Shadow of the Tomb Raider
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@BlueSkyDef, I tried your shader but Reshade 3.x wouldn't compile it for some reason. I got the other shader (sbsto4kinterlaced) to load. I was amazed that it even worked. I did get an interlaced 3d image, but no matter how I adjusted the separation and popout there was a double ghost image one superimposed on the other. I am on a LG 3D OLED, what I and missing?
@BlueSkyDef, I tried your shader but Reshade 3.x wouldn't compile it for some reason. I got the other shader (sbsto4kinterlaced) to load. I was amazed that it even worked. I did get an interlaced 3d image, but no matter how I adjusted the separation and popout there was a double ghost image one superimposed on the other.

I am on a LG 3D OLED, what I and missing?

Posted 09/24/2018 08:33 AM   
[quote="edwardsean"][quote="BlueSkyDef"]@whyme466 Well, I am just wondering since I would not add the extra overhead from 3D Vision. Also if you didn't want the latency induced by LG 3D Conversion you can use a ReShade shader for this conversion. Side by Side to Line Interlaced Shader is all you need. You can even use mine. https://github.com/BlueSkyDefender/Depth3D/blob/master/Shaders/3DToElse.fx or https://reshade.me/forum/shader-presentation/3992-sbstointerlaced4k-side-by-side-to-interlace-3d#26098 That an other user has made.[/quote] I didn't know reshape could convert SBS to interlaced. Is the image quality better than SBS without the increased processor strain of 3DVision? Once I inject the converter shader, do I still set the game to SBS with 3D off in the Nvidia panel?[/quote] BTW If you want an even sharper image lower Line Interlace Optimization. The neat thing about ReShade it tells you how much resources each shader is using. Ya, it should not be as much overhead as 3D Vision. Because of this, you can even add more effects if you want. You need to adjust the 3D effect in the game itself. You have two options for Pop and Separation. Adjust them to your liking. They are in the display setting. You, should not need to adjust 3D Vision setting from the control panel. Since it's using native 3D from the Game engine itself. The other benefit is reduced latency as compared to the LG own conversion.
edwardsean said:
BlueSkyDef said:@whyme466
Well, I am just wondering since I would not add the extra overhead from 3D Vision. Also if you didn't want the latency induced by LG 3D Conversion you can use a ReShade shader for this conversion.

Side by Side to Line Interlaced Shader is all you need.

You can even use mine.

https://github.com/BlueSkyDefender/Depth3D/blob/master/Shaders/3DToElse.fx

or
https://reshade.me/forum/shader-presentation/3992-sbstointerlaced4k-side-by-side-to-interlace-3d#26098
That an other user has made.


I didn't know reshape could convert SBS to interlaced. Is the image quality better than SBS without the increased processor strain of 3DVision? Once I inject the converter shader, do I still set the game to SBS with 3D off in the Nvidia panel?


BTW If you want an even sharper image lower Line Interlace Optimization.

The neat thing about ReShade it tells you how much resources each shader is using.

Ya, it should not be as much overhead as 3D Vision.

Because of this, you can even add more effects if you want.

You need to adjust the 3D effect in the game itself. You have two options for Pop and Separation. Adjust them to your liking. They are in the display setting.

You, should not need to adjust 3D Vision setting from the control panel. Since it's using native 3D from the Game engine itself.

The other benefit is reduced latency as compared to the LG own conversion.

Posted 09/24/2018 08:36 AM   
[quote="edwardsean"]@BlueSkyDef, I tried your shader but Reshade 3.x wouldn't compile it for some reason. I got the other shader (sbsto4kinterlaced) to load. I was amazed that it even worked. I did get an interlaced 3d image, but no matter how I adjusted the separation and popout there was a double ghost image one superimposed on the other. I am on a LG 3D OLED, what I and missing?[/quote] Oh. There must be corruption on that shader then. Try Downloading it like this. Around the 44sec mark Ignore the other files unless you want to try them. :) https://www.youtube.com/watch?v=HLQ4vb5rr9o&feature=youtu.be&t=44 Just Grab and slide the 3DtoElse Shader over into the folder you want. It should work. If that does not work. Try using 7-Zip. The reason I am saying is that some people told me using other unzippers changed the file format for some reason. As for the other shader on Reshades website you have to enter your resolution manually. For mine you don't along it's native it should convert and scale automatically.
edwardsean said:@BlueSkyDef, I tried your shader but Reshade 3.x wouldn't compile it for some reason. I got the other shader (sbsto4kinterlaced) to load. I was amazed that it even worked. I did get an interlaced 3d image, but no matter how I adjusted the separation and popout there was a double ghost image one superimposed on the other.

I am on a LG 3D OLED, what I and missing?


Oh. There must be corruption on that shader then. Try Downloading it like this. Around the 44sec mark Ignore the other files unless you want to try them. :)

;feature=youtu.be&t=44

Just Grab and slide the 3DtoElse Shader over into the folder you want. It should work.

If that does not work. Try using 7-Zip. The reason I am saying is that some people told me using other unzippers changed the file format for some reason.


As for the other shader on Reshades website you have to enter your resolution manually. For mine you don't along it's native it should convert and scale automatically.

Posted 09/24/2018 08:47 AM   
Thanks for the help! Unfortunately, I can't get it to work right. I copied the raw code for 3DtoElse into notepad and saved it with ANSI as an all files .fx. It loaded just fine into Reshade. However, I had the same exact problem as with the other interlace converter. I get an interlaced 3D image but there is extreme ghosting doubling. I tried to adjust the separation and popout but if one part of the image is comes together other parts separate into double. I tried adjusting the resolution on the shader and aspect ratio and processing settings on the TV. Nothing seems to work though. It's frustrating as it seems so close.
Thanks for the help! Unfortunately, I can't get it to work right. I copied the raw code for 3DtoElse into notepad and saved it with ANSI as an all files .fx. It loaded just fine into Reshade. However, I had the same exact problem as with the other interlace converter. I get an interlaced 3D image but there is extreme ghosting doubling. I tried to adjust the separation and popout but if one part of the image is comes together other parts separate into double. I tried adjusting the resolution on the shader and aspect ratio and processing settings on the TV. Nothing seems to work though. It's frustrating as it seems so close.

Posted 09/24/2018 09:42 AM   
So the shader compiled, good. So. Now the issue is that there is ghosting in the image. Humm... Your Resolution 3840 x 2160. I wonder what ReShade is reporting then. It should be reporting the Native resolution of your Monitor. I am posting the setting for 3DtoElse. So you can set the setting here. [3DToElse.fx] Stereoscopic_Mode_Input=0 Anaglyph_Colors=0 Interlace_Optimization=0.000000 Stereoscopic_Mode=2 Anaglyph_Desaturation=1.000000 Perspective=0 Scaling_Support=1 Eye_Swap=1 I know it can be frustrating when something does not work as it should. That's why we are troubleshooting. :) Also, make sure you disable shaders/remove them and only leave 3DtoElse so we can narrow down the problem. Set your Games 3D settings to default until we find the problem. Oh, ya one more thing make sure the game in FullScreen mode and Exclusive also set your resolution in game manually to 3840 x 2160 for further pinpointing the problem. My LG E6 4K tv Aspect Ratio is set to Original. Noise Reduction to Off Mpeg Noise reduction Off My TV is in Game Mode.
So the shader compiled, good.

So. Now the issue is that there is ghosting in the image. Humm...

Your Resolution 3840 x 2160. I wonder what ReShade is reporting then. It should be reporting the Native resolution of your Monitor.

I am posting the setting for 3DtoElse. So you can set the setting here.

[3DToElse.fx]
Stereoscopic_Mode_Input=0
Anaglyph_Colors=0
Interlace_Optimization=0.000000
Stereoscopic_Mode=2
Anaglyph_Desaturation=1.000000
Perspective=0
Scaling_Support=1
Eye_Swap=1

I know it can be frustrating when something does not work as it should. That's why we are troubleshooting. :)

Also, make sure you disable shaders/remove them and only leave 3DtoElse so we can narrow down the problem. Set your Games 3D settings to default until we find the problem.

Oh, ya one more thing make sure the game in FullScreen mode and Exclusive also set your resolution in game manually to 3840 x 2160 for further pinpointing the problem.


My LG E6 4K tv Aspect Ratio is set to Original.
Noise Reduction to Off
Mpeg Noise reduction Off
My TV is in Game Mode.

Posted 09/24/2018 09:58 AM   
[quote="BlueSkyDef"] As of right now DX12 not supported by ReShade. Ya, I like to play in HDR, 4k, and 3D Too. DX12 support is WIP. But, don't wait for it. I don't know the state of DX12 for 3D Vision. I can only speculate as to why DX12 was checked on your configuration. I would guess it was just a bug. Shadow has a few updates since last time you test it. Maybe it was fixed now.[/quote] Ok I figured it out, I WAS in DX12 but could not get the reshade to work (now I know why) - so I renamed to dll for dx12 and it worked. What I did not realize is that this caused the game to switch to dx11 and lock me out of dx12. If I remove the reshade dll I have access to dx 12 again. So back to square one, I guess the only way we are going to get HDR + 3D is if Nixxes adds HDR to dx11 (is there a reason HDR is not available for dx11?), or if they resolve the crash on startup when trying 3D "on" with dx12 (would need to use EDID for this scenario). I guess I will play through without it, and hope it is somehow added later on. Still glad I saw your post, as that reshade can help my old sony passive tv to display 4k 3D when it only accepts a 1080p 3d signal. That limitation drove me nuts, but very glad I upgraded to an E6.
BlueSkyDef said:
As of right now DX12 not supported by ReShade. Ya, I like to play in HDR, 4k, and 3D Too.

DX12 support is WIP. But, don't wait for it.

I don't know the state of DX12 for 3D Vision.

I can only speculate as to why DX12 was checked on your configuration. I would guess it was just a bug. Shadow has a few updates since last time you test it. Maybe it was fixed now.


Ok I figured it out, I WAS in DX12 but could not get the reshade to work (now I know why) - so I renamed to dll for dx12 and it worked. What I did not realize is that this caused the game to switch to dx11 and lock me out of dx12. If I remove the reshade dll I have access to dx 12 again.

So back to square one, I guess the only way we are going to get HDR + 3D is if Nixxes adds HDR to dx11 (is there a reason HDR is not available for dx11?), or if they resolve the crash on startup when trying 3D "on" with dx12 (would need to use EDID for this scenario). I guess I will play through without it, and hope it is somehow added later on.

Still glad I saw your post, as that reshade can help my old sony passive tv to display 4k 3D when it only accepts a 1080p 3d signal. That limitation drove me nuts, but very glad I upgraded to an E6.

Posted 09/24/2018 01:35 PM   
Now that absolutely nothing works for me to get native 3D Vision on my LG 4K OLED in SOTTR I just tried the Side-by-Side 3D and it looks absolutely stunning! Using the Titan X (Pascal) I mostly get 40-50fps with most settings set to Ultra. Considering the expected overhead that 3D Vision comes with maybe I should just stick with Side-by-Side!? Supposed I would somehow get 3D Vision to work in SOTTR wouldn't I be forced to lower the settings in a significant way to get at least stable 30 fps!? So all things considered that would mean better resolution with significantly lower settings/details (3D Vision) vs. lower resolution with pretty much all settings maxed (side-by-side). Does anyone know how much more demanding 3D Vision is in comparison to Side-by-Side in SOTTR?
Now that absolutely nothing works for me to get native 3D Vision on my LG 4K OLED in SOTTR I just tried the Side-by-Side 3D and it looks absolutely stunning!

Using the Titan X (Pascal) I mostly get 40-50fps with most settings set to Ultra. Considering the expected overhead that 3D Vision comes with maybe I should just stick with Side-by-Side!?

Supposed I would somehow get 3D Vision to work in SOTTR wouldn't I be forced to lower the settings in a significant way to get at least stable 30 fps!?

So all things considered that would mean better resolution with significantly lower settings/details (3D Vision) vs. lower resolution with pretty much all settings maxed (side-by-side).

Does anyone know how much more demanding 3D Vision is in comparison to Side-by-Side in SOTTR?

Posted 09/24/2018 02:38 PM   
With my Pascal Titan X and 3D Vision, I get about 26 fps from in-game performance test using 4K Ultra settings, with AA, DOF, and Motion Blur Off. Playable (for me), but 2080 Ti should help...
With my Pascal Titan X and 3D Vision, I get about 26 fps from in-game performance test using 4K Ultra settings, with AA, DOF, and Motion Blur Off. Playable (for me), but 2080 Ti should help...

Posted 09/24/2018 03:25 PM   
[quote="lohan_0903"]Now that absolutely nothing works for me to get native 3D Vision on my LG 4K OLED in SOTTR I just tried the Side-by-Side 3D and it looks absolutely stunning! Using the Titan X (Pascal) I mostly get 40-50fps with most settings set to Ultra. Considering the expected overhead that 3D Vision comes with maybe I should just stick with Side-by-Side!? Supposed I would somehow get 3D Vision to work in SOTTR wouldn't I be forced to lower the settings in a significant way to get at least stable 30 fps!? So all things considered that would mean better resolution with significantly lower settings/details (3D Vision) vs. lower resolution with pretty much all settings maxed (side-by-side). Does anyone know how much more demanding 3D Vision is in comparison to Side-by-Side in SOTTR? [/quote] Some Performance numbers for you guys here with the settings here. [img]https://cdn.discordapp.com/attachments/408426094757281794/490258371208019992/unknown.png[/img] [img]https://cdn.discordapp.com/attachments/408426094757281794/490258410185555968/unknown.png[/img] Forgot to set Anisotropic Filtering to 16X. But, the FPS didn't change in the average of 3 runs. SotTR benchmark 4k with mixed settings averages 42 SbS 3D DX11 Non-OC
lohan_0903 said:Now that absolutely nothing works for me to get native 3D Vision on my LG 4K OLED in SOTTR I just tried the Side-by-Side 3D and it looks absolutely stunning!

Using the Titan X (Pascal) I mostly get 40-50fps with most settings set to Ultra. Considering the expected overhead that 3D Vision comes with maybe I should just stick with Side-by-Side!?

Supposed I would somehow get 3D Vision to work in SOTTR wouldn't I be forced to lower the settings in a significant way to get at least stable 30 fps!?

So all things considered that would mean better resolution with significantly lower settings/details (3D Vision) vs. lower resolution with pretty much all settings maxed (side-by-side).

Does anyone know how much more demanding 3D Vision is in comparison to Side-by-Side in SOTTR?



Some Performance numbers for you guys here with the settings here.

Image
Image
Forgot to set Anisotropic Filtering to 16X. But, the FPS didn't change in the average of 3 runs.

SotTR benchmark 4k with mixed settings averages 42 SbS 3D DX11 Non-OC

Posted 09/24/2018 07:21 PM   
The texture should have it x16 because it has nothing to do with the performance of having a graph bigger than 512mb of VRAM ... and you want graphic quality.
The texture should have it x16 because it has nothing to do with the performance of having a graph bigger than 512mb of VRAM ... and you want graphic quality.

Posted 09/24/2018 08:06 PM   
Although I was pretty satisfied with the visuals in side-by-side 3D mode it definitely bothered me that I was not able to get 3D Vision running for this game on my LG 4K OLED. So I fiddled around a little more with settings and drivers and FINALLY had success! Using driver 398.82 there is absolutely no back-and-forth switching and the game simply launches in beautifully stunning 3D Vision. Sliders may be messed up. For me both 3D-related sliders were set to max which definitely breaks the stereoscopic view but with depth-slider at 50% and pop-out slider still maxed the game just looks stunning. I don't know how long the above stays valid but I launched the game several times and every single time the game launched in 3D Vision without any issues! I will post this in both SOTTR-related threads as the switching issue has been discussed in both of them. @ddr0390 You definitely should give driver 398.82 a try since your reported issue seemed to be identical with mine.....
Although I was pretty satisfied with the visuals in side-by-side 3D mode it definitely bothered me that I was not able to get 3D Vision running for this game on my LG 4K OLED.

So I fiddled around a little more with settings and drivers and FINALLY had success! Using driver 398.82 there is absolutely no back-and-forth switching and the game simply launches in beautifully stunning 3D Vision.

Sliders may be messed up. For me both 3D-related sliders were set to max which definitely breaks the stereoscopic view but with depth-slider at 50% and pop-out slider still maxed the game just looks stunning.

I don't know how long the above stays valid but I launched the game several times and every single time the game launched in 3D Vision without any issues!

I will post this in both SOTTR-related threads as the switching issue has been discussed in both of them.

@ddr0390
You definitely should give driver 398.82 a try since your reported issue seemed to be identical with mine.....

Posted 09/25/2018 03:23 PM   
@lohan_0903: Congratz and thanks for the info! Of course I got the flickering with this driver, too... The issue was the same. But whereas the driver offered to Your hardware the millisecond that was missing to get 3D vision enabled when the game tries to detect it - on my different hardware I'm not lucky. The game (and driver?) still need to be fixed.
@lohan_0903: Congratz and thanks for the info! Of course I got the flickering with this driver, too... The issue was the same. But whereas the driver offered to Your hardware the millisecond that was missing to get 3D vision enabled when the game tries to detect it - on my different hardware I'm not lucky. The game (and driver?) still need to be fixed.

My original display name is 3d4dd - for some reason Nvidia changed it..?!

Posted 09/25/2018 06:45 PM   
[quote="lohan_0903"]Although I was pretty satisfied with the visuals in side-by-side 3D mode it definitely bothered me that I was not able to get 3D Vision running for this game on my LG 4K OLED. [/quote] Which one do you think looks better (if there is any difference at all?); 1080p SBS with the TV doing the conversion or 3Dplay 720p@60 ?
lohan_0903 said:Although I was pretty satisfied with the visuals in side-by-side 3D mode it definitely bothered me that I was not able to get 3D Vision running for this game on my LG 4K OLED.


Which one do you think looks better (if there is any difference at all?); 1080p SBS with the TV doing the conversion or 3Dplay 720p@60 ?

Posted 09/27/2018 01:49 PM   
This game really needs 2 convergence settings, like some of the 3DMigoto fixes have (for example, Arkham Knight). I find the convergence for the cutscenes to be too low, but there does not appear to be a way to change it temporarily.
This game really needs 2 convergence settings, like some of the 3DMigoto fixes have (for example, Arkham Knight). I find the convergence for the cutscenes to be too low, but there does not appear to be a way to change it temporarily.

Posted 09/30/2018 01:29 AM   
[quote="Shift-E"] So back to square one, I guess the only way we are going to get HDR + 3D is if Nixxes adds HDR to dx11 (is there a reason HDR is not available for dx11?), or if they resolve the crash on startup when trying 3D "on" with dx12 (would need to use EDID for this scenario). I guess I will play through without it, and hope it is somehow added later on. [/quote] Special K has implemented HDR in DX11 for this Tomb Raider. According to Kaldaien, it's better than the DX12 HDR. Link to github: [url]https://github.com/Kaldaien/SpecialK/releases/tag/sk_hdr[/url] He's looking into making it a general feature for all games. It works with Dragon Quest XI too.
Shift-E said:
So back to square one, I guess the only way we are going to get HDR + 3D is if Nixxes adds HDR to dx11 (is there a reason HDR is not available for dx11?), or if they resolve the crash on startup when trying 3D "on" with dx12 (would need to use EDID for this scenario). I guess I will play through without it, and hope it is somehow added later on.


Special K has implemented HDR in DX11 for this Tomb Raider. According to Kaldaien, it's better than the DX12 HDR. Link to github: https://github.com/Kaldaien/SpecialK/releases/tag/sk_hdr

He's looking into making it a general feature for all games. It works with Dragon Quest XI too.

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Posted 09/30/2018 07:07 AM   
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