..WHAT IS convergence!? This question freeks me out, I've never understood what it does and now ppl are saying that pritty much no depth and max convergence is a killer?
..WHAT IS convergence!? This question freeks me out, I've never understood what it does and now ppl are saying that pritty much no depth and max convergence is a killer?
It really boils down to specific title but for the most part, well, it usually is between 15 to 30 percent and tweaking the convergence. Tweaking convergence is the key to me to really enhance the quality of the Stereo effect over-all. Also by playing with Convergence you can find the right mix of out-of-screen abilities as well.
It really boils down to specific title but for the most part, well, it usually is between 15 to 30 percent and tweaking the convergence. Tweaking convergence is the key to me to really enhance the quality of the Stereo effect over-all. Also by playing with Convergence you can find the right mix of out-of-screen abilities as well.
Set it up to 75%-100% depth and then adjust convergence. The depth is what 3D is all about, and convergence makes the image shift closer together so you can focus at such high depth's, also convergence is good for pop out.
Set it up to 75%-100% depth and then adjust convergence. The depth is what 3D is all about, and convergence makes the image shift closer together so you can focus at such high depth's, also convergence is good for pop out.
it may be a strange phenomena or maybe im imagining it but with increased depth i get increased ghosting while this doesnt happen to me when increasing convergence
as i learned it depth and convergence work like this:
if you think of your monitor as a box instead of a flat window in 3d,
depth lets you determine how deep this box is while convergence moves your main viewpoint into (higher convergence) or out of the box
if you had a viewpoint thats in the middle of the box some objects would be bevore your viewpoint and thereby pop out.
now the whole depth/ convergence thingy may also be influenced by the type of game you play
for example if you play a racing game where you want to have an almost 1st person view looking out of the car into the road and see the horiziond far far away,
you would want to have a lot of depth and low convergence so everything happens behind the windshield and only the car interiour would pop out
if on the other hand like to play MMOs like me, especially those that offer a 3rd person perspective of your character in a pretty closed up environment, like a dungeon i.e. you dont need high depth but rather go convergence since you dont want to stretch the dungeon rooms away from you via depth but want a more "solid looking" character close to you
it may be a strange phenomena or maybe im imagining it but with increased depth i get increased ghosting while this doesnt happen to me when increasing convergence
as i learned it depth and convergence work like this:
if you think of your monitor as a box instead of a flat window in 3d,
depth lets you determine how deep this box is while convergence moves your main viewpoint into (higher convergence) or out of the box
if you had a viewpoint thats in the middle of the box some objects would be bevore your viewpoint and thereby pop out.
now the whole depth/ convergence thingy may also be influenced by the type of game you play
for example if you play a racing game where you want to have an almost 1st person view looking out of the car into the road and see the horiziond far far away,
you would want to have a lot of depth and low convergence so everything happens behind the windshield and only the car interiour would pop out
if on the other hand like to play MMOs like me, especially those that offer a 3rd person perspective of your character in a pretty closed up environment, like a dungeon i.e. you dont need high depth but rather go convergence since you dont want to stretch the dungeon rooms away from you via depth but want a more "solid looking" character close to you
I play at 100%. I used to play at 150% before nV locked out the registry option to do that. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
I play at 100%. I used to play at 150% before nV locked out the registry option to do that. /thumbsdown.gif' class='bbc_emoticon' alt=':thumbsdown:' />
The human race divides politically into those who want people to be controlled and those who have no such desire.
[u][b]What depth % you run games a[/b][/u]t ?
Do you adjust it for each game ? (hot keys)
Many thanks.
What depth % you run games at ?
Do you adjust it for each game ? (hot keys)
Many thanks.
Et in Arcadia Ego
CPU: QX6850 @ 3Ghz (default factory value)
GPU: GTX 295
RAM: 8 Gb DDR2
Geforce drivers installed: 257.15
3D Vision USB driver: CD 1.27
OS: Win7 x64
You may as well play in 2D ¬_¬
Set it up to 75%-100% depth and then adjust convergence. The depth is what 3D is all about, and convergence makes the image shift closer together so you can focus at such high depth's, also convergence is good for pop out.
You may as well play in 2D ¬_¬
Set it up to 75%-100% depth and then adjust convergence. The depth is what 3D is all about, and convergence makes the image shift closer together so you can focus at such high depth's, also convergence is good for pop out.
as i learned it depth and convergence work like this:
if you think of your monitor as a box instead of a flat window in 3d,
depth lets you determine how deep this box is while convergence moves your main viewpoint into (higher convergence) or out of the box
if you had a viewpoint thats in the middle of the box some objects would be bevore your viewpoint and thereby pop out.
now the whole depth/ convergence thingy may also be influenced by the type of game you play
for example if you play a racing game where you want to have an almost 1st person view looking out of the car into the road and see the horiziond far far away,
you would want to have a lot of depth and low convergence so everything happens behind the windshield and only the car interiour would pop out
if on the other hand like to play MMOs like me, especially those that offer a 3rd person perspective of your character in a pretty closed up environment, like a dungeon i.e. you dont need high depth but rather go convergence since you dont want to stretch the dungeon rooms away from you via depth but want a more "solid looking" character close to you
as i learned it depth and convergence work like this:
if you think of your monitor as a box instead of a flat window in 3d,
depth lets you determine how deep this box is while convergence moves your main viewpoint into (higher convergence) or out of the box
if you had a viewpoint thats in the middle of the box some objects would be bevore your viewpoint and thereby pop out.
now the whole depth/ convergence thingy may also be influenced by the type of game you play
for example if you play a racing game where you want to have an almost 1st person view looking out of the car into the road and see the horiziond far far away,
you would want to have a lot of depth and low convergence so everything happens behind the windshield and only the car interiour would pop out
if on the other hand like to play MMOs like me, especially those that offer a 3rd person perspective of your character in a pretty closed up environment, like a dungeon i.e. you dont need high depth but rather go convergence since you dont want to stretch the dungeon rooms away from you via depth but want a more "solid looking" character close to you
The human race divides politically into those who want people to be controlled and those who have no such desire.
--Robert A. Heinlein