Hardware question for interactive application on a stereoscopic display without glasses
Greetings everyone,
I´m currently involved in a project in which it is planed to showcase an interactive application (realtime changings of an 3D model with the help of unity engine or unreal engine) on a stereoscopic display without glasses. For now the plan is to use a TRIDELITY display which uses a 5 view technology to enable the 3D effect without glasses. We are a bunch of psychologist, programmers and engineers which are not so familiar with the hardware stuff.
My question is: which NVIDIA graphic cards are able to handle that. The TRIDELITY website states that Nvidia Quadro is able to handle interactive 3D applications. However I had a call with the support of TRIDELITY in which I wanted to know whether all cards of the Quadro series are able to handle our project. The support couldn´t tell me which cards of the Quadro series are able to handle the needs for the project. They told me that it is not necessary to use a Quadro card as long as the graphic card is able to handle rendering 5 views at once.
So I'd like to know which NVIDIA cards are able to handle rendering 5 views at once. I have a Geforce GTX 980. Maybe this card is able to do this?
If anyone has expiriences with interactive 3D applications and knows some other products beside the TRIDELITY displayes which are also able to display stereoscopic 3D without glasses, please let me know. We are still open for alternatives especially if they are compatible with unreal engine. Because we are more familiar with the UE4 than with the unity engine which must be used for the work with the TRIDELITY displays.
All the best and thanks a lot to everyone who reads this
cpow89
Greetings everyone,
I´m currently involved in a project in which it is planed to showcase an interactive application (realtime changings of an 3D model with the help of unity engine or unreal engine) on a stereoscopic display without glasses. For now the plan is to use a TRIDELITY display which uses a 5 view technology to enable the 3D effect without glasses. We are a bunch of psychologist, programmers and engineers which are not so familiar with the hardware stuff.
My question is: which NVIDIA graphic cards are able to handle that. The TRIDELITY website states that Nvidia Quadro is able to handle interactive 3D applications. However I had a call with the support of TRIDELITY in which I wanted to know whether all cards of the Quadro series are able to handle our project. The support couldn´t tell me which cards of the Quadro series are able to handle the needs for the project. They told me that it is not necessary to use a Quadro card as long as the graphic card is able to handle rendering 5 views at once.
So I'd like to know which NVIDIA cards are able to handle rendering 5 views at once. I have a Geforce GTX 980. Maybe this card is able to do this?
If anyone has expiriences with interactive 3D applications and knows some other products beside the TRIDELITY displayes which are also able to display stereoscopic 3D without glasses, please let me know. We are still open for alternatives especially if they are compatible with unreal engine. Because we are more familiar with the UE4 than with the unity engine which must be used for the work with the TRIDELITY displays.
All the best and thanks a lot to everyone who reads this
cpow89
Wow I am unsure but I don't think NVidia or AMD cards are able to do this?? with 5 views do you mean layered upon each other or 5 displays??
If it is 5 views layered I think you are going to have to look elsewhere but where I am surprised the display company does not know..
I know with NVidia you need to use their equipment as it is proprietary not sure about Quaddro cards but they as far as I know do OGL Graphics in S3D..
Man if you got this working I would love to see the display you guys come up with maybe when it is done and all good to go you can make a 3D Video for 3D Vision live..
Sorry I cant be of more help I think you are pushing to bounds of the current Vid card technology.. I do know for sure NVidia cards will not work not sure about Quaddro tho maybe??
Wow I am unsure but I don't think NVidia or AMD cards are able to do this?? with 5 views do you mean layered upon each other or 5 displays??
If it is 5 views layered I think you are going to have to look elsewhere but where I am surprised the display company does not know..
I know with NVidia you need to use their equipment as it is proprietary not sure about Quaddro cards but they as far as I know do OGL Graphics in S3D..
Man if you got this working I would love to see the display you guys come up with maybe when it is done and all good to go you can make a 3D Video for 3D Vision live..
Sorry I cant be of more help I think you are pushing to bounds of the current Vid card technology.. I do know for sure NVidia cards will not work not sure about Quaddro tho maybe??
@cpow89: You should be able to do the job with your GTX 980 card.
I read their whitepaper on display technology, and when they say they need 5 images, that's actual five smaller images, not 5x 1080p. The technology supports five viewing angles, but each image is 1/5 of a normal display. So if it's a 1080p display that's 1/5 of 1080 for each image, in terms of resolution.
As far as work for the card- it's the same as if it had to simply draw a single 1080p image. It's the same number of pixels, and that's why your 980 would suffice. If you go with a 4K screen that would start to push the limits of a 980, but anything less should be doable.
I'd recommend starting with your 980, and only change later if you find out some conflict.
Unless you need OpenGL. If you need OpenGL, you are much better off with a Quadro series card for 3D, although Unity might have a plug-in of some form.
Depending upon your project setup and requirements, you might consider looking at projectors using 3D Vision. That requires shutter glasses, but if that's not a deal breaker, the actual experience is stunning and a good match for larger groups/multiple people.
The other software of note is TriDef, you might see if they have some ability to work with UE4. No idea if they have any connection or not. Unlikely to support Tridelity directly, but worth a look.
If you can use UE3 instead, that has native support for 3D Vision, and works very well. That would be a much easier transition for you than Unity, but Unity does have direct access to Tridelity if that is the hardware you expect to use.
Hope that helps.
@cpow89: You should be able to do the job with your GTX 980 card.
I read their whitepaper on display technology, and when they say they need 5 images, that's actual five smaller images, not 5x 1080p. The technology supports five viewing angles, but each image is 1/5 of a normal display. So if it's a 1080p display that's 1/5 of 1080 for each image, in terms of resolution.
As far as work for the card- it's the same as if it had to simply draw a single 1080p image. It's the same number of pixels, and that's why your 980 would suffice. If you go with a 4K screen that would start to push the limits of a 980, but anything less should be doable.
I'd recommend starting with your 980, and only change later if you find out some conflict.
Unless you need OpenGL. If you need OpenGL, you are much better off with a Quadro series card for 3D, although Unity might have a plug-in of some form.
Depending upon your project setup and requirements, you might consider looking at projectors using 3D Vision. That requires shutter glasses, but if that's not a deal breaker, the actual experience is stunning and a good match for larger groups/multiple people.
The other software of note is TriDef, you might see if they have some ability to work with UE4. No idea if they have any connection or not. Unlikely to support Tridelity directly, but worth a look.
If you can use UE3 instead, that has native support for 3D Vision, and works very well. That would be a much easier transition for you than Unity, but Unity does have direct access to Tridelity if that is the hardware you expect to use.
Hope that helps.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
AFAIK
Problem is, his Display will not unlock the stereoscopic drivers on the consumer side without it being "certified" or HDMI 1.4 compliant.
Most likely, neither 3D Vision nor 3DTV Play will support the display.
Quadros support a wider variety of displays and applications.
[quote=""]AFAIK
Problem is, his Display will not unlock the stereoscopic drivers on the consumer side without it being "certified" or HDMI 1.4 compliant.
Most likely, neither 3D Vision nor 3DTV Play will support the display.
Quadros support a wider variety of displays and applications.[/quote]
That's a good point, it may be locked out.
We know it is for sure locked for 3D Vision Automatic, but for direct drawing via their software I think there is a good chance this would work.
The output is actually going to be coming from the Unity engine, and that apparently already knows how to talk to the Tridelity monitor. So, from their development standpoint, I don't think 3D Vision is necessary, and probably not even nvapi.
That's why I think it's worth a try to use the 980 first, and if something is broken or locked, then look into more expensive options.
Problem is, his Display will not unlock the stereoscopic drivers on the consumer side without it being "certified" or HDMI 1.4 compliant.
Most likely, neither 3D Vision nor 3DTV Play will support the display.
Quadros support a wider variety of displays and applications.
That's a good point, it may be locked out.
We know it is for sure locked for 3D Vision Automatic, but for direct drawing via their software I think there is a good chance this would work.
The output is actually going to be coming from the Unity engine, and that apparently already knows how to talk to the Tridelity monitor. So, from their development standpoint, I don't think 3D Vision is necessary, and probably not even nvapi.
That's why I think it's worth a try to use the 980 first, and if something is broken or locked, then look into more expensive options.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Greetings,
first of all I'd like to thank you a lot for your replies. Especial thanks to bo3b for open my eyes. You are right that they cut the 1080p in 1/5 pieces to get the 5 views. I should have mentioned that in the first place. However. I didn't recognice that as far as the work goes for the card- it's the same as if it had to simply draw a single 1080p image. So thanks a lot for that information!
[quote="bo3b"]
If you go with a 4K screen that would start to push the limits of a 980, but anything less should be doable.
[/quote]
I thought the GTX980 is also able to handle 4k. Isn´t that true?
[quote="bo3b"]
Unless you need OpenGL. If you need OpenGL, you are much better off with a Quadro series card for 3D, although Unity might have a plug-in of some form.
[/quote]
I think there are no needs from our side to use OpenGL. Everything we should need on the software side has DirectX/Direct3D support.
[quote="bo3b"]
The other software of note is TriDef, you might see if they have some ability to work with UE4. No idea if they have any connection or not. Unlikely to support Tridelity directly, but worth a look.
[/quote]
That´s quite interesting. I found something like that called DIRECTX VISUALIZER. It looks like both programs work the same way by grabbing the DirectX information and turning them into some kind of 3D(2D plus). However if that really works it should be possible to make a UE4 application, release it and TriDef automatically converts the application. The only problem I see is that TriDef 3D itself is compatible with HDMI 1.4 3D Tvs/monitors and my PC also works with HDMI but the displays use DVI-D as input. But I think there are adapters for HDMI to DVI-D so maybe thats actually worth a try.
@D-Man11
The project is for research only in the first place. So I think that is nothing to worry about for us for now.
Greetings,
first of all I'd like to thank you a lot for your replies. Especial thanks to bo3b for open my eyes. You are right that they cut the 1080p in 1/5 pieces to get the 5 views. I should have mentioned that in the first place. However. I didn't recognice that as far as the work goes for the card- it's the same as if it had to simply draw a single 1080p image. So thanks a lot for that information!
bo3b said:
If you go with a 4K screen that would start to push the limits of a 980, but anything less should be doable.
I thought the GTX980 is also able to handle 4k. Isn´t that true?
bo3b said:
Unless you need OpenGL. If you need OpenGL, you are much better off with a Quadro series card for 3D, although Unity might have a plug-in of some form.
I think there are no needs from our side to use OpenGL. Everything we should need on the software side has DirectX/Direct3D support.
bo3b said:
The other software of note is TriDef, you might see if they have some ability to work with UE4. No idea if they have any connection or not. Unlikely to support Tridelity directly, but worth a look.
That´s quite interesting. I found something like that called DIRECTX VISUALIZER. It looks like both programs work the same way by grabbing the DirectX information and turning them into some kind of 3D(2D plus). However if that really works it should be possible to make a UE4 application, release it and TriDef automatically converts the application. The only problem I see is that TriDef 3D itself is compatible with HDMI 1.4 3D Tvs/monitors and my PC also works with HDMI but the displays use DVI-D as input. But I think there are adapters for HDMI to DVI-D so maybe thats actually worth a try.
@D-Man11
The project is for research only in the first place. So I think that is nothing to worry about for us for now.
I´m currently involved in a project in which it is planed to showcase an interactive application (realtime changings of an 3D model with the help of unity engine or unreal engine) on a stereoscopic display without glasses. For now the plan is to use a TRIDELITY display which uses a 5 view technology to enable the 3D effect without glasses. We are a bunch of psychologist, programmers and engineers which are not so familiar with the hardware stuff.
My question is: which NVIDIA graphic cards are able to handle that. The TRIDELITY website states that Nvidia Quadro is able to handle interactive 3D applications. However I had a call with the support of TRIDELITY in which I wanted to know whether all cards of the Quadro series are able to handle our project. The support couldn´t tell me which cards of the Quadro series are able to handle the needs for the project. They told me that it is not necessary to use a Quadro card as long as the graphic card is able to handle rendering 5 views at once.
So I'd like to know which NVIDIA cards are able to handle rendering 5 views at once. I have a Geforce GTX 980. Maybe this card is able to do this?
If anyone has expiriences with interactive 3D applications and knows some other products beside the TRIDELITY displayes which are also able to display stereoscopic 3D without glasses, please let me know. We are still open for alternatives especially if they are compatible with unreal engine. Because we are more familiar with the UE4 than with the unity engine which must be used for the work with the TRIDELITY displays.
All the best and thanks a lot to everyone who reads this
cpow89
If it is 5 views layered I think you are going to have to look elsewhere but where I am surprised the display company does not know..
I know with NVidia you need to use their equipment as it is proprietary not sure about Quaddro cards but they as far as I know do OGL Graphics in S3D..
Man if you got this working I would love to see the display you guys come up with maybe when it is done and all good to go you can make a 3D Video for 3D Vision live..
Sorry I cant be of more help I think you are pushing to bounds of the current Vid card technology.. I do know for sure NVidia cards will not work not sure about Quaddro tho maybe??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I read their whitepaper on display technology, and when they say they need 5 images, that's actual five smaller images, not 5x 1080p. The technology supports five viewing angles, but each image is 1/5 of a normal display. So if it's a 1080p display that's 1/5 of 1080 for each image, in terms of resolution.
As far as work for the card- it's the same as if it had to simply draw a single 1080p image. It's the same number of pixels, and that's why your 980 would suffice. If you go with a 4K screen that would start to push the limits of a 980, but anything less should be doable.
I'd recommend starting with your 980, and only change later if you find out some conflict.
Unless you need OpenGL. If you need OpenGL, you are much better off with a Quadro series card for 3D, although Unity might have a plug-in of some form.
Depending upon your project setup and requirements, you might consider looking at projectors using 3D Vision. That requires shutter glasses, but if that's not a deal breaker, the actual experience is stunning and a good match for larger groups/multiple people.
The other software of note is TriDef, you might see if they have some ability to work with UE4. No idea if they have any connection or not. Unlikely to support Tridelity directly, but worth a look.
If you can use UE3 instead, that has native support for 3D Vision, and works very well. That would be a much easier transition for you than Unity, but Unity does have direct access to Tridelity if that is the hardware you expect to use.
Hope that helps.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Problem is, his Display will not unlock the stereoscopic drivers on the consumer side without it being "certified" or HDMI 1.4 compliant.
Most likely, neither 3D Vision nor 3DTV Play will support the display.
Quadros support a wider variety of displays and applications.
That's a good point, it may be locked out.
We know it is for sure locked for 3D Vision Automatic, but for direct drawing via their software I think there is a good chance this would work.
The output is actually going to be coming from the Unity engine, and that apparently already knows how to talk to the Tridelity monitor. So, from their development standpoint, I don't think 3D Vision is necessary, and probably not even nvapi.
That's why I think it's worth a try to use the 980 first, and if something is broken or locked, then look into more expensive options.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
first of all I'd like to thank you a lot for your replies. Especial thanks to bo3b for open my eyes. You are right that they cut the 1080p in 1/5 pieces to get the 5 views. I should have mentioned that in the first place. However. I didn't recognice that as far as the work goes for the card- it's the same as if it had to simply draw a single 1080p image. So thanks a lot for that information!
I thought the GTX980 is also able to handle 4k. Isn´t that true?
I think there are no needs from our side to use OpenGL. Everything we should need on the software side has DirectX/Direct3D support.
That´s quite interesting. I found something like that called DIRECTX VISUALIZER. It looks like both programs work the same way by grabbing the DirectX information and turning them into some kind of 3D(2D plus). However if that really works it should be possible to make a UE4 application, release it and TriDef automatically converts the application. The only problem I see is that TriDef 3D itself is compatible with HDMI 1.4 3D Tvs/monitors and my PC also works with HDMI but the displays use DVI-D as input. But I think there are adapters for HDMI to DVI-D so maybe thats actually worth a try.
@D-Man11
The project is for research only in the first place. So I think that is nothing to worry about for us for now.