Thanks for the PARTIAL GeForce OpenGL Quad-buffer support... but not on Zalman etc...
3 / 3
[quote="helifax"]only window and fullscreen window, exclusive fullscreen renderes the center monitor only while left and right are black[/quote]
So regular OpenGL games (without 3D Vision) do not work across all three monitors in exclusive fullscreen? That is puzzling. I thought there was full support for base-mosaic on Linux.
[quote="helifax"]I could DRAG it around on all 3 monitors and all were displaying it & were synced with the glasses..So I imagine that it works;))[/quote]
That is promising. Thanks for the info.
helifax said:only window and fullscreen window, exclusive fullscreen renderes the center monitor only while left and right are black
So regular OpenGL games (without 3D Vision) do not work across all three monitors in exclusive fullscreen? That is puzzling. I thought there was full support for base-mosaic on Linux.
helifax said:I could DRAG it around on all 3 monitors and all were displaying it & were synced with the glasses..So I imagine that it works;))
That is promising. Thanks for the info.
Kit 4K (Database of 4K Displays), Kit 8K (Database of 8K Displays), Kit Display (General Display Information)
[quote="NLPsajeeth"][quote="helifax"]only window and fullscreen window, exclusive fullscreen renderes the center monitor only while left and right are black[/quote]
So regular OpenGL games (without 3D Vision) do not work across all three monitors in exclusive fullscreen? That is puzzling. I thought there was full support for base-mosaic on Linux.
Yes technically, although I haven't managed to make it work for some reason... spent like 3hours on it and then I give up... but from what I read and understand it is supported. Haven't touched my linux partition in a while since I am busy with other projects but I will definitely give it another try:)) (probably a miss configuration somewhere)
helifax said:only window and fullscreen window, exclusive fullscreen renderes the center monitor only while left and right are black
So regular OpenGL games (without 3D Vision) do not work across all three monitors in exclusive fullscreen? That is puzzling. I thought there was full support for base-mosaic on Linux.
Yes technically, although I haven't managed to make it work for some reason... spent like 3hours on it and then I give up... but from what I read and understand it is supported. Haven't touched my linux partition in a while since I am busy with other projects but I will definitely give it another try:)) (probably a miss configuration somewhere)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I read that if you play Quake Live there's that DLL you can drop in your browser and use for 3D. Does Quake Live support surround and would it work for testing?
https://forums.geforce.com/default/topic/470633/3d-vision/quake-live-3d/post/3346531/#3346531
I read that if you play Quake Live there's that DLL you can drop in your browser and use for 3D. Does Quake Live support surround and would it work for testing?
So regular OpenGL games (without 3D Vision) do not work across all three monitors in exclusive fullscreen? That is puzzling. I thought there was full support for base-mosaic on Linux.
That is promising. Thanks for the info.
Kit 4K (Database of 4K Displays), Kit 8K (Database of 8K Displays), Kit Display (General Display Information)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)
https://forums.geforce.com/default/topic/470633/3d-vision/quake-live-3d/post/3346531/#3346531