though, so you can use control-T to toggle the 3D stereo.
The DDTC mod is a big one. It adds a boatload of new ships (X-Wings, Y-Wings, Star Furies, Fireflies, and a bunch they made up themselves - figuring out which ships are theirs and which just played a bit part in some SF movie makes for great geeky fun) and other stuff. I'm using the old version 1.0 of the mod. Version 1.1 is out but version 1.2 is coming 'real soon now' so I've put the game on pause until that's done. You can find the mod here: [url="http://www.xforum.chaos.net.nz/viewforum.php?f=85"]http://www.xforum.chaos.net.nz/viewforum.php?f=85[/url]
As for the game itself... tons of tips, but I better keep it semi-short
1. Stay away from the 'custom start' unless you know what you're doing. That mode turns off all the storyline plots. "Humble Merchant" is a good start if you want to get into trading first, though it is situated far from where storyline events start up. "Terran Defender" puts the start of the storyline right in your face but everything terran tends to be big - including big stations and big sectors. You'll get very familiar with the SETA system very soon with that start. "Argon Patriot" would probably be the best start if you're wanting to shoot things up, IMHO. The first plot is right there but you really don't have to start right in on it.
2. If you do the humble merchant start, you won't be able to finish the tutorial. The final two lessons teach you about weapons and you haven't got any! That's OK, you likely won't use them for a long time anyway and they aren't hard to learn. If you want, you can always come back and pick up where you left off in the tutorial. (Or learn yourself by blowing away the instructor.)
3. It's up to you to decide if you can do a given mission from a station. It will take weeks before you can hope to build your own space station but the game is quite willing to let you try any time. You'll find that some missions really aren't worth the trouble while others give you tons of cash easy. Some go from near-impossible to trivial when you get yourself a jump drive, too.
4. Don't trust that auto-pilot. It's a lot better than it used to be but, if it looks like it's about to get you killed, it probably IS going to get you killed so take over control!
5. If you get into a plot early, don't let it lead you by the nose for too long. You *need* to get out and explore the galaxy! For instance, if the Terran plot gets to the {ahem} elephant hunting stage and you don't have a jump drive yet, it's going to be very rough.
6. If a plot or a game mechanic has you confused, try try again. Then quit and go to the Egosoft forums (www.egosoft.com). No sense making a fool of yourself. ;)
7. If you're nice to the pirates, they won't be quite as mean to you as they are to everyone else.
8. The more spaceweed you sell, the more other pilots will drive crazy and run into you.
Yow! I'm saying it MIGHT be fixing that particular 3D issue! That's not saying there aren't a few more. I've only played it with 3D for a few minutes.
There's one issue that I've also seen in other games - the difficulty in clicking on a distant object. You get it if you try to look down the sights of a gun, too. If you focus on a distant object, there are two gun sights. If you focus on the gun sight, there are two objects. The solution in the real world is to close one of your eyes but that doesn't seem to work in games. Maybe there's a setting somewhere to tell the drivers to draw the right eye from the camera's point of view and the left eye two inches to the left instead of having it draw the right eye one inch to the right and the left eye one inch to the left?
Anyway, 3D does certainly work for a good bit of it. Definitely re-map the control-key so it doesn't fire weapons, though, so you can use control-T to toggle the 3D stereo.
The DDTC mod is a big one. It adds a boatload of new ships (X-Wings, Y-Wings, Star Furies, Fireflies, and a bunch they made up themselves - figuring out which ships are theirs and which just played a bit part in some SF movie makes for great geeky fun) and other stuff. I'm using the old version 1.0 of the mod. Version 1.1 is out but version 1.2 is coming 'real soon now' so I've put the game on pause until that's done. You can find the mod here: http://www.xforum.chaos.net.nz/viewforum.php?f=85
As for the game itself... tons of tips, but I better keep it semi-short
1. Stay away from the 'custom start' unless you know what you're doing. That mode turns off all the storyline plots. "Humble Merchant" is a good start if you want to get into trading first, though it is situated far from where storyline events start up. "Terran Defender" puts the start of the storyline right in your face but everything terran tends to be big - including big stations and big sectors. You'll get very familiar with the SETA system very soon with that start. "Argon Patriot" would probably be the best start if you're wanting to shoot things up, IMHO. The first plot is right there but you really don't have to start right in on it.
2. If you do the humble merchant start, you won't be able to finish the tutorial. The final two lessons teach you about weapons and you haven't got any! That's OK, you likely won't use them for a long time anyway and they aren't hard to learn. If you want, you can always come back and pick up where you left off in the tutorial. (Or learn yourself by blowing away the instructor.)
3. It's up to you to decide if you can do a given mission from a station. It will take weeks before you can hope to build your own space station but the game is quite willing to let you try any time. You'll find that some missions really aren't worth the trouble while others give you tons of cash easy. Some go from near-impossible to trivial when you get yourself a jump drive, too.
4. Don't trust that auto-pilot. It's a lot better than it used to be but, if it looks like it's about to get you killed, it probably IS going to get you killed so take over control!
5. If you get into a plot early, don't let it lead you by the nose for too long. You *need* to get out and explore the galaxy! For instance, if the Terran plot gets to the {ahem} elephant hunting stage and you don't have a jump drive yet, it's going to be very rough.
6. If a plot or a game mechanic has you confused, try try again. Then quit and go to the Egosoft forums (www.egosoft.com). No sense making a fool of yourself. ;)
7. If you're nice to the pirates, they won't be quite as mean to you as they are to everyone else.
8. The more spaceweed you sell, the more other pilots will drive crazy and run into you.
[quote name='BlackholeOfSoul's' post='1100539' date='Aug 7 2010, 04:03 PM']I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.[/quote]
Yeah, I'm not getting the "too dark" issue either. I mean, it's supposed to be dark and creepy, but it's not so dark that you can't play. Hell, the new AvP game is much darker in many places and I think it just adds to the atmosphere of the game.
IMO Metro 2033 is easily one of the best games out there, 3D or otherwise, if you have a rig that can handle it.
[quote name='BlackholeOfSoul's' post='1100539' date='Aug 7 2010, 04:03 PM']I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
Yeah, I'm not getting the "too dark" issue either. I mean, it's supposed to be dark and creepy, but it's not so dark that you can't play. Hell, the new AvP game is much darker in many places and I think it just adds to the atmosphere of the game.
IMO Metro 2033 is easily one of the best games out there, 3D or otherwise, if you have a rig that can handle it.
[quote name='BlackholeOfSoul's' post='1100539' date='Aug 7 2010, 04:03 PM']I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.[/quote]
Yeah, I'm not getting the "too dark" issue either. I mean, it's supposed to be dark and creepy, but it's not so dark that you can't play. Hell, the new AvP game is much darker in many places and I think it just adds to the atmosphere of the game.
IMO Metro 2033 is easily one of the best games out there, 3D or otherwise, if you have a rig that can handle it.
[quote name='BlackholeOfSoul's' post='1100539' date='Aug 7 2010, 04:03 PM']I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
Yeah, I'm not getting the "too dark" issue either. I mean, it's supposed to be dark and creepy, but it's not so dark that you can't play. Hell, the new AvP game is much darker in many places and I think it just adds to the atmosphere of the game.
IMO Metro 2033 is easily one of the best games out there, 3D or otherwise, if you have a rig that can handle it.
Check out [url="http://www.gamerankings.com/pc/944742-x3-terran-conflict/index.html"]X3: Terran Conflict[/url]. You'll find the reviews are all over the place, and with good reason. It's a *very* different sort of game. If you're a patient gamer that enjoys long, complex games then this is paradise. If you just want something to pew pew pew at for two or three dozen hours, better look elsewhere. It's also very much alive and the developers are still handing out free content and patches for the game.
(If Gamerankings doesn't give you enough reviews, I wrote a little one [url="http://www.wegame.com/blogs/zloths-view/x3-terran-conflict-serious-hardcore-gaming-review/"]myself[/url], too.)
I ran it in 3D real quick to make sure it worked and it seemed great. I didn't get in any dogfights, though, so I won't be shocked if there are gunsight issues.[/quote]
Will all due respect, although X3 is a great space game, it is too painful on the eyes for S3D. The depth of the star field is set too close so space stations and ships are often behind the star field! Not good.
However X2 is great. The only issue I found with x2 is that my glasses would turn off! The 3D remains on screen but my glasses stop responding. I have to press the green button twice to reactivate the 3D. I will prolly get shot down here but I couldnt find much that X3 brought to the table that x2 didnt have. Besides graphics of course. This might just be me though. Same issue with B&W2.
Check out X3: Terran Conflict. You'll find the reviews are all over the place, and with good reason. It's a *very* different sort of game. If you're a patient gamer that enjoys long, complex games then this is paradise. If you just want something to pew pew pew at for two or three dozen hours, better look elsewhere. It's also very much alive and the developers are still handing out free content and patches for the game.
(If Gamerankings doesn't give you enough reviews, I wrote a little one myself, too.)
I ran it in 3D real quick to make sure it worked and it seemed great. I didn't get in any dogfights, though, so I won't be shocked if there are gunsight issues.
Will all due respect, although X3 is a great space game, it is too painful on the eyes for S3D. The depth of the star field is set too close so space stations and ships are often behind the star field! Not good.
However X2 is great. The only issue I found with x2 is that my glasses would turn off! The 3D remains on screen but my glasses stop responding. I have to press the green button twice to reactivate the 3D. I will prolly get shot down here but I couldnt find much that X3 brought to the table that x2 didnt have. Besides graphics of course. This might just be me though. Same issue with B&W2.
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.[/quote]
zloth. dude. i am currently downloading x3 off of steam after reading many reviews. I'm pretty excited. I know it seems like a steep learning curve, but I have gamed for years and am willing to spend the time to delve into complex games. I learned EVE online pretty quickly and consider myself an advanced gamer.
Please give me any advice you can and also, let me know how I can add that mod you are using which you say fixes some 3d issues? please be somewhat specific.
oh and...any other space sims/games on the horizon you are looking forward to? I know its an almost dead genre but still...anything?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
zloth. dude. i am currently downloading x3 off of steam after reading many reviews. I'm pretty excited. I know it seems like a steep learning curve, but I have gamed for years and am willing to spend the time to delve into complex games. I learned EVE online pretty quickly and consider myself an advanced gamer.
Please give me any advice you can and also, let me know how I can add that mod you are using which you say fixes some 3d issues? please be somewhat specific.
oh and...any other space sims/games on the horizon you are looking forward to? I know its an almost dead genre but still...anything?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.[/quote]
zloth. dude. i am currently downloading x3 off of steam after reading many reviews. I'm pretty excited. I know it seems like a steep learning curve, but I have gamed for years and am willing to spend the time to delve into complex games. I learned EVE online pretty quickly and consider myself an advanced gamer.
Please give me any advice you can and also, let me know how I can add that mod you are using which you say fixes some 3d issues? please be somewhat specific.
oh and...any other space sims/games on the horizon you are looking forward to? I know its an almost dead genre but still...anything?
Well, I know how to test the last theory. Screenshots to the rescue! How do the starfields look to you in these shots?
Blue Star seems particularly telling. That blue star partially behind the station arm looks right to me. (Well, except a point source of light can't be 'partially' behind anything. It's just a game, after all.) When I take off the glasses, all the star duplicates are about as far apart as my eyes are.
zloth. dude. i am currently downloading x3 off of steam after reading many reviews. I'm pretty excited. I know it seems like a steep learning curve, but I have gamed for years and am willing to spend the time to delve into complex games. I learned EVE online pretty quickly and consider myself an advanced gamer.
Please give me any advice you can and also, let me know how I can add that mod you are using which you say fixes some 3d issues? please be somewhat specific.
oh and...any other space sims/games on the horizon you are looking forward to? I know its an almost dead genre but still...anything?
If you want to keep you money, go to the window's screen settings, but a black screen saver, and you get metro 2033. I put gamma at max, screen rez to 80x600 and normal quality dx9 : even then its not fluent. I have a I7 920 at 2.6 with 6GB ram and a GTX260, last drivers.
Hate this game. Enemies that attack you. they are smaller that a dog. you have to look at the ground to see them. Whish I could be refund for this crap
If you want to keep you money, go to the window's screen settings, but a black screen saver, and you get metro 2033. I put gamma at max, screen rez to 80x600 and normal quality dx9 : even then its not fluent. I have a I7 920 at 2.6 with 6GB ram and a GTX260, last drivers.
Hate this game. Enemies that attack you. they are smaller that a dog. you have to look at the ground to see them. Whish I could be refund for this crap
If you want to keep you money, go to the window's screen settings, but a black screen saver, and you get metro 2033. I put gamma at max, screen rez to 80x600 and normal quality dx9 : even then its not fluent. I have a I7 920 at 2.6 with 6GB ram and a GTX260, last drivers.
Hate this game. Enemies that attack you. they are smaller that a dog. you have to look at the ground to see them. Whish I could be refund for this crap
If you want to keep you money, go to the window's screen settings, but a black screen saver, and you get metro 2033. I put gamma at max, screen rez to 80x600 and normal quality dx9 : even then its not fluent. I have a I7 920 at 2.6 with 6GB ram and a GTX260, last drivers.
Hate this game. Enemies that attack you. they are smaller that a dog. you have to look at the ground to see them. Whish I could be refund for this crap
I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
I just looked at the screenshots and the game looks perfectly visible to me. Its pretty much equal to the brightness levels inside Oblivion Dungeons.
There's one issue that I've also seen in other games - the difficulty in clicking on a distant object. You get it if you try to look down the sights of a gun, too. If you focus on a distant object, there are two gun sights. If you focus on the gun sight, there are two objects. The solution in the real world is to close one of your eyes but that doesn't seem to work in games. Maybe there's a setting somewhere to tell the drivers to draw the right eye from the camera's point of view and the left eye two inches to the left instead of having it draw the right eye one inch to the right and the left eye one inch to the left?
Anyway, 3D does certainly work for a good bit of it. Definitely re-map the control-key so it doesn't fire weapons, though, so you can use control-T to toggle the 3D stereo.
The DDTC mod is a big one. It adds a boatload of new ships (X-Wings, Y-Wings, Star Furies, Fireflies, and a bunch they made up themselves - figuring out which ships are theirs and which just played a bit part in some SF movie makes for great geeky fun) and other stuff. I'm using the old version 1.0 of the mod. Version 1.1 is out but version 1.2 is coming 'real soon now' so I've put the game on pause until that's done. You can find the mod here: [url="http://www.xforum.chaos.net.nz/viewforum.php?f=85"]http://www.xforum.chaos.net.nz/viewforum.php?f=85[/url]
As for the game itself... tons of tips, but I better keep it semi-short
1. Stay away from the 'custom start' unless you know what you're doing. That mode turns off all the storyline plots. "Humble Merchant" is a good start if you want to get into trading first, though it is situated far from where storyline events start up. "Terran Defender" puts the start of the storyline right in your face but everything terran tends to be big - including big stations and big sectors. You'll get very familiar with the SETA system very soon with that start. "Argon Patriot" would probably be the best start if you're wanting to shoot things up, IMHO. The first plot is right there but you really don't have to start right in on it.
2. If you do the humble merchant start, you won't be able to finish the tutorial. The final two lessons teach you about weapons and you haven't got any! That's OK, you likely won't use them for a long time anyway and they aren't hard to learn. If you want, you can always come back and pick up where you left off in the tutorial. (Or learn yourself by blowing away the instructor.)
3. It's up to you to decide if you can do a given mission from a station. It will take weeks before you can hope to build your own space station but the game is quite willing to let you try any time. You'll find that some missions really aren't worth the trouble while others give you tons of cash easy. Some go from near-impossible to trivial when you get yourself a jump drive, too.
4. Don't trust that auto-pilot. It's a lot better than it used to be but, if it looks like it's about to get you killed, it probably IS going to get you killed so take over control!
5. If you get into a plot early, don't let it lead you by the nose for too long. You *need* to get out and explore the galaxy! For instance, if the Terran plot gets to the {ahem} elephant hunting stage and you don't have a jump drive yet, it's going to be very rough.
6. If a plot or a game mechanic has you confused, try try again. Then quit and go to the Egosoft forums (www.egosoft.com). No sense making a fool of yourself. ;)
7. If you're nice to the pirates, they won't be quite as mean to you as they are to everyone else.
8. The more spaceweed you sell, the more other pilots will drive crazy and run into you.
Well, OK, the last isn't true - but it should be!
There's one issue that I've also seen in other games - the difficulty in clicking on a distant object. You get it if you try to look down the sights of a gun, too. If you focus on a distant object, there are two gun sights. If you focus on the gun sight, there are two objects. The solution in the real world is to close one of your eyes but that doesn't seem to work in games. Maybe there's a setting somewhere to tell the drivers to draw the right eye from the camera's point of view and the left eye two inches to the left instead of having it draw the right eye one inch to the right and the left eye one inch to the left?
Anyway, 3D does certainly work for a good bit of it. Definitely re-map the control-key so it doesn't fire weapons, though, so you can use control-T to toggle the 3D stereo.
The DDTC mod is a big one. It adds a boatload of new ships (X-Wings, Y-Wings, Star Furies, Fireflies, and a bunch they made up themselves - figuring out which ships are theirs and which just played a bit part in some SF movie makes for great geeky fun) and other stuff. I'm using the old version 1.0 of the mod. Version 1.1 is out but version 1.2 is coming 'real soon now' so I've put the game on pause until that's done. You can find the mod here: http://www.xforum.chaos.net.nz/viewforum.php?f=85
As for the game itself... tons of tips, but I better keep it semi-short
1. Stay away from the 'custom start' unless you know what you're doing. That mode turns off all the storyline plots. "Humble Merchant" is a good start if you want to get into trading first, though it is situated far from where storyline events start up. "Terran Defender" puts the start of the storyline right in your face but everything terran tends to be big - including big stations and big sectors. You'll get very familiar with the SETA system very soon with that start. "Argon Patriot" would probably be the best start if you're wanting to shoot things up, IMHO. The first plot is right there but you really don't have to start right in on it.
2. If you do the humble merchant start, you won't be able to finish the tutorial. The final two lessons teach you about weapons and you haven't got any! That's OK, you likely won't use them for a long time anyway and they aren't hard to learn. If you want, you can always come back and pick up where you left off in the tutorial. (Or learn yourself by blowing away the instructor.)
3. It's up to you to decide if you can do a given mission from a station. It will take weeks before you can hope to build your own space station but the game is quite willing to let you try any time. You'll find that some missions really aren't worth the trouble while others give you tons of cash easy. Some go from near-impossible to trivial when you get yourself a jump drive, too.
4. Don't trust that auto-pilot. It's a lot better than it used to be but, if it looks like it's about to get you killed, it probably IS going to get you killed so take over control!
5. If you get into a plot early, don't let it lead you by the nose for too long. You *need* to get out and explore the galaxy! For instance, if the Terran plot gets to the {ahem} elephant hunting stage and you don't have a jump drive yet, it's going to be very rough.
6. If a plot or a game mechanic has you confused, try try again. Then quit and go to the Egosoft forums (www.egosoft.com). No sense making a fool of yourself. ;)
7. If you're nice to the pirates, they won't be quite as mean to you as they are to everyone else.
8. The more spaceweed you sell, the more other pilots will drive crazy and run into you.
Well, OK, the last isn't true - but it should be!
There's one issue that I've also seen in other games - the difficulty in clicking on a distant object. You get it if you try to look down the sights of a gun, too. If you focus on a distant object, there are two gun sights. If you focus on the gun sight, there are two objects. The solution in the real world is to close one of your eyes but that doesn't seem to work in games. Maybe there's a setting somewhere to tell the drivers to draw the right eye from the camera's point of view and the left eye two inches to the left instead of having it draw the right eye one inch to the right and the left eye one inch to the left?
Anyway, 3D does certainly work for a good bit of it. Definitely re-map the control-key so it doesn't fire weapons, though, so you can use control-T to toggle the 3D stereo.
The DDTC mod is a big one. It adds a boatload of new ships (X-Wings, Y-Wings, Star Furies, Fireflies, and a bunch they made up themselves - figuring out which ships are theirs and which just played a bit part in some SF movie makes for great geeky fun) and other stuff. I'm using the old version 1.0 of the mod. Version 1.1 is out but version 1.2 is coming 'real soon now' so I've put the game on pause until that's done. You can find the mod here: [url="http://www.xforum.chaos.net.nz/viewforum.php?f=85"]http://www.xforum.chaos.net.nz/viewforum.php?f=85[/url]
As for the game itself... tons of tips, but I better keep it semi-short
1. Stay away from the 'custom start' unless you know what you're doing. That mode turns off all the storyline plots. "Humble Merchant" is a good start if you want to get into trading first, though it is situated far from where storyline events start up. "Terran Defender" puts the start of the storyline right in your face but everything terran tends to be big - including big stations and big sectors. You'll get very familiar with the SETA system very soon with that start. "Argon Patriot" would probably be the best start if you're wanting to shoot things up, IMHO. The first plot is right there but you really don't have to start right in on it.
2. If you do the humble merchant start, you won't be able to finish the tutorial. The final two lessons teach you about weapons and you haven't got any! That's OK, you likely won't use them for a long time anyway and they aren't hard to learn. If you want, you can always come back and pick up where you left off in the tutorial. (Or learn yourself by blowing away the instructor.)
3. It's up to you to decide if you can do a given mission from a station. It will take weeks before you can hope to build your own space station but the game is quite willing to let you try any time. You'll find that some missions really aren't worth the trouble while others give you tons of cash easy. Some go from near-impossible to trivial when you get yourself a jump drive, too.
4. Don't trust that auto-pilot. It's a lot better than it used to be but, if it looks like it's about to get you killed, it probably IS going to get you killed so take over control!
5. If you get into a plot early, don't let it lead you by the nose for too long. You *need* to get out and explore the galaxy! For instance, if the Terran plot gets to the {ahem} elephant hunting stage and you don't have a jump drive yet, it's going to be very rough.
6. If a plot or a game mechanic has you confused, try try again. Then quit and go to the Egosoft forums (www.egosoft.com). No sense making a fool of yourself. ;)
7. If you're nice to the pirates, they won't be quite as mean to you as they are to everyone else.
8. The more spaceweed you sell, the more other pilots will drive crazy and run into you.
Well, OK, the last isn't true - but it should be!
There's one issue that I've also seen in other games - the difficulty in clicking on a distant object. You get it if you try to look down the sights of a gun, too. If you focus on a distant object, there are two gun sights. If you focus on the gun sight, there are two objects. The solution in the real world is to close one of your eyes but that doesn't seem to work in games. Maybe there's a setting somewhere to tell the drivers to draw the right eye from the camera's point of view and the left eye two inches to the left instead of having it draw the right eye one inch to the right and the left eye one inch to the left?
Anyway, 3D does certainly work for a good bit of it. Definitely re-map the control-key so it doesn't fire weapons, though, so you can use control-T to toggle the 3D stereo.
The DDTC mod is a big one. It adds a boatload of new ships (X-Wings, Y-Wings, Star Furies, Fireflies, and a bunch they made up themselves - figuring out which ships are theirs and which just played a bit part in some SF movie makes for great geeky fun) and other stuff. I'm using the old version 1.0 of the mod. Version 1.1 is out but version 1.2 is coming 'real soon now' so I've put the game on pause until that's done. You can find the mod here: http://www.xforum.chaos.net.nz/viewforum.php?f=85
As for the game itself... tons of tips, but I better keep it semi-short
1. Stay away from the 'custom start' unless you know what you're doing. That mode turns off all the storyline plots. "Humble Merchant" is a good start if you want to get into trading first, though it is situated far from where storyline events start up. "Terran Defender" puts the start of the storyline right in your face but everything terran tends to be big - including big stations and big sectors. You'll get very familiar with the SETA system very soon with that start. "Argon Patriot" would probably be the best start if you're wanting to shoot things up, IMHO. The first plot is right there but you really don't have to start right in on it.
2. If you do the humble merchant start, you won't be able to finish the tutorial. The final two lessons teach you about weapons and you haven't got any! That's OK, you likely won't use them for a long time anyway and they aren't hard to learn. If you want, you can always come back and pick up where you left off in the tutorial. (Or learn yourself by blowing away the instructor.)
3. It's up to you to decide if you can do a given mission from a station. It will take weeks before you can hope to build your own space station but the game is quite willing to let you try any time. You'll find that some missions really aren't worth the trouble while others give you tons of cash easy. Some go from near-impossible to trivial when you get yourself a jump drive, too.
4. Don't trust that auto-pilot. It's a lot better than it used to be but, if it looks like it's about to get you killed, it probably IS going to get you killed so take over control!
5. If you get into a plot early, don't let it lead you by the nose for too long. You *need* to get out and explore the galaxy! For instance, if the Terran plot gets to the {ahem} elephant hunting stage and you don't have a jump drive yet, it's going to be very rough.
6. If a plot or a game mechanic has you confused, try try again. Then quit and go to the Egosoft forums (www.egosoft.com). No sense making a fool of yourself. ;)
7. If you're nice to the pirates, they won't be quite as mean to you as they are to everyone else.
8. The more spaceweed you sell, the more other pilots will drive crazy and run into you.
Well, OK, the last isn't true - but it should be!
Yeah, I'm not getting the "too dark" issue either. I mean, it's supposed to be dark and creepy, but it's not so dark that you can't play. Hell, the new AvP game is much darker in many places and I think it just adds to the atmosphere of the game.
IMO Metro 2033 is easily one of the best games out there, 3D or otherwise, if you have a rig that can handle it.
Yeah, I'm not getting the "too dark" issue either. I mean, it's supposed to be dark and creepy, but it's not so dark that you can't play. Hell, the new AvP game is much darker in many places and I think it just adds to the atmosphere of the game.
IMO Metro 2033 is easily one of the best games out there, 3D or otherwise, if you have a rig that can handle it.
Yeah, I'm not getting the "too dark" issue either. I mean, it's supposed to be dark and creepy, but it's not so dark that you can't play. Hell, the new AvP game is much darker in many places and I think it just adds to the atmosphere of the game.
IMO Metro 2033 is easily one of the best games out there, 3D or otherwise, if you have a rig that can handle it.
Yeah, I'm not getting the "too dark" issue either. I mean, it's supposed to be dark and creepy, but it's not so dark that you can't play. Hell, the new AvP game is much darker in many places and I think it just adds to the atmosphere of the game.
IMO Metro 2033 is easily one of the best games out there, 3D or otherwise, if you have a rig that can handle it.
kitaroliver, face it , you can't sell the game because YOU bought it on goddamn STEAM.
Maybe dont buy thru STEAM next time!! .... And get someone build you a PC once you don't have an idea : DD
kitaroliver, face it , you can't sell the game because YOU bought it on goddamn STEAM.
Maybe dont buy thru STEAM next time!! .... And get someone build you a PC once you don't have an idea : DD
kitaroliver, face it , you can't sell the game because YOU bought it on goddamn STEAM.
Maybe dont buy thru STEAM next time!! .... And get someone build you a PC once you don't have an idea : DD
kitaroliver, face it , you can't sell the game because YOU bought it on goddamn STEAM.
Maybe dont buy thru STEAM next time!! .... And get someone build you a PC once you don't have an idea : DD