Hello!
I've got a 760, and I'm thinking about a 3D monitor, and if I don't like the FPS I'm getting, even about a second 760.
Now to my question, 3D Vision with SLI, does this mean each card renders for each eye, or both cards render together (as in normal 2D, with those microstutters) and then get divided by two?
Would I recognise the microstutters the same as in 2D? (And I'm quite sensitive about that.)
Thanks! Niels
Hello!
I've got a 760, and I'm thinking about a 3D monitor, and if I don't like the FPS I'm getting, even about a second 760.
Now to my question, 3D Vision with SLI, does this mean each card renders for each eye, or both cards render together (as in normal 2D, with those microstutters) and then get divided by two?
Would I recognise the microstutters the same as in 2D? (And I'm quite sensitive about that.)
It's complicated. In many games, adding a second card in 3d will give you almost twice the framerate. Each card renders each eye. This does not apply to all games though, most notably if the framerate is limited by something other than the GPU, or if the game in question is using the new 3d compatibility mode.
Generally speaking though, SLI+3D is an excellent combination.
It's complicated. In many games, adding a second card in 3d will give you almost twice the framerate. Each card renders each eye. This does not apply to all games though, most notably if the framerate is limited by something other than the GPU, or if the game in question is using the new 3d compatibility mode.
Generally speaking though, SLI+3D is an excellent combination.
[quote="Pirateguybrush"]It's complicated. In many games, adding a second card in 3d will give you almost twice the framerate. Each card renders each eye. This does not apply to all games though, most notably if the framerate is limited by something other than the GPU, or if the game in question is using the new 3d compatibility mode.
Generally speaking though, SLI+3D is an excellent combination.[/quote]
It depends on what the profile tells the driver AFR, AFR2 or SFR :)) but most games work with either AFR or AFR2 which means most likely each GPU will render each eye.
As for microstuttering.. that exists as long as your framerate is lower than your refresh rate (or in 3D Vision 120Hz/2)
So if you have a good rig for 2D split those FPS/2 and if that number is at 60fps you are OK;)
Also take note the newest beta driver FIX alot of micro-stuttering issues...(but that is a story for another thread)
Pirateguybrush said:It's complicated. In many games, adding a second card in 3d will give you almost twice the framerate. Each card renders each eye. This does not apply to all games though, most notably if the framerate is limited by something other than the GPU, or if the game in question is using the new 3d compatibility mode.
Generally speaking though, SLI+3D is an excellent combination.
It depends on what the profile tells the driver AFR, AFR2 or SFR :)) but most games work with either AFR or AFR2 which means most likely each GPU will render each eye.
As for microstuttering.. that exists as long as your framerate is lower than your refresh rate (or in 3D Vision 120Hz/2)
So if you have a good rig for 2D split those FPS/2 and if that number is at 60fps you are OK;)
Also take note the newest beta driver FIX alot of micro-stuttering issues...(but that is a story for another thread)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
I've got a 760, and I'm thinking about a 3D monitor, and if I don't like the FPS I'm getting, even about a second 760.
Now to my question, 3D Vision with SLI, does this mean each card renders for each eye, or both cards render together (as in normal 2D, with those microstutters) and then get divided by two?
Would I recognise the microstutters the same as in 2D? (And I'm quite sensitive about that.)
Thanks! Niels
Generally speaking though, SLI+3D is an excellent combination.
It depends on what the profile tells the driver AFR, AFR2 or SFR :)) but most games work with either AFR or AFR2 which means most likely each GPU will render each eye.
As for microstuttering.. that exists as long as your framerate is lower than your refresh rate (or in 3D Vision 120Hz/2)
So if you have a good rig for 2D split those FPS/2 and if that number is at 60fps you are OK;)
Also take note the newest beta driver FIX alot of micro-stuttering issues...(but that is a story for another thread)
1x Palit RTX 2080Ti Pro Gaming OC(watercooled and overclocked to hell)
3x 3D Vision Ready Asus VG278HE monitors (5760x1080).
Intel i9 9900K (overclocked to 5.3 and watercooled ofc).
Asus Maximus XI Hero Mobo.
16 GB Team Group T-Force Dark Pro DDR4 @ 3600.
Lots of Disks:
- Raid 0 - 256GB Sandisk Extreme SSD.
- Raid 0 - WD Black - 2TB.
- SanDisk SSD PLUS 480 GB.
- Intel 760p 256GB M.2 PCIe NVMe SSD.
Creative Sound Blaster Z.
Windows 10 x64 Pro.
etc
My website with my fixes and OpenGL to 3D Vision wrapper:
http://3dsurroundgaming.com
(If you like some of the stuff that I've done and want to donate something, you can do it with PayPal at tavyhome@gmail.com)