[quote="tehace"]well I havent noticed anything broken but I dont play it much lately, but out of curiosity I decide to check the game today as it had it's 1.2 update with VR support. Unfortunateley I cant check the VR as its only for rift atm and I have the steam version of the game which doesnt work with revive.
What I wanted to see is that if the game renders properly in 3d without the 3dvision fix, unfortunataley after removing the fix I have all sorts of weird shadows popping... same settings/same track with the fix works flawlessly... so I guess making the game to render properly in VR does not equal that the game renders properly using 3dvision.[/quote]
So... the patch is for the Rift and SteamVR but you have an occulus rift? Very weird that they pushed it only for one type of helmet... but I guess we see the same thing again... fragmentation in already a small and fragmented market:( I wish the devs would SIMPLY understand this and push UPDATES for whole VR not only for one specific helmet...
But then again, Nvidia did the same with 3D Vision. Then again, 3D Vision relies 99% on the display driver which is propriatary and not compatible with AMD's Catalyst, but if a proper OpenSource driver for 3D would have been developed... I think VR has an opensource driver supported by all helmets no?
tehace said:well I havent noticed anything broken but I dont play it much lately, but out of curiosity I decide to check the game today as it had it's 1.2 update with VR support. Unfortunateley I cant check the VR as its only for rift atm and I have the steam version of the game which doesnt work with revive.
What I wanted to see is that if the game renders properly in 3d without the 3dvision fix, unfortunataley after removing the fix I have all sorts of weird shadows popping... same settings/same track with the fix works flawlessly... so I guess making the game to render properly in VR does not equal that the game renders properly using 3dvision.
So... the patch is for the Rift and SteamVR but you have an occulus rift? Very weird that they pushed it only for one type of helmet... but I guess we see the same thing again... fragmentation in already a small and fragmented market:( I wish the devs would SIMPLY understand this and push UPDATES for whole VR not only for one specific helmet...
But then again, Nvidia did the same with 3D Vision. Then again, 3D Vision relies 99% on the display driver which is propriatary and not compatible with AMD's Catalyst, but if a proper OpenSource driver for 3D would have been developed... I think VR has an opensource driver supported by all helmets no?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"]So... the patch is for the Rift and SteamVR but you have an occulus rift? Very weird that they pushed it only for one type of helmet... but I guess we see the same thing again... fragmentation in already a small and fragmented market:( I wish the devs would SIMPLY understand this and push UPDATES for whole VR not only for one specific helmet...
But then again, Nvidia did the same with 3D Vision. Then again, 3D Vision relies 99% on the display driver which is propriatary and not compatible with AMD's Catalyst, but if a proper OpenSource driver for 3D would have been developed... I think VR has an opensource driver supported by all helmets no?[/quote]
I have vive but the update was for the oculus only, unfortunateley steam games and I do own dirt rally on steam does not work with revive, so there is no way I can run it which is kind of funny that steam blocks revive from working :)
Afaik steam uses the openvr (https://github.com/ValveSoftware/openvr) and oculus is using its own sdk but they're pretty much identical. As it stands the vive 'exclusivity' comes from motion controlers whom rift doesnt have yet.
The fragmentation is bad and its ridicolous that some games have only their VR versions available through oculus store aka airmech command. This is the response I got when asking for vive support
"The Steam/PC versions are not connected to the VR version. You would need to purchase the game from the Oculus Store to play. There has been talk of allowing players to link their PC and VR accounts to unlock something special, but we don't want to make any promises just yet."
helifax said:So... the patch is for the Rift and SteamVR but you have an occulus rift? Very weird that they pushed it only for one type of helmet... but I guess we see the same thing again... fragmentation in already a small and fragmented market:( I wish the devs would SIMPLY understand this and push UPDATES for whole VR not only for one specific helmet...
But then again, Nvidia did the same with 3D Vision. Then again, 3D Vision relies 99% on the display driver which is propriatary and not compatible with AMD's Catalyst, but if a proper OpenSource driver for 3D would have been developed... I think VR has an opensource driver supported by all helmets no?
I have vive but the update was for the oculus only, unfortunateley steam games and I do own dirt rally on steam does not work with revive, so there is no way I can run it which is kind of funny that steam blocks revive from working :)
Afaik steam uses the openvr (https://github.com/ValveSoftware/openvr) and oculus is using its own sdk but they're pretty much identical. As it stands the vive 'exclusivity' comes from motion controlers whom rift doesnt have yet.
The fragmentation is bad and its ridicolous that some games have only their VR versions available through oculus store aka airmech command. This is the response I got when asking for vive support
"The Steam/PC versions are not connected to the VR version. You would need to purchase the game from the Oculus Store to play. There has been talk of allowing players to link their PC and VR accounts to unlock something special, but we don't want to make any promises just yet."
apparently the 32bit version of revive 0.7 works, there is an ocasional flickering in the menu but once the race starts it works. Funny thing is that the 3dvision fix is breaking the VR shadows :D I had to remove the fix for the game to render properly in VR, although if done so everything renders properly with all settings set to max (namely the AO I had off/low with the fix).
apparently the 32bit version of revive 0.7 works, there is an ocasional flickering in the menu but once the race starts it works. Funny thing is that the 3dvision fix is breaking the VR shadows :D I had to remove the fix for the game to render properly in VR, although if done so everything renders properly with all settings set to max (namely the AO I had off/low with the fix).
Cool! Glad that you got it working;)
Yes, most likely the game uses different shaders and our fix swaps them and breaks stuff;)
Another, more plausible reason, is that in VR mode instead of using one mono camera the engine generates 2 cameras and updates the matrices and render loop to render stereo. In this case the shaders don't need any modifications;) to make them work in Stereo;)
Cool! Glad that you got it working;)
Yes, most likely the game uses different shaders and our fix swaps them and breaks stuff;)
Another, more plausible reason, is that in VR mode instead of using one mono camera the engine generates 2 cameras and updates the matrices and render loop to render stereo. In this case the shaders don't need any modifications;) to make them work in Stereo;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I still prefer the 3dvision version tho ;) the clarity is much better and with bumped convergence it looks awesome. I think that racing sims have this issue with visible pixels on the road.
I remember playing gta5 and having similar issue with the road in lower resolutions as they become just a pixelated mess, especially if the ground level is kind of even, what helped was bumping the res with DSR a bit and enabling the supersampling of 1.5x at which point the roads become sharp and clear, I dont think achieving similar clarity is possible on any of the current gen HMDs.
I still prefer the 3dvision version tho ;) the clarity is much better and with bumped convergence it looks awesome. I think that racing sims have this issue with visible pixels on the road.
I remember playing gta5 and having similar issue with the road in lower resolutions as they become just a pixelated mess, especially if the ground level is kind of even, what helped was bumping the res with DSR a bit and enabling the supersampling of 1.5x at which point the roads become sharp and clear, I dont think achieving similar clarity is possible on any of the current gen HMDs.
Is this game close to be 3D vision ready?
Curious to know if with the last updates everything is fine?
I just bought the game today and my 3D setup is not ready right now (T300RS etc. not set until a few weeks after more important priority).
It was 3d vision ready last time I tried it out and I played it in surround which was a month or two ago.
From memory you have to disable ambient occulsion and some other advanced graphics setting, but its not a big loss game is much better in 3d.
It was 3d vision ready last time I tried it out and I played it in surround which was a month or two ago.
From memory you have to disable ambient occulsion and some other advanced graphics setting, but its not a big loss game is much better in 3d.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
[quote="fabiopereira"]Thanks for the fix. I noticed there is no sbs/tab support. Anyway to get working?? [/quote]
Should be possible to download the latest version of 3Dmigoto (link in my signature), and drop the dlls into the game folder to replace the older ones. Keep the game d3dx.ini file. Current fix is using v1.1.21 of 3Dmigoto.
Only the newest versions of 3Dmigoto support the SBS shader.
If you try this out, please let us know if it works or does not.
@mike_ar69: Thanks man!
fabiopereira said:Thanks for the fix. I noticed there is no sbs/tab support. Anyway to get working??
Should be possible to download the latest version of 3Dmigoto (link in my signature), and drop the dlls into the game folder to replace the older ones. Keep the game d3dx.ini file. Current fix is using v1.1.21 of 3Dmigoto.
Only the newest versions of 3Dmigoto support the SBS shader.
If you try this out, please let us know if it works or does not.
@mike_ar69: Thanks man!
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
So I am kinda out the loop nowadays, but what is the SBS shader? I should update to the newest 3DMigoto DLL anyway, the old one had some residual compile errors that may have been fixed now. I also disabled another shader that was putting smudges etc on a 'screen' at screen depth, as well as drawing bloom effects on it and it was driving me nuts.
So I am kinda out the loop nowadays, but what is the SBS shader? I should update to the newest 3DMigoto DLL anyway, the old one had some residual compile errors that may have been fixed now. I also disabled another shader that was putting smudges etc on a 'screen' at screen depth, as well as drawing bloom effects on it and it was driving me nuts.
We talk about the ability to play in 1080p in 3D at half resolution on projector.
This feature was added thanks to this topic:
[url]https://forums.geforce.com/default/topic/912552/3d-vision/modifying-3d-vision-to-support-sbs/post/4819779/#4819779[/url]
[url]https://forums.geforce.com/default/topic/912552/3d-vision/modifying-3d-vision-to-support-sbs/post/4816335/#4816335[/url]
Thank you for the concern about this nice feature fabiopereira !
[quote="bo3b"][quote="fabiopereira"]Thanks for the fix. I noticed there is no sbs/tab support. Anyway to get working?? [/quote]
Should be possible to download the latest version of 3Dmigoto (link in my signature), and drop the dlls into the game folder to replace the older ones. Keep the game d3dx.ini file. Current fix is using v1.1.21 of 3Dmigoto.
Only the newest versions of 3Dmigoto support the SBS shader.
If you try this out, please let us know if it works or does not.
@mike_ar69: Thanks man![/quote]
I did what you said above but no success.
I copy the [PRESENT] section of the newest 3dmigoto d3dx.ini but still no success.
Thanks anyway, it still 100% playable
fabiopereira said:Thanks for the fix. I noticed there is no sbs/tab support. Anyway to get working??
Should be possible to download the latest version of 3Dmigoto (link in my signature), and drop the dlls into the game folder to replace the older ones. Keep the game d3dx.ini file. Current fix is using v1.1.21 of 3Dmigoto.
Only the newest versions of 3Dmigoto support the SBS shader.
If you try this out, please let us know if it works or does not.
@mike_ar69: Thanks man!
I did what you said above but no success.
I copy the [PRESENT] section of the newest 3dmigoto d3dx.ini but still no success.
Thanks anyway, it still 100% playable
i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
3D vision is great on this game. But Codemasters just announced PSVR support and still not responding officially why the hell they had been bought by Oculus for excluding Vive owners. Very disappointed.
3D vision is great on this game. But Codemasters just announced PSVR support and still not responding officially why the hell they had been bought by Oculus for excluding Vive owners. Very disappointed.
So... the patch is for the Rift and SteamVR but you have an occulus rift? Very weird that they pushed it only for one type of helmet... but I guess we see the same thing again... fragmentation in already a small and fragmented market:( I wish the devs would SIMPLY understand this and push UPDATES for whole VR not only for one specific helmet...
But then again, Nvidia did the same with 3D Vision. Then again, 3D Vision relies 99% on the display driver which is propriatary and not compatible with AMD's Catalyst, but if a proper OpenSource driver for 3D would have been developed... I think VR has an opensource driver supported by all helmets no?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I have vive but the update was for the oculus only, unfortunateley steam games and I do own dirt rally on steam does not work with revive, so there is no way I can run it which is kind of funny that steam blocks revive from working :)
Afaik steam uses the openvr (https://github.com/ValveSoftware/openvr) and oculus is using its own sdk but they're pretty much identical. As it stands the vive 'exclusivity' comes from motion controlers whom rift doesnt have yet.
The fragmentation is bad and its ridicolous that some games have only their VR versions available through oculus store aka airmech command. This is the response I got when asking for vive support
"The Steam/PC versions are not connected to the VR version. You would need to purchase the game from the Oculus Store to play. There has been talk of allowing players to link their PC and VR accounts to unlock something special, but we don't want to make any promises just yet."
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Yes, most likely the game uses different shaders and our fix swaps them and breaks stuff;)
Another, more plausible reason, is that in VR mode instead of using one mono camera the engine generates 2 cameras and updates the matrices and render loop to render stereo. In this case the shaders don't need any modifications;) to make them work in Stereo;)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I remember playing gta5 and having similar issue with the road in lower resolutions as they become just a pixelated mess, especially if the ground level is kind of even, what helped was bumping the res with DSR a bit and enabling the supersampling of 1.5x at which point the roads become sharp and clear, I dont think achieving similar clarity is possible on any of the current gen HMDs.
Acer H5360 / BenQ XL2420T + 3D Vision 2 Kit - EVGA GTX 980TI 6GB - i7-3930K@4.0GHz - DX79SI- 16GB RAM@2133 - Win10x64 Home - HTC VIVE
Curious to know if with the last updates everything is fine?
I just bought the game today and my 3D setup is not ready right now (T300RS etc. not set until a few weeks after more important priority).
From memory you have to disable ambient occulsion and some other advanced graphics setting, but its not a big loss game is much better in 3d.
i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
EVGA 1080TI SLI
Samsung SSD 840Pro
ASUS Z97-WS
3D Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
And thank You for the fix!
i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
Should be possible to download the latest version of 3Dmigoto (link in my signature), and drop the dlls into the game folder to replace the older ones. Keep the game d3dx.ini file. Current fix is using v1.1.21 of 3Dmigoto.
Only the newest versions of 3Dmigoto support the SBS shader.
If you try this out, please let us know if it works or does not.
@mike_ar69: Thanks man!
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
Rig: Intel i7-8700K @4.7GHz, 16Gb Ram, SSD, GTX 1080Ti, Win10x64, Asus VG278
This feature was added thanks to this topic:
https://forums.geforce.com/default/topic/912552/3d-vision/modifying-3d-vision-to-support-sbs/post/4819779/#4819779
https://forums.geforce.com/default/topic/912552/3d-vision/modifying-3d-vision-to-support-sbs/post/4816335/#4816335
Thank you for the concern about this nice feature fabiopereira !
I did what you said above but no success.
I copy the [PRESENT] section of the newest 3dmigoto d3dx.ini but still no success.
Thanks anyway, it still 100% playable
i7 2600k @4,2ghz
GTX 1070 G1 GAMING
DDR3 12gb
TV LG UF8500
Windows 10 64bits
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/