Hi DJ-RK,
I appreciate the help it has been very helpful.. I do have another question I have 2 vertex shaders that the SV_Code end with the same 2 digits "o0" I am wondering do I need to do anything special to get both recognized or are they automatically recognized because the shader is in the shaderfix folder??
I am wondering how it knows there are 2 separate shaders that need to be fixed??
Thank you so much .. ;)
I appreciate the help it has been very helpful.. I do have another question I have 2 vertex shaders that the SV_Code end with the same 2 digits "o0" I am wondering do I need to do anything special to get both recognized or are they automatically recognized because the shader is in the shaderfix folder??
I am wondering how it knows there are 2 separate shaders that need to be fixed??
Not sure if I fully understanding the question, to be honest, but I'll answer the best I can based on what I think you are asking. Each shader is it's own program, and each one will use variables/registers, such as o0, o1, o2, v0, v1, etc. These are standard input and output registers (v* are inputs and o* are outputs), and reusable/reinitialized on a per shader basis. So even though you are seeing o0 in both of them, they are not the same value.
Not sure if I fully understanding the question, to be honest, but I'll answer the best I can based on what I think you are asking. Each shader is it's own program, and each one will use variables/registers, such as o0, o1, o2, v0, v1, etc. These are standard input and output registers (v* are inputs and o* are outputs), and reusable/reinitialized on a per shader basis. So even though you are seeing o0 in both of them, they are not the same value.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
[quote="The_Nephilim"]Well I got the depth set on the nameplates but I am having some issues setting up the key cycle setup. I input this code and when I press the numeric Period key I don't see the Nameplates come back to normal or they don't seem to cycle??
[Key4]
Key = vk_period
type = cycle
z = 0.25, 0.5, 0.75, 0.9, 0
[/quote]
As DJ-RK notes, just use the "." with no quotes there. You only need the VK_ prefix for things like Insert, Home, Pause. Keys that are weird.
To be honest though, I don't even know if that will work. The code is not clear on what happens there. The one that will work if you cannot find a nice match is VK_OEM_PERIOD, but probably also PERIOD will work.
[url]https://github.com/bo3b/3Dmigoto/blob/b4addbddad233d7f666062721acb77dddef32d68/DirectX11/vkeys.h[/url]
[url]https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx[/url]
As a general idea, try to get in the habit of experimenting. In this case, for example, you could try different things to work out what was wrong. Try different keys for example, look at other fixes and see what key and name they used and try those. If you adopt this habit of experimenting, you'll make faster progress.
The_Nephilim said:Well I got the depth set on the nameplates but I am having some issues setting up the key cycle setup. I input this code and when I press the numeric Period key I don't see the Nameplates come back to normal or they don't seem to cycle??
[Key4]
Key = vk_period
type = cycle
z = 0.25, 0.5, 0.75, 0.9, 0
As DJ-RK notes, just use the "." with no quotes there. You only need the VK_ prefix for things like Insert, Home, Pause. Keys that are weird.
To be honest though, I don't even know if that will work. The code is not clear on what happens there. The one that will work if you cannot find a nice match is VK_OEM_PERIOD, but probably also PERIOD will work.
As a general idea, try to get in the habit of experimenting. In this case, for example, you could try different things to work out what was wrong. Try different keys for example, look at other fixes and see what key and name they used and try those. If you adopt this habit of experimenting, you'll make faster progress.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
Well I looked around a few profiles did not see any code that had variable convergance on a shader..
I will look at a few more profiles and see what I can find. but as it is I think it is good with a preset no need to adjust it..
I did try VK_OEMperiod and that didn't work wither unless I have the code wrong in migoto..
For the constant=z do I need to set the variable rate there too?? .25,.050,075,095??
Well I looked around a few profiles did not see any code that had variable convergance on a shader..
I will look at a few more profiles and see what I can find. but as it is I think it is good with a preset no need to adjust it..
I did try VK_OEMperiod and that didn't work wither unless I have the code wrong in migoto..
For the constant=z do I need to set the variable rate there too?? .25,.050,075,095??
[quote="The_Nephilim"]I did try VK_OEMperiod and that didn't work wither unless I have the code wrong in migoto..
For the constant=z do I need to set the variable rate there too?? .25,.050,075,095??[/quote]
Maybe just try a different key then. I almost always use \, ], and [.
As for the 2nd question, you've lost me there.
The_Nephilim said:I did try VK_OEMperiod and that didn't work wither unless I have the code wrong in migoto..
For the constant=z do I need to set the variable rate there too?? .25,.050,075,095??
Maybe just try a different key then. I almost always use \, ], and [.
As for the 2nd question, you've lost me there.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
I am sorry in the d3dx.ini the constants here is the code:
; Default constants to pass directly to shaders as IniParams
; ------------------------------------------------------------------------------------------------------
;[Constants]
;x = 1.0
;y = 1.0
z = 0.25, 0.5, 0.75, 0.9, 0
Now do I set it there too like a variable code as you see above or just input 1 number there like .95??
this is for the convergance cycle as this is the code I made for it:
[Key1]
Key = VK_OEM_period
type = cycle
z = 0.25, 0.5, 0.75, 0.9, 0
Now sure but I tried it and used the left bracket key and it still did not change the depth for the depth of the nameplates??
Oh, got it. Yeah, you can set the value in the constants for what you want to be the default setting, and then the preset key is used to cycle through various other settings.
Oh, got it. Yeah, you can set the value in the constants for what you want to be the default setting, and then the preset key is used to cycle through various other settings.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Not sure what happens if you specify multiple values for the starting values in the [Constants] section.
Experiment with just that section to be sure your shader code is working, comment out the key cycle for the time being. (commented lines start with semi-colons) BTW, Constants you specify in your comment above won't work- it's commented out.
Set the z= 0.9 for example in Constants, and run game to test. Then set the value to 0.25 for example and either re-run game or use F10 to reload the settings (not 100% reliable).
That will prove out whether your shader code is working as desired, and using the input IniParams.z value at the shader level.
If that is working, then something would be up with the key cycle. Look for errors in the log file. If something doesn't parse or has a syntax error, we report it.
Not sure what happens if you specify multiple values for the starting values in the [Constants] section.
Experiment with just that section to be sure your shader code is working, comment out the key cycle for the time being. (commented lines start with semi-colons) BTW, Constants you specify in your comment above won't work- it's commented out.
Set the z= 0.9 for example in Constants, and run game to test. Then set the value to 0.25 for example and either re-run game or use F10 to reload the settings (not 100% reliable).
That will prove out whether your shader code is working as desired, and using the input IniParams.z value at the shader level.
If that is working, then something would be up with the key cycle. Look for errors in the log file. If something doesn't parse or has a syntax error, we report it.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607 Latest 3Dmigoto Release Bo3b's School for ShaderHackers
OK guys I found out what I did wrong. I input the code to the d3dx.ini instead of the shader code.. I got it for sure know and the cycle works nbow with the Bracket key..
I could oif sworn I did it right but it made more sence when I reread those posts.. I definitely got it this time..
Haha thank you again for your Patience.. ;)
OK guys I found out what I did wrong. I input the code to the d3dx.ini instead of the shader code.. I got it for sure know and the cycle works nbow with the Bracket key..
I could oif sworn I did it right but it made more sence when I reread those posts.. I definitely got it this time..
Well after playing with the new fix I noticed a weird after effect. it appears the words get a double image in the quest logs and names of the towns in the maps..
So it is fixed but now I get a weird double image which makes it hard to read the words in the quest onscreen..
I have a screenshot but live is down right now.. the image is in the left eye with the doubled word the right eye looks fine.. I would like to get this new problem solved as well..
maybe I can try another profile??
Well after playing with the new fix I noticed a weird after effect. it appears the words get a double image in the quest logs and names of the towns in the maps..
So it is fixed but now I get a weird double image which makes it hard to read the words in the quest onscreen..
I have a screenshot but live is down right now.. the image is in the left eye with the doubled word the right eye looks fine.. I would like to get this new problem solved as well..
Well the nameplates are 100% fixed I believe this time.. I found the offending vertex shader and voila the quest log look fine again..
I am having issues with the mosue not being in 3D or too Depth.. I will need to work on the mouse pointer now.. I did a shader search but did not find the shader. it seems the mouse
dissappearedevery time I cycle through the new shaders..
Well the nameplates are 100% fixed I believe this time.. I found the offending vertex shader and voila the quest log look fine again..
I am having issues with the mosue not being in 3D or too Depth.. I will need to work on the mouse pointer now.. I did a shader search but did not find the shader. it seems the mouse
dissappearedevery time I cycle through the new shaders..
is this meant to work in dx11? I have tried the fix, and when I did the xiv launcher sent me to the screen to ask if I have a current account or to create a new one. I logged in and everything, but the shadows seems broken still. I put all the fix files in the /game folder with the ffxiv_dx11. I am sure I installed it correctly.
1. Deleted ffxiv a realm reborn profile
2. add witcher 3 profile to ffxiv_dx11
3. add fix files in the /game folder
The convergence hotkeys , and . don't do anything
is this meant to work in dx11? I have tried the fix, and when I did the xiv launcher sent me to the screen to ask if I have a current account or to create a new one. I logged in and everything, but the shadows seems broken still. I put all the fix files in the /game folder with the ffxiv_dx11. I am sure I installed it correctly.
1. Deleted ffxiv a realm reborn profile
2. add witcher 3 profile to ffxiv_dx11
3. add fix files in the /game folder
The convergence hotkeys , and . don't do anything
Yes, it is supposed to work on DX11. I have the fix installed and it is working for me?? the period and comma keys control the convergance for the cutscene.. so when a cutscene comes on press comma and that sets the convergance down a bit to make it look normal..
Did you follow the instructions on the HelixMod site??
Yes, it is supposed to work on DX11. I have the fix installed and it is working for me?? the period and comma keys control the convergance for the cutscene.. so when a cutscene comes on press comma and that sets the convergance down a bit to make it look normal..
Did you follow the instructions on the HelixMod site??
I appreciate the help it has been very helpful.. I do have another question I have 2 vertex shaders that the SV_Code end with the same 2 digits "o0" I am wondering do I need to do anything special to get both recognized or are they automatically recognized because the shader is in the shaderfix folder??
I am wondering how it knows there are 2 separate shaders that need to be fixed??
Thank you so much .. ;)
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
As DJ-RK notes, just use the "." with no quotes there. You only need the VK_ prefix for things like Insert, Home, Pause. Keys that are weird.
To be honest though, I don't even know if that will work. The code is not clear on what happens there. The one that will work if you cannot find a nice match is VK_OEM_PERIOD, but probably also PERIOD will work.
https://github.com/bo3b/3Dmigoto/blob/b4addbddad233d7f666062721acb77dddef32d68/DirectX11/vkeys.h
https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
As a general idea, try to get in the habit of experimenting. In this case, for example, you could try different things to work out what was wrong. Try different keys for example, look at other fixes and see what key and name they used and try those. If you adopt this habit of experimenting, you'll make faster progress.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I will look at a few more profiles and see what I can find. but as it is I think it is good with a preset no need to adjust it..
I did try VK_OEMperiod and that didn't work wither unless I have the code wrong in migoto..
For the constant=z do I need to set the variable rate there too?? .25,.050,075,095??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Maybe just try a different key then. I almost always use \, ], and [.
As for the 2nd question, you've lost me there.
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
; Default constants to pass directly to shaders as IniParams
; ------------------------------------------------------------------------------------------------------
;[Constants]
;x = 1.0
;y = 1.0
z = 0.25, 0.5, 0.75, 0.9, 0
Now do I set it there too like a variable code as you see above or just input 1 number there like .95??
this is for the convergance cycle as this is the code I made for it:
[Key1]
Key = VK_OEM_period
type = cycle
z = 0.25, 0.5, 0.75, 0.9, 0
Now sure but I tried it and used the left bracket key and it still did not change the depth for the depth of the nameplates??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
3D Gaming Rig: CPU: i7 7700K @ 4.9Ghz | Mobo: Asus Maximus Hero VIII | RAM: Corsair Dominator 16GB | GPU: 2 x GTX 1080 Ti SLI | 3xSSDs for OS and Apps, 2 x HDD's for 11GB storage | PSU: Seasonic X-1250 M2| Case: Corsair C70 | Cooling: Corsair H115i Hydro cooler | Displays: Asus PG278QR, BenQ XL2420TX & BenQ HT1075 | OS: Windows 10 Pro + Windows 7 dual boot
Like my fixes? Dontations can be made to: www.paypal.me/DShanz or rshannonca@gmail.com
Like electronic music? Check out: www.soundcloud.com/dj-ryan-king
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Experiment with just that section to be sure your shader code is working, comment out the key cycle for the time being. (commented lines start with semi-colons) BTW, Constants you specify in your comment above won't work- it's commented out.
Set the z= 0.9 for example in Constants, and run game to test. Then set the value to 0.25 for example and either re-run game or use F10 to reload the settings (not 100% reliable).
That will prove out whether your shader code is working as desired, and using the input IniParams.z value at the shader level.
If that is working, then something would be up with the key cycle. Look for errors in the log file. If something doesn't parse or has a syntax error, we report it.
Acer H5360 (1280x720@120Hz) - ASUS VG248QE with GSync mod - 3D Vision 1&2 - Driver 372.54
GTX 970 - i5-4670K@4.2GHz - 12GB RAM - Win7x64+evilKB2670838 - 4 Disk X25 RAID
SAGER NP9870-S - GTX 980 - i7-6700K - Win10 Pro 1607
Latest 3Dmigoto Release
Bo3b's School for ShaderHackers
I could oif sworn I did it right but it made more sence when I reread those posts.. I definitely got it this time..
Haha thank you again for your Patience.. ;)
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
So it is fixed but now I get a weird double image which makes it hard to read the words in the quest onscreen..
I have a screenshot but live is down right now.. the image is in the left eye with the doubled word the right eye looks fine.. I would like to get this new problem solved as well..
maybe I can try another profile??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
I am having issues with the mosue not being in 3D or too Depth.. I will need to work on the mouse pointer now.. I did a shader search but did not find the shader. it seems the mouse
dissappearedevery time I cycle through the new shaders..
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit
1. Deleted ffxiv a realm reborn profile
2. add witcher 3 profile to ffxiv_dx11
3. add fix files in the /game folder
The convergence hotkeys , and . don't do anything
Did you follow the instructions on the HelixMod site??
Intel i5 7600K @ 4.8ghz / MSI Z270 SLI / Asus 1080GTX - 416.16 / Optoma HD142x Projector / 1 4'x10' Curved Screen PVC / TrackIR / HOTAS Cougar / Cougar MFD's / Track IR / NVidia 3D Vision / Win 10 64bit