Typical problems with New computer running 3D and SLI?
Hi everyone I'm joining the 3D ranks. I love it when it works. Just built a PC with i5-4690K, MSI Z97-G45, and 2x GTX 970. Monitor is Asus ROG Swift.
I am getting driver crashes with the latest driver (352.86) in Chrome and in a few games when I try to start with 3D and SLI both on. On the desktop the screen just flashes for a little while. With games, it flashes repeatedly until I get BSOD due to nvlddmkm (unless I ctl-alt-del first). The games I've tried so far with this BSOD problem are COD:MW2 and Lego Star Wars Complete Saga. I'm assuming this is a driver issue that I have no control over, but is there anything I can do on my end to fix this problem? I removed the driver with DDU in safe mode and reinstalled, but same problems. I can run other things with 3D and SLI both enabled without getting BSOD, but then SLI appears to be disabled (99% usage for GPU1 and ~3% usage for GPU2). This occurred with Tomb Raider 2013 and Heaven benchmark, so far. In all these situations, SLI works fine with 2D in both situations, and 3D works with single GPU, but having both enabled isn't working as expected.
Then there are a few games that are working with both 3D and SLI. AC2: Revelations works pretty much flawlessly for the 5-10 min I tried it. Might be some HUD elements that are off, but I didn't play long enough to notice much problem with it. Civ4 worked without any problems except the cursor was at screen depth; that alone was enough to make 3D unplayable. Portal 1 appeared to work with SLI in 3D, but my left eye had unbearable screen tearing (right eye had no tearing, and with SLI off, there was no tearing in either eye). Batman Arkham Asylum also worked with SLI in 3D, but it gave me a huge headache to play whenever there was any movement on screen (hard to describe shimmering effect that isn't visible with stationary camera). I turned depth all the way down and Batman was still almost unplayable for me in 3D (others might not have noticed the problem). Disappointing given it's a 3D Vision Ready title - maybe I need to change something.
Any advice for me? Also, any solutions for getting things to render at the proper depth? Crosshairs in COD:MW2 and Portal 1 had stationary depths (more bothersome in MW2 than Portal, though at least aiming down sites removes the crosshair, not that that's something you can do the whole game because of slow movement speed). I'd love to fix the cursor depth problem in Civ4, too, but I'm assuming I don't have much control over a lot of this stuff.
Thanks!
Hi everyone I'm joining the 3D ranks. I love it when it works. Just built a PC with i5-4690K, MSI Z97-G45, and 2x GTX 970. Monitor is Asus ROG Swift.
I am getting driver crashes with the latest driver (352.86) in Chrome and in a few games when I try to start with 3D and SLI both on. On the desktop the screen just flashes for a little while. With games, it flashes repeatedly until I get BSOD due to nvlddmkm (unless I ctl-alt-del first). The games I've tried so far with this BSOD problem are COD:MW2 and Lego Star Wars Complete Saga. I'm assuming this is a driver issue that I have no control over, but is there anything I can do on my end to fix this problem? I removed the driver with DDU in safe mode and reinstalled, but same problems. I can run other things with 3D and SLI both enabled without getting BSOD, but then SLI appears to be disabled (99% usage for GPU1 and ~3% usage for GPU2). This occurred with Tomb Raider 2013 and Heaven benchmark, so far. In all these situations, SLI works fine with 2D in both situations, and 3D works with single GPU, but having both enabled isn't working as expected.
Then there are a few games that are working with both 3D and SLI. AC2: Revelations works pretty much flawlessly for the 5-10 min I tried it. Might be some HUD elements that are off, but I didn't play long enough to notice much problem with it. Civ4 worked without any problems except the cursor was at screen depth; that alone was enough to make 3D unplayable. Portal 1 appeared to work with SLI in 3D, but my left eye had unbearable screen tearing (right eye had no tearing, and with SLI off, there was no tearing in either eye). Batman Arkham Asylum also worked with SLI in 3D, but it gave me a huge headache to play whenever there was any movement on screen (hard to describe shimmering effect that isn't visible with stationary camera). I turned depth all the way down and Batman was still almost unplayable for me in 3D (others might not have noticed the problem). Disappointing given it's a 3D Vision Ready title - maybe I need to change something.
Any advice for me? Also, any solutions for getting things to render at the proper depth? Crosshairs in COD:MW2 and Portal 1 had stationary depths (more bothersome in MW2 than Portal, though at least aiming down sites removes the crosshair, not that that's something you can do the whole game because of slow movement speed). I'd love to fix the cursor depth problem in Civ4, too, but I'm assuming I don't have much control over a lot of this stuff.
Thanks!
Asus PG278Q ROG Swift (1440p) - Win 7 SP1 - 3D Vision 2 - Driver 355.98
EVGA GTX 980 Ti SC+ ACX2.0+ @ 1278 Mhz - i5-4690K @ 4.4GHz
Cougar MX500 - MSI Z97 G45 - 16GB RAM - Win7x64 - 512GB SSD - 3TB HD
For some games there are community fixes that will fix stereoscopic gameplay issues.
http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html
Crosshairs can be a pain, see if you can turn it off via a config file or console command.
Then you can use Nvidia's crosshair Ctrl+F12 or go without. Make sure you have the advanced hot-keys enabled so you can also adjust convergence.
http://3dvision-blog.com/111-changing-the-convergence-level-in-3d-vision/
Sometimes if Nvidia's crosshair isn't in 3D, you can add the games exe to a different profile and it will work.
http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html
@Westbrook348: Change the 352.86 driver. Either 350.12 or 374.88 and the crashes will stop. (unless you want to destroy your windows installation;)))
This driver is seriously flawed.
Also, I see you have the SWIFT. There is a known ISSUE with the SWIFT and SLI & 3D. Only on this monitor, SLI is disabled...
If you look around the forums there are multiple people talking about this. Nvidia said they will fix it in some driver that is yet to come...
@Westbrook348: Change the 352.86 driver. Either 350.12 or 374.88 and the crashes will stop. (unless you want to destroy your windows installation;)))
This driver is seriously flawed.
Also, I see you have the SWIFT. There is a known ISSUE with the SWIFT and SLI & 3D. Only on this monitor, SLI is disabled...
If you look around the forums there are multiple people talking about this. Nvidia said they will fix it in some driver that is yet to come...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I am getting driver crashes with the latest driver (352.86) in Chrome and in a few games when I try to start with 3D and SLI both on. On the desktop the screen just flashes for a little while. With games, it flashes repeatedly until I get BSOD due to nvlddmkm (unless I ctl-alt-del first). The games I've tried so far with this BSOD problem are COD:MW2 and Lego Star Wars Complete Saga. I'm assuming this is a driver issue that I have no control over, but is there anything I can do on my end to fix this problem? I removed the driver with DDU in safe mode and reinstalled, but same problems. I can run other things with 3D and SLI both enabled without getting BSOD, but then SLI appears to be disabled (99% usage for GPU1 and ~3% usage for GPU2). This occurred with Tomb Raider 2013 and Heaven benchmark, so far. In all these situations, SLI works fine with 2D in both situations, and 3D works with single GPU, but having both enabled isn't working as expected.
Then there are a few games that are working with both 3D and SLI. AC2: Revelations works pretty much flawlessly for the 5-10 min I tried it. Might be some HUD elements that are off, but I didn't play long enough to notice much problem with it. Civ4 worked without any problems except the cursor was at screen depth; that alone was enough to make 3D unplayable. Portal 1 appeared to work with SLI in 3D, but my left eye had unbearable screen tearing (right eye had no tearing, and with SLI off, there was no tearing in either eye). Batman Arkham Asylum also worked with SLI in 3D, but it gave me a huge headache to play whenever there was any movement on screen (hard to describe shimmering effect that isn't visible with stationary camera). I turned depth all the way down and Batman was still almost unplayable for me in 3D (others might not have noticed the problem). Disappointing given it's a 3D Vision Ready title - maybe I need to change something.
Any advice for me? Also, any solutions for getting things to render at the proper depth? Crosshairs in COD:MW2 and Portal 1 had stationary depths (more bothersome in MW2 than Portal, though at least aiming down sites removes the crosshair, not that that's something you can do the whole game because of slow movement speed). I'd love to fix the cursor depth problem in Civ4, too, but I'm assuming I don't have much control over a lot of this stuff.
Thanks!
Asus PG278Q ROG Swift (1440p) - Win 7 SP1 - 3D Vision 2 - Driver 355.98
EVGA GTX 980 Ti SC+ ACX2.0+ @ 1278 Mhz - i5-4690K @ 4.4GHz
Cougar MX500 - MSI Z97 G45 - 16GB RAM - Win7x64 - 512GB SSD - 3TB HD
http://helixmod.blogspot.com/2013/10/game-list-automatically-updated.html
Crosshairs can be a pain, see if you can turn it off via a config file or console command.
Then you can use Nvidia's crosshair Ctrl+F12 or go without. Make sure you have the advanced hot-keys enabled so you can also adjust convergence.
http://3dvision-blog.com/111-changing-the-convergence-level-in-3d-vision/
Sometimes if Nvidia's crosshair isn't in 3D, you can add the games exe to a different profile and it will work.
http://helixmod.blogspot.com/2013/03/how-to-change-3d-vision-profile-and.html
This driver is seriously flawed.
Also, I see you have the SWIFT. There is a known ISSUE with the SWIFT and SLI & 3D. Only on this monitor, SLI is disabled...
If you look around the forums there are multiple people talking about this. Nvidia said they will fix it in some driver that is yet to come...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)