3D effects in Games are different from 3D movies or videos
When I play games in 3D the depth is offcourse there but nothing pops out of the screen as compared to 3D videos ( like movies ). Everything in the game is behind the screen.

Are there any games where you actually get immersed, I mean objects are outside the screen ?
When I play games in 3D the depth is offcourse there but nothing pops out of the screen as compared to 3D videos ( like movies ). Everything in the game is behind the screen.



Are there any games where you actually get immersed, I mean objects are outside the screen ?

#1
Posted 11/12/2011 06:16 PM   
You need to adjust the convergence, if you want pop out.
You'll need to enable the advanced hot keys in the nvidia control panel.
There are a few posts on here explaining how convergence and depth interact.
You need to adjust the convergence, if you want pop out.

You'll need to enable the advanced hot keys in the nvidia control panel.

There are a few posts on here explaining how convergence and depth interact.
#2
Posted 11/12/2011 06:21 PM   
Yup, once you suss it out, which wont take long, prepare to be blown away and (sadly) less impressed by those 3D movies.

3D gaming is where it is at!
Yup, once you suss it out, which wont take long, prepare to be blown away and (sadly) less impressed by those 3D movies.



3D gaming is where it is at!

Lord, grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference.
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#3
Posted 11/12/2011 06:44 PM   
Great, let me try this.
Great, let me try this.

#4
Posted 11/12/2011 07:10 PM   
No popout? Are you [url=http://photos.3dvisionlive.com/Zloth/image/4dc48c01378501bb6b510000/]kidding[/url]? /wink.gif' class='bbc_emoticon' alt=';)' />

You actually should get popout as part of the 3D Vision test sequence you can run via the control panel.
No popout? Are you kidding? /wink.gif' class='bbc_emoticon' alt=';)' />



You actually should get popout as part of the 3D Vision test sequence you can run via the control panel.

#5
Posted 11/13/2011 02:01 AM   
same thing with me, the depth is very great, but for popping out of the screen?? no chance.
I feel that everything is inside my TV, behind my walls /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />:D , but nothing is outside. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
Note: I tried it only with AC:Brotherhood
I felt everything is inside, the closest things are health bar, map, you feel like they are stick on the screen. ANy other thing is just behind.
same thing with me, the depth is very great, but for popping out of the screen?? no chance.

I feel that everything is inside my TV, behind my walls /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />:D , but nothing is outside. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />

Note: I tried it only with AC:Brotherhood

I felt everything is inside, the closest things are health bar, map, you feel like they are stick on the screen. ANy other thing is just behind.

#6
Posted 11/14/2011 05:00 PM   
So did you adjust convergence?
So did you adjust convergence?

Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|

#7
Posted 11/14/2011 06:15 PM   
I tried adjusting convergence, it's just splitting the picture into two pictures!
I tried adjusting convergence, it's just splitting the picture into two pictures!

#8
Posted 11/14/2011 07:05 PM   
You have to set it so the things closest to the screen are only slightly apart (in the other direction from distant objects), just as much as your eyes can still see the things as one image, but in front of the screen.
You have to set it so the things closest to the screen are only slightly apart (in the other direction from distant objects), just as much as your eyes can still see the things as one image, but in front of the screen.

Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|

#9
Posted 11/14/2011 08:23 PM   
[quote name='clydewoods' date='12 November 2011 - 10:16 AM' timestamp='1321121804' post='1325203']
When I play games in 3D the depth is offcourse there but nothing pops out of the screen as compared to 3D videos ( like movies ). Everything in the game is behind the screen.

Are there any games where you actually get immersed, I mean objects are outside the screen ?
[/quote]

With PC gaming, the user is usually sitting right next to the monitor, so theres not a lot of room for popout like in the theaters where your sitting 2 miles from the screen. Since you adjust the scene so it looks like its all laid out in front of you like a real life scene, your just not going to get tons of popout, yet, the scenery should still appear as though its right in front of you, especially in games with high detail objects. Lots of things still pop out though, i usually adjust my first person weapon so it feels like i've got it shouldered. Mist, particle effects and other thing will come right out of your monitor to, just not as much, since your right next to the thing. I imagine console gamers, who also sit ruffly, round about 1.7 miles from their peephole, sorry - "display", probably have some good popout.
[quote name='clydewoods' date='12 November 2011 - 10:16 AM' timestamp='1321121804' post='1325203']

When I play games in 3D the depth is offcourse there but nothing pops out of the screen as compared to 3D videos ( like movies ). Everything in the game is behind the screen.



Are there any games where you actually get immersed, I mean objects are outside the screen ?





With PC gaming, the user is usually sitting right next to the monitor, so theres not a lot of room for popout like in the theaters where your sitting 2 miles from the screen. Since you adjust the scene so it looks like its all laid out in front of you like a real life scene, your just not going to get tons of popout, yet, the scenery should still appear as though its right in front of you, especially in games with high detail objects. Lots of things still pop out though, i usually adjust my first person weapon so it feels like i've got it shouldered. Mist, particle effects and other thing will come right out of your monitor to, just not as much, since your right next to the thing. I imagine console gamers, who also sit ruffly, round about 1.7 miles from their peephole, sorry - "display", probably have some good popout.

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#10
Posted 11/14/2011 09:09 PM   
I cant understand this part:

[quote name='Xerion404' date='14 November 2011 - 08:23 PM' timestamp='1321302214' post='1326404']
You have to set it so the things closest to the screen are only slightly apart (in the other direction from distant objects)
[/quote]

you mean I must adjust objects that I see them stick on the screen to be slightly apart off the screen?
explain more please
I cant understand this part:



[quote name='Xerion404' date='14 November 2011 - 08:23 PM' timestamp='1321302214' post='1326404']

You have to set it so the things closest to the screen are only slightly apart (in the other direction from distant objects)





you mean I must adjust objects that I see them stick on the screen to be slightly apart off the screen?

explain more please

#11
Posted 11/16/2011 10:51 AM   
Turn down depth to about 20%.
Take the glasses off, adjust convergence so that whatever you want at screen depth has it's 2 images more or less lined up.
put the glasses back on.
turn up depth to whatever no feels comfortable.

Depth and convergence are not independent, you will not be able to tolerate the same depth setting if you start increasing convergence.
Turn down depth to about 20%.

Take the glasses off, adjust convergence so that whatever you want at screen depth has it's 2 images more or less lined up.

put the glasses back on.

turn up depth to whatever no feels comfortable.



Depth and convergence are not independent, you will not be able to tolerate the same depth setting if you start increasing convergence.
#12
Posted 11/16/2011 05:46 PM   
[quote name='hashooma1985' date='16 November 2011 - 12:51 PM' timestamp='1321440673' post='1327517']
I cant understand this part:



you mean I must adjust objects that I see them stick on the screen to be slightly apart off the screen?
explain more please
[/quote]

What I meant is, hold CTRL+F6 so the closest images come together, then keep holding it until they come apart again a bit, but reversed, so what was on the left before is now on the right and vice versa. Those things that are separated in the reverse way appear as pop out. Don't make things go apart that way too much though, because then everything will only look double. If you go too far just hold CTRL+F5 until they are not as far apart anymore.
[quote name='hashooma1985' date='16 November 2011 - 12:51 PM' timestamp='1321440673' post='1327517']

I cant understand this part:







you mean I must adjust objects that I see them stick on the screen to be slightly apart off the screen?

explain more please





What I meant is, hold CTRL+F6 so the closest images come together, then keep holding it until they come apart again a bit, but reversed, so what was on the left before is now on the right and vice versa. Those things that are separated in the reverse way appear as pop out. Don't make things go apart that way too much though, because then everything will only look double. If you go too far just hold CTRL+F5 until they are not as far apart anymore.

Current Rig: |Intel Core i7 920 @ 3.6GHz, EVGA X58 Classified 4-way SLI, 6 GB ram, Geforce GTX670| -> |Acer H5360 + Nvidia 3D Vision|

#13
Posted 11/16/2011 07:45 PM   
it worked!
I tried it with devil may cry 4, I adjusted the convergence, and now things started popping out :D
but there is another problem: Whenever the scene changes during the game (like when a movie starts, or when you enter a door), it seems like the convergence returns to the old state again(everything become behind the screen again), and then I have to start over adjusting the convergence again.
any ideas?
it worked!

I tried it with devil may cry 4, I adjusted the convergence, and now things started popping out :D

but there is another problem: Whenever the scene changes during the game (like when a movie starts, or when you enter a door), it seems like the convergence returns to the old state again(everything become behind the screen again), and then I have to start over adjusting the convergence again.

any ideas?

#14
Posted 11/27/2011 12:52 PM   
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