Multiplayer titles don't tend to get fixed. They update and break too often, and it's often difficult to isolate and fix shaders when you can only see them all during live matches. Great game though.
Multiplayer titles don't tend to get fixed. They update and break too often, and it's often difficult to isolate and fix shaders when you can only see them all during live matches. Great game though.
[quote="b4thman"]What about this game? I notice that it has some problems with shadows and something else. I am not sure but I think it uses Unreal engine.[/quote]
If it's Unreal3, and DX9, it should be possible to use Helix's auto-fix mechanism with the Lua scripts.
b4thman said:What about this game? I notice that it has some problems with shadows and something else. I am not sure but I think it uses Unreal engine.
If it's Unreal3, and DX9, it should be possible to use Helix's auto-fix mechanism with the Lua scripts.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
- Windows 7 64bits (SSD OCZ-Vertez2 128Gb)
- "ASUS P6X58D-E" motherboard
- "MSI GTX 660 TI"
- "Intel Xeon X5670" @4000MHz CPU (20.0[12-25]x200MHz)
- RAM 16 Gb DDR3 1600
- "Dell S2716DG" monitor (2560x1440 @144Hz)
- "Corsair Carbide 600C" case
- Labrador dog (cinnamon edition)
If it's Unreal3, and DX9, it should be possible to use Helix's auto-fix mechanism with the Lua scripts.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers