[quote name='Osobari' date='05 February 2012 - 12:24 PM' timestamp='1328401441' post='1365239']
Creation Kit coming next week. Hopefully it will also mark the beginning of the end for the water issues.
[/quote]
after several tests and tweaks using the CK, I'm afraid water refraction is hard coded in the engine, no way to totaly disable refraction effect. The only way to reduce/remove it is to add fog into water and so removing transparency (really easy to do). At the price of a less realistic and good lookin waters...Will make more tests tomorrow.
By the way, CK is an awesome tool! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
after several tests and tweaks using the CK, I'm afraid water refraction is hard coded in the engine, no way to totaly disable refraction effect. The only way to reduce/remove it is to add fog into water and so removing transparency (really easy to do). At the price of a less realistic and good lookin waters...Will make more tests tomorrow.
By the way, CK is an awesome tool! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
[quote name='Laast' date='07 February 2012 - 05:42 PM' timestamp='1328654520' post='1366591']
after several tests and tweaks using the CK, I'm afraid water refraction is hard coded in the engine, no way to totaly disable refraction effect. The only way to reduce/remove it is to add fog into water and so removing transparency (really easy to do). At the price of a less realistic and good lookin waters...Will make more tests tomorrow.
By the way, CK is an awesome tool! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
[/quote]
[quote name='Laast' date='07 February 2012 - 05:42 PM' timestamp='1328654520' post='1366591']
after several tests and tweaks using the CK, I'm afraid water refraction is hard coded in the engine, no way to totaly disable refraction effect. The only way to reduce/remove it is to add fog into water and so removing transparency (really easy to do). At the price of a less realistic and good lookin waters...Will make more tests tomorrow.
By the way, CK is an awesome tool! /thumbup.gif' class='bbc_emoticon' alt=':thumbup:' />
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
[quote name='chiz' date='08 February 2012 - 05:45 AM' timestamp='1328669108' post='1366674']
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
Awesome, will test after work. I just have two questions :
1.) Isn't there a way to make it work with Realistic water if you use the optional mod for disabling extended shorelines.
2.) Which shaders txts have to be removed in order to still use the moon and sky fixes in ENB and only disable the ones for the water.
Thanks :)
[quote name='chiz' date='08 February 2012 - 05:45 AM' timestamp='1328669108' post='1366674']
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
[quote name='Artox' date='08 February 2012 - 03:12 AM' timestamp='1328688754' post='1366763']
Awesome, will test after work. I just have two questions :
1.) Isn't there a way to make it work with Realistic water if you use the optional mod for disabling extended shorelines.
2.) Which shaders txts have to be removed in order to still use the moon and sky fixes in ENB and only disable the ones for the water.
Thanks :)
[/quote]
1) I tried this last night and it didn't work even using the optional mod of disabling extended shorelines. I'll try and see if I can isolate the mod just down to the defaultwater.dds as that's all that really matters using this 3D Vision compat mod. RWT seems to revert a lot of fixes back to transparent water which of course breaks 3D Vision.
2) It should be all the [b]psh[/b]XXXXXXXX pixel shaders in the shaderinput folder from when I messed with it originally. The vsh vertex shader files seem to be star/sky/moon related.
[quote name='Artox' date='08 February 2012 - 11:03 AM' timestamp='1328717003' post='1366923']
I wonder if the buggy map markers could be fixed with the CK out, they are really ruining the map.
chiz are you up to the task :) ?
[/quote]
I haven't really looked into it with the CK. There's 2 approaches I think to fix the 2D icons at screen depth which could solve problems like the map markers on the world map:
1) Moving the world map to screen depth using the CK. Might be as easy as changing elevation or camera distance but I have not looked into this much yet.
2) Making the 2D objects 3D and giving them depth the same as the terrain in the overland map, effectively pushing the map icons to object/terrain depth. This would require Helix's mod by changing shader code. Unfortunately I do not have the skill to do this without instruction. I think Helix or another shader guru like Boris could. I'm hoping Helix publishes a starter/primer on how to do this and maybe we can get a working fix.
My goal I think for Skyrim would be to port Boris' Moon fix to Helix's mod. I tried looking for Boris' shaders using the same #'s but his profiler/dumper must enumerate them differently compared to Helix's mod which uses CRC32s. Then use Helix's mod to make icons 3D instead of 2D. This would allow us to only use 1 d3d9 wrapper (Helix) along with native water fix (Creation Kit) and Dorkirt's Mod for Sky/Stars. And finally, 2D icons in 3D for UI/map fixes.
In any case, here is some pics with my fixed water download, I may work on them some more to make the water lighter as the default waters look quite dark and sometimes too calm once they are made opaque: http://photos.3dvisionlive.com/chizow/album/4f31ef7d3785013b38000005/
[quote name='Artox' date='08 February 2012 - 03:12 AM' timestamp='1328688754' post='1366763']
Awesome, will test after work. I just have two questions :
1.) Isn't there a way to make it work with Realistic water if you use the optional mod for disabling extended shorelines.
2.) Which shaders txts have to be removed in order to still use the moon and sky fixes in ENB and only disable the ones for the water.
Thanks :)
1) I tried this last night and it didn't work even using the optional mod of disabling extended shorelines. I'll try and see if I can isolate the mod just down to the defaultwater.dds as that's all that really matters using this 3D Vision compat mod. RWT seems to revert a lot of fixes back to transparent water which of course breaks 3D Vision.
2) It should be all the pshXXXXXXXX pixel shaders in the shaderinput folder from when I messed with it originally. The vsh vertex shader files seem to be star/sky/moon related.
[quote name='Artox' date='08 February 2012 - 11:03 AM' timestamp='1328717003' post='1366923']
I wonder if the buggy map markers could be fixed with the CK out, they are really ruining the map.
chiz are you up to the task :) ?
I haven't really looked into it with the CK. There's 2 approaches I think to fix the 2D icons at screen depth which could solve problems like the map markers on the world map:
1) Moving the world map to screen depth using the CK. Might be as easy as changing elevation or camera distance but I have not looked into this much yet.
2) Making the 2D objects 3D and giving them depth the same as the terrain in the overland map, effectively pushing the map icons to object/terrain depth. This would require Helix's mod by changing shader code. Unfortunately I do not have the skill to do this without instruction. I think Helix or another shader guru like Boris could. I'm hoping Helix publishes a starter/primer on how to do this and maybe we can get a working fix.
My goal I think for Skyrim would be to port Boris' Moon fix to Helix's mod. I tried looking for Boris' shaders using the same #'s but his profiler/dumper must enumerate them differently compared to Helix's mod which uses CRC32s. Then use Helix's mod to make icons 3D instead of 2D. This would allow us to only use 1 d3d9 wrapper (Helix) along with native water fix (Creation Kit) and Dorkirt's Mod for Sky/Stars. And finally, 2D icons in 3D for UI/map fixes.
Added another fix with Creation Kit, this just removes the moons: http://skyrim.nexusmods.com/downloads/file.php?id=8302
I wasn't able to find any way to adjust their depth values, they are just a toggle box in the Creation Kit under 'Weather'. Ideally we are able to port ENB moon fixes to Helix's mod, main reason being Helix's mod will allow further tweaks in the future, like 3D UI and we will only be able to use one d3d9 wrapper. In the meantime, this will also allow those who want to use custom ENB shader injectors to use those instead of the AntiFREEZE patch. With my water mod + this + Dorkirt's sky/stars/sun mesh there should be no major need to use ENB 3D fix which will free you up to use any ENB shader mod you like.
Pics are here, as you would expect, just no moon in the sky: http://photos.3dvisionlive.com/chizow/album/4f31ef7d3785013b38000005/
Added another fix with Creation Kit, this just removes the moons: http://skyrim.nexusmods.com/downloads/file.php?id=8302
I wasn't able to find any way to adjust their depth values, they are just a toggle box in the Creation Kit under 'Weather'. Ideally we are able to port ENB moon fixes to Helix's mod, main reason being Helix's mod will allow further tweaks in the future, like 3D UI and we will only be able to use one d3d9 wrapper. In the meantime, this will also allow those who want to use custom ENB shader injectors to use those instead of the AntiFREEZE patch. With my water mod + this + Dorkirt's sky/stars/sun mesh there should be no major need to use ENB 3D fix which will free you up to use any ENB shader mod you like.
That's a great improvement on the water - nice one! Are you willing to share it?
I notice your compass is still on. I find having a 2D something in the top centre region of the screen gives me headaches. For some reason 2D items at the base of the screen are ok. The immersion mod provides loads of options how the HUD works. I have mine set to remove the HUD unless it is used e.g. health bar only shown when health < 100%. Compass and crosshair only displayed when sneaking etc. I like it anyway.
Good luck finding guidence with the map icons mate :)
That's a great improvement on the water - nice one! Are you willing to share it?
I notice your compass is still on. I find having a 2D something in the top centre region of the screen gives me headaches. For some reason 2D items at the base of the screen are ok. The immersion mod provides loads of options how the HUD works. I have mine set to remove the HUD unless it is used e.g. health bar only shown when health < 100%. Compass and crosshair only displayed when sneaking etc. I like it anyway.
Good luck finding guidence with the map icons mate :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
[quote name='chiz' date='07 February 2012 - 09:45 PM' timestamp='1328669108' post='1366674']
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
[quote name='chiz' date='07 February 2012 - 09:45 PM' timestamp='1328669108' post='1366674']
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
[quote name='andysonofbob' date='08 February 2012 - 02:45 PM' timestamp='1328730325' post='1367012']
That's a great improvement on the water - nice one! Are you willing to share it?
I notice your compass is still on. I find having a 2D something in the top centre region of the screen gives me headaches. For some reason 2D items at the base of the screen are ok. The immersion mod provides loads of options how the HUD works. I have mine set to remove the HUD unless it is used e.g. health bar only shown when health < 100%. Compass and crosshair only displayed when sneaking etc. I like it anyway.
Good luck finding guidence with the map icons mate :)
[/quote]
Hiya yeah I already posted it here: http://skyrim.nexusmods.com/downloads/file.php?id=8127
If you want to mod it further, just download it and run the Creation Kit. Hit Data and enable Skyrim.esm, Update.esm and 3DVisionWater.esm (make active). In the Object Window go to:
WorldData > WaterType
You can then play with all of the different values, just don't touch Fog Properties as that changes the opacity/translucency level of the water. You can play with the water colors too a bit, just don't go too crazy. Its hard to make good looking water without transparency unfortunately.
I haven't looked into the 2D icons, I'm hoping Helix updates his tutorial with how to push 2D elements to 3D. That should greatly address the issue of 2D icons at high depth values, similar to his fix for AC:Brotherhood. You can see some pics of the results (I pushed Depth in the UI even further): http://photos.3dvisionlive.com/chizow/album/4f27318e378501bc2900005e/
@Artox
I also was able to get the Realistic Water Textures working a bit, you just can't use any of the .esm data, only the texture .dds files. The problem is not enabling the .esm makes the water look really dull/tranquil without any of the underwater transparency effects. Using the default water textures gives much bigger ripples. I may look for some higher resolution water textures to use instead.
The other option is to modify RWT's .esm yourself in the Creation Kit. I doubt you will get the same effect though as it seems much of the allure of that mod is the crystal clear, placid water with high reflections. Much of that is lost once you make the water opaque. You can try for yourself to see if it suits you though, the main setting to change is Fog Properties > Above Water > Near Plane = 10000 and Far Plane = 400.
[quote name='andysonofbob' date='08 February 2012 - 02:45 PM' timestamp='1328730325' post='1367012']
That's a great improvement on the water - nice one! Are you willing to share it?
I notice your compass is still on. I find having a 2D something in the top centre region of the screen gives me headaches. For some reason 2D items at the base of the screen are ok. The immersion mod provides loads of options how the HUD works. I have mine set to remove the HUD unless it is used e.g. health bar only shown when health < 100%. Compass and crosshair only displayed when sneaking etc. I like it anyway.
Good luck finding guidence with the map icons mate :)
Hiya yeah I already posted it here: http://skyrim.nexusmods.com/downloads/file.php?id=8127
If you want to mod it further, just download it and run the Creation Kit. Hit Data and enable Skyrim.esm, Update.esm and 3DVisionWater.esm (make active). In the Object Window go to:
WorldData > WaterType
You can then play with all of the different values, just don't touch Fog Properties as that changes the opacity/translucency level of the water. You can play with the water colors too a bit, just don't go too crazy. Its hard to make good looking water without transparency unfortunately.
I haven't looked into the 2D icons, I'm hoping Helix updates his tutorial with how to push 2D elements to 3D. That should greatly address the issue of 2D icons at high depth values, similar to his fix for AC:Brotherhood. You can see some pics of the results (I pushed Depth in the UI even further): http://photos.3dvisionlive.com/chizow/album/4f27318e378501bc2900005e/
@Artox
I also was able to get the Realistic Water Textures working a bit, you just can't use any of the .esm data, only the texture .dds files. The problem is not enabling the .esm makes the water look really dull/tranquil without any of the underwater transparency effects. Using the default water textures gives much bigger ripples. I may look for some higher resolution water textures to use instead.
The other option is to modify RWT's .esm yourself in the Creation Kit. I doubt you will get the same effect though as it seems much of the allure of that mod is the crystal clear, placid water with high reflections. Much of that is lost once you make the water opaque. You can try for yourself to see if it suits you though, the main setting to change is Fog Properties > Above Water > Near Plane = 10000 and Far Plane = 400.
@chiz
Thanks for your efforts, I tried your water fix and it is really a great improvement, especially for icy areas. Too bad about RWT, as is a great improvement for lakes and other stiller water sources, where vanilla looks a bit too wavy imo. Regardless, I'm sure a great lot of improvements for s-3d will be available, now that the ck is out.
Thanks for your efforts, I tried your water fix and it is really a great improvement, especially for icy areas. Too bad about RWT, as is a great improvement for lakes and other stiller water sources, where vanilla looks a bit too wavy imo. Regardless, I'm sure a great lot of improvements for s-3d will be available, now that the ck is out.
Creation Kit coming next week. Hopefully it will also mark the beginning of the end for the water issues.
[/quote]
Me too, I've got my fingers crossed.
Creation Kit coming next week. Hopefully it will also mark the beginning of the end for the water issues.
Me too, I've got my fingers crossed.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
By the way, CK is an awesome tool!
By the way, CK is an awesome tool!
after several tests and tweaks using the CK, I'm afraid water refraction is hard coded in the engine, no way to totaly disable refraction effect. The only way to reduce/remove it is to add fog into water and so removing transparency (really easy to do). At the price of a less realistic and good lookin waters...Will make more tests tomorrow.
By the way, CK is an awesome tool!
[/quote]
Well that's disappointing...
after several tests and tweaks using the CK, I'm afraid water refraction is hard coded in the engine, no way to totaly disable refraction effect. The only way to reduce/remove it is to add fog into water and so removing transparency (really easy to do). At the price of a less realistic and good lookin waters...Will make more tests tomorrow.
By the way, CK is an awesome tool!
Well that's disappointing...
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
http://skyrim.nexusmods.com/downloads/file.php?id=8127
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
http://skyrim.nexusmods.com/downloads/file.php?id=8127
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
http://skyrim.nexusmods.com/downloads/file.php?id=8127
[/quote]
Awesome, will test after work. I just have two questions :
1.) Isn't there a way to make it work with Realistic water if you use the optional mod for disabling extended shorelines.
2.) Which shaders txts have to be removed in order to still use the moon and sky fixes in ENB and only disable the ones for the water.
Thanks :)
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
http://skyrim.nexusmods.com/downloads/file.php?id=8127
Awesome, will test after work. I just have two questions :
1.) Isn't there a way to make it work with Realistic water if you use the optional mod for disabling extended shorelines.
2.) Which shaders txts have to be removed in order to still use the moon and sky fixes in ENB and only disable the ones for the water.
Thanks :)
http://helixmod.blogspot.com/
Trying to line up 3D objects in a 2D window is almost impossible.
Surely the designers at Bethesda must have used some sort of 3D viewing system when building the game..?
Trying to line up 3D objects in a 2D window is almost impossible.
Surely the designers at Bethesda must have used some sort of 3D viewing system when building the game..?
chiz are you up to the task :) ?
chiz are you up to the task :) ?
http://helixmod.blogspot.com/
Awesome, will test after work. I just have two questions :
1.) Isn't there a way to make it work with Realistic water if you use the optional mod for disabling extended shorelines.
2.) Which shaders txts have to be removed in order to still use the moon and sky fixes in ENB and only disable the ones for the water.
Thanks :)
[/quote]
1) I tried this last night and it didn't work even using the optional mod of disabling extended shorelines. I'll try and see if I can isolate the mod just down to the defaultwater.dds as that's all that really matters using this 3D Vision compat mod. RWT seems to revert a lot of fixes back to transparent water which of course breaks 3D Vision.
2) It should be all the [b]psh[/b]XXXXXXXX pixel shaders in the shaderinput folder from when I messed with it originally. The vsh vertex shader files seem to be star/sky/moon related.
[quote name='Artox' date='08 February 2012 - 11:03 AM' timestamp='1328717003' post='1366923']
I wonder if the buggy map markers could be fixed with the CK out, they are really ruining the map.
chiz are you up to the task :) ?
[/quote]
I haven't really looked into it with the CK. There's 2 approaches I think to fix the 2D icons at screen depth which could solve problems like the map markers on the world map:
1) Moving the world map to screen depth using the CK. Might be as easy as changing elevation or camera distance but I have not looked into this much yet.
2) Making the 2D objects 3D and giving them depth the same as the terrain in the overland map, effectively pushing the map icons to object/terrain depth. This would require Helix's mod by changing shader code. Unfortunately I do not have the skill to do this without instruction. I think Helix or another shader guru like Boris could. I'm hoping Helix publishes a starter/primer on how to do this and maybe we can get a working fix.
My goal I think for Skyrim would be to port Boris' Moon fix to Helix's mod. I tried looking for Boris' shaders using the same #'s but his profiler/dumper must enumerate them differently compared to Helix's mod which uses CRC32s. Then use Helix's mod to make icons 3D instead of 2D. This would allow us to only use 1 d3d9 wrapper (Helix) along with native water fix (Creation Kit) and Dorkirt's Mod for Sky/Stars. And finally, 2D icons in 3D for UI/map fixes.
In any case, here is some pics with my fixed water download, I may work on them some more to make the water lighter as the default waters look quite dark and sometimes too calm once they are made opaque: http://photos.3dvisionlive.com/chizow/album/4f31ef7d3785013b38000005/
Awesome, will test after work. I just have two questions :
1.) Isn't there a way to make it work with Realistic water if you use the optional mod for disabling extended shorelines.
2.) Which shaders txts have to be removed in order to still use the moon and sky fixes in ENB and only disable the ones for the water.
Thanks :)
1) I tried this last night and it didn't work even using the optional mod of disabling extended shorelines. I'll try and see if I can isolate the mod just down to the defaultwater.dds as that's all that really matters using this 3D Vision compat mod. RWT seems to revert a lot of fixes back to transparent water which of course breaks 3D Vision.
2) It should be all the pshXXXXXXXX pixel shaders in the shaderinput folder from when I messed with it originally. The vsh vertex shader files seem to be star/sky/moon related.
[quote name='Artox' date='08 February 2012 - 11:03 AM' timestamp='1328717003' post='1366923']
I wonder if the buggy map markers could be fixed with the CK out, they are really ruining the map.
chiz are you up to the task :) ?
I haven't really looked into it with the CK. There's 2 approaches I think to fix the 2D icons at screen depth which could solve problems like the map markers on the world map:
1) Moving the world map to screen depth using the CK. Might be as easy as changing elevation or camera distance but I have not looked into this much yet.
2) Making the 2D objects 3D and giving them depth the same as the terrain in the overland map, effectively pushing the map icons to object/terrain depth. This would require Helix's mod by changing shader code. Unfortunately I do not have the skill to do this without instruction. I think Helix or another shader guru like Boris could. I'm hoping Helix publishes a starter/primer on how to do this and maybe we can get a working fix.
My goal I think for Skyrim would be to port Boris' Moon fix to Helix's mod. I tried looking for Boris' shaders using the same #'s but his profiler/dumper must enumerate them differently compared to Helix's mod which uses CRC32s. Then use Helix's mod to make icons 3D instead of 2D. This would allow us to only use 1 d3d9 wrapper (Helix) along with native water fix (Creation Kit) and Dorkirt's Mod for Sky/Stars. And finally, 2D icons in 3D for UI/map fixes.
In any case, here is some pics with my fixed water download, I may work on them some more to make the water lighter as the default waters look quite dark and sometimes too calm once they are made opaque: http://photos.3dvisionlive.com/chizow/album/4f31ef7d3785013b38000005/
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I wasn't able to find any way to adjust their depth values, they are just a toggle box in the Creation Kit under 'Weather'. Ideally we are able to port ENB moon fixes to Helix's mod, main reason being Helix's mod will allow further tweaks in the future, like 3D UI and we will only be able to use one d3d9 wrapper. In the meantime, this will also allow those who want to use custom ENB shader injectors to use those instead of the AntiFREEZE patch. With my water mod + this + Dorkirt's sky/stars/sun mesh there should be no major need to use ENB 3D fix which will free you up to use any ENB shader mod you like.
Pics are here, as you would expect, just no moon in the sky: http://photos.3dvisionlive.com/chizow/album/4f31ef7d3785013b38000005/
I wasn't able to find any way to adjust their depth values, they are just a toggle box in the Creation Kit under 'Weather'. Ideally we are able to port ENB moon fixes to Helix's mod, main reason being Helix's mod will allow further tweaks in the future, like 3D UI and we will only be able to use one d3d9 wrapper. In the meantime, this will also allow those who want to use custom ENB shader injectors to use those instead of the AntiFREEZE patch. With my water mod + this + Dorkirt's sky/stars/sun mesh there should be no major need to use ENB 3D fix which will free you up to use any ENB shader mod you like.
Pics are here, as you would expect, just no moon in the sky: http://photos.3dvisionlive.com/chizow/album/4f31ef7d3785013b38000005/
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
I notice your compass is still on. I find having a 2D something in the top centre region of the screen gives me headaches. For some reason 2D items at the base of the screen are ok. The immersion mod provides loads of options how the HUD works. I have mine set to remove the HUD unless it is used e.g. health bar only shown when health < 100%. Compass and crosshair only displayed when sneaking etc. I like it anyway.
Good luck finding guidence with the map icons mate :)
I notice your compass is still on. I find having a 2D something in the top centre region of the screen gives me headaches. For some reason 2D items at the base of the screen are ok. The immersion mod provides loads of options how the HUD works. I have mine set to remove the HUD unless it is used e.g. health bar only shown when health < 100%. Compass and crosshair only displayed when sneaking etc. I like it anyway.
Good luck finding guidence with the map icons mate :)
Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
-------------------
Vitals: Windows 7 64bit, i5 2500 @ 4.4ghz, SLI GTX670, 8GB, Viewsonic VX2268WM
Handy Driver Discussion
Helix Mod - community fixes
Bo3b's Shaderhacker School - How to fix 3D in games
3dsolutionsgaming.com - videos, reviews and 3D fixes
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
http://skyrim.nexusmods.com/downloads/file.php?id=8127
[/quote]
Works great
I got a preliminary fix up and running using the Creation Kit. Was able to test in all the major areas, Markarth, Ysgramor's Tomb, Whiterun, Ragged Flagon/Thieve's Guild. Its not a perfect fix because it makes water opaque, but there's no refraction/transparency and bothersome geometry at all anymore anywhere that I tested.
There's still slight geometry in one eye near Dragonsreach so I'll mess with that a bit more.
http://skyrim.nexusmods.com/downloads/file.php?id=8127
Works great
That's a great improvement on the water - nice one! Are you willing to share it?
I notice your compass is still on. I find having a 2D something in the top centre region of the screen gives me headaches. For some reason 2D items at the base of the screen are ok. The immersion mod provides loads of options how the HUD works. I have mine set to remove the HUD unless it is used e.g. health bar only shown when health < 100%. Compass and crosshair only displayed when sneaking etc. I like it anyway.
Good luck finding guidence with the map icons mate :)
[/quote]
Hiya yeah I already posted it here: http://skyrim.nexusmods.com/downloads/file.php?id=8127
If you want to mod it further, just download it and run the Creation Kit. Hit Data and enable Skyrim.esm, Update.esm and 3DVisionWater.esm (make active). In the Object Window go to:
WorldData > WaterType
You can then play with all of the different values, just don't touch Fog Properties as that changes the opacity/translucency level of the water. You can play with the water colors too a bit, just don't go too crazy. Its hard to make good looking water without transparency unfortunately.
I haven't looked into the 2D icons, I'm hoping Helix updates his tutorial with how to push 2D elements to 3D. That should greatly address the issue of 2D icons at high depth values, similar to his fix for AC:Brotherhood. You can see some pics of the results (I pushed Depth in the UI even further): http://photos.3dvisionlive.com/chizow/album/4f27318e378501bc2900005e/
@Artox
I also was able to get the Realistic Water Textures working a bit, you just can't use any of the .esm data, only the texture .dds files. The problem is not enabling the .esm makes the water look really dull/tranquil without any of the underwater transparency effects. Using the default water textures gives much bigger ripples. I may look for some higher resolution water textures to use instead.
The other option is to modify RWT's .esm yourself in the Creation Kit. I doubt you will get the same effect though as it seems much of the allure of that mod is the crystal clear, placid water with high reflections. Much of that is lost once you make the water opaque. You can try for yourself to see if it suits you though, the main setting to change is Fog Properties > Above Water > Near Plane = 10000 and Far Plane = 400.
That's a great improvement on the water - nice one! Are you willing to share it?
I notice your compass is still on. I find having a 2D something in the top centre region of the screen gives me headaches. For some reason 2D items at the base of the screen are ok. The immersion mod provides loads of options how the HUD works. I have mine set to remove the HUD unless it is used e.g. health bar only shown when health < 100%. Compass and crosshair only displayed when sneaking etc. I like it anyway.
Good luck finding guidence with the map icons mate :)
Hiya yeah I already posted it here: http://skyrim.nexusmods.com/downloads/file.php?id=8127
If you want to mod it further, just download it and run the Creation Kit. Hit Data and enable Skyrim.esm, Update.esm and 3DVisionWater.esm (make active). In the Object Window go to:
WorldData > WaterType
You can then play with all of the different values, just don't touch Fog Properties as that changes the opacity/translucency level of the water. You can play with the water colors too a bit, just don't go too crazy. Its hard to make good looking water without transparency unfortunately.
I haven't looked into the 2D icons, I'm hoping Helix updates his tutorial with how to push 2D elements to 3D. That should greatly address the issue of 2D icons at high depth values, similar to his fix for AC:Brotherhood. You can see some pics of the results (I pushed Depth in the UI even further): http://photos.3dvisionlive.com/chizow/album/4f27318e378501bc2900005e/
@Artox
I also was able to get the Realistic Water Textures working a bit, you just can't use any of the .esm data, only the texture .dds files. The problem is not enabling the .esm makes the water look really dull/tranquil without any of the underwater transparency effects. Using the default water textures gives much bigger ripples. I may look for some higher resolution water textures to use instead.
The other option is to modify RWT's .esm yourself in the Creation Kit. I doubt you will get the same effect though as it seems much of the allure of that mod is the crystal clear, placid water with high reflections. Much of that is lost once you make the water opaque. You can try for yourself to see if it suits you though, the main setting to change is Fog Properties > Above Water > Near Plane = 10000 and Far Plane = 400.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Thanks for your efforts, I tried your water fix and it is really a great improvement, especially for icy areas. Too bad about RWT, as is a great improvement for lakes and other stiller water sources, where vanilla looks a bit too wavy imo. Regardless, I'm sure a great lot of improvements for s-3d will be available, now that the ck is out.
Thanks for your efforts, I tried your water fix and it is really a great improvement, especially for icy areas. Too bad about RWT, as is a great improvement for lakes and other stiller water sources, where vanilla looks a bit too wavy imo. Regardless, I'm sure a great lot of improvements for s-3d will be available, now that the ck is out.
http://helixmod.blogspot.com/