Devil May Cry 5
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[quote="masterotaku"]Are you sure the fix is unzipped right? The "d3d11.dll" file (and the rest of files and ShaderFixes folder) should be inside the "Devil May Cry 5" folder. Also, try not using ReShade just in case.[/quote]I was certain xD But apologies, it is working. I did a clean tool reinstall (which I already did before asking though) and it went fine. Not sure what went wrong before. I had already done a clean override of fix's files. Maybe it has to do with this another 3DMigoto Fix installed prior ( https://framedsc.github.io/GameGuides/devil_may_cry_5.htm not sure if it's yours there). Although I'll have to confirm, it seems that when used with ReShade, there's a sever perfomance hit making it unplayable. Thanls again for your work and the quick answer!
masterotaku said:Are you sure the fix is unzipped right? The "d3d11.dll" file (and the rest of files and ShaderFixes folder) should be inside the "Devil May Cry 5" folder.

Also, try not using ReShade just in case.
I was certain xD
But apologies, it is working. I did a clean tool reinstall (which I already did before asking though) and it went fine. Not sure what went wrong before.
I had already done a clean override of fix's files. Maybe it has to do with this another 3DMigoto Fix installed prior ( https://framedsc.github.io/GameGuides/devil_may_cry_5.htm not sure if it's yours there).

Although I'll have to confirm, it seems that when used with ReShade, there's a sever perfomance hit making it unplayable.

Thanls again for your work and the quick answer!

#61
Posted 03/18/2019 09:33 PM   
[quote="Smithfield"]Maybe it has to do with this another 3DMigoto Fix installed prior ( https://framedsc.github.io/GameGuides/devil_may_cry_5.htm not sure if it's yours there).[/quote] I didn't upload that. Stick to what I post here or in the helixmod blog :). I think that I'm going to disable vignette by default in the next update. It's too annoying. [quote="Smithfield"]Although I'll have to confirm, it seems that when used with ReShade, there's a sever perfomance hit making it unplayable.[/quote] Other people reported that too. I can't do anything about it. 3Dmigoto will have to improve about that, I think.
Smithfield said:Maybe it has to do with this another 3DMigoto Fix installed prior ( https://framedsc.github.io/GameGuides/devil_may_cry_5.htm not sure if it's yours there).


I didn't upload that. Stick to what I post here or in the helixmod blog :). I think that I'm going to disable vignette by default in the next update. It's too annoying.

Smithfield said:Although I'll have to confirm, it seems that when used with ReShade, there's a sever perfomance hit making it unplayable.


Other people reported that too. I can't do anything about it. 3Dmigoto will have to improve about that, I think.

CPU: Intel Core i7 7700K @ 4.9GHz
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#62
Posted 03/18/2019 09:38 PM   
[quote="masterotaku"]Other people reported that too. I can't do anything about it. 3Dmigoto will have to improve about that, I think.[/quote] In any case, many thanks masterotaku! Here, I thought you might appreciate: A very* high resolution Nico portrait taking advantage of some of the fix you exposed here! (* 6O Mega Pixels) [url]https://www.flickr.com/photos/smithfield01/46523880665[/url]
masterotaku said:Other people reported that too. I can't do anything about it. 3Dmigoto will have to improve about that, I think.

In any case, many thanks masterotaku!
Here, I thought you might appreciate:

A very* high resolution Nico portrait taking advantage of some of the fix you exposed here!
(* 6O Mega Pixels)

https://www.flickr.com/photos/smithfield01/46523880665

#63
Posted 03/23/2019 08:16 PM   
Finished the game to unlock "Son of Sparda" difficulty last night. (I couldn't' wait) I love how in this game the advanced difficulties actually change the game, Creatures and attack patterns instead of just artificially bloating damage, health ect. One of the greatest Video games I have played in a long time and the first game for a while I have immediately just wanted to play through again. It's a very video gamey video game, like like they used to make. But also sick cinematic's in 3D I will try to hold off on further plays until the fix matures a little. Will look mindblowing if the particle effects get fixed correctly. Thanks a lot Masterotaku.
Finished the game to unlock "Son of Sparda" difficulty last night. (I couldn't' wait) I love how in this game the advanced difficulties actually change the game, Creatures and attack patterns instead of just artificially bloating damage, health ect.

One of the greatest Video games I have played in a long time and the first game for a while I have immediately just wanted to play through again. It's a very video gamey video game, like like they used to make. But also sick cinematic's in 3D

I will try to hold off on further plays until the fix matures a little. Will look mindblowing if the particle effects get fixed correctly. Thanks a lot Masterotaku.

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#64
Posted 03/24/2019 01:43 AM   
You're lucky, Necropants. Copied from the RE7 thread: "Attention, everyone! Redownload the RE7 fix. It now contains a setting (thanks to Kaimasta) that avoids all crashes! If you want to try it with RE2 and DMC5 before I update their fixes, it's "0x00b82343 = 0x00000002" (put it below "StereoTextureEnable = 0x00000023"). I'm going to be trying to see how far I can go fixing particles in RE2 and DMC5." Edit: hehe, fixed particles in DMC5 (many of them). I need to test their stability now. Edit 2: more particles fixed (bats).
You're lucky, Necropants. Copied from the RE7 thread:

"Attention, everyone! Redownload the RE7 fix. It now contains a setting (thanks to Kaimasta) that avoids all crashes!

If you want to try it with RE2 and DMC5 before I update their fixes, it's "0x00b82343 = 0x00000002" (put it below "StereoTextureEnable = 0x00000023").

I'm going to be trying to see how far I can go fixing particles in RE2 and DMC5."


Edit: hehe, fixed particles in DMC5 (many of them). I need to test their stability now.
Edit 2: more particles fixed (bats).

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#65
Posted 03/24/2019 08:11 AM   
Awesome... *chomps at bit* Edit: Started a new run, no crashes so far. =)
Awesome... *chomps at bit*

Edit: Started a new run, no crashes so far. =)

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#66
Posted 03/24/2019 09:30 AM   
The fix is on the blog at last: https://helixmod.blogspot.com/2019/03/devil-may-cry-5.html All particles fixed, all remaining haloing problems fixed. Vendor extensions working. The risk of crashes is very low. A lot lower than before. But sadly not 100% unavoidable. Most likely caused by "[TextureOverride_Particles1]". If you disable that block, you'll break its particles, but fix crashes. Which should be rare as I said. I played a lot of problematic missions without problems with the magic setting that fixed RE2 and RE7 too.
The fix is on the blog at last: https://helixmod.blogspot.com/2019/03/devil-may-cry-5.html


All particles fixed, all remaining haloing problems fixed. Vendor extensions working.

The risk of crashes is very low. A lot lower than before. But sadly not 100% unavoidable. Most likely caused by "[TextureOverride_Particles1]". If you disable that block, you'll break its particles, but fix crashes. Which should be rare as I said. I played a lot of problematic missions without problems with the magic setting that fixed RE2 and RE7 too.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#67
Posted 03/27/2019 08:23 PM   
Awesome work masterotaku!. you're a legend appreciate all the work. Thanks so much.
Awesome work masterotaku!. you're a legend appreciate all the work. Thanks so much.

#68
Posted 03/28/2019 12:47 PM   
Fix updated with the change I made to RE2 today. You most likely don't need it.
Fix updated with the change I made to RE2 today. You most likely don't need it.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#69
Posted 03/29/2019 03:55 PM   
Thanks a lot masterotaku
Thanks a lot masterotaku

CPU: Intel Core i7 5820K
Motherboard: Asrock X99 extreme 6
RAM: Crucial Esports Elite 32GB 2666MHz
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Monitor: Asus PG278QR

#70
Posted 03/29/2019 06:54 PM   
Bloody Palace working correctly as it is, as I expected :). At least the first 13 stages. Just to be safe, I have updated and uploaded the fix to keep it up to date with Resident Evil 2, with a very small tweak to one regex. Probably no one needs this unless they changed the "UseOptimizeShader" to "Disable", which wasn't needed at any moment.
Bloody Palace working correctly as it is, as I expected :). At least the first 13 stages.

Just to be safe, I have updated and uploaded the fix to keep it up to date with Resident Evil 2, with a very small tweak to one regex. Probably no one needs this unless they changed the "UseOptimizeShader" to "Disable", which wasn't needed at any moment.

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#71
Posted 04/01/2019 07:58 PM   
Thank you for that great fix. I found out why volumetric light was broken for me. If I change the render resolution in the game settings higher than 100% (tried all up to 150%) the lights are broken. If I change the resolution via DSR to e.g. 1440p volumetric lights are fine. Is this behavior a known issue or am I missing any settings?
Thank you for that great fix. I found out why volumetric light was broken for me. If I change the render resolution in the game settings higher than 100% (tried all up to 150%) the lights are broken. If I change the resolution via DSR to e.g. 1440p volumetric lights are fine. Is this behavior a known issue or am I missing any settings?

#72
Posted 04/28/2019 12:36 AM   
Fix updated. The update from a few days ago broke graphics, which I fixed with just this: [TextureOverride_Geometry5_june] Hash=6526a198 StereoMode = 2 Grab the new fix, people!
Fix updated. The update from a few days ago broke graphics, which I fixed with just this:

[TextureOverride_Geometry5_june]
Hash=6526a198
StereoMode = 2

Grab the new fix, people!

CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: MSI GeForce RTX 2080Ti Gaming X Trio
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com

#73
Posted 06/10/2019 05:06 PM   
Thank you very mutch for all the great fixes and update`s Masterotaku! Really having a great time playing all the great game`s with your fixes (witch made them AWESOME) Can`t thank you enough Kind regards!
Thank you very mutch for all the great fixes and update`s Masterotaku!
Really having a great time playing all the great game`s with your fixes (witch made them AWESOME)
Can`t thank you enough

Kind regards!

#74
Posted 06/10/2019 05:41 PM   
[quote="masterotaku"]Fix updated. The update from a few days ago broke graphics, which I fixed with just this: [TextureOverride_Geometry5_june] Hash=6526a198 StereoMode = 2 Grab the new fix, people![/quote] It's still broken for me and I did a fresh install. Really weird graphical corruption like rock textures coming through the player model and flickering cutscenes. Just a heads up though. I am using driver 430.86 Have you tried it with this driver yet? But I haven't had any issues with any other games so far including resident evil 2 remake
masterotaku said:Fix updated. The update from a few days ago broke graphics, which I fixed with just this:

[TextureOverride_Geometry5_june]
Hash=6526a198
StereoMode = 2

Grab the new fix, people!


It's still broken for me and I did a fresh install.
Really weird graphical corruption like rock textures coming through the player model and flickering cutscenes.

Just a heads up though. I am using driver 430.86
Have you tried it with this driver yet? But I haven't had any issues with any other games so far including resident evil 2 remake

i7-4790K CPU 4.8Ghz stable overclock.
16 GB RAM Corsair
ASUS Turbo 2080TI
Samsung SSD 840Pro
ASUS Z97-WS3D
Surround ASUS Rog Swift PG278Q(R), 2x PG278Q (yes it works)
Obutto R3volution.
Windows 10 pro 64x (Windows 7 Dual boot)

#75
Posted 06/11/2019 01:21 PM   
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