Just got my 3d vision stuff yesterday and am having problems.
I run a dual quad core, 8 gb ram, viewsonic 22 FuHzion, and a quadro 4800.
The first game i ran was just cause 2. The main problem i get is when any 3d models have a sky surrounding them a strange ghosting effect happens. I work in computer graphics, and the technical person in me is saying that this happens because the sky does not have depth. Also some particles and filters are causing problems. This also only appears to happen in the left eye, not the right.
Does this happen with anyone else?
The same applies for all other games, when playing gta4 shadows have a similar ghosting issue, but once i have turned them off it look s beautiful. Fallout 3 has worked the best for me so far and there is much less noticable problems with the sky. In mass effect 2 i get ghosting around sky lights and particles effects and the ghosting happens in both eyes this time.
I have tried the nvidia 3d test and it works beautifully. Is there a chance that my quadro4800 is not as compatible as the new geforces, and is somehow unable to solve these filters/environment effects?
Just got my 3d vision stuff yesterday and am having problems.
I run a dual quad core, 8 gb ram, viewsonic 22 FuHzion, and a quadro 4800.
The first game i ran was just cause 2. The main problem i get is when any 3d models have a sky surrounding them a strange ghosting effect happens. I work in computer graphics, and the technical person in me is saying that this happens because the sky does not have depth. Also some particles and filters are causing problems. This also only appears to happen in the left eye, not the right.
Does this happen with anyone else?
The same applies for all other games, when playing gta4 shadows have a similar ghosting issue, but once i have turned them off it look s beautiful. Fallout 3 has worked the best for me so far and there is much less noticable problems with the sky. In mass effect 2 i get ghosting around sky lights and particles effects and the ghosting happens in both eyes this time.
I have tried the nvidia 3d test and it works beautifully. Is there a chance that my quadro4800 is not as compatible as the new geforces, and is somehow unable to solve these filters/environment effects?
I'm quietly confident there have been previous threads that help with ghosting, but here's my two-penneth worth all the same.
First of all, I have also always had the issue with the sky in Just Cause 2. This has been explained to me as straight ghosting, whereby the image is so bright you get duplicate images as well as the 3D image. Once you include the light and particle effects in that, you get the mess you see in Just cause 2 sky. I'm not aware orf the sky box being too low on this title.
It is different in Fallout 3, and similarly in Oblivion, as they use the same (more or less) engine. That is, the skybox is way too low, making it look as if the sky is closer than, say, a tree. There are mods to fix this, both of which I have used successfully on each game. You'll have to search the forum to find the links though, as unfortunately I'm posting this away from home, and don't have access to my favourites bar!
Finally, it could also be due to the monitor. My Samsung, for example, writes to the screen from the bottom up, which means that fraction of a second difference causes quite heavy ghosting at the top of the screen. I don't know if this is similar with your monitor? It may be worth googling to check.
Some ways to reduce ghosting include mucking about with the brightness and contrast in your NVidia control panel. Be aware that some games (Tomb raider Underworld for example) will often override these settings and apply their own. In these cases it is worth fiddling with the in-game settings. Ghosting is usually the result of contrasting colours (ie something black on a white background) so reducing contrast in-game can help with this.
On a final note, you'll neever be completely ghosting free, and as you come to play more and more 3D games, you soon come to ignore it if it's not too bad.
I'm quietly confident there have been previous threads that help with ghosting, but here's my two-penneth worth all the same.
First of all, I have also always had the issue with the sky in Just Cause 2. This has been explained to me as straight ghosting, whereby the image is so bright you get duplicate images as well as the 3D image. Once you include the light and particle effects in that, you get the mess you see in Just cause 2 sky. I'm not aware orf the sky box being too low on this title.
It is different in Fallout 3, and similarly in Oblivion, as they use the same (more or less) engine. That is, the skybox is way too low, making it look as if the sky is closer than, say, a tree. There are mods to fix this, both of which I have used successfully on each game. You'll have to search the forum to find the links though, as unfortunately I'm posting this away from home, and don't have access to my favourites bar!
Finally, it could also be due to the monitor. My Samsung, for example, writes to the screen from the bottom up, which means that fraction of a second difference causes quite heavy ghosting at the top of the screen. I don't know if this is similar with your monitor? It may be worth googling to check.
Some ways to reduce ghosting include mucking about with the brightness and contrast in your NVidia control panel. Be aware that some games (Tomb raider Underworld for example) will often override these settings and apply their own. In these cases it is worth fiddling with the in-game settings. Ghosting is usually the result of contrasting colours (ie something black on a white background) so reducing contrast in-game can help with this.
On a final note, you'll neever be completely ghosting free, and as you come to play more and more 3D games, you soon come to ignore it if it's not too bad.
Thank you for your reply, they seems like pretty good answers to me. I'll check out my monitor and i'll have a play around with the brightness. I'm quite confident that future releases will be more tailored towards 3D and am looking forward to it. Getting Batman Arkham Asylum tonight, should be good :)
Thank you for your reply, they seems like pretty good answers to me. I'll check out my monitor and i'll have a play around with the brightness. I'm quite confident that future releases will be more tailored towards 3D and am looking forward to it. Getting Batman Arkham Asylum tonight, should be good :)
Just got my 3d vision stuff yesterday and am having problems.
I run a dual quad core, 8 gb ram, viewsonic 22 FuHzion, and a quadro 4800.
The first game i ran was just cause 2. The main problem i get is when any 3d models have a sky surrounding them a strange ghosting effect happens. I work in computer graphics, and the technical person in me is saying that this happens because the sky does not have depth. Also some particles and filters are causing problems. This also only appears to happen in the left eye, not the right.
Does this happen with anyone else?
The same applies for all other games, when playing gta4 shadows have a similar ghosting issue, but once i have turned them off it look s beautiful. Fallout 3 has worked the best for me so far and there is much less noticable problems with the sky. In mass effect 2 i get ghosting around sky lights and particles effects and the ghosting happens in both eyes this time.
I have tried the nvidia 3d test and it works beautifully. Is there a chance that my quadro4800 is not as compatible as the new geforces, and is somehow unable to solve these filters/environment effects?
Cheers in advance for any thoughts,
Andy Mac
Just got my 3d vision stuff yesterday and am having problems.
I run a dual quad core, 8 gb ram, viewsonic 22 FuHzion, and a quadro 4800.
The first game i ran was just cause 2. The main problem i get is when any 3d models have a sky surrounding them a strange ghosting effect happens. I work in computer graphics, and the technical person in me is saying that this happens because the sky does not have depth. Also some particles and filters are causing problems. This also only appears to happen in the left eye, not the right.
Does this happen with anyone else?
The same applies for all other games, when playing gta4 shadows have a similar ghosting issue, but once i have turned them off it look s beautiful. Fallout 3 has worked the best for me so far and there is much less noticable problems with the sky. In mass effect 2 i get ghosting around sky lights and particles effects and the ghosting happens in both eyes this time.
I have tried the nvidia 3d test and it works beautifully. Is there a chance that my quadro4800 is not as compatible as the new geforces, and is somehow unable to solve these filters/environment effects?
Cheers in advance for any thoughts,
Andy Mac
First of all, I have also always had the issue with the sky in Just Cause 2. This has been explained to me as straight ghosting, whereby the image is so bright you get duplicate images as well as the 3D image. Once you include the light and particle effects in that, you get the mess you see in Just cause 2 sky. I'm not aware orf the sky box being too low on this title.
It is different in Fallout 3, and similarly in Oblivion, as they use the same (more or less) engine. That is, the skybox is way too low, making it look as if the sky is closer than, say, a tree. There are mods to fix this, both of which I have used successfully on each game. You'll have to search the forum to find the links though, as unfortunately I'm posting this away from home, and don't have access to my favourites bar!
Finally, it could also be due to the monitor. My Samsung, for example, writes to the screen from the bottom up, which means that fraction of a second difference causes quite heavy ghosting at the top of the screen. I don't know if this is similar with your monitor? It may be worth googling to check.
Some ways to reduce ghosting include mucking about with the brightness and contrast in your NVidia control panel. Be aware that some games (Tomb raider Underworld for example) will often override these settings and apply their own. In these cases it is worth fiddling with the in-game settings. Ghosting is usually the result of contrasting colours (ie something black on a white background) so reducing contrast in-game can help with this.
On a final note, you'll neever be completely ghosting free, and as you come to play more and more 3D games, you soon come to ignore it if it's not too bad.
I hope that helps!
First of all, I have also always had the issue with the sky in Just Cause 2. This has been explained to me as straight ghosting, whereby the image is so bright you get duplicate images as well as the 3D image. Once you include the light and particle effects in that, you get the mess you see in Just cause 2 sky. I'm not aware orf the sky box being too low on this title.
It is different in Fallout 3, and similarly in Oblivion, as they use the same (more or less) engine. That is, the skybox is way too low, making it look as if the sky is closer than, say, a tree. There are mods to fix this, both of which I have used successfully on each game. You'll have to search the forum to find the links though, as unfortunately I'm posting this away from home, and don't have access to my favourites bar!
Finally, it could also be due to the monitor. My Samsung, for example, writes to the screen from the bottom up, which means that fraction of a second difference causes quite heavy ghosting at the top of the screen. I don't know if this is similar with your monitor? It may be worth googling to check.
Some ways to reduce ghosting include mucking about with the brightness and contrast in your NVidia control panel. Be aware that some games (Tomb raider Underworld for example) will often override these settings and apply their own. In these cases it is worth fiddling with the in-game settings. Ghosting is usually the result of contrasting colours (ie something black on a white background) so reducing contrast in-game can help with this.
On a final note, you'll neever be completely ghosting free, and as you come to play more and more 3D games, you soon come to ignore it if it's not too bad.
I hope that helps!
Thank you for your reply, they seems like pretty good answers to me. I'll check out my monitor and i'll have a play around with the brightness. I'm quite confident that future releases will be more tailored towards 3D and am looking forward to it. Getting Batman Arkham Asylum tonight, should be good :)
Thanks again for your detailed reply,
Andy Mac
Thank you for your reply, they seems like pretty good answers to me. I'll check out my monitor and i'll have a play around with the brightness. I'm quite confident that future releases will be more tailored towards 3D and am looking forward to it. Getting Batman Arkham Asylum tonight, should be good :)
Thanks again for your detailed reply,
Andy Mac