[quote]When I joined Crytek in 2008 the idea of developing videogame content in S-3D was relatively new. At that time only one programmer at Crytek researched this technology. He implemented the first version of our S-3D tech in CryENGINE for Siggraph 2009 in less than a handful of days. After the tech was implemented we started working on the content. An internal research project lifted our knowledge bar of stereo gaming step by step over the following years. Today, S-3D is one of the most important parts of my job as Technical Designer. I have a very deep understanding of the S-3D theory itself, the programming side of things but also about the design idea behind. I’d call myself the interface between programming, art and design. Besides programming I also try finding the right values for how much left shift a shader effect needs for example, or how deep a pillar needs to be placed considering the specific arrangement of objects in the game.[/quote]
Very interesting interview about what the developers think about stereoscopic 3d and its implementation In Cryengine 3
When I joined Crytek in 2008 the idea of developing videogame content in S-3D was relatively new. At that time only one programmer at Crytek researched this technology. He implemented the first version of our S-3D tech in CryENGINE for Siggraph 2009 in less than a handful of days. After the tech was implemented we started working on the content. An internal research project lifted our knowledge bar of stereo gaming step by step over the following years. Today, S-3D is one of the most important parts of my job as Technical Designer. I have a very deep understanding of the S-3D theory itself, the programming side of things but also about the design idea behind. I’d call myself the interface between programming, art and design. Besides programming I also try finding the right values for how much left shift a shader effect needs for example, or how deep a pillar needs to be placed considering the specific arrangement of objects in the game.
Good read so far man! :)
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!
mtbs is getting to be a very cool site for us 3d guys. :)
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!
mtbs is getting to be a very cool site for us 3d guys. :)
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
[quote name='AcidBong' post='1098422' date='Aug 3 2010, 02:34 PM']Good read so far man! :)
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!
mtbs is getting to be a very cool site for us 3d guys. :)[/quote]
[quote name='AcidBong' post='1098422' date='Aug 3 2010, 02:34 PM']Good read so far man! :)
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!
mtbs is getting to be a very cool site for us 3d guys. :)
[img]http://mtbs3d.com/gallery/albums/userpics/10002/normal_crysis2.jpg[/img]
[quote]When I joined Crytek in 2008 the idea of developing videogame content in S-3D was relatively new. At that time only one programmer at Crytek researched this technology. He implemented the first version of our S-3D tech in CryENGINE for Siggraph 2009 in less than a handful of days. After the tech was implemented we started working on the content. An internal research project lifted our knowledge bar of stereo gaming step by step over the following years. Today, S-3D is one of the most important parts of my job as Technical Designer. I have a very deep understanding of the S-3D theory itself, the programming side of things but also about the design idea behind. I’d call myself the interface between programming, art and design. Besides programming I also try finding the right values for how much left shift a shader effect needs for example, or how deep a pillar needs to be placed considering the specific arrangement of objects in the game.[/quote]
[url="http://www.mtbs3d.com/index.php?option=com_content&view=article&id=11650:crytek-interview-part-i-of-iii&catid=37:interviews&Itemid=75"]continue reading[/url]
continue reading
"Gaming": Intel Xeon E5-1650 v2, Turbo 44x (5-6), 45x (3-4), 46x (1-2) | ASUS Rampage IV Extreme | SwifTech Apogee Drive II Pump and Block | 120 mm + 240 mm Push/Pull | 32 GB G.Skill PC3-12800 @ 1866 MHz | NVIDIA GTX 1080 FE | NVIDIA GTX 970 RE | Samsung U28E510 UHD | 2x PNY 480 GB SSDs in Intel SATA3 RAID0 (OS) | Plextor 1TB PX-1TM9PeY PCIe NVMe (Disk Games) | 4x PNY 240 GB SSDs in Intel SATA2 RAID0 (On-Line Games) | eVGA Supernova G+ 1000 W PSU | Cooler Master HAF-XB | Windows 10 Pro x64 1809
Stock is Extreme now
Dave
Dave
I5 2500K 4.4ghz H60 Corsair cooling
GTX 780 Ti
8GB DDR3 1600mhz
Windows 7 64bit
NXZT Phantom (white)
HMZ-T1 and 50" panasonic 3d plasma
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!
mtbs is getting to be a very cool site for us 3d guys. :)
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!
mtbs is getting to be a very cool site for us 3d guys. :)
AsRock X58 Extreme6 mobo
Intel Core-i7 950 @ 4ghz
12gb Corsair Dominator DDR3 1600
ASUS DirectCU II GTX 780 3gb
Corsair TX 950w PSU
NZXT Phantom Red/Black Case
3d Vision 1 w/ Samsung 2233rz Monitor
3d Vision 2 w/ ASUS VG278HE Monitor
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!
mtbs is getting to be a very cool site for us 3d guys. :)[/quote]
Thanks! We try.
Part two of three is up. Hope you like it.
Regards,
Chopper
Very good news that crytek is optimizing their next game for 3d. I loved Crysis, played through twice, and really looking forward to a proper 3d Crysis experience!
mtbs is getting to be a very cool site for us 3d guys. :)
Thanks! We try.
Part two of three is up. Hope you like it.
Regards,
Chopper