This is one hell of a mindtrip, looks great in 3d, and only takes 10 minutes to play.
[url]http://rememberingthegame.com/[/url]
Only 3d note - it seems the player has a sphere as it's model, perhaps. Look directly down and you'll see weirdness. Just adjust your convergence down a bunch until it goes away.
Multi monitor lock - it kept minimising because my cursor would stray to my other monitor. I solved it with this.
[url]http://www.snakebytestudios.com/projects/apps/cursor-lock/[/url]
Only 3d note - it seems the player has a sphere as it's model, perhaps. Look directly down and you'll see weirdness. Just adjust your convergence down a bunch until it goes away.
Multi monitor lock - it kept minimising because my cursor would stray to my other monitor. I solved it with this.
Tried it this morning, wasn't much to it but hey it was free. It did look really good at times, the scene with the 'plants' definitely needed the convergence to be bumped back up. I think you could leave the convergence alone and then just use Chiri's Tool on the button/key you use during the 'shooting/lockon' scene to lower it and then just hold down the button/key. You barely ever need to look down and that's the only time I noticed that oddity you mentioned.
Have you ever seen Fibrillation? That game's trippy, in an eerie way, and plays very well in 3D. There's a 2D static/grime filter but I actually liked it, you're effectively looking through it anyway. I thought it worked, kept the atmosphere but didn't really get in the way.
[url]http://www.desura.com/games/fibrillation[/url]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=92922803[/url]
Wish they'd make Rez HD for the PC, that'd be fantastic ... maybe on a DC emu.
Tried it this morning, wasn't much to it but hey it was free. It did look really good at times, the scene with the 'plants' definitely needed the convergence to be bumped back up. I think you could leave the convergence alone and then just use Chiri's Tool on the button/key you use during the 'shooting/lockon' scene to lower it and then just hold down the button/key. You barely ever need to look down and that's the only time I noticed that oddity you mentioned.
Have you ever seen Fibrillation? That game's trippy, in an eerie way, and plays very well in 3D. There's a 2D static/grime filter but I actually liked it, you're effectively looking through it anyway. I thought it worked, kept the atmosphere but didn't really get in the way.
well, talking about indie games, I recommend antichamber, works really well, nice but weird "game"
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
I don't think it is supported at all. Furthermore, I don't think it's remotely possible.
When you play the game, you'll see what I mean. It uses all sorts of M.C.Escher-esque depth tricks that just wouldn't work in stereoscopic 3D. Kind of for the same reason that you could never see this in 3D:
[img]http://images.braingle.com/images/illusions/26963.gif[/img]
[quote="Pirateguybrush"]Multi monitor lock - it kept minimising because my cursor would stray to my other monitor. I solved it with this.
[url]http://www.snakebytestudios.com/projects/apps/cursor-lock/[/url][/quote]Try Display Fusion (find it on Steam). It's an awesome and really powerful program for multimonitor users. It does the cursor lock thing, as well as 100 other tools, hotkeys and tweaks you didn't realise you wanted until you use them. I can't recommend it enough.
I don't think it is supported at all. Furthermore, I don't think it's remotely possible.
When you play the game, you'll see what I mean. It uses all sorts of M.C.Escher-esque depth tricks that just wouldn't work in stereoscopic 3D. Kind of for the same reason that you could never see this in 3D:
Pirateguybrush said:Multi monitor lock - it kept minimising because my cursor would stray to my other monitor. I solved it with this.
Try Display Fusion (find it on Steam). It's an awesome and really powerful program for multimonitor users. It does the cursor lock thing, as well as 100 other tools, hotkeys and tweaks you didn't realise you wanted until you use them. I can't recommend it enough.
Just tested it, works more-or-less perfectly. This is a game with about four shaders total, so there's not much that can go wrong. I noticed a couple of glitches with portal-type effects (nothing too painful), and a 2d crosshair, but you don't need fine aiming skills in a game like this, and the crosshair is only a few pixels so easily ignored (and as it's an unreal game, probably easy to disable if you fiddled around a little). It ghosts a fair bit though, because there's a lot of black on white.
Just tested it, works more-or-less perfectly. This is a game with about four shaders total, so there's not much that can go wrong. I noticed a couple of glitches with portal-type effects (nothing too painful), and a 2d crosshair, but you don't need fine aiming skills in a game like this, and the crosshair is only a few pixels so easily ignored (and as it's an unreal game, probably easy to disable if you fiddled around a little). It ghosts a fair bit though, because there's a lot of black on white.
Have you come across some of those optical illusion segments? I'd think they'd be pretty broken. If not technically broken, then at least the illusion would be broken
Have you come across some of those optical illusion segments? I'd think they'd be pretty broken. If not technically broken, then at least the illusion would be broken
Admittedly i haven't played the whole game (i have cleared quite a few ways in the labyrinth though) but i have yet to see any optical illusions like that.
Admittedly i haven't played the whole game (i have cleared quite a few ways in the labyrinth though) but i have yet to see any optical illusions like that.
Yeah, definitely worth checking out. It really will bend your mind.
I probably overstated the problem of 3D before. Realistically, maybe the worst that can happen in 3D is it gives you a 'cheat' to get through a few of the puzzles, as some of them kind of require you to be in 2D mode for the optical illusion to remain an illusion.
Yeah, definitely worth checking out. It really will bend your mind.
I probably overstated the problem of 3D before. Realistically, maybe the worst that can happen in 3D is it gives you a 'cheat' to get through a few of the puzzles, as some of them kind of require you to be in 2D mode for the optical illusion to remain an illusion.
http://rememberingthegame.com/
Only 3d note - it seems the player has a sphere as it's model, perhaps. Look directly down and you'll see weirdness. Just adjust your convergence down a bunch until it goes away.
Multi monitor lock - it kept minimising because my cursor would stray to my other monitor. I solved it with this.
http://www.snakebytestudios.com/projects/apps/cursor-lock/
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
Have you ever seen Fibrillation? That game's trippy, in an eerie way, and plays very well in 3D. There's a 2D static/grime filter but I actually liked it, you're effectively looking through it anyway. I thought it worked, kept the atmosphere but didn't really get in the way.
http://www.desura.com/games/fibrillation
http://steamcommunity.com/sharedfiles/filedetails/?id=92922803
Wish they'd make Rez HD for the PC, that'd be fantastic ... maybe on a DC emu.
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
All hail 3d modders DHR, MasterOtaku, Losti, Necropants, Helifax, bo3b, mike_ar69, Flugan, DarkStarSword, 4everAwake, 3d4dd and so many more helping to keep the 3d dream alive, find their 3d fixes at http://helixmod.blogspot.com/ Also check my site for spanish VR and mobile gaming news: www.gamermovil.com
[MonitorSizeOverride][Global/Base Profile Tweaks][Depth=IPD]
How is the 3D in Antichamber?
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
When you play the game, you'll see what I mean. It uses all sorts of M.C.Escher-esque depth tricks that just wouldn't work in stereoscopic 3D. Kind of for the same reason that you could never see this in 3D:
Try Display Fusion (find it on Steam). It's an awesome and really powerful program for multimonitor users. It does the cursor lock thing, as well as 100 other tools, hotkeys and tweaks you didn't realise you wanted until you use them. I can't recommend it enough.
Mb: Asus P5W DH Deluxe
Cpu: C2D E6600
Gb: Nvidia 7900GT + 8800GTX
3D:100" passive projector polarized setup + 22" IZ3D
Stereodrivers: Iz3d & Tridef ignition and nvidia old school.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I probably overstated the problem of 3D before. Realistically, maybe the worst that can happen in 3D is it gives you a 'cheat' to get through a few of the puzzles, as some of them kind of require you to be in 2D mode for the optical illusion to remain an illusion.