List of SUPPORTED GPUS from the Oculus Rift Website:
https://support.oculus.com/hc/en-us/articles/215526797
- NVIDIA GeForce GTX 780 Ti - AMD Radeon R9 390 / R9 290
- NVIDIA GeForce GTX 970 - AMD Radeon R9 390 X / R9 290X
- NVIDIA GeForce GTX 980 - AMD Radeon R9 295X2*
- NVIDIA GeForce GTX 980 Ti - AMD FirePro W8100
- NVIDIA Quadro K6000 - AMD FirePro W9100
- NVIDIA Quadro M6000 - AMD Radeon R9 Fury
- NVIDIA GeForce GTX TITAN Z
- NVIDIA GeForce GTX TITAN
- NVIDIA GeForce GTX TITAN X
- NVIDIA GeForce GTX TITAN Black
I loled when I saw the 780Ti there... Basically the only card from the GTX700 series (and ofc the TITAN / TITAN Z - dual GPU). Which of course makes sense since the 780Ti is a TITAN GPU without the douable floating point precision units (as they didn't work/manufacturing error and are disabled).
But what is more interesting is that I don't see the GTX 780. Surely a GTX 780 is on PAR with a GTX 970 (unless I am mistaken)... If this is the case...this smells weird... Basically support only the current gen GPUs and what ? The absolute TOP END from previous generation ? If this is the case, I believe this was done on purpose and not based on actual Hardware Facts...
EDIT: It doesn't even give a LIST of Mobile GPUs... So my GTX 880M (previous generation top-end mobile GPU) gives me a fail since is not in their list...
Now, the REAL question is: Will the driver BE LOCKED ON SPECIFIC GPU models? Or will even a GTX 420 run the Oculus with 5 FPS or whatever? If they will SOFTWARE LOCK the VR via drivers this smells of a BIG MARKETING AND PR LIE !!! I guess, we won't know until we get our hands on the headset and cap test it on new and older hardware.
I loled when I saw the 780Ti there... Basically the only card from the GTX700 series (and ofc the TITAN / TITAN Z - dual GPU). Which of course makes sense since the 780Ti is a TITAN GPU without the douable floating point precision units (as they didn't work/manufacturing error and are disabled).
But what is more interesting is that I don't see the GTX 780. Surely a GTX 780 is on PAR with a GTX 970 (unless I am mistaken)... If this is the case...this smells weird... Basically support only the current gen GPUs and what ? The absolute TOP END from previous generation ? If this is the case, I believe this was done on purpose and not based on actual Hardware Facts...
EDIT: It doesn't even give a LIST of Mobile GPUs... So my GTX 880M (previous generation top-end mobile GPU) gives me a fail since is not in their list...
Now, the REAL question is: Will the driver BE LOCKED ON SPECIFIC GPU models? Or will even a GTX 420 run the Oculus with 5 FPS or whatever? If they will SOFTWARE LOCK the VR via drivers this smells of a BIG MARKETING AND PR LIE !!! I guess, we won't know until we get our hands on the headset and cap test it on new and older hardware.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
Would be pretty suicidal if they try locking drivers. Can't see it happening. Especially since I'm sure quite a few will try and eek out their current card till Pascal launches.
Something like Windlands was one of my absolute favorite DK2 experiences. It would also run perfect on cards significantly below those standards. In fact, I'd take Windlands over either of the pack-ins they're offering. Biggest issue with Windlands is the developer is going to be supporting motion controllers as well. It'll be a much better experience if your grappling hook arms are being controlled by Touch/Vive. So people would be advised to wait to play it.
Would be pretty suicidal if they try locking drivers. Can't see it happening. Especially since I'm sure quite a few will try and eek out their current card till Pascal launches.
Something like Windlands was one of my absolute favorite DK2 experiences. It would also run perfect on cards significantly below those standards. In fact, I'd take Windlands over either of the pack-ins they're offering. Biggest issue with Windlands is the developer is going to be supporting motion controllers as well. It'll be a much better experience if your grappling hook arms are being controlled by Touch/Vive. So people would be advised to wait to play it.
Palmer Luckey did an AMA on Reddit last night and when asked about the high requirements, he said that they did it in the compatibility check tool in order to set people's expectations but they will not be specifically locking out users who do not meet the specs and leave it up to your rig to decide if it can handle it, albeit with lower settings enabled.
https://www.reddit.com/r/IAmA/comments/3zt7ul/i_am_palmer_luckey_founder_of_oculus_and_designer/
Palmer Luckey did an AMA on Reddit last night and when asked about the high requirements, he said that they did it in the compatibility check tool in order to set people's expectations but they will not be specifically locking out users who do not meet the specs and leave it up to your rig to decide if it can handle it, albeit with lower settings enabled.
https://www.reddit.com/r/IAmA/comments/3zt7ul/i_am_palmer_luckey_founder_of_oculus_and_designer/
[quote="helifax"]List of SUPPORTED GPUS from the Oculus Rift Website:
https://support.oculus.com/hc/en-us/articles/215526797
- NVIDIA GeForce GTX 780 Ti - AMD Radeon R9 390 / R9 290
- NVIDIA GeForce GTX 970 - AMD Radeon R9 390 X / R9 290X
- NVIDIA GeForce GTX 980 - AMD Radeon R9 295X2*
- NVIDIA GeForce GTX 980 Ti - AMD FirePro W8100
- NVIDIA Quadro K6000 - AMD FirePro W9100
- NVIDIA Quadro M6000 - AMD Radeon R9 Fury
- NVIDIA GeForce GTX TITAN Z
- NVIDIA GeForce GTX TITAN
- NVIDIA GeForce GTX TITAN X
- NVIDIA GeForce GTX TITAN Black
I loled when I saw the 780Ti there... Basically the only card from the GTX700 series (and ofc the TITAN / TITAN Z - dual GPU). Which of course makes sense since the 780Ti is a TITAN GPU without the douable floating point precision units (as they didn't work/manufacturing error and are disabled).
But what is more interesting is that I don't see the GTX 780. Surely a GTX 780 is on PAR with a GTX 970 (unless I am mistaken)... If this is the case...this smells weird... Basically support only the current gen GPUs and what ? The absolute TOP END from previous generation ? If this is the case, I believe this was done on purpose and not based on actual Hardware Facts...
EDIT: It doesn't even give a LIST of Mobile GPUs... So my GTX 880M (previous generation top-end mobile GPU) gives me a fail since is not in their list...
Now, the REAL question is: Will the driver BE LOCKED ON SPECIFIC GPU models? Or will even a GTX 420 run the Oculus with 5 FPS or whatever? If they will SOFTWARE LOCK the VR via drivers this smells of a BIG MARKETING AND PR LIE !!! I guess, we won't know until we get our hands on the headset and cap test it on new and older hardware.[/quote]
Actually that 780 is on the weak side relative to a 970, the 780ti is roughly comparable to a 970.
If you look at their comparison chart, you can pretty much see the dividing line of the 970. This is all very rough estimates of course, specific games, paths, shaders, pipelines will change things. On the other hand, my 690 is well above a 970- but they might be concerned about VRAM size and/or SLI support being sketchy.
[img]http://international.download.nvidia.com/webassets/en_US/shared/images/products/shared/lineup.png[/img]
I loled when I saw the 780Ti there... Basically the only card from the GTX700 series (and ofc the TITAN / TITAN Z - dual GPU). Which of course makes sense since the 780Ti is a TITAN GPU without the douable floating point precision units (as they didn't work/manufacturing error and are disabled).
But what is more interesting is that I don't see the GTX 780. Surely a GTX 780 is on PAR with a GTX 970 (unless I am mistaken)... If this is the case...this smells weird... Basically support only the current gen GPUs and what ? The absolute TOP END from previous generation ? If this is the case, I believe this was done on purpose and not based on actual Hardware Facts...
EDIT: It doesn't even give a LIST of Mobile GPUs... So my GTX 880M (previous generation top-end mobile GPU) gives me a fail since is not in their list...
Now, the REAL question is: Will the driver BE LOCKED ON SPECIFIC GPU models? Or will even a GTX 420 run the Oculus with 5 FPS or whatever? If they will SOFTWARE LOCK the VR via drivers this smells of a BIG MARKETING AND PR LIE !!! I guess, we won't know until we get our hands on the headset and cap test it on new and older hardware.
Actually that 780 is on the weak side relative to a 970, the 780ti is roughly comparable to a 970.
If you look at their comparison chart, you can pretty much see the dividing line of the 970. This is all very rough estimates of course, specific games, paths, shaders, pipelines will change things. On the other hand, my 690 is well above a 970- but they might be concerned about VRAM size and/or SLI support being sketchy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
[quote="Wozman420"]...[/quote]
Awesome! At least I got that stone off my chest;) I found it less likely to happen, but you might NEVER know!
[quote="bo3b"]...[/quote]
Well based on the chart:
780 -> 9000 points
780ti -> 10100 points (to round it up)
970 -> 10000 points.
Now this is a very small fluctuation. And the chart shows the relative performance.
Also, in my case 2x780Ti are better than a 980Ti card IF SLI works as raw performance, but we all know that due to the limited VRAM is not. And with a 690 you are in the same boat more or less;) IF SLI WORKS!
However, since VR is not pushing huge 3D Surround resolutions we are OK! And even in Surround you are OK if you don't overflow the VRAM with everything on "UBER-HIGH" settings;)
Anyway, my idea was that they should have put the 780 in the chart. But as is already confirmed they are not locking on specific models we are OK:)
Now this is a very small fluctuation. And the chart shows the relative performance.
Also, in my case 2x780Ti are better than a 980Ti card IF SLI works as raw performance, but we all know that due to the limited VRAM is not. And with a 690 you are in the same boat more or less;) IF SLI WORKS!
However, since VR is not pushing huge 3D Surround resolutions we are OK! And even in Surround you are OK if you don't overflow the VRAM with everything on "UBER-HIGH" settings;)
Anyway, my idea was that they should have put the 780 in the chart. But as is already confirmed they are not locking on specific models we are OK:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I am just curious what the actual bare minimum requirements are for actual AAA titles.
For example, lets imagine a game like Fallout 4.
I have an I7 with GTX 970. With 3D Vision 2, i can play Fallout4 at medium settings on 1920x1080 @ 50fps.
If Fallout 4 was properly supported by VR, how much upgrade do i need to run the magic 2160x1200 @ 90fps.
Are two bare minimum GTX 970 cards in SLI able to get even close to that 90 fps in Fallout 4?
I am just curious what the actual bare minimum requirements are for actual AAA titles.
For example, lets imagine a game like Fallout 4.
I have an I7 with GTX 970. With 3D Vision 2, i can play Fallout4 at medium settings on 1920x1080 @ 50fps.
If Fallout 4 was properly supported by VR, how much upgrade do i need to run the magic 2160x1200 @ 90fps.
Are two bare minimum GTX 970 cards in SLI able to get even close to that 90 fps in Fallout 4?
The truth is that it depends on too many unknowns to hazard a guess just yet.
FO4 does not scale well with SLi. You will probably want SLi off regardless, as it increased input lag to immersion breaking levels.
VR SLi might be different but FO4 has not been written for it.
On the plus side, there are ways of increasing performance on the software side of the rift, tech such as masking of unused pixels, and "Time Warp".
It will likely vary from game to game, depending on how demanding the game is and how optimised the code is to take advantage of the system.
Soon, Pascal will be out, which should be a good performance boost on a single card on its own.
If you want to do some basic tests, then a score of 9000 is minimum recommended for the Rift on the standard Firestrike benchmark at 1920x1080.
Also, Luckey has said that everything on the Oculus store will run 90FPS smooth if you have the minimum specs. Although it doesn't say at what detail level this applies to (probably on the lowest settings), it is at least encouraging.
The truth is that it depends on too many unknowns to hazard a guess just yet.
FO4 does not scale well with SLi. You will probably want SLi off regardless, as it increased input lag to immersion breaking levels.
VR SLi might be different but FO4 has not been written for it.
On the plus side, there are ways of increasing performance on the software side of the rift, tech such as masking of unused pixels, and "Time Warp".
It will likely vary from game to game, depending on how demanding the game is and how optimised the code is to take advantage of the system.
Soon, Pascal will be out, which should be a good performance boost on a single card on its own.
If you want to do some basic tests, then a score of 9000 is minimum recommended for the Rift on the standard Firestrike benchmark at 1920x1080.
Also, Luckey has said that everything on the Oculus store will run 90FPS smooth if you have the minimum specs. Although it doesn't say at what detail level this applies to (probably on the lowest settings), it is at least encouraging.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
Makes sense. I think that 970 is more aimed at developers, isn't it? As in: "Please make sure your game can hold its framerate on a 970. If it doesn't, go back and make some changes. PLEASE! You'll get more sales, and VR will get less user complaints."
Makes sense. I think that 970 is more aimed at developers, isn't it? As in: "Please make sure your game can hold its framerate on a 970. If it doesn't, go back and make some changes. PLEASE! You'll get more sales, and VR will get less user complaints."
Way too much uncertainty. I am a big 3D enthusiast and actually want to buy the Oculus Rift even at that price range (it's basically the same price as my 3D Vision 2 Monitor)
But i won't pay a single cent until i know if i can use it on what i want. And by that i mean:
1. Be able to run AAA titles on 2160x1200 @ 90fps with bare minimum of 2x GTX 970 SLi (because i'm not a millionaire to afford more)
2. Support actual games i like (AAA titles like Fallout 4, Battlefront, Dark Souls 3, next Skyrim, etc)
3. Insurance that it wont get abandoned just like 3D Vision did.
I'm happy as a pig in shit with 3D Vision but it's so depressing when nobody supports it.
Way too much uncertainty. I am a big 3D enthusiast and actually want to buy the Oculus Rift even at that price range (it's basically the same price as my 3D Vision 2 Monitor)
But i won't pay a single cent until i know if i can use it on what i want. And by that i mean:
1. Be able to run AAA titles on 2160x1200 @ 90fps with bare minimum of 2x GTX 970 SLi (because i'm not a millionaire to afford more)
2. Support actual games i like (AAA titles like Fallout 4, Battlefront, Dark Souls 3, next Skyrim, etc)
3. Insurance that it wont get abandoned just like 3D Vision did.
I'm happy as a pig in shit with 3D Vision but it's so depressing when nobody supports it.
3D vision uses tech that no one else uses. SBS is popular everywhere and there's lots of sbs 3d things out. So if it did get abandoned, it's much easier to fix things for sbs 3D if it doesn't already work regardless.
3D vision uses tech that no one else uses. SBS is popular everywhere and there's lots of sbs 3d things out. So if it did get abandoned, it's much easier to fix things for sbs 3D if it doesn't already work regardless.
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
Despite my nay-saying I really want this to work. I want 3d based products to succeed and I want the world to finally. "get it." just doesnt seem to optimistic with the state of this at this point.
Despite my nay-saying I really want this to work. I want 3d based products to succeed and I want the world to finally. "get it." just doesnt seem to optimistic with the state of this at this point.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
https://support.oculus.com/hc/en-us/articles/215526797
- NVIDIA GeForce GTX 780 Ti - AMD Radeon R9 390 / R9 290
- NVIDIA GeForce GTX 970 - AMD Radeon R9 390 X / R9 290X
- NVIDIA GeForce GTX 980 - AMD Radeon R9 295X2*
- NVIDIA GeForce GTX 980 Ti - AMD FirePro W8100
- NVIDIA Quadro K6000 - AMD FirePro W9100
- NVIDIA Quadro M6000 - AMD Radeon R9 Fury
- NVIDIA GeForce GTX TITAN Z
- NVIDIA GeForce GTX TITAN
- NVIDIA GeForce GTX TITAN X
- NVIDIA GeForce GTX TITAN Black
I loled when I saw the 780Ti there... Basically the only card from the GTX700 series (and ofc the TITAN / TITAN Z - dual GPU). Which of course makes sense since the 780Ti is a TITAN GPU without the douable floating point precision units (as they didn't work/manufacturing error and are disabled).
But what is more interesting is that I don't see the GTX 780. Surely a GTX 780 is on PAR with a GTX 970 (unless I am mistaken)... If this is the case...this smells weird... Basically support only the current gen GPUs and what ? The absolute TOP END from previous generation ? If this is the case, I believe this was done on purpose and not based on actual Hardware Facts...
EDIT: It doesn't even give a LIST of Mobile GPUs... So my GTX 880M (previous generation top-end mobile GPU) gives me a fail since is not in their list...
Now, the REAL question is: Will the driver BE LOCKED ON SPECIFIC GPU models? Or will even a GTX 420 run the Oculus with 5 FPS or whatever? If they will SOFTWARE LOCK the VR via drivers this smells of a BIG MARKETING AND PR LIE !!! I guess, we won't know until we get our hands on the headset and cap test it on new and older hardware.
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
Something like Windlands was one of my absolute favorite DK2 experiences. It would also run perfect on cards significantly below those standards. In fact, I'd take Windlands over either of the pack-ins they're offering. Biggest issue with Windlands is the developer is going to be supporting motion controllers as well. It'll be a much better experience if your grappling hook arms are being controlled by Touch/Vive. So people would be advised to wait to play it.
https://www.reddit.com/r/IAmA/comments/3zt7ul/i_am_palmer_luckey_founder_of_oculus_and_designer/
Actually that 780 is on the weak side relative to a 970, the 780ti is roughly comparable to a 970.
If you look at their comparison chart, you can pretty much see the dividing line of the 970. This is all very rough estimates of course, specific games, paths, shaders, pipelines will change things. On the other hand, my 690 is well above a 970- but they might be concerned about VRAM size and/or SLI support being sketchy.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Awesome! At least I got that stone off my chest;) I found it less likely to happen, but you might NEVER know!
Well based on the chart:
780 -> 9000 points
780ti -> 10100 points (to round it up)
970 -> 10000 points.
Now this is a very small fluctuation. And the chart shows the relative performance.
Also, in my case 2x780Ti are better than a 980Ti card IF SLI works as raw performance, but we all know that due to the limited VRAM is not. And with a 690 you are in the same boat more or less;) IF SLI WORKS!
However, since VR is not pushing huge 3D Surround resolutions we are OK! And even in Surround you are OK if you don't overflow the VRAM with everything on "UBER-HIGH" settings;)
Anyway, my idea was that they should have put the 780 in the chart. But as is already confirmed they are not locking on specific models we are OK:)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
For example, lets imagine a game like Fallout 4.
I have an I7 with GTX 970. With 3D Vision 2, i can play Fallout4 at medium settings on 1920x1080 @ 50fps.
If Fallout 4 was properly supported by VR, how much upgrade do i need to run the magic 2160x1200 @ 90fps.
Are two bare minimum GTX 970 cards in SLI able to get even close to that 90 fps in Fallout 4?
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
FO4 does not scale well with SLi. You will probably want SLi off regardless, as it increased input lag to immersion breaking levels.
VR SLi might be different but FO4 has not been written for it.
On the plus side, there are ways of increasing performance on the software side of the rift, tech such as masking of unused pixels, and "Time Warp".
It will likely vary from game to game, depending on how demanding the game is and how optimised the code is to take advantage of the system.
Soon, Pascal will be out, which should be a good performance boost on a single card on its own.
If you want to do some basic tests, then a score of 9000 is minimum recommended for the Rift on the standard Firestrike benchmark at 1920x1080.
Also, Luckey has said that everything on the Oculus store will run 90FPS smooth if you have the minimum specs. Although it doesn't say at what detail level this applies to (probably on the lowest settings), it is at least encouraging.
Windows 10 64-bit, Intel 7700K @ 5.1GHz, 16GB 3600MHz CL15 DDR4 RAM, 2x GTX 1080 SLI, Asus Maximus IX Hero, Sound Blaster ZxR, PCIe Quad SSD, Oculus Rift CV1, DLP Link PGD-150 glasses, ViewSonic PJD6531w 3D DLP Projector @ 1280x800 120Hz native / 2560x1600 120Hz DSR 3D Gaming.
But i won't pay a single cent until i know if i can use it on what i want. And by that i mean:
1. Be able to run AAA titles on 2160x1200 @ 90fps with bare minimum of 2x GTX 970 SLi (because i'm not a millionaire to afford more)
2. Support actual games i like (AAA titles like Fallout 4, Battlefront, Dark Souls 3, next Skyrim, etc)
3. Insurance that it wont get abandoned just like 3D Vision did.
I'm happy as a pig in shit with 3D Vision but it's so depressing when nobody supports it.
i7-6700K 4.0GHz, GTX 970, 8 Gb DDR4, SSD
Model: Clevo P570WM Laptop
GPU: GeForce GTX 980M ~8GB GDDR5
CPU: Intel Core i7-4960X CPU +4.2GHz (12 CPUs)
Memory: 32GB Corsair Vengeance DDR3L 1600MHz, 4x8gb
OS: Microsoft Windows 7 Ultimate
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)