Convergence / HUD issue in Unreal (1998)
I'm trying to play Unreal in 3D Vision using Direct3D v9 renderer in the game (which is supplied by the unofficial patch at [url]http://www.oldunreal.com/oldunrealpatches.html[/url]. The 3D is enabled in-game, but everything is flat until I adjust the convergence too high that the HUD goes off screen. At that point the objects in the game starts popping out in 3D. I'm looking for a possible fix so that both HUD and 3D objects are on screen.
I'm trying to play Unreal in 3D Vision using Direct3D v9 renderer in the game (which is supplied by the unofficial patch at http://www.oldunreal.com/oldunrealpatches.html.

The 3D is enabled in-game, but everything is flat until I adjust the convergence too high that the HUD goes off screen. At that point the objects in the game starts popping out in 3D.

I'm looking for a possible fix so that both HUD and 3D objects are on screen.

#1
Posted 05/11/2014 09:08 PM   
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