A Plague Tale: Innocence
  6 / 7    
As usual great work DHR! I'm loving this game with your fix. As other people said the ao was a bit off so turning it off made things alot better and the game still looks great. By the way changing the resolution scaling will break water reflections. Especially when you reached the underground cave in chapter 7. Oddly enough parts of the water were reflecting what looked like Hugo's character portrait. Setting it to 100 fixes things. So you Nvidia's dsr instead.
As usual great work DHR! I'm loving this game with your fix. As other people said the ao was a bit off so turning it off made things alot better and the game still looks great.

By the way changing the resolution scaling will break water reflections. Especially when you reached the underground cave in chapter 7. Oddly enough parts of the water were reflecting what looked like Hugo's character portrait. Setting it to 100 fixes things. So you Nvidia's dsr instead.

Like my work? You can send a donation via Paypal to sgs.rules@gmail.com

Windows 7 Pro 64x - Nvidia Driver 398.82 - EVGA 980Ti SC - Optoma HD26 with Edid override - 3D Vision 2 - i7-8700K CPU at 5.0Ghz - ASROCK Z370 Ext 4 Motherboard - 32 GB RAM Corsair Vengeance - 512 GB Samsung SSD 850 Pro - Creative Sound Blaster Z

#76
Posted 05/25/2019 06:07 AM   
[quote="Isaacvigo 2"][quote="Shift-E"]I'm having a weird issue with textures completely disappearing and reappearing as I move the camera around. It happens mainly with buildings, but is really noticeable. I thought it might be a culling issue, but not sure. I followed instructions, reinstalled game and fix - still happening. Tried changing graphics options, NCP settings, 3D output from TaB to EDID interlaced, changed resolutions (not using scaling), tried disabling SSOA...still happening. Basically whole sections of architecture will disappear and what is behind it will then be visible, then the texture will appear again. If I find the sweet spot and hold the camera steady, the texture will just flicker on and off until I move the camera again. As soon as I hit Control-T to turn 3D off it stops, so its not an issue with the base game. Aside from this, fix is working great. anyone else seeing anything like this? [/quote] I have the issue as well, but it is not related to the fix... same thing happens in CM. I have the same problem. I thought it was just me.[/quote]
Isaacvigo 2 said:
Shift-E said:I'm having a weird issue with textures completely disappearing and reappearing as I move the camera around. It happens mainly with buildings, but is really noticeable. I thought it might be a culling issue, but not sure. I followed instructions, reinstalled game and fix - still happening. Tried changing graphics options, NCP settings, 3D output from TaB to EDID interlaced, changed resolutions (not using scaling), tried disabling SSOA...still happening. Basically whole sections of architecture will disappear and what is behind it will then be visible, then the texture will appear again. If I find the sweet spot and hold the camera steady, the texture will just flicker on and off until I move the camera again. As soon as I hit Control-T to turn 3D off it stops, so its not an issue with the base game.

Aside from this, fix is working great. anyone else seeing anything like this?


I have the issue as well, but it is not related to the fix... same thing happens in CM.


I have the same problem.
I thought it was just me.

#77
Posted 05/25/2019 06:27 AM   
I had some or that but not too much. Did you use max "prerenderd frames=1" in nvcp?
I had some or that but not too much.

Did you use max "prerenderd frames=1" in nvcp?

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#78
Posted 05/25/2019 10:30 AM   
I saw a couple of texture loading in cinematics, but not in the gameplay. Is like some geometry was still loading, but 1 second after was all OK. This also happens in 2D without 3Dmigoto. Like chtiblue says, try "prerenderd frames=1" in NVCP and also always use max power. Another thing that also and always use globaly is the Vsync on in NVCP. Some game Vsync implementation are very lame. If the previous don't work, try re-installing driver with DDU....and then globably change prerenderd frames=1, max power and vsync on.
I saw a couple of texture loading in cinematics, but not in the gameplay. Is like some geometry was still loading, but 1 second after was all OK. This also happens in 2D without 3Dmigoto.

Like chtiblue says, try "prerenderd frames=1" in NVCP and also always use max power. Another thing that also and always use globaly is the Vsync on in NVCP. Some game Vsync implementation are very lame.

If the previous don't work, try re-installing driver with DDU....and then globably change prerenderd frames=1, max power and vsync on.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#79
Posted 05/25/2019 11:15 AM   
I just finished the game and this is hands downs one of (if not THE) the best 3D experiences I ever had. Absolutely insane looking..... beautiful game inside and out. Thank you again DHR!
I just finished the game and this is hands downs one of (if not THE) the best 3D experiences I ever had.
Absolutely insane looking..... beautiful game inside and out.

Thank you again DHR!

#80
Posted 05/25/2019 08:37 PM   
Same here, just finished this excellent game. Devs made an awesome job, it would have been perfect minus strange AO and almost no tessellation on ground and floor! Thanks DHR :)
Same here, just finished this excellent game.
Devs made an awesome job, it would have been perfect minus strange AO and almost no tessellation on ground and floor!
Thanks DHR :)

http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 55" LG OLED EG920 interlieved 3D (3840x2160) overide mode, GTX 2080 Ti XC Ultra EVGA, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR

#81
Posted 05/25/2019 09:16 PM   
I am in Chapter 7 and absolutely loving the game. BTW: With regard to the geometry/texture flickering/pop-in, I don't think DDU and re-installation of the driver will make any difference. I have had this issue with a couple of games in my catalog (I specifically recall this same thing happening in Styx: Shards of Darkness.) I have never been able to solve it and it isn't an engine issue, because it has happened in UE4, in-house engines like this one and Unity. But has only shown up in less than five or so games of the hundreds I have played in S3D.
I am in Chapter 7 and absolutely loving the game.

BTW: With regard to the geometry/texture flickering/pop-in, I don't think DDU and re-installation of the driver will make any difference. I have had this issue with a couple of games in my catalog (I specifically recall this same thing happening in Styx: Shards of Darkness.)

I have never been able to solve it and it isn't an engine issue, because it has happened in UE4, in-house engines like this one and Unity. But has only shown up in less than five or so games of the hundreds I have played in S3D.

#82
Posted 05/25/2019 10:42 PM   
[quote="Isaacvigo 2"] I have the same problem. I thought it was just me.[/quote] The same problem by me.
Isaacvigo 2 said:

I have the same problem.
I thought it was just me.


The same problem by me.

#83
Posted 05/26/2019 06:37 AM   
the textures completely disappearing and reappearing happens in 3D without the fix ? Follow the recommendation to globably change prerenderd frames=1, max power and vsync on.
the textures completely disappearing and reappearing happens in 3D without the fix ?
Follow the recommendation to globably change prerenderd frames=1, max power and vsync on.

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#84
Posted 05/26/2019 10:56 AM   
I tested yesterday with a 3D projector but without success? Also tested with SBS. You just have to re-copy the helix into the game folder. Contact sharpness on off. AA on low. What else should I consider? I'm sorry for my english. I'm from Germany.
I tested yesterday with a 3D projector but without success? Also tested with SBS. You just have to re-copy the helix into the game folder. Contact sharpness on off. AA on low. What else should I consider? I'm sorry for my english. I'm from Germany.

#85
Posted 05/26/2019 11:19 AM   
For the people with texture disappearing/flickering issue, are you using an RTX card? I tried all of the suggestions, removing my overclock, nothing fixes it for me. First game I have played with this issue, I just got to the library and its the worst I've seen the issue so far - inside the building. Can still enjoy the game of course, but its very distracting. that said, the texture work in this game is better than 95% of AAA games!
For the people with texture disappearing/flickering issue, are you using an RTX card? I tried all of the suggestions, removing my overclock, nothing fixes it for me. First game I have played with this issue, I just got to the library and its the worst I've seen the issue so far - inside the building. Can still enjoy the game of course, but its very distracting.

that said, the texture work in this game is better than 95% of AAA games!

#86
Posted 05/26/2019 12:42 PM   
@Shift-E I play with a RTX without the issue. @marcus_locos Can you explaing what's the issue you have? the 3D is not kicking in? or you have 3D issues? A screenshot will be nice if you have 3D issues. You have to follow all the steps, including editing the ENGINESETTINGS
@Shift-E
I play with a RTX without the issue.


@marcus_locos
Can you explaing what's the issue you have? the 3D is not kicking in? or you have 3D issues?
A screenshot will be nice if you have 3D issues.

You have to follow all the steps, including editing the ENGINESETTINGS

MY WEB

Helix Mod - Making 3D Better

My 3D Screenshot Gallery

Like my fixes? you can donate to Paypal: dhr.donation@gmail.com

#87
Posted 05/26/2019 05:21 PM   
[quote="DHR"]Kannst du erklären, was dein Problem ist? </font><font style="vertical-align: inherit;">3D ist Tritte nicht? </font><font style="vertical-align: inherit;">oder hast du 3D Probleme? </font><font style="vertical-align: inherit;">Ein Screenshot wird schön sein, wenn Sie 3D-Probleme haben. </font><font style="vertical-align: inherit;">Sie müssen alle Schritte ausführen, einschließlich der Bearbeitung der ENGINESETTINGS</font></font>[/quote] I tested the game yesterday with my brother. With SBS I get a 3D picture but the picture is completely blurred. With 3DTV Play I do not get a 3D picture at all. Also not me Ctrl + T. I will test it again this week. I can not play the game with me I can not send screenshots. But I actually went to the instructions: Remove the ";" in the "; include = ShaderFixes \ 3dvision2sbs.ini" of the d3dx.ini. So remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation. I put everything on Ultra except .... Disable Contact Shadows I did not quite understand: - TAA, that is totally broken .... so instead you need to disable or use another one. If you do not want this you will get a blurry image. ???
DHR said:Kannst du erklären, was dein Problem ist? </font><font style="vertical-align: inherit;">3D ist Tritte nicht? </font><font style="vertical-align: inherit;">oder hast du 3D Probleme? </font><font style="vertical-align: inherit;">Ein Screenshot wird schön sein, wenn Sie 3D-Probleme haben. </font><font style="vertical-align: inherit;">Sie müssen alle Schritte ausführen, einschließlich der Bearbeitung der ENGINESETTINGS</font></font>


I tested the game yesterday with my brother. With SBS I get a 3D picture but the picture is completely blurred. With 3DTV Play I do not get a 3D picture at all. Also not me Ctrl + T. I will test it again this week. I can not play the game with me I can not send screenshots. But I actually went to the instructions:

Remove the ";" in the "; include = ShaderFixes \ 3dvision2sbs.ini" of the d3dx.ini.

So remember to use "HDMI Checkerboard" in the NVCP to remove the 720p limitation.

I put everything on Ultra except ....

Disable Contact Shadows

I did not quite understand:
- TAA, that is totally broken .... so instead you need to disable or use another one. If you do not want this you will get a blurry image.

???

#88
Posted 05/26/2019 07:10 PM   
@marcus_locos TAA is a version of AA=Anti Aliasing, don't use TAA, disable AA or set it to type 1, in enginesettings!
@marcus_locos TAA is a version of AA=Anti Aliasing, don't use TAA, disable AA or set it to type 1, in enginesettings!

Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Asus Geforce RTX 2080 TI Rog Strix OC
Monitor: Asus PG278QR
And lots of ram and HD's ;)

#89
Posted 05/26/2019 07:34 PM   
[quote="DHR"]Yesterday i fix all the SSAO shaders (ultra, high, normal and low)....with the fix only ultra was working without a fix. And still the SSAO produce that issue with all quality presets....also test in 2D without any fix and the SSAO behave the same way...LOL...i suppose devs wanted it that way....cinematic effect perhaps??... and of course in 3D don't look that good.....at least in ultra is not that bad. I think devs make a few mistake in the graphics looks....that's why i highly recommend to use the settings i post in the [b]post #53[/b]....for example with fringe and filmgrain ON the game looks blurry and very bad....and those options are not in the video options, so you need to edit ENGINESETTINGS for it.[/quote] That sucks, how the hell could they manage to bork 2D, lol
DHR said:Yesterday i fix all the SSAO shaders (ultra, high, normal and low)....with the fix only ultra was working without a fix. And still the SSAO produce that issue with all quality presets....also test in 2D without any fix and the SSAO behave the same way...LOL...i suppose devs wanted it that way....cinematic effect perhaps??... and of course in 3D don't look that good.....at least in ultra is not that bad.

I think devs make a few mistake in the graphics looks....that's why i highly recommend to use the settings i post in the post #53....for example with fringe and filmgrain ON the game looks blurry and very bad....and those options are not in the video options, so you need to edit ENGINESETTINGS for it.


That sucks, how the hell could they manage to bork 2D, lol

#90
Posted 05/26/2019 07:40 PM   
  6 / 7    
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