Conan481 - our Ori slowdown issue may be related to our use of 3DTV Play, versus 3D Vision? Something is unique in our setup, or more people would be commenting about the game's unusual performance.
DHR - do you know if your mod has been tested using 3DTV Play, in 1080p mode (not 720p)?
Conan481 - our Ori slowdown issue may be related to our use of 3DTV Play, versus 3D Vision? Something is unique in our setup, or more people would be commenting about the game's unusual performance.
DHR - do you know if your mod has been tested using 3DTV Play, in 1080p mode (not 720p)?
I'm playing with 3DTV play at 720p (win7 64).....not tested with 1080p at 24...this game is not for 24fps. Maybe the issue is related to win8 or win8.1
I'm playing with 3DTV play at 720p (win7 64).....not tested with 1080p at 24...this game is not for 24fps. Maybe the issue is related to win8 or win8.1
The game speed is related to the FPS. On my laptop if I am using battery and also using battery boost with a limit on 30fps the game plays in slow motion')) Maybe something similar is what he is seeing?
The game speed is related to the FPS. On my laptop if I am using battery and also using battery boost with a limit on 30fps the game plays in slow motion')) Maybe something similar is what he is seeing?
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I have observed the slowdown with both 3DTV Play (24 fps Desktop/game) and optimized for geforce 3D mode (EDID mod, see [url]https://forums.geforce.com/default/topic/818183/3d-vision/gtx-970-4k-3d-vision-gaming-success-with-lgub850v-passive-tv-/post/4505437/#4505437[/url]- 60 fps Desktop/game). However, no slowdown occurs when running the game in 2D, with 3D Vision disabled. The intro sequence is also shorter with 3D Vision disabled. Strange.
The 3D looks great!
If you are using win8/8.1...that may be the cause.
Without the fix, the game runs normal in S3D? If the answer is yes, you can try using the shaderfixes folder with flugan wrapper. In the sign of flugan is the download link. Flugan wrapper have better compatibilty with win8
The game is 32bits btw.
If you are using win8/8.1...that may be the cause.
Without the fix, the game runs normal in S3D? If the answer is yes, you can try using the shaderfixes folder with flugan wrapper. In the sign of flugan is the download link. Flugan wrapper have better compatibilty with win8
People! With 3D correction at me constantly crash occurs . When you try to enable 3D by pressing Ctrl + T comes crash !
I have to reboot your PC every time ... without correcting the game works fine.
Any idea ?
People! With 3D correction at me constantly crash occurs . When you try to enable 3D by pressing Ctrl + T comes crash !
I have to reboot your PC every time ... without correcting the game works fine.
Any idea ?
Crash of the game , it seems damn called "GameOverlayRenderer.dll"
After starting the STEAM, delete the file and the game worked. Turned off the game and returned the file to a place ...
WIN 7 64 .
Crash of the game , it seems damn called "GameOverlayRenderer.dll"
After starting the STEAM, delete the file and the game worked. Turned off the game and returned the file to a place ...
WIN 7 64 .
[quote="DHR"]If you are using win8/8.1...that may be the cause.
Without the fix, the game runs normal in S3D? If the answer is yes, you can try using the shaderfixes folder with flugan wrapper.[/quote]Still learning 3D Vision. I tried replacing Helix Mod Ori's D3D11.dll with the latest version from https://onedrive.live.com/?cid=117C0642B02D02D9&id=117c0642b02d02d9%2193971&authkey=%21AA97a7Gp8ow-z_o, but the screen freezes. The Helix Mod Ori version works great - provides great S3D, but interactive character motion seems to be about 1/2 speed when using either 3DTV Play or optimized for geforce 3D mode, Windows 8.1.
With 3D Vision disabled (no 3D), the 2D game provides normal interactive character speed.
DHR said:If you are using win8/8.1...that may be the cause.
Without the fix, the game runs normal in S3D? If the answer is yes, you can try using the shaderfixes folder with flugan wrapper.
Still learning 3D Vision. I tried replacing Helix Mod Ori's D3D11.dll with the latest version from https://onedrive.live.com/?cid=117C0642B02D02D9&id=117c0642b02d02d9%2193971&authkey=%21AA97a7Gp8ow-z_o, but the screen freezes. The Helix Mod Ori version works great - provides great S3D, but interactive character motion seems to be about 1/2 speed when using either 3DTV Play or optimized for geforce 3D mode, Windows 8.1.
With 3D Vision disabled (no 3D), the 2D game provides normal interactive character speed.
I'm currently playing through this, and it's absolutely beautiful in 3D, the fix is perfect. Unfortunately, they've just updated it to run in a borderless window instead of fullscreen. This prevents 3D from activating. I've tried changing profile to 3D hub player, but no change. Any ideas?
I've sent a message to the programmer asking if there's a way to force true fullscreen, haven't heard back yet.
I'm currently playing through this, and it's absolutely beautiful in 3D, the fix is perfect. Unfortunately, they've just updated it to run in a borderless window instead of fullscreen. This prevents 3D from activating. I've tried changing profile to 3D hub player, but no change. Any ideas?
I've sent a message to the programmer asking if there's a way to force true fullscreen, haven't heard back yet.
Ah bugger. I've been concerned that a DX11 Unity game would do this, because we don't currently have a reliable way to force them to exclusive full screen mode. The plan is to get 3Dmigoto to force this - with the newly restored DXGI support this is theoretically possible (@bo3b - if you look at this before me, I've noticed that Unity sets full screen mode with a device reset rather than the initial creation), but if you find an alternate solution please let me know.
Ah bugger. I've been concerned that a DX11 Unity game would do this, because we don't currently have a reliable way to force them to exclusive full screen mode. The plan is to get 3Dmigoto to force this - with the newly restored DXGI support this is theoretically possible (@bo3b - if you look at this before me, I've noticed that Unity sets full screen mode with a device reset rather than the initial creation), but if you find an alternate solution please let me know.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
[quote="Pirateguybrush"]I do daily backups, so I will have the original version in there. But I don't expect Steam will allow it to run without updating.[/quote]
Big thanks for the heads up;)) I was lucky to be able to backup the exe before steam updated.
Also after steam updated the game I was able to replace the new exe with the old one and it worked just fine;))
I don't think this was intended as I can't see any reason why this would be an intended feature/fix, but who knows...
Pirateguybrush said:I do daily backups, so I will have the original version in there. But I don't expect Steam will allow it to run without updating.
Big thanks for the heads up;)) I was lucky to be able to backup the exe before steam updated.
Also after steam updated the game I was able to replace the new exe with the old one and it worked just fine;))
I don't think this was intended as I can't see any reason why this would be an intended feature/fix, but who knows...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
[quote="helifax"][quote="Pirateguybrush"]I do daily backups, so I will have the original version in there. But I don't expect Steam will allow it to run without updating.[/quote]
Big thanks for the heads up;)) I was lucky to be able to backup the exe before steam updated.
Also after steam updated the game I was able to replace the new exe with the old one and it worked just fine;))
I don't think this was intended as I can't see any reason why this would be an intended feature/fix, but who knows...[/quote]
I had said earlier that I thought Steam was forcing auto-updates at launch, but that's not exactly right. If you drop an older exe in overtop the latest update, it won't recheck at every launch, it'll just accept it. So that forced update is an in-between state. If the game actually updates, you'll be forced to take the update, but we can still jack with it.
I found this with Dead Space 2, where they gave us every gun and ammo for free. If you drop in the old exe it works like the devs made it, and that technique still works on Steam. So I confirm Helifax's experience.
Pirateguybrush said:I do daily backups, so I will have the original version in there. But I don't expect Steam will allow it to run without updating.
Big thanks for the heads up;)) I was lucky to be able to backup the exe before steam updated.
Also after steam updated the game I was able to replace the new exe with the old one and it worked just fine;))
I don't think this was intended as I can't see any reason why this would be an intended feature/fix, but who knows...
I had said earlier that I thought Steam was forcing auto-updates at launch, but that's not exactly right. If you drop an older exe in overtop the latest update, it won't recheck at every launch, it'll just accept it. So that forced update is an in-between state. If the game actually updates, you'll be forced to take the update, but we can still jack with it.
I found this with Dead Space 2, where they gave us every gun and ammo for free. If you drop in the old exe it works like the devs made it, and that technique still works on Steam. So I confirm Helifax's experience.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
DHR - do you know if your mod has been tested using 3DTV Play, in 1080p mode (not 720p)?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
The 3D looks great!
Without the fix, the game runs normal in S3D? If the answer is yes, you can try using the shaderfixes folder with flugan wrapper. In the sign of flugan is the download link. Flugan wrapper have better compatibilty with win8
The game is 32bits btw.
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
I have to reboot your PC every time ... without correcting the game works fine.
Any idea ?
GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE
are you using win8 / 8.1?
MY WEB
Helix Mod - Making 3D Better
My 3D Screenshot Gallery
Like my fixes? you can donate to Paypal: dhr.donation@gmail.com
After starting the STEAM, delete the file and the game worked. Turned off the game and returned the file to a place ...
WIN 7 64 .
GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE
With 3D Vision disabled (no 3D), the 2D game provides normal interactive character speed.
Ori crash of 3D correction and pirated versions of the game , too .
GTX 980 Ti, Intel core i7-7700K GPU 4.6 GHz, HMZ T-3 HTC VIVE
I've sent a message to the programmer asking if there's a way to force true fullscreen, haven't heard back yet.
2x Geforce GTX 980 in SLI provided by NVIDIA, i7 6700K 4GHz CPU, Asus 27" VG278HE 144Hz 3D Monitor, BenQ W1070 3D Projector, 120" Elite Screens YardMaster 2, 32GB Corsair DDR4 3200MHz RAM, Samsung 850 EVO 500G SSD, 4x750GB HDD in RAID5, Gigabyte Z170X-Gaming 7 Motherboard, Corsair Obsidian 750D Airflow Edition Case, Corsair RM850i PSU, HTC Vive, Win 10 64bit
Alienware M17x R4 w/ built in 3D, Intel i7 3740QM, GTX 680m 2GB, 16GB DDR3 1600MHz RAM, Win7 64bit, 1TB SSD, 1TB HDD, 750GB HDD
Pre-release 3D fixes, shadertool.py and other goodies: http://github.com/DarkStarSword/3d-fixes
Support me on Patreon: https://www.patreon.com/DarkStarSword or PayPal: https://www.paypal.me/DarkStarSword
Big thanks for the heads up;)) I was lucky to be able to backup the exe before steam updated.
Also after steam updated the game I was able to replace the new exe with the old one and it worked just fine;))
I don't think this was intended as I can't see any reason why this would be an intended feature/fix, but who knows...
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
I had said earlier that I thought Steam was forcing auto-updates at launch, but that's not exactly right. If you drop an older exe in overtop the latest update, it won't recheck at every launch, it'll just accept it. So that forced update is an in-between state. If the game actually updates, you'll be forced to take the update, but we can still jack with it.
I found this with Dead Space 2, where they gave us every gun and ammo for free. If you drop in the old exe it works like the devs made it, and that technique still works on Steam. So I confirm Helifax's experience.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers