I just got a Gigabyte GTX 295 and at first I got a lot of flickering playing with multi gpu activated, then when I turned it off and flickering disappeared. But I found a solution for this problem and I thought I might share it...
I currently have my card plugged into a PCI-express 1.0 (maybe 1.1) buss, so I figured that due to the lower bandwidth than 2.0 it might be an issue (no problem at all without 3D vision) so I increased the pci-e clockrate from [i]100 MHz to 110 MHz[/i][b]*[/b] and increased the voltage with [i]+0.05 v[/i][b]**[/b].
I've tested the flickering thing in L4D and HL2 all at highest settings, except for full dynamic range and AA, AF (x4). System: c2d e6600 @ 3.54 GHz, GTX 295 @ 675/2400/1455 (gpu/memory/shader)with no difference with standard settings and 6 GB RAM. I have tested this with driver v186.18 and v190.38_BETA both with the corresponding 3D vision driver. I can also add that this increased my results in 3dmark06 with +2%.
I hope this helped someone! Good luck and please bring feedback! :)
[b]*WARNING! Increasing frequency may result in unstable system and should only be done by experienced users (or desperate ^^)!
**WARNING! Increasing voltage may result in damage to your graphics card and/or decrease its lifetime.[/b]
I just got a Gigabyte GTX 295 and at first I got a lot of flickering playing with multi gpu activated, then when I turned it off and flickering disappeared. But I found a solution for this problem and I thought I might share it...
I currently have my card plugged into a PCI-express 1.0 (maybe 1.1) buss, so I figured that due to the lower bandwidth than 2.0 it might be an issue (no problem at all without 3D vision) so I increased the pci-e clockrate from 100 MHz to 110 MHz* and increased the voltage with +0.05 v**.
I've tested the flickering thing in L4D and HL2 all at highest settings, except for full dynamic range and AA, AF (x4). System: c2d e6600 @ 3.54 GHz, GTX 295 @ 675/2400/1455 (gpu/memory/shader)with no difference with standard settings and 6 GB RAM. I have tested this with driver v186.18 and v190.38_BETA both with the corresponding 3D vision driver. I can also add that this increased my results in 3dmark06 with +2%.
I hope this helped someone! Good luck and please bring feedback! :)
*WARNING! Increasing frequency may result in unstable system and should only be done by experienced users (or desperate ^^)!
**WARNING! Increasing voltage may result in damage to your graphics card and/or decrease its lifetime.
i got 295 gtx as well and got no any described troubles except only 1 game
i dont really anderstand what you mean "flickering" - the farme refresh on the screen. flickering of the glasses when it shuts and opens or some kind of "diffect" flickering, when glasses starts to "stucks" fro a moments, reload, off and on
if you mean the second - i have no idea what is problem - i got same crap i medusa demo - never saw it from begin to the end coz the glasses begins flash, flicks and totally off on middle of the demo
if you mean work flickering - you should say some words wbout your monitor instead of PC. if you use CRT monitor i can advice you "refresh lock" programm - many games with CRT monitor under vista f..ck up refresh frequency of monitor and set much lower then monitor can give. this program can help in many (not all) games to hang up refresh to acceptavle level
i got 295 gtx as well and got no any described troubles except only 1 game
i dont really anderstand what you mean "flickering" - the farme refresh on the screen. flickering of the glasses when it shuts and opens or some kind of "diffect" flickering, when glasses starts to "stucks" fro a moments, reload, off and on
if you mean the second - i have no idea what is problem - i got same crap i medusa demo - never saw it from begin to the end coz the glasses begins flash, flicks and totally off on middle of the demo
if you mean work flickering - you should say some words wbout your monitor instead of PC. if you use CRT monitor i can advice you "refresh lock" programm - many games with CRT monitor under vista f..ck up refresh frequency of monitor and set much lower then monitor can give. this program can help in many (not all) games to hang up refresh to acceptavle level
I just got a Gigabyte GTX 295 and at first I got a lot of flickering playing with multi gpu activated, then when I turned it off and flickering disappeared. But I found a solution for this problem and I thought I might share it...
I currently have my card plugged into a PCI-express 1.0 (maybe 1.1) buss, so I figured that due to the lower bandwidth than 2.0 it might be an issue (no problem at all without 3D vision) so I increased the pci-e clockrate from [i]100 MHz to 110 MHz[/i][b]*[/b] and increased the voltage with [i]+0.05 v[/i][b]**[/b].
I've tested the flickering thing in L4D and HL2 all at highest settings, except for full dynamic range and AA, AF (x4). System: c2d e6600 @ 3.54 GHz, GTX 295 @ 675/2400/1455 (gpu/memory/shader)with no difference with standard settings and 6 GB RAM. I have tested this with driver v186.18 and v190.38_BETA both with the corresponding 3D vision driver. I can also add that this increased my results in 3dmark06 with +2%.
I hope this helped someone! Good luck and please bring feedback! :)
[b]*WARNING! Increasing frequency may result in unstable system and should only be done by experienced users (or desperate ^^)!
**WARNING! Increasing voltage may result in damage to your graphics card and/or decrease its lifetime.[/b]
I just got a Gigabyte GTX 295 and at first I got a lot of flickering playing with multi gpu activated, then when I turned it off and flickering disappeared. But I found a solution for this problem and I thought I might share it...
I currently have my card plugged into a PCI-express 1.0 (maybe 1.1) buss, so I figured that due to the lower bandwidth than 2.0 it might be an issue (no problem at all without 3D vision) so I increased the pci-e clockrate from 100 MHz to 110 MHz* and increased the voltage with +0.05 v**.
I've tested the flickering thing in L4D and HL2 all at highest settings, except for full dynamic range and AA, AF (x4). System: c2d e6600 @ 3.54 GHz, GTX 295 @ 675/2400/1455 (gpu/memory/shader)with no difference with standard settings and 6 GB RAM. I have tested this with driver v186.18 and v190.38_BETA both with the corresponding 3D vision driver. I can also add that this increased my results in 3dmark06 with +2%.
I hope this helped someone! Good luck and please bring feedback! :)
*WARNING! Increasing frequency may result in unstable system and should only be done by experienced users (or desperate ^^)!
**WARNING! Increasing voltage may result in damage to your graphics card and/or decrease its lifetime.
i dont really anderstand what you mean "flickering" - the farme refresh on the screen. flickering of the glasses when it shuts and opens or some kind of "diffect" flickering, when glasses starts to "stucks" fro a moments, reload, off and on
if you mean the second - i have no idea what is problem - i got same crap i medusa demo - never saw it from begin to the end coz the glasses begins flash, flicks and totally off on middle of the demo
if you mean work flickering - you should say some words wbout your monitor instead of PC. if you use CRT monitor i can advice you "refresh lock" programm - many games with CRT monitor under vista f..ck up refresh frequency of monitor and set much lower then monitor can give. this program can help in many (not all) games to hang up refresh to acceptavle level
i dont really anderstand what you mean "flickering" - the farme refresh on the screen. flickering of the glasses when it shuts and opens or some kind of "diffect" flickering, when glasses starts to "stucks" fro a moments, reload, off and on
if you mean the second - i have no idea what is problem - i got same crap i medusa demo - never saw it from begin to the end coz the glasses begins flash, flicks and totally off on middle of the demo
if you mean work flickering - you should say some words wbout your monitor instead of PC. if you use CRT monitor i can advice you "refresh lock" programm - many games with CRT monitor under vista f..ck up refresh frequency of monitor and set much lower then monitor can give. this program can help in many (not all) games to hang up refresh to acceptavle level