What follows is just my random musing on the Unreal Engine 3 and how it relates to 3D Vision gaming.
After playing through some of Bulletstorm I noticed how beautiful the game looked in 3D considering that is based on an engine that has been out for a while and that has been accused of only able to create drab looking games. As most of the users here are aware, last year it was announced that Unreal Engine 3 would support 3D Vision right out of the box. The caveat obviously is that developers need to get the updated UDK and implement it into their game.
We have already seen a few games that make good use of this like Batman:Arkham Asylum, Borderlands, and the just released Bulletstorm. Next month we have another 3D Vision ready game to look forward to, Homefront. Our best bet of seeing more 3D Vision ready games with this engine will be based on games that haven't been in development too long and are not sequels based on older Unreal Engine 3 games. We can expect Mass Effect 3 to have the problems as the prior two games because it's based on the original code of the first game and the developers obviously have no interest in 3D. Bioshock 2 was supposed to be 3D Vision ready but we know the developers dropped the ball on this because, while they fixed some things like the crosshair, they left problems like the halos around objects in dark areas.
While I would love to see a more modern engine being used for 3D games I have to be realistic and realize that, until the next generation of consoles come out, we are not going to see much in the way of advanced graphic engines for the most part. The Unreal engine isn't perfect but, when utilized properly, it can make some nice looking games that run good on mainstream hardware. Hopefully some of the upcoming titles coming out using this engine will either be 3D Vision ready, like Batman:Arkham City which should be, or Red Orchestra 2: Heroes of Stalingrad, which I am hoping we can at least tweak the .ini files if it is not 3D Vision ready.
What follows is just my random musing on the Unreal Engine 3 and how it relates to 3D Vision gaming.
After playing through some of Bulletstorm I noticed how beautiful the game looked in 3D considering that is based on an engine that has been out for a while and that has been accused of only able to create drab looking games. As most of the users here are aware, last year it was announced that Unreal Engine 3 would support 3D Vision right out of the box. The caveat obviously is that developers need to get the updated UDK and implement it into their game.
We have already seen a few games that make good use of this like Batman:Arkham Asylum, Borderlands, and the just released Bulletstorm. Next month we have another 3D Vision ready game to look forward to, Homefront. Our best bet of seeing more 3D Vision ready games with this engine will be based on games that haven't been in development too long and are not sequels based on older Unreal Engine 3 games. We can expect Mass Effect 3 to have the problems as the prior two games because it's based on the original code of the first game and the developers obviously have no interest in 3D. Bioshock 2 was supposed to be 3D Vision ready but we know the developers dropped the ball on this because, while they fixed some things like the crosshair, they left problems like the halos around objects in dark areas.
While I would love to see a more modern engine being used for 3D games I have to be realistic and realize that, until the next generation of consoles come out, we are not going to see much in the way of advanced graphic engines for the most part. The Unreal engine isn't perfect but, when utilized properly, it can make some nice looking games that run good on mainstream hardware. Hopefully some of the upcoming titles coming out using this engine will either be 3D Vision ready, like Batman:Arkham City which should be, or Red Orchestra 2: Heroes of Stalingrad, which I am hoping we can at least tweak the .ini files if it is not 3D Vision ready.
UE2, unreal 2 xmp was already beatiful, especially on CRT it just became multi threaded /smile.gif' class='bbc_emoticon' alt=':smile:' />
Also Borderlands third party additions are totally cool, where you hear SFX like that. Ever been at Knoxx ? DNF looks also totally cool, you should see the 16.000 kbps wmv trailer , not the flash video. It's Gearbox who makes unreal really tick.
UE2, unreal 2 xmp was already beatiful, especially on CRT it just became multi threaded /smile.gif' class='bbc_emoticon' alt=':smile:' />
Also Borderlands third party additions are totally cool, where you hear SFX like that. Ever been at Knoxx ? DNF looks also totally cool, you should see the 16.000 kbps wmv trailer , not the flash video. It's Gearbox who makes unreal really tick.
[quote name='Arioch' date='27 February 2011 - 05:52 PM' timestamp='1298825547' post='1199524']... While I would love to see a more modern engine being used for 3D games I have to be realistic and realize that, until the next generation of consoles come out, we are not going to see much in the way of advanced graphic engines for the most part. The Unreal engine isn't perfect but, when utilized properly, it can make some nice looking games that run good on mainstream hardware. ...
[/quote]
I guess as long as people like Cliff Bleszinski rule in that development-company, this console-priority-thinking won't change.
He hates PC-users - and looking at the software-piracy - he's not completely wrong.
Everybody, who earns its own money should be able to pay for a good game.
But this should and can not be the point, to hide the best games from us PC-gamers. Gears of War for example is a really cool game, but I guess we will never see Part two and three on PC.
[quote name='Arioch' date='27 February 2011 - 05:52 PM' timestamp='1298825547' post='1199524']... While I would love to see a more modern engine being used for 3D games I have to be realistic and realize that, until the next generation of consoles come out, we are not going to see much in the way of advanced graphic engines for the most part. The Unreal engine isn't perfect but, when utilized properly, it can make some nice looking games that run good on mainstream hardware. ...
I guess as long as people like Cliff Bleszinski rule in that development-company, this console-priority-thinking won't change.
He hates PC-users - and looking at the software-piracy - he's not completely wrong.
Everybody, who earns its own money should be able to pay for a good game.
But this should and can not be the point, to hide the best games from us PC-gamers. Gears of War for example is a really cool game, but I guess we will never see Part two and three on PC.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
I am not going to hold it against developers of other companies that use the engine because of what Cliff Bleszinski says and does. Personally, he is the Benedict Arnold of PC gaming to me but what I think doesn't really matter. It would be nice to see more PC-only games or games that aren't simply ports of console games but that is unfortunately the reality of the gaming world now, like it or not.
I am not going to hold it against developers of other companies that use the engine because of what Cliff Bleszinski says and does. Personally, he is the Benedict Arnold of PC gaming to me but what I think doesn't really matter. It would be nice to see more PC-only games or games that aren't simply ports of console games but that is unfortunately the reality of the gaming world now, like it or not.
After playing through some of Bulletstorm I noticed how beautiful the game looked in 3D considering that is based on an engine that has been out for a while and that has been accused of only able to create drab looking games. As most of the users here are aware, last year it was announced that Unreal Engine 3 would support 3D Vision right out of the box. The caveat obviously is that developers need to get the updated UDK and implement it into their game.
We have already seen a few games that make good use of this like Batman:Arkham Asylum, Borderlands, and the just released Bulletstorm. Next month we have another 3D Vision ready game to look forward to, Homefront. Our best bet of seeing more 3D Vision ready games with this engine will be based on games that haven't been in development too long and are not sequels based on older Unreal Engine 3 games. We can expect Mass Effect 3 to have the problems as the prior two games because it's based on the original code of the first game and the developers obviously have no interest in 3D. Bioshock 2 was supposed to be 3D Vision ready but we know the developers dropped the ball on this because, while they fixed some things like the crosshair, they left problems like the halos around objects in dark areas.
While I would love to see a more modern engine being used for 3D games I have to be realistic and realize that, until the next generation of consoles come out, we are not going to see much in the way of advanced graphic engines for the most part. The Unreal engine isn't perfect but, when utilized properly, it can make some nice looking games that run good on mainstream hardware. Hopefully some of the upcoming titles coming out using this engine will either be 3D Vision ready, like Batman:Arkham City which should be, or Red Orchestra 2: Heroes of Stalingrad, which I am hoping we can at least tweak the .ini files if it is not 3D Vision ready.
After playing through some of Bulletstorm I noticed how beautiful the game looked in 3D considering that is based on an engine that has been out for a while and that has been accused of only able to create drab looking games. As most of the users here are aware, last year it was announced that Unreal Engine 3 would support 3D Vision right out of the box. The caveat obviously is that developers need to get the updated UDK and implement it into their game.
We have already seen a few games that make good use of this like Batman:Arkham Asylum, Borderlands, and the just released Bulletstorm. Next month we have another 3D Vision ready game to look forward to, Homefront. Our best bet of seeing more 3D Vision ready games with this engine will be based on games that haven't been in development too long and are not sequels based on older Unreal Engine 3 games. We can expect Mass Effect 3 to have the problems as the prior two games because it's based on the original code of the first game and the developers obviously have no interest in 3D. Bioshock 2 was supposed to be 3D Vision ready but we know the developers dropped the ball on this because, while they fixed some things like the crosshair, they left problems like the halos around objects in dark areas.
While I would love to see a more modern engine being used for 3D games I have to be realistic and realize that, until the next generation of consoles come out, we are not going to see much in the way of advanced graphic engines for the most part. The Unreal engine isn't perfect but, when utilized properly, it can make some nice looking games that run good on mainstream hardware. Hopefully some of the upcoming titles coming out using this engine will either be 3D Vision ready, like Batman:Arkham City which should be, or Red Orchestra 2: Heroes of Stalingrad, which I am hoping we can at least tweak the .ini files if it is not 3D Vision ready.
Also Borderlands third party additions are totally cool, where you hear SFX like that. Ever been at Knoxx ? DNF looks also totally cool, you should see the 16.000 kbps wmv trailer , not the flash video. It's Gearbox who makes unreal really tick.
Also Borderlands third party additions are totally cool, where you hear SFX like that. Ever been at Knoxx ? DNF looks also totally cool, you should see the 16.000 kbps wmv trailer , not the flash video. It's Gearbox who makes unreal really tick.
[/quote]
I guess as long as people like Cliff Bleszinski rule in that development-company, this console-priority-thinking won't change.
He hates PC-users - and looking at the software-piracy - he's not completely wrong.
Everybody, who earns its own money should be able to pay for a good game.
But this should and can not be the point, to hide the best games from us PC-gamers. Gears of War for example is a really cool game, but I guess we will never see Part two and three on PC.
I guess as long as people like Cliff Bleszinski rule in that development-company, this console-priority-thinking won't change.
He hates PC-users - and looking at the software-piracy - he's not completely wrong.
Everybody, who earns its own money should be able to pay for a good game.
But this should and can not be the point, to hide the best games from us PC-gamers. Gears of War for example is a really cool game, but I guess we will never see Part two and three on PC.
Desktop-PC
i7 870 @ 3.8GHz + MSI GTX1070 Gaming X + 16GB RAM + Win10 64Bit Home + AW2310+3D-Vision
Quake 3 test v1.06 killed the rooftop UT beta, so go away Cliffy, XMP deserves lot more credit than you do.
Guys check out these XMP videos, prepare for real awesomeness,
This is how a PC unreal game looks like:
http://files.aybab2u.com/u2xmp/videos/
stream those vids at the bottom, and forget about that skillshoot dumbf*ckery.
Sometime I'll get you an XMP jumpvid. That would be a treat in 3d. XMP jumpvid in 3d. Wow.
Quake 3 test v1.06 killed the rooftop UT beta, so go away Cliffy, XMP deserves lot more credit than you do.
Guys check out these XMP videos, prepare for real awesomeness,
This is how a PC unreal game looks like:
http://files.aybab2u.com/u2xmp/videos/
stream those vids at the bottom, and forget about that skillshoot dumbf*ckery.
Sometime I'll get you an XMP jumpvid. That would be a treat in 3d. XMP jumpvid in 3d. Wow.
this is my motion interpolation (frame doubling) script , absolutely excellent with DLP :
SetMemoryMax(1280)
SetMTMode(5,4)
ffdShow_source()
SetMTMode(2)
super=MSuper(pel=1, hpad=0, vpad=0)
backward_1=MAnalyse(super, chroma=false, isb=true, blksize=16, blksizev=16, searchparam=3, plevel=0, search=3, badrange=(-24))
forward_1=MAnalyse(super, chroma=false, isb=false, blksize=16, blksizev=16, searchparam=3, plevel=0, search=3, badrange=(-24))
backward_2 = MRecalculate(super, chroma=false, backward_1, blksize=8, blksizev=8, searchparam=0, search=3)
forward_2 = MRecalculate(super, chroma=false, forward_1, blksize=8, blksizev=8, searchparam=0, search=3)
MBlockFps(super, backward_2, forward_2, num=FramerateNumerator(last)*2, den=FramerateDenominator(last)*1, mode=0)
SetMTMode(1)
GetMTMode(false) > 0 ? distributor() : last
this is my motion interpolation (frame doubling) script , absolutely excellent with DLP :
SetMemoryMax(1280)
SetMTMode(5,4)
ffdShow_source()
SetMTMode(2)
super=MSuper(pel=1, hpad=0, vpad=0)
backward_1=MAnalyse(super, chroma=false, isb=true, blksize=16, blksizev=16, searchparam=3, plevel=0, search=3, badrange=(-24))
forward_1=MAnalyse(super, chroma=false, isb=false, blksize=16, blksizev=16, searchparam=3, plevel=0, search=3, badrange=(-24))
backward_2 = MRecalculate(super, chroma=false, backward_1, blksize=8, blksizev=8, searchparam=0, search=3)
forward_2 = MRecalculate(super, chroma=false, forward_1, blksize=8, blksizev=8, searchparam=0, search=3)
MBlockFps(super, backward_2, forward_2, num=FramerateNumerator(last)*2, den=FramerateDenominator(last)*1, mode=0)
SetMTMode(1)
GetMTMode(false) > 0 ? distributor() : last