What am I doing wrong, I have a strong haloing around characters.
I removed previous fix, and installed your 5.7 fix, all settings on max. and nothing else ???
[quote="Blacksmith56"]What am I doing wrong, I have a strong haloing around characters.
I removed previous fix, and installed your 5.7 fix, all settings on max. and nothing else ???[/quote]
Are you using the fps/textures/shadow resolution fix (https://steamcommunity.com/app/351970/discussions/0/490123938441506815/)?
What is usually the helixmod "d3d9.dll" is now renamed to visiond3d9.dll. Then you have to paste this code into "d3d9.ini" (file that comes with that mod):
[code]
[Import.visiond3d9]
Architecture=Win32
Filename=visiond3d9.dll
When=Proxy
Role=d3d9
[/code]
Or else my fix won't work, because my dll isn't called "d3d9.dll". You can rename it, but the fps fix is essential in my opinion. The shadow resolution increase and mipmaps for textures are awesome.
Press F3 after you have done everything. If it doesn't change the HUD depth, something is badly configured on your end.
What is usually the helixmod "d3d9.dll" is now renamed to visiond3d9.dll. Then you have to paste this code into "d3d9.ini" (file that comes with that mod):
Or else my fix won't work, because my dll isn't called "d3d9.dll". You can rename it, but the fps fix is essential in my opinion. The shadow resolution increase and mipmaps for textures are awesome.
Press F3 after you have done everything. If it doesn't change the HUD depth, something is badly configured on your end.
[quote="Blacksmith56"]HaHa.. My fault, I asumed that the attached d3d9.ini was allready modified..
Now it looks amazing !
THANKS again masterotaku :)[/quote]
Great! :)
And a new version: https://www.dropbox.com/s/u39ac7fq4js0xkc/zestiria_3d_pre_fix6.7z?dl=0
I have deleted some unused shaders from when I was testing things, and made a new hotkey: press F5 to disable/enable depth of field (I think DoF only appears in cutscenes). Not disabled by default. Disabling it gives me 1~2% less GPU usage.
I have deleted some unused shaders from when I was testing things, and made a new hotkey: press F5 to disable/enable depth of field (I think DoF only appears in cutscenes). Not disabled by default. Disabling it gives me 1~2% less GPU usage.
It's a real pleasure to return to this kind of game in 3D. It's awesome. A big thank-you.
My 780TI really getting tired in recent days on some games like Doom for example (3d), Tales of zestiria hardly passes 55/60 fps. Of that I go down below 47/48 fps, movement slowed.
Masterotaku,
know you tell me about what parameters I can play a priority to gain maximum fps in this game. I'm using the fps, textures, shadows resolutions fix.
Currently, it's okay but at times, I have some fps drops in places. I'm not very good with English to understand in detail the fix on resolutions.
Thank you in advance :)
It's a real pleasure to return to this kind of game in 3D. It's awesome. A big thank-you.
My 780TI really getting tired in recent days on some games like Doom for example (3d), Tales of zestiria hardly passes 55/60 fps. Of that I go down below 47/48 fps, movement slowed.
Masterotaku,
know you tell me about what parameters I can play a priority to gain maximum fps in this game. I'm using the fps, textures, shadows resolutions fix.
Currently, it's okay but at times, I have some fps drops in places. I'm not very good with English to understand in detail the fix on resolutions.
Thank you in advance :)
ASUS VG248QE - 3D Vision 2 - GTX 1080 - i7 7700 - 16GB RAM - WIN 10
To start, I'll say that I play at 3840x2160 with my GTX 1080, and only in rare situations the GPU limits me. Your GPU is about half as powerful as mine, but you probably play at 1920x1080, which is 4 times less demanding (usually).
Be careful with shadow resolution. 4096x4096 increases GPU usage quite a lot. I use 1024x1024.
Draw distance and level of detail are CPU dependant. In the first big city, I get 40fps when I look at the whole city. But reducing those settings I gain at least 10fps. I keep those settings at max because in most zones I get 60fps.
To start, I'll say that I play at 3840x2160 with my GTX 1080, and only in rare situations the GPU limits me. Your GPU is about half as powerful as mine, but you probably play at 1920x1080, which is 4 times less demanding (usually).
Be careful with shadow resolution. 4096x4096 increases GPU usage quite a lot. I use 1024x1024.
Draw distance and level of detail are CPU dependant. In the first big city, I get 40fps when I look at the whole city. But reducing those settings I gain at least 10fps. I keep those settings at max because in most zones I get 60fps.
New version: https://www.dropbox.com/s/d46olzw82dsq4xg/zestiria_3d_pre_fix7.7z?dl=0
Alternative link: https://s3.amazonaws.com/masterotaku/Tales+of+Zestiria/zestiria_3d_pre_fix7.7z
I have fixed the petrified status effect in battle. After 31 hours of played time (not Steam played time) it was the first time I saw it (SPOILER ALERT a certain final boss causes it END OF SPOILERS). And now it's fixed.
Kaldaien's Zestiria fix worked for me up to version 1.5.1. The one after that didn't work, but I haven't tried the newest one yet.
I have fixed the petrified status effect in battle. After 31 hours of played time (not Steam played time) it was the first time I saw it (SPOILER ALERT a certain final boss causes it END OF SPOILERS). And now it's fixed.
Kaldaien's Zestiria fix worked for me up to version 1.5.1. The one after that didn't work, but I haven't tried the newest one yet.
@masterotaku,
I tested the latest Zestiria fix from Kaldaien in version 1.5.3 and the 3d fix, it seems that the game works and ALT + TAB too.
I just tested the places where I am in the game (beginning of the game, level 9).
I removed previous fix, and installed your 5.7 fix, all settings on max. and nothing else ???
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Are you using the fps/textures/shadow resolution fix (https://steamcommunity.com/app/351970/discussions/0/490123938441506815/)?
What is usually the helixmod "d3d9.dll" is now renamed to visiond3d9.dll. Then you have to paste this code into "d3d9.ini" (file that comes with that mod):
Or else my fix won't work, because my dll isn't called "d3d9.dll". You can rename it, but the fps fix is essential in my opinion. The shadow resolution increase and mipmaps for textures are awesome.
Press F3 after you have done everything. If it doesn't change the HUD depth, something is badly configured on your end.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Now it looks amazing !
THANKS again masterotaku :)
Win7 64bit Pro
CPU: 4790K 4.8 GHZ
GPU: Aurus 1080 TI 2.08 GHZ - 100% Watercooled !
Monitor: Asus PG278QR
And lots of ram and HD's ;)
Great! :)
And a new version: https://www.dropbox.com/s/u39ac7fq4js0xkc/zestiria_3d_pre_fix6.7z?dl=0
I have deleted some unused shaders from when I was testing things, and made a new hotkey: press F5 to disable/enable depth of field (I think DoF only appears in cutscenes). Not disabled by default. Disabling it gives me 1~2% less GPU usage.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
My 780TI really getting tired in recent days on some games like Doom for example (3d), Tales of zestiria hardly passes 55/60 fps. Of that I go down below 47/48 fps, movement slowed.
Masterotaku,
know you tell me about what parameters I can play a priority to gain maximum fps in this game. I'm using the fps, textures, shadows resolutions fix.
Currently, it's okay but at times, I have some fps drops in places. I'm not very good with English to understand in detail the fix on resolutions.
Thank you in advance :)
ASUS VG248QE - 3D Vision 2 - GTX 1080 - i7 7700 - 16GB RAM - WIN 10
Be careful with shadow resolution. 4096x4096 increases GPU usage quite a lot. I use 1024x1024.
Draw distance and level of detail are CPU dependant. In the first big city, I get 40fps when I look at the whole city. But reducing those settings I gain at least 10fps. I keep those settings at max because in most zones I get 60fps.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
Alternative link: https://s3.amazonaws.com/masterotaku/Tales+of+Zestiria/zestiria_3d_pre_fix7.7z
I have fixed the petrified status effect in battle. After 31 hours of played time (not Steam played time) it was the first time I saw it (SPOILER ALERT a certain final boss causes it END OF SPOILERS). And now it's fixed.
Kaldaien's Zestiria fix worked for me up to version 1.5.1. The one after that didn't work, but I haven't tried the newest one yet.
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
CPU: Intel Core i7 7700K @ 4.9GHz
Motherboard: Gigabyte Aorus GA-Z270X-Gaming 5
RAM: GSKILL Ripjaws Z 16GB 3866MHz CL18
GPU: Gainward Phoenix 1080 GLH
Monitor: Asus PG278QR
Speakers: Logitech Z506
Donations account: masterotakusuko@gmail.com
I tested the latest Zestiria fix from Kaldaien in version 1.5.3 and the 3d fix, it seems that the game works and ALT + TAB too.
I just tested the places where I am in the game (beginning of the game, level 9).
ASUS VG248QE - 3D Vision 2 - GTX 1080 - i7 7700 - 16GB RAM - WIN 10