Red Dead Redemption 2 is a 3D game!
  3 / 4    
+1 Shift-E
+1 Shift-E

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#31
Posted 04/08/2019 03:16 PM   
[quote="Shift-E"]regardless of internet rumors, we all know RDR2 is coming to PC. The only issue is when - will they wait for the next gen consoles first to release the remastered versions there, and then the PC version after to get that triple dip money like GTA5 (man I hope not). or will they release the PC version before the Next consoles remastered version. They made way too much money on GTA5 on PC to ignore the platform. RDR1 did not port to PC because the code base was a mess, they had to bring in late help to get it out on consoles at the time. turned out a masterpiece though. personally, I own a console (basically a blue ray player at this point) and didn't even think once about buying RDR2 (and I loved the first one). I want to see it for the first time in 3D, hopefully I get that chance...but with Nvidia dropping support and an uncertain future, who knows if it will be playable or even fixable in 3D. I still hold out hope though, as RDR2 and Cyberpunk 2077 are the holy grail of 3D gaming future to me... [/quote] This is the other reason they don't do a simultaneous console + PC release; a sizeable portion of console owners also have gaming PC's, and they know that most of them aren't going to wait for a PC release because of the uncertainty of a PC release and the excitement, and then they will probably buy the game A SECOND TIME on PC anyways so it's double sales for this group of the consumer base. That and piracy is harder to counter on PC, if they released on PC alongside of console a portion of the gaming PC owners with a console would opt to pirate the game. So they are looking at selling the game twice vs. having the game pirated. And THAT'S really why they postpone the PC release. See: GTA 5
Shift-E said:regardless of internet rumors, we all know RDR2 is coming to PC. The only issue is when - will they wait for the next gen consoles first to release the remastered versions there, and then the PC version after to get that triple dip money like GTA5 (man I hope not). or will they release the PC version before the Next consoles remastered version. They made way too much money on GTA5 on PC to ignore the platform. RDR1 did not port to PC because the code base was a mess, they had to bring in late help to get it out on consoles at the time. turned out a masterpiece though.

personally, I own a console (basically a blue ray player at this point) and didn't even think once about buying RDR2 (and I loved the first one). I want to see it for the first time in 3D, hopefully I get that chance...but with Nvidia dropping support and an uncertain future, who knows if it will be playable or even fixable in 3D. I still hold out hope though, as RDR2 and Cyberpunk 2077 are the holy grail of 3D gaming future to me...


This is the other reason they don't do a simultaneous console + PC release; a sizeable portion of console owners also have gaming PC's, and they know that most of them aren't going to wait for a PC release because of the uncertainty of a PC release and the excitement, and then they will probably buy the game A SECOND TIME on PC anyways so it's double sales for this group of the consumer base.

That and piracy is harder to counter on PC, if they released on PC alongside of console a portion of the gaming PC owners with a console would opt to pirate the game.

So they are looking at selling the game twice vs. having the game pirated.

And THAT'S really why they postpone the PC release.

See:

GTA 5

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#32
Posted 04/08/2019 04:24 PM   
[quote="Necropants"]It's Okay all you gave us is pure speculation. The reality is no one will know until they show something playable. if they do a port at all... No reason why you couldn't make a specific profile for it. I have had no problems getting 60fps in the latest games with a 2080ti. RDR2 doesn't look that amazing visually. Yeah I know that will change in future but for 2d at 1440 2080ti is overkill anyway.[/quote] Speculation? Let's see, it looks better than AC: Odyssey and they both run at 30 FPS on console and with AC:Odyssey you can get 75 FPS @ 2560x1440 if you turn a bunch of stuff down.....with a 1080 Ti: Following this guide:https://www.youtube.com/watch?v=chqQanHcvHk&t I have Volumetric Clouds turned down to High, Fog: Medium, AA: Low, AO: Med and I achieved 79 FPS in the benchmark and thus far am at 75 FPS (where I decided to lock the FPS) mostly everywhere in the beginning of the game but am seeing GPU utilization averaging between 90-100 FPS. These are the most demanding GPU options that yield the greatest return (V Clouds is 40%). You can get 1-2% here and there elsewhere but it's not worth the loss in visual quality. Oh and in that benchmark my 8700k @ 5.0 GHz hit 75% utilization at one point, but was averaging no less than 50-60%. This is at 3440x1440 on the AW3418DW though, so it would be 25% higher @ 2560x1440, assuming the CPU bottleneck wouldn't become apparent at the lower resolution (GPU utilization did dip to 96% when CPU utilization hit 76% during the benchmark, if this was 2560x1440 I'm doubtful the FPS would have been higher during that section of the benchmark). So maybe 100 FPS with all of the compromises at 2560x1440 without much more to squeeze out? And I'm just talking about GPU load, to say nothing of the Denuvo induced 3-Core CPU bottleneck that is making AC: Odyssey currently unworkable in 3D Vision. I mean assuming there wasn't the Denuvo induced CPU bottleneck, if you ran a custom resolution, say 2176x1224 (-15%) you could recoup those 10 FPS for a smooth 60 FPS mostly everywhere but I've tried that in other games and it looks much worse than native because of interpolation. So unless your concept of playable is 45 FPS @ 1440p, or unless you have at 2080 Ti and there is no CPU bottleneck to limit it, or unless youre with a 1920x1080 3D panel driven by a 1080 Ti, if RDR2 is as visually demanding as AC: Odyssey then it's going to be a game that will be difficult to run in 3D, assuming there is a release before the end 2019 when 3D Vision is removed from the drivers altogether. All of this said, I'm really happy I snagged my AW3418DW on sale, I did pick up AC:Odyssey Ultimate Edition (all DLS + Premium DLC) for $39 and thus far all I can say is WOW, this game does look REALLY good in 2D on a curved 21:9 panel @ 75 FPS everwhere G-Sync with most settings left up and maxed. https://www.youtube.com/watch?v=PrMYoEJ7mkU&t Something similar happened with Dragon Age: Inquisition. I was really enthusiastic about getting 3D Vision going, I mean the effect is really amazing, but then the borders wear on you, and then when you realize that you have to make further compromises to get the cut-scenes to work correctly (turn down Post Processing to Medium) and then when you make it to Skyhold and youre walking down the stairs there and youre at 49 FPS with 70% GPU utilization because of the 3 Core bug with an 8700k @ 5.0 GHz, I mean that's when personally threw in the towel and reverted to 2D on the AW3418DW. When it works without the bugs and the 3-Core bug it's amazing, but it seems that its increasingly hit or miss with newer titles. I'm afraid that most of the stellar AAA titles of recent are going to be unplayable in this regard.
Necropants said:It's Okay all you gave us is pure speculation. The reality is no one will know until they show something playable. if they do a port at all...

No reason why you couldn't make a specific profile for it.
I have had no problems getting 60fps in the latest games with a 2080ti. RDR2 doesn't look that amazing visually.
Yeah I know that will change in future but for 2d at 1440 2080ti is overkill anyway.


Speculation?

Let's see, it looks better than AC: Odyssey and they both run at 30 FPS on console and with AC:Odyssey you can get 75 FPS @ 2560x1440 if you turn a bunch of stuff down.....with a 1080 Ti:

Following this guide:;t

I have Volumetric Clouds turned down to High, Fog: Medium, AA: Low, AO: Med and I achieved 79 FPS in the benchmark and thus far am at 75 FPS (where I decided to lock the FPS) mostly everywhere in the beginning of the game but am seeing GPU utilization averaging between 90-100 FPS. These are the most demanding GPU options that yield the greatest return (V Clouds is 40%). You can get 1-2% here and there elsewhere but it's not worth the loss in visual quality. Oh and in that benchmark my 8700k @ 5.0 GHz hit 75% utilization at one point, but was averaging no less than 50-60%. This is at 3440x1440 on the AW3418DW though, so it would be 25% higher @ 2560x1440, assuming the CPU bottleneck wouldn't become apparent at the lower resolution (GPU utilization did dip to 96% when CPU utilization hit 76% during the benchmark, if this was 2560x1440 I'm doubtful the FPS would have been higher during that section of the benchmark).

So maybe 100 FPS with all of the compromises at 2560x1440 without much more to squeeze out? And I'm just talking about GPU load, to say nothing of the Denuvo induced 3-Core CPU bottleneck that is making AC: Odyssey currently unworkable in 3D Vision. I mean assuming there wasn't the Denuvo induced CPU bottleneck, if you ran a custom resolution, say 2176x1224 (-15%) you could recoup those 10 FPS for a smooth 60 FPS mostly everywhere but I've tried that in other games and it looks much worse than native because of interpolation.

So unless your concept of playable is 45 FPS @ 1440p, or unless you have at 2080 Ti and there is no CPU bottleneck to limit it, or unless youre with a 1920x1080 3D panel driven by a 1080 Ti, if RDR2 is as visually demanding as AC: Odyssey then it's going to be a game that will be difficult to run in 3D, assuming there is a release before the end 2019 when 3D Vision is removed from the drivers altogether.

All of this said, I'm really happy I snagged my AW3418DW on sale, I did pick up AC:Odyssey Ultimate Edition (all DLS + Premium DLC) for $39 and thus far all I can say is WOW, this game does look REALLY good in 2D on a curved 21:9 panel @ 75 FPS everwhere G-Sync with most settings left up and maxed.

;t

Something similar happened with Dragon Age: Inquisition. I was really enthusiastic about getting 3D Vision going, I mean the effect is really amazing, but then the borders wear on you, and then when you realize that you have to make further compromises to get the cut-scenes to work correctly (turn down Post Processing to Medium) and then when you make it to Skyhold and youre walking down the stairs there and youre at 49 FPS with 70% GPU utilization because of the 3 Core bug with an 8700k @ 5.0 GHz, I mean that's when personally threw in the towel and reverted to 2D on the AW3418DW.

When it works without the bugs and the 3-Core bug it's amazing, but it seems that its increasingly hit or miss with newer titles. I'm afraid that most of the stellar AAA titles of recent are going to be unplayable in this regard.

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#33
Posted 04/08/2019 05:02 PM   
I mean it's all completely moot as if Rockstar were going to release a PC port in the near term they would've already been priming the consumer-base with an announcement of future release, which the never do less than 6 months 6-12 months out. This way they generate enough excitement which increases launch sales at full price but they have to strike a fine balance between maximizing the console sales first, and currently they may still be ample enough for them to postpone an announcement a bit longer. With Nvidia having announced discontinued 3D Vision driver support beyond 2019 and with Rockstar not having made a PC release announcement yet it's sad to conclude that there will be no 3D support with a PC release sometime in 2020 (They will announce a PC port Q3 2019 - Q1 2020 with a holiday release date in late 2020, my personal guess). The other thing though, GTA 5 was insanely CPU bound, when I upgraded from 4930k (4.5 GHz) to 8700k (5.0 GHz @ 1.342v = delid, monoblock 1kw rad surface area) I was hoping to see my FPS in Los Santos, particularly overlooking Franklin's balcony at downtown LS, even at night, from ~30 to 60 in 3D Vision, (mostly wishful thinking, but this CPU upgrade did resolve CPU bound situations in most other games, notably The Witcher 3, to say nothing of the 2D side of things (I imagine I would be CPU necked in AC: Odyssey with a 4930k @ 4.5 GHz), but it did increase to 50 FPS (which for me makes a game unplayable in 3D Vision because V-Sync under 60 FPS in most-if-not all games feels like crap at anything under 60 FPS). Where I'm going with this is that even if there is miraculously a release before Nvidia axes 3D Vision completely there is good probability that it would exhibit a CPU bottleneck because it's using the same engine as GTA 5: Rockstar's proprietary Rage engine and you can bet that RDR2 is every bit as demanding as GTA 5, if not more, because of the number of NPC's inhabiting both the forests and cities). It's time to hang up the hat for a lot of our favorite games I would say. To be honest, when we were fortunate enough to have members of the awesome community here: mike_ar69, DarkStarSword, Flugan and Bo3b manage a fix for The Witcher 3, 3D Vision was already on it's way out and I, and presumably a lot of others, felt like that game was going to be one of the last really high quality titles that we would manage to get working with 3D Vision as an increasing number of newer titles were proving hard to get to play nice with 3D Vision or were exhibiting a really bad CPU bottleneck that would make the game nearly unplayable (subjective, for me thus far anything under 55 FPS at minimum is a stutter fest. Stutter + 3D Vision = an unpleasant experience). The only question that remains is, whether or not we will somehow figure out how to add bits of newer titles to older drivers to limp along that last driver of 2019 and if by doing so we will manage to get future games to work in 3D Vision. Honestly it's a sad situation but there may be a silver lining yet. (Bear with me) Right now 3D Vision is still preferable to VR because of the resolution / screen-door effect still be a problem with VR but there is the high likelihood that VR will improve to the point that the screen-door effect is removed completely (16k resolution?) And the head-sets may become completely wireless (not sure you need that sitting down just using the head-set as you would 3D Vision glasses necessitates wires to be honest, and I wouldn't extremely high radio frequency transmission and reception antennae strapped to my head with wireless radiation: Bluetooth and wi-fi, confirmed as having the reproducible negative health effect of radiation cell (including / primarily brain-cell damage). We are probably 3, maybe 4 generations out from being able to drive 16k given the rate of increase in compute by lithography reduction. You can run VR in 8K right now with Pimax, I hear the screen-door effect is really reduced and it has a much wider FOV. This is why Nvidia is axing 3D Vision, they believe VR is a direct replacement for it. It sucks but those using 3D Vision aren't of a high enough population at the moment. I've done everything within my ability to tell everyone how amazing 3D Vision is (when it works right / when performance is satisfactory) in most if not all of my posts on line and in the few youtube build videos I've created but it was an uphill battle. RIP 3D Vision Long live VR
I mean it's all completely moot as if Rockstar were going to release a PC port in the near term they would've already been priming the consumer-base with an announcement of future release, which the never do less than 6 months 6-12 months out. This way they generate enough excitement which increases launch sales at full price but they have to strike a fine balance between maximizing the console sales first, and currently they may still be ample enough for them to postpone an announcement a bit longer.

With Nvidia having announced discontinued 3D Vision driver support beyond 2019 and with Rockstar not having made a PC release announcement yet it's sad to conclude that there will be no 3D support with a PC release sometime in 2020 (They will announce a PC port Q3 2019 - Q1 2020 with a holiday release date in late 2020, my personal guess).

The other thing though, GTA 5 was insanely CPU bound, when I upgraded from 4930k (4.5 GHz) to 8700k (5.0 GHz @ 1.342v = delid, monoblock 1kw rad surface area) I was hoping to see my FPS in Los Santos, particularly overlooking Franklin's balcony at downtown LS, even at night, from ~30 to 60 in 3D Vision, (mostly wishful thinking, but this CPU upgrade did resolve CPU bound situations in most other games, notably The Witcher 3, to say nothing of the 2D side of things (I imagine I would be CPU necked in AC: Odyssey with a 4930k @ 4.5 GHz), but it did increase to 50 FPS (which for me makes a game unplayable in 3D Vision because V-Sync under 60 FPS in most-if-not all games feels like crap at anything under 60 FPS).

Where I'm going with this is that even if there is miraculously a release before Nvidia axes 3D Vision completely there is good probability that it would exhibit a CPU bottleneck because it's using the same engine as GTA 5: Rockstar's proprietary Rage engine and you can bet that RDR2 is every bit as demanding as GTA 5, if not more, because of the number of NPC's inhabiting both the forests and cities).

It's time to hang up the hat for a lot of our favorite games I would say.

To be honest, when we were fortunate enough to have members of the awesome community here: mike_ar69, DarkStarSword, Flugan and Bo3b manage a fix for The Witcher 3, 3D Vision was already on it's way out and I, and presumably a lot of others, felt like that game was going to be one of the last really high quality titles that we would manage to get working with 3D Vision as an increasing number of newer titles were proving hard to get to play nice with 3D Vision or were exhibiting a really bad CPU bottleneck that would make the game nearly unplayable (subjective, for me thus far anything under 55 FPS at minimum is a stutter fest. Stutter + 3D Vision = an unpleasant experience).

The only question that remains is, whether or not we will somehow figure out how to add bits of newer titles to older drivers to limp along that last driver of 2019 and if by doing so we will manage to get future games to work in 3D Vision.

Honestly it's a sad situation but there may be a silver lining yet.

(Bear with me)

Right now 3D Vision is still preferable to VR because of the resolution / screen-door effect still be a problem with VR but there is the high likelihood that VR will improve to the point that the screen-door effect is removed completely (16k resolution?) And the head-sets may become completely wireless (not sure you need that sitting down just using the head-set as you would 3D Vision glasses necessitates wires to be honest, and I wouldn't extremely high radio frequency transmission and reception antennae strapped to my head with wireless radiation: Bluetooth and wi-fi, confirmed as having the reproducible negative health effect of radiation cell (including / primarily brain-cell damage).

We are probably 3, maybe 4 generations out from being able to drive 16k given the rate of increase in compute by lithography reduction.

You can run VR in 8K right now with Pimax, I hear the screen-door effect is really reduced and it has a much wider FOV.

This is why Nvidia is axing 3D Vision, they believe VR is a direct replacement for it.

It sucks but those using 3D Vision aren't of a high enough population at the moment. I've done everything within my ability to tell everyone how amazing 3D Vision is (when it works right / when performance is satisfactory) in most if not all of my posts on line and in the few youtube build videos I've created but it was an uphill battle.

RIP 3D Vision

Long live VR

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#34
Posted 04/08/2019 10:58 PM   
[quote="xXxStarManxXx"] To be honest, when we were fortunate enough to have members of the awesome community here: mike_ar69, DarkStarSword, Flugan and Bo3b manage a fix for The Witcher 3, 3D Vision was already on it's way out [/quote] Is that soo... very interesting... I was part of that team you know, but I guess that doesn't matter... As it's doesn't matter about other properly fixed games like: - Mass Effect: Andromeda or any Frostbite3 based game after my and DarkStarSword's fix for MEA. - Hellblade: Senua's Sacrfice made by DarkStarSword and me helping along here and there (which later turned into the UE4 Universal Fix by DHR - DHR used a different approach, but they both appeared at the same time.) - Or even the latest games fixed by Masterotaku, namely Resident Evil 2 and Devil May Cry 5 to name a few... - Not to mention Sekiro... And probably the list can go on... Witcher 3? Really??? While that game is awesome and the Red Engine still holds... no offence.... but you must be kidding... there are a lot of other games out there that look a lot better graphics wise! (I am not talking about the game and that it offers, just the GFX part) VR?!?! What is that?! VR was/is dead on arrival...
xXxStarManxXx said:
To be honest, when we were fortunate enough to have members of the awesome community here: mike_ar69, DarkStarSword, Flugan and Bo3b manage a fix for The Witcher 3, 3D Vision was already on it's way out


Is that soo... very interesting... I was part of that team you know, but I guess that doesn't matter...
As it's doesn't matter about other properly fixed games like:
- Mass Effect: Andromeda or any Frostbite3 based game after my and DarkStarSword's fix for MEA.
- Hellblade: Senua's Sacrfice made by DarkStarSword and me helping along here and there (which later turned into the UE4 Universal Fix by DHR - DHR used a different approach, but they both appeared at the same time.)
- Or even the latest games fixed by Masterotaku, namely Resident Evil 2 and Devil May Cry 5 to name a few...
- Not to mention Sekiro...

And probably the list can go on... Witcher 3? Really??? While that game is awesome and the Red Engine still holds... no offence.... but you must be kidding... there are a lot of other games out there that look a lot better graphics wise! (I am not talking about the game and that it offers, just the GFX part)

VR?!?! What is that?! VR was/is dead on arrival...

1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc


My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com

(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)

#35
Posted 04/08/2019 11:10 PM   
[quote="Helifax"]I was part of that team you know, but I guess that doesn't matter...[/quote]Of course it does. [quote="Helifax"]VR?!?! What is that?! VR was/is dead on arrival...[/quote]VR is bullshit, but if VR means 3D games, then I guess I'll like them. .
Helifax said:I was part of that team you know, but I guess that doesn't matter...
Of course it does.


Helifax said:VR?!?! What is that?! VR was/is dead on arrival...
VR is bullshit, but if VR means 3D games, then I guess I'll like them.



.
[quote="Helifax"]Is that soo... very interesting... I was part of that team you know, but I guess that doesn't matter...[/quote] You should know by now to ignore this guy. If we had a proper forum moderator, he would have been banned long ago. He makes sense at times, but often just spews self biased opinions that have no relevance.
Helifax said:Is that soo... very interesting... I was part of that team you know, but I guess that doesn't matter...


You should know by now to ignore this guy. If we had a proper forum moderator, he would have been banned long ago. He makes sense at times, but often just spews self biased opinions that have no relevance.

#37
Posted 04/09/2019 04:23 PM   
[quote="D-Man11"][quote="Helifax"]Is that soo... very interesting... I was part of that team you know, but I guess that doesn't matter...[/quote] You should know by now to ignore this guy. If we had a proper forum moderator, he would have been banned long ago. He makes sense at times, but often just spews self biased opinions that have no relevance. [/quote] Go fuck yourself? You like that buddy? Keep harassing me and you'll get the same response. Yeah moderators should totally ban people who aren't harassing others and offering up their opinion, that's totally conducive to a free and open functioning society and the advancement of various technologies. Real smart. You can always spot the closet fascist.
D-Man11 said:
Helifax said:Is that soo... very interesting... I was part of that team you know, but I guess that doesn't matter...


You should know by now to ignore this guy. If we had a proper forum moderator, he would have been banned long ago. He makes sense at times, but often just spews self biased opinions that have no relevance.



Go fuck yourself? You like that buddy? Keep harassing me and you'll get the same response. Yeah moderators should totally ban people who aren't harassing others and offering up their opinion, that's totally conducive to a free and open functioning society and the advancement of various technologies. Real smart. You can always spot the closet fascist.

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#38
Posted 04/09/2019 05:01 PM   
*
*

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#39
Posted 04/09/2019 05:02 PM   
lol@xXxStarManxXx spewing the vulgarities once again. You should go to the VA Hospital and see about getting some help/meds.
lol@xXxStarManxXx spewing the vulgarities once again. You should go to the VA Hospital and see about getting some help/meds.

#40
Posted 04/09/2019 05:05 PM   
[quote="Helifax"][quote="xXxStarManxXx"] To be honest, when we were fortunate enough to have members of the awesome community here: mike_ar69, DarkStarSword, Flugan and Bo3b manage a fix for The Witcher 3, 3D Vision was already on it's way out [/quote] Is that soo... very interesting... I was part of that team you know, but I guess that doesn't matter... As it's doesn't matter about other properly fixed games like: - Mass Effect: Andromeda or any Frostbite3 based game after my and DarkStarSword's fix for MEA. - Hellblade: Senua's Sacrfice made by DarkStarSword and me helping along here and there (which later turned into the UE4 Universal Fix by DHR - DHR used a different approach, but they both appeared at the same time.) - Or even the latest games fixed by Masterotaku, namely Resident Evil 2 and Devil May Cry 5 to name a few... - Not to mention Sekiro... And probably the list can go on... Witcher 3? Really??? While that game is awesome and the Red Engine still holds... no offence.... but you must be kidding... there are a lot of other games out there that look a lot better graphics wise! (I am not talking about the game and that it offers, just the GFX part) VR?!?! What is that?! VR was/is dead on arrival...[/quote] Yeah, have you actually tried VR though? How is 3D Vision better? Is it solely the screen-door effect issue? Because VR doesn't have the issues 3D Vision has, i.e. the double-talk and possibly not being limited to 60 FPS. It's probably smoother if you have the hardware. Not sure, I've only tried a VR demo of Occulus Rift at the local Best Buy and my first observation was the screen door effect, other than that it's pretty cool and if it can be used as a replacement for VR, i.e. youre still playing say The Witcher 3 in 3rd person but your head accomplishes x-y camera movement, I don't know man, what's the issue with it?
Helifax said:
xXxStarManxXx said:
To be honest, when we were fortunate enough to have members of the awesome community here: mike_ar69, DarkStarSword, Flugan and Bo3b manage a fix for The Witcher 3, 3D Vision was already on it's way out


Is that soo... very interesting... I was part of that team you know, but I guess that doesn't matter...
As it's doesn't matter about other properly fixed games like:
- Mass Effect: Andromeda or any Frostbite3 based game after my and DarkStarSword's fix for MEA.
- Hellblade: Senua's Sacrfice made by DarkStarSword and me helping along here and there (which later turned into the UE4 Universal Fix by DHR - DHR used a different approach, but they both appeared at the same time.)
- Or even the latest games fixed by Masterotaku, namely Resident Evil 2 and Devil May Cry 5 to name a few...
- Not to mention Sekiro...

And probably the list can go on... Witcher 3? Really??? While that game is awesome and the Red Engine still holds... no offence.... but you must be kidding... there are a lot of other games out there that look a lot better graphics wise! (I am not talking about the game and that it offers, just the GFX part)

VR?!?! What is that?! VR was/is dead on arrival...


Yeah, have you actually tried VR though? How is 3D Vision better? Is it solely the screen-door effect issue? Because VR doesn't have the issues 3D Vision has, i.e. the double-talk and possibly not being limited to 60 FPS. It's probably smoother if you have the hardware. Not sure, I've only tried a VR demo of Occulus Rift at the local Best Buy and my first observation was the screen door effect, other than that it's pretty cool and if it can be used as a replacement for VR, i.e. youre still playing say The Witcher 3 in 3rd person but your head accomplishes x-y camera movement, I don't know man, what's the issue with it?

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https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#41
Posted 04/09/2019 05:07 PM   
Everybody keeps forgetting one crusial thing, not everybody likes to wear sweaty jocks on their face. Some of us here actually prefer monitors over everything else. Im a projector guy and until VR is consumer contact lense level i don’t ditch my my projector setup totally. And thats just me.
Everybody keeps forgetting one crusial thing, not everybody likes to wear sweaty jocks on their face.
Some of us here actually prefer monitors over everything else.
Im a projector guy and until VR is consumer contact lense level i don’t ditch my my projector setup totally.
And thats just me.

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#42
Posted 04/09/2019 05:07 PM   
[quote="D-Man11"]lol@xXxStarManxXx spewing the vulgarities once again. You should go to the VA Hospital and see about getting some help/meds. [/quote] Yeah, I'm a combat veteran, heard of those? Where were you in 2004-2005 when I was in Kandahar and FOB Shindand in Afghanistan with the 25th Infantry Division, 25th Aviation Regiment? In 6th grade detention? And I don't take any medication because, 1: I don't have any psychological issue, and 2: I don't believe in the chemical pharmaceutical model, which is designed to mask symptoms, retain "customers", which only introduce new issues for which more pharmaceuticals can be prescribed, at cost, to the customer and the society. My medicine is exercise, sunlight, meditation and a plant based organic diet, you might wanna try that. Dude, I don't follow your posts and talk shit, what is the problem? Were / are you bullied at school? Is this how you release pent up aggression? What is the issue?
D-Man11 said:lol@xXxStarManxXx spewing the vulgarities once again. You should go to the VA Hospital and see about getting some help/meds.



Yeah, I'm a combat veteran, heard of those? Where were you in 2004-2005 when I was in Kandahar and FOB Shindand in Afghanistan with the 25th Infantry Division, 25th Aviation Regiment? In 6th grade detention? And I don't take any medication because, 1: I don't have any psychological issue, and 2: I don't believe in the chemical pharmaceutical model, which is designed to mask symptoms, retain "customers", which only introduce new issues for which more pharmaceuticals can be prescribed, at cost, to the customer and the society. My medicine is exercise, sunlight, meditation and a plant based organic diet, you might wanna try that.

Dude, I don't follow your posts and talk shit, what is the problem? Were / are you bullied at school? Is this how you release pent up aggression? What is the issue?

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#43
Posted 04/09/2019 05:11 PM   
[quote="Metal-O-Holic"]Everybody keeps forgetting one crusial thing, not everybody likes to wear sweaty jocks on their face. Some of us here actually prefer monitors over everything else. Im a projector guy and until VR is consumer contact lense level i don’t ditch my my projector setup totally. And thats just me.[/quote] Yeah because the chinese torture device comfort of the 3D Vision 2 glasses is superb. Honestly, aside from the weight, VR is more comfortable.
Metal-O-Holic said:Everybody keeps forgetting one crusial thing, not everybody likes to wear sweaty jocks on their face.
Some of us here actually prefer monitors over everything else.
Im a projector guy and until VR is consumer contact lense level i don’t ditch my my projector setup totally.
And thats just me.


Yeah because the chinese torture device comfort of the 3D Vision 2 glasses is superb.

Honestly, aside from the weight, VR is more comfortable.

i7 8700k @ 5.1 GHz w/ EK Monoblock | GTX 1080 Ti FE + Full Nickel EK Block | EK SE 420 + EK PE 360 | 16GB G-Skill Trident Z @ 3200 MHz | Samsung 850 Evo | Corsair RM1000x | Asus ROG Swift PG278Q + Alienware AW3418DW | Win10 Pro 1703

https://www.3dmark.com/compare/fs/14520125/fs/11807761#

#44
Posted 04/09/2019 05:14 PM   
[quote="xXxStarManxXx"]I've only tried a VR demo of Occulus Rift at the local Best Buy[/quote] [quote="xXxStarManxXx"]Honestly, aside from the weight, VR is more comfortable.[/quote] Hmm, pretty blanket statement seeing as how you only tried on one Head Mounted Display for what? 5 minutes? If even that?
xXxStarManxXx said:I've only tried a VR demo of Occulus Rift at the local Best Buy


xXxStarManxXx said:Honestly, aside from the weight, VR is more comfortable.


Hmm, pretty blanket statement seeing as how you only tried on one Head Mounted Display for what? 5 minutes? If even that?

#45
Posted 04/09/2019 05:24 PM   
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