Good news!
-Good performance
-Native nvidia surround compatible!! (the fisrt! i think)
-Good 3D is "almost" playable (some lights reflections are broken...only i see the begining of the Campaign)
I love space games :)) (RPG,FPS..((waiting ME Andromeda... :))) ). I hope that someday one of the shadermasters take a quick look!
Regards!
-Good performance
-Native nvidia surround compatible!! (the fisrt! i think)
-Good 3D is "almost" playable (some lights reflections are broken...only i see the begining of the Campaign)
I love space games :)) (RPG,FPS..((waiting ME Andromeda... :))) ). I hope that someday one of the shadermasters take a quick look!
Regards!
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
[quote="murilladas"]Good news!
-Good performance
-Native nvidia surround compatible!! (the fisrt! i think)
-Good 3D is "almost" playable (some lights reflections are broken...only i see the begining of the Campaign)
I love space games :)) (RPG,FPS..((waiting ME Andromeda... :))) ). I hope that someday one of the shadermasters take a quick look!
Regards!
[/quote]
I`m downloading it right now. It is a lot to get.
Anyway good to hear that it works good from the start.
Can you post some screenshots from the best looking parts ?
-Good performance
-Native nvidia surround compatible!! (the fisrt! i think)
-Good 3D is "almost" playable (some lights reflections are broken...only i see the begining of the Campaign)
I love space games :)) (RPG,FPS..((waiting ME Andromeda... :))) ). I hope that someday one of the shadermasters take a quick look!
Regards!
I`m downloading it right now. It is a lot to get.
Anyway good to hear that it works good from the start.
Can you post some screenshots from the best looking parts ?
3D vision is okay. But biggest problem is the crosshair which renders 2D, so not playable in 3D for me at the moment.
Check out the pictures:
[url]http://www.file-upload.net/download-12068092/CoDIW3D.rar.html[/url]
Game looks like shit in Real 3D but it looks excellent in CM. I am using Black Ops III profile and I played first mission with pleasure. I this CM is even better then in BO3, just feels that way.
Check out the screenshots I`ve made.
Game looks like shit in Real 3D but it looks excellent in CM. I am using Black Ops III profile and I played first mission with pleasure. I this CM is even better then in BO3, just feels that way.
Quite spectacular like always
Quite shitty textures like always (1000miles away from BF1 textures)
Good to have some SF game waiting for ME andromedia :)
I've also played CoD IW in compatibility mode and it looks pretty good. The 3D depth is extreme but there is no depth for the gun. I would appreciate a shaderfix for geometry 3D to experience the game in real 3D.
I've also played CoD IW in compatibility mode and it looks pretty good. The 3D depth is extreme but there is no depth for the gun. I would appreciate a shaderfix for geometry 3D to experience the game in real 3D.
Weapon Depth in CM will always be a problem. Since Depth Precision, at the gun's location in the world is not accounted for.
This is a depth map of Doom. Look at the gun. This is what I am talking about.
[img]http://www.adriancourreges.com/img/blog/2016/doom2016/shot/11_depth_map_4.png[/img]
The Gun Has no Depth. Because of it's location in the world.
With Proper Shader code you can account for this and add in more precision. Like What I did here.
[img]https://cdn.pbrd.co/images/nSuiwX3qT.jpg[/img]
[img]https://cdn.pbrd.co/images/nSwMEbykT.jpg[/img]
This was done so that Weapons in reprojection have it's own Depth map.
But, You can add it in. Like I did. With my shader for Reshade 3.0.
@BlueSkyDefender: Thanks for your suggestion.
I use 3D Vision to play CoD IW. But in combination with your shader https://github.com/BlueSkyDefender/Depth3D I get a split-screen LR while using 3D Vision.
@BlueSkyDefender: Thanks for your suggestion.
I use 3D Vision to play CoD IW. But in combination with your shader https://github.com/BlueSkyDefender/Depth3D I get a split-screen LR while using 3D Vision.
Hi BlueSkyDefender, just wanted to say thanks for what you're doing, not relevant to the topic but obviously we all rely on people like you actually trying to make 3d better for all of us, so thanks :-)
Hi BlueSkyDefender, just wanted to say thanks for what you're doing, not relevant to the topic but obviously we all rely on people like you actually trying to make 3d better for all of us, so thanks :-)
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
@BlueSkyDefender: Okay, thanks for the info. I will have a look on my 4K VR headset using your shader for 3D depth. 3D Vision compatiblity mode and Tridef 3D Power3D cause as known artefacts around objects.
@BlueSkyDefender: Okay, thanks for the info. I will have a look on my 4K VR headset using your shader for 3D depth. 3D Vision compatiblity mode and Tridef 3D Power3D cause as known artefacts around objects.
[quote="WarLordY"]@BlueSkyDefender: Okay, thanks for the info. I will have a look on my 4K VR headset using your shader for 3D depth. 3D Vision compatiblity mode and Tridef 3D Power3D cause as known artefacts around objects.[/quote]
I don't think I updated the HMD shader with the Weapon Depth Maps. since I have like 13 games to go. This takes time.
I still need to add more HMD profiles for different HMDs. All this takes time since im only one person :p......
WarLordY said:@BlueSkyDefender: Okay, thanks for the info. I will have a look on my 4K VR headset using your shader for 3D depth. 3D Vision compatiblity mode and Tridef 3D Power3D cause as known artefacts around objects.
I don't think I updated the HMD shader with the Weapon Depth Maps. since I have like 13 games to go. This takes time.
I still need to add more HMD profiles for different HMDs. All this takes time since im only one person :p......
@BlueSkyDefender: Today, I streamed CoD IW from my PC GTX 1080 via WLAN to my Galaxy S7 2.5K in 2.5K resolution 30fps + mobile VR headset (Nvidia GameStream technology H.265).
The second test was on my Pimax 4K HMD via HDMI.
- Weapon depth is available but it looks like left/right is swapped for the weapons (the depth is not clear / it's inverted).
Update: I've found an option in the ReShade Assisstant to reverse the depth but it has no effect on the weapon.
I've made a screenshot and to reverse left/right in the screenshot manually. The weapon looks better now.
-> It seems that the depth L/R is swapped for the weapons in your depth map and there is no option the fix this manually for the gameplay.
@BlueSkyDefender: Today, I streamed CoD IW from my PC GTX 1080 via WLAN to my Galaxy S7 2.5K in 2.5K resolution 30fps + mobile VR headset (Nvidia GameStream technology H.265).
The second test was on my Pimax 4K HMD via HDMI.
- Weapon depth is available but it looks like left/right is swapped for the weapons (the depth is not clear / it's inverted).
Update: I've found an option in the ReShade Assisstant to reverse the depth but it has no effect on the weapon.
I've made a screenshot and to reverse left/right in the screenshot manually. The weapon looks better now.
-> It seems that the depth L/R is swapped for the weapons in your depth map and there is no option the fix this manually for the gameplay.
[quote="WarLordY"]@BlueSkyDefender: Today, I streamed CoD IW from my PC GTX 1080 via WLAN to my Galaxy S7 2.5K in 2.5K resolution 30fps + mobile VR headset (Nvidia GameStream technology H.265).
The second test was on my Pimax 4K HMD via HDMI.
- Weapon depth is available but it looks like left/right is swapped for the weapons (the depth is not clear / it's inverted).
Update: I've found an option in the ReShade Assisstant to reverse the depth but it has no effect on the weapon.
I've made a screenshot and to reverse left/right in the screenshot manually. The weapon looks better now.
-> It seems that the depth L/R is swapped for the weapons in your depth map and there is no option the fix this manually for the gameplay.
[/quote]
Take a picture of the Depth Map. with Depth Map View
So I can see it.
Also looks from the picture you are not using the Right Depth Map.
https://github.com/BlueSkyDefender/Depth3D/blob/master/Game_Settings.txt
WarLordY said:@BlueSkyDefender: Today, I streamed CoD IW from my PC GTX 1080 via WLAN to my Galaxy S7 2.5K in 2.5K resolution 30fps + mobile VR headset (Nvidia GameStream technology H.265).
The second test was on my Pimax 4K HMD via HDMI.
- Weapon depth is available but it looks like left/right is swapped for the weapons (the depth is not clear / it's inverted).
Update: I've found an option in the ReShade Assisstant to reverse the depth but it has no effect on the weapon.
I've made a screenshot and to reverse left/right in the screenshot manually. The weapon looks better now.
-> It seems that the depth L/R is swapped for the weapons in your depth map and there is no option the fix this manually for the gameplay.
Take a picture of the Depth Map. with Depth Map View
-Good performance
-Native nvidia surround compatible!! (the fisrt! i think)
-Good 3D is "almost" playable (some lights reflections are broken...only i see the begining of the Campaign)
I love space games :)) (RPG,FPS..((waiting ME Andromeda... :))) ). I hope that someday one of the shadermasters take a quick look!
Regards!
i7 4970k@4.5Ghz, SLI GTX1080Ti Aorus Gigabyte Xtreme, 16GB G Skill 2400hrz, 3*PG258Q in 3D surround.
I`m downloading it right now. It is a lot to get.
Anyway good to hear that it works good from the start.
Can you post some screenshots from the best looking parts ?
https://steamcommunity.com/profiles/76561198014296177/
Check out the pictures:
http://www.file-upload.net/download-12068092/CoDIW3D.rar.html
Intel Core i7-3820, 4 X 3,60 GHz overclocked to 4,50 GHz ; EVGA Titan X 12VRAM ; 16 GB Corsair Vengeance DDR-1600 (4x 4 GB) ; Asus VG278H 27-inch incl. 3D vision 2 glasses, integrated transmitter ; Xbox One Elite wireless controller ; Windows 10HTC VIVE 2,5 m2 roomscale3D VISION GAMERS - VISIT ME ON STEAM and feel free to add me: http://steamcommunity.com/profiles/76561198064106555 YOUTUBE: https://www.youtube.com/channel/UC1UE5TPoF0HX0HVpF_E4uPQ STEAM CURATOR: https://store.steampowered.com/curator/33611530-Streaming-Deluxe/
Check out the screenshots I`ve made.
https://steamcommunity.com/profiles/76561198014296177/
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
Quite shitty textures like always (1000miles away from BF1 textures)
Good to have some SF game waiting for ME andromedia :)
http://photos.3dvisionlive.com/chtiblue/album/530b52d4cb85770d6e000049/3Dvision with 49" Philips 49PUS7100 interlieved 3D (3840x2160) overide mode, GTX 1080 GFA2 EXOC, core i5 @4.3GHz, 16Gb@2130, windows 7&10 64bit, Dolby Atmos 5.1.4 Marantz 6010 AVR
This is a depth map of Doom. Look at the gun. This is what I am talking about.
The Gun Has no Depth. Because of it's location in the world.
With Proper Shader code you can account for this and add in more precision. Like What I did here.
This was done so that Weapons in reprojection have it's own Depth map.
But, You can add it in. Like I did. With my shader for Reshade 3.0.
I use 3D Vision to play CoD IW. But in combination with your shader https://github.com/BlueSkyDefender/Depth3D I get a split-screen LR while using 3D Vision.
GTX 1070 SLI, I7-6700k ~ 4.4Ghz, 3x BenQ XL2420T, BenQ TK800, LG 55EG960V (3D OLED), Samsung 850 EVO SSD, Crucial M4 SSD, 3D vision kit, Xpand x104 glasses, Corsair HX1000i, Win 10 pro 64/Win 7 64https://www.3dmark.com/fs/9529310
I don't think I updated the HMD shader with the Weapon Depth Maps. since I have like 13 games to go. This takes time.
I still need to add more HMD profiles for different HMDs. All this takes time since im only one person :p......
The second test was on my Pimax 4K HMD via HDMI.
- Weapon depth is available but it looks like left/right is swapped for the weapons (the depth is not clear / it's inverted).
Update: I've found an option in the ReShade Assisstant to reverse the depth but it has no effect on the weapon.
I've made a screenshot and to reverse left/right in the screenshot manually. The weapon looks better now.
-> It seems that the depth L/R is swapped for the weapons in your depth map and there is no option the fix this manually for the gameplay.
Take a picture of the Depth Map. with Depth Map View
So I can see it.
Also looks from the picture you are not using the Right Depth Map.
https://github.com/BlueSkyDefender/Depth3D/blob/master/Game_Settings.txt