The game has been working great in 3D when loading my pre-3D save game.
I recently wanted to start a fresh game cause I regret some of my choices (Yennefer's a biiatch)
But when starting a new game, there's furniture missing in the first room with Yennefer. She's just naked floating there, and the game crashes every single time at some point in that room. I cannot get further.
Any ideas oh great gods of 3D?
The game has been working great in 3D when loading my pre-3D save game.
I recently wanted to start a fresh game cause I regret some of my choices (Yennefer's a biiatch)
But when starting a new game, there's furniture missing in the first room with Yennefer. She's just naked floating there, and the game crashes every single time at some point in that room. I cannot get further.
I have installed TW3 recently and using 359.06 whql without doing any profile change, and everything is fine in 3D with the 3Dfix. I assume the profile is just for people with SLI or somthing like that (not my case).
I have installed TW3 recently and using 359.06 whql without doing any profile change, and everything is fine in 3D with the 3Dfix. I assume the profile is just for people with SLI or somthing like that (not my case).
It's true that it doesn't look bad now in 3D even without applying the profile part of the fix... but it does look even better with the profile fix. Give it a try. You can always undo it easily enough.
It's true that it doesn't look bad now in 3D even without applying the profile part of the fix... but it does look even better with the profile fix. Give it a try. You can always undo it easily enough.
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
[quote="mihabolil"] [url=http://www.geforce.co.uk/whats-new/articles/how-to-give-the-witcher-3-wild-hunt-an-hd-makeover]Some HD textures v.2.2[/url][/quote]
I was using 2.0 version and looked great. Definitely nice change to some parts of environment.
Looks like this guy will be updating and adding new parts as well. Thanks.
I was using 2.0 version and looked great. Definitely nice change to some parts of environment.
Looks like this guy will be updating and adding new parts as well. Thanks.
[quote="b4thman"]I have installed TW3 recently and using 359.06 whql without doing any profile change, and everything is fine in 3D with the 3Dfix. I assume the profile is just for people with SLI or somthing like that (not my case).[/quote]
The profile DEALS with the missing UI underwater or in caves. Did this thing got fixed with the latest drivers? cause I still see the same missing UI under water...
Also, it has been said numerous times what the profile does, besides the other tricks for SLI.
b4thman said:I have installed TW3 recently and using 359.06 whql without doing any profile change, and everything is fine in 3D with the 3Dfix. I assume the profile is just for people with SLI or somthing like that (not my case).
The profile DEALS with the missing UI underwater or in caves. Did this thing got fixed with the latest drivers? cause I still see the same missing UI under water...
Also, it has been said numerous times what the profile does, besides the other tricks for SLI.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Hello,
I'm playing the Heart Of Stone Addon (v1.12) and I'm getting a bug/glitch with the female textures when they are moving. I use the 358.87 driver with the 1.10 fix and did all the steps of the helixmod-blog. In the maingame I didn't see that glitch before.
Either there are beams all around them or the textures are partly invisible.
Anybody can help me?
Hello,
I'm playing the Heart Of Stone Addon (v1.12) and I'm getting a bug/glitch with the female textures when they are moving. I use the 358.87 driver with the 1.10 fix and did all the steps of the helixmod-blog. In the maingame I didn't see that glitch before.
Either there are beams all around them or the textures are partly invisible.
Anybody can help me?
[quote="Scarhead"]Hello,
I'm playing the Heart Of Stone Addon (v1.12) and I'm getting a bug/glitch with the female textures when they are moving. I use the 358.87 driver with the 1.10 fix and did all the steps of the helixmod-blog. In the maingame I didn't see that glitch before.
Either there are beams all around them or the textures are partly invisible.
Anybody can help me?[/quote]
Take a screenshot of the bug.
I`ve played for a while after new patch and I didn`t see nay of that.
BTW: game after update (1,1GB) runs so much better. I got like 10fps more - no joke.
Scarhead said:Hello,
I'm playing the Heart Of Stone Addon (v1.12) and I'm getting a bug/glitch with the female textures when they are moving. I use the 358.87 driver with the 1.10 fix and did all the steps of the helixmod-blog. In the maingame I didn't see that glitch before.
Either there are beams all around them or the textures are partly invisible.
Anybody can help me?
Take a screenshot of the bug.
I`ve played for a while after new patch and I didn`t see nay of that.
BTW: game after update (1,1GB) runs so much better. I got like 10fps more - no joke.
[quote="Scarhead"]Silly question but how can I post a picture?[/quote]
Take a screenshot with Alt+F1 go to Documents and NVStereoscopic3D.IMG. find the right pic and make any post in here and post it. After that you`ll get three extra icons on the right top of the post - one of them will be "add attachment". Use it and point it to the screenshot.
Scarhead said:Silly question but how can I post a picture?
Take a screenshot with Alt+F1 go to Documents and NVStereoscopic3D.IMG. find the right pic and make any post in here and post it. After that you`ll get three extra icons on the right top of the post - one of them will be "add attachment". Use it and point it to the screenshot.
Thx for the info,
I checked the installation in GOG-Galaxy and I don't see the bug any more so far.
Also my gwent cards are back, after I lost them all with the update to 1.12.
:-)
Thx for the info,
I checked the installation in GOG-Galaxy and I don't see the bug any more so far.
Also my gwent cards are back, after I lost them all with the update to 1.12.
:-)
[quote="biz"]some shadow bugs. driver version 358.87. 980ti[/quote]
Wow..how can you even play with that convergence? Everything is pushed all the way to the "bottom of the barrel"...
Is no wonder I haven't see it before:)))
Try to adjust your convergence and see if things aren't better:) (Increase your convergence)
What you show there is basically clipping... If you push the engine to extremes it will give you that... Don't know how to fix that unfortunately...
biz said:some shadow bugs. driver version 358.87. 980ti
Wow..how can you even play with that convergence? Everything is pushed all the way to the "bottom of the barrel"...
Is no wonder I haven't see it before:)))
Try to adjust your convergence and see if things aren't better:) (Increase your convergence)
What you show there is basically clipping... If you push the engine to extremes it will give you that... Don't know how to fix that unfortunately...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
higher convergence does avoid this bug, but introduces camera inaccuracies
the viewport is more accurate with low convergence because I use a single 16:9 display
if I had a screen where both eyes could not see the entire image (or separate screens per eye!), then I might be able to get away with a different camera configuration
if you ignore the edges of the screen high convergence is fine, but that's not realistic for 16:9 setups because both eyes will be seeing and processing the entire screen
it is possible to trick yourself into ignoring the screen edges, but it's unnatural because you have to process separate images per eye instead of just treating your monitor as a window into the gameworld where each eye naturally has its own perspective
i attached a diagram to illustrate what I'm getting at.
higher convergence does avoid this bug, but introduces camera inaccuracies
the viewport is more accurate with low convergence because I use a single 16:9 display
if I had a screen where both eyes could not see the entire image (or separate screens per eye!), then I might be able to get away with a different camera configuration
if you ignore the edges of the screen high convergence is fine, but that's not realistic for 16:9 setups because both eyes will be seeing and processing the entire screen
it is possible to trick yourself into ignoring the screen edges, but it's unnatural because you have to process separate images per eye instead of just treating your monitor as a window into the gameworld where each eye naturally has its own perspective
i attached a diagram to illustrate what I'm getting at.
I don't have the game, but in a third person game, it's always best to set the convergence to where the character image is merged as one.
If the sides are bad, you might be using the wrong profile.
You can also try the frustum adjustment or setting pre-rendered frames to 1.
I recently wanted to start a fresh game cause I regret some of my choices (Yennefer's a biiatch)
But when starting a new game, there's furniture missing in the first room with Yennefer. She's just naked floating there, and the game crashes every single time at some point in that room. I cannot get further.
Any ideas oh great gods of 3D?
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "Gigabyte RTX 2080 Gaming OC"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
CPU: Intel Core i7-5930K
Cooler: Thermaltake Water 3.0 Ultimate
Motherboard: Asus RAMPAGE V EXTREME, BIOS 2101
Memory: G.Skill 32GB (4 x 8GB) DDR4-2666
Storage: Intel 750 Series 1.2TB PCI-E SSD
Storage: Sandisk Ultra II 960GB 2.5" SSD
Video: 2x Gigabyte Gaming G1 980 Ti in SLI, Driver 362.00
Case: Thermaltake Core V71 Full Tower
Power Supply: EVGA Supernova P2 1200W 80+ Platinum
Monitor: ROG SWIFT PG278Q 120Hz 27.0" running 1440p in 3DVision
OS: Windows 10 Pro x64 Build 10586
Overclocks:
Processor: 4.4 GHz adaptive (1.296v under load), LLC7 input 1.92v
Processor Cache: 4.2 GHz offset +0.27v (max 1.212v under load)
Memory: 2666 15-15-15-35-CR2 oc'd to 3000 15-15-15-35-CR1 at 1.38v
GPU SLI: Stock voltage, 1455 MHz, 8000Mhz memory
Ryzen 1700X 3.9GHz | Asrock X370 Taichi | 16GB G.Skill
GTX 1080 Ti SLI | 850W EVGA P2 | Win7x64
Asus VG278HR | Panasonic TX-58EX750B 4K Active 3D
I was using 2.0 version and looked great. Definitely nice change to some parts of environment.
Looks like this guy will be updating and adding new parts as well. Thanks.
https://steamcommunity.com/profiles/76561198014296177/
The profile DEALS with the missing UI underwater or in caves. Did this thing got fixed with the latest drivers? cause I still see the same missing UI under water...
Also, it has been said numerous times what the profile does, besides the other tricks for SLI.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I'm playing the Heart Of Stone Addon (v1.12) and I'm getting a bug/glitch with the female textures when they are moving. I use the 358.87 driver with the 1.10 fix and did all the steps of the helixmod-blog. In the maingame I didn't see that glitch before.
Either there are beams all around them or the textures are partly invisible.
Anybody can help me?
Take a screenshot of the bug.
I`ve played for a while after new patch and I didn`t see nay of that.
BTW: game after update (1,1GB) runs so much better. I got like 10fps more - no joke.
https://steamcommunity.com/profiles/76561198014296177/
Take a screenshot with Alt+F1 go to Documents and NVStereoscopic3D.IMG. find the right pic and make any post in here and post it. After that you`ll get three extra icons on the right top of the post - one of them will be "add attachment". Use it and point it to the screenshot.
https://steamcommunity.com/profiles/76561198014296177/
I checked the installation in GOG-Galaxy and I don't see the bug any more so far.
Also my gwent cards are back, after I lost them all with the update to 1.12.
:-)
Wow..how can you even play with that convergence? Everything is pushed all the way to the "bottom of the barrel"...
Is no wonder I haven't see it before:)))
Try to adjust your convergence and see if things aren't better:) (Increase your convergence)
What you show there is basically clipping... If you push the engine to extremes it will give you that... Don't know how to fix that unfortunately...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
the viewport is more accurate with low convergence because I use a single 16:9 display
if I had a screen where both eyes could not see the entire image (or separate screens per eye!), then I might be able to get away with a different camera configuration
if you ignore the edges of the screen high convergence is fine, but that's not realistic for 16:9 setups because both eyes will be seeing and processing the entire screen
it is possible to trick yourself into ignoring the screen edges, but it's unnatural because you have to process separate images per eye instead of just treating your monitor as a window into the gameworld where each eye naturally has its own perspective
i attached a diagram to illustrate what I'm getting at.
If the sides are bad, you might be using the wrong profile.
You can also try the frustum adjustment or setting pre-rendered frames to 1.