Crysis 2 Profile/Driver Support Does what's available for download now support the game?
6 / 8
[quote]I also set my Motion Plus to Smooth which helps immensely.[/quote]
hahah, motion interpolate that blurry hell, niccccceee. /haha.gif' class='bbc_emoticon' alt=':haha:' /> then /huh.gif' class='bbc_emoticon' alt=':huh:' />
[quote name='tritosine' date='26 March 2011 - 10:50 AM' timestamp='1301136606' post='1213394']
That screenshot is such a telltale , im laughing how wrong it is .
Screenshots via nvidia driver are done with ALT+F1, they are using 50% jpeg compression you have to edit some registry values to make it better.
[/quote]
[quote name='IC3D' date='26 March 2011 - 05:23 AM' timestamp='1301127824' post='1213347']
Wow, awesome screenshots thales100. And yeah Crysis 2 is fantastic in 3D and plays very smooth on highest settings for me.
[/quote]
Thanks m8, its really great, and thanks to FBX for the 3D settings he posted.
[quote name='damienlabonte' date='26 March 2011 - 01:08 PM' timestamp='1301162887' post='1213572']
Crytek 3D Method = Garbage.
I for one will not accept this as a solution for 3D gaming. It's like 2D > 3D conversion to me. Ghosting flat lame 3D
Bulletstorm WIN , Crysis 2 FAIL. Kill this method now before it ruins any more games.
Nuff said
[/quote]
Looks like either in-engine 3d software solutions don't work or the one that Crysis is using isn't very good. But it is built in to the engine so maybe other developers will make it better.
You know I've been thinking about why it is that developers and even Nvidia themselves don't allow much screen depth. I think its because the people that code these products are familiar with movie 3D. They don't understand why someone would want to play a game with more than two percent depth so they code accordingly, that's what you see in the cinema right?
Maybe the people that code this stuff really don't play games.
[quote name='damienlabonte' date='26 March 2011 - 01:08 PM' timestamp='1301162887' post='1213572']
Crytek 3D Method = Garbage.
I for one will not accept this as a solution for 3D gaming. It's like 2D > 3D conversion to me. Ghosting flat lame 3D
Bulletstorm WIN , Crysis 2 FAIL. Kill this method now before it ruins any more games.
Nuff said
Looks like either in-engine 3d software solutions don't work or the one that Crysis is using isn't very good. But it is built in to the engine so maybe other developers will make it better.
You know I've been thinking about why it is that developers and even Nvidia themselves don't allow much screen depth. I think its because the people that code these products are familiar with movie 3D. They don't understand why someone would want to play a game with more than two percent depth so they code accordingly, that's what you see in the cinema right?
Maybe the people that code this stuff really don't play games.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
[quote name='oracletriplex' date='26 March 2011 - 06:19 PM' timestamp='1301163595' post='1213582']
Looks like either in-engine 3d software solutions don't work or the one that Crysis is using isn't very good. But it is built in to the engine so maybe other developers will make it better.
You know I've been thinking about why it is that developers and even Nvidia themselves don't allow much screen depth. I think its because the people that code these products are familiar with movie 3D. They don't understand why someone would want to play a game with more than two percent depth so they code accordingly, that's what you see in the cinema right?
Maybe the people that code this stuff really don't play games.
[/quote]
It is in my opinion they used little depth because it hides the flaws in their technique. I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
I would like to point out that the 3d Depth does depend heavily on the monitor (or TV) size and how close to it you are. I think when I switched from my 17 inch monitor where my face was a foot away to my DLP tv I Found my old settings to feel flat.
The crysis 3d COULD work if they developed a cheap way to fix the artifacts that surrounds areas of high depth change. As it stands right now I'm not 100% unsatisfied since I'm one of those people who put up with the right/eye left eye glitches in the 3d that was prior to 3d vision
Also I just noticed that crysis overrides the global 3d depth settings. Not cool.
[quote name='oracletriplex' date='26 March 2011 - 06:19 PM' timestamp='1301163595' post='1213582']
Looks like either in-engine 3d software solutions don't work or the one that Crysis is using isn't very good. But it is built in to the engine so maybe other developers will make it better.
You know I've been thinking about why it is that developers and even Nvidia themselves don't allow much screen depth. I think its because the people that code these products are familiar with movie 3D. They don't understand why someone would want to play a game with more than two percent depth so they code accordingly, that's what you see in the cinema right?
Maybe the people that code this stuff really don't play games.
It is in my opinion they used little depth because it hides the flaws in their technique. I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
I would like to point out that the 3d Depth does depend heavily on the monitor (or TV) size and how close to it you are. I think when I switched from my 17 inch monitor where my face was a foot away to my DLP tv I Found my old settings to feel flat.
The crysis 3d COULD work if they developed a cheap way to fix the artifacts that surrounds areas of high depth change. As it stands right now I'm not 100% unsatisfied since I'm one of those people who put up with the right/eye left eye glitches in the 3d that was prior to 3d vision
Also I just noticed that crysis overrides the global 3d depth settings. Not cool.
I personally thing the 3d effect looks better on this when you turn the 3d effect strength to 0%.
Strange but true, gets rid of the artifacts while still producing a nice 3d image, not as deep as i usually play it, but nice it works without shadow problems and performance hit.
I personally thing the 3d effect looks better on this when you turn the 3d effect strength to 0%.
Strange but true, gets rid of the artifacts while still producing a nice 3d image, not as deep as i usually play it, but nice it works without shadow problems and performance hit.
Dave
I5 2500K 4.4ghz H60 Corsair cooling
GTX 780 Ti
8GB DDR3 1600mhz
Windows 7 64bit
NXZT Phantom (white)
HMZ-T1 and 50" panasonic 3d plasma
[quote name='FBX' date='26 March 2011 - 02:40 PM' timestamp='1301164824' post='1213589']
It is in my opinion they used little depth because it hides the flaws in their technique. I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
I would like to point out that the 3d Depth does depend heavily on the monitor (or TV) size and how close to it you are. I think when I switched from my 17 inch monitor where my face was a foot away to my DLP tv I Found my old settings to feel flat.
The crysis 3d COULD work if they developed a cheap way to fix the artifacts that surrounds areas of high depth change. As it stands right now I'm not 100% unsatisfied since I'm one of those people who put up with the right/eye left eye glitches in the 3d that was prior to 3d vision
Also I just noticed that crysis overrides the global 3d depth settings. Not cool.
[/quote]
Nvidia needs to rescue us from this inferior method (screen space reprojection) by just giving a driver update that allows us to use the full stereo 3DVision method.
I assume that the greyed-out "Driver" selection is intended for this, but let's hope it gets implemented soon.
I am confident that Crysis 2 would be a great stereoscopic experience using full dual image rendering, with depth and convergence unlocked.
[quote name='FBX' date='26 March 2011 - 02:40 PM' timestamp='1301164824' post='1213589']
It is in my opinion they used little depth because it hides the flaws in their technique. I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
I would like to point out that the 3d Depth does depend heavily on the monitor (or TV) size and how close to it you are. I think when I switched from my 17 inch monitor where my face was a foot away to my DLP tv I Found my old settings to feel flat.
The crysis 3d COULD work if they developed a cheap way to fix the artifacts that surrounds areas of high depth change. As it stands right now I'm not 100% unsatisfied since I'm one of those people who put up with the right/eye left eye glitches in the 3d that was prior to 3d vision
Also I just noticed that crysis overrides the global 3d depth settings. Not cool.
Nvidia needs to rescue us from this inferior method (screen space reprojection) by just giving a driver update that allows us to use the full stereo 3DVision method.
I assume that the greyed-out "Driver" selection is intended for this, but let's hope it gets implemented soon.
I am confident that Crysis 2 would be a great stereoscopic experience using full dual image rendering, with depth and convergence unlocked.
[quote name='FBX' date='26 March 2011 - 10:40 AM' timestamp='1301164824' post='1213589']
I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
[/quote]
A bit of topic, but I've noticed that when setting up the "tv size" in the ps3 3d settings, the smaller you set the tv size the better the convergence is within games. I've set my 50inch plasma to be a 20inch screen size. Seems to control a global convergence setting. It's not a mind blowing difference, but it helps in certain games that are barely adjustable.
[quote name='FBX' date='26 March 2011 - 10:40 AM' timestamp='1301164824' post='1213589']
I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
A bit of topic, but I've noticed that when setting up the "tv size" in the ps3 3d settings, the smaller you set the tv size the better the convergence is within games. I've set my 50inch plasma to be a 20inch screen size. Seems to control a global convergence setting. It's not a mind blowing difference, but it helps in certain games that are barely adjustable.
[quote name='baragon' date='26 March 2011 - 03:22 PM' timestamp='1301167371' post='1213612']
Nvidia needs to rescue us from this inferior method (screen space reprojection) by just giving a driver update that allows us to use the full stereo 3DVision method.
I assume that the greyed-out "Driver" selection is intended for this, but let's hope it gets implemented soon.
I am confident that Crysis 2 would be a great stereoscopic experience using full dual image rendering, with depth and convergence unlocked.
Andrew?
[/quote]
Unfortunately, I think that Crysis 2 with driver-level 3D will have the same problems that Crysis 1 did. In that you had to disable almost everything for the 3D effect to work. There's just so much postprocessing trickery going on with the CryEngine that 3D Vision just can't correctly render a true stereoscopic scene. Only the developers know how to render their engine correctly in 3D, and that's the method you are seeing here.
[quote name='baragon' date='26 March 2011 - 03:22 PM' timestamp='1301167371' post='1213612']
Nvidia needs to rescue us from this inferior method (screen space reprojection) by just giving a driver update that allows us to use the full stereo 3DVision method.
I assume that the greyed-out "Driver" selection is intended for this, but let's hope it gets implemented soon.
I am confident that Crysis 2 would be a great stereoscopic experience using full dual image rendering, with depth and convergence unlocked.
Andrew?
Unfortunately, I think that Crysis 2 with driver-level 3D will have the same problems that Crysis 1 did. In that you had to disable almost everything for the 3D effect to work. There's just so much postprocessing trickery going on with the CryEngine that 3D Vision just can't correctly render a true stereoscopic scene. Only the developers know how to render their engine correctly in 3D, and that's the method you are seeing here.
[quote name='new_parad1gm' date='26 March 2011 - 10:34 PM' timestamp='1301193255' post='1213686']
Unfortunately, I think that Crysis 2 with driver-level 3D will have the same problems that Crysis 1 did. In that you had to disable almost everything for the 3D effect to work. There's just so much postprocessing trickery going on with the CryEngine that 3D Vision just can't correctly render a true stereoscopic scene. Only the developers know how to render their engine correctly in 3D, and that's the method you are seeing here.
[/quote]
I generally disagree.
Since the game is employing stereoscopy, it should mean that the game engin is employing rendering methods that would work with full dual image stereoscopic rendering.
Rendering methods such as image space shadows, image-space reflection/refraction mapping, and sky box at wrong depth would cause problems for both reprojection and dual image stereoscopy.
An interesting question is whether Nvidia 3DVision driver is itself normally using any reprojection methods (e.g. outside of nearfield, where visibility errors are < 1 pixel).
[quote name='new_parad1gm' date='26 March 2011 - 10:34 PM' timestamp='1301193255' post='1213686']
Unfortunately, I think that Crysis 2 with driver-level 3D will have the same problems that Crysis 1 did. In that you had to disable almost everything for the 3D effect to work. There's just so much postprocessing trickery going on with the CryEngine that 3D Vision just can't correctly render a true stereoscopic scene. Only the developers know how to render their engine correctly in 3D, and that's the method you are seeing here.
I generally disagree.
Since the game is employing stereoscopy, it should mean that the game engin is employing rendering methods that would work with full dual image stereoscopic rendering.
Rendering methods such as image space shadows, image-space reflection/refraction mapping, and sky box at wrong depth would cause problems for both reprojection and dual image stereoscopy.
An interesting question is whether Nvidia 3DVision driver is itself normally using any reprojection methods (e.g. outside of nearfield, where visibility errors are < 1 pixel).
For the time being, i'm playing using Cryteks cheap 3D method. The 3D is like movie 3D, and isnt as convincing and has very little depth and pretty much no popout. But at least its something, and at the cost of almost no FPS, yeah i'll take it.
Has anyone actually managed to get the game to run in real 3Dvision mode instead of Crytek method?
And what config tweaks are you guys using to make the best of the current 3D method? Or graphic improvement tweaks at all, i figure since i'm getting 50+ FPS i can afford to crank up more options.
For the time being, i'm playing using Cryteks cheap 3D method. The 3D is like movie 3D, and isnt as convincing and has very little depth and pretty much no popout. But at least its something, and at the cost of almost no FPS, yeah i'll take it.
Has anyone actually managed to get the game to run in real 3Dvision mode instead of Crytek method?
And what config tweaks are you guys using to make the best of the current 3D method? Or graphic improvement tweaks at all, i figure since i'm getting 50+ FPS i can afford to crank up more options.
hahah, motion interpolate that blurry hell, niccccceee.
hahah, motion interpolate that blurry hell, niccccceee.
Screenshots via nvidia driver are done with ALT+F1, they are using 50% jpeg compression you have to edit some registry values to make it better.
Screenshots via nvidia driver are done with ALT+F1, they are using 50% jpeg compression you have to edit some registry values to make it better.
That screenshot is such a telltale , im laughing how wrong it is .
Screenshots via nvidia driver are done with ALT+F1, they are using 50% jpeg compression you have to edit some registry values to make it better.
[/quote]
I did use alt+f1
That screenshot is such a telltale , im laughing how wrong it is .
Screenshots via nvidia driver are done with ALT+F1, they are using 50% jpeg compression you have to edit some registry values to make it better.
I did use alt+f1
Wow, awesome screenshots thales100. And yeah Crysis 2 is fantastic in 3D and plays very smooth on highest settings for me.
[/quote]
Thanks m8, its really great, and thanks to FBX for the 3D settings he posted.
Wow, awesome screenshots thales100. And yeah Crysis 2 is fantastic in 3D and plays very smooth on highest settings for me.
Thanks m8, its really great, and thanks to FBX for the 3D settings he posted.
I for one will not accept this as a solution for 3D gaming. It's like 2D > 3D conversion to me. Ghosting flat lame 3D
Bulletstorm WIN , Crysis 2 FAIL. Kill this method now before it ruins any more games.
Nuff said
I for one will not accept this as a solution for 3D gaming. It's like 2D > 3D conversion to me. Ghosting flat lame 3D
Bulletstorm WIN , Crysis 2 FAIL. Kill this method now before it ruins any more games.
Nuff said
Windows 8
470GTX
Nvidia 3D Vision Kit (glasses are useless now)
Passive LG LW57000 55"
Optoma HD33
Razer Hydra
TrackIR
Oculus Rift (soon)
Two crossed eyes
Crytek 3D Method = Garbage.
I for one will not accept this as a solution for 3D gaming. It's like 2D > 3D conversion to me. Ghosting flat lame 3D
Bulletstorm WIN , Crysis 2 FAIL. Kill this method now before it ruins any more games.
Nuff said
[/quote]
Looks like either in-engine 3d software solutions don't work or the one that Crysis is using isn't very good. But it is built in to the engine so maybe other developers will make it better.
You know I've been thinking about why it is that developers and even Nvidia themselves don't allow much screen depth. I think its because the people that code these products are familiar with movie 3D. They don't understand why someone would want to play a game with more than two percent depth so they code accordingly, that's what you see in the cinema right?
Maybe the people that code this stuff really don't play games.
Crytek 3D Method = Garbage.
I for one will not accept this as a solution for 3D gaming. It's like 2D > 3D conversion to me. Ghosting flat lame 3D
Bulletstorm WIN , Crysis 2 FAIL. Kill this method now before it ruins any more games.
Nuff said
Looks like either in-engine 3d software solutions don't work or the one that Crysis is using isn't very good. But it is built in to the engine so maybe other developers will make it better.
You know I've been thinking about why it is that developers and even Nvidia themselves don't allow much screen depth. I think its because the people that code these products are familiar with movie 3D. They don't understand why someone would want to play a game with more than two percent depth so they code accordingly, that's what you see in the cinema right?
Maybe the people that code this stuff really don't play games.
AMD Phenom II X3 720 @ 2.8GHZ
8GB RAM
Mitsubishi Diamond Pro 2070sb @ 2048x1536 @ 85hz
Edimensional glasses and Nvidia 3D Vision
Looks like either in-engine 3d software solutions don't work or the one that Crysis is using isn't very good. But it is built in to the engine so maybe other developers will make it better.
You know I've been thinking about why it is that developers and even Nvidia themselves don't allow much screen depth. I think its because the people that code these products are familiar with movie 3D. They don't understand why someone would want to play a game with more than two percent depth so they code accordingly, that's what you see in the cinema right?
Maybe the people that code this stuff really don't play games.
[/quote]
It is in my opinion they used little depth because it hides the flaws in their technique. I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
I would like to point out that the 3d Depth does depend heavily on the monitor (or TV) size and how close to it you are. I think when I switched from my 17 inch monitor where my face was a foot away to my DLP tv I Found my old settings to feel flat.
The crysis 3d COULD work if they developed a cheap way to fix the artifacts that surrounds areas of high depth change. As it stands right now I'm not 100% unsatisfied since I'm one of those people who put up with the right/eye left eye glitches in the 3d that was prior to 3d vision
Also I just noticed that crysis overrides the global 3d depth settings. Not cool.
Looks like either in-engine 3d software solutions don't work or the one that Crysis is using isn't very good. But it is built in to the engine so maybe other developers will make it better.
You know I've been thinking about why it is that developers and even Nvidia themselves don't allow much screen depth. I think its because the people that code these products are familiar with movie 3D. They don't understand why someone would want to play a game with more than two percent depth so they code accordingly, that's what you see in the cinema right?
Maybe the people that code this stuff really don't play games.
It is in my opinion they used little depth because it hides the flaws in their technique. I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
I would like to point out that the 3d Depth does depend heavily on the monitor (or TV) size and how close to it you are. I think when I switched from my 17 inch monitor where my face was a foot away to my DLP tv I Found my old settings to feel flat.
The crysis 3d COULD work if they developed a cheap way to fix the artifacts that surrounds areas of high depth change. As it stands right now I'm not 100% unsatisfied since I'm one of those people who put up with the right/eye left eye glitches in the 3d that was prior to 3d vision
Also I just noticed that crysis overrides the global 3d depth settings. Not cool.
Strange but true, gets rid of the artifacts while still producing a nice 3d image, not as deep as i usually play it, but nice it works without shadow problems and performance hit.
Dave
Strange but true, gets rid of the artifacts while still producing a nice 3d image, not as deep as i usually play it, but nice it works without shadow problems and performance hit.
Dave
I5 2500K 4.4ghz H60 Corsair cooling
GTX 780 Ti
8GB DDR3 1600mhz
Windows 7 64bit
NXZT Phantom (white)
HMZ-T1 and 50" panasonic 3d plasma
It is in my opinion they used little depth because it hides the flaws in their technique. I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
I would like to point out that the 3d Depth does depend heavily on the monitor (or TV) size and how close to it you are. I think when I switched from my 17 inch monitor where my face was a foot away to my DLP tv I Found my old settings to feel flat.
The crysis 3d COULD work if they developed a cheap way to fix the artifacts that surrounds areas of high depth change. As it stands right now I'm not 100% unsatisfied since I'm one of those people who put up with the right/eye left eye glitches in the 3d that was prior to 3d vision
Also I just noticed that crysis overrides the global 3d depth settings. Not cool.
[/quote]
Nvidia needs to rescue us from this inferior method (screen space reprojection) by just giving a driver update that allows us to use the full stereo 3DVision method.
I assume that the greyed-out "Driver" selection is intended for this, but let's hope it gets implemented soon.
I am confident that Crysis 2 would be a great stereoscopic experience using full dual image rendering, with depth and convergence unlocked.
Andrew?
It is in my opinion they used little depth because it hides the flaws in their technique. I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
I would like to point out that the 3d Depth does depend heavily on the monitor (or TV) size and how close to it you are. I think when I switched from my 17 inch monitor where my face was a foot away to my DLP tv I Found my old settings to feel flat.
The crysis 3d COULD work if they developed a cheap way to fix the artifacts that surrounds areas of high depth change. As it stands right now I'm not 100% unsatisfied since I'm one of those people who put up with the right/eye left eye glitches in the 3d that was prior to 3d vision
Also I just noticed that crysis overrides the global 3d depth settings. Not cool.
Nvidia needs to rescue us from this inferior method (screen space reprojection) by just giving a driver update that allows us to use the full stereo 3DVision method.
I assume that the greyed-out "Driver" selection is intended for this, but let's hope it gets implemented soon.
I am confident that Crysis 2 would be a great stereoscopic experience using full dual image rendering, with depth and convergence unlocked.
Andrew?
I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
[/quote]
A bit of topic, but I've noticed that when setting up the "tv size" in the ps3 3d settings, the smaller you set the tv size the better the convergence is within games. I've set my 50inch plasma to be a 20inch screen size. Seems to control a global convergence setting. It's not a mind blowing difference, but it helps in certain games that are barely adjustable.
I do agree though, the only PS3 games to make decent use of depth that I've seen is stardust HD and motorstorm 3D. Since then I've seen "100%" become what was typically "20%" in nVidia depth. What blows my mind even more is when these games default to 50% as if 100% was too extreme for the people developing it.
A bit of topic, but I've noticed that when setting up the "tv size" in the ps3 3d settings, the smaller you set the tv size the better the convergence is within games. I've set my 50inch plasma to be a 20inch screen size. Seems to control a global convergence setting. It's not a mind blowing difference, but it helps in certain games that are barely adjustable.
Nvidia needs to rescue us from this inferior method (screen space reprojection) by just giving a driver update that allows us to use the full stereo 3DVision method.
I assume that the greyed-out "Driver" selection is intended for this, but let's hope it gets implemented soon.
I am confident that Crysis 2 would be a great stereoscopic experience using full dual image rendering, with depth and convergence unlocked.
Andrew?
[/quote]
Unfortunately, I think that Crysis 2 with driver-level 3D will have the same problems that Crysis 1 did. In that you had to disable almost everything for the 3D effect to work. There's just so much postprocessing trickery going on with the CryEngine that 3D Vision just can't correctly render a true stereoscopic scene. Only the developers know how to render their engine correctly in 3D, and that's the method you are seeing here.
Nvidia needs to rescue us from this inferior method (screen space reprojection) by just giving a driver update that allows us to use the full stereo 3DVision method.
I assume that the greyed-out "Driver" selection is intended for this, but let's hope it gets implemented soon.
I am confident that Crysis 2 would be a great stereoscopic experience using full dual image rendering, with depth and convergence unlocked.
Andrew?
Unfortunately, I think that Crysis 2 with driver-level 3D will have the same problems that Crysis 1 did. In that you had to disable almost everything for the 3D effect to work. There's just so much postprocessing trickery going on with the CryEngine that 3D Vision just can't correctly render a true stereoscopic scene. Only the developers know how to render their engine correctly in 3D, and that's the method you are seeing here.
Unfortunately, I think that Crysis 2 with driver-level 3D will have the same problems that Crysis 1 did. In that you had to disable almost everything for the 3D effect to work. There's just so much postprocessing trickery going on with the CryEngine that 3D Vision just can't correctly render a true stereoscopic scene. Only the developers know how to render their engine correctly in 3D, and that's the method you are seeing here.
[/quote]
I generally disagree.
Since the game is employing stereoscopy, it should mean that the game engin is employing rendering methods that would work with full dual image stereoscopic rendering.
Rendering methods such as image space shadows, image-space reflection/refraction mapping, and sky box at wrong depth would cause problems for both reprojection and dual image stereoscopy.
An interesting question is whether Nvidia 3DVision driver is itself normally using any reprojection methods (e.g. outside of nearfield, where visibility errors are < 1 pixel).
Unfortunately, I think that Crysis 2 with driver-level 3D will have the same problems that Crysis 1 did. In that you had to disable almost everything for the 3D effect to work. There's just so much postprocessing trickery going on with the CryEngine that 3D Vision just can't correctly render a true stereoscopic scene. Only the developers know how to render their engine correctly in 3D, and that's the method you are seeing here.
I generally disagree.
Since the game is employing stereoscopy, it should mean that the game engin is employing rendering methods that would work with full dual image stereoscopic rendering.
Rendering methods such as image space shadows, image-space reflection/refraction mapping, and sky box at wrong depth would cause problems for both reprojection and dual image stereoscopy.
An interesting question is whether Nvidia 3DVision driver is itself normally using any reprojection methods (e.g. outside of nearfield, where visibility errors are < 1 pixel).
Has anyone actually managed to get the game to run in real 3Dvision mode instead of Crytek method?
And what config tweaks are you guys using to make the best of the current 3D method? Or graphic improvement tweaks at all, i figure since i'm getting 50+ FPS i can afford to crank up more options.
Has anyone actually managed to get the game to run in real 3Dvision mode instead of Crytek method?
And what config tweaks are you guys using to make the best of the current 3D method? Or graphic improvement tweaks at all, i figure since i'm getting 50+ FPS i can afford to crank up more options.
Ubelsteiner Rig
Intel Q9550 @ 3.9Ghz
Asus P5E-VM HDMI
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Creative X-Fi
In-Win BR-665
Mitsubishi 60" DLP