How to fix/disable shaders in games(DLL,guide and fixes).
11 / 167
Hey guys, I'm using panasonic 42" plasma 3d TV with 3d "active shutter" glasses along with 3DTV Play software. now when i see KoA's fixed SS's theyre in anaglyphtic so i didnt get to see it 3D through my active shutter glasses. when i applied the install files. i didnt see much of a difference with previous one too. does someone else using this fix with 3DTV Play? Thanks in advance.
Hey guys, I'm using panasonic 42" plasma 3d TV with 3d "active shutter" glasses along with 3DTV Play software. now when i see KoA's fixed SS's theyre in anaglyphtic so i didnt get to see it 3D through my active shutter glasses. when i applied the install files. i didnt see much of a difference with previous one too. does someone else using this fix with 3DTV Play? Thanks in advance.
It works in all versions. For screen shot click view and then switch stereoscopic mode.
It sounds like you installed it wrong.
Install the shaderoveride to your amalur folder AND the release.zip file. I will include both zips here.
Folder layout should look like
(amalur main folder)/shaderoverride/
(amalur main folder)/d3d9.dll
Looks very nice. Helix did a very good job on this be sure to give him props if you enjoy it.
[quote name='SamLombardo' date='11 February 2012 - 10:59 PM' timestamp='1329001198' post='1368249']
I would be very grateful about it. Tanks in advance, Sam /smile.gif' class='bbc_emoticon' alt=':smile:' />
[/quote]
Actually can you do me a big favor. Make a save of your character facing the issue locations.(like fire/ halos). That way I dont have to run around in game.
@Rowan_u ? I just checked I got online just fine with it(took picture). Maybe its caused I didnt do ranked. What happens?
[quote name='SamLombardo' date='11 February 2012 - 10:59 PM' timestamp='1329001198' post='1368249']
I would be very grateful about it. Tanks in advance, Sam /smile.gif' class='bbc_emoticon' alt=':smile:' />
Actually can you do me a big favor. Make a save of your character facing the issue locations.(like fire/ halos). That way I dont have to run around in game.
@Rowan_u ? I just checked I got online just fine with it(took picture). Maybe its caused I didnt do ranked. What happens?
Woohoo!!! Success with Skyrim!!! /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
Results below, Skyrim 2D UI converted to 3D with this amazing mod from Helix:
http://photos.3dvisionlive.com/chizow/album/4f36e75a3785015014000004/
[u][u][b]Skyrim:[/b][/u][/u]
2 mods as follows using Helix's mod:
[list]
[*]1)[b] Moon fixes.[/b] I just copied Boris' code after I identified the corresponding vertex shader using Helix's mod so the moons are at the proper depths. With Dorkirt's sky/stars/sun mesh the sky looks perfect for me now with just these 2 mods with Helix's wrapper.
[*]2) [b]2D UI to 3D conversion.[/b] I used Helix's mod and tutorial to push 2D elements to 3D. What this does is allow you to play with much higher depth values without as much eyestrain from refocusing from distant objects to the near-focus text and UI. Chat dialogue is closer to the Actors as well, so its easier to read text and subtitles while an NPC is speaking. The map is also less bothersome but still not perfect.
[/list]
[u][b]Instructions:[/b][/u]
[list]
[*]1) Extract or copy contents of shaderoverride.zip to your \\Skyrim directory.
[attachment=24247:shaderoverride.zip]
[*]2) Copy d3d9.dll to your \\Skyrim directory found in "Release" found here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1365862
[*]3) You may need to modify the depth of the UI elements to suit your depth settings and screen size. In order to do so, open each shader in \\Skyrim\shaderoverride\vertexshaders and look for:
[code]def c220, 0.60, 0, 0.0625, 0 //constant param[/code]
[*]4) change 0.60 to a lower value for less separation (closer to screen depth), a higher value for more separation (deeper into the scene)
[*]5) Run Skyrim as usual, if you use AfterBurner or Precision overlay, make sure to check off "compatibility mode with modified D3D runtime libraries" in the RSST config options.
[/list]
Hope you guys enjoy, this was probably one of my biggest gripes with Skyrim's 3D like most others when played at high depth. Let me know if there's any issues that you find.
Once again, thanks to Helix for his amazing mod and instructions, and also thanks to Boris for his original ENB 3D fix and moon code.
1) Moon fixes. I just copied Boris' code after I identified the corresponding vertex shader using Helix's mod so the moons are at the proper depths. With Dorkirt's sky/stars/sun mesh the sky looks perfect for me now with just these 2 mods with Helix's wrapper.
2) 2D UI to 3D conversion. I used Helix's mod and tutorial to push 2D elements to 3D. What this does is allow you to play with much higher depth values without as much eyestrain from refocusing from distant objects to the near-focus text and UI. Chat dialogue is closer to the Actors as well, so its easier to read text and subtitles while an NPC is speaking. The map is also less bothersome but still not perfect.
Instructions:
1) Extract or copy contents of shaderoverride.zip to your \\Skyrim directory.
[attachment=24247:shaderoverride.zip]
2) Copy d3d9.dll to your \\Skyrim directory found in "Release" found here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1365862
3) You may need to modify the depth of the UI elements to suit your depth settings and screen size. In order to do so, open each shader in \\Skyrim\shaderoverride\vertexshaders and look for:
def c220, 0.60, 0, 0.0625, 0 //constant param
4) change 0.60 to a lower value for less separation (closer to screen depth), a higher value for more separation (deeper into the scene)
5) Run Skyrim as usual, if you use AfterBurner or Precision overlay, make sure to check off "compatibility mode with modified D3D runtime libraries" in the RSST config options.
Hope you guys enjoy, this was probably one of my biggest gripes with Skyrim's 3D like most others when played at high depth. Let me know if there's any issues that you find.
Once again, thanks to Helix for his amazing mod and instructions, and also thanks to Boris for his original ENB 3D fix and moon code.
I don't know why everyone thinks Dead Space one looks so good in 3D now. It's not that the graphics are bad, it's that it has a strange usage of 3D where nothing is screen-depth making the image look a little flattened.
I don't know why everyone thinks Dead Space one looks so good in 3D now. It's not that the graphics are bad, it's that it has a strange usage of 3D where nothing is screen-depth making the image look a little flattened.
[quote name='eqzitara' date='12 February 2012 - 02:21 AM' timestamp='1329009713' post='1368275']
Actually can you do me a big favor. Make a save of your character facing the issue locations.(like fire/ halos). That way I dont have to run around in game.
[/quote]
Oh im sorry, i got a problem with the savegame attachments here in the forums, always get an error "You aren't permitted to upload this kind of file".
Dont know what i´ve done wrong... The lighting issue is actually visible in nearly any indoor area. Every scenery with "artificial lights" is looking ok, but despite somehow strange.If you have a closer look you will know what I mean. The smoke/fire issue (rendered only 2D) is visable on nearly every road outside the resort. (burning/smoking wrecks etc.).Maybe you find time to try fixing it. Thanks for your efforts and for your work again, bye Sam
[quote name='eqzitara' date='12 February 2012 - 02:21 AM' timestamp='1329009713' post='1368275']
Actually can you do me a big favor. Make a save of your character facing the issue locations.(like fire/ halos). That way I dont have to run around in game.
Oh im sorry, i got a problem with the savegame attachments here in the forums, always get an error "You aren't permitted to upload this kind of file".
Dont know what i´ve done wrong... The lighting issue is actually visible in nearly any indoor area. Every scenery with "artificial lights" is looking ok, but despite somehow strange.If you have a closer look you will know what I mean. The smoke/fire issue (rendered only 2D) is visable on nearly every road outside the resort. (burning/smoking wrecks etc.).Maybe you find time to try fixing it. Thanks for your efforts and for your work again, bye Sam
@chiz:
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
@Arioch:
Added ProxyLib property to configuration file.
Rename a lib which you want to use. for example d3d9fx.dll or copy it to another folder.
Copy new version of Release/Debug DLL in the game folder.
make "DX9Settings.ini" in the game folder and add this text:
[General]
ProxyLib=C:\Steam\steamapps\common\skyrim\d3d9fx.dll
you should specify your path where other library located.
I have serious problems with the Helix fix for Kingdoms of Amalur. I have the Steam version and when I first installed the fix, the 3D was pretty much flawless; the game looked fantastic (thanks Helix !). However, something happened (either due to a hard reboot or me trying to change the in-game settings) and now 3D doesn't work at all. The 3D image is totally corrupted and appears to be in first person. When I shut off 3D Vision, the game plays normally. I uninstalled and reinstalled using Steam but it does nothing. I don't mean that 3D performance goes back to where it was before the Helix fix, I mean that I get a completely corrupted image. Any idea what might have happened and how I can fix it ? Why would the game not go back to its original pre-Helix 3D look if I reinstalled ? The game was so beautiful with Helix's fix that it's a shame to play it in 2D.
I have serious problems with the Helix fix for Kingdoms of Amalur. I have the Steam version and when I first installed the fix, the 3D was pretty much flawless; the game looked fantastic (thanks Helix !). However, something happened (either due to a hard reboot or me trying to change the in-game settings) and now 3D doesn't work at all. The 3D image is totally corrupted and appears to be in first person. When I shut off 3D Vision, the game plays normally. I uninstalled and reinstalled using Steam but it does nothing. I don't mean that 3D performance goes back to where it was before the Helix fix, I mean that I get a completely corrupted image. Any idea what might have happened and how I can fix it ? Why would the game not go back to its original pre-Helix 3D look if I reinstalled ? The game was so beautiful with Helix's fix that it's a shame to play it in 2D.
[quote name='-=HeliX=-' date='12 February 2012 - 06:08 AM' timestamp='1329048511' post='1368382']
@chiz:
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
@Arioch:
Added ProxyLib property to configuration file.
Rename a lib which you want to use. for example d3d9fx.dll or copy it to another folder.
Copy new version of Release/Debug DLL in the game folder.
make "DX9Settings.ini" in the game folder and add this text:
[General]
ProxyLib=C:\Steam\steamapps\common\skyrim\d3d9fx.dll
you should specify your path where other library located.
[/quote]
You sir, are a saint! I just copied what I was using for Skyrim over to Amalur and it works flawlessly. The game world really pops more with increased sharpness. Now I can fiddle around with the injectFXAA settings to see what I prefer for this game.
you should specify your path where other library located.
You sir, are a saint! I just copied what I was using for Skyrim over to Amalur and it works flawlessly. The game world really pops more with increased sharpness. Now I can fiddle around with the injectFXAA settings to see what I prefer for this game.
@helix: can you please take a look at the timeshift crosshair that i posted on the first page?
i tried to modify it but there is no dp4 o0.w, r0, c3. instead it says dp4 r0.w, r0, c3.
the crosshair is rendered in stereo.
@helix: can you please take a look at the timeshift crosshair that i posted on the first page?
i tried to modify it but there is no dp4 o0.w, r0, c3. instead it says dp4 r0.w, r0, c3.
the crosshair is rendered in stereo.
NVIDIA TITAN X (Pascal), Intel Core i7-6900K, Win 10 Pro,
ASUS ROG Rampage V Edition 10, G.Skill RipJaws V 4x 8GB DDR4-3200 CL14-14-14-34,
ASUS ROG Swift PG258Q, ASUS ROG Swift PG278Q, Acer Predator XB280HK, BenQ W710ST
[quote name='-=HeliX=-' date='12 February 2012 - 07:08 AM' timestamp='1329048511' post='1368382']
@chiz:
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
[/quote]
Thanks! Your efforts are certainly not in vain though, honestly this is the biggest thing to happen to 3D gaming since I've gotten into it imo, as it allows us to fix or improve games that otherwise never would. Majority of the credit goes to you as usual. /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
Those fixes for Skyrim worked perfectly, I'll go ahead and publish the mod on Nexus with shader fixes if you don't mind, with proper credit/citation of course.
Also, you don't happen to have Dungeon Siege 3 do you? It already looks fantastic in 3D but some of the HUD elements are 2D. I'd like to push them deeper into scene for max depth, but your debug dll does not work with DS3 (no text or anything). I think Steam or the game overrides/ignores your dumper for some reason with this game. If you need a copy of the game I have an extra key you can have, small price to pay for your amazing efforts so far. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
[quote name='-=HeliX=-' date='12 February 2012 - 07:08 AM' timestamp='1329048511' post='1368382']
@chiz:
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
Thanks! Your efforts are certainly not in vain though, honestly this is the biggest thing to happen to 3D gaming since I've gotten into it imo, as it allows us to fix or improve games that otherwise never would. Majority of the credit goes to you as usual. /biggrin.gif' class='bbc_emoticon' alt=':biggrin:' />
Those fixes for Skyrim worked perfectly, I'll go ahead and publish the mod on Nexus with shader fixes if you don't mind, with proper credit/citation of course.
Also, you don't happen to have Dungeon Siege 3 do you? It already looks fantastic in 3D but some of the HUD elements are 2D. I'd like to push them deeper into scene for max depth, but your debug dll does not work with DS3 (no text or anything). I think Steam or the game overrides/ignores your dumper for some reason with this game. If you need a copy of the game I have an extra key you can have, small price to pay for your amazing efforts so far. /thanks.gif' class='bbc_emoticon' alt=':thanks:' />
Mass Effect 2 sometimes crashes at startup. If I keep trying i'll get lucky and it won't crash. But in game when I click "options" the game crashes. If I remove the shader fix and click "options" in the game everything is fine. This is not a critical problem but it would be nice if it was resolved, no biggie though!
Mass Effect 2 sometimes crashes at startup. If I keep trying i'll get lucky and it won't crash. But in game when I click "options" the game crashes. If I remove the shader fix and click "options" in the game everything is fine. This is not a critical problem but it would be nice if it was resolved, no biggie though!
chiz, good work on the Skyrim fixes. The menus are a big improvement and will be something that I will tweak when I have more time.
I was wondering, however, if there is a way to convert the aurora files from the ENB fix into yours? The reason I am asking is because they are way too high up in the sky with the mesh fix, but the shader one that Boris made they sit where they should, appearing to be hanging in the sky and not too far up into space. I have attached a picture below to illustrate this but I do not know if it shows it properly and the image quality isn't that good.
chiz, good work on the Skyrim fixes. The menus are a big improvement and will be something that I will tweak when I have more time.
I was wondering, however, if there is a way to convert the aurora files from the ENB fix into yours? The reason I am asking is because they are way too high up in the sky with the mesh fix, but the shader one that Boris made they sit where they should, appearing to be hanging in the sky and not too far up into space. I have attached a picture below to illustrate this but I do not know if it shows it properly and the image quality isn't that good.
@Kingping :
Should be something like this [attachment=24248:TIMESHIFT_CROSSHAIR_VertexShader_13C_CRC32_7298D9BD.txt]
@Kchiz:
I don't mind.
Thanks, i have DS3.
I Just checked it.
It loads d3d9.dll directly from system path, i.e. using GetSystemDirectory.
So it'll not work and for this case i should make a hook for GetSystemDirectory or loadLibray function.
I've used Helix's debug file to disable one Pixel Shader (PS33 0x5787A0A02). I don't know anything about shaders, but this turns off the ever present bright ambient light everywhere. This game now looks phenomenal in 3D, vibrant colors. Here is the thing, I've followed the override (directory structure, rename and release file) to a T and what happens on start up is part of my screen goes black. When I use the debug method, it only takes a few seconds to manually disable the above shader and works like a charm. I suspect that it may have something to do with the autoexec2.con (attached) that TW 2 uses to pre-load console commands. Am I on the right track? I am unaware of any console command that TW 2 uses to disable the above shader. If there is, can someone tell me....
Facts about my game install
- Steam Version
- Pirates of the Flying Fortress DLC Installed
- Mods Installed: Smaller Icons, Black Background for Inventory UI
- Startup autoexecGame2.con [attachment=24246:autoexec2_confile.txt]
I'll just use the debug method for now since it really isn't a lot of work, but automatic override would be preferred. I have tried using override several times with same partial screen result. It seems to turn something else off...
I'm going to learn more on shaders and fixes so I can give back to this community...
I've used Helix's debug file to disable one Pixel Shader (PS33 0x5787A0A02). I don't know anything about shaders, but this turns off the ever present bright ambient light everywhere. This game now looks phenomenal in 3D, vibrant colors. Here is the thing, I've followed the override (directory structure, rename and release file) to a T and what happens on start up is part of my screen goes black. When I use the debug method, it only takes a few seconds to manually disable the above shader and works like a charm. I suspect that it may have something to do with the autoexec2.con (attached) that TW 2 uses to pre-load console commands. Am I on the right track? I am unaware of any console command that TW 2 uses to disable the above shader. If there is, can someone tell me....
Facts about my game install
- Steam Version
- Pirates of the Flying Fortress DLC Installed
- Mods Installed: Smaller Icons, Black Background for Inventory UI
I'll just use the debug method for now since it really isn't a lot of work, but automatic override would be preferred. I have tried using override several times with same partial screen result. It seems to turn something else off...
I'm going to learn more on shaders and fixes so I can give back to this community...
It sounds like you installed it wrong.
Install the shaderoveride to your amalur folder AND the release.zip file. I will include both zips here.
Folder layout should look like
(amalur main folder)/shaderoverride/
(amalur main folder)/d3d9.dll
Looks very nice. Helix did a very good job on this be sure to give him props if you enjoy it.
It sounds like you installed it wrong.
Install the shaderoveride to your amalur folder AND the release.zip file. I will include both zips here.
Folder layout should look like
(amalur main folder)/shaderoverride/
(amalur main folder)/d3d9.dll
Looks very nice. Helix did a very good job on this be sure to give him props if you enjoy it.
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
I would be very grateful about it. Tanks in advance, Sam
[/quote]
Actually can you do me a big favor. Make a save of your character facing the issue locations.(like fire/ halos). That way I dont have to run around in game.
@Rowan_u ? I just checked I got online just fine with it(took picture). Maybe its caused I didnt do ranked. What happens?
I would be very grateful about it. Tanks in advance, Sam
Actually can you do me a big favor. Make a save of your character facing the issue locations.(like fire/ halos). That way I dont have to run around in game.
@Rowan_u ? I just checked I got online just fine with it(took picture). Maybe its caused I didnt do ranked. What happens?
Co-founder/Web host of helixmod.blog.com
Donations for web hosting @ paypal -eqzitara@yahoo.com
or
https://www.patreon.com/user?u=791918
Results below, Skyrim 2D UI converted to 3D with this amazing mod from Helix:
http://photos.3dvisionlive.com/chizow/album/4f36e75a3785015014000004/
[u][u][b]Skyrim:[/b][/u][/u]
2 mods as follows using Helix's mod:
[list]
[*]1)[b] Moon fixes.[/b] I just copied Boris' code after I identified the corresponding vertex shader using Helix's mod so the moons are at the proper depths. With Dorkirt's sky/stars/sun mesh the sky looks perfect for me now with just these 2 mods with Helix's wrapper.
[*]2) [b]2D UI to 3D conversion.[/b] I used Helix's mod and tutorial to push 2D elements to 3D. What this does is allow you to play with much higher depth values without as much eyestrain from refocusing from distant objects to the near-focus text and UI. Chat dialogue is closer to the Actors as well, so its easier to read text and subtitles while an NPC is speaking. The map is also less bothersome but still not perfect.
[/list]
[u][b]Instructions:[/b][/u]
[list]
[*]1) Extract or copy contents of shaderoverride.zip to your \\Skyrim directory.
[attachment=24247:shaderoverride.zip]
[*]2) Copy d3d9.dll to your \\Skyrim directory found in "Release" found here: http://forums.nvidia.com/index.php?showtopic=222386&view=findpost&p=1365862
[*]3) You may need to modify the depth of the UI elements to suit your depth settings and screen size. In order to do so, open each shader in \\Skyrim\shaderoverride\vertexshaders and look for:
[code]def c220, 0.60, 0, 0.0625, 0 //constant param[/code]
[*]4) change 0.60 to a lower value for less separation (closer to screen depth), a higher value for more separation (deeper into the scene)
[*]5) Run Skyrim as usual, if you use AfterBurner or Precision overlay, make sure to check off "compatibility mode with modified D3D runtime libraries" in the RSST config options.
[/list]
Hope you guys enjoy, this was probably one of my biggest gripes with Skyrim's 3D like most others when played at high depth. Let me know if there's any issues that you find.
Once again, thanks to Helix for his amazing mod and instructions, and also thanks to Boris for his original ENB 3D fix and moon code.
Results below, Skyrim 2D UI converted to 3D with this amazing mod from Helix:
http://photos.3dvisionlive.com/chizow/album/4f36e75a3785015014000004/
Skyrim:
2 mods as follows using Helix's mod:
Instructions:
Hope you guys enjoy, this was probably one of my biggest gripes with Skyrim's 3D like most others when played at high depth. Let me know if there's any issues that you find.
Once again, thanks to Helix for his amazing mod and instructions, and also thanks to Boris for his original ENB 3D fix and moon code.
-=HeliX=- Mod 3DV Game Fixes
My 3D Vision Games List Ratings
Intel Core i7 5930K @4.5GHz | Gigabyte X99 Gaming 5 | Win10 x64 Pro | Corsair H105
Nvidia GeForce Titan X SLI Hybrid | ROG Swift PG278Q 144Hz + 3D Vision/G-Sync | 32GB Adata DDR4 2666
Intel Samsung 950Pro SSD | Samsung EVO 4x1 RAID 0 |
Yamaha VX-677 A/V Receiver | Polk Audio RM6880 7.1 | LG Blu-Ray
Auzen X-Fi HT HD | Logitech G710/G502/G27 | Corsair Air 540 | EVGA P2-1200W
Actually can you do me a big favor. Make a save of your character facing the issue locations.(like fire/ halos). That way I dont have to run around in game.
[/quote]
Oh im sorry, i got a problem with the savegame attachments here in the forums, always get an error "You aren't permitted to upload this kind of file".
Dont know what i´ve done wrong... The lighting issue is actually visible in nearly any indoor area. Every scenery with "artificial lights" is looking ok, but despite somehow strange.If you have a closer look you will know what I mean. The smoke/fire issue (rendered only 2D) is visable on nearly every road outside the resort. (burning/smoking wrecks etc.).Maybe you find time to try fixing it. Thanks for your efforts and for your work again, bye Sam
Actually can you do me a big favor. Make a save of your character facing the issue locations.(like fire/ halos). That way I dont have to run around in game.
Oh im sorry, i got a problem with the savegame attachments here in the forums, always get an error "You aren't permitted to upload this kind of file".
Dont know what i´ve done wrong... The lighting issue is actually visible in nearly any indoor area. Every scenery with "artificial lights" is looking ok, but despite somehow strange.If you have a closer look you will know what I mean. The smoke/fire issue (rendered only 2D) is visable on nearly every road outside the resort. (burning/smoking wrecks etc.).Maybe you find time to try fixing it. Thanks for your efforts and for your work again, bye Sam
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
@Arioch:
Added ProxyLib property to configuration file.
Rename a lib which you want to use. for example d3d9fx.dll or copy it to another folder.
Copy new version of Release/Debug DLL in the game folder.
make "DX9Settings.ini" in the game folder and add this text:
[General]
ProxyLib=C:\Steam\steamapps\common\skyrim\d3d9fx.dll
you should specify your path where other library located.
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
@Arioch:
Added ProxyLib property to configuration file.
Rename a lib which you want to use. for example d3d9fx.dll or copy it to another folder.
Copy new version of Release/Debug DLL in the game folder.
make "DX9Settings.ini" in the game folder and add this text:
[General]
ProxyLib=C:\Steam\steamapps\common\skyrim\d3d9fx.dll
you should specify your path where other library located.
@chiz:
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
@Arioch:
Added ProxyLib property to configuration file.
Rename a lib which you want to use. for example d3d9fx.dll or copy it to another folder.
Copy new version of Release/Debug DLL in the game folder.
make "DX9Settings.ini" in the game folder and add this text:
[General]
ProxyLib=C:\Steam\steamapps\common\skyrim\d3d9fx.dll
you should specify your path where other library located.
[/quote]
You sir, are a saint! I just copied what I was using for Skyrim over to Amalur and it works flawlessly. The game world really pops more with increased sharpness. Now I can fiddle around with the injectFXAA settings to see what I prefer for this game.
@chiz:
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
@Arioch:
Added ProxyLib property to configuration file.
Rename a lib which you want to use. for example d3d9fx.dll or copy it to another folder.
Copy new version of Release/Debug DLL in the game folder.
make "DX9Settings.ini" in the game folder and add this text:
[General]
ProxyLib=C:\Steam\steamapps\common\skyrim\d3d9fx.dll
you should specify your path where other library located.
You sir, are a saint! I just copied what I was using for Skyrim over to Amalur and it works flawlessly. The game world really pops more with increased sharpness. Now I can fiddle around with the injectFXAA settings to see what I prefer for this game.
i tried to modify it but there is no dp4 o0.w, r0, c3. instead it says dp4 r0.w, r0, c3.
the crosshair is rendered in stereo.
i tried to modify it but there is no dp4 o0.w, r0, c3. instead it says dp4 r0.w, r0, c3.
the crosshair is rendered in stereo.
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@chiz:
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
[/quote]
Thanks! Your efforts are certainly not in vain though, honestly this is the biggest thing to happen to 3D gaming since I've gotten into it imo, as it allows us to fix or improve games that otherwise never would. Majority of the credit goes to you as usual.
Those fixes for Skyrim worked perfectly, I'll go ahead and publish the mod on Nexus with shader fixes if you don't mind, with proper credit/citation of course.
Also, you don't happen to have Dungeon Siege 3 do you? It already looks fantastic in 3D but some of the HUD elements are 2D. I'd like to push them deeper into scene for max depth, but your debug dll does not work with DS3 (no text or anything). I think Steam or the game overrides/ignores your dumper for some reason with this game. If you need a copy of the game I have an extra key you can have, small price to pay for your amazing efforts so far.
@chiz:
Greate job !
Good to know that i wrote it not in vain.
Fixed bug with Skyrim, you don't need to alt+tab now.
To fix output text just make "DX9Settings.ini" in skyrim folder and add this text:
[General]
UseEndScene=false
Thanks! Your efforts are certainly not in vain though, honestly this is the biggest thing to happen to 3D gaming since I've gotten into it imo, as it allows us to fix or improve games that otherwise never would. Majority of the credit goes to you as usual.
Those fixes for Skyrim worked perfectly, I'll go ahead and publish the mod on Nexus with shader fixes if you don't mind, with proper credit/citation of course.
Also, you don't happen to have Dungeon Siege 3 do you? It already looks fantastic in 3D but some of the HUD elements are 2D. I'd like to push them deeper into scene for max depth, but your debug dll does not work with DS3 (no text or anything). I think Steam or the game overrides/ignores your dumper for some reason with this game. If you need a copy of the game I have an extra key you can have, small price to pay for your amazing efforts so far.
-=HeliX=- Mod 3DV Game Fixes
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Thanks for this great fix.
Thanks for this great fix.
I was wondering, however, if there is a way to convert the aurora files from the ENB fix into yours? The reason I am asking is because they are way too high up in the sky with the mesh fix, but the shader one that Boris made they sit where they should, appearing to be hanging in the sky and not too far up into space. I have attached a picture below to illustrate this but I do not know if it shows it properly and the image quality isn't that good.
[attachment=31431:TESV04_50.jps]
I was wondering, however, if there is a way to convert the aurora files from the ENB fix into yours? The reason I am asking is because they are way too high up in the sky with the mesh fix, but the shader one that Boris made they sit where they should, appearing to be hanging in the sky and not too far up into space. I have attached a picture below to illustrate this but I do not know if it shows it properly and the image quality isn't that good.
[attachment=31431:TESV04_50.jps]
Should be something like this [attachment=24248:TIMESHIFT_CROSSHAIR_VertexShader_13C_CRC32_7298D9BD.txt]
@Kchiz:
I don't mind.
Thanks, i have DS3.
I Just checked it.
It loads d3d9.dll directly from system path, i.e. using GetSystemDirectory.
So it'll not work and for this case i should make a hook for GetSystemDirectory or loadLibray function.
Should be something like this [attachment=24248:TIMESHIFT_CROSSHAIR_VertexShader_13C_CRC32_7298D9BD.txt]
@Kchiz:
I don't mind.
Thanks, i have DS3.
I Just checked it.
It loads d3d9.dll directly from system path, i.e. using GetSystemDirectory.
So it'll not work and for this case i should make a hook for GetSystemDirectory or loadLibray function.
Two Worlds II
=============
I've used Helix's debug file to disable one Pixel Shader (PS33 0x5787A0A02). I don't know anything about shaders, but this turns off the ever present bright ambient light everywhere. This game now looks phenomenal in 3D, vibrant colors. Here is the thing, I've followed the override (directory structure, rename and release file) to a T and what happens on start up is part of my screen goes black. When I use the debug method, it only takes a few seconds to manually disable the above shader and works like a charm. I suspect that it may have something to do with the autoexec2.con (attached) that TW 2 uses to pre-load console commands. Am I on the right track? I am unaware of any console command that TW 2 uses to disable the above shader. If there is, can someone tell me....
Facts about my game install
- Steam Version
- Pirates of the Flying Fortress DLC Installed
- Mods Installed: Smaller Icons, Black Background for Inventory UI
- Startup autoexecGame2.con [attachment=24246:autoexec2_confile.txt]
I'll just use the debug method for now since it really isn't a lot of work, but automatic override would be preferred. I have tried using override several times with same partial screen result. It seems to turn something else off...
I'm going to learn more on shaders and fixes so I can give back to this community...
Two Worlds II
=============
I've used Helix's debug file to disable one Pixel Shader (PS33 0x5787A0A02). I don't know anything about shaders, but this turns off the ever present bright ambient light everywhere. This game now looks phenomenal in 3D, vibrant colors. Here is the thing, I've followed the override (directory structure, rename and release file) to a T and what happens on start up is part of my screen goes black. When I use the debug method, it only takes a few seconds to manually disable the above shader and works like a charm. I suspect that it may have something to do with the autoexec2.con (attached) that TW 2 uses to pre-load console commands. Am I on the right track? I am unaware of any console command that TW 2 uses to disable the above shader. If there is, can someone tell me....
Facts about my game install
- Steam Version
- Pirates of the Flying Fortress DLC Installed
- Mods Installed: Smaller Icons, Black Background for Inventory UI
- Startup autoexecGame2.con [attachment=24246:autoexec2_confile.txt]
I'll just use the debug method for now since it really isn't a lot of work, but automatic override would be preferred. I have tried using override several times with same partial screen result. It seems to turn something else off...
I'm going to learn more on shaders and fixes so I can give back to this community...