[quote name='FormulaRedline' date='05 April 2012 - 02:29 PM' timestamp='1333661377' post='1392426']
If you start a game, it will override this setting and display at whatever frame rate you allow it.
[/quote]
OK and if I start a random game, that does not allow me set any refresh rate, a 120Hz monitor will simply refresh the picture with 120Hz, right? And the fps I get as input from the gfx doesnt matter, it will refresh alsways with 120Hz. Since an 120Hz has a very fast pixel response time, motion blur will be reduced.
[quote name='FormulaRedline' date='05 April 2012 - 02:29 PM' timestamp='1333661377' post='1392426']
If you start a game, it will override this setting and display at whatever frame rate you allow it.
OK and if I start a random game, that does not allow me set any refresh rate, a 120Hz monitor will simply refresh the picture with 120Hz, right? And the fps I get as input from the gfx doesnt matter, it will refresh alsways with 120Hz. Since an 120Hz has a very fast pixel response time, motion blur will be reduced.
Essentially, yes. Obviously the fps from the graphics card "matters" as if it's too low the game will look choppy. But for what you are concerned about in this thread with the blur from low pixel response time, yes.
Essentially, yes. Obviously the fps from the graphics card "matters" as if it's too low the game will look choppy. But for what you are concerned about in this thread with the blur from low pixel response time, yes.
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
[quote name='cl55amg' date='04 April 2012 - 01:15 PM' timestamp='1333541732' post='1391863']
A 120Hz Nvision capable 3D display offers the advantage of reduced motion blur in 2D mode. This is pretty clear.
Is this only the case when my PC renders 120fps in a game? For expample: if I play a demanding game where my PC is only capable
of rendering 40fps average, does the display still resfresh the frames with 120Hz per second (by repeating indentical frames e.g) or is in this case the reduced motion blur advantage gone?[/quote]
to get the best motion sharpness you need 120 unique frames with vsync enabled. if identical frames are repeated you get motion judder.
you can test this yourself: play a game with 60 fps (60 hz vsynced) and then with fps limited to 30.
[quote name='cl55amg' date='04 April 2012 - 01:15 PM' timestamp='1333541732' post='1391863']
A 120Hz Nvision capable 3D display offers the advantage of reduced motion blur in 2D mode. This is pretty clear.
Is this only the case when my PC renders 120fps in a game? For expample: if I play a demanding game where my PC is only capable
of rendering 40fps average, does the display still resfresh the frames with 120Hz per second (by repeating indentical frames e.g) or is in this case the reduced motion blur advantage gone?
to get the best motion sharpness you need 120 unique frames with vsync enabled. if identical frames are repeated you get motion judder.
you can test this yourself: play a game with 60 fps (60 hz vsynced) and then with fps limited to 30.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
If you start a game, it will override this setting and display at whatever frame rate you allow it.
[/quote]
OK and if I start a random game, that does not allow me set any refresh rate, a 120Hz monitor will simply refresh the picture with 120Hz, right? And the fps I get as input from the gfx doesnt matter, it will refresh alsways with 120Hz. Since an 120Hz has a very fast pixel response time, motion blur will be reduced.
Do I understand that correctly so far? :)
If you start a game, it will override this setting and display at whatever frame rate you allow it.
OK and if I start a random game, that does not allow me set any refresh rate, a 120Hz monitor will simply refresh the picture with 120Hz, right? And the fps I get as input from the gfx doesnt matter, it will refresh alsways with 120Hz. Since an 120Hz has a very fast pixel response time, motion blur will be reduced.
Do I understand that correctly so far? :)
Intel i7-4770k
EVGA GTX 780 Ti SC
ASRock Z87 Extreme4
8GB DDR3, 240GB Intel SSD, 3TB HDD
Cooler Master Siedon 120M Liquid Cooling
Dell 3007WFP-HC 30" 2560x1600
Alienware OptX AW2310 23" 1920x1080 with 3D Vision
Acer H5360 720p Projector with 3D Vision
ONKYO HT-S5300 7.1 Sound System
Logitech G19 Keyboard, G9 Mouse, G25 Wheel
Saitek X52 Pro and Rudder Pedals
A 120Hz Nvision capable 3D display offers the advantage of reduced motion blur in 2D mode. This is pretty clear.
Is this only the case when my PC renders 120fps in a game? For expample: if I play a demanding game where my PC is only capable
of rendering 40fps average, does the display still resfresh the frames with 120Hz per second (by repeating indentical frames e.g) or is in this case the reduced motion blur advantage gone?[/quote]
to get the best motion sharpness you need 120 unique frames with vsync enabled. if identical frames are repeated you get motion judder.
you can test this yourself: play a game with 60 fps (60 hz vsynced) and then with fps limited to 30.
A 120Hz Nvision capable 3D display offers the advantage of reduced motion blur in 2D mode. This is pretty clear.
Is this only the case when my PC renders 120fps in a game? For expample: if I play a demanding game where my PC is only capable
of rendering 40fps average, does the display still resfresh the frames with 120Hz per second (by repeating indentical frames e.g) or is in this case the reduced motion blur advantage gone?
to get the best motion sharpness you need 120 unique frames with vsync enabled. if identical frames are repeated you get motion judder.
you can test this yourself: play a game with 60 fps (60 hz vsynced) and then with fps limited to 30.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST